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<<nobr>><div id="borderwrapem"><div id="introwrapper"> <<if $foodlimit is undefined>><<set $foodlimit = [4000, 1000, 1000, 5000]>><</if>> <<if $mcrel is undefined>> <<set $mcrel = { faith: 0, devotion: 20, extra: 0, faithn: "Atheism", }>><</if>> <<set $erasecommand to false>> <<include ResetAllValues>> <<unset $action555>> <<set $noshow to false>> <<set $inside to true>> <<set $sounds to true>> <<set $effect to true>> <<set $measure to 2>> <<set $clock to 2>> <<set $diff to 2>> <<include InHold>> <<set $ver to 10830>> <<include ObjectSlave>> /* SLAVE OWNING PARAMETERS BELOW */ <<set $takensl to 0>> <<set $ownlov to 0>> <<set $ownreb to 0>> <<set $ownjuno to 0>> <<set $ownamel to 0>> <<set $ownpiper to 0>> <<set $ownmich to 0>> <<set $ownrach to 0>> <<set $ownsofia to 0>> <<set $ownaveril to 0>> <<set $ownaria to 0>> <<set $ownmai to 0>> <<set $owncat to 0>> <<set $ownem to 0>> <<set $avatars to 0>> <<set $issidact to 2>> /* INVENTORY SETTINGS BELOW */ <<set $cash to 0>> <<set $ownrope to 0>> <<set $owndildost to 0>> <<set $owndildo to 0>> <<set $ownanalplugs to 0>> <<set $ownanalhook to 0>> <<set $ownharness to 0>> <<set $ownwhipstick to 0>> <<set $owngags to 0>> <<set $owncuffs to 0>> <<set $owncamp to 0>> <<set $ownfishstick to 0>> <<set $ownchoco to 0>> <<set $owncandybowl to 0>> <<set $ownstim to 0>> <<set $ownstimb to 1>> <<set $owndoctor to 0>> <<set $ownnipplechains to 0>> <<set $ownbag to 0>> <<set $augirls to 3>> <<set $swag to 5>> <<set $durasteel to 0>> <<set $foodstuff to 75>> <<set $pelts to 2>> <<set $ownknife to 1>> <<set $ownautorifle to 0>> <<set $ownsword to 0>> <<set $owncrossbow to 1>> <<set $ownpistol to 0>> <<set $ownshotgun to 0>> <<set $ownrevolver to 0>> <<set $owncoil to 0>> <<set $ownenergy to 0>> <<set $ownstaff to 0>> <<set $ownrifle to 0>> <<set $ownsledge to 0>> <<set $owncoil to 0>> <<set $ownplasma to 0>> <<set $ownpowerkatana to 0>> <<set $owngsword to 0>> <<set $ownprifle to 0>> <<set $own50c to 0>> <<set $owngrenade to 0>> <<set $ownwaki to 0>> <<set $ownspear to 0>> <<set $owngl to 0>> <<set $owngrenade to 0>> <<set $ownpadded to false>> <<set $paddedsoak to 0>> <<set $ownleather to false>> <<set $leathersoak to 0>> <<set $ownhleather to false>> <<set $hleathersoak to 0>> <<set $owncombat to false>> <<set $combatsoak to 0>> <<set $ownduraplate to false>> <<set $durasoak to 0>> <<set $ownweave to false>> <<set $weavesoak to 0>> <<set $ownstealth to false>> <<set $stealthsoak to 0>> <<set $ownhulc to false>> <<set $hulcsoak to 0>> <<set $hulcmaxsoak to 50>> <<set $remhulc to 32>> <<set $nodarkmere to 1>> <<set $bolts to 12>> <<set $a9mm to 0>> <<set $a306 to 0>> <<set $a556 to 0>> <<set $a12g to 0>> <<set $a45 to 0>> <<set $aenergy to 0>> <<set $acoil to 0>> <<set $agl to 0>> <<set $noammo to false>> <<set $armorsoak to 0>> <<set $armorwear to "none">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<set $activeweapon to "fists">> <<set $ownstring to 0>> <<set $ownlace to 0>> <<set $owngown to 0>> <<set $owngown2 to 0>> <<set $owngarment1 to 0>> <<set $owngarment2 to 0>> <<set $ownper1 to 0>> <<set $ownper2 to 0>> <<set $ownper3 to 0>> <<set $ownrings to 0>> <<set $ownharness2 to 0>> <<set $owncollar to 0>> <<set $ownholiday to 0>> <<set $ownointment to 0>> <<set $ownslpadded to 0>> <<set $ownslleather to 0>> <<set $ownslhleather to 0>> <<set $ownslcombat to 0>> <<set $ownslduraplate to 0>> <<set $ownslweave to 0>> <<set $ownslstealth to 0>> <<set $ownslhulc to 0>> <<set $ownhulcparts to 0>> <<set $ownneura to 0>> <<set $owngateart to 0>> <<set $ownhaze to 0>> <<set $ownnecklace1 to 0>> <<set $ownnecklace3 to 0>> <<set $ownteddy to 0>> /* PLAYER ATTRIBUTES AND SKILLS BELOW */ <<set $stampoints = 40>> <<set $masterstrength = 40>> <<set $masterdex = 30>> <<set $manipulate = 25>> <<set $masterstamina = 40>> <<set $masterwill = 35>> <<set $masterhealth = 100>> <<set $mastermaxhealth = 100>> <<set $mastercharm = 25>> <<set $masterint = 30>> <<set $masterage = 45>> <<set $masterbeauty to 35>> <<set $masterbeautycap to 90>> <<set $aca to 15>> <<set $tech to 15>> <<set $melee to 25>> <<set $ranged to 30>> <<set $survival to 15>> <<set $medicine to 15>> <<set $performance to 10>> <<set $credit to 100>> <<set $masterstealth = 15>> <<set $gambling = 20>> <<set $fuckskill = 20>> <<set $kisskill = 25>> <<set $lickskill = 20>> <<set $bondskill = 20>> <<set $whipskill = 20>> <<set $pistoleer to 0>> <<set $blacksmith to 15>> <<set $artisan to 10>> <<set $occult to 0>> /* PHYSICAL STUFF BELOW */ <<set $load = 1>> <<set $cock = 1>> <<set $masterfilth = 60>> <<set $masterhunger = 5>> /* SEXUAL PARAMETERS BELOW */ <<set $fuckcount = 10>> <<set $cumbuild = 4>> <<set $fumble = false>> <<set $makeoutrounds = 0>> <<set $hascummed = false>> <<set $daycount to 220>> <<set $days to 0>> <<set $weatherini to false>> <<set $attribo = 20>> <<set $skillbo = 20>> <<set $tutorial to 0>> <<set $bondage=0>> /* HOUSEHOLD PARAMETERS BELOW */ <<set $techmod to 0>> <<set $defe to 0>> <<set $credtot = 0>> <<set $upgrade to false>> <<set $upgrade2 to false>> <<set $incense to 0>> <<set $quest_tut to 0>> <<include InHold>> <<if $state is 0>><<set $imgpath to "C:/Telsior/Pics/">><</if>> <<if $state is 1>><<set $imgpath to "Pics/">><</if>> <<set $lux to 0>> <<set $foodm to 2>> <<set $foods to 0>> <<set $cashtot to -23>> <<set $intalk to false>> <<set $endtunnel to false>> <<set $passionsex to false>> <<set $tired to false>> <<set $journal to 0>> <<set $dildo = 0>> <<set $refusestool to false>> <<set $whipping to false>> <<set $spanking to false>> <<set $refuseoral to false>> <<set $toobig to false>> <<set $removebutt to false>> <<set $showered to false>> <<set $cancelmakeout to false>> <<set $sexfeel to 0>> <<set $slavetest to 0>> <<set $guardpool to 0>> <<set $skyguard_disp = 0>> /* VENDOR PEOPLE DISPOSITIONS AND STORE SPECIALS BELOW */ <<set $disp_roos = 20>> <<set $disp_walton = 20>> <<set $disp_devi = 0>> <<set $disp_devi2 = 0>> <<set $disp_book = 0>> <<set $disp_book2 = 0>> <<set $disp_kym = 1>> <<set $disp_under = 0>> <<set $power_kym to 66>> <<set $power_cyk to 198>> <<set $troop_kym to 144>> <<set $troop_cyk to 1244>> <<set $troop_sky to 11089>> <<set $sawbook to false>> <<set $slave_roos to 0>> <<set $drunk to 0>> <<set $furry_round to 0>> <<set $furry_cash to 0>> <<set $furry_cred to 0>> <<set $furryday to 3>> <<set $furryrumor to 1>> <<set $play to 0>> <<set $returned to 0>> <<set $finishact to 0>> <<set $specialcombat to false>> <<set $groperound to 0>> <<set $quest1 to 0>> <<set $quest_valerie to 0>> <<set $eliquest to 0>> <<set $eli_disp to 5>> <<set $eli_story to 0>> <<set $rosita_story to 0>> <<set $westraiders to 0>> <<set $delivery1 to 0>> <<set $delivery2 to 0>> <<set $facgreet to 1>> <<set $fish_round to 0>> <<set $fish_catch to 0>> <<set $assthief to 0>> <<set $trained to 0>> <<set $val to 0>> <<set $saidnaked to 0>> <<set $lessons to 0>> <<set $daikgames to 2>> <<set $acabook1 to 50>> <<set $acabook2 to 0>> <<set $acabook3 to 0>> <<set $acabook4 to 0>> <<set $chembook1 to 0>> <<set $chembook2 to 0>> <<set $chembook3 to 0>> <<set $chembook4 to 0>> <<set $techbook1 to 0>> <<set $techbook2 to 0>> <<set $techbook3 to 0>> <<set $techbook4 to 0>> <<set $manibook1 to 0>> <<set $manibook2 to 0>> <<set $manibook3 to 0>> <<set $manibook4 to 0>> <<set $bondbook1 to 0>> <<set $bondbook2 to 0>> <<set $bondbook3 to 0>> <<set $bondbook4 to 0>> <<set $tutorial to 0>> <<set $tut to 0>> <<set $ownneura to 0>> <<set $aca_hem to 0>> <<set $aca_wolf to 0>> <<set $aca_daria to 0>> <<set $aca_caltor to 0>> <<set $quest_nic to 0>> <<set $partyactive to false>> <<set $event to 0>> <<set $arms to true>> <<set $charview to 2>> <<set $sexacts to false>> <<set $endevent to 0>> <<set $stokkescav to 1>> <<set $stokkespec1 to false>> <<set $wf to 0>> <<unset $elite>> <<set $darkhigh to 1>> <<set $execute to false>> <<set $open to false>> <<set $key to -1>> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $followers to 0>> <<set $ownridingcloth to 0>> <<set $ownhorse to 0>> <<set $invshow to 1>> <<set $nobarrow to 1>> <<set $pq = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]>> <<set $moeday to 3>> <<set $mchouse to "YOUR HOUSE">> <<set $ownhandcomp1 to 0>> <<set $ownhandcomp2 to 0>> <<set $disp_dv=0>> <<set $a45 to 0>> <<set $bandits to 15660>> <<set $masterint+=5>> <<set $reden1 to 1>> <<set $reden2 to 1>> <<set $redspec1 to 1>> <<set $redspec2 to 1>> <<set $westen1 to 1>> <<set $westen2 to 1>> <<set $westen3 to 1>> <<set $marsband1 to 1>> <<set $marsband2 to 1>> <<set $marsband3 to 1>> <<set $marsen1 to 1>> <<set $marsen2 to 1>> <<set $stokkeband1 to 1>> <<set $stokkeband2 to 1>> <<set $stokkeband3 to 1>> <<set $stokkeband4 to 1>> <<set $stokkeen1 to 1>> <<set $stokkeen2 to 1>> <<set $stokkeen3 to 1>> <<set $stokkeen4 to 1>> <<set $stokkeen5 to 1>> <<set $stokkeen6 to 1>> <<set $stokkespec2 to 0>> <<set $stokkespec4 to 1>> <<set $wateryen1 to 1>> <<set $wateryen2 to 1>> <<set $wateryen3 to 1>> <<set $wateryen4 to 1>> <<set $wateryspec1 to 1>> <<set $wateryspec2 to 1>> <<set $docksen1 to 1>> <<set $docksen2 to 1>> <<set $dockpunks to 43>> <<set $mercpes to 59>> <<set $mercsword to 26>> <<set $mercrifle to 30>> <<set $redtigerroll to 0>> <<set $redtigers to 56>> <<set $ownrope to 1>> <<set $dice to 2>> <<set $blackg1 to 1>> <<set $brian to 1>> <<set $karate to 1>> <<set $mad1 to 1>> <<set $aca_wolf2 to 0>> <<set $nomars to 1>> <<set $noaca to 1>> <<set $kaseyen1 to 1>> <<set $kaseyen2 to 1>> <<set $kaseyen3 to 1>> <<set $kaseyen4 to 1>> <<set $kaseyen5 to 1>> <<set $kaseyen6 to 1>> <<set $kaseyen7 to 6>> <<set $kaseyen8 to 1>> <<set $kaseyen9 to 1>> <<set $kaseyquest to 1>> <<set $slwon to 0>> <<set $sllost to 0>> <<set $walker to 1>> <<set $swampking to 1>> <<set $swamptribe to 74>> <<set $wood to 0>> <<set $meat to 0>> <<set $skins to 0>> <<set $steel to 0>> <<set $scrap to 0>> <<set $leather to 0>> <<set $gold to 0>> <<set $cboards to 0>> <<set $cloth to 0>> <<set $textile to 0>> <<set $connect to 0>> <<set $nanites to 0>> <<set $gpow to 0>> <<set $pcores to 0>> <<set $injectors to 0>> <<set $hunt_imogen to 9>> <<set $barrowspec1 to 1>> <<set $av_arena to 0>> <<set $avIn_arena to 0>> <<set $avAp_arena to 0>> <<set $avAp2_arena to 0>> <<set $ar_tier1 to 1>> <<set $ar_tier2 to 1>> <<set $evict to 7>> <<set $ownhandcomp3 to 0>> /* NEW 0.8 STUFF BELOW */ <<set $headmaid to 0>> <<set $pantry to 0>> <<set $quarter to 0>> <<set $noacaslave to 1>> <<set $linemod to true>> <<if $foodget is undefined>> <<set $foodget to 0>> <</if>> <<set $plimp = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>> <<set $addkids to 0>> <<set $nanny to 0>> <<if $taken is undefined>> <<set $taken = { slot1:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot2:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot3:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot4:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot5:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot6:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } }>> <</if>> <<set $pcFirstName to "Michael">> <<set $pcLastName to "Courtenay">> <div class="intropics"> [img[$imgpath + "intro1.png"]] </div> <div class="bottomtext"> <div class="tex7px"><br></div> <center><h3>- WHEN WAS THE LAST TIME YOU SHAVED YOUR BALLS? - </h3></center> <div class="row"> <div class="introtextleft"> '' <center> <div class="padd40left">Support Masters of Raana on</div> <span id="noIcon">[img[$imgpath + "ch/ssa.png"][https://subscribestar.adult/grimdark]]</span> </center> <div class="padd40left constant"> <div class="padd80left"> <span id="noIcon">[[Tier benefits|https://www.mastersofraana.com/index.php/Tier_benefits]]</span> include unique NPCs, new equipment, special quests, <br>cheat menus, early access and more! </div> </div> '' <<set $dayend to true>> <<set $noshow to true>> <<include WeatherTimeEffect>> </div> <div class="introtextright"> <center> <div class="tex6px"><br></div> <div class="ulvendor"> <<if $action56 isnot true>> <<if $action55 is true>> [[Own slaves/7000$|Start][$action56 to true, $cash=7000]] <div class="tex5px"><br></div> [[Skip Cre/15000$|Home][$cash=15000]] <div class="tex5px"><br></div> <<link "return">> <<goto Start>> <<unset $action55>> <</link>> <<else>> [[Start!|AbsoFirst][$pic to 1, $epic to true, $noclick to true]] <div class="tex5px"><br></div> <<link "Quick load">><<script>>UI.saves()<</script>><</link>> <div class="tex5px"><br></div> <span id="noIcon">[[Discord|https://discord.gg/hmk9AbZcde]]</span> <div class="tex5px"><br></div> <<if $state is 0>>[[Debug tools|Start][$action55 to true]] <<else>> <span id="noIcon">[[WIKI|https://www.mastersofraana.com/wiki/]]</span> <</if>> <div class="tex5px"><br></div> <</if>> <</if>> </div> </center> <div class="gameversion">''Version: 0.8.4.6 Ballsy (<<if $invhold is 5>>Tier2+<</if>><<if $invhold is 10>>Tier3<</if>><<if $invhold is 25>>Tier4+<</if>><<if $invhold is 0>>Public<</if>>)''</div> </div> </div> <div class="buttbottomtext"> </div> <<set $weatherroll to 6>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<include AllCh>> <<if $evefirst is undefined>><<set $evefirst to 1>><</if>> <<if $ionafirst is undefined>><<set $ionafirst to 1>><</if>> <<if $quest_interro is undefined>><<set $quest_interro to 0>><</if>> <<if _npc.health lte 0 or _npc.tempstamina lte 0>> <<set _npc.avatarunc to true>> <<set $avatarunc to true>> <</if>> <<if _npc.health gt _npc.toughness>><<set _npc.health to _npc.toughness>><</if>> <<set _onlychange to true>> <<if $avatarunc is true and _npc.tempstamina gte 1 and _npc.health gte 1>><<set $avatarunc to false>><<set _npc.avatarunc to false>><</if>> <<unset $managearslave>> <<if $traitrel is 1>><<set $traitrel to 0>><</if>> <<if $traitrel is 3>><<set $traitrel to 2>><</if>> <<if $likeoral lt 0>><<set $likeoral to 0>><</if>> <<if $likeanal lt 0>><<set $likeanal to 0>><</if>> <<if $likepussy lt 0>><<set $likepussy to 0>><</if>> <<if $back is undefined>><<set $back = [0, 0, 0, 0, 0, 0, 0, 0, 0]>><</if>> <<if $bdsmfree is 1>> <<set $rackbusy-=1>> <<unset $bdsmfree>> <</if>> <<if $bdsmfree is 3>> <<set $stoolbusy-=1>> <<unset $bdsmfree>> <</if>> <<if $owndildost gte 1 and $stoolbusy isnot $owndildost>> <<set _bondokey to true>> <</if>> <<if $rackbusy isnot $ownrack>> <<set _bondokey to true>> <</if>> <<if $marepoints gte 1>> <<set _marech to random(1, 4)>> <<if _marech is 1>><<set $marepoints-=1>><<set $arousal+=1>><</if>> <</if>> <<if $quest_cat is undefined>><<set $quest_cat to 1>><</if>> <<if $catfirst is true and $girlid is 13>><<set _catsay to true>><</if>> <<if $girlid is 13 and $masterlove gte 60 and $quest_cat lte 3>><<set $masterlove to 59>><</if>> <<if $girlid is 13 and $masterlove gte 75 and $quest_cat gte 4 and $quest_cat lte 23>><<set $masterlove to 74>><</if>> <<if $girlid is 13 and $masterlove gte 90 and $quest_cat is 23>><<set $masterlove to 89>><</if>> /* GEN EVENT EXECUTOR BELOW */ /* USE GenDoEngine to write event */ <<if $girlid is 215 and $quest_seve is 2 and $avatarunc isnot true and $health gte 1 and $bondage lte 0 and $busy is 0>> <<set _genevent to 1>> /* generic but different variable for each event */ <<set $quest_seve2 to 1>> <<set $quest_seve3 to 1>> <<set $quest_seve4 to 1>> <<set $quest_seve5 to 1>> <<set $quest_seve to 3>> <</if>> <<if _npc.traitsecret is 200 and $quest_interro isnot 7>> <<set _genevent to 2>> /* generic but different variable for each event */ <<set _npc.traitsecret to 100>> <</if>> <<if _npc.girlid is 17 and $amirfriend is 99 and $amirdead is undefined>> <<set _genevent to 3>> <<set $amirdead to 1>> <</if>> <<if $girlid is 11 and $quest_aria gte 20 and $avatarunc is false and $bondage lte 0 and $strippedsl isnot true and $quest_aria lte 98>> <<set _thechancellor to true>> <</if>> <<if $girlid is 11 and $quest_aria gte 5 and $quest_aria lte 6 and $busy is 0 and $avatarunc is false and $bondage lte 0>> <<set _ariasay to true>> <<set _stopall to true>> <<set _ariaphase to true>> <</if>> <<if $girlid is 44 and $ionafirst is 1 and $busy lte 0 and $bondage lte 0>> <<set _iona to true>> <<set _stopall to true>> <</if>> /* stacey first */ <<if $girlid is 45 and $busy lte 0 and $bondage lte 0 and $staceyspec1 gte 1>> <<set _genevent to 5>> <<if $staceyspec1 lte 1>> <<set _stopall to true>> <<set _nointer to true>> <<set _hideopaq to true>> <</if>> <</if>> <<set _eeeeee to true>> /* lui first */ <<if $girlid is 51 and $luitalk1 is true>> <<set _genevent to 14>> <<set _stopall to true>> <</if>> /* armand heist mission */ <<if $girlid is 21 and $busy lte 0 and $bondage lte 0 and $credit gte 6000 and $quest_armand is 6 and $health gte 1 and $tempstamina gte 1>> <<set _genevent to 8>> <<set _stopall to true>> <<set _nointer to true>> <<set _hideopaq to true>> <</if>> /* kansas first say */ <<if $girlid is 48 and $busy lte 0 and $bondage lte 0 and $kansasfirst is 1>> <<set _genevent to 10>> <<set _stopall to true>> <<set _hideopaq to true>> <</if>> /* dengi say */ <<if _npc.willpower lte 39 and _npc.battles lte 19 and $quest_dengi is 4 and _npc.sex is 0 and _npc.ranged lte 59 and _npc.melee lte 59 and _stopall isnot true and _npc.masterlove gte 40 and _npc.scarefactor lte 1 and $returned is 0 and $checkdengihome is true and $weatherroll lte 3 and $health gte 5 and $tempstamina gte 5 and ($dengihome is undefined or $dengihome lte 3)>> <<set _genevent to 11>> <<set _stopall to true>> <<set _nointer to true>> <<set _hideopaq to true>> <</if>> /* Aria smr first event */ <<if _npc.girlid is 11 and $quest_aria gte 99 and $smrariasay1 is 1 and _stopall isnot true>> <<set _genevent to 13>> <</if>> /* Bratty event */ <<if _npc.traitbrat gte 51 and $weatherroll lte 2 and $bratevent is undefined and _npc.willpower gte 20 and _npc.bondage lte 0 and _npc.health gte 5 and _npc.masterlove gte 20 and _npc.masterlove lte 99 and _stopall isnot true>> <<set _genevent to 9>> <<set $bratevent to 1>> <</if>> /* SGPD event */ <<if _npc.traitsky gte 1 and _npc.dayblock is 34 and $weatherroll lte 3 and _npc.willpower gte 20 and _npc.bondage lte 0 and _npc.health gte 5 and _npc.masterlove gte 60 and _stopall isnot true and $skyevent is undefined and $daycount lte 220 and $daycount gte 170>> <<set _genevent to 12>> <<set $skyevent to 1>> <</if>> <<if $girlid is 8 and ($quest_rach is undefined or $quest_rach is 0)>> <<set _genevent to 4>> <<if $quest_rach is undefined>> <<set _stopall to true>> <<set _nointer to true>> <<set _hideopaq to true>> <</if>> <<if $rachpos is undefined>><<set $rachpos to 0>><</if>> <</if>> <<if $girlid is 43 and $evefirst is 1>> <<set _eve to true>> <<set _stopall to true>> <</if>> <<if $girlid is 359 and $lancfirst is 1>> <<set _stopall to true>> <<set _nointer to true>> <<set _lanc to true>> <</if>> <<if $lancfirst is 2>> <<set _npc.status to 3>> <<set _npc.salary to 120>> <<set _npc.traitdead to 0>> <<if _npc.masterlove lte 29>> <<set _npc.masterlove to 30>> <<set $masterlove to 30>> <</if>> <<set $scarefactor to 0>> <<set _npc.scarefactor to 0>> <<set $lancfirst to 22>> <</if>> <<if $lancfirst is 3>> <<set $lancfirst to 33>> <</if>> <<if $arizonafirst is 2>> <<set $masterlove+=5>> <<set $scarefactor-=5>> <<set _npc.masterlove+=5>> <<set _npc.scarefactor-=5>> <<set $arizonafirst to 22>> <</if>> <<if $arizonafirst is 3>> <<set $willpower-=5>> <<set _npc.willpower-=5>> <<set $arizonafirst to 33>> <</if>> <<if $arizonafirst is 4>> <<set $willpower-=5>> <<set $likesadist+=5>> <<set _npc.likesadist+=5>> <<set _npc.willpower-=5>> <<set $arizonafirst to 44>> <</if>> <<if $arizonafirst is 5>> <<set $masterlove-=5>> <<set $scarefactor+=5>> <<set _npc.masterlove-=5>> <<set _npc.scarefactor+=5>> <<set $arizonafirst to 55>> <</if>> <<if $girlid is 213 and $arizonafirst is 1>> <<set _stopall to true>> <<set _nointer to true>> <<set _arizona to true>> <<set _nodo to true>> <</if>> <<if $ariaq is 1 or $ariaq is 2>> <<set _stopall to true>> <<set _ariaphase to true>> <</if>> <<if $girlid is 11 and $quest_aria lte 2 and $busy is 0>> <<set _ariano to 1>> <</if>> <<if $quest_cat gte 15 and $quest_cat lte 18 and $girlid is 13>><<set _nointer to true>><<set $busy to 56>><</if>> /* at the mastersphere */ <<if $quest_cat is 10 or $quest_cat is 13 or $quest_cat is 19>> <<if $girlid is 13>><<set $busy to 0>><</if>> <</if>> /* GENERIC LOW HEALTH EVENTS */ <<if _npc.age gte 18 and _health lte 9 and _stopall isnot true and _ariano isnot 1 and _nointer isnot true and _npc.girlid isnot 13>> <<set _genevent to 6>> <</if>> <<if $stimcheck2 is 1>> <<set _genevent to 7>> <</if>> <<set _endok to true>> <<include ClothCheck>> <<include Checker>> <<if $unsetter is true>> <<unset $justexp>> <<unset $proc>> <<unset $seat>> <<unset $forced>> <<unset $passon>> <<unset $detected>> <<unset $chance2>> <<unset $refresh>> <<unset $refreshdone>> <<unset $badblow>> <<unset $unsetter>> <<unset $blowjobfail>> <<unset $haddinner>> <<unset $gifts>> <<unset $treattime>> <<unset $giving>> <</if>> <<if $failed is undefined>><<set $failed to 0>><</if>> <<set $interacting to true>> <<include ResetAllValues>> <<set $adpos to 0>> <<set $refuse1 to false>> <<set $refuse2 to false>> <<set $refuse3 to false>> <<set $refuse4 to false>> <<set $refuse6 to false>> <<set $refuse6b to false>> <<set $refuse7 to false>> <<set $refuse7b to false>> <<set $refuse7c to false>> <<set $refuse8a to false>> <<set $refuse8 to false>> <<set $refuse9 to false>> <<set $refuse10 to false>> <<set $refuse11 to false>> <<set $makeoutrounds = 0>> <<set $passionsex to false>> <<unset $gounc>> <<unset $nakedinterro>> <<unset $connorcheck>> <<unset $mouthready>> <<unset $cumcom>> <<unset $dids>> <<unset $deeprounds>> <<if $cumbuild lte 3>><<set $fuckcount to 10>><</if>> <<if $cumbuild gte 4 and $cumbuild lte 8>><<set $fuckcount to 8>><</if>> <<if $cumbuild gte 9 and $cumbuild lte 12>> <<set $fuckcount to 7>><</if>> <<if $cumbuild gte 13 and $cumbuild lte 18>><<set $fuckcount to 6>><</if>> <<if $cumbuild gte 19 and $cumbuild lte 24>> <<set $fuckcount to 5>><</if>> <<if $cumbuild gte 25 and $cumbuild lte 29>><<set $fuckcount to 4>><</if>> <<if $cumbuild gte 30>><<set $fuckcount to 3>><</if>> <<set $interacting to true>> <<set $cancelact to false>> <<set $bondrounds to 0>> <<if $groperound gte 1>><<set $groperound-=1>><</if>> <<set $virgindildo to -1>> <<set $dildo to 0>> <<set $genround to 0>> <<set $fingerbutt to 0>> <<set $cleancounter=0>> <<set $comesfromchange to false>> <<set $normsuggest = false>> <<set $domsuggest = false>> <<set $bondcat to 0>> <<unset $dildoing>> <<unset $adildoing>> <<unset $thrash>> <<unset $readyspank>> <<unset $otherel>> <<set $pic to 0>> <<unset $wenttosed>> <<unset $edunaked>> <<unset $readybutt>> <<set $gotooral = false>> <<set $gotopussy = false>> <<set $gotoanal = false>> <<set $pussynow = false>> <<set $oralnow = false>> <<set $analnow = false>> <<set $hadoral to false>> <<set $hadanal to false>> <<set $hadpussy to false>> <<set $whipping to false>> <<set $spanking to false>> <<set $landedstrikes = 0>> <<set $undressed to false>> <<set $saidpout to 0>> <<set $oralstate to 0>> <<set $oralwhips to 0>> <<unset $inchance>> <<unset $bondspecial1>> <<unset $forcecloth>> <<unset $saynow>> <<unset $ismaking>> <<unset $washcockrounds>> <<unset $throatcum>> <<unset $facecum>> <<unset $mouthcum>> <<unset $pussycum>> <<unset $asscum>> <<unset $free>> <<unset $freed>> <<unset $freed2>> <<unset $action1c>> <<unset $action2c>> <<unset $action3c>> <<unset $action4c>> <<unset $action5c>> <<unset $badaccept>> <<unset $bondready>> <<unset $offcloth>> <<unset $badaccept>> <<unset $askedsex>> <<unset $incine>> <<unset $talk4>> <<unset $saidfear>> <<set $analrounds to 0>> <<set $oralrounds to 0>> <<set $pussyrounds to 0>> <<set $noshow to true>> <<if $procbondbirth is 1>><<set $procbondbirth to 2>><</if>> <<if $scarefactor gte 30>><<set $scarefactor to 30>><</if>> <<if $afraid gte 100>><<set $afraid to 100>><</if>> <<include WeatherTimeEffect>> <<include Checker>> /* ARENA TRAVEL TIME */ <<if $arenatravel is 2>> <<addmins 18>> <<set $daycount+=3>> <<unset $arenatravel>> <</if>> <<set $checkbusy to true>> <<include BusyEngine>> <<unset $checkbusy>> <<if $uncheck is true and $avatarunc is true>> <<set $avatarunc to false>> <<set $avataruncpass to true>> <<unset $uncheck>> <</if>> <div class="headsign"><<if _thechancellor is true>>Chancellor <</if>>$girlname</div> /* BOFORS GUN SPECIALS */ <<if _npc.girlid is 49>> <<set _blocksex to true>> <<set _blockstrip to true>> <<set _bofors to true>> <<set _noarmor to true>> _girlname is currently outside in your yard, guarded by its two crew members, Captain Elton Darnik and Belter Tihany. <br><br> There's also an ethanol-powered trolley nearby, ready to take the gun out on field expeditions. <<set _ran to random(1,5)>> <br><br> ''Cpt. Darnik:'' // <<if _ran is 1>>Sir!<</if>> <<if _ran is 2>>Bel! Give me that grease-jar. We need to fix the cluster holder.<</if>> <<if _ran is 3>>Commander $pcLastName! What are your orders?<</if>> <<if _ran is 4>>Commander!<</if>> <<if _ran is 5>>Commander $pcLastName. Are we heading out?<</if>> // <<set _stopall to true>> <<set _nointer to true>> <</if>> <<if _girlid is 217 and $ownceleste is 1>> ''Erica:'' //I can't really settle in here when I know Celeste is still living over at Major Templin's house. Please, I beg you, bring my daughter home.// <br><br> //''All interactions with Erica are disabled until you add Celeste Sunderland to your household!''// <<set _stopall to true>> <<set _nointer to true>> <</if>> <<if $prisact gte 1>> <<include PrisEngine>> <<unset $prisact>> <<set _prisact to true>> <</if>> <<if $avatarunc is true and $returned is 0>> <div class="center"><div class="tex16px red">$girlname is unconscious!</div></div> <br><br> <</if>> <<if _npc.transformed gte 1 and _npc.girlid isnot 353>> _girlname is idling in a corner, looking like <<if _sex is 0>>she's<<else>>he's<</if>> completely unaware of <<if _sex is 0>>her<<else>>his<</if>> surroundings. <br><br> <<set _ranp to random(1, 5)>> ''_girlname:'' // <<if _ranp is 1>>(Low, grumbling sound)<</if>> <<if _ranp is 2>>Uuhh.. <<if _npc.girlid is 1>>Mr... Mr... R... Rooob...<</if>><</if>> <<if _ranp is 3>>Uuuuuuuuuuu...<</if>> <<if _ranp is 4>>Grrahh...<</if>> <<if _ranp is 5>>Uuuuuuggghhh...<</if>> // <<set _nointer to true>> <<set _imprisononly to true>> <br><br> ''//NOTE! The presence of _girlname negatively affects all living household NPC's Happiness (-2/day) down to a minimum of 50 - if their WILLPOWER is 39 or less!//'' <<set _transformed to 1>> <</if>> <<if $applied isnot true and $gavefood isnot true and $avatarunc is false and _temptag isnot true and $gifts isnot true and _transformed isnot 1>> <<if $returned gte 1>> <<include ReturnTexts>> <</if>> <<if $returned is 0 and _prisact isnot true and _genevent is undefined>> <<include BusyEngine>> <</if>> <<if $returned is 0 and $busy is 0 and $strippedsl isnot true and _prisact isnot true and _ariaphase isnot true and _nodo isnot true and _thechancellor isnot true and _genevent is undefined and _lanc is undefined and _bofors is undefined>> <<if _catsay isnot true>> <<if $ver gte 10830>> <<if _npc.status lte 2>> <<if _npc.title is 5>> <<include CrawlDoEngine>> <<else>> <<if _sex is 0 and _age gte 18>> <<include GirlDoEngine>> <<else>> <<include MaleYouthTexts>> <<if $health lte 15 and _npc.age gte 15>> <br><br><b>//$girlnames ''HEALTH'' is low! <<if _sex is 0>>The girl<<else>>He<</if>> remains conscious but <<if _sex is 0>>her<<else>>his<</if>> current physical state will impair <<if _sex is 0>>her<<else>>his<</if>> aptitude and alertness throughout the day. //</b> <</if>> <<if $dayblock is 999 and $daysa gte 2>> <br><br> //'' <<if $girldo gte 5 and $happiness gte 10 and _nono isnot true and _special isnot true>> Despite <<if _sex is 0>>her<<else>>his<</if>> apparent eagerness to tend to <<if _sex is 0>>her<<else>>his<</if>> household, $girlname has <<if _sex is 0>>her<<else>>his<</if>> gear packed and ready for whenever you decide to head out. <<else>> $girlnames has <<if _sex is 0>>her<<else>>his<</if>> gear nearby, ready to follow you outside within a short notice. ''// <</if>> <</if>> <</if>> <</if>> <</if>> /* footmen specific texts currently found in serfdoengine below <<if _npc.sex is 1 and _npc.dayblock is 5>> <<include FMEngine>> <<set _stopserf to true>> <</if>> */ <<if _npc.status gte 3 and _genevent isnot true and _stopserf isnot true>> <<include SerfDoEngine>> <</if>> <<else>> <<if _genevent isnot true>> <<include GirlDoEngine>> <</if>> <</if>> <<else>> <<set $tutorial to 172>> <<include QuestTexts>> <</if>> <</if>> <<if _ariaphase is true>> <<include GirlDoEngine>> <</if>> <<if $dayblock is 999 and $sexacts is true and $returned is 0 and $strippedsl isnot true and _sex is 0 and _blocksex isnot true and _genevent isnot true>> <br><br> ''NOTE!<br> You cannot initiate bondage sessions with combat-ready NPCs. Remove $girlname as your Follower if you want to take her down to the training room.'' <br><br> <</if>> /* <<if $punok isnot undefined>> <br><br> ''You've left your session with $girlname.'' She now thinks her punishment is over and all the negating Defiance boosts will not apply if you continue abusing her from now on. <<unset $punok>> <</if>> */ <<if _lanc is true and $strippedsl isnot true>> <br><br> ''Philip:'' //(scared voice) Good Sir, I... I have a proposition for you, if you're interested.// <</if>> <<if _arizona is true and $strippedsl isnot true>> Arizona seems extremely uspet over her current situation and refuses to take orders from anyone. <br><br> ''Arizona:'' //What, asshole?// <</if>> <<if _eve is true>> Your newly aquired slave nods obediently as you approach her. <br><br> ''Eve:'' //Before I start my chores, Lord, I just want to make it clear that I'm always available, if you need me to pleasure you in any way possible. Just call on me and I'll service you.// <<set _npc.callname to "Lord">> <<set $evefirst to 2>> <</if>> <<if _iona is true>> ''Iona:'' //(Whisper) Hey, Mr. $pcLastName. I have an offer. It involves an investment. Meet me in your office whenever you have the time, okay?// <<set $ionafirst to 2>> <br><br> <div class="blink_me">''Journal upated!''</div> <</if>> <<if $strippedsl is true>> <<include RanTexts>> <<unset $strippedsl>> <</if>> <<if _thechancellor is true and $busy isnot 4>> <<include ChDoEngine>> <</if>> <<if _genevent gte 1>> <<include GenDoEngine>> <</if>> <<if $agedays is 0 and _blockbirth is undefined>> <br><br> <center> '' <div class="green">It's $girlnames birthday today!</div><br> Gifts, Golden Dragon dinner dates and evenings at the cinema might<br> present you with unique dialogues and noticeable Happiness and Affection boosts. '' </center> <</if>> <</if>> <<if $applied is true>> /* ''//You inject $girlname with a TendStim unit, causing her most acute injuries to heal within minutes. <<if $avatarunc is true>>However, the girl's Stamina remains depleted, which means that you're still unable to interact with her.<br><br><</if>>//'' */ <<set $ownstimb-=1>> <<unset $applied>> <</if>> <<if $gifts is true>> <<include GiftEngine>> <</if>> <<include Checker>> <<if _def is true>> <<if _defscore is undefined>><<set _defscore to 2>><</if>> <br><br> $girlnames ''Defiance (+_defscore)'' has increased! <<set $defcount+=_defscore>> <</if>> <<if $action lte 0 and _lube isnot true and _npc.sex is 0 and _blocksex isnot true and _npc.pregnant lte 0 and _blocksex2 isnot true and _nosemen isnot true and _stopch isnot true and _catsay isnot true and $oldint is 1>> <div class="spemeter2"> <meter class="cum" @value="_npc.seload" min="0" max="10"></meter> </div> <div class="vag"> <div class="tex12px"> <<hovertip "Semen (_npc.seload/10)">> [img[$imgpath + "Butt/womb.png"]] <</hovertip>> </div> </div> <</if>> <<if $sexacts isnot true and $gifts isnot true and _nospells isnot true and _stopch isnot true and $oldint is 1>> <div class="bellplace2"> <div class="row"> <<if $occult3 gte 100>> <<set _mind to true>> <<include OccultSkill>> <<unset _mind>> <<hovertip "<center>- Mind Melt -</center> Effect: -_eff WILL<br> Cost: -_cost WILL">> <div class="resholdersmall"> [img[$imgpath + "Butt/slbutt45.png"][Interact][$willpower-=_eff, _npc.willpower-=_eff, $masterwill-=_cost, $mindmelt to true]] </div> <</hovertip>> <</if>> <div class="resholdersmall"> </div> <<if $occult6 gte 100>> <<set _aff to true>> <<include OccultSkill>> <<unset _aff>> <<hovertip "<center>- Affinity -</center> Effect: +_eff2 Aff.<br> Cost: -_cost2 WILL">> <div class="resholdersmall padd20right"> [img[$imgpath + "Butt/slbutt46.png"][Interact][$masterlove+=_eff2, _npc.masterlove+=_eff2, $masterwill-=_cost2, $mindmelt to true]] </div> <</hovertip>> <</if>> </div> </div> <</if>> <<set $returned to 0>> </div> <div class="pic"> <<include TalkTraits>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _genevent is 4>> <<if $rachpos is 0>> [[Yeah, no problem|Interact][$rachpos to 1]] [[No! Take that down!|Interact][$rachpos to 2]] <</if>> <</if>> <<if _genevent is 5>> <<if $staceyspec1 is 1>> [[You'll also be serving me sexually|Interact][$staceyspec1 to 2]] [[I'll find something for you|Interact][$staceyspec1 to 3]] <</if>> <</if>> <<if _lanc is true>> [[Alright?|MScaving][$mscaving to 55, $adpos to 0]] <</if>> <<if _arizona is true>> [[Confront|MScaving][$mscaving to 56, $adpos to 0]] <</if>> <<if _ariano gte 1>> [[Hey, calm down!|Interact][$aris to 1, $quest_aria to 3]] [[Shut up!|Interact][$aris to 2, $quest_aria to 3]] <</if>> <<if _genevent is 8>> [[Yeah, sure|M2Scaving][$m2scaving to 47, $adpos to 0]] <</if>> <<if _genevent is 11>> <<link "comfort">> <<goto Interact>> <<set $dengihome to 2>> <</link>> <<link "ignore">> <<goto Interact>> <<set $dengihome to 3>> <</link>> <</if>> <<if $bondage gte 1 and $bondage lte 9>> [[Bondage|Bondagemaster]] <</if>> <<if $sexacts is true and $gifts isnot true and _sex is 0 and _bld isnot true and _blss isnot true and _npc.away isnot true>> <<if $busy is 0 and _ariano is undefined>> <<if $hascummed is false and $tempstamina gte 1 and $health gte 1 and $avatarunc is false and $bondage lte 0 and _justwbed isnot true>> <<if $cancelmakeout is false>>[[Start seduction|Seduceini][$sedrounds=0, $saynow to 0]]<<else>><p class="usedpass">Start seduction</p><</if>> [[Request sex|Sextime][$comesfromsed to false, $comesfromint to true]] <<else>> <p class="usedpass">Start seduction</p> <p class="usedpass">Request sex</p> <</if>> <<if _bondokey is true and $stampoints gte 4 and $dayblock isnot 999>>[[Bondage|Bondagemaster]]<</if>> <<if _status lte 3 or _npc.willpower lte 9 or _npc.likesadist gte 40 or _npc.masterlove gte 75>> [[Spanking|SpankEngine][$action to 0, $spankwho to 1, $gropedass to 0]] <</if>> <<if $stampoints gte 4>>[[Threesome|ThreeEngine]]<</if>> <</if>> <</if>> <<if _imprisononly is true>> [[Events & activities|EventEngine]] <</if>> <<if $sexacts is false and $busy is 0 and $avatarunc is false and $gifts isnot true and _ariano is undefined and _ariaanswer isnot true and _nointer isnot true>> <<if _sex is 0 and _blss isnot true and _incestblock isnot true and _npc.mychild isnot true and $cens is undefined and _bhd is undefined and _blss is undefined>> [[Sexual options|Interact][$sexacts to true]]<</if>> <<if _sex is 0 and _incestblock isnot true and _npc.mychild isnot true and $cens is 1 and _blss isnot true>><<if $cancelmakeout is false>>[[Start seduction|Seduceini][$sedrounds=0, $saynow to 0]]<<else>><p class="usedpass">Start seduction</p><</if>><</if>> <<if _imprisononly isnot true>> [[Events & activities|EventEngine]] <</if>> [[Gifts & food|Interact][$gifts to true]] [[Talk|Talk]] [[Inventory|SlaveInventory][$action to 1]] [[Applicants|SlaveInventory][$action to 2, $showapp to 2]] <</if>> <<if $gifts is true>> <<set _endok to false>> <<if $treattime isnot true>> <<if _npc.giftsgiven lte 3>> <<if $ownteddy gte 1 and _sex is 0>>[[Give teddy bear|Interact][$ownteddy-=1, $giving to 3, _npc.giftsgiven+=1]]<</if>> <<if $ownnecklace1 gte 1 and _sex is 0>>[[Give cheap trinket|Interact][$ownnecklace1-=1, $giving to 4, _npc.giftsgiven+=1]]<<else>><p class="usedpass">Give cheap trinket</p><</if>> /* <<if $ownnecklace3 gte 1 and _sex is 0>>[[Give nice trinket|Interact][$ownnecklace3-=1, $giving to 5, _npc.giftsgiven+=1]]<<else>><p class="usedpass">Give nice trinket</p><</if>> */ <<if $ownimpflowers gte 1 and _sex is 0>>[[Give imp. flowers|Interact][$ownimpflowers-=1, $giving to 7, _npc.giftsgiven+=1]]<</if>> <<else>> <p class="usedpass">Give cheap trinket</p> <p class="usedpass">Give nice trinket</p> <</if>> [[Give treat|Interact][$treattime to true, $giving to 0, _npc.giftsgiven+=1]] <<if $hunger lte 79 and $foodstuff gte 1>>[[Give ration|Interact][$foodstuff-=1, $giving to 6]]<<else>><p class="usedpass">Give ration</p><</if>> <</if>> <<if $treattime is true>> <<if $ownchoco gte 1 and $hunger lte 99>>[[Chocolate bar|Interact][$giving to 1]]<<else>><p class="usedpass">Chocolate bar</p><</if>> <<if $owncandybowl gte 1 and $hunger lte 99>>[[Bowl of candy|Interact][$giving to 2]]<<else>><p class="usedpass">Bowl of candy</p><</if>> <</if>> <</if>> /* END OF GIFTS */ <<if $sexacts isnot true and $gifts isnot true>> <<if $busy gte 1 or $avatarunc is true or _nointer is true>> <<if _dayblock is 25>> [[Manage NPC|Arena][$managearslave to true, $action4 to true, $arenaplace to 1, $action to 1, $nodel to true, $arenatravel to 1]] <<else>> <<if _hideopaq is undefined>> <p class="usedpass">sexual options</p> <<if _imprisononly isnot true>><p class="usedpass">Events & activities</p><</if>> <p class="usedpass">Talk</p> <p class="usedpass">Inventory</p> <</if>> <</if>> <</if>> <</if>> <<if _ariaanswer is true>> [[Thank you|Interact][$ariaq to 1]] <<if _npc.status lte 3>>[[You're still my slave|Interact][$ariaq to 2]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $busy is 0 and $sexacts is false and $gifts isnot true and _ariano is undefined and _ariaanswer isnot true>> <<if $health gte 1 and $tempstamina gte 1 and $avatarunc is false and $bondage is 0 and _nointer isnot true>> <<if _npc.traitsecret gte 1 and $quest_interro lte 6 and ($quest_interro2 is undefined or $quest_interro2 is 0)>>[[Interrogation|M2Scaving][$m2scaving to 5, $adpos to 0, $adpos2 to 0, $adpos3 to 0]]<</if>> <<if _npc.girlid is 45 and $quest_stacey is 201>>[[process relic|M2Scaving][$m2scaving to 35, $adpos to 0, $adpos2 to 0, $adpos3 to 0]]<</if>> [[Education|Tutor]] <<if $mch.bathroom.level gte 1>><<set _showergood to true>><</if>> <<if $mch.bathroom.level gte 2>><<set _bathgood to true>><</if>> <<if _sex is 0 and _blocksex isnot true and _npc.mychild isnot true and _blocksex2 isnot true and $cens is undefined>> <<if _npc.refuseshower isnot true and _bld isnot true and _blss is undefined>>[[take a shower|Bathroom][$gonnashower to true, $action to 2, $comesfromintera to true, $dids to 1]]<<else>><p class="usedpass">take a shower</p><</if>> <<if _bathgood is true and _bld isnot true>> <<if _npc.refuseshower isnot true and _bld isnot true and _blss is undefined>>[[take a bath|Bathroom][$gonnashower to true, $action to 2, $comesfromintera to true, $dids to 2]]<<else>><p class="usedpass">take a bath</p><</if>> <</if>> <</if>> <<if $girlid is 13 and $quest_cat is 6 and $dayblock is 0>>[[Laboratory assignment|Interact][$busy to 55]]<</if>> <<if $girlid is 13 and $quest_cat is 10 and $busy lte 0 and $bondage lte 0>>[[Check progress|Scaving][$scaving to 30, $adpos to 0]]<</if>> <<if $girlid is 13 and $quest_cat is 13 and $busy lte 0 and $bondage lte 0>>[[Academy findings?|Scaving][$scaving to 31, $adpos to 0]]<</if>> <<if $girlid is 13 and $quest_cat is 19 and $busy lte 0 and $bondage lte 0>>[[Mastersphere findings?|Scaving][$scaving to 32, $adpos to 0]]<</if>> <</if>> <</if>> <<if $busy is 4 and _sex is 0 and _genevent is undefined>> [[Approach bed|Sleep][$action to 0]] <</if>> <<if $sexacts is true and $busy is 0>> [[Back|Interact][$sexacts to false]] <</if>> <<if $bondage gte 1>> [[Set free|Interact][$tied to false, $oralgag to false, $gagged to false, $ballgag to false, $clamped to false, $analhook to false, $returned to 18, $sexacts to false, $uncheck to true, $groperound to 0, $bdsmfree to $bondage]] <<if $foodstuff gte 1 and $hunger lte 34>> [[give food|Interact][$hunger+=15, $eat to true, $foodstuff-=1]] <</if>> <</if>> <<if $ownstim gte 1 or $ownstimb gte 1>> <<if $health lte 9 and $gifts isnot true and $busy is 0>> [[Use Tendstim!|Interact][$health+=20, $applied to true, $stimmed to true]] <</if>> <</if>> <<if $gifts is true and $treattime isnot true>> [[Back|Interact][$unsetter to true]] <</if>> <<if $treattime is true>> [[Back|Interact][$treattime to false, $giving to 0]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include LockedPark>> </div> <<unset $aris>> <<unset $firstsay>> <<unset $showethnu>> <<unset $abortedspank>> <<unset $strippedsl>> <<unset $stimcheck2>> <<unset $punok>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _sextime to true>> <<set $pic to 1>> <<include ResetAllValues>> <<set $action10b to false>> <<set $gotooral = false>> <<set $gotopussy = false>> <<set $gotoanal = false>> <<set $pussynow = false>> <<set $oralnow = false>> <<set $analnow = false>> <<set $hadoral to false>> <<set $hadanal to false>> <<set $hadpussy to false>> <<set $normsuggest = false>> <<set $domsuggest = false>> <<set $sadisuggest = false>> <<set $poutass = false>> <<set $morepout = false>> <<set $poutpussy = false>> <<set $poutmorepussy = false>> <<set $poutanal = false>> <<set $morepoutanal = false>> <<set $actsugg = false>> <<set $comesfromchange = false>> <<set $persuadeagainsuccess = false>> <<set $othercum = false>> <<set $deepcum = false>> <<set $iswashingcock = false>> <<set $washtimetotal = 0>> <<set $gaveinicred = false>> <<set $drool = 0>> <<set $gaveoralcred_once = false>> <<set $gaveanalcred_once = false>> <<set $gavepussycred_once = false>> <<set $suggestdone = false>> <<set $suggestcon = false>> <<set $analvirgincancel = false>> <<set $virgincancel = false>> <<set $virgintimetotal = 0>> <<set $virginrounds = 0>> <<set $hadanalvirgin to false>> <<set $hadvirgin to false>> <<set $gotoanalvirgin to false>> <<set $gotovirgin to false>> <<set $cumscene1 to true>> <<set $throatcum to false>> <<set $oraltimetotal = 0>> <<set $pussytimetotal = 0>> <<set $analtimetotal = 0>> <<set $putin to false>> <<set $washcancel to false>> <<set $holdrounds = 0>> <<set $sexfeel to 0>> <<set $washcockrounds = 0>> <<set $event4 to true>> <<set $sexscene to 0>> <<set $poutnow to false>> <<set $jumpup to 0>> <<set $sofafinger to 0>> <<set $action5 to false>> <<set $oralwhip to 0>> <<set $isjerking to 0>> <<set $analfinger to 0>> <<unset $gounc>> <<unset $goingtooff>> <<set $adpos to 0>> <<if $cumbuild lte 3>><<set $fuckcount to 10>><</if>> <<if $cumbuild gte 4 and $cumbuild lte 8>><<set $fuckcount to 8>><</if>> <<if $cumbuild gte 9 and $cumbuild lte 12>> <<set $fuckcount to 7>><</if>> <<if $cumbuild gte 13 and $cumbuild lte 18>><<set $fuckcount to 6>><</if>> <<if $cumbuild gte 19 and $cumbuild lte 24>> <<set $fuckcount to 5>><</if>> <<if $cumbuild gte 25 and $cumbuild lte 29>><<set $fuckcount to 4>><</if>> <<if $cumbuild gte 30>><<set $fuckcount to 3>><</if>> <<if $masterstamina gte 80>><<set $fuckcount+=1>><</if>> <<if $fuckskill gte 80>><<set $fuckcount+=1>><</if>> <<if $likeoral lte -10>><<set $likeoral to -10>><</if>> <<if $likepussy lte -10>><<set $likepussy to -10>><</if>> <<if $likeanal lte -10>><<set $likeanal to -10>><</if>> <div class="headsign">$girlname</div> <<include Libido>> <<if $cancelmakeout is true and $bondage lte 0>> <b>// You've turned off $girlname while attempting to seduce her, which makes all persuasion attempts harder to perform. <br><br> //</b> <</if>> <<include "Fuckcount">> <br><br> What type of sex did you have in mind?<br><br> <<if $masterfilth gte 50 and $refuseoral is true>><<set $refuseoral to false>><</if>> <<if $noanalday is true or $refusedanalvirgin is true>>$girlname refuses to have anal sex with you!<<set _tempsay to true>><</if>> <<if $nooralday is true or $refuseoral is true>>She's not interested in giving you a blowjob today.<<set _tempsay to true>><<if $refuseoral is true>> Things might change if you take a shower!<</if>><</if>> <<if $nopussyday is true or $refusedvirgin is true>>The girl refuses to have vaginal sex with you! <<set _tempsay to true>><</if>> <<if _tempsay is true>> You're not able to persuade her again until some time has passed. <br><br> <</if>> <<if $scarefactor gte 1>> ''//All persuasion attempts concerning sex and intimacy are noticably affected until $girlnames Anger effect clears.<br><br>//'' <</if>> <<if $hunger lte 9>> ''//$girlname is hungry! Persuasion attempts regarding oral sex receive a small bonus.''//<br><br> <</if>> <<if $girlid is 214 and _npc.likesadist lte 39>> <<if $npc.av1.state gte 1>> <<if $npc.av1.bondage gte 1 or $npc.av1.pussywear gte 50 or $npc.av1.analwear gte 50 or $npc.av1.oralwear gte 50>> <<set _valchance to true>> <</if>> <</if>> <<if $npc.av42.state gte 1>> <<if $npc.av42.bondage gte 1 or $npc.av42.pussywear gte 50 or $npc.av42.analwear gte 50 or $npc.av42.oralwear gte 50>> <<set _valchance to true>> <</if>> <</if>> <<if _valchance is true>> <br> <center> ''PROTECTIVE BONUS ACTIVE!'' <br> Valeria is currently much easier to persuade into having sex (+200)! </center> <br> <<set _ran to random(1, 5)>> ''Valeria:''// <<if _ran is 1>>Here I am if you want to dump your load somehwere. Stay away from Tori and Lovisa, okay?<</if>> <<if _ran is 2>>I'm the only "Helm girl" you can use for your sexual gratification, okay?<</if>> <<if _ran is 3>>Alright, let's get this over with. I'm yours.<</if>> <<if _ran is 4>>Let me be your cum-dumpster, $callname.<</if>> <<if _ran is 5>>I'm willing to do anything, okay? Just stay away from my family.<</if>>// <br><br> <</if>> <</if>> <<if $hascummed is true>> ''You're sexually depleted and cannot initiate any intimate acts right now.'' <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $noanalday isnot true and $analvirgin isnot true>> [[Anal sex|Currentfeeling][$gotoanal to true]]<</if>> <<if $noanalday is true>><p class="usedpass">Anal sex</p><</if>> <<if $analvirgin is true and $refusedanalvirgin isnot true>>[[Anal sex|Virginmaster][$gotoanalvirgin to true]]<</if>> <<if $refusedanalvirgin is true>><p class="usedpass">Anal sex</p><</if>> <<if $virgin is true and $refusedvirgin isnot true>>[[Vaginal sex|Virginmaster][$gotovirgin to true]]<</if>> <<if $refusedvirgin is true>><p class="usedpass">Vaginal sex</p><</if>> <<if $nooralday is false and $refuseoral is false>> [[Oral sex|Currentfeeling][$gotooral to true]]<<else>><p class="usedpass">Oral sex</p><</if>> <<if $nopussyday is false and $virgin isnot true>> [[Vaginal sex|Currentfeeling][$gotopussy to true]]<</if>> <<if $nopussyday is true>><p class="usedpass">Vaginal sex</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $comesfromsed is true>>[[back|Makeoutsimulator]]<</if>> <<if $comesfromint is true>>[[back|Interact]]<</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $pic to 1>> <<set $skillroll to random(1, 100)>> <<set $skillroll2 to random(1, 100)>> <<set $comesfromchange to false>> <div class="headsign">$girlname</div> <<include Libido>> <<if $actsugg is false>> How do you deliver your request to $girlname?<br><br> /* <<if $gotit isnot true>> ''A normal suggestion'' maximizes your chances of actually <<if $gotooral>>getting $girlname to go down on you<<else>>getting $girlname naked and ready for intercourse<</if>>. This careful approach will not affect her <b>WILLPOWER</b> in any way, however, //and// it'll have a negative effect if she's into kinky sex (high Corruption or the Perverted Trait). <br><br> ''A dominant demand'' has a significant chance of increasing her <b>Fear</b> if she accepts. <br><br> ''A sadistic approach'' is a perverted act of humiliation that'll likely decrease $girlnames ''Affection'' toward you unless she appreciates rape fantasies. It will take a heavy toll on the girl's <b>WILLPOWER</b> if she accepts. <br><br> <center>[[Alright! Got it!|Currentfeeling][$gotit to true]]</center> <br><br> <</if>> */ <</if>> <<if $actsugg is true>> <<include "Suggest">> <<include "Currentfeelingengine">> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $actsugg is false>> [[Politely (charm)|Currentfeeling][$normsuggest to true, $actsugg to true]] [[Demanding (manipulate)|Currentfeeling][$domsuggest to true, $actsugg to true]] /*[[Sadistic|Currentfeeling][$sadisuggest to true, $actsugg to true]] */ <</if>> <<if $actsugg>>[[Continue|Persuade][$actsugg to false]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $cumbuild lte 0>> You are sexually depleted.<</if>> <<if $cumbuild gte 1 and $cumbuild lte 2>> You are sexually exhausted.<</if>> <<if $cumbuild gte 3 and $cumbuild lte 4>> You have a normal sexual craving right now.<</if>> <<if $cumbuild gte 5 and $cumbuild lte 6>> You have a strong sexual craving.<</if>> <<if $cumbuild gte 7 and $cumbuild lte 8>> You have an enormous sexual craving!<</if>> <<if $cumbuild gte 9 and $cumbuild lte 10>> Your sexual craving is so immense that all non-physical skills are slightly (-2) impaired!<</if>> <<if $cumbuild gte 11 and $cumbuild lte 12>> You're only thinking about sex! Mental skills are negatively affected (-8) until you've ejaculated.<</if>> <<if $cumbuild gte 13>> Empty your load now! All mental skills are negatively affected (-10) until you've ejaculated.<</if>> <br><br> <<if $arousal lte -1>> <<if $cumbuild lte 2>>Thankfully, neither $girlname looks like she's up for anything passionate right now.<</if>> <<if $cumbuild gte 3 and $cumbuild lte 6>>$girlname looks disgusted, obviously not interested in anything physical right now.<</if>> <<if $cumbuild gte 7>>Unfortunately, $girlname doesn’t seem to share your lustful desire to engage in sex right now. In fact, she looks disgusted and turned-off by everything that reminds her of physical contact.<</if>> <</if>> <<if $arousal is 0>> <<if $cumbuild lte 6>>$girlname looks neither aroused or turned-off right now. <</if>> <<if $cumbuild gte 7>>Unfortunately, $girlname doesn’t seem to share your lust for physical contact right now. <<if $likesadist gte 40>>You know she's easily turned on, however, thanks to her high Corruption.<</if>><</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $cumbuild lte 6>>$girlname looks excited but not overly aroused.<</if>> <<if $cumbuild gte 7>>Thankfully, $girlname looks like she would be an easy target – at least if you give her a short warmup.<</if>> <</if>> <<if $arousal gte 4 and $arousal lte 5>> <<if $cumbuild lte 6>>$girlname seems genuinely aroused and wouldn’t be that hard to convey into having sex. <<if $scarefactor gte 2 or $masterlove lte 29>>She looks a bit stiff, however, either because of Anger or a lacking Affection toward you. <</if>><</if>> <<if $cumbuild gte 7>>Fortunately, $girlname looks almost as aroused as you are and would most likely be a willing subject to your lustful desires. <</if>> <</if>> <<if $arousal is 6>> <<if $cumbuild lte 6>>$girlname is obviously aroused and any suggestions from you would receive a large persuasion bonus.<</if>> <<if $cumbuild gte 7>>Thankfully, $girlname looks as aroused as you are. Any persuasion attempts you make would receive a large chance bonus.<</if>> <</if>> <<if $arousal is 7>> <<if $cumbuild lte 6>>$girlname looks very aroused. She's constantly caressing herself, obviously keen on getting a release as soon as possible. <</if>> <<if $cumbuild gte 7>>Fortunately, $girlname seems to share your lustful state. She's constantly caressing herself, hoping that someone or something will make her orgasm as soon as possible.<</if>> <<if $scarefactor gte 3 or $masterlove lte 29>><br><br>Unfortunately, the stiffness she's feeling toward you, either due to Anger or low Affection, might hinder any advances if you're not careful.<</if>> <</if>> <<if $arousal gte 8>> <<if $cumbuild lte 2>>$girlname, on the other hand, looks extremely aroused, shivering like she's close to an orgasm.<</if>> <<if $cumbuild gte 3 and $cumbuild lte 6>>There's no question $girlname would be easy to persuade into having sex. She looks very aroused, almost close to having an orgasm. <<if $girlid is 1 and $weatherroll lte 5 and $likesadist lte 39>><br><br>It's cute how she's trying to hide it from you, obviously feeling ashamed of having such perverted thoughts.<</if>><</if>> <<if $cumbuild gte 7>>$girlname also looks like she's ready to burst. She's constantly shivering, caressing her sensitive parts like she's petting a wrool kitten. <<if $girlid is 16 or $girlid is 1>><br><br>You're able to spot drops of pussy juice trailing down the insides of her slender thighs.<</if>><</if>> <</if>> <<set _rane to random(1, 20)>> <<if $arousal gte 15 and $likesadist gte 50 and _rane lte 5 and $cumbuild gte 7>> ''//Just the presence of a throbbing stallion contemplating on ravaging her body is enough to give $girlname a spontaneous orgasm!//'' <br><br> <<if $happiness lte 99 and $masterlove lte 109 and _rane lte 2>> Her ''Happiness (+3)''<<if $likesadist lte 79>>, ''Corruption (+2)''<<set $likesadist+=2>><</if>> and ''Affection (+1)'' toward you have increased! <<set $happiness+=3>> <<set $masterlove+=1>> <</if>> <<set $arousal to 4>> <</if>> <</nobr>><<nobr>> <<set $like = false>> <<set $likechance=0>> /* LIKECHANCE = (RANDOM) HIGHER VALUE EQUALS HIGHER POSSIBILITY TO LIKE TYPE OF SEX. MODIFIED BY SUGGESTION, HYGIENE (ORAL), SCAREFACTOR, AROUSAL ETC. LIKE_FACTOR = EQUALS THE GENERAL FEELING FOR SUGGESTED SEX. COMPLETELY STABLE. BATTLES LIKECHANCE TO DETERMINE IF LIKE IS TRUE/FALSE. SUGGEST_FACTOR = TRANSFERS TO PERSUADE ENGINE. LINGERING FEELING TOWARD HOW YOU SUGGESTED SEX. CAN BE HIGH FROM EITHER AROUSAL OR FROM FEAR. DOES NOT AFFECT LIKE TRUE/FALSE IN THIS ENGINE. */ <<set $likechance+=$skillroll>> <<if $afraid gte 6 and $likesadist lte 39>><<set $likechance-=15>><</if>> <<if $gotoanal>><<set $like_factor=$likeanal>><</if>> <<if $gotooral>><<set $like_factor=$likeoral>><</if>> <<if $gotopussy>><<set $like_factor=$likepussy>><</if>> <<if $scarefactor gte 1>><<set $likechance-=5>><</if>> <<if $scarefactor gte 3>><<set $likechance-=5>><</if>> <<if $arousal lte -3>><<set $likechance-=15>><</if>> <<if $arousal lte -1>><<set $likechance-=10>><</if>> <<if $arousal gte 1>><<set $likechance+=5>><</if>> <<if $arousal gte 2>><<set $likechance+=5>><</if>> <<if $arousal gte 5>><<set $likechance+=5>><</if>> <<if $arousal gte 10>><<set $likechance+=5>><</if>> <<if $masterbeauty lte 10>><<set $likechance-=15>><</if>> <<if $masterbeauty lte 20>><<set $likechance-=10>><</if>> <<if $masterbeauty lte 40>><<set $likechance-=10>><</if>> <<if $masterbeauty gte 70>><<set $likechance+=5>><</if>> <<if $masterbeauty gte 120>><<set $likechance+=15>><</if>> <<if $traitnymfo gte 51>><<set $likechance+=30>><</if>> <<if $mastercharm gte 80>><<set $likechance+=5>><</if>> <<if $gotooral is true and $likesadist lte 49>> <<if $masterfilth lte 9>><<set $likechance-=10>><</if>> <<if $masterfilth lte 19>><<set $likechance-=10>><</if>> <<if $masterfilth lte 29>><<set $likechance-=10>><</if>> <</if>> <<set $suggest_factor = 0>> <<if $actsugg>> <<set $suggestsuccess=$manipulate>> <<set $suggestsuccess-=$skillroll2>> <<if $likesadist lte 9 and $domsuggest is true and $masterlove lte 59>> <<set $suggest_factor-=5>> <<set $likechance-=5>> <</if>> <<if $likesadist lte 19 and $domsuggest is true and $masterlove lte 59>> <<set $suggest_factor-=10>> <<set $likechance-=10>> <</if>> <<if $likesadist gte 50 and $domsuggest is true>> <<set $suggest_factor+=30>> <<set $likechance+=30>> <</if>> <<if $likesadist gte 50 and $sadisuggest is true>> <<set $suggest_factor+=40>> <<set $likechance+=40>> <</if>> <<if $normsuggest is false and $likesadist gte 40>> <<set $likechance+=20>> <</if>> <<if $traitperv gte 60>><<set $likechance+=25>><</if>> <<if $traitnymfo gte 60>><<set $likechance+=25>><</if>> <<if $willpower lte 0>> <<if $domsuggest>><<set $suggestsuccess+=25>><</if>> <<if $sadisuggest>><<set $suggestsuccess+=35>><</if>> <<if $likesadist lte 39>> <<if $sadisuggest is true or $domsuggest is true>> <<if $suggestsuccess lte 0>><<set $masterlove-=3>><<if $willpower gte 1>><<set $willpower=0>><</if>><</if>> <</if>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> <<if $domsuggest is true and $likesadist lte 39>> <<set $suggestsuccess -= 3>> <<if $masterlove lt 50>><<set $suggestsuccess -= 1>><</if>> <</if>> <<if $sadisuggest is true and $likesadist lte 39>> <<set $suggestsuccess -= 7>> <<if $masterlove lt 50>><<set $suggestsuccess -= 3>><</if>> <</if>> <<if $likesadist lte 39>> <<if $sadisuggest is true or $domsuggest is true>> <<if $suggestsuccess gte 1>><<set $masterlove-=1>><<set $happiness -= 1>><<set $suggest_factor =+ 15>><<set $afraid+=3>><</if>> <<if $suggestsuccess lte 0>><<set $masterlove -=2>><<set $suggest_factor =- 10>><</if>> <</if>> <</if>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $domsuggest is true and $likesadist lte 39>> <<set $suggestsuccess-=5>> <<if $masterlove lte 49>><<set $suggestsuccess-=3>> <</if>><</if>> <<if $sadisuggest is true and $likesadist lte 39>> <<set $suggestsuccess -= 10>> <<if $masterlove lte 49>><<set $suggestsuccess -=5>> <</if>><</if>> <<if $likesadist lte 39>> <<if $sadisuggest is true or $domsuggest is true>> <<if $suggestsuccess gte 1>><<set $masterlove-=2>><<set $happiness-=1>><<set $suggest_factor=+15>><<set $afraid+=3>><</if>> <<if $suggestsuccess lte 0>><<set $masterlove-=3>><<set $suggest_factor=-10>><</if>> <</if>> <</if>> <</if>> <<if $willpower gte 80>> <<if $domsuggest is true and $likesadist lte 39>> <<if $masterlove lt 50>><<set $suggestsuccess-=5>><</if>> <<set $suggestsuccess -= 10>> <</if>> <<if $sadisuggest is true and $likesadist lte 39>> <<if $masterlove lt 50>><<set $suggestsuccess -= 8>><</if>> <<set $suggestsuccess -= 15>> <</if>> <<if $likesadist lte 39>> <<if $sadisuggest is true or $domsuggest is true>> <<if $suggestsuccess gte 1>><<set $happiness-=1>><<set $suggest_factor=+15>><</if>> <<if $suggestsuccess lte 0>><<set $masterlove-=3>><<set $suggest_factor=-10>><</if>> <</if>> <</if>> <</if>> <</if>> <<if $like_factor lte 0>><<if $likechance lt 100>><<set $like to false>><</if>><<if $likechance gt 99>><<set $like to true>><</if>><</if>> <<if $like_factor gte 1 and $like_factor lte 5>><<if $likechance lt 98>><<set $like to false>><</if>><<if $likechance gt 97>><<set $like to true>><</if>><</if>> <<if $like_factor gte 6 and $like_factor lt 16>><<if $likechance lt 95>><<set $like to false>><</if>><<if $likechance gt 94>><<set $like to true>><</if>><</if>> <<if $like_factor gt 15 and $like_factor lt 26>><<if $likechance lt 91>><<set $like to false>><</if>><<if $likechance gt 90>><<set $like to true>><</if>><</if>> <<if $like_factor gt 25 and $like_factor lt 36>><<if $likechance lt 84>><<set $like to false>><</if>><<if $likechance gt 83>><<set $like to true>><</if>><</if>> <<if $like_factor gt 35 and $like_factor lt 46>><<if $likechance lt 79>><<set $like to false>><</if>><<if $likechance gt 78>><<set $like to true>><</if>><</if>> <<if $like_factor gt 45 and $like_factor lt 56>><<if $likechance lt 61>><<set $like to false>><</if>><<if $likechance gt 60>><<set $like to true>><</if>><</if>> <<if $like_factor gt 55 and $like_factor lt 66>><<if $likechance lt 56>><<set $like to false>><</if>><<if $likechance gt 55>><<set $like to true>><</if>><</if>> <<if $like_factor gt 65 and $like_factor lt 76>><<if $likechance lt 41>><<set $like to false>><</if>><<if $likechance gt 40>><<set $like to true>><</if>><</if>> <<if $like_factor gt 75 and $like_factor lt 86>><<if $likechance lt 31>><<set $like to false>><</if>><<if $likechance gt 30>><<set $like to true>><</if>><</if>> <<if $like_factor gt 85 and $like_factor lt 96>><<if $likechance lt 11>><<set $like to false>><</if>><<if $likechance gt 10>><<set $like to true>><</if>><</if>> <<if $like_factor gt 95 and $like_factor lt 106>><<if $likechance lt 4>><<set $like to false>><</if>><<if $likechance gt 3>><<set $like to true>><</if>><</if>> <<if $like_factor gt 105>><<if $likechance lt 2>><<set $like to false>><</if>><<if $likechance gt 1>><<set $like to true>><</if>><</if>> <<if $like is true>><<set $arousal+=2>><</if>> <<if $like is false>><<set $arousal-=1>><</if>> <</nobr>><<nobr>> <<set $suggestroll to random(1, 7)>> <<set $descroll to random(1, 3)>> <<set $descroll2 to random(1, 3)>> <<set _ran to random(1, 5)>> <<if $normsuggest>> <<if $gotoanal>> <<if $descroll is 1>>You take a few seconds to marvel at $girlnames hips and <<if $age lte 19>>slender<<else>>other feminine<</if>> features before asking:<</if>> <<if $descroll is 2>>You gaze into $girlnames eyes and ask:<</if>> <<if $descroll is 3>>You ask $girlname with a soft, passionate voice:<</if>> <br><br> <<if $suggestroll is 1>> //<<if $wsex gte 1>>Hey. Dear wife.<</if>>You're not a girl who'd say no to some lovemaking, right? I'd like to take you anally, and I can make it really nice for you too, if you just trust me!//<</if>> <<if $suggestroll is 2>>//Are you in the mood for sex, $girlname? You know, I've been thinkin' about that cute, little tushy of yours all <<if $daycount lte 100 and $daycount gte 60>>morning<<else>>day<</if>>. And I promise I’ll make it really special, if you wanna try! <<if $wsex gte 1>>We could hit the coffee house later if you want to?<</if>> //<</if>> <<if $suggestroll is 3>> //Would you like to have sex with me<<if $wsex gte 1>>, wife<</if>>? I was thinking about trying anal. I will make it so nice for you, I promise! I'm really good at it.//<</if>> <<if $suggestroll is 4>> //You wanna try some anal sex, $girlname? That <<if $body lte 2>>little<</if>> tushy looks like it would enjoy takin' a cock if you'd just let it!//<</if>> <<if $suggestroll is 5>> //I'll be really good to you if you'd let me taste that beautiful ass of yours. What do you say? A quick one? I've heard that it's the best way if you wanna come fast.//<</if>> <<if $suggestroll is 6>>//I promise we'll do something nice soon if we could have anal together. I'll owe you one, okay? Not to put any pressure on you, though.//<</if>> <<if $suggestroll is 7>>//<<if $age lte 18>>How about some anal sex? I know you're young and a bit… tight down there, but still. I promise I'll take it easy.<<else>>You know what I wanna do? Fuck you in the ass. It's okay to say no… But I'll make sure you'll enjoy it too. What do you say?<</if>>//<</if>> <</if>> <<if $gotooral>> <<if $descroll is 1>>You stare hungrily at $girlnames mouth while asking:<</if>> <<if $descroll is 2>>You stroke $girlname passionately over her shoulders while asking:<</if>> <<if $descroll is 3>>You smile passionately at $girlname and ask her:<</if>> <br><br> <<if $promisedoral isnot true>> <<if $suggestroll is 1>>//You know what would make me happy right now? A blowjob. That’d really make my day perfect. I'm not forcing you in any way, but wow, that <<if $body lte 2>>little<<else>>sweet<</if>> mouth of yours would blow me away. Literally.//<</if>> <<if $suggestroll is 2>>//You know what… It would be so awesome if you could take my cock in your mouth and satisfy me. How about that? I'd owe you one. <<if $girlid is 16>>We began something in that alley behind your sister's that we haven’t properly finished.<</if>> //<</if>> <<if $suggestroll is 3>>//Those lips of yours are so wonderful. How about using them on me? By giving me a blowjob?//<</if>> <<if $suggestroll is 4>>//If you go down on me, I'll give you a nice gift. I’d really appreciate it.//<</if>> <<if $suggestroll is 5>>//Could you go down on me? Please? <<if $girlid is 16>>Like you used to do in that alley down in Stokke Hills?<</if>> //<</if>> <<if $suggestroll is 6>>//Hey, $girlname, could you give me a blowjob? I promise I'll make it up to you. <<if $masterage gte 46>>This old coot would really appreciate it.<</if>>//<</if>> <<if $suggestroll is 7>>//I'd be so happy if you'd give me a blowjob. What do you say? <<if $girlid is 16>>I know oral sex still excites you, Dakky. (smile)<</if>> //<</if>> <<else>> // Alright, I'm ready for that blowjob you promised me. // <</if>> <</if>> <<if $gotopussy>> <<if $descroll is 1>>You stroke $girlname carefully over her hips before asking:<</if>> <<if $descroll is 2>>You try to sound as lenient and passionate as possible when asking:<</if>> <<if $descroll is 3>>You ask $girlname, using careful and considerate words:<</if>> <br><br> <<if $specialpussysex isnot true>> <<if $suggestroll is 1>>//Hey, how about hitting the sack? You and I. Together… naked… fucking. It will be so nice, I promise! What do you say?//<</if>> <<if $suggestroll is 2>>//Hey, would you like to have sex with me? I promise you'll enjoy it.// <br><br>You smile confidently at the girl while your words sink in. <</if>> <<if $suggestroll is 3>>//Hey, $girlname, how about hitting the bed with me? I promise you'll enjoy it. <<if $masterage gte 46 and $age lte 19 and $masterlove lte 49 and $likesadist lte 19>>This old coot would really appreciate the warmth of a fresh, teenage body right now. <<if $wsex gte 1>>You have chosen to become my wife after all!<</if>><</if>> //<br><br>You smile confidently at the girl while your words sink in. <</if>> <<if $suggestroll is 4>>//<<if $masterage gte 46 and $masterlove lte 49>>I hope you don’t mind an old guy asking this, but… Maybe you wanna sleep with me?<<else>>Hey, let’s hit the sack and have some nice sex together! What do you say?<</if>>//<</if>> <<if $suggestroll is 5>> //Ohh... you have such a sweet body… It's perfect. <<if $wsex gte 1>>I've married the most beautiful girl in Ikaanos.<</if>> Maybe you wanna have sex with me?//<</if>> <<if $suggestroll is 6>>//You'd like to do something naughty with me<<if $wsex gte 1>>, dear wife<</if>>? How about we hit the sack and have some hot, nice sex together? What do you say?//<</if>> <<if $suggestroll is 7>>//You wanna sleep with me? <<if $wsex gte 1>>We should make ourselves busy now that we're married and all.<</if>> //<br><br>You smile confidently at the girl while your straight-forward words sink in. <</if>> <<else>> // How about that sex we discussed earlier? I'm ready! // <</if>> <</if>> <</if>> <<if $domsuggest is true>> <<if $gotoanal>> <<if $descroll is 1>>You're not even looking at $girlname when you command her:<</if>> <<if $descroll is 2>>You speak to $girlname in a demeaning tone:<</if>> <<if $descroll is 3>>You grab one of $girlnames buttocks and utter determinedly:<</if>> <br><br> // <<if _npc.girlid is 1>> <<if _ran is 1>>You know that cute Scandi ass of yours has been in my thoughts all day. Time to do something about it. Follow me! <</if>> <<if _ran is 2>>You're my favorite _callit, Lovisa. Time to bend over and spread <<if $descroll is 3>>these<<else>>your<</if>> butt-checks in appreciation.<</if>> <<if _ran is 3>>Hey, <<if _npc.age lte 24>>young lady<<else>>Lovisa<</if>>! Follow me. We're gonna explore that cute ass of yours.<</if>> <<if _ran is 4>>It's time to do perform your real "maidly" services. With your butt stretched out! This way.<</if>> <<if _ran is 5>>I feel like I wanna bury my manhood in <<if $descroll is 3>>this<<else>>that<</if>> tight ass of yours. Come with me.<</if>> <<elseif _npc.girlid is 2 and _npc.status lte 4>> <<if _ran is 1>><<if $descroll is 3>>This<<else>>That<</if>> raider ass of yours is going to get a real treatment. Follow me.<</if>> <<if _ran is 2>>I feel like fucking some raider ass. This way, _callit.<</if>> <<if _ran is 3>>Time to spread <<if $descroll is 3>>these<<else>>your<</if>> buttchecks in the bedroom, raider. Come with me.<</if>> <<if _ran is 4>>That saucy face of yours is gonna taste my sauce – after I've fucked you in the ass. Let's go.<</if>> <<if _ran is 5>>Follow me. We're gonna explore <<if $descroll is 3>>this<<else>>that<</if>> tight, raider ass of yours. Follow me. Now!<</if>> <<elseif _npc.girlid is 11>> <<if $quest_aria lte 19>> <<if _ran is 1>>You know I'm actually obliged to punish your rebel ass, Aria. So… We're gonna have a "special" session you and I. Follow me!<</if>> <<if _ran is 2>>It's time for your punishment, rebel. This time you'll feel your sins in the ass (laughter).<</if>> <<if _ran is 3>>I feel like your ass needs a punishment. And I'm not talking about a spanking. Follow me.<</if>> <<if _ran is 4>>It's assfucking time, Aria. You probably know the drill by now. Follow me.<</if>> <<if _ran is 5>>I want you and your rebel ass in my bedroom in two minutes. Let's go.<</if>> <<elseif $quest_aria lte 98>> <<if _ran is 1>>I feel like fucking some Chancellor ass (laughter). This is my house, not the palace. Let's go.<</if>> <<if _ran is 2>>I feel I need to loosen up that tight chancellor's ass of yours, Aria. Let's go!<</if>> <<if _ran is 3>>Hey, I want a good assfuck for all the nice things I've done for you. Let's go.<</if>> <<if _ran is 4>>Good for me those bodyguards of yours are outside the gates. You're gonna scream out loud when I ram that tight ass of yours. Now! Follow me!<</if>> <<if _ran is 5>>I can almost sense how that tight ass of yours is begging for a good fuck. I'm gonna give what it wants. Follow me!<</if>> <<else>> <<if _ran is 1>>That ass of yours won't rest just because your back from USS Seneca. Follow me.<</if>> <<if _ran is 2>>Swallow! You're gonna serve me with your ass. Follow me.<</if>> <<if _ran is 3>>I feel like training that ass of yours. Orders from Miss Adler herself. Come with me.<</if>> <<if _ran is 4>>This way, Swallow. Your ass is gonna get a really good pounding.<</if>> <<if _ran is 5>>I don’t want to disappoint Miss Adler – I keep my promises. Time to stretch those ass-cheeks of yours. Come with me.<</if>> <</if>> <<elseif _npc.status lte 1>> <<if _ran is 1>>Come here, slave. I feel like ramming that cute ass of yours.<</if>> <<if _ran is 2>>Ass-fucking time. Let's go. And I'm only asking once!<</if>> <<if _ran is 3>>I feel it's time to give that ass of yours another round. Follow me. Now!<</if>> <<if _ran is 4>><<if $descroll isnot 3>>Stick that butt out<<else>>This piece here's gonna get something hard<</if>>, I'm gonna fuck <<if $body lte 2>>your little ass<<else>>your cute ass<</if>>! Come with me. <<if _npc.cumass gte _npc.cumpussy+20>>You're gonna be my <<if _npc.body lte 2>>little<</if>> anal princess <<if $daycount gte 180>>tonight. I know you like taking it in the ass.<<else>>today. We have to keep training that ass of yours.<</if>><<else>>I wanna fuck you in the ass.<</if>> <</if>> <<if _ran is 5>> Come with me, slave. I'm gonna fuck <<if $descroll isnot 3>>that<<else>>this<</if>> nice little tushy of yours. And I'm gonna do it long and hard. You're still gonna feel it tomorrow. <</if>> <<elseif _npc.status is 2>> <<if _ran is 1>>Drop what you're doing and follow me. I feel like I wanna pound some ass.<</if>> <<if _ran is 2>>Hey! It's time to perform your duties. Take that ass of yours and follow me. <<if _npc.cumass gte _npc.cumpussy+20>>We both know you're my special anal princess.<<else>><</if>> <</if>> <<if _ran is 3>>Look at <<if $descroll is 3>>this<<else>>that<</if>> sweet ass of yours. I think it's begging for a good pounding. Drop what you're doing and follow me. <</if>> <<if _ran is 4>><<if $descroll is 3>>This<<else>>That<</if>> ass of yours is the most precious thing I own. Time to put it to use. Follow me!<</if>> <<if _ran is 5>>Hey! <<if $descroll is 3>>This ass of yours…<<else>>That nice piece of ass you have…<</if>> I wanna put it to use. Drop what you're doing and follow me.<</if>> <<elseif _npc.status is 3>> <<if _ran is 1>>Serving me is your most sacred duty. That also means serving me with your body. Follow me. I wanna taste that ass of yours.<</if>> <<if _ran is 2>>Moons, just looking at you makes my hardon intolerable. I believe serving me with your body, and especially with your ass, is part of our agreement, right?<</if>> <<if _ran is 3>>Drop what you're doing and come with me, servant. If you still want a job.<</if>> <<if _ran is 4>>Hey. This job's pretty important for you, right? Well, then, I feel you need to show just how important it is by servicing your landlord. Especially with that cute ass of yours.<</if>> <<if _ran is 5>>If you value your job, drop what you're doing and follow me. I think that ass of yours needs a good "job" too.<</if>> <<elseif _npc.status lte 5>> <<if _ran is 1>>Hey, I like tough chicks. And I love prying their asses open. Follow me and show me who your commander is!<</if>> <<if _ran is 2>>Hey! I think the commander here wanna see how much ass-pounding his soldiers can take. Drop those pants and follow me.<</if>> <<if _ran is 3>>I'm paying you way too much, _girlname. I think you have to give it back somehow. With your ass! Follow me. It won't take that long.<</if>> <<if _ran is 4>>Hey! Wow. <<if $descroll is 3>>This is one nice piece of ass.<<else>>That nice piece of ass…<</if>> As your commander, I feel it's my right to take advantage of it. Any objections?<</if>> <<if _ran is 5>>(Whisper) Hey. I feel you're a bit lacking in your soldiering skills. All that can be remedied, with your salary intact, if you give me <<if $descroll is 3>>this<<else>>that<</if>> nice piece of ass! <</if>> <<elseif _npc.status is 10>> <<if _ran is 1>>Hey, wifey! It's time to serve your husband – with your ass. Follow me.<</if>> <<if _ran is 2>>Enough of this. I want your ass naked and ready in two minutes. Serving me is part of your sacred duties!<</if>> <<if _ran is 3>>You know there's nothing better than fucking your wife's tight asshole. Leave what you're doing and follow me! <</if>> <<if _ran is 4>>Wife! Leave what you're doing and follow me. Your ass is getting what it deserves.<</if>> <<if _ran is 5>>Hey! Time to serve your husband. Let's go. Leave all that!<</if>> <<else>> <<if _ran is 1>>I'm gonna take you in the ass. Get ready.<</if>> <<if _ran is 2>>I want to take you in the ass. Let's go! This way.<</if>> <<if _ran gte 3>> It's time to perform your duties<<if $body is 1>> young girl<</if>>. I'm gonna fuck you in the ass and you'll appreciate every second of it. Come with me! <</if>> <</if>> // <</if>> <<if $gotooral is true>> <<if $descroll is 1>>You tap $girlname over her lips with one of your fingers before exclaiming:<</if>> <<if $descroll is 2>>You're not even looking at $girlname when telling the girl what you want from her:<</if>> <<if $descroll is 3>>You sound bossy and demeaning when commanding $girlname:<</if>> <br><br> /* <<if $descroll is 1>>xxz<<else>><</if>> */ // <<if _npc.girlid is 1 and _npc.status isnot 10>> <<if _ran is 1>> <<if $descroll is 1>>This cute little<<else>>That cute<</if>> mouth of yours is gonna take my load. Yeah, you heard me, Scandie. This way. <</if>> <<if _ran is 2>>You got the cutest pair of lips I've ever seen, Lovisa. And those lips are gonna serve me. Right now. This way!<</if>> <<if _ran is 3>>Hey, girl. Drop what you're doing. You're gonna serve me orally and take my load down your gullet. Follow me!<</if>> <<if _ran is 4>>I want those cute lips of yours wrapped around my hardon in two minutes. Let's go!<</if>> <<if _ran is 5>>Hey, Scandie. Let's put those cute lips of yours to good use. Follow me. You're gonna blow my manhood.<</if>> <<elseif _npc.girlid is 2>> <<if _ran is 1>>Alright. Blowjob. Now. Come with me.<</if>> <<if _ran is 2>>Okay, raider! You're gonna blow me. Now! This way.<</if>> <<if _ran is 3>>Rebecca! Those cocky lips of yours is gonna take some REAL cock. This way. Follow me.<</if>> <<if _ran is 4>>Drop what you're doing. You're gonna blow me. This way.<</if>> <<if _ran is 5>>Alright, raider. Drop what you're doing and come with me. You're gonna serve me orally.<</if>> <<elseif _npc.girlid is 11>> <<if $quest_aria lte 19 or $quest_aria gte 99>> <<if _ran is 1>>Hey, Aria. Part of your contract states that you have to be subjected to daily deepthroat sessions. It's time for one of those (laughter). This way!<</if>> <<if _ran is 2>>I want your naked ass and soft mouth ready in the bedroom in one minute. Got it?<</if>> <<if _ran is 3>>I need a blowjob. Drop what you're doing and follow me!<</if>> <<if _ran is 4>>Hey! The Swallow's gonna swallow my load. Follow me. It's time to give your <<if _npc.daysa lte 19>>new<</if>> master a blowjob.<</if>> <<if _ran is 5>>Aria! You're gonna blow your master's cock. I need to get relieved. Follow me!<</if>> <<else>> <<if _ran is 1>>I think the Chancellor's mouth need some stuffing. It's been talking all day. <</if>> <<if _ran is 2>>I know you're still a devoted cock-worshipper deep down, Aria. Follow me, Chancellor. It's time to take your real Master's load!<</if>> <<if _ran is 3>>Chancellor! I'm gonna let you blow my dick. I think you need it. Haha, we both need it! This way!<</if>> <<if _ran is 4>>You might be a Chancellor outside these walls. In here, you're still my slave. Time to get down on your knees and pray to your real master. With your mouth!<</if>> <<if _ran is 5>>Hey! You're gonna blow my cock – and you're gonna enjoy it. This way, Chancellor.<</if>> <</if>> <<elseif _npc.status lte 1>> <<if _ran is 1>>Hey! You'll be my official cum dumpster today. I need a blowjob. This way!<</if>> <<if _ran is 2>>Slave! I need a blowjob. One minute. Bedroom! You'll be sorry if you refuse.<</if>> <<if _ran is 3>>_girlname. In one minute, I want you down on your knees, naked and with your mouth open. I need a fucking cum dumpster!<</if>> <<if _ran is 4>> It's time for you to give me a blowjob. Make that mouth ready. <</if>> <<if _ran is 5>><<if _npc.age lte 19>>I want that cute, teenage mouth ready in one minute, young lady. You're gonna take and swallow my load.<<else>>I need a mouth to take my sticky load. Follow me, convict!<</if>><</if>> <<elseif _npc.status is 2>> <<if _ran is 1>>Time to give your Master some head. Follow me. We'll do it in here. Get a move on!<</if>> <<if _ran is 2>>Alright, time to get that mouth of yours busy. In a good, satisfying way. Follow me.<</if>> <<if _ran is 3>>I want those cute slave lips of your wrapped around my cock. Follow me. This way!<</if>> <<if _ran is 4>>Alright, time to get down on your knees, slave. Time to give your Master a good blowjob.<</if>> <<if _ran is 5>>Okay, this way. Time to give your master a blowjob.<</if>> <<elseif _npc.status is 3>> <<if _ran is 1>> It's time for you to give me a blowjob. Make that mouth ready.<</if>> <<if _ran is 2>>Alright, thrall. Time to put that cute mouth of yours to the test. Follow me.<</if>> <<if _ran is 3>>Okay, servant, I want your "service" someplace else. My cock. Your mouth. Follow me!<</if>> <<if _ran is 4>>Alright, you're gonna blow your boss really good. Follow me. Move! <</if>> <<if _ran is 5>>Make that cute mouth of yours ready, thrall. It's time to put it to use.<</if>> <<elseif _npc.status lte 5>> <<if _ran is 1>>You know at this house, all servants ''serve'' their master. In any way possible. And I was thinking you could do it. With <<if $descroll is 1>>this nice<<else>>your<</if>> mouth!<</if>> <<if _ran is 2>>Such a waste. <<if $descroll is 1>>This<<else>>That<</if>> cute little mouth of yours running around without a cock shoved inside it. Let's change that, shall we?<</if>> <<if _ran is 3>><<if $descroll is 1>>This<<else>>That<</if>> nice mouth of yours will have to serve me in other ways too, you know. Wrapped around my cock and licking my ball-sack. Come with me. This way.<</if>> <<if _ran is 4>>Alright, soldier. I think <<if $descroll is 1>>these<<else>>those<</if>> cute lips of yours should be wrapped around commander's cock instead of doing nothing. Come with me.<</if>> <<if _ran is 5>>Let's put this soldier's mouth to some good use, shall we? I promise I won't discuss wages if you just do as I say.<</if>> <<elseif _npc.status is 10>> <<if _ran is 1>>I can feel that dirty little head of yours has been thinking about your husband's cock all day. I'm gonna stuff it full with manhood. This way, wife!<</if>> <<if _ran is 2>>So, my sweet wife. Gonna put that nice mouth of yours to some use, shall we?<</if>> <<if _ran is 3>>I need a blowjob. Don’t make your husband disappointed.<</if>> <<if _ran is 4>>Alright, I'm gonna get a good blowjob from you and you're not gonna disappoint me, dear wife. Follow me.<</if>> <<if _ran is 5>>It's time to service your husband with <<if $descroll is 1>>this<<else>>that<</if>> cute mouth of yours. Follow me!<</if>> <<else>> I want your lips around my cock right now. Time to get down on your knees. <</if>> // <</if>> <<if $gotopussy is true>> <<if $descroll is 1>>You look down on $girlname like she's a domestic pet in need of her master's confirmation:<</if>> <<if $descroll is 2>>You sound bossy and cruel, exclaiming your command like you'd expect nothing else than total compliance:<</if>> <<if $descroll is 3>>You look at $girlname with a firm, fear-inducing expression and utter:<</if>> <br><br> // <<if _npc.girlid is 1 and _npc.status isnot 10>> <<if _ran is 1>> <<if _npc.age lte 25>>My sweet Scandie…<<else>>Little lady!<</if>> I'm gonna take you do my bed, and you have nothing to say about it.<</if>> <<if _ran is 2>>Alright, Lovisa, it's time to get that cute body of yours into bed. Follow me.<</if>> <<if _ran is 3>>I want to sleep with you and it's happening right now! Come with me.<</if>> <<if _ran is 4>>You're gonna drop what you were doing and follow me! Come on! This way. You're getting a taste of my manhood.<</if>> <<if _ran is 5>>I wanna screw you so hard, Lovisa. Fuck that tight pussy like it's the last day on Raana. Follo wme.<</if>> <<elseif _npc.girlid is 2>> <<if _ran is 1>>Okay! Follow me. I'm gonna screw that raider cunt so hard you'll be screaming my name in your sleep.<</if>> <<if _ran is 2>>Alright, I'm gonna fuck you really hard. Right now. Come here, raider scum.<</if>> <<if _ran is 3>>Fuck all this. You're coming with me, I wanna screw that tight little cunt of yours really hard.<</if>> <<if _ran is 4>>Alright, Rebecca. It's time to serve your <<if _npc.daysa lte 29>>new<<else>><</if>> master. With that tight cunt of yours.<</if>> <<if _ran is 5>>Enough of this. I wanna screw you. This way!<</if>> <<elseif _npc.girlid is 11>> <<if $quest_aria lte 19 or $quest_aria gte 99>> <<if _ran is 1>>I feel like I want to punish you with a good fuck. Let's go. Off to the bedroom young lady!<</if>> <<if _ran is 2>>Enough. I want you in my bed in five seconds. Let's go.<</if>> <<if _ran is 3>>Enough of this. I'm gonna fuck your brains out. Come with me.<</if>> <<if _ran is 4>>Alright, my young rebel leader. I'm gonna fuck your brains out. Come with me.<</if>> <<if _ran is 5>>I feel you deserve a good, hard fuck. This way. Off to the bedroom young lady.<</if>> <<else>> <<if _ran is 1>>So, I suspect my dear Chancellor wants her brains fucked out? Come with me.<</if>> <<if _ran is 2>>I think I need to fuck you. Really hard. Get you off those high horses.<</if>> <<if _ran is 3>>It's time for a good fuck, Chancellor. Come with me.<</if>> <<if _ran is 4>>I'm gonna fuck you so hard that the space marine corps can hear you up at the palace. Let's go.<</if>> <<if _ran is 5>>Okay, Chancellor. You're getting fucked. Really hard. This way.<</if>> <</if>> <<elseif _npc.status lte 1>> <<if _ran is 1>>Alright, slave, you're getting it. Fucked really, really hard. Let's go.<</if>> <<if _ran is 2>>Come with me. It's time to give you a really hard punishment. You're getting rammed by your Master's manhood.<</if>> <<if _ran is 3>>Enough of this. I want to bed you. Come with me, slave.<</if>> <<if _ran is 4>>I feel like I wanna fuck you really hard. And you can't do anything about it! Let's go.<</if>> <<if _ran is 5>>Alright, slave. I'm gonna fuck that tight cunt of yours. Come with me.<</if>> <<elseif _npc.status is 2>> <<if _ran is 1>>_girlname. Follow me. I feel I want to fuck some juicy, tight cunt. And you're the lucky girl.<</if>> <<if _ran is 2>>Alright, you're a really lucky girl today, _girlname. You're getting fucked by your master. Follow me!<</if>> <<if _ran is 3>>Alright $girlname. I want you naked and ready in one minute. You're pussy's getting a taste of its master's hardon.<</if>> <<if _ran is 4>>Damn girl, you really know how to rouse a hardon (laughter). And you're gonna get it. This way!<</if>> <<if _ran is 5>>Damn. I really need a good fuck right now. Follow me! <</if>> <<elseif _npc.status is 3>> <<if _ran is 1>>Thrall! Enough of all this. Come with me, I wanna screw you.<</if>> <<if _ran is 2>>Let's go and fuck. I think you wanna do it too, really deep down.<</if>> <<if _ran is 3>>Alright, servant. I think we'd both benefit from a really good fuck. I know I would. Come with me.<</if>> <<if _ran is 4>><<if $age lte 18>>It's time to hit the sack, young lady. I wanna work your pussy really good.<<else>>Come with me, we're gonna have some nice, violent sex. Right now.<</if>> <</if>> <<if _ran is 5>> I'm really in the mood for a nice fuck. And you'll be the lucky girl who's serving me.<</if>> <<elseif _npc.status lte 5>> <<if _ran is 1>>Alright, soldier! Let's go. I wanna see how much of a good fuck that body of yours can take.<</if>> <<if _ran is 2>>Alright. Female soldiers also have other duties in this household. Get undressed and follow me.<</if>> <<if _ran is 3>>You and I. Bedroom in one minute. You know what awaits you, girl (wry smile).<</if>> <<if _ran is 4>>I think we need to put that little snatch of yours to the test, soldier. Follow me!<</if>> <<if _ran is 5>>You think you can take your commander's hardon? We'll put your cunt to the test. Follow me!<</if>> <<elseif _npc.status is 10>> <<if _ran is 1>>Wife! I want to pound that <<if $body lte 2>>little<<else>>tight<</if>> pussy of yours. Come with me and spread your legs! <</if>> <<if _ran is 2>> That little pussy of yours is gonna take a pounding from its husband. After you, my dearwife!<</if>> <<if _ran is 3>>Okay. It's time to perform your sacred duties as a wife – service your husband's cock with that smoking body. This way.<</if>> <<if _ran is 4>>We're gonna have some nice time together and you're gonna spread those nice legs of yours for your husband. Right now!<</if>> <<if _ran is 5>>Alright wife, I think it's time we move this over to a more pleasant scenery. What do you say? Well, you don’t have much saying in the matter (laughing).<</if>> <<else>> It's time for a good fuck. Follow me! <</if>> // <</if>> <</if>> <<if $sadisuggest>> <<if $gotoanal>> <<if $descroll is 1>>Your exclamation is so energetic that you're spitting out droplets of saliva when commanding $girlname:<</if>> <<if $descroll is 2>>You command $girlname with a loud, fear-inducing voice:<</if>> <<if $descroll is 3>>Your command is cruel, sounding like a judge sentencing a prisoner to corporal punishment: <</if>> <br><br> <<if $suggestroll is 1>>//Turn over and stick your butt out for your <<if $wsex gte 1>>husband<<else>>master, slave<</if>>. I'm gonna destroy that <<if $body is 1>>little<</if>> ass of yours. You'll not be able to walk when I'm done with you.//<</if>> <<if $suggestroll is 2>>//Hey! You know what you are? My <<if $age lte 18>>little anal angel that the two moons have gifted to me<</if>><<if $age is 19>>teenage cum-bucket<</if>><<if $age gte 20>>dedicated anal slut<</if>>! I 'm gonna penetrate your ass and dump my load right in there between your buttocks. Come with me!//<</if>> <<if $suggestroll is 3>>//Spread your butt, <<if $wsex gte 1>>wife<<else>>slave<</if>>, I’ve decided to take you anally. You're gonna feel this. Come here!//<</if>> <<if $suggestroll is 4>>//<<if $age gte 20>>I'm gonna thrash that fucking ass! Stick it out for your master. Come with me!<<else>>That teenage ass of yours is gonna get the pounding of a lifetime! Prepare to cry, girl! Come with me.<</if>> If you behave and stick that ass out all the time, I might dump my load in your mouth when we're done.//<</if>> <<if $suggestroll is 5>>//This will hurt, bitch! Your ass is gonna burn from pain all night after I'm done with you.//<</if>> <<if $suggestroll is 6>>//It's time to stick that ass out for your $callname! I'm gonna butt-fuck you really hard. Come with me!//<</if>> <<if $suggestroll is 7>>//<<if $age lte 18>>Your little hiney's gonna get the fuck of its life. Follow me, <<if $wsex gte 1>>dear wife<<else>>slave<</if>>!<<else>>I wanna impale that cute butt of yours. Come with me!<</if>>//<</if>> <</if>> <<if $gotooral>> <<if $descroll is 1>>You gaze hungrily at $girlnames mouth while shouting out your command:<</if>> <<if $descroll is 2>>You're almost screaming out your command:<</if>> <<if $descroll is 3>>Your loud voice <<if $willpower gte 40>>almost<</if>> startles the girl: <</if>> <br><br> <<if $suggestroll is 1>>//I feel like dumping my load in <<if $wsex gte 1>>wife's little<<else>>your<</if>> mouth. You're gonna have my shaft lodged inside your throat for hours! Come with me!//<</if>> <<if $suggestroll is 2>>//It's time for you to satisfy your <<if $wsex gte 1>>husband<<else>>master<</if>> with that sweet little mouth. Come on! You'll only have cock in your mind after we're done. That's all you ever need to think about.//<</if>> <<if $suggestroll is 3>> //I'm gonna put those lips to work. And if you're not doing your oral duties properly, we'll end this day in the whipping chamber, understood? <<if $wsex gte 1>>Just because you're my wife doesn’t mean you're free from preforming your duties.<</if>> //<</if>> <<if $suggestroll is 4>> //I feel like fucking <<if $wsex gte 1>>my wife's <<else>>your<</if>> mouth. Come on! If your chin doesn't touch my balls each time I deepthroat you, I'll whip you really good after we're done, understood?//<</if>> <<if $suggestroll is 5>>//My <<if $masterage gte 46>>old and dirty<</if>> cock needs some young, sweet lips to clean it. It's time to perform your duties!//<</if>> <<if $suggestroll is 6>>//<<if $girlid lte 8>>Down on your knees and pull out your tongue! I'm gonna dump my load in that cute little mouth of yours!<<else>>I'm in the mood for a good throat-fuck. Open that mouth really wide and stick your tongue out. I'm gonna make it bathe in my cum!//<</if>><</if>> <<if $suggestroll is 7>>//<<if $age lte 18>>I wanna spray my load. And I'm gonna use you, my sweet, little cum-bucket for that. Let's go! Down on your knees.<<else>>You're my cum-bucket and I'm gonna use it. Right now. Down on your knees!<</if>> <<if $wsex gte 1>>Yeah! A wife needs to know her place.<</if>> //<</if>> <</if>> <<if $gotopussy>> <<if $descroll is 1>>You exclaim in a loud, cruel voice:<</if>> <<if $descroll is 2>>You scream out your command with a loud, fear-inducing voice:<</if>> <<if $descroll is 3>>You pierce $girlname with a cruel gaze before screaming out your command:<</if>> <br><br> <<if $suggestroll is 1>>//I'm gonna fuck your pussy raw, <<if $wsex gte 1>>dear wife<<else>>slave<</if>>! Come with me.//<</if>> <<if $suggestroll is 2>>//Your cunt is mine. Spread your legs and prepare to scream from pain when I fuck you! Follow me!//<</if>> <<if $suggestroll is 3>>//I'm gonna fuck your filthy little cunt raw. And I'll show no mercy. You're gonna scream! Get over here! <<if $wsex gte 1>>A wife's duties are worse than a slave's! Hah!<</if>>//<</if>> <<if $suggestroll is 4>>//I want to pound that <<if $body lte 2>>little<<else>>tight<</if>> snatch of yours. Come with me and spread your legs! //<</if>> <<if $suggestroll is 5>>//I'm gonna ram your little cunt senseless. Let’s go!//<</if>> <<if $suggestroll is 6>>//We're gonna have ourselves a session of screaming together you and I, when I pound your pussy raw. Come on! It's time to perform your duties!//<</if>> <<if $suggestroll is 7>>//<<if $age lte 18>>I'm gonna fuck you. And I can't guarantee that you'll survive this, young lady, cuz' I feel like a fucking stallion <<if $daycount lte 190 and $daycount gte 40>>today<<else>>tonight<</if>>!<<else>>Come with me. I'm gonna ram your pussy. And I promise this'll hurt!<</if>>//<</if>> <</if>> <</if>> <<unset $suggestroll>> /* MALL <<if _npc.girlid is 1 and _npc.status isnot 10>> <<if _ran is 1>> <<if $descroll is 1>>This cute little<<else>>That cute<</if>> mouth of yours is gonna take my load. Yeah, you heard me, Scandie. This way. <</if>> <<if _ran is 2>><</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<elseif _npc.girlid is 2>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<elseif _npc.girlid is 11>> <<if $quest_aria lte 19>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> <<elseif _npc.status lte 1>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<elseif _npc.status is 2>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<elseif _npc.status is 3>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<elseif _npc.status lte 5>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<elseif _npc.status is 10>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> */ <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _inper to true>> <<include "PersuadeEngine">> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 9)>> <<set $descroll4 to random(1, 5)>> <div class="headsign">$girlname</div> <<include Libido>> <<if $wantgift is 0 and $action3 is false and $action4 is false and $action5 is false>> <<include PerText>> <</if>> <<if $wantgift gte 1>> <<include GiftText>> <</if>> <<if _npc.girlid is 217 and $connorcheck is undefined>> /* SUNDERLAND CHEKCER */ <<set $chance3 to $chance>> <<include DiceRolls>> <<set $chance to $masterstealth>> <<set $chance+=40>> <<set $chance-=$skillroll>> <<set $chance-=$npc.av23.int>> <<set _stealth to true>> <<for _con range $npc>> <<if _con.state gte 1 and _con.bondage lte 0 and _con.girlid is 23 and _con.health gte 5 and _con.traitrela is 217 and _con.dayblock isnot 409 and _con.dayblock isnot 413 and (_con.busy is 0 or _con.dayblock is 15 or _con.dayblock is 17 or _con.dayblock is 0 or _con.dayblock is 14 or _con.dayblock is 15 or _con.dayblock is 999)>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You're able to hide your "romantic adventure" with Erica from her husband, Connor. <<else>> <<include Fail>> <br><br> Somehow, your romantic adventure with Erica reaches the ears of her husband, Connor Sunderland! <br><br> Connor's ''Affection (-15)'' and ''Anger (+5)'' have been modified! <<set $npc.av23.masterlove-=15>> <<set $npc.av23.scarefactor+=5>> <</if>> <</if>> <</for>> <<set $chance to $chance3>> <<unset $chance3>> <</if>> /* SUNDERLAND ENDS */ </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $fumble is true and $action3 is false and $action4 is false and $action5 is false>> <<if $willpower gte 1 and $willpower lte 39>> [[Abort attempt|Interact][$willpower+=3]] <</if>> <<if $willpower lte 0>> [[New attempt|Persuadeagain][$action1 to true]] [[Abort attempt|Interact][$willpower+=4]] <</if>> <<if $willpower gte 40>> [[Abort attempt|Interact][$willpower+=2]] <</if>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $wantgift is 0 and $action3 is false and $action4 is false and $action5 is false>> <<if $gotooral>>[[Continue|Oralmaster]]<</if>> <<if $gotoanal>>[[Continue|Analmaster]]<</if>> <<if $gotopussy>>[[Continue|Pussymaster]]<</if>> <</if>> <<if $wantgift gte 1 and $action3 is false and $action4 is false and $action5 is false>> [[Alright!|Persuade][$action3 to true]] [[Sorry, no!|Persuade][$action4 to true]] [[No fucking way!|Persuade][$action5 to true]] <</if>> <<if $action3 is true>> <<if $gotooral>>[[Continue|Oralmaster][$action3 to false]]<</if>> <<if $gotoanal>>[[Continue|Analmaster][$action3 to false]]<</if>> <<if $gotopussy>>[[Continue|Pussymaster][$action3 to false]]<</if>> <</if>> <<if $action4 is true or $action5 is true>> <<if $chance gte 1>> <<if $gotooral>>[[Continue|Oralmaster][$action4 to false, $action5 to false]]<</if>> <<if $gotoanal>>[[Continue|Analmaster][$action4 to false, $action5 to false]]<</if>> <<if $gotopussy>>[[Continue|Pussymaster][$action4 to false, $action5 to false]]<</if>> <</if>> <<if $chance lte 0>> <<if $comesfromsed is true and $wsex isnot 1>>[[Cancel|Makeoutsimulator][$action4 to false, $action5 to false]]<</if>> <<if $comesfromint is true and $wsex isnot 1>>[[Cancel|Interact]]<</if>> <</if>> <</if>> <<if $action3 is false and $action4 is false and $action5 is false and $wantgift is 0>> <<if $willpower lte 0 and $fumble is false>> <<if $gotooral>>[[Continue|Oralmaster]]<</if>> <<if $gotoanal>>[[Continue|Analmaster]]<</if>> <<if $gotopussy>>[[Continue|Pussymaster]]<</if>> <</if>> <<if $chance lte 0 and $fumble is false and $willpower gte 1 and $willpower lte 79 and _inrefuse isnot true>> [[New attempt|Persuadeagain][$action1 to true]] <<set _punishok to true>> <</if>> <</if>> <<if $fumble is false and $action3 is false and $action4 is false and $action5 is false and $wantgift is 0>> <<if $comesfromsed is true and $wsex isnot 1>>[[Cancel|Makeoutsimulator]]<</if>> <<if $comesfromint is true and $wsex isnot 1>>[[Cancel|Interact]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $comesfrom is 1>>[[Back to oral sex|Oralsimulation][$comesfrom = 0]]<br><</if>> <<if $comesfrom is 2>>[[Back to anal sex|Analsimulation][$comesfrom = 0]]<br><</if>> <<if $comesfrom is 3>>[[Back to vaginal sex|Pussysimulation][$comesfrom = 0]]<</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <<if $action4 is true or $action5 is true>> <<set $latentgift to 0>> <<set $wantgift to 0>> <</if>> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<if $fumble is true>><<set $fumble to false>><</if>> <</nobr>><<nobr>> <<include DiceRolls>> <<if $normsuggest is false>> <<include MainThreatEngine>> <<else>> <<include MainAffectEngine>> <</if>> <<set $chance-=$skillroll>> <<set $chance+=$suggest_factor>> <<if $girlid is 15 and $daysa lte 10>><<set $chance+=30>><</if>> <<if $girlid is 16 and $happiness gte 10 and $scarefactor lte 3 and $masterlove gte 20>><<set $chance+=50>><</if>> <<if _npc.status lte 2 and $traitvanilla lte 50 and $traitfem lte 50>><<set $chance+=30>><</if>> <<if _npc.status lte 2 and $faction.ikaanos.corruption gte 75 and $traitvanilla lte 50 and $traitfem lte 50>><<set $chance+=20>><</if>> <<if $afraid gte 5>><<set $chance+=5>><</if>> <<if $afraid gte 10>><<set $chance+=15>><</if>> <<if $afraid gte 30>><<set $chance+=25>><</if>> <<if $hastasted gte 1 and $likeoral gte 5 and $hunger lte 9 and $load gte 3>><<set $chance+=15>><</if>> <<if $passionsex is true>><<set $chance+=25>><</if>> <<if $like is false and $willpower gte 15>><<set $chance-=20>><</if>> <<if $like is true>><<set $chance +=35>><</if>> <<if $skillroll lte 5>><<set $chance+=50>><</if>> <<if $gotooral is true and $hunger lte 9>><<set $chance+=25>><</if>> <<if $gotooral is true and $hunger lte 0>><<set $chance+=10>><</if>> <<if $normsuggest is true>> <<if $willpower gte 19>><<set $chance-=5>><</if>> <<if $willpower gte 39>><<set $chance-=5>><</if>> <<if $willpower gte 69>><<set $chance-=5>><</if>> <<if $willpower gte 80>><<set $chance-=5>><</if>> <</if>> <<if $action8a is true and $action8b is true>><<set $chance+=10>><</if>> <<if $masterstrength gte 60>><<set $chance+=5>><</if>> <<if $masterstrength gte 75>><<set $chance+=5>><</if>> <<if $credit gte 500>><<set $chance+=5>><</if>> <<if $credit gte 2590>><<set $chance+=5>><</if>> <<if $like_factor lte 15>><<set $chance-=5>><</if>> <<if $like_factor gt 49>><<set $chance+=5>><</if>> <<if $like_factor gt 74>><<set $chance+=15>><</if>> <<if $like_factor gt 89>><<set $chance+=15>><</if>> <<if $like_factor gt 99>><<set $chance+=18>><</if>> <<if $nooralday>><<set $chance-=5>><</if>> <<if $noanalday>><<set $chance-=5>><</if>> <<if $nopussyday>><<set $chance-=4>><</if>> <<if $gotooral and $promisedoral>><<set $chance+=100>><</if>> <<if $willpower gte 10>> <<if $arousal lte -4>><<set $chance-=10>><</if>> <</if>> <<if $arousal gte 1>><<set $chance+=5>><</if>> <<if $arousal gte 2>><<set $chance+=8>><</if>> <<if $arousal gte 5>><<set $chance+=8>><</if>> <<if $arousal gte 10>><<set $chance+=8>><</if>> <<if $arousal gte 13>><<set $chance+=8>><</if>> <<if $arousal gte 20>><<set $chance+=20>><</if>> <<if $faction.ikaanos.corruption lte 9 and $masterlove lte 74>><<set $chance-=25>><</if>> <<if $faction.ikaanos.corruption lte 24 and $masterlove lte 74>><<set $chance-=5>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set $chance+=10>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set $chance+=50>><</if>> <<if $traitnymfo gte 50 and $masterlove gte 25>><<set $chance+=45>><</if>> <<if $traitnymfo gte 50 and $arousal gte 6 and $masterlove gte 25>><<set $chance+=85>><</if>> <<if $traitperv gte 51 and $masterlove gte 10>><<set $chance+=25>><</if>> <<if $traitfrigid gte 50 and $masterlove lte 59>><<set $chance-=20>><</if>> <<if $traitdaddy gte 5 and $masterage gte 40>><<set $chance+=20>><</if>> <<if $traitdaddy gte 5 and $masterage gte 60>><<set $chance+=10>><</if>> <<if $traitdaddy gte 5 and $masterage lte 24>><<set $chance-=20>><</if>> <<if $girlid is 11 and $quest_aria lte 3>><<set $chance-=50>><</if>> <<if $masterlove gte 90 and $mastercharm gte 50>><<set $chance+=25>><</if>> <<if $likesadist gte 10>><<set $chance+=10>><</if>> <<if $likesadist gte 50>><<set $chance+=70>><</if>> <<if $likesadist gte 75>><<set $chance+=100>><</if>> <<if $specialsex is true>><<set $chance+=50>><</if>> <<if $specialpussysex is true and $gotopussy is true>><<set $chance+=100>><</if>> <<unset $specialpussysex>> <<if $sexscene is 1>> <<if $bedroom is 3>><<set $chance+=5>><</if>> <<if $bedroom is 4>><<set $chance+=10>><</if>> <</if>> <<if $sexscene is 2>> <<if $liveroom is 3>><<set $chance+=5>><</if>> <<if $liveroom is 4>><<set $chance+=10>><</if>> <</if>> <<if $girlid is 11 and $ariasex gte 1>><<set $chance+=60>><</if>> <<if $girlid is 13 and $likesadist lte 9 and $happiness gte 10 and $scarefactor lte 2 and $gotoanal isnot true>><<if $sadisuggest isnot true>><<set $chance to random(55, 89)>><<else>><<set $chance+=100>><</if>><<set _specialok to true>><</if>> <<if $traitoralfix gte 1 and $gotooral is true and $masterlove gte 20>><<set $chance+=20>><</if>> <<if $skillroll is 100>><<set $fumble to true>><</if>> <<if $chance gte 1>><<unset $promisedoral>><<set $specialsex to false>><</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 9)>> <<set $descroll4 to random(1, 5)>> <div class="headsign">$girlname</div> <<include Libido>> <<include PersuadeEngine>> <<include PerText>> <<set _pic to 1>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action1 is true and $action2 is false>> [[Continue|Persuadeagain][$action2 to true, $action1 to false]] <</if>> <<if $action2 is true and $chance gte 1>> <<if $gotooral>>[[Continue|Oralmaster][$action2 to false]]<</if>> <<if $gotoanal>>[[Continue|Analmaster][$action2 to false]]<</if>> <<if $gotopussy>>[[Continue|Pussymaster][$action2 to false]]<</if>> <</if>> <<if $action2 is true and $chance lte 0>> <<if $comesfromsed is true and $wsex isnot 1>>[[Cancel|Makeoutsimulator][$action2 to false]]<</if>> <<if $comesfromint is true and $wsex isnot 1>>[[Cancel|Interact]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _oralgo to true>> <<include RoomGo2>> <<set $gotooral to false>> <<set $oralnow to true>> <<set $washcockrounds = 0>> <<if $arousal lte -4>><<set $arousal=-2>><</if>> <div class="headsign">$girlname</div> <<include Libido>> /* <<if $action12 is false>> ''//<<if $wsex is 1>>Your <<if $age lte 19>>young<</if>> wife<<else>>$girlname<</if>> is ready to suck your cock.//'' <br><br> Where do you want the session to take place? <</if>> */ <<include IniDescs>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action12 is false>> <<include RoomGo>> /* <<if $girlid isnot 15 and $girlid isnot 10 and $girlid isnot 7 and $girlid isnot 9 and $girlid isnot 17 and $girlid isnot 105 and $girlid isnot 35 and $girlid isnot 211>> [[The bedroom|Oralmaster][$sexscene=1, $action12 to true]] <</if>> <<if $girlid is 15 or $girlid is 10>> [[The living room|Oralmaster][$sexscene=2, $action12 to true, $jumpup to 2]] <</if>> <<if $girlid is 7 or $girlid is 9 or $girlid is 17 or $girlid is 35 or $girlid is 105 or $girlid is 211>> [[The office|Oralmaster][$sexscene=5, $action12 to true, $jumpup to 2]] <</if>> [[The kitchen|Oralmaster][$sexscene=3, $action12 to true]] */ <</if>> <<if $action12 is true and $action6 is false>> <<if $naked is false>> [[Undress|Oralmaster][$action6 to true]] <<else>> [[Continue|Oralini][$action12 to false, $action6 to false]] <</if>> <</if>> <<if $action12 is true and $action6 is true>> [[Continue|Oralini][$action12 to false, $action6 to false]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _analgo to true>> <<include RoomGo2>> <<set $gotoanal to false>> <<set $persuadeagainsuccess to false>> <<set $penetrateanal to false>> <<set $analnow to true>> <<if $arousal lte -4>><<set $arousal=-2>><</if>> <div class="headsign">$girlname</div> <<include Libido>> <<include IniDescs>> /* You're about to have anal sex with <<if $wsex is 1>>your <<if $age lte 19>>young<</if>> wife<<else>>$girlname<</if>>. <br><br> Where do you want the session to take place? */ </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<include RoomGo>> <<if $action12 is true>> <<if $naked is false>> [[Undress|Analini][$action6 to true, $action12 to false]] <<else>> [[Continue|Analini][$action6 to true, $action12 to false]] <</if>> <</if>> /* <<if $girlid isnot 15 and $girlid isnot 10 and $girlid isnot 7 and $girlid isnot 9 and $girlid isnot 17 and $girlid isnot 105 and $girlid isnot 35 and $girlid isnot 211>> [[The bedroom|Analini][$sexscene=1, $action12 to true]] <</if>> <<if $girlid is 15 or $girlid is 10>> [[The livingroom|Analini][$sexscene=2, $action12 to true]] <</if>> <<if $girlid is 7 or $girlid is 9 or $girlid is 17 or $girlid is 105 or $girlid is 35 or $girlid is 211>> [[The office|Analini][$sexscene=5, $action12 to true]] <</if>> */ </div> <div class="alt2"> <<include OptionsOther>> [[Cancel|Interact]] </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _pussygo to true>> <<include RoomGo2>> <<set $pussynow to true>> <<if $arousal lte -4>><<set $arousal=-2>><</if>> <<set $pussyscene1 to false>> <<set $pussyscene2 to false>> <<set $pussyscene3 to false>> <<if $action12 is false>> <<set $sexscene to 0>> <<set $gotopussy to false>> <</if>> <<set $penetratepussy to false>> <div class="headsign">$girlname</div> <<include Libido>> <<include IniDescs>> /* <<if $action12 is false>> Where do you want the session to take place? <</if>> */ <<if $action12 is true and $action6 is true and $action11 is false>> What position did you have in mind? <</if>> <<if $action11 is true>> ''Sadistic focus activated!'' <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action12 is false and $action11 is false>> <<include RoomGo>> <</if>> <<if $action12 is true and $action6 is false>> <<if $naked is false>> [[Undress|Pussymaster][$action6 to true]] <<else>> [[Continue|Pussymaster][$action6 to true]] <</if>> <</if>> <<if $action12 is true and $action6 is true>> <<set _blockmiss to true>> <<if $girlid isnot 7 and $girlid isnot 17 and $girlid isnot 105 and $girlid isnot 35 and $girlid isnot 9 and $goingtooff is undefined>> <<unset _blockmiss>> <</if>> /* office missionary renders done */ <<if _girlid is 7 or _girlid is 35 or _girlid is 45 or _girlid is 50 or _girlid is 212 or _girlid is 211>><<unset _blockmiss>><</if>> <<if _blockmiss isnot true>>[[Missionary|Pussyini][$pussyscene1 to true, $action12 to false, $action6 to false]]<</if>> [[Doggy style|Pussyini][$pussyscene2 to true, $action12 to false, $action6 to false]] [[Cowgirl|Pussyini][$pussyscene3 to true, $action12 to false, $action6 to false]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action12 is true and $action6 is true and $action11 is false and $state is 0>> [[Make it rough!|Pussymaster][$action11 to true]] <</if>> <<if $action11 is true and $state is 0>><p class="usedpass">Make it rough!</p><</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<if $arousal lte -5 and $willpower gte 80 and $girlid isnot 13 and $girlid isnot 15>><<set $cancelact to true>><</if>> <<if $arousal lte -8 and $willpower gte 40 and $girlid isnot 13 and $girlid isnot 15>><<set $cancelact to true>><</if>> <<if $arousal lte -12 and $willpower gte 40 and $girlid is 13>><<set $cancelact to true>><</if>> <<if $arousal lte -15 and $willpower gte 40 and $girlid is 15>><<set $cancelact to true>><</if>> <<if $event5 is false and $arousal lte -10 and $willpower lte 39 and $comesfromchange is false and $girlid isnot 15 and $willpower gte -4>><<set $event6 to true>><</if>> <<if $event5 is false and $arousal lte -11 and $willpower lte 39 and $comesfromchange is false and $girlid is 15 and $willpower gte -4>><<set $event6 to true>><</if>> <<if $event5 is false and $arousal lte -20 and $willpower lte -5 and $comesfromchange is false>><<set $event6 to true>><</if>> <<set $eventround1 to 0>> <<set $deeptime to 0>> <<set $throatrounds to 0>> <<set $washcockrounds to 0>> <<set $oralstate to 1>> <<if $comesfromchange is false>> <<if $saidpout is 3>><<set $saidpout=4>><</if>> <<if $saidpout is 9>><<set $saidpout=10>><</if>> <<set $descroll to random(1, 5)>> <<if $descroll lte 4 and $event7 is true>><<set $fuckcount+=1>><</if>> <<if $event7 is true>><<set $tempstamina+=2>><</if>> <<addmins 6>> <<set $daycount+=1>> <<set $hygiene-=4>> <<set _sexbuild to random(1, 10)>> <<if $arousal lte -4>><<set _sexbuild-=1>><</if>> <<if $arousal lte 0>><<set _sexbuild-=1>><</if>> <<if $arousal gte 5>><<set _sexbuild+=1>><</if>> <<if $arousal gte 8>><<set _sexbuild+=1>><</if>> <<if $masterlove gte 110>><<set _sexbuild+=1>><</if>> <<if _sexbuild gte 7>><<set $cumbuild+=1>><</if>> <<set $oraltime to random(5, 8)>> <<set $oraltimetotal+=$oraltime>> <<set $oralnow to true>> <<set $tempstamina-=1>> <<if $oralxp lte 19 and $descroll lte 2>><<set $tempstamina-=1>><</if>> <<if $oralxp gte 79 and $descroll lte 2>><<set $tempstamina+=1>><</if>> <</if>> <<if $tempstamina lte 0>><<set $tempstamina=5>><</if>> <div class="headsign">$girlname</div> <<include Libido>> <<if $oralwhip is 1 or $oralwhip is 3>> <<include OraWhi>> <br><br> <<set _readywhip to true>> <</if>> <<if $jumpup gte 1 and $saidpout isnot 1 and $saidpout isnot 7 and $comesfromchange is true and _readywhip isnot true>> <<include SofaFinger>> <br><br> <</if>> <<if $saidpout is 1 or $saidpout is 7>> <<include PoutEngine>> <br><br> <</if>> <<if $cancelact is true and $comesfromchange is false and _readywhip isnot true>> <<include CancelEngine>> <<set $pic to 22>> <<set $isjerking to 0>> <br><br> <</if>> <<if $event6 is true and $event5 is false and _readywhip isnot true>> <<include CancelEngine>> <<set $event5 to true>> <<set $pic to 22>> <<set $isjerking to 0>> <br><br> <</if>> <<if $fuckcount gte 1 and $cancelact is false and $comesfromchange is false and $event6 is false and _readywhip isnot true>> <<include "GreatOralEngine">> <br><br> <</if>> <<if $saidpout isnot 1 and $saidpout isnot 7 and _noput isnot true and _readywhip isnot true>> <<include PoutEngine>> /*<br><br>*/ /*<<if $jumpup is 0 or $fuckcount lte 0>><br><br><</if>>*/ <</if>> <<if $jumpup is 3 and $comesfromchange is false>> <<include SofaFinger>> <br><br> <</if>> <<if $tempstamina lte 0>><<set $tempstamina=5>><</if>> <<if $tempstamina lte 0 and $cancelact is false and _readywhip isnot true>> Poor $girlname can't suck cock any longer - she's totally exhausted and collapses in front of you! <br><br> <</if>> <<if $pleadingfear is true>> <<unset $pleadingfear>> Your choice to continue the act has increased $girlnames ''Fear (+1)''<<if $defcount gte 1>> and lowered her ''Defiance (-1)''<<set $defcount-=1>><</if>>! <<set $afraid+=1>> <</if>> </div> <div class="pic"> <<if $jumpup is 3>><<set $pic to 234>><</if>> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $fuckcount gte 1 and $tempstamina gte 1 and $cancelact is false>> [[Continue|Oralsimulation][$comesfromchange to false, $event7 to false, $event6 to false, $isjerking to 0]] <<if $comesfromchange is false>> [[Deepthroat|Deepthroat][$deeprounds=1, $action4 to true, $event7 to false, $event6 to false, $firstthroat to true, $oralstate to 3, $pic to 23, $isjerking to 0]] [[Change sex type|Changeposition][$comesfrom=1, $poutass to false, $morepout to false, $event7 to false, $oralnow to false, $event6 to false, $isjerking to 0]] [[Finish|Finishsex][$hadoral to true, $action1 to false, $action2 to false, $action3 to false]] <</if>> <</if>> <<if $fuckcount lte 0 and $tempstamina gte 1>> [[CUM!|Cumming][$hadoral to true, $action1 to false, $action2 to false, $action3 to false]] <</if>> <<if $tempstamina lte 0>> [[Cum in her face!|CumCat][$hadoral to true]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $fuckcount gte 1 and $tempstamina gte 1 and $cancelact is false and $oralrounds gte 2 and $comesfromchange is false and $event6 is false>> <<if $isjerking lte 0>>[[Jerk off|Oralsimulation][$isjerking+=1]]<<else>>[[Continue jerking|Oralsimulation][$isjerking+=1]]<</if>> <</if>> <<if $saidass is true>> <<if $isjerking lte 0>><p class="usedpass">Jerk off</p><<else>><p class="usedpass">Continue jerking</p><</if>> <</if>> <<if $cancelact is false and $isjerking lte 0 and _notshow isnot true>> <<if $jumpup is 0 and $sexscene is 2 and $fuckcount gte 1 and $girlid isnot 7 and $girlid isnot 17>> [[Jump up on couch!|Oralsimulation][$jumpup+=1, $comesfromchange to true]] <</if>> <<if $sofafinger lte 3 and $fuckcount gte 1 and $isjerking is 0 and $jumpup isnot 3 and $girlid isnot 7 and $girlid lte 16>> [[Finger in butt|Oralsimulation][$jumpup=3, $comesfromchange to true]] <</if>> <<if $jumpup is 3>> [[Pull out finger|Oralsimulation][$jumpup+=1, $comesfromchange to true]] <</if>> <<if $sofafinger gte 4 and $jumpup isnot 3>> <p class="usedpass">Finger in butt</p> <</if>> <<if $fuckcount gte 1 and $tempstamina gte 1 and $cancelact is false and $saidpout is 0 and $poutlearn lte 14 and $isjerking is 0>> [[Stick your ass out!|Oralsimulation][$saidpout=1, $comesfromchange to true, $event7 to false, $saidass to true]]<</if>> <<if $saidpout is 6 and $tempstamina gte 1 and $cancelact is false and $fuckcount gte 1 and $isjerking is 0>>[[I said - ass out!|Oralsimulation][$saidpout=7, $comesfromchange to true, $saidass to true]]<</if>> <<if $saidpout is 11>><p class="usedpass">I said - ass out!</p><</if>> <</if>> <<if $cancelact is true>> [[cancel|Finishsex][$hadoral to true, $action1 to false, $action2 to false, $action3 to false]] <</if>> <<if $cancelact is false and $fuckcount gte 1>> <<if $ownwhipstick gte 1>> <<if $oralwhip is 0 and $isjerking is 0>> <<if $saidass isnot true>> [[Ready whip|Oralsimulation][$oralwhip to 1, $pic to 230]] <<else>><p class="usedpass">Ready whip</p> <</if>> <</if>> <<if $oralwhip is 2>> <<if $saidass isnot true and $oralwhips lte 19>> [[Strike ass!|Oralsimulation][$oralwhip to 3, $pic to 231]] <<else>><p class="usedpass">Strike ass!</p> <</if>> <</if>> <<else>> <p class="usedpass">Ready whip</p> <</if>> <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<if $pleadingfear is 1>><<set $pleadingfear to true>><</if>> <<unset $saidass>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<if $arousal lte -5 and $willpower gte 80 and $comesfromchange is false and $girlid isnot 13 and $girlid isnot 15>><<set $cancelact to true>><</if>> <<if $arousal lte -8 and $willpower gte 40 and $comesfromchange is false and $girlid isnot 13 and $girlid isnot 15>><<set $cancelact to true>><</if>> <<if $arousal lte -15 and $willpower gte 40 and $comesfromchange is false and $girlid is 13>><<set $cancelact to true>><</if>> <<if $arousal lte -15 and $willpower gte 40 and $girlid is 15>><<set $cancelact to true>><</if>> <<if $arousal lte -9 and $willpower gte 40 and $comesfromchange is false and $girlid is 13 and $actway is 3>><<set $cancelact to true>><</if>> <<if $event5 is false and $arousal lte -10 and $willpower lte 39 and $comesfromchange is false and $willpower gte -4>><<set $event6 to true>><</if>> <<if $event5 is false and $arousal lte -20 and $willpower lte -5 and $comesfromchange is false>><<set $event6 to true>><</if>> <<set $analtime to random(5, 7)>> <<set $credroll to random(1, 10)>> <<set $credsuccessroll to random(1, 100)>> <<set $analnow to true>> <<if $comesfromchange is false>> <<set _sexbuild to random(1, 10)>> <<if $arousal lte -4>><<set _sexbuild-=1>><</if>> <<if $arousal lte 0>><<set _sexbuild-=1>><</if>> <<if $arousal gte 5>><<set _sexbuild+=1>><</if>> <<if $arousal gte 8>><<set _sexbuild+=1>><</if>> <<if $masterlove gte 110>><<set _sexbuild+=1>><</if>> <<if _sexbuild gte 7>><<set $cumbuild+=1>><</if>> <<if $saidpout is 3>><<set $saidpout=4>><</if>> <<if $saidpout is 9>><<set $saidpout=10>><</if>> <<set $fuckcount-=1>> <<set $stampoints-=1>> <<set $tempstamina-=1>> <<set $masterfilth-=6>> <<set $hygiene-=3>> <<set $analtimetotal+=$analtime>> <<addmins 6>> <<set $daycount+=1>> <<if $stampoints lte 1>><<set $stampoints=1>><</if>> <</if>> <<if $tempstamina lte 0>><<set $tempstamina=5>><</if>> <div class="headsign">$girlname</div> <<include Libido>> <<if $analrounds lte 3 and $comesfromchange is false>> /* <<include SexScene>> <br><br> */ <</if>> <<if $saidpout is 1 or $saidpout is 7>> <<include PoutEngine>> <br><br> <</if>> <<if $action3 is true and $fingerbutt lte 0>> <<include GenSexDesc>> <</if>> <<if $action4>> <<include CredEngine>> <<set $action4 to false>> <</if>> <<if $cancelact is true and $comesfromchange is false>> <<include CancelEngine>> <br> <</if>> <<if $event6 is true and $event5 is false and $comesfromchange is false>> <<include CancelEngine>> <<set $event5 to true>> <br> <</if>> <<if $fuckcount gte 1 and $stampoints gte 1>> <<if $comesfromchange is false and $cancelact is false and $event6 is false>> <<include "GreatAnalEngine">> <<set $action1 to false>> <<set $action2 to false>> <br><br> <</if>> <</if>> /* <<if $saidpout isnot 1 and $saidpout isnot 7>> <<include PoutEngine>> <br><br> <</if>> */ <<if $fuckcount lte 0>>''$girlnames butt is too nice! You need to cum right now!''<br><br><</if>> <<if $stampoints lte 0 and $fuckcount gte 1>>You're completely exhausted! Cum now or finish the sex immediately.<br><br><</if>> <<if $tempstamina lte 3 and $tempstamina gte 1>> <br>$girlname is very exhausted! <br><br> <</if>> <<if $pleadingfear is true>> <<unset $pleadingfear>> Your continued abuse has increased $girlnames ''Fear (+1)''<<if $defcount gte 1>> and lowered her ''Defiance (-1)''<<set $defcount-=1>><</if>>! <<set $afraid+=1>> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $fuckcount gte 1 and $stampoints gte 1 and $tempstamina gte 1 and $cancelact is false>> [[Continue (careful)|Analsimulation][$analrounds+=1, $comesfromchange to false, $actway to 1, $event6 to false]] [[Continue (normal)|Analsimulation][$analrounds+=1, $comesfromchange to false, $actway to 2, $event6 to false]] [[Continue (Hard!)|Analsimulation][$analrounds+=1, $comesfromchange to false, $actway to 3, $event6 to false]] [[Change sex type|Changeposition][$comesfrom=2, $fingerinbutt to false, $comesfromchange to false, $poutanal to false, $morepoutanal to false, $event6 to false, $analnow to false, $action1 to false, $action2 to false]] [[Finish|Finishsex][$hadanal to true, $action1 to false, $action2 to false, $action3 to false]] <</if>> <<if $fuckcount lte 0>> [[CUM!|Cumming][$hadanal to true, $comesfromchange to false, $analnow to false, $action1 to false, $action2 to false, $action3 to false, $action12 to false]] <</if>> <<if $stampoints lte 0 and $fuckcount gte 1>> [[Abort|Finishsex][$comesfromchange to false, $hadanal to true, $analnow to false]] [[Cum!|Cumming][$hadanal to true, $comesfromchange to false, $analnow to false, $action1 to false, $action2 to false, $action3 to false]] <</if>> <<if $cancelact is true>> [[Abort|Finishsex][$hadanal to true, $action1 to false, $action2 to false, $action3 to false]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $fuckcount gte 1 and $stampoints gte 1 and $cancelact is false and $event6 is false>> <<if $gaveanalcred_once is false>>[[Compliment|Analsimulation][ $comesfromchange to true, $action4 to true, $gaveanalcred_once to true]]<<else>><p class="usedpass">Compliment</p><</if>> <<if $makeoutrounds is 0>>[[Make out|Makeout]]<<else>><p class="usedpass">Make out</p><</if>> <<if $analfinger lte 4>> <<if $action3 is false>>[[Insert finger|Analsimulation][$action3 to true, $comesfromchange to true, $pic to 26]]<<else>>[[Pull out finger|Analsimulation][$action3 to false, $comesfromchange to true, $fingerbutt=0, $analfinger+=1]]<</if>> <</if>> <</if>> <<if $fuckcount gte 1 and $tempstamina gte 1 and $cancelact is false and $saidpout is 0 and $poutlearn lte 14>> [[Stick your ass out!|Analsimulation][$saidpout=1, $comesfromchange to true, $event7 to false]]<</if>> <<if $saidpout is 6 and $tempstamina gte 1 and $cancelact is false and $fuckcount gte 1>>[[I said - ass out!|Analsimulation][$saidpout=7, $comesfromchange to true]]<</if>> <<if $saidpout gte 10>><p class="usedpass">You can do better!</p><</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <<if $pleadingfear is 1>><<set $pleadingfear to true>><</if>> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<if $arousal lte -5 and $willpower gte 80 and $comesfromchange is false and $girlid isnot 13 and $girlid isnot 15>><<set $cancelact to true>><</if>> <<if $arousal lte -8 and $willpower gte 40 and $comesfromchange is false and $girlid isnot 13 and $girlid isnot 15>><<set $cancelact to true>><</if>> <<if $arousal lte -15 and $willpower gte 40 and $comesfromchange is false and $girlid is 13>><<set $cancelact to true>><</if>> <<if $arousal lte -15 and $willpower gte 40 and $girlid is 15>><<set $cancelact to true>><</if>> <<if $arousal lte -6 and $willpower gte 40 and $comesfromchange is false and $girlid is 13 and $actway is 3>><<set $cancelact to true>><</if>> <<if $event5 is false and $arousal lte -10 and $willpower lte 39 and $comesfromchange is false and $willpower gte -4>><<set $event6 to true>><</if>> <<if $event5 is false and $arousal lte -20 and $willpower lte -5 and $comesfromchange is false>><<set $event6 to true>><</if>> <<set $pussytime to random(5, 8)>> <<set $credroll to random(1, 10)>> <<set $credsuccessroll to random(1, 100)>> <<set $pussynow to true>> <<if $comesfromchange is false>> <<set _sexbuild to random(1, 10)>> <<if $arousal lte -4>><<set _sexbuild-=1>><</if>> <<if $arousal lte 0>><<set _sexbuild-=1>><</if>> <<if $arousal gte 5>><<set _sexbuild+=1>><</if>> <<if $arousal gte 8>><<set _sexbuild+=1>><</if>> <<if $masterlove gte 110>><<set _sexbuild+=1>><</if>> <<if _sexbuild gte 7>><<set $cumbuild+=1>><</if>> <<if $credroll lte 5>><<set $tempstamina-=1>><</if>> <<set $fuckcount-=1>> <<set $stampoints-=1>> <<set $masterfilth-=5>> <<set $hygiene-=3>> <<addmins 6>> <<set $daycount+=1>> <<set $pussytimetotal+=$pussytime>> <<if $stampoints lte 1>><<set $stampoints=1>><</if>> <</if>> <<if $tempstamina lte 0>><<set $tempstamina=5>><</if>> <div class="headsign">$girlname</div> <<include Libido>> /* <<if $pussyrounds lte 3>> <<include SexScene>> <br><br> <</if>> */ <<if $gavecred>><<include "CredEngine">><</if>> <<if $cancelact is true and $comesfromchange is false>> <<include CancelEngine>> <br><br> <</if>> <<if $event6 is true and $event5 is false and $comesfromchange is false>> <<include CancelEngine>> <<set $event5 to true>> <br><br> <</if>> <<if $fuckcount gte 1 and $stampoints gte 1 and $tempstamina gte 1>> <<if $comesfromchange is false and $cancelact is false and $event6 is false>> <<include GreatPussyEngine>> <br><br> <</if>> <</if>> <<if $gavecred>><<include "CredEngine">><</if>> <<if $stampoints lte 0 and $fuckcount gte 1>>''You are totally exhausted! Cum right now or cancel your session with _girlname!''<br><br><</if>> <<if $fuckcount lte 0>> ''$girlnames pussy is too wonderful! You need to cum right now!''<br><br> <</if>> <<if $pleadingfear is true>> <<unset $pleadingfear>> Your choice to continue the act has increased $girlnames ''Fear (+1)''<<if $defcount gte 1>> and lowered her ''Defiance (-1)''<<set $defcount-=1>><</if>>! <<set $afraid+=1>> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $fuckcount gte 1 and $stampoints gte 1 and $cancelact is false>> <<if $pussyscene3 is true>> [[Continue|Pussysimulation][$comesfromchange to false, $event6 to false, $pussyrounds+=1]] <</if>> <<if $pussyscene3 is false>> [[Continue (careful)|Pussysimulation][$comesfromchange to false, $event6 to false, $actway=1, $pussyrounds+=1]] [[Continue (normal)|Pussysimulation][$comesfromchange to false, $event6 to false, $actway=2, $pussyrounds+=1]] [[Continue (Hard!)|Pussysimulation][$comesfromchange to false, $event6 to false, $actway=3, $pussyrounds+=1]] <</if>> <</if>> <<if $fuckcount lte 0>> [[cum!|Cumming][$hadpussy to true, $comesfromchange to false, $pussynow to false, $action1 to false, $action2 to false, $action3 to false]] <</if>> <<if $stampoints lte 0 and $fuckcount gte 1>> [[Abort|Finishsex][$comesfromchange to false, $hadpussy to true, $pussynow to false, $action1 to false, $action2 to false, $action3 to false]] [[Cum!|Cumming][$hadpussy to true, $comesfromchange to false, $pussynow to false, $action1 to false, $action2 to false, $action3 to false]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $event6 is false and $cancelact is false and $fuckcount gte 1>> [[Change sex type|Changeposition][$comesfrom=3, $event6 to false, $comesfromchange to false, $pussynow to false]] <<if $makeoutrounds is 0>>[[Make out|Makeout]]<</if>> <<if $makeoutrounds is 1>><p class="usedpass">Make out</p><</if>> <<if $gavepussycred_once is false and $fuckcount gte 1>> [[Compliment|Pussysimulation][$comesfromchange to true, $gavecred to true, $pussycred to true, $gavepussycred_once to true]]<<else>><p class="usedpass">Compliment</p><</if>> <</if>> <<if $fuckcount gte 1 or $cancelact is true>> [[Finish|Finishsex][$comesfromchange to false, $hadpussy to true, $pussynow to false, $action1 to false, $action2 to false, $action3 to false]]<</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <<if $pleadingfear is 1>><<set $pleadingfear to true>><</if>> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 6)>> <div class="headsign">$girlname</div> <<include Libido>> <<if $penetrateanal is false and $toobig is false>> <<include IniDescs>> <</if>> <<include PutinTexts>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> /* <<if $action12 is true>> <<if $naked is false>> [[Undress|Analini][$action6 to true, $action12 to false]] <<else>> [[Continue|Analini][$action6 to true, $action12 to false]] <</if>> <</if>> */ <<if $penetrateanal is false and $toobig is false and $action12 is false>> <<if $cock lte 2>> [[Penetrate anus|Analini][$penetrateanal to true, $pic to 24]] <</if>> <<if $cock gte 3 and $analxp gte 6>> [[Penetrate anus|Analini][$penetrateanal to true, $pic to 24]] <</if>> <<if $cock gte 3 and $analxp lte 5>> [[Penetrate anus|Analini][$toobig to true]] <</if>> <</if>> <<if $penetrateanal is true>> [[Continue (careful)|Analsimulation][$action6 to false, $actway to 1, $analrounds=1]] [[Continue (normal)|Analsimulation][$action6 to false, $actway to 2, $analrounds=1]] [[Continue (hard!)|Analsimulation][$action6 to false, $actway to 3, $analrounds=1]] <</if>> <<if $toobig is true>> <<if $wsex is 1>> <<else>> [[Cancel|Interact][$toobig to false]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<if $arousal gte 2 and $sexfeel lte -2>><<set $sexfeel to -1>><</if>> <<if $arousal gte 5 and $sexfeel lte -1>><<set $sexfeel to 0>><</if>> <<if $stampoints lte 0>><<set $stampoints to 2>><</if>> <<unset $goingtooff>> <<unset $oralsp1>> <<unset $oralsp2>> <<unset $oralsp3>> <<unset $keepdown>> <<unset $oralwhip>> <<unset $oralwhips>> <<unset $oralstate>> <<unset $betterblow>> <<unset $oralsp5>> <<unset $cumsave>> <<unset $undressbug>> <<unset $actway>> <<unset $preoraltime>> <<unset $washtimetotal>> <<unset $washcancel>> <<unset $iswashingcock>> <<unset $hardanal>> <<unset $isjerking>> <<unset $pleadingfear>> <<unset $toldjerk>> <<unset $officenow>> <<unset $deeprounds>> <<unset $passmake>> <<unset $dommake>> <<if $analxp gte 90 and $pussyxp gte 90 and $traitdelicate gte 51>><<set $traitdelicate to 0>><</if>> <<set $descroll to random(1, 5)>> <<include Checker>> <div class="headsign">$girlname</div> <<include Libido>> <<if $hascummed is false and $cancelact is false and $washcockrounds is 0>> <<if $hadanal>> You pull out your penis from $girlnames ass and cancel the anal session you had with her.<</if>> <<if $hadpussy>> You immediately pull out your cock from $girlnames pussy and cancel the sex immediately.<</if>> <<if $hadoral is true>>You pull out your penis from $girlnames <<if $avatarunc is true>>unresponsive<<set _throatunc to true>><</if>> mouth, cancelling the oral act you just had with her. <<if $gotunc is true>>The session obviously became too much for her to endure. <<unset $gounc>><</if>><</if>> <br><br> <</if>> <<if _throatunc is true>> ''The girl is unconscious from a lack of oxygen but will recover shortly.'' <<if $likesadist lte 39 and $arousal lte 6>> <br><br> Her ''Defiance (-1)'' has decreased!<br> Her ''Fear (+1)'' toward you has increased! <<set $defcount-=1>> <<set $afraid+=1>> <br><br> <</if>> <<if $tempstamina lte 0>> <<set $tempstamina to 3>> <<set $avatarunc to false>> <</if>> <</if>> <<if $cancelact is true and $washcockrounds is 0 and _throatunc isnot true>> <<if $action6 is true>> <<if $arousal gte 1>><<set $arousal=0>><</if>> <<if $masterlove gte 15>><<set $descroll-=1>><</if>> <<if $descroll lte 1>>$girlname releases your cock immediately. Her bite was only a signal that you've crossed a line. The pain quickly subsides and you're not injured in any way.<</if>> <<if $descroll is 2>>$girlname bit you really hard and you're feeling a tremendous pain in your lower areas. You avoid permanent injuries but will have a lingering soreness for the rest of the day. <<set $masterhealth-=1>><</if>> <<if $descroll is 3>>The bite clips your penis really hard, causing severe tenderness to your genital area.<<set $masterhealth-=2>><</if>> <<if $descroll is 4>>The bite is really painful - and she keeps her teeth clamped together for several seconds before letting go, causing bloodied scrapes on your penis.<<set $masterhealth-=3>><</if>> <<if $descroll gte 5>>The bite is extremely painful and $girlname jerks her head from side to side while still clamping your cock - causing blood to gush out from her mouth before letting go.<<set $masterhealth-=10>><</if>> <<if $descroll gte 2>> <br><br> ''Your Health has decreased!'' <<if $descroll gte 5>> <br> <p style="color:red;">You're bleeding from a deep wound! You need medical attention!</p> <</if>> <</if>> <br><br> <<set _bite to true>> <</if>> <<if $hadoral is true>> <<if $descroll is 1>>$girlname has cancelled your oral session, obviously disgusted by something that happened.<</if>> <<if $descroll is 2>>$girlname aborted your oral session after becoming disgusted about something that happened during the act.<</if>> <<if $descroll is 3>>$girlname has just cancelled the blowjob. She stands with her back against you, obviously disgusted by something that happened during the act.<</if>> <<if $descroll gte 4>>The girl quit the blowjob she performed on you after becoming repulsed by the act.<</if>> <<set $nooralday to true>> <br><br> <</if>> <<if $hadanal is true>> The girl has cancelled your anal session after feeling too much pain and discomfort. <<set $noanalday to true>> <br><br> <</if>> <<if $hadpussy is true>> $girlname has cancelled your sexual intercourse. She was feeling too uncomfortable! <<set $nopussyday to true>> <br><br> <</if>> <<if $event1 is true>> The act has been cancelled because of $girlnames petulance! <<set $event1 to false>> <<set _nogoodsex to true>> <br><br> <</if>> <</if>> <<if $event6 is false and $event5 is true and $washcockrounds is 0 and $arousal lte 2 and $sexfeel lte 1>> $girlname begged you to stop but you didn't listen. Her ''Affection (-2)'' toward you has decreased!<br><br> <<set $masterlove-=2>> <</if>> <<if $event6 is true and $event5 is true and $hascummed is false and $washcockrounds is 0>> <<set _nocom to true>> ''//You have cancelled the intercourse after $girlnames asked you to stop.//'' <<if $descroll gte 3>> <<if $masterlove lte 40 and $scarefactor lte 3>> Her ''Affection (+1)'' toward you has increased!<<set $masterlove+=1>><</if>><</if>> <br><br> <</if>> <<if $hascummed is true and $washcockrounds is 0 and _throatunc isnot true>> <<include FinishDescs>> <br><br> <</if>> <<if _throatunc isnot true>> <<include GirlAboutSex>> <br><br> <</if>> <<if $nightblock gte 1 and $hadanal is true>> //''$girlnames butt plug has been re-equipped!''// <br><br> <</if>> <<if $event4 is true>> <<set _skillcap to 99>> <<set _skillcap to 119>> <<if _npc.traitsmr gte 1>> <<set _skillcaplow to 149>> <<set _skillcap to 179>> <</if>> <<set _oralx to 0>> <<set _analx to 0>> <<set _pussyx to 0>> <<if $oraltimetotal gte 15 and $oralxp lte 59>><<set _oralx+=1>><</if>> <<if $analtimetotal gte 15 and $analxp lte 59>><<set _analx+=1>><</if>> <<if $pussytimetotal gte 15 and $pussyxp lte 59>><<set _pussyx+=1>><</if>> <<if $oraltimetotal gte 25 and $oralxp lte 99>> <<set _oralx+=1>> <<if $masterlove gte 80 and $happiness gte 60 and $oralxp lte 39>><<set _oralx+=1>><</if>> <<if $oralxp lte 39 and $traitoralfix gte 50>><<set _oralx+=1>><</if>> <</if>> <<if $oraltimetotal gte 15 and $oralxp lte 119 and _npc.topir is 1>><<set _oralx+=1>><</if>> <<if $analtimetotal gte 25 and $analxp lte 99>> <<set _analx+=1>> <<if $fuckskill gte 75 and $analxp lte 49>><<set _analx+=1>><</if>> <<if $traitnymfo gte 51 and $analxp lte 39>><<set _analx+=1>><</if>> <</if>> <<if $pussytimetotal gte 25 and $pussyxp lte 99>> <<set _pussyx+=1>> <<if $fuckskill gte 75 and $pussyxp lte 49>><<set _pussyx+=1>><</if>> <<if $traitnymfo gte 51 and $pussyxp lte 39>><<set _pussyx+=1>><</if>> <</if>> <<if $oraltimetotal gte 40 and $oralxp lte _skillcaplow>><<set _oralx+=1>><</if>> <<if $analtimetotal gte 45 and $analxp lte _skillcaplow>><<set _analx+=1>><</if>> <<if $pussytimetotal gte 45 and $pussyxp lte _skillcaplow>><<set _pussyx+=1>><</if>> <<if $oraltimetotal gte 90 and $oralxp lte _skillcap>><<set _oralx+=1>><</if>> <<if $analtimetotal gte 90 and $analxp lte _skillcap>><<set _analx+=1>><</if>> <<if $pussytimetotal gte 90 and $pussyxp lte _skillcap>><<set _pussyx+=1>><</if>> <<if $hatemod is true>> <<set _hateran to random(1,5)>> <<if _npc.traitsub gte 90>><<set _hateran+=1>><</if>> <<if $arousal lte -10 and _npc.likesadist lte 69 and _npc.masterlove lte 19>> <<set _hatefactor to $oraltimetotal>> <<set _hatefactor+=$analtimetotal>> <<set _hatefactor+=$pussytimetotal>> <<if _hatefactor gte 45 and _hateran lte 2>><<set _npc.hate+=1>><</if>> <<if _hatefactor gte 150>><<set _npc.hate+=1>><</if>> <</if>> <</if>> /* hate mod ends */ <<if $mctraitharem gte 100>> <<if _oralx gte 1>><<set _oralx*=2>><</if>> <<if _analx gte 1>><<set _analx*=2>><</if>> <<if _pussyx gte 1>><<set _pussyx*=2>><</if>> <</if>> <<if _oralx gte 1>>$girlnames ''Oral skill (+_oralx)'' has increased!<<set $oralxp+=_oralx>><br><</if>> <<if _analx gte 1>>$girlnames ''Anal Proficiency (+_analx)'' has increased!<<set $analxp+=_analx>><br><</if>> <<if _pussyx gte 1>>$girlnames ''Vaginal skill (+_pussyx)'' has increased!<<set $pussyxp+=_pussyx>><br><</if>> <<set $event4 to false>> <</if>> <<set $event5 to false>> <<set $event6 to false>> </div> <div class="pic"> <<if $washcockrounds lte 0>> <<if $sexfeel lte -3>><<set $pic to 42>><</if>> <<if $sexfeel gte -2 and $sexfeel lte 2>><<set $pic to 41>><</if>> <<if $sexfeel gte 3>><<set $pic to 40>><</if>> <</if>> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<link Finish>> <<goto Interact>> <<set $returned to 14>> <<unset $oralrounds>> <<unset $analrounds>> <<unset $pussyrounds>> <<unset $pussynow>> <<unset $oralnow>> <<unset $analnow>> <<unset $comesfrom>> <<unset $master_lfactor>> <<unset $fingerinbutt>> <<unset $gotooral>> <<unset $gotoanal>> <<unset $gotopussy>> <<unset $poutass>> <<unset $deepcum>> <<unset $gaveoralcred_once>> <<unset $gaveanalcred_once>> <<unset $gavepusycred_once>> <<unset $passionsex>> <<unset $penetrateanal>> <<unset $penetratepussy>> <<unset $putin>> <<unset $washmaster>> <<unset $scene>> <<unset $sexscene>> <<unset $buttcum>> <<unset $asscum>> <<unset $throatcum>> <<unset $othercum>> <<unset $pussycum>> <<unset $mouthcum>> <<unset $facecum>> <<unset $timeheldroll>> <<unset $timeheld>> <<unset $pussyscene1>> <<unset $pussyscene2>> <<unset $pussyscene3>> <<unset $refuse1>> <<unset $refuse2>> <<unset $refuse3>> <<unset $refuse4>> <<unset $refuse6>> <<unset $refuse6b>> <<unset $refuse7>> <<unset $refuse7b>> <<unset $refuse7c>> <<unset $refuse8a>> <<unset $refuse8>> <<unset $refuse9>> <<unset $refuse10>> <<unset $refuse11>> <<unset $bodykissround>> <<unset $kissround>> <<unset $caressround>> <<unset $massageround>> <<unset $boobfondleround>> <<unset $lickround>> <<unset $aggroround>> <<unset $talkround>> <<unset $analfinger>> <<unset $undressed>> <</link>> </div> <div class="alt2"> <<include OptionsOther>> /* <<if $action2 is true and $action3 is false>>[[Give cigarette|Finishsex][$action3 to true]]<</if>> */ <<if $action3 is true>><p class="usedpass">Give cigarette</p><</if>> <<if $tempstamina gte 1 and $action3 is false and $washcockrounds is 0 and _throatunc isnot true>>[[Clean my balls|Finishsex][$action1 to true, $washcockrounds+=1]]<</if>> <<if $washcockrounds is 1 and $chance gte 1 and $willpower gte 1>>[[Continue!|Finishsex][$washcockrounds+=1]]<</if>> <<if $washcockrounds is 1 and $willpower lte 0>>[[Work it more!|Finishsex][$washcockrounds+=1]]<</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<set $hastasted+=1>> <div class="headsign">$girlname</div> <<include Libido>> <<if $othercum is false and $action11 is false>> <<if $deepcum>> $girlnames throat take a few drops of precum! Where do you want to dump the rest of your load? <</if>> <<if $hadoral is true and $deepcum is false>> The bitter taste of oozing precum hits $girlnames tongue! Where do you squirt the rest of your load? <</if>> <<if $hadanal>> Where do you place your load? <</if>> <<if $hadpussy>> You begin to squirt your cum into $girlnames pussy! <</if>> <</if>> <<if $othercum is true>> <<include CumEngine>> <</if>> <<if $action11 is true and $othercum is false>> ''Degradation focus activated!'' <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $cancelact is true>> [[Damn it!|Finishsex]] <</if>> <<if $othercum is false and $cancelact is false>> <<if $deepcum>> [[Cum in throat|Cumming][$throatcum to true, $othercum to true, $pic to 47, $oraltimetotal+=2]] [[Cum in her mouth|Cumming][$mouthcum to true, $othercum to true, $action12 to true, $pic to 48, $oraltimetotal+=2]] [[Cum over her face|Cumming][$facecum to true, $othercum to true, $pic to 46]] <</if>> <<if $hadoral is true and $deepcum is false>> [[Cum in her mouth|Cumming][$mouthcum to true, $othercum to true, $action12 to true, $pic to 48, $oraltimetotal+=2]] [[Cum in her throat|Cumming][$throatcum to true, $othercum to true, $pic to 47, $oraltimetotal+=2]] [[Cum over her face|Cumming][$facecum to true, $othercum to true, $pic to 46]] <</if>> <<if $hadanal>> [[Cum in her ass|Cumming][$asscum to true, $othercum to true, $pic to 50]] /* [[Cum on buttocks|Cumming][$buttcum to true, $othercum to true, $pic to 49]] */ [[Cum in her mouth|Cumming][$mouthcum to true, $othercum to true, $action10 to true, $pic to 48, $oraltimetotal+=2]] [[Cum over her face|Cumming][$facecum to true, $othercum to true, $pic to 46]] <</if>> <<if $hadpussy>> [[Creampie|Cumming][$pussycum to true, $othercum to true, $pic to 51]] [[Cum in her mouth|Cumming][$mouthcum to true, $othercum to true, $action10 to true, $pic to 48, $oraltimetotal+=2]] [[Cum on her face|Cumming][$facecum to true, $othercum to true, $pic to 46]] <</if>> <</if>> <<if $othercum is true and $action10 is true and $chance gte 1>> [[Continue|Cumming][$action12 to true, $action10 to false]] <</if>> <<if $othercum is true and $action10 is true and $chance lte 0>> [[Finish|Finishsex][$action10 to false, $action1 to false, $action2 to false, $action3 to false]] <</if>> <<if $othercum is true and $action12 is true and $action2 is false>> [[Continue|Cumming][$action12 to false, $action9 to true]] <</if>> <<if $othercum is true and $action12 is false and $action10 is false>>[[Finish|Finishsex][$action11 to false, $action1 to false, $action2 to false, $action3 to false]]<</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action11 is false and $othercum is false and $action12 is false>>[[Focus: Normal|Cumming][$action11 to true]]<</if>> <<if $action11 is true and $action12 is false>><p class="usedpass">Focus: Degrading!</p><</if>> <<if $action12 is true>> <<if $action3 is false>>[[Hold it!|Cumming][$action2 to true, $holdrounds+=1, $pic to 53]]<</if>> <<if $action1 is false and $action2 is false>>[[Swallow!|Cumming][$action1 to true, $action2 to false, $action12 to false, $holdrounds=1, $pic to 54]]<</if>> <<if $action2 is true>>[[Swallow!|Cumming][$action3 to true, $action2 to false, $action12 to false, $pic to 54]]<</if>> <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<if $analxp lte 5 and $cock gte 3>><<set _toobig to true>><</if>> <<set $normsuggest to false>> <<set $domsuggest to false>> <<set $sadisuggest to false>> <<set $penetrateanal to false>> <<set $pussynow = false>> <<set $oralnow = false>> <<set $analnow = false>> <<set $action8a to false>> <<set $action8b to false>> <<set $saidpout to 0>> <div class="headsign">CHANGE POSITION</div> <<include Libido>> <<if $comesfrom is 1>> You pull your slimy cock out from $girlnames mouth. <</if>> <<if $comesfrom is 2>> You eject your cock from $girlnames <<if $body lte 2>>little<</if>> ass. <</if>> <<if $comesfrom is 3>> You pull out your hard-on from $girlnames pussy. <</if>> <br><br> Where do you want to stick it instead? <br><br> <<if _toobig is true>> ''//The girth of your cock is too big for $girlnames untrained ass!<br> Anal sex disabled.//'' <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $comesfrom is 1>><<if _toobig isnot true>>[[Her ass|ChgDirect][$gotoanal to true]]<<else>><p class="usedpass">her ass</p><</if>> <</if>> <<if $comesfrom is 1>>[[Her pussy|ChgDirect][$gotopussy to true]]<</if>> <<if $comesfrom is 2>>[[Her mouth|ChgDirect][$gotooral to true, $gotopussy to false]]<</if>> <<if $comesfrom is 2>>[[Her pussy|ChgDirect][$gotopussy to true]]<</if>> <<if $comesfrom is 3>>[[Her mouth|ChgDirect][$gotooral to true, $gotopussy to false]]<</if>> <<if $comesfrom is 3>><<if _toobig isnot true>>[[Her ass|ChgDirect][$gotoanal to true, $gotopussy to false]]<<else>><p class="usedpass">her ass</p><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 7)>> <<if $action3 is false and $action1 is false>> <<if _nogoodsex is true and $sexfeel gte 1>><<set $sexfeel to 0>><</if>> <<if $sexfeel lte -6 and $goodfester gte 10>><<set $goodfester-=1>><</if>> <<if $sexfeel lte -6>><<set $badfester-=1>><</if>> <<if $sexfeel lte -10>> $girlname seems disguised and devastated, her cheeks smeared in sweat and tears. Your _callit is moaning from discomfort, signaling that you've put her through a session devoid from any loving intimacy. <<set $scarefactor+=2>><<set $happiness-=3>> <</if>> <<if $sexfeel is -8 or $sexfeel is -9>>$girlname seems disgusted and looks at you with loathing and revulsion. <<set $scarefactor+=2>><<set $happiness-=3>> <</if>> <<if $sexfeel is -7>>$girlname seems terribly shaken. You can tell by looking at her eyes that she's lost a great deal of self-esteem due to your perverted misuse of her body. <<set $scarefactor+=2>><<set $happiness-=3>> <</if>> <<if $sexfeel is -5 or $sexfeel is -6>>$girlname seems very uncomfortable. You’ve put her through severe unpleasantness that've left her with a feeling of disgust. She looks at you with resentment, her face smeared in sweat. <<set $scarefactor+=1>> <<set $happiness-=2>> <</if>> <<if $sexfeel is -3 or $sexfeel is -4>> $girlname seems both repulsed and sad – obvious signs that your interaction was an unpleasant experience that'll leave a lingering mark in her feelings toward you. <<if $scarefactor lte 0>><<set $scarefactor+=1>><</if>><<set $happiness-=2>> <</if>> <<if $sexfeel is -2>> $girlname seems distant and uneasy after you’ve finished. It’s really hard to tell if she’s enjoyed herself. Her silent rigidity gives you a hint that she’s probably not particularly pleased, however.<</if>> <<if $sexfeel is -1>>$girlname doesn't seem very pleased, staying silent and unresponsive after finishing her sexual interaction with you. She's not expressing any severe discomfort, however, so it couldn't have been that awful.<</if>> <<if $sexfeel is 0>>$girlname is expressionless. It's impossible to tell if she's enjoyed her sexual interaction with you. <</if>> <<if $sexfeel is 1 or $sexfeel is 2>>$girlname seems pretty relaxed – having placed herself in a more comfortable position, with eyes closed and fingers folded together. She’s not acting particularly ecstatic but doesn’t express any forms of aversion or discomfort. <</if>> <<if $girlid isnot 13>> <<if $sexfeel is 3 or $sexfeel is 4>>$girlname smiles as she places herself right next to you. The girl has truly felt pleasure – a fact that’s confirmed by her suggestive and relaxed posture as she squeezes herself against your body.<</if>> <<if $sexfeel is 5 or $sexfeel is 6>>$girlname gives you a genuine, appreciative smile. She’s clearly enjoyed herself and shivers from pleasure as she strokes your shoulders and paints with her fingers on your chest.<</if>> <<if $sexfeel is 7>>$girlname is panting heavily with a wide smile on her lips. She’s received a great, pleasurable experience from your intercourse and her entire body still churns from arousal. <<set $scarefactor-=1>> <</if>> <<if $sexfeel gte 8 and $sexfeel lte 10>>$girlname still moans from immense sexual pleasure as your own ecstasy fades – she’s lost herself in a heavenly state that satisfied every one of her desires. The girl smiles and tries her best to stay in the orgasmic waves your cock has left inside her body. <<set $scarefactor-=1>> <</if>> <<if $sexfeel gte 11 and $sexfeel lte 13>>$girlname continues touching herself after the session is over, giving out faint moans of pleasure that confirm you've taken her through a heavenly experience. <</if>> <<if $sexfeel gte 14>>As $girlname falls onto her back, it looks like she's been hit by a denaar rush, lying like a shivering heap of sweat-covered flesh - completely engrossed by the wild ecstasy left by your heavenly session together. <<set $scarefactor-=1>><</if>> <<else>> /* Caitlin */ <<if $sexfeel gte 3 and $sexfeel lte 5>>$girlname smiles at you while she's sinking into the softness of your bed. There's no doubt that she's enjoyed herself, but you also notice something shameful going through her body that's hard to interpret.<</if>> <<if $sexfeel gte 6>>$girlname almost loses herself in a wave of sexual ecstasy before regaining her senses. Your companion has obviously enjoyed herself, even if her troubled mind seems to work with accepting the fact that her Master could arouse her to such unimaginable heights.<</if>> <</if>> <<if $sexfeel gte 3 and $masterlove lte 9>><br><br>Somehow, $girlname seems to have temporarily forgotten about her resentful feeling toward you.<</if>> <<if $sexfeel gte 1 and $sexfeel lte 4 and $likesadist lte 49 and $willpower gte 1 and $descroll2 lte 5 and _bite isnot true>> <br><br> <<if $masterlove gte 50>> <<if $girlid isnot 13>> <<if $descroll2 is 1>>''$girlname:'' //Mmmh… That wasn’t too bad. I’d really like to get myself something sweet to eat right now. How about you?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I could sleep for hours right now. Phew… that was intense…//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Laughter) I really, really like you, you know… I’d like to do something? Maybe go see a movie?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Wow… That was really nice. I'm wasted. In a good way.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Oh man, I think I love you!//<</if>> <<else>> ''$girlname:''// <<if $descroll2 is 1>>Wow… I… I don’t know what to say… That was… Intense.<</if>> <<if $descroll2 is 2>>I… Wow… Okay, I have some chores to do now… So… I have five more minutes here with you, okay?<</if>> <<if $descroll2 is 3>>Was… Was there something else you wanted me to do, Sir?<</if>> <<if $descroll2 is 4>>Thank you for not… Hurting me. I think I even found some… pleasure myself while having sex with you (nervous smile).<</if>> <<if $descroll2 is 5>>That was… Very… Special…<</if>> // <</if>> <<else>> <<if $girlid isnot 13>> <<if $descroll2 is 1>>''$girlname:'' //Mmhh… That was... Intense!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //(Smiling) Man… You really know your game.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //MMh… (smile)//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I’d actually like it if we tried this again someday. <<if $likesadist lte 10>>Maybe you could do it a bit less rough next time though?<<else>>Maybe you could make it a bit more… brutal next time, though?<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Okay (smile). I’m gonna get me something to eat now.//<</if>> <<else>> ''$girlname:''// <<if $descroll2 is 1>>Okay, Sir. Was it… Something else you wanted?<</if>> <<if $descroll2 is 2>>Alright, Master. I have some chores to do. Was there anything else you wanted me to do?<</if>> <<if $descroll2 is 3>>I need to go and continue my studies… And chores, of course. Could I help you with something else?<</if>> <<if $descroll2 is 4>>Thank you, Master. That wasn’t too bad…<</if>> <<if $descroll2 is 5>>Wow… That was… Special, Master. Was there something else you wanted before I continue my chores?<</if>> // <</if>> <</if>> <</if>> <<if _nocom isnot true>> <<if $sexfeel lte -7 and $likesadist lte 49 and $willpower gte 5 and $descroll2 lte 5 and _bite isnot true>> <br><br> <<if $masterlove gte 40>> <<if $girlid isnot 13>> <<if $descroll2 is 1>>''$girlname:'' //Shit… I thought you liked me?... This was… pretty awful…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Aww… Shit. That was really unpleasant. //<</if>> <<if $descroll2 is 3>>''$girlname:'' //I almost feel… abused. <<if $willpower gte 20>>Anyway… We can talk later.<<else>>But I guess… I shouldn’t… complain.<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //<<if $willpower lte 14>>(Sobbing)<</if>> Alright. I think I should get going. //<</if>> <<if $descroll2 is 5>>''$girlname:'' //That was… awful… <<if $willpower gte 25>>Asshole!<</if>>//<</if>> <<else>> ''$girlname:''// <<if $descroll2 is 1>>That was… Horrible. Please… Remember our… agreement. <</if>> <<if $descroll2 is 2>>I… (sobbing)… I have some… chores do to. And I think I'm honestly hurt… So… I have to go…<</if>> <<if $descroll2 is 3>>(Sobbing) Why… Why did you do that to me?<</if>> <<if $descroll2 is 4>>Master… (faint sobbing) I… I don’t think I can… offer myself anymore if you continue raping me like that.<</if>> // <</if>> <<else>> <<if $descroll2 is 1>>''$girlname:'' //You’re nothing more than a sadistic rapist… I hate you…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //What the hell was that? (Sobbing)…//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Sobbing) Don’t you ever… Do that again…//<</if>> <<if $descroll2 is 4>>''$girlname:'' //You… fucking.. That was not okay!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //You’re nothing… just… you’re just filth to me…//<</if>> <</if>> <</if>> <<if $sexfeel gte -6 and $sexfeel lte -2 and $likesadist lte 49 and $willpower gte 5 and $descroll2 lte 5 and _bite isnot true>> <br><br> <<if $girlid isnot 13>> <<if $descroll2 is 1>>''$girlname:'' //That was very unpleasant… Don't ever <<if $hadoral isnot true>>fuck me<<else>>let me take it<</if>> like that again, okay?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if $age gte 19>>It… It felt like you raped me! Please… Was that really necessary?<<else>>(Sobbing) How could you do that to me?!<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //<<if $age gte 18>>That was extremely unpleasant. What do you think you’re doing? You can’t just use me like that!<<else>>I… I… I'm just a young girl… You shouldn’t treat me like that…<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Didn’t you notice I was uncomfortable? <<if $willpower gte 20>>Not fun at all…<</if>> //<</if>> <<if $descroll2 is 5>>''$girlname:'' //(Sobbing) Didn’t you notice I was hurting? In what kind of world do you live?//<</if>> <<else>> <<set _ran to random(1, 5)>> ''$girlname:''// <<if _ran is 1>>(Faint sobbing) Okay… I… I guess we're done here? I need to go wash myself.<</if>> <<if _ran is 2>>(Sigh) That was… Far from pleasant. I… Never mind. I need to go wash myself.<</if>> <<if _ran is 3>>Are you happy and satisfied? I'm… glad someone here has all his needs fulfilled. You'll find me in the restroom if you want anything (fake smile).<</if>> <<if _ran is 4>>(Sigh) That was… A new kind of experience… Ehm, I'm feeling a bit sore. I think I'll head to the restroom.<</if>> <<if _ran is 5>>Alright, I'm done here. Here's a cloth to… clean yourself. I need to take a shower.<</if>> // <</if>> <</if>> /* NOCOM ENDS BELOW */ <</if>> <<if $sexfeel lte -3 and $willpower lte 4 and $descroll2 lte 5>> <br><br> <<set _ranfeel to random(1,12)>> ''_girlname:'' // <<if _ranfeel is 1>> I… I hope you enjoyed my body, $callname. (shivering smile) <</if>> <<if _ranfeel is 2>> Do I have $callname's permission to leave? I feel… I feel a bit sick… <</if>> <<if _ranfeel is 3>>(Sobbing) May I go, $callname? I need to… tend to myself… <</if>> <<if _ranfeel is 4>>// (Sobbing) Thank… you… for fucking me, $callname.<</if>> <<if _ranfeel is 5>>I… I hope you really enjoyed my body, $callname.<</if>> <<if _ranfeel is 6>>Thank you so much for fucking me, $callname. My… sole purpose in life is to… please you.<</if>> <<if _ranfeel is 7>>(Faint sobbing) May I go, $callname? I have some chores to do.<</if>> <<if _ranfeel is 8>>Thank you, $callname. I… really… enjoyed myself.<</if>> <<if _ranfeel is 9>>I hope you found my <<if _age lte 21>>young<</if>> body pleasing, $callname. I am happy for… for the honor of being your fuck-toy.<</if>> <<if _ranfeel is 10>>(Long pause) I… I have to go, if that is allowed, $callname?<</if>> <<if _ranfeel is 11>>I hope you… enjoyed yourself, $callname. Your… (faint shiver) well-being is my… most sacred duty.<</if>> <<if _ranfeel is 12>>I… I hope I've pleased you, $callname.<</if>> // <</if>> <<if $sexfeel gte 5 and $likesadist lte 49 and $willpower gte 1 and $descroll2 lte 5 and _bite isnot true>> <br><br> <<if $masterlove gte 50>> <<if $girlid isnot 13>> <<if $descroll2 is 1>>''$girlname:'' //Oh… fuck… I fucking love you! That was great... <<if _npc.status is 10>>I'm so happy to be your wife.<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if _npc.status isnot 10>>Oh man. I’m in heaven. Thank you, thank you!<<else>>I'm so happy I married you, husband.<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Wow… I feel like the luckiest girl alive. What do you wanna do now, $callname? (smile) //<</if>> <<if $descroll2 is 4>>''$girlname:'' //I could do it again right now! Fuck that was nice, honey!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I… love you. (Long silence) You wanna… do something together after this? Go to the diner?//<</if>> <<else>> ''$girlname:''// <<if $descroll2 is 1>>I… I don’t have any more comments to that other than… Wow… That was… Very special.<</if>> <<if $descroll2 is 2>>You're… You're good at that. Pleasuring women, I mean (blushing). Anyway… I… I think I have some chores to do. Thank you, Master.<</if>> <<if $descroll2 is 3>>Thank you, Master… That was… Really, really special.<</if>> <<if $descroll2 is 4>>I have to say… You're really good at what you're doing. I guess that agreement benefits the two of us sometimes (smile).<</if>> <<if $descroll2 is 5>>That… Really special. Thank you for… pleasuring me as well as yourself, Master (smile).<</if>> // <</if>> <<else>> <<if $girlid isnot 13>> <<if $descroll2 is 1>>''$girlname:'' //Man… you’re good at this. Wow!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //What the hell. Shit! Haha, that was so fucking awesome.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Wow! That was great.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Shit, you’re really good. Thank you! Do you treat all your women like this?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //That was lovely. You really know how to please a woman!//<</if>> <<else>> ''$girlname:''// <<if $descroll2 is 1>>(Blush) You are surely well-educated in the ways of pleasuring the opposite sex. Ehm, sorry if I sound a bit off… I should probably attend to my chores now.<</if>> <<if $descroll2 is 2>>You know your way around the female body… I cannot argue with that. Thank you for not… Raping me, Master. <<if $wsex gte 1>>Ehm. Sorry. I mean husband (smile). Even if the difference is quite small.<</if>> <</if>> <<if $descroll2 is 3>>Wow… I think… If everything continues like this, I guess we made a pretty nice deal after all. Ehm, not that I… have any requests. I know I'm technically your slave and all that<<if $wsex gte 1>>- even if we're married. I'm kinda familiar with how the laws work in Ikaanos.<</if>>.<</if>> <<if $descroll2 gte 4>>Haha… Wow… That was really special. You actually made me… Ehm, never mind (blush). I have some chores to do, $callname. Was there something else I could help you with?<</if>> // <</if>> <</if>> <</if>> <<if $sexfeel gte 1 and $likesadist gte 50 and $descroll2 lte 5 and _bite isnot true>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //<<if $weatherroll gte 5 and $sexfeel gte 3>>Mmh… $callname, this was great. Please, fuck me harder next time. I deserve it!<<else>>I wouldn't mind doing this again soon, $callname (smile).<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if $sexfeel gte 4>>You want your obedient little slut to wash your cock now, $callname? <<set $washmaster to true>><<else>>You were really hard, $callname. I love getting… used like that (smile).<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //<<if $sexfeel gte 4>>You want me to lick your balls, $callname? Please let me taste all that oozing fuck juice! <<set $washmaster to true>><<else>>That wasn't too bad, $callname. I'm just gonna lie here and soak this moment.<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //<<if $weatherroll gte 5>>I hope I was good, $callname? It really felt like you enjoyed my body (smile).<<else>>I still feel your cock inside me. <<if $cock gte 3>>It's so huge. (smile)<<else>>I hope we can do this again soon. (smile)<</if>><</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Oow… that was… so wonderful, $callname. Thank you.//<</if>> <</if>> <<if _bite is true>> <br><br> ''$girlname:''// <<if $afraid gte 5>> <<if $descroll2 lte 2>>I… I'm sorry, okay. Fuck… It was just… Too much for me to take, okay?<</if>> <<if $descroll2 is 3>>Hey… Fuck. Please, don’t do that. I had to. I was… choking.<</if>> <<if $descroll2 gte 4>>Hey, I almost suffocated! I hope you understand.<</if>> <<else>> <<if $descroll2 lte 2>>Fuck, what the hell was that? You almost suffocated me.<</if>> <<if $descroll2 is 3>>Alright, you had it coming, okay? Are you trying to choke me to death or what? <</if>> <<if $descroll2 gte 4>>Is that some kind of execution style you have here? Suffocating me to death? You had that bite coming, okay!<</if>> <</if>> // <</if>> <<if $sexfeel lte -8 and $traitnymfo gte 50>> <br><br> Your terrible abuse has decreased $girlnames ''Nymphomaniac Trait value'' by one point! <<set $traitnymfo-=1>> <</if>> <</if>> <<if $action3 is true and $action1 is false>> <<set $cash-=1>> <<set $masterlove+=2>> <<set $stampoints+=1>> You lit a cigarette and share it with $girlname. The strong, semi-psychedelic substances make both of you relaxed. <br><br> ''Cash:'' -1$<br> ''Stamina points increased'' (+1)<br> $girlnames ''Affection (+2)'' toward you has increased! <<set $daycount+=2>> <<addmins 12>> <</if>> <<if $action1 is true and $action3 is false>> <<set $descroll to random(1, 7)>> <<include DiceRolls>> <<set $chance=$likeoral>> <<set $chance-=$skillroll>> <<if $willpower gte 1>><<set $chance-=$willpower>><</if>> <<if $willpower lte 9>><<set $chance+=30>><</if>> <<if $willpower lte 0>><<set $chance+=70>><</if>> <<set $chance+=$likesadist>> <<if $likesadist gte 50>><<set $chance+=120>><</if>> <<if $kind gte 60>><<set $chance+=10>><</if>> <<if $credit gte 500>><<set $chance+=15>><</if>> <<if $credit gte 1000>><<set $chance+=15>><</if>> <<if $manipulate gte 30>><<set $chance+=10>><</if>> <<if $manipulate gte 50>><<set $chance+=15>><</if>> <<if $manipulate gte 80>><<set $chance+=20>><</if>> <<if _npc.status is 5>><<set $chance-=25>><</if>> <<if $arousal lte -8>><<set $chance-=10>> <</if>> <<if $arousal lte -6>><<set $chance-=10>> <</if>> <<if $arousal lte -5>><<set $chance-=10>> <</if>> <<if $arousal lte -1>><<set $chance-=10>> <</if>> <<if $arousal gte 1>><<set $chance+=10>> <</if>> <<if $arousal gte 3>><<set $chance+=10>> <</if>> <<if $arousal gte 6>><<set $chance+=10>> <</if>> <<if $arousal gte 8>><<set $chance+=10>> <</if>> <<set _oral to true>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $masterfilth lte 4>><<set $chance-=15>><</if>> <<if $masterfilth lte 24>><<set $chance-=10>><</if>> <<if $masterfilth lte 49>><<set $chance-=10>><</if>> <<if $masterfilth gte 70>><<set $chance+=5>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $masterage gte 46>><<set $chance-=10>><</if>> <<if $girlid is 13 and $likesadist lte 29>><<set $chance-=60>><</if>> <<set $descroll3 to random(1, 6)>> <<if $willpower lte 0>><<set $descroll3-=2>><</if>> <<if $willpower lte 9>><<set $descroll3-=1>><</if>> <<if $willpower lte 39>><<set $descroll3-=1>><</if>> <<if $willpower gte 40 and $likesadist lte 29>><<set $descroll3+=1>><</if>> <<if $willpower gte 60 and $likesadist lte 29>><<set $descroll3+=1>><</if>> <<if $willpower gte 80 and $likesadist lte 29>><<set $descroll3+=2>><</if>> <<if $likesadist gte 30>><<set $descroll3-=1>><</if>> <<if $washcockrounds is 1>> <<if $washmaster isnot true>> <<if $descroll is 1>>''You:'' //My cock is a real mess, I want your tongue around my shaft and under my balls. Lick it clean!//<</if>> <<if $descroll is 2>>''You:'' //I want you to lick away all <<if $hadanal>>sweat<</if>><<if $hadpussy>>cunt-juice<</if>><<if $hadoral>>remaining spit<</if>> on my cock. Get that tongue down there!//<</if>> <<if $descroll is 3>>''You:'' //I want you to place yourself between my legs and wash my cock with that <<if $body is 1>>little<</if>> tongue of yours. You're gonna taste the fuck we just had!//<</if>> <<if $descroll is 4>>''You:'' //We’re not really finished yet. I want your face down between my legs – you’re gonna clean my cock before you do anything else. //<</if>> <<if $descroll is 5>>''You:'' //I want you to start working that cute little tongue of yours all over my dick. And lick my ball-sack really clean – it’s covered in sweat!//<</if>> <<if $descroll is 6>>''You:'' //Before we do anything else, that little mouth of yours is gonna make my cock sparkling clean. Get on your knees and start working!//<</if>> <<if $descroll is 7>>''You:'' //I want your tongue wrapped around my shaft before we do anything else. You’re gonna clean my cock really good!//<</if>> <<else>> ''You: '' // <<if $descroll lte 3>>Yes. Do it. Clean my balls good.<</if>> <<if $descroll is 4>>Good girl. You know your obligations. Get down with your tongue and lick my genitals clean.<</if>> <<if $descroll gte 5>>Yes. I don’t feel like taking a shower. Your tongue will suffice. Get on with it, <<if $wsex gte 1>>wife<<else>>slave<</if>>.<</if>> // <</if>> <br><br> <</if>> <<if $willpower lte 0 and $washcockrounds is 1>> $girlname is an obedient sex slave and doesn’t object at all. <</if>> <<if $chance lte 0 and $willpower gte 1 and $washcockrounds is 1>> <<set _oral to true>> <<include Fail>> <br><br> ''The girl refuses to obey!'' <br><br> <<if $girlid isnot 13>> <<if $sexfeel gte -1>> <<if $descroll3 lte 1>>''$girlname:'' //Ehm, no… No I really can’t! It’s too disgusting!//<</if>> <<if $descroll3 is 2>>''$girlname:'' //Ehh… I prefer not too! It's out of the question, actually.//<</if>> <<if $descroll3 is 3>>''$girlname:'' //That sounds disgusting! I’d never agree to do something so degrading.//<</if>> <<if $descroll3 is 4>>''$girlname:'' //No… No way. It’ll just make me vomit.//<</if>> <<if $descroll3 is 5>>''$girlname:'' //Eeew, that’s just gross! I’m shocked that you even came up with something so sick as that…//<</if>> <<if $descroll3 is 6>>''$girlname:'' //Are you insane? Haha, I’d never do something like that! Not even if you paid me!//<</if>> <<if $descroll3 gte 7>>''$girlname:'' //Haha, no way! That’s just sick… I’m done here.//<</if>> <<else>> <<if $descroll3 lte 1>>''$girlname:'' //Please… I… I can’t… I… feel so ill…//<</if>> <<if $descroll3 is 2>>''$girlname:'' //No please… You’ve abused me enough.//<</if>> <<if $descroll3 is 3>>''$girlname:'' //No! It’s enough! I’ve had enough of this pervert shit you've done to me!//<</if>> <<if $descroll3 is 4>>''$girlname:'' //After this torture? Are you insane? Never!//<</if>> <<if $descroll3 is 5>>''$girlname:'' //What? You fucked me like a ragdoll and now you ask for this?//<</if>> <<if $descroll3 gte 6>>''$girlname:'' //Dream on! That’s just sick! <<if $sexfeel lte -4>>You’ve fucked me like that and now you want to degrade me further? No way!<</if>>//<</if>> <</if>> <<else>> ''$girlname:''// <<if $descroll3 lte 0>>That isn’t actually sex, is it? I mean, I already made you cum. So, as far as I’m concerned, that isn’t part of our agreement. Feel free to use the shower after me if you want to clean yourself up.<</if>> <<if $descroll3 is 1>>What? No. I will not include something so hideous in our agreement.<</if>> <<if $descroll3 is 2>>Ehm, sorry. I think that's a line I don't want to cross regarding our sexual agreement. Okay?<</if>> <<if $descroll3 is 3>>I agree – hygiene is important. You can use the shower as soon as I’m finished – okay?<</if>> <<if $descroll3 is 4>>Maybe whores and sluts will do that for you if you toss a couple of extra coins at them, but not me.<</if>> <<if $descroll3 gte 5>>Ehm – no. That falls beyond the scope of our agreement, as far as I’m concerned.<</if>> // <</if>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $washcockrounds is 1>> <<if $washmaster isnot true>> <<set _oral to true>> <<include Success>> <br><br> ''The girl agrees to your proposal.'' <br><br> <<set $pic to 12>> <<if $sexfeel gte -1 and $girlid isnot 13>> <<if $descroll3 lte 1>>''$girlname:'' //Well… sure $callname, I’ll do it if you want me to.//<</if>> <<if $descroll3 is 2>>''$girlname:'' //Well, alright. I guess I should serve your cock, $callname.//<</if>> <<if $descroll3 is 3>>''$girlname:'' //Alright, I’ll do it.//<</if>> <<if $descroll3 is 4>>''$girlname:'' //You’re really kinky…//<</if>> <<if $descroll3 is 5>>''$girlname:'' //Ok, I’ll do it! Let me taste you, $callname!//<</if>> <<if $descroll3 gte 6>>''$girlname:'' // Sure…//<</if>> <<else>> <<if $descroll3 lte 1>>''$girlname:'' //I… I guess I could do it, if that’s… If that’s what $callname really wants...//<</if>> <<if $descroll3 is 2>>''$girlname:'' //Well, okay, $callname, if you insist…//<</if>> <<if $descroll3 is 3>>''$girlname:'' //Do I have to? I’m really, really sore and… well, ok, if you insist… I’ll do it…//<</if>> <<if $descroll3 is 4>>''$girlname:'' //Alright. Just let me catch my breath, okay? I’m not feeling very well.//<</if>> <<if $descroll3 is 5>>''$girlname:'' //<<if $sexfeel gte -3>>Fuck…do I really have to? Well, ok, if you insist.<<else>>Do I really have to? After that awful shit we just did? Well, okay, but you gotta promise to leave me alone after we're done!<</if>>//<</if>> <<if $descroll3 is 6>>''$girlname:'' //Alright, I’ll do it, even if I’m not feeling very good.//<</if>> <<if $descroll3 gte 7>>''$girlname:'' // Well… fuck… Okay, I'll do it. If you insist and leave me alone for the rest of the day. I need to get some sleep… //<</if>> <</if>> <<else>> The girl smiles at you and crawls down toward your groin, while whispering suggestively: <br><br> // <<if $descroll3 lte 4>>I'm always happy to serve you, $callname.<</if>> <<if $descroll3 gte 5>>Mmh… I promise you'll be happy with the results!<</if>> // <</if>> <</if>> <<if $chance gte 1 or $willpower lte 0>> <<set $pic to 12>> <<if $washcockrounds is 1>> <br><br> <<if $descroll3 lte -2>>Your <<if $wsex gte 1>>wife<<else>>slave<</if>> crawls into position and starts her degrading chores by giving your shaft a long stroke with her tongue – working it from the root up to right below the cockhead. She then mouths the tip of your penis and cleans the entire glans with her lips – making sure she’s getting every drop of filth away. <br><br>After focusing on your shaft for almost a quarter of an hour, $girlname moves down to your ball-sack and gives it a sensual treatment with her mouth, that lasts for another ten minutes. Her slurping sounds are mesmerizing, and they almost turn your flaccid penis back into a hardon.<</if>> <<if $descroll3 is -1>> $girlname sticks her <<if $body lte 2>>teenage<</if>> ass out during the submissive crawl toward you, causing your flaccid penis to regain some of its earlier rigidity. When the girl's in position, she starts her chores by licking and sucking your balls with exceptional tenderness. A few minutes in, strings of saliva connect your groin with $girlnames mouth, looking almost like an octopus clinging to its prey.<</if>> <<if $descroll3 is 0>> $girlname grabs your flaccid penis and moves her tongue toward the area between your shaft and ball-sack, that's covered with sweat and other pungent fluids. She mops this area for several minutes before letting her tongue ascend to the underside of your penis, which she works with surprising thoroughness.<br><br> She's almost overdoing it – making sure that she frees it from any remaining manjuices. <</if>> <<if $descroll3 is 1>> $girlname does everything a good girl should – she wants to please you with her entire body, meaning that you’re getting an outstretched ass, pouting lips, and a submissive glance during the whole session.<br><br> Her mouth moves all over your genital area but focuses mostly on the ball-sack, which is in greatest need of a good cleaning. And she does her chores more than thoroughly. $girlname covers every inch of flesh with her tongue, ready to be pressed between your legs all day if that is what it takes to make you satisfied. <</if>> <<if $descroll3 is 2>> $girlname cleans your cock dutifully – making sure she’s getting most of your grime and sweat away with her mouth. She focuses mostly on the upper part of your cock, but gulps the entire flaccid shaft on a couple of occasions. During those occasions, the girl's close to turning your cock erect again as she pulls it out slowly while lashing it with her tongue - almost how an automatic car wash used to clean a car in the old world.<</if>> <<if $descroll3 is 3>> After placing herself next to you and bending over your lap, $girlname begins her degrading chore by kissing and licking the upper side of your flaccid penis with tenderness and devotion. She works it for over ten minutes but occasionally drops her lips over your ball-sack.<</if>> <<if $descroll3 is 4>> $girlname starts her chores by <<if $cock is 3>>cramming<<else>>putting<</if>> the upper half of your cock into her mouth and rinse it by letting her tongue run up and down the shaft's underside. Your penis is soaked in saliva as she pulls it out, but her lips collect all bits of bodily fluids, and she makes sure she swallows each drop.<br><br> When the girl's pleased with her work, $girlname moves further down to your ball-sack and gives it as much attention as she did with your shaft. <<if $body is 1>>Unfortunately, your <<if $wsex gte 1>>wife<<else>>slave<</if>> is too small to take your scrotum satisfyingly, and you watch how she fails to hold your testicles inside her mouth for longer than a second.<</if>><</if>> <<if $descroll3 is 5>> $girlname begins her degrading act by lowering herself over your flaccid penis and bathe it in a stimulating flow of kisses. A couple of minutes later, the cockhead has searched its way into her mouth, but she’s not letting herself get too deep down into the mess - deliberately avoiding any area that’s too smelly and dirty. <<set $event2 to true>> <</if>> <<if $descroll3 gte 6>> With a cocky smile, the girl lowers herself over your penis and starts licking it. But she's almost too rough. Your tenderness makes it uncomfortable, but you manage to hold yourself from showing any signs of sensitivity. <br><br>A few minutes in, you’ve become further bruised by her hurried, dominant way, and you're almost trembling from fright when her mouth moves over your ball-sack, not knowing if she'll suck it too hard.<<set $event3 to true>> <</if>> <br><div class="tex10px"><br></div> ''Your hygiene has improved!'' <<set $masterfilth+=3>> <<set $hunger+=1>> <<if $likesadist lte 29>><<set $masterlove-=1>><<set $scarefactor+=1>><</if>> <<set $humiliation+=3>> <</if>> <</if>> <<if $washcockrounds is 2>> <<set $descroll to random(1, 5)>> <<set $chance+=30>> <<if $event2 is false and $event3 is false>> <<if $descroll is 1>>''You:'' //That’s it. Good girl… Go on!//<</if>> <<if $descroll is 2>>''You:'' //What a good <<if $body is 1>>little<</if>> tongue you've got there! Go on!//<</if>> <<if $descroll is 3>>''You:'' //That’s perfect… Now, move your tongue harder and make sure you're getting everything! I want it cleaner than a scrubbed plate!//<</if>> <<if $descroll is 4>>''You:'' //Ohh… yeah… I almost wanna fuck you again! Go on! More licking! I’m not clean yet.//<</if>> <<if $descroll is 5>>''You:'' //That’s soo good… But I’m not clean yet. You have to work harder, and really lick up all of that oozing fuckjuice if you want me to say this is over.//<</if>> <</if>> <<if $event2 is true>> <<set $descroll to random(1, 3)>> <<if $descroll is 1>>''You:'' //You’re not doing it good enough. Go deeper! Take it all in!//<</if>> <<if $descroll is 2>>''You:'' //You have to plant your face between my shaft and my ball-sack if you’re gonna get some work done here. Come on!//<</if>> <<if $descroll is 3>>''You:'' //You have to work that tongue better. I want it really deep between my balls! Go on! Lick them!//<</if>> <</if>> <<if $event3 is true>> <<set $descroll to random(1, 3)>> <<if $descroll is 1>>''You:'' //Fuck! Take it easy! Don’t fucking eat me!//<</if>> <<if $descroll is 2>>''You:'' //Don’t fucking bite me like that, okay? Take it slower!//<</if>> <<if $descroll is 3>>''You:'' //Oow… My sack is not a fucking apple! Take it easier! Go on, show me that you can do.//<</if>> <</if>> <<if $chance lte 0>> <br><br> ''The girl refuses to continue!'' <br><br> <<if $descroll3 lte 1>>''$girlname:'' //I… I… cannot continue. I’ll vomit all over you, $callname!//<</if>> <<if $descroll3 is 2>>''$girlname:'' //I’ve had enough… please, $callname, I’m really sick and I’ll throw up if I continue!//<</if>> <<if $descroll3 is 3>>''$girlname:'' //No this is so disgusting! I’m gonna get sick if I continue!//<</if>> <<if $descroll3 is 4>>''$girlname:'' //<<if $body gte 2>>I can’t go on! Your taste, it’s… It’s too disgusting!<<else>>Why are you doing this to me? My body can't stand this anymore!<</if>> //<</if>> <<if $descroll3 is 5>>''$girlname:'' //Fuck, this was more gross than I thought!//<</if>> <<if $descroll3 is 6>>''$girlname:'' //No… fuck this! I only did it because you asked me. I never thought it would taste so bad!//<</if>> <<if $descroll3 gte 7>>''$girlname:'' //Shit… This was really fucking awful!//<</if>> <</if>> <<if $chance gte 1>> <br><br> <<if $descroll3 lte -1>> As you force your _callit to continue, she moves her mouth deep down between your testicles and gives your ball-sack an exceptionally thorough cleaning. It's so deep that she's occasionally touching your anus with her tongue. <br><br>$girlnames gazing at you submissively all the time and sticks her ass out to make you aware that it’s yours to fuck if you’d crave for anal sex, or if you'd feel like giving it a good whipping. After several minutes of degradation, you finally free the girl from her chore. <<set $willpower-=1>> <</if>> <<if $descroll3 is 0>> Your <<if $wsex gte 1>>wife<<else>>slave<</if>> continues to lap your cock and ball-sack with sweeping motions. By now, her tongue has given you a careful cleaning, and before finishing up, $girlnames lips scrape your shaft one last time, making sure no fluids or spots are left out. <<set $willpower-=1>> <</if>> <<if $descroll3 is 1>> As $girlname continues her submissive act, she puts a lot of effort into rubbing and kissing the top of your penis, making you both clean and sexually re-stimulated. After working your cockhead for almost ten minutes, the girl moves her tongue over your ball-sack one last time before finishing. <<if $oralxp gte 70>><br><br>$girlnames skill has enticed you in such a way that you’re able to have sex again! <<set $hascummed to false>><<set $cumbuild=5>><</if>><<set $willpower-=1>> <</if>> <<if $descroll3 is 2>> As the girl continues, she gives you a complete cleanse that strains her jaws and tongue to their utmost. $girlnames engulfing deed involves every part of your groin - the ball-sack, your shaft's over-, and underside, and even your perineum when she parks her tongue just an inch away from your anus. <br><br>Before finishing, the girl gulps your flaccid cock one last time and scrapes it free from any remaining sweat with her lips as she’s pulling it out. <<set $willpower-=1>> <</if>> <<if $descroll3 is 3>> $girlname continues by focusing solely on your cock. She overwhelms it with kisses and laps the shaft's underside for several minutes before moving further up to the cockhead. <<if $masterfilth lte 19>>The disgust must be tough to endure, though, since your genital area reeks from body fluids and sweat.<</if>> <br><br>After one more round with her tongue buried at the penis root, $girlname finishes up and leaves your groin at least somewhat cleaner than before. <<set $willpower-=1>> <</if>> <<if $descroll3 is 4>> She continues her duties by focusing on the lower part of your genitals, putting an extraordinary effort into lapping every inch of flesh that makes out her master's ball-sack. $girlnames tongue moves over your testicles, down to your perineum, and into the soft tissue right below the penis root. <br><br> After gobbling, licking, and sucking for over ten minutes, the girl's saliva has drenched your groin, but she doesn't finish until it's all licked up and your cock has been wiped clean. <<set $willpower-=1>> <</if>> <<if $descroll3 is 5>> As $girlname continues, her focus grows sloppier, and she's wrenching both her tongue and stomach trying to withstand something that's become too degrading for her to handle mentally. She’s licking your ball-sack and kissing your shaft but fails to do any real, thorough work. <br><br>The girl sighs from relief when you declare her duties completed - although barely approved. <</if>> <<if $descroll3 gte 6>> As $girlname proceeds, <<if $event3>> you feel that she hasn’t listened to your commands to slow the fuck down. There's not even a touch of your desired tenderness as the girl continues her coarseness that's by now becoming seriously painful. You let her do another minute of reckless slurping before ending the act yourself. <<set $defcount+=1>><<else>>she moves her technique into an accelerated phase, slurping away with significantly more roughness that causes you discomfort and pain instead of the tender post-sexual stimulation you wanted. You have to squint your eyes from pain as she sucks your balls way too hard, and you're actually relieved when she finishes.<</if>><</if>> <br><br> <<set $daycount+=2>> <<addmins 12>> ''Your hygiene has improved!'' <<set $masterfilth+=10>> <<set $hunger+=1>> <<if $likesadist lte 29>><<set $masterlove-=1>><<set $scarefactor+=1>><</if>> <<set $humiliation+=5>> <</if>> <</if>> <</if>> <</nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll4 to random(1, 8)>> <<set _ran to random(1, 5)>> <<include DiceRolls>> <<if $skillroll lte 3>><<set _inc to true>><</if>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 80>><<set $chance+=10>><</if>> <<if $manipulate gte 70>><<set $chance+=10>><</if>> <<if $masterbeauty lte 10>><<set $chance-=15>><</if>> <<if $masterbeauty lte 20>><<set $chance-=10>><</if>> <<if $masterbeauty lte 40>><<set $chance-=10>><</if>> <<if $masterbeauty gte 70>><<set $chance+=5>><</if>> <<if $masterbeauty gte 90>><<set $chance+=15>><</if>> <<if $masterbeauty gte 100>><<set $chance+=15>><</if>> <<if $masterbeauty gte 120>><<set $chance+=25>><</if>> <<if $arousal lte -12>><<set $chance-=10>><</if>> <<if $arousal lte -8>><<set $chance-=10>><</if>> <<if $arousal lte -7>><<set $chance-=6>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=10>><</if>> <<if $arousal gte 6>><<set $chance+=12>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $like is true>><<set $chance+=20>><</if>> <<if $like is false>><<set $chance-=10>><</if>> <<if $likeanal lte 9>><<set $chance-=5>><</if>> <<if $likeanal lte 19>><<set $chance-=5>><</if>> <<if $likeanal gte 30>><<set $chance+=5>><</if>> <<if $likeanal gte 80>><<set $chance+=15>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 5>><<set $chance+=5>><</if>> <<if $likesadist gte 15>><<set $chance+=8>><</if>> <<if $likesadist gte 25>><<set $chance+=8>><</if>> <<if $likesadist gte 60>><<set $chance+=40>><</if>> <<if $likesadist gte 80>><<set $chance+=40>><</if>> <<if $likesadist gte 100>><<set $chance+=20>><</if>> <<if $masterlove lte 0>><<set $chance-=20>><</if>> <<if $masterlove lte 19>><<set $chance-=20>><</if>> <<if $masterlove lte 39>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $masterage gte 46 and $likesadist lte 29>><<set $chance-=3>><<if $age lte 19>><<set $chance-=5>><</if>><</if>> <<if $willpower gte 74>><<set $chance-=8>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $likesadist lte 29 and $arousal lte 5>> <<if $afraid gte 3>><<set $chance-=10>><</if>> <<if $afraid gte 8>><<set $chance-=10>><</if>> <<if $afraid gte 15>><<set $chance-=20>><</if>> <</if>> <<if $likesadist lte 74>> <<if $analwear gte 25>><<set $chance-=15>><</if>> <<if $analwear gte 50>><<set $chance-=15>><</if>> <<if $analwear gte 75>><<set $chance-=20>><</if>> <<if $pussywear gte 25>><<set $chance-=10>><</if>> <</if>> <<if $traitnymfo gte 51>><<set $chance+=20>><</if>> <<if $traitdelicate gte 50 and $likesadist lte 19 and $cock gte 2>><<set $chance-=23>><</if>> <<if $fuckskill lte 39 and $skillroll lte 7>><<set $fuckskill+=1>><</if>> <<if $cock gte 3 and $skillroll lte 6 and $willpower gte 25 and _npc.status isnot 5>><<set $willpower-=1>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <<if $traitsize gte 5 and $cock gte 4>><<set $chance+=15>><</if>> <<if $traitsize gte 5 and $cock gte 3>><<set $chance+=15>><</if>> <<if $traitsize gte 5 and $cock lte 2>><<set $chance-=5>><</if>> <<if $analwear gte 60 and $arousal gte 4>><<set $arousal-=1>><</if>> <<if $actway is 1>> <<set $descroll3 to random(0, 9)>> <<if $descroll3 gte 8 and $analwear lte 25>><<set $analwear+=1>><</if>> <<if $traitdelicate gte 50 and $analwear lte 29 and $decsroll3 lte 6>><<set $analwear+=1>><</if>> <<set $pic to 24>> <</if>> <<if $actway gte 2>> <<if $traitdelicate gte 50>><<set $analwear+=1>><</if>> <<if _bres lte 2>><<set $analwear+=1>><</if>> <<if _bres lte 3>><<set $analwear+=1>><</if>> <<if $actway is 2>> <<set $descroll3 to random(4, 13)>> <<if $descroll3 gte 13>><<set $pain+=1>><</if>> <<set $pic to 24>> <<if $analwear lte 45 and $descroll3 gte 9>><<set $analwear+=1>><</if>> <</if>> <<if $actway is 3>> <<set $descroll3 to random(11, 16)>> <<set $pain+=1>> <<set $pic to 25>> <<if $cock gte 2 and $descroll is 1>><<set $analwear+=1>><</if>> <<if $traitdelicate gte 50 and $cock gte 4>><<set $analwear+=2>><<set $pain+=1>><<set $health-=1>><</if>> <<if $cock gte 4>><<set $analwear+=4>><<set $pain+=1>><<set $health-=1>><</if>> <<if $traitdelicate gte 50 and $cock gte 3>><<set $analwear+=2>><<set $pain+=1>><<set $health-=1>><</if>> <<if $traitdelicate gte 50 and $cock gte 3 and $analxp lte 29>><<set $health-=1>><</if>> <</if>> <<if $traitdelicate gte 50 and $cock gte 3 and $analxp lte 60>><<set $analwear+=1>><<set $pain+=1>> <<if _npc.traitbrat gte 51 and _npc.traitsub gte 50>><<set $chance+=25>><</if>> <<if $traitvanilla gte 1>><<set $chance-=15>><</if>> <<if $descroll3 gte 13>><<set $analwear+=1>><</if>> <</if>> <<if $traitdelicate gte 50 and $cock gte 2>><<set $analwear+=1>><</if>> <<if $likesadist gte 15 and $arousal lte 4>><<set $descroll2+=1>><</if>> <<if _npc.lesbian gte 25>><<set $chance-=25>><</if>> <<if $likesadist lte 34>> <<set $arousal-=1>> <<if $actway is 3>><<set $arousal-=1>><</if>> <<set $descroll2-=1>> <<else>> <<if $likeanal gte 40>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <</if>> <<if $actway gte 2>> <<if $chance gte 1 and $likesadist gte 25 and $arousal lte 3>><<set $arousal+=1>><</if>> <</if>> <<if $give is 5 and $descroll3 gte 12 and $traitjaded lte 49>><<set $happiness+=1>><</if>> <</if>> <<if $chance gte 1>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance gte 80>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance lte 0>> <<set $descroll2-=1>> <</if>> <<if $chance lte -50>> <<set $arousal-=1>> <</if>> <<if $fingerbutt is 2>> <<set $arousal-=1>> <<set $analwear+=1>> <</if>> <<if $fingerbutt is 1 and $descroll2 lte 2>> <<set $arousal+=1>> <</if>> <<if $girlid is 13>> <<if $masterlove lte 74 and $likesadist lte 39 and $likeanal lte 79>> <<set $arousal to random(0, -3)>> <<set $sexfeel to random(-1, -3)>> <<set _stopcat to true>> <</if>> <</if>> <<if $analrounds is 1>> <<if $descroll3 lte 1>>You start out carefully, not wanting to hurt or upset $girlname while doing something so delicate as anal sex. You're only moving your cock half-way in for the first five minutes, and use one of your hands to gently touch and stroke her pussy.<</if>> <<if $descroll3 is 2>>You start out carefully, sawing your cock all the way inside with such slowness that it's hard to tell if it's even moving. The following ten thrusts are as tender as the first – your shaft fills her <<if $body is 1>>little<</if>> ass up entirely, but you're showing the uttermost respect and delicacy while doing it. <</if>> <<if $descroll3 is 3>> You begin moving your cock with delicate slowness, feeling and appreciating $girlnames sphincter as it tries to adapt to the sensation of a foreign object pushing and stretching it out. A couple of minutes later, you're fucking her more resolutely, plowing yourself deeper and deeper while still trying to adapt and show respect to any yelps or cries of pain you might hear from her. <</if>> <<if $descroll3 is 4>>After only four careful thrusts, you begin to plow $girlnames ass with more resolution, but still try to avoid fucking her too viciously. You answer every shriek of pain by immediately stopping yourself, and try your best not to hold her down or obstructing her in any way. <</if>> <<if $descroll3 is 5>> You plow her deep, right from the beginning, but avoid thrusting it too viciously, as you don’t want to upset or cause her any unnecessary pain. Holding $girlnames <<if $body is 1>>petite<</if>> hips and feeling her anus squeezing your hardon while you're slowly churning her ass is enough to get out precisely what you want for the moment. <</if>> <<if $descroll3 is 6>> You grab $girlnames shoulders and thrust yourself inside by moving her body back and forth. Taking the girl like this infuses you with a feeling of sexual power that's profoundly arousing. It's almost like forcing her to fuck you with her anus. <<set $analsp1 to true>> <</if>> <<if $descroll3 is 7>>You give $girlname a minute's respite, so she's able to adapt and relax her sphincter before you begin to ram her more methodically. Each thrust plows the fullness of your cock inside her<<if $cock is 3>><<if $body is 1>>, filling the young girl's rectal cavity in a way that cannot cause anything other than pain, no matter how experienced she is or how careful you are. <<if $willpower gte 20>><<set $willpower-=1>><</if>> <<else>> and she moans from shock and surprise as your huge rod fills her up the first couple of times<<if $analxp gte 40>> - despite her built-up experience in anal sex<</if>><</if>>.<<else>> and it only takes a minute before you've painted her pussy wet with your sweat-covered ball-sack as it slams against it repeatedly.<</if>><</if>> <<if $descroll3 is 8>> <<if $girlid is 1>>$girlnames perineum bulges in a unique, sexy way, and it embraces your ball-sack each time you park your cock inside her. Especially now, in the beginning, before your sweat will turn it slippery and relaxed. <<else>>You plow through $girlnames butt right from the start but park your cock inside to give the girl some time to adapt and relax her sphincter. Then, slowly, you build up a slippery wetness inside her anus, which you use to propel the act into something faster.<</if>> <br><br>The following ten minutes are like a delirious dream of hot, steaming sex as you continue to ram the girl's ass. You're both careful and determined, mixing slow-going thrusts with more savage pushes that jerk $girlnames body back and forth. <</if>> <<if $descroll3 is 9>>You push yourself against $girlnames buttocks and park your first thrust all the way inside her. The following ten thrusts are a repetition of the first - you slowly pull yourself out before inserting your entire cock again. <<if $body is 1>>Even if she'd be excited and aroused, $girlnames young age makes it hard for her to relax enough to have anal sex in this fashion, causing her body to shiver involuntarily for the first minute or two.<</if>> <br><br>After having rammed her 50-or-so times, a much more loosened sphincter embraces your cock. By now, you're able to turn your movements up a notch and reach for that satisfying excitement you hope $girlnames<<if $age lte 18>> little<</if>> body will provide.<</if>> <<if $descroll3 is 10>>You don't give $girlnames sphincter much time to adapt. After fifteen seconds, you're ramming her ass as if you're in the middle of a long anal session with a prostitute. However, a good amount of lubrication, and that you at least show some form of leniency, save her from sustaining any serious injuries. <</if>> /*NORMAL ENDS */ <<if $descroll3 gte 11>><<set $hardanal to true>><</if>> <<if $descroll3 is 11>>You selfishly plow your cock deep inside the girl and begin to fuck her ass right away. Your motions are penetrating and mean, showing no mercy or care toward the woman, who flails around like a puppet each time you hit her with a hard thrust. For now, you're holding your most savage actions at bay, as an injured $girlname would likely end this wonderful session prematurely. <</if>> <<if $descroll3 is 12>>You press yourself firmly against $girlname and grab her body in a demeaning way as you begin to ass-fuck her. You're doing it selfishly, only seeking your own gratification, with no regard to how your partner feels or thinks about the intercourse you're forcing her through. <</if>> <<if $descroll3 is 13>>There's no thought on your partner when you plow your cock deep inside her ass and begin to fuck it with savage thrusts<<if $age lte 19>>, paying no regard to the girl's young age<</if>>. You're also holding your arms firmly around $girlnames body, pressing her neck and butt upward in a highly degrading way. She looks more like a fuck-toy than a consensual partner. <</if>> /* BELOW IS RESERVED FOR NASTY */ <<if $descroll3 is 14>> Your _callit experiences her master's most sadistic savagery right from the beginning. You open the girl's ass like it's a magazine and plow your cock deep into her intestines. <br><br>There's no rest for $girlname during the following ten minutes when you continue your act of cruelty and use her like a disposable sex-doll. It's hot and brutal, enveloped by a cacophony of cries, yelps, and the sound of your two bodies slamming against each other. <</if>> <<if $descroll3 gte 15>> There's no mercy for $girlname today. You throw yourself over her poor little ass and begin to fuck it with unimaginable savagery. Your first thrust goes all the way in and slaps your ball-sack against her pussy with a painful smack. She's flailing like a puppet during the following five minutes, and you're using her like a fuck-toy that you can throw away after finishing. <</if>> <</if>> <<if $analrounds gte 2>> <<if $descroll3 lte 1>><<if $hardanal is true>>The shift in savagery is like the sun breaking through stormy clouds. You continue the act by fucking $girlnames ass with<<unset $hardanal>><<else>>You continue to fuck $girlnames ass with<</if>> slow thrusts, frequently stopping yourself as you don't want her to feel pain or discomfort. It's a tender and loving scene<<if $arousal gte 1>>, filled with respect and carnal devotion that both of you enjoy<<else>>, at least for you<</if>>. <</if>> <<if $descroll3 is 2>> As the anal intercourse continues, <<if $hardanal is true>>you decide to slow down your savage pace and do it more<<unset $hardanal>><<else>> you're doing it<</if>> carefully and tenderly, moving in and out of $girlnames ass with unhurried but deep-reaching thrusts. You're also scratching the girl's back with your fingernails and occasionally let your hand drop down to her buttocks, which you squeeze and fondle thoroughly.<</if>> <<if $descroll3 is 3>> You’re holding $girlname in a firm grip while you continue to fuck her <<if $analxp lte 20>>tight<<if $body lte 2>>, little<</if>><<else>>in the<</if>> ass. She gets to feel the fullness of your cock as you move it all the way in with every thrust; sometimes letting it rest in a parked position, with your ball-sack laid over her pussy like a bag of potatoes.<</if>> <<if $descroll3 is 4>> You continue to fuck $girlnames ass with methodical and careful thrusts. However, to get more out of this occasion, you frequently stop hammering the girl's butt and let your shaft rest inside her while focusing on touching, squeezing, and feeling her pussy, in an almost too invasive way.<<set $analwear+=1>><</if>> <<if $descroll3 is 5>>The anal intercourse continues as a prolonged, mechanical act. You’re fucking her ass repeatedly, not changing either your stance or the speed of your thrusts, making it look like $girlnames caught in a drop forging machine.<</if>> <<if $descroll3 is 6>>You continue your thrusting in a mixed pace; sometimes moving slowly in and out of the girl's ass before building up a more relentless churning that buries your cock all the way inside her. <br><br> After slowing down to caress and squeeze $girlnames buttocks, you move one of your hands up to her shoulders <<if $analsp1 is true>>again <<unset $analsp1>><</if>>and use them as a leverage in an invigorated display of fuck-power that forces her to bend her ass up against your cock.<</if>> <<if $descroll3 is 7>>Your thrusts end with a loud smacking sound each time your hips join with $girlnames ass, which adds to the aroused atmosphere. It's raw, mechanical, and dominant. In a good, respectful way. <br><br> <<if $descroll is 1>>''You:'' //Mm… I think you like this, right?//<</if>> <<if $descroll is 2>>''You:'' //Oh man! What an ass. I could fuck you all day! <<if $girlid is 1 and $age lte 19>>There's nothing better than a tight, teenage Scandinavian butt. Oh, yeah…<</if>>//<</if>> <<if $descroll is 3>>''You:'' //Ooh… you're so fucking sweet. I love taking you in the ass!//<</if>> <<if $descroll is 4>>''You:'' //There's nothing I love more than a sweet <<if $age lte 19>>teenage<</if>> ass. You like feeling my cock inside you?//<</if>> <<if $descroll is 5>>''You:'' //Your butt is so fucking fantastic. I’m a lucky man. You like having me inside your ass?//<</if>> <</if>> <<if $descroll3 is 8>>You continue to ass-fuck $girlname with deep thrusts while moving your hands all over her body in an invasive way, making sure that you get to enjoy every part of your _callit. <</if>> <<if $descroll3 is 9>>You continue to fuck $girlname with deep thrusts that are careful but also raw<<if $body is 1>>, trying to both enjoy and stay attentive of her young and fragile age<</if>>. She moans each time you push your dick inside her, either from excitement of from the sheer power of your cock<<if $body is 1>> - that's a bit too big for such a petite butt as $girlnames<</if>>. <</if>> <<if $descroll3 is 10>>You’re squeezing $girlnames waist hard as you continue to fuck her ass with determined thrusts. Each impact from your groin slamming against her asscheeks creates ripples that cause her buttocks to tremble in a very satisfying way. <</if>> <<if $descroll3 is 11>> You’re groping $girlname intensively as you continue to fuck her anally. Your powerful movements and your partners flailing body transform the act into an exhausting ordeal that covers both of you in a glistening hue of sweat. <<set $tempstamina-=1>><<set $fuckcount-=1>> <</if>> <<if $descroll3 is 12>> Your brutal thrusts make $girlnames body twitch back and forth as you continue fucking her. The impacts are so hard that they would daze even a trained sphere slave. <</if>> <<if $descroll3 is 13>> You fuck $girlnames ass with rough, selfish thrusts. There's not a hint of mercy or compassion as you push through her<<if $analxp lte 39>>sensitive <</if>> sphincter, searching solely for your own gratification. <</if>> <<if $descroll3 is 14>> You continue to fuck $girlname with such rawness that she loses control over her body, which twists back and forth each time you park your cock inside her. The assfuck is more abuse than an intercourse, and you have to hold the woman firmly in place to prevent her from tumbling down on the floor.<</if>> <<if $descroll3 gte 15>>You’ve locked $girlname in a firm choke-hold as you continue to fuck her with deep, agonizing thrusts. There's no mercy and your abusive manners make her ass more and more sore for every second that passes. <br><br>It's really a display of utter savagery, as each plowing push ends with your ball-sack slapping against her trembling pussy-lips, and the girl's sphincter has no other option than to embrace your cock as it repeatedly parks itself inside her. <</if>> /* Analrounds gte 2 ends below */ <</if>> <<if $action3 is true>> <<if $descroll3 lte 3>> <<if $descroll lte 2>>You've added a sadistic twist to the kindness you're showing, though, by expanding the girl’s anus with one finger lodged inside it together with your cock.<</if>> <<if $descroll gte 3>>Your careful approach is somewhat corrupted by having one of your fingers pressed inside $girlnames anus while fucking it.<</if>> <</if>> <<if $descroll3 gte 4 and $descroll3 lte 11 and $descroll3 isnot 7>> The finger you’re holding inside $girlnames anus adds further to the expanding sensation that she’s feeling. <</if>> <<if $descroll3 gte 12>> <<if $descroll lte 2>>To add to the girl's predicament, your finger is constantly stretching her anus to the point of tearing it<<if $cock is 3>> - as if your huge cock wasn't enough of a punishment to take.<<else>>, viciously increasing the girth she's forced to take.<</if>><</if>> <<if $descroll gte 3>>Your sadistic choice of fucking the girl with one of your fingers lodged inside her anus intensifies the horrible ordeal even more.<</if>> <</if>> <</if>> <br><br> <<if $arousal lte -8>> <<if $descroll2 lte 1>>The girl yelps from discomfort and squints her eyes tightly shut. It's almost too hard keeping her in the same position, as her body twitches each time your shaft tunnels its way inside her ass. <</if>> <<if $descroll2 is 2>> The girl closes her eyes shut and tries to drift away – but a tirade of constant moans and yelps clearly reveal that she’s uncomfortable with having your <<if $cock is 3>>huge<</if>> cock continuously hammering her ass. <</if>> <<if $descroll2 is 3>> The girl shouts out in pain when your penis grounds itself inside her and she tries fruitlessly to hold you at some distance with her arms and legs, not wanting to take your cock too deep as it might hurt her even more. <</if>> <<if $descroll2 gte 4>> The girl lets out a yelp of discomfort each time your shaft parks itself inside her. She’s also holding her eyes squeezed shut, trying to mentally escape the act you're putting her through. <<set $likeanal-=1>> <</if>> <<set $masterlove-=1>> <<set $analwear+=1>> <<set $likeanal-=3>> <<set $happiness-=1>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>>She tries everything to ease the pain - arching her back, twisting her butt and uttering pleads to make you fuck her more carefully. It's obvious that the girl's feeling great discomfort and doesn’t like this at all. <</if>> <<if $descroll2 is 2>> <<if $body is 1>>The young girl<</if>><<if $body gte 2>>The girl<</if>> whimpers from pain each time you bury your shaft inside her. She's very uncomfortable and every part of her body pleads for you to stop.<</if>> <<if $descroll2 is 3>> You're received by a constant tirade of moans and yelps; the girl's clearly uncomfortable in her current position and squints her eyes shut each time you launch a new attack with your <<if $cock is 3>>grotesquely large<<else>>throbbing<</if>> shaft. <</if>> <<if $descroll2 gte 4>>It feels like you're fucking a vibrator machine; the girl trembles from discomfort and twitches her ass back and forth, desperately trying to avoid taking your shaft too deep. <</if>> <<if $descroll2 lte 2>> <br><br> ''$girlname: '' // <<if $willpower gte 4>> <<if $willpower lte 10>><<set $descroll4-=1>><</if>> <<if $willpower lte 29>><<set $descroll4-=1>><</if>> <<if $willpower gte 30>><<set $descroll4+=1>><</if>> <<if $willpower gte 40>><<set $descroll4+=1>><</if>> <<if $willpower gte 60>><<set $descroll4+=1>><</if>> <<if $descroll4 lte 1>>Awww… Noo…. Not like that! It hurts!<</if>> <<if $descroll4 is 2>>Please…. Nooo. It hurts! Mercy!<</if>> <<if $descroll4 is 3>>Please stop! You're fucking me too hard!<</if>> <<if $descroll4 is 4>>Take it easier! My ass' burning. I'm gonna crack right open!<</if>> <<if $descroll4 is 5>>Hey, fuck…. Take it easier. You're killing me!<</if>> <<if $descroll4 is 6>>Hey, stop that! You're too rough.<</if>> <<if $descroll4 is 7>>Fuuuuck! What the fuck are you doing? It hurts!<</if>> <<if $descroll4 gte 8>>What the fuck are you doing! Take it easier!<</if>> <<else>> <<if $descroll4 lte 1>>(Sobbing) Thank…. Thank you for fucking my ass, $callname.<</if>> <<if $descroll4 is 2>>(Sobbing) Please, $callname, I love… I love when you take my ass, but please, take it easier… I'll crack if you fuck me like this!<</if>> <<if $descroll4 is 3>>(Sobbing) Please, $callname, take it slower. I'll be injured if you fuck me like this!<</if>> <<if $descroll4 is 4>>No, please, I beg you, take it easier. I know $callname can be very kind…. Mercy!<</if>> <<if $descroll4 is 5>>Please, show mercy on my ass, $callname. It burns!<</if>> <<if $descroll4 is 6>>You'll kill me if you continue fucking me like this. I beg you, $callname! Take it easier!<</if>> <<if $descroll4 is 7>>Please, please go easier on my ass, $callname!<</if>> <<if $descroll4 gte 8>>I beg you! Show mercy! You're destroying my ass. Oww…<</if>> <</if>> // <</if>> <<set $masterlove-=1>> <<set $likeanal-=2>> <<set $happiness-=1>> /* AROUSAL ENDS BELOW */ <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>>The girl tries to stop you from getting too deep inside by arching her back. She's also searching for a less uncomfortable position by wiggling her <<if $body lte 2>>little<</if>> butt from side to side. She's sweating from exhaustion and are very far away from enjoying herself. <<set $masterlove-=1>><<set $likeanal-=1>> <</if>> <<if $descroll2 is 2>>The girl is silent, fallen into a state of apathy. She's mostly holding her eyes shut; they’re only instinctively opened when she’s hit by a thrust that's too painful to absorb with her fleeing mind state. <</if>> <<if $descroll2 is 3>>The girl is mostly quiet but seems generally uneasy and uncomfortable. It's obvious that she's not enjoying herself right now.<</if>> <<if $descroll2 gte 4>> <<if $body is 1>> The young girl<<else>> The young woman<</if>> holds her head down and squeezes her eyes shut. It's impossible to tell if she's enjoying herself. <</if>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>>The girl moans and pants out loud each time your shaft stretches her anus, but it's hard to tell if she's enjoying any of it. She seems to be drifting in and out of pain and a subtle state of attempted appreciation. <</if>> <<if $descroll2 is 2>>The girl is mostly silent and stiff. You can’t figure out if she’s feeling pain or pleasure, and her faint, infrequent yelps are too hard to read. <</if>> <<if $descroll2 is 3>>You're unable to read how the girl's taking it. She's not saying much, and her body feels a bit stiff at the moment. She doesn’t seem particularly aroused but you're not detecting any signs of mind-shattering agony either. <</if>> <<if $descroll2 gte 4>> It's hard to tell if the <<if $body is 1>>young girl<<else>>girl<</if>> enjoys herself. Sporadic moans indicate that she's drifting between pain and lust, and you're able to detect a faint tremor running through her sphincter a couple of times. You suspect that she's probably closer to excitement than agony. <</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>> The girl's obviously finding this pleasurable, at least to some extent, as she's moaning and writhing her body in a way that's both relaxed and joyful. Sometimes, though, you're fucking her a bit too rough, and unintentionally push her into a more painful state that breaks the arousal you've managed to build up. <</if>> <<if $descroll2 is 2>>You push the girl further and further into sexual ecstasy. Both her body and ass feel relaxed, and are whole-heartedly accepting your shaft as it plows repeatedly through her buttocks. <</if>> <<if $descroll2 is 3>>The girl moans from lust and sexual pleasure as your shaft rams her anus over and over. She’s enjoying herself, and tries to rock her hips in unison with your thrusts, obviously looking for sexual gratification. <</if>> <<if $descroll2 gte 4>>The girl cries out loud as she’s overcome by strong, arousing sensations. Her entire body shivers from ecstasy and you feel how pleasurable tremors rock $girlnames anus as your shaft continues to ram her.<</if>> <<set $likeanal+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>>It's obvious that your fuck-partner finds your intercourse arousing. The girl caresses her buttocks and belly intensively, while letting her fingers run a gauntlet between her pussy-lips. She's constantly yelping and moaning as feelings of submissiveness and sexual ecstasy mix into an orgy of sweat, tears, and arching backs. <</if>> <<if $descroll2 is 2>> $girlname is obviously enjoying herself. She's moaning from aroused pleasure and welcomes your shaft by spreading her buttocks far apart, squeezing and pulling at them hungrily. After a couple of minutes, she moves down and mushes her fingers into the wetness of her pussy instead. <</if>> <<if $descroll2 is 3>> The girl screams out loud and seems to whole-heartedly enjoy herself as you're ramming her ass over and over. It's wonderful. A relaxed anus welcomes your shaft with such delight that you frequently have stop yourself to avoid a premature ejaculation. <</if>> <<if $descroll2 gte 4>>The girl holds her ass wide open and welcomes your shaft with such intensity that she's crying and screaming out loud. It doesn’t matter that you reach way too deep inside her bowels – she wants you to continue fucking her just like you're doing now. <</if>> <<if $traitjaded lte 49>><<set $happiness+=1>><</if>> <<set $likeanal+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>>The girl’s mind is dancing in a state of pure, sexual bliss and every part of her body enjoys the feeling of your shaft ravaging its way through her anus. She's pulled back into reality as your cock twists in a way that's too painful even for $girlname to enjoy, but the pain subsides after a few seconds and she's able to shake the agonizing feeling rather quickly. <</if>> <<if $descroll2 is 2>> The girl is extremely aroused and moans out loud each time she feels the stone-hard veins of your shaft plowing irregularly through her anus. The vibrations from $girlnames constant cries make her ass feel like a mouth that's blowing your cock instead of receiving it. <</if>> <<if $descroll2 is 3>> The girl shivers uncontrollably from tremendous lust and ecstasy. Your shaft works her like a magic wand that touches on just the right spots in every way possible. <br><br>She’s crying out loud with each breath, reaching closer and closer to orgasm. <</if>> <<if $descroll2 gte 4>>With eyes tightly shut, her head bent upward, and a never-ending tremor of aroused pleasure, it’s clear that the girl is stuck in a wave of heavenly ecstasy. <<if $fuckskill lte 49 and $skillroll lte 14>><<set $fuckskill+=1>><</if>> <</if>> <<if $masterlove lte 79>><<set $masterlove+=1>><</if>> <<if $traitjaded lte 49 or _ran lte 2>><<set $happiness+=1>><</if>> <<set $likeanal+=1>> <</if>> <<set _tchance to random(1, 100)>> <<set _tear=0>> <<if $body is 1>><<set _tear+=50>><</if>> <<if $body is 2>><<set _tear+=30>><</if>> <<if $body gte 3>><<set _tear+=20>><</if>> <<if $actway is 1>><<set _tear-=30>><</if>> <<if $actway is 2>><<set _tear+=15>><</if>> <<if $actway is 3>><<set _tear+=35>><</if>> <<if $analxp lte 9>><<set _tear+=10>><</if>> <<if $analxp lte 19>><<set _tear+=5>><</if>> <<if $analxp lte 29>><<set _tear+=10>><</if>> <<if $analxp gte 80>><<set _tear-=20>><</if>> <<if $cock is 2>><<set _tear+=12>><</if>> <<if $cock is 3>><<set _tear+=20>><</if>> <<if $cock is 3 and $body is 1>><<set _tear+=10>><</if>> <<if $arousal lte -8>> <<if $descroll2 lte 1>><<set $arousal-=1>><</if>> <<if $descroll2 gte 4>><<set $arousal to -7>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <<set $pain+=1>> <<set _tear+=20>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>><<set $arousal to -8>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to -3>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <<set $pain+=1>> <<set _tear+=15>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> <<set $arousal to -4>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to 0>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=1>> <<set _tear+=10>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>><<set $arousal to -1>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 1>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>><<set $arousal to 0>> <</if>> <<if $descroll2 gte 4>><<set $arousal+=1>><</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>> <<set $arousal to 3>> <</if>> <<if $descroll2 gte 4>><<set $arousal+=1>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>><<set $arousal to 7>> <</if>> <<if $descroll2 gte 4>><<set $arousal+=1>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=2>> <</if>> <<set _tear-=_tchance>> <<if _tear gte 1>><<set $analwear+=1>><</if>> <<if _tear gte 50>><<set $analwear+=1>><</if>> <<if _tear gte 100>><<set $analwear+=1>><</if>> <<if $fuckskill lte 89>> <<if _inc is true>> <br><br> Your ''Copulation skill'' has increased by one point! <<set $fuckskill+=1>> <</if>> <</if>> <<if $age lte 19 or $traitpure gte 51>><<set _purefall to true>><</if>> <<if _purefall is true and $happiness gte 10 and $actway gte 2 and $likesadist lte 29 and $descroll lte 2 and $arousal lte -5>><<set $happiness-=2>><<set $masterlove-=1>><<if $willpower gte 10>><<set $willpower-=1>><</if>><</if>> <<if $fuckcount lte 2 and $fuckcount gte 1>> <br><br> ''You’re extremely aroused and will cum any second!'' <<set _nocum to true>> <</if>> <<if $arousal gte 9 and _nocum isnot true>> <<if $arousal gte 11 or $likeanal gte 50>> <br><br> //Suddenly, $girlname burst out in a loud scream as she's overcome by an orgasm! You can feel her sphincter pulling together in delicious cramps as it tightens around your shaft.// <<if $likeanal lte 99>> <br><br> ''Her disposition toward anal sex has increased!'' <<set $likeanal+=1>> <</if>> <<if $masterlove lte 59>> <br><br> Her ''Affection (+1)'' toward you has <<if $likeanal lte 100>>also<</if>> increased! <<set $masterlove+=1>> <</if>> <<if $plimp[5] gte 1 and $traitvanilla gte 1>> <br><br> $girlnames ''Vanilla Trait value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <<if $actway is 3 and _ran lte 1 and $traitvanilla gte 1>> <br><br> Your rough act has decreased $girlnames ''Vanilla Trait value (-1)''! <<set $traitvanilla-=1>> <</if>> <<set $arousal=3>> <<set $sexfeel+=3>> <<if $happiness lte 64>><<set $happiness+=1>><</if>> <<if $traitnymfo gte 51>><<set $happiness+=1>><<set $masterlove+=1>><</if>> <<if $traitperv gte 51>><<set $happiness+=1>><<if $scarefactor gte 1>><<set $scarefactor-=1>><</if>> <</if>> <<if $scarefactor gte 1 and $skillroll lte 50>><<set $scarefactor-=1>><</if>> <<if $afraid gte 3 and _ran lte 2>><<set $afraid-=1>><</if>> <<if $actway is 3 and $likesadist lte 29>><<set $likesadist+=1>><</if>> <</if>> <</if>> <<nobr>> <<set $descroll to random(1, 10)>> <<set $descroll2 to random(1, 10)>> <<set $skillroll to random(1, 100)>> <<set $gavecred to false>> <<include MainAffectEngine>> <<set _charm to true>> <<if $arousal lte -2>><<set $chance-=10>><</if>> <<if $willpower gte 40 and $willpower lte 79>> <<set $chance-=4>> <</if>> <<if $willpower gte 80>> <<set $chance-=6>> <</if>> <<if $skillroll is 100>> <<set $chance-=100>> <<set $masterlove-=1>> <</if>> <<if $chance gte 1>> <<if $masterlove lte 69 or $traitstarlet gte 51>><<set $masterlove+=1>><</if>> <<if $happiness lte 79 or $traitstarlet gte 51>><<set $happiness+=1>><</if>> <<if $analnow is true and $likeanal lte 49>><<set $likeanal+=1>><</if>> <<if $oralnow is true and $likeoral lte 59>><<set $likeoral+=1>><</if>> <<if $pussynow is true and $likepussy lte 69>><<set $likepussy+=1>><</if>> <</if>> <<if $chance lte 0>> <<if $willpower gte 69>><<set $masterlove-=1>><</if>> <</if>> <<if $analnow>> <<if $descroll is 1>> ''$pcFirstName:'' //Your ass is so nice. I don't think I've ever seen a <<if $body lte 2>>girl<<else>>woman<</if>> as sexy as you. <<if _npc.status is 10>>I'm so glad I chose you to be my wife (smile).<</if>> //<</if>> <<if $descroll is 2>> ''$pcFirstName:'' //You're incredible… So sexy, so smart. Everything a <<if _npc.status is 10>>husband<<else>>man<</if>> needs!//<</if>> <<if $descroll is 3>> ''$pcFirstName:'' //Everything about you is so perfect – your <<if $body lte 2>>tight<</if>> ass, your body, your face. I love you!//<</if>> <<if $descroll is 4>> ''$pcFirstName:'' //I could fuck this ass all day - it's the sexiest thing I've ever seen. You're absolutely stunning. <<if _npc.status is 10>>And you really know how to please your husband.<</if>> //<</if>> <<if $descroll is 5>> ''$pcFirstName:'' //You're fucking HOT! I love you! <<if _npc.status is 10>>I've really found the best wife I could think of.<</if>> //<</if>> <<if $descroll is 6>> ''$pcFirstName:'' //You're the hottest <<if $age lte 19>>girl<<else>>woman<</if>> I've ever had sex with!//<</if>> <<if $descroll is 7>> ''$pcFirstName:'' //<<if $body is 1>>This little butt of yours is so sexy! So small, but can take so much!<<else>>Mmh… Your butt is incredible. It's freaking perfect! I love everything about you.<</if>>//<</if>> <<if $descroll is 8>> ''$pcFirstName:'' //You're the hottest <<if $age lte 19>> teenager<<else>>woman<</if>> on Raana. You're the sexiest girl I've ever laid my eyes on.//<</if>> <<if $descroll is 9>> ''$pcFirstName:'' //I'm so lucky to have you. It's incredible! You and I are gonna have many good days together.//<</if>> <<if $descroll is 10>> ''$pcFirstName:'' //Oohhh... we're gonna do this again. Your ass is the best thing I know. You're so sexy. So beautiful.//<</if>> <</if>> <<if $oralnow>> <<if $descroll is 1>> ''$pcFirstName:'' //Girl... You're so incredibly sexy. Those <<if $body lte 2>>tiny<</if>> lips... mmh... so fantastic... That's it, do it like that...<</if>> <<if $descroll is 2>> ''$pcFirstName:'' //Your mouth is the sexiest thing I know! <<if $age lte 19>>Despite your young age, you can take a large cock just like that.<</if>> That's it, ohh... you're so good at what you're doing… <</if>> <<if $descroll is 3>> ''$pcFirstName:'' //Ohh, $girlname, you should know that you're fantastic. Your mouth, your body. Everything about you is so perfect.//<</if>> <<if $descroll is 4>> ''$pcFirstName:'' //You're so perfect. Your tongue feels magic! <<if $body lte 2>>It's unbelievable that such a small mouth can make me so satisfied!<</if>> Keep on doing it, that's it! That's just right…//<</if>> <<if $descroll is 5>> ''$pcFirstName:'' //This right here is the sexiest thing I know, a <<if $body lte 2>>small<</if>> girl giving me a blowjob. And she does it so good. Ohh, yes, you’re the loveliest woman I've ever known! Oh... you're perfect...//<</if>> <<if $descroll is 6>> ''$pcFirstName:'' //Oohh, your mouth is so sexy and sooo warm. Keep doing it... Yeah... You're really, really good… That's it… <<if _npc.status is 10>>You’re your husband proud.<</if>> //<</if>> <<if $descroll is 7>> ''$pcFirstName:'' //You're so incredible. You and I are gonna have many fine moments together. And this <<if $body lte 2>>little<</if>> mouth will be put to work, doing what it's best at doing...//<</if>> <<if $descroll is 8>> ''$pcFirstName:'' //You're the sexiest girl I know. I love every little inch of you!//<</if>> <<if $descroll is 9>> ''$pcFirstName:'' //You're so hot! Your <<if $body lte 2>>little<</if>> neck, your lovely<<if $body lte 2>>, little <</if>> mouth, your diligent tongue... Everything about you is perfect.//<</if>> <<if $descroll is 10>> ''$pcFirstName:'' //You're the most beautiful and sexiest girl I know. I fucking love you!//<</if>> <</if>> <<if $pussynow>> <<if $descroll is 1>> ''$pcFirstName:'' //You're so incredibly sexy! This <<if $body lte 2>>tight<</if>> pussy of yours... wow!//<</if>> <<if $descroll is 2>> ''$pcFirstName:'' //You're mine… Mmh… I love your warm, <<if $body lte 2>>little<<else>>delicious<</if>> body so much. I worship it. I could fuck it forever. <<if _npc.status is 10>>I'm so lucky to have you as my wife.<</if>> <</if>> <<if $descroll is 3>> ''$pcFirstName:'' //$girlname, you're amazing! Your body is perfect and I love you. <<if _npc.status is 10>>I've married the best woman on Raana.<</if>> //<</if>> <<if $descroll is 4>> ''$pcFirstName:'' //Your body is sooo perfect. You're perfect! I'm so lucky to have you<<if _npc.status is 10>> as my wife<</if>>!//<</if>> <<if $descroll is 5>> ''$pcFirstName:'' //Oohh... your cunt... it's so lovely... and warm... You're the best thing that's happened to me. My sexy, <<if $body gte 3>>cute<<else>>little<</if>> girl!//<</if>> <<if $descroll is 6>> ''$pcFirstName:'' //You're so sexy, $girlname. Every other girl must be envious of you.//<</if>> <<if $descroll is 7>> ''$pcFirstName:'' //You're incredibly beautiful. I'm amazed by you! And your <<if $body lte 2>>little<</if>> cunt, it's so soft and so fucking perfect. We're gonna spend many fine moments together and your pussy will work really hard doin' what it's created to do.//<</if>> <<if $descroll is 8>> ''$pcFirstName:'' //You're the cutest girl I know about. You should be really proud!//<</if>> <<if $descroll is 9>> ''$pcFirstName:'' //Ooww... your sooo HOT! I love you. Please, never disappoint me...//<</if>> <<if $descroll is 10>> ''$pcFirstName:'' //Girl, you're amazing. Totally, fucking amazing! I love you so much. Please, never make me disappointed. You're too good for that!//<</if>> <</if>> <br><br> <<if $skillroll lte 99>> <<if $chance gte 1>> <<include Success>> <br><br> <<if $descroll2 lte 3>>It's hard to tell if <<if _npc.status is 10>>your wife<<else>>the girl<</if>> has been positively affected by your praise. She seems relatively unfocused and you fail to make eye contact with her. <</if>> <<if $descroll2 is 4>>$girlname seems sincerely affected by your praise and smiles back at you.<</if>> <<if $descroll2 is 5>>$girlname smiles back at you, obviously affected by your words.<</if>> <<if $descroll2 is 6>>$girlname closes her eyes and smiles, sincerely appreciating your words.<</if>> <<if $descroll2 is 7>>$girlname gives you a sincere smile in response. She’s been positively affected by your nice words.<</if>> <<if $descroll2 gte 8>>$girlname blushes and gives you a sincere smile in return. You’ve obviously succeeded in affecting her. <</if>> <<if $descroll2 gte 4 and _npc.masterlove gte 60 and _npc.scarefactor lte 1>> <<set _ran to random(1,20)>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Oh… I love you too...<</if>> <<if _ran is 2>>Mmmh… You make me feel beautiful when you say that.<</if>> <<if _ran is 3>>Say it again... I love hearing it from you.<</if>> <<if _ran is 4>>Oh… I've never felt so seen before.<</if>> <<if _ran is 5>>MMh… I think you're great too, $pcFirstName…<</if>> <<if _ran is 6>>MMmh… I love you too…<</if>> <<if _ran is 7>>Please… take me…<</if>> <<if _ran is 8>>I'm happy you've chosen me, _callyou…<</if>> <<if _ran is 9>>Don't stop... I need to feel more of you.<</if>> <<if _ran is 10>>Mmmh… Yes…<</if>> <<if _ran is 11>>Mmh… You're so hard, _callyou…<</if>> <<if _ran is 12>>Thank you… I love you too…<</if>> <<if _ran is 13>>Mmmm… You're the only one who’s ever made me feel this way…<</if>> <<if _ran is 14>>I love you too…<</if>> <<if _ran is 15>>(Laughs) You're not just saying that, right?<</if>> <<if _ran is 16>>Mmh… I want this moment to last forever.<</if>> <<if _ran is 17>>You're so good to me... Please, never abandon me.<</if>> <<if _ran is 18>>Let me show you how much I love you too.<</if>> <<if _ran is 19>>(Laughs) It's like you read my heart.<</if>> <<if _ran is 20>>MMh… Being with you feels so good, $callname…<</if>> // <</if>> <<if $masterlove lte 74>> <br><br> Her ''Affection (+1)'' toward you has increased! <<set $masterlove+=1>> <</if>> <<if $willpower lte 49 and $descroll lte 3>> <br><br> Her ''WILLPOWER (+1)'' has <<if $masterlove lte 75>>also<</if>> increased! <<set $willpower+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $descroll2 lte 5>>It's hard to tell if <<if _npc.status is 10>>your wife<<else>>the girl <</if>> has been positively affected by your praise. She seems relatively unfocused.<</if>> <<if $descroll2 is 6>>Judging from the look in $girlnames eyes, she doesn't seem to appreciate your praise - which might have had an opposite effect. <</if>> <<if $descroll2 is 7>>$girlname seems stiff and uncomfortable. To be honest, your words didn’t sound particularly good.<</if>> <<if $descroll2 gte 8>>Unfortunately, your words sounded a bit too much. You’ve failed to positively affect $girlname. <</if>> <</if>> <</if>> <<if $skillroll is 100 and $willpower lte 79>> ''Critical failure!'' <br><br> <<if _npc.status is 10>>Your wife<<else>>$girlname<</if>> glances at you with a dismissive look - your attempt at praising her has only made you seem desperate. <</if>> <<if $skillroll is 100 and $willpower gte 80>> <div class="red">Critical failure!</div> <br><br> <<if $descroll2 lte 5>><<if _npc.status is 10>>Your wife<<else>>$girlname<</if>> gives you a dismissive look. She bursts out in laughter and shakes her head. Your attempt at praising her has only made you more desperate in her eyes.<<set $masterlove-=2>><</if>> <<if $descroll2 gte 6>>$girlname becomes very uncomfortable, clearly negatively affected by your attempt at praising her. <</if>> <<set $masterlove-=1>> <<set $willpower+=1>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $preoraltime to random(4, 14)>> <div class="headsign">$girlname</div> <<include Libido>> <<if $iswashingcock is false and $putin is false and $event7 is false and $action2 is false>> <<set _pic to 3>> <<include IniDescs>> <br><br> <</if>> <<if $iswashingcock is false and $event7 is false and $action2 is false>> <<include PutinTexts>> <</if>> <<if $iswashingcock is true and $comesfromchange is false and $action5 is false>> <<set _pic to 8>> <<include Washcocksimulator>> <</if>> <<if $iswashingcock is true or $action5 is true>> <<include WashcockThreat>> <</if>> <<if $action2 is true and $action5b is false>> <<include GenSexDesc>> <<set $action1 to false>> <</if>> <<if $tempstamina lte 3 and $tempstamina gte 1>> <br><br>$girlname is very exhausted! <</if>> <<if $tempstamina lte 0>> <br><br>Poor $girlname is totally exhausted and collapses in front of you! <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $refuseoral is false and $tempstamina gte 1>> <<if $putin is false>> <<if $iswashingcock is true and $action5 is false and $washcockrounds lte 5>>[[Continue licking!|Oralini][$washcockrounds+=1, $comesfromchange to false]]<</if>> [[Put it in your mouth|Oralini][$putin to true, $iswashingcock to false, $comesfromchange to false]] <<if $washcancel is false>> <<if $iswashingcock is false and $action5 is false>> [[Lick my balls!|Oralini][$iswashingcock to true, $washcockrounds+=1, $comesfromchange to false]]<</if>> <</if>> <</if>> <<if $putin is true and $action5 is false>>[[Start blowjob|Oralsimulation][$comesfromchange to false, $event7 to false, $oralrounds=1]]<</if>> <</if>> <<if $action4 is true and $action5 is true and $action5b is false and $washcockrounds lte 0>>[[Put it in your mouth|Oralini][$comesfromchange to false, $iswashingcock to false, $action2 to false, $putin to true, $action5 to false, $refuseoral to false]]<</if>> <<if $action4 is true and $action5 is true and $action5b is false and $washcockrounds gte 1>>[[put it in your mouth|Oralini][$comesfromchange to false, $iswashingcock to false, $action5b to true]]<</if>> <<if $action4 is true and $action5 is true and $action5b is true>>[[Start blowjob|Oralsimulation][$comesfromchange to false, $event7 to false, $action1 to false, $action2 to false, $action3 to false, $action4 to false, $action5 to false, $oralrounds=1]]<</if>> <<if $refuseoral is true and $action1 is true>> [[Threaten|Oralini][$action2 to true]] <</if>> <<if $action2 is true and $action5 is false>> [[Continue|Oralini][$action5 to true]] <</if>> <<if $refuseoral is true and $action4 is false and $action2 is false>> <<if $wsex isnot 1>> [[back|Interact]] <<else>> <</if>> <</if>> <<if $tempstamina lte 0>> <<if $wsex isnot 1>> [[back|Interact]] <<else>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action5 is true>> <<if $washcancel is false>> <<if $iswashingcock is false and $action5b is false and _nolick isnot true>> [[Lick my balls clean!|Oralini][$iswashingcock to true, $washcockrounds+=1, $comesfromchange to false]]<</if>> <</if>> <<if $iswashingcock is true and $washcockrounds lte 4>>[[Continue licking!|Oralini][$washcockrounds+=1, $comesfromchange to false]]<</if>> <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $washtimetotal+=$preoraltime>> <<set $descroll to random(1, 3)>> <<set $descroll2 to random(1, 6)>> <<set $descroll3 to random(1, 5)>> <<include DiceRolls>> <<set $chance=$likeoral>> <<set $chance+=$masterfilth>> <<set $chance-=$willpower>> <<set $chance-=$skillroll>> <<if $ownstatue is true and $wopos is 1>><<set $chance+=10>><</if>> <<if $incense gte 1 and $wopos is 1>><<set $chance+=1>><</if>> <<if $masterlove gte 50>><<set $chance+=15>><</if>> <<if $masterlove gte 75>><<set $chance+=15>><</if>> <<if $likesadist gte 40>><<set $chance+=20>><</if>> <<if $likesadist gte 50>><<set $chance+=50>><</if>> <<if $willpower gte 40>><<set $chance-=15>><</if>> <<if $washcockrounds is 3>><<set $chance-=15>><</if>> <<if $washcockrounds is 4>><<set $chance-=5>><</if>> <<if $washcockrounds gte 5>><<set $chance-=10>><</if>> <<if $chance lte 0 and $washcockrounds gte 2 and $willpower gte 1>><<set $washcancel to true>><<set $washcockrounds to 8>><</if>> <<if $chance gte 1 and $washcockrounds gte 3>><<set $arousal+=1>><</if>> <<if $chance gte 1 and $skillroll lte 2 and $washcockrounds gte 3>><<set $likeoral+=1>><</if>> <<if $washcockrounds is 1>> <<if $firstclean is true>> <<if $descroll is 1>>''You:'' //Now I’m gonna tell you something really important. In my household, it's a fine tradition for a woman to blow her Master's, or friend's, ball-sack before the blowjob begins.<br><br> So get your face down there and show me what you can do with your tongue.//<</if>> <<if $descroll is 2>>''You:'' //I really like to have my cock and ball-sack cleaned before you blow it. Let me see what you can do with your tongue!//<</if>> <<if $descroll is 3>>''You:'' //We’ll try a new thing. You’re gonna lick my balls before we begin. <<if $age lte 19>>That’s how a teenage _callit studies her _callyou's cock! <</if>>//<</if>> <</if>> <<if $firstclean is false>> <<if $descroll2 is 1>>''You:'' //My cock needs a cleaning before we start.//<</if>> <<if $descroll2 is 2>>''You:'' //I want your tongue all over my ball-sack before we begin. So get down there!//<</if>> <<if $descroll2 is 3>>''You:'' //I need to get rid of all the ball-sweat before we begin. I want you to lick my cock clean! //<</if>> <<if $descroll2 is 4>>''You:'' //Get your tongue down there and clean my balls first!//<</if>> <<if $descroll2 is 5>>''You:'' //As I told you – get your face in there and lick my balls clean!//<</if>> <<if $descroll2 is 6>>''You:'' //You know what you should do. Wrap your cute little tongue around my shaft and clean it good! //<</if>> <</if>> <br><br> <<if $willpower lte 0 or $likesadist gte 45>> <<if $likesadist gte 45>> <<if $descroll2 is 1>>''$girlname:'' //Mmm… yes $callname, I’m gonna leave you sparkling… and really satisfied!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I’ve been a bad girl, I deserve to clean the filth away from you, $callname.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Yes, please, disgrace me with your filth! I’ve really deserved it! I’ve been having bad thoughts about your cock. I need to learn how to behave more like an innocent girl.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Let me swallow your filth, $callname. I’m your cum-bucket, and my tongue’s job is to clean your big cock before you fuck me.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Yes, of course, $callname.//<</if>> <<if $descroll2 is 6>>''$girlname:'' //My tongue is ready, $callname.//<</if>> <<else>> <<if $descroll2 is 1>> ''$girlname:'' //Sure, $callname. I'll do it. Gladly.// <</if>> <<if $descroll2 is 2>>''$girlname:'' //Whatever you… Whatever you say, $callname.// <</if>> <<if $descroll2 is 3>>''$girlname:'' //Of course $callname. Gladly.// <</if>> <<if $descroll2 gte 4>>''$girlname:'' //(Long sigh)// <</if>> <</if>> <br><br> <<if $descroll3 is 1>>Your _callit immediately starts stroking her tongue along your shaft, using thorough motions that arouse you faster than you expected.<</if>> <<if $descroll3 is 2>>The girl starts to lick the underside of your cock while giving you a submissive look. Drops of precum smear all over her forehead because of the girl’s angle while cleaning your shaft, but this doesn’t distract her a bit – in fact, when $girlname becomes aware of the slimy ordeal on her head, she moves her lips upward and gives your cockhead a good wipe with her tongue.<</if>> <<if $descroll3 is 3>>Just like a good cock-servant should, your _callit fondles your balls as she starts to kiss and lick the head of your shaft with wrapping, tenacious tongue motions.<</if>> <<if $descroll3 is 4>> The girl immediately plants her tongue between your inner thigh and your ball-sack before slowly moving her mouth up to the shaft, where she begins slurping every little droplet of sweat that she can find. <</if>> <<if $descroll3 is 5>>With an obedient gulp, $girlname takes the head of your penis inside her mouth and starts licking it gently with her tongue, not leaving any part of it out.<</if>> <<if $masterfilth lte 39>> <br><br> <<if $descroll is 1>>$girlname does this despite your unclean cock. She’s obviously broken enough to know that complaining will only lead to punishment.<</if>> <<if $descroll is 2>>The taste of your unclean cock doesn’t stop $girlname at all. She's using her tongue with good effort and obediently withholds any signs of disgust as the salty, bitter taste fills her mouth.<</if>> <<if $descroll is 3>>$girlname doesn’t seem to mind the pungent odor from your cock. She’s obviously broken enough to know that it’s her job to get the filth away from her master’s groin.<</if>> <<set $humiliation+=2>> <</if>> <<set $pic to 12>> <</if>> <<if $willpower gte 1 and $willpower lte 34 and $likesadist lte 44>> <<if $masterfilth lte 24>> <<if $descroll2 is 1>>''$girlname:'' //No, no please, you’re so cruel! You can’t force me into doin' something so disgusting!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No! You’re disgusting! It smells really bad. I think you need to wash yourself…//<</if>> <<if $descroll2 is 3>>''$girlname:'' //<<if $body gte 2>>No, please… I… I’m not crossing that line. I’m gonna throw up if I put that salty thing in my mouth!<<else>>How can you ask something so disgusting from me?<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No…! You’re a sadist… (Sobbing) Please, don’t ever ask me to do that again when you haven’t… haven’t cleaned yourself!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //You can’t be serious? Asking me to do something so gross!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //No, I’ll never do that. I'll blow you, but I’m not actually gonna taste you!//<</if>> <br><br> $girlnames ''Affection (-3)'' toward you has decreased! <<set $washcancel to true>> <<set $iswashingcock to false>> <<set $masterlove-=3>> <<set $likeoral-=2>> <<set $arousal-=2>> <<set $humiliation+=1>> <<set $pic to 22>> <</if>> <<if $masterfilth gte 25>> <<if $descroll3 is 1>>The weak-minded girl gives you a submissive look as she starts licking your shaft’s underside with her tongue, carefully and obediently. <</if>> <<if $descroll3 is 2>>The girl takes your <<if $cock is 3>>huge<</if>> cock in her hands and starts to kiss the head of the penis before moving her tongue down to the root of your shaft.<</if>> <<if $descroll3 is 3>>The girl opens her mouth after a nervous gulp and starts eating at your cockhead with her lips. She's using a gentleness that sends shivers of arousal down your legs, all while she's squirming and churning her body suggestively in front of you. <</if>> <<if $descroll3 is 4>>$girlname tries to show her obedience by fondling your scrotum while giving you a submissive look with her puppy-eyes. The girl then opens her mouth, puts her tongue out, and starts licking at the root of your shaft with unexpected thoroughness. <</if>> <<if $descroll3 is 5>>$girlnames nods <<if $willpower lte 14>>obediently<</if>> after a moment’s hesitation, obviously not very interested in your suggestion. She inserts your <<if $masterfilth lte 49>>musky<</if>> cockhead into her mouth, however, and even takes the shaft surprisingly deep down her throat. <br><br>You instantly feel the girl’s tongue rasping away at its underside – a fantastic sensation that stimulates you in a very pleasurable way. <<set $fuckcount-=1>><</if>> <<set $pic to 12>> <</if>> <</if>> <<if $willpower gte 35 and $masterlove gte 70 and $likesadist lte 44>> <<if $masterfilth gte 50>> <<if $descroll2 is 1>>''$girlname:'' //Alright! I can lick your balls if that turns you on!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Yeah, ok. I’m gonna work you up really good! Mmm! Just say Go when you want to begin!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Mm… Yes… let me taste those delicious balls of yours!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Sure, let me taste them! This will be really nice for you.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Mmm… Okay, I’ll lick your balls! This is gonna feel so nice for you, dear!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //Mm… Yes… You like my tongue? I’m gonna give you something to moan about!//<</if>> <br><br> <<if $descroll3 is 1>>After a few seconds, the girl starts licking your shaft with tongue motions that are immensely stimulating<<if $oralxp lte 19>> despite her inexperience with oral sex<<else>> but also done professionally enough to not make you cum prematurely<</if>>. You’re tremendously aroused, and somewhat surprised, by $girlnames quick initiative. <</if>> <<if $descroll3 is 2>>After giving you a smile of affection, the girl starts licking and kissing your cockhead before moving her mouth down to your scrotum, which she covers in a layer of saliva as her tongue sweeps all over it with satisfying strokes.<</if>> <<if $descroll3 is 3>> The girl then begins her submissive act by caressing your stomach and uttering suggestive moans, while moving her mouth further and further down toward your groin. <br><br> $girlname graces your hardon with a breeze of stimulating breaths before lapping the shaft’s underside with her tongue. <</if>> <<if $descroll3 is 4>>The girl then moves her mouth down to your ball-sack, which she embraces with the warmth and hunger of her loving lips. She’s bordering on being too rough, but the sexual stimulation far outweighs the faint soreness your balls have to endure. <</if>> <<if $descroll3 is 5>>The girl starts stimulating your cockhead with gentle, almost imperceptible kisses before sliding her lips along the underside of the shaft and slowly continuing all the way down to your balls.<</if>> <<set $pic to 12>> <</if>> <<if $masterfilth lte 49>> <<if $descroll2 is 1>>''$girlname:'' //Ehm, no! I’m not gonna wash that cock, honey, it fucking reeks!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No! You’re disgusting! Your dick smells bad, and I’ll not make this blowjob longer than it needs to be!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //No fucking way! You need to shower! I won’t lick your balls if you smell like that. //<</if>> <<if $descroll2 is 4>>''$girlname:'' //You’re disgusting. You really think I wanna do something so degrading?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //You can’t be serious? Asking me to do something so gross! You're not fresh! Not at all!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //No! I will not do something so degrading! You’re not fresh!//<</if>> <br><br> $girlnames ''Affection (-2)'' toward you has decreased! <<set $washcancel to true>> <<set $iswashingcock to false>> <<set $masterlove-=2>> <<set $likeoral-=2>> <<set $pic to 22>> <</if>> <</if>> <<if $willpower gte 35 and $masterlove lte 69 and $likesadist lte 44>> <<if $descroll2 is 1>>''$girlname:'' //You’re a real creep! You think I want to do something so disgraceful? You have to do with a blowjob!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No! You’re disgusting! <<if $masterage gte 46>>Just a perverted old man!<</if>> I will never do something so disgraceful.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ewww… no, that’s a bit too intimate for me. //<</if>> <<if $descroll2 is 4>>''$girlname:'' //Haha, I’ll never do that!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //You can’t be serious? I’ll never do something so intimate with you.//<</if>> <<if $descroll2 is 6>>''$girlname:'' //Haha, no, dream on! I’ll just do a regular blowjob, nothing more. Understand?//<</if>> <br><br> <<if $willpower gte 60>> <br><br> $girlnames ''Affection (-2)'' toward you has decreased! <<set $masterlove-=2>> <</if>> <<set $washcancel to true>> <<set $iswashingcock to false>> <<set $pic to 22>> <</if>> <<set $arousal-=2>> <<set $firstclean to false>> <</if>> <<if $washcockrounds is 2 and $comesfromchange is false>> <<if $descroll2 is 1>>The girl continues to clean your <<if $masterfilth lte 49>>sweaty<</if>> genitals with her mouth – focusing on licking the head while carefully caressing your ball-sack with both her hands.<</if>> <<if $descroll2 is 2>>The girl focuses on licking your perineum while gently raising your ball-sack with one of her hands. You shiver from sexual pleasure as $girlnames <<if $body lte 2>>little<</if>> tongue goes further and further down, not stopping until it’s just an inch away from your anus.<</if>> <<if $descroll2 is 3>>For another ten minutes, the girl focuses on licking and sucking your ball-sack with thorough mouthfuls, making the entire package clean from sweat and dried body fluids.<<set $masterfilth+=2>><</if>> <<if $descroll2 is 4>>The girl takes your entire shaft in her mouth and uses her lips to scrape off every drop of sweat from both its over- and underside. She does this over thirty times, almost simulating a real blowjob.<</if>> <<if $descroll2 is 5>>The girl focuses on sucking and licking the soft skin around the root of your penis, making sure every droplet of sweat and filth is washed away.<</if>> <<if $descroll2 is 6>>The girl lets her tongue run in the area between your genitals and inner thighs, licking away each occurrence of filth and grime.<</if>> <<set $humiliation+=1>> <</if>> <<if $washcockrounds is 3 and $comesfromchange is false>> <<set $descroll2 to random(1, 4)>> <<if $descroll2 is 1>>As you command the girl to continue, she shifts her technique by letting her tongue slide like a pendulum over your entire shaft – starting from the root and moving all the way up to your cockhead, where the stimulating act forces her to swallow a drop of salty precum. <br><br>$girlname then leaves your penis and uses her mouth to suck your balls clean from sweat and other amassed filth. Judging from your _callit's frowning eyes, she seems to have accidentally tasted a pungent spot of bodily grime down there as well, but that doesn’t stop her from continuing. <</if>> <<if $descroll2 is 2>>You want more, but the strain is beginning to show on $girlnames brow, as she tries to fight the onset of cramps in her jaw. Despite this, the girl continues to lick and kiss your shaft, although with less effort and far more sloppiness than what she had a moment ago. <br><br> A coat of glistering saliva now covers most of your ball-sack and slimy tendrils connect $girlnames chin with your genitals. The outlook is very arousing, but also humiliating for the girl who's forced to perform such a degrading act.<<set $humiliation+=1>> <</if>> <<if $descroll2 is 3>>As $girlnames ordeal continues, she increases her pace and frantically moves her tongue all over your genitals. It’s a very sloppy exhibition, but she’s not missing out on any of her master’s bodily crevasses.<</if>> <<if $descroll2 is 4>>$girlnames pace becomes far less intense. Instead of a frantic, sweat-searching stride, she uses thorough tongue motions that carefully lap every inch of your cock and cover it in a thick coat of saliva. Her effort is genuine, and she puts a lot of spirit into making you as aroused as possible. <<set $cumbuild+=1>><</if>> <</if>> <<if $washcockrounds is 4 and $comesfromchange is false>> <<set $descroll2 to random(1, 4)>> <<if $descroll2 is 1>> As you nod at the girl to proceed, she lets out a sigh of exhausted discomfort before moving your penis-head into her mouth. She starts a real blowjob that, after just a couple of seconds, ends with her lips wrapping themselves around the root of your shaft. She then moves her lips upward – slowly and carefully – scraping off every drop of sweat and filth that might still be there. <</if>> <<if $descroll2 is 2>>As you force the <<if $age lte 19>>teenager<<else>>girl<</if>> to proceed, she shifts her focus to your belly and covers it with several sloppy kisses all the way down to your <<if $masterage gte 46>>grayish<</if>> pubes.<br><br>After inhaling the musky odor from her master’s groin, $girlname continues her kissing until she reaches the lower part of your ball-sack which she covers with yet another layer of saliva. <br><br>The girl's becoming really exhausted by now.<</if>> <<if $descroll2 is 3>> With closed eyes and exhausted moans, $girlname covers your cock with numerous wet kisses until the entire shaft drips with saliva. She then tries her best to lap it all up with her tongue but fails as the bitterness of your manly juices overwhelms her completely. By now, you’ve pushed the limits of what the girl’s stomach can handle! <</if>> <<if $descroll2 is 4>> While uttering submissive moans and sticking her ass out, $girlname places her tongue on the lower part of your ball-sack and moves it upward in slow-motion. <br><br>Tendrils of saliva drips from your scrotum when she deems herself done and moves up toward your shaft. But you force the girl to go down with her tongue again to clean up the mess she caused. <</if>> <<set $humiliation+=1>> <</if>> <<if $washcockrounds is 5 and $comesfromchange is false>> <<set $descroll2 to random(1, 4)>> <<if $descroll2 is 1>> The weary act has been going on for quite some time by now, but you continue to force $girlnames tongue to wrap itself around your shaft. <br><br>The girl is obviously exhausted, and her actions consist of a slow-going flurry of wet kisses, randomly placed all over your shaft, creating nauseating strings of saliva between her lips and your groin. <</if>> <<if $descroll2 is 2>> You push $girlname to continue her degrading act, and she tries her best to please you by lapping submissively over your shafts over- and undersides. But she’s running out of ideas – the last couple of minutes consist only of her landing random, wet kisses all over your groin, with eyes closed and strings of saliva streaming down from her lips. <</if>> <<if $descroll2 is 3>>Sweat has drenched $girlnames face and her weary eyes look up at you pleadingly. You force her to continue the degrading act, however, which she now puts her final, genuine effort into. <br><br>Using slow, trembling motions, the girl moves her tongue in one consistent pull from the bottom of your ball-sack up to the precum-covered cockhead that gives her a bitter-sweet taste of what’s to come when the blowjob starts. <</if>> <<if $descroll2 is 4>> With tired motions, $girlnames tongue continues to lap its way over the pungent crevasses of your groin to find any remaining salty spots that’s not yet been visited by her mouth.<br><br>Both your ball-sack and cock are covered in <<if $age lte 19>>the teenager’s<<else>>the girl’s<</if>> saliva and have become reddish from the long session both of you have endured by now. <</if>> <<set $humiliation+=1>> <</if>> <<if $washcockrounds is 6 and $comesfromchange is false>> <<set $descroll2 to random(1, 4)>> <<if $descroll2 is 1>> You push it on even further and force the trembling girl to continue searching your ball-sack for the last streaks of filth it might carry. <br><br>$girlname, using her last remaining stamina, forces her tongue deep below your ball-sack, not stopping until she’s just half an inch away from your anus. She temporarily parks your balls over her tongue, trying to get a moments rest from the elongated ordeal. The girl doesn’t even seem to care that her nose is buried deep into your scrotum, that's oozing with sweat and saliva. It's clear that she's given up on her last remaining pride.<<set $willpower-=1>> <</if>> <<if $descroll2 is 2>> As the exhausted girl tries to pass the act over to an ordinary blowjob, you force your cock out from her mouth and instruct her to continue cleaning your genitals.<br><br>And it’s with a notion of tiredness that she uses her last remaining energy to move her trembling tongue up and down along your shaft’s underside. It’s a tedious act, not giving you much arousal, but you’re making sure that she’s not missing any last remaining spots of filth. <</if>> <<if $descroll2 is 3>> You tell $girlname to keep on cleaning your genitals, despite her weary looks and reddish lips – which have tasted way more cock than they probably should by now.<br><br>The girl’s eyes tear up, not from sadness, but because of the physical strain of continuing using her tongue. She’s haphazardly moving it up and down your shaft while constantly moaning out her troublesome predicament. The weariness forces the girl into frequent stops that's she's unable to control, just to get a few moments here and there to rest her cramping jaws. <</if>> <<if $descroll2 is 4>> $girlname, using all her remaining stamina, makes one last attempt at going through your genitals from top to bottom. <br><br>With weary eyes, she takes the upper half of your shaft in her mouth and greets your cockhead with a fast-moving tongue that touches on every spot. The ordeal becomes a sloppy mess after a couple of minutes as she pulls out the saliva-dripping shaft and starts licking your balls one last time. $girlnames mouth is noticeably tired, and you feel how the pressure from her tongue turns fainter for every minute that goes by. <br><br>Finally, she’s physically unable to continue and crumbles down in between your legs, eyes closed, panting from exhaustion. <</if>> <br><br> <b>//You’re as clean as you’ll ever get! It’s time to start the real blowjob.//</b> <</if>> <<if $washcockrounds is 8>> <b>The girl has had enough!</b> <br><br> <<if $descroll3 is 1>><b>$girlname:</b> //I… I can’t continue with this. Please, let me blow you instead, okay?//<</if>> <<if $descroll3 is 2>><b>$girlname:</b> //(Smiling)… Mmm… it’s time to blow your cock now, Sir. I think I'm finished!//<</if>> <<if $descroll3 is 3>><b>$girlname:</b> //Awwwgh… My tongue! It’s cramping. I’m just gonna blow you instead, okay?//<</if>> <<if $descroll3 is 4>><b>$girlname:</b> //This will take all day. Let’s move on, okay?//<</if>> <<if $descroll3 is 5>><b>$girlname:</b> //(Smiling) Now this little puppy here wanna start the real thing! You're spotless.//<</if>> <</if>> <<if $washcockrounds lte 5 and $likesadist lte 44>> <<if $cleancounter is 4>> <br><br> Your bad hygiene has really turned $girlname off. She’s repulsed by the muskiness of your cock and shows it with frequent frowns. <<set $arousal-=1>> <</if>> <<if $cleancounter is 5>> <br><br> $girlname can’t hide her disgust anymore as your bad hygiene completely overwhelms her. The filthiness forces her to utter gags and moans of revulsion that turn the intimacy into a deplorable scene. <<set $masterlove-=1>> <<set $arousal-=1>> <br><br> Her ''Affection (-1)'' toward you has decreased! <</if>> <<if $cleancounter gte 6>> <br><br> The amassed filth in her mouth makes $girlname terribly disgusted. She’s constantly retching and expresses severe discomfort as the taste of your penis fills her with repulsion. <<set $masterlove-=1>> <<set $arousal-=1>> <<set $happiness-=2>> <br><br> $girlnames ''Affection (-1)'' toward you has decreased! <</if>> <</if>> <<set $tempstamina-=1>> <<set $masterfilth+=1>> <<if $masterfilth lte 10>><<set $cleancounter+=2>><</if>> <<if $masterfilth lte 24>><<set $cleancounter+=1>><</if>> <<if $masterfilth lte 49>><<set $cleancounter+=1>><</if>> <<if $washcancel is false>> <br><br> Your hygiene has improved! <br><br> ''Total wash time:'' $washtimetotal minutes. <<set $daycount+=2>> <<addmins 12>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<if $cumsave is true>> <<if $fuckcount lte 0>><<set $fuckcount=1>><</if>> <</if>> <<set $descroll to random(1, 6)>> <<set $descroll2 to random(1, 6)>> <<set $skillroll to random(1, 100)>> <<if $avatarunc is false>> <<if $arousal lte -4 and $willpower gte 80>><<set $cancelact to true>><</if>> <<if $arousal lte -6 and $willpower gte 40>><<set $cancelact to true>><</if>> <<if $event5 is false and $arousal lte -5 and $willpower lte 39 and $keepdown isnot true and $firstthroat isnot true>><<set $event6 to true>><</if>> <</if>> <div class="headsign">$girlname</div> <<include Libido>> <<if $oralwhip is 1 or $oralwhip is 3>> <<include OraWhi>> <<set _readywhip to true>> <</if>> <<if $event6 is true and $event5 is false and $avatarunc is false and $willpower gte 1 and _readywhip isnot true>> <<include DeepPlead>> <<set $event5 to true>> <<set $oralstate to 5>> <br><br> <</if>> <<if $fuckcount gte 1 and $stampoints gte 1 and $event6 is false and $avatarunc is false and _readywhip isnot true>> <<if $deeprounds is 1>> You take a firm hold around $girlnames head and start to force your shaft deeper into her mouth. It's clear that your intention is to push it in as far as possible.<br><br><</if>> <<if $deeprounds gte 2 and $action4 is true and $action5 is false>> You press your <<if $cock gte 2>>huge<</if>> cock down $girlnames throat again.<br><br><</if>> <<if $deeprounds gte 2 and $action4 is false and $action5 is false>> You pull your cock out from $girlnames throat!<br><br><</if>> <<include DeepThroat>> <br><br> <<set $drool+=1>> <</if>> <<if $fuckcount lte 0>> <b>You need to cum right now! $girlnames <<if $body is 1>>narrow<</if>> throat is too hot!</b> <br><br> <</if>> <<if $stampoints lte 0>> <b>You are extremely exhausted and cannot continue!</b> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action6 is true>> [[Ouuch!|Finishsex][$cancelact to true, $action3 to false, $action4 to false, $action5 to false]] <</if>> <<if $action6 is false>> <<if $fuckcount gte 1 and $stampoints gte 1 and $cancelact is false and $avatarunc is false>> <<if $action4 is true and $action6 is false>> [[Keep it down!|Deepthroat][$action5 to true, $action4 to false, $throatrounds+=1, $deeprounds+=1, $keepdown to true, $oralstate to 4, $oralwear+=1]] <</if>> <<if $action5 is true>> [[Keep it down!|Deepthroat][$throatrounds+=1, $deeprounds+=1, $keepdown to true, $oralstate to 4, $oralwear+=1]] <</if>> <<if $action4 is false and $action5 is false>> [[Deepthroat again|Deepthroat][$action4 to true, $action7 to false, $deeprounds+=1, $event6 to false, $throatrounds=0, $oralstate to 3, $pic to 23, $oralwear+=1]]<</if>> <<if $action4 is true or $action5 is true>> [[Pull out|Deepthroat][$action4 to false, $action5 to false, $deeprounds+=1, $deeptime=0, $throatrounds=0, $keepdown to false, $cumsave to true, $oralstate to 2, $pic to 233]] <</if>> <<if $action4 is false and $action5 is false>> [[Back to oral|Oralsimulation][$action4 to false, $action5 to false, $action6 to false, $oralstate to 1]] <</if>> <</if>> <<if $fuckcount lte 0>> [[CUM!|Cumming][$hadoral to true, $deepcum to true, $action1 to false, $action2 to false, $action3 to false, $action5 to false]] <</if>> <<if $stampoints lte 0>> [[Cancel|Finishsex][$hadoral to true]] <</if>> <<if $cancelact is true or $event6 is true>> [[Cancel|Finishsex][$hadoral to true]] <</if>> <</if>> <<if $avatarunc is true>> [[Fuck!|Finishsex][$hadoral to true, $wentdowndeep to true]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $cancelact is false and $avatarunc isnot true and $stampoints gte 2 and $tempstamina gte 1>> <<if $ownwhipstick gte 1>> <<if $oralwhip is 0>> [[Ready whip|Deepthroat][$oralwhip to 1, $pic to 230]] <</if>> <<if $oralwhip is 2 and $oralwhips lte 19>> [[Strike ass!|Deepthroat][$oralwhip to 3, $pic to 231]] <</if>> <<else>> <p class="usedpass">Ready whip</p> <</if>> <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<unset $firstthroat>> <</nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll4 to random(1, 8)>> <<set $skillroll to random(1, 100)>> <<set _ran to random(1, 4)>> <<set $chance=$likeoral>> <<set $chance-=$skillroll>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 80>><<set $chance+=10>><</if>> <<if $masterbeauty lte 10>><<set $chance-=15>><</if>> <<if $masterbeauty lte 20>><<set $chance-=10>><</if>> <<if $masterbeauty lte 40>><<set $chance-=10>><</if>> <<if $masterbeauty gte 70>><<set $chance+=5>><</if>> <<if $masterbeauty gte 90>><<set $chance+=15>><</if>> <<if $masterbeauty gte 100>><<set $chance+=15>><</if>> <<if $masterbeauty gte 120>><<set $chance+=25>><</if>> <<if $masterfilth lte 4>><<set $chance-=15>><</if>> <<if $masterfilth lte 24>><<set $chance-=10>><</if>> <<if $masterfilth lte 49>><<set $chance-=10>><</if>> <<if $masterfilth gte 70>><<set $chance+=5>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=12>><</if>> <<if $masterlove gte 65>><<set $chance+=10>><</if>> <<if $masterlove gte 75>><<set $chance+=20>><</if>> <<if $masterage gte 46>><<set $chance-=10>><<if $age lte 19>><<set $chance-=5>><</if>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=7>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=10>><</if>> <<if $arousal gte 1>><<set $chance+=12>><</if>> <<if $arousal gte 2>><<set $chance+=10>><</if>> <<if $arousal gte 4>><<set $chance+=15>><</if>> <<if $arousal gte 6>><<set $chance+=7>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $tempstamina lte 19>><<set $chance-=10>><</if>> <<if $tempstamina lte 9>><<set $chance-=10>><</if>> <<if $like is true>><<set $chance+=30>><</if>> <<if $likeoral gte 50>><<set $chance+=5>><</if>> <<if $likeoral gte 70>><<set $chance+=5>><</if>> <<if $likeoral gte 80>><<set $chance+=15>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 5>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=8>><</if>> <<if $likesadist gte 40>><<set $chance+=50>><</if>> <<if $likesadist gte 50>><<set $chance+=50>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $skillroll is 100>><<set $chance-=60>><</if>> <<if $likesadist lte 29 and $arousal lte 5>> <<if $afraid gte 3>><<set $chance-=10>><</if>> <<if $afraid gte 8>><<set $chance-=10>><</if>> <<if $afraid gte 15>><<set $chance-=20>><</if>> <</if>> <<if $traitsize gte 5 and $cock gte 3>><<set $chance+=15>><</if>> <<if $traitsize gte 5 and $cock lte 2>><<set $chance-=5>><</if>> <<if $chance gte 1>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance lte 0>> <<if $descroll lte 2>> <<set $arousal-=1>> <</if>> <</if>> <<if _npc.lesbian gte 25>><<set $chance-=25>><</if>> <<if $arousal gte 1>><<set $pic to 20>><<else>><<set $pic to 21>><</if>> <<if $oralxp lte 6>><<set $descroll3 to random(0, 7)>> <</if>> <<if $oralxp gte 7 and $oralxp lte 12>><<set $descroll3 to random(2, 7)>> <</if>> <<if $oralxp gte 13 and $oralxp lte 22>><<set $descroll3 to random(3, 13)>> <</if>> <<if $oralxp gte 23 and $oralxp lte 49>><<set $descroll3 to random(6, 17)>> <</if>> <<if $oralxp gte 50 and $oralxp lte 74>><<set $descroll3 to random(8, 18)>> <</if>> <<if $oralxp gte 75>><<set $descroll3 to random(12, 20)>> <</if>> <<if $betterblow is true>><<set $descroll3+=1>><</if>> <<if $descroll3 is 3>><<set $fuckcount-=1>><</if>> <<if $descroll3 gte 5>><<set $fuckcount-=1>><</if>> <<if $descroll3 gte 14>><<set $fuckcount-=1>><</if>> <<if $girlid is 13>> <<if $masterlove lte 74 and $likesadist lte 39 and $likeoral lte 79 and $quest_cat lte 22>> <<set $arousal to random(0, -3)>> <<set $sexfeel to random(-1, -3)>> <<set _stopcat to true>> <</if>> <</if>> <<if $isjerking gte 1>> <<if $isjerking is 1>> <<if $badblow is false>> <<if $descroll is 1>>$girlnames skillful tongue beckons your cum to start shooting her with jizm, causing you to jerk off inside her mouth for a couple of minutes. It's too good to hold back!<</if>> <<if $descroll is 2>>You can't hold back and decide to jerk off inside $girlnames mouth for a couple of minutes. The girl's tongue just did wonders to your cockhead and your entire body wants to shoot her full of hot, oozing jizm.<</if>> <<if $descroll is 3>>$girlnames mouth is impossible to endure, so you decide to jerk off inside it for a couple of minutes.<</if>> <<if $descroll is 4>>You grab the root of your cock and start jerking it off, while still holding the cockhead over $girlnames tongue.<</if>> <<else>> <<if $descroll is 1>>You decide to shorten the time $girlname needs to blow you by jerking of inside her mouth for a couple of minutes.<</if>> <<if $descroll is 2>>To enhance the somewhat lacking spirit from $girlname, you decide to jerk off inside her mouth.<</if>> <<if $descroll is 3>>To hasten the time it'll take before squirting $girlnames mouth with cum, you decide to jerk off inside her mouth for a couple of minutes.<</if>> <<if $descroll is 4>>Since $girlnames blowing you in a rather dull way right now, you decide to jerk off inside her mouth for a couple of minutes.<</if>> <</if>> <br><br> <<if $arousal lte 0>> <<if $descroll2 is 1>>However, the girl's only marginally relieved by the new approach of hurrying the spunk out from your ball-sack. It will cut the time she needs to blow you, but she's still noticeably disgusted. <</if>> <<if $descroll2 is 2>>Despite your will to hurry yourself to an unavoidable shootout, the girl squints her eyes shut and moans from discomfort. <</if>> <<if $descroll2 is 3>>The girl remains motionless and rigid, with her mouth marginally open. It's obvious that she's not enjoying herself, despite your will to hurry things up.<</if>> <<if $descroll2 is 4>>The girl moans from disgust as your cockhead bounces up against her palate with each pull you make. It's obvious she's not looking forward to the unavoidable finish you're about to summon.<</if>> <<else>> <<if $descroll2 is 1>>The girl smiles at you and moans suggestively, waiting eagerly for the finish that's about to happen.<</if>> <<if $descroll2 is 2>>The girl closes her eyes and beckons your cock to erupt by teasing the cockhead's underside with her tongue.<</if>> <<if $descroll2 is 3>>The girl helps out by moving her lips back and forth over your shaft as it slides in and out. Each pull you make also lands comfortably in the softness of her tongue. $girlnames eagerness is very enjoyable and you look with delight at how she seems to appreciate serving her master orally.<</if>> <<if $descroll2 is 4>>The girl's tongue greets your cockhead with a flurry of motions that create a whole new enjoyable dimension to the act. She's clearly enjoying herself too.<</if>> <</if>> <<set $fuckcount-=1>> <</if>> <<if $isjerking gte 2>> <<if $descroll4 is 1>>You continue jerking off inside $girlnames mouth. It has become pleasingly sloppy by now, and your cockhead moves around like a drumstick all over her palate, slathering around the gobs of spit and precum that your act has formed.<</if>> <<if $descroll4 is 2>>You prolong your jerking inside $girlnames mouth, slowly moving it deeper and deeper down her throat in search for that perfect angle. It feels like your sheathing your dagger over and over again.<</if>> <<if $descroll4 is 3>>You grab $girlnames head as you continue jerking off inside her mouth. You've been doing it for well over <<if $isjerking is 2>>ten<</if>><<if $isjerking is 3>>fifteen<</if>> minutes by now and it has become a shaky and messy ordeal, causing tendrils of spit to stream down over your victim's belly.<</if>> <<if $descroll4 is 4>>You don’t care that you've managed scrape your shaft against $girlnames teeth. The jerking session continues relentlessly, and you've turned the girl's mouth into a <<if $masterfilth lte 20>>stinking<</if>> swimming pool of spit and precum.<</if>> <<if $descroll4 is 5>><<if $body lte 1>>You've had to force $girlnames little mouth wide open in order to save your shaft from getting scraped bloody by her teeth. But you're determined to continue jerking off inside it.<<else>>You continue masturbating inside $girlnames oral cavity, and you've been doing so for over ten minutes by now. It's a messy sight - irregular streams of spit stream down from her mouth as you repeatedly hammer it with rough strokes. Over and over again.<</if>><</if>> <<if $descroll4 is 6>>You continue pulling at your penis, each time scraping the cockhead against $girlname palate. <</if>> <<if $descroll4 is 7>>You continue jerking off inside $girlnames mouth. By now, it's nothing more than a monotonous mess, with sloppy secretions streaming down all over the girl's body. But at least you're in control and know you'll cum soon. <</if>> <<if $descroll4 is 8>>You continue tugging your penis while holding it over $girlnames tongue. Her hands are now resting casually over her thighs and she acts more like a genuine cum dumpster than anyone who's involved in an oral session.<</if>> <br><br> <<if $arousal lte 0>> <<if $descroll2 is 1>>It's obvious that the girl's not liking it. She closes her eyes shut and holds her mouth open, hoping that you'll relieve her from this ordeal as soon as you're done.<</if>> <<if $descroll2 is 2>>The girl's looking at you with watery eyes, trying to keep her mouth as wide open as possible. She doesn’t like it, but this is at least not as despicable as having to blow you herself.<</if>> <<if $descroll2 is 3>>Even if this is better than having to blow you herself, the girl cannot hold back her repulsiveness. You notice how the disgust causes her belly to cramp and heave uncontrollably on several occasions.<</if>> <<if $descroll2 is 4>>The girl tries to hide her disgust by closing her eyes and holding her own feet with cramping hands. She's very uncomfortable, but this is at least not as bad as having to blow you herself.<</if>> <<else>> <<if $descroll2 is 1>>The girl tries to smile at you and meets your eyes with a submissive gaze that's very enthralling.<</if>> <<if $descroll2 is 2>>You're further aroused by the girl's genuine attempts at pleasing you. She caresses your swinging ball-sack, strokes your thighs, and moans with a delightful submissiveness. <</if>> <<if $descroll2 is 3>>The girl's sitting completely still, content with acting as a hole where you're allowed to dump your load.<</if>> <<if $descroll2 is 4>>While holding her cramping mouth wide open, the girl spirals your lust further by moving her body suggestively and moaning with submissive undertones.<</if>> <</if>> <<set $fuckcount-=2>> <</if>> <</if>> <<if $oralrounds is 1>> <<if $descroll3 lte 1>>You notice immediately that $girlname doesn’t know how to properly handle a man's penis, and the act turns monotonous and boring right away despite the sensual feeling of <<if $age lte 19>>a teenager's<<else>>a woman's<</if>> lips wrapping themselves around your shaft.<</if>> <<if $descroll3 is 2>> $girlname doesn't show any devotion or skill at all when she starts blowing your manhood. The only thing getting some form of attention is your cockhead, which she sucks and licks repeatedly, handling it like it's a lollipop. <<if $body is 1>>This young lady still needs some serious practice.<</if>><<set $fuckcount-=1>> <</if>> <<if $descroll3 is 3>> <<if $cock is 3>> $girlnames having trouble coping with the size of your penis and doesn't know how to gulp it properly. The first five minutes is a display of lackluster experience, fear, and animosity that doesn’t impress you at all. <<else>>$girlname fails to impress after starting her blowjob and makes no effort to give you a satisfying experience during the following ten minutes. It might be because of her own inexperience, however, as you notice so many details that she needs to improve on. <</if>><</if>> <<if $descroll3 is 4>> <<if $body lte 1>> $girlname starts blowing your cock with lackluster dedication, devoid of both effort and real skill. It's expected from a girl so young, though, but you'd wish she'd be at least somewhat committed to her master despite her poor knowledge in male anatomy. <<else>><<if $girlid is 13>>Caitlin deliberately pushes her mouth down onto your cock, but stops immediately when the tip touches the entrance to her throat. She coughs uncomfortably, pulls back and then slides her mouth slowly back down your shaft using a more careful technique that makes you crave more stimulation.<<else>>There's no skill or dedication when $girlname starts blowing you. She moves her head monotonously up and down and seems too uncomfortable taking your cock past her tongue, at least right now.<</if>> <</if>><</if>> <<if $descroll3 is 5>> $girlname starts her blowjob without dedication; she's either too inexperienced or too tired to put in any real effort at the moment. The feeling of her tongue arouses you as it tickles your cockhead, but she'll have to do a lot better if she wants this to end any time soon. <<set $fuckcount-=1>> <</if>> <<if $descroll3 is 6>> <<if $age lte 18>>As $girlname starts the blowjob, she tries to perform adequately by looking at you with her young, teenage eyes while sticking her ass out and gulping your shaft deep enough to hopefully leave you with a lasting satisfaction. Unfortunately, she fails in most aspects.<br><br> The attempt was sincere, though, and you're able to maintain your hardon by just observing her young body working away over your cock. <<set $fuckcount-=1>> <<if _npc.topir is 1>>_girlnames tongue piercing also adds a pleasurable satisfaction to her lacking skills – as the ball scrapes the underside of your shaft.<</if>> <<else>>$girlname makes a half-hearted attempt at energizing the start of her blowjob, but she's either too inexperienced or too tired to surprise you in any good way. It quickly turns monotonous and boring, but you're at least somewhat satisfied by just the feeling of a young woman's tongue around your shaft. There's never anything wrong with that.<</if>><</if>> <<if $descroll3 is 7>>The first minute is rather pleasant, but $girlname fails to build on her initial success as she's either too tired or too inexperienced. She can fill her entire mouth down to the uvula with your cock, but needs to improve her tongue techniques and ability to deepthroat if she wants to earn the status of a professional cocksucker.<</if>> <<if $descroll3 is 8>>$girlname impresses with the first minutes of her blowjob before it turns mechanical and ordinary. But the initial success has energized you with a feeling of arousal, despite her lack of professionalism, leaving your cock throbbing and aching for more head. <<if _npc.topir is 1>>Her piercing also helps propelling the act into something quite enjoyable.<</if>> <</if>> <<if $descroll3 is 9>>$girlname starts her blowjob by satiating your cock with a thick coat of saliva, to make it easier for her mouth to take it deeper. <br><br>The following ten minutes are very pleasant; she dedicates herself to your slippery shaft and blows it in a way that's perfectly balanced between satisfied monotonousness and surprise.<</if>> <<if $descroll3 is 10>><<if $body lte 2>>The young girl starts her blowjob in a highly gratifying way<<if _npc.topir is 1>>, moving the ball of her tongue piercing up and down your shaft using long, slow motions<</if>>. It's not just the softness and suggestiveness that she applies to your hardon; it's also the enjoyment of feeling a young teenager doing her best to satisfy <<if $masterage gte 40>>an older man<<else>>a mature man<</if>> orally. Her small body wiggles in a submissive way as she blows your cock, and you have to work hard not to cum prematurely. <<set $fuckcount-=1>><<else>>$girlname applies just the right amount of softness around your hardon and starts her act in a very satisfying way. It turns monotonous after a couple of minutes, but in a good way - you don't want to cum prematurely.<</if>><</if>> <<if $descroll3 is 11>><<if $cock is 3>>Despite feeling uncertain about the massive shaft she's about to blow, $girlname starts by doing just the right thing when she satiates your cock with saliva and licks its underside with submissive hunger<<if _npc.topir is 1>> - she also knows exactly how to utilize her tongue piercing by pressing the ball tightly against the shaft<</if>>. Three minutes later, she's gobbling the large hilt like it's something she was born to do and leaves you feeling very satisfied, despite her relatively simple techniques. <<else>> $girlname starts right away by kissing and moisturizing your shaft to make it easier for her to slide the thing down to the back of her throat. She does this several times right from the start, feeling either overly-eager or just wanting to end her ordeal as fast as possible. <</if>><</if>> <<if $descroll3 gte 12 and $descroll3 lte 14>>$girlnames good at what she's doing and leaves you feeling blasted away right from the start. Your cock has been down the girl's throat at least three times before the first minutes have passed, and each part of your shaft gets to feel her soft tongue dedicating itself in a slurping, sloppy dance that satisfies you in every way. <<if $oralsp2 isnot true>>It's all done a bit too hurried, unfortunately, but you cannot question $girlnames devotion and skill, which is far above the average cocksucker on the street. <<set $oralsp2 to true>><</if>><</if>> <<if $descroll3 gte 15 and $descroll3 lte 17>><<if $age lte 19>>$girlnames wraps her teenage mouth around your cock like she's done nothing else in her life. She squeezes, laps, and stimulates every part of your shaft, like a ceramics master forming the last pieces of her work. The youth and narrowness of $girlnames throat add another layer of excitement - you actually need to hold her back a bit, just to avoid a premature finish of something that's too delightful to end right now. <<else>>$girlname wraps her mouth around your cock and starts taking it deep right away. The first five minutes are delightful. You could almost call it //too delightful//, as she moves her tongue in such an arousing way that you're forced to hold her back if you're not to cum prematurely. Letting her freely play around with your cock would end this wonderful session way too early.<</if>><</if>> <<if $descroll3 is 18>><<if $girlid is 13>>Caitlin’s lips plunge down the length of your shaft with such force you have to remind yourself that it’s her mouth, not her pussy, that is pushing you relentlessly toward orgasm. She glances up at you casually, watching you squirm from her ceaseless oral attention.<<else>>You wish that $girlnames mouth would remain permanently wrapped around your manhood when she starts blowing your cock. She uses such devotion and skill that it's almost too much; you're catapulted into an ecstasy that you know will be (unfortunately) short-lived.<</if>><<set $fuckcount-=1>><</if>> <<if $descroll3 is 19>><<if $cock is 3>> $girlname shows no signs of repulsiveness or fear as she begins her blowjob, despite having to deal with such a large cock. Instead, she handles your shaft in just the right way by smudging it with saliva and using her tongue to gulp the cockhead without suffocating herself by mistake. <<else>>$girlname starts her blowjob with unmatched professionalism. She's like the warmth of a campfire and envelops you with softness, wetness, and excitement - all directed at your groin - a place she's more familiar with than her own bedroom. <</if>><</if>> <<if $descroll3 gte 20>>$girlname descends on your penis like a choir of innocent academy girls. She gulps the shaft with adamant professionalism, and you're moaning like a bull when her tongue works your cockhead in an unreal manner that's only comparable with the rush of a tryptamine dream. <<if $body is 1 and $oralsp3 isnot true>>That such a young girl could handle a man's penis like this is almost unbelievable. <<set $oralsp3 to true>><</if>><</if>> <</if>> <<if $oralrounds gte 2 and $isjerking lte 0>> <<if _npc.topir is 1 and $oralxp gte 70 and $descroll lte 2>><<set $fuckcount+=1>><</if>> <<set $tempstamina-=1>> <<if $descroll3 lte 1>>$girlname continues to blow your cock like a sloppy amateur. She's frequently scraping her teeth against your shaft and doesn’t use her tongue at all, making it feel more like an ordinary jerk-off.<</if>> <<if $descroll3 is 2>>$girlname tries to stimulate your shaft by running her tongue up and down its underside<<if $cock is 3>> but fails miserably to handle the massiveness of your cock – she can't take it properly in her mouth and seems scared that she'll get hurt if you'd decide to deepthroat her.<<else>> while gently holding your ball-sack with her hand. <br><br>Unfortunately, she performs an amateurish job that fails to arouse you in any noticeable way. The girl needs more practice.<</if>><</if>> <<if $descroll3 is 3>>$girlname continues by sliding your shaft in and out from her mouth in a monotonous way that's devoid of both sexual stimulation and excitement. She does it either too rough or too soft, acting like you're some kind of milking-machine that she needs to pull a set number of times until it's done. <</if>> <<if $descroll3 is 4>><<if $girlid isnot 13>>There's nothing sensual happening when $girlname continues to blow your cock. She takes it deep a couple of times but forgets to apply a satisfying pressure with her tongue and doesn’t give a single thought to the head and its delicate areas.<<else>>Caitlin slides her mouth up and down your shaft with a steady rhythm, although you would barely consider her efforts a proper blowjob. She hasn’t summoned up enough spit to properly lubricate your cock, and it occasionally grazes her teeth, making you wince.<</if>><</if>> <<if $descroll3 is 5>><<if $girlid isnot 13>>$girlname continues to blow your cock without skill and professional dedication. The only things giving you some form of arousal are her <<if _npc.beauty lte 49>>impaled<<else>>beautiful<</if>> face and the sensation of her lips running desperately up and down your shaft.<<else>>Caitlin’s head bobs in your lap, her mouth moving up and down on your cockhead. However, she does nothing with her lips or tongue to enhance your experience and your shaft is still too dry to fully enjoy her efforts.<</if>><</if>> <<if $descroll3 is 6>>Apart from a couple of unexpected surprises, $girlnames oral skills are lackluster and do very little to stimulate you. She manages to apply enough pressure on your cockhead to make you excited a few times, but it’s probably just a coincidence as it happens too sporadically.<</if>> <<if $descroll3 is 7>><<if $girlid isnot 13>>$girlnames doing a mediocre job by working your penis with mechanical, monotonous blows that linger too long at the wrong parts. You're pleasantly surprised on a few occasions but her display is far from professional.<<else>>Caitlin performs adequately, taking your cockhead deep enough into her mouth to trigger the release of her bubbling, slick saliva. She seals her lips around your manhood and sucks hard with each pull, but the result is still mechanical, more like a machine than a woman.<</if>> <</if>> <<if $descroll3 is 8>>$girlnames mouth takes your cock deep enough for her palate to act as a stimulating lip as it scrapes the head of your penis over and over. This creates an exciting sensation of lust in combination with her moans, which arouses you greatly.<</if>> <<if $descroll3 is 9>><<if $girlid isnot 13>>As $girlname continues to blow your cock, her tongue tickles the cockhead in such a way that you squirt <<if $action1 is false>>a droplet of precum<<else>>another droplet of cum<</if>> into her mouth. <<set $action1 to true>> The following ten minutes are a slimy, throbbing marathon that's pleasantly arousing and satisfying.<<else>>Caitlin bathes your cockhead in her slick saliva, working her warm mouth up and down your shaft. It feels good, and she uses her hand to keep up the stimulation when she pulls away to catch her breath.<</if>><</if>> <<if $descroll3 is 10>><<if $girlid isnot 13>><<if $action2 is false>>$girlname takes your cock deep down her throat a couple of times, attempting to show off her oral skills and make you satisfied with her performance. Your _callit's success is mediocre, but the feeling of her cramping larynx against your cockhead gives you a more than satisfying stimulation.<<else>>$girlname tries to deepthroat your cock again, this time with a more favorable outcome; she takes the entire shaft and can even use her tongue to touch your scrotum.<</if>><<set $action2 to true>><<else>>Caitlin vigorously applies her mouth to your sexual satisfaction as she continues to blow your hardon. She comfortably takes your cockhead right up to the entrance of her throat, bathing it in her thick, bubbling saliva while varying her rhythm enough to keep you interested.<</if>> <</if>> <<if $descroll3 is 11>> $girlname needs to rest her neck and stops gobbling your shaft for a couple of minutes. She hasn't halted her engagement in making her master satisfied, however<<if $arousal lte -4>>, despite her current distress<</if>>. While taking it slower, she continues to stimulate your cockhead with an eager tongue and skillful lips that leave you feeling satisfied. <<if _npc.topir is 1>>She also utilizes her tongue piercing by pressing against just the right spots on your hardon.<<set $fuckcount+=1>><</if>> You even have to hold her back on one occasion when you feel a dangerously large load of precum tunneling its way up your penis.<</if>> <<if $descroll3 is 12>> <<if $girlid isnot 13>>While eyeing you submissively, $girlname takes your cock out and inserts it again with each blow, making you feel every part of her mouth repeatedly. It's an overwhelming feeling of stimulation that leaves you groaning and shaking from arousal. <<if $cock gte 2 and $body is 1>> <br><br>The girth of your penis and $girlnames young age contribute to making your _callit overly-fatigued when using this technique, however, and she's panting from exhaustion after less than three minutes. <<set $tempstamina-=2>> <</if>><<else>>Caitlin’s lips slide up and down your spit-slick shaft while her saliva dribbles from the corners of her mouth. She services your cock with confidence, occasionally pulling it out to draw her wet tongue from the base or your balls to the tip of your cockhead, while looking up at you submissively.<</if>><</if>> <<if $descroll3 is 13>> <<if $cock is 3>> Despite overwhelming feelings of nausea brought on by the massiveness of your cock, $girlname continues to worship it like it's a pillar of a pagan god. She dances around it with her tongue and moans suggestively <<if $arousal lte 2 or $like is false or $masterlove lte 19>>(but probably insincerely)<</if>> while trying to gobble it down far enough to make you satisfied. <<else>>$girlname dances around your cock with her tongue, almost like a well-rehearsed performance. She's frequently taking it all the way down her throat<<if $oralxp lte 59>>, and does it with satisfactory devotion that puts a sincere smile on your face. Several involuntary gagging sounds remind you that she still needs some practice to become a perfect cocksucker, however. <<else>> and doesn't even flinch as the cockhead plants itself over the larynx, smearing it with precum and oozing saliva.<</if>><</if>><</if>> <<if $descroll3 is 14>> $girlname blows your cock with skillful variation. She moves her <<if _npc.topir is 1>>pierced <</if>>tongue all over the shaft and embraces each part of it with just the right amount of pressure. <<if $action3 is false>>A few attempts at deepthroating your cock fails, however, and results in a series of violent coughs that are stimulating in their own way.<<else>>This time, $girlname does a more successful attempt at deepthroating your cock. She manages to take it over five times before giving up from exhaustion and lack of oxygen.<</if>><<set $action3 to true>><</if>> <<if $descroll3 is 15>><<if $girlid is 13>>Caitlin’s lips slide up and down your spit-slick shaft while her saliva dribbles from the corners of her mouth. She services your cock with confidence, occasionally pulling it out to draw her wet tongue from the base of your balls to the tip of your cockhead.<<else>> A series of determined blows work up immense arousal that tickles your manhood to the point of ejaculation. $girlname takes your shaft halfway down her throat and embraces it with the tightness of her pharynx each time. The only thing stopping you from squirting her throat full with cum is the growing sensation of monotonousness. In all other aspects, $girlname gives you head like a true professional. <</if>><</if>> <<if $descroll3 is 16>><<if $girlid isnot 13>>$girlname continues to blow you with an oral dexterousness that few other <<if $age lte 19>>teenage<</if>> girls can match. She knows exactly how to work her<<if _npc.topir is 1>> pierced<</if>> tongue along the upper part of your penis, while using her left hand to stimulate the underside of your ball-sack. This goes on for almost ten minutes, and every second of it feels like bathing in an angelic waterfall.<<else>>Caitlin’s lips plunge down the length of your shaft with such force you have to remind yourself that it’s her mouth, not her pussy, that is pushing you relentlessly toward orgasm. She glances up at you casually, watching you squirm from her ceaseless oral attention.<</if>> <</if>> <<if $descroll3 is 17>><<if $girlid is 13>>Caitlin’s attention to your cock with her mouth leaves you writhing in ecstasy. Then, she abruptly stops blowing you and looks up with a sly smile before moving her shivering lips down to your balls, which she starts to work hard with her tongue; hand clamped tight around the base of your shaft. <<else>> $girlname moves her tongue all over your cock with great skill and knows exactly which parts to stimulate at what time. She alternates the phenomenal blowjob by sudden shifts in her focus, like licking the shaft's underside down to its root, or deepthroating it while looking at you submissively, or bending it in just the right angle with her jaws to give you that feeling of virginal penetration. <</if>><</if>> <<if $descroll3 is 18>> <<if $body is 1>>Despite her young age, $girlname works your cock like a goddess, moving it in and out of her little mouth in just the right way to bring you closer to an unavoidable ejaculation. But it's not just her skill, it's the scene itself - a young face, crowned by innocent eyes, working <<if $masterage gte 40>> an older man's <<else>>a mature man's<</if>> cock with devotion that you normally only see in more experienced girls. <<else>>With great effort and skill, $girlname continues to blow your cock like a goddess. Her wet tongue dances around the head of your penis as her lips and moan-induced vibrations work in unison to bring you closer to ejaculation. <</if>><</if>> <<if $descroll3 is 19>>A strong, sexual euphoria envelops you as $girlname continues to blow your cock with her <<if $body lte 2>>little<<else>>sweet<</if>> mouth, in a way that's almost indescribable. It’s like standing at the bow of a ship, with the pull of the strong ocean just below your waist.<</if>> <<if $descroll3 gte 20>> The sensation of $girlname giving you head, as she continues pressing her warm<<if $age lte 19>>, teenage<</if>> body against your legs, is like having an adolescent angel wrapped around your cock in the halls of the Gods. She moves her tongue and lips in perfect unison, enthralling every part of your cock simultaneously. <<if $oralsp1 isnot true>> <br><br>There's very little more she could do to make this better. You have trained your _callit fully in the oral arts.<<set $oralsp1 to true>><</if>><</if>> /* ORALROUNDS GTE 2 ENDS BELOW */ <</if>> <<if $descroll3 gte 8>><<set _sk to 1>><<set $badblow to false>><<else>><<set _sk to 0>><<set $badblow to true>><</if>> <<if $isjerking lte 0>> <br><br> <<if $arousal lte -8>> <<if $descroll2 lte 1>> <<if _sk is 1>>However,<<else>>In addition to her swaying effort<</if>> you notice that the girl's extremely disgusted and is obviously blowing you only out of fear of what might happen if she disobeys. There's no genuine participation coming from her at all.<</if>> <<if $descroll2 is 2>> <<if _sk is 1>>Despite her good efforts, you notice that<<else>>If this wasn't enough, her nauseating sounds indicate that<</if>> the girl's extremely uncomfortable, and she's forced to take frequent pauses due to overwhelming feelings of sickness. There's not even a hint of arousal in the way she's taking your shaft.<</if>> <<if $descroll2 is 3>><<if _sk is 1>>The girl has to stop her act for almost a minute at one point, despite her good efforts, as she's overcome by feelings of disgust and repulsiveness toward you.<<else>>The girl's lack of professionalism is exacerbated by her constant gagging. It's obvious that she's finding this ordeal very unpleasant.<</if>> <br><br>Tears are trailing down her cheeks in a never-ending stream, brought on by her nausea and overly hurried deepthroating.<</if>> <<if $descroll2 gte 4>>The girl suddenly stops for a second to catch her breath. You notice that she's very disgusted, <<if _sk is 1>>despite her good show of skill and devotion<<else>> which is probably why she's having trouble fully devoting herself to you<</if>>. Every part of her body begs you to finish this ordeal as soon as possible.<</if>> <<set $masterlove-=1>> <<set $oralwear+=1>> <<set $likeoral-=3>> <<set $happiness-=1>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>> <<if _sk is 1>>The girl's sobbing and moaning from disgust, however, despite her good skills.<<else>>In addition to her swaying effort, the girl cannot check her repugnance and moans and sobs uncontrollably.<</if>> Her watery eyes also reveal a deep feeling of disgrace and aversion toward the act you're putting her through.<</if>> <<if $descroll2 is 2>> The girl performs her duties, but frequent moans of discomfort tell you that she’s not okay and would probably like to end this right away if given the opportunity.<</if>> <<if $descroll2 is 3>>The girl does her job without interruptions. She's not looking overly pleased when your dick goes too deep but it's nothing that disturbs her actions. <</if>> <<if $descroll2 gte 4>> There's something about having a man's dick inside her mouth despite the nauseating feeling it might create; your _callit is mysteriously enthralled<<if $likesadist lte 19>> ''(Corruption +1)''<<set $likesadist+=1>><</if>> by the whole thing, which catapults her into a less agonizing state of mind. She's still finding it mostly repulsive, however. <</if>> <<set $masterlove-=1>> <<if $descroll2 lte 2>><<set $oralwear+=1>><</if>> <<set $likeoral-=1>> <<set $happiness-=1>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> <<if _sk is 1>>However, the girl cannot conceal her disgust when she tries to swallow the mix of saliva and precum that's formed in her mouth.<<else>> The girl's inexperience is also unable to conceal her overwhelming disgust when she tries to swallow the mix of saliva and precum that's formed in her mouth. <</if>> The sloppy secretions are expelled in a terrible gag and flow down in cascades over her body, smearing it with a curtain of disgrace and failure.<</if>> <<if $descroll2 is 2>> The girl is very uncomfortable but tries to hide her disgust from you. $girlnames watery eyes, staring blankly into a bush of <<if $masterfilth lte 29>>smelly<</if>> pubes, make her revulsion pretty apparent, however, as if the tremor running through her body wasn't enough of a sign. <</if>> <<if $descroll2 is 3>>The girl seems distant. It’s obvious that she’s not genuinely into the act, probably finding it both disgusting and boring. <<if $oralsp5 isnot true>>For now, she's able to maintain an air of calmness, but that might change if you decide to prolong the blowjob or turn it into something more unpleasant by forcing her to deepthroat your dick. <<set $oralsp5 to true>><</if>> <</if>> <<if $descroll2 gte 4>>The girl’s eyes stare right through you, devoid of both sexual pleasure and physical excitement. Her mind seems to have wandered off to a place that's more enjoyable and if feels like you have your penis connected to a milking machine instead of a <<if $body lte 2>>young<</if>> girl's mouth. <</if>> <<if $descroll2 lte 2>><<set $oralwear+=1>><</if>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>> <<if _sk is 1>>However,<<else>>Adding to the atmosphere of mediocre performances,<</if>> the girl is devoid of any real affection while performing her duties. She fakes it pretty good, though, at times almost convincing you that she likes having your cock in her mouth. <</if>> <<if $descroll2 is 2>>The girl seems lost at times, obviously having trouble staying focused. You cannot tell if she's enjoying herself.<</if>> <<if $descroll2 is 3>>The girl has her focus set on finishing the oral intercourse as quickly as possible. Any aroused moans or suggestive smiles she might throw your way are false and used only to stimulate you into the ejaculation that will end this ordeal. And that is hopefully very soon. <</if>> <<if $descroll2 gte 4>>The girl moans and seems relaxed, but it's hard to tell if she actually likes what the two of you are doing right now.<</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>>The girl isn’t too uncomfortable but seems to lack that genuine spirit of sexual arousal you want your _callit to have while working your dick. <</if>> <<if $descroll2 is 2>> The girl seems genuinely satisfied, occasionally smiling and making aroused comments about your cock. <</if>> <<if $descroll2 is 3>><<if $arousal gte 3>>You notice that the girl seems genuinely aroused<<if _sk isnot 1>>, however<</if>>. She gives you a suggestive look while saying: <<else>>The girl isn’t overly-excited but doesn’t seem to suffer from disgust. There might even be some form of excitement in the way she handles your ball-sack.<</if>><</if>> <<if $descroll2 gte 4>><<if $arousal gte 3>>Words uttered by $girlname during the act confirm a genuine commitment from her side<<if _sk isnot 1>>, despite the poor performance<</if>>:<<else>>The girl occasionally smiles at you, even if she doesn’t seem to be completely blown away by arousal herself. It's hard to judge if she's enjoying herself.<</if>><</if>> <<if $descroll2 gte 3 and $arousal gte 3>> <br><br> <<set $descroll4 to random(1, 6)>> <<if $girlid isnot 13>> <<if $descroll4 is 1>> ''$girlname:'' //Mmm… Yeah… you like this, $callname? You like my warm mouth?//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //You like my mouth? <<if $masterage gte 46>>You like having a young girl like me sucking your dick?<</if>>//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Mmh… yeah… I’m gonna take it deeper this time. I love having your dick in my mouth!//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Your cock is really hard, $callname!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //<<if $body gte 2>>You’re really hard! And sooo big! Almost too big for a little girl like me!<<else>>You like it when a young girl like me blows your cock, $callname? You're almost too big for my little mouth!<</if>>//<</if>> <<if $descroll4 is 6>> ''$girlname:'' //Mmh… You can cum in my mouth anytime, $callname! I love having your cock inside me!//<</if>> <<else>> <<if $descroll4 lte 2>>MMh… This isn’t too bad… After all…<</if>> <<if $descroll4 gte 3>>Mmh… You state surprisingly well, Sir…<</if>> <</if>> <</if>> <<if $likeoral lte 69 and $descroll4 is 6>><<set $likeoral+=1>><</if>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>>Aroused moans and genuine shivers of sexual pleasure confirm that the girl really likes what the two of you are doing right now.<</if>> <<if $descroll2 is 2>>You observe a genuine dedication as the girl works your penis. It’s obvious that she’s enjoying herself.<</if>> <<if $descroll2 gte 3>>The girl's commitment reveals her true lust; she seems turned on and works your dick with a devotion that's impossible to fake<<if _sk isnot 1>>, despite the poor performance<</if>>.<</if>> <<if $traitjaded lte 49>><<set $happiness+=1>><</if>> <<if $descroll2 lte 2 or $cock gte 3>><<set $oralwear+=1>><</if>> <<if $likeoral lte 69>><<set $likeoral+=1>><</if>> <<if $likeoral gte 70 and $descroll4 is 6>><<set $likeoral+=1>><</if>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>>The girl is in heaven. She's moaning constantly, with sweat streaming down over her face, clearly aroused to the point of an orgasm and loving every second that your dick is inside her. <</if>> <<if $descroll2 is 2>>Without doubt, you’re observing a girl whose oral dedication and arousal is nothing more than the works of a true cum slave. She absolutely loves what she's doing and worships your cock with each pull<<if _sk isnot 1>>, despite the poor performance<</if>>. <</if>> <<if $descroll2 gte 3>>Ecstatic shivers, lustful moans, and a focus of euphoric dedication around your penis reveal that the girl has ascended to a higher plane of ecstasy. Her body could go on doing this until turning limp from exhaustion. <</if>> <<if $masterlove lte 79>><<if $traitjaded lte 49 or _ran lte 1>><<set $masterlove+=1>><</if>><</if>> <<if $traitjaded lte 49 or _ran lte 1>><<set $happiness+=1>><</if>> <<if $descroll2 lte 2>><<set $oralwear+=1>><</if>> <<if $likeoral lte 69>><<set $likeoral+=1>><</if>> <<if $likeoral gte 70 and $descroll4 is 6>><<set $likeoral+=1>><</if>> <<if $traitoralfix gte 50 and _ran lte 3>><<set $happiness+=1>><</if>> <</if>> /* ISJERKING ISNOT TRUE ENDS BELOW */ <</if>> <<if _stopcat isnot true>> <<if $arousal lte -8>> <<if $descroll2 lte 1>><<set $arousal-=1>><</if>> <<if $descroll2 gte 4>><<set $arousal to -7>><</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <<set $humiliation+=1>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>><<set $arousal to -8>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to -3>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <<set $humiliation+=1>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> <<set $arousal to -4>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to 0>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=1>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>><<set $arousal to -1>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 1>> <</if>> <<set $descroll to 2>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>><<set $arousal to 0>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 4>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>> <<set $arousal to 3>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 8>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>><<set $arousal to 7>> <</if>> <<if $descroll2 gte 4>><<set $arousal+=1>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=2>> <<if $scarefactor gte 3 and $skillroll lte 50>><<set $scarefactor-=1>><</if>> <</if>> <</if>> <<if $tempstamina lte 5 and $arousal lte 0 and $likeoral lte 59 and $masterlove lte 99 and $happiness gte 29 and $isjerking lte 0 and $oralxp lte 19>> <br><br> $girlname is exhausted. Her ''Happiness (-1)'' has decreased! <<if $toldjerk isnot true>><br><br>It looks like she'd appreciate if you just jerked off inside her mouth instead.<<set $toldjerk to true>><</if>> <<set $happiness-=1>> <</if>> <<if $fuckcount lte 2 and $fuckcount gte 1>> <br><br> ''You’re extremely aroused and will cum any second!'' <</if>> <<if $fuckcount lte 0>> <br><br> ''You need to cum right now!'' <</if>> <<if $arousal gte 9>> <<if $arousal gte 12 or $likeoral gte 60>> <br><br> //Suddenly, $girlname burst out in a scream as she's overcome by an orgasm! The girl's touching herself intensively and you feel waves of arousal in her mouth as it clamps frantically around your hardon!// <br><br>''Her disposition <<if $masterlove lte 64 or $skillroll lte 2>>toward you and<<set _both to true>><</if>> toward oral sex <<if _both is true>>have<<else>>has<</if>> increased!'' <<if $masterlove lte 64 or $skillroll lte 2>><<set $masterlove+=2>><<set $scarefactor-=1>><</if>> <<if $likesadist lte 19 and $arousal gte 12>> <br><br> Her ''Corruption (+1)'' has increased! <<set $likesadist+=1>> <</if>> <<set _ranoo to random(1, 8)>> <<if $oralxp gte 60>><<set _ranoo-=1>><</if>> <<if $oralxp gte 80 and $traitoralfix lte 20>><<set _ranoo-=1>><</if>> <<if _ranoo lte 1 and $traitoralfix lte 99>> <br><br> <<set $traitoralfix+=1>> $girlname has increased her ''Oral Fixation Trait Value ($traitoralfix/100)'' by one point! <</if>> <<set $likeoral+=1>> <<set $arousal=3>> <<set $sexfeel+=3>> <<if $traitnymfo gte 51>><<set $happiness+=1>><<set $masterlove+=1>><</if>> <<if $traitoralfix gte 51>><<set $happiness+=1>><</if>> <<if $traitperv gte 51 and $traitjaded lte 49>><<set $happiness+=1>><<if $scarefactor gte 1>><<set $scarefactor-=1>><</if>> <</if>> <</if>> <</if>> <<if $oralrounds is 1>><<set $oralrounds=2>><</if>> <<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <div class="headsign">$girlname</div> <<include Libido>> <<include IniDescs>> <<if $pussyscene3 is true>><<set $penetratepussy to true>><</if>> <<include PutinTexts>> <<set $action11 to false>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $penetratepussy is false and $pussyscene3 is false>> [[Penetrate pussy|Pussyini][$penetratepussy to true, $pussyrounds=1]] <</if>> <<if $penetratepussy is true>> <<if $pussyscene3 isnot true>> [[Continue (careful)|Pussysimulation][$actway=1]] [[Continue (normal)|Pussysimulation][$actway=2]] [[Continue (hard!)|Pussysimulation][$actway=3]] <<else>> [[Start|Pussysimulation][$actway=1, $pussyrounds=1]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 5)>> <<set $descroll4 to random(1, 8)>> <<set _ran1 to random(1, 4)>> <<set _ran2 to random(1, 6)>> <<set $skillroll to random(1, 100)>> <<include DiceRolls>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<if $skillroll lte 5 and $pussyscene3 isnot true>><<set _inc to true>><</if>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 80>><<set $chance+=10>><</if>> <<if $masterbeauty lte 10>><<set $chance-=15>><</if>> <<if $masterbeauty lte 20>><<set $chance-=10>><</if>> <<if $masterbeauty lte 40>><<set $chance-=10>><</if>> <<if $masterbeauty gte 70>><<set $chance+=5>><</if>> <<if $masterbeauty gte 90>><<set $chance+=15>><</if>> <<if $masterbeauty gte 100>><<set $chance+=15>><</if>> <<if $masterbeauty gte 120>><<set $chance+=25>><</if>> <<if $manipulate gte 70>><<set $chance+=5>><</if>> <<if $masterstrength gte 75>><<set $chance+=10>><</if>> <<if $lickskill gte 50>><<set $chance+=5>><</if>> <<if $lickskill gte 90>><<set $chance+=5>><</if>> <<if $masterage lte 25>><<set $chance+=6>><</if>> <<if $masterage gte 46>><<set $chance-=3>><</if>> <<if $arousal lte -12>><<set $chance-=8>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=5>><</if>> <<if $arousal lte -1>><<set $chance-=10>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=8>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $like is true>><<set $chance+=10>><</if>> <<if $like is false>><<set $chance-=20>><</if>> <<if $likepussy lte 10>><<set $chance-=5>><</if>> <<if $likepussy lte 20>><<set $chance-=5>><</if>> <<if $likepussy gte 40>><<set $chance+=5>><</if>> <<if $likepussy gte 50>><<set $chance+=5>><</if>> <<if $likepussy gte 70>><<set $chance+=15>><</if>> <<if $likepussy gte 80>><<set $chance+=15>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 35>><<set $chance+=8>><</if>> <<if $likesadist gte 60>><<set $chance+=20>><</if>> <<if $likesadist gte 80>><<set $chance+=20>><</if>> <<if $masterlove lte 0>><<set $chance-=20>><</if>> <<if $masterlove lte 9>><<set $chance-=20>><</if>> <<if $masterlove lte 19>><<set $chance-=20>><</if>> <<if $masterlove lte 49>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $willpower gte 74>><<set $chance-=8>><</if>> <<if $happiness lte 19>><<set $chance-=10>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $likesadist lte 29 and $arousal lte 5>> <<if $afraid gte 3>><<set $chance-=10>><</if>> <<if $afraid gte 8>><<set $chance-=10>><</if>> <<if $afraid gte 15>><<set $chance-=20>><</if>> <</if>> <<if $likesadist lte 74>> <<if $pussywear gte 25>><<set $chance-=10>><</if>> <<if $pussywear gte 50>><<set $chance-=10>><</if>> <<if $pussywear gte 75>><<set $chance-=15>><</if>> <<if $analwear gte 25>><<set $chance-=10>><</if>> <</if>> <<if $traitnymfo gte 51>><<set $chance+=20>><</if>> <<if _npc.lesbian gte 25>><<set $chance-=25>><</if>> <<if $cock gte 3 and $skillroll lte 5 and $willpower gte 25 and _npc.status isnot 5 and _npc.ostatus isnot 5>><<set $willpower-=1>><</if>> <<if $traitsize gte 5 and $cock gte 4 and $masterlove gte 20>><<set $chance+=18>><</if>> <<if $traitsize gte 5 and $cock gte 3 and $masterlove gte 20>><<set $chance+=18>><</if>> <<if $traitsize gte 5 and $cock lte 2>><<set $chance-=8>><</if>> <<if $traitdelicate gte 50 and $likesadist lte 19 and $cock gte 2>><<set $chance-=20>><</if>> <<if $actway is 1>> <<set $descroll3 to random(0, 9)>> <<if $pussyscene1 is true>><<set $pic to 28>><</if>> <<if $pussyscene2 is true>><<set $pic to 30>><</if>> <<if $traitdelicate gte 50>><<set $pussywear+=1>><</if>> <<if $cock gte 2 and $descroll lte 2 and $pussywear lte 24>><<set $pussywear+=1>><</if>> <</if>> <<if $actway gte 2>> <<if _bres lte 2>><<set $pussywear+=1>><</if>> <<if _bres lte 3>><<set $pussywear+=1>><</if>> <<if $actway is 2>> <<set $descroll3 to random(6, 12)>> <<if $pussyscene1 is true>><<set $pic to 28>><</if>> <<if $pussyscene2 is true>><<set $pic to 30>><</if>> <<if $descroll is 1 and $pussywear lte 25>><<set $pussywear+=1>><</if>> <</if>> <<if $actway is 3>> <<set $descroll3 to random(11, 16)>> <<if $descroll is 1 and $pussywear lte 55>><<set $pussywear+=1>><</if>> <<if $pussyscene1 is true>><<set $pic to 29>><</if>> <<if $pussyscene2 is true>><<set $pic to 31>><</if>> <<if $traitdelicate gte 50 and $cock gte 2 and $pussyxp lte 40>><<set $pussywear+=1>><</if>> <<if $traitdelicate gte 50 and $cock gte 3 and $pussyxp lte 29>><<set $health-=1>><<set $pain+=1>><</if>> <<if $traitdelicate gte 50 and $cock gte 4>><<set $pussywear+=2>><<set $pain+=1>><<set $health-=1>><</if>> <<if $cock gte 4>><<set $pussywear+=2>><<set $pain+=1>><<set $health-=1>><</if>> <<if $traitvanilla gte 50>><<set $chance-=15>><</if>> <<if _npc.traitbrat gte 51 and _npc.traitsub gte 50>><<set $chance+=25>><</if>> <</if>> <<if $cock gte 2 and $descroll is 1>><<set $pussywear+=1>><</if>> <<if $likesadist gte 15>><<set $descroll2+=1>><</if>> <<if $traitdelicate gte 50 and $cock gte 2 and $descroll lte 2 and $pusswear lte 19>><<set $pussywear+=1>><</if>> <<if $traitdelicate gte 50 and $cock gte 3 and $pussyxp lte 60 and $descroll lte 2>><<set $pussywear+=1>><</if>> <<if $likesadist lte 39>> <<set $arousal-=1>> <<set $descroll2-=1>> <<else>> <<set $descroll2+=1>> <</if>> <<if $chance gte 1 and $likesadist gte 15 and $arousal lte 2>><<set $arousal+=1>><</if>> <<if $give is 5 and $descroll3 gte 12 and $traitjaded lte 49>><<set $happiness+=1>><</if>> <</if>> <<if $chance gte 1>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance gte 40>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance lte 0>> <<set $descroll2-=1>> <</if>> <<if $chance lte -50>> <<set $descroll2-=1>> <<set $arousal-=1>> <</if>> <<if $descroll4 is 1 and _npc.clitpir is 1 and $arousal lte 2>><<set $arousal+=1>><</if>> <<if $girlid is 13>> <<if $masterlove lte 74 and $likesadist lte 39 and $likepussy lte 79>> <<set $arousal to random(0, -3)>> <<set $sexfeel to random(-1, -3)>> <<set _stopcat to true>> <</if>> <</if>> <<if $pussyscene3 is false>> <<if $pussyrounds is 1>> <<if $descroll3 lte 1>>You begin your lovemaking with $girlname using the uttermost care and respect, focusing solely on her well-being instead of your own self-gratification. It's sometimes hard to tell if your cock is even moving since you're sawing into her womb with such tenderness. <<if $cock is 3 and $likesadist lte 29>> <br><br>But despite all your softness and care, $girlname moans from discomfort when your large shaft expands her in a way that's physically impossible to ignore, no matter how careful you are.<<set $arousal-=1>><</if>><</if>> <<if $descroll3 is 2>>You're careful when you begin your lovemaking and move your shaft in and out of $girlnames pussy with a devout tenderness that puts her before your own gratification. You increase your pace after a couple of minutes but slow down the moment you notice any signs of discomfort from your partner.<</if>> <<if $descroll3 is 3>>You try your best to make $girlname feel relaxed and comfortable<<if $age lte 20 and $masterage gte 46>>, especially since your age difference makes such emotions harder to summon in intimate situations like this<<else>> by using a tenderness that's solely focused on gratifying your partner<</if>>. The girl's experience shifts between a gentle cradling, draped in aroused sweat, and devotional pauses where you stop moving your cock and focus on caressing and kissing her <<if $age lte 19>>young<</if>> body instead.<</if>> <<if $descroll3 is 4>>You start your intercourse rather intensively and fuck $girlnames pussy with deep thrusts that she's able to feel through her entire body. However, there's nothing wrong with your attitude - you show your _callit your fullest respect and slow down when she seems uncomfortable or utters a painful moan. <</if>> <<if $descroll3 is 5>>You land your first thrusts slowly and carefully deep inside $girlnames pussy before increasing your power. You slow down if you notice she's feeling uncomfortable but maintain a rather intense pace during the following ten minutes.<</if>> <<if $descroll3 is 6>><<if $cock is 3>>$girlname lets out a shriek of surprise when you park your huge cock over her cervix and push it deeper into her womb. Your _callit is obviously having trouble coping with its size, and it <<if $arousal gte 1>>doesn't matter how aroused she is<<else>>wouldn't matter even if she'd be aroused<</if>>, your enormity makes it physically impossible to react in any other way.<<else>> You park your cock deep inside $girlnames pussy with a vigorous push, but give her a couple of seconds to adapt and embrace your manhood before continuing. <br><br>The following ten minutes are both loving and intense. You thrust her deeply, and caress her body in all sorts of ways, hoping that a joint excitement will bring the best outcome. <</if>><</if>> <<if $descroll3 is 7>><<if $age lte 19>>You embrace $girlnames teenage body and wallow in its youth as you begin thrusting her with your cock; in a careful way, of course, but also deep and thoroughly. <<else>>You wrap your arms around $girlnames body and begin working her pussy with deep, slow-moving thrusts. <</if>> <br><br>The following ten minutes are rather intense. The girl's thrown back and forth as you increase your rhythm, only held in place by your resolute grasp. The mixed noises of $girlnames cries, your masculine moans, and the wet sound from when your bodies hit each other create a cacophony of lewdness that's heard by anyone passing your building on the outside.<</if>> <<if $descroll3 is 8>>You squeeze your body tight against $girlname, trying to increase the passion between the two of you<<if $arousal gte 1>> even further<<else>>, especially now when she seems to be slipping away<</if>>. Your new position makes it difficult to fuck her thoroughly, so you focus on holding still during longer intervals, which gives $girlname a chance to feel your cock throbbing and pulsating inside her. <</if>> <<if $descroll3 is 9>><<if $girlid is 1>>$girlnames pussy is unusually slick, with barely defined pussy-lips, and plowing through it feels more like fucking a mouth than a vagina. <<else>> $girlnames pussy wraps itself around your cock more and more with every thrust, and you've built up gratifying wetness after only 30 seconds of fucking. <</if>> <br><br>The following ten minutes see a wide variety of focuses and degrees of savagery. You fuck $girlname with deep thrusts that hammer against her cervix repeatedly, but you also shift your rhythm and coarseness between slow-paced passion and fast-moving roughness. <</if>> <<if $descroll3 is 10>><<if $cock is 3>>$girlname moans out loud from shock and discomfort as you lodge your massive cock inside her pussy. Unfortunately, its size is physically difficult to handle for the girl, no matter how experienced or aroused she is.<<set $pussywear+=1>><<else>>$girlname moans when your lodge your cock inside her pussy with one quick push.<</if>> You vary your intensity and depth during the following ten minutes, always careful not to cause her too much pain while still trying to enjoy the act yourself.<</if>> <<if $descroll3 is 11>>You put yourself first and try to get as much gratification as possible from your intercourse with $girlname. You're not abusing the girl as you start ramming her pussy, but don't pay too much attention to smaller signs of discomfort, like when you fuck her a bit too rough or act on her in an unpleasant way.<</if>> <<if $descroll3 is 12>>You're not overly-brutal, but you still use $girlnames body to satisfy your own sexual needs, with no thoughts on the girl's feelings or emotions. After plowing through your _callit's pussy and squeezing her naked breast in a display of hungry arousal, you begin to ram her over and over in a prolonged act that lasts for almost fifteen minutes. <<if $body is 1>>$girlnames young pussy has trouble taking a mature manhood like yours and cramps involuntarily for a moment before adapting to the girth of your member.<<set $pain+=1>><<set $pussywear+=1>><</if>><</if>> <<if $descroll3 is 13>>Your first thrust is very painful and slams against $girlnames cervix with such power that her entire body trembles from the impact. The following ten minutes are rough, sweaty, and brutally passionate as you're almost punching your _callit's pussy with your hips. Streaming sweat joins with $girlnames pussy-juice, creating a glistening hue that makes it look like you've been on it for hours already. <<set $pain+=1>><</if>> <<if $descroll3 is 14>>You jump $girlname like a predator attacking its prey and immediately jolt your cock deep inside her womb. The following twelve minutes are far from calm. as you ram your _callit over and over in a display of hungry arousal. <</if>> <<if $descroll3 gte 15>>You invade $girlnames pussy right from the start and penetrate it with such power that she gasps for air. The following ten minutes are a display of an unusual sexual hunger as you plow her womb with your cock over and over, solely thinking about your own gratification with no respect or care for the one you're fucking.<</if>> <</if>> <<if $pussyrounds gte 2>> <<if $descroll3 lte 1>>You continue to fuck $girlnames pussy with long, tender thrusts, careful not to push your cock too deep inside or cause her any unnecessary pain.<</if>> <<if $descroll3 is 2>>While caressing $girlnames hips and smelling her bodily scent, you continue to fuck her pussy, slowly and methodically, mixing depth and thoroughness with tenderness and compassion.<</if>> <<if $descroll3 is 3>>You caress $girlnames inner thighs while fucking her pussy with deep, careful thrusts, aiming to bring her as much satisfaction as possible. <</if>> <<if $descroll3 is 4>>Your continue to hammer $girlnames pussy in a passionate way, trying to enjoy the moment yourself while still adapting to any yelps or uncomfortable twitches from your _callit.<</if>> <<if $descroll3 is 5>>You continue to churn your cock inside $girlnames <<if $age lte 19>>teenage<</if>> pussy and enjoy the wetness it has built up during the past minutes – especially when you feel trails of sweat and pussy-juice streaming down her inner thighs. <</if>> <<if $descroll3 is 6>>You continue to hammer $girlnames pussy with fast and determined thrusts. Her body trembles from the force of impact and you enjoy the view of her <<if $body lte 2>>small<</if>> boobs bouncing as your hips slam against her over and over again. <</if>> <<if $descroll3 is 7>>You continue to fuck $girlname with determined thrusts that mix tenderness with raw force. <br><br> At one occasion, your lust breaks out in a loud cry: <br><br> <<if $descroll is 1>>''You:'' //By the fucking Moons. Your pussy is wonderful!//<</if>> <<if $descroll is 2>>'''You:'' //Oh my God, I could fuck you all day!//<</if>> <<if $descroll is 3>>''You:'' //Yeah. Oh, yeah, this is fucking heaven!//<</if>> <<if $descroll is 4>>''You:'' //Yeah… Your <<if $body lte 2>>little<</if>> pussy is the best thing I know. <<if $body lte 2>>So fucking tight… Wow…<<else>>So wet… So fucking warm…<</if>>//<</if>> <<if $descroll is 5>>''You:'' //Oh, yeah… This is wonderful. I love bangin' your <<if $body is 1>>little<</if>> pussy!//<</if>> <</if>> <<if $descroll3 is 8>>You continue to plow your cock deep inside $girlnames pussy and make her feel the fullness of your manhood with every thrust you execute.<</if>> <<if $descroll3 is 9>> Your intercourse shifts between softer and rougher intervals. You occasionally slow down and enjoy the smell of $girlnames hair as you move your cock in and out of her pussy with caring gentleness. A minute later, you’re thrusting your shaft with relentless vigor and pound her cervix with the head of your penis, being way too enchanted with lust to have any thought on how your _callit is feeling about it. <</if>> <<if $descroll3 is 10>>The intercourse moves on into a more mechanical ordeal as you fuck $girlnames pussy monotonously for a long period. You’ve found just the right spot that stimulates you in a very wonderful way, and continue using your _callit to build on that feeling. <</if>> <<if $descroll3 is 11>>You press yourself closer to $girlname as you continue to fuck her with deep, determined thrusts. It's really delightful<<if $arousal lte 0>>, at least for your part,<</if>> and you enjoy the smell of her freshness and the feeling of every tremor – either of arousal or discomfort - that runs through her body.<</if>> <<if $descroll3 is 12>>You continue to fuck $girlname in a hungry and dominating manner; pulling her hair, biting her neck and slapping and squeezing her buttocks in an invasive way that demotes her to something resembling a fuck-toy. If this wasn’t enough, you’re also pounding her <<if $age lte 20>>tight<</if>> pussy with heavy thrusts that slam against the opening of her cervix.<</if>> <<if $descroll3 is 13>>$girlname is thrown into a deep, submissive state, created by your selfish search for lust and gratification. Her pussy is nothing more than a cum-bucket and you fuck it like it's a tool you can dispose of after finishing your act.<</if>> <<if $descroll3 is 14>> You continue to fuck $girlname with savagery, only thinking about your own sexual gratification and that your _callit is nothing more than a tool to accomplish it. <</if>> <<if $descroll3 gte 15>>You fuck $girlname in a way that makes her body fling violently back and forth each time you hit her with one of your heavy thrusts. The impacts are so great that they splatter drops of pussy-juice and sweat over the surface below. <</if>> <</if>> /* PUSSYSCENE3 NOT TRUE ENDS BELOW */ <</if>> <<if $pussyscene3 is true>> /* RIDING SEX */ <<if $pussyxp lte 9>><<set $descroll3 to random(0, 7)>><</if>> <<if $pussyxp gte 10 and $pussyxp lte 19>><<set $descroll3 to random(2, 8)>><</if>> <<if $pussyxp gte 20 and $pussyxp lte 39>><<set $descroll3 to random(3, 13)>><</if>> <<if $pussyxp gte 40 and $pussyxp lte 79>><<set $descroll3 to random(10, 18)>><</if>> <<if $pussyxp gte 80>><<set $descroll3 to random(12, 20)>><</if>> <<if $skillroll lte 49>><<set $pic to 32>><</if>> <<if $skillroll gte 50>><<set $pic to 33>><</if>> <<if $pussyrounds gte 1>><<set $tempstamina-=1>><</if>> <<if $pussyrounds is 1>> <<if $descroll3 lte 1>>$girlname is a true novice when it comes to riding a man. She's even having trouble getting started and needs to push and twist your cock before she's able to fit it properly inside her <<if $body is 1>>little<</if>> pussy. It's an unpleasant experience<<if $age lte 18>>, and if it weren't for your _callit's youthful cuteness, you'd scold her for her lack of skill.<<else>> and you express your irritation with a meaningful glare.<</if>><</if>> <<if $descroll3 is 2>>$girlname doesn't notice that she's insufficiently lubricated, causing your penis a flash of pain as she slides it inside her pussy. She continues after adjusting herself but fails to repair the damage caused by her inexperience. Your next ten minutes are nothing more than a burning and uncomfortable session of monotonous riding that provides you with very little satisfaction. <<set $fuckcount+=1>><</if>> <<if $descroll3 is 3>>The following ten minutes are monotonous and boring. $girlnames devoid of both skill and effort, almost riding your cock like it's her first time. You constantly need to adjust her; she's either too dry, or she's arching her back in a way that makes the experience more painful than pleasurable.<</if>> <<if $descroll3 is 4>>$girlnames having trouble finding a satisfying pace with her hips after settling herself, but eventually gets the hang of it, with some help from you. <br><br>The following ten minutes are decent but far from exceptional. She's stiff and uneasy, focusing entirely on moving her pussy-lips up and down your cock, which leaves out all those important little details - like stroking her hands over your chest, rubbing your hips, or giving you a passionate gaze.<</if>> <<if $descroll3 is 5>>$girlnames a little rough around the edges but performs adequately. She starts with slow-going motions before working up a faster pace that leaves you feeling somewhat satisfied. Involuntary shivers and grimaces tell you that she needs to build more muscle mass in her hips, however, and she's not doing anything spectacular during the following ten minutes.<</if>> <<if $descroll3 is 6>><<if $cock is 3>>$girlname is still a bit too inexperienced to handle the massiveness you possess between your legs and has to adjust and twist before finding herself in a position that's not overly painful. <<else>>$girlname has to adjust and twist herself before finding a not too-uncomfortable position with your manhood inside her. She's able to start her act almost right away, though, and provides you with a decent feeling of satisfaction as the wetness inside her womb embraces your cock. <</if>><br><br> The following ten minutes are rather good but lacking in anything even close to being advanced or devotional. But you're luckier than most guys when you think about it. Right now, a <<if $age lte 19>>young,<</if>> naked girl is sitting on top of you, trying her best to please and satiate your sexual desires with her body. <</if>> <<if $descroll3 is 7>><<if $cock is 3>>$girlname moans deeply as your huge rod begins to move in and out of her pussy.<<if $girlid is 1>> It's more reminiscent of a timber log in the house of her former master than a male penis, and she's not experienced enough to handle it properly. <</if>><<else>>$girlname begins to move back and forth a bit too hastily, but adjusts her pace accordingly after you've corrected the position of her hips and pressed her deeper down over your cock.<</if>> The following eight minutes are perfectly okay but far from extraordinary. She cannot maintain a satisfying rhythm due to her lack of proficiency, but the constant change in speed makes the act pretty interesting and varied.<</if>> <<if $descroll3 is 8>><<if $age lte 19>>$girlname begins to move her teenage body like she's riding a horse at Whitehaven stables. The sight of her youthful figure is enough to make you forgive every mistake and every sudden jerk that she does when she tries to adjust her pace.<<else>>$girlname straddles you like she's riding a horse and shows a determination that's both stout and pleasing. Every thrust she does take the fullness of your cock and leaves no part of your manhood untouched. <</if>> The following ten minutes are rather intense, and a glistening hue of sweat quickly covers your partner's body as she continues jumping on top of you. It's a bit monotonous, but still exceptionally pleasant. <</if>> <<if $descroll3 is 9>>What follows is a sweat-covered and sweet-smelling ordeal of heated passion<<if $arousal lte 0>>, at least for you, <</if>> as $girlname offers her entire arsenal - a churning, naked body<<if $age lte 19>>, dangerously youthful and pleasant<</if>>, long-going thrusts with her hips, and <<if $age gte 20>>bouncing, delicious breasts<<else>> high-pitched moans<</if>>. <br><br>The act goes on for almost ten minutes and leaves you feeling very satisfied.<</if>> <<if $descroll3 is 10>>$girlname builds up momentum during the first minutes and moves into a speedier ride after she's lubricated her pussy enough to take the fullness of your cock in a not-too-painful way. She's good, there's no doubt about it, but seeing her young body working on top of you adds as much to your satisfaction as the feeling of her cunt muscles tightening around your shaft.<</if>> <<if $descroll3 is 11>>$girlname builds up a satisfying pace almost right away and cradles you into a heated dance that goes on for over five minutes before she switches to a more slow-going but still very gratifying ride. <<if $age lte 19>>A glistening hue of sweat covers her teenage body after the lustful swirl. $girlname has outdone herself again.<</if>><</if>> <<if $descroll3 gte 12 and $descroll3 lte 14>>$girlname knows what she's doing, there's no doubt about it, and except for a somewhat rushed start, her skill and devotion are enthrallingly pleasant. She's doing the first five minutes with arms raised high above her head, giving you a clear, and almost painfully exciting, view of her <<if $age lte 19>>teenage<</if>> body.<</if>> <<if $descroll3 is 15 or $descroll3 is 16>>$girlname shoves you into a lustful swirl of sweat-covered passion right away. Her body sits on top of you and rides your cock like a true professional that excels in all aspects: excellent muscular movements, perfect wetness, and with hands always touching you on the right spots.<</if>> <<if $descroll3 is 17 or $descroll3 is 18>>$girlname excels herself again when she starts to ride your cock, showing a professional devotion that's nothing else than superb. Everything is so delightful, the churning motions from her hips, the wetness of her pussy, and the enthralling <<if $age lte 19>>teenage<</if>> body displayed in front of you, writhing back and forth in a dance of lust and sweat.<</if>> <<if $descroll3 gte 19>>$girlnames skills are beyond top-grade. You moan like a bull when her pussy welcomes your cock with the touch of a hundred massaging hands, and it's impossible to control your legs as they start to tremble from desire. The next ten minutes are like a wet dream - the combination of $girlnames soft strokes and her writhing<<if $age lte 18>>, teenage<</if>> body on top of you is mesmerizing beyond a normal man's understanding. <</if>> <</if>> <<if $pussyrounds gte 2>> <<if $descroll3 lte 1>>$girlname moves her hips with the stiffness of a true amateur. You’re getting very little stimulation as her pussy either is placed too high or too low on your shaft, when it's not occupied with having to take your cock again after accidentally pushing it out.<</if>> <<if $descroll3 is 2>>$girlname continues to ride your shaft with a noticeable stiffness. She doesn’t know what she’s doing and keeps your shaft too far inside her to offer you any real satisfaction. She's only giving herself unnecessary pain with her current technique, while also failing to pleasure you in a satisfactorily way. <</if>> <<if $descroll3 is 3>>You fail to get any satisfaction when $girlname tries to find a better rhythm by moving her hips in a more upturned way. She’s also shaking from the effort, as if a corporal spasm is about to overtake her body. The girl’s obviously very untrained.<</if>> <<if $descroll3 is 4>>$girlname stretches her back upward, trying to get a heavier thrust over your cock. Her amateurish performance makes you even less satisfied than before, however, and only succeeds in bruising your shaft when she’s rubbing her cervix way too rough over its head. <</if>> <<if $descroll3 is 5>>Your intercourse is stiff and provides you with very little stimulation. $girlname rides your cock with amateurish sloppiness and has no idea how to apply the right amount of thrust or weight over your shaft. It’s only the scene of her wonderful <<if $age lte 19>>teenage<</if>> body bobbing in front of you that keeps your hardon stable. <</if>> <<if $descroll3 is 6>><<if $girlid isnot 13>>$girlname continues to ride your cock with reckless, disorganized movements. You’re enjoying her jerking hips a bit, but she's using the wrong technique to really turn you on and forgets all the other important details to make this interesting.<<else>>Caitlin’s vaginal canal spasms as it expands to embrace your rigid member. She’s wet enough for a good fuck, but she is moving much too slowly – afraid that her discomfort will be transformed into actual pain if she increases the pace.<</if>><</if>> <<if $descroll3 is 7>>$girlname rides your cock with good effort. She’s breaking a sweat as she moves her hips and really tries to please you by showing off her body. Her movements are a bit too short to really bring you on, however.<</if>> <<if $descroll3 is 8>><<if $girlid isnot 13>>$girlname continues to ride your cock with long and thorough thrusts that are really satisfying. Your penis snaps out a couple of times but she's able to insert it immediately without breaking her rhythm or causing an unpleasant pause. Every movement turns you on, not just from having your cock inside her pussy, it's also the display of her body when it works and rides eagerly in front of you.<<else>>Caitlin’s vaginal lips slide up and down your manhood as she works to relax the powerful muscles of her birthing canal. Her rhythm, taking your rigid shaft into her wet, inner embrace is too slow for you to consider a proper fuck, but she is working hard to stretch her sex to your needs.<</if>><</if>> <<if $descroll3 is 9>><<if $girlid isnot 13>>$girlnames continuous efforts are giving you a good ride and stimulates your cock’s entire length with long, thorough strokes that are genuinely satisfying. She's bending herself forward a bit too much occasionally, but it's not something that displease you in any way.<<else>>Your slave takes your cock into her cunt with a smooth, regular rhythm. It’s stimulating, even if she misses the opportunity to enhance your pleasure using the muscles in her vaginal walls, or by changing the timing or angle of the insertions.<</if>> <</if>> <<if $descroll3 is 10>><<if $girlid isnot 13>>$girlname rocks her hips in just the right way as she continues to fuck your shaft. She doesn’t take it deep enough a couple of times, but you’re fast at hand, helping her by grabbing her buttocks and increasing the intensity of your intercourse.<<else>>You feel the heat and wetness of Caitlin’s pussy as she slides up and down your shaft. She’s comfortable with the feeling of your rigid male organ inside her, taking it from the tip to the base of your shaft with each movement.<</if>> <</if>> <<if $descroll3 is 11>>$girlname rides your cock in a satisfying way. You can really relax as you pull your arms upward and leave the entire act to her.<</if>> <<if $descroll3 is 12>>$girlname arches herself backward and displays her naked body in a very gratifying way. You have to hold firmly around her waist so that she doesn’t fall away from your shaft, but she manages to stimulate you immensely in this position, both with her hips and by exposing her <<if $age lte 19>>teenage<</if>> boobs.<</if>> <<if $descroll3 is 13>>$girlname shifts her position several times and manages to stimulate your cock from all sides. Her sensual motions make you extremely aroused.<</if>> <<if $descroll3 is 14>><<if $girlid isnot 13>>$girlname uses her hands to caress your chest and belly with skillful passion. She’s also moving her hips in a delightful way and manages to drive you a great deal closer to an orgasm.<<else>>Caitlin is aggressively riding your cock while kneeling astride your hips. It feels like she is trying to pull the cum right out of your balls. You gasp, grabbing at the bed sheets as you try to hold back and enjoy the divine sensation a little bit longer.<</if>><</if>> <<if $descroll3 is 15>>Your cock is throbbing intensively as $girlname continues to ride it. She also lets you touch her body wherever you like – you’re able to enjoy her<<if $age lte 19>> youthful<</if>> breasts, her belly, and the trembling buttocks that’s working your shaft closer and closer to ejaculation.<</if>> <<if $descroll3 is 16>>$girlname builds on your sexual sensation as she continues to ride your cock. She does it with great skill and knows exactly how to pressure and angle herself correctly.<</if>> <<if $descroll3 is 17>>$girlname bends and wriggles her <<if $body lte 2>>little<</if>> body in just the right way as your intercourse continues. Your _callit is a professional, there's no doubt about it, and you're painfully aroused by every little churning motion she does.<</if>> <<if $descroll3 is 18>><<if $girlid isnot 13>>$girlname continues to ride you with long, well-practiced strokes. She’s making the entire shaft stimulated and knows exactly how to caress your penis-head with her pussy-lips to give your intercourse that special angelic touch.<<else>>Caitlin is working your shaft hard with her hot, wet pussy, sliding up and down its length while the powerful muscles in her vaginal walls massage your cockhead. Her eyes are closed, head tossed back as she teases her own nipples to stiff peaks while you watch her writhing body doing what it was created for.<</if>><</if>> <<if $descroll3 is 19>><<if $girlid isnot 13>>$girlname moves her hips with devoted professionalism and lets her pussy-lips gently squeeze around your shaft, almost like a mouth blowing it. She’s also moaning with passion and caresses other parts of your body in a way that reveals her familiarity of male anatomy.<<else>>Caitlin slams her pussy down to the base of your shaft with each thrust, deliberately clenching the strong muscles of her birthing canal around your cockhead. The sensation is exquisite – like claiming the virginity of a new girl over and over again as you tunnel into your slave’s belly. You groan, overwhelmed by the wonderful sensation.<</if>><</if>> <<if $descroll3 gte 20>>$girlname rides your throbbing shaft like a true goddess. She’s able to move you into a state of pure bliss by working her pussy, belly, and hips in a divine unison that propels you into something that resembles an opioid dream. It’s almost like having a teenage angel blowing your cock.<<set $fuckcount+=1>><</if>> <</if>> <</if>> <br><br> <<if $arousal lte -8>> <<if $descroll2 lte 1>>The girl is having a nightmare and yelps from discomfort almost constantly. It feels like your penis is manhandling her pussy and a shriek of agony answers each <<if $pussyscene3 is false>>thrust you plow into her womb<<else>>pull she’s making with her hips<</if>>.<</if>> <<if $descroll2 is 2>>The girl is very uncomfortable and you can feel her dissatisfaction as a constant tremor inside her pussy.<</if>> <<if $descroll2 is 3>>The girl experiences an almost unbearable sensation. She twitches from pain each time your cock plows through her pussy and there's not even a faint indication that this is in any way pleasant for your partner.<</if>> <<if $descroll2 is 4>>The girl's uttering constant moans of discomfort<<if $pussyscene3 is true>> while sitting on top of you<</if>>. She’s obviously finding the entire ordeal unbearable and her twitching body tries to eject your penis each time it parks itself inside her.<</if>> <<if $descroll2 gte 5>>The girl's moaning and crying in pain as your penis ravages her womb in a very unpleasant way. You’re able to find a somewhat less agonizing position as you move your hips sideways, but $girlnames continuous tremors still reveal her discomfort.<</if>> <<set $masterlove-=1>> <<set $pussywear+=1>> <<if $cock gte 3 and $pussywear lte 49>><<set $pussywear+=1>><</if>> <<set $likepussy-=3>> <<set $happiness-=1>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>>A deep push with your penis causes the girl to twitch violently and utter a shriek. Her discomfort doesn’t subside until after almost a minute, when you feel her stiffness subsiding. <<set $pain+=1>><</if>> <<if $descroll2 is 2>>The girl is really uncomfortable. Your penis causes her inner uterine walls to cramp and her facial expressions are constantly shifting between frowning, gasping and shivering distortions of agony.<</if>> <<if $descroll2 is 3>>The girl lets out several cries of pain as your penis slams her in all the wrong ways possible. She’s finding your intercourse almost unbearable and shivers constantly.<</if>> <<if $descroll2 is 4>>You’re the only one enjoying your sexual act right now. Contrary to you, the girl lets out a constant tirade of moans and yelps, caused by the unpleasantness she's currently feeling. $girlnames hips are shivering<<if $pussyscene3 is true>> as she continues to ride your cock,<</if>> and her gaze tells you that she’d be very happy to end this as soon as possible.<</if>> <<if $descroll2 gte 5>>You manage to push the girl into a better position and free her from a ten-minute-long scene of discomfort. This relives her from some of her pain and increases your own stimulation as a stream of pussy-juice embraces your penis.<<if $willpower gte 1>> $girlname is obviously still very uncomfortable though, and she utters:<</if>><</if>> <<if $descroll2 gte 5 and $willpower gte 1>> <br><br> <<if $descroll4 is 1>> ''$girlname:'' //Yeah… please, stay there. I’m hurting really bad.//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //Please, please, take it slow. My snatch is really sore. I think you’re too big. But this is better… Yes…//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //It hurts really bad. This is better. Go <<if $willpower gte 26>>fucking<</if>> slow now, okay.//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Ahhh! No, please just, just be still now, okay. Like that… Better…//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //This is better but… Can't we do something else? I could blow your cock instead?//<<set $promisedoral to true>><</if>> <<if $descroll4 is 6>> ''$girlname:'' //Ouch! You're fucking me too fast. It hurts! Take it slow. That's it.//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Oowww... It stings! Please, be more careful.//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //Go easy now, okay. Oow…//<</if>> <</if>> <<set $masterlove-=1>> <<set $pussywear+=1>> <<set $likepussy-=2>> <<set $happiness-=1>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>>It's not hard to tell that the girl experiences great discomfort and her pain increases even further <<if $pussyscene3 is true>>when you grab her buttocks and press them deeper down over your shaft<<else>>when you get a little carried away while moving your hips<</if>>. She expels a loud cry and starts to shiver.<</if>> <<if $descroll2 is 2>>The girl is mostly silent during your act. Occasional frowns of discomfort and sporadic moans of pain reveal that she’s not enjoying herself that much, though. <<set $likepussy-=1>><</if>> <<if $descroll2 is 3>>The girl tries to avoid all eye contact. She’s obviously not aroused by the mutual intercourse and your throbbing penis doesn’t entice her in any way.<</if>> <<if $descroll2 is 4>>The girl seems distant. It looks like she's doing a shift at the assembly plant with her mind far away from your physical interaction. It's obvious that she’s <<if $pussyscene3 is true>>riding your cock<<else>>spreading her legs<</if>> just to please you and not herself.<</if>> <<if $descroll2 gte 5>>Your cock manages to hit the girl in just the right spot, which turns her on for a few seconds. The rigid stiffness continues thereafter, though, and it’s obvious that she’s far away from truly enjoying herself. <</if>> <<if $cock gte 3 or $pussywear lte 49>><<set $pussywear+=1>><</if>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>>The girl expresses a mechanical stiffness and <<if $pussyscene3 is true>>rides your penis<<else>>spreads her legs<</if>> only to get the job done as quickly as possible. You’re getting more and more aroused, however, and manage to grab her a bit too hard, causing $girlname to scream out in pain as your cock slams into her cervix in a way that no girl is able to handle.<</if>> <<if $descroll2 is 2>>You’re not getting any response from the girl, she’s closed her eyes and seems to drift away mentally.<</if>> <<if $descroll2 is 3>>After she’s had her eyes closed for several minutes, the girl opens them up and looks at you with an aroused gaze. It’s pretty obvious that she’s faking it, though, perhaps playing along just to drive you faster to an ejaculation.<</if>> <<if $descroll2 is 4>>You get nothing more than a few moans from the otherwise silent girl. It’s hard to tell if she’s enjoying herself.<</if>> <<if $descroll2 gte 5>>A wave of lustful tremors unexpectedly catch the girl after she's been silent for several minutes. An ensuing long moan confirms that she’s becoming genuinely aroused by your act. <</if>> <<if $pussyxp lte 25>><<set $pussywear+=1>><</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>>After she’s expressed a series of delightful moans, the <<if $cock is 3>>massiveness of your penis<<else>>size of your penis<</if>> overwhelms the girl as you thrust yourself a bit too hard<<if $pussyscene3>> upward<</if>>. She lets out a cry of pain and freezes for a couple of seconds before the agony subsides.<</if>> <<if $descroll2 is 2>>You manage to lead the girl into a delightful sexual arousal after a couple of minutes and she seems genuinely turned on by your intercourse, although not in a heavenly way. <</if>> <<if $descroll2 is 3>>The girl seems to have relaxed herself and fallen into an aroused state. She’s uttering moans of lust and moves her hips in unison with your penis.<</if>> <<if $descroll2 is 4>>The girl’s obviously enjoying the feeling of your throbbing penis expanding her pussy, telling from her aroused moans and lustful shivers.<</if>> <<if $descroll2 gte 5>>You manage to drive the girl into a state of rushing arousal for a couple of seconds as you hit her g-spot perfectly with your penis. She lets out a moan of lust and utters: <br><br> <<if $descroll4 is 1>> ''$girlname:'' //Yeah… please, please, just like that. Go on..!//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //Please, please, take me harder.//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Yees! Please, fuck me!//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Ahhh! Oooh… yes. Fuck my pussy, $callname… Please, fuck me harder!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //That’s it! Just like that. Please, take my pussy!<</if>> <<if $descroll4 is 6>> ''$girlname:'' //Oooh… I love it. Just like that!//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Yeah. That’s perfect. Just like that!//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //Oh… you’re soo deep inside me. It feels so great!//<</if>> <</if>> <<if $pussyxp lte 50 or $descroll is 1>><<set $pussywear+=1>><</if>> <<set $likepussy+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>>You've turned the girl on, and she makes you aware of your successful mission by uttering a continuous stream of moans. You respond by fucking her more intensively but accidentally drills her pussy a bit too hard with your cock, causing a drop in $girlnames arousal.<</if>> <<if $descroll2 is 2>>Your intercourse continues to drive the girl deeper and deeper into sexual ecstasy. She’s moaning passionately and her entire body language – moving hips, pouting lips, and caressing hands – beg you to fuck her harder.<</if>> <<if $descroll2 is 3>>After a timeless moment of mutual bliss, you have to stop yourself for a bit as you’re driving both of you too close to a simultaneous orgasm.<</if>> <<if $descroll2 is 4>>The girl screams out in arousal as your <<if $cock is 3>>massive<</if>> penis stimulates her deeper and deeper into a state of uncontrollable lust.<br><br> <<if $pussyscene3 isnot true>>She begs you to take it easier, afraid of what might happen if you'd push her into a world of carnal savagery that she might not be able to handle. <</if>><</if>> <<if $descroll2 gte 5>>A long, moaning howl reveals that the girl's closing in on an ultimate climax. She’s extremely aroused and her hips shiver intensively <<if $pussyscene3>>as they ride your cock<<else>>as your penis drills her pussy with an ongoing consistency<</if>>.<</if>> <<if $traitjaded lte 49 or _ran1 lte 2>><<set $happiness+=1>><</if>> <<if $pussyxp lte 50 or $descroll is 1>><<set $pussywear+=1>><</if>> <<if $cock gte 3 and $traitdelicate gte 51>><<set $pussywear+=1>><</if>> <<if $likepussy lte 79>><<set $likepussy+=1>><</if>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>>A wave of sexual ecstasy grips the girl and she extrudes deep moans of lust each time your penis hits her cervix. A few hits become too hard, though, temporarily throwing her out from her blissful state. <</if>> <<if $descroll2 is 2>>It’s obvious that the girl is on the verge of a powerful climax! She’s moaning out loud with her mouth gaping, while shivers of strong arousal rocks her body in constant waves.<</if>> <<if $descroll2 is 3>>The girl works her hips intensively, wanting just more and more of your cock, deeper and deeper inside her. <</if>> <<if $descroll2 is 4>>The intensity of the girl’s aroused state is extreme – loud shrieks and violent tremors constantly rock $girlnames body. She wants nothing else than your throbbing hardon and her pussy welcomes it like a hungry mouth.<</if>> <<if $descroll2 gte 5>>The girl has reached a state of constant, lustful screaming. She’s immensely aroused and her entire body tells you of an impending climax. <</if>> <<if $fuckskill lte 79 and $descroll2 gte 4 and $skillroll lte 10>><<set $fuckskill+=1>><</if>> <<if $masterlove lte 79>><<set $masterlove+=1>><</if>> <<if $traitjaded lte 49 or _ran1 lte 2>><<set $happiness+=1>><</if>> <<if $pussyxp lte 50 or $descroll lte 2>><<set $pussywear+=1>><</if>> <<if $likepussy lte 99>><<set $likepussy+=1>><</if>> <</if>> <<if $arousal lte -8>> <<if $descroll2 lte 1>><<set $arousal-=1>><</if>> <<if $descroll2 gte 5>><<set $arousal to -7>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>><<set $arousal to -8>> <</if>> <<if $descroll2 gte 5>> <<set $arousal to -3>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> <<set $arousal to -4>> <</if>> <<if $descroll2 gte 5>> <<set $arousal to 0>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=1>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>><<set $arousal to -1>> <</if>> <<if $descroll2 gte 5>><<set $arousal to 1>> <</if>> <<set $descroll2 to 2>> <<if $descroll4 is 7>><<set $arousal+=2>><</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>><<set $arousal to 0>> <</if>> <<if $descroll2 gte 5>><<set $arousal to 4>> <</if>> <<set $descroll2 to 2>> <<if $descroll4 is 8>><<set $arousal+=2>><</if>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>> <<set $arousal to 3>> <</if>> <<if $descroll2 gte 5>><<set $arousal to 8>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=2>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>><<set $arousal to 7>> <</if>> <<if $descroll2 gte 5>><<set $arousal+=1>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=2>> <</if>> <<if $age lte 19 or $traitpure gte 51>><<set _purefall to true>><</if>> <<if _purefall is true and $happiness gte 10 and $actway gte 2 and $likesadist lte 29 and $descroll lte 2 and $arousal lte -5>><<set $happiness-=2>><<set $masterlove-=1>><<if $willpower gte 10>><<set $willpower-=1>><</if>><</if>> <<if $fuckskill lte 99 and _inc is true>> <br><br> Your ''Copulation skill (+1)'' has increased! <<set $fuckskill+=1>> <</if>> <<if $fuckcount lte 2 and $fuckcount gte 1>> <br><br> ''You’re extremely aroused and will cum any second!'' <</if>> <<if $arousal gte 9>> <<if $arousal gte 10 or $likepussy gte 30>> <br><br> //Suddenly, $girlname bursts out in a loud scream as she's overcome by an orgasm! You can feel her pussy pulling together around your shaft in a delightful cramping sensation.// <<if $likepussy lte 99>> <br><br> ''Her disposition toward vaginal sex has increased!'' <<set $likepussy+=1>> <<set _puss to true>> <</if>> <<if _npc.lesbian gte 41 and $descroll4 lte 1 and $masterlove gte 60>> <br><br> Her ''Lesbian devotion (-1)'' has decreased! <<set _npc.lesbian-=1>> <</if>> <<if $masterlove lte 59>> <br><br> Her ''Affection (+2)'' toward you has <<if _puss is true>>also<</if>> increased!<<set $masterlove+=2>><</if>> <<if $girlid is 201 and $av_int lte 119 and $descroll4 is 1 and $masterlove gte 40>> <br><br> Your stormchild's ''INTELLIGENCE (+1)'' has increased due to a mysterious, mental discharge! <<set $av_int+=1>> <</if>> <<if $traitnymfo lte 99 and $arousal gte 8 and $fuckskill gte 66 and _ran2 is 1>> <br><br> $girlnames heavenly experience has increased her ''Nymphomaniac Trait value (+1)''! <<set $traitnymfo+=1>> <</if>> <<if $plimp[5] gte 1 and $traitvanilla gte 1>> <br><br> $girlnames ''Vanilla Trait value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <<if $actway is 3 and _ran1 lte 1 and $traitvanilla gte 1>> <br><br> Your rough act has decreased $girlnames ''Vanilla Trait value (-1)''! <<set $traitvanilla-=1>> <</if>> <<set $likepussy+=1>> <<set $arousal=3>> <<set $sexfeel+=3>> <<if $traitnymfo gte 51>><<set $happiness+=1>><<set $masterlove+=1>><</if>> <<if $happiness lte 74>><<set $happiness+=1>><</if>> <<if $scarefactor gte 1>><<set $scarefactor-=1>><</if>> <<if $actway is 3 and $likesadist lte 29>><<set $likesadist+=1>><</if>> <<if $afraid gte 3 and _ran1 lte 2>><<set $afraid-=1>><</if>> <<if $traitperv gte 51>><<set $happiness+=1>> <<if $scarefactor gte 1>><<set $scarefactor-=1>><</if>> <</if>> <</if>> <</if>> <<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $intalk to true>> <div class="headsign">TALK</div> <<if $talk4 is true and $action is 0>> <<if $fearpoints gte 1>> You can either ''Frighten'' or ''Terrorize'' $girlname in an attempt to increase <<if _sex is 0>>her<<else>>his<</if>> obedience and understanding of <<if _sex is 0>>her<<else>>his<</if>> current situation. While ''Frighten'' is a cruel but more subtle way of instilling fear, ''Terrorize'' is an all-out sadistic way that'll have a more noticeable impact whether you’re successful or not. <</if>> <<if $fearpoints lte 0>> <br> <center> '' You have exhausted your mental capabilities to instill fear today!<br>Try again tomorrow. '' </center> <</if>> <<if $likesadist gte 40>> <br><br> <center> <div class="red tex18px"> $girlnames CORRUPTION is too high! Intimidation will not have any effect! </div> </center> <</if>> <center> <br><br> <<if $defcount lte 2 and $likesadist lte 39>>''NOTE!''<br> Due to $girlnames low Defiance score, any threats issued from here might<br> //severely// decrease <<if _sex is 0>>her<<else>>his<</if>> Affection toward you!<</if>> </center> <</if>> <<if $free isnot true>> <<if $talk1 is false and $talk2 is false and $talk3 is false and $action4 is false and $talk4 isnot true>> What type of conversation did you have in mind?<</if>> <<if $action4 is true>> <<if $dayblock gte 1>> ''$girlname is currently working. You have to withdraw your _callit from labor before you can give <<if _sex is 0>>her<<else>>him<</if>> the day off.''<br><br> <</if>> <<if $dayblock is 0>> ''You:'' //Alright! I'll not ask anything from you until tomorrow. Take some time to recuperate.// <br><br> ''$girlname has taken the day off! <<if _sex is 0>>She<<else>>He<</if>>'ll not be available for interaction until 7 am tomorrow.'' <<if $anticheat is true>> <<set $busy to 5>> <<set $happiness+=2>> <<set $masterlove+=1>> <<unset $anticheat>> <</if>> <</if>> <</if>> <<if $talk1 is true and $action lte 0>> <<if $give gte 1>> ''//You have an active special event concerning $girlnames unhappiness. This has to be resolved or cancelled before you can ask about <<if _sex is 0>>her<<else>>his<</if>> well-being again.//''<br><br> <</if>> <<if $okanswer is true and $give lte 0>> ''//You have already asked $girlname about <<if _sex is 0>>her<<else>>his<</if>> well-being. Try again tomorrow!//''<br><br> <</if>> <<if $hopesanswer is true>> ''//You have already asked $girlname about <<if _sex is 0>>her<<else>>his<</if>> hopes and dreams. Try again tomorrow!//''<br><br> <</if>> <</if>> <<if $action is 6>> <b>// <<if $virgin is true>>$girlname is still a virgin and can't answer questions about her thoughts on vaginal sex!<br><br><</if>> <<if $analvirgin is true>>$girlname is still an anal virgin and can't answer any questions about what she feels for anal sex.<br><br><</if>> <<if $spokensex gte 3 and $spokensex lte 5>>You have asked $girlname enough about her sexual preferences for today. You can continue tomorrow.<</if>> <<if $spokensex gte 10>> You have turned $girlname off completely by your dominance and cannot discuss her sexual preferences anymore today. Try again tomorrow! <</if>> //</b> <</if>> <<if $talk1 is true and $action isnot 2>> <<include AskEngine>> <</if>> <<if $talk1 is true and $action is 2>> <<include GirlHistory>> <</if>> <<if $talk1 is true and $action is 3>> <<include GirlHistory>> <</if>> <<if $talk2 is true>> <<include ExplainEngine>> <<if $action is 0>> <<if $talkchores is true and $talksex is false>> <b>//You have already explained $girlnames duty as a servant and cannot affect <<if _sex is 0>>her<<else>>his<</if>> more in that matter today!//</b> <</if>> <<if $talkchores is false and $talksex is true>> <b>//You have already explained $girlnames duty as a sex slave and cannot affect <<if _sex is 0>>her<<else>>his<</if>> more in that matter today!//</b> <</if>> <<if $talkchores is true and $talksex is true>> <b>//You have already discussed $girlnames duty as a maid and as a sex slave. You cannot affect <<if _sex is 0>>her<<else>>his<</if>> more today!//</b> <</if>> <</if>> <</if>> <<if $talk3 is true>> <<include EncourEngine>> <</if>> <<if $talk4 is true>> <<include FearEngine>> <</if>> <<else>> <<include FreePass>> <</if>> <<if _def is true>> <<if _defscore is undefined>><<set _defscore to 2>><</if>> <br><br> $girlnames ''Defiance (+_defscore)'' has increased! <<set $defcount+=_defscore>> <</if>> </div> <div class="pic"> <<if $tpic is undefined>> <<include TalkTraits>> <<else>> <<if $tpic is 1>>[img[$imgpath + "Av" + $girlid+ "/enslave.jpg"]]<</if>> <</if>> <<unset $tpic>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $talk1 is true>> <<if $action is 6 and $action3 is false and $spokensex lte 2>>[[Tone: Normal|Talk][$action3 to true]]<</if>> <<if $action is 6 and $action3 is true and $spokensex lte 2>>[[tone: Dominant|Talk][$action3 to false]]<</if>> <</if>> <<if $talk2 is true and $action is 0>> <<if $action3 is false>>[[Tone: normal|Talk][$action3 to true]]<</if>> <<if $action3 is true>>[[Tone: dominant|Talk][$action3 to false]]<</if>> <</if>> <<if $talk1 is false and $talk2 is false and $talk3 is false and $action4 is false and $free isnot true and $talk4 isnot true>> [[Ask something|Talk][$talk1 to true]] <<if _sex is 0 and _status lte 3>>[[Explain something|Talk][$talk2 to true]]<<else>><p class="usedpass">Explain something</p><</if>> [[Affect|Talk][$talk3 to true]] <<if _sex is 0 and _status lte 2>>[[Intimidate|Talk][$talk4 to true]]<</if>> <<if $wsex isnot 1>> <<if $give is 3>>[[Take day off|Talk][$action4 to true, $anticheat to true]]<</if>> <</if>> <</if>> /* Ask Below */ <<if $talk1 is true and $action lte 0>> <<if $okanswer is false and $give is 0>>[[Are you okay?|Talk][$action to 1]]<<else>><p class="usedpass">Are you okay?</p><</if>> <<if _girlid lte 299 or _mychild is true>> [[Background?|Talk][$action to 2]] <</if>> <<if $girlid lte 99>><<if $hopesanswer is false>>[[Hopes and dreams?|Talk][$action to 3]]<<else>><p class="usedpass">Hopes and dreams?</p><</if>><</if>> [[About me?|Talk][$action to 4]] <<if _sex is 0 and _age gte 18 and _blocksex isnot true and _npc.mychild isnot true>>[[Sexual preferences|Talk][$action to 6]]<</if>> <<if $girlid is 14 and $masterlove gte 60 and $quest_bro is 6 and $invhold gte 5>>[[About my brother|QuestRoom][$questgo to 23, $adpos to 0, $adpos2 to 0, $adpos3 to 0]]<</if>> /* stacey finished */ <<if $girlid is 45 and $quest_stacey is 199>>[[About relic|M2Scaving][$m2scaving to 33, $adpos to 0, $adpos2 to 0, $adpos3 to 0]]<</if>> /* kansas amir */ <<if $girlid is 48 and $blackamir is 2>>[[About amir|M3Scaving][$m3scaving to 26]]<</if>> /* kansas watery lab */ <<if $girlid is 48 and $quest_smr is 34>>[[About Weber lab|M3Scaving][$m3scaving to 31, $adpos to 0, $adpos2 to 0]]<</if>> <<if _npc.girlid is 361>> [[Tell me about Blaylock house!|MScaving][$mscaving to 70, $adpos to 0]] <</if>> <<if $quest_aria is 8 or $quest_aria is 7>> <<if _npc.girlid is 11 and _npc.masterlove gte 60>> [[I'll help you with the rebellion|MScaving][$mscaving to 44, $adpos to 0]] <</if>> <</if>> <<if _npc.girlid is 44>> <<if $ionafirst is 2 or $ionafirst is 3>> [[About investment|MScaving][$mscaving to 63, $adpos to 0, $adpos2 to 0]] <</if>> <</if>> <<if $quest_aria is 11 and _npc.girlid is 11>> [[Phase two?|MScaving][$mscaving to 46, $adpos to 0, $adpos2 to 0]] <</if>> <<if $quest_aria is 12 and _npc.girlid is 11>> [[Phase three?|MScaving][$mscaving to 50, $adpos to 0, $adpos2 to 0]] <</if>> <<if $quest_aria3 lte 1 and $quest_aria gte 11 and _npc.girlid is 40 and _npc.masterlove gte 60>> [[Joining the rebellion|MScaving][$mscaving to 47, $adpos to 0, $adpos2 to 0, $quest_aria3 to 2]] <</if>> <</if>> <<if $talk1 is true>> <<if $action is 2>> <<if _rcc is true and $ownrrc is 1>> [[Present circlet|Talk][$ownrrc to 0, $action2 to true, $ownrrcnote to 1]] <</if>> <<if _looktat is true>> [[Let me take a look at your tattoos|MScaving][$mscaving to 52]] <</if>> <</if>> <<if $action is 1 and $event1 is true and _sex is 0 and _status lte 3>> [[How can I help?|Talk][$action to 7]] [[It's your fault!|Talk][$action to 8]] <<set $event1 to false>> <</if>> <<if $action is 3 and $event2 is true>> <<if _noscold isnot true and _npc.status isnot 5>> [[Never going to happen|Talk][$action to 9]] [[If you behave|Talk][$action to 10]] <</if>> <<set $event2 to false>> <</if>> <<if $action is 4 and $event3 is true>> <<if $improve is false and _sex is 0>>[[How can I improve?|Talk][$action to 11]]<<else>><p class="usedpass">How can I improve?</p><</if>> <<set $event3 to false>> <</if>> <<if $action is 6 and $scarefactor lte 1 and $hopessaidno lte 1>> <<if $spokensex lte 2>> <<if $virgin is false>>[[How about sex?|Talk][$action to 12]]<<else>><p class="usedpass">How about sex?</p><</if>> <<if $analvirgin is false>>[[How about anal?|Talk][$action to 13]]<<else>><p class="usedpass">How about anal?</p><</if>> [[How about oral?|Talk][$action to 14]] [[How about BDSM?|Talk][$action to 15]] <</if>> <<if $spokensex gte 3>> <p class="usedpass">How about sex?</p> <p class="usedpass">How about anal?</p> <p class="usedpass">How about oral?</p> <p class="usedpass">How about BDSM?</p> <</if>> <</if>> <</if>> /* Explain */ <<if $talk2 is true and $action is 0>> <<if $talkchores is false>>[[chores|Talk][$action to 1]]<<else>><p class="usedpass">chores</p><</if>> <<if $talksex is false and _sex is 0 and _blocksex isnot true and _mychild isnot true>>[[sexual duties|Talk][$action to 2]]<<else>><p class="usedpass">sexual duties</p><</if>> <</if>> <<if $talk2 is true>> <<if $action is 2 and $event3 is true>> [[Answer dominantly|Talk][$action to 4]] [[Answer carefully|Talk][$action to 5]] <</if>> <</if>> /* Affect */ <<if $talk3 is true and $action is 0>> <<if $encour is false and $scarefactor lte 1 and $hopessaidno lte 2 and _sex is 0>>[[Encourage|Talk][$action to 1]]<<else>><p class="usedpass">Encourage</p><</if>> <<if $compliment lte 1 and $scarefactor lte 1 and $hopessaidno lte 2 and _sex is 0>>[[Compliment|Talk][$action to 2]]<<else>><p class="usedpass">Compliment</p><</if>> <<if $mcrel.faith isnot $traitrel and $mcrel.devotion gte 100>>[[Convert!|Talk][$action to 10]]<</if>> <<if _npc.girlid is 218 or _npc.girlid is 217>><<set _blockenslave to true>><</if>> <<if _npc.status is 3 and _npc.enslave isnot true and _blockenslave isnot true>>[[Enslave|Talk][$action to 13]]<</if>> <<if _npc.status is 5 and (_npc.girlid is 40 or _npc.girlid is 34)>><<set _parok to true>><</if>> <<if _npc.enslave isnot true and (_npc.status is 4 or _parok is true)>> [[Enslave|Talk][$action to 16]] <</if>> <</if>> <<if $talk3 is true>> <<if $action is 2>> <<if _sex is 0>> [[Beauty|Talk][$action to 3]] <<if _npc.age gte 18 and _mychild isnot true>>[[Sexual appeal|Talk][$action to 4]]<</if>> [[Intelligence|Talk][$action to 5]] <<else>> <p class="usedpass">Beauty</p> <p class="usedpass">Sexual appeal</p> [[Intelligence|Talk][$action to 5]] <</if>> <</if>> <<if $action is 10>> [[Wise approach|Talk][$action to 11]] [[Dominant approach|Talk][$action to 12]] <</if>> <<if $action is 13>> [[Normal|Talk][$action to 14]] [[threaten|Talk][$action to 15]] <</if>> <<if $action is 16>> [[Signing a slave contract?|Talk][$action to 17, _npc.enslave to true]] <<if $adpos2 is 1>> <p class="usedpassfull">Bribe ($5,000)</p> <<else>> <<if $adpos2 isnot 1 and $cash gte 5000>>[[Bribe ($5,000)|Talk][$adpos2 to 1]]<<else>><p class="usedpass">Bribe ($5,000)</p><</if>> <</if>> <<if $adpos2 is 2>> <p class="usedpassfull">Bribe ($25,000)</p> <<else>> <<if $adpos2 isnot 1 and $cash gte 25000>>[[Bribe ($25,000)|Talk][$adpos2 to 2]]<<else>><p class="usedpass">Bribe ($25,000)</p><</if>> <</if>> <<if $adpos2 is 3>> <p class="usedpassfull">Bribe ($50,000)</p> <<else>> <<if $adpos2 isnot 1 and $cash gte 50000>>[[Bribe ($50,000)|Talk][$adpos2 to 3]]<<else>><p class="usedpass">Bribe ($50,000)</p><</if>> <</if>> <</if>> /* action 16 ends */ <</if>> <<if $talk4 is true>> <<if $fearpoints gte 1 and $likesadist lte 39>> [[Frighten|Talk][$action to 1]] [[Terrorize|Talk][$action to 2]] <<else>> <p class="usedpass">Frighten</p> <p class="usedpass">Terrorize</p> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $talk1 is true>> <<if $action is 0>>[[Back|Talk][$talk1 to false]]<</if>> <<if $action gte 1 and $action lte 11>>[[Back|Talk][$action to 0]]<</if>> <<if $action gte 12>>[[Back|Talk][$action to 6]]<</if>> <</if>> <<if $talk2 is true and $action is 0>> [[Back|Talk][$talk2 to false, $talk3 to false, $action to 0]] <</if>> <<if $talk2 is true and $action gte 1>> [[Back|Talk][$action to 0]] <</if>> <<if $talk3 is true and $action gte 1>> [[Back|Talk][$action to 0]] <</if>> <<if $talk3 is true and $action is 0>> [[Back|Talk][$talk3 to false]] <</if>> <<if $talk4 is true and $action is 0>> [[Back|Talk][$talk4 to false]] <</if>> <<if $freed isnot true>> <<if $wsex isnot 1>> [[Stop talking|Interact][$intalk to false, $freedslave to 0]] <<else>> <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> set stuff here <div class="headsign">NAME OF LOCATION</div> Here goes texts, story and scripts that should be displayed. </div> <div class="pic"> [img[$imgpath + "Interiors/ZZ.jpg"]] </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> HERE GOES OPTIONS 1 </div> <div class="alt2"> <<include OptionsOther>> HERE GOES OPTIONS 2 </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include DiceRolls>> <<set $descroll to random(1, 3)>> <<set $descroll2 to random(1, 3)>> <<set $comesfromchange to true>> <<include NewLoad>> <<if _npc.girlid lte 17 or _npc.girlid is 42 or _npc.girlid is 45>> <<set $pic to 35>> <</if>> <<set $chance=$kisskill>> <<if $masterlove lte 9>><<set $chance-=20>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=15>><</if>> <<if $scarefactor gte 1>><<set $chance-=10>><</if>> <<if $scarefactor gte 2>><<set $chance-=20>><</if>> <<if $age lte 19 and $masterage gte 46>><<set $chance-=10>><</if>> <<if $masterfilth lte 19>><<set $chance-=14>><</if>> <<if $masterlove gte 50>><<set $chance+=15>><</if>> <<if $masterlove gte 70>><<set $chance+=15>><</if>> <<if $masterlove gte 80>><<set $chance+=15>><</if>> <<if $happiness gte 50>><<set $chance+=15>><</if>> <<if $mastercharm gte 50>><<set $chance+=15>><</if>> <<if $mastercharm gte 80>><<set $chance+=15>><</if>> <<if $dommake is true>> <<if $likesadist lte 19>><<set $chance-=20>><</if>> <<if $likesadist gte 40>><<set $chance+=20>><</if>> <<if $likesadist gte 50>><<set $chance+=180>><</if>> <</if>> <<if $pain gte 5>><<set $chance-=10>><</if>> <<if $arousal gte 1>><<set $chance+=10>><</if>> <<if $arousal gte 3>><<set $chance+=10>><</if>> <<if $arousal gte 5>><<set $chance+=15>><</if>> <<if $arousal gte 8>><<set $chance+=20>><</if>> <<if $traitoralfix gte 5>><<set $chance+=15>><</if>> <<set $chance-=$skillroll>> <div class="headsign">$girlname</div> <<if $makeoutrounds is 0>> In what manner do you kiss $girlname? <</if>> <<if $makeoutrounds is 1>> <<set $fuckcount+=2>> <<if $pussynow>> <<if $pussyscene1 or $pussyscene3>> <<if $passmake is true>> You move your head down over $girlnames face and begin to kiss her passionately. <<else>> You dive down on $girlnames mouth like a hawk attacking its prey, and smother her with kisses that are both painful and invasive. <</if>> <</if>> <<if $pussyscene2>> <<if $passmake is true>> You lift $girlnames body up carefully, so that her arching back meets your <<if $masterage gte 46 and $masterstrength lte 49>>protruding <</if>>belly like two pieces of a puzzle. You then start to kiss her with heated passion, while still having your cock inside her <<if $body lte 2>>tight<</if>> pussy. <<else>> $girlname yelps out loud when you raise her body up toward your chest with a violent jerk. You twist her neck around and slide your tongue inside her mouth, like a tentacle searching for food. <</if>> <</if>> <</if>> <<if $analnow>> <<if $passmake is true>> You move your hands down over $girlnames body and grab her gently around the shoulders. Then, carefully, you start to lift her upward so that her arching back meets your chest. Your tongue has started to lick the girl's neck in a matter of seconds, before seeking its way over to her mouth, which you begin to pry open. <<else>> You still have your cock buried deep inside $girlnames ass when you suddenly pull the girl's body up like you're shouldering a rifle. She's only able to gasp for a second before you grab her by the neck, turn her head around and start to stroke your tongue all over her facial features. <</if>> <</if>> <</if>> <<if $makeoutrounds is 2>> <<if $willpower lte 0 and $masterlove lte 74>> $girlname answers your kiss obediently. She opens her mouth completely and allows you to freely taste her youth and feminine flavors. The girl lacks real compassion, though. It's obvious that she's just a broken sex-slave and not your real partner. <<if $skillroll lte 10 and $kissingxp lte 99>><br><br>$girlnames ''Kissing skill (+1)'' has increased!<<set $kissingxp+=1>><</if>> <</if>> <<if $willpower lte 0 and $masterlove gte 75>> $girlname answers your kiss by opening her mouth up obediently. You're able to taste every part of her, and you notice a somewhat heated response in return, at least in the small things, like the twitching muscles in her <<if $pussynow>>pussy<<else>>anus<</if>> and the intensity of her tongue. Even though she's your subordinate, the girl seems to have feelings for you and genuinely appreciates what's going on right now. <<if $skillroll lte 10 and $kissingxp lte 99>><br><br>$girlnames ''Kissing skill (+1)'' has increased!<<set $kissingxp+=1>><</if>> <</if>> <<if $willpower gte 1>> <<if $chance gte 1>> <<set _kiss to true>> <<include Success>> <br><br> <<if $passmake is true>> <<if $descroll is 1>>$girlname answers back with the same heated passion,<<if $arousal lte 0>>despite her current lack of arousal,<</if>> moving her trembling lips carefully over yours as you exchange kisses for a couple of minutes.<</if>> <<if $descroll is 2>>You receive the same passion in return. $girlname allows your tongue to dance inside her mouth, greeting the heated initiative with <<if $arousal lte 4>>a somewhat surprised<<else>>an expected<</if>> eagerness.<</if>> <<if $descroll is 3>>The girl greets your initiative with almost the same passion,<<if $arousal lte 0>>despite her current lack of arousal,<</if>> and the two of you spend several minutes kissing each other intensively.<</if>> <<set _ran to random(1, 5)>> <br><br> ''$girlname:'' // <<if $willpower lte 4>> <<if _ran is 1>>Oh, $callname… You… Mmh…. Mmh… You're the best. I love you.<</if>> <<if _ran is 2>>I love you so much, $callname. You're my everything… Mmh… yes…<</if>> <<if _ran is 3>>You… Mm… Mmh… You taste so good, Sir. I can't wait for you to cum in my mouth…<</if>> <<if _ran is 4>>Mmmh… I love you so much… You taste so good. Mmmh! I want… I want to take your cum in my mouth. <<if $likesadist lte 29 and $likeoral lte 79 and $masterlove lte 69>>(Fake smile)<</if>><</if>> <<if _ran is 5>>Mmmh… I love your lips, $callname… I… I love everything about you. Mmm…. You taste so good.<</if>> <</if>> <<if $willpower gte 5 and $willpower lte 39>> <<if $masterlove gte 25 and $scarefactor lte 1>> <<if _ran is 1>>Mmmh… Haha… You taste… So manly… Haha…<</if>> <<if _ran is 2>> <<if $girlid is 1>>Mmmh… Yes, mmmh… Kiss me, daddy… Hold me… Take your big arm around me and hold me tight.<<else>>Mmmh… I love you… Yes… You taste really good (laughter)<</if>> <</if>> <<if _ran is 3>>Mmmh… You really know how to turn a girl on. And you're so big… I love the feeling of you inside me.<</if>> <<if _ran is 4>><<if $girlid is 1>>Mmm… Yes… I just… Love the feeling of a big man inside my tight, little pussy. Please, daddy, take me… Kiss me… Eat me… Mmmh…<<else>>MMmh… You're so big… And taste so good…<</if>> <</if>> <<if _ran is 5>>MMmh… Stop it… You're turning me on, Sir. Haha.<</if>> <<else>> /* HATE */ <<if _ran is 1>>Mmmh… Yes… I hate you… Haha… Mmmh…<</if>> <<if _ran is 2>> <<if $girlid is 1>>Yeah… mmmh… I like this. Please. Can't you always be this kind?<<else>>Mmmh… I'm still…. Mmh… Yes…. Mmmh… I'm still mad. Just so you know that.<</if>> <</if>> <<if _ran is 3>>Mmmh… Yes… I'm still mad at you… But this is… So good.<</if>> <<if _ran is 4>><<if $girlid is 1>>Please, daddy… Please, be kind to me. I beg you… Mmmh… You can be so gentle sometimes. Ooh… Yes… You're so big. And I'm so very, very small… I just love the feeling of you inside me.<<else>>You're sooo fucking big… Too bad you… Mmh…. Yes… I love this… Fuck…<</if>> <</if>> <<if _ran is 5>>Mmmh…. $callname. Please, can't you always be this kind? OOoh… Yes… Mmmh…<</if>> <</if>> <</if>> <<if $willpower gte 40>> <<if $masterlove gte 25 and $scarefactor lte 1>> <<if _ran is 1>>Fuck yeah… Mmh… This feels so good…. Fuck my pussy… Yeah…<</if>> <<if _ran is 2>> <<if $girlid is 1>>Oh… Sir! Haha… You're so big. Mmmh… Yes, that's it. Kiss me daddy… I love feeling your tongue raping my mouth…<<else>>Ooh… Yes… Mmmh… I… I'm so horny right now. <<set $arousal+=2>><</if>> <</if>> <<if _ran is 3>>Yeah… That's it… Kiss me… Mmmh… More… Yees!<</if>> <<if _ran is 4>><<if $girlid is 1>>Daddy… Mmhh… you're so big. Ooh… yeah, that's it.<<if $arousal gte 5 and $masterlove gte 60>> I love feeling your cock inside my tight, teenage pussy… Mmh… Yes!<</if>><<else>>Oooh… Yeah… MMmh… That's it.<</if>> <</if>> <<if _ran is 5>>MMmh… Come on. Kiss me more. Kiss my body… Yeah, that's it.<</if>> <<else>> /* HATE */ <<if _ran is 1>>Yeah, that's it. Eat me… You should be serving me after all the shit you've done.<</if>> <<if _ran is 2>> <<if $girlid is 1>>Mmmh… Yeah… I like this man. He's so kind… Mmmh… <<else>>Fuuuck… I hate you but… This is… So good…<</if>> <</if>> <<if _ran is 3>>Oooh… What's this. Mr. Badguy trying to act good? Mmmh… You gonna treat me better from now on, asshole? MMmh… I hope so.<</if>> <<if _ran is 4>><<if $girlid is 11>>Fuck you…. Mmmh… Damn… You're too hot… Mmmh… I… Hate… you…<<else>>Mmh… is this your way of saying sorry… Yeah… Mmh…<</if>> <</if>> <<if _ran is 5>>I like this… Mmmh… You make me wet, asshole. Hahah…<</if>> <</if>> <</if>> // <<if $scarefactor gte 2>><br><br>$girlnames ''Anger (-1)'' has decreased!<<set $scarefactor-=1>><</if>> <<if $skillroll lte 15 and $kissingxp lte 99>><br><br>$girlnames ''Kissing skill (+1)'' has increased!<<set $kissingxp+=1>><</if>> <<else>> <<if $descroll is 1>>$girlname greets your initiative with lustful eagerness, despite your dominant nature, and allows you to treat her like a submissive slave pet.<</if>> <<if $descroll is 2>>Your dominant approach is more enticing than scary for $girlname. She allows you to dominate her in whatever way you want<<if $likesadist lte 24>>, at least for now,<</if>> and you can freely ravage her body for the next ten minutes.<</if>> <<if $descroll is 3>>Your dominant approach turns $girlname on and she's bending and writhing her body in a suggestive way as you violate it with your mouth.<</if>> <<set _rande to random(1, 2)>> <<set $pain+=1>> <<if _rande is 1>><<if $likesadist lte 59>><<set $likesadist+=1>><</if>><<else>><<set $arousal+=1>><</if>> <<set _ran to random(1, 5)>> <br><br> ''$girlname:'' // <<if $willpower lte 4>> <<if _ran is 1>>Mmmh… Yes $callname… Yes… Eat me… Use me…<</if>> <<if _ran is 2>>mmmh… Ouch… Yeah… Aw… MMmh!<</if>> <<if _ran is 3>>I love you $callname. Ouch! Yes… Mmh…<</if>> <<if _ran is 4>>Ouch… Mmmh! You're the best, $callname. I… Ooow… I… love you.<</if>> <<if _ran is 5>>Mmmh… Yes, $callname. You know how to make me horny…<</if>> <</if>> <<if $willpower gte 5 and $willpower lte 39>> <<if $masterlove gte 25 and $scarefactor lte 1>> <<if _ran is 1>>Ouch…. Aww… yes… Mmm…<</if>> <<if _ran is 2>> <<if $girlid is 1>>Please daddy, be gentle… Mmh… That's it… I like when you take advantage of me, Mr Rob.… $callname… Mmmh!<<else>>You like the taste of me? You like to… take me like this? Mmmh… Yes!<</if>> <</if>> <<if _ran is 3>>Mmpphf! I love it when you're rough like this… Mmmh… <<if $likesadist lte 29>>But not too rough… This is perfect.<</if>><</if>> <<if _ran is 4>><<if $girlid is 1>>Mmmh…. Yes daddy… Mmmh… Please be careful… I'm… I'm so small… Mmmh… Yes!<<else>>Wow… Mmh… You're so… powerful…<</if>> <</if>> <<if _ran is 5>>Oh, you're so powerful, $callname… I love feeling your power inside me.<</if>> <<else>> /* HATE */ <<if _ran is 1>>Fuck you… Mmmh… Yeees….<</if>> <<if _ran is 2>> <<if $girlid is 1>>You're so… powerful… Mmmh… Please… Don’t… Ouch… Yes… (blushing face)<<else>>Mmmmh… I hate… you… Mmh, yes…<</if>> <</if>> <<if _ran is 3>>Oh, yes… Take me… I still hate… Mmh… Yes… What are you doing to me… mmmh…<</if>> <<if _ran is 4>><<if $girlid is 1>>Fuck… Mmh… you're turning me into aslutty bitch… Stop it, please daddy… Mmmh…<<else>>Fuck… you… Mmmh…<</if>> <</if>> <<if _ran is 5>>Mmmh… This is… Mmmh… Stop… Mmm…<</if>> <</if>> <</if>> <<if $willpower gte 40>> <<if $masterlove gte 25 and $scarefactor lte 1>> <<if _ran is 1>>Mmmh… Yes… I love powerful guys… Come on… Yeah…<</if>> <<if _ran is 2>> <<if $girlid is 1>>Mmmh… You're so powerful, daddy. Please… Mr. Robert… Mmmh… yes…<<else>>Fuck… Ouch… Yeah… Bite me… take me!<</if>> <</if>> <<if _ran is 3>>This feels so… Mmmh… Powerful… Mmmh.. Yes…<</if>> <<if _ran is 4>><<if $girlid is 1>>Stop it daddy… You're break…. Mmmh… Yes… Mmmh…<<else>>You're gonna punish me? Mmh.. Yes? You like this? MMh… You're so big and powerful…<</if>> <</if>> <<if _ran is 5>>Mmmh… Yes… My powerful stallion… Mmmh!<</if>> <<else>> /* HATE */ <<if _ran is 1>>You're gonna break my fucking neck? Mmmh…. You gonna do that? I…. hate… you…. Mmh… But this feels… So good…<</if>> <<if _ran is 2>> <<if $girlid is 1>>Mmmh… Yes… You like treating me like a toy, daddy? Mmmh… Fuck… Please… You're so powerful…<<else>>Fuck… I hate you… Mmmh…. But… Mmh… Yes. That's it…<</if>> <</if>> <<if _ran is 3>>Mmmh… Fucking bastard… Mmmh… Yeah…<</if>> <<if _ran is 4>><<if $girlid is 1>>You're so cruel, daddy… Mmmh… But… I like when you try to teach me… love… Mmmh…<<else>>Mmmh… You're still a bastard… Okay? Mmmh… Yees…<</if>> <</if>> <<if _ran is 5>>So powerful… Mmmh… I like this. Even if I don’t like your attitude… Hahah… Ooh… There… Yes…<</if>> <</if>> <</if>> // <<set $arousal+=1>> <<set $humiliation+=1>> <<if $likesadist lte 19>><br><br>$girlnames ''Corruption (+<<if _rande is 1>>2<<else>>1<</if>>)'' has increased!<<set $likesadist+=1>><</if>> <<if $skillroll lte 15 and $kissingxp lte 99>><br><br>$girlnames ''Kissing skill (+1)'' has increased!<<set $kissingxp+=1>><</if>> <</if>> <</if>> <<if $chance lte 0>> <<if $willpower gte 1 and $willpower lte 19>> <<if $descroll is 1>>$girlname remains docile but has trouble giving back the response that's expected of her. She's holding her mouth slightly open, but you're not able to taste her entirely.<</if>> <<if $descroll is 2>>Your attempt doesn’t entice $girlname at all and she remains stiff and nervous throughout the two-minute ordeal.<</if>> <<if $descroll is 3>>You fail in your attempt at spicing things up. $girlname greets your initiative with resentment and awkwardness. But she's too mentally weak to object, and you're free to taste every part of her facial features for the next couple of minutes. It's terribly one-sided, however. <</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if $descroll is 1>>$girlname pulls her head away but doesn’t verbally or physically object to your <<if $dommake>>sadistic<</if>> initiative. You're unable to taste her for longer than a couple of seconds, however.<</if>> <<if $descroll is 2>>Unfortunately, you only get a couple of seconds inside $girlnames sweet-tasting mouth before she pulls her head away. She doesn’t like your initiative at all.<</if>> <<if $descroll is 3>>$girlname moves her head away after less than ten seconds. You've managed to turned her off and her arousal has decreased <<if $arousal lte 0>>even further<<else>>by a small amount<</if>> due to your botched attempt.<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll is 1>>The girl is not interested in joining tongues with you and twitches her head away.<<if $dommake is true>> She's obviously upset over your dominant approach and glares at you for several seconds.<</if>> <</if>> <<if $descroll is 2>>Your actions do nothing more than turning $girlname off - she pulls her head away and makes it impossible to even get a second's taste of her mouth.<</if>> <<if $descroll is 3>>$girlname doesn’t appreciate your initiative and twists her head away, making it impossible to reach her mouth. <br><br> <b>$girlname: </b> // <<if $dommake is true>> <<if $descroll2 is 1>>What the fuck are you doing? Stop that or you'll be sorry, okay?<</if>> <<if $descroll2 is 2>>Hey, fucking stop that! Don’t treat me like I'm your fuck-toy, okay?<</if>> <<if $descroll2 is 3>>What are you up to? That's not my game, okay?<</if>> <<else>> <<if $descroll2 is 1>><<if $masterfilth lte 19>>You're too smelly, okay? I don’t want to kiss you.<<else>>Please, I don’t want your mouth all over me right now, alright?<</if>><</if>> <<if $descroll2 is 2>><<if $masterfilth lte 19>>Your breath stinks! Take that pie-hole away from me, please!<<else>>No, stop it. I don’t want to kiss you right now, let's just focus on what we were doin', okay?<</if>><</if>> <<if $descroll2 is 3>>Hey… Stop it… <</if>> <</if>> // <</if>> <<if $dommake is true>><<set $scarefactor+=1>><</if>> <</if>> <<set $arousal-=1>> <<set $humiliation+=1>> <<if $dommake is true>><<set $masterlove-=1>><</if>> <</if>> /* WQILLPOWER GTE 1 ENDS BELOW */ <</if>> <<if $kisskill lte 119>> <<if $skillroll lte 3 or $skillroll is 69>> <br><br> <<if $chance lte 0>>Despite your failure to arouse $girlname, you've increased your ''Kissing skill'' by one point!<<else>>You've increased your ''Kissing skill'' by one point!<</if>> <<set $kisskill+=1>> <</if>> <</if>> /* MAKEOUT ROUNDS IS 2 ENDS BELOW */ <<unset $dommake>> <<unset $passmake>> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $makeoutrounds is 0>> [[Passionately|Makeout][$passmake to true, $makeoutrounds+=1]] [[Dominant|Makeout][$dommake to true, $makeoutrounds+=1]] <</if>> <<if $makeoutrounds is 1>> [[Continue|Makeout][$makeoutrounds+=1]] <</if>> <<if $makeoutrounds is 2>> <<if $pussynow>>[[Resume sex|Pussysimulation]]<</if>> <<if $analnow>>[[Resume sex|Analsimulation]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _isinbond to true>> <<set _isinbond2 to true>> <<include NewLoad>> <<if $ownrack is undefined>><<set $ownrack to 1>><<set $rackbusy to 0>><<set $stoolbusy to 0>><</if>> <<if $likesadist lte 29 and $afraid lte 2>> <<if $analhook is true or $clamped is true or $dildoing is true>> <<set $afraid+=1>> <</if>> <</if>> <<if $punok gte 1 and $defcount gte 1>> <<set _punok to true>> <</if>> <<if $procbondbirth is 1 and $agedays is 0>> <<set _bday to true>> <</if>> <<if $enoughdildo is true>> <<unset $dildoing>> <<unset $adildoing>> <</if>> <<if $bondcat is 0 and $bondage gte 1>> <<if $bondage is 1>><<set $pic to 59>><</if>> <<if $bondage is 3>><<set $pic to 60>><</if>> <</if>> <<include BDSMpara>> <<if $newweapons is true>> <<if $mcwpslot1 is "whipstick" or $mcwpslot2 is "whipstick" or $mcwpslot3 is "whipstick" or $mcwpslot4 is "whipstick" or $ownwhipstick gte 1>><<set _ownwhipstick to 1>><</if>> <<else>> <<set _ownwhipstick to $ownwhipstick>> <</if>> <div class="headsign">TRAINING ROOM</div> <<if $bondrounds lte 1 and $bondage is 0>> You can perform a bondage session in your brother's old slave training room. <br><br> How do you want to initiate this session with $girlname? <<if $defcount gte 2>> <br><br> ''//Defiance threshold reached! New dialogue options available.//'' <</if>> <<if $agedays is 0 and $procbondbirth isnot 2>> <br><br> <center> '' // Special birthday event available!<br> <<if $procbondbirth gte 1>> <div class="green">(ENABLED)</div> <</if>> // '' </center> <</if>> <</if>> <<if $bondage is 0 or $starting is true>> <<if $virgindildo is 0 or $virgindildo is 1 or $virgindildo is 2>> <<include VirginTied>> <<else>> <<include TiedText>> <</if>> <br><br> <<unset $starting>> <</if>> <<if $bondage gte 1 and $starting isnot true>> <<include BondText>> <</if>> <<if $stampoints lte 4>> <br><br> <center> <div class="red">''You're over-fatigued and need to rest!''</div> </center> <<set $bondcat to 0>> <</if>> <<if $health lte 0 or $tempstamina lte 0>> <br><br> <center> <div class="red">''$girlname is unconscious! You cannot continue.''</div> </center> <<set $bondcat to 0>> <</if>> <<if $bondcat is 2 and $dildoing is undefined and $adildoing is undefined and $hooking isnot 1 and $owndildo gte 1 and $bondage isnot 3>> <<set _nodef to true>> <div class="storybottom"> <div class="padd10left"> <center>''DILDO SIZE''</center></div><br> <div class="padd10left"> <div class="padd80left"> <div class="row"> <div class="ulsmall"> <<if $activedildo isnot 1>>[[SMall|Bondagemaster][$activedildo to 1]]<<else>><p class="ulsmallselect">small</p><</if>> </div> <div class="padd30left ulsmall"> <<if $activedildo isnot 2>>[[medium|Bondagemaster][$activedildo to 2]]<<else>><p class="ulsmallselect">medium</p><</if>> </div> <div class="padd30left ulsmall"> <<if $activedildo isnot 3>>[[massive|Bondagemaster][$activedildo to 3]]<<else>><p class="ulsmallselect">massive</p><</if>> </div> </div> </div> </div> </div> <</if>> /* <<include ClothCheck>> */ <<if _nodef is undefined and $offcloth is undefined and $bondcat isnot 2>> <div class="storybottom future tex18px center"> ''Defiance:'' <<if $defcount gte 25>><div class="red">$defcount</div><<else>>$defcount<</if>>/100 </div> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $bondage lte 0 and $bondready isnot 1 and $bondready isnot 2>> <<if _npc.status lte 3 or _npc.likesadist gte 60 or _npc.willpower lte 19>> <<set _bruteok to true>> <</if>> <<if _npc.status is 4>> <<if _npc.likesadist gte 60 or _npc.willpower lte 0>> <<set _bruteok to true>> <<else>> <<set _bruteok to false>> <</if>> <</if>> /* SETTERS FOR THE BRUTE FORCE PHYSICAL APPROACH */ <<unset _bruteok>> <<if _npc.likesadist gte 40 and _npc.status lte 4>> <<set _bruteok to true>> <</if>> <<if _npc.likesadist gte 80 and _npc.status gte 5>> <<set _bruteok to true>> <</if>> <<if _npc.status lte 3 and _npc.willpower lte 19>> <<set _bruteok to true>> <</if>> <<if _npc.status lte 2>> <<set _bruteok to true>> <</if>> <<if _bruteok is true>> [[Physical|Bondagemaster][$offcloth to 1]] <</if>> <<if $refuse1 isnot true>> [[Demanding tone|Bondagemaster][$offcloth to 2]] <<else>><p class="usedpass">Demanding tone</p> <</if>> <<if $refuse2 isnot true>> [[Casual tone|Bondagemaster][$offcloth to 3, $casualv to true]] <<else>><p class="usedpass">Casual tone</p> <</if>> <<if $defcount gte 2 and _npc.status lte 3>> <<if $refuse4 isnot true>> [[Proclaim punishment!|Bondagemaster][$offcloth to 4]] <<else>><p class="usedpass">Proclaim punishment!</p> <</if>> <</if>> <</if>> <<if $bondage lte 0 and $bondready gte 1>> <<if $analvirgin is false and $virgin is false>> <<if $stoool is true>> <<if $owndildost gte 1 and _punok isnot true and $stoolbusy isnot $owndildost and $girlid isnot 17>>[[The chair|Bondagemaster][$action to 3, $bondage to 3, $starting to true, $stoolbusy+=1]]<<else>><p class="usedpass">The chair <<if $stoolbusy gte $owndilsost>>(Busy!)<</if>></p><</if>> <</if>> <<else>> <<if $stoool is true>> <<if $virgindildo isnot 1>> <<if $owndildost gte 1 and _punok isnot true and $stoolbusy isnot $owndildost>>[[The chair|Bondagemaster][$virgindildo to 0]]<<else>><p class="usedpass">The chair <<if $stoolbusy gte $ownrack>>(Busy!)<</if>></p><</if>> <</if>> <<if $virgindildo is 1>> [[Yes, the chair!|Bondagemaster][$action to 3, $bondage to 3, $starting to true, $virgindildo to 2, $stoolbusy+=1]] <</if>> <</if>> <</if>> <<if $rackbusy isnot $ownrack>>[[The rack|Bondagemaster][$action to 1, $bondage to 1, $starting to true, $rackbusy+=1]]<<else>><p class="usedpass">The rack (busy!)</p><</if>> <</if>> <<if $bondage gte 1 and $stampoints gte 5 and $tempstamina gte 1>> <<if $bondcat is 0>> <<unset $offcloth>> [[Gags & deprivation|Bondagemaster][$bondcat to 1]] [[Dildos & Hooks|Bondagemaster][$bondcat to 2]] [[Pain instruments|Bondagemaster][$bondcat to 3]] [[disciplinary acts|Bondagemaster][$bondcat to 4]] [[Stimulate|Bondagemaster][$bondcat to 5]] <</if>> <<if $bondcat is 1>> <<if $ballgag isnot true and $oralgag isnot true and $owngags gte 1>>[[Ball gag|Bondagemaster][$gagging to 1]]<</if>> <<if $ballgag is true>>[[Remove Ball gag|Bondagemaster][$gagging to 1]]<</if>> <<if $oralgag is true or $owngags lte 0>><p class="usedpass">ball gag</p><</if>> <<if $oralgag isnot true and $ballgag isnot true and $owngags gte 1>>[[oral gag|Bondagemaster][$gagging to 2]]<</if>> <<if $ballgag is true or $owngags lte 0>><p class="usedpass">oral gag</p><</if>> <<if $oralgag is true>>[[Remove oral gag|Bondagemaster][$gagging to 2]]<</if>> <</if>> <<if $bondcat is 2>> <<if _big isnot true>> <<if $dildoing is undefined and $adildoing is undefined>> <<if $refusehook isnot true>> <<if $owndildo gte 1 and $bondage isnot 3>> [[Dildo (pussy)|Bondagemaster][$dildoing to 1, $pic to 61]] <<if $analhook isnot true>>[[Dildo (anal)|Bondagemaster][$adildoing to 1, $pic to 61]]<<else>><p class="usedpass">Dildo (anal)</p><</if>> <<else>> <p class="usedpass">Dildo (pussy)</p> <p class="usedpass">Dildo (anal)</p> <</if>> <<else>> [[Push it in!|Bondagemaster][$continuehooking to true, $hooking to 1]] [[Abort|Bondagemaster][$nohook to true]] <</if>> <</if>> <<if $bondage isnot 3>> <<else>> <</if>> <<else>> <</if>> <<if $bondage isnot 3 and $adildoing is undefined and $dildoing is undefined>> <<if $ownanalhook gte 1 and $refusehook isnot true and $analwear lte 99>> <<if $analhook isnot true>>[[anal hook|Bondagemaster][$hooking to 1]]<<else>>[[remove hook|Bondagemaster][$hooking to 1]]<</if>> <</if>> <<if $ownanalhook gte 1 and $refusehook isnot true and $analwear gte 100>><p class="usedpass">Gaping anus!</p><</if>> <</if>> <<if _big isnot true>> <<if $dildoing gte 1 or $adildoing gte 1>> <<if $dildoing gte 1>>[[Continue|Bondagemaster][$dildoing+=1]]<</if>> <<if $adildoing gte 1>>[[Continue|Bondagemaster][$adildoing+=1]]<</if>> [[Enough|Bondagemaster][$enoughdildo to true, $dildoing to 0, $adildoing to 0]] <</if>> <</if>> <<if _big is true>> <<link "Abort">> <<goto Bondagemaster>> <<unset $dildoing>> <<unset $adildoing>> <</link>> <</if>> /* BONDCAT 2 ENDS BELOW*/ <</if>> <<if $bondcat is 3>> <<if $clamped isnot true>> [[Nipple clamps|Bondagemaster][$clamping to 1]]<<else>> [[Remove clamps|Bondagemaster][$clamping to 1]] <</if>> <p class="usedpass">Hot wax (WIP)</p> <</if>> <<if $bondcat is 4>> <<if $slaprest2 isnot true and $bondage isnot 3>>[[Slap ass|Bondagemaster][$slapping to 2, $noclick to true, $slaprest2 to true, $justwhipped to true, $justslapped to true]]<<else>><p class="usedpass">Slap ass</p><</if>> <<if $slaprest2 isnot true and _ownwhipstick gte 1 and $bondage isnot 3>>[[Cane|Bondagemaster][$whippingass to 1, $noclick to true, $slaprest2 to true, $whipping to true, $justwhipped to true, $thrash to false]]<<else>><p class="usedpass">Cane</p><</if>> <<if $slaprest2 isnot true and _ownwhipstick gte 1 and $bondage isnot 3>>[[Cane (hard)|Bondagemaster][$whippingass to 1, $noclick to true, $slaprest2 to true, $whipping to true, $justwhipped to true, $thrash to true]]<<else>><p class="usedpass">Cane (hard)</p><</if>> <<if $slaprest2 isnot true and $bondage isnot 3>>[[Use belt|Bondagemaster][$whippingass to 2, $noclick to true, $slaprest2 to true, $whipping to true, $justwhipped to true]]<<else>><p class="usedpass">Use belt</p><</if>> <</if>> <<if $bondcat is 5>> [[Grope pussy|Bondagemaster][$groping to 1, $pic to 68]] [[Caress pussy|Bondagemaster][$groping to 2, $pic to 68]] <<if $saydirt isnot 2>>[[Dirty talk|Bondagemaster][$dirty to 1]]<<else>><p class="usedpass">dirty talk</p><</if>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $bondage lte 0>> <<if $agedays is 0 and $bondrounds is 1 and $procbondbirth isnot 2>> <<if $procbondbirth isnot 1>>[[Enable birthday event|Bondagemaster][$procbondbirth to 1, $bondrounds to 0, $justprocced to true]]<<else>>[[Disable birthday event|Bondagemaster][$procbondbirth to 0, $bondrounds to 0, $justprocced to true]]<</if>> <</if>> [[Return|Interact]] <</if>> <<if $bondcat gte 1 and $dildoing is undefined and $adildoing is undefined and $refusehook isnot true>> [[Back|Bondagemaster][$bondcat to 0]] <</if>> <<if $bondcat is 0 and $bondage gte 1>> <<if $hascummed is false and $tempstamina gte 4 and $stampoints gte 5>> [[Fuck girl|Bondsex][$bondsexrounds=0, $event1 to false, $event2 to false, $event3 to false, $event4 to false, $event5 to false]] <</if>> <<if $hascummed is true>><p class="usedpass">Fuck girl</p><</if>> <<if $action12 is false>>[[Free girl|Interact][$tied to false, $oralgag to false, $gagged to false, $ballgag to false, $clamped to false, $analhook to false, $returned to 18, $sexacts to false, $uncheck to true, $groperound to 0, $bdsmfree to $bondage]]<</if>> <<if $action12 is false>>[[Leave girl|Interact]]<</if>> <<if $health lte 10 and $ownstimb gte 1>> [[Use stimpack|Bondagemaster][$health+=15, $stimmed to true, $ownstimb-=1]] <</if>> <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $gagging>> <<unset $folding>> <<unset $slaprest>> <<unset $slaprest2>> <<unset $refusehook>> <<unset $nohook>> <<unset $hooking>> <<unset $clamping>> <<unset $dirty>> <<unset $groping>> <<if $bondage is 1>><<set $pic to 59>><</if>> <<if $bondage is 3>><<set $pic to 60>><</if>> <<if $justwhipped is true>><<set $endwhip to true>><</if>> <<if $justwhipped isnot true>><<unset $whippingass>><<unset $endwhip>><<unset $slapping>><</if>> <<unset $whipping>> <<unset $justwhipped>> <<unset $justslapped>> <<unset $enoughdildo>> <<set $refuse3 to false>> <<if $agedays isnot 0>> <<unset $procbondbirth>> <</if>> <<if $continuehooking is true>><<unset $continuehooking>><</if>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $pussypart to "pussy">> <<set $boobparts to "boobs">> <<if $girlid is 13 and $masterlove lte 59 and $willpower gte 10 and $likesadist lte 39>><<set _cat to true>><</if>> <<if $girlid is 13 and $masterlove gte 65 and $willpower gte 10 and $likesadist lte 39 and $quest_cat gte 23>><<set _cat2 to true>><</if>> <<set $ismaking to true>> <<set _checksed to true>> <<include ClothCheck>> <<if $comesfromchange is false>> <<set $sedrounds+=1>> <</if>> <<include DiceRolls>> <<set $skillroll2 to random(20, 75)>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 10)>> <<set $descroll4 to random(1, 5)>> <<if $arousal lte -5 and $willpower gte 30 and $action5 is false and $action6 is false>><<set $cancelmakeout to true>><<set $returned to 15>><<set $sexacts to false>><<if $wsex is 1>><<goto WInt>><<else>><<goto Interact>><</if>><</if>> <<if $arousal lte -6 and $willpower gte 15 and $willpower lte 29 and $action5 is false and $action6 is false>><<set $cancelmakeout to true>><<set $returned to 15>><<set $sexacts to false>><<if $wsex is 1>><<goto WInt>><<else>><<goto Interact>><</if>><</if>> <<if $arousal lte -18 and $willpower gte 1 and $willpower lte 14 and $action5 is false and $action6 is false>><<set $cancelmakeout to true>><<set $returned to 15>><<set $sexacts to false>><<if $wsex is 1>><<goto WInt>><<else>><<goto Interact>><</if>><</if>> <<if $tempstamina lte 1>><<set $event1 to true>><<set $tempstamina=0>><</if>> <<if $comesfromchange is false>> <<if $sedrounds is 1>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 2>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 3>> <<set $daycount+=1>> <<addmins 6>> <<set $stampoints-=1>> <<set $tempstamina-=2>> <</if>> <<if $sedrounds is 4>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 5>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 6>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 7>> <<set $daycount+=1>> <<addmins 6>> <<set $stampoints-=1>> <<set $tempstamina-=2>> <</if>> <<if $sedrounds is 9>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 12>> <<set $daycount+=2>> <<addmins 12>> <<set $stampoints-=1>> <</if>> <<if $sedrounds is 14>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 16>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $sedrounds is 21>> <<set $daycount+=5>> <<addmins 30>> <<set $stampoints-=1>> <<set $event2 to true>> <</if>> <<if $sedrounds gte 21>> <<set $event2 to true>> <</if>> <</if>> <<set $comesfromchange to false>> <div class="headsign">$girlname</div> <<if $connorcheck is undefined>> <<if _npc.girlid is 217>> /* SUNDERLAND CHEKCER */ <<set $chance3 to $chance>> <<include DiceRolls>> <<set $chance to $masterstealth>> <<set $chance+=40>> <<set $chance-=$skillroll>> <<set $chance-=$npc.av23.int>> <<set _stealth to true>> <<for _con range $npc>> <<if _con.state gte 1 and _con.bondage lte 0 and _con.girlid is 23 and _con.health gte 5 and _con.traitrela is 217 and _con.dayblock isnot 409 and _con.dayblock isnot 413 and (_con.busy is 0 or _con.dayblock is 15 or _con.dayblock is 17 or _con.dayblock is 0 or _con.dayblock is 14 or _con.dayblock is 15 or _con.dayblock is 999)>> <<if $chance gte 1>> <<include Success>> <br><br> You're able to hide your "romantic adventure" with Erica from her husband, Connor. <<else>> <<include Fail>> <br><br> Somehow, your romantic adventure with Erica reaches the ears of her husband, Connor Sunderland! <br><br> Connor's ''Affection (-15)'' and ''Anger (+5)'' have been modified! <<set $npc.av23.masterlove-=15>> <<set $npc.av23.scarefactor+=5>> <</if>> <</if>> <</for>> <br><br> <<set $chance to $chance3>> <<unset $chance3>> <</if>> /* SUNDERLAND ENDS */ <<set $connorcheck to true>> <<unset _stealth>> <</if>> <<if $action6 is true>> <<if $event is 0>> Any commands issued from here will use demeaning words in an effort to lower $girlnames ''WILLPOWER'' and raise her obedience. A failed skillroll will have a lasting impact on your relationship with the girl!<br><br> <<if $naked is true>>Stripping disabled. $girlname is already naked!<br><br><</if>> <<if $panties is 1 or $pants is 1>>$girlname needs her panties removed before she can spread her buttocks for you!<br><br><</if>> <<if $refuse6 is true>> ''You cannot command the girl right now! She's too upset and won't obey you at all!''<br><br> <</if>> <</if>> <</if>> <<if $event1 is true>> The girl passes out due to exhaustion! You can no longer seduce her!<br><br> <</if>> <<if $event1 is false and $event2 is true>> Your foreplay is closing in on two hours! Get on with it!<br><br> <<set $action1 to false>> <<set $action2 to false>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action9 to false>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set _nomore to true>> <</if>> <<if $event3b is true>> '' <<if $nooralday is true>>You've turned off $girlname in such a bad way that she'll refuse oral sex for the rest of the day!<br><br><</if>> <<if $noanalday is true>>Your attempts at getting the girl to spread her buttocks are met with such defiance that she'll not agree to any form of anal sex for the rest of the day!<br><br><</if>> <<if $nopussyday is true>>You have failed miserably at getting $girlname to spread her legs<<if $nooralday is true or $noanalday is true>> as well<</if>>, making any attempts at persuading her into intercourse impossible for the rest of the day.<br><br><</if>> '' <<set $event3b to false>> <</if>> <<if $sedrounds is 1>> <<include SedPos>> <</if>> <<if $event1 is false and $event2 is false and $cancelmakeout is false>> <<if $action1>> <<include SeduceText>> <<set $action1 to false>> <</if>> <<if $action2>> <<include SeduceText>> <<set $action2 to false>> <</if>> <<if $action3>> <<include SeduceText>> <<set $action3 to false>> <</if>> <<if $action4>> <<include SeduceText>> <<set $action4 to false>> <</if>> <<if $action5>> <<include TalkText>> <</if>> <<if $action6 and $event gte 10>> <<include CommandSed>> <</if>> <<if $action7c>> <<include SeduceText2>> <<set $action7c to false>> <</if>> <<if $action9>> <<include SeduceText2>> <<set $action9 to false>> <</if>> <<if $action10>> <<include SeduceText2>> <<set $action10 to false>> <</if>> <<if $action11>> <<include SeduceText2>> <<set $action11 to false>> <</if>> <</if>> <<if $cancelmakeout is false and $event1 is false>> <<if $action8a>> <<include SeduceText2>> <<set $action8a to false>> <</if>> <<if $action8>> <<include SeduceText2>> <<set $action8 to false>> <</if>> <<if $action7>> <<include SeduceText2>> <<set $action7 to false>> <</if>> <<if $action7b>> <<include SeduceText2>> <<set $action7b to false>> <</if>> <</if>> <<if $event2 is true>> <<if $action8>> <<if $event1 is false>> <<include SeduceText2>> <</if>> <<set $action8 to false>> <</if>> <<if $action7>> <<if $event1 is false>> <<include SeduceText2>> <</if>> <<set $action7 to false>> <</if>> <</if>> <<include ClothCheck>> <<if $action15 is true>> <<set $massagerounds to 1>> <<set $action15 to false>> <</if>> </div> <div class="pic"> <<if $pic is 74>> <<set _skippic to true>> <</if>> <<if _skippic isnot true>> <<if $arousal lte -3>><<set $pic to 56>><</if>> <<if $arousal gte -2 and $arousal lte 2>><<set $pic to 55>><</if>> <<if $arousal gte 3>><<set $pic to 57>><</if>> <</if>> <<if $cun is true>> <<set $pic to 13>> <<unset $cun>> <</if>> <<include Actives>> <<set $pic to 0>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $event1 is false and $event2 is false and $action5 is false and $action6 is false and _cat isnot true>> <<if $aggroround is 1 and $refuse3 is false>> [[Continue|Makeoutsimulator][$action3 to true]] [[Take it easier|Makeoutsimulator][$aggroround to 2]] <</if>> <<if $aggroround is 0 or $aggroround is 2>> <<if $refuse4 is false and $caressround lte 1>> [[Caress|Makeoutsimulator][$action4 to true]]<<else>><p class="usedpass">Caress</p><</if>> <<if $refuse1 is false and $kissround lte 1>>[[Kissing|Makeoutsimulator][$action1 to true]]<<else>><p class="usedpass">Kissing</p><</if>> <<if $refuse2 is false and $bodykissround lte 1>> [[Body kissing|Makeoutsimulator][$action2 to true]]<<else>><p class="usedpass">Body kissing</p><</if>> <<if $massageround lte 2 and $refuse10 is false>>[[Give massage|Makeoutsimulator][$action10 to true]]<<else>><p class="usedpass">Give massage</p><</if>> [[Talk|Makeoutsimulator][$action5 to true]] <</if>> <</if>> <<if $action5 is true>> <<if $saynow is 0>> <<if $cens is undefined>> <<if $talkround lte 1>>[[Dirty talk (rude)|Makeoutsimulator][$event5 to true, $saynow=1]]<<else>><p class="usedpass">Dirty talk (rude)</p><</if>> <</if>> <<if $talkround lte 1>>[[Dirty talk (normal)|Makeoutsimulator][$event6 to true, $saynow=1]]<<else>><p class="usedpass">Dirty talk (normal)</p><</if>> <<if $talkround lte 1>>[[Sweet talk|Makeoutsimulator][$event7 to true, $saynow=1]]<<else>><p class="usedpass">Sweet talk</p><</if>> <</if>> <<if $saynow is 1>> [[Continue|Makeoutsimulator][$saynow to 2]] <</if>> <</if>> <<if $action6 is true and $refuse6 is false>> <<if $event is 0 or $event is 10 or $event is 20 or $event is 30>> <<if $ubody gte 1 or $pants gte 1 or $panties gte 1 or $bra gte 1>>[[Get undressed!|Makeoutsimulator][$event to 10]]<<else>><p class="usedpass">Get undressed!</p><</if>> <<if $panties is 0 and $pants is 0 and $event isnot 20>>[[Spread your butt!|Makeoutsimulator][$event to 20]]<<else>><p class="usedpass">Spread your butt!</p><</if>> <</if>> <</if>> <<if $event is 11>> [[Threaten|Makeoutsimulator][$event to 12]] <</if>> <<if $event is 13>> [[Threaten!|Makeoutsimulator][$event to 14]] <</if>> <<if $event is 21>> [[Threaten|Makeoutsimulator][$event to 22]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if _nomore isnot true and _cat isnot true>> <<if $aggroround is 0 or $aggroround is 2>> <<if $action5 is false and $action6 is false>> <<if $event1 is false and $event2 is false>> <<if $cens is undefined>> [[Dominate|Makeoutsimulator][$action6 to true]] <<if $refuse3 is false and $aggroround lte 1>>[[Rough petting|Makeoutsimulator][$action3 to true]]<<else>><p class="usedpass">Rough petting</p><</if>> <</if>> <<if $ubody gte 1 and $refuse7 is false>>[[Take off dress|Makeoutsimulator][$action7 to true, $action to 0]]<</if>> <<if $refuse7 is true>><p class="usedpass">Take off dress</p><</if>> <<if $ubody is 0 and $bra gte 1 and $refuse7b is false>>[[Take off bra|Makeoutsimulator][$action7b to true, $action to 0]]<</if>> <<if $refuse7b is true>><p class="usedpass">Take off bra</p><</if>> <<if $ubody is 0 and $bra is 0 and $boobfondleround lte 1 and $refuse7c is false>>[[Fondle breasts|Makeoutsimulator][$action7c to true]]<</if>> <<if $refuse7c is true or $boobfondleround gte 2>><p class="usedpass">Fondle breasts</p><</if>> <<if $pants gte 1 and $refuse8a is false>>[[Take off pants|Makeoutsimulator][$action8a to true, $action to 0]]<</if>> <<if $refuse8a is true>><p class="usedpass">Take off pants</p><</if>> <<if $action8 is false and $pants is 0 and $panties gte 1 and $refuse8 is false and $event1 isnot true>>[[Take off panties|Makeoutsimulator][$action8 to true, $action to 0]]<</if>> <<if $refuse8 is true>><p class="usedpass">Take off panties</p><</if>> <<if $panties is 0 and $pants is 0 and $lickround lte 1 and $refuse9 is false>>[[Lick her pussy!|Makeoutsimulator][$action9 to true, $cun to true]]<</if>> <<if $lickround gte 2 or $refuse9 is true>><p class="usedpass">Lick her pussy</p><</if>> <<else>> <<if $event1 isnot true>> <<if $action8 is false and $panties gte 1 and $refuse8 is false>>[[Take off panties|Makeoutsimulator][$action8 to true, $action to 0]]<</if>> <<if $action7 is false and $ubody gte 1 and $refuse7 is false>>[[Take off dress|Makeoutsimulator][$action7 to true, $action to 0]]<</if>> <<if $ubody is 0 and $bra gte 1 and $refuse7b is false>>[[Take off bra|Makeoutsimulator][$action7b to true, $action to 0]]<</if>> <</if>> <</if>> <<else>> <<if $saynow isnot 1>>[[Return|Makeoutsimulator][$action5 to false, $action6 to false, $comesfromchange to true, $event to 0]]<</if>> <</if>> <</if>> <</if>> </div> <div class="alt3"> <div class="padd20left"> <br> ''SPECIAL OPTIONS'' <br><br> <<if $event1 is false>><div class="ul">[[Suggest sex|Sextime][$comesfromsed to true, $comesfromint to false]]</div><</if>> <<if $wsex is 1>> <<else>> <div class="ul">[[Cancel|Interact][$returned to 17]]</div> <</if>> </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $spanking is true>> <<if $spankmarks gte 1>> <<if $likesadist gte 40>> <<set $masterlove+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <</if>> <</if>> <<if $spankmarks gte 5>> <<if $likesadist gte 30>> <<set $happiness+=1>> <</if>> <<if $likesadist gte 40>> <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <</if>> <<set $tempstamina-=1>> <</if>> <<if $spankmarks gte 15>> <<if $likesadist gte 30>> <<set $happiness+=1>> <</if>> <<if $likesadist gte 40>> <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <</if>> <<set $tempstamina-=2>> <</if>> <<if $spankmarks gte 35>> <<if $likesadist gte 30>> <<set $happiness+=1>> <</if>> <<if $likesadist gte 40>> <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <</if>> <<set $tempstamina-=2>> <</if>> <<if $spankmarks gte 75>> <<if $likesadist gte 30>> <<set $happiness+=1>> <</if>> <<if $likesadist gte 40>> <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <<if $likesadist lte 29>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <<set $willpower-=1>> <</if>> <<set $tempstamina-=2>> <</if>> <</if>> <<if $whipping is true>> <<if $whipmarks gte 1>> <<if $likesadist gte 40>> <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <</if>> <</if>> <<if $whipmarks gte 5>> <<if $likesadist gte 30>> <<set $happiness+=1>> <</if>> <<if $likesadist gte 40>> <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <</if>> <<set $tempstamina-=1>> <</if>> <<if $whipmarks gte 15>> <<if $likesadist gte 40>> <<set $happiness+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<if $willpower gte 20>><<set $willpower-=1>><</if>> <</if>> <<set $tempstamina-=1>> <</if>> <<if $whipmarks gte 25>> <<if $likesadist gte 35>> <<set $happiness+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <<if $willpower gte 20>><<set $willpower-=1>><</if>> <</if>> <<set $tempstamina-=2>> <</if>> <<if $whipmarks gte 35>> <<if $likesadist gte 40>> <<set $happiness+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <<set $willpower-=1>> <</if>> <<set $tempstamina-=3>> <<set $health-=1>> <</if>> <<if $whipmarks gte 55>> <<if $likesadist gte 40>> <<set $happiness+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<if $willpower gte 20>><<set $willpower-=1>><</if>> <</if>> <<set $tempstamina-=2>> <<set $health-=1>> <</if>> <<if $whipmarks gte 100>> <<if $likesadist gte 40>> <<set $happiness+=1>> <</if>> <<if $likesadist lte 29>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist lte 9>> <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $willpower-=2>> <</if>> <<set $tempstamina-=3>> <<set $health-=1>> <</if>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $asscum to false>> <<set $pussycum to false>> <<set $pic to 101>> <div class="headsign"> <<if $gotoanalvirgin>>ANAL SEX<</if>> <<if $gotovirgin>>VAGINAL SEX<</if>> </div> <<include Libido>> <<if $gotoanalvirgin>> <<include AnalVirginreactions>> <</if>> <<if $gotovirgin>> <<include Virginreactions>> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $adpos is 0>> [[Normal|Virginmaster][$normsuggest to true, $suggestdone to true, $adpos to 1]] [[Dominant|Virginmaster][$domsuggest to true, $suggestdone to true, $adpos to 1]] <<if $wsex is 1>> <<else>> [[Nevermind|Interact][$suggestdone to false, $normsuggest to false, $domsuggest to false]] <</if>> <</if>> <<if $suggestdone is true>> <<if $chance gte 1>>[[Continue|Virginsimulation][$refusedanalvirgin to false, $refusedvirgin to false, $pic to 102]]<</if>> <<if $chance lte 0>> <<if $refusedanalvirgin is true or $refusedvirgin is true>> <<if $wsex is 1>> <<else>> [[Cancel|Interact][$suggestdone to false, $normsuggest to false, $domsuggest to false]] <</if>> <</if>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $refusedanalvirgin is true or $refusedvirgin is true>> <<if $comesfrom is 1>>[[Go back|Oralsimulation][$gotopussy to false, $gotoanal to false, $gotooral to false, $cancelact to false]]<</if>> <<if $comesfrom is 2>>[[Go back|Analsimulation][$gotopussy to false, $gotoanal to false, $gotooral to false, $cancelact to false]]<</if>> <<if $comesfrom is 3>>[[Go back|Pussysimulation][$gotopussy to false, $gotoanal to false, $gotooral to false, $cancelact to false]]<</if>> <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $skillroll to random(1, 100)>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set _mani to true>> <<set $chance = $manipulate>> <<set $chance -= $skillroll>> <<set $chance -= $willpower>> <<if $willpower lte 0>><<set $chance+=120>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $domsuggest is true and $willpower lte 29>> <<set $chance +=10>> <</if>> <<if $domsuggest is true and $willpower gte 40>> <<set $chance -=20>> <</if>> <<if $cock gte 3>> <<set $chance -= 10>> <</if>> <<set $chance+=$likesadist>> <<if $masterlove gt 59>> <<set $chance+=15>><</if>> <<if $masterlove gt 75>> <<set $chance+=25>><</if>> <<if $masterlove gt 90>> <<set $chance+=25>><</if>> <<if $happiness gt 69>> <<set $chance+=6>> <</if>> <<if $happiness gt 89>><<set $chance+=10>> <</if>> <<if $chance gte 1>><<set $takevirgin to true>><</if>> <<if $chance lte 0>><<set $takevirgin to false>><</if>> <<if $suggestdone is false>> <center>''NOTE!'' <br>$girlname is still an anal virgin!</center> <br><br> In what manner do you propose your intention to introduce her to anal sex? <</if>> <<if $suggestcon is false>> <<if $domsuggest is true>> <<if $descroll is 1>>''You:'' //Hey. $girlname. It’s time to crack your little butthole! Stick your ass out really good so I can show you a completely new world of perversion!//<</if>> <<if $descroll is 2>>''You:'' //I feel like taking your ass! It's been wigglin' around way too long. It needs to know who's the master around here.//<</if>> <<if $descroll is 3>>''You:'' //It's time for your innocent little ass to taste a real manhood. Follow me!//<</if>> <<if $descroll is 4>>''You:'' //It's time, girl. I’m gonna take your virginity. In your cute, little ass!//<</if>> <<if $descroll is 5>>''You:'' //It's time to pluck that virginity from your ass! Follow me. This is gonna hurt.//<</if>> <</if>> <<if $normsuggest>> <<if $descroll is 1>>''You:'' //Hey, you want me to show you how anal sex feels like? I’ll be really careful. I promise.//<</if>> <<if $descroll is 2>>''You:'' //Maybe you want me to show you how anal sex feels like? I promise I’ll make it really nice for you.//<</if>> <<if $descroll is 3>>''You:'' //Every girl has to know how it feels like to take a cock in her ass! Please let me show you! It can be really… pleasurable. I promise.//<</if>> <<if $descroll is 4>>''You:'' //I think it’s time for me to show you how a really nice session of butt sex feels like. I’m a professional. I promise I'll show you in a nice, arousing way!//<</if>> <<if $descroll is 5>>''You:'' //I think I’m just the right man to show you how anal sex feels like. What do you say?//<</if>> <</if>> <</if>> <<if $suggestdone is true>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $willpower lte 0>> Your obedient slave doesn’t object at all when your proposal sinks in. <br><br> <<if $descroll2 is 1>>''$girlname:'' //My… my ass is yours master. If you think it’s time, I’ll be a good girl and bend over for you.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Of course, $callname. But please, please, try and be gentle to me. It's a very delicate… area of my body (nervous smile). //<</if>> <<if $descroll2 is 3>>''$girlname:'' //I… I… I’ll make my ass ready for you, $callname. Just gonna apply some extra lube.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I'm ready, $callname. And… I’m so thankful that you want to… want to take my virginity (faint sobbing). It is my duty to offer myself to you – in all ways possible.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Yes, $callname. I’m… I think I’m… I mean, I know I’m ready to take your cock in my ass, Sir.//<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> The girl hesitates for a couple of moments but eventually accepts your proposal. <br><br> <<if $descroll2 is 1>>''$girlname:'' //Well, alright, $callname, I’ll do it. I’ll spread my ass for you, but you have to promise to be careful!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Alright, I’ll do it. I’ll let you take me in the ass.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I’ve saved myself for this. I guess it’s time. But you have to promise to be careful!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Well alright, I’ll let you do it!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Okay, I’ll let you do it, but please, promise to be really careful.//<</if>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> The girl gives it a long thought before finally accepting your proposal. <br><br> <<if _npc.girlid is 42>> ''$girlname:'' //<<if _npc.likesadist gte 60>>Okay. Actually, I've been looking forward to this. Fuck me really hard, $callname. Make me feel it!<<else>><<if $cock gte 3>>Okay. We might as well do it. Even if I hardly believe that… thing of yours can penetrate me. I'm really tight!<<else>>Okay. Alright. A lot of men at Virax Springs wanted to fuck me but the Ryzaan brothers always said no. I guess their divine… guidance gave that honor to you (nervous smile).<</if>><</if>>// <<else>> <<if $descroll2 is 1>>''$girlname:'' //Hmm, alright, but you have to promise to be really careful, okay?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Actually I think I’m ready. I’ll let you do it. But be fucking careful or I’ll stop it right away.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I’ve saved my ass to be taken on a special occasion. I guess this is it… But be fucking careful now okay, because it’s really, really tight!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Well okay, sure. Let’s do it. But be gentle. Promise me that!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Alright, but you have to be really gentle with me. That’s an order if you want to do this!//<</if>> <<if $cock gte 3>>//By the way, do you really think that massive… thing of yours will go in?//<</if>> <</if>> <</if>> <<if $willpower gte 80>> The girl gives it a really long thought before finally accepting your proposal. <br><br> <<if $descroll2 is 1>>''$girlname:'' //Hmm… well, alright. But only because I’m curious. I won’t let you do anything that’s gonna hurt me. Not in any way, understand?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Alright. Let’s do it. But only on my terms, okay? I call the shots. If I say stop. We stop, right? //<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fuck. I’m really nervous but I think it’s time. But we’re doing this completely on my terms. You do exactly as I say, okay?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Alright. But if you push too hard or hurt me in anyway, you’ll be fucking sorry! Let’s get this done.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Actually I’ve been thinking about this for some time. I think I’m ready. But be really fucking careful, okay?//<</if>> <</if>> <</if>> <<if $suggestdone is true and $chance lte 0>> <<include Fail>> <br><br> <<if $willpower gte 1 and $willpower lte 39>> With meager words and an uncertain body language, the girl refuses to do as you say. <br><br> <<if $descroll2 is 1>>''$girlname:'' //No… please, just accept that I’m not ready. I won’t do it!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Actually no. I’m too tight down there. And you’re too big <<if $masterage gte 46>>and too old<</if>>. It just feels wrong.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I don’t think I’m ready yet. Can’t we do something else?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No, please, I’m not ready… Why don’t we… why don’t I suck your cock instead?<<set $promisedoral to true>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //No, I’m certainly not ready. I don’t think you’re the right one. The right man that should take my virginity.//<</if>> <<if $massivecock>>//And besides, that massive cock will never fit inside me!//<</if>> <</if>> <<if $willpower gte 40>> The girl is very reluctant. Her body language sends a clear signal that this isn’t going to happen anytime soon. <br><br> <<if $masterlove lte 49 or $hardsuggest is true>> <<if $descroll2 is 1>>''$girlname:'' //Haha, no way! I don’t want your cock in my ass. Fucking never!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Are you insane? No fucking way I’m letting you fuck me back there.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Haha, no way! I’m saving my ass for someone else. Someone who isn’t you!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No fucking way. You’re a sick<<if $masterage gte 46>>, old<</if>> pervert! And I’ll never let you take my ass!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //You’re sick! I’ll never let you do that!//<</if>> <<if $massivecock>>//And that huge<<if $masterfilth lte 19>>, smelly<</if>> cock of yours would probably tear me apart anyway.//<</if>> <</if>> <<if $masterlove gte 50 and $hardsuggest is false>> <<if $descroll2 is 1>>''$girlname:'' //Haha, well, sweety, I like you, but not so much that I’ll let you do that.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Nah, not right now. Let’s do something else, that doesn’t involve sex.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Maybe I’ll let you take my ass someday, but not today. I don’t feel like doing it.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Please honey, no, I don’t want you there. You just have to accept that.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Maybe when I’m ready, but that isn’t today, sorry!//<</if>> <<if $massivecock>>//And to be honest, your massive cock scares me a bit. You think it will fit?//<</if>> <</if>> <</if>> <<set $refusedanalvirgin to true>> <</if>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _isvirgin to true>> <<set $virgintime to random(8, 20)>> <<if $comesfromchange is false and $virginrounds gte 2>> <<set $virgintimetotal+=$virgintime>> <<set $stampoints-=1>> <<set $fuckcount-=1>> <<set $masterfilth-=6>> <<set $tempstamina-=3>> <<set $hygiene-=3>> <<addmins 6>> <<set $daycount+=1>> <</if>> <div class="headsign"> <<if $gotoanalvirgin>>ANAL SEX<<set _anal to true>><</if>> <<if $gotovirgin>>VAGINAL SEX<<set _vag to true>><</if>> </div> <<include Libido>> <<if $action4>> You pull out your finger from $girlnames tight asshole. <<set $action4 to false>> <</if>> <<if $gotoanalvirgin is true>> <<if $arousal lte -6 and $willpower gte 1 and $willpower lte 39>> <<set $analvirgincancel to true>> <<include GenVirginDesc>> <br><br> <</if>> <<if $arousal lte -4 and $willpower gte 40 and $willpower lte 79>> <<set $analvirgincancel to true>> <<include GenVirginDesc>> <br><br> <</if>> <<if $arousal lte -3 and $willpower gte 80>> <<set $analvirgincancel to true>> <<include GenVirginDesc>> <br><br> <</if>> <</if>> <<if $gotovirgin is true>> <<if $arousal lte -7 and $willpower gte 1 and $willpower lte 39>> <<set $virgincancel to true>> <<include GenVirginDesc>> <br><br> <</if>> <<if $arousal lte -5 and $willpower gte 40 and $willpower lte 79>> <<set $virgincancel to true>> <<include GenVirginDesc>> <br><br> <</if>> <<if $arousal lte -3 and $willpower gte 80>> <<set $virgincancel to true>> <<include GenVirginDesc>> <br><br> <</if>> <</if>> <<if $action3>> <<include GenVirginDesc>> <<set $action3 to false>> <</if>> <<if $gotoanalvirgin and $fuckcount gte 1 and $stampoints gte 1 and $comesfromchange is false and $analvirgincancel is false>> <<include AnalVirginEngine>> <br><br> <</if>> <<if $gotovirgin and $fuckcount gte 1 and $stampoints gte 1 and $comesfromchange is false and $virgincancel is false>> <<if $action7b isnot true>><<set $mctakevirgin+=1>><<set $action7b to true>><</if>> <<include VirginEngine>> <br><br> <</if>> <<if $fuckcount gte 1 and $stampoints lte 0>> ''You're totally exhausted! Cum right away or cancel the act!'' <br><br> <</if>> <<if $fuckcount lte 0 and $arousal lte 7>> ''$girlname is too sexy! You need to cum right now!'' <</if>> /* <div class="storybottom"> <<if $gotoanalvirgin is true>><<set _like to $likeanal>><<else>><<set _like to $likepussy>><</if>> <center> ''DISPOSITION (<<if $gotoanalvirgin is true>>ANAL<<else>>VAGINAL<</if>>)'' <br> <progress @value="_like" max="80"></progress> </center> </div> */ </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $fuckcount gte 1 and $stampoints gte 1>> <<if $virginrounds is 0>><<set $pic to 102>>[[Penetrate|Virginsimulation][$virginrounds+=1, $pic to 103]]<</if>> <<if $virginrounds gte 1 and $analvirgincancel is false and $virgincancel is false>> [[Continue|Virginsimulation][$comesfromchange to false, $action1 to false, $action2 to false, $virginrounds+=1, $pic to 103, $pain+=1]] [[Continue hard!|Virginsimulation][$action2 to true, $action1 to false, $comesfromchange to false, $virginrounds+=1, $pic to 104, $pain+=2]] [[Continue gently|Virginsimulation][$action1 to true, $action2 to false, $comesfromchange to false, $virginrounds+=1, $pic to 103]] <</if>> <</if>> <<if $analvirgincancel is true and $toobig is true and $fuckcount gte 1>> [[Cancel|Finishvirgin]] <</if>> <<if $analvirgincancel is true and $toobig is false and $fuckcount gte 1>> [[Cancel|Finishvirgin][$hadanalvirgin to true]] <</if>> <<if $virgincancel is true and $toobig is false and $fuckcount gte 1>> [[Cancel|Finishvirgin][$hadvirgin to true]] <</if>> <<if $fuckcount lte 0 and $stampoints gte 1>> <<if $gotoanalvirgin is true>>[[Cum!|Cummingvirgin][$hadanalvirgin to true, $action5 to true]]<</if>> <<if $gotovirgin is true>>[[Cum!|Cummingvirgin][$hadvirgin to true, $action5 to true]]<</if>> <</if>> <<if $stampoints lte 0>> <<if $gotoanalvirgin>>[[Finish|Finishvirgin][$hadanalvirgin to true]]<</if>> <<if $gotovirgin>>[[Finish|Finishvirgin][$hadvirgin to true]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $fuckcount gte 1 and $stampoints gte 1 and $virginrounds gte 2 and $analvirgincancel is false and $virgincancel is false>> <<if $gotoanalvirgin is true and $fingerbutt is 0>>[[Insert finger!|Virginsimulation][$action3 to true, $comesfromchange to true, $fingerbutt=1]]<</if>> <<if $gotoanalvirgin is true and $fingerbutt gte 1>>[[Pull out finger|Virginsimulation][$comesfromchange to true, $fingerbutt=0, $action4 to true]]<</if>> <</if>> </div> <div class="alt3"> <<if $gotoanalvirgin is true>><<set _like to $likeanal>><<else>><<set _like to $likepussy>><</if>> <div class="interactbox"> <center> ''DISPOSITION (<<if $gotoanalvirgin is true>>ANAL<<else>>VAGINAL<</if>>)'' <br> <progress @value="_like" max="80"></progress> </center> </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $skillroll to random(1, 100)>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $chance = $manipulate>> <<set $chance -= $skillroll>> <<set $chance -= $willpower>> <<set _mani to true>> <<if $willpower lte 0>><<set $chance+=120>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $hardsuggest is true and $willpower lte 29>> <<set $chance +=10>> <</if>> <<if $hardsuggest is true and $willpower gte 40>> <<set $chance -=20>> <</if>> <<if $girlid is 215>> <<set $chance-=100>> <</if>> <<if $cock gte 3>> <<set $chance -= 10>> <</if>> <<set $chance+=$likesadist>> <<if $scarefactor gte 5>> <<set $chance-=15>><</if>> <<if $scarefactor gte 2>> <<set $chance-=15>><</if>> <<if $masterlove lte 9>> <<set $chance-=35>><</if>> <<if $masterlove lte 29>> <<set $chance-=15>><</if>> <<if $masterlove lte 59>> <<set $chance-=15>><</if>> <<if $masterlove gt 59>> <<set $chance+=15>><</if>> <<if $masterlove gt 75>> <<set $chance+=25>><</if>> <<if $masterlove gt 90>> <<set $chance+=25>><</if>> <<if $happiness gt 69>> <<set $chance+=6>> <</if>> <<if $happiness gt 89>><<set $chance+=10>> <</if>> <<if $chance gte 1>><<set $takevirgin to true>><</if>> <<if $chance lte 0>><<set $takevirgin to false>><</if>> <<if $adpos is 0>> <center>''NOTE!'' <br>$girlname is still a virgin!</center> <br><br> In what manner do you suggest it's time for her to lose her virginity? <</if>> <<if $adpos is 1>> <<if $domsuggest is true>> <<if $descroll is 1>>''You:'' //It’s time, $girlname. You can't walk around this world without knowing how a manhood feels like. We're going on a ride – and you better brace yourself. This is gonna hurt!//<</if>> <<if $descroll is 2>>''You:'' //Sweet, sweet $girlname. So innocent. Well… The time has come to take that innocence away. Follow me!//<</if>> <<if $descroll is 3>>''You:'' //Your innocence is about to be taken! Spread your legs! You're gonna feel this for days after I'm done with you.//<</if>> <<if $descroll is 4>>''You:'' //I’m gonna invite you to a new world of sensations! Haha. Follow me. It's time to crack your snatch open!//<</if>> <<if $descroll is 5>>''You:'' //My cock can’t fucking take this. A virgin girl like you, walkin' around like she owns the place. I’m gonna show you how a real man feels like! Come with me.//<</if>> <</if>> <<if $normsuggest is true>> <<if $descroll is 1>>''You:'' //It’s well over due, $girlname, don’t you think it’s time I show you how a real intercourse feels like? Come. Follow me.//<</if>> <<if $descroll is 2>>''You:'' //<<if $oralxp gte 10>>I know you can blow cock<<else>>I know it’s scary to be around a stallion like me<</if>> but you should learn how it feels like to have a man inside you. What do you say? Shall we… get it over with? (smile)//<</if>> <<if $descroll is 3>>''You:'' //I know it’s scary, but I really think it’s time I show you how a real man feels like. What do you say?//<</if>> <<if $descroll is 4>>''You:'' //What do you say? I think it's time for the two of us to sleep together. You're not gonna regret this. I promise!//<</if>> <<if $descroll is 5>>''You:'' //You want to sleep with me? I know you're still a virgin – but… your initiation is long overdue. Might as well get it over with. Right?//<</if>> <</if>> <</if>> <<if $suggestdone is true>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $willpower lte 0>> Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> doesn’t object at all when your proposal sinks in. <br><br> <<if $descroll2 is 1>>''$girlname:'' //My pussy has always been yours, master. It’s been… it’s been waiting for you.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Of course, $callname, I’m always ready. But… But if $callname doesn’t mind, please… could he be gentle with me? I'm really tight down there.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I… I’m ready. My pussy is always ready. Always. (nervous smile)//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Y… Yes, of course, I’m ready, $callname. Take my pussy in any way you’d like.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I think I’m ready, I mean, I’m always ready for you, $callname. But… Could you please be gentle to me?//<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> After some initial hesitation, the girl accepts your proposal. <br><br> <<if $scarefactor lte 1 and $masterlove gte 10>> <<if $descroll2 is 1>>''$girlname:'' //Alright, but you have to be really careful okay? This is big for me. <<if $cock gte 3>>And YOU'RE big as well!<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Okay, of course, I’m ready if you want to do it. But please, could you be careful? <<if $masterlove lte 9>>I know you're cruel, $callname, but this time, please, just show some leniency, please.<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //<<if $girlid is 1>>Ooh… Well… Mr. Robert used to say I was a very special flower that should be plucked by a very special man… I… I guess you're gonna be that man. I think I'm ready to… To finally enter womanhood (nervous smile).<<else>>I have waited for the right time and I guess this is it. Just… Just show some tenderness, okay?<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Alright, I’m ready. Just be really, really careful, okay? I don’t want to be hurt or anything. <<if $masterlove gte 70>>But I know I can trust you, honey (nervous smile).<</if>> //<</if>> <<if $descroll2 is 5>>''$girlname:'' //Alright, I’ll do it. I’ll have sex with you. But you gotta promise to be careful, okay? <<if $masterlove gte 70>>I… I know you will, sweetheart. I'm just nervous!<</if>> //<</if>> <<else>> ''$girlname:'' // <<if $descroll2 is 1>>Ehm… Well… Okay. Even if you've behaved like an ass lately. <</if>> <<if $descroll2 is 2>>Alright… Alright… But this doesn’t mean I like you, Sir. We still have some issues to settle.<</if>> <<if $descroll2 is 3>>Okay. I'll do it. If you're really careful. And promise me you'll start behaving better?<</if>> <<if $descroll2 is 4>>If I say yes, will you promise to start behaving better towards me? And… You have to be really careful, okay?<</if>> <<if $descroll2 is 5>>Well… If… If it can make things better between us I guess… We could just do it… But you have to promise me to be careful, okay?<</if>> // <</if>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> The girl gives it a long thought before finally accepting your proposal<<if $scarefactor gte 2>> - despite her apparent anger toward you<</if>>. <br><br> <<if $descroll2 is 1>>''$girlname:'' //Hmm, I guess I’m ready. But if you do anything wrong, I’ll stop right away, okay? <<if $masterlove gte 70>>Understood, honey? (smile)<</if>> //<</if>> <<if $descroll2 is 2>>''$girlname:'' //Alright, I’ll do it. Just to get it over with. <<if $masterlove gte 70>>Haha, I guess it's a crucial part of all this… courting and loving stuff we've been doing lately (smile).<</if>> //<</if>> <<if $descroll2 is 3>>''$girlname:'' //I’ll do it, if you promise to be really, really careful? And that's an order. Not a suggestion. Okay?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I’ll do it, but only if you’re really careful, okay? I cant stress how serious I am when saying that. You're gonna regret yourself if you do anything stupid. <<if $wsex gte 1>>Got it, husband?<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I’ll do it, if you promise to be careful?//<</if>> <<if $cock gte 3>><br><br>//By the way, do you really think that huge thing of yours will fit inside my pussy? Without hurting me?//<</if>> <</if>> <<if $willpower gte 80>> The girl gives it a really long thought before finally accepting your proposal. <br><br> <<if $descroll2 is 1>>''$girlname:'' //Hmm, well…. Noo… hmm… well okay, I’ll do it. I guess it can’t kill me!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Alright, I’ll do it. But only because I… want to, okay.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I’ll do it. But if you do anything that hurts, I’ll fucking kill you, okay?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Okay. But if it hurts or anything, you’ll be really sorry, okay?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Alright. But you owe me after this. Got it?//<</if>> <<if $cock gte 3>>//And if that fucking huge cock thrashes me too much, we’re aborting this right away.//<</if>> <</if>> <<if $domsuggest is true>> <br><br> $girlnames ''WILLPOWER (-2)'' and ''Happiness (-2)'' have decreased! <<set $willpower-=2>> <<set $happiness-=2>> <</if>> <</if>> <<if $suggestdone is true and $chance lte 0>> <<include Fail>> <br><br> <<if $willpower lte 39>> Even if she looks uncertain and afraid, the girl refuses to follow your command. <br><br> <<if $descroll2 is 1>>''$girlname:'' //Ehm. Actually, I prefer to stay virgin. At least for now. Please respect that.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if $girlid is 1>>Ehm… I… I think I'll pass. Okay? I remember how Mr. Robert once said that I was a very special flower that a very special man should pluck one day. I… I think those words were very vise.<<else>>No, I’d prefer not to. I’m actually a bit tired to this is not a good day.<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Maybe some other time, okay? I don’t feel like doing it right now.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //<<if $wsex is 1>>I… I know I'm your wife and that I have certain… obligations. But… I don’t think I'm ready yet… Sorry, husband.<<else>>I think our relationship should be of a more professional sort, don’t you? I’ll just be your maid. Nothing sexual.<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I actually don’t feel comfortable doing it with you. So please, can you accept that? <<if $masterage gte 46 and $wsex isnot 1>>Besides, you’re way too old for me. Why don’t you find someone your own age?<</if>>//<</if>> <</if>> <<if $willpower gte 40>> The girl looks very reluctant and her body language sends a clear signal that this isn’t going to happen anytime soon. <br><br> <<if $masterlove lte 49 or $domsuggest is true>> <<if $descroll2 is 1>>''$girlname:'' //No fuck you, I don’t like your attitude. And my pussy is off limits! Every day of the week!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Haha, fuck you! Who do you think you are? Some <<if $masterage gte 46>>old<</if>> pervert who wants to nail every girl he sees? Well this girl is off limits! I'm saving myself.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I’ll never surrender to you! Just leave me alone!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Haha, in your dreams! Just leave me alone, okay?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Ehm, no! No fucking way! And I’ll never give my virginity to you!//<</if>> <<if $cock gte 3>>//And that huge<<if $masterfilth lte 19>>, smelly<</if>> cock of yours would probably tear my pussy apart anyway.//<</if>> <</if>> <<if $masterlove gte 50 and $domsuggest isnot true>> <<if $girlid is 215>> ''Seve:'' //I… I would prefer to keep my virginity. My womb is a sacred vessel. A purity I wish to preserve. We can do something else, $callname? Anal sex, oral sex. Just… Just say what you want from me.// <<else>> <<if $descroll2 is 1>>''$girlname:'' //Well, sweety, I like your kind words, but my pussy is still not going to be owned by you tonight. Let’s just do something else. Okay?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Hmm, I like you, I do, but no, I don’t feel like it right now. Perhaps never. Or maybe another day. Got it?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Thank you, but no. Not today.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Naah, not today, okay? Just accept that.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //<<if $masterage gte 46 and $age lte 19>>I think you’re a bit too old for this young girl, don’t you?<<else>>I’m not really up to something so big today, okay?<</if>>//<</if>> <<if $cock gte 3>>//And to be honest, your massive cock scares me a bit. I don’t think it will fit.//<</if>> <</if>> <</if>> <</if>> <<set $refusedvirgin to true>> <</if>> <</if>> <</nobr>> <<nobr>> <<set $descroll to random(1, 8)>> <<set $descroll2 to random(1, 8)>> <<if $virginrounds is 0>> After undressing, $girlname places herself over your <<if $bedroom is 1>>dirty<</if>> bed sheets with a nervous stiffness. <br><br> Then, while using gentle but determined shoves, you turn the girl over and slowly move yourself into position behind her. The sight of her naked, virgin asshole is truly arousing - and it’s there, right in front of you, ready to be penetrated. <br><br> ''$girlname:'' // <<if $willpower gte 9>> <<if $descroll is 1>>T… Take it really easy now, okay. You wouldn’t believe how tight I am.<</if>> <<if $descroll is 2>>Okay… Go easy with that big thing of yours. Please. Don’t push it in too hard.<</if>> <<if $descroll is 3>>Oh… Fuck… I don’t know why I agreed to do this…<</if>> <<if $descroll is 4>>Okay. Slowly now, please.<</if>> <<if $descroll is 5>>Woow… That thing of yours… It's really big. Be really careful now, okay?<</if>> <<if $descroll gte 6>>Oow… Shit. Go easy on me now, okay? My ass is really tight.<</if>> <<else>> <<if $descroll is 1>>I… I hope you'll enjoy yourself, $callname.<</if>> <<if $descroll is 2>>My… My ass is ready for you, Sir.<</if>> <<if $descroll is 3>>I… I hope this will be… a pleasurable experience for you, $callname.<</if>> <<if $descroll is 4>>J… Just tell me if I'm not sticking my ass out enough, okay, $callname.<</if>> <<if $descroll is 5>>I… I can't wait to feel your manhood inside me (faint shiver).<</if>> <<if $descroll gte 6>>(Shivering voice) I've been waiting for this day, $callname. Please be gentle…<</if>> <</if>> // <br><br> <b>NOTE!</b> Your choice of dominance, gentleness and successful skill rolls will form $girlnames disposition toward anal sex. <</if>> <<if $virginrounds is 1>> <<if $cock gte 3 and $analxp lte 5>> You move your massive cock to $girlnames untrained anus and start to press the huge shaft against her pinkish sphincter. The <<if $body lte 2>>small girl<<else>>girl<</if>> sighs and whines during your assiduous efforts - but after several fruitless attempts, you understand that your cock will never be able to penetrate $girlnames anus in its current, untrained state. <br><br> She must either use anal plugs, dildos or have sex with other men before her ass will be relaxed enough to take your manhood.<br> <<set $analvirgincancel to true>> <<set $toobig to true>> <</if>> <<if $cock lte 2 or $analxp gte 6>> <<if $action7b isnot true>><<set $mctakeanalvirgin+=1>><<set $action7b to true>><</if>> <<set $analwear+=10>> <<if $descroll is 1>>You're working with the head of your penis around $girlnames anal opening a good while before finally thrusting it inside her. The girl answers with a violent shiver - creating a vibration that stimulates you with surprising intensity.<</if>> <<if $descroll is 2>>After working $girlnames anal opening with your fingers, you press your cock against her sphincter and give it a steady push. Your penis slips past her anus with an unexpected quickness, making her slam her knees together in pain. The girl’s cramping ass also causes a reaction that almost squeezes every drop of blood away from your cock. The tightness is almost divine.<</if>> <<if $descroll is 3>>During a minute or two, you caress the girl's anus with your cock head - moving it up and down between her outspread buttocks with an almost sadistic slowness. After you've made $girlname really wet with precum and lubricants, you carefully press your cock through her tight butthole. The cramping reaction from her anal muscles squeezes your cock really tight, while the girl moans out loud:<</if>> <<if $descroll is 4>>You start to work $girlnames anus with your finger, making it really wet with lubricants. After about a minute, you resolutely place your cock against her opening and press its entire length inside her. You lock the flailing and whimpering girl with your arms as you feel waves of stimulating muscle cramps run through her anus and your cock - a sensation you only get to experience once with every virgin girl.<</if>> <<if $descroll is 5>>After a couple of hard pushes with your cock head against $girlnames tight anus, you run your entire shaft in between her buttocks with one quick push. Her screams and trembling reactions don’t disturb you from experiencing a fantastically tight sensation, however, that you'll carry with you for weeks after this session is over.<</if>> <<if $descroll is 6>>You almost tease the girl - making her wait for her inevitable fate by running your shaft alongside her anus and letting it rest between her buttocks like a hotdog. Finally, and at a surprise for the poor girl, you snap her anus open and run your shaft inside her with one, quick push.<</if>> <<if $descroll gte 7>>Your entry into $girlnames virgin ass is prolonged by its tightness and becomes an uncomfortable, painful experience for the poor girl. Once you're inside her cramping ass, the girl arches her back up and down, almost fucking your cock back unintentionally. Her sphincter squeezes your penis in a series of cramps, almost making you cum at once!<<set $analwear+=5>><<set $fuckcount-=1>><</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Noooo!!! Ouch!! Careful!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //OUCH!! Fuuuuck!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Careful, careful! Ahhh!!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Nooo! I'm cracking!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I'm gonna break! OUCH!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //No... no! Careful!//<</if>> <<if $descroll2 is 7>>''$girlname:'' //OUCH! Nooo!!!//<</if>> <<if $descroll2 is 8>>''$girlname:'' //Please! No! Ahh!//<</if>> <<set $analwear+=2>> <</if>> <</if>> <<if $virginrounds gte 2>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 4)>> <<set $descroll4 to random(1, 8)>> <<set $skillroll to random(1, 120)>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=10>><</if>> <<if $arousal lte -5>><<set $chance-=9>><</if>> <<if $arousal lte -3>><<set $chance-=10>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 5>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=10>><</if>> <<if $likesadist gte 60>><<set $chance+=35>><</if>> <<if $likesadist gte 80>><<set $chance+=35>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 49>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=20>><</if>> <<if $masterlove gte 95>><<set $chance+=20>><</if>> <<if $masterlove gte 110>><<set $chance+=20>><</if>> <<if $masterage gte 46>><<set $chance-=3>><</if>> <<if $willpower gte 74>><<set $chance-=8>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $girlid is 215>> <<set $chance+=100>> <<set $likeanal+=3>> <</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $skillroll is 120>><<set $chance-=60>><</if>> /* master of virgin trait */ <<if $action2 isnot true or $likesadist gte 60>> <<set _mcvirgin to 0>> <<set _mcvirgin+=$mctakevirgin>> <<set _mcvirgin+=$mctakeanalvirgin>> <<if _mcvirgin gte 15>><<set $chance+=30>><</if>> <</if>> <<if $action1 is true>> <<set $descroll3 to random(0, 5)>> <</if>> <<if $action1 is false and $action2 is false>> <<set $descroll3 to random(1, 8)>> <</if>> <<if $action2 is true>> <<set $descroll3 to random(4, 9)>> <<set $arousal-=1>> <<set $descroll2-=1>> <</if>> <<if $chance gte 1>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance lte 0>> <<set $descroll2-=1>> <</if>> <<if $chance lte -10>> <<set $descroll2-=1>> <</if>> <<if $chance lte -30>> <<set $descroll2-=1>> <<set $arousal-=1>> <</if>> <<if $descroll3 lte 1>>You continue to fuck the girl’s tight ass with tender thrusts, using as much care and respect as you possibly can.<</if>> <<if $descroll3 is 2>>You fuck the girl’s ass with determined thrusts, moving your throbbing cock all the way in and all the way out, not missing out anything from the experience of taking her virginity. You do it with care and tenderness, however, not wanting to cause too much pain for the girl.<</if>> <<if $descroll3 is 3>>You continue to fuck the girl’s ass with slow yet thorough pushes. You’re holding your hands really tight around her waist, use your position as a leverage to make your thrusts go as deep inside her as they possibly can.<</if>> <<if $descroll3 is 4>>With fast, determined thrusts, you continue to hammer the girl’s poor ass with your throbbing hardon.<</if>> <<if $descroll3 is 5>>You continue to fuck the girl’s tight ass with determined thrusts, making sure you’re the one that’s enjoying yourself as much as possible.<</if>> <<if $descroll3 is 6>>With rough, determined pulls, you continue to fuck $girlnames ass – sometimes pulling yourself out before going inside again - just to make her experience the forceful penetration over and over again.<</if>> <<if $descroll3 is 7>> <<if $descroll is 1>>''You:'' //Oh God! Your ass is so tight! I’m in fucking heaven!//<</if>> <<if $descroll is 2>>'''You:'' //This is a fucking great day! Yeees! You’re so tight!//<</if>> <<if $descroll is 3>>''You:'' // Come on. Stick your ass up for me. That's it. I want to go deeper!//<</if>> <<if $descroll is 4>>''You:'' //Oh fuck! You're squeezing my cock really hard. You're a tight little piece of ass!//<</if>> <<if $descroll is 5>>''You:'' //Yeah, take my cock! You’ve just lost your innocence. Oh yeah, this is fucking heaven!//<</if>> <br><br> You utter your words as you continue to fuck the girl with hard thrusts. You’re fully enjoying her virginity, as the girl is rocking back and forth from the force of impact as you slam her buttocks with your hips. <<if $likesadist gte 60 and $arousal gte 1>> <br><br> ''_girlname:'' // <<if $descroll is 1>>Yeah, I'm so tight! Your hardon is my new… Master!<</if>> <<if $descroll is 2>>Mmh… Fuck me… Don’t stop. Please!<</if>> <<if $descroll is 3>>Mmh… Am I a good little slut, $callname? You like my ass? I've been waiting for you to fuck it.<</if>> <<if $descroll is 4>>YES… And I'm all yours, $callname. Fuck me!<</if>> <<if $descroll is 5>>Mmmh… I love it, $callname. Fuck me harder! Please!<</if>> // <</if>> <</if>> <<if $descroll3 gte 8>>You’re holding $girlname in a firm grip as you push your entire body over the girl's back and plowing your throbbing hardon deep inside her ass.<</if>> <<if $fingerbutt gte 2>> <<set $fingerbutt+=1>> <<if $descroll3 lte 3>> <<if $descroll lte 2>>The sadistic part of you is however expanding the girl’s anus by having your finger lodged inside it, together with your cock.<</if>> <<if $descroll gte 3>>The kindness you’re showing is however perversely twisted due to having your finger pressed inside her anus. <</if>> <<set $arousal-=1>> <</if>> <<if $descroll3 gte 4 and $descroll3 lte 6>> The finger you’re holding inside $girlnames anus adds further to the expanding sensation she’s feeling. <</if>> <<if $descroll3 gte 7>> <<if $descroll lte 2>>To add too her predicament, your finger is constantly stretching the girl’s anus to the point of ripping it open.<</if>> <<if $descroll gte 3>>Your sadistic choice of fucking her with one of your fingers lodged inside her anus intensifies the horrible ordeal even more.<</if>> <</if>> <</if>> <br><br> <<if $arousal lte -8>> <<if $descroll2 lte 1>>$girlname is screaming from extreme pain as your shaft thrashes her virgin anus. You’re also feeling shivers of discomfort rocking her body each you’re your ballsack touches her pussy lips.<</if>> <<if $descroll2 is 2>>$girlname utters a cacophony of moans and cries. The stretching of her virgin ass is an experience of pure agony – it’s like she’s having a rocket thrusting her ass, ready to explode anytime.<</if>> <<if $descroll2 is 3>>$girlname tries to twist her butt away from the painful experience, but your penis manages to remain deep inside her – almost squeezed into position by the tightness of her anus. <</if>> <<if $descroll2 gte 4>>$girlname is in great pain, yelling and crying from agony as your shaft almost snaps her anus wide open. She gains a short respite when you manage to find a more monotonous drive for a couple of minutes, but every time you move sideways just a fraction of an inch, the girl screams out in pain again. <</if>> <<if $descroll2 is 2>> <br><br> <<if $descroll4 is 1>> ''$girlname:'' //Nooo! I’m breaking! Please stop!!!//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //Oooouch! It burns! IT BURNS!//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Please, stop, $callname! It really hurts!//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Nooo! I’m gonna die! It hurts too much!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //No, please! I'll do anything, if you just stop! I’ll… I’ll suck your cock really good! Please! (sobbing)//<<set $promisedoral to true>><</if>> <<if $descroll4 is 6>> ''$girlname:'' //Ouch! It’s too fast! I think I’m hurt! My ass is on fire!//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Oowww... It stings! Please! Please stop!//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //Nooo! I can’t take this anymore!//<</if>> <</if>> <<set $masterlove-=1>> <<set $analwear+=5>> <<set $likeanal-=5>> <<set $happiness-=1>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>>$girlname is extremely uncomfortable! She’s only getting a short break from the pain when you occasionally decide to hold your shaft still inside her. Each time you start fucking her again, a violent tremor of agony is felt throughout her shivering body.<</if>> <<if $descroll2 is 2>> $girlname is in serious pain, obviously not enjoying a single second of this horrible ordeal! She screams out loud:<</if>> <<if $descroll2 is 3>>Painful whimpers and tremors of discomfort reveal that $girlname is in serious agony. You're also able to feel how her sphincter is constantly cramping as your shaft violates it over and over again – in a never-ending exhibition of agony.<</if>> <<if $descroll2 gte 4>>$girlname cries out from discomfort and can't stop whimpering as you're plowing through her ass. The girl's voice becomes fainter when you find a better angle – fucking her from a more downwards position seems to ease her cramping sphincter somewhat. <</if>> <<if $descroll2 is 2>> <br><br> <<if $descroll4 is 1>> ''$girlname:'' //Ouch... Nooo... //<</if>> <<if $descroll4 is 2>> ''$girlname:'' //Please, it's enough! I'm gonna crack!//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Please, stop, $callname! It really hurts!//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Ahhh! No, please, don't do it like that!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //No, please! I can blow you instead of this! I'll do anything!//<<set $promisedoral to true>><</if>> <<if $descroll4 is 6>> ''$girlname:'' //Ouch! You're fucking me too fast. It hurts!//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Oowww... It stings! Please, be more careful.//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //That's too deep! Noo, go easy!//<</if>> <</if>> <<set $masterlove-=1>> <<set $analwear+=4>> <<set $likeanal-=2>> <<set $happiness-=1>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>>$girlname gives out a loud, painful cry when you manage to thrash her ass after changing to a more uncomfortable position. You can feel her sphincter cramping in waves as a response – a sensation that brings at least you closer to orgasm! <<set $fuckcount-=1>><</if>> <<if $descroll2 is 2>>$girlname is mostly silent and squeezes her eyes tightly shut during the entire act. Faint mumblings of discomfort tell you that she’s not enjoying herself very much though.<</if>> <<if $descroll2 is 3>>$girlname has trouble finding a comfortable position with her butt. She twitches from side to side and tries to push you away when you go too deep inside. <<if $willpower gte 1>>The girl is obviously uncomfortable and begs you:<</if>><</if>> <<if $descroll2 gte 4>>$girlname is very stiff and doesn’t respond with any passion at all. Frowns, uncomfortable mumblings and her rigidity tell you that she’s not enjoying herself.<</if>> <<if $descroll2 is 3 and $willpower gte 1 and $willpower lte 39>> <br><br> <<if $descroll4 is 1>> ''$girlname:'' //No. No, not like that, please.//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //You have to take it slower! I’m getting really sore!//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Ouch, it hurts! Please be gentler! //<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Nooo! You have to take it easy on me, please!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //No, please! Go slower, I beg you!<</if>> <<if $descroll4 is 6>> ''$girlname:'' //Ouch! It’s too fast! Slow down, please!//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Oowww... It stings! Please! Please be more careful!//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //Noo… easier, please! Take it easier!//<</if>> <</if>> <<if $descroll2 is 3 and $willpower gte 40>> <br><br> <<if $descroll4 is 1>> ''$girlname:'' //No. No, not like that! Go slower or I won’t let you continue!//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //Fuck! What did I say? Take it slower!//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Ouch, it hurts! Stop doing me too hard! I’ll stop this right away if you continue!//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Nooo! Fuck, it hurts! I said, take it easy on me!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //No! Stop it! I won’t let you continue if you do it like this.<</if>> <<if $descroll4 is 6>> ''$girlname:'' //Ouch! It’s too fucking fast! Slow down!//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Oowww... It fucking stings! Take it easier or I won’t let you continue!//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //Noo! Fuck, this hurts too much! I will not let you do this!//<</if>> <<set $masterlove-=2>> <</if>> <<set $masterlove-=1>> <<set $analwear+=3>> <<set $likeanal-=1>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>>$girlnames cramping sphincter tells you that she’s not quite comfortable. You also notice how she twitches and gives out several faint moans each time you slam the bottom of her ass.<</if>> <<if $descroll2 is 2>> $girlname is completely silent. She’s holding her eyes shut and gives away nothing that will reveal if she’s liking this or not.<</if>> <<if $descroll2 is 3>>Except a few unreadable moans, $girlname is totally motionless and silent. She lets you fuck her ass freely, but doesn’t do anything herself to enhance the act.<</if>> <<if $descroll2 gte 4>>$girlname is silent – at first trying to escape the somewhat uncomfortable intercourse by shutting her eyes and looking away. A few times though, your cock strikes her right on the g-spot, which makes her utter a few pleasant moans.<<set $likeanal+=2>> <</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>>$girlname doesn’t seem to be in too much unpleasantness – she actually utters a few moans of arousal as your shaft continues to ram her virgin ass over and over. After fucking her for several minutes, you go in a bit too deep though, forcing her to scream out in pain.<</if>> <<if $descroll2 is 2>> $girlname seems to actually enjoy getting her anal virginity taken. She moans from arousal on several occasions and caress her pussy and breasts - obviously trying to stimulate herself more. <</if>> <<if $descroll2 is 3>>$girlname gives out several faint moans. You’re also feeling her body shiver from the tenseness that’s slowly escaping the girl as you ram her tight ass more and more. A few times, the girl almost screams out her pleasure! She’s enjoying this!<</if>> <<if $descroll2 gte 4>>$girlname cries out several times during the act. It’s not cries from pain though, instead it’s a screech of lustful arousal. After ramming her butt for a couple of minutes, another bout of passionate screams is followed by a tremor of sexual ecstasy that goes all the way from the girl’s groin up to the back of her neck.<</if>> <<set $likeanal+=2>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>>$girlname is very aroused – she utters several lustful moans and trembles violently as your cock rams her tight anus. Sometimes you do it a bit too rough though – the girl is already very sore. <</if>> <<if $descroll2 is 2>>You can clearly tell that $girlname is extremely aroused by her shivering ecstasy. The girl’s words also confirm her lustfulness: <</if>> <<if $descroll2 is 3>>After giving out a cacophony of aroused screams, the girl utters:<</if>> <<if $descroll2 gte 4>>$girlname is transferred into a divine dance of sexual bliss as your shaft touches her ass just in the right spot. She’s almost completely silent but her violent tremors and relaxed sphincter clearly reveals her intense passion. <</if>> <<if $descroll2 is 2 or $descroll2 is 3>> <br><br> <<if $descroll4 is 1>> ''$girlname:'' //Ohh… yeah, fuck my ass! It feels so good!//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //Oooouch! Yeah, that’s it! It burns, but I’m feeling soo good!//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Please, go on, go on! Take me a little bit harder!//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Yeah, that’s it! Do it like that, yeah, just like that!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //Oooh, please! Fuck me harder!<</if>> <<if $descroll4 is 6>> ''$girlname:'' //Ouch! I love you! Yeees, please, go on, fuck me! Fuck my ass! <<set $masterlove+=5>>//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Oowww... Yeeah… go on, please! Go on!//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //This is… this is wonderful! Go on! Fuck me!//<</if>> <</if>> <<set $masterlove+=1>> <<set $happiness+=1>> <<set $analwear+=1>> <<set $likeanal+=5>> <<set $likesadist+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>>$girlname is caught in a world of sexual ecstasy for several minutes. She’s stretching her ass out really good all the time – the girl’s buttocks are almost begging you to take them harder and deeper! That’s also something you eventually do a bit too much, making her snap out from her trance in a shout of pain.<</if>> <<if $descroll2 is 2>> $girlname is moaning from pure, sexual delight. Her tight asshole is almost blowing your cock with its spasmodic movements – a sensation that’s also transferring you into the same lustful heaven that the girl’s currently in. <</if>> <<if $descroll2 is 3>>$girlname is rocking her body back and forth as your shaft goes in and out from the girl’s virgin asshole. She’s caught in a long wave of pure sexual bliss and moans out loud from the extremely arousing sensation that’s ascending her right now.<</if>> <<if $descroll2 gte 4>>$girlname is shouting and screaming from pure sexual lust. She’s holding her eyes tightly shut – unable to grasp the extremely arousing situation that she’s currently experiencing. The girl is very close to an orgasm and her trembling body forces you to take it easier – else you would most certainly ejaculate immediately!<</if>> <<set $masterlove+=2>> <<set $happiness+=2>> <<set $analwear+=1>> <<set $likeanal+=7>> <<set $likesadist+=1>> <</if>> <<if $arousal lte -8>> <<if $descroll2 lte 1>><<set $arousal-=1>><</if>> <<if $descroll2 gte 4>><<set $arousal to -7>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>><<set $arousal to -8>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to -3>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> <<set $arousal to -4>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to 0>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>><<set $arousal to -1>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 1>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>><<set $arousal to 0>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 4>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>> <<set $arousal to 3>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 8>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>><<set $arousal to 7>> <</if>> <<if $descroll2 gte 4>><<set $arousal+=1>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=2>> <</if>> <<if $fuckcount lte 2 and $fuckcount gte 1 and $arousal lte 8>> <br><br> ''You’re extremely aroused and will cum any second!'' <</if>> <<if $stampoints lte 0>> ''You’re too exhausted and cannot continue!'' <</if>> <<if $arousal gte 9>> <br><br> //Suddenly, $girlname burst out in a loud scream as she's ridden by an orgasm! You can feel her sphincter pulling together in delicious cramps as it tightens around your shaft.// <<if $fuckcount lte 0>>//You also manage to time her orgasm with your ejaculation!//<</if>> <br><br>''Her disposition towards you and anal sex has increased!'' <<set $masterlove+=4>> <<set $likeanal+=10>> <<set $arousal=0>> <<set $sexfeel+=3>> <<set $likesadist+=2>> <</if>> <<set $analvirgin to false>> <</if>> <</nobr>> <<nobr>> <<set $descroll to random(1, 8)>> <<set $descroll2 to random(1, 8)>> <<set $descroll3 to random(1, 4)>> <<if $virginrounds is 0>> You walk the girl over to your <<if $bedroom lte 1>>dilapidated<</if>> bedroom where she places herself next the bed and starts to undress. <<if $likesadist lte 29>>She’s doing it slowly and hesitantly – obviously trying to prolong her inevitable fate. <<else>>She's both nervous and eager, obviously looking forward to finally getting her virginity taken.<</if>> <br><br> After putting her naked body on top of the bedsheets, $girlname spreads her legs and reveals a beautiful, virgin pussy that’s beckoning you like a siren's song. <br><br> <b>Note!</b> Your choice of dominance and gentleness will form $girlnames disposition toward vaginal sex! <</if>> <<if $virginrounds is 1>> <<if $cock gte 3>> <<if $descroll3 is 1>>You put your massive shaft right over the girl’s pussy-lips and push it inside her with determined force. It feels like plowing through an unbroken field, requiring a thrust that's painful for both you and the girl, but with the subtle reward of wet, fertile soil.<</if>> <<if $descroll3 is 2>>The sensation of your grotesque shaft being pushed inside her pussy causes $girlname to scream and moan from pain. As you plow through the girl's hymen, you’re greatly aroused by a surprising tightness that wraps around your cock like a hangman's noose.<</if>> <<if $descroll3 is 3>>The sensation of rupturing a virgin is something you rarely get to experience. It's a unique mix of tightness, nervous tremors and the feeling of entering a cavity that no other man has entered before. Your cock adds further to the narrowness, causing the girl to whimper from pain as she tried to embrace the girth of the massive thing that's now lodged inside her.<</if>> <<if $descroll3 is 4>>You break through $girlnames hymen with a determined thrust, causing the girl to whimper from pain. <</if>> <br><br> <<if $girlid is 17>> ''$girlname:'' //Noooo! By the grace of Allah! Pleeeaase….// <<else>> <<if $descroll2 is 1>>''$girlname:'' //Noooo!!! Ouch!! Careful!// <</if>> <<if $descroll2 is 2>>''$girlname:'' //OUCH!! It hurts! It really hurts! You’re too big… ooohh….//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Careful! You’re so big!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Nooo! My pussy’s bleeding! I’m gonna die! You’re too big!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I'm gonna break! OUCH!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //No... no! It hurts! You have to pull it out, it’s too big!//<</if>> <<if $descroll2 is 7>>''$girlname:'' //OUCH! Nooo!!! Fuck, it hurts!//<</if>> <<if $descroll2 is 8>>''$girlname:'' //Please! No! You’re too big... Aawh…//<</if>> <</if>> <<set $pussywear+=5>> <</if>> <<if $cock lte 2>> <<if $descroll3 is 1>>You start to push your cock through $girlnames tight pussy with slow determination – maybe partly to ease her pain, but mostly so that you get to prolong the sensation of giving a virgin her very first thrust. <</if>> <<if $descroll3 is 2>>You push yourself through $girlnames tight pussy with one determined thrust. It slips inside with ease, despite the girl's shivering tightness, causing your shaft to become completely lodged inside her.<</if>> <<if $descroll3 is 3>>It’s a delightful experience, to plow through $girlnames hymen and burying your shaft all the way inside her pussy. The girl shivers from nervousness and doesn’t really know how to relate to this new sensation.<</if>> <<if $descroll3 is 4>>After letting your shaft rub her pussy-lips for a minute, you angle your cock downwards and thrust yourself inside her with one push. $girlname lets out a cry of pain as you rupture her hymen and fill her narrow cavity with your manhood.<</if>> <br><br> <<if $girlid is 17>> ''$girlname:'' //OOww… Please… By the sacred Walis! Be careful!// <<else>> <<if $descroll2 is 1>>''$girlname:'' //Noooo! Ouch. Careful!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //OUCH! Fuuuuck!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Careful, careful… Ahhh!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Shit. This really hurts!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Ah, ah, ah… Careful, careful!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //No... no! Careful!//<</if>> <<if $descroll2 is 7>>''$girlname:'' //Wooow… shit…//<</if>> <<if $descroll2 is 8>>''$girlname:'' //Chhi…. Thhhw… Ouch… Yeah…//<</if>> <</if>> <<set $pussywear+=2>> <</if>> <</if>> <<if $virginrounds gte 2>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 4)>> <<set $descroll4 to random(1, 8)>> <<include DiceRolls>> <<if $cock gte 4>><<set $pussywear+=4>><</if>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=10>><</if>> <<if $arousal lte -5>><<set $chance-=9>><</if>> <<if $arousal lte -3>><<set $chance-=10>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 5>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=8>><</if>> <<if $likesadist gte 50>><<set $chance+=20>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 49>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=25>><</if>> <<if $masterlove gte 95>><<set $chance+=20>><</if>> <<if $masterlove gte 110>><<set $chance+=25>><</if>> <<if $masterage gte 46>><<set $chance-=3>><</if>> <<if $willpower gte 74 and $masterlove lte 49>><<set $chance-=8>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $skillroll is 100>><<set $chance-=60>><</if>> /* master of virgin trait */ <<if $action2 isnot true or $likesadist gte 60>> <<set _mcvirgin to 0>> <<set _mcvirgin+=$mctakevirgin>> <<set _mcvirgin+=$mctakeanalvirgin>> <<if _mcvirgin gte 15>><<set $chance+=30>><</if>> <</if>> <<if $action1 is true>> <<set $descroll3 to random(0, 5)>> <<if $chance gte 1>><<set $descroll2+=1>><</if>> <</if>> <<if $action1 is false and $action2 is false>> <<set $descroll3 to random(1, 8)>> <</if>> <<if $action2 is true>> <<set $descroll3 to random(4, 9)>> <<set $arousal-=1>> <<set $descroll2-=1>> <<set $willpower-=1>> <</if>> <<if $chance gte 1>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance gte 20>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <<if $chance lte 0>> <<set $descroll2-=1>> <</if>> <<if $chance lte -20>> <<set $descroll2-=1>> <</if>> <<if $descroll3 lte 1>>You continue to fuck the girl’s pussy with tender thrusts while also trying to ease her with calming words and gentle caressing as she goes through this new experience.<<set $descroll2+=1>><</if>> <<if $descroll3 is 2>>You’re moving your cock in and out of the girl’s pussy with deep, careful thrusts, trying to find a balance between not hurting her too much while still getting the most out of fucking her.<</if>> <<if $descroll3 is 3>>You continue to fuck the girl with slow, careful thrusts. Sometimes you get a little carried away and plow yourself too deep inside her, but you make it up by kind words and passionate kisses.<</if>> <<if $descroll3 is 4>>You cause the girl to whimper a couple of times as you continue to fuck her tight pussy with determined thrusts. You’re trying your best not to hurt her, but the sensation of her tightness summons an uncontrollable lust inside you that's probably a bit too much for a virgin of $girlnames status. <</if>> <<if $descroll3 is 5>>You continue to fuck the girl’s tight pussy with determined thrusts, moving in and out, bathing in the sensation of her cramping vaginal canal.<</if>> <<if $descroll3 is 6>>You’re working the girl’s pussy really hard as you continue to hammer her with deep, thorough thrusts.<</if>> <<if $descroll3 is 7>> <<if $descroll is 1>>''You:'' //Oh God! Your pussy is so tight! I’m in fucking heaven!//<</if>> <<if $descroll is 2>>'''You:'' //This is a fucking great day. You’re so tight!//<</if>> <<if $descroll is 3>>''You:'' // Come on! Spread those legs! I want to go deeper…//<</if>> <<if $descroll is 4>>''You:'' //Oh by the Moons! You're squeezing my cock really hard. Man, you’re a tight little virgin!//<</if>> <<if $descroll is 5>>''You:'' //Hush! Yeah, take my cock! You’ve just lost your innocence! Oh yeah, this is fucking heaven.//<</if>> <br><br> You utter your words as you continue to fuck the girl with rough thrusts, whose sole purpose is only to satisfy you, not caring a moment on how $girlname feels. And you are indeed enjoying taking her virginity, even if the poor girl rocks back and forth from the force of impact as you slam her pussy with your cock. <</if>> <<if $descroll3 is 8>>With sadistic brutality, you continue to hammer the girl’s pussy. You’re also caressing her body with a selfish brutality, making sure you get to enjoy the poor girl thoroughly by pulling her nipples, biting her neck and squeezing her buttocks really hard. <</if>> <<if $descroll3 gte 9>>You continue to ram the poor virgin with brutal savagery. Each thrust makes her body shake from the impact and you show no mercy over the fact that her pussy’s never taken cock before. <</if>> <br><br> <<if $arousal lte -8>> <<if $descroll2 lte 1>>$girlname is in severe pain and cries constantly. You’ve really abused her body and the girl’s expression reveals that you’ve scarred her sexual experience permanently.<</if>> <<if $descroll2 is 2>>$girlname is extremely uncomfortable! Her body shivers from the abuse and a continuous tirade of shouts and cries tell you that she would like to end this right now. After a minute of constant pain, the girl utters:<</if>> <<if $descroll2 is 3>>There is nothing enjoyable in this for $girlname – she’s very uncomfortable and has her face locked in a very painful expression.<</if>> <<if $descroll2 gte 4>>$girlname tries to hold her cries back but it becomes too difficult as your cock scrapes her tight pussy on all sides. She gets a short respite a couple of times when you slow down your thrusts, but it doesn’t help to ease the sensation of overwhelming discomfort.<</if>> <<if $descroll2 is 2>> <br><br> <<if $descroll4 is 1>> ''$girlname:'' //Nooo! I’m breaking! Please stop!!!//<</if>> <<if $descroll4 is 2>> ''$girlname:'' //Oooouch! It burns! IT BURNS!//<</if>> <<if $descroll4 is 3>> ''$girlname:'' //Please, stop, $callname! It really hurts!//<</if>> <<if $descroll4 is 4>> ''$girlname:'' //Nooo! I’m gonna die! It hurts too much!//<</if>> <<if $descroll4 is 5>> ''$girlname:'' //No, please! I'll do anything, if you just stop! I’ll… I’ll suck your cock really good! Please! (sobbing)//<<set $promisedoral to true>><</if>> <<if $descroll4 is 6>> ''$girlname:'' //Ouch! It’s too fast! I think I’m hurt! My ass is on fire!//<</if>> <<if $descroll4 is 7>> ''$girlname:'' //Oowww... It stings! Please! Please stop!//<</if>> <<if $descroll4 is 8>> ''$girlname:'' //Nooo! I can’t take this anymore!//<</if>> <</if>> <<set $masterlove-=1>> <<set $pussywear+=5>> <<set $likepussy-=5>> <<set $happiness-=1>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>>$girlname expresses great discomfort as your cock thrashes her virgin pussy over and over. She's not enjoying herself in any way right now.<</if>> <<if $descroll2 is 2>>$girlname is really uncomfortable – a condition that’s further confirmed by constant moans and whimpers of pain.<</if>> <<if $descroll2 is 3>>$girlnames cramping pussy is a clear sign that she’s really having a bad experience right now. She’s also squeezing her eyes while holding her hands tightly around the bed poles. <</if>> <<if $descroll2 gte 4>>After many minutes of uncomfortable moans and yelps of pain, you manage to ease $girlnames agony somewhat by changing to a downward position that saves the girl from the pain of having your cockhead hammering her cervix.<</if>> <<set $masterlove-=1>> <<set $pussywear+=4>> <<set $likepussy-=3>> <<set $happiness-=1>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>>The otherwise silent and motionless girl lets out a cry of pain as you go too deep inside her. A long tremor of discomfort follows and drags the poor girl down into an even worse state than before.<</if>> <<if $descroll2 is 2>>$girlname seems pretty uncomfortable and stiff. She doesn’t give much response in return but it’s quite clear that she’s not enjoying her initiation rite at all.<</if>> <<if $descroll2 is 3>>Except a few sobs and cries of pain, $girlname doesn’t express anything that truly reveals how she's feeling right now.<</if>> <<if $descroll2 gte 4>>$girlname feels and looks very nervous, her body being locked in a stiffness that makes her pussy even tighter than when you plowed through her a couple of minutes ago. It's hard to determine what she really feels right now.<</if>> <<set $pussywear+=2>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>>$girlname remains silent. A few twitches and frowns reveal that you’re occasionally thrusting her a bit too hard, though, and that she's not in state where she's enjoying herself.<</if>> <<if $descroll2 is 2>>$girlname is completely motionless and devoid of any expressions. You can’t tell if she’s enjoying herself or experiences discomfort right now.<</if>> <<if $descroll2 is 3>>It’s really hard to interpret $girlnames expressions. Sometimes she’s frowning and whimpering, obviously from discomfort, but you also perceive a faint shiver of arousal running through her body a couple of times.<</if>> <<if $descroll2 gte 4>>You’re using $girlname like a fuck-doll - she’s just lying there, relaxed and unmoving. The girl is obviously wrestling with a set of sensations she's never felt before. After a couple of minutes, however, a shiver of arousal tells you that she’s suddenly embraced by a wave of sexual lust. <<set $likepussy+=1>><</if>> <<set $pussywear+=1>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>>$girlname goes through a long wave of aroused lust. Having her virginity taken is both exciting and scary. Occasional flashes of pain as your penis scrapes her sensitive parts hinder the girl from reaching higher ecstasy right now, however. <</if>> <<if $descroll2 is 2>>$girlnames virgin pussy embraces your shaft with aroused nervousness. It’s enrolled in a series of intense shivers, caused by both pain and lust, shivers that drive you closer and closer to ejaculation. <</if>> <<if $descroll2 is 3>>$girlnames expressions shift between painful uneasiness and lustful pleasure. She’s having trouble grasping the new sensations she's currently going through, but her virgin pussy is obviously accepting your cock as it continues to ram her.<</if>> <<if $descroll2 gte 4>>After you’ve rammed $girlname for over ten minutes, you manage to arouse her greatly when you shift your position sideways. A moan of sexual lust is followed by a delightful shiver that runs through the girl’s entire body, even planting itself deep inside you.<</if>> <<set $pussywear+=1>> <<set $likepussy+=3>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>>$girlname is extremely aroused, up until one of your thrusts becomes too powerful for the girl’s pussy to handle. A long cry of pain is followed by a subsiding shiver of discomfort as she tries to gather herself again.<</if>> <<if $descroll2 is 2>>$girlname shifts between trembling sensations of sexual lust and more uneasy, nervous shivers as your thrusts continue to hammer her delicate insides.<</if>> <<if $descroll2 is 3>>$girlname is raised higher and higher into a state of pure sexual ecstasy as you ram her virginity away. The girl doesn’t really know what to do with her flashing emotions of lust – she’s uttering uneasy moans of arousal and squeezes her eyes shut, obviously afraid of viewing the man that's taking her into this new world of perverted sex. <</if>> <<if $descroll2 gte 4>>After stimulating her in just the right spot for several minutes, you manage to propel $girlname into a crying, shivering state of sexual ecstasy. <</if>> <<set $happiness+=1>> <<set $pussywear+=1>> <<set $likepussy+=7>> <<set $likesadist+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>>After bathing in a blissful state for several long minutes, $girlname gets pulled back when you thrust her too deep with your manhood. Fortunately, the painful cry dies out relatively fast. <</if>> <<if $descroll2 is 2>>$girlname is constantly rocked by shivers of lustful arousal. She’s crying out loud each time your shaft slams against her cervix - she’s obviously finding extreme pleasure in getting rammed, despite the growing soreness in her vaginal cavity. <</if>> <<if $descroll2 is 3>>$girlname doesn’t know where to put her arms or how to hold her legs properly – she’s extremely aroused and flails around constantly, unable to settle herself in this new sensation. If it wasn’t for your firm hold, the girl would probably fall down onto the floor.<</if>> <<if $descroll2 gte 4>>A tirade of lustful cries reveal that you’ve managed to drive the virgin into a state of pure, lustful ecstasy. She couldn’t dream of a better initiation – your cock has permanently cemented a state of corruption inside her that'll make the girl more positively inclined toward sexual acts in the future. <<set $fuckcount-=2>> <br><br> $girlnames ''Corruption (+5)'' has increased! <<set $likesadist+=5>> <</if>> <<set $masterlove+=1>> <<set $happiness+=2>> <<set $pussywear+=1>> <<set $likepussy+=10>> <<set $likesadist+=1>> <</if>> <<if $arousal lte -8>> <<if $descroll2 lte 1>><<set $arousal-=1>><</if>> <<if $descroll2 gte 4>><<set $arousal to -7>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>><<set $arousal to -8>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to -3>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=2>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> <<set $arousal to -4>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to 0>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel-=1>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>><<set $arousal to -1>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 1>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>><<set $arousal to 0>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 4>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>> <<set $arousal to 3>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 8>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>><<set $arousal to 7>> <</if>> <<if $descroll2 gte 4>><<set $arousal+=2>> <</if>> <<set $descroll2 to 2>> <<set $sexfeel+=2>> <</if>> <<if $fuckcount lte 2 and $fuckcount gte 1 and $arousal lte 8>> <br><br> ''You’re extremely aroused and will cum any second!'' <</if>> <<if $stampoints lte 0>> ''You’re too exhausted and cannot continue!'' <</if>> <<if $arousal gte 9>> <br><br> //Suddenly, $girlname burst out in a loud scream as she's ridden by an orgasm! You can feel her virgin pussy pulling together in delicious cramps as it tightens around your shaft.// <<if $fuckcount lte 0>><br><br>//You also manage to time her orgasm with your ejaculation!//<</if>> <<set $masterlove+=2>> <<set $likepussy+=10>> <<set $arousal=0>> <</if>> <<set $virgin to false>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _isvirgin to true>> <<set $hascummed to true>> <<set $cumbuild to 0>> <div class="headsign"><<if $gotoanalvirgin>>ANAL SEX<<set _anal to true>><</if>> <<if $gotovirgin>>VAGINAL SEX<<set _vag to true>><</if>></div> <<include Libido>> <<include VirginCumEngine>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $hadvirgin is true and $action5 is true>> <<if $virgincancel is false>> [[Cum (pussy)!|Cummingvirgin][$pussycum to true, $action5 to false]] <</if>> <<if $virgincancel is true>> [[Cum (belly)!|Cummingvirgin][$pussycum to true, $action5 to false]] <</if>> <</if>> <<if $hadanalvirgin is true and $action5 is true>> <<if $analvirgincancel is false>> [[Cum in ass!|Cummingvirgin][$asscum to true, $action5 to false]] <</if>> <<if $analvirgincancel is true>> [[Cum over ass!|Cummingvirgin][$asscum to true, $action5 to false]] <</if>> <</if>> <<if $action5 is false>> [[Continue|Finishvirgin][$action13 to true]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $gotoanalvirgin to false>> <<set $gotovirgin to false>> <<set $passionsex to false>> <<if $hadanalvirgin is true>> <<set $analvirgin to false>> <<set $analxp+=1>> <</if>> <<if $hadvirgin is true>> <<set $virgin to false>> <<set $pussyxp+=1>> <</if>> <<if $tempstamina lte 0>> <<set $tempstamina to 3>> <</if>> <<set $descroll2 to random(1, 5)>> <div class="headsign">$girlname</div> <<include Libido>> <<if $analvirgincancel is true and $toobig is false and $hascummed is false>> Despite $girlnames unwillingness to continue, you did at least get the honor of taking her anal virginity. <<set $analvirgincancel to false>> <br><br> <</if>> <<if $analvirgincancel is true and $hascummed is true>> Despite $girlnames abrupt refusal to continue, you did get the honor of taking her anal virginity and spraying her buttocks with your cum. <br><br> <</if>> <<if $virgincancel is true and $hascummed is false>> Despite $girlnames unwillingness to continue, you did get the honor of taking her virginity. <<set $virgincancel to false>> <br><br> <</if>> <<if $virgincancel is true and $hascummed is true>> Despite $girlnames abrupt refusal to continue, you did get the honor of taking her virginity and soiling her body with your cum. <<set $virgincancel to false>> <br><br> <</if>> <<if $toobig isnot true>> <<if $action13 is true>> <<include GenVirginDesc>> <br><br> <</if>> <<if $sexfeel lte -2>><<set $pic to 42>><</if>> <<if $sexfeel gte -1 and $sexfeel lte 2>><<set $pic to 41>><</if>> <<if $sexfeel gte 3>><<set $pic to 40>><</if>> <<if $sexfeel lte -8>>The girl is totally destroyed by the brutal abuse you’ve subjected her to. She probably couldn’t imagine, not even in her wildest fantasies, that losing her virginity would be such a terrible experience.<</if>> <<if $sexfeel is -7 or $sexfeel is -6>>The girl has crawled into a fetal position and lies motionless, obviously terrified and mentally destroyed by the extreme degradation and humiliation she’s been subjected to by her <<if $wsex gte 1>>husband<<else>>Master<</if>>. <<if $willpower gte 1>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Please… I’m in such pain… Why… Why did you do me so hard? //<</if>> <<if $descroll2 is 2>>''$girlname:'' //(Sobbing) Why… I… I feel sick…//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I’m… I’m really… hurt! That was awful!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Why did you have to hurt me like that?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I never want to do that again… please… this is all over now…//<</if>> <br><br> $girlnames ''WILLPOWER (-3)'' has decreased! <<set $willpower-=3>> <</if>> <</if>> <<if $sexfeel is -5 or $sexfeel is -4>>The girl is very uncomfortable. It’s obvious that she didn’t enjoy her session and you’ve probably scarred her experience in a way that’ll take many months to recover. <br><br> $girlnames ''WILLPOWER (-2)'' has decreased! <<set $willpower-=2>> <</if>> <<if $sexfeel is -3 or $sexfeel is -2>>The girl didn’t like this at all. She expresses serious discomfort and aversion to the act you just subjected her to and you’re really made her start off on the wrong foot concerning <<if $hadanalvirgin>>anal sex<<else>>vaginal sex<</if>>. <<if $willpower gte 1>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //That was really awful. Every thrust was… so painful in the end. Fuck…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //That was really painful. Did you have to do me so hard? I thought I was going to die!// <</if>> <<if $descroll2 is 3>>''$girlname:'' //I… I hope I don’t have to do that again. I hope it’s all over. Please…// <</if>> <<if $descroll2 is 4>>''$girlname:'' //Why did you do me like that? It was really painful. Didn’t you notice how I cried?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I never thought it would feel so awful. I feel… Really injured…//<</if>> <br><br> $girlnames ''WILLPOWER (-1)'' has decreased! <<set $willpower-=1>> <</if>> <</if>> <<if $sexfeel is -2 or $sexfeel is -1>>The girl seems uncomfortable and lies stiff and motionless, crawled into a fetal position. When asked, $girlname turns her head and says: <<if $willpower gte 1>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //It was… it felt strange… I don’t know…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No, I didn’t like it at all. You did it too rough.// <</if>> <<if $descroll2 is 3>>''$girlname:'' //If you would’ve done it a bit gentler, I think I’d enjoyed it more. But now… now I’m just sore and feel ill.// <</if>> <<if $descroll2 is 4>>''$girlname:'' //I don’t know how I feel. I didn’t find it nice at all, to be honest.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Meh, it was… it was nothing special. Just a tingling sensation of pain and discomfort.//<</if>> <</if>> <</if>> <<if $sexfeel gte 0 and $sexfeel lte 2>>It’s really hard to tell if the girl has enjoyed herself. She’s silent but also seems comfortable and relaxed, maybe just due to the relief that the whole thing is over?<</if>> <<if $sexfeel gte 3 and $sexfeel lte 5>>The girl seems to have enjoyed herself. She’s smiling and stroking her naked body, obviously very curious about the new sensations that’s rocked her body for the last hour or so. When she turns her head towards you, a relaxed slur of mumbling words confirms her blissful state: <<if $willpower gte 1>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Mmmh… that was really nice. Thank you for showing me!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //By the Moons. I loved it!// <</if>> <<if $descroll2 is 3>>''$girlname:'' //You’ve really showed me something I never thought I’d actually like. But this was… Wow!// <</if>> <<if $descroll2 is 4>>''$girlname:'' //I hope we… I hope we can do it again someday? I really, really liked it! (Smiling)//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I never thought I’d like it this much! Thank you for showing me, Sir. (wink)//<</if>> <</if>> <</if>> <<if $sexfeel gte 6 and $sexfeel lte 7>>The girl is still very aroused, stroking her naked body intensively while giving you a long, suggestive smile. You’ve really managed to arouse her curiosity, creating a perfect growing-ground for future <<if $hadanalvirgin>>anal sex<<else>>vaginal sex<</if>>. <<if $willpower gte 1>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //I… I think I’m in love. A man such as you, who can fuck a woman like this. Wow, I’m so lucky! <<set $masterlove+=20>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I think I love you! That was… that was Heaven!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fucking Moons. This was the greatest thing I’ve ever experienced. Thank you, $callname! You took me to heaven and back. Haha…// <</if>> <<if $descroll2 is 4>>''$girlname:'' //Wow! Just wow. I never knew sex could be so fucking awesome.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Wow! Thank you for turning this little girl into a woman (laughter). I really am lucky!//<</if>> <</if>> <</if>> <<if $sexfeel gte 8>>She couldn’t get off with a better start for her <<if $hadanalvirgin is true>>anal<<else>>sexual<</if>> debut. You’ve managed to arouse her greatly – telling from her lustful shivers and moans. The girl is all over you, like you're still having sex, wrapping her legs and arms around your body and stroking your genitals with enticed pleasure. <br><br> <<if $descroll2 is 1>>''$girlname:'' //Please, please, oh please, can’t we do this again? Tonight? Tomorrow?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //You’ve made me so happy! Thank you for persuading me and showing me this world of pleasure. I’m so lucky to be your <<if $wsex gte 1>>wife<<else>>servant<</if>>.// <</if>> <<if $descroll2 is 3>>''$girlname:'' //This… That was… Wow! I’m really lucky to be… to be yours!// <</if>> <<if $descroll2 is 4>>''$girlname:'' //Wow, I think I’m in love. You’ve made me so happy! Mmmh! Thank you for this.<<set $masterlove+=15>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I never thought it would be like this. I’m so fucking lucky! Wow! I’m still tingling down there.//<</if>> <</if>> <</if>> <<if $analvirgincancel is true and $toobig is true>> Unfortunately, your massive shaft is too big to enter $girlnames virgin ass. The girl's sphincter needs to be trained with dildos or butt plugs before you can have anal sex with her. <<set $pic to 41>> <<set $analvirgincancel to false>><<set $toobig to false>> <</if>> <<set $hadanalvirgin to false>> <<set $hadvirgin to false>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $wsex gte 1>> [[Continue|WInt]] <<else>> [[Continue|Interact]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 6)>> <<if $action11 is true>><<set $descroll to 4>><</if>> <<if $hadoral is true>> <<if $throatcum is true or $mouthcum is true>> <<if $oralxp lte 9>><<set $descroll2-=1>><<set $chance-=10>> <</if>> <<if $oralxp lte 19>><<set $descroll2-=1>><<set $chance-=10>><</if>> <<if $oralxp gte 40>><<set $descroll2+=1>><<set $chance+=10>><</if>> <<if $oralxp gte 60>><<set $descroll2+=1>><<set $chance+=10>><</if>> <<if $oralxp gte 90>><<set $descroll2+=1>><<set $chance+=10>> <</if>> <<if $traitoralfix gte 90>><<set $descroll2+=1>><<set $chance+=25>><</if>> <<if $afraid gte 6>><<set $descroll2+=1>><<set $chance+=15>><</if>> <</if>> <<if $likeoral lte 9>><<set $chance-=10>><</if>> <<if $likeoral lte 19>><<set $chance-=10>><</if>> <<if $likeoral gte 50>><<set $chance+=10>><</if>> <<if $likeoral gte 75>><<set $chance+=10>><</if>> <<if $likeoral gte 90>><<set $chance+=15>><</if>> <</if>> <<if $arousal lte -8>><<set $chance-=10>> <</if>> <<if $arousal lte -6>><<set $chance-=10>> <</if>> <<if $arousal lte -5>><<set $chance-=10>> <</if>> <<if $arousal lte -1>><<set $chance-=10>> <</if>> <<if $arousal gte 1>><<set $chance+=10>> <</if>> <<if $arousal gte 3>><<set $chance+=10>> <</if>> <<if $arousal gte 6>><<set $chance+=10>> <</if>> <<if $arousal gte 8>><<set $chance+=10>> <</if>> <<if $sexfeel lte 0>><<set $chance-=10>><</if>> <<if $sexfeel lte -1>><<set $chance-=10>><</if>> <<if $sexfeel lte -5>><<set $chance-=10>><</if>> <<if $sexfeel lte -8>><<set $chance-=20>><</if>> <<if $sexfeel lte -10>><<set $chance-=30>><</if>> <<set $descroll3 to random(1, 6)>> <<if $willpower lte 0>><<set $descroll3-=2>><</if>> <<if $willpower lte 9>><<set $descroll3-=2>><</if>> <<if $willpower lte 29>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> <<if $willpower gte 60>><<set $descroll3+=1>><</if>> <<if $willpower gte 80>><<set $descroll3+=2>><</if>> <<if $throatcum is true>> <<set _npc.cumthroat+=1>> <<if $girlid isnot 13>> <<if $descroll is 1>>You push your cock an inch deeper down $girlnames throat and start spraying it with man-juice <<if $load is 1>>that completely drenches her larynx in a bubbling, whitish mess. <<else>>that splatters her wind-pipe with a bubbling, whitish mess. Trails of the oozing mess exit around the root of your shaft and smears her upper body before she's even able to catch her breath.<</if>> <</if>> <<if $descroll is 2>>You grab $girlname by her temples and start pumping your semen down her throat.<</if>> <<if $descroll is 3>>You take a firm hold around $girlnames head and fill her throat with hot cum, pumping it down in <<if $load is 1>>three<<else>>seven<</if>> large squirts. <</if>> <<if $descroll is 4>>After screaming out in a satisfying release, you press $girlnames mouth closer to you than ever before, causing her nose to disappear in a tangle of pubic hair. While holding the girl in this position, you pump her throat full of cum and make sure she receives every last droplet before even considering pulling out from her.<<set $descroll2-=1>><<set $chance-=15>><</if>> <<else>> <<if $descroll is 1>> You hold Caitlin’s head in your strong hands like a vise, giving her no choice but to take the full length of your shaft deep into her throat. Her eyes are pinched shut, wet with tears, as you drive relentlessly toward your release. <br><br> As you start to cum, you press her all the way down, using her gullet to deliver your milky white seed directly into her belly. <<if $likesadist lte 39>>Her eyes snap open when she realizes what is happening and she struggles uselessly to pull away. Finally satisfied, you release her trembling head from your firm grip.<</if>> <</if>> <<if $descroll is 2>> You know that you have held Caitlin’s head down on your thick shaft for too long now, but the desperate spasms of her throat around your cock head feels too good to stop – so you keep her there a moment more, until her frantic struggle for oxygen brings on an explosive orgasm. <br><br> You ejaculate forcefully, pumping your milky white load directly into her stomach while the girl thrashes around in your lap. After a few seconds of pure ecstasy, you relent. Her head snaps back and she falls to the ground, coughing violently. <</if>> <<if $descroll gte 3>> As you feel slipping toward orgasm, you grab a handful of Caitlin’s hair and force your sex organ down into her throat. <<if $likesadist lte 39>>Knowing what will inevitably follow, she tries to twist away, but you grab hold of her jaw with your other hand, ensuring that she will have no choice about where your hot, sticky load goes once your cock begins to spurt.<</if>> <</if>> <</if>> <br><br> <<if $girlid isnot 13888>> <<if $descroll2 lte 0>>The girl immediately loses control as tremors of extreme bodily revulsion overwhelm her, brought on by the choking sensation from your sickening load. <<if $load gte 2>>Trails of white goo stream down over $girlnames body as she throws up everything you dumped in her throat.<</if>><</if>> <<if $descroll2 is 1>>The girl's oral experience is not enough to take your load in such a disgraceful – and difficult – way. She immediately throws up everything you dumped in her throat, and coughs violently for over 30 seconds before regaining control. <</if>> <<if $descroll2 is 2>>Unfortunately, your act ends in a total mess, as the girl throws up the load the moment your cock exits her throat.<</if>> <<if $descroll2 is 3>>The girl fails to hold it down, but isn’t completely overcome by shock and disgust. She spits your load out while controlling her expression before looking up at you with a glistening face, covered in tears and sweat.<</if>> <<if $descroll2 is 4>>The girl twitches her eyes and gags in response to your heinous act. But she manages to swallow most of it without any serious bodily rejections. <</if>> <<if $descroll2 is 5>>The girl manages to hold her gullet wide open, enabling you to dump your load directly into her stomach instead of letting it swirl around over her vocal cords. <</if>> <<if $descroll2 gte 6>>The experienced girl gulps all of it down using her trained swallowing muscles. She doesn’t even flinch. <</if>> <</if>> <<if $girlid is 13888>> <<if $sexfeel gte -1 and $likesadist lte 29>><<set $sexfeel-=1>><</if>> <<if $descroll is 1>> She leaps to her feet, using her hand to cover her mouth and runs to the bathroom. You hear a terrible, retching noise and then the sound of the toilet being flushed. Still trembling, she walks back into the room where she left you – her cheeks wet with tears. <</if>> <<if $descroll is 2>> Getting up on all fours, she experiences dry heaves as her body makes a futile effort to expel your load. Eventually, she settles down, recognizing that it is now inevitable: she will digest your semen, making it part of herself. Having reconciled herself to that fact, she calmly stands up and turns to face you. <</if>> <<if $descroll gte 3>> //Nnnn…// <br><br> Caitlin says before you drive your cock head all the way down, past her esophagus. <br><br> After that, all you hear are the wet sounds of her trying unsuccessfully to breathe. In its frantic struggle for air, her throat involuntarily milks your shaft. The sensation is exquisite, and you explode deep inside her, delivering a heavy load directly into her belly. <br><br> Satisfied, you let her go. She turns away, coughing violently, before starting to retch. As you watch, she manages to regurgitate your thick, white cream onto the floor. <br><br> She looks at the mess she made, then back at you. <<set _catsay to true>> <</if>> <<set $chance to -100>> <</if>> <<if $descroll2 lte 0>><<set $hygiene-=7>><</if>> <<if $descroll2 is 1>><<set $hygiene-=2>><</if>> <<if $descroll2 is 2>><<set $hygiene-=2>><</if>> <<if $descroll2 is 3>><<set _onlyhalf to true>> <<set $swollowit to true>> <<include Swallow>><<set $hygiene-=2>><</if>> <<if $descroll2 gte 4>><<include Swallow>><<set $swollowit to true>> <</if>> <br><br> <<if $descroll2 lte 3>> <<if $chance gte 1>> <<set $arousal+=2>> <<set $likeoral+=2>> <<if $likesadist lte 29>><<set $likesadist+=3>><</if>> <<if $descroll3 lte 0>>Despite having semen smeared all over her face, your _callit seems to have appreciated your disgraceful treatment – at least judging from her words:<</if>> <<if $descroll3 is 1>>But $girlname seems to shiver from excitement as the semen forms into sticky trails that run slowly down her chin and naked breasts. <br><br>She’s been turned on by the degrading act and gives you an aroused smile in return for the humiliation you've splattered over her face.<</if>> <<if $descroll3 is 2>>The coughing girl seems to bathe in an undefinable wave of arousal, despite having warm semen streaming down over her body. She’s obviously been turned on by your degrading finish.<</if>> <<if $descroll3 is 3>> Even though she’s having semen splattered all over her body, $girlname seems to shiver from sexual arousal. The girl’s trembling words also confirm her arousal: <</if>> <<if $descroll3 is 4>> Despite having semen smeared over large parts of her body, $girlname looks aroused by the degrading dump-scene you've exposed her to. She gives you a lustful gaze and says: <</if>> <<if $descroll3 is 5>>$girlname lets out a sigh of relief as waves of sexual arousal run through her body. She gives you a suggestive smile and utters:<</if>> <<if $descroll3 gte 6>>$girlname breaks out in a smile while still coughing violently. She’s obviously turned on by your degrading finish.<</if>> <<if $descroll3 lte 1>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) Thank you… thank you $callname for giving me your cum. It feels so good against my skin.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //I really, really liked that, $callname! I'll try better next time.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Thank you, master. Your cum tastes so good. I’m sorry… I’m sorry I couldn’t swallow all of it. //<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Coughing) I’m so sorry, $callname. I’m sorry I couldn’t hold your cum inside me.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Please… please forgive me for throwing up your cum, $callname. I really wanted to swallow it.//<</if>> <</if>> <<if $descroll3 gte 3 and $descroll3 lte 5>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Haha, wow that was messy. But I liked it! It was really awesome.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //God! This was… very special. I’ll try and do better next time (smiling).//<</if>> <<if $descroll4 is 3>>''$girlname:'' //I just couldn’t… I just couldn’t hold it down. Sorry. I really wanted to though.//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Oh God! That (cough)… that felt really… special. Mmh…//<</if>> <<if $descroll4 is 5>>''$girlname:'' //(Smile) I’ll really try and do better next time. I would be soooo turned on if you managed to pump it directly into my belly. //<</if>> <</if>> <</if>> <<if $chance lte 0>> <<if $sexfeel gte -1 and $likesadist lte 39>><<set $sexfeel-=3>><</if>> <<if $descroll3 lte 1>>$girlnames disgust is clearly noticeable, even if she tries to hide it with all her resilience. But the scene speaks for itself: shivers of revulsion paint the girl's face with distaste and her semen-smeared belly heaves and trembles by waves of withheld retching. Despite all this, however, $girlname puts on a fake smile and says: <</if>> <<if $descroll3 is 2>> Never-ending coughs continue to shake $girlnames body. But she tries to gather herself despite her apparent revulsion – while having to fight the urge to puke when feeling your warm semen covering more and more of her body as it streams down toward the floor. <br><br>$girlname is not at all happy with your choice of ejaculation, but her low willpower moves her into an accepting silence. <</if>> <<if $descroll3 is 3>>$girlname is extremely disgusted and lets out a series of coughs as the semen streams down over her body. She looks at you with revulsion and says: <</if>> <<if $descroll3 is 4>>$girlname tries to scold you for your choice of degrading with such a distasteful act, but she's cut short by a sludge of cum that's stuck in her windpipe. After clearing her throat, the semen-smeared girl finally utters:<</if>> <<if $descroll3 is 5>>$girlname cries out in disgust and disgrace – not at all happy about having herself smeared by your semen in this highly degrading way. The stickiness has not left any part of the girl alone; it’s stuck in her windpipe, pressed in between her teeth, and dotted all over her breasts. <</if>> <<if $descroll3 gte 6>>$girlname feels very repulsed after having her trachea violated by your semen. After coughing up a <<if $load gte 2>>large<</if>> sludge of cum, she looks at you with distaste: <</if>> <<if $descroll3 lte 1>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) Th… Tha… (cough) Thank you for letting me taste (cough) your cum, $callname. (Sobbing)//<</if>> <<if $descroll4 is 2>>''$girlname:'' //I… I thank you… (cough) I thank you for fucking my throat, master.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //(Sobbing) Please, please I feel so ill. I think your <<if $wsex gte 1>>wife<<else>>slave<</if>> needs to throw up. Can we be done now, $callname? //<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Coughing and sobbing) I’m… I’m sorry $callname.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Please… please no more, $callname. I've really tried my best! <<if $age lte 18>>I'm too young for this! It's impossible!<</if>>//<</if>> <</if>> <<if $descroll3 gte 3 and $descroll3 lte 4>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Coughing and sobbing) What the hell are you doing? Never try that again!//<</if>> <<if $descroll4 is 2>>''$girlname:'' //<<if $girlid isnot 13>>Oh God. I feel so ill! Never ever do that again! <<else>>You’re a real bastard! You know that, right? I said you could use me for sex, not whatever this freaky shit is… Don’t do this to me again. Do you understand?<</if>> //<</if>> <<if $descroll4 is 3>>''$girlname:'' //<<if $girlid isnot 13>>Fuck… I’m gonna throw up again. What… (cough) What the hell do you think you’re doing? <<else>>You’re a real bastard! You know that, right? I said you could use me for sex, not whatever this freaky shit is… Don’t do this to me again. Do you understand?<</if>> //<</if>> <<if $descroll4 is 4>>''$girlname:'' //Oh God! I thought I was… I thought I was going to die. Never choke me like that again! Awful.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //What the fuck was that? (Sobbing and moaning). Never do that again! It was awful! I think I’m gonna be sick. //<</if>> <</if>> <<if $descroll3 gte 5>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) We’re fucking done. You’re such an asshole!//<</if>> <<if $descroll4 is 2>>''$girlname:'' //<<if $girlid isnot 13>>If you do that again I’m gonna bite your cock, asshole. Fuck! <<else>>You’re a real bastard! You know that, right? I said you could use me for sex, not whatever this freaky shit is… Don’t do this to me again. Do you understand?<</if>> //<</if>> <<if $descroll4 is 3>>''$girlname:'' //<<if $girlid isnot 13>>What the fuck are you doing? Are you crazy? No one… (cough) No one can take it like that. <<else>>You’re a real bastard! You know that, right? I said you could use me for sex, not whatever this freaky shit is… Don’t do this to me again. Do you understand?<</if>> //<</if>> <<if $descroll4 is 4>>''$girlname:'' //Are you fucking insane? I’ll bite you if you do that again. Fucking pervert!//<</if>> <<if $descroll4 is 5>>''$girlname:'' //(Coughing and sobbing) I… I fucking hate you. Do you think I’m your toy that you can use as you wish? You’re an asshole!//<</if>> <</if>> <</if>> <</if>> <<if $descroll2 gte 4>> <<if $chance gte 1>> <<if $descroll3 lte 1>>After using her esophagus to steer your semen down to her belly, $girlname remains still, letting you slowly pull your shaft out from her oral cavity without causing anything that would upset her master. <</if>> <<if $descroll3 is 2>>$girlname moans from unexpected arousal, obviously finding her degrading situation exciting. She's stroking her tongue along your shaft as you slowly pull it out.<</if>> <<if $descroll3 is 3>>She's also able to stay still, letting you dump the last droplets of semen while slowly pulling your shaft out from her throat. $girlname gives you a genuine smile before she's interrupted by a new series of coughs caused by some displaced cum drops.<</if>> <<if $descroll3 is 4>>An unexpected attack of coughs starts right after you’ve pulled your shaft out from her throat. When the girl’s tremors settle after a minute, a genuine smile and a wheezy voice reveal her arousal: <</if>> <<if $descroll3 is 5>>$girlname moans from arousal as your shaft leaves her mouth and she succeeds in maintaining her position without resorting to panic. <</if>> <<if $descroll3 gte 6>>After you’ve pulled your throbbing shaft out from her throat, $girlname gives you a satisfied smile that reveals her arousal. She obviously liked getting her throat pumped with semen, no matter how degrading it was.<</if>> <<if $descroll3 lte 2>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) Thank you, $callname for your tasty cum!.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //I really liked that, $callname. My throat is always ready for you!//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Did I do well, $callname?//<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Coughing) I hope I’ve pleased you, $callname?//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Mmh… $callname, I really like the taste of your cum!//<</if>> <</if>> <<if $descroll3 gte 4>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //That was really tasty, sir.// <</if>> <<if $descroll4 is 2>>''$girlname:'' //MMh… I liked that. Your spunk tastes really good.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //(Smiling) I really like what I can do with my throat! I hope you think I did good.//<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Smiling) Oh that really made me wet! I’m sooo aroused right now.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //I really, really liked that! I hope my throat made you satisfied, $callname.//<</if>> <</if>> <</if>> <<if $chance lte 0>> <<if $sexfeel gte -1 and $likesadist lte 39>><<set $sexfeel-=3>><</if>> <<if $descroll3 lte 1>> However, after pulling out from $girlnames throat, a nauseating wave of repulsion and despair immediately overwhelms her. She tries to hide it, fearing that her strong reaction might offend her master, but it's impossible to conceal as she's continuously retching and squinting her eyes. Her words sound very fake when she finally comments what just happened: <</if>> <<if $descroll3 is 2>> The disgust becomes too much for $girlname to handle, despite her adamant oral skills. She tries to gulp everything down, but uncontrollable retching and coughing interrupts her constantly, causing most of the semen to stream down over her body instead. She tries but is unable to regain the calmness exhibited before. <</if>> <<if $descroll3 is 3>>After swallowing the last drops of semen, $girlname can’t maintain her focus and lets out a horrible retch in response to the taste and the degradation you've put her through. She shakes her head and stares at you with anger.<</if>> <<if $descroll3 is 4>>After you’ve pulled out your shaft from $girlnames throat, she manages to stay focused for a couple of seconds before a wave of nausea overwhelms her. Over a minute pass before she's able to spit out the last remaining semen from between her teeth and underneath her tongue. <</if>> <<if $descroll3 is 5>>$girlname continues to remain in control after you’ve pulled out your throbbing shaft from her throat. She’s however extremely angry, a state that’s confirmed by her shouting words:<</if>> <<if $descroll3 gte 6>>$girlname utters a long, irritated sigh as your shaft leaves her throat. She maintains her focus just to be able to scold you as quickly as possible after having her windpipe cleared:<</if>> <<if $descroll3 lte 1>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) Thank you… thank you $callname for giving me your cum.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //I… I hope I’ve pleased you, $callname. //<</if>> <<if $descroll4 is 3>>''$girlname:'' //Thank… thank you, sir. //<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Coughing) I’m so… I’m so glad you gave me some food, $callname. Your cum tastes really well.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //I… (sobbing)… I’m proud to be your cum-bucket, $callname.//<</if>> <</if>> <<if $descroll3 gte 4>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Fuck, are you crazy? I almost choked! //<</if>> <<if $descroll4 is 2>>''$girlname:'' //God! That was so fucking sick! Never do that again.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Fuck that was… (cough) That was really fucking bad. Lucky for you I managed to swallow most of it, or I’d have vomited all over you. Never again, okay! //<</if>> <<if $descroll4 is 4>>''$girlname:'' //Oh God that was… that was so fucking disgusting.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //(Coughing) That was really not okay!//<</if>> <</if>> <</if>> <</if>> <<if _npc.deepxp lte 99 and $descroll2 lte 2>> <br><br> $girlnames ''Deepthroat skill (+1)'' has increased! <<set _npc.deepxp+=1>> <</if>> <</if>> /* THROATCUM ENDS */ <<if $mouthcum is true>> <<if $action10 is true>> <<set $skillroll to random(1, 55)>> <<set $chance=$likeoral>> <<set $chance-=$skillroll>> <<if $mastercharm gte 50>><<set $chance+=10>><</if>> <<if $manipulate gte 50>><<set $chance+=10>><</if>> <<if $masterlove lte 9>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=5>><</if>> <<if $masterlove lte 39>><<set $chance-=8>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $willpower lte 0 or $likesadist gte 50>><<set $chance+=69>><</if>> <<if $willpower lte 39>><<set $chance+=20>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 80>><<set $chance-=10>><</if>> <<if $hadanal>> <<if $descroll is 1>>You pull out your throbbing cock out of $girlnames <<if $age lte 19>>teenage<</if>> ass and press it up against her mouth instead.<</if>> <<if $descroll is 2>>You pull out from $girlnames anus with a quick twitch that leaves it gaping and then grab her head and pull it toward your cock.<</if>> <<if $descroll is 3>>While your dick starts to eject its first drops of cum, you pull it out from $girlnames <<if $age lte 19>>teenage<</if>> ass and place the cockhead right in front of her mouth.<</if>> <<if $descroll is 4>>As your cock begins to shoot the first drops of cum, you pull it out from $girlnames ass and place it right in front of her face instead.<</if>> <</if>> <<if $hadpussy>> <<if $descroll is 1>>You pull out from $girlnames snatch and immediately force her face down toward your penis.<</if>> <<if $descroll is 2>>You immediately pull your shaft out from $girlnames <<if $age lte 19>>teenage<</if>> pussy and place it right in front of her mouth. A string of pussy-juice and precum dangles from the cockhead.<</if>> <<if $descroll is 3>>With one quick pull, you manage to move your cock up to $girlnames face and signal to the girl to open her mouth.<</if>> <<if $descroll is 4>>As your cock starts to eject its first drops of cum, you pull it out from $girlnames pussy and shove her head down so that she's facing it instead.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<set _npc.cummouth+=1>> <<set $descroll4 to random(1, 4)>> <<if $descroll4 is 1>>The girl opens her lips, enabling you to easily force it inside.<</if>> <<if $descroll4 is 2>>The girl relaxes her jaw and allows you to push your penis past her lips. <</if>> <<if $descroll4 is 3>><<if $hadpussy is true>>Despite the pungent smell of pussy-juice<<else>>Despite having to take a penis that's been inside her ass<</if>>, your <<if $wsex gte 1>>wife<<else>>slave<</if>> actually opens up and takes it without objections.<</if>> <<if $descroll4 is 4>>The girl just goes with it and allows you to slip it through her lips without objections.<</if>> <</if>> <<if $chance lte 0>> <<set $descroll4 to random(1, 4)>> ''Unfortunately, the girl refuses to open her mouth!'' <br><br> <<if $descroll4 is 1>> A few seconds later, the refusal forces you to spray your bucket-load of cum all over her face and body instead. It's a deplorable scene, looking at the oozing sludge as it streams down over the girl’s breasts and gathers along her abdominal love lines. You sense a flicker of regret in $girlnames eyes – this is almost worse than to take the load and just swallow it. <</if>> <<if $descroll4 is 2>>And the refusal turns nasty almost immediately as she barely manages to get away as you ejaculate your cum all over her body instead of dumping it in her mouth. <</if>> <<if $descroll4 is 3>>One second later, she's forced to pay the price for not going with the flow as a surprisingly big load of oozing jizm hits her right in the face. After gasping in disgust over the terrible ordeal, $girlname frantically starts clearing her eye sockets from the sticky sludge.<</if>> <<if $descroll4 is 4>>You dump your load all over the place instead, smearing her flailing arms, the floor, and your own legs. It's a deplorable scene to witness.<</if>> <br><br> <<set $descroll3 to random(1, 6)>> <<if $descroll4 is 1 or $descroll4 is 3>><<set $descroll3+=2>><</if>> <<if $masterlove lte 49 and $willpower gte 40>> <<if $descroll3 is 1>>''$girlname:'' //What the hell was that?//<</if>> <<if $descroll3 is 2>>''$girlname:'' //What the hell are you doing? I’m not… I’m not gonna take it in my mouth. And now this mess? Fuck!//<</if>> <<if $descroll3 is 3>>''$girlname:'' //You’re fucking disgusting!//<</if>> <<if $descroll3 is 4>>''$girlname:'' //(Coughing) What the fuck? You’re sick. Why did you do that for?//<</if>> <<if $descroll3 is 5>>''$girlname:'' //I fucking hate you. That was awful!//<</if>> <<if $descroll3 is 6>>''$girlname:'' //What the fuck? You’re sick. I hate you!//<</if>> <<if $descroll3 gte 7>>''$girlname:'' //Nooo! What the fuck? What are you doing? You’re sick. You're a fucking idiot!//<</if>> <<else>> <<if $descroll3 is 1>>''$girlname:'' //What the hell?//<</if>> <<if $descroll3 is 2>>''$girlname:'' //What… Why did you do that for?//<</if>> <<if $descroll3 is 3>>''$girlname:'' //This didn’t end good… Fuck… disgusting…//<</if>> <<if $descroll3 is 4>>''$girlname:'' //Aaahw… Shit… What the hell?//<</if>> <<if $descroll3 is 5>>''$girlname:'' //No fucking way… This is just... disgusting.//<</if>> <<if $descroll3 is 6>>''$girlname:'' //No, no, no! I… I think I’m gonna get sick. Disgusting!//<</if>> <<if $descroll3 gte 7>>''$girlname:'' //Nooo! What the fuck? Please, help me. It’s all over me! Get me a towel, please.//<</if>> <</if>> <</if>> <</if>> <<if $action12 is true and $holdrounds lte 0>> <<set _npc.cummouth+=1>> <<if $descroll is 1>>You release a large load of cum over $girlnames tongue and fill her mouth up with hot, oozing jizm.<</if>> <<if $descroll is 2>>You squirt several loads of hot cum right up $girlnames palate while sliding your throbbing cock back and forth over her tongue.<</if>> <<if $descroll is 3>>You quickly stuff $girlnames <<if $body lte 2>>little<</if>> mouth with cum as you squirt <<if $load is 1>>three<<else>>six<</if>> loads over her tongue.<</if>> <<if $descroll is 4>>After letting out a loud grunt, you grab $girlnames head and begin stuffing her mouth with cum – squirting it all over her palate and tongue in four surprisingly large loads.<</if>> <<if $likesadist gte 40 or $willpower lte 0>> <br><br> <<if $descroll is 1>>The girl squirms obediently as the taste of your manjuices fills her entire world.<</if>> <<if $descroll is 2>>The girl tries her best to smile and look at you with an obedient gaze as your salty manjuices overwhelms her completely.<</if>> <<if $descroll is 3>>The girl moans and tries her best to maintain her position as your salty manjuice completely overwhelms her tastebuds.<</if>> <<if $descroll is 4>>The girl gazes into the tangle of pubes surrounding your cock as it fills her mouth with the bitter taste of manjuice. <</if>> <</if>> <</if>> <<if $action1 is true>> <<set $descroll4 to random(1, 8)>> <<if $descroll4 is 1>>''You:'' //Swallow everything now, every last drop. <<if $girlid is 15>>Just like the good Furry's girl you are.<</if>> //<</if>> <<if $descroll4 is 2>>''You:'' //I want you to swallow all of it. My entire load!//<</if>> <<if $descroll4 is 3>>''You:'' //That’s it. Now swallow.//<</if>> <<if $descroll4 is 4>>''You:'' //Swallow all of it. This will be your only meal for now.//<</if>> <<if $descroll4 is 5>>''You:'' //Now, swallow.//<</if>> <<if $descroll4 is 6>>''You:'' //Make sure you swallow every last drop now. <<if $girlid is 15>>Shouldn’t be so hard for an ex-Furry's girl. Haha.<</if>> //<</if>> <<if $descroll4 is 7>>''You:'' //That’s it! Take it. Gulp it all down.//<</if>> <<if $descroll4 is 8>>''You:'' //I hope you’re hungry, because you're gonna swallow all of it. Come on! <<if $girlid is 15>>You have the skills, Eli!<</if>> //<</if>> <br><br> <<set $chance=$manipulate>> <<set $chance+=$likeoral>> <<set $chance-=$willpower>> <<if $credit gte 300>><<set $chance+=10>><</if>> <<if $build is 3>><<set $chance+=10>><</if>> <<if $willpower lte 0>><<set $chance+=30>><</if>> <<if $likesadist lte 40>><<set $chance+=60>><</if>> <<if $masterlove lte 19>><<set $chance-=20>><</if>> <<if $masterlove lte 49>><<set $chance-=10>><</if>> <<if $masterlove gte 75>><<set $chance+=20>><</if>> <<if $arousal lte 0>><<set $chance-=10>><</if>> <<if $arousal lte -5>><<set $chance-=10>><</if>> <<if $arousal lte -10>><<set $chance-=20>><</if>> <<if $happiness lte 9>><<set $chance-=10>><</if>> <<if $masterage gte 40 and $body lte 2>><<set $chance-=10>><</if>> <<if $likeoral gte 60>><<set $chance+=10>><</if>> <<if $oralxp gte 60>><<set $chance+=10>><</if>> <<if $afraid gte 6>><<set $chance+=15>><</if>> <<if $chance gte 1>> <<set $swollowit to true>> <<if $descroll3 lte 0>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> consumes your semen in one easy gulp while looking at you submissively.<</if>> <<if $descroll3 is 1>>The girl gulps all of it down with ease. She exclaims while rubbing her belly suggestively:<</if>> <<if $descroll3 is 2>>With just a slight effort, $girlname consumes your entire load in one gulp.<</if>> <<if $descroll3 is 3>>After gathering herself, $girlname consumes your semen. She has to swallow two times, however, as she's unable to take it all in one gulp.<</if>> <<if $descroll3 is 4>>$girlname obeys your command and gulps it all down.<</if>> <<if $descroll3 is 5>>$girlname gulps it all down and even shows her empty mouth after she's done.<</if>> <<if $descroll3 gte 6>>With an aroused smile, $girlname slurps all of it down without a flinch.<</if>> <<if $descroll3 lte 1>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) Thank you… thank you $callname for giving me your cum.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //I… I hope I’ve pleased you, $callname. <<if $girlid is 15>>I'm so happy I'm able to focus on just you now, and not all those other men.<</if>> //<</if>> <<if $descroll4 is 3>>''$girlname:'' //Thank… thank you, Sir. //<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Coughing) I’m so… I’m glad you gave me some food, $callname. Your spunk will do me good! <<if $girlid is 15>>I'm a tiny girl. I need food.<</if>> //<</if>> <<if $descroll4 is 5>>''$girlname:'' //I like it when you use me as your cum-bucket, $callname.//<</if>> <</if>> <<if $descroll3 gte 5>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) That wasn’t too bad actually.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Mmh… In some way, I actually find your spunk tasty!//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Wow… that was… that was fucking hot.//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Drinking your manjuice like that really turns me on.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Wow… that was so fulfilling. I love drinking your spunk like that!//<</if>> <</if>> <<include Swallow>> <<if $likesadist lte 29>><<set $likesadist+=1>><</if>> <<if $willpower gte 20>><<set $willpower-=1>><</if>> <<set $arousal+=1>> <<if $likeoral lte 79>><<set $likeoral+=1>><</if>> <</if>> <<if $chance lte 0>> <<if $sexfeel gte -1 and $likesadist lte 39>><<set $sexfeel-=2>><</if>> <<if $descroll3 lte 2>>$girlname tries to swallow it but fails miserably. She spits it out and begins to cough violently.<</if>> <<if $descroll3 is 3>>$girlname is too disgusted to obey you. She immediately spits it out and shakes her head in repulsion.<</if>> <<if $descroll3 is 4>>$girlname glares at you and immediately spits it out, not the least intent on doing as you commanded her.<</if>> <<if $descroll3 is 5>>$girlname moans in disgust and spits it all out, spraying the floor with a bubbling mixture of saliva and cum. She could barely hold it in her mouth for more than two seconds.<</if>> <<if $descroll3 gte 6>>$girlname glares at you – not at all intent on heeding your command. She spits it all out and wipes her chin from a couple of remaining drops.<</if>> <<if $descroll3 gte 5>> <<set $descroll4 to random(1, 5)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Cough) No fucking way. No!//<</if>> <<if $descroll4 is 2>>''$girlname:'' //You taste really bad. No way I could have taken that load of yours. //<</if>> <<if $descroll4 is 3>>''$girlname:'' //That was so fucking gross…//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Fuck! No way. It was too much. I could never eat all that spunk!//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Fuck… Disgusting. And I don’t fucking like it when you speak to me in that way.//<</if>> <</if>> <<set $masterlove-=1>> <<set $arousal-=2>> <<set $happiness-=1>> <<set $likeoral-=2>> <</if>> <</if>> <<if $action2 is true>> <<if $holdrounds is 1>> <<set $timeheld=0>> <<set $descroll4 to random(1, 4)>> <<if $descroll4 is 1>>''You:'' //Now that’s a good girl! I want you to hold it in your mouth until I say otherwise.//<</if>> <<if $descroll4 is 2>>''You:'' //Now hold your mouth open so I can see your tongue bathe in my cum. You’re not allowed to swallow it until I give you permission!//<</if>> <<if $descroll4 is 3>>''You:'' //Keep your chin up and have your fucking mouth open. You’re gonna hold my jizm on your tongue for now, just like the cum-bucket you are. Don’t swallow until I say so.//<</if>> <<if $descroll4 is 4>>''You:'' //Hold it! Don’t swallow until I say you’re allowed to.//<</if>> <br><br> <<set $skillroll to random(1, 60)>> <<set $chance=$manipulate>> <<set $chance+=$likeoral>> <<set $chance-=$willpower>> <<set $chance-=$skillroll>> <<if $willpower lte 0 or $likesadist gte 40>><<set $chance+=30>><</if>> <<if $traitnymfo gte 51>><<set $chance+=30>><</if>> <<if $masterlove lte 19>><<set $chance-=20>><</if>> <<if $masterlove lte 49>><<set $chance-=10>><</if>> <<if $masterlove gte 75>><<set $chance+=20>><</if>> <<if $masterlove gte 85>><<set $chance+=10>><</if>> <<if $load is 2>><<set $chance-=10>><</if>> <<if $load is 3>><<set $chance-=20>><</if>> <<if $chance lte 0>> <<set $action12 to false>> The girl refuses and spits it out immediately. <br><br> <<set $descroll4 to random(1, 4)>> <<if $willpower gte 40>><<set $descroll4+=2>><</if>> <<if $descroll4 is 1>>''$girlname:'' //No, that’s just gross!//<</if>> <<if $descroll4 is 2>>''$girlname:'' //(Cough) You can't be serious?//<</if>> <<if $descroll4 is 3>>''$girlname:'' //No, I just couldn’t hold it. The taste… it was too awful! <<if $body is 1>>I'm too young for doing gross stuff like this. Please!<</if>>//<</if>> <<if $descroll4 is 4>>''$girlname:'' //No! I don’t wanna taste that goo any more than necessary.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Are you fucking serious? That was so gross!//<</if>> <<if $descroll4 is 6>>''$girlname:'' //No fucking way! Don’t try and tell me what to do!//<</if>> <<set $masterlove-=2>> <<set $willpower+=1>> <</if>> <<if $chance gte 1>> The girl listens to your command and tries to hold your load <<if $willpower lte 0>>obediently<</if>> in her mouth. <<if $likesadist lte 19 and $likeoral lte 59>>There's an air of reluctance and nausea in her eyes, however.<</if>> <<if $willpower gte 20 and $likesadist lte 29>><<set $willpower-=1>><</if>> <</if>> <</if>> <<if $holdrounds gte 2>> <<set $skillroll to random(1, 50)>> <<set $chance=$likeoral>> <<if $oralxp gte 50>><<set $chance+=10>><</if>> <<if $oralxp gte 70>><<set $chance+=10>><</if>> <<set $chance+=$skillroll>> <<if $willpower gte 10>><<set $chance-=$willpower>><</if>> <<if $load is 2>><<set $chance-=10>><</if>> <<if $load is 3>><<set $chance-=20>><</if>> <<if $tempstamina lte 13>><<set $chance-=10>><</if>> <<if $tempstamina lte 10>><<set $chance-=40>><</if>> <<if $tempstamina lte 13>><<set $chance-=10>><</if>> <<if $tempstamina lte 5>><<set $chance-=40>><</if>> <<if $willpower lte 0>><<set $chance+=15>><</if>> <<if $traitperv gte 90>><<set $chance+=25>><</if>> <<if $traitoralfix gte 90>><<set $chance+=15>><</if>> <<if $afraid gte 3>><<set $chance+=10>><</if>> <<if $afraid gte 30>><<set $chance+=10>><</if>> <<if $holdrounds gte 3>><<set $chance-=15>><</if>> <<if $holdrounds gte 4>><<set $chance-=10>><</if>> <<if $holdrounds gte 6>><<set $chance-=10>><</if>> <<if $holdrounds gte 7>><<set $chance-=15>><</if>> <<if $holdrounds gte 9>><<set $chance-=15>><</if>> <<if $holdrounds gte 10>><<set $chance-=15>><</if>> <<if $holdrounds gte 15>><<set $chance-=15>><</if>> <<if $holdrounds gte 19>><<set $chance-=15>><</if>> <<if $holdrounds gte 29>><<set $chance-=25>><</if>> <<if $holdrounds gte 39>><<set $chance-=35>><</if>> <<if $holdrounds gte 49>><<set $chance-=65>><</if>> <<set $timeheldroll to random(5, 6)>> <<addmins 6>> <<set $daycount+=1>> <<set $timeheld+=$timeheldroll>> <<set $tempstamina-=1>> ''Time passed:'' $timeheld minutes. <br><br> <<if $chance gte 1>> <<if $descroll3 lte 0>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> manages to hold your semen with ease, showing no signs of neither disgust or lack of control.<</if>> <<if $descroll3 is 1>>$girlname continues to hold your semen. Her expression seems focused, showing no signs of repulsion or distraught. <</if>> <<if $descroll3 is 2>>$girlname holds her mouth open really good, letting you see the bubbling semen bathing around her tongue.<</if>> <<if $descroll3 is 3>>$girlname kneels, completely still, and shows no apparent signs that she's close to losing control.<</if>> <<if $descroll3 is 4>>$girlname closes her eyes and continues to exhibit your semen as it bathes around inside her mouth.<</if>> <<if $descroll3 is 5>>$girlname manages to hold your cum for now. She occasionally plays with her tongue and churns her jaw, trying to avoid unpleasant cramps.<</if>> <<if $descroll3 gte 6>>$girlname smiles at you while rolling her tongue around inside her mouth. The motion transforms your spunk into sticky, whitish bubbles.<</if>> <<if $descroll2 is 1 and $willpower gte 15>> <br><br> Her ''WILLPOWER (-1)'' has decreased! <<set $willpower-=1>> <</if>> <</if>> <<if $chance lte 0>> <<set $action12 to false>> <<if $descroll3 lte 0>>Suddenly, a wave of uncontrollable disgust forces your _callit to eject the mess from her mouth. <</if>> <<if $descroll3 is 1>>$girlname cannot hold your spunk any longer. A wave of disgust and abdominal cramps overwhelm the girl completely and she spits it all out, looking like a newly opened and well-shaken soda bottle. <</if>> <<if $descroll3 is 2>> $girlname spits your spunk out from her mouth with a loud retch. A few drops of semen remain on her chin, but the rest lies in a pool on the floor. <</if>> <<if $descroll3 is 3>>Suddenly, $girlname cries out in disgust and spits it out, leaving a pool of slimy spunk streaming down over her breasts.<</if>> <<if $descroll3 is 4>>Without any notice, $girlname spits it out after an uncontrollable wave of disgust came over her like a flying demon. She coughs for a couple of seconds before looking up at you.<</if>> <<if $descroll3 is 5>>A wave of disgust suddenly hits $girlname who immediately spits it out. A mix of saliva and semen lies awkwardly between her knees as she looks up at you with shivering eyes.<</if>> <<if $descroll3 gte 6>>An overwhelming sickness suddenly engulfs $girlname and she throws up a large sludge of saliva and cum that smears her surroundings with a deplorable stickiness. <</if>> <<if $descroll3 lte 1>> <br><br> <<set $descroll4 to random(1, 4)>> <<if $descroll4 is 1>>''$girlname:'' //(Coughing) I’m so sorry, $callname. Please, please, don’t punish me. I really tried.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //(Cough) I’m sorry, I couldn’t… (sob) I just couldn’t hold it.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Sorry $callname. I didn’t mean to.//<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Sobbing) I’m sorry if your <<if $wsex gte 1>>wife<<else>>slave<</if>> has disappointed you, $callname. I can stick my ass out if you want to spank me?//<</if>> <</if>> <<if $descroll3 gte 4>> <br><br> <<set $descroll4 to random(1, 6)>> <<if $descroll4 is 1>>''$girlname:'' //(Coughing) Oooh fuck… I just couldn’t hold it.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //(Cough) Fuck that was gross. (Heavy panting). Eeew…//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Oh God. So fucking disgusting!//<</if>> <<if $descroll4 is 4>>''$girlname:'' //That was really fucking awful. Never again. Fuck…//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Fuck no. I’ve had enough. I don’t care if you’re angry. This was awful.//<</if>> <<if $descroll4 is 6>>''$girlname:'' //I couldn’t hold it any longer! Shit, that was disgusting…//<</if>> <</if>> <<set $likeoral-=2>> <<set $masterlove-=1>> <</if>> <<if $action12 is true>> <br><br> <<if $holdrounds is 2>>A couple of drops have left the girl’s mouth and begun to trail down over her chin.<</if>> <<if $holdrounds is 3>>A few drops of spit have now left the girl’s chin and created wet dots between her knees.<</if>> <<if $holdrounds is 4>>A string of saliva leaves the girl’s chin and lands between her legs.<</if>> <<if $holdrounds is 5>>Drops and strings of saliva are now clutching and dangling from the girl's face. <</if>> <<if $holdrounds is 6>> Trails of saliva-drenched cum stream down over the girl’s torso, covering her breasts with a glistening hue.<</if>> <<if $holdrounds is 7>>By now, saliva and other manly juices cover the girl’s lower face and most of her upper body.<</if>> <<if $holdrounds gte 8>>By now, trails of cum and saliva are streaming down the girl's torso. She's covered in a glistening hue of body juices that are trailing like an oozing brook from her mouth. <</if>> <</if>> <</if>> <</if>> <<if $action3 is true>> <<include Swallow>> <<set $descroll4 to random(1, 8)>> <<if $descroll4 is 1>>''You:'' //Aaand… Swallow!//<</if>> <<if $descroll4 is 2>>''You:'' //That’s it… good girl. You may swallow.//<</if>> <<if $descroll4 is 3>>''You:'' //That’s it, now swallow!//<</if>> <<if $descroll4 is 4>>''You:'' //What a good girl. Now swallow, you’ve deserved your spunky treat. //<</if>> <<if $descroll4 is 5>>''You:'' //Now, swallow. Good girl!//<</if>> <<if $descroll4 is 6>>''You:'' //And… now, swallow. Every last drop…//<</if>> <<if $descroll4 is 7>>''You:'' //That’s it! Take it.//<</if>> <<if $descroll4 is 8>>''You:'' //Now, you’ve made me proud. Swallow. And thank your master for your treat!//<</if>> <br><br> <<if $likesadist gte 40 or $likeoral gte 80>><<set $descroll3-=4>><</if>> <<if $load gte 2>><<set $descroll3+=1>><</if>> <<if $load gte 3>><<set $descroll3+=2>><</if>> <<if $descroll3 lte 0>>Obedient and hungry, $girlname swallows the entire load and gives you a suggestive smile after finishing.<</if>> <<if $descroll3 is 1>>$girlname gulps all of it down obediently. She even opens her mouth to let you inspect it after she's done.<</if>> <<if $descroll3 is 2>>After some hesitation, $girlname takes the slimy sludge in one gulp.<</if>> <<if $descroll3 is 3>>$girlname takes it all in one gulp. She is a bit overwhelmed by how much the sludge has grown but manages to suppress the onset of nausea.<</if>> <<if $descroll3 is 4>>$girlname gulps it all down, obviously glad it’s over.<</if>> <<if $descroll3 is 5>>In one longed-for gulp, $girlname swallows the entire mess. Her lips are shivering after she's done, but she's able to repress the onset of nausea.<</if>> <<if $descroll3 is 6>>$girlname takes it all in one gulp. She doesn’t look very pleased but holds back the onset of nausea and disgust created by the taste <<if $load gte 2>> - and unnatural amount –<</if>> of your semen. <<set $masterlove-=2>><</if>> <<if $descroll3 gte 7>><<if $load gte 2>>The unnatural amount of cum you're able to produce throws $girlname into a wave of disgust and repulsion. She's able to swallow most of it but looks genuinely sick when she gazes up at you.<<else>>$girlname is overcome by disgust as the warm sludge travels down her throat. She barely avoids a fit of uncontrollable heaving and retching before it finally settles her belly.<</if>><</if>> <<if $descroll3 lte 1 and $descroll4 isnot 8>> <<set $descroll4 to random(1, 6)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //I hope you’re pleased with me, $callname?//<</if>> <<if $descroll4 is 2>>''$girlname:'' //(Cough) Thank you for letting me taste your cum.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Thank you, $callname. Thank you for letting me taste your man-juice.//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Thank you for your delicious cum, $callname.//<</if>> <</if>> <<if $descroll3 lte 1 and $descroll4 is 8>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Thank you for my meal, kind sir.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Thank you, thank you so much, $callname. My treat tasted really good.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Thank you, $callname, for your treat. Your <<if $wsex gte 1>>wife<<else>>slave<</if>> is very happy and will always accept any treat you might have for me.//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Thank you, kind sir, your treat tasted so good!//<</if>> <</if>> <<set $willpower-=1>> <<if $load is 3>><<set $willpower-=1>><</if>> <</if>> <<if $action12 is false and $action9 is true>> <<set $skillroll to random(1, 59)>> <<set $chance=$oralxp>> <<set $chance+=$likeoral>> <<set $chance-=$skillroll>> <<if $arousal lte -2>><<set $chance-=15>><</if>> <<if $arousal lte -5>><<set $chance-=25>><</if>> <<if $willpower lte 0>><<set $chance+=15>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 9>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove gte 50>><<set $chance+=10>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $happiness lte 9>><<set $chance-=10>><</if>> <<if $willpower lte 0 or $likesadist gte 40>><<set $chance+=50>><</if>> <<if $afraid gte 2>><<set $chance+=10>><</if>> <<if $afraid gte 6>><<set $chance+=20>><</if>> <<if $load is 2>><<set $chance-=10>><</if>> <<if $load is 3>><<set $chance-=20>><</if>> <<if $likesadist gte 40>><<set $descroll3-=3>><</if>> <<if $chance gte 1>> <<if $descroll3 lte 0>>With a submissive glance, your _callit swallows the entire load in one loud gulp. <</if>> <<if $descroll3 is 1>>The obedient girl gulps your entire load, even licking her lips after she's done to make sure nothing's left behind.<</if>> <<if $descroll3 is 2>>The girl gives you a quick smile before swallowing it all down in one hungry gulp.<</if>> <<if $descroll3 is 3>>With some hesitation, the girl manages to swallow your semen in one, tedious gulp. She seems uncomfortable and must squint her eyes shut when the sludge travels down her throat, however. <</if>> <<if $descroll3 is 4>>You feel the girl’s swallowing reflexes gulping your spunk down her gullet. She eyes you all the time, creating a perfect finish that gives you an appetite for more.<</if>> <<if $descroll3 is 5>>The girl takes your spunk and swallows all of it without showing any signs of disgust.<</if>> <<if $descroll3 gte 6>><<if $arousal gte 2>>With an aroused moan, the<<else>>The<</if>> girl swallows your spunk in one gulp. She <<if $arousal lte -2>>gives you a fake smile<<else>>smiles suggestively at you<</if>> and pulls your shaft back and forth a few times before leaving it alone. <<if $arousal lte -2>><</if>><</if>> <<include Swallow>> <<set $likeoral+=1>> <</if>> <<if $chance lte 0>> <<if $descroll3 lte 1>>The girl tries but fails to swallow your semen. After ten seconds of fruitless attempts, while tears stream down her face, $girlnames untrained belly forces the spunk out from her mouth. The depressing show leaves a deplorable mess of white goo on the floor, that someone will have to clean up later. <</if>> <<if $descroll3 is 2>> The girl tries to please you by maintaining your semen in her mouth, but fails to initiate a swallowing motion because of its salty taste. Instead, she rejects the sludge from her mouth, causing it to stream down over her belly in slimy gushes, before it lands on the floor in a bubbling mess. She's shivering in disgust but tries to remain calm, and bent in a submissive position. <</if>> <<if $descroll3 is 3>>The girl tries to hold it in and has the resilience to taste your semen for about five seconds before spewing it all out on the floor. She’s extremely repulsed and must spit at least half a dozen times to rid most of it from her mouth. <</if>> <<if $descroll3 is 4>>The girl moans in disgust and spews all of it out the second your cock leaves her lips. She's extremely repulsed and glares at you, obviously upset and shocked over the unexpected acridness you decided to drop in her mouth.<</if>> <<if $descroll3 is 5>>The girl is overcome by disgust and immediately spits it out, leaving a pool of white sludge on the floor.<</if>> <<if $descroll3 gte 6>>The girl spits it out right away – almost panicky – and tries to grope out the remaining residue with her fingers.<</if>> <<if $descroll3 lte 2>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //I’m sorry I made such a mess, $callname.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //I… I promise I’ll do better next time…//<</if>> <<if $descroll4 is 3>>''$girlname:'' //I hope… I hope you’re not too mad at me?//<</if>> <<if $descroll4 is 4>>''$girlname:'' //I hope you can forgive me, I really promise I’ll do better next time!//<</if>> <</if>> <<if $descroll3 gte 5>> <<set $descroll4 to random(1, 4)>> <br><br> <<if _npc.afraid lte 3>> <<if $descroll4 is 1>>''$girlname:'' //Was that really necessary?//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Fuck! Eeeew…//<</if>> <<if $descroll4 is 3>>''$girlname:'' //That was so gross!//<</if>> <<if $descroll4 is 4>>''$girlname:'' //What are you doing? Taking liberties just like that?//<</if>> <<else>> ''_girlname:'' // <<if $descroll4 is 1>>(Shivering voice) I… Just couldn’t… Please don’t be mad.<</if>> <<if $descroll4 is 2>>(Shivering voice) God… That was gross… <</if>> <<if $descroll4 is 3>>(Coughing and moaning)<</if>> <<if $descroll4 is 4>>I couldn’t hold it, okay? Fuck…<</if>> // <</if>> <</if>> <<if $likeoral gte 5>><<set $likeoral-=2>><</if>> <</if>> <</if>> <</if>> <<if $facecum is true>> <<set _npc.cumface+=1>> <<set $skillroll to random(20, 120)>> <<set $chance=$likeoral>> <<set $chance-=$skillroll>> <<set $chance+=$likesadist>> <<if $likesadist gte 50>><<set $chance+=75>><</if>> <<if $masterlove lte 9>><<set $chance-=15>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $hadoral is false>> <<if $descroll is 1>> You pull out your cock from $girlnames <<if $hadanal>>butt<</if>><<if $hadpussy>>pussy<</if>>, grab her by the neck, and shove your penis right in front of her face before ejaculating all over it.<</if>> <<if $descroll is 2>>After pulling out from $girlnames <<if $hadanal>>butt<</if>><<if $hadpussy>>pussy<</if>>, you grab her gently by the hair and push your throbbing penis in front of her face right before squirting several loads of hot semen over it.<</if>> <<if $descroll is 3>>You pull your throbbing cock out from $girlname and move it up to her face instead – right before emptying your sack in <<if $load is 1>>three<<else>>seven<</if>> consecutive squirts<<if $load gte 2>> that feel and act more like a shower than a normal load of semen<</if>>.<</if>> <<if $descroll is 4>>You pull out from $girlnames body, grab her by the hair, and viciously force her down to your cock, which paints her face with a sticky, whitish mess of semen.<</if>> <<else>> <<if $descroll is 1>>You exit $girlnames mouth just in time to squirt her face full of semen, which coats her eyelids and nostrils with a hot sludge of sticky goo. <</if>> <<if $descroll is 2>>You pull your throbbing cock out from $girlnames mouth and squirt your semen all over her face. <</if>> <<if $descroll is 3>>You exit $girlnames mouth and squirt a surprisingly large load of semen all over her face. It gets in her hair, her nostrils, and even back into her mouth.<</if>> <<if $descroll is 4>>You pull your cock out from $girlnames mouth right after grabbing her hair with a violent twist. While holding the girl’s head bent backward, you shower her face with semen, causing it to enter her nostrils, mouth, and eyes.<</if>> <</if>> <<set $hygiene-=5>> <br><br> <<if $chance lte 0>> <<set $likeoral-=1>> <<set $masterlove-=1>> <<set $humiliation+=2>> <<if $sexfeel gte 5>><<set $sexfeel=2>><</if>> <<if $descroll3 lte 1>>The girl expresses both shock and disgust but her obedience makes her totally devoid of complaints or objections. She resorts to clearing her eyes out from the oozing spunk, using slow, meticulous strokes. $girlnames panting heavily, however, trying to regain some form of control after the vicious degradation you thought would be a pleasant end to your act.<</if>> <<if $descroll3 is 2>>The girl utters a cry of disgust when her eyelids are layered with spunk. And as the oozing jizm streams down to her mouth and over her chin, $girlname is beset by an even worse state of dismay, while desperately trying to get rid of the mess in her face.<</if>> <<if $descroll3 is 3>>She moans out loud as your degrading act concludes and leaves her totally smeared in man-juices. The terrified girl utters, while still having hot spunk streaming down her cheeks:<</if>> <<if $descroll3 is 4>>She remains silent for a couple of seconds, obviously shocked from having her face sprayed with hot, smelly spunk in such a degrading way. The disgrace infuses the girl with more and more anger, though, and after clearing her eyes, she looks at you with an irritated glare:<</if>> <<if $descroll3 is 5>>The girl cries out from shock as the steaming man-juice flows down over her cheeks, mouth, and chin. She removes it with a few panicked strokes before glaring at you, looking very upset and angry. <<set $masterlove-=1>><</if>> <<if $descroll3 gte 6>>The girl immediately reacts and shoves you away furiously before standing up. Her face is a total mess. <<set $masterlove-=1>><</if>> <<if $descroll3 lte 1>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //(Sobbing) Thank you… thank you for letting me bathe in your cum.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //I hope you’re pleased with me, $callname. Thank you for honoring my face with your cum.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //(Sobbing) I… I’m… Thank you, $callname, thank you for your wonderful cum. I'll smear it in. It's good for… it's good for a woman's skin…//<</if>> <<if $descroll4 is 4>>''$girlname:'' //I Hope I… (sobbing) I Hope I haven’t been disobedient or anything. I don’t think your <<if $wsex gte 1>>wife<<else>>slave<</if>> deserves this, $callname. Please forgive me if I have offended you in any way.//<</if>> <</if>> <<if $descroll3 is 3 or $descroll3 is 4>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Oow… Was that really necessary?//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Fuck! It’s so gross. Please, please, I need to shower! Can I go right now? //<</if>> <<if $descroll4 is 3>>''$girlname:'' //Eeew… I… I’m so… This is so fucking disgusting. I need to shower right away…//<</if>> <<if $descroll4 is 4>>''$girlname:'' //(Sobbing) Fuck… I… hate… you…//<</if>> <</if>> <<if $descroll3 gte 5>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //What the hell was that? You're fucking disgusting!//<</if>> <<if $descroll4 is 2>>''$girlname:'' //What… what the hell do you think you’re doing?//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Oow.. fuck. I need to wash this shit away! What the hell are you doing?//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Shit! You’re sick. It’s in my mouth! (Sickly gags) It's fucking everywhere! //<</if>> <</if>> <</if>> <<if $chance gte 1>> <<set $likesadist+=2>> <<set $likeoral+=1>> <<set $willpower-=1>> <<if $descroll2 lte 1>>The girl holds her face bent upward, letting your jizm stream down over her cheeks, shoulders, and nipples. It moves slowly, like a closing curtain, that runs down over her entire body. After a long, degrading silence of trickling stickiness, $girlname utters: <</if>> <<if $descroll2 is 2>>The girl seems genuinely aroused by having herself degraded like this and lingers in the sensation of sexual submissiveness for almost a minute before turning toward you:<</if>> <<if $descroll2 is 3>>A shiver of arousal reveals that your degrading ejaculation has turned the girl on. She even plays with the cum after you're done – smearing it into her skin and tasting it with her fingers.<</if>> <<if $descroll2 is 4>>Shivers of lust and aroused moans reveal that the girl enjoyed your powerful ejaculation. She even tastes a couple of cum trails that are still clinging to her lips.<</if>> <<if $descroll2 is 5>>Your ejaculation has completely embraced the girl, who moans submissively as she's smearing the cum deeper into her skin before licking her sticky fingers clean.<</if>> <<if $descroll2 gte 6>>Your powerful ejaculation has completely enveloped the girl, who builds on your degrading act by smearing the cum all over her face and upper body in a show of complete submissiveness.<<if $likesadist lte 39 and $willpower gte 20>><<set $willpower-=1>><</if>><</if>> <<if $descroll2 lte 2>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $girlid isnot 13>> <<if $descroll4 is 1>>''$girlname:'' //Mmh… I like the taste of your manhood, $callname.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Thank you for your delicious man-juice, $callname. It will make my skin look a lot better.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Mmh… I’ll let this cum sink in. It will improve my skin. Thank you, $callname.//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Thank you so much, sir. Your cum will do good things to my skin.//<</if>> <<else>> ''Caitlin:'' //Fu… I… Never knew… I could appreciate something as twisted as this… (nervous smile)// <</if>> <</if>> <<if $descroll2 gte 5>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $girlid isnot 13>> <<if $descroll4 is 1>>''$girlname:'' //Oh God! I’m so fucking horny right now. I just love the taste of man-juice!//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Fuck, I need to have an orgasm. This was… this was so sick. But also so fucking great!//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Mmh… Oh shit... This was… Wow…//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Shit! You really know how to degrade a girl. (Smiling) I like it!//<</if>> <<else>> ''Caitlin:'' //Oh… Fuck… (aroused, nervous giggle)… Why am I feeling like this… Mmmh… Yes…// <</if>> <</if>> <</if>> <</if>> <<if $asscum is true>> <<set _npc.cumass+=1>> <<set $descroll to random(1, 6)>> <<if $descroll is 1>>You pump your hot jizm into $girlnames intestines and let your cock rest inside her for a minute – just to make sure you’ve unloaded every drop of semen in your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> belly. <</if>> <<if $descroll is 2>>You grab $girlnames waist for one last push before pumping her ass full of your slimy cum. After pulling out, you’ve managed to empty <<if $load is 1>>three<<else>>seven<</if>> large loads inside her rectal cavity and observe how a stream of creamy spunk gushes out from her closing sphincter. <</if>> <<if $descroll is 3>>You begin to pump $girlnames ass with hot semen, while still thrusting it with your cock. As the last gush leaves your shaft, her closing sphincter kisses your glans goodbye with a wet, creamy mess that flows downward and disappears between her pussy-lips.<</if>> <<if $descroll is 4>>You leave a hot sludge of semen inside $girlnames rectal cavity as you fill her up <<if $cum is 1>>with four<<else>>with an incredible nine massive<</if>> loads. <</if>> <<if $descroll is 5>>$girlname utters a series of faint moans, strangely synchronized with each one of your squirts. It's like you're shooting the girl's intestines powerful enough for her to feel the cum hitting the walls of her rectal cavity. <br><br>A gush of white sludge leaves her closing sphincter after you pull out, and the trailing liquid disappears between her pussy-lips. <</if>> <<if $descroll is 6>>You fill $girlnames rectal cavity with five large loads of semen, and continue to ram her for almost a minute before your penis turns flaccid.<</if>> <<if $descroll isnot 2 and $descroll isnot 3 and $descroll isnot 5>> <<set $descroll to random(1, 4)>> <br><br> <<if $descroll is 1>>As you pull out from the girl’s ass, you notice how trails of lubricants and other body fluids stream down along her inner thighs, which are shaking from the prolonged tension she's endured during your anal intercourse.<</if>> <<if $descroll is 2>>Drops of sweat and lubricants continue to trail down the girl’s inner thighs after you’ve pulled out.<</if>> <<if $descroll is 3>>Trails of sweat and lubricants cover the girl's inner thighs, and the mess continues to gush out from her gaping anus after you've pulled out.<</if>> <<if $descroll is 4>>When you pull out from the girl’s ass, you’re almost instantly turned on again as you observe trails of lubricants gushing down her thighs and settling between her pussy-lips.<</if>> <</if>> <</if>> <<if $buttcum is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$likeanal>> <<set $chance-=$skillroll>> <<set $chance+=$likesadist>> <<if $likesadist gte 50>><<set $chance+=75>><</if>> <<if $masterlove lte 9>><<set $chance-=15>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<set $hygiene-=4>> <<if $descroll is 1>>You pull out from $girlnames anus and immediately splatter her buttocks with your <<if $cum gte 3>>large load of<</if>> semen.<</if>> <<if $descroll is 2>>Right before the first load leaves your penis, you pull it out from $girlnames anus and let it, along with four additional squirts, land over her buttocks instead. <</if>> <<if $descroll is 3>>You decide to pull out from $girlnames anus and shower her buttocks with man-juice instead. The act turns into a splattering mess immediately as you extrude <<if $load is 1>>four<<else>>eight<</if>> impressive loads over your surprised victim.<</if>> <<if $descroll is 4>> You split $girlnames buttocks open with an unintentionally painful jerk and pull your cock out from her anus. You then immediately shower her entire ass with <<if $load is 1>>four<<else>>seven<</if>> large loads that leave most of it covered in a curtain of glistening semen. <<set $pain+=1>><</if>> <<set $descroll4 to random(1, 4)>> <<if $descroll4 is 1>>A few seconds later, the cum starts to trail down between the girl’s thighs and manages to smear her entire pussy as well.<</if>> <<if $descroll4 is 2>>Some of your cum also trails over her butt and down to her lower back, making the scene even more degrading and dirty.<</if>> <<if $descroll4 is 3>><br><br>Some of your cum also manages to slip back into the girl’s gaping sphincter, leaving a sensation of stickiness on both her inside and outside .<</if>> <<if $descroll4 is 4>><br><br>The mess is further enhanced when a sludge of cum manages to search its way down between her thighs and smear her pussy with slimy spunk as well.<</if>> <br><br> <<if $chance lte 0>> <<if $descroll3 lte 0>>A shiver of disgust gives away the girl’s aversion to having her ass covered by your semen. $girlname is too obedient to protest, however, and even sports a fake smile as she says:<</if>> <<if $descroll3 is 1>>The girl remains silent while the last trails leave her thighs. You notice her aversion toward the deplorable end, however, at least judging from the uneasiness and general sensation of discomfort.<</if>> <<if $descroll3 is 2>>The girl is not pleased. She glares at you, obviously feeling both uncomfortable and disgusted from having your jizm searching its way into her bodily crevasses like this. $girlnames mind is too weak to give out any more protests, though, so her aversion stops at that. <</if>> <<if $descroll3 is 3>>After looking at the mess herself, the girl signals that she’s not liking your insolent act by saying:<</if>> <<if $descroll3 is 4>>The girl's both shocked and disgusted by your display of lacking sympathy. She gives you a long glare and utters:<</if>> <<if $descroll3 is 5>>When realizing what causes the wet, oozing sensation in her rear, the girl looks directly up at you with an angry gaze. <</if>> <<if $descroll3 gte 6>>The girl becomes extremely disgusted when she realizes what’s causing the wet sensation between her butt-cheeks. <</if>> <<if $descroll3 lte 0>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Mmh… I… Thank you, $callname for smearing my ass with your cum. //<</if>> <<if $descroll4 is 2>>''$girlname:'' //Thank you for… thank you for letting me feel your cum outside my ass, $callname.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //MMmh… $callname really knows how to make a sweet little girl horny. You want me to wash your cock now, Sir?//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Thank you… Thank you for fucking my ass and sanctifying it with your holy cum.//<</if>> <</if>> <<if $descroll3 is 3 or $descroll3 is 4>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Was that necessary? It’s so sticky… (Sigh) I really need to hit the showers now, okay?//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Oh fuck! Did you really have to do that?//<</if>> <<if $descroll4 is 3>>''$girlname:'' //What the hell..? Are you serious? I need to shower right away. //<</if>> <<if $descroll4 is 4>>''$girlname:'' //Eeew… This is so gross. Did you really have to pull it out?//<</if>> <</if>> <<if $descroll3 gte 5>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $masterlove lte 49>> <<if $descroll4 is 1>>''$girlname:'' //What the fuck? Are you serious?//<</if>> <<if $descroll4 is 2>>''$girlname:'' //You’re disgusting! What kind of a sick pervert does something like this?//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Fucking idiot. I don’t want your smelly mess on my body!//<</if>> <<if $descroll4 is 4>>''$girlname:'' //You’re sick! What the fuck did you just do? Can’t you control yourself?//<</if>> <<else>> <<if $descroll4 is 1>>''$girlname:'' //What the fuck? Are you serious?//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Was that really fucking necessary? So gross!//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Haha… That was not okay! Fuck. I need to hit the shower right away. Move!//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Oh! Thank you very much! (Sarcastic tone) What the hell did you just do? It's all over me…//<</if>> <</if>> <</if>> <</if>> <<if $chance gte 1>> <<set $arousal+=2>> <<if $descroll3 lte 0>>Your show of degradation succeeds in turning the girl on and she immediately starts to smear the semen over her ass to absorb the moment fully. There's not even a sign of disgust from having your man-juice all over her legs and butt-cheeks like this, and she smiles at you with genuine arousal. <</if>> <<if $descroll3 is 1>>The girl starts to smudge her ass with your cum and even presses some of the sticky goo back inside her anus. Finally, when a glistening hue of man-juice covers most her ass, $girlname says in a submissive voice: <</if>> <<if $descroll3 is 2>>The girl touches her right buttock suggestively and works your cum deeper into her skin. <</if>> <<if $descroll3 is 3>>While having jizm trickling down like dreadlocks over her buttocks and inner thighs, the girl wiggles her <<if $age lte 19>>teenage<</if>> ass from side to side, clearly aroused by the degrading act.<</if>> <<if $descroll3 is 4>>The girl gives you a suggestive smile while smearing the cum deeper into her skin. It’s obvious that you’ve succeeded in turning her on with your degrading deed.<</if>> <<if $descroll3 is 5>>A flurry of moans and lustful sighs show that your degrading deed has turned the girl on. She continues to hold her outstretched position for several minutes, bathing in the sensation of having your man-juice sticking against her privates.<</if>> <<if $descroll3 gte 6>>During the entire cum session, $girlname shows that your white-drooling shower has aroused her greatly. She moves her ass back and forth and utters many enticing words:<</if>> <<if $descroll3 is 1 or $descroll3 is 2>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Ohh, thank you $callname. My skin will look much better after this. I’ll smear your juice all over my body.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //You know, $callname, I actually like the smell of your cum. It’s so delicious. Too bad I can't eat it now…//<</if>> <<if $descroll4 is 3>>''$girlname:'' //MMmh… Your juice really turns me on. //<</if>> <<if $descroll4 is 4>>''$girlname:'' //Thank you so much, $callname. I really love having your cum all over me.//<</if>> <</if>> <<if $descroll3 gte 6>> <<set $descroll4 to random(1, 4)>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //MMmh… Next time, spray me even more… I love it. It's so warm… Smells so good…//<</if>> <<if $descroll4 is 2>>''$girlname:'' //That was really nice. I love it when you treat me like that. Like… Like your cum-bucket.//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Wow… You’ve really turned me on. I like it when you use me as your cum bucket!//<</if>> <<if $descroll4 is 4>>''$girlname:'' //That was incredible. I feel so… I feel so used. I love it! I want more of this next time.//<</if>> <<set $likesadist+=3>> <</if>> <</if>> <</if>> <<if $pussycum is true>> <<set _npc.cumpussy+=1>> <<if $descroll is 1>>You bathe $girlnames cervix in <<if $load is 1>>three<<else>>five massive<</if>> squirts of semen and continue thrusting her for half a minute, feeling your cock turning more and more flaccid as it swims in a mix of cum and pussy-juice.<</if>> <<if $descroll is 2>>You empty your load in <<if $load lte 2>>three<<else>>seven large,<</if>> powerful squirts, which fill her <<if $age lte 19>>teenage<</if>> pussy with a surprisingly large amount of oozing cum. <</if>> <<if $descroll is 3>>You continue to thrust your cock back and forth as you're squirting her tight pussy with load after load of cum. The semen oozes out around your shaft as it slowly turns flaccid, while a finishing gush of spunk paints <<if $wsex is 1>>your wife's<<else>>$girlnames<</if>> inner thighs in a hot drapery of whitish goo.<</if>> <<if $descroll is 4>>You park your cock deep up against $girlnames cervix with one last push and splatter it with <<if $load is 1>>three<<else>>seven massive<</if>> loads of spunk. <</if>> <<if $girlid is 42 and $likesadist gte 40 and $masterlove gte 60 and $arousal gte 2>> <<set _rands to random(1, 5)>> <br><br> ''Tori:'' // <<if _rands is 1>>Oh MOONS! Fuuuck…<</if>> <<if _rands is 2>>Oooh… Mmm… Please don’t say it's over. I want you to fuck me again.<</if>> <<if _rands is 3>>YEES! Pump me full of it!<</if>> <<if _rands is 4>>Ooh… Gods!<</if>> <<if _rands is 5>>(Long cry of pleasure)…<</if>> // <</if>> <<set _npc.seload+=1>> <<if $load gte 2>><<set _npc.seload+=1>><</if>> <</if>> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="storynoscroll"> <<if $state is 0>><<set $imgpath to "C:/Telsior/Pics/">><</if>> <<unset $dids>> <<if $startcheck is undefined>> <<include FirstChecker>> <<set $startcheck to true>> <</if>> /* new busy engine test */ <<include GenBusy>> <<include HealthCalc>> <<include HouseIni>> <<unset $ticket>> <<set $firstsay to true>> <<unset $activeslot>> <<unset $cprem>> <<unset $cprem2>> <<unset $uncheck>> <<if $respro is 3>> <<unset $respro>> <<unset $respro2>> <</if>> <<if $state is 0>><<set $upact to 99>><</if>> <<unset $traits>> <<unset $nicsu>> <<unset $nicsu2>> <<unset $strippedsl>> <<unset $inauto>> <<unset $buyeth>> <<unset $slesc>> <<unset $deathevent>> <<unset $checkingstats>> <<unset $comesfromyard>> <<unset $enhanced>> <<unset $saying>> <<unset $wasino>> <<unset $cs1_combatprow>> <<unset $cs2_combatprow>> <<unset $cs3_combatprow>> <<unset $cs4_combatprow>> <<unset $showstudy>> <<unset $showteach>> /* 14/11 - MoaS S:468/6150 27/12 - ToTheS S:650/7066 20/2 - SmoG S:820/9076 28/8 - why S1505/17525 20/11 - fina S1650/18100 */ /* randomizer for annexout */ <<set $ranan to either(0,1,4,6,11,12,13,16,17,20,27,30,42,128)>> <<if $state is 0>><<set $ranan to 27>><</if>> <<if $quest_dengi is 4>><<set $checkdengihome to true>><</if>> <<unset $event0done>> <<unset $event0bdone>> <<unset $event1done>> <<unset $event1bdone>> <<unset $event2done>> <<unset $event2bdone>> <<unset $event3done>> <<unset $event3bdone>> <<unset $event4done>> <<unset $event4bdone>> <<unset $event5done>> <<unset $event5bdone>> <<unset $event66done>> <<unset $event66bdone>> <<unset $npc2>> <<set $tryingplug to 0>> <<unset $say0>> <<unset $say1>> <<unset $say2>> <<unset $say3>> <<unset $say4>> <<unset $say5>> <<unset $say6>> <<unset $say66>> <<unset $abortedspank>> <<unset $serfsay>> <<unset $pname>> <<unset $pnames>> <<unset $checkbusy>> <<unset $bondrounds2>> <<unset $noloop>> <<unset $wasinw>> <<unset $refuse>> <<unset $arenatravel>> <<if $battleship is 1>><<set $battleship to 2>><</if>> <<set $pic to 0>> <<if $longtravel is true>> <<addmins 6>> <<set $daycount+=1>> <<unset $longtravel>> <</if>> <<if $dreamchecker is true and $mcautoshower is true>> <<addmins 12>> <<set $daycount+=2>> <<set $masterfilth to 60>> <</if>> <<if $addtime is true>> <<set $daycount+=10>> <<addhours 1>> <<set $girlroll to random(1, 5)>> <<set $girlroll2 to random(1, 4)>> <<unset $addtime>> <</if>> <<if $state is 1>><<set $imgpath to "Pics/">><</if>> <<include InHold>> <<include Checker>> <<include ResetAllValues>> <<include TellCrew>> <<if $boosting is true>><<include BoostParam>><</if>> <<if $quest_bro is undefined>><<set $quest_bro to 0>><</if>> <<if $oldone4 is 16>><<set $wolfletter2 to true>><</if>> <<set $hchore to random(1, 4)>> <<set $girlroll3 to random(1, 4)>> <<set $girlrollhp to random(1, 5)>> <<if $girlroll3 is 1 and $endevent is 0>> <<set $girlroll to random(1, 5)>> <<set $girlroll2 to random(1, 4)>> <</if>> <<if $mcpower lte 150>><<set $masteradmin to $mcpower>><<else>><<set $masteradmin to 150>><</if>> <<set $masteradmin+=$masterint>> <<set $masteradmin+=$aca>> <<set $masteradmin+=$tech>> <<set $masteradmin-=10>> <<set $masteradmin/=4>> <<set $masteradmin = Math.round($masteradmin)>> /* various return from outside time scripts */ <<if $wopos is 3>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $wopos gte 10 and $wopos lte 59>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $wopos gte 60 and $wopos isnot 99 and $wopos isnot 86 and $wopos isnot 89>> <<addhours 1>> <<set $daycount+=10>> <<if $wopos is 75>> <<addmins 18>> <<set $daycount+=3>> <</if>> <</if>> <<if $wopos is 80>> <<addmins 60>> <<set $daycount+=10>> <</if>> /* BREAK NATURE SOUNDS */ <<if $wopos is 29 or $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <</if>> <<set $intalk to false>> <<set $inside to true>> <<set $noshow to false>> <<if _dive is true>><<set $noshow to true>><</if>> <<set $interacting to false>> <<set $wopos to 1>> <<set _ishome to true>> <<set $sexacts to false>> <<set $saydirt to 0>> <<unset $notier1>> <<unset $notier2>> <<unset $wpic>> <<set $comesfromint to false>> <<set $comesfromsed to false>> <<if $outtafood is true>><<set $noshow to true>><</if>> <<set $returned to 0>> <<include ServiceEngine>> <<if _dive isnot true>> <div class="padd5right"><div class="headsign"><<if $mchouse is undefined>>YOUR HOME<<else>>$mchouse<</if>></div></div> <</if>> <<if $ver lt 10830>> <center> <div class="red tex18px">WARNING!<br> Incompatible save!</div> <br><br> ''PLEASE USE AN OLDER VERSION (0.8.3.3) OF MOR TO PATCH YOUR SAVE!'' </center> <br><br> <</if>> <<if $freed is true>> <<include FreePass>> <</if>> /* evercock regen */ <<if $plimp isnot undefined>> <<if $plimp[2] gte 1 and $cumbuild lte 0 and $stampoints gte 5 and $masterhealth gte 10>><<set $cumbuild+=2>><<set $hascummed to false>><</if>> <<if $plimp[2] gte 1 and $hascummed is true and $stampoints gte 5 and $masterhealth gte 10>><<set $hascummed to false>><</if>> <</if>> <<if _showboosterpic is true>> The DX alkaloids pass your blood-brain barrier and immerse you completely after just a couple of seconds. <br><br> ''You're feeling tremendously refreshed!'' <<set $masterhealth+=100>> <<set $stampoints+=30>> <<set $tired to false>> <br><br> ''STRENGTH:'' +20<br> ''DEXTERITY:'' +20<br> ''STAMINA:'' +20<br> ''Charm:'' +20<br> ''Manipulate:'' +20<br> ''Stealth:'' +20<br> ''Melee combat:'' +20<br> ''Remaining doses:'' $ownbooster. <<set $noshow to true>> <</if>> <<if $applied isnot true>> <<if $gotofac isnot true and $gotoother isnot true>> <<include WeatherTimeEffect>> <<if $foodget lte 0 and $foodstuff lte 0 and $noshow isnot true>> <br><br> <center> <div class="red"> OUT OF FOOD!<br> Your household is starving. Enable Auto Buy rations (Economy And Influence>Food)<br> or procure enough rations to feed yourself and your minions! </div> </center> <<set _stopfoode to true>> <</if>> /* NEWS SECTION */ <<if $newsoff isnot true and _stopfoode isnot true and $masterhunger gte 1 and _evicting isnot true>> <<if $gym1 gte -5>> ''THE GYMNASIUM''<br> ''Days until semi finals:'' <<if $gym1 lte 0 and $gym2 gte 1>><div class="green">Today!</div><<else>>$gym1.<</if>><br> ''Days until grand finals:'' <<if $gym2 lte 0>><div class="green">Today!</div><<else>>$gym2.<</if>> <br><br> <</if>> <<if $courtxp gte 1>> ''THE SENATE''<br> ''Next meeting:'' <<if $courtday is 0>><div class="green">Today!</div> (between <<if $clock is 1>>13:00 and 18:00<<else>>1 pm and 6 pm<</if>>).<<else>>In $courtday day<<if $courtday gte 2>>s<</if>>.<</if>> <br><br> <</if>> <</if>> /* QUEST SCRIPTS */ /* The helm event */ <<if $quest_tori is 11 and $npc.av1.state gte 1 and $npc.av1.bondage lte 0 and $npc.av42.state gte 1 and $npc.av42.bondage lte 0 and $helm1 is undefined and $helm2 is undefined>> <<set $quest_tori to 12>> <<set $m2scaving to 3>> <<goto M2Scaving>> <<set $adpos to 0>> <</if>> <<if $foodlow is true and _stopfoode isnot true>> <br> <center> <div class="red"> FOOD SUPPLIES LOW! </div> <br> Some NPCs are not getting enough food! <br>//''Increase your ration stock immediately!''// </center> <</if>> <<else>> <<if $gotoother isnot true>> Your home offers a wide range of possibilities. <br><br>From this interaction screen, you have access to crafting stations, your bathroom, and ''The Grid.''<br><br> Note that some facilities require you to upgrade specific house modules before becoming available. <</if>> <</if>> <<else>> A much-needed tendstim unit offers you some relief from the pain and trauma you're currently experiencing. Your injury is still severe, and it'll take a couple of days to regain all Health points. <<set $stimmed to true>> <<unset $warning>> <<unset $applied>> <<set $masterhealth+=25>> <<if $ownstimb gte 1>><<set $ownstimb-=1>><<set _healed to true>><</if>> <<if $ownstim gte 1 and _healed isnot true>><<set $ownstim-=1>><<set $masterhealth+=5>><</if>> <</if>> <<if $outtafood is true and $foodstuff lte 0>><<set _nofood to true>><</if>> <<if $outtafood is true>> ''One food ration removed from inventory!'' <<unset $outtafood>> <<set $noshow to false>> <</if>> <<if $boosterdays gte 1 and $gotoother is true>> <div class="storybottom bigtex"> <center> Remaining withdrawal days: $boosterdays </center> <br> </div> <</if>> <<if $quest_tut is undefined>><<set $quest_tut to 0>><</if>> <<if $quest_tut is 0>> <br> <<set _questname to "Getting my bearings">> <<include QuestStart>> <<set $quest_tut to 1>> <</if>> <<include Chargain>> <<if $state is 0 and $adssa is true>> <<link 'check npcs'>> <<goto MScaving>> <<set $mscaving to 999>> <</link>> <</if>> /* QUEST GO BELOW */ <<if $quest_aria is 18 and $rebpro is undefined>> /* see rebel progress */ <<goto MScaving>> <<set $mscaving to 58>> <<set $adpos to 0>> <<set $rebpro to 1>> <<set _stoppe to true>> <</if>> <<if $quest_black is 5>> /* see rebel progress */ <<goto M2Scaving and _stoppe is undefined>> <<set $m2scaving to 15>> <<set $adpos to 0>> <<set $quest_black to 6>> <<set _stoppe to true>> <</if>> <<if $quest_bro is 23 and _stoppe is undefined>> /* stacey comes home */ <<goto M2Scaving>> <<set $m2scaving to 32>> <<set $adpos to 0>> <<set $quest_bro to 24>> <<set _stoppe to true>> <</if>> <<if $quest_ellen is 10 and _stoppe is undefined>> /* ellen thanks you */ <<if $npc.av50.state is 1 and $npc.av50.health gte 1 and $npc.av50.bondage lte 0>> <<goto M3Scaving>> <<set $m3scaving to 11>> <<set $adpos to 0>> <<set $quest_ellen to 11>> <<set _stoppe to true>> <</if>> <</if>> /* MAIL NOTES BELOW*/ <<if $quest_oldone gte 9 or $quest_oldone is undefined>><<set _oldokay to true>><</if>> <<if $ownpentacle gte 0 and $oldone2 is undefined and _oldokay is true>><<set _noted to true>><</if>> <<if $quest_bro is 4>><<set _noted to true>><</if>> <<if $velve[0] gte 40 and $quest_velve is undefined>><<set _noted to true>><</if>> <<if $facgreet is 1>><<set _noted to true>><</if>> <<if $budcall is undefined>><<set _noted to true>><</if>> <<if $oldone4 is 4>><<set _noted to true>><</if>> <<if $quest_smr is 25>><<set _noted to true>><</if>> <<if $quest_ai is undefined and $credit gte 10000>> <<if $bhpoints gte 12 or $disp_kym gte 15>> <<set _noted to true>> <</if>> <</if>> <<if $quest_ai is 6 and $amirdays is undefined>> <<set _noted to true>> <</if>> <<if $oldone4 is 16>> <<set _noted to true>> <</if>> <<if $quest_sera is undefined>> <<if $credit gte 1000 and $ranged gte 50 and $background is 21>><<set _ceraback to true>><</if>> <<if $credit gte 4000 or _ceraback is true>><<set _noted to true>><</if>> <</if>> <div class="bellplace lighthover"> <<if _noted is true>> <<hovertip "Mail!">> [img[$imgpath + "ch/bellon.png"][Notes]] <</hovertip>> <<else>> [img[$imgpath + "ch/bell.png"][Notes]] <</if>> </div> <div class="newsplace lighthover"> <<hovertip "News">> <<link [img[$imgpath + "ch/news.png"]]>> <<set $tutorial to 353>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</hovertip>> </div> <div class="wifeplace"> <div class="nudge10right"> <<include HomeGroup>> </div> </div> <<if $travelbarhide is undefined and $warning isnot true>> <<include TravelBar>> <</if>> </div> <div class="pic"> <<set $liveroom to $mch.liveroom.level>> <<set $liveroom+=1>> <<if $girlid is 1 or $girlid is 2 or $girlid is 3 or $girlid is 5 or $girlid is 14 or $girlid is 10 or $girlid is 15 or $girlid is 16>> <<set _okgirl to true>> <<if $state is 0>> <<set _path to "C:/Telsior/Pics/Av"+$girlid>> <</if>> <<if $state is 1>> <<set _path to "Pics/Av"+$girlid>> <</if>> <</if>> <<if $bondage gte 1 or $avatarunc is true or $busy gte 1 or $nsfw is true>><<set _okgirl to false>><</if>> <<if _showboosterpic isnot true and _useshrine isnot true>> <<if $weatherroll lte 2>> [img[$imgpath + "Interiors/housec.jpg"]] <<else>> <<if $daycount gte 60 and $daycount lte 190>> /*DAYTIME PICS */ <<if $liveroom lte 1>><<if _okgirl is true>>[img[_path + "/home1.jpg"]]<<else>>[img[$imgpath + "Interiors/house1d.jpg"]]<</if>><</if>> <<if $liveroom is 2>><<if _okgirl is true>>[img[_path + "/home2.jpg"]]<<else>>[img[$imgpath + "Interiors/house2d.jpg"]]<</if>><</if>> <<if $liveroom is 3>>[img[$imgpath + "Interiors/house3d.jpg"]]<</if>> <<if $liveroom is 4>>[img[$imgpath + "Interiors/house4d.jpg"]]<</if>> <<else>> /* NIGHT PICS*/ <<if $liveroom lte 1>>[img[$imgpath + "Interiors/house1n.jpg"]]<</if>> <<if $liveroom is 2>>[img[$imgpath + "Interiors/house2n.jpg"]]<</if>> <<if $liveroom is 3>>[img[$imgpath + "Interiors/house3n.jpg"]]<</if>> <<if $liveroom is 4>>[img[$imgpath + "Interiors/house4n.jpg"]]<</if>> <</if>> <</if>> <<else>> <<if _useshrine isnot true>> [img[$imgpath + "Interiors/booster.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1home"> <<include OptionsMain>> <<set _linemod to $linemod>> <<if $debugg is true>><<unset _linemod>><<set $gotoother to true>><</if>> <<if $warning is true>><<unset _linemod>><</if>> <<if $warning isnot true and _linemod is true>> <<include LineMod>> <</if>> <<if $ownstimb gte 1 or $ownstim gte 1>> <<if $warning is true and $masterhealth lte 0>> <div class="ul"> [[Apply Tendstim!|Home][$applied to true]] </div> <</if>> <</if>> <<if $gotofac isnot true and $warning isnot true and $gotoother isnot true and $gotoman isnot true and $cheats isnot true and _linemod isnot true>> <div class="ul"> [[Manage|Home1][$gotoman to true]] [[Facilities|Home1][$gotofac to true]] [[Actions & Events|Home1][$gotoother to true]] </div> <</if>> <<if $gotofac is true>> <div class="tex8px"><br></div> <div class="row padd40side"> <div class="resholder lighthover"> <<hovertip "Bathroom">> [img[$imgpath + "Butt/manbuttbath.png"][Bathroom][$pic to 85]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Crafting">> [img[$imgpath + "Butt/manbuttcraft.png"][Crafting][$craftstage to 0]] <</hovertip>> </div> <div class="resholder opac"> [img[$imgpath + "Butt/manbutt.png"]] </div> </div> <div class="tex12px"><br></div> <div class="row padd40side"> <<if $techmod gte 1>> <div class="resholder lighthover"> <<hovertip "The grid">> [img[$imgpath + "Butt/manbuttgrid.png"][Grid][$opencomp to true]] <</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttgrid.png"]] </div> <</if>> <div class="resholder lighthover"> <<hovertip "Library">> [img[$imgpath + "Butt/sidebuttlib.png"][Library]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Prostitution ring">> [img[$imgpath + "Butt/manbuttprosti.png"][ProstEngine]] <</hovertip>> </div> </div> <</if>> <<if $gotoman is true>> <div class="tex8px"><br></div> <div class="row padd40side"> <div class="resholder lighthover"> <<hovertip "Economy & Influence">> [img[$imgpath + "Butt/manbuttman.png"][EcoList]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Followers">> [img[$imgpath + "Butt/manbuttparty.png"][Followers][$comesfromhouse to true]] <</hovertip>> </div> <div class="resholder"> <<if $ver gte 10830>> <<hovertip "NPCs">> <div class="lighthover">[img[$imgpath + "Butt/manbuttannex.png"][SMenu2]]</div> <</hovertip>> <<else>> <<hovertip "household">> <div class="lighthover">[img[$imgpath + "Butt/manbuttannex.png"][Issid][$activeissid to 0]]</div> <</hovertip>> <</if>> </div> </div> <div class="tex12px"><br></div> <div class="row padd40side"> <div class="resholder lighthover"> <<hovertip "Manage house">> [img[$imgpath + "Butt/manbutthouse.png"][House2][$activehouse to 1, $event2 to 0, $event to 0]] /* [img[$imgpath + "Butt/manbutthouse.png"][Manage]] */ <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Manage yard">> [img[$imgpath + "Butt/manbuttyard.png"][House][$activehouse to 1, $event2 to 0, $event to 0]] <</hovertip>> </div> <div class="resholder lighthover"> <<if $ver gte 10830>> <<hovertip "Nursery">> [img[$imgpath + "Butt/manbuttnurse.png"][Nursery2]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttnurse.png"]] </div> <</if>> </div> </div> <</if>> <<if $gotoother is true>> <<if $debugg isnot true>> <div class="tex8px"><br></div> <div class="row padd40side"> <div class="resholder lighthover"> <<hovertip "Arrange event">> <<unset $mainactive>> [img[$imgpath + "Butt/manbuttevent.png"][Party][$guests to 0, $outguests to 0]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Training">> <<if $trained lte 1>>[img[$imgpath + "Butt/manbutttrain.png"][EduMaster]]<<else>><div class="opac">[img[$imgpath + "Butt/manbutttrain.png"]]</div><</if>> <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Religion">> [img[$imgpath + "Butt/manbuttrel.png"][Religion]] <</hovertip>> </div> </div> <div class="tex12px"><br></div> <div class="row padd40side"> <div class="resholder opac"> [img[$imgpath + "Butt/manbutt.png"]] </div> <div class="resholder lighthover"> <<hovertip "debug">> [img[$imgpath + "Butt/debugg.png"][Home1][$debugg to true]] <</hovertip>> </div> <<if $ownbooster gte 1>> <div class="resholder lighthover"> <<hovertip "Take DX">> [img[$imgpath + "Butt/manbuttneedle.png"][Home][$boosting to true]] <</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/manbutt.png"]] </div> <</if>> </div> <<else>> <div class="ul"> <<if $crawlskillkill is true>><<unset $crawlskill>><<unset $crawlskillkill>><</if>> <<link "clear captured">> <<goto Home1>> <<unset $taken>> <<set $takensl to 0>> <</link>> <<if $ownclea is undefined and $invhold gte 45>>[[clea|RoamAdd][$c_npc to "av39", $adpos to 0, $ownclea to 1]]<</if>> <<if $postcre is undefined>>[[pick traits|Ntrait][$postcre to 1, $crepage to 3]]<</if>> <<if $ver gte 10830>> <<if $childnr gte 1>> <<link "Patch kids">> <<goto Home1>> <<set $gateopen to true>> <<if $childnr gte 1>> <<if $is_41[4] is 1>> <<include Girl>> <<set $npc.av36.girlname to $is_41[2]>> <<set $npc.av36.age to $is_41[3]>> <<set $npc.av36.masterlove to $is_41[14]>> <<set $npc.av36.toughness to $is_41[21]>> <<set $npc.av36.str to $is_41[5]>> <<set $npc.av36.dex to $is_41[7]>> <<set $npc.av36.ranged to $is_41[11]>> <<set $npc.av36.melee to $is_41[12]>> <<set $npc.av36.int to $is_41[8]>> <<set $npc.av36.age to $is_41[3]>> <<set $npc.av36.survival to $is_41[13]>> <<set $npc.av36.aca to $is_41[9]>> <<set $npc.av36.domestic to $is_41[10]>> <<set $npc.av36.likesadist to $is_41[16]>> <<set $npc.av36.willpower to $is_41[17]>> <<set $npc.av36.armorwear to $is_41[18]>> <<set $npc.av36.weapon to $is_41[19]>> <<set $npc.av36.meleeweapon to $is_41[20]>> <<else>> <<include Boy>> <<set $npc.av37.girlname to $is_41[2]>> <<set $npc.av37.age to $is_41[3]>> <<set $npc.av37.masterlove to $is_41[14]>> <<set $npc.av37.toughness to $is_41[21]>> <<set $npc.av37.str to $is_41[5]>> <<set $npc.av37.dex to $is_41[7]>> <<set $npc.av37.ranged to $is_41[11]>> <<set $npc.av37.melee to $is_41[12]>> <<set $npc.av37.int to $is_41[8]>> <<set $npc.av37.age to $is_41[3]>> <<set $npc.av37.survival to $is_41[13]>> <<set $npc.av37.aca to $is_41[9]>> <<set $npc.av37.domestic to $is_41[10]>> <<set $npc.av37.likesadist to $is_41[16]>> <<set $npc.av37.willpower to $is_41[17]>> <<set $npc.av37.armorwear to $is_41[18]>> <<set $npc.av37.weapon to $is_41[19]>> <<set $npc.av37.meleeweapon to $is_41[20]>> <</if>> <</if>> <<if $childnr gte 2>> <<if $is_42[4] is 1>> <<include Girl>> <<set $npc.av36.girlname to $is_42[2]>> <<set $npc.av36.age to $is_42[3]>> <<set $npc.av36.masterlove to $is_42[14]>> <<set $npc.av36.toughness to $is_42[21]>> <<set $npc.av36.str to $is_42[5]>> <<set $npc.av36.dex to $is_42[7]>> <<set $npc.av36.ranged to $is_42[11]>> <<set $npc.av36.melee to $is_42[12]>> <<set $npc.av36.int to $is_42[8]>> <<set $npc.av36.age to $is_42[3]>> <<set $npc.av36.survival to $is_42[13]>> <<set $npc.av36.aca to $is_42[9]>> <<set $npc.av36.domestic to $is_42[10]>> <<set $npc.av36.likesadist to $is_42[16]>> <<set $npc.av36.willpower to $is_42[17]>> <<set $npc.av36.armorwear to $is_42[18]>> <<set $npc.av36.weapon to $is_42[19]>> <<set $npc.av36.meleeweapon to $is_42[20]>> <<else>> <<include Boy>> <<set $npc.av37.girlname to $is_42[2]>> <<set $npc.av37.age to $is_42[3]>> <<set $npc.av37.masterlove to $is_42[14]>> <<set $npc.av37.toughness to $is_42[21]>> <<set $npc.av37.str to $is_42[5]>> <<set $npc.av37.dex to $is_42[7]>> <<set $npc.av37.ranged to $is_42[11]>> <<set $npc.av37.melee to $is_42[12]>> <<set $npc.av37.int to $is_42[8]>> <<set $npc.av37.age to $is_42[3]>> <<set $npc.av37.survival to $is_42[13]>> <<set $npc.av37.aca to $is_42[9]>> <<set $npc.av37.domestic to $is_42[10]>> <<set $npc.av37.likesadist to $is_42[16]>> <<set $npc.av37.willpower to $is_42[17]>> <<set $npc.av37.armorwear to $is_42[18]>> <<set $npc.av37.weapon to $is_42[19]>> <<set $npc.av37.meleeweapon to $is_42[20]>> <</if>> <</if>> <<set $childnr to 0>> <</link>> /* LAST CHILD CHECKER */ <</if>> <<if $childnr lte 0>> <<if $npc.av36.state is 0>> [[Add daughter|RoamAdd][$c_npc to "av36", $npc.av36.girlnames to $npc.av36.girlname +"'s"]] <</if>> <<if $npc.av37.state is 0>> [[Add son|RoamAdd][$c_npc to "av37", $npc.av37.girlnames to $npc.av37.girlname +"'s"]] <</if>> <</if>> <<link "reset all masters">> <<goto Home>> <<for _bug112 range $npc>> <<if _bug112.dayblock is 19>><<set _bug112.dayblock to 0>><</if>> <<if _bug112.assigned gte 0>><<set _bug112.assigned to -1>><</if>> <<set $maxmasters to 0>> <</for>> <</link>> <<link "clear all titles">> <<goto Home>> <<for _titles range $npc>> <<if _titles.state gte 0>><<set _titles.title to 0>><</if>> <</for>> <<set $pantry to 0>> <<unset $pantryskill>> <<set $quarter to 0>> <<unset $qtech>> <<unset $gardenskill>> <<unset $accountskill>> <<set $headmaid to 0>> <<unset $headwill>> <<unset $headdis>> <<unset $headmal>> <<unset $headchef>> <<set $butler to 0>> <<unset $butlerwill>> <<unset $butlerdis>> <<unset $butlerpure>> <<unset $butlerkind>> <</link>> <<link "clear all followers">> <<goto Home>> <<set $followers to 0>> <<for _delfol range $npc>> <<if _delfol.dayblock is 999>><<set _delfol.dayblock to 0>><</if>> <<set _delfol.daybef to 0>> <</for>> <<set $foslots ={ slot1: -1, slot2: -1, slot3: -1, slot4: -1, }>> <<include LoadFollow>> <</link>> <<else>> <</if>> </div> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $gotofac isnot true and $gotoother isnot true and $gotoman isnot true and $cheats isnot true and _linemod isnot true>> <<if $stampoints gte 1>>[[Spend time|Home][$addtime to true]]<</if>> <<include Conclude>> <</if>> <<if $state is 0 and _linemod isnot true>> [[Cash/stuff|Home][$cash+=5000, $ownrevolver+=2, $a45=19, $ownholiday=1, $owngown=1, $moeday to 4, $owndildost to 1, $ownbuttplug to 1, $ownteddy to 1, $ownchoco to 1, $owncandybowl to 1, $ownrope to 1, $owncamp to 1, $ownbackback to 1, $owncuffs to 1, $ownanalhook to 1, $ownfishstick to 1, $ownhandcomp1 to 1, $ownhandcomp2 to 1, $ownsledge to 1, $ownslcombat+=1, $ownhandcomp1 to 1, $tech=79, $complevel to 1, $dice to 2, $ownwhipstick to 1, $owngags to 1, $ownanalhook to 1, $owndildo to 1, $owndildost to 1, $ownslcombat to 23, $meat to 42, $cloth to 16, $skins to 12, $scrap to 22, $cboards to 56, $leather to 55, $textile to 55, $gold to 55, $steel to 46, $ownknife+=200, $credit=9000, $owngown=2, $owngown2=2, $owneden to 5, $ownstring to 44, $ownpowerkatana+=1, $owncoil+=10, $ownplasma+=2, $aenergy to 90, $acoil to 6652, $disp_dv to 1000, $ownslduraplate to 5, $ownslweave to 2, $ownlace to 4, $ownharness to 1, $ownharness2 to 1, $ownslduraplate to 3, $ownpistol to 4, $ownslpadded to 3, $ownslleather to 3, $ownslhleather to 3, $ownslstealth to 4, $ownplasma to 4, $owncoil to 4, $ownpowerkatana to 4, $leathersoak to 4, $durasoak to 32, $cprice to 1, $ownrifle+=100, $ownpentacle=1, $ownbooster to 3, $celior to true, $cash+=50000, $ownduraplate to true, $a9mm to 4302, $bolts to 2213, $aenergy to 772, $a45 to 20, $ownshotgun to 15, $ownautorifle to 75, $ownsword to 75, $ownpowerkatana to 55, $ownstaff to 55, $ownsledge to 55, $ownweave to true, $ownhleather to true, $ownleather to true, $ownpadded to true, $owncombat to true, $foodstuff to 764, $durasteel to 55, $a12g to 555, $a306 to 553, $ownrevolver to 5, $credit to 20000, $swag to 6434, $wood to 66, $steel to 55, $connect to 55, $nanites to 55, $injectors to 55, $gpow to 55, $owncrossbow to 20, $paddedsoak to 5, $owngridkey to 3, $liveroom to 4, $ownenter to true, $ownstimb to 876, $ownaplug1 to 5, $ownaplug2 to 1, $ownaplug3 to 2, $durasteel to 1000, $connect to 1000, $days to 43, $own50c to 6, $ownprifle to 5, $owngsword to 66, $a50 to 3, $bedroom to 4, $ownnipplechains to 5, $owncollar to 66, $ownointment to 55, $ownbreaker to 5, $meat to 5549, $skins to 5594, $foodstuff+=1000, $ownhulcparts+=5, $pcores+=5, $owngl to 5, $agl to 66, $ownhaze to 55, $ownneura to 55, $bhpoints to 13, $hulcmaxsoak to 50, $ownslhulc to 55, $ownimpflowers to 55, $ownyouth to 50, $disp_dv to 500, $tech to 25, $owntext2 to 1, $leathersoak to 6, $ownhulcparts to 55, $pcores to 55, $ownrrc to 1, $wood to 543, $credit=2000000000, $ownwega to true, $wegasoak to 43, $ownslwega to 55, $ownsofa1 to 4, $ownsofa2 to 4, $ownshelf to 599, $owngchair to 4, $owndinnerset to 5, $ownaeryn to 5, $ownprerug to 5, $ownpredec to 4, $ownart+=66, $ownbed1 to 5, $ownbed2 to 5, $owndesk to 6, $ownartifact3 to 66, $mcpower to 5, $owncrossbow+=1000, $ownstima to 600, $owncyber+=5, $awega+=1, $cash+=10000000, $tech to 70, $ranged to 88, $staart to 1, $ownfelani to 5, $ownkessian to 1, $faction.ikaanos.standing to 65, $faction.ikaanos.lib to 45, $acabook5 to 88, $techbook5 to 98, $manibook5 to 68, $bondbook5 to 70, $medbook5 to 77, $ownminigun to 5, $ownmal to 5, $acabook1 to 1, $acabook2 to 1, $acabook3 to 1, $ownkessian to 100, $ownmal to 1, $wrool to 6, $diamond+=9996, $embryl+=9993, $copper+=155, $emerald+=9992, $gold to 545234324, $silver+=5253, $silverore to 555, $goldore to 44444, $copperore to 22222, $ownprospect to 1, $owngaxe to 4, $ownneme to 4, $a50srr to 532, $owniceblade to 5, $ownnecklace3 to 19, $ownnecklace4 to 19, $ownnecklace5 to 19, $ownriding to 5, $ownazuk to 66, $ownmaid to 5, $tobacco to 55, $ownlesano to 666, $ownr55 to 5]] [[Skills|Home][$manipulate to 90, $masterwill to 90, $masterint to 90, $ownstimb to 143, $mastercharm to 90, $masterint to 55, $aca to 96, $ranged to 120, $disp_dv to 600, $ownsmith to 1, $ownlab to 1, $ownbrack to 1, $medicine to 90, $masterstamina to 90, $artisan to 102, $blacksmith to 98, $tech to 100, $melee to 120, $masterstrength to 120, $mcrel.devotion to 130, $medicine to 60, $knowunder to true, $gambling to 55, $whipskill to 120, $augirls to 99, $repairfester+=15, $quest_nic to 9, $mctraitbrain to 100, $mctraitat to 100, $mctraittough to 100, $hroo_disp to 600, $hwalton_disp to 600, $mybattles to 266, $masterhealth-=20, $masterint to 100, $medicine to 100, $med to 111, $ranged to 100, $masterstamina to 100, $quest_skye to 2, $skye_disp to 5, $occult to 85, $occult2 to 100, $occult4 to 100, $occult3 to 100, $occult5 to 100, $occult6 to 100, $ownkessian to 100, $mctraitmountain to 100, $mctraittask to 100, $mctraitpin to 100, $bondskill to 120, $mctraitdefender to 100, $swag+=swa]] <<include Lui>> [[art|RoamAdd][$c_npc to "av51"]] [[Combat|CombatRoom][$combat to 199]] [[Aria q|Home][$quest_aria to 99, $faction.ikaanos.state to 2, $ariawarrior to 1, $owniona to 0, $owneve to 0, $quest_aria2 to 0, $terrormonster to 1, $quest_interro2 to 7, $interro_spec to "Charile"]] [[rebel go|Home][$faction.rebel.power to 2500, $faction.rebel.men to 2500, $quest_aria to 13, $quest_aria2 to 2, $quest_aria3 to 2, $quest_aria4 to 2, $ariasus to 0, $nwo to 5]] [[Conclude cheat|Autosave2][$eventroll66 to 10, $rannpc to 25, $eventroll0 to 41, $eventroll1 to random(91, 91), $pollroll to either(101, 101), $dayend to true, $tired to false, $action to 1, $endtunnel to true, $randesc to random(1, 4), $descroll to random(1, 4), $goweather to 1]] <</if>> <<if $gotofac is true or $gotoother is true or $gotoman is true or $cheats is true or $debugg is true>> <<if $debugg is true>> <<link "clear Arena">> <<goto Home>> <<for _bug111 range $npc>> <<if _bug111.dayblock is 25>><<set _bug111.dayblock to 0>><</if>> <</for>> <<set $arenanpcs to 0>> <</link>> <<if $disp_hk is undefined and $quest1 gte 9>> <<link "reset headkiller">> <<goto Home>> <<set $disp_hk to 1>> <</link>> <</if>> <<link "clear RM (Zapin)">> <<goto Home>> <<for _bug111 range $npc>> <<if _bug111.dayblock is 409>><<set _bug111.dayblock to 0>><</if>> <</for>> <<set $mch.yardslot9.other7 to 0>> <</link>> <<link "clear foreman (Kah)">> <<goto Home>> <<for _bug112 range $npc>> <<if _bug112.dayblock is 413>><<set _bug112.dayblock to 0>><</if>> <</for>> <<set $mch.yardslot10.other7 to 0>> <</link>> /* TORI AND LOVISA AGE SYNCH */ <<if $npc.av1.state gte 1 and $npc.av42.state gte 1>> <<link "Tori-Lovisa age">> <<goto Home>> <<set $npc.av42.agedays to $npc.av1.agedays>> <<set $npc.av42.age to $npc.av1.age>> <</link>> <</if>> <</if>> [[Return|Home1][$gotofac to false, $gotoother to false, $gotoman to false, $cheats to false, $debugg to false]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<unset _travel>> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> <<unset $comesfromload>> <<unset $freewatcher>> <<unset $freedslave>> <<unset $slavechange>> <<unset $comesfromslave>> <<unset $gonaked>> <<set $noshow to false>> <<unset $noblow>> <<unset $justmarried>> <<unset $comesfromdream>> <<unset $dreamchecker>> </div> <<nobr>> <<set $descroll to random(1, 6)>> <<set $descroll2 to random(1, 4)>> <<if $arousal lte -8>><<set $chance-=10>> <</if>> <<if $arousal lte -6>><<set $chance-=10>> <</if>> <<if $arousal lte -5>><<set $chance-=10>> <</if>> <<if $arousal lte -1>><<set $chance-=10>> <</if>> <<if $arousal gte 1>><<set $chance+=10>> <</if>> <<if $arousal gte 3>><<set $chance+=10>> <</if>> <<if $arousal gte 6>><<set $chance+=10>> <</if>> <<if $arousal gte 8>><<set $chance+=10>> <</if>> <<if $likesadist gte 20>><<set $chance+=20>><</if>> <<if $sexfeel gte 4>><<set $chance+=15>><</if>> <<set $descroll3 to random(1, 6)>> <<if $willpower lte 0>><<set $descroll3-=2>><</if>> <<if $willpower lte 9>><<set $descroll3-=1>><</if>> <<if $willpower lte 39>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> <<if $willpower gte 60>><<set $descroll3+=1>><</if>> <<if $willpower gte 80>><<set $descroll3+=2>><</if>> <<if $action5 is true>> <<if $hadvirgin is true>> $girlnames tight virgin pussy has led you to an irreversible climax. Where do you place your load? <</if>> <<if $hadanalvirgin is true>> After you’ve fucked away $girlnames anal virginity, her sore, tight anus has now managed to bring you to an irreversible climax. You must spray her ass right away! <</if>> <</if>> <<if $action5 is false and $analvirgincancel is false and $virgincancel is false>> <<if $asscum is true>> <<set _npc.cumass+=1>> <<if $descroll is 1>>With a loud sigh of relief, you empty your load deep inside $girlnames ass, filling it with hot cum for the very first time in her life.<</if>> <<if $descroll is 2>>After squirting five surprisingly large loads, you’ve filled $girlnames virgin ass up completely with cum, and can briefly enjoy the sensation of having your cock bathe in the warm, sticky sludge that’s formed inside her rectal cavity.<</if>> <<if $descroll is 3>>You thrust your cock really deep a couple of times before shooting a large load of cum deep into $girlnames intestines.<</if>> <<if $descroll is 4>>You’re rocked by an overwhelming sensation of sexual relief as you shoot your hot batch of cum right up $girlnames ass. It takes a surprisingly long time before your cock finally turns flaccid, and you leave the girl's butt with a sigh of satisfaction, looking at it as it's slowly closing itself after the long, exhausting intercourse.<</if>> <<if $descroll is 5>>You’re blessed with a divine relief as you shoot three large loads deep in between $girlnames buttocks, a feeling that’s further enhanced as her anus involuntarily works its movements in unison with your throbbing cock.<</if>> <<if $descroll is 6>>You grab $girlnames neck and bend her hips upwards as your throbbing cock shoots her ass full with four large loads of hot cum - for the very first time in her life.<</if>> <br><br> <<if $descroll2 is 1>>Her cramping, tight sphincter then immediately starts to eject the semen, causing a white sludge to ooze out and trickle down between her pussy-lips. <</if>> <<if $descroll2 is 2>>Gripped by a new, frightening sensation, the girl then immediately crawls into a fetal position and starts rubbing her buttocks with her hands. You notice a rivulet of cum slowly oozing out from her gaping sphincter.<</if>> <<if $descroll2 is 3>>As you pull out, a long gush of white jizm follows your shaft and flows down between the girl’s inner thighs. <</if>> <<if $descroll2 is 4>>After you’ve pulled your shaft out from her anus, a long string of white jizm briefly connects your cock with the girl’s ass before it snaps and lands over one of her thighs.<</if>> <</if>> <<if $pussycum is true>> <<set _npc.cumpussy+=1>> <<set _npc.seload+=2>> <<if $descroll is 1>>After uttering a loud sigh of relief, you shoot three loads of semen directly over $girlnames cervix. Each squirt is a sensation of divinity as it marks the end of <<if $wsex gte 1>>your wife's<<else>>the girl’s<</if>> holy initiation rite.<</if>> <<if $descroll is 2>>You immediately start filling <<if $wsex gte 1>>your virgin wife's<<else>>$girlnames<</if>> tight pussy with hot, sticky semen. The ejaculation is truly divine as you get to fully enjoy the girl's shivering<<if $age lte 19>>, teenage <</if>> body by smelling her hair and hearing her moans, all while dropping the last batch of cum inside her vaginal cavity.<</if>> <<if $descroll is 3>>You dump three large loads directly onto $girlnames cervix as you reach the end of a truly divine intercourse. It’s impossible to hold back your arousal – the girl becomes shaken as you firmly grab her body and scream out loud from the pleasure. <</if>> <<if $descroll is 4>>After you’ve uttered a loud sigh, your throbbing penis immediately starts ejaculating inside $girlnames pussy. Her tight vaginal walls are almost squeezing the jizm out by their own and the clamping sensation as you pull out makes you almost instantly craving for more tight, <<if $age lte 19>>teenage<<else>>welcoming<</if>> cunt. <</if>> <<if $descroll is 5>>For a couple of seconds, you become lost in a wave of sexual bliss. Each squirt you dump inside $girlnames virgin pussy brings you higher and higher, before finally reaching the divine plane where you get to, for just one second, feel the true ecstasy of taking a virgin.<</if>> <<if $descroll is 6>>You grab $girlnames neck with brute determination and hold her hard against you as three large loads squirt directly into her shivering, tight pussy. The sensation is truly divine and it takes several minutes before your cock finally starts getting flaccid.<</if>> <</if>> <</if>> <<if $action5 is false>> <<if $analvirgincancel is true or $virgincancel is true>> <<if $asscum>> <<if $descroll is 1>>Your sticky, hot load lands right over $girlnames shivering buttocks and immediately flows down to her pussy. From there, long strings of slimy semen continue to drop on the surface below – adding to the extreme mess caused by her hasty actions.<</if>> <<if $descroll is 2>>You squirt several loads of hot semen directly over her buttocks and lower back. It’s sticky, oozing and very uncomfortable for the girl.<</if>> <<if $descroll gte 3>>A series of large squirts paint $girlnames lower back and aching ass with hot, white semen. It’s a real mess, that quickly worsens as the girl’s initial shock causes her to fling back and forth. <</if>> <<set $buttsemen to 1>> <</if>> <<if $pussycum>> <<if $descroll is 1>>You empty four large loads of semen over $girlnames pussy. The spunk quickly spreads itself out over her groin and enters every possible crevasse, causing an extremely messy predicament for the poor girl.<</if>> <<if $descroll is 2>>You spray $girlnames pussy, belly and breasts with five large loads of semen. With almost her entire body covered in a white mess, the girl quickly devolves into a state of shock and aversion.<</if>> <<if $descroll gte 3>>You dump a large load of manjuice right over the innocent girl’s belly. Your spunk then quickly trickles down to her loveline. Some justice is also restored as your cum finally reaches her pussy by running down into her tight vaginal crevasse.<</if>> <<set $bodysemen to 1>> <</if>> <<if $willpower gte 1>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //What a fucking mess! Was that really necessary?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Oww…. Eeew… Fuck…//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I… I really think I need to hit the shower. Can you, can you move? <<set $cumshowerevent to true>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //MMh… nice… really… nice… (Ironic voice)//<</if>> <</if>> <</if>> <</if>> <</nobr>><<nobr>> <<if $chpagez is undefined>><<set $chpagez to 1>><</if>> <<set _masterbeauty to $masterbeauty>> <<set _mastercharm to $mastercharm>> <<if $mcwear is "robe">><<set _mastercharm+=1>><</if>> <<if $mcwear is "suit">><<set _mastercharm+=2>><<set _masterbeauty+=2>><</if>> <<if $mcjew is "necklace3">><<set _mastercharm+=1>><<set _masterbeauty+=2>><</if>> <<if $mcjew is "necklace4">><<set _mastercharm+=2>><<set _masterbeauty+=2>><</if>> <<if $mcjew is "necklace5">><<set _mastercharm+=3>><<set _masterbeauty+=3>><</if>> <<if $mcjew is "herald">><<set _mastercharm+=5>><<set _masterbeauty+=1>><</if>> <div id="chwrapper"> <div class="row"> <div class="ch1"> <<if $chpagez is 1>> <div class="attriholderthin"><div class="tex14px">STRENGTH</div><div class="tex9px"><br></div>$masterstrength</div> <div class="attriholderthin"><div class="tex14px">DEXTERITY</div><div class="tex9px"><br></div>$masterdex</div> <div class="attriholderthin"><div class="tex14px">INTELLIGENCE</div><div class="tex9px"><br></div>$masterint</div> <br><div class="tex4px"><br></div> <div class="attriholderthin"><div class="tex14px">WILLPOWER</div><div class="tex9px"><br></div>$masterwill</div> <div class="attriholderthin"><div class="tex14px">CHARISMA</div><div class="tex9px"><br></div>_mastercharm</div> <div class="attriholderthin"><div class="tex14px">BEAUTY</div><div class="tex9px"><br></div>_masterbeauty</div> <br><div class="tex4px"><br></div> <div class="attriholderthin"><div class="tex14px">HEALTH</div><div class="tex12px"><br></div><div class="tex12px">$masterhealth/$mastermaxhealth</div></div> <div class="attriholderthin"><div class="tex14px">STAMINA</div><div class="tex11px"><br></div><div class="tex13px">$stampoints/$masterstamina</div></div> <div class="tex2px"><br></div> [img[$imgpath + "ch/chsplitter.png"]] <div class="tex1px"><br></div> <div class="skillname"> Academics:<br> Administration:<br> Medicine:<br> Science:<br> Occult:<br> Melee combat:<br> Ranged combat:<br> Stealth:<br> Survival:<br> Gambling:<br> Performance:<br> Artisan:<br> Blacksmithing:<br> Manipulate:<br> /* Charm:<br> */ Copulation:<br> Bondage:<br> Flagellation:<br> Kissing:<br> </div> <div class="skill"> $aca<br> <<if $masteradmin is undefined>>0<<else>>$masteradmin<</if>><br> $medicine<br> $tech<br> $occult<br> $melee<br> $ranged<br> $masterstealth<br> $survival<br> $gambling<br> $performance<br> $artisan<br> $blacksmith<br> $manipulate<br> /* $mastercharm<br> */ $fuckskill<br> $bondskill<br> $whipskill<br> $kisskill<br> </div> <</if>> <<if $chpagez is 2 or $chpagez is 3>> <div class="tex6px"><br></div> <div class="chname"><div class="tex8px"><br></div>TRAITS & DISADVANTAGES</div> <br> <div class="left padd60left text16px"> '' <div class="padd10left"> <<if $chpagez is 2>> <<if $mctraitrepublic is 1>><<hovertip "No ammo reduction if Ikaanos Control is 10+ and Ikaanos Cash is $5m+.">> Ammo Pack<</hovertip>><br><</if>> <<if $mctraitat gte 75>><<hovertip "20% chance to score a critical<br> success during seduction.">> Attractive<</hovertip>><br><</if>> <<hovertip "Battles fought: $mybattles<br>''Downed enemies:'' $mckilled">> <<if $mybattles lte 9 and $ranged lte 49>> Novice Warrior (I) <<elseif $mybattles lte 24>> Novice Warrior (II) <<elseif $mybattles lte 49>> Experienced Warrior (I) <<elseif $mybattles lte 99>> Experienced Warrior (II) <<elseif $mybattles lte 199>> Veteran Warrior <<elseif $mybattles lte 299>> Expert Warrior <<elseif $mybattles lte 499>> Warrior Elite <<elseif $mybattles lte 999>> Legendary Warrior <<else>> Warlord of Raana <</if>> <</hovertip>><br> <<if $quest_armand is 16>><<hovertip "+5 permanent power value.">> Bank of Ikaanos Benefactor<</hovertip>><br><</if>> <<if $mctraitbrain gte 75>><<hovertip "15-20% better yield from<br> skill books.">> Brainy<</hovertip>><br><</if>> <<if $back_bus gte 3>><<hovertip "5% extra income from all businesses<br> and 10% additional Production<br> points from workshops.">> Business Competence<</hovertip>><br><</if>> <<if $back_sold gte 3>><<hovertip "Various boons, discounts and job assignments available.">> Captain<</hovertip>><br><</if>> <<if $mctraitcrack gte 75>><<hovertip "Increased critical success <br>chance (Ranged combat).">> Crackshot<</hovertip>><br><</if>> <<if $mctraitdead gte 75>><<hovertip "Increased critical success <br>chance (Melee combat).">> Deadly Strike<</hovertip>><br><</if>> <<if $mctraitdefender gte 1>><<hovertip "15% chance of increasing other <br> NPCs' Respect (+1/day, cap: 50).">> Defender of Ikaanos<</hovertip>><br><</if>> <<if $mctraitdis gte 75>><<hovertip "+30 training chance bonus.">> Disciplined<</hovertip>><br><</if>> <<if $back_doc gte 3>><<hovertip "25% discount of tendstims.">> Doctor<</hovertip>><br><</if>> <<if $mctraitdominus gte 75>><<hovertip "+40 chance boost during WILLPOWEr <br>decreasing sermons.">> Dominus<</hovertip>><br><</if>> <<if $mctraiten gte 75>><<hovertip "x2 household upgrade actions.">> Engineer<</hovertip>><br><</if>> <<if $mctraitmentor gte 75>><<hovertip "One extra Training session per day.">> Educator<</hovertip>><br><</if>> <<if $mctraitgun gte 75>><<hovertip "+12 damage with onehanded sidearms.">> Gunslinger<</hovertip>><br><</if>> <<if $mctraitgod gte 100>><<hovertip "Cannot convert to other religions.">>God's Chosen<</hovertip>><br><</if>> <<if $mctraitharem gte 100>><<hovertip "All Sexual experience gains are <br>doubled (NPCs only).">> Harem Lord<</hovertip>><br><</if>> <<if $cock gte 3>><<hovertip "Large penis size (diameter: <<if $cock is 3>><<if $measure is 1>>6.5 cm<<else>>2.5 inches<</if>><</if>><<if $cock is 4>><<if $measure is 1>>7.8 cm<<else>>3.1 inches<</if>><</if>>).">> Well-hung<</hovertip>><br><</if>> <<if $mctraitpin gte 100>>Kingpin<br><</if>> <<if $load gte 3>><<hovertip "Cum load: 75ml.">> Massive Load<</hovertip>><br><</if>> <<if $mctraitman gte 75>><<hovertip "+15% incapacitation chance and <br> +15% slave sell value.">> Manhunter<</hovertip>><br><</if>> <<if $mctraitmare gte 75>><<hovertip "<center>25% Arousal increase chance during <br>female NPC interactions (potency: $marepoints).</center>">> Master of Mares<</hovertip>><br><</if>> <<if $mctraitrope gte 100>><<hovertip "Increased bondage arousal gain.">> Master of Ropes<</hovertip>><br><</if>> <<set _mcvirgin to 0>> <<set _mcvirgin+=$mctakevirgin>> <<set _mcvirgin+=$mctakeanalvirgin>> <<if _mcvirgin gte 15>><<hovertip "Increased chance bonus (+30) <br>when fucking virgins.">> Master of Virgins (_mcvirgin)<</hovertip>><br><</if>> <<if $mctraitsniper gte 100>><<hovertip "+1D20 combat damage (ranged weapons)">> Master Sniper<</hovertip>><br><</if>> <<if $mctraitmwar gte 1>><<hovertip "+20 damage in combat.">> Master of War<</hovertip>><br><</if>> <<if $mctraittac gte 1>><<hovertip "-75 chance penalty for enemies (first round) and +3 damage (followers).">> Master Tactician<</hovertip>><br><</if>> <<if $mctraitmountain gte 51>><<hovertip "Increased Stamina and Strength caps, decreased DEX cap.">> Mountain Man<</hovertip>><br><</if>> <<if $mctraitviking gte 100>><<hovertip "Cannot convert to other religions.<br>+3 combat damage.">>Oathsworn<</hovertip>><br><</if>> <<if $mctraitparty gte 75>><<hovertip "Additional Happiness and Affection <br>from pool parties.">> Party Animal<</hovertip>><br><</if>> <<if $mctraittask gte 1>><<hovertip "Homeschooling increases Perf. and Sub. traits.">> Taskmaster<</hovertip>><br><</if>> <<if $mctraittech gte 75>><<hovertip "+20 hacking bonus.">> Techie<</hovertip>><br><</if>> <<if $teeny gte 1>><<hovertip "+25 success chance when interacting <br> with teenagers.">> Teen Subduer<</hovertip>><br><</if>> <<if $mctraittough gte 75>><<hovertip "8% natural damage Soak.">> Tough<</hovertip>><br><</if>> <<if $mctraitpreach gte 75>><<hovertip "+2 Devotion points per day and <br> +15 conversion chance bonus.">> Preacher<</hovertip>><br><</if>> <<if $mctraitwarmedal gte 5>><<hovertip "The cap for combat respect <br> gains is increased to <<if $mctraitwarmedal lte 9>>23<<elseif $mctraitwarmedal lte 14>>25<<else>>30<</if>>.">> War Hero<</hovertip>><br><</if>> <<if $mctraitwild gte 75>><<hovertip "+15 hunting chance bonus and <br> 50% additional hunting yield.">> Wildborn<</hovertip>><br><</if>> <<if $mctraitz gte 25>><<hovertip "+5 Stamina point regeneration.<br>+5 HEALTH regeneration.">> Z-mark<</hovertip>><br><</if>> <</if>> /* DISADVANTAGES */ <<if $mctraitfilth gte 75>><<hovertip "Faster accumulation of Filth.">> Body Odor<</hovertip>><br><</if>> <<if $mctraitdebt gte 75>><<hovertip "Remaining debt: &#36;<<print setup.formatNumber($mctraitdebt)>>.">> Debt<</hovertip>><br><</if>> <<if $mctraitglut gte 75>><<hovertip "Consume 2R extra per day. <br>A 5%/day risk of decreasing Stamina down to a minimum of 49.">> Gluttonous<</hovertip>><br><</if>> <<if $mctraithaunt gte 51>><<hovertip "Will regain 10 WILLPOWER upon completing Prowler in The Depths chapter 3.">> Haunted<</hovertip>><br><</if>> <<if $mctraitlaw gte 75>><<hovertip "Disabled interactions with bandit factions.">> Lawful<</hovertip>><br><</if>> <<if $mctraitlimp gte 75>><<hovertip "Travel time drastically increased if Stables is not built.">> Limp<</hovertip>><br><</if>> <<if $mctraitwolf gte 75>><<hovertip "Combat penalties in large groups.<br>Combat bonuses if fighting alone.">> Lone Wolf<</hovertip>><br><</if>> <<if $mctraitsight gte 1>><<hovertip "-15 to Ranged combat and hunting rolls.">> Near-sighted<</hovertip>><br><</if>> <<if $mctraitsex gte 100>><<hovertip "Current penalty: -$mctraitsexp">> Sex Addict<</hovertip>><br><</if>> <<if $mctraitstiff gte 75>><<hovertip "Maximum Dexterity: 70.">> Stiffness<</hovertip>><br><</if>> <<if $mctraitstima gte 100>><<hovertip "Cannot use tendstims!">> Stimpack Allergy<</hovertip>><br><</if>> <<if $mctraitjinx gte 75>><<hovertip "2% risk of Unlucky domestic event.">> Unlucky<</hovertip>><br><</if>> <<if $mctraitwb gte 75>><<hovertip "Maximum Strength: 70.">> Weak-boned<</hovertip>><br><</if>> <<if $mctraitww gte 75>><<hovertip "Maximum Willpower: 70.">> Weak-willed<</hovertip>><br><</if>> </div> '' </div> <</if>> <div class="traitselb"> [img[$imgpath + "Butt/traitsel.png"]] </div> <div class="traitsel lighthover"> <<link [img[$imgpath + "Butt/traitsel.png"]]>> <<if $chpagez is 1>> <<set $chpagez to 2>> <<elseif $chpagez is 2>> <<set $chpagez to 1>> <</if>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> </div> </div> <div class="ch2"> <br> <div class="chname"><div class="tex8px"><br></div>$pcFirstName $pcLastName</div> <br> <div class="row"> <div class="personalinfo"> ''Age:'' $masterage //(+$mastage days)//<br> ''Power:'' <<print setup.formatNumber($mcpower)>><br> ''Influence:'' <<print setup.formatNumber($credit)>><br> ''Game days:'' <<print setup.formatNumber($days)>><br> ''Game date:'' <<date>> </div> <div class="personalpic"> /*<div class="tex7px"><br></div>*/ <<if $charpic is undefined>><<set $charpic to 2>><</if>> <<if $ver gte 10830>> /* <div class="personalpicframe"></div> */ [img[$imgpath + "Player/schar" +$charpic +".jpg"]] <<else>> <<if $background lte 100>> <<if $masterage lte 34>> [img[$imgpath + "ch/age1.jpg"]] <</if>> <<if $masterage gte 35 and $masterage lte 45>> [img[$imgpath + "ch/age2.jpg"]] <</if>> <<if $masterage gte 46>> [img[$imgpath + "ch/age3.jpg"]] <</if>> <</if>> <<if $background is 101>>[img[$imgpath + "Player/en1.png"]]<</if>> <<if $background is 102>>[img[$imgpath + "Player/en2.png"]]<</if>> <<if $background is 103>>[img[$imgpath + "Player/en3.png"]]<</if>> <<if $background is 104>>[img[$imgpath + "Player/en4.png"]]<</if>> <<if $background is 105>>[img[$imgpath + "Player/en5.png"]]<</if>> <<if $background is 106>>[img[$imgpath + "Player/en6.png"]]<</if>> /* VER CHECK */ <</if>> </div> </div> <<if $journal is 0>> <div class="journalmaintext"> Open<br> journal </div> <div class="journalmaintextlink"> <b><<link 'Open<br>journal'>><<set $journal to 1>><<set $tutorial to 0>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br></b> </div> <<if $state is 0>>[img[C:/Telsior/Pics/ch/journalback.png]]<</if>> <<if $state is 1>>[img[Pics/ch/journalback.png]]<</if>> <</if>> <<if $journal is 1>> <div class="journalholder"> <<if $tutorial is 0>> <div class="written"> <<if $disp_kym is 1>> <div class="invholder">A NEW START</div> <div class="invitem"><<link 'A NEW START'>><<set $tutorial to 10>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_aria gte 7 and $quest_aria lte 19>> <div class="invholder">NEW WORLD ORDER</div> <div class="invitem"><<link 'NEW WORLD ORDER'>><<set $tutorial to 17>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $enstart gte 2 and $enstart lte 5>> <div class="invholder">THE INHERITANCE</div> <div class="invitem"><<link 'THE INHERITANCE'>><<set $tutorial to 182>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_mstones gte 1 and $quest_mstones lte 19>> <div class="invholder">THE MAGIC STONES</div> <div class="invitem"><<link 'THE MAGIC STONES'>><<set $tutorial to 16>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_rosita gte 1 and $quest_rosita lte 3 and $ownrosita is undefined>> <div class="invholder">THE GOONIES</div> <div class="invitem"><<link 'THE GOONIES'>><<set $tutorial to 27>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $disp_kym gte 2 and $disp_kym lte 7>> <div class="invholder">THE SHROUDED HOUSE</div> <div class="invitem"><<link 'THE SHROUDED HOUSE'>><<set $tutorial to 10>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest1 gte 3 and $quest1 lte 9>> <div class="invholder">HEADKILLERS CREW</div> <div class="invitem"><<link 'HEADKILLERS CREW'>><<set $tutorial to 13>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $disp_walton gte 26 and $disp_walton lte 39>> <div class="invholder">A HUNDRED GUNS</div> <div class="invitem"><<link 'A HUNDRED GUNS'>><<set $tutorial to 12>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_stacey gte 1 and $quest_stacey lte 201>> <div class="invholder">THE RELIC HUNT!</div> <div class="invitem"><<link 'THE RELIC HUNT!'>><<set $tutorial to 314>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $disp_walton is 101>> <div class="invholder">A HUNDRED GUNS</div> <div class="invitem"><<link 'A HUNDRED GUNS'>><<set $tutorial to 12>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_ms gte 1 and $quest_ms lte 10>> <div class="invholder">THE GOLDEN SEAL</div> <div class="invitem"><<link 'THE GOLDEN SEAL'>><<set $tutorial to 14>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_head gte 1 and $quest_head lte 6>> <div class="invholder">THE INDENTURED SISTER</div> <div class="invitem"><<link 'THE INDENTURED SISTER'>><<set $tutorial to 323>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_tori gte 3 and $quest_tori lte 12>> <div class="invholder">THE HELM FAMILY</div> <div class="invitem"><<link 'THE HELM FAMILY'>><<set $tutorial to 283>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_amel gte 2 and $quest_amel lte 7>> <div class="invholder">ASHBURY ESTATES</div> <div class="invitem"><<link 'ASHBURY ESTATES'>><<set $tutorial to 185>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_aria gte 1 and $quest_aria lte 4>> <div class="invholder">SLAVEMASTERS OF RAANA</div> <div class="invitem"><<link 'SLAVEMASTERS OF RAANA'>><<set $tutorial to 17>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_smr gte 7 and $quest_smr lte 89>> <div class="invholder">SLAVEMASTERS OF RAANA</div> <div class="invitem"><<link 'SLAVEMASTERS OF RAANA'>><<set $tutorial to 340>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_dengi gte 4 and $quest_dengi lte 8>> <div class="invholder">THE SCOURGE OF RAANA</div> <div class="invitem"><<link 'THE SCOURGE OF RAANA'>><<set $tutorial to 300>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_reb gte 1 and $quest_reb lte 4 and $ownreb is 1>> <div class="invholder">THE HIDDEN GLADE</div> <div class="invitem"><<link 'THE HIDDEN GLADE'>><<set $tutorial to 173>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $ionafirst gte 2 and $ionafirst lte 24>> <div class="invholder">IRISH BUSINESS</div> <div class="invitem"><<link 'IRISU BUSINESS'>><<set $tutorial to 262>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_aim gte 3 and $quest_aim lte 6>> <div class="invholder">A SISTERLY DILEMMA</div> <div class="invitem"><<link 'A SISTERLY DILEMMA'>><<set $tutorial to 220>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_black gte 1 and $quest_black lte 3>> <div class="invholder">THE SUNDERLANDS</div> <div class="invitem"><<link 'THE SUNDERLANDS'>><<set $tutorial to 293>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_oldone isnot 10>> <<if $quest_oldone lte 19 or $quest_oldone is 90>> <div class="invholder">PROWLER IN THE DEPTHS</div> <div class="invitem"><<link 'PROWLER IN THE DEPTHS'>><<set $tutorial to 24>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <</if>> <<if $oldone2 lte 9 or $oldone3 lte 6>> <div class="invholder">PROWLER IN THE DEPTHS 2</div> <div class="invitem"><<link 'PROWLER IN THE DEPTHS 2'>><<set $tutorial to 44>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $oldone4 gte 4 and $oldone4 lte 22>><<set _showold4 to true>><</if>> <<if $oldone4 is 99>><<set _showold4 to true>><</if>> <<if _showold4 is true>> <div class="invholder">PROWLER IN THE DEPTHS 3</div> <div class="invitem"><<link 'PROWLER IN THE DEPTHS 3'>><<set $tutorial to 275>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $disp_kym gte 10 and $disp_kym lte 16>> <div class="invholder">PRICE OF POWER</div> <div class="invitem"><<link 'PRICE OF POWER'>><<set $tutorial to 18>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_swg gte 1 and $quest_swg lte 4>> <div class="invholder">SWG.R22</div> <div class="invitem"><<link 'SWG.R22'>><<set $tutorial to 297>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_ai gte 1 and $quest_ai lte 14>> <div class="invholder">IN THE NAME OF GOD</div> <div class="invitem"><<link 'IN THE NAME OF GOD'>><<set $tutorial to 235>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_book gte 1 and $quest_book isnot 99>> <div class="invholder">THE SECRET GARDEN</div> <div class="invitem"><<link 'THE SECRET GARDEN'>><<set $tutorial to 15>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_miche gte 1 and $quest_miche lte 13>> <div class="invholder">LOST GIRLS</div> <div class="invitem"><<link 'LOST GIRLS'>><<set $tutorial to 20>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_bro gte 0>> <div class="invholder">THE LAST RELATIVE</div> <div class="invitem"><<link 'THE LAST RELATIVE'>><<set $tutorial to 37>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $westraiders gte 1>> <div class="invholder">WESTSIDE RAIDERS</div> <div class="invitem"><<link 'WESTSIDE RAIDERS'>><<set $tutorial to 21>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $delivery1 gte 1>> <div class="invholder">DEVIOUS DELIVERY</div> <div class="invitem"><<link 'DEVIOUS DELIVERY'>><<set $tutorial to 22>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $delivery2 gte 1>> <div class="invholder">MAGIC MUSHROOMS</div> <div class="invitem"><<link 'MAGIC MUSHROOMS'>><<set $tutorial to 23>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_nic gte 5 and $quest_nic lte 9>> <div class="invholder">NICOLES DEBT</div> <div class="invitem"><<link 'NICOLES DEBT'>><<set $tutorial to 26>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_ill gte 2 and $quest_ill lte 5>> <div class="invholder">THE ILLARIAN PROPHESY</div> <div class="invitem"><<link 'THE ILLARIAN PROPHESY'>><<set $tutorial to 26>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_interro2 gte 1>> <div class="invholder">INTERROGATION RESULTS</div> <div class="invitem"><<link 'INTERROGATION RESULTS'>><<set $tutorial to 287>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_valerie gte 1 and $quest_valerie lte 8>> <div class="invholder">THE BORSOW GAL</div> <div class="invitem"><<link 'THE BORSOW GAL'>><<set $tutorial to 33>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $wateryspec4 gte 1 and $wateryspec4 lte 2>> <div class="invholder">GOLDEN PAPERS</div> <div class="invitem"><<link 'GOLDEN PAPERS'>><<set $tutorial to 34>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_tut gte 1 and $quest_tut lte 9>> <div class="invholder">GETTING MY BEARINGS</div> <div class="invitem"><<link 'GETTING MY BEARINGS'>><<set $tutorial to 209>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_reds gte 2 and $quest_reds lte 5>> <div class="invholder">REDHAVEN ADVENTURES</div> <div class="invitem"><<link 'REDHAVEN ADVENTURES'>><<set $tutorial to 242>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_reds gte 9 and $quest_reds lte 10>> <div class="invholder">REDHAVEN ADVENTURES II</div> <div class="invitem"><<link 'REDHAVEN ADVENTURES II'>><<set $tutorial to 305>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $disp_nika gte 7 and $disp_nika lte 9>> <div class="invholder">A HOLIDAY GIFT</div> <div class="invitem"><<link 'A HOLIDAY GIFT'>><<set $tutorial to 31>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_hulk gte 1 and $kaseyen5 gte 1>> <div class="invholder">TAKING DOWN THE HULK</div> <div class="invitem"><<link 'TAKING DOWN THE HULK'>><<set $tutorial to 38>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_ave gte 1 and $quest_ave lte 2>> <div class="invholder">CAMP YOSHIDA</div> <div class="invitem"><<link 'CAMP YOSHIDA'>><<set $tutorial to 264>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_clea gte 2 and $quest_clea lte 3>> <div class="invholder">THE LIBERATOR</div> <div class="invitem"><<link 'THE LIBERATOR'>><<set $tutorial to 292>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_skye is 5>> <div class="invholder">REVENGE!</div> <div class="invitem"><<link 'REVENGE!'>><<set $tutorial to 251>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_space gte 1 and $quest_space lte 5>> <div class="invholder">THE LOST SQUADRON</div> <div class="invitem"><<link 'THE LOST SQUADRON'>><<set $tutorial to 319>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_yid gte 1 and $quest_yid lte 4>> <div class="invholder">THE TEMPLE OF DOOM</div> <div class="invitem"><<link 'THE TEMPLE OF DOOM'>><<set $tutorial to 40>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_lovi gte 1 and $quest_lovi lte 14>> <div class="invholder">THE VAULT</div> <div class="invitem"><<link 'THE VAULT'>><<set $tutorial to 179>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_mai gte 1 and $quest_mai lte 9>> <div class="invholder">MY BELOVED FATHER</div> <div class="invitem"><<link 'MY BELOVED FATHER'>><<set $tutorial to 231>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_sera gte 1 and $quest_sera lte 6>> <div class="invholder">FORT SERA</div> <div class="invitem"><<link 'FORT SERA'>><<set $tutorial to 226>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $pq[6] gte 3 and $pq[6] lte 5>> <div class="invholder">TALES FROM REDHAVEN</div> <div class="invitem"><<link 'TALES FROM REDHAVEN'>><<set $tutorial to 42>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_armand gte 7 and $quest_armand lte 13>> <div class="invholder">A DELICATE MATTER</div> <div class="invitem"><<link 'A DELICATE MATTER'>><<set $tutorial to 333>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_ring gte 1 and $quest_ring lte 7>> <div class="invholder">THE RING</div> <div class="invitem"><<link 'THE RING'>><<set $tutorial to 230>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_cat gte 2 and $quest_cat lte 22>> <div class="invholder">THE BLIND HUNT</div> <div class="invitem"><<link 'THE BLIND HUNT'>><<set $tutorial to 170>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $mcsenateask gte 1 and $mcsenateask2 is true>> <div class="invholder">POLITICAL ENVOY</div> <div class="invitem"><<link 'POLITICAL ENVOY'>><<set $tutorial to 344>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> <<if $quest_ellen gte 1 and $quest_ellen lte 9>> <div class="invholder">THE DETECTIVE</div> <div class="invitem"><<link 'THE DETECTIVE'>><<set $tutorial to 347>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br><div class="smalltex"><br></div></div> <br> <</if>> </div> <div class="journalback"> Close </div> <div class="journalbacklink"> <b><<link 'Close'>><<set $journal to 0>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br></b> </div> <</if>> <<if $tutorial gte 1>> <<include QuestTexts>> <div class="journalback"> Back </div> <div class="journalbacklink"> <b><<link 'Back'>><<set $tutorial to 0>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>><br></b> </div> <</if>> </div> [img[$imgpath + "/ch/journalopen.png"]] <</if>> </div> <div class="ch3"> <br> <div class="chname"><div class="tex8px"><br></div><<if $newweapons is true>><<if $invshow is 1>>weapons<<elseif $invshow is 2>>armor & clothes<<else>>weapons<</if>><<else>>Equipped Armament<</if>></div> <div class="armsholder"> /* NEW WEAPON SLOT SYSTEM */ <<if $newweapons is true>> <<if $invshow isnot 2>> <<include WpSlots>> <</if>> <<else>> <div class="row"> <div class="armsname22"> <br><div class="tex5px"><br></div> <div class="padd10left"> <<if $activeweapon is "crossbow">>Crossbow<br><br><</if>> <<if $activeweapon is "pistol">>9mm Pistol<br><br><</if>> <<if $activeweapon is "rifle">>.30-06 Rifle<br><br><</if>> <<if $activeweapon is "shotgun">>Shotgun<br><br><</if>> <<if $activeweapon is "automaticrifle">>Automatic Rifle<br><br><</if>> <<if $activeweapon is "revolver">>.45 Revolver<br><br><</if>> <<if $activeweapon is "coil">>Coilgun<br><br><</if>> <<if $activeweapon is "plasma">>Plasma Rifle<br><br><</if>> <<if $activeweapon is "prifle">>Pipe Gun<br><br><</if>> <<if $activeweapon is "rifle50">>.50 cal Rifle<br><br><</if>> <<if $activeweapon is "gl">>G. launcher<br><br><</if>> <<if $activeweapon is "cybercannon">>Cyber Cannon<br><br><</if>> <<if $activeweapon is "minigun">>Minigun<br><br><</if>> <<if $activeweapon is "neme">>Nemesis SR-C<br><br><</if>> <<if $activeweapon is "r55">>R-55 Revolver<br><br><</if>> <<if $activeweapon is "fists">>Unarmed<br><br><</if>> <<if $activeweapon is "whipstick">>Whipping Cane<br><br><</if>> <<if $activeweapon is "knife">>Combat knife<br><br><</if>> <<if $activeweapon is "sword">>Sword<br><br><</if>> <<if $activeweapon is "staff">>Combat staff<br><br><</if>> <<if $activeweapon is "sledge">>Sledgehammer<br><br><</if>> <<if $activeweapon is "powerkatana">>Power katana<br><br><</if>> <<if $activeweapon is "gsword">>Great sword<br><br><</if>> <<if $activeweapon is "waki">>Wakizashi<br><br><</if>> <<if $activeweapon is "spear">>Spear<br><br><</if>> <<if $activeweapon is "mal">>Sacred Mallet<br><br><</if>> <<if $activeweapon is "iceblade">>Ice Dragon<br><br><</if>> <<if $activeweapon is "gaxe">>Great axe<br><br><</if>> <<if $activeweapon is "azuk">>Sword of Azuk<br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> DAMAGE<br><div class="tex4px"><br></div> <div class="tex15px"> <<if $activeweapon is "crossbow">>11/15<br><br><</if>> <<if $activeweapon is "pistol">>15/18<br><br><</if>> <<if $activeweapon is "rifle">>30/20<br><br><</if>> <<if $activeweapon is "shotgun">>12/26<br><br><</if>> <<if $activeweapon is "automaticrifle">>38<br><br><</if>> <<if $activeweapon is "revolver">>20/32<br><br><</if>> <<if $activeweapon is "coil">>45<br><br><</if>> <<if $activeweapon is "plasma">>60<br><br><</if>> <<if $activeweapon is "neme">>63<br><br><</if>> <<if $activeweapon is "prifle">>25/15<br><br><</if>> <<if $activeweapon is "rifle50">>45/30<br><br><</if>> <<if $activeweapon is "gl">>62*<br><br><</if>> <<if $activeweapon is "cybercannon">>96<br><br><</if>> <<if $activeweapon is "minigun">>85*<br><br><</if>> <<if $activeweapon is "r55">>35/45<br><br><</if>> <<if $activeweapon is "fists">>2<br><br><</if>> <<if $activeweapon is "whipstick">>5<br><br><</if>> <<if $activeweapon is "knife">>7<br><br><</if>> <<if $activeweapon is "sword">>13<br><br><</if>> <<if $activeweapon is "staff">>9<br><br><</if>> <<if $activeweapon is "sledge">>15<br><br><</if>> <<if $activeweapon is "powerkatana">>28<br><br><</if>> <<if $activeweapon is "gsword">>38<br><br><</if>> <<if $activeweapon is "azuk">>50<br><br><</if>> <<if $activeweapon is "gaxe">>40<br><br><</if>> <<if $activeweapon is "iceblade">>30<br><br><</if>> <<if $activeweapon is "waki">>12<br><br><</if>> <<if $activeweapon is "spear">>11<br><br><</if>> <<if $activeweapon is "mal">><<if $mcrel.faith is 5 and $mcrel.devotion gte 100>>50<<else>>30<</if>><br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> <<if $rangedequip is true>>A. P.<</if>><<if $meleeequip is true>>Speed<</if>><br><div class="tex4px"><br></div> <div class="tex15px"> <<if $activeweapon is "crossbow">>No<</if>> <<if $activeweapon is "pistol">>Yes<</if>> <<if $activeweapon is "rifle">>Yes<</if>> <<if $activeweapon is "shotgun">>No<</if>> <<if $activeweapon is "automaticrifle">>Yes<</if>> <<if $activeweapon is "revolver">>Yes<</if>> <<if $activeweapon is "coil">>Yes<</if>> <<if $activeweapon is "plasma">>No<</if>> <<if $activeweapon is "prifle">>No<</if>> <<if $activeweapon is "rifle50">>Yes<</if>> <<if $activeweapon is "gl">>No<</if>> <<if $activeweapon is "cybercannon">>Yes<</if>> <<if $activeweapon is "minigun">>Yes<</if>> <<if $activeweapon is "neme">>No<</if>> <<if $activeweapon is "r55">>Yes<</if>> <<if $activeweapon is "fists">>Fast<</if>> <<if $activeweapon is "whipstick">>Fast<</if>> <<if $activeweapon is "knife">>Fast<</if>> <<if $activeweapon is "sword">>Med.<</if>> <<if $activeweapon is "staff">>Med.<</if>> <<if $activeweapon is "sledge">>Slow<</if>> <<if $activeweapon is "powerkatana">>Med.<</if>> <<if $activeweapon is "gsword">>Slow<</if>> <<if $activeweapon is "gaxe">>Slow<</if>> <<if $activeweapon is "iceblade">>Fast<</if>> <<if $activeweapon is "waki">>Fast<</if>> <<if $activeweapon is "spear">>Med.<</if>> <<if $activeweapon is "mal">>Slow<</if>> <<if $activeweapon is "azuk">>Slow<</if>> </div> </div> </div> <</if>> /* checker for new weapon slots ends */ <<set _showarm to true>> <<if $newweapons is true>><<unset _showarm>><<if $invshow is 2>><<set _showarm to true>><</if>><</if>> <<if _showarm is true>> <div class="row"> <div class="armsname22"> <br><div class="tex5px"><br></div> <div class="padd10left"> <<if $armorwear is "none">>Unprotected<br><br><</if>> <<if $armorwear is "padded">>Padded Armor<br><br><</if>> <<if $armorwear is "leather">>Leather Armor<br><br><</if>> <<if $armorwear is "hleather">>Heavy Leather<br><br><</if>> <<if $armorwear is "combat">>Combat Armor<br><br><</if>> <<if $armorwear is "duraplate">>DuraPlate<br><br><</if>> <<if $armorwear is "weave">>Combat Weave<br><br><</if>> <<if $armorwear is "stealth">>Stealth Armor<br><br><</if>> <<if $armorwear is "hulc">>H.U.L.C. Armor<br><br><</if>> <<if $armorwear is "wega">>W.E.G.A. Armor<br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> SOAK<br><div class="tex4px"><br></div> <div class="tex15px"> <<if $armorwear is "none">>0<br><br><</if>> <<if $armorwear is "padded">>$paddedsoak/5<br><br><</if>> <<if $armorwear is "leather">>$leathersoak/10<br><br><</if>> <<if $armorwear is "hleather">>$hleathersoak/14<br><br><</if>> <<if $armorwear is "combat">><<if $combatsoak gte 22>><div class="green">$combatsoak</div><<else>>$combatsoak<</if>>/21<br><br> <</if>> <<if $armorwear is "duraplate">>$durasoak/35<br><br><</if>> <<if $armorwear is "weave">>$weavesoak/23<br><br><</if>> <<if $armorwear is "stealth">>$stealthsoak/17<br><br><</if>> <<if $armorwear is "hulc">>$hulcsoak/$hulcmaxsoak<br><br><</if>> <<if $armorwear is "wega">>$wegasoak/43<br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> DEXTERITY<br><div class="tex4px"><br></div> <div class="tex15px"> <<if $armorwear is "none">>0<br><br><</if>> <<if $armorwear is "padded">>-2<br><br><</if>> <<if $armorwear is "leather">>-10<br><br><</if>> <<if $armorwear is "hleather">>-18<br><br><</if>> <<if $armorwear is "combat">>-23<br><br><</if>> <<if $armorwear is "duraplate">>-24<br><br><</if>> <<if $armorwear is "weave">>-3<br><br><</if>> <<if $armorwear is "stealth">>0<br><br><</if>> <<if $armorwear is "hulc">>-15<br><br><</if>> <<if $armorwear is "wega">>-12<br><br><</if>> </div> </div> </div> <div class="row"> <div class="armsname22"> <br><div class="tex5px"><br></div> <div class="padd10left"> <<if $mcwear is "casual">>Casual clothes<br><br><</if>> <<if $mcwear is "robe">>Robe<br><br><</if>> <<if $mcwear is "suit">>Formal suit<br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> CHARISMA<br><div class="tex4px"><br></div> <div class="tex15px"> <<if $mcwear is "casual">>+0<br><br><</if>> <<if $mcwear is "robe">>+1<br><br><</if>> <<if $mcwear is "suit">>+2<br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> BEAUTY<br><div class="tex4px"><br></div> <div class="tex15px"> <<if $mcwear is "casual">>+0<br><br><</if>> <<if $mcwear is "robe">>+0<br><br><</if>> <<if $mcwear is "suit">>+2<br><br><</if>> </div> </div> </div> <div class="row"> <div class="armsname22"> <br><div class="tex5px"><br></div> <div class="padd10left"> <<if $mcjew is "necklace1">>Cheap necklace<br><br><</if>> <<if $mcjew is "necklace3">>Gold necklace<br><br><</if>> <<if $mcjew is "necklace4">>Diam. necklace<br><br><</if>> <<if $mcjew is "necklace5">>Emb. necklace<br><br><</if>> <<if $mcjew is "herald">>Family necklace<br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> CHARISMA<br><div class="tex4px"><br></div> <div class="tex15px"> <<if $mcjew is "necklace1">>+0<br><br><</if>> <<if $mcjew is "necklace3">>+1<br><br><</if>> <<if $mcjew is "necklace4">>+2<br><br><</if>> <<if $mcjew is "necklace5">>+3<br><br><</if>> <<if $mcjew is "herald">>+5<br><br><</if>> </div> </div> <div class="armsvalue"> <div class="tex4px"><br></div> BEAUTY<br><div class="tex4px"><br></div> <div class="tex15px"> <<if $mcjew is "necklace1">>+0<br><br><</if>> <<if $mcjew is "necklace3">>+2<br><br><</if>> <<if $mcjew is "necklace4">>+2<br><br><</if>> <<if $mcjew is "necklace5">>+3<br><br><</if>> <<if $mcjew is "herald">>+1<br><br><</if>> </div> </div> </div> <</if>> </div> <<if $invshow isnot 2>> <div class="invplace2"> <div class="chname"><div class="tex8px"><br></div><<if $invshow is 3>>Inventory<</if>><<if $invshow is 1>><<if $invside is 1>>Ranged<<else>>Melee<</if>> Weapons<</if>><<if $invshow is 2>>armor<</if>><<if $invshow is 4>>storage<</if>></div> </div> <</if>> <div class="invbody"> <div class="padd20left"> <<if $invside is undefined>><<set $invside to 1>><</if>> <<if $invshow is 1>> <<if $specom isnot 1 and $specom isnot 3>> /* <<if $newweapons is true>><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> */ <<if $invside is 1>> <<if $ownpistol gte 1>> <<if $activeweapon isnot "pistol" or $newweapons is true>><div class="invholder">9MM PISTOL [$a9mm] <<if $ownpistol gte 2>>x$ownpistol<</if>></div> <div class="invitem"><<link '9MM PISTOL [$a9mm] <<if $ownpistol gte 2>>x$ownpistol<</if>>'>><<set $activeweapon to "pistol">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div> <<else>>9MM PISTOL [$a9mm] <<if $ownpistol gte 2>>x$ownpistol<</if>><</if>> <br> <</if>> <<if $ownautorifle gte 1>> <<if $activeweapon isnot "automaticrifle" or $newweapons is true>><div class="invholder">AUTOMATIC RIFLE [$a556] <<if $ownautorifle gte 2>>x$ownautorifle<</if>></div> <div class="invitem"><<link 'AUTOMATIC RIFLE [$a556] <<if $ownautorifle gte 2>>x$ownautorifle<</if>>'>><<set $activeweapon to "automaticrifle">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>AUTOMATIC RIFLE [$a556] <<if $ownautorifle gte 2>>x$ownautorifle<</if>><</if>> <br> <</if>> <<if $own50c gte 1>> <<if $activeweapon isnot "rifle50" or $newweapons is true>><div class="invholder">.50 cal RIFLE [$a50] <<if $own50c gte 2>>x$own50c<</if>></div> <div class="invitem"><<link '.50 cal RIFLE [$a50] <<if $own50c gte 2>>x$own50c<</if>>'>><<set $activeweapon to "rifle50">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>.50 cal RIFLE [$a50] <<if $own50c gte 2>>x$own50c<</if>><</if>> <br> <</if>> <<if $owncyber gte 1>> <<if $activeweapon isnot "cybercannon" or $newweapons is true>><div class="invholder">CYBER CANNON [$awega] <<if $owncyber gte 2>>x$owncyber<</if>></div> <div class="invitem"><<link 'CYBER CANNON [$awega] <<if $owncyber gte 2>>x$owncyber<</if>>'>><<set $activeweapon to "cybercannon">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>CYBER CANNON [$awega] <<if $owncyber gte 2>>x$owncyber<</if>><</if>> <br> <</if>> <<if $owncrossbow gte 1>> <<if $activeweapon isnot "crossbow" or $newweapons is true>><div class="invholder">CROSSBOW [$bolts] <<if $owncrossbow gte 2>>x$owncrossbow<</if>></div><div class="invitem"><<link 'CROSSBOW [$bolts] <<if $owncrossbow gte 2>>x$owncrossbow<</if>>'>><<set $activeweapon to "crossbow">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>CROSSBOW [$bolts] <<if $owncrossbow gte 2>>x$owncrossbow<</if>><</if>> <br> <</if>> <<if $ownplasma gte 1>> <<if $activeweapon isnot "plasma" or $newweapons is true>><div class="invholder">PLASMA RIFLE [$aenergy] <<if $ownplasma gte 2>>x$ownplasma<</if>></div> <div class="invitem"><<link 'PLASMA RIFLE [$aenergy] <<if $ownplasma gte 2>>x$ownplasma<</if>>'>><<set $activeweapon to "plasma">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>PLASMA RIFLE [$aenergy] <<if $ownplasma gte 2>>x$ownplasma<</if>><</if>> <br> <</if>> <<if $owngl gte 1>> <<if $activeweapon isnot "gl" or $newweapons is true>><div class="invholder">GRENADE LAUNCHER [$agl] <<if $owngl gte 2>>x$owngl<</if>></div> <div class="invitem"><<link 'GRENADE LAUNCHER [$agl] <<if $owngl gte 2>>x$owngl<</if>>'>><<set $activeweapon to "gl">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>GRENADE LAUNCHER [$agl] <<if $owngl gte 2>>x$owngl<</if>><</if>> <br> <</if>> <<if $ownprifle gte 1>> <<if $activeweapon isnot "prifle" or $newweapons is true>><div class="invholder">PIPE GUN [$a9mm] <<if $ownprifle gte 2>>x$ownprifle<</if>></div> <div class="invitem"><<link 'PIPE GUN [$a9mm] <<if $ownprifle gte 2>>x$ownprifle<</if>>'>><<set $activeweapon to "prifle">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>PIPE GUN [$a9mm] <<if $ownprifle gte 2>>x$ownprifle<</if>><</if>> <br> <</if>> <<if $owncoil gte 1>> <<if $activeweapon isnot "coil" or $newweapons is true>><div class="invholder">COILGUN [$acoil] <<if $owncoil gte 2>>x$owncoil<</if>></div> <div class="invitem"><<link 'COILGUN [$acoil] <<if $owncoil gte 2>>x$owncoil<</if>>'>><<set $activeweapon to "coil">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>COILGUN [$acoil] <<if $owncoil gte 2>>x$owncoil<</if>><</if>> <br> <</if>> <<if $ownrevolver gte 1>> <<if $activeweapon isnot "revolver" or $newweapons is true>><div class="invholder">.45 REVOLVER [$a45] <<if $ownrevolver gte 2>>x$ownrevolver<</if>></div> <div class="invitem"><<link '.45 REVOLVER [$a45] <<if $ownrevolver gte 2>>x$ownrevolver<</if>>'>><<set $activeweapon to "revolver">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>.45 REVOLVER [$a45] <<if $ownrevolver gte 2>>x$ownrevolver<</if>><</if>> <br> <</if>> <<if $ownr55 gte 1>> <<if $activeweapon isnot "r55" or $newweapons is true>><div class="invholder">R-55 REVOLVER [$a50] <<if $ownr55 gte 2>>x$ownr55<</if>></div> <div class="invitem"><<link 'R-55 REVOLVER [$a50] <<if $ownrevolver gte 2>>x$ownr55<</if>>'>><<set $activeweapon to "r55">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>R-55 REVOLVER [$a50] <<if $ownr55 gte 2>>x$ownr55<</if>><</if>> <br> <</if>> <<if $ownrifle gte 1>> <<if $activeweapon isnot "rifle" or $newweapons is true>><div class="invholder">RIFLE [$a306] <<if $ownrifle gte 2>>x$ownrifle<</if>></div> <div class="invitem"><<link 'RIFLE [$a306] <<if $ownrifle gte 2>>x$ownrifle<</if>>'>><<set $activeweapon to "rifle">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>RIFLE [$a306] <<if $ownrifle gte 2>>x$ownrifle<</if>><</if>> <br> <</if>> <<if $ownneme gte 1>> <<if $activeweapon isnot "neme" or $newweapons is true>><div class="invholder">NEMESIS SR-C [$a50srr] <<if $ownneme gte 2>>x$ownneme<</if>></div> <div class="invitem"><<link 'NEMESIS SR-C [$a50srr] <<if $ownneme gte 2>>x$ownneme<</if>>'>><<set $activeweapon to "neme">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>NEMESIS SR-C [$a50srr] <<if $ownneme gte 2>>x$ownneme<</if>><</if>> <br> <</if>> <<if $ownshotgun gte 1>> <<if $activeweapon isnot "shotgun" or $newweapons is true>><div class="invholder">SHOTGUN [$a12g] <<if $ownshotgun gte 2>>x$ownshotgun<</if>></div> <div class="invitem"><<link 'SHOTGUN [$a12g] <<if $ownshotgun gte 2>>x$ownshotgun<</if>>'>><<set $activeweapon to "shotgun">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>SHOTGUN [$a12g] <<if $ownshotgun gte 2>>x$ownshotgun<</if>><</if>> <br> <</if>> <<if $ownminigun gte 1>> <<if $activeweapon isnot "mingun" or $newweapons is true>><div class="invholder">MINIGUN [$a556] <<if $ownminigun gte 2>>x$ownminigun<</if>></div> <div class="invitem"><<link 'MINIGUN [$a556] <<if $ownminigun gte 2>>x$ownminigun<</if>>'>><<set $activeweapon to "minigun">><<set $rangedequip to true>><<set $meleeequip to false>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>MINIGUN [$a556] <<if $ownminigun gte 2>>x$ownminigun<</if>><</if>> <br> <</if>> <<if $newweapons isnot true>> <<if $activeweapon isnot "fists">> <div class="invholder">UNARMED</div> <div class="invitem"><<link 'UNARMED'>><<set $activeweapon to "fists">><<set $rangedequip to false>><<set $meleeequip to true>><<set $fisteq to true>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div> <br> <</if>> <</if>> /* <div class="wpcho lighthover"> <<link [img[$imgpath + "ch/selector.png"]]>> <<set $invside to 2>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="wpchob"> [img[$imgpath + "ch/selector.png"]] </div> */ <</if>> <<if $invside is 2>> <<if $ownknife gte 1>> <<if $activeweapon isnot "knife" or $newweapons is true>><div class="invholder">COMBAT KNIFE <<if $ownknife gte 2>>x$ownknife<</if>></div> <div class="invitem"><<link 'COMBAT KNIFE <<if $ownknife gte 2>>x$ownknife<</if>>'>><<set $activeweapon to "knife">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<set $addingwp to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div> <<else>>COMBAT KNIFE <<if $ownknife gte 2>>x$ownknife<</if>><</if>> <br> <</if>> <<if $ownstaff gte 1>> <<if $activeweapon isnot "staff" or $newweapons is true>><div class="invholder">COMBAT STAFF <<if $ownstaff gte 2>>x$ownstaff<</if>></div> <div class="invitem"><<link 'COMBAT STAFF <<if $ownstaff gte 2>>x$ownstaff<</if>>'>><<set $activeweapon to "staff">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>COMBAT STAFF <<if $ownstaff gte 2>>x$ownstaff<</if>><</if>> <br> <</if>> <<if $ownsword gte 1>> <<if $activeweapon isnot "sword" or $newweapons is true>><div class="invholder">SWORD <<if $ownsword gte 2>>x$ownsword<</if>></div> <div class="invitem"><<link 'SWORD <<if $ownsword gte 2>>x$ownsword<</if>>'>><<set $activeweapon to "sword">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>SWORD <<if $ownsword gte 2>>x$ownsword<</if>><</if>> <br> <</if>> <<if $owngsword gte 1>> <<if $activeweapon isnot "gsword" or $newweapons is true>><div class="invholder">GREAT SWORD <<if $owngsword gte 2>>x$owngsword<</if>></div> <div class="invitem"><<link 'GREAT SWORD <<if $owngsword gte 2>>x$owngsword<</if>>'>><<set $activeweapon to "gsword">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>GREAT SWORD <<if $owngsword gte 2>>x$owngsword<</if>><</if>> <br> <</if>> <<if $ownazuk gte 1>> <<if $activeweapon isnot "azuk" or $newweapons is true>><div class="invholder">SWORD OF AZUK <<if $ownazuk gte 2>>x$ownazuk<</if>></div> <div class="invitem"><<link 'SWORD OF AZUK <<if $owngsword gte 2>>x$ownazuk<</if>>'>><<set $activeweapon to "azuk">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>SWORD OF AZUK <<if $ownazuk gte 2>>x$ownazuk<</if>><</if>> <br> <</if>> <<if $owngaxe gte 1>> <<if $activeweapon isnot "gaxe" or $newweapons is true>><div class="invholder">GREAT AXE <<if $owngaxe gte 2>>x$owngaxe<</if>></div> <div class="invitem"><<link 'GREAT AXE <<if $owngaxe gte 2>>x$owngaxe<</if>>'>><<set $activeweapon to "gaxe">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>GREAT AXE <<if $owngaxe gte 2>>x$owngaxe<</if>><</if>> <br> <</if>> <<if $ownpowerkatana gte 1>> <<if $activeweapon isnot "powerkatana" or $newweapons is true>><div class="invholder">POWER KATANA <<if $ownpowerkatana gte 2>>x$ownpowerkatana<</if>></div> <div class="invitem"><<link 'POWER KATANA <<if $ownpowerkatana gte 2>>x$ownpowerkatana<</if>>'>><<set $activeweapon to "powerkatana">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>POWER KATANA <<if $ownpowerkatana gte 2>>x$ownpowerkatana<</if>><</if>> <br> <</if>> <<if $owniceblade gte 1>> <<if $activeweapon isnot "iceblade" or $newweapons is true>><div class="invholder">ICE DRAGON <<if $owniceblade gte 2>>x$owniceblade<</if>></div> <div class="invitem"><<link 'ICE DRAGON <<if $owniceblade gte 2>>x$owniceblade<</if>>'>><<set $activeweapon to "iceblade">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>ICE DRAGON <<if $owniceblade gte 2>>x$owniceblade<</if>><</if>> <br> <</if>> <<if $ownmal gte 1>> <<if $activeweapon isnot "mal" or $newweapons is true>><div class="invholder">SACRED MALLET <<if $ownmal gte 2>>x$ownmal<</if>></div> <div class="invitem"><<link 'SACRED MALLET <<if $ownmal gte 2>>x$ownmal<</if>>'>><<set $activeweapon to "mal">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>SACRED MALLET <<if $ownmal gte 2>>x$ownmal<</if>><</if>> <br> <</if>> <<if $ownsledge gte 1>> <<if $activeweapon isnot "sledge" or $newweapons is true>><div class="invholder">SLEDGEHAMMER <<if $ownsledge gte 2>>x$ownsledge<</if>></div> <div class="invitem"><<link 'SLEDGEHAMMER <<if $ownsledge gte 2>>x$ownsledge<</if>>'>><<set $activeweapon to "sledge">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>SLEDGEHAMMER <<if $ownsledge gte 2>>x$ownsledge<</if>><</if>> <br> <</if>> <<if $ownspear gte 1>> <<if $activeweapon isnot "spear" or $newweapons is true>><div class="invholder">SPEAR <<if $ownspear gte 2>>x$ownspear<</if>></div> <div class="invitem"><<link 'SPEAR <<if $ownspear gte 2>>x$ownspear<</if>>'>><<set $activeweapon to "spear">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>SPEAR <<if $ownspear gte 2>>x$ownspear<</if>><</if>> <br> <</if>> <<if $ownwaki gte 1>> <<if $activeweapon isnot "waki" or $newweapons is true>><div class="invholder">WAKIZASHI <<if $ownwaki gte 2>>x$ownwaki<</if>></div> <div class="invitem"><<link 'WAKIZASHI <<if $ownwaki gte 2>>x$ownwaki<</if>>'>><<set $activeweapon to "waki">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>WAKIZASHI <<if $ownwaki gte 2>>x$ownwaki<</if>><</if>> <br> <</if>> <<if $ownwhipstick gte 1>> <<if $activeweapon isnot "whipstick" or $newweapons is true>><div class="invholder">WHIPPING CANE <<if $ownwhipstick gte 2>>x$ownwhipstick<</if>></div> <div class="invitem"><<link 'WHIPPING CANE <<if $ownwhipstick gte 2>>x$ownwhipstick<</if>>'>><<set $activeweapon to "whipstick">><<set $rangedequip to false>><<set $meleeequip to true>><<set $take to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>WHIPPING CANE <<if $ownwhipstick gte 2>>x$ownwhipstick<</if>><</if>> <br> <</if>> <<if $activeweapon isnot "fists" and $newweapons isnot true>> <div class="invholder">UNARMED</div> <div class="invitem"><<link 'UNARMED'>><<set $activeweapon to "fists">><<set $rangedequip to false>><<set $meleeequip to true>><<set $fisteq to true>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div> <br> <</if>> /* <div class="wpcho lighthover"> <<link [img[$imgpath + "ch/selector.png"]]>> <<set $invside to 1>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="wpchob"> [img[$imgpath + "ch/selector.png"]] </div> */ <</if>> /*SPECOM ENDS BELOW*/ <</if>> /*Invshow is 1 ENDS BELOW */ <</if>> <<if $invshow is 2>> <br> <div class="tex16px">''- ARMOR -''</div> <div class="padd5left"> <<if $ownleather is true>> <<if $armorwear isnot "leather">><div class="invholder">LEATHER ARMOR</div> <div class="invitem"><<link 'LEATHER ARMOR'>><<set $armorwear to "leather">><<set $armorsoak=$leathersoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>LEATHER ARMOR<</if>> <br> <</if>> <<if $owncombat is true>> <<if $armorwear isnot "combat">><div class="invholder">COMBAT ARMOR</div> <div class="invitem"><<link 'COMBAT ARMOR'>><<set $armorwear to "combat">><<set $armorsoak=$combatsoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>COMBAT ARMOR<</if>> <br> <</if>> <<if $ownhleather is true>> <<if $armorwear isnot "hleather">><div class="invholder">HEAVY LEATHER ARMOR</div> <div class="invitem"><<link 'HEAVY LEATHER ARMOR'>><<set $armorwear to "hleather">><<set $armorsoak=$hleathersoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>HEAVY LEATHER ARMOR<</if>> <br> <</if>> <<if $ownpadded is true>> <<if $armorwear isnot "padded">><div class="invholder">PADDED ARMOR</div> <div class="invitem"><<link 'PADDED ARMOR'>><<set $armorwear to "padded">><<set $armorsoak=$paddedsoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>PADDED ARMOR<</if>> <br> <</if>> <<if $ownduraplate is true>> <<if $armorwear isnot "duraplate">><div class="invholder">DURAPLATE</div> <div class="invitem"><<link 'DURAPLATE'>><<set $armorwear to "duraplate">><<set $armorsoak=$durasoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>DURAPLATE<</if>> <br> <</if>> <<if $ownweave is true>> <<if $armorwear isnot "weave">><div class="invholder">COMBAT WEAVE</div> <div class="invitem"><<link 'COMBAT WEAVE'>><<set $armorwear to "weave">><<set $armorsoak=$weavesoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>COMBAT WEAVE<</if>> <br> <</if>> <<if $ownstealth is true>> <<if $armorwear isnot "stealth">><div class="invholder">STEALTH ARMOR</div> <div class="invitem"><<link 'STEALTH ARMOR'>><<set $armorwear to "weave">><<set $armorsoak=$stealthsoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>STEALTH ARMOR<</if>> <br> <</if>> <<if $ownwega is true>> <<if $armorwear isnot "wega">><div class="invholder">W.E.G.A. ARMOR</div> <div class="invitem"><<link 'W.E.G.A. ARMOR'>><<set $armorwear to "wega">><<set $armorsoak=$wegasoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>W.E.G.A. ARMOR<</if>> <br> <</if>> <<if $ownhulc is true>> <<if $armorwear isnot "hulc">><div class="invholder">H.U.L.C. ARMOR</div> <div class="invitem"><<link 'H.U.L.C. ARMOR'>><<set $armorwear to "hulc">><<set $armorsoak=$hulcsoak>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>H.U.L.C. ARMOR<</if>> <br> <</if>> <<if $armorwear isnot "none">> <div class="invholder">REMOVE ARMOR</div> <div class="invitem"><<link 'REMOVE ARMOR'>><<set $armorwear to "none">><<set $armorsoak=0>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div> <<else>> REMOVE ARMOR <</if>> <br> /* end of padder */ </div> /* clothes retake */ <<if $mcwore is "suit">> <<set $ownsuit+=1>> <</if>> <<unset $mcwore>> /* jewelry retake */ <<if $mcjewhad is "necklace1">> <<set $ownnecklace1+=1>> <</if>> <<if $mcjewhad is "necklace2">> <<set $ownnecklace2+=1>> <</if>> <<if $mcjewhad is "necklace3">> <<set $ownnecklace3+=1>> <</if>> <<if $mcjewhad is "necklace4">> <<set $ownnecklace4+=1>> <</if>> <<if $mcjewhad is "necklace5">> <<set $ownnecklace5+=1>> <</if>> <<unset $mcjewhad>> <br> <div class="tex16px">''- CLOTHES -''</div> <div class="padd5left"> <<if $mcwear isnot "casual">><div class="invholder">CASUAL</div> <div class="invitem"><<link 'CASUAL'>><<set $mcwore to $mcwear>><<set $mcwear to "casual">><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>CASUAL<</if>> <br> <<if $ownrobe gte 1>> <<if $mcwear isnot "robe">><div class="invholder">ROBE</div> <div class="invitem"><<link 'ROBE'>><<set $mcwore to $mcwear>><<set $mcwear to "robe">><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>ROBE<</if>> <br> <</if>> <<if $ownsuit gte 1 or $mcwear is "suit">> <<if $mcwear isnot "suit">><div class="invholder">FORMAL SUIT</div> <div class="invitem"><<link 'FORMAL SUIT'>><<set $mcwore to $mcwear>><<set $mcwear to "suit">><<set $ownsuit-=1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>FORMAL SUIT<</if>> <br> <</if>> </div> <br> <div class="tex16px">''- JEWELRY -''</div> <div class="padd5left"> <<if $ownnecklace1 gte 1 or $mcjew is "necklace1">> <<if $mcjew isnot "necklace1">><div class="invholder">CHEAP NECKLACE</div> <div class="invitem"><<link 'CHEAP NECKLACE'>><<set $mcjewhad to $mcjew>><<set $mcjew to "necklace1">><<set $ownnecklace1-=1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>CHEAP NECKLACE<</if>> <br> <</if>> <<if $ownnecklace3 gte 1 or $mcjew is "necklace3">> <<if $mcjew isnot "necklace3">><div class="invholder">GOLD NECKLACE</div> <div class="invitem"><<link 'GOLD NECKLACE'>><<set $mcjewhad to $mcjew>><<set $mcjew to "necklace3">><<set $ownnecklace3-=1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>GOLD NECKLACE<</if>> <br> <</if>> <<if $ownnecklace4 gte 1 or $mcjew is "necklace4">> <<if $mcjew isnot "necklace4">><div class="invholder">DIAMOND NECKLACE</div> <div class="invitem"><<link 'DIAMOND NECKLACE'>><<set $mcjewhad to $mcjew>><<set $mcjew to "necklace4">><<set $ownnecklace4-=1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>DIAMOND NECKLACE<</if>> <br> <</if>> <<if $ownnecklace5 gte 1 or $mcjew is "necklace5">> <<if $mcjew isnot "necklace5">><div class="invholder">EMBRYL NECKLACE</div> <div class="invitem"><<link 'EMBRYL NECKLACE'>><<set $mcjewhad to $mcjew>><<set $mcjew to "necklace5">><<set $ownnecklace5-=1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>EMBRYL NECKLACE<</if>> <br> <</if>> <<if $luitalk1 gte 2 or $mcjew is "herald">> <<if $mcjew isnot "herald">><div class="invholder">FAMILY NECKLACE</div> <div class="invitem"><<link 'FAMILY NECKLACE'>><<set $mcjewhad to $mcjew>><<set $mcjew to "herald">><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div><<else>>FAMILY NECKLACE<</if>> <br> <</if>> <<if $mcjew isnot "none">> <div class="invholder">REMOVE JEWELRY</div> <div class="invitem"><<link 'REMOVE JEWELRY'>><<set $mcjewhad to $mcjew>><<set $mcjew to "none">><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>></div> <<else>> <</if>> </div> <</if>> <<if $invshow is 3>> '' - GENERAL ITEMS -<br> <div class="padd10left"> <<if $ownanalhook gte 1>>Anal hook <<if $ownanalhook gte 2>>(x$ownanalhook)<</if>><br><</if>> <<if $ownartifact gte 1>>Artifact (common) <<if $ownartifact gte 2>>(x$ownartifact)<</if>><br><</if>> <<if $ownartifact2 gte 1>>Artifact (uncommon) <<if $ownartifact2 gte 2>>(x$ownartifact2)<</if>><br><</if>> <<if $ownartifact3 gte 1>>Artifact (unique) <<if $ownartifact3 gte 2>>(x$ownartifact3)<</if>><br><</if>> <<if $ownbag gte 1>>Backpack <<if $ownbag gte 2>>(x$ownbag)<</if>><br><</if>> <<if $ownaplug1 gte 1>>Butt plug (small) <<if $ownaplug1 gte 2>>(x$ownaplug1)<</if>><br><</if>> <<if $ownaplug2 gte 1>>Butt plug (large) <<if $ownaplug2 gte 2>>(x$ownaplug2)<</if>><br><</if>> <<if $ownaplug3 gte 1>>Butt plug (The Goliath) <<if $ownaplug3 gte 2>>(x$ownaplug3)<</if>><br><</if>> <<if $owncandybowl gte 1>>Candy bowl <<if $owncandybowl gte 2>>(x$owncandybowl)<</if>><br><</if>> <<if $ownchoco gte 1>>Chocolate bar <<if $ownchoco gte 2>>(x$ownchoco)<</if>><br><</if>> <<if $delivery1 gte 2 and $delivery1 lte 4>>Crate (x4)<br><</if>> <<if $owndildo gte 1>>Dildo set <<if $owndildo gte 2>>(x$owndildo)<</if>><br><</if>> <<if $ownbooster gte 1>>DX Injector <<if $ownbooster gte 2>>(x$ownbooster)<</if>><br><</if>> <<if $ownlesano gte 1>>Elixir of Lesano <<if $ownlesano gte 2>>(x$ownlesano)<</if>><br><</if>> <<if $ownadvoc gte 1>>Elixir of Serenity <<if $ownadvoc gte 2>>(x$ownadvoc)<</if>><br><</if>> <<if $ownfelani gte 1>>Felani fungus <<if $ownfelani gte 2>>(x$ownfelani)<</if>><br><</if>> <<if $ownfishstick gte 1>>Fishing gear <<if $ownfishstick gte 2>>(x$ownfishstick)<</if>><br><</if>> <<if $owngags gte 1>>Gags (full set) <<if $owngags gte 2>>(x$owngags)<</if>><br><</if>> <<if $owntools gte 1>>Garden tools <<if $owntools gte 2>>(x$owntools)<</if>><br><</if>> <<if $owngridkey gte 1>>Grid keys <<if $owngridkey gte 2>>(x$owngridkey)<</if>><br><</if>> <<if $ownhaze gte 1>>Haze Pills <<if $ownhaze gte 2>>(x$ownhaze)<</if>><br><</if>> <<if $ownholicron gte 1>>Holicron key<br><</if>> <<if $ownclothing gte 1>>Holiday dresses x35<br><</if>> <<if $ownimpflowers gte 1>>Imperial flowers <<if $ownimpflowers gte 2>>(x$ownimpflowers)<</if>><br><</if>> <<if $ownledger gte 1>>Ledger<br><</if>> <<if $ownbreaker gte 1>>Mindmancer Injector <<if $ownbreaker gte 2>>(x$ownbreaker)<</if>><br><</if>> <<if $ownnecklace1 gte 1>>Necklace (cheap) <<if $ownnecklace1 gte 2>>(x$ownnecklace1)<</if>><br><</if>> <<if $ownnecklace3 gte 1>>Necklace (gold) <<if $ownnecklace3 gte 2>>(x$ownnecklace3)<</if>><br><</if>> <<if $ownnecklace4 gte 1>>Necklace (diamond) <<if $ownnecklace4 gte 2>>(x$ownnecklace4)<</if>><br><</if>> <<if $ownnecklace5 gte 1>>Necklace (embryl) <<if $ownnecklace5 gte 2>>(x$ownnecklace5)<</if>><br><</if>> <<if $ownneura gte 1>>NeuraClean <<if $ownneura gte 2>>(x$ownneura)<</if>><br><</if>> <<if $ownnipplechains gte 1>>Nipple chains <<if $ownnipplechains gte 2>>(x$ownnipplechains)<</if>><br><</if>> <<if $quest_rpal gte 1>>Palace hieroglyphs (copy)<br><</if>> <<if $ownpentacle gte 1>>Pentacle <<if $ownpentacle gte 2>>(x$ownpentacle)<</if>><br><</if>> <<if $quest_hulk is 1>>Poison (very strong)<br><</if>> <<if $ownhandcomp1 gte 1>>Portable computer (Mark I) <<if $ownhandcomp1 gte 2>>(x$ownhandcomp1)<</if>><br><</if>> <<if $ownhandcomp2 gte 1>>Portable computer (Mark II) <<if $ownhandcomp2 gte 2>>(x$ownhandcomp2)<</if>><br><</if>> <<if $ownhandcomp3 gte 1>>Portable computer (Mark III) <<if $ownhandcomp3 gte 2>>(x$ownhandcomp3)<</if>><br><</if>> <<if $ownprospect gte 1>>Prospecting gear <<if $ownprospect gte 2>>(x$ownprospect)<</if>><br><</if>> <<if $owngale gte 1>>Raikan Gale <<if $owngale gte 2>>(x$owngale)<</if>><br><</if>> <<if $ownrrc is 1>>Red River Circlet<br><</if>> <<if $ownyouth gte 1>>Revital <<if $ownyouth gte 2>>(x$ownyouth)<</if>><br><</if>> <<if $ownrope gte 1>>Rope <<if $ownrope gte 2>>(x$ownrope)<</if>><br><</if>> <<if $ownidol gte 1>>Religious idol <<if $ownidol gte 2>>(x$ownidol)<</if>><br><</if>> <<if $kymsatchel is true>>Satchel (for delivery)<br><</if>> <<if $owngateart gte 1>>Stargate Cylinder <<if $owngateart gte 2>>(x$owngateart)<</if>><br><</if>> <<if $ownswg is 1>>SWG module<br><</if>> <<if $ownteddy gte 1>>Teddy bear <<if $ownteddy gte 2>>(x$ownteddy)<</if>><br><</if>> <<if $mech1 gte 1>>XT1-MECH control unit <<if $mech1 gte 2>>(x$mech1)<</if>><br><</if>> </div> <br> - HEALING ITEMS -<br> <div class="padd10left"> <<if $owndoctor gte 1>>Doctor's kit <<if $owndoctor gte 2>>(x$owndoctor)<</if>><br><</if>> <<if $ownointment gte 1>>Healing ointment <<if $ownointment gte 2>>(x$ownointment)<</if>><br><</if>> <<if $ownstima gte 1>>Combat tendstim <<if $ownstima gte 2>>(x$ownstima)<</if>><br><</if>> <<if $ownstimb gte 1>>Tendstim <<if $ownstimb gte 2>>(x$ownstimb)<</if>><br><</if>> </div> <br> - ATTIRE & ARMORS -<br> <div class="padd10left"> <<if $ownslpadded gte 1>>(NPC Armor) Padded <<if $ownslpadded gte 2>>(x$ownslpadded)<</if>><br><</if>> <<if $ownslleather gte 1>>(NPC Armor) Leather <<if $ownslleather gte 2>>(x$ownslleather)<</if>><br><</if>> <<if $ownslhleather gte 1>>(NPC Armor) H. Leather <<if $ownslhleather gte 2>>(x$ownslhleather)<</if>><br><</if>> <<if $ownslcombat gte 1>>(NPC Armor) Combat <<if $ownslcombat gte 2>>(x$ownslcombat)<</if>><br><</if>> <<if $ownslweave gte 1>>(NPC Armor) Weave <<if $ownslweave gte 2>>(x$ownslweave)<</if>><br><</if>> <<if $ownslstealth gte 1>>(NPC Armor) Stealth <<if $ownslstealth gte 2>>(x$ownslstealth)<</if>><br><</if>> <<if $ownslduraplate gte 1>>(NPC Armor) DuraPlate <<if $ownslduraplate gte 2>>(x$ownslduraplate)<</if>><br><</if>> <<if $ownslhulc gte 1>>(NPC Armor) H.U.L.C. <<if $ownslhulc gte 2>>(x$ownslhulc)<</if>><br><</if>> <<if $ownslwega gte 1>>(NPC Armor) W.E.G.A. <<if $ownslwega gte 2>>(x$ownslwega)<</if>><br><</if>> <<if $ownholiday gte 1>>Holiday dress <<if $ownholiday gte 2>>(x$ownholiday)<</if>><br><</if>> <<if $ownper1 gte 1>>DoMe perfume <<if $ownper1 gte 2>>(x$ownper1)<</if>><br><</if>> <<if $ownsuit gte 1>>Formal suit <<if $ownsuit gte 2>>(x$ownsuit)<</if>><br><</if>> <<if $owncuffs gte 1>>Handcuffs <<if $owncuffs gte 2>>(x$owncuffs)<</if>><br><</if>> <<if $ownharness gte 1>>Karada rope bondage dress <<if $ownharness gte 2>>(x$ownharness)<</if>><br><</if>> <<if $ownlake gte 1>>Lake bikini <<if $ownlake gte 2>>(x$ownlake)<</if>><br><</if>> <<if $ownstring gte 1>>Latex strap bikini <<if $ownstring gte 2>>(x$ownstring)<</if>><br><</if>> <<if $owncollar gte 1>>Leather collar <<if $owncollar gte 2>>(x$owncollar)<</if>><br><</if>> <<if $owngown2 gte 1>>Loin dress <<if $owngown2 gte 2>>(x$owngown2)<</if>><br><</if>> <<if $ownmaid gte 1>>Maid dress <<if $ownmaid gte 2>>(x$ownmaid)<</if>><br><</if>> <<if $owneden gte 1>>New Eden gown <<if $owneden gte 2>>(x$owneden)<</if>><br><</if>> <<if $ownper2 gte 1>>Ra´s Blance perfume <<if $ownper2 gte 2>>(x$ownper2)<</if>><br><</if>> <<if $ownlace gte 1>>String bikini <<if $ownlace gte 2>>(x$ownlace)<</if>><br><</if>> <<if $ownriding gte 1>>Training clothes <<if $ownriding gte 2>>(x$ownriding)<</if>><br><</if>> <<if $ownharness2 gte 1>>Training harness <<if $ownharness2 gte 2>>(x$ownharness2)<</if>><br><</if>> <<if $ownoverall gte 1>>Worker's overall <<if $ownoverall gte 2>>(x$ownoverall)<</if>><br><</if>> <<if $owngown gte 1>>Wrap dress <<if $owngown gte 2>>(x$owngown)<</if>><br><</if>> </div> <br> - FURNITURE -<br> <div class="padd10left"> <<if $owngchair gte 1>>Armchair <<if $owngchair gte 2>>(x$owngchair)<</if>><br><</if>> <<if $ownbed1 gte 1>>Single bed <<if $ownbed1 gte 2>>(x$ownbed1)<</if>><br><</if>> <<if $ownbed2 gte 1>>Double bed <<if $ownbed2 gte 2>>(x$ownbed2)<</if>><br><</if>> <<if $ownmegabed gte 1>>Mega bed <<if $ownmegabed gte 2>>(x$ownmegabed)<</if>><br><</if>> <<if $ownshelf gte 1>>Bookshelf <<if $ownshelf gte 2>>(x$ownshelf)<</if>><br><</if>> <<if $owndinnerset gte 1>>Dinner table <<if $owndinnerset gte 2>>(x$owndinnerset)<</if>><br><</if>> <<if $ownsofa1 gte 1>>Sofa <<if $ownsofa1 gte 2>>(x$ownsofa1)<</if>><br><</if>> <<if $ownsofa2 gte 1>>Luxury sofa <<if $ownsofa2 gte 2>>(x$ownsofa2)<</if>><br><</if>> <<if $owndesk gte 1>>Work desk <<if $owndesk gte 2>>(x$owndesk)<</if>><br><</if>> </div> '' <br> ''- AMMUNITION -''<br> <div class="padd10left"> ''Bolts:'' $bolts.<br> ''9mm:'' $a9mm.<br> ''30.06:'' $a306.<br> ''7.62:'' $a556.<br> ''Shells:'' $a12g.<br> ''.45 Colt:'' $a45.<br> ''.50 cal:'' $a50.<br> ''Grenade rockets:'' $agl.<br> ''MAG Pro:'' $acoil.<br> ''Energy cells:'' $aenergy. </div> <</if>> <<if $invshow is 4>> <div class="row"> <div class="resholder"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/durasteel.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/Materials/durasteel.png]]<</if>> <div class="tex12px future"> <center> ''DURASTEEL''<br> $durasteel units </center> </div> </div> <div class="resholder"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/swag.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/Materials/swag.png]]<</if>> <div class="tex12px future"> <center> ''MERCHANDISE''<br> $swag units </center> </div></div> <div class="resholder"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/pelt.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/Materials/pelt.png]]<</if>> <div class="tex12px future"> <center> ''PELTS''<br> $pelts units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/foodration.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/Materials/foodration.png]]<</if>> <div class="tex12px future"> <center> ''FOOD RATIONS''<br> $foodstuff units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/meat.png"]] <div class="tex12px future"> <center> ''RAW MEAT''<br> $meat units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/skins.png"]] <div class="tex12px future"> <center> ''SKINS''<br> $skins units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> $steel units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/scrap.png"]] <div class="tex12px future"> <center> ''SCRAP''<br> $scrap units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> $wood units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/emerald.png"]] <div class="tex12px future"> <center> ''EMERALDS''<br> $emerald units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/diamond.png"]] <div class="tex12px future"> <center> ''DIAMONDS''<br> $diamond units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/embryl.png"]] <div class="tex12px future"> <center> ''EMBRYL''<br> $embryl units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/copper.png"]] <div class="tex12px future"> <center> ''COPPER''<br> $copper units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/silver.png"]] <div class="tex12px future"> <center> ''SILVER''<br> $silver units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gold.png"]] <div class="tex12px future"> <center> ''GOLD''<br> $gold units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/copperore.png"]] <div class="tex12px future"> <center> ''COPPER ORE''<br> $copperore units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/silverore.png"]] <div class="tex12px future"> <center> ''SILVER ORE''<br> $silverore units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/goldore.png"]] <div class="tex12px future"> <center> ''GOLD ORE''<br> $goldore units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/ironore.png"]] <div class="tex12px future"> <center> ''IRON ORE''<br> $ironore units </center> </div> </div> <div class="resholder"> </div> <div class="resholder"> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> $leather units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/cloth.png"]] <div class="tex12px future"> <center> ''CLOTH''<br> $cloth units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> $textile units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gpow.png"]] <div class="tex12px future"> <center> ''GUNPOWDER''<br> $gpow units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/nanites.png"]] <div class="tex12px future"> <center> ''NANITES''<br> $nanites units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/injectors.png"]] <div class="tex12px future"> <center> ''INJECTORS''<br> $injectors units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/bane.png"]] <div class="tex12px future"> <center> ''BANE DUNG''<br> $ownbanedung units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/hulcparts.png"]] <div class="tex12px future"> <center> ''H.U.L.C. PARTS''<br> $ownhulcparts units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pcores.png"]] <div class="tex12px future"> <center> ''POWER CORES''<br> $pcores units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> $connect units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/cboards.png"]] <div class="tex12px future"> <center> ''C-BOARDS''<br> $cboards units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/tobacco.png"]] <div class="tex12px future"> <center> ''TOBACCO''<br> $tobacco units </center> </div> </div> </div> <</if>> </div> </div> <div class="invcho"> <br> <<if $invshow isnot 1555>> <div class="invselect1 lighthover"> <<if $invside isnot 1>> <<link [img[$imgpath + "ch/inv1.png"]]>> <<set $invshow to 1>> <<set $invside to 1>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[$imgpath + "ch/inv1melee.png"]]>> <<set $invshow to 1>> <<set $invside to 2>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> <div class="invselect1b"> <<if $invside isnot 1>> [img[$imgpath + "ch/inv1.png"]] <<else>> [img[$imgpath + "ch/inv1melee.png"]] <</if>> </div> <</if>> /* <<if $invshow is 1>> <div class="opac"> <div class="invselect1b"> [img[$imgpath + "ch/inv1.png"]] </div> </div> <</if>> */ <<if $invshow isnot 2>> <div class="invselect2 lighthover"> <<link [img[$imgpath + "ch/inv2.png"]]>> <<set $invshow to 2>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="invselect2b"> [img[$imgpath + "ch/inv2.png"]] </div> <</if>> <<if $invshow is 2>> <div class="opac"> <div class="invselect2b"> [img[$imgpath + "ch/inv2.png"]] </div> </div> <</if>> <<if $invshow isnot 3>> <div class="invselect3 lighthover"> <<link [img[$imgpath + "ch/inv3.png"]]>> <<set $invshow to 3>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="invselect3b"> [img[$imgpath + "ch/inv3.png"]] </div> <</if>> <<if $invshow is 3>> <div class="opac"> <div class="invselect3b"> [img[$imgpath + "ch/inv3.png"]] </div> </div> <</if>> <<if $invshow isnot 4>> <div class="invselect4 lighthover"> <<link [img[$imgpath + "ch/inv4.png"]]>> <<set $invshow to 4>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="invselect4b"> [img[$imgpath + "ch/inv4.png"]] </div> <</if>> <<if $invshow is 4>> <div class="opac"> <div class="invselect4b"> [img[$imgpath + "ch/inv4.png"]] </div> </div> <</if>> </div> </div> </div> </div> <<if $take is 1>> <<audio "gunready" volume 1.5 play>> <<unset $take>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<set $arousal to 0>> <div class="headsign">EJACULATION</div> <<include Libido>> <<if $hadoral is true>> You pull up $girlnames lifeless head and dump your load right in her face, splattering the poor girl with white, sticky semen that pours down on her chin and onto her belly. <<set $coveredsemen to true>> <</if>> <<if $hadanal is true>> $girlname is like a lifeless doll - with her anus totally relaxed. You spray your semen inside her and fill up her bowls really good. When you pull out your throbbing penis, a rivulet of white semen trickles down her anal cavity. <</if>> </div> <div class="pic"> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> [[Finish|Finishsex]] </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<include SmallReset>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/whitehaven.jpg"]] <<else>> [img[$imgpath + "Maps/whitehaven_night.jpg"]] <</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 30>> <<include FacEn>> <<set $pic to 0>> <<unset $merchtaking>> <<unset $yidtalk>> <<unset $wiltontalk>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> /* Skyguard confront secret garden */ <<if $quest_book3 is 2>> <<goto M2Scaving>> <<set $quest_book3 to 3>> <<set $adpos to 0>> <<set $adpos2 to 0>> <<set $m2scaving to 22>> <</if>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_hamiltondown.png"][Hamilton]] </div> <div class="leftdown lighthover"> [img[$imgpath + "Maps/waysign_crowsleft.png"][Crows]] </div> <div class="leftmiddle lighthover"> [img[$imgpath + "Maps/waysign_ravenleft.png"][Raven]] </div> <div class="rightdown lighthover"> [img[$imgpath + "Maps/waysign_docksright.png"][Docks]] </div> <<if $quest_smr is 27 and _kansashere is true>> <div class="enpos1 lighthover"> [img[$imgpath + "Maps/haay.png"][M3Scaving][$m3scaving to 24, $adpos to 0]] </div> <</if>> <<if $disp_kym is 3>> <div class="grandwell lighthover"> [img[$imgpath + "Maps/grandwell.png"][QuestRoom][$questgo=1]] </div> <</if>> <<if $atlow is 2>> <div class="kymanto lighthover higher"> [img[$imgpath + "Maps/atlow.png"][Scaving][$scaving to 67, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_book3 is 1 and $daycount gte 170 and $daycount lte 189>> <div class="barrowvillage lighthover"> <div class="nudge40right"> [img[$imgpath + "Maps/bookwoman.png"][M2Scaving][$m2scaving to 21, $adpos to 0, $adpos2 to 0]] </div> </div> <</if>> <<if $delivery2 gte 1 and $delivery2 lte 2>> <div class="shroombar2 lighthover"> [img[$imgpath +"Maps/shroombar.png"][QuestRoom][$questgo=6, $action1 to true, $action to 1, $inside to true]] </div> <</if>> <<if $delivery2 gte 1 and $delivery2 lte 3>> <div class="tunnels2 lighthover"> [img[$imgpath +"Maps/tunnels.png"][QuestRoom][$questgo=6, $action2 to true, $action to 1]] </div> <</if>> <div class="history2 lighthover"> <div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div> <<if $daycount gte 220 or $daycount lte 60>> [img[$imgpath + "Maps/closed.png"]] <<else>> [img[$imgpath + "Maps/butt_historical.png"][HisSoc]] <</if>> </div> <div class="whiteaca2 lighthover"> [img[$imgpath + "Maps/butt_academy.png"][Academy]] </div> <<if $oldone4 is 6>> <div class="void lighthover"> [img[$imgpath + "Maps/void.png"][MScaving][$mscaving to 69, $adpos to 0, $adpos3 to 0, $adpos2 to 0, $break to true, $music to 5]] </div> <</if>> <div class="books2 lighthover"> <<if $daycount lte 200 and $daycount gte 60>> [img[$imgpath +"Maps/butt_bookstore.png"][Book][$bell to true, $noclick to true]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <div class="bdsm2 lighthover"> <<if $daycount lte 220 and $daycount gte 80>> [img[$imgpath +"Maps/butt_devious.png"][Devious][$bell to true, $noclick to true]] <<else>> [img[$imgpath +"Maps/closed.png"]] <</if>></div> <<if $disp_walton is 36 or $disp_walton is 101>> <div class="laundry2 lighthover"> [img[$imgpath + "Maps/walton3_butt.png"][QuestRoom][$questgo to 4, $action to 1]] </div> <</if>> <<if $ver gte 10830 and $ownaveril gte 1>> <<if $npc.av10.state is 0 and $npc.av10.masterlove gte 30>> <div class="fishing lighthover"> <<hovertip "Averil">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av10", $pic to 1]] <</hovertip>> </div> <</if>> <</if>> <<if $npc.av45.state is 0 and $quest_bro gte 23>> <div class="fishing lighthover"> <div class="nudge40right"> <<hovertip "Stacey">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av45", $pic to 1]] <</hovertip>> </div> </div> <</if>> <<if $mad1 gte 1>> <div class="mad1 lighthover"> <<hovertip "Denaar addicts">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 17]] <</hovertip>> </div> <</if>> <<if $oldone4 is 17 and $daycount gte 190 and $daycount lte 234>> <div class="dajin lighthover"> <<hovertip "Dajin gardens">> [img[$imgpath + "Maps/aurora.png"][MScaving][$mscaving to 76, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <</if>> <<if $quest_miche gte 3 and $quest_miche lte 5 and _michhere is true>> <div class="dorms lighthover"> [img[$imgpath+ "Maps/dorms.png"][Scaving][$scaving to 44, $adpos to 0, $adpos3 to 0, $pic to 47, $noclick to true]] </div> <</if>> <<if $daycount gte 160 or $daycount lte 59>><<set _timeok to true>><</if>> <<if $quest_miche gte 6 and $quest_miche lte 8 and _michhere is true and _timeok is true>> <div class="belows2 lighthover"> [img[$imgpath+ "Maps/belows.png"][Scaving][$scaving to 45, $adpos to 0, $adpos3 to 0, $pic to 47, $noclick to true, $music to 5, $break to true]] </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">WHITEHAVEN DISTRICT <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $pic to 0>> <<include GirlCheck>> <<if $oldone4 isnot 12 and $oldone4 isnot 13 and $oldone4 isnot 14 and $oldone4 isnot 19 and $oldone4 isnot 17>> <<set _wolfhere to true>> <<else>> <<set _wolfaway to true>> <</if>> <<if $comesfromhouse is true>> <<include CAuto>> <<unset $comesfromhouse>> <</if>> <<set $wopos to 35>> <<set $inside to true>> <<if $fasttravel is 4>> <<if $mch.yardslot1.type is 5 and $mch.yardslot1.level2 gte 2>><<set _travel to 1>><</if>> <<if $mch.yardslot2.type is 5 and $mch.yardslot2.level2 gte 2>><<set _travel to 1>><</if>> <<if _travel is 1>> <<addmins 6>> <<set $daycount+=1>> <<else>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<unset $fasttravel>> <</if>> <<if $aca_disp is undefined>><<set $aca_disp to 0>><</if>> /* SEVE */ <<if $aca_disp gte 20 and $mcpower gte 10 and $quest_seve is undefined and $action is 0>> <<set $adpos to 0>> <<set $m2scaving to 4>> <<goto M2Scaving>> <</if>> <div class="headsign"> <<if $action3 isnot true>> THE ACADEMY <<else>> $GIRLNAMES APPLICATIONS <</if>> </div> <<if $action is 0 and $action8 isnot true>> You're standing inside the great academy of Whitehaven. <br><br> After walking past the famous marble-blue //Stargate of Ikaanos//, an unplanned mix of dwindling corridors, dark haalwood panelings and sagging stairways form a labyrinth that's hard to navigate even for a freshman student. <br><br> In the central room, guarded by eight heavy oil paintings of the founding professors, you're able to register for courses, look for work or apply your NPCs as students or teachers. <<if $daycount gte 190 or $daycount lte 60>> <br><br> ''//Whitehaven Academy is currently closed! Check back after 6 AM tomorrow.//'' <<set _closed to true>> <<else>> <<set $crowd to true>> <<if $noacaslave is 1>> <br><br> <center> '' Whitehaven Academy shortcut added to NPC MENU! '' </center> <<unset $noacaslave>> <</if>> <</if>> <<if $noaca is 1>> <center> <br> <div class="blink_me">''New fast travel location added!''<br> ''WHITEHAVEN ACADEMY'' </div> </center> <<unset $noaca>> <</if>> <<set $action to 1>> <<set _noshow to true>> <</if>> <<if $action is 1 and _noshow isnot true and $action3 isnot true and $action2 isnot true and $action4 isnot true and $action5 isnot true and $action6 isnot true and $action7 isnot true and $action8 isnot true and $action9 isnot true>> You're standing inside Whitehaven Academy. <<if $daycount gte 190 or $daycount lte 60>> <br><br> ''//The Academy is currently closed! Check back after 6 a.m tomorrow!//'' <<set _closed to true>> <</if>> <</if>> <<if $action is 2 and $action2 isnot true and $action4 isnot true and $action5 isnot true and $action6 isnot true and $action7 isnot true and $action8 isnot true and $action9 isnot true>> Whitehaven Academy only enrolls younger students to programs that last over several terms. There are however many shorter courses available for someone your age. <br><br> <center>//''You can only attend courses between 8am and 12pm!''//</center> <br><br> <div class="row"> <div class="vendorleft"> <<if $aca_hem lte 8>> <<if $daycount gte 80 and $daycount lte 120>> <div class="ulvendor">[[master hemme's know-it-all|Academy][$action4 to true, $aca_hem+=1]]</div> <<else>> <p class="ulvendorown">master hemme's know-it-all</p> <</if>> <</if>> <<if $aca_hem gte 9>> <p class="ulvendoriown">master hemme's know-it-all</p> <</if>> <br> <<if $aca_wolf lte 7>> <<if $daycount gte 80 and $daycount lte 120>> <<if _wolfaway is true>> <p class="ulvendorown">Prof. Wolf is currently indisposed!</p> <<else>> <div class="ulvendor">[[Professor Wolf's complete masters|Academy][$action5 to true, $aca_wolf+=1]]</div> <</if>> <<else>> <p class="ulvendorown">Professor Wolf's complete masters</p> <</if>> <</if>> <<if $aca_wolf gte 8>> <p class="ulvendoriown">Professor Wolf's complete masters</p> <</if>> <br> </div> <div class="vendorleft"> <<if $aca_daria lte 6>> <<if $daycount gte 80 and $daycount lte 120>> <div class="ulvendor">[[DARIA'S SCIENCE AND MATHEMATICS|Academy][$action6 to true, $aca_daria+=1]]</div> <<else>> <p class="ulvendorown">DARIA'S SCIENCE AND MATHEMATICS</p> <</if>> <</if>> <<if $aca_daria gte 7>> <p class="ulvendoriown">DARIA'S SCIENCE AND MATHEMATICS</p> <</if>> <br> <<if $aca_wolf2 lte 6>> <<if $daycount gte 80 and $daycount lte 120>> <div class="ulvendor">[[PROFESSOR WOLF'S PLANETARY STUDIES|Academy][$action9 to true, $aca_wolf2+=1]]</div> <<else>> <p class="ulvendorown">PROFESSOR WOLF'S PLANETARY STUDIES</p> <</if>> <</if>> <<if $aca_wolf2 gte 7>> <p class="ulvendoriown">PROFESSOR WOLF'S PLANETARY STUDIES</p> <</if>> </div> </div> <</if>> <<if $action is 3 and $action8 is false>> You need to have an ''Academics or Science skill that is 75 or higher'' if you want to apply for a teacher's permit at the academy. You're able to teach in all subjects if your skill is high enough, but you need to choose a primary faculty.<br><br> You'll be paid per held lecture and the money you receive will be based on your skill, Influence and how long you've been employed as a professor. <br><br><div class="tex10px"><br></div> <center>Please choose your preferred subject below.</center> <div class="tex10px"><br></div> <div class="row"> <div class="vendorleft"> <<if $aca gte 75>> <div class="ulvendor"> [[Academics|Academy][$action to 4, $action1 to true]] </div> <<else>> <p class="ulvendorown"> Academics </p> <</if>> <br> <<if $tech gte 75>> <div class="ulvendor"> [[Science|Academy][$action to 5, $action1 to true]] </div> <<else>> <p class="ulvendorown"> Science </p> <</if>> </div> <div class="vendorright"> <<if $chem gte 7000>> <div class="ulvendor"> [[Chemistry|Academy][$action to 6, $action1 to true]] </div> <<else>> <p class="ulvendorown"> Medicine (WIP) </p> <</if>> </div> </div> <</if>> <<if $action1 is true and $action gte 4 and $action lte 6>> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $100/day (minimum)<br> ''Risks:'' <div class="green">None</div><br> </div> </center> </div> <div class="vendorright"> //'' <<if $action is 4>>You're about to assign yourself as a professor in Academics! This is considered a life-long commitment that you'll not be able to resign from with your honor intact. <</if>> <<if $action is 5>>You're about to assign yourself as a professor in Science! This is considered a life-long commitment that you'll not be able to resign from with your honor intact.<</if>> ''// </div> </div> </div> <</if>> <<if $action is 7>> Based on your wide skills in the subject of Academics, you're assigned as a ''professor at Whitehaven Academy'' after a brief interview. <br><br> ''Congratulations!'' <br><br> A course at the academy must be held between 7am and 12pm. <<set $aca_work to 1>> <<set $applaud to true>> <<addmins 18>> <<set $daycount+=3>> <<set $action to 1>> <</if>> <<if $action is 8>> Based on your broad knowledge in science and computers, you're assigned as a ''professor at Whitehaven Academy''. But not before going through a lengthy interview that proves you got the right materials for teaching such subjects. <br><br> ''Congratulations!'' <br><br> A course at the academy must be held between 7am and 12pm. <<set $aca_work to 2>> <<set $applaud to true>> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=2>> <<set $action to 1>> <</if>> <<if $action is 9>> Based on your highly sought-after skills in Chemistry, you're assigned as a ''professor at Whitehaven Academy'' after a brief interview. <br><br> ''Congratulations!'' <br><br> A course at the academy must be held between 7am and 12pm. <<set $aca_work to 2>> <<set $applaud to true>> <<addmins 18>> <<set $daycount+=3>> <<set $action to 1>> <</if>> <<if $action2 is true>> <<include AcaTexts>> <</if>> <<if $action3 is true>> <<if $event1 isnot true and $event2 isnot true>> <div class="row"> <div class="vendorleft"> <div class="signvendor">STUDENT</div> <div class="tex12px"><br></div> <div class="ulvendor"> <<if $program is 0 and $teacher is 0 and $age lte 25 and $dayblock is 0>> [[SCIENCE AND HARDWARE|Academy][$action10 to true, $event1 to true]] <div class="tex10px"><br></div> [[HISTORY AND Anthropology|Academy][$action11 to true, $event1 to true]] <div class="tex10px"><br></div> [[ADMINISTRATION AND DOMESTIC ART|Academy][$action12 to true, $event1 to true]] <div class="tex10px"><br></div> [[GYMNASTICS AND PERFORMANCE|Academy][$action13 to true, $event1 to true]] <</if>> <<if $dayblock gte 1 and $age lte 25 and $teacher is 0 and $program is 0>> //''Free $girlname from all other assignments before applying her as a student to the Academy.''// <</if>> <<if $age gte 26 and $teacher is 0 and $program is 0>> //''$girlname is too old to study at the Academy!''// <</if>> <<if $program gte 1 or $teacher gte 1>> <div class="storybottom ulvendor"> ''//$girlname has an active application at the Academy!//'' <br> ''( <<if $program is 1>>Science and Hardware<</if>> <<if $program is 2>>History and Anthropology<</if>> <<if $program is 3>>Administration and Domestic art<</if>> <<if $program is 4>>Gymnastics and Performance<</if>> <<if $teacher is 1>>Academics Lecturer<</if>> <<if $teacher is 2>>Science Lecturer<</if>> <<if $teacher is 3>>Academics Professor<</if>> <<if $teacher is 4>>Academics Professor<</if>> )'' <br><br><br><br><br><br> [[Withdraw girl|Academy][$program to 0, $teacher to 0, $dayblock to 0]] </div> <</if>> </div> </div> <div class="vendorleft"> <div class="signvendor">TEACHER</div> <div class="tex12px"><br></div> <div class="ulvendor"> <<if $age gte 21>><<set _okage to true>><</if>> <<if $credit gte 6000>><<set _okage to true>><</if>> <<if $program is 0 and $teacher is 0 and _okage is true and $dayblock is 0>> <<if $av_aca gte 40>>[[ACADEMICS (LECTURER)|Academy][$action10b to true, $event2 to true]]<<else>><p class="ulvendorown">Academics (lecturer)</p><</if>> <div class="tex10px"><br></div> <<if $av_tech gte 40>>[[SCIENCE PROGRAM (LECTURER)|Academy][$action11b to true, $event2 to true]]<<else>><p class="ulvendorown">Science program (lecturer)</p><</if>> <div class="tex10px"><br></div> <<if $av_aca gte 70>>[[ACADEMICS (PROFESSOR)|Academy][$action12b to true, $event2 to true]]<<else>><p class="ulvendorown">Academics (professor)</p><</if>> <div class="tex10px"><br></div> <<if $av_tech gte 70>>[[SCIENCE PROGRAM (PROFESSOR)|Academy][$action13b to true, $event2 to true]]<<else>><p class="ulvendorown">Science program (professor)</p><</if>> <</if>> <<if $dayblock gte 1 and _okage is true and $teacher is 0 and $program is 0>> //''Free $girlname from all other assignments before applying her to the Academy.''// <</if>> <<if _okage isnot true and $teacher is 0 and $program is 0>> //''$girlname is too young to <br>work at the Academy!''// <</if>> </div> </div> /*EVENT1 and 2 ENDS BELOW*/ <<else>> <<include AcaTexts>> <</if>> <</if>> <<if $action4 is true or $action5 is true or $action6 is true or $action7 is true or $action8 is true or $action9 is true>> <<set _goco to true>> <<if $action5 is true or $action9 is true>><<set _gowolf to true>><</if>> <<include AcaTexts>> <<if _unsetnogo is true>> <<unset _goco>> <</if>> <</if>> </div> <div class="pic"> <<if $action lte 10 and _gowolf isnot true and $event isnot 1>> <<if $pic is 0>> [img[$imgpath + "Interiors/academy1.jpg"]] <</if>> <<if $pic is 1>> [img[$imgpath + "Interiors/teach_hemme.jpg"]] <</if>> <<if $pic is 2>> [img[$imgpath + "Interiors/teach_wolf.jpg"]] <</if>> <<if $pic is 8>> [img[$imgpath + "Interiors/teach_nicole.jpg"]] <</if>> <</if>> <<if _gowolf is true or $event is 1>> [img[$imgpath + "Interiors/wolfclass.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action2 isnot true and $action8 isnot true>> <<if $action isnot 2 and $action lte 3 and $action3 isnot true and _closed isnot true>> [[courses|Academy][$action to 2, $action3 to false]] <<if $aca_work gte 1>>[[End assignment|Scaving][$scaving to 53]]<</if>> <<if $quest_cat is 21 and _cathere is true>>[[Announce cure|Scaving][$scaving to 34, $adpos to 0]]<</if>> <<else>> <<if $quest_cat is 21 and $girlid is 13>>[[Announce cure|Scaving][$scaving to 34, $adpos to 0]]<</if>> <</if>> <<if $quest_seve is 1 and _okadd is true>><<if $cash gte 6530>>[[Add Seve to household|M2Scaving][$m2scaving to 4, $adpos to 2, $cash-=6530]]<<else>><p class="usedpass">Add seve (no cash!)</p><</if>><</if>> <<if $action is 2 or $action3 is true or $closed is true>> <p class="usedpass">courses</p> <</if>> <<if $action lte 3>> <<if $aca_work isnot 1 and $aca_work isnot 2 and $aca_work isnot 3 and $aca_work isnot 99 and $action isnot 3 and $action3 isnot true and $wolf isnot 1 and _nogo isnot true and _goco isnot true and _closed isnot true>>[[Apply for work|Academy][$action to 3, $action3 to false]]<<else>><p class="usedpass">Apply for work</p><</if>> <</if>> <<if $action is 4>> [[Apply|Academy][$action to 7]] <</if>> <<if $action is 5>> [[Apply|Academy][$action to 8]] <</if>> <<if $action is 6>> [[Apply|Academy][$action to 9]] <</if>> <<if $action gte 4 and $action lte 6>> [[Back|Academy][$action to 3]] <</if>> <</if>> <<if $action2 is true>> <<if $event is 1>> [[Scold him|Academy][$event to 11]] <</if>> <<if $event is 2>> [[Duel genius|Academy][$event to 22]] <</if>> <<if $event is 3>> [[Scold class|Academy][$event to 33]] <</if>> <<if $event is 4>> [[Make effort|Academy][$event to 44]] <</if>> <<if $event is 6>> [[Duel child|Academy][$event to 66]] <</if>> <<if $event is 7>> [[Increase effort|Academy][$event to 77]] <</if>> <<if $event is 8>> [[Scold bullies|Academy][$event to 88]] <</if>> <<if $event is 9>> [[Scold class|Academy][$event to 99]] <</if>> <</if>> <<if $action8 is true and $action8b isnot true and $event isnot 1>> <<if _wolfaway isnot true>> <<if $event isnot 1>>[[Nadarian Wolf|Academy][$event to 1]]<<else>><p class="usedpass">Nadarian Wolf</p><</if>> <<else>> <<if $event isnot 1 and $askedawolf isnot true>>[[Nadarian Wolf|MScaving][$mscaving to 74, $adpos to 0]]<<else>><p class="usedpass">Nadarian Wolf</p><</if>> <</if>> <<if $event isnot 2>>[[Carl Hemme|Scaving][$scaving to 43, $adpos to 0, $adpos2 to 0, $adpos3 to 0]]<<else>><p class="usedpass">Carl Hemme</p><</if>> <</if>> <<if $action8b is true>> <<if $quest_oldone lte 8>> <<if $event is 11>> [[I know about the prowler|Academy][$event to 13]] <</if>> <<if $event is 13>> [[No, tell me the truth!|Academy][$event to 14]] [[Alright, it's not my business|Academy][$event to 15]] <</if>> <</if>> <<if $quest_oldone gte 9 and $quest_oldone lte 11 and $yidtalk isnot true and $wintontalk isnot true>> [[Sell pentacle|Academy][$quest_oldone to 12, $event to 0]] <</if>> <</if>> <<if $yidtalk is true>> <<set _nogo to true>> <<if $event is 76>> [[Tell the whole story|Academy][$event to 16, $disp_wolf to 2]] [[No details|Academy][$event to 17, $disp_wolf to 1]] <</if>> <<if $event gte 73 and $event isnot 76>> <<if $action5b isnot true>>[[What's happening underneath Ikaanos?|Academy][$event to 74, $action5b to true]]<<else>><p class="usedpass">What's happening underneath Ikaanos?</p><</if>> <<if $action6b isnot true>>[[That book must be valuable!|Academy][$event to 75, $action6b to true]]<<else>><p class="usedpass">That book must be valuable!</p><</if>> <</if>> <<if $event gte 16 and $event isnot 76 and $action5b is true>> [[Leave|Academy][$event to 0, $action8 to false, $yidtalk to false, $action8b to false]] <</if>> <</if>> <<if $wintontalk is true>> <<if $event is 112>> [[Tell the whole story|Academy][$event to 113]] [[Ask about Winton (discretely)|Academy][$event to 114]] <</if>> <<if $event is 114>> [[Tell the whole story|Academy][$event to 113, $action14 to true]] <</if>> <<if $event is 113>> [[Count me in!|Academy][$event to 116]] [[We'll have to see|Academy][$event to 117]] <</if>> <<if $event gte 116>> [[Leave|Academy][$action8 to false, $event to 0, $action to 1, $action8b to false, $wintontalk to false]] <</if>> /* WILTONTALK ENDS BELOW*/ <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action2 isnot true>> <<if $action8 isnot true>> <<if $aca_work gte 1>> <<if $daycount gte 69 and $daycount lte 120 and $action3 isnot true and _nogo isnot true>> <<if $aca gte 75>>[[Tutor (Academics)|Academy][$action2 to true, $action3 to false, $aca_work to 1]]<</if>> <<if $tech gte 75>>[[Tutor (Science)|Academy][$action2 to true, $action3 to false, $aca_work to 2]]<</if>> <<else>> <p class="usedpass">Tutor (Academics)</p> <p class="usedpass">Tutor (Science)</p> <</if>> <</if>> <</if>> <<if $action3 is true>> <<if _nogo isnot true>> [[Back|Academy][$action3 to false]] <<else>> <p class="usedpass">back</p> <</if>> <</if>> <<else>> <<if $action8 isnot true>><<set _nogo to true>>[[End class|Academy][$action2b to true, $event to 0]]<</if>> <</if>> <<if $action2 isnot true and $action3 isnot true and $action8 isnot true and _goco isnot true and _closed isnot true>> [[Talk to professors|Academy][$action8 to true, $action to 0]] <</if>> <<if _goco is true and $action8 isnot true>> <p class="usedpass">Talk to professors</p> <</if>> <<if $action8 is true and _nogo isnot true>> <<if $quest_oldone gte 6 and $quest_oldone lte 12 and $action8b isnot true and $event is 1>>[[About that pentacle|Academy][$action8b to true, $event to 11]]<</if>> <<if $quest_yid is 4 and $action8b isnot true and $event is 1 and $oldone3 isnot 5>>[[About Mr. Amber's notes|Academy][$quest_yid to 5, $yidtalk to true, $action8b to true, $event to 76]]<</if>> <<if $oldone3 is 5 and $action8b isnot true and $event is 1>>[[About Joseph Winton|Academy][$oldone3 to 6, $wintontalk to true, $action8b to true, $event to 112]]<</if>> [[Back|Academy][$action8 to false, $event to 0, $action to 1, $action8b to false]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $showarielle>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $faction.his is undefined>> <<set $faction.his ={ state: 1, men: 145, power: 1500, focus: 8, money: 14778540, leader: "The Grandmaster", other: 1, standing: 0, standfill: 0, }>> <<set $libuse to 0>> <<set $ciguse to 0>> <<set $hisactions to 0>> <</if>> <<set $wopos to 33>> <<set $inside to true>> <div class="headsign">historical society<br> <div class="tex16px center padd10top">''FACTION HQ (ACADEMY)''</div></div> <div class="tex6px"><br></div> <<if $action is 0>>You enter Whitehaven Historical Society - the only true bastion of knowledge that remains on Raana today. This building has served as a place of congregation for the learned elite since before the severance and all academists and scientists that have any status are members here.<<set $action to 1>><</if>> <<if $action is 2>> <<if $aca_work gte 1 or $aca gte 80 or $tech gte 80 or $credit gte 3000>><<set _joinok to true>><</if>> Any prominent gentleman can "join" The Historical Society and freely use its chambers and hallways for political, historical and scientific discussions during opening hours. <br><br> Having enough status, and donating $5,000 to The Gatekeeper, also provide you with permanent access to the great library and cigar room. <br><br> One of these four prerequisites must be true for the Historical Society to accept you as a scholar knight: <br><br> ''Influence:'' <<if $credit gte 3000>><div class="green"><<print setup.formatNumber($credit)>>/3,000</div><<else>><div class="red">$credit/3000</div><</if>><br> ''Academy assignment:'' <<if $aca_work gte 1>><div class="green">Yes</div><<else>><div class="red">No</div><</if>><br> ''Academic skill:'' <<if $aca gte 80>><div class="green">$aca/80</div><<else>><div class="red">$aca/80</div><</if>><br> ''Science skill:'' <<if $tech gte 80>><div class="green">$tech/80</div><<else>><div class="red">$tech/80</div><</if>><br> <</if>> <<if $action is 3>> <<set _libuse to true>> <<include RanTexts>> <</if>> <<if $action is 4>> <<set _ciguse to true>> <<include RanTexts>> <</if>> <<if $action is 7>> <br><center>''MEMBERSHIP GRANTED!''<br> //''Location Actions unlocked!''// </center> <br> <<set $action to 1>> <</if>> </div> <div class="pic"> <<if $action lte 2>> [img[$imgpath + "Interiors/his0.jpg"]] <</if>> <<if $action is 3>> [img[$imgpath + "Interiors/his1.jpg"]] <</if>> <<if $action is 4>> [img[$imgpath + "Interiors/his2.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $faction.his.standing gte 10 and $action is 1>> <<if $hisactions lte 1>>[[Use library|HisSoc][$action to 3, $hisactions+=1]]<<else>><p class="usedpass">Use library</p><</if>> <<if $hisactions lte 1>>[[Use cigar room|HisSoc][$action to 4, $hisactions+=1]]<<else>><p class="usedpass">Use cigar room</p><</if>> <</if>> /* enter only options */ <<if $action lte 1>> <<if $quest_smr is 13>> [[regarding berryl ape artifact|M3Scaving][$m3scaving to 14, $adpos to 0]] <</if>> <</if>> <<if $action isnot 2 and $faction.his.standing lte 9>>[[Membership|HisSoc][$action to 2]]<</if>> <<if $action is 2>><<if $cash gte 5000 and _joinok is true>>[[Join! ($5,000)|HisSoc][$cash-=5000, $removebutt to true, $faction.his.standing+=10, $action to 7]]<<else>><p class="usedpass">Join! ($5000)</p><</if>><</if>> <<if $quest_bro is 10>>[[Present odd writings|Scaving][$scaving to 64, $adpos to 0]]<</if>> <<if $oldone4 gte 11 and $askedwright is undefined>>[[Ask for professor Arkwright|MScaving][$mscaving to 72, $adpos to 0]]<</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action is 1>> [[Faction overview|Factions][$activefac to 14]] <</if>> <<if $action is 3 or $action is 4 or $action is 2>> [[Back|HisSoc][$action to 1]] <</if>> </div> <div class="alt3"> <<if $faction.his.standing gte 10>> <div class="interactbox"> <br> <div class="tex17px center">''HISTORICAL SOC. ACTIONS''<br>$hisactions/2<div> </div> <<else>> <<include InteractStart>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><div id="wrapper2"> <<if $history is 1>> <center><h2>- THE GREAT CITY -</h2></center> <hr color="black"> Ikaanos city, commonly known as ''The Great City'' or just ''The City'', is the only real metropolis on Raana. Founded by the adventurous second wave of settlers that landed on Raana's surface in 2230, over two and a half centuries ago, the Ikaanian city district of today boasts over 600,000 inhabitants and has a history that's rich in both tragedies and achievements. <br><br> The city lies on the Irendorian sea coast, nestled in a beautiful coral-crested bay that's blessed with an abundance of fish. <br><br> A mayor with absolute power governs the city, and he's directly connected to the ''Mastersphere'', either by lineage or wealth. He is also high commander of ''the Skyguard Forces'', an army of over ten thousand men, whose primary mission are to watch over Ikaanos and patrol the small townships outside the walls. The Skyguard also enforces Ikaanos' power and influence over the many tribal kingdoms that border the city. <<set $history to 0>> <</if>> <<if $history is 2>> <center><h2>THE SEVERANCE</h2></center> <hr color="black"> Sixty years after the second colony ship arrived at the Celassi star system and entered orbit around Raana, the Celassi quantum gate mysteriously shut down, making the return trip to Alpha Centauri and Earth impossible. <br><br> This occurred about 200 years ago, and it signaled the beginning of a dark era called //The Great Chaos//, during which scarcity and widespread violence permeated every aspect of society. Poor families sold themselves into slavery in order to avoid starving as the enormous colony devolved into a condition of existence that was practically post-apocalyptic. Expensive high-tech items, such as fusion-powered cars, computers, and food printers, were so scarce that only the elite of //The Sphere// could afford to purchase and maintain them. The Great Chaos came to an end after a generation, but it changed the once-thriving colony into a feudal kingdom that is still struggling against poverty, enslavement, and the constant threat of war to this day. <br><br> The Historical Society continues to debate why the severance happened. It remains the biggest enigma of all. A disturbing transmission captured just prior to the malfunction suggests that something assaulted the quantum gate at Alpha Centauri. The fundamental question is by who? Or by what? <br><br> No other sentient alien civilizations are known to humanity – other than the unknown architects of the quantum gates that link dozens of star systems together – and there were no simmering conflicts going on between the central star systems when the severance occurred. <<set $history to 0>> <</if>> <<if $history is 3>> <center><h2>- THE MASTERSPHERE -</h2></center> <hr color="black"> A gargantuan spaceship orbiting the planet of Raana. <br><br> The Mastersphere originated as a colony ship that passed through the Celassi quantum gate and entered orbit around planet Raana around 250 years ago. It was a modified space dreadnought — the USS Seneca – and carried the second wave of colonists. Onboard was an optimistic gathering of 5812 men and women from diverse socioeconomic groups, with a wide range of academic and professional skills. <br><br> Today, after centuries of instability and society-changing events, The Sphere is home to a small group of individuals commonly titled "The Spheremasters". They are descended from Ikaanos' founding families and wield unprecedented dominance over Raana's human societies. <br><br> Unlike Ikaanos, The Sphere still enjoys most of the luxuries that were widely available before the severance from Earth. On artificial gravity levels covering approximately 20 million square feet, a lucky guest may indulge himself in virtual worlds, inconceivable sex orgies, and experience cuisine that would launch him into an euphoria of never-before experienced deliciousness. <</if>> <<if $history is 4>> <center><h2>- THE KINGDOM OF DAVID -</h2></center> <hr color="black"> ''Population:'' 85,500<br> ''Capital:'' New Eden (6000)<br> ''Regent:'' King David VIII Binara<br> ''Size:'' 300 square miles (effective rule) – 250,000 sq miles (claimed)<br> <br> The Kingdom of David is the oldest human nation on Raana, situated roughly a two-week ride north of Ikaanos.<br><br>Founded in conjunction with the initial wave of settlers, around 360 years ago, it swiftly expanded to become the most prominent and well-governed body of authority among the original minor clans and town-states that settled the planet. <br><br> Its capital, The White City, formally called //New Eden//, lies in a lush swamp-infested valley that the Davidians have converted into a nearly impregnable stronghold with moats and concealed fortifications. <</if>> <<if $history is 5>> <center><h2>HAMILTON SQUARE</h2></center> <hr> You’re at the very heart of Ikaanos, the "Downtown" of the city. With its towering buildings, sophisticated restaurants and the historic town hall, you feel the palpable thrum of a bustling metropolis around you. But it all lies in the shadow of Crystal Hill, which mounts a rocky peninsula a few hundred yards to the east, forming bands of gleaming roofs and ivory facades – a perpetual reminder to the residents of Hamilton Square that there’s an unapproachable authority overseeing them. <<set $history to 0>> <</if>> <<if $history is 6>> <center><h2>QUEST STARTED: THE VAULT</h2></center> <hr> $girlname has consented to showing you the bunker room she talked about. <br><br> Assign the girl as a follower, take her to ''The Docks District'' and visit the Erenor Projects to start exploring her old residence. <br><<set _nobutt to true>> <<set $history to 0>> <</if>> <<if $history is 7>> <center><h2>NEW QUEST: THE HIDDEN GLADE</h2></center> <hr> $girlname has agreed to show you the place where her old gang resided before they botched their raid against the Kymanto transport. <br><br> ''Journal updated!'' <<set $quest_reb to 1>> <<set $history to 0>> <<set _nobutt to true>> <</if>> <<if $history is 8>> <center><h2>THE MAIDEN ISLANDS</h2></center> <hr> About 400 miles beyond the coast of Ikaanos lies the Maiden Islands - comprised of three major landmasses and thousands of lesser isles that form an archipelago in the shape of a crescent moon.<br><br> About 30 years ago, two boatloads of fugitive slaves and freebooters formed an outpost in the heart of this protected half-atoll with just a handful of tools and extremely primitive equipment. The endeavor was successful as this colony swiftly expanded into a relatively small metropolis that flourished off the rich foliage and fertile lands surrounding it. <br><br> Today, //Maiden Islands// is the glamorous ideal for many slaves who desire a second chance. But getting there is tough and exceedingly hazardous, assuming the fugitive ever manages to get past the shippers who’ll take both the ticket money and the profit from selling the slave back to its former master. <</if>> <<if $history is 9>> <center><h2>TUTORIAL: Setting a tone</h2></center> <hr> Sometimes, you’ll have the opportunity to address your slave in a different manner.<br><br> <b>Sadistic/Dominant:</b> A cruel approach that aims to degrade and humiliate your slave. Will most likely lower the girl’s disposition toward you, but there’s also a chance that you’ll decrease her ''WILLPOWER'' and make her more obedient. If your skill-roll succeeds, a sadistic tone might also shock the girl into telling you stuff that she wouldn’t do under normal circumstances. A sadistic/dominant tone is governed by the attribute //Manipulate//.<br><br> <b>Normal:</b> A cautious approach that seeks to do the least amount of damage possible while attempting to get information or influence your slave. Failure has a negligible effect on your standing with whomever you're speaking. <</if>> <<if $history is 10>> <center><h2>WESTSIDE DISTRICT</h2></center> <hr> INFO HERE. <</if>> <<if $history is 11>> <center><h2>HOUSE CYKER</h2></center> <hr> One of the great houses of Ikaanos. Possesses considerable influence and control over the colony's trading market. Although headquartered in southern //Crow's End//, the organization maintains influence over numerous buildings and other areas throughout the city. <br><br> House Cyker was created during //The Great Chaos// (circa year 2300) and swiftly grew to prominence, assisting Ikaanos in moving away from anarchy via the construction of huge factories and the arming of the newly formed Skyguard with reverse-engineered weaponry. <br><br> House Cyker dominates the construction market and provides over 90% of Ikaanos' population with manufactured goods. It also controls the logging industry outside Ikaanos, which has garnered a lot of enemies among //first wavers// due to the house's ruthless deforestation tactics. <br><br> Rivals to Kymanto Syndicate, House Teresto, and The Cult of The Elder. <</if>> <<if $history is 12>> <center><h2>THE BORDER WARS</h2></center> <hr> ''Involved sides:'' Ikaanos, Kingdom of David<br> ''Casualties (dead):'' 8,500<br> ''Date:'' 2484-2487 C.E.<br> ''Outcome:'' No change<br> <br> A conflict fought between the Skyguard army of Ikaanos and the soldiers of //the Kingdom of David//, as a response to the growing economic and demographic plunder of the //first wave settlements//. <br><br> <</if>> <<if $history is 13>> <center><h2>- THE FIRST WAVE -</h2></center> <hr color="black"> Over 350 years ago, the first wave of Raana's human inhabitants arrived through the Celassi Stargate. It was a handpicked group of 366 young people, entrusted with establishing an outpost capable of accommodating bigger groups over the next decade. Unfortunately, the first wave crashed their ship close to the //Beryll mountain range//, not far from where Ikaanos City now resides. <br><br> Unbeknownst to the //International Space Agency// on Earth, the majority of colonists survived the crash. However, communication with Earth was now impossible owing to the destroyed ship's primary, secondary, and backup deep space transmitters being irreparably damaged. <br><br> After a century, just a few earthly traditions remained. //The First Wavers// had established a tribal society more akin to a medieval world with swords and wooden carts than to their founding fathers' high-tech civilization, many of them also worshipping local deities and large creatures belonging to Raana's megafauna. <br><br> When //the Second Wavers// finally arrived from the skies nearly a century after the first wave crashed on Raana, the //First Waver// descendants refused to accept their new overlords and preferred to continue their medieval style of society, viewing the newcomers as a threat similar to what they'd been fighting in the jungles for as long as they could remember. <br><br> After the severance, //the First Wavers// well-established farmlands became popular to pillage or annex, a tradition that's continued ever since. Today, Ikaanos places a premium on crafts and other cultural artifacts, and tribal women are in high demand as sex slaves because to their petite stature and strengthened resilience. <</if>> <<if $history is 14>> <center><h2>- THE EXPLORER'S GUILD -</h2></center> <hr color="black"> Once an affluent and prominent institution with an almost limitless supply of resources for research into Raana, it remained a force to be reckoned with following the severance but gradually deteriorated into its current level of post-prestigiousness. Today, the Guild is merely a network of scholars and wealthy philanthropists whose influence is derived upon the Guild's past accomplishments. <br><br> The Guild, however, continues to send expeditions into the jungles in pursuit of clues about Raana's past, and they reward adventurers who deliver them valuable resources or rare medical plants. <<set $history to 0>> <</if>> <<if $history is 15>> <center><h2>- THE BORDERLANDS -</h2></center> <hr color="black"> The borderlands are a stretch of devastated forest separating Ikaanos and the Kingdom of David (the only remaining body of power from the first settlers). <br><br> Bandits, fugitive slaves, and fortune-seeking freebooters live in the region. The most notable is the newly founded "Group of Hope," a religious cult that worships a lizard-like deity and exhorts all slaves to rebel against their owners and join the order. <br><br> A recent attack against an Ikaanian redoubt has started a small skirmish-war between the Cult and Ikaanos. <</if>> <<if $history is 16>> <center><h2>- THE IRENDORIAN SEA -</h2></center> <hr color="black"> The Irendorian sea is the main body of water that separates the planet of Raana's two major continents. It is teeming with aquatic life and provides food and other resources to the Great City. The sea is also home to various terrifying predators, such as the monstrous //Charuck// – a 100-foot-long lizard-horror capable of making quick land attacks and annihilating whole villages in a matter of minutes. On //the Maiden Islands//, 250 miles east of the Great City, a larger township exists. <</if>> <<if $history is 17>> <center><h2>- THE SKYGUARD -</h2></center> <hr color="black"> The Skyguard serves as the police and military of Ikaanos. They are ruthless in their enforcement of all laws and the nobility's will, knowing that they hold a monopoly on the authorized use of physical force within the realm. <br><br> Before an initiate may join as a fully sworn member, he must face eight torturous months of training. However, a regular soldier receives several privileges, including barracks-appointed sex slaves, personal weapons, and immunity from a variety of offenses. <br><br> The typical Skyguard soldier is armed with a handgun or a bolt-action rifle and wears a protective vest. Certain higher-ranking officials are armed with lethal automatic weapons. <</if>> <<if $history is 18>> <center><h2>- THE KYMANTO SYNDICATE -</h2></center> <hr color="black"> One of Ikaanos' oldest organizations, founded over three centuries ago, and a well-known political entity having sway over all human settlements on the planet. <br><br> Officially governed by <b>THE RED COUNCIL</b>, which was comprised of the leaders of seven old-world families that held significant authority during the early years of Raana's colonization. However, the Kiduro family has occupied the chairman's position for the last century, and most other organizations regard them as Kymanto's true authority today. <br><br> Much of the organization's real power has faded during the years, after losing the monopoly on mechanical production and off-city trade. Kymanto still owns a sizable share of the slave market and retains its monetary flow from huge swaths of farmland outside Ikaanos. However, to stop the organization from fading into the shadows of history, something needs to happen soon. <</if>> <<if $history is 19>> <center><h2>- GENERAL TIMELINE -</h2></center> <hr> <ul> <li>''2025-2030:'' Due to climate change, migration and collapsing economies, Earth experiences a sharp decline in socioeconomic prosperity and agricultural production. <br/><br/></li> <li>''2028:'' The Pan-Asian Confederation (PAC) is formed between Russia, China and North Korea. The world sees a noticeable military buildup. <br/><br/></li> <li>''2030:'' World War III erupts as tensions between the Pan-Asian Confederation and NATO reach an all-time high.<br/><br/></li> <li>''2035:'' After the deliberate deployment of tactical warheads to annihilate a ground assault in western Belarus, World War III turns nuclear. <br/><br/> </li> <li>''2036: ''The darkest year of World War III. Tens of thousands of soldiers are lost each day in the trenches of Eastern Europe. The US successfully repels a submarine-deployed nuclear strike directed toward the west coast. <br/><br/> </li> <li>''2039:'' The Great Famine begins. Economic collapse on a global scale after three years of heatwaves, droughts and unnatural storms, combined with the obliterating consequences of war. 3.3 billion fatalities in nine months. World War III comes to an end. Stalemate between PAC and NATO. Parts of The Baltic and Eastern Europe remain as a nuclear wasteland up until the beginning of the 2100s.<br/><br/> </li> <li>''2040-2069:'' A world-spanning period of political turmoil and widespread lawlessness. Generally referred to as "The Second Dark Age" or "The Apocalypse". <br/><br/> </li> <li>''2070:'' Most of Earth has recovered from World War III, with the end of The Great Famine bringing unparalleled economic prosperity. <br/><br/> </li> <li>''2075-2095:'' Daniel Esterhazy pioneers advances in nanotechnology, fusion energy and anti-gravitational fields.<br/><br/> </li> <li>''2087:'' The first anti-gravity propelled starship, ESS Damodar, launches into space. <br/><br/> </li> <li>''2098:'' Behind Mars, the spaceship USS Govinda discovers an extraterrestrial quantum teleportation gate. <br/><br/> </li> <li>''2104-2150:'' The age of space exploration. Earth begins mapping a complex network of quantum gates spanning many solar systems. Fusion technology advancements and ultra-drives enable rapid space travel. <br/><br/> </li> <li>''2107:'' //We are not alone.// On the planet Avasul (YRB-12), evolved lifeforms are discovered on land and in water. Avasul is unfortunately an arid world devoid of sentient species. <br/><br/> </li> <li>''2109-2115:'' Space expeditions discover five more planets harboring life. They are not suitable for human colonization. <br/><br/> </li> <li>''2116-2117:'' Scientific expedition vessels discover the planets of Raana (YRB-43) and Atlantica (YRB-45). Both planets harbor life and their paradisaic climate favors human colonization. <br/><br/> </li> <li>''2130:'' USS Dorothea, the first colony ship heading for Raana, crashes upon entering the planet's atmosphere. Attempts to contact the expedition are unsuccessful. All are presumed dead after drones discover the charred wreckage in a remote valley. <br><br> </li> <li>''2132-2159:'' Great turmoil on Earth and in its trans-planetary colonies. The //Sino-Oceanic Collapse// in 2150; an unfortunate combination of famine, civic unrest and a 9.9 magnitude earthquake, kills 700 million people in Asia and Oceania.<br><br> </li> <li>''2197:'' Forming of the United Earth government.<br><br></li> <li>''2230:'' Space exploration resumes as Earth reaches an unprecedented level of peace and prosperity. This year, a massive colony ship (USS Seneca) departs for Raana and reaches the planet on Christmas Eve.<br><br> </li> <li>''2230-2289:'' Raana and Atlantica are colonized. In contrast to Atlantica's peaceful wildlife, Raana's jungles unleash a swarm of ferocious beasts on anybody who ventures more than three days from the newly erected fortified outposts.<br><br> </li> <li>''2290:'' "The Severance" shuts down the quantum gate between Alpha Centauri and the Celassi star system, also known as //Raana's star//. <br><br> </li> <li>''2290-2310:'' The colony of Raana is thrown into disarray as warlords and syndicates vie for dominance in the vacuum left by The Severance. For many decades, famine, enslavement and violence are the norm, and this grim reality pervades all new civic organizations that emerge from the ashes of the old colony. <br><br> </li> <li>''2489:'' Masters of Raana's start date. After two chaotic centuries, a feudal-like society has emerged on Raana, governed by the corrupted Republic of Ikaanos. Despite widespread destitution and slavery, Raana is now experiencing an age of opportunity that greatly rewards those who are courageous and resourceful.</li> </ul> <</if>> <<if $history is 20>> <center><h2>- STAY HEALTHY! -</h2></center> <hr> You cannot apply for factory work unless your ''Stamina points, Health, STAMINA'' and ''DEXTERITY'' have a value of 6 or more! <</if>> <<if $history is 21>> <center><h2>- OPTIONS -</h2></center> <hr> <center>''OPTION MENU ONLY AVAILABLE AT YOUR HOME OR WHILE OUTSIDE!''</center> <</if>> <<if $history is 22>> <center><h2>- THE BROTHERHOOD OF RYZAAN -</h2></center> <hr color="black"> More info soon! <<set $history to 0>> <</if>> <<if $history is 23>> <center><h2>- REDHAVEN DISTRICT -</h2></center> <hr color="black"> Redhaven, sandwiched between the slums of Westside and Red River, is a strange blend of poverty and opportunity. The marketplace, famous for being built on the site of the Second Waver's first village, offers an abundance of options; an adventurer can sell stolen merchandise, hire a prostitute, purchase trinkets, or gaze upon the sacred remnants of "the Irendor Shuttle," commemorating the first controlled landing on Raana. <br><br> Red River is well-known for its fishing. Swarms of fauns, eels, and dragon fish congregate in vast shoals around the outlet, providing an inexhaustible supply of delectable seafood to the city. Before venturing out onto the boardwalks, be sure to pick up a fishing pole at the market! <br><br> Furry's Tavern has something for everyone — free beer, gambling, boisterous company, and a warm body for the night. <</if>> <<if $history is 24>> <center><h2>- WHITEHAVEN DISTRICT -</h2></center> <hr color="black"> More info soon! <</if>> <<if $history is 25>> <center><h2>- WESTSIDE DISTRICT -</h2></center> <hr color="black"> More info soon! <</if>> <<if $history is 26>> <center><h2>- IKAANOS -</h2></center> <hr color="black"> ''Population:'' 1,900,000<br> ''Capital:'' Ikaanos city (600,000)<br> ''Head of state:'' Mayor Philip Lancour<br> ''Size:'' 50,000 sq miles<br> <br> Ikaanos, commonly known as "The Dominion of Ikaanos" or "The Colony," is the planet's largest human state. A mayor, appointed by The Second Republic's Senate, functions as the formal head of state and commander of the Skyguard forces in Ikaanos City. <br><br> The ultimate ruler of the colony is Chancellor Mordecai, aided by The Spheremasters, or senators; powerful men that control vast expanses of terrain and wield almost unlimited influence over Ikaanos' lower classes. <br><br> Ikaanos is officially a republic, yet it operates more like a medieval feudal system. The Spheremasters act as semi-independent lords, occasionally granting land as a reward for loyalty or great deeds. Many smaller tribal kingdoms and townships also swear fealty to Ikaanos; giving money or resources in exchange for protection against the terror . <br><br> Seven //Great Houses//, organizations built up around influential families or old companies, control much of Ikaanos' production facilities, trade markets and social entrepreneurships. The Great Houses resemble independent kingdoms that officially swear allegiance to The Chancellor but are powerful enough to act on their own. <br><br> Despite boosting a sizeable force of militiamen and high-tech marines, Ikaanos' adversaries are many. Numerous cults, worshiping strange forest deities and terrible gods from the seas, are a continual menace in Ikaanos city, especially after recent escalations. Large bandit chiefdoms, frequently associated with //The Kingdom of David//, are also a persistent thorn in the mayor's side, disrupting trade routes and vital supply lines on a regular basis. <br><br> The Prometheus kingdoms, "Lake City" and the "Hakusan Empire", more commonly known as "New Tokyo" by Ikaanians, are two autonomous regions that dominate the northern parts of IC. They're officially still part of the Ikaanian Republic and pay a trade-based tax to the //motherland// - but share very little in ways of culture and internal politics with their cousins in the south. <</if>> <<if $history is 27>> <center><h2>- HOUSE BELLEMME -</h2></center> <hr color="black"> One of Ikaanos' //Great Houses//. House Bellemme's influence is predominantly off-city, encompassing magnificent ranches and vast grasslands that supply the colony with livestock, grain, and coffee. <br><br> House Bellemme was founded in 2230 by two brothers, Simon and Geoffrey, who established the first farmlands on Ikaanos. Today, little remains of the naive farm builders of that era. Bellemme has grown into a formidable organization with hundreds of soldiers and ruthless commanders who profit from enslavement and conquest. <br><br> Additionally, the Great House is renowned for its spectacular feasts, which can accommodate thousands of guests. A guest is greeted by personal slaves, ostentatious attire, and extravagant presents that demonstrate the House's wealth. Five colossal fortifications ensure that the celebrations continue uninterrupted in the event that a giant lizard or a band of cultists decide to emerge from the surrounding forests. <br><br> House Bellemme mirrors a medieval kingdom in appearance and behavior, including not just its land management, but also its brutality and warrior-praising culture. <br><br> Rivals to Kymanto Syndicate and The Cult of The Elder. <</if>> <<if $history is 28>> <center><h2>- HOUSE TERESTO -</h2></center> <hr color="black"> A relatively new Great House in Ikaanos. House Teresto was established on the foundations of a technology firm that grew into a conglomerate together with two other enterprises. It wasn't until 2380 that it established itself as a force to be reckoned with, following the defeat of Cuh-Haram, a former //House Cyker// ally. <br><br> House Teresto is renowned for its expertise in computer hardware and is the only corporation capable of extracting components from ancient technology. Teresto is the operator of //The Grid// and is in charge of the last network-based storage facility, which is comprised of hundreds of small microchips from guidance control boards. This facility, called //The Flash Fort//, has around 10 TB of remaining storage capacity. Each kilobyte is valuable, and House Teresto pays handsomely for functioning technology components discovered by adventurers. <br><br> Rivals to House Cyker. <</if>> <<if $history is 29>> <center><h3>- DARIA'S GIFT -</h3></center> <hr color="black"> A powerful ability that activates under these conditions:<br> <ul> <li>Player has attended and finished ''Daria's Science and Mathematics''.</li> <li>Player has an ''INTELLIGENCE'' of 70 or higher.</li> </ul> Daria's gift gives a +20 CHARISMA modification when interacting with a character whose INTELLIGENCE is 49 or lower. <</if>> <<if $history is 30>> <center><h2>- CROW'S END -</h2></center> <hr color="black"> More info soon! <</if>> <<if $history is 31>> <center><h2>- THE DOCKS -</h2></center> <hr color="black"> More info soon! <</if>> <<if $history is 32>> <center><h2>- CAMPING -</h2></center> <hr color="black"> <center> ''//You need to upgrade your camp in the Follower menu to enable this feature!//'' </center> <</if>> <<if $history is 33>> <center><h2>- EMKIDS -</h2></center> <hr color="black"> Emkids, or Embois, is a name given to a group of extravagant upper-class or noble youths whose families live on Emerald Island. While mostly keeping themselves to finer establishments, emkids occasionally stroll Amber Mall or participate in private orgies at Dockgrave. <br><br> Most emkids stick to a strict style with bright colors, tattoos and tight leather pants – shifting their fashion choices based on popular musicians or other established figures in youth culture. They can often be seen wearing the crests that mark economic abundance – sunglasses, gold-plated buttons and an ornamented dagger sheath. <<set _nobutt to true>> <</if>> <<if $history is 34>> <center><h2>- QUEST STARTED: ASHBURY ESTATES -</h2></center> <hr color="black"> If I assign Amelia as a follower and take the girl to her old Master's estate, which lies abandoned on Harrow Island, I'm sure we could find some interesting loot and other artifacts. <br><br> Harrow Island is a remote land in the North Red River Basin – reachable from the Ferry at Darkmere. <<if $quest_amel is 1>><br><br>''Journal updated!''<<set $quest_amel to 2>><</if>> <<set _nobutt to true>> <</if>> </div> <<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 5>> <<if $budman is undefined>><<set $budman to 5>><</if>> <<if $background is 105 or $credit gte 10000>><<set _invok to true>><</if>> <<if $talk3 is true>><<set _nogo2 to true>><</if>> <<if $action2 is false and $action3 is false>><div class="headsign">WALTON'S SMITHERY</div><</if>> <<if $action2 is true>><div class="headsign">RANGED WEAPONS</div><</if>> <<if $action3 is true>><div class="headsign">MELEE WEAPONS</div><</if>> <<if $action1 is false>> You’re inside Timothy Walton’s weapon store - an obsessively well-managed establishment with every item arranged in perfectly placed lines. <br><br>Two guards constantly patrol the ground floor, keeping freebooters and other ruffians away from thoughts of theft or mischief. <<if $npc.av30.state is 0>> <br><br> Timmy's troubled nephew, ''Bud Walton'', is currently employed here as a jack-of-all-trades. Taking him on as a mercenary would come as a relief for the overstressed storeowner. <</if>> <<if $hroo_disp gte 50>> <br><br> ''//Your Standing ($hwalton_disp) with Mr. Walton provides you with a discount on ammo!//'' <</if>> <<set $action1 to true>> <</if>> <<if $intalk is true>> <<include Talk_Walton>> <<if $disp_walton is 20>><<set $disp_walton+=1>><</if>> <</if>> <<if $action2 is true>> /*NEW RESHOULDERS HER.*/ <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Weapons/crossbowbutt.png"]]>> <<goto Walton>> <<set $event5 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/pistolbutt.png"]]>> <<goto Walton>> <<set $event1 to true>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/riflebutt.png"]]>> <<goto Walton>> <<set $event to 38>> <<set $action to 22>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/shotgunbutt.png"]]>> <<goto Walton>> <<set $event to 37>> <<set $action to 22>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Weapons/autobutt.png"]]>> <<goto Walton>> <<set $event to 34>> <<set $action to 22>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/priflebutt.png"]]>> <<goto Walton>> <<set $event to 31>> <<set $action to 22>> <</link>> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/gpowbutt.png"]]>> <<goto Walton>> <<set $event to 196>> <<set $action to 22>> <</link>> </div> </div> </div> /* END OF WEAPON ROWS*/ <</if>> <<if $action3 is true>> /*NEW RESHOULDERS HER.*/ <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Weapons/knifebutt.png"]]>> <<goto Walton>> <<set $event8 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Weapons/staffbutt.png"]]>> <<goto Walton>> <<set $event9 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Weapons/swordbutt.png"]]>> <<goto Walton>> <<set $event7 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/spearbutt.png"]]>> <<goto Walton>> <<set $event to 36>> <<set $action to 22>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> </div> </div> /* END OF WEAPON ROWS*/ <</if>> <<if $action4 is true>> <<include TodayAmmo>> /* <div class="row"> <div class="vendorleft"> <<if $cash gte _boltprice>><div class="ulvendor"> [["Bolts (8 pcs) - " + "$"+_boltprice|Walton][$bolts+=8, $cash-=_boltprice]] </div><<else>><p class="ulvendorown">Bolts (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $cash gte _a9mmprice>><div class="ulvendor"> [["9mm (12 pcs) - " + "$"+_a9mmprice|Walton][$a9mm+=12, $cash-=_a9mmprice]] </div><<else>><p class="ulvendorown">9mm (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $cash gte _a306price>><div class="ulvendor"> [["30-06 (8 pcs) - " + "$"+_a306price|Walton][$a306+=8, $cash-=_a306price]] </div><<else>><p class="ulvendorown">30.06 (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $cash gte _a556price>><div class="ulvendor"> [["7.62 (20 pcs) - " + "$"+_a556price|Walton][$a556+=20, $cash-=_a556price]] </div><<else>><p class="ulvendorown">7.62 (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $cash gte _a12gprice>><div class="ulvendor"> [["Shells (8 pcs) - " + "$"+_a12gprice|Walton][$a12g+=8, $cash-=_a12gprice]] </div><<else>><p class="ulvendorown">Shells (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $cash gte _a45price>><div class="ulvendor"> [[".45 (10 pcs) - " + "$"+_a45price|Walton][$a45+=10, $cash-=_a45price]] </div><<else>><p class="ulvendorown">.45 (no cash!)</p><</if>> </div> <div class="vendorright"> <center> <div class="signvendor">My ammunition</div> <div class="padd40left"><div class="left padd70left"> ''Bolts:'' $bolts bolts.<br> ''9mm:'' $a9mm bullets.<br> ''30.06:'' $a306 bullets.<br> ''7.62:'' $a556 bullets.<br> ''Shells:'' $a12g shells.<br> ''.45 Colt:'' $a45 bullets.<br> ''MAG Pro:'' $acoil projectiles.<br> ''Energy cells:'' $aenergy units. </div></div> <div class="scale70">[img[$imgpath + "Stuff/pistolclip.png"]]</div> </center> </div> </div> */ <</if>> </div> <div class="pic"> <<if $action is 22>> <<include GenBuy>> <</if>> <<if $action is 0>> <<if $state is 0>>[img[C:/Telsior/Pics/Interiors/walton.jpg]]<</if>> <<if $state is 1>>[img[Pics/Interiors/walton.jpg]]<</if>> <</if>> <<if $intalk is true>> <div class="vendorplace"> <<if $state is 0>>[img[C:/Telsior/Pics/Interiors/char/walton.png]]<<else>>[img[Pics/Interiors/char/walton.png]]<</if>> </div> <</if>> <<if $action is 1>> <div class="vendorpic"> <<set _nostuff to true>> <<if $event1 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">9mm PISTOL</div>''</center><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/pistol.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/pistol.png]]<</if>> <</if>> <<if $event2 is true>> <center><div class="vsmalltex"><br></div><div class="bigtex">''.30-06 RIFLE''</div></center><br><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/rifle.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/rifle.png]]<</if>> <</if>> <<if $event3 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">7.62 AUTOMATIC RIFLE</div>''</center><br><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/autorifle.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/autorifle.png]]<</if>> <</if>> <<if $event5 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEEL CROSSBOW</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/crossbow.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/crossbow.png]]<</if>> <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SWORD</div>''</center><br><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/sword.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/sword.png]]<</if>> <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT KNIFE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/knife.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/knife.png]]<</if>> <</if>> <<if $event9 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT STAFF</div>''</center><br><br> [img[$imgpath + "Stuff/staff.png"]] <</if>> <<if $event10 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GUNPOWDER</div>''</center><br><br> [img[$imgpath + "Stuff/gpow.png"]] <</if>> <<if $sellsteel is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEEL</div>''</center><br><br> [img[$imgpath + "Stuff/steelbig.png"]] <</if>> </div> <</if>> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //Manufactured at Westside assembly plant from vintage schematics. The 9mm is a reliable and affordable gun that's common in the city. Higher damage output in close combat.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 380>><center>''PRICE:'' $380</center><<else>><center>''Insufficient funds ($380)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event1 to true]]</div> <<if $cash gte 380>><div class="ulvendor">[[Purchase|Walton][$event1 to true, $cash-=380, $ownpistol+=1, $removebutt to true, $a9mm+=20]]</div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event1 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +15/+18 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Low <</fadein>> </div> <<timed 1s>> <<if $cash gte 380>><div class="ulvendor">[[Purchase|Walton][$event1 to true, $cash-=380, $ownpistol+=1, $removebutt to true, $a9mm+=20]]</div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //A modified version of the Remington Model 700 rifle, using .30-06 ammunition. Higher damage output and better accuracy when fired from distant combat. Adds a bonus to all hunting sessions in the outskirts.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 750>><center>''PRICE:'' $750</center><<else>><center>''Insufficient funds ($750)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event2 to true]]</div> <<if $cash gte 750>><div class="ulvendor"> [[Purchase|Walton][$event2 to true, $cash-=750, $ownrifle+=1, $removebutt to true, $a306+=20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event2 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +30/+20 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 750>><div class="ulvendor"> [[Purchase|Walton][$event2 to true, $cash-=750, $ownrifle+=1, $removebutt to true, $a306+=20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //A Westside-made assault rifle using 7.62 ammunition. Produced from vintage schematics. Lethal and expensive. Used primarily by elite soldiers and wealthy adventurers.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 1900>><center>''PRICE:'' $1900</center><<else>><center>''Insufficient funds ($1900)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event3 to true]]</div> <<if $cash gte 1900>><div class="ulvendor"> [[Purchase|Walton][$event3 to true, $cash-=1900, $ownautorifle+=1, $removebutt to true, $a556+=38]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event3 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +38 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte 1900>><div class="ulvendor"> [[Purchase|Walton][$event3 to true, $cash-=1900, $ownautorifle+=1, $removebutt to true, $a556+=38]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event4 is true>> <div class="row"> <div class="vendorinfonew"> //A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in ''//close combat//'' - damage decreased when fired from a distance.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 650>><center>''PRICE:'' $650</center><<else>><center>''Insufficient funds ($650)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event4 to true]]</div> <<if $cash gte 650>><div class="ulvendor"> [[Purchase|Walton][$event4 to true, $cash-=650, $ownshotgun+=1, $removebutt to true, $a12g+=20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event4 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +12/+26 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte 650>><div class="ulvendor"> [[Purchase|Walton][$event4 to true, $cash-=650, $ownshotgun+=1, $removebutt to true, $a12g+=20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event4 to false>> <</if>> <<if $event5 is true>> <div class="row"> <div class="vendorinfonew"> //A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful and popular for its cheap ammunition. Better damage when used in close combat.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 150>><center>''PRICE:'' $150</center><<else>><center>''Insufficient funds ($150)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event5 to true]]</div> <<if $cash gte 150>><div class="ulvendor"> [[Purchase|Walton][$event5 to true, $cash-=150, $owncrossbow+=1, $removebutt to true, $bolts+=20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event5 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +11/+15 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Low <</fadein>> </div> <<timed 1s>> <<if $cash gte 150>><div class="ulvendor"> [[Purchase|Walton][$event5 to true, $cash-=150, $owncrossbow+=1, $removebutt to true, $bolts+=20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event5 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //A large, double edged knife equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Insufficient funds ($250)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event7 to true]]</div> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Walton][$event7 to true, $cash-=250, $ownsword+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event7 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +13 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Walton][$event7 to true, $cash-=250, $ownsword+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //A standard combat knife, equipped with a small quillon. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 130>><center>''PRICE:'' $130</center><<else>><center>''Insufficient funds ($130)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event8 to true]]</div> <<if $cash gte 130>><div class="ulvendor"> [[Purchase|Walton][$event8 to true, $cash-=130, $ownknife+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event8 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +7 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Fast <</fadein>> </div> <<timed 1s>> <<if $cash gte 130>><div class="ulvendor"> [[Purchase|Walton][$event8 to true, $cash-=130, $ownknife+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event8 to false>> <</if>> <<if $event9 is true>> <div class="row"> <div class="vendorinfonew"> //A cheap but efficient close combat weapon. Made from haalwood core, with reinforced ends. Damage modified by ''STRENGTH'' and ''Melee skill.''<br><br>''Special ability:'' Reach +1.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 30>><center>''PRICE:'' $30</center><<else>><center>''Insufficient funds ($30)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Walton][$action15 to true, $event9 to true]]</div> <<if $cash gte 30>><div class="ulvendor"> [[Purchase|Walton][$event9 to true, $cash-=30, $ownstaff+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event9 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +9 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 30>><div class="ulvendor"> [[Purchase|Walton][$event9 to true, $cash-=30, $ownstaff+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event9 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> //200 units of gunpowder in one small keg. Used for ammo crafting.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 280>><center>''PRICE:'' $280</center><<else>><center>''Insufficient funds ($280)''</center><</if>> <br><br> <<if $cash gte 280>><div class="ulvendor"> [[Purchase|Walton][$event10 to true, $cash-=280, $gpow+=200, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items (x200) added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Walton>> <<set $event10 to true>> <</timed>> <</if>> </div> </div> <<set $event10 to false>> <</if>> <<if $sellsteel is true>> <div class="row"> <div class="vendorinfonew"> ''//Mr. Walton is always in need of refined steel for his smithery.//'' </div> <div class="vendorbuynew"> <center>''OFFERED PRICE: $8/unit''</center> <center>''Owned:'' $steel units</center> <br> <<if $steel gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|Walton][$sellsteel to true, $cash+=8, $steel-=1, $removebutt to true]]</div> <div class="sellbutt ulvendorhalf"> [[Sell all|Walton][$sellsteel to true, $cash+=$steel*8, $steel=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $intalk is false>> <<if $action2 is false>>[[Ranged weapons|Walton][$action2 to true, $action3 to false, $action4 to false, $action to 0]]<<else>><p class="usedpass">Ranged weapons</p><</if>> <<if $action3 is false>>[[Melee weapons|Walton][$action3 to true, $action2 to false, $action4 to false, $action to 0]]<<else>><p class="usedpass">Melee weapons</p><</if>> <<if $action4 is false>>[[Ammunition|Walton][$action4 to true, $action3 to false, $action2 to false, $action to 0]]<<else>><p class="usedpass">Ammunition</p><</if>> <<else>> <<if $disp_walton is 39>> [[About those gunstocks|Walton][$disp_walton to 40]] <</if>> <<if $disp_walton isnot 39>> <<if $talk2b is false>>[[General talk|Walton][$talk2 to true]]<</if>> <<if $talk2b isnot true>> <<if $talk3b is false>>[[Need workers?|Walton][$talk3 to true]]<<else>><p class="usedpass">Need slaves?</p><</if>> <</if>> <<if $talk3b is true and $walthire isnot 2 and $talk1 isnot true and $talk2 isnot true>> <<if $background is 22 or $cre is 2 or $background is 21 or $back_sold gte 2>> [[Help me out!|Walton][$walthire to 1, $talk3 to true]] <<else>> <p class="usedpass">Help me out!</p> <</if>> <</if>> <</if>> <<if $disp_walton lte 23 and $disp_walton gte 22 and $talk2b is true>>[[Ok, I'll help you|Walton][$disp_walton to 25]] <<if $disp_walton isnot 99 and $disp_walton isnot 98>>[[Not interested|Walton][$disp_walton to 99]]<</if>> <<set _nogo to true>> <</if>> <<if $disp_walton is 98 and _nogo2 isnot true>> [[Alright, I'll help!|Walton][$disp_walton to 25]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk is false>> [[Talk to owner|Walton][$action2 to false, $action3 to false, $action4 to false, $intalk to true, $talk1 to true, $action to 0]] <<if $ver gte 10830>> <<include Bud>> <<if $npc.av30.state is 0>> [[Hire Bud Walton|RoamAdd][$c_npc to "av30"]] <</if>> <<else>> <</if>> <<if $sellsteel isnot true>>[[Sell steel|Walton][$sellsteel to true, $action2 to false, $action3 to false, $action4 to false, $action to 1]]<<else>><p class="usedpass">Sell steel</p><</if>> <</if>> <<if $intalk is true and _nogo isnot true>> <<if $pq[6] is 5>>[[claim ammo|Walton][$action2 to false, $action3 to false, $action4 to false, $intalk to true, $ammotaketh to true, $action to 0]]<</if>> <<if $quest2 isnot 1>> <<if $waltbus is undefined and _invok is true>>[[Invest|BusinessEngine][$invest to 10]]<</if>> [[End conversation|Walton][$intalk to false, $action1 to false, $talk2b to false]]<</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $quest2 isnot 1>><<include HomeGo>><<else>><<include LockedPark>><</if>> </div> </div> </div> <<unset $sellsteel>> <<set $removebutt to false>> </div> <</nobr>> <<include WeatherTimeEffect2>> <<nobr>> <<if $epic is true>> <<audio "epicbutt2" volume 1.2 play>> <<unset $epic>> <</if>> <<timed 1s>> <div class="fade-in2s"> <div id="borderwrapem"><div id="introwrapper"> <div class="intropics"> <<if $state is 0>>[img[C:/Telsior/Pics/raana.png]]<</if>> <<if $state is 1>>[img[Pics/raana.png]]<</if>> </div> <<unset $release>> <<unset $break>> <div class="bottomtext"> <div class="tex7px"><br></div> <center><h3>- INTRODUCTION - </h3></center> <div class="padd10side"> <b> <<fadein 2s>> Three centuries ago, the planet of Raana harbored one of humanity's greatest hopes - the prosperous <<link 'Ikaanos Colony'>><<set $history to 26>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> - a long-sought solution to the soaring overpopulation of <<link 'Earth'>><<set $history to 19>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. But an incident abruptly severed the gateway into Raana's solar system after a few decades, forcing the colony to fend for itself, oblivious to what caused the separation from its home planet. <br><div class="smalltex"><br></div> Despite Ikaanos' ability to construct a <<link 'glorious city'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> and populate a large area, <<link 'The Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> from Earth was nothing but a cataclysmic catastrophe that spiraled Raana's promising civilization into violence and poverty. Of course, humanity, as it always does, eventually adapted to the new ways and transformed chaos into a working feudal-like society over the following decades. But the new world was nothing like the prosperous planet from where the Ikaanians hailed. Gone were the times of quantum space travel and equality; Raana's new warlords now counted their might in slaves, loyal mercenaries and firepower. <br><div class="smalltex"><br></div> <div class="lowbottom4"> <div class="ulsmall">[[Continue|Creation1][$pic to 1]]</div> </div> <</fadein>> </b> </div> </div> </div> </div> </div> <</timed>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $foodlimit is undefined>><<set $foodlimit = [1000, 5000]>><</if>> <<if $cprice is undefined>> <<set _pbowl to 5>> <<set _pchoc to 3>> <<else>> <<set _pbowl to 3>> <<set _pchoc to 1>> <</if>> <<set $inside to true>> <<set $noshow to true>> <<set $wopos to 7>> <<include WeatherTimeEffect>> <<if $action4 is false and $action11 is false>> <div class="headsign">REDHAVEN MARKET</div> <</if>> <<if $action4 is true>><div class="headsign">PROSTITUTION</div> <</if>> <<if $action11 is true>><div class="headsign">SELL ITEMS</div> <</if>> <<if $action1 is false>> You've arrived at Redhaven Market. <br><br> This is Ikaanos' central trading hub for the lower middle-classes. It's also teeming with adventurers, prostitutes and merchants who are willing to buy or sell almost anything imaginable. <br><br> The scouting ship from the second wave of settlers stands as a historic monument in the middle of the market square, reminding visitors about the city's past. <<set $action1 to true>> <</if>> <<if $action7 is true>> <<include NewSell>> <</if>> /* MISC */ <<if $action2 is true>> <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/ropebutt.png"]]>> <<goto Market>> <<set $event to 13>> <<set $action to 3>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/necklace1butt.png"]]>> <<goto Market>> <<set $event2 to true>> <<set $action to 3>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/fishingbutt.png"]]>> <<goto Market>> <<set $event4 to true>> <<set $action to 3>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/foodbutt.png"]]>> <<goto Market>> <<set $event to 1>> <<set $action to 3>> <</link>> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/candybutt.png"]]>> <<goto Market>> <<set $event3 to true>> <<set $action to 3>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/chocobutt.png"]]>> <<goto Market>> <<set $event11 to true>> <<set $action to 3>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/candyboxbutt.png"]]>> <<goto Market>> <<set $event13 to true>> <<set $action to 3>> <</link>> </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> </div> <br><br> </div> <</if>> /* RESOURCES */ <<if $action3 is true>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/woodbutt.png"]]>> <<goto Market>> <<set $event to 6>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/steelbutt.png"]]>> <<goto Market>> <<set $event to 4>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/connectbutt.png"]]>> <<goto Market>> <<set $event to 5>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/durasteelbutt.png"]]>> <<goto Market>> <<set $event to 7>> <<set $action to 3>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/leathersbutt.png"]]>> <<goto Market>> <<set $event to 197>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/skinbutt.png"]]>> <<goto Market>> <<set $event to 198>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/swagbutt.png"]]>> <<goto Market>> <<set $event to 199>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/goldbutt.png"]]>> <<goto Market>> <<set $event to 202>> <<set $action to 3>> <</link>> </div> </div> </div> <</if>> /* RES ENDS */ </div> <div class="pic"> <<if $event gte 1 and $action7 isnot true>> <<include GenBuy>> <<set _genstop to true>> <</if>> <<if $action7 is true and _genstop isnot true>> <<include GenSell>> <</if>> <<if $action is 0 and $action7 isnot true>> [img[$imgpath + "Interiors/market.jpg"]] <</if>> <<if $action is 3 and $action7 isnot true and _genstop isnot true>> <<set _nostuff to true>> <div class="vendorpic"> <<if $event1 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ROPE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/rope.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/rope.png]]<</if>> <</if>> <<if $event2 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CHEAP NECKLACE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/necklace1.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/necklace1.png]]<</if>> <</if>> <<if $event3 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CANDY BOWL</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/candy.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/candy.png]]<</if>> <</if>> <<if $event11 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CHOCOLATE BAR</div>''</center><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/choco.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/choco.png]]<</if>> <</if>> <<if $event4 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FISHING GEAR</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/fishing.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/fishing.png]]<</if>> <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT KNIFE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/knife.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/knife.png]]<</if>> <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT STAFF</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/staff.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/staff.png]]<</if>> <</if>> <<if $event12 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FOOD RATION</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/food.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/food.png]]<</if>> <</if>> <<if $event13 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CANDY BOX</div>''</center><br><br> [img[$imgpath + "Stuff/candybox.png"]] <</if>> <<if $event14 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GOLD INGOT</div>''</center><br><br> [img[$imgpath + "Stuff/goldbig.png"]] <</if>> <<if $event15 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">WOOD</div>''</center><br><br> [img[$imgpath + "Stuff/wood.png"]] <</if>> <<if $event16 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEEL</div>''</center><br><br> [img[$imgpath + "Stuff/steelbig.png"]] <</if>> <<if $event19 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FASTENERS</div>''</center><br><br> [img[$imgpath + "Stuff/connect.png"]] <</if>> <<if $event20 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DURASTEEL</div>''</center><br><br> [img[$imgpath + "Stuff/dura.png"]] <</if>> </div> <</if>> <<if $event10 is true and $action is 5>> <<set _nostuff to true>> <div class="vendorpicmarket"> <center><div class="vsmalltex"><br></div>''<div class="bigtex">VISIT THE MARKET</div>''</center><br><br> </div> <</if>> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //A strong rope made from hemp. Excellent for construction work, wilderness survival, or tying someone up. ''Worn condition'' - has a 0.2% risk of breaking when used in ''Bondage games''.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 8>><center>''PRICE:'' $8</center><<else>><center>''Insufficient funds ($8)''</center><</if>> <br><br> <<if $cash gte 8>><div class="ulvendor"> [[Purchase|Market][$event1 to true, $cash-=8, $ownrope+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event1 to true>> <</timed>> <</if>> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //A cheap trinket for the lower classes. Made from polished brass. Fitted with a red or blue glass stone.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 10>><center>''PRICE:'' $15</center><<else>><center>''Insufficient funds ($10)''</center><</if>> <br><br> <<if $cash gte 15>><div class="ulvendor"> [[Purchase|Market][$event2 to true, $cash-=15, $ownnecklace1+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event2 to true>> <</timed>> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //A paper bowl filled with caramelized assortments like berries, chocolate, and other sugary candies. High-calorie content. A perfect ''reward'' for slaves and servants.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte _pbowl>><center>''PRICE:'' &#36;_pbowl</center><<else>><center>''Insufficient funds (&#36;_pbowl)''</center><</if>> <br><br> <<if $cash gte _pbowl>><div class="ulvendor"> [[Purchase|Market][$event3 to true, $cash-=_pbowl, $owncandybowl+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event3 to true>> <</timed>> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> //Peanuts and caramel, coated in delicious milk chocolate. A small treat for an obedient slave, or as an adventure snack.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte _pchoc>><center>''PRICE:'' &#36;_pchoc</center><<else>><center>''Insufficient funds (&#36;_pchoc)''</center><</if>> <br><br> <<if $cash gte _pchoc>><div class="ulvendor"> [[Purchase|Market][$event11 to true, $cash-=_pchoc, $ownchoco+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event11 to true>> <</timed>> <</if>> </div> </div> <<set $event11 to false>> <</if>> <<if $event12 is true>> <div class="row"> <div class="vendorinfonew"> //A filling meal. Perfect for long expeditions or if you want to put on a few extra pounds.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte $foodprice>><center>''PRICE:'' &#36;$foodprice/unit </center><<else>><center>''Insufficient funds (&#36;$foodprice/unit)''</center><</if>> ''Market supply:'' $foodlimit[0] <br> <br> <<if $cash gte $foodprice and $foodlimit[0] gte 1>><div class="ulvendor"> [[Purchase|Market][$event12 to true, $cash-=$foodprice, $foodstuff+=1, $removebutt to true, $foodlimit[0]-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event12 to true>> <</timed>> <</if>> </div> </div> <<set $event12 to false>> <</if>> <<if $event13 is true>> <div class="row"> <div class="vendorinfonew"> //A box with ten chocolate bars and five candy bowls.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 38>><center>''PRICE:'' $38</center><<else>><center>''Insufficient funds ($38)''</center><</if>> <br><br> <<if $cash gte 38>><div class="ulvendor"> [[Purchase|Market][$event13 to true, $cash-=38, $ownchoco+=10, $owncandybowl+=5, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event13 to true>> <</timed>> <</if>> </div> </div> <<unset $event13>> <</if>> <<if $event14 is true>> <div class="row"> <div class="vendorinfonew"> //One golden ingot of pure 24-carat gold. Used for crafting or as an investment during famines when cash drops in value.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 220>><center>''PRICE:'' $220</center><<else>><center>''Insufficient funds ($220)''</center><</if>> <br><br> <<if $cash gte 220>><div class="ulvendor"> [[Purchase|Market][$event14 to true, $cash-=220, $gold+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event14 to true>> <</timed>> <</if>> </div> </div> <<unset $event14>> <</if>> <<if $event15 is true>> <div class="row"> <div class="vendorinfonew"> //A batch of haalwood ''(x50)'' used for construction or crafting sessions. // </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 170>><center>''PRICE:'' $170</center><<else>><center>''Insufficient funds ($170)''</center><</if>> <br><br> <<if $cash gte 170>><div class="ulvendor"> [[Purchase|Market][$event15 to true, $cash-=170, $wood+=50, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event15 to true>> <</timed>> <</if>> </div> </div> <<unset $event15>> <</if>> <<if $event16 is true>> <div class="row"> <div class="vendorinfonew"> //A batch of processed steel ''(x10)'', used mainly in crafting sessions. // </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 195>><center>''PRICE:'' $195</center><<else>><center>''Insufficient funds ($195)''</center><</if>> <br><br> <<if $cash gte 195>><div class="ulvendor"> [[Purchase|Market][$event16 to true, $cash-=195, $steel+=10, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event16 to true>> <</timed>> <</if>> </div> </div> <<unset $event16>> <</if>> <<if $event19 is true>> <<set _price to 500>> <div class="row"> <div class="vendorinfonew"> //A large batch (x150) of fasteners used in crafting sessions. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Market][$cash-=_price, $connect+=150, $removebutt to true, $event19 to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event19 to true>> <</timed>> <</if>> </div> </div> <<unset $event19>> <</if>> <<if $event20 is true>> <div class="row"> <div class="vendorinfonew"> //A batch of various durasteel ''(x4)'' scrap from old spacecrafts, pre-severance automobiles and other collected gear. <br><br> ''4 units.'' // </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 200>><center>''PRICE:'' $2000</center><<else>><center>''Insufficient funds ($2000)''</center><</if>> <br><br> <<if $cash gte 2000>><div class="ulvendor"> [[Purchase|Market][$event20 to true, $cash-=2000, $durasteel+=4, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event20 to true>> <</timed>> <</if>> </div> </div> <<unset $event20>> <</if>> <<if $event4 is true>> <div class="row"> <div class="vendorinfonew"> //All you need for a fishing session - a rod, line and a set of lures.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 25>><center>''PRICE:'' $25</center><<else>><center>''Insufficient funds ($25)''</center><</if>> <br><br> <<if $cash gte 25>><div class="ulvendor"> [[Purchase|Market][$event4 to true, $cash-=25, $ownfishstick+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Market>> <<set $event4 to true>> <</timed>> <</if>> </div> </div> <<set $event4 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> <<if $give is 1>>//Offer your slave a joyful day at the market, including caramelized nuts, sugary treats and some entertainment.//<</if>> <<if $give is 0>>//A great <<if $daycount gte 50 and $daycount lte 170>>day<<else>>night<</if>> concludes! <br><br>$girlnames ''Happiness'' and affection for you have increased.//<<set $happiness+=5>><<set $masterlove+=3>><<set $scarefactor-=1>><<addhours 2>><<set $daycount+=20>><<set $applaud to true>> <</if>> </div> <div class="vendorbuynew"> <<if $give is 1>> <<if $cash gte 55>><center>''PRICE: $55''</center><<else>><center>''Insufficient funds ($55)''</center><</if>> <br><br> <<if $cash gte 55>><div class="ulvendor"> [[Start!|Market][$event10 to true, $cash-=55, $give to 0]] </div><<else>><p class="ulvendorown">Start!</p><</if>> <</if>> <<if $give is 0>> <center>''//A couple of hours pass!//''</center> <br><br> <p class="ulvendorown">Start!</p> <</if>> </div> </div> <</if>> <<if $action4 is true and $action is 1>> <<if $state is 0>>[img[C:/Telsior/Pics/Exterior/prosti.jpg]]<</if>> <<if $state is 1>>[img[Pics/Exterior/prosti.jpg]]<</if>> <</if>> <<if $action5 is true and $action is 4>> <div class="row"> <div class="vendorinfonew"> <<if $action8 is false and $action9 is false>> <<include ObScore>> //'' <<if $nightblock isnot 1>> <br><br> <<if $obscore lte 0>><div class="red">$girlname refuses to work as a prostitute. Her obedience isn't high enough!</div><</if>> <<if $obscore gte 1>><div class="green">$girlnames obedience is high enough for prostitute work!</div><br><br><</if>> <</if>> <br><br> <<if $nightblock is 1>>$girlname is currently performing nightly blowjobs at this location.<</if>> <<if $avIn_nightblock is 1>>$avIn_girlname is currently performing nightly blowjobs at this location.<</if>> <<if $avAp_nightblock is 1>>$avAp_girlname is currently performing nightly blowjobs at this location.<</if>> <<if $avAp2_nightblock is 1>>$avAp2_girlname is currently performing nightly blowjobs at this location.<</if>> ''// <</if>> <<if $action8 is true>> <br><br> <center>''//$girlname assigned as a Redhaven prostitute!//''</center> <<set $action8 to false>> <</if>> <<if $nightblock is 0 and $action9 is true>> <br><br> <center>''//$girlname is no longer working as a prostitute at Redhaven market!//''</center> <<set $action9 to false>> <</if>> </div> <div class="vendorbuynew"> <<if $nightblock isnot 1 and $obscore gte 1 and $action15 is false>> <br> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Market][$action15 to true, $action5 to true]]</div> <div class="ulvendor"> [[Start working|Market][$action5 to true, $nightblock to 1, $action8 to true]] </div> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Expected income:'' 50$/day<br> <<fadein 1s>> ''Median happiness:'' -2/day<br> <</fadein>> <<fadein 2s>> ''Type of work:'' Blowjobs <</fadein>> </div> <<timed 1s>> <div class="ulvendor"> [[Start working|Market][$action5 to true, $nightblock to 1, $action8 to true]] </div> <</timed>> <<set $action15 to false>> <</if>> <<if $nightblock isnot 1 and $obscore lte 0>> <br><br> <p class="ulvendorown">Start working</p> <</if>> <<if $nightblock is 1 and $action5 is true>> <br><br> <div class="ulvendor"> [[Withdraw|Market][$action9 to true, $action5 to true, $nightblock to 0]] </div> <</if>> <br><br> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action2 is false>>[[General goods|Market][$action2 to true, $action3 to false, $action7 to false, $action to 0, $event to 0]]<<else>><p class="usedpass">General goods</p><</if>> <<if $action3 is false>>[[Resources|Market][$action3 to true, $action2 to false, $action7 to false, $action to 0, $event to 0]]<<else>><p class="usedpass">resources</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action isnot 4>>[[Sell materials|Market][$action7 to true, $action2 to false, $action3 to false, $action4 to false, $removebutt to false, $action to 4, $event to 0]]<<else>><p class="usedpass">Sell materials</p><</if>> <<if $action isnot 1>>[[Sell weapons|Market][$action7 to true, $action2 to false, $action3 to false, $action4 to false, $removebutt to false, $action to 1, $event to 0]]<<else>><p class="usedpass">Sell weapons</p><</if>> <<if $action isnot 2>>[[Sell wearables|Market][$action7 to true, $action2 to false, $action3 to false, $action4 to false, $removebutt to false, $action to 2, $event to 0]]<<else>><p class="usedpass">Sell wearables</p><</if>> <<if $action isnot 3>>[[Sell gear & Ammo|Market][$action7 to true, $action2 to false, $action3 to false, $action4 to false, $removebutt to false, $action to 3, $event to 0]]<<else>><p class="usedpass">Sell gear & ammo</p><</if>> <<if $action isnot 5>>[[Sell miscellaneous|Market][$action7 to true, $action2 to false, $action3 to false, $action4 to false, $removebutt to false, $action to 5, $event to 0]]<<else>><p class="usedpass">Sell miscellaneous</p><</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $event10 to false>> <<set $action5 to false>> <<set $removebutt to false>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set $pic to 0>> <<if $faction.ikaanos.control lte 4>><<set _req to 10000>><<else>><<set _req to 1500>><</if>> <<if $mcrel.faith is 2 and $mcrel.devotion gte 50>><<set _req to 0>><</if>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<include TellCrew>> <<unset $badslave>> <<set $inside to false>> <<set $interacting to false>> <<set $noshow to false>> <<set $intalk to false>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<unset $wasino>> <<set $wopos to 20>> <<include ResetAllValues>> <<include Checker>> <<include InHold>> <<include FacEn>> <<unset $derwin>> <<unset $prowkill>> <<if $oldone3 is 3>><<set $combat to 112>><<goto CombatRoom>><</if>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/hamilton.jpg"]] <<else>> [img[$imgpath + "Maps/hamilton_night.jpg"]] <</if>> <div class="downright lighthover"> [img[$imgpath + "Maps/waysign_reddown.png"][Red]] </div> <div class="upmiddleright lighthover"> [img[$imgpath + "Maps/waysign_whitehavenup.png"][Whitehaven]] </div> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_crowsup.png"][Crows]] </div> <div class="leftdown lighthover"> [img[$imgpath + "Maps/waysign_westleft.png"][West]] </div> <div class="rightup lighthover"> [img[$imgpath + "Maps/waysign_docksright.png"][Docks]] </div> <div class="rightdown lighthover"> <<if $credit gte _req>> [img[$imgpath + "Maps/waysign_emcityright.png"][Crystal]] <<else>> [img[$imgpath + "Maps/waysign_emcityright.png"][Scaving][$scaving to 14]] <</if>> </div> <<if $disp_kym gte 0>> <div class="kymanto2 lighthover"> <div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div> [img[$imgpath + "Maps/butt_kymanto.png"][Kymanto][$break to true, $music to 9]] </div> <</if>> /* <div class="ambermall"> <div class="lighthover"> <<if $state is 0>>[img[C:/Telsior/Pics/Maps/butt_mall.png]]<</if>> <<if $state is 1>>[img[Pics/Maps/butt_mall.png]]<</if>> </div> </div> */ <div class="townhall2 lighthover"> <<if $daycount gte 80 and $daycount lte 210>> [img[$imgpath + "Maps/butt_townhall.png"][TownHall]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <<if $hamfire gte 1 and $hamfire lte 89>> <div class="stokkespec1"> [img[$imgpath + "Maps/burned.png"]] </div> <</if>> <<if $disp_walton is 26 and $daycount gte 195 and $daycount lte 222>> <div class="halfwit2 lighthover"> [img[$imgpath + "Maps/walton1_butt.png"][QuestRoom][$questgo to 4, $action to 1]] </div> <</if>> <div class="hamfort lighthover"> <<hovertip "Fort Hamilton">> [img[$imgpath + "Maps/skyout.png"][Factions][$activefac to 17]] <</hovertip>> </div> <<if $oldone3 is 4>> <div class="thorn lighthover"> [img[$imgpath + "Maps/thorndike.png"][QuestRoom][$questgo to 18, $adpos to 0, $adpos2 to 0]] </div> <</if>> <div class="hamjail lighthover"> [img[$imgpath + "Maps/sgpd.png"][SGPD]] </div> /* <<if $quest_ai is 13 or $quest_ai is 12>> <div class="hamjail lighthover"> [img[$imgpath + "Maps/sgpd.png"][Scaving][$scaving to 79, $adpos to 0, $adpos2 to 0]] </div> <<set _stopjail to true>> <</if>> <<if $quest_bro is 5 and $daycount gte 60 and $daycount lte 222 and $invhold gte 5 and _stopjail isnot true>> <div class="hamjail lighthover"> [img[$imgpath + "Maps/jail.png"][Scaving][$scaving to 20, $adpos to 0, $adpos2 to 0]] </div> <</if>> */ /* ELLEN */ <div class="abandswamp lighthover"> <<hovertip "Ellen">> <<if $quest_ellen is undefined>> [img[$imgpath + "Maps/mercicon.png"][M3Scaving][$m3scaving to 8, $adpos to 0, $adpos2 to 0]] <<else>> <<if $npc.av50.state is 0 and $npc.av50.age lte 69>> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av50"]] <</if>> <</if>> <</hovertip>> </div> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">HAMILTON SQUARE <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $faction.ikaanos.control lte 4>><<set _ranexplo3 to random(1, 4)>><<set $nomarsexplo to true>><</if>> <<unset $piercho>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $action11 is true>> <<unset $banditfight>> <<unset $removetag>> <</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 10>> <<set $pic to 0>> <<include FacEn>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<include ResetAllValues>> <<include Checker>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <<if $mctraitlimp gte 75 and _travel is undefined>><<set $daycount+=2>><<addmins 12>><</if>> <</if>> <<unset $wasino>> <<if $furry_round is 3>><<set $action1b to true>><</if>> <<if _marclosed is true>> <div class="downmiddle"> [img[$imgpath + "Maps/waysigndown_blocked.png"]] </div> <<else>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_marstondown.png"][Marston]] </div> <</if>> <div class="downright lighthover higher"> [img[$imgpath + "Maps/waysign_reddown.png"][Red]] </div> <div class="rightmiddle lighthover"> [img[$imgpath + "Maps/waysign_hamiltonright.png"][Hamilton]] </div> <<if $michlive gte 1 and $ownmich is 0>> <<if $ver gte 10830>> <<if $npc.av6.girlname is undefined>> <<set _call to 6>> <<set _noshow to true>> <<include IncludeSlave>> <<set $npc.av6.state to 0>> <<set $npc.av6.status to 3>> <<set $ownmich to 0>> <</if>> <<if $npc.av6.state is 0 and $npc.av6.age lte 65>> <div class="michlive2 lighthover"> <<hovertip "Michelle">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av6", $pic to 1]] <</hovertip>> </div> <</if>> <<else>> <div class="michlive2 lighthover"> [img[$imgpath + "Maps/mich.png"][QuestRoom][$questgo to 13, $inside to true]] </div> <</if>> <</if>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/westside.jpg"]] <<else>> [img[$imgpath + "Maps/westside_night.jpg"]] <</if>> <<if $days gte 50 or $back_sold gte 3>> <<if $npc.av38.girlname is undefined>> <<include Einar>> <<if $back_sold gte 3>><<set $npc.av38.respect to 35>><<set $npc.av38.masterlove to 65>><</if>> <</if>> <<if $npc.av38.state is 0 and $npc.av38.age lte 65>> <div class="enpos14 lighthover"> <<hovertip "Einar Corso">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av38"]] <</hovertip>> </div> <</if>> <</if>> <<if $npc.av13.state is 0>><<set _clinok to true>><</if>> <<if $inve.cat isnot undefined>> <<if $inve.cat.sec gte 2>><<set _clinok to true>><</if>> <</if>> <<if _clinok is true and $quest_cat gte 20 and $npc.av13.age lte 69>> <div class="cait lighthover"> <<if $inve.cat isnot undefined>> <<if $inve.cat.main gte 1 and $inve.cat.three gte 1>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>> <</if>> [img[$imgpath + "Maps/butt_cait.png"][RoamAdd][$c_npc to "av13", $adpos to 0, $pic to 1]] </div> <</if>> <<if $npc.av3.girlname isnot undefined and $ownamel gte 1>> <<if $npc.av3.state is 0 and $npc.av3.masterlove gte 10 and $npc.av3.age lte 69>> <div class="amelia lighthover"> <<hovertip "Amelia">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av3", $adpos to 0]] <</hovertip>> </div> <</if>> <</if>> <div class="assembly2 lighthover"> [img[$imgpath + "Maps/butt_assembly.png"][ThePlant][$music to 10, $break to true]] </div> <<if $quest_book4 is 1 and $daycount gte 170>> <div class="barrowvillage lighthover"> [img[$imgpath +"Maps/elsa.png"][M2Scaving][$m2scaving to 20, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $faction isnot undefined>> <<if $faction.christian.state lte 0>><<set _virginclosed2 to true>><</if>> <</if>> <<if _virginclosed is true or _virginclosed2 is true>> <div class="holyvirgin"> [img[$imgpath + "Maps/aband.png"]] </div> <<else>> <div class="holyvirgin lighthover"> <<if $faction.christian.state gte 1>><div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div><</if>> [img[$imgpath + "Maps/butt_virgin.png"][Church][$music to 16, $break to true]] </div> <</if>> <div class="abbey lighthover"> [img[$imgpath + "Maps/butt_abbey.png"][Abbey][$music to 16, $break to true]] </div> <div class="armorstore2 lighthover"> <<if $daycount lte 200 and $daycount gte 70>> [img[$imgpath + "Maps/butt_armorstore.png"][ArmorStore][$bell to true, $noclick to true]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <<if $quest_head gte 99>><<unset $disp_hk>><</if>> <<if $quest1 gte 3 and $quest1 lte 8>><<set _showh to true>><</if>> <<if $disp_hk gte 1>><<set _showh to true>><</if>> /* finale of headkillers */ <<if _evhere is true and $quest_head gte 6 and $disp_hk gte 1 and $quest_head lte 88>><<unset _showh>><<set _showh2 to true>><</if>> <<if _showh is true>> <div class="headkiller lighthover"> [img[$imgpath + "Maps/quest1_butt.png"][QuestRoom][$questgo to 2, $break to true, $music to 5]] </div> <</if>> <<if _showh2 is true>> <div class="headkiller lighthover"> [img[$imgpath + "Maps/quest1_butt.png"][M2Scaving][$m2scaving to 45, $break to true, $music to 5, $adpos to 0]] </div> <</if>> <<if _nikaclosed>> <div class="nikas2"> [img[$imgpath + "Maps/aband.png"]] </div> <<else>> <div class="nikas2 lighthover"> <<if $daycount lte 200 and $daycount gte 70>> [img[$imgpath + "Maps/butt_nikas.png"][Nikas][$bell to true, $noclick to true]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <</if>> <<if $disp_walton is 30 or $disp_walton is 34>> <div class="cooney lighthover"> [img[$imgpath + "Maps/walton2_butt.png"][QuestRoom][$questgo to 4]] </div> <</if>> <<if $michelle_coon is true and _michhere is true>> <div class="cooney lighthover"> [img[$imgpath + "Maps/walton2_butt.png"][QuestRoom][$questgo to 5, $action to 1]] </div> <</if>> <<if $westraiders gte 1 and $westraiders isnot 999>> <div class="raiders lighthover"> [img[$imgpath + "Maps/westraid_butt.png"][CombatRoom][$combat to 11]] </div> <</if>> <<if $quest_swg is 3>> <div class="lamar lighthover"> [img[$imgpath + "Maps/lamar.png"][M2Scaving][$m2scaving to 17, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <<if _fire is true>><div class="firemap">[img[$imgpath + "Maps/fire.png"]]</div><</if>> <div class="utforskar_rubrik">WESTSIDE HEIGHTS <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $noshow to true>> <<set $wopos to 21>> <<if $intalk is false>><<unset $derpic>><</if>> <<include WeatherTimeEffect>> <<unset $captiveprice>> <<unset $captivee>> <<include GirlCheck>> <<if $action2 is true>> <div class="headsign">SLAVE QUARTERS</div> <<else>> <div class="headsign">KYMANTO HALL <br> <div class="tex16px center padd10top">''FACTION HQ (KYMANTO)''</div></div> <div class="tex6px"><br></div> <</if>> <<if $action1 is false>> You enter Kymanto Hall through a large glass-door and step right into a lobby adorned with eastern-world paraphernalia. <br><br> <<set $action1 to true>> <</if>> <<if $intalk is true or $disp_kym is 1>> <<include KymText>> <</if>> <<if $action10 is true>> Kymanto is no exception from Ikaanos' other organizations. The syndicate is involved in a primordial fight for survival, using economic and military actions to improve its might and weaken the power of other rivals. Kymanto's arch enemy is <<link 'House Cyker'>><<set $history to 11>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> - a feud dating back at least 75 years. <br><br> <</if>> <<if $action8 is true>> <center> <h3>RANKS</h3> 1. <<if $disp_kym gte 100>>''Chairman''<<set _rank to "Chairman">><<else>>Chairman<</if>><br> 2. <<if $disp_kym gte 50 and $disp_kym lte 99>>''Council member''<<set _rank to "Council member">><<else>>Council member<</if>><br> 3. <<if $disp_kym gte 30 and $disp_kym lte 49>>''First captain''<<set _rank to "First captain">><<else>>First captain<</if>><br> 4. <<if $disp_kym gte 20 and $disp_kym lte 29>>''Guardsman''<<set _rank to "Guardsman">><<else>>Guardsman<</if>><br> 5. <<if $disp_kym gte 16 and $disp_kym lte 19>>''Soldier''<<set _rank to "Soldier">><<else>>Soldier<</if>><br> 6. <<if $disp_kym gte 8 and $disp_kym lte 15>>''Trustee''<<set _rank to "Trustee">><<else>>Trustee<</if>><br> 7. <<if $disp_kym gte 2 and $disp_kym lte 7>>''Associate''<<set _rank to "Associate">><<else>>Associate<</if>><br> <br><br> ''Current rank:'' _rank<br> ''Current slave tier:'' <<if $disp_kym lte 16>>First<<else>>Second<</if>><br> ''Influence bonus:'' +0/day<br> </center> <</if>> <<if $action9 is true>> Mr. Derwin is not available right now! <</if>> <<if $addingslave is true>> <<if $event1>><<set _call to 1>><</if>> <<if $event2>><<set _call to 2>><</if>> <<if $event3>><<set _call to 3>><</if>> <<if $event4>><<set _call to 8>><</if>> <<if $event5>><<set _call to 9>><</if>> <<if $event6>><<set _call to 10>><</if>> <<include IncludeSlave>> <</if>> <<if $action2 is true and $addingslave isnot true>> There's a free-standing apartment on the backside of the towering building that houses the syndicate's private slaves. Here, living under austere conditions in small rooms with four beds, you find a meager troop of women, all hoping for a better life at the household of a potential new master within the organization. <<if _okadd isnot true>><center>''You already own the maximum number of household NPCs!''</center><</if>> <div class="row"> <div class="vendorleft"> <br> <b>FIRST TIER</b> <br><div class="tex10px"><br></div> <<if $ownlov is 0>> <<if $event1 is false>><div class="ulvendor"> [[Lovisa Helm|Kymanto][$event1 to true, $event2 to false, $event3 to false, $event4 to false, $event5 to false, $event6 to false, $action3 to true]]</div><<else>><p class="ulvendoriown">Lovisa Helm</p><</if>><br> <</if>> <<if $ownlov gte 1 or $ownlov is undefined>><p class="ulvendorown">Lovisa Helm</p><br><</if>> <<if $ownreb is 0>> <<if $event2 is false>><div class="ulvendor"> [[Rebecca Higgs|Kymanto][$event2 to true, $event1 to false, $event3 to false, $event4 to false, $event5 to false, $event6 to false, $action3 to true]]</div><<else>><p class="ulvendoriown">Rebecca Higgs</p><</if>><br> <</if>> <<if $ownreb gte 1 or $ownreb is undefined>><p class="ulvendorown">Rebecca Higgs</p><br><</if>> <<if $ownamel is 0>> <<if $event3 is false>><div class="ulvendor"> [[Amelia Stark|Kymanto][$event3 to true, $event2 to false, $event1 to false, $event4 to false, $event5 to false, $event6 to false, $action3 to true]]</div><<else>><p class="ulvendoriown">Amelia Stark</p><</if>> <</if>> <<if $ownamel gte 1 or $ownamel is undefined>><p class="ulvendorown">Amelia Stark</p><</if>> </div> <div class="vendorright"> <br> <center><b>SECOND TIER</b></center> <div class="tex10px"><br></div> <<if $ownrach is 0>> <<if $event4 is false>><div class="ulvendor"> [[Rachel Stapleton|Kymanto][$event3 to false, $event2 to false, $event1 to false, $event4 to true, $event5 to false, $event6 to false, $action3 to true]]</div><<else>><p class="ulvendoriown">Rachel Stapleton</p><</if>><br> <</if>> <<if $ownrach gte 1 or $ownrach is undefined>><p class="ulvendorown">Rachel Stapleton</p><br><</if>> <<if $ownsofia is 0>> <<if $event5 is false>><div class="ulvendor"> [[Sofia Ortega|Kymanto][$event3 to false, $event2 to false, $event1 to false, $event4 to false, $event5 to true, $event6 to false, $action3 to true]]</div><<else>><p class="ulvendoriown">Sofia Ortega</p><</if>><br> <</if>> <<if $ownsofia gte 1 or $ownsofia is undefined>><p class="ulvendorown">Sofia Ortega</p><br><</if>> <<if $ownaveril is 0>> <<if $event6 is false>><div class="ulvendor"> [[Averil Lewis|Kymanto][$event3 to false, $event2 to false, $event1 to false, $event4 to false, $event5 to false, $event6 to true, $action3 to true]]</div><<else>><p class="ulvendoriown">Averil Lewis</p><</if>> <</if>> <<if $ownaveril gte 1 or $ownaveril is undefined>><p class="ulvendorown">Averil Lewis</p><</if>> </div> </div> <</if>> <<if $action11 is true>> Kymanto Hall has an old chemical laboratory in the basement, left partly abandoned after a series of failed attempts at creating mind-altering substances used in slave controlling experiments. <br><br> It's fully equipped, however, and still used for producing gunpowder, bombs and recreational drugs. <br><br> ''Your standing is high enough to grant you access to this facility!'' <br><br><br> <<include Journal>> <<set $quest_cat to 6>> <<set $action11 to false>> <</if>> </div> <div class="pic"> <<if $action2 is false>> <<if $intalk is true>> <<if $derpic isnot true>> [img[$imgpath + "Interiors/mrderwin.jpg"]] <<else>> [img[$imgpath + "Interiors/mrderwin2.jpg"]] <</if>> <<else>> [img[$imgpath + "Interiors/kymanto.jpg"]] <</if>> <</if>> <<if $action2 is true and $action3 is false and $intalk is false>> <<if $nsfw is undefined>> [img[$imgpath + "Interiors/slaveroom.jpg"]] <</if>> <</if>> <<if $action3 is true>> <div class="row"> <div class="talktraitpic"> <<if $event1 is true>> <<if $nakedinspect isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/Av1/inter_undies.png]]<</if>> <<if $state is 1>>[img[Pics/Av1/inter_undies.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Av1/inspect2.png]]<</if>> <<if $state is 1>>[img[Pics/Av1/inspect2.png]]<</if>> <</if>> <</if>> <<if $event2 is true>> <<if $nakedinspect isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/Av2/inter_undies.png]]<</if>> <<if $state is 1>>[img[Pics/Av2/inter_undies.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Av2/inspect2.png]]<</if>> <<if $state is 1>>[img[Pics/Av2/inspect2.png]]<</if>> <</if>> <</if>> <<if $event3 is true>> <<if $nakedinspect isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/Av3/inter_undies.png]]<</if>> <<if $state is 1>>[img[Pics/Av3/inter_undies.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Av3/inspect2.png]]<</if>> <<if $state is 1>>[img[Pics/Av3/inspect2.png]]<</if>> <</if>> <</if>> <<if $event4 is true>> <<if $nakedinspect isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/Av8/inter_undies.png]]<</if>> <<if $state is 1>>[img[Pics/Av8/inter_undies.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Av8/inspect2.png]]<</if>> <<if $state is 1>>[img[Pics/Av8/inspect2.png]]<</if>> <</if>> <</if>> <<if $event5 is true>> <<if $nakedinspect isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/Av9/inter_undies.png]]<</if>> <<if $state is 1>>[img[Pics/Av9/inter_undies.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Av9/inspect2.png]]<</if>> <<if $state is 1>>[img[Pics/Av9/inspect2.png]]<</if>> <</if>> <</if>> <<if $event6 is true>> <<if $nakedinspect isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/Av10/inter_undies.png]]<</if>> <<if $state is 1>>[img[Pics/Av10/inter_undies.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Av10/inspect2.png]]<</if>> <<if $state is 1>>[img[Pics/Av10/inspect2.png]]<</if>> <</if>> <</if>> </div> <div class="picstats"> <div class="signvendor"> <<if $event1 is true>>LOVISA<<set _cost to 2500>><</if>> <<if $event2 is true>>REBECCA<<set _cost to 1200>><</if>> <<if $event3 is true>>AMELIA<<set _cost to 2500>><</if>> <<if $event4 is true>>RACHEL<<set _cost to 3000>><</if>> <<if $event5 is true>>SOFIA<<set _cost to 2000>><</if>> <<if $event6 is true>>AVERIL<<set _cost to 3500>><</if>> </div> <<if $event4 is true or $event5 is true or $event6 is true>> <<if $disp_kym lte 14>><<set _notier to true>><</if>> <</if>> <br> <<if $action6 is false>><div class="ulvendor"><<link 'Background'>><<set $action to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('SlaveInfo2').processText());Dialog.open();<</script>><</link>></div><<else>><p class="ulvendorown">Background</p><</if>> <div class="ulvendor"> <<if $nakedinspect isnot true>> [[Inspect body|Kymanto][$nakedinspect to true]] <<else>> [[Get dressed|Kymanto]] <</if>> </div> <br><br> <div class="padd50left left"><<include SlaveInfo>></div> <br><<if _notier isnot true>><br><</if>> <<if $cash gte _cost and $action6 is false and _okadd is true and _notier isnot true>><div class="ulvendor downbuttonpicstat"> [[Purchase slave|Kymanto][$action6 to true, $cash-=_cost, $removebutt to true, $addingslave to true]]</div><</if>> <<if $cash lt _cost and $action6 is false and _okadd is true and _notier isnot true>><p class="ulvendorown downbuttonpicstat">insufficient funds!</p><</if>> <<if _okadd isnot true and _notier isnot true>><p class="ulvendorown downbuttonpicstat">Purchase Slave</p><</if>> <<if _notier is true>><center>''//Raise your disposition with <br>Kymanto Hall to purchase this slave!//''</center><</if>> <<if $action6 is true>> <center>''//Slave added to household!//''<br><br></center> <<set $action3 to false>> <<set $action6 to false>> <<set $action15 to false>> <</if>> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $disp_kym is 1>> <<include TalkEngines>> <</if>> <<if $disp_kym gte 2 and $disp_kym lte 6 and $action8 is false and $action10 is false and $action2 is false>> <p class="usedpass">Talk to Derwin</p> <</if>> <<if $disp_kym is 7>> [[Talk to Derwin|QuestRoom][$intalk to true, $questgo to 1, $derpic to true]] <</if>> <<if $disp_kym is 8 and $action10 is false and $action8 is false and $action2 is false and $wait_kym isnot true>> [[Talk to Derwin|QuestRoom][$intalk to true, $action9 to true, $questgo to 3, $derpic to true]] <</if>> <<if $disp_kym is 13 and $action10 is false and $action8 is false and $action2 is false>> [[Talk to Derwin|QuestRoom][$questgo to 10, $derpic to true]] <</if>> <<if $disp_kym is 15 or $disp_kym is 16>> <<if $action10 is false and $action8 is false and $action2 is false>> [[Talk to Derwin|QuestRoom][$questgo to 10, $derpic to true]] <</if>> <</if>> <<if $action8 isnot true and $action10 isnot true and $disp_kym gte 2 and $quest_ellen is 2 and _ellenhere is true>> [[Regarding forgers|M3Scaving][$m3scaving to 10, $adpos to 0]] <</if>> <<if $action8 is true or $action10 is true>> [[Faction overview|Factions][$activefac to 2]] <<if $action8 is false>>[[View my standing|Kymanto][$action8 to true, $action10 to false]]<<else>><p class="usedpass">View my standing</p><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action2 is true or $action10 is true or $action9 is true or $action8 is true>>[[Return|Kymanto][$action2 to false, $action3 to false, $action8 to false, $action9 to false, $action10 to false, $event1 to false, $event2 to false, $event3 to false, $intalk to false]] <</if>> <<if $action10 is false and $action2 is false and $action9 is false and $action8 is false>> <<if $action2 is false and $action10 is false and $action9 is false and $intalk is false and $noslaves isnot true>> [[Available slaves|Kymanto][$action2 to true]] [[Available transfers|Captives]] <<else>> <p class="usedpass">Available slaves</p> <p class="usedpass">Available transfers</p> <</if>> <<if $action2 is false and $action10 is false and $action9 is false and $intalk is false>>[[Status and titles|Kymanto][$action10 to true]]<<else>><p class="usedpass">View status</p><</if>> <<if $disp_kym is 2>>[[Pick up satchel|Kymanto][$disp_kym to 3, $intalk to true, $mq to 4]]<</if>> <<if $quest_cat is 5 and $disp_kym gte 8>> [[Access laboratory|Kymanto][$action11 to true]] <</if>> <<if $quest_aria gte 2 and _ariahere is true and $quest_aria lte 9>> [[Review Aria|MScaving][$mscaving to 42, $adpos to 0]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<unset $addingslave>> <<unset $nakedinspect>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set $pic to 0>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 50>> <<include Checker>> <<include FacEn>> <<set $interacting to false>> <<if $daycount gte 50 and $daycount lte 200>> <<if $state is 0>><img src="C:/Telsior/Pics/Maps/docks.jpg"><</if>> <<if $state is 1>><img src="Pics/Maps/docks.jpg"><</if>> <<else>> <<if $state is 0>><img src="C:/Telsior/Pics/Maps/docks_night.jpg"><</if>> <<if $state is 1>><img src="Pics/Maps/docks_night.jpg"><</if>> <</if>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <div class="upright lighthover"> [img[$imgpath + "Maps/waysign_whitehavenup.png"][Whitehaven]] </div> <div class="leftup lighthover"> [img[$imgpath + "Maps/waysign_hamiltonleft.png"][Hamilton]] </div> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_procomsup.png"][Procoms]] </div> <<if $oldmonk is 2>> <div class="kaseyen9 lighthover">[img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 15]]</div> <</if>> <<if $tuner is 1>> <div class="enpos4 lighthover"> <<hovertip "Tuner Jackson">> [img[$imgpath + "Maps/enemy.png"][Scaving][$scaving to 82, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <</if>> <<if $quest_lovi is 1>> <<set $weatherroll to 2>> <<if $sounds is true>> <<audio ":playing" stop>> <<audio "storm" loop volume 1 play>> <</if>> <<set $quest_lovi to 2>> <</if>> <<if _lovhere is true and $quest_lovi lte 14 and _mrshelmhere is undefined and _mrhelmhere is undefined>> <div class="swamptribe lighthover"> [img[$imgpath + "Maps/erenor.png"][QuestRoom][$questgo to 21, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $daycount gte 170 or $daycount lte 50>> <<if $disp_nika is 7>> <div class="nika1"> <div class="zoomsmall"> [img[$imgpath + "Maps/nika1.png"][QuestRoom][$questgo=11]]</div> </div> <</if>> <</if>> <<if $disp_nika is 8>> <div class="nika2"> <div class="zoomsmall"> [img[$imgpath + "Maps/nika2.png"][QuestRoom][$questgo=11, $action2 to true]]</div> </div> <div class="nika3"> <div class="zoomsmall"> [img[$imgpath + "Maps/nika3.png"][CombatRoom][$combat to 62, $questgo to 11]]</div> </div> <</if>> <<if $quest_nic is 5 or $quest_nic is 6 or $quest_nic is 7>> <div class="creditor"> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Maps/creditor.png][QuestRoom][$questgo=8, $quest_nic to 7, $inside to true, $bell to true]]<</if>> <<if $state is 1>>[img[Pics/Maps/creditor.png][QuestRoom][$questgo=8, $quest_nic to 7, $inside to true, $bell to true]]<</if>> </div> </div> <</if>> <<if $quest_nic is 8>> <div class="creditor lighthover"> [img[$imgpath + "Maps/creditor.png"][CombatRoom][$combat to 59]] </div> <</if>> <<if $disp_kym is 14>> <div class="cykerhold"> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Maps/cykerhold.png][CombatRoom][$combat to 61]]<</if>> <<if $state is 1>>[img[Pics/Maps/cykerhold.png][CombatRoom][$combat to 61]]<</if>> </div> </div> <</if>> <<if $docksen1 is 1>> <div class="enpos20 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 90]] </div> <</if>> <<if $docksen2 lte 1 and $dockpunks gte 1>> <div class="enpos21 lighthover"> <<hovertip "Dockyard punks (gang)">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 91]] <</hovertip>> </div> <</if>> <div class="dockgrave lighthover"> [img[$imgpath + "Maps/butt_dockgrave.png"][Dockgrave][$music to 12, $noclick to true, $break to true]] </div> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include TellCrew>> <<include Checker>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">SOUTHERN DOCKS <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 4>> <<if $background is 105 or $credit gte 10000>><<set _invok to true>><</if>> <<if $owntools is undefined>><<set $owntools to 0>><</if>> <<if $action2 is false and $action3 is false>><div class="headsign">ROO'S GENERAL STORE</div><</if>> <<if $action2 is true>><div class="headsign">SEX EQUIPMENT</div><</if>> <<if $action3 is true>><div class="headsign">GENERAL GOODS</div><</if>> <<if $action1 is false>> You enter Roo's general store - a musky, tobacco-smelling trove of "good-to-have" trinkets, all squeezed together on old shelves forming a maze of irregular aisles. <<if $hroo_disp gte 50>> <br><br> ''//Your Standing ($hroo_disp) with Mr. Abbot Roo provides you with a discount on tendstims!//'' <</if>> <<set $action1 to true>> <</if>> <<if $intalk is true>> <<include Talk_Roos>> <<if $disp_roos is 20>><<set $disp_roos+=1>><</if>> <</if>> <<if $action2 is true>> <div class="row"> <div class="vendorleft"> <<if $event2 is false>><div class="ulvendor"> [[Dildo set|Roos][$event2 to true, $action to 1]] </div><</if>> <<if $event2 is true>><p class="ulvendoriown">Dildo set</p><</if>> <br> <<if $event6 is false>><div class="ulvendor"> [[Cane|Roos][$event6 to true, $action to 1]] </div><<else>><</if>> <<if $event6 is true>><p class="ulvendoriown">Cane</p><</if>> </div> <div class="vendorright"> </div> </div> <</if>> <<if $action3 is true>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/knifebutt.png"]]>> <<goto Roos>> <<set $event8 to true>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/prospectbutt.png"]]>> <<goto Roos>> <<set $event to 182>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/sledgebutt.png"]]>> <<goto Roos>> <<set $event10 to true>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/earthbutt.png"]]>> <<goto Roos>> <<set $event11 to true>> <<set $action to 1>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/tendstimbutt.png"]]>> <<goto Roos>> <<set $event to 10>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/tendcratebutt.png"]]>> <<goto Roos>> <<set $event to 11>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/ointment10butt.png"]]>> <<goto Roos>> <<set $event to 14>> <<set $action to 1>> <<set $tenoint to true>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/foodbutt.png"]]>> <<goto Roos>> <<set $event to 1>> <<set $action to 1>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/comp1butt.png"]]>> <<goto Roos>> <<set $event15 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/comp2butt.png"]]>> <<goto Roos>> <<set $event16 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/backpackbutt.png"]]>> <<goto Roos>> <<set $event3 to true>> <<set $action to 1>> <</link>> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/canebutt.png"]]>> <<goto Roos>> <<set $event6 to true>> <<set $action to 1>> <</link>> </div> </div> </div> </div> <</if>> </div> <div class="pic"> <<if $action is 0>> <<if $intalk is true>> [img[$imgpath + "Interiors/roos2.jpg"]] <<else>> [img[$imgpath + "Interiors/roos.jpg"]] <</if>> <</if>> <<if $action is 1 and $event gte 1>> <<include GenBuy>> <<set _genstuff to true>> <</if>> <<if $action is 1 and _genstuff isnot true>> <div class="vendorpic"> <<set _nostuff to true>> <<if $event2 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GARDEN TOOLS</div>''</center><br> [img[$imgpath + "Stuff/tools.png"]] <</if>> <<if $event3 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">BACKPACK</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/bag.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/bag.png]]<</if>> <</if>> <<if $event5 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TENDSTIM (BASIC)</div>''</center><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/tendstimb.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/tendstimb.png]]<</if>> <</if>> <<if $event6 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CANE</div>''</center><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/cane.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/cane.png]]<</if>> <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ROPE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/rope.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/rope.png]]<</if>> <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT KNIFE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/knife.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/knife.png]]<</if>> <</if>> <<if $event9 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CAMPING GEAR</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/camping.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/camping.png]]<</if>> <</if>> <<if $event10 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SLEDGEHAMMER</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/sledge.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/sledge.png]]<</if>> <</if>> <<if $event11 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">EARTH 1950-2150</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/earthbook.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/earthbook.png]]<</if>> <</if>> <<if $event12 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FORMAL WEAR</div>''</center><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/formal.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/formal.png]]<</if>> <</if>> <<if $event13 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STRING BIKINI</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/string.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/string.png]]<</if>> <</if>> <<if $event14 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TENDSTIM (CRATE)</div>''</center><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/tendstimb.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/tendstimb.png]]<</if>> <</if>> <<if $event15 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HANDHELD COMPUTER</div>''</center><br> [img[$imgpath + "Stuff/comp1.png"]] <</if>> <<if $event16 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HANDHELD COMPUTER II</div>''</center><br> [img[$imgpath + "Stuff/comp2.png"]] <</if>> </div> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //A set of high-quality garden tools. This set boosts garden incomes with +1R per level and increases the chance of raising a slave's Gardening skill if she's applied as a gardener in your household.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 160>><center>''PRICE:'' $160</center><<else>><center>''Insufficient funds ($160)''</center><</if>> <br><br> <<if $cash gte 160>><div class="ulvendor"> [[Purchase|Roos][$event2 to true, $cash-=160, $owntools+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event2 to true>> <</timed>> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //A sturdy backpack. Essential for wilderness survival (+5 on all Hunting rolls). Also great for hiding stuff; provides a bonus when stealing ''Merchandise'' at the assembly plant and other workplaces.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 60>><center>''PRICE:'' $60</center><<else>><center>''Insufficient funds ($60)''</center><</if>> <br><br> <<if $cash gte 60>><div class="ulvendor"> [[Purchase|Roos][$event3 to true, $cash-=60, $ownbag+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event3 to true>> <</timed>> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event6 is true>> <div class="row"> <div class="vendorinfonew"> //A sturdy and flexible bamboo cane. Perfect for executing punishments. Can also be used as a simple close-combat weapon. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 20>><center>''PRICE:'' $20</center><<else>><center>''Insufficient funds ($20)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Roos][$action15 to true, $event6 to true]]</div> <<if $cash gte 20>><div class="ulvendor"> [[Purchase|Roos][$event6 to true, $cash-=20, $ownwhipstick+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event6 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +3 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Fast <</fadein>> </div> <<timed 1s>> <<if $cash gte 20>><div class="ulvendor"> [[Purchase|Roos][$event6 to true, $cash-=20, $ownwhipstick+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event6 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //A strong rope made from hemp. Excellent for construction work, wilderness survival, or tying someone up. // </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 10>><center>''PRICE:'' $10</center><<else>><center>''Insufficient funds ($10)''</center><</if>> <br><br> <<if $cash gte 10>><div class="ulvendor"> [[Purchase|Roos][$event7 to true, $cash-=10, $ownrope+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event7 to true>> <</timed>> <</if>> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //A standard combat knife equipped with a small quillon. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 135>><center>''PRICE:'' $135</center><<else>><center>''Insufficient funds ($135)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Roos][$action15 to true, $event8 to true]]</div> <<if $cash gte 135>><div class="ulvendor"> [[Purchase|Roos][$event8 to true, $cash-=135, $ownknife+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event8 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +5 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Fast <</fadein>> </div> <<timed 1s>> <<if $cash gte 135>><div class="ulvendor"> [[Purchase|Roos][$event8 to true, $cash-=135, $ownknife+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event8 to false>> <</if>> <<if $event9 is true>> <div class="row"> <div class="vendorinfonew"> //A complete set of camping gear. Includes a leather tent for two, cooking equipment, and twine to build camouflage.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 200>><center>''PRICE:'' $200</center><<else>><center>''Insufficient funds ($200)''</center><</if>> <br><br> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|Roos][$event9 to true, $cash-=200, $owncamp+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event9 to true>> <</timed>> <</if>> </div> </div> <<set $event9 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> //A powerful melee weapon with high damage output. Difficult to handle; adds a small penalty to your <b>Melee skill</b> when equipped. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class=" vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 120>><center>''PRICE:'' $120</center><<else>><center>''Insufficient funds ($120)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Roos][$action15 to true, $event10 to true]]</div> <<if $cash gte 120>><div class="ulvendor"> [[Purchase|Roos][$event10 to true, $cash-=120, $ownsledge+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event10 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +15 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Slow <</fadein>> </div> <<timed 1s>> <<if $cash gte 120>><div class="ulvendor"> [[Purchase|Roos][$event10 to true, $cash-=120, $ownsledge+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event10 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> //An old book detailing Earth's history during two chaotic centuries. Used for raising your <b>Academic skill</b>. Will also add a bonus when tutoring slaves in academic subjects.// </div> <div class="vendorbuynew"> <<if $acabook2 lte 0>> <<if $cash gte 150>><center>''PRICE:'' $150</center><<else>><center>''Insufficient funds ($150)''</center><</if>> ''Output: 5-8 skillpoints'' <br><br> <<if $cash gte 150>><div class="ulvendor"> [[Purchase|Roos][$event11 to true, $cash-=150, $acabook2 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $acabook2 gte 1>> <center>''//Skill book added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event11 to false>> <</if>> <<if $event5 is true>> <<set _price to 50>> <<if $mcpower gte 8>><<set _price to 40>><</if>> <<if $pq[6] gte 5>><<set _price-=3>><</if>> <<if $background is 104>><<set _price-=3>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=25>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=12>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=12>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=12>><</if>> <<if $faction.ikaanos.control gte 90>><<set _price-=10>><</if>> <<if _price lte 6>><<set _price to 7>><</if>> <div class="row"> <div class="vendorinfonew"> //A nanite-infused fast-healing substance. Extremely antiseptic. Closes wounds in a matter of minutes.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Roos][$action15 to true, $event5 to true]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Roos][$event5 to true, $cash-=_price, $ownstimb+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event5 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Restores:'' 20 pts <br> <<fadein 1s>> ''Stamina recovery:'' No<br> <</fadein>> <<fadein 2s>> ''Antiseptic:'' 99% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Roos][$event5 to true, $cash-=_price, $ownstimb+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event5 to false>> <</if>> <<if $event12 is true>> <div class="row"> <div class="vendorinfonew"> //An expensive dress for female companions. Will boost your influence gain during parties and visits to finer restaurants, if worn by an accompanying partner.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Insufficient funds ($250)''</center><</if>> <br><br> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Roos][$event12 to true, $cash-=250, $owngown+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to wardrobe!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event12 to true>> <</timed>> <</if>> </div> </div> <<unset $event12>> <</if>> <<if $event14 is true>> <<set _price to 450>> <<if $mcpower gte 8>><<set _price to 400>><</if>> <<if $pq[6] gte 5>><<set _price-=30>><</if>> <<if $background is 104>><<set _price-=20>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=450>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=220>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=112>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=112>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=112>><</if>> <<if $faction.ikaanos.control gte 90>><<set _price-=112>><</if>> <<if _price lte 70>><<set _price to 80>><</if>> <div class="row"> <div class="vendorinfonew"> //Ten tendstim units at a discount price.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Roos][$event14 to true, $cash-=_price, $ownstimb+=10, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event14 to true>> <</timed>> <</if>> </div> </div> <<unset $event14>> <</if>> <<if $event15 is true>> <div class="row"> <div class="vendorinfonew"> //An old handheld DuraForged III expedition unit, reassembled with a 64KB memory, 128MB storage and a quad core processor taken from a broken guidance system.<br><div class="tex8px"><br></div>Needed to hack terminals and keypads.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 2500>><center>''PRICE:'' $2,500</center><<else>><center>''Insufficient funds ($2,500)''</center><</if>> <br><br> <<if $cash gte 2500>><div class="ulvendor"> [[Purchase|Roos][$event15 to true, $cash-=2500, $ownhandcomp1+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <<set $complevel to 1>> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event15 to true>> <</timed>> <</if>> </div> </div> <<unset $event15>> <</if>> <<if $event16 is true>> <div class="row"> <div class="vendorinfonew"> //An old handheld DuraForged III expedition unit, reassembled with a 256KB memory, 256MB storage and an octa core processor taken from a Mastersphere Home Unit.<br><div class="tex8px"><br></div>Needed to hack terminals and keypads. ''Provides a +15 Field Hacker modification.''// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 5000>><center>''PRICE:'' $5,000</center><<else>><center>''Insufficient funds ($5,000)''</center><</if>> <br><br> <<if $cash gte 5000>><div class="ulvendor"> [[Purchase|Roos][$event16 to true, $cash-=5000, $ownhandcomp2+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <<set $complevel to 2>> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Roos>> <<set $event16 to true>> <</timed>> <</if>> </div> </div> <<unset $event16>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $quest1 isnot 1>> <<if $intalk is false>> <<if $action3 is false>>[[General goods|Roos][$action3 to true, $action2 to false, $action to 0]]<<else>><p class="usedpass">General goods</p><</if>> <<else>> <<if $quest_head is 1 and $quest1 gte 10>>[[About missing sister|M2Scaving][$m2scaving to 42, $adpos to 0]]<</if>> <<if $quest_head is 3>>[[About Evelyn|M2Scaving][$m2scaving to 44, $adpos to 0]]<</if>> <<if $talk2b is false>>[[General talk|Roos][$talk2 to true, $noslave to true, $action3 to false]]<<else>><p class="usedpass">General talk</p><</if>> <<if $talk3b is false and _block1 isnot true>>[[Need workers?|Roos][$talk3 to true, $noslave to false, $action3 to false]]<<else>><p class="usedpass">Need workers?</p><</if>> <<if $quest1 is 100 and $talk2b is true>>[[Ok, I'll help you|Roos][$quest1=2]]<</if>> <</if>> <<else>> [[Go on|Roos][$quest1=2]] [[Not interested!|Roos][$quest1=99]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk is false>> [[Talk to owner|Roos][$action2 to false, $action3 to false, $intalk to true, $talk1 to true, $action to 0]] <<if $quest_head is 2>>[[talk to missing sister|M2Scaving][$m2scaving to 43, $adpos to 0]]<</if>> <</if>> <<if $intalk is true>> <<if $quest1 isnot 1 and _invok is true and $roobus is undefined>>[[Invest|BusinessEngine][$invest to 9]]<</if>> <<if $quest1 isnot 1>>[[END conversation|Roos][$intalk to false, $action1 to false]]<</if>> <</if>> <<if $quest1 is 9 and $action3 isnot true>> [[About those Freebooters|Roos][$quest1 to 10, $intalk to true]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $quest1 isnot 1>><<include HomeGo>><</if>> </div> </div> </div> </div> <<set $removebutt to false>> <</nobr>><<nobr>> <<if $clock is 2>> ''<<time12hr>>'' <<else>> ''<<time24hr>>'' <</if>> <</nobr>>/* Date & Time Widget Setup */ <<set window.GameDays to [ "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" ]; window.GameMonths to [ "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" ]; /* Below we have to use the multi-parameter version of the Date constructor, rather than the date string version, because the date string version treats a missing timezone offset as UTC. While there are ways to determine players' timezone offsets, so they could be added to a date string, it's more convenient simply to use the multi-parameter constructor. The point of this is so that you can simply initialize the game world clock to whatever date and time you wish without having to worry about the players' timezone offsets, while still ensuring that they all see the same game world dates and times. */ /* params: year , month(0-based) , day , hour(24H) , minute [, second ] */ $gameDate to new Date(2489, 1, 24, 22, 0); /* e.g. Mar 17, 2015 03:24 */ >> /* Date & Time Advancement Widget Definitions */ /* Adds the specified number of minutes. */ <<widget "addmins">>\ <<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\ <</widget>> /* Adds the specified number of hours. */ <<widget "addhours">>\ <<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\ <</widget>> /* Adds the specified number of days. */ <<widget "adddays">>\ <<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\ <</widget>> /* Date & Time Printing Widget Definitions */ /* Prints the current date ("{weekday} {month} {day}, {year}"). */ <<widget "date">>\ <<print String.format("{1} {2}, {3}", GameDays[$gameDate.getDay()], GameMonths[$gameDate.getMonth()], $gameDate.getDate(), $gameDate.getFullYear() )>>\ <</widget>> <<widget "year">>\ <<print String.format("{3}", GameDays[$gameDate.getDay()], GameMonths[$gameDate.getMonth()], $gameDate.getDate(), $gameDate.getFullYear() )>>\ <</widget>> /* Prints the current time (12H). */ <<widget "time12hr">>\ <<if $gameDate.getHours() eq 0>>\ 12\ <<elseif $gameDate.getHours() gt 12>>\ <<print $gameDate.getHours() - 12>>\ <<else>>\ <<print $gameDate.getHours()>>\ <</if>>:\ <<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \ <<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\ <</widget>> /* Prints the current time (24H). */ <<widget "time24hr">>\ <<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\ <<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\ <</widget>> /* Prints the current date and time (12H). */ <<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>> To advance the time 5 minutes in a passage, type <<addmins 5>> somewhere into ''&#36;<<print setup.formatNumber($cash)>>'' <<include NewSounds>> <<if _checkstats is true>> <<include EndExe>> <</if>> /* <<set _ba = Math.round(_ba)>> */<div id="borderwrapem"> <div id="introwrapper"> <div class="intropics"> <<if $pic is 1>> /*STANDARD PIC*/ [img[$imgpath + "intro1.png"]] <</if>> <<if $pic is 2>> /*WILD PIC*/ [img[$imgpath + "raana2.png"]] <</if>> <<if $pic is 3>> /*CITY PIC*/ [img[$imgpath + "ikaanos.png"]] <</if>> <<if $pic is 4>> /*COMBAT PIC*/ [img[$imgpath + "soldier.png"]] <</if>> <<if $pic is 5>> /*SCIENCE CITY PIC*/ [img[$imgpath + "ikaanos2.png"]] <</if>> <<if $pic is 6>> /*MEDICINE PIC*/ [img[$imgpath + "med.png"]] <</if>> <<if $pic is 7>> /*EXPEDITION PIC*/ [img[$imgpath + "raana3.png"]] <</if>> <<if $pic is 8>> /*TROUBLEMAKER PIC*/ [img[$imgpath + "trouble.png"]] <</if>> <<if $pic is 9>> /*KINGDOM OF DAVID PIC*/ [img[$imgpath + "david.png"]] <</if>> <<if $pic is 10>> /*MASTERSPHERE*/ [img[$imgpath + "ms.png"]] <</if>> </div> <div class="bottomtext"> <div class="tex7px"><br></div> <center><h3>- INTRODUCTION - </h3></center> <div class="padd10side"> <b> <<if $action is 0>> <<if $enstart is 0>><<unset $enstart>><</if>> <<unset $enhanced>> <<if $creatione is undefined>> Fortunately, you are one of the privileged few who live in Ikaanos as a free citizen, despite the ever-watchful eyes of the <<link 'Mastersphere'>><<set $history to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. Your legal standing grants you the right to purchase and possess weapons, attain ownership of human slaves and to acquire real estate in The Great City. But before you can venture out into the world of Raana, we have to figure out who you are. <<set $pcFirstName to "Michael">> <<set $pcLastName to "Courtenay">> <div class="lowbottom6 ulvendor"> <br> <div class="row"> <div class="resholderbig"> <br> <<hovertip "<center>Pick a predefined class. Recommended for inexperienced RPG players.</center>">> [[quick start|Creation1][$creatione to 1]] <</hovertip>> </div> <div class="resholderbig"> <br> <<hovertip "<center>The old 0.8.2 character creation framework. Fully functional but not recommended as you'll miss out on a lot of 0.8.3's new features.</center>">> [[Legacy|Creation1][$creatione to 3]] <</hovertip>> </div> </div> <div class="tex9px"><br></div> <div class="padd20left">''CUSTOMIZE CLASS''</div> <div class="tex4px"><br></div> <div class="row"> <div class="resholderbig"> <<hovertip "<center>120<br>Creation points</center>">> [[Rise from ashes|Ntrait][$crepoints to 120, $crepage to 4, $noclick to true, $changename to true]] <</hovertip>> </div> <div class="resholderbig"> <<hovertip "<center>280<br>Creation points</center>">> [[Normal|Ntrait][$crepoints to 280, $crepage to 4, $noclick to true, $changename to true]] <</hovertip>> </div> <div class="resholderbig"> <<hovertip "<center>∞<br>Creation points</center>">> <<if $invhold gte 25>> <<set _dar to true>> <<include InHold>> <<else>> <p class="ulvendorown">MoR enhanced</p> <</if>> <</hovertip>> </div> </div> </div> <</if>> <<if $creatione is 1>> Pick a predefined class below, enter your name and hit "Start Game!" to jump right into the world of Masters of Raana. <br><div class="smalltex"><br></div> You can freely tweak your selected class by switching around character creation points and it would also be wise to review the Game Settings before starting, where you can change difficulty or customize your playthrough in other ways. Don't forget to check for any special starting Expert traits in the Social class section! <br> <div class="lowbottom6 ulvendor"> <div class="row"> <div class="resholderbig"> <<hovertip "<center>A veteran of war with good ranged weapon skills, a powerful trait, an automatic rifle and a set of combat armor. Lacking in social, crafting and academic skills, however.</center>">> <<link "The veteran">> <<goto Ntrait>> <<set $creastart to 1>> <</link>> <</hovertip>> </div> <div class="resholderbig"> <<hovertip "<center>A combat-hunter hybrid with decent ranged weapon skills, a 30-06 rifle and great Survival skills. The classic adventurer.</center>">> <<link "The survivalist">> <<goto Ntrait>> <<set $creastart to 2>> <</link>> <</hovertip>> </div> <div class="resholderbig"> <<hovertip "<center>This class offers a broad intermediate base in almost every skill and attribute. A good pick if you can't decide what type of character you want to play. Starts with a lot of cash.</center>">> <<link "The decent guy">> <<goto Ntrait>> <<set $creastart to 3>> <</link>> <</hovertip>> </div> </div> /* FIRST ROW */ <div class="row"> <div class="resholderbig"> <<hovertip "<center>A well-educated professor with an active assignment at the academy and the author of a famous book. He is not a combatant but does own an old Remington rifle to wield of any Raanic horrors that might come his way.</center>">> <<link "The professor">> <<goto Ntrait>> <<set $creastart to 4>> <</link>> <</hovertip>> </div> <div class="resholderbig"> <<hovertip "<center>A skilled crafter and businessman who has a great foundation to set up a thriving merchant empire in Ikaanos. Not a combatant and survivalist in any way, though. Relatively well-educated, at least in the science faculty. </center>">> <<link "The crafter">> <<goto Ntrait>> <<set $creastart to 5>> <</link>> <</hovertip>> </div> <div class="resholderbig"> <<hovertip "<center>A skilled manipulator who knows how to push slaves and servants into obedience. He's also a great lecturer and has some basic combat skills. This class starts the game with Adora Sanor at his side, a custom scripted slave.</center>">> <<link "the slaver">> <<goto Ntrait>> <<set $creastart to 6>> <</link>> <</hovertip>> </div> </div> /* second ROW */ /* END OF QUICK START SETTEr */ </div> <</if>> <<if $creatione is 3>> /* legacy starts */ <<if $enstart is undefined>> Fortunately, you are one of the privileged few who live in Ikaanos as a free citizen, despite the ever-watchful eyes of the <<link 'Mastersphere'>><<set $history to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. Your legal standing grants you the right to purchase and possess weapons, to own human slaves and to acquire real estate in The Great City. <br><div class="smalltex"><br></div> But how did your story begin? Who were your parents? <<else>> <<if $enstart is 1>>Your parents were pure-blooded perfectionists, which has formed your life from an early age. There's not a single subject that they didn't try to teach their sons, forming you into a true jack-of-all-trades that are able to excel in many feats. <br><br> You start with a +15 bonus to most skills and an enhanced INTELLIGENCE (+5).<</if>> <<if $enstart is 2>>Your parents were very well-off and had amassed a substantial wealth before they perished. Unfortunately, your dear brother couldn't handle money, forcing your father to hide their last savings at an undisclosed location. <br><br> ''Quest "THE INHERITANCE" added to Journal.'' <</if>> <br><br> Choose your parent's profession below. <</if>> <br><div class="smalltex"><br></div> <<timed 1s>> <div class="fade-in2s"> <div class="lowbottom4 ulsmall"> <div class="row"> [[Criminals|Creation1][$event to 1, $action to 1, $pic to 3]] [[Soldiers|Creation1][$event to 2, $action to 1, $pic to 4]] [[Scientists|Creation1][$event to 3, $action to 1, $pic to 5]] [[Hunters|Creation1][$event to 4, $action to 1, $pic to 2]] </div> <div class="tex10px"><br></div> <div class="row"> [[Doctors|Creation1][$event to 5, $action to 1, $pic to 6]] <<if $invhold gte 25 and $enstart is undefined>> [[Elitists|Creation1][$enstart to 1]] <<else>> <<if $enstart is 1>>[[Clear|Creation1][$enstart to 0]]<<else>><p class="ulsmallused">Elitists</p><</if>><</if>> <<if $invhold gte 25 and $enstart is undefined>> [[Wealthy|Creation1][$enstart to 2]] <<else>> <<if $enstart is 2>>[[Clear|Creation1][$enstart to 0]]<<else>><p class="ulsmallused">Wealthy</p><</if>><</if>> <<if $invhold gte 25 and $enstart is undefined>>[[MoR Enhanced|Enhanced]]<<else>><p class="ulsmallused">MoR Enhanced</p><</if>> </div> </div> </div> <</timed>> <</if>> /* legacy ends */ <</if>> <<if $action is 1>> <<if $event is 1>> Your parents made their living by smuggling contraband, supplying <<link 'first wavers'>><<set $history to 13>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> with stolen weapons from <<link 'The City'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, and helping slaves escape their masters. <ul> <li>Stealth +7</li> <li>Melee combat +7</li> <li>Survival +8</li> </ul> How did you relate to your parent’s way of life when you came of age? <br><div class="smalltex"><br></div> <div class="lowbottom4 ulsmall"> <div class="row"> [[Embraced it|Creation1][$action to 2, $event to 11]] [[I revolted|Creation1][$action to 2, $event to 12]] </div> </div> <</if>> <<if $event is 2>> For generations, your kin have taken pride in guarding <<link 'The Great City'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> from Raana's dangerous megafauna, but also in fighting off hostile cultists and bandit attacks directed at the townships outside Ikaanos. This has strongly influenced your childhood and you studied the arts of war from an early age. <ul> <li>Ranged combat +10</li> <li>Melee combat +7</li> <li>STRENGTH +5</li> </ul> As a teenager, how involved were you in your parent’s profession? <div class="lowbottom4 ulsmall"> <div class="row"> [[Embraced it|Creation1][$action to 2, $event to 21]] [[I revolted|Creation1][$action to 2, $event to 22, $pic to 5]] </div> </div> <</if>> <<if $event is 3>> You were born into the guild of scientists – the book-dabbling, knowledge-seeking inhabitants of //Whitehaven// that have proudly maintained <<link "Earth's">><<set $history to 19>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> legacy for over two centuries. Scientists were like a respected nobility on Raana before <<link 'The Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>; but those days have slowly faded and the only remaining scientific power today is <<link 'The Explorers Guild.'>><<set $history to 14>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> <ul> <li>Academics +10</li> <li>Science +7</li> <li>INTELLIGENCE +5</li> <li>Influence +50</li> </ul> How did you involve yourself in your family's profession during your late teens? <br><div class="smalltex"><br></div> <div class="lowbottom4 ulsmall"> <div class="row"> [[Embraced it|Creation1][$action to 2, $event to 31]] [[I revolted|Creation1][$action to 2, $event to 32, $pic to 4]] </div> </div> <</if>> <<if $event is 4>> Your parents were big-game hunters. They knew how to traverse the jungles of Raana and made a living from gathering pelts, medicinal plants and guiding people through the thick forests surrounding <<link 'Ikaanos'>><<set $history to 26>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. The wilderness became your second home early on, which molded you into a hardened survivalist even before reaching adulthood. <ul> <li>Survival +10</li> <li>DEXTERITY +7</li> <li>STRENGTH +5</li> </ul> How did you accept this way of life as a teenager? <div class="lowbottom4 ulsmall"> <div class="row"> [[Embraced it|Creation1][$action to 2, $event to 41]] [[I revolted|Creation1][$action to 2, $event to 42, $pic to 3]] </div> </div> <</if>> <<if $event is 5>> Your parents belonged to the esteemed doctor's guild and practiced medicine from a clinic or from their own household somewhere in Ikaanos. Mastering the art of healing is a life-long process that grants a family tremendous Influence and wealth. You understood, already as a young boy, that your mother and father were no ordinary people. <ul> <li>Medicine +10</li> <li>Science +5</li> <li>Influence +500</li> </ul> How did you accept this way of life as a teenager? <div class="lowbottom4 ulsmall"> <div class="row"> [[Embraced it|Creation1][$action to 2, $event to 51]] [[I revolted|Creation1][$action to 2, $event to 52, $pic to 3]] </div> </div> <</if>> <</if>> <<if $action is 2>> <<if $event is 11>> You involved yourself in your parent's dangerous lifestyle and became a known figure in the criminal community, which provided you with many important contacts. Skyguard police arrested you over some minor felonies but never for any serious crimes. <ul> <li>Stealth +12</li> <li>Higher yield when selling Merchandise (+30%)</li> <li>Unable to join Skyguard army</li> <li>Manipulate +7</li> <li>Melee combat +7</li> </ul> <</if>> <<if $event is 12>> As you came of age, you broke with your parent's criminal lifestyle and joined a more law-abiding group in <<link 'Ikaanos City'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. Your life was a rootless mess for several years before it stabilized and formed you into a Jack-of-all-Trades. <ul> <li>Science +3</li> <li>Stealth +3</li> <li>Manipulate +5</li> <li>WILLPOWER +5</li> <li>INTELLIGENCE +5</li> </ul> <</if>> <<if $event is 21>> You were fully involved in your family's traditions, becoming a professional soldier yourself at the age of 18. You might have joined up with the <<link 'Skyguard army'>><<set $history to 17>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> on a few occasions, or just worked as a mercenary for one of The Great Houses in Ikaanos. <ul> <li>Ranged combat +7</li> <li>Melee combat +7</li> <li>Survival +5</li> <li>Manipulate +5</li> </ul> <br> <</if>> <<if $event is 22>> You didn't fit into your parent's way of life and became the black sheep of the family early on. Shooting practice and weapon instructions did occur, but you turned to books and science instead of diving deeper into the arts of war. The conflicting interests made you a combatant/academy hybrid that knows a little about everything. <ul> <li>Academics +7</li> <li>Science +5</li> <li>INTELLIGENCE +5</li> <li>Ranged combat +3</li> <li>Melee combat +3</li> </ul> <</if>> <<if $event is 31>> You were fully involved in your parent's scientific lifestyle and learned all there is to know about the planet of Raana and its mysterious past. Studies in <<link "Earth's history">><<set $history to 19>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, computers, chemistry, and physics were also a daily occurrence, making you knowledgeable in many academic subjects. <ul> <li>Academics +15</li> <li>Science +10</li> <li>INTELLIGENCE +7</li> <li>Influence +250</li> </ul> <br> <</if>> <<if $event is 32>> You never took on your parent's lifestyle, finding academics both uninteresting and unnecessary. It's just a dying art in a world that's busy trying to eat you alive. But you did catch some strands of knowledge here and there, between brawls and shootouts, making you an amateur-academic in a few subjects. <ul> <li>Academics +3</li> <li>Science +3</li> <li>Melee combat +7</li> <li>Ranged combat +7</li> </ul> <br> <</if>> <<if $event is 41>> Your teenage years were happy and free. The paradisiac nature outside Ikaanos was a mesmerizing trove of knowledge and you eventually became a master in the art of survival. <ul> <li>Survival +15</li> <li>Ranged combat +7</li> <li>Stealth +5</li> <li>Melee combat +3</li> </ul> <br> <</if>> <<if $event is 42>> When you turned 16, the lure from the glittering city became too strong, shining like a jewel far away on the horizon. You refused to risk your life by heading out on dangerous expeditions, instead searching for suitable work in <<link 'The City'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> that gave you an additional set of skills and several new friends. <ul> <li>Survival +5</li> <li>Ranged combat +3</li> <li>Melee combat +3</li> <li>Manipulate +3</li> <li>Science +5</li> </ul> <</if>> <<if $event is 51>> At the age of 16, you joined your parents' clinic as a medic and learned about advanced medicine, performed operations and steadied your hands in the crafting process of the precious tendstim units. You might've done a tour as a combat medic in the Borderwars, or been sent by your parents to one of the castles outside the city to master your skills further – which is a common practice for young doctors. <ul> <li>Medicine +15</li> <li>Science +5</li> <li>INTELLIGENCE +5</li> <li>Influence +200</li> </ul> <</if>> <<if $event is 52>> When you turned 16, the boredom of working inside the safe environments of a clinic became too much and you ventured out in search of your own destiny. You treasured the few strands of knowledge that your parents bestowed upon you, but focused mostly on other skills that you thought would benefit the life of an adventurer. <ul> <li>Survival +5</li> <li>Ranged combat +10</li> <li>Melee combat +5</li> <li>Manipulate +5</li> </ul> <</if>> <div class="lowbottom4 ulsmall"> <div class="row"> [[Back|Creation1][$event to 0, $action to 0]] [[Accept|Creation1][$action to 3, $click to true]] </div> <</if>> <<if $action is 3>> A rather troublesome event has recently happened that deeply changed you in some way. This event will give you a significant bonus but also a noticeable penalty in a Skill or ATTRIBUTE.<br><br> //It will also affect various quests, events, and how people perceive you during this specific playthrough of Masters of Raana.// <br><div class="smalltex"><br></div> <div class="padd20side biglink"> [[I spent a few years in a labor camp|Creation1][$action to 4, $cre to 1, $pic to 3]] <br> [[I involved myself in The Border Wars|Creation1][$action to 4, $cre to 2, $pic to 9]] <br> [[I visited the Mastersphere but something bad happened|Creation1][$action to 4, $cre to 3, $pic to 10]] <br> /* [[I embarked on a scientific expedition and was the only one that came back|Creation1][$action to 4, $cre to 4, $pic to 7]] <br> */ [[I was a successful merchant for a few years before going out of business|Creation1][$action to 4, $cre to 5, $pic to 3]] <br> [[I've been a troublemaker|Creation1][$action to 4, $cre to 6, $pic to 8]] <br> </div> <</if>> <<if $action is 4>> <<if $cre is 1>> You were incarcerated in a labor camp for a couple of years after committing a serious crime. The discipline was cruel, and you worked at least ten hours a day. The tour provided you with an excellent physique and many useful contacts in Ikaanos' underworld, but also made it impossible to work for the Ikaanian government. <ul> <li>Higher yield when selling Merchandise (+30%)</li> <li>Unable to join Skyguard army</li> <li>STRENGTH +5</li> <li>STAMINA +5</li> <li>Influence -50</li> </ul> <<set $cre to 1>> <</if>> <<if $cre is 2>> You fought <<link 'The Kingdom of David'>><<set $history to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> during the <<link 'The Border Wars'>><<set $history to 12>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, <<if $skyguard_disp gte 10>>as a mercenary soldier in the <<link 'Skyguard army'>><<set $history to 17>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>><<else>>enlisted as a militia<</if>>, and experienced terrifying jungle warfare, wild monsters, and daily artillery bombardments. The tour sharpened your combat and survival skills. But at a cost. You start the game with a debilitating injury that negatively affects all DEXTERITY based actions. <ul> <li>Ranged combat +5</li> <li>Survival +15</li> <li>DEXTERITY -5</li> </ul> <<set $cre to 2>> <</if>> <<if $cre is 3>> You visited the mysterious <<link 'Mastersphere'>><<set $history to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, either while on a mission or through a contact that asked if you'd like to accompany him to the space station. <br><div class="smalltex"><br></div> While on board, you indulged yourself in unprecedented luxury and gained several new contacts. Unfortunately, something serious happened between you and one of the governing Spheremasters, who made your life a living hell after you returned home. <ul> <li>Special Quest available</li> <li>Influence -50</li> <li>Science +5</li> </ul> <<set $cre to 3>> <</if>> <<if $cre is 4>> You took part in an expedition that set out to study some unusual rock formations that might have revealed the existence of intelligent life on Raana. Your role was either as a soldier, a scout, or a scientist. <br><div class="smalltex"><br></div> After walking the jungles for over two weeks and slowly approaching your goal, something big attacked the party and mauled everyone to death except you, who hid away inside a hollow tree-trunk. You were injured but managed to travel back and report the incident to <<link 'The Explorers Guild'>><<set $history to 14>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <ul> <li>Special Quest available</li> <li>Survival +10</li> <li>DEXTERITY -5</li> </ul> <<set $cre to 4>> <</if>> <<if $cre is 5>> You tried your luck as a merchant for a few years, buying goods and other products that you sold for a profit elsewhere. You did great at first, but lost everything and returned to square one after making some bad investments. <br><div class="smalltex"><br></div> The experience made you a better negotiator, but it also took a heavy toll on your psychological health. The fact that Ikaanos still talks about this unfortunate venture has further fueled your mental decline, and a drop in //Influence//. <ul> <li>Manipulate +10</li> <li>WILLPOWER -3</li> <li>Influence -50</li> </ul> <<set $cre to 5>> <</if>> <<if $cre is 6>> Your life has been complete chaos for the last couple of years. There's just no way to avoid getting into trouble - fighting both raider punks and tavern guards on your destructive path through Ikaanos. You've become a rather notorious local in Redhaven and The Docks thanks to your eventful career. <br> <ul> <li>Troubled past (-2 Influence/day)</li> <li>Melee combat +10</li> <li>STRENGTH +3</li> <li>Gambling +15</li> </ul> <<set $cre to 6>> <</if>> <div class="lowbottom4 ulsmall"> <div class="row"> [[Back|Creation1][$cre to 0, $action to 3]] [[Accept|CreChoise1]] </div> </div><</if>> </b> </div> </div> </div> </div> <<nobr>><div id="borderwrapem"><div id="introwrapper"> <<include StatsFromSex>> <div class="intropics"> <<if $state is 0>>[img[C:/Telsior/Pics/intro1.png]]<</if>> <<if $state is 1>>[img[Pics/intro1.png]]<</if>> </div> <div class="bottomtext"> <center><h3>- CHARACTER NAME - </h3></center> <br> <div class="row"> <div class="nametext"> <b> ''FIRST NAME''<br> <<textbox "$pcFirstName" "">> <br><br> ''LAST NAME''<br> <<textbox "$pcLastName" "">> <br><br><br> <div class="ulsmall"> <<link "Continue">> <<set $pcFirstName to $pcFirstName.trim()>> <<set $pcLastName to $pcLastName.trim()>> <<if $pcFirstName is "">> <<replace "#input-error">><center>Please enter a first name.</center><</replace>> <<elseif $pcLastName is "">> <<replace "#input-error">><center>Please enter a last name.</center><</replace>> <<else>> <<goto "Review">> <</if>> <</link>> </div>@@#input-error;@@ </b> </div> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <div class="intropics"> [img[$imgpath + "rough.png"]] </div> <div class="bottomtext"> <b> <br> <<timed 2s>> <div class="fade-in2s"> <<if $background lte 99>> <<if $cre is 1>> It's been a tough couple of years after you got out. The Skyguard have their eyes on you all the time and work's been really poor. You've been forced to sleep in tents and abandoned houses, experiencing what true destitution feels like. <</if>> <<if $cre is 2>> It's been tough since the war took away a chunk of your leg. And there's no gratitude from The Republic at all – they just left you like a rusty, malfunctioning mortar out there in the jungles. <</if>> <<if $cre is 3>> You've been socially and economically impoverished by that asshole from the Mastersphere and his goons seem to know exactly where you are all the time. It's been a challenging period, to put it mildly. <</if>> <<if $cre is 4>> It seems you left your luck out there in the jungles. Your leg's constantly hurting and it's been hard getting new jobs lately. Sometimes you feel like you'd be better off in the belly of that terrible monster who devoured your party. <</if>> <<if $cre is 5>> It's been tough since your business went bankrupt. No one trusts you and there are very few opportunities for a guy that has failure written on his forehead. You're also out of money, and you seemed to be out of luck as well. <</if>> <<if $cre is 6>> The last couple of years have been tough. Living like a cockroach in a small apartment, counting every dollar. It's not a life. And it was just a week ago since you trudged the boardwalks of Redhaven, pondering about life on the other side. <</if>> <<else>> <<if $back_doc gte 3>> For the last couple of years, you've started contemplating more about life's meaning while trudging through the endless shifts at Ikaanos' medical facilities. Work has been overwhelming and you've never had the time to properly stabilize yourself. <<elseif $back_hunt gte 3>> The life as a hunter has been a free and adventurous experience but you've recently contemplated on how things would've been if you'd chosen another path; almost begging fate for a chance to experience both sides in an effort to clear all lingering doubts. <<elseif $back_sold gte 3>> The life as a soldier has been an adventurous experience but there is one big thing that's missing. You've not had any chance to settle down, contemplate on your life or ponder about your future legacy. It's been something that has bothered you lately. <<elseif $back_aca gte 3>> You've had a good career as a professor for the last couple of years, scoring several acknowledgements, especially for your published book, $bookname. There's always been something missing, however, and you've lately felt terribly rootless. <<elseif $back_slave gte 3>> You've lived an interesting life as a slaver – delving deep into the mire of the human consciousness. Your current card, Adora Sanor, has been the greatest catch ever but she's also aroused ideas about settling down and starting a family. <<elseif $back_bus gte 3>> Your life as an entrepreneur has been tremendously rewarding and you've gathered several valuable skills during the past years. One thing has stopped you from really expanding, however; a place of your own with enough space to build a workshop. <<else>> You've lived a rather vagrant life for the last couple of years, experiencing both adventures and long, dull moments in various houses and forest groves in and around Ikaanos. It's been a refreshing experience but also very rootless and dangerous. <</if>> <br><div class="tex10px"><br></div> Then suddenly, out of the blue, your older brother, whom you haven’t seen for a very long time, transferred the old family house in //Redhaven// over to you. Why he did it, and what happened to him, is still a mystery but this felt like an excellent opportunity <<if $back_bus is 3>> to finally start building your business empire. <<elseif $back_slave gte 3>> for you and Adora to carve out a nice place in Ikaanos. <<else>> to move on with your life. <</if>> So, you decided to move in just a couple of days ago. <<set _newstart to true>> <</if>> <<if $background is 101>>You've spent the last couple of years bedding beautiful women, travelling as a companion to wealthy noblemen and earning your upkeep by just being you – a tremendously nice and ingratiating dude.<</if>> <<if $background is 102>>For the past ten years, you've completely dedicated yourself to the service of The Academy and the holy mission to conserve and spread knowledge in what might be the last bastion of humanity.<</if>> <<if $background is 103>>It's been tough, but you're very close to a state you've chased for well over a decade; training your body and mind to complete perfection, with the goal set on at least one day transfer your genes to an offspring.<</if>> <<if $background is 104>>For the past ten years, you've made a name for yourself among Ikaanos' fighting factions, either as a tremendously skilled mercenary or as a deadly duelist that no one has yet defeated in combat.<</if>> <<if $background is 105>>After years of hard work and risky investments, you can finally present yourself with the same pride as a man of noble birth – Mr. $pcLastName, millionaire, Ikaaanian businessman and a respected member of the community. <</if>> <<if $background is 106>>You feel like one of those bad examples people talk about when warning their friends about what might happen if you screw everything up. Because that's you. $pcFirstName – Ikaanos' most unfortunate freeman.<</if>> </div> <</timed>> <div class="tex10px"><br></div> <<timed 4s>> <div class="fade-in2s"> <<if _newstart is undefined>> <<if $background lte 99 or $background is 106>> Then suddenly, out of the blue, your older brother, whom you haven’t seen for years, left you his rundown house in //Redhaven district//, along with everything in it. You understood that turning down an opportunity like this would not be wise for a man in your situation. So, you decided to move in. <<else>> Inheriting your older brother's mansion in Redhaven came as a surprise, but also as an excellent opportunity to stabilize yourself after pursuing your own fortunes in Ikaanos. It's been long since you last saw him – so the sudden surge of generosity was completely unexpected. <</if>> <br><div class="tex10px"><br></div> <<else>> <</if>> Your brother also provided a letter of recommendation for joining the prestigious <<link 'Kymanto Syndicate'>><<set $history to 18>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. Membership would grant you many advantages, such as buying servants outside Crystal Hill's slave auctions, a welcoming jolt of influence and <<if $background lte 99 or $background is 106>>well-paid assignments that could pull you out from your current state of destitution<<else>> an interesting adventure that could give your life some additional stimulation<</if>>. But the choice is yours. Check out this //Kymanto Syndicate// and investigate your brother's mysterious past, or <<if $background lte 99 or $background is 106 or $gaggaas is true>>go out and explore the planet as a freelance adventurer that'll build his own fortune<<else>>start building your new future from what's left of your family's legacy<</if>>. </div> <</timed>> <div class="tex7px"><br></div> </b> <div class="lowbottom4 ulvendor"> <<timed 6s>> <div class="row"> [[Start (Tutorial)|TutHome][$tut to 1]] [[START|Home][$tut to 0]] </div> <</timed>> </div> </div> </div> <</nobr>> <<nobr>><div id="borderwrapem"><div id="introwrapper"> <div class="intropics"> <<if $indeath is true>> [img[$imgpath + "death.png"]] <<else>> [img[$imgpath + "intro1.png"]] <</if>> </div> <<set $noshow to true>> <div class="bottomtext center"> <<set $gotofac to false>> <<set $gotoother to false>> <<if $stam0 is true>><<set $stampoints to 0>><<unset $stam0>><</if>> <<if $health0 is true>><<set $masterhealth to 0>><<unset $health0>><</if>> <<if $stampoints lte 0>><<set _states to 1>><</if>> <<if $masterhealth lte 0>><<set _states to 2>><</if>> <<if $evicted is true>><<set _states to 3>><</if>> <<if $indeath is true>><<set _states to 4>><</if>> <<if $ariadeath is true>><<set _states to 5>><</if>> <<if $willdeath is true>><<set _states to 6>><<unset $indeath>><</if>> <<if $dengi is true>><<set _states to 7>><<unset $dengi>><</if>> <b> <div class="fade-in2s"> <<if _states lte 2>><div class="headsign">NOTE!</div><</if>> <<if _states is 3 or _states is 4 or _states is 5 or _states is 6 or _states is 7>><div class="headsign">GAME OVER!</div><</if>> <<if _states is 1>> <div class="tex14px red"> STAMINA POINTS DEPLETED! </div> <br> You are mentally and physically exhausted. <br><<if $wopos isnot 1 and $wopos lte 99>>There's no other option than returning home for a long night's rest.<</if>><<if $wopos is 1>>There's no other option than hitting the bed for a good night's rest.<</if>> <br>//All other actions are disabled until you've slept!// <</if>> <<if _states is 2>> <div class="tex14px red"> HEALTH DANGEROUSLY LOW! </div> <br> You are seriously injured and in need of immediate medical attention!<br> <<if $wopos isnot 1 and $wopos lte 99>>There's no other option left than to return home and recuperate.<</if>> <br><br>//All other actions are disabled until you've regained enough HEALTH to<br> stand on your feet again!// <</if>> <<if _states is 3>> <div class="tex14px red"> EVICTED! </div> <br> You're thrown out of your house after failing to pay property tax. <br> With just a few belongings in your backpack, you walk<br> away to join the destitute masses of Ikaanos' slaves and misfits. <</if>> <<if _states is 4>> <div class="tex14px red"> ATTRIBUTE DEPLETION! </div> <br> You have succumbed to injuries or old age! <br><br> <<if $credit lt 500>> Unfortunately, your legacy enters the shrouded shadows <br>of oblivion after just a few days. You leave no mark in <br>the history books of Ikaanos. <<elseif $credit lt 1000>> Your legacy will live on for a couple of years but there are no <br>significant accomplishments that'll solidify your place in history. <<elseif $credit lt 15000>> The legacy of $pcFirstName $pcLastName will live on for many years <br>as you've scored quite a few accomplishments during your days <br>as an adventurer. <<elseif $credit lt 50000>> The history books will remember you for centuries <br>thanks to your many solid accomplishments. <<else>> Fortunately, your legacy will continue to live on in eternity <br>as you've solidified your place among the legendary heroes of Ikaanos. <</if>> <</if>> <<if _states is 5>> <div class="tex14px red"> HEROIC DEATH! </div> <br> You fail in your endeavor to take The Mastersphere! <</if>> <<if _states is 6>> <div class="tex14px red"> INSANITY! </div> <br> Your mind has collapsed <<if $ownkessian gte 100>>after traveling too deep into the dark forces of Raana. <br>During the last second before entering a permanent state of oblivion, you're able to feel how //something else// is taking over your body. <<set $break to true>><<set $music to 22>><<else>>after experiencing a massive mental trauma.<</if>> <</if>> <<if _states is 7>> <div class="tex14px red"> THE ASHES OF A DEAD EMPIRE! </div> <br> The Dengi king Azuk and his army of degenerates have successfully <br>invaded Ikaanos. Those who're not fortunate enough to be eaten alive by the creatures <br>are enslaved and taken back to their putrid swamp valleys, where they'll live<br> out their miserable lives as either breeding cattle or food reserves. <</if>> <br><br> <<timed 2s>> <<if _states lte 2>> <div class="ulvendor downbutton">[[Continue|Home][$warning to true, $comesfromout to true, $break to true, $music to 1]]</div> <</if>> <<if _states is 3 or _states is 4 or _states is 5 or _states is 6 or _states is 7>> <div class="ulvendor downbutton"><<link "Restart">><<run UI.restart()>><</link>></div> <</if>> <</timed>> </div> <<include NewSounds>> </b> </div> </div> </div> <</nobr>> /* random MBJ initiator */ <<set $cancombj to true>> <<if $mbjid is undefined>> <<set $mbjid to []>> <<unset $mbjgirl>> <<for _delmbj range $npc>> <<if _delmbj.morningblow is true>><<set _delmbj.morningblow to false>><</if>> <</for>> <</if>> <<if $usefc is undefined>><<set $usefc to []>><</if>> <<if $owngale is undefined>><<set $owngale to 0>><</if>> <<include HouseIni>> /* GREAT REVITAL OVERHAUL */ <<if $revitalch is undefined>> <<for _rev range $npc>> <<if _rev.agedays lt 0 and _rev.state isnot -1>> <<set _rev.agedays to random(220,364)>> <<set $ownyouth+=1>> <</if>> <</for>> <<set $revitalch to true>> <</if>> /* end of revital overhaul */ <<if $mcwear is undefined>> <<set $mcwear to "casual">> <<set $mcjew to "none">> <</if>> <<if $ownrobe is undefined>> <<set $ownrobe to 0>> <</if>> /* NEW WEAPON SLOTS */ <<if $newweaponsini is undefined>> <<set $newweapons to true>> <<set $newweaponsini to true>> <<set $activeweapon to "fists">> <</if>> <<if $maxcyl is undefined>> <<set $maxcyl to 6>> <<set $maxcyl-=$owngateart>> <</if>> /* resetter for gate cylinders */ <<if $quest_smr is undefined or $quest_smr lte 36>> <<if $owngateart gt 6>><<set $owngateart to 6>><</if>> <</if>> <<if $bedslavef1 is undefined>> <<set $bedslavef1 to 1>> <<set $bedslavef2 to 1>> <<set $bedslavef3 to 0>> <<set $bedslavetype to 0>> <</if>> <<if $mcwpslot1 is undefined>> <<set $mcwpslot1 to 0>> <<set $mcwpslot2 to 0>> <<set $mcwpslot3 to 0>> <<set $mcwpslot4 to 0>> <</if>> /* collected artifacts */ <<if $articol is undefined>> <<set $articol to []>> <</if>> <<if $ironore is undefined>><<set $ironore to 0>><</if>> /* secret garden quest extra init */ <<if $quest_book gte 1 and $bookinvest is undefined>> <<set $bookinvest to 0>> <</if>> <<if $ownlesano is undefined>><<set $ownlesano to 0>><</if>> <<if $skincap is undefined>><<set $skincap to 654>><</if>> <<if $warpoints is undefined>><<set $warpoints to 0>><</if>> /* virgin trait initiatior */ <<if $mctakevirgin is undefined>> <<set $mctakevirgin to 0>> <<set $mctakeanalvirgin to 0>> <</if>> /* secret garden final phase init */ <<if $quest_book2 gte 2 and $quest_book3 gte 4 and $quest_book4 gte 2 and $quest_book is 2>> <<set $quest_book to 3>> <</if>> <<if $ownr55 is undefined>> <<set $ownr55 to 0>> <</if>> <<if $goldprice is undefined>><<set $goldprice to 0>><</if>> <<if $courtday is undefined>><<set $courtday to 0>><</if>> /* SMR INITIATIOR. SMR = SLAVEMASTERS OF RAANA QUEST */ <<if $quest_aria gte 99 and $quest_smr is undefined>> <<set $quest_smr to 0>> <</if>> <<if $palcred gte -9999999>><<else>><<set $palcred to 0>><</if>> /* DEVIOUS FIXER */ <<if $disp_devi2 gte 1 and $workdevi is undefined>> <<set $workdevi to 0>> <</if>> /* falth business */ <<if $wateryen3 is 2 and $falthday is undefined>> <<set $falthday to 100>> <</if>> /* GREAT SALARY OVERHAUL */ <<if $salarycheck is undefined>> /* "npc.salary" is the minimum amount of cash an NPC requires. "npc.allowance" is the amount of salary given. set at NewSkills */ <<for _sal range $npc>> <<set _sal.salarynow to _sal.salary>> <<if _sal.salary is undefined>><<set _sal.salarynow to 0>><</if>> <<unset _sal.allow>> <</for>> <<set $salarycheck to true>> <</if>> /* Headkiller's chapter 2 executor */ <<if $disp_hk is 1 and $quest_head is undefined>> <<set $quest_head to 1>> <</if>> <<if $nurq is undefined>> <<set $nurq = { war: 0, phys: 0, cor: 0, will: 0, dis: 0, int: 0, edu: 0, sur: 0, }>> <</if>> <<if $ownmaid is undefined>><<set $ownmaid to 0>><<set $butler to 0>><<set $ownsuit to 0>><</if>> /* reset head maid title for 084 */ <<if $hmres is undefined>> <<for _hmres range $npc>> <<if _hmres.title is 1>><<set _hmres.title to 0>><</if>> <</for>> <<set $headmaid to 0>> <<unset $headwill>> <<unset $headdis>> <<unset $headmal>> <<set $hmres to true>> <</if>> /* MC BEAUTY CHECKERS */ <<if $masterbeauty is undefined>> <<set $masterbeauty to $mastercharm>> <</if>> <<set $masterbeautycap to 90>> <<if $mctraitat gte 100>><<set $masterbeautycap to 120>><</if>> <<if $mctraitugly gte 100>><<set $masterbeautycap to 35>><</if>> <<if $masterage gte 45>><<set $masterbeautycap-=2>><</if>> <<if $masterage gte 55>><<set $masterbeautycap-=3>><</if>> <<if $masterage gte 65>><<set $masterbeautycap-=5>><</if>> <<if $masterbeauty gt $masterbeautycap>> <<set $masterbeauty to $masterbeautycap>> <</if>> /* MC TITLE CHECKER SCRIPT */ <<set $mctitle to "Mr. " + $pcLastName>> <<if $courtlevel is 4>><<set $mctitle to "Senator " +$pcLastName>><</if>> <<if $courtlevel is 5>><<set $mctitle to "High Senator " +$pcLastName>><</if>> /* reset all slave masters for 084 */ <<if $slres2 is undefined>> <<for _slres range $npc>> <<if _slres.dayblock is 19>><<set _slres.dayblock to 0>><</if>> <<if _slres.assigned gte 0>><<set _slres.assigned to -1>><</if>> <</for>> <<set $maxmasters to 0>> <<set $slres2 to true>> <</if>> <<if $masterbeauty is undefined>> <<set $masterbeauty to $mastercharm>> <<set $masterbeautycap to 85>> <<if $mctraitat gte 100>><<set $masterbeautycap to 100>><</if>> <</if>> /* KILLED VARIABLE FIRST EXECUTOR */ <<if $killeddebug is undefined>> <<for _killed range $npc>> <<if _killed.killed is undefined>><<set _killed.killed to 0>><</if>> <</for>> <<set $mckilled to 0>> <<set $killeddebug to true>> <</if>> /* ACHIEVEMENTS */ <<if $ach1 is undefined>> <<if $cash gte 10000>><<set $ach1 to true>><<set $ache to true>><</if>> <</if>> <<if $ach2 is undefined>> <<if $cash gte 25000>><<set $ach2 to true>><<set $ache to true>><</if>> <</if>> <<if $ach3 is undefined>> <<if $cash gte 100000>><<set $ach3 to true>><<set $ache to true>><</if>> <</if>> <<if $ach4 is undefined>> <<if $cash gte 1000000>><<set $ach4 to true>><<set $ache to true>><</if>> <</if>> <<if $ach5 is undefined>> <<if $cash gte 25000000>><<set $ach5 to true>><<set $ache to true>><</if>> <</if>> <<if $ach6 is undefined>> <<if $credit gte 10000>><<set $ach6 to true>><<set $ache to true>><</if>> <</if>> <<if $ach7 is undefined>> <<if $credit gte 50000>><<set $ach7 to true>><<set $ache to true>><</if>> <</if>> <<if $ach8 is undefined>> <<if $credit gte 100000>><<set $ach8 to true>><<set $ache to true>><</if>> <</if>> <<if $ach9 is undefined>> <<if $masterstrength gte 130 and $masterstamina gte 130 and $masterwill gte 130 and $masterint gte 130 and $masterdex gte 130>><<set $ach9 to true>><<set $ache to true>><</if>> <</if>> <<if $ach13 is undefined>> <<if $masterstrength gte 90 and $masterstamina gte 90 and $masterwill gte 90 and $masterint gte 90 and $masterdex gte 90>><<set $ach13 to true>><<set $ache to true>><</if>> <</if>> <<if $ach10 is undefined>> <<if $occult gte 75>><<set $ach10 to true>><<set $ache to true>><</if>> <</if>> <<if $ach11 is undefined>> <<if $mcpower gte 500>><<set $ach11 to true>><<set $ache to true>><</if>> <</if>> <<if $ach12 is undefined>> <<if $mcpower gte 2000>><<set $ach12 to true>><<set $ache to true>><</if>> <</if>> <<if $ach14 is undefined>> <<if $mcpower gte 10000>><<set $ach14 to true>><<set $ache to true>><</if>> <</if>> <<if $ach15 is undefined>> <<if $ranged gte 150>><<set $ach15 to true>><<set $ache to true>><</if>> <</if>> <<if $ach16 is undefined>> <<if $melee gte 150>><<set $ach16 to true>><<set $ache to true>><</if>> <</if>> <<if $ach20 is undefined>> <<if $terrormonster is 2>><<set $ach20 to true>><<set $ache to true>><</if>> <</if>> <<if $ach21 is undefined>> <<if $voidbeastdef is true>><<set $ach21 to true>><<set $ache to true>><</if>> <</if>> <<if $ach30 is undefined>> <<if $quest_aria gte 25 and $quest_aria lte 98>><<set $ach30 to true>><<set $ache to true>><</if>> <</if>> <<if $ach31 is undefined>> <<if $waltbus gte 1 and $roobus gte 1>><<set $ach31 to true>><<set $ache to true>><</if>> <</if>> <<if $ach32 is undefined>> <<if $kaseyen5 is undefined>><<set $ach32 to true>><<set $ache to true>><</if>> <</if>> /* ACH33 is set in IniTop!! */ <<if $ach34 is undefined>> <<if $bhpoints gte 250>><<set $ach34 to true>><<set $ache to true>><</if>> <</if>> /* ACH35 is set in IniTop!! */ <<if $ach36 is undefined>> <<if $fuckskill gte 100>><<set $ach36 to true>><<set $ache to true>><</if>> <</if>> /* ACH37 is set in IniTop!! */ /* ACH38 is set in IniTop!! */ <<if $ach39 is undefined and $anta1 isnot undefined>> <<if $anta1.state is -1>><<set $ach39 to true>><<set $ache to true>><</if>> <</if>> <<if $ach40 is undefined>> <<if $totfact gte 4>><<set $ach40 to true>><<set $ache to true>><</if>> <</if>> <<if $ach41 is undefined>> <<if $quest_dengi is 10>><<set $ach41 to true>><<set $ache to true>><</if>> <</if>> <<if $occult is undefined or $occult is null>><<set $occult to 0>><</if>> <<if $owniceblade is undefined>> <<set $owniceblade to 0>> <<set $owngaxe to 0>> <<set $ownneme to 0>> <<set $a50srr to 0>> <<set $ownslaet to 0>> <</if>> <<if $nomcap is undefined>> <<set $dd to 1>> <</if>> <<if $mctraitmountain is undefined>><<set $mctraitmountain to 0>><</if>> <<if $autoshower is undefined>><<set $autoshower to false>><<set $vol to 5>><<set $nurseage to 1>><</if>> <<if $mybattles is undefined>><<set $mybattles to 0>><<set $mybattlesw to 0>><<set $mybattlesl to 0>><</if>> <<if $masterhunger gt 100>><<set $masterhunger to 100>><</if>> <<if $ownstima is undefined>><<set $ownstima to 0>><</if>> <<if $pregage is undefined>><<set $pregage to 1>><</if>> <<if $duracap is undefined>><<set $duracap to random(20000, 34000)>><</if>> <<if $pcorescap is undefined>><<set $pcorescap to random(2000, 3400)>><</if>> <<if $newspaper is undefined>><<set $newspaper to "Redhaven Gazette">><</if>> <<if $connectcap is undefined>> <<set $connectcap to 5544312>> <<set $woodcap to 10950094>> <<set $steelcap to 9580011>> <</if>> <<if $ownwega is undefined>> <<set $ownwega to false>> <<set $wegasoak to 0>> <<set $ownslwega to 0>> <</if>> <<if $ownbreaker is undefined or $ownbreaker is null>><<set $ownbreaker to 0>><</if>> <<if $mctraitstiff gte 75 and $masterdex gt 70>><<set $masterdex to 70>><</if>> <<if $mctraitwb gte 75 and $masterstrength gt 70>><<set $masterstrength to 70>><</if>> <<if $mctraitww gte 75 and $masterwill gt 70>><<set $masterwill to 70>><</if>> <<if $back is undefined>> <<set $back = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>> <</if>> /* MASTER TRAIT INITIATIOR */ <<if $mybattles gte 250 and $ranged gte 120 and $melee gte 120 and $masterwill gte 80>> <<set $mctraitmwar to 100>> <<else>> <<unset $mctraitmwar>> <</if>> <<if $ranged gte 120 or $melee gte 120>> <<if $mybattles gte 200 and $masterint gte 90 and $aca gte 80>> <<set $mctraittac to 100>> <<else>> <<unset $mctraittac>> <</if>> <</if>> <<if $whipskill gte 100 and $bondskill gte 100 and $masterwill gte 60>> <<set $mctraitrope to 100>> <<else>> <<unset $mctraitrope>> <</if>> <<if $mctraitsex gte 100>> <<set $mctraitsexp to 0>> <<if $cumbuild gte 5 and $cumbuild lte 8>> <<set $mctraitsexp to 6>><</if>> <<if $cumbuild gte 9 and $cumbuild lte 12>> <<set $mctraitsexp to 12>><</if>> <<if $cumbuild gte 13 and $cumbuild lte 18>> <<set $mctraitsexp to 24>><</if>> <<if $cumbuild gte 19>><<set $mctraitsexp to 48>><</if>> <</if>> <<if $ownnecklace4 is undefined>> <<set $ownnecklace4 to 0>> <<set $ownnecklace5 to 0>> <</if>> <<if $ownriding is undefined>> <<set $ownriding to 0>> <</if>> <<if $copperore is undefined>> <<set $silvercap to 52420>> <<set $copperore to 0>> <<set $ironore to 0>> <<set $goldore to 0>> <<set $silverore to 0>> <<set $silver to 0>> <<set $copper to 0>> <<set $diamond to 0>> <<set $emerald to 0>> <<set $embryl to 0>> <<set $tobacco to 0>> <<set $minerals = { cole:{ goldore: random(2000,5000), gemstones: random(20,70), } , preach:{ goldore: random(6000,12000), } , corazon:{ goldore: random(6000,15000), } , bela:{ goldore: random(6000,12000), } , blackfang:{ goldore: random(6000,12000), gemstones: random(200,300), } , silfren:{ gemstones: random(400,700), } , sewo:{ goldore: random(8000,10000), gemstones: random(300,400), } }>> <</if>> <<if $fallen is undefined>><<set $fallen to 0>><</if>> /* MC killed by age or injuries */ <<if $diff gte 2>> <<if $masterdex lt 1 or $masterstrength lt 1 or $masterstamina lt 1 or $masterwill lt 1>> <<goto Lost>> <<set $indeath to true>> <<if $masterwill lt 1>><<set $willdeath to true>><</if>> <</if>> <</if>> /* DENGIS DESTROY IKAANOS */ <<if $quest_dengi is 4 and $faction.ikaanos.men lte 249>> <<goto Lost>> <<set $dengi to true>> <</if>> <<unset $dengibook>> /* MC MAX HEALTH UPDATE SCRIPT */ <<set $mastermaxhealth to $masterstrength>> <<set $mastermaxhealth+=$masterstamina>> <<set $mastermaxhealth+=100>> <<set $mastermaxhealth/=2>> <<set $mastermaxhealth = Math.round($mastermaxhealth)>> <<if $plimp[1] gte 1>><<set $mastermaxhealth+=25>><</if>> <<if $plimp[1] gte 2>><<set $mastermaxhealth+=50>><</if>> <<if $plimp[1] gte 3>><<set $mastermaxhealth+=50>><</if>> <<if $mctraitmountain gte 100>><<set $mastermaxhealth+=15>><</if>> /* MAIN ARIA INITIATIORS */ /* phase 1 moving into phase 2 */ <<if $quest_aria is 10>> <<if $faction.rebel.power gte 2500 and $faction.rebel.men gte 1800>> <<set $quest_aria to 11>> <</if>> <</if>> /* phase 2 moving into phase 3 */ <<if $quest_aria is 11>> <<if $quest_aria2 gte 2 and $quest_aria3 gte 2 and $quest_aria4 gte 2>> <<set $quest_aria to 12>> <</if>> <</if>> <<if $mch isnot undefined>> <<if $mch.yardslot1.type is 5 and $mch.yardslot1.level2 gte 2>><<set _travel to 1>><</if>> <<if $mch.yardslot2.type is 5 and $mch.yardslot2.level2 gte 2>><<set _travel to 1>><</if>> <<if $inside is true or $wopos is 1>><<unset _travel>><</if>> <</if>> /* Potentially engine heavy loop, remove after 0845 */ <<for _checkdead range $npc>> <<if _checkdead.health gte 1 and _checkdead.tempstamina gte 1>><<set _checkdead.avatarunc to false>><</if>> <<if _checkdead.bondage is 1 and _checkdead.state gte 1>><<set _rackisbusy to true>><</if>> <</for>> <<if _rackisbusy is true>><<else>><<set $rackbusy to 0>><</if>> <<if $ownrack is undefined>> <<set $ownrack to 1>> <<set $rackbusy to 0>> <<set $stoolbusy to 0>> <</if>> <<if $rackbusy lt 0>><<set $rackbusy to 0>><</if>> <<if $stoolbusy lt 0>><<set $stoolbusy to 0>><</if>> <<if $mastage is undefined>><<set $mastage to 1>><</if>> <<if $swagcap is undefined>><<set $swagcap to 1260>><</if>> <<if $owncyber is undefined>><<set $owncyber to 0>><<set $awega to 0>><</if>> <<if $ikapro is undefined>><<set $ikapro to 66>><<set $ikacor to 20>><<set $ikacont to 90>><</if>> <<if $nursehappy is undefined>><<set $nursehappy to 0>><</if>> <<if $hulcmaxsoak is 0>><<set $hulcmaxsoak to 50>><</if>> <<if $ownyouth is undefined>><<set $ownyouth to 0>><</if>> <<if $ownartifact is undefined>><<set $ownartifact to 0>><<set $ownart to 0>><</if>> <<if $ownointment is undefined>><<set $ownointment to 0>><</if>> <<if $ownartifact2 is undefined>><<set $ownartifact2 to 0, $ownartifact3 to 0>><</if>> <<if $remspace is undefined>><<set $remspace to 9, $remfusion to 9>><</if>> <<if $paineevent is 1>><<set $paineevent to 2>><</if>> <<unset $famine>> <<if $feedmeter is undefined>><<set $feedmeter to 0>><</if>> <<unset $onlyonce>> <<if $mcrel.devotion gte 131>><<set $mcrel.devotion to 130>><</if>> <<unset $comesfromcity>> <<unset $pollapp>> <<unset $slavecalc>> <<unset $takeslot>> <<unset $takeslaves>> <<unset $passae>> <<unset $peltgive>> <<unset $withdrawmill>> <<unset $withdrawmine>> <<unset $capnamefemale>> <<unset $capnamemale>> <<unset $combatcheck>> <<unset $mychild>> <<unset $mother>> <<unset $addingchild>> <<if $dd is 1>> <<set $capnamefemale to []>> <<set $capnamemale to []>> <<set $capmaleid to []>> <<set $capfemaleid to []>> <</if>> <<unset $amb>> <<unset $offslave>> <<unset $facfight>> <<unset $killwrool>> <<unset $bhvalue>> <<unset $bhidol>> <<unset $askedbh>> <<include GirlCheck>> <<if $takensl is undefined>><<set $takensl to 0>><</if>> <<if $sounds isnot true>> <<playlist "playlist1" stop>> <<unset $break>> <</if>> <<set $looted to false>> <<if $warning isnot true>> <<if $masterhealth lte 0 and $wopos lte 99>><<set $health0 to true>><<goto Lost>><</if>> <<if $stampoints lte 0 and $wopos lte 99>><<set $stam0 to true>><<goto Lost>><</if>> <<if $masterhealth lte 0 and $wopos gte 100>><<set $masterhealth to 3>><</if>> <<if $stampoints lte 0 and $wopos gte 100>><<set $stampoints to 2>><</if>> <</if>> <<if $masterhealth gte 1 and $stampoints gte 1 and $warning is true>> <<unset $warning>> <</if>> <<if $evicted is true>><<goto Lost>><</if>> /* PRESTIGE ASSIGNER */ <<if $prestcalc is undefined>> <<for _chpro range $npc>> <<if _chpro.state is 1 and _chpro.prest is undefined>><<set _chpro.prest to 0>><</if>> <</for>> <<set $prestcalc to true>> <</if>> /* MAX PROFESSOR FIXER */ <<if $maxpro2 is undefined>> <<set $maxpro to 8>> <<for _chpro range $npc>> <<if _chpro.dayblock is 7>><<set $maxpro-=1>><</if>> <</for>> <<set $maxpro2 to true>> <</if>> /* HERCULEAN BODY FOOD FIX */ <<if $foodfix is undefined>> <<for _foodfix range $npc>> <<if _foodfix.foods lte 2 and _foodfix.body gte 8>><<set _foodfix.foods to 3>><</if>> <</for>> <<set $foodfix to true>> <</if>> <<if $tired is true and $daycount lte 40 and $wopos gte 3 and $stampoints gte 5 and $wopos isnot 86>><<set $stampoints-=1>><</if>> <<if $upact is undefined>><<set $upact to 2>><</if>> <<if $steelcap is null>><<set $steelcap to 9580011>><</if>> <<if $woodcap is null>><<set $woodcap to 10950094>><</if>> <<if $connectcap is null>><<set $connectcap to 5544312>><</if>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <<if $owncrossbow lte 0 and $activeweapon is "crossbow">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownpistol lte 0 and $activeweapon is "pistol">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownautorifle lte 0 and $activeweapon is "automaticrifle">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownrifle lte 0 and $activeweapon is "rifle">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownshotgun lte 0 and $activeweapon is "shotgun">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownrevolver lte 0 and $activeweapon is "revolver">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownknife lte 0 and $activeweapon is "knife">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownstaff lte 0 and $activeweapon is "staff">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownsword lte 0 and $activeweapon is "sword">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownsledge lte 0 and $activeweapon is "sledge">><<set $activeweapon to "fists">><<set $meleeequip to true>><</if>> <<if $ownpadded isnot true and $armorwear is "padded">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $paddedsoak to 0>><</if>> <<if $ownleather isnot true and $armorwear is "leather">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $leathersoak to 0>><</if>> <<if $ownhleather isnot true and $armorwear is "hleather">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $hleathersoak to 0>><</if>> <<if $owncombat isnot true and $armorwear is "combat">><<set $armorwear to "none">><<set $combatsoak to 0>><<set $armorsoak to 0>><</if>> <<if $ownweave isnot true and $armorwear is "weave">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $weavesoak to 0>><</if>> <<if $ownduraplate isnot true and $armorwear is "duraplate">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $durasoak to 0>><</if>> <<if $ownstealth isnot true and $armorwear is "stealth">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $stealthsoak to 0>><</if>> <<if $ownhulc isnot true and $armorwear is "hulc">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $hulcsoak to 0>><</if>> <<if $ownwega isnot true and $armorwear is "wega">><<set $armorwear to "none">><<set $armorsoak to 0>><<set $wegasoak to 0>><</if>> <<if $ownhandcomp3 is undefined>><<set $ownhandcomp3 to 0>><</if>> <<if $ownhandcomp1 gte 1>><<set $complevel to 1>><</if>> <<if $ownhandcomp2 gte 1>><<set $complevel to 2>><</if>> <<if $ownhandcomp3 gte 1>><<set $complevel to 3>><</if>> <<if $vol is 1>> <<masteraudio volume 0.1>> <</if>> <<if $vol is 2>> <<masteraudio volume 0.25>> <</if>> <<if $vol is 3>> <<masteraudio volume 0.5>> <</if>> <<if $vol is 4>> <<masteraudio volume 0.75>> <</if>> <<if $vol is 5>> <<masteraudio volume 1>> <</if>> <<if $oldone3 is 7 and $oldone4 is undefined>> <<set $oldone4 to 1>> <</if>> <<if $faction.ikaanos.lib is undefined>> <<set $faction.ikaanos.lib to 30>> <</if>> <<if $faction.rebel.men lte 100 and $ariafixer isnot true>><<set $faction.rebel.men to 750>><<set $faction.rebel.state to 1>><<set $ariafixer to true>><</if>> /* HEADKILLER FIX */ <<if $disp_hk is undefined and $quest_head is 6>> <<set $quest_head to 99>> <</if>> /* ANNEX INCREASE NPC CONTAINER */ <<if $ownannex2 is true and $annexadd is undefined>> <<set $npc.av201 ={ state: -1, actnpc: 200, }>> <<set $npc.av202 ={ state: -1, actnpc: 201, }>> <<set $npc.av203 ={ state: -1, actnpc: 202, }>> <<set $npc.av204 ={ state: -1, actnpc: 203, }>> <<set $npc.av205 ={ state: -1, actnpc: 204, }>> <<set $npc.av206 ={ state: -1, actnpc: 205, }>> <<set $npc.av207 ={ state: -1, actnpc: 206, }>> <<set $npc.av208 ={ state: -1, actnpc: 207, }>> <<set $npc.av209 ={ state: -1, actnpc: 208, }>> <<set $npc.av210 ={ state: -1, actnpc: 209, }>> <<set $npc.av211 ={ state: -1, actnpc: 210, }>> <<set $npc.av212 ={ state: -1, actnpc: 211, }>> <<set $npc.av213 ={ state: -1, actnpc: 212, }>> <<set $npc.av214 ={ state: -1, actnpc: 213, }>> <<set $npc.av215 ={ state: -1, actnpc: 214, }>> <<set $npc.av216 ={ state: -1, actnpc: 215, }>> <<set $npc.av217 ={ state: -1, actnpc: 216, }>> <<set $npc.av218 ={ state: -1, actnpc: 217, }>> <<set $npc.av219 ={ state: -1, actnpc: 218, }>> <<set $npc.av220 ={ state: -1, actnpc: 219, }>> <<set $npc.av221 ={ state: -1, actnpc: 220, }>> <<set $npc.av222 ={ state: -1, actnpc: 221, }>> <<set $npc.av223 ={ state: -1, actnpc: 222, }>> <<set $npc.av224 ={ state: -1, actnpc: 223, }>> <<set $npc.av225 ={ state: -1, actnpc: 224, }>> <<set $npc.av226 ={ state: -1, actnpc: 225, }>> <<set $npc.av227 ={ state: -1, actnpc: 226, }>> <<set $npc.av228 ={ state: -1, actnpc: 227, }>> <<set $annexadd to true>> <</if>><<nobr>> <<if _isinmenu isnot true>> <<set _nipplewear to $nipplewear>> <<set _pussywear to $pussywear>> <<set _analwear to $analwear>> <<set _oralwear to $oralwear>> <</if>> <<if _in is 1>> <<if _nipplewear lte 2>> <div class="green"> Soft and fresh.</div> <</if>> <<if _nipplewear gte 3 and _nipplewear lte 14>>Slightly sore. <</if>> <<if _nipplewear gte 15 and _nipplewear lte 29>>Noticeably sore.<</if>> <<if _nipplewear gte 30 and _nipplewear lte 49>><div class="red">Very sore!</div> <</if>> <<if _nipplewear gte 50 and _nipplewear lte 79>><div class="red">Bruised!</div><</if>> <<if _nipplewear gte 80>><div class="red">Very bruised!</div><</if>> <</if>> <<if _in is 2>> <<if _oralwear lte 4>> <div class="green">Fresh.</div><</if>> <<if _oralwear gte 5 and _oralwear lte 14>> Slightly sore. <</if>> <<if _oralwear gte 15 and _oralwear lte 39>> Reddish lips. Aching jaws. <</if>> <<if _oralwear gte 40 and _oralwear lte 69>> <div class="red">Sore!</div> <</if>> <<if _oralwear gte 70 and _oralwear lte 79>> <div class="red">Very sore!</div> <</if>> <<if _oralwear gte 80>> <div class="red">Extremely sore!</div> <</if>> <</if>> <<if _in is 3>> <<if _pussywear lte 6>> <div class="green">Tight and unaffected.</div> <</if>> <<if _pussywear gte 7 and _pussywear lte 14>> Tender. <</if>> <<if _pussywear gte 15 and _pussywear lte 29>> Slightly sore. <</if>> <<if _pussywear gte 30 and _pussywear lte 49>> <div class="red">Well-fucked.</div> <</if>> <<if _pussywear gte 50 and _pussywear lte 79>> <div class="red">Sore!</div> <</if>> <<if _pussywear gte 80>> <div class="red">Gaping!</div> <</if>> <</if>> <<if _in is 4>> <<if _analwear lte 4>> <div class="green">Tight and unaffected.</div> <</if>> <<if _analwear gte 5 and _analwear lte 14>> Slightly sore. <</if>> <<if _analwear gte 15 and _analwear lte 29>> Sore and tender. <</if>> <<if _analwear gte 30 and _analwear lte 49>> <div class="red">Very sore!</div> <</if>> <<if _analwear gte 50 and _analwear lte 79>> <div class="red">Bruised!</div> <</if>> <<if _analwear gte 80>> <div class="red">Gaping!</div> <</if>> <</if>> <<if _in is 5 and _nobody isnot true and _plugged isnot true>> <<if $body is 1>> <<if $aw lte 35>><<set _desc to 1>><</if>> <<if $aw gte 36 and $aw lte 39>><<set _desc to 2>><</if>> <<if $aw gte 40 and $aw lte 50>><<set _desc to 3>><</if>> <<if $aw gte 51 and $aw lte 60>><<set _desc to 4>><</if>> <<if $aw gte 61 and $aw lte 69>><<set _desc to 5>><</if>> <<if $aw gte 70 and $aw lte 84>><<set _desc to 6>><</if>> <<if $aw gte 85>><<set _desc to 7>><</if>> <<if _npc.str gte 60 and $aw lte 69 and $aw gte 40>><<set _musc to 1>><<set _desc to 4>> <</if>> <</if>> <<if $body gte 2 and $body lte 4>> <<if $aw lte 39>><<set _desc to 1>><</if>> <<if $aw gte 40 and $aw lte 46>><<set _desc to 2>><</if>> <<if $aw gte 47 and $aw lte 59>><<set _desc to 3>><</if>> <<if $aw gte 60 and $aw lte 68>><<set _desc to 4>><</if>> <<if $aw gte 69 and $aw lte 72>><<set _desc to 5>><</if>> <<if $aw gte 73 and $aw lte 89>><<set _desc to 6>><</if>> <<if $aw gte 90>><<set _desc to 7>><</if>> <<if _npc.str gte 70 and $aw lte 79 and $aw gte 47>><<set _musc to 1>><<set _desc to 4>> <</if>> <</if>> <<if $body is 5>> <<if $aw lte 49>><<set _desc to 1>><</if>> <<if $aw gte 50 and $aw lte 59>><<set _desc to 2>><</if>> <<if $aw gte 60 and $aw lte 69>><<set _desc to 3>><</if>> <<if $aw gte 70 and $aw lte 79>><<set _desc to 4>><</if>> <<if $aw gte 80 and $aw lte 89>><<set _desc to 5>><</if>> <<if $aw gte 90 and $aw lte 99>><<set _desc to 6>><</if>> <<if $aw gte 100>><<set _desc to 7>><</if>> <<if _npc.str gte 80 and $aw lte 89 and $aw gte 69>><<set _musc to 1>> <<set _desc to 4>> <</if>> <</if>> <<if _desc is 1>> <<set _call to "ANORECTIC">> <</if>> <<if _desc is 2>><<set _call to "VERY SKINNY">><</if>> <<if _desc is 3>><<set _call to "SKINNY">><</if>> <<if _desc is 4>><<set _call to "NORMAL">><</if>> <<if _desc is 5>><<set _call to "CURVY">><</if>> <<if _desc is 6>><<set _call to "OVERWEIGHT">><</if>> <<if _desc is 7>><<set _call to "OBESE">><</if>> <<if _desc is 99>><<set _call to "GROWING">><</if>> <<if $body gte 6>> <<if $aw lte 49>> <<set _call to "ANORECTIC">> <<set _desc to 8>><</if>> <<if $aw gte 50 and $aw lte 59>> <<set _call to "VERY SKINNY">> <<set _desc to 9>><</if>> <<if $aw gte 60 and $aw lte 69>> <<set _call to "LEAN">> <<set _desc to 10>><</if>> <<if $aw gte 70 and $aw lte 89>> <<set _call to "NORMAL">> <<set _desc to 11>><</if>> <<if $aw gte 80 and $aw lte 99>> <<set _call to "STOCKY">> <<set _desc to 12>><</if>> <<if $aw gte 100>> <<set _call to "MASSIVE">> <<set _desc to 13>><</if>> <</if>> <<if _age lte 14>><<set _desc to 99>><</if>> <div class="padd20side"> <<if _desc is 1>>$girlname is dangerously underweight. She needs more nutrition and more body fat to function properly. <br><br>The girl's current state impairs her ''STRENGTH'' and her ''STAMINA'' regeneration, which will have a negative impact in combat situations.<</if>> <<if _desc is 2>>$girlname is underweight. She has a nicely chiseled body, almost devoid of body fat. <br><br>The girl's currently not suffering any penalties because of her weight, but losing a few more pounds might impair her physical attributes.<</if>> <<if _desc is 3>>$girlname is slender, looking like a chiseled statue with all her muscle groups visible. <br><br>She has very little body fat.<br><br>The girl's maintaining a healthy weight right now and doesn’t suffer any penalties.<</if>> <<if _desc is 4>> <<if _musc is 1>> $girlname has a normal body weight considering how physically fit she is. Her abdominal muscles are clearly visible and any extra pounds she might be carrying is 90% muscle mass. <<else>> $girlname has a normal and healthy body weight. <br><br>She might have a couple of extra pounds around the waist and buttocks, but it doesn’t look misplaced. <br><br>This is a very good weight to maintain, especially if you're planning expeditions or if hard times are coming. <</if>> <</if>> <<if _desc is 5>>$girlname is curvy, with a few extra pounds here and there. <br><br>She still has her feminine features visible and doesn’t suffer any penalties to her physical skills. <br><br>However, if the girl's weight continues to increase, she will become impaired in melee combat situations.<</if>> <<if _desc is 6>>$girlname has many extra pounds, showing that she's well off and belongs to a household that can support her. <br><br>She's not dangerously overweight and can maintain herself in most physical situations. There's a slight penalty when engaging in melee combat, however.<</if>> <<if _desc is 7>>$girlname is dangerously overweight. It shows that she belongs to a seemingly wealthy household that can satisfy her every desire.<br><br>The girl's physical skills are noticeably impaired and she receives a penalty to all training attempts when trying to raise her ''DEXTERITY'' and ''STAMINA''.<</if>> </div> <<if _desc is 8>>$girlname is dangerously underweight. He needs to gain at least ten pounds in order to avoid hit penalties in combat.<</if>> <<if _desc is 9>>$girlname is a very skinny guy who would look much better if he gained a couple of pounds.<</if>> <<if _desc is 10>>$girlname is a sleek guy with more bones than muscles. He's not dangerously underweight and won't suffer any physical penalties during combat.<</if>> <<if _desc is 11>>$girlname is a normal guy with a healthy weight.<</if>> <<if _desc is 12>>$girlname is a sturdy guy – <<if $av_str gte 80>>mostly because of his impressive muscle mass.<<else>>sporting a couple of extra kilos that he'd probably benefit from losing.<</if>><</if>> <<if _desc is 13>>$girlname sports an impressive body figure <<if $av_str gte 80>>with his swelling muscles and impressive core structure.<<else>>with a stomach that almost acts like an extra layer of armor. He would benefit greatly from losing at least ten pounds.<</if>><</if>> <<if _desc is 99>>$girlname is still growing and might fluctuate in weight. <br><br>At the moment, <<if _sex is 0>>she<<else>>he<</if>> <<if $aw lte 29>>is a rather skinny child that would benefit from gaining a couple of extra pounds.<</if>> <<if $aw lte 54 and $aw gte 30>>is a perfectly healthy <<if _sex is 0>>girl<<else>>boy<</if>> that doesn’t need any immediate attention. <</if>> <<if $aw gte 55 and $aw lte 69>>has a relatively normal weight. There are some extra pounds around <<if _sex is 0>>her<<else>>his<</if>> waist but nothing overly dangerous. <</if>> <<if $aw gte 70>>should be considered as slightly obese, however.<</if>> <</if>> <</if>> <</nobr>> <<nobr>> <div id="borderwrapeco"><div id="wrapper"> <<set $statpage to 1>> <<include NewLoad>> <<if _npc.wear is "naked">><<set $edunaked to true>><</if>> <<if $ver gte 10830>> <<else>> <<set _sex to 0>> <<set _callit to "slave">> <<set _callthem to "slaves">> <</if>> <<set _img to $imgpath +"Av"+$girlid+"/">> <<if $girlid gte 100>> <<set _img to $imgpath +"AvRan/Av"+$girlid+"/">> <</if>> /* onetrain means no training pics */ <<if $girlid lte 90 and $girlid gte 17>><<set _onetrain to true>><</if>> <<if $girlid is 9 or $girlid is 12 or $girlid is 4>><<set _onetrain to true>><</if>> <<if $girlid is 42>><<unset _onetrain>><</if>> <div class="row"> <<set _intutor to true>> <div class="introleft"> <<if $action1 is false>><div class="leftcorrector"> <div class="headsign">AVAILABLE CLASSES</div></div> <div class="padd10"> <<if $lessons gte 2 or $daycount gte 191>> <br><br> <center><h3>//You cannot initiate any more lessons today. Try again tomorrow!//</h3></center><br><br> <<else>> <<set _maxc to "two">> <<if $masterwill lte 79 and $masterint lte 79>><<set _maxc to "two">><</if>> <<if $masterwill lte 79 and $masterint gte 80>><<set _maxc to "three">><</if>> <<if $masterwill gte 80 and $masterint lte 79>><<set _maxc to "three">><</if>> <<if $masterwill gte 80 and $masterint gte 80>><<set _maxc to "four">><</if>> //A homeschooling class takes around three hours to complete and you can tutor a maximum of _maxc classes each day if you start the first class before 12:00 PM.// <</if>> </div> <br><div class="tex12px"><br></div> <<if $lessons lte 1 and $daycount lte 190>> <div class="row"> <div class="nopright"> <div class="signvendor">scholar</div> <br> <<if $action1 is false>> <div class="ulvendor"> [[Academics|Tutor][$action1 to true, $event to 1]] <div class="tex7px"><br></div> [[administration|Tutor][$action1 to true, $event to 7]] <div class="tex7px"><br></div> <<if $medicine gte 40>>[[Medicine|Tutor][$action1 to true, $event to 2]]<<else>><p class="ulvendorown">Medicine</p><</if>> <div class="tex7px"><br></div> [[science|Tutor][$action1 to true, $event to 3]] <div class="tex7px"><br></div> [[domestic|Tutor][$action1 to true, $event to 4]] <div class="tex7px"><br></div> <</if>> </div> <div class="nopleft"> <div class="signvendor">gymnastics</div> <br> <div class="ulvendor"> [[acrobatics|Tutor][$action1 to true, $event to 5]] <div class="tex7px"><br></div> [[dancing|Tutor][$action1 to true, $event to 6]] <div class="tex11px"><br></div> </div> </div> </div> <</if>> <div class="lowbottom"> <div class="ulsmall">[[back|Interact]]</div> </div> /* action1 false ends below */ <</if>> <<if $action2 is true or $action1 is true>> <<set _bookgive to 0>> <<if $event is 1>> <<set _skillqu to _npc.aca>> <<if $acabook1 gte 1>><<set _bookgive+=10>><</if>> <<if $acabook2 gte 1>><<set _bookgive+=10>><</if>> <<if $acabook3 gte 1>><<set _bookgive+=15>><</if>> <</if>> <<if $event is 2>> <<set _skillqu to _npc.med>> <<if $chembook1 gte 1>><<set _bookgive+=10>><</if>> <<if $chembook2 gte 1>><<set _bookgive+=10>><</if>> <<if $chembook3 gte 1>><<set _bookgive+=15>><</if>> <<if $chembook4 gte 1>><<set _bookgive+=10>><</if>> <</if>> <<if $event is 3>> <<set _skillqu to _npc.tech>> <<if $techbook1 gte 1>><<set _bookgive+=10>><</if>> <<if $techbook2 gte 1>><<set _bookgive+=10>><</if>> <<if $techbook3 gte 1>><<set _bookgive+=15>><</if>> <</if>> <<if $event is 4>> <<set _skillqu to _npc.domestic>> <</if>> <<if $event is 5>> <<set _skillqu to _npc.acro>> <</if>> <<if $event is 6>> <<set _skillqu to _npc.dancing>> <</if>> <<if $event is 7>> <<set _skillqu to _npc.admin>> <</if>> <<set _focusgive to 0>> <<set _fgive to 0>> /* from pure focus */ <<set _fmen to 0>> /* from mental */ <<set _fnpc to 0>> /* from npc spec */ <<set _fsub to 0>> /* from sub */ <<set _fnerd to 0>> /* from nerd */ <<set _ftech to 0>> /* from techie */ <<set _fwear to 0>> /* from apparel */ <<set _ftask to 0>> /* from apparel */ <<set _fsloppy to 0>> /* from sloppy */ <<set _fbrat to 0>> /* from bratty */ <<set _skillgive to 0>> /* from obtained exp */ <<set _mcintgive to 0>> /* from MC's INT */ <<set _intgive to 0>> /* from NPC's INT */ <<if $event isnot 5 and $event isnot 6>> <<if $masterint lte 29>><<set _mcintgive-=5>><</if>> <<if $masterint lte 39>><<set _mcintgive-=5>><</if>> <<if $masterint gte 80>><<set _mcintgive+=5>><</if>> <<if $masterint gte 100>><<set _mcintgive+=5>><</if>> <<if $masterint gte 120>><<set _mcintgive+=10>><</if>> <<if $masterint gte 130>><<set _mcintgive+=15>><</if>> <<if _npc.int lte 29>><<set _intgive-=5>><</if>> <<if _npc.int lte 39>><<set _intgive-=5>><</if>> <<if _npc.int gte 80>><<set _intgive+=2>><</if>> <<if _npc.int gte 100>><<set _intgive+=3>><</if>> <<if _npc.int gte 120>><<set _intgive+=5>><</if>> <<if _npc.int gte 130>><<set _intgive+=5>><</if>> <</if>> <<if _skillqu gte 80>><<set _skillgive-=10>><</if>> <<if _skillqu gte 100>><<set _skillgive-=15>><</if>> <<if _skillqu gte 120>><<set _skillgive-=40>><</if>> <<if _skillqu gte 130>><<set _skillgive-=200>><</if>> <<set _focusgive+=_bookgive>> <<set _focusgive+=_skillgive>> <<set _focusgive+=_mcintgive>> <<set _focusgive+=_intgive>> /* amelia */ <<if $girlid is 3 and _npc.masterlove gte 60 and _npc.happiness gte 25 and _npc.willpower gte 20>><<set _focusgive+=15>><<set _fnpc+=15>><</if>> <<if $girlid is 201>><<set _focusgive+=15>><<set _fnpc+=15>><</if>> <<if $girlid is 218 and $event is 5>><<set _focusgive+=5>><<set _fnpc+=5>><</if>> <<if _npc.traitmental gte 70>> <<if $event is 1 or $event is 3 or $event is 7>><<set _focusgive-=85>><<set _fmen-=85>><</if>> <</if>> <<if $focus is 2 and $event is 1>><<set _focusgive+=15>><<set _fgive+=15>><</if>> <<if $focus is 3 and $event is 2>><<set _focusgive+=15>><<set _fgive+=15>><</if>> <<if $focus is 5 and $event is 3>><<set _focusgive+=15>><<set _fgive+=15>><</if>> <<if $focus is 4 and $event is 4>><<set _focusgive+=15>><<set _fgive+=15>><</if>> <<if $focus is 5 and $event is 5>><<set _focusgive+=15>><<set _fgive+=15>><</if>> <<if $focus is 5 and $event is 6>><<set _focusgive+=15>><<set _fgive+=15>><</if>> <<if $traitsub gte 50 and $willpower gte 10>><<set _focusgive-=15>><<set _fsub-=15>><</if>> <<if $traitsub gte 50 and $naked is true>><<set _focusgive+=30>><<set _fsub+=30>><</if>> <<if $traitnerd gte 75 and ($event is 1 or $event is 2 or $event is 3 or $event is 7)>><<set _focusgive+=30>><<set _fnerd+=30>><</if>> <<if $traittech gte 90 and $techmod gte 2 and $event is 3>><<set _focusgive+=20>><<set _ftech+=20>><</if>> <<if $traittech gte 90 and $event is 3>><<set _focusgive+=15>><<set _ftech+=15>><</if>> <<if $event is 5 or $event is 6>> <<if _npc.wear is "riding">><<set _focusgive+=2>><<set _fwear+=2>><</if>> <<if _npc.wear is "naked" and _npc.likesadist gte 60>><<set _focusgive+=5>><<set _fwear+=5>><</if>> <</if>> <<if $mctraittask gte 100>><<set _focusgive+=15>><<set _ftask+=15>><</if>> <<if $mctraittask gte 100 and $action5 is true>><<set _focusgive+=15>><<set _ftask+=15>><</if>> <<if _npc. likesadist lte 19 and (_npc.wear is "naked" or $edunaked is true)>><<set _focusgive-=15>><<set _fwear-=15>><</if>> <<set _dicigive to 0>> <<if $discipline lte 19>><<set _dicigive-=10>><</if>> <<if $discipline gte 40>><<set _dicigive+=10>><</if>> <<if $discipline gte 60>><<set _dicigive+=10>><</if>> <<if $discipline gte 80>><<set _dicigive+=10>><</if>> <<if $ownhorse is 1>><<set _dicigive+=5>><</if>> <<if $ownhorse is 2>><<set _dicigive+=10>><</if>> <<if $ownhorse is 3>><<set _dicigive+=15>><</if>> <<if $ownhorse is 4>><<set _dicigive+=5>><</if>> <<if $ownhorse is 5>><<set _dicigive+=10>><</if>> <<if $stable gte 1>><<set _dicigive+=5>><</if>> <<set _focusgive+=_dicigive>> <<set _happygive to 0>> <<if $happiness lte 9>><<set _happygive-=10>><</if>> <<if $happiness lte 19>><<set _happygive-=10>><</if>> <<if $happiness gte 40>><<set _happygive+=3>><</if>> <<if $happiness gte 60>><<set _happygive+=7>><</if>> <<if $happiness gte 80>><<set _happygive+=10>><</if>> <<set _focusgive+=_happygive>> <<set _relgive to 0>> <<if $back_bus gte 3 and $event is 7>><<set _relgive+=20>><</if>> <<if $masterlove lte 0>><<set _relgive-=20>><</if>> <<if $masterlove lte 19>><<set _relgive-=10>><</if>> <<if $masterlove gte 40>><<set _relgive+=5>><</if>> <<if $masterlove gte 60>><<set _relgive+=5>><</if>> <<if $masterlove gte 75>><<set _relgive+=10>><</if>> <<if $masterlove gte 110>><<set _relgive+=15>><</if>> <<if $scarefactor gte 1>><<set _relgive-=10>><</if>> <<if $scarefactor gte 3>><<set _relgive-=10>><</if>> <<if $scarefactor gte 6>><<set _relgive-=10>><</if>> <<if $scarefactor lte 1 and $masterlove gte 30 and $happiness gte 30 and $willpower gte 30>><<set _relgive+=10>><</if>> <<if _npc.traitvestal gte 1 and _npc.virgin is true>><<set _relgive+=15>><</if>> <<if $mctraitsex gte 100 and $mctraitsexp gte 1>><<set _relgive-=$mctraitsexp>><</if>> <<set _focusgive+=_relgive>> <</if>> <<set _abusegive to 0>> <<if $nightblock is 2 and $analxp lte 69>><<set _abusegive-=10>><</if>> <<if $nightblock is 3 and $analxp lte 89>><<set _abusegive-=25>><</if>> <<if $analwear gte 50>><<set _abusegive-=15>><</if>> <<if $oralwear gte 50>><<set _abusegive-=10>><</if>> <<if $pussywear gte 50>><<set _abusegive-=10>><</if>> <<if $health lte 19>><<set _abusegive-=10>><</if>> <<if $whipmarks gte 3 or $spankmarks gte 10>><<set _abusegive-=10>><</if>> <<if $whipmarks gte 35>><<set _abusegive-=10>><</if>> <<set _focusgive+=_abusegive>> /* sloppy */ <<if _npc.traitperf lte 24>><<set _fsloppy+=20>><<set _focusgive-=20>><</if>> <<if _npc.traitbrat gte 51 and $action5 isnot true>><<set _fbrat+=20>><<set _focusgive-=20>><</if>> <<if $action1 is true and $action2 is false>> <div class="row"> <div class="introrightupperpic"> <br> <<if $girlid lte 79>> <<if $masterlove gte 10 and $scarefactor lte 1 and $happiness gte 10>> [img[_img + "edu_good.png"]] <<else>> [img[_img + "edu_bad.png"]] <</if>> <<else>> <<if _age lte 13>> [img[_img + "edu_good_kid.png"]] <<else>> [img[_img + "edu_good.png"]] <</if>> <</if>> </div> <div class="introrightupperinfo"> <br> <div class="padd30left"> <div class="signvendor">MODIFIERS</div> <div class="padd10right"> <br> <center> <div class="tex16px uppernocut"> ''MC's skill'' <br><div class="green">+<<if $event is 1>>$aca<</if>><<if $event is 2>>$medicine<</if>><<if $event is 3>>$tech<</if>><<if $event is 4>>$aca<</if>><<if $event is 5>>$masterdex<</if>><<if $event is 6>>$masterdex<</if>><<if $event is 7>>$masteradmin<</if>> </div> <br> <div class="tex10px"><br></div> ''$girlnames skill''<br> <div class="red">-<<if $event is 1>>$av_aca<</if>><<if $event is 2>>$av_med<</if>><<if $event is 3>>$av_tech<</if>><<if $event is 4>>$av_domestic<</if>><<if $event is 5>>$av_acro<</if>><<if $event is 6>>$av_dancing<</if>><<if $event is 7>>_npc.admin<</if>> </div> <br> <div class="tex10px"><br></div> ''OTHER MODIFIERS''<br> <<hovertip " <<if _fgive isnot 0>><li>''Focus:'' +_fgive</li><</if>> <<if _happygive isnot 0>><li>''Happiness:'' <<if _happygive gte 1>>+<</if>>_happygive</li><</if>> <<if _dicigive isnot 0>><li>''Discipline:'' <<if _dicigive gte 1>>+<</if>>_dicigive</li><</if>> <<if _mcintgive isnot 0>><li>''Intelligence (you):'' <<if _mcintgive gte 1>>+<</if>>_mcintgive</li><</if>> <<if _intgive isnot 0>><li>''Intelligence (_npc.girlname):'' <<if _intgive gte 1>>+<</if>>_intgive</li><</if>> <<if _fnpc isnot 0>><li>''Unique NPC mod:'' +_fnpc</li><</if>> <<if _fwear isnot 0>><li>''Apparel:'' <<if _fwear gte 1>>+<</if>>_fwear</li><</if>> <<if _bookgive isnot 0>><li>''From books:'' +_bookgive</li><</if>> <<if _fsub isnot 0>><li>''Submissive trait:'' <<if _fsub gte 1>>+<</if>>_fsub</li><</if>> <<if _fmen isnot 0>><li>''M. Challenged:'' _fmen</li><</if>> <<if _ftech isnot 0>><li>''Techie trait:'' +_ftech</li><</if>> <<if _fnerd isnot 0>><li>''Nerd trait:'' +_fnerd</li><</if>> <<if _ftask isnot 0>><li>''Taskmaster:'' +_ftask</li><</if>> <<if _abusegive isnot 0>><li>''Injuries and wear:'' <<if _abusegive gte 1>>+<</if>>_abusegive</li><</if>> <<if _relgive isnot 0>><li>''Relationship mod:'' <<if _relgive gte 1>>+<</if>>_relgive</li><</if>> <<if _skillgive isnot 0>><li>''Obtained expertise:'' _skillgive</li><</if>> <<if _fsloppy isnot 0>><li>''Sloppy trait:'' -_fsloppy</li><</if>> <<if _fbrat isnot 0>><li>''Bratty trait:'' -_fbrat</li><</if>> ">><<if _focusgive lt 0>><div class="red">_focusgive</div><<else>><div class="green">+_focusgive</div><</if>><</hovertip>> <br> </div> </center> </div> </div> </div> </div> <div class="introrighttextblock"> <div class="text10"> <div class="padd10"> <<if $tempstamina lte 0>> <div class="red">$girlname is unconcious!</div> <<set _block to true>> <</if>> <<if _block isnot true>> <<include TutorText>> <</if>> </div> </div> </div> <div class="row"> <div class="introrightchoise"> <br> <<if $action4 is false and $edunaked isnot true and $refuseclass is false and _blocksex isnot true and _mychild isnot true and _sex is 0 and _block isnot true>><div class="ulsmall">[[Get naked|Tutor][$action4 to true]]</div><<else>><p class="ulsmallused">Get naked</p><</if>> <<if $refuseclass is true>><p class="ulsmallused">Use discipline!</p><</if>> <<if $action5 is false and $refuseclass is false and _blocksex isnot true and (_status lte 3 or _status is 10)>><div class="ulsmall">[[Use discipline!|Tutor][$action5 to true]]</div><</if>> <<if $action5 is true and $refuseclass is false>><div class="ulsmall">[[Normal class|Tutor][$action5 to false]]</div><</if>> <div class="ulsmall">[[Cancel|Interact]]</div> </div> <div class="introrightchoise"> <br><br> <<if $refuseclass is false and $lessons lte 1 and $tempstamina gte 1>><div class="ulvendor">[[Begin!|Tutor][$action2 to true, $action to 1]]</div><<else>><p class="ulvendorown">Begin!</p><</if>> </div> </div> <</if>> <<if $action2 is true>> <br> <div class="introrightbigpic padd10right"> <<if $edunaked is true and $nsfw is undefined>> <<if $girlid gte 100 or _onetrain is true>> [img[_img + "inter_naked.png"]] <<else>> <<if $event lte 4 or $event is 7>> [img[_img + "nakedstudy.png"]] <</if>> <<if $event is 5>> [img[_img + "nakedacro.png"]] <</if>> <<if $event is 6>> <<if $girlid is 1 and $collared gte 1>> <<set _collardance to true>> <</if>> <<if _collardance isnot true>> [img[_img + "nakeddancing.png"]] <<else>> [img[_img + "nakeddancingcollar.png"]] <</if>> <</if>> <</if>> <</if>> <<if $edunaked isnot true>> <<if $girlid gte 100 or _onetrain is true>> <<if _age lte 14>> [img[_img + "inter_undies_kid.png"]] <<else>> <<if _npc.sex is 0>> [img[_img + "inter_riding.png"]] <<else>> [img[_img + "inter_undies.png"]] <</if>> <</if>> <<else>> <<if $event lte 4 or $event is 7>> [img[_img + "normalstudy.png"]] <</if>> <<if $event is 5>> [img[_img + "normalacro.png"]] <</if>> <<if $event is 6>> [img[_img + "normaldancing.png"]] <</if>> <</if>> <</if>> </div> <div class="text10 padd10top"> <<include TutorText>> </div> <center> <div class="lowbottom"> <<if $action7 is false>><div class="ulsmall">[[Continue|Tutor][$action7 to true]]</div><</if>> <<if $action7 is true>><div class="ulsmall"> <<if $lessons lte 0>> [[Repeat|Tutor][$action2 to true, $action to 1, $action7 to false, $lessons+=1]] <</if>> [[Finish|Tutor][$action7 to false, $action1 to false, $action1b to false, $action2 to false, $event to 0, $action3 to false, $action3b to false, $action4 to false, $action4b to false, $action5 to false, $action5b to false, $action to 0, $lessons+=1]]</div><</if>> </div> </center> <</if>> </div> <div class="introright"> <<include Checker>> <<set $noshow to true>> <<if $action7 is true>> <<addhours 2>> <<addmins 30>> <<set $daycount+=20>> <<set $daycount+=5>> <</if>> <<if $ver gte 10830>> <<set $shownum to true>> <<set _notraits to true>> <<set _noswitch to true>> <br> <div class="valuecorrector"> <<include SlaveValues3>> </div> <<else>> <div class="headsign uppercase2">$girlname $last</div> <div class="tutortitle"><p class="uppercase">//''<<include SlaveTitle>>''//</p></div> <br><div class="tex10px"><br></div> <div class="row"> <div class="nopright"> <div class="padd80left"> <b>Age:</b> $age<br> <b>Focus:</b> <<if $focus is 0>>None<</if>><<if $focus is 1>>Martial<</if>><<if $focus is 2>>Academics<</if>><<if $focus is 3>>Tech<</if>><<if $focus is 4>>Domestic<</if>><<if $focus is 5>>Agility<</if>><<if $focus is 6>>Survival<</if>><br> </div> </div> <div class="nopleft"> <div class="padd30left"> <b>Interests:</b> <<if $girlid is 1>>Medieval history, drawing<</if>> <<if $girlid is 2>>Drugs, spending money<</if>> <<if $girlid is 3>>Entertainment systems, clothes<</if>> <<if $girlid is 4>>Business, mathematics, long walks<</if>> <<if $girlid is 5>>Acrobatics, dancing<</if>> <<if $girlid is 6>>Entertainment systems, movies, friends<</if>> <<if $girlid is 7>>Communications, academics<</if>> <<if $girlid is 8>>Singing, fashion<</if>> <<if $girlid is 9>>Candy, money, slacking<</if>> <<if $girlid is 10>>Academics, natural science<</if>> <<if $girlid is 11>>History, politics<</if>> <<if $girlid is 12>>Gardening, singing<</if>> <<if $girlid is 13>>Medicine, natural history<</if>> <<if $girlid is 14>>Enjoying life<</if>> <<if $girlid is 15>>Sex, money and freedom<</if>> <<if $girlid is 16>>Academics and <<if $oralxp lte 40 and $pussyxp lte 40>>sex<<else>>science<</if>><</if>> <<if $girlid gte 100>>Enjoying life<</if>> </div> </div> </div> <<include WeatherTimeEffect>> <<include Checker>> <div class="tex14px"><br></div> <<include SlaveValues>> <div class="lowbottom"> /* <div class="tex6px"><br></div> <center> <<if $action1 is false>> <div class="ulsmall">[[Return|Interact]]</div> <<else>><p class="ulsmallused">Return</p> <</if>> </center> */ </div> /* VER CHECKER ENDS */ <</if>> </div> <<if _checkstats is true>> <<include EndExe>> <</if>> </div> </div> </div> <</nobr>><<nobr>> <<if $scaving is 58>><<set _nogo to false>><</if>> <<if $interacting isnot true and $intalk isnot true and $warning isnot true and _nogo isnot true>> /*BELOW IS ADDON FOR NEW UI*/ <<hovertip "tendstims (<<print setup.formatNumber($ownstimb)>>)">> <div class="homebutt"> /*<div class="stimcount">$ownstimb</div>*/ <<if $masterhealth lt $mastermaxhealth and $ownstimb gte 1 and _nogo isnot true and $intalk isnot true and $interacting isnot true and _nostuff isnot true and $mctraitstima isnot 100>> <div class="lighthover"> <<link [img[$imgpath + "Butt/tendsmall.png"]]>> <<goto `passage()`>> <<if $medicine lte 35>> <<set $masterhealth+=20>> <<else>> <<set $masterhealth+=30>> <</if>> <<set $ownstimb-=1>> <<set $stimmed to true>> <<set $noclick to true>> <</link>> </div> <<else>> <div class="opac">[img[$imgpath + "Butt/tendsmall.png"]]</div> <</if>> </div> <</hovertip>> <<hovertip "Rations (<<print setup.formatNumber($foodstuff)>>)">> <div class="homebutt"> /*<div class="stimcount"><<if $foodstuff lte 999>>$foodstuff<<else>>1K+<</if>></div>*/ <<if $masterhunger lte 90 and $foodstuff gte 1 and _nogo is not true and $intalk isnot true and $interacting isnot true and _nostuff isnot true>> <div class="lighthover"> <<link [img[$imgpath + "Butt/rationsmall.png"]]>> <<goto `passage()`>> <<set $masterhunger+=20>> <<set $foodstuff-=1>> <<set $eat to true>> <<set $noclick to true>> <<addmins 12>> <<set $daycount+=2>> <</link>> </div> <<else>> <div class="opac">[img[$imgpath + "Butt/rationsmall.png"]]</div> <</if>> </div> <</hovertip>> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> /*END OF NEW UI*/ <<if $diff isnot 5>> <<hovertip "Save game">> <div class="homebutt lighthover"> <<link [img[$imgpath + "Butt/save.png"]]>><<script>>UI.saves()<</script>><</link>> </div> <</hovertip>> <<else>> <div class="homebutt opac">[img[$imgpath + "Butt/save.png"]]</div> <</if>> <<hovertip "Options">> <div class="homebutt lighthover"> <<if $wopos is 1 or $inside is false>> <<link [img[$imgpath + "Butt/opt.png"]]>> <<if $ver gte 10830>> <<goto OptionsMenu2>> <<else>> <<goto OptionsMenu>> <</if>> <</link>> <<else>> <<link [img[$imgpath + "Butt/opt.png"]]>> <<set $history to 21>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('History').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> <</hovertip>> <<if $wopos is 1 and $inside is true>> <<hovertip "Exit house">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Red][$noclick to true, $dooropen1 to true, $comesfromhouse to true, $comesfromhouse2 to true]] </div> <</hovertip>> <</if>> /* RETURN HOME ABLE OUTSIDE DISTRICTS */ <<if $wopos is 3 or $wopos is 10 or $wopos is 20 or $wopos is 30 or $wopos is 40 or $wopos is 50 or $wopos is 50 or $wopos is 60 or $wopos is 65 or $wopos is 70 or $wopos is 75 or $wopos is 85 or $wopos is 92 or $wopos is 55 or $wopos is 58 or $wopos is 59 or $wopos is 80 or $wopos is 96 or $wopos is 45 or $wopos is 25 or $wopos is 29>> <<if _atms isnot true>> <<hovertip "Return Home">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/home.png"][Home][$inside to true, $comesfromout to true]] </div> <</hovertip>> <</if>> <</if>> /* REDHAVEN OUTS */ <<if $wopos gte 4 and $wopos lte 9>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos is 6 or $wopos is 7 or $wopos is 9>> [img[$imgpath + "Butt/out.png"][Red][$break to true, $music to 1]] <<else>> [img[$imgpath + "Butt/out.png"][Red]] <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 11 and $wopos lte 17>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos is 15 or $wopos is 17>> [img[$imgpath + "Butt/out.png"][West][$break to true, $music to 1]] <<else>> [img[$imgpath + "Butt/out.png"][West]] <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 21 and $wopos lte 24>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos is 21>> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/out.png][Hamilton][$break to true, $music to 1]] <<else>> [img[Pics/Butt/out.png][Hamilton][$break to true, $music to 1]] <</if>> <<else>> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/out.png][Hamilton]] <<else>> [img[Pics/Butt/out.png][Hamilton]] <</if>> <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 26 and $wopos lte 28>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Reds]] </div> <</hovertip>> <</if>> <<if $wopos gte 31 and $wopos lte 39>> <<if $wopos isnot 34>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/out.png][Whitehaven]] <<else>> [img[Pics/Butt/out.png][Whitehaven]] <</if>> </div> <</hovertip>> <<else>> <div class="homebutt opac"> [img[$imgpath + "Butt/out.png"]] </div> <</if>> <</if>> <<if $wopos gte 41 and $wopos lte 44>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/out.png][Crows]] <<else>> [img[Pics/Butt/out.png][Crows]] <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 46 and $wopos lte 49>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Procoms]] </div> <</hovertip>> <</if>> <<if $wopos gte 51 and $wopos lte 54>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos isnot 51>> [img[$imgpath + "Butt/out.png"][Docks]] <<else>> [img[$imgpath + "Butt/out.png"][Docks][$break to true, $music to 1]] <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 56 and $wopos lte 57>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Swamps][$wopos to 55]] </div> <</hovertip>> <</if>> <<if $wopos gte 61 and $wopos lte 64>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos is 61>> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/out.png][Watery][$break to true, $music to 2]] <<else>> [img[Pics/Butt/out.png][Watery][$break to true, $music to 2]] <</if>> <<else>> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/out.png][Watery]] <<else>> [img[Pics/Butt/out.png][Watery]] <</if>> <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 66 and $wopos lte 69>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos isnot 66>> [img[$imgpath + "Butt/out.png"][Marston]] <<else>> [img[$imgpath + "Butt/out.png"][Marston][$break to true, $music to 1]] <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 71 and $wopos lte 74>> <<hovertip "Exit">> <<if $wopos isnot 73>> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Stokke]] </div> <<else>> <<if _isinfen is true>> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Maps][$break to true, $music to 5]] </div> <<else>> <div class="homebutt opac"> [img[$imgpath + "Butt/out.png"]] </div> <</if>> <</if>> <</hovertip>> <</if>> <<if $wopos gte 81 and $wopos lte 84>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Raikan]] </div> <</hovertip>> <</if>> <<if $wopos gte 86 and $wopos lte 91>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos isnot 89 and $wopos isnot 88 and $wopos isnot 90>> [img[$imgpath + "Butt/out.png"][Crystal]] <<else>> [img[$imgpath + "Butt/out.png"][Crystal][$break to true, $music to 1]] <</if>> </div> <</hovertip>> <</if>> <<if $wopos gte 93 and $wopos lte 94>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Heights]] </div> <</hovertip>> <</if>> <<if $wopos gte 97 and $wopos lte 98>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Palace]] </div> <</hovertip>> <</if>> <<if $wopos is 99>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Palace][$break to true, $music to 1]] </div> <</hovertip>> <</if>> <<if $wopos is 113>> <<hovertip "Exit">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/out.png"][Maps][$wopos to 112, $break to true, $music to 13]] </div> <</hovertip>> <</if>> <<if $wopos is 131 or $wopos is 132>> <<hovertip "Exit">> <div class="homebutt lighthover"> <<if $wopos is 131>> [img[$imgpath + "Butt/out.png"][Maps][$wopos to 130, $break to true, $music to 13]] <<else>> [img[$imgpath + "Butt/out.png"][Maps][$wopos to 130]] <</if>> </div> <</hovertip>> <</if>> <<if $wopos is 100 or $wopos is 105 or $wopos is 110 or $wopos gte 200 or $wopos is 112 or $wopos is 115 or $wopos is 120 or $wopos is 125 or $wopos is 130 or $wopos is 135 or $wopos is 136 or $wopos is 140 or _atms is true>> <<if _travel gte 1 and $wopos lte 110 and _atms isnot true>> <<hovertip "Return Home">> <div class="homebutt lighthover"> [img[$imgpath + "Butt/home.png"][Home][$inside to true, $comesfromout to true, $longtravel to true]] </div> <</hovertip>> <<else>> <div class="homebutt opac"> [img[$imgpath + "Butt/home.png"]] </div> <</if>> <</if>> /* Interacting and intalk false ends below */ <<else>> <<include LockedPark>> <</if>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth=$mastermaxhealth>><</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $bathroom to 1>> <<if $mch.bathroom.level gte 1>><<set $bathroom to 2>><</if>> <<if $mch.bathroom.level gte 2>><<set $bathroom to 3>><<set _both to true>><</if>> <<if $mch.bathroom.level gte 2 and $mch.bathroom.level2 gte 2>><<set $bathroom to 4>><<set _max to true>><</if>> <<if $dids is 1>><<set $bathroom to 2>><</if>> <<if $dids is 2>><<set $bathroom to 3>><<if _max is true>><<set $bathroom to 4>><</if>><</if>> <<if $gonnashower is true>> <<include NewLoad>> <</if>> <<set $interacting to true>> <<if $ver gte 10830>><<set $avatars to 0>><</if>> <<if $refuseshower is true>> <<set $event1 to true>> <<set $event2 to true>> <<set $event3 to true>> <<set $event4 to true>> <</if>> <div class="headsign">BATHROOM</div> <<include ShowerText>> <<if $exitshower is true and $masterhealth lte 19>> <br><br> <<if $bathroom lte 2>> <<set $masterhealth+=3>> ''Some of your most serious injures feel a little better after the shower. <br><br>You've regained 3 Health points!'' <</if>> <<if $bathroom gte 3>> <<set $masterhealth+=5>> ''The bath has taken the edge away from some of your most painful injuries. <br><br>You've regained 5 Health points!'' <</if>> <</if>> </div> <div class="pic"> <<if $action gte 3 and $refuseshower is false and $nsfw is undefined>> <<include Actives>> <<else>> <<if $mch.bathroom.level lte 0>> [img[$imgpath + "Home/bathroom1s.jpg"]] <</if>> <<if $mch.bathroom.level is 1>> [img[$imgpath + "Home/bathroom1sb.jpg"]] <</if>> <<if $mch.bathroom.level gte 2>> [img[$imgpath + "Home/bathroom2s.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action lte 1 and $gonnashower isnot true>> <<if $avatars is 0>> <<if _both is true>> <<if $action is 0>>[[Shower|Bathroom][$action to 1, $startshowering to true, $dids to 1]]<<else>><p class="usedpass">Shower</p><</if>> <<if $action is 0>>[[Take a bath|Bathroom][$action to 1, $startshowering to true, $dids to 2]]<<else>><p class="usedpass">Take a bath</p><</if>> <</if>> <<if _both isnot true>> <<if $bathroom lte 2>> <<if $action is 0>>[[Shower|Bathroom][$action to 1, $startshowering to true]]<<else>><p class="usedpass">Shower</p><</if>> <<else>> <<if $action is 0>>[[Take a bath|Bathroom][$action to 1, $startshowering to true]]<<else>><p class="usedpass">Take a bath</p><</if>> <</if>> <</if>> <</if>> <<if $avatars gte 1>> <<if $bathroom lte 2>> <<if $action is 0>>[[Shower alone|Bathroom][$action to 1, $startshowering to true]]<<else>><p class="usedpass">Shower alone</p><</if>> <<if $action is 0 and $showered is false and $refuseshower is false and $avatarunc is false and $health gte 1>>[[Shower with slave|Bathroom][$action to 2]]<<else>><p class="usedpass">Shower with slave</p><</if>> <<else>> <<if $action is 0>>[[Bathe alone|Bathroom][$action to 1, $startshowering to true]]<<else>><p class="usedpass">Bathe alone</p><</if>> <<if $action is 0 and $showered is false and $refuseshower is false and $health gte 1>>[[Bathe with slave|Bathroom][$action to 2]]<<else>><p class="usedpass">Bathe with slave</p><</if>> <</if>> <</if>> /* action is 1 ends below */ <</if>> <<if $refuseshower isnot true>> <<if $action is 3 or $action is 4>> [[Continue|Bathroom][$action to 5, $startshowering to true]] <</if>> <</if>> <<if $action is 2 and $dids gte 1>> [[Normal|Bathroom][$action to 4, $action10 to false]] [[Dominant|Bathroom][$action to 3, $action10 to true]] <</if>> <<if $action is 5 and $action5 is false and $action5b is false and $action6 is false>> <<if $event1 is false and $refuseshower is false>>[[Scrub me|Bathroom][$action1 to true, $event1 to true]]<<else>><p class="usedpass">Scrub me</p><</if>> <<if $event2 is false and $refuseshower is false>>[[Scrub her|Bathroom][$action2 to true, $event2 to true]]<<else>><p class="usedpass">Scrub her</p><</if>> <<if $event3 is false and $refuseshower is false>>[[Talk|Bathroom][$action3 to true, $event3 to true]]<<else>><p class="usedpass">Talk</p><</if>> <<if $event4 is false and $refuseshower is false>>[[Blowjob|Bathroom][$action4 to true, $event4 to true]]<<else>><p class="usedpass">Blowjob</p><</if>> <</if>> <<if $action5b is true and $action5 is false and $action6 is false>> [[Continue|Bathroom][$action5 to true, $action6 to true]] <</if>> <<if $action6 is true and $event5 is false and $event6 is false>> [[Cum in mouth|Bathroom][$event5 to true, $mouthcum to true]] [[Cum over face|Bathroom][$event5 to true, $facecum to true]] [[Pull out|Bathroom][$event6 to true]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action5b is false and $action6 is false>> <<if $action is 1 or $action is 5>> <<if $bathroom lte 2>> [[Exit shower|Bathroom][$action to 0, $showered to true, $masterfilth=60, $refuseoral to false, $exitshower to true]] <</if>> <<if $bathroom gte 3>> [[Get up|Bathroom][$action to 0, $showered to true, $masterfilth=70, $refuseoral to false, $exitshower to true]] <</if>> <</if>> <</if>> <<if $action is 0 and $gonnashower isnot true>> <<link "Leave bathroom">> <<goto Home>> <<set $facecum to false>> <<set $mouthcum to false>> <<unset $sorry>> <</link>> <<if $mcautoshower is true>>[[Auto shower off|Bathroom][$mcautoshower to false]]<<else>>[[Auto shower on|Bathroom][$mcautoshower to true]]<</if>> <</if>> <<if $gonnashower is true and $action is 0>> <<link "Return">> <<if $comesfromintera is true>><<goto Interact>><<else>><<goto SMenu2>><</if>> <<set $facecum to false>> <<set $mouthcum to false>> <<unset $sorry>> <<unset $comesfromintera>> <</link>> <</if>> </div> <div class="alt3"> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $noshow to true>> <<include WeatherTimeEffect>> <</nobr>><<nobr>> <<include SedRules>> <<if $action1>> <<if $kissround is 0>> <<if $action is 0>> <<set $descroll to random(1, 3)>> <<if $descroll is 1>>You drop a couple of kisses on $girlnames cheeks, while giving her an affectionate gaze. <</if>> <<if $descroll is 2>>You move in right away and wrap your lips around $girlnames mouth, which you begin to kiss passionately.<</if>> <<if $descroll is 3>>You gently grab $girlnames head and drop a couple of passionate kisses over her mouth.<</if>> <</if>> <<if $action is 2>>After moving your tongue over $girlnames body for a few minutes, you steer it up toward her mouth and start to kiss her in the old-fashioned way instead. <</if>> <<if $action is 3>>After ravaging $girlnames body for a couple of minutes, you decide to calm the situation by giving her a couple of tender kisses instead of the molestation you've exposed her too so far.<</if>> <<if $action is 4>>While gently caressing $girlname, you decide to move your head closer toward her face. After gazing at your <<if $wsex gte 1>>wife<<else>>slave<</if>> passionately for a couple of seconds, you let your tongue slither its way into her mouth.<</if>> <<if $action is 5>>You stop kneading $girlnames body and work your way up to her face, which you start to kiss with gentle tenderness. <<set $massageround to 3>> <</if>> <<if $action is 6>>With both of your hands on $girlnames breasts, you move in on her face and start to overwhelm her with passionate kisses.<</if>> <<if $action is 7>>You let your tongue slide between $girlnames <<if $body is 1>>sleek<</if>> pussy-lips one more time before you begin to climb over her body, suggestively and slowly. The journey ends at her mouth, which you smother with a couple of loving kisses.<</if>> <<if $action is 8>>While holding your hand over $girlnames $pussypart, you move in on her face and start to kiss it with subtle eagerness.<</if>> <br><br> <</if>> <<if $kissround is 1>>You continue to kiss $girlname.<br><br><</if>> <<if $chance lte 0 and $willpower lte 0>> <<if $descroll is 1>> She reacts obediently and allows you to stick your tongue into her oral cavity without resistance. The lack of passionate response reveals that she’s just doing it to please you, however. <</if>> <<if $descroll is 2>>Despite a noticeable awkwardness, she allows you to kiss her without any verbal or physical objections. You’re free to move your tongue all over her lips, down her neck, and back into her mouth where you indulge in the taste of your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> <<if $age lte 18>>youthful<<else>>feminine<</if>> flavors.<</if>> <<if $descroll is 3>>There's a noticeable revulsion from the girl when you pull her neck toward you, but she allows you throttle her with your tongue as you tunnel it deeper and deeper inside her mouth.<br><br> $girlname squints her eyes shut during the process, giving you a clear sign that she’s uncomfortable <<if $masterage gte 46>>letting an old man like you<<else>>having a dominant man like you<</if>> indulging himself with her body. But she’s become too obedient to put up any form of physical resistance.<</if>> <<if $descroll gte 4>>Your <<if $wsex gte 1>>wife<<else>>slave<</if>> responds obediently, trying to put up a good show by acting back in a noticeable false way. A trailing tear of disgust reveals the girl's true emotions about the intensive make-out you force her to go through. <<if $descroll2 gte 3>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 3>>You’re so kind to me, $callname. I… I love you… <<if $masterlove lte 19>>(sobbing)<</if>><</if>> <<if $descroll2 is 4>>I hope… I hope you're satisfied with your <<if $wsex gte 1>>wife<<else>>slave<</if>>, $callname?<</if>> <<if $descroll2 is 5>>I… I’m ready for you… $callname. If you want to take this one step further.<</if>> // <</if>> <</if>> <<if $descroll2 lte 2 and $kissingxp lte 89>><br><br>$girlnames <b>Kissing skill</b> has increased by one!<<set $kissingxp+=1>><</if>> <<set $arousal-=1>> <<set $kissround+=1>> <<set $humiliation+=1>> <<set $action to 1>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 39>> <<if $kissround is 0>> <<if $descroll is 1>>The girl succumbs to your dominating personality after some initial resistance, but you have to maintain a firm hold around her neck in order to continue uninterrupted. <br><br>She remains cold and stiff for the entire act, obviously feeling uncomfortable having you moistening her face like this.<</if>> <<if $descroll is 2>>The girl quickly pulls her head away as you try to kiss her. Your determination eventually becomes too much, however, and she doesn’t offer any further resistance after you’ve kissed her a second time. <br><br>Unfortunately, there are no signs that $girlnames actually enjoying what you're doing right now.<</if>> <<if $descroll is 3>>The girl moans with obvious discomfort and tries to get away from your face as it tries to find a passionate response. You continue to hold her steady and firmly - which eventually makes her succumb, enabling you to continue your act of one-sided lovemaking.<</if>> <<if $descroll gte 4>>You’re met by a short moment of resistance before the girl succumbs. It's obvious that $girlnames not appreciating your smothering mouth and she continues to be uneasy during the entire act.<</if>> <</if>> <<if $kissround gte 1>> <<if $descroll is 1>>By now, it’s obvious that the girl's finding this revolting, and her body language tries to signal that she’d appreciate if you could stop.<</if>> <<if $descroll is 2>>The girl’s a bit uneasy and it’s obvious that she’s not enjoying herself. You’re not pushed away, but you get no passion in return.<</if>> <<if $descroll is 3>>The ordeal transforms into a strained act when the girl’s aversion becomes more and more obvious. She moves her body awkwardly from side to side and keeps her mouth shut tight, making it impossible for you to get past her teeth. She’s not physically resisting you, but the way things are going won’t have a positive outcome on the girl’s arousal and feelings for you.<</if>> <<if $descroll gte 4>>A growing tenseness tells you that the girl’s not enjoying herself and your intimate invasiveness has a very negative impact on her arousal.<</if>> <</if>> <<set $action to 1>> <<set $arousal-=2>> <<set $kissround+=1>> <</if>> <<if $chance lte 0 and $willpower gte 40>> <<if $kissround is 0>> <<if $descroll is 1>>The girl refuses to let you kiss her! She immediately moves her head away, effectively ending your intimate initiative.<</if>> <<if $descroll is 2>>$girlname shakes her head and moves away from your embrace. She won't let you kiss her!<</if>> <<if $descroll is 3>>$girlname firmly shows you that she's not interested in letting you kiss her. She moves away from your embrace and stares at you with resentment.<</if>> <<if $descroll gte 4>>$girlname is very reluctant to let you kiss her. She refuses - showing it by moving away from your embrace and looking at you with an angry gaze.<</if>> <br><br> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $descroll2 is 1>>Fucking stop it, asshole!<</if>> <<if $descroll2 is 2>>No, I’m not interested, okay? Just leave me alone.<</if>> <<if $descroll2 is 3>>You’re disgusting! Fucking get off me! Don’t think I wanna hang out with you like this, after what you've done to me.<</if>> <<if $descroll2 is 4>>I’m not interested in kissing you! <<if $masterlove gte 15>>Stop it!<<else>>You’re a disgusting creep!<</if>><</if>> <<if $descroll2 is 5>>Just fucking leave me alone, okay?<</if>> // <</if>> <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $arousal lte 2 and $masterlove lte 69>> <b>$girlname:</b> // <<if $descroll2 is 1>>Ehm… No… Please, stop kissing me, okay?<</if>> <<if $descroll2 is 2>>Please… Your breath… it’s not… fresh…<</if>> <<if $descroll2 is 3>>I’m not in the mood for smooching… Please respect that!<</if>> <<if $descroll2 is 4>>Hey! Stop that… I'm not interested, okay?<</if>> <<if $descroll2 is 5>>No… I don’t want to, okay?<</if>> // <</if>> <<if $arousal gte 3 or $masterlove gte 70>> <b>$girlname:</b> // <<if $descroll2 is 1>>Hehe, no, please, why don’t we try something different?<</if>> <<if $descroll2 is 2>>Please… Your breath… it’s not… really fresh! Do something else, come on!<</if>> <<if $descroll2 is 3>>I don’t feel fresh in my mouth! Let’s do something else, okay?<</if>> <<if $descroll2 is 4>>Hey, sir! (laughs) Stop it!<</if>> <<if $descroll2 is 5>>(Smile) I’d prefer if we’d do something else, okay?<</if>> // <</if>> <</if>> <</if>> <<if $kissround gte 1>> <<if $descroll is 1>> After a minute of making out, you feel a strained stiffness spreading through the girl’s body, and you understand that the act has become a bit too much as she suddenly moves her head away. <</if>> <<if $descroll is 2>> The lustful atmosphere you enjoyed just a minute ago subsides, and a rigid uneasiness from the girl makes it clear that she doesn't want to continue. She wriggles herself free from your embrace and leans back far enough to make it impossible for you to kiss her again.<</if>> <<if $descroll is 3>> The lustful atmosphere quickly fades, however, and you're met by a rigid stiffness as the girl's obviously not enjoying the intensiveness of your actions anymore. She shakes her head and pulls away, enough to make it impossible for you to reach her mouth again. <</if>> <<if $descroll is 4>> Your intensiveness fails to entice the girl, who frowns at your advances and pulls her head away. You've obviously rushed it a bit too much for her to feel comfortable. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey… this is going too fast, okay?<</if>> <<if $descroll2 is 2>>Please, just stop it, okay?<</if>> <<if $descroll2 is 3>>Please… <<if $willpower gte 35>>Fuck<<else>>Oow<</if>>, you bit my lip! It hurts!<</if>> <<if $descroll2 is 4>>Hey mister, this is moving too fast for me. <<if $age lte 18 and $masterage gte 40>>And… And it feels like I'm kissing my grandpa. I hope you understand.<</if>><</if>> <<if $descroll2 is 5>>Hey man, please, calm down, okay?<</if>> // <</if>> <<set $arousal-=2>> <<set $refuse1 to true>> <<set $action to 0>> <</if>> <<if $chance gte 1>> <<if $kissround is 0 and $arousal lte 2>> <<if $descroll is 1>>The girl follows your lead after a couple of seconds and kisses you back with growing intensity. It’s obvious that she’s liking this!<</if>> <<if $descroll is 2>>A few seconds pass before her shivering lips catch up with yours – you’ve obviously managed to entice the girl enough to get a positive response and the two of you have a heated exchange for a couple of minutes.<</if>> <<if $descroll is 3>>The girl closes her eyes but doesn’t resist as you stroke your lips over her face. A couple of intense breaths later, she surrenders to the built-up passion and starts kissing you back. <</if>> <<if $descroll gte 4>>Her lips are a bit hard to pry open, but it only takes a couple of seconds before she has to give in to the heated lustfulness after feeling tremors of arousal building up inside her body.<</if>> <<if $arousal gte 2>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Mmh… Hey… (laughter)… What are you up to, mister?<</if>> <<if $descroll2 is 2>>Mmmh… You’re so soft…<</if>> <<if $descroll2 is 3>>Mmh… Yes… This is quite nice actually… (smiles)<</if>> <<if $descroll2 is 4>>Oooh… Mmmh… You like the taste of my lips?<</if>> <<if $descroll2 is 5>>(Laughter) I like this… Come on, kiss me again…<</if>> // <</if>> <</if>> <<if $kissround is 1 or $arousal gte 3>> <<if $descroll is 1>>The girl responds with the same intense passion. Your tongues dance in unison inside her mouth for a couple of minutes, and the taste of her youthfulness greatly increases your own arousal as well. <<set $cumbuild+=1>><</if>> <<if $descroll is 2>> The girl responds with passion and moves your act into a heated dance by letting your tongues play together inside her mouth. <br><br> You feel a shiver of excitement running through $girlnames body as the show transforms into a slithering whirl – it’s clear that she’s become considerably aroused by the intense foreplay. <</if>> <<if $descroll is 3>>She responds passionately and clings herself to you with an aroused hunger. It's almost angelic: the sensation of the girl’s tongue tucked warmly against yours, while the youthful smell from her body fills your head.<</if>> <<if $descroll gte 4>>The girl gives you an immediate response, filled with heated passion and lustful vigor. Your tongues play together inside her mouth for a moment that feels forever. And it's delicious in every way, but you have to fight your primal emotions that tempts you to jump the girl and force yourself inside her.<</if>> <<set $arousal+=1>> <</if>> <<if $descroll2 lte 2 and $kissingxp lte 89>><br><br>$girlnames <b>Kissing skill</b> has increased by one!<<set $kissingxp+=1>><</if>> <<if $skillroll lte 5 and $kisskill lte 119>><br><br>Your ''Kissing skill (+1)'' has increased!<<set $kisskill+=1>><</if>> <<set $kissround+=1>> <<set $arousal+=1>> <<set $action to 1>> <<set $stress-=1>> <<if $arousal lte 0>><<set $arousal=1>><</if>> <<set $refuse2 to false>> <<set $refuse3 to false>> <<set $refuse4 to false>> <<set $refuse6 to false>> <<set $refuse7 to false>> <<set $refuse7b to false>> <<set $refuse7c to false>> <<set $refuse8a to false>> <<set $refuse8 to false>> <<set $refuse9 to false>> <<set $refuse10 to false>> <</if>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $boobfondleround to 0>> <<set $lickround to 0>> <<set $talkround to 0>> <<set $tempstamina-=1>> <<set $action1 to false>> <</if>> <<if $action2>> <<if $bodykissround is 0>> <<if $action is 0>> You move down below $girlnames face and start to lick and bite her body, trying to balance the act with both tenderness and sexual stimulation.<</if>> <<if $action is 1>> You leave $girlnames face alone for now and focus on the parts below her chin, which you kiss and lick with hungry devotion.<</if>> <<if $action is 3>>Instead of abusing $girlname, you decide to shift the savageness into a more subtle form of intimacy by kissing and licking the girl's body, with a tenderness that is the opposite of what you did just a few seconds ago. <</if>> <<if $action is 4>> While hugging and moving your hands over $girlname, you begin to smooch her neck, breasts, and belly with hungry, but still respectful, kisses. <</if>> <<if $action is 5>>You start to taste and lick $girlnames body while still kneading it with your hands. The transition is subtle and careful, but after 30 seconds, you’ve stopped massaging her and shifted entirely to an act where you smother the girl with hungry kisses. <</if>> <<if $action is 6>>You lift your hands away from $girlnames $boobparts and focus on blessing her body with wet, hungry kisses instead.<</if>> <<if $action is 7>>You let your tongue slip out from $girlnames pussy and start to kiss her belly and breasts with the same hungry strokes you applied to her clitoris. <</if>> <<if $action is 8>>You let go of $girlnames pussy and focus on overwhelming her with hungry kisses instead. <</if>> <</if>> <<if $bodykissround is 1>> <<if $action13 is false>> You continue to kiss $girlname over her <<if $body lte 2>>petite<</if>> body and move your lips between her breasts, belly, and upper arms. <</if>> <<if $action13 is true>> Despite $girlnames obvious rejections, you continue to kiss her body with even more determination, and let your lips move over her breasts, belly, and upper arms. You hope to sway the girl's reluctance by showing her your devotion. <<set $masterlove-=1>> <<set $action13 to false>> <</if>> <</if>> <br><br> <<if $chance lte 0 and $willpower lte 0>> <<if $bodykissround is 0>> <<if $descroll is 1>>The obedient <<if $age lte 19>>teenager<<else>>girl<</if>> allows you to taste her in any way imaginable. She doesn’t even complain when you reach her most sensitive parts. <</if>> <<if $descroll is 2>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> allows you to lick and taste her in any way you want. Her eyes are expressionless as you fondle her <<if $body lte 2>>small<</if>> breasts and create wet trails with your tongue as it moves over her belly. She lets out an occasional gasp or twitch when you bite her inner thighs and move too far below her navel but is otherwise motionless.<</if>> <<if $descroll is 3>>The girl offers her entire body and allows you to fondle every part of it without resistance. She makes a silent cry of despair once or twice when you reach her most sensitive parts but doesn't show a hint of physical rejection at any time during the disgraceful act.<</if>> <<if $descroll gte 4>>The girl offers herself entirely to you, despite a noticeable discomfort, and doesn’t show any physical resistance other than a faint shiver when you reach her delicates with your mouth. She even bends backward and spreads her legs apart – making it easier for you to reach the areas of her body that you want to molest.<</if>> <</if>> <<if $bodykissround gte 1>> <<if $descroll is 1>>You've gone a bit too far in your eagerness to taste her body - but the girl holds herself available and unfolded, despite the sensation of discomfort running through her.<</if>> <<if $descroll is 2>>The girl gasps from discomfort when your enthusiasm becomes too much for her to withstand. She has to fight the urge to crawl into a more protective position, forcing you to grab her arms and hold them down if you want to continue uninterrupted. <br><br>But the small notion of resistance from $girlname is easily subdued, since you've molded her mind into a state of almost total servitude. <</if>> <<if $descroll is 3>>The aggressiveness makes her gasp from discomfort and you're almost turning your loving act into an abuse when you bite down on some very sensitive parts of her body. Her obedience wins the day, however, and she even tries to smile at you when you continue to moist her body with your tongue. <</if>> <<if $descroll gte 4>> Despite a show of obviously false affection from your <<if $wsex gte 1>>wife<<else>>slave<</if>>, including wide smiles and making shivering, uneasy strokes over your back, the scene transforms into a borderline rape as your enthusiasm becomes selfish and overly hungry. <br><br>Tears begin to stream down the girl's cheeks as feelings of disgust and discomfort grips her entire body. She doesn’t want this to continue but is too afraid to resist you physically. <</if>> <</if>> <<set $action to 2>> <<set $kissround to 0>> <<set $bodykissround+=1>> <<set $arousal-=1>> <<set $humiliation+=1>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 39>> <<if $bodykissround is 0>> <<if $descroll is 1>>The girl tries to resist you by pushing your head away when it reaches her sensitive parts. Your resilience eventually makes her submit, but she’s unresponsive and constricted during the entire act.<</if>> <<if $descroll is 2>>You're met by some initial resistance, but the <<if $age lte 19>>young<</if>> girl’s too mentally frail to resist your determination for longer than a couple of seconds. It turns into a rather stiff and unpleasant experience for the both of you, but you manage to show her that you’re the one in charge when it comes to making intimate initiatives. <<if $willpower gte 15>><br><br><b>//$girlnames WILLPOWER has decreased!//</b><<set $willpower-=1>><</if>><</if>> <<if $descroll is 3>>It’s obvious that the girl finds your act distasteful, but she lets you taste her body for almost a full minute before the aversion becomes too much, forcing her to finally shove you away. <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Please, I can’t let you do this. It’s… not… It doesn’t feel right. I don’t feel comfortable…<</if>> <<if $descroll2 is 2>>Please, just stop it, okay? <<if $age lte 19 and $arousal lte 2 and $willpower gte 20 and $masterage gte 40 and $masterlove lte 49>>An old man shouldn’t be doing this to a girl my age…<</if>><</if>> <<if $descroll2 is 3>>I’m not in the mood for this right now. Please, respect that!<</if>> <<if $descroll2 is 4>>I’m sorry… I… I don’t feel very well… Please… I can't do this right now.<</if>> <<if $descroll2 is 5>>Sorry, sir, I can’t go on with this. I… I hope you understand.<</if>> // <<set $action13 to true>> <</if>> <<if $descroll gte 4>>The girl seems uncomfortable at first but is obviously too kind or too afraid to physically resist you. She allows you to slather your tongue over her body but utters a gasp of discomfort when a bite or munch becomes too intimate. <</if>> <</if>> <<if $bodykissround gte 1>> <<if $descroll is 1>>The act has become too much for the girl to handle by now. She's grown stiff and uneasy, expressing an awkwardness that's far away from how you really want her to feel.<</if>> <<if $descroll is 2>>Your saliva covers most of the girl’s delicate parts by now but something about your intensity and sexual hunger has turned her off. She lets you do her for a couple of minutes but shoves your head away the moment your teeth bite down over her groin. <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey… No, no, please, that’s a bit too much!<</if>> <<if $descroll2 is 2>>No, don’t do that, please. Not there.<</if>> <<if $descroll2 is 3>>Ouch, no, please, I don’t feel comfortable when you do that.<</if>> <<if $descroll2 is 4>>I’m sorry, I just can’t let you do that. It’s too… much…<</if>> <<if $descroll2 is 5>>It tickles! Please, I can’t stand it, $callname! I don’t want you down there.<</if>> // <</if>> <<if $descroll is 3>> Your playful tugs have become a bit too much by now, and the girl seems really uncomfortable. She has to gather all her mental strength to avoid rejecting you, and the last couple of minutes of kissing her body are like licking a dead fish – devoid of both response and sexual arousal. <</if>> <<if $descroll gte 4>>Her response is clearly not that of someone who’s enjoying herself. A rigid stiffness envelops her entire body and you’re met by a silent rejection that almost turns you off as well.<</if>> <</if>> <<set $action to 2>> <<set $arousal-=2>> <<set $kissround to 0>> <<set $bodykissround+=1>> <</if>> <<if $chance lte 0 and $willpower gte 40>> <<if $descroll is 1>>The girl pushes you away immediately. There’s no way she’ll let you do that to her right now.<</if>> <<if $descroll is 2>>The girl gives you an irritated glare and wiggles herself free from your grasp. <</if>> <<if $descroll is 3>>The girl meets your attempt at seducing her with coldness and refusal. She lets you taste her body for only a couple of seconds before pushing your head away.<</if>> <<if $descroll gte 4>>Despite your show of gentle appreciation, she finds that you’ve gone too far and pushes your head away from her body.<</if>> <br><br> <<if $masterlove lte 9 and $arousal lte 1>> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey, what the hell are you doing? I’m not okay with that!<</if>> <<if $descroll2 is 2>>Get your ugly hands of me, asshole! Just leave me alone!<</if>> <<if $descroll2 is 3>>You’re a perv! Don’t fucking try it, man!<</if>> <<if $descroll2 is 4>>What the hell do you think you’re doing? Asshole! <</if>> <<if $descroll2 is 5>>Hey, fuck you! Just leave me alone, okay?<</if>> // <</if>> <<if $masterlove gte 10 or $arousal gte 2>> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey, what the hell are you doing? I’m not okay with that!<</if>> <<if $descroll2 is 2>>Please, don’t go there! Not now. I’m not really comfortable with you doing me in that way.<</if>> <<if $descroll2 is 3>>Ehm… Hehe, no, please, stop it!<</if>> <<if $descroll2 is 4>>(Giggles) Fuck no, this is not okay!<</if>> <<if $descroll2 is 5>>No, no, not there, okay? You’re moving forward too fast!<</if>> // <</if>> <<set $action to 0>> <<set $refuse2 to true>> <<set $arousal-=2>> <</if>> <<if $chance gte 1>> <<if $bodykissround is 0 and $arousal lte 2>> <<if $descroll is 1>>Your intimate act clearly manages to entice her. The girl responds with pleasurable moans as she closes her eyes and strokes her hands all over her body, while you continue to have your way with her.<</if>> <<if $descroll is 2>>You’re successful in getting her aroused. At first, the girl’s body is a bit stiff, but your skilled ways in seducing <<if $age lte 18>>young girls<<else>>the opposite sex<</if>> make her succumb to your tongue’s pleasurable strokes.<</if>> <<if $descroll is 3>>The girl loosens up after some initial stiffness and it becomes clear that she loves what you’re doing to her. She cannot hold back her arousal and utters many pleasurable moans in response to your tongue as it moves down over and below her $boobparts.<</if>> <<if $descroll gte 4>>The girl doesn’t know what to do at first, but it’s obvious that you’ve succeeded in arousing her. She grabs your head as it moves over her body, and you feel a trembling excitement through your lips as you use them to entice $girlnames delicate areas.<</if>> <</if>> <<if $bodykissround gte 1 or $arousal gte 3>> <<if $descroll is 1>>The girl purrs like a pussycat when another bout of excited tremors run through her. She bends back and offers herself entirely to you – giving your tongue access to every delicate part of her body.<</if>> <<if $descroll is 2>>Your tongue moves exactly at the right spots, enthralling her into an even deeper dimension of excitement. When you bite down at her $pussypart, she lets out a lustful scream that echoes out in the hallway.<</if>> <<if $descroll is 3>>This time, you manage to pull her into even deeper sexual pleasure by perfectly placed bites and kisses over her breasts. Your move causes a bout of lustful tremors that thoroughly rock the girl's body. <</if>> <<if $descroll gte 4>>This time, you succeed in pulling the girl into a state of perfect sexual ecstasy, as you kiss her $boobparts and caress her $pussypart simultaneously. Excited tremors rock $girlnames body, and she utters a constant flow of ecstatic mumblings as you continue doing her for a couple of minutes.<</if>> <<if $descroll gte 3 and $arousal gte 3 and $willpower gte 1>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Oww… Yes… Please… Take me!<</if>> <<if $descroll2 is 2>>Yeah… Oh, yeah, I really like this!<</if>> <<if $descroll2 is 3>>Mmmm… I’m so horny right now… <<if $arousal gte 6>>I feel like I wanna come!<</if>><</if>> <<if $descroll2 is 4>>(Giggles) Fuck… Ooww… Yeah, take my body! That’s it!<</if>> <<if $descroll2 is 5>>MMh…. Yeah… Mmm… That's right… (continued moans)<</if>> // <</if>> <</if>> <<if $skillroll lte 5 and $kisskill lte 99>><br><br>Your ''Kissing skill (+1)'' has inreased!<<set $kisskill+=1>><</if>> <<set $refuse1 to false>> <<set $refuse3 to false>> <<set $refuse4 to false>> <<set $refuse6 to false>> <<set $refuse7 to false>> <<set $refuse7c to false>> <<set $refuse7b to false>> <<set $refuse8a to false>> <<set $refuse8 to false>> <<set $refuse9 to false>> <<set $refuse10 to false>> <<set $arousal+=2>> <<set $action to 2>> <<if $arousal lte -1>><<set $arousal=1>><</if>> <<set $bodykissround+=1>> <</if>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $boobfondleround to 0>> <<set $lickround to 0>> <<set $talkround to 0>> <<set $action2 to false>> <<set $tempstamina-=1>> <<if $descroll2 lte 2>><<set $stampoints-=1>><</if>> <</if>> /* JUST FOR COPY <<if $bodykissround gte 1>> <<if $descroll is 1>>xxx<</if>> <<if $descroll is 2>>xxx<</if>> <<if $descroll is 3>>xxx<</if>> <<if $descroll gte 4>>xxx<</if>> <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>XXX<</if>> <<if $descroll2 is 2>>XXX<</if>> <<if $descroll2 is 3>>XXX<</if>> <<if $descroll2 is 4>>XXX<</if>> <<if $descroll2 is 5>>XXX<</if>> // */ <<if $action3>> <<if $aggroround is 0>> <<if $descroll2 is 1>>Suddenly, after a flash of intense desire, you decide to grab $girlnames $pussypart and moan dirty words into her ear. <<if $masterage gte 45 and $age lte 19>>The things you whisper concerns despicable things you'd like to do to her young body.<</if>> You're showing no respect or compassion whatsoever. <</if>> <<if $descroll2 is 2>> Suddenly, you begin to move your hands all over $girlnames private areas with hungry selfishness. There's no sign of leniency as you rub her pussy and squeeze her breasts in a show of utter humiliation.<</if>> <<if $descroll2 is 3>> You humiliate $girlname by fondling the girl’s pussy and breasts while holding her neck in a firm grip. A demeaning slur of words further degrade your <<if $wsex gte 1>>wife<<else>>slave<</if>>: <br><br> <b>You:</b> // <<if $descroll is 1>>You like my hand rubbing your pussy? <<if $age lte 18>>You like it when an older guy ravages your teenage body?<<else>> (Laughter) I bet you like it when a man has his way with you.<</if>><</if>> <<if $descroll is 2>>I think you like this. Yeah, I bet you love it when someone dominates your <<if $age lte 19>>little<<else>>sexy<</if>> body.<</if>> <<if $descroll is 3>>Tell me, are you a good _callit? Are you daddy's little cocksucker?<</if>> <<if $descroll is 4>>I know you love it when I touch you like this. It turns you on. It makes that <<if $age lte 19>>teen<<else>>tight<</if>> pussy of yours really wet, doesn’t it?.<</if>> <<if $descroll is 5>>It’s time for this little body of yours to know how a real man feels like. Spread your legs.<</if>> // <</if>> <<if $descroll2 is 4>> You break out in a sadistic laugh as you press your hand in between $girlnames legs and start to squeeze her $pussypart really hard. <</if>> <<if $descroll2 is 5>> You scream out from mad sexual desire as you turn $girlname around and press your lower body against her ass. The girl's boobs and $pussypart are then treated like a couple of nuts in a nutcracker as you squeeze them without any concern for her well-being or sexual integrity.<</if>> <br><br> <<if $descroll2 lte 2>><<set $stampoints-=1>><</if>> <<if $descroll2 lte 3>><<set $tempstamina-=5>><</if>> <</if>> <<if $aggroround gte 1>> <<if $descroll2 is 1>> You continue your abuse of <<if $arousal lte 0>>poor<</if>> $girlname by grabbing the girl's chin with one of your hands and pushing her head upward. This exposed state makes it easier for your other hand to run a gauntlet between her ass and vagina.<</if>> <<if $descroll2 is 2>> The rough treatment of $girlname continues as you let your fingers pinch her $boobparts really hard, just for the sport of summoning a painful shriek. You're also constantly pressing your throbbing hardon against her body, so that she realizes what's coming up shortly.<</if>> <<if $descroll2 is 3>> As you continue your abusive treatment of $girlname, you shift your focus to the girl’s <<if $panties is 0>>naked<</if>> buttocks and squeeze them hard while eyeing her dominantly – just to send a signal that you’re the one in control right now. <</if>> <<if $descroll2 is 4>> Your aggressive behavior transforms into a full sexual violation as you continue your act on $girlname. Groping hands and reckless pulls invade the girl's privacy, and it's all done by a sadistic predator that shows no mercy or compassion. <</if>> <<if $descroll2 is 5>> Your abusiveness continues as you touch and violate your <<if $wsex gte 1>>wife<<else>>slave<</if>> in every possible way; spreading her buttocks apart, fondling her $pussypart, and biting her neck, without any thoughts on the girl's distress or obvious pain.<</if>> <br><br> <<if $descroll2 lte 2>><<set $stampoints-=1>><</if>> <<if $descroll2 lte 3>><<set $tempstamina-=5>><</if>> <</if>> <<if $chance lte 0 and $willpower lte 0>> <<if $willpower lte -8>><<set $descroll+=1>><</if>> <<if $aggroround is 0>> <<if $descroll is 1>>She responds with a couple of quiet sobs, but is too afraid to resist your abuse physically, allowing you to continue your act for as long as you want. <</if>> <<if $descroll is 2>>You have to break her open a couple of times as she slips in and out of a defensive body posture in response to your aggressiveness. Still, she doesn't put up any intentional resistance, obviously too afraid to cause something that would upset you.<</if>> <<if $descroll is 3>>She puts up an apparent show of distress and discomfort but doesn't object to your mistreatment in any physical way. The girl's obedience is more powerful than her will to break free. <</if>> <<if $descroll is 4>>She does her best not to interrupt as you act out your rape fantasies on her. $girlname even spreads her legs apart and sticks her ass out to make it easier for you to touch whatever part of her body you wish to violate. Trembling sighs and watery eyes do a good job at telling the real truth, however - that she's experiencing something very degrading.<</if>> <<if $descroll gte 5>>It becomes obvious that she's not enjoying herself at all after just a few seconds. The girl doesn't put up any form of resistance despite this, however; in fact, she actually spreads her legs apart and bends herself back to make it easier for you to dine on her delicate areas. <</if>> <<if $willpower gte 20>><<set $willpower-=1>><</if>> <<set $action14 to true>> <</if>> <<if $aggroround is 1 and $action14b is false>> <<if $descroll is 1>> Your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> panting heavily by now and fights intense sensations of distress. Her face is moist from sweat and tears, as it's expressing the panic brought on by your molestation. Despite this, she remains in an accessible position, hoping that you've soon satisfied yourself with her body. <</if>> <<if $descroll is 2>> Your <<if $wsex gte 1>>wife<<else>>slave<</if>> expresses two conflicting situations - she's crying from distress and looks at you with pleading eyes, but she’s doing so while also holding her hands folded behind her head and spreading her legs apart, which makes her delicate areas fully accessible and an easy target for your ongoing molestation. It's a clear sign of obedience, and an understanding that her body belongs to you. <</if>> <<if $descroll is 3>> Your <<if $wsex gte 1>>wife<<else>>slave<</if>> is looking straight forward with a blank expression in her face. She's folded her hands behind her head just to make herself more exposed and accessible as you continue your molestation. <</if>> <<if $descroll gte 4>> Your <<if $wsex gte 1>>obedient wife<<else>>slave<</if>> has no objections to your brutal exploitations. She shrieks when you bite or slap her too hard, but she's always looking straight at you with cautious eyes, ready to follow any commands you might throw at her.<</if>> <</if>> <<if $aggroround is 1 and $action14b is true>> <<if $descroll lte 2>>Despite an earlier show of arousal, $girlnames ordeal has now transformed into an unpleasant experience. She's too obedient to protest, however, and continues to take your violation like it's her duty.<</if>> <<if $descroll is 3>>Any earlier signs of appreciation have faded away - $girlname expresses clear signs of discomfort and distress as you've managed to push the roughness too far. There’s no indication that the girl's objecting physically to it, however, as her fear for punishments or reprimands is stronger than the aversion she's currently feeling.<</if>> <<if $descroll gte 4>>You've managed to push your roughness too far, making $girlname distressed and uncomfortable despite earlier signs that she actually appreciated your dominating ways. However, the obedient girl continues holding her body still and shows no signs of becoming less accessible than before. <</if>> <</if>> <<set $action to 3>> <<set $pain+=1>> <<set $stress+=1>> <<set $humiliation+=1>> <<set $masterlove-=1>> <<set $arousal-=1>> <<set $aggroround+=1>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 19>> <<if $aggroround is 0>> <<if $descroll is 1>> Your harassment causes her to utter a tirade of agonizing screams, but she assumes a more defensive than offensive posture. The girl just wants this to end, hoping that suffering through your sexual thirst is the best way to avoid serious consequences. <</if>> <<if $descroll is 2>> She becomes terrified when you start your abusive attack and tries to plead herself out of the terrible rape-trap you've decided to snatch her in. <</if>> <<if $descroll is 3>> You get a couple of yelps and pleading cries in response, and it's obvious that she's extremely uncomfortable. Still, you feel only a faint notion of physical resistance, as she's probably too afraid to turn you down or object too strongly. <</if>> <<if $descroll gte 4>> She flails her arms at you for a couple of seconds but assumes a more defensive posture, hoping that pleading will help her out of her predicament more than physical resistance. <</if>> <<if $descroll gte 2>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Nooo, please, stop it! I beg you!<</if>> <<if $descroll2 is 2>>(Sobbing) I… I’m hurting… please, $callname… I beg you! Stop it!<</if>> <<if $descroll2 is 3>>Noo… please, I don’t want to… I beg you!<</if>> <<if $descroll2 is 4>>(Sobs) Please, I beg you, $callname, I’ll do anything… please, don’t rape me, I beg you!<</if>> <<if $descroll2 is 5>>(Sobs) Please, respect my body, $callname… I beg you! Don’t do this to me!<</if>> // <</if>> <<if $willpower gte 15>><<set $willpower-=1>><</if>> <<set $scarefactor+=1>> <<set $action14 to true>> <</if>> <<if $aggroround is 1 and $action14b is false>> <<if $descroll is 1>>$girlname has fallen into a catatonic state of sobbing and yelping – terrified over her never-ending nightmare of sexual exploitations and bodily humiliation.<</if>> <<if $descroll is 2>>$girlnames body is a trembling wreck by now, stiff and unresponsive to your sexual exploits. She utters a few yelping sobs but doesn't fight back or object in any obvious way. <</if>> <<if $descroll is 3>>$girlname has completely surrendered by now, and it feels like you're petting a female statue instead of the warm and soft <<if $wsex gte 1>>wife<<else>>slave<</if>> you know the girl could be if she'd relax herself more.<</if>> <<if $descroll gte 4>>$girlname is unresponsive. She's surrendered to your exploitations and tries to escape into a state of physical unconsciousness. It feels like you're petting a dead fish. <</if>> <</if>> <<if $aggroround is 1 and $action14b is true>> <<if $descroll lte 2>>Your brutality has gone too far. What was pleasurable at first has now turned into something that $girlname can't seem to handle emotionally. She's very uncomfortable but tries to ride out the storm, hoping that this won't turn into something worse.<</if>> <<if $descroll is 3>>You have gone too far, and $girlnames pleasurable moans have transformed into agonizing yelps. She tries to plead, but is too afraid to physically push you away:<</if>> <<if $descroll gte 4>>The pleasurable moment is over for $girlname, as your brutality has become too much for her to stand. She yelps from discomfort and looks at you with watery, pleading eyes:<</if>> <<if $descroll gte 3>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I… I don’t… I don’t feel comfortable, $callname. Please, can’t we do something else?<</if>> <<if $descroll2 is 2>>You… You’re hurting me… Please… Get… Get off me…<</if>> <<if $descroll2 is 3>>It hurts… Please, $callname…<</if>> <<if $descroll2 is 4>><<if $age gte 18>>Oww… I… It hurts… Please…<<else>>No please… I beg you! You could be my father, I don’t feel comfortable when you touch me like this!<</if>><</if>> <<if $descroll2 is 5>>Please, $callname, you’re too rough… It hurts…<</if>> // <</if>> <</if>> <<set $action to 3>> <<set $arousal-=2>> <<set $masterlove-=6>> <<set $happiness-=5>> <<set $aggroround+=1>> <<set $humiliation+=2>> <<set $pain+=1>> <</if>> <<if $chance lte 0 and $willpower gte 20 and $willpower lte 69>> <<if $aggroround is 0>> <<if $descroll is 1>>Your aggressive attack causes her to stiffen up completely for a couple of seconds, before pushing you away. <</if>> <<if $descroll is 2>>She yelps from shock and freezes in response to your abusive attack. It takes a couple of seconds before she's able to act, and it is with a surprisingly strong push that she aborts your attempt at violating her.<</if>> <<if $descroll is 3>>She's overwhelmed by humiliation and disgust but can't find the strength to immediately push you away. It takes the girl over 15 agonizing seconds before her primal instincts kick in, and her thrust startles you with a surprising amount of power.<</if>> <<if $descroll gte 4>>After a couple of startled yelps, $girlname finds the strength to free herself, making your sadistic molestation last for only a couple of seconds. <</if>> <br><br> <<if $masterlove lte 29>> <b>$girlname:</b> // <<if $descroll2 is 1>>What the hell do you think you’re doing?<</if>> <<if $descroll2 is 2>>Hey, asshole, what the fuck are you trying to do?<</if>> <<if $descroll2 is 3>>Just fucking leave me alone! I’ll scratch your eyes out next time you try something like that!<</if>> <<if $descroll2 is 4>>Are you fucking serious? I’m not your toy!<</if>> <<if $descroll2 is 5>>Get away from me, you monster!<</if>> // <</if>> <<if $masterlove gte 30>> <b>$girlname:</b> // <<if $descroll2 is 1>>What the hell man? Please, don’t be so fucking rough!<</if>> <<if $descroll2 is 2>>Please! What the hell are you doing?<</if>> <<if $descroll2 is 3>>I don’t want to do this! Just, leave me alone, please!<</if>> <<if $descroll2 is 4>>Hey, stop it! I’m not a toy! And I'm certainly not your sex slave!<</if>> <<if $descroll2 is 5>>If you want to rape someone, just go to the taverns instead, okay? Don’t do it to me!<</if>> // <</if>> <b>//<br><br>$girlname refuses to let you treat her like this! The girl’s WILLPOWER has to be lower if you want to continue abusing her.//</b> <<set $action to 0>> <<set $happiness-=4>> <<set $masterlove-=7>> <<set $scarefactor+=2>> <</if>> <<if $aggroround is 1 and $action14b is true>> <<if $descroll lte 2>>Despite an earlier show of arousal, $girlname gives you a disapproving look that signals the end of your abusive rape fantasy. She frees herself a second later and says:<</if>> <<if $descroll is 3>> All traces of sexual arousal are gone from $girlname, instead replaced by discomfort and uneasiness. It only takes a couple of seconds before she removes herself from your grip and says:<</if>> <<if $descroll gte 4>>Uneasiness and discomfort suddenly replace the kinky thing you had going with the girl, probably because you pushed it a bit too far. A surprisingly strong thrust from your rape-fantasy victim signals that the act is over. <</if>> <<if $masterlove lte 29>> <b>$girlname:</b> // <<if $descroll2 is 1>>I don’t wanna do this anymore, okay? Can’t we just do something nicer instead?<</if>> <<if $descroll2 is 2>>No… fuck, this doesn’t feel right. Don’t touch me like that again, okay?<</if>> <<if $descroll2 is 3>>You’re too fucking rough and I don’t like it, okay?<</if>> <<if $descroll2 is 4>>Hey, you’ve gone too far! Know your fucking limits, okay? <</if>> <<if $descroll2 is 5>>You’re <<if $willpower gte 55>>fucking<</if>> insane! That really hurt!<</if>> // <</if>> <<if $masterlove gte 30>> <b>$girlname:</b> // <<if $descroll2 is 1>>What the hell man? Please, don’t be so fucking rough! This is over now, okay.<</if>> <<if $descroll2 is 2>>I… I don’t wanna do this anymore, okay?<</if>> <<if $descroll2 is 3>>Hey, hey, take it easy! You’re hurting me!<</if>> <<if $descroll2 is 4>>No… I don’t feel comfortable doing this. Please respect that.<</if>> <<if $descroll2 is 5>>You’re too rough! Please, just go softer, okay?<</if>> // <</if>> <b>//<br><br>$girlname has reached her limit and will not accept any more abusive fantasies from you!//</b> <<set $scarefactor+=1>> <<set $happiness-=1>> <<set $masterlove-=2>> <<set $arousal-=2>> <</if>> <<set $action to 0>> <<set $refuse3 to true>> <<set $arousal-=3>> <<set $humiliation+=2>> <<set $pain+=1>> <</if>> <<if $chance lte 0 and $willpower gte 70 and $masterlove lte 39>> <<if $aggroround is 0>> <<if $descroll is 1>>You’re met by an angry stare for a couple of seconds before she lands a hard slap right in your face. You’re startled for a brief moment, enabling the girl to roll aside and free herself from your grip.<</if>> <<if $descroll is 2>>Right after you've positioned yourself in front of her, the girl gives you a well-placed low blow with her knee, making you completely paralyzed as the pain jolts from your balls and spreads all over your body. You roll away, holding your aching genitals and shouting out in anger and pain. $girlname responds with a cocky voice: <</if>> <<if $descroll is 3>> You become paralyzed by a well-placed elbow after just after a few seconds, a hit that effectively ends the molestation for now. <br><br>You back away in pain as the girl shouts out: <</if>> <<if $descroll gte 4>> However, you don't get to enjoy her body for longer than a couple of seconds. A determined push effectively ends the molestation, and the girl's angry shouts tell you that a new attempt is out of the question: <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Get your fucking hands off me!<</if>> <<if $descroll2 is 2>>Don’t fucking touch me again, you monster!<</if>> <<if $descroll2 is 3>>You disgusting<<if $masterage gte 46>>, old<</if>> perv! I don’t want your filthy hands on my body!<</if>> <<if $descroll2 is 4>>Don’t do that again, or I’ll fucking kill you!<</if>> <<if $descroll2 is 5>>You fucking asshole! Next time, I won’t let you get off so easy!<</if>> // <<if $descroll lte 3>> <br><br> You've sustained injuries from the unexpected attack <b> <<if $descroll2 is 1>>(Health -2)!<<set $masterhealth-=1>><</if>> <<if $descroll2 is 2>>(Health -2)!<<set $masterhealth-=2>><</if>> <<if $descroll2 is 3>>(Health -1)!<<set $masterhealth-=1>><</if>> <<if $descroll2 is 4>>(Health -2)!<<set $masterhealth-=2>><</if>> <<if $descroll2 is 5>>(Health -2)!<<set $masterhealth-=2>><</if>> </b> <</if>> <b>//<br><br>$girlname refuses to let you treat her like this! The girl’s WILLPOWER has to be lower if you want to continue abusing her.//</b> <<set $masterlove-=8>> <<set $happiness-=4>> <<set $scarefactor+=2>> <</if>> <<if $aggroround is 1 and $action14b is true>> <<if $descroll lte 2>>Unfortunately, the sexual enticement has faded, and she's no longer interested in letting you dominate her.<</if>> <<if $descroll is 3>> By now, you've reached a point where $girlname no longer feels interested in letting you dominate her, and the earlier sexual enticement has transformed into a tense awkwardness. She wiggles herself free from your grip and says: <</if>> <<if $descroll gte 4>>However, $girlname is no longer interested, as you've managed to scare her by pushing your fantasies a bit too far. She shoves you away and shouts out: <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>No… No, this isn’t right.<</if>> <<if $descroll2 is 2>>Hey, you’re fucking hurting me! Stop it!<</if>> <<if $descroll2 is 3>>Ehhh… No, this doesn’t feel right.<</if>> <<if $descroll2 is 4>>Hey, stop rushing it! It fucking hurts!<</if>> <<if $descroll2 is 5>>I’ve had enough! You’re a bit too much, man!<</if>> // <b>//<br><br>Rough play is out of the question for now. The girl’s WILLPOWER has to be lower if you want to continue dominating her.//</b> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<set $action to 0>> <<set $refuse3 to true>> <<set $arousal-=3>> <<set $humiliation+=2>> <<set $pain+=1>> <</if>> <<if $chance lte 0 and $willpower gte 70 and $masterlove gte 40>> <<if $aggroround is 0>> <<if $descroll is 1>>She tries to follow your lead for a short moment, but the abusiveness quickly turns her off. A determined push effectively ends the act, and she looks at you with anger:<</if>> <<if $descroll is 2>>Initially, you succeed in startling $girlname, but she quickly regains the ability to act and pushes you away.<</if>> <<if $descroll is 3>>Your superior physique quickly thwarts an attempt to meet you halfway by acting back with the same intensiveness. The girl succeeds in breaking free after less than 30 seconds, however, infused by both determination and panic. <</if>> <<if $descroll gte 4>>You're only able to take advantage of her body for a couple of seconds before she pushes you away. $girlname is not up to this at all, and gives you an angry look as she says: <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>No… No, this isn’t right! I'm done!<</if>> <<if $descroll2 is 2>>Hey, you’re fucking hurting me! Stop it!<</if>> <<if $descroll2 is 3>>Ehhh… No, this doesn’t feel right. I'm done, okay.<</if>> <<if $descroll2 is 4>>Hey, stop it! It fucking hurts!<</if>> <<if $descroll2 is 5>>What the hell are you doing?<</if>> // <b>//<br><br>$girlname is determined. Rough play is out of the question. The girl’s WILLPOWER has to be lower if you want to continue dominating her.//</b> <<set $masterlove-=3>> <<set $happiness-=5>> <<set $scarefactor+=1>> <</if>> <br><br> <<if $aggroround is 1 and $action14b is true>> <<if $descroll lte 2>>The enticement is gone. She tries one more time to embrace the submissive state she needs to be in but fails to connect to the arousal she felt before. The girl wiggles herself free and utters:<</if>> <<if $descroll is 3>> All of a sudden, $girlname shakes her head and starts to wiggle herself free. She's determined enough to succeed and creates a safe distance between the two of you before uttering: <</if>> <<if $descroll gte 4>> Suddenly out of nowhere, $girlname deals a severe blow to your chest. The strike isn't strong enough to inflict injuries but succeeds in making you stumble backward, gasping from shock and pain. You've managed to startle $girlname with your rudeness, and she shakes her head when you look at her for an explanation to why she hit you. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Enough! Okay? <<if $descroll gte 4>>And why are you looking at me like that? It's your own fault!<</if>><</if>> <<if $descroll2 is 2>>Hey, you’re fucking hurting me! Stop it! <<if $descroll gte 4>>And yeah, you deserved that.<</if>><</if>> <<if $descroll2 is 3>>Ehhh… No, this doesn’t feel right.<<if $arousal gte 1>> I’d prefer if we’d take it more gently, okay?<</if>><</if>> <<if $descroll2 is 4>>I don’t like it, okay? You’re too… violent.<</if>> <<if $descroll2 is 5>>I… I just don’t feel comfortable, okay? Please, respect that!<</if>> // <b>//<br><br>$girlname has made up her mind – she won’t allow any more domination games for now!//</b> <<set $masterlove-=1>> <</if>> <<set $action to 0>> <<set $pain+=1>> <<set $stress+=1>> <<set $humiliation+=3>> <<set $refuse3 to true>> <<set $arousal-=3>> <</if>> <<if $chance gte 1>> <<if $aggroround is 0>> <<set $action14b to true>> <<if $descroll is 1>>She’s turned on by the brutality in your actions and assumes a submissive posture that urges you to continue degrading her.<</if>> <<if $descroll is 2>>You smile as you feel excited tremors rocking the girl's body in response to your brutal manners. This is something she obviously enjoys!<</if>> <<if $descroll is 3>>She smiles back at you with excited fear. You've managed to entice her, and she's eagerly waiting for what's coming up next.<</if>> <<if $descroll gte 4>>Her response is a mix of fear and lust - there's something in your brutality that has really turned her on, and she's looking back at you with excited eyes. <</if>> <</if>> <<if $aggroround is 1 and $action14b is false>> <<if $action14 is true>>This time, you succeed in enticing $girlname with your aggressiveness rather than making her more uncomfortable. <br><br><<set $action14 to false>><</if>> <<if $descroll lte 2>>The fear you've noticed before is gone, replaced by a growing sense of submissive arousal. <</if>> <<if $descroll is 3>>Your <<if $wsex gte 1>>wife<<else>>slave<</if>> enters a more active stance after a moment of unresponsiveness, in which she’s genuinely enjoying herself, as a raw and masculine power dominates her.<</if>> <<if $descroll gte 4>>All earlier emotions of fear and resistance are now completely gone. She’s breathing heavily and utter excited moans, propelled by a submissive arousal that slowly builds up inside her.<</if>> <</if>> <<if $aggroround is 1 and $action14b is true>> <<if $descroll lte 2>>By now, feelings of submissive arousal and lust entwine $girlnames mind. The girl’s entire body begs you to take command and fuck her hard.<<set $arousal+=2>><<if $likesadist lte 19>><<set $likesadist+=1>><</if>><</if>> <<if $descroll is 3>>Your prolonged brutality turns $girlname into a purring pussycat. She's moaning from pleasure and responds with sexual eagerness to every rough touch you bless her with. <</if>> <<if $descroll gte 4>>You manage to entice $girlname in a way that makes her totally submissive and compliant enough to be dominated. She responds with eager lustfulness and almost begs you to take her harder.<</if>> <</if>> <<if $skillroll lte 5 and $bondskill lte 69>><br><br>Your ''Bondage skill (+1)'' has increased!<<set $bondskill+=1>><</if>> <<set $action to 3>> <<set $aggroround+=1>> <<set $arousal+=2>> <<set $pain+=1>> <<set $humiliation+=1>> <<if $arousal lte 0>><<set $arousal=2>><</if>> <<if $skillroll lte 3>><<set $likesadist+=1>><</if>> <<if $likesadist lte 19>><<set $likesadist+=1>><</if>> <<set $refuse1 to false>> <<set $refuse2 to false>> <<set $refuse3 to false>> <<set $refuse4 to false>> <<set $refuse7c to false>> <<set $refuse8 to false>> <<set $refuse10 to false>> <</if>> <<set $talkround to 0>> <<set $action3 to false>> <</if>> <<if $action4>> <<if $caressround is 0>> <<if $action is 0>> <<if $body is 1>>You wrap your arms around $girlnames body and embrace it gently. It's so tiny it feels more like that of an adolescent girl than a young woman's. <</if>> <<if $body is 2>>You embrace $girlnames slender body and hold it in your arms for a short while. You pat her shoulders and try your best to conjure a loving atmosphere between the two of you.<</if>> <<if $body gte 3>>You wrap your arms around $girlnames body and soak the smell and warmth of your female companion, while expressing your appreciative tenderness back in return to her.<</if>> <</if>> <<if $action is 1>>You stop kissing $girlname and decide to hug and caress her instead. <</if>> <<if $action is 2>>You stop moving your tongue over $girlnames body and decide to embrace it instead. <</if>> <<if $action is 3>> You decide to end the abuse and give the girl a friendly hug instead. Your hands are still moving over her private parts, but with a completely different kind of intensiveness that shows both respect and care. <</if>> <<if $action is 5>>You end the massage, turn $girlname around, and embrace her body with a warm and sincere hug. <<set $massageround to 3>> <</if>> <<if $action is 6>>You shift your focus away from $girlnames boobs and decide to envelop her body with your arms in a sincere and respectful hug. <</if>> <<if $action is 7>>You wipe some pussy juice away from your chin, crawl up beside $girlname and embrace her body with warm tenderness. <</if>> <<if $action is 8>>You let go of $girlnames $pussypart and wrap your arms around her body instead. <</if>> <</if>> <<if $caressround gte 1>> <<if $body is 1>>You continue to stroke $girlnames petite features and move your hands a bit more freely this time, letting them touch on everything from her neck down to her buttocks.<</if>> <<if $body is 2>> You continue to hold and caress $girlnames slender body in a respectable, caring way, moving your hands over her neck, back, and butt, in an attempt to make her both comfortable and aroused. <</if>> <<if $body gte 3>> You continue to rub $girlnames back, but let your hands move a bit more freely this time, touching on all of her feminine aspects. However, you’re always displaying the fullest respect and never go beyond what's acceptable. <</if>> <</if>> <br><br> <<if $chance lte 0 and $willpower lte 0>> <<if $caressround is 0>> <<if $descroll is 1>>The girl stretches herself so that you're able to access her fully with your hands. But there’s no true pleasure or excitement coming from $girlname. She’s holding her arms up and spreading her legs apart just out of obedience.<</if>> <<if $descroll is 2>>The girl responds by hugging you back. However, a second-long hesitation before wrapping her arms around you reveals that she’s doing it purely out of respect for her master and not from genuinely wanting intimacy with you.<</if>> <<if $descroll is 3>>The girl responds by wrapping her arms around you as well. Her expression lacks all signs of true excitement, however, and you suspect that she’s acting back out of obedience and not from real affection.<</if>> <<if $descroll gte 4>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> responds by giving you her fullest devotion and appreciation in return.<br><br> <<if $descroll4 gte 2>> <b>$girlname:</b> // <<if $descroll2 is 1>>I love you, $callname. Thank you… <<if $masterlove gte 10 and $scarefactor lte 1>>for being so kind to me<<else>>for correcting me when I've been bad<</if>>.<</if>> <<if $descroll2 is 2>>Are you happy with your slave, $callname? <<if $age lt 18>>I know I'm very young, but I try my best to please you.<</if>><</if>> <<if $descroll2 is 3>>I… I hope you’re satisfied with your <<if $body is 1>>little<</if>> slave, $callname?<</if>> <<if $descroll2 is 4>>What can I… do to please you, $callname?<</if>> <<if $descroll2 is 5>>I hope I’ve done good today, $callname?<</if>> // <<if $masterlove lte 9 or $scarefactor gte 4>><br><br>Despite $girlnames affectionate words, you feel a strong sensation of hate and pain in her body.<</if>> <</if>> <</if>> <</if>> <<if $caressround is 1 and $action4b is false>> <<if $descroll is 1>>The girl remains stiff and uneasy, but she’s still not opposing you in any physical way. Her eyes are wide-open and she’s observing you carefully, ready to proceed with any commands you might order her to perform.<</if>> <<if $descroll is 2>>The girl strokes your back, ready to please you with whatever command you might throw at her. But there’s no genuine affection coming from your <<if $wsex gte 1>>wife<<else>>slave<</if>>, only servitude and submissive obedience.<</if>> <<if $descroll is 3>>She begins to caress your genitals while you’re holding her, telling you that she’s ready to serve you in any way imaginable, including your most depraved sexual fantasies. The girl’s touch is not genuinely affectionate, however, and you perceive a shiver of uneasiness in her breath.<</if>> <<if $descroll gte 4>>Your affectionate touch fails to arouse your <<if $wsex gte 1>>wife<<else>>slave<</if>>, as her posture grows more and more stiff. She remains ready to serve you, however, telling from her continued accessibility and submissive look.<</if>> <</if>> <<if $caressround is 1 and $action4b is true>> <<if $descroll is 1>>Despite noticing that your embrace seems to be more than just a random hug, which causes a rise of uneasiness in the girl, she shows no signs of backing away. In fact, her devotion is still unyielding, and she assumes a more submissive role while stroking your genitals and talking words of affection: <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>You want my <<if $age lte 18>>teenage<</if>> body to serve you, $callname? <<if $body is 1>>You want my little mouth wrapped around your massive hardon, $callname?<</if>><</if>> <<if $descroll2 is 2>>You want me to make you feel relaxed, master? <<if $body is 1>>You want to… ravage my little body?<</if>><</if>> <<if $descroll2 is 3>>I… I’m ready to please you in any way you want, $callname<<if $masterlove lte 9>> (sobbing)<</if>>.<</if>> <<if $descroll2 is 4>>What can I… What can I do to please you, $callname?<</if>> <<if $descroll2 is 5>>Mmm… $callname… what is your wish? What do you wanna do with me? <<if $masterlove lte 9>>(Shivering sobs)<</if>><</if>> // <</if>> <<if $descroll is 2>>The tenseness returns to the girl's body when she becomes aware of your intentions on taking this further than just a hug. Your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> servitude is stronger than her bodily integrity, however, and she remains buried in your bosom without any signs of backing away.<</if>> <<if $descroll is 3>>Despite feeling uneasy over your invasive hands, the girl remains in position and buries her face even deeper into your muscular chest, ready to ride out whatever’s coming up next.<</if>> <<if $descroll gte 4>>The stiffness returns to her posture and you feel that she's worried about what your embrace might lead to, remembering how you've trained her to reach this state of obedience. But your slave’s obedience makes her stay in position, ready to soak whatever you might try next.<</if>> <<set $action4b to false>> <</if>> <<set $action to 4>> <<set $caressround+=1>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 39>> <<if $caressround is 0>> <<if $descroll is 1>>You get no positive response back. The girl remains still and refuses all eye contact as you try to gain her attention.<</if>> <<if $descroll is 2>>The girl turns stiff and unresponsive. There’s something that’s putting her off and you have trouble figuring out what it is. <</if>> <<if $descroll is 3>>The girl's not trying to resist you but doesn’t seem to find your embrace very appealing or pleasurable. She draws a deep breath and remains stiff and unresponsive.<</if>> <<if $descroll gte 4>>You get no response back – no objections, no eye contact, and not even a glimpse of an affectionate reply. The girl's probably too afraid to physically resist you, but not obedient enough to completely offer herself yet.<</if>> <</if>> <<if $caressround is 1 and $action4b is false>> <<if $descroll is 1>>Your embrace has become a bit too much by now and the girl seems very uneasy, trying fruitlessly to wiggle herself free. <</if>> <<if $descroll is 2>>The girl has become very uneasy by now and you notice an increase in both her heartbeat and breathing – caused by the growing fear of being trapped in your embrace.<</if>> <<if $descroll is 3>>The girl finally makes eye contact with you, showing a growing sense of uneasiness and discomfort.<</if>> <<if $descroll gte 4>>Your prolonged embrace has become too much for the girl to stand. It's making her very uncomfortable, and she utters in a trembling voice:<</if>> <<if $descroll isnot 2>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>What… What exactly is it that you want to do with me?<</if>> <<if $descroll2 is 2>>Are you done? Can I return to my… chores now?<</if>> <<if $descroll2 is 3>>What exactly do you want from me? Please… I'm feeling a bit ill…<</if>> <<if $descroll2 is 4>>Please… I’m feeling dizzy… Could we… do something else?<</if>> <<if $descroll2 is 5>>Please, I’m not feeling alright. Can you please… can you please let go of me?<</if>> // <</if>> <</if>> <<if $caressround is 1 and $action4b is true>> <<if $descroll is 1>>Your embrace becomes a bit too much and the earlier affection between you and the girl fades into an uneasy awkwardness.<</if>> <<if $descroll is 2>>Your failure to understand the delicate signs of a young woman transforms your loving embrace into something awkward and uneasy. You’ve either touched her in the wrong way or held her a few seconds too long.<</if>> <<if $descroll is 3>>The girl smiles back at you, but it’s obvious that you’ve held her either a bit too hard or a few seconds too long, making the earlier affection fade into something that’s more uneasy than arousing. <</if>> <<if $descroll gte 4>>Despite your show of attentiveness, you fail to interpret the girl’s signs as she tries to increase her distance to you with a gentle nudge. A sense of uneasiness replaces the earlier affection when you unintentionally pull her back toward you, just a bit too rough for $girlname to appreciate. <<set $masterlove-=1>> <</if>> <<set $action4b to false>> <</if>> <<set $action to 4>> <<set $kissround to 0>> <<set $arousal-=2>> <<set $caressround+=1>> <</if>> <<if $chance lte 0 and $willpower gte 40>> <<set $descroll2 to random(1, 5)>> <<if $caressround is 0>> <<if $descroll is 1>>The girl immediately tries to wriggle herself free, not the least interested in becoming intimate with you.<</if>> <<if $descroll is 2>>You’re allowed to hold the girl for five seconds before she breaks herself free from your embrace. She’s not interested in getting intimate with you!<</if>> <<if $descroll is 3>>However, the girl's very reluctant to let you hold her, and she breaks herself free from your embrace almost immediately.<</if>> <<if $descroll gte 4>>There’s no affectionate response from the girl at all, however, and she wiggles herself free from your embrace almost immediately. $girlname, now noticeably uneasy, looks straight at you and says:<</if>> <br><br> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll2 is 1>>Get your hands of me you fucking perv!<</if>> <<if $descroll2 is 2>>What the fuck are you trying to do? I’ll never be your girlfriend!<</if>> <<if $descroll2 is 3>>Get your hands off me, asshole! I'm not your girlfriend, and I never will be.<</if>> <<if $descroll2 is 4>>What the fuck are you trying to do? I hate you! Don’t touch me again!<</if>> <<if $descroll2 is 5>>I know what this will lead to! Get your hands off me and never touch me again, okay!<</if>> // <</if>> <<if $masterlove gte 10 and $masterlove lte 74>> <b>$girlname:</b> // <<if $descroll2 is 1>>Please, I’m not interested. Get your hands off me.<</if>> <<if $descroll2 is 2>>What… what are you doing?<</if>> <<if $descroll2 is 3>>Ehm, no, I’m not interested, okay? Please respect that.<</if>> <<if $descroll2 is 4>>I don’t want your hands on my body, okay?<</if>> <<if $descroll2 is 5>>Get your hands off me, please!<</if>> // <</if>> <<if $masterlove gte 75>> <b>$girlname:</b> // <<if $descroll2 is 1>>Nahhh… Not now, dear. Okay?<</if>> <<if $descroll2 is 2>>I feel a bit ill, dear. And you're holding me too tight.<</if>> <<if $descroll2 is 3>>Please, I'm too warm. I might have the chills…<</if>> <<if $descroll2 is 4>>I'm feeling so tired… I'm just gonna lie down for a minute, okay.<</if>> <<if $descroll2 is 5>>Honey, no. Please. You're holding me too tight.<</if>> // <</if>> <</if>> <<if $caressround is 1 and $action4b is true>> <<if $descroll is 1>>A coldness seeps into your intimate embrace and effectively ends all affection and tenderness you felt earlier. You’ve probably held her a bit too hard or touched her on the wrong spot, causing an awkwardness that'll be hard to repair.<</if>> <<if $descroll is 2>>One of your hands touches the girl just a bit too much or too hard on her butt, causing her to become upset and angry.<</if>> <<if $descroll is 3>>Whatever the two of you had going on earlier is now gone – as your touch becomes a bit too much for the girl to stand.<</if>> <<if $descroll gte 4>>You fail to get the desired reaction when you accidentally push it too far, by touching the girl on a very intimate part of her body.<</if>> <br><br> $girlname breaks herself free but remains in your presence. <br><br> <<if $descroll gte 2>> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey, don’t go there, mister. Don’t be such an asshole!<</if>> <<if $descroll2 is 2>>Are you serious? I don’t want your fucking hand there.<</if>> <<if $descroll2 is 3>>Hey, I gave you one fucking chance. And now you’ve lost it!<</if>> <<if $descroll2 is 4>>What the hell are you trying to do?<</if>> <<if $descroll2 is 5>>Don’t go there, sir! I’m warning you!<</if>> // <</if>> <<if $masterlove gte 10 and $arousal lte 3>> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey, stop it. I don’t want you there.<</if>> <<if $descroll2 is 2>>Hey, don’t poke around down there, please!<</if>> <<if $descroll2 is 3>>What are you trying to do? Stop it!<</if>> <<if $descroll2 is 4>>I’m not okay with you touching me down there, okay!<</if>> <<if $descroll2 is 5>>Stop it! You’ve gone too far!<</if>> // <</if>> <</if>> <<set $action4b to false>> <</if>> <<set $action to 0>> <<set $refuse4 to true>> <<set $kissround to 0>> <<set $arousal-=3>> <</if>> <<if $chance gte 1>> <<if $caressround is 0>> <<if $descroll is 1>>The girl smiles back at you and seems to appreciate your caring touch. <</if>> <<if $descroll is 2>>You're successful in getting the girl relaxed and feel how the last strands of tension leave her body. She hugs you back in response and smiles as you make eye contact with her.<</if>> <<if $descroll is 3>>You feel how the girl becomes more and more relaxed after some initial tenseness, and she hugs you back with almost the same affection.<</if>> <<if $descroll gte 4>>You're able to rub away the last notions of tenseness in the girl’s worried shoulders. After a few seconds, she's hugging you back and seems to smile, obviously feeling both relaxed and happy about your act of kindness. <</if>> <<set $action4b to true>> <</if>> <<if $caressround is 1 and $action4b is false>> <<if $descroll is 1>>This time, you succeed in getting the girl more relaxed and feel how her earlier coldness quickly dissipates. She even hugs you back in response.<</if>> <<if $descroll is 2>>Your devotion finally bears fruit. The girl gives in to your tenderness and becomes more relaxed. A loud sigh signals her surrender before she rests her head against your chest, <<if $masterlove lte 49>>obviously yearning for intimacy in this cold and unforgiving world<<else>>obviously longing for some affection from her master<</if>>.<</if>> <<if $descroll is 3>>The girl breathes loudly for a couple of seconds as you continue to hold her, despite showing obvious signs of discomfort earlier. Your devotion and tenderness have succeeded in relaxing her, however, and she's finally making an action of appreciation as she hugs you back.<</if>> <<if $descroll gte 4>>The awkward stiffness fades away after the girl chooses to succumb to your invitation of intimacy. She hugs you back and plants her face in your chest - but seems content in just staying in that position for now. <</if>> <</if>> <<if $caressround is 1 and $action4b is true>> <<if $descroll is 1>>The girl gives you an affectionate look that shows her willingness to take this one step further. There's no mistake - you've succeeded in enticing the girl's yearning for intimacy, and you should choose your next step carefully. <<set $arousal+=1>><</if>> <<if $descroll is 2>>A shiver of arousal reveals that she's becoming more and more turned on by your touch. It's clear that she's enjoying herself and occasional smiles and moans further expose her growing enticement. <</if>> <<if $descroll is 3>>The girl follows your lead and is surprisingly excited by now. She’s not stopping you when you get too intimate, obviously content with the direction things are going.<</if>> <<if $descroll gte 4>>Your slithering hands make the girl shiver from excitement. There's also a glimpse of arousal in her eyes, telling you that she's become even more turned on by your loving touch. <</if>> <<set $action4b to false>> <</if>> <<if $skillroll lte 5 and $mastercharm lte 99>><br><br>Your ''CHARISMA (+1)'' has increased!<<set $mastercharm+=1>><</if>> <<set $action to 4>> <<set $arousal+=1>> <<if $arousal lte -1>><<set $arousal=0>><</if>> <<set $caressround+=1>> <<set $stress-=1>> <<set $pain-=1>> <<set $refuse1 to false>> <<set $refuse2 to false>> <<set $refuse3 to false>> <<set $refuse5 to false>> <<set $refuse6 to false>> <<set $refuse7 to false>> <<set $refuse7b to false>> <<set $refuse7c to false>> <<set $refuse8a to false>> <<set $refuse8 to false>> <<set $refuse9 to false>> <<set $refuse10 to false>> <</if>> <<set $bodykissround to 0>> <<set $kissround to 0>> <<set $boobfondleround to 0>> <<set $lickround to 0>> <<set $talkround to 0>> <</if>> <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<if $wsex is 1>><<set _showpreg to true>><</if>> <<if $wsex is 1 and $stopwife isnot true>> /* WIFE TO GIRLNAME*/ <<include TempLoadActive>> <<include WifeBack>> <<set $stopwife to true>> <</if>> <<set $bodykissround to 0>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $massageround to 0>> <<set $boobfondleround to 0>> <<set $lickround to 0>> <<set $aggroround to 0>> <<set $talkround to 0>> <div class="headsign">SEDUCING</div> How do you start your seduction? <br><br>By using ''passionate'' kindness, hoping that $girlname appreciates a loving hand, or with ''aggressive'' dominance, in an attempt to scare her into submission? <br><br> A ''casual'' approach will make the least impact, but you'll also miss out on any potential bonuses that other ways might give. <<if $scarefactor gte 1>> <br><br> ''//You have scared or disgusted $girlname in such a way that all persuasion attempts concerning sex and intimacy will be severely affected until the effect clears. (Remaining days: $scarefactor).''// <</if>> <<if $masterfilth lte 19>> <br><br> ''//Your bad hygiene has a negative effect on your attempts to seduce the girl!//'' <</if>> </div> <div class="pic"> <<include TalkTraits>> <<set $pic to 0>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> [[Passionate|Makeoutsimulator][$passionmake to true, $aggromake to false, $casualmake to false]] [[Casual|Makeoutsimulator][$passionmake to false, $aggromake to false, $casualmake to true]] <<if $cens is undefined>> [[Rough|Makeoutsimulator][$aggromake to true, $passionmake to false, $casualmake to false]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> [[Cancel|Interact]] </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<include SedRules>> <<if $action10 is true>> <<if $action10b is true>><<set $chance+=15>><</if>> <<if $massageround is 0>> <<if $action is 0>>You start to rub $girlnames neck with thorough motions, that are both gentle and firm. <</if>> <<if $action is 1>>After covering $girlnames face with a series of loving kisses, you aim to improve her well-being even further by rubbing her neck instead.<</if>> <<if $action is 2>>After moving your tongue over $girlnames body for a couple of more minutes, you decide to work the upper part of it with your hands instead. <</if>> <<if $action is 3>>After ravaging $girlnames body, you decide to completely shift your focus by giving her a thorough neck rub instead. <</if>> <<if $action is 4>>As you’re holding $girlname in your embrace, you move your arms upward and start to rub her neck. <</if>> <<if $action is 6>>You remove your hands from $girlnames breasts and start to rub her neck and upper back instead.<</if>> <<if $action is 7>>After having your mouth buried between $girlnames pussy lips, you decide to rest your tongue for now and concentrate on rubbing her neck instead. <</if>> <<if $action is 8>>After caressing and squeezing $girlnames $pussypart, you move your hands up instead and start to rub her back with thorough motions. <</if>> <</if>> <<if $massageround is 1>> You continue to knead $girlnames <<if $age lte 19>>teenage<</if>> body with thorough strokes, attempting to remove as much tension as possible from her. <</if>> <<if $massageround gte 2>> You decide to continue rubbing $girlnames back. You’ve also had time to work her <<if $pants is 0>>naked<</if>> legs and give her buttocks some much-needed stimulation. <</if>> <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $massageround is 0>> <<if $descroll lte 2>> You don’t know if $girlname really enjoys the massage. She’s just lying still and seems to focus more on making her body accessible to you, rather than getting some good out of this for herself. <</if>> <<if $descroll is 3>> The girl lies completely still, except when she's sticking her butt up to make it easier for you to grab her pussy if you'd choose to shift your focus into something more sexual.<</if>> <<if $descroll gte 4>> Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> finds it rather strange to be on the receiving side of things, but she tries her best to sound and act appreciative. However, it's impossible to know is she's genuinely getting something good out of this.<</if>> <</if>> <<if $massageround is 1>> <<if $descroll lte 2>>The girl seems to have wound down a bit, but it's still impossible to tell if you've made any lasting progress on enticing or relaxing her.<</if>> <<if $descroll is 3>>The girl's body is still a bit tense, and you notice how she doesn't even react when you tickle her on her sides or underneath her feet. <</if>> <<if $descroll gte 4>>The girl utters a faint gasp when you unintentionally tickle her <<if $topless is true>>naked<</if>> sides, but she doesn't speak, moan, or make any other physical complaints about the massage.<</if>> <</if>> <<if $massageround is 2>> <<if $descroll lte 2>>You don't know if it's the girl's uneasiness or arousal that suddenly increases her tenseness, but you get some hint of what it is when she says:<</if>> <<if $descroll is 3>>The girl is now considerably less stressed, and you feel how your massage has had the desired effect on her body. However, she hasn’t said or demanded anything for the past 15 minutes, probably still thinking her position as a receiver is somewhat strange.<<set $stress-=1>><</if>> <<if $descroll gte 4>>She lets out a series of moans as you push your knuckles deep into her gluteal muscles. A couple of minutes later, she looks up at you and says:<</if>> <<if $descroll lte 2 or $descroll gte 4>> <br><br> <b>$girlname:</b> // <<if $likesadist lte 39>> <<if $descroll2 is 1>>M… Master, I… Maybe I should do something for you instead?<</if>> <<if $descroll2 is 2>>You’re too kind… Should I do something for you instead?<</if>> <<if $descroll2 is 3>>Please, $callname, your <<if $wsex gte 1>>wife<<else>>slave<</if>> doesn’t demand this from you. Let me serve you instead.<</if>> <<if $descroll2 is 4>>Just tell me, $callname, just tell me when we’re finished so I can serve you instead.<</if>> <<if $descroll2 is 5>>You don’t… You don’t have to do this, $callname.<</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>Mmm…. I’d really like those strong, manly hands to strangle me when you pound my ass later!<</if>> <<if $descroll2 is 2>>Yeeah… Please, stick your big, hard cock inside me… Come on, $callname…<</if>> <<if $descroll2 is 3>>This is great… But please, $callname, please, don’t forget to violate me. You must get something outta this too…<</if>> <<if $descroll2 is 4>>Yeah, work my body… Work it good before fucking it… I’m ready when you are… My pussy's wet. My ass is warm and lubricated… Mmhh…<</if>> <<if $descroll2 is 5>>Mmm… Yes… This body's ready to take your cock anytime, $callname.<</if>> <<set $arousal+=2>> <<set $stress-=1>> <</if>> // <</if>> <</if>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 39>> <<if $willpower lte 39 or $masterlove gte 40>> <<if $massageround is 0>> <<if $descroll lte 2>> The girl frowns and jerks her body in response to your touch. You have failed to give her any positive relief. <</if>> <<if $descroll is 3>> The girl moans more out of pain and discomfort than from the satisfaction you're trying to give her. You're probably working her body a bit too hard or managed to upset her somehow with your choice of intimacy.<</if>> <<if $descroll gte 4>> Despite your careful and indulging hands, the girl becomes even more uncomfortable than what she was before the massage started.<</if>> <br><br> However, she’s either too kind, too stressed out, or too afraid to physically reject your touch. <<set $arousal-=1>> <<set $stress+=1>> <</if>> <<if $massageround is 1 and $action10b is false>> <<if $descroll lte 3>>You're too hard, and make the girl cry out in pain on several occasions. She's accumulated a great deal of stress by now, that will hurt any seducing attempts made during the following couple of hours.<<set $pain+=1>><<set $stress+=1>><</if>> <<if $descroll gte 4>>You touch on a very sensitive part of $girlnames body, causing her to twitch and moan from pain. <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Ouch! Fuck! Not there!<</if>> <<if $descroll2 is 2>>AAaaooow!<</if>> <<if $descroll2 is 3>>Fuck, that hurt!<</if>> <<if $descroll2 is 4>>Ouch, take it easy, please!<</if>> <<if $descroll2 is 5>>Ow, ow, ow! No, not there, please…<</if>> // <<set $pain+=1>> <<set $arousal-=1>> <</if>> <</if>> <<if $massageround is 1 and $action10b is true>> <<if $descroll lte 3>>You botch your earlier progress by pushing too hard on the girl's spine, making her cry out in agony. She remains stiff and irritated even after the pain subsides but allows you to continue.<<set $pain+=1>><</if>> <<if $descroll gte 4>>You did good at first, but work her back too monotonous to get any positive response in the long run. The girl remains at ease, and she probably enjoys the touch, but you're not getting any more stress out of her right now. <</if>> <<set $action10b to false>> <</if>> <<if $massageround is 2 and $action10b is false>> Instead of pounding the accumulated tenseness away, you succeed in increasing the girl's stress and pain, as you push your thumbs too deep into her back muscles. <<set $stress+=1>> <<set $arousal-=1>> <<set $pain+=1>> <</if>> <<if $massageround is 2 and $action10b is true>> You fail to build on your earlier progress. Instead of appraising your touch, the girl turns silent and stiff - either from pain or from feeling uneasy. <<set $arousal-=1>> <<set $action10b to false>> <</if>> <</if>> <</if>> <<if $chance lte 0 and $willpower gte 40 and $masterlove lte 39 and $likesadist lte 39>> <<if $massageround is 0>> <<if $descroll lte 2>>The girl gives it a couple of minutes but is too stressed out, or too uninterested in letting you rub her. She wriggles herself free and turns around toward you.<</if>> <<if $descroll is 3>>You're only able to massage her back for 30 seconds before she turns around and says with unappreciative words:<</if>> <<if $descroll gte 4>>The girl shoves your hands away almost immediately. She's not interested in getting a neck-rub right now and gives you a meaningful look that asks you to leave her alone.<</if>> <</if>> <<if $massageround gte 1>> <<if $descroll lte 2>>Unfortunately, your massage has become too much by now, and the girl effectively ends your session by turning around so that she's facing you.<</if>> <<if $descroll is 3>>The massage was good at first but the girl seems to have lost interest after another 15 minutes of rubbing. You've probably touched her in a wrong way or worked her too hard.<</if>> <<if $descroll gte 4>>Despite your initial success, you've failed to deliver any lasting enjoyment for the strong-willed girl, who grows more and more uncomfortable. She effectively ends the massage by turning around and pushing your arms away from her.<</if>> <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>No, I don’t want you to do that. You’re too rough!<</if>> <<if $descroll2 is 2>>Stop it! You’re hurting me… I’m too tight, and this just feels… wrong.<</if>> <<if $descroll2 is 3>>Noo! That’s really uncomfortable. I don’t want you to touch me like that.<</if>> <<if $descroll2 is 4>><<if $masterlove gte 20>>Please… No… No more, okay.<<else>>I don’t feel comfortable with your hands on my body, okay?<</if>><</if>> <<if $descroll2 is 5>>I’m too tense… Sorry, I think you’d only make things worse by touching me.<</if>> // <<set $stress+=1>> <<set $refuse10 to true>> <<set $arousal-=1>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $massageround is 0>> <<if $descroll is 1>>You’re delighted about your success as you feel how the tensions trickle out of $girlnames body and leave it considerably less stressed than before. <</if>> <<if $descroll is 2>>You succeed in giving the girl precisely what she needed, and she's enjoying it - at least judging from her delighted moans and sighs.<</if>> <<if $descroll is 3>>The girl lets out a long sigh of relief when you push on just the right spots. Her tensions melt away, and you leave her considerably less stressed than before.<</if>> <<if $descroll gte 4>>Your skill at pressing on just the right spots is exactly what the girl needed. Her tensions melt away like ice and leave her considerably less stressed than before.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Mmh…. Yes… Perfect.<</if>> <<if $descroll2 is 2>>That’s it… Right there… Mm…<</if>> <<if $descroll2 is 3>>Wow… Yeah… just like that…<</if>> <<if $descroll2 is 4>>Mmh… This is soo lovely…<</if>> <<if $descroll2 is 5>>Ooww… Yeah, there… a bit harder, please… Mmh…<</if>> // <<set $arousal+=1>> <</if>> <<if $massageround is 1 and $action10b is false>> <<if $descroll lte 3>>The initial stiffness has faded away from the girl, and she's now uttering pleasurable moans as you knead her tight spots in just the right way.<</if>> <<if $descroll gte 4>> The girl releases her initial stress and is now considerably less tense than just a moment ago. She's moaning from delight, and your fingers work magic as they knead their way up and down her back. <</if>> <</if>> <<if $massageround is 1 and $action10b is true>> <<if $descroll lte 3>>While working your magic, you manage to release even more stress from the girl. She's purring from delight and seems to drift in and out of a meditative sleep.<</if>> <<if $descroll gte 4>>Your massage works wonders! The girl has wound down and seems to be drifting in and out of a meditative sleep. This will greatly reduce her stress and leave a lasting impact on her Happiness. <<set $happiness+=1>><<set $stress-=1>><</if>> <<set $arousal+=1>> <<set $pain-=1>> <<if $happiness lte 79>><<set $happiness+=1>><</if>> <<if $descroll gte 3 and $masterlove lte 74>><<set $masterlove+=1>><</if>> <</if>> <<if $massageround is 2 and $action10b is false>> <<if $descroll lte 3>>The girl's discomfort has faded, and she's now completely relaxed, making it much easier for you to work on her tense back and plow your knuckles over her youthful skin.<</if>> <<if $descroll gte 4>>Any signs of discomfort are now gone, as you succeed in adapting your touch to her current state of tenseness. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Mmh…. Yes… Perfect…<</if>> <<if $descroll2 is 2>>That’s it… Right there… Mm…<</if>> <<if $descroll2 is 3>>Wow… Yeah… just like that…<</if>> <<if $descroll2 is 4>>Mmh… Oww… There… Yes…<</if>> <<if $descroll2 is 5>>Yeah, there… harder, please… Mmh…<</if>> // <</if>> <<if $massageround is 2 and $action10b is true>> <<if $descroll lte 3>>You work her body into an even deeper state of dreamy blissfulness. She's very relaxed by now, and you've succeeded in relieving a great amount of stress for her with your massage.<</if>> <<if $descroll gte 4>>The girl's body is now a warm heap of contentment. You've managed to thrust her into a state of pure relaxation that has done wonders for $girlnames well-being. <<if $happiness lte 79>><<set $happiness+=1>><</if>><<set $pain-=1>><</if>> <<if $descroll gte 3 and $masterlove lte 74>><<set $masterlove+=1>><</if>> <</if>> <<set $action10b to true>> <<set $stress-=2>> <<if $happiness lte 79>><<set $happiness+=1>><</if>> <<if $descroll is 5 and $masterlove lte 74>><<set $masterlove+=1>><</if>> <<set $refuse1 to false>> <<set $refuse2 to false>> <<set $refuse3 to false>> <<set $refuse4 to false>> <<set $refuse6 to false>> <<set $refuse7 to false>> <<set $refuse7c to false>> <<set $refuse8a to false>> <<set $refuse8 to false>> <<set $refuse9 to false>> <</if>> <<set $massageround+=1>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $boobfondleround to 0>> <<set $lickround to 0>> <<set $talkround to 0>> <<set $action10 to false>> <<set $action to 5>> <</if>> <<if $action7 is true>> <<set $ubodypart to "shirt">> <<if $action is 0>>You wrap your arms around $girlname, with the intention of removing her $ubodypart.<</if>> <<if $action is 1>>After covering $girlnames face with a series of loving kisses, you begin to remove her $ubodypart.<</if>> <<if $action is 2>>After tasting $girlnames body for a couple of minutes, you want to increase your access to it by removing her $ubodypart.<</if>> <<if $action is 3>>After ravaging and pulling at $girlnames body, you start to remove her $ubodypart with intense pulls.<</if>> <<if $action is 4>>After caressing $girlnames back with a couple of seductive strokes, you begin to pull her $ubodypart off carefully, trying not to rush it or make any mistakes that'll thwart your attempt at getting her naked. <</if>> <<if $action is 5>>You stop kneading $girlnames back momentarily, instead focusing on pulling her $ubodypart off. The piece was making the massage difficult anyway, and she’s much more exposed and available without it.<<set $action15 to true>><</if>> <<if $action is 7>>After having your mouth buried between $girlnames pussy lips for a couple of minutes, you decide to make your <<if $wsex gte 1>>wife<<else>>slave<</if>> completely naked by removing her $ubodypart. <</if>> <<if $action is 8>>After caressing and squeezing $girlnames pussy, you move your hands up instead and start to remove her $ubodypart. <</if>> <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll lte 2>>You have no trouble making the girl comply. She even helps you undressing herself.<</if>> <<if $descroll is 3>>The girl helps you undress herself, while speaking out submissively:<</if>> <<if $descroll gte 4>>There's no trouble getting the girl's upper body undressed. She's very compliant and even gives you a suggestive smile. <<if $masterlove lte 9 or $scarefactor gte 2>>Her eyes tell a different story, though; seeping with hatred and revulsion whenever your hands accidentally touch her naked skin. <</if>><</if>> <<if $descroll is 3>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I love… getting naked in front of you, $callname.<</if>> <<if $descroll2 is 2>>My body is ready to serve you, $callname.<</if>> <<if $descroll2 is 3>>I hope you like your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> body, $callname?<</if>> <<if $descroll2 is 4>>I hope you like what you see, sir?<</if>> <<if $descroll2 is 5>>I’m ready for you, $callname.<</if>> // <</if>> <<set $ubody to 0>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 29 and $likesadist lte 39>> <<if $descroll lte 2>>The girl is reluctant at first, but her willpower is no match for your resilience, causing her to stand <<if $bra lte 0>>topless<<else>>in only her bra<</if>> after a minute has passed.<</if>> <<if $descroll is 3>>The girl isn't up for it but doesn't physically reject the undressing of her upper body. However, the incident has made her stiff and uneasy.<</if>> <<if $descroll gte 4>>You have to persuade the girl for over a minute before she finally complies and removes the garment herself. However, she remains uneasy and a bit uncomfortable in her new, less-clothed condition.<<set $masterlove-=1>><</if>> <<set $ubody to 0>> <<set $arousal-=1>> <<set $humiliation+=1>> <</if>> <<if $chance lte 0 and $willpower gte 30 and $likesadist lte 39>> <<if $descroll lte 2>>The girl refuses!<</if>> <<if $descroll is 3>>You're met by a rejection of unexpected fortitude. The girl refuses to remove her upper garment and says with noticeable irritation in her voice: <</if>> <<if $descroll gte 4>>The girl pushes your hands away and refuses to undress, <<if $arousal gte 0>>at least for now<<else>>obviously not feeling like this is going in the right direction<</if>>.<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>Hey, mutt-face, don’t fucking try it!<</if>> <<if $descroll2 is 2>>You’re not getting me naked anytime soon, asshole!<</if>> <<if $descroll2 is 3>>What the fuck are you trying to do? Get your hands off me!<</if>> <<if $descroll2 is 4>>Hey, stop it, okay! I don’t want your hands on me!<</if>> <<if $descroll2 is 5>>Don’t fucking touch me, creep!<</if>> <</if>> <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll2 is 1>>No… Please, not now!<</if>> <<if $descroll2 is 2>>Hey, stop it! I don’t wanna do that, okay?<</if>> <<if $descroll2 is 3>>Please… Don’t do that!<</if>> <<if $descroll2 is 4>>Hey… Stop pushing it! I don’t wanna do that.<</if>> <<if $descroll2 is 5>>No. I’m not ready for that. Not yet okay?<</if>> <</if>> // <<set $arousal-=1>> <<if $arousal gte 4>><<set $arousal-=1>><</if>> <<set $masterlove-=1>> <<set $humiliation+=1>> <<set $stress+=1>> <<set $refuse7 to true>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll lte 2>>The girl doesn't resist you. Instead, you're met by a pair of eager and nervous eyes that beg you to take this one step further, at least if you tread carefully.<</if>> <<if $descroll is 3>>The girl welcomes your act and doesn't try to resist you. On the contrary, a pair of nervous and aroused eyes beckons you to move this one careful step further.<</if>> <<if $descroll gte 4>>The girl welcomes your action, confirming it with an eager voice: <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Ooh… It’s a bit chilly, would you mind making me warmer? (Smiling)<</if>> <<if $descroll2 is 2>>Ooww… I’m so nervous… (smile)<</if>> <<if $descroll2 is 3>><<if $age gte 19>>Soo… ehm… This feels nice…<<else>>You like the sight of my young body, $callname?<</if>><</if>> <<if $descroll2 is 4>>Heey… You like what you see? <</if>> <<if $descroll2 is 5>>You like me? You think my body's hot?<</if>> // <</if>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $boobfondleround to 0>> <<set $ubody to 0>> <<set $arousal+=1>> <<if $masterlove lte 19 and $willpower gte 15>><<set $willpower-=1>><</if>> <</if>> <<set $action to 0>> <</if>> <<if $action7b is true>> <<set $chance-=10>> <<if $action is 0>>You begin to stroke $girlnames shoulders with gentle eagerness, slowly moving down toward her bra's clasp, intent on taking it off. <</if>> <<if $action is 1>>After covering $girlnames face with a series of loving kisses, you move your hands behind her neck and start to unclasp her bra. <</if>> <<if $action is 2>>After covering $girlnames body with kisses and suction marks, you want to gain access to her <<if $age gte 18>>naked<<else>>little<</if>> breasts by trying to unbuckle her bra. <</if>> <<if $action is 3>>After ravaging the girl's body for several minutes, you feel you want better access to her nipples and start to undo her bra from behind. <</if>> <<if $action is 4>>After hugging and kissing $girlnames warm, almost topless body, you intend to make the upper part completely accessible by undoing her bra. <</if>> <<if $action is 5>>You stop kneading $girlnames back temporarily, just to get off her bra – the last obstacle before having her entire upper body free and accessible. <<set $action15 to true>><</if>> <<if $action is 7>> While having your tongue running a gauntlet between $girlnames pussy lips, you feel the need to remove her bra. After wiping some girl-juice away from your lips, you move your hands upward and begin to release it. <</if>> <<if $action is 8>>After caressing and squeezing $girlnames $pussypart, you feel the urge to have her <<if $age lte 19>>teenage<<else>>perky<</if>> breasts hanging free without any clothes obstructing them. Thus, you start to unhook her bra by using careful motions. <</if>> <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll lte 2>> The girl doesn't object at all as she's either too obedient or too horny to put up any resistance. Her breasts are free and naked in no time, and she displays them fully by raising her arms. <</if>> <<if $descroll is 3>> The girl smiles at you all the time, <<if $likesadist gte 40>>probably eager to see what nastiness you might try next<<else>>but the insincerity in her eyes tells you that it's probably out of pure obedience and not consensual arousal<</if>>.<</if>> <<if $descroll gte 4>> The girl instantly raises her arms, making it easier for you to take it off. She says in a submissive voice: <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>You like them, $callname? You like it when I display my boobs for you?<</if>> <<if $descroll2 is 2>>My naked body is ready to serve you, $callname.<</if>> <<if $descroll2 is 3>>You want to bite my nipples? Pin them? I’m ready to be tied up if you want to… abuse me… <<if $likesadist lte 29>>(faint sobbing)<<set $willpower-=1>><</if>><</if>> <<if $descroll2 is 4>>If $callname wants, I could go topless all day… Just command me.<</if>> <<if $descroll2 is 5>>Just tell me what to do next, $callname.<</if>> // <</if>> <<if $likesadist gte 40>><<set $arousal+=1>><</if>> <<set $bra to 0>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 24 and $likesadist lte 39>> <<if $descroll lte 2>>The girl makes a futile attempt at resisting you by pulling her arms together, but quickly succumbs to the fear of making you disappointed. Her breasts become entirely exposed after less than 30 seconds, and she continues to shiver from the uneasiness and discomfort brought on by the nonconsensual undressing you just did. <<set $arousal-=1>><<set $humiliation+=1>><</if>> <<if $descroll is 3>>She allows you to make her topless, but the undressing infuses her with both humiliation and fear. This is obviously nothing she wants right now, but she acknowledges to herself that she's not strong enough to fight you, either mentally or physically. <</if>> <<if $descroll gte 4>>You're allowed to undress her, but only after having pulled at her arms a couple of times. She's currently not in the mood for this but is too afraid to make you disappointed. <</if>> <<set $bra to 0>> <<set $humiliation+=2>> <<set $arousal-=1>> <<set $stress+=1>> <</if>> <<if $chance lte 0 and $willpower gte 25 and $likesadist lte 39>> <<if $descroll lte 2>>You're instantly pushed away by the girl! She refuses to let you take off her bra, at least for now. <</if>> <<if $descroll is 3>>The girl shoves your hands away and gives you a loud remark: <</if>> <<if $descroll gte 4>>You're not allowed to take it off - the girl removes your hands with unsuspected physical strength and says out loud:<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>No, get your hands off me! I don’t want to show them to you!<</if>> <<if $descroll2 is 2>>What the hell are you trying to do? I’m not getting naked.<</if>> <<if $descroll2 is 3>>Haha, nice try, my bra stays on! <<if $age lte 22 and $masterage gte 40>>I don’t want an old man touching my boobies!<</if>><</if>> <<if $descroll2 is 4>>No, asshole, that’s out of your reach. My breasts stay in my bra!<</if>> <<if $descroll2 is 5>>No-no, that area is forbidden! No assholes allowed!<</if>> <</if>> <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll2 is 1>>No… Please, don’t, okay?<</if>> <<if $descroll2 is 2>>Hey, you’re moving too fast. Stop it. <</if>> <<if $descroll2 is 3>>No… I think I want my bra on for now, okay?<</if>> <<if $descroll2 is 4>>Hey, stop it… I want it on, okay?<</if>> <<if $descroll2 is 5>>Hey! Stop! I don’t want to take it off. You have to respect that.<</if>> <</if>> // <<set $refuse7b to true>> <<set $arousal-=1>> <<set $masterlove-=1>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll lte 2>> The girl smiles as you start to undress her. After less than 15 seconds, a pair of <<if $body lte 1>>small kiwi-sized breasts<</if>> <<if $body is 2>>apple-sized breasts<</if>> <<if $body is 3>>deliciously perky breasts<</if>> <<if $body gte 4>> voluptuous breasts<</if>> pop out and line themselves up in front of you.<</if>> <<if $descroll is 3>>The girl seems very eager, and she even tries to help you with the clasp. She's topless after less than five seconds, and you delight in the sight of her <<if $age lte 19>>teenage<<else>>perky<</if>> breasts lining up in front of you.<</if>> <<if $descroll gte 4>>The girl stops you in the act and removes them herself - obviously eager to get things moving forward.<</if>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $boobfondleround to 0>> <<set $bra to 0>> <<set $arousal+=2>> <</if>> <<set $action to 0>> <</if>> <<if $action8a is true>> <<if $action is 0>>After giving $girlname a quick hug, you work your hands down with the intention of removing her bottoms. <</if>> <<if $action is 1>>While still kissing $girlname, you work your hands down to her ass, and start to pull her bottoms off. <</if>> <<if $action is 2>>After smothering $girlname with intense kisses, you grab the sides of her bottoms and start to pull them off.<</if>> <<if $action is 3>>You pause your dominant manhandling of $girlname and start to pull her bottoms off, as you want to get her entirely naked. <</if>> <<if $action is 4>> After caressing $girlnames back with a couple of seductive strokes, you place your hands on her ass, work yourself out toward her bottoms' sides, and give the garment a determined pull downwards. <</if>> <<if $action is 5>>You stop massaging $girlnames body for a moment, just to pull off her bottoms. This will give you better access to her ass and thighs.<<set $action15 to true>><</if>> <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll lte 2>> The girl smiles submissively as you strip her lower body and expose her $pussypart. <<if $likesadist lte 29>>Her smile looks very artificial, however, and you suspect that she's complying only out of fear of what you might do if she objects.<<else>> A shiver of arousal reveals that this is going exactly in the direction she wants. <</if>><</if>> <<if $descroll is 3>> The girl complies and even helps you with the undressing. She doesn't object at all, and even smiles up at you when you throw the garment away. <<if $likesadist lte 34>>However, the smile holds as much fear as it does obedience and tells you pretty much about $girlnames real emotions right now.<</if>><</if>> <<if $descroll gte 4>> <<if $likesadist lte 39>>The girl looks the other way with her eyes closed. She doesn't resist you while undressing her, but it's obvious that she's not particularly fond of being your sex-toy right now. However, the<<else>>The girl shivers from sexual delight and wriggles suggestively while you're pulling her bottoms further and further down toward her ankles. The<</if>> undressing is as easy as pulling a knife, and you gaze delightfully at the sight of her youthful, naked legs. <</if>> <<if $likesadist lte 49 and $chance lte 0>><<set $arousal-=2>><<set $humiliation+=2>><</if>> <<set $pants to 0>> <<if $likesadist gte 50>><<set $arousal+=2>><</if>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 29 and $likesadist lte 39>> <<if $descroll lte 2>><<if $age lte 19>>The teenager<<else>>The girl<</if>> finds the ordeal rather uncomfortable, <<if $masterage gte 46 and $age lte 19>>especially having such an old man, that could be her father, trying to get her clothes off.<<else>>having a dominant man pulling at her bottoms in an attempt to get her clothes off.<</if>> However, she's too afraid of what might happen if she disappoints you and remains compliant, even if her body language reveals that she'd like to keep her garment on for now.<</if>> <<if $descroll is 3>> The girl tries to stop you with a couple of faint "no's", but you persuade her with ease, and eventually succeed in undressing her lower body.<</if>> <<if $descroll gte 4>> The girl is a bit reluctant at first, but you manage to persuade her with your indomitable will. A sign of discomfort lingers even after she's undressed, however. <br><br>$girlname continues to be uneasy and thinks the entire situation has become awkward and embarrassing.<</if>> <<set $pants to 0>> <</if>> <<if $chance lte 0 and $willpower gte 30 and $likesadist lte 39>> <<if $descroll lte 2>> However, the girl is not interested in getting naked so soon and pushes your hands away almost immediately. <</if>> <<if $descroll is 3>> The girl glares at you as she pushes your arms away from her. She's not letting this happen right now!<</if>> <<if $descroll gte 4>> The girl gives you a cocky smile as she shoves your hands away. <</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 1>> <<if $descroll2 is 1>>No, get your hands off me!<</if>> <<if $descroll2 is 2>>What the hell are you trying to do? That stays on!<</if>> <<if $descroll2 is 3>>I’m not letting you get inside my pants, mister! Keep away!<</if>> <<if $descroll2 is 4>>Stop it, asshole! You’re not welcome in there!<</if>> <<if $descroll2 is 5>>Hey! Don’t think you’re allowed to be inside my pants.<</if>> <</if>> <<if $masterlove gte 10 and $scarefactor lte 0>> <<if $descroll2 is 1>>No… Please, don’t, okay?<</if>> <<if $descroll2 is 2>>No… Ehh, I want them to stay on, okay? Don’t push it.<</if>> <<if $descroll2 is 3>>Ehm, I’m not comfortable with taking them off right now, okay?<</if>> <<if $descroll2 is 4>>Hey, stop it… I want them on, okay?<</if>> <<if $descroll2 is 5>>That's a no... Please respect that. I want them on, okay!<</if>> <</if>> // <<set $refuse8a to true>> <<set $arousal-=1>> <<set $masterlove-=1>> <<set $humiliation+=1>> <<set $happiness-=1>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll lte 2>>The girl embraces the idea of getting her lower part naked; therefore, you have no trouble getting her bottoms off. $girlnames slender legs are a delightful sight to behold, and they build up uncontrollable arousal inside you as your eyes follow them up toward her groin.<<set $cumbuild+=2>><</if>> <<if $descroll is 3>>The girl welcomes your attempt to undress her, and you have no trouble wiggling her bottoms off. <</if>> <<if $descroll gte 4>>You have no problem getting the girl's leggings off - in fact, she seems to welcome the initiative with a suggestive smile that begs you to thread into even deeper waters, at least if you do it carefully.<</if>> <<set $pants to 0>> <<set $arousal+=2>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $boobfondleround to 0>> <</if>> <</if>> <<if $action8 is true>> <<set $chance-=15>> <<if $action is 0>>You let your hands slide down along $girlnames sides until they reach her panties, which you slowly and carefully begin to pull down. <</if>> <<if $action is 1>>While kissing $girlname gently on her cheeks, you move your hands down until they reach the elastic band holding up her $pantiespart, which you start to pull off. <</if>> <<if $action is 2>>After slurping all over $girlnames body for a couple of minutes, you want to increase your access to it by removing her $pantiespart.<</if>> <<if $action is 3>>After several minutes of physically abusing $girlname, you want to make her lower body completely naked by removing her $pantiespart. <</if>> <<if $action is 4>>After carefully stroking and holding $girlnames body, you move your hands to the sides of her $pantiespart and start to pull them down. <</if>> <<if $action is 5>>You stop your massage for a short moment, just to pull off $girlnames $pantiespart. This will leave her entire lower body free of obstacles and give you access to her most private parts. <<set $action15 to true>><</if>> <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll lte 2>>You have no trouble getting the girl’s undies away – she’s either too aroused or too obedient to say otherwise.<</if>> <<if $descroll is 3>>Undressing the girl is like taking off clothes from a doll – she’s totally unresponsive and allows you to jerk, snap, and pull at her body in any way you want. <<if $likesadist lte 39 and $arousal lte 0>>She feels distant, however, making you suspect that her hidden emotions don’t think too highly about getting her pussy exposed like this.<</if>><</if>> <<if $descroll gte 4>>You’re not met by any resistance as you start to undress the girl, in fact, she’s even helping you by kicking her undies away once they reach her ankles.<</if>> <<if $likesadist gte 40>><<set $arousal+=1>><</if>> <<set $humiliation+=1>> <<set $panties to 0>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 24 and $likesadist lte 39>> <<if $descroll lte 2>>The girl is very reluctant to letting you take her undies off, and she even tries to plead with you to leave them on for now. Her weak mind is easy to persuade, however, and your wish is fulfilled after a minute of nagging.<</if>> <<if $descroll is 3>>The girl uses her entire arsenal of yelps and bodily reactions to tell you that this isn’t something she wants. $girlnames willpower isn’t strong enough to withstand the mental pressure you subjugate her to, however, and you succeed in getting her undies off eventually. <br><br>You fail in your endeavor to arouse the girl, though. <</if>> <<if $descroll gte 4>> <b>$girlname:</b> // <<if $descroll2 is 1>>No, please… Come on… No…<</if>> <<if $descroll2 is 2>>I don’t… I don’t know if I want to… Please… can’t we just…<</if>> <<if $descroll2 is 3>>Hey…. Please… it's embarrassing…<</if>> <<if $descroll2 is 4>>No… I… I don’t feel comfortable…<</if>> <<if $descroll2 is 5>>I don’t… I don’t think I want to… Please, can’t we just…<</if>> // <br><br> Despite $girlnames pleading words and obvious discomfort over having to remove her undies, you manage to persuade her to take them off after less than a minute’s harrying. <br><br> She’s very regretful and feels embarrassed after getting naked in front of you. <<if $age lte 19 and $masterage gte 46>> The fact that you're old enough to be her father doesn’t help soothing the tense awkwardness either. <</if>> <</if>> <<set $humiliation+=2>> <<set $masterlove-=1>> <<set $happiness-=1>> <<set $arousal-=2>> <<set $panties to 0>> <</if>> <<if $chance lte 0 and $willpower gte 25 and $likesadist lte 39>> <<if $descroll lte 2>>However, you fail to get your desires fulfilled. The girl refuses and pushes your hands away when you come too close to her middle parts.<</if>> <<if $descroll is 3>>Despite putting on your most <<if $action isnot 3>>confident<<else>>dominating<</if>> smile, you fail to gain the girl's permission. She physically rejects your attempt and waves her finger as if you've just put your hand too deep down the cookie jar. <</if>> <<if $descroll gte 4>>Unfortunately, you fail to get the girl’s permission - instead, you’ve made her both upset and uneasy. She refuses to let you pull them off.<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 14 or $scarefactor gte 2>> <<if $descroll2 is 1>>Get your fucking hands off me, asshole!<</if>> <<if $descroll2 is 2>>No! You’re not getting inside my panties, asshole.<</if>> <<if $descroll2 is 3>>Fuck you, you’re not touching me again, you hear?<</if>> <<if $descroll2 is 4>>Stop it! Those are not coming down any time soon, mister!<</if>> <<if $descroll2 is 5>>Get your fingers away from me! You’re disgusting.<</if>> <</if>> <<if $masterlove gte 15 and $scarefactor lte 1>> <<if $descroll2 is 1>>Ehm, no, please, stop it. I’m not taking them off.<</if>> <<if $descroll2 is 2>>Hehe, no, stop it. Just let them be, okay?<</if>> <<if $descroll2 is 3>>No, no, no sir, that’s not possible. Get your paws away from me.<</if>> <<if $descroll2 is 4>>Stop being such a perv… (laughter)… That ain’t happening!<</if>> <<if $descroll2 is 5>>Sorry. NO! Stop it, okay?<</if>> <</if>> // <<if $masterlove lte 19>><<set $scarefactor+=1>><</if>> <<set $refuse8 to true>> <<set $arousal-=2>> <<set $masterlove-=2>> <<set $humiliation+=2>> <<set $happiness-=1>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll lte 2>>You’re not met by any obstructions, just a suggestive smile, when you wiggle her undies away from her ankles. The girl is both nervous and aroused – she’s lingering in a state where you have the possibility to catapult this into something ecstatic, but also botch everything if you make the wrong move. <<if $arousal lte 0>><<set $arousal=2>><</if>><</if>> <<if $descroll is 3>><<if $scarefactor lte 1 and $masterlove gte 20>>The girl giggles as you pull her undies off and both of you laugh when they become stuck on one of her toes.<<else>>Despite your earlier wrong-doings toward the girl, she’s letting this one slip – probably due to a growing need for sexual satisfaction that she hopes will make things better for both of you.<</if>> After getting naked, she pulls her legs together like a mermaid, signaling that she’s not quite ready to let you thrust yourself into her pussy.<</if>> <<if $descroll gte 4>>The girl doesn’t object as you pull them off, but seems a bit uneasy about it. However, she fails to hide her arousal - you notice a shivering flare running through her face when her pussy becomes exposed. <</if>> <<set $panties to 0>> <<set $arousal+=2>> <<set $refuse1 to false>> <<set $refuse2 to false>> <<set $refuse3 to false>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $boobfondleround to 0>> <</if>> <</if>> <<if $action7c is true>> <<if $boobfondleround is 0>> <<if $action is 0>>You put your hands against $girlnames naked breasts and start to fondle and squeeze them with a gentle touch. <</if>> <<if $action is 1>>While continuing to kiss and make out with $girlname, you decide to fondle her naked breasts, hoping it will entice her further.<</if>> <<if $action is 2>>While covering $girlnames body with smothering kisses, you turn the act up a notch by grabbing her breasts.<</if>> <<if $action is 3>>You shift your focus to $girlnames breasts, which you begin to pinch and squeeze thoroughly. <</if>> <<if $action is 4>>While hugging and touching $girlnames topless body, you move your hands down to her breasts, which you start to squeeze with enticing gentleness. <</if>> <<if $action is 5>>You move your hands slowly up toward the front of $girlnames torso, and start to massage her breasts, giving them all of your focus instead of the rest of her body.<<set $action15 to true>><</if>> <<if $action is 7>> While still letting your tongue splatter girly-juice up and down $girlnames pussy, you stretch your hands all the way up until you feel her naked breasts settling inside your palms. <</if>> <<if $action is 8>>You shift your focus to $girlnames breasts instead of her pussy and start to squeeze them with enticing, yet careful motions.<<set $action to 6>> <</if>> <br><br> <<if $body lte 1>> The girl’s boobs are almost non-existent because of her young age and lean body figure. They fit comfortably between your thumb and index finger, and a great deal of the boob-meat you catch consists of surrounding skin. <</if>> <<if $body is 2>>The girl’s boobs are very petite, like medium-sized apples, and fit comfortably in your hands without spilling over. <</if>> <<if $body is 3>>The girl’s boobs are round and firm, like two oranges, creating a delightful filling sensation as you hold them in your hands.<</if>> <<if $body gte 4>>The girl’s boobs are big, like the size of a soft, squishy cantaloupe, and your hands are almost buried in their voluptuousness as you grab them. <</if>> <br><br> <</if>> <<if $boobfondleround is 1>> You continue to fondle the girl’s breasts, <<if $action is 3>>using wild, stimulating pulls in an attempt to make her enjoy the savageness you’re overwhelming her with<<else>>lightly pinching, sucking, and holding them in an attempt to arouse her further<</if>>. <br><br> <</if>> <<if $likesadist gte 40 or $willpower lte 0>> <<if $boobfondleround is 0>> <<if $descroll lte 2>>$girlname is either too afraid or too submissive to make any objections. On the contrary, she's actually helping you get a better grip of them by pressing her bosom further out. <</if>> <<if $descroll is 3>>You can freely wallow in their soft wonderfulness since $girlname is either too obedient or too submissive to even think about resisting you. <</if>> <<if $descroll gte 4>>$girlname smiles at you and thrusts her bosom outward to make it easier for you to indulge in its softness. <</if>> <</if>> <<if $boobfondleround is 1>> <<if $descroll lte 2>>Even as they're turning reddish and sore, $girlname endures your protracted feast on her bosom and still gives you full access to her upper body. <<if $likesadist lte 39>>However, it's hard to tell if she actually likes it.<<else>>An enticed, submissive look confirms that you've also succeeded in taking her lust several steps forward with your actions.<<set $arousal+=1>><</if>> <</if>> <<if $descroll is 3>>$girlnames nipples are getting more and more reddish from your feasting, but she's not pulling her upper body away, despite the obvious pain she must be feeling. This confirms the girl's obedience once again. <</if>> <<if $descroll gte 4>>$girlname leans her head backward and gives herself away to your reveling in her upper body's features, despite a noticeable soreness turning visible around her areolas. <</if>> <</if>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 29 and $likesadist lte 39>> <<if $boobfondleround is 0>> <<if $descroll lte 2>>$girlname tries to fold herself away, enough to make it hard for you to reach them, but your determination eventually makes her submit. There's a sense of uneasiness growing stronger and stronger for every minute, however, and you understand that you've failed to entice her. <</if>> <<if $descroll is 3>> You botch your attempt at enticing $girlname when you bite her nipples way too hard, causing the girl to scream out in pain. <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Ooww! Fuck, that hurt! You’re not careful enough!<</if>> <<if $descroll2 is 2>>Ouch! Please, they’re sensitive! You have to be careful!<</if>> <<if $descroll2 is 3>>Ouch! What are you doing? Please, you don’t know how sensitive they are!<</if>> <<if $descroll2 is 4>>Fuck that hurt! What are you doing? They’re not caramels!<</if>> <<if $descroll2 is 5>>Ooouch! Fuck, why did you bite me so hard? <</if>> // <br><br> <b>//You have failed miserably and the girl refuses to continue!//</b> <<set $refuse7c to true>> <<set $arousal-=2>> <<set $pain+=1>> <<if $arousal gte 5>><<set $arousal=2>><</if>> <</if>> <<if $descroll gte 4>> You're way too sloppy and way too rough, causing the girl more pain than pleasure. Your failure doesn't make her push you away, however, at least not for now. <br><br>The ordeal has made $girlname severely stressed, though, and there are no good things coming out from this other than the view and taste of her delicate boobies.<<set $stress+=2>> <</if>> <<set $humiliation+=1>> <<set $masterlove-=1>> <<set $arousal-=1>> <</if>> <<if $boobfondleround is 1 and $action7d is false>> <<if $descroll lte 1>>$girlname finally finds the strength to object her unpleasant ordeal. She pushes your hands away and covers her tits with her arms while uttering. <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Please, no more, okay?<</if>> <<if $descroll2 is 2>>I’ve had enough. It's painful. They're very sensitive today.<</if>> <<if $descroll2 is 3>>My nipples are hurting. No more, please!<</if>> <<if $descroll2 is 4>>I can’t stand this, it hurts too much, please let's do something else…<</if>> <<if $descroll2 is 5>>I don’t want to continue… It’s not pleasant, okay?<</if>> // <<set $pain+=1>> <</if>> <<if $descroll is 2>>Your snarfing on $girlnames nipples has turned into a sloppy display of reddish hue and moist skin, as your second attempt at arousing the girl fails. The discomfort makes her spin around, causing an abrupt end to the delightful intercourse you had with her boobs. <</if>> <<if $descroll is 3>>The painful and unpleasant ordeal has become too much for $girlname to stand. She suddenly jolts away from you and covers her naked breasts with her arms.<</if>> <<if $descroll gte 4>>By now, you've been able to feast on them for many minutes, but the ordeal ends abruptly when $girlname suddenly pushes you away and says out loud: <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>This isn’t comfortable. It hurts! I don’t want you doin' that, okay?<</if>> <<if $descroll2 is 2>>Please, no more, they’re sore and I’m feeling really dizzy…<</if>> <<if $descroll2 is 3>>Please, stop it… They’re hurting.<</if>> <<if $descroll2 is 4>>No more, okay? Please, they’re really sore today…<</if>> <<if $descroll2 is 5>>I don’t want to continue… It’s not pleasant, okay? You're too rough and they're so sensitive.<</if>> // <</if>> <<set $refuse7c to true>> <<set $arousal-=1>> <<set $pain+=1>> <<set $masterlove-=1>> <</if>> <<if $boobfondleround is 1 and $action7d is true>> <<if $descroll lte 2>>You believe that $girlname no longer finds your focus on her tits pleasing, at least judging from her growing uneasiness. You're probably too rough or have managed to make the ordeal a bit too lengthy for her to enjoy.<</if>> <<if $descroll is 3>>$girlname is no longer interested but allows you to touch her tits for a couple of more minutes. They're reddish from too many pinches, and you guess that you've driven this ordeal a bit too far, which is why the girl wants it to stop. <<set $nipplewear+=1>> <</if>> <<if $descroll gte 4>>Despite sharing a dance of arousal with $girlname only a couple of minutes ago, her lust has transformed into feelings of uneasiness and discomfort. You're either too rough or too eager for her to appreciate the intimacy right now.<</if>> <<set $arousal-=1>> <<set $pain+=1>> <</if>> <<set $action7d to false>> <</if>> <<if $chance lte 0 and $willpower gte 30 and $likesadist lte 39>> <<if $boobfondleround is 0>> <<if $descroll lte 2>>$girlname isn't interested at all and immediately pushes your hands away. She refuses to continue.<</if>> <<if $descroll is 3>>But you only get to wallow in $girlnames boobish features for a couple of seconds before she pushes your hands away.<</if>> <<if $descroll gte 4>>However, you get to caress them for no longer than five seconds before $girlname finds it too uncomfortable and invasive. She pushes your hands away and says out loud:<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll2 is 1>>No. You’re hands ain't goin’ there…<</if>> <<if $descroll2 is 2>>Nope, that’s access denied, sir! (cocky smile)<</if>> <<if $descroll2 is 3>>Hey, stop it! Those are very delicate… (smile)<</if>> <<if $descroll2 is 4>>Hey mister, that’s a no!<</if>> <<if $descroll2 is 5>>Nope, ah-ah! Stop it!<</if>> <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>Get your filthy hands off me!<</if>> <<if $descroll2 is 2>>What the fuck are you trying to do, asshole?<</if>> <<if $descroll2 is 3>>I don’t want your fucking hands on me!<</if>> <<if $descroll2 is 4>>Stop it, asshole!<</if>> <<if $descroll2 is 5>>No fuckin’ way you’re touching my tits!<</if>> <</if>> // <<set $masterlove-=1>> <</if>> <<if $boobfondleround is 1 and $action7d is true>> <<if $descroll lte 2>>Despite her earlier show of positive enticement, $girlname has lost interest in letting you touch her boobs.<</if>> <<if $descroll is 3>> You've gone too far or become too rough - causing $girlname to end your wallowing by pushing your hands away from her.<</if>> <<if $descroll gte 4>>You fail to build on $girlnames arousal by becoming overly-eager and selfish. The girl pushes your hands away after you fail to heed her third warning.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>No, stop. I’m hurting, okay?<</if>> <<if $descroll2 is 2>>What are you doing? Stop pinching me like that. My boobs are all red and sore! <<set $nipplewear+=1>><</if>> <<if $descroll2 is 3>>This is becoming a bit too much for me… Look at them, all reddish and sore!<</if>> <<if $descroll2 is 4>>My boobs feel sore today, I don’t want you to touch them… They're already red from your pinching! <<set $nipplewear+=1>><</if>> <<if $descroll2 is 5>>Please, that’s enough… I'm too sore to go through with this, okay?<</if>> // <</if>> <<set $arousal-=2>> <<set $humiliation+=1>> <<set $nipplewear+=1>> <<set $action7d to false>> <<set $refuse7c to true>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $boobfondleround is 0>> <<if $descroll lte 2>>Her reaction to your touch is an expression of pleasure that <<if $arousal lte 0>>re-aligns<<else>>adds further to<</if>> her sexual arousal.<</if>> <<if $descroll is 3>>Your delightful touch succeeds in <<if $arousal lte 0>> re-aligning $girlnames sexual emotions into something more positive and relaxed<<else>>rising $girlnames arousal to an even higher ground than before<</if>>.<</if>> <<if $descroll gte 4>>You make your move to her boobs in just the right time and succeed in arousing her interest <<if $arousal gte 1>>even further<<else>>from the somewhat rigid tenseness she felt before<</if>>.<</if>> <</if>> <<if $boobfondleround is 1 and $action7d is true>> <<if $descroll lte 2>>Your boob-fondling transpires into a lengthy act that's also grown into a real feast of lustfulness. $girlname continues to moan and utter pleasurable sounds as you pinch, lick, and kiss the girl's nipples and <<if $body lte 2>>skinny breasts<<else>>voluptuous breasts<</if>>.<</if>> <<if $descroll is 3>>Your pleasurable act continues, and you increase the moistness and redness on $girlnames breast as you smother them with even more delicate kisses and bites. The girl answers your stimulation with sighs and moans of excitement. <</if>> <<if $descroll gte 4>>Your act borders to that of lechery, but you're knowledgeable enough in bosom anatomy to know the limit of when a bite becomes too hard, or a pinch too painful. Instead of screams, $girlname answers your intense wallowing with sighs of <<if $arousal gte 3>>unbearable lust<<else>>growing lust<</if>> and high-pitched moans.<</if>> <</if>> <<if $boobfondleround is 1 and $action7d is false>> <<if $descroll lte 2>>With a lesson learned from your earlier mishap, you change your tactics and succeed in arousing the girl. Her nipples turn from little nubs into throbbing, engorged teats and your "bosom blowjob" stimulates her into a more positive mood.<</if>> <<if $descroll is 3>>$girlname becomes more relaxed as her nipples adjust to your maneuvers, which turns the rather unpleasant situation earlier into a stimulating act that propels your seduction in the right direction.<</if>> <<if $descroll gte 4>>You avoid the parts of $girlnames breasts that expressed discomfort and soreness earlier and succeed in regaining what you lost during your first mistake. The girl is now much calmer and welcomes your tongue as it gropes and twists itself around her nipples. <</if>> <</if>> <<set $action7d to true>> <<set $arousal+=1>> <</if>> <<set $boobfondleround+=1>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $lickround to 0>> <<set $talkround to 0>> <<set $action to 6>> <</if>> <<if $action9 is true>> <<if $lickround is 0>> <<if $action is 0>>With <<if $naked is true>>$girlname completely naked<<else>>$girlnames lower body completely naked<</if>>, you hurry down on your knees and start overwhelming her pussy with teasing bites and a thorough tongue. <</if>> <<if $action is 1>>After passionately kissing $girlnames face, you go down on your knees and bury your tongue between her naked pussy lips. <</if>> <<if $action is 2>>While moving your tongue over $girlnames naked body, you go further and further down before making a quick launch that buries your mouth between her pussy lips. <</if>> <<if $action is 3>> Your abuse of $girlname shifts its focus to her lower body as you go down with your tongue to her pussy and start to lick and bite every delicate part of it. <</if>> <<if $action is 4>> You momentarily release $girlname from your embrace and move further down, until your tongue is right over her naked pussy, which you start to lick and kiss with loving devotion. <</if>> <<if $action is 5>> You make sure $girlname lies comfortably on her back as you start massaging her calves, thighs, and lower body. It's all a precursor to a bolder move, however, which is set into action when you drop a couple of kisses right above the girl's clitoris. Your tongue buries itself in the softness of her naked pussy a second later, and it plows through her labia in a wet display of hunger and delicacy. <</if>> <<if $action is 6>> You decide to leave $girlnames boobs and start to move your tongue down over her naked belly instead. A couple of intense seconds later, you make an even bolder move and bury your mouth deep inside her pussy, which you begin to lick and kiss with furious passion. <</if>> <<if $action is 8>> You're already fingering $girlnames pussy, <<if $arousal lte 0>>trying to make her uneasiness dissipate<<else>>, but to take her lust to a whole new level<</if>>, you decide to place your head between her legs and bury your tongue deep inside her labia. <</if>> <br><br> <<if $arousal lte -1>>The girl's pussy is dry and shriveled, far away from bearing any form of enticement and sexual lust. <</if>> <<if $arousal is 0>>The girl's pussy is dry and unwelcoming. You have some work to do here if you want to stir her sexual lust into something interesting. <</if>> <<if $arousal gte 1 and $arousal lte 3>>The girl's pussy is wet, and her labia has begun to swell. It's clear that she feels some form of sexual enticement.<</if>> <<if $arousal gte 4>>The girl's vagina drips with pussy-juice! She's very aroused, and her entire body starts to shiver from uncontrollable lust when it notices your attempt to stimulate her orally. <</if>> <br><br> <</if>> <<if $lickround is 1>> <<if $descroll2 lte 2>>You continue to let your tongue run a gauntlet between $girlnames pussy lips, increasing both your intensity and the pressure against her clitoris.<</if>> <<if $descroll2 gte 3>>You decide to continue running your mouth up and down $girlnames labia, shifting between licking it with your tongue and placing careful bites and strategic kisses. <</if>> <br><br> <</if>> <<if $likesadist gte 40 or $willpower lte 0>> <<if $likesadist lte 39>><<set $humiliation+=2>><</if>> <<if $chance gte 1>><<set $arousal+=2>><</if>> <<if $chance lte 0>><<set $arousal-=2>><</if>> <<if $lickround is 0>> <<if $descroll lte 2>>$girlname isn’t making any signs of resisting - you're fully invited as she spreads her legs wide apart and bends her <<if $naked is true>>naked<</if>> body into an arch to give you full access. <</if>> <<if $descroll is 3>>$girlname welcomes your tongue, either out of obedience, or from the pleasure of becoming sexually abused in a rather strange but still potentially stimulating way.<</if>> <<if $descroll gte 4>>You face no resistance or rejecting comments. There's no doubt that $girlname is your <<if $wsex gte 1>>obedient wife<<else>>slave<</if>>, and that you can do whatever you want with her <<if $age lte 19>>teenage<</if>> body.<</if>> <</if>> <<if $lickround is 1>> <<if $descroll lte 2>>The girl screams and jerks her body from side to side in response to the oral stimulation. You have to hold her waist in a firm grip to proceed uninterrupted. <</if>> <<if $descroll is 3>>The girl doesn't know what to do with her arms; she's flailing them from side to side, occasionally letting them rest on the top of your head or over her outstretched legs. <br><br>Her body continuously arches itself in uncontrollable bouts, and she lets out screams of what you perceive as a passionate response to your tongue, as it writhes itself around her clitoris.<</if>> <<if $descroll gte 4>>The girl proceeds with her unyielding offering to her master, lying exposed, outstretched, and entirely accessible to you. She's also wiggling her body from side to side while uttering faint moans of what you recognize as positive sexual stimulation.<</if>> <br><br> <<if $arousal lte 0 and $chance lte 0>>However, all signs of arousal are fake. $girlnames pussy is moist from saliva, but also shriveled and devoid of the natural swelling that comes from real sexual stimulation.<</if>> <<if $arousal gte 2 and $chance gte 1>>Your slave enjoys herself, confirmed by several signs of sexual enticement: a swollen labia, a seeping wetness, and shivers of arousal that rock her lower body when you move your tongue over the right spots.<</if>> <</if>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 19 and $likesadist lte 39>> <<if $lickround is 0>> <<if $arousal gte 1>>Unfortunately, your skill in licking pussy is not good enough to build on her current arousal, causing the magic to fade fast.<br><br><</if>> <<if $descroll lte 2>>$girlname is uneasy and uncomfortable with having you, <<if $masterage gte 46>>an old man<<else>>a reckless man<</if>>, eating away at her <<if $age lte 19>>teenage<</if>> pussy like it's a meal. However, the girl's low willpower makes her succumb to your desires, and she doesn't resist you other than with occasional yelps.<</if>> <<if $descroll is 3>>$girlname finds this very awkward and not stimulating or pleasing at all. She's holding her hands over her face and lies motionless as you try your best to arouse her sexually - without success. <</if>> <<if $descroll gte 4>>$girlname is distraught and uncomfortable, but too weak to physically resist you. She's pleading with you to stop, but you make one last attempt at turning the table around by going all-in with your tongue. This fails, though, leaving the girl even less aroused than before. <</if>> <<set $arousal-=2>> <<set $masterlove-=1>> <<set $humiliation+=2>> <</if>> <<if $lickround is 1 and $action9b is false>> <<if $descroll lte 2>>The girl becomes terrified when she understands that her predicament is far from over. She holds her posture for another five minutes, letting you "do her" pussy, but the unpleasantness eventually becomes too much to handle, forcing $girlname to cancel the act altogether, as she's no longer able to physically control herself.<</if>> <<if $descroll is 3>>The girl yelps from terror as you grab her waist and signal that the unpleasant act isn't over yet. Despite your attempt to shift strategies concerning your angle of oral approach, you fail to arouse $girlname - instead, she's left even more uncomfortable than before. <br><br>After ten minutes of continuous agony, the girl pushes your head away and says out loud:<</if>> <<if $descroll gte 4>>The girl twists from side to side, making it difficult for you to focus on one spot. And her churnings are not from sexual ecstasy. She's moving restlessly due to severe discomfort and an unpleasant ticklish sensation that's driving her mad. <br><br>You're allowed to moist her little pussy for ten more minutes before she's forced to cancel the act by pushing your head away.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey… No, please… stop. I can’t take it!<</if>> <<if $descroll2 is 2>>Please! No! It’s too unpleasant! I can’t have you down there… <</if>> <<if $descroll2 is 3>>I… I’m sorry but I just can’t, I just can’t let you continue. It’s impossible!<</if>> <<if $descroll2 is 4>>I can’t stand it any longer! I’m sorry but… But it’s too much.<</if>> <<if $descroll2 is 5>>I’m sorry but this is uncomfortable and I don’t want you to continue… okay? Please.<</if>> // <<set $arousal-=2>> <<set $humiliation+=2>> <<set $refuse9 to true>> <</if>> <<if $lickround is 1 and $action9b is true>> <<if $descroll lte 2>>The earlier build-up of arousal fades away, and you're not gaining any ground when you work the girl's pussy. She's mostly silent, and probably doesn't find it too unpleasant, but you get no response from her labia and feel no sensations of excited tremors in her body.<</if>> <<if $descroll is 3>>Painful cramps suddenly overwhelm your tongue and you fail to build on the arousal created just a few minutes ago. The cramping makes it impossible to stimulate the girl's labia with any advanced moves. She still allows you to do her, but has turns silent, finding the act both monotonous and dull, but probably not too unpleasant.<</if>> <<if $descroll gte 4>>The girl tries her best to sound aroused, but both of you notice that your tongue is losing energy fast. It's beset by cramps and fatigue, unable to propel this act much further, at least not for now.<</if>> <</if>> <<set $action9b to false>> <</if>> <<if $chance lte 0 and $willpower gte 20 and $likesadist lte 39>> <<if $lickround is 0>> <<if $descroll lte 2>>Your act stuns the girl at first, but she quickly regains her ability to act and pushes you away, letting you place just a couple of wet strokes over her labia.<</if>> <<if $descroll is 3>>The girl's quick - just two seconds after you've pulled your tongue between her pussy lips, the girl pushes your head away and says:<</if>> <<if $descroll gte 4>>The girl grabs you by the temples and shoves your head away, just a second after you've begun your oral act.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey hey, no… Not there, okay? <<if $willpower gte 40 and $masterlove lte 49>>Fuck, that was gross!<</if>><</if>> <<if $descroll2 is 2>>Hey! I don’t want your tongue there, okay?<</if>> <<if $descroll2 is 3>><<if $arousal lte 0 and $masterlove lte 39>>Hey, what the hell are you doing? Asshole! Don’t even think about it.<<else>>Hehe, no, stop it! Not there, okay?<</if>><</if>> <<if $descroll2 is 4>>Hey, what the hell? No, not here… That’s… disgusting.<</if>> <<if $descroll2 is 5>><<if $age gte 19>>No, please, don’t go there, okay… I’m not comfortable with that!<<else>>Noo… Please. I don’t want you down there, okay? That's my private area…<</if>><</if>> // <<set $arousal-=2>> <<set $masterlove-=1>> <<if $masterlove lte 29>><<set $scarefactor+=1>><</if>> <<set $humiliation+=1>> <<set $stress+=1>> <<set $action to 0>> <</if>> <<if $lickround is 1 and $action9b is true>> <<if $descroll lte 2>>The act has become too monotonous by now, and your slave is no longer interested in having you between her legs. She squeezes them together and ejects your head like she's giving birth to a baby.<</if>> <<if $descroll is 3>>Unfortunately, you make one wrong move that causes her significant discomfort and pain. She pushes your head away and says out loud:<</if>> <<if $descroll gte 4>>Sadly, you're not able to build on your previous gains. The girl's arousal plummets when you become too monotonous and too reckless. Finally, she grabs your head and pushes it away, effectively ending the oral act you're doing on her.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Hey, that hurt! You have to be <<if $willpower gte 40>>fucking<</if>> careful when you’re down on me, okay?<</if>> <<if $descroll2 is 2>>Fuck! That really hurt! I don’t like it when you suckle on my pussy, okay?<</if>> <<if $descroll2 is 3>>Hey! You can’t use your <<if $willpower gte 40>>fucking<</if>> teeth! Not like that!<</if>> <<if $descroll2 is 4>>No, no, this is too uncomfortable. I don’t want you down there, okay!<</if>> <<if $descroll2 is 5>>Please, please, you have to stop! <<if $masterage gte 46 and $masterlove lte 44>> Your… seeing your gray hair is a real turn off, I’m not too keen on havin’ an old guy like you doin' me down there, okay.<<else>>You’re not doing it right, okay!<</if>><</if>> // <<set $arousal-=2>> <<set $action9b to false>> <</if>> <<set $refuse9 to true>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $lickround is 0>> <<if $arousal lte 0>>Despite a difficult start, your tongue succeeds in gaining ground, stimulating $girlname into a state of less uneasiness than before.<</if>> <<if $arousal gte 1>>Your tongue arrives in just the right time, and succeeds in arousing $girlname even further into the whirling dance of carnal desires. <</if>> <br><br> <<if $descroll lte 2>>She's writhing her body in response and has trouble keeping still, forcing you to hold her around her waist to secure the continuation of your oral act.<</if>> <<if $descroll is 3>><<if _cat2 is true>>She draws up her legs, wrapping them tight around your head and you suddenly realize with a jolt of adrenaline that you aren’t able to breathe. Caitlin’s lust-soaked pussy has become your entire universe and you service it frantically, hoping you get her off before you pass out from a lack of oxygen. <<set _catspec to true>> <<else>>She's begun to yelp and moan as the oral stimulation pulls her closer and closer to an orgasm. You've managed to press on just the right spots inside her vagina, whose throbbing response sends a clear signal that you're doing everything right.<<set $arousal+=1>><</if>><</if>> <<if $descroll gte 4>><<if _cat2 is true>> No sooner have you embraced Caitlin’s pussy with your lips than you feel her hands grasp the back of your head and she pushes you down deeper into the space between her hips. Her clitoris is firm as a pebble and her ample wetness flows over your face and the insides of her thighs. <<set _catspec to true>> <<else>>Her response is animalistic; she's arching her back and continuously thrusting her pussy against your face, almost attempting to squeeze it inside your mouth. <</if>><</if>> <<if _catspec is true>> <br><br> ''Caitlin:'' // <<if $descroll2 lte 3>> Fuck! Fuck! Eat me, boy! Eat me! I’m going to cream on your face! Fuuuuuck!<</if>> <<if $descroll2 gte 4>> Fuck! I need more! I need more! Ohhh… Fuck!<</if>> // <</if>> <</if>> <<if $lickround is 1 and $action9b is true>> <<if $descroll lte 2>>The lustful carnage moves forward as you succeed in propelling the girl into an even deeper state of enticement. She's now trapped by sexually induced tremors moving up and down her body like ocean waves.<</if>> <<if $descroll is 3>>Your skill in stimulating girls orally succeeds in propelling her into an even deeper state of sexual desire. The sinful desires that you awake inside $girlname transform her into a writhing and slutty bitch that screams out her lust: <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Ooow… Fuuuck! Yees!<</if>> <<if $descroll2 is 2>>Mmmh… Yes, take me… Lick my pussy!<</if>> <<if $descroll2 is 3>><<if $willpower gte 40>>Oow, yes! Come on! You’re my slave! My cunt-licking slave! Go on! Yeees!<<else>>Mmh… This is so fucking… Mmm…. Great!<</if>><</if>> <<if $descroll2 is 4>>Ooww…. Yeeees!! <<if $age lte 18>>Lick my little teenage pussy! Come on! Taste my youth!<</if>><</if>> <<if $descroll2 is 5>>That’s it… Go on…. Yes!! Mmmh!<<if $willpower gte 40 and $girlid is 2>>You're my slave, pleasuring me! Lick that pussy… Mmmmphf…<</if>><</if>> // <</if>> <<if $descroll gte 4>>Once again, you take control of the girl's sexuality and drive her into a new state of passion. Trails of saliva and pussy-juice flow down in never-ending streams between her buttocks, and you feel how her arousal continuously shakes her body and propels it closer and closer to an orgasm.<</if>> <br><br> Unfortunately, cramps from over-exertion now impairs your ability to use your tongue. You need to let it rest! <</if>> <<if $lickround is 1 and $action9b is false>> <<if $descroll lte 2>> Finally, the girl begins to loosen up, and you feel how her vagina responds by starting to excrete its juices and throb in a way that tells you that you're doing things right. <</if>> <<if $descroll is 3>> The girl's earlier uneasiness fades, and she's now beset by tremors as the sexual stimulation propels her into a new state of arousal. Her body wriggles from side to side, causing her wet pussy to brush your lips and smear the pussy-juice all over your face. <</if>> <<if $descroll gte 4>> This time, you succeed in chasing the girl's uneasiness away. Instead of stiffness and objection, a sexual eagerness transforms the act into a display of animalistic savagery when $girlname grabs your head and tries to press your mouth deeper into her pussy. You're almost suffocated by the wetness!<</if>> <br><br> Unfortunately, cramps from over-exertion now impairs your ability to use your tongue. You need to let it rest! <</if>> <<set $action9b to true>> <<set $arousal+=3>> <<if $masterlove lte 74>><<set $masterlove+=1>><</if>> <<if $happiness lte 69>><<set $happiness+=1>><</if>> <</if>> /* <<if $skillroll lte 5>> <br><br> Your <b>Cunnilingus skill</b> has increased by one! <<set $lickskill+=1>> <</if>> */ <<if $arousal gte 10>><br><br> <b> //Suddenly, $girlname screams out loud from pleasure, as an orgasm runs through her <<if $body lte 2>>little<</if>> body! //</b> <<if $masterlove lte 59>> <<set $masterlove+=2>> <br><br>Her ''Affection (+2)'' toward you has increased! <</if>> <<if $happiness lte 69>> <br><br> _girlnames ''Happiness (+2)'' has increased! <<set $happiness+=2>> <</if>> <<if $daysa lte 2>><<set $masterlove+=1>><<set $happiness+=1>><</if>> <<set $stress-=1>> <<set $arousal=3>> <</if>> <<set $massageround to 0>> <<set $kissround to 0>> <<set $caressround to 0>> <<set $bodykissround to 0>> <<set $boobfondleround to 0>> <<set $lickround+=1>> <<set $talkround to 0>> <<if $descroll gte 4>><<set $stampoints-=1>><</if>> <<set $action9 to false>> <<set $action to 7>> <</if>> /* JUST FOR COPY <<if $descroll lte 2>><</if>> <<if $descroll is 3>>xx<</if>> <<if $descroll gte 4>>xx<</if>> <b>$girlname:</b> // <<if $descroll2 is 1>>xx<</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 is 5>>xx<</if>> // */ <</nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> /* WARNING! THIS PASSAGE HAS A DOC! */ <<include NewLoad>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 9)>> <<set $descroll4 to random(1, 5)>> <<set $penetratepussy to false>> <<set $penetrateanal to false>> <<if $girlid is 13 and $scarefactor lte 2 and $masterlove gte 10 and $likesadist lte 9>><<set _specialok to true>><</if>> <<if $action8 is false>><<include Currentfeelingengine>><</if>> <<if $action8 is true>><<include PersuadeEngine>><</if>> <div class="headsign">CHANGE POSITION</div> <<include Libido>> <<if $action8 is false>> <<if $gotopussy is true and $virgin is true>> There is something very special about $girlname… <</if>> <<if $gotoanal is true and $analvirgin is true>> There is something special about $girlnames ass… <</if>> <<if $like is false>> <<if $gotooral is true>> <<if $descroll2 is 1>>$girlname doesn't seem very aroused at the thought of taking your cock in her mouth.<</if>> <<if $descroll2 is 2>>$girlname frowns at the thought of taking your cock in her mouth.<</if>> <<if $descroll2 is 3>>$girlname is not interested in having oral sex right now.<</if>> <<if $descroll2 is 4>>Going by the expression on $girlnames face, oral sex is not something she’s feeling up to right now.<</if>> <br><br> <</if>> <<if $gotoanal is true and $analvirgin is false>> <<if $descroll is 1>>$girlname is not interested in having anal sex right now.<</if>> <<if $descroll is 2>>$girlname doesn’t seem particularly interested in having her butt fucked right now – at least going by her facial expressions.<</if>> <<if $descroll is 3>>$girlname doesn’t seem particularly happy about the thought of having you inside her butt.<</if>> <<if $descroll is 4>>$girlname immediately grows stiff as you express your wish to fuck her anally. <</if>> <br><br> <</if>> <<if $gotopussy is true and $virgin is false>> <<if $descroll is 1>>As you express your wish to change position, $girlname makes it obvious that she’s not interested in vaginal sex right now.<</if>> <<if $descroll is 2>>$girlname frowns at the thought of having your cock inside her pussy.<</if>> <<if $descroll is 3>>$girlname doesn’t seem particularly interested in having vaginal sex right now.<</if>> <<if $descroll is 4>>$girlname stiffens up and seems reluctant to your idea.<</if>> <br><br> <</if>> <<if $willpower lte 0 or _specialok is true>> <<if $gotoanal is true and $analvirgin is false>> <<if $descroll is 1>>The obedient girl sticks her ass up, however, allowing you to penetrate her despite her obvious dislike for the suggested intercourse.<</if>> <<if $descroll is 2>>The girl sticks her ass up obediently, however, sending no signals of objections or refusal, despite her obvious reluctance.<</if>> <<if $descroll is 3>>Your partner makes no physical or verbal resistance whatsoever, though, despite her obvious dislike for what’s about to happen. <</if>> <<if $descroll is 4>>However, as she's your obedient servant, there's not a single thought on objecting or refusing your wish.<</if>> <<set $pic to 2>> <</if>> <<if $gotooral is true>> <<if $descroll is 1>>Despite this, the girl turns around and opens her mouth obediently, making it easy for you to slide your cock all the way inside.<</if>> <<if $descroll is 2>>Despite this, the girl opens her mouth, making it clear that she’s not going to refuse you in any way. <</if>> <<if $descroll is 3>>Despite this, the girl is obedient enough to know that your word is her law, and she opens her mouth in an almost exaggerated way. In an effort to please you further, she suggestively plays with her tongue in front of your hardon.<</if>> <<if $descroll is 4>>She doesn't express any rejections however, and an open, obedient mouth welcomes your cock as you thrust it inside her.<</if>> <<set $pic to 10>> <</if>> <<if $gotopussy is true and $virgin is false>> <<if $descroll is 1>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> makes no objections though, despite her obvious unwillingness to what's about to happen.<</if>> <<if $descroll is 2>>However, the girl shows no verbal or physical resistance, and readies herself for what's coming up next.<</if>> <<if $descroll is 3>>Despite this, your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> opens her pussy-lips with her fingers in a welcoming gesture, making it clear that she'll not object to what's about to happen.<</if>> <<if $descroll is 4>>Despite this, the girl shows her obedience with welcoming words: <br><br> <<if $descroll2 is 1>>''$girlname:'' //I really want you inside my pussy, $callname. Fuck it hard with your cock! I… I can't wait for you to fuck me (fake smile).//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if $age gte 19>>Let my body please you, $callname.<<else>>Let my teenage body please you. Do to me what you want, $callname!<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //My… My body is ready to please you, $callname.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //My… My pussy longs for your big, fat cock, $callname. I'm ready (fake smile).//<</if>> <</if>> <<set $pic to 2>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and _specialok isnot true>> <<if $gotoanal is true and $analvirgin is false>> <<if $willpower gte 30>><<set $descroll+=1>><</if>> <<set $pic to 45>> <<if $descroll is 1>>She tries to show you her reluctance by shaking her head and making noticeable frowns. But the girl’s resistance is futile, and you have no trouble overcoming her mentally.<</if>> <<if $descroll is 2>>She tries to divert you from your thoughts by expressing pitiful moans but uses no physical means to resist you.<</if>> <<if $descroll is 3>>Her aversion becomes even more obvious when she makes a weak attempt at pleading with you: <br><br> <<if $descroll2 is 1>>''$girlname:'' //Can’t we… Can’t we just do what we did before?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //My ass is really sore... Do I… Do I have to?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Sigh) Do we really have to? Please, can't we just do what we just did?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Please, $callname, can’t you spare my ass today?//<</if>> <br><br> $girlname will budge easily if you continue. How do you respond to her plead? <<set $pic to 3>> <</if>> <<if $descroll gte 4>>The girl refuses. Not in an aggressive way, but still with a determination that clearly marks her discontent toward your suggestion. <br><br> <<if $descroll2 is 1>>''$girlname:'' //I… I don’t want to, okay? Just leave my ass alone, please.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No, please, can’t we just continue with what we did?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ehm, no, I’m too sore to take it in my ass right now. Please, show me some mercy, will you?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No… I… I don’t want to. Maybe we can try anal another time? Okay?//<</if>> <<set $pic to 3>> <<set $action8 to true>> <<set $cancelact to true>> <</if>> <</if>> <<if $gotooral is true>> <<if $willpower gte 30>><<set $descroll+=1>><</if>> <<set $pic to 10>> <<if $descroll is 1>>The girl tries to show her discomfort but doesn’t resist you physically or verbally. After you’ve given $girlname another determined glare, your dominating aura successfully makes her submit and take your shaft in one gulp.<</if>> <<if $descroll is 2>>The girl makes a weak attempt at steering your cock away, but she submits easily when you refuse to fold to her wish. After a few seconds, $girlname opens up and lets you slide your shaft inside her mouth.<</if>> <<if $descroll is 3>>The girl’s reluctance is clearly noticeable and she tries a few meek attempts at showing her aversion. Her weak mind quickly folds, however, and $girlname opens her mouth in a surrendering gesture after a few seconds of hesitation.<</if>> <<if $descroll gte 4>>The girl seems disgusted and makes it clear that this is not something she’ll accept! <br><br> <<set $descroll2 to random(1, 4)>> <<if $descroll2 is 1>>''$girlname:'' //That thing isn't going in my mouth… Okay?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No, please, can’t we just continue with what we did?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //No, please, I don’t want that… thing… in my mouth. Understood?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No… I… I don’t really feel like blowing you right now, okay?.//<</if>> <<set $pic to 3>> <<set $action8 to true>> <<set $cancelact to true>> <</if>> /* <<if $descroll lte 3>> <<set $descroll2 to random(1, 4)>> <<if $descroll2 is 1>>There’s a faint notion of disgust when she tastes your penis, but the girl manages to gather herself and accept this new predicament. <</if>> <<if $descroll2 is 2>>It's hard to get the show going as the girl's overcome by disgust when the cockhead bounces against her mouth. You have to show your determination by grabbing her head and force your shaft past her lips. <</if>> <<if $descroll2 is 3>>A moan of disgust further reveals her aversion to what's about to happen, but it doesn’t stop the act from getting started.<</if>> <<if $descroll2 is 4>>She has to fight herself through several reflexive retches, that goes on for almost 30 seconds, before settling with the new musky taste in her mouth.<</if>> <</if>> */ <</if>> <<if $gotopussy is true and $virgin is false>> <<set $pic to 45>> <<if $descroll is 1>>Despite this, she’s easily persuaded when you take full advantage of your masculine dominance and give her a fear-inducing glare.<</if>> <<if $descroll is 2>>Despite this, you’re able to dominate and cave her weak mind with a short tirade of skillfully placed words.<</if>> <<if $descroll is 3>>Despite this, the girl caves and accepts the change after you refuse to budge.<</if>> <<if $descroll is 4>>The girl’s words further seal her refusal: <br><br> <<if $descroll2 is 1>>''$girlname:'' //No way! I’m not wet enough… It will only hurt.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I’m not up for it right now, okay? I’m still dry down there and it will just be painful.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Actually, I’m a bit sore so I’ll pass.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No… I don’t feel up to it, okay?//<</if>> <<set $pic to 3>> <<set $action8 to true>><<set $cancelact to true>><</if>> <</if>> <</if>> <<if $willpower gte 40 and _specialok isnot true>> <<if $gotoanal is true and $analvirgin is false>> <<if $descroll is 1>>The girl is so upset that she's holding one of her hands over her anus, ready to physically resist you if you force yourself on her ass!<</if>> <<if $descroll is 2>>The girl even creates some distance between you, just to signal that her ass is out of reach at the moment.<</if>> <<if $descroll is 3>>The girl refuses, clearly expressing it with both her body language and determined words: <br><br> <<if $descroll2 is 1>>''$girlname:'' //No, it’s not going in there. A big, fucking no-no!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Oh, that’s a no-no. Forget it, man!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ops! Not in there. Okay? //<</if>> <<if $descroll2 is 4>>''$girlname:'' //I won’t let you fuck me there! No way! <<if $analwear gte 20>> I’m too sore right now, anyway.<</if>>//<</if>> <</if>> <<if $descroll is 4>>The girl sends a clear message by saying: <br><br> <<if $descroll2 is 1>>''$girlname:'' //Ehm, no. Stop it! <<if $analwear gte 20>>You’ve fucked me enough back there, I’m too sore!<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //That’s a NO!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //In your dreams! It’s not going in there.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Haha, no, dream on, mister! I’m not taking your cock there.<<if $cock is 3>>It’s too fucking big.<</if>>//<</if>> <</if>> <<set $pic to 3>> <<set $action8 to true>> <<set $cancelact to true>> <</if>> <<if $gotooral is true>> <<if $descroll is 1>>The girl frowns and immediately shoves your manhood away when you move it in front of her face.<</if>> <<if $descroll is 2>>The girl moves away from your cock with a frown, clearly signaling that this is not something she wants to do.<</if>> <<if $descroll is 3>>Your suggestion only succeeds in repulsing the girl. She refuses to take your cock in her mouth!<</if>> <<if $descroll is 4>>The girl refuses! The thought of blowing your <<if $masterfilth lte 19>>filthy<</if>> cock fills her with disgust.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //That thing isn't going in my mouth, mister!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Haha, forget it. Let’s just continue with what we did, okay?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Never! You really think I want that… that thing in my mouth?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No… No, let’s just go on with what we did, okay?//<</if>> <<set $pic to 3>> <<set $action8 to true>> <<set $cancelact to true>> <</if>> <<if $gotopussy is true and $virgin is false>> <<if $descroll is 1>>Judging from the girl's body posture and dismissive facial expressions, there no way she'll let you fuck her pussy right now.<</if>> <<if $descroll is 2>>Her determination is steady – she even covers her pussy with her right hand, making it clear that it’s a body opening you’re not allowed to use right now.<</if>> <<if $descroll is 3>>And her determination won’t budge.<</if>> <<if $descroll is 4>>And the girl makes it clear that you're not allowed to fuck her right now.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //That thing of yours isn't going inside my snatch, mister!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Naah, I don't wanna do that!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //No, I'm not up for that right now. Let's do what we did before, okay?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Please, no. I don't want to. Let's just do what we did before, alright?//<</if>> <<set $pic to 3>> <<set $action8 to true>> <<set $cancelact to true>> <</if>> <</if>> <</if>> <</if>> <<if $action8 is true>> <<if $action8a is true and $action8b is false>> You try to persuade $girlname into accepting your new suggestion. <br><br> <<if $gotooral is true>> <<if $descroll4 is 1>>''You:'' //I’d really appreciate if you’d give me some oral pleasure. I promise I’ll make it up to you later!//<</if>> <<if $descroll4 is 2>>''You:'' //If you take my cock in your mouth, I’ll make sure to cut you some slack tomorrow.//<</if>> <<if $descroll4 is 3>>''You:'' //Come on, please! Would you do it for me?//<</if>> <<if $descroll4 is 4>>''You:'' //You know, I'll be really disappointed if you don’t do this… Your lips are so… Mmh…//<</if>> <<if $descroll4 is 5>>''You:'' //Those cute lips of yours can do magic. Such a waste if they wouldn’t get used!//<</if>> <<else>> <<if $descroll4 is 1>>''You:'' //Come on, I promise it’ll be very pleasurable for you if we do that, okay?//<</if>> <<if $descroll4 is 2>>''You:'' //I promise I’ll go slow at first! Come on!//<</if>> <<if $descroll4 is 3>>''You:'' //I’ll make you scream from pleasure if you let me do this. I promise!//<</if>> <<if $descroll4 is 4>>''You:'' //Could you do it for me? Please? I really think you’d appreciate it!//<</if>> <<if $descroll4 is 5>>''You:'' //Come on! Just do it. Why the sad face? You'll not regret it.//<</if>> <</if>> <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<set $pic to 2>> <<if $descroll is 1>>The girl surrenders and allows you to take her in your suggested way without any further objections.<</if>> <<if $descroll is 2>>The girl caves and accepts your suggestion.<</if>> <<if $descroll is 3>>It's either your sweet-looking eyes or dominating personality that persuades the girl.<</if>> <<if $descroll is 4>>Your firm eyes and determined voice are too much for the girl, who surrenders and allows you fuck her as suggested.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Alright, alright, we'll do it... Let me just catch my breath first, okay?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Very well, but please hurry up with it, will you?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Yeah, yeah, okay, I'll do it...//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ok, let's just get on with it...//<</if>> <<if $descroll is 1>><<set $willpower-=2>><</if>> <<set $cancelact to false>> <<set $action8 to false>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> <<set $pic to 3>> <<if $descroll is 1>>You cannot persuade the girl so easily. She still refuses!<</if>> <<if $descroll is 2>>The girl is tough. She won’t back down. <</if>> <<if $descroll is 3>>The girl won't let herself be persuaded. She still refuses to do what you suggested. <</if>> <<if $descroll is 4>>You fail to bend the girl to your will. She still refuses!<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //No way, I won't let you do that to me. I won't change my mind!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Noo… I don't want to! Is that too hard to understand?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Please, just let it go, mister! I won't let you <<if $gotooral>>put it in my mouth<<else>>fuck me there<</if>>, okay?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Haha, you're so persistent! But a no is a no, mister! Just accept that.//<</if>> <<if $descroll is 1>><<set $masterlove-=2>><</if>> <</if>> <</if>> <<if $action8a is true and $action8b is true>> You try to threaten $girlname! <br><br> <<if $descroll3 is 1>>''$pcFirstName:'' //No. You're gonna do this or I'll make sure you’ll regret it!//<</if>> <<if $descroll3 is 2>>''$pcFirstName:'' //Haha, what is it that you don't understand? You're my <<if $wsex gte 1>>wife<<else>>slave<</if>>! And I can whip my <<if $wsex gte 1>>wife<<else>>slave<</if>> any time I want to, if she's disobedient.//<</if>> <<if $descroll3 is 3>>''$pcFirstName:'' //If you don't offer your body to me, I'll whip you! Is that understood?//<</if>> <<if $descroll3 is 4>>''$pcFirstName:'' //You're gonna regret it if you don't do as I say! Is that understood<<if $body is 1>> young lady?<<else>>, $girlname?<</if>>//<</if>> <<if $descroll3 is 5>>''$pcFirstName:'' //You don’t have a say in this, is that understood? Now do as I command or you’ll be sorry!//<</if>> <<if $descroll3 is 6>>''$pcFirstName:'' //You're my servant. I hope you understand that? I usually send disobedient girls to Dockgrave. You want to blow 60 men each day? No? Then do as I say!<<set _saiddock to true>> <<if $wsex gte 1>>And yeah, I know you're my wife, but that still means I'm in command!<</if>> //<</if>> <<if $descroll3 is 7>>''$pcFirstName:'' //You're my slave! And if a slave misbehaves, a slave gets punished. //<</if>> <<if $descroll3 is 8>>''$pcFirstName:'' //Now do as I say or I'll make that ass of yours regret it. Is that understood?//<</if>> <<if $descroll3 is 9>>''$pcFirstName:'' //Do as I say or you're in serious trouble! That body of yours will regret ever having denied me.//<</if>> <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> <<set $pic to 45>> <<if $descroll is 1>>The girl starts to shiver from fear as your words sink in. She surrenders, letting you have your way with her.<</if>> <<if $descroll is 2>>An expression of fear starts to spread over the girl’s shivering face. You've succeeded in your attempt to threaten her, and she surrenders to your will.<</if>> <<if $descroll is 3>>The girl is clearly frightened by your harsh words. Her surrender is confirmed as she utters:<</if>> <<if $descroll is 4>>You manage to dominate the girl enough for her to surrender.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //<<if _saiddock is true>>No, not that place. Please. I'll… I'll do it, okay.<<else>> Alright... I'll do as you say...<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if _saiddock is true>>Alright… I guess one guy's better than 60… I'll do it.<<else>>Very well... I guess I have no choice. I'm sorry. I didn't mean to offend you.<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //<<if $willpower lte 39>>Alright. Yes. Sorry, you’re my master and… and I shouldn’t have disobeyed you...<<else>>Alright. Okay, I’ll do it. But I won't forget this. I won't forget that you forced me…//<</if>><</if>> <<if $descroll2 is 4>>''$girlname:'' //<<if _saiddock is true>>No. Please, don’t send me to that place… Okay, I'll do it.<<else>>Please, you don't have to be so mean. I'll do it!<</if>>//<</if>> <<set $willpower-=1>> <<set $happiness-=1>> <<set $cancelact to false>> <<set $action8 to false>> <<set $arousal-=3>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> <<set $pic to 3>> <<if $descroll is 1>>The girl won't bend, despite your dominant words. She’s still defying you!<</if>> <<if $descroll is 2>>The girl's willpower is adamant and will not bend. She continues to defy you.<</if>> <<if $descroll is 3>>The <<if $age lte 19>>teenage<</if>> girl isn’t backing down. She continues to defy you!<</if>> <<if $descroll is 4>>The girl isn’t even scared by your words. She looks at you with a defying smile, shaking her head and turning halfway around so that she's no longer facing you.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //No. Prove it then. Just fucking rape me, asshole!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if _saiddock is true>>Haha, I think you're bluffing! I'll never come back if I end up at the Docks. And you know that!<<else>>I don't think you have the guts! I'm too valuable for you!<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //You can scream at me as much as you like, but I will not do that!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //<<if _saiddock is true>>Go on, send me away. At least I'll make new friends there. I don’t fucking care!<<else>>No, I will not do as you tell me! Never. Stop screaming at me!<</if>>//<</if>> <<set $masterlove-=3>> <<set $willpower+=1>> <<if $willpower gte 40>> <br><br> Your sadistic words have turned $girlname off in such a way that she refuses to continue with any type of sexual intercourse! <<set $cancelact to true>> <<set $arousal-=3>> <<set $pic to 3>> <</if>> <</if>> <</if>> <</if>> <<if $like is true>> $girlname seems to like the change! <<set $pic to 2>> <br><br> <<if $gotoanal is true and $analvirgin is false>> <<if $descroll is 1>>The girl spread her buttocks really wide for you when you move your cock toward her anus.<</if>> <<if $descroll is 2>>The girl moves in position and arches her back and sticks her ass up for you when you begin to wiggle yourself past her buttocks.<</if>> <<if $descroll is 3>>The girl smiles suggestively, before sticking her ass out toward you.<</if>> <<if $descroll is 4>>The girl moans from pleasure and spreads her buttocks apart in a welcoming gesture.<</if>> <</if>> <<if $gotooral is true>> <<if $descroll is 1>>The girl licks her lips in an enticing way when you move your cock toward her mouth. And she gulps it with genuine excitement.<</if>> <<if $descroll is 2>>The girl opens her lips and pulls out her tongue - making it clear that your cock is more than welcome to fill her mouth. <</if>> <<if $descroll is 3>>The girl welcomes your cock with an open mouth that she instantly wraps around your shaft.<</if>> <<if $descroll is 4>>The girl licks her lips and moans suggestively. She gulps your shaft without hesitation and starts working it right away.<</if>> <</if>> <<if $gotopussy is true and $virgin is false>> <<if $descroll is 1>>The girl moves into position, with her right hand working her clitoris.<</if>> <<if $descroll is 2>>The girl smiles at you, obviously looking forward to getting her cunt slammed by your cock.<</if>> <<if $descroll is 3>>The girl gives you an excited smile and makes herself ready for your cock.<</if>> <<if $descroll is 4>>The thought of getting her pussy fucked makes the girl shiver from excitement. She can barely wait for you to penetrate her.<</if>> <</if>> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action8 is false and $cancelact is false>> <<if $gotoanal is true and $analvirgin is false>>[[Penetrate|Analini][$gotoanal to false, $penetrateanal to true, $putin to false]]<</if>> <<if $gotoanal is true and $analvirgin is true>>[[Continue|Virginmaster][$gotoanal to false, $gotoanalvirgin to true, $putin to false, $jumpup=0]]<</if>> <<if $gotooral is true>>[[Continue|Oralsimulation][$gotooral to false, $putin to false, $oralrounds to 1]]<</if>> <<if $gotopussy is true and $virgin is false>>[[Continue|Pussymaster][$gotopussy to false, $action6 to true, $action12 to true, $putin to false, $jumpup=0]]<</if>> <<if $gotopussy is true and $virgin is true>>[[Continue|Virginmaster][$gotopussy to false, $gotovirgin to true, $putin to false]]<</if>> <</if>> <<if $action8 is true>> <<if $action8a is false>>[[Persuade|ChgDirect][$action8a to true]]<<else>><p class="usedpass">Persuade</p><</if>> <<if $action8a is true and $action8 is true and $action8b is false>>[[Threaten|ChgDirect][$action8b to true]]<<else>><p class="usedpass">Threaten</p><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $cancelact is false>> <<if $comesfrom is 1>>[[Go back|Oralsimulation][$gotopussy to false, $gotoanal to false, $gotooral to false, $cancelact to false, $action8 to false, $action8a to false, $action8b to false]]<</if>> <<if $comesfrom is 2>>[[Go back|Analsimulation][$gotopussy to false, $gotoanal to false, $gotooral to false, $cancelact to false, $action8 to false, $action8a to false, $action8b to false]]<</if>> <<if $comesfrom is 3>>[[Go back|Pussysimulation][$gotopussy to false, $gotoanal to false, $gotooral to false, $cancelact to false, $action8 to false, $action8a to false, $action8b to false]]<</if>> <</if>> <<if $action8 is true>> [[Cancel sex|Finishsex][$event1 to true]] <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<nobr>> <<if $oralnow and $isjerking lte 0>> <<if $sexscene is 1>> <<if $bedroom is 1>>You're lying in your filthy bed<</if>> <<if $bedroom is 2>>You have placed yourself in your bed<</if>> <<if $bedroom is 3>>You're lying down in your luxurious bed<</if>> <<if $bedroom is 4>>You're lying in the middle of your great imperial bed<</if>> with $girlname bent down over your lap. <</if>> <<if $sexscene is 2>> <<if $liveroom is 1>>You're sitting on your old couch.<</if>> <<if $liveroom is 2>>You're sitting on your couch.<</if>> <<if $liveroom is 3>>You're sitting in your comfortable leather couch.<</if>> <<if $liveroom is 4>>You're sitting in your luxurious fish-scale couch.<</if>> <<if $jumpup is 0>> $girlname is crammed between your legs, taking your penis in her mouth. <<else>> $girlname is kneeling beside you, taking your <<if $cock is 3>>massive<</if>> penis in her mouth. <</if>> <</if>> <<if $sexscene is 3>> You're sitting on a kitchen chair with $girlname placed underneath the table. <</if>> <<if $sexscene is 4>> You're standing in the hallway between the kitchen and the living room, with $girlname on her knees in front of you, where she is giving you a blowjob. <</if>> <</if>> <<if $analnow>> <<if $sexscene is 1>> <<if $bedroom is 1>>You're kneeling on your old bed, taking $girlname in the ass.<</if>> <<if $bedroom is 2>>You're kneeling in your bed, taking $girlname in her butt.<</if>> <<if $bedroom is 3>>You're kneeling in your luxurious bed, taking $girlname in the ass.<</if>> <<if $bedroom is 4>>You're kneeling in the middle of your fantastic imperial bed, where you fuck $girlname anally.<</if>> <</if>> <<if $sexscene is 2>> <<if $liveroom is 1>>You're lying on top of $girlname, with your cock pressed between her buttocks.<</if>> <<if $liveroom is 2>>You're taking $girlname anally in your sofa, pressing her down in the comfortable cushions.<</if>> <<if $liveroom is 3>>You're lying on top of $girlname, taking her anally in your luxurious delver sofa.<</if>> <<if $liveroom is 4>>You're lying on top of $girlname, taking her ass in your white, luxurious sofa.<</if>> <</if>> <<if $sexscene is 3>> $girlname is leaning against the kitchen sink, while you're fucking her anally. <</if>> <</if>> <<if $pussynow>> <<if $sexscene is 1>> <<if $pussyscene1 is true>>You're fucking $girlnames pussy in your bed, lying on top of her.<</if>> <<if $pussyscene3 is true>>$girlname is sitting on top of you in the bed - riding your cock with her pussy.<</if>> <<if $pussyscene2 is true>>You're kneeling in your bed, fucking $girlname vaginally from behind.<</if>> <</if>> <<if $sexscene is 2>> <<if $pussyscene1 is true>>$girlname is on her back in the sofa and you're lying between her legs, fucking her pussy.<</if>> <<if $pussyscene3 is true>>$girlname is riding your cock in the sofa.<</if>> <<if $pussyscene2 is true>>You're taking $girlname from behind in your sofa.<</if>> <</if>> <<if $sexscene is 3>> <<if $pussyscene1 is true>>$girlname is lying on the kitchen table, while you're fucking her pussy.<</if>> <<if $pussyscene2 is true>>$girlname is holding the kitchen table with her hands, as you're pounding her pussy from behind.<</if>> <<if $pussyscene3 is true>>$girlname is riding your cock on the hard floor in the kitchen.<</if>> <</if>> <</if>> <</nobr>><<nobr>> <<set $chance=$mastercharm>> <<if $action1 is true or $action2 is true>> /* KISSING AND CARESSING */ <<set $chance=$kisskill>> <<if $traitoralfix gte 5>><<set $chance+=15>><</if>> <<if $afraid gte 3>><<set $chance-=15>><</if>> <<if $mctraitat gte 75 and $skillroll lte 20>><<set $chance+=60>><<set _atcrit to true>><</if>> <</if>> <<if $action3 is true>> /* AGGRESSIVE PETTING */ <<set $chance=$bondskill>> <<if $traitperv gte 5>><<set $chance+=10>><</if>> <<if $traitdom gte 51 and $likesadist lte 39>><<set $chance-=20>><</if>> <<if $likesadist lte 44>><<set $chance-=35>><<else>><<set $chance+=30>><</if>> <<if $likesadist gte 5>><<set $chance+=20>><</if>> <<if $likesadist gte 15>><<set $chance+=10>><</if>> <<if $arousal lte 0>> <<set $chance-=10>> <</if>> <<if $action14b is true and $likesadist lte 44>><<set $chance+=25>><</if>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <</if>> <<if $action6 is true>> /* DOMINATE GIRL */ <<set $chance=$manipulate>> <<if $likesadist gte 45>><<set $chance+=50>><</if>> <<set $chance+=$likesadist>> <<if $traitdom gte 51 and $likesadist lte 39>><<set $chance-=20>><</if>> <<if $traitperv gte 5>><<set $chance+=10>><</if>> <<if $willpower gte 1>><<set $chance-=10>><</if>> <<if $willpower gte 30>><<set $chance-=10>><</if>> <<if $willpower gte 40>><<set $chance-=15>><</if>> <<if $masterlove lte 9>><<set $chance-=15>><</if>> <<if $masterlove gte 60>><<set $chance+=10>><</if>> <<if $event is 14 or $event is 22>> <<set $chance+=10>> <<if $masterstrength gte 60>><<set $chance+=10>><</if>> <<if $credit gte 300>><<set $chance+=10>><</if>> <</if>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <</if>> <<if $action9 is true>> /* CUNNILINGUS*/ <<set $chance=0>> <<set $chance+=$kisskill>> <<set $chance+=$fuckskill>> <<set $chance/=2>> <<if $afraid gte 3>><<set $chance-=15>><</if>> <<if $traitdom gte 50 and $masterlove gte 30>><<set $chance+=25>><</if>> <<if $masterage gte 46>><<set $chance-=5>><</if>> <<if $masterlove lte 59>><<set $chance-=18>><</if>> <</if>> <<if $action10 is true>> /*MASSAGE*/ <<if $afraid gte 3>><<set $chance-=20>><</if>> <<if $masterlove gte 25 and $scarefactor lte 0>><<set $chance+=15>><</if>> <</if>> <<set _te to $skillroll>> <<set _te2 to $chance>> <<set $chance-=$skillroll>> <<set _te3 to $chance>> <<include MCClothes>> <<if _masterbeauty lte 10>><<set $chance-=15>><</if>> <<if _masterbeauty lte 20>><<set $chance-=10>><</if>> <<if _masterbeauty lte 40>><<set $chance-=10>><</if>> <<if _masterbeauty gte 70>><<set $chance+=5>><</if>> <<if _masterbeauty gte 90>><<set $chance+=15>><</if>> <<if _masterbeauty gte 100>><<set $chance+=15>><</if>> <<if _masterbeauty gte 120>><<set $chance+=25>><</if>> <<if _npc.traitsu gte 75>> <<if _masterbeauty lte 30>><<set $chance-=40>><</if>> <<if _masterbeauty lte 50>><<set $chance-=10>><</if>> <<if _masterbeauty gte 80>><<set $chance+=20>><</if>> <<if _masterbeauty gte 100>><<set $chance+=40>><</if>> <</if>> <<set _te4 to $chance>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 9>><<set $chance-=10>><</if>> <<if $masterlove lte 24>><<set $chance-=15>><</if>> <<if $masterlove lte 39>><<set $chance-=5>><</if>> <<if $masterlove gte 50>><<set $chance+=5>><</if>> <<if $masterlove gte 75>><<set $chance+=15>><</if>> <<if $masterlove gte 90>><<set $chance+=15>><</if>> <<if $masterlove gte 110>><<set $chance+=30>><</if>> <<if $masterstrength gte 75>><<set $chance+=5>><</if>> <<if $credit gte 5000>><<set $chance+=5>><</if>> <<if $girlid is 7 and $newsroom gte 1>><<set $chance+=25>><</if>> <<if $teeny gte 1 and $age lte 19>><<set $chance+=30>><</if>> <<if $likesadist lte 44>> <<if $masterfilth lte 4>><<set $chance-=10>><</if>> <<if $masterfilth lte 24>><<set $chance-=10>><</if>> <<if $masterage gte 46 and $age lte 19>><<set $chance-=6>><</if>> <</if>> <<if $willpower gte 80>><<set $chance-=6>><</if>> <<if $willpower gte 60 and $masterlove lte 59>><<set $chance-=8>><</if>> <<if $happiness lte 0>><<set $chance-=20>><</if>> <<if $happiness gte 1 and $happiness lte 14>><<set $chance-=15>><</if>> <<if $happiness gte 15 and $happiness lte 29>><<set $chance-=5>><</if>> <<if $happiness gt 59>><<set $chance+=5>><</if>> <<if $happiness gt 69>><<set $chance+=5>><</if>> <<if $happiness gt 89>><<set $chance+=10>><</if>> <<if $arousal gte 1>><<set $chance+=15>><</if>> <<if $arousal gte 2>><<set $chance+=20>><</if>> <<if $arousal gte 3>><<set $chance+=7>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=25>><</if>> <<if $scarefactor gte 1>><<set $chance-=20>><</if>> <<if $scarefactor gte 2>><<set $chance-=5>><</if>> <<if $scarefactor gte 3>><<set $chance-=15>><</if>> <<if $scarefactor gte 5>><<set $chance-=25>><</if>> <<if $scarefactor gte 10 and $willpower gte 60>><<set $chance-=15>><</if>> <<if $stress gte 1>><<set $chance-=3>><</if>> <<if $stress gte 2>><<set $chance-=8>><</if>> <<if $stress gte 4>><<set $chance-=5>><</if>> <<if $stress gte 6>><<set $chance-=5>><</if>> /* averil specials */ <<if _npc.girlid is 10 and _npc.program gte 1>> <<set $chance+=30>> <</if>> <<if $skillroll is 100>><<set $chance-=100>><<set $arousal-=4>><</if>> <<if $traitfrigid gte 50 and $masterlove lte 59>><<set $chance-=20>><</if>> <<if $traitperv gte 51>><<set $chance+=20>><</if>> <<if $traitdaddy gte 5 and $masterage gte 40>><<set $chance+=20>><</if>> <<if $traitdaddy gte 5 and $masterage gte 60>><<set $chance+=10>><</if>> <<if $traitdaddy gte 5 and $masterage lte 24>><<set $chance-=20>><</if>> <<if $traitnymfo gte 50>><<set $chance+=30>><</if>> <<if $girlid is 11 and $quest_aria lte 3>><<set $chance-=50>><</if>> <<if $mcrel.faith is 2>> <<if $traitrel is 5 or $traitrel is 6>><<set $chance-=20>><</if>> <</if>> <<if $mcrel.faith is 4>> <<if $traitrel is 5>><<set $chance-=20>><</if>> <</if>> <<if $mcrel.faith is 5 or $mcrel.faith is 6 or $mcrel.faith is 8>> <<if $traitrel is 2 or $traitrel is 3>><<set $chance-=15>><</if>> <</if>> /* Adonis special for HELLENISM */ <<if _npc.traitrel is 12 and ($masterstrength lte 39 or $masterdex lte 39 or $masterstamina lte 39 or $masterbeauty lte 39)>><<set $chance-=20>><</if>> <<if _npc.traitrel is 12 and $masterstrength gte 80 and $masterdex gte 80 and $masterstamina gte 80 and $masterbeauty gte 80>><<set $chance+=20>><</if>> <<if $mcrel.faith is 8>> <<if $traitrel is 0 or $traitrel is 1 or $traitrel is 6>> <<set $chance-=20>> <</if>> <</if>> <<if $mcrel.faith is 4 and $traitrel is 4>> <<if $mcrel.devotion gte 25>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=15>><</if>> <</if>> <<if $mcrel.faith is 5 and $traitrel is 5>> <<if $mcrel.devotion gte 25>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=15>><</if>> <</if>> <<if $mcrel.faith is 6 and $traitrel is 6>> <<if $mcrel.devotion gte 25>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=15>><</if>> <</if>> <<if $mcrel.faith is 8 and $traitrel is 8>> <<if $mcrel.devotion gte 25>><<set $chance+=15>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=20>><</if>> <<if $mcrel.devotion gte 100 and $willpower lte 19>><<set $chance+=25>><</if>> <</if>> <<if $faction.ikaanos.corruption lte 9 and $masterlove lte 74>><<set $chance-=25>><</if>> <<if $faction.ikaanos.corruption lte 24 and $masterlove lte 74>><<set $chance-=5>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set $chance+=10>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set $chance+=50>><</if>> /* LESBIAN STUFF BELOW */ <<if _npc.traitrela gte 1>><<set $chance-=100>><</if>> <<if _npc.lesbian gte 50>><<set $chance-=30>><</if>> <</nobr>><<nobr>> <<if $event5 is true>> /*DEMEANING DIRTY TALK*/ <<set $chance=$manipulate>> <<if $likesadist lte 4>> <<set $chance-=$willpower>> <<set $chance-=35>> <</if>> <<if $likesadist lte 9 and $willpower lte 19>> <<set $chance-=25>> <</if>> <<if $likesadist gte 25>> <<set $chance+=10>> <</if>> <<if $likesadist gte 35>> <<set $chance+=30>> <</if>> <<if $likesadist gte 45>> <<set $chance+=30>> <</if>> <</if>> <<if $event6 is true>> /*NORMAL DIRTY TALK*/ <<set $chance=$manipulate>> <<if $likesadist lte 4>> <<set $chance-=$willpower>> <<set $chance-=15>> <</if>> <<if $likesadist lte 9 and $willpower lte 19>> <<set $chance-=5>> <</if>> <<if $likesadist gte 15>> <<set $chance+=10>> <</if>> <<if $likesadist gte 35>> <<set $chance+=10>> <</if>> <</if>> <<if $event7 is true>> /* SWEET TALKING */ <<set $chance=$mastercharm>> <</if>> <<set $chance-=$skillroll>> <<if $willpower gte 40>><<set $chance-=5>><</if>> <<if $willpower gte 80>><<set $chance-=8>><</if>> <<if $masterlove lte 0>><<set $chance-=15>><</if>> <<if $masterlove lte 9>><<set $chance-=15>><</if>> <<if $masterlove lte 24>><<set $chance-=5>><</if>> <<if $scarefactor gte 2>><<set $chance-=15>><</if>> <<if $masterfilth lte 19>><<set $chance-=15>><</if>> <<if $masterlove gte 50>><<set $chance+=5>><</if>> <<if $masterlove gte 75>><<set $chance+=15>><</if>> <<if $masterlove gte 90>><<set $chance+=10>><</if>> <<if $arousal gte 1>><<set $chance+=25>><</if>> <<if $arousal gte 2>><<set $chance+=15>><</if>> <<if $arousal gte 3>><<set $chance+=7>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $credit gte 300>><<set $chance+=10>><</if>> <<if $masterstrength gte 65>><<set $chance+=10>><</if>> <<if $masterint gte 50>><<set $chance+=5>><</if>> <<if $masterage gte 46 and $age lte 19>><<set $chance-=6>><</if>> <<if $event5 is true>> <<if $saynow is 1>> <<set $talkround+=1>> <<if $action is 0>>You move your lips right next to $girlnames ear and whisper:<</if>> <<if $action is 1>>You interrupt your kissing and decide to whisper a couple of sadistic words into $girlnames ear:<</if>> <<if $action is 2>>While moving your tongue over $girlnames body, you spice it all up with a couple of extremely degrading words:<</if>> <<if $action is 3>>While molesting $girlnames body, you decide to escalate the situation even further by exclaiming some fucked-up words:<</if>> <<if $action is 4>>While gently caressing $girlname, you decide to fill her ear with some dirty words, hoping it'll entice the girl further:<</if>> <<if $action is 5>>While kneading $girlnames body, you whisper a couple of nasty words into her ear:<</if>> <<if $action is 6>>With both of your hands on $girlnames breasts, you place your head on her shoulder and whisper some dirty words:<</if>> <<if $action is 7>>You wipe some pussy-juice away from your lips and look $girlname straight in the eyes while saying:<</if>> <<if $action is 8>>While holding your hand over $girlnames $pussypart, you decide to whisper some kinky words into her ear:<</if>> <br><br> <<if $age gte 20>> <<if $descroll3 is 1>>''You:'' //I fucking love that little cunt of yours. I'm gonna make you scream from pleasure when I hammer it later…//<</if>> <<if $descroll3 is 2>>''You:'' //Mmh… I'm gonna kiss your sweet, little lips so softly, when I'm banging your pussy really hard!//<</if>> <<if $descroll3 is 3>>''You:'' //I'm gonna fuck you for hours. You're gonna scream for more when I'm done with you! You'll know nothing else than the feeling of a man's cock inside you.//<</if>> <<if $descroll3 is 4>>''You:'' //I'm gonna fuck that little cunt of yours, then I'm gonna flip you over and fuck you in the ass. You'll love it, I swear. Every ounce of you will be so horny and beg me to punish you more!//<</if>> <<if $descroll3 is 5>>''You:'' //I'm gonna make you scream. Scream from pleasure. That pussy of yours gonna shiver from pain and excitement when I'm done with you.//<</if>> <<if $descroll3 is 6>>''You:'' //I'm gonna fuck you so hard! And when I'm done, I'm gonna fill you up with my warm juices. You'll take it in your cunt, if your mouth is not begging for it. Yeah… maybe you want me to squirt my smelly load in your mouth? That'll make you horny? Knowing that the spunk’s goin’ down your throat once we’re finished?//<</if>> <<if $descroll3 is 7>>''You:'' //You're so sexy. I'm gonna fuck that cunt of yours all day. I know that your pussy begs for my massive hardon! And I'm gonna drop my load in your stomach when I'm done with you. That's all the food you'll get tonight.//<</if>> <<if $descroll3 is 8>>''You:'' //That ass of yours is gonna get rammed so fuckin’ hard. I know it's begging for cock and I'm gonna make sure I’ll fill it up good!//<</if>> <<if $descroll3 is 9>>''You:'' //I'm gonna kiss your body and make you so fucking horny! Then I'm gonna fuck you raw. You'd want that, yes? You want me to fuck you all day?//<</if>> <<if $descroll3 is 10>>''You:'' //You make me so fucking horny… I'm gonna ram that body of yours. All <<if $daycount lte 180>>day long<<else>>night long<</if>>. Maybe you should taste my cock right now? Taste it with your tight, little cunt? Or maybe you want me to shove it down your throat?//<</if>> <<else>> ''You: '' // <<if $descroll3 is 1>>I know that your young body aches for its master's cock. You want me to fuck you right now? <</if>> <<if $descroll3 is 2>><<if $masterage gte 40>>You want this old man<<else>>You want your master<</if>> to have his way with your young body? I think it wants nothin' else than a massive hardon rammed all the way up its ass!<</if>> <<if $descroll3 is 3>>You're so young and sweet… I'm gonna fuck you and take your innocence. You'll scream out in pain when I ram your little cunt over and over!<</if>> <<if $descroll3 is 4>>You want me to squeeze myself into your tight little butthole? You wanna feel a mature man dump his load in your ass? I can't wait to see my cum streaming down your thighs when I'm done with you.<</if>> <<if $descroll3 is 5>>I think it's time to give this young lady a good lesson with my shaft. I'm gonna fuck you so hard, for so long… Your thoughts will be all about cock for the rest of your life. That's how hard I'm gonna fuck you.<</if>> <<if $descroll3 is 6>> <<if $body lte 1 or $masterage gte 40>>I can't get my mind off your sweet little body… Mmmh… I just wanna ravage it… Break your innocence and fuck it away… <<else>>I wanna fuck your innocent body in every possible way. Ravage your ass, hammer your pussy, and drop my load over those sweet teenage lips… And you're gonna enjoy it!<</if>> <</if>> <<if $descroll3 is 7>><<if $body lte 1 or $masterage gte 40>>I can't think of anything sexier than that young body of yours gettin' hammered by a mature hardon. Yeah, I'm gonna fuck you… I'm gonna smear that innocent face of yours with my cum!<<else>>You know what I'm gonna do when we're done? I'm gonna dump my load all over your sweet little body and smear it into your skin! I'll defile you. You're not gonna be innocent anymore when we're done, I promise you that!<</if>> <</if>> <<if $descroll3 is 8>><<if $body lte 1 or $masterage gte 40>>Are you afraid of me? You don’t want a mature man drilling his cock into your sweet, little body? Well, I'm gonna do that and you'll like it. I promise! You're gonna beg me to fuck you again after we're done!<<else>>There's nothing sexier than seeing a young body shiver as a large hardon drills its way into its openings. You're gonna be sore when we're done. I promise you that!<</if>> <</if>> <<if $descroll3 is 9>><<if $body lte 1 or $masterage gte 40>>This old guy here's looking forward to taste that sweet and innocent body of yours. I'm gonna eat you, and you're gonna like it!<<else>>You're still young but I'll not show any mercy when I fuck you. You'll scream from pain as I plow you open with my hardon. But you'll like it. <<if $masterlove lte 59 and $likesadist lte 36>>You're gonna learn how to worship my cock!<</if>><</if>> <</if>> <<if $descroll3 is 10>><<if $body lte 1 or $masterage gte 40>>You're still so young and innocent, looking at me with those sweet eyes. But I'm gonna show you something every young lady needs to learn. I'm gonna show you the rawness of a man's hardon. I'm gonna drill myself into every tight little hole you have!<<else>>I'm gonna pound your teenage pussy for hours. My cum and your sweat will cover your body when we're done. You're gonna lie in a shivering heap of flesh… begging for more cock…<</if>> <</if>> // <</if>> <br><br> /* SAYNOW IS 1 ENDS BELOW */ <</if>> <<if $saynow is 2>> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>The girl starts to writhe her body suggestively and speaks out:<</if>> <<if $descroll is 2>>The girl stretches her arms upward before moving them down behind her head. She offers herself fully to you, both physically and mentally.<</if>> <<if $descroll is 3>>The girl is either the obedient <<if $wsex gte 1>>little wife<<else>>slave<</if>> you think she is, or very interested in doing what you just talked about:<</if>> <<if $descroll gte 4>>The girl answers back, either out of fear, obedience, or arousal, in just the way you want her to:<</if>> <br><br> <<if $masterlove gte 50>><<set $descroll2-=1>><</if>> <<if $masterlove lte 9>><<set $descroll2+=2>><</if>> <<if $masterlove lte 19>><<set $descroll2+=1>><</if>> // <<if $descroll2 lte 1>>Yes, $callname, that would be really nice!<</if>> <<if $descroll2 is 2>>I’m ready to please you, just show me how you want me!<</if>> <<if $descroll2 is 3>>This little whore of yours is ready to fulfill your darkest desires…. $callname…<</if>> <<if $descroll2 is 4>><<if $likesadist lte 29>>(Sobbing) <</if>>I… I’m ready to please you, $callname…<</if>> <<if $descroll2 gte 5>>I… I don’t own this body… It's yours to fuck… I'm… I'm ready…<</if>> // <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<unset $askedsex>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll is 1>>$girlname just gives you an awkward stare in return as you’re sounding either pathetic or creepy. You fail to both arouse and subjugate the girl with your words.<</if>> <<if $descroll is 2>>You’re not combining your dominating words with the right type of attitude and fail to affect the girl. She finds you either too creepy or too pathetic to even have the slightest chance of getting aroused or subjugated by your utterance. <</if>> <<if $descroll is 3>>Your words sound misplaced and fail to affect the girl, other than causing a creepy and awkward moment that doesn’t help your chances in any way. <<if $masterage gte 46 and $age lte 19>>Even you would deem it impossible to get her excited as you give the scene a second thought – an older guy shouldn't address a teenage girl like this. <</if>><</if>> <<if $descroll gte 4>>Your words fail to affect <<if $age lte 19>>the teenager<<else>>$girlname<</if>> in any positive way. She looks at you with frowning eyes and says:<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9>> <<if $descroll2 is 1>>…You’re just making this more awkward. I… I’ll never do that stuff you just suggested. Please respect that.<</if>> <<if $descroll2 is 2>>That sounds disgusting. I’ll never do that with you! Creep.<</if>> <<if $descroll2 is 3>>Eeew… Please, don’t speak to me like that.<</if>> <<if $descroll2 is 4>>You’re appalling! Please, just leave me alone.<</if>> <<if $descroll2 is 5>>I’m not interested, okay! Just leave me alone.<</if>> <</if>> <<if $masterlove gte 10>> <<if $descroll2 is 1>>Please, $callname… I’m not interested, okay.<</if>> <<if $descroll2 is 2>>I…I don’t know what to say. It… It doesn’t sound healthy doing stuff like that. Please, don’t force me into something…<</if>> <<if $descroll2 is 3>>I… I hope you’ll show me some respect and not let us get into stuff like that right now… I… Shit, this is awkward… (blushing)<</if>> <<if $descroll2 is 4>>I don’t think I… I’m not ready for that right now…<</if>> <<if $descroll2 is 5>>You scare me! Please, stop it! I beg you, don’t speak like that.<</if>> <</if>> // <<set $arousal-=1>> <<set $humiliation+=1>> <<set $masterlove-=1>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $chance lte 0 and $willpower gte 40 and $likesadist lte 39>> <<unset $askedsex>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll is 1>>Your words appall $girlname, causing her to pull back a few feet from you. The girl shakes her head and says out loud:<</if>> <<if $descroll is 2>>$girlname shakes her head and laughs. Your words sound really off, and you notice how they fail to have their desired effect.<</if>> <<if $descroll is 3>>You fail to affect $girlname. She looks at you with resentment and disgust, instead of the submissive arousal you hoped for.<</if>> <<if $descroll gte 4>>You fail to affect the girl, who laughs at your pathetic words instead of getting aroused or submissive.<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9>> <<if $descroll2 is 1>>You’re just an asshole who can’t get laid. That shit won’t work on me, so just shut up and… go play cards at Furry's or something!<</if>> <<if $descroll2 is 2>>(Laughter) Let me guess, you have trouble getting laid?<</if>> <<if $descroll2 is 3>>You’re a genuine, fucking loser! <<if $masterage gte 46>>Too old<<else>>Too ugly<</if>> to get laid and too creepy to get any woman’s real attention!<</if>> <<if $descroll2 is 4>>Don’t fucking push it! And don’t you dare try anything like that on me, asshole!<</if>> <<if $descroll2 is 5>>You’re really dumb. You think that shit’s gonna work on me?<</if>> <</if>> <<if $masterlove gte 10>> <<if $descroll2 is 1>>Hey, don’t push it too far… That just sounded weird!<</if>> <<if $descroll2 is 2>>(Silence) I… don’t know what to say. You’re really odd! (Cocky smile)<</if>> <<if $descroll2 is 3>>Woho! I’m not some whore you can just throw around like that! I’m just an unlucky girl who got caught on the wrong side of things!<</if>> <<if $descroll2 is 4>>Please… that didn’t sound particularly interesting… You have to do better if you’re gonna get laid with a girl one day.<</if>> <<if $descroll2 is 5>>Stop rushing it. You’re not gonna get laid if you speak to a woman like that…<</if>> <</if>> // <<set $arousal-=2>> <<set $humiliation+=1>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <<if $arousal lte -2 and $likesadist lte 19 and $masterlove lte 59>><<set $scarefactor+=1>><</if>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<unset $askedsex>> <<set _mani to true>> <<include Success>> <br><br> <<if $descroll is 1>>Your words succeed in arousing the girl, who enters a submissive state when she says:<</if>> <<if $descroll is 2>>Your words hit on just the right spot and succeed in arousing the girl. <</if>> <<if $descroll is 3>>Your words succeed in arousing and subjugating $girlname, as they run through the girl like a delicate breeze. Her voice sounds submissive when she responds:<</if>> <<if $descroll gte 4>>The girl is in on the roleplay and replies back:<</if>> <br><br> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $descroll2 is 1>>Mmh… I understand that you really want to punish me… Maybe that's what I deserve?<</if>> <<if $descroll2 is 2>>That doesn’t sound too bad when you say it… But you have to get your manners straight in the future, okay?<</if>> <<if $descroll2 is 3>>Now, I’d probably not think too bad about getting all that, as long as you keep away from actually hurting me!<</if>> <<if $descroll2 is 4>>If you’d watch your manners in the future, all that could come true… $callname!<</if>> <<if $descroll2 is 5>>It tingles inside me when you talk like that… but I'm still mad at you…<</if>> // <</if>> <<if $masterlove gte 10 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll2 is 1>>I’d really appreciate all that… If you could… ravage me like a wild bull… Mmh… Yeah.<</if>> <<if $descroll2 is 2>>Mmh… I’d not mind it… If you’re careful! <<if $age lte 19>>As you said… I'm very young… very tight…<</if>><</if>> <<if $descroll2 is 3>>You must be careful with me, $callname, if you're gonna do that. I’m just a <<if $age lte 19>>young<<else>>simple<</if>> girl and my body can’t stand too much hammering… But I’d really like to try it sometime… <</if>> <<if $descroll2 is 4>>You’d really do that to me? (Suggestive smile). Well, if you're careful, maybe I could… offer myself to you… <</if>> <<if $descroll2 is 5>>Mmh… this body would really appreciate if someone ravaged it. Perhaps a strong and brawny man!<</if>> // <br><br><b>//Special bonus activated!<br><br> $girlname is considerably easier to persuade into having sex for the rest of the day!//</b> <<set $specialsex to true>> <</if>> <<set $arousal+=2>> <<set $humiliation+=1>> <<if $likesadist lte 29>><<set $likesadist+=1>><</if>> <</if>> <<set $event5 to false>> /*SAYNOW IS 2 ENDS BELOW*/ <</if>> /* event5 ends below */ <</if>> <<if $event6 is true>> <<if $saynow is 1>> <<set $talkround+=1>> <<if $action is 0>>You place yourself next to $girlname and say:<</if>> <<if $action is 1>>You interrupt your kissing and whisper some dirty words into $girlnames ear:<</if>> <<if $action is 2>>You decide to speak some dirty words to $girlname, while still moving your tongue over her body:<</if>> <<if $action is 3>>While molesting $girlnames body, you decide to instigate the situation even further by adding:<</if>> <<if $action is 4>>While gently caressing $girlname, you decide to fill her ear with some dirty words:<</if>> <<if $action is 5>>You whisper some nasty words into $girlnames ear, while still kneading her body:<</if>> <<if $action is 6>>With both of your hands on $girlnames $boobparts, you speak out with in a dirty tone:<</if>> <<if $action is 7>>You wipe some pussy juice away from your lips and say:<</if>> <<if $action is 8>>While holding your hand over $girlnames $pussypart, you speak out with a dirty tongue:<</if>> <br><br> <b>You:</b> // <<if $age gte 20>> <<if $descroll3 is 1>>You ever fantasize about my cock? About having my cock inside your pussy? You’d like that? You’d like me to fuck you?<</if>> <<if $descroll3 is 2>>Hey, do you ever fantasize about sex? You like it when a man fucks you in your sleep?<</if>> <<if $descroll3 is 3>>You like the feeling of a man inside you? You like the smell of his sweat as he’s pounding your pussy?<</if>> <<if $descroll3 is 4>>What type of sex do you like? You like when someone hammers your ass? Or do you like to get your pussy fucked by a dildo?<<set $askedsex to true>> <</if>> <<if $descroll3 is 5>>You know what I wanna do? I’d like to have some hot and steaming sex with you… I promise, I’ll devote myself to your pleasure. Entirely!<</if>> <<if $descroll3 is 6>>After we’re done with this cuddling, I’m gonna fuck you really good. You want that? You want to have me inside you?<</if>> <<if $descroll3 is 7>>You’re gorgeous! Too gorgeous! I can’t stand this, I wanna have sex with you right now! Sweaty and pleasurable sex… That goes on for hours… You want to take my big cock? <</if>> <<if $descroll3 is 8>>I’m so horny right now! And you know, it’s actually you that's making me excited! I’d like to pull out my hardon and just… fuck the shit out of you! <</if>> <<if $descroll3 is 9>>Hey… You want to feel a man inside you? A warm, throbbing cock?<</if>> <<if $descroll3 is 10>>How about I push my cock deep inside your pussy? You'd like that? Or you'd like me to do something else? Ravage your cute ass? <<set $askedsex to true>> <</if>> <<else>> <<if $descroll3 is 1>>You know how sexy you are? Walking around with that teenage body, like you're some goddess? You know how much I fantasize about fucking you?<</if>> <<if $descroll3 is 2>>I'm so lucky to have you. A sweet teenager, with a perfect body that every man dreams about. I could fuck you all day. Push myself deep inside your cunt. Just say the word.<</if>> <<if $descroll3 is 3>>I'm so lucky. Lying here with my teenage <<if $wsex gte 1>>wife<<else>>sex slave<</if>>. Who wouldn't want that? You know… I could just fuck you all day… You'd like that?<</if>> <<if $descroll3 is 4>>You're my young, little <<if $wsex gte 1>>wifey<<else>>slave<</if>>. I'm so fortunate. I'd like to pound your pussy all day. Do you like that? Or maybe you want me to fuck you in the ass? <<set $askedsex to true>> <</if>> <<if $descroll3 is 5>>I know you want my cock inside that young body of yours. Just call out and I'll fuck you all day!<</if>> <<if $descroll3 is 6>> <<if $body lte 1 and $masterage gte 40>>You're so young and brittle… And I'm such an old guy… But the thought on the two of us fucking all day… My hardon churning into your tight little pussy… Your sweet lips begging me to fuck away your innocence. I think you'd appreciate that.<<else>>How about I plow myself deep into your tight teenage body? You'd like that? Getting' rammed by my hardon?<</if>> <</if>> <<if $descroll3 is 7>>Right now, I want you on your knees, blowing my cock. I want to feel your teenage lips drifting up and down my shaft…<</if>> <<if $descroll3 is 8>><<if $body lte 1 and $masterage gte 40>>There's nothing sexier than an old guy making a young girl have an orgasm. What do you say? You want me to make you scream? <<else>>I'm gonna teach your sweet little body so much… Perhaps you don’t know it, but you're created to please a man. The two moons have sent you to me.<</if>> <</if>> <<if $descroll3 is 9>><<if $body lte 1 and $masterage gte 40>>I know I'm old enough to be your father… But this guy's aching for some young cunt wrapped around his cock. You'd like that? <<else>>I think that young body of yours aches for cock. You want me deep inside you? You want me to make you scream from pleasure? <</if>> <</if>> <<if $descroll3 is 10>><<if $masterage gte 40>>I know I'm an old coot, and you're just a teenager, but my cock turns rock-hard by just looking at you. I wanna feel that tight pussy of yours wrapping itself around my shaft. Or maybe you want me to try your tight ass instead? What kind of sex are you up for?<<else>>You're really special. My young beautiful teenage <<if $wsex gte 1>>wife<<else>>slave<</if>>. Wow… Just saying all those words turns me on. You want me to plow my cock inside your pussy? Or maybe your tight teeny ass? <</if>><<set $askedsex to true>> <</if>> <</if>> // <br><br> <</if>> <<if $saynow is 2>> <<if $likesadist gte 40>> <<if $descroll is 1>>The girl turns overly aroused in an instant and beckons you to do what you just said.<</if>> <<if $descroll is 2>>The girl looks at you submissively and says:<</if>> <<if $descroll is 3>>Your words send a shiver of arousal straight through the girl, who responds in a submissive voice:<</if>> <<if $descroll gte 4>>Your words are just what the submissive girl wants to hear, and she's very eager to take this to the next level.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Just say the word, $callname, and I’ll open my body for you!<</if>> <<if $descroll2 is 2>>I’m your little pussycat, ready to please you in whatever way you desire!<</if>> <<if $descroll2 is 3>>My body is aching for cock! Yes, I want you inside me, now! <<if $body lte 2>>I know you got a special taste for young girls like me…<</if>><</if>> <<if $descroll2 is 4>>Oh… Yes, please, fuck me hard, $callname! I want you inside me! <<if $body lte 2>>I do want you to teach my young body how a real man feels…<</if>><</if>> <<if $descroll2 is 5>>Oh yes! I want you inside me! Please, punish me with your cock, $callname!<</if>> // <<unset $askedsex>> <<set $arousal+=3>> <<set $humiliation+=1>> <<if $happiness lte 69>><<set $happiness+=1>><</if>> <</if>> <<if $chance lte 0 and $willpower lte 0 and $likesadist lte 39>> <<unset $askedsex>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll is 1>>Your words fail to arouse $girlname, instead filling her face with repulsion and fear. Despite this, the girl responds with an obedient and submissive voice:<</if>> <<if $descroll is 2>>There's no genuine arousal in the girl's voice as she responds to your words, but she's too obedient to say something that would upset you.<</if>> <<if $descroll is 3>>The girl's words don't seem to synchronize with the disgust in her face.<</if>> <<if $descroll gte 4>>$girlnames entire body expresses an aversion toward the suggestion you just said. However, your <<if $wsex gte 1>>wife<<else>>slave<</if>> responds in an obedient and submissive voice:<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>(Sobbing) My… body… My body belongs to you, $callname. <</if>> <<if $descroll2 is 2>>(Sobbing) I’m always… ready to serve you, $callname. <</if>> <<if $descroll2 is 3>>Your little slave… your <<if $wsex gte 1>>wife<<else>>slave<</if>> is ready to do her duties if that is what you wish. In any way imaginable. <</if>> <<if $descroll2 is 4>>I’m ready to be your little fuck-toy, $callname. Just command me… I like everything you do to me.<</if>> <<if $descroll2 is 5>><<if $naked is false>>Just say the word, $callname, and I’ll get ready for you<<else>>I’m ready to fulfill your desires, $callname<</if>>.<</if>> <</if>> <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll2 is 1>>I’m always ready to serve my wonderful master… Tell me how you want me!<</if>> <<if $descroll2 is 2>>I don’t own this body… This body belongs to you, $callname. It's your fuck-toy.<</if>> <<if $descroll2 is 3>>I am always at your service, $callname.<</if>> <<if $descroll2 is 4>>But $callname, you don’t have to ask me. I don’t own this body…<</if>> <<if $descroll2 is 5>>This body belongs to you, $callname. I’ll do as you command me.<<set $willpower-=1>><</if>> <</if>> // <<set $arousal-=1>> <<set $humiliation+=1>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 39>> <<unset $askedsex>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll is 1>>Your words don’t have their desired effect, judging from the girl's uneasiness and awkward silence.<</if>> <<if $descroll is 2>> You're unsuccessful in affecting the girl, who turns uneasy and remains silent. Your words probably had the opposite effect of what you wanted, significantly decreasing $girlnames arousal and turning your <<if $arousal lte 0>>already awkward moment into something even more unfavorable. <<else>>heated moment into an unwanted reversal<</if>>. <</if>> <<if $descroll is 3>>The girl is not pleased with your daring words and responds with obvious disgust:<</if>> <<if $descroll gte 4>>Your lewdness only succeeds in abhorring the girl and she shows it by saying: <</if>> <br><br> <<if $descroll gte 3>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 lte 1>>You fucking creep! Just get out of my face and leave me alone!<</if>> <<if $descroll2 is 2>>You’re disgusting and I’ll never go to bed with you, asshole! You've already treated me so badly, and now this?<</if>> <<if $descroll2 is 3>>You think that’s gonna make me like you more? After what you’ve done? Leave me alone, please!<</if>> <<if $descroll2 is 4>>Your tact is completely off. You have to improve your manners. You sound like an asshole.<</if>> <<if $descroll2 gte 5>>You’ve been really mean to me, and this will not increase my liking of you. Not at all!<</if>> <</if>> <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll2 lte 1>>That just sounded weird… Please, no, I’m not interested!<</if>> <<if $descroll2 is 2>>No fucking way, I don’t like it when you speak to me like that. Please respect that!<</if>> <<if $descroll2 is 3>>Ehm, no, I’m not really up for that right now! I don’t like your tone.<</if>> <<if $descroll2 is 4>>Are you serious? That was just… weird. Please, no, I’m not interested. I hope you can respect that.<</if>> <<if $descroll2 gte 5>>No, please, I don’t… I don’t feel comfortable when you say that… You're scaring me…<</if>> <</if>> // <</if>> <<set $arousal-=2>> <<set $humiliation+=1>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $scarefactor+=1>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <<set _mani to true>> <<include Success>> <br><br> <<if $descroll is 1>>$girlname blushes, but you notice that it's not just from awkwardness. The girl's response reveals that your words succeeded in turning her on: <</if>> <<if $descroll is 2>>You succeed in gaining the <<if $body lte 1>>young<</if>> girl’s attention, <<if $masterage gte 46>>despite your difference in age<<else>>despite the straight, personal question<</if>>. She answers back:<</if>> <<if $descroll is 3>> You succeed in arousing the girl by a small degree. Your words hit on just the right spot and raise her interest in taking this one step further. <</if>> <<if $descroll gte 4>> Your words succeed in gaining the girl's attention. A shiver of arousal runs through her body, and the response holds very little rejection: <</if>> <br><br> <<if $askedsex isnot true>> <b>$girlname:</b> // <<if $descroll2 is 1>>Mmmmh… You know how to command a girl, do you?<</if>> <<if $descroll2 is 2>>Hehe, you’re rude (Smiling)! I might like that though…<</if>> <<if $descroll2 is 3>>I like it when a man talks to me in that way. But he should know his limits…<</if>> <<if $descroll2 is 4>>Mmh… You sound really powerful when you speak like that…<</if>> <<if $descroll2 is 5>>Stop it, you're making me wet… (Smiling)<</if>> // <</if>> <<if $askedsex is true>> <b>$girlname:</b> // <<if $likeanal lte 30 and $likepussy lte 30 and $likeoral lte 30>> I don’t know what I like or dislike… It’s hard really… Maybe I need to try everything out before I decide. <</if>> <<if $likeanal gte 31 and $likeanal gte $likeoral and $likeanal gte $likepussy>> <<if $descroll2 lte 2>>Wow… hehe, I… Mmm… It’s a bit awkward but… I like it when a guy takes my ass. <</if>> <<if $descroll2 is 3>>(Blushing) This is awkward… Hmm… I… I really like it when someone gives me a long, caring ass-fuck…<</if>> <<if $descroll2 gte 4>> (Blushing) I think… Well, ehm, this is embarrassing… Okay, I like it anally… Yeah, it’s better than everything else…<</if>> <<set _noshow to true>> <</if>> <<if $likeoral gte 31 and $likeoral gte $likeanal and $likeoral gte $likepussy and _noshow isnot true>> <<if $descroll2 lte 2>>I prefer to blow cock and touch myself while doing it. Less invasive, more control… (awkward laughter).<</if>> <<if $descroll2 is 3>>I really like to be in control so… I prefer to blow a man, and just touch myself.<</if>> <<if $descroll2 gte 4>>Having a man’s cock in my mouth feels so good… Hehe, this was awkward, but yeah, that's my favorite!<</if>> <<set _noshow to true>> <</if>> <<if $likepussy gte 31 and $likepussy gte $likeoral and $likepussy gte $likeanal and _noshow isnot true>> <<if $descroll2 lte 2>>I like it the old-fashion standard way. Ordinary sex… I love doggy style, as long as it’s in my pussy.<</if>> <<if $descroll2 is 3>>I get turned on by having a man inside my pussy… Yeah, that’s the best way o’ doing it.<</if>> <<if $descroll2 gte 4>>I like it when someone fucks my pussy. That turns me on the most actually! Normal sex. <<if $likesadist gte 30>>But with a kinky twist, of course… (Smiling)<</if>><</if>> <</if>> // <</if>> <<unset $askedsex>> <<set $arousal+=2>> <<set $humiliation+=1>> <<if $likesadist lte 29 or $skillroll lte 3>><<set $likesadist+=1>><</if>> <</if>> <<set $event6 to false>> <</if>> <</if>> <<if $event7 is true>> <<if $saynow is 1>> <<set $talkround+=1>> <<if $action is 0>>You look $girlname straight in the eyes and use your most timid voice:<</if>> <<if $action is 1>>You stop kissing $girlname, look her straight in the eyes, and say:<</if>> <<if $action is 2>>You stop kissing $girlnames body and crawl upward so you’re face to face with the girl:<</if>> <<if $action is 3>>You stop ravaging $girlnames body for a moment and speak out in a way that conflicts with your current abusive endeavors:<</if>> <<if $action is 4>>You utter a couple of loving words while holding $girlnames body in your arms:<</if>> <<if $action is 5>>You decide to increase the pleasantness by saying a couple of loving words while kneading $girlnames body:<</if>> <<if $action is 6>>With both of your hands on $girlnames $boobparts, you decide to please her with some kind words:<</if>> <<if $action is 7>>You wipe some pussy-juice away from your lips and say:<</if>> <<if $action is 8>>While holding your hand over $girlnames $pussypart, you speak out in an affectionate tone:<</if>> <br><br> <b>You:</b> // <<if $age gte 20>> <<if $descroll3 is 1>>Mm… you’re so warm and smell so nice… <<if $action is 8>>I really love your little snatch!<</if>> I could do this all day…<</if>> <<if $descroll3 is 2>><<if $action is 7>>I could just be down here all day, licking your pussy. It tastes so good. I'm so lucky to have you.<<else>>Hey, should we just stay here and cuddle all day? You’re so nice to be with.<</if>><</if>> <<if $descroll3 is 3>>Your <<if $action isnot 7>>hair smells fantastic! A perfect blossoming frame around those deep eyes of yours… <<else>>pussy tastes fantastic! I could eat it all day! Mmmh… The smell of you turns me on!<</if>> <</if>> <<if $descroll3 is 4>>Girl… I could just lay here all day, and <<if $action isnot 7>>cuddle with you.<<else>>lick your beautiful pussy! It's so perfect… Mmh…<</if>> I’m so happy to have you in my household. <</if>> <<if $descroll3 is 5>>You’re such a fine woman, and I’m really lucky to have you.<</if>> <<if $descroll3 is 6>>Mmh… This is so nice, I really like spending time with you!<</if>> <<if $descroll3 is 7>>You’re so fantastic. You smell wonderful! Mmmh… I could just cuddle all day!<</if>> <<if $descroll3 is 8>>Your eyes are… mesmerizing… I could just <<if $action isnot 7>>sit here all day<<else>>be here between your legs all day<</if>> and look at you<<if $action is 7>> while eating your pussy<</if>>. Wow! A man's dream comin' true.<</if>> <<if $descroll3 is 9>>Mm… I feel like doing nothing more today, just stay here with you and cuddle… You’re so cozy…<</if>> <<if $descroll3 is 10>>I really love you, you’re such a beautiful girl… I’m really lucky to have you as mine!<</if>> <<else>> <<if $descroll3 is 1>><<if $action is 7>>There's nothing better than licking teenage pussy. You taste so wonderful. I love you!<<else>>I really love everything about you… Your smell, your taste… Your looks… Wow, I'm <<if $masterage gte 40>>a lucky old coot<<else>>a lucky guy<</if>>!<</if>><</if>> <<if $descroll3 is 2>> <<if $action is 7>>Mmmh… You're so delicious. I can taste your innocence. I fucking love you! Remember that!<<else>>There's nothing better than being here with you. I'm so lucky! <<if $action is 3>>I hope you don’t mind when I take advantage of you like this. But there's nothing better than ravaging a young body. Yeah…<</if>><</if>> <</if>> <<if $descroll3 is 3>><<if $action is 7>>Teenage pussy… Mmh... I'm in heaven. You taste so sweet… So delicious…<<else>>Having you here with me… Mmh… I'm a lucky guy!<</if>> <</if>> <<if $descroll3 is 4>><<if $action is 7>><<if $arousal gte 1>>I can taste your wetness! You like having my tongue down between your legs?<<else>>I'm gonna make you wet. I promise. And you taste so fucking good. I love you!<</if>><<else>>I love spending time with you. You make me feel younger. You're such an inspiration.<</if>> <</if>> <<if $descroll3 is 5>>$girlname, I really, really love you. You're the best… the best partner I've ever been with…<</if>> <<if $descroll3 is 6>> <<if $body lte 1 and $masterage gte 40>><<if $action is 7>>Young, teenage pussy… This is an old guy's heaven! Tasting his girl's youth like this… I love you!<<else>>I love being with you. I hope you don’t mind that I'm so much older. I could be a father figure as well as a sexual partner.<</if>><<else>>I'm lucky to have you. A young and beautiful girl… You add such opulence to my household.<</if>> <</if>> <<if $descroll3 is 7>><<if $body lte 1 and $masterage gte 40>><<if $action is 7>>I love the taste of your little pussy. I hope you don’t mind having an old guy like me licking you down there. But you taste so fucking sweet. You're wonderful.<<else>>I love spending time with you. Our age difference only empowers me. You make me feel younger. And your body… Wow, it inspires me to train, become stronger…<</if>> <<else>>You’re the best girl I've ever been with. So sweet… So young… I'm a lucky guy!<</if>> <</if>> <<if $descroll3 is 8>><<if $masterage gte 40>>I'm an old guy and you're just a teenager but… but that doesn’t stop us from having this wonderful moment together. That doesn’t stop me from admiring your innocence and beauty… That's something I do every day.<<else>>You're really beautiful… So fantastic. I really love younger girls… They're so fresh and innocent.<</if>> <</if>> <<if $descroll3 is 9>><<if $masterage gte 40>><<if $action is 7>>This is an old guy's dream. Licking teenage pussy. And you taste so fucking wonderful! I love everything about you!<<else>>This is a dream coming true. I've lived many years but never thought I'd be sitting here with Ikaanos' most beautiful teenage girl.<</if>> <<else>>What is it about young girls and their enchanting beauty? You could have me wrapped around your little finger if you played your cards right…<</if>> <</if>> <<if $descroll3 is 10>><<if $body lte 1 and $masterage gte 40>>I love spending time with young girls like you. It makes me feel younger myself.<<else>>Wow, I can barely look at you. Your innocence… Your youthful body… It blinds me. You're perfect.<</if>> <</if>> <</if>> // <br><br> <</if>> <<if $saynow is 2>> <<if $willpower lte 0>> <<if $descroll is 1>>The girl looks straight at you, paying attention to any commands that you might throw at her. She strokes carefully along the side of your body while responding:<</if>> <<if $descroll is 2>> The girl blushes at your words and looks down on the floor, unable to cherish your affection because of her broken willpower. A long moment passes before she's able to look up again, but now, her gaze expresses full submissiveness: <</if>> <<if $descroll is 3>>The girl gives you a mechanical response that's devoid of both arousal and rejection:<</if>> <<if $descroll gte 4>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> responds in a way that's supposed to sound as pleasing as possible:<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>And I… I feel much for you too, $callname. You're perfect. <<if $action is 7>>Thanks for liking my pussy so much.<</if>><</if>> <<if $descroll2 is 2>>Just tell me… if there’s anything else you want me to do. I'm ready to serve you.<</if>> <<if $descroll2 is 3>>I hope you’re satisfied with me, $callname. I’m here to serve you. And… I'm glad you like me. <<if $action is 7>>I'm glad you like my pussy.<</if>><</if>> <<if $descroll2 is 4>>MMh… You’re such a kind master… $callname. I really love you.<</if>> <<if $descroll2 is 5>>I’m here to serve you, $callname. Just command me and I’ll get right on it.<</if>> // <</if>> <<if $chance lte 0 and $willpower gte 1>> <<set _charm to true>> <<include Fail>> <br><br> <<if $arousal gte 2>><<set $descroll-=1>><</if>> <<if $masterlove gte 40>><<set $descroll-=1>><</if>> <<if $descroll lte 1>>Your words sound slightly off, and you're unsuccessful in getting the desired appreciation from $girlname, who turns silent and uneasy by your affectionate approach.<</if>> <<if $descroll is 2>>You misjudge the current situation and sound too awkward. Your words don’t have their desired effect at all. Instead, $girlnames <<if $arousal gte 0>>slightly<<else>>even more<</if>> turned off by your attempt at sweet-talking her.<</if>> <<if $descroll is 3>>The girl doesn't respond, and you suspect that your words have had the opposite effect of what you intended. <br><br>The long awkward silence that follows further confirms your botched attempt at sweet talking her.<</if>> <<if $descroll gte 4>>You're not getting any positive effect with your words, which seem to have startled the girl rather than pleasing her. <</if>> <<if $descroll gte 4>> <br><br> <b>$girlname:</b> // <<if $willpower lte 29>> <<if $descroll2 is 1>>Ehh… Okay, I get it.<</if>> <<if $descroll2 is 2>>I’m sorry, $callname, but what are your intentions, actually?<</if>> <<if $descroll2 is 3>>I’m sorry… (cough)… Something's stuck in my throat…<</if>> <<if $descroll2 is 4>>Umm… Okay… thanks, I guess… <<if $action is 7 and $arousal gte 1 and $willpower gte 10>>Now, stop talking and continue with your tongue.<</if>> <</if>> <<if $descroll2 is 5>>…Okay… Thank you… (awkward look) <<if $action is 7 and $arousal gte 1>>Please, continue with your tongue.<</if>> <</if>> <</if>> <<if $willpower gte 30>> <<if $descroll2 is 1>>You don’t sound genuine. I think you have other intentions than just to fill my ears with sugar…<</if>> <<if $descroll2 is 2>>What are you up to? Are you trying to get me into bed? <<if $arousal lte 0>> That's not something I'm interested in right now to be honest!<<else>>You'll have to try harder if that's ever gonna happen!<</if>><<if $action is 7 and $arousal gte 1>>You have to satisfy yourself with workin' my pussy like you're doing.<</if>> <</if>> <<if $descroll2 is 3>>I’m not in the mood to be intimate with you right now… <<if $action is 7>>Other than with your tongue working my pussy.<</if>> <</if>> <<if $descroll2 is 4>>Well… Yeah… Okay…<</if>> <<if $descroll2 is 5>>I think you’re up to something. What do you want with me, really? <<if $action is 7 and $arousal gte 1>>Please, just go back down with your tongue, okay?<</if>> <</if>> <</if>> // <</if>> <<set $arousal-=1>> <</if>> <<if $chance gte 1 and $willpower gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $descroll is 1>>The girl smiles back at you, obviously affected by your kind words.<</if>> <<if $descroll is 2>>Your words succeed in pulling the girl into a better state of comfort and relaxation. <<if $arousal lte 0>>She gives you a careful, but probably genuine, smile in return.<</if>><</if>> <<if $descroll is 3>>$girlname breaks out in a smile, obviously feeling better about her current situation. <<if $action is 7>>She rubs the insides of her thighs and ask you to continue licking her pussy.<<set $lickround to 0>><</if>><</if>> <<if $descroll gte 4>>You’re met by an affectionate smile in return as your words have their desired effect on the girl, who’s now feeling much more relaxed in your presence.<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll2 is 1>>Oow… thanks…<</if>> <<if $descroll2 is 2>>Yeah… This is good… Mmh… <<if $action is 7>>Please, get your tongue back down there and do me… Mmm… <<set $lickround to 0>><<set $arousal+=2>><</if>><</if>> <<if $descroll2 is 3>>Mmh… Thanks…<</if>> <<if $descroll2 is 4>>I really like this… Thanks by the way… <</if>> <<if $descroll2 is 5>>Hehe… Okay, thanks… (Smiling) <</if>> <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>Mmh… I like this too. But you must improve your manners, please! I hope you've learned your lesson to act kinder. <</if>> <<if $descroll2 is 2>>Yeah… I guess I like it too, but you must treat me better from now on, please? <</if>> <<if $descroll2 is 3>>M,h… Could you promise me to be more careful from now on? Tha’d be great… I don’t like it when you're mean to me.<</if>> <<if $descroll2 is 4>>Thanks! I like this… But you have to be more kind to me in the future. Okay?<</if>> <<if $descroll2 is 5>>Well, thanks… I guess… (Smile)<</if>> <</if>> // <<set $arousal+=1>> <<if $happiness lte 79>><<set $happiness+=1>><</if>> <<if $descroll gte 4>><<set $masterlove+=1>><</if>> <</if>> <<set $event7 to false>> <</if>> <</if>> <<if $saynow is 2>><<set $saynow to 0>><</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<if $event6 is true>><<set $pic to 45>><<else>><<set $pic to 3>><</if>> <<if $oralnow is true>> <<if $willpower lte 39>> <<if $descroll is 1>>$girlnames obviously not enjoying herself, growing more and more uneasy as she continues to blow your cock. She finally gathers enough courage and says:<</if>> <<if $descroll is 2>>The girl tries to pull through for another five minutes of her ordeal but she's obviously reached a limit and finally gathers the courage to speak out:<</if>> <<if $descroll is 3>>The girl pulls out your cock from her mouth and looks at you with watery eyes. Trails of saliva and precum are running down her chin as she speaks: <</if>> <<if $descroll is 4>>After trying to ride through another five minutes, $girlname stops before drawing a deep breath:<</if>> <<if $descroll is 5>>The girl suddenly stops blowing you and looks up with pleading eyes: <</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //No, please $callname, I can't take this anymore.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Please... I don’t... It’s so disgusting! Can… Can't we do something else?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //This is so disgusting. I'm gonna puke if we don't stop. Please, $callname!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I can't.... I can’t continue. Please...! No more. <<if $cock gte 3 and $likeoral lte 19>>You're too big. And it's too disgusting taking that huge thing in my mouth.<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Please $callname! I feel really ill. I can't take your cock like this...//<</if>> <br><br> ''The girl pleads for you to stop! How do you respond?'' <<set _nopout to true>> <<set $pleadingfear to 1>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $descroll is 1>>$girlname can't take it anymore. She ejects your penis like a slimy worm and utters:<</if>> <<if $descroll is 2>>$girlname ejects your cock from her mouth and spits out a large pool of saliva on the floor. She's obviously disgusted and refuses to continue!<</if>> <<if $descroll is 3>>$girlname squints her eyes and starts to slap your thighs with panicked motions. She finally pulls your cock out from her mouth while coughing violently. The girl refuses to continue!<</if>> <<if $descroll is 4>>$girlname pulls back and shakes her head from disgust. She is very upset and yells out loud:<</if>> <<if $descroll is 5>>All of a sudden, the girl starts coughing violently after your cockhead tickles her palate in a too vomit-inducing way. She immediately pulls your cock out from her mouth and utters:<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Noo, please. I can't. I just can't. It's sooo disgusting! <<if $masterfilth lte 29>>And you taste really bad…<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No, I won't take that thing in my mouth anymore. We're done!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Eeew, that was the worst thing I've ever done. We're done here.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No, no, I can't, I just can't anymore… Eeeew... Fucking disgusting.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //This is so gross! I won't suck that thing anymore. I'm done!//<</if>> <</if>> <<if $willpower gte 80>> <<if $descroll is 1>>$girlname gives you an angry glance and pulls your cock out with a loud plop.<</if>> <<if $descroll is 2>>All of a sudden, $girlname starts pounding your belly in a show of panicked disgust. She pulls your cock out immediately and looks up at you:<</if>> <<if $descroll is 3>>Suddenly, an angry moan tears through your rather unpleasant session, caused by your cock going a bit too far down her throat. $girlname pulls out your entire shaft and shakes her head, making it clear that she's not interested in continuing.<</if>> <<if $descroll is 4>>$girlname immediately pulls your cock out from her mouth. She refuses to continue!<</if>> <<if $descroll is 5>>Suddenly, $girlname begins to retch and frown. She gives you an angry glance before pulling your cock out from her mouth.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Nah, fuck this. I'm done.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Eew... no! This was too gross for me. I'm done, okay!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fuck, no way I'm doing this anymore. //<</if>> <<if $descroll2 is 4>>''$girlname:'' //This was probably the last time I sucked your cock. That was really gross.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //No! This shit ends now. It's too disgusting.//<</if>> <</if>> <</if>> <<if $pussynow is true>> <<if $willpower lte 39>> <<if $descroll is 1>>$girlname seems genuinely upset and is clearly hurting from your intercourse.<</if>> <<if $descroll is 2>>The girl's sobbing, clearly feeling uncomfortable. Her strained eyes look up at you when she pleads:<</if>> <<if $descroll is 3>>$girlname looks up at you, pleading that you to stop the act immediately.<</if>> <<if $descroll is 4>>The girl seems very uncomfortable and looks at you with pleading eyes:<</if>> <<if $descroll is 5>>The girl moans from discomfort and pain. After jerking herself sideways, $girlname looks <<if $pussyscene3 is false>>up at<<else>>down on<</if>> you with pleading eyes. <</if>> <br><br> <<if $willpower gte 5>> <<if $descroll2 is 1>>''$girlname:'' //Please, it hurts. Can't we do something else?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Please $callname, this feels really bad... I don’t wanna do this.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Are you done soon? It hurts... I don't know if I can do this anymore.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No, $callname... My pussy hurts...! Please, can't we do something else?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Please $callname, your cock is too big. My pussy hurts! I wanna do something else.//<</if>> <<else>> ''$girlname:'' // <<if $descroll2 is 1>>Your cock is lovely, $callname, but… I think my body needs to rest.<</if>> <<if $descroll2 is 2>>I love you with my… entire heart, $callname, but my pussy needs to rest. It'll be all better tomorrow.<</if>> <<if $descroll2 is 3>>Please, $callname, can't we do this tomorrow? I feel kinda low today.<</if>> <<if $descroll2 is 4>>Lord! Please. I don’t feel I'm fit enough to take your cock. Can't we do this later?<</if>> <<if $descroll2 is 5>>I… I love it when you fuck me but… my body can't take this right now. How about a blowjob instead?<</if>> // <</if>> <br><br> ''The girl pleads for you to stop! How do you respond?'' <<set $pleadingfear to 1>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $descroll is 1>>The girl shakes her head after uttering several painful moans. She stops your intimate act right away and looks at you with irritation.<</if>> <<if $descroll is 2>>The girl pulls away from you, effectively ending the intercourse. She's not interested in continuing right now.<</if>> <<if $descroll is 3>>$girlname is extremely uncomfortable and expels your shaft from her pussy.<</if>> <<if $descroll is 4>>Suddenly, $girlname screams out loud and pushes herself away from you. <</if>> <<if $descroll is 5>>The girl explodes in a sudden jerk of pain. She moves away from you, screaming:<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //No! This stops now.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Ouch, this hurts too much. I can't go on!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fuck! My snatch is burning. I can't... I can't continue $callname.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ahhh, fuuck... I'm burning down there. Please, I can't continue...//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I need a rest! Fuck, it hurts so bad I don't know what to do... ooouch...//<</if>> <</if>> <<if $willpower gte 80>> <<if $descroll is 1>>$girlname removes herself from you with a violent jerk. She’s clearly angered over your lack of respect and utters:<</if>> <<if $descroll is 2>>$girlname screams at you and pushes herself away with a violent twist. She glares at you while saying:<</if>> <<if $descroll is 3>>With a determined twist, the girl ejects your <<if $cock is 3>>massive<</if>> cock from her pussy. She then wriggles out of reach from you and stands up on her feet.<</if>> <<if $descroll is 4>>$girlname takes a firm hold around your <<if $cock gte 3>>massive<</if>> shaft and pulls it out from her pussy. It looks like she's plucking carrots from <<if $mygarden gte 1>>one of your growing pallets<<else>>a garden field<</if>>.<</if>> <<if $descroll is 5>>Suddenly, $girlname flips around, making your cock snap out of her with a painful twitch. She gets up and pulls away from you while uttering:<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //No way I'm continuing this. It's fucking awful!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Fuck, that hurt. What are you doing?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //What do you think you're doing? That's way too hard for me!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //This ends now! My pussy hurts really, fucking bad.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I'm not gonna do this with you. Never again! I'm hurting!//<</if>> <</if>> <</if>> <<if $analnow is true>> <<if $willpower lte 39>> <<if $descroll is 1>>$girlname turns around to face you. Her eyes are watery and filled with pain from the unpleasant experience she's going through.<</if>> <<if $descroll is 2>>The girl screams at you, obviously in great pain. Her cramping anus also tells you that it's had enough cock for today.<</if>> <<if $descroll is 3>>The girl twitches violently, almost snapping your cock out of her anus. She turns around, with her face covered in sweat and tears:<</if>> <<if $descroll is 4>>The girl is arching her back, trying to avoid the pain from this agony-inducing intercourse. She screams out:<</if>> <<if $descroll is 5>>The girl's sobbing, clearly feeling uncomfortable with the anal abuse you're putting her through. She looks at you and tries to plead with her most submissive voice:<</if>> /* WORD TEST */ <br><br> <<if $descroll2 is 1>>''$girlname:'' //Nooo, please $callname, I can't take more cock. Show mercy!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //It hurts $callname. It hurts! Please, I'll do anything. Just take it out. Take it oouut!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I'm hurting so bad $callname. Please! You’re tearing me apart. Mercy!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Please! I think I'm gonna die if you don’t stop this. I beg you! <<if $cock is 3 and $body lte 2>>My body is too small for that huge cock of yours!<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Please $callname! Your cock is too big. It's gonna kill me! I'm gonna rip open!//<</if>> <br><br> ''The girl pleads for you to stop! How do you respond?'' <<set $pleadingfear to 1>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $descroll is 1>>The girl breaks free from your grip by spinning her body around. She's clearly not interested in having any more anal sex right now!<</if>> <<if $descroll is 2>>The girl arches her back and effectively ejects your penis from her anus.<</if>> <<if $descroll is 3>>Suddenly, the girl turns around, cancelling the anal abuse you're putting her through. She looks upset when she utters:<</if>> <<if $descroll is 4>>Suddenly, $girlname screams out from pain and moves herself away from you. She looks really upset when she shouts out:<</if>> <<if $descroll is 5>>The girl takes hold of your shaft and pulls it out from her anus, letting it kiss her goodbye as it slides through her pussy lips for a couple of seconds. She turns around and cancels your session by saying:<</if>> <<if $willpower lte 45>><<set $descroll2+=1>><</if>> <<if $willpower gte 46>><<set $descroll2-=1>><</if>> <br><br> <<if $descroll2 lte 1>>''$girlname:'' //Fuck! My ass is burning. What are you doing?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I'm really hurting! This ends now. I can't take it. Okay?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //It's enough. This is really enough. My ass is burning!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //We have to stop. I'm hurting really bad!//<</if>> <<if $descroll2 gte 5>>''$girlname:'' //Please $callname, why are you fucking me so hard? It really hurts. We can't continue!//<</if>> <</if>> <<if $willpower gte 80>> <<if $descroll is 1>>The girl turns around and almost slams your cock out from her anus. She looks at you with angry eyes:<</if>> <<if $descroll is 2>>The girl cancels the anal session by turning her entire body around in one determined twist. She gives you a glance of anger and distaste before saying:<</if>> <<if $descroll is 3>>$girlname screams out in pain and turns around. She’s almost yelling at you:<</if>> <<if $descroll is 4>>With a quick jerk, $girlname ejects your <<if $cock is 3>>massive<</if>> cock from her anus and stares at you.<</if>> <<if $descroll is 5>>The girl shakes her head and moves away from you with a determined jerk.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Fuck! That's NOT cool! You want to trash my ass or what?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //What do you think you're doing? You need to be really careful when fucking me down there! Is that too hard for you to understand?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fuck! Who are you? That's not okay!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ouuch! You just missed all future opportunities to fuck this nice ass, mister!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //No! That's it! No more anal for you. Never!//<</if>> <</if>> <</if>> <<if $willpower gte 40>> <br><br> ''The girl refuses to continue!'' <</if>> <</nobr>> <<set $descroll to random(1, 6)>> <<set $descroll2 to random(1, 6)>> <<set $descroll4 to random(15, 25)>> <<set $skillroll to random(1, 100)>> <<if $action4 is true or $action5 is true>><<set $deeptime+=$descroll4>><</if>> <<if $action4 is true and $action5 is false>> <<set $chance=$likeoral>> <<set $chance-=$skillroll>> <<if $willpower gte 60>><<set $chance-=5>><</if>> <<if $willpower gte 80>><<set $chance-=5>><</if>> <<if $arousal lte -10>><<set $chance-=15>><</if>> <<if $arousal lte -4>><<set $chance-=15>><</if>> <<if $arousal lte -3>><<set $chance-=10>><</if>> <<if $arousal lte -2>><<set $chance-=5>><</if>> <<if $arousal lte -1>><<set $chance-=5>><</if>> <<if $arousal lte 0>><<set $chance-=5>><</if>> <<if $arousal gte 2>><<set $chance+=15>><</if>> <<if $arousal gte 4>><<set $chance+=15>><</if>> <<if $arousal gte 6>><<set $chance+=15>><</if>> <<if $throatrounds gte 4>><<set $chance-=5>><</if>> <<if $throatrounds gte 6>><<set $chance-=5>><</if>> <<if $throatrounds gte 8>><<set $chance-=5>><</if>> <<if $throatrounds gte 12>><<set $chance-=5>><</if>> <<if $throatrounds gte 14>><<set $chance-=15>><</if>> <<if $throatrounds gte 15>><<set $chance-=5>><</if>> <<if $throatrounds gte 16>><<set $chance-=15>><</if>> <<if $throatrounds gte 20>><<set $chance-=5>><</if>> <<if $throatrounds gte 25>><<set $chance-=5>><</if>> <<if $throatrounds gte 30>><<set $chance-=15>><</if>> <<if $throatrounds gte 35>><<set $chance-=50>><</if>> <<if $masterlove gte 75>><<set $chance+=12>><</if>> <<if $likeoral gte 90>><<set $chance+=30>><</if>> <<if $likesadist gte 20>><<set $chance+=30>><</if>> <<if $likesadist gte 30>><<set $chance+=30>><</if>> <<if $likesadist gte 50>><<set $chance+=60>><</if>> <<if $masterage gte 46 and $age lte 19>><<set $chance-=10>><</if>> <<if $masterfilth lte 24>><<set $chance-=10>><</if>> <<if $traitvanilla gte 50>><<set $chance-=15>><</if>> <<if $chance lte 0>> <<if $descroll gte 3>> <<set $arousal-=1>> <<set $sexfeel-=1>> <</if>> <</if>> <<if $chance gte 1>> <<if $descroll gte 3>> <<set $arousal+=1>> <<set $sexfeel+=1>> <</if>> <</if>> <</if>> <<if $descroll gte 5 and $cumsave is true>><<set $stampoints-=1>><<set $fuckcount-=1>><</if>> <<unset $cumsave>> <<if _npc.deepxp lte 5>><<set $descroll-=1>><</if>> <<if _npc.deepxp lte 10>><<set $descroll-=1>><</if>> <<if _npc.deepxp gte 25>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 30 and $tempstamina gte 3>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 60 and $tempstamina gte 6>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 80 and $throatrounds lte 6>><<set $descroll+=1>><</if>> <<if $betterblow is true>><<set $descroll+=1>><</if>> <<if $throatrounds gte 2 and $oralxp gte 50>><<set $descroll-=1>><</if>> <<if $throatrounds gte 4>><<set $descroll-=1>><</if>> <<if $throatrounds gte 6>><<set $descroll-=1>><</if>> <<if $throatrounds gte 8>><<set $descroll-=1>><</if>> <<if $throatrounds gte 10>><<set $descroll-=1>><</if>> <<if $throatrounds gte 15>><<set $descroll-=1>><</if>> <<if $throatrounds gte 25>><<set $descroll-=1>><</if>> <<if _npc.deepxp lte 5>><<set $descroll2-=1>><</if>> <<if _npc.deepxp gte 25>><<set $descroll2+=1>><</if>> <<if _npc.deepxp gte 30>><<set $descroll2+=1>><</if>> <<if _npc.deepxp gte 60>><<set $descroll2+=1>><</if>> <<if _npc.deepxp gte 80>><<set $descroll2+=1>><</if>> <<if $betterblow is true>><<set $descroll2+=1>><</if>> <<if $chance lte 0 and $likesadist lte 49>> <<if $willpower lte 9>> <<if $action4 is true>> <<if $descroll lte 1>>The girl's gag reflex hinders your cock from going all the way down. You're only able to churn and move your cockhead in the area under her uvula for now. <br><br>It looks like you're deepthroating her, however, as a cascade of saliva and mucus streams down from her chin in a display of unpleasant degradation.<</if>> <<if $descroll is 2>>The girl coughs violently as you force your <<if $cock is 3>>massive<</if>> shaft all the way down her throat. Waves of cramps continue to rock her stomach as it tries to regurgitate your shaft. <</if>> <<if $descroll is 3>>You feel a violent convulsion ripping through the girl's upper body the moment your ball-sack hits her chin. It's almost as if her throat is blowing you instead of her mouth. <</if>> <<if $descroll is 4>> The girl takes your shaft without much obstruction. However, when your balls hit her chin, a series of jerking coughs almost expel your penis as she's seized by uncontrollable nausea and repugnance. She's able to hold it down, thankfully, and her continued coughing blesses you with an immensely stimulating experience. <</if>> <<if $descroll is 5>> <<if $age gte 18>>The girl utters a loud retch when you slide your cock down her throat. You're able to park your cockhead over her larynx and hold it there, but the continued coughing is both painful and pleasurable for your part, as her chin slaps against your ball-sack each time her belly wants to regurgitate.<<else>>You overwhelm the young teenager with disgust, but she's able to hold your cock down for now. You're forced to bend the shaft for it to fit, however, as $girlnames throat is very narrow and not developed enough to take the length of a mature man's dick.<</if>><</if>> <<if $descroll is 6>> The girl lets out a series of cramping gags as her body attempts, but fails, to throw up the invasive rod that's now lodged in her throat. It goes all the way down, without facing any obstructions except the initial regurgitation. <</if>> <<if $descroll is 7>> The girl opens her jaws up completely, as she's able to read the signs of a forthcoming throat-rape thanks to her oral experience. Your cock slides down with ease, causing only a panicked gasp when it blocks $girlnames ability to breathe. <</if>> <<if $descroll is 8>>Your cock slips down the girl’s throat with ease. Her eyes immediately fill up with tears, but she's experienced enough to hold your cock down without any other bodily reactions. <</if>> <<if $descroll gte 9>>There is no resistance in the girl’s throat as you slide your cock down as easy as a sword being sheathed inside it’s scabbard.<</if>> <br><br> <<if $descroll lte 1>> <<if $descroll2 lte 1>>$girlnames continues to cry and moan as the excretions land on the floor beneath her -while trying her best to maintain your shaft inside her mouth. <</if>> <<if $descroll2 is 2>>$girlname squints her eyes shut to numb the suffocating discomfort but tries her best to hold your shaft down. <</if>> <<if $descroll2 is 3>>The shaft continues to bounce against her inner throat as you try over and over to force its entire length inside. Your crying <<if $wsex gte 1>>wife<<else>>slave<</if>> tries to please you with a submissive, tear-filled gaze during your vicious attempt to violate her orally, but you cannot call this a real deepthroat.<</if>> <<if $descroll2 is 4>>$girlname doesn’t actively resist you but her constant coughing makes it harder to even maintain your shaft past her lips.<</if>> <<if $descroll2 is 5>> $girlname, smeared in wet excretions, tries to maintain her suggestive posture. But as coughs and retches continues to shake the girl's body, her attempts look rather pathetic and you fail to get your shaft past the back of her throat. <</if>> <<if $descroll2 gte 6>>Fortunately, $girlname regains her focus and manages to push the entire shaft inside her throat after taking a deep breath. Her tear-filled eyes are fixed at you all the time.<</if>> <</if>> <<if $descroll gte 2 and $descroll lte 5>> <<if $descroll2 lte 1>>$girlname tries to maintain a submissive posture with her eyes fixed on you and her body bent in a suggestive way. But the disgust is unfortunately so overwhelming that it turns the act into a sloppy mess right away. You observe how cascades of saliva splatter out around the root of your shaft and how $girlname retches terribly at having the taste of your precum coming up from her throat.<</if>> <<if $descroll2 is 2>>$girlname calms down eventually and regains some control, trying her best to be a good, master-pleasing _callit. <br><br>The girl even gives you a suggestive gaze and sticks her ass out. <</if>> <<if $descroll2 is 3>>Thankfully, $girlname manages to hold still as the seconds start to pass, and she gazes at you obediently without showing signs of having to throw up.<</if>> <<if $descroll2 is 4>> $girlname squints her eyes shut and starts to tremble from bodily discomfort. That are all the signs of distress she’s showing, however. Your _callit is able to maintain a firm composure and tries her best not to displease you by losing control. <</if>> <<if $descroll2 is 5>>$girlnames bodily reactions subsides, eventually, and she maintains a rigid, suggestive composure – obedient eyes fixed on you all the time, and her ass sticking out submissively.<</if>> <<if $descroll2 gte 6>>You’re delighted to see $girlnames entire body bending in a submissive way as she regains control over the situation. Your _callit has her eyes fixed on you and tries her best to add a pleasing, erotic atmosphere with suggestive moans and arousing strokes. <<if $masterlove lte 19 or $scarefactor gte 2>><<set $willpower-=2>><</if>><</if>> <</if>> <<if $descroll gte 6>> <<set $willpower-=1>> <<if $descroll2 lte 1>>$girlname does a half-hearted attempt at maintaining a pleasing posture. After a few seconds, however, she’s overtaken by a new series of coughs and uncontrollable gags that are annoying, but quite understandable in her current situation. <</if>> <<if $descroll2 is 2>>The scene turns into a sloppy mess a few seconds later when $girlname, despite her ability to continue deepthroating your cock, expels large amounts of saliva that stream down over your scrotum and onto her belly.<</if>> <<if $descroll2 is 3>>$girlname holds your shaft lodged inside her, obediently, showing no signs that's she's about to throw it up. She even gives you a stomach rub, in an effort to please and arouse her master further. <</if>> <<if $descroll2 is 4>>$girlname manages to hold your entire shaft inside her, despite the tears that’re streaming down her cheeks and the girl's obvious discomfort of getting deepthroated like this. <</if>> <<if $descroll2 is 5>>Despite going through a tear-smeared ordeal, spiced with moans of discomfort and disgrace, $girlname maintains a suggestive posture while you're holding your dick lodged inside her. She's sticking her ass out and has her with eyes fixed on you all the time.<</if>> <<if $descroll2 gte 6>>Your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> oral skills are superb. She's able to hold your entire shaft without any objections, and even finds the time to caress your ball-sack with her tongue.<</if>> <</if>> <<set $masterlove-=1>> <<set $likeoral-=1>> <<set $arousal-=1>> <<set $oralwear+=2>> <<set $humiliation+=1>> <<set $stress+=1>> <</if>> <<if $action4 is false and $action5 is false and $action7 is false and $deeprounds gte 2>> <<if _npc.deepxp lte 10>><<set $descroll-=1>><</if>> <<if _npc.deepxp gte 30>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 60>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 80>><<set $descroll+=1>><</if>> <<set $pic to 233>> <<if $descroll lte 1>>$girlname involuntarily vomits a large glob of saliva as she expulses your cock from her throat. The girl continues with a degrading exhibition of violent coughs that splatters both you and her with a drops of mucus.<</if>> <<if $descroll is 2>>$girlname pants and sobs from extreme discomfort. Large amounts of saliva stream down over her chin and leave her soaked in bodily fluids.<</if>> <<if $descroll is 3>>$girlname gulps for air and coughs violently. She tries to maintain a submissive posture but her panic completely overtakes the situation.<</if>> <<if $descroll is 4>>$girlname takes a deep breath and spits out a glob of saliva that lands on the floor between her legs. She looks at you while saying:<</if>> <<if $descroll is 5>>After coughing for a couple of seconds, the girl utters in a raspy voice:<</if>> <<if $descroll is 6>> A long glob of saliva connects your cock with $girlnames mouth as it leaves her throat. She fills her lungs with air before saying, in a raspy voice: <</if>> <<if $descroll gte 7>>Your shaft leaves $girlnames throat with slippery ease. She doesn’t even cough.<</if>> <<if $descroll is 4 or $descroll is 5 or $descroll is 6>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Thank... (cough) thank you $callname. Thank you for training my throat with your cock.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //(Sobbing) I'm... I'm ready for more cock, $callname.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //This mouth is ready to eat more cock $callname.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //(Sobbing) Please, $callname. Please, am I a good girl? Please say I've taken enough cock!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Have I... (cough) have I've been a good girl now?//<</if>> <<if $descroll2 is 6>>''$girlname:'' //Thank you! I've surely been a bad girl. I've learned my lesson now, $callname. You don’t have to do that again.//<</if>> <<if $descroll2 lte 3>> <br><br> Then, while eyeing you submissively, she opens her mouth and pulls out her tongue, ready to take your shaft down her throat again. <<if $willpower gte 10>><<set $willpower-=1>><</if>> <</if>> <</if>> <</if>> <</if>> <<if $willpower gte 10 and $willpower lte 39>> <<set $descroll2 to random(1, 4)>> <<if $action4 is true>> <<if $descroll lte 0>>It’s impossible to hold down your shaft for longer than a few seconds. The girl reacts instantly with laryngeal spasms and expels your cock the moment it passes her uvula. <<set $pic to 233>><</if>> <<if $descroll is 1>>You feel a violent resistance in $girlnames gullet and it hinders your cock from going all the way down. The girl eventually ejects your shaft in response to the terrible sensation, leaving it dripping with saliva in front of her face. <<set $pic to 233>> <</if>> <<if $descroll is 2>>It's a real struggle just to force yourself past the girl's tongue. Her intense coughing makes it hard to maintain it in position, and she expulses your penis along with a glob of saliva after a vicious 15-second fight. <<set $pic to 233>><</if>> <<if $descroll is 3>>The girl almost expulses the shaft as it slides down. You manage to maintain it inside her after a short struggle, however, and enjoy the fruit of your labor as her laryngeal spasms create stimulating waves that entice you greatly. <</if>> <<if $descroll is 4>>A primal regurgitation almost expulses your shaft, and it takes a short but vicious struggle before you're able to slap your balls against the girl’s chin. Her stomach continues to cramp and she flails her arms violently against your thighs in response to the choking sensation. <</if>> <<if $descroll is 5>>You reach all the way down and enjoy the feeling of her chin slapping against your sweaty ball-sack. Her violent coughing makes the act rather unpleasant, however, but you're able to hold your cock lodged in position for now. <</if>> <<if $descroll is 6>>There’s very little resistance as you slide your shaft all the way down to her gullet. A loud retch reveals the girl’s discomfort, however, and she tries to push you away with her hands in a bout of panic. <</if>> <<if $descroll is 7>>The girl’s oral skill is well-developed. She takes your entire shaft with one go and utters only a short gulp of shock and discomfort when her nose becomes buried in your pubic hair. <</if>> <<if $descroll gte 8>> You slip your cock down with ease, reaching her gullet in one, quick push. The girl’s trained throat is as calm as the sleeve of a shirt – nothing's obstructing you, and there's not even a single flinch in her eyes.<</if>> <br><br> <<if $descroll lte 2>> <<if $descroll2 is 1>>$girlname stares at you with shock and disbelief as she continues to draw breath. That was not cool!<</if>> <<if $descroll2 is 2>>The girl pants violently while shouting out:<</if>> <<if $descroll2 is 3>>The girl coughs up another chunk of saliva before saying:<</if>> <<if $descroll2 is 4>>After drawing a few panicked breaths, the girl yells out loud:<</if>> <<if $descroll2 gte 2>> <<set $descroll2 to random(1, 5)>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //What was that? You’re insane!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I'm... I can’t take it that deep. Please, don’t do that again!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Please, please, no, don’t! Th… That was terrible!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //(Sobbing) <<if $body gte 2>>I… I couldn’t breathe! Please, don’t do that again.<<else>>Please, I'm just a young girl, I can't take your cock like that. I beg you!<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //That was awful. Please, not again, don’t do that! <<if $willpower gte 30>>Not cool at all!<</if>>//<</if>> <</if>> <<set $masterlove-=1>> <<set $likeoral-=2>> <<set $deeptime=0>> <<set $oralstate to 2>> <<set $humiliation+=1>> <<set $action4 to false>> <<set $action7 to true>> <</if>> <<if $descroll gte 3 and $descroll lte 6>> <<if $descroll2 is 1>>$girlname regains her composure but utters a constant tirade of moans.<</if>> <<if $descroll2 is 2>>The girl surrenders and embraces your penis after several desperate attempts at getting your shaft out from her mouth. You feel her resignation in the slowing of her gag reflexes, that pulled frantically at your cockhead just a few seconds ago. Tears are still streaming down her cheeks, however, and her butt continues to tremble from discomfort. <<set $willpower-=1>> <</if>> <<if $descroll2 is 3>>You have to keep $girlname firmly in place as her entire body tries to expel you from her gullet. <</if>> <<if $descroll2 is 4>>You sadistically pat $girlname on the head as she tries to expel your manhood from her throat. Streams of saliva pours down from the root of your penis as her mouth desperately cramps around it. <<set $willpower-=2>> <</if>> <</if>> <<if $descroll gte 7>> <<if $descroll2 is 1>>$girlname closes her eyes and tries to wait out the uncomfortable posture she’s currently forced into. <</if>> <<if $descroll2 is 2>>Except a couple of gulps, $girlname retains her position and moves your penis as little as possible to avoid summoning another gag reflex. <</if>> <<if $descroll2 is 3>>$girlname succeeds in remaining still, despite signs of great discomfort, with her watery eyes constantly fixed on you. <<set $willpower-=1>><</if>> <<if $descroll2 is 4>>$girlnames gaze tells you that she’s very uncomfortable. Her experience in oral sex manages to hold back all gag reflexes, however; at least for now.<</if>> <</if>> <<set $arousal-=1>> <<set $masterlove-=1>> <<set $likeoral-=1>> <<set $oralwear+=2>> <</if>> <<if $action4 is false and $action5 is false and $action7 is false and $deeprounds gte 2>> <<if _npc.deepxp lte 10>><<set $descroll-=1>><</if>> <<if _npc.deepxp gte 30>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 60>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 80>><<set $descroll+=1>><</if>> <<set $pic to 233>> <<if $descroll lte 1>>$girlname involuntarily vomits a large glob of saliva as she expulses your cock from her throat. The girl continues with a series of violent coughs and expresses extreme discomfort before yelling:<</if>> <<if $descroll is 2>>$girlname pants and sobs from extreme discomfort. A thick coat of saliva streams down slowly over her chin. <</if>> <<if $descroll is 3>>$girlname gulps for air and coughs violently. She gives you a short glare of hatred before looking down, afraid that showing signs of defiance would anger you.<</if>> <<if $descroll is 4>>$girlname takes a deep breath and expectorates a small amount of saliva. She looks at you while yelling:<</if>> <<if $descroll is 5>>After a few coughs, the girl utters:<</if>> <<if $descroll is 6>> A glob of saliva connects your cock with $girlnames mouth as it leaves her throat. She fills her lunges with air before saying in a raspy voice: <</if>> <<if $descroll gte 7>>Your shaft leaves $girlnames throat with slippery ease. She doesn’t even let out a single cough. She doesn’t look very pleased, though, expressing signs of extreme discomfort and irritation.<</if>> <<if $descroll lte 1 or $descroll is 4 or $descroll is 5 or $descroll is 6>> <<set $descroll2 to random(1, 6)>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //(Sobbing) No more! Okay!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //That was gross! Please, don’t do that again!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Please, I’ve had enough, okay!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //(Sobbing) Please, $callname. Please, don’t do that again!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I couldn’t breathe! Please, never do that again!//<</if>> <<if $descroll2 gte 6>>''$girlname:'' //What the hell was that? Please, no more! I've had enough!//<</if>> <</if>> <</if>> <</if>> <<if $willpower gte 40>> <<if $action4 is true>> <<set $pic to 233>> <<if $descroll lte 1>>The girl’s initial shock transforms into anger before your shaft even has gone halfway down. She's seized by determination and pushes you away.<</if>> <<if $descroll is 2>>Shock and disgust overwhelms the girl as you bury your cock almost all the way down. You're immediately expulsed, however, and she looks at you with panicked anger. <</if>> <<if $descroll is 3>>The shaft goes almost all the way down and you manage to hold her head in position for several seconds before she punches herself free. <</if>> <<if $descroll is 4>>You slip your shaft all the way down and bury the girl's nose in a tangle of male pubic hair. A second later, $girlnames teeth clamps around your shaft and you're forced to pull away from her! She's just bitten you! <<set $action6 to true>><</if>> <<if $descroll is 5>>You have to push hard, but manage to bury your shaft all the way down. The feeling of your ball-sack against her chin is wonderful, and you bathe in that ecstasy for about three seconds before the girl bites down on your penis! <<set $action6 to true>><</if>> <<if $descroll is 6>>The shaft slips down immediately but is expulsed only a second later when overwhelming disgust and shock seize your _callit.<</if>> <<if $descroll is 7>>$girlnames experience with oral sex makes it easy to force your shaft all the way down. She doesn’t share your current craving for rough sex, however, a notion that becomes clear as she pushes you away with surprising force.<</if>> <<if $descroll gte 8>>$girlnames throat is extremely well-trained, and you're able to slide your shaft all the way down to her gullet. She doesn’t seem to appreciate your dominating action, however, and ejects your shaft by pulling her head away.<</if>> <<if $descroll isnot 4 and $descroll isnot 5>> <<set $descroll2 to random(1, 6)>> <br><br> <<if $descroll2 lte 1>>''$girlname:'' //Fuck! What are you doing? No, I’m done!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //What the hell do you think you’re doing? I don’t like it when you take liberties with me!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //What the hell are you doing? I’ve had enough!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I'm not your jerk-off machine! No fucking way! I'm done with this.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //That’s fucking too far! Gross! I'm done!//<</if>> <<if $descroll2 gte 6>>''$girlname:'' //What the hell was that? I’ve had enough. You can jerk off instead, I don’t care.//<</if>> <</if>> <<if $descroll is 4 or $descroll is 5>> <br><br> $girlnames ''Defiance (+4)'' has increased! <<set $defcount+=4>> <</if>> <<set $deeptime to 0>> <<set $cancelact to true>> <<set $action5 to false>> <<set $arousal-=2>> <<set $masterlove-=2>> <<set $likeoral-=1>> <<set $oralwear+=2>> <<set $scarefactor+=1>> <<set $humiliation+=1>> <</if>> <</if>> <</if>> <<if $chance gte 1 or $likesadist gte 50>> <<if _npc.deepxp lte 10>><<set $descroll-=1>><</if>> <<if _npc.deepxp gte 30>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 60>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 80>><<set $descroll+=1>><</if>> <<if $give is 5>><<set $happiness+=1>><</if>> <<if $action4 is true>> <<if $descroll lte 0>>The girl cannot manage your shaft for longer than a couple of seconds. She involuntarily throws up the moment it goes past her uvula. <br><br> <<set $descroll2 to random(1, 3)>> <<if $descroll2 is 1>>''$girlname:'' //(Coughing) It feels so gross, but I can try it again!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Again! Come on, I’m gonna do it!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Let’s do it one more time!//<</if>> <<set $deeptime to 0>> <<set $action4 to false>> <<set $action7 to true>> <<set $oralstate to 2>> <<set $pic to 233>> <</if>> <<if $descroll is 1>>The girl’s excitement becomes too much for her untrained throat to handle. Tremors and uncontrollable coughs immediately seize $girlname, forcing her to expel your cock despite her willingness to hold it down. <br><br> <<set $pic to 233>> <<set $descroll2 to random(1, 3)>> <<if $descroll2 is 1>>''$girlname:'' //(Coughing) Again! Let’s (cough), let’s try again!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I… I can do it! (coughing). Let’s try it one more time!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I… I’ll try to relax more, ok? Try me again!//<</if>> <<set $deeptime to 0>> <<set $action4 to false>> <<set $action7 to true>> <<set $oralstate to 2>> <</if>> <<if $descroll is 2>>There’s nothing wrong with $girlnames willingness as she eagerly gulps your shaft all the way down to her gullet. Unfortunately, she's not able to keep it there for longer than a few seconds before throwing it up together with a slimy chunk of mucus and saliva. <<set $pic to 233>> <br><br> <<set $descroll2 to random(1, 3)>> <<if $descroll2 is 1>>''$girlname:'' //(Coughing) Again! Let’s (cough), let’s try again!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Just let me… just let me catch my breath. Then we can try again.//<</if>> <<if $descroll2 is 3>>The girl continues to cough for almost half a minute, but looks eager to try it again.<</if>> <<set $deeptime to 0>> <<set $action4 to false>> <<set $action7 to true>> <<set $oralstate to 2>> <</if>> <<if $descroll is 3>>Despite some initial resistance, you manage to slip your <<if $cock is 3>>huge<</if>> shaft almost all the way down $girlnames gullet. She tries to maintain her composure and seems genuinely excited about getting degraded like this, judging from her aroused moans and submissive eyes. <</if>> <<if $descroll is 4>>$girlname coughs violently as you drive your shaft down to her gullet in three consecutive thrusts. The girl’s stomach continues to cramp after you park your cockhead over her laryngeal opening, but she’s still enticed enough to rub your ball-sack and moan from sexual pleasure.<</if>> <<if $descroll is 5>>You have to plow through a gauntlet of spasms and muscular tensions before feeling the girl's pharynx against your cockhead. She continues to secrete a viscous fluid of saliva and precum, but seems to handle the lodged shaft rather well for now. <</if>> <<if $descroll is 6>>The girl expels a few retches and coughs before her gullet adapts to the foreign object. Her involuntary resistance ejects large amounts of saliva that stream down over her chin and onto the floor beneath you.<</if>> <<if $descroll is 7>>A faint gag reflex is all that defends $girlnames gullet from becoming violated by your <<if $cock is 3>>grotesquely large<</if>> penis – but you manage to slide all of it down with ease.<<set $fuckcount-=1>><</if>> <<if $descroll is 8>>Your shaft goes down without resistance. $girlname pants as your ball-sack slaps against her chin, but she seems to welcome your penis, something that she eagerly shows by stroking and massaging the root with her lips.<</if>> <<if $descroll is 9>>You easily slide your penis all the way down her throat, without even felling a notion of resistance. After you’ve landed your balls on $girlnames chin, she stimulates your shaft with vibrating moans and a hungry tongue that tries to smear every inch of flesh that's parked itself inside her mouth.<</if>> <<if $descroll gte 3>><<set $throatrounds+=1>><</if>> <</if>> <<if $action4 is false and $action5 is false and $deeprounds gte 2 and $action7 is false>> <<if _npc.deepxp lte 10>><<set $descroll-=1>><</if>> <<if _npc.deepxp gte 30>><<set $descroll+=1>><</if>> <<if _npc.deepxp gte 60>><<set $descroll+=1>><</if>> <<set $pic to 233>> <<if $descroll lte 1>>The girl draws her breath like she’s been underwater for several minutes. Her inhalations are interrupted by violent coughs that splatters her lower body with saliva.<</if>> <<if $descroll is 2>>The girl pants heavily and is close to a panic attack. She's able to calm down but looks like she’s been a Dockgrave-slave for several weeks – with tears all over her face, and trails of saliva streaming down her body. <</if>> <<if $descroll is 3>>Despite a few coughs and tear-soaked cheeks, the girl looks excited and would probably not mind another throat-fuck.<</if>> <<if $descroll is 4>>The girl draws one deep breath as your shaft leaves her throat. She says with an eager voice:<</if>> <<if $descroll is 5>>A thick string of saliva connects your penis with $girlnames mouth for a couple of seconds. As it snaps and lands on her chin, the girl utters in a smeary voice: <</if>> <<if $descroll gte 6>>You remove your shaft with ease, like pulling a dagger from its sheath. Globs of saliva still cling to your penis and the girl almost summons it back with her lustful moans:<</if>> <<if $descroll gte 4>> <<set $descroll2 to random(1, 6)>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Mmh… I like your cock, $callname. I really, really do! (Cough) Again. Please…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Oh… Yes… I like it when you do that to me… Again… Mmmh…//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Please, do that again! (Cough) I love it when you force your cock down my throat!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Mmh.. does my mouth please you, $callname?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //(Cough) I like it when you make me take it deep like that. Oow… I worship your cock! Again… Please…//<</if>> <<if $descroll2 is 6>>''$girlname:'' //You want me to take it again? I’ll use my tongue really good this time.//<</if>> <</if>> <</if>> <</if>> <<if $action5 is true and $avatarunc is false>> <<set $skillroll to random(1, 100)>> <<if $chance gte 1>><<set $chance=50>><</if>> <<set $chance+=$likeoral>> <<set $chance-=$skillroll>> <<if $willpower gte 60>><<set $chance-=5>><</if>> <<if $willpower gte 80>><<set $chance-=5>><</if>> <<if $arousal lte -10>><<set $chance-=15>><</if>> <<if $arousal lte -4>><<set $chance-=15>><</if>> <<if $arousal lte -3>><<set $chance-=10>><</if>> <<if $arousal lte -2>><<set $chance-=5>><</if>> <<if $arousal lte -1>><<set $chance-=5>><</if>> <<if $arousal lte 0>><<set $chance-=5>><</if>> <<if $arousal gte 2>><<set $chance+=10>><</if>> <<if $arousal gte 4>><<set $chance+=10>><</if>> <<if $arousal gte 6>><<set $chance+=15>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $likeoral gte 90>><<set $chance+=30>><</if>> <<if $likesadist gte 45>><<set $chance+=60>><</if>> <<if $skillroll is 100>><<set $chance-=60>><</if>> <<if $skillroll is 1>><<set $chance+=30>><</if>> <<if $deeptime gte 30>><<set $chance-=15>><</if>> <<if $deeptime gte 60>><<set $chance-=20>><</if>> <<if $deeptime gte 90>><<set $chance-=20>><</if>> <<if $deeptime gte 120>><<set $chance-=30>><</if>> <<if $deeptime gte 180>><<set $chance-=30>><</if>> <<if $throatrounds is 1>><<set $tempstamina-=5>><</if>> <<if $throatrounds gte 2>><<set $tempstamina-=5>><</if>> <<if $throatrounds gte 4>><<set $tempstamina-=5>><</if>> <<if $throatrounds gte 6>><<set $tempstamina-=5>><</if>> <<if $tempstamina lte 0>><<set $avatarunc to true>><</if>> <<if $willpower lte 19>><<set $descroll2-=2>><</if>> <<if $willpower lte 39>><<set $descroll2-=1>><</if>> <<if $willpower gte 60>><<set $descroll2+=1>><</if>> <<if $willpower gte 80>><<set $descroll2+=1>><</if>> <<if $masterlove gte 75>><<set $descroll2-=2>><</if>> <<if $masterlove gte 90>><<set $descroll2-=2>><</if>> <<if $likesadist gte 45>><<set $descroll2-=4>><</if>> <<if $arousal gte 1>><<set $descroll2-=1>><</if>> <<if $arousal gte 4>><<set $descroll2-=1>><</if>> <<if $arousal gte 8>><<set $descroll2-=1>><</if>> <<if $throatrounds is 1>>You decide to test $girlnames ability to hold her breath by maintaining her in a deepthroated position, with your hands wrapped firmly around your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> head.<</if>> <<if $throatrounds is 2>>You continue to force $girlnames head against your groin without giving her any respite.<</if>> <<if $throatrounds is 3>>As the seconds amount to a full minute, you continue to let your cock rest in $girlnames cramping throat. <</if>> <<if $throatrounds is 4>>You prolong $girlnames ordeal into the next minute, bordering on what a human being can handle when it's denied oxygen. <</if>> <<if $throatrounds is 5>>$girlnames face has turned completely red, but you continue her throat-training by pushing your _callit's head even harder against your groin.<</if>> <<if $throatrounds gte 6>>Your perverted actions have turned into a show of sadistic brutality as you continue to choke $girlname with your cock. The act is now a sloppy mess of saliva, moans and involuntary spasms that does very little to satisfy anyone except a hardcore sadist. <</if>> <br><br> <<if $willpower lte 0>> <<if $descroll lte -1>>Disgust has overwhelmed the girl completely and she resorts to panicked resistance by flailing her arms around. Fortunately, she's finally able push herself out from the terrible ordeal. <<set $pic to 233>><<set $action5 to false>><</if>> <<if $descroll is 0>>After a few seconds, the girl's panic and inexperience expels your shaft, along with a watery swirl of saliva that creates a deplorable mess on the floor.<<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 1>>The girl cannot physically handle what you're doing to her and she twists away from your cock with surprising strength, invigorated by an adrenaline-soaked survival instinct. <<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 2>>The girl tries to please you by stretching her ability to remain conscious to its limit. Ultimately, she's forced to expel your shaft, along with a gush of slimy secretions that stream down over her naked body. <<set $action5 to false>> <<set $pic to 233>> <</if>> <<if $descroll is 3>>A gag reflex, that pinches your shaft a bit too hard between her teeth, signals an inevitable expulsion of your cock. You apply some additional pressure over the back of her head, and manage to hold your shaft down a few seconds more before she ejects a cascade of mucus and saliva along with your penis. <<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 4>>The girl is obviously terrified but manages to hold your shaft down for now.<</if>> <<if $descroll is 5>>Your obedient girl manages to hold your cock down without resorting to physical resistance. She's not looking particularly comfortable, however.<</if>> <<if $descroll gte 6>>Your girl is well-trained in the oral arts and manages to hold your cock down without any objections or signs of discomfort.<</if>> <<if $descroll lte 3>> <<set $descroll2 to random(1, 6)>> <<if $tempstamina lte 6>><<set $tempstamina=7>><</if>> <br><br> <<if $descroll2 lte 1>>''$girlname:'' //(Coughing) I… I… I’m (cough) I’m sorry, $callname. My… my throat is ready if you want to try again. I'll really try to hold it longer this time.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //(Sobbing) I… I’m sorry… That wasn't my intention… I'm sorry if I’ve displeased you, $callname. //<</if>> <<if $descroll2 is 3>>''$girlname:'' //Thank you… (cough) Thank you for training my throat, $callname. I… I'm ready again whenever you are.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Please, $callname, please, I’ll do anything. Please have mercy on me. Don’t suffocate me again!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I hope… I hope my throat has pleased you, $callname! I'm… I'm sorry (coughing) I… couldn’t hold your cock long enough…//<</if>> <<if $descroll2 is 6>>''$girlname:'' //(Sobbing) Please, please show mercy to your <<if $wsex gte 1>>wife<<else>>slave<</if>>, $callname. Don’t let me take your cock like that again!//<</if>> <<set $deeptime to 0>> <<set $throatrounds to 0>> <<set $oralstate to 2>> <<if $descroll2 is 3>><<set $willpower-=1>><</if>> <</if>> <<if $descroll gte 4>> <<set $descroll2 to random(1, 6)>> <<if _npc.deepxp lte 10>><<set $descroll2-=1>><</if>> <<if _npc.deepxp gte 30>><<set $descroll2+=1>><</if>> <<if _npc.deepxp gte 60>><<set $descroll2+=1>><</if>> <<if _npc.deepxp gte 80>><<set $descroll2+=1>><</if>> <br><br> <<if $descroll2 lte 1>>$girlname grows more and more terrified as the seconds pass, however. With squinting eyes, trembling limbs, and trails of saliva streaming down her body, she tries her best to endure the act and not lose control. But you deem it best to hold one hand on the back of her head, just in case she'd try to regurgitate your shaft or pull herself away. <</if>> <<if $descroll2 is 2>>$girlname draws closer to the verge of a panic attack for every second, while her body gasps for oxygen. She's able to keep her posture, even sticking her ass out in a suggestive way, but she's shivering too much to look like a real professional.<</if>> <<if $descroll2 is 3>>$girlname gulps for air, terrified and confused. She's able to keep her posture, but just barely, and has to squeeze her watery eyes shut in order to endure the discomfort.<</if>> <<if $descroll2 is 4>>$girlname remains in position, only uttering a few moans of discomfort. She's putting complete trust in her master, hoping he'll not suffocate her or pull this into dangerous water.<</if>> <<if $descroll2 is 5>>$girlname manages to remain silent – except for a few gagging sounds as her throat adapts to your shaft.<</if>> <<if $descroll2 gte 6>>$girlnames throat remains warm and relaxed with no signs of regurgitating your shaft anytime soon.<</if>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> <<if $chance gte 1>> <<if $descroll lte 1>>The girl tries to maintain her composure but fails after just a couple of seconds. She expels your shaft with a series of panicked coughs.<<set $action5 to false>> <<set $pic to 233>><</if>> <<if $descroll is 2>>After your shaft has choked the girl for an agonizingly long time, a rush of fear and panic overwhelms her completely. She pushes herself away with surprising strength and liberates her throat from the foreign object that has denied her oxygen for what feels like an eternity. <<set $action5 to false>><<set $pic to 233>> <</if>> <<if $descroll is 3>>The girl maintains her posture. It’s obvious that she’s in great discomfort, however, as she's not able to stop gagging. A never-ending flow of saliva streams down over her body, smearing both herself and the floor where she's kneeling.<</if>> <<if $descroll is 4>>The girl moans from discomfort but is able to stay in position, with your cock all the way down her throat.<</if>> <<if $descroll is 5>>The girl maintains both her composure and calmness.<</if>> <<if $descroll gte 6>>The girl is well-trained in the oral arts and holds your cock down with ease.<</if>> <<if $descroll lte 2>> <<if $throatrounds gte 2 and $tempstamina lte 29>><<set $tempstamina+=5>><</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //(Coughing) That didn’t go well at all...//<</if>> <<if $descroll2 is 2>>''$girlname:'' //(Sobbing) Ehhww… please, please do we really have to do this?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Heavy panting) Do you really have to… push it down so deep?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Was that… (cough) Was that really necessary?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //My… My throat hurts. Please, you’re too big!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //(Sobbing) <<if $cock gte 3>>Please, please show mercy (coughing), your cock is too big. My throat (cough) can’t take it!<<else>>Please, can’t we do something else instead?<</if>><<set $willpower-=1>> //<</if>> <<set $deeptime to 0>> <<set $arousal-=1>> <<set $oralstate to 2>> <</if>> <<set $arousal+=1>> <<set $likeoral+=1>> <<set $oralwear+=1>> <</if>> <<if $chance lte 0>> <<if $descroll lte 0>>Unfortunately, she's not able to hold it down<<if $throatrounds gte 2>> any longer<</if>>. A loud retch is all it takes to expulse your shaft, leaving you and $girlname connected with strings of mucus and saliva. After regaining her ability to speak, the girl utters in a raspy voice:<<set $action5 to false>> <<set $pic to 233>><</if>> <<if $descroll is 1>>A terrible retch suddenly expels your shaft, along with large amounts of mucus and saliva that stream down irregularly over her body. The girl coughs and crawls a few steps away from you, as if that would magically make you disappear.<<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 2>>The girl expels your cock with a violent retch and crawls into a heap of coughing and saliva-soaked flesh on the floor. She regains her strength eventually and looks up at you:<<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 3>>The girl reacts violently and ejects your shaft by pushing you away from her.<<set $action5 to false>><<set $pic to 233>> <</if>> <<if $descroll is 4>>The girl does a rather good job at holding your cock down, at least for the first ten seconds. She can’t endure it any longer than that, though, and expels your shaft with a violent cough.<<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 5>>The girl is extremely uncomfortable and coughs constantly as your shaft continues to prowl and throb inside her. Despite an exhibition of streaming tears and painful moans, $girlnames oral experience manages to keep your penis down for now.<</if>> <<if $descroll is 6>>The girl musters all her remaining endurance and relaxes her throat enough to avoid a panic attack. She's holding it down, at least for now.<</if>> <<if $descroll gte 7>>The girl knows exactly how to control her gag reflexes – even when she’s almost overcome by coughs and uncontrollable discomfort. Your shaft remains in her throat, at least for now.<</if>> <<if $descroll lte 4>> <<set _brdown to true>> <<if $throatrounds gte 2 and $tempstamina lte 29>><<set $tempstamina+=5>><</if>> <<set $descroll2 to random(1, 6)>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //(Coughing) Please, my throat can’t take it anymore!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //(Sobbing) No… please, no… no more… I just can’t take it!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Heavy panting) I can’t take it. It’s too disgusting. I can't breathe. I'm just gonna throw it up!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Was that… (cough) Was that really necessary? <<if $willpower gte 30>>Fuck!<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //My… My throat hurts! Please, you’re too big! You’re gonna hurt me! //<</if>> <<if $descroll2 is 6>>''$girlname:'' //(Sobbing) I can’t… I can’t take it like that. //<</if>> <</if>> <<set $arousal-=1>> <<set $likeoral-=1>> <<set $oralwear+=3>> <</if>> <<if $descroll lte 4 and $chance lte 0>><<set $deeptime to 0>><<set $oralstate to 2>> <</if>> /* <<if $tempstamina lte 0>><<set $tempstamina=4>><<set $avatarunc to false>><</if>> */ <</if>> <<if $willpower gte 40>> <<if $chance gte 1>> <<if $descroll lte 1>>The girl really tries her best at maintaining your shaft in her throat but is too inexperienced to fight the onset of nausea caused by this ordeal. She immediately ejects it with one, loud retch. <<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 2>>The girl immediately throws up your shaft, along with a sludge of saliva that streams down over her body. <<set $action5 to false>><<set $pic to 233>><</if>> <<if $descroll is 3>>The girl remains in position, despite a series of violent coughs, and is able hold your shaft down for now. Tears are streaming down her face and she's beset by unimaginable discomfort. <</if>> <<if $descroll is 4>>The girl overcomes an unexpected onset of nausea and manages to hold it down for now. <</if>> <<if $descroll is 5>>The girl takes your shaft without resistance. Her body shivers, faintly, but remains in a relaxed position.<</if>> <<if $descroll gte 6>><<if $throatrounds is 1>>The girl takes your shaft without effort, slipping it down almost too easily.<<else>>The girl maintains your shaft in her throat without a flinch. <</if>><</if>> <<if $descroll lte 2>> <<if $throatrounds gte 2 and $tempstamina lte 29>><<set $tempstamina+=5>><</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //(Coughing) Fuck! Don’t shove it down so damn hard!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //You… (cough) You have to be more careful! Don’t push it so hard.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Heavy panting) Fuck that was really awful! You have to be really careful when holding it down like that.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Whoa! No, fuck I couldn’t take it anymore! I need to breathe!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //That was really fucking… (cough), that was really uncomfortable! Fuck… (cough)//<</if>> <<if $descroll2 is 6>>''$girlname:'' //(Coughing and sobbing) No fucking way I’m doing this! I’m not in the mood anymore!//<</if>> <<set $deeptime to 0>> <<if $descroll2 is 6>> <<set $arousal-=2>> <<set $oralwear+=2>> <<set $nooralday to true>> <<set $cancelact to true>> <<set $masterlove-=1>> <<set $humiliation+=1>> <</if>> <</if>> <</if>> <<if $chance lte 0>> <<set $descroll to random(1, 4)>> <<if $masterlove lte 0>><<set $descroll+=1>><</if>> <<if $masterlove lte 19>><<set $descroll+=1>><</if>> <<if $masterlove gte 75>><<set $descroll-=2>><</if>> <<set $pic to 233>> <<if $descroll lte 1>>The girl immediately ejects your shaft along with a large slush of saliva. She looks at you with an angry glare:<</if>> <<if $descroll is 2>>The girl coughs and starts to hammer your legs with furious strength, trying to pull herself away from the foreign object that occupies her throat. Then, suddenly, she throws herself backward, along with a surprisingly thick glob of saliva that smears her upper body as your cock slips out. <br><br>$girlname transforms her seething anger into words a few seconds later:<</if>> <<if $descroll is 3>>The girl begins to moan and cough violently. Her tear-filled glare reveals that she’s extremely upset – an indignation that’s felt when she pushes you away with surprising strength. <</if>> <<if $descroll gte 4>>After uttering a panicked moan, the girl resorts to the fastest way out of her choking predicament, and that is by using her teeth!<<set $action6 to true>><</if>> <<if $action6 is false>> <<if $tempstamina lte 6>><<set $tempstamina=7>><</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //(Coughing) No! I’ve had enough! Fuck this!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //You… (cough) You’re doing it really wrong! My throat… I can’t… I can barely speak!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Heavy panting) Fuck! No way I’m doing this. I’ve had enough.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Fuck! I… My throat… my throat is too sore! (Coughing) I'm done!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //That was too much! I’ve had enough!//<</if>> <<if $descroll2 is 6>>''$girlname:'' //(Cough) No way I’m doing this anymore!//<</if>> <</if>> <<set $deeptime to 0>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <<set $likeoral-=2>> <<set $arousal-=2>> <<set $oralwear+=3>> <<set $nooralday to true>> <<set $cancelact to true>> <<set $action5 to false>> <</if>> <</if>> <</if>> <<if $tempstamina lte 0>> <<set $avatarunc to true>> <<else>> <<set $avatarunc to false>> <</if>> <<if $avatarunc is true>> <br><br> ''You have suffocated $girlname! She’s temporarily unconscious!'' <<if $likesadist lte 29>><<set $masterlove-=2>><<set $scarefactor+=1>><</if>> <</if>> <<if $cancelact is true and $action6 is false>> <br><br> ''$girlname refuses to continue!'' <</if>> <<if $cancelact is false>> <<if $action4 is true or $action5 is true>> <br><br> ''Time:'' $deeptime seconds. <<set _showtime to true>> <</if>> <</if>> <<if $throatrounds gte 1 or $action4 is true>> <<set _deepxpchance to $throatrounds>> <<set _deepxpchance-=random(1, 10)>> <<if _npc.deepxp lte 2>><<set _deepxpchance+=1>><</if>> <<if _npc.deepxp lte 4>><<set _deepxpchance+=1>><</if>> <<if _npc.deepxp lte 9>><<set _deepxpchance+=1>><</if>> <<if _npc.deepxp lte 19>><<set _deepxpchance+=1>><</if>> <<if _npc.deepxp lte 39>><<set _deepxpchance+=1>><</if>> <<if _npc.deepxp gte 60>><<set _deepxpchance-=1>><</if>> <<if _npc.deepxp gte 70>><<set _deepxpchance-=1>><</if>> <<if _npc.deepxp gte 90>><<set _deepxpchance-=1>><</if>> <<if $mctraitharem gte 100>><<set _deepxpchance+=5>><</if>> <</if>> <<if $throatrounds gte 1 and _deepxpchance gte 1 and _npc.deepxp lte 129>> <<if _showtime is true or _brdown is true>><br><br><</if>> $girlnames ''Deepthroat skill (+1)'' has increased! <<set _npc.deepxp+=1>> <</if>> <<if $endwhip isnot true>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <</if>> <<if $girlid is 13 and $likesadist lte 39>><<set _catun to true>><</if>> <<include BondRules>> <<if $gagging is 1>> /*BALL GAG*/ <<if $ballgag isnot true>> <<if $descroll is 1>>The girl moans out loud when you put a ball gag between her teeth.<</if>> <<if $descroll is 2>>You force a gag in between $girlnames teeth, making her screams muffled from now on.<</if>> <<if $descroll is 3>>You let $girlname taste the ball gag. She's now unable to speak or scream out loud. <</if>> <<if $descroll is 4>>You slip a ball gag in between $girlnames teeth and fasten it really tight behind her head.<</if>> <<if $descroll is 5>>You pry $girlnames mouth open and press a ball gag in between her teeth, making her unable to scream out loud or talk to anyone.<</if>> <<if $descroll is 1 or $descroll is 4>> <br><br> ''You: '' // <<if $descroll2 is 1>>That's it. Good girl. <<if _bday is true>>You don’t have to speak today. Let me do all the talking. <</if>><</if>> <<if $descroll2 is 2>>Bite down on this. You're gonna need it, $girlname. <<if $age lte 18 and $bondrounds lte 4>>And don’t think I'll go easy on you just because you're young.<</if>> <<if _bday is true>>Wow… This will be so special for you.<</if>><</if>> <<if $descroll2 is 3>><<if $merc1state gte 1>>Let's put this on. I don't want to make $merc1 jealous when he hears your cries. <<if _bday is true>>He also knows you’re your birthday. Hey, maybe we should invite him to the party, haha!<</if>><<else>>Now that's better. Let's make this little session more private, shall we. <<if _bday is true>>This is your special birthday moment together with your Master.<</if>><</if>> <</if>> <<if $descroll2 is 4>>Mmmh… Now bite down on this<<if _bday is true>> birthday princess<</if>>.<</if>> <<if $descroll2 is 5>> <<if $merc1state gte 1 and $merc2state gte 1>>Let's not disturb my mercenaries with your cries. Bite down on this.<<else>><<if $avatars gte 2 and $avIn_busy lte 0 and $avIn_avatarunc isnot true and $avIn_likesadist lte 29>>There you go $girlname. We don’t want to upset $avIn_girlname with your cries.<<else>>That's a good girl. Now suck on this!<</if>><</if>> <</if>> // <</if>> <<set $ballgag to true>> <<set $gagged to true>> <<set _justgagged to 1>> <<if $descroll2 is 4 and $defcount gte 15>><<set $defcount-=1>><</if>> <</if>> <<if $ballgag is true and _justgagged isnot 1>> <<if $descroll is 1>>You release the snap behind $girlnames head and let the ball fall out of her mouth. She's breathless and lets out a loud gasp. <</if>> <<if $descroll is 2>>You remove the ball from $girlnames mouth and let her catch her breath for a moment.<</if>> <<if $descroll is 3>>You pull the ball out from $girlname mouth and let it rest around her throat like a necklace. <</if>> <<if $descroll is 4>>You open $girlnames mouth with a sadistic squeeze, making her involuntarily spit the ball out with a cough. The girl continues to pant and moan from the disgrace.<</if>> <<if $descroll is 5>>You pull the ball out from $girlnames mouth, letting her move and relax her jaw for a moment.<</if>> <<if $descroll2 is 1>> <br><br> Strings of saliva connect her mouth to the gag before they snap off and land on her chin. <</if>> <<if $descroll2 is 4>> <br><br> A long string of saliva still connects the gag with her mouth when you remove it. It snaps after reaching a considerable length and smears her chin. <</if>> <br><br> <<if $willpower lte 0 and $arousal lte 0>> <<if $descroll2 is 1>>''$girlname:'' //Thank… Thank you for letting your slave breathe…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Aw… Thank you, $callname…//<</if>> <<if $descroll2 gte 3>>''$girlname:'' //(Sighs and inaudible mumblings.)//<</if>> <</if>> <<if $arousal lte 0 and $willpower gte 1>> <<if $willpower lte 39 and $willpower gte 1>> <<if $descroll2 is 1>>''$girlname:'' //Fuck… Oww… My mouth hurts… <<if $bondage is 3>>And my ass… These dildos… They're killing me.<</if>> //<</if>> <<if $descroll2 is 2>>''$girlname:'' //Please…. (cough) Untie me. I've had enough!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Disgraced panting) Please, I think I've had enough. Could you… Could you let me go now? <<if $bondage is 3>>This chair… It's killing me.<</if>> <<if _bday is true>>I… I don’t like my birthday present, please!<</if>> //<</if>> <<if $descroll2 is 4>>''$girlname:'' //<<if $arousal lte -6>>Please, I'm gonna die. This feels so wrong. Untie me!<<else>>I don’t want this… (cough) please, I've had enough.<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //<<if $arousal lte -6>>Pleeeease… I beg you. Release me!<<else>>What… (cough) Thank you… But I've… I've had enough… Please, can you release me now?<</if>>//<</if>> <</if>> <<if $willpower gte 40>> <<if _catun isnot true>> <<if $descroll2 is 1>>''$girlname:'' //Noo! Fuck… Untie me. I'm done! <<if _bday is true>>Who the fuck celebrate birthdays like this?<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Get… (cough) Get these ropes off now! <<if _bday is true>>I'm done with this fucking… Celebration! Sick!<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Disgraced panting) <<if $bondage is 3>>Fuck! These fucking dildos. My ass and cunt are on fire… Untie me!<<else>>Get these fucking ropes off me now! I've had it!<</if>> <<if _bday is true>>What kind of birthday party is this?<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //(Coughing and panting) I command you to release me! Now!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //(Irritated panting) What are you doing to me? Get these ropes off now! <<if $bondage is 3 and $masterlove gte 10>>My snatch hurts so much… and my ass…<</if>> //<</if>> <<else>> ''$girlname:''// <<if $descroll2 is 1>>Fu… $pcFirstName… (cough) Listen to me! This is not okay. You're sick! You need help! Fuck!<</if>> <<if $descroll2 is 2>>I… (Cough) I never agreed to this! What are you doing? Please, let me go!<</if>> <<if $descroll2 gte 3>><<if $masterlove gte 10>>Please… End this depravity right now. There's still time… We don’t have to go this path…<<else>>(Cough) You… Fucking… Bastard… I… (cough) I… I'm gonna… (Cough)<</if>><</if>> // <</if>> <</if>> /*AROUSAL LTE 0 ENDS BELOW*/ <</if>> <<if $arousal gte 1 and $willpower gte 1>> <<if $descroll2 is 1>>''$girlname:'' //Mmmh… That was… interesting… Are we done, or do you want to continue abusing me?//<</if>> <<if $descroll2 is 2>>''$girlname:'' //<<if $arousal gte 5>>Please… Fuck me… Abuse me… Ravage my body…<<else>>Wow… (panting)…<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I'm so exhausted… But this is… still interesting…//<</if>> <<if $descroll2 is 4>>''$girlname:'' //<<if $arousal gte 4>>I love it when you dominate me like this… Please… go on… Don’t let it be over…<<else>>I'm so tired… You've ravaged this body… In so many… fantastic ways…<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //That wasn’t so unpleasant… Wow… My feelings are so… wonderful…//<</if>> <</if>> <<set $ballgag to false>> <<set $gagged to false>> <</if>> <</if>> <<if $gagging is 2>> /*ORAL GAG*/ <<if $oralgag isnot true>> <<if $descroll is 1>>You manage to pry $girlnames mouth open with an oral gag. This will make you able to face-fuck her at any time you want from now on.<</if>> <<if $descroll is 2>>You force an oral gag ring between $girlnames teeth, which completely opens up her mouth and makes it ready to be used as a cum-bucket.<</if>> <<if $descroll is 3>>You open $girlnames mouth with an oral gag, while smiling dominantly at the girl. A stream of saliva gushes out almost immediately, making her mouth even more desirable and wet.<</if>> <<if $descroll is 4>>The girl gasps from nervousness as you pry an oral gag over her face and open up her mouth, making it ready, like any other hole on her body.<</if>> <<if $descroll is 5>>You manage to pry an oral gag over $girlnames <<if $body lte 2>>little<</if>> mouth, making it open and ready for a face-fuck.<</if>> <<if $descroll is 3>> <br><br> ''You: '' // <<if $descroll2 is 1>>There we go. Keep that cute mouth open for your master. <<if _bday is true>>There's gotta be a lot of white cake juice for you tonight, princess. Haha.<</if>><</if>> <<if $descroll2 is 2>>That's it <<if $age lte 19>>little girl<<else>>fuck-meat<</if>>, keep your mouth open. <<if _bday is true>>Honestly, I don’t have any cake for you, but we'll fill that hole with something. I promise.<</if>><</if>> <<if $descroll2 is 3>>Now be a good girl and move that tongue around for me.<</if>> <<if $descroll2 is 4>>You're so good. An obedient slave should keep her mouth open all the time.<</if>> <<if $descroll2 is 5>>That's it. I like it better when you have that mouth open.<</if>> // <</if>> <<set $oralgag to true>> <<set $gagged to true>> <<set _justgagged to 1>> <</if>> <<if $oralgag is true and _justgagged isnot 1>> <<if $descroll is 1>>You remove the girl’s oral gag, which leaves a trail of saliva that smears all over her lower face.<</if>> <<if $descroll is 2>>You pry the oral gag out from the girl's teeth, letting her moan and relax her jaw for a moment.<</if>> <<if $descroll is 3>>When you remove the gag, a long string of saliva leaves the girl’s mouth and lands on the floor beneath her.<</if>> <<if $descroll is 4>>You remove the gag from $girlnames trembling mouth. She relaxes her jaw for a second and lets out a sigh of relief. <</if>> <<if $descroll is 5>>$girlname sighs from relief as you remove the oral gag that’s been prying her mouth open. <</if>> <br><br> <<if $willpower lte 0>> <<if $descroll2 is 1>>''$girlname:'' //Thank… Thank you for letting me breathe properly, $callname.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Thank you, $callname.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Disgraced panting) Thank… Thank you, sir.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Oow… My jaw's hurting really bad, $callname.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Thanks… $callname… I hope you're satisfied with me.//<</if>> <</if>> <<if $arousal lte 0>> <<if $willpower lte 39 and $willpower gte 1>> <<if $descroll2 is 1>>''$girlname:'' //Please, don’t do that again, okay? This is just sick… <<if _bday is true>>Who celebrates birthdays like this?<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Awwh… That was really unpleasant…//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Please… Not again…//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Aww… My jaw's cramping really bad…//<</if>> <<if $descroll2 is 5>>''$girlname:'' //(Irritated panting) What are you doing?//<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll2 is 1>>''$girlname:'' //Don’t fucking do that again, okay? <<if _bday is true>>I've had it. This is not the proper way to celebrate a birthday.<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Fuuuuck… Throw that thing away! <<if $masterlove lte 9>>asshole. Untie me, okay!<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Disgraced panting) What the hell are you doing? <<if _bday is true>>I've had it with your sick… Celebrations. Untie me!<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Aaawh… fuck…!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //(Irritated panting) Not again, okay? <<if $masterlove lte 9>>Just… Just fuckin' let me go!<</if>>//<</if>> <</if>> /*AROUSAL LTE 0 ENDS BELOW*/ <<else>> ''$girlname:'' // <<if $descroll2 is 1>>Oooh… Shit… That was… Special…<</if>> <<if $descroll2 is 2>>MMmhh… Oow…<</if>> <<if $descroll2 is 3>>Mmh… Ahh…<</if>> <<if $descroll2 is 4>>Ahhh…. Oow…<</if>> <<if $descroll2 is 5>>Ouch… Ahh… <<if $arousal gte 4>>(Smiling submissively)<</if>><</if>> // <</if>> <<set $oralgag to false>> <<set $gagged to false>> <</if>> <</if>> <<if $folding is 1>> /*BLINDFOLD*/ <<if $blindfold isnot true>> You place blindfold over eyes. <<set $blindfold to true>> <<set _justfolded to 1>> <</if>> <<if $ballgag is true and _justfolded isnot 1>> You remove blindfold <<set $blindfold to false>> <</if>> <</if>> <<if $slapping is 1>> <<set $pic to 69>> <<set $noclick to true>> <<if $endwhip isnot true>> <<timed 1.5s>> <<goto Bondagemaster>> <</timed>> <</if>> <<if $descroll is 1>>You land a hard slap over $girlnames cheek.<</if>> <<if $descroll is 2>>You slap $girlname over her cheek.<</if>> <<if $descroll is 3>>A wet, echoing smack lands over $girlnames cheek.<</if>> <<if $descroll is 4>>You strike $girlname over her face with an open palm.<</if>> <<if $descroll is 5>>You punish $girlname with a deafening strike over her cheek.<</if>> <<set _hurtroll to random(1, 15)>> <<if _hurtroll is 1 and $masterhealth gte 15 and $gagged is true>> <br><br> ''Fuck!'' You cut yourself on your slave's gag. Your ''Health (-1)'' has decreased! <<set $masterhealth-=1>> <</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>Ouch! Again, $callname! <<if $health lte 10>>I'm really… hurt… But… I want you to continue!<</if>><</if>> <<if $descroll2 is 2>>Mmmh! Oouch… Please, hurt me again, $callname. <<if _bday is true>>This is the best birthday ever!<</if>><</if>> <<if $descroll2 is 3>>MMmmh! Oh… <<if _bday is true>>Please, I deserve this! Best gift ever!<</if>><</if>> <<if $descroll2 is 4>> <<if $health lte 10>>Ugh… I… I love… when you… treat me… bad…<<else>>Again, please! I love you…<</if>> <</if>> <<if $descroll2 is 5>><<if $health lte 10>>Ouch! I'm… passing… out…<<else>>Fuuuck! Yes…<</if>> <</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if $descroll2 is 1>>Ouch! Please… No…<</if>> <<if $descroll2 is 2>>Noo… Please, have mercy.<</if>> <<if $descroll2 is 3>>Why… (Sobbing)… Why $callname?<</if>> <<if $descroll2 is 4>>No, stop it. Please! (Sobbing)<</if>> <<if $descroll2 is 5>>(Sniveling) No please, I beg you. I'll blow your cock. Just let me go… <<set $promisedoral to true>><</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if $girlid isnot 1>> <<if $descroll2 is 1>>Ouch! Please! Not again!<</if>> <<if $descroll2 is 2>>Ouch! Fuck…<</if>> <<if $descroll2 is 3>>(Sobbing) Ouch! Why… Are you… doing this to me?<</if>> <<if $descroll2 is 4>>Ouch! F… Please… I've had enough.<</if>> <<if $descroll2 is 5>>Ooow! Why are you doing this?<</if>> <<else>> <<if $descroll2 is 1>>Ouch! (Sobbing) Please… No… Why are you doing this?<</if>> <<if $descroll2 is 2>>(Sobbing) Please… I promise I'll be a good maid. I'm so sorry if I've disappointed you.<</if>> <<if $descroll2 is 3>>OUCH! (Sobbing) Please… Mr. Robert's manservant ca… can vouch for me. I'm a good girl. I don’t deserve this… I beg you…<</if>> <<if $descroll2 is 4>>Ouch! Why… Why are you hurting me? I want to be a good girl... Please…<</if>> <<if $descroll2 is 5>>Oww! No, please, I don’t deserve this!<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $girlid isnot 2 and $girlid isnot 13 and $girlid isnot 11>> <<if $descroll2 is 1>>Oww! Shit!<</if>> <<if $descroll2 is 2>>Ouch! What the hell are you doing?<</if>> <<if $descroll2 is 3>>Oww. Fucking stop it!<</if>> <<if $descroll2 is 4>>Ouch!<</if>> <<if $descroll2 is 5>>Ouch. What the fuck?<</if>> <</if>> <<if $girlid is 2>> <<if $descroll2 is 1>>FUCK! Don’t do that again, okay? I'll fucking stick that hand up your own ass!<</if>> <<if $descroll2 is 2>>Ouch! What the fuck! Asshole!<</if>> <<if $descroll2 is 3>>Aww! Fuck! (Spit) I'm gonna get you for this!<</if>> <<if $descroll2 is 4>>OW!<</if>> <<if $descroll2 is 5>>Aoow! Don't fucking… (spit) Don’t fucking do that again! I'm warning you!<</if>> <</if>> /* Cat */ <<if $girlid is 13>> <<if $descroll2 is 1>>Aww! Wh… Why are you beating me? Please, $pcFirstName. Don’t do this! It won't serve any of us.<</if>> <<if $descroll2 is 2>>Ouch! I've done nothing to deserve this… Please.<</if>> <<if $descroll2 is 3>>OUCH! N… Not again. Please…<</if>> <<if $descroll2 is 4>>Ow! I'm begging you. This isn’t right!<</if>> <<if $descroll2 is 5>>Ouch! What the hell… Come on… You're insane!<</if>> <</if>> /* Aria */ <<if $girlid is 11>> <<if $descroll2 is 1>>FUCK! Haha! Is that all you got?<</if>> <<if $descroll2 is 2>>Ouch! Asshole! You can do better. But you'll never fucking break me.<</if>> <<if $descroll2 is 3>>Aww! Fuck you! I'm gonna make an example of you one day!<</if>> <<if $descroll2 is 4>>OUCH! Haha… (spit) You punch like a 12-year-old girl.<</if>> <<if $descroll2 is 5>>Oooow! (Spit) fuck! Haha… This makes you feel powerful? <</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<set _rando to random(1, 8)>> <<if $descroll2 gte 4>><<set $pain+=1>><</if>> <<if $humiliation lte 12 and $descroll2 is 1>><<set $humiliation+=1>><</if>> <<if $humiliation gte 3 and $defcount gte 1 and _rando lte 2>><<set $defcount-=1>><</if>> <<if $likesadist lte 35 and $descroll2 is 1>><<set $arousal-=1>><</if>> <<if $likesadist gte 40 and $chance gte 1 and $arousal lte 5>><<set $arousal+=1>><</if>> <<set _healthdown to random(1, 5)>> <<if $masterstrength gte 60>><<set _healthdown-=1>><</if>> <<if $masterstrength gte 80>><<set _healthdown-=1>><</if>> <<if $body lte 1>><<set _healthdown-=1>><</if>> <<if $descroll lte 2 and $afraid lte 40>><<set $afraid+=1>><</if>> <<if _healthdown lte 1>><<set $health-=1>><<set $tempstamina-=1>><</if>> <</if>> <<if $slapping is 2>> <<set $pic to 69>> <<set $noclick to true>> <<if $endwhip isnot true>> <<timed 2s>> <<goto Bondagemaster>> <</timed>> <</if>> <<if $descroll is 1>>You slap $girlnames ass really hard.<</if>> <<if $descroll is 2>>You land a hard slap on $girlnames buttocks.<</if>> <<if $descroll is 3>>Your slap causes the rack to clatter from the impact.<</if>> <<if $descroll is 4>>Your slap is so hard that it's echoes can be heard out in the hallway..<</if>> <<if $descroll is 5>>You land a hard slap over $girlnames shivering buttocks.<</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>Ouch! Again, $callname! Punish my naked ass.<<if $health lte 10>>I'm really… hurt… But… I need more… <<if _bday is true>>I want to remember this birthday. As you promised!<</if>><</if>><</if>> <<if $descroll2 is 2>>Oouch… Please, slap my ass again, $callname. <<if _bday is true>>Your little princess has been a very bad girl.<</if>><</if>> <<if $descroll2 is 3>>MMmh! Oh…<</if>> <<if $descroll2 is 4>> <<if $health lte 10>>Ugh… Oooh…<<else>>Again, please! I love getting my ass spanked…<</if>> <</if>> <<if $descroll2 is 5>><<if $health lte 10>>Ouch! I'm… almost passing… out…<<else>>Fuuuck! Yes… My ass is burning! I love it… Please, punish me…<</if>> <</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if _punok is undefined>> <<if $descroll2 is 1>>Ouch! Please… No…<</if>> <<if $descroll2 is 2>>Noo… It hurts!<</if>> <<if $descroll2 is 3>>Why… (Sobbing)… Why $callname? My ass is burning.<</if>> <<if $descroll2 is 4>><<if $descroll is 1>>Ouch! Not on my pussy! Please!<<else>>No, stop it. Please! (Sobbing) My ass is burning.<</if>><</if>> <<if $descroll2 is 5>><<if $descroll is 1>>(Sniveling) No please, My ass… Not my ass… I'll blow your cock. Anything! Just stop this! <<set $promisedoral to true>><<else>>Ooouch!<</if>><</if>> <<else>> <<if $descroll2 is 1>>Ooow… I'm so, so sorry $callname…<</if>> <<if $descroll2 is 2>>Ouch!<</if>> <<if $descroll2 is 3>>Awww… Sorry if I've behaved badly… (faint sobbing)…<</if>> <<if $descroll2 is 4>>Aww! Please…<</if>> <<if $descroll2 is 5>>Ouch! Th… Thank you for teaching this girl about obedience…<</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if _punok is undefined>> <<if $descroll2 is 1>>Ouch! Please! Not again!<</if>> <<if $descroll2 is 2>>Ouch! Fuck…<</if>> <<if $descroll2 is 3>>(Sobbing) Ouch! Why… Please stop!<</if>> <<if $descroll2 is 4>>Ouch! F… Please… I've had enough.<</if>> <<if $descroll2 is 5>>Ooow!<</if>> <<else>> <<if $descroll2 is 1>>Ouch!<</if>> <<if $descroll2 is 2>>Aww! I'm so sorry if I've behaved badly… Are we done?<</if>> <<if $descroll2 is 3>>Ouch! Please, lesson learned!<</if>> <<if $descroll2 is 4>>Oooooow! Okay, okay, I've learned my lesson.<</if>> <<if $descroll2 is 5>>Ouch… Da….<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if _punok is undefined>> <<if _catun isnot true>> <<if $descroll2 is 1>>Oww! Shit!<</if>> <<if $descroll2 is 2>>Ouch! What the hell are you doing?<</if>> <<if $descroll2 is 3>>Oww. Fucking stop it!<</if>> <<if $descroll2 is 4>>Ouch!<</if>> <<if $descroll2 is 5>>Ouch. What the fuck?<</if>> <<else>> <<if $descroll2 is 1>>Ouch! Stop this right now! I never agreed to this!<</if>> <<if $descroll2 is 2>>Get your hands off me! Why? I don’t deserve this?<</if>> <<if $descroll2 gte 3>><<if $masterlove gte 10>>Ouch! Okay… Okay, I get this. I understand you like tormenting girls… But I don’t like getting tormented, okay?<<else>>You… Sick bastard… Stop this! I'm not some little disobedient girl you can have your way with!<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Fuck! Okay… Lesson learned. That was fucking too hard.<</if>> <<if $descroll2 is 2>>Ouch!<</if>> <<if $descroll2 is 3>>Awww! Fuck…<</if>> <<if $descroll2 is 4>>Ow… Ow… Too hard… Please…<</if>> <<if $descroll2 is 5>>Aooow! Fuck! Okay, I'll improve… Don’t have to hit me so hard.<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<if $endwhip isnot true>> <<if $descroll2 gte 4>><<set $pain+=1>><</if>> <<if $humiliation lte 12 and $descroll2 is 1>><<set $humiliation+=1>><</if>> <<if $likesadist lte 35 and $descroll2 is 1>><<set $arousal-=1>><</if>> <<if $likesadist gte 40 and $chance gte 1 and $arousal lte 5>><<set $arousal+=1>><</if>> <<if $descroll lte 2 and $afraid lte 20 and $likesadist lte 19>><<set $afraid+=1>><</if>> <<if _punok is true and $defcount gte 1 and $defcount lte 6 and $descroll2 is 5>><<set $defcount-=1>><</if>> <<set _healthdown to random(1, 7)>> <<if $masterstrength gte 60>><<set _healthdown-=1>><</if>> <<if $masterstrength gte 80>><<set _healthdown-=1>><</if>> <<if $body lte 1>><<set _healthdown-=1>><</if>> <<set $spankmarks+=1>> <<set $landedstrikes+=1>> <<if _healthdown lte 1>><<set $health-=1>><<set $tempstamina-=1>><</if>> <</if>> <</if>> <<if $whippingass is 1>> <<set $pic to 69>> /*CANE*/ <<set _whip to true>> <<include Whipping>> <<set $noclick to true>> <<if $endwhip isnot true>> <<timed 1.5s>> <<goto Bondagemaster>> <</timed>> <</if>> <</if>> <<if $whippingass is 2>> <<set $pic to 69>> /*BELT*/ <<set _whip to true>> <<include Whipping>> <<set $noclick to true>> <<if $endwhip isnot true>> <<timed 1.5s>> <<goto Bondagemaster>> <</timed>> <</if>> <</if>> <<if $whippingass is 3>> <<set $pic to 69>> <<set _whip to true>> /*CAT-O-NINE*/ <<set $noclick to true>> <<include Whipping>> <<if $endwhip isnot true>> <<timed 1.5s>> <<goto Bondagemaster>> <</timed>> <</if>> <</if>> <<if $clamping is 1>> <<if $clamped isnot true>> <<if $descroll is 1>>One by one, slowly and sadistically, you pinch $girlnames delicate nipples with two weighted clamps.<</if>> <<if $descroll is 2>>Slowly and meticulously, you squeeze $girlnames nipples with two metal clamps.<</if>> <<if $descroll is 3>>You pinch $girlnames <<if $age lte 19>>teenage<</if>> nipples with slow, extended squeezes. The clamps dangle from her breasts as she responds to the pain by twisting her <<if $age lte 19>>little<</if>> body and shivering uncontrollably. <</if>> <<if $descroll is 4>>Slowly, you clamp $girlnames nipples and talk to her in a dominant way during the prolonged ordeal. She moans and frowns as the pain runs through her in long agonizing waves. <</if>> <<if $descroll is 5>>You pinch the tips of $girlnames nipples with two metal clamps. She twitches from side to side and doesn’t know how to handle the pain that's currently overwhelming her. <</if>> <<if _bday is true and $descroll gte 4>> <<set _ran to random(1, 4)>> <br><br> ''You:'' // <<if _ran is 1>>Happy birthday! Oww… I think your breasts have grown, $girlname. How nice!<</if>> <<if _ran is 2>>Here we go, princess. Nice… Yeah… Again, happy birthday. Remember this, okay?<</if>> <<if _ran gte 3>>Mmmh… You like this! Yeah? Good, because it's my present to you (smile).<</if>> // <</if>> <<if $likesadist lte 39>> <<if $descroll is 2 or $descroll is 4>> <<if $punok is undefined>><<set $masterlove-=1>><</if>> <<if $humiliation lte 14>><<set $humiliation+=1>><</if>> <<if $descroll2 gte 4 and $defcount gte 7>><<set $defcount-=1>><</if>> <</if>> <</if>> <<if $pain gte 10>><<set $chance-=10>><</if>> <<if $chance gte 10>><<set $arousal+=1>><</if>> <<if $chance lte 0 and $arousal lte -5>><<set $arousal-=1>><</if>> <<if $descroll gte 5 and $skillroll lte 40>><<set $tempstamina-=1>><</if>> <<if $descroll is 1 and $skillroll lte 50 and $health gte 15>><<set $health-=1>><</if>> <<if $chance lte -30>><<set $likesadist-=1>><</if>> <<if $descroll gte 3>><<set $pain+=1>><</if>> <<if $likesadist gte 40>> <<if $descroll is 2 or $descroll is 4>> <<if $masterlove lte 79>><<set $masterlove+=1>><</if>> <<if $happiness lte 79>><<set $happiness+=1>><</if>> <<set $arousal+=1>> <</if>> <</if>> <br><br> <<if $nipplewear lte 2>>Her nipples are soft and fresh, without signs of abuse.<</if>> <<if $nipplewear gte 3 and $nipplewear lte 9>>By now, her nipples are reddish and a bit sore.<</if>> <<if $nipplewear gte 10 and $nipplewear lte 19>>Her nipples are really reddish and sore from abuse.<</if>> <<if $nipplewear gte 20 and $nipplewear lte 39>>Your abuse has made the entire areola red and sore.<</if>> <<if $nipplewear gte 40 and $nipplewear lte 59>>A large part of the girl's breasts are now reddish and sore from abuse.<</if>> <<if $nipplewear gte 60>>The girl’s entire breasts are red and swollen from abuse.<</if>> <<if $likesadist gte 40>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Fuuuuck… it hurts sooo good!!//<</if>> <<if $descroll is 2>>''$girlname:'' //AH! AH! Ah, YES!//<</if>> <<if $descroll is 3>>''$girlname:'' //FUUUUCK! That feels soo nice!//<</if>> <<if $descroll is 4>>''$girlname:'' //Awww…. Yeees… (moaning)//<</if>> <<if $descroll is 5>>''$girlname:'' //Mmmh… Yeees…//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //Mmmhf!//<</if>> <<if $descroll is 2>>''$girlname:'' //No...ghh... mmmmh!//<</if>> <<if $descroll is 3>>''$girlname:'' //Ooohhggh... N....//<</if>> <<if $descroll is 4>>''$girlname:'' //Ouh... ammmh...//<</if>> <<if $descroll is 5>>''$girlname:'' //Pl... n....//<</if>> <</if>> <</if>> <<if $willpower gte 40 and $descroll3 lte 9 and $likesadist lte 39 and $chance lte 0>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Fuuuuck… Get them off me! GET THEM OFF ME!//<</if>> <<if $descroll is 2>>''$girlname:'' //No...ghhh… oouch! Take them off! Fuck!//<</if>> <<if $descroll is 3>>''$girlname:'' //FUUUUCK! Get them off. Get’em off or you’ll be sorry!//<</if>> <<if $descroll is 4>>''$girlname:'' //God! It fucking hurts!!//<</if>> <<if $descroll is 5>>''$girlname:'' //Pleaaasee…. NO! Remove them! Fuck it hurts!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //Mmmhf!//<</if>> <<if $descroll is 2>>''$girlname:'' //No...ghh... mmmmh!//<</if>> <<if $descroll is 3>>''$girlname:'' //Ooohhggh... N....//<</if>> <<if $descroll is 4>>''$girlname:'' //Ouh... ammmh...//<</if>> <<if $descroll is 5>>''$girlname:'' //Pl... n....//<</if>> <br><br> ''You've equipped $girlname with a gag, which makes her voice inaudible.'' <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <br><br> <<set _bond to true>> <<include Success>> <br><br> <<if $descroll is 1>>The pain suddenly transforms into a delicate sensation that sends small ripples of arousal through $girlnames body.<</if>> <<if $descroll is 2>>The girl turns silent as she starts exploring this new forbidden, arousing sensation running through her breasts. <<if $likesadist lte 39>><<set $likesadist+=1>><</if>><</if>> <<if $descroll is 3>>The pain morphs into a strange sensation of sexual excitement, causing the girl to utter a loud and passionate moan.<<if $arousal lte 6>><<set $arousal+=1>><</if>><</if>> <<if $descroll is 4>>Suddenly, while alternating between emotions of pain and excitement, a shiver of lustful arousal hits the girl, which turns her on. <<set $arousal+=1>><</if>> <<if $descroll is 5>>Your skilled handling – pinching her nipples and fondling her breasts in a dominating, yet passionate way, transforms the girl’s pain into pure sexual pleasure.<</if>> <<if $descroll is 5 and $descroll3 is 5>><<set $arousal+=1>><</if>> <<if $descroll is 2 or $descroll is 5>><<if $nipplerounds lte 12>><<set $arousal+=2>><</if>> <</if>> <<set $arousal+=1>> <<if _raise is true and $bondskill lte 69>> <br><br> Your ''Bondage skill (+1)'' has increased! <<set $bondskill+=1>> <</if>> /* CHANCE GTE 1 ENDS BELOW*/ <</if>> /* PUT ON CLAMPS ENDS BELOW*/ <<if $skillroll lte 40 and $pain lte 5>><<set $pain+=1>><</if>> <<set $nipplewear+=2>> <<if $likesadist lte 39>><<set $arousal-=1>><</if>> <<set $clamped to true>> <<set _justclamped to true>> <</if>> <<if $clamped is true and _justclamped isnot true>> <<if $descroll is 1>>You pull both clamps off with a painful jerk!<<set $nipplewear+=2>><</if>> <<if $descroll is 2>>You pull each clamp off with a sadistic slowness.<<set $nipplewear+=1>><</if>> <<if $descroll is 3>>You grab $girlnames <<if $body lte 2>>small<</if>> breasts firmly and pull each clamp of with a sadistic twisting motion.<<set $nipplewear+=1>><</if>> <<if $descroll is 4>>You pull each clamp off with a twisting jerk, which almost shocks the <<if $age lte 18>>young<</if>> girl with an extreme sensation of pain.<<set $nipplewear+=1>><</if>> <<if $descroll is 5>>You remove each clamp carefully, taking your time to observe and enjoy the reddish marks left behind by the clamps.<</if>> <<if $descroll gte 3>> <br><br> ''You: ''// <<if $age gte 20>> <<if $descroll2 is 1>>That's it. Good. Your boobs really needed that. A Master to show them what pain is.<</if>> <<if $descroll2 is 2>>There we go. Feeling better, $girlname? You want daddy to put them on again?<</if>> <<if $descroll2 is 3>>Oooh… Your breasts are so nice to look at. Especially when they're sore.<</if>> <<if $descroll2 is 4>>That's it. Scream it out.<</if>> <<if $descroll2 is 5>>Pain is so good for you. Come on. Accept it.<</if>> <<else>> <<if $descroll2 is 1>>Those young breasts of yours… Looking all reddish and sore now… Wonderful.<</if>> <<if $descroll2 is 2>>There we go, young lady. Feeling better? You want your daddy to put them on again?<</if>> <<if $descroll2 is 3>>Yes… Good little girl…<</if>> <<if $descroll2 is 4>>There we go. Now that wasn't so hard? You're so good, aren't you, young lady?<</if>> <<if $descroll2 is 5>><<if $girlid is 1>>There we go $girlname. You never thought you'd end up in a bondage dungeon while you were scrubbing floors for Mr. Robert? (Sadistic snicker)<<else>>What a good little girl…<</if>><</if>> <</if>> // <</if>> <<if $descroll gte 3>><<set $pain+=1>><</if>> <<if $skillroll lte 30 and $stampoints gte 3>><<set $stampoints-=1>><</if>> <<addmins 6>> <<set $daycount+=1>> <<if $descroll gte 5 and $tempstamina gte 40>><<set $tempstamina-=1>><</if>> <br><br> <<if $gagged is false>> <<if $likesadist lte 49>> <<if $descroll is 1>>''$girlname:'' //<<if $descroll2 is 2>>No, no, don’t! Ooouch…<<else>>Fuuuck that hurts…<</if>> //<</if>> <<if $descroll is 2>>''$girlname:'' // <<if $descroll2 is 2>>No! Get them away from me!<<else>>AAAH!!<</if>> //<</if>> <<if $descroll is 3>>''$girlname:'' //OUCH!!! (sobbing)//<</if>> <<if $descroll is 4>>''$girlname:'' //<<if $descroll2 is 2>>No, don’t do that! Fucking… A….<<else>>Ooouch… Moonshit…<</if>>//<</if>> <<if $descroll is 5>>''$girlname:'' //Ahhh! Fuck! My nipples!//<</if>> <<else>> <<if $descroll is 1>>''$girlname:'' //<<if $descroll2 is 2>>Ooh… Yes… Please…<<else>>Mmmh… Ouch… Yes…<</if>> //<</if>> <<if $descroll is 2>>''$girlname:'' // <<if $descroll2 is 2>>Yes… Please… continue… Abusing me…<<else>>Ooow… Yes…<</if>> //<</if>> <<if $descroll is 3>>''$girlname:'' //OUCH!!! (sobbing)//<</if>> <<if $descroll is 4>>''$girlname:'' //<<if $descroll2 is 2>>Pl… Please $callname… Do that… Put them on… again…<<else>>Fuuuck…. Oh… Yes….<</if>>//<</if>> <<if $descroll is 5>>''$girlname:'' //Ahhh! Fuck! Mhhh….//<</if>> <</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //Mmmhf!//<</if>> <<if $descroll is 2>>''$girlname:'' //No...ghh... mmmmh!//<</if>> <<if $descroll is 3>>''$girlname:'' //Ooohhggh... N....//<</if>> <<if $descroll is 4>>''$girlname:'' //Ouh... ammmh...//<</if>> <<if $descroll is 5>>''$girlname:'' //Pl... n....//<</if>> <</if>> <<set $clamped to false>> <<set $nipplewear+=1>> /*REMOVE CLAMPS ENDS BELOW*/ <</if>> <</if>> /* <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>xx<</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 is 5>>xx<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if $descroll2 is 1>>xx<</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 is 5>>xx<</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll2 is 1>>xx<</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 is 5>>xx<</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll2 is 1>>xx<</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 is 5>>xx<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // */ <<if $hooking is 1>> <<if $analhook isnot true>> <<if $skillroll lte 30 and $stampoints gte 3>><<set $stampoints-=1>><</if>> <<if $analxp lte 39>><<set $analwear+=1>><</if>> <<if $analxp lte 79>><<set $analwear+=1>><</if>> <<addmins 6>> <<set $daycount+=1>> <<if $analvirgin is false>> <<if $descroll is 1>>You take a firm hold around $girlnames buttocks and start to force the hook into her anal cavity. <</if>> <<if $descroll is 2>>After applying some additional lubricants, you start to twist the anal hook into the girl’s ass.<</if>> <<if $descroll is 3>> With sadistic recklessness, you force the anal hook into $girlnames ass while holding your left hand around her waist to force the girl's hips to stay in position. <</if>> <<if $descroll is 4>> You stroke the polished anal hook with a sadistic slowness over $girlnames back, in between her buttocks, up around her belly and back to her butt before piercing her anus with a single, violent twist. <</if>> <<if $descroll is 5>> You take a firm hold of $girlnames hips and make the girl aware of what’s coming by massaging her anus with the rounded tip of the anal hook, before pushing it into her cavity. <</if>> <<if $analxp lte 7 and $skillroll lte 30>><<set $analxp+=1>> <br><br>The girl's ''Anal proficiency (+1)'' has increased! <</if>> <</if>> <<if $analvirgin is true>> <<if $descroll is 1>>You take a firm hold around $girlnames buttocks and start inserting the hook into her virgin ass.<</if>> <<if $descroll is 2>>After applying a good amount of lubricants, you start to twist the anal hook into the girl’s virgin ass.<</if>> <<if $descroll is 3>>With brute, sadistic recklessness you force the anal hook into $girlnames virgin ass, holding your left hand really hard around her waist to make the girl's hips stay in position.<</if>> <<if $descroll is 4>>You stroke the stainless anal hook with sadistic slowness over $girlnames back, in between her buttocks, up around her belly, and back to her butt before you start to pierce her anus slowly, as you don’t want to rupture her virgin sphincter.<</if>> <<if $descroll is 5>>You take a firm hold around $girlnames hips and make her aware of what’s coming up by massaging her anus with the rounded tip of the hook. Taking a girl’s anal virginity with such a sadistic device is nothing less than that of extreme sadism. Despite this, you start to work the hook deep into her rectum with a churning motion.<</if>> <</if>> <br><br> <<if $willpower lte 0 and $chance lte 0 and $likesadist lte 39>> <<if $descroll2 is 1>>The obedient girl holds still and sticks her ass out a bit to make it easier for you to hook her ass.<</if>> <<if $descroll2 is 2>>The girl's completely still, not trying to resist you or hinder you from penetrating her ass. She’s clearly sexually broken and accepts your disgraceful act without any complaints.<</if>> <<if $descroll2 is 3>>Your girl is such an obedient slave – sticking her ass out really good and letting you observe the entire penetration without showing any apparent shame. <</if>> <<if $descroll2 is 4>>The girl tries to be a good slave by sticking her ass out but hesitates and jerks away from the sensation when you begin to press the hook through her sphincter. She doesn’t resist you actively, though, letting you penetrate her after applying some more force.<</if>> <<if $descroll2 is 5>>The girl instinctively tries to avoid the hook, but she sticks her ass out after you've hit her buttocks with a couple of slaps. You're now able to penetrate her anus without resistance. <</if>> <br><br> <<if $descroll is 1>>But she cannot hide the pain for long and lets out a moan of pain as the invasive sensation overwhelms her.<</if>> <<if $descroll is 2>>She's silent and continues holding still, except for a violent tremor in her legs, accompanied by a blank expression that tells you she's too broken to complain even if this would hurt.<</if>> <<if $descroll is 3>>Despite a few attempts at controlling her pain, $girlname succumbs to the agony and lets out a long cry while staring up toward the ceiling. She turns silent after five seconds and plunges her motionless head down again.<</if>> <<if $descroll is 4>>The girl remains silent and accepts the experience of having her butt violated by a crude device in the hands of a sadistic master. <<if $traitsub gte 50 and $willpower gte 19>><<set $willpower-=1>><</if>> <</if>> <<if $descroll is 5>> After letting the unnatural feeling settle for a couple of seconds, your slave tries to please you by suggestively moving her ass with the hook inside it – making her predicament even more disgraceful; but so much more gratifying for you. <<if $willpower gte 25>><<set $willpower-=1>><</if>><</if>> <<if $analxp lte 7 and $skillroll lte 30>><<set $analxp+=1>> <br><br>The girl's ''Anal proficiency (+1)'' has increased! <</if>> <<set $analhook to true>> <<set $analwear+=1>> <<if $descroll2 is 4 and $defcount gte 10>><<set $defcount-=1>><</if>> <<set _justhooked to true>> <<if $likesadist gte 3>><<set $likesadist-=1>><</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $chance lte 0 and $likesadist lte 39>> <<if $descroll2 is 1>>The girl tries to resist you and shouts out in pain as it lands deep inside her rectal cavity. After the hook has fully penetrated her, she continues to yank and twist her hips from side to side in an attempt to eject the horrible device.<</if>> <<if $descroll2 is 2>>$girlname glares at you with furious anger, trying to avoid the device with all her strength by arching her back away from you. The metal slides in like a fish in water, however, filling up her rectal cavity and completing the disgraceful act after you've secured it by pulling the hook upward.<</if>> <<if $descroll2 is 3>>$girlname shouts and tries to twist her hips away from the device. Your physical domination makes it an easy battle, though – you manage to slide the metal all the way inside and hook it really good against her upper rectal cavity.<</if>> <<if $descroll2 is 4>>$girlnames shocked by how fast the device slides into her, causing a ten-second-long bout of frozen unresponsiveness. But after understanding her new disgraceful position, $girlname immediately starts to twist and yank her body from side to side, trying to eject the hook from her ass.<</if>> <<if $descroll2 is 5>>$girlname is unable to change your mind, no matter how much she pleads - the device easily slides inside her rectal cavity, causing a throb of pain and an unnatural feeling of expansion. The sensation quickly overwhelms $girlname, who starts to twist and throw her body from side to side.<</if>> <br><br> <<if $descroll is 1>>Finally, the girl succumbs, and her body turns limp except a few shivers of discomfort that continue to rock her for another minute or two.<</if>> <<if $descroll is 2>>The girl begins to slow down after a series of complaining noises, obviously accepting her new, unavoidable predicament.<</if>> <<if $descroll is 3>>The girl suddenly turns limp, like she's unconscious. Her open eyes tell you that she’s awake, though, but also that she's given up on all attempts to resist you. Perhaps you'll let her go soon if she just complies.<</if>> <<if $descroll is 4>>After shouting a series of angry words at you, <<if $gagged is true>>with muffled, incomprehensible words due to her gag,<</if>> the girl surrenders to sobbing and avoiding all eye contact with her sadistic master. <</if>> <<if $descroll is 5>>It only takes a couple of violent and unsuccessful attempts at getting away from the ropes before the girl surrenders and resorts to staring angrily at the opposite wall.<</if>> <<set $analhook to true>> <<set _justhooked to true>> <<if $descroll2 is 4 and $defcount gte 10>><<set $defcount-=1>><</if>> <<if $likesadist gte 3>><<set $likesadist-=1>><</if>> <</if>> <<if $willpower gte 40 and $chance lte 0 and $likesadist lte 39 and $continuehooking isnot true>> <<if $descroll2 is 1>>$girlname resists you with all her might, throwing curses and trying to shove you away from her bound state. Putting that thing in her <<if $age lte 19>>little<</if>> ass will have serious consequences. <</if>> <<if $descroll2 is 2>>$girlname shouts at you to stop! Her eyes are teeming with anger – insulting you for even considering putting that sadistic thing in her ass.<</if>> <<if $descroll2 is 3>>$girlname is very reluctant and tries to actively resist you, despite her bound state. <</if>> <<if $descroll2 is 4>>$girlname tries to resist you, despite being bound and helpless. She’s screaming and cursing at you, making it very clear that using that device will have serious consequences. <</if>> <<if $descroll2 is 5>>$girlname glares at you – her expression is full of hatred and defiance. It is very clear that the girl will resist you with all her strength, despite the bound state she's currently in.<</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $masterlove lte 49>> <<if $descroll2 is 1>>Take that fucking thing away, okay?<</if>> <<if $descroll2 is 2>>No no! Take that thing away from me.<</if>> <<if $descroll2 is 3>>That thing's not going inside my ass.<</if>> <<if $descroll2 is 4>>Hey, get that thing away from me or I'll shove it up your ass.<</if>> <<if $descroll2 is 5>>No fucking way!<</if>> <<else>> <<if $descroll2 is 1>>Hey, hey, buddy! That thing stays out, okay?<</if>> <<if $descroll2 is 2>>Fuck! $pcFirstName! No! I don't want that thing in my ass.<</if>> <<if $descroll2 is 3>>What are you doing? Please, remove that... thing from me…<</if>> <<if $descroll2 is 4>>This is getting… Too much.<</if>> <<if $descroll2 is 5>>Sorry! No!<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <br><br> ''Do you want to continue?'' <<set $refusehook to true>> <</if>> <<if $continuehooking is true>> <<if $descroll is 1>>With brute violence, you grab the girl’s waist and work the anal hook deep inside her rectal cavity. $girlname screams in pain while twitching her body back and forth in an effort to eject the device from her ass.<</if>> <<if $descroll is 2>>Despite $girlnames ferocious resistance, you overpower her and press the anal hook deep inside her rectum, filling the girl’s ass with both disgrace and cold, hard metal. She flails her legs for a few seconds but quickly succumbs, accepting her state for now.<<set $willpower-=1>><</if>> <<if $descroll is 3>>You slap $girlnames buttocks several times, telling her to stick her ass up so that you can penetrate her properly. But it takes many, many slaps before she even begins to consider her predicament, and a few slaps more before the shivering girl finally stretches her reddish ass out for her master, although still very reluctantly. She's sobbing from despair and hatred – obviously broken for the moment but not yet broken in her mind. <br><br>''$girlnames WILLPOWER (-1) has decreased! ''<br><br><<set $willpower-=1>><</if>> <<if $descroll is 4>>Shock and pain surge through $girlname when you press the hook all the way inside her. She tries without success to wriggle the device out from her anus with ferocious twists, throwing her hips desperately from side to side. After several minutes of muffled screams, the girl finally surrenders and hangs limp from the ropes.<</if>> <<if $descroll is 5>>You impale the girl’s rectum with sadistic determination and yank the hook deep inside her rectal cavity. The girl looks up at you with ferocious eyes: <br><br> <<if $gagged is false>> <<if $descroll2 is 1>>''$girlname:'' //Noo! Stop it. Get it away from me. You fucking pervert!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Ouuuch! You… fucking maniac! Get it out!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //This fucking hurts. Stop it!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Noo! You’ll be sorry for this. Fucking get it out of me!//<<set $willpower+=1>><</if>> <<if $descroll2 is 5>>''$girlname:'' //Fuck! It hurts. Stop!//<</if>> <<else>> <<if $descroll2 is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Fuuu….. yo……//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Aaaa…. Mmmhhh! Fu….//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Nnnnnn…. Mmmpg…//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Uggggh…. Mmmh! Fu…. Yo…//<</if>> <</if>> <</if>> <<set $analwear+=3>> <<if $analxp lte 7 and $skillroll lte 40>><<set $analxp+=1>> <br><br>The girl's ''Anal proficiency (+1)'' has increased! <</if>> <<set $arousal-=1>> <<if $arousal gte 5>><<set $arousal=3>><</if>> <<if $likesadist gte 3 and $chance lte 0>><<set $likesadist-=1>><</if>> <<set $analhook to true>> <<set _justhooked to true>> <<unset $continuehooking>> /*CONTINUE HOOKING IS TRUE ENDS BELOW*/ <</if>> <<if $chance gte 1>> <<if $descroll2 is 1>>Your knowledge in the bondage arts succeeds in driving the girl to the fringe of forbidden ecstasy – it's very painful and degrading, but also so fucking nice that she doesn’t know what to do. Her cries and trembling buttocks passionately hug the hook with cramping tugs, and her moans are clearly coming from deep, lustful arousal.<</if>> <<if $descroll2 is 2>> At first, the girl cries out in pain, but your skillful tugs manage to stimulate $girlnames anus with the hook in a way that creates vibrations of ecstasy running from her rectal muscles and up through the rest of her body. <</if>> <<if $descroll2 is 3>>A deep, primal moan, uttered while shaking her body due to ecstatic sexual sensations, signals that $girlname has moved into a moment of pure arousal. The hook moves by itself from the cramps running through her sphincter and rectal muscles.<</if>> <<if $descroll2 is 4>>Your skill in the art of bondage overwhelms the girl’s experience, creating shockwaves of sexual arousal that runs from the sphincter and all the way through her upper body.<</if>> <<if $descroll2 is 5>> However, your trained hand manages to arouse $girlname – pushing her into a state of elated pain. You expand and close the girl's sphincter by moving the ball of the hook back and forth, which stimulates her rectal muscles in a way that creates shockwaves of ecstasy, catapulting her further and further to an orgasm. <</if>> <br><br> <<if $descroll is 1>>Before the blissful scene fades, you notice how the girl’s anus is almost blowing the inserted hook, like it’s a mouth hungrily sucking its penetrator.<</if>> <<if $descroll is 2>>After the initial bliss of sexual passion has faded, the girl moves into a calmer state of trembling delight, still panting and shivering from the sensation in her ass.<</if>> <<if $descroll is 3>>After a few more seconds, the girl turns almost limp, stuck in a state of sexual bliss.<</if>> <<if $descroll is 4>>The girl relaxes herself after the initial sexual ecstasy fades away. However, she's still panting and uttering <<if $gagged is true>>moans of delight, muffled by her gag<<else>>repetitive words, telling you to continue her stimulating experience<</if>>.<</if>> <<if $descroll is 5>>The girl relaxes herself after another wave of sexual bliss runs through her. She's still panting and moaning from delight – sounds that urge you to continue your sadistic treatment.<</if>> <<if $likesadist lte 30 and $chance gte 20 and $traitpure lte 74>><<set $likesadist+=1>><</if>> <<if $likesadist gte 31 and $likesadist lte 45 and $skillroll lte 6>><<set $likesadist+=1>> <<if $traitpure gte 50>><<set $traitpure-=1>><</if>> <</if>> <<set $arousal+=2>> <<if $arousal lte -1>><<set $arousal=1>><</if>> <<if $descroll gte 4>><<set $masterlove+=1>><</if>> <<set $analhook to true>> <<set _justhooked to true>> <<if _raise is true and $bondskill lte 69>> <br><br> Your ''Bondage skill (+1)'' has increased! <<set $bondskill+=1>> <</if>> /* CAHANCE GTE 1 ENDS BELOW*/ <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>The girl shivers from pure ecstasy as she's stretching her ass out in an almost unnatural way. $girlnames bent over position folds away her buttocks and completely exposes her anus – making it an easy task to slide the hook inside it.<</if>> <<if $descroll2 is 2>>The girl smiles and shivers from extreme sexual excitement while the hook buries itself deep inside her rectal cavity.<</if>> <<if $descroll2 is 3>> You're met by an outstretched ass and several welcoming moans as $girlnames sphincter embraces the cold metal hook you force inside her.<</if>> <<if $descroll2 is 4>>$girlname shivers from sexual excitement as she feels the cold metal bury itself inside her.<</if>> <<if $descroll2 is 5>>$girlname welcomes the cold metal hook with excited moans and an outstretched ass that begs you to continue molesting it.<</if>> <<set $arousal+=2>> <<set $analwear+=1>> <<set $toolong to true>> <<set $analhook to true>> <<set _justhooked to true>> <br><br> <<if $gagged isnot true>> <<if $descroll is 1>>''$girlname:'' //Ohh, yeah… this feels so good. Push it deeper!//<</if>> <<if $descroll is 2>>''$girlname:'' //Awww… mmmh… My ass is burning… Pull it out and put it in again, $callname. Please!//<</if>> <<if $descroll is 3>>''$girlname:'' //Mmh… please, again! Pull it out and fuck me with it! Make me scream… <<if $age lte 19>>I'm your little teenage whore. Ready to please you! Come on!<</if>>//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooh… yes, $callname, this feels sooo good! <<if $body lte 2>>My young ass is yours to do with as you please!<</if>>//<</if>> <<if $descroll is 5>>''$girlname:'' //Please! Again, mmh… my ass is yours… USE me!//<</if>> <<else>> <<if $descroll is 1>>Oww… Sh…. Mmmphf…<</if>> <<if $descroll is 2>>Mmmpphff!<</if>> <<if $descroll is 3>>N…. OOoh…. Mmm…<</if>> <<if $descroll is 4>>G… N…. Ooow….<</if>> <<if $descroll is 5>>(Muffled moans)…<</if>> <</if>> <</if>> <<if $likesadist lte 39 and $chance lte 0>> <<set $arousal-=2>> <<if $punok is undefined>><<set $masterlove-=3>><<else>><<set $masterlove-=1>><</if>> <<set $analwear+=2>> <<set $scarefactor+=1>> <<if $traitjaded lte 5>><<set $happiness-=3>><<else>><<set $happiness-=1>><</if>> <<if $humiliation lte 14>><<set $humiliation+=1>><</if>> <<set $pain+=1>> <<set $stress+=1>> <</if>> <<if $descroll is 1 and $skillroll lte 70 and $health gte 35>><<set $health-=1>><</if>> <<if $descroll is 3 and $skillroll lte 60>><<set $tempstamina-=1>><</if>> /* INSERTION ENDS BELOW*/ <</if>> <<if $analhook is true and _justhooked isnot true>> <<if $descroll is 1>>You pull out the device with sadistic slowness. This severely increases the pain $girlnames feeling when the ball of the hook stretches her sphincter to the point of rupturing.<<set $analwear+=1>><</if>> <<if $descroll is 2>>You pull out the hook really fast, making the girl pant from discomfort and shock.<<set $analwear+=1>><</if>> <<if $descroll is 3>>You remove the hook with a firm twist, which leaves her sphincter open for a few seconds before the gap closes in contracting spasms.<</if>> <<if $descroll is 4>>You pull out the hook with sadistic slowness, letting the ball kiss her anus before finally removing it with a quick snap.<</if>> <<if $descroll is 5>>You release the hook from $girlnames anus by twisting it outward, trying to inflict as much pain as possible while stroking the end of the device along her g-spot.<</if>> <br><br> <<if $descroll2 is 1>>A string of lubricants and body fluids is still attached to the head. It snaps after a couple of seconds and trails down the girl's thigh.<</if>> <<if $descroll2 is 2>>A broad string of body fluids follows the device upward, before finally snapping and landing over the girl’s buttocks.<</if>> <<if $descroll2 is 3>>The girl helps your ejection by sticking her ass out. You notice a tremor of excitement somewhere in the slur of agonizing moans and disgraced sighs. <br><br>$girlnames ''Corruption (+1)'' has increased! <<set $likesadist+=1>><</if>> <<if $descroll2 is 4>>A gush of lubricants streams down from her closing anus as you remove the hook. It trails down in between her pussy-lips and further along her thighs in a surprisingly wet exhibition. <</if>> <<if $descroll2 is 5>>A few seconds after removing the hook, an unexpectedly large amount of lubricants stream down over the girl’s thighs and leave her lower body smeared with sticky hot liquid.<</if>> <<if $descroll is 1 or $descroll is 4>> <<if $likesadist lte 39>> <<set $arousal-=1>> <<if $descroll2 is 4 and $defcount gte 10>><<set $defcount-=1>><</if>> <</if>> <<if $likesadist gte 40>> <<set $arousal+=1>> <</if>> <</if>> <<set $analhook to false>> /* REMOVING ENDS BELOW*/ <</if>> /*HOOKING ENDS BELOW*/ <</if>> <<if $nohook is true>> ''You: '' // <<if $descroll2 is 1>>Okay, okay. Take it easy. I'll leave it. For now.<</if>> <<if $descroll2 is 2>>Okay. I'll go easy on you. For now.<</if>> <<if $descroll2 is 3>>Alright, you don’t have to look so angry. This is just a game!<</if>> <<if $descroll2 is 4>>Okay, take it easy. I'll not use it, okay. <<if $age lte 19>>You're probably too young anyway.<</if>><</if>> <<if $descroll2 is 5>>Hey, $girlname. Chill. I'll not use the hook, okay?<</if>> // <br><br> <<if $descroll is 1>>The girl manages to persuade you. She’s obviously in command despite being bound by a rope.<</if>> <<if $descroll is 2>>You hesitate and decide to cancel the act, not wanting to further anger or hurt the girl.<</if>> <<if $descroll is 3>>With the hook resting between her buttocks, you decide to cancel the anal penetration of your slave and put the hook back on the table beside the rack.<</if>> <<if $descroll is 4>>To $girlnames relief, you decide to cancel your penetration. She gives you meaningful stare, signaling that she's strong enough to decide things despite being bound by a rope. <</if>> <<if $descroll is 5>>The girl is very relieved when you decide to show at least some form of humanity by cancelling the anal abuse. <</if>> <<if $descroll is 1 or $descroll is 4>> <br><br> Her ''WILLPOWER (+3)'' has increased! <<set $willpower+=3>> <</if>> <<if $descroll is 5 and $masterlove lte 39>> <br><br> Her ''Affection (+1)'' toward you has increased! <<set $masterlove+=1>> <</if>> <<set $willpower+=1>> <<set $analhook to false>> <</if>> <<if $dildoing is 1>> <<set $descroll to random(1, 3)>> <<if $activedildo is 1>> You take the smallest dildo device from your collection, less than an inch in diameter, and start pressing it through $girlnames <<if $age lte 19>>tight<</if>> pussylips. <<if $skillroll lte 40>> <<set _say to random(1, 5)>> <br><br> ''You: ''// <<if _say is 1>><<if $age lte 18>>Considering you're just a teenager, I'll go easy on you. Say thanks.<<else>><<if $arousal lte 1>>This will warm you up nicely.<<else>>I'm gonna tickle you with this, slave.<</if>> <</if>><</if>> <<if _say is 2>>You're gonna love this <<if $age lte 19>>young lady<<else>>$girlname<</if>>.<</if>> <<if _say is 3>>Time for some pussy training. Spread!<</if>> <<if _say is 4>>Spread your legs for you master now.<</if>> <<if _say is 5>>I'm gonna be kind. This will tickle.<</if>> // <</if>> <</if>> <<if $activedildo is 2>> You take the normal-sized dildo, about 1.8 inches in diameter, and start pressing the thing past $girlnames pussy lips. <<if $skillroll lte 40>> <<set _say to random(1, 5)>> <br><br> ''You: ''// <<if _bday isnot true>> <<if _say is 1>>Now spread your legs<<if $age lte 20>> young lady<</if>>.<</if>> <<if _say is 2>>We're gonna explore that <<if $age lte 19>>young<</if>> pussy of yours together. And it will probably take a long time before we're finished.<</if>> <<if _say is 3>>I'm gonna go exploring inside your pussy. Spread your little legs.<</if>> <<if _say is 4>>Ass out, spread your legs. This might hurt a little.<</if>> <<if _say is 5>>Stick your butt out and spread that pussy for me.<</if>> <<else>> <<if _say is 1>>Okay, now let's try our little princess' cunt. See if it's grown some. Spread your legs!<</if>> <<if _say is 2>>This dildo here wants to celebrate too. Open your legs! Come on!<</if>> <<if _say is 3>>This is one of my many gifts to you, $girlname. Spread your legs and let me in. We got many hours of party left.<</if>> <<if _say gte 4>>Time to party, inside your tight, little cunt. Spread your legs for me.<</if>> <</if>> // <</if>> <</if>> <<if $activedildo is 3>> You take the largest dildo from your collection – a draconian piece measuring over 2.5 inches in diameter. <<set _say to random(1, 5)>> <br><br> ''You: ''// <<if _bday isnot true>> <<if _say is 1>>Now spread your legs <<if $age lte 20>>young lady<</if>>. This monster here wanna taste some pussy juice.<</if>> <<if _say is 2>>We're gonna explore that <<if $age lte 19>>young<</if>> pussy of yours together.<</if>> <<if _say is 3>>I'm gonna go exploring inside your pussy with this monster. Spread your little legs.<</if>> <<if _say is 4>>Ass out, spread your legs. This might hurt a little. <<if $age lte 19>> And I'll not show any mercy just because you're young.<</if>><</if>> <<if _say is 5>>Stick your butt out and spread that pussy for me. This will probably hurt.<</if>> <<else>> <<if _say is 1>>Okay. Spread your legs really, really good now, birthday girl, this is my biggest present for you. And we're gonna play with it for hours.<</if>> <<if _say is 2>>This old geezer wants to party too. And he's been inside thousands of cunts. Yeah, my brother had really cool parties down here. <<if $broway gte 30>>He was well-known for his sadistic ways.<</if>> Okay, spread your legs, princess.<</if>> <<if _say is 3>>Look at this. Now I'm gonna make you cum. It's my gift for a very special girl.<</if>> <<if _say gte 4>>Now let me show you how a party should really be like. Spread your legs, cunt!<</if>> <</if>> // <</if>> <br><br> <<if $activedildo is 3>><<set $pussywear+=1>><</if>> <<if $activedildo is 3>> <<if $likepussy lte 60 or $pussyxp lte 19 or $likesadist lte 19>> <<set $chance-=15>><</if>> <</if>> <<if $pussyxp lte 19>><<set $pussywear+=1>><</if>> <<if $chance gte 1>> <<include Success>> <br><br> <<if $descroll is 1>>You press the rod slowly and carefully all the way inside, churning and rotating it in exactly the right way to make the girl aroused.<</if>> <<if $descroll is 2>>The girl's body involuntarily fucks the rod back as it plows inside her, looking like a nail going into soft butter. <</if>> <<if $descroll is 3>>You manage to summon a primal instinct of submissiveness<<if $likesadist gte 40>>, that you've explored so many times with $girlname before,<</if>> and it catapults the girl into a deep state of arousal.<</if>> <<set $arousal+=2>> <<if _bday is true and $skillroll lte 30 and $willpower gte 15>><<set $humiliation+=1>><<set $willpower-=1>><</if>> <<if $arousal lte 0>> <br><br> There's still some work to be done, however, as your slave quickly returns to her earlier unexcited state. <</if>> <<if $likesadist lte 39 and $descroll is 1 and $descroll2 lte 2 and $arousal gte 5>> <br><br> $girlnames ''Corruption (+1)'' has increased! <<set $likesadist+=1>> <</if>> <<if $likesadist lte 79 and $descroll is 1 and $descroll2 is 4 and $arousal gte 5>> <br><br> $girlnames ''Corruption (+1)'' has increased! <<set $likesadist+=1>> <</if>> /* CHANCE GTE 1 ENDS BELOW*/ <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $descroll is 1>>You're doing it wrong, being either too rough or scraping her uterus in a way that's very unpleasant. <</if>> <<if $descroll is 2>><<if $likesadist gte 40>>You're probably too soft, causing your pain-worshipping slave to slide into a state of boredom and uneasiness.<<else>>You're way too rough, causing your slave to scream out in pain.<</if>> <</if>> <<if $descroll is 3>><<if $likesadist gte 40>>You're unable to meet your slave's high demands when it comes to sadistic sex, causing her to slide into a less aroused state.<<else>>A flash of pain runs through your slave as the thing moves through her pussy lips. She arches her back and screams out in agony:<</if>> <</if>> <<if $likesadist lte 19 or $scarefactor gte 4>> <<if $punok is undefined>><<set $masterlove-=1>><</if>> <<if $humiliation lte 14>><<set $humiliation+=1>><</if>> <<set $pain+=1>> <<if _bday is true and $skillroll lte 30 and $willpower gte 15>><<set $humiliation+=1>><<set $willpower-=1>><</if>> <</if>> <<if $descroll2 is 4 and $defcount gte 10>><<set $defcount-=1>><</if>> <<if $arousal gte 1>> <br><br> But despite this, $girlname still seems pretty excited. <</if>> <<set $pussywear+=1>> /* CHANCE LTE 0 ENDS BELOW*/ <</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>MMmh… Yes… <<if $chance lte 0>>But you have to do it harder. Please $callname.<</if>> <</if>> <<if $descroll2 is 2>>Fuck me… Fuck my cunt… <<if $age lte 19>>Fuck my young pussy…<</if>> <<if $chance lte 0>>More… Harder… Please make me cum…<</if>> <</if>> <<if $descroll2 is 3>>OOoh…. Mmh… Harder!<</if>> <<if $descroll2 is 4>>Ooh $callname… I love it when you treat me like a fuck toy. <<if $chance lte 0>>Please. More… Harder… Let me taste the anal hook later… Please…<</if>> <</if>> <<if $descroll2 is 5>>Mmmh… Yes… Please… More…<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>>Mmmh… OOw…<</if>> <<if $descroll2 is 2>> <<if $arousal gte 4>>Ooh… Yes… Please… More…<<else>>MMmh…<</if>> <</if>> <<if $descroll2 is 3>>Easy now… Yes…<</if>> <<if $descroll2 is 4>><<if $arousal gte 4>>Please $callname. Fuck me… I've been a bad girl…<<else>>Take it easy… That's it… Yes…<</if>> <</if>> <<if $descroll2 is 5>><<if $arousal gte 4>>Please… All the way inside $callname…<<else>>MMmh… Ooow… Feels so strange… Yes… That's it.<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ouch… Please be careful.<</if>> <<if $descroll2 is 2>>Mmmh… Oow…<</if>> <<if $descroll2 is 3>>I hope… I've satisfied you, $callname…<</if>> <<if $descroll2 is 4>>(Sobbing)… My pussy… My pussy is yours…<</if>> <<if $descroll2 is 5>>Ow… Oouch… Please… Take it easy $callname.<</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>>Mmh… Yes… Slowly now…<</if>> <<if $descroll2 is 2>><<if $arousal gte 4>>Oow.. Fuck me… This feels so nice… Slowly… Carefully…<<else>>MMmh… Yes… Oww.. Easy… Easy…<</if>> <</if>> <<if $descroll2 is 3>>Shit… Mmmh…<</if>> <<if $descroll2 is 4>><<if $arousal gte 4>>Fuck… Fuck me $pcFirstName… Mmh… Oow…<<else>>Ow. Easy… Yes… That's it… Take it easy…<</if>> <</if>> <<if $descroll2 is 5>>Ouch… Mmh… Yes… Don’t move it too fast.<</if>> <<else>> <<if $descroll2 is 1>>Ouch! I'm not feeling comfortable… <<if $scarefactor gte 2>>Please… Just let me go. I've learned my lesson.<</if>><</if>> <<if $descroll2 is 2>>Aw… Aw… This doesn’t feel right.<</if>> <<if $descroll2 is 3>>Could we… mmh… No… Please, could we do something else…?<</if>> <<if $descroll2 is 4>>I've learned my lesson, okay? Please, $callname. Let me go.<</if>> <<if $descroll2 is 5>>I'll do… Ouch… Fuuuck…<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>>Mmh… Easy… <<if $scarefactor gte 3 or $masterlove lte 19>>Oww… Fuck… Stop… Ouch…<</if>> <</if>> <<if $descroll2 is 2>><<if $arousal gte 4>>Mmh… Yes… Fuck… <<if $activedildo is 3>>Sooo big…<</if>><<else>>Oow… Easy, easy…<</if>> <</if>> <<if $descroll2 is 3>><<if $arousal gte 4>>Yes… Fuck me… You like playing with my pussy?<<else>>Easy… yeah… <<if $masterlove lte 19>>This will be the last thing you do on me. Okay, asshole?<</if>><</if>> <</if>> <<if $descroll2 is 4>><<if $masterlove lte 19>>Wow… Shit… I fucking hate you but this feels… good…<<else>>That's it. Easy now. Good… Mmmh…<</if>><</if>> <<if $descroll2 is 5>> Oow… Yeah… <<if $scarefactor gte 3 or $masterlove lte 19>>I fucking hate you… MMmmh… Yes…<</if>> <</if>> <<else>> <<if $descroll2 is 1>> <<if $activedildo is 3>>Fuck… So big… No.. take it out…<<else>>Chr… Damn… Fuck… No..! Take it out.<</if>> <</if>> <<if $descroll2 is 2>><<if $activedildo is 3>>Take it out! It's killing me! Fuuuck that's big!<<else>>No… Take it out. Now, asshole!<</if>> <</if>> <<if $descroll2 is 3>><<if $activedildo is 3>>Shit! What are you doing? Take that fucking log out!<<else>>Shit… This doesn’t feel right. Take it out. Now.<</if>> <</if>> <<if $descroll2 is 4>> <<if $scarefactor gte 3 or $masterlove lte 19>>Fucking asshole! I hate you! Take it out!<<else>>What are you doing? Don’t move it like that. Take it out. I'm done. Okay.<</if>> <</if>> <<if $descroll2 is 5>>Shiit… Fuck… You're doing it wrong… <<if $scarefactor gte 2 or $masterlove lte 19>>I'm done anyway. Let me go!<</if>><</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // /* IF DILDOING PUSSY ENDS BELOW*/ <</if>> <<if $adildoing is 1>> <<set $descroll to random(1, 3)>> <<if $activedildo is 1>> You pry $girlnames ass-cheeks apart and start pushing your smallest dildo through her sphincter. <</if>> <<if $activedildo is 2>> You take your medium sized dildo, about 1.8 inches in diameter, and start pressing the thing past $girlnames <<if $age lte 19>>teenage<</if>> ass-cheeks. <</if>> <<if $activedildo is 1 or $activedildo is 2>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $descroll is 1>>There's something very stimulating in how you do it. The knots and ripples on the dildo, in combination with your dominant yet careful thrusts, manage to considerably entice your prisoner.<</if>> <<if $descroll is 2>>You manage to entice the girl, who cannot hide a shiver of lust running through her body as you plant the thing deep inside her rectal cavity.<</if>> <<if $descroll is 3>>You're doing something right while slowly letting the rod plow through her intestines. Your push is dominant, yet careful, causing a ripple of lust to run through the girl.<</if>> <<if $skillroll lte 8 or $skillroll is 55 or $skillroll is 69 or $skillroll is 88>> <<if $analxp lte 89 and $analxp gte 9>><<set $analxp+=1>><br><br>$girlnames ''Anal proficiency (+1)'' has increased! <</if>> <</if>> <<set $arousal+=2>> <<set $analwear+=1>> <<if $skillroll lte 40 and $analxp lte 8>><<set $analxp+=1>><br><br>$girlnames ''Anal proficiency (+1)'' has increased! <</if>> <<if $arousal lte 0>> <br><br> You need to continue working on her arousal, however, as she's still looking rather displeased. <</if>> <<if _raise is true and $bondskill lte 69 and $descroll is 1>> <br><br> Your ''Bondage skill (+1)'' has increased! <<set $bondskill+=1>> <</if>> <<if $descroll lte 2 and $traitvanilla gte 1>> <br><br> $girlnames ''Vanilla Trait Value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <<if $likesadist lte 39 and $descroll is 1 and $descroll2 lte 2 and $arousal gte 5>> <br><br> $girlnames ''Corruption (+1)'' has increased! <<set $likesadist+=1>> <</if>> <<if $likesadist lte 79 and $descroll is 1 and $descroll2 is 4 and $arousal gte 5>> <br><br> $girlnames ''Corruption (+1)'' has increased! <<set $likesadist+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $descroll is 1>>The girl cries out in displeasure and pain as the rod plows deeper and deeper inside her anal cavity.<</if>> <<if $descroll is 2>>The girl's body shivers from discomfort as the rod expands and tear at her sensitive sphincter.<</if>> <<if $descroll is 3>>The girl looks displeased from having something running and tearing at her anus. You're probably doing it too roughly.<</if>> <<if $skillroll lte 20 and $analxp lte 8>><<set $analxp+=1>><br><br>$girlnames ''Anal proficiency (+1)'' has increased! <</if>> <<if $likesadist lte 19 or $scarefactor gte 4>> <<set $masterlove-=1>> <<if $humiliation lte 14>><<set $humiliation+=1>><</if>> <<set $pain+=1>> <<if $traitjaded lte 5>><<set $happiness-=2>><<else>><<set $happiness-=1>><</if>> <<if $scarefactor lte 2>><<set $scarefactor+=1>><</if>> <</if>> <<if $skillroll lte 8 or $skillroll is 55 or $skillroll is 69 or $skillroll is 88>> <<if $analxp lte 89>><<set $analxp+=1>><br><br>$girlnames ''Anal proficiency (+1)'' has increased! <</if>> <</if>> <<set $arousal-=2>> <<set $analwear+=2>> <<if $arousal gte 1>> <br><br> It's not too bad, however, as $girlname still seems to be in a rather excited state. <</if>> <</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>Ooh… Mmh…<</if>> <<if $descroll2 is 2>>Fuuuuck!<</if>> <<if $descroll2 is 3>>Oooohh..<</if>> <<if $descroll2 is 4>>Yeah… Ouch…<</if>> <<if $descroll2 is 5>>Mmpphpf…<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>>Mmmh… <</if>> <<if $descroll2 is 2>>Oow… Yes…<</if>> <<if $descroll2 is 3>>Oow… Ow… MMh…<</if>> <<if $descroll2 is 4>>Yeees…<</if>> <<if $descroll2 is 5>>Yeah…. Mmhh… Easy… Please $callname..<</if>> <<else>> <<if $descroll2 is 1>>Ooh.. Take it easy $callname. Don't hurt me.<</if>> <<if $descroll2 is 2>>Oww… Ow… Slowly… Please $callname.<</if>> <<if $descroll2 is 3>>OOooh… Ouch…<</if>> <<if $descroll2 is 4>>Ouch! Noo…<</if>> <<if $descroll2 is 5>>Mmmh… Careful $callname. Please…<</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>>Mmmh… <</if>> <<if $descroll2 is 2>>Oow… <<if $scarefactor gte 2 or $masterlove lte 29>>Noo… I don’t… <</if>> Ooh… Yeah… <</if>> <<if $descroll2 is 3>>Easy… Yes… MMh…<</if>> <<if $descroll2 is 4>>Please… Ahh… <<if $scarefactor gte 2 or $masterlove lte 29>>Don’t do anything stupid…<</if>> <</if>> <<if $descroll2 is 5>>Oow… Mmmh… Yes… (Careful smile)<</if>> <<else>> <<if $descroll2 is 1>>Fuuck… Ouch! Easy…<</if>> <<if $descroll2 is 2>>Oow… <<if $scarefactor gte 2 or $masterlove lte 29>>Nahh... Remove it. Now!<</if>> <</if>> <<if $descroll2 is 3>>No… Ouch… I'm too tight…<</if>> <<if $descroll2 is 4>>Aooow… <<if $scarefactor gte 2 or $masterlove lte 29>>No. I'm not comfortable. Take it out.<</if>> <</if>> <<if $descroll2 is 5>>Mmh… Oouch…<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>>Fuuuck…<</if>> <<if $descroll2 is 2>>Mmh… <<if $scarefactor gte 2 or $masterlove lte 29>>No, I'm not comfortable… Take it out. Don’t be an ass…<</if>> <</if>> <<if $descroll2 is 3>>Wh… Oow… <<if $scarefactor gte 2 or $masterlove lte 29>>Nah… Nah… No, I don’t wanna go down this road with you. Take it out.<</if>> <</if>> <<if $descroll2 is 4>>Wh… Oow… Yes… Fuuck… <<if $scarefactor gte 4 or $masterlove lte 29>>I fucking hate you… Yeah…<</if>> <</if>> <<if $descroll2 is 5>>Mmmh… <<if $scarefactor gte 2 or $masterlove lte 29>>Yes… Mmh… But I'm still mad at you…<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Fuck no… Nah. Out!<</if>> <<if $descroll2 is 2>>Take it out. Now. <<if $scarefactor gte 2 or $masterlove lte 29>>I don’t want that thing in my ass.<</if>> <</if>> <<if $descroll2 is 3>>It fucking burns. Take it out. <<if $scarefactor gte 2 or $masterlove lte 29>>Now asshole.<</if>> <</if>> <<if $descroll2 is 4>>I'm not comfortable. Take it out. <<if $scarefactor gte 2 or $masterlove lte 29>>Now, asshole.<</if>> <</if>> <<if $descroll2 is 5>>No… I don’t wanna do this.<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <</if>> <<if $activedildo is 3>> You take the largest dildo from your collection – a draconian piece measuring over 2.5 inches in diameter. <br><br> <<if $analxp lte 8>> $girlname looks with fright at the incredible piece you're moving toward her tight asshole. <br><br> ''And the girl's fears are justified. The dildo is too big to penetrate her sphincter!'' <<set _big to true>> <<if $likesadist lte 19 or $scarefactor gte 4>> <<set $masterlove-=1>> <<if $humiliation lte 14>><<set $humiliation+=1>><</if>> <</if>> <<if $analwear lte 9>><<set $analwear+=1>><</if>> <<if $masterlove gte 20 and $arousal lte 0 and $likesadist lte 19>><<set $masterlove-=1>><</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>Ooh… Please, $callname, I need more training.<</if>> <<if $descroll2 is 2>>(Aroused mumblings) It looks like I need more training, $callname.<</if>> <<if $descroll2 is 3>>That thing is… So impressive. I want it inside me. Please.<</if>> <<if $descroll2 is 4>>We can… We can try this another time. When I'm more flexible.<</if>> <<if $descroll2 is 5>>I think $callname needs to train my ass more.<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if $descroll2 is 1>>Oh please… By the Moons. I… It would kill me.<</if>> <<if $descroll2 is 2>>No please, I'm too tight. <<if $age lte 19>>I… And I'm not old enough to handle it.<</if>><</if>> <<if $descroll2 is 3>>Ooh… Noo… It would kill me.<</if>> <<if $descroll2 is 4>>I cannot take it. I'm sorry… Please… <<if $arousal lte -3>>Let me go.<</if>><</if>> <<if $descroll2 is 5>>Are we… Done? I… I'm not… trained enough. Maybe we should try another day.<</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll2 is 1>>Get it away from me. It's too big! <<if $arousal lte -3>>This feels so wrong. Please, untie me.<</if>> <</if>> <<if $descroll2 is 2>>No! That thing would kill me. <<if $arousal lte -3>>Please just let me go.<</if>> <</if>> <<if $descroll2 is 3>>No way! I wouldn't be able to walk for weeks… <<if $arousal lte -3>>Fuuck… This feels awful…<</if>> <</if>> <<if $descroll2 is 4>>Take that away. It's horrible. <<if $arousal lte -3>>Let me go!<</if>> <</if>> <<if $descroll2 is 5>>Take that thing away from me. It's scary. <<if $arousal lte -3>>And I don’t wanna he here. Untie me… Now, please…<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll2 is 1>>No fucking way! <<if $arousal lte -3>>Now untie me!<</if>> <</if>> <<if $descroll2 is 2>>No! <<if $arousal lte -3>>Fucking release me. I'm done!<</if>> <</if>> <<if $descroll2 is 3>>Take that stupid thing away<<if $masterlove lte 29>> asshole<</if>>! <<if $arousal lte -3>>I don’t wanna be here. Untie me.<</if>> <</if>> <<if $descroll2 is 4>><<if $masterlove lte 39 and $arousal lte 0>>Get that stupid thing away and untie me. Now!<<else>>No way. That thing is for a fucking floor crawler. Not for me!<</if>><</if>> <<if $descroll2 is 5>><<if $masterlove lte 19>>Fucking asshole!<</if>> What were you thinking? Get that thing away from me! <<if $arousal lte -3>>I'm done!<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <</if>> <<if $analxp gte 9>> <<set $chance-=15>> <<if $skillroll lte 18 and $analxp lte 29>><<set $analxp+=1>><</if>> <<if $chance gte 1>> <<include Success>> <br><br> <<if $descroll is 1>>But maybe it's the size that causes the girl to become overwhelmed by lustful tremors as the giant rod plows through her sphincter like a wrecking-machine.<</if>> <<if $descroll is 2>>It's an overwhelming experience getting her sphincter pried open by such a massive rod. It's size only occurs naturally in full-grown Beryll Monkey males, and causes the girl to freeze as tremors of pain and pleasure run through her body in waves.<</if>> <<if $descroll is 3>>You're doing something right while slowly letting the rod plow through her shivering sphincter – that is close to rupturing. Your push is dominant, yet careful, causing a ripple of lust to run through the girl.<</if>> <<if $skillroll lte 8 or $skillroll is 55 or $skillroll is 69 or $skillroll is 88>> <<if $analxp lte 89>><<set $analxp+=1>><br><br>$girlnames ''Anal proficiency (+1)'' has increased! <</if>> <</if>> <<set $arousal+=3>> <<set $analwear+=2>> <<if $analxp lte 50>><<set $analwear+=1>><</if>> <<if $arousal lte 0>> <br><br> You need to continue working on $girlnames arousal, however, as she still looks rather displeased. <</if>> <<if _raise is true and $bondskill lte 69 and $descroll is 1>> <br><br> Your ''Bondage skill (+1)'' has increased! <<set $bondskill+=1>> <</if>> <<if $descroll lte 2 and $traitvanilla gte 1>> <br><br> $girlnames ''Vanilla Trait Value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $descroll is 1>>The size strikes the girl like lightning, causing her to scream out in pain. <</if>> <<if $descroll is 2>>It's obviously too much for the girl, who begins to shiver from discomfort and pain.<</if>> <<if $descroll is 3>>The girl is completely overwhelmed by the grotesque size, which causes her to shiver from displeasure.<</if>> <<if $skillroll is 69 and $analxp lte 19>><<set $analxp+=1>><br><br>$girlnames ''Anal proficiency (+1)'' has increased! <</if>> <<set $arousal-=3>> <<set $analwear+=3>> <<if $likesadist lte 19 or $scarefactor gte 4>> <<set $masterlove-=1>> <<if $traitjaded lte 5>><<set $happiness-=2>><<else>><<set $happiness-=1>><</if>> <<if $humiliation lte 14>><<set $humiliation+=1>><</if>> <<if $skillroll lte 2 and $willpower gte 60>><<set $willpower-=1>><<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <<set $pain+=2>> <</if>> <<if $arousal gte 1>> <br><br> It's not too bad, however, as $girlname still seems to be in a rather excited state. <</if>> <</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>Oww… It's soo big $callname. Almost as big as your cock… MMmh… Ouch…<</if>> <<if $descroll2 is 2>><<if $chance lte 0>>OOow! The pain! Noo…. Yes… Ooouch…<<else>>MMmh… You're soo good $callname. Slowly, painfully. I wanna have it inside me…<</if>> <</if>> <<if $descroll2 is 3>>Ooh… It's so big $callname.<</if>> <<if $descroll2 is 4>>OOouch… You're gonna kill me $callname. It's so big…<</if>> <<if $descroll2 is 5>>Ooh yes, I love it… (Shivering voice)… Yes…<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>><<if $chance lte 0>>Ow, ow! Please $callname. Have mercy!<<else>>Oh… Please… Yes…<</if>> <</if>> <<if $descroll2 is 2>>Noo… Ahh.. Ouch…<</if>> <<if $descroll2 is 3>><<if $chance lte 0>>Fu… Noo! Fuu…<<else>>MMmh… You're… You're not gonna hurt me…? Oow… yes…<</if>> <</if>> <<if $descroll2 is 4>>Ow! My ass… It's burning $callname… OOw… Yes…<</if>> <<if $descroll2 is 5>>Woow…. Ooh…<</if>> <<else>> <<if $descroll2 is 1>>Noo… Ahh… It hurts. It's too big.<</if>> <<if $descroll2 is 2>>Ow… Ow… No, please…<</if>> <<if $descroll2 is 3>><<if $chance lte 0>>Nooo! Please take it away!<<else>>Oow… Mmmh…<</if>> <</if>> <<if $descroll2 is 4>><<if $chance lte 0>>Ouch! I beg you $callname. It's too big!<<else>>MMmh… OOuch…<</if>> <</if>> <<if $descroll2 is 5>>Oh $callname… It's… It's almost too big for me.<</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>><<if $chance lte 0>>Noo... Fuck… Take it away… Too big.<<else>>Mmmh… Yes… <<if $scarefactor lte 0>>I love this… Take it easy…<</if>><</if>> <</if>> <<if $descroll2 is 2>>Ooouw… So big…<</if>> <<if $descroll2 is 3>>Shit… So fucking big…<</if>> <<if $descroll2 is 4>><<if $chance lte 0>>Ow! Not so fast. Please!<<else>>Shit… Wow… Mmmh…<</if>> <</if>> <<if $descroll2 is 5>>Oh fuck…<</if>> <<else>> <<if $descroll2 is 1>>Ouch! I'm hurting really bad. Be careful.<</if>> <<if $descroll2 is 2>><<if $chance lte 0>>No! Ouch! Take it out.<<else>>Fuck… Mmmh…<</if>> <</if>> <<if $descroll2 is 3>>Shit… I… It's gonna kill me,<</if>> <<if $descroll2 is 4>><<if $chance lte 0>>Get it out. It's too big. I'm gonna die!<<else>>Mmmh… Fuck… This is too much…<</if>> <</if>> <<if $descroll2 is 5>>Moonshit… Fuck…<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $arousal gte 1>> <<if $descroll2 is 1>>Yes… Oow… Fuck…<</if>> <<if $descroll2 is 2>><<if $chance lte 0>>Ah! Don’t push it in so fucking fast.<<else>>Ouch… Yeah… Mmmh… <</if>> <</if>> <<if $descroll2 is 3>>Fuuuck! It's so fucking big.<</if>> <<if $descroll2 is 4>><<if $chance lte 0>>Ouch. Fuck.<<else>>Mmmh… Yeah… This is nice…<</if>> <</if>> <<if $descroll2 is 5>>Chri… Shit…<</if>> <<else>> <<if $descroll2 is 1>>Fuck. I've had enough. No. It's too big. <<if $scarefactor gte 2>>Take it out, asshole!<</if>><</if>> <<if $descroll2 is 2>><<if $chance lte 0>>Take it out! Take it out! Now! OUCH!<<else>>OUCH! Fuck… MMh. Damn…<</if>> <</if>> <<if $descroll2 is 3>><<if $chance lte 0>>OUCH! NO! It'll tear me apart! Get it out!<<else>>MMmh… Noo… Shit it's too big…<</if>> <</if>> <<if $descroll2 is 4>><<if $chance lte 0>>What are you doing! Fuck! It's too big! Get it out of me!<<else>>Jes… Fuck… MMmh… No…<</if>> <</if>> <<if $descroll2 is 5>>No! Don’t… Take it out.<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg… OOoww!<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _big isnot true>> <<if $dildoing is 1 or $adildoing is 1>> <<set _ranin to random(1, 3)>> <<set $tempstamina-=2>> <<if _ranin is 1>><<addmins 6>><<set $daycount+=1>><</if>> <</if>> <</if>> <<if $dildoing gte 2>> <<set $pic to 61>> <<set _ran to random(1, 3)>> <<if $pussywear gte 29>><<set $chance-=10>><</if>> <<if $pussywear gte 69 and $likesadist lte 29>><<set $chance-=10>><</if>> <<if $activedildo is 1>> <<if _ran is 1>>You continue working the girl's pussy with the small dildo for another ten minutes, churning, rotating, and moving the device in and out from her womb.<</if>> <<if _ran is 2>>You move the dildo up and down, in and out, carefully and determinedly, exploring every part of the tied girl's delicate womb. <<set $pussywear+=1>> <</if>> <<if _ran is 3>><<if $age lte 19>>You let the young girl feel every part of your dildo, and press on every point of her delicate womb while moving it around inside her. <<set $pussywear+=1>><<else>>You continue working the girl's pussy for another ten minutes.<</if>><</if>> <</if>> <<if $activedildo is 2>> <<if _ran is 1>>You let the sizeable dildo move in and out from $girlname pussy for another ten minutes.<</if>> <<if _ran is 2>>You continue exploring the girl's warm uterus for another ten minutes, and move the large dildo over every part of her insides.<</if>> <<if _ran is 3>>You let the dildo move in and out, while churning and twisting it, for another ten minutes.<</if>> <<set $pussywear+=1>> <<if $chance lte 0 and $skillroll lte 20 and $pain lte 9>><<set $pain+=1>><<set $pussywear+=1>> <</if>> <</if>> <<if $activedildo is 3>> <<if _ran is 1>>You continue working the poor girl's pussy with your monstrous device. It almost looks like you're helping her deliver a small baby as the big thing churns in and out from her body.<</if>> <<if _ran is 2>>You continue tormenting the girl's pussy with your large dildo, and let it move in and out from her shivering womb like a slow-moving jackhammer. <<set $pussywear+=1>> <</if>> <<if _ran is 3>>You continue expanding the poor girl's womb with your monstrous device for another ten minutes.<</if>> <<set $pussywear+=1>> <<if $chance lte 0 and $skillroll lte 30>><<set $pain+=1>><<set $pussywear+=2>><</if>> <</if>> <</if>> <<if $adildoing gte 2>> <<set $pic to 61>> <<set _ran to random(1, 3)>> <<if $analwear gte 19>><<set $chance-=10>><</if>> <<if $analwear gte 69 and $likesadist lte 29>><<set $chance-=10>><</if>> <<if $activedildo is 1>> <<if _ran is 1>>You continue working the girl's delicate sphincter with the small dildo.<</if>> <<if _ran is 2>>You spend another ten minutes working the girl's anus with your dildo.<</if>> <<if _ran is 3>>Another then minutes pass as you work the girl's anus with your twisting dildo.<</if>> <<if $analxp lte 9 and $skillroll lte 10>><<set $analxp+=1>> <br><br>The girl's ''Anal proficiency (+1)'' has increased! <</if>> <<set $analwear+=2>> <</if>> <<if $activedildo is 2>> <<if _ran is 1>>You move the impressive dildo in and out from the girl's anus, occasionally holding it still while twisting and churning the rod from side to side.<</if>> <<if _ran is 2>>You continue working the girl's sphincter for another ten minutes.<</if>> <<if _ran is 3>>You move the dildo in and out, from side to side, and up and down inside the girl's poor ass for another ten minutes.<</if>> <<set $analwear+=3>> <</if>> <<if $activedildo is 3>> <<if _ran is 1>>It's like climbing a tough mountain for poor $girlname as you continue working her reddish sphincter with your massive device. Every minute builds up a shivering uneasiness as her body reacts to the foreign objects below.<</if>> <<if _ran is 2>>The girl shivers involuntarily as you continue working her poor ass with your dragon paw of a dildo. She's sweating heavily as her body reacts to the expanding sensation that's close to rupturing her sphincter.<</if>> <<if _ran is 3>>You continue expanding the girl's sphincter with your massive device, churning and twisting while pulling it in and out from her rectum.<</if>> <<set $analwear+=5>> <</if>> <</if>> <<if $dildoing gte 2 or $adildoing gte 2>> <<set _ran to random(1, 3)>> <<addmins 12>> <<set $daycount+=2>> <<set $tempstamina-=2>> <<if $skillroll lte 60 and $stampoints gte 3>><<set $stampoints-=1>><</if>> <<if $masterlove lte 19 or $scarefactor gte 2>> <<if $masterlove gte 10 and $likesadist lte 29 and $happiness lte 60>><<set $masterlove-=1>><<if $scarefactor lte 1>><<set $scarefactor+=1>><</if>><</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $adildoing gte 2>> <<if _ran is 1>> <<if $activedildo is 3>>And it's probably the size that finally taunts $girlname into a more aroused state.<<else>>$girlnames tremors are far from that of someone experiencing only pain. She's actually been turned on by your dominant manners.<</if>> <</if>> <<if _ran is 2>>Your skilled ways of pleasuring a woman pays off. $girlnames ''Arousal'' has increased, despite the strange feeling of something digging around deep inside her butt.<</if>> <<if _ran is 3>>You manage to arouse $girlname during your session with a combination of skillful twisting and working her clitoris with your other hand.<</if>> <<else>> <<if _ran is 1>> <<if $activedildo is 3>>The massive shaft is exactly what $girlname needed. Her ''Arousal'' as increased!<<else>>You manage to arouse $girlname with your skillful techniques and deep knowledge in the female sexual organ.<</if>> <</if>> <<if _ran is 2>> <<if $activedildo is 3>>Despite your sadistic choice of weaponry, your skill in female anatomy pays off, causing $girlnames ''Arousal'' to increase!<<else>>You know your way around inside a girl's vagina, which pays off by increasing $girlnames ''Arousal''!<</if>> <</if>> <<if _ran is 3>> <<if $activedildo is 3>>It's probably the girth of your demonic device that stimulates $girlname – her pussy shivers from lust and you notice how it's begun to swell, almost like it's embracing the dildo's shaft. <<set $arousal+=1>><<else>>Your skill in female anatomy pays off as you succeed in turning $girlname on with your careful, yet dominant pulls.<</if>> <</if>> <</if>> <<if $activedildo gte 2 and $analxp lte 19 and $skillroll lte 30>><<set $pain+=1>><</if>> <<set $arousal+=2>> <<if _raise is true and $bondskill lte 69 and $descroll is 1>> <br><br> Your ''Bondage skill (+1)'' has increased! <<set $bondskill+=1>> <</if>> <<if $descroll lte 2 and $traitvanilla gte 1>> <br><br> $girlnames ''Vanilla Trait Value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $adildoing gte 2>> <<if _ran is 1>> <<if $activedildo is 3>>$girlname shrieks out in pain as the large thing tears at her anus. The sensation is probably terrible, and you can clearly feel her tremors running through the dildo.<<else>>$girlname moans and shrieks from discomfort. You're doing something terribly wrong.<</if>> <</if>> <<if _ran is 2>><<if $activedildo is 3>>And it's truly a session of horror as $girlnames anus tries, but fails, to adapt to the expanding sensation coming from something that a girl's ass never should have to take.<<else>>$girlname is far from enjoying herself and every passing minute pulls her arousal further and further away.<</if>> <</if>> <<if _ran is 3>> <<if $activedildo is 3>>And it's nothing a woman ever should have to take. It truly feels like she's a fuck-toy to a gang of Beryll Monkeys as the enormous thing stretches out her anal cavity.<<else>>It's obvious that $girlname is far away from enjoying herself. Her eyes are squinting and her moans tell of a girl that's experiencing something very unpleasant.<</if>> <</if>> <<set $arousal-=2>> <<set $analwear+=1>> <<if $analxp lte 19>><<set $analwear+=1>><</if>> <<else>> <<if _ran is 1>> <<if $activedildo is 3>>Having to take such a large thing in her vagina is far from natural, and it's noticeable in $girlnames cries and moans.<<else>>It's obvious you’re your session has considerably depleted $girlnames arousal – she's moaning from discomfort and seems very frigid.<</if>> <</if>> <<if _ran is 2>>$girlname is far away from enjoying herself right now, which you're able to tell from her moans and troubled sighs.<</if>> <<if _ran is 3>>$girlname shrieks and twists, trying to lessen the depth of the expanding rod inside her. It's obvious that she's not enjoying herself right now.<</if>> <<if $activedildo gte 2 and $pussyxp lte 69 and $skillroll lte 40 and $pain lte 7>><<set $pain+=1>><</if>> <<set $pussywear+=1>> <</if>> <<set $arousal-=2>> <<if $adildoing gte 1>><<set $pain+=1>><<if $analxp lte 15 and $skillroll lte 10 and $activedildo is 3>><<set $analxp+=1>> <br><br>The girl's ''Anal proficiency (+1)'' has increased! <</if>><</if>> <</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>OOw… Mmh… Please…<</if>> <<if $descroll2 is 2>><<if $chance lte 0>>Ow… Ow… Yes… You're fucking me really hard, $callname…<<else>>That's it. Perfect. <<if $activedildo is 3>>It's sooo big…<</if>> <</if>> <</if>> <<if $descroll2 is 3>><<if $chance lte 0>>Fuuuck… It hurts… Yes! Mmh!<<else>>Mmh… I love you, $callname. You're the best…<</if>> <</if>> <<if $descroll2 is 4>><<if $chance lte 0>>Ouch! I love it when you hurt me, daddy.<<if $activedildo is 3>>That rod is so huge… It's tearing me apart.<</if>> <<else>>MMmh… You know how to please your _callit… Thanks for fucking me…<</if>> <</if>> <<if $descroll2 is 5>><<if $chance lte 0>>Ooow… Yes, I love it when you use my body like this.<<else>>MMmh… Yes… $callname…<<if $activedildo is 3>> That thing… it's so big…<<set $pain+=1>><</if>> <</if>> <</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if $descroll2 is 1>>Mmmh… Ooow… Jii….<</if>> <<if $descroll2 is 2>><<if $chance lte 0>>Ouch! Ahh… Please be careful $callname.<<else>>MMmh… Ooh…<</if>> <</if>> <<if $descroll2 is 3>><<if $chance lte 0>>Ouch… Please, that hurts… Take it easy, I beg you. <<if $activedildo is 3>>That thing is so big.<</if>> <<else>>MMmh… Your slave… likes it when you… treat her like this…<</if>> <</if>> <<if $descroll2 is 4>><<if $chance lte 0>>Ouch… You're slave is hurting, $callname… <<set $likesadist-=1>><<else>>MMmhh… Ooh… Thank you for… treating your slave like this…<</if>> <</if>> <<if $descroll2 is 5>><<if $chance lte 0>>Ooow… <<set $likesadist-=1>><<else>>You're really good… making your slave… almost cum… <<set $arousal+=1>><</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll2 is 1>>OOw… Easy… Mmmh…<</if>> <<if $descroll2 is 2>><<if $chance lte 0>>Ouch. Take it easy! It hurts. <<if $activedildo is 3>>I don’t think I can take that huge thing anymore. <<set $analwear+=3>><</if>> <<else>>OOw… Fuck… Yes…<</if>> <</if>> <<if $descroll2 is 3>><<if $chance lte 0>>Ouch. Ahh… Oow… No… Please be careful, okay? <<if $activedildo is 3>>That thing is so fucking big.<</if>> <<if $masterlove lte 39>>OOww… Stop it!<</if>> <<else>>Shiit… I… I'm… feeling… so… strange… <<set $arousal+=1>><</if>> <</if>> <<if $descroll2 is 4>><<if $chance lte 0>>Ouch! Fuck. That's too deep. <<set $likesadist-=1>><<else>>Take it easy, pl…. Oooh… Yes… Like that…<</if>> <</if>> <<if $descroll2 is 5>><<if $chance lte 0>>Noo… Ahhh… That burns… <<set $likesadist-=1>><<else>>Be really care… Mmmh… yes… That's it…<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll2 is 1>><<if $chance lte 0>>Nah, fucking take it out, okay? OUCH!<<else>>MMmh… Easy now…<</if>> <</if>> <<if $descroll2 is 2>><<if $chance lte 0>>OUCH! Asshole. That hurt! <<if $scarefactor gte 3 or $masterlove lte 19>>Fucking untie me. I've had enough!<</if>> <<else>>Fuu… No… Yes… Oow… <<if $likesadist lte 19 and $traitpure lte 74>><<set $likesadist+=1>><</if>><</if>> <</if>> <<if $descroll2 is 3>> <<if $chance lte 0>>FUCK! That burns! <<if $scarefactor gte 3 or $masterlove lte 19>>Take it out and release me, asshole! I command you!<</if>> <<else>>Take it easy… Not too… Ooow… Yes… Fuck. <<if $scarefactor gte 3 or $masterlove lte 19>>I hate you. Why are you doing this to me? <<if $likesadist lte 19>><<set $likesadist+=1>><</if>><</if>> <</if>> <</if>> <<if $descroll2 is 4>><<if $chance lte 0>>OUCH! FUCK! Take it out! <<if $scarefactor gte 3 or $masterlove lte 19>>I'll kill you!<</if>> <<else>>You're soo… fucking…. Mmmh… <<set $willpower-=1>><</if>> <</if>> <<if $descroll2 is 5>>OOw… Easy… Fuuuck….<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <</if>> <<if $enoughdildo is true>> <<set _mani to true>> <<include MainThreatEngine>> You decide to end your session for now and pull the dildo out. <br><br> <<set _ran to random(1, 5)>> ''You:''// <<if $age lte 19>> <<if _ran is 1>>Ahh… There we go… I… I think it's time for this young lady to rest.<</if>> <<if _ran is 2>>That's it. You did good, $girlname. Now on to something else.<</if>> <<if _ran is 3>>You're such a good girl, $girlname.<</if>> <<if _ran is 4>>I'll let your little body rest for now. You've been a good girl.<</if>> <<if _ran is 5>>I'm really impressed with you, $girlname. You've been a good girl.<</if>> <<else>> <<if _ran is 1>>Perfect. That was just what you needed, $girlname.<</if>> <<if _ran is 2>>Now I have to reward you for being a good slave. How should I do that?<</if>> <<if _ran is 3>>Do you like the feeling of my dildos still lingering inside your body? You want us to do it all over again?<</if>> <<if _ran is 4>>Good girl, $girlname. I'm proud of you.<</if>> <<if _ran is 5>>That was really good. But you still have many, many more lessons before you're trained.<</if>> <</if>> // <<if $skillroll lte 30 and $willpower lte 60>> <<set _ran to random(1, 4)>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your dominating personality is too much for $girlname, who's noticeably affected by the prolonged <<if $arousal lte -1>>and painful<</if>> dildo session. <<if _ran is 1>> <br><br> Her ''WILLPOWER (-1)'' has decreased! <<set $willpower-=1>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <</if>> <</if>> <</if>> <<if $dirty is 1>> <<include MainThreatEngine>> <<set _you to random(1, 3)>> <<set _say to random(1, 9)>> <<if $arousal gte 5>><<set $chance+=15>><</if>> <<if _you is 1>>You exclaim a slur of demeaning words:<</if>> <<if _you is 2>>You spew out a slur of degrading words:<</if>> <<if _you is 3>>You smile sadistically and say:<</if>> <br><br> // <<if _say is 1>>You're nothing more than a fuck-toy that I can use as I wish. Accept it. I might let you stay down here for days. Weeks!<</if>> <<if _say is 2>>Are you daddy's little fuck meat? You like getting whipped and used like a toy? You want me to fuck you in the ass, $girlname?<</if>> <<if _say is 3>>You're nothing more than a filthy, cum-craving slave, aren’t you?<</if>> <<if _say is 4>>You're my cum-slave. Nothing more. I'm gonna use you. Fuck you. Let you taste my belt.<</if>> <<if _say is 5>>You're my slave. My toy. I might decide to keep you down here for weeks. And if you ask nicely, I might give you my cum for dinner tonight. Am I not a kind Master?<</if>> <<if _say is 6>><<if $girlid is 1>>You didn't know you'd end up down here $girlname? While cleaning Mr. Robart's floors as a young girl. Robart was a kind master. I'm your worst nightmare.<<else>>This is your new home, $girlname. Better get used to it. You'll see more of these walls than the skies above. Trust me.<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>This is what happens when you attack Kymanto's guards. You end up in one of their bondage dungeons. And we're not done by far. We got many years together you and I.<<else>>I think you like this, $girlname. Being tied up. Used by a man for his own pleasures. I'm gonna show you so much. And we got so many years together.<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>Oh, sweet, sweet Michelle. You wish you'd stayed at that laundry place, right? You didn't know this when I rescued you. You never excepted that long hours of bondage awaited that poor little girl sitting on the floor… Desperately looking for a daddy that would come in and rescue her so she could go back to the Academy.<<else>>We're just getting started. You're gonna feel this in every part of your body. For days. <<if $girlid is 11>>Still no regret attacking the Mastersphere? Haha. I love foolish little girls… You'll never defeat the patriarchy!<</if>><</if>> <</if>> <<if _say is 9>>I've bought you as my toy, and I'll use you as a toy. And you're gonna stick that butt out, beg for my cock, and receive the whip as the most prized reward.<</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your words deeply affect the girl, who's left noticeably shaken by their resonance. <<if $likesadist gte 40>>In $girlnames case, it's mostly in a positive way, however.<</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if _say is 1>>Oow… I'd love that. Make this my new home… Please… (Faint sobbing) Please teach me how to be a good whip slave, $callname…<</if>> <<if _say is 2>>You.. You know that my ass is always ready for you, $callname.<</if>> <<if _say is 3>>No… I mean… Yes… I'm your filthy cum slave! <</if>> <<if _say is 4>>I'd… Love that $callname. You're the best!<</if>> <<if _say is 5>>You're… Yes… You're very kind and I'd love to eat nothing more than your spunk!<</if>> <<if _say is 6>><<if $girlid is 1>>Yes, $callname. You're my nightmare. My master. I've found my place. I'm… yours!<<else>>I'd love that. This is where I belong.<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>You've taught me my lesson. And I'm yours… I'm truly… yours, $callname… Abuse me. Punish me for my wrongdoings.<<else>>Oh yes… Please… Let's do this every day. I need to be taught a lesson.<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>MMh… (Moaning) I…. I've come to the right place. You've showed this little girl so much, $callname. And I am… So happy.<<else>>Oh, please… Abuse me.<</if>> <</if>> <<if _say is 9>>I will, $callname. I promise I will!<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if _say is 1>>No… Please… I'll be a good girl… Don’t leave me here! <</if>> <<if _say is 2>><<if $likesadist gte 12 or $arousal gte 3>>Please… I am… I am your fuck toy… (Sobbing)<<else>>Yes! I am your fuck-toy. Teach me how to please a man. I'm ready $callname.<<set $likesadist+=1>><</if>><</if>> <<if _say is 3>>I… No… I'm your slave. And I love your cum. Please… Let me show it to you. <<set $promisedoral to true>> <</if>> <<if _say is 4>>(Sobbing) I understand, $callname.<</if>> <<if _say is 5>>You're very kind… (Sobbing) But please, don’t leave me in here. I have chores to do, and I'll be a very, very good girl. <</if>> <<if _say is 6>><<if $girlid is 1>>(Sobbing) I… I'm a good girl. I promise I'll make you happy, $callname.<<else>>Please… I'll be a good girl… I promise.<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>Okay… I've learned my lesson $callname. Please… I'm your slave… Your… obedient cum slave…<<else>>I'm (Sobbing) I'm looking forward spending time with you… $callname…<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>(Sobbing) Please, $callname. I'm your good girl. I'm so happy that you saved me… I… Love you…<<else>>Oh please… $callname… I am a good girl. Always remember that…<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>You're… Okay… I promise… I'll do all that… But please… Be gentle.<<else>>I will… (Sobbing)… I will welcome your whip, $callname.<</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if _say is 1>>No, please… I don’t want that. I promise I'll be a good girl. <</if>> <<if _say is 2>>No please… I'll do as you say, okay? <</if>> <<if _say is 3>>Why are you so cruel? I'll be a good servant. I promise. <</if>> <<if _say is 4>>MMh… Ooh… You're so… kind $callname… <<if $descroll2 lte 2>><<set $likesadist+=1>><</if>><</if>> <<if _say is 5>>Yes you are. You're so kind to me… I… I love you $callname (Shivering voice) <</if>> <<if _say is 6>><<if $girlid is 1>>No please… I'll be good. I'll do better. I promise. (Sobbing)<<else>>But I promise I'll be a good girl. I'll be so, so good to you, $callname.<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>Alright, I've learned my lesson, okay? Fuuck… Please... <<else>>(Sobbing) I… I…<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>Why… Why are you… Please… I promise I'll be a good girl… <<if $tempstamina lte 10>>I feel so… tired… I'm gonna pass out soon…<</if>><<else>>If you let me go (Sobbing), I'll do really good. Please, please!<</if>> <</if>> <<if _say is 9>>(Sobbing) I'll be your good girl… I promise…<</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if _say is 1>>This is… This is some seriously fucked up shit… <</if>> <<if _say is 2>>(Glaring, watery eyes) I don’t like it when you talk to me like that…<</if>> <<if _say is 3>>I… I'm $girlname. I don’t take shit from anyone… <<if $masterlove gte 60>>Not even from a sweetheart like you.<</if>> <</if>> <<if _say is 4>><<if $masterlove gte 60>>Hey honey… Fuck…<</if>> Please don’t use that tone in me… I'm feeling… It feels so strange. <</if>> <<if _say is 5>><<if $masterlove gte 60>>Haha, that's gross. Oww.. Fuck… But you actually have the power to do all that…<<else>>Fuck that's gross. Stop… Speaking like that…<</if>> <</if>> <<if _say is 6>><<if $girlid is 1>>Stop speaking like that. Please! (Sobbing)<<else>>Fuck… What is this shit…<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>Alright. I get it. You're really mad about that. But we had to eat, okay? Fuck… What is this… (Shivering voice)<<else>>Okay… I get it…<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>I… I understand… You're the one in command. Like my Academy professors… I get it…<<else>>You're tone… It's… Offensive and frightening…<</if>> <</if>> <<if _say is 9>><<if $girlid is 11>>Fuck… You… You're just like those spheremasters who held me captive… You… You just love being in command (shivering voice).<<else>>Why… Why do you speak like that? Fuck…<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<if $humiliation lte 14>><<set $humiliation+=1>><</if>> <<if $skillroll is 69 or $skillroll is 55 or $skillroll is 22>><<set $willpower-=1>><<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <<if $skillroll is 69 and $traitpure lte 74>><<set $likesadist+=1>><</if>> <<if $likesadist lte 39>><<set $masterlove-=1>><</if>> <<if $likesadist lte 29 and $punok is undefined>><<set $scarefactor-=2>><</if>> <<if $likesadist lte 19>><<if $traitjaded lte 5>><<set $happiness-=2>><<else>><<set $happiness-=1>><</if>><</if>> /* <<if $likesadist lte 29>><<set $afraid+=2>><br><br>$girlnames ''Fear'' has increased (+2)!<</if>> */ <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your words fail to have any effect on the girl. <<if $willpower lte 0 or $likesadist gte 40>>Her deeply rooted submissiveness gives you an arousing response back, however.<</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if _say is 1>>But… Then I couldn’t serve you upstairs, $callname… <</if>> <<if _say is 2>>You know that, $callname… (Awkward silence)… <</if>> <<if _say is 3>>Ye… Yes… I love your cum, $callname… <</if>> <<if _say is 4>>Oh, I'd love all that… <</if>> <<if _say is 5>>You're so… Kind… I love you… <</if>> <<if _say is 6>><<if $girlid is 1>>You're… My Master now…<<else>>Oh… You're scary, $callname (Smile)…<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>I've learned my lesson by now, $callname.<<else>>I… I know… And I look forward to all those years… What you have prepared for me…<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>I… I'm glad that I ended up with you, $callname. Thanks for saving me…<<else>>I… I like that, $callname. Be inside me. Ravage me…<</if>> <</if>> <<if _say is 9>>I will… I will do all that. I promise, $callname.<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if _say is 1>>Oh… Fuck… Please… <</if>> <<if _say is 2>>No… Please… Show mercy, $callname…<</if>> <<if _say is 3>>I… I am… But please… Be gentle… I don’t deserve this. I've been a good girl.<</if>> <<if _say is 4>>(Sobbing) I understand. But I don’t think I've deserved it… <<if $willpower lte 0>>But if you say so… Of course, $callname. Sorry for questioning you.<</if>><</if>> <<if _say is 5>>Please… Why are you doing this? I… I've had enough! <<set _special to true>><</if>> <<if _say is 6>><<if $girlid is 1>>No… This is really a nightmare… I understand that, $callname. You've taught me well. I'm done. Please, can't you let me go?<<else>>No… Please… I'll do good. I swear. I don’t deserve this.<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>Fuck… I wish… I wish I never… Alright. I understand… Can't you untie me, $callname?<<else>>No… I… really I don’t… I've been taught a good lesson and I appreciate all you've done to me… Please…<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>Noo… but I understand $callname… That I needed to be… adjusted and trained. But I don’t need it anymore. I'm a good girl! Please… <<else>>(Sobbing) Okay… But I hope $callname will be gentle anyway… I don’t deserve this. I've been a good girl.<</if>> <</if>> <<if _say is 9>>(Sobbing) I… I understand $callname… But I don’t know what I've done to deserve this… <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if _say is 1>>No! Fuck… Why are you so cruel? Please… I don’t wanna be down here. <</if>> <<if _say is 2>>No! Please. Don’t do that… I don’t deserve it. <</if>> <<if _say is 3>> <<if $willpower gte 30>>Fuck you! Stop speaking like that. I don’t like this game, okay?<<else>>No… Please… Don’t speak like that.<</if>> <</if>> <<if _say is 4>><<if $willpower gte 30>>No! I don’t want to. This is serious. I'm tied up… Don’t speak like that.<<else>>Please… I… I don’t know if I want to do this anymore.<</if>> <</if>> <<if _say is 5>><<if $masterlove gte 50>>Why… No… Please… I thought we were friends… Are you serious?<<else>>You're kind… Okay. Enough with this fucking role play. Please… Okay?<</if>> <</if>> <<if _say is 6>><<if $girlid is 1>>Oh… Fuck… Please, Moons… Why…?<<else>>Fuck… What have I done to deserve this? Please!<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>Ah… Fuck… Okay, I'm sorry. Enough? Now, fucking untie me!<<else>>No… I don’t! Can't you understand that? Release me. Please! I'll be good.<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>I… I'll do anything. Let me blow your cock. Okay? <<set $promisedoral to true>> I'll even try to swallow everything. Just let me go.<<else>>No… Please… I… I don’t know if I want this. <<if $willpower gte 30>>No. I don’t. Untie me. Now!<</if>><</if>> <</if>> <<if _say is 9>>I… I don’t like… Never… Never mind… (Sobbing) <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if _say is 1>> <<if $arousal gte 2>>I don’t think so! We're doing this only because it's fun!<<else>>Fuck you! Untie me. I think we're done here.<<set $masterlove-=1>><</if>> <</if>> <<if _say is 2>><<if $arousal gte 2>>That just sounds… Weird…<<else>>That's a fucking madman talking… I think I'm done. Release me. Now.<</if>> <</if>> <<if _say is 3>><<if $arousal gte 2>>Haha, you like talking to a woman like that? Good for you that I'm tied up.<<else>>Fuck you. You're lucky I'm tied down, asshole.<</if>> <</if>> <<if _say is 4>><<if $arousal gte 2>>I don’t mind a little bondage games every now and then, but that just sounded… pathetic… <<else>>Fuck you. Don’t use that tone on me again…<</if>> <</if>> <<if _say is 5>>Haha, kind? I'm kind for not kicking you in the balls right now (Grinning). <</if>> <<if _say is 6>><<if $girlid is 1>>Yeah, he was actually much better than you. <<if $masterlove gte 60>>(Taunting, suggestive smile)<</if>><<else>>You want this flower to die? Fuck… You sound creepy. <<if $masterlove lte 19>>Asshole…<</if>><</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>Yeah and I'm gonna kill you once you release me from these bonds… <<if $masterlove gte 40>>If you're not kind and do as I tell you… (Smile)<</if>><<else>>Fuck… I don’t like the sound of that… <<if $masterlove lte 29>>Asshole…<</if>><</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>You're such a creep…<<else>>You're really special, you know that, right? <<if $masterlove lte 29 or $scarefactor gte 4>>Asshole…<</if>><</if>> <</if>> <<if _say is 9>>Don’t hit me with that thing, okay? I'm warning you!<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<set $masterlove-=1>> <<if $likesadist lte 39 and $punok is undefined>><<set $masterlove-=1>><</if>> <<if $likesadist lte 29>><<set $scarefactor-=2>><</if>> <<if _special is true>> <br><br> The weakness in your voice has increased $girlnames ''WILLPOWER'' by a small amount (+2)! <<set $willpower+=2>> <</if>> <</if>> <<set $saydirt+=1>> /* DIRTY 1 ENDS BELOW */ <</if>> <<if $groping is 1>> <<if $descroll is 1>>You move your hands all over $girlnames body in a rough and dominant way. It's clear that you're the person in charge right now.<</if>> <<if $descroll is 2>>You make sure $girlname knows who's in control by touching, groping and moving your hands all over her body in a very invasive way.<</if>> <<if $descroll is 3>>You play with $girlnames body for several minutes, pulling her pussylips, kissing her sweat-covered face, and groping her privates meticulously. You make it very clear that you're currently the one in command.<</if>> <<if $descroll is 4>>You move your hands all over $girlnames body – pulling her neck, violating her pussy, and touching her buttocks in a very invasive way.<</if>> <<if $descroll is 5>>You invade $girlnames body thoroughly by moving your hands all over her private parts. Your fingers bury themselves deep between her soft pussy-lips as your other hand gropes and pulls at her nipples, ass, and sensitive armpits. <</if>> <<set _say to random(1, 5)>> <br><br> ''You: '' // <<if _say is 1>>MMh… Sweet $girlname… <<if $age lte 19>>So young and so innocent…<<else>>So delicious. Like a dinner for me to enjoy.<</if>><</if>> <<if _say is 2>>You like getting' exposed like this? I'm in complete command… You like that… You like being my slave?<</if>> <<if _say is 3>>What's this… Are you wet? You like it when your Master takes what's his? MMh… I bet you do…<</if>> <<if _say is 4>>My sweet, sweet girl… Oh I love this body… You're mine. Only mine…<</if>> <<if _say is 5>>You like getting used like this? Like a fuck-toy? I think you do…<</if>> // <<set $tempstamina-=1>> <<set $stampoints-=1>> <<addmins 6>> <<set $daycount+=1>> <<set $pussywear+=2>> <br><br> <<if $chance lte 0>> <<set _say to random(1, 3)>> <<set _say2 to random(1, 5)>> <<if $chance lte -30>><<set $arousal-=1>><</if>> <<include Fail>> <br><br> <<if _say is 1>>You're either sounding pathetic, or fail to entice the girl with your sadistic roleplay.<</if>> <<if _say is 2>>You're doing something wrong. <<if $masterage gte 46>>It's probably your old age acting against you.<<else>>It might be your words, your clumsy hands, or the girl's unwillingness to participate in this invasive act.<</if>><</if>> <<if _say is 3>>You're unsuccessful in both enticing and scaring the girl into obedience.<</if>> <br><br> ''$girlname: ''// <<if $gagged isnot true>> <<if _say2 is 1>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 1>>Hey… Stop it! No! Get your filthy hands off me.<<else>>Nooh… Ahh… Please… Stop it…<</if>> <</if>> <<if _say2 is 2>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 1>>What the hell are you doing? Please, get your hands off me! Now.<<else>>Hey, hey… No… Wait… Ouch… That's better.<</if>> <</if>> <<if _say2 is 3>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 1>>Hey. Stop it! Now… No… What are you… Ouch!<<else>>Alright… Eh… Fuck… This doesn’t… Mmmh…<</if>> <</if>> <<if _say2 is 4>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 1>>Ouch! Fuck. What are you doing? Asshole. Please… Noo… Oow…<<else>>Mmh… I like this… MMh… Ouch! Not here!<</if>> <</if>> <<if _say2 is 5>>Ouch! No… <<set $tempstamina-=1>><</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<set $masterlove-=1>> <<if $pain lte 10>><<set $pain+=1>><</if>> <<if $scarefactor lte 2>><<set $scarefactor+=1>><</if>> <</if>> <<if $chance gte 1>> <<set _say to random(1, 3)>> <<set _say2 to random(1, 5)>> <<include Success>> <br><br> <<if _say is 1>>Your hands are on just the right spot to both entice and lure $girlname into deeper water of submissiveness.<</if>> <<if _say is 2>>Your invasive fingers, your slithering tongue, and your rude comments are just the right things to both break and arouse the girl, who's noticeably affected by your actions.<</if>> <<if _say is 3>>You manage to greatly entice the girl with your invasive maneuvers. <<set $arousal+=1>><</if>> <br><br> ''$girlname: ''// <<if $gagged isnot true>> <<if _say2 is 1>><<if $willpower gte 30 and $likesadist lte 39 and $masterlove lte 60 and $arousal lte 1>>Ooow… Fuck… Asshole… You know… Me… Too well…<<else>>Mmh.. There… Perfect $callname… So… Perfect…<</if>> <</if>> <<if _say2 is 2>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 2>>Fucker… Mmmh… I wanna kill you for making me so horny…<<else>>Mmmh…. Yes… I like this… Please don’t stop…<</if>> <</if>> <<if _say2 is 3>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 2>>I hate you… I hate you… Mmmh… Yess… Oow… Abuse me…<<else>>You're so cruel. And I like it… Yes… There… Perfect…<</if>> <</if>> <<if _say2 is 4>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 1>>OOw… That's better… You gotta be careful…<<else>>Wow… $callname… You know this girl too well…<</if>> <</if>> <<if _say2 is 5>>That's perfect… Much better… Yes…<</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<if $pain lte 10>><<set $pain+=1>><</if>> <</if>> <<if $humiliation lte 8>><<set $humiliation+=1>><</if>> /*GROPING 1 ENDS BELOW*/ <</if>> <<if $groping is 2>> <<set _bond to true>> <<set _bondtype to 1>> <<set _bond to true>> /* <<include MainBondEngine>> */ <<if $pussywear lte 12>><<set $pussywear+=1>><</if>> <<if $descroll is 1>>Exploring her body with careful hands, you try your best to stimulate $girlname and make her appreciate your soft approach to bondage sex.<</if>> <<if $descroll is 2>>You stroke $girlname gently over her waist, up her arms, and over her armpits, before moving down to her shivering buttocks which you fondle and grope carefully<<if $bondage is 3>>, as they're currently busy with one of the rods<</if>>. <</if>> <<if $descroll is 3>>You smile at $girlname and stroke her back, thighs, and ass with gentle hands. A minute pass before they make a tour to her front, where they gently caress and stimulate her pussy with delicate and careful motions.<</if>> <<if $descroll is 4>>With uttermost delicacy, you stimulate every private part of $girlnames naked body, trying to act as respectful as you possibly can, while still showing her your dominance.<</if>> <<if $descroll is 5>>You pull, twist, and fondle every part of $girlnames body, trotting along a thin line between dominance and gentleness. <</if>> <<set _say to random(1, 5)>> <br><br> ''You: '' // <<if _say is 1>> <<if $age lte 19>>This young lady deserves some pleasure. Let me be your Master for the day… Doesn’t that sound nice?<<else>>Come on, $girlname. Surrender to your master… You're mine… But I'm gonna care for you… Make you scream from pleasure.<</if>> <</if>> <<if _say is 2>><<if $age lte 19>>You're so young and innocent. But I'm gonna show you the way. The way to submissive pleasure and an ecstasy that no denaar resin can provide you.<<else>>Come on. Let it go. Release yourself. That's it… Every part of this body is mine. But I'm gonna make you enjoy this… Oh… yes….<</if>> <</if>> <<if _say is 3>><<if $age lte 19>>Oh you smell so good. So young and innocent. I love this body… And now I'm gonna have some fun with it. Of course you're in for the ride. I promise I'll make you excited.<<else>>Are you with me on this ride, $girlname? Are you ready? I'm gonna make you enjoy yourself.<</if>> <</if>> <<if _say is 4>>Mmmmh… So sweet… You smell so good… Oh this body… I love it…<</if>> <<if _say is 5>>You're the sexiest fox in this entire city… And you're here, in my dungeon. Trapped… Ready for a ride of pleasure.<</if>> // <<set $tempstamina-=1>> <<set $stampoints-=1>> <<addmins 6>> <<set $daycount+=1>> <br><br> <<if $chance lte 0>> <<set _say to random(1, 3)>> <<set _say2 to random(1, 5)>> <<if $chance lte -30>><<set $arousal-=1>><</if>> <<if $pussywear lte 25 and $chance lte -20>><<set $pussywear+=1>><</if>> <<include Fail>> <br><br> <<if _say is 1>>There's something that's putting $girlname off. You don’t know what it is.<</if>> <<if _say is 2>>You're not doing it right, or fail to read the signs properly.<</if>> <<if _say is 3>>There's either something wrong with your techniques, or the girl's willingness to actively participate in this very delicate and invasive act.<</if>> <br><br> ''$girlname: ''// <<if $gagged isnot true>> <<if _say2 is 1>><<if $willpower gte 30 and $likesadist lte 39 and $masterlove lte 60 and $arousal lte 1>>That's… Just… Weird. Please… No… Stop it… Fucking stop it!<<else>>Ouch… No… Not there… Ouch!<</if>> <</if>> <<if _say2 is 2>><<if $willpower gte 30 and $likesadist lte 39 and $masterlove lte 60 and $arousal lte 1>>What are you doing? This doesn’t feel right… Stop it!<<else>>Aww… Not there…<</if>> <</if>> <<if _say2 is 3>><<if $willpower gte 30 and $likesadist lte 39 and $masterlove lte 60 and $arousal lte 1>>Mmh… No… Ouch… Please… Wait…<<else>>Oww… Not there, please… And certainly not down there… Ouch!<</if>> <</if>> <<if _say2 is 4>><<if $willpower gte 30 and $likesadist lte 39 and $masterlove lte 60 and $arousal lte 1>>Ouch… I'm not feeling… Comfortable… With this… Please… Get your hands off me.<<else>>Hey… No… Ouch… Not there. Still sore!<</if>> <</if>> <<if _say2 is 5>>No… Please… Ahh… Not that place…<</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…!<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh… No…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <</if>> <<if $chance gte 1>> <<set _say to random(1, 3)>> <<set _say2 to random(1, 8)>> <<include Success>> <br><br> <<if _say is 1>>You're touching $girlname in just the right way and succeed in getting her more excited.<</if>> <<if _say is 2>>Your skillful hands and perfectly dominant words manage to entice the girl.<</if>> <<if _say is 3>>The girl is positively affected by your gentle approach.<</if>> <br><br> ''$girlname: ''// <<if $gagged isnot true>> <<if _say2 is 1>><<if $willpower gte 30 and $likesadist lte 39 and $masterlove lte 60>>Mmmh… That's better… Just like that…<<else>>Ooh… You're turning me on… Please… stop…<</if>> <</if>> <<if _say2 is 2>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60>>mmmh…<<else>>Ow sweet you… Thank you $callname for teaching me…<</if>> <</if>> <<if _say2 is 3>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60>>Mmmh… Oww… Yes…<<else>>Thank you $callname for caring for me… Yes… That's… Mmh… Just like that…<</if>> <</if>> <<if _say2 is 4>><<if $willpower gte 30 and $likesadist lte 29 and $masterlove lte 60 and $arousal lte 1>>Much better… Mmh… Yes… Careful… Careful…<<else>>That's perfect $callname… Oow… I love it when you touch me there.<</if>> <</if>> <<if _say2 is 5>>MMmh… Ooh… Yes… Careful… There…<</if>> <<if _say2 is 6>><<if _npc.masterlove lte 29>>Nooo… I don’t… Ooh… Yes…<<else>>Oh… Mmmh…<</if>><</if>> <<if _say2 is 7>><<if _npc.masterlove lte 29>>P… Please… no… you're making me wet…<<else>>There… Oww…<</if>><</if>> <<if _say2 is 8>><<if _npc.masterlove lte 29>>(Muffled, aroused moans).<<else>>(Aroused moaning).<</if>><</if>> <<else>> <<if $descroll2 is 1>>Mmmh… Y….<</if>> <<if $descroll2 is 2>>Nnn… MMphf… Oow…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <</if>> <<if $chance gte 1>> <<if $arousal lte 8>><<set $arousal+=1>><</if>> <<if $arousal gte 10 and $skillroll lte 30>><<set $arousal+=1>><</if>> <<if $arousal gte 12 and $skillroll lte 20 and $masterlove lte 75>><<set $masterlove+=1>><</if>> <<if $traitsub gte 50 and $skillroll is 69>><<set $willpower-=1>><</if>> <<if $humiliation lte 2>><<set $humiliation+=1>><</if>> <</if>> /* GROPING 2 ENDS BELO"*/ <</if>> <<if $dirty is 2>> <<include MainThreatEngine>> <<set _you to random(1, 3)>> <<set _say to random(1, 8)>> <<if $arousal gte 5>><<set $chance+=15>><</if>> <<if _you is 1>>You exclaim a slur of demeaning words:<</if>> <<if _you is 2>>You spew out a slur of degrading words:<</if>> <<if _you is 3>>You smile sadistically and say:<</if>> <br><br> // <<if _say is 1>>You're nothing more than a fuck-toy that I can use as I wish. Accept it. I might let you stay down here for days. Weeks!<</if>> <<if _say is 2>>Are you daddy's little fuck meat? You like getting whipped? You want me to fuck you in the ass, $girlname?<</if>> <<if _say is 3>>You're nothing more than a filthy, cum-craving slave, aren’t you?<</if>> <<if _say is 4>>You're my cum-slave. Nothing more. I'm gonna use you. Fuck you. Let you taste my belt.<</if>> <<if _say is 5>>You're my slave. My toy. I might decide to keep you down here for weeks. And if you ask nicely, I might give you my cum to eat for dinner tonight. Am I not a kind Master?<</if>> <<if _say is 6>><<if $girlid is 1>>You didn't know you'd end up down here $girlname? While cleaning Mr. Robart's floors as a young girl. Robart was a kind master. I'm your worst nightmare.<<else>>This is your new home, $girlname. Better get used to it. You'll see more of these walls than the skies above. Trust me.<</if>> <</if>> <<if _say gte 7>><<if $girlid is 2>>This is what happens when you attack Kymanto's guards. You end up in one of their bondage dungeons. And we're not done by far. We got many years together you and I.<<else>><</if>> <</if>> // <br><br> <<if $chance gte 1>> Your words deeply affect the girl, whose ''WILLPOWER'' has decreased by a small amount! <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if _say is 1>>Oow… I'd love that. Make this my new home… Please… (Faint sobbing) <</if>> <<if _say is 2>>You.. You know that my ass is always ready for you, $callname.<</if>> <<if _say is 3>>No… I mean… Yes… I'm your filthy cum slave! <</if>> <<if _say is 4>>I'd… Love that $callname. You're the best!<</if>> <<if _say is 5>>You're… Yes… You're very kind, and I'd love to eat nothing more you’re your spunk!<</if>> <<if _say is 6>><<if $girlid is 1>>Yes, $callname. You're my nightmare. My master. I've found my place (Sobbing). I'm yours!<<else>>I'd love that. This is where I belong.<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>You've taught me my lesson. And I'm yours… I'm truly… yours, $callname… Punish me for my wrongdoings.<<else>>Oh yes… Please… Let's do this every day. I need to be taught a lesson.<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>MMh… (Moaning) I…. I've come to the right place. You've showed this little girl so much, $callname. And I am… So happy.<<else>>Oh, please… Abuse me.<</if>> <</if>> <<if _say is 9>>I will, $callname. I promise I will!<</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if _say is 1>>No… Please… I'll be a good girl… Don’t leave me here! <</if>> <<if _say is 2>>Please… I am… I am your fuck toy… (Sobbing)<</if>> <<if _say is 3>>I… No… I'm your slave. And I love your cum. Please… Let me show it to you. <<set $promisedoral to true>> <</if>> <<if _say is 4>>(Sobbing) I understand, $callname.<</if>> <<if _say is 5>>You're very kind… (Sobbing) But please, don’t leave me in here. I have chores to do, and I'll be a very, very good girl. <</if>> <<if _say is 6>><<if $girlid is 1>>(Sobbing) I… I'm a good girl. I promise I'll make you happy, $callname.<<else>>Please… I'll be a good girl… I promise.<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>Okay… I've learned my lesson $callname. Please… I'm your slave… Your… obedient cum slave…<<else>>I'm (Sobbing) I'm looking forward spending time with you… $callname…<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>(Sobbing) Please, $callname. I'm your good girl. I'm so happy that you saved me… I… Love you…<<else>>Oh please… $callname… I am a good girl. Always remember that…<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>You're… Okay… I promise… I'll do all that… But please… Be gentle.<<else>>I will… (Sobbing)… I will welcome your whip, $callname.<</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if _say is 1>>No, please… I don’t want that. I promise I'll be a good girl. <</if>> <<if _say is 2>>No please… I'll do as you say, okay? <</if>> <<if _say is 3>>Why are you so cruel? I'll be a good servant. I promise. <</if>> <<if _say is 4>><</if>> <<if _say is 5>>xxx <</if>> <<if _say is 6>><<if $girlid is 1>>zz<<else>>xx<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>zz<<else>>xx<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>zz<<else>>xx<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>zz<<else>>xx<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if _say is 1>>xxx <</if>> <<if _say is 2>>xxx <</if>> <<if _say is 3>>xxx <</if>> <<if _say is 4>>xxx <</if>> <<if _say is 5>>xxx <</if>> <<if _say is 6>><<if $girlid is 1>>zz<<else>>xx<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>zz<<else>>xx<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>zz<<else>>xx<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>zz<<else>>xx<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<if $willpower gte 30>><<set $willpower-=1>><</if>> <<if $traitsub gte 50 and $willpower gte 2>><<set $willpower-=1>><</if>> <<if $skillroll is 69 and $traitpure lte 74>><<set $likesadist+=1>><</if>> <<if $likesadist lte 39>><<set $masterlove-=1>><</if>> <<if $likesadist lte 29 and $punok is undefined>><<set $scarefactor-=2>><</if>> <</if>> <<if $chance lte 0>> Your words fail to have any effect on the girl. <<if $willpower lte 0 or $likesadist gte 40>>Her deeply rooted submissiveness gives you an arousing response back, however.<</if>> <br><br> ''$girlname: '' // <<if $gagged isnot true>> <<if $likesadist gte 40>> <<if _say is 1>>xxx <</if>> <<if _say is 2>>xxx <</if>> <<if _say is 3>>xxx <</if>> <<if _say is 4>>xxx <</if>> <<if _say is 5>>xxx <</if>> <<if _say is 6>><<if $girlid is 1>>zz<<else>>xx<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>zz<<else>>xx<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>zz<<else>>xx<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>zz<<else>>xx<</if>> <</if>> <</if>> <<if $willpower lte 12 and $likesadist lte 39>> <<if _say is 1>>xxx <</if>> <<if _say is 2>>xxx <</if>> <<if _say is 3>>xxx <</if>> <<if _say is 4>>xxx <</if>> <<if _say is 5>>xxx <</if>> <<if _say is 6>><<if $girlid is 1>>zz<<else>>xx<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>zz<<else>>xx<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>zz<<else>>xx<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>zz<<else>>xx<</if>> <</if>> <</if>> <<if $willpower gte 13 and $willpower lte 39 and $likesadist lte 39>> <<if _say is 1>>xxx <</if>> <<if _say is 2>>xxx <</if>> <<if _say is 3>>xxx <</if>> <<if _say is 4>>xxx <</if>> <<if _say is 5>>xxx <</if>> <<if _say is 6>><<if $girlid is 1>>zz<<else>>xx<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>zz<<else>>xx<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>zz<<else>>xx<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>zz<<else>>xx<</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if _say is 1>>xxx <</if>> <<if _say is 2>>xxx <</if>> <<if _say is 3>>xxx <</if>> <<if _say is 4>>xxx <</if>> <<if _say is 5>>xxx <</if>> <<if _say is 6>><<if $girlid is 1>>zz<<else>>xx<</if>> <</if>> <<if _say is 7>><<if $girlid is 2>>zz<<else>>xx<</if>> <</if>> <<if _say is 8>><<if $girlid is 6>>zz<<else>>xx<</if>> <</if>> <<if _say is 9>><<if $girlid is 4>>zz<<else>>xx<</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>>Ooummppg…<</if>> <<if $descroll2 is 2>>Nnn… MMphf…<</if>> <<if $descroll2 is 3>>N… Ghh…<</if>> <<if $descroll2 is 4>>OOmphf…<</if>> <<if $descroll2 is 5>>Aahh! Mmmphf…<</if>> <</if>> // <<if $willpower gte 25>><<set $willpower-=1>><</if>> <<if $skillroll is 69 and $traitpure lte 79>><<set $likesadist+=1>><</if>> <<if $likesadist lte 39>><<set $masterlove-=1>><</if>> <<if $likesadist lte 29 and $punok is undefined>><<set $scarefactor-=2>><</if>> <</if>> /* DIRTY 2 ENDS BELOW */ <</if>> <<if $bondcat is 0 and $arousal lte 9 and $avatarunc isnot true>> <<if $arousal lte -11>> <<if $willpower gte 5>> The girl's moaning and yelping from discomfort. <<else>> The girl looks very uncomfortable but tries her best to hold back any signs of repulsiveness. She obviously doesn’t want to displease her Master. <</if>> <</if>> <<if $arousal lte -7 and $arousal gte -10>> <<if $willpower gte 5>> The girl moans from discomfort, obviously not enjoying any part of her current predicament. Tears are forming in her eyes and her entire body pleads with you to let her go. <<else>> $girlname looks uncomfortable but is doing a pretty good job at holding back any signs or signals that could anger her $callname. <</if>> <</if>> <<if $arousal is -6>>The girl's shivering from discomfort. <</if>> <<if $arousal lte -3 and $arousal gte -5>>The girl is looking very uncomfortable, obviously wanting you to let her go. <</if>> <<if $arousal is -2>>$girlnames very uncomfortable. Her eyes are begging you to stop. <</if>> <<if $arousal is -1>>$girlnames noticeably uncomfortable and it's obvious that she wants to end this act right away. <</if>> <<if $arousal is 0>>$girlname is expressionless - it’s hard to tell if she’s liking this or not. <</if>> <<if $arousal gte 1 and $arousal lte 2>>$girlname seems a bit curious - it's obvious that she's liking your bondage in some way.<</if>> <<if $arousal is 3>>The girl's noticeably excited over her degrading situation and doesn’t want you to stop.<</if>> <<if $arousal gte 4 and $arousal lte 7>>The girl's really excited and finds her bondage arousing. She's constantly shivering from lust and nervousness, feeling both fearful and curious about what's coming up next. <<if $bondage is 3>>You catch her frequently trying to ride the two rods that help keeping her in place on the chair.<</if>> <</if>> <<if $arousal gte 8>>The girl's constantly shivering from sexual delight and would probably accept if the bondage led to her demise. It doesn’t really matter since she's already in heaven. <<if $bondage is 3>>You catch her frequently churning and moving her hips, like she's worshipping the two large rods that bury themselves in her body.<</if>> <</if>> <<if $arousal lte -3 and $skillroll is 77 and $chance lte 0 and $likesadist lte 19>> <<set $respect-=1>> <</if>> <<if $traitnymfo gte 51 and $arousal lte -10 and $descroll lte 2>> <br><br> $girlnames ''Nymphomaniac Trait value'' has decreased by one point! <<set $traitnymfo-=1>> <</if>> <</if>> <<if $arousal gte 10 and $avatarunc isnot true>> <br><br> //''Suddenly, $girlname burst out in a loud scream as she's overcome by an orgasm!''// <<if $skillroll lte 15 and $likesadist lte 59 and $descroll2 lte 2>><<set _corup to true>><</if>> <<if $masterlove lte 99 or $likesadist lte 59>> <br><br>Her<<if _corup is true>> ''Corruption (+1)'' and<</if>> ''Affection (+1)'' toward you <<if _corup is true>>have<<else>>has<</if>> increased! <<set $masterlove+=1>> <<if _corup is true>><<set $likesadist+=1>><</if>> <</if>> <<if $scarefactor gte 1>><<set $scarefactor-=1>><</if>> <<set $arousal=2>> <<set $pain+=1>> <</if>> <<set _jadechance to random(1, 10)>> <<if _npc.age lte 21>><<set _jadechance-=1>><</if>> <<if _npc.kind gte 60>><<set _jadechance-=1>><</if>> <<if _npc.battles gte 100>><<set _jadechance+=1>><</if>> <<if _npc.traitpure gte 75>><<set _jadechance-=1>><</if>> <<if $arousal lte -16 and _jadechance lte 2 and _npc.traitjaded lte 99>> <br><br> _girlnames ''Jaded Trait Value (+1)'' has increased! <<set _npc.traitjaded+=1>> <</if>> <<nobr>> <<if $endwhip isnot true>> <<set $skillroll to random(1, 100)>> <<include DiceRolls>> <</if>> <<set _bond to true>> <<set $chance=$bondskill>> <<if $casualv is true or $enoughdildo is true>> <<set $chance=$manipulate>> <<set _mani to true>> <<unset $casualv>> <</if>> <<if $skillroll lte 4 or $skillroll is 69>><<set _raise to true>><</if>> <<set $chance-=$skillroll>> <<if $bondboost is true>><<set $chance+=30>><</if>> <<if $likesadist lte 19 and $plimp[5] gte 1>><<set $chance+=40>><</if>> <<if _npc.traitrela gte 1>><<set $chance-=100>><</if>> <<if $willpower gte 1>><<set $chance-=5>><</if>> <<if $willpower gte 19>><<set $chance-=10>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 76>><<set $chance-=12>><</if>> <<if $masterlove lte 0>><<set $chance-=25>><</if>> <<if $masterlove lte 34>><<set $chance-=25>><</if>> <<if $masterlove lte 74>><<set $chance+=4>><</if>> <<if $masterlove gte 75>><<set $chance+=15>><</if>> <<if $masterlove gte 90>><<set $chance+=35>><</if>> <<if $masterlove gte 110>><<set $chance+=30>><</if>> <<if _npc.status lte 2 and $traitvanilla lte 50 and $traitfem lte 50>><<set $chance+=30>><</if>> <<if _npc.status lte 2 and $faction.ikaanos.corruption gte 75 and $traitvanilla lte 50 and $traitfem lte 50>><<set $chance+=20>><</if>> <<if $masterfilth lte 24>><<set $chance-=5>><</if>> <<if $arousal gte 1>><<set $chance+=5>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 3>><<set $chance+=2>><</if>> <<if $arousal gte 4>><<set $chance+=2>><</if>> <<if $arousal gte 10>><<set $chance+=8>><</if>> <<if $arousal gte 15>><<set $chance+=8>><</if>> <<if $likesadist lte 0>><<set $chance-=15>><</if>> <<if $likesadist lte 3>><<set $chance-=10>><</if>> <<if $likesadist gte 5>><<set $chance-=5>><</if>> <<if $likesadist gte 15>><<set $chance+=5>><</if>> <<if $likesadist gte 25>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=8>><</if>> <<if $pain gte 7>><<set $chance-=5>><</if>> <<if $pain gte 10>><<set $chance-=10>><</if>> <<if $traitpure gte 75>><<set $chance-=15>><</if>> <<if $traitvanilla gte 5>><<set $chance-=15>><</if>> <<if $traitvanilla gte 50>><<set $chance-=15>><</if>> <<if $traitfem gte 1 and $willpower gte 25 and $likesadist lte 39>><<set $chance-=25>><</if>> <<if $traitsub gte 5>><<set $chance+=15>><</if>> <<if $traitsub gte 65>><<set $chance+=10>><</if>> <<if $aw lte 42>><<set $chance-=10>><</if>> /* CLAUSTRO BELOW */ <<if $pussywear gte 50>><<set $chance-=10>><</if>> <<if $pussywear gte 50>><<set $chance-=10>><</if>> <<if $analwear gte 50>><<set $chance-=15>><</if>> <<if $analwear gte 99>><<set $chance-=25>><</if>> <<if $pussywear gte 80>><<set $chance-=20>><</if>> <<if $traitperv gte 51 and $masterlove gte 40>><<set $chance+=25>><</if>> <<if $skillroll is 1 or $skillroll is 69>><<set $chance+=60>><</if>> <<if $chance gte 1 and $likesadist gte 15 and $arouser gte 1 and $arousal lte 7>><<set $arousal+=1>><</if>> <<if $chance gte 1 and $arousal lte 7 and $mctraitrope gte 100>> <<set $arousal+=1>> <</if>> <<set _roll to random(1, 20)>> <<if $chance lte 0 and $likesadist lte 39 and _roll is 1 and $afraid lte 15>><<set $afraid+=1>><</if>> <<if $aw lte 42 and $skillroll lte 15 and $health gte 5>><<set $health-=1>><</if>> <<if _npc.devotion gte 40 and $traitrel is 5>><<set $chance-=_npc.devotion>><</if>> <<if $girlid is 13 and $masterlove lte 74 and $likesadist lte 39 and $likesadist gte 8 and $chance lte 0 and _roll lte 5>><<set $likesadist-=1>><</if>> <<if $girlid is 13 and $likesadist lte 29>><<set $chance-=20>><</if>> <<if _libdis is true>><<set $chance-=50>><</if>> <<if $faction.ikaanos.corruption lte 9>><<set $chance-=20>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set $chance+=10>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set $chance+=15>><</if>> <<if _npc.lesbian gte 70>><<set $chance-=50>><</if>> /* BOND ROOM UPGRADE BELOW */ <<if $mch.bondroom.level gte 1>><<set $chance+=6>><</if>> <<if $mch.bondroom.level2 gte 1>><<set $chance+=1>><</if>> <<if $mch.bondroom.level2 gte 3>><<set $chance+=1>><</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <div class="headsign">BONDAGE SEX</div> <<include Libido>> <<set _bondsex to true>> <<if $bondsexrounds gte 2>> <<set $fuckcount-=1>> <<set $stampoints-=1>> <<set $tempstamina-=1>> <<set $hygiene-=2>> <<set $masterfilth-=2>> <<set $daycount+=2>> <<addmins 12>> <</if>> <<if $bondsexrounds is 0>> <<if $analhook is true>> <br>''You cannot have anal sex with $girlname, as a metal rod currently occupies her ass!'' <</if>> <<if $ballgag is true>> <br>''$girlname is wearing a ball gag! Oral sex disabled.''<br> <</if>> <<if $bondage is 3>> <br>''$girlname is sitting on a dildo stool! Vaginal and anal sex disabled.<br>'' <</if>> <<if $refuse3 is true>> <br>''$girlname refuses oral sex! You need to use an oral gag or try to persuade her later.'' <</if>> <</if>> <<include BondSexEngine>> <<if $action4 is true>> <<include BondCum>> <<set _nodesc to true>> <</if>> <<if $bondsexrounds gte 3 and $action4 is false and _nodesc isnot true>> <<if $pussynow is true>><<include BondPussy>><</if>> <<if $oralnow is true>><<include BondOral>><</if>> <<if $analnow is true>><<include BondAnal>><</if>> <<set _jadechance to random(1, 10)>> <<if _npc.age lte 21>><<set _jadechance-=1>><</if>> <<if _npc.kind gte 60>><<set _jadechance-=1>><</if>> <<if _npc.battles gte 100>><<set _jadechance+=1>><</if>> <<if _npc.traitpure gte 75>><<set _jadechance-=1>><</if>> <<if $arousal lte -16 and _jadechance lte 2 and _npc.traitjaded lte 99>> <br><br> _girlnames ''Jaded Trait Value (+1)'' has increased! <<set _npc.traitjaded+=1>> <</if>> <<if $hatemod is true>> <<set _hateran to random(1,5)>> <<if _npc.traitsub gte 90>><<set _hateran+=1>><</if>> <<if $arousal lte -10 and _npc.likesadist lte 69 and _npc.masterlove lte 19>> <<if _hateran lte 2>><<set _npc.hate+=1>><</if>> <<if $arousal lte -25 and _npc.hate lte 69>><<set _npc.hate+=1>><</if>> <</if>> <</if>> /* hate mod ends */ <</if>> <<if $action14 is true and $bondsexrounds is 1>> <br><br> Where do you want to penetrate her? <</if>> <<if $stampoints lte 0>> <br><br> ''You're exhausted and have to rest!'' <</if>> <<if $tempstamina lte 0>> <br><br> ''$girlname has fallen unconscious!'' <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $bondsexrounds is 0>> <<if $bondage isnot 3>>[[Initiate sex|Bondsex][$action14 to true, $bondsexrounds+=1]]<<else>><p class="usedpass">Initiate sex</p><</if>> <<if $ballgag is false and $bondage isnot 2 and $refuse3 is false>>[[Initiate oral sex|Bondsex][$action15 to true, $bondsexrounds+=1]]<<else>><p class="usedpass">Initiate oral sex</p><</if>> <</if>> <<if $bondsexrounds is 1>> <<if $action14 is true>> <<if $analhook is false>>[[Her ass!|Bondsex][$analnow to true, $bondsexrounds+=1, $action14 to false, $pic to 63]]<<else>><p class="usedpass">Her ass!</p><</if>> [[Her pussy!|Bondsex][$pussynow to true, $bondsexrounds+=1, $action14 to false, $pic to 63]] <</if>> <<if $action15 is true>> <<if $refuse3 is false>>[[Impale mouth|Bondsex][$oralnow to true, $bondsexrounds+=1, $action15 to false, $pic to 62]]<</if>> <<if $refuse3 is true and $oralgag is true>>[[Impale mouth|Bondsex][$oralnow to true, $bondsexrounds+=1, $action15 to false, $pic to 62]]<</if>> <</if>> <</if>> <<if $bondsexrounds gte 2 and $fuckcount gte 1 and $stampoints gte 1 and $tempstamina gte 1>> <<if $pussynow is true or $analnow is true>> [[Continue|Bondsex][$promisedoral to false, $action14 to false, $action15 to false, $refuse3b to false, $action1 to true, $action2 to false]] [[Continue (Hard!)|Bondsex][$promisedoral to false, $action14 to false, $action15 to false, $refuse3b to false, $action1 to false, $action2 to true]] <<set $bondsexrounds to 3>> <</if>> <<if $oralnow is true and $refuse3 is false>> [[Continue blowjob|Bondsex][$action14 to false, $action15 to false, $refuse3b to false, $action1 to true, $action2 to false, $bondsexrounds+=1]] [[Deepthroat|Bondsex][$action14 to false, $action15 to false, $refuse3b to false, $action1 to false, $action2 to true, $bondsexrounds+=1]] <</if>> <</if>> <<if $fuckcount lte 0 and $action4 is false>> <<if $analnow is true>> [[Cum in ass!|Bondsex][$action4 to true, $event1 to true]] <</if>> <<if $pussynow is true>> [[Cum in pussy!|Bondsex][$action4 to true, $event2 to true]] <</if>> <<if $pussynow is true or $analnow is true>> [[Cum on buttocks|Bondsex][$action4 to true, $event3 to true]] <</if>> <<if $oralnow is true>> [[Cum in mouth!|Bondsex][$action4 to true, $event4 to true]] <<if $oralgag is true>>[[Cum in throat!|Bondsex][$action4 to true, $event4b to true]]<<else>><p class="usedpass">Cum in throat!</p><</if>> [[Cum on face!|Bondsex][$action4 to true, $event5 to true]] <</if>> <</if>> <<if $tempstamina lte 0 or $stampoints lte 0>> [[Free girl|Interact][$tied to false, $oralgag to false, $gagged to false, $ballgag to false, $bondage to 0, $clamped to false, $analhook to false]] [[Leave girl|Interact]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $bondsexrounds gte 2 and $fuckcount gte 1 and $stampoints gte 1 and $tempstamina gte 1 and $refuse3 is false>> /* [[Change position|Bondsex][$action14 to false, $action1 to false, $action15 to false, $bondsexrounds=0, $refuse3b to false, $oralnow to false, $analnow to false, $pussynow to false]] */ <</if>> <<if $fuckcount gte 1 and $stampoints gte 1 and $tempstamina gte 1>> <<if $refuse3b is false>>[[Cancel sex|Bondagemaster][$action2 to false, $action1 to false, $action14 to false, $action15 to false, $action16 to false, $bondsexrounds=0, $oralnow to false, $analnow to false, $pussynow to false]] <<else>> [[Cancel sex|Bondagemaster][$action2 to false, $action1 to false, $action14 to false, $action15 to false, $action16 to false, $bondsexrounds=0, $willpower+=1, $refuse3b to false, $oralnow to false, $analnow to false, $pussynow to false]]<</if>> <</if>> <<if $hascummed is true and $stampoints gte 1 and $tempstamina gte 1>> [[back|Bondagemaster][$action1 to false, $action2 to false, $action4 to false, $action14 to false, $action15 to false, $action16 to false, $bondsexrounds=0, $refuse3b to false, $oralnow to false, $analnow to false, $pussynow to false]] <</if>> </div> <div class="alt3"> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <<include BondRules>> /* Paragon special */ <<if _npc.status is 5 and _npc.willpower gte 5 and _npc.likesadist lte 39>> <<set $chance-=50>> <</if>> <<if _npc.status is 5 and _npc.willpower gte 5 and _npc.likesadist lte 49>> <<set $chance-=10>> <</if>> <<if $bondspecial1 is true>><<set $chance+=108>><</if>> <<set $descroll4 to random(1, 7)>> <<if $action is 0>> <<set $pic to 58>> /* B FORCE */ <<if $offcloth is 1>> <<set _forceun to true>> <<if $naked isnot true>> ''You: ''// <<if _bday isnot true>> <<if $descroll4 is 1>> <<if $age lte 19>>Come here. Time to strip and spread those legs.<<else>>We're gonna have some fun together and I know you're going to like this, $girlname.<</if>> <</if>> <<if $descroll4 is 2>>Now I'm gonna make you scream – from pleasure. Come here, $girlname!<</if>> <<if $descroll4 is 3>><<if $age lte 19>>I think this little lady needs a serious lesson. Come with me!<<else>>You're in need of a serious lesson. This way!<</if>> <</if>> <<if $descroll4 is 4>>I'm gonna teach you a thing or two about humility. This way!<</if>> <<if $descroll4 is 5>>This way! We're in for a long session and you're gonna enjoy every second of it, I promise.<</if>> <<if $descroll4 is 6>><<if $age lte 19>>I'm gonna teach that young little cunt of yours a serious lesson. Follow me.<<else>>Now come with me, I'm gonna teach you a lesson!<</if>> <</if>> <<if $descroll4 is 7>>Time for a lesson, $girlname. You'll beg me to fuck you harder before I'm done with you.<</if>> <<else>> <<if $failedbirth isnot true>> <<if $descroll4 is 1>>My sweet, sweet $girlname. I have something really special planned for you tonight. You've just turned $age. That means your body's gonna have to endure even more depraved sex than what it's used to. We'll try something new tonight. Come here!<</if>> <<if $descroll4 is 2>>How's my little birthday girl doing? Normal girls would spend their special day in Amber Mall or together with friends. You, on the other hand, will be down in <<if $masterage gte 45>>an old man's<<else>>your perverted slave keeper's<</if>> dungeon, enduring all his new devices. How does that make you feel? Off with your clothes!<</if>> <<if $descroll4 is 3>>Magic. $age years old today. Do you know how we'll celebrate that? By making you cum at least ten times. Come with me!<</if>> <<if $descroll4 is 4>>Now that you're getting old, I think we have to tune up your training a bit. Yeah, you heard me. This birthday will end in the training room. Come with me!<</if>> <<if $descroll4 is 5>>Alright, princess. It's your birthday today and I've got something really special planned for you, <<if $age lte 19>>young lady.<<else>>sweety!<</if>> Come with me!<</if>> <<if $descroll4 gte 6>>So cool. Turning $age. Does that make you feel special? I've waited for this day. We gonna spend some quality time down in the training room, where I'll show you what this new year will bring for you. And you're gonna enjoy every second of it. Come with me!<</if>> <<else>> Okay! You don’t wanna do this the easy way, princess? We're celebrating you tonight. Come with me! <</if>> <</if>> // <br><br> <<if $descroll is 1>>You grab the girl and pull her toward you before starting to take her clothes off.<</if>> <<if $descroll is 2>>You start undressing the girl in a dominating way, smiling hungrily at her naked body.<</if>> <<if $descroll is 3>>You place yourself close to $girlname and give her a dominant gaze, signaling that you're the one in charge in this household.<</if>> <<if $descroll is 4>>You take a leap toward $girlname, grab the girl's waist and start to pull her clothes off.<</if>> <<if $descroll is 5>>After squeezing and fondling her body for a couple of seconds, you begin to take of the girl's clothes with a dominating determination. <</if>> <<else>> ''You: ''// <<if _bday isnot true>> <<if $descroll4 is 1>>Such a cute little body, all naked and ready. Follow me!<</if>> <<if $descroll4 is 2>><<if $age lte 19>>Walking around butt-naked with that young ass of yours. <<if $masterage gte 45>>Makes this old coot way too horny.<</if>> Time to teach it a lesson. I can't control myself.<<else>>Now those cute buttocks are going to spread really good for me. This way!<</if>> <</if>> <<if $descroll4 is 3>>I'm gonna teach that cute body of yours a lesson. And you're gonna enjoy every second of it. Come with me!<</if>> <<if $descroll4 is 4>>I'm gonna make that naked body of yours shiver from ecstasy. Come with me!<</if>> <<if $descroll4 is 5>><<if $age lte 19>>Now I'm gonna teach this naked young lady a lesson. Come with me. Time to spread those buttocks!<<else>>Time for a lesson, $girlname. Get over here!<</if>> <</if>> <<if $descroll4 is 6>><<if $age lte 19>>You're gonna feel this, little princess! This way! You're gonna scream from pleasure when I'm done with you.<<else>>This way! Time for a lesson!<</if>> <</if>> <<if $descroll4 is 7>>I think I need to teach that naked hiney a lesson. Come with me!<</if>> <<else>> <<if $descroll4 is 1>>Oh… Standing here, all naked and ready on her birthday. I'm gonna show you how we celebrate young women in my household. Come with me!<</if>> <<if $descroll4 is 2>>All naked and ready… For her special present. I'm gonna make you cum, at least ten times, to celebrate this occasion. Come with me $girlname. Down to the dungeon!<</if>> <<if $descroll4 is 3>>My naked, little $girlname. Getting so old. Yeah, it's your special day, and I've got something really special planned for you tonight. We're going to the dungeon. Now! Come with me!<</if>> <<if $descroll4 is 4>>Hey, why are you shivering? You know what we're gonna do now, right? A long, ecstatic session down in my dungeon. To celebrate our lovely girl! Wow, $age years old. More than ready to getting pulled through her Master's darkest desires. Come with me! Let's go!<</if>> <<if $descroll4 gte 5>>Hey, $girlname. Sweet… You look like an angel standing there, all naked and ready for her birthday present. You know what that is? Large dildos up your ass, your Master's belt over your butt, when he's not groping your cunt. Yeah, you heard me. Let's go!<</if>> <</if>> // <br><br> You grab the naked girl and begin to push her toward the training room. <</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39>> <<if $descroll2 is 1>>She doesn’t offer any resistance, knowing her place in your household and that your will is the law governing her life. <<if $naked isnot true>>The girl stands naked in front of you after less than 30 seconds. She looks at you with submissive eyes and shows absolutely no signs of shame in exposing her body.<</if>><</if>> <<if $descroll2 is 2>>$girlname crawls into a defensive posture but doesn’t resist when you <<if $naked isnot true>>undress<<else>>manhandle<</if>> her, knowing that she’s your sex slave and that she will comply with every act that you choose to put her through.<<set $willpower-=1>><</if>> <<if $descroll2 is 3>> $girlname remains motionless as you have your way with her. She occasionally let out a moan but doesn’t resist or complain in any way. The girl straightens herself and offers not even the slightest form of resistance, like the obedient fuck toy she is. <</if>> <<if $descroll2 is 4>>Except for covering her breasts and face with her hands, the girl doesn’t protest or resist when you start to <<if $naked isnot true>>tear her clothes off<<else>>pull her toward her unfortunate fate<</if>>. It’s clear that your dominance is unnecessary – she probably would have undressed herself if you'd just command her.<</if>> <<if $descroll2 is 5>>The girl doesn’t resist in any way, fully allowing you to handle her naked body in any way you like. <</if>> <<set $bondready to 1>> <<set $tempstamina-=1>> <<set $willpower-=1>> <<set $masterlove-=1>> <<set $getnaked to true>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll2 is 1>>She turns stiff and resorts to a form of defensive resistance in response to your dominance. But you manage <<if $naked isnot true>>to pull every piece of clothing off her easily<<else>>to shove her toward her unknown fate without facing any kind of resistance<</if>>, since physical superiority is vastly in your favor. $girlname sits motionless and naked on the floor after less than a minute, shivering from nervousness over what’s coming up next.<</if>> <<if $descroll2 is 2>>$girlname tries to plead with you but stiffens and turns silent when you start <<if $naked isnot true>>to take her clothes off<<else>>pushing her toward the bondage training room<</if>>.<</if>> <<if $descroll2 is 3>>You manage to subdue $girlname into a deep, primal stiffness with your way of dominating her. Your animalistic treatment sends shivers down the girl’s body as <<if $naked isnot true>>you start to rip her clothes of while pulling her toward your medieval bondage chamber<<else>>you pull her toward your demonic chamber<</if>>, where she's about to get racked up and left to her Master's mercy. <<if $likesadist gte 15 and $likesadist lte 29>> <br><br> However, the girl’s shivers turn into passionate tremors after a couple of seconds. You've successfully turned $girlname on by being dominant! <br><br> Her ''Corruption (+2)'' and ''Affection (+4)'' toward you have increased! <<set $likesadist+=2>> <<set $masterlove+=4>> <<set $scarefactor-=1>> <<set $arousal+=4>> <</if>> <</if>> <<if $descroll2 is 4>>After some futile attempts to counter your assault with half-hearted slaps, you manage to <<if $naked isnot true>>pull every piece of clothing off her in less than a minute<<else>>pull her body toward the bondage chamber and place her naked feet on the cold stone tiles<</if>>. There, unclothed and disgraced, she looks up at you with a frightful but also curious gaze.<</if>> <<if $descroll2 is 5>>$girlname tries to break herself free from the grip you’re holding around her wrists but she quickly realizes that her attempts are futile. That doesn’t stop her from continuing her half-hearted resistance, however, until she's finally standing on the cold stone floor inside your training room.<</if>> <<if $descroll2 isnot 3>><br><br> Her ''Happiness (-5)'' and ''Affection (-6)'' toward you have decreased! <<set $masterlove-=6>> <<set $humiliation+=1>> <<set $scarefactor+=2>> <<set $arousal-=1>> <<set $happiness-=5>> <</if>> <<set $tempstamina-=2>> <<if $willpower gte 30 and $skillroll lte 30>><<set $willpower-=1>><</if>> <<set $bondready to 1>> <<set $getnaked to true>> <<if _bday is true and $descroll2 isnot 3 and $likesadist lte 29 and $failedbirth isnot true>> <br><br> The fact that you use this occasion to celebrate her birthday has further instilled her with ''Fear (+3)'', lowered her ''WILLPOWER (-4)'', ''Happiness (-7)'' and shattered her ''Affection (-5)'' toward you! <<set $happiness-=7>> <<set $afraid+=3>> <<set $willpower-=4>> <<set $masterlove-=5>> <<set $humiliation+=2>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll2 is 1>>At first, $girlname tries to resist you with all her might. You have a vast physical superiority, however, and the girl ends up <<if $naked isnot true>>naked<<else>>pacified<</if>> after a short wrestling match. She crawls into a defensive position on the floor and glares up at you.<</if>> <<if $descroll2 is 2>>The two of you start a wrestling match after plummeting down on the floor, exchanging slaps and trying to break free from each other. <br><br> Your physique is too overwhelming, however, resulting in $girlname becoming completely <<if $naked isnot true>>undressed and docile<<else>>docile<</if>> after about a minute. She continues to lie motionless on the floor, with her chest heaving up and down from the exhausting fight. <</if>> <<if $descroll2 is 3>> You're forced to straddle the girl to subdue her and she continues to flail her arms and curse at you despite your obvious advantage. It takes a long wrestling match before she turns <<if $naked isnot true>>completely naked and docile<<else>>completely pacified<</if>>.<br><br>$girlnames defensive position and angry stare tell you that this match is far from over, however. <</if>> <<if $descroll2 is 4>>$girlname immediately resists your attempts at subduing her, primarily by taunts and shouts: <br><br> <<if $girlid isnot 13>> <<if $descroll is 1>>''$girlname:'' //Fuck you! Get away from me you <<if $masterage gte 40>>old<</if>> perv!//<</if>> <<if $descroll is 2>>''$girlname:'' //Ouch! Who do you think you are? Some old man that can’t get a girl in any other way?//<</if>> <<if $descroll is 3>>''$girlname:'' //Leave me alone you fucking pervert!//<</if>> <<if $descroll is 4>>''$girlname:'' //No! <<if $naked isnot true>>My clothes stay on!<<else>>I'm not coming with you.<</if>> Ouch! You fucking perv! Leave me alone!//<</if>> <<if $descroll is 5>>''$girlname:'' //Ouch! Stop! Why are you doing this? I’m not some perv-guy’s toy!//<</if>> <<else>> ''$girlname:''// <<if $descroll is 1>>Get your hands off me! I will sleep with you, but I'll never participate… Ouch!<</if>> <<if $descroll is 2>>What are you doing? Noo! Please, this is not what I meant…<</if>> <<if $descroll is 3>>Ouch! You're hurting me. I… I never agreed… Ouch!<</if>> <<if $descroll is 4>>We never… OUCH! We never said anything about this… No! Help! Someone! Please!<</if>> <<if $descroll is 5>>What are you doing? I never said anything about participating in something as perverted as this!<</if>> // <</if>> <br><br> She stumbles back and lands on her butt after you've pulled <<if $naked isnot true>>the last garment from her body and pushed her down onto the cold stone floor<<else>>her inside your training chamber<</if>>, but she continues her rebellious posture and stares at you with a despiteful gaze. <</if>> <<if $descroll2 is 5>>The physically inferior woman becomes <<if $naked isnot true>>undressed<<else>>pacified<</if>> after exchanging a few half-hearted shoves and you're finally able to observe her panting and delicate body standing naked on the floor in front of you.<</if>> <br><br> Her ''Happiness (-10)'' and ''Affection (-12)'' toward you have decreased! <<set $tempstamina-=3>> <<set $happiness-=10>> <<set $health-=1>> <<if $willpower gte 50 and $skillroll lte 30>><<set $willpower-=1>><</if>> <<set $masterlove-=12>> <<set $scarefactor+=2>> <<set $arousal-=2>> <<set $bondready to 1>> <<set $getnaked to true>> <<if _bday is true and $likesadist lte 29>> <br><br> The fact that you use this occasion to celebrate her birthday has further instilled her with ''Fear (+3)'', lowered her ''WILLPOWER (-3)'', ''Happiness (-7)'' and shattered her ''Affection (-5)'' toward you! <<set $happiness-=7>> <<set $afraid+=3>> <<set $willpower-=3>> <<set $masterlove-=5>> <<set $humiliation+=2>> <</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>$girlname pants and moans as you <<if $naked isnot true>>rip her clothes off and start pulling her toward your training chamber<<else>>start pulling her toward your bondage chamber<</if>>. She doesn’t offer any resistance, instead taking pleasure in your dominant assault on her body. The girl continues to moan and strokes her pussy and belly with suggestive, erotic pulls that are hard enough to turn them reddish and sore. <</if>> <<if $descroll2 is 2>>Your assault has clearly aroused $girlname and she allows you to <<if $naked isnot true>>undress and<</if>> manhandle her all the way toward your training room. When the girl's finally reached her destination, she stands herself wide-legged in front of you, fondling her breast and letting you know that her body is ready to please her master in any way you want.<</if>> <<if $descroll2 is 3>>$girlname voluntarily follows your lead without any objections or resistance. She allows you to shove her into the training room, eyes begging you to treat her like a fuck toy. <br><br> <<set _ran to random(1,10)>> ''_girlname:'' // <<if _ran is 1>>I'm trembling, $callname... I’ve been waiting all day for this moment.<</if>> <<if _ran is 2>>Mmmh… I can hardly stand still. My heart won't stop racing.<</if>> <<if _ran is 3>>(Smiles) Don't stop, even if I tell you to, okay?<</if>> <<if _ran is 4>>Everything’s set exactly how you like it, $callname. I’m ready.<</if>> <<if _ran is 5>>MMh… Show me how a naughty, disobedient girl should be treated, $callname…<</if>> <<if _ran is 6>>I woke up thinking about this… Mmh…<</if>> <<if _ran is 7>>Mmh… I want to make you proud.<</if>> <<if _ran is 8>>The way you looked at me earlier, $callname… I knew today would be special.<</if>> <<if _ran is 9>>My body, my mind... all yours.<</if>> <<if _ran is 10>>Please, Master. Let me show you how much I’ve learned. I’m so ready.<</if>> // <</if>> <<if $descroll2 is 4>>$girlname doesn’t obstruct her _callyou in any way – you're free to <<if $naked isnot true>>undress<<else>>grope<</if>> the girl in any way you want and your rough treatment only excites her more. She's shivering from aroused nervousness after getting inside the chamber and can’t seem to wait for you to continue her punishment.<<set $likesadist+=1>><</if>> <<if $descroll2 is 5>>Your violent treatment of $girlnames body makes her very aroused. <br><br> <<if $descroll is 1>>''$girlname:'' //Ohhh, yes master. <<if $naked isnot true>>Tear the clothes off my body! I have no need for them! I am your naked, obedient cock-whore!<<else>>Punish me. I've deserved it.<</if>>//<</if>> <<if $descroll is 2>>''$girlname:'' //Oouuww… please, treat me bad, I deserve it! I've been naughty!//<</if>> <<if $descroll is 3>>''$girlname:'' //Ouuch… yes, punish me, I’ve been a bad girl! I’ve been touching myself when thinking about your cock. Please fuck me hard in the ass, make me scream!//<</if>> <<if $descroll is 4>>''$girlname:'' //OOohhh…. MMhhhh…. Yes, Ouch! Yes, I deserve this!//<</if>> <<if $descroll is 5>>''$girlname:'' //Yeees! Punish me! Make my filthy, little body naked and punish it really hard!//<</if>> <br><br> After a struggle that's more of a role-play than a real fight, the girl stands ready in front of you inside your training room, trembling from aroused nervousness and stroking her pussy and belly with shivering, excited hands. <<set $masterlove+=1>> <</if>> <<set $arousal+=1>> <<if $happiness lte 39>><<set $happiness+=1>><</if>> <<if _bday is true>> <br><br> Using this occasion to celebrate her birthday was a good choice. She obviously likes your depraved words, which have increased her ''Happiness (+4)'' and ''Affection (+5)'' toward you! <<set $happiness+=4>> <<set $masterlove+=5>> <<set $humiliation+=2>> <</if>> <<set $bondready to 1>> <<set $getnaked to true>> /* LIKESADIST GTE 40 ENDS BELOW*/ <</if>> /* OFFCLOTH 1 ENDS BELOW*/ <</if>> /* DOMINANT SUGGEST BONDAGE */ <<if $offcloth is 2>> <<set $descroll to random(1, 7)>> <<set $descroll3 to random(1, 4)>> <<if $descroll3 is 1>>You give $girlname a confident smile and display her a piece of rope, holding it almost like it's an artifact:<</if>> <<if $descroll3 is 2>>You snap your fingers and point down toward the floor, shouting determinedly:<</if>> <<if $descroll3 is 3>>You're almost shouting out your command, while looking at $girlname with a fright-inducing determination:<</if>> <<if $descroll3 is 4>><<if $naked isnot true>>You grab one of $girlnames garments and tug at it disrespectfully while yelling out:<<else>>You grab $girlnames naked body and pull it toward you with a painful jerk.<</if>><</if>> <br><br> // <<if _bday isnot true>> <<if $naked isnot true>> <<if $descroll is 1>>It's time for some delightful sex down in the dungeon. Take off your clothes. Now!<</if>> <<if $descroll is 2>>I'm gonna teach you how a slave should satisfy her Master. But every piece of clothing must come off first. Undress<<if $body is 1>>, young lady<</if>>!<</if>> <<if $descroll is 3>>It's time for this little slave to satisfy my desires. Come with me! You're gonna scream from pleasure when I'm done with you.<</if>> <<if $descroll is 4>>I'm gonna let you taste my special devices but I want that sweet body of yours completely naked before we begin. Come on! Off with 'em!<</if>> <<if $descroll is 5>>Take your clothes off and come with me. Now! I want you naked in the dungeon in 30 seconds!<</if>> <<if $descroll is 6>><<if $age gte 20 or $daysa gte 5>>Clothes off. Now. I'm gonna tie you up and have some fun. We're gonna have some fun!<<else>>We're gonna go to my brother's old training room. He used to mold young women like you into obedient fuck toys down there. I'm so looking forward to make you cum, $girlname. CLOTHES OFF!<</if>><</if>> <<if $descroll is 7>>We're gonna have some fun in my little dungeon. <<if $naked isnot true>>Take your clothes off and follow me. Now!<<else>>Now move that naked butt and come with me.<</if>><</if>> <<else>> This wonderful, naked body just begs for some hard sex, doesn’t it? Follow me. <</if>> <<else>> <<if $descroll is 1>>Now this is a very special day for you, _callit. It's your birthday. And we're gonna celebrate that down in my dungeon tonight. Your naked legs, dripping with pussy juice, as I manhandle that cute little ass. Follow me!<</if>> <<if $descroll is 2>>There's a tradition in this household, concerning the birthdays of our female inhabitants. As a token of their Master's appreciation, the girl gets as many lashes as her new age, times three. To prepare her for future hardships. Follow me, $girlname! It's time! You're gonna enjoy this.<</if>> <<if $descroll is 3>>Sweet $age. It's your special day today. How does it feel? <<if $age lte 20>>A big girl.<</if>> Now I'm gonna give you a very, very special present, down in the dungeon. This will be something you'll remember for years. Come with me! Now!<</if>> <<if $descroll gte 4>>A new year for you. That means we'll turn up your training a notch. A really depraved notch! Follow me, _callit! We're gonna celebrate - and my belt'll do all the singing!<</if>> <</if>> // <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<set $descroll3 to random(1, 4)>> <<if $descroll3 is 1>>She looks at you with a combination of fear and respect. The answer contains nothing else than total compliance:<</if>> <<if $descroll3 is 2>>She reacts like a domesticated animal and answers back obediently:<</if>> <<if $descroll3 is 3>>Her answer contains nothing but pure obedience:<</if>> <<if $descroll3 is 4>>There's no resistance at all. You're able to manhandle your slave as much as you want, and her answer is full of obedience:<</if>> <br><br> // <<if $descroll2 is 1>>Of… of course, $callname. Thank you for… teaching me about humility. <<if _bday is true>>And for… celebrating me.<</if>> <</if>> <<if $descroll2 is 2>>//Yes. Of course. <<if $naked isnot true>>I’ll get naked and ready for you, master.<</if>><</if>> <<if $descroll2 is 3>>I… I… hope… I hope that you’ll enjoy my body, $callname. <<if $naked isnot true>>I'll get undressed right away!<</if>> <<if _bday is true>>Thank you for… remembering my special day and all.<</if>> <</if>> <<if $descroll2 is 4>>Alright, of course master. Thank you... <<if _bday is true>>I'm really glad you remembered my birthday.<</if>> <</if>> <<if $descroll2 is 5>>Your wish is my command, $callname! I hope I learn something new from this. <<if _bday is true>>I'm gonna need all that… preparation now that I'm growing older.<</if>> <</if>> // <br><br> <<if $naked isnot true>> <<if $descroll is 1>>The girl starts taking her clothes off and stands naked in front of you after less than thirty seconds.<</if>> <<if $descroll is 2>>The girl slides her clothes off while sticking her ass out and moving her body suggestively, attempting to entice you even further. <<if $likesadist lte 29>>A slight tremor reveals a palpable sense of uneasiness running through $girlname, however. Her act is probably fake.<</if>><</if>> <<if $descroll is 3>>Your obedient slave hurries her clothes off and stands naked in front of you after less than 20 seconds, without any apparent shame.<</if>> <<if $descroll is 4>>The girl looks at you with obedient eyes while she's undressing herself, making sure that her master gets a good look at the entire procedure. $girlnames soon standing wide-legged and completely naked in front of you.<</if>> <<if $descroll gte 5>>After obediently removing all of her clothes, $girlname stands before you, touching her <<if $body gte 3>>naked<<else>>teenage<</if>> belly, thighs, and pussy-lips with her hands, attempting to please and arouse you even further.<</if>> <<set $getnaked to true>> <<else>> The girl readies herself without any complaints. <</if>> <<set $bondready to 1>> <<set $pic to 58>> <<set _forceun to true>> <<set $humiliation+=1>> <</if>> <<if $willpower gte 1 and $willpower lte 24 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>''$girlname:'' //Must I… Please? Okay, just… don’t do anything I don’t want, okay… <<if _bday is true>>This is so… sick… A dinner would be enough…<</if>> // <br><br><</if>> <<if $descroll2 is 2>>''$girlname:'' //I… I don’t know if I… Well, okay. But please be gentle. <<if _bday is true>>Fuck… This feel so sick…<</if>> // <br><br><</if>> <<if $descroll2 is 3>>''$girlname:'' //(Sigh) Well okay, I’ll do it, but please promise to be careful.//<br><br><</if>> <<if $descroll2 is 4>>''$girlname:'' //Noo… Please, that’s just too disgraceful. Okay, I'll do it, if you promise to be careful.// <br><br><</if>> <<if $naked isnot true>> <<if $descroll is 1>>The girl starts to undress after a moment of hesitation. She's expressing a faint notion of discomfort and tries to hide her pussy with an outstretched hand after getting naked.<</if>> <<if $descroll is 2>>You have to repeat your command one more time before the girl starts to undress, slowly and hesitantly. She's obviously finding this ordeal very awkward. <</if>> <<if $descroll is 3>>The girl surrenders and starts to undress after you've repeated your command one more time. It takes over a minute before she's finally standing naked in front of you. <</if>> <<if $descroll is 4>>The girl starts to undress hesitantly. She glares at you during the awkward ordeal, expressing both discomfort and aversion. <</if>> <<if $descroll gte 5>> You need to remind her one more time who's in charge before she starts to undress and it takes almost a minute for her to finally become naked and ready. <</if>> <<set $getnaked to true>> <<else>> The girl readies herself hesitantly. <</if>> <<set $pic to 58>> <<set $masterlove-=1>> <<if $descroll2 gte 4>><<set $willpower-=1>><</if>> <<set $happiness-=2>> <<set $humiliation+=2>> <<set $arousal-=1>> <<set $scarefactor+=1>> <<set $bondready to 1>> <</if>> <<if $willpower gte 25 and $likesadist lte 39 and $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> <<if _bday is true>><<set $failedbirth to true>><</if>> <<set $refuse2 to true>> <<if $descroll3 is 1>>She looks at you with contempt, frowning and shaking her head, obviously not willing to take heed to any of your commands. She's almost yelling back:<</if>> <<if $descroll3 is 2>>She looks at you with contempt and defiance, refusing to take part in anything involving a rope right now:<</if>> <<if $descroll3 is 3>>Your loud voice startles the girl but it doesn’t look like she'll heed your command. She answers back in a resolute tone:<</if>> <<if $descroll3 is 4>>The girl pulls herself free from your grip and almost shouts out:<</if>> <br><br> // <<if $descroll2 is 1>>Haha! No way! Don’t think you can command me like that!<</if>> <<if $descroll2 is 2>>Sorry, I'm not interested, okay? And I don’t like that tone.<</if>> <<if $descroll2 is 3>>No, I’ve had enough. I’m not your sex-toy, okay?<</if>> <<if $descroll2 is 4>>No. My clothes stay on and I'm not participating in anything.<</if>> <<if $descroll2 is 5>>No way. Just leave me alone, okay? I'm not interested!<</if>> // <br><br> Her ''Affection (-4)'' toward you has decreased! <<set $masterlove-=4>> <<if $willpower lte 34>><<set $willpower+=1>><</if>> <<set $refuse1 to true>> <<set $refuse2 to true>> <<set $scarefactor+=2>> <<set $defcount+=1>> <</if>> <<if $chance gte 1 and $likesadist lte 39 and $willpower gte 1>> <<set _bond to true>> <<include Success>> <br><br> <<if $naked isnot true>> <<if $descroll is 1>>You manage to persuade the girl with a mix of skilled words and hot masculine dominance. She’s in on the roleplay and starts to undress until she stands completely naked in front of you, shivering from either arousal or nervousness.<</if>> <<if $descroll is 2>>The girl nods, allowing herself to be persuaded that something not too bad awaits her. $girlname removes all her clothes and looks up at you while shaking from nervousness.<</if>> <<if $descroll is 3>>Some well-placed words and a physical reassurance that you're a good guy to trust is all it takes for her to remove her clothes. The girl's <<if $body lte 2>>sweet, petite<</if>> body stands naked in front of you after a short moment.<</if>> <<if $descroll is 4>>You exclaim your command with such skill that $girlname has no other option than to remove her clothes – a scene that takes less than 15 seconds. You notice a small tremor running through her body, either from nervousness or sexual curiosity.<</if>> <<if $descroll gte 5>>You sound confident enough for $girlname to trust you<<if $scarefactor gte 2>>, despite what the two of you have gone through together lately<<else>> and your manners reassure the girl that you'll not seriously hurt her<<set $bondspecial1 to true>><</if>>. <br><br>She stands completely naked in front of you a moment later, with arms raised and legs wide apart, letting you inspect her well-shaped waist and wonderful breasts in all their glory before the session begins.<</if>> <<set $getnaked to true>> <<else>> $girlname looks somewhat hesitant but readies herself for whatever you have planned. <</if>> <<set $pic to 58>> <<set $bondready to 1>> <<set $badaccept to true>> <<if $descroll lte 2 and $likesadist lte 19>><<set $likesadist+=1>><</if>> <<if $descroll2 gte 4>><<set $willpower-=1>><</if>> <</if>> <<if _bday is true and $likesadist lte 29>> <br><br> The fact that you use this occasion to celebrate her birthday has instilled her with ''Fear (+3)'', lowered her ''WILLPOWER (-1)'', ''Happiness (-7)'' and shattered her ''Affection (-5)'' toward you! <<set $happiness-=7>> <<set $afraid+=3>> <<set $willpower-=1>> <<set $masterlove-=5>> <<set $humiliation+=2>> <</if>> <</if>> <<if $offcloth is 3>> <<set $descroll to random(1, 6)>> <<set $descroll2 to random(1, 2)>> <<set $descroll3 to random(1, 6)>> You approach $girlname and give her a causal suggestion: <br><br> // <<if $descroll is 1>>So, <<if $age lte 19>>young lady<<else>>$girlname<</if>>, I thought the two of us could honor the gods of pleasure by indulging ourselves in some kinky sex? Let me tie you up, please?<</if>> <<if $descroll is 2>>Why don’t we head to my brother's old training room and have some fun together. What do you say?<</if>> <<if $descroll is 3>>I just can't get that cute little butt of yours outta my head. I want to slap it. Really hard. What do you say? I wanna tie you up. <<if $naked is false>>Let's just make you naked first.<</if>> <</if>> <<if $descroll is 4>>I want you inside the punishment room. Now. Any problem with that? <<if $naked is false>>Lose those panties and come with me.<</if>> (Smile)<</if>> <<if $descroll is 5>>Hey girl, wanna play some master-slave games? You tied up, me dancing around your body? <<if $masterage gte 40 and $age lte 19 and $likesadist lte 39>>I know I could be your father and all that but gosh… That young body of yours… I wanna taste it in so many ways.<</if>><</if>> <<if $descroll is 6>>I'd really like to play with that <<if $age lte 19>>young<<else>>sexy<</if>> body of yours. Let me tie you up, please?<</if>> <<if _bday is true>> Also, I'm gonna make it so nice for you, now that it's your birthday and all. Please! <</if>> // <br><br> <<if $chance gte 1 and $willpower gte 5 and $likesadist lte 39>> <<set $bondready to 1>> <<set $badaccept to true>> <<set $getnaked to true>> <<set _mani to true>> <<include Success>> <br><br> <<if $descroll2 is 1>>The girl responds with a slight tremor in her voice:<</if>> <<if $descroll2 is 2>>The girl doesn’t respond at first, but eventually folds and answers with a <<if $willpower lte 39>>shivering voice<<else>>voice full of irritation:<</if>><</if>> <br><br> // <<if $willpower lte 39>> <<if $descroll is 1>>Oh. Well. Okay. We don’t wanna upset the gods. I'll… I'll do it. Just take it easy, okay?<</if>> <<if $descroll is 2>>The special room? Oh… That room? Do we have to? Well, okay. If you… say so, $callname.<</if>> <<if $descroll is 3>>I… I don’t know… I… Well. Okay. But please go easy on me. <<if $scarefactor gte 2>>I know you can be a cruel man.<</if>> <</if>> <<if $descroll is 4>>Eh… Ehm… No, I guess… Okay… I'll do as you say. Just don’t hurt me.<</if>> <<if $descroll is 5>>(Blushing) Ohh… I don’t know. I'm not really into games but… Okay. <<if $scarefactor gte 2>>But don’t make me upset, or hurt me again, please?<</if>> <</if>> <<if $descroll gte 6>>Ehm… Okay. If you promise to be careful. <<if $scarefactor gte 2>>I know you can be a cruel man… I don’t want him in there. With me defenseless like that.<</if>> <</if>> <<if _bday is true>>Also, there's no need to… Make it special just for me… Okay. Kinda sounds… Scary when you say it like that.<</if>> <<else>> <<if $descroll is 1>>Haha, you just wanna get inside my panties. Kinky style. Well, okay, but don’t try anything funny. <<if $scarefactor gte 2>>I know you can be a real asshole.<</if>> <</if>> <<if $descroll is 2>>What's so special about that? Well okay. You get one shot at making me impressed.<</if>> <<if $descroll is 3>><<if $scarefactor gte 2>>How the fuck should I be able to trust you after all you've done. Well… Okay… I don’t know why I'm doing this. You must've drugged me or something.<<else>>Your voice… It's so special. I can't resist it. (Laughter). Okay. A quick one.<</if>> <</if>> <<if $descroll is 4>>What's with the attitude? <<if $scarefactor gte 2>>You can't stop being an asshole?<</if>> Well, okay. Oh I don’t know why I just agreed to this.<</if>> <<if $descroll is 5>>I usually don’t like games but… Okay. Impress me. <<if $scarefactor gte 2>>Maybe this is what we need after all the shit you've done.<</if>><</if>> <<if $descroll gte 6>><<if $scarefactor gte 2>>Now you're saying please and asking nicely all of a sudden? Haha… I don’t know what it is but… Okay. I'll do it. <<else>>You have a certain way… That smile. When asking a girl in a kind way. Alright. Let's do it. But one hour max, understood?<</if>> <</if>> <</if>> // <</if>> <<if $chance lte 0 and $willpower gte 5 and $likesadist lte 39>> <<set $refuse2 to true>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll2 is 1>>The girl backs away, clearly upset about your suggestion. She responds after a couple of seconds:<</if>> <<if $descroll2 is 2>>Your words create a lingering feeling of awkwardness that immediately reveals $girlnames feelings about your suggestion. Her response doesn’t surprise you:<</if>> <br><br> // <<if $willpower lte 39>> <<if $descroll is 1>>I.. I don’t think so. The gods are probably happy anyway.<</if>> <<if $descroll is 2>>Eh… No, please. I'm not going in there.<</if>> <<if $descroll is 3>>Well… That's… That's not gonna happen. I hope you can respect that. I'm feeling a bit sick to be honest.<</if>> <<if $descroll is 4>><<if $scarefactor gte 2>>Please… Why do you have to be so cruel? No. I will not go there.<<else>>No please. I don’t wanna go there. I have other stuff to do right now.<</if>> <</if>> <<if $descroll is 5>><<if $scarefactor gte 2>>You sound… Really disgusting speaking like that. Please. No. Okay?<<else>>That… Sounds really disgusting. No. I will not agree to that. Please. <</if>> <</if>> <<if $descroll gte 6>>No please, don’t do that to me. I beg you.<</if>> <<else>> <<if $descroll is 1>>Haha. No. That's not gonna happen.<</if>> <<if $descroll is 2>><<if $scarefactor gte 2>>Yeah, sure, if I'm the one tying you up. I'm not gonna let you touch me, okay? I'm still mad at you.<<else>>Don’t think so.<</if>> <</if>> <<if $descroll is 3>><<if $scarefactor gte 2>>Nah, I don’t mingle with assholes. I have chores to do, okay?<<else>>You're not gonna tie me up, okay? Not today. Not tomorrow. Understood?<</if>> <</if>> <<if $descroll is 4>><<if $scarefactor gte 2>>Lose that attitude. You just made yourself an even bigger asshole.<<else>>Ehm. No. And skip that attitude, okay.<</if>> <</if>> <<if $descroll is 5>>Ehm, no. That just sounds lame.<</if>> <<if $descroll gte 6>>Not interested, okay?<</if>> <</if>> // <</if>> <<if $willpower lte 4 or $likesadist gte 40>> <<set $bondready to 1>> <<set $getnaked to true>> <<if $descroll2 is 1>>The girl takes a step toward you, lowers her gaze, and responds adamantly:<</if>> <<if $descroll2 is 2>>The girl responds in a submissive way:<</if>> <br><br> // <<if $descroll is 1>>Of course. We should do that. Don’t wanna anger the Gods, $callname.<</if>> <<if $descroll is 2>>Of course, lead the way, $callname.<</if>> <<if $descroll is 3>>You can… Tie me up whenever you want, $callname. I'm ready.<</if>> <<if $descroll is 4>>No problems at all, $callname. <<if $naked is false>>I'll get my little ass naked and ready.<</if>><</if>> <<if $descroll is 5>>Oh… I love… When you play with me, $callname. Ready when you are.<</if>> <<if $descroll gte 6>>Of course, $callname. I'm ready to serve you.<</if>> // <</if>> <</if>> <<if $bondage is 0 and $bondready gte 1>> <br><br> <<if $nightblock gte 1>> <div class="blink_me">''//$girlnames butt plug has been removed!//''</div> <<if $nightblock is 1>><<set $ownaplug1+=1>><</if>> <<if $nightblock is 2>><<set $ownaplug2+=1>><</if>> <<if $nightblock is 3>><<set $ownaplug3+=1>><</if>> <<set $nightblock to 0>> <br> <</if>> What device do you want use for this session? <<if $tempstamina lte 1>><<set $tempstamina to 2>><</if>> <</if>> /* ACTION is 0 ENDS BELOW*/ <</if>> /* nw below */ <<if $action is 1>> /* THE RACK*/ <<set $pic to 59>> <<if $willpower lte 5 and $likesadist lte 39>> <<if $descroll is 1>>The obedient girl accepts her fate with a noticeable tremor and holds out her arms toward you. <</if>> <<if $descroll is 2>>The girl seems to accept your command and moves over to the rack, shivering from nervousness. <</if>> <<if $descroll is 3>>Your obedient slave stretches her arms out toward you, making it easier for you to tie her up. <</if>> <<if $descroll is 4>>The girl gives you an obedient nod and walks over to the rack. She stretches her arms out and looks at you with a nervous gaze.<</if>> <<if $descroll is 5>>Your obedient _callit walks over to the rack with trembling legs and turns toward you with outstretched arms.<</if>> <br><br> <<if $descroll2 is 1>>After tying her wrists really tight and pulling the rope through the rack's top, she's now standing with her arms pointing up, making her body totally defenseless and available.<</if>> <<if $descroll2 is 2>>The girl lets out a moan when you tie her arms and fix the rope really tight over the top wooden beam. <</if>> <<if $descroll2 is 3>>After tying the straps to the top beam, $girlnames left totally defenseless, allowing you to freely indulge yourself in her <<if $age lte 19>>teenage<<else>>naked<</if>> body in any way you wish.<</if>> <<if $descroll2 is 4>>You continue by tying her arms before letting the rope run over the top wooden beam. $girlname clamps her head between her arms with surprising force as you pull the end of the rope a bit too fast – causing a loud smack to echo out in the room. <</if>> <<if $descroll2 is 5>>The girl lets out a shriek when you tie her arms really hard and raise them up toward the top beam. She's now standing totally defenseless and ready to please you with her body.<</if>> <</if>> <<if $willpower gte 5 and $willpower lte 24 and $likesadist lte 39>> <<if $badaccept is true>> $girlname moves over to the rack, trembling nervously, and places herself below the top beam. <<else>> $girlname moves over to the rack, trembling nervously. Her eyes are pleading for you to take it easy but she understands that she's now completely at your mercy, for an unknown amount of time. <</if>> <br><br> <<if $descroll2 is 1>>After tying her wrists really tight, and pulling the rope through the rack's top, she's finally standing with her arms pointing up, making her body totally defenseless and ready.<</if>> <<if $descroll2 is 2>>The girl lets out a moan of nervousness when you tie her arms and fix the rope really tight over the top wooden beam. <</if>> <<if $descroll2 is 3>>She's breathing heavily from nervousness and you notice a small tremor going through her body when you tie her and pull her arms up. She's left totally defenseless and you're now free to indulge yourself in her <<if $age lte 19>>teenage<<else>>naked<</if>> body in any way you wish.<</if>> <<if $descroll2 is 4>>You continue by tying her arms before letting the rope run over the top wooden beam. $girlname clamps her head between her arms with surprising force as you pull the end of the rope a bit too fast – causing a loud smack to echo out in the room. <</if>> <<if $descroll2 is 5>>The girl lets out a small shriek when you tie her arms really hard and raise them up toward the top beam. She's now standing totally defenseless and ready to please you with her body.<</if>> <<if $willpower gte 20 and $skillroll lte 30>><<set $willpower-=1>><</if>> <<set $masterlove-=3>> <<set $arousal-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $willpower gte 25 and $willpower lte 39 and $likesadist lte 39>> <<if $badaccept is true>> $girlname glares at you one last time, either from fear, regret, or a nervous arousal, before stretching her arms out, signaling that you're allowed to take control over her body. <<else>> $girlname hesitates, forcing you to push her firmly against the wooden rack and place her in position. The girl needs a light slap over her butt before accepting that you'll be the one controlling her fate from now on. <</if>> <br><br> <<if $descroll2 is 1>>After tying her wrists really tight and pulling the rope through the rack's top, she's finally standing with her arms pointing up, making her body totally defenseless and ready.<</if>> <<if $descroll2 is 2>>The girl lets out a moan when you tie her arms and fix the rope really tight over the top wooden beam. <</if>> <<if $descroll2 is 3>>She's breathing heavily from nervousness and you notice a small tremor going through her body when you tie her and pull her arms up. She's left totally defenseless and you're now free to indulge yourself in her <<if $age lte 19>>teenage<<else>>naked<</if>> body in any way you wish.<</if>> <<if $descroll2 is 4>>You continue by tying her arms before letting the rope run over the top wooden beam. $girlname clamps her head between her arms with surprising force as you pull the end of the rope a bit too fast – causing a loud smack to echo out in the room. <</if>> <<if $descroll2 is 5>>The girl moans when you tie her arms really hard and raise them up toward the top beam. She's now standing totally defenseless and ready to please you with her body.<</if>> <<if $willpower gte 35 and $skillroll lte 30>><<set $willpower-=1>><</if>> <<set $masterlove-=3>> <<set $arousal-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $badaccept is true>> $girlname glares cockily at you one more time before placing herself in position underneath the wooden beam. <<else>> You have to command $girlname toward the wooden rack and push her firmly into position. She finally succumbs, moaning in either disgrace or a sudden jolt of arousal. <</if>> <br><br> <<if $descroll2 is 1>>After tying her wrists really tight and pulling the rope through the rack's top, she's finally standing with her arms pointing up, making her body totally defenseless and ready.<</if>> <<if $descroll2 is 2>>The girl lets out a surprisingly loud shriek when you tie her arms and fix the rope really tight over the top wooden beam. <</if>> <<if $descroll2 is 3>>She's breathing heavily from nervousness and you notice a small tremor going through her body when you tie her and pull her arms up. She's left totally defenseless and you're now free to indulge yourself in her <<if $age lte 19>>teenage<<else>>naked<</if>> body in any way you wish.<</if>> <<if $descroll2 is 4>>You continue by tying her arms before letting the rope run over the top wooden beam. $girlname clamps her head between her arms with surprising force as you pull the end of the rope a bit too fast – causing a loud smack to echo out in the room. <</if>> <<if $descroll2 is 5>>The girl lets out a small sob when you tie her arms really hard and raise them up toward the top beam. She's now standing totally defenseless and ready to please you with her body.<</if>> <<if $willpower gte 50 and $skillroll lte 30>><<set $willpower-=1>><</if>> <<set $masterlove-=3>> <<set $arousal-=2>> <<set $happiness-=2>> <<set $scarefactor+=1>> <</if>> <<if $likesadist gte 40>> <<if $descroll is 1>>The girl doesn't resist - on the contrary, she's holding her arms up toward you, making it easier for you to tie her to the rack. She's trembling from excitement and sticks her <<if $body lte 2>>little<</if>><<if $body is 3>>delightful<</if>> ass out like a good girl, signaling that you can use her in any way you want.<</if>> <<if $descroll is 2>>The girl lets you push her toward the rack without any resistance or complaint. In fact, you can even feel her shiver from excitement and arousal. Reaching the spot, she's holding her arms up toward you and smiles.<</if>> <<if $descroll is 3>>The girl gives you a suggestive look when she realizes she'll be tormented by her master. She moves herself toward you and is easily pushed to the spot below the top beam.<</if>> <<if $descroll is 4>>You have no problem pushing the girl toward the frightful rack next to the fireplace. It's obvious that she loves getting whipped and tormented by a master and that she's looking forward to your next move.<</if>> <<if $descroll is 5>>After your declaration, the girl gives out an aroused moan and starts to wiggle her body suggestively when you push her toward the rack. There, she holds out her arms, ready for you to play with her body in any way you want.<</if>> <br><br> <<if $descroll2 is 1>>You pull her upward after tying her wrists and ready her body for the forthcoming session.<</if>> <<if $descroll2 is 2>> You then begin to tie her wrists really hard and run the rope over the top beam. Her arms go upward with great speed as you pull, causing her to scream out in pain as it stretches her body to its limit.<</if>> <<if $descroll2 is 3>>While speaking to your slave in a degrading and dominating way, you begin to tie her wrists really hard and secure your rope over the top beam. You then stretch $girlnames body upward and leave her hanging totally defenseless.<</if>> <<if $descroll2 is 4>>You continue by tying her wrists tightly together before stretching her body upward with the rope, making it ready for your perverted fantasies.<</if>> <<if $descroll2 is 5>>After tying the girl's wrists together, you pull her upward toward the ceiling. Her body is now ready for whatever you had in mind.<</if>> <<set $arousal+=1>> <<if $arousal lte 0>><<set $arousal=1>><</if>> <<if $descroll2 is 3 and $event1 is true>> <br><br> <<if $descroll is 1>>''You:'' //Are you ready for your punishment, $girlname? You've been a really bad <<if $body is 1>>little<</if>> girl…//<</if>> <<if $descroll is 2>>''You:'' //Aww, my cute, little slave... This will hurt, but you've deserved it! Are you ready?//<</if>> <<if $descroll is 3>>''You:'' //You're mine tonight. I'm gonna treat you like the cock-slave you are. I'm, gonna make you scream!//<</if>> <<if $descroll is 4>>''You:'' //Your body is mine tonight. I promise you, this'll hurt. <<if $body lte 2>>And I won't give you slack because of your age. I'll treat you like an adult.<</if>>//<</if>> <<if $descroll is 5>>''You:'' //If you're good and beg for it, I'll let you taste my cum tonight. But first, I'm gonna punish you. Make yourself ready.//<</if>> <</if>> <</if>> /* THE RACK ENDS BELOW*/ <</if>> <<if $action is 3>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $pic to 60>> /* THE STOOL*/ <<if $willpower lte 4 and $likesadist lte 39>> <<if $descroll is 1>>$girlname looks at you with terrified eyes. The girl's broken mind instantly obeys her master's command, however, and she moves over to the stool without any objections and climbs on top of it. She hesitates a bit, while carefully stroking the top of the massive dildos with her pussy-lips and anus, before sliding them inside her, not stopping until the vaginal shaft hits the cervix and her anal cavity is fully penetrated.<br><br> A loud, shivering gasp tells you she’s experiencing severe discomfort, but $girlname doesn’t protest or resist her disgraceful treatment.<</if>> <<if $descroll is 2>>The girl looks at you with blank, terrified eyes. What she says doesn’t reflect her body language at all, but confirms that she’s sexually broken and totally under your domination: <br><br> <<if $descroll2 is 1>>''$girlname:'' //My ass and pussy are yours to do with as you please, $callname… I'm ready. Let me just catch my breath.//<</if>> <<if $descroll2 is 2>>''$girlname:'' //If it's your wish, $callname. My body is… my body's only purpose is to please you.//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I… I… hope… I hope that you’ll enjoy my screams, $callname.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Alright, of course master.//<</if>> <<if $descroll2 is 5>>''$girlname:'' //If that is your wish. I will let… I will let the dildos penetrate me. <<if $body is 1>>I just hope… I just hope my young body will be able to handle them.<</if>>//<</if>> <br><br> The girl then climbs on top of the chair assisted by your firm guidance, and begins to slide the two shafts into her body openings. She lets out a gasp when the expanding sensation overwhelms her, and she moans from pain and discomfort when the two dildos continue tunneling inside her until she's sitting all the way down on the seat of the stool. <</if>> <<if $descroll is 3>>What follows is an exhibition of your sadistic domination over poor $girlname. The girl tries her best by obeying you and let the dildos slide into her cavities after climbing on top of the stool. The terrible sensation of getting expanded both vaginally and anally overwhelms her several times, making the girl cry and moan from discomfort and pain. The difficult journey down along the massive shafts comes to an end after a lengthy, excruciating moment and the girl can then finally rest her <<if $body lte 2>>little<</if>> ass on the seat of the stool.<</if>> <<if $descroll is 4>>The girl tries her best to show you that she’s a good slave for her master, first by climbing on top of the chair, and then by letting herself get forced down over the massive wooden shafts by your hands. She cannot hide her pain when they penetrate her simultaneously, however, and cries out in agony as the sensation of vaginal and anal expansion becomes too overwhelming. After an excruciating moment, her perineum lands with a wet sound on the stool's seat.<</if>> <<if $descroll is 5>>Your girl is an obedient slave - she places herself above the two wooden shafts and let them slowly slide into her <<if $body lte 2>>tiny<</if>> anus and vagina. She lets out a few sobs of discomfort and you notice how her eyes are twitching in pain - but the girl manages to bury the two dildos all the way inside her without hesitation.<br><br> $girlname then sits still on the seat of the stool, almost meditating with her closed eyes, waiting for your next move.<</if>> <br><br> <<if $descroll2 is 1>>You then bind the girl’s feet and arms to the stool, making her unable to move.<</if>> <<if $descroll2 is 2>>After stroking her trembling chin in a dominant way, you yank down her arms and bind them firmly against the stool. She is now unable to get away from the two dildos, as well as her degrading position.<</if>> <<if $descroll2 is 3>>You continue by strapping her feet really tight around the legs of the stool. You do the same to her arms, making the girl totally unable to move away from her painful position.<</if>> <<if $descroll2 is 4>>You continue by tying her arms and feet with painfully tight leather straps, making sure that she can't move away and that the two rods are totally inside her all the time.<</if>> <<if $descroll2 is 5>>After holding her head in a dominant way, you tie her arms and feet really hard against the stool, making sure she can't move away even an inch from the painful rods.<</if>> <<if $tempsadist is false>> <<set $arousal-=2>> <<set $health-=1>> <<set $masterlove-=8>> <<set $happiness-=12>> <</if>> <<set $analwear+=10>> <<set $pussywear+=10>> <<if $analxp lte 5>><<set $analxp+=1>><</if>> <<if $analxp lte 10>><<set $analwear+=3>><</if>> <<set $willpower-=1>> <<set $masterlove-=2>> <<set $tied to true>> <<set $arousal-=1>> <<set $scarefactor+=1>> <</if>> <<if $willpower gte 5 and $willpower lte 24 and $likesadist lte 39>> <<if $descroll is 1>>As the girl realizes her coming fate, she starts to yelp and plead, hoping that her master will rethink his current action. This forces you to physically having to shove $girlname to the chair, and force her down over the two wooden shafts. <br><br>She frantically wiggles her ass from side to side, trying to get away from them, but the dildos begin to slide into the girl's cavities after you push her down, slowly but steadily.<br><br>$girlnames journey along the two rods doesn’t stop until the wet sound of her perineum hitting the stool's seat joins her fruitless moans.<</if>> <<if $descroll is 2>>At first, the girl refuses, shaking her head and trying to plead with you, but after threatening her with an even worse fate if she doesn’t comply, $girlname finally moves herself over to the terrible stool. She takes a good look at it before bursting out in uncontrollable shivers and sobs, resulting in that you have to force her down on the two rods by lifting her up and placing her butt right above them.<br><br> After a painful and extended penetration, you finally get her perineum all the way down to the bottom of the stool – where she settles herself in an unnatural arched position. <<set $willpower-=1>><</if>> <<if $descroll is 3>>The girl is reluctant and tries to resist you when you grab her wrists and start to pull her toward the stool. Her weak mind makes it an easy task, though, and after grabbing the girl’s waist, you manage to lift her up above the two wooden shafts and slide them into her openings. <br><br>When $girlname tries to grasp the sensation of the unavoidable double penetration, she lets out a moaning cry that tells you she's battling a mix of emotions, pain and disgrace. The girl trembles violently when the shafts finally bury themselves all the way inside her body.<</if>> <<if $descroll is 4>>The girl refuses at first, but after you give her a dominant push toward the stool, $girlnames willpower breaks down and she becomes more compliant. She makes a half-hearted effort to sit down on the shafts - but it's only after some help from her master that the girl becomes totally penetrated by the large dildos. <</if>> <<if $descroll is 5>>$girlname refuses, forcing you to resort to physical means by grabbing her and dragging the pleading girl toward the stool. She tries to get away from you by kicking her legs and throwing her head back and forth in a short but fierce display of panic. Her body surrenders to your physical superiority after a few seconds, however, and you're able to start sliding her down on the two shafts. <br><br>She gives out scream of pain and tries to resist you again, but finally realizes that there is no escape from her terrible punishment. She turns motionless as the dildos fully penetrate her anus and vagina, except a sighing twitch when her perineum feels the cold seat of the stool. <<set $willpower-=1>> <</if>> <<if $descroll lte 3>> <br><br> <<set $descroll4 to random(1, 4)>> <b>$girlname: </b> // <<if $descroll4 is 1>>Owww… Nooo! Please… What are you doing?<</if>> <<if $descroll4 is 2>>I can't take this! Pleeeease! Let me go!<</if>> <<if $descroll4 is 3>>They're too big! It hurts! Please, why are you doing this?<</if>> <<if $descroll4 is 4>>I beg you! I can't take this! Please, let me take them out!<</if>> // <</if>> <br><br> <<if $descroll2 is 1>>You then bind the girl’s feet and arms to the stool, making her unable to move.<</if>> <<if $descroll2 is 2>>After stroking her trembling chin in a dominant way, you yank down her arms and bind them firmly against the stool. She is now unable to get away from the two dildos, as well as her degrading position.<</if>> <<if $descroll2 is 3>>You continue by strapping her feet really tight around the legs of the stool. You do the same to her arms, making the girl totally unable to move away from her painful position.<</if>> <<if $descroll2 is 4>>You continue by tying her arms and feet with painfully tight leather straps, making sure that she can't move away and that the two rods are totally inside her all the time.<</if>> <<if $descroll2 is 5>>After holding her head in a dominant way, you tie her arms and feet really hard against the stool, making sure she can't move away even an inch from the painful rods.<</if>> <<if $likesadist lte 39>><<set $scarefactor+=3>><</if>> <<if $tempsadist is false>> <<set $arousal-=3>> <<set $health-=1>> <<set $masterlove-=15>> <<set $happiness-=12>> <<set $scarefactor+=2>> <</if>> <<set $analwear+=10>> <<set $pussywear+=10>> <<if $willpower gte 20 and $skillroll lte 30>><<set $willpower-=1>><</if>> <<if $analxp lte 5>><<set $analxp+=1>><</if>> <<if $analxp lte 10>><<set $analwear+=3>><</if>> <<set $tempstamina-=1>> <</if>> <<if $willpower gte 25 and $likesadist lte 39>> <<if $badaccept is true>> /*Has accepted the stool through persuasion, but is hesitant*/ <<if $descroll is 1>>The girl surprises you when she accepts to be put on the stool. You notice a small tremble of nervousness when she moves over the two rubber shafts and slowly starts inserting them in her anus and vagina.<</if>> <<if $descroll is 2>>Your skilled words and promises of a painless experience manage to persuade the girl to place herself on the worst possible instrument you have in this room. She moves toward the chair and doesn't resist when you firmly guide her down onto the two wooden shafts. The girl lets out a gasp when they bury themselves deep inside her womb and intestines, but she avoids freaking out and you're able to feel how her perineum hits the seat of the stool.<</if>> <<if $descroll is 3>>The girl's obviously nervous, but you've managed to persuade her and she moves toward the stool with full compliance <<if $willpower gte 30>>- even if her pride tries to summon the illusion that she's in control<</if>>. You force her down gently onto the rubber shafts and let them slide deep inside her shivering body. She lets out a loud gasp when her butt finally touches the seat of the stool.<</if>> <<if $descroll is 4>>You manage to twist the girl's mind by promising her lighter chores if she just places herself on the stool. She allows you to lift her above the massive shafts, with reluctant compliance, and only shivers when she feels how they penetrate and bury themselves deep inside her trembling body.<</if>> <<if $descroll is 5>>Your skilled words manage to persuade the girl, even though she's stiff and nervous. You move $girlname toward the frightening stool, take a firm hold around her waist and force her down over the shafts. She trembles and starts panting violently as they slide deeper and deeper inside her body, before finally burying themselves at the bottom of her anal and vaginal cavities.<</if>> <<set $descroll3 to random(1, 5)>> <br><br> ''$girlname:'' // <<if $willpower lte 39>> <<if $descroll3 is 1>>Now be really careful, okay?<</if>> <<if $descroll3 is 2>>Ow… Ow… Ow… This doesn’t feel natural.<</if>> <<if $descroll3 is 3>>Oooh… Fuck… <<if $age lte 19>>I'm too tight for this…<</if>><</if>> <<if $descroll3 is 4>>Shit… This feels… Strange…<</if>> <<if $descroll3 is 5>>Ouch… Okay, be really careful.<</if>> <<else>> <<if $descroll3 is 1>>Ouch! Fuck. Now take it easy, understood?<</if>> <<if $descroll3 is 2>>This will be just a short session, okay? I feel I need to pee already, so ten minutes. No more.<</if>> <<if $descroll3 is 3>>Ooow… I don’t know why I agreed to do this. Now be really fucking careful, okay?<</if>> <<if $descroll3 is 4>>This is… Insane… Just do what you have to do, okay?<</if>> <<if $descroll3 is 5>>Fuuuuck… This feels… Strange.<</if>> <</if>> // <br><br> <<if $descroll2 is 1>>You then tie her arms and legs really hard, making her unable to move or get away from the orifice expanding dildos.<</if>> <<if $descroll2 is 2>>After holding her firmly in place for a minute or two, all the way down, you start tying her up; ankles against the legs of the stool and arms spread out, wrapped tightly on the chair's handles.<</if>> <<if $descroll2 is 3>>You continue by tying her up really hard against the chair, leaving her unable to get away from the hole-expanding, painful shafts.<</if>> <<if $descroll2 is 4>>You notice how she tries to relax herself after about a minute, while trying to ignore the fact that you're tying her up. You leave the girl in an exposed position, with arms and legs tightly secured against the sides of the chair.<</if>> <<if $descroll2 is 5>>You begin to tie her up after less than 30 seconds, while caressing her shivering legs and squeezing her waist downward. She's a bit uneasy about becoming totally defenseless like this, but there's nothing she can do about it now.<</if>> <<set $analwear+=7>> <<set $pussywear+=7>> <<if $analxp lte 5>><<set $analxp+=1>><</if>> <<if $analxp lte 10>><<set $analwear+=3>><</if>> <<else>> /*Has not accepted the stool. Needs to be physically subdued.*/ <<if $descroll is 1>>The girl refuses to participate in your sexual fantasy and resists you with all her strength. You're forced to grab her naked body and pull it toward the stool, with arms and legs flailing violently.<</if>> <<if $descroll is 2>>The girl tries to break free from your agonizing grasp as you pull her toward the horrifying chair that'll be her home for an unforeseeable amount of time. <</if>> <<if $descroll is 3>>The girl shakes her head and backs away, forcing you to resort to another bout of violence by grabbing the <<if $age lte 18>>young<</if>> girl around the waist and carry her toward the looming rods that's waiting to penetrate her.<</if>> <<if $descroll is 4>>The girl fights you with all her might as you push, shove, and force her toward her horrible destiny that looms like a devil's tongue in the corner of your bondage room.<</if>> <<if $descroll is 5>>$girlname starts to scream when she understands what's about to happen and her glare and loud shouts are as vicious as her attempt at resisting you physically as you drag her toward the two looming rods.<</if>> <br><br> <<set $descroll to random(1, 5)>> ''$girlname: '' // <<if $masterlove gte 10 and $scarefactor lte 2>> <<if $descroll is 1>>Are you fucking insane? I will never let you push my body over those… those things! Let me go!<</if>> <<if $descroll is 2>>You can't be fucking serious! Leave me! Fucker!<</if>> <<if $descroll is 3>>Are you out of your mind? Never! Let me go!<</if>> <<if $descroll is 4>>I said no! You're insane! Stop it!<</if>> <<if $descroll is 5>>Fuuuck no! Get your hands off me!<</if>> <<else>> <<if $descroll is 1>>Fucking perv! Fucking asshole! Leave me alone!<</if>> <<if $descroll is 2>>Asshole! I'll fucking kill you! Leave me alone!<</if>> <<if $descroll is 3>>Fucking asshole! Leave me alone, please!<</if>> <<if $descroll is 4>>You're insane. Noooo!<</if>> <<if $descroll is 5>>I fucking hate you! You need help! Let me go!<</if>> <</if>> // <br><br> <<set $descroll to random(1, 5)>> <<if $descroll is 1>>The fight ends after another minute's struggle, when you slide her panting and sweaty body down over the two rods and fixate her arms and legs against the chair.<</if>> <<if $descroll is 2>>The horrible ordeal takes another five minutes of struggle, curses, and flailing arms before her limp body slides down over the two shafts that bury themselves deep inside her cavities.<</if>> <<if $descroll is 3>>You have to daze $girlname with a couple of hard slaps, which gives you enough time to slide her shivering body down over the two rods and fixate her limbs against the sides of the metal chair.<</if>> <<if $descroll is 4>>You have struggle long and hard to get her into position. After three agonizing minutes, you can finally take a step back and look at her panting body being fixated against the stool, with its two rods buried deep inside her cavities. $girlnames sharp fingernails have left reddish marks all over your body, however.<</if>> <<if $descroll is 5>>It takes another fierce struggle and a series of exchanging slaps before you're finally able to slide the <<if $age lte 19>>young<</if>> girl down over the two rods and fixate her limp body against the sides of the chair. <</if>> <br><br> $girlname has lost ''3 Health points!'' <<if $descroll gte 4>><br>You've lost ''2 Health points!''<<set $masterhealth-=2>><</if>> <<set $health-=3>> <<set $tempstamina-=5>> <<set $stampoints-=2>> <<set $analwear+=7>> <<set $pussywear+=7>> <<if $analxp lte 10>><<set $analwear+=3>><</if>> /*BADACCEPT ENDS BELOW*/ <</if>> /* WILLPOWER GTE 25 ENDS BELOW*/ <</if>> <<if $likesadist gte 40>> <<if $descroll is 1>>The girl begins to shiver violently as her coming fate sinks in - but it's not a shiver from fear, it's a response to true, sexual excitement. You can feel the girl's lust shaking her entire body as you force it down on the two massive shafts. They bury themselves deep inside her vagina and anus - making the girl scream from both pain and sexual passion. She lets out a long, final moan as her butt touches the seat of the stool.<</if>> <<if $descroll is 2>>$girlname looks at you with a nervous smile. She moves herself toward the stool and begins, without the slightest hesitation, to insert the two wooden dildos into her anal and vaginal cavities. The girl lets out a scream of sexual excitement and pain as they bury themselves deep inside her shivering body. <br><br><<if $body lte 2>>She's actually too young to be exposed to something so hideous as this, but the fact that her body trembles from uncontrollable lust makes it a bit easier for you to justify your deed.<</if>><</if>> <<if $descroll is 3>>You have no problem forcing her toward the stool - she willingly follows your lead and starts to pant passionately as the two shafts bury themselves deeper and deeper in her anus and vaginal cavity. $girlname screams out in pain as her ass finally touches the seat of the stool. <br><br>Her eyes are pleading for you to continue punishing her.<</if>> <<if $descroll is 4>>The girl willingly walks to the chair, stroking the two massive shafts with her hands before letting you lift her <<if $body lte 2>>little<</if>> body on top of them. When they penetrate her cavities, $girlname screams from both pleasure and pain - and finally lets out a loud moan as her ass touches the seat of the stool. She’s smiling toward you with wet, shivering lips, begging for you to continue her punishment.<</if>> <<if $descroll is 5>> The girl lets you push her toward the chair with passionate excitement while gazing eagerly at the looming rods that reassure her she's about to feel pain. After lifting <<if $body lte 2>>the teenager<<else>>her<</if>> on top of them, you perceive a notable tremor running through her body as you force it down over the two wooden shafts. $girlname screams and moans as they penetrate her anus and vagina simultaneously - but the cries are replaced by aroused moans as her <<if $body lte 2>>little<</if>> ass touches the seat of the stool. <</if>> <<set $pain+=1>> <<if $descroll2 is 1>>You then start to tie her arms and ankles to the stool, making the girl unable to move away from her degrading position.<</if>> <<if $descroll2 is 2>>Before tying the girl down with the leather straps, you play with her body by taking hold of her waist and move her a few inches up and down. This sadistic act causes her to scream out in pain again. <</if>> <<if $descroll2 is 3>>You then tie her really hard against the stool, making the girl unable to move away from her painful position.<</if>> <<if $descroll2 is 4>>Then, while shushing her like she's a child, you start tying the girl down on the chair. She's left completely defenseless and stuck in a very painful position, that her conflicting emotions try to absorb with fullest devotion.<</if>> <<if $descroll2 is 5>>After holding her chin up in a dominant way, you begin to tie her to the stool, leaving her shivering from pain and excitement.<</if>> <<set $arousal+=2>> <<if $arousal lte 0>><<set $arousal=2>><</if>> <<set $pain+=1>> <<set $analwear+=7>> <<set $pussywear+=7>> <<if $analxp lte 5>><<set $analxp+=1>><</if>> <<if $analxp lte 10>><<set $analwear+=3>><</if>> /*LIKESADIST GTE 40 ENDS BELOW*/ <</if>> /* THE STOOL ENDS BELOW*/ <</if>> <<if $offcloth is 4>> <<include MainThreatEngine>> <<set _ran to random(1, 3)>> <<if $defcount gte 2>><<set $chance+=20>><</if>> <<if $defcount gte 3>><<set $chance+=20>><</if>> <<if $defcount gte 5>><<set $chance+=10>><</if>> <<if $defcount gte 10>><<set $chance+=10>><</if>> <<if $defcount gte 15>><<set $chance+=10>><</if>> <<if $defcount gte 25>><<set $chance+=10>><</if>> <<if $defcount gte 50>><<set $chance+=10>><</if>> <b>You:</b> // <<if $defcount gte 2 and $defcount lte 4>> <<if _ran is 1>>$girlname, I don’t like your attitude. You’ve not behaved in a way that is expected from a slave, and I intend to punish you for that. And don’t make this harder for you, just accept it. We’ll be done… Soon… I promise. Now, come with me.<</if>> <<if _ran is 2>>Alright, <<if $age lte 19>>young lady<<else>>$girlname<</if>>, I have to say that I am bit disappointed. It’s your attitude. I don’t like it, and I intend to correct you before this goes too far. Now follow me, down to the dungeon. This will be over really quick if you just do as I say.<</if>> <<if _ran is 3>>$girlname. Come here. I need to talk to you. … There are some things about your behavior that I find… not appropriate for a girl of your status. It’s a shame really, what I am about to do. But I see no other way than to stop this at the doorstep before it becomes too uncontrollable. You’re tasting my belt, whether you want to or not. And please, don’t make this harder than what it already is. We’ll be done soon. Now, come with me.<</if>> <</if>> <<if $defcount gte 5 and $defcount lte 9>> <<if _ran is 1>>$girlname! Come here! We need to have a little discussion you and I. Your behavior is unacceptable and it has reached a point where I see no other option than to punish you. A corporal punishment. Now, this will all be over soon and I'll go easy on you if you just follow me down to the dungeon. So, let's go<<if $age lte 19 and $masterage gte 34>>, young lady<<else>><</if>>!<</if>> <<if _ran is 2>>$girlname… I thought so highly of you… But you've disappointed me. Acting out, defying your Master. You've earned yourself a good spanking. So, follow me to the dungeon. Let's get this over with. I promise you'll be back up here in no time if you just do as I tell you. Fore once! <</if>> <<if _ran is 3>><<if $girlid is 1>>$girlname. Come here. That little ass of yours deserves a good whipping. You've been acting out against your Master in a way I cannot accept. I don’t know what that Mr. Robert did to you when you behaved like this, but at my household, things are different. Now, will you follow me to the special room, or do I have to drag you there?<<else>>Hey, $girlname. Come here. I think we got some serious issues here. You're defying me in a way that's really not okay. I don’t think you're taking your slave duties seriously. Unfortunately, I'll now have to show you the consequences. I have my belt ready and you and I are heading down to the rack. I advise you to follow me and just suffer through this. Refuse, and I'll have to double the number of lashes. Have I made myself clear?<</if>><</if>> <</if>> <<if $defcount gte 10 and $defcount lte 19>> <<if _ran is 1>>Hey, $girlname! I just can't take your attitude anymore! You're behaving like an insolent brat, like you're my wife or something. I cannot accept that behavior from you. It has unfortunately led to a point where a corporal punishment is the only option to correct this. So, follow me. You're spending some time at the rack with your Master. Hopefully, it'll make you see things more clearly. <</if>> <<if _ran is 2>>I've had it with you! This attitude must stop. Right now. I'm going to demonstrate how seriously I think your insolent behavior is. Follow me, we'll spend the day down in my dungeon.<</if>> <<if _ran is 3>>$girlname. I don’t understand why you have to act like this. Like some insolent bitch who thinks she owns this place. I'm gonna act hard on you, and I hope you'll understand why. Clothes off. Follow me. I'm tying you to the rack.<</if>> <</if>> <<if $defcount gte 20>> <<if _ran is 1>>$girlname! This just can’t continue. You’ve been a very, very bad girl, and I intend to teach you a lesson. It cannot go on like this. It’s absolutely unthinkable. So, you’ve earned yourself a good number of lashes. And if you don’t follow me to the rack this instant, I’ll just double the number of strikes. So, do you wanna do this the hard or the easy way<<if $age lte 19>>, young lady<</if>>?<</if>> <<if _ran is 2>>Hey, I've had it with you and your fucking attitude! You're like a diva, acting like I AM your fucking slave. It's unbelievable! I'm gonna have to punish you really hard, to end this menace. Follow me! Or do you feel like playing this the hard way?<</if>> <<if _ran is 3>>I have no words. Your attitude...! It's driving me fucking insane! You're acting like a spoiled princess, thinking I'm your fucking servant or something. Well, that's gonna change. Right now. I'm going to punish your <<if $age lte 19>>teenage<<else>>little<</if>> ass and make you understand your position. Follow me!<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> A combination of dominant words, masculine superiority and the fact that $girlname indeed has been acting in an improper manner are enough to persuade the girl to follow you downstairs. <br><br> <b>$girlname:</b> // <<if $willpower lte 19>> <<if $defcount gte 2 and $defcount lte 4>> <<if _ran is 1>> <<if $girlid is 14 and $broway gte 20>>Alright… I'll accept my punishment and I'll… I'll think about what I've done wrong. Sorry, $callname, your brother tried to teach me obedience with his whip… I should've listened better back then. <<else>>I… (sobbing) I'm sorry for my behavior. It was not my intention to… to act like that. Please, forgive me!<</if>> <</if>> <<if _ran is 2>>(Sobbing) Oh… Okay… Please, just promise it won't hurt that much, okay? I'll listen better in the future. I swear!<</if>> <<if _ran is 3>>No… I… I'm so, so sorry if I've done something wrong. Okay, I'll… I'll take your belt. I'll stand naked and ready to receive my punishment… But please, please don't do more than ten lashes. I beg you. I've already learned my lesson.<</if>> <</if>> <<if $defcount gte 5 and $defcount lte 19>> <<if _ran is 1>>I'm so sorry if I've done something wrong. I… I understand. I've been sloppy and… hard to control. It was not my intention to make you angry. I'll stick my naked butt out really good. But… Please, let it be over quickly! I beg you, $callname.<</if>> <<if _ran is 2>><<if $girlid is 14 and $broway lte 19>>I'm so sorry… (sobbing) Your… Your brother never punished me like this… I… I guess I'm still used to his calmer ways of handling things. But I'll improve, I promise.<<else>>I'm gonna do better! I promise! Okay, I'll…. I'll take my punishment. Just… Just don't do anything that'll hurt me… Please… Promise that.<</if>> <</if>> <<if _ran is 3>><<if $girlid is 2>>Sir… I… I don’t think I deserve it but… I'll take your punishment anyway. I believe I've come a long way. From an unruly raider girl to this… This obedient slave that I am now. Okay… After you, $callname.<<else>>(Sobbing) I… I… Guess I've been a bad slave and… And I promise I'll improve. I also guess that I… deserve getting punished. I'm… ready…<</if>><</if>> <</if>> <<if $defcount gte 20>> <<if _ran is 1>>Alright… Alright, no, I get it… (Sobbing)… I'm so sorry. There must've been some form of misunderstanding. I… I'll go with you… I'll do it the easy way. But please, promise it won't hurt too much?<</if>> <<if _ran is 2>>Sorry… I never mean to act as a… diva… I just… No, never mind, $callname. I'll go with you. Let's get this thing over with…<</if>> <<if _ran is 3>>(Faint sobbing) … I never meant… To insult you, $callname. Please, please I promise I'll improve myself. Just… (sobbing) Go easy on me…<</if>> <</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if $defcount gte 2 and $defcount lte 4>> <<if _ran is 1>>Please… I… I don’t think… I deserve this… But… Okay, just a few lashes, alright? Not more than five? Please, I’ll do better. I promise!<</if>> <<if _ran is 2>>No… Please… Alright… Just a couple of lashes then. Promise? And I’ll try to improve myself. You have my word, Sir.<</if>> <<if _ran is 3>><<if $girlid is 1>>Mr. Robert never touched my ass in that way… (Sobbing) He… He was just… always kind to me. Personal. I… I'll go with you voluntarily, okay, but please, please, don’t make it more than ten lashes? I'm too small to handle more than that… I beg you.<<else>>(Shivering voice) P… P… Perfectly clear, $callname… (Sobbing) I'll go with you and… I understand what you're saying. There's no other way to punish me? Okay… I'll stick my ass out. Just… Make it quick, alright?<</if>><</if>> <</if>> <<if $defcount gte 5 and $defcount lte 19>> <<if _ran is 1>>I never meant to disrespect you. Please, please can't we just… forget about this and start over? No…? Okay, I'll… (faint sobbing) I'll prepare myself. I guess I had it coming…<</if>> <<if _ran is 2>>No! Please! Please, I don’t think I deserve that! Okay… I'll follow you, but you have to promise it'll be over soon? Please. I… I'll really do my best to improve.<</if>> <<if _ran is 3>>To be honest, I don’t think I deserve this… But… I am your slave and I'll follow you… I don’t have any other option, do I?<</if>> <</if>> <<if $defcount gte 20>> <<if _ran is 1>>Alright… I guess I don’t have much choice, do I? I know you could kill me anytime so… Alright. But please… Just… make it quick, okay?<</if>> <<if _ran is 2>>N… No… Certainly not. Okay… I guess I have no other option, right? Even if I strongly disagree with you. (Sigh) Okay… But make it really, quick, please!<</if>> <<if _ran is 3>>I've never intended to… Act that way… Well, alright… I'll do it. If you promise it'll be over really quick? And please… Don’t be too hard on me… (faint sobbing)<</if>> <</if>> <</if>> <<if $willpower gte 40>> <<if $defcount gte 2 and $defcount lte 4>> <<if _ran is 1>>And I don’t like your attitude! Talking to me like that. But I guess I have no choice. You're bigger than I and… Never mind. Alright, let's get this thing over with.<</if>> <<if _ran is 2>>Shit… You're pulling the classic Master-slave card. Haha… Okay, but I'll not give you the pleasure of breaking my spirits. Five lashes, that's enough. You hear? And don't try to turn this into some perverted shit, okay?<</if>> <<if _ran is 3>>Haha… Are you fucking serious? Well, what you're doing is not gonna change anything. … Alright, I know I'm legally your slave. I'll follow you down to the rack and stick my ass out really good. But I'll not twitch. I'll not scream. And this will certainly not turn me into some obedient cock-worshipping slut, okay? And ten lashes, max. Or else I'll kill you when we're done!<</if>> <</if>> <<if $defcount gte 5 and $defcount lte 19>> <<if _ran is 1>>Oh… The big, bad slave owner yearning for some naked, female flesh to punish? Haha… Alright. I can see you've made up your mind. Fighting you would certainly avoid this, but I guess the pain I'll be feeling when I'm clawing your eyes out is worse than taking a couple of lashes. Alright… After you… dear Master (fake smile).<</if>> <<if _ran is 2>>You're fucking perverted… Well… Alright. There's not much I can do other than entering a deadly fight with you? Okay. But don't overdo it!<</if>> <<if _ran is 3>>Alright, I get it. You want to make a display of your power. Fuck… Okay… I guess I have no choice. Let's get this over with. I'm gonna smile through the entire ordeal, just so you know. This will no change anything.<</if>> <</if>> <<if $defcount gte 20>> <<if _ran is 1>>Fuck you! Maybe my behavior is because you're such a stupid asshole? Alright, I can see you've made up your mind. This will not change anything. I can take a few lashes… Nothing I'm worried about. But don't try anything stupid! I'll kick your balls over to Redhaven Market if you do.<</if>> <<if _ran is 2>>I thought divas turned you on, asshole? Haha… Alright… I can take a couple of lashes. No worries. I'll do it just because I don’t fucking care about you. At all… So, are we moving?<</if>> <<if _ran is 3>>Fucking asshole… Hey, get your hands of… Okay, forget it. Fuck this. I'll take your lashes. It's nothing. You strike like a pussy anyway. After you, Miss.<</if>> <</if>> <</if>> // <br><br> $girlname is ready to receive her punishment at the rack. <<set _rando to random(1, 3)>> <<if $willpower gte 60 and $likesadist lte 29 and _rando is 1>><<set $willpower-=2>><<set $scarefactor+=1>><</if>> <<if $willpower gte 30 and $willpower lte 59 and $likesadist lte 29 and _rando is 1>><<set $willpower-=2>><</if>> <<set $humiliation+=1>> <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $bondready to 1>> <<set $punok to $defcount>> <<set $getnaked to true>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Despite $girlnames recent attitude, your words fail to make her understand her errors. <br><br> <b>$girlname:</b> // <<if $willpower lte 19>> <<if $defcount gte 2 and $defcount lte 4>> <<if _ran is 1>>(Kneeling down) I will not accept that you believe I'm… that girl you're describing (sobbing). I am your devout slave and I worship you. Please, show mercy!<</if>> <<if _ran is 2>>I don’t think you're in a state of mind to sanction such vital decisions. Come. Let's get you to bed. You need some rest, dear $callname (shivering voice).<</if>> <<if _ran is 3>>I have absolutely no idea what you're talking about, $callname. I am your devout slave. <<if $avatars gte 2>>You're probably referring to $avIn_girlname… (shivering voice) I know she can be troublesome… <<if $avIn_girlid is 1>>Don't let her cute, innocent face fool you. That Mr. Robert managed to turn her into such a slut.<</if>><<else>>There must be another girl or an earlier servant of yours that you're referring to?<</if>><</if>> <</if>> <<if $defcount gte 5 and $defcount lte 19>> <<if _ran is 1>>What… I… I'm not sure what you're talking about, Sir. That can't involve me?<</if>> <<if _ran is 2>>I'm sorry to say this but I have to disagree with you. You've probably mixed me up with someone else. I'll be on my way…. (scared voice).<</if>> <<if _ran is 3>>Sorry, what was that? I have some chores to do and I don’t think you're referring to… me? I'm a bit confused here… I'll just be on my way.<</if>> <</if>> <<if $defcount gte 20>> <<if _ran is 1>>Sorry… I know I've done some bad things and all but that's in the past. I'm a completely new slave now. So, let's just forget about that, $callname. Shall we?<</if>> <<if _ran is 2>><<if $avatars gte 2>>Oh, sorry, I think you want to speak to $avIn_girlname. <<if $avIn_busy gte 1>>Let me fetch her when she's available.<</if>> It must be her you're referring to.<<else>>I strongly disagree, great Master… That's not me you're painting a picture of. I am a devout slave. Surely, you must speak of another girl from your past?<</if>><</if>> <<if _ran is 3>>But… (sobbing) Dear Master… I've behaved like a girl should do. I… I have no idea what you're talking about. Let's… have this discussion tomorrow. I need to… attend some chores.<</if>> <</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if $defcount gte 2 and $defcount lte 4>> <<if _ran is 1>>I… I really don’t think I deserve that. I don’t know what the hell you're talking about. <<if $avatars gte 2>>Are you… perhaps referring to $avIn_girlname? <<if $avIn_girlid is 1>>I saw that pansy faced little bitch steal some nuts the other day. Mr. Robert built a bad foundation with that girl… So… yes… <</if>><</if>> In either case, I'll not obey you on this. Let's have a discussion about chores instead. If you're referring to me.<</if>> <<if _ran gte 2>>(Nervous smile) But… Sir… I… I don’t believe that's a very good idea… I've been such a good girl and a great slave. I… I think… No, I cannot agree to that.<</if>> <</if>> <<if $defcount gte 5>> <<if _ran is 1>>I strongly disagree, $callname. I don’t know where you're getting all this from? <<if $avatars gte 2>>I guess $avIn_girlname has been speaking bad stuff about me again?<<else>>If you've spoken to Mrs. Tillingast, our neighbor, it wasn’t me! Redhaven is crawling with orphans you know!<</if>><</if>> <<if _ran is 2>> <<if $avatars gte 2>>What? Are these $avIn_girlnames words? I have not behaved badly, you've just been manipulated by her! Please, sort all that stuff out before making such accusations… $callname. <<else>>No… For fuck's sake. Mrs. Tillingast is all over my face again. <<if $daysa gte 3>>She's spreading lies!<<else>>I know I'm new here and all but… She threw me a bad eye the moment we passed her on the street. Just the other day when I got here. Maybe I have a look-a-like that’s done something to her?<</if>><</if>> <</if>> <<if _ran is 3>>No… Please… That's not me you're talking about. Let's just calm down, okay, and have this conversation tomorrow. I'm gonna… Leave now… Sir…<</if>> <</if>> <</if>> <<if $willpower gte 40>> <<if $defcount gte 2 and $defcount lte 4>> <<if _ran is 1>>Haha… In your dreams. You have five seconds to leave this room before I smack your face. Okay?<</if>> <<if _ran is 2>>Haha… Are you serious? I have other stuff to do today. Don’t have time to listen to some <<if $masterage gte 45>>old<<else>>mad<</if>> man's cries. <</if>> <<if _ran is 3>>Haha… Not gonna happen. Now take a step back to that doorstep over there and leave me alone, okay?<</if>> <</if>> <<if $defcount gte 5 and $defcount lte 19>> <<if _ran is 1>>You're so cute when you're mad. Or ugly… Anyway. I'm done listening to you. Get your ass out of my sight so I can do this shit in peace, okay?<</if>> <<if _ran is 2>>What the hell… I'm not gonna stand here taking all that shit. Okay, if I deserved it, maybe, but I honestly don’t think I do. I am your servant, sure, but that doesn’t mean you can go all Dixie plantation owner over my ass. Got it?<</if>> <<if _ran is 3>>Are you stupid for real? Or are we playing a game here? I could take a whipping if I really deserved it, but I think I'm doing a pretty damn good job here. <<if $respect gte 15>>Especially out on the battlefield, together with you.<</if>> So. Are you fucking done?<</if>> <</if>> <<if $defcount gte 20>> <<if _ran is 1>><<if $respect gte 20>>Alright, I respect you, and I've fought many battles at your side. But this shit you're trying to pull? Not funny. Okay. Are you done?<<else>>What the hell are you trying to pull? Get outta my face, leave me alone, and I might forget about this. Okay? You got one chance.<</if>><</if>> <<if _ran is 2>>Okay, you got one chance to take that back. No? Well, screw you too. <</if>> <<if _ran is 3>>You can't be serious? Haha. I thought not. Okay, funny. Are you done? I got stuff to do.<</if>> <</if>> // <<if $defevent is undefined>> <br><br> $girlnames ''Defiance (+2)'' has increased even more! <<set $defevent to true>> <<set $defcount+=2>> <</if>> /* WILLPOWER 40 */ <</if>> /* CHANCE IS 0 */ <</if>> <<set _nodef to true>> <<unset $offcloth>> /* OFF CLOTH 4 END BELOW */ <</if>> <<unset $getnaked>> <<set $activedildo to 2>> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 10)>> <<include DiceRolls>> <<set $chance=$bondskill>> <<set $chance-=$skillroll>> <<if $bondboost is true>><<set $chance+=30>><</if>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $manipulate gte 70>><<set $chance+=10>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=8>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist lte 5>><<set $chance-=15>><</if>> <<if $likesadist gte 9>><<set $chance+=5>><</if>> <<if $likesadist gte 15>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=18>><</if>> <<if $masterlove lte 19>><<set $chance-=5>><</if>> <<if $masterlove lte 49>><<set $chance-=8>><</if>> <<if $willpower gte 74>><<set $chance-=5>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $skillroll is 100>><<set $chance-=60>><</if>> <<if $traitperv gte 51 and $masterlove gte 40>><<set $chance+=25>><</if>> <<if $action14 is true>> <<if $bondage is 1>> <<if $descroll is 1>>You walk up behind $girlnames outstretched body and grab her hips.<</if>> <<if $descroll is 2>>You grab $girlnames hanging and defenseless body by the hips and pull it toward you.<</if>> <<if $descroll is 3>>You place yourself behind $girlnames defenseless body and grab her <<if $body lte 2>>childishly thin<</if>> hips. <</if>> <<if $descroll is 4>>You grab $girlname firmly by her waist and pull her hanging body toward you.<</if>> <<if $descroll is 5>>You take a firm hold around $girlnames body and pull her ass toward you.<</if>> <</if>> <<if $bondage is 2>> <<if $descroll is 1>>You position yourself over $girlnames outstretched body and work your swelling cock in between her buttocks, where you let it slide up and down between them like a sausage in a hotdog bun.<</if>> <<if $descroll is 2>>You climb on top of the defenseless girl and grab her waist with rough determination. You see her wet anus and pussy unfolding as you pull it up.<</if>> <<if $descroll is 3>>You humiliate $girlname with dominant words and disgraceful groping before you climb on top of her. Then, you grab the girl's neck and start to stroke your swelling penis between her buttocks, which saturates her skin with sticky precum. <</if>> <<if $descroll is 4>>You climb onto the bed, grab $girlnames hips, and pull the already outstretched girl further upward. Her body shivers from the strain, but seeing her anus and pussy spread open is enough to forget that you've acted disgracefully. <</if>> <<if $descroll is 5>>You climb onto the bed and start to grope the tied and defenseless girl. Your fingers violate her anus, pussy, and her perineum – which imbues $girlname with strong feelings of humiliation. A second later, you're lying over her back and continue the degrading act by churning your cock back and forth over her butt.<</if>> <</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl doesn’t object or resist you in any way. She’s totally motionless and absorbs everything you do to her.<</if>> <<if $descroll2 is 2>>The girl is very obedient; she understands that her master wants to take her from behind and acts accordingly by sticking her butt out.<</if>> <<if $descroll2 is 3>>The girl gives out a faint moan and takes a panicked breath in response to the feeling of getting violated like this. She doesn’t resist you physically, though, and accepts that she’s about to be penetrated.<</if>> <<if $descroll2 is 4>>The girl begins to pant violently, but sticks her ass out and shows no signs of physical resistance. <</if>> <<if $descroll2 is 5>>The girl moans from discomfort but doesn’t resist you in any way. Her body is motionless and ready to be taken whenever you're ready.<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl makes a few half-hearted attempts at getting away from your grip but succumbs after realizing she's not going anywhere in her defenseless state.<</if>> <<if $descroll2 is 2>>The girl kicks her legs a few times and moans from discomfort. After feeling your determined grip around her waist and that the ropes almost pull her harder as she tries to get away, $girlname realizes that she’s totally left at your mercy and succumbs.<</if>> <<if $descroll2 is 3>>The girl's totally motionless and doesn’t object or resist you in any way. Only a silent sob is heard as you begin working your cock into one of her openings.<</if>> <<if $descroll2 is 4>>A few panicked pulls on the ropes tell you that the girl doesn’t share your wish to indulge in hours of rough sex right now. But after feeling your firm hands around her waist, $girlname realizes that she's got no other option than to succumb and endure what's about to happen. <</if>> <<if $descroll2 is 5>>The girl panics and cries out: <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Noo! Ah-ah! <<if $cock lte 1>>Take it away!<<else>>Take thar monstrous thing away from me!<</if>>//<</if>> <<if $descroll is 2>>''$girlname:'' //No, I don’t want this. Please let me go!//<</if>> <<if $descroll is 3>>''$girlname:'' //Noo, please don’t fuck me. I’ll do anything if you just untie me! I’ll suck your cock! Please! <<set $promisedoral to true>>//<</if>> <<if $descroll is 4>>''$girlname:'' //(Sobbing) Noo! Please just let me go!//<</if>> <<if $descroll is 5>>''$girlname:'' //I beg you, please $callname, untie me. I promise I’ll be a really, really good girl! <<set $willpower-=1>>//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //(Scared pantings)//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //(Worried pantings)//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl utters a tirade of shouts and moans as she tries to kick herself free. Her attempt fails, however, as she's securely tied up by your rope.<</if>> <<if $descroll2 is 2>>The girl begins to pull at the ropes as her loud screams echo out in the room:<</if>> <<if $descroll2 is 3>>The girl twitches violently and tries to get away – despite the obvious fact that she’s securely bound to <<if $bondage is 1>>the ceiling<<else>>the bed poles<</if>>. You feel a tremor of anger and despair run through $girlnames body when she finally succumbs and realizes she's got no other option than to endure what's about to happen.<</if>> <<if $descroll2 is 4>>The girl becomes infuriated and tries to break free from her bondage. When realizing that the ropes won’t loosen, she screams at you instead:<</if>> <<if $descroll2 is 5>>The girl becomes extremely agitated and moves from side to side as she tries to get away from your grip. You feel like you’re holding a flapping fish in your arms as she slowly exhausts herself from the strain. After half a minute, she <<if $bondage is 1>>hangs<<else>>lies<</if>> still, and only lets out a continuous stream of sobs and pants.<</if>> <<if $descroll2 isnot 3 and $descroll2 isnot 5>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Fuck! Move away from me you sick pervert!//<</if>> <<if $descroll is 2>>''$girlname:'' //You’re disgusting! Get away from me! <<if $masterage gte 40>>You old, fucking perv!<</if>>//<</if>> <<if $descroll is 3>>''$girlname:'' //You fucking perv! Untie me and leave me alone! <<if $masterage gte 38>>Fucking old sicko!<</if>>//<</if>> <<if $descroll is 4>>''$girlname:'' //Noo! Please, untie me! Untie me now!//<</if>> <<if $descroll is 5>>''$girlname:'' //What the fuck are you doing? Get away from meee! HEELP! ANYONE!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //(Scared pants)//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //(Worried pants)//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <<set _bond to true>> <<include Success>> <br><br> <<if $descroll is 1>>Something about the way you do things makes the girl go completely limp. You sense a shameful shiver of arousal and nervous anticipation running through her body. Is she actually turned on by this?<</if>> <<if $descroll is 2>>The girl remains silent for a few seconds before uttering a series of moans and sighs. But it's not from discomfort – you believe that the girl has been turned on and that she actually wants you to fuck her.<</if>> <<if $descroll is 3>>Judging from the girl’s aroused shivers and accepting body posture, you sense that she actually wants you to fuck her. <</if>> <<if $descroll gte 4>>The girl seems genuinely aroused when she feels your throbbing penis against her buttocks. She doesn’t resist or object you in anyway – instead, the girl seeks contact with your body by stretching her ass out. A moan of sexual lust further confirms that you’ve managed to turn her on.<</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>Bondage sex is heaven for this girl! She sticks her ass out and moans lustfully as your cock saturates her buttocks with a curtain of slimy precum.<</if>> <<if $descroll2 is 2>>The girl welcomes your penis with excited moans. You feel a shivering tremor of passion in $girlnames body as you grab her. It's like holding a purring pussycat. <</if>> <<if $descroll2 is 3>>A moan of sexual ecstasy tells you that the girl is more than ready to be penetrated and fucked.<</if>> <<if $descroll2 is 4>>The girl is clearly excited and shivers from lust as she feels your cock against her butt.<</if>> <<if $descroll2 is 5>>You feel a sensation of arousal running through the girl’s body. Her words also confirm her excitement: <</if>> <<if $descroll2 gte 4>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Mmmmh…. Fuck me really hard…//<</if>> <<if $descroll is 2>>''$girlname:'' //Yeah…. Oooh…. Take my ass. Please huuurt me really bad! <<if $body is 1>>I'm just a young teenager but I don’t want you to show any mercy. Fuck me like a whore.<</if>>//<</if>> <<if $descroll is 3>>''$girlname:'' //You’re so perverted. Please show me! Please fuck me hard!//<</if>> <<if $descroll is 4>>''$girlname:'' //Mmmh…. Yeah… Promise you’ll fuck me really hard!//<</if>> <<if $descroll is 5>>''$girlname:'' //Ooh…. Yeees, I want you to fuck my pussy really, really hard, $callname!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmm…. Yee…..//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <</if>> <<if $bondsexrounds is 2>> <<if $analnow is true>> <<if $analvirgin is true>> <<if $descroll is 1>>You put the tip of your penis right over $girlnames virgin anus and slowly press it inside her. The squeezing sensation when her cramping rectum welcomes your shaft is an overwhelmingly delightful experience. <</if>> <<if $descroll is 2>>You don’t show any mercy over the fact that $girlnames still an anal virgin. You press your shaft inside her ass with one, rough thrust; slapping her pussy with your ball-sack before she even realizes what you've done!<</if>> <<if $descroll is 3>>Pressing your cock through $girlnames virgin anus is a divine experience. Her cramping sphincter almost causes your cock to explode in response to the new sensation.<</if>> <<if $descroll gte 4>>Taking an anal virgin in this way is seriously perverted. You fully enjoy penetrating her tight anus, however, and are almost lifted to a divine plane as her sphincter cramps around your shaft in a panicked response to the new sensation.<</if>> <br><br> <<if $gagged is false>> <<if $descroll2 is 1>>''$girlname:'' //Nooooo! My ass!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Ouuuuch! Noooo it hurts!!!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fuuuck…. Ahhhh!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Shiiiit fuck!!!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //God no! I’m still a virgin!!! Aaaaooouch!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll2 is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Mmm…. Yee…..//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <br><br> ''You have taken $girlnames anal virginity!'' <br><br> <<set $arousal-=3>> <<set $masterlove-=15>> <<set $happiness-=15>> <<set $analwear+=15>> <<set $pain+=3>> <<set $scarefactor+=1>> <<set $analvirgin to false>> <</if>> <<if $analvirgin is false>> <<if $cock gte 2 and $analxp lte 20>><<set $analwear+=2>><<set $pain+=1>><</if>> <<if $descroll gte 4>> <<if $descroll2 is 1>>''You:'' //I’m gonna enjoy this. Fucking your sweet, little ass… Mmmh…//<</if>> <<if $descroll2 is 2>>''You:'' //Oh yeah, it’s time to fuck your little ass, $girlname!//<</if>> <<if $descroll2 is 3>>''You:'' //I’m gonna fuck your ass! If you do good, I might let you swallow my cum!//<</if>> <<if $descroll2 is 4>>''You:'' //You’ve been a bad girl! I’m gonna have to fuck your ass really hard! //<</if>> <<if $descroll2 is 5>>''You:'' //Your ass gonna get raped now, slave! Stick it out and prepare yourself! You're gonna feel this!//<</if>> <br><br> <</if>> <<if $descroll is 1>>Without any chance of resisting, you plow through $girlnames anus and force the entire length of your cock deep into her rectal cavity. <</if>> <<if $descroll is 2>>You penetrate $girlnames anus with one hard push, not stopping until your ball-sack slaps against her pussy.<</if>> <<if $descroll is 3>>You slowly penetrate $girlnames anus with your <<if $cock is 3>>massive<</if>> cock, stopping half-way just to feel her cramping sphincter pulling around your shaft. Then, after a couple of divine seconds, you finally push it all in with one hard thrust.<</if>> <<if $descroll is 4>>After overwhelming $girlname with your sadistic words, you slowly open up the girl's anus with the head of your penis. And then, when you feel her sphincter embracing the top of your cock, you thrust the entire shaft deep inside until your balls smack against her pussy-lips with a loud sound.<</if>> <<if $descroll is 5>>You laugh out loud after speaking to the girl and begin to force your throbbing cock into her cavity.<</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl twitches from pain in response but continues to <<if $bondage is 1>>stand<<else>>lie<</if>> motionless – just like a good girl should do when her master wants to do something to her body.<</if>> <<if $descroll2 is 2>>The girl screams out loud and starts to shiver. She continues to stick her ass out, though, and doesn’t resist you in any way.<</if>> <<if $descroll2 is 3>>The girl suppresses a moan of pain when you dive deep into her ass. She continues to <<if $bondage is 1>>stand<<else>>lie<</if>> motionless, however, clearly accepting that her body belongs to you and that she's got no say on the matter.<</if>> <<if $descroll2 is 4>>The obedient girl doesn’t twitch or move away when you begin to fuck her anally. She even stretches her ass out a bit further when you start to hammer it from behind. <</if>> <<if $descroll2 is 5>>Other than a reflexive twitch and biting her lips when you reach all the way inside, the girl doesn’t protest or resist in any way.<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl cries out as your cock plows deep inside her.<</if>> <<if $descroll2 is 2>>The girl utters a moan of pain and shivers when the sensation of having your penis inside her ass becomes too overwhelming.<</if>> <<if $descroll2 gte 3>>The girl screams out in pain and pleads:<</if>> <<if $descroll2 gte 3>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Nooooo!//<</if>> <<if $descroll is 2>>''$girlname:'' //Ouuuuch! Noooo!//<</if>> <<if $descroll is 3>>''$girlname:'' //Fuuuck…. Ahhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //No, please, please! I'll do anything! I’ll blow your cock, just release me! <<set $promisedoral to true>>//<</if>> <<if $descroll is 5>>''$girlname:'' //God no! My ass!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmm…. Yee…..//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl begins to shiver from anger and disgrace. The hopeless situation slowly overwhelms her, however, which pulls her into a state of acceptance; that's also strengthened by the firmly tied ropes around her wrists<<if $bondage is 1>> and ankles<</if>>.<</if>> <<if $descroll2 is 2>>The girl screams out loud and musters all her strength in one last effort to break free. Your bond is unyielding, however, which the girl quickly realizes before drifting into a state of motionlessness. <</if>> <<if $descroll2 is 3>>The girl screams out loud when her ass is pried open by your manhood. She's seething with fury!<</if>> <<if $descroll2 gte 4>>Having her ass violated is more than $girlnames ego can handle. She twitches violently and tries to pull herself free from the ropes while shouting:<</if>> <<if $descroll2 gte 3>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Fuck! You fucking asshole!//<</if>> <<if $descroll is 2>>''$girlname:'' //Noooo it hurts!!! Ooouch!//<</if>> <<if $descroll is 3>>''$girlname:'' //Fuuuck you! Take it out! Take it out now!//<</if>> <<if $descroll is 4>>''$girlname:'' //Take it out, take it out, take it OUT! Take it out now! Aaaaaouuch!//<</if>> <<if $descroll is 5>>''$girlname:'' //God no! It burns! My ass burns you fucking maniac!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmm…. Nooo….//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <br><br> <<set _bond to true>> <<include Success>> <br><br> <<if $descroll is 1>>You turn the girl on with your rapist approach to her defenselessness - and she doesn’t object or resist you in any way. On the contrary, her buttocks welcome your penis as it begins to hammer her with brute determination. <</if>> <<if $descroll is 2>>Your dominance turns the girl on and she cries out in a tirade of lustful moans. There's no resistance in her body, only a welcoming warmth that begs you to treat her badly. <</if>> <<if $descroll is 3>>A moan of excited pleasure tells you that you’ve managed to arouse the girl with your savagery. $girlnames ass shivers from arousal as your penis begins to hammer her away into bondage ecstasy.<</if>> <<if $descroll gte 4>>Your sadistic domination turns the girl on and she welcomes your hardon with moaning pleasure and shivers of lust.<</if>> <<set $arousal+=2>> <<if $arousal lte 0>><<set $arousal=2>><</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>The girl moans from sexual ecstasy. Having her ass raped is obviously a dream coming true.<</if>> <<if $descroll2 is 2>>The girl starts to twitch violently as tremors of arousal rock her <<if $body lte 2>>little<</if>> body. Ecstatic moans and shrieks of lust further confirm that $girlnames looking forward to what's about to happen to her.<</if>> <<if $descroll2 is 3>>The girl welcomes you with her entire ass by sticking it out and embracing your shaft with shivering relaxation. The sensation of having your cock sinking deep inside her causes a loud cry of lust that echoes out in the hallway.<</if>> <<if $descroll2 gte 4>>The girl screams out in ecstasy:<</if>> <<if $descroll2 gte 4>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Fuck me! Fuck me really, really good now! That’s it!//<</if>> <<if $descroll is 2>>''$girlname:'' //Aooo…! Yees! Deeper!//<</if>> <<if $descroll is 3>>''$girlname:'' //MMh! Mmmh! (aroused shouts)//<</if>> <<if $descroll is 4>>''$girlname:'' //Fuck me, fuck me more $callname! Fuck me harder!//<</if>> <<if $descroll is 5>>''$girlname:'' //God! Fuck me harder, $callname!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmm…. Nooo….//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $pussynow is true>> <<if $virgin is true>> <<if $descroll is 1>>You move your penis down and start to work your cockhead between $girlnames pussy-lips before forcing yourself into her tight vagina. You instantly feel her hymen tearing apart from the brute push – a divine sensation you’ll only experience once with this poor girl.<</if>> <<if $descroll is 2>>You don’t show any mercy over the fact that $girlnames still a virgin when you force your cock deep inside her tight pussy. Her hymen embraces your cock for a brief moment before it ruptures.<</if>> <<if $descroll is 3>>You forcibly thrust your cock through $girlnames pussy-lips and plow deeper into the girl's tight vagina. Your shaft ruptures her hymen like a train moving through a fence, and you park your cockhead at the gate of her cervix with a satisfying crash. <</if>> <<if $descroll gte 4>>Poor $girlname is shown no mercy when you open up her pussy with one rough thrust. The rupturing of her hymen is a short moment of bliss that fades into a more delicate sensation as her tightness embraces your shaft.<</if>> <br><br> <<if $gagged is false>> <<if $descroll2 is 1>>''$girlname:'' //Nooooo! What are you doing! I’m a virgin!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Ouuuuch! Noooo it hurts!!! I've never taken a man there before!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fuuuck…. It buuurns!!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Shiiiit fuck!!! I’m a virgin!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //God no! I’m still a virgin!!! Aaaaooouch! Take it easy!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll2 is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Mmm…. Yee…..//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <br><br> ''You have taken $girlnames virginity. <<set $arousal-=2>> <<set $masterlove-=15>> <<set $scarefactor+=1>> <<set $happiness-=15>> <<set $pussywear+=8>> <<set $pain+=2>> <</if>> <<if $virgin is false>> <<if $descroll is 5>> <<if $descroll2 is 1>>''You:'' //I’m gonna enjoy this. Time for a pussy-beating! Prepare yourself!//<</if>> <<if $descroll2 is 2>>''You:'' //I’m gonna fuck your little snatch raw, $girlname! Spread those legs!//<</if>> <<if $descroll2 is 3>>''You:'' //I’m gonna fuck your <<if $body lte 2>>little<</if>> pussy! Put that ass out really good or I’ll have to use the whip!//<</if>> <<if $descroll2 is 4>>''You:'' //You’ve been a bad slave! It’s time to punish your pussy! <<if $body lte 2>>Good thing I love hammerin' teenage cunt!<</if>>//<</if>> <<if $descroll2 is 5>>''You:'' //You have no way of getting away from this. I’m gonna take you really, really hard!//<</if>> <br><br> <</if>> <<if $descroll is 1>>You lift $girlnames hips upward one more time before thrusting your cock into her pussy.<</if>> <<if $descroll is 2>> You grab $girlnames hair and pull her head back before pressing your cock deep inside her pussy. <</if>> <<if $descroll is 3>> You plow through $girlnames pussy-lips with a violent thrust and bury your entire shaft all the way up to her cervix.<</if>> <<if $descroll is 4>>A powerful thrust instantly breaks through $girlnames pussy-lips. You manage to bury your entire shaft inside her vagina before she even has the time to figure out what’s going on.<</if>> <<if $descroll is 5>>You quickly grab $girlnames buttocks after yelling your humiliating words and spread them really far apart before thrusting your cock into her unfolded pussy.<</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl is totally unresponsive when you penetrate her. She's obediently holding her ass out, but only because she fears what might happen if she doesn’t offer herself to you.<</if>> <<if $descroll2 is 2>>Apart from a series of uncomfortable tremors, the girl lies motionless and offers herself fully to you.<</if>> <<if $descroll2 is 3>>The girl moans out loud and squeezes her eyes shut during your degrading penetration. She offers no resistance or complaint, however, and lies totally motionless when you begin to fuck her tied-up body.<</if>> <<if $descroll2 is 4>> The girl doesn’t resist you in any way. She utters a loud sigh the moment you penetrate her but lies otherwise motionless and silent when you continue your perverted act. <</if>> <<if $descroll2 is 5>>She squeezes her eyes shut and utters a cry of pain as your penis penetrates her. The girl finally succumbs after a series of moans and fruitless rope-pulling, and enters an almost catatonic state of motionlessness. <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl utters a loud sigh and tries to pull her ass away. You hold her firmly in place, however, and are in no way interrupted when you begin to work her pussy.<</if>> <<if $descroll2 is 2>>The girl remains silent and doesn’t resist you when you begin to fuck her vaginally. Your degrading act pulls her body into a noticeable stiffness, which even makes your experience more uncomfortable as her pussy retracts in response to your hammering thrusts.<</if>> <<if $descroll2 is 3>>The girl moans and cries from discomfort and shame as you penetrate her. She pulls the ropes a few times before calming down and accepting that you’re in total control right now.<</if>> <<if $descroll2 is 4>>A loud, pleading cry is heard when you begin to penetrate her:<</if>> <<if $descroll2 is 5>>The girl twitches from shock and disgrace as the sensation of your cock overwhelms her. She yells out:<</if>> <<if $descroll2 gte 4>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Nooooo! Please stop!//<</if>> <<if $descroll is 2>>''$girlname:'' //Ouuuuch! Noooo it hurts!!!//<</if>> <<if $descroll is 3>>''$girlname:'' //I can’t take this, please! <<if $body lte 2>>I'm too young" I'm just a teenager!<</if>>//<</if>> <<if $descroll is 4>>''$girlname:'' //Please stop! I’ll do any… Ouch! I’ll do anything! I’ll Ouugh… I’ll blow your cock! <<set $promisedoral to true>>//<</if>> <<if $descroll is 5>>''$girlname:'' //Aaaaooouch! Please stop! It’s so uncomfortable!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmm…. Yee…..//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <br><br> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl cries out in disgrace as you penetrate her. She twitches from side to side and pulls at the ropes in an effort to get away from her degrading predicament. It’s all unsuccessful, however, as your securely tied ropes are holding her in place.<</if>> <<if $descroll2 is 2>>The girl starts to shiver and cry out in anger. A heinous act like this is not something she had in mind and it clearly shows from her seething breaths and tightening vagina.<</if>> <<if $descroll2 is 3>>The girl screams out loud as you penetrate her. She tries to pull her ropes and throws herself from side to side in an effort to get away. But it’s all in vain – your knots hold her securely in place.<</if>> <<if $descroll2 is 4>>The girl becomes infuriated and yells out loud:<</if>> <<if $descroll2 is 5>>The girl screams from agony and discomfort as you penetrate her.<</if>> <<if $descroll2 gte 4>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Fuck you! Get it out! I don’t want this! Stop raping me!//<</if>> <<if $descroll is 2>>''$girlname:'' //You sick<<if $masterage gte 46>>, old<</if>> pervert! Get your cock out from my pussy! Now!//<</if>> <<if $descroll is 3>>''$girlname:'' //Fuck! What are you doing?! Stop it!//<</if>> <<if $descroll is 4>>''$girlname:'' //Shiiiit! Stop! Don’t fucking rape me you sicko!//<</if>> <<if $descroll is 5>>''$girlname:'' //Nooo, STOP! This is too much!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmm…. Yee…..//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>A sensation of sexual ecstasy runs through the girl as you begin her vaginal rape. This is something she really likes, and you're able to feel it in her entire body.<</if>> <<if $descroll2 is 2>>The girl shivers from extreme arousal as your cock plows through her snatch and bury itself deep inside her body. Every part of her welcomes your shaft, which you become clearly aware of when her vagina starts producing a gush of warm secretions.<</if>> <<if $descroll2 is 3>>A continuous shiver of sexual ecstasy runs through $girlname as you penetrate the girl and begin to rape her with determined brutality. She fully welcomes your agonizing thrusts – confirmed by an almost unnatural watering of her pussy.<</if>> <<if $descroll2 is 4>>You guide the small and innocent $girlname into a perverted world of rape, bondage, and sexual pain. She loves it with all her spirit and quickly ascends to a heaven of pure ecstasy as you begin to fuck her.<</if>> <<if $descroll2 is 5>>The girl cries out in pure ecstasy as you begin to hammer her snatch with your shaft. <</if>> <<if $descroll2 gte 5>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Yeees! Take my pussy!//<</if>> <<if $descroll is 2>>''$girlname:'' //Ooooh… $callname, fuck me raw! Promise me you’ll fuck me really hard!//<</if>> <<if $descroll is 3>>''$girlname:'' //Yes, that’s it! Fuck me, $callname. Show me who’s my master.//<</if>> <<if $descroll is 4>>''$girlname:'' //Shiiiit! Never stop! Fuck me all day! Brutalize me. I am your whore! I’m your little whore!//<</if>> <<if $descroll is 5>>''$girlname:'' //(Sobbing) Yes… please… please $callname fuck my little pussy. It wants your cock. My body's soo hungry!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //MMmh…. Mmmh…. Mmfff!//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmm…. Yee…..//<</if>> <<if $descroll is 3>>''$girlname:'' //Aaaa…. Mmmhhh!//<</if>> <<if $descroll is 4>>''$girlname:'' //Oooou…. Mmmh…!//<</if>> <<if $descroll is 5>>''$girlname:'' //Uggggh…. Mmmh!//<</if>> <</if>> <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <br><br> <<set _bond to true>> <<include Success>> <br><br> <<if $descroll is 1>>Your savagery turns the girl on and she doesn’t object or resist you in any way. Her shivering body welcomes your penis when it starts to hammer her with brute determination.<</if>> <<if $descroll is 2>>The girl welcomes your brutality with open arms and embraces your cock with wet passionate shivers that you almost find frightening. <</if>> <<if $descroll is 3>>$girlname screams out loud from ecstatic pleasure as you plow through her and you feel a welcoming warmth embracing your shaft as you land inside the wetness of her pussy.<</if>> <<if $descroll gte 4>>Your brutal determination turns the girl on and she trembles violently from lust and sexual pleasure when you begin to hammer her pussy. <</if>> <<set $arousal+=1>> <</if>> <</if>> <<set $virgin to false>> <</if>> <</if>> <<if $action15 is true>> <<if $bondage is 1 and $ballgag is false>> <<if $descroll is 1>>You pull down the ropes that are holding $girlname tied to the ceiling – just enough so that she can kneel in front of you with her arms still pointing upward.<</if>> <<if $descroll is 2>>You loosen the ropes that’s holding $girlname tied to the ceiling and force her down on her knees before stretching the rope again to secure her in her new posture.<</if>> <<if $descroll is 3>>As you begin to adjust the ropes just enough for the girl to kneel down, you utter some sadistic words to put an extra touch to your scene:<</if>> <<if $descroll gte 4>>After adjusting the ropes just enough for $girlname to kneel down, you speak out in a dominating tone:<</if>> <br><br> <<if $descroll gte 3>> <<if $descroll2 is 1>>//Time for a nice, little face-fuck. Open that mouth for your master now!//<</if>> <<if $descroll2 is 2>>//I’m gonna let you taste my cock now, bitch. I hope you’re thirsty!//<</if>> <<if $descroll2 is 3>>//You’ve been so good. I’m gonna reward you with something really sweet to eat. Open wide. Here comes your master’s cock!//<</if>> <<if $descroll2 is 4>>//Clear your throat. My cock’s going all the way down!//<</if>> <<if $descroll2 is 5>>//Let’s try out a good ol' mouth rape. I think you deserve it. Because you like your master's cock, right?//<</if>> <br><br> <</if>> <</if>> <<if $bondage is 3 and $ballgag is false>> <<if $descroll is 1>>You place yourself in front of the stool-tied girl and grab her head. After putting your throbbing<<if $masterfilth lte 19>> and smelly<</if>> penis right in front of the girl’s mouth, you speak out in a sadistic tone:<</if>> <<if $descroll is 2>>You place yourself in front of $girlname and degrade the girl by letting your penis land right in her face.<</if>> <<if $descroll is 3>>You let $girlname smell your throbbing cock as you put it right in front of her face.<</if>> <<if $descroll is 4>>You take a firm hold around $girlnames head and let the top of your penis tease her lips as you speak:<</if>> <<if $descroll is 5>>After caressing the nervous girl, you take a firm hold around her head and start masturbating your cock barely an inch away from her lips. You make it really clear what’s coming up!<</if>> <br><br> <<if $descroll lte 4>> <<if $descroll2 is 1>>''You:'' //Time for a nice little face-fuck! You like the taste of your master's cock?//<</if>> <<if $descroll2 is 2>>''You:'' //I’m gonna let you drink some cum now, bitch! I hope you’re thirsty!//<</if>> <<if $descroll2 is 3>>''You:'' //You’ve been so good! I’m gonna reward you with something really sweet to eat! Your master's cock!//<</if>> <<if $descroll2 is 4>>''You:'' //Clear your throat. My cock’s going all the way down!//<</if>> <<if $descroll2 is 5>>''You:'' //Let’s try a mouth rape. I think you deserve it! You've been so good!//<</if>> <br><br> <</if>> <</if>> <<if $masterfilth lte 49 and $masterfilth gte 25>> Your cock is unclean - it smells of sweat and bears a taint of urine.<br><br> <</if>> <<if $masterfilth lte 24 and $masterfilth gte 5>> Your cock is very unclean - it smells of pungent body fluids – sweat, urine, pussy juice, and old semen.<br><br> <<set $descroll2+=1>> <</if>> <<if $masterfilth lte 4>> Your cock reeks of foulness! It's visually dirty from dried semen and other various body fluids - with slimy precum dripping from the head. <br><br> <<set $descroll2+=2>> <</if>> <<if $oralgag is false>> <<if $willpower lte 0 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl obediently opens her mouth up after licking her lips.<</if>> <<if $descroll2 is 2>>The girl opens her mouth and stretches her tongue out – so you can use it to slide your penis into her mouth.<</if>> <<if $descroll2 is 3>>The girl moans obediently and opens her mouth. She tries to please you by licking her lips and waving her tongue – but a shiver of disgust and disgrace reveals that she’s only doing it because she fears you.<</if>> <<if $descroll2 gte 4>>The girl squeezes her eyes shut and opens her mouth. You notice how $girlnames lips shiver from disgust.<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39 and $chance lte 0 and $bondage is 3>> <<if $descroll2 is 1>>You have to give $girlname a few slaps before she opens her mouth. She’s notably uncomfortable, however, and constantly rocked by tremors of disgust, spawned by the notion that’s she’s about to be face-raped while simultaneously violated by two dildos. <</if>> <<if $descroll2 is 2>>Despite the fact that the girl is sitting with two dildos deep inside her rectal and vaginal cavities, she tries to please you by opening her mouth and prepare herself for the triple-penetration. $girlnames rocked by tremors of disgust and moans from despair as she inhales the scent of your penis.<</if>> <<if $descroll2 is 3>>Having been constantly violated by the two dildos in her ass and vagina, the girl now realizes that she also has to take your penis in her mouth. She refuses and you have to resort to threats: <br><br> <<if $descroll is 1>>''You:'' //Open up bitch, or I’ll leave you on this stool overnight!//<</if>> <<if $descroll is 2>>''You:'' //You want a good whipping before we start? No? Well, open up!//<</if>> <<if $descroll is 3>>''You:'' //Open up! I’m already gonna leave you on this chair for an extra hour because you disobeyed me, but if you continue, I’m gonna let you stay on this stool until fucking dawn!//<</if>> <<if $descroll is 4>>''You:'' //Open the fuck up or you’ll be sorry!//<</if>> <<if $descroll is 5>>''You:'' //Open your fucking mouth or I’ll bring my whip, bitch!//<</if>> <br><br> After another tirade of pleading sighs, $girlname succumbs to your words and opens her mouth. She’s retching from disgust. <</if>> <<if $descroll2 gte 4>>The girl tries to plead with you but quickly realizes that it’s fruitless. Her hips are trembling violently because of the massive dildos that’s currently forced inside her and you have to slap your cock in her face a few times before she finally opens up.<</if>> <<set $willpower-=1>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39 and $chance lte 0 and $bondage is 1>> <<if $descroll2 is 1>>Almost locked between her own outstretched arms, the girl does very little noticeable resistance. She opens her mouth and readies herself after taking a couple of deep breaths. $girlnames eyes are squeezed shut the entire time.<</if>> <<if $descroll2 is 2>>The girl takes a couple of deep breaths and tries to gather herself. She realizes that she’s got nowhere to go and that obeying would be her least horrifying alternative. $girlname opens her mouth really good and waits for her master's next move.<</if>> <<if $descroll2 is 3>>The girl refuses at first, but after a series of further threats from you, she succumbs and opens her mouth. $girlnames lips are shivering and you see gulps of disgust moving up and down her throat.<</if>> <<if $descroll2 gte 4>>The girl tries to pull her face away but a combination of securely tied ropes and your firm hand makes her escape impossible. After moaning ad pleading for almost a minute, she succumbs and opens her mouth.<</if>> <<set $willpower-=1>> <</if>> <<if $willpower gte 40 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 lte 2>>The girl refuses! She screams at you and continues to shut her mouth when you try to insert your penis!<</if>> <<if $descroll2 gte 3>>The girl refuses! She utters a tirade of threats and curses:<</if>> <<if $descroll2 gte 3>> <br><br> <<if $descroll is 1>>''$girlname:'' //Fuck you! I’m never gonna take that filthy thing in my mouth!//<</if>> <<if $descroll is 2>>''$girlname:'' //Get it away from me! I refuse to take that… that thing in my mouth!//<</if>> <<if $descroll is 3>>''$girlname:'' //Hey! If you stick that inside my mouth, I’m gonna bite it off!//<</if>> <<if $descroll is 4>>''$girlname:'' //Shiiiit! That’s soo disgusting! Get it away from me!//<</if>> <<if $descroll is 5>>''$girlname:'' //(Sobbing) This is crazy. I don’t want that thing in my mouth! Get it away!//<</if>> <br><br> <<set $refuse3 to true>> ''The girl refuses! You have to use an oral gag or try to persuade her another time!'' <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <<if $descroll2 is 1>>The girl opens her mouth willingly – she’s obviously aroused by the thought of having to blow your cock in her current defenseless state.<</if>> <<if $descroll2 is 2>>Either out of love, her curiosity in bondage, or because of your skilled persuasion attempt, the girl willingly opens her mouth and wait for your next move.<</if>> <<if $descroll2 is 3>>You manage to persuade the girl. She’s obviously liking the concept of having to blow your cock bound like this.<</if>> <<if $descroll2 gte 4>>A faint shiver of arousal runs through the girl’s defenseless body as she opens up her mouth to take your cock.<</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>The girl willingly accepts your cock and opens her mouth without a sign of hesitation. Her shivering lips and twitching tongue almost try to summon your penis inside!<</if>> <<if $descroll2 is 2>>The girl moans from aroused excitement and willingly opens her mouth.<</if>> <<if $descroll2 is 3>>The girl’s body shivers when she thinks about her coming degrading treatment – having to blow her master's cock while bound like this is just another step in the right direction toward ultimate sexual degradation.<</if>> <<if $descroll2 gte 4>>The girl moans out loud as she willingly opens her mouth. She tries to arouse you by licking her lips and rolling her tongue in a welcoming dance.<</if>> <</if>> <</if>> <<if $oralgag is true>> <<if $willpower lte 0 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl is expressionless. She rolls her tongue around in her forcibly pried open mouth.<</if>> <<if $descroll2 is 2>>The girl shivers but is otherwise holding her gaping, oral-gagged mouth out to greet your penis.<</if>> <<if $descroll2 gte 3>>Your obedient slave meets your cock with her pried opened mouth – even summoning it with her tongue to arouse you further. However, two trickling tears reveal the dishonesty of her beckoning dance.<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl moans from disgust and discomfort but cannot object or resist you in any way.<</if>> <<if $descroll2 is 2>>The girl realizes that she’s totally defenseless and pulls her shivering mouth closer to your penis. She might as well do it and get it over with as fast as possible.<</if>> <<if $descroll2 is 3>>The girl moans from disgust as your cock paints her lips with slimy precum and leaves a string of hit dangling against her chin. However, $girlname realizes that she’s totally at your mercy and doesn’t try to escape or force your cock away – it would only be futile. <<set $willpower-=1>> <</if>> <<if $descroll2 gte 4>>The girl shivers from disgust but still holds her pried-open mouth out to greet your cock. Obeying is of course a better alternative than getting whipped or punished in another way that's much worse than oral sex. <<set $willpower-=1>> <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39 and $chance lte 0>> <<if $descroll2 is 1>>The girl screams out loud in anger. However, $girlnames bonds make her totally defenseless, and she has no other alternative than to feel the head of your penis painting her lips and teeth with slimy precum.<</if>> <<if $descroll2 is 2>>The girl tries to turn her head away from your cock and musters all her remaining strength in one last attempt at breaking free from the ropes. However, $girlnames exhausted pretty fast and you can freely grab her head and move her saliva-dripping mouth toward your penis.<</if>> <<if $descroll2 gte 3>> The girl pants and screams as she tries to twist her head away from your penis. But it's futile – she’s securely tied and her mouth is pried open by an oral gag that offers nothing else than a wide-open hole for her master to indulge himself in. The terrified girl cannot find herself in a more defenseless state than this. <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <<set _bond to true>> <<include Success>> <br><br> <<if $descroll2 is 1>>The girl's exposed predicament genuinely turns her on. With a summoning tongue, she sticks her pried open mouth out willingly to greet your cock. <</if>> <<if $descroll2 is 2>>A series of moans and a welcoming tongue reveal that the girl is actually turned on by the thought of having your cock deep down her throat. <</if>> <<if $descroll2 is 3>>A moan of aroused pleasure welcomes your cock. It might be a hidden affection for you, a hidden lust for degrading sex, or perhaps just your skilled words, in either way, the girl is currently very eager for having her mouth violated.<</if>> <<if $descroll2 gte 4>>Judging from the girl’s suggestive body language and her welcoming, protruding mouth, she’s extremely turned on by the thought of having your cock in her mouth right now. <</if>> <<set $arousal+=2>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>The girl welcomes your cock with aroused moans, suggestive body language and hungry lips.<</if>> <<if $descroll2 is 2>>The girl signals that she wants to be face-raped by doing a welcoming dance with her tongue, while trying to wiggle suggestively with the parts of her body that’s not tied down.<</if>> <<if $descroll2 is 3>>This is obviously something the girl has been looking forward to. She sticks her mouth out and welcomes your penis with passionate lust.<</if>> <<if $descroll2 gte 4>>A series of lustful moans reveal that the girl's extremely excited for her coming abuse. She sticks her mouth out and wiggles her tongue in a suggestive way, letting you know that her mouth can gladly be used as your cum-bucket!<</if>> <</if>> <</if>> <</if>> <<if $bondsexrounds is 2 and $oralnow is true>> <<if $descroll2 is 1>>You slide your cock all the way inside $girlnames mouth with one push and don’t stop until your cockhead tickles the back of her throat.<</if>> <<if $descroll2 is 2>>You let your cock slide slowly over $girlnames tongue and continue all the way to the back of her throat. <</if>> <<if $descroll2 is 3>>You start easy by inserting your <<if $cock is 3>>massive<</if>> cock halfway – to let the head rub $girlnames palate for a couple of seconds. Finally, you thrust it deeper inside and let your upper shaft rest over her tongue.<</if>> <<if $descroll2 is 4>>After rubbing her lips with the head of your cock for a minute or two, you start pressing your penis deeper and deeper inside $girlnames mouth, reaching all the way down to the back of her throat.<</if>> <<if $descroll2 is 5>>You push your cock halfway inside $girlnames mouth in order to let her taste your throbbing member and its secretions. Then, after sliding your shaft back and forth over her tongue for a while, you press it in deep enough to touch her uvula with the head.<</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39 and $chance lte 0>> <<if $descroll is 1>>The girl retches terribly from the degrading sensation but maintains her focus in order to serve you.<</if>> <<if $descroll is 2>>The girl retches from the sensation of having her throat violated. Tremors of disgust goes down over her chest and makes her stomach cramp in erratic movements. She regains her posture after a few seconds and tries to please you by slowly moving her tear-smeared head back and forth to stimulate your cock.<</if>> <<if $descroll is 3>>The girl moans from disgust and retches from the sensation of having her throat raped by your cock. You can feel her teeth scraping your head, but other than that, she does a good job in maintaining her posture.<</if>> <<if $descroll is 4>>The violation makes her stomach cramp from disgust. She throws up a large load of saliva that smears your cock and streams down over your ball-sack.<</if>> <<if $descroll is 5>>Other than a retch of shock and disgust, the girl does a good job at maintain her posture so that you can throat fuck her more easily. You notice tears running down <<if $blindfold>>from behind her blindfold<<else>>her cheeks<</if>>, a trickle that increases for each thrust and pull you make down her throat. <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39 and $chance lte 0>> <<if $descroll is 1>>The girl moans and cries as you begin to orally rape her. A mix of sweat, tears, and saliva cover her face after less than 30 seconds.<</if>> <<if $descroll is 2>>The girl moans as you begin to rape her orally. Her body convulses in disgust and shock for each thrust you perform and large loads of saliva stream down over her belly after only a couple of minutes.<</if>> <<if $descroll is 3>>The girl retches in disgust as she tastes your large penis and cries out in shock as you force it inside her mouth.<</if>> <<if $descroll is 4>>The girl retches violently as you penetrate her mouth and begin to brutally throat-fuck her in a way that leaves no thought on $girlnames bodily integrity or emotions. Large loads of saliva stream down over her body and smears your entire ball-sack. It's a stick mess, to say the least.<</if>> <<if $descroll is 5>>The girl tries to be a good slave and maintains her posture, even if steady tears, loud retching and general despair signal that she’s suffering in the hands of her master.<</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39 and $chance lte 0 and $oralgag is false>> <<if $descroll is 1>>The girl, at first ready to indulge in rough oral sex, makes a total reversal and moves her head wildly back, in turn ejecting your cock from her mouth. <<if $blindfold is false>>She retches terribly and stares at you with disapproval and anger.<<else>>She screams out loud in despair and you can almost see her glare through the blindfold that covers her eyes.<</if>><</if>> <<if $descroll is 2>>The formerly positive girl has obviously changed her mind. She retches terribly as you push your penis down her throat and starts to shake her head violently in order to signal that she wants to end this right now.<</if>> <<if $descroll is 3>>She was positive at first, but has now obviously changed her mind. A terrible retch, followed by vomiting large loads of saliva down her body, clearly tells you that the girl is in great despair.<</if>> <<if $descroll gte 4>>After retching terribly, the girl bites down on your cock, which forces you to immediately pull it out. She looks at you while saying:<<set $masterhealth-=1>><</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Ahhh, fuck, not so hard! This ends now!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Yikes! Why did you push it so far in! I almost threw up!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //(Coughing) Aww, fuck! What the fuck was that? Your cock was deep down my throat (Coughing). That’s not ok! //<</if>> <<if $descroll2 is 4>>''$girlname:'' //Shit! What the hell are you doing?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //(Sobbing) This is fucking crazy! (Coughing). You wanna suffocate me to death?//<</if>> <br><br> ''The girl refuses to continue! You have to use an oral gag or try to persuade her another time!'' <<set $refuse3 to true>> <</if>> <<if $willpower gte 40 and $likesadist lte 39 and $chance lte 0 and $oralgag is true>> <<if $descroll is 1>>The girl starts to retch and scream violently as you begin to abuse her mouth. Her shaking head, trembling body, and cramping abdomen tell you that she’s in great despair and wants to stop right now!<</if>> <<if $descroll is 2>>The girl starts to shake her head violently from side to side, forcing you to grab her head to save your cock from receiving painful scrape marks from the sides of the oral ring. A scene filled with retching, dripping saliva, and panicked breathing follows. It’s clear that $girlname wants you to end this right now!<</if>> <<if $descroll is 3>>The girl becomes agitated as you press your cock too deep inside her throat. But the ropes transform her anger into nothing else than a sad display of helplessness. She retches terribly while cramping tremors run through her abdominal area.<<set $willpower-=1>><</if>> <<if $descroll gte 4>>$girlnames mouth cramps as it tries to eject both your cock and the gag that’s holding her jaws locked in an open position. Large loads of saliva stream down over her belly and onto the floor while she's frantically shaking her head, trying to get the message through that you must end this right now! <</if>> <br><br> <<set $refuse3b to true>> Do you continue? <<set $masterlove-=1>> <<set $arousal-=1>> <<set $humiliation+=1>> <</if>> <<if $likesadist gte 40 or $chance gte 1>> <<if $descroll is 1>>The girl moans from lust as you begin to fuck her mouth with deep, sensual thrusts. She moves her head in unison with your strokes and works actively with her tongue in order to please you.<</if>> <<if $descroll is 2>>The girl welcomes your cock with both her tongue and vocal vibrations. The sensation is overwhelming as she plays away with your shaft and stimulates your head with a swallowing motion.<</if>> <<if $descroll is 3>>Your cock is royally greeted by her dancing tongue, her cramping larynx and well-placed vocal vibrations – sensations that, when working in unison, ascend you to a higher plane of ecstasy.<</if>> <<if $descroll is 4>>The girl eagerly lets her tongue play with your cock, even when her mouth is overly filled by your large shaft as you move it in and out with deep, choking thrusts.<</if>> <<if $descroll is 5>>A prolonged moan of delight reveals that the girl welcomes your oral domination. She presses her tongue hard against your shaft as you move it in and out – almost making you ejaculate prematurely.<<set $fuckcount-=1>><</if>> <</if>> <<if $fuckcount lte 0>> <br><br> ''Fuck! You need to cum right now!'' <</if>> <</if>> <</nobr>> <<nobr>> <<set $descroll to random(1, 4)>> <<set $descrolle to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<include DiceRolls>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<if $bondboost is true>><<set $chance+=30>><</if>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $manipulate gte 70>><<set $chance+=10>><</if>> <<if $bondskill gte 50>><<set $chance+=15>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $likepussy gte 50>><<set $chance+=5>><</if>> <<if $likepussy gte 80>><<set $chance+=15>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 5>><<set $chance+=5>><</if>> <<if $likesadist gte 15>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=18>><</if>> <<if $sadistevent is 1>><<set $chance+=20>><<set $likesadist+=1>><</if>> <<if $sadistevent is 2>><<set $chance+=15>> <<set $likesadist+=1>><</if>> <<if $sadistevent is 3>><<set $chance+=15>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $willpower gte 74>><<set $chance-=8>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $skillroll is 100>><<set $chance-=60>><</if>> <<if $traitvanilla gte 1 and $arousal lte 2>><<set $chance-=10>><</if>> <<if $traitvanilla gte 1>><<set $chance-=10>><</if>> <<if $traitfem gte 90 and $willpower gte 40 and $likesadist lte 39>><<set $chance-=20>><</if>> <<if $action1 is true>> <<set $descroll3 to random(3, 10)>> <<if $descroll3 gte 7>><<set $pussywear+=1>><</if>> <<if _bres lte 2>><<set $pussywear+=1>><</if>> <<if _bres lte 3>><<set $pussywear+=1>><</if>> <</if>> <<if $action2 is true>> <<include Mods>> <<set $descroll3 to random(1, 7)>> <<if _npc.traitbrat gte 51 and _npc.traitsub gte 50>><<set $chance+=25>><</if>> <<set $pussywear+=1>> <<if $cock gte 3 and $body lte 2>><<set $pussywear+=1>><</if>> <<if $cock gte 4>><<set $pussywear+=1>><</if>> <<if $likesadist lte 39>> <<set $arousal-=1>> <<set $descroll-=1>> <<else>> <<set $arousal+=1>> <<set $descroll+=1>> <</if>> <</if>> <<if $chance gte 1>> <<set $arousal+=1>> <<set $descroll+=1>> <<if $likesadist lte 29 and $descroll3 lte 3>><<set $humiliation+=1>><</if>> <</if>> <<if $chance lte 0>><<set $descroll-=1>><<if $likesadist lte 29 and $descroll3 lte 3>><<set $humiliation+=1>><</if>><</if>> <<if $descroll3 is 1>>You continue to fuck the girl’s pussy with determined thrusts and show no regard to either her emotions or <<if $body lte 2>>young age<<else>>bodily integrity<</if>>. <</if>> <<if $descroll3 is 2>>You’re fucking $girlname with extreme viciousness, hammering her over and over with thrusts that cause her <<if $body lte 1>>little<</if>> body to ripple from each impact. <</if>> <<if $descroll3 is 3>>As you continue to fuck $girlname, you pull your cock out before attacking the girl with a new thrust, forcing her to feel the pain of penetration over and over again.<</if>> <<if $descroll3 is 4>>You bury your cock inside $girlnames pussy with thrusts that are vicious in both depth and depravity. You’re constantly holding her body in an overly-painful way and use her like a disposable sex-doll. <<if $cock gte 3>>She's further ravaged by the size of your penis, as it thrashes her vaginal orifice like an old-school mining machine. <</if>><</if>> <<if $descroll3 is 5>>It's a show of degradation and abuse as you continue to fuck $girlname with dominating force. You're either holding the girl's waist, buttocks, or neck in a firm grip while relentlessly thrusting her cunt. There's no slowing down for well over ten minutes and you leave her pussy even more reddish than it was before. <<set $pussywear+=1>><</if>> <<if $descroll3 is 6>>After licking $girlnames neck and smelling her hair, you continue to fuck the girl vaginally with selfish domination. You make sure that you enjoy her <<if $age lte 19>>teenage<</if>> body in every possible way by fondling her breasts and groping her ass, while constantly fucking her brutally from behind.<</if>> <<if $descroll3 is 7>>You continue to fuck $girlname with determined thrusts and bend and twist yourself from side to side to make your penis feel the entirety of her vaginal cavity. This puts a great amount of physical stress on your slave's body and she'll certainly feel the imprint left by your shaft for many hours after you've finished. <<set $pussywear+=1>><</if>> <<if $descroll3 is 8>>You fuck $girlnames pussy slowly and firmly while whispering dirty words in her ear, making sure that you don’t hurt her too much but still get to fully enjoy her body. You’re also stroking the girl's boobs and caress her waist with a sensual, yet aggressive touch during your session. <</if>> <<if $descroll3 is 9>>You continue to fuck $girlname with thrusts that are both careful and firm. You bury your cock deep inside her pussy each time but try to avoid causing her too much pain or physical stress.<</if>> <<if $descroll3 gte 10>>You’re fucking $girlname with thrusts that are caring and gentle but still deep enough to fill her pussy with the massiveness of your shaft. There's also a touch of occasional loving tenderness as you want her to be as aroused as you are. <</if>> <br><br> <<if $arousal lte -8>> <<if $descroll lte 1>>The girl screams as you fuck her twitching body over and over again. She's throwing herself from side to side in a panicked attempt to get away from her agonizing position. <<set $arousal-=1>><</if>> <<if $descroll is 2>>The girl moans from discomfort and uses her entire arsenal of expressions and yelps in an attempt to plead for you to stop fucking her. The girl’s sweaty body shivers violently and you're having some trouble keeping your shaft inside her as panicked twists keeps accidentally throwing it out.<</if>> <<if $descroll is 3>>You hear a shriek of shock each time you slide your <<if $cock gte 3>>big<</if>> penis inside her. Gushes of sweat stream down over the girl's body as it twists and throws itself from side to side in an attempt to get away from you.<</if>> <<if $descroll gte 4>>The girl's terrified and pulls her ropes while moaning out loud from discomfort. Suddenly, $girlname goes limb and expressionless as a shiver of bodily excitement runs through her body. Did something just turned her on? <<set $arousal+=1>> <<set $likepussy+=1>> <</if>> <<set $masterlove-=3>> <<set $happiness-=2>> <<set $pussywear+=2>> <<set $likepussy-=2>> <<set $sadistevent to 0>> <<if $descroll2 is 1>><<set $scarefactor+=1>><</if>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll lte 1>>The girl cries from pain each time the tip of your cock prods her cervix – as if the feeling of getting her <<if $body lte 2>>teenage pussy<<else>>pussy<</if>> completely filled by <<if $masterage gte 40>>an old man's<<else>>man's<</if>> shaft wasn't enough. <br><br>Even after another five minutes of relentless fucking, she's still twitching her body from side to side as it's ravaged by tremors of despair and agony.<</if>> <<if $descroll is 2>>While spasmodically pulling her ropes and clenching her fists, the girl continues to moan and cry from discomfort. $girlname shivers violently each time your balls slap against her pussy and she's clearly not relaxed enough to let a big cock tear through her vagina in an exposed state like this.<</if>> <<if $descroll is 3>>The girl squeezes her eyes shut and moans from discomfort as you continue to pull your <<if $cock gte 3>>massive<</if>> shaft in and out of her body. You slip your penis out intentionally a couple of times and stroke it against her butt before thrusting it back inside her again.<</if>> <<if $descroll gte 4>>A sudden and unplanned shift in your focus makes her a bit more relaxed and transforms the moaning girl into a silent and motionless kitten that stares blankly into space. You’re now allowed to manually raise her hips a bit more, making you able to subject her to deeper thrusts.<</if>> <<if $masterlove gte 10>><<set $masterlove-=2>><</if>> <<set $happiness-=2>> <<set $pussywear+=2>> <<set $likepussy-=2>> <<set $sadistevent to 0>> <<if $descroll2 is 1>><<set $scarefactor+=1>><</if>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll lte 1>>The girl bursts out in a shriek when you scrape her vaginal walls a bit too hard with one of your thrusts. Her lower body begins to cramp and she tries to eject your penis by jerking from side to side. But $girlnames bound state makes it impossible for her to do anything else than resign to your mercy. <</if>> <<if $descroll is 2>>The girl seems really uncomfortable and moves between clasping apathy and a shivering rope-pulling agony. Your _callit calms down and stiffens her body after you've tightened your grip around her waist; she understands that there's nothing she can do right now other than enduring her ordeal.<</if>> <<if $descroll is 3>>The girl squeezes her eyes shut and moans from discomfort as your<<if $cock gte 3>> massive<</if>> penis hammers her cervix over and over again. She occasionally grasps her ropes in order to brace herself but moves deeper and deeper into a motionless state the longer you fuck her. <</if>> <<if $descroll gte 4>>The girl <<if $bondage is 1>>stands<<else>>lies<</if>> completely motionless except an occasional jerk or sudden twist when something becomes a bit too painful or uncomfortable. After a couple of minutes of mechanically moving in and out of her <<if $body lte 2>>teenage<</if>> pussy, you suddenly notice a shiver of lust running through $girlnames body that ripples itself all the way up to her head. It's confirmed by a passionate moan, telling you that she’s not entirely obliterated by your abuse, but in fact finds it a bit arousing. <<set $likepussy+=1>><<set $masterlove+=1>><</if>> <<if $masterlove gte 10>><<set $masterlove-=1>><</if>> <<set $happiness-=1>> <<set $pussywear+=1>> <<set $likepussy-=1>> <<set $sadistevent to 0>> <<if $descroll lte 1>><<set $scarefactor+=1>><</if>> <</if>> <<if $arousal is 0>> <<if $descroll lte 1>>After a minute of relative easiness and silence, the girl screams out in pain as you shift your posture in order to reach deeper inside her. The pain also summons a tirade of agonized moans and yelps that cause her body to shiver from discomfort.<</if>> <<if $descroll is 2>> The girl occasionally gasps as your cock goes too deep inside, but other than that, there’s very little response from her, except a growing stiffness and an almost conscious apathy. <</if>> <<if $descroll is 3>>The girl <<if $bondage is 1>>stands<<else>>lies<</if>> motionless and silent. She counters your thrusts with stiff jerks but doesn’t express either discomfort or arousal as you move your cock in and out of her lubricated pussy. <</if>> <<if $descroll gte 4>>The girl moans out loud as you manage to combine a methodical and rough thrusting with an arousing touch. You let your fingers wander all over her <<if _npc.age lte 19>>_npc.age-year-old<<else>>outstretched<</if>> body as your cock scrapes her vaginal walls with an unending determination that is both painful and pleasant.<</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll lte 1>>The girl shouts out in agony as your cock plows deep into her pussy and slams its head up against her cervix. She begins to pull her ropes but calms down after a few seconds when the painful sensation fades.<</if>> <<if $descroll is 2>>The girl moans as she shifts between pain and sexual arousal, obviously having trouble deciding whether this is pleasant or uncomfortable. You fuck her a little too rough, but it seems like she's finding it enjoyable when moving in unison with your thrusts. <</if>> <<if $descroll is 3>>The girl moans from lust as your thrusts move her back and forth in waves of arousal. Her wet and swollen vagina welcomes your hardon with a sincere warmth that turns you on and makes this an enjoyable experience for the both of you<<if $scarefactor gte 2 or $masterlove lte 14>> - despite $girlnames general resentment toward her master<</if>>.<</if>> <<if $descroll gte 4>>The girl bends herself back and forth as shivers rock her body in a never-ending stream of arousal. You stimulate her in just the right spots and she continues to pant heavily from sexual lust during the following ten minutes.<</if>> <<set $likepussy+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll lte 1>>The girl shivers from awkward arousal and lust in response to the degrading way you're fucking her. However, after a few minutes, $girlname cries out in pain and clenches her thighs together as you thrust her a bit too rough. You're saddened as you feel her aroused body closing itself like a withering flower. <<set $arousal-=1>> <</if>> <<if $descroll is 2>>Your intimate session is an ecstatic dance of passion and sexual pleasure. The girl's welcoming vagina almost pushes you over the edge as you thrust it in and out from her body repeatedly. It's sensationally pleasant for the both of you, further confirmed by the never-ending tirade of lustful moans that echo throughout the building.<</if>> <<if $descroll is 3>>The two of you move in ecstatic unison – your deep thrusts create waves of sexual pleasure that bounces between yourself and the girl. The feeling of her warm pussy clenching hungrily around the root of your cock drives you closer and closer to an explosive orgasm.<</if>> <<if $descroll gte 4>>The girl is ecstatic and screams out loud from an almost uncontrollable sexual lust. Even if you thrust into her brutally, she’s able to find pleasure in her helplessness and welcomes your cock with her entire body. $girlnames state of constant shivers and tremors tells you that she’s close to an orgasm! <<set $sadistevent+=1>> <</if>> <<set $masterlove+=1>> <<set $happiness+=1>> <<set $pussywear+=1>> <<set $likepussy+=2>> <<set $sadistevent+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll lte 1>>Pure sexual ecstasy has caught the girl in its grip and her vagina welcomes your cock with a satiated wetness. However, a period of mechanized thrusting finally moves her down to a more stable state, but she’s still moaning and yelping from lustful arousal. <</if>> <<if $descroll is 2>>The girl dances in sexual bliss. Her stomach convulses from aroused cramps and she’s almost screaming out her lust as you thrust your cock in and out of her <<if $body lte 2>>teenage<</if>> pussy. Your session has also turned into a slithering mess as secretions, lubricants, and sweat mix together when your bodies glide against each other.<</if>> <<if $descroll is 3>>The girl screams out loud with explosive lust each time your cock bumps against her swollen cervix. Her shivering hips and bloated pussy also welcome your shaft each time, and work it like a well-lubricated water pump.<</if>> <<if $descroll gte 4>> You've succeeded in moving the girl into bondage heaven with your thrusts, that manage to touch her on just the right spots. She’s continuously pulling her ropes and moans out loud each time you land inside her. It's not a moan from pain, but from trying to stay conscious as the combined sensations of roughness, ecstasy, and arousal almost make her faint. <<set $sadistevent+=1>><<set $likesadist+=1>><</if>> <<set $masterlove+=1>> <<set $happiness+=2>> <<set $pussywear+=1>> <<set $likepussy+=2>> <</if>> <<if $arousal lte -8>> <<if $descroll lte 1>><<set $arousal-=1>><</if>> <<if $descroll gte 4>><<set $arousal to -7>> <</if>> <<set $descroll to 2>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll lte 1>><<set $arousal to -8>> <</if>> <<if $descroll gte 4>> <<set $arousal to -3>> <</if>> <<set $descroll to 2>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll lte 1>> <<set $arousal to -4>> <</if>> <<if $descroll gte 4>> <<set $arousal to 0>> <</if>> <<set $descroll to 2>> <</if>> <<if $arousal is 0>> <<if $descroll lte 1>><<set $arousal to -1>> <</if>> <<if $descroll gte 4>><<set $arousal to 1>> <</if>> <<set $descroll to 2>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll lte 1>><<set $arousal to 0>> <</if>> <<if $descroll gte 4>><<set $arousal to 4>> <</if>> <<set $descroll to 2>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll lte 1>> <<set $arousal to 3>> <</if>> <<if $descroll gte 4>><<set $arousal to 8>> <</if>> <<set $descroll to 2>> <</if>> <<if $arousal gte 8>> <<if $descroll lte 1>><<set $arousal to 7>> <</if>> <<if $descroll gte 4>><<set $arousal+=1>> <</if>> <<set $descroll to 2>> <</if>> <<if $fuckcount lte 2 and $fuckcount gte 1>> <br><br> ''You’re extremely aroused and will cum any second!'' <</if>> <<if $fuckcount lte 0>> <br><br> ''$girlnames pussy is too sexy! You need to cum right now!'' <<if $pussyxp lte 14>><<set $pussyxp+=1>><</if>> <</if>> <<if $arousal gte 9>> <br><br> //Suddenly, $girlname bursts out in a loud scream as she's overwhelmed by an orgasm! You can feel her vulva pulling together in spasms that create waves of muscular tension inside her pussy.// <br><br>Her ''Affection (+1)'' toward you has increased! <<set $masterlove+=1>> <<set $likepussy+=1>> <<if $traitnymfo gte 51 and $likesadist gte 40>><<set $happiness+=1>><<set $masterlove+=1>><</if>> <<if $traitpure lte 74 or $skillroll is 69>><<set $likesadist+=1>> <br>Her ''Corruption (+1)'' has also increased!<</if>> <<if $scarefactor gte 1 and $skillroll lte 50>><<set $scarefactor-=1>><</if>> <<set $arousal=3>> <<if $cock gte 3 and $descroll lte 2>><<set $willpower-=1>><</if>> <<set $tempstamina-=2>> <<set _lesbdown to random(1,8)>> <<if _npc.lesbian gte 41 and _lesbdown lte 1 and $masterlove gte 60>> <br><br> Her ''Lesbian devotion (-1)'' has decreased! <<set _npc.lesbian-=1>> <</if>> <<if $plimp[5] gte 1 and $traitvanilla gte 1>> <br><br> $girlnames ''Vanilla Trait value (-1)'' has decreased! <<set $traitvanilla-=1>> <<set _stop to true>> <</if>> <<if $descrolle lte 2 and $traitvanilla gte 1 and _stop isnot true>> <br><br> $girlnames ''Vanilla Trait Value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <<if $descrolle is 1 and $traitfem gte 1>> <br><br> $girlnames ''Feminist Trait Value (-1)'' has decreased! <<set $traitfem-=1>> <</if>> <<if $descrolle is 3 and $traitpure gte 51>> <br><br> $girlnames ''Pure Trait Value (-1)'' has decreased! <<set $traitpure-=1>> <</if>> <<set _ranny to random(1, 90)>> <<if $clamped is true>><<set _ranny-=2>><</if>> <<if $gagged is true>><<set _ranny-=2>><</if>> <<if $analhook is true>><<set _ranny-=2>><</if>> <<if _ranny lte 6 and $traitperv lte 99>> <br><br> $girlnames ''Perverted Trait Value (+1)'' has increased! <<set $traitperv+=1>> <</if>> <</if>> <</nobr>><<nobr>> /* <<if $descroll3 is 1>>xx<</if>> <<if $descroll3 is 2>>xx<</if>> <<if $descroll3 is 3>>xx<</if>> */ <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 3)>> <<if $event1 is true>> <<set _npc.cumass+=1>> <<if $descroll is 1>>You thrust your <<if $masterfilth lte 4>>filthy<</if>><<if $masterfilth gte 5 and $masterfilth lte 24>>dirty<</if>> cock deep inside her rectal cavity one more time before filling it with a <<if $load gte 2>>huge<</if>> sludge of cum.<</if>> <<if $descroll is 2>>You start to cum while still thrashing her asshole with your thrusts, causing a large amount of semen to ooze out from the girl's anus while still having your cock inside her.<</if>> <<if $descroll is 3>>You bury your cock deep inside her asshole before squirting her rectal cavity full of semen.<</if>> <<if $descroll is 4>> You slow down your thrusts but continue to abuse $girlnames ass with deep strokes that reaches parts of her intestines that have been left untouched up until now. There, in those deep hallows, your cock squirts <<if $cum gte 3>>a large load<<else>>a warm load<</if>> of semen that'll leave your slave's butt dripping with sticky goo for hours.<</if>> <<if $descroll is 5>>You grab $girlname by the pussy and press her hips toward you while filling her rectal cavity with <<if $cum is 3>>a large load<<else>>a sticky load<</if>> of semen.<</if>> <br><br> <<if $descroll3 is 1>>A string of manly-juices and lubricants connects your cock with her ass for a couple of inches after you've pulled out.<</if>> <<if $descroll3 is 2>> Her ass is still gaping after you pull out and remains open for almost ten seconds before closing in pulsating spasms. <</if>> <<if $descroll3 is 3>>Her <<if $body lte 2>>little<</if>> ass remains open for a couple of seconds after you pull out, causing a string of cum to stream down over her thigh.<</if>> <</if>> <<if $event2 is true>> <<set _npc.seload+=1>> <<if $load gte 2>><<set _npc.seload+=1>><</if>> <<set _npc.cumpussy+=1>> <<if $descroll is 1>>You thrust your cock deep into $girlnames pussy before squirting its insides with a sticky sludge of cum.<</if>> <<if $descroll is 2>> You continue to thrust into her pussy as you’re cumming, causing gushes of semen to splatter outside, where it'll leave a sticky imprint of your desecration until she's able to wash it away. <</if>> <<if $descroll is 3>>You shoot an impressive load deep inside her pussy, which you continue to thrust as your cock slowly turns flaccid.<</if>> <<if $descroll is 4>>You moan a tirade of dirty words in $girlnames ear as you cum and fill her <<if $age gte 20>>vaginal cavity<<else>>teenage pussy<</if>> with <<if $cum is 3>>an overflowing slush of semen that streams out along the root of your shaft.<<else>>your semen.<</if>> <br><br> ''You: '' // <<if $descroll2 is 1>>Ooww… yeah… that's a juicy cunt!<</if>> <<if $descroll2 is 2>>Mmmh… yeah…. Oww… there's nothing like cummin' in <<if $age lte 19>>a teenage<<else>>your slave's<</if>> cunt! So fucking nice…<</if>> <<if $descroll2 is 3>>That's it… Yeah… Owww… Take my juice, slave!<</if>> <<if $descroll2 is 4>>Oow…. Yeah… That's it, feel my cum inside you!<</if>> <<if $descroll2 is 5>>Yeeeah…. There we go… Take my cum! Feel it inside you…<</if>> // <</if>> <<if $descroll is 5>>You fill $girlname with several squirts of semen and continue to hold your penis inside her for over a minute before pulling out.<<set $willpower-=1>><</if>> <</if>> <<if $event2 is true or $event1 is true>> <br><br> <<if $likesadist lte 39 and $arousal lte -1>> <<if $descroll2 is 1>>The girl takes a breath of relief as she's thinking her ordeal is finally over. The question is, will her _callyou release her or continue holding her tied up like this?<</if>> <<if $descroll2 is 2>>The girl pants and <<if $bondage is 1>>hangs<<else>>lies<</if>> completely motionless. <</if>> <<if $descroll2 is 3>>The girl <<if $bondage is 1>>hangs<<else>>lies<</if>> completely still, except her heaving chest that moves up and down like a blacksmith's bellow.<</if>> <<if $descroll2 is 4>>The girl continues to <<if $bondage is 1>>hang<<else>>lie<</if>> still. She's completely expressionless.<</if>> <<if $descroll2 is 5>>The girl <<if $bondage is 1>>hangs<<else>>lies<</if>> still after you’ve pulled your cock out from her. Shivers of disgrace and discomfort reveal that she’s still suffering from the ordeal you’ve put her through, however, and she's far away from feeling even the slightest form of arousal.<<set $willpower-=1>><</if>> <</if>> <<if $likesadist lte 39 and $arousal is 0>> The girl hangs motionless, showing neither signs of discomfort or obvious arousal as you pull your <<if $cock gte 3>>massive<</if>> cock out of her cavity. <</if>> <<if $likesadist gte 40 or $arousal gte 1>> <<if $descroll2 is 1>>The girl continues to pant after you've pulled your cock out from her. She moves her hips in a suggestive way and it’s obvious that she, or at least her body, wants you to fuck her again.<</if>> <<if $descroll2 is 2>> The girl laughs and smiles - your rough intercourse has positively affected her, and she's currently floating in a sea of ecstatic passion.<</if>> <<if $descroll2 is 3>>As you end the torment of your slave's body, she moans out loud and moves her hips in a suggestive way – almost pleading you to fuck her again.<</if>> <<if $descroll2 is 4>>You've succeeded in greatly arousing the girl, who continues to shiver from sexual lust while suggestively moving herself from side to side. <<if $arousal gte 5>>She can't wait for you to stick something invasive inside her <<if $body lte 2>>teenage<</if>> body again!<</if>> <</if>> <<if $descroll2 is 5>>The girl's enjoyed herself and continues to shiver for several minutes after you've pulled out from her. Feeling your cum dripping out from her <<if $pussynow is true>>vagina<<else>>ass<</if>> makes the girl’s body tremble even more – it is almost as if it's begging you to stick something up her <<if $pussynow is true>>pussy<<else>>butt<</if>> again! <</if>> <<set $masterlove+=1>> <<set $arousal+=1>> <<set $happiness+=1>> <</if>> <</if>> <<if $event3 is true>> <<if $descroll is 1>>You pull your penis out and spray a cascade of man-juice all over $girlnames ass and lower back. Rivulets of cum stream down between your slave's buttocks and gather in the crevasses surrounding her pussy.<</if>> <<if $descroll is 2>>You manage to aim high and squirt all over the girl’s back instead of her ass. Rivulets of cum stream down and form a curtain of degradation over $girlnames rear before eventually reaching her butt. She's completely soaked in cum and sweat!<</if>> <<if $descroll is 3>>You aim right in between the girl's buttocks and dump your load all over her <<if $age lte 19>>teenage<</if>> ass in <<if $cum is 3>>seven<<else>>three<</if>> consecutive squirts. $girlnames entire groin drips from cum after a couple of seconds, as most of your man-juice streams down and gathers along her thighs.<</if>> <<if $descroll is 4>>You pull out your cock and squirt wildly over $girlnames entire ass and back. She pants from shock as she's completely engulfed by your load of man-juice.<<set $willpower-=1>><</if>> <<if $descroll is 5>>You degrade $girlname one last time by ejecting your cum right over her ass. The sticky mess slowly streams down and eventually reach her pussy where it leaves a dried-up imprint of your heinous act. <</if>> <<set $coveredsemen to true>> <br><br> <<if $likesadist lte 39 and $arousal lte 1>> <<if $descroll2 is 1>>The girl shivers as the sensation of oozing jizm spreads down over her thighs.<</if>> <<if $descroll2 is 2>>The girl lets out a moan of disgust and shivers at the sensation of your semen spreading itself more and more over her delicate areas. <</if>> <<if $descroll2 is 3>>The girl utters a moan of disgust as the cum spreads itself over her delicate areas. <</if>> <<if $descroll2 is 4>>The sensation of dripping cum makes the girl moan from disgust.<</if>> <<if $descroll2 is 5>> The girl pants and moans in disgust as the sensation of dripping cum overwhelms her completely. <<if $willpower gte 10>>She's repulsed and cannot believe you’ve disgraced her even more by finishing in such a depraved way.<<else>>However, your slave is obedient enough not to direct her aversion toward you, despite the degradation of her integrity.<</if>><<set $willpower-=1>><</if>> <<set $masterlove-=5>> <<set $happiness-=3>> <<set $humiliation+=4>> <</if>> <<if $likesadist gte 40 or $arousal gte 2>> <<if $descroll2 is 1>>The girl lets out a moan of arousal. You've succeeded in turning her on even further with your degrading act.<</if>> <<if $descroll2 is 2>> The girl doesn’t object or express any form of disgust. On the contrary, she seems to be content with your finish and even suggestively moves her smeared hips to give you one last show of the cavities you've just abused with your shrinking hardon. <</if>> <<if $descroll2 is 3>> The girl remains motionless as the semen continues to stream down over her body. However, she doesn’t look very disgraced, and you see those almost unnoticeable signs a woman does when she likes something - a faint moan, goosebumps, satisfied tremors, and similar expressions. <</if>> <<if $descroll2 is 4>>A series of aroused moans reveal that your act has turned her on and that she finds your dripping cum exciting and pleasurable. <</if>> <<if $descroll2 is 5>>The girl shivers violently from lust as your semen smears itself out over her delicate areas. She’s obviously very aroused and finds your degrading treatment exciting. <</if>> <</if>> <</if>> <<if $event4 is true>> <<set _npc.cummouth+=1>> <<if $gagged is true>> <<if $descroll is 1>>You’re holding the girl’s head really tight as you start to shoot your semen over her tongue.<</if>> <<if $descroll is 2>>You thrust your cock a few more times against the back of the girl's throat before releasing a load of cum right over her tongue. She's forced to feel several squirts filling her mouth before you finally pull out.<</if>> <<if $descroll is 3>>You pull your cock out with haste and force the girl's head back so that you can squirt down into her open mouth like it's a cum-bucket. It's filled with <<if $cum is 3>>an unfathomable amount of man-juice<<else>>three large loads of man-juice<</if>> and you take a moment to observe the white sludge as it gathers at the back of her tongue. <</if>> <<if $descroll is 4>> You ejaculate a large load over the girl’s tongue before pulling your cock out. You then bend her head up toward you and put your shaft back in so she can take those last drops of semen that still clings on to the cockhead. <</if>> <<if $descroll is 5>>You take a firm hold around the girl’s head and start squirting her pried-open mouth with a sludge of sticky semen.<</if>> <<else>> <<if $descroll is 1>>Without giving her any heads up, you start to fill the girl's mouth with your semen<<if $cum is 3>>. It's a nauseating ordeal, even for the hardiest slave, as it's more like giving her a mouth-shower due to the abnormal amount of cum you're able to produce.<<else>> in a highly degrading way, as you decide to push it an inch deeper inside right before the first squirt paints her tongue.<</if>> <</if>> <<if $descroll is 2>>You grab the girl’s chin and tilt her head up before filling her mouth with cum. She has to endure five large squirts that completely drown her tongue in foul-tasting jizm.<</if>> <<if $descroll is 3>>The girl moans and makes herself ready as your precum begins to drip out from the head of your penis. You fire the real cannon just a few seconds later by pumping several loads of foul-tasting semen right onto her tongue.<</if>> <<if $descroll is 4>>You continue to thrust your cock in and out of the girl’s mouth while squirting it full with your foul-tasting jizm. Her tongue drowns in a pool of stickiness after a couple of seconds.<</if>> <<if $descroll is 5>>A second after your precum creates that nasty salt-like taste on your slave's tongue, you grab her head really hard and start to squirt <<if $cum is 3>>eight unbearable<<else>>four large<</if>> loads of semen inside her mouth.<</if>> <</if>> <br><br> <<if $arousal gte 1>> <<if $likesadist lte 40 or $likeoral gte 80>> <<if $descroll2 is 1>>$girlname welcomes your load with aroused moans. She tries to swallow it all in a couple of lustful gulps.<</if>> <<if $descroll2 is 2>>$girlname is such a good girl – she swallows your entire load and wiggles her tongue after she's done just to make sure there's no drops of man-juice left.<</if>> <<if $descroll2 is 3>>After swallowing your load, the girl begins to move her tongue around the head of your penis just to make sure she didn't miss any drops of your man-juice.<</if>> <<if $descroll2 is 4>>The girl moans out loud from lust and willingly swallows your load. She continues to utter arousing pants for another minute, bathing in the passion left behind by your abusive actions. <</if>> <<if $descroll2 is 5>>$girlname swallows your entire load with a hunger that clearly reveals her aroused state. Her body continues to shiver from sexual excitement for several minutes and your actions have made a lasting impact on her affection toward oral sex.<</if>> <<include Swallow>> <<set $masterlove+=1>> <<set $likeoral+=2>> <</if>> <</if>> <<if $arousal lte 0>> <<if $descroll2 is 1>>The girl retches from discomfort and disgusted agony. She ejects most of your cum with spasmodic coughs and begins to sob due to the terrible predicament that's made her your prisoner. <</if>> <<if $descroll2 is 2>>You make $girlname go through a hell of disgust. She retches terribly when the cum begins to eat into her taste buds and stream down over her chin. The girl's face is a complete mess, smeared in sweat, tears, and sticky manjuice that reeks of foulness.<</if>> <<if $descroll2 is 3>>$girlname coughs and moans in response to the extreme disgust you’re exposing her to, which has destroyed her feelings for oral sex. <<set $likeoral-=4>><</if>> <<if $descroll2 is 4>>The girl moans and cries from agony and disgust. Her mouth becomes a slimy cum-dripping mess as her tongue tries to eject most of the salty sludge you've dumped there.<</if>> <<if $descroll2 is 5>>$girlname begins to shiver violently as the sensation of having her tongue bathe in <<if $masterage gte 46>>an old man’s<</if>> cum becomes more and more unbearable. Waves of cramps run through her abdomen as she retches and tries to eject the sludge you've left in her mouth.<</if>> <<set _onlyhalf to true>> <<include Swallow>> <<set $willpower-=1>> <<set $masterlove-=8>> <<set $happiness-=8>> <<set $likeoral-=5>> <<set $humiliation+=2>> <</if>> <<set $oralxp+=1>> <</if>> <<if $event4b is true>> <<set _npc.cumthroat+=1>> <<if $descroll is 1>>You’re firmly holding around the girl’s head as you shoot your semen down her throat. You let it pump out <<if $cum is 3>>nine<<else>>four<</if>> massive load of cum straight into her stomach before pulling out.<</if>> <<if $descroll is 2>>You thrust your cock all the way past the oral ring and let it encircle the root of your shaft as you dump <<if $cum is 3>>nine<<else>>four<</if>> loads of semen straight down $girlnames throat.<</if>> <<if $descroll is 3>>You force your cock down $girlnames throat as you feel the precum tunneling up through your shaft. There, securely lodged like a sword in its sheath, you let it drop <<if $cum is 3>>an unfathomable amount of semen that completely fills<<else>>four large loads of semen that completely fill<</if>> your slave's esophagus.<</if>> <<if $descroll is 4>>Your cock slides down the girl's throat with one firm push and doesn’t stop until your ball-sack slaps against her chin with an audible smack. $girlnames entire face feels your genitals throb as they dump <<if $load is 3>>a large amount of<<else>>a sludge of hot<</if>> semen straight down to her stomach. <</if>> <<if $descroll is 5>>Feeling secured by the oral gag, you thrust your cock all the way down the girl's throat and begin to pump her stomach <<if $load gte 2>>full<</if>> with semen. After her esophagus has milked the last drops of cum from your cockhead, you let your shaft remain in her throat for an additional twenty seconds.<</if>> <br><br> <<if $descroll2 is 1>>The girl almost retches her guts out from the ordeal and continues to cough for almost a minute after you’ve pulled out your shaft.<</if>> <<if $descroll2 is 2>>The girl moans out loud from the suffocating experience after you've pulled your cock out. Her open mouth looks like a slimy hole, stringed with cum and saliva.<</if>> <<if $descroll2 is 3>>It feels like forever, but you eventually pull it out from her gullet, leaving the girl panting and coughing from the unnatural experience of having something <<if $cock is 3>>so grotesque<</if>> lodged down her throat. Thick strings of cum and saliva stream down from her wide-open mouth and she continues to cough for almost a minute.<</if>> <<if $descroll2 is 4>>Your act has almost incapacitated the girl physically<<if $arousal gte 1>>, but not mentally, as something inside her seems to have enjoyed the suffocating experience, despite its near-death conclusion<<else>> and mentally due to its near-death conclusion<</if>>. Currently, she can't find a grip on reality and reacts instinctively by retching, coughing up dollops of semen and spit that stayed behind in her throat. <</if>> <<if $descroll2 is 5>>The girl moans tirelessly as she tries to regain her grip on reality. Your abrupt conclusion almost suffocated $girlname who needs at least a minute to regain full consciousness.<</if>> <<set $willpower-=1>> <<if $likesadist lte 35>><<set $masterlove-=10>><<set $scarefactor+=2>><<else>><<set $masterlove-=2>><</if>> <<set $happiness-=10>> <<set $likeoral-=5>> <<include Swallow>> <<set $oralxp+=1>> <<set $humiliation+=4>> <</if>> <<if $event5 is true>> <<set _npc.cumface+=1>> <<if $descroll is 1>>You pull your cock out from her mouth and coat $girlnames face with hot gushes of semen.<</if>> <<if $descroll is 2>>You pull your cock out right in time to squirt $girlnames face full with cum. A curtain of semen streams down her chins and leaves long strings of white goo over her breasts and belly.<</if>> <<if $descroll is 3>>You manage to pull out your cock right in time to degrade $girlname by splashing large amounts of semen right in her surprised face.<</if>> <<if $descroll is 4>>You pull your throbbing cock out and work it with your hand for a few seconds before painting $girlnames face full with semen.<</if>> <<if $descroll is 5>>$girlname frowns from the bitter taste of precum as your ejaculation becomes imminent. She’s surprised when you suddenly pull your cock out and ejaculate right onto her face instead.<</if>> <br><br> <<if $likesadist gte 40>> <<if $descroll2 is 1>>But the girl enjoys your degrading treatment of her and even tries to catch the drops of cum that's still lingers in her face. You've done exactly what she wanted you to do. <</if>> <<if $descroll2 is 2>>However, your slave enjoys what you're doing and smiles as your jizm smears her face.<</if>> <<if $descroll2 is 3>>However, the girl greets your degradation with suggestive arousal and tries her best to catch every drop of your hot man-juice with her tongue. This is the kind of deplorable treatment $girlname likes!<</if>> <<if $descroll2 gte 4>> However, there's not even a hint of discomfort or unhappiness in your slave. On the contrary, this is what she wants, and her hungry tongue moves over her face in an attempt to catch the remaining drops of man-juice. <<set $likeoral+=1>> <</if>> <<set $arousal+=1>> <<set $humiliation+=1>> <<if $masterlove lte 39>><<set $masterlove+=1>><</if>> <</if>> <<if $likesadist lte 39 and $willpower lte 39>> <<if $descroll2 lte 3>>The girl gasps from shock and finds your action heinous and degrading. <</if>> <<if $descroll2 is 4>>The girl cries out in shock and disgrace as the cum drills itself into her skin. Over 30 seconds pass before she regains control over her coughs and moans, but you leave her feeling even more miserable than before.<</if>> <<if $descroll2 is 5>>Your conclusion makes the girl extremely disgusted and she moans from discomfort and revulsion for over five minutes before going silent.<<set $willpower-=1>><</if>> <<set $masterlove-=8>> <<set $happiness-=3>> <<set $likeoral-=5>> <<set $humiliation+=3>> <</if>> <<if $likesadist lte 39 and $willpower gte 40>> <<if $descroll2 lte 3>>The girl moans out in shock and anger – your action was obviously more of an ordeal than the kinky experience you’d hoped it would be. <</if>> <<if $descroll2 is 4>>The girl yells out in anger as the semen streams down her cheeks in a display of utter degradation. You've disgraced her completely and she's having trouble calming her body down as it's rocked by seething fury – directed toward you.<</if>> <<if $descroll2 is 5>> The girl shouts out in agony as your cum-shower covers her eyes and cheeks and finds its way into her mouth. She lets out a tirade of moans and angry yells after you've finished splashing her, and she'll probably continue spitting out her fury toward you for the remainder of this session. <<set $willpower-=1>><</if>> <<if $descroll2 lte 3>> <br><br> <<if $gagged is false>> <<if $descroll is 1>>''$girlname:'' //Gaaah! What the hell are you doing? This is so disgusting! You fucking maniac!//<</if>> <<if $descroll is 2>>''$girlname:'' //Gaah! Are you fucking insane? You fucking asshole! This is not okay!//<</if>> <<if $descroll is 3>>''$girlname:'' //(Sobbing) Eeew, what the hell did you just do? You’re insane! Fucking lunatic!//<</if>> <<if $descroll is 4>>''$girlname:'' //What the hell? Untie me! Fucking untie me, right now!//<</if>> <<if $descroll is 5>>''$girlname:'' //You’re insane! You sick pervert! Untie me! This is over, you hear?//<</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //Mmmmpf! Fu….//<</if>> <<if $descroll is 2>>''$girlname:'' //OOoougggh… Mmmhf!//<</if>> <<if $descroll is 3>>''$girlname:'' //Fuu… Ouuu…. Mhhhf---!//<</if>> <<if $descroll is 4>>''$girlname:'' //Y…. ouuuf…. Fuu…//<</if>> <<if $descroll is 5>>''$girlname:'' //Mmmhp! Guuu… Gull… Fu…//<</if>> <</if>> <</if>> <<if $descroll lte 2>><<set $willpower-=1>><</if>> <<set $masterlove-=10>> <<set $happiness-=5>> <<set $likeoral-=5>> <<set $humiliation+=3>> <</if>> <<set $coveredsemen to true>> <</if>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</nobr>><<nobr>> <<set $descroll3 to random(1, 10)>> <<set $descroll to random(1, 5)>> <<set $descrolle to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $likesadist gte 40>><<set $chance+=80>><</if>> <<if $likesadist gte 15>><<set $chance+=8>><</if>> <<if $likesadist gte 25>><<set $chance+=15>><</if>> <<if $likesadist lte 9>><<set $chance-=15>><</if>> <<if $sadistevent is 1>><<set $chance+=30>><<set $likesadist+=1>><</if>> <<if $sadistevent is 2>><<set $chance+=20>> <<set $likesadist+=1>><</if>> <<if $sadistevent is 3>><<set $chance+=15>><</if>> <<if $traitpure gte 75>><<set $chance-=15>><</if>> <<if $likeoral lte 69 and $likesadist lte 29>><<set $chance-=30>><</if>> <<if $masterlove lte 69>><<set $chance-=15>><</if>> <<if $masterlove lte 29>><<set $chance-=20>><</if>> <<if $arousal lte 2>><<set $chance-=10>><</if>> <<if $arousal gte 7>><<set $chance+=10>><</if>> <<if $likeoral gte 80>><<set $chance+=10>><</if>> <<if $traitfem gte 90 and $willpower gte 40 and $likesadist lte 39>><<set $chance-=20>><</if>> <<if $humiliation lte 10 and $likesadist lte 29 and $descroll2 is 1>><<set $humiliation+=1>><</if>> <<if $fuckcount gte 1>> <<if $action1 is true>> <<include Mods>> <<if $descroll3 is 1>>You continue to thrust your cock deep into $girlnames mouth with determined and mechanical strokes. Your cock smears her palate and throat as it moves in and out from her tightly secured head.<</if>> <<if $descroll3 is 2>>As you continue to have your way orally with $girlname, you decide to focus on aiming your cock a bit higher up in her mouth, making your head scrape against her rugged palate, which in turn gives you more stimulation.<</if>> <<if $descroll3 is 3>>You’re holding your cock just a few inches inside $girlnames mouth in order to let her stimulate the head with her tongue, while you're occupied with churning it around.<</if>> <<if $descroll3 is 4>>You scrape your cock on the inside of $girlnames cheeks and smear the cockhead all around inside her mouth in order to catch as many stimulating possibilities as you can.<</if>> <<if $descroll3 is 5>>You face-fuck $girlname with determined thrusts that are slow and thoroughly, going all the way into her soft palate before pulling it out again.<</if>> <<if $descroll3 is 6>>You let your cock rest deep inside her mouth. Her uvula tickles the head of your penis as you speak some dominant words:<</if>> <<if $descroll3 is 7>>You alternate $girlnames oral experience by shifting your thrusts between a faster and slower pace, while occasionally pulling your cock all the way out and slap her face with it.<</if>> <<if $descroll3 is 8>>You’re holding $girlnames head in a firm grip and face-fuck her with determined thrusts that are both agonizing and degrading.<</if>> <<if $descroll3 is 9>>As you’re thrusting your cock into $girlnames mouth, you also force her head against you with rough pulls, causing over a dozen accidental deep throats that summon large amounts of saliva and bouts of panicked coughing.<</if>> <<if $descroll3 is 10>>You fuck $girlnames face by thrusting your cock past her mouth and down her throat with every push. You’re also holding her <<if $body is 1>>little<</if>> head really tight and force it against you, just to increase her degradation and to reach depths that you didn’t knew $girlname had. <<set $oralwear+=1>><</if>> <<if $descroll3 is 3 or $descroll3 is 6>> <br><br> <<if $descroll is 1>>''You:'' //Come on bitch, taste it! Lick it!//<</if>> <<if $descroll is 2>>'''You:'' //Work it with your tongue. Come on, yeah!//<</if>> <<if $descroll is 3>>''You:'' //Ooh… yeah, work it good. Play with my shaft. Come on!//<</if>> <<if $descroll is 4>>''You:'' //That’s it. Suck it harder. Come on bitch! You’re my cum slave! Gobble it! That’s it…//<</if>> <<if $descroll is 5>>''You:'' //Be a good girl and work it really well… More tongue. More tongue, bitch!//<</if>> <</if>> <<if $descroll3 is 7 and $descroll lte 2>> <br><br> <<if $descroll is 1>>''You:'' //You like having my cock in your face? You want me to rape your mouth again?//<</if>> <<if $descroll is 2>>'''You:'' //Yeah! Smell it! Smell it really good! I’m going in again! Give it a kiss!//<</if>> <</if>> <br><br> <<if $chance lte 0>> <<if $descroll is 1>>The girl's utterly disgusted and retches constantly, desperately trying to catch her breath between each thrust.<</if>> <<if $descroll is 2>>The girl alters between catching her breath and uttering cries of disgust when you pull out your penis. She’s obviously feeling extremely degraded and doesn’t like her current state at all.<</if>> <<if $descroll is 3>>The girl pants heavily and tries to catch her breath during every short pause you give her when pulling your dick out. She's constantly moaning and shivering, obviously feeling very agitated over what she's currently going through.<</if>> <<if $descroll is 4>>The girl ejects a stream of saliva mixed with precum each time you pull your penis out and the mess flows down over her naked body before hitting the floor. She's extremely uncomfortable and cannot control the constant gag attacks caused by her body as it desperately gulps for air.<</if>> <<if $descroll is 5>>The girl actually stimulates you with her constant coughing. It's unintentional, however, as she looks almost dazed by the rawness you're putting her through. <</if>> <<if $bondsexrounds lte 5>> <br><br> <<if $masterfilth lte 4>>Your extremely filthy cock sickens her even more and adds another layer of terrible foulness to the ordeal.<<set $masterlove-=2>><<set $likeoral-=1>><</if>> <<if $masterfilth gte 5 and $masterfilth lte 24>>Your filthy cock, reeking from sweat and other body fluids, adds another layer of disgust to her terrible predicament.<<set $masterlove-=1>><</if>> <<if $masterfilth gte 25 and $masterfilth lte 39>>The fact that you haven’t showered for a while also adds another layer of disgust for the poor girl.<</if>> <</if>> <<if $willpower lte 0>> <br><br> <<if $descroll2 lte 3>>But however degrading and horrible your treatment is, the obedient girl tries her best to please you with both her lips and tongue.<</if>> <<if $descroll2 gte 4>>Despite the horror and degradation, your obedient girl does her best to please you and even tries to pretend that she’s liking it by uttering false, aroused moans.<</if>> <</if>> <<set $arousal-=1>> <<if $descroll3 lte 3>><<set $scarefactor+=1>><</if>> <<set $masterlove-=2>> <<set $happiness-=1>> <<set $oralwear+=2>> <<set $likeoral-=2>> <<set $sadistevent to 0>> <</if>> <<if $chance gte 1>> <<if $descroll is 1>>The girl's actually liking it! Aroused moans and a cock-hungry tongue that tries to stimulate your head add a fantastic layer of delight to your experience, that in itself brings you dangerously close to an orgasm.<<set $fuckcount-=1>><</if>> <<if $descroll is 2>>Moans of sexual lust, accompanied by a busy tongue that swirls all over your shaft, reveal that $girlnames enjoying every second of what you're doing to her.<</if>> <<if $descroll is 3>>The girl's turned on by your sadistic treatment and you can feel her tongue shiver from arousal as it searches your penis for the taste of manhood each time you lodge it inside. <</if>> <<if $descroll is 4>>The girl wiggles her tied body in a suggestive way – telling you that it wants you to throat-fuck her and treat her like a cum-bucket. She’s obviously very aroused and enjoys each thrust you bury inside her mouth.<</if>> <<if $descroll is 5>>The girl's really turned on by your abuse; her hungry tongue constantly greets your penis when you force it inside, and you start an explosion of lustful shivers each time you bump your cockhead against the back of her throat.<</if>> <br><br> <<if $masterfilth lte 4>>She’s doing all this despite the fact that your cock is extremely filthy and tastes like garbage.<</if>> <<if $masterfilth gte 5 and $masterfilth lte 24>>It’s almost sexy that she enjoys your cock, despite its bitter and sweaty taste.<</if>> <<if $masterfilth gte 25 and $masterfilth lte 39>> She obviously doesn’t mind that you haven’t washed yourself properly. The girl gulps down your cock anyways. <</if>> <<set $sadistevent+=1>> <</if>> <</if>> <<if $action2 is true>> <<if $descroll3 is 1>>You continue to brutalize $girlname by pushing your throbbing cock deep down her throat, over and over again. With each thrust, you pull her trembling head toward you and bang your balls hard against her chin.<</if>> <<if $descroll3 is 2>>With determined thrusts, you go all the way down $girlnames throat, not stopping until your pubic hair buries itself around her nose. You let it throb against her windpipe for several seconds before pulling out, and you only give your _callit a few seconds to catch her breath before repeating the drive.<</if>> <<if $descroll3 is 3>>You fuck $girlnames mouth like it’s a vagina – going down and out, down and out with reckless, brutal thrusts.<</if>> <<if $descroll3 is 4>>You decide to try out $girlnames constitution. After inserting your cock all the way down her throat, you leave it there for several seconds. The seconds turn to 10, to 15, to 30 and almost to 45 before you finally pull it out from her gasping and oxygen-hungry mouth. <</if>> <<if $descroll3 is 5>> With painful slowness, you go up and down her throat and let $girlname taste the entire length of your cock properly. After pulling it up from the girl's gullet, you pause and let it rest on her tongue for a while before slowly moving it back through her palate and down to her vocal cords again. <</if>> <<if $descroll3 is 6>>You force your cock down $girlnames throat like it’s a medical instrument and remove the entire shaft from her mouth when you pull it out, just to let the girl taste the cockhead with her lips.<</if>> <<if $descroll3 is 7>>You’re holding a firm grip around $girlnames chin and hair with both of your hands as you slide your cock down and out from her trembling throat in over 30 consecutive thrusts – a degrading action that'll leave not even the hardiest cockmaids untouched.<<set $oralwear+=1>><<if $willpower lte 19 and $girlid is 1>><<set $willpower-=1>> <</if>><</if>> <<if $descroll3 gte 8>>You’re holding a firm grip around $girlnames hair and make sure you get your cock all the way down her throat with every thrust you execute. To add further to the degrading ordeal, you're pushing your shaft down swiftly each time, but pull it out really slowly, just to let her properly taste and feel the shaft of your throbbing penis.<</if>> <br><br> <<if $chance lte 0>> <<if $descroll is 1>>The girl's constantly retching and coughing due to the degrading //fuck// you’re putting her through.<</if>> <<if $descroll is 2>>The degrading abuse you’re putting her through seems to completely break her spirit and brings her close to unconsciousness. <<set $willpower-=1>><</if>> <<if $descroll is 3>>The girl cries out loud – obviously overwhelmed with disgust and nausea. She’s physically and mentally destroyed by your abuse and constantly shivers as you violate her throat.<</if>> <<if $descroll is 4>>The messy ordeal completely breaks the girl – getting herself violated like this overwhelms her with extreme disgust and propels $girlname into a state of petrified depression.<<set $happiness-=2>><</if>> <<if $descroll is 5>>A tirade of cries, moans and bouts of violent coughing signal that the girl's currently going through a hellish experience. Your sadistic abuse breaks her spirit and forces $girlname into a temporary catatonic state. <<if $willpower lte 24>><<set $willpower-=1>> <</if>><</if>> <<if $bondsexrounds lte 5>> <<if $masterfilth lte 4>><br><br>Your filthy cock sickens her even more and adds another layer of terrible foulness to the ordeal.<<set $masterlove-=2>><<set $likeoral-=1>><<if $cock gte 2 and $descroll is 1>><<set $willpower-=1>><</if>><</if>> <<if $masterfilth gte 5 and $masterfilth lte 24>><br><br>Your filthy cock, reeking from sweat and body fluids, adds another layer of disgust to her terrible experience.<<set $masterlove-=1>><</if>> <<if $masterfilth gte 25 and $masterfilth lte 39>><br><br>The fact that you haven’t showered for a while also adds another layer of disgust for the poor girl.<</if>> <</if>> <<if _npc.deepxp lte 99 and $descroll3 lte 2>> <br><br> $girlnames ''Deepthroat skill (+1)'' has increased! <<set _npc.deepxp+=1>> <</if>> <<if $afraid lte 9 and $descroll lte 3 and $likesadist lte 39>><<set $afraid+=1>><</if>> <<set $masterlove-=2>> <<set $happiness-=2>> <<set $likeoral-=3>> <<set $oralwear+=2>> <<set $sadistevent to 0>> <<set $arousal-=1>> <</if>> <<if $chance gte 1>> <<if $descroll is 1>>Your dominant action has turned the girl on and she moans from sexual excitement each time you press your shaft all the way down. You notice that her tongue's constantly busy around your cockhead, as if she's worshipping it and begging for a release of manly juices in her mouth.<</if>> <<if $descroll is 2>>$girlnames moaning from sexual lust and swirls her tongue all over your shaft as it plunges into the depths of her oral cavity. <</if>> <<if $descroll is 3>>Your oral domination turns the girl on and she finds her submissive stance both arousing and pleasant – getting used as a cum-bucket who's only purpose is serving <<if $masterage gte 40>>an old man<<else>>a master<</if>> is actually a thrilling predicament if you think about it. <</if>> <<if $descroll is 4>>The girl wiggles her tied-up body in a suggestive way – telling you that it wants you to throat-fuck her and treat her like a cum-bucket. She’s obviously aroused and enjoys each thrust you bury deep down her throat.<</if>> <<if $descroll is 5>>The girl constantly shivers in response to your actions – but it's not shivers of agony or discomfort, it's the sensation of sexual excitement and the thrill of getting dominated. <</if>> <<set $oralwear+=1>> <<set $sadistevent+=1>> <<if _npc.deepxp lte 99 and $descroll3 lte 2>> <br><br> $girlnames ''Deepthroat skill (+1)'' has increased! <<set _npc.deepxp+=1>> <</if>> <</if>> <</if>> <</if>> <<if $fuckcount lte 0>> Suddenly, you feel a large load of cum shooting up through your cock! <br><br> ''You need to cum right now!'' <</if>> <<if $arousal gte 9>> <br><br> //Suddenly, $girlname bursts out in a scream as she's ridden by an orgasm! You can feel her mouth tremble from arousal – a tension that works itself down to her groin where a string of pussy juice slowly gushes out.// <br><br> Her ''Affection (+1)'' toward you has increased! <<set $masterlove+=1>> <<set $likeoral+=3>> <<if $traitpure lte 74 or $skillroll is 69>><<set $likesadist+=2>> Her ''Corruption (+2)'' has also increased!<</if>> <<set $arousal=3>> <<if $descrolle lte 2 and $traitvanilla gte 51>> <br><br> $girlnames ''Vanilla Trait Value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <<if $descrolle is 3 and $traitpure gte 51>> <br><br> $girlnames ''Pure Trait Value (-1)'' has decreased! <<set $traitpure-=1>> <</if>> <</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descrolle to random(1, 5)>> <<set $descroll2 to random(1, 4)>> <<include DiceRolls>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $manipulate gte 70>><<set $chance+=10>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $likeanal gte 50>><<set $chance+=5>><</if>> <<if $likeanal gte 80>><<set $chance+=15>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 5>><<set $chance+=5>><</if>> <<if $likesadist gte 15>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=18>><</if>> <<if $sadistevent is 1>><<set $chance+=20>><<set $likesadist+=1>><</if>> <<if $sadistevent is 2>><<set $chance+=15>> <<set $likesadist+=1>><</if>> <<if $sadistevent is 3>><<set $chance+=15>><</if>> <<if $traitpure gte 75>><<set $chance-=15>><</if>> <<if $traitfem gte 90 and $willpower gte 40 and $likesadist lte 39>><<set $chance-=20>><</if>> <<if $traitvanilla gte 1 and $arousal lte 5>><<set $chance-=10>><</if>> <<if $traitvanilla gte 1>><<set $chance-=10>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $willpower gte 74>><<set $chance-=8>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<include Mods>> <<if $fuckskill lte 39 and $skillroll lte 7>><<set $fuckskill+=1>><</if>> <<if $action1 is true>> <<set $descroll3 to random(1, 7)>> <<if $descroll3 gte 6>><<set $analwear+=1>><</if>> <<if $cock gte 3 and $descroll3 gte 5>><<set $analwear+=1>><</if>> <<if $cock gte 4 and $descroll3 gte 6>><<set $analwear+=1>><</if>> <</if>> <<if $action2 is true>> <<set $descroll3 to random(3, 10)>> <<set $analwear+=1>> <<if _bres lte 2>><<set $analwear+=1>><</if>> <<if _bres lte 3>><<set $analwear+=1>><</if>> <<if _bres gte 6>><<set $analwear-=1>><</if>> <<if _npc.traitbrat gte 51 and _npc.traitsub gte 50>><<set $chance+=25>><</if>> <<if $skillroll lte 10 and $analxp lte 15>><<set $analxp+=1>><</if>> <<if $descroll3 gte 9>><<set $pain+=1>><</if>> <<if $body lte 2>><<set $analwear+=1>><</if>> <<if $body is 1 and $analxp lte 39>><<set $analwear+=1>><<set $pain+=1>><</if>> <<if $cock gte 3>><<set $analwear+=1>><<set $pain+=1>><</if>> <<if $cock gte 4 and $descroll3 gte 6>><<set $analwear+=1>><</if>> <<if $cock gte 4 and $body lte 2>><<set $analwear+=1>><</if>> <<if $likesadist lte 39>> <<set $arousal-=1>> <<set $descroll2-=1>> <<else>> <<set $arousal+=1>> <<set $descroll2+=1>> <</if>> <</if>> <<if $chance gte 1>> <<set $arousal+=1>> <<set $descroll2+=1>> <<if $humiliation lte 10 and $likesadist lte 29>><<set $humiliation+=1>><</if>> <</if>> <<if $chance lte 0>><<set $descroll2-=1>><<if $humiliation lte 10 and $likesadist lte 29 and $descroll2 is 1>><<set $humiliation+=1>><</if>> <</if>> <<if $descroll3 is 1>>You fuck $girlnames ass with a tenderness that intends to cause an emotional arousal for the both of you. Occasionally, you slow down, press yourself against her body and let your cock rest inside her while you smell and kiss the girl's neck. <</if>> <<if $descroll3 is 2>>You continue to fuck $girlnames ass with long, painstaking thrusts. The girl’s tight anus stimulates your entire shaft and you greatly enjoy when her buttocks shudder as your hip claps against them. <</if>> <<if $descroll3 is 3>> You’re fucking $girlname with deep, mechanical thrusts intent on primarily satisfying yourself. Getting your slave aroused would only be a bonus. <</if>> <<if $descroll3 is 4>> You’re moving your cock in and out from $girlnames ass with deep thrusts but pull yourself out before every push - just to let the girl's sphincter stimulate your cockhead each time you force yourself back inside her. <</if>> <<if $descroll3 is 5>>You continue to ass-fuck $girlname with rough, excruciating thrusts. The force of impact causes her head to jerk every time your hips slap against her buttocks, causing your tied-up slave to flail back and forth from the overly powerful hits you land on her. <</if>> <<if $descroll3 is 6>>Your savage thrusts hammer $girlnames ass with a callous and selfish hunger, causing her body to twitch from side to side. It’s almost like hitting a drum. Her cramping anus produces an extremely arousing sensation, however, and you're drawn toward an almost premature ejaculation several times.<</if>> <<if $descroll3 is 7>>You're holding $girlname firmly around her waist as you continue hammering her relentlessly with your ass-raping thrusts. <<if $body is 1>>You're not showing the slightest regard to the fact that $girlnames a young girl that's probably not experienced enough to take cock in such a savage way.<</if>> You further infuse the nastiness by saying: <br><br> <<if $age gte 20>> <<if $descroll is 1>>''You:'' //I think you like this! I think you like being my little whore! I'm gonna fuck you really deep.//<</if>> <<if $descroll is 2>>'''You:'' //I'm gonna fuck this ass for hours! And I'm gonna teach you to like it…//<</if>> <<if $descroll is 3>>''You:'' //Ooh… your ass is sooo sweet. So tight! I’m gonna fuck it hard. I’m gonna fuck it all day!//<</if>> <<if $descroll is 4>>''You:'' //You like your master’s cock up your ass? I think you do! Yeaah…//<</if>> <<if $descroll is 5>>''You:'' //Come on, stick your ass out better. I wanna take this little butt deeper! Come on!//<</if>> <<else>> <<if $descroll is 1>>''You:'' //Young teens are really fuckin' tight! I love this ass! I'm gonna plow it all day!//<</if>> <<if $descroll is 2>>''You:'' //You're so sweet…. Fuuck…. I just love eating teenage ass!//<</if>> <<if $descroll is 3>>''You:'' //<<if $masterage gte 40>>You like it when your daddy fucks you? You like getting fucked by an older man?<<else>>Oohh… There's nothing better than fucking a tight, teenage ass…<</if>>//<</if>> <<if $descroll is 4>>''You:'' //You're so fucking tight, I can barely fit inside! I'm gonna fuck this sweet teenage butt all fuckin' day! <<if $masterage gte 40>>You like feeling an old man's cock inside your ass? I think you do!<</if>>//<</if>> <<if $descroll is 5>>''You:'' //Your young little ass deserves this! Goin' around all day lookin' so fucking hot. It needs a good butt-fuck every now and then!//<</if>> <</if>> <</if>> <<if $descroll3 is 8>>You continue to brutalize $girlnames ass with sadistic, rough thrusts that go all the way inside and all the way out, causing her rectal cavity to become expanded in a highly unnatural way.<</if>> <<if $descroll3 is 9>>The scene that unfolds is nothing else than a display of extreme savagery as you pound $girlnames butt with brutal thrusts that shake her body senseless and make her go limb from exhaustion. There's also a fight going down between her anus and your cock as it ravages her opening. She's forced to clench it shut to hinder you from tearing it apart.<</if>> <<if $descroll3 is 10>>You continue to fuck $girlname anally with extreme viciousness. Your thrusts are pounding the girl dizzy and you’re throwing her body from side to side during the rough and degrading act that goes on for over ten minutes without losing its pace.<</if>> <br><br> <<if $arousal lte -8>> <<if $descroll2 lte 1>>The girl moans out loud and you feel her entire body trembling in response to your thrusts - her sphincter moving in pulsating waves as it tries to embrace your cock. <<set $fuckcount-=1>> <<set $arousal-=1>> <<if $descroll lte 2>><<set $willpower-=1>><</if>><</if>> <<if $descroll2 is 2>>The girl's experiencing a moment of utter helplessness, <<if $cock gte 2>>greatly enhanced by the massiveness of your manhood<<else>>unable to handle the depths of depravity you're forcing her through<</if>>. She's holding her eyes tightly shut and moans out loud each time your ball-sack slaps against her pussy. $girlnames also moving from side to side in a (fruitless) effort to eject your penis from her hurting sphincter. <</if>> <<if $descroll2 is 3>>The girl's stuck in a world of pain, feeling not even a hint of sexual self-gratification. She trembles constantly and cries out each time you bury your penis inside her. Violent twitches and fruitless attempts at pulling away from her bondage make the ordeal extra exhausting for the both of you. <<set $tempstamina-=1>> <</if>> <<if $descroll2 gte 4>>The girl is disgusted and yelps out in helpless disgrace as you continue fucking her body. You enter into a more mechanical thrusting after a couple of minutes, though, which offers a short break for $girlname and makes her predicament a bit less painful. <</if>> <<set $sadistevent to 0>> <<set $masterlove-=3>> <<set $analwear+=2>> <<set $likeanal-=4>> <<set $happiness-=2>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>>The girl cries out in agony and tries to absorb the worst of the pain by wiggling her <<if $age lte 18>>little<</if>> butt frantically from side to side. She transforms her physical resistance into pleading yelps and sobs after a couple of minutes, trying to make you stop out of pity instead. <br><br> <<if $skillroll gte 50>> ''$girlname: '' // <<if $gagged is false>> <<if $willpower lte 39>> <<if $descroll is 1>>Please, I can't take this! I beg you! Release me!<</if>> <<if $descroll is 2>>It hurts! Not too rough! I beg you! <<if $cock gte 2 and $analxp lte 30>>You're too big!<</if>> <</if>> <<if $descroll is 3>>Please, $callname, I'll be a good girl! Please stop fucking me! It hurts! <<if $descroll is 1>><<set $willpower-=1>><</if>> <<if $cock gte 2 and $analxp lte 30>>Your cock is too big for me!<</if>> <</if>> <<if $descroll is 4>>I beg you! Stop! It burns!<</if>> <<if $descroll is 5>>Please, stop! My ass is on fire! I beg you!<</if>> <<else>> <<if $descroll is 1>>Stop this! I'm fucking hurting!<</if>> <<if $descroll is 2>>Noooo! Please, stop this now! I beg you! I command you!<</if>> <<if $descroll is 3>>What are you doing to me?? This is insane! Please, it hurts!<</if>> <<if $descroll is 4>>Fuuuck! Stooop!<</if>> <<if $descroll is 5>>Nooo! I don’t wanna do this! Untie me now! It hurts!<</if>> <</if>> <<else>> <<if $descroll is 1>>MMmhf… Pl… leeas… MMh…<</if>> <<if $descroll is 2>>Hmmfff… Pl….<</if>> <<if $descroll is 3>>Ouhh… Mmhhf… Nn…<</if>> <<if $descroll is 4>>Nn…. Pl… Ohmmm…<</if>> <<if $descroll is 5>>Uwwhh… Mmhhf…<</if>> <</if>> // <</if>> <</if>> <<if $descroll2 is 2>>The girl is in obvious pain and extreme discomfort. She moans out loud each time your ball-sack slaps against her pussy and you have to press her waist against you in order to hold her in place.<</if>> <<if $descroll2 is 3>>The girl's sobbing quietly and twitches each time your cock goes too far inside her. She utters halfway through your abuse: <</if>> <<if $descroll2 gte 4>>The girl squeezes her eyes shut and tries to mentally move away from her current degrading situation. $girlnames stiff body reveals that she’s really uncomfortable – it’s like you’re fucking a dead fish. Something makes her predicament a bit less painful after a couple of minutes, however – be it either your hand stroking her pussy, your deep, stimulating motions or the girl’s acceptance of her defenseless state. <<set $likesadist+=1>> <</if>> <<if $descroll2 is 3>> <br><br> <<if $gagged is false>> <<if $willpower lte 39>> <<if $descroll is 1>>''$girlname:'' //(Sobbing) Please, please $callname just let me go! It hurts too much! <<if $body is 1>>I'm really too young for this!<</if>>//<</if>> <<if $descroll is 2>>''$girlname:'' //Nooo, please! Please let me go! My ass burns!//<</if>> <<if $descroll is 3>>''$girlname:'' //It hurts so much! Please, let me go!//<</if>> <<if $descroll is 4>>''$girlname:'' //I beg you! It hurts! My ass will tear apart!//<</if>> <<if $descroll is 5>>''$girlname:'' //Please, please take it slower!//<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll is 1>>''$girlname:'' //(Sobbing) Let me go you fucking pervert! Fuck this! AAoooouch! //<</if>> <<if $descroll is 2>>''$girlname:'' //Nooo, my ass burns! Let me go! Now!//<</if>> <<if $descroll is 3>>''$girlname:'' //Ahhh… Nooo! It fucking hurts! LET ME GO!//<</if>> <<if $descroll is 4>>''$girlname:'' //Fuck, please, fuck just stop! It fucking hurts!//<</if>> <<if $descroll is 5>>''$girlname:'' //Nooo! My ass burns! It burns! It BURNS!//<</if>> <</if>> <</if>> <<if $gagged is true>> <<if $descroll is 1>>''$girlname:'' //Mmmhhff! (Sobbing)//<</if>> <<if $descroll is 2>>''$girlname:'' //Nnn…. Pll….. (sobbing)//<</if>> <<if $descroll is 3>>''$girlname:'' //Ooommmmh…. Nooooo… Plll….//<</if>> <<if $descroll is 4>>''$girlname:'' //S….. St….. N…. Pl…//<</if>> <<if $descroll is 5>>''$girlname:'' //(Sobbing) Mmmmmgh! Mmmfh!//<</if>> <</if>> <</if>> <<set $masterlove-=2>> <<set $analwear+=1>> <<set $likeanal-=3>> <<set $happiness-=2>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> After a minute or two of mechanical and unresponsive fucking, the girl cries out in pain as you almost rupture her sphincter with a push angled toward a sensitive area. The cry turns into a panicked rope-pulling, sobs of agony, and a short and fruitless attempt at breaking free from her bondage.<</if>> <<if $descroll2 is 2>> The girl is motionless. She’s just squeezing her eyes shut and tries to clench her legs together, attempting to ease some of the pain from your thrusts.<</if>> <<if $descroll2 is 3>>During several fruitless attempts, the girl tries to turn her body away in response to your deeply degrading abuse. She’s mostly motionless and silent, however, but you notice small objections when it becomes too uncomfortable for her – a cry, a moan or a shriek of pain.<</if>> <<if $descroll2 gte 4>>The girl <<if $bondage is 1>>stands<<else>>lies<</if>> stiff and silent. She’s probably not liking her current predicament but you notice there's a battle going on inside her – parts of $girlname seem to actually appreciate what you're doing to her. <</if>> <<set $sadistevent to 0>> <<set $masterlove-=1>> <<set $analwear+=1>> <<set $likeanal-=2>> <<set $happiness-=1>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>>The girl occasionally pants and moans but <<if $bondage is 1>>stands<<else>>lies<</if>> mostly stiff and unresponsive. Unfortunately, a sharp pain embeds itself from her sphincter to the rest of her body as you slam your cock in a wrongly angled way. <</if>> <<if $descroll2 is 2>>The girl <<if $bondage is 1>>stands<<else>>lies<</if>> totally unresponsive and fixed in her bound position. She’s holding her eyes closed but doesn’t seem overly uncomfortable with how things are right now. <</if>> <<if $descroll2 is 3>>The girl <<if $bondage is 1>>stands<<else>>lies<</if>> motionless and unresponsive. She pulls her head back occasionally, enabling you to smell her delicate neck, and you judge that she doesn’t seem very uneasy or uncomfortable – although it's hard to tell what's going on inside her head right now.<</if>> <<if $descroll2 gte 4>>The girl remains mostly unresponsive but follows your thrusting with her hips in an attempt to get a good rhythm going. Judging from her relaxed sphincter, you’re currently working up a small but tangible arousal in $girlname.<</if>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>>The girl is seemingly aroused and enjoys the anal sex she's having with you. But suddenly, $girlname twitches as a partial rupture causes her anus to burn from pain. Her body stiffens completely and you have to soften your thrusts if she’s to be relieved from the uncomfortable sensation spreading in her body.<</if>> <<if $descroll2 is 2>>The girl moans from arousal and lust as you go in and out of her rectal cavity. She’s sticking her ass out and tugging at her ropes in an attempt to dance her body suggestively for you. <</if>> <<if $descroll2 is 3>>The girl obviously enjoys herself and move her buttocks in an attempt to fuck you back as you pivot your shaft in and out of her. Sweat streams down her back and she's moaning out loud from the arousal you've managed to infuse her with.<</if>> <<if $descroll2 gte 4>>The girl moves her body suggestively, despite being tied up and forced into a fixed position. You're building a stronger and stronger feeling of arousal with every push that you land inside her and $girlnames squeezing sphincter also catapults you into a higher plane of sexual ecstasy for each minute that passes. <</if>> <<set $likeanal+=1>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>>The girl is swept along in a wave of arousal as you continue to fuck her anally. She’s moving her body in unison with yours and really enjoys her defenseless situation where she's dominated by her master. A few misplaced thrusts cause her delicate anus to burn in pain and unfortunately pull her away from the ecstatic sensation.<</if>> <<if $descroll2 is 2>>The two of you get caught in a surge of sexual ecstasy for a couple of minutes. The anal abuse becomes a sweaty and moaning dream of eroticism that drives you closer and closer to an ascending climax. <</if>> <<if $descroll2 is 3>>The girl moans out loud, caught in a swirl of lust and sexual arousal<<if $body is 1>> that's a very uncommon state for a young teenager like $girlname<</if>>. You’re bringing her further and further into the chambers of forbidden bondage pleasure each time you ram her anus with your hardon. <</if>> <<if $descroll2 gte 4>> Loud shrieks of pure ecstasy, trembling sensations of arousal, and a squirming body tell you that ecstatic lust now completely dominates the girl. Her arms shiver as they pull the ropes with full strength, and holding the girl’s body in place is like gripping a red iron that's hot from carnal euphoria. <</if>> <<set $happiness+=1>> <<set $analwear+=1>> <<set $likeanal+=1>> <<set $sadistevent+=1>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>>The girl continues her ecstasy as you push your shaft in and out from her rectal cavity. Sometimes, you do it a little bit too hard – causing the girl scream out in sexual pain, but she’s still involved with your intercourse and expresses blissful arousal. <</if>> <<if $descroll2 is 2>>The girl moves her naked body like a curling snake, eating away at your penis as it goes in and out from her <<if $body lte 2>>tight<</if>> anus. She occasionally tries to break away from the ropes – not from discomfort or pain, but so that she can use her hands to spread her buttocks wider apart. She’s obviously extremely aroused and expresses her lust in a constant tirade of moans and cries that increase in volume each time you bury the fullness of your shaft inside her.<</if>> <<if $descroll2 is 3>>The girl shivers from pure, sexual ecstasy. You’re feeling her entire ass trembling from arousal and she really enjoys getting her buttocks pounded while bound like this. <<if $descroll3 is 7 and $descroll is 4>> <br><br> ''$girlname:'' //Yes I do! Yes I DO! Please, fuck me harder! Please $callname!// <<set $likeanal+=3>><<set $masterlove+=2>> <</if>> <</if>> <<if $descroll2 gte 4>>The girl has ascended to a higher plane of carnal ecstasy. $girlnames eyes are shut tight and her body moves in waves of aroused shivers as your penis penetrates her anus over and over again. She utters a constant moan, almost like a stuck record, obviously mesmerized by the sexual bliss you’ve guided her into.<<set $masterlove+=1>> <</if>> <<set $masterlove+=1>> <<set $happiness+=2>> <<set $analwear+=1>> <<set $likeanal+=3>> <<set $sadistevent+=1>> <</if>> <<if $arousal lte -8>> <<if $descroll2 lte 1>><<set $arousal-=1>><</if>> <<if $descroll2 gte 4>><<set $arousal to -7>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte -7 and $arousal lte -4>> <<if $descroll2 lte 1>><<set $arousal to -8>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to -3>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte -3 and $arousal lte -1>> <<if $descroll2 lte 1>> <<set $arousal to -4>> <</if>> <<if $descroll2 gte 4>> <<set $arousal to 0>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal is 0>> <<if $descroll2 lte 1>><<set $arousal to -1>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 1>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte 1 and $arousal lte 3>> <<if $descroll2 lte 1>><<set $arousal to 0>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 4>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte 4 and $arousal lte 7>> <<if $descroll2 lte 1>> <<set $arousal to 3>> <</if>> <<if $descroll2 gte 4>><<set $arousal to 8>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $arousal gte 8>> <<if $descroll2 lte 1>><<set $arousal to 7>> <</if>> <<if $descroll2 gte 4>><<set $arousal+=1>> <</if>> <<set $descroll2 to 2>> <</if>> <<if $fuckcount lte 2 and $fuckcount gte 1>> <br><br> ''You’re extremely aroused and will cum any second!'' <</if>> <<if $fuckcount lte 0>> <br><br> ''$girlnames ass is too sexy! You need to cum right now!'' <</if>> <<if $descroll2 lte 2 or $cock gte 3>><<set _raise to true>><</if>> <<if $analxp lte 7 and _raise is true>> <br><br> $girlnames ''Anal proficiency (+1)'' has increased as your cock rips through her tight ass! <<set $analxp+=1>> <<set $analwear+=3>> <<set $pain+=1>> <<set $humiliation+=1>> <<if $descroll2 lte 2 and $health gte 5>><<set $health-=1>><</if>> <<if $likesadist lte 29 and $arousal lte 1>><<set $masterlove-=1>><</if>> <</if>> <<if $arousal gte 9>> <br><br> //Suddenly, $girlname burst out in a loud scream as she's overcome by an orgasm! You can feel her sphincter pulling together in delicious cramps as it tightens around your shaft.// <<if $masterlove lte 69 and $likeanal lte 49 and $likesadist lte 39>> <br><br>Her ''Affection (+1)'' toward you has increased! <<set $masterlove+=1>> <<set $likeanal+=1>> <<if $cock gte 3 and $descroll lte 2>><<set $willpower-=1>><</if>> <<if $cock gte 4 and $descroll lte 4>><<set $willpower-=1>><</if>> <<if $scarefactor gte 1 and $skillroll lte 40>><<set $scarefactor-=1>><</if>> <<if $traitnymfo gte 51 and $likesadist gte 40>><<set $happiness+=1>><<set $masterlove+=1>><</if>> <</if>> <<if $likesadist lte 79>> <<if $skillroll lte 5 or $skillroll is 69 or $skillroll is 55>><<set $likesadist+=2>><br><br> Her ''Corruption (+2)'' has also increased!<</if>> <</if>> <<if $masterlove gte 70 and $skillroll lte 5>><<set $masterlove+=1>><<set $likesadist+=1>><</if>> <<set $arousal=3>> <<if $plimp[5] gte 1 and $traitvanilla gte 1>> <br><br> $girlnames ''Vanilla Trait value (-1)'' has decreased! <<set $traitvanilla-=1>> <<set _stop to true>> <</if>> <<if $descrolle lte 2 and $traitvanilla gte 1 and _stop isnot true>> <br><br> $girlnames ''Vanilla Trait Value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <<if $descrolle is 1 and $traitfem gte 1>> <br><br> $girlnames ''Feminist Trait Value (-1)'' has decreased! <<set $traitfem-=1>> <</if>> <<if $descrolle is 3 and $traitpure gte 51>> <br><br> $girlnames ''Pure Trait Value (-1)'' has decreased! <<set $traitpure-=1>> <</if>> <<set _ranny to random(1, 90)>> <<if $clamped is true>><<set _ranny-=2>><</if>> <<if $gagged is true>><<set _ranny-=2>><</if>> <<if _ranny lte 6 and $traitperv lte 99>> <br><br> $girlnames ''Perverted Trait Value (+1)'' has increased! <<set $traitperv+=1>> <</if>> <</if>> <</nobr>> <<set _ranny to random(1, 3)>> <<if $girlid is 13 and $gotoanal is true>><<set _catanal to true>><</if>> <<if $action1 is false and $action2 is false>> <<if $fumble>> <<set $chance-=1000>> <div class="red">''Skill roll: Critical failure!''</div> <br><br> Your attempt at persuading $girlname to <<if $gotooral is true>>engage in oral sex<</if>><<if $gotoanal is true>>spread her buttocks<</if>><<if $gotopussy is true>>have sexual intercourse<</if>> fails miserably. You stutter and sound very insecure. <br><br> <<if $willpower lte 4>> Your otherwise obedient <<if _npc.title is 10>>wife<<else>>slave<</if>> gives you a seditious stare while her body fills up with contempt and defiance. She shakes her head, and her eyes begin to bulge with tears. <br><br> ''$girlname: ''// <<if $masterlove lte 74>> <<if $descroll is 1>>Noo… I’ve had enough of you and your disgusting perversions! Leave me alone!<</if>> <<if $descroll is 2>>No… I’m sick of you! I won’t do this anymore! <<if $masterage gte 46>>You’re a filthy old man… It's wrong. All you've done to me is disgusting!<</if>><</if>> <<if $descroll is 3>>No, please. I’ve had enough. I can’t take this anymore!<</if>> <<if $descroll is 4>>No… these disgusting things you put me through must end now. I can’t take it anymore!<</if>> <<else>> <<if $descroll is 1>>I… I love you $callname, but… I don’t really feel up for it right now, okay?<</if>> <<if $descroll is 2>>No… I… I actually have other stuff to do.<</if>> <<if $descroll is 3>>I'm really not in the mood right now. My body's sore and… I'm tired.<</if>> <<if $descroll is 4>>I think… I think we have to postpone that. I have other chores to attend to.<</if>> <</if>> // <br><br> Your temporary lack of dominating leadership has strengthened $girlnames ''WILLPOWER (+2)''! <<set $willpower+=2>> <</if>> <<if $willpower gte 5 and $willpower lte 39>> $girlname looks at you with defiance. Your insecurity has affected her mental stance and she’s invigorated by your temporary fall from dominance. <br><br> ''$girlname: '' // <<if $masterlove lte 74>> <<if $descroll is 1>>Noo... I will not... do that!<</if>> <<if $descroll is 2>>No, this is enough... I can't take you anymore!<</if>> <<if $descroll is 3>>I refuse. I won’t let you touch me!<</if>> <<if $descroll is 4>>Haha, you’re… pathetic. <<if $gotoanal is true or $gotopussy is true>>I won’t let you touch my body!<<else>>I’ll never take that thing in my mouth.<</if>> I’ve had enough.<</if>> <<else>> <<if $descroll is 1>>Ehm, you sound very weird. No, I don’t want to do that right now okay?<</if>> <<if $descroll is 2>>Nah, honey. Haha, you know you sounded really lame right now? It turned me off completely.<</if>> <<if $descroll is 3>>Ehm, no. I got other stuff to do, honey.<</if>> <<if $descroll is 4>>Nah, I'm not feeling very well… And… yeah, just… I just wanna be left alone now, okay? This… feels so weird and strange…<</if>> <</if>> // <br><br> <b>// <<if $gotooral is true>>Your failure has turned off $girlname completely regarding oral sex, and you cannot attempt to persuade her anymore today.<<set $nooralday to true>><</if>> <<if $gotanal is true>>Your catastrophic failure has turned off $girlname completely regarding anal sex, and you cannot initiate another persuasion attempt today that involves this type of intercourse.<<set $noanalday to true>><</if>> <<if $gotopussy is true>>Your failure has turned $girlname off, and you won't be able to make any more persuasion attempts regarding this type of sex today!<<set $nopussyday to true>><</if>> //</b> <br><br> Her ''Defiance (+2)'' has increased! <<set $defcount+=1>> <<set $willpower+=2>> <<set $masterlove-=1>> <<set $discipline+=1>> <</if>> <<if $willpower gte 40>> $girlname gives you a scornful laugh. <br><br> ''$girlname: '' // <<if $masterlove lte 59>> <<if $descroll is 1>>Haha, don’t think so. I feel really turned off for some reason.<</if>> <<if $descroll is 2>>No, you just sound creepy. <</if>> <<if $descroll is 3>>Nah, on second thought, I don’t want to do this.<</if>> <<if $descroll is 4>>No, not interested. Leave me alone.<</if>> <<else>> <<if $descroll is 1>>(Laughter) you sound like a lame school kid. Who's never getting inside this body!<</if>> <<if $descroll is 2>>Nope. (Laughter) You sound so unattractive talking like that.<</if>> <<if $descroll is 3>>Haha, that was really lame. Come back when you've regained your manhood, okay?<</if>> <<if $descroll is 4>>That's not how a real man speaks. No, I got other stuff to do, okay?<</if>> <</if>> // <br><br> It's currently impossible to persuade the girl right now and she'll continue her defiance<<if $comesfromint is true>> regarding that type of sexual activity<</if>> for the rest of the day. <<if $arousal gte 1>><<set $arousal to 0>><</if>> <<if $gotoanal>><<set $noanalday to true>><</if>> <<if $gotooral>><<set $nooralday to true>><</if>> <<if $gotopussy>><<set $nopussyday to true>><</if>> <<set $event3b to true>> <<set $pic to 3>> <</if>> /* FUMBLE ENDS BELOW*/ <</if>> /* CAT SPECIAL BELOW */ <<if $sadisuggest is true or $domsuggest is true>> <<if $girlid is 13 and $willpower gte 7 and $wsex isnot 1>><<set _catspec to true>><</if>> <</if>> <<if _catspec is true>> <<set _ran to random(1, 5)>> <<set _mani to true>> <<if $chance gte 1>> <<include Success>> <br><br> You startle $girlname with your dominant approach, even if her answer clearly shows her hesitation: <br><br> // <<if _ran is 1>> Yes, Master. My body is available to you, per our agreement – and I’ll honor my commitment. However, if you need that kind of attitude to get off, just keep it to yourself, okay? I don’t need to hear that shit.<</if>> <<if _ran is 2>> I’ll fulfill my commitment to you, per our agreement. My body belongs to you. However, I feel like I’d be remiss if I didn’t point out how deeply unappealing your approach is to, well, women in general. Alright. Let's do this./*I guess you can say whatever you want to me – being a slave, and all – but I wouldn’t take that tone the next time you go on a date. You do actually date women, right? Please tell me your entire sex live isn’t devoted to slaves and whores.*/<</if>> <<if _ran is 3>> Of course, Master – I’ve agreed to pleasure you with my body, and I’ll keep to that agreement. Only, I’m worried about his attitude of yours. I think all of this time you spend with whores and sex slaves is starting to warp your perspective on what women want. Here’s a tip: This isn’t it.<</if>> <<if _ran is 4>> In spite of your creepy attitude, I’ll honor our agreement – provided you recognize that this isn’t a normal or healthy way to relate to women. You need to get out more – get some perspective. Seriously.<</if>> <<if _ran is 5>> Okay, okay… I’ll service you, as we agreed, but next time, lose the attitude. We both know that I’m your sex slave – so you don’t need to get all creepy about it.<</if>> <<if _ran is 6>> It’s my responsibility to provide you with sexual gratification, and I will, but there is no need for that kind of language. If thinking like that gets you off, I guess everybody’s got their thing, but maybe don’t share as much next time.<</if>> // <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Caitlin lashes out with the same energy you've just tried to subdue her with: <br><br> // <<if _ran is 1>>Not with that attitude, Mister! I’m a slave who has agreed to have sex with her Master as one of the services she renders to him – but I’m not some mindless fuck toy who is going to let herself be degraded like that.<</if>> <<if _ran is 2>>Try again – later. I agreed to have sex with you, any time you want, provided that you treat me with a little respect. Just in case you’ve forgotten, this isn’t what respect looks like – pretty far from it, actually.<</if>> <<if _ran is 3>>You know how creepy that sounds, right? Maybe you can get away with being awful and degrading like that with whores and fuck toys, but I’m neither. Adjust your attitude and try again later.<</if>> <<if _ran is 4>>Really!? I agree to suck your cock and spread my legs for you any time you want, and all you have to do in return is show me a modest degree of respect – but this is the approach you take? Wow. Just, wow.<</if>> <<if _ran is 5>>Fuck you! That’s disgusting… I’m a slave – not, well, whatever kind of person would respond positively to that shit. There are plenty of whores in this city you can treat like that for a few coins, I’m sure. Maybe try that line on one of them, because it won’t work on me.<</if>> <<if _ran is 6>>Ugh… Did you honestly think I was going to agree if you asked like that? You’re just… gross. Tell me what you need to get you off and I’ll do it, because that’s what I agreed to, but not with that attitude.<</if>> // <</if>> <</if>> <<if $willpower gte 1 and $chance gte 1 and _catspec isnot true>> <<if $normsuggest>><<set _charm to true>><</if>> <<if $domsuggest is true or $sadisuggest is true>><<set _mani to true>><</if>> <<include Success>> <<set $pic to 2>> <br><br> <<if $like is true and $gotooral is true>> <<if $descroll is 1>>$girlname seems genuinely excited about your suggestion<<if $normsuggest is false>>, despite the disrespectful attitude<</if>>. She starts caressing your body while licking her mouth suggestively. The girl's obviously <<if $likesadist gte 60>>hungry for cock<<else>>interested<</if>><<if $normsuggest is false>> and your dominant suggestion has turned her on even more<<set $arousal+=2>><</if>>! <</if>> <<if $descroll is 2>>$girlname is obviously excited about your suggestion<<if $normsuggest is false>>, despite your disrespectful attitude<</if>>. She moves up toward you and says: <</if>> <<if $descroll is 3>>The girl smiles excitedly<<if $normsuggest is false>>, despite your disrespectful attitude,<</if>> and looks at you with eager eyes:<</if>> <<if $descroll is 4>><<if $normsuggest is false>>Despite your disrespectful attitude, she's really turned on by the thought of what you just said and answers in a submissive tone:<<else>>The girl begins to kiss your chest while moving her hands all over your body, obviously excited about your suggestion.<</if>><</if>> <br><br> <<if $likesadist lte 9>> <<set _ran to random(1,5)>> ''_girlname:'' // <<if _ran is 1>>Sure… Why not? I'd like that.<</if>> <<if _ran is 2>>Mmmh… I'd really like that (smile).<</if>> <<if _ran is 3>>(Shivering voice) Sure, I'm all up for it.<</if>> <<if _ran is 4>>(Smile) Yeah, I can take your cock in my mouth. I hope you'll enjoy it.<</if>> <<if _ran is 5>>Sure, I'll try my best to make you cum. Just tell me when you're on your way, okay? (smile)<</if>> // <</if>> <<if $likesadist gte 10 and $likesadist lte 59>> <<set _ran to random(1,5)>> ''_girlname:'' // <<if _ran is 1>>Sure. Let's do it. I'm gonna blow your mind away (smile).<</if>> <<if _ran is 2>>Mmh… I'd love to take your cock in my mouth<<if _npc.status is 10>>, husband<<else>>, Sir<</if>>.<</if>> <<if _ran is 3>>Oh… Sir! You want me to work you with my mouth? <<if $oralxp gte 60>>I'll make you cum in no time<<else>>I hope I'll make you cum<</if>> (wink).<</if>> <<if _ran is 4>>I'd really like that (smile). I know my mouth is irresistible (wink).<</if>> <<if _ran is 5>>Oh, yes, let's do it. <<if $oralxp gte 50 and $willpower gte 10>>You're gonna worship my mouth when I'm done with you<<else>>I'm gonna make you really happy with my mouth, <<if _npc.status is 10>>husband<<else>>Sir<</if>>.<</if>>.<</if>> // <</if>> <<if $likesadist gte 60>> <<if $descroll3 is 1>> ''$girlname:'' //<<if $body gte 2>>Mmh… Yeees… Some cock would taste really good right now.<<else>>It feels strange but… I… I'd really want to!<</if>>//<</if>> <<if $descroll3 is 2>> ''$girlname:'' //Mmmh… you want my naughty, little mouth around your cock? You wanna cum in my mouth?//<</if>> <<if $descroll3 is 3>> ''$girlname:'' //Mmh, $callname, I really love your cock. I want it in my mouth! I want you to feel my tongue pressing against your dick!//<</if>> <<if $descroll3 is 4>> ''$girlname:'' //Yes, I'm ready! <<if $hastasted gte 7 and $masterlove gte 60>>I'm so looking forward taking your load again (smile).<</if>>//<</if>> <<if $descroll3 is 5>> ''$girlname:'' //Yes! You want to feel my warm, juicy mouth wrapped around your shaft? I'm ready, just say the word, $callname!//<</if>> <<if $descroll3 is 6>> ''$girlname:'' //<<if $body is 1 and $oralxp lte 24>>It feels both wrong and… So right to take a mature man's cock inside my little mouth. But I'm ready, more than ever. Please, teach me how to satisfy you!<<else>>Yes, I'm so ready. Let's do it!<</if>>//<</if>> <<if $descroll3 is 7>> ''$girlname:'' //<<if $age gte 20>>Mmm… I’ve been thinking about your cock. I'm ready.<<else>>You'd like my little teenage mouth to taste your cock? This girl's been having naughty thoughts about it…<</if>>//<</if>> <<if $descroll3 gte 8>> ''$girlname:'' //Yes, that would be nice (smile)…//<</if>> <</if>> /* end of likesadist gte 60 */ <<if $load gte 2 and $likeoral gte 40>> // <<if $descroll is 1>>And I can’t wait to take that huge load of yours right down my throat!<</if>> <<if $descroll is 2>>Mmh… I can’t wait for you to splatter me with that huge load of yours…<</if>> <<if $descroll is 3>>Mmmh… And I want you to fill me up with your cum. You have so much of it… <</if>> <<if $descroll is 4>>And I can’t wait for that huge load of yours. I wanna try and swallow all of it!<</if>> <<if $hunger lte 9>>I'm also sooo hungry… My belly is craving your spunk…<<if $likeoral gte 50>> Promise me you'll cum in my mouth!<</if>><</if>> // <</if>> <<if $oralwear gte 25 and $likesadist lte 49>> // <<if $load gte 2 and $likeoral gte 40>><br><br><</if>> <<if $descroll2 is 1>>But you don’t have to go too deep, okay? I’m still a bit sore in my throat since last time.<</if>> <<if $descroll2 is 2>>But you have to promise to be careful, I’m still sore, and my jaws hurt like shit.<</if>> <<if $descroll2 is 3>>You must be careful though. My throat still hurts.<</if>> <<if $descroll2 is 4>>But you must be more careful this time, okay. My throat is still sore.<</if>> // <</if>> <</if>> <<if $like is true and $gotopussy is true>> <<if $descroll is 1>>The girl seems genuinely interested<<if $normsuggest is false>>, despite your disrespectful attitude,<</if>> and starts to touch her body suggestively while saying:<</if>> <<if $descroll is 2>>Smiling, the girl moves closer to you and whispers:<</if>> <<if $descroll is 3>>You notice a shiver of arousal running through $girlnames body<<if $normsuggest is false>>, despite your disrespectful attitude<</if>>. The girl's words further confirm her sexual excitement:<</if>> <<if $descroll is 4>>Your suggestion sends a shiver through $girlnames body<<if $normsuggest is false>>, despite its disrespectful delivery<</if>>. <<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>Her conflicting emotions toward you eventually give in to her sexual desire.<<else>>She starts to kiss you intensively while whispering:<</if>><</if>> <br><br> <<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>> <<set _ran to random(1,5)>> ''_npc.girlname:'' // <<if _ran is 1>>Alright, show me what you got<<if _npc.willpower gte 10>>, bastard<<else>>, $callname<</if>>.<</if>> <<if _ran is 2>>(Long silence, panting) I don’t know if I should agree to this but… Alright. Fuck me.<</if>> <<if _ran is 3>> <<if _npc.willpower gte 15>>I fucking hate you right now but I just can't… help myself. Fuck my pussy, please.<<else>>I… Alright, $callname. I'm ready.<</if>><</if>> <<if _ran is 4>><<if _npc.willpower gte 15>>(Wry smile) Show me what you're made of, asshole.<<else>>(Nervous smile) Alright. Let's do it. Treat me like I deserve to be treated, $callname.<</if>><</if>> <<if _ran is 5>><<if _npc.willpower gte 15>>You asshole… Alright. Fuck me. I wanna have you inside me, even if I don’t like you right now.<<else>>Yes, let's do it, $callname. I… I can't help it but you turn me on. In so many ways (nervous smile).<</if>><</if>> // <<else>> <<if $descroll3 is 1>> ''$girlname:'' //I really wanna come… Please, don’t stop until I've had an orgasm.//<</if>> <<if $descroll3 is 2>> ''$girlname:'' //I want you inside me. I want your throbbing cock to pound my pussy for hours… Mmmh…//<</if>> <<if $descroll3 is 3>> ''$girlname:'' //My pussy is more than ready to take your <<if $cock gte 3>>big<</if>> cock! This will be so nice…//<</if>> <<if $descroll3 is 4>> ''$girlname:'' //That sound wonderful. Just thinkin' about <<if $cock gte 2>>that large cock of yours<<else>>your cock<</if>> makes me so horny!//<</if>> <<if $descroll3 is 5>> ''$girlname:'' //Mmh… Sure. Let's enjoy each other, Sir. <<if $girlid is 16>>Just like we did on our first date, at my birthday. Best day of my life (smile).<</if>>//<</if>> <<if $descroll3 is 6>> ''$girlname:'' //Yes, please, fuck my pussy. Fuck it really good! <<if $body lte 2 and $pussyxp lte 59>>My cunt is so tight… It has so much to learn from a man like you…<</if>>//<</if>> <<if $descroll3 is 7>> ''$girlname:'' //Mmh… I'd really like that. Having your cock inside me. <<if $girlid is 16>>I'll never forget our first time, when you screwed me on my birthday (smile).<</if>>//<</if>> <<if $descroll3 gte 8>> ''$girlname:'' //(Smiling) Mmh… yeah, I’d really want that!//<</if>> <<if $pussywear gte 25 and $likesadist lte 49>> // <<if $descroll2 is 1>>But please, don’t do me too hard, I’m still a bit sore down there.<</if>> <<if $descroll2 is 2>>But you have to promise to be careful, you’ve fucked me too hard and too much lately!<</if>> <<if $descroll2 is 3>>But you must be careful, okay? It stings down there… You know, since last time…<</if>> <<if $descroll2 is 4>>I’m still sore down there, though, so you have to promise to be careful, okay?<</if>> // <</if>> <</if>> /* scarefactor masterlove checker ends */ <</if>> <<if $like is true and $gotoanal is true>> <<if $descroll is 1>>$girlname smiles at you, obviously excited about your suggestion<<if $normsuggest is false>>, despite the disrespectful attitude<</if>>. She moves her hands over her body in a suggestive way while saying:<</if>> <<if $descroll is 2>>The girl starts moving toward you, suggestively touching her breasts and pussy. She's obviously excited about your suggestion<<if $normsuggest is false>>, despite its disrespectful delivery<</if>>.<</if>> <<if $descroll is 3>>The girl moans in a genuinely aroused way<<if $normsuggest is false>>, despite your disrespectful attitude<</if>>. She turns her face toward you and says:<</if>> <<if $descroll is 4>>The girl accepts your suggestion without any doubt in her mind<<if $normsuggest is false>>, despite its disrespectful delivery<</if>>.<</if>> <br><br> <<if $descroll3 is 1>>''$girlname:'' //Yeah, fuck my ass… Go slow, but fuck it deep.//<</if>> <<if $descroll3 is 2>>''$girlname:'' //Yeah, $callname, I want you inside my ass…//<</if>> <<if $descroll3 is 3>>''$girlname:'' //(Laughter) Yes $callname, my ass is ready for you!//<</if>> <<if $descroll3 is 4>>''$girlname:'' //Yes please… I'd really like to feel you expanding my ass!//<</if>> <<if $descroll3 is 5>>''$girlname:'' //Of course, $callname, my ass has been waiting for you!//<</if>> <<if $descroll3 is 6>>''$girlname:'' //<<if $likesadist lte 29>>Alright, this will be so nice. But promise me you'll fuck me slowly, okay?<<else>>Yes of course. And I want you to fuck me really hard this time.<</if>>//<</if>> <<if $descroll3 is 7>>''$girlname:'' //<<if $body gte 2>>Sure, I'd really like you inside me!<<else>>I… I guess it would be alright. But it frightens me, I'm so small and you're so big. The thought gives me butterflies in my stomach, though!<</if>>//<</if>> <<if $descroll3 is 8>>''$girlname:'' //Yeah I’d like that… I want you inside me!//<</if>> <<if $descroll3 is 9>>''$girlname:'' //Yeah, I feel up for a real ass-pounding today. (Laughing suggestively) I want you to fuck my cute little butt and cum inside it!//<</if>> <<if $analwear gte 25 and $likesadist lte 49>> // <<if $descroll2 is 1>>But be careful, okay? (Smiling) I’m still sore.<</if>> <<if $descroll2 is 2>>But promise to take it easy, okay? My anus is like super-red since last time…<</if>> <<if $descroll2 is 3>>But you have to promise to be really careful! It hurts down there. But I still want you to fuck me.<</if>> <<if $descroll2 is 4>>My butt is really sore, though, so you need to be careful!<</if>> // <</if>> <<if $analwear lte 24 and $likesadist lte 49 and $cock gte 3 and $traitsize lte 4>> <br><br> <<if $descroll is 1>>You notice a moment of hesitation in $girlnames voice, when her eyes wander down to the incredibly large bulge between your legs.<</if>> <<if $descroll is 2>> However, $girlnames breath takes on a more resigning pulse when her eyes stop at the massive bulge between your legs.<</if>> <<if $descroll is 3>> However, the pleasant atmosphere quickly fades when $girlnames eyes wander down to the massive bulge between your legs.<</if>> <<if $descroll is 4>> The pleasant air of sexual lust enters a more withheld tone, however, when $girlnames eyes land on the large bulge between your pants, that's hiding a monstrous, anus-destroying cock.<</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>But… but do you really think that thing will fit inside me? You have to be really careful, okay.<</if>> <<if $descroll4 is 2>>I… I'm not sure I can take that thing just like that. Please, just promise to be careful, okay?<</if>> <<if $descroll4 is 3>>Are you sure that shaft of yours will fit inside my tight ass? You have to promise to be really <<if $willpower gte 30>>fucking<</if>> careful!<</if>> <<if $descroll4 is 4>>Sure, let's do this… but do you really think that monster-penis of yours will slip inside? I mean… I'm really tight and I've never had anything so big inside my ass before.<</if>> <<if $descroll4 is 5>>But I don’t know if I can take such a large… thing… I mean, it's really a monster. Promise to be careful, okay?<</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>>You have to be really careful, though! That huge monster of yours… wow… I'm still having nightmares…<</if>> <<if $descroll4 is 2>>But promise to be careful, okay? You're huge, and that thing could split me right open if you're not doing it right.<</if>> <<if $descroll4 is 3>>Haha, but jeez, you have to take it easy with that thing, okay? I'm still having nightmares about it!<</if>> <<if $descroll4 is 4>>But you must be careful, okay? I don’t wanna get hurt. I know how that fucking thing feels inside me, and I know it can cause some serious damage!<</if>> <<if $descroll4 is 5>>But take it easy, okay? That thing could <<if $willpower gte 20>>fucking<</if>> kill me if you're not careful!<</if>> <</if>> // <</if>> <</if>> <<if $like is false>> <<if $descroll is 1>>$girlname agrees to your proposal, even if she doesn't seem interested in the type of sex you've suggested. <<if $mctraitat gte 75 and _atcrit is true>>There's also an imperceptible feeling of primal attraction between the two of you that might've played a role in persuading the girl.<</if>> <<if $masterage gte 46 and $age lte 19 and _atcrit isnot true>> <<if $gotooral is true and $likeoral lte 49>> Just the thought of having to take an old man's cock in her mouth makes the girl obviously nauseous. <</if>> <<if $gotoanal is true>> The thought of having a cock up her butt that's probably as old as her own father doesn’t help very well with the general air of excitement. <</if>> <<if $gotopussy is true>> Having to sleep with someone who could be her father doesn’t help much with the general air of excitement. <</if>> <</if>> <</if>> <<if $descroll is 2>>$girlname agrees to your proposal after a moment of silence. Right now, though, she doesn't seem to be particularly interested in your suggestion. <</if>> <<if $descroll is 3>>The girl agrees - either out of love, mental pressure, or your well-placed words. But she doesn’t look very interested <<if $gotooral is true>>in having to blow your cock<<else>>in having to participate in that type of intercourse<</if>> right now.<</if>> <<if $descroll is 4>>The girl is reluctant at first – she’s obviously not interested in <<if $gotooral is true>>having to take your cock in her mouth<<else>>that type of intercourse<</if>> right now. Despite this, your convincing words make her submit and agree to your proposal. <</if>> <<if $willpower gte 7>> <<if $daycount gte 180>> <<if $descroll3 is 3 or $descroll3 is 4 or $descroll3 is 7>> <<set $descroll3 to 6>> <</if>> <</if>> <</if>> <br><br> <<if $willpower gte 7>> <<if $descroll3 is 1>>''$girlname:'' //<<if $girlid isnot 13>><<if _npc.status is 10>>A... Alright, husband. I am your wife. I know I have that obligation.<<else>> Well… Okay, I'll do it. <</if>><<else>>Sure. And you don’t have to use <<if $normsuggest is true>>so many words<<else>>that attitude<</if>>. Just… tell me what you want to do. I've agreed to service you sexually.<</if>>//<</if>> <<if $descroll3 is 2>>''$girlname:'' //<<if $girlid isnot 13>><<if _npc.status is 10>>(Long sigh) Alright, husband. I know it's my duty.<<else>>Okay, sure, whatever… I’ll do it. <</if>><<else>>I'm ready, Sir. I know it's my duty. <<if $daysa lte 3>>Sorry, but where do you want me? This house, and your preferences, are still very new to me.<<else>><</if>><</if>> <<if $normsuggest isnot true and $likesadist lte 39>>And please, skip that attitude next time.<</if>>//<</if>> <<if $descroll3 is 3 and $latentgift is 0>>''$girlname:'' //<<if $girlid isnot 13>><<if _npc.title is 10>> Ehm… I'm not really in the mood, husband, but I'll do it. But please make it quick, okay?<<else>>Actually, I’m not really in the mood today, but I’ll do it, if you leave me alone after we're done, okay? <<if $normsuggest isnot true and $sadisuggest is true>>If you're gonna do all that nasty shit you just said, I think I deserve it.<</if>><</if>><<else>> <<set _ran to random(1, 6)>> <<if _ran is 1>> Of course, Master. I will fulfill my duty to service you, just as you asked. However, after you’re done with me, may I take the rest of the day off?<</if>> <<if _ran is 2>> I am ready to indulge you, Master – that is my responsibility under our agreement. With that said, you committed to treating me fairly, and with that in mind I’m hoping you’ll be willing to give me the rest of the day off when we’re finished. Okay?<</if>> <<if _ran is 3>> Sure, Master, whatever you want… Only, when we’re finished, may I please take the rest of the day off?<</if>> <<if _ran is 4>> Yes, Master. In your bedroom then? Afterward, I was hoping you wouldn’t mind letting me take the rest of the day off. Would that be okay with you?<</if>> <<if _ran is 5>> My body is available to you, of course, Master. However, after you’re finished with me, I hope you will give me the rest of the day off? That’s fair, isn’t it?<</if>> <<if _ran is 6>> I know it's my duty to serve you sexually, but I'm really feeling down today. How about I do all that, and you give me the day off after we're done? Sounds good?<</if>> <</if>> <<set $wantgift to 2>>//<</if>> <<if $descroll3 is 3 and $latentgift gte 1>>''$girlname:'' //Alright, I'll do it…//<</if>> <<if $descroll3 is 4 and $latentgift is 0>>''$girlname:'' //Well, okay. Let's do it! //<</if>> <<if $descroll3 is 4 and $latentgift gte 1>>''$girlname:'' //Alright, alright, but I'm still waiting for that gift you promised me!//<</if>> <<if $descroll3 is 5>>''$girlname:'' //<<if $girlid isnot 13>>I’ll do it for you… Don’t think about me, though, just cum inside me and be done with it. <<if $hunger lte 9 and $gotooral is true>>I just want to get me something to eat… This hunger is killing me!<</if>><<else>>Okay. I'll make myself ready. <<if $daysa lte 3>>You'll have to show how you want me to blow you. I'm… not yet particularly used to agreements like this.<<else>>I'll just go grab a glass of water.<</if>><</if>>//<</if>> <<if $descroll3 is 6>>''$girlname:'' //<<if $girlid isnot 13>> Alright… Let’s do this and get it over with. <<if $wsex gte 1>>It is my… "holy duty" after all.<</if>> <<if $hunger lte 9 and $gotooral is true>>I'll try to swallow all of it, I could really use the meal…<</if>><<else>>Of course. I know it's my duty. <<if _npc.title is 10>>Alright, husband. I'm ready. After you.<</if>><</if>>//<</if>> <<if $descroll3 is 7 and $latentgift is 0>>''$girlname:'' //<<if _npc.title is 10>>Ehm… Alright, alright. I'll do it, husband. I am your wife after all.<<else>> Okay, but… Eh, never mind. Just make it quick.<</if>>//<</if>> <<if $descroll3 is 7 and $latentgift gte 1>>''$girlname:'' //Well, alright. But I'm still waiting for that thing you promised me, okay? Please, don't let me down!//<</if>> <<if $descroll3 is 8>>''$girlname:'' //Well, okay, I’ll do it. <<if $willpower gte 24 and $girlid isnot 13>>Just because I'm kind. <<if $mctraitat gte 75>>… And because you're so damn hot.<</if>> <<else>>I know it's my duty. Lead the way.<<if $willpower gte 49>><<set $willpower-=1>><</if>><</if>> <<if $hunger lte 9 and $gotooral is true and $girlid isnot 13>>And because I'm super-hungry. I could use the meal. Please, cum inside my mouth.<</if>> //<</if>> <<if $descroll3 is 9>>''$girlname:'' //<<if $girlid isnot 13>> Mmh… Okay, I’ll do it. I’ll do it for you. But try to finish as quickly as possible.<<else>>Of course, Master. I'm ready when you are.<</if>> <<if $normsuggest isnot true and $likesadist lte 29>>And there's no need for that attitude, okay?<</if>> //<</if>> <<if $gotopussy is true and $pussywear gte 25 and $wantgift is 0>> // <<if $descroll2 is 1>>And be really careful, please, I’m still sore down there.<</if>> <<if $descroll2 is 2>>And you have to promise to be careful, okay? It still hurts down there since last time you had sex with me.<</if>> <<if $descroll2 is 3>>But be really <<if $willpower gte 40>>fucking<</if>> careful, okay? I’m still sore down there after last time.<</if>> <<if $descroll2 is 4>>But promise to be really careful! My <<if $body lte 2>>little<</if>> pussy is still sore since last time we fucked.<</if>> // <</if>> <<if $gotooral is true and $oralwear gte 25 and $wantgift is 0>> // <<if $descroll2 is 1>>But please, let’s hurry? Alright? My jaws are still aching since last time. <</if>> <<if $descroll2 is 2>>I still have cramps since last time, and my throat is really sore, so this has to be a quick one? Okay?<</if>> <<if $descroll2 is 3>>But please, don’t let it run too deep down my throat. I’m still really sore since last time I had a cock down there.<</if>> <<if $descroll2 is 4>>And be careful! It still hurts since last time I had a cock down my throat.<</if>> // <</if>> <<if $load gte 2 and $hastasted gte 1 and $likeoral lte 39 and $gotooral is true and $likesadist lte 49 and $hunger gte 10>> <<if $oralwear gte 25>><br><br>The girl remembers something else that's a really pressing issue.<br><br><b>$girlname:</b><</if>> // <<if $descroll is 1>> And ehm… Don't make me swallow that sick load of yours again, alright? Try to cum outside my mouth,<<if $willpower lte 29>> please!<<else>> or this might be the last time I do this!<</if>><</if>> <<if $descroll is 2>> But… I don’t think I wanna take that huge load of yours in my mouth, okay? Remember that. It's too disgusting.<</if>> <<if $descroll is 3>><<if $willpower lte 39>>Also… Try to cum outside my mouth, I'd hate to have to that huge amount of jizm.<<else>>But don’t cum in my mouth. Your load is fucking huge and this will be the last time we do this if you make me sick, okay?<</if>> <</if>> <<if $descroll is 4>><<if $willpower lte 39>>One more thing. Can you promise not to cum in my mouth? Your load is really scary and I'll throw up if you dump it in my throat, okay?<<else>>But I'll be fucking sick if you cum in my mouth. So, don’t do that, okay? Understand?<</if>> <</if>> // <</if>> <<if $gotoanal is true and $analwear gte 25>> // <<if $descroll2 is 1>>But promise to be careful. My ass still hurts since last time you fucked me there…<</if>> <<if $descroll2 is 2>>But please, you have to be careful and not push it in too deep. My ass is still hurting since last time.<</if>> <<if $descroll2 is 3>>You have to promise to be careful, though. My butt is still aching since last time I had anal…<</if>> <<if $descroll2 is 4>>But please, make it really quick, because my ass is still sore, okay?<</if>> // <</if>> <<if $analwear lte 24 and $likesadist lte 49 and $cock gte 3 and $gotoanal is true and $analxp lte 15 and $wantgift is 0 and $traitsize lte 4>> <br><br> <<if $descroll is 1>> When the girl's eyes land on the incredible bulge between your legs, she seems to regret what she just said. <</if>> <<if $descroll is 2>> $girlname gasps when her eyes land on the massive bulge between your legs, just a few seconds after agreeing to have anal sex. The girl's face fills up with regret and resignation.<</if>> <<if $descroll is 3>> $girlname turns silent the moment her eyes land on the massive bulge between your legs. Accepting your proposal will probably cause her more pain than she initially thought. <</if>> <<if $descroll is 4>> $girlnames face fills up with regret and horror as her eyes land on the growing bulge between your legs. What has she really agreed to?<</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>But… but I don’t know if that thing will fit inside my ass… Are you sure? You have to be really <<if $willpower gte 30>>fucking <</if>>careful with it!<</if>> <<if $descroll4 is 2>>Wow… you mean you're gonna press that thing all the way inside my butt? Are you sure it'll fit? You have to be really <<if $willpower gte 20>>fucking<</if>> careful. I don’t wanna get hurt!<</if>> <<if $descroll4 is 3>>Man… really? Are you sure it's gonna fit?<</if>> <<if $descroll4 is 4>>But be careful, okay? I don’t wanna get myself injured back there.<</if>> <<if $descroll4 is 5>>But please, take it really slow. That thing of yours… it's grotesque.<</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>>Just a really short one now, okay? That thick log you have dangling between your legs… It's gonna pry me right open!<</if>> <<if $descroll4 is 2>>But that shaft of yours really hurts when it's inside, so take it easy now, okay?<</if>> <<if $descroll4 is 3>>A quick one, okay? Then we do something else? That thing… It terrifies me.<</if>> <<if $descroll4 is 4>>But that thing still gives me nightmares. You have to be careful, okay?<</if>> <<if $descroll4 is 5>>I hope you'll be careful! That grotesque shaft of yours could kill a woman right away if you're too rough with her.<</if>> <</if>> // <</if>> <<if $noloop is undefined and $sadisuggest is true and $likesadist lte 39>> <br><br> Your words have left an impact on $girlnames <b>WILLPOWER (-1)</b>, ''Happiness (-2)'' and ''Affection (-3)'' toward you! <<set $willpower-=1>> <<set $humiliation+=2>> <<set $happiness-=2>> <<set $masterlove-=3>> <<set $afraid+=1>> <<set $scarefactor+=1>> <<addmins 6>> <<set $daycount+=1>> <<if $stampoints gte 4>><<set $stampoints-=1>><</if>> <<set $noloop to 1>> <</if>> /* WILLPOWER LTE 6 BEGINS BELOW */ <<else>> <<set $descroll3 to random(1, 9)>> <<if $descroll3 is 1>>''$girlname:'' //You know I’ll do… whatever you ask from me, $callname. <<if $normsuggest isnot true>>And you… You don’t have to speak in that tone, I know what's expected of me.<</if>> //<</if>> <<if $descroll3 is 2>>''$girlname:'' //Sure… My body is ready to please you. <<if $normsuggest isnot true and $likesadist lte 39>>Please, just don’t hurt me, okay?<</if>> //<</if>> <<if $descroll3 is 3>>''$girlname:'' //Well… Sure, I’ll do it, I’ll do it for you, $callname. //<</if>> <<if $descroll3 is 4>>''$girlname:'' //Yes of course, $callname. It’s my job to please you with my body…//<</if>> <<if $descroll3 is 5>>''$girlname:'' //Okay, $callname. My body is here to please you, so I’m ready. I'm always ready.//<</if>> <<if $descroll3 is 6>>''$girlname:'' //Sure… I’ll… I’ll prepare myself. It’s a part of my chores here anyway so…//<</if>> <<if $descroll3 is 7>>''$girlname:'' //Of… of course. I’ll get ready right away, $callname.//<</if>> <<if $descroll3 is 8>>''$girlname:'' //I… I’m always ready for you, $callname.//<</if>> <<if $descroll3 is 9>>''$girlname:'' //It’s my job to please your cock with my body, $callname. I’m ready when you are.//<</if>> <<set $humiliation+=1>> <<if $analwear gte 30 and $gotoanal is true>> // But… Promise to be careful? My ass is still burning from last time you <<if $scarefactor gte 3 or $masterlove lte 9>>raped<<else>>fucked<</if>> me anally.// <</if>> <<if $masterlove lte 9 or $scarefactor gte 3>> <br><br> Your <<if $wsex is 1>>wife's<<else>>slave's<</if>> meager words cannot hide her anger against you, however. It seeps through every syllable and she's noticeably uneasy as the two of you continue. <</if>> <</if>> <</if>> <<if $skillroll lte 3 and $manipulate lte 99>> <br><br> Your ''Manipulate skill'' has increased by one! <<set $manipulate+=1>> <</if>> /* WILLPOWER GTE 1 AND CHANCE GTE 1 ENDS BELOW */ <</if>> <<if $willpower lte 0 and $fumble is false>> <<set $pic to 2>> <<if $normsuggest is true>> <<if $descroll2 is 1>>The girl's a broken sex slave and will fulfill whatever desire you have. <<if _npc.title is 10>>Even if she's technically your wife.<</if>> <</if>> <<if $descroll2 is 2>><<if _npc.title is 10>>Your wife sees herself as her husband's sex toy<<else>>Your slave sees herself as her master's sex toy<</if>> and responds in accordance with this:<</if>> <<if $descroll2 is 3>>$girlname understands that her emotions are not something that should affect your proposal's outcome, despite your respectful words. <</if>> <<if $descroll2 is 4>>$girlname responds in accordance with your wishes. That you even phrased it as a question was entirely unnecessary. <</if>> <br><br> <b>$girlname: </b> // <<if $descroll is 1>>Well of course, $callname, you don’t have to ask me! <<if $cock gte 2 and $gotoanal is true>>I'm ready to take your huge cock up my ass anytime.<</if>> <</if>> <<if $descroll is 2>>Of course, $callname, I’ll make myself ready. <<if $gotopussy is true>>I… I look forward to wrapping my pussy-lips around your cock.<</if>> <</if>> <<if $descroll is 3>>Okay, I’m ready whenever you are, $callname. Ready to please you with my <<if $age lte 19>>young<</if>> body.<</if>> <<if $descroll is 4>>Of course, $callname. My <<if $body lte 2>>little<</if>> body is always ready to receive you. <<if $gotooral is true and $load lte 2>>And I… I look forward to getting my mouth filled up with your spunk.<</if>> <</if>> // <<if $load gte 3 and $gotooral is true and $hunger lte 20>> // <<if $descroll is 1>>And I can’t wait to take that massive load of yours straight down to my stomach… I'm really hungry.<</if>> <<if $descroll is 2>>I’m looking forward to taking your huge load. It will fill <<if _npc.title is 10>>your dirty little wife's<<else>>this slave's<</if>> stomach up good.<</if>> <<if $descroll is 3>>And thank you for feeding me with your huge load of cum!<</if>> <<if $descroll is 4>>And I’m thankful that you want to feed your slave with that massive load of cum I know you’re blessed with.<</if>> // <</if>> <</if>> <<if $normsuggest is false>> <<if $descroll2 is 1>>$girlname responds with devoted quickness. <</if>> <<if $descroll2 is 2>>$girlname nods obediently, but you've managed to shake her with your commanding words.<</if>> <<if $descroll2 is 3>>$girlname responds like an obedient animal. Always ready to please her owner.<</if>> <<if $descroll2 is 4>>The girl looks down on the floor, obviously shaken by your resolute words. Fear and uneasiness drape her voice when she answers: <</if>> <br><br> <<set _rand to random(1,10)>> <b>$girlname: </b> // <<if _rand is 1>>I… I’m ready for you… $callname… Always. You know that.<</if>> <<if _rand is 2>>Oh, I'm ready, $callname. It will be my greatest pleasure serving you. <<if $masterfilth lte 19 and $weatherroll lte 5 and $gotooral is true>>With my tongue…<</if>> <</if>> <<if _rand is 3>><<if $gotooral is true>>I’m ready to go down on my knees, $callname… Anytime…<<else>>Alright. Where… Where do you want to fuck me, $callname?<</if>><</if>> <<if _rand is 4>><<if $gotooral>>My… My mouth is ready to take your shaft, $callname.<<else>>I’m… I'm ready… $callname. <</if>><<if $scarefactor gte 1 or $masterlove lte 19>>(Sobbing) I… I love it when you treat me like a fuck-toy. <<if $wsex gte 1>>That is… A wife's most sacred duties.<</if>> <</if>><</if>> <<if _rand is 5>>I'd love to get… fucked by you, $callname<<if $masterlove lte 29>> (fake smile)<</if>>.<</if>> <<if _rand is 6>>Th… That sounds… wonderful, $callname. <<if $masterfilth lte 19 and $weatherroll lte 5 and $gotooral is true>>I guess you want my tongue cleaning your ball-sack first?<</if>> <</if>> <<if _rand is 7>>My body is… yours to use, $callname.<</if>> <<if _rand is 8>><<if $masterlove lte 39>> (Fake smile)<</if>> I… I've been waiting for your cock, $callname.<</if>> <<if _rand is 9>>Your cock is my uttermost pleasure<<if $masterlove lte 49>> (fake smile)<</if>>.<</if>> <<if _rand is 10>>It… It would be an honor, $callname.<</if>> // <</if>> <</if>> <<if $chance lte 0 and $fumble is false and _catspec isnot true>> <<if $willpower gte 1>> <<if $normsuggest>><<set _charm to true>><</if>> <<if $domsuggest is true or $sadisuggest is true>><<set _mani to true>><</if>> <<include Fail>> <<set $pic to 3>> <br><br> <</if>> <<set $stress+=1>> <<if $willpower gte 1 and $willpower lte 29>> <<if $arousal lte 2>> <<if $normsuggest is true>> <<if $descroll2 is 1>>$girlname doesn't respond at first; instead, she keeps her eyes fixed on the floor, wrestling with severe discomfort while processing your suggestion. The girl raises her gaze after a few seconds and utters:<</if>> <<if $descroll2 is 2>>Your words fill the room with an air of awkwardness, and the girl looks at you with a mix of repulsiveness and fear. However, her words are more lenient than her expression:<</if>> <<if $descroll2 is 3>>The girl looks at you with an awkward uneasiness, obviously not interested in involving herself with intimately right now. <</if>> <<if $descroll2 is 4>>The girl shakes her head and looks at you with pleading eyes:<</if>> <br><br> <<if _catanal isnot true>> <<if $girlid isnot 12 and $girlid isnot 3 and $girlid isnot 1>> <<if $descroll is 1>> ''$girlname:'' //<<if $respect lte 2>>Please, no… I… I don’t really feel like doing it right now. Okay?<<else>>I know you're a great warrior and I have so much respect for you but… I don’t want to do that right now, okay? Can you please accept that?<</if>>//<</if>> <<if $descroll is 2>> ''$girlname:'' //<<if $respect lte 3>>No, please can’t you just… Satisfy yourself in another way?<<else>>I have such respect for you but I'm not interested right now, okay? Please, understand that. There will be other moments when I might… agree to what you just asked of me.<</if>>//<</if>> <<if $descroll is 3>> ''$girlname:'' //I… I don’t want to right now, okay? Please understand that. I hope that’s okay… <<if $respect gte 2 and $scarefactor lte 1>>I know you're a great fighter and… expect service from me… but right now, I'm feeling a bit down. Sorry to disappoint you.<</if>>//<</if>> <<if $descroll is 4>> ''$girlname:'' //I’m not feeling very well to be honest. Could we do something else? <<if $scarefactor lte 1 and $masterlove gte 30>>A dinner perhaps?<</if>>//<</if>> <<else>> ''$girlname:''// <<if $girlid is 1>> <<if $descroll is 1>>I… I don’t feel like doing that right now. <<if $daysa lte 15 and $masterlove lte 69>>I'm used to working as a maid… Not as… As a pleasure slave.<<else>>Don’t get me wrong or anything… I don’t want to upset you.<</if>><</if>> <<if $descroll is 2>><<if $traitvanilla gte 20 and $likesadist lte 29 and $masterlove lte 59 and $willpower gte 5>>That's really not my thing… Pleasuring a man that commands me. Sorry. I just have to say no…<<else>>I'm feeling a bit weary today. So, I think I'll have to pass. If you satisfy yourself at Furry's, I promise I'll do an extra sweep with the broom.<</if>><</if>> <<if $descroll is 3>><<if $daysa lte 6 and $masterlove lte 49>>Sorry. No… I come from a noble household, where such things were not asked from… from girls. I hope you can understand that.<<else>>Ehm… I… I don’t think I could take that right now. Maybe tomorrow, or next week. Ask again then (nervous smile).<</if>><</if>> <<if $descroll is 4>><<if $normsuggest isnot true and $likesadist lte 29>>So that's what I am to you? A simple pleasure slave? Sorry, no.<<else>>I… I understand what my duties are but I have to decline. I have way to much other stuff I need to do. <<if $daysa lte 4>>I'm not 100% settled here yet.<</if>><</if>><</if>> <</if>> <<if $girlid is 3>> <<if $descroll is 1>>I understand that you want to… I've lived as a pleasure slave for a very long time… But… I just can't right now. Okay?<</if>> <<if $descroll is 2>>I have to say no. Sorry. My… Female biology makes that rather painful right now.<</if>> <<if $descroll is 3>>I know it's my duty and all but… I just can't right now, okay?<</if>> <<if $descroll is 4>>I've had too much lately so I cannot fulfil my sexual chores. You'll just be disappointed. So, sorry. But… No.<</if>> <</if>> <<if $girlid is 12>> <<if $descroll is 1>>I am too sickly to give you pleasure right now, Sir. I have to say no.<</if>> <<if $descroll is 2>>It is not a good day for me. Sorry.<</if>> <<if $descroll is 3>>I feel ill today. The Kamazu plant has helped a little but I'm still too dizzy. Sorry. No.<</if>> <<if $descroll is 4>>I'm sorry to disappoint you, kind Sire, but I am not fit to pleasure you right now. My apologizes, Shifu.<</if>> <</if>> // <</if>> <<else>> <<if $descroll is 1>> No. That isn’t sex – it’s physical abuse. I’m sure you can find plenty of whores and brain-addled slaves in the city who would disagree with me. If that’s what you want, go try one of them.<</if>> <<if $descroll is 2>> Maybe someday you can explain this fascination most men seem to have with the lower portion of the female digestive tract. Until then, how about you use my vagina instead? It’s been engineered by natural selection to deliver precisely the results you are looking for...<</if>> <<if $descroll is 3>> There is no such thing as ‘anal sex.’ It’s a form of abuse, and as such is beyond what I am willing to tolerate under our agreement. Try again.<</if>> <<if $descroll is 4>> I take it from your enthusiasm for this particular type of abuse you’ve never provided medical treatment for some who has suffered from a prolapse following anal penetration? I didn’t think so… Pick something else if you want to have sex with me.<</if>> <<if $descroll is 5>> Honestly, I have no idea why that sounds like fun, even to you… Anyway, it isn’t happening with me. I’m sure you can find a whore somewhere in the city who will agree to it for a few coins. Go pester her, instead.<</if>> <<if $descroll is 6>> If that’s what you want, go find a whore – because you’re not doing it with me.<</if>> <</if>> <</if>> <<if $normsuggest is false>> <<if $descroll2 is 1>>Your words fail to scare $girlname into submission, but the girl's trembling body tells you that you're not far away from breaking her willpower.<</if>> <<if $descroll2 is 2>>Your unmerciful words startle the girl, but they're not powerful enough to turn her into the obedient <<if _npc.title is 10>>little wife<<else>>sex slave<</if>> you want her to be.<</if>> <<if $descroll2 is 3>> The girl turns silent for several seconds, as she processes your <<if $sadisuggest>>sadistic<<else>>dominant<</if>> words. She finally musters the strength to oppose you, despite her fear and uneasiness:<</if>> <<if $descroll2 is 4>>$girlname has to pull all that's left of her mental fortitude to avoid breaking out in tears. You're met by a timid, yet determined rejection: <</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>No… Please, I don’t… I don’t want to, okay? <<if $wsex gte 1>>I know I'm your wife but I have some issues down there so… Another day perhaps.<</if>> <</if>> <<if $descroll is 2>>(Sobbing) Why are you so cruel? I will not that!<</if>> <<if $descroll is 3>>Please, no… Why do you have to be so mean? I… I will not do what you just asked of me, okay? I refuse!<</if>> <<if $descroll is 4>><<if $age gte 19>>Why do you have to be so cruel? Please, just… just leave my body alone, please.<<else>>Stop speaking to me like that. Please! I'm just a young girl. I shouldn’t have to do stuff like that against my will.<</if>><</if>> // <</if>> <<if $gotopussy is true and $pussywear gte 20>> // <<if $descroll2 is 1>>Besides, my snatch hurts since last time you did me. It needs to rest for a couple of days…<</if>> <<if $descroll2 is 2>>Besides, I’m feeling very uncomfortable down there. Something's not right. You’ve fucked me too hard.<</if>> <<if $descroll2 is 3>>And I really need to rest my pussy. It’s sore, and it hurts when I touch it.<</if>> <<if $descroll2 is 4>>You’ve been too rough anyway, I’m… I’m too sore to have sex right now.<</if>> <<if $daysa lte 2 and $girlid is 15>>Yeah, I'm talking about last time at Furry's.<</if>> // <</if>> <<if $gotooral is true and $oralwear gte 20>> // <<if $descroll2 is 1>>Besides, my jaws are still cramping since last time we did oral.<</if>> <<if $descroll2 is 2>>Besides, my throat is still sore since last time I had a cock down there.<</if>> <<if $descroll2 is 3>>Besides, there’s no way my jaws could handle oral sex right now. They’re still aching since last time I had a cock in my mouth.<</if>> <<if $descroll2 is 4>>And… And I think it’s physically impossible for me to do it right now. My throat hurts and my jaws are still cramping since last time.<</if>> <<if $daysa lte 2 and $girlid is 15>>Yeah, I'm talking about that… evening at Furry's.<</if>> // <</if>> <<if $load gte 3 and $hastasted gte 1 and $likeoral lte 39 and $gotooral is true and $likesadist lte 49 and $hunger gte 10>> <<if $oralwear gte 20>><br><br>The girl remembers something else that further denotes her will to engage in a blowjob. <br><br><b>$girlname:</b><</if>> // <<if $descroll is 1>> By the way, It would just make me sick having to gulp all that semen of yours.<</if>> <<if $descroll is 2>>By the way, your huge amount of sperm… It would just make me sick to take all that in my mouth. And I can't do my chores if I'm feeling unwell.<</if>> <<if $descroll is 3>>And having to swallow your semen? It would make me unable to perform my chores. So… We better not do that, okay?<</if>> <<if $descroll is 4>> But the way, sir, your semen, there's so… much of it. It would just make me sick.<</if>> // <</if>> <<if $gotoanal is true and $analwear gte 20>> // <<if $descroll2 is 1>>And besides, do you really think I’d like your cock there right now? My ass hurts since last time you fucked me…<</if>> <<if $descroll2 is 2>>Besides, my ass is really sore since last time you took me from behind. It needs to rest.<</if>> <<if $descroll2 is 3>>Besides, you were too rough last time, my ass still hurts and I don’t want you in there right now.<</if>> <<if $descroll2 is 4>>By the way, I’m also too sore down there… You did me too rough last time, $callname.<</if>> <<if $daysa lte 2 and $girlid is 15>>Yeah, I'm talking about that incident at Furry's.<</if>> // <</if>> <<if $analwear lte 19 and $likesadist lte 49 and $cock gte 3 and $gotoanal is true and $traitsize lte 4>> <br><br> <<if $descroll is 1>> Your massive penis might also have something to do with her rejection, at least judging from $girlnames final words: <</if>> <<if $descroll is 2>> A couple of seconds later, the girl looks at the massive bulge between your legs and confirms another contributing factor to why she's not interested:<</if>> <<if $descroll is 3>> $girlname strengthens her refusal by nodding at the enormous bulge between your legs:<</if>> <<if $descroll is 4>> Her final words confirm another factor as to why she's not interested in having anal sex with you:<</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>I don’t really thing that monstrous thing of yours is gonna fit inside me anyway…<</if>> <<if $descroll4 is 2>>And you must understand something... I can't see that… that monster of yours pushed inside my ass. It would never fit! <<if $age lte 18>>I'm too young!<</if>><</if>> <<if $descroll4 is 3>><<if $age lte 18>>And you really have to understand, I couldn’t take that huge cock of yours in my ass anyway.<<else>>And you'd probably split me in two if you'd put that huge thing inside my tushy. I'm just a young teenager you know…<</if>><</if>> <<if $descroll4 is 4>>And I don’t think that terrifying shaft of yours would fit inside me anyway so we're better off doing something else.<</if>> <<if $descroll4 is 5>>And sir, to be honest, do you really think you would fit inside me? I mean, you're huge down there. <<if $body is 1>>And I'm just a little girl…<</if>><</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>>I… I really don’t want that huge cock inside me again. I… I'm still having nightmares about it.<</if>> <<if $descroll4 is 2>>And please, you would rip me apart if you put that shaft inside me again. I don’t want it in my ass.<</if>> <<if $descroll4 is 3>>I think I would die if you pressed that huge shaft of yours inside my ass again. Last time was… Well, I felt it! I felt it pushing against my spine. Please!<</if>> <<if $descroll4 is 4>>And that… thing of yours… It's too massive for me. <<if $age lte 18>>I'm just a young girl, I could never endure that monster <<if $analxp is 6>>a second time!<<else>>again!<</if>><</if>><</if>> <<if $descroll4 is 5>>Besides, that huge… thing between your legs. It would kill me! I still have nightmares about it.<</if>> <</if>> // <</if>> <</if>> <<if $arousal gte 3>> <<if $normsuggest is true>> <<if $descroll2 is 1>>An air of arousal surrounds the girl, but she's still not willing to have <<if $gotooral is true>>oral sex<<else>>intercourse<</if>> with you, at least not for now.<</if>> <<if $descroll2 is 2>>The girl shakes her head, <<if $masterlove gte 19 and $scarefactor lte 1>>but with a smile<<else>>but fails to hide a smile<</if>>, confirming that she's not far away from accepting your proposal. For now, however, she's still reluctant to proceed. <</if>> <<if $descroll2 is 3>>The girl wrestles with her emotions, obviously feeling aroused, but still not ready to accept your proposal. <</if>> <<if $descroll2 is 4>>Despite showing several signs of arousal, the girl responds with dismissive words: <</if>> <br><br> <b>$girlname:</b> // <<if _catanal isnot true>> <<if $descroll is 1>>I… I don’t think… Can’t we just go back to cuddling and hugging? <<if $respect gte 3>>And please, tell me more about that fight we did together! You're such a good fighter!<</if>><</if>> <<if $descroll is 2>>I’m sorry, but I don’t think I’m ready yet. I hope you understand.<</if>> <<if $descroll is 3>>You’re really hot, $callname, but… but I don’t feel ready yet.<</if>> <<if $descroll is 4>>Please, I really enjoyed what we just did. Can’t we just do that instead? <<if $respect gte 6>>I have such respect for you. You're not a man to argue with. But I hope you can respect my wishes too.<</if>><</if>> <<else>> <<if $descroll is 1>> No. That isn’t sex – it’s physical abuse. I’m sure you can find plenty of whores and brain-addled slaves in the city who would disagree with me. If that’s what you want, go try one of them.<</if>> <<if $descroll is 2>> Maybe someday you can explain this fascination most men seem to have with the lower portion of the female digestive tract. Until then, how about you use my vagina instead? It’s been engineered by natural selection to deliver precisely the results you are looking for...<</if>> <<if $descroll is 3>> There is no such thing as ‘anal sex.’ It’s a form of abuse, and as such is beyond what I am willing to tolerate under our agreement. Try again.<</if>> <<if $descroll is 4>> I take it from your enthusiasm for this particular type of abuse you’ve never provided medical treatment for some who has suffered from a prolapse following anal penetration? I didn’t think so… Pick something else if you want to have sex with me.<</if>> <<if $descroll is 5>> Honestly, I have no idea why that sounds like fun, even to you… Anyway, it isn’t happening with me. I’m sure you can find a whore somewhere in the city who will agree to it for a few coins. Go pester her, instead.<</if>> <<if $descroll is 6>> If that’s what you want, go find a whore – because you’re not doing it with me.<</if>> <</if>> // <</if>> <<if $normsuggest is false>> <<set $arousal-=1>> <<set $humiliation+=1>> <<if $descroll2 is 1>>Your commanding words completely shatter the girl's arousal, making her both stiff and reluctant to take this act any further. <</if>> <<if $descroll2 is 2>>Your commanding words sound wrong, causing an air of awkwardness instead of pushing $girlname into a more agreeable state. <</if>> <<if $descroll2 is 3>>Your dominance fails to get the desired effect. Instead, the girl turns uneasy and rejects your proposal:<</if>> <<if $descroll2 is 4>>Your command sounds wrong, causing an atmosphere of awkwardness instead of the obedient girl you hoped to summon with words. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>Ehh… Well, I… I don’t like it when you talk to me like that. Please, you must show more respect…<</if>> <<if $descroll is 2>>(Sobbing) I… I don’t want to… Please, please $callname, respect that. My body isn’t yours to use like that. <</if>> <<if $descroll is 3>>You… You can’t speak to me like that. It’s not right…<</if>> <<if $descroll is 4>>No…I can’t. I just can’t, okay? <<if $masterlove gte 20 and $scarefactor lte 1>>I thought you cared for me!<<else>>I never should have trusted you. You’re not a nice guy!<</if>><</if>> // <</if>> <<if $gotopussy is true and $pussywear gte 20>> // <<if $descroll2 is 1>>Besides, I’m really sore down there! You fucked me too hard last time! <</if>> <<if $descroll2 is 2>>And besides, my snatch is still aching like shit since last time we had sex.<</if>> <<if $descroll2 is 3>>And besides, my pussy needs to rest. You’ve been too rough with me…<</if>> <<if $descroll2 is 4>>Besides, you’re fucking me too hard anyway. My snatch is all red and bruised. I’ll not let anyone touch it right now!<</if>> // <</if>> <<if $gotooral is true and $oralwear gte 20>> // <<if $descroll2 is 1>>Besides, my jaws are… ough… locked in cramps. I’ve done enough oral for now.<</if>> <<if $descroll2 is 2>>My throat is too sore anyways… It needs to rest! <</if>> <<if $descroll2 is 3>>My throat is aching too much anyways. So I won’t use it for pleasuring your cock in a long while!<</if>> <<if $descroll2 is 4>>Besides, I don’t want anything down my throat right now, it’s still sore since last time I did oral on you.<</if>> // <</if>> <<if $gotoanal is true and $analwear gte 20>> <br><br> // <<if $descroll2 is 1>>Besides, I’d never open my butt up for you right now. It's still burning from pain…<</if>> <<if $descroll2 is 2>>And my ass is still burning from pain anyway. So you’re not touching it.<</if>> <<if $descroll2 is 3>>By the way, my ass is still hurting. You’ve done enough down there already!<</if>> <<if $descroll2 is 4>>Besides, my ass is too sore. You’re not touching it! It needs to rest!<</if>> // <</if>> <<if $analwear lte 19 and $likesadist lte 49 and $cock gte 3 and $gotoanal is true and $traitsize lte 4>> <br><br> <<if $descroll is 1>> She looks down at you again, this time fixing her eyes on the massive bulge between your legs. <</if>> <<if $descroll is 2>> When she fixes her eyes on the enormous bulge between your legs, $girlname is glad she had the spirit to refuse you.<</if>> <<if $descroll is 3>> Almost forgetting that you're a well-hung monster, $girlname gasps from relief, happy that she had the nerves to say no:<</if>> <<if $descroll is 4>> $girlname has also had her eyes fixed on the massive bulge between your legs during the entire conversation.<</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>And yeah, of course, I think you'd need to call a doctor if I'd ever took that thing in my ass. It's too big!<</if>> <<if $descroll4 is 2>>Please, don’t get mad, but… that thing you have… Your cock… It's too big for me.<</if>> <<if $descroll4 is 3>>And to be honest, I don’t think that huge cock of yours would ever fit inside me.<</if>> <<if $descroll4 is 4>>Besides, you'd never fit that thick log of yours inside me.<</if>> <<if $descroll4 is 5>>And besides, having that huge cock split my buttocks open would be… No, I could never take that. You'd kill me, $callname!<</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>>And besides, I'm still having nightmares about that cock of yours. I'd rather have normal sex… Couldn’t we do that instead? <<set $specialpussysex to true>> <br><br> <b>Persuasion bonus (vaginal sex) activated!</b> <</if>> <<if $descroll4 is 2>>Besides, that huge thing of yours… I'm still having nightmares about it.<</if>> <<if $descroll4 is 3>>And…I don’t think I could take that cock one more time. I like it… But not in my ass, okay?<</if>> <<if $descroll4 is 4>>And… Don’t get me wrong. I like your cock, but it's… it's too big for my ass, okay?<</if>> <<if $descroll4 is 5>>I hope you're not mad but… Taking that cock in my ass again… I just… I just can't right now, okay?<</if>> <</if>> // <</if>> <</if>> <<if $normsuggest is false and $arousal lte 2>><<set $scarefactor+=1>><<set $masterlove-=2>><</if>> <<if $sadisuggest is true>><<set $scarefactor+=1>><<set $masterlove-=2>><</if>> <</if>> <<if $willpower gte 30 and $willpower lte 39>> <<if $arousal lte 2>> <<set _def to true>> <<if $normsuggest is true>> <<if $descroll2 is 1>><<if $age gte 19>>The girl takes a deep breath before rejecting your suggestion:<<else>>Young $girlname seems almost terrified, despite the lenient nature of your proposal. <</if>><</if>> <<if $descroll2 is 2>>The girl turns silent for a couple of seconds, but her voice holds a relatively strong determination when she answers back: <</if>> <<if $descroll2 is 3>>$girlname looks at you with both resentment and confusion. Her resentment wins, however, and she responds with (an almost cute) determination:<</if>> <<if $descroll2 is 4>>$girlname shakes her head, obviously not interested in giving in to your suggestion.<</if>> <br><br> <<if _catanal isnot true>> <<if $descroll is 1>> ''$girlname:'' //Ehm, I’m not doing that… No way… <<if $gotooral is true and $masterfilth lte 19 and $age lte 21>>How long has it been since you showered? You kinda smell…<</if>>//<</if>> <<if $descroll is 2>> ''$girlname:'' //<<if $age gte 18>>No, I don’t want to, okay? <<if $wsex gte 1>>I know it's my duty but I'm a bit sore down there so… Maybe another day?<</if>> <<else>>No, please, I don’t want to… I'm too young for you.<</if>>//<</if>> <<if $descroll is 3>> ''$girlname:'' //Please, no… I don’t feel very well, to be honest, so I think I'll pass. <<if $respect gte 5>>I know you're not a man to argue with. I have respect for you. But a girl's no is a no! (Smiling)<</if>> //<</if>> <<if $descroll is 4>> ''$girlname:'' //Ehm… I have to say no. It won’t happen, not right now. <<if $wsex gte 1>>I know I'm your wife but… Everything just feels a bit off right now.<</if>> //<</if>> <<else>> <<if $descroll is 1>> No. That isn’t sex – it’s physical abuse. I’m sure you can find plenty of whores and brain-addled slaves in the city who would disagree with me. If that’s what you want, go try one of them.<</if>> <<if $descroll is 2>> Maybe someday you can explain this fascination most men seem to have with the lower portion of the female digestive tract. Until then, how about you use my vagina instead? It’s been engineered by natural selection to deliver precisely the results you are looking for...<</if>> <<if $descroll is 3>> There is no such thing as ‘anal sex.’ It’s a form of abuse, and as such is beyond what I am willing to tolerate under our agreement. Try again.<</if>> <<if $descroll is 4>> I take it from your enthusiasm for this particular type of abuse you’ve never provided medical treatment for some who has suffered from a prolapse following anal penetration? I didn’t think so… Pick something else if you want to have sex with me.<</if>> <<if $descroll is 5>> Honestly, I have no idea why that sounds like fun, even to you… Anyway, it isn’t happening with me. I’m sure you can find a whore somewhere in the city who will agree to it for a few coins. Go pester her, instead.<</if>> <<if $descroll is 6>> If that’s what you want, go find a whore – because you’re not doing it with me.<</if>> <</if>> <<if $load gte 2 and $hastasted gte 1 and $likeoral lte 39 and $gotooral is true and $likesadist lte 49 and $hunger gte 10>> // <<if $descroll is 1>> Also, thinking about that huge load you dump each fucking time… No thanks. <</if>> <<if $descroll is 2>> Your massive load is also… damn, it makes the whole thing so much more disgusting…<</if>> <<if $descroll is 3>>You produce way too much cum anyway… Thinking about taking that in my mouth… nah…<</if>> <<if $descroll is 4>>Your huge amount of jizm makes it really hard too. I’m not turned on enough to like it, okay?<</if>> // <</if>> <</if>> <<if $normsuggest is false>> <<if $descroll2 is 1>>At first, $girlnames fails to respond, but she speaks out in a determined voice after letting her shock and surprise fade away:<</if>> <<if $descroll2 is 2>>The girl doesn't know how to respond at first, but succeeds in summoning enough mental strength to refuse your proposal:<</if>> <<if $descroll2 is 3>> Your vulgarity has upset $girlname. Her eyes quickly fill up with tears, expressing both disgust and anger:<</if>> <<if $descroll2 is 4>>Your vulgarity has both startled and annoyed $girlname, but you fail to push her into submission. She responds with anger:<</if>> <br><br> // <<if $descroll is 1>>Stop speaking like that. You can’t scare me into doing something I don’t want to! <<if $scarefactor gte 3>>And I fucking hate you. I'd never do something like that. <<set _def to true>> <</if>> <</if>> <<if $descroll is 2>>Why do you have to be so <<if $masterlove lte 29 or $scarefactor gte 2>>fucking<</if>> rude? Stop speaking like that. My answer is no! <</if>> <<if $descroll is 3>>No fucking way. And don’t speak to me like that. I’m a person. Not a sex-toy! <<if $scarefactor gte 3>>Just… Just leave me alone, asshole.<</if>> <<set _def to true>> <<if $respect gte 8>>I know you're a powerful man, a good fighter, but I just won't, no matter how brutal you can be!<</if>> <</if>> <<if $descroll is 4>>I’m your maid. Not your whore! Please respect that. Even if you own me on a paper, I'm still a person. <</if>> // <</if>> <<if $gotopussy is true and $pussywear gte 20>> // <<if $descroll2 is 1>>Besides, you’ve been too rough with me anyway. My snatch is still sore since last time you fucked me.<</if>> <<if $descroll2 is 2>>Besides, I’m too sore for any type of… vaginal activities… You’ve fucked me enough down there.<</if>> <<if $descroll2 is 3>>And besides, my snatch is too sore for sex anyway. So it’s off limits!<</if>> <<if $descroll2 is 4>>And by the way, you fucked me too rough last time. It’s still burning down there.<</if>> // <</if>> <<if $gotooral is true and $oralwear gte 20>> // <<if $descroll2 is 1>>And my jaws can’t take it anymore. They’re still cramping from pain after last time I had a fucking cock in my throat.<</if>> <<if $descroll2 is 2>>Besides, my throat is still too sore.<</if>> <<if $descroll2 is 3>>Besides, my throat is still aching from last time… It needs to rest.<</if>> <<if $descroll2 is 4>>Anyways, my jaws and my throat are still sore since last time I did oral. This mouth is off limits for now.<</if>> // <</if>> <<if $gotoanal is true and $analwear gte 20>> // <<if $descroll2 is 1>>And besides, you really think I’d let <<if $cock lte 1>>you<<else>>that huge thing<</if>> inside my ass? It’s still hurting since last time I had something in there.<</if>> <<if $descroll2 is 2>>Besides, my ass is still too sore, so it’s off limits!<</if>> <<if $descroll2 is 3>>Besides, my ass is off limits! It’s too fucking sore to take anything right now…<</if>> <<if $descroll2 is 4>>By the way, my anus is still burning like hell since last time I had something in there… It’s off limits.<</if>> // <</if>> <<if $analwear lte 19 and $likesadist lte 49 and $cock gte 3 and $gotoanal is true and $traitsize lte 4>> <br><br> <<if $descroll is 1>> $girlname shakes her head even more when her eyes land on the massive bulge between your legs.<</if>> <<if $descroll is 2>> $girlname confirms another contributing factor to her refusal when her eyes land on the huge bulge between your legs:<</if>> <<if $descroll is 3>> $girlnames is further strengthened in her refusal by the grotesque member you have between your legs.<</if>> <<if $descroll is 4>> $girlnames eyes fill up with another bout of resentment as they land on the growing bulge between your legs.<</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>You'd really think that fucking thing would fit inside me? Are you serious?<</if>> <<if $descroll4 is 2>>I never could imagine that massive cock of yours splitting through my buttocks anyways.<</if>> <<if $descroll4 is 3>>Besides, that thing you got there. It will never fit inside my ass.<</if>> <<if $descroll4 is 4>>And I'm not sure that… schlong of yours would ever fit inside me. I wouldn’t like to feel the pain of it tryin'!<</if>> <<if $descroll4 is 5>>And that thing you got there. It will never fit! You can't be serious?<</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>>And I don’t want that huge shaft inside me again. It's like getting rammed by a speeding train!<</if>> <<if $descroll4 is 2>>Besides, that huge cock of yours… I've tasted it in my ass before, and I'm not really interested in getting it inside me again.<</if>> <<if $descroll4 is 3>>I'm still scared of that huge log of yours. Please, I don’t want it inside me.<</if>> <<if $descroll4 is 4>><<if $girlid is 1>>And please, that shaft of yours, it's the biggest I've ever seen on a living person. It's as big as the erotic statues inside my old master's timber mansion!<<else>>And besides, I don’t want that big, terrible thing inside me again.<</if>><</if>> <<if $descroll4 is 5>><<if $girlid is 2>>And to be honest, that cock of yours is crazy. I've seen members like that on animals when I lived in the jungles, but never on a guy before!<<else>>Besides, that shaft of yours still terrifies me. I don’t want it inside me again. It will hurt me and I don’t want to bleed!<</if>><</if>> <</if>> // <</if>> <<set $arousal-=3>> <<set $masterlove-=2>> <<set $humiliation+=1>> <<set $scarefactor+=1>> <<if $sadisuggest is true>><<set $scarefactor+=1>><</if>> <</if>> <<if $arousal gte 3>> <<if $normsuggest is true>> <<if $descroll2 is 1>>The girl laughs at you, dancing emotionally in the pleasurable atmosphere you've created with your seduction so far. However, she's still reluctant to <<if $gotooral is false>>let you taste her body<<else>>satisfy you orally<</if>>, at least for now.<</if>> <<if $descroll2 is 2>>The girl smiles, as she's really carried away by the pleasantness you've created. Despite this, she's still unwilling to agree to your proposal.<</if>> <<if $descroll2 is 3>>Despite a refreshing air of arousal, you fail to get the girl where you want her. She's still not willing to take this further, at least not for now.<</if>> <<if $descroll2 is 4>>You're unable to persuade the girl, despite her obvious arousal.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>(Haha) No, not now. Let’s continue kissing for a while, okay?<</if>> <<if $descroll is 2>>Hehe, I… I don’t think I’m ready just yet. This other thing we’re doing is probably how far I want to go today, okay?<</if>> <<if $descroll is 3>>No, I’m not ready, I just want to take it easy right now, okay?<</if>> <<if $descroll is 4>>Can’t we just take it slow? I don’t feel very well today… I think I’ve caught something. It's so nice just cuddling.<</if>> // <</if>> <<if $normsuggest is false>> <<set $arousal-=2>> <<set $masterlove-=1>> <<if $descroll2 is 1>>Your demeaning words startle the girl, who shakes her head violently in response. She looks at you with a provocative glare that challenges your choice of approach: <</if>> <<if $descroll2 is 2>>Your approach is not well-received by the girl, who's turned off by your demeaning words.<</if>> <<if $descroll2 is 3>>The girl looks scornfully at you. Your approach receives the opposite effect; instead of an obedient <<if _npc.title is 10>>wife<<else>>slave<</if>> who sticks her butt out, a stirred<<if $age lte 19>> teenager<<else>> woman<</if>> yells out in anger:<</if>> <<if $descroll2 is 4>>Your commanding words are not well-received. The girl shakes her head and utters:<</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>What… What are you trying to do? Don’t speak to me like that!<</if>> <<if $descroll is 2>>You really know how to spoil a good act! Never speak to me like that again, please! <</if>> <<if $descroll is 3>>That’s very disrespectful! How rude… I refuse! <<set _def to true>> <</if>> <<if $descroll is 4>>That’s really rude, speaking like that. I refuse! You're awful!<</if>> // <</if>> <<if $normsuggest is true>> <<if $gotopussy is true and $pussywear gte 20>> // <<if $descroll2 is 1>>And I’m actually still too sore down there do be in the mood for that type of sex… okay?<</if>> <<if $descroll2 is 2>>And besides, my snatch is still hurting a bit since we fucked last time…<</if>> <<if $descroll2 is 3>>Besides, my pussy is still really numb. I think it needs to rest.<</if>> <<if $descroll2 is 4>>Besides, I’m still really sore down there so… I think I’ll pass because of that too.<</if>> // <</if>> <<if $gotooral is true and $oralwear gte 20>> // <<if $descroll2 is 1>>Besides, my jaws are like… cramping all the time so I really don’t think I could hold them open for very long.<</if>> <<if $descroll2 is 2>>And my throat is still too sore. It’s like something’s swollen down at the base of my tongue. <</if>> <<if $descroll2 is 3>>And I really don’t think I could hold my jaws open for that long. They’re still numb from last time I had a cock in my mouth.<</if>> <<if $descroll2 is 4>>Besides, it’s like this lump in my throat. And it hurts. I think I’ve done oral too much lately.<</if>> // <</if>> <<if $gotoanal is true and $analwear gte 20>> // <<if $descroll2 is 1>>And besides, my ass is still burning, I’ve had too much anal sex lately. <<if $cock gte 3>>Just trying to press that huge boner of yours between my buttocks again would probably kill me!<<if $traitsize gte 5>> Hehe… Even if I… appreciate a large shaft…<</if>><</if>><</if>> <<if $descroll2 is 2>>Besides, my ass is way too sore… I'm gonna let it rest couple of days. <<if $traitsize gte 5 and $cock gte 3>>That… juicy monster you got between your legs is rocking my world a bit too much.<</if>> <</if>> <<if $descroll2 is 3>>Besides, my ass is still burning like hell. I’m really sore since last time we did anal…<</if>> <<if $descroll2 is 4>>You’ve already fucked me too rough anyway, my ass is still sore… <<if $cock gte 3>>And that monster you have between your legs has hurt me enough! <<if $traitsize gte 5>>Even if I… Appreciate its size… (Awkward smile)<</if>> <</if>><</if>> // <</if>> <<if $analwear lte 19 and $likesadist lte 49 and $cock gte 3 and $gotoanal is true>> <br><br> <<if $descroll is 1>>A couple of seconds later, $girlname reveals another factor involved in her rejection.<</if>> <<if $descroll is 2>>$girlname then takes a short glance at your pants, which are holding, but certainly not hiding, a massive penis that could scare even the hardiest <<if _npc.title is 10>>wife<<else>>sex slave<</if>>.<</if>> <<if $descroll is 3>>$girlname quickly reveals another factor in her rejection as she stares down at your groin.<</if>> <<if $descroll is 4>>$girlname looks down at your pants and reveals another contributing factor to her refusal: <</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>And to be honest, that thing between your legs. It won't fit inside my ass. I can guarantee you that. <<if $age lte 18>>I'm too young, and too tight.<</if>><</if>> <<if $descroll4 is 2>>And do you honestly think that huge log will fit inside me? Nah, don’t think so.<</if>> <<if $descroll4 is 3>> <<if $girlid is 1 and $masterlove gte 10>>I knew a girl who worked with me at the Timberlord’s mansion, before I came here. She once took a cock like that during a party. She couldn’t stand for days afterwards. I don’t wanna share her fate, please!<<else>>And besides, that huge member of yours… I could never fit that inside me.<</if>> <</if>> <<if $descroll4 is 4>><<if $girlid is 2>>I'm feeling rather horny, but fucking a cock like that, in my ass… Nah, would be like to have a terrarim's boner up my butt!<<else>>I like where this is going, <<if $masterlove lte 9 or $scarefactor gte 2>>if you promise to behave this time,<</if>> but taking that up my ass. No, I think it's impossible.<</if>> <</if>> <<if $descroll4 is 5>><<if $girlid is 4 and $analxp lte 9 and $masterlove gte 15>>Please, I'm in debt to you for getting saved from those rapist freebooters, but you're asking too much, okay? That thing won't fit inside me.<<else>>And I honestly don’t think I could ever fit that thing inside me. <<if $body lte 1>>I'm really, really small, and you're too big for me.<</if>><</if>> <</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>><<if $masterlove gte 10>>I'm really horny right now, but I think that thing would rip me open. I can't take it. Not in my ass!<<else>>Besides, you've hurt me enough. I'm not taking that monster inside me… You'd probably have to call a doctor after we're done.<</if>> <</if>> <<if $descroll4 is 2>>And the thought of having to take that thing in my ass again… No… No fucking way.<</if>> <<if $descroll4 is 3>> <<if $girlid is 1>>And that thing between your legs. Please, sir, it reminds me more of the logs that made up the walls at my previous master's mansion. I can't take it in my ass again.<<else>>And that cock of yours… It creeps me out. It gives me the chills. It's so… unnatural…<</if>> <</if>> <<if $descroll4 is 4>><<if $girlid is 2>>One of my adventure pals actually had a boyfriend with a thing like that. She could never sit down properly.<<else>>Besides, It still freaks me out thinking about that massive cock of yours inside my ass. I've had enough of it for now.<</if>> <</if>> <<if $descroll4 is 5>>x<<if $girlid is 4 and $analxp lte 9>>One of those freebooters you rescued me from raped me once. In the ass. He had a thing that was twice that size. But it still hurt. Please, I don’t wanna rupture my ass again, okay?<<else>>And I've had enough of that huge cock of yours. It hurt like hell when you have it inside my ass, okay?<</if>> <</if>> <</if>> // <</if>> <</if>> <</if>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $arousal lte 2>> <<if $normsuggest is true>> <<set $descroll2 to random(1, 4)>> <<if $masterlove gte 50>><<set $descroll2-=1>><</if>> <<if $descroll2 gte 2>><<set _def to true>><</if>> <<if $descroll2 lte 1>> The girl is not interested. She looks at you with <<if $masterlove gte 10 and $willpower lte 59>>indifference<<else>>defiance<<set _def to true>><</if>> and says: <br><br> <<if _catanal isnot true>> <<if $descroll is 1>> ''$girlname:'' //I don’t know… Nah, I think I’ll pass.//<</if>> <<if $descroll is 2>> ''$girlname:'' //No... I’m not interested in sex right now, okay?//<</if>> <<if $descroll is 3>> ''$girlname:'' //Nope. I’m not interested, okay?//<</if>> <<if $descroll is 4>> ''$girlname:'' //Please, don’t bother. I’m not interested!//<</if>> <<else>> <<if $descroll is 1>> No. That isn’t sex – it’s physical abuse. I’m sure you can find plenty of whores and brain-addled slaves in the city who would disagree with me. If that’s what you want, go try one of them.<</if>> <<if $descroll is 2>> Maybe someday you can explain this fascination most men seem to have with the lower portion of the female digestive tract. Until then, how about you use my vagina instead? It’s been engineered by natural selection to deliver precisely the results you are looking for...<</if>> <<if $descroll is 3>> There is no such thing as ‘anal sex.’ It’s a form of abuse, and as such is beyond what I am willing to tolerate under our agreement. Try again.<</if>> <<if $descroll is 4>> I take it from your enthusiasm for this particular type of abuse you’ve never provided medical treatment for some who has suffered from a prolapse following anal penetration? I didn’t think so… Pick something else if you want to have sex with me.<</if>> <<if $descroll is 5>> Honestly, I have no idea why that sounds like fun, even to you… Anyway, it isn’t happening with me. I’m sure you can find a whore somewhere in the city who will agree to it for a few coins. Go pester her, instead.<</if>> <<if $descroll is 6>> If that’s what you want, go find a whore – because you’re not doing it with me.<</if>> <</if>> <</if>> <<if $descroll2 is 2>> $girlnames not interested in having sex with you right now. <br><br> ''$girlname:'' // <<if _catanal isnot true>> <<if $descroll is 1>>Nah… I think I'll pass.<</if>> <<if $descroll is 2>>That's not gonna happen, okay?<</if>> <<if $descroll is 3>>Nope, pass. Okay? Just let me continue with my chores.<</if>> <<if $descroll is 4>>Sorry, but that's a no. Got other stuff to do.<</if>> <<else>> <<if $descroll is 1>> No. That isn’t sex – it’s physical abuse. I’m sure you can find plenty of whores and brain-addled slaves in the city who would disagree with me. If that’s what you want, go try one of them.<</if>> <<if $descroll is 2>> Maybe someday you can explain this fascination most men seem to have with the lower portion of the female digestive tract. Until then, how about you use my vagina instead? It’s been engineered by natural selection to deliver precisely the results you are looking for...<</if>> <<if $descroll is 3>> There is no such thing as ‘anal sex.’ It’s a form of abuse, and as such is beyond what I am willing to tolerate under our agreement. Try again.<</if>> <<if $descroll is 4>> I take it from your enthusiasm for this particular type of abuse you’ve never provided medical treatment for some who has suffered from a prolapse following anal penetration? I didn’t think so… Pick something else if you want to have sex with me.<</if>> <<if $descroll is 5>> Honestly, I have no idea why that sounds like fun, even to you… Anyway, it isn’t happening with me. I’m sure you can find a whore somewhere in the city who will agree to it for a few coins. Go pester her, instead.<</if>> <<if $descroll is 6>> If that’s what you want, go find a whore – because you’re not doing it with me.<</if>> <</if>> // <<set _def to true>> <</if>> <<if $descroll2 is 3>> You fail to rouse the girl's interest in having sex with you. She's impervious to your proposal and responds after a moment of awkward silence: <br><br> ''$girlname:'' // <<if _catanal isnot true>> <<if $descroll is 1>>I'm sorry to let you down. But it's a no!<</if>> <<if $descroll is 2>>I'll pass, okay. I'm feeling ill anyway.<</if>> <<if $descroll is 3>>No. Not interested. I have other stuff to do, okay?<</if>> <<if $descroll is 4>>Sorry to disappoint you, but that's a no.<</if>> <<else>> <<if $descroll is 1>> No. That isn’t sex – it’s physical abuse. I’m sure you can find plenty of whores and brain-addled slaves in the city who would disagree with me. If that’s what you want, go try one of them.<</if>> <<if $descroll is 2>> Maybe someday you can explain this fascination most men seem to have with the lower portion of the female digestive tract. Until then, how about you use my vagina instead? It’s been engineered by natural selection to deliver precisely the results you are looking for...<</if>> <<if $descroll is 3>> There is no such thing as ‘anal sex.’ It’s a form of abuse, and as such is beyond what I am willing to tolerate under our agreement. Try again.<</if>> <<if $descroll is 4>> I take it from your enthusiasm for this particular type of abuse you’ve never provided medical treatment for some who has suffered from a prolapse following anal penetration? I didn’t think so… Pick something else if you want to have sex with me.<</if>> <<if $descroll is 5>> Honestly, I have no idea why that sounds like fun, even to you… Anyway, it isn’t happening with me. I’m sure you can find a whore somewhere in the city who will agree to it for a few coins. Go pester her, instead.<</if>> <<if $descroll is 6>> If that’s what you want, go find a whore – because you’re not doing it with me.<</if>> <</if>> // <</if>> <<if $descroll2 is 4>> There's no sign that $girlnames interested in <<if $gotooral>>performing a blowjob<<else>>having sex with you<</if>>, and her short response tells you that she's not feeling any real affection toward her master. <br><br> ''$girlname:'' // <<if _catanal isnot true>> <<if $descroll is 1>>Sorry sir. No.<</if>> <<if $descroll is 2>>That's a no.<</if>> <<if $descroll is 3>>Hehe. No fucking way.<</if>> <<if $descroll is 4>>Not in the mood. Okay.<</if>> <<else>> <<if $descroll is 1>> No. That isn’t sex – it’s physical abuse. I’m sure you can find plenty of whores and brain-addled slaves in the city who would disagree with me. If that’s what you want, go try one of them.<</if>> <<if $descroll is 2>> Maybe someday you can explain this fascination most men seem to have with the lower portion of the female digestive tract. Until then, how about you use my vagina instead? It’s been engineered by natural selection to deliver precisely the results you are looking for...<</if>> <<if $descroll is 3>> There is no such thing as ‘anal sex.’ It’s a form of abuse, and as such is beyond what I am willing to tolerate under our agreement. Try again.<</if>> <<if $descroll is 4>> I take it from your enthusiasm for this particular type of abuse you’ve never provided medical treatment for some who has suffered from a prolapse following anal penetration? I didn’t think so… Pick something else if you want to have sex with me.<</if>> <<if $descroll is 5>> Honestly, I have no idea why that sounds like fun, even to you… Anyway, it isn’t happening with me. I’m sure you can find a whore somewhere in the city who will agree to it for a few coins. Go pester her, instead.<</if>> <<if $descroll is 6>> If that’s what you want, go find a whore – because you’re not doing it with me.<</if>> <</if>> // <</if>> <<if $load gte 2 and $hastasted gte 1 and $likeoral lte 39 and $gotooral is true and $likesadist lte 49 and $hunger gte 10 and $descroll isnot 4>> // <<if $descroll is 1>>And just knowing about that massive load of yours is such a turn-off…<</if>> <<if $descroll is 2>>And just the thought of having that huge load of yours all over me… no way.<</if>> <<if $descroll is 3>>By the way, just thinking about the amounts of sticky, smelly goo that comes out from that sack of yours… eeew!<</if>> <<if $descroll is 4>>By the way, I’m not really turned on when thinking about that huge amount of jizm I know you can produce. <</if>> // <</if>> <</if>> <<if $normsuggest is false>> <<if $descroll2 is 1>>Your attempt at dominating $girlname sound a bit lame, and she responds with a scornful laugh.<</if>> <<if $descroll2 is 2>>You fail to command $girlname <<if $gotooral is true>>down between your legs<<else>>to offer her body<</if>>, and she responds in a mocking voice:<</if>> <<if $descroll2 is 3>>Your attempt at dominating $girlname fails miserably. She doesn't show the slightest notion of fear. Instead, she meets you with defiance, anger, and arrogant words:<</if>> <<if $descroll2 is 4>> You're surprised by $girlnames bold counter-attack, filled with anger and mental fortitude:<</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>What the hell? Stop speaking to me like that! Please, just… just leave me alone, okay?<</if>> <<if $descroll is 2>>Haha, you’re pathetic! Don’t think you’ll succeed in dominating me! I’m not the scared little girl you want me to be. Fucking understand that. <<set _def to true>> <</if>> <<if $descroll is 3>>You don’t know who you’re dealing with! Fuck off! <<set _def to true>> <</if>> <<if $descroll is 4>>Haha, never! And stop speaking to me like that, asshole! <<set _def to true>> <</if>> // <<set $arousal-=3>> <<set $masterlove-=2>> <<set $humiliation+=1>> <<set $scarefactor+=1>> <<if $sadisuggest is true>><<set $scarefactor+=1>><<set $masterlove-=1>><</if>> <</if>> <</if>> <<if $arousal gte 3>> <<if $normsuggest is true>> <<if $descroll2 is 1>>The girl laughs playfully and moves away from you.<</if>> <<if $descroll2 is 2>>$girlname fights a flurry of emotions. She's aroused, but not quite ready to <<if $gotooral is false>>involve herself in sexual intercourse<<else>>go down on you<</if>> right now.<</if>> <<if $descroll2 is 3>>Your words sound lame and unerotic. The girl utters, despite her arousal:<</if>> <<if $descroll2 is 4>>Instead of getting <<if $gotooral is true>>$girlnames mouth ready to take your cock<</if>><<if $gotoanal is true>>access to $girlnames ass<</if>><<if $gotopussy is true>>$girlname to spread her legs for you<</if>>, your words turn her off, as they're too misplaced and lame.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>(Laughter) Haha, no, you have to wait, mister! This body is not ready!<</if>> <<if $descroll is 2>>I’m not in the mood, okay? Can’t we just continue with what we just did?<</if>> <<if $descroll is 3>>Hey, hold your horses, mister! I’m the one calling the shots here, okay?<</if>> <<if $descroll is 4>>Haha, no sir! That’ll have to wait! (Cocky smile)<</if>> // <</if>> <<if $normsuggest is false>> <<if $descroll2 is 1>>Your words shatter the passion you've succeeded in obtaining earlier, as they came out both lame and too weak to affect $girlnames adamant willpower. <</if>> <<if $descroll2 is 2>>$girlname faces your commanding words with a surprisingly strong rejection. She moves away from you and yells out:<</if>> <<if $descroll2 is 3>>You stutter while exclaiming your last syllables and fail to produce that extra push needed to break through $girlnames willpower.<</if>> <<if $descroll2 is 4>>The girl confronts your dominant command with anger instead of the obedience you hoped she'd display. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>Hey, what the fuck? I won’t give in to that shit. I refuse!<</if>> <<if $descroll is 2>>Haha, dream on <<if $masterlove lte 19>>loser<<set _def to true>><<else>>sir<</if>>! With that attitude, you’re not getting anywhere with this girl!<</if>> <<if $descroll is 3>>Hey, why the fucking attitude? I refuse to do anything if you speak to me like that! <<set _def to true>> <</if>> <<if $descroll is 4>>Don’t think that pathetic play you’re doing will turn me on! No fucking way! <<set _def to true>> <</if>> // <<set $arousal-=2>> <<set $scarefactor+=1>> <<set $masterlove-=2>> <<set $happiness-=1>> <<if $sadisuggest is true>><<set $scarefactor+=1>><<set $masterlove-=1>><</if>> <</if>> <</if>> <<if $normsuggest is true>> <<if $gotopussy is true and $pussywear gte 20>> <br><br> // <<if $descroll2 is 1>>Besides, I’m way too sore to even let you touch my pussy!<</if>> <<if $descroll2 is 2>>And besides, I’ve had too much cock down there for a couple of days anyway so...<</if>> <<if $descroll2 is 3>>Besides, my snatch is still burning. It’s way too sore so I don’t want anyone down there right now.<</if>> <<if $descroll2 is 4>>And right now my pussy is way too sore. It needs to rest for a couple of days…<</if>> // <</if>> <<if $gotooral is true and $oralwear gte 20>> // <<if $descroll2 is 1>>Besides, my jaws are like… locked together and still aching. I’ve had too much oral.<</if>> <<if $descroll2 is 2>>And my throat is still too sore. I won’t allow anything down there right now.<</if>> <<if $descroll2 is 3>>And besides, my throat is still really fucking sore since last time I took a cock down there.<</if>> <<if $descroll2 is 4>>Besides, it’s like a lump in my throat, way down, at the base of my tongue. It hurts when I press it. My throat needs to rest!<</if>> // <</if>> <<if $gotoanal is true and $analwear gte 20>> // <<if $descroll2 is 1>>And besides, my ass is still burning after last time you fucked me.<</if>> <<if $descroll2 is 2>>Besides, my ass feels like it's on fire. You’ve fucked it enough for a couple of days. So right now, it's off-limits!<</if>> <<if $descroll2 is 3>>By the way, my ass is too sore anyways. I’ll pass because of that too.<</if>> <<if $descroll2 is 4>>Besides, my anus is like… on fucking fire. It needs to rest for a couple of days.<</if>> // <</if>> <<if $analwear lte 19 and $likesadist lte 49 and $cock gte 3 and $gotoanal is true>> <br><br> <<if $descroll is 1>>$girlnames cockiness adds further strength to her rejection when she gazes at your groin and says:<</if>> <<if $descroll is 2>>A second later, $girlnames eyes land on the massive bulge between your legs.<</if>> <<if $descroll is 3>>After another tirade of dismissive words, you understand that your massive cock hasn't made it any easier to get inside $girlnames butt:<</if>> <<if $descroll is 4>>With a dismissive laugh, $girlname adds further weight to her rejection by commenting on the large bulge between your legs:<</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>And I've decided – I'm never taking that huge thing in my ass. Never! It just won't fit! <<if $likeanal lte 9>>And I hate anal sex!<</if>><</if>> <<if $descroll4 is 2>>Besides, that enormous thing you got dangling there. It's coming nowhere near my butt!<</if>> <<if $descroll4 is 3>>Besides, taking that pole you got there between your legs… Haha, that's not gonna happen. You'll have to knock me unconscious and tie me up first!<</if>> <<if $descroll4 is 4>>And having that huge pole of yours inside my<<if $body lte 2>> tight<</if>> hiney? No way, mister!<</if>> <<if $descroll4 is 5>>And besides, I'm not letting that huge thing of yours inside my butt. Just the thought of it… Ugh…<</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>>Besides, I don’t wanna get rammed by that huge pole one more time. I'm still havin' nightmares.<</if>> <<if $descroll4 is 2>>Besides, getting rammed by that huge cock of yours again? No way!<</if>> <<if $descroll4 is 3>>And I'll never, ever let you push that huge cock inside my ass again. No fucking way!<</if>> <<if $descroll4 is 4>>You really think I'll let that fucking monster that's between your legs inside me again?<</if>> <<if $descroll4 is 5>>By the way, I don’t wanna end up at the doctor! I'm still having fucking nightmares about that huge cock of yours!<</if>> <</if>> // <</if>> <</if>> <</if>> <<if $willpower gte 80>> <<if $arousal lte 2>> <<if $normsuggest is true>> $girlname refuses to have sex with you. She is very determined on that point and is impossible to persuade with words. <<set _def to true>> <br><br> <<if $descroll is 1>> ''$girlname:'' //<<if $girlid isnot 2 or $masterlove gte 40>>Haha, no way! Go jerk off or something if you can’t keep it in your pants. <<set _def to true>> <<else>>Haha, not gonna happen. Normally I'd punch a guy for asking such a thing but I'll let you off the hook this time.<</if>>//<</if>> <<if $descroll is 2>> ''$girlname:'' //No. I’m not interested right now. Just somethin’ you’re gonna have to deal with. //<</if>> <<if $descroll is 3>> ''$girlname:'' //<<if $girlid isnot 2>>Haha, no fucking way! I have other stuff to do.<<else>>No. And don’t fucking ask me again. If I'd ever wanna do stuff like that, I'll come to you, okay?<</if>>//<</if>> <<if $descroll is 4>> ''$girlname:'' //No way. I’m just gonna take it easy right now, okay? Don’t bother me anymore.//<</if>> <</if>> <<if $normsuggest is false>> <<if $descroll2 is 1>>Your words fail to affect $girlname, who's defying them like a rock hit by ocean waves. <</if>> <<if $descroll2 is 2>>$girlnames willpower is unwavering, and she looks at you with a combination of defiance and pity. <</if>> <<if $descroll2 is 3>>$girlnames unwavering resolution surprises you. She turns stiff, backs away, and yells out in anger:<</if>> <<if $descroll2 is 4>>$girlname breaks out in a scornful laugh and looks at you with resentment. The girl's response brings more power to the situation than what your resolute words did, effectively ending all chances of getting her where you want right now:<</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>Haha, fuck you! This conversation is over. Go buy yourself a whore at Furry's instead!<</if>> <<if $descroll is 2>>What are you trying to pull? Don’t think I’m afraid of you, you’re just <<if $masterage gte 46>>an old man<<else>>a perv<</if>> who can’t get laid. Fuck you!<</if>> <<if $descroll is 3>>Okay… Haha, I understand you like to boss girls around. But this girl will fucking pick your eyes out if you try anything! Got it?<</if>> <<if $descroll is 4>>Haha, you’re such a perv. Get outta my face, asshole!<</if>> <<set _def to true>> // <</if>> <<if $domsuggest is true or $sadisuggest is true>><<set $masterlove-=3>><<set $scarefactor+=2>><</if>> <<if $sadisuggest is true>><<set $scarefactor+=1>><<set $humiliation+=2>><</if>> <<if $gotoanal>><<set $noanalday to true>><</if>> <<if $gotooral>><<set $nooralday to true>><</if>> <<if $gotopussy>><<set $nopussyday to true>><</if>> <<set $event3b to true>> <</if>> <<if $arousal gte 3>> <<if $normsuggest is true>> <<if $descroll2 is 1>>Despite your respectful proposal, to an obviously aroused woman, $girlname displays an overly-feministic waspishness. She refuses to let you take the lead on this.<</if>> <<if $descroll2 is 2>>It's obvious that $girlname can't handle when a man tries to command her. Despite her yearning for sexual gratification, she refuses out of pure stubbornness.<</if>> <<if $descroll2 is 3>>Was it something you said? Is $girlname in a difficult period right now? Whatever it is, she refuses to let you take the lead on this.<</if>> <<if $descroll2 is 4>>$girlname doesn't like it when a man takes the lead on her. She refuses out of sheer stubbornness. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>Hey, hey, take it easy for fuck’s sake. That’s out of the question!<</if>> <<if $descroll is 2>>Hey, hush, hush! You’ll notice when I’m ready. This is not the time, so take a step back, okay?<</if>> <<if $descroll is 3>>Haha, no… I’ll agree when and if I become ready, okay. <</if>> <<if $descroll is 4>>That’s all you ever think about? Take it easy! I’m not fucking ready, okay? <</if>> // <</if>> <<if $normsuggest is false>> <<if $descroll2 is 1>>The girl's willpower is way too powerful to be affected by your words, and she doesn't even show the slightest sign of fear. <</if>> <<if $descroll2 is 2>>Your words are not powerful enough to get $girlname where you want. In fact, they only achieve to anger her.<</if>> <<if $descroll2 is 3>>You fail to get the girl where you want her. She's neither scared nor submissively aroused by your words and utter her aversion with a voice that is at least as powerful as yours: <</if>> <<if $descroll2 is 4>>Your words have shattered the pleasant energy surrounding the two of you, instead of scaring the girl into submission that you hoped they would. Her willpower is too robust to affect, and you get the opposite of what you wanted. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>Hey, you’re not going anywhere with that fucking attitude! Get your hands off me!<</if>> <<if $descroll is 2>>You’re pathetic! You make me laugh… Such a sad little boy… Who can’t get girls in any other way than scaring them! Haha!<</if>> <<if $descroll is 3>>What the hell? Fuck off! I won’t let you speak to me like that!<</if>> <<if $descroll is 4>>What are you trying to pull? You’re really awkward! You’re not touching this body, you hear?<</if>> // <<set $arousal-=2>> <<set $scarefactor+=1>> <<set $masterlove-=3>> <<if $gotoanal>><<set $noanalday to true>><</if>> <<if $gotooral>><<set $nooralday to true>><</if>> <<if $gotopussy>><<set $nopussyday to true>><</if>> <<set $event3b to true>> <</if>> <</if>> <<if $normsuggest is true>> <<if $gotopussy is true and $pussywear gte 20>> // <<if $descroll2 is 1>>Besides, my snatch is off limits. It’s too sore and will be available when I choose to make it so.<</if>> <<if $descroll2 is 2>>Besides, my snatch still hurts. It’s too sore, and you’re not touching it! Unless you want me to gauge your eyes!<</if>> <<if $descroll2 is 3>>In either way, you’re not touching my pussy, it’s still too sore.<</if>> <<if $descroll2 is 4>>Besides, I’m still really, fucking sore down there, so it’s totally off-limits. Unless you want your eyes scratched out.<</if>> // <</if>> <<if $gotooral is true and $oralwear gte 20>> // <<if $descroll2 is 1>>Besides, I don’t want anything past my lips if it’s not "sweet". Cause my jaws are still aching like hell after last time I had a cock in my throat.<</if>> <<if $descroll2 is 2>>Besides, my throat still fucking hurts. I’m way too sore to have anything down there that’s not food.<</if>> <<if $descroll2 is 3>>And besides, I’ve had enough cock down there for now. I’ still very sore.<</if>> <<if $descroll2 is 4>>And besides, I have this painful fucking lump in my throat. It needs to rest!<</if>> // <</if>> <<if $gotoanal is true and $analwear gte 20>> // <<if $descroll2 is 1>>And besides, my ass is still hurting like hell since last time. It’s off-limits!<</if>> <<if $descroll2 is 2>>Besides, my ass is still way too fucking sore…<</if>> <<if $descroll2 is 3>>And besides, my anus is still shining red and hurting like hell. Nothing’s going in there for a very long time.<</if>> <<if $descroll2 is 4>>Besides, my ass is still really sore. You’re not going anywhere near it with that cock of yours.<</if>> // <</if>> <<if $analwear lte 19 and $likesadist lte 49 and $cock gte 3 and $gotoanal is true>> <br><br> <<if $descroll is 1>>The huge thing dangling between your legs is not something that $girlname would prefer in her ass right now anyway. <</if>> <<if $descroll is 2>>And the thought of taking that monstrous thing between your legs up her ass isn’t something that helps persuading $girlname either! <</if>> <<if $descroll is 3>>A second after she's exclaimed her rejection, $girlname looks down on the massive bulge between your legs. Her facial expression fills up with horror as she imagines the feeling of letting that monstrous thing cleave through her <<if $body lte 2>>petite<</if>> buttocks. <</if>> <<if $descroll is 4>>A couple of seconds later, $girlnames unbreakable willpower expresses the first sign of fear, as she looks down at the impressive bulge between your legs, imagining the feeling of having that monster inside her. <</if>> <br><br> <b>$girlname:</b> // <<if $analxp lte 5>> <<if $descroll4 is 1>>And wow… I don’t… I don’t think your dick would fit inside me! Even if we tried.<</if>> <<if $descroll4 is 2>>Jeez… Do you really think I'd like that fucking beer can inside me? It's grotesque!<</if>> <<if $descroll4 is 3>>I don’t think your cock will fit, even if we tried…<</if>> <<if $descroll4 is 4>>Geez, I'd never agree to have that beer bottle in my butt. It's too big for me!<</if>> <<if $descroll4 is 5>>That shaft of yours is like a creature of its own. I don’t think it'll ever fit inside me.<</if>> <</if>> <<if $analxp gte 6>> <<if $descroll4 is 1>>And that massive shaft inside me again? I'm surprised I've managed to actually take it.<</if>> <<if $descroll4 is 2>>I'm having nightmares about that huge cock you have there. It's incredible I've managed to take it without ripping my ass open. <</if>> <<if $descroll4 is 3>>Your grotesque dick is still giving me nightmares, by the way. Fuck no!<</if>> <<if $descroll4 is 4>>If I take that huge shaft in my ass again, I think I'll break wide open! So fuck no!<</if>> <<if $descroll4 is 5>>And besides, that massive, grotesque unnatural thing you got there will probably crack me right open if I take it in my ass gain!<</if>> <</if>> // <</if>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 29>> <<if $arousal lte 2>> <<if $normsuggest is true and $skillroll gte 85>><<set _inrefuse to true>><</if>> <<if $normsuggest is false and $skillroll gte 70>><<set _inrefuse to true>><</if>> <</if>> <<if $arousal gte 3>> <<if $normsuggest is true and $skillroll gte 90>><<set _inrefuse to true>><</if>> <<if $normsuggest is false and $skillroll gte 75>><<set _inrefuse to true>><</if>> <</if>> <</if>> <<if $willpower gte 30 and $willpower lte 39>> <<if $arousal lte 2>> <<if $normsuggest is true and $skillroll gte 75>><<set _inrefuse to true>><</if>> <<if $normsuggest is false and $skillroll gte 50>><<set _inrefuse to true>><</if>> <</if>> <<if $arousal gte 3>> <<if $normsuggest is true and $skillroll gte 80>><<set _inrefuse to true>><</if>> <<if $normsuggest is false and $skillroll gte 60>><<set _inrefuse to true>><</if>> <</if>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $arousal lte 2>> <<if $normsuggest is true and $skillroll gte 65>><<set _inrefuse to true>><</if>> <<if $normsuggest is false and $skillroll gte 10>><<set _inrefuse to true>><</if>> <</if>> <<if $arousal gte 3>> <<if $normsuggest is true and $skillroll gte 75>><<set _inrefuse to true>><</if>> <<if $normsuggest is false and $skillroll gte 20>><<set _inrefuse to true>><</if>> <</if>> <</if>> <<if _inrefuse is true>> <br><br> <b>// <<if $gotooral is true>>Your words have completely turned off $girlname regarding oral sex, and you cannot make another persuasion attempt today involving that type of intercourse.<<set $nooralday to true>><</if>> <<if $gotoanal is true>>Your failure has turned off $girlname completely regarding anal sex, and you cannot initiate another persuasion attempt involving that type of intercourse today.<<set $noanalday to true>><</if>> <<if $gotopussy is true>>Your failure has turned $girlname off, and you won't be able to make any more persuasion attempts regarding this type of sex today!<<set $nopussyday to true>><</if>> //</b> <</if>> <</if>> /*action 1 is false and action2 is false ends below */ <</if>> <<if $action1 is true>> <<if $descroll2 is 1>> You make another attempt at <<if $normsuggest is true>>persuading<<else>>commanding<</if>> the girl:<</if>> <<if $descroll2 is 2>> You try to <<if $normsuggest is true>>persuade<<else>>command<</if>> $girlname one more time:<</if>> <<if $descroll2 is 3>> Hoping that resilience is the key to getting her more compliant, you make one more try: <</if>> <<if $descroll2 is 4>> You can't take no for an answer and try to <<if $normsuggest is true>>persuade<<else>>command<</if>> the girl again:<</if>> <br><br> <<if $gotooral is true>> <<if $normsuggest>> <<if $descroll is 1>>//Come on, please! I can cum outside your mouth if you want?//<</if>> <<if $descroll is 2>>//Please! You don’t have to swallow my cum... We’ll make it really nice for you too. I promise!//<</if>> <<if $descroll is 3>>//Oh come on, please! Be a sweet girl and make me happy now, okay?//<</if>> <<if $descroll is 4>>//Hmm, what if I’ll not bother you for a couple of days? No chores or anything.//<</if>> <</if>> <<if $domsuggest>> <<if $descroll is 1>>//A girl like you should know her place! And your place is down on your knees with my cock in your mouth. I'll give you one last chance!//<</if>> <<if $descroll is 2>>//Fuck you, open that mouth or you’ll be sorry!//<</if>> <<if $descroll is 3>>//Don’t disobey me again! I’ll make you regret it. Open your fucking mouth and be thankful for the cum I’ll let you swallow when we're done!//<</if>> <<if $descroll is 4>>//You’ve just earned yourself a punishment, young lady. We’ll see what kind of punishment after I've gagged you with my hardon. Now get the fuck down on your knees!//<</if>> <</if>> <<if $sadisuggest>> <<if $descroll is 1>>//What the fuck? I’m fucking gonna thrash your throat for this. GET DOWN ON YOUR KNEES!//<</if>> <<if $descroll is 2>>//Didn’t you hear me? I promise I’ll fuck you both anally and orally if you don’t get your little mouth around my shaft right now!//<</if>> <<if $descroll is 3>>//What? Do I have to remind you that you’re <<if _npc.title is 10>>my wife who should do as her husband commands<<else>>my slave<</if>>? A cum bucket that’s supposed to open her mouth if I say so?//<</if>> <<if $descroll is 4>>//I’m gonna whip your ass red after I’ve emptied my load down your throat, <<if $body lte 1>>young lady<<else>><<if _npc.title is 10>>dear wife<<else>>slave<</if>><</if>>. Open up!//<</if>> <</if>> <</if>> <<if $gotoanal is true>> <<if $normsuggest>> <<if $descroll is 1>>//But please… I’d be so happy if I could fuck that nice little ass of yours. I beg you! Come on!//<</if>> <<if $descroll is 2>>//<<if $body is 1>>I'll be really gentle. I know you're young and tight, so I'll adapt to your body completely, okay? You won't feel a moment of pain, I swear!<<else>>I'll take it really easy, okay? I promise you'll not regret it when we're finished!<</if>>.// <</if>> <<if $descroll is 3>>//Now, be a really good servant and I’ll reward you. Just let me have sex with you… I’ll be really careful. I know it’s unnatural but I like anal sex and I worship your ass!//<</if>> <<if $descroll is 4>>//Oh come on, please? I’ll make it up to you. And I promise I'll be really gentle.//<</if>> <</if>> <<if $domsuggest>> <<if $descroll is 1>>//Your butt is mine to do with as I please. Bend over and be thankful I give you food in this household.//<</if>> <<if $descroll is 2>>//What? Defiance is punished in this household. It’s a very severe offence. Are you really sure you want to test ME?//<</if>> <<if $descroll is 3>>//I want to ass-fuck you and that’s what I’ll do. Bend over and stick that butt out or you’ll be really sorry.//<</if>> <<if $descroll is 4>>//Defiance doesn’t suit you. It will make you really unhappy and really tormented in the end. So, bend over or I’ll make you aware of how defiance feels like.//<</if>> <</if>> <<if $sadisuggest>> <<if $descroll is 1>>//What the fuck? Ass-fucking is what I want and ass-fucking is what I’ll have. Bend over or I’ll lash your little body with my belt!//<</if>> <<if $descroll is 2>>//You’re a <<if _npc.title is 10>>simple wife<<else>>sex slave<</if>> and should behave like one. Do I need to spank you into obedience?//<</if>> <<if $descroll is 3>>//I’ll think I’ll spank the disobedience out of you after this. But first, I’ll make your cute little ass really fucking sore! Bend over and spread your fucking legs!//<</if>> <<if $descroll is 4>>//Get your fucking tushy out and spread those buttocks really fucking good! Then you’ll thank your master for giving you a nice, big cock up your ass.//<</if>> <</if>> <</if>> <<if $gotopussy is true>> <<if $normsuggest>> <<if $descroll is 1>>//You know I could make this so pleasurable for you, right? Just let me try!//<</if>> <<if $descroll is 2>>//I promise I’ll devote myself to your pleasure. I’ll make your entire body tingle from sexual sensations!//<</if>> <<if $descroll is 3>>//Come on, please. Do me a really nice favor, okay? This will make my day, and I'll promise you'll enjoy it too.//<</if>> <<if $descroll is 4>>//<<if $body is 1>>Come on, your young body is so divine and I'll be your friend for life if you let me taste it. Just a little, okay?<<else>>I promise it'll be really pleasant for the both of you. I'll dedicate myself to you, I swear. You won't feel a moment of pain!<</if>>//<</if>> <</if>> <<if $domsuggest>> <<if $descroll is 1>>//What? Are you defiant? I won’t elaborate on what’ll happen if you defy me again. Spread those legs. Last chance!//<</if>> <<if $descroll is 2>>/Disobedience will be punished. I’ll give you one last chance. Ready your pussy for your master right now.//<</if>> <<if $descroll is 3>>//A <<if _npc.title is 10>>wife<<else>>slave<</if>> should know her place. Your place is with your legs wrapped around me, taking my cock deep inside your little snatch. Do you understand or do I have to be clearer with… other methods?//<</if>> <<if $descroll is 4>>//If you continue to defy me, I might have to use the ropes and tie you down. You wouldn’t want that, would you?//<</if>> <</if>> <<if $sadisuggest>> <<if $descroll is 1>>//What the fuck are you saying? Get your snatch open and ready for your master’s cock or you’ll be sorry!//<</if>> <<if $descroll is 2>>//Don’t fucking defy me again or I’ll spank that pussy raw, <<if _npc.title is 10>>dear wife<<else>>slave<</if>>!//<</if>> <<if $descroll is 3>>//A <<if _npc.title is 10>>little wife<<else>>cum slave<</if>> that’s defiant? Well, well, I think I’ll have to lash you after this. But first, you’re gonna spread those fucking legs and tell me how sorry you are each time I pound your pussy.//<</if>> <<if $descroll is 4>>//Get on your back and offer me your body. Now. You’re gonna be fucking sorry if you defy me again, <<if _npc.title is 10>>wife<<else>>slave<</if>>!//<</if>> <</if>> <</if>> <</if>> <<if $action2 is true>> <<set $chance-=5>> <<if $chance lte 0>> <<if $normsuggest>><<set _charm to true>><</if>> <<if $domsuggest is true or $sadisuggest is true>><<set _mani to true>><</if>> <<include Fail>> <br><br> <<set $pic to 3>> <<if $willpower gte 1 and $willpower lte 39>> The girl continues to be disobedient. <br><br> <<if $normsuggest>> <<if $descroll is 1>> ''$girlname:'' //No… just listen to me! I don’t want to <<if $gotooral>>go down on<<else>>have sex with<</if>> you! <<if $willpower lte 19>>Please, just accept that, $callname.<</if>>//<</if>> <<if $descroll is 2>> ''$girlname:'' //<<if $age gte 19>>No, I refuse. Please… just accept that.<<else>>No I don’t want to… It feels so wrong doing it with you. You're <<if $masterage lte 30>>almost<</if>> old enough to be my father!<</if>>//<</if>> <<if $descroll is 3>> ''$girlname:'' //No… no, stop it. Please. I won't do it. <<if $age lte 19 and $masterage gte 45 and $masterlove lte 39>>You're too old for me anyway!<</if>>//<</if>> <<if $descroll is 4>> ''$girlname:'' //I’m not in the mood, okay? You have to understand that!//<</if>> <</if>> <<if $domsuggest>> <<if $descroll is 1>> ''$girlname:'' //Please, no! Stop scaring me like that. I won’t do it, okay! <<if $avIn_willpower lte 0 and $avatars gte 2>>Why… Why don’t you try it with $avIn_girlname instead? She won't disappoint you! <</if>> //<</if>> <<if $descroll is 2>> ''$girlname:'' //I’m your servant, not a sex toy! You have to understand that!//<</if>> <<if $descroll is 3>> ''$girlname:'' //No! Please, stop it. Don’t speak to me like that.//<</if>> <<if $descroll is 4>> ''$girlname:'' //(Sobbing) I refuse. Please, stop speaking like that!//<</if>> <</if>> <<if $sadisuggest>> <<if $descroll is 1>> ''$girlname:'' //(Sobbing) Why do you have to be so… mean? Please. I don’t want to, okay?//<</if>> <<if $descroll is 2>> ''$girlname:'' //<<if $body gte 2>>Stop speaking like that! I don’t want to! You… you must find help! You’re sick!<<else>>No, please, you're scaring me! But I'll never do that. Not in a thousand years! Leave me alone!<</if>>//<</if>> <<if $descroll is 3>> ''$girlname:'' //Why are you trying to scare me? (Sobbing) I’m not interested! Please just stop!//<</if>> <<if $descroll is 4>> ''$girlname:'' //(Sobbing) You’re a horrible person. I will never agree to do that. Please… (sobbing), please just leave me alone!//<</if>> <<set $scarefactor+=1>> <<set $masterlove-=1>> <</if>> <br><br> You cannot persuade the girl right now. Try again later! <</if>> <<if $willpower gte 40 and $willpower lte 69>> The girl refuses! She looks at you with defiance and says: <br><br> <<if $normsuggest>> <<if $descroll is 1>> ''$girlname:'' //Please, stop trying, okay? I won’t change my mind!//<</if>> <<if $descroll is 2>> ''$girlname:'' //I said no, please, just accept that. <<if $avIn_willpower lte 5 and $avatars gte 2>>Go ask $avIn_girlname. She'll probably give you a more compliant answer.<</if>> //<</if>> <<if $descroll is 3>> ''$girlname:'' //Stop. I don’t feel like it right now, okay? <<if $masterage gte 46>>Besides, you’re an old man, and that just makes all this weird.<</if>>//<</if>> <<if $descroll is 4>> ''$girlname:'' //I said no! So… just let me be, okay?//<</if>> <</if>> <<if $domsuggest>> <<if $descroll is 1>> ''$girlname:'' //You don’t have to sound so rude! It won’t change my mind!//<</if>> <<if $descroll is 2>> ''$girlname:'' //You’re just creepy and disgusting when you sound like that. And it’s not gonna change my mind!//<</if>> <<if $descroll is 3>> ''$girlname:'' //I said no! Stop bugging me! You can’t scare me into having sex with you!//<</if>> <<if $descroll is 4>> ''$girlname:'' //(Sigh) Please, just leave me alone, okay? You don’t have to show me who’s the boss around here, the answer is still no!//<</if>> <<set _def to true>> <<set $masterlove-=1>> <</if>> <<if $sadisuggest>> <<if $descroll is 1>> ''$girlname:'' //Stop it! You’re a pervert! You’re disgusting!//<</if>> <<if $descroll is 2>> ''$girlname:'' //Please, you don’t have to sound so fucking rude! The answer is still no!//<</if>> <<if $descroll is 3>> ''$girlname:'' //Fuck! Just leave me alone, okay? You sound like such a perv!//<</if>> <<if $descroll is 4>> ''$girlname:'' //Ehm… the answer is still no. <<if $gotoanal is true or $gotopussy is true>>You’re not getting inside my pants<<else>> I’ll never blow your cock<</if>> if you have that fucking attitude.//<</if>> <<set _def to true>> <<set $masterlove-=1>> <</if>> <br><br> You cannot persuade $girlname with words anymore! Right now, you’ve turned her off completely regarding <<if $gotoanal>>anal<</if>><<if $gotooral>>oral<</if>><<if $gotopussy>>vaginal<</if>> sex, making it impossible to coax her into that type of intercourse for the rest of the day! <<if $gotoanal>><<set $noanalday to true>><</if>> <<if $gotooral>><<set $nooralday to true>><</if>> <<if $gotopussy>><<set $nopussyday to true>><</if>> <<set $event3b to true>> <</if>> <<if $willpower gte 70>> $girlname firmly refuses! She looks at you with a cocky, defiant expression and says: <br><br> <<if $normsuggest>> <<if $descroll is 1>> ''$girlname:'' //This is just pathetic! You can’t take no for an answer? <<if $avIn_willpower lte 5 and $avatars gte 2>>I guess you're used to $avIn_girlname. She's compliant. Spend some quality time with her instead. I'm not interested.<</if>> //<</if>> <<if $descroll is 2>> ''$girlname:'' //Well, you’re someone who doesn’t understand women! No is the answer and that’s the answer you have to accept!//<</if>> <<if $descroll is 3>> ''$girlname:'' //Haha, I said fucking no! Stop this pathetic show now, please!//<</if>> <<if $descroll is 4>> ''$girlname:'' //Nah. Please, accept a “no” and move on. Man!//<</if>> <</if>> <<if $sadisuggest is true or $domsuggest is true>> <<if $descroll is 1>> ''$girlname:'' //You’re a fucking lunatic! Stop bothering me! You’ll never be able to threaten me into accepting something so sick! //<</if>> <<if $descroll is 2>> ''$girlname:'' //You’re pathetic! Just… yikes, get outta my face and leave me alone, okay! <<if $avIn_willpower lte 5 and $avatars gte 2>>That might work with $avIn_girlname. But not with me!<</if>> //<</if>> <<if $descroll is 3>> ''$girlname:'' //Don’t threaten me again, or you’ll be sorry! I’m not a fucking cum-bucket! //<</if>> <<if $descroll is 4>> ''$girlname:'' //Never use such words when speaking to me again! I’m not your sex slave, who you can just play around with! <<if $avIn_willpower lte 5 and $avatars gte 2>>Try that with $avIn_girlname. She's the cock-whore around here. Not me!<</if>> <<if _npc.title is 10>>For Moon's sake. I'm supposed to be your wife!<</if>> //<</if>> <<set $masterlove-=2>> <<set _def to true>> <</if>> <<if $gotoanal>><<set $noanalday to true>><</if>> <<if $gotooral>><<set $nooralday to true>><</if>> <<if $gotopussy>><<set $nopussyday to true>><</if>> <<set $event3b to true>> <br><br> $girlname can’t be persuaded with words and you’ve exhausted all your attempts at coaxing her into <<if $gotoanal>>anal sex<</if>><<if $gotopussy>>vaginal intercourse<</if>><<if $gotooral>>going down on you<</if>>. Try again tomorrow! <</if>> <</if>> <<if $chance gte 1>> <<if $normsuggest>><<set _charm to true>><</if>> <<if $domsuggest is true or $sadisuggest is true>><<set _mani to true>><</if>> <<include Success>> <<set $pic to 2>> <br><br> The girl changes her mind and accepts your suggestion. <br><br> <<if $willpower lte 39>> <<if $normsuggest>> <<if $descroll is 1>> ''$girlname:'' //Okay… But you have to be careful. <<if $gotooral>>Not too deep down my throat!<<else>>Not too deep inside me. Easy thrusts!<</if>> //<</if>> <<if $descroll is 2>> ''$girlname:'' //You actually sound pretty sweet (smile). I’ll agree, but I'd really like a chocolate bar after we're done, okay?//<</if>> <<if $descroll is 3>> ''$girlname:'' //You won’t give up, will you? Well alright. But make it quick. Please.//<</if>> <<if $descroll is 4>> ''$girlname:'' //Well if you put it like that. Sure, we can do a quickie.//<</if>> <</if>> <<if $sadisuggest is true or $domsuggest is true>> <<if $descroll is 1>> ''$girlname:'' //Okay, okay, I’ll do it! Please, just don’t hurt me. I’m sorry if I offended you, $callname.//<</if>> <<if $descroll is 2>> ''$girlname:'' //(Sobbing). I’m so sorry, please don’t hurt me! I’ll do as you say.//<</if>> <<if $descroll is 3>> ''$girlname:'' //(Sobbing) Okay! I’ll do it! Just… just don’t do that to me… I’m so sorry.//<</if>> <<if $descroll is 4>> ''$girlname:'' //Okay, please! Just don’t… just don’t hurt me! I’ll do it, I’ll do as you say.//<</if>> <<if $noloop is undefined>> <br><br> Your words have left a deep impact on $girlnames <b>WILLPOWER (-1)</b>, ''Happiness (-3)'' and ''Affection (-3)'' toward you! <<set $willpower-=1>> <<set $humiliation+=2>> <<set $happiness-=3>> <<set $masterlove-=3>> <<set $afraid+=1>> <<set $scarefactor+=1>> <<addmins 6>> <<set $daycount+=1>> <<if $stampoints gte 4>><<set $stampoints-=1>><</if>> <<set $noloop to 1>> <</if>> <</if>> <</if>> <<if $willpower gte 40>> <<if $normsuggest>> <<if $descroll is 1>> ''$girlname:'' //You’re so sweet…. Hahah, and a little pathetic. But I’ll do it.//<</if>> <<if $descroll is 2>> ''$girlname:'' //Hmm… well if it’s something in it for me, might actually do it. Just be careful, okay? <<if $gotooral>>If you take it too deep down I’ll stop it right away.<</if>>//<</if>> <<if $descroll is 3>> ''$girlname:'' //Haha, you’re persistent. Well okay, I’ll give it a try. If I don’t like it, I’ll stop you, okay.//<</if>> <<if $descroll is 4>> ''$girlname:'' //Well, okay I'll give it a try. But this really has to have something in it for me!//<</if>> <<if $willpower gte 15>> <br><br> $girlnames <b>WILLPOWER (-1)</b> has decreased! <<set $willpower-=1>> <<set $humiliation+=1>> <</if>> <</if>> <<if $sadisuggest is true or $domsuggest is true>> <<if $descroll is 1>> ''$girlname:'' //Shit, you don’t have to sound so rude. Okay, I’ll do it! Just to get it done with!//<</if>> <<if $descroll is 2>> ''$girlname:'' //(Vicious glare) Well okay. I’ll surrender, but never speak to me like that again. Please?//<</if>> <<if $descroll is 3>> ''$girlname:'' //Fuck! You don’t have to try and scare me like that (upset shivering). I’ll… never mind. I’ll just do it okay? You won! This time.//<</if>> <<if $descroll is 4>> ''$girlname:'' //Please, never speak to me like that again. Okay, I’ll do it. This time. But promise you’ll make it quick, okay?//<</if>> <<if $noloop is undefined>> <br><br> Your words have left a deep impact on $girlnames <b>WILLPOWER (-2)</b>, ''Happiness (-3)'' and ''Affection (-3)'' toward you! <<set $willpower-=2>> <<set $humiliation+=2>> <<set $happiness-=3>> <<set $masterlove-=3>> <<set $afraid+=1>> <<set $scarefactor+=1>> <<addmins 6>> <<set $daycount+=1>> <<if $stampoints gte 4>><<set $stampoints-=1>><</if>> <<set $noloop to 1>> <</if>> <</if>> <</if>> <<if $descroll lte 2 and $manipulate lte 79>> <br><br>Your ''Manipulate skill'' has increased by one! <<set $manipulate+=1>> <</if>> <</if>> <</if>> <<if _def is true and $girlid isnot 13>> <br><br> $girlnames ''Defiance (+1)'' has increased! <<set $defcount+=1>> <</if>> <<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<include SmallReset>> <<unset $cprem>> <<unset $cprem2>> <<unset $foodlow>> <<unset $slot7>> <<unset $slot8>> <<if $quest_lovbull is 2>> <<set $quest_lovbull to 3>> <<set $npc.av1.happiness+=4>> <<set $npc.av1.respect+=2>> <<set $npc.av1.masterlove+=5>> <</if>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $faction.ikaanos.control lte 4>><<set _req to 10000>><<else>><<set _req to 1500>><</if>> <<if $mcrel.faith is 2 and $mcrel.devotion gte 60>><<set _req to 0>><</if>> <<set $highskillroll to random(1, 100)>> <<if $comesfromhouse is true>> <<include HealthCalc>> <<include CAuto>> <<set $activeslave to 0>> <<unset $comesfromhouse>> <</if>> <<unset $eventbbb>> <<unset $bondboost>> <<set $wopos to 3>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $interacting to false>> <<unset $noslave>> <<unset $facialcum>> <<unset $nomorew>> <<unset $noevent>> <<unset $nomichsex>> <<unset $gotoother>> <<unset $gotofac>> <<unset $gotoman>> <<unset $dungsay>> <<unset $guardsay>> <<unset $terrorsound>> <<unset $strippedsl>> <<unset $playmus>> <<set $pic to 0>> <<include CheckIn>> <<include InHold>> <<unset $saydirt>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<include ResetAllValues>> <<include Checker>> <<include TellCrew>> <<if $wasino isnot true and _travel is undefined>> <<set $daycount+=1>> <<addmins 6>> <<if $mctraitlimp gte 75>><<set $daycount+=1>><<addmins 6>><</if>> <</if>> <<unset $wasino>> <<if $delivery1 is 2 and $crew lte 2>> <<goto CombatRoom>> <<set $combat to 42>> <<set $delivery1 to 3>> <<set _stoppe to true>> <</if>> <<if $wolfm is 0 and $oldone4 gte 22 and _stoppe is undefined>> <<goto MScaving>> <<set $mscaving to 80>> <<unset $wolfm>> <<set $adpos to 0>> <<set $adpos2 to 0>> <<set $adpos3 to 0>> <<set $adpos4 to 0>> <<set $testing1 to true>> <<set _stoppe to true>> <</if>> <<if $quest_aim is 2 and $comesfromhouse2 is true and _stoppe is undefined>> <<set $adpos to 0>> <<set $scaving to 54>> <<goto Scaving>> <<unset $comesfromhouse2>> <<set $testing2 to true>> <<set _stoppe to true>> <</if>> <<if $quest_bro is 14 and $quest_aim isnot 2 and $comesfromhouse2 is true and _stoppe is undefined>> <<set $adpos to 0>> <<set $adpos2 to 0>> <<set $adpos3 to 0>> <<set $scaving to 66>> <<goto Scaving>> <<set $break to false>> <<set $wopos to 1>> <<set $inside to true>> <<unset $comesfromhouse2>> <<set _stoppe to true>> <</if>> <<if $quest_ai is 9 and $invdays lte 0 and _stoppe is undefined>> <<set $adpos to 0>> <<set $mscaving to 20>> <<goto MScaving>> <<unset $comesfromhouse2>> <<set _stoppe to true>> <</if>> <<if $quest_aria gte 9 and $quest_clea is undefined and $quest_aria lte 98 and _stoppe is undefined>> <<set $adpos to 0>> <<set $adpos2 to 0>> <<set $combat to 187>> <<goto CombatRoom>> <<unset $comesfromhouse2>> <<set _stoppe to true>> <</if>> <<if $wateryen3 is 2 and $falthday lte 1 and _stoppe is undefined>> <<set $adpos to 0>> <<set $m2scaving to 46>> <<goto M2Scaving>> <<unset $comesfromhouse2>> <<set _stoppe to true>> <</if>> <<if $quest_smr is 6 and _stoppe is undefined and $daycount gte 120 and $daycount lte 220 and $credit gte 25000>> <<set $adpos to 0>> <<set $m3scaving to 1>> <<goto M3Scaving>> <<unset $comesfromhouse2>> <<set $quest_smr to 7>> <<set _stoppe to true>> <</if>> <<if $quest_smr is 40 and _stoppe is undefined>> /* envoy for final SMR meeting */ <<goto M3Scaving>> <<set $m3scaving to 35>> <<set $adpos to 0>> <<set $quest_smr to 41>> <<set _stoppe to true>> <</if>> /* IMPORTANT - SET STOPPE TO TRUE IF ADDING NEW SCAVING GOTO SCRIPTS */ <<include FacEn>> <<if $tut gte 5>><<unset $tut>><</if>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/rednew.jpg"]] <<else>> [img[$imgpath + "Maps/rednew_night.jpg"]] <<set _night to true>> <</if>> /* NEW CSS */ <<if $mchouse is undefined>><<set $mchouse to "YOUR HOME">><</if>> <div class="home_new lighthover"> <<if $mcpower gte 25>><div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div><</if>> [img[$imgpath + "Maps/empty.png"][Home][$comesfromout to true]] <div class="mchname"> <div class="white2"> [[""+$mchouse|Home][$comesfromout to true]] </div> </div> </div> <div class="yardmap1"> <<if $mch.yardslot1.type is 1>>[img[$imgpath + "Home/yardmap1grove.png"]]<</if>> <<if $mch.yardslot1.type gte 2 and $mch.yardslot1.type isnot 9>>[img[$imgpath + "Home/yardmap1.png"]]<</if>> <<if $mch.yardslot1.type is 9>>[img[$imgpath + "Home/yardmap1gard.png"]]<</if>> </div> <div class="yardmap2"> <<if $mch.yardslot2.type gte 2 and $mch.yardslot2.type isnot 9>>[img[$imgpath + "Home/yardmap2.png"]]<</if>> <<if $mch.yardslot2.type is 9>>[img[$imgpath + "Home/yardmap2gard.png"]]<</if>> </div> <div class="yardmap3"> <<if $mch.yardslot3.type is 2>>[img[$imgpath + "Home/yardmap3scrap.png"]]<</if>> <<if $mch.yardslot3.type gte 3 and $mch.yardslot3.type isnot 9>>[img[$imgpath + "Home/yardmap3.png"]]<</if>> <<if $mch.yardslot3.type is 9>>[img[$imgpath + "Home/yardmap3gard.png"]]<</if>> </div> <div class="yardmap4"> <<if $mch.yardslot4.type gte 2 and $mch.yardslot4.type isnot 9>>[img[$imgpath + "Home/yardmap4.png"]]<</if>> <<if $mch.yardslot4.type is 9>>[img[$imgpath + "Home/yardmap4gard.png"]]<</if>> </div> <<if _roosgone is true and $faction.ikaanos.control lte 4>> <div class="roos_new"> [img[$imgpath + "Maps/aband.png"]] </div> <<else>> <div class="roos_new lighthover"> <<if $roobus gte 1>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>> <<if $daycount lte 200 and $daycount gte 60>> [img[$imgpath + "Maps/butt_roos.png"][Roos][$bell to true, $noclick to true]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <</if>> <div class="furrys_new"> <<if $daycount gte 180 or $daycount lte 30>> <div class="lighthover"> [img[$imgpath + "Maps/butt_furrys.png"][Furrys][$break to true, $music to 3]] </div> <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <div class="weaponstore_new lighthover"> <<if $waltbus gte 1>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>> <<if $daycount lte 200 and $daycount gte 60>> [img[$imgpath + "Maps/butt_weapon.png"][Walton][$bell to true, $noclick to true]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> /* NEW MAP ENDS */ /* ENVOY SPAWN POLITICAL ENGINE */ <<if $mcsenateask gte 1 and $mcsenateask2 is undefined>> <div class="kelly lighthover"> <div class="nudge40right"> <<hovertip "Secret envoy">> [img[$imgpath + "Maps/mercicon.png"][M3Scaving][$m3scaving to 6, $adpos to 0]] <</hovertip>> </div> </div> <</if>> <<if _westclosed is true>> <div class="upleft"> [img[$imgpath + "Maps/waysignup_blocked.png"]] </div> <<else>> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_westup.png"][West]] </div> <</if>> <div class="upright lighthover"> [img[$imgpath + "Maps/waysign_hamiltonup.png"][Hamilton]] </div> <div class="leftmiddle lighthover"> [img[$imgpath + "Maps/waysign_marswampleft.png"][Swamps][$wopos to 55]] </div> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_redsdown.png"][Reds]] </div> <<if $mch.yardslot7.type lte 0>> <div class="slot7b lighthover"> <<hovertip "Empty lot">> [img[$imgpath + "Maps/buildsmall.png"][House][$activehslot to 7, $action to 2, $action2 to 0, $slot7 to true]] <</hovertip>> </div> <</if>> <<if $mch.yardslot7.type gte 3>> <div class="slot7"> <<hovertip "$mch.yardslot7.name">> <<if _night is true>> <<if $mch.yardslot7.type is 14>> [img[$imgpath + "Maps/smallfactory_night.png"][MyTav][$event2 to 0, $activehslot to 7, $action2 to 0, $break to true, $music to 3]] <<else>> [img[$imgpath + "Maps/smallfactory_night.png"][House][$action to 1, $event2 to 0, $activehslot to 7, $action2 to 0]] <</if>> <<else>> <<if $mch.yardslot7.type is 14>> [img[$imgpath + "Maps/smallfactory.png"][MyTav][$event2 to 0, $activehslot to 7, $action2 to 0, $break to true, $music to 3]] <<else>> [img[$imgpath + "Maps/smallfactory.png"][House][$action to 1, $event2 to 0, $activehslot to 7, $action2 to 0]] <</if>> <</if>> <</hovertip>> </div> <</if>> <<if $mch.yardslot8.type lte 0>> <div class="slot8b lighthover"> <<hovertip "Empty lot">> [img[$imgpath + "Maps/buildsmall.png"][House][$activehslot to 8, $action to 2, $action2 to 0, $slot8 to true]] <</hovertip>> </div> <</if>> <<if $mch.yardslot8.type gte 3>> <div class="slot8"> <<hovertip "$mch.yardslot8.name">> <<if _night is true>> <<if $mch.yardslot8.type is 14>> [img[$imgpath + "Maps/smalltavb_night.png"][MyTav][$event2 to 0, $activehslot to 8, $action2 to 0, $break to true, $music to 3]] <<else>> [img[$imgpath + "Maps/smallfactoryb_night.png"][House][$action to 1, $event2 to 0, $activehslot to 8, $action2 to 0]] <</if>> <<else>> <<if $mch.yardslot8.type is 14>> [img[$imgpath + "Maps/smalltavb.png"][MyTav][$event2 to 0, $activehslot to 8, $action2 to 0, $break to true, $music to 3]] <<else>> [img[$imgpath + "Maps/smallfactoryb.png"][House][$action to 1, $event2 to 0, $activehslot to 8, $action2 to 0]] <</if>> <</if>> /* <<if _night is true>> [img[$imgpath + "Maps/smallfactoryb_night.png"][House][$action to 1, $event2 to 0, $activehslot to 8]] <<else>> [img[$imgpath + "Maps/smallfactoryb.png"][House][$action to 1, $event2 to 0, $activehslot to 8]] <</if>> */ <</hovertip>> </div> <</if>> <<if $weatherroll gte 2 and $weatherroll lte 7>> <<if $reden1 gte 1>> <div class="reden1 lighthover"> <<hovertip "Roderick">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 5]] <</hovertip>> </div> <</if>> <</if>> <<if $npc.av25.state is 0 and $quest_space gte 5>> <div class="enpos12 lighthover"> <<hovertip "Space marine">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av25"]] <</hovertip>> </div> <</if>> <<if $npc.av46.state is 0 and $quest_space gte 5>> <div class="dextercolt lighthover"> <<hovertip "Reece Sharpe">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av46"]] <</hovertip>> </div> <</if>> <<if $npc.av47.state is 0>> <div class="evelyn lighthover"> <<hovertip "Evelyn">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av47"]] <</hovertip>> </div> <</if>> <div class="rightup lighthover"> <<if $credit gte _req>> [img[$imgpath + "Maps/waysign_emcityright.png"][Crystal]] <<else>> [img[$imgpath + "Maps/waysign_emcityright.png"][Scaving][$scaving to 14, $action1 to true]] <</if>> </div> /* LOVISA ROAM */ <<if $ver gte 10830>> <<if $npc.av1.state is 0 and $ownlov gte 1>> <div class="enpos14 lighthover"> <<hovertip "Lovisa">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av1", $adpos to 0, $pic to 1]] <</hovertip>> </div> <</if>> <</if>> <div class="market lighthover"> [img[$imgpath + "Maps/butt_market.png"][Market][$noclick to true, $music to 4, $break to true, $sellweapon to 0]] </div> <<if $killurch is 99>> <div class="isleplace lighthover"> [img[$imgpath + "Maps/urchingirl.png"][Scaving][$scaving to 71, $adpos to 0]] </div> <</if>> <<if $quest_tut is 1>> <div class="anselmarker_new lighthover"> [img[$imgpath + "Maps/anselmarker.png"]] </div> <</if>> <<if $ver gte 10830 and $ownkelly gte 0>> <<include Kelly>> <<if $npc.av35.state is 0>> <div class="kelly lighthover"> <<hovertip "Kelly">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av35", $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <</if>> <</if>> <<include Ansel>> <<if $npc.av26.state is 0>> <div class="ansel lighthover"> <<hovertip "Ansel Motte">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av26"]] <</hovertip>> </div> <</if>> <<include Peasant>> <<if $npc.av24.state is 0>> <div class="peas lighthover"> <<hovertip "Jack Peasant">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av24"]] <</hovertip>> </div> <</if>> <<if $redtigerroll lte 0>> <div class="enpos4 lighthover"> <<hovertip "Redhaven Tigers (gang)">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 18]] <</hovertip>> </div> <</if>> <<if $urchinkill is 1>> <div class="urchinkill lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 13]] </div> <</if>> <<if $quest_lovbull is 1>> <div class="karate lighthover"> <<hovertip "The Sugar daddy">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 19]] <</hovertip>> </div> <</if>> <div class="fishing lighthover"> <<hovertip "Fishing (Red river)">> [img[$imgpath + "Maps/fish.png"][Fish][$event7 to true]] <</hovertip>> </div> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> <br> </div> <div class="altexplore"> <<if $furry_round is 3>><<set $action1b to true>><</if>> <<if $daycount lte 176>><<set $action1b to true>><</if>> <<if _fire is true>><div class="firemap">[img[$imgpath + "Maps/fire.png"]]</div><</if>> <div class="utforskar_rubrik">REDHAVEN <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> <<unset $comesfromhouse2>> </div> <</nobr>><<nobr>> <div class="tex4px"><br></div> <<if $diff is 3>> <div class="diff3">[img[$imgpath + "ch/diff3.png"]] </div> <</if>> <</nobr>><<nobr>> <div class="tex4px"><br></div> <</nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 5)>> <<set $descroll4 to random(1, 6)>> <<if $toobig is true>> <<if $descroll is 1>>You attempt to ease the girl’s tight anus for a couple of seconds by stroking your massive cock up and down her butt-crack. Then suddenly, you make an unexpected quick thrust, hoping that she'll take the shaft better if you do it without the anxiety of preparing her for it. <</if>> <<if $descroll is 2>>You understand that the girl’s untrained ass will be stretched to its limit if you force your massive shaft inside her. Knowing this, you start massaging her butthole carefully with your fingers before attempting to force yourself through it. <</if>> <<if $descroll is 3>> You place your massive shaft between the girl’s buttocks and try to force it through her anus with speed, hoping she'll be less obstructive if you do it unexpectedly. <</if>> <<if $descroll is 4>>After massaging the girl’s <<if $body lte 1>>tiny<</if>> anus with your thumb for a minute, you start forcing your massive cock inside her by churning and twisting it.<</if>> <br><br> <<if $descroll2 is 1>><<if $body lte 1>>$girlnames smallish features are not just in her appearance, however, they're also in her crevasses. You just can't fit your thick log inside the poor girl, no matter how much you push it back and forth over her sphincter.<<else>>$girlnames sphincter is cramping violently, though, making it impossible to penetrate her right now. You're too big!<</if>><</if>> <<if $descroll2 is 2>> However, $girlname screams out loud as her sphincter becomes strained to its absolute limit, and after a couple of more unsuccessful attempts, you understand that you're too big to penetrate her anally. <</if>> <<if $descroll2 is 3>>$girlnames sphincter trembles as your penis tries to pry it open, however, and you suspect that this'll require more than what the inexperienced girl can handle. You’re like a battering ram thrusting her anus repeatedly, and after several unsuccessful attempts, you understand that it’s physically impossible to penetrate her with your shaft right now. <</if>> <<if $descroll2 is 4>> However, $girlname is way too tight. You try to penetrate her repeatedly, but it's physically impossible to fit something so large inside such an untrained ass. <</if>> <br><br> You need to increase $girlnames ''Anal proficiency''! Use butt plugs to make her ass more flexible as your cock is too wide to fit. <<set $pain+=1>> <</if>> <<if $penetrateanal is true>> <<if $analxp lte 5>> $girlnames so tight that you have to push and twist your cockhead repeatedly before her sphincter finally opens up. But your prize is worth it. A divine tightness embraces your cock as you slip inside the girl, in a way that you only get to feel when fucking inexperienced youngsters like this. <<set $pain+=2>><</if>> <<if $analxp gte 6 and $analxp lte 9>> $girlnames anus is very tight, and it's not without some effort that you push through her sphincter, which reluctantly opens with a gripping sensation that sends shivers through your cock as it slides deeper and deeper inside. <<set $pain+=2>><</if>> <<if $analxp gte 10 and $analxp lte 19>>You push through $girlnames anus with some effort. It's still untrained and deliciously tight, kneading your shaft with slight cramps as the huge thing slides inside and buries itself deep in her intestines. <<set $pain+=1>><</if>> <<if $analxp gte 20 and $analxp lte 29>>$girlnames ass is still tight and the girl's sphincter has some trouble taking your cock, judging from the flurry of spasms that runs along it when you bury yourself deep inside her. <<set $pain+=1>> <</if>> <<if $analxp gte 30 and $analxp lte 35>>The girl's ass is tight but has no trouble taking your cock after you've warmed it up with your thumb for a couple of seconds. It feels like a rubber band around your shaft after you've slipped it inside her – a perfect combination of anal experience and firmness.<</if>> <<if $analxp gte 36 and $analxp lte 49>>You have to do some churning over $girlnames butthole before your penis slips through the girl's anus and buries itself in her intestines. Her ass is tight, but no longer unfamiliar with taking cock.<</if>> <<if $analxp gte 50 and $analxp lte 79>> You slip inside $girlnames anus with relative ease. It still offers you a sensation of tightness, but it's clear that her anal cavity is getting used to taking cock by now.<</if>> <<if $analxp gte 80 and $analxp lte 99>>Your cock slips inside $girlnames rectal cavity easily – it's clear that her ass is used to taking cock and that it has lost its youthful tightness.<</if>> <<if $analxp gte 100>>Your penis slides into $girlnames rectum without resistance. It's like entering a well-trained and well-lubed pussy that opens up the moment your cockhead knocks on the door.<</if>> <br><br> <<if $willpower lte 0>> <<if $like is false>> <<if $descroll is 1>>The girl shivers from discomfort but doesn’t object or resist in any way.<</if>> <<if $descroll is 2>>She moans from discomfort but continues to hold her ass stretched out like an obedient fuck-toy.<</if>> <<if $descroll is 3>>The girl is clearly not comfortable. She's shivering and squinting her eyes shut as the sensation of your large shaft expands her beyond of what's natural. Despite this, she continues holding her ass out obediently.<</if>> <<if $descroll is 4>>She continues sticking her ass out just like the obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> you've trained her to be, despite obvious signs of discomfort and pain.<</if>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Mmh... take my ass, $callname.//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Ahhh... ouch...//<</if>> <<if $descroll4 is 3>>''$girlname:'' //$callname... Please be careful...//<</if>> <<if $descroll4 is 4>>''$girlname:'' //My ass is ready to be fucked, $callname.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //(Sobbing) My little ass is ready for you, $callname... Aww… Oow…//<</if>> <<if $descroll4 is 6>>''$girlname:'' //<<if $age lte 19>>My teenage ass is… <<if $analwear gte 40>>oouch…<</if>> is ready to be fucked, $callname.<<else>>Oow… Take my ass, $callname.<</if>>//<</if>> <<else>> <<if $descroll is 1>>The girl yelps as she's opened up from behind, but her ass remains stretched out, almost beckoning your penis to start fucking it.<</if>> <<if $descroll is 2>>The girl turns her face toward you, smiling suggestively with an air of genuine arousal. She's probably looking forward to having her ass fucked.<</if>> <<if $descroll is 3>>The girl turns her head and smiles at you, ready to begin.<</if>> <<if $descroll is 4>>The girl lets out a sigh filled with suggestive arousal. She's probably looking forward to having her ass fucked.<</if>> <br><br> <<if $descroll gte 2 and $descroll isnot 4>> <b>$girlname: </b> // <<if $descroll2 is 1>>Mmmh… Fuck me deep, daddy… Please, do me hard… Take my ass…<</if>> <<if $descroll2 is 2>><<if $body is 1>>You must be careful, $callname. My body is so small… I hope you'll enjoy fucking it.<<else>>I love it when you fuck me in the ass, $callname. Please, make me scream.<</if>><</if>> <<if $descroll2 is 3>><<if $cock is 3>>Ooow… Your huge cock feels so good. It expands me! Please, fuck me hard with it!<<else>>Mmh… I love the feeling of your cock in my ass. Please, fuck me hard! Promise you'll fuck me hard, $callname!<</if>><</if>> <<if $descroll2 is 4>><<if $body lte 2 and $analxp lte 49>>My little ass is really tight. Be careful fucking it!<<else>>Oow, I love it when you butt-fuck me, $callname. Take me hard!<</if>><</if>> <<if $descroll2 is 5>><<if $body lte 1>>My young, teenage body is yours to abuse, $callname. Make me scream.<<else>>I love the feeling of your cock in my ass, $callname.<</if>><</if>> <<if $descroll2 is 6>>This feels so good, $callname. I hope you'll fuck your <<if $wsex gte 1>>wife<<else>>slave<</if>> for several hours! I deserve a good ass-fuck!<</if>> // <</if>> <</if>> <</if>> <<if $willpower gte 1>> <<if $like is false>> <<set $humiliation+=1>> <<set $pain+=1>> <<if $descroll is 1>>The girl is clearly uncomfortable but doesn’t object other than becoming even more uneasy than before.<</if>> <<if $descroll is 2>> The girl is stiff, uneasy, and not at all comfortable having your cock tunneling its way up her ass. But she remains intent on honoring her agreement to have anal sex with you and stays in her bent-down posture for now. <</if>> <<if $descroll is 3>> The girl squints her eyes shut, feeling very uncomfortable and uneasy. <</if>> <<if $descroll is 4>>The girl yelps out in discomfort when your cock starts slithering itself inside her ass. She's not liking this at all but is intent on honoring her agreement with you and remains with her ass stretched out.<<set $willpower-=1>><</if>> <br><br> <<if $descroll4 is 1>>''$girlname:'' //Mm… No, be careful… Not too fast!//<</if>> <<if $descroll4 is 2>>''$girlname:'' //Ahhh... ouch...//<</if>> <<if $descroll4 is 3>>''$girlname:'' //Please be careful now okay?//<</if>> <<if $descroll4 is 4>>''$girlname:'' //Promise to be careful now, okay? My ass is hurting already.//<</if>> <<if $descroll4 is 5>>''$girlname:'' //Do this really quick now, okay? My ass is already burning. <<if $cock is 3>>You're actually too big for me.<</if>>//<</if>> <<if $descroll4 is 6>>''$girlname:'' //<<if $body lte 2>>Oow… Shit… I don’t like this. I don’t like this at all! Please be quick!<<else>>You have to promise to be careful and not fuck me too hard now, okay?<</if>>//<</if>> <<else>> <<if $descroll is 1>>You feel a tremor running through the girl's legs as you park your ball-sack against her perineum. Judging from her continued outstretched ass, however, some part of $girlname is looking forward to what's about to happen.<</if>> <<if $descroll is 2>>The girl begins to touch herself as you park your ball-sack against her perineum, intent on letting this be a joyful ride for the both of you.<</if>> <<if $descroll is 3>> The girl begins to touch herself immediately after you've parked yourself inside her. <</if>> <<if $descroll is 4>>The girl welcomes your hardon with a moan of arousal. It's obvious that she's looking forward to what's about to happen.<</if>> <br><br> <<if $descroll gte 3>> <b>$girlname: </b> // <<if $descroll4 is 1>>Yes fuck me hard… Mmmh…<</if>> <<if $descroll4 is 2>>Oh… My ass is sooo ready for you, $callname…<</if>> <<if $descroll4 is 3>>Yess… Take me… Take me hard…<</if>> <<if $descroll4 is 4>>Wooo… Yeees… Please… fuck me hard in the ass…<</if>> <<if $descroll4 is 5>>Fuck me deep… Please, make me cum…<</if>> <<if $descroll4 is 6>>I wanna come… Please, fuck me deep… Fuck me deep in my ass…<</if>> // <</if>> <</if>> <</if>> <</if>> <<if $penetratepussy is true>> <<if $pussyscene3 is false>> <<if $pussyscene1 is true>><<set $pic to 17>><</if>> <<if $pussyscene2 is true>><<set $pic to 74>><</if>> <<if $descroll is 1>>You push through $girlnames pussy-lips and feel them closing tightly around your shaft. You don’t stop until you reach the point of the girl's cervix, which pokes your cockhead the moment your ball-sack slaps against her perineum. <</if>> <<if $descroll is 2>>You plow through $girlnames <<if $body lte 2>>little<</if>> pussy and become incredibly aroused by the warm sensation as it embraces your shaft. <</if>> <<if $descroll is 3>>You split through $girlnames <<if $age lte 19>>teenage<</if>> pussy with your cock and bury its entire length inside her.<</if>> <<if $descroll is 4>> Pushing through $girlnames pussy is like opening a flower, whose petals stimulate the entire length of your shaft as you plow through her until you feel your cockhead poking her cervix. <</if>> <br><br> <<if $like is false and $arousal lte 2>> <<if $descroll2 is 1>>The girl's silent, probably preparing her mind for the intercourse that she agreed to participate in.<</if>> <<if $descroll2 is 2>> The girl has her eyes closed and seems to be drifting away mentally from your interaction – obviously not keen on participating emotionally in what's coming up. <</if>> <<if $descroll2 is 3>>The girl looks uneasy and moans from pain as the sensation of your <<if $cock gte 2>>large<</if>> cock creates ripples of discomfort that run through her body.<</if>> <<if $descroll2 is 4>>The girl shivers, obviously not at ease with what's coming up – but she's intent on honoring her duties and the agreement to have sex with you. <<if $body is 1 and $masterage gte 40 and $likesadist lte 19>>However, the feeling of having an older man inside her is really appalling, especially considering $girlnames young age, and you notice that she's trembling from discomfort.<</if>><</if>> <<else>> <<if $descroll2 is 1>>She closes her eyes and smiles. The sensation of cock filling her womb with an alien warmth has rocked the girl's body with overwhelming arousal. <</if>> <<if $descroll2 is 2>>The throbbing body of your _callit, sealed together with her _callyou through carnal penetration, beckons you to begin fucking her. She's obviously looking forward to what's coming up.<</if>> <<if $descroll2 is 3>>She reaches down to her pussy and pulls her fingers over the clitoris – obviously enticed and ready to participate in the carnal savagery that's coming up next.<</if>> <<if $descroll2 is 4>>The girl, feeling overly aroused, clears her throat and speaks out: <br><br> <b>$girlname: </b> // <<if $descroll4 is 1>>Please, fuck me, master, I beg you… Make me scream…<</if>> <<if $descroll4 is 2>>Oh… This will be so nice… I love it...<</if>> <<if $descroll4 is 3>>Yes… Take me… Take me hard…<</if>> <<if $descroll4 is 4>>Wooo… Yeees… Please… fuck my pussy…<</if>> <<if $descroll4 is 5>>Fuck me deep… Please, make me come!<</if>> <<if $descroll4 is 6>>I wanna cum… Please, $callname, make me cum…<</if>> // <</if>> <</if>> <</if>> <<if $pussyscene3 is true>> <<if $cock is 3>> <<if $pussyxp gte 50>><<set $descroll2-=1>><</if>> <<set $pussywear+=1>> <br><br> <<if $descroll2 lte 1>> She lets out a shriek of pain as your massive cock opens her up completely. Her vagina adapts and embraces the log-like thing, but a shiver of uneasiness and discomfort continues to rock her hips after she's inserted it. <<set $pussywear+=1>><</if>> <<if $descroll2 is 2>>She lets out a painful moan as the sensation of your enormous cock settles inside. Her knees clap against both sides of your torso, and her entire body shakes from discomfort for almost a minute after inserting your shaft.<</if>> <<if $descroll2 is 3>>Your massiveness overwhelms the girl, who starts trembling violently in response to the broadening sensation. <</if>> <<if $descroll2 is 4>>She crashes forward on top of you as the broadening sensation of your shaft becomes too much to handle. You have to help her back in position; a painful and trembling journey that resembles strapping an unwilling victim to an interrogation chair. <br><br>But the ordeal concludes after 30 seconds, and her pussy can finally embrace your massive hardon – although with great uneasiness.<</if>> <<else>> <<if $descroll2 is 1>>The girl sighs, either from discomfort or arousal, as your cock slides inside her.<</if>> <<if $descroll2 is 2>>It takes a couple of pushes before your cock plows through the girl's pussy and buries itself all the way to her cervix.<</if>> <<if $descroll2 is 3>>The girl moans as the sensation of your large cock settles inside her. It takes a couple of thrusts before the entire shaft nestles inside, and when it's settled, she bends forward, shaking, and gives you <<if $like is false or $masterlove lte 29>>an obedient<<else>>a passionate<</if>> kiss on the lips.<</if>> <<if $descroll2 is 4>>The girl slides your shaft inside her pussy and lets it settle against the tip of her cervix. She moans, <<if $like is false>>probably from discomfort,<<else>>obviously aroused,<</if>> while slowly beginning to move her hips back and forth.<</if>> <</if>> <</if>> <</if>> <<if $putin is false and $oralnow is true>> <<if $masterfilth lte 49 and $masterfilth gte 25>> Your cock is unclean. It’s sweaty and emits an unpleasant odor. <br><br> <<if $willpower gte 40 and $willpower lte 69 and $likesadist lte 49>> <<if $descroll is 1>> You notice a frown of disgust in $girlnames face, but she's holding her ground and makes herself ready to put it in her mouth despite the musky smell. <</if>> <<if $descroll is 2>>$girlname lets out a sigh as the muskiness seeps through her nostrils and into her lungs. But she doesn’t protest, obviously still determined to go through with the oral act she agreed to participate in. <</if>> <<if $descroll is 3>>$girlname makes a notion of disgust as she becomes aware of the musky smell, but it doesn’t seem to stop her from doing what she promised.<</if>> <<if $descroll is 4>>$girlname squeezes her eyes shut as she inhales the musky odor. The girl swallows hard before indicating that she’ll go through with the oral sex, despite her notion of disgust. <</if>> <<set $arousal-=2>> <</if>> <<if $willpower gte 70 and $likesadist lte 49>> <<if $descroll is 1>>You notice a frown of repulsed disgust from $girlname. Determined and stout, she stands up in front of you, shaking her head.<</if>> <<if $descroll is 2>>The girl backs away immediately, obviously so disgusted by the muskiness that she refuses to continue.<</if>> <<if $descroll is 3>>$girlname twitches away from your groin after inhaling the unpleasant smell.<</if>> <<if $descroll is 4>>The girl makes a strong notion of disgust and crawls away from your groin immediately.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Lets go wash that cock off first. I promise I will blow you after that, if you hurry! <<set $promisedoral to true>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Ehh... No! Go and clean that cock first and then I'll do it.<<set $promisedoral to true>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ehm, actually, I'm no longer in the mood for oral sex. Let’s do something else.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //No, I've lost all my lust! You have to fucking clean yourself! Let's do something else instead, or just leave me alone.//<</if>> <br><br> ''//She refuses to give you a blowjob right now!//'' <<set $refuseoral to true>> <<set $arousal-=3>> <<set $pic to 22>> <</if>> <</if>> <<if $masterfilth lte 24 and $masterfilth gte 5>> Your cock is very unclean. It smells from sweat, urine, and old body fluids. You should take a shower! <br><br> <<if $willpower lte 0 or $likesadist gte 50>> <<if $descroll is 1>>But despite the obnoxious odor, $girlname holds your filthy penis obediently in her hands, showing no signs of backing away from her commitment. <</if>> <<if $descroll is 2>>But $girlname opens her mouth obediently, despite your penis' unwashed state, and prepares to take it in her mouth.<</if>> <<if $descroll is 3>>But despite the sweaty, stomach-churning stench that fills her nostrils, $girlname takes your ball-sack in one hand and your shaft in the other. She then opens her mouth and gives you a submissive gaze, ready for your next move.<</if>> <<if $descroll is 4>> $girlname takes your filthy penis in one hand while caressing your ball-sack with the other. She's constantly holding her mouth open – ready to gulp it on your command – and seemingly untouched by having to inhale the musky odor from your groin. <</if>> <<if $likesadist lte 49>><<set $arousal-=4>><</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 49>> <<if $descroll is 1>>$girlname looks at you with disgust. She shakes her head and backs away, obviously turned off by the stench.<</if>> <<if $descroll is 2>>The girl looks at you with sad eyes. She tries to endure the bitter stench of man-sweat for a couple of seconds, but her body refuses to taste that visibly dirty thing hanging between your legs. $girlname crawls away and utters:<</if>> <<if $descroll is 3>>The girl lets out a retch as she inhales the musky odor. Her stomach pulsates in cramps as she looks at you and exclaims:<</if>> <<if $descroll is 4>>$girlname frowns strongly in reaction to the horrible odor. She takes a few steps back and says:<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Ehm, $callname, maybe, maybe you should wash first? I can’t take that thing in my mouth!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Sorry, I… I can’t take that thing in my mouth! <<if $willpower gte 20>>How… How did you even think I'd do something so disgusting?<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Eeew… Please, please, I can’t take that thing in my mouth. I'll throw up!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Noo, I think I’d be sick if I take that thing in my mouth! No way, I'm sorry!//<</if>> <br><br> <b>//She refuses to give you a blowjob!//</b> <<set $refuseoral to true>> <<set $pic to 22>> <<set $arousal-=3>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <<set $action1 to true>> <</if>> <<if $willpower gte 40 and $willpower lte 79 and $likesadist lte 49>> <<if $descroll is 1>>$girlname moves away in a hurry and looks at you with disgust as she notices the horrid state of your penis.<</if>> <<if $descroll is 2>>The girl utters a sigh of disgust and moves away from you.<</if>> <<if $descroll is 3>>The girl twitches aversely as she gets too close to your stinking penis. She backs away immediately and jumps up on her feet, looking at you with disgust.<</if>> <<if $descroll is 4>>$girlname becomes extremely disgusted when she inhales the smell of your penis. She immediately backs away and exclaims:<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Ehm, no, I'm not putting that disgusting thing in my mouth! Never!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //I think you have to wash first before I do that! This really turned me off, though! Horrible. How could you ever believe that I'd be okay with this?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Eww... no, I just, I just can’t do it. I’ve changed my mind! How could you even think I'd ever take that piss-drenched shit in my mouth?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Noo, I will be sick if I put that in my mouth. This is so disgusting. You really don’t know how to take care of your hygiene!//<</if>> <br><br> <b>//She refuses to give you a blowjob!//</b> <<set $refuseoral to true>> <<set $arousal-=3>> <<set $pic to 22>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <<if $willpower gte 80>> <<if $descroll is 1>>$girlname frowns as she notices the stench from your penis. She quickly jumps up on her feet and looks at you with disgust.<</if>> <<if $descroll is 2>>The girl's lips manage to touch the head of your penis – right before she becomes aware of its unclean state – and the horrible experience of salty bitterness almost causes her to throw up. After moving away and jumping up on her feet, $girlname looks at you with disgust.<</if>> <<if $descroll is 3>>$girlname utters a sigh as her nostrils fill up with the musky odor from your unwashed penis. She backs away immediately and jumps on her feet.<</if>> <<if $descroll is 4>>The girl releases your cock immediately as she becomes aware of the horrible smell. She glares at you while saying:<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Nope. Wash first, I'm not gonna to suck that thing today... It’s disgusting!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Please, you should take care of your hygiene before asking me to blow you! This is over!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //No way I'm ever gonna blow that cock! It smells! You really know how to turn off a girl, don’t you?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Haha, that thing's not going into my mouth. You've missed your chance, mister!//<</if>> <br><br> <b>//She refuses to give you a blowjob!//</b> <<set $masterlove-=2>> <<set $refuseoral to true>> <<set $arousal-=5>> <<set $pic to 22>> <<set $respect-=1>> <</if>> <</if>> <<if $masterfilth lte 4>> Your cock reeks of foulness! It's visually dirty from dried body fluids, with slimy precum dripping from the head. <br><br> <<if $willpower lte 0 or $likesadist gte 50>> <<if $descroll is 1>>But $girlname holds your penis in her hands with just a slight twitch of disgust in her eyes, despite the horrible smell. <</if>> <<if $descroll is 2>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> sticks her tongue out to catch the foul-smelling droplet of slime before opening her mouth to the horrid, stinking shaft. Trembling and with eyes tightly shut, the girl now awaits your next move.<</if>> <<if $descroll is 3>>$girlname gently embraces your shaft and doesn’t seem to care about its horrible smell. It’s only after a failed attempt at hiding a retch of disgust that the girl reveals her true feelings about this ordeal. <br><br>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> wouldn’t dare to object physically or verbally, however, and opens her mouth in preparation for your next action. <</if>> <<if $descroll is 4>>$girlname grabs your throbbing penis with her mouth wide open, ready to take it deep down her throat at your command. She's rocked by uncontrollable shivers of disgust, however, signaling that she finds this ordeal both horrible and revolting. <</if>> <<set $arousal-=5>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <<if $likesadist lte 39>><<set $masterlove-=1>><</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 49>> <<if $descroll is 1>>The girl pulls away when her nostrils fill up with the musky smell emanating from your groin. <</if>> <<if $descroll is 2>>$girlname frowns in disgust as the slimy head bounces against her lips. She crawls backward and looks at you with panicked eyes.<</if>> <<if $descroll is 3>>The girl gags violently when the intense muskiness fills her nostrils. She crawls backward and utters a yelping petition:<</if>> <<if $descroll is 4>>$girlname pulls back frantically and looks up at you with pleading eyes. She’s really close to throwing up.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //No, please, please, I’m gonna vomit if I take that in my mouth! I beg you!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Eeew, it’s so filthy! I can’t! I just can’t!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Eww... please, $callname, this won’t work!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Noo… (sobbing) It smells so bad! Please, can't you let me off the hook this time?//<</if>> <br><br> <b>//She refuses to give you a blowjob!//</b> <<set $refuseoral to true>> <<set $action1 to true>> <<if $likesadist lte 39>><<set $masterlove-=1>><</if>> <<set $arousal-=5>> <<set $pic to 22>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <<if $willpower gte 40 and $willpower lte 79 and $likesadist lte 49>> <<if $descroll is 1>>$girlname immediately moves away and looks at you angrily:<</if>> <<if $descroll is 2>>$girlname yanks away from you like she's electrocuted, obviously repulsed by your unwashed body. She looks at you and utters:<</if>> <<if $descroll is 3>>$girlname is struck by utter revulsion and almost pushes you away in response to the pungent smell.<</if>> <<if $descroll is 4>>$girlname is close to vomiting when the pungent smell seeps into her nostrils. She jumps to her feet and looks at you with disgust.<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Ehm, no, I'm not putting that thing in my mouth! It's disgusting!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //What the hell? Sorry, I think I will throw up if I blow that cock... Please, can't you shower first?//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Eww... No, no this will not work! You smell like a sewer!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Are you crazy, that thing smells like a sewer!//<</if>> <br><br> <b>//She refuses to give you a blowjob!//</b> <<set $refuseoral to true>> <<set $arousal-=5>> <<set $pic to 22>> <<set $respect-=1>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <<if $willpower gte 80 and $likesadist lte 49>> <<if $descroll is 1>>$girlname curses as she notices the horrible mess that covers your penis. She quickly pulls away and jumps up on her feet.<</if>> <<if $descroll is 2>>The girl shouts out in response to the horrid smell and crawls away from you immediately.<</if>> <<if $descroll is 3>> Your bad hygiene overwhelms the girl with disgust. She gives you a look of total repulsion while crawling away, and it's not only because of the horrible smell, but also to you as a person, thinking that she'd even be remotely interested in blowing that sewer-smelling thing between your legs.<</if>> <<if $descroll is 4>> The girl retches violently as the tip of your penis accidentally touches her lips, leaving a string of precum that snaps over her chin. She quickly removes the pungent mess from her face and stands up, looking extremely upset. <</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //Are you fucking crazy? You want me to put that in my mouth? Never!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Fuck! You really disgust me! Who do you think I am? This is over! I'm leaving!// <</if>> <<if $descroll2 is 3>>''$girlname:'' //No way I'm ever going to suck that cock! It smells like garbage. We're done!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Haha, no way I'm ever putting that in my mouth. Just the thought of it makes me sick!//<</if>> <br><br> ''//She refuses to give you a blowjob!//'' <br><br> Her ''Affection (-3)'' toward you has decreased! <<set $masterlove-=3>> <<set $refuseoral to true>> <<set $arousal-=5>> <<set $pic to 22>> <<set $respect-=1>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <</if>> <</if>> <<if $putin is true and $oralnow is true>> <<if $descroll is 1>><b>You:</b> //Alright, take my cock in your mouth.//<</if>> <<if $descroll is 2>><b>You:</b> //Mmmh, That mouth of yours… So delicious. It's time to give it a good feel with my cock.//<</if>> <<if $descroll is 3>><b>You:</b> //My hardon really wants to be inside that warm little mouth of yours! Take it. Slowly.//<</if>> <<if $descroll is 4>><b>You:</b> //Mmh! It’s time. Take my cock in your <<if $body lte 2>>sweet, little<</if>> mouth!//<</if>> <br><br> You signal that you want the girl to begin her blowjob. <br><br> <<set $pic to 11>> <<if $willpower lte 0 or $likesadist gte 50>> <<if $masterfilth lte 24>> <<if $descroll is 1>> Like the excellent cum <<if $wsex gte 1>>wife<<else>>slave<</if>> you've taught her to be, $girlname takes your cock in her hands and wraps her lips around the reeking shaft before sinking it to the back of her throat. <</if>> <<if $descroll is 2>> Except a faint twitch in her eyes, $girlname doesn’t reveal how she feels about taking your filthy cock in her mouth. She rests it over her tongue for a moment – while giving you an obedient, puppy-eyed look – before sliding it down to the back of her throat.<br><br> What a good girl, taking that disgusting meat and just eating it like it's all she knows.<</if>> <<if $descroll is 3>>The obedient girl takes your acrid penis in one gulp, inserting the first half of the shaft without any thought on the filth that's covering it. Your shaft fills her mouth completely, and she's eyeing you all the time while doing it.<</if>> <<if $descroll is 4>>$girlname looks up at you obediently as she inserts the filthy penis in her mouth and slides it down to the back of her throat. She retches as the taste activates her gag reflexes, but she overcomes the horrible sensation and settles the shaft firmly along her tongue. <br><br> <<set $descroll2 to random(1, 6)>> ''$girlname: '' // <<if $descroll2 is 1>>Goo… Mmpph..<</if>> <<if $descroll2 is 2>>Oouww… G…<</if>> <<if $descroll2 is 3>>Goo… Mmphf…<</if>> <<if $descroll2 is 4>>J… G… Mmphf…<</if>> <<if $descroll2 is 5>>(Shivering voice) Mm… You… Mmphf… You taste so good, Sir.<</if>> <<if $descroll2 is 6>>Mmh… I'm gonna… Ugh… Make this so nice for you, $callname.<</if>> // <</if>> <<set $arousal-=2>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <<if $masterfilth gte 25 and $masterfilth lte 49>> <<if $descroll is 2>>$girlname takes your penis between her lips without hesitation and slides it into her mouth, all the way to the palate.<</if>> <<if $descroll is 2>>Despite the noticeable filth covering your hardon, $girlname doesn’t protest at all – in fact, she welcomes your shaft with her mouth and lets it slide all the way down to her gullet.<</if>> <<if $descroll is 3>>Her obedience is way stronger than her personal opinions; $girlname inserts your filthy shaft without even a flinch and lodges it deep down her throat. She’s looking you straight in the eyes the entire time, ready to respond to any command as fast as possible. <</if>> <<if $descroll is 4>>$girlname doesn’t react at all when her mouth tastes your sweat-covered cock. She inserts it really deep, like a good <<if $wsex gte 1>>wife<<else>>slave<</if>> should, and presses her soft tongue against the underside of your shaft while it slowly lodges itself in her throat.<</if>> <<set $arousal-=2>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <<if $masterfilth gte 50>> <<if $descroll is 1>>$girlname takes the full length of your penis in her mouth while eyeing you obediently. She's caressing it gently with her lips while sliding the shaft slowly into the soft warmness of her palate.<</if>> /* HERE 1 */ <<if $descroll is 2>>With her right hand holding your ball-sack, and with her eyes fixed at you, $girlname inserts the entire<<if $cock gte 3>>, massive<</if>> shaft in her mouth, without any hesitation or obvious disgust.<</if>> <<if $descroll is 3>>She inserts a substantial part of your shaft after giving the cockhead a flurry of welcoming kisses. <</if>> <<if $descroll is 4>> There's no hesitation when $girlname tucks your penis into her mouth and squeezes her lips around the shaft. It's delightful to see your <<if $wsex gte 1>>wife<<else>>slave<</if>> so full of devotion and obedience. <</if>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 49>> <<if $masterfilth lte 49>> <<if $descroll is 1>>Trying her best not to think about the taste of your musky<<if $masterlove gte 46>>, old<</if>> penis, $girlname inserts a large part of it and wraps her shivering tongue around the shaft's underside.<</if>> <<if $descroll is 2>>$girlname utters a moan of disgust as she becomes aware of your penis’ pungent taste. She squeezes her eyes shut and takes a deep breath, hoping for the acridness to hastily go away as she begins to shower the shaft with saliva-drenched kisses.<</if>> <<if $descroll is 3>>You hear a moan of disgust as she inserts your shaft in her mouth. $girlnames feeling very uncomfortable over the taste that's just filled her world with an unexpected filthiness.<</if>> <<if $descroll is 4>>You hear a sigh of disgust as your penis invades $girlnames mouth with a sour vileness. She almost pulls it out but manages to restrain herself and continue with the oral act she agreed to perform.<</if>> <<set $arousal-=2>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <</if>> <<if $willpower gte 40 and $masterfilth lte 49 and $likesadist lte 49>> <<if $descroll is 1>>The girl is further disgusted as she has to taste your penis with her mouth. $girlname twitches violently in response to the horror as the shaft moves over her tongue, painting it with your manly secretions.<</if>> <<if $descroll is 2>>The girl makes a sigh of disgust as the taste of your penis fills her mouth. She slides it over her tongue reluctantly and utters a retch as the slimy head bumps against her uvula. She's intent on letting this ordeal proceed, however.<</if>> <<if $descroll is 3>> The girl is disgusted by the taste of your genitals in her mouth – she even throws the shaft up unexpectedly but hurries it back inside again, obviously intent on not letting you down. <</if>> <<if $descroll is 4>> The girl coughs in response to the awful taste that fills her mouth. She’s clearly disgusted and fights hard to maintain your penis inside her, but she intends to proceed with the oral act for now, despite your bad hygiene. <</if>> <<set $arousal-=2>> <<if $arousal gte 3>><<set $arousal=2>><</if>> <</if>> <<if $masterfilth gte 50 and $willpower gte 1 and $likesadist lte 49>> <<if $descroll2 is 1>>$girlname takes a soft hold of your balls before gulping your shaft with her mouth – inserting it almost to the back of her throat where it lodges itself like a dagger in its sheath.<</if>> <<if $descroll2 is 2>> $girlname starts lapping your shaft with her tongue while massaging your balls. After you command her to begin, she moves the act forward by letting her lips dance on the top of your penis for a moment, preparing it with enough wetness to make the insertion as frictionless as possible. <</if>> /* HERE 2 */ <<if $descroll2 is 3>>$girlname takes the shaft in her mouth without hesitation. Her tongue is instantly all over your cockhead, giving it a quick warmup. Then, after almost a minute, you feel the girl’s lips scraping down along the sides of your penis in the blowjob’s first pull.<</if>> <<if $descroll2 is 4>>$girlname embraces the upper half of your shaft before sliding it down over her tongue. She's not stopping until you feel her uvula grazing the top of your cockhead. <</if>> <</if>> <</if>> <<nobr>> <<if $action3 is true>><<set $chance=$bondskill>><</if>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $manipulate gte 70>><<set $chance+=10>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=8>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 2>><<set $chance+=5>><</if>> <<if $arousal gte 4>><<set $chance+=5>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 8>><<set $chance+=12>><</if>> <<if $like is true>><<set $chance+=20>><</if>> <<if $like is false>><<set $chance-=10>><</if>> <<if $likesadist lte 3>><<set $chance-=5>><</if>> <<if $likesadist gte 5>><<set $chance+=5>><</if>> <<if $likesadist gte 35>><<set $chance+=8>><</if>> <<if $masterlove lte 0>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=12>><</if>> <<if $masterlove gte 75>><<set $chance+=10>><</if>> <<if $masterage gte 46>><<set $chance-=3>><</if>> <<if $willpower gte 74>><<set $chance-=8>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $skillroll is 1>><<set $chance+=60>><</if>> <<if $skillroll is 100>><<set $chance-=60>><</if>> <<if $action3 is true and $fingerbutt is 0>> <<if $likeanal lte 19>><<set $chance-=5>><</if>> <<if $likeanal gte 50>><<set $chance+=5>><</if>> <<if $likeanal gte 80>><<set $chance+=15>><</if>> <<if $descroll is 1>><<if $body gte 2>>You stop thrusting $girlnames ass for a moment and decide to press your finger through her anus, alongside your inserted penis.<<else>>In a show of sadistic savagery, you decide to stress $girlnames tight anus even further by pushing your finger inside, while it's already occupied with <<if $cock is 3>>a massive<<else>>a large<</if>> cock. You're not giving any thought about her young age. <</if>><</if>> <<if $descroll is 2>>Despite already being occupied by<<if $cock is 3>> a massive, agonizing rod that's expanding her ass to the limit<<else>>a large cock<</if>>, you decide to press your finger inside $girlnames anus.<</if>> <<if $descroll is 3>>You stop ass-fucking $girlname for a moment and let your shaft's entire length rest inside her. The short respite she thought would come is interrupted when you force your index finger through her already expanded anus and continue fucking her in this new position.<</if>> <<if $descroll is 4>><<if $body gte 2>>Quickly and unexpectedly, you press your finger through $girlnames anus and hold it alongside your inserted cock.<<else>>Wishing to ravage and abuse $girlnames young body further, you decide to push your finger inside her anus, and let it rest alongside your inserted penis while you continue to fuck her.<</if>> <</if>> <<if $descroll is 5>>$girlnames sphincter becomes even more stressed as you press your finger through her anus while still holding your cock buried inside it. The new exertion creates a fantastic sensation as the girl's rectal muscles strangle your shaft with a never-ending flow of cramps. <<set $fuckcount-=1>><</if>> <br><br> <<if $chance gte 1 or $likesadist gte 50>> <<if $descroll2 is 1>>However, despite this unnatural way of having sex, she responds with pleasurable moans and by sticking her ass out even more. $girlnames clearly aroused by your actions.<</if>> <<if $descroll2 is 2>>She cries out and trembles violently in response to your actions. But as her body adapts and somehow learns to appreciate this unexpected cruelty, excited moans slowly replace her agony and she's catapulted into a state of sexual delight. <</if>> <<if $descroll2 is 3>>She yelps out in shock, but <<if $likesadist lte 49>>somehow<</if>> seems to appreciate your actions despite their perverted cruelty. Tremors of excitement rock $girlnames body and she sticks out her ass even more than before, begging you to fuck her <<if $body is 1>>teenage ass<</if>> harder!<<set $arousal+=1>><</if>> <<if $descroll2 is 4>>She responds with a primal howl that resonates between pain and pleasure before landing in a more permanent state of excitement. $girlname really likes this!<</if>> <<if $descroll2 is 5>>Your finger succeeds in touching on just the right spot! <br><br> <<if $arousal gte -1>> <<if $descroll is 1>>''$girlname:'' //Yeah, that’s it… please $callname, fuck me harder…//<</if>> <<if $descroll is 2>>''$girlname:'' //Mmmh… Sooo nice. Go on, fuck me…//<</if>> <<if $descroll is 3>>''$girlname:'' //<<if $body gte 2>>Yeah, stretch my ass out… fuck me, fuck me harder!<<else>>Oww…. Yes…. Fuck my little teenage ass harder… Go on… MMmh….<</if>>//<</if>> <<if $descroll is 4>>''$girlname:'' //<<if $body gte 2>>Mmmh… that’s it. You’re doing it just right.<<else>>Oow… Your cock is sooo big… So big inside my young, teenage ass… Please, be careful!<</if>>//<</if>> <<if $descroll is 5>>''$girlname:'' //My God! Yes! Hold it there!//<</if>> <</if>> <<if $arousal lte -2>> <<if $descroll is 1>>''$girlname:'' //(Sobbing)… mmh, that’s better. Please, be gentle. Don’t move too fast.//<</if>> <<if $descroll is 2>>''$girlname:'' //Ahh, Ahh! Ooouch! Yes… that’s better. Please, be careful! I’m gonna tear if you fuck me too hard!//<</if>> <<if $descroll is 3>>''$girlname:'' //Yeah, much better… Don’t… don’t press too hard now…//<</if>> <<if $descroll is 4>>''$girlname:'' //Mmmmh… yeees…. Hold it still. I’m very sore… be careful.//<</if>> <<if $descroll is 5>>''$girlname:'' //Ooh… (sobbing)… Mmmh… yes… much better… But be careful. I’m still very sore…//<</if>> <</if>> <</if>> <<set $arousal+=1>> <<set $fingerbutt to 1>> <</if>> <<if $chance lte 0 and $likesadist lte 49 and $willpower lte 39>> <<set _bond to true>> <<include Fail>> <br><br> <<if $descroll2 is 1>>The girl cries out in pain! Your actions have made her very uncomfortable but she doesn’t try to resist you right now.<</if>> <<if $descroll2 is 2>><<if $cock is 3>>The girl cries out when her ass is stretched to the limit of what it can handle. Your gigantic penis was agonizing enough but this new, terrifying ordeal catapults her into an even deeper state of despair.<<else>>The girl cries out in pain. Your actions have made her more uncomfortable then before.<</if>> Despite this, she tries her best to endure her new agonizing ordeal, hoping that it'll be over soon if you get to do what you want.<</if>> <<if $descroll2 is 3>>She responds with a cry of pain but tries to endure her new predicament for now. Your actions have made her very uncomfortable, however. <</if>> <<if $descroll2 is 4>>The girl cries out in pain. You've caused her extreme discomfort with your choice of action.<</if>> <<if $descroll2 is 5>>Your action catapults the <<if $age lte 19>>young<</if>> girl into <<if $arousal lte 0>>an even deeper state of despair<<else>>a much less favorable state of arousal than before<</if>>.<</if>> <br><br> <<if $descroll gte 4>> <<if $descroll is 1>>''$girlname:'' //(Sobbing)… Nooo, please!//<</if>> <<if $descroll is 2>>''$girlname:'' //Ahh, Ahh. Ooouch! Take it out, $callname. Please!//<</if>> <<if $descroll is 3>>''$girlname:'' //(Sobbing) No! It hurts. It really, really hurts. Please $callname, show mercy! Take out out!//<</if>> <<if $descroll is 4>>''$girlname:'' //Ooouch! Nooo! <<if $willpower gte 5>>Take it out, please!<</if>>//<</if>> <<if $descroll is 5>>''$girlname:'' //Ouch! (sobbing)… Please! I’ll do anything if you take it out! Let me… (sobbing)… let me blow your cock instead! <<set $promisedoral to true>>//<</if>> <</if>> <<set $arousal-=1>> <<set $fingerbutt to 2>> <</if>> <<if $chance lte 0 and $likesadist lte 49 and $willpower gte 40>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll2 is 1>>The girl twitches and wiggles from discomfort, agitated and upset over your actions.<</if>> <<if $descroll2 is 2>>The girl cries out in pain and wiggles her butt violently enough to expel your finger.<</if>> <<if $descroll2 is 3>>Your actions have made the girl very uncomfortable. She cries out in pain:<</if>> <<if $descroll2 is 4>>You've failed to increase the girl's arousal with your actions. She's very upset as she yells:<</if>> <<if $descroll2 is 5>>The girl arches her back in a violent attempt to get you out from her ass entirely.<</if>> <br><br> <<if $descroll is 1>>''$girlname:'' //(Sobbing)… Are you insane! Get it out!//<</if>> <<if $descroll is 2>>''$girlname:'' //Ouch! You sick <<if $masterage gte 46>>old<</if>> pervert! Get that finger out of my ass!//<</if>> <<if $descroll is 3>>''$girlname:'' //(Sobbing) No! It fucking hurts! Get it out!//<</if>> <<if $descroll is 4>>''$girlname:'' //Ooouch! Nooo! What the fuck? Get it out or you’ll be sorry!//<</if>> <<if $descroll is 5>>''$girlname:'' //Ouch! (sobbing)… This is insane! My ass burns! Get it out!//<</if>> <<set $arousal-=3>> <<set $fingerbutt to 2>> <</if>> <</if>> <<if $oralnow is true and $action2 is true and $action2b is false>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower gte 35>><<set $chance-=5>><</if>> <<if $willpower gte 25>><<set $chance-=5>><</if>> <<if $willpower gte 15>><<set $chance-=3>><</if>> <<if $likesadist gte 10>><<set $chance+=5>><</if>> /* scared from bond room effect */ <<if _npc.likesadist lte 24 and (_npc.masterlove lte 59 or _npc.afraid gte 6)>> <<if _npc.daysabond gte 1>><<set $chance+=20>><</if>> <<if _npc.daysabond gte 3>><<set $chance+=20>><</if>> <<if _npc.daysabond gte 5>><<set $chance+=20>><</if>> <<if _npc.daysabond gte 8>><<set $chance+=20>><</if>> <</if>> <<if $action5 is false>> <<if $descroll is 1>>''You:'' //I’m not gonna ask you again. Take my cock in your mouth or I’ll have to whip that little ass of yours.//<</if>> <<if $descroll is 2>>''You:'' //If you don’t taste my cock, I’ll let your ass taste my belt. Do you understand?//<</if>> <<if $descroll is 3>>''You:'' //Take my cock in your mouth. Now! I promise you’ll be really sorry if you disobey me again!//<</if>> <<if $descroll is 4>>''You:'' //Open up. Now! If you don't, we can do this session down in the dungeon. You'd like that?//<</if>> <<if $descroll is 5>>''You:'' //You know what happens if a _callit disobeys her _callyou? We got strict rules around here. Take it in your mouth now or you’ll be sorry!//<</if>> <</if>> <<if $action5 is true>> <<set $action2b to true>> <<if $chance gte 1>> <<set $action4 to true>> <<set _mani to true>> <<include Success>> <br><br> <<if $descroll2 is 1>>You thwart $girlname with your words and she’s unable to respond. The girl looks down on the floor for a couple of seconds before finally taking your cock in her shivering mouth.<</if>> <<if $descroll2 is 2>>$girlname looks down on the floor, obviously broken and frightened by your threatening words. After less than five seconds, she grabs your cock and inserts it obediently into her mouth.<</if>> <<if $descroll2 is 3>>You thwart $girlname with your words and make her comply. Before inserting your shaft, the girl tries to excuse her disobedient behavior by saying:<</if>> <<if $descroll2 is 4>>Before inserting your cock in her mouth, $girlname utters in a pleading voice:<</if>> <<if $descroll2 is 5>>$girlname is deeply frightened by your words and immediately grabs your cock with her hands. She gives you a submissive look while saying:<<set $descroll+=2>><</if>> <<if $descroll2 gte 3>> <br><br> <<if $descroll is 1>>''$girlname:'' //No. Please, I beg you, don’t do that to me. I’ll blow you, okay?//<</if>> <<if $descroll is 2>>''$girlname:'' //No, please don’t hurt me, I’ll, I’ll do it. Okay?//<</if>> <<if $descroll is 3>>''$girlname:'' //I… I’m really sorry, I’ll do as you say. I’m sorry I disobeyed you, $callname.//<</if>> <<if $descroll is 4>>''$girlname:'' //It wasn’t my intention to disobey you. Please, forgive me, $callname. I’ll blow you, I promise I'll make you happy.//<</if>> <<if $descroll gte 5>>''$girlname:'' //I’m really sorry, $callname. Your… your servant didn’t mean to upset you.//<</if>> <</if>> <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-2)'' toward you have decreased! <<set $willpower-=2>> <<set $masterlove-=1>> <<set $arousal-=3>> <<set $humiliation+=3>> <<set $happiness-=2>> <<if _npc.afraid lte 5>> <br><br> Her ''Fear (+1)'' has increased! <<set $afraid+=1>> <</if>> <<set $putin to true>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> The girl continues with her disobedience. <<set $action2 to false>> <<set $action4 to false>> <<set _nolick to true>> <br><br> <<if $descroll is 1>>''$girlname:'' //No is a no! I will not take that disgusting thing in my mouth. You can't scare me!//<</if>> <<if $descroll is 2>>''$girlname:'' //Please, I’m not in the mood. You can't change my mind!//<</if>> <<if $descroll is 3>>''$girlname:'' //You can’t scare me! Sure, go ahead, punish me, but it can’t be worse than having your cock down my throat!//<</if>> <<if $descroll is 4>>''$girlname:'' //No! Go ahead and spank me, it can’t be worse than taking that filthy cock in my mouth. //<</if>> <<if $descroll is 5>>''$girlname:'' //Never. I'd rather take your belt than your <<if $masterage gte 45>>old<</if>> cock down my throat!//<</if>> <br><br> Her ''Affection (-2)'' toward you has decreased! <<set $scarefactor+=2>> <<set $masterlove-=2>> <<set $humiliation+=1>> <<set $arousal-=3>> <</if>> <</if>> <</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 6)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 3)>> <<set $descroll4 to random(1, 3)>> <<if $action13 is true>> <<if $bedroom is 1>>You move sideways to make room for $girlname to lay down on your tiny, stain-covered bed. <<if $descroll3 is 1>>The echoes of a virgin’s cry have died out, the only sound remaining in the room comes for an old fan that’s in dire need of maintenance work.<</if>> <<if $descroll3 is 2>>You’re uttering a sigh of relief and see a new, rich color in the otherwise gray and moldy roof above you. <</if>> <<if $descroll3 is 3>>The small, dusty room holds a stale odor of body-fluids and mildew.<</if>> <</if>> <<if $bedroom is 2>>You roll over to the left side of your bed, making room for the girl to lay herself beside you.<</if>> <<if $bedroom gte 3>>You do a complete roll over to the left side of your luxurious bed, making more than enough room for $girlname to lay herself down beside you. <<if $descroll3 is 1>>Your humidity sensor has been activated and is working fast to create a dryer and cooler climate in the room after your intense session together. <</if>> <<if $descroll3 gte 2>>After clapping your hands, the automatic lights immediately create a cozier atmosphere in the room. <</if>> <</if>> <br><br> <<if $hadanalvirgin is true>> <<if $descroll4 is 1>>You’re still feeling the sensation of $girlnames cramping sphincter around your cock as you soak the last remnants of this blissful experience.<</if>> <<if $descroll4 is 2>>A sensation of pleasurable soreness grows steadily over your cock. Wow, that was a really tight asshole.<</if>> <<if $descroll4 is 3>>You can still feel the sensation of $girlnames tight sphincter around the root of your cock. You’ve just fucked a really tight asshole.<</if>> <</if>> <<if $hadvirgin is true>> <<if $descroll4 is 1>>Screwing $girlnames pussy felt almost like fucking a girl’s asshole - wonderfully tight.<</if>> <<if $descroll4 is 2>>You can still feel the sensation of $girlnames tight, warm pussy as an imprint on your cock as it continues to turn flaccid.<</if>> <<if $descroll4 is 3>>The tightness of $girlnames cunt still rocks you with waves of sexual pleasure and you have to strain yourself from grabbing and mercilessly throwing youself over the naked, exhausted body that lies beside you.<</if>> <</if>> <<set $action13 to false>> <</if>> <<if $analvirgincancel is true and $action13 is false>> <<if $descroll is 1>>With a violent twist, the girl manages to eject your <<if $cock gte 3>>massive<</if>> shaft from her anus. <</if>> <<if $descroll is 2>>The girl can’t take it anymore. With one last cry of pain, she pushes you away, causing your shaft to slip out from her cramping anus. <<if $cock gte 3>>You can see how your massive cock has made her butthole gaping like a teacup<</if>>. <</if>> <<if $descroll is 3>>With one ferocious twitch, the girl pushes you sideways. Your <<if $cock gte 3>>massive<</if>> cock is consequently ejected from her anus, which is left gaping and cramping from pain. <</if>> <<if $descroll is 4>>By arching her back, the girl manages to eject your cock from her ass, which is gaping and cramping violently as she throws herself down and turns over to face you:<</if>> <<if $descroll is 5>>The girl manages to spin around and eject your cock from her ass. She faces you with an expression of pain and anger:<</if>> <<if $descroll is 6>>Suddenly, the girl ejects your cock from her ass when she twitches sideways and crawls into a fetal position. She faces you and says:<</if>> <br><br> <<if $willpower gte 1 and $willpower lte 39>> <<if $descroll2 is 1>>''$girlname:'' //Please! No more! This is enough!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No! I can’t take it anymore! My ass is burning!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Noo (sobbing), it’s too much. I can’t take the pain!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Why are you hurting me? I can’t stand the pain! Please, no more!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //I’ve had enough, please $callname! I’m gonna die of you continue!//<</if>> <<set $health-=2>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $descroll2 is 1>>''$girlname:'' //Ouch, fuck! What the fuck are you doing? It’s enough!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No! I can’t continue! I’m hurting too much!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Fuck… We can’t continue, I’m so fucking sore. My ass is burning!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //What are you doing? You’re fucking me too deep. We can’t go on. I’ve had enough!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //What the hell do you think you’re doing? My ass is on fire! I… I can barely catch my breath! //<</if>> <</if>> <<if $willpower gte 80>> <<if $descroll2 is 1>>''$girlname:'' //Are you insane? What the hell are you doing? I’ll never let you take my ass again! Fuck this!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //What the hell? Didn’t you fucking listen? Don’t do it like that! My ass is burning!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ouch! You fucking bastard! Don’t do… (cries) Don’t do it like that!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Fuck! This ends right now!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Ouch! My ass is burning! What the hell do you think you’re doing?//<</if>> <</if>> <br><br> ''$girlname has cancelled your session!'' <br><br> <<set _stop to true>> <</if>> <<if $virgincancel is true and $action13 is false and _stop isnot true>> <<if $descroll is 1>>With a violent twist, the girl manages to eject your <<if $cock gte 3>>massive<</if>> shaft from her pussy.<</if>> <<if $descroll is 2>>The girl suddenly shoves you away with both her feet. She’s holding her hands over her aching pussy as she utters:<</if>> <<if $descroll is 3>>The girl shouts out loud and manages to pull your penis out from her pussy by crawling backwards. Her face is distorted by pain as she utters:<</if>> <<if $descroll is 4>>The girl suddenly screams out in pain. She pushes you away with her left foot before shouting:<</if>> <<if $descroll gte 5>>The girl manages to pull out your <<if $cock gte 3>>huge, horse-like<</if>> penis with one of her hands. She’s trembling violently from pain as she yells:<</if>> <br><br> <<if $willpower gte 1 and $willpower lte 39>> <<if $descroll2 is 1>>''$girlname:'' //Please, please no, my snatch is so sore, I can’t continue!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No… no, please, I’ve had enough. I can't take it anymore!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //I can’t go on. You’re too big. I’m only feeling pain! It’s not nice at all!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I’ve had enough, please, can’t we do something else? <<if $oralxp gte 15>>I can blow your cock instead? <<set $promisedoral to true>><</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //No please, I’m burning down there. My snatch is too tight. I’m really, really sore!//<</if>> <</if>> <<if $willpower gte 40 and $willpower lte 79>> <<if $descroll2 is 1>>''$girlname:'' //I don’t want you inside me anymore! It hurts too much!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //This didn’t feel like I thought it would. I’ve had enough!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //No, please, I can’t continue. I don’t want you inside me.//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I’ve had enough! Fuck, this hurts!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Fuck, I’m really, really sore. I can’t go on. My cunt has had enough.//<</if>> <</if>> <<if $willpower gte 80>> <<if $descroll2 is 1>>''$girlname:'' //What the fuck did I tell you? Take it slower! Now, my snatch is out of reach for you, asshole!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Fuck, this was really bad. You’re terrible!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //What the fuck? You’re the most awful man I know! My pussy burns from pain!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Are you fucking insane? You’ve trashed my cunt completely! You’re terrible!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //This was fucking awful. I’ve had enough!//<</if>> <</if>> <br><br> ''$girlname has cancelled your session!'' <</if>> <<if $action3 is true and $action13 is false and $analvirgincancel isnot true>> <<if $fingerbutt is 1 and $cock lte 2>> <<if $descroll2 is 1>>You decide to slide your finger into $girlnames butthole, alongside your cock, thus expanding the girl’s virgin anus even more.<</if>> <<if $descroll2 is 2>>You insert your finger into $girlnames anal cavity, which is already extremely tight and outstretched from having to take your cock.<</if>> <<if $descroll2 is 3>>With some difficulty, you start to twist your index-finger into the girl’s anus. After a few attempts, you manage to slide it in alongside your throbbing cock.<</if>> <<if $descroll2 gte 4>>Slowly, you start to push your finger through $girlnames anus, while still holding your cock pressed deep inside her.<</if>> <<set $fingerbutt=2>> <br><br> <<if $willpower lte 0>> <<if $descroll lte 3>>Your obedient girl doesn’t object other than a faint shriek of discomfort.<</if>> <<if $descroll gte 4>>A shiver of discomfort is all that your obedient girl gives in return to your sadistic act.<</if>> <<set $arousal-=1>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> <<if $descroll lte 3>>$girlname screams from pain as her sphincter is pulled out even further.<</if>> <<if $descroll gte 4>>$girlnames sphincter expels a flash of intense pain. The girl screams out loud and gives you an irritated glare in return.<</if>> <<set $arousal-=1>> <<set $willpower-=1>> <</if>> <<if $willpower gte 40>> <<if $descroll lte 3>>$girlname screams from pain and gives you an angry glare.<</if>> <<if $descroll gte 4>>In return, $girlname twitches violently, obviously feeling very uncomfortable with her sphincter being abused like this. She looks at you with anger and yells: <br><br> <<if $descroll2 is 1>>''$girlname:'' //Fuck! I’m gonna break! Pull it out!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //No, no, no, that’s too far. Take it out!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ooouch…. Shit… What the hell are you doing?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ahhouch… Fuck, my ass is burning!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //No, no, please… It hurts!//<</if>> <</if>> <<set $arousal-=1>> <<set $willpower-=1>> <<set $masterlove-=1>> <</if>> <</if>> <<if $fingerbutt is 1 and $cock gte 3>> You try to slide your finger inside the girl’s sore anus, which is already stretched to its limit by your grotesque cock. After a few failed attempts, you understand that it’s physically impossible to perform such an action. <<set $fingerbutt=0>> <<set $action3 to false>> <</if>> <</if>> <</nobr>><<nobr>> <<set $action4 to false>> <<set $action5 to false>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<if $willpower lte 39>> <<if $deeptime gte 1>> <<if $descroll is 1>>$girlnames suddenly seized by uncontrollable nausea and expels your shaft. The girl coughs violently and covers your legs with a coat of saliva as her throat tries to get rid of all the built up mucus. <</if>> <<if $descroll is 2>>In a show of despair and nausea, $girlname manages to gather all her strength and push herself free from the shaft that's choking her.<</if>> <<if $descroll is 3>>The girl begins to shiver uncontrollably and ejects your cock together with a splash of saliva. Mucus continues to stream down over her body as she looks up at you:<</if>> <<if $descroll is 4>>$girlname frees herself from your cock after twisting her body around in a bout of panic. She looks up at you with terror and disgust. <</if>> <<if $descroll is 5>>After a show of panicked flailing, $girlnames throat throws up your cock together with a splash of saliva that streams down over her body. It's a sight of total degradation. She's covered by strings of mucus as she looks up at you with submissive eyes:<</if>> <br><br> <<if $descroll2 is 1>>''$girlname:'' //No, please $callname, I can't take this. <<if $age lte 19 and $masterage gte 40 and $willpower gte 20 and $masterlove lte 30>>It's too disgusting having your old drumstick down my throat like that.<</if>>//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Please... Can't we just stop...? It’s so disgusting! <<if $body is 1>>I'm just a young girl… You… Why are you doing this to me?<</if>>//<</if>> <<if $descroll2 is 3>>''$girlname:'' //This is so disgusting. I'm gonna puke if we don't stop. Please, $callname?//<</if>> <<if $descroll2 is 4>>''$girlname:'' //I can't.... I can’t continue. Please... can't we stop? <<if $body is 1>>I… I'm too young to handle a man's thing like this… (Cough)<</if>>//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Please $callname! I feel really ill. I can't take your cock down my throat like this... Please… Please can't we stop?//<</if>> <<else>> Sweat and saliva completely cover the girl's face. She looks at you with sad, misery eyes. <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>(Sobbing) I've… I've had enough… Please, please, can't we do something else? I beg you!<</if>> <<if $descroll2 is 2>>I can't do this anymore. It's too disgusting. Please!<</if>> <<if $descroll2 is 3>>I'm sorry, $callname, but my throat can't (Coughing) it can't take your cock like this. I'll suffocate!<</if>> <<if $descroll2 is 4>><<if $body is 1>>How can you do this to me? I'm too… I'm too young for this! You'll kill me if you shove it down there again. Please, $callname!<<else>>I beg you, I can't do this… I just can't. Please!<</if>><</if>> <<if $descroll2 is 5>>I'm begging you! No more. I'll do anything. Just let me go!<</if>> // <</if>> <br><br> ''$girlname pleads for you to stop! How do you respond?'' <</if>> <</nobr>><<nobr>> <<if $mouthcum>><<set $scene to "in the girl’s mouth">><</if>> <<if $throatcum>><<set $scene to "down the girl’s throat">><</if>> <<if $facecum>><<set $scene to "over the girl’s face">><</if>> <<if $pussycum>><<set $scene to "inside the girl’s pussy">><</if>> <<if $asscum>><<set $scene to "in the girl’s ass">><</if>> <<if $buttcum>><<set $scene to "over the girl’s buttocks">><</if>> <<if $cancelact is true>><<set $scene to "outside the girl">><</if>> /* extra checker for girls with office scenes */ <<if $girlid is 7 or $girlid is 9 or $girlid is 35 or $girlid is 17 or $girlid is 45 or $girlid is 43 or $girlid is 44 or $girlid is 50 or $girlid is 105 or $girlid is 211 or $girlid is 212 or $girlid is 213>><<set $sexscene to 5>><</if>> <<if $hadoral>> <<if $sexscene is 1>> <<if $bedroom is 1>> After squirting your semen $scene, you move to the side of your bed and make room for her to lay next to you on the dirty sheets. <</if>> <<if $bedroom is 2>>After ejaculating $scene, you place yourself on the side of your bed and let out a long, satisfied sigh.<</if>> <<if $bedroom gte 3>>You stretch yourself out over your luxurious bed and invite the girl to lay beside you on the soft, expensive bed-sheets. You’ve just ejaculated $scene and feel great!<</if>> <</if>> <<if $sexscene is 2>> <<if $liveroom is 1>>After dumping your sticky spunk $scene, you lean yourself back on your filthy couch and gaze at her. You're feeling very relaxed and satisfied.<</if>> <<if $liveroom is 2>>After ejaculating your semen $scene, you spread your legs wide apart and relax as you lean back over your couch.<</if>> <<if $liveroom gte 3>>You're leaning back in your comfortable couch, feeling relaxed and satisfied. You’ve just sprayed your cum $scene.<</if>> <</if>> <<if $sexscene is 3>> You feel $girlnames panting motions under the table as you lean back on the kitchen chair. You've just dumped your semen $scene and feel tremendously satisfied. <</if>> <<if $sexscene is 4>> You're leaning against the wall in the hallway, with $girlname on her knees in front of you. You’ve just cummed $scene and feel great! She’s resting against your left thigh, panting heavily. <</if>> <<if $sexscene is 5>> After dumping your load $scene, you head over to the bar cabinet and help yourself with some refreshments, while your _callit remains at the office desk. <</if>> <<if $sexscene is 4>> After dumping your load $scene, you place yourself on one of the library armchairs and look out across the room with a confident smile. <</if>> <</if>> <<if $hadanal>> <<if $sexscene is 1>> <<if $bedroom is 1>>You've just laid yourself down on the filthy bunk inside your bedroom after having dumped your semen $scene. You try to make some room for $girlname beside you, but the smallness of your bed will probably cause <<if $sexfeel lte -2>>even more discomfort for her.<<else>>her more discomfort than the coziness you hope for.<</if>><</if>> <<if $bedroom is 2>>You stretch out over the bedsheets and feel very relaxed after just having ejaculated $scene. <</if>> <<if $bedroom gte 3>>After dumping your load $scene, you stretch yourself out over your luxurious bedsheets, feeling very relaxed and satisfied.<</if>> <</if>> <<if $sexscene is 2>> <<if $liveroom is 1>>You’re leaning back over your filthy couch after just having ejaculated $scene.<</if>> <<if $liveroom is 2>>You lean back in your comfortable couch after having dumped your load $scene. You feel relaxed and at ease, ready and invigorated enough to take on other chores with greater focus.<</if>> <<if $liveroom is 3>>You're leaning back over your luxurious sofa. You’ve just sprayed your semen $scene and feel great!<</if>> <<if $liveroom is 4>>You enjoy the soft feeling from the white fish scales in your luxurious sofa as you lean back and let out a sigh, having just ejaculated $scene. You make some room for her to lay down beside you, like an obedient pussycat.<</if>> <</if>> <<if $sexscene is 3>> You’re standing in the kitchen, having just dropped a large load $scene. <</if>> <<if $sexscene is 4>> After dumping your load $scene, you place yourself next to the old RPG table and utter a sigh of content. <</if>> <<if $sexscene is 5>> After dumping your load in $scene, you walk over to the great window overlooking Ikaanos, while <<if $wsex gte 1>>wife<<else>>slave<</if>> remains at the office desk. <</if>> <</if>> <<if $hadpussy>> <<if $sexscene is 1>> <<if $bedroom is 1>>You lay yourself down on your small bed, after having ejaculated $scene. You try to make some room for her on the dirty bedsheets beside you.<</if>> <<if $bedroom is 2>>You’re stretching out over your bed, feeling very relaxed after having ejaculated $scene. <</if>> <<if $bedroom gte 3>>You've just fallen over your soft, luxurious bed-sheets. You feel very relaxed after having ejaculated $scene. <</if>> <</if>> <<if $sexscene is 2>> <<if $liveroom is 1>>After dumping your load $scene, you lean back over your old couch and relax for a while.<</if>> <<if $liveroom is 2>>The intercourse has concluded and you’re leaning back over your couch in the living room. You’re feeling great, having just sprayed your load $scene.<</if>> <<if $liveroom is 3>>You're leaning back over your luxurious delver sofa. You’ve just sprayed your semen $scene and feel great!<</if>> <<if $liveroom is 4>>You enjoy the soft feeling from the exotic fish scales in your sofa as you lean back and let out a sigh, having just ejaculated $scene. You make some room for her to cradle up beside you.<</if>> <</if>> <<if $sexscene is 3>> You’re in your kitchen, where you’ve just dropped a large load $scene after having fucked her vaginally. <</if>> <<if $sexscene is 4>> After dumping your load $scene, you lay down on one of the narrow sofas that's standing next to the sacred RPG table. <</if>> <<if $sexscene is 5>> After dumping your load $scene, you take a small walk around the office, attempting to loosen the stiffness in your legs. The girl remains at the desk, obviously exhausted after the intense session. <</if>> <</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 3)>> <<set $bedroom to $mch.bedroom.level>> <<set $bedroom+=1>> <<set $liveroom to $mch.liveroom.level>> <<set $liveroom+=1>> <<set $bathroom to $mch.bathroom.level>> <<set $bathroom+=1>> <<if $action12 is true and $action6 is false>> <<if $sexscene is 1>> <<set $pic to 4>> <<if $bedroom is 1>>You lead $girlname over to your small bedroom, intent on letting the <<if $oralnow>>blowjob<<else>>intercourse<</if>> take place there. <br><br> <<if $descroll3 is 1>>A fluorescent strip light creates a sharp glow that does very little to hide the moldy spots on the ceiling. <</if>> <<if $descroll3 is 2>>The dirty walls around you bathe in a grayish hue, illuminated by a lonely ceiling lamp. <</if>> <<if $descroll3 is 3>>The room is in dire need of an upgrade. Parts of the concrete walls have crumbled and much of the original paint has folded away.<</if>> <br><br> After filling your nostrils with the room’s somewhat stale odor, you turn toward the <<if $arousal lte 0>>nervous<</if>><<if $arousal gte 5>>aroused<</if>> girl. <br><br> ''The squalor has negatively affected $girlnames arousal!'' <<set $arousal-=1>> <</if>> <<if $bedroom is 2>>You bring $girlname down the corridor and in to your bedroom in the farthest end of the house. <br><br> After removing some pillows from the bed and putting on an extra sheet, you turn your hungry gaze toward the girl. <</if>> <<if $bedroom gte 3>>You're standing inside your luxurious bedroom together with $girlname, hoping that she'll appreciate its grandeur while <<if $oralnow>>blowing your cock<</if>><<if $analnow>>taking your cock up her ass<</if>><<if $pussynow>>you're fucking her<</if>>. <br><br> <<if $descroll3 is 1>> The lights automatically dim themselves when you walk inside the suite, and an almost imperceptible humming tells you that the climate controls have begun to work toward a more proper temperature. <br><br>After taking a few delightful breaths of the fresh air, you turn toward the girl. <</if>> <<if $descroll3 is 2>> You immediately activate the ambiance system, which projects colorful landscapes on the wall opposite your large bed.<br><br> After appreciating them for a couple of seconds, you turn toward the girl with a confident smile. <</if>> <<if $descroll3 is 3>>After removing some decoration pillows from the top of your bed, you turn toward the girl with a hungry gaze.<</if>> <<if $bedroom is 4>><br><br>''The overwhelming luxury has increased the girl’s arousal!''<<set $arousal+=2>><</if>> <</if>> <<if $like is false and $bedroom isnot 4 and $arousal lte 2>> <br><br> <<if $descroll3 is 1>>$girlnames uneasiness tells you that she's not looking forward to what's coming up next. <</if>> <<if $descroll3 is 2>>$girlname seems uneasy, moving restlessly from side to side. It's obvious that she's not looking forward to what's about to happen to her. <</if>> <<if $descroll3 is 3>>You'll be working uphill if your goal is to make $girlname interested because right now, she's both uneasy and uncomfortable, obviously not looking forward to <<if $oralnow is true>>taking your dick in her mouth<</if>><<if $analnow is true>>having her ass fucked by you<</if>><<if $pussynow is true>>having sex with you<</if>>.<</if>> <</if>> <</if>> <<if $sexscene is 2>> <<set $pic to 6>> <<if $liveroom is 1>>You’re standing together with $girlname in your derelict living room, right next to your couch. <<if $descroll3 is 1>>Both of you can hear a faint clicking noise from a family of cockroaches, feasting on leftovers in the shadows.<</if>> <<if $descroll3 is 2>>As you sit down on the pillows, a loud squeak from a loose spring in the middle seat reveals the furniture's obvious bad state.<</if>> <<if $descroll3 is 3>>An old blanket covers the seat, desperately trying to hide all cigarette burns and unremovable stains it has procured over the years.<</if>> <br><br> Despite an atmosphere of dilapidation, you smile confidently at the girl, hoping she'll appreciate <<if $oralnow>>giving you a blowjob here anyway<</if>><<if $analnow>>having anal sex in your couch even if it's something a middle-class person would throw away<</if>><<if $pussynow>>having some sex in your sofa even if it's worn and smelly<</if>>. <<if $willpower gte 5 and $masterlove gte 20 and $scarefactor lte 1>> <br><br> <<set $descroll to random(1, 5)>> ''$girlname: ''// <<if $descroll is 1>><<if $girlid is 1>>Eh… This is… rustic. You know, Master Robert had sofas made of Delmer pelts. They were so comfy. <<else>>Eeew… Look at that bug. So gross…<</if>><</if>> <<if $descroll is 2>><<if $girlid is 2>>(Laughter) This is like having sex out on the jungle floor. Something I'm actually used to.<<else>>Are you sure about this?<</if>><</if>> <<if $descroll is 3>><<if $girlid is 6>>Look at those bugs. Larger than the ones you could find in the Academy basement. So gross!<<else>>You should really consider a home makeover… This looks like a squatter's house.<</if>><</if>> <<if $descroll is 4>>You have a very… austere household. For being a slavemaster I mean. <<if $girlid is 2 and $willpower gte 30>>Not that I'm your slave in any way.<<else>>Upgrading this place would make things a lot better.<</if>><</if>> <<if $descroll is 5>>There's something rotten in here. Can't you smell it?<</if>> // <</if>> <br><br> ''The squalor has negatively affected $girlnames arousal!'' <<set $arousal-=1>> <</if>> <<if $liveroom is 2>>You're inside your living room together with $girlname, hoping that the upgraded furniture will please her enough. <br><br> <<set $descroll3 to random(1, 4)>> <<if $descroll3 is 1>> After making yourself comfortable on your couch, you move your eyes over the newly painted walls and marvel at the two oriental wall hangings you bought on Redhaven market. Your focus then lands on the girl’s body, that's standing <<if $arousal lte 2>>nervously<</if>> in front of you. <</if>> <<if $descroll3 is 2>>After placing yourself on the comfortable couch, you turn toward the girl with a confident smile.<</if>> <<if $descroll3 is 3>>You move your eyes between an erotic painting on the wall and the girl’s body, before permanently fixing your gaze on her. <</if>> <<if $descroll3 is 4>> After drawing all the curtains to give the forthcoming session some privacy, you walk over to the girl and fix your eyes on her <<if $age gte 20>>delicious<<else>>young<</if>> body.<</if>> <</if>> <<if $liveroom gte 3>>You’re standing in your luxurious living room that's adorned with expensive wall hangings, furniture, and state of the art technology. <<set $descroll3 to random(1, 4)>> <<if $descroll3 is 1>>As usual, the lights dim themselves when you clap your hands – creating a much better atmosphere for erotic pleasures.<</if>> <<if $descroll3 is 2>><<if $ownenter is true>>Right now, your ENSYS unit displays colorful pictures of Raana's oceanic scenery and deep jungles, adding a tremendous gleam of opulence to the forthcoming act.<<else>>Right now, the iridescent glow from your couch looks like a thousand diamonds, creating an atmosphere of wealthy opulence that you know will impress even a maid who's visited the Mastersphere.<</if>> Your eyes are however fixed on the much more interesting girl in front of you.<</if>> <<if $descroll3 is 3>>Your installed AI system has begun creating a perfect atmosphere of dimmed lights and ambient temperature. The girl in front of you bathes in a dreamy shimmer that's profoundly arousing. <</if>> <<if $descroll3 is 4>> <<if $ownenter is true>>After starting a set of calming projections on your ENSYS unit, you turn toward the girl with a hungry gaze.<<else>>After drawing the curtains, not wanting someone to observe the forthcoming <<if $oralnow>>blowjob<</if>><<if $analnow>>anal intercourse<</if>><<if $pussynow>>sexual carnage<</if>>, you sit down on your couch and look up at the <<if $arousal lte 0>>nervous<</if>> girl in front of you.<</if>> <</if>> <</if>> <<if $like is false and $arousal lte 2>> <br><br> <<if $descroll3 is 1>>Unfortunately, $girlname seems uneasy and misplaced. It's obvious that she's not looking forward to what's coming up.<</if>> <<if $descroll3 is 2>>Unfortunately, $girlname seems a bit uneasy right now. It's evident that she's not looking forward to what's about to happen. But things might change if you play your cards right.<</if>> <<if $descroll3 is 3>>You'll be working uphill if your goal is to make $girlname interested because right now, she's both uneasy and uncomfortable, obviously not looking forward to <<if $oralnow is true>>taking your dick in her mouth<</if>><<if $analnow is true>>having her ass fucked by you<</if>><<if $pussynow is true>>having sex with you<</if>>.<</if>> <</if>> <</if>> <<if $sexscene is 3>> <<set $pic to 8>> <<if $kitchen is 1>>The two of you are standing in your rundown kitchen, illuminated by a lonely loose-hanging strip-light. <<if $descroll3 is 1>>You turn toward the girl and gaze at her body after hastily removing some utensils from the rusty sink. It's always something laying around in here that makes the lacking scenery even more depressing.<</if>> <<if $descroll3 is 2>>You turn toward the girl after crushing a roach with your foot, and let your eyes wander over her beautiful frame. <br><br>There's such contrast – a <<if $body lte 1>>young, teenage<</if>><<if $body is 2>>slender<</if>><<if $body gte 3>>chiseled female<</if>> body, perfectly created by God, with a background of squalor and decrepitude. <</if>> <<if $descroll3 is 3>>The room turns completely black when the decade-old light above you flickers for a couple of seconds. But you're able to fix your gaze on the <<if $age lte 19>>young<</if>> girl after the X-LED capacitors have charged up again.<</if>> <br><br> ''The misery has negatively affected $girlnames arousal!'' <<set $arousal-=1>> <</if>> <<if $kitchen is 2>>You’re standing in your kitchen together with $girlname. <<if $descroll3 is 1>>After removing some old plates from the dining table, you pull the girl toward you and look her straight in the eyes.<</if>> <<if $descroll3 is 2>>After closing some open dressers, you pull the girl toward you and look at her with a hungry gaze.<</if>> <<if $descroll3 is 3>><<if $arousal lte 2>>She's looking nervously at you, unknowing of what's about to happen.<<else>>She's looking at you with a hungry gaze, obviously aroused and ready to take you on.<</if>><</if>> <</if>> <<if $kitchen gte 3>>You and $girlname are standing together in your luxurious kitchen, adorned with subtle art and advanced technology. <<if $descroll3 is 1>>A pleasurable humming noise emanates from the cleaning system, that's busy with yesterday’s dishes. The girl in front of you is a much more pleasurable sight, however, and your gaze wanders all over her body with an appreciative hunger. <br><br> ''You: '' // <<if $normsuggest is true>> <<if $descroll2 is 1>>Look, everything's nice and tidy. We got time to enjoy this, $girlname.<</if>> <<if $descroll2 is 2>>You're so beautiful. I could have upgraded this kitchen a thousand times and you'd still be its centerpiece.<</if>> <<if $descroll2 is 3>>You're the prettiest girl I've ever rested my eyes on. There's no comparison.<</if>> <<if $descroll2 is 4>>Oh, I'm such a lucky guy, having you here. <<if $girlid is 1>>I know you're used to grandeur, coming from a Timberlord's mansion and all. That's why I did this. To make you more at ease.<</if>><<if $girlid is 2>>I know you're a woman that's hard to impress, but I hope you're feeling at home here.<</if>> Let's begin.<</if>> <<else>> <<if $descroll2 is 1>>Perfect. Let's get this started.<</if>> <<if $descroll2 is 2>>I like what I see. A dutiful maid.<</if>> <<if $descroll2 is 3>>Now show me what a maid's supposed to do.<</if>> <<if $descroll2 is 4>>Ah, this is where you belong. My kitchen. It got holes and deliciousness to saturate a man's every desire.<</if>> <</if>> // <</if>> <<if $descroll3 is 2>>The atmosphere is very relaxing, and you gaze confidently toward the girl, feeling backed up by the wealthy opulence around you.<</if>> <<if $descroll3 is 3>>You take a glass of ice-cold water from the automatic filler and swallow it with two gulps. Feeling refreshed, you then turn your eyes toward the <<if $body is 1>>young<</if>> girl. <</if>> <</if>> <<if $like is false and $arousal lte 2>> <br><br> <<if $descroll3 is 1>>Unfortunately, it's obvious that the girl's not looking forward to what's coming up. She moves around restlessly an seems uneasy.<</if>> <<if $descroll3 is 2>>$girlname seems uneasy. It's clear that she's not looking forward to what's about to happen and that you'll have to make a real effort to turn her willingness around.<</if>> <<if $descroll3 is 3>>You'll be working uphill if your goal is to make $girlname interested because right now, she's both uneasy and uncomfortable, obviously not looking forward to <<if $oralnow is true>>taking your dick in her mouth<</if>><<if $analnow is true>>having her ass fucked by you<</if>><<if $pussynow is true>>having sex with you<</if>>.<</if>> <</if>> <</if>> <<if $sexscene is 5>> <<set $pic to 8>> You're standing inside your old office. Massive shelves with pre-severance books, century-old wall hangings and other artifacts from your family's past cover the walls around you. <<set _ran to random(1, 6)>> <<if $girlid is 7 and $masterlove gte 50 and $scarefactor lte 1 and $happiness gte 10 and _ran lte 4>> <br><br> ''Nicole:'' // <<if _ran is 1>>Wow. Is that… "Henry Swanson's Encyclopedic edition? Do you know what that's worth to the right buyer?<</if>> <<if _ran is 2>>You come from a distinguished line of collectors, Sir (smile).<</if>> <<if _ran is 3>>This room is so special. You can virtually touch history in here.<</if>> <<if _ran is 4>>Wow. This feels like making love in a museum. I like it (smile).<</if>> // <</if>> <</if>> <<if $sexscene is 4>> <<set $pic to 8>> <<if $mch.room1.type is 42>><<set _libc to true>><</if>> <<if $mch.room2.type is 42>><<set _libc to true>><</if>> <<if $mch.room3.type is 42>><<set _libc to true>><</if>> <<if $mch.room4.type is 42>><<set _libc to true>><</if>> <<if $mch.room5.type is 42>><<set _libc to true>><</if>> <<if $mch.room6.type is 42>><<set _libc to true>><</if>> <<if $mch.room7.type is 42>><<set _libc to true>><</if>> <<if $mch.room8.type is 42>><<set _libc to true>><</if>> <<if $mch.room9.type is 42>><<set _libc to true>><</if>> <<if $mch.room10.type is 42>><<set _libc to true>><</if>> <<if $mch.room11.type is 42>><<set _libc to true>><</if>> <<if $mch.room12.type is 42>><<set _libc to true>><</if>> <<if $mch.room13.type is 42>><<set _libc to true>><</if>> <<if _libc is true>> You take _girlname into your newly built library, where it's hard not to get engulfed by the scent of expensive, leather-bound books. <br><br> <<if _npc.traitnerd gte 70>>_girlnames ''Happiness (+1)'' has increased!<<set $happiness+=1>><</if>> <<else>> You decide to take _girlname into an old room that your brother used as a library back in the days before he decided to sell everything off. The shelves are half-empty, with only cheap paperbacks and shallow encyclopedias left. <</if>> <</if>> <br><br> <</if>> <<if $action6 is true and $undressed isnot true>> <<set $undressed to true>> <<set $pic to 9>> <<if $naked is false>> <<if $arousal lte -1>> <<if $descroll2 is 1>>$girlname starts removing her clothes after some hesitation.<br><br> It’s a tedious show to watch, however, and almost a minute pass before she’s standing naked and ready in front of you. <</if>> <<if $descroll2 is 2>>The girl starts to undress. Her hesitation shows that she's not comfortable and would probably be happy if you decided to do something else that didn’t involve sex. <br><br>You marvel at the sight when $girlnames body finally stands naked in front of you - <<if $body is 1>>a sweet, teenage girl, ready to be taken by her master.<</if>> <<if $body is 2>>a delicate youngster, ready to involve herself sexually with her master.<</if>> <<if $body gte 3>>a young woman, ready to satisfy her master.<</if>><</if>> <<if $descroll2 is 3>>$girlname starts to undress.<br><br> Her hesitation and slowness are almost unbearable. It’s painful to see such a <<if $age lte 19>>young<<else>>beautiful<</if>> body taking so long to get ready.<</if>> <<if $descroll2 is 4>>$girlname is reluctant at first, but your resilience has won and the girl starts to undress.<br><br> Her <<if $body lte 2>>petite<</if>><<if $body is 3>>naked<</if>><<if $body is 4>>curvaceous<</if>><<if $body is 5>>voluptuous<</if>> body is a fantastic sight, and you gaze at its <<if $body lte 3>>delicate<<else>>rounded<</if>> forms as she exposes herself.<</if>> <</if>> <<if $arousal gte 0 and $arousal lte 2>> <<if $descroll2 is 1>>$girlname undresses without any objections or hesitation.<br><br> After throwing her clothes aside, she walks slowly toward you, wiggling her naked body like a crawling snake moving in on its prey. The sexual atmosphere jumps to new heights when you're able to smell the girl’s <<if $age lte 19>>innocent, teenage<<else>>feminine<</if>> exudation after she's placed herself just a few inches away from you.<</if>> <<if $descroll2 is 2>>$girlname starts to undress rather hurriedly, standing completely naked in front of you after less than fifteen seconds.<</if>> <<if $descroll2 is 3>><<if $arousal is 0>>With an expressionless face, $girlname starts to take her clothes off.<<else>>$girlname quickly pulls her clothes off, obviously feeling eager to get this show on the road.<</if>> <br><br>She’s completely naked after only twenty seconds, ready to start whatever carnal session you had in mind.<</if>> <<if $descroll2 is 4>>$girlname removes her garments, one by one, before standing completely naked in front of you. The girl's body is now ready to satisfy her master's desires, even if a slight shiver reveals that there's more nervousness than arousal running through her right now.<</if>> <<if $girlid is 16 and $daysa lte 10>> <br><br> ''Dakota:'' // <<if $descroll2 is 1>>Okay. I'm still a little nervous here. We're no longer doing this on my turf (smile).<</if>> <<if $descroll2 is 2>>Wow… This feels so far away from that alley where I used to blow your cock. Haha.<</if>> <<if $descroll2 is 3>>I still have a lot to teach, don’t I, $callname? (suggestive smile)<</if>> <<if $descroll2 is 4>>(Smile) I wonder how Aimee would react if she saw us now, Mr. $pcLastName. Haha!<</if>> // <</if>> <</if>> <<if $arousal gte 3>> <<if $descroll2 is 1>>Clearly aroused, $girlname removes her clothes hurriedly and stands completely naked in front of you after less than fifteen seconds.<</if>> <<if $descroll2 is 2>>Excited and aroused, the girl starts to undress, touching herself suggestively after getting naked, ready to throw herself into whatever's coming up next.<</if>> <<if $descroll2 is 3>> Clearly excited, $girlname starts to undress, throwing all her clothes aside in less than ten seconds. She's trembling from arousal while walking up toward you and dives directly into your embrace by wrapping her naked thighs around your legs.<</if>> <<if $descroll2 is 4>> $girlname starts to undress with hurried excitement, not wanting to miss out a second of the sexual orgy that she hopes will start right away. <br><br> The warm feeling of her naked body, pressing itself against you, brings on an excitement that's hard to control. It's even further fueled into insurmountable lust as she looks up at you submissively and whispers: <br><br> <<if $like is true>> <<if $analnow>> <<if $descroll3 is 1>>''$girlname:'' //I’m so looking forward to this. <<if $likesadist gte 60>>Please… take me hard…<</if>>//<</if>> <<if $descroll3 is 2>>''$girlname:'' //This is gonna be so wonderful. <<if $likesadist gte 50>>To have your cock stretching my <<if $body lte 2>>little<</if>> ass out!<<else>>Don’t fuck my ass too hard though, promise that, okay (smile). <</if>>//<</if>> <<if $descroll3 is 3>>''$girlname:'' //My <<if $body lte 3>>cute little ass<</if>> is ready for you, $callname.//<</if>> <br><br> <</if>> <<if $oralnow>> <<if $girlid isnot 13>> <<if $descroll3 is 1>>''$girlname:'' //<<if $likesadist gte 60>>I want your big fat, cock in my mouth! I'm soo… hungry…<<else>>Alright, shall we begin? (smile) I'll open up (laughter).<</if>>//<</if>> <<if $descroll3 is 2>>''$girlname:'' //You know I’m gonna <<if $likesadist lte 49 or $oralxp lte 19>>try<</if>> swallow your cum when I’m finished! I'm looking forward to it.//<</if>> <<if $descroll3 is 3>>''$girlname:'' //Are you ready to put your cock in my mouth, $callname?//<</if>> <<else>> ''$girlname:'' // <<if $descroll3 is 1>>I… I think I'm actually gonna enjoy this (careful smile).<</if>> <<if $descroll3 is 2>>Oh… Look… I can see it growing. (Smile) You're really well-equipped, Sir.<</if>> <<if $descroll3 is 3>>Ehm, Sir… (Suggestive smile) I don’t think it's healthy having such a hard… hardon. (Laughter)<</if>> // <</if>> <br><br> <</if>> <<if $pussynow>> <<if $descroll3 is 1>>''$girlname:'' //Please, fuck me hard! Show my <<if $body lte 3>>tight<</if>> pussy who’s the master in this house.//<</if>> <<if $descroll3 is 2>>''$girlname:'' //Promise you’ll try to make me cum? I’d really like to have an orgasm.//<</if>> <<if $descroll3 is 3>>''$girlname:'' //My <<if $body lte 2>>cute little<</if>> pussy is ready for you, $callname. Come take it!//<</if>> <br><br> <</if>> <<if $willpower gte 5>><<if $scarefactor gte 3 or $masterlove lte 9>>// Right now, I don’t care that you've been an asshole… I'm too fucking horny.//<</if>><</if>> <<else>> <<if $descroll3 is 1>>''$girlname:'' //Be careful now, okay?//<</if>> <<if $descroll3 is 2>>''$girlname:'' //Let's do this… I trust you'll be kind to me.//<</if>> <<if $descroll3 is 3>>''$girlname:'' //Promise to be careful, okay? I'm… I'm ready.//<</if>> <br><br> <</if>> /*AROUSAL GTE 3 ENDS BELOW */ <</if>> /* NAKED IS FALSE ENDS BELOW */ <</if>> <</if>> /*<<if $naked is false>><br><br><<set $getnaked to true>><</if>>*/ <</if>> <<include ClothCheck>> <<if $pussynow is true and $penetratepussy is false>> <<if $sexscene is 1>><<set $scene to "the bed">><</if>> <<if $sexscene is 2>><<set $scene to "the couch">><</if>> <<if $sexscene is 3>><<set $scene to "the floor">><</if>> <<if $action11 is true>><<set $descroll3+=3>><</if>> <<if $pussyscene1>> <<set $pic to 16>> <<if $descroll3 is 1>>You push $girlname down on her back and let the girl's legs welcome you as they fall apart, exposing her <<if $shave lte 2>>well-shaved<</if>> pussy.<</if>> <<if $descroll3 is 2>>You press $girlname down with a determined thrust, pull the girl's knees apart, and move your swelling cock in over her pussy.<</if>> <<if $descroll3 is 3>>Confidently, but with careful tenderness, you push $girlname downward and begin working yourself deeper in between her legs, where you're able to gaze at your long-sought prize – a wet, <<if $age lte 19>>teenage<<else>>tight<</if>> pussy that shines with a welcoming hue. <</if>> <<if $descroll3 gte 4>>You throw $girlname down and pin her with your muscular body. You continue your spree of dominance by recklessly yanking the girl's legs apart, exposing her naked pussy and causing her to scream out loud in shock.<<if $likesadist gte 30>> However, telling from $girlnames aroused gaze, she really likes it when you take her hard!<<set $arousal+=2>><</if>> <</if>> <</if>> <<if $pussyscene2>> <<set $pic to 74>> <<if $descroll3 is 1>> After caressing $girlnames shoulders, you turn the girl around and press her neck down while lifting her hips in position. The girl’s naked body is now positioned on all fours, serving your eyes with two exposed body-openings that are ready to take your cock. <</if>> <<if $descroll3 is 2>> After serving $girlnames mouth with a flurry of kisses, you turn the girl around and place her in position, lifting her hips up so that she's exposing her anus and pussy while on all fours. <</if>> <<if $descroll3 is 3>> You feel all over $girlnames naked tushy while attacking her face and neck with smothering kisses. You're eating her like she's a ripe, delicious apple.<br><br> After satisfying your tongue with the taste of <<if $age lte 19>>teenage youth<<else>>feminine youth<</if>>, you turn $girlname around and give the girl a light push, causing her to expose her genitals as she falls down on all fours. <</if>> <<if $descroll3 gte 4>> You mercilessly bite $girlnames throat as your desire to taste her feminine youth goes a little too far. A minute of recklessness passes before you push the girl down and pull her tushy up against your groin. $girlnames ass and genitals are now totally exposed, ready to take your cock.<</if>> <</if>> <<if $pussyscene3>> <<set $pic to 19>> <<if $descroll3 is 1>> You put your hands over your head and relax as $girlname moves into position. The softness of her legs as they straddle you summons an ecstasy that's close to unbearable, especially after her perky nipples join the fray and tickle your face as she searches for a comfortable angle to insert your penis. <</if>> <<if $descroll3 is 2>> You close your eyes and lay back as $girlname begins to straddle you with her <<if $body lte 2>>nimble<</if>> legs. <br><br>A flash of immense arousal fills your body when the girl tries to better disperse the lubricants by using your shaft to smear the wetness between her pussy lips. You're throbbing! Right now, nothing is more important than being inside her womb.<</if>> <<if $descroll3 is 3>> You carefully lift $girlname on top of you and let her nimble legs fall on either side of your hips. She allows her pussy-lips to envelop your hardon like the bread around a hotdog and strokes the shaft for a minute to disperse the lubricants better. You're also able to taste her nipples for a few seconds while she's bending down, trying to insert your cock into her pussy. <</if>> <<if $descroll3 gte 4>> After commanding $girlname to straddle you with her legs, you grab her soft tushy and squeeze it with one of your hands – almost slipping a finger inside her anus. You’re also holding her head pressed downward, enabling you to taste her lips and bite her neck as she inserts your cock. <</if>> <br><br> <</if>> <<if $sexscene is 5>> /* Begin vag in office. */ <<set $sexscene to 1>> <<set $officenow to true>> <</if>> <</if>> <<if $analnow is true and $penetrateanal is false and $action12 is false>> <<set $pic to 74>> <<if $action11 is true>><<set $descroll3+=3>><</if>> <<if $sexscene is 1>><<set $scene to "the bed">><</if>> <<if $sexscene is 2>><<set $scene to "the couch">><</if>> <<if $sexscene is 3>><<set $scene to "the dressers">><</if>> <<if $officenow is true>><<set $scene to "the floor">><</if>> <<if $sexscene is 1>> <<if $descroll3 is 1>> After hungrily feeling all over $girlnames body, you turn the girl around and press her down on $scene using a determination that's both commanding and careful. <br><br>Her ass and genitals become involuntarily exposed as you pull her hips upward with the same resolution<<if $arousal gte 1>>. Right now, $girlname is in on it despite your dominant manners, and she's excited and ready to indulge herself in whatever you had in mind<<else>> - that is, unfortunately, just a little too much for $girlname to take, judging from her growing uneasiness<</if>>. She’s now on all fours,<<if $arousal lte 0>> however,<</if>> ready to take your cock up her ass. <</if>> <<if $descroll3 is 2>> After squeezing all over $girlnames tushy in a moment of aroused madness, you turn the girl around and push her down on all fours. Her new position forces her butt into an outstretched position, giving you a clear view over her anus that's looming like a pinkish gateway ready to sail you into a world of hardcore sex. <</if>> <<if $descroll3 is 3>> You turn the girl around and kiss her neck passionately while feeling all over her naked body with your hands. It's an intense moment<<if $arousal lte 0>>, that $girlname doesn't seem to appreciate very much. Still, it doesn't stop you from gently pushing the girl down on all fours and positioning her in just the right way to take your cock up her ass.<<else>>, that further excites $girlname, ending in her standing on all fours, ready to take your cock up her ass. <</if>><</if>> <<if $descroll3 gte 4>> $girlname gasps in shock as you launch out, turn her around, push her down on all fours, and lift her hips into position. <<if $likesadist gte 25>>It's obvious that she likes it when someone dominates her - your brutal manners have increased $girlnames arousal and she's now shivering even more from sexual excitement!<<set $arousal+=1>><<else>>Your dominating personality doesn't arouse the girl at all, you've actually turned her off using your unmerciful manners, and she grows considerable more uneasy.<<set $arousal-=3>><<if $willpower gte 60>><<set $willpower-=1>><</if>><<set $humiliation+=1>><</if>><<set $pain+=1>><</if>> <</if>> <<if $sexscene is 2>> <<if $descroll3 is 1>> After turning $girlnames body around, you push her gently down on your <<if $liveroom is 1>>filthy<</if>> couch and start rubbing her buttocks with your hands. You open them up and expose the girl's lubricated anus – an action so arousing that you're trembling when you move your swelling hardon toward it.<</if>> <<if $descroll3 is 2>> With the both of you naked on the <<if $liveroom is 1>>filthy<</if>> couch, a hasty make-out session<<if $arousal lte 0>>, that's not appreciated by the girl,<</if>> transforms into a physical spectacle of aroused manhandling that ends with $girlname becoming pressed deep into the pillows, face down and with her ass sticking out. <br><br> Then, aroused with selfish lust, you pull her buttocks apart and expose a lubricated anus that pulls you toward it like a beckoning phantasm.<</if>> <<if $descroll3 is 3>> The sofa acts as a medieval torture instrument when you position $girlname over the back and pull her hips into position. You take a moment to gaze at the girl's lubricated anus and let your hands move over her ass with an invasiveness that leaves no part of her perineum untouched. <br><br>The girl's buttocks are almost begging you to plow your cock in between them and bury yourself in their softness<<if $arousal lte 0>> - at least in your fantasies, as $girlname doesn't seem particularly excited right now<</if>>.<</if>> <<if $descroll3 gte 4>> $girlname yelps as you push her down onto the couch with savage brutality<<if $liveroom is 1>>, causing particles of mold and filth to leave the pillows and hurl around in the room for a moment<<else>>causing pillows to fly out and springs to squeak loudly<</if>>. <br><br>You continue your degrading act by turning the girl around and straddling her body. Then, with slow, sadistic selfishness, you move your hands down to her buttocks, which you pull apart to expose the lubricated anus you're determined to penetrate <<if $daycount gte 60 and $daycount lte 180>>today<<else>>tonight<</if>>!<<set $pain+=1>><</if>> <</if>> <<if $sexscene is 3>> <<if $descroll3 is 1>> After kissing $girlname passionately all over her face, you grab the girl's shoulders and turn her <<if $body lte 1>>frail<</if>> body around so that she faces the kitchen sink. <<if $kitchen is 1>>A putrid smell of old sewers rises from the dishing bowl beneath her – further lowering the sexual excitement you're trying to build up.<<set $arousal-=1>><</if>> <br><br> You let your hardon slide up and down between the girl's buttocks for a couple of seconds before putting it inside her, <<if $arousal gte 2>>and it seems that she's looking forward to it, considering the outstretched, almost beckoning state of her ass. <<else>>but there's still some work to do if you want her more aroused, judging from $girlnames shivering and nervous body posture<</if>>. <</if>> <<if $descroll3 is 2>> You turn $girlname around so that she faces the kitchen dresses, and press yourself tightly against her so that she's able to feel your growing hardon against her ass. <<if $kitchen is 1>>Your cupboards emit a foul odor of mildew, grown out of control due to continuous water leakages from the roof.<</if>> <br><br>After absorbing the youthful smell around the girl's neck, you move your hands down to her outstretched buttocks, which you grab and squeeze thoroughly. They’re wonderfully soft, and their perfect roundness makes it impossible to hold back your lust. you split her tushy apart and gaze at the mesmerizing anus that looms lubricated and ready right in front of you. <</if>> <<if $descroll3 is 3>> You move your hands lovingly over the girl’s body while giving her a long, passionate tongue-kiss<<if $arousal gte 2>> that's answered back with at least some sincere excitement<<else>>, that's unfortunately a bit too intimate for the girl right now. She allows you to kiss her, but her mind seems to be elsewhere<</if>>. <br><br> After turning $girlname around, you kick her legs apart and pull her hips backward toward you, revealing a pinkish anus that's ready to have a cock rammed through it.<</if>> <<if $descroll3 gte 4>> A savage push is all it takes to nail $girlname tightly against the kitchen sink. She's like a mouse caught in a mousetrap. You continue your brutality by grabbing the girl's buttocks after kicking her legs apart, and split them open without any thoughts on her sexual integrity. This is your moment, and she should act as your <<if $wsex is 1>>obedient wife<<else>>slave<</if>> .<br><br> $girlnames anus is now totally exposed and ready to be penetrated.<<set $pain+=1>><</if>> <</if>> <<if $sexscene is 5>> <<if $descroll3 lte 3>> You turn $girlname around so that she faces the office desk, where her outstretched butt-checks become an easy target for your growing hardon. <</if>> <<if $descroll3 gte 4>> A savage push is all it takes to nail $girlname tightly against the office desk, looking almost like a mouse caught in a mousetrap. You continue your brutality by grabbing the girl's buttocks after kicking her legs apart, and split them open without any thoughts on her sexual integrity. This is your moment, and she should act as your <<if $wsex is 1>>obedient wife<<else>>slave<</if>> .<br><br> $girlnames anus is now totally exposed and ready to be penetrated.<<set $pain+=1>><</if>> <<set $sexscene to 1>> <<set $officenow to true>> <</if>> <</if>> <<if $oralnow is true and $putin is false and $action12 is false>> <<if $sexscene is 1>> <<set $pic to 10>> <<if $descroll3 is 1>>$girlname has placed herself at the foot end of the bed and moves her face slowly toward your <<if $cock is 3>>massive<</if>> hardon.<</if>> <<if $descroll3 is 2>>After exchanging a couple of kisses with the girl, she moves down to the end of the bed and places herself right above your cock. <<if $cock is 3>>$girlname utters a sigh of nervousness as her mind grasps the size of your massive penis.<</if>><</if>> <<if $descroll3 is 3>>After you’ve stretched yourself out on your <<if $bedroom is 1>>old<</if>> bed, $girlname starts caressing your belly and genitals with a gentle, arouse-inducing touch. <br><br>She continues by moving her mouth further and further down toward your groin, almost a bit too slow, <<if $like is false>>maybe because she's reluctant to the whole thing<<else>>probably just to tease you<</if>>. However, feeling her breath against your hardon was well worth the wait. <</if>> <<if $descroll3 gte 4>>After you’ve sat yourself against the top end of your bed, you command $girlname to move her head between your legs and start doing her job. You use a dominating force to shove the girl into position, and enjoy the sensation of her panting breath against your genitals. <</if>> <</if>> <<if $sexscene is 2>> <<set $pic to 10>> <<if $descroll3 is 1>>You've made yourself ready in the living room as $girlname crawls into position between your legs. Her face is now right in front of your cock and she lets out a <<if $arousal lte 0>>sigh of discomfort<<else>>moan of arousal<</if>> when she understands what's about to happen.<</if>> <<if $descroll3 is 2>>$girlname goes down on her knees and moves in between your legs<<if $arousal lte 0>> with a slow, hesitant crawl<<else>> with a suggestive crawl<</if>>.<br><br> After letting her breath brush against your genitals, she starts to move her half-open mouth toward the cockhead that so desperately wants to explode and splatter its filth inside her. <<if $girlid is 10 and $willpower lte 49 and $arousal lte 0>> <br><br> ''You:'' // <<if $descroll2 is 1>>There we go. I'm so fucking hard right now. Hey, what's with the sobbing attitude? Close your eyes and imagine you're back at that prison camp, okay?<</if>> <<if $descroll2 is 2>>Alright, Averil. I know you'd rather be somewhere else right now. Unfortunately, this will be a long session. That <<if $age lte 19>>little teenage<<else>>lovely<</if>> mouth of yours will be down there for hours. Just take it and swallow it, okay?<</if>> <<if $descroll2 is 3>>Okay, Averil. Close your eyes and pretend you're back in that prison camp. This is your duty, just as it was back then.<</if>> <<if $descroll2 is 4>>Are you ready? … What do you say, cutie? Let's break a record <<if $daycount gte 60 and $daycount lte 180>>today<<else>>tonight<</if>>!<</if>> // <</if>> <<if $girlid is 15 and $masterlove gte 45 and $scarefactor lte 1 and $daysa lte 12>> <br><br> ''Eliana:'' // <<if $descroll2 is 1>>Mmmh… Wow. This reminds me of when we first met at Furry's. You were so hard, baby. Just like you are now.<</if>> <<if $descroll2 is 2>>Oh, you're so big, Sir. Mmmh… I remember the first time you fucked me at Furry's. I was sore for days.<</if>> <<if $descroll2 is 3>>Oh, I can't wait to shove this big thing down my throat.<</if>> <<if $descroll2 is 4>>Mmh… I'm so happy that you saved me, Sir. I'm all yours now.<</if>> // <</if>> <</if>> <<if $descroll3 is 3>>The two of you have a short moment of making out on the sofa, tongues kissing, naked bodies rubbing against each other, before you let <<if $age gte 20>>the girl<<else>>the teenager<</if>> know that it's time to perform her oral duties. <br><br> After crawling down on her knees right in front of you, $girlname moves in between your legs and readies herself for the forthcoming session. <</if>> <<if $descroll3 gte 4>>You shove $girlname mercilessly down onto the floor in front of you and pull her face toward your genitals while yelling: <br><br> <<set $descroll4 to random(1, 4)>> <<if $descroll4 is 1>>''You:'' //Now show me that tongue of yours! You're gonna blow this cock for hours. Open wide!//<</if>> <<if $descroll4 is 2>>''You:'' //Open your mouth, <<if $wsex is 1>>wife<<else>>slave<</if>>! We're gonna have a long and filthy oral session together you and I!//<</if>> <<if $descroll4 is 3>>''You:'' //I’m ready. What are you waiting for?//<</if>> <<if $descroll4 is 4>>''You:'' //This is where you're supposed to be. Obediently crawling between a man's legs. This is what you were born to do! Now, take my cock in your mouth!//<</if>> <</if>> <</if>> <<if $sexscene is 3>> <<set $pic to 10>> <<if $descroll3 is 1>>$girlname crawls toward your hardon underneath the table after you've placed yourself on one of <<if $kitchen lte 2>>the kitchen chairs<<else>>the luxurious chairs<</if>>. She positions herself right in front of your <<if $cock is 3>>monstrous<</if>> cock and prepares to put <<if $cock isnot 3>>it<<else>>the thing<</if>> in her mouth.<</if>> <<if $descroll3 is 2>>After giving $girlname a passionate kiss<<if $like is false or $masterlove lte 39 or $scarefactor gte 2>>, that's not genuinely returned<</if>>, you place yourself on one of the kitchen chairs. As the girl goes down on all fours and crawls suggestively toward you over the <<if $kitchen is 1>>dirty<</if>> floor, you're infused with an unbearable arousal that almost turns you into an animal that's ready to grab her and plow your dick down her throat. <br><br>The table obstructs your view as she moves underneath it, but you’re again set ablaze with lust as you feel the girl's breath panting right over your penis. She's ready to begin.<</if>> <<if $descroll3 is 3>>You’ve seated yourself at the kitchen table and gaze at $girlnames naked body as it crawls underneath it. <br><br>She moves slowly toward where you're sitting, before finally gliding in with her mouth directly over your cock.<</if>> <<if $descroll3 gte 4>>You place yourself on a chair at the <<if $kitchen is 1>>dirty<</if>> kitchen table and tell $girlname to crawl underneath it. When she’s positioned herself between your legs, you grab her head and pull it toward your hardon. <br><br> <<set $descroll4 to random(1, 4)>> <<if $descroll4 is 1>>''You:'' //There we go, get that mouth open so you can start sucking my cock.//<</if>> <<if $descroll4 is 2>>''You:'' //Open your mouth! It's time to perform your oral duties.//<</if>> <<if $descroll4 is 3>>''You:'' //Take my cock down your throat. Come on, open up! We're gonna be here for hours!//<</if>> <<if $descroll4 is 4>>''You:'' //It's time for you to eat. Suck my cock – I might give you my cum if you do it properly. <<if $age lte 19>>Oh Yeah, it's so fucking sexy when a teenager has her mouth full of <<if $masterage gte 40>>an old man's juices<<else>>manjuice<</if>>!<</if>>//<</if>> <</if>> <</if>> <<if $sexscene is 4>> <<if $descroll3 is 1>>You're standing on the floor in front of $girlname, who goes down on her knees and puts her head a couple of inches away from your growing hardon.<</if>> <<if $descroll3 is 2>>The hallway casts long shadows over $girlnames sexy<<if $body lte 2>>, teenage<</if>> body as she goes down on her knees and crawls into position in front of your penis.<</if>> <<if $descroll3 is 3>>After you’ve given $girlname a wet, deep kiss, you push her gently down on her knees and move your <<if $cock gte 2>>massive<</if>> penis right in front of her face. <<if $cock gte 2>>She’s immediately overwhelmed by <<if $likesadist lte 49>>fear<<else>>lust<</if>> as she sees your huge cock up close.<</if>><</if>> <<if $descroll3 gte 4>>With sadistic determination, you push $girlname down on her knees, which crashes painfully right onto the hard hallway surface. You shove your genitals right into her face and say with a lustful smile: <br><br> <<set $descroll4 to random(1, 4)>> <<if $descroll4 is 1>>''You:'' //There we go, get that mouth open so you can start sucking my cock.//<</if>> <<if $descroll4 is 2>>''You:'' //Open your mouth!//<</if>> <<if $descroll4 is 3>>''You:'' //Take it deep down your throat. Come on, open up!//<</if>> <<if $descroll4 is 4>>''You:'' //Take it in your mouth, <<if $wsex is 1>>dear wife<<else>>slave<</if>>!//<</if>> <</if>> <</if>> <<if $sexscene is 5>> <<set $pic to 10>> <<set _ran to random(1, 6)>> $girlname goes down on her knees and crawls up toward you at the office table. Her face is hovering just an inch away from your <<if $masterfilth lte 19>>smelly<<else>>throbbing<</if>> hardon. <<if _ran lte 4>> <br><br> ''You:'' // <<if _ran is 1>>I need to look at our accounting ledger but keep yourself busy down there in the meantime, okay?<</if>> <<if _ran is 2>>That's it. Perfect.<</if>> <<if _ran is 3>>I have to study these new books I've just acquired. But, ehm, don’t let that stop you, okay?<</if>> <<if _ran is 4>>There you go. I've locked the door. Nobody's gonna disturb us in here for at least a couple of hours.<</if>> // <</if>> <<set $sexscene to 1>> <<set $officenow to true>> <</if>> <</if>> <</nobr>><<nobr>> <<include MainThreatEngine>> <<if $like is true>><<set $chance+=40>><</if>> <<if $masterlove gte 50>><<set $chance+=15>><</if>> <<if $arousal gte 2>><<set $chance+=10>><</if>> <<if $arousal gte 4>><<set $chance+=10>><</if>> <<if $arousal gte 6>><<set $chance+=10>><</if>> <<if $arousal gte 8>><<set $chance+=10>><</if>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <<set $descroll4 to random(1, 3)>> <<if $saidpout is 1>> <<if $oralnow is true>> <<if $descroll is 1>>''You:'' //Stick that ass out, bitch!// <</if>> <<if $descroll is 2>>''You:'' //I want you to pop that ass out really good when you’re blowing me.// <</if>> <<if $descroll is 3>>''You:'' //Stick your butt out, girl. Your ass and pussy should always be ready to take cock, now that you’re only busy with your mouth.// <</if>> <<if $descroll is 4>>''You:'' //Stick your ass out! And look me in the eyes while you blow me.// <</if>> <<if $descroll is 5>>''You:'' //Put your ass out and make sure you're spreadin' those buttocks really good. I want to know you’re ready to take cock from behind even if you’re blowing me!//<</if>> <</if>> <<if $analnow is true>> <<if $descroll is 1>>''You:'' //Stick your ass out better! Come on!// <</if>> <<if $descroll is 2>>''You:'' //I want you to stick your tushy out really good. I want to see those buttocks spread open.// <</if>> <<if $descroll is 3>>''You:'' //Stick your butt out, bitch!// <</if>> <<if $descroll is 4>>''You:'' //I want that tushy sticking out really good!// <</if>> <<if $descroll is 5>>''You:'' //I want you to push out your little hiney! You can do better than this!//<</if>> <</if>> <<set _notshow to true>> <<set $saidpout to 2>> <</if>> <<if $saidpout is 2 and $comesfromchange is false>> <<if $willpower lte 0>> <<if $descroll2 is 1>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> has listened to your command and sticks her butt out really good during the act.<</if>> <<if $descroll2 is 2>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> tries her best to stick her <<if $body lte 2>>little<</if>> ass out during the act.<</if>> <<if $descroll2 is 3>>$girlname is doing her best to heed your command by sticking her ass out.<</if>> <<if $descroll2 is 4>>Your obedient girl has listened to your command and sticks her ass out really good during the act.<</if>> <<if $descroll2 is 5>>Your obedient girl tries her very best to stick her ass out during the act. Her hips are shivering from the effort.<</if>> <<set $poutlearn+=1>> <<set $poutnow to true>> <<set $saidpout to 3>> <</if>> <<if $chance gte 1 and $willpower gte 1>> <<if $descroll2 is 1>>$girlname listens to you command and sticks her ass out a little better<</if>> <<if $descroll2 is 2>>$girlname does her best to obey your command – by sticking her <<if $age lte 19>>teenage<</if>> ass out a little better than before<</if>> <<if $descroll2 is 3>>$girlname has listened to your command and sticks her ass out a little better<</if>> <<if $descroll2 is 4>>$girlname has paid attention to your commands and sticks her ass out better<</if>> <<if $descroll2 is 5>>$girlnames puts some genuine effort into stretching her ass out<</if>> <<if $analnow is true>> <<if $descroll4 is 1>> as you continue to fuck her from behind.<</if>> <<if $descroll4 is 2>>, enabling you to reach an inch deeper into the girl’s rectum.<</if>> <<if $descroll4 is 3>>, which exposes her <<if $analwear gte 25>>sore<</if>> anus even more to your hammering cock.<</if>> <<else>> <<if $descroll4 is 1>> as she continues to blow your cock.<</if>> <<if $descroll4 is 2>> while uttering submissive moans that add a new layer of pleasant stimulation.<</if>> <<if $descroll4 is 3>> as she continues to suck your penis.<</if>> <</if>> <<set $poutlearn+=1>> <<set $poutnow to true>> <<if $descroll2 is 2>><<set $willpower-=1>><</if>> <<set $saidpout to 3>> <</if>> <<if $chance lte 0 and $willpower gte 1>> <<if $descroll2 is 1>>You notice very little difference in $girlnames body posture. She’s obviously not taken any heed to your command.<</if>> <<if $descroll2 is 2>>There is no change in $girlnames body posture – her ass is in the same position as before.<</if>> <<if $descroll2 is 3>>You have failed to affect $girlname with your commands to stick her ass out. The girl’s <<if $body lte 2>>little<</if>> tushy is in the exact same spot as before.<</if>> <<if $descroll2 is 4>>There’s no difference in $girlnames body posture. Her tushy is in the exact same position as before.<</if>> <<if $descroll2 is 5>>There’s very little difference in $girlnames body posture, she hasn't moved her ass at all.<</if>> <<set $saidpout to 6>> <</if>> <</if>> <<if $poutnow is true and $saidpout gte 4 and $saidpout lte 7 and $comesfromchange is false>> <<if $willpower gte 35>><<set $descroll+=1>><</if>> <<if $poutlearn gte 8 and $poutlearn lte 14 and $descroll2 is 1>><<set $descroll-=1>><</if>> <<if $poutlearn gte 15 and $descroll2 lte 3>><<set $descroll-=1>><</if>> <<if $descroll is 1>>$girlname continues to stick her ass out, just like the obedient girl she is.<</if>> <<if $descroll is 2>>$girlnames hips are shaking from the effort, but she continues to stick her ass out, just as you commanded.<</if>> <<if $descroll is 3>>$girlname sustains her body posture and sticks her ass up as <<if $oralnow>>she continues to suck your cock.<<else>>you continue to hammer the girl’s ass with your cock.<</if>><</if>> <<if $descroll is 4>>$girlname continues to stick her <<if $body lte 2>>little<</if>> ass out – taking only a second's rest every now and then to ease a painful cramp or tremor.<</if>> <<if $descroll is 5>>You’re disappointed to see how $girlname fails to sustain her body posture. Her ass is back in the same position as before you commanded her.<<set $saidpout to 6>><<set $poutnow to false>><</if>> <</if>> <<if $saidpout is 7>> <<if $oralnow is true>> <<if $descroll is 1>>''You:'' //Hey! Keep that fucking ass up!// <</if>> <<if $descroll is 2>>''You:'' //I said, stick your ass out!// <</if>> <<if $descroll is 3>>''You:'' //Yeah, continue to work that cock… And keep your ass up! It’s not where I want it right now!// <</if>> <<if $descroll is 4>>''You:'' //Hey, move that ass up again. You’re not doing it right!// <</if>> <<if $descroll is 5>>''You:'' //I wanna see your butt-crack as you blow me, and I’m not seeing it now. You can do better!//<</if>> <</if>> <<if $analnow is true>> <<if $descroll is 1>>''You:'' //I know my cock is hurting your ass, but you must push it out better. Pull it up against my cock!// <</if>> <<if $descroll is 2>>''You:'' //Come on, dance those buttocks around my cock! Stick your ass out better!// <</if>> <<if $descroll is 3>>''You:'' //I said stick your ass out! I wanna be as far inside it as I can while I fuck you!// <</if>> <<if $descroll is 4>>''You:'' //I want that tushy sticking out a lot better than this. Come on, bend your little hips girl!// <</if>> <<if $descroll is 5>>''You:'' //I’m not satisfied with how you're holding your little tushy. Come on girl, stick it out better for me!//<</if>> <</if>> <<set $saidpout to 8>> <</if>> <<if $saidpout is 8 and $comesfromchange is false>> <<if $willpower lte 0>> <<if $descroll2 is 1>>$girlname has corrected her ass-popping posture immensely, obviously afraid that she’s made you angry due to her earlier neglect of your command. <</if>> <<if $descroll2 is 2>>$girlname has made a hasty correction of her body posture and is once again sticking her ass out.<</if>> <<if $descroll2 is 3>>$girlname has corrected her body posture and is now stretching her ass out even better than before. She’s obviously afraid that her failure to listen has made you angry.<</if>> <<if $descroll2 is 4>>$girlname has corrected her body posture and sticks her ass out really good again, perhaps even a couple of inches better than before.<</if>> <<if $descroll2 is 5>>$girlname has listened to your command and is once again sticking her tushy out in a very degrading posture, as <<if $analnow>>she continues to take your cock in her mouth<<else>>you continue to fuck her anus<</if>>.<</if>> <<set $poutlearn+=1>> <<set $poutnow to true>> <<if $descroll2 is 2 or $descroll2 is 3>><<set $willpower-=1>><</if>> <<set $saidpout to 9>> <</if>> <<if $chance gte 1 and $willpower gte 1>> <<if $descroll2 is 1>>$girlname does another attempt and you get a pretty good result this time as her tushy goes way up, exposing the girl’s genitals completely as <<if $analnow>>you continue to fuck her <<if $age lte 19>>teenage<</if>> ass with your <<if $cock gte 3>>grotesque<</if>>cock.<<else>>she continues to blow your <<if $cock gte 3>>grotesque<</if>> penis.<</if>><</if>> <<if $descroll2 is 2>>In her second attempt, $girlnames ass goes all the way up and positions itself in a very satisfying way. Her butt-crack has opened up completely and you can now marvel at her most private parts without anything obstructing your view.<</if>> <<if $descroll2 is 3>>$girlname caves and accepts your degrading command, Her tushy goes all the way up, almost causing her hips to tremble from effort.<</if>> <<if $descroll2 is 4>>$girlname puts serious effort into a new attempt at sticking her ass out. But the girl's position is very uncomfortable - at least judging from her shivering legs. The result is satisfying, though, despite this, and her buttocks are now spread wide open and at your pleasure to gaze at.<</if>> <<if $descroll2 is 5>>You are satisfied with $girlnames new attempt at rising her ass up. It’s now in a very outstretched position that totally exposes her genitals and butthole as <<if $analnow>>you continue to ram it with your cock<<else>>she continues to blow your penis<</if>>.<</if>> <<set $poutlearn+=1>> <<set $poutnow to true>> <<if $descroll2 is 2>><<set $willpower-=1>><</if>> <<set $saidpout to 9>> <</if>> <<if $chance lte 0 and $willpower gte 1>> <<if $willpower lte 29>><<set $descroll2+=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $likesadist gte 20>><<set $descroll2+=2>><</if>> <<if $descroll2 lte 1>>$girlname <<if $analnow>>bends her head sideways and looks straight at you<<else>>stops blowing your cock and give you an irritated glare.<</if>> <br><br> <<if $descroll is 1>>''$girlname:'' //That’s it! I’ve had it with your perverse games! I’m not some fucking toy that you can play with!// <</if>> <<if $descroll is 2>>''$girlname:'' //You’ve completely turned me off! I’m done!// <</if>> <<if $descroll is 3>>''$girlname:'' //Can’t you just shut up! I’m not gonna expose myself like that!// <</if>> <<if $descroll is 4>>''$girlname:'' //No! And I’m not in the mood for this anymore!// <</if>> <<if $descroll is 5>>''$girlname:'' //I’ve had it! You’ve completely turned me off!// <</if>> <br><br> ''The girl refuses to continue! She immediately cancels your intercourse!'' <<set $cancelact to true>> <<if $hadoral>><<set $nooralday to true>><</if>> <<if $hadanal>><<set $noanalday to true>><</if>> <<set $masterlove-=2>> <<set $willpower+=1>> <</if>> <<if $descroll2 is 2>>$girlname continues to be obstinate and does very little to perform what you’ve asked for. Her tushy remains relaxed.<</if>> <<if $descroll2 is 3>>You see no change in $girlnames body posture as <<if $analnow>>you continue to ram her ass<<else>>she continues to blow your cock<</if>>. <</if>> <<if $descroll2 is 4>>$girlname does very little to execute your commands. You notice a faint twitch in her abdominal muscles but she’s not sustaining any posture that’s even close to resembling what you asked for.<</if>> <<if $descroll2 gte 5>>No matter how much you urge $girlname to stick her tushy up, she fails immediately to sustain it for more than five seconds each time. There’s probably nothing wrong with her will to obey – it’s more likely due to the girl’s poor endurance.<</if>> <</if>> <</if>> <<if $poutnow is true and $saidpout is 10 and $comesfromchange is false>> <<if $willpower gte 35>><<set $descroll+=1>><</if>> <<if $poutlearn gte 8 and $poutlearn lte 14 and $descroll2 lte 2>><<set $descroll-=1>><</if>> <<if $poutlearn gte 15 and $descroll2 lte 3>><<set $descroll-=1>><</if>> <<if $descroll lte 1>>$girlname continues to stick her ass out with great effort.<</if>> <<if $descroll is 2>>$girlname continues to hold her ass out, only flinching for a couple of seconds when a trail of sweat tickles one of her pussy-lips.<</if>> <<if $descroll is 3>>Except a few shivers brought on by her over-exertion, $girlname continues to hold her ass out in an unnatural position.<</if>> <<if $descroll is 4>>$girlname continues to stick her ass out.<</if>> <<if $descroll is 5>>$girlname really tries to stick her ass out as much as she can.<</if>> <<if $descroll gte 6>>You’re disappointed to see how $girlname fails to sustain her body posture. Her ass is back in the same position as before you commanded her. <<set $saidpout to 11>><<set $poutnow to false>><</if>> <</if>> <<if $saidpout is 0 and $poutlearn gte 15 and $comesfromchange is false>> <<set $saidpout to -1>> <<if $descroll2 is 1>>You no longer need to give $girlname the command to stick her butt out. She immediately bends her hips in a satisfying position as soon as your sexual act starts.<</if>> <<if $descroll2 is 2>>Almost immediately as <<if $analnow>>you began fucking $girlnames ass<<else>>$girlname began sucking your cock<</if>>, the obedient girl sticks her ass out really good. She’s obviously adhered to your commands and no longer needs to be reminded.<</if>> <<if $descroll2 is 3>>You’re pleased to see $girlname sticking her ass out automatically; you obviously don’t need to command her anymore. <</if>> <<if $descroll2 gte 4>>You’ve taught $girlname well. She’s sticking her ass out really good, despite the fact that you haven’t commanded her to do so.<</if>> <</if>> <<if $saidpout is -1 and $comesfromchange is false>> <<if $willpower gte 35>><<set $descroll+=1>><</if>> <<if $descroll lte 2>><<set $willpower-=1>><</if>> <<if $descroll is 1>>$girlname continues to stick her ass out, just like the obedient girl she is.<</if>> <<if $descroll is 2>>$girlnames hips are shaking from the effort, but she continues to stick her ass out despite the tedious strain caused by her body posture.<</if>> <<if $descroll is 3>>$girlname sustains her body posture and sticks her ass up as <<if $oralnow>>she continues to suck your cock.<<else>>you continue to hammer the girl’s ass with your cock.<</if>><</if>> <<if $descroll is 4>>$girlname continues to stick her <<if $body lte 2>>little<</if>> ass out – taking only a short rest for a couple of seconds every now and then.<</if>> <<if $descroll is 5>>$girlname does a great job sticking her ass out, despite the rather straining effort and degrading body posture she’s forced to endure. <</if>> <<if $descroll gte 6>>You’re very disappointed to see how $girlnames ass has reverted to a normal posture – some girls never learn!.<<set $poutnow to false>><<set $saidpout to 6>><</if>> <</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $skillroll to random(1, 100)>> <<set $chance=$likeanal>> <<set $chance+=$likesadist>> <<set $chance-=$skillroll>> <<if $likesadist gte 40>><<set $chance+=20>><</if>> <<if $masterlove gte 50>><<set $chance+=10>><</if>> <<if $likeanal lte 9>><<set $chance-=10>><</if>> <<if $likeanal lte 19>><<set $chance-=10>><</if>> <<if $likeanal gte 50>><<set $chance+=10>><</if>> <<if $likeanal gte 75>><<set $chance+=10>><</if>> <<if $likeanal gte 90>><<set $chance+=15>><</if>> <<if $arousal lte -8>><<set $chance-=10>> <</if>> <<if $arousal lte -6>><<set $chance-=10>> <</if>> <<if $arousal lte -5>><<set $chance-=10>> <</if>> <<if $arousal lte -1>><<set $chance-=10>> <</if>> <<if $arousal gte 1>><<set $chance+=10>> <</if>> <<if $arousal gte 3>><<set $chance+=10>> <</if>> <<if $arousal gte 6>><<set $chance+=10>> <</if>> <<if $arousal gte 8>><<set $chance+=10>> <</if>> <<set $descroll3 to random(1, 5)>> <<if $willpower lte 0>><<set $descroll3-=2>><</if>> <<if $willpower lte 9>><<set $descroll3-=1>><</if>> <<if $willpower lte 39>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> <<if $willpower gte 80>><<set $descroll3+=2>><</if>> <<if $likesadist gte 35>><<set $descroll3-=1>><</if>> <<if $masterlove gte 50>><<set $descroll3-=1>><</if>> <<if $arousal gte 3>><<set $descroll3-=1>><</if>> <<if $jumpup is 1>> <<if $descroll is 1>>''You:'' //Get up on the couch and bend yourself over my lap. We're gonna try another position.// <</if>> <<if $descroll is 2>>''You:'' //Get up here and blow me from the couch instead!// <</if>> <<if $descroll is 3>>''You:'' //<<if $body gte 3>>I want you up here beside me.<<else>>Get your little hiney up on the couch. I want you to blow me in another position.<</if>>// <</if>> <<if $descroll is 4>>''You:'' //Hey, get your <<if $body lte 2>>little<</if>> ass up on the couch. We're gonna try something more intimate.// <</if>> <<if $descroll is 5>>''You:'' //Hey, get up here.//<br><br>You point at the seat next to you. <</if>> <br><br> <<if $descroll3 lte 1>>The obedient girl doesn’t even flinch at your command. $girlname stops blowing you and jumps up on the couch in one fast move. She's wrapped her mouth around your cock again after just a few seconds. <</if>> <<if $descroll3 is 2>>You hear a smacking sound when $girlname ejects your cock from her depressurized oral cavity. She hurries into position and wraps her lips around your shaft again after positioning herself like you commanded.<</if>> <<if $descroll3 is 3>>$girlname listens to your command immediately and pulls your cock out from her mouth before crawling up onto the couch, where she resumes her earlier position.<</if>> <<if $descroll3 is 4>>$girlname crawls into her new position without objections. <</if>> <<if $descroll3 gte 5>>$girlname turns a bit uneasy, obviously not happy about someone commanding her like that. She takes part in the sexual act, though, and crawls up on the couch.<</if>> <<set $jumpup to 2>> <</if>> <<if $jumpup is 3 and $comesfromchange is true>> <<set $sofafinger+=1>> <<set $analwear+=1>> <<if $descroll is 1>>After stroking $girlnames protruding buttocks for half a minute, you decide to push your index finger into her ass.<</if>> <<if $descroll is 2>>You make $girlname shiver as you stroke her perineum with your fingertips. Then, suddenly and without warning, you push through the girl’s anus with two of your fingers, not stopping until they’re both all the way inside her cavity.<</if>> <<if $descroll is 3>>You begin to stroke $girlnames back but move your hand closer and closer toward her ass. This sends a clear signal of what's about to happen, especially when you start rubbing her anus. <br><br>Then, with one push, you let the index finger slide through her anal opening until you feel her sphincter wrapping itself around your knuckle. <</if>> <<if $descroll is 4>>After letting your nails scratch $girlnames back, you move your hand down between the girl's outstretched buttocks and force two of your fingers inside her anus until it wraps itself around your knuckles.<</if>> <<if $descroll is 5>>With one hand around $girlnames bobbing neck, you move the other hand closer and closer toward her ass. Then, after stroking and tickling her perineum for a minute, you thrust two of your fingers past her anus and bury them all the way inside.<</if>> <br><br> <<if $chance lte 0>> <<if $descroll3 lte 0>>She continues to blow you without any objections, despite a long-lasting shiver of discomfort.<</if>> <<if $descroll3 is 1>>She utters a shiver of discomfort and squeezes her eyes shut for a couple of seconds. Her blowjob is only interrupted for a short while, though, and she continues to work your cock just as before.<<set $willpower-=1>><</if>> <<if $descroll3 is 2>>The <<if $body is 1>>young<</if>> girl becomes upset by your sudden invasion, obviously not comfortable with the growing degradation you’re putting her through. She wiggles her ass to show you her objection, but continues to blow you just as she did before.<</if>> <<if $descroll3 is 3>>The girl is not happy having to put up with your degrading abuse<<if $body is 1>>, especially not from someone so much older than her<</if>>. Feeling both your cock and your fingers inside her body makes her twitch in discomfort. She continues to blow you, though, obviously not strong enough to physically object the molestation you're putting her through.<</if>> <<if $descroll3 is 4>>The girl utters a moan of discomfort and removes your hand from her ass with one quick twitch, but continues to blow you just like before. <<set $jumpup to 2>><<set $masterlove-=1>><</if>> <<if $descroll3 is 5>>The girl becomes really upset and removes your hand from her ass immediately. <br><br>She pulls your cock out from her mouth and looks up at you: <br><br> <<if $descroll is 1>>''$girlname:'' //That’s not okay! Don’t do that again!// <</if>> <<if $descroll is 2>>''$girlname:'' //Hey, that’s a bit too kinky for me! Don’t do that gain, okay?// <</if>> <<if $descroll is 3>>''$girlname:'' //Hey! Not there! Got it?// <</if>> <<if $descroll is 4>>''$girlname:'' //Don’t do that again, okay!// <</if>> <<if $descroll is 5>>''$girlname:'' //Hey, what’s the matter with you? I’m not that kinky!// <</if>> <br><br> She continues to blow you after her angry exclamation, although with much less intensiveness than before. <<if $masterlove gte 50>><<set $masterlove-=1>><</if>> <<set $arousal-=1>> <<set $humiliation+=1>> <<set $jumpup to 2>> <</if>> <<if $descroll3 gte 6>>Your actions upset the girl, who pushes your hand away from her ass and stops blowing you. <<if $masterlove gte 50>><<set $descroll+=2>><</if>> <br><br> <<if $descroll is 1>>''$girlname:'' //What the hell? You’ve really turned me off! That's it! I'm done.// <</if>> <<if $descroll is 2>>''$girlname:'' //Hey, I didn’t fucking agree to that! I'm done!// <</if>> <<if $descroll is 3>>''$girlname:'' //No! That’s it! I’ve had enough!// <</if>> <<if $descroll is 4>>''$girlname:'' //What the hell are you doing? That's not okay! I think we're done here. That fucking hurt!// <</if>> <<if $descroll gte 5>>''$girlname:'' //Hey! I’m not some sex-toy you can just play with! I’ve had enough! And that hurt!// <</if>> <br><br> ''$girlname refuses to continue!'' <<set $cancelact to true>> <<set $masterlove-=2>> <<set $noanalday to true>> <<set $nooralday to true>> <<set $willpower+=1>> <</if>> <<if $likeanal lte 50>><<set $masterlove-=1>><</if>> <<set $arousal-=1>> <<set $analwear+=2>> <<set $pain+=1>> <<set $humiliation+=1>> <</if>> <<if $chance gte 1>> <<if $descroll2 is 1>>An excited moan reveals that your unforeseen penetration has successfully stimulated the girl.<</if>> <<if $descroll2 is 2>>The girl utters a moan of sexual excitement as your fingers scrape against her rectal walls and touch the g-spot perfectly.<</if>> <<if $descroll2 is 3>> The girl is turned on by your poking fingers as they wiggle away inside her tight butthole. A series of shivers and moans tell you that she’s deeply aroused and currently has her anal g-spot activated. <</if>> <<if $descroll2 is 4>>A sensual pleasure flows through the girl and you're able to feel her shivering with your fingers. She’s really turned on by having herself degraded like this and her tightening mouth around your cock adds a new depth of pleasure for you as well. <<set $arousal+=2>><</if>> <<if $descroll2 is 5>> You sense a pulse of arousal emanating from the girl’s sphincter as your finger rests inside her rectum. A moan of pleasure further confirms her heightened lust, and you feel a wave of ecstasy that plants itself all over your groin as her mouth pulls at your cock like never before. <<set $arousal+=1>><<set $likeanal+=1>><</if>> <<set $arousal+=1>> <<if $likeanal lte 59>><<set $likeanal+=1>><</if>> <</if>> <</if>> <<if $jumpup is 3 and $poutnow is true and $comesfromchange is false>> <<if $descroll2 lte 1>>You’re also holding your finger lodged deep inside her rectal cavity, adding to her humiliation.<</if>> <<if $descroll2 is 2>>To add to her degradation, you’re also holding your fingers pushed deep inside her anal cavity.<</if>> <<if $descroll2 is 3>>You’re also holding your fingers pressed inside her <<if $body is 1>>little<</if>> anus.<</if>> <<if $descroll2 is 4>>You’re simultaneously pressing your fingers deeper and deeper inside her anal opening.<</if>> <<if $descroll2 is 5>>Adding further to her humiliation, you’re also holding your fingers lodged inside the girl’s anus.<<set $analwear+=1>> <<if $likesadist lte 29>> You notice a twitch of discomfort as you hook her sphincter a bit too hard on one occasion, causing a drop in $girlnames arousal!<<set $arousal-=1>><</if>><</if>> <<if $descroll2 gte 6>>This, and the fact that you have your fingers lodged inside her ass, becomes too much for the girl to endure. She immediately pushes your hand away and seems to have lost all will to stick her ass out as well. <<set $poutnow to false>><<set $saidpout to 6>><<set $jumpup to 2>><<set $arousal-=1>><<set $sofafinger to 5>><</if>> <</if>> <<if $jumpup is 3 and $poutnow is false and $comesfromchange is false>> <<if $likeanal lte 19>><<set $descroll2+=1>><</if>> <<if $arousal lte -3>><<set $descroll2+=1>><</if>> <<if $arousal gte 2>><<set $descroll2-=2>><</if>> <<if $willpower lte 0>><<set $descroll2-=2>><</if>> <<if $willpower gte 40>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>>Your fingers are also hooking $girlnames rectal cavity with an expanding brutality. <</if>> <<if $descroll2 is 2>>You’re holding your fingers lodged deep inside $girlnames tight little ass, while she’s involuntarily sticking her butt out.<<set $analwear+=1>><</if>> <<if $descroll2 is 3>>You’re also ravaging $girlnames <<if $age lte 19>>teenage<</if>> anus with your fingers.<</if>> <<if $descroll2 is 4>>Your fingers are also forcing $girlnames anus open in an additional display of brutal degradation.<</if>> <<if $descroll2 is 5>>$girlname continues to have her <<if $body is 1>>tight<</if>> anus abused by your fingers, which you've lodged deep inside her ass. <<if $likesadist lte 29>>You notice a twitch of discomfort as you pull the girl's sphincter a bit too hard on one occasion. She’s obviously not liking this!<<set $arousal-=1>><</if>><</if>> <<if $descroll2 gte 6>> $girlname can’t stand your groping fingers anymore. She pushes your hand away, which immediately dislodges your fingers from her anus. <<set $jumpup to 2>><<set $arousal-=1>><<set $sofafinger to 5>><</if>> <</if>> <<if $jumpup is 4>> You pull out your finger from $girlnames ass. <<set $descroll2 to random(1, 7)>> <br><br> <<if $descroll2 is 1>> A sticky trail of lubricants follows your finger for a couple of inches before tearing apart and landing on the back of her thighs. <</if>> <<if $descroll2 is 2>>The girl’s sphincter closes slowly as it settles after the sadistic penetration. <<if $body is 1>>Her young body shivers in reaction to what she's just had to endure.<</if>><</if>> <<if $descroll2 is 3>>A splash of lubricants ejects from her sphincter as it slowly closes. It amounts to a large trail of fluids that settles between the girl’s pussy-lips and smears her groin with a mix of body liquids.<</if>> <<if $descroll2 is 4>>The girl utters a moan, either from arousal or relief, as her sphincter is finally free from the foreign object. <</if>> <<if $descroll2 is 5>>The girl’s sphincter stays open for several seconds before retracting to its natural state. It remains open long enough for a stream of lubricants to trail down and settle between her pussy-lips.<</if>> <<if $sofafinger gte 4>><br><br>''$girlnames ass needs to rest!'' <</if>> <<set $jumpup to 2>> <</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 4)>> <<if $intalk is true and $disp_roos is 20 and $talk1 is true>> After honing in on a familiar mumbling sound, you turn left into one of the aisles where you catch //Abbot Roo//. He’s a stocky shopkeeper in his late 50s, with reddish eyes glaring obsessively at everything around him. He smells of old tobacco and sweat, emanating from the unkept hair sticking out like weed underneath his shirt.<br><br> <<if $background isnot 105 and $background isnot 104>> It’s been over a year since you last saw the old man – but he seems to have aged almost a decade. You suspect that the constant cigar in the corner of his mouth is probably responsible for the man's rapid decline. <br><br> ''Abbot:'' //Yes? How can I help you<<if $masterage lte 30>> young man<</if>>?// <<if _anselhere is true>> Abbot's eyes suddenly land on Ansel Motte, who's standing nervously behind you. <br><br> ''Abbot:'' // Hey, that man's a thief. He's not welcome here. Get out!// <br><br> ''Ansel: ''//Hey. That's years ago. I'm a different man now. (Long Pause) Alright, I'll just wait outside<<if $weatherroll lte 4>>, in the rain<</if>>.// <</if>> <</if>> <<if $background is 105>> It takes a moment for the old man to recognize who've just entered his store, but once he realizes he's standing in front of one of Ikaanos' top businessmen, his obsequious words pour out like syrup: <br><br> //Mr. $pcLastName, what an honor to have you here! I just heard we've become neighbors. And that gladdens me. Your brother was a trusted customer of mine and I hope my simple goods can provide your household with the same basic necessities as they did Mr. Joseph $pcLastName. <br><br> Just tell me if you need anything. // <br><br> ''You have an active business opportunity at this location!'' <</if>> <<if $background is 104>> The old man immediately drops what he's doing and hurries over to service you. <br><br> ''Abbot:'' // Hey, Mr. $pcLastName! Or can I call you Mr. Tendstim? Haha, only joking. But there's no question that you are my biggest tendstim customer. And I've just received a new batch if you want to fill up your stock (smile). <br><br> By the way, I heard we've become neighbors! Fantastic news. Redhaven just got a new guardian angel. // <</if>> <<set $talk1 to false>> <</if>> <<if $intalk is true and $disp_roos gte 21 and $talk2 is false and $talk3 is false and $talk1 is true>> <<if $descroll is 1>>You find old Abbot going through some inventory over at the sex toy's department.<</if>> <<if $descroll is 2>>The old shopkeeper stands behind the counter, looking at a dying fly that’s crawling about on top of his cash register.<</if>> <<if $descroll is 3>>Abbot is currently reading an old book behind the counter. A half empty cup of coffee stands in front of him, with two dead flies floating on the milk-dotted surface.<</if>> <<if $descroll is 4>>After calling out Abbot’s name a couple of times, the old man comes running from the storage area, noticeably winded. <<if $npc.av1.dayblock is 1 and $weatherroll is 1>>A sloppy attempt at hiding his hardon reveals that you probably caught him in the act of doing something with your store-assigned worker. The growing suspicion is confirmed when you notice Lovisa walking out from the same area not more than 30 seconds later, wiping some spit away from her chin.<</if>><</if>> <<if $descroll is 5>>You find old Abbot dusting off some old camp gear on a shelf behind the counter.<</if>> <br><br> <<if $descroll2 is 1>>''Abbot:'' //Yes, my friend? <<if $mcpower gte 15>>Always nice having one of Redhaven's Elite over for a visit. Help yourself. I'll give you a special price on tendstims. I know you like em, Mr. $pcLastName.<</if>>//<</if>> <<if $descroll2 is 2>>''Abbot:'' //Ehm… how can I help you, sir? <<if $weatherroll lte 3 and $saidweather isnot true>>A towel perhaps? I see you've been runnin' through the rain outside. <<if $mcpower gte 100>>That's no place for a socialite like you, $mctitle.<</if>> <<set $saidweather to true>> <</if>>//<</if>> <<if $descroll2 is 3>>''Abbot:'' //<<if $weatherroll lte 3 and $saidweather isnot true>>Hello! Ghastly weather outside! So…<<set $saidweather to true>> <</if>> How can I be of service, $mctitle.//<</if>> <<if $descroll2 is 4>>''Abbot:'' //Anything I can help you with? <<if $mcpower gte 25>>Do help yourself to our popular tendstims. I'll make a special price for you, $mctitle.<</if>> <<if $quest_dengi is 4>>I hope I have what you're looking for. Those dengis are making it hard to run my business. Straalsund has been absolutely destroyed. Terrible. Another dark age is upon us. <<if $courtlevel gte 4>>I know The Senate is doing their best but I have a bad feeling about this.<</if>><</if>>//<</if>> <<if $roobus gte 1 and ($pirate4 gte 1 or $pirate3 gte 1)>> <br><br> //Oh, and I'm terribly sorry about the recent lack of delivered funds. The Red River pirates have cut my delivery chains and are increasing the price of goods – especially tendstims. My hands are tied.// <</if>> <<set $talk1 to false>> <</if>> <<if $talk2 is true>> <<if $quest1 isnot 100 and $quest1 isnot 3>> You try to have a normal conversation with Abbot, talking about his business and stuff in general, hoping to reveal some useful information about the neighborhood. <br><br> <</if>> <<if $quest1 isnot 0 and $quest1 isnot 3 and $quest1 isnot 100>> Your talk doesn’t reveal anything interesting, though, and you quickly try to steer the conversation to an end when you realize he just wants to socialize. <</if>> <<if $quest1 is 0>> After asking him about his current suppliers, the old man becomes agitated and describes in detail how a gang from a neighboring district won't stop harassing him. <br><br> <<if $background isnot 105>> ''Abbot:'' //It’s so fucking annoying! My mistakes always come back to haunt me, just because I’ve made some bad deals in the past. And they never seem to get buried and forgotten… Now I gotta have these damn freebooters asking me for protection money and threatening me with a murderous end if I don’t comply. <br><br> Hey… you don’t happen to be interested in earning some extra cash? <<if $background is 104>>I know you've helped many people with problems like this before.<</if>>// <<else>> ''Abbot:'' //Sir… I know you have a lot on your mind, but it's really annoying. Just because I've made some bad deals in the past, these freebooters never stop harassing me – asking for protection money and threatening me with a murderous fate if I don’t give it to them. <br><br> Hey, Mr. $pcLastName, ehm, you don’t happen to possess a group of fighters, do you? I know you magnates often keep an armed guard ready. Would they, or you, be interested in earning some extra cash? // <</if>> <<set $quest1 to 1>> <</if>> <<if $quest1 is 100>> You have a normal conversation with Abbot, asking him about stuff in general and what kind of goods that currently are in demand. <br><br> An occurring topic is his problem with the freebooters, though, and he asks you again if you’re willing to help. <</if>> <<if $quest1 gte 3 and $quest1 lte 8>> ''Abbot:'' //How’s it going with those freebooters? Thanks again for helpin’ me out!// <br><br> You respond politely that you’re still working on the case. <</if>> <<set $talk2 to false>> <<set $talk2b to true>> <</if>> <<if $quest1 is 2>> <b>You:</b> //Alright, I’ll help you. Tell me all the details.// <br><br> <b>Abbot:</b> //Wonderful! Fantastic. I can give you the short version cus’ I reckon you’re not interested in a history lesson today! Anyways, due to some… misunderstandings about a trade I did with this fellow called Johnny Jackson, aka "the Headkiller", I’m now being shaken down by his gang. If this continues, I’ll go out of business! That’s probably what they intend, but they wanna make it slow, they wanna suck the life outta me. If you’d go to their little hideout and take care of the problem, I’d be more than willing to pay you.<br><br>Here, let me show you their place on a map! // <br><br><br> <<set _questname to "Headkiller's crew">> <<include QuestStart>> <<set $quest1 to 3>> <</if>> <<if $quest1 is 99>> ''You:'' //Nah, I think I'll pass. Got enough personal stuff to take care of first.// <br><br> ''Abbot:'' //Too bad. Tell me if you change your mind.// <<set $quest1 to 100>> <</if>> <<if $talk3 is true>> <<if $dayblock isnot 1>> <<if $slave_roos is 0>> <</if>> <<if $slave_roos is 1>> ''Abbot:'' //Yeah, did you manage to find any young meat for me?//<br><br> <</if>> <<if $slave_roos is 2>> ''Abbot:'' //You’ve changed your mind? Teenagers are hard to find – very good workers! (chuckle)//<br><br> <</if>> <<if $slave_roos is 0>> <b>You:</b> //You need any slaves? <<if $avatars is 0>>I don't have anything right now, but I might get my hands on a suitable girl in the future.<<else>>I happen to have some resources that I'm thinking about puttin' to work soon.<</if>>// <br><div class="tex8px"><br></div> ''Abbot:'' //Yeah, I could use some extra help around here. I like’em firm, agile and eye pleasing for the customers.<br> <div class="tex9px"><br></div> If you have a ''teenage girl'', I’d be more than interested in letting her work here. For a pay of course, that I’ll deliver daily to your house. All I want is her helping hands. There might be an occasional blowjob if I find she's slackin' behind, but I'll never violate her.// <</if>> <br><div class="tex9px"><br></div> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $25/day<br> ''Risks:'' <div class="green">Low</div><br> ''Age:'' 19 or younger<br> ''MAX WILLPOWER:'' Normal<br> </div> </center> </div> <div class="vendorright"> <<if $workroo is undefined>> <<include VendDisc>> <<set $workroo to 0>> <</if>> </div> </div> </div> <<if $slave_roos is 0>><<set $slave_roos+=1>><</if>> <</if>> <<set $talk3 to false>> <<set $talk3b to true>> <</if>> <<if $talk4 is true>> ''You:'' //I have just the thing! An obedient teenager that can start working right away.// <br><br> ''$girlname is now employed at Roo’s general store.'' <br><br>Your slave will be unavailable for interaction during the hours of 9 a.m. to 4 p.m. each day. <<set $talk4 to false>> <</if>> <<if $talk5 is true>> You tell old Abbot that you need your slave back. <br><br> ''$girlname has lost her employment at Roo’s general store.'' <<set $talk5 to false>> <<set $talk5b to true>> <<set $talk3b to true>> <<set $slave_roos to 2>> <</if>> <<if $quest1 is 10>> You walk up toward Abbot Roo, smiling, and bring him the good news: <br><br> //Problem solved! Those freebooters will not disturb you again.// <br><br> The old man laughs out loud in relief. He looks like he's just won the big lottery when he responds: <br><br> //Fantastic! Incredible. You did it. I owe you one! Here. Take this pouch of gold dollars, as compensation for a job well done. // <br><br><br> <<set _reward to 400>> <<set _credgain to 20>> <<include MissionComp>> <<set $quest1 to 11>> <</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 4)>> <<if $intalk is true and $disp_walton is 20 and $talk1 is true>> You find Mr. Walton right next to the store's entrance on the other side of a counter. He's going through some papers, looking overly-irritated and stressed. It's obvious that he's not in his best mood today. <br><br> <<if $background isnot 105>> <<if $background isnot 104>> It was over six months ago since your last run-in with the middle-aged man. <<if $cre isnot 2>>You remember how you helped him doing some repair work on the upper floor after a mysterious fire broke out in the melee weapon's department<<else>>He hired you for some guard duty, right after the war, but the job didn’t last longer than a couple of months. The pay was shitty anyway so you didn’t miss it very much<</if>>. <br><br> ''Walton:'' //<<if $cre isnot 2>>Yes? Ah, it’s you. What do you want? Any questions regarding my merchandise can be answered by the guards.<<else>>Yes? Ah, my friend. A veteran is always welcome at my shop. How may I help you?<</if>>// <<else>> /*WAR MASTER*/ However, seeing you, a long-time customer, entering his shop brings a service-minded smile to his face. <br><br> ''Walton:'' //$pcFirstName! Welcome back. I… I heard we've become neighbors! Fantastic news. Redhaven needs more decent men. It's not what it was 20 years ago. So, how can I service you?// <</if>> <<else>> That doesn’t surprise you, however, as you know his problems with missing gunpowder shipments through Darkmere Marshes have increased lately. What the man needs is a smaller army – what he lacks is the necessary cash to hire one. <br><br> ''Walton:'' //Oh… Sorry. Mr. $pcLastName. Please, sit. Make yourself at home. What brings you to down to Redhaven? I guess men like you get all their hunting equipment from Imperial Arms or The Chancellors Fury?// <br><br> ''You have an active business opportunity at this location!'' <</if>> <<set $talk1 to false>> <</if>> <<if $intalk is true and $disp_walton gte 21 and $talk2 is false and $talk3 is false and $talk1 is true>> <<if $descroll is 1>>Walton is currently talking to one of his guards. After finishing their conversation, the storeowner turns toward you.<</if>> <<if $descroll is 2>>Mr. Walton is standing behind the counter, inspecting some used goods that he’s just acquired from a riff-raff freebooter.<</if>> <<if $descroll is 3>>You catch Mr. Walton coming down from upstairs, where he keeps all his melee weapons on display.<</if>> <<if $descroll is 4>>You catch Mr. Walton coming out from a small passage behind the counter.<</if>> <<if $descroll is 5>>You catch Mr. Walton in one of the aisles, going through his merchandise.<</if>> <br><br> <<if $descroll2 is 1>>''Walton:'' //<<if $mcpower gte 100>>Oh, $mctitle. Welcome. How may I be of service? <<if $quest_dengi is 4>>Awful what's happening, isn’t it? Dengis at the gates.<</if>><<else>>Yes?<</if>>//<</if>> <<if $descroll2 is 2>>''Walton:'' //<<if $mcpower gte 100>>(Stretches his back) $mctitle! An honor to have you here. How may I help you?<<else>>What do you want now?<</if>>//<</if>> <<if $descroll2 is 3>>''Walton:'' //<<if $mcpower gte 100>>Welcome, $mctitle. <</if>>Anything you need? <<if $quest_dengi is 4>>Supplies aren’t what they used to be with the invasion going on and everything.<</if>>//<</if>> <<if $descroll2 is 4>>''Walton:'' //<<if $mcpower gte 100>>$mctitle! Welcome to my humble shop. How can I help you?<<else>>Yes, what?<</if>>//<</if>> <<if $waltbus gte 1 and ($pirate4 gte 1 or $pirate3 gte 1)>> <br><br> // Oh, are you here about the payouts? I hope they'll be reinstated soon. The price of Hakusani gunpowder has surged over 50% thanks to those filthy pirates. I'm practically bleeding money at the moment.// <</if>> <<set $talk1 to false>> <br><br> <</if>> <<if $disp_walton is 40>> ''You: ''//Why don’t you take a look inside the handcart I've parked outside?// <br><br> You tell Timothy Walton all about what happened at the laundry and that Old Cooney sold the gunstocks to the Pantoons. Your employer looks marveled as you unfold the story, smiling in a rare, genuine way. <br><br> ''Walton: ''//I don’t know what to say. Excellent work. It's good knowin' this neighborhood still has some decent people around. Here's your pay.// <br><br> <<set _reward to 1000>> <<set _credgain to 50>> <<include MissionComp>> <<set $disp_walton to 41>> <</if>> <<if $talk2 is true>> <<if $disp_walton isnot 22>> You try to have a normal conversation with Walton, asking him about his business and stuff in general – attempting to fish any useful information regarding the neighborhood, or if he needs any help. <br><div class="tex8px"><br></div> <</if>> <<if $disp_walton gte 40 and $disp_walton isnot 98>> The conversation doesn’t reveal anything interesting. You know it's probably because of Walton’s famous unwillingness to talk to anyone outside his personal sphere of family and friends. <br><br> <<set $descroll to random(1, 5)>> ''Walton: ''// <<if $descroll is 1>>Thanks for the help, but let's just keep that professional for now, okay? Check back later if you want more work.<</if>> <<if $descroll is 2>>Hey, and thanks for the help. Good knowin' there are people around that you can trust. Was there anything else?<</if>> <<if $descroll is 3>>I hope you're satisfied with your pay. Check back later. I might have something coming up soon.<</if>> <<if $descroll is 4>>I don’t have anything for you right now. Regarding work. Thanks for helping me with those gunstocks by the way.<</if>> <<if $descroll is 5>>Again, I'm thankful for helpin' me with those guns. I need to head downstairs now. See you later.<</if>> // <</if>> <<if $disp_walton is 21>> /*FIRST TIME GENERAL TALK*/ <<if $background isnot 105 and $background isnot 104>> The man is not talkative at all. He answers your questions with short mumblings and makes no attempt to steer the conversation into something interesting. But you manage to wake Timothy’s curiosity when you mention your current status as a freelancer. This makes him spill out information about a serious problem he's having. <br><div class="tex8px"><br></div> ''Walton:'' //There’s actually something I’d like someone to look into. A shipment of gunstocks that was supposed to arrive here last week went missing. I’ve had one of my guards searching for it but my men are not… what do you call it… fit for investigative work. And they’re associated with me, spoiling any stealthy attempts regarding this matter. <br><div class="tex8px"><br></div> But you… You might be the perfect match for this little task. What do you say?// <<else>> Mr. Walton is a rigid man that doesn't enjoy conversing with people at all. But standing in front of one of Ikaanos' <<if $background is 104>>heroic warriors<<else>>most renowned investors<</if>>, he tries to make the best of his lacking social skills. <br><br> And talking about investments and common problems among <<if $background is 104>>the elite<<else>>businessmen<</if>> make him spill out some information about a problem he's having. <br><br> ''Walton:'' //<<if $background isnot 104>>Mr. $pcLastName<<else>>Oh, my dear friend<</if>>. That's not the end of it. You know, a shipment of gunstocks that was supposed to arrive here last week went missing! I’ve had one of my guards searching for it but my men are not… what do you call it… fit for investigative work. And they’re associated with me, spoiling any stealthy attempts regarding this matter. <br><div class="tex8px"><br></div> But you… You might know some people who could help me look into this? Tell them the pay's good! <<if $background is 104>>Haha. Or maybe you want to feel the rush of adventure and danger yourself?<</if>>// <</if>> <<set $disp_walton to 22>> <</if>> <<if $disp_walton gte 23 and $disp_walton lte 29>> /* IF PLAYER SAID NOT INTERESTED */ You have a rather normal conversation with Mr. Walton, asking him about stuff in general and what kind of goods that are currently in demand. <br><br> An occurring topic is his problem with the missing gunstocks, and he asks you again if you’re willing to help him search for the shipment. <br><br> <</if>> <<if $disp_walton is 98>> /* IF PLAYER SAID NOT INTERESTED */ You have a rather normal conversation with Mr. Walton, asking him about stuff in general and what kind of goods that are currently in demand. <br><br> An occurring topic is his problem with the missing gunstocks, and he asks you again if you’re willing to help him search for the shipment. <br><br> <</if>> <<if $disp_walton gte 25 and $disp_walton lte 38>> ''Walton:'' //Any update on that missing shipment?// <br><br> You respond politely that you’re still working on the case. <</if>> <<set $talk2 to false>> <<set $talk2b to true>> <</if>> <<if $disp_walton is 25>> <b>You:</b> //Alright, I'm willing to help. <<if $background isnot 105>>I assume the pay's good, though!<<else>>I might have some men to spare for this delicate matter.<</if>>// <br><br> <b>Walton:</b> //<<if $background isnot 105>>Yeah, sure, you won't be disappointed.<<else>>How kind of you, Sir. I'll remember this!<</if>> A good start would be to ask an earlier employee of mine. His name's Jack. There are some dodgy coincidences about him that make me suspect he's involved somehow. Jack's not really right in the head, so be prepared. <br><br> He's currently working as a night cleaner at Amber mall up at Hamilton. I know he's wiping the goods tunnels after closing hours. You should be able to catch him there. <br><br> I'll <<if $mcpower lte 49>>give you 1,000 Raanic dollars if you bring the shipment back to me. And a fair salary if you find out who's behind, if it's already sold or dispersed. <<else>> provide your servants with one thousand Raanic dollars if they bring the shipment back to me. Tell them that. I assume a person of your status won't do this yourself. Maybe I assume wrong. Who am I to judge (smile). <</if>> // <br><br> <<set _questname to "A Hundred Guns">> <<include QuestStart>> <<set $disp_walton to 26>> <</if>> <<if $disp_walton is 99>> <b>You:</b> //Nah, not right now. I'm busy… <<if $avatars gte 2>><<if $masterlove lte 14 or $avIn_masterlove lte 14>>I try to devote most of my time training my two fuck-meats, and that takes a lot of juice from a man, if you understand what I'm sayin'?<</if>><</if>> // <br><br> ''Walton:'' //What a shame. I knew it, you’re afflicted by the standard laziness that’s caught so many good men here in Redhaven. This is the rusty cauldron of fucking Ikaanos! // <<set $disp_walton to 98>> <</if>> <<if $talk3 is true>> <<if $walthire isnot 1 and $walthire isnot 2>> <b>You:</b> //Are you interested in workers? Helping hands around the store? Beautiful girls that might pull you some additional customers? <<if $avatars is 0>>I'm not set with any slaves at the moment, but I'm thinking about investing.<<else>>I have some able-bodied female slaves that I'm willing to outsource for the right price.<</if>>// <br><br> Mr. Walton looks at you dismissively. Like he's refusing an annoying salesman: <br><br> //Nope. I don’t mix business with pleasure. I find eye-candy up at Dockgrave. I only want hardy and well-armed men in my shop, and not something that might draw my attention away from keeping this store safe and free from thieves. // <<else>> <<if $walthire isnot 2>> ''You: '' // <<if $background is 22 or $background is 21>> Come on. You knew my parents, right? We've been buying stuff from you and your family for generations. There's gotta be something here that could occupy one of my slaves? <<else>> Come on. Why don’t you help an old war veteran out? I really need to get my shit straight. It's not easy getting over the horrors we experienced in the trenches up there. <</if>> // <br><br> Mr. Walton sighs. After a moment of contemplation, he gestures toward a narrow door leading down to a storage cellar. <br><br> // I guess I could use someone sorting ammunition. It's something I usually do after closing hours but getting that outta my hands would be worth it. I can't pay much, though. But it's easy work. // <<set $walthire to 2>> <</if>> <</if>> <<if $walthire is 2>> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' 20$/day<br> ''Risks:'' <div class="green">None</div><br> ''Age:'' Any<br> ''MAX WILLPOWER: '' Any<br> </div> </center> </div> <div class="vendorright"> /* //'' <<if $avatars gte 1>> <<if $dayblock is 0>> <<if $willpower lte 39 and $slave1state gte 1>> Your current active slave, $girlname, is obedient enough to start working at Walton's Smithery. <</if>> <<if $willpower gte 40 and $slave1state gte 1>> Your current active slave, $girlname, refuses to work for //Mr. Walton//. The girl’s WILLPOWER needs to be //Normal// or lower if you want to employ her at this vendor. <</if>> <<if $slave1state lte -1>> You cannot offer a slave to //Mr. Walton// unless you take her here in person. Assign your active slave, $girlname, as a follower and return to this vendor to apply her for work. <</if>> <<else>> Your active slave, $girlname, is busy with another activity. Withdraw the girl from her current employment or studies before assigning her to Walton's Smithery. <</if>> <</if>> ''// */ <<if $workwalton is undefined>> <<include VendDisc>> <<set $workwalton to 0>> <</if>> </div> </div> </div> <</if>> <<set $talk3 to false>> <<set $talk3b to true>> <</if>> <<if $talk4 is true>> ''You: ''//I have just the thing. <<if $girlid is 1>>This fair beauty used to work as a maid. She'll be perfect for the job.<</if>> <<if $girlid is 2>>This little wench took some time getting obedient enough, but she'll do just fine.<</if>> <<if $girlid is 3>><br><br>This is $girlname, a sex-slave down to her bones. When it comes to obedience and efficiency, this girl is priceless.<</if>> <<if $girlid is 4>>This is $girlname. She's a tradeswoman and knows her way around merchandise. She's yours.<</if>> <<if $girlid is 5>><br><br>Say hello to your second master, $girlname. I guess working here is better than Devious Tools, right?<</if>> <<if $girlid is 6>><br><br>Meet $girlname. This girl knows much harder conditions than this. I saved her from the Pantoon Laundry awhile back. She'll show gratitude and efficiency. I promise. <</if>> <<if $girlid gte 7>>This is $girlname. I'll leave her here for now. Take good care of her. <<if $body lte 1>>She's very young, and might be a bit shy. But she'll get the hang of it.<</if>><</if>> // <br><br> ''$girlname now works as an ammunition sorter at Walton's Smithery!'' <<set $intalk to false>> <<set $talk4 to false>> <</if>> <<if $talk5 is true>> You tell Mr. Walton that you need your slave back. <br><br> ''$girlname has lost her employment at Walton's Smithery.'' <<set $intalk to false>> <<set $talk5 to false>> <</if>> <<if $ammotaketh is true>> ''You:'' //Alright, friend, I've solved the highwayman problem for us. They should not bother Redhaven anymore.// <br><br> Walton looks at you with a sigh of relief. He responds while shaking your hand, almost too eagerly: <br><br> ''Walton:'' //Thank the Moons, $pcFirstName, you've saved us again! I cannot stress enough how important you are for Redhaven. <br><br> Alright, here's what I promised you. Oh, and I hope to catch you around the dinner table again sometime.// <br><br> //'' 5 units of ferro-magnetic coilgun bullets added to Inventory!<br> 1 energy cell added to Inventory!<br> 25 units of 7.62 ammo added to Inventory!<br> 25 shotgun shells added to Inventory!<br> ''// <<set $take to 1>> <<set $acoil+=5>> <<set $aenergy+=1>> <<set $a556+=25>> <<set $shells+=25>> <<unset $ammotaketh>> <<set $pq[6] to 6>> <</if>> <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $noshow to true>> <<set $wopos to 6>> <<if $quest_valerie gte 3 and $furryday is 5>> <<if $npc.av41.state gte 1>> <<set $furryday to 4>> <</if>> <</if>> <<include GirlCheck>> <<if $plimp[2] gte 1 and $cumbuild lte 0 and $stampoints gte 5 and $masterhealth gte 10>><<set $cumbuild+=2>><<set $hascummed to false>><</if>> <<if $adpos gte 0>> <<set _turnround to true>> <<unset $adpos>> <</if>> <<if $action5 isnot true>><<include WeatherTimeEffect>><</if>> <div class="headsign">FURRY'S TAVERN</div> <<if $action1b is true and $furry_round isnot 3>> ''The tavern is currently closed, check back at 6 pm!'' <<unset $break>> <<unset $music>> <</if>> /* <<if $action1b is true and $furry_round is 3>> ''You've had enough for tonight. Welcome back tomorrow evening!'' <</if>> */ <<if $comesback is true>> <<set _turnround to true>> <<unset $comesback>> <</if>> <<if $action1 is false and $action1b is false>> You're inside Furry's tavern - a grimy, smoke-filled bar for the lower middle classes. <br><br> <<set _turnround to true>> <<if $furryday is 1>>Tonight's entertainment is "The two sisters" - a naked duo dancing away their tattooed and heavily pierced bodies up on the main stage.<</if>> <<if $furryday is 2>>Tonight's entertainment is "Blowjobs on the house" - five young slaves crawling about underneath the tables, giving out sloppy blowjobs to as many customers as possible. The tavern is filled with people, so they're in for a long night's work.<</if>> <<if $furryday is 3>>Tonight's entertainment is "Irish Jenny" - a skilled singer that's doing her suggestive performance completely naked and oiled with glistering lubricants from head to toe. Her slim, teenage body is mesmerising to look at and causes an atmosphere of unusual calmness througout the entire tavern. <</if>> <<if $furryday is 4>>Tonight's entertainment is "The caged ladies" - a troup of five naked slaves, locked in cramped cages and placed in each corner of the tavern's main hall.<</if>> <<if $furryday is 5>>Tonight's entertainment is "Valerie Borsow" - a skilled erotic dancer that's doing her suggestive performance up on the main stage. Tribal tattoos cover the girl's body, telling of her foreign heritage, while a heavy collar makes sure the girl will be recognized if she'd attempt to escape.<</if>> <<if $mctraitpin gte 100>> <br><br> <<set _ranf to random(1, 5)>> <<set _ranf2 to random(1, 8)>> <<if _ranf is 1>>You immediately spot the attention of one of Mr. Furry’s guards. The two of you have a complicated past as you had to "sacrifice" him during a heist a couple of years ago – which made him end up as a ranch slave for five years. He’ll surely have his eyes on you for the rest of the night. <br><br> ''All Gambling rolls receive a -5 penalty!'' <</if>> <<if _ranf is 2>>Your entry hasn't gone unnoticed – you receive several nods and mumbled greetings from various dodgy people who know who you are due to past //business ventures//.<</if>> <<if _ranf gte 3>> <<if $days lte 4>>Furry's Tavern is far from an unfamiliar place and you're<<else>>You're<</if>> greeted by an old accomplice that you've had dealings with in the past. <br><br> <<if _ranf2 is 1>>''Punk:'' //Oh, it's the "Don". How's business?//<</if>> <<if _ranf2 is 2>>''Punk:'' //Happy to see you, don. //<</if>> <<if _ranf2 is 3>>''Brawler:'' //<<if $days lte 90>>I heard about your brother. Shame. <<else>>Hey, $pcFirstName. Let me know if you're down for a game of cards.<</if>>//<</if>> <<if _ranf2 is 4>>''Elite Punk:'' //Hey, wise guy (smile). Join us for a game of cards later, okay?//<</if>> <<if _ranf2 is 5>>''Bandit:'' //Brother! Happy to see you, man.//<</if>> <<if _ranf2 is 6>>''Vagrant:'' //<<if $weatherroll lte 2>>Hey! I guess the rain brought you here as well. Let me know if you're up for some darts later.<<else>>Brother! (raises his glass)<</if>>//<</if>> <<if _ranf2 is 7>>''Vagrant:'' //(Laughter) Well look who it is! Hide your daughters everyone!//<</if>> <<if _ranf2 is 8>>''Shady Dave:'' //Brother! (Laughter) I hope you didn’t come to complain about my wares. (Raises is glass) Happy to see you either way, $pcFirstName. //<</if>> <</if>> <</if>> <<set $action1 to true>> <</if>> <<if $action2 is true and $intalk is false and $action5 is false>> Each round of drinks will last for roughly two hours and might present you with unique options related to tonight's entertainment, as well as offer hidden quests or other important information. <br><br> <<set _noshowover to true>> <<if $furry_round is 0>> <<set _turnround to true>> <</if>> <div class="row"> <div class="vendorleft"> <br> <<if $furry_round is 0>> <<if $play lte 0>><div class="ulvendor"> [[Round one|Furrys][$furry_round+=1, $event5b to false, $event6b to false, $event7b to false, $event7c to false, $drunk+=2, $action4b to false, $noevent to false, $furry1 to false, $furry2 to false, $furry3 to false]] </div><<else>><p class="ulvendorown">Round one</p><</if>><br> <p class="ulvendorown">Round two</p><br> <p class="ulvendorown">Round three</p><br> <</if>> <<if $furry_round is 1>> <p class="ulvendoriown">Round one</p><br> <<if $play lte 0>><div class="ulvendor"> [[Round two|Furrys][$furry_round+=1, $event5b to false, $event6b to false, $event7b to false, $event7c to false, $drunk+=2, $action4b to false, $noevent to false, $furry1 to false, $furry2 to false, $furry3 to false]] </div><<else>><p class="ulvendorown">Round two</p><</if>><br> <p class="ulvendorown">Round three</p><br> <</if>> <<if $furry_round is 2>> <p class="ulvendoriown">Round one</p><br> <p class="ulvendoriown">Round two</p><br> <<if $play lte 0>><div class="ulvendor"> [[Round three|Furrys][$furry_round+=1, $event5b to false, $event6b to false, $event7b to false, $event7c to false, $drunk+=2, $action4b to false, $noevent to false, $furry1 to false, $furry2 to false, $furry3 to false]] </div><<else>><p class="ulvendorown">Round three</p><</if>><br> <</if>> <<if $furry_round is 3>> <p class="ulvendoriown">Round one</p><br> <p class="ulvendoriown">Round two</p><br> <p class="ulvendoriown">Round three</p> <</if>> </div> <div class="vendorright"> </div> </div> <</if>> <<if $action3 is true or $action4 is true or $action5 is true or $action6 is true or $action7 is true>> <<include FurryText>> <<else>> <<if $furry_round gte 3 and _noshowover isnot true>><center><br>''The party is over for tonight! Welcome back tomorrow!''</center><</if>> <</if>> </div> <div class="pic"> <<if $action5 is true and $action6 is false and $hascummed is false and $action6 isnot true and $action7 isnot true>> <<if $descroll4 is 1 and $nsfw is undefined>> [img[$imgpath + "Interiors/elianapres.jpg"]] <</if>> <<if $descroll4 is 2 and $nsfw is undefined>> [img[$imgpath + "Interiors/rositapres.jpg"]] <</if>> <</if>> <<if $action5 is true and $nsfw is undefined>> <<if $pics is 2>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/elianawalk.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rositawalk.jpg"]] <</if>> <</if>> <<if $pics is 3>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/eliana.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rosita.jpg"]] <</if>> <</if>> <<if $pics is 4>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/elianabj.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rositabj.jpg"]] <</if>> <</if>> <<if $pics is 5>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/elianamcum.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rositamcum.jpg"]] <</if>> <</if>> <<if $pics is 6>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/elianafcum.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rositafcum.jpg"]] <</if>> <</if>> <<if $pics is 7>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/elianacum.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rositacum.jpg"]] <</if>> <</if>> <<if $pics is 8>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/elisoc.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rositasoc.jpg"]] <</if>> <</if>> /* <<if $cont is 1 and $nsfw is undefined>> <<if $descroll4 is 1>> [img[$imgpath + "Interiors/elianawalk.jpg"]] <</if>> <<if $descroll4 is 2>> [img[$imgpath + "Interiors/rositawalk.jpg"]] <</if>> <</if>> <<if $cont isnot 1>> <<if $action6 is true or $hascummed is true>> <<if $descroll4 is 1 and $nsfw is undefined>> <<if _elisoc isnot true>> [img[$imgpath + "Interiors/eliana.jpg"]] <</if>> <<if _elisoc is true>> [img[$imgpath + "Interiors/elisoc.jpg"]] <</if>> <</if>> <<if $descroll4 is 2 and $nsfw is undefined>> [img[$imgpath + "Interiors/rosita.jpg"]] <</if>> <</if>> <</if>> */ <</if>> <<if $action1b is true>> [img[$imgpath+ "Interiors/furryclose.jpg"]] <</if>> <<if _turnround is true and $intalk is false and $action5 isnot true>> <<if $weatherroll lte 2>> [img[$imgpath + "Interiors/furry.jpg"]] <<else>> [img[$imgpath + "Interiors/furry2.jpg"]] <</if>> <</if>> <<if $intalk is true>> <<if _furrymeet is 1>> [img[$imgpath + "Interiors/meetfurry1.jpg"]] <<elseif _furrymeet is 2>> [img[$imgpath + "Interiors/meetfurry2.jpg"]] <<elseif _furrymeet is 3>> [img[$imgpath + "Interiors/meetfurry3.jpg"]] <<elseif _furrymeet is 4>> [img[$imgpath + "Interiors/meetfurry4.jpg"]] <<else>> [img[$imgpath + "Interiors/meetfurry2.jpg"]] <</if>> <</if>> <<if $action2 is true and $furry_round gte 1 and $action5 is false and _turnround isnot true>> <div class="row"> <div class="talktraitpic"> <div class="tex19px"><br></div> <div class="signvendor">EVENTS</div> <<if $action4b is false and $noevent is false>><div class="tex14px padd10side"><<include FurryText>></div><</if>> <<if $play is 1>><div class="ulvendor"><br><br>[[Begin!|Furrys][$play to -1]]</div><</if>> </div> <div class="picstats"> <div class="signvendor">OPTIONS</div> <<set $noevent to false>> <<if $cash gte 3 and $event5b is false and $play lte 0 and $furry1 isnot true>><div class="ulvendor">[[Play darts ($3)|Furrys][$event5 to true, $event5b to true, $play=1, $event7c to true, $action4b to false, $furry1 to true]]</div><<else>><p class="ulvendorown">Play darts ($3)</p><</if>> <<if $cash gte 20 and $event6b is false and $play lte 0 and $furry2 isnot true>><div class="ulvendor">[[Play cards ($20)|Furrys][$event6 to true, $event6b to true, $play=1, $event7c to true, $action4b to false, $furry2 to true]]</div><<else>><p class="ulvendorown">Play cards ($20)</p><</if>> <<if $event7b is false and $play lte 0 and $furry3 isnot true>><div class="ulvendor">[[Socialize|Furrys][$event7 to true, $event7b to true, $action4b to false, $furry3 to true, $fochance to true]]</div><<else>><p class="ulvendorown">Socialize</p><</if>> <div class="tex5px"><br></div> <div class="center tex14px"> ''TONIGHT'S GAINS''<br> ''Influence:'' <<if $furry_cred gte 0>>+<</if>>$furry_cred pts<br> <<set _show1 to $furry_cash>> <<if $furry_cash lt 0>><<set _show1*=-1>><</if>> ''Cash earnings:'' <<if $furry_cash lt 0>>-<<else>>+<</if>>&#36;_show1 <br><div class="tex7px"><br></div> ''TONIGHT'S SPECIAL''<br> <<if $furryday is 1>>"The two sisters"<</if>> <<if $furryday is 2>>"Blowjobs on the house"<</if>> <<if $furryday is 3>>"Irish Jenny"<</if>> <<if $furryday is 4>>"The caged ladies"<</if>> <<if $furryday is 5>>"Valerie Borsow"<</if>> <br><div class="tex5px"><br></div> ''FOLLOWERS''<br> <<if $fochance is true>> <<set _ran1 to random(1,5)>> <<set _ran2 to random(1,5)>> <<set _ran3 to random(1,5)>> <<set _ran4 to random(1,5)>> <<if $cs1_age gte 15 and $cs1_aff lte 59 and _ran1 lte 2>><<set $cs1_aff+=1>><<set _cs1up2 to 1>><</if>> <<if $cs2_age gte 15 and $cs2_aff lte 59 and _ran2 lte 2>><<set $cs2_aff+=1>><<set _cs2up2 to 1>><</if>> <<if $cs3_age gte 15 and $cs3_aff lte 59 and _ran3 lte 2>><<set $cs3_aff+=1>><<set _cs3up2 to 1>><</if>> <<if $cs4_age gte 15 and $cs4_aff lte 59 and _ran4 lte 2>><<set $cs4_aff+=1>><<set _cs4up2 to 1>><</if>> <<if $cs1_actnpc gte 0>><<set _cs1up to $cs1_actnpc>><</if>> <<if $cs2_actnpc gte 0>><<set _cs2up to $cs2_actnpc>><</if>> <<if $cs3_actnpc gte 0>><<set _cs3up to $cs3_actnpc>><</if>> <<if $cs4_actnpc gte 0>><<set _cs4up to $cs4_actnpc>><</if>> <<unset $fochance>> <</if>> <<if $cs1_girlid gte 1>>$cs1_name <<if _cs1up2 gte 0>><div class="green blink_me">Affection (+1)!</div><</if>><br><</if>> <<if $cs2_girlid gte 1>>$cs2_name <<if _cs2up2 gte 0>><div class="green blink_me">Affection (+1)!</div><</if>><br><</if>> <<if $cs3_girlid gte 1>>$cs3_name <<if _cs3up2 gte 0>><div class="green blink_me">Affection (+1)!</div><</if>><br><</if>> <<if $cs4_girlid gte 1>>$cs4_name <<if _cs4up2 gte 0>><div class="green blink_me">Affection (+1)!</div><</if>><</if>> <<for _csup range $npc>> <<if _cs1up gte 1 and _cs1up is _csup.actnpc>> <<if _csup.masterlove lte 59>><<set _csup.masterlove+=1>><</if>> <<if _csup.traitextro gte 25 and _csup.traitpure lte 50>><<set _csup.happiness+=1>><</if>> <<if _csup.traitatt gte 95>><<set _csup.traitatt-=1>><</if>> <<if _csup.tempstamina gte 10>><<set _csup.tempstamina-=either(1,2,3)>><</if>> <</if>> <<if _cs2up gte 1 and _cs2up is _csup.actnpc>> <<if _csup.masterlove lte 59>><<set _csup.masterlove+=1>><</if>> <<if _csup.traitextro gte 25 and _csup.traitpure lte 50>><<set _csup.happiness+=1>><</if>> <<if _csup.traitatt gte 95>><<set _csup.traitatt-=1>><</if>> <<if _csup.tempstamina gte 10>><<set _csup.tempstamina-=either(1,2,3)>><</if>> <</if>> <<if _cs3up gte 1 and _cs3up is _csup.actnpc>> <<if _csup.masterlove lte 59>><<set _csup.masterlove+=1>><</if>> <<if _csup.traitextro gte 25 and _csup.traitpure lte 50>><<set _csup.happiness+=1>><</if>> <<if _csup.traitatt gte 95>><<set _csup.traitatt-=1>><</if>> <<if _csup.tempstamina gte 10>><<set _csup.tempstamina-=either(1,2,3)>><</if>> <</if>> <<if _cs4up gte 1 and _cs4up is _csup.actnpc>> <<if _csup.masterlove lte 59>><<set _csup.masterlove+=1>><</if>> <<if _csup.traitextro gte 25 and _csup.traitpure lte 50>><<set _csup.happiness+=1>><</if>> <<if _csup.traitatt gte 95>><<set _csup.traitatt-=1>><</if>> <<if _csup.tempstamina gte 10>><<set _csup.tempstamina-=either(1,2,3)>><</if>> <</if>> <</for>> </div> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action1 is true>> <<if $intalk is false and $action5 is false>> <<if $action2 is false and $action4 is false and $action5 is false and $play is 0 and $furry_round lte 2>>[[Drink!|Furrys][$action2 to true]]<<else>><p class="usedpass">Drink!</p><</if>> <<if $action3 is false and $action3b is false and $action4 is false and $action5 is false and $play is 0>>[[Rumors and jobs|Furrys][$action3 to true, $action2 to false]]<<else>><p class="usedpass">Rumors and jobs</p><</if>> <</if>> <</if>> <<if $elit is undefined>> <<if $action4 is true and $talk1b is false and $credit gte 200>>[[Need slaves?|Furrys][$talk1 to true, $talk2 to false, $talk1b to true]]<</if>> <<if $talk1b is true and $intalk is true>><p class="usedpass">Need slaves?</p><</if>> <<if $action4 is true and $talk2b is false and $credit gte 200>>[[Need help?|Furrys][$talk2 to true, $talk1 to false, $talk2b to true]]<</if>> <<if $talk2b is true and $intalk is true>><p class="usedpass">Need help?</p><</if>> <</if>> <<if $intalk is true>> <<if $elit isnot 1 and $quest_ms is 6 and $owneli is 1>>[[About Eliana Nichols|Furrys][$elit to 1]]<</if>> <<if $quest_valerie is 2 and _okadd is true>> [[About Miss Borsow|MScaving][$mscaving to 51, $adpos to 0]] <</if>> <<if $quest_rosita is 4 and _okadd is true and $ownrosita is undefined>> <<if $cash gte 8000>> [[About Rosita Ice|MScaving][$mscaving to 29, $adpos to 0]] <<else>> <p class="usedpass">About Rosita Ice (Insufficent funds!)</p> <</if>> <</if>> <<if $elit is 1>> [[Not gonna happen|Furrys][$elit to 2]] <<if $cash gte 2000>>[[Give cash (-$2,000)|Furrys][$elit to 3, $cash-=2000]]<<else>><p class="usedpass">Give cash (-$2,000)</p><</if>> <</if>> <</if>> <<if $action5 is true and $action6 is false and $action7 is false>> <<if $cash gte 15>>[[Blowjob (-$15)|Furrys][$action6 to true, $action6b to false, $cash-=15, $cont to 1, $pics to 2]]<<else>><p class="usedpass">Blowjob (-$15)</p><</if>> <<if $cash gte 30>>[[Full access (-$30)|Furrys][$action6 to true, $action6b to true, $cash-=30, $cont to 1, $pics to 2]]<<else>><p class="usedpass">Full access (-$30)</p><</if>> <</if>> <<if $cont is 1>> <<if $action6b is true>> [[Continue|Furrys][$cont to 2, $pics to 3]] <<else>> [[Continue|Furrys][$cont to 2, $pics to 4]] <</if>> <</if>> <<if $cont isnot 1>> <<if $action6 is true and $action6b is false>> [[Cum in mouth|Furrys][$action6 to false, $action7 to true, $event1 to true, $hascummed to true, $cumbuild=0, $pics to 5]] [[Cum over face|Furrys][$action6 to false, $action7 to true, $event2 to true, $hascummed to true, $cumbuild=0, $pics to 6]] <</if>> <<if $action6 is true and $action6b is true>> [[Cum!|Furrys][$action6 to false, $action7 to true, $hascummed to true, $event8 to true, $cumbuild=0, $pics to 7]] [[Cum in mouth!|Furrys][$action6 to false, $action7 to true, $event9 to true, $hascummed to true, $cumbuild=0, $pics to 5]] <</if>> <</if>> <<if $action7 is true>> <<if $startseal is true>> [[A key you say?|Furrys][$event4 to true, $event4b to true]] <<else>> <<if $event3b is false and $cash gte 1 and $action10 is false and $action12 is false>>[[Tip the girl (-1$)|Furrys][$event3 to true, $event3b to true, $cash-=1, $tipping to true, $pics to 8]]<<else>><p class="usedpass">Tip the girl</p><</if>> <<if $event4b is false>>[[Socialize|Furrys][$event4 to true, $event4b to true, $pics to 8]]<<else>><p class="usedpass">Socialize</p><</if>> <<if $action10 is false and $action12 is false>>[[End session|Furrys][$action1 to false, $action4 to false, $action5 to false, $action6 to false, $action7 to false, $talk1 to false, $talk2 to false, $intalk to false, $event1 to false, $event2 to false, $event3 to false, $event3b to false, $event4 to false, $event4b to false]]<</if>> <<if $action10 is true and $descroll4 is 1>>[[About that key|Furrys][$action10 to false, $action11 to true]]<</if>> <<if $action12 is true and $descroll4 is 1>>[[How much for it?|Furrys][$action12 to false, $action13 to true]]<</if>> <<if $action10 is true and $descroll4 is 2>>[[How can I help?|Furrys][$action10 to false, $action11 to true]]<</if>> <<if $action10 is true and $descroll4 is 2>>[[You deserve cock|Furrys][$action10 to false, $action13 to true]]<</if>> <</if>> /* STARTSEAL ELSE ENDS BELOW */ <</if>> </div> <<if $elit gte 2>> <<set $quest_ms to 11>> <<unset $elit>> <</if>> <div class="alt2"> <<include OptionsOther>> <<if $action1 is true>> <<if $action4 is false and $action4b is false and $intalk is false and $action5 is false and $action5b is false and $play is 0 and $action6b is false and $action6 is false>> <<if $quest_armand is 11>> [[about bank robbery|M2Scaving][$m2scaving to 49, $adpos to 0]] <</if>> <<if $furryday is 5 and $nsfw is undefined and $npc.av41.state lte 0>>[[View Valerie|Scaving][$adpos to 0, $adpos2 to 0, $scaving to 42, $pic to 21]]<</if>> <<if $furryday is 2 and $hascummed isnot true and $nsfw is undefined>>[[use floor crawlers|Scaving][$adpos to 0, $adpos2 to 0, $scaving to 42, $pic to 22]]<</if>> <<if $onbh is 1 and $askedbh is undefined>>[[Ask about bounty|Scaving][$adpos to 0, $adpos2 to 0, $scaving to 41]]<</if>> [[Talk to owner|Furrys][$action4 to true, $action4b to true, $action5b to true, $action2 to false, $intalk to true]] <<if $quest_valerie gte 3>> <<include Borsow>> <<if $npc.av41.state is 0>> [[Add Valerie|RoamAdd][$c_npc to "av41"]] <</if>> <<if $quest_valerie is 3>><<set $quest_valerie to 4>><</if>> <</if>> <<else>><<if $action6 isnot true and $action7 isnot true>><p class="usedpass">Talk to owner</p><</if>><</if>> <<if $owneli gte 1 and $ownrosita gte 1>><<set _blockprivate to true>><</if>> <<if $quest_ms gte 4 and $ownrosita gte 1>><<set _blockprivate to true>><</if>> <<if $intalk is false and $action5 is false and $hascummed is false and $play is 0 and $nsfw is undefined and _blockprivate isnot true>>[[Private session|Furrys][$action5 to true, $action2 to false, $noevent to true, $pics to 1]]<</if>> <<if $intalk is false and $action5 is false and $hascummed is false and $play is 0 and $quest_rosita is 3>>[[Talk to Rosita|MScaving][$mscaving to 28, $adpos to 0, $adpos2 to 0]]<</if>> <<if $hascummed is true and $action6 isnot true and $action7 isnot true>><p class="usedpass">Private session</p><</if>> <<if $action6 is false and $action7 is false and $elit is undefined>> <<if $action4 is true or $action5 is true>>[[back|Furrys][$action4 to false, $action5 to false, $talk1 to false, $talk2 to false, $intalk to false, $event4 to false, $event7 to false, $comesback to true]]<</if>> <</if>> <<else>>[[Exit|Red][$break to true, $music to 1]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $intalk is false and $action6 is false and $action6 is false and $action7 is false and $play is 0>><<include HomeGo>><<else>><<include LockedPark>><</if>> </div> <<unset $pics>> </div> </div> </div> <</nobr>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 4)>> <<if $action2 is true>> <<if $event5 is false and $event6 is false and $event7 is false>> <<set $descroll to random(1, 5)>> <<if $furry_round is 1>> <<if $descroll is 1>> It takes less than fifteen minutes before you find a couple of old friends that invite you to a round of beers. The temporary fellowship talks about past times, current politics, and recent adventures, but you fail to absorb new information or interesting rumors. <br><br>The drinking bout makes you really relaxed and social, however, which increases your <b>Influence</b> by a small degree. <<set $furry_cred+=1>> <<set $credit+=1>> <</if>> <<if $descroll is 2>>You drink a couple of beers by yourself and delve into your own mind for a moment. You're occasionally pulled out from your seclusion to exchange some words with the barkeeper or one of the barmaids who serves you a new free beer.<br><br> Nothing special happens, however, and the first hours are just like any other normal day at the tavern. <</if>> <<if $descroll is 3>>The evening doesn’t start particularly calm – a fight breaks out between warring factions, resulting in blood-stained floors and a dozen expelled customers. <<if $furryday is 2>>The only real winners are the crawling teenagers that offers customers free blowjobs. They'll have a few less loads to swallow tonight…<</if>><</if>> <<if $descroll is 4>>You fail to avoid an unpleasant scene with an old associate that doesn’t think highly of you. <br><br>Luckily, you’re able to dodge a physical confrontation, but the alarm is not healthy for your <b>Influence</b>, which suffers to a small degree. <<set $credit-=3>><<set $furry_cred-=3>><</if>> <<if $descroll is 5>> You get a lot of attention from the barkeeper - who's either interested in selling you expensive drinks or just biding his time with a good conversation. He tells you stories about Redhaven, Ikaanos, and the tavern, which holds many secrets and thrilling myths. <br><br> <<if $descroll3 is 1>> The barkeeper goes into detail about when Furry seized the place almost 30 years ago and how he's turned it into a very lucrative establishment competing with the legendary Melrose Bar for customers. <</if>> <<if $descroll3 is 2>> The barkeeper makes a detailed account of the establishment's first years almost a century ago. The tavern stands on the grounds of an old warehouse, and forgotten culverts below the main hall are rumored to hide valuable treasures and ghosts from runaway slaves. <</if>> <<if $descroll3 is 3>>One famous story is about Furry's wife, who died in childbirth, and that he's been looking for a girl who resembles her for the last twenty-five years.<</if>> <<if $descroll3 is 4>>There's a lot of gossip surrounding Furry's many slave-wives. He's married and divorced over fifteen slaves during the last twenty years. One reoccurring tale is about Iona Farley, who seduced and scammed Furry when she ran away with over 500,000 dollars and disappeared into thin air, even if eye-witnesses have spotted her in New Eden on a couple of occasions. <</if>> <</if>> <<addmins 30>> <<addhours 1>> <<set $daycount+=15>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <</if>> <<if $furry_round is 2>> <<if $descroll is 1>>It’s late, but that doesn’t stop you from having a great couple of hours with a good friend, that’s also a regular here at Furry’s tavern. <<if $furryday is 5>><br><br>Your comrade is very enticed – today is a special day, as the exotic Valerie Borsow wiggles her young body up on stage. He’s obviously enthralled by the slave girl’s exotic looks.<</if>> <<set $furry_cred+=1>> <<set $credit+=1>> <</if>> <<if $descroll is 2>>As night falls outside the tavern, you socialize with a distant relative that you’ve met a few times before. The white-haired man is quite difficult to converse with, but when he’s asked about something technical or scientific, he overwhelms you with a flurry of information, rhetorical questions, and other anecdotes. <<if $descroll2 is 4 and $tech lte 99>><br><br>Despite your growing intoxication, a small but valuable lesson is cemented in your memory.<br><br>Your <b>Science skill</b> has increased!<<set $tech+=1>><</if>> <</if>> <<if $descroll is 3>> Now, when darkness has conquered all remaining light outside, the old tavern, with its dank timber walls, becomes even more gloomy and dubious. But there’s a joyful pulse of genuine interaction going on everywhere, as the noises of loud laughs and sounding glass fill the main hall like an orchestra of proud, honest decadence. <<if $furryday is 3>>Up on stage, Irish Jenny has abandoned her vague background chimes and turned into rock-chic that's blasting out old classics with an electric guitar, much to the crowd's delight. <</if>><</if>> <<if $descroll is 4>> When the evening turns into night, a DJ starts an analog vinyl with century-old electronic music that produces a pulse of dancing fervor throughout the great hall. You’re seated at some distance from the dancefloor but become enthralled by the writhing bodies that bounce up and down in front of the stage – luring everyone to join the ritual of 160bpm madness. <</if>> <<if $descroll is 5>> <<if $descroll3 is 1>>An adventurous woman, clad in a leather shirt and adorned in tribal tattoos, makes a move at you, obviously interested in a romantic session of some sort.<</if>> <<if $descroll3 is 2>>A blonde woman in her 30s, probably a self-sustaining worker or adventurer, starts talking with you at the bar, obviously interested in taking the night one step further.<</if>> <<if $descroll3 is 3>>A dark-haired lady in her 30s, wearing an expensive dress that tells of her high-born status, starts talking to you at the bar with a suggestive openness. There's no telling what she wants, but you suspect that her intentions are purely carnal.<</if>> <<if $descroll3 is 4>>A blonde woman in her late 20s approaches you at the bar. <br><br>She's a chiseled and beautiful female but scarred by a life of violence and misfortune. Some wild animal has left two deep gorges over the woman's left cheek, and her equipment tells you that she's ready to defend herself with blazing guns and sharp knives if the situation demands it. <br><br> You know that you've run into her before. <</if>> <</if>> <<addmins 30>> <<addhours 1>> <<set $daycount+=15>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <<if $furryday is 2 and $descroll2 isnot 4>> <br><br> <<if $descroll is 1>> Suddenly, a tired teenage girl, her face covered in semen, crawls underneath your table and starts working your cock with an overexerted tongue. You get very little satisfaction from the girl’s sloppy, mechanical blows, but it’s a pleasant distraction. <</if>> <<if $descroll is 2>> Like an angel diving down from the heavens, you’re suddenly blessed by a young woman’s mouth between your legs as one of the slaves moves over to your table and gives you a "blowjob on the house." You fail to cum, but get to experience ten lovely minutes before she has to move on to her next customer.<</if>> <<if $descroll is 3>> On one occasion during the night, a tired and groaning slave girl crawls over to where you’re sitting and starts working your cock with her lips. You gain very little satisfaction, other than the not-so-bad feeling of a young teen’s breath against your hard-on. She moves along after five minutes, and you fail to deliver an ejaculation. <</if>> <<if $descroll is 4>> On one occasion during the night, a skilled slave girl moves underneath your table and starts working your cock with professional devotion. You get to enjoy five ecstatic minutes inside the girl's mouth before it's over and you splatter her tongue with <<if $cum gte 3>>a massive slush of<</if>> semen. She swallows it all with just a faint shiver before moving on to the next table. <<set $hascummed to true>><<set $cumbuild to 0>><</if>> <</if>> <</if>> <<if $furry_round is 3>> <<if $descroll is 1>> Suddenly, a violent fight breaks out after a group of freebooters assault one of the maids that rejected their sexual invitations. It’s over in a couple of seconds as the well-trained guards of Furry’s are known to take no shit from anyone. <br><br>Fights like these are common, and the late-night murmur continues right after the last freebooter is dispersed, just like it never happened. Trails of blood still cover the floor, but they'll eventually fade into the growing palette of reddish hue that’s permanently stuck on the wooden boards. <</if>> <<if $descroll is 2>>You manage to involve yourself in drowsy conversation with a rather interesting group of people that you haven’t met before. It's fun, interesting, and adds a fresh vibe to your social life. <</if>> <<if $descroll is 3>> You enjoy the drowsy, late-night hours that gradually transform the earlier energetic pulse into a more restrained and subtle atmosphere. However, guests are still raising drinks, and naked girls continue to display their exhausted bodies to the crowd – although with much less intensiveness than before. <</if>> <<if $descroll is 4>> As the night continues, you’re swept into a crowd of rather influential locals and get to enjoy their hospitality and generosity as they offer drinks, girls, and exciting stories. <</if>> <<if $descroll is 5>> After a couple of brief encounters with some old associates, a well-known drug dealer, that's also a friend of yours, invites you to a secluded booth where he offers you a chance to socialize under the intoxication of narcotics.<</if>> <<addmins 30>> <<addhours 1>> <<set $daycount+=15>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <</if>> <</if>> <<if $event5 is true>> <<if $play is 1>> <<set $descroll4 to random(2, 5)>> <<set $descroll2 to random(1, 4)>> <<if $descroll2 is 1>>After another hour has passed by you decide to try your luck at the dart range, situated on the opposite side of the main stage.<</if>> <<if $descroll2 is 2>>The competitive nature inside you decides to make a go at the dart range.<</if>> <<if $descroll2 is 3>>After another hour has passed, you’re able to dive into a game of darts, down at the range on the opposite side of the main stage<<if $furryday is 5>>, where the lovely Valerie is just about to spread her buttocks in a very degrading dance number that you know will be a tough distraction to avoid<</if>>.<</if>> <<if $descroll2 is 4>>You decide to compete in a game of darts and have no trouble finding a few associates that's willing to join.<</if>> <br><br> <b>My stake:</b> 3$<br> <b>Contestants:</b> $descroll4 <</if>> <</if>> <<if $play is -1 and $event5 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$masterdex>> <<set $chance-=$skillroll>> <<if $masterint gte 60>><<set $chance+=10>><</if>> <<if $masterint gte 80>><<set $chance+=10>><</if>> <<if $ranged gte 60>><<set $chance+=5>><</if>> <<if $drunk is true>><<set $chance-=10>><</if>> <<if $skillroll lte 4>><<set $chance+=35>><</if>> <<if $descroll4 gte 2>><<set $chance-=10>><</if>> <<if $descroll4 gte 3>><<set $chance-=6>><</if>> <<if $descroll4 gte 4>><<set $chance-=5>><</if>> <<if $chance gte 1>> <<if $descroll2 is 1>>After a tight couple of bouts, you manage to hit the bull’s eye with your last dart during the final round. You've won the game! <</if>> <<if $descroll2 is 2>>To the sound of loud music and a cheering crowd, you and the remaining contestant fight it out over a really close game. After a botched attempt from your opponent, you easily win the last round and are declared the winner! <</if>> <<if $descroll2 is 3>> Your opponents don’t stand a chance. After only two rounds, it's apparent that you have an incredible winning streak, and the final 15 minutes is just a tedious blowout before you can haul in the prize money. <</if>> <<if $descroll2 is 4>>After a tight match, cheered on by several bystanders, you’re declared the winner by only a couple of points! Congratulations! <</if>> <br><br> <<set _showcash to $descroll4*3>> ''_showcash dollars added to inventory!'' <<set $cash+=$descroll4*3>> <<set $furry_cash+=$descroll4*3>> <</if>> <<if $chance lte 0>> <<if $descroll2 is 1>>After a couple of bad mistakes, you find yourself on the bottom of the scoreboard. You manage to shorten the distance somewhat but is not even close to the top during the last rounds that play out before a cheering crowd. <</if>> <<if $descroll2 is 2>><<if $furryday is 2>>You become distracted after one of the house slaves, a crawling, submissive teenage girl, starts to tug at your groin in an effort to pull your pants off.<<else>>You’re terribly distracted by tonight’s entertainment and have to constantly place your swelling cock in a less obstructive posture.<</if>> This factor contributes to your failure and you have to accept the loss of three hard earned dollars.<</if>> <<if $descroll2 is 3>>You make a terrible mistake and find yourself loosing most of your gain in the early start. This contributes to your loss – even though it was a close one!<</if>> <<if $descroll2 is 4>>You’re one of the finalists, even leading the scoreboard for a few rounds. One man is better than you, however, and you find yourself in second place after the game has finished. <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $cash-=3>> <<set $furry_cash-=3>> <</if>> <<set $event5 to false>> <<set $play to 0>> <</if>> <<if $event6 is true and $play is 1>> <<set $descroll4 to random(2, 5)>> <<if $credit gte 300>><<set $descroll4+=1>><</if>> <<if $credit gte 600>><<set $descroll4+=1>><</if>> <<if $gambling gte 60>><<set $descroll4+=1>><</if>> <<if $gambling gte 90>><<set $descroll4+=1>><</if>> <<if $descroll2 is 1>>You invite yourself to a game of cards with some old acquaintances at a secluded table.<</if>> <<if $descroll2 is 2>>You ask around among some distant acquaintances and succeed in gathering a small group for a private card game in a booth far away from the main stage.<</if>> <<if $descroll2 is 3>>You have no trouble finding a few guys interested in trying their luck at a card game.<</if>> <<if $descroll2 is 4>>After asking around for an upcoming bout of cards, an old friend of yours invite you to a game that’s about to start in one of the secluded booths.<</if>> <br><br> <b>My stake:</b> 20$<br> <b>Contestants:</b> $descroll4 <</if>> <<if $play is -1 and $event6 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$gambling>> <<if $masterint gte 60>><<set $chance+=10>><</if>> <<if $masterint gte 80>><<set $chance+=10>><</if>> <<if $manipulate gte 60>><<set $chance+=5>><</if>> <<set $chance-=$skillroll>> <<if $skillroll lte 1>><<set $chance+=35>><</if>> <<if $skillroll lte 5>><<set $chance+=35>><</if>> <<if $skillroll gte 80>><<set $chance-=35>><</if>> <<if $skillroll gte 97>><<set $chance-=35>><</if>> <<if $descroll4 gte 2>><<set $chance-=10>><</if>> <<if $descroll4 gte 3>><<set $chance-=10>><</if>> <<if $descroll4 gte 4>><<set $chance-=15>><</if>> <<if $descroll4 gte 6>><<set $chance-=10>><</if>> <<if $descroll4 gte 7>><<set $chance-=12>><</if>> <<if $descroll4 gte 8>><<set $chance-=15>><</if>> <<addmins 18>> <<set $daycount+=3>> <<if $chance gte 1>> <<if $descroll2 is 1>>You and the other players envelop yourselves in tobacco smoke and have a really nice session of poker. It’s a close and exciting match where you muster all your mathematical and social skills as you’re tossed between eagerness and despair. It pays off! You win the entire game! <</if>> <<if $descroll2 is 2>><<if $furryday is 2>>With naked, warm-mouthed teenagers under your table<<set $hascummed to true>><<set $cumbuild to 0>><</if>><<if $furryday is 4>>With a caged, young girl right next to your table<</if>><<if $furryday isnot 4 and $furryday isnot 2>>With naked entertainment wriggling deliciously on the distant stage<</if>>, you and a couple of other players enjoy a nice game of poker in a cloud of tobacco smoke and warm laughs. <br><br>You’re blessed with several good hands at the early start, creating a daunting aura that makes the other contestants uneasy. Using this advantage, together with a great deal of luck, you manage to take the last pot of tokens and can add a great sum of money to your account! Congratulations!<<set $credit+=1>><</if>> <<if $descroll2 is 3>>Life couldn’t be better! <<if $furryday is 2>>You’ve just emptied a slimy load of cum in a teenage mouth underneath your table and feel her shivering tongue licking up the remaining trails of semen that she didn’t have the stomach to gulp down.<<set $hascummed to true>><<set $cumbuild to 0>><</if>><<if $furryday is 4>>A submissive, teenage-slut, trapped in a small metal cage right next to your table, has been totally at your mercy during the last hour.<</if>><<if $furryday isnot 4 and $furryday isnot 2>>Naked, young bodies are dancing with mesmerizing suggestiveness on the stage, building up a pleasurable atmosphere of eroticism around you.<</if>> In addition to all this, you’re also blessed with victory as your card game concludes. What a night!<<set $credit+=1>><</if>> <<if $descroll2 is 4>>Your focus is unyielding during the entire session, despite several attempts from your opponents to snoop at your hand. This pays off, and you’re rewarded with most tokens after the game concludes. Congratulations!<</if>> <br><br> <<set _cashi to $descroll4*20>> ''_cashi dollars added to inventory!'' <<set $cash+=$descroll4*20>> <<set $furry_cash+=$descroll4*20>> <<if $skillroll lte 10 and $gambling lte 119>> <br><br> You've increased your ''Gambling skill (+1)''! <<set $gambling+=1>> <</if>> <</if>> <<if $chance lte 0>> <<if $descroll2 is 1>>You’re out of luck – every new hand you receive is worse than the last - making you more and more uneasy and distraught. As you’re dealt another hand of bad cards during the last round, you instantly fold and accept defeat. <</if>> <<if $descroll2 is 2>>You win the first game, but fail to deliver a good hand during the other consecutive rounds. You’re dealt an awful set of cards in the last bout and have to fold as the stakes become too steep. <</if>> <<if $descroll2 is 3>><<if $furryday is 4>>Right next to your table, a caged young girl moans suggestively and disturbs your concentration<<else>>The loud music and constant shouts around you disturb your concentration<</if>>, which contributes to your downfall and ultimate defeat. A better man takes the prize money and you’re left with only a consolation beer. <</if>> <<if $descroll2 is 4>>Your play is mediocre at best and you never manage to hold any serious numbers of tokens. When the game concludes, you’re closer to the bottom than the top, and have failed to impress anyone with your poor performance. <</if>> <<set $cash-=20>> <<set $furry_cash-=20>> <<if $skillroll lte 10>> <br><br> To lose is to learn. Your ''Gambling skill (+1)''! <<set $gambling+=1>> <</if>> <</if>> <<set $event6 to false>> <<set $play to 0>> <</if>> <<if $event7 is true>> <<set $descroll2 to random(1, 4)>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $credit gte 20>><<set $chance+=10>><</if>> <<if $manipulate gte 60>><<set $chance+=10>><</if>> <</if>> <<if $event7 is true and $event7c is false>> <<if $furry_round is 1 and $descroll is 1>> <<if $chance gte 1>> <<if $furryday is 3>>Enthralled by Irish Jenny’s sweet singing voice,<<else>>Intoxicated by great music and free beer,<</if>> your company progresses even further into a genuine bonding – you increase your friendship status with several locals and are seen as a person with better contacts than before. This raises your <b>Influence</b> by a considerable amount. <<set $credit+=4>> <<set $furry_cred+=4>> <</if>> <<if $chance lte 0>> You fail to affect your friends. Uncertainty, intoxication, and constant distraction by all the naked bodies around the hall become too much and you’re quickly demoted to that silent person at the end of the table that nobody pays much attention to. <</if>> <</if>> <<if $furry_round is 1 and $descroll is 2>> <<if $chance gte 1>> Your solitude eventually becomes too much, and you try to socialize some more with the barkeeper. <<if $eli_disp lte 9 or $npc.av15.state is 1 or $npc.av15.state lte -2>><br><br>You succeed in gaining his attention and talk about things in general, business, new girls and troubles in the neighborhood. The conversation raises your <b>Influence</b> by a small degree.<</if>> <<set $credit+=2>><<set $furry_cred+=2>> <<if $eli_disp gte 10 and $npc.av15.state is -1>> <br><br> Your interest in Eliana has not gone unnoticed and you actually manage to wring some information about the girl from the talkative bartender. <br><br> <<if $descroll2 is 1>><b>Barkeeper:</b> //Hehe, yeah, that little girl sure knows how to take it in the ass. And she really loves it too, trust me!//<</if>> <<if $descroll2 is 2>><b>Barkeeper:</b> //I know Furry sends her away to Crystal Hills once a month… She participates in an orgy of some sort and is very liked by certain customers. //<</if>> <<if $descroll2 is 3>><b>Barkeeper:</b> //(Laughter) Yeah, Eliana… Wow… Such a small little girl, with such a huge appetite for cock. She’s holding the current tavern record for the longest blowjob. I think it’s close to four hours. Now that’s something!//<</if>> <<if $descroll2 is 4>><b>Barkeeper:</b> //Yeah, that sweet, little slut… Such big dreams… I think she’s fooling old Furry with her cute smile and puppy eyes, if I’m allowed to speak honestly. If that girl gets an opportunity, I think she’d run away and just disappear into the wilderness. Be gone for good!//<</if>> <</if>> <</if>> <<if $chance lte 0>> You try to gain the barkeeper's attention, but your mumbling words are either too low, too drunk, or just too uninteresting for the busy man to take notice of. <</if>> <</if>> <<if $furry_round is 1 and $descroll is 3>> <<if $chance gte 1>> You successfully avoid getting entangled with the brawl – in fact, you’re actually appreciated by the barkeeper and other attendants as you scold the troublemakers and make jokes about the incident that creates warm, cheerful laughs throughout the hall.<br><br>Your <b>Influence</b> is increased by a small amount. <<set $credit+=1>> <<set $furry_cred+=1>> <</if>> <<if $chance lte 0>> The awkward tension after the brawl infuses you with uncertainty and you make no successful gains in your reputation when you try to use the incident as a subject of talk. <</if>> <</if>> <<if $furry_round is 1 and $descroll is 4>> <<if $chance gte 1>> You succeed in counteracting the results of earlier unpleasant scenes, thus ignoring the ''Influence'' loss you suffered from this.<<set $credit+=1>><<set $furry_cred+=1>> <</if>> <<if $chance lte 0>> Due to a combination of uncertainty and drunken stupor, you manage to worsen the effects of your earlier confrontation by acting rude and foolish. Your <b>Influence</b> suffers even more!<<set $credit-=2>><<set $furry_cred-=2>> <</if>> <</if>> <<if $furry_round is 1 and $descroll is 5>> <<if $chance gte 1>> You're a perfect conversationalist that adds to the barkeeper's stories with your own anecdotes about Ikaanos and the surrounding neighborhood. The two of you undergo a bonding of fellowship that increases your <b>Influence</b> by a small degree! <<set $credit+=3>><<set $furry_cred+=3>> <<else>> You're just a listener and don't add anything interesting to the illustrious barkeeper's stories. He loses interest after an hour and moves on to serve other customers with beer and enthralling anecdotes. <</if>> <</if>> <<if $furry_round is 2 and $descroll is 1 and $quest_valerie is 0 and $furryday is 5>> You try to socialize with your mesmerized friend and ask him about Valerie Borsow. What he tells you is quite interesting: <br><div class="tex10px"><br></div> //Little Valerie with her sweet ass. Think about it, having those buttocks smack against your hips as you fuck the shit out of her all night. <br><div class="tex10px"><br></div> But I’ve heard there's something special about her. Something not related to her body. It's about her past. Worth its weight in gold. An old inheritance of some sort. Old man Randall at Dockgrave told me about it.// <br><div class="tex10px"><br></div> <<set _questname to "The Borsow gal'">> <<include QuestStart>> <<set $quest_valerie to 1>> <<set _block to true>> <<set _nofollower to true>> <</if>> <<if $furry_round is 2 and $descroll is 1 and $furryday isnot 5>> Your friend becomes more and more intoxicated for every free beer he’s served by the barmaids. It’s obvious that he’s numbing a longing for someone or something, but he doesn’t want to discuss it with you. <br><br> As he’s falling into a drunken stupor, you realize you’ll get nothing more out of him – neither information or good company. <</if>> <<if $furry_round is 2 and $descroll is 1 and _block isnot true and $furryday is 5>> <<if $quest_valerie is 1>> You're further enthralled by your friend's stories about Valerie Borsow: <br><br> //(Drunken slurs) Oh, yeah, the "worth her weight in gold" thing I mentioned. Too bad she's a skinny piece of ass (laughter)! What Furry's askin' for her is probably not even worth it. Anyway, they said… (coughs) My co… It's her tattoos. It's some form of… some form of map… that leads to valuables. Valerie's values-bels (laughter). But I dunno… i… it…// <br><br> Your friend, unable to keep himself awake, sinks into unconsciousness and falls headfirst over the table. <br><div class="tex7px"><br></div><center>''JOURNAL UPDATED!''</center> <<set $missiontake to true>> <<set _nofollower to true>> <<set $quest_valerie to 2>> <<else>> Your friend becomes more and more intoxicated for every free beer he’s served by the barmaids. It’s obvious that he’s numbing a longing for someone or something, but he doesn’t want to discuss it with you. <br><br> As he’s falling into a drunken stupor, you realize you’ll get nothing more out of him – neither information or good company. <</if>> <</if>> <<if $furry_round is 2 and $descroll is 2>> <<if $chance gte 1>> You decide to expand your conversation and talk about everything from philosophy, computers, and the days of old – even discussing Earth's history and what happened to the Celassi Quantum Gate that shut you off from your homeworld. <br><br> <<if $tech lte 59 and $aca lte 59>>Your <b>Science (+1)</b> and <b>Academic skills (+1)</b> have increased! <<set $tech+=1>><<set $aca+=1>><</if>> <<if $tech lte 59 and $aca gte 60>>Your <b>Science skill (+1)</b> has increased! <<set $tech+=1>><</if>> <<if $tech gte 60 and $aca lte 59>>Your <b>Academic skill (+1)</b> has increased! <<set $aca+=1>><</if>> <<if $tech gte 60 and $aca gte 60 and $mastercharm lte 89 and $weatherroll lte 4>>Your <b>CHARISMA (+1)</b> has increased! <<set $mastercharm+=1>><</if>> <</if>> <<if $chance lte 0>> You fail to involve yourself in your friend’s conversations and it becomes clear that you don’t share the same kind of energy tonight. After noticing your lack of interest, he decides to call it a night and return home. <</if>> <</if>> <<if $furry_round is 2 and $descroll is 3>> <<if $chance gte 1>> You’re pulled away by a special appreciation for the surrounding squalor and dilapidation. It is indeed genuine, and you meet a lot of honest people that leave you with an impression after having talked openly about their background and current problems. <br><br> You make a few new acquaintances, which rises your <b>Influence</b> by a small degree. <<set $credit+=1>><<set $furry_cred+=1>> <</if>> <<if $chance lte 0>> The squalor and dilapidation become a bit too much – you’re disgusted as your eyes wander over rotten teeth, openly exhibited by laughing dregs as they abuse young slaves both anally and orally over at private tables. The sagging ceiling looks damp from the moist air and infuses you with a claustrophobic fear. You’ve become turned-off by your surroundings, and every attempt at socializing just makes the feeling worse. <</if>> <</if>> <<if $furry_round is 2 and $descroll is 4>> You move yourself over to the dance floor right in front of the main stage<<if $furryday is 5>>, where the beautiful Valerie Borsow shakes her naked ass like she’s almost possessed,<</if>> and let the heavy music sound right through your chest as you wring your body for hours in unison with the mesmerizing music. <<set $stampoints-=2>> <<if $descroll2 is 1>> <<if $masterdex lte 79 and $mctraitmountain isnot 100>><br><br> However, you've made an exhibition of extreme plasticity as the beat has ravaged the hall with its ferocity, which increases your <b>DEXTERITY</b> by one point!<<set $masterdex+=1>><</if>> <<if _stop isnot true and $mastercharm lte 99 and $weatherroll gte 5>> <br><br> Interacting with all the other participants has increased your ''CHARISMA (+1)''!<<set $mastercharm+=1>> <</if>> <</if>> <</if>> <<if $furry_round is 2 and $descroll is 5>> <<if $chance gte 1>> You succeed in enticing the woman further with your good manners and funny but confident way of acting around her. <br><br> Your courting ends inside an unoccupied booth, where the two of you indulge in a sweaty, violent act of lovemaking.<br><br> After filling her pussy with <<if $load gte 2>>a massive<<else>>a big<</if>> load of cum, you move back to the bar, feeling satisfied and emptied - in a good way. <<set $hascummed to true>><<set $cumbuild to 0>> <<else>> It's either your intoxication, <<if $masterage gte 40>>old age<<else>>inexperience<</if>>, or something you said, but the woman quickly loses interest as you try to return her sexual advances, and she hurries to another part of the tavern. Awkward. <</if>> <</if>> <<if $furry_round is 3 and $descroll is 1>> <<if $chance gte 1>> As the hours pass by, you successfully indulge yourself in a number of great conversations and are introduced to a couple of new contacts. This raises your <b>Influence</b> by a small degree.<<set $furry_cred+=1>><<set $credit+=1>> <</if>> <<if $chance lte 0>> As you converse and socialize with a number of different people, you manage to make more bad impressions than good ones – brought on by a combination of misunderstandings and drunken stupor. <br><br>Unfortunately, this lowers your <b>Influence</b> by a small degree.<<set $furry_cred-=1>><<set $credit+=1>> <</if>> <</if>> <<if $furry_round is 3 and $descroll is 2>> <<if $chance gte 1>> They tell you stories about interesting places and adventures that really enthrall the listener, and you’re left with a feeling of pleasant satisfaction and appreciation for the strange world around you.<br><br> <<if $aca lte 79>>Your <b>Academic skill</b> has increased!<<set $aca+=1>> <</if>> <</if>> <<if $chance lte 0>> <<if $descroll2 lte 2>> After presentations, some polite jokes, and general questions, the mood goes from cheerful to dull due to lack of chemistry and varied stages of intoxication. Another ten minutes pass before the party split up and head separate ways. <</if>> <<if $descroll2 gte 3 and $cash gte 50>> After your new-found company of friends disappears mysteriously by making awkward excuses and heading separate ways, it takes another half-hour before you notice that they've robbed you! You’re missing some cash (-20$)! <<set $cash-=20>><<set $furry_cash-=20>><</if>> <<if $descroll2 gte 3 and $cash lte 49>> After an hour of conversation, the party splits up and leaves you with a feeling of uneasiness. It was a strange clientele with some twisted ideas and suggestions that you politely but firmly declined. <</if>> <</if>> <</if>> <<if $furry_round is 3 and $descroll is 3>> <<if $chance gte 1>> You mingle with the barkeeper, the barmaids, and other locals as they move through your proximity, which builds up a cheerful aura around you. Many people show their appreciation, which increases your <b>Influence</b> by a small degree.<<set $furry_cred+=1>><<set $credit+=1>> <</if>> <<if $chance lte 0>> You never muster enough energy to involve yourself with new people at this late hour and fail to get anyone’s attention – except a few professional smiles thrown at you from a barmaid.<</if>> <</if>> <<if $furry_round is 3 and $descroll is 4>> <<if $chance lte 0>> <<if $credit gte 20>><<set $descroll2-=1>><</if>> <<if $descroll2 lte 2>>You fail to impress the exalted clientele, but avoid doing something awkward or saying something stupid that would put a lasting negative effect on your standing in the neighborhood. <</if>> <<if $descroll2 is 3 or $descroll2 is 4>>The clientele is not impressed by your social skills and it becomes obvious that you don’t share the same chemistry as your other counterparts. <<set $credit-=1>> <<set $furry_cred-=1>> <</if>> <</if>> <<if $chance gte 1>> <<if $descroll2 is 1 or $descroll2 is 2>>You become the center of everyone’s attention, telling interesting stories, making perfectly placed jokes, but still letting people feel involved – in your attempt to gain as much likeability and ''Influence'' as possible. <<set $credit+=2>><<set $furry_cred+=2>> <</if>> <<if $descroll2 is 3 or $descroll2 is 4>>You succeed in creating an aura of attentiveness about yourself and gain a lot of appreciation. With great skill, you deflect or transform everything that's thrown at you – harsh jokes, prying questions, and other social confrontations. <br><br> The passing hours increase your <b>Influence</b> by a small degree.<<set $credit+=3>><<set $furry_cred+=3>> <</if>> <</if>> <</if>> <<if $furry_round is 3 and $descroll is 5>> <<if $willpower gte 50>><<set $chance+=15>><</if>> <<if $chance gte 1>> You decide to enter the booth, where you spend a couple of hours in a hazy fog of escapism.<br><br> <<if $descroll3 is 1>>As the alkaloids of the shuddur plant move through your veins,<</if>> <<if $descroll3 is 2>>After pulling at a fat opium pipe,<</if>> <<if $descroll3 is 3>>As the secrets of the mimosa hostilis move through your blood-brain barrier,<</if>> <<if $descroll3 is 4>>After snorting the white, iridescent powder of the rifle fish's glands,<</if>> the world outside turns irrelevant, and you travel through an inner universe of opulence that leaves a lasting mark of gratification. <br><br> Your <b>Influence</b> has increased by a small degree!<<set $credit+=1>><<set $furry_cred+=1>> <<else>> You decide to enter the booth, where your friend offers you a pipe stuffed with an unknown substance. <br><br> Either your mindset is wrong, or the shit he's smoking is too powerful, but you fail to appreciate his gift, which leaves a lasting mark of mental degradation instead of the relief you hoped it would provide. <br><br> <<if $descroll3 gte 3>> Your <b>WILLPOWER</b> has permanently decreased by one! <<set $masterwill-=1>> <</if>> <</if>> <</if>> <<if $followers gte 1 and _nofollower is undefined>> <br><br> <<if $furry_round is 1>> You also spend some time hanging out with <<if $followers gte 2>>your followers<<else>>your follower<</if>>. <</if>> <<if $furry_round is 2>> You also get enough time to interact with your <<if $followers gte 2>>followers, who've placed themselves at a table near the bar counter.<<else>>follower who's trying to mingle with the other guests at Furry's.<</if>> <</if>> <<if $furry_round is 3>> You and your <<if $followers gte 2>>followers<<else>>follower<</if>> decide to have one last drink before thinking about heading back home. <</if>> <</if>> <<set $event7 to false>> <</if>> <<if $event7 is true and $event7c is true>> <<set $descroll2 to random(1, 5)>> <<if $chance gte 1>> <<if $descroll2 is 1>> The game's participants put losses aside and enjoy a nice bout of drinks and beers with each other. You become a centerpiece as you tell a couple of funny jokes and make cheerful comments about the tavern. <<if $furryday is 1>><br><br>Your company is currently seated very close to the main stage, where the two sisters continue their exotic dance for the cheering crowd.<</if>><<if $furryday is 3>><br><br>You’re currently seated very close to the main stage and enjoy the great voice of //Irish Jenny// – although her thin waist pulls almost as much attention as her song.<</if>><<set $credit+=1>><<set $furry_cred+=1>><br><br>A couple of fantastic hours pass by, and your social skills have earned you some <b>Influence</b>!<</if>> <<if $descroll2 is 2>> After the game has concluded, you indulge yourself with some old acquaintances and gain a lot of attention when your great charm raises their spirits. <br><br>The positive vibe has earned you some <b>Influence!</b><<set $credit+=1>><<set $furry_cred+=1>><</if>> <<if $descroll2 is 3>> Right after your game is over, you stumble upon a group of Redhaven's old folks who tell interesting stories about past times and have an excellent know-who about the city and its surroundings. It's wise to listen to the elderly, and they appreciate your genuine show of interest, causing a small increase to your <b>Influence</b>.<<set $credit+=1>><<set $furry_cred+=1>><</if>> <<if $descroll2 is 4>>Half an hour passes before you’re joined by some old associates that you’ve teamed up with during missions in the past. You spend some time talking and laughing about old times. <br><br>The following two hours make you feel invigorated and refreshed, causing a boost in Stamina points (+2)! <<set $stampoints+=2>><</if>> <<if $descroll2 is 5>>You have a great couple of hours talking, laughing, and enjoying the entertainment together with your earlier competitors. <<if $furryday is 4>> You spend at least thirty minutes chatting around one of the caged slaves, who pulls at you with a submissive, sexual hunger that's immediately answered by your companions, who dump several loads on her before moving back to the bar for another round of beer.<</if>><<if $furryday is 5>>The beautiful Valerie Borsow continues her exotic dance up on the main stage and your company is occasionally mesmerized by her drowsy, hypnotic movements.<</if>><<set $credit+=1>><<set $furry_cred+=1>><</if>> <</if>> <<if $chance lte 0>> <<if $descroll2 is 1>>You’ve spent a lot of energy on your recent competition and fail to get your groove going after that. For the next hours, you exchange only a few unnoticed words with the barkeeper.<</if>> <<if $descroll2 is 2>>Your mind feels drowsy from the game, and you fail to accomplish anything that leaves an impression or positive affection. You involve yourself in a few talks here and there but gain no new information or overhear anything important.<</if>> <<if $descroll2 is 3>>You make a brave move at a free woman that’s enjoying a drink together with a larger group. Your angle of attack is a bit too bold and you treat her too dominantly, almost forgetting that she’s not a slave. This generates some non-violent disturbance that's more laughed at than scolded, but you’ve made a fool out of yourself, causing a drop in your <b>Influence</b>.<<set $credit-=1>><<set $furry_cred-=1>><</if>> <<if $descroll2 is 4>>You just can’t get it right – while talking to an acquaintance, you sound dull and stupid, failing completely to make any lasting impression or gain any positive attention. <<if $furryday is 1>>Instead, you decide to indulge your eyes in the wringing, erotic dance up on the main stage, where the two sisters do their naked, lesbian show for everyone’s enjoyment.<</if>><<if $furryday is 3>>Instead, you let your eyes rest on the beautiful singer up on the main stage. Jenny’s performance is dreamy and satisfying, as you bathe in the drowsy calmness produced by her songs.<</if>> <<if $furryday is 4>>Instead, you let your mind focus on a dancing teenage slave that’s trapped in a small cage not far from where you’re sitting. Her thin body and big breasts make an energetic show that entice you back into a state of vigorousness.<</if>><<if $furryday is 5>>Instead, you enjoy an exotic dance performed on the main stage by sweet Valerie. Her pale, naked body, pierced and lightly tattooed, is framed perfectly by the girl’s black, long hair, held up by a frontal braid.<</if>> <</if>> <<if $descroll2 is 5>>You get into a rambling argument with one of the barmaids. This leads to a firm admonition from the barkeeper, who doesn’t look blindly at when his staff is harassed, either verbally of physically.<br><br>Your <b>Influence</b> has decreased by the incident!<<set $credit-=3>><<set $furry_cred-=3>> <</if>> <</if>> <<set $event7c to false>> <<set $event7 to false>> <</if>> <</if>> <<if $action5 is true and $action6 is false and $action7 is false>> <<set $descroll4 to random(1, 2)>> <<if $quest_ms gte 4>><<set $descroll4 to 2>><</if>> <<if $quest_ms gte 6 and $owneli isnot 1>><<set $descroll4 to random(1, 2)>><</if>> <<if $ownrosita gte 1>><<set $descroll4 to 1>><</if>> You ask around for a prostitute that you hope could liven up your visit to Furry's. After a couple of minutes, a handler presents you to one of the available whores, who's currently catching her breath over at the counter: <br><br> <<if $descroll4 is 1>>//Eliana Nichols// – a ginger-haired teenager, very petite, with big eyes and a frame that can't weigh more than 90 pounds. <br><br> <<set _ran to random(1, 5)>> ''Eliana:'' // <<if $eli_disp lte 6>> <<if _ran is 1>>Hi, stranger. Looking for some fun? I have three tight holes that you could explore if you have enough for a ticket? (smile)<</if>> <<if _ran is 2>>How can I help you, handsome? Looking for some fun? This little body could take you on the ride of your life – if you have enough money for the ticket (smile).<</if>> <<if _ran is 3>>Hello, Sir. How can I help you? I'm feeling lonely tonight. … Want to go backstage and have some fun?<</if>> <<if _ran is 4>>Hey, you're the guy I dreamed about the other day. So handsome. Want to head backstage with me?<</if>> <<if _ran is 5>>Oh. Hello handsome. This little body is free for tonight if you want to go for a ride? (smile)<</if>> <<else>> <<if _ran is 1>><<if $quest_ms gte 6>>Oh, Mr. $pcLastName. I've missed you. And that place of yours. Too bad I couldn’t stay with you… So, wanna head backstage?<<else>> Oh, hello $pcFirstName. My favorite hunk. Wanna head to the backroom and… talk? (wink)<</if>><</if>> <<if _ran is 2>><<if $quest_ms gte 6>>Hello. Again. Well, you know where to find me now that you've sold me back to this (whisper) shithole. Okay. I know my duties. Let's head backstage.<<else>> Hey, look Orson. It's Mr. $pcLastName. My favorite <<if $masterage gte 45>>sugar-daddy<<else>>companion<</if>>. Wanna head backstage?<</if>><</if>> <<if _ran is 3>><<if $quest_ms gte 6>>Oh… Hello Mr. $pcLastName. You want some fun? You know… I really miss that big place of yours.<<else>>Mmm… Hello, friend. (whisper) How about we get those pants off you before I go completely wild here?<</if>><</if>> <<if _ran is 4>>Hey, handsome. How are you? Want me to… make you feel even better? <<if $quest_ms gte 6>>I still miss that place of yours.<</if>> <</if>> <<if _ran is 5>>Just the guy I was hoping to see tonight (genuine smile). Ready for some action?<</if>> <</if>> // <</if>> <<if $descroll4 is 2>>//Rosita Ice// – a black-haired girl with voluptuous breasts and a round, muscular ass. <br><br> <<set _ran to random(1, 5)>> ''Rosita:'' // <<if _ran is 1>>Hey, hombre. You look like you carry a huge load. Want me to unburden you?<</if>> <<if _ran is 2>>(Whisper) So, what's a nice guy like you doing in a dump like this?<</if>> <<if _ran is 3>>Hey, my favorite Redhavenite. Please, want to share a free beer with me?<</if>> <<if _ran is 4>>Oh, Mr. Mojito! I'm so happy to see you. How can I help you, hombre?<</if>> <<if _ran is 5>>Hey, <<if $masterage gte 45>>papa<<else>>hombre<</if>>! You want to have some fun tonight?<</if>> // <</if>> <<if $cash lte 14>><br><br>//<b>Unfortunately, you don’t have enough cash to hire a prostitute!</b>//<</if>> <</if>> <<if $cont is 1>> <<set _ran to random(1, 3)>> <<set _ran2 to random(1, 6)>> <<if $descroll4 is 1>> <<if _ran is 1>>The young girl takes you through a squeaky hallway down to a metal sliding door that reveals a small room, used for private sessions like this.<</if>> <<if _ran is 2>>The girl takes your hand and leads you down through an old hallway behind the main stage. She looks like a fairy while walking quietly in front of you, almost as if she's floating. <</if>> <<if _ran is 3>>The girl takes you through an old concrete hallway and stops next to metal sliding door, which she opens after kicking her pumps off outside the entrance.<</if>> <br><br> ''Eliana:'' // <<if $eli_disp lte 7>> <<if _ran2 is 1>>All right, <<if $masterage gte 45>>daddy<<else>>Sir<</if>>, this way. <<if _ran is 3>>Oh, you can have your shoes on. Don’t worry.<</if>><</if>> <<if _ran2 is 2>><<if $masterage gte 45>>MMh… Okay, come inside, daddy. Haha. You like it when I call you that? I'm young enough to be your daughter. <<else>>Alright, through here, Sir. Have a seat. I'll just remove these obstructing clothes first.<</if>> <</if>> <<if _ran2 is 3>><<if $masterage gte 45>>This will be so nice. For the both of us. A young girl ready to be taught a lesson by a distinguished gentleman in his prime. Okay, this way, Sir.<<else>>Alright, through here, Sir. Let me just get these panties off first.<</if>> <</if>> <<if _ran2 is 4>><<if $masterage lte 24>>It's so nice serving a young guy for once. I'm the favorite of many "distinguished gentlemen", if you know what I mean (suggestive smile). Alright, this way.<<else>>Alright. Here we are. Come in. Have a seat, Sir. Let me just take my panties off. (smile)<</if>> <</if>> <<if _ran2 is 5>>So, honey, this hour will be completely yours. Don’t hold back on anything (suggestive smile).<</if>> <<if _ran2 is 6>>I promise you'll feel really good after I'm done with you, Sir.<</if>> <<else>> <<if _ran2 is 1>>Alright, my dear, this way (smile). Oh, again, I'm so happy to see you.<</if>> <<if _ran2 is 2>>Okay, you know the procedure (smile). Come in.<</if>> <<if _ran2 is 3>>Come in. Have a seat. Oh, haha, look, you dropped this jot last time you were here.<</if>> <<if _ran2 is 4>>Welcome back, Sir. I'm happy to have you again. Let me just… prepare myself. Make yourself comfortable. <</if>> <<if _ran2 is 5>>I'm actually really happy that you're here. You're one of my absolute favorites. Okay, let's get some alone time (smile).<</if>> <<if _ran2 is 6>>I'm so happy you're back. You've been generous. And there's something special about you.<</if>> <</if>> // <</if>> <<if $descroll4 is 2>> <<set _ran2 to random(1, 4)>> <<if _ran is 1>>You follow the dark beauty through a curtain-concealed opening into a corridor that ends next to a metal sliding door. Rosita opens the door with some effort and takes your hand, pulling you inside.<</if>> <<if _ran gte 2>>The beautiful Latina takes you down through a corridor that ends next to a metal sliding door. She opens it with some efforts and motions you to step inside.<</if>> <br><br> ''Rosita:'' // <<if $rosita_story lte 3>> <<if _ran2 is 1>>Hey, hombre. Relax, this'll be the best night of your life. Come.<</if>> <<if _ran2 is 2>>Alright, this way, Sir. Please, make your culo comfortable. I'm ready in a minute.<</if>> <<if _ran2 is 3>>Step inside, hombre. Welcome to my humble morada! Make yourself comfortable.<</if>> <<if _ran2 is 4>>Alright, step inside, Sir. Have some whiskey while I undress myself. Sorry if it tastes like veneno. Like poison! Haha. Furry is not that generous when you look behind the scenes.<</if>> <<else>> <<if _ran2 is 1>>So, what are you gonna to with this little Latina tonight, Sir? <</if>> <<if _ran2 is 2>>Okay, hombre. Want to unzip me? Come! Let's play.<</if>> <<if _ran2 is 3>>Alright. We're here, friend. Want to help me with the zipper?<</if>> <<if _ran2 is 4>>Same procedure, hombre. Haha. Let me just undress myself. Have some cheap whiskey. <</if>> <</if>> // <</if>> <</if>> <<if $action6 is true and $action6b is false and $cont isnot 1>> <<set $descroll to random(1, 3)>> <<if $descroll4 is 1>> /* ELI BJ DESCS */ <<if $eli_disp lte 10>> <<if $descroll is 1>>After placing yourself on a bed inside the backstage chamber, Eliana goes down on all fours and crawls suggestively toward you. She places herself between your legs and grabs your <<if $cock gte 3>>massive<</if>> cock while looking at you with large, submissive eyes. Her gaze alone is enough to give you a bull's hardon.<br><br> <<if $masterfilth lte 19>>She gasps from repulsiveness as the odor from your unwashed penis fills her nostrils, but this doesn’t stop the girl from inserting your shaft in her mouth.<</if>> She starts blowing your cock with a professional thoroughness that's almost unpleasantly stimulating. You don’t want to ejaculate too quickly, getting at least some value from your money, but it only takes five minutes before you squirt the first drops of precum over her tongue. <br><br>Where do you place your load? <</if>> <<if $descroll is 2>>You enter the private chamber that's yours alone for the next half hour. <br><br>After removing her top and giving you a suggestive smile, the girl goes down on her knees and starts blowing your <<if $masterfilth lte 19>>filthy<</if>> cock with professional devotion right away. Her eyes have a blank expression and she’s gobbling your shaft like it’s something she’s done all her life<<if $cock gte 3>> - even if your manhood is at least as large as one of her lower arms<<else>> - even if you detect a tiny speckle of sadness in her eyes as she takes the thing<</if>>.<br><br>There's no question about the girl's skills, however, as her tongue works magic moving up and down your penis’ underside, while occasionally wrapping itself around your glans and squeezing it with just the right amount of pressure. The first load of semen seeps out after just a few minutes! <</if>> <<if $descroll is 3>>After you’ve seated yourself on a bed inside the small backstage chamber, Eliana crawls into position with her little ass sticking out behind her. Thanks to the way she places herself, you're able observe the girl’s anus and pussy stretched out in full – a thoroughly enjoyable but also degrading position that leaves nothing of her body concealed.<br><br> She obviously does this for a reason – looking at her writhing, petite buttocks while her mouth works your penis makes you cum in record time! <</if>> <<else>> <<if $descroll is 1>>Eliana is obviously happy to see you again. She smiles as she crawls into position between your legs and starts your session by gently kissing the head of your penis. <<if $masterfilth lte 19>>She’s somewhat disgusted by your bad hygiene but the girl is very experienced and has probably tasted far worse than this during her years at Furry's.<</if>> Her lips continue to scrape the shaft after she’s inserted it in her mouth and it takes just a few minutes before the girl’s young lips makes your cock squirting precum all over her palate! <</if>> <<if $descroll is 2>>You spend an extended session together with Eliana, who’s genuinely happy to see you again. She gives you a long foreplay, thoroughly kissing your chest, belly and thighs before inserting your cock into her mouth. <<if $masterfilth lte 19>> The unwashed state of her customer puts a damper on the whole act, however, and she shivers from repulsiveness while pulling your foreskin back – causing an explosion of muskiness that she has no choice but to endure.<</if>> <br><br>The girl then continues by moving your shaft back and forth over her tongue, which she presses against its underside. Unfortunately, her adamant skill in pleasing a man hurries the inevitable ejaculation that you so desperately want to hold back! You need to cum now! <</if>> <<if $descroll is 3>>The two of you indulge in a long, heated session, talking, laughing and caressing each other, without any concerns about time or other commitments. Eliana seems genuinely fond of you and shows it with a warmth that's unmistakably genuine. She’s a professional, however, despite the friendship you share with her, and doesn’t try to avoid the sexual commitment she owes you. It's not like the experienced girl needs to put any effort into it, however, after she's deepthroated your shaft for a few minutes, your precum starts to drip over her tongue and you need to empty yourself immediately!<</if>> <</if>> <</if>> <<if $descroll4 is 2>> /* ROSITA BLOWJOB DESC */ <<if $descroll is 1>>After you’ve sat yourself on a bed inside one of the backstage chambers, Rosita lets her dark, loose hair stimulate your groin as she moves slowly down on her knees in front of you. She takes your cock with her right hand and starts jerking you off with gentle pulls, while using the other hand to caress your ball-sack, carefully, like she's handling a pouch of prayer beads. Her innocent face smiles at you all the time, making your entire package throb from unbearable arousal even before you're able to put it inside her. <br><br>It’s a well-practiced act, just to make the customer cum as fast as possible. And yes, you only get to feel Rosita’s mouth for a couple of minutes before the inevitable happens. <</if>> <<if $descroll is 2>>After you’ve undressed and positioned yourself on a bed inside the small backstage chamber, Rosita crawls in between your legs and moves toward your throbbing cock that desperately wants to get wrapped by her mouth.<br><br>But the girl teases you at first by letting her breasts scratch their perky nipples against your penis while she's breathing heavily over stomach.<br><br>Her groping hands also search their way all over your belly and down to your perineum, making you gasp from uncontrollable desire as they touch on just the right spots. She eventually starts the act by closing her lips over your cock-head, and during the following five minutes, Rosita catapults you into pure ecstasy by using tongue techniques that are out of this world. You moan like a hungry bull, but you neither care nor can stop your animalistic exhibition – all that matters is dumping your cum inside the girl's mouth!<</if>> <<if $descroll is 3>> After giving you a quick warmup, consisting mostly of well-rehearsed moans and by rubbing your ball-sack, the girl kneels in front of you and starts kissing your cockhead. She makes your manhood stone-hard after just a couple of minutes, before overwhelming it with her entire arsenal: an active tongue, pouting lips, groping hands, and puppy-eyes that continuously stare up at you. <br><br> It turns into a sloppy mess after a few minutes, as she’s throating your penis all the way down at least with every other gulp. The scene of Rosita, with spit smeared all over her face and dripping over her boobs, becomes too much. You need to fill her mouth with cum!<</if>> <</if>> <</if>> <<if $action6 is true and $action6b is true and $cont isnot 1>> <<set $descroll to random(1, 3)>> <<set $stampoints-=2>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <<if $descroll4 is 1>> /* SEX DESCS ELIANA */ <<set $ridden to true>> <<if $eli_disp lte 10>> <<if $descroll is 1>>You grab Eliana's petite hand and follow her into the backstage chamber, which looks like an old pre-severance hacking room. Here, the girl makes herself ready to offer you her entire body; and you don’t intend to miss out on anything. <br><br> The first two minutes are a steaming, sweat-laced orgy of pulling off clothes and tasting the salty, petite boobs of your companion. Eager to give her customer a tight warmup, the girl turns around and spreads her asscheeks wide open, beckoning you to take her in the ass. <br><br> After fucking her lubricated butthole for a satisfyingly long moment, you switch to her cunt, that’s surprisingly narrow for a prostitute with such experience. Her well-shaved pussy automatically wraps itself around your shaft like a snake’s head, and you have to slow down to avoid an unwanted premature ejaculation. <br><br> You're disciplined enough to control your impulses, however, which grants a long moment of pleasure as you fuck the little girl with a thoroughness that causes her entire body to shiver. Unfortunately, it only takes a couple of minutes for your cum to start tunneling its way up your cock after Eliana decides to mount you!<</if>> <<if $descroll is 2>>You follow the wiggling little ass into the backstage chamber, which holds a heavy smell of body fluids and incense; you can almost touch the sweat from years of hardcore gangbangs that've taken place in here. <br><br> The young girl lies down and spreads out her body on a bed standing in one of the corners. She looks almost like an angelic figure from a fairytale, crested by a suggestive gaze, that welcomes you to ravage her in any way you like.<br><br> Eliana's invitation is naturally irresistible and you start right away by grabbing her waist and flipping her over, just to be able to drill your cock into her muscular, little ass. It's surprisingly tight, even after you've plowed through her buttocks for a couple of minutes and churned it from side to side in a bout of selfish hunger. You guess that her tightness must be because of Eliana’s small frame and rigid nervousness - her physical limitations are really working against her in a profession like this.<br><br> She continues to moan and scream during the entire session, that shifts between anal and vaginal positions for well over 20 relentless minutes. <br><br> After Eliana mounts you and lets her tight pussy move up and down your shaft, the minutes quickly turn to seconds and an inevitable ejaculation pulls you back into reality! Where do you place your load? <</if>> <<if $descroll is 3>>Eliana’s petite body is irresistible, shining from oils and sweat as it walks into the small chamber. You can't believe it's yours for the next hour.<br><br>It takes less than half a minute for the two of you to become fully involved in a writhing dance of sexual pleasure that touches on all aspects – orally, anally and vaginally. <br><br> During ten ecstatic minutes, Eliana multiplies your lust as she climbs on top of you and rides your cock with unprecedented skill and devotion. Her small frame, weighing less than 90 pounds, feels weightless as she spreads herself over your body, like an angel blessing a tired warrior with her warmth.<br><br><<if $eli_disp gte 7>>Your delightful orgy moves into its closure when you throw the girl down on the bed and flip her over. Eliana’s sphincter offers very little resistance as you plow your cock deep inside her rectum and continue to pound the girl with such intensiveness that she flails around like a puppet.<<set $ridden to false>><</if>> Suddenly, large amounts of semen start rushing its way through your penis! You need to cum! <<set $eli_disp+=2>><</if>> <<else>> <<if $descroll is 1>>Tonight, Eliana seems to be the hungry one – the moment you’re undressed, she’s all over you, hugging, kissing, and pressing her groin against yours in a warm, suggestive way that begs you to drill her hard. And the heated passion turns sexual almost right away as you grab her body and throw it down on the bed. There, you pin the girl hard against the sheets and start eating her neck and delicious mouth with your lips and teeth.<br><br>Soon, you've buried your cock deep inside her pussy and thrust it with ravenous force – making Eliana scream out in arousal and pain. Your dancing, sexual bliss goes on for over 20 minutes, shifting naturally between all her tight holes that you fuck with a thoroughness that leaves her genuinely satisfied. Suddenly and unexpectedly, you shoot the first drops of precum into Eliana’s body! You need to cum! <</if>> <<if $descroll is 2>>During tonight’s session, you and the girl spend the first fifteen minutes kissing and caressing each other on the bed. Eliana’s hands fondle your penis as you move your tongue over her petite breasts, while stroking her back and buttocks with your fingers. The girl’s bubbly ass is so wonderful to squeeze – small and soft, with a perfect fit in your cupped hands as you grab and hold it.<br><br> After ten minutes of making out, you flip her over, as you become overly-obsessed with her nice butt and just have to violate it with your cock. <br><br>You plow through Eliana’s anus with one push and immediately start to thrust the girl’s ass like a hungry bull. You continue for at least twenty minutes and manage to exhaust the girl completely with your superior endurance.<br><br> <<if $weatherroll is 1>>The sensation of her squeezing sphincter around your shaft is divine, but also a curse, as it makes you cum way too fast!<<set $ridden to false>><<else>>After begging you to let her be on top for a couple of minutes, Eliana climbs over you and inserts your cock into her trembling pussy, which caresses your hardon like a pair of sweet, virgin lips.<br><br> Unfortunately, you only get to experience them for a minute before you feel the need to cum!<</if>> <</if>> <<if $descroll is 3>>Your one-hour session with Eliana starts with her giving you a submissive blowjob – free on the house. She takes your <<if $cock is 3>>massive<</if>>cock all the way down her throat and quickly becomes smeared by trails of saliva and sweat. After five minutes, the smudged girl gets up on her feet, still trembling from the oral exploit, and waits for your command.<br><br>You decide to let her ride you, after you’ve placed yourself comfortably on the bed. Without hesitation, Eliana jumps up and places herself above you with a broad smile on her face. The girl’s petite body has to adapt before it can take your penis, but after a few seconds of smearing your cock head against her pussy, she pushes it inside and gives you the ride of your life.<br><br>After a moment of divine ecstasy, you make sure that you get to taste every candy in the bowl before cumming; biting her small breasts, squeezing her petite body and licking her sweaty neck with your tongue. Then, suddenly, the inevitable happens! Where do you place your load? <</if>> <</if>> <</if>> <<if $descroll4 is 2>> /* SE DESCS ROSITA */ <<if $descroll is 1>> Rosita removes her revealing undergarments right before jumping up on the bed, where she lays down and displays her fabulous body like a platter of sweets, ready to be eaten. And you make sure you get to taste every little piece of it.<br><br> You move in over Rosita like an attacking eagle and spend the first half-hour banging her pussy until both of you are dripping with sweat. The girl's large breasts create a pillow between the two of you that somewhat eases your violent thrusts. <br><br>After twenty minutes, you decide to flip the girl over and indulge yourself in some hardcore anal sex instead, as her pussy has become too stretched out to offer the sensation you want. However, her sphincter is far from that of a virgin’s – it envelops around your shaft, but you feel how she's had hundreds, if not thousands, of cocks banging her anally during her professional career at Furry's. The thing that eventually makes you ejaculate is the sight of Rosita’s well-trained ass smacking against your hips! <</if>> <<if $descroll is 2>> Rosita starts a suggestive dance after removing her clothes but the girl's writhing, naked body quickly becomes irresistible. You grab hold of her hips and throw the girl down onto the bed, where you pull her ass upward and start churning your cock inside her anus. <br><br>The following thirty minutes is nothing else than a prolonged anal abuse; which Rosita takes, just like it’s a regular thing, even helping you reach deeper inside by sticking her butt up as much as possible.<br><br>You fuck the girl’s ass for over half an hour before a surge of spunk starts pumping up through your penis! You need to cum! <</if>> <<if $descroll is 3>> Rosita removes her revealing undies and moves submissively over to the bed where you’re lying. Without comments or waiting for a command, she moves forward by giving your cock a series of subtle kisses - intent on completely smearing it with her saliva. After five minutes, you understand why when the girl positions herself over your hard-on and starts working it inside her pussy. <br><br> The following twenty minutes are a divine experience. It's like having a black-haired porn demon giving you the ride of your life. Rosita's muscular hips equal yours when it comes to power and she rides you almost too violently, but it's mixed with an animalistic rawness that's delightfully enthralling. You weep from disappointment as your cum starts filling her womb, hoping that this moment would last forever. <<set $ridden to true>> <</if>> <</if>> <</if>> <<if $action7 is true>> <<set _raney to random(1, 5)>> <<set _raney2 to random(1, 5)>> <<if $event1 is true and $event3 is false>> <<if $descroll2 is 1>>You don’t give any heads up – the unknowing girl moves your cock in and out of her mouth intensively as you suddenly jolt her tongue with <<if $cum is 1>>three<<else>>eight<</if>> large loads of spunk.<</if>> <<if $descroll2 is 2>>You grab the girl around her head and start pumping your cum down her throat. She receives <<if $cum is 1>>four<<else>>ten<</if>> large loads and you smear her lips and chin with a white, stomach-churning sludge that even finds its way out through the corners of her mouth. <</if>> <<if $descroll2 is 3>>Your moans tell the girl what’s coming up, and she braces for the massive load that you begin squirting over her tongue as you empty yourself inside her mouth. <</if>> <<if $descroll2 is 4>>As your jizm starts shooting up your shaft, you grab her head to reassure she'll not spill anything of the good stuff – which comes out in <<if $cum is 1>>four<<else>>seven<</if>> painfully slow loads. <</if>> <<if $descroll4 is 1 and $eli_disp lte 6>> <br><br> ''You:'' // <<if _raney is 1>>Mmh… YES! Wiggle that little butt for me as I fill you up good. Ooh… Yeah.<</if>> <<if _raney is 2>>Stick that butt out really good while you swallow my manjuice. OOOH, YES!<</if>> <<if _raney is 3>>Ooh, God! Mmh… Yes, take it… That's it…<</if>> <<if _raney is 4>>I'm cumming! Take my load, girl! YES!<</if>> <<if _raney is 5>>That's it, take it all… Oh… Good girl…<</if>> // <</if>> <<if $descroll4 is 1 and $eli_disp gte 7>> <br><br> ''You:'' // <<if _raney is 1>>OOoh… You're so sweet… I love your mouth… MMmh…<</if>> <<if _raney is 2>>Yeah, take it… Take my load. And stick that ass out for me really good as you always do.<</if>> <<if _raney is 3>>Ooh, yeah… MMh… I feel so dirty dumping my load in your mouth like this… But it feels so good.<</if>> <<if _raney is 4>>You like taking my l… OOH Yeah… Mmmh… Take everything…<</if>> <<if _raney is 5>>I'm… OH YEAH…. MMmh… Mmmh! That's it. Take it all in your pretty little mouth. <<if $masterfilth lte 0>>Take my filth. Gobble it down…<</if>><</if>> // <</if>> <br><br> <<set $descroll3 to random(1, 4)>> <<if $masterfilth gte 70>><<set $descroll3-=1>><</if>> <<if $masterfilth gte 50>><<set $descroll3-=1>><</if>> <<if $masterfilth lte 19>><<set $descroll3+=1>><</if>> <<if $masterfilth lte 0>><<set $descroll3+=1>><</if>> <<if $descroll3 lte 1>>The prostitute swallows your entire load with a professional smile and continues to suggestively writhe her body for a short moment before standing up. <<if $load gte 3>>She does this despite the enormous amount of spunk she's been forced to swallow.<</if>><</if>> <<if $descroll3 is 2>>The prostitute has no problems swallowing your semen after you’re done. She has obviously tasted a man many times before.<</if>> <<if $descroll3 is 3>>The prostitute swallows your entire load of semen in one gulp, suggestively wiping her lips after she's done. This was just like eating a meal down at the market. <<if $load gte 3>>And the massive amount of jizm that's now streaming down her gullet doesn’t seem to trouble her at all.<</if>><</if>> <<if $descroll3 is 4>>The prostitute is noticeably disgusted by your bad hygiene and it’s with some effort that she gulps down your stomach-turning batch of semen. Her entire body trembles from revulsion, but she still tries to give you a professional smile of affection after the act is over.<</if>> <<if $descroll3 gte 5>>Your bad hygiene embeds the prostitute with repulsion, and she cannot hold the stinking mess inside her mouth for more than five seconds before spitting it out. <<if $descroll4 is 1>><<set $eli_disp-=1>><</if>> <</if>> <<if $descroll4 is 1>> <br><br> ''Eliana:'' // <<if $eli_disp lte 9>> <<if $load lte 1>> <<if _raney is 1>>Mmmh… Haha. You taste really good, Sir!<<if $masterfilth lte 19>>(Fake smile)<</if>><</if>> <<if _raney is 2>>Wow… That was… Explosive.<</if>> <<if _raney is 3>>MMh… Are you satisfied now, Sir?<</if>> <<if _raney is 4>>(Cough) Please, lay down for a bit. I'm gonna go put some clothes on.<</if>> <<if _raney is 5>>(Cough) Alright, Sir. I have another customer soon but please, lie down and take a few minutes for yourself while I dress.<</if>> <<else>> <<if _raney is 1>>Oh Shit… By the Moons, that felt like a wave…<</if>> <<if _raney is 2>>(Cough) God! That was… You really carry a large load, Sir.<</if>> <<if _raney is 3>>(Cough) Fuck! I don’t have to eat today after that load.<</if>> <<if _raney gte 4>>(Cough) You… You pack a serious load, Sir. Haha.<</if>> <</if>> <<else>> <<if $load lte 2>> <<if _raney is 1>>I've missed you… Haha. That was nice. <<if $descroll3 gte 5>>Even if… you'd do me a godly favor if you wash before next time (smile).<</if>> <</if>> <<if _raney is 2>>Wow. You know how to fire a load. <<if $descroll3 gte 5>>(fake smile)<</if>> <</if>> <<if _raney is 3>><<if $descroll3 gte 4>>(Troubled smile) I don’t ask for much but… could you… please wash next time you're here? Or cum in my pussy?<<else>><</if>> <</if>> <<if _raney is 4>> <<if $descroll3 gte 4>>Mmmh… Mr. Dumpmaster. You like treating me like your Sewer? Haha.<<else>>That'll keep me fed until tomorrow. Thanks, Mister.<</if>> <</if>> <<if _raney is 5>><<if $descroll3 gte 4>>Let me show you how good it is to cum in my pussy next time, okay (fake smile)? Okay, need to get dressed.<<else>>Thanks, love. That'll fill my tummy really good for tonight.<</if>> <</if>> <<else>> <<if _raney is 1>>Mmmh… I've missed my meals… Haha. You fill me up so good each time, love.<</if>> <<if _raney is 2>>Wow… (Cough) Mr. Furry doesn’t have to feed me today. Haha.<</if>> <<if _raney is 3>>Hah… (cough) You're so intense, Sir. All that spunk… I'm having trouble swallowing it.<</if>> <<if _raney gte 4>>Wow… You always surprise me. That's like… An entire meal. Okay. Lay down and rest. I'm gonna get my panties on and wipe this off.<</if>> <</if>> <</if>> // <</if>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <<set $event1 to false>> <</if>> <<if $event2 is true and $event3 is false>> <<set $facialcum to true>> <<if $descroll2 is 1>>You immediately pull out from the girl's mouth and start shooting <<if $cum is 1>>four<<else>>six massive<</if>> loads directly over her face.<</if>> <<if $descroll2 is 2>>You pull out from the girl’s mouth, which immediately ejects a stream of saliva and precum that smears all over her chin and upper body. Two seconds later, a load of spunk hits her directly on the nose, followed by several more shots of semen that soil the girl’s face completely.<</if>> <<if $descroll2 is 3>>You pull your cock out from the girl's mouth and perform a despicable show of degradation by spraying her face with oozing semen. The white goo streams down over her mouth and eye sockets in irregular patterns, before settling in sticky patches on her body.<</if>> <<if $descroll2 is 4>>You remove your cock from the girl’s mouth and start shooting her face full of semen in a satisfying show of degradation. The oozing sludge continues down her chin and streams over her breasts before landing on the floor in a growing pool of shimmering cum and saliva.<</if>> <br><br> <<set $descroll3 to random(1, 4)>> <<if $masterfilth gte 70>><<set $descroll3-=1>><</if>> <<if $masterfilth gte 50>><<set $descroll3-=1>><</if>> <<if $masterfilth lte 19>><<set $descroll3+=1>><</if>> <<if $masterfilth lte 0>><<set $descroll3+=1>><</if>> <<if $descroll3 lte 1>>With moans of (obviously fake) arousal, the prostitute begins to smear the sludge deeper into her skin and even tastes a few drops that were unintentionally pressed into her mouth. She continues by making a submissive, 30-second show for you while down on all fours. After getting up on her feet, the girl hurries to a cupboard, where she takes a rag and starts wiping the cum away from her body. <</if>> <<if $descroll3 is 2>> The prostitute has tasted cum before - she plays with it like its lotion, even smearing some of it deeper into her skin. When she stands up, naked and soiled by body fluids, the girl gives you a submissive smile and says: <</if>> <<if $descroll3 is 3>> She has to fight hard not to reveal her feelings about the degrading act you've just put her through. She lets the semen remain in her face after standing up, even playing with a droplet of spunk between her fingers, just to make you satisfied with her effort. <<if $cum gte 2>>It's understandable, as the cum is all over her. Your unusually large load has taken her by surprise, and she'll have to hit the showers before tonight's next customer.<</if>> <</if>> <<if $descroll3 is 4>> She cannot hide her feelings of repulsiveness, however; having to take a smelly<<if $masterage gte 46>>, old<<else>> and unwashed<</if>> man's cum all over her like that is just too much, and she constantly hurls while trying to wipe it off with a rag.<</if>> <<if $descroll3 gte 5>> She's overwhelmed by disgust as your unwashed penis ejects an even smellier sludge of filth all over her. It takes a moment of panicked tugs at her face with a dirty rag before the girl regains her control, and by now, she's lost all professionalism - gone is the sexual submissiveness; all that remains is a hateful glare. <<if $descroll4 is 1>><<set $eli_disp-=1>><</if>> <</if>> <br><br> <<if $descroll4 is 1>> ''Eliana:'' // <<if _raney is 1>> <<if $descroll3 gte 4>>F… Fu… Thank you, Sir… Mmmh… Lovely (grin).<<else>>Mmmh… I could bathe in this for hours… (<<if $descroll3 gte 3>>fake <</if>>smile)<</if>> <</if>> <<if _raney is 2>><<if $descroll3 gte 4>>(Cough) F… Fuuuck… MMmh… Thank you, thank you so much…<<else>>Mmh… Haha… Mr. Furry says cum is good for our skin. I might as well rub it in (smile).<</if>><</if>> <<if _raney is 3>><<if $descroll3 gte 4>>This is… Shit… Thank you so much, Sir (fake smile).<<else>>Mmmh… I really love when men do this to me… <<if $load is 3>>Your huge load all over my body…<</if>><</if>><</if>> <<if _raney gte 4>><<if $descroll3 gte 4>>Fuck.. . My makeup. It's all smeared into my eyes. Sorry, Sir. I need to fix this…<<else>>Mmh… Nothing beats a good cum shower. Thank you, Sir. <<if $load gte 3>>And what a shower, haha!<</if>><</if>><</if>> // <<else>> <<set _raney to random(1, 5)>> ''Rosita:'' // <<if _raney is 1>> <<if $descroll3 gte 4>>Hey, hombre, what the fuck? You disgusting <<if $masterage gte 40>>old<<else>>smelly<</if>> man. I hate you!<<else>>(Cough) Wow… Thank you, hombre… Now I'll have to spend an extra hour showering from a bucket tonight.<</if>> <</if>> <<if _raney is 2>><<if $descroll3 gte 4>>(Cough) Fuck… That wasn’t nice, hombre…<<else>>Alright, senior. Are we all done here (smile)?<</if>><</if>> <<if _raney is 3>><<if $descroll3 gte 4>>FUCK. Disgusting. Sorry… I need to wash myself.<<else>>Mmh… This feels like lotion. A girl's best gift (fake smile).<</if>><</if>> <<if _raney gte 4>><<if $descroll3 gte 4>>(Cough) Thank you for soiling both my body and soul, hombre. Much appreciated (fake smile).<<else>>Haha… You don’t like my lovely skin color? Wanna turn it white and pale, eh? <</if>><</if>> // <</if>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <<set $event2 to false>> <<set $hascummed to true>> <</if>> <<if $event8 is true and $event3 is false>> <<if $ridden isnot true>> <<if $descroll2 is 1>>You press your cock as deep as possible one last time, and empty <<if $cum is 1>>four<<else>>six<</if>> large loads of hot spunk inside the girl’s ass.<</if>> <<if $descroll2 is 2>>With a release of tremendous energy, you dump five loads inside the girl’s rectal cavity, where you remain for a minute, slowly turning flaccid.<</if>> <<if $descroll2 is 3>>After shouting out loud, you start pumping the girl’s ass full of hot cum that smears her intestines completely. You remain inside her anal cavity for a couple of minutes, while slowly turning flaccid.<</if>> <<if $descroll2 is 4>>While moaning out loud from the sensation of sexual release, you empty three massive loads of hot cum inside the girl’s ass.<</if>> <<else>> You grab the girl's legs and start pumping her pussy full with cum – while she continues to ride you for another minute. <</if>> <<set $descroll3 to random(1, 3)>> <br><br> <<if $descroll3 is 1>> The girl stands up and walks over to a mirror on the wall after you've pulled out from her. She doesn’t seem to care about a few drops of cum that's trailing down her inner thighs. Having semen smeared all over her body is probably nothing extraordinary for a girl like this.<</if>> <<if $descroll3 is 2>>After pulling out, a large sludge of semen gushes out from the prostitute’s <<if $ridden isnot true>>sphincter<<else>>pussy<</if>>, and adds to the palette of other dried body fluids on the bed beneath her.<</if>> <<if $descroll3 is 3>>After you’ve pulled out from her<<if $ridden isnot true>>closing sphincter<</if>>, the prostitute immediately leaves the bed to find a rag while holding one of her hands in front of her <<if $ridden isnot true>>anus<<else>>pussy<</if>> to stop it from ejecting the sludge of semen you’ve left inside. <</if>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <<set $event8 to false>> <<set $hascummed to true>> <<unset $ridden>> <</if>> <<if $event9 is true and $event3 is false>> <<set $descroll3 to random(1, 4)>> <<if $masterfilth gte 70>><<set $descroll3-=1>><</if>> <<if $masterfilth gte 50>><<set $descroll3-=1>><</if>> <<if $masterfilth lte 19>><<set $descroll3+=1>><</if>> <<if $masterfilth lte 0>><<set $descroll3+=1>><</if>> <<if $descroll2 is 1>><b>You:</b> //(Moans) Ok, bitch, I’m gonna drop this load in your mouth. Make your face-hole ready!//<</if>> <<if $descroll2 is 2>><b>You:</b> //<<if $descroll4 is 2>> You’ve been so good, Rosita! Open your mouth, I’m gonna give you a nice, juicy treat!<<else>>Mmh, open your little mouth now, ginger. I'm gonna drop this down your throat.<</if>> //<</if>> <<if $descroll2 is 3>><b>You:</b> //<<if $descroll4 is 2>> Oh yeah! I’m cumming! This one’s goin down your throat, señorita. Open your mouth and make yourself ready! <<else>>Mmmh… Open up. This load's going down your throat, Eli!<</if>> //<</if>> <<if $descroll2 is 4>><b>You:</b> //<<if $descroll4 is 2>> I want your mouth wide open for this! You’re gonna eat my fucking load! <<else>>Open your mouth! I'm gonna give you a treat! Oh, yeah!<</if>> //<</if>> <br><br> <<if $descroll3 lte 1>>The girl listens to your command and turns around as you pull your cock out from her exhausted body. You’re able to fill her up good and take great delight in seeing her tongue bathe in a surprisingly large amount of semen.<br><br>She swallows the load without any hesitation<<if $load gte 2>>, despite the unusually large amount you dumped in her mouth<</if>>. <</if>> <<if $descroll3 is 2>>One squirt of semen lands on the girl’s <<if $descroll4 is 2>>wiggling<</if>> breasts before you dump the rest over her tongue. She lets the spunk ooze around in her mouth for a couple of seconds before swallowing it all in one gulp. <<if $load is 3>>Despite the unusually large amount of jizm, you don’t see any signs of disgust – this girl is really good at what she's doing!<</if>><</if>> <<if $descroll3 is 3>>Despite being exhausted, the girl manages to turn around just in time, and takes your entire load with her jaw pried open to its max. She swallows it all with a shiver of disgust but manages to give you a professional smile right after gulping it down.<</if>> <<if $descroll3 is 4>>It is with noticeable aversion that the girl turns around after you've pulled out from her, but she endures all your four squirts as they bury her tongue under an oozing sludge of spunk. She fails to hide a notion of disgust when her body starts to tremble - brought on by the awful taste of your manjuice and bad hygiene. <</if>> <<if $descroll3 gte 5>>The girl, turned off by your bad hygiene, starts to tremble just by hearing your words; but she turns around and holds her lips open as you dump <<if $load is 1>>four loads<</if>><<if $load is 2>>eight large loads<</if>> <<if $load is 3>>a never-ending stream<</if>> of stinking, hot spunk over her tongue. She tries to swallow your load, but fails to gulp all of it down, ejecting about a third in an exhibition of panicked disgust.<br><br> The sludge continues to stream down over her breasts as she gets up on her feet and hurries to the cupboard where she stores napkins and cleaning rags.<<if $descroll4 is 1>><<set $eli_disp-=1>> <</if>><</if>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=2>><</if>> <<set $event9 to false>> <<set $hascummed to true>> <</if>> <<if $event3 is true and $event4 is false>> You leave a silver dollar on the cupboard next to the bed. <br><br> <<if $facialcum is true>> The finish alone was worth the extra cash. <br><br> ''You: ''// <<if $descroll3 is 1>>You really know how to take the load of a guy. Haha.<</if>> <<if $descroll3 is 2>>You're really good at this. And your skin looks better than ever.<</if>> <<if $descroll3 is 3>>You're the best. Thanks for everything.<</if>> <<if $descroll3 is 4>>That was intense. Now I'll be all over you for the rest of the night. Haha. Sorry, a bad joke.<</if>> //<<set _face to true>> <br><br> <<unset $facialcum>> <</if>> <<if $descroll4 is 1>> <<set _elisoc to true>> <<if $eli_disp lte 10>> <<set $eli_disp+=1>> <<if $descroll is 1>>Eliana gives you a short smile as she takes the dollar and tucks it inside her panties.<</if>> <<if $descroll is 2>>Eliana seems appreciative of your generosity. She tells you that Furry’s really generous, letting all slaves keep one third of the tip as their own income.<</if>> <<if $descroll is 3>> Eliana responds with a tricky smile: <br><br> // <<if $descroll3 is 1>> <<if _face is true>>Haha, well, it comes with the profession. Thanks.<<else>>Oh, thank you, <<if $masterage gte 40>>daddy!<<else>>Sir.<</if>><</if>> <</if>> <<if $descroll3 is 2>> <<if _face is true>>Now, you don’t want a younger girl than me, right? Haha. Thanks for the coin.<<else>>Oh, thanks. This is one tenth of a new pair of panties. Much appreciated.<</if>> <</if>> <<if $descroll3 is 3>> <<if _face is true>>And thank you for… the load. Haha.<<else>>Appreciate it. Thanks!<</if>> <</if>> <<if $descroll3 is 4>> <<if _face is true>>Haha. No, you're actually funny. Even if I've heard that one before. Thank you for the coin.<<else>>Oh, thanks! I'll save this for my release. <</if>> <</if>> // <</if>> <<else>> Eliana responds with a genuine smile: <br><br> // <<if $descroll3 is 1>> <<if _face is true>>And I especially like taking your load, Mr. $pcLastName.<<else>>Much appreciated, honey. Thanks.<</if>> <</if>> <<if $descroll3 is 2>> <<if _face is true>>I thought I was the perfect girl already? Haha, just kidding. Thanks.<<else>>Thank you for your generosity, Sir. I've had quite a few of these from you now.<</if>> <</if>> <<if $descroll3 is 3>> <<if _face is true>>No, you're the best! Thanks!<<else>>Appreciate it. Thanks!<</if>> <</if>> <<if $descroll3 is 4>> <<if _face is true>>Haha. I think you and I have the same sense of humor. Anyway, thanks honey. Got that other guy from Bianchi's coming in a minute. See you tomorrow?<<else>>Oh, thanks! I'm saving up for something special. This will help.<</if>> <</if>> // <</if>> <</if>> <<if $descroll4 is 2>> <<set _rositasoc to true>> <<if $descroll is 1>><b>Rosita:</b> //Oh, shit. Thanks.//<</if>> <<if $descroll is 2>><b>Rosita:</b> //Thank. You. I really appreciate it, hombre. I'll be able to buy a pair of napkins for this.//<</if>> <<if $descroll is 3>><b>Rosita:</b> //Thank you. I’ll get myself a small treat for that dollar. (Sarcastic smile). I’ve only had cum today. No real food.//<</if>> <</if>> <<set $event3 to false>> <</if>> <<if $event4 is true>> <<set $descroll to random(1, 3)>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $descroll4 is 1>><<set $chance+=$eli_disp>><</if>> <<if $masterage gte 46>><<set $chance-=10>><</if>> <<set _charm to true>> <<if $descroll4 is 1 and $action10 is false and $action11 is false and $action12 is false and $action13 is false>> <<set _elisoc to true>> <<if $startseal is true>> <br><br><<set _questname to "The golden seal">><<include QuestStart>> <<set $quest_ms to 1>> <br><br><br> ''You:'' //A key? What kind of key are you talking about?// <br><br> ''Eliana:'' //I… I don’t have time discussing this now, I'm afraid. Maybe next time. I got an elderly couple waiting for me upstairs. I need to prepare myself. Take care, love!// <<set $pics to 8>> <</if>> <<if $startseal isnot true>> <<if $eli_story lte 0>>You try to have a conversation with the girl, asking her about her past, her work, and who she is.<br><br><</if>> <<if $chance gte 1>> <<set $eli_story+=1>> <<include Success>> <br><br> <<if $eli_disp lte 10>> <<if $descroll is 1>>After collecting her revealing panties from the floor and tying her short, red hair in a knot, the girl opens up and tells you some parts about her life.<</if>> <<if $descroll is 2>> After wiping some semen away from her body, the girl succumbs to your social intimacy and starts answering your questions with surprising detail. <</if>> <<if $descroll is 3>>You succeed in charming the girl enough for her to trust you. After collecting her almost non-existent clothing, Eliana opens up and tells you some parts of her life's story.<</if>> <<else>> <<if $descroll is 1>>The two of you have a long, nice conversation about things in general and you make her laugh a couple of times by telling easy, relaxing jokes.<</if>> <<if $descroll is 2>>Eliana is pretty talkative tonight, and you have no trouble exchanging information with the girl.<</if>> <<if $descroll is 3>>After giving you a kiss, the girl puts her naked, tiny body on the bed and melts into a much more relaxed state than before. You suspect that social relaxation is something she's in desperate need of.<</if>> <</if>> <br><br> <<if $eli_story is 1>> Your discussion is mostly about Eliana's past as a young teenager and her life together with her parents who were poor farmers from Kingsport, a township about ten miles north from Ikaanos, nestled in a bay along the beautiful Irendorian coast. <br><br>Her abusive father made the girl a runaway at the age of 14, which pitched a young and inexperienced Eliana against a dangerous world that happily devours kids that think they can handle things on their own. Fortunately, she was quickly picked up by a friendly party of adventurers that made her a valued member of their team. The gang carved out a living in the hostile borderlands by doing forays into the wilderness and selling furs and exotic plants at the markets. <br><br>One day, the crew was captured by slave-hunters that eventually sold Eliana as a fuck-toy to Mr. Furry, who put her to work in his tavern.<br><br> A loud knock on the door abruptly ends your conversation. Time’s up!<</if>> <<if $eli_story is 2>> Tonight's social session with Eliana is mostly about her "assignment" at Furry’s tavern. It's a long story about cum, cock, and degrading orgies. She started working at the establishment around her 18th birthday when a slave hunter named Ricco sold her to Mr. Furry. Eliana's smallish figure made it too hard for the girl to crawl around on the floor and provide customers with blowjobs, so Furry was kind enough to offer her only to paying customers. Eliana goes on with an undeliberate brag about the sexual adventures that followed – she claims to have taken over 30 consecutive loads of cum while serving a private party once, and holding a record of servicing 16 different customers in one night. She also mentions another incident, when a cargo ship transported her to the golden halls of the Mastersphere. That is when she turns silent and refuses to continue your discussion.<br><div class="tex6px"><br></div><b>Eliana:</b> //Perhaps we could talk more next time. I have to go and prepare myself. I have another customer coming up and he wants my entire body smeared with this special oil that smells like… cotton or something.// <</if>> <<if $eli_story is 3>> You find a good opening to ask Eliana about her visit to the Mastersphere, since she left you with a cliffhanger last time you spoke. <br><div class="tex7px"><br></div> Eliana sighs, obviously not too keen on recounting that part of her life, but she goes on and describes how she became a sadistic Spheremaster’s fuck-toy a couple of years ago. The Spheremaster had a thing for smaller females and offered Furry a large amount of cash to transport her to the Mastersphere and let her serve him for two months. Her new master enjoyed having his cock down Eliana’s throat for hours, with the helpless girl constantly hogtied. But as the intense rape-fantasy grew more and more degrading and violent over the following days, the older man suffered a heart attack and died. <br><div class="tex7px"><br></div> Talking about the week-long abuse like an ordinary event, the girl mentions something about a valuable token that she acquired during the painful ordeal – a golden key that the Spheremaster held very dearly. <<set $startseal to true>><<set _guardseal to true>><</if>> <<if $eli_story is 4>> This time, you ask Eliana more about her stay at the Mastersphere and what really happened there. The calm, trusting aura created by your charismatic kindness becomes a perfect growing ground for a fascinating story.<br><br>The girl continues where she left off, talking about the almost unbelievable orgies that played out inside the spaceship. The Spheremaster wasn't the only one enjoying her body – at one time, she and two other girls shared the burden of serving over 120 men orally as they had a grand feast in one of the banquet halls. During her eight day-stay at the Mastersphere, Eliana ate nothing else than cum, which came in such abundance that she never went hungry. <<set $action10 to true>> <</if>> <<if $eli_story is 5>> This time, the girl starts socializing by walking over to a coffin at the end of the bed, from where she picks up a small case, not more than ten inches wide. You’re astonished by the intricate, futuristic decorations covering the lid, which opens when Eliana presses a tiny button on the side. Inside lies a golden, high-tech key, crested with a computer chip at the handle and a thin stripe, probably a magnetic core, running along the side.<br><br>Printed on the underside of the lid is a code of some sort, 12 digits long. <<set $action12 to true>><</if>> <<if $eli_story gte 6>>The two of you have a nice conversation, but there’s no more useful information you can extract from the girl at this time.<</if>> <<set $eli_disp+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $descroll is 1>>Eliana is not very talkative tonight. She seems noticeably exhausted from an intense day and her eyes beg you to just leave her alone so that she can take a short rest before the next customer arrives.<br><br> You fail to extract any useful information.<</if>> <<if $descroll is 2>>Eliana is not in a talkative mood tonight. She answers your questions with either yes or no, as she’s lying down on the bed with her eyes closed. You know that the girl’s tiny body will have taken several more loads of cum before her shift ends, so she's obviously trying to get a short nap before the next session starts.<</if>> <<if $descroll is 3>>You fail to extract any new information from the prostitute tonight. Her mood seems very low right now and she turns her head away as you try to arouse the girl’s attention.<</if>> <</if>> /* STARTSEAL ISNOT TRUE ENDS BELOW */ <</if>> <<if $startseal is true and _guardseal isnot true>> <<unset $startseal>> <</if>> <</if>> <<if $descroll4 is 2>> <<set _rositasoc to true>> <<if $rosita_story lte 0>>In an attempt to break the objectification around the Latina prostitute, you ask the girl some casual questions, hoping to get a taste of her history in return.<</if>> <<if $chance gte 1>> <<if $rosita_story gte 1>> <<if $descroll is 1>>You try to have a causal conversation with the girl as she gathers up her clothes and adds a new layer mascara over at the small mirror in the room.<</if>> <<if $descroll is 2>>You still have a few minutes left of your session with the prostitute, during which you ask her some personal questions.<</if>> <<if $descroll is 3>>You make an attempt to extract information from the prostitute, trying to sound as relaxed and friendly as possible.<</if>> <</if>> <<set $rosita_story+=1>> <br><div class="tex10px"><br></div> <<if $rosita_story is 1>>Despite Rosita’s fiery personality, you manage to charm the girl enough to make her spill out some information about her past.<br><br> //Hehe, so you’re one of those who likes to talk afterwards? The wife not giving you enough appreciation? <br><br> Well, I’m just a poor girl with a poor background. Not much interesting to say about me. I took this job for the money, to save my parents’ house from being claimed by the mayor’s goons. Furry gave me 2,000 dollars, and in return I signed this five year ‘slave contract’. But it was more than I thought it would be… I have three years left, but it feels like I’ve been here for a lifetime. <br><br>Hey, I need to hit the showers. I have a really special customer coming up tonight! // <</if>> <<if $rosita_story is 2>>After putting herself in a suggestive position on the bed, the girl reveals more about her life as a slave at Furry’s tavern. You're having trouble focusing, though, as her firm boobs look like an angelic dish of melons, served right in front of you. <br><br> //Well, I’m a very special girl you see… Not many women have this glossy black hair and that makes me really sought after by certain customers. They usually treat me… like an ordinary fuck-toy, and I can take that, no problems, but I have this one guy that usually hires me for two or three days... And it’s just awful. He ties me up and brutalize my ass and throat together with his brothers – for many hours in a stretch. Fucking assholes. The worst thing is… they touch my pussy in a way that makes me have an orgasm – and suddenly I’m not feeling pain anymore. More like… a godlike pleasure. And I feel so ashamed…//<div class=”smalltex”><br></div> The girl shakes her head, not in a reaction to parts of her recounted memories, but more like she regrets telling you one of her deepest secrets. Anyway, time’s up! <</if>> <<if $rosita_story is 3>>Rosita seems talkative tonight. After revealing one of her deepest secrets last time the two of you had a conversation, she seems to have already put you in her zone of friendship.<br><br> //I… I don’t know where to start… (Sobbing).<br><br> I talked to my dad just a few hours ago and things are really bad. They’ve used up all the money I got them from working here and… and now some goons are terrorizing my family, asking for a debt that never existed. I’m gonna have to sign a new deal with Furry… another five years of taking cock up my ass…<br><br>It’s not just my parents. It’s my little sister. She’s thirteen and I don’t want her homeless and out on the streets in this godforsaken city.//<<set $action10 to true>> <</if>> <<if $rosita_story gte 4>>You have a casual conversation, but there’s no more useful information to gain from Rosita at this time.<</if>> <</if>> <<if $chance lte 0>> <br><br> <<if $descroll is 1>>Rosita doesn’t feel like talking today. She just sneers at you and answers your questions with inaudible mumblings. A great stress seems to burden the girl but you’re unable to make Rosita reveal what's disturbing her. <</if>> <<if $descroll is 2>>Rosita is unusually silent today. You only manage to extract some basic personal information from her. She’s obviously too stressed and exhausted to converse in any serious manner.<</if>> <<if $descroll is 3>>You fail to gain Rosita’s attention tonight. She doesn’t want to talk, obviously feeling stressed over her next customer.<</if>> <</if>> <</if>> <<set $event4 to false>> <</if>> <<if $descroll4 is 1 and $action11 is true>> <<set $pics to 8>> <b>You:</b> //Now, about that key… What can you tell me about it?//<br><br> <b>Eliana:</b> //You know, I didn’t actually steal the key, I took the cute little case that was used for it, and then the key just happened to be in there! I liked it very much, the... the case I mean, and I use it to stash my jewelry.<br><br>When I saw the key inside I remembered how the Spheremaster used it to activate some type of machine-thingy in his room.<br><br> There’s some strange writing inside the case. You want to look at it? And the key? I can show you next time we fuck! <br><br>I… I have to go to another customer right away, so… I hope I’ll see you again! (Smile) // <br><br><b>Journal updated!</b> <<set $quest_ms to 2>> <<set $action11 to false>> <</if>> <<if $descroll4 is 1 and $action13 is true>> <b>You:</b> //How much do you want for it? //<br><br> <<set $pics to 8>> <b>Eliana:</b> //You think one of Furry's girls gets to keep any money she earns? He’ll find out and I’ll get punished for hiding it. So, money’s worthless to me. <br> <div class="tex7px"><br></div> But you know what? I’m actually sick of this life. I’m forced to gob at least… half a gallon of hot spunk each week and even if I enjoy getting rammed by certain customers, I feel like I need to get out <b>there</b> again and not stay in this cramped devil’s hole for the rest of my fucking life.<br> <div class="tex7px"><br></div> There’s an opportunity coming up. If you help me, and set me free, I’ll give you the box and key as a gift. In a couple of days, I’m getting' shipped to a Timberlord’s mansion outside the city. //Florian Estates//, if you know about it? I'm supposed to serve him or something. <br><br> The road goes through some woodland that’s supposedly home to outcasts and brigands. What if the caravan containing me would get attacked, and some pervert "abducted me"? That pervert could be you…(smile) What do you say?// <br> <div class="tex7px"><br></div> <b>Journal updated!</b> <<set $quest_ms to 3>> <<set $action13 to false>> <</if>> <<if $descroll4 is 2 and $action11 is true>> <<set $pics to 8>> <b>You:</b> //By the Gods, that's awful! Perhaps I can help?//<br><br> <b>Rosita:</b> //Help? Are you serious? Would you do that for me? I’d be in your debt, hombre! If this is not the usual honey-talk I get from guys and you really want to help, go speak to my father and he'll fill you in with the details. Tell him that his little honeyeater bird sent him. It's what he used to call me when I was younger. // /* <br><br> Rosita makes a squeak of happiness and throws her arms around you. */ <br><br><br><<set _questname to "The Goonies">> <<include QuestStart>> <<set $quest_rosita to 1>> <<set $action11 to false>> <</if>> <<if $descroll4 is 2 and $action13 is true>> <<set $pics to 8>> <b>You:</b> //Don’t worry, I know you like it. Your ass is made to take cock!//<br><br> <b>Rosita:</b> //You’re such a jerk. Get the fuck out!// <<set $action13 to false>> <</if>> /* ACTION7 ENDS BELOW */ <</if>> <<if $action3 is true>> <<if $tellmission isnot true>> At Furry's Tavern, it's easy to find desperate people in need of help. There's also a board with all available bounties in the city.<br><br> <</if>> <<if $mission is 1>> Strike at a band of raiders that's currently harassing Westside District. <br><br> They're too quick and too docile to be of Skyguard’s concern, but still dangerous enough to demand that someone deals with them. <br><br> <center>''BOUNTY: $500''</center> <br><br> <<set _questname to "Westside Raiders">> <<include QuestStart>> <<unset $tellmission>> <<unset $mission>> <<set _nomission to true>> <</if>> <<if $mission is 11>> <<set _reward to 500>> <<set _credgain to 75>> <<include MissionComp>> <<unset $mission>> <<unset $tellmission>> <<unset $westraiders>> <<set _nomission to true>> <</if>> <<if $mission is 2>> A caravan foreman sitting at a booth in a secluded area offers you a simple delivery job: <br><br> // Sand has gotten into my motorized trolly, and I can't afford payin' my goons for just standing about doin' nothing. But you look like an able fellow. Head to Westside Assembly plant, pick up a large batch of rubber dildos, and deliver them to Devious Devices in Whitehaven. <br><br> It's a pricey delivery, so you better not do it alone. The crates might draw some unwanted attention if you move em' through Redhaven. <br><br> Come back here when you have a signed delivery document from the vendor. I'll pay you 100 dollars when the job's done. // <br><br> <<set _questname to "Devious Delivery">> <<include QuestStart>> <<set $delivery1 to 1>> <<unset $tellmission>> <<unset $mission>> <<set _nomission to true>> <</if>> <<if $mission is 3>> A seasoned academy professor, finding himself a bit misplaced in the scruffy halls of Furry's, offers a special mission to anyone with the guts to take a step outside the law: <br><br> // You see, I need a big batch of denral mushrooms. They only grow underneath the ground, preferably in sewers or moist catacombs. <br><br> And there's one place where you can find a lot of these babies. The Camorrah Tunnels. Underneath the small fusion reactor in Whitehaven. The tunnels are unfortunately sealed off, and only used by service personnel. They're also heavily guarded, so using force is out of the question. Not that I would ask anyone to use force! In any case, get inside the place, take all the mushrooms you can find, and return them to me. I'll give you 10$ for each specimen. // <br><br> <<set _questname to "Magic Mushrooms">> <<include QuestStart>> <<set $delivery2 to 1>> <<unset $tellmission>> <<unset $mission>> <<set _nomission to true>> <</if>> <<if $mission is 22>> <<set _reward to 100>> <<set _credgain to 5>> <<include MissionComp>> <<unset $mission>> <<unset $tellmission>> <<unset $delivery1>> <<set _nomission to true>> <</if>> <<if $mission is 33>> You present a <<if $shrooms gte 90>>considerably<</if>> large batch of mushrooms to your employer, who quickly stuffs them away in his bag. <br><br> ''Professor: ''//Excellent. You should know that this is a most important matter. I and a couple of my colleagues are gonna run some mind-altering experiments this weekend and these are essential for what we're about to undertake. You saved us.// <<if $shrooms gte 100>><br><br>// Oh, and here's a little bonus for your diligent work. This is a lot more than I expected you'd find.//<<set _more to true>><</if>> <br><br> <<set _temp=$shrooms*=10>> <<if _more is true>><<set _temp+=150>><</if>> <<set _reward to _temp>> <<set _credgain to 5>> <<include MissionComp>> <<unset $mission>> <<unset $tellmission>> <<unset $delivery2>> <<set _nomission to true>> <</if>> <<if $mission is 50>> <<if $furryrumorb is undefined>><<set $furryrumorb to 1>><</if>> <<if $furryrumorb gte 5 and $chfrumor is undefined>><<set $furryrumorb to 4>><<set $chfrumor to true>><</if>> <<set $chfrumor to true>> You manage to pick up some interesting information while asking around about rumors and recent events: <br><br> // <<if $furryrumorb is 1>><<link "House Teresto">><<set $history to 28>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> has recently installed an unimaginably expensive radar computer at fort Ahriman, in <<link "Bellemme">><<set $history to 27>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> territory. Unfortunately, the computer managed to overheat the fort's fusion core, which exploded and killed over 50 people. <br><br> The incident has severely damaged the relationship between House Bellemme and House Teresto. <</if>> <<if $furryrumorb is 2>>There's a rumor going on that Furry is planning on marrying one of his prostitutes.<</if>> <<if $furryrumorb is 3>>There's an entrance in Stokke Hills that leads down to a gigantic pre-severance fuel silo. This silo is now called "The Underworld" by locals – housing at least 200 misfits, thieves and other freebooter trash that can't afford living in the sod houses of Marston Swamps. <br><br><br> <center> <div class="blink_me"> ''New POI (Stokke Hills) added!'' </div> </center> <<set $knowunder to true>> <</if>> <<if $furryrumorb is 4>> <<if $npc.av44.state isnot -4>>There's a rumor circulating that Mr. Furry's ex-wife, Iona Farley, has been caught trying to hustle a prominent Spheremaster.<<else>>There's a rumor going on that Iona Farley, Furry's newly returned ex-wife, is the designated sex slave of Furry's entire male (and lesbian) staff.<</if>> <</if>> <<if $furryrumorb is 5>> There's a rumor circulating that Furry's probably the most well-hung man in Redhaven. While some measurements sound too exaggerated, it's probable that his manhood measures a little over six centimeters in diameter. <<if $npc.av1.state is -4>>Poor Lovisa.<</if>> <</if>> <<if $furryrumorb gte 6>>You suspect there's nothing more interesting to retrieve from this location. <<set $furryrumorb to 6>><</if>> // <<set $furryrumorb+=1>> <<set $furryrumor to 1>> <<unset $mission>> <<unset $tellmission>> <<set _nomission to true>> <<set $action3b to false>> <<set $action3 to false>> <</if>> <<if _nomission isnot true>> <div class="row"> <div class="vendorright"> <<if $westraiders is 0>> <div class="ulvendor"> [[Westside raiders|Furrys][$westraiders=1, $tellmission to true, $mission to 1, $action3 to true]] </div> <<else>> <<if $westraiders is 999>> <div class="ulvendor"> [[Collect bounty|Furrys][$tellmission to true, $mission to 11, $action3 to true]] </div> <<else>> <p class="ulvendorown"> Westside raiders </p> <</if>> <</if>> <div class="ulvendor"> <<if $delivery1 is 0>> <br> [[Devious delivery|Furrys][$tellmission to true, $mission to 2, $action3 to true, $delivery1 to 1]] <</if>> <<if $delivery2 is 0>> <br> [[Magic mushrooms|Furrys][$tellmission to true, $mission to 3, $action3 to true, $delivery2 to 1]] <</if>> <<if $delivery1 is 5>> <br> [[Collect pay (Delivery)|Furrys][$tellmission to true, $mission to 22, $action3 to true, $delivery1 to 6]] <</if>> <<if $delivery2 is 4>> <br> [[Hand in mushrooms|Furrys][$tellmission to true, $mission to 33, $action3 to true, $delivery2 to 6]] <</if>> </div> </div> <div class="vendorleft"> <<if $action3b isnot true and $furryrumor is undefined>> <div class="ulvendor"> [[Random rumor|Furrys][$action3 to true, $tellmission to true, $mission to 50, $action3b to true]] </div> <<else>> <p class="ulvendorown">Random rumor</p> <</if>> </div> </div> <</if>> <<set $testbug to true>> <<set _turnround to true>> <<set $action3 to false>> <</if>> <<if $action4 is true>> <<set _turnround to true>> <<if $elit is 1>> ''You:'' //I want to speak to you about Eliana Nichols. She's a former prostitute of yours. Sold her upstate from what I've heard? Ehm, if you haven’t heard already, there's been an ambush not far from Darkmere. Eliana's carriage got… intercepted. Just want to let you know that she's with me now and that everything is settled. <br><br> Okay? No bad blood between the two of us? Since we're both distinguished magnates of this neighborhood.// <br><br> ''Mr. Furry:'' //Ahh. My little Eliana. Yeah. That's right. I got an offer I couldn't refuse. Someone happened to get a little too obsessed with her. Same goes for you, obviously. <<if $mcpower gte 15>>I know you're a powerful man here in Redhaven. And I like friends better than enemies. However, as an excuse for your interference in my business, a symbolic sum would be in order, don’t you think? Say, two thousand silver dollars. That means I'll not spread the word myself about what you've done.<<else>>Haha… Magnates. At least that goes for me, asshole. You've interfered with my business. That's not something I appreciate, okay? Now, I have too much on my back already so I'll not bother about this – if you give me a huge fucking excuse, say two thousand silver dollars. That means I won't rat on you to a warlord who'll get furious once he finds out what happened to his future fucktoy.<</if>>// <</if>> <<if $elit is 2>> ''You:'' //Not gonna happen. I only came to you because of the mutual respect I thought the two of us shared. I'm disappointed. Asking me for $2000, like I'm some kind of scared little asshole who you can just extort like that.// <br><br> ''Mr. Furry:'' //HAHA… Alright. No, I'll leave you to it. Good luck. You've just earned yourself a powerful enemy, my friend. Not me! No. You're welcome to this establishment. Even if I don’t expect to see you here for much longer.// <br><br> <<include MissionComp>> <<set $quest_ms to 11>> <</if>> <<if $elit is 3>> ''You:'' //Alright. Seems fair. Here's your silver, Mr. Furry. And again, I'm sorry. I hope this won't interfere with our future endeavors.// <br><br> ''Furry:'' //Absolutely not, my friend. That warlord will never find out. The chances of him spotting Eliana in the great masses of Ikaanos is astronomical. Now, please, go to the bar. Enjoy my free drinks.// <br><br> <<include MissionComp>> <<set $quest_ms to 11>> <</if>> <<if $talk1 is false and $talk2 is false and $elit is undefined>> <<if $credit lte 199>> You ask around for Mr. Furry, the venerable owner of the tavern. Unfortunately, you’re met with derision and sarcastic laughter. There’s no chance in hell that the busy man would like to have a sit-down with such a punk like you. <br><br> You need to increase your <b>Influence</b> (200+) if you want to meet with Mr. Furry! <</if>> <<if $credit gte 200>> <<if $descroll2 is 1>>After a quick search, you find Mr. Furry’s assistant in one of the corridors leading down to the basement. He tells you to wait – and just a couple of minutes later, Mr. Furry ascends from below and leads you out into the main hall. <<set _furrymeet to 1>> <</if>> <<if $descroll2 is 2>>You ask the barkeeper for a word with the owner. He tells you to wait as he disappears into an opening behind the counter. A short moment later, the mighty Mr. Furry shows up and takes the barkeepers task, as he serves you a free drink. <<set _furrymeet to 1>> <</if>> <<if $descroll2 is 3>>After asking around for Mr. Furry, you find the tavern owner in his office, located near the entrance of the tavern. <<set _furrymeet to 2>> <</if>> <<if $descroll2 is 4>>After asking the barkeeper if the owner is available for a conversation, you’re directed to a room located near the entrance of the tavern. The room is locked, but after knocking for a good 30 seconds, an unusually slim girl opens the door. She's noticeably pale, dressed in nothing but a pair of revealing panties and steps back submissively to let you inside. You spot the mighty Mr. Furry behind an old desk, looking at you with a friendly smile.<<set $event3 to true>><<set _furrymeet to 3>> <</if>> <br><br> <<set $descroll2 to random(1, 5)>> <<if $event3 is true>> <<if $descroll2 is 1>><b>Mr. Furry:</b> //Owww. It’s you. Great, little Rosie here was just finished with her duties. Step inside, friend!//<</if>> <<if $descroll2 is 2>><b>Mr. Furry:</b> //Oh, yes, yes, step inside, you just interrupted Rosie’s meal here (grin). <br><br> Have a seat, how may I help you?//<</if>> <<if $descroll2 is 3>><b>Mr. Furry:</b> //Step inside. Welcome! Rosie, leave us.//<</if>> <<if $descroll2 is 4>><b>Mr. Furry:</b> //Ah, yes! It’s you. Step inside.<br><br> Little Rosie here was just finished with me. I’ll let her please you while we talk.<<set $event4 to true>>//<</if>> <<if $descroll2 is 5>><b>Mr. Furry:</b> //Come inside. Enjoy my little angel here, she’s only for special customers.<br><br>Get down on your knees and show our appreciation for Mr. $pcLastName, Rosie.//<br><br><b>Rosie:</b> //Of course, Master.//<<set $event4 to true>>//<</if>> <</if>> <<if $event3 is false>> <<if $descroll2 is 1>><b>Mr. Furry:</b> //How can I help you, friend?//<</if>> <<if $descroll2 is 2>><b>Mr. Furry:</b> //Yes, what do you want?//<</if>> <<if $descroll2 is 3>><b>Mr. Furry:</b> //I heard you wanted to see me?//<</if>> <<if $descroll2 is 4>><b>Mr. Furry:</b> //So, how’s things going with you?//<</if>> <<if $descroll2 is 5>><b>Mr. Furry:</b> //I heard you wanted to talk with me? I have a few moments to spare.//<</if>> <</if>> <<set $event3 to false>> <<if $event4 is true>> <br><br> After you’ve seated yourself on the comfortable leather chair opposite to Mr. Furry, his teenage slave goes down on her knees and starts licking your ball-sack with her tongue. She’s extremely submissive, obviously under Mr. Furry’s total domination. <</if>> <</if>> <</if>> <<if $talk1 is true>> <<if $event6 is false and $event7 is false>> You ask Mr. Furry about the need for slaves at his tavern. <br><br> <b>Mr. Furry:</b> //I’m always looking for women. They’re a commodity, just like cash! I don’t want to rent a girl, or have a pimp workin’ his merchandise here in my tavern. I buy em', permanently, and I pay $1,500 right up front, regardless of their state. The only requirement I have is that they shouldn't be older than 22.// <br><br> <<if $furrysell is undefined>> <div class="blink_me"> <center>''Furry's Tavern added to "Tasks & Locations" (NPC Menu)!''</center> <br><br> </div> <<set $furrysell to 1>> <</if>> <</if>> <<if $event4 is true and $event7 is false>> <<set _furrymeet to 4>> As your discussion moves on, little Rosie works her tongue around the head of your cock with delightful sensitivity. She's truly skilled in the oral arts. <<if $cumbuild gte 1 and $descroll2 lte 2>> <br><br> Suddenly, a burst of cum tunnels its way up your cock and paints the girl's mouth with white goo. She gives out a faint moan of surprise but slurps all of it down with ease. <<set $cumbuild=0>> <<set $hascummed to true>> <</if>> <</if>> <</if>> <<if $talk2 is true>> <b>You:</b> //I’m looking for work, you got anything coming up soon?// <br><br> <<if $descroll2 is 1>> <b>Mr. Furry:</b> //It’s good to know. Right now, I have all the goons that I need, though.//<</if>> <<if $descroll2 is 2>><b>Mr. Furry:</b> //Things are rather calm around here at the moment, so no, I can’t say I have.//<</if>> <<if $descroll2 is 3>><b>Mr. Furry:</b> //Good to know that Redhaven has some decent folk around. I don’t have anything right now, but I’ll let you know if I find something, ok?//<</if>> <<if $descroll2 is 4>><b>Mr. Furry:</b> //Thanks for askin’. Right now, I have all the help I need. Lotsa’ freebooters staying in the city right now, and they’re good for cheap, easy work.//<</if>> <<if $event4 is true>> <br><br> <<set _furrymeet to 4>> During your discussion, sweet little Rosie continues to move her tongue along the underside of your throbbing shaft. What a well-trained slave! Too bad she's not your pet! <</if>> <</if>> <</if>> <<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 8>> <div class="headsign">RED RIVER</div> <<if $event7 is true and $event7b is false and $fish_round lte 3>> You're currently walking on the old wooden piers close to Redhaven market. There are several good spots for fishing the river right here. <br><br> <<set $event7b to true>> <</if>> <<if $fish_round is 4 and $action2 is true>>''You've exhausted your possibilties to catch any more fish at this spot. Try again after you've slept!''<br><br><</if>> <<if $ownfishstick is 0>> ''You need to buy some fishing gear before you can start!'' <</if>> <<if $action1 is true and $intalk is false>> <<if $fish_round is 4 and $action2 is false>>Each fishing session takes approximately one hour. The outcome depends on a combination of skill and good luck.<br><br><</if>> <<if $fish_round lte 3>>Each fishing session takes approximately one hour. The outcome depends on a combination of skill and good luck.<br><br><</if>> <div class="row"> <div class="vendorleft"> <br> <<if $fish_round is 0>> <div class="ulvendor"> [[Session one|Fish][$fish_round+=1, $action1 to true, $action2 to false, $event1 to false, $event2 to false, $event3 to false, $action5 to false, $action6 to false, $action7 to false]]</div><br> <p class="ulvendorown">Session two</p><br> <p class="ulvendorown">Session three</p><br> <p class="ulvendorown">Session four</p><br> <</if>> <<if $fish_round is 1>> <p class="ulvendoriown">Session one</p><br> <div class="ulvendor"> [[Session two|Fish][$fish_round+=1, $action1 to true, $action2 to false, $event1 to false, $event2 to false, $event3 to false, $action5 to false, $action6 to false, $action7 to false]]</div><br> <p class="ulvendorown">Session three</p><br> <p class="ulvendorown">Session four</p><br> <</if>> <<if $fish_round is 2>> <p class="ulvendoriown">Session one</p><br> <p class="ulvendoriown">Session two</p><br> <div class="ulvendor"> [[Session three|Fish][$fish_round+=1, $action1 to true, $action2 to false, $event1 to false, $event2 to false, $event3 to false, $action5 to false, $action6 to false, $action7 to false]]</div><br> <p class="ulvendorown">Session four</p><br> <</if>> <<if $fish_round is 3>> <p class="ulvendoriown">Session one</p><br> <p class="ulvendoriown">Session two</p><br> <p class="ulvendoriown">Session three</p><br> <div class="ulvendor"> [[Session four|Fish][$fish_round+=1, $action1 to true, $action2 to false, $event1 to false, $event2 to false, $event3 to false, $action5 to false, $action6 to false, $action7 to false]]</div><br> <</if>> <<if $fish_round is 4>> <p class="ulvendoriown">Session one</p><br> <p class="ulvendoriown">Session two</p><br> <p class="ulvendoriown">Session three</p><br> <p class="ulvendoriown">Session four</p><br> <</if>> </div> <div class="vendorright"> </div> </div> <</if>> </div> <div class="pic"> <<if $action1 is true and $fish_round gte 1>> <div class="row"> <div class="talktraitpic"> <div class="tex19px"><br></div> <div class="signvendor">EVENTS</div> <div class="tex14px padd10side"> <<include WeatherTimeEffect>> <<include FishText>> </div> </div> <div class="picstats"> <div class="signvendor">OPTIONS</div> <<if $event1 is false and $action2 is false>><div class="ulvendor">[[Shore fishing|Fish][$event1 to true, $action2 to true]]</div><<else>><p class="ulvendorown">Shore fishing</p><</if>> <div class="tex8px"><br></div> <<if $event2 is false and $action2 is false>><div class="ulvendor">[[Deep fishing|Fish][$event2 to true, $action2 to true]]</div><<else>><p class="ulvendorown">Deep fishing</p><</if>> <div class="tex8px"><br></div> <<if $event3 is false and $action2 is false>><div class="ulvendor">[[Drift|Fish][$event3 to true, $action2 to true]]</div><<else>><p class="ulvendorown">Drift</p><</if>> <br><br><br> <center> ''TODAY'S CATCH''<br> ''Food rations:'' $fish_catch </center> </div> </div> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Exterior/fishing.jpg]]<</if>> <<if $state is 1>>[img[Pics/Exterior/fishing.jpg]]<</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action1 is false and $ownfishstick gte 1 and $fish_round lte 3>>[[Start!|Fish][$action1 to true]]<<else>><p class="usedpass">Start!</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $event7 is true>><<include HomeGo>><<else>><<include LockedPark>><</if>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $descroll to random(1, 4)>> <<set $skillroll to random(1, 100)>> <<set $chance=$survival>> <<set $chance-=$skillroll>> <<if $action1 is true>> <<if $event1 is false and $event2 is false and $event3 is false>> <<if $descroll is 1>><<set $action5 to true>><</if>> <<if $descroll is 2>><<set $action6 to true>><</if>> <<if $descroll gte 3>><<set $action7 to true>><</if>> <<set $skillroll2 to random(65, 95)>> <<if $chance gte 1>> <<if $action5 is true>>By reading the currents, temperature, and weather, you believe that fishing close to //the shore// would produce the best outcome ($skillroll2%) right now.<</if>> <<if $action6 is true>>Judging from the temperature and current weather patterns, you believe that most fish swim in //deeper waters// right now. You’re almost certain that fishing far out would give you the best catch ($skillroll2%) right now.<</if>> <<if $action7 is true>> Judging from the weather, time of day, and visible currents, you think that //drifting your lure// would bring you the best chance of catching anything right now ($skillroll2%).<</if>> <</if>> <<if $chance lte 0>> <div class="red">Failed Survival Roll!</div> <br><br> You cannot read the signs properly – it’s impossible to determine the best type of fishing technique right now. You'll just have to chance. <</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $event1 is true>> <<if $action5 is true>> <<set $skillroll2-=$skillroll>> <<if $skillroll2 gte 1>> <<if $descroll is 1>>Black-striped eels are lurking the shores in search for food, thanks to warm ocean currents. You manage to catch two of the tasty creatures and haul them into to your bucket!<<set $foodstuff+=2>><<set $fish_catch+=2>><</if>> <<if $descroll is 2>>You’re in luck! The currents have lifted stormfish out from the sea bottom and pushed them toward the shore. You catch a big one after only fifteen minutes and add it to your bucket. <<set $foodstuff+=2>><<set $fish_catch+=2>><</if>> <<if $descroll is 3>>After almost an hour of nothing, a big sea serpent suddenly swallows your lure. You pull the slimy, four-foot creature out from the water following a short struggle, and add it to your bucket.<<set $foodstuff+=3>><<set $fish_catch+=3>> <br><br><<set $stampoints-=1>><b>You have lost one Stamina point!</b><</if>> <<if $descroll is 4>>You read the currents just right. After 45 minutes, five smaller fawnfish swim around in the bucket beside you. They were easily hauled up, like apples from a basket.<<set $foodstuff+=2>><<set $fish_catch+=2>><</if>> <<if $skillroll2 is 50 or $skillroll2 is 55 or $skillroll2 is 54>><br><br>Your <b>Survival skill</b> has increased (+1)! <<set $survival+=1>><</if>> <</if>> <<if $skillroll2 lte 0>> After setting a perfect lure for a muddy sea bottom, you try your best at fishing the shore. <br><br>You get a lot of bites, but fail to pull up any catch right now. <</if>> <<else>> You pull your lure out along the shore, in hope of getting a tasty catch. But after almost an hour, you’ve failed to pull up anything except some slimy sea grass. <</if>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $event2 is true>> <<if $action6 is true>> <<set $skillroll2-=$skillroll>> <<if $skillroll2 gte 1>> <<if $descroll is 1>>You make some really good throws out over deeper waters and manage to catch three larger fawnfishs before even the first hour has passed! <<set $foodstuff+=3>><<set $fish_catch+=3>><</if>> <<if $descroll is 2>>You try a large lure, and hope to catch something big from deeper waters. And you’re in luck! After a tremendous fight, you manage to pull up an exhausted 10-foot sea serpent, that adds many rations of food to your bucket!<<set $foodstuff+=9>><<set $fish_catch+=9>><br><br><<set $stampoints-=1>><b>You have lost one Stamina point!</b><</if>> <<if $descroll is 3>> Fishing in deeper waters is hard, but after 30 minutes, luck favors you and serves a nice and shiny rifle fish that swims around like a polished dagger in your bucket. <<set $foodstuff+=2>><<set $fish_catch+=2>><</if>> <<if $descroll is 4>> After 40 minutes of fruitless attempts, you’re finally rewarded with a smaller sea serpent, about 3 feet long, that you immediately decapitate and add to your bucket. <<set $foodstuff+=3>><<set $fish_catch+=3>><</if>> <<if $skillroll2 is 50 or $skillroll2 is 55 or $skillroll2 is 52>><br><br>Your <b>Survival skill</b> has increased (+1)! <<set $survival+=1>><</if>> <</if>> <<if $skillroll2 lte 0>> You try you best to pull some fish out from deeper waters – where you think they’re lurking right now. <br><br>Unfortunately, your lure only succeeds in pulling up some slimy sea grass that's not even remotely edible. <</if>> <<else>> <<if $survival gte 70>><<set $descroll-=1>><</if>> <<if $descroll lte 1>>Luck favors you – a small sea serpent, about 4 feet long, is added to your bucket after 45 minutes of fishing.<<set $foodstuff+=3>><<set $fish_catch+=3>><</if>> <<if $descroll is 2>>You spend an hour dragging your lure over deeper waters but fail to catch anything that’s edible. <</if>> <<if $descroll is 3>>Right now, the deeper waters seem barren and empty – you fail to catch anything that's edible.<</if>> <<if $descroll is 4>><<if $skillroll2 isnot 55>>You fail to catch anything edible as you throw your lure out into deeper waters. The river seems barren right now.<<else>>Something huge pulls at your fishing rod all of a sudden – but it's nothing edible. As you reel your catch up toward the shore, you notice that you've ensnared your lure into a large metal-like object. After a closer inspection, you conclude that it's a piece of durasteel, probably from a crashed ship or an old landing rocket. <b>One unit of durasteel added to inventory!</b><<set $durasteel+=1>><</if>><</if>> <</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $event3 is true>> <<if $action7 is true>> <<set $skillroll2-=$skillroll>> <<if $skillroll2 gte 1>> <<if $descroll is 1>>You loosen your line and let the lure drag through the natural currents. After about 30 minutes and over half a dozen attempts, a huge fawnfish swallows your bait! You can add the tasty fish to your bucket a moment later.<<set $foodstuff+=2>><<set $fish_catch+=2>><</if>> <<if $descroll is 2>>You’re in great luck! A shoal of riflefish swim through the proximity of your lure and you catch a large specimen that's added to your bucket after a brief struggle.<<set $foodstuff+=3>><<set $fish_catch+=3>><</if>> <<if $descroll is 3>>After losing a really big fish that snapped your line right off, you’re in better luck during the next drag as you pull up a drowsy, 6-foot sea serpent that will make a tasty soup if you choose to cook it.<<set $foodstuff+=4>><<set $fish_catch+=4>><</if>> <<if $descroll is 4>>You manage to catch a large <<linkreplace "smourn" t8n>> smourn <b> (A red-striped fish that's popular because of its salmon-like taste.)</b><</linkreplace>> after almost an hour of fruitless dragging. The creature is instantly added to your bucket.<<set $foodstuff+=3>><<set $fish_catch+=3>><</if>> <<if $skillroll2 is 50 or $skillroll2 is 55 or $skillroll2 is 70>><br><br>Your <b>Survival skill</b> has increased (+1)! <<set $survival+=1>><</if>> <</if>> <<if $skillroll2 lte 0>> You fail to catch anything edible as you drag your lure through the currents. Right now, the river seems barren and deserted. <</if>> <<else>> <<if $survival gte 70>><<set $descroll-=1>><</if>> <<if $descroll lte 1>>The currents offer you a good catch after just 20 minutes of fishing. You add a nice fawnfish to your bucket!<<set $foodstuff+=2>><<set $fish_catch+=2>><</if>> <<if $descroll is 2>>There is nothing edible dwelling in the waters right now – you fail to catch anything, except a few strings of slimy sea-grass.<</if>> <<if $descroll is 3>>You have to fight for ten long minutes after ensnaring your lure in a metal-wreck of some sort. The following un-twining demands another half-hour of your valuable time.<br><br>You fail to catch anything edible.<</if>> <<if $descroll is 4>>You fail to catch anything edible as you drag your lure in a zig-zag pattern over the slow currents. The river seems deserted right now.<</if>> <</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <</if>> <</nobr>><<nobr>> <<if $iswashingcock is true and $action5 is true>> <<set $washtimetotal+=$preoraltime>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 6)>> <<if $washcockrounds is 1>> <<set $descroll to random(1, 6)>> <<if $firstclean is true>> <<if $descroll is 1>>''You:'' //Hey! Not so fast! Listen now. I’m gonna teach you something important. I like it when a _callit cleans her _callyou's cock before the blowjob begins. <br><br> So, get your tongue down there and show me what you can do.//<</if>> <<if $descroll is 2>>''You:'' //Wait! Don’t be so fucking eager! I like to get my genitals cleaned before a girl blows me.<br><br> So, let me see what you can do with your tongue first!//<</if>> <<if $descroll is 3>>''You:'' //Before we begin, I want you to lick my balls clean. I thought you said they needed to get washed?//<</if>> <<if $descroll is 4>>''You:'' //I’m gonna be really kind. Since you didn’t like the smell of my cock, I want you to clean it before we start. And you’re gonna do it with your tongue!//<</if>> <<if $descroll is 5>>''You:'' //Haha! Not so fast! You’re a naughty, cock-hungry little girl, aren’t you? You’re gonna get your fair amount of cock. I promise. But you’ll have to do something about my sweaty balls before we begin. Get your tongue in there and clean them really good.//<</if>> <<if $descroll is 6>>''You:'' //Wait! I want your face planted in my ball-sack first. Lick my balls clean. I'll tell you when the blowjob begins.//<</if>> <</if>> <<if $firstclean is false>> <<if $descroll2 is 1>>''You:'' //So, you think I smell bad? Well, get your tongue in there then and clean it before we begin!//<</if>> <<if $descroll2 is 2>>''You:'' //Wash my cock with your tongue before we begin. Then it won’t taste so bad when you blow it.//<</if>> <<if $descroll2 is 3>>''You:'' //Wait! I need to get rid of all the ball-sweat before we begin, don’t you think? Lick my balls! //<</if>> <<if $descroll2 is 4>>''You:'' //Hey, get your tongue in there and clean my cock first! We both know it needs a good wash.//<</if>> <<if $descroll2 is 5>>''You:'' //Wait, wait, wait! You think I smell bad? Well, let’s do something about that. Get your tongue on my ball-sack and start licking it!//<</if>> <<if $descroll2 is 6>>''You:'' //Hey, not so fast! Get your cute little tongue around my shaft and clean it first! <<if $age lte 19>>Hehe, I know how cock-hungry teenagers can be. You're gonna get your fair share of manliness, I promise. <</if>>//<</if>> <</if>> <br><br> <<if $descroll is 1>>$girlname removes your penis from her mouth. You notice how trails of tears have begun to stream down her cheeks. She's obviously become even further abhorred by your new degrading command.<br><br> A string of salty precum connects your shaft with her lips for a couple of seconds before the girl smears the sludge over your cock’s underside, as she reluctantly begins to clean it with her tongue.<</if>> <<if $descroll is 2>>$girlname removes your cock from her mouth and looks up at you with pleading eyes – asking you one last time to let her off the hook. The girl lets out a sigh after failing to wake your mercy and starts reluctantly to lick the underside of your shaft. <br><br>Her moans and trembling eyelids tell you that she’s utterly repulsed by having to go through such a degrading act. But she's doing it, probably afraid of how you might act against disobedience. <<set $masterlove-=3>><</if>> <<if $descroll is 3>>$girlname shakes her head and tries to plead with you one last time, hoping that you’ll show her mercy. But she submits after you've physically forced the girl's face closer to your pungent cock, and she starts licking its underside with obedient, shivering laps. <</if>> <<if $descroll is 4>> Horrified by your degrading command, $girlname does her best not to retch as she starts to lick the underside of your penis, after fruitlessly giving you one last pleading look. <br><br> Her tongue shivers as it works its way up and down your shaft, and unpleasant moans reveal the girl’s aversion toward the ordeal you force her to go through. <</if>> <<if $descroll is 5>>The girl looks at you with watery eyes and utters:<</if>> <<if $descroll is 6>>The girl becomes horrified by your command and says out loud:<</if>> <<if $descroll gte 5>> <<set $descroll3 to random(1, 4)>> <br><br> <<if $descroll3 is 1>><b>$girlname:</b> //No! No, please! I just can’t! That’s so disgusting!//<</if>> <<if $descroll3 is 2>><b>$girlname:</b> //No! Please, $callname, I’ll let you fuck me anyway you want! Just don’t let me do something so disgusting!//<</if>> <<if $descroll3 is 3>><b>$girlname:</b> //No, please! Do I really have to?//<</if>> <<if $descroll3 is 4>><b>$girlname:</b> //(Sobbing) No, no $callname, I’m gonna throw up if you force me to do that!//<</if>> <br><br> But her pleads are futile. After you’ve shown $girlname that she must obey her master, the girl begins to kiss and lick your genitals while fighting the urge to puke as the salty taste of <<if $masterage gte 40>>old-man's<<else>>manly<</if>> sweat fills her mouth. <</if>> <<set $willpower-=2>> <<set $masterlove-=2>> <<set $firstclean to false>> <<if $likesadist lte 29>><<set $arousal-=2>><</if>> <<set $humiliation+=2>> <<set $scarefactor+=1>> <<set $oralwear+=1>> <</if>> <<if $washcockrounds is 2>> <<if $descroll is 1>> After physically assimilating the taste of your penis, $girlname expands her area and moves her tongue down over the lower part of your ball-sack. She caresses it gently with a set of pouting lips before planting her nose and mouth around the root of your shaft.<</if>> <<if $descroll is 2>>Slimy strings of precum and saliva connect $girlnames lips with the head of your penis, as she has to pull herself backward repeatedly due to becoming overwhelmed by your cock's muskiness.<br><br> But after mustering all her willpower, she successfully continues the degrading act, although still trying to avoid the worst spots of filth.<</if>> <<if $descroll is 3>>$girlname coughs and moans as she’s forced to continue drilling her tongue inside the smelly crevasses of your groin.<br><br>The girl moves her mouth all over your genital area in an attempt to both please you and hopefully end this ordeal as soon as possible. She scrapes her lips along the shaft’s over- and undersides, sucks at your ball-sack, and licks up every drop of sweat and body fluids she can find. After her total do-over, $girlname looks up at you with pleading eyes, hoping that you deem her finished.<</if>> <<if $descroll is 4>>You pull your foreskin back and make the entire glans available for $girlname to clean. She accepts the salty explosion of man-taste in her mouth and starts to move her tongue around it with tenacious motions. <br><br>After giving it a thorough cleaning, strings of viscous saliva connect her lips with your cockhead as she pulls it out and looks at you with pleading eyes, hoping that the ordeal is over.<<set $happiness-=2>><<if $willpower gte 15>><<set $willpower-=1>><</if>><</if>> <<set $arousal-=1>> <<set $humiliation+=2>> <</if>> <<if $washcockrounds is 3>> <<if $descroll is 1>>As $girlname continues to slurp around the root of your shaft, a sludge of bodily slime expels from the girl's mouth and streams down over her breasts before settling in the crevasses of her groin.<br><br>She doesn’t seem to care about the sloppiness, though, and shifts her focus to your scrotum by licking and sucking its sides, while trying to avoid the flailing strings of precum that’s still hanging from your penis.<</if>> <<if $descroll is 2>>$girlname lets out a retch as the muskiness becomes too much for her to endure. She gathers herself and continues but holds her nose to escape the horrible taste.<br><br> The girl’s tongue works its way down your scrotum and over at its sides during the following five minutes. But her focus is constantly disturbed by uncontrollable shivers, that are actually pretty arousing; especially when you force her <<if $body lte 2>>little<</if>> face against your genitals and plant it deep into the warmth between your cock and ball-sack. <br><br> ''$girlname: '' // <<if $descroll2 is 1>>Mmmh… Ooouch…<</if>> <<if $descroll2 is 2>>Mmnn… Nnno…<</if>> <<if $descroll2 is 3>>Pl… N…<</if>> <<if $descroll2 is 4>>Nnnn…. (sobbing)<</if>> <<if $descroll2 is 5>>Whh… Mmm… Ooww…<</if>> <<if $descroll2 is 6>>Oow… Nn…<</if>> // <</if>> <<if $descroll is 3>>$girlname focuses solely on the root of your penis as she continues to clean your genitals; especially the upper side, where her tongue laps your pubic hair clean from sweat and grime.<</if>> <<if $descroll is 4>>$girlname takes an unallowed break from the appalling act you’re forcing her through, and turns her face away from your sweat-laced penis. She tries to hold on to your shaft with shivering hands while coughing uncontrollably, due to the putridness surrounding your groin area.<br><br> But the pause is only temporary - you force the girl back into the grimy mess between your legs, and she'll have to continue pleasing you with her tongue until you say otherwise.<</if>> <<if $likesadist lte 39>><<set $arousal-=1>><</if>> <<set $humiliation+=1>> <</if>> <<if $washcockrounds is 4>> <<if $descroll is 1>>$girlnames becoming more and more exhausted. She has to catch her breath frequently between the revolting sessions you force her to endure, which by now is nothing more than a sloppy display of savagery and sadism. The girl’s sweat-covered face and empty eyes tell you that you’ve pushed her way too far and that your abuse has made a dent in your relationship that'll take a long time to repair. <<set $masterlove-=2>><</if>> <<if $descroll is 2>>You force $girlname to continue by grabbing her by the temples and taking full control over her mission. No sloppiness is allowed; you make sure the girl’s tongue stays tenaciously pressed against your genitals, and that it licks every last drop of sweat away.<</if>> <<if $descroll is 3>>Understanding that her predicament isn’t over, $girlname makes tired tugs with her mouth along the root of your shaft while holding your slimy ball-sack gently with one of her hands. <br><br>She continues by giving your package a good run with her tongue after smearing the area with saliva, before finally looking up at you with pleading eyes, asking if it's over now?<</if>> <<if $descroll is 4>>$girlname works her tired tongue around the head of your penis after you've commanded her to continue. She's constantly moaning in disgust and seems utterly fatigued. Every part of her body wants you to put this ordeal to an end.<</if>> <br><br> <<set $descroll2 to random(1, 3)>> <<if $descroll2 is 1>>A trail of saliva has created a glistering tie of fluid that stretches from $girlnames chin down to her pussy.<</if>> <<if $descroll2 is 2>>Strings of precum and saliva hangs from $girlnames chin. A number of drops have also gathered in an oozing pool on the floor beneath her.<</if>> <<if $descroll2 is 3>><<if $descroll isnot 4>>$girlnames face is covered in tears, sweat and saliva.<<else>> Precum and saliva continuously stream down over the girl’s chin, landing on the floor beneath her. <</if>><</if>> <<if $likesadist lte 39>><<set $arousal-=1>><<set $scarefactor+=1>><</if>> <<set $humiliation+=1>> <<set $oralwear+=1>> <</if>> <<if $washcockrounds gte 5>> <<if $descroll is 1>>You decide to let $girlname continue cleaning your genitals, which by now has become far less dirty than $washtimetotal minutes ago when you first forced the girl to wrap her tongue around your cock.<br><br>You let $girlname lick your shaft one more time before becoming completely satisfied. The girl has eaten every last drop of filth after five excruciating minutes, leaving your cock sparkling clean and ready for a long blowjob.<</if>> <<if $descroll is 2>>$girlname strokes her cramping tongue along the sides of your penis while expelling faint sobs of despair. She continues to perform what you commanded her to do, despite an obvious exhaustion, and goes through your entire ball-sack one more time with her mouth.<br><br> By now, you feel satisfied with the <<if $age lte 19>>teenager’s<<else>>girl’s<</if>> work. She has left your genitals sparkling clean and ready for a long blowjob.<</if>> <<if $descroll is 3>>You force $girlname to continue her degrading act. The girl’s exhausted tongue tries its best to wrap around your hardon but you’re feeling a notable loss in vigor. Her motions are faint and devoid of any real effort.<br><br> But your genitals are clean by now, so you decide to grab $girlname by her chin and tell her: <br><br> <<set $descroll2 to random(1, 3)>> <<if $descroll2 is 1>>Now that wasn’t so hard, was it? You’ve done a really good job!<</if>> <<if $descroll2 is 2>>What a good, little <<if $age lte 19>>teenage<</if>> slut you are!<</if>> <<if $descroll2 is 3>>You like the taste of your master? I think you do!<</if>> <</if>> <<if $descroll is 4>>As you motion the exhausted girl to continue her cleaning chores, she effortlessly moves her tongue all over your shaft as it begins to expel a few drops of precum. The bitter taste of your secretions reaches $girlnames mouth, but her reaction is only a faint shiver of disgust as the girl is too exhausted to express any real aversion.<br><br>Her last effort leaves your genitals sparkling clean, though, and you feel you’re ready to let $girlname blow your cock.<</if>> <<if $likesadist lte 39>><<set $arousal-=1>><</if>> <</if>> <<set $tempstamina-=1>> <<set $masterfilth+=1>> <<set $masterlove-=1>> <<if $masterfilth lte 10>><<set $cleancounter+=2>><</if>> <<if $masterfilth lte 24>><<set $cleancounter+=1>><</if>> <<if $masterfilth lte 49>><<set $cleancounter+=1>><</if>> <<addmins 6>> <<set $daycount+=1>> <br><br> <b>//Your hygiene has improved!//</b> <br><br> ''Total wash time:'' $washtimetotal minutes. <</if>> <<if $action5b is true>> <<set $descroll2 to random(1, 6)>> <<if $descroll2 is 1>><b>You:</b> //You’ve been such a good<<if $body lte 2>>, little<</if>> girl! Now, take my cock in your mouth and make me cum.//<</if>> <<if $descroll2 is 2>><b>You:</b> //That’s good. I’m satisfied with your work. Now, take my cock in your mouth and make me cum.//<</if>> <<if $descroll2 is 3>><b>You:</b> //Perfect. Now I wanna have a taste of that juicy <<if $body lte 2>>little<</if>> mouth of yours. Blow me!//<</if>> <<if $descroll2 is 4>><b>You:</b> //Aaahh… Yes! Now, take it down your throat and start blowing me.//<</if>> <<if $descroll2 is 5>><b>You:</b> //It’s time for you to get your treat. You've been so good. Blow me and I’ll cum in that cute <<if $body lte 1>>little<</if>> mouth of yours. If I don’t change my mind.//<</if>> <<if $descroll2 is 6>><b>You:</b> //Now take my cock down your throat. It's time to give your master some head!//<</if>> <br><br> <<if $descroll is 1>>Still overly disgusted, $girlname takes her hand around the root of your <<if $cock is 3>>massive<<else>>huge<</if>> penis and starts pushing it into her mouth. <br><br> She gags violently as the cock-head slams against her uvula, but your mind pays little attention to $girlnames obvious aversion; instead, the feeling of her soft tongue pressed against your shaft makes you drift away into a selfish, sexual ecstasy. <</if>> <<if $descroll is 2>>While moaning from nausea, $girlname presses your shaft into her mouth after some hesitation<<if $cock is 3>>, due to the sheer size of your cock.<<else>>.<</if>><br><br>She’s overcome by disgust as it goes a bit too far down her throat, but the broken and fearful girl regains her ability to perform and readies herself for what's coming up next.<</if>> <<if $descroll is 3>>$girlname pushes your shaft deep inside her mouth with a hasty move and starts blowing it right away. <br><br>She has to pause for a couple of seconds as the nausea overwhelms her, but the girl is on it again after just a second's delay. <</if>> <<if $descroll is 4>> After letting out a sigh of disgust, the girl takes your cock and slides into her mouth while holding your ball-sack with her hands. <br><br> $girlname gags involuntarily as your penis wedges itself past her soft palate. This retch-inducing event summons an oozing sludge of saliva that drenches your shaft in a sticky, welcoming warmness. <</if>> <</if>> <</nobr>> <<if $tutorial is 1>> <div id="wrapper2"> <center><h2>LOG</h2></center> <hr> <<set _checklog to true>> /* Ch = nya värdet Npc2 = gamla värdet */ <<for _chs range $npc>> <<set _av1=_chs.actnpc>> <<set _av1+=1>> <<set _av to "av" +_av1>> <<set _chs2 to $npc2[_av]>> <<set _aff to false>> <<set _name to _chs.girlname>> <<unset _named>> <<if _chs.state gte 1>> <<if _chs.health isnot _chs2.health>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''HEALTH:'' <<set _ch to _chs.health>><<set _ch-=_chs2.health>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.tempstamina isnot _chs2.tempstamina>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''STAM. POINTS:'' <<set _ch to _chs.tempstamina>><<set _ch-=_chs2.tempstamina>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.masterlove isnot _chs2.masterlove>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Affection:'' <<set _ch to _chs.masterlove>><<set _ch-=_chs2.masterlove>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.scarefactor isnot _chs2.scarefactor and _chs.scarefactor gte 1>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Anger:'' <<set _ch to _chs.scarefactor>><<set _ch-=_chs2.scarefactor>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.respect isnot _chs2.respect>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Respect:'' <<set _ch to _chs.respect>><<set _ch-=_chs2.respect>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.afraid isnot _chs2.afraid>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Fear:'' <<set _ch to _chs.afraid>><<set _ch-=_chs2.afraid>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.happiness isnot _chs2.happiness>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Happiness:'' <<set _ch to _chs.happiness>><<set _ch-=_chs2.happiness>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.likesadist isnot _chs2.likesadist>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Corruption:'' <<set _ch to _chs.likesadist>><<set _ch-=_chs2.likesadist>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.lesbian isnot _chs2.lesbian>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Lesbian Devotion:'' <<set _ch to _chs.lesbian>><<set _ch-=_chs2.lesbian>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.aca isnot _chs2.aca>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Academics:'' <<set _ch to _chs.aca>><<set _ch-=_chs2.aca>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.tech isnot _chs2.tech>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Science:'' <<set _ch to _chs.tech>><<set _ch-=_chs2.tech>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.admin isnot _chs2.admin>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Administration:'' <<set _ch to _chs.admin>><<set _ch-=_chs2.admin>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.med isnot _chs2.med>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Medicine:'' <<set _ch to _chs.med>><<set _ch-=_chs2.med>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.discipline isnot _chs2.discipline>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Discipline:'' <<set _ch to _chs.discipline>><<set _ch-=_chs2.discipline>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.domestic isnot _chs2.domestic>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Domestic:'' <<set _ch to _chs.domestic>><<set _ch-=_chs2.domestic>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.acro isnot _chs2.acro>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Acrobatics:'' <<set _ch to _chs.acro>><<set _ch-=_chs2.acro>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.ranged isnot _chs2.ranged>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Ranged combat:'' <<set _ch to _chs.ranged>><<set _ch-=_chs2.ranged>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.melee isnot _chs2.melee>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Melee combat:'' <<set _ch to _chs.melee>><<set _ch-=_chs2.melee>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.dancing isnot _chs2.dancing>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Dancing:'' <<set _ch to _chs.dancing>><<set _ch-=_chs2.dancing>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.per isnot _chs2.per>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Performance:'' <<set _ch to _chs.per>><<set _ch-=_chs2.per>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.garden isnot _chs2.garden>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Gardening:'' <<set _ch to _chs.garden>><<set _ch-=_chs2.garden>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.survival isnot _chs2.survival>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Survival:'' <<set _ch to _chs.survival>><<set _ch-=_chs2.survival>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.pussyxp isnot _chs2.pussyxp>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''<<if _chs.sex is 0>>Vaginal skill<<else>>Copulation<</if>>:'' <<set _ch to _chs.pussyxp>><<set _ch-=_chs2.pussyxp>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.analxp isnot _chs2.analxp>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Anal proficiency:'' <<set _ch to _chs.analxp>><<set _ch-=_chs2.analxp>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.oralxp isnot _chs2.oralxp>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Oral skill:'' <<set _ch to _chs.oralxp>><<set _ch-=_chs2.oralxp>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.kissingxp isnot _chs2.kissingxp>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Kissing skill:'' <<set _ch to _chs.kissingxp>><<set _ch-=_chs2.kissingxp>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.str isnot _chs2.str>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''STRENGTH:'' <<set _ch to _chs.str>><<set _ch-=_chs2.str>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.dex isnot _chs2.dex>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''DEXTERITY:'' <<set _ch to _chs.dex>><<set _ch-=_chs2.dex>> <<if _ch gte 1>>+<</if>>_ch.<<if _ow is _chs.actnpc>> (over-weight!)<</if>><br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.maxstamina isnot _chs2.maxstamina>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''STAMINA:'' <<set _ch to _chs.maxstamina>><<set _ch-=_chs2.maxstamina>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.int isnot _chs2.int>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''INTELLIGENCE:'' <<set _ch to _chs.int>><<set _ch-=_chs2.int>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.willpower isnot _chs2.willpower>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''WILLPOWER:'' <<set _ch to _chs.willpower>><<set _ch-=_chs2.willpower>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.kind isnot _chs2.kind>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''KINDNESS:'' <<set _ch to _chs.kind>><<set _ch-=_chs2.kind>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.charisma isnot _chs2.charisma>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''CHARISMA:'' <<set _ch to _chs.charisma>><<set _ch-=_chs2.charisma>> <<if _ch gte 1>>+<</if>>_ch.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.aw isnot _chs2.aw>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left"><li> ''Weight:'' <<set _ch to _chs.aw>><<set _ch-=_chs2.aw>> <<if _ch gte 1>>+<</if>>_ch kg.<br><<set _aff to true>></li> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.actnpc is $bedslave>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left">''[BED PARTNER]'' <<if $bedslavesex is undefined>>_chs.girlname (assigned bed partner) failed to provide you with her services tonight!<</if>> <<if $bedslavesex is 1>>Right before bedtime, _chs.girlname provides you with a 20-minute long session of oral sex that ends with you cumming in her mouth. <<if $bedslavetype gte 1>>The session is pretty rough – you deepthroat the girl on several occasions and make sure she gets to taste your cock in all possible ways.<</if>><</if>> <<if $bedslavesex is 2>>After undressing for the night, you summon _chs.girlname to your bedchamber where you fuck her for a good 20 minutes before spraying your load inside her pussy. <<if $bedslavetype gte 1>>The session is far from //vanilla// – you ram the girl really hard and push your manhood deep inside her with each thrust.<</if>><</if>> <<if $bedslavesex is 3>>After undressing yourself and _chs.girlname, you start giving her ass a good pounding and thrust your cock in and out of her anus for almost 30 minutes before filling her intestines with your cum. <<if $bedslavetype gte 1>>The session is pretty wild - _chs.girlname will definitely feel this fuck tomorrow.<</if>><</if>> <<set _aff to true>> </div> <</if>> <</if>> <<if _chs.state gte 1 and $demandsal is true>> <<if _chs.salarynow lt _chs.salary>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left">''[SALARY DEMAND]'' _chs.girlname <<if _chs.actnpc is $firstwife>>would like<<else>>wants<</if>> a higher Salary (minimum &#36;_chs.salary)! <<set _aff to true>> </div> <</if>> <</if>> <<if _chs.state gte 1>> <<if _chs.notpaid gte 1>> <<if _name is _chs.girlname and _named isnot true>><<set _named to true>><div class="uppernocut">''_chs.girlname''</div><br><</if>> <div class="padd20left">''[SALARY NOT PAID]'' _chs.girlname is not getting paid due to insufficient funds. <<if _chs.sex is 0>>Her<<else>>His<</if>> Affection and Anger have been modified! <<set _aff to true>> </div> <</if>> <</if>> <<if _chs.state gte 1 and _aff is true>> /*<<set _picid to _chs.girlid>><div class="loghead">[img[$imgpath + "av" +_picid +"/edu_goodsmall.png"]]</div>*/ <br><</if>> <</for>> <br> <center><h3>BIRTHDAYS</h3></center> <hr> <<set _bevents to 0>> <<for _birthday range $npc>> <<if _birthday.state gte 1 and _birthday.revitaluses is undefined>> <<set _bi to 365>><<set _bi-=_birthday.agedays>> <<if _birthday.agedays gte 360 and _birthday.agedays lte 364>><center>''_birthday.girlname (_bi day<<if _bi isnot 1>>s<</if>> left)!''<br></center><</if>> <<if _birthday.agedays is 0>><center>''_birthday.girlname birthday is today!''<br></center><</if>> <</if>> <<if _birthday.state gte 1 and _birthday.revitaluses gte 0>> <<set _bi to 365>><<set _bi-=_birthday.realagedays>> <<if _birthday.realagedays gte 360 and _birthday.realagedays lte 364>><center>''_birthday.girlname (_bi day<<if _bi isnot 1>>s<</if>> left)!''<br></center><</if>> <<if _birthday.realagedays is 0>><center>''_birthday.girlname birthday is today!''<br></center><</if>> <</if>> <</for>> <br> <center><h3>RELATIONSHIPS</h3></center> <hr> <<if $relat1 isnot undefined>>$relat1<br><</if>> <<if $relat2 isnot undefined>>$relat2<br><</if>> <<if $relat3 isnot undefined>>$relat3<br><</if>> <<if $relat4 isnot undefined>>$relat4<br><</if>> <<if $relat5 isnot undefined>>$relat5<br><</if>> <<if $relat6 isnot undefined>>$relat6<br><</if>> <<if $relat7 isnot undefined>>$relat7<br><</if>> <<if $relat8 isnot undefined>>$relat8<br><</if>> <<if $relat9 isnot undefined>>$relat9<br><</if>> <<if $relat10 isnot undefined>>$relat10<br><</if>> <<if $relat11 isnot undefined>>$relat11<br><</if>> <<if $relat12 isnot undefined>>$relat12<br><</if>> <br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 2>> <<if $give is 1>> //Activate this event ("Visit the market") within the location <b>Redhaven Market</b> to apply $girlnames ''Happiness'' bonus and fulfill her wish. <br><br> $girlname needs to be set as your primary slave (left slot), not busy with work, conscious and not trapped in bondage before heading out.// <</if>> <<if $give is 2>> //Activate this feature in ''Events & Activities'' when addressing your slave. <br><br>Going to the theatre will now give an extra bonus since $girlname has asked you to take her there.// <</if>> <<if $give is 3>> //You must activate this event within the <b>Talk Section</b> to apply the extra Happiness bonus. When activated, $girlname will be unavailable until you conclude the day (End Day). <br><br>You must free her from all current assignments before starting this event.// <</if>> <<if $give is 5>> //Fucking $girlname viciously will provide her with +1 Happiness each turn. <br><br>This bonus applies while engaging in non-Bondage sex and lasts until you conclude the day.// <</if>> <</if>> <<if $tutorial is 4>> <div id="wrapper2"> <center><h3>CONTRACT OF SERVITUDE (SL100-A)</h3></center> <hr> <div class="padd10side written tex16px"> <<if _npc.girlid is 11>> I, _girlname _last, hereby accept my sentence, proclaimed on March 12, 2488, and resign my status as a free citizen of Ikaanos. I also accept to enter servitude under any ''bondsmaster'' who is in possession of this contract. <<elseif _npc.girlid is 10>> I, _girlname _last, hereby accept my new status as an indentured servant after the transfer from Roxxor Penal Colony. I have resigned any claims to bear the status of a free citizen of Ikaanos and accept that I will enter full servitude under whomever is in possession of this contract. <<elseif _npc.girlid is 1>> I, _girlname _last, hereby accept my inherited status as an indentured servant, resigning any claims to free citizenship in the republic of Ikaanos. I am fully at the mercy of House Kymanto or its associates, who may pass this document to any licensed bondsmaster within the Ikaanian Republic. <<elseif _npc.girlid is 2>> I hereby accept my sentence, proclaimed on April 1st, 2489, and resign my status as a free citizen of Ikaanos to the House of Kymanto. I also forfeit all of my rights to any bondsmaster who comes into possession of this document. <<elseif _npc.girlid is 208>> I hereby accept $pcFirstName $pcLastName as my new bondsmaster and resign all my personal integrity to him. <<else>> I, _girlname _last, hereby resign my status as a free citizen of Ikaanos and proclaim $pcFirstName $pcLastName as my bondsmaster, whom I now own full servitude for the duration of this contract. <</if>> <br><br> I declare myself to be in a sober and unaffected mind while signing this document. <ul> <li>I agree to that Mr. $pcLastName can freely use me for any form of labor that solely benefits his household.</li> <<if _age gte 18 and _npc.girlid isnot 208>><li>I fully consent to all forms of sexual activities proposed by Mr. $pcLastName, as long as I am not inflicted lethal harm.</li><</if>> <<if _npc.girlid is 208>><li>I consent to that my bondsmaster, Mr. $pcLastName, holds full control over my body and that he owns the right to use it sexually in //''any''// way he wants.</li><</if>> <li>I agree to that all of my social rights and material possessions befall the household of Mr. $pcLastName.</li> <<if _status lte 1>><li>I understand that $pcLastName has the right to end my life should I inflict him or his household any serious and intended harm.</li><</if>> </ul> The action of resigning citizenship and enter full servitude is done by my own free will and I fully accept the terms stated in this document. As part of this agreement, Mr. $pcLastName has agreed to provide me with food and shelter for as long as I remain in his household. <br><br> <<if $girlid is 2>> ''Daisy Duck'' <<else>> ''_girlname _last'' <</if>> </div></div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 5>> <div id="wrapper2"> <center><h1>COMBAT SYSTEM</h1></center> <hr> <div class="padd10side"> Masters of Raana features an advanced combat system where you’re able to use many different strategies to overcome your enemies. <br><br> <br> <center><h3>MOVEMENT AND DISTANCE</h3></center> <hr> Each participant can place themselves in either //distant combat// or //close combat//. Distant combat is better for certain weapons, like rifles, while a shotgun and a handgun are more efficient in close combat. Melee weapons require the wielder to enter close combat before he's able to use them. <br><br> Moving between close combat and distant combat takes up one action. Charging or withdrawing makes you unable to fire or attack during the same round you’ve moved.<br><br> <center><h3>ENGAGING IN COMBAT</h3></center> <hr> You can attack your enemy using either ranged weapons or melee weapons. It's possible to fire ranged weapons from both distant and close combat, while melee weapons are only usable in close combat. <br><br> Your Ranged weapon-skill determines the chance of success when firing a weapon. Certain situations can either improve or lower this value, like distance to the enemy, type of weapon, if you're mortally wounded and so forth.<br><br> Your Melee weapon-skill partly determines the chance of success when using close combat weapons like a sword or a sledgehammer. The target’s DEXTERITY attribute (i.e., ability to dodge) and his armor's weight are also two factors that affect if you're able to hit him or not. <br><br> There’s always a 5% chance to score a //Critical hit//. A critical hit seldom fails to hit its target, even if it’s an untrained girl’s fist aiming for a melee master’s face. The critical hit will cause an additional 15 pts. of damage on its target and ''raise the skill'' of whoever executed the attack by one point.<br><br> The type of weapon determines how much damage the enemy receives. Every weapon has a unique //damage value// that adds itself to a random dice roll (1-20). The attacker’s STRENGTH will also modify damage if he's using a melee weapon, meaning a weak girl will cause less injury than a normal man, and a strong warrior will, in many cases, deliver an even harder blow to his opponent. This is ''Damage Bonus'', and a character will start receiving this bonus when his STRENGTH reaches 50. <br><br> <br> <center><h3>FOLLOWERS</h3></center> <hr> Fighting alone can be tough, especially if several enemies attack you at once. In //Masters of Raana//, you can build a troop consisting of a maximum of five combatants, including yourself. If you own two slaves, you can arm both with whatever combat style you’ve decided to train them in. If this isn’t enough, or if you just want to keep your slaves safe at home, you’re also able to hire two mercenaries and add them to your force. Mercenaries are hired with a one-time contract fee, and a daily upkeep wage. These amounts will vary greatly depending on equipment and skill – from poorly equipped ruffians to near-invincible senior space marines.<br><br> <br> <center><h3>ARMOR</h3></center> <hr> Armor is a great lifesaver. Almost every soldier and adventurer use it – if they can afford to dress themselves in protective gear. //Masters of Raana// features several different armors, from the extra-light padded armor to the expensive combat armor. <br><br> Armors have a unique value called //Soak//. The Soak value automatically absorbs damage that you receive from an opponent. The subtraction is easy - a Heavy Leather Armor with Soak Value 14 will lower every incoming hit with 14 points.<br><br> Armors also have a //Condition// value. If you receive damage that penetrates your armor, the armor has a 20% risk of getting its //Soak// value decreased by a small amount. Make sure you repair your armor at an Armor store before heading out on adventures! A broken armor (Soak reaches 0) will be permanently removed from your inventory.<br><br> Armor is great – but a heavy armor will make you an easier target when someone attacks you with a melee weapon. An armor decreases the wearer's DEXTERITY and his ability to dodge incoming attacks.<br><br> <br> <center><h3>AMMUNITION AND CONDITION</h3></center> <hr> Ammunition is expensive in //Masters of Raana//, making the use of melee weapons a good alternative if you face weaker opponents.<br><br> Every weapon has a special type of ammunition that you can buy in most gun shops throughout Ikaanos. The Remington rifle uses .30-06 bullets, the shotgun 12-gauge shells, and the crossbow demand a supply of bolts. You spend ammunition every time you attack an opponent with a ranged weapon, and if you deplete your ammunition, the associated firearm becomes useless. Always make sure that you’re carrying at least a reliable combat knife as a backup!<br><br> Advanced ammo count applies to the player only and not to his slaves or mercenaries. Slaves have ammo packs, which you need to refill after a certain number of fought battles. Mercenaries always stock themselves with enough ammo if they use ranged weapons, so that's nothing the player needs to worry about. <br><br> Just as armor, all weapons have a Condition value. When fired (ranged) or swinged (melee), the weapon has a small chance of having its condition lowered. If the condition value passes below 50%, the weapon’s worn state affects the damage output. <b>Weapon condition is still WIP and not yet implemented!</b> <br><br> <br> <center><h3>EXPERIENCE</h3></center> <hr> When you or your slaves score a Critical hit, the weapon's related combat skill will immediately increase by 1. Another way to raise your ranged and melee skills is through training outside of actual combat. While at your house, check out the section ''Improve skills'' to learn more.<br><br> <br> <center><h3>DEATH</h3></center> <hr> Mercenaries immediately disappear from your troop when their HEALTH reaches zero. <br><br> Your slaves never suffer permanent death in combat; when their health reaches zero, the unfortunate servant becomes incapacitated. An incapacitated slave will suffer severe permanent losses to several attributes after they’ve regained consciousness.<br><br> The same applies to the player. An enemy cannot permanently kill you.<br><br> However, the damage to your physical attributes will take several weeks to recover from, and there’s also a high risk that the victors will plunder your body from valuable possessions. This makes combat dangerous while also removing immersion-breaking forced restarts from an earlier save if you lose a battle. </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 6>> <div id="wrapper2"> <center><h1>GAME SYSTEM</h1></center> <hr> <div class="padd10side"> In //Masters of Raana//, an invisible dice-roll determines every important action's outcome by checking the appropriate ATTRIBUTE or Skill. To count as a success, the roll (1-100) needs to be //lower// than the attribute or skill involved. <br><br> A wide range of other factors further modifies the check, like the target's affection for you if you're attempting to persuade someone or an enemy's DEXTERITY if he tries to avoid a melee attack. Things like weather, your hygiene, age, or if you're tired or feeling fresh might also add/subtract to the chance of success, depending on what type of action you're performing. <br><br> <center><h3>ATTRIBUTES</h3></center> <hr> ATTRIBUTES are five defining statistics that represent the core of a character, and they have a significant impact on many of the things you undertake in Masters of Raana. Each Skill is dependent on an attribute, and in some cases, attributes give a small boost to every skill check you undertake during gameplay. Basic actions – like breaking down a door (Strength), jumping/climbing (Dexterity), or enduring a sexual orgy (Stamina) are solely determined by an attribute check, wherein more advanced actions like gambling, hacking computers, or firing a weapon, are dependent on a skill check.<br><br><br> <hr> <center><b>- STRENGTH -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> STRENGTH is a measurement of your physical power and muscular build. The ATTRIBUTE'S main use is as a modifier to the damage done in melee combat. You also use STRENGTH to smash through obstacles and refine the efficiency with heavier weapons. <br><br>Keeping your body trimmed is important if you want to get laid. A high value in STRENGTH will give you a small bonus when seducing the opposite sex. </div> <div class="questleft"> <br> <<if $state is 0>> [img[C:/Telsior/Pics/Player/str.png]] <<else>> [img[Pics/Player/str.png]]<</if>> </div> </div> <br> <hr> <center><b>- STAMINA -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> STAMINA affects the amount of damage you receive in combat. It also determines how fast you heal injuries, how quickly you regain your Stamina Points, and how resilient you are when it comes to enduring long sessions of sexual activities.<br><br> This ATTRIBUTE also modifies the outcome of physical training sessions. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/stam.png]] <<else>> [img[Pics/Player/stam.png]]<</if>> </div> </div> <br> <hr> <center><b>- DEXTERITY -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> DEXTERITY determines your general acrobatic skills - like climbing walls, running through a minefield, or fleeing from an enemy. <br><br>The attribute's main use is during combat, where a Dodge roll checks your DEXTERITY when someone tries to hit you with a melee weapon. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/ Player/dex.png]] <<else>> [img[Pics/Player/dex.png]]<</if>> </div> </div> <br> <hr> <center><b>- WILLPOWER -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> WILLPOWER is a measurement of a character's self-esteem, honor, and mental health. It boosts all your manipulation, seduction, and persuasion attempts when interacting with other characters. <br><br> It's also a useful ATTRIBUTE when gambling or carousing at the tavern. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/will.png]] <<else>> [img[Pics/Player/will.png]]<</if>> </div> </div> <br> <hr> <center><b>- INTELLIGENCE -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> INTELLIGENCE determines a character's focus, wits, and sharp-mindedness. This ATTRIBUTE adds a sizeable bonus if you're trying to educate one of your slaves or attempting to pull skill points from a book. <br><br>A high value in INTELLIGENCE will also boost your manipulation attempts when interacting with other characters. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/int.png]] <<else>> [img[Pics/Player/int.png]]<</if>> </div> </div> <br> <br> <center><h3>SKILLS</h3></center> <hr> A skill check executes immediately when you perform an advanced action like crafting a tendstim, reading a book, or firing a 9mm pistol. Some skills also add a passive, permanent effect on certain factors in Masters of Raana. <br><br> <hr> <center><b>- Academics -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Academics is a measurement of a char- acter's general knowledge. An Academic check executes when you attempt a ''library search'' at //The Historical Society// or //The Explorer's Guild//. A high value in Academics will eventually grant you the rank of professor at Whitehaven Academy, if you decide to enlist as a teacher there.<br><br> If the value in Academics goes above 74, your supreme knowledge also supplies you with a small amount of ''Influence'' each day. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/aca.png]] <<else>> [img[Pics/Player/aca.png]]<</if>> </div> </div> <br> <hr> <center><b>- Chemistry -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Chemistry is an essential skill if you want to create bombs, TendStim healing kits, drugs, and other chemical or alchemical mixtures. <br><br> Teaching chemistry at the Academy is a sought-after assignment that can generate substantial wealth to your household. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/chem.png]] <<else>> [img[Pics/Player/chem.png]]<</if>> </div> </div> <br> <hr> <center><b>- Science -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Science determines your scientific know-how and skill in handling computers, hacking terminals, or bypassing security grids. A high value in Science will also grant you a nice bonus when gambling at the tavern. <br><br> As with Medicine, Science is also a highly respected skill among the upper classes of Ikaanos, and a skilled teacher can gather a lot of Influence and wealth from teaching this to younger students at the Academy. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/tech.png]] <<else>> [img[Pics/Player/tech.png]]<</if>> </div> </div> <br> <hr> <center><b>- Melee combat -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Melee combat determines your aptitude when attacking an enemy with close-combat weapons like daggers, swords, sledgehammers, or quarterstaffs. <br><br>It also governs your unarmed proficiency (fists and kicks). </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/melee.png]] <<else>> [img[Pics/Player/melee.png]]<</if>> </div> </div> <br> <hr> <center><b>- Ranged combat -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Ranged combat involves the handling of every ranged weapon in Masters of Raana - crossbows, rifles, shotguns, and pistols.<br><br> This skill also governs weapon repair, weapon upgrades, and similar actions. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/ranged.png]] <<else>> [img[Pics/Player/ranged.png]]<</if>> </div> </div> <br> <hr> <center><b>- Gambling -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> The gambling skill shows your proficiency in playing cards and various boardgames. <br><br>It's mostly used in taverns to acquire cash, and that is also the best way to improve its value – even if an impressive Science skill will grant you a small bonus to every Gambling check. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/gambling.png]] <<else>> [img[Pics/Player/gambling.png]]<</if>> </div> </div> <br> <hr> <center><b>- Stealth -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Stealth determines your success when sneaking or hiding from enemies. A proficient value will also grant you access to surprise attacks in some circumstances. <br><br> It's also an essential skill when performing theft attempts and when you're outside the city hunting for game - in combination with the ''Survival skill''. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Player/stealth.png]] <<else>> [img[Pics/Player/stealth.png]]<</if>> </div> </div> <br> <hr> <center><b>- Survival -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Survival executes when performing outdoor activities, such as hunting, fishing, or setting up camp. A camp is essential if you or your followers need to restore Stamina Points, heal injuries, or prepare food while out on expeditions. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/survival.png]] <<else>> [img[Pics/Player/survival.png]]<</if>> </div> </div> <br> <hr> <center><b>- Manipulate -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> A slavemaster, negotiator, or merchant uses his Manipulate skill to get people to do his will – either by persuasion or threats. <br><br>It's an essential skill if your goal is to keep a household stocked with obedient slaves. <br><br> A value above 74 means you've begun to master the art of ruler techniques, giving you a small bonus in every social skill check, regardless of your approach. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/mani.png]] <<else>> [img[Pics/Player/mani.png]]<</if>> </div> </div> <br> <hr> <center><b>- Charm -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Charm is a measurement of your looks and charisma, and how other people perceive you. It's also a less invasive form of persuasion – a Charm roll executes every time you choose a passionate or kind approach while seducing a partner or slave. <br><br> A value above 74 means you're a very likable guy, giving you a small bonus in every social skill check, regardless of your approach. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/charm.png]] <<else>> [img[Pics/Player/charm.png]]<</if>> </div> </div> <br> <hr> <center><b>- Copulation -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> The Copulation skill measures a male’s experience and technique regarding intercourse with a female partner. A high value is less likely to cause unpleasantness and will bring her to orgasm faster. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/fuck.png]] <<else>> [img[Pics/Player/fuck.png]]<</if>> </div> </div> <br> <hr> <center><b>- Bondage -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> The Bondage skill tells how far you’ve gone into the dark world of kinky sex – and your knowledge about the steps to make your submissive partner aroused by nipple clamps, gags, blindfolds, anal hooks, and similar devices. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/bond.png]] <<else>> [img[Pics/Player/bond.png]]<</if>> </div> </div> <br> <hr> <center><b>- Flagellation -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Every master or mistress can wield a cane, but the true art of flagellation aims at summoning submissive arousal from your victim. It builds sexual ecstasy with every lash by combining emotions of pain, exposure, and defeat. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/whip.png]] <<else>> [img[Pics/Player/whip.png]]<</if>> </div> </div> <br> <hr> <center><b>- Cunnilingus -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> The Cunnilingus skill determines your knowledge about the female sexual organ and how to pleasure a woman with your non-phallos extremities (tongue and fingers). A value above 74 will however add a small bonus whenever you're involved in vaginal intercourse. <br><br> A well-performed cunnilingus is a good way to get a girl aroused and may catapult a seduction attempt into sexual intercourse right away. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/lick.png]] <<else>> [img[Pics/Player/lick.png]]<</if>> </div> </div> <br> <hr> <center><b>- Kissing -</b></center><div class="tex10px"><br></div> <div class="row"> <div class="questright"> Besides knowing your way inside a girl's mouth, this skill also executes when cuddling or comforting her. <br><br> A devout master uses his Kissing skill to bring pleasure and arousal to his partner before and during sexual intercourse. It's a good and safe way to show your appreciation without being too invasive. </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/player/kiss.png]] <<else>> [img[Pics/Player/kiss.png]]<</if>> </div> </div> <br> <br> <br> <center><h3> HEALTH</h3></center> <hr> HEALTH is life. You're immediately incapacitated if this value reaches zero or below. The same goes for your slaves and companions. <br><br> Your STAMINA attribute governs the regeneration of HEALTH, which can take up to several weeks if you were badly wounded in a battle or while doing something hazardous. TendStim units can decrease the time it takes to heal your HEALTH, but they're both scarce and expensive. <br><br> <center><h3> STAMINA POINTS</h3></center> <hr> Stamina points is not an ATTRIBUTE or Skill in the technical sense, but still an important number to keep your eyes on. Each complicated action, like walking through a storm, hunting in the woods, involving yourself in sexual activities, or working at the chemical processing plant, will drain your Stamina Point pool. When you've used all your Stamina Points, you're exhausted and need to rest immediately. A good night's sleep will automatically restore most of your Stamina Points and prepare you for another day of activities. <center><h3> INFLUENCE</h3></center> <hr> You gather Influence from throwing parties, spending money, upgrading your home, finishing quests, and succeeding in social situations. Your Influence determines whether you're a low-life punk or a guy who deserves respect. <br><br> You need to reach a certain amount of Influence to access Ikaanos finer districts or if you want to visit the Mastersphere. If high enough, Influence will also add a small bonus to any persuasion attempts you undertake. </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 7>> <div id="wrapper2"> <center><h3>BODY TYPE</h3></center> <hr> Your character's body type will primarily modify STRENGTH and DEXTERITY, boosting a specific combat style if you want to narrow yourself to either melee or ranged weapons.<br><br> Body type also causes some lesser modifications when it comes to persuasion; certain slaves are more affectionate to specific body types, and a "Stocky build" will give you a tiny bonus to intimidation and domination attempts. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 8>> <div id="wrapper2"> <center><h3>PENIS SIZE</h3></center> <hr> The size of your male character's member is more important than you might think. Having a larger penis will cause unpleasantness for virgin or petite partners, but its massiveness will also drain a slave's WILLPOWER and make her obedient faster. <br><br>Your choice will also add another flavor to many sexually-oriented texts while playing the game. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 9>> <div id="wrapper2"> <center><h3>CUM LOAD</h3></center> <hr> A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner. <br><br> Choosing anything above "Normal" will affect all forms of oral interactions negatively, especially the ejaculation part. But if your partner or slave loves oral sex, a massive ejaculation might make the girl happier and more submissive. It will also decrease her hunger by a small amount if she swallows your load. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 10>> <<if $disp_kym is 1>> Maybe I should visit Kymanto Hall in Hamilton Square to join the ranks of my brother's old associates?<br><br> <<if $cash lte 5000 and $credit lte 399>>This might be the invitation I've waited for? I'm really in need of some well-paid work. <br><br> <</if>> I could check that place out once I've gotten my bearings around here and settled into my new house. <</if>> <<if $disp_kym is 2>> I need to pick up a satchel of stem grains from Mr. Derwin of Kymanto Hall. He tasked me with delivering it to Grandwell House in Whitehaven. <</if>> <<if $disp_kym is 3>> I have received a satchel of stem grains from Mr. Derwin of Kymanto Hall. He tasked me with delivering it to Grandwell House in Whitehaven. <</if>> <<if $disp_kym is 4>> I should check this spooky place out completely. Where the fuck is everybody? <</if>> <<if $disp_kym is 5 or $disp_kym is 6>> I need to get out of this fucking mess! <</if>> <<if $disp_kym is 7>> I should report back to Mr. Derwin in Kymanto Hall. <</if>> <</if>> <<if $tutorial is 11>> <div id="wrapper2"> <center><h3>TOTALUBE</h3></center> <hr> Launched in 2099 after a questionable trial, TotaLube, dubbed "The sex facilitator", offers birth control, complete elimination of menstruation, and an odorless and lubricated anus in one pill that’s taken just twice a week. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 12>> <<if $disp_walton is 26>> Mr. Walton wants me to head over to Amber Mall in Hamilton SQ and speak to Jack "the half-wit", who used to work at Walton's Smithery before the burglary.<br><br> He's only available between 8pm and 10pm, doing some last-minute chores behind the big mall building. <</if>> <<if $disp_walton gte 29 and $disp_walton lte 34 and _tempjournal isnot true>> Jack mentioned that "Old Cooney" in Westside probably knows about the gunstocks. I should head over to his house and investigate further. <</if>> <<if $combat isnot 56>> <<if $disp_walton is 36 or $disp_walton is 35>> The Pantoon Laundry in Whitehaven acts as a front to a small fencing organization, according to Philip Cooney. I should investigate the house he mentioned. <br><br> He also told me that the Pantoons stole one of his slaves just a few days ago. <<if $michelle_coon isnot true>>Finders Keepers!<<else>>Cooney asked me to bring her back to him, and he's willing to pay 8,000 dollars for the delivery.<</if>> <</if>> <</if>> <<if $disp_walton is 37 and $combat is 56>> I must fight myself out from this fucking mess! <</if>> <<if $disp_walton gte 37 and $disp_walton lte 40 and $combat isnot 56>> I've retrieved the gunstocks from Pantoon Laundry and should head back to Walton's Weaponstore in Redhaven. <</if>> <<if $disp_walton is 101>> I'll have to launch another attack at the laundry if I want to get hold of those gunstocks. <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 13>> <<if $quest1 is 3>> I should head over to Westside District and see what I can do about those Freebooters who've been disturbing Abbot Roo, a store owner in Redhaven. <br><br>They're holding out in an old warehouse that's marked on my map. <</if>> <<if $quest1 is 8>> Those fucking freebooters have defeated me. I should return with better arms and crew! <</if>> <<if $quest1 is 9>> I've defeated the Westside freebooters. I should bring back the good news to Abbot Roo in Redhaven! <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 14>> <<if $quest_ms is 1>> Eliana found something while serving that Spheremaster. She's too stressed right now to discuss it detail. I'll have to fuck her again and ask more about it then. <</if>> <<if $quest_ms is 2>>That case sounds really interesting! She might let me see it next time I'm doing her. <</if>> <<if $quest_ms is 3>>Eliana agreed to let me have the case, with the key, if I help her escape from Furry's Tavern. She gave me the date when Furry ships her off to a mansion outside the city. I should find a good spot in the woods and ambush that caravan. <br><br> Gear up, hire some mercenaries and travel to Darkmere when you're ready. Missing this opportunity will cancel Eliana's quest! <</if>> <<if $quest_ms is 5>> Eliana is waiting for me at a small cottage in Preacher's Pond. I can go there and add her to my household when I'm ready to take her in. <</if>> <<if $quest_ms is 6>> I've added Eliana to my household. However, I need to clear things with Furry before his goons notice that their Master's old fuck-toy is back in town. <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 15>> /* first part */ <<if $quest_book is 1>> <<if $workbook is 1>> <<if $bookinvest gte 100>> I've collected enough clues to get a better look at what's going on at The Secret Garden Bookstore. <br><br> I can review these clues in my Library. <<else>> One of my girls is currently collecting clues over at The Secret Garden Bookstore. <br><br> I won't see any progress unless the girl is either Juno Rowena or if her INTELLIGENCE is 50+ ''and'' her Affection is Amiable+. <br><br><br><br> <center> <div class="padd20right"> ''PROGRESS''<br> <progress @value="$bookinvest" max="100"></progress> </div> </center> <</if>> <<else>> I have a feeling that things are not what they seem over at The Secret Garden Bookstore. I should apply a trustworthy girl and let her investigate what's going on. <<if $workbook is undefined>>I have to ask Mrs. Bouchard about the assignment ("Need slaves?") before it becomes available.<</if>> <br><br> Note! The assigned NPC needs to be either Juno Rowena //or// have Affection ''Amiable+'' and an ''INTELLIGENCE that's 50+''! <</if>> <</if>> /* first part ends */ <<if $quest_book is 2>> <div class="tex13px"> I've had my girls gather some clues over at The Secret Garden Bookstore. <br><br> <<if $quest_book2 is 1>>''The Lesano dance?'' Maybe I can find something in the Town Hall's archives about that phenomenon.<<else>> <div class="green">The Lesano Dance.</div> Obviously a strong connection to the cult of The Yellow Queen.<</if>> <br><div class="tex6px"><br></div> <<if $quest_book3 is 1>>''The mysterious visitor.'' I could intercept the strangely-dressed woman when she's leaving The Secret Garden. I have her signalment. Usually leaves the bookstore around 5pm. <<else>><div class="green">The mysterious visitor.</div> Evidence letter and elixir collected. <<if $quest_book3 lte 3>>I can review the letter in my library.<<else>>STRONG evidence suggesting that Mrs. Bouchard is planning something.<</if>><</if>> <br><div class="tex6px"><br></div> <<if $quest_book4 is 1>>''Elsa Wender.'' According to $bookclue3.girlname, Elsa lives in one of the houses close to Westside Cathedral (after 5 pm).<<else>><div class="green">Elsa Wender.</div> Making corruption potions for Mrs. Bouchard (?). Evidence collected.<</if>> </div> <</if>> <<if $quest_book is 3>> I've gathered enough evidence to have a strong case against Mrs. Bouchard. <br><br> I should probably confront her first before turning over what I've found to the republic authorities. Maybe she'll add the last nail to her own coffin. <</if>> <<if $quest_book gte 4 and $quest_book isnot 99>> <div class="tex13px"> I've spoken to Mrs. Bouchard and I know what she's up to. <br><br> I can either choose to stay silent and receive a monthly delivery of Lesano elixirs or drop the evidence over to the authorities at the Town Hall in Hamilton Square. If I turn in the evidence, The Secret Garden and all assignments will no longer be accessible. <br><br> ''Note!'' Keeping The Secret Garden active might produce political events that affect City Corruption and Control. </div> <</if>> <</if>> <<if $tutorial is 16>> It's been almost six months, but I should check back with The Explorer's Guild in North Whitehaven and see if I can get that reimbursement they promised me. My leg is still acting up. <br><br> ''THIS QUEST IS WIP!'' <<set $tutorial to 0>> <</if>> <<if $tutorial is 17>> <<if $quest_aria is 1>> Buying, training, and subjugating Aria Bianchi would make me an important and respected man in Ikaanos. <br><br> <<if $ariadays gte 1>>I'll be able to purchase her in ''$ariadays days'' from<<else>>She's currently for sale at<</if>> the Slave Market in Crystal Heights. I need be ready with at least 35,000 dollars according to Mr. Derwin. <br><br> As she's exclusive to Kymanto and licensed slavers, I can pick her up when I feel I'm ready to start with the girl's training. <</if>> <<if $quest_aria is 2>> I've just bought Aria Bianchi from the Slave Market in Crystal Heights. <br><br>I should talk to her and see if she has any vital information that could be of use to me.<br><br>I could also just start with Mr. Derwin's mission - breaking her down and turning her into an obedient fuck-toy. <</if>> <<if $quest_aria is 3>> I've spoken to Aria Bianchi. She's a tough bitch, but she'll agree to be more lenient if I help her rescuing a group of rebels from a prison camp in the Corazon Jungles. I can reach Corazon from the Ferry Point at Darkmere. I should bring a good crew. Aria ''must'' be one of my Followers! <br><br> (This is an optional quest. Go to Kymanto Hall, with Aria as a Follower, and choose "Review Aria" if you want to continue being loyal to Mr. Derwin). <</if>> <<if $quest_aria is 4>> I've arrived at Corazon Gorge. There's no other option than to attack the prison camp if I want to help Aria free her friends. <br><br> Doing some exploration in Corazon while we're here would probably not hurt, however. <</if>> <<if $quest_aria is 7 or $quest_aria is 8>> I believe Miss Bianchi has plans to continue her fight against The Chancellor. I could either help her, and take advantage of the situation, or train her into an obedient slave. <br><br> If you want to stay true to The Kymanto Syndicate, you can review her current status at Kymanto Hall. <br><br> If you want to help Aria's rebellion, reach Affection Amiable+ and click "Talk > Ask". <</if>> <<if $quest_aria is 9>> I've decided to help Aria's rebellion. We've discussed the status of the rebel forces, which are in dire need of military supplies and financial help. I need to build up their power by donating weapons and money. <br><br> You're able to reach a rebel contact at Rambler's Cliff in Sewo's Bend (Darkmere > Kahill outpost). Unlocking this location requires Aria as a Follower. <</if>> <<if $quest_aria is 10>> I'm helping Aria to rebuild the rebel forces. I can do that through monetary donations, donating captured slaves (from Sewo's Bend's map pane) or by dismissing Aria from my household. Certain random Political events might also increase the rebels' power over time. <br><br> ''Power value:'' <<if $faction.rebel.power lte 2499>> <<print setup.formatNumber($faction.rebel.power)>> (need 2,500+)<<else>><div class="green"> <<print setup.formatNumber($faction.rebel.power)>>/2,500</div><</if>>.<br> ''Fighters:'' <<if $faction.rebel.men lte 1799>> <<print setup.formatNumber($faction.rebel.men)>> (need 1,800+)<<else>><div class="green"> <<print setup.formatNumber($faction.rebel.men)>>/1,800</div><</if>>.<br> ''Cash:'' <<if $faction.rebel.money lte 499999>> <div class="red"><<hovertip "Need $300,000+ to execute master events!">>&#36;<<print setup.formatNumber($faction.rebel.money)>> <</hovertip>> </div> <<else>><div class="green">&#36;<<print setup.formatNumber($faction.rebel.money)>></div> <</if>> <</if>> <<if $quest_aria is 11 and $quest_aria2 is undefined>> The Rebel forces are strong enough to enter phase two. I should talk to Aria and see what she has to say about our next step. <</if>> <<if $quest_aria is 11 and $quest_aria2 gte 0>> Aria needs help with three tasks that I can perform in any order: <br><br> ''Secure launch codes for ICS Zephyr'' <<if $quest_aria2 gte 2>><div class="green">(Task completed!)</div><<else>>(Republic Palace > Closed gardens).<</if>> <br><br> ''Recruit and befriend Lt. Milou Skye'' <<if $quest_aria3 gte 2>> <div class="green">(Task completed!)</div><<else>>(Shuttle station> Amiable+ > Talk).<</if>> <br><br> ''Hack the HC at USS Seneca'' <br><<if $quest_aria4 gte 2>> <div class="green">(Task completed!)</div><<else>> (Shuttle station > Deck II > Section III).<</if>> <</if>> <<if $quest_aria is 12>> I've completed all the tasks Aria asked me to do. <br><br>I should go talk to her as soon as possible. <</if>> <<if $quest_aria is 13>> I should gather a VERY POWERFUL crew, with Aria included; load up on stims, combat stims, doctor's kits and ammo and head over to Crystal Heights to start the assault. <br><br> Once we've positioned ourselves, Aria will signal the rebel army outside Ikaanos. Their attack should be enough distraction to more or less empty The Palace of crawlers and space marines. <</if>> <<if $quest_aria is 17>> I should get some rest and restock my supplies for the final assault against USS Seneca. <br><br> Spend at least ''one'' day at home (Conclude Day) to allow the rebels to fight off The Space Marines and the last of the crawlers. <</if>> <<if $quest_aria is 18>> I should board the ICS Zephyr right away. I can use the old shuttle station entrance in The Palace district. <</if>> <<if $quest_aria is 19>> Mordecai has been killed!<br><br> All I have to do before the third republic can start its work is to bring Aria down to The Palace (Red Guard's Hall) where she'll address the council and The Great Houses. <</if>> <</if>> <<if $tutorial is 18>> <<if $disp_kym is 10>> Mr. Derwin tasked me with heading to Westside Slums and enter Watery Eyes. There, I need to go the tavern "Divine Juices" and ask for a prostitute called Hope Laurel. She might know something about those mercs who attacked me. <</if>> <<if $disp_kym is 11 or $disp_kym is 12>> I've spoken with Hope Laurel. She didn't provide me with enough intel to confirm that House Cyker had something to do with the mess at Grandwell House. <br><br> She mentioned something about a warehouse in Watery Eyes belonging to House Cyker. A man, Frederik Amber, supposedly works there. Maybe I should check it out and see if I can find some incriminating evidence. <</if>> <<if $disp_kym is 13>> I've searched through the warehouse. I should report my sightings to Mr. Derwin and show him this ledger I found in an office inside the building. <</if>> <<if $disp_kym is 14>> Mr. Derwin ordered me to attack an outpost in the docks, that's supposedly crawling with heavily armed Cyker guys. <br><br> He gave me 1,500 dollars to buy armor and hire mercenaries. This will probably be a tough fight. <</if>> <<if $disp_kym is 15>> The showdown in The Docks didn’t end well. I should report my failure to Mr. Derwin. <</if>> <<if $disp_kym is 16>> I managed to thwart the goons in The Docks. I should report back to Mr. Derwin and bring him the good news. <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 19>> FREE <</if>> <<if $tutorial is 20>> <<if $quest_miche is 2>> Finding Adrienne is probably as easy as finding a needle in a hay-stack.<br><br> I could either start by asking her headmaster, Professor Hemme, or investigate her files in the public census at Town Hall (Hamilton Square).<br><br>''Note!'' I need to have Michelle assigned as a follower throughout this entire quest! <</if>> <<if $quest_miche gte 3 and $quest_miche lte 5>> I've spoken to Professor Hemme, who gave me permission to search Adrienne's room in the girls' dorm. <br><br> I can reach the dormitory from the Whitehaven exploration map. <</if>> /* <<if $quest_miche is 4>> XXX <</if>> */ <<if $quest_miche is 6>> The Belows. A catacomb system built centuries ago. Now home to bored students and witch cults. <br><br> According To Faye, Adrienne's roommate, The Belows was Miss Keller's last hiding place before a group of men kidnapped her.<br><br>I can reach the Belows after 4pm, from the Whitehaven map, if Michelle is my assigned follower. <</if>> <<if $quest_miche is 7>> Alright. The storage room. Need to head there and see if we can find Adrienne's old belongings. <</if>> <<if $quest_miche is 8>> I need to read through Adrienne's diary immediately and see if I can find any useful information. <</if>> <<if $quest_miche is 9>> Adrienne's patron, and uncle, was sweet enough to sell her off to a timberlord after failing her exam. What a fine family. <br><br> Considering Adrienne is a free-woman, we're talking foul play here. Maybe I can use that against her uncle somehow. <br><br> I could check the Town Census records and see where he lives. <</if>> <<if $quest_miche is 10>> I know where Patrick Keller, Adrienne's uncle, lives. Crystal Heights – on Emerald Island. I should prepare myself and head over there as quickly as possible. <<if $credit lte 1499>> <br><br> Unfortunately, I'm still a low-class citizen. I need more Influence (1,500+) in order to pass the bridge to Emerald City. <</if>> <</if>> <<if $quest_miche is 12>> Michelle's friend has been taken to the harem of The Mad Preacher, a self-appointed governor in the lawless lands surrounding Preacher's Pond. <br><br> The Mad Preacher is a feared warlord. I should prepare myself if I decide to go there with the intention of freeing Adrienne. <</if>> <<if $quest_miche is 1>> <div id="wrapper2"> <center><h2>QUEST STARTED: LOST GIRLS</h2></center> <hr> I would do Michelle a great favor if I can find out what happened to her friend Adrienne. <br><br> ''Journal updated!'' <<set $quest_miche to 2>> </div> <</if>> <</if>> <<if $tutorial is 21>> <<if $westraiders isnot 999>> Deal with the raiders in Westside district before another gang of adventurers solve the problem and collect the bounty. <<else>> Problem solved. Collect the bounty at Furry's tavern. <</if>> <</if>> <<if $tutorial is 22>> <<if $delivery1 lte 4>> I've been asked to pick up some crates from Westside Assembly plant in Westside District and deliver them to Devious Tools in Whitehaven. <br><br> Devious Tools is open between 8 am and 5 pm. I'm able to deliver the crates between those hours. <<else>> I've delivered the crates of dildos to Miss Devious. I should return to Furry's Tavern when it's open and collect my pay. <</if>> <</if>> <<if $tutorial is 23>> <<if $delivery2 lte 3>> A strange professor gave me a task to collect denral mushrooms from the camorrah tunnels in Whitehaven. <br><br> I need to bluff my way inside. It's too heavily fortified to try anything else. <br><br>I could steal a worker's overall from the less guarded barracks that lies on the opposite side of the street. That would considerably boost my chances of getting in. <<else>> I've collected $shrooms mushroom specimens from the camorrah tunnels. I should return them to the professor at Furry's tavern. <</if>> <</if>> <<if $tutorial is 24>> <<if $quest_oldone is 1>> I should go look in my office and see if I can find that mysterious book containing the same pentagram as Professor Wolf carried while giving his lecture. <br><br> ''Hint:'' View your office from the "Manage (Home)" section. Look at the office actions pane and see if there are any new buttons there. <</if>> <<if $quest_oldone is 3>> I should thoroughly read "The Prowler", a book I found in my ''Library'', if I want to know more about that strange symbol Professor Wolf carries all the time. <</if>> <<if $quest_oldone is 4>> I've read the ramblings of a mad man, Atticus Leclerc. He wrote //The Prowler// back in 2475. It was a troublesome book, even if only one percent of it is true. <br><br> Maybe I should investigate what happened to him. I think I can find some information about his whereabouts at the Town hall in Hamilton Square. <</if>> <<if $quest_oldone is 5>> Atticus Leclerc died in a fire shortly after finishing //The Prowler//. He had no next of kin and no parents or siblings alive.<br><br> His last known residence was Doubloon Street in Crow's End. That's a fancy address. Maybe I should go and investigate it. <</if>> <<if $quest_oldone is 6>> I've rid Atticus' old house from a horrifying abomination. There were no other leads inside the building.<br><br> Maybe I should just try to forget everything and continue living a normal life.<br><br>If I decide to dig deeper, I could head over to Whitehaven Academy and ask Professor Wolf about his pentacle and how he got it. <</if>> <<if $quest_oldone is 90>> The abomination bested me. I could return and finish him off, or just forget all about this horrifying experience. <</if>> <<if $quest_oldone gte 7 and $quest_oldone isnot 90 and $quest_oldone isnot 10>> I've spoken to Nadarian Wolf. He knows about the prowler. It's obvious. He even offered me 1,000 dollars for the pentacle. <br><br> A great mystery remains… Who was that charred creature underneath Leclerc's house? <<set $quest_oldone to 10>> <</if>> <</if>> <<if $tutorial is 25>> <div id="wrapper2"> <center><h3>FIRE SHAKES COMFORTABLE NEIGHBOURHOOD</h3></center> <hr> Four gentlemen were killed after a fire broke out in an outhouse early Saturday morning in north Crow's End. The group of people had a late dinner gathering, according to family members, and there are currently no suspicions of crime or other foul play. <br><br> The flames were too intense to make positive IDs on the victims at first but later investigations confirmed the deaths of Maldar Hou, Atticus Leclerc, Tornas Wiladi, and Robert Fumbar. All men were either teachers or scientists connected to Whitehaven Academy. <br><br> A burial ceremony will be held on Tuesday for Mr. Hou and Mr. Wiladi in Lunae Church, North Crow's End. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 26>> <<if $quest_nic is 6 or $quest_nic is 5>> I have a chance to lay my hands on Nicole Boulay, a writer/journalist of exceptional wits. <br><br> She owes $3,200 to some hoodlums in The Docks. I could either pay them, persuade them to let her go or wipe them off from the surface of Raana. <</if>> <<if $quest_nic is 7 or $quest_nic is 9>> I've solved the problem with Nicole's creditors. I should bring her the good news. <</if>> <<if $quest_nic is 8>> Jeff and his crew of brutes bested me and threw me out from their warehouse. <br><br> I should return with reinforcements or better gear and finish them off! Then Nicole will be indebted to me for the rest of her life. <br><br> <</if>> <</if>> <<if $tutorial is 27>> <<if $quest_rosita is 1>>If I want to help Rosita, I should go and speak to her father in Marston Avenue.<br><br>He and his family live on the upper floor of the old St. Christoper Armitage building.<</if>> <<if $quest_rosita is 2>>I've spoken to Hernando. The crew that's tormenting his family is holding out in the crime-infested neighborhood known as Stokke Hills.<</if>> <<if $quest_rosita is 3>>I've solved the problem with Hernando's tormentors. I should give Rosita the good news.<</if>> /* <<if $quest_rosita is 4>>I've been presented with a buy-out opportunity. If I give Mr. Furry $8,000, Rosita Ice's slave contract transfers over to me.<</if>> */ <</if>> <<if $tutorial is 28>> <div id="wrapper2"> <center><h3>MASSIVE COCK</h3></center> <hr> Your enormous manhood sports an impressive girth that'll surprise even the most experienced prostitute. <br><br> This ability has a chance to lower your partner's ''WILLPOWER'' when engaging in any type of vaginal or anal intercourse. It will however also increase wear/tear and make it harder to satisfy petite partners who are not very inclined toward rough sex. <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 29>> <div id="wrapper2"> <center><h3>ALL IS WELL </h3></center> <hr> You're currently receiving a +15 bonus to all persuasion and seduction attempts with your primary slave, $girlname. This ability is active because: <br> <ul> <li>She is not depressed.</li> <li>She doesn't loathe you.</li> <li>You've not recently behaved badly toward her. </li> <li>Her Respect for you is not negative.</li> <li>She has no rebellious thoughts.</li> <li>Her ''WILLPOWER'' is Normal or lower.</li> </ul> <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 30>> <div id="wrapper2"> <<if $himplant is 1>> <center><h3>HEALING IMPLANT (MARK I)</h3></center> <hr> You have a nanite dispersing cybernetic implant that causes rapid regrowth of cellular tissues. It's stimulating abilities on sub-molecular levels also hastens oxygen recovery and alleviates muscle wear. <br> <ul> <li>+100% Health recovery.</li> <li>Recover 5 extra Stamina points during sleep.</li> </ul> <</if>> <<if $himplant is 2>> <center><h3>HEALING IMPLANT (MARK II)</h3></center> <hr> You have a nanite dispersing cybernetic implant that causes rapid regrowth of cellular tissues. It's stimulating abilities on sub-molecular levels also hastens oxygen recovery and alleviates muscle wear. <br> <ul> <li>+200% Health recovery.</li> <li>Recover 10 extra Stamina points during sleep.</li> </ul> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 31>> <<if $disp_nika is 7>> House Cyker confiscated a shipment of holiday dresses destined for Nika's Clothes. Nikolai tasked me with getting them back to him. Preferably in a somewhat discrete manner. It's supposedly kept inside Cyker Shipping Holds – that towering building complex in the Docks. <br><br> My first task would be to find out where they're holding it. I should speak to Sergei Belov. I know where he lives (also in the Docks). He gets off at five in the afternoon. <</if>> <<if $disp_nika is 8>> I've spoken to Sergei Belov. There are two ways to get inside Cyker's Shipping Hold. One is through a sealed-off tunnel in Stapleton Pond. The other is by forcing my way past the soldiers guarding the back door. <br><br> I should choose wisely and prepare myself for this obviously very dangerous heist. <</if>> <<if $disp_nika is 9>> I found the holiday dresses inside Cyker's Shipping Hold! <br><br> I should return to Nikolai and give him back his lost merchandise. <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 32>> <div id="wrapper2"> <center><h3>BANDIT SCOURGE</h3></center> <hr> Raiders in Marston Avenue keep disrupting food deliveries to southern Ikaanos. This negative balance will remain until someone wipes out all enemy targets in Fort Aboor in northeast Marston Avenue. <br><br> The food shortage has one positive effect: they double all incomes from farms and from selling food rations at the market. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 33>> <<if $quest_valerie is 1>> I should continue asking my friend about Valerie Borsow. She's seems like an interesting girl. <br><br> (Valerie Borsow nights at Furry's > Drinking > Round 2 (20% chance of friend appearing) > Socialize). <</if>> <<if $quest_valerie is 2>> Hmm. Valerie's tattoos? A treasure map? Sounds interesting. <br><br> As she's strictly off-limits for customers, I need to purchase her from Furry if I want to study or question her further. I can ask Furry if she's for sale. <</if>> <<if $quest_valerie is 3>> Valerie is currently waiting for me at Furry's Tavern. <</if>> <<if $quest_valerie is 4>> I should "investigate" Valerie further and see if there's any truth to what my friend said. <br><br> Reach Affection Amiable+ and Ask about Valerie's Background. <br><br> You also need Valerie Borsow as an assigned Follower to continue her quest line. <</if>> <<if $quest_valerie is 5 or $quest_valerie is 6>> This is Valerie's latest tattoo: <br><br> [img[$imgpath + "Av41/tattoos.png"]] <br> Seems to be some kind of Aesir/tribalist-inspired symbols. <<if $aca gte 65>> They're easy to translate for a distinguished scholar like myself: <br><br> <<hovertip "<center>Hidden map location unlocked! <br>Valerie Borsow must be assigned as a <br>Follower.</center>">>//"Seek Fortune in The Grave of The Cursed One."//<</hovertip>> <<if $quest_valerie is 5>><<set $quest_valerie to 6>><</if>> <<else>> <br><br> <div class="red">Insufficient Academics skill (65)!</div> <br> Unfortunately, I'm not able to make any sense of them. <</if>> <</if>> <<if $quest_valerie is 7>> I've found the Tomb of The Cursed One. I wonder how I can open it. <</if>> <<if $quest_valerie is 8>> I've found the secret lever. I now have access to The Grave of The Cursed One. <</if>> <</if>> <<if $tutorial is 34>> <<if $wateryspec4 lte 1>> I've heard an interesting rumor at Divine Juices concerning a valuable book that a certain Janus Geller is looking for. Mr. Geller is willing to pay up to a thousand dollars for its safe return. <br><br> Right now, a group of punks are in possession of this book and they're holding out in an old office building here in Watery Eyes. <</if>> <<if $wateryspec4 is 2>> I've recovered the book from the punks. Now I just need to know where this Janus Geller lives. Maybe I should be discrete and not ask around too much? I could check the Town Hall census records as an alternative. <br><br> I better read everything I can find about him. Including this book I've just apprehended. <<if $knowmurder is 1>><br><br>I've now gone through his book. There's obviously a dog buried somewhere.<<else>> (Accessible through "Home > Library".)<</if>> <</if>> <<if $wateryspec4 is 3>> I've found out where Mr. Geller lives. A fancy house in Crow's End. Maybe I should return the book to him and collect my reward. <br><div class="tex8px"><br></div> Those news reports gave some interesting information. Westside Raiders in The Crow's? Skyguard would've shot a wrool kitten if it got within 300 yards of that place. <<if $knowmurder is 1>><br><div class="tex8px"><br></div> After reading Prof. Geller's book, I've begun to question his innocence at that sham trial nine years ago.<</if>> <</if>> <</if>> <<if $tutorial is 35>> <div id="wrapper2"> <center><h3>DISTINGUISHED PROFESSOR CHARGED WITH HOMICIDE</h3></center> <hr> Professor Janus Geller, hailing from south Crow's End, was charged with homicide today at the High Court in Crystal Hills. <br><br> It was earlier this month that two Skyguard Police officers found Prof. Geller covered in blood as he was fleeing from the home of Professor Marcus Wright in north Crow's End. <br><br> At an initial hearing, Prof. Geller responded to the charges against him with claims that he was not guilty, and that it was just an unfortunate coincidence involving roaming raiders from the Westside Slums.</div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 36>> <div id="wrapper2"> <center><h3>PROFESSOR GELLER CLEARED OF ALL CHARGES</h3></center> <hr> Janus Geller, hailing from south Crow's End, was found not guilty today by the three judges of Crystal Hills' High Court. <br><br> It was earlier this month that two Skyguard Police officers found Prof. Geller covered in blood as he was fleeing from the home of Prof. Marcus Wright in north Crow's End. <br><br> The esteemed judges ruled in favor of Prof. Geller's innocence, and accepted Prof. Geller's statement that he and his friend Prof. Wright were attacked by Westside Raiders at the home of Mr. Wright. All charges against Prof. Geller were dropped, clearing him of any wrongdoing.</div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 37>> <<if $quest_bro is 0>> What really happened to my brother? Maybe I should investigate the office and see if I can find anything that might shed a light on his disappearance. <br><br> <<if $invhold lte 4>>''NOTE!'' <br>This is a Tier2+ subscriber-only quest.<br>''Status:'' //Disabled.// <<else>>I did see a rather peculiar red note book lying on one of the bookshelves a couple of days ago (Go to Manage > Manage house > Office icon on the house layout map > Clues).<</if>> <</if>> <<if $quest_bro is 1>>I found an old note book from my brother while digging through some leftover papers on his desk. He had marked it with an "H" – the insignia of our future Great House we dreamed about founding together when we were younger. <br><br> ''//Place the book in your personal library by navigating to Manage Home > Office and then click on the red book placed on one of your bookshelves.//'' <</if>> <<if $quest_bro is 2>>I have my brother's book right here. I should read it immediately.<br><br>''//Access owned books by navigating to Home > Library.//''<</if>> <<if $quest_bro is 3>>I've read my brother's book and I know exactly what place he's referring to. It's in Stokke Hills. <br><br>I've marked the CLUBHOUSE on my map just to be on the safe side. I should gear up and head out to Westside, go through Marston Avenue, and then navigate down to the dangerous Stokke neighborhood from there.<</if>> <<if $quest_bro is 4>> <<if $ownbrobook2 gte 2>> I've read the book. My brother might still be alive! Fantastic news. He writes that he wants me to prepare his return by building up our family name again. <br><br> There's also been a runner spotted outside the family house. I should check my mailbox. <<else>> I've found the cache. It contained my father's old revolver and an interesting book written by my dear brother. <br><br> I should read it – maybe I can find some clues about his whereabouts. <</if>> <</if>> <<if $quest_bro is 5>> I've just received a letter from the jailor in Hamilton. There's a slave there that is obviously mine. <br><br> I'll have to visit Hamilton Jail (between 6 a.m. and 10 p.m.) and check out what's going on. Maybe she knows something about my brother. <</if>> <<if $quest_bro is 6>> I should befriend Miss Dunham and ask her more about my brother. <br><br> ''//Reach Affection Amiable or higher with your brother's old slave to unlock special dialogue options in her Interact menu (Talk>Ask something>About my brother).//'' <</if>> <<if $quest_bro is 7>> I should head to the borderlands of Marston Swamps and visit The Orphanage. <br><br> Maybe either Lydia Swanson or the proprietress, Mrs. Ardbegger, know something about my missing brother – as he was obviously occupied with "a task" related to the Orphanage right before his disappearance. <</if>> <<if $quest_bro is 8>> I should speak to Miss Lydia Swanson and ask about my brother. <</if>> <<if $quest_bro is 9>> There's something my brother wanted from that island, just two hundred yards west from the Orphanage. I should investigate it thoroughly. <</if>> <<if $quest_bro is 10>> The island didn’t reveal much about my brother's whereabouts. I've copied some strange writings found in the basement of an old pumping station, however. Maybe I could ask someone at The Historical Society in Whitehaven about this. <br><br> A very vague clue but it's all I got right now. <</if>> <<if $quest_bro is 11>> The academists at The Historical Society didn’t know much about the writings either. Worst case scenario – they're just raider gibberish. A Dead End. I could just leave it as it is or talk to this Stacey girl up at Crow's End. <</if>> <<if $quest_bro gte 12 and $quest_bro lte 14>> I've spoken to Stacey. She'll translate the writings and deliver the manuscript to Redhaven. It'll take anywhere from 24-48 hours to decipher the text. <br><br> ''Hint:'' //Try exiting and entering your House if Stacey doesn't show up!// <</if>> <<if $quest_bro is 15>> I have Stacey's deciphered version of the Marston Swamps hieroglyphs. It's a key to start up some form of machinery, or open a lock. <</if>> <<if $quest_bro gte 11 and $quest_bro lte 20>> <<if $atlow is 1>> <br><br> I also have that Mr. Atlow guy to look up. Maybe there's something about him at the Town Hall in Hamilton Square. <</if>> <<if $atlow is 2>> <br><br> I have Mr. Atlow's address. Maybe I could check out his current (or former?) residence for clues. <</if>> <<if $atlow is 3>> <br><br> I've also picked up an interesting letter at Mr. Atlow's apartment. <<if $quest_bro lte 14>>There's something missing, however. I need to solve the puzzle with the hieroglyphs before setting out on anything costly.<<else>>It seems my brother was a part of the missing Atlow Expedition. I'll have to let this sink in for a couple of days. I could check up on Stacey in about a week's time and see if she's found anything new regarding this matter.<</if>> <</if>> <</if>> <<if $quest_bro is 21>> I've just spoken to a neighbor of Stacey McClung. She seems to have been taken by the authorities. I should check her status at Town Hall in Hamilton Square. <</if>> <<if $quest_bro is 22>> According to the magistrate, Stacey McClung is up for sale at The Gallery (Slave Market) in Crystal Heights. I must get her out of there before she's sold to another slavemaster. <</if>> <<if $quest_bro is 23>> I have saved Stacey from the Slave Market in Crystal Heights. I should take her back home and talk to her about what happened. <</if>> <<if $quest_bro is 24>> Someone obviously didn’t like having Stacey digging around asking questions about the things we've encountered so far when investigating my brother. I should talk to (Interact > Ask Something) her again when I'm ready to continue this quest. (Requires Stacey to have ''Affection Amiable+'' and ''no Anger''.) <br><br> ''NOTE!'' Last Relative Chapter 5 is still WIP! <</if>> <</if>> <<if $tutorial is 38>> It would help taking out those space marines if I could get pass a high-tech door leading down to their water pump. <br><br>Moritz provided me with a yellow powder that's strong enough to make all of them docile and sick. <br><br> Only problem is I need to hack the door if I want to reach that pump. <</if>> <<if $tutorial is 39>> <div id="wrapper2"> <center><h3>BUSINESS DISRUPTIONS</h3></center> <hr> Your business incomes may be negatively affected by The Dockyard Punks. You can either take them out or pay the gang a fee to make them leave your shipments alone. <br><br> The Dockyard Punks can be found as an enemy icon in The Docks district. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 40>> <<if $quest_yid is 1>> A young girl inside the temple of Yidhra mentioned a strange passageway deeper inside the temple. Maybe I should check it out? <</if>> <<if $quest_yid is 3>> I've found an interesting book on a rotting corpse deep down in the caverns under Kasey's Park. I should head back home and read it thoroughly. <</if>> <<if $quest_yid is 4>> I've read Frederik Amber's notebook. He mentions that Professor Nadarian Wolf is, or was, his mentor. <<if $aca_work gte 1>>My dear colleague. Who could've guessed?<</if>> I could visit him at The Academy in Whitehaven and show him this book. I'm sure he would be interested to learn what happened to his apprentice. <</if>> <</if>> <<if $tutorial is 41>> <div id="wrapper2"> <center><h3>THE GOLAN COLONY SHIP</h3></center> <hr> A massive colony ship destined to land on Raana in 2292. Its mission was to settle the Haalu badlands and exploit the abundant natural resources offered by the large tarpits there. <br><br> The ship had begun its 2-year journey to Raana when The Severance shut down the Celassi Portal. <br><br> The Golan Ship carried 45,215 colonists. <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 42>> <<if $pq[6] is 4>>I've been tasked by the traders of Redhaven to deal with a delivery problem. I could either attack the heavily armed highwaymen in Preacher's Pond or speak to the owners of Imogen's Trade Depot about strengthening their defenses.<</if>> <<if $pq[6] is 5>>I have solved the highwaymen problem. Tendstim packs will now be considerably cheaper and I have an ammo pack to pick up at Walton's Smithery.<</if>> <</if>> <<if $tutorial is 43>> <div id="wrapper2"> <center><h3>DISTINGUISHED COUPLE DIES IN MOTOR ACCIDENT</h3></center> <hr> Yesterday, tragedy struck at Hamilton Square as two horse-drawn carts and a military-class petrol buggy departing from the Crystal Hills Fort collided, resulting in several fatalities. <br><br> According to an official statement from the ISPD, the driver of the buggy, Sergeant Hoombar Eikhart, lost control of his vehicle after it malfunctioned and collided at high speed into two carts heading down from Crow's End. A total of three individuals were killed instantly, and another two subsequently perished at Leia Hospital after failing to respond to Tendstim treatments. <br><br> According to government sources, this is believed to be the deadliest recorded traffic accident to have occurred in Ikaanos since the Ladicus tragedy in Westside, march 2nd, 2455. <br><br> Among the deceased were the highly esteemed Professor Leebar Winton and his wife, Sofia Winton, whose distinguished estate now falls to their two children, Leia and Joseph. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 44>> <<if $oldone2 is 2>> I have received a letter from Miss Leia Winton in Crow's End. She wants me to visit her at Golden Trout Lane and speak about a discrete matter that she won't mention in writing. <</if>> <<if $oldone2 is 4>> I have spoken to Miss Winton whose brother, Joseph, has gone missing. According to his sister, Joseph began acting strange ever since he got in contact with a group calling themselves "The Void Seekers". <br><br> Miss Winton said that Joseph spent the last two years at her family's rundown estate on Avonmore Island. I can reach Avonmore by taking the ferry at Darkmere (Kasey's Park > Leave City > Imogen's > Preacher's Pond). <</if>> <<if $oldone2 gte 5 and $oldone2 lte 8>> I've reached Avonmore island and begun the exploration of the old Winton estate. I should search through each room thoroughly. <br><br> <</if>> <<if $oldone2 lte 10>> <<if $oldone2 is 9>> I've found Joseph Winton. Or at least what's left of him. I should bring the bad news to Miss Leia Winton in Crow's End. <br><br> <</if>> <<if $oldone3 is undefined and $oldone2 is 9>> I do believe that this house carries more secrets than Joseph's corpse. What the hell happened here? Why did he live under such deplorable conditions? <<else>> <<if $oldone3 lte 1>> I've also found an interesting diary locked inside a vault downstairs. Maybe I should investigate its contents to find out what really happened on Avonmore Island (The book can be found in your Library). <</if>> <</if>> <</if>> <<if $oldone3 is 2>> I've read Joseph Winton's diary. I should find out where these "gatherings" took place. First step would be to visit the Town Hall and check the address of James Thorndike. <</if>> <<if $oldone3 is 3 or $oldone3 is 4>> I've found the address of James Thorndike. It's in Hamilton Square. <</if>> <<if $oldone3 is 5>> Professor Wolf! I knew he was involved somehow. I don’t know if I should confront him again, but that seems the only viable option right now. What the hell's going on? <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 45 and $tutorial lte 59>> <div id="wrapper2"> <<if $tutorial is 45>> <<if $workroo gte 0>> <h3><center>''- ABBOT ROO'S GENERAL STORE –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' $25<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 18 or 19<br> ''Status:'' Convict, Slave or Servant ''Risks:'' <div class="green">Low</div> </div> </div> <br> Working at Roo's General store is a relatively mindless assignment that'll not cost your slave any significant stamina. Abbot Roo only accepts teenage girls! <br><br> Risks are low, but a girl is not completely safe from Abbot Roo's hungry eyes, especially if he's having a bad day. <br><br> There's a 5% chance a girl increases her Discipline (cap: 50) while working at this location. <<else>> <center> //''This place has not been discovered yet!''// </center> <</if>> <</if>> <<if $tutorial is 46>> <<if $workdevi gte 0>> <h3><center>''- DEVIOUS TOOLS –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' $50<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 18-26*<br> ''Status:'' Convict, Slave, Servant ''Risks:'' <div class="red">High!</div> </div> </div> <br> Working at Devious tools affects both the mind and body in many ways. A girl must endure prodding customers, spontaneous orgies and the cruelty from Miss Devious herself. <br><br> Only a slave or servant with very high Corruption will appreciate working here. The perverted acts your girl will have to endure also require a special mindset. <br><br> ''//You CANNOT apply an NPC here unless her Corruption is 50+ or if her WILLPOWER is 9 or lower.//'' <br><br> Risks involve oral wear, anal wear, vaginal wear, nipple wear, Health and Willpower deterioration as well as and Happiness and Affection losses if her Corruption is below 50. <br><br> While Miss Devious only accepts workers that are below the age of 27, an exceptionally beautiful woman (80+) above that age is still welcome to apply at this location. <<else>> <center> //''This place has not been discovered yet!''// </center> <</if>> <</if>> <<if $tutorial is 47>> <<if $workbook gte 0>> <h3><center>''- SECRET GARDEN BOOK STORE –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' $25<br> ''Hours:'' 8.15 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 18+<br> ''Risks:'' <div class="red">Special</div> </div> </div> <br> Working at Mrs. Bouchard's quaint little boutique is a rather special experience – selling teas, trinkets and all kinds of books; but also hanging out with a very peculiar crowd of other girls – little Everette, proud Maria and the mysterious Elsa. <br><br> Risks involve increased Willpower and heightened Escape risk if your slave's Anger is //Upset// or worse. <<else>> <center> //''This place has not been discovered yet!''// </center> <</if>> <</if>> <<if $tutorial is 48>> <<if $workwalton gte 0>> <h3><center>''- WALTON'S SMITHERY –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' $20<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> Mr. Walton has offered you, a fellow soldier, a chance to employ one of your slaves as an ammunition's sorter. You believe he's doing this just to be kind, and the task would probably not be very taxing for the girl in question. <br><br> There are no risks involved, other than increased Exhaustion due to the mindless work down in Walton's cellar. <<if $merce6 is 1>>Sitting next door to Bud Walton might not add to the pleasantness either.<</if>> <<else>> <center> //''This place has not been discovered yet!''// <<if $walthire is undefined>> <br><br> Creation background prerequisites not met. <br> This job assignment is permanently disabled. <</if>> </center> <</if>> <</if>> <<if $tutorial is 49>> <<if $worknika gte 0>> <h3><center>''- NIKA'S CLOTHING STORE –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' $30<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> The proud Russian Nikolai offers one of your slaves the opportunity to work in sales, including customer support, administration and other store duties. <br><br> There's a 15% daily chance that a girl will increase her Charisma while working at this location, up to a maximum of 60. <br><br> There are no special risks involved – Nikolai doesn’t treat his employees as slaves. <<else>> <center> //''This place has not been discovered yet!''// </center> <</if>> <</if>> <<if $tutorial is 50>> <<set _ca to 150>> <<if _traitextro gte 51>><<set _ca+=30>><</if>> <<if _npc.actnpc is $firstwife and $credit gte 10000>><<set _ca+=50>><</if>> <<if $workgolden gte 0>> <h3><center>''- THE GOLDEN DRAGON (PERFORMER) –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' &#36;_ca<br> ''Hours:'' 8 a.m. to 4.30 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 16+<br> ''Risks:'' <div class="green">Low</div> </div> </div> <br> Working as a performer at the Golden Dragon is an honorable assignment. It does require some class and training, however. <br><div class="tex8px"><br></div> <li>''Shy trait:'' <<if _traitextro gte 25>><div class="green">No</div><<else>><div class="red">Yes</div><</if>></li> <li>''Beauty:'' <<if _beauty gte 60>><div class="green">60+</div><<else>><div class="red">60+</div><</if>></li> <li>''Charisma:'' <<if _charisma gte 60>><div class="green">60+</div><<else>><div class="red">60+</div><</if>></li> <li>''Dancing //or// Performance:'' <<if _av_dancing gte 70 or _av_per gte 70>><div class="green">70+</div><<else>><div class="red">70+</div><</if>></li> <li>''Is First Wife and Influence is 10,000+:'' <<if _npc.actnpc is $firstwife and $credit gte 10000>><div class="green">Yes</div><<else>><div class="red">No</div><</if>></li> <br> Work might include overtime – don’t be too alarmed if your slave returns late sometimes. <br><br> There are no special risks involved other than a very small chance of increased Willpower. <<else>> <center> //''This place has not been discovered yet!''// </center> <</if>> <</if>> <<if $tutorial is 51>> <center> //''This place has not been discovered yet!''// </center> <</if>> <<if $tutorial is 52>> <h3><center>''- <<if _sex is 0>>HOUSE MAID<<else>>FOOTMAN<</if>> –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Status requirement:'' <<if _npc.sex is 0>>Servant or lower, //or// family members.<<else>>Mercenaries or lower.<</if>><br> ''Risks:'' <div class="green">None</div> </div> </div> <br> Assigning _girlname as a <<if _sex is 0>>house maid<<else>>footman<</if>> will always keep <<if _sex is 0>>her<<else>>him<</if>> at home, accessible if you should require other services. <br><br> A <<if _sex is 0>>house maid<<else>>footman<</if>> adds additional opulence to your household's status, which means an increased Influence yield (+2) per day. This yield is doubled if _girlname wears a <<if _sex is 0>>maid dress<<else>>footman's suit<</if>>. <br><br> ''EFFECTS:''<br> <ul> <li>A 15% daily chance to increase _girlnames Domestic skill up to a maximum of 60.</li> <li>A 10% daily chance to increase _girlnames Discipline up to a maximum of 60.</li> <<if _npc.traitperf lte 24>><li>A 30% daily chance to decrease _girlnames Sloppy Trait with one point per day if either <<if _sex is 0>>her<<else>>his<</if>> Affection toward you is Soulmate+, //or// if <<if _sex is 0>>her<<else>>his<</if>> Fear is 6+ //or// if <<if _sex is 0>>her<<else>>his<</if>> Respect is 25+.</li><</if>> <<if _sex is 0>><li>All daily chances are doubled if _girlname wears a maid dress.</li> <</if>> </ul> <<if _sex is 0>> There are no personal risks involved other than what her Master might decide happens during breaks. <</if>> <</if>> <<if $tutorial is 53>> <h3><center>''- GARDENER –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> Assigning an NPC to garden duty boosts your Garden's income based on his or her Gardening skill. It's a full-time assignment but the NPC will be accessible throughout the day if you should require other services. <br><br> ''Gardening 1-24:'' +0% income.<br> ''Gardening 25-49:'' +25% income.<br> ''Gardening 50-74:'' +50% income.<br> ''Gardening 75-129:'' +100% income.<br> ''Gardening 130:'' +200% income. <br><br> There's a daily ''15% chance'' to increase the NPC's Gardening skill by one point, up to a maximum of 80. Assigning him or her to the Administration and Domestic Program at the Academy can further boost Gardening skill. <</if>> <<if $tutorial is 54>> <<set _dmg to 0>> <<if $faction.ikaanos.control lte 29>> <<set _dmg to 5>> <<if $faction.ikaanos.control lte 19>><<set _dmg+=5>><</if>> <<if $faction.ikaanos.control lte 9>><<set _dmg+=5>><</if>> <<if $faction.ikaanos.control lte 0>><<set _dmg+=20>><</if>> <<if _npc.melee gte 50>><<set _dmg-=2>><</if>> <<if _npc.melee gte 40 and _npc.meleepower gte 1>> <<set _dmg-=_npc.meleepower>> <</if>> <<if _npc.ranged gte 40 and _npc.rangedpower gte 1>> <<set _dmg-=_npc.rangedpower>> <</if>> <<if _npc.survival gte 60>><<set _dmg-=5>><</if>> <<if _npc.armorwear is "leather" or _npc.armorwear is "hleather" or _npc.armorwear is "padded">><<set _dmg-=3>><</if>> <<if _npc.armorwear is "combat" or _npc.armorwear is "duraplate" or _npc.armorwear is "weave">><<set _dmg-=5>><</if>> <<if _npc.armorwear is "wega" or _npc.armorwear is "hulc" or _npc.armorwear is "stealth">><<set _dmg-=15>><</if>> <<if $diff gte 3>><<set _dmg+=8>><</if>> <<if $diff lte 2>><<set _dmg to -15>><</if>> <<if $diff lte 1>><<set _dmg to 0>><</if>> <<if _dmg lte 0>><<set _dmg to 0>><</if>> <</if>> <h3><center>''- SCAVENGER –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' 8 a.m. to 4.30 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Req. Affection:'' <<if _npc.masterlove gte 20>>Uninterested+<<else>><div class="red">Uninterested+</div><</if>><br> </div> </div> <br> Assigning an NPC as Scavenger will accumulate a daily batch of Merchandise – based on the scavenger's Survival, INTELLIGENCE and traits. <br><br> The ''Scavenger trait'' guarantees an extra +3 Merchandise and a small chance (10%) to bring home something extra valuable like tendstims, energy cells or other stuff. <br><br> A Scavenger with the Techie Trait and Survival 60+ also has a chance (15%) to bring in extra tendstims and energy cells. <br><br> A Scavenger with the Nerd Trait and Survival 60+ also has a chance (15%) to bring in artifacts of all types. <br><br> ''RISKS''<br> If City Control drops below 30, a Scavenger risks getting injured based on his or her equipment and skills. <br><br> Right now, _npc.girlnames injury risks are <<if _dmg lte 5>><div class="green">very low.</div> <<elseif _dmg lte 14>>''relatively low.'' <<elseif _dmg lte 24>><div class="red">high!</div> <<else>><div class="red">extremely high!</div> <</if>> <br> ''Potential Health loss (max):'' <<if _dmg gte 1>>-<</if>>_dmg. <<set $tutorial to 0>> <</if>> <<if $tutorial is 55>> <<set _dis to 1>> <<if _npc.discipline gte 40 and _npc.masterlove gte 20>><<set _dis+=1>><</if>> <<if _npc.discipline gte 60 and _npc.masterlove gte 20>><<set _dis+=1>><</if>> <h3><center>''- JANITOR –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Hours:'' Special<br> ''Disrepair (_girlname):'' -_dis/day<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">Low</div> </div> </div> <br> A janitor's main duty is to decrease your household's ''Disrepair'' value. A low Disrepair keeps you from losing Influence. It'll also make Materialistic NPCs happier and remove squalor effects. <br><br> A janitor with high Discipline will restore additional Disrepair, as long as Affection is Uninterested+. <br><br> Be warned, however. A convict or slave assigned as janitor has a daily sabotage chance (1-2 points) if his or her Affection is Unfriendly or Anger is 3+. This effect is only active if the NPC has Willpower 60+ and a Kindness below 60. <br><br> A janitor with Discipline 60+ also has a daily 16% chance to increase his or her Workaholic trait value (+1). <</if>> <<if $tutorial is 56>> <<set _accountskill to 0>> <<set _accountskill+=_npc.int>> <<set _accountskill+=_npc.discipline>> <<set _accountskill+=_npc.admin>> <<set _accountskill+=_npc.traitwork>> <<set _accountskill/=4>> <<set _accountskill = Math.round(_accountskill)>> <<if _npc.status lte 2>><<set _accountskill-=5>><</if>> <<if _npc.traitrel is 8 and _npc.devotion gte 60>><<set _accountskill+=10>><</if>> /* accountant show below must synch with economy 2 */ <<set _acceff to 0>> <<if _busshow gte 50>> <<if _accountskill lte 19>> <<set _acceff-=15>> <</if>> <<if _accountskill gte 25>> <<set _acceff=$cleanbus>> <</if>> <<if _accountskill gte 25 and _accountskill lte 39>> <<set _acceff*=0.04>> <</if>> <<if _accountskill gte 40 and _accountskill lte 59>> <<set _acceff*=0.07>> <</if>> <<if _accountskill gte 60 and _accountskill lte 79>> <<set _acceff*=0.13>> <</if>> <<if _accountskill gte 80 and _accountskill lte 94>> <<set _acceff*=0.3>> <</if>> <<if _accountskill gte 95 and _accountskill lte 119>> <<set _acceff*=0.45>> <</if>> <<if _accountskill gte 120>> <<set _acceff*=0.55>> <</if>> <<set _lasteff to _acceff>> <<set _lasteff*=0.45>> <<if _npc.girlid is 21>><<set _acceff+=_lasteff>> <<set _special to true>><</if>> <<if _npc.girlid is 28 and _npc.traitperf gte 25>><<set _acceff+=_lasteff>> <<set _special to true>><</if>> <<set _acceff = Math.round(_acceff)>> <<set _lasteff = Math.round(_lasteff)>> <</if>> <h3><center>''- ACCOUNTANT –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' Special<br> ''Est. skill (_npc.girlname):'' _accountskill (<<if _acceff gte 0>>+&#36;<<print setup.formatNumber(_acceff)>><<else>>-$15<</if>>)<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> An accountant is the backbone of every serious household – especially if its aim is to build a business empire. An accountant will contribute with his or her skills to boost income and lower maintenance at higher levels. <br><br> An accountant's skill is determined by his or her (INTELLIGENCE + Discipline + Administration + Workaholic Trait Value)/4. It is further modified by: <br><br> <li>''Convict or Slave status:'' -5.</li> <li>''Muslim with Devotion 60+:'' +10.</li> <<if _special is true>> <br> This NPC has a natural talent for accounting (+&#36;_lasteff). <<elseif _npc.girlid is 28 and _npc.traitperf lte 24>> <br> Adrienne has a natural talent for accounting but won't receive any bonuses until her Sloppy Trait is removed. <</if>> <</if>> <<if $tutorial is 57>> <h3><center>''- GUARD –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' Special <br> ''Guard power (_girlname):'' _myguard<br> ''Guard power (Total):'' $guardpool<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="red">High</div><br> ''Req. Affection:'' <<if _npc.masterlove gte 20>>Uninterested+<<else>><div class="red">Uninterested+</div><</if>><br> </div> </div> <br> An assigned guard is always ready to save their household from external threats and to keep unruly servants from escaping. <br><br> A guard adds his or her //Guard value// to the household Guard Pool. A guard value is calculated based on a number of factors such as age, body type, sex, combat skills, traits, equipment and Affection towards the household. ''Note'' that an adult Guard with Health below 20 has a temporary -2 penalty applied to his or her Guard value. <br><br> Except for simpler weapons such as knives, staffs and spears, a guard also needs at least 40+ in his or her corresponding equipped weapon skill to utilize that weapon's bonus. <<if $wrool gte 6>> <br><br> You currently have a ''domesticated <<if $measure is 1>>80+ kg<<else>>180-pound<</if>> wrool cat'' in your household (Guard power: +5, Food rations: -3/day). <</if>> <br><br> ''GUARD POWER LEVELS''<br> <ul> <li>''0-5:'' Amateur.</li> <li>''6-10:'' Average.</li> <li>''11-15:'' Good.</li> <li>''16-24:'' Professional.</li> <li>''25+:'' Fortress.</li> </ul> <</if>> <<if $tutorial is 58>> <<set _captainskill to 0>> <<set _captainskill+=_npc.ranged>> <<set _captainskill+=_npc.melee>> <<set _captainskill+=_npc.discipline>> <<set _captainskill+=_npc.traitwarrior>> <<set _captainskill/=4>> <<set _captainskill = Math.round(_captainskill)>> <<if _npc.willpower lte 29>><<set _captainskill-=15>><</if>> <<if _npc.age lte 16>><<set _captainskill-=15>><</if>> <<if _npc.body lte 2>><<set _captainskill-=10>><</if>> <<if _npc.traitwarrior gte 70>><<set _captainskill+=15>><</if>> <h3><center>''- CAPTAIN –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' 8 a.m. to 4.30 p.m.<br> ''Captain skill (_npc.girlname):'' _captainskill<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="red">High</div><br> ''Req. Affection:'' <<if _npc.masterlove gte 20>>Uninterested+<<else>><div class="red">Uninterested+</div><</if>><br> </div> </div> <br> Assigning an NPC as captain adds his or her Guard value to the Guard Pool. A captain will actively train other assigned guards' ''Ranged and Melee combat skills (cap: 80)'' and also increase their ''Discipline (cap: 80)''. The chances of increasing those skills/attributes are modified by: <br><br> <li>The ''Captain skill'' (see below).</li> <li>The ''Captain's Fame'' (see below).</li> <li>''The Captain's age is 35+:'' +10.</li> <li>''The Captain's Salary is 25%+ above Required Salary:'' +10.</li> <li>''If a guard's skill/attribute already is 50+:'' -20.</li> <li>''If a guard has the Pacifist Trait:'' -20.</li> <li>''The Captain's Salary is below Required Salary:'' -10.</li> <br> ''CAPTAIN SKILL''<br> The Captain's overall skill is determined by his or her (Ranged + Melee + Discipline + Warrior Trait Value)/4. The skill is further modified by: <br><br> <li>''Age 16 or younger:'' -15.</li> <li>''Petite or Very Petite body type:'' -10.</li> <li>''WILLPOWER below 30:'' -15.</li> <li>''Warrior Trait Value is 70+:'' +15.</li> <br> ''FAME'' <<if _npc.warfame lte 14>> <br> _girlname is a nobody. <<if _sex is 0>>The girl's serious lack of experience negatively affects her chances (-15) to increase your other guards' Melee and Ranged weapon skills. <<else>> His rather unimpressive feats will negatively affect his chances (-15) at raising your guard's Melee and Ranged weapon skills. <</if>> <</if>> <<if _npc.warfame gte 15 and _npc.warfame lte 149>> <br> _girlname has done a few deeds and fought several battles. It's not enough to give <<if _sex is 0>>her<<else>>him<</if>> any chance bonuses while training other assigned guards, however. <</if>> <<if _npc.warfame gte 150 and _npc.warfame lte 599>> <br> _girlname is a well-known figure in Ikaanos' warrior community. <<if _sex is 0>>She receives a +10 chance bonus<<else>>He receives a +10 chance bonus<</if>> to all training rolls when educating your other guards. <</if>> <<if _npc.warfame gte 600>> <br> _girlname is a paragon of war. <<if _sex is 0>>She receives a +20 chance bonus<<else>>He receives a +20 chance bonus<</if>> to all training rolls when educating other assigned guards. <</if>> <</if>> <<if $tutorial is 59>> <<set _suitability to 0>> <<set _suitability+=_npc.melee>> <<set _suitability+=_npc.willpower>> <<set _suitability+=_npc.traitwarrior>> <<if _npc.age lte 16>><<set _suitability-=15>><</if>> <<if _npc.body lte 2>><<set _suitability-=10>><</if>> <<if _npc.traitwarrior gte 70>><<set _suitability+=15>><</if>> <<set _suitability/=4>> <<set _suitability=Math.round(_suitability)>> <h3><center>''- <<if _npc.sex is 1>>GLADIATOR<<else>>GLADIATRIX<</if>> –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' All<br> ''Suitability (_npc.girlname):'' _suitability<br> </div> <div class="questleft future tex18px"> ''Age:'' 13+<br> ''Risks:'' <div class="red">Very high</div><br> ''Assigned NPCs:'' $arenanpcs/$maxarenanpcs<br> </div> </div> <br> You're able to relocate up to six of your female NPCs to the ''//Crystal Hills Arena Gladiatrix School (CHAGS)//''. CHAGS is a very popular boarding camp for girls, run by diligent masters who've tuned female bodies to perfection for the past two centuries. <br><br> Having _npc.girlname assigned to The Arena will cost $125/day and noticeably limit her interactions until she's recalled. <br><br> ''EFFECTS:''<br> <ul> <li>A 15% daily chance to increase Melee combat up to a maximum of 80.</li> <li>A 10% daily chance to increase Ranged combat up to a maximum of 60.</li> <li>A 10% daily chance to increase Discipline up to a maximum of 100.</li> <li>A 15% daily chance to increase DEXTERITY up to a maximum of 80.</li> <li>A 15% daily chance to increase STRENGTH up to a maximum of 65.</li> <li>A 15% daily chance to decrease Kindness down to a minimum of 14.</li> <li>Up to a 20% chance to decrease Weight, based on body type and Traits.</li> <li>Girls with the Bloodthirsty trait have a 100% daily chance to increase Happiness up to a maximum of 80.</li> </ul> <br> ''NOTE!'' Effects are based on a girl's Suitability score. A score around 50 is seen as a median value, applicable for the chance numbers above. <br><br> ''ARENA CAP:''<br> <li>''15,000+ Influence:'' +1 NPC slot.</li> <li>''50,000+ Influence:'' +1 NPC slot.</li> <li>''100,000+ Influence:'' +1 NPC slot.</li> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 1060 and $tutorial lte 1070>> <div id="wrapper2"> <<if $tutorial is 1060>> <<set _stuff to 0>> <<set _skill to _npc.int>> <<set _skill+=_npc.discipline>> <<if _npc.traitwork gte 80>><<set _skill+=10>><</if>> <<set _skill/=2>> <<set _skill = Math.round(_skill)>> <<if _npc.respect gte 30 or _npc.afraid gte 40 or _npc.traitpure lte 24 or _npc.willpower lte 9>> <<set _willpowerdown to true>> <<set _stuff+=1>> <</if>> <<if _npc.willpower gte 40 and _npc.traitpure gte 40 and _npc.afraid lte 39 and _npc.respect lte 29 and _npc.traitnymfo lte 50 and _npc.traitperv lte 50 and _npc.traitpure gte 25>> <<set _willpowerup to true>> <<set _stuff+=1>> <</if>> <<if _npc.likesadist lte 10>> <<set _likesadistdown to true>> <<set _stuff+=1>> <</if>> <<if _npc.likesadist gte 60>> <<set _likesadistup to true>> <<set _stuff+=1>> <</if>> <<if _npc.traitnymfo gte 60 or _npc.traitperv gte 80>> <<set _sexup to true>> <<set _vanilladown to true>> <<set _stuff+=1>> <</if>> <<if _npc.traitpure gte 60 or _npc.kind gte 70>> <<set _kindup to true>> <<set _stuff+=1>> <</if>> <<if _npc.sex is 1 or _npc.likesadist gte 90>> <<if _npc.traitnymfo gte 60 or _npc.traitperv gte 70 or _npc.likesadist gte 60>> <<set _usesex to true>> <<set _stuff+=1>> <</if>> <</if>> <<if _npc.traitpure gte 60 and _npc.likesadist lte 10>> <<set _pureup to true>> <<if _npc.traitvanilla gte 80>><<set _vanillaup to true>><</if>> <<set _stuff+=1>> <</if>> <<if _npc.melee gte 100>> <<set _warriorup2 to true>> <<set _stuff+=1>> <</if>> <<if _npc.ranged gte 100>> <<set _warriorup3 to true>> <<set _stuff+=1>> <</if>> <<if _npc.traitwork gte 90 or _npc.discipline gte 90>> <<set _disciplineup to true>> <<set _stuff+=1>> <</if>> <<if _npc.traitwork gte 90 or _npc.traitbrawler gte 90 or _npc.str gte 85 or _npc.traitwarrior gte 70>> <<set _fysup to true>> <<set _stuff+=1>> <</if>> <<if _npc.discipline lte 29 and _npc.traitwork lte 50>> <<set _disciplinedown to true>> <<set _stuff+=1>> <</if>> <h3><center>''- SLAVE <<if _npc.sex is 1>>MASTER<<else>>MISTRESS<</if>> –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' All<br> ''Skill (_npc.girlname):'' _skill<br> </div> <div class="questleft future tex18px"> ''Age:'' 18+<br> ''Risks:'' <div class="green">Low</div><br> </div> </div> <br> You can assign any number of slaves and convicts to an active slave master, who is your aide in training and forming slavery-bound subjects. <br><br> Slaves are assigned to their Master in the //House rules// section. You can have a maximum of ''three'' active slave masters in your household. <br><br> <div class="uppernocut">''_npc.girlnames template effects''</div><br> <<if _stuff gte 1>> <<if _likesadistdown is true>><li><div class="red">Decreases Corruption.</div> (Min: 10). </li><</if>> <<if _likesadistup is true>><li><div class="green">Increases Corruption.</div> (Max: _npc.likesadist). </li><</if>> <<if _disciplinedown is true>><li><div class="red">Decreases Discipline.</div> (Min: 10).</li><</if>> <<if _disciplineup is true>><li><div class="green">Increases Discipline.</div> (Max: 70).</li><</if>> <<if _sexup is true>><li><div class="green">Increases Oral and Vaginal skill.</div> (Max: 80).</li><</if>> /* <<if _sexup is true>><li><div class="green">Increases Anal Proficiency.</div> (Max: 60).</li><</if>> */ <<if _kindup is true>><li><div class="green">Increases Kindness.</div> (Max: 80)</li><</if>> <<if _vanilladown is true>><li><div class="red">Decreases Vanilla Trait.</div></li><</if>> <<if _vanillaup is true>><li><div class="green">Increases Vanilla Trait.</div></li><</if>> <<if _pureup is true>><li><div class="green">Increases Pure Trait.</div></li><</if>> <<if _warriorup2 is true>><li><div class="green">Increases Melee Combat skills</div> (Max: 70).</li><</if>> <<if _warriorup3 is true>><li><div class="green">Increases Ranged Combat skills</div> (Max: 70).</li><</if>> <<if _fysup is true>><li><div class="green">Increases STR and DEX.</div> (Max: 60/70).</li><</if>> <<if _willpowerup is true>><li><div class="green">Increases Willpower.</div> (Max: _npc.willpower).</li><</if>> <<if _willpowerdown is true>><li><div class="red">Decreases Willpower.</div> (Min: 4).</li><</if>> <<if _usesex is true>><li><div class="red">Will use non-kin slaves sexually.</div> (_girlname: +2 Happiness/day).</li><</if>> <<else>> <li>None!</li> <</if>> <</if>> <<if $tutorial is 1061>> <<if $slote is 0>><<set _slote to $mch.yardslot5>><</if>> <<if $slote is 1>><<set _slote to $mch.yardslot1>><</if>> <<if $slote is 2>><<set _slote to $mch.yardslot2>><</if>> <<if $slote is 3>><<set _slote to $mch.yardslot3>><</if>> <<if $slote is 4>><<set _slote to $mch.yardslot4>><</if>> <<if $slote is 7>><<set _slote to $mch.yardslot7>><</if>> <<if $slote is 8>><<set _slote to $mch.yardslot8>><</if>> <<if $slote is 9>><<set _slote to $mch.yardslot9>><</if>> <<if $slote is 10>><<set _slote to $mch.yardslot10>><</if>> <<if $slote is 11>><<set _slote to $mch.yardslot11>><</if>> <<if $slote is 20>><<set _slote to $mch.yardslot20>><</if>> <<unset $slote>> <<if _slote.type isnot 3 and _slote.type isnot 14 and _slote.type isnot 15 and _slote.type isnot 16 and _slote.type isnot 17>> <h3><center>''- INACTIVE SLOT! –''</center></h3> <hr> The current yard slot "_slote.name" has no active assignments! <<else>> <h3><center>''- <div class="uppernocut">_slote.name</div> –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special.<br> <<if _slote.type is 3>> ''Hours:'' 8:30 am to 4:30 pm.<br> ''Foreman:'' _slote.other3 (_slote.other4).<br> <</if>> <<if _slote.type is 14>> ''Hours:'' Special.<br> ''Barkeeper:'' _slote.other3.<br> <</if>> <<if _slote.type is 15>> ''Hours:'' All.<br> <<set _rm to _slote.other7>> <<set _rm*=0.5>> <<set _rm = Math.round(_rm)>> ''RM Bonus:'' +_rm.<br> <</if>> <<if _slote.type is 16>> ''Hours:'' All.<br> <<set _rm to _slote.other7>> <<set _rm*=0.5>> <<set _rm = Math.round(_rm)>> ''Bonus:'' +_rm.<br> <</if>> <<if _slote.type is 17>> ''Hours:'' All.<br> <<set _rm to _slote.other7>> <<set _rm*=0.5>> <<set _rm = Math.round(_rm)>> ''Bonus:'' +_rm.<br> <</if>> </div> <div class="questleft future tex18px"> ''Age:'' 12+<br> <<if _slote.type is 15>> ''Current workers:'' _slote.other5/50.<br> <<elseif _slote.type is 16>> ''Current workers:'' _slote.other5/75.<br> <<elseif _slote.type is 17>> ''Current workers:'' _slote.other5/75.<br> <<else>> ''Current workers:'' _slote.other2/7.<br> <</if>> ''Risks:'' <div class="green">Low</div><br> </div> </div> <br> <<if _slote.type is 15>> Assigning _girlname as a ranch master to _slote.name adds <<if _sex is 0>>her<<else>>his<</if>> Discipline, Administration and Gardening to the output modifier pool (RM Bonus). <</if>> <<if _slote.type is 16 or _slote.type is 17>> Assigning _girlname as a foreman to _slote.name adds <<if _sex is 0>>her<<else>>his<</if>> Discipline, Administration and Science to the output modifier pool (Bonus). <</if>> <<if _slote.type is 3>> While it's not necessary to appoint a foreman to have an active output from this location, an assigned foreman has the potential to greatly increase efficiency (yield) based on his or her INTELLIGENCE (= Foreman skill). <br><br> ''Note!'' Only Servants+ can be appointed as foremen. An existing workshop automatically enables that assignment under the City Properties section. <br><br> You can only produce Tech points if you have an assigned foreman with a Foreman skill that's 50+. <br><br> ''PROCESSING EFFECTS'' <ul> <li>''Foreman skill 60+:'' (Gold +0.5%, Durasteel +0.8%, Scrap +8%, Fasteners +4%, Cloth +5%, C-boards +2%).</li> <li>''Foreman skill 90+:'' (Gold +1.5%, Durasteel +1.5%, Scrap +12%, Fasteners +14%, Cloth +10%, C-boards +5%).</li> <li>''Foreman skill 120+:'' (Gold +2%, Durasteel +2%, Scrap +20%, Fasteners +20%, Cloth +15%, C-boards +10%).</li> </ul> ''MANUFACTURING EFFECTS (cumulative)'' <ul> <li>''Foreman skill below 20:'' Production points (-15%).</li> <li>''Foreman skill 30+:'' Production points (+ number of assigned workers).</li> <li>''Foreman skill 60+:'' Production & Tech points (+5%).</li> <li>''Foreman skill 90+:'' Production & Tech points (+6%).</li> <li>''Foreman skill 120+:'' Production & Tech points (+7%).</li> </ul> ''SWEATSHOP EFFECTS (cumulative)'' <ul> <li>''Foreman skill 30+:'' Income (+5%).</li> <li>''Foreman skill 60+:'' Income (+8%).</li> <li>''Foreman skill 90+:'' Income (+10%).</li> <li>''Foreman skill 120+:'' Income (+12%).</li> </ul> ''OTHER EFFECTS (cumulative)'' <ul> <li>[MANUFACTURING] Installing a Fusion Reactor (Home>Modules) boosts Production & Tech point gains by 15%.</li> <li>[MANUFACTURING] The business competence trait [MC] boosts Production & Tech point gains by 8%.</li> </ul> <</if>> <</if>> <</if>> <<if $tutorial is 1062>> <<if $slote is 0>><<set _slote to $mch.yardslot5>><</if>> <<if $slote is 1>><<set _slote to $mch.yardslot1>><</if>> <<if $slote is 2>><<set _slote to $mch.yardslot2>><</if>> <<if $slote is 3>><<set _slote to $mch.yardslot3>><</if>> <<if $slote is 4>><<set _slote to $mch.yardslot4>><</if>> <<if $slote is 7>><<set _slote to $mch.yardslot7>><</if>> <<if $slote is 8>><<set _slote to $mch.yardslot8>><</if>> <<unset $slote>> <<if _slote.type isnot 3 and _slote.type isnot 14>> <h3><center>''- INACTIVE SLOT! –''</center></h3> <hr> The current yard slot "_slote.name" has no active assignments! <<else>> <h3><center>''- <div class="uppernocut">_slote.name (<<if _slote.type is 3>>foreman<<else>>barkeeper<</if>>)</div> –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special.<br> <<if _slote.type is 3>> ''Hours:'' 8:30 am to 4:30 pm.<br> ''Foreman:'' _slote.other3 (_slote.other4).<br> <</if>> <<if _slote.type is 14>> ''Hours:'' Special.<br> ''Barkeeper:'' _slote.other3.<br> <</if>> </div> <div class="questleft future tex18px"> ''Age:'' 12+<br> ''Current workers:'' _slote.other2/7.<br> ''Risks:'' <div class="green">None</div><br> </div> </div> <br> <<if _slote.type is 3>> Assigning _girlname as foreman to _slote.name adds <<if _sex is 0>>her<<else>>his<</if>> INTELLIGENCE to the output modifier pool. <</if>> <</if>> <</if>> <<if $tutorial is 1063>> <h3><center>''- CARPENTER'S HELPER –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' $40<br> ''Hours:'' 8:30 am to 4 pm. <br> </div> <div class="questleft future tex18px"> ''Age:'' 12+.<br> ''Risks:'' Medium.<br> </div> </div> <br> Working at Mr. Kai's Furniture store involves heavy lifting, cleaning, helping the chief carpenter with administrative chores and performing basic carpenter assignments. <br><br> There's a daily 15% chance to increase a worker's ''STRENGTH'' by one point up to a maximum of 60. There's also a 5% risk for a worker to receive a -10 Health injury. <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 60 and $tutorial lte 110>> <div id="wrapper2"> <h3> '' <center> - <<if $tutorial is 60>>ADVOCATE<</if>> <<if $tutorial is 61>>BLOODTHIRSTY<</if>> <<if $tutorial is 62>>BRAWLER<</if>> <<if $tutorial is 63>>DADDY ISSUES<</if>> <<if $tutorial is 64>>DELICATE<</if>> <<if $tutorial is 65>>DOMINANT<</if>> <<if $tutorial is 66>>EXTROVERTED<</if>> <<if $tutorial is 67>>FEMINIST<</if>> <<if $tutorial is 68>>FRAGILE<</if>> <<if $tutorial is 69>>FRIGID<</if>> <<if $tutorial is 70>>JADED<</if>> <<if $tutorial is 71>>MALEVOLENT<</if>> <<if $tutorial is 72>>MATERIALISTIC<</if>> <<if $tutorial is 73>>NERD<</if>> <<if $tutorial is 74>>NYMPHOMANIAC<</if>> <<if $tutorial is 75>>ORAL FIXATION<</if>> <<if $tutorial is 76>>PACIFIST<</if>> <<if $tutorial is 77>>PERFECTIONIST<</if>> <<if $tutorial is 78>>PERVERTED<</if>> <<if $tutorial is 79>>PURE<</if>> <<if $tutorial is 80>>SHAMEFAST<</if>> <<if $tutorial is 81>>SHY<</if>> <<if $tutorial is 82>>SIZE QUEEN<</if>> <<if $tutorial is 83>>SUBMISSIVE<</if>> <<if $tutorial is 84>>STARLET<</if>> <<if $tutorial is 85>>STEEL MAIDEN<</if>> <<if $tutorial is 86>>SWEET TOOTH<</if>> <<if $tutorial is 87>>TECHIE<</if>> <<if $tutorial is 88>>TOUGH<</if>> <<if $tutorial is 89>>VANILLA<</if>> <<if $tutorial is 90>>WARRIOR<</if>> <<if $tutorial is 91>>WILD-BORN<</if>> <<if $tutorial is 92>>WORKAHOLIC<</if>> <<if $tutorial is 93>>NORMAL<</if>> <<if $tutorial is 94>>STORMCHILD<</if>> <<if $tutorial is 95>>DEPRESSED<</if>> <<if $tutorial is 96>>GREEN THUMB<</if>> <<if $tutorial is 97>>SCAVENGER<</if>> <<if $tutorial is 98>>AMMO PACK<</if>> <<if $tutorial is 99>>CRACKSHOT<</if>> <<if $tutorial is 100>>ATTENTION WHORE<</if>> <<if $tutorial is 101>>MENTALLY CHALLENGED<</if>> <<if $tutorial is 102>>JAEGER<</if>> <<if $tutorial is 103>>SHADOWBORN<</if>> <<if $tutorial is 104>>STRUVER OVERCHARGE<</if>> <<if $tutorial is 105>>HAIBOKU<</if>> <<if $tutorial is 106>><<if _npc.reserved2 is 1>>DENAAR<</if>> ADDICTION<</if>> <<if $tutorial is 107>>QUELLED <</if>> <<if $tutorial is 108>>MANAGER <</if>> - </center> '' </h3> <hr> <<if $tutorial is 60>>_girlname will try to influence other NPCs into <<if _sex is 0>>her<<else>>his<</if>> current mind state. If <<if _sex is 0>>she's<<else>>he's<</if>> a feisty, Willpower-strong <<if _sex is 0>>girl<<else>>guy<</if>>, expect others to eventually follow suit. A docile, broken slave on the other hand, will affect <<if _sex is 0>>her<<else>>his<</if>> friends' Willpower negatively and slowly grind insubordinate slave NPCs into submission, if given enough time. <br><br> This effect (5-60% chance based on $girlname's Intelligence and Discipline) is only active if <<if _sex is 0>>she's<<else>>he's<</if>> conscious and not trapped in Bondage or jailed. <br><br> This trait becomes inactive if _npc.girlnames WILLPOWER is between 10 and 39. <br><br> //''_girlname:'' "<<if _willpower gte 40>>Come on! Are you gonna let this prick decide what you should wear? Girl, you're a strong, grown woman. Don't let his shit turn you into a yes-saying slut!<<elseif _willpower lte 9>>Master $pcLastName knows what's best. We're all better off if we just do as he says. Think about it? It could be much worse. We could be lizard food, or raider slaves… No. Serve. Obey. That's our motto.<<else>>I think everyone should decide for themselves how they want to serve Mr. $pcLastName. I have no opinion about anything, really.<</if>>"// <</if>> <<if $tutorial is 61>>_girlname cannot get enough of adrenaline-soaked encounters and thrives in every combat situation – especially if <<if _sex is 0>>she's<<else>>he's<</if>> in the winning team. <br><br> <<if _sex is 0>>The girl's<<else>>The guy's<</if>> ''Happiness'' and ''Affection'' toward you are raised every time you're victorious in combat. <</if>> <<if $tutorial is 62>> _girlname excels when using melee weapons in combat. <<if _sex is 0>>She<<else>>He<</if>> gains a bonus while trying to increase <<if _sex is 0>>her<<else>>his<</if>> Melee skill (+10) and receives a small ''damage (+5)'' modification with any equipped melee weapon. <br><br> <<if _girlid is 18>> ''_girlname:'' //Tuwa. You will never get my full respect until you lay down the rifle and start using the sword. No real man "fights" with bullets. Look your enemy in the face when killing him.// <<else>> ''_girlname:'' //"You know what they say. A real warrior carves <<if _sex is 0>>her<<else>>his<</if>> success with a sword, straight through the flesh of <<if _sex is 0>>her<<else>>his<</if>> enemies!"// <</if>> <</if>> <<if $tutorial is 63>>_girlname wants nothing more than to feel the embrace from an older man who tells her what to do and how to act. <br><br> You'll receive a ''CHARISMA bonus (+20)'' if you're 40 years or older. This bonus increases by an additional +10 when you reach 60 years. <br><br> Conversely, you'll receive a noticeable penalty (-20) if you're 24 or younger. <br><br> //"Younger guys? Nah. Not my cup of tea. Bad hygiene, insecure and too… all over the place. I like a mature man. He can offer me so much more."// <</if>> <<if $tutorial is 64>>_girlnames vaginal and anal cavities are unusually tight, meaning she'll suffer more wear, pain and Health losses from massive cocks, rough abuse and large dildos. <br><br> She'll also be harder to arouse with such devices as long as her ''Corruption'' remains below 20. <br><br> '''_girlname:'' <<if _girlid is 5>>//"Miss Devious didn't show any mercy, despite my uncommon physical features. In fact, my natural tightness made me an even more popular… attraction for some of our customers…"//<<else>>"//This is awkward but… I really never matured "down there", if you know what I mean? It's really painful sometimes.//"<</if>> <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitdelicate" min="50" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 65>>It's just a fluke of bad luck that separates you and _girlname from the role of household Master. Because this <<if _sex is 0>>girl is a genuine dominatrix that is much harder to break than normal girls<<else>>guy wants to be in charge and doesn't hide the fact that he thinks he's a better man for the job than his employer<</if>>. You receive a large penalty (-20) while using dominant or commanding actions, as long as <<if _sex is 0>>her<<else>>his<</if>> ''Corruption'' is below 40. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> constant "bossing around" might also negatively affect other NPCs' Willpower and Happiness. <br><br> <<if _sex is 0>> On a side note – all ''Cunnilingus attempts'' receive a large bonus (+25), if her Affection toward you is Neutral or higher. <</if>> <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitdom" min="51" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 66>>_girlname is a social creature and needs more attention than others. Leaving <<if _sex is 0>>her<<else>>him<</if>> alone for too many days has a small chance of lowering <<if _sex is 0>>her<<else>>his<</if>> ''Happiness.'' <<if _sex is 0>>She'll<<else>>He'll<</if>> also turn more and more depressed if there are no other NPCs in your household. <br><br> In return, <<if _sex is 0>>she<<else>>he<</if>> responds much better to socializing events, such as dinners and movie nights. <br><br> Assigning this NPC to performance jobs will increase your income from that location. <br><br> There's also has a small daily chance (5%) that <<if _sex is 0>>her<<else>>his<</if>> Willpower increases if there are other NPCs in your household, <<if _sex is 0>>her<<else>>his<</if>> Corruption is below 30 and <<if _sex is 0>>her<<else>>his<</if>> Willpower is above 10. <</if>> <<if $tutorial is 67>>_girlname is all into //individual power// and will actively increase your Household Emancipation (20% chance per day) if her Corruption is below 40 and her WILLPOWER is 25+. <br><br> You'll also suffer a massive penalty (-30) while using dominant acts or degrading sex, as long as the Feminist's Corruption is below 40. <br><br> A corrupted Feminist (Corruption 50+) will have a 20% chance of raising your Household's Corruption if her WILLPOWER is 25+. <br><br> A Feminist with WILLPOWER 15+ and a Corruption below 30 also decreases her Submissive Trait Value by one point per day. <br><br> A feminist that is not Loving+ will also decrease her ''Affection (-2/day)'' toward you down to Neutral. <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitfem" min="1" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 68>>_girlnames features are very petite and she resembles an adolescent girl more than a grown woman. <br><br> The girl's Max Health is set at 25. Keep her away from combat if possible. <br><br> <div class="future"> <center>''Current Toughness value:'' _traittough/100 </center> </div> <</if>> <<if $tutorial is 69>>_girlname is not into cuddling and physical contact. Getting sensual with anyone <<if _sex is 0>>she<<else>>he<</if>> doesn’t trust ''(Affection below Amiable)'' imposes a severe penalty (-25) to all seduction attempts. <br><br> ''_girlname:'' //"<<if _sex is 0>>Please. Sir. We hardly know each other. Get… Get that hand off my butt. Okay?<<else>>I enjoy watching girls. I don’t like when they're all over me. It's invasive.<</if>>"// <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitfrigid" min="50" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 70>>_girlname has been through a rough patch in <<if _sex is 0>>her<<else>>his<</if>> life, or is just generally cold and cocooned in a shell of emotionless shadows. <br><br> This NPC is harder to get ''Happy'', naturally drops <<if _sex is 0>>her<<else>>his<</if>> ''Happiness'' quicker than other people and has an air of melancholy around <<if _sex is 0>>her<<else>>him<</if>>. <br><br> The upside is that <<if _sex is 0>>she<<else>>he<</if>> doesn’t suffer the same steep Happiness drops compared to other NPCs when getting harassed, scolded or hurt, and that <<if _sex is 0>>she<<else>>he<</if>> is more mentally prepared to suffer through hardships. <<if _sex is 0>>She'll<<else>>He'll<</if>> also recover from Fear and Anger quicker than other NPCs. <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitjaded" min="50" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 71>>_girlname is very self-obsessed and enjoys other people's misfortune. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> mere presence can negatively affect your NPCs' Happiness (15% risk) and WILLPOWER (1% chance). <br><br> Starts with higher ''Corruption'' and has a 15% daily chance of raising <<if _sex is 0>>her<<else>>his<</if>> Corruption by one point if <<if _sex is 0>>her<<else>>his<</if>> Happiness is 40 or higher. <<if _sex is 0>>Her<<else>>His<</if>> willingness to hurt others also gives <<if _sex is 0>>her<<else>>him<</if>> a +5 damage bonus in combat. <<if _npc.traitperv gte 51 and _npc.willpower gte 15>> <br><br> ''Perverted Trait combination effect:'' _girlname is a real menace that enjoys to mentally and physically abuse other people in your household. This effect adds 1 Household Depravity and removes 1 Household Contentment point per day. It immediately becomes inactive if _girlname is either jailed, bonded or if <<if _sex is 0>>her<<else>>his<</if>> WILLPOWER drops below 15. <</if>> <</if>> <<if $tutorial is 72>>This NPC absolutely loves luxury and affluence. Bringing <<if _sex is 0>>her<<else>>him<</if>> perfumes, gifts, snacks and expensive dinner dates at The Golden Dragon will boost <<if _sex is 0>>her<<else>>his<</if>> Happiness and Affection more than if you'd do the same to a normal NPC. <br><br> But keep in mind that owning a home that's not upgraded past Basic might negatively affect <<if _sex is 0>>her<<else>>his<</if>> Happiness and Affection toward you. <br><br> ''_girlname:''// What normal person doesn’t want to live like a noble? A little luxury is just good for the soul. You only live once, right?// <</if>> <<if $tutorial is 73>>_girlname loves delving deep into books, learning unnecessary information and staying obsessively focused on obscure subjects. <<if _sex is 0>>She'll<<else>>He'll<</if>> be easier to homeschool (Academics, Science) and has a chance to increase <<if _sex is 0>>her<<else>>his<</if>> Happiness when staying at the Academy. <br><br> Starts with a -8 Charisma modification but also a +5 Intelligence, Academy and Science boost. <br><br> ''_girlname:''// Did you know that Nikola Tesla only slept 3 hours per day? He was a true sleep hacker. Talk about making time efficient.// <</if>> <<if $tutorial is 74>> <<if _sex is 0>> _girlnames pussy is almost constantly dripping from arousal. She's much easier to persuade into having sex and responds with an extra Happiness boost if you bring her to an orgasm. Note that this bonus doesn’t affect Bondage or rough sex unless she's Corrupted. <br><br> Might suffer a Happiness drop if not fucked daily, however. <br><br> ''_girlname:'' //I… I can't think about anything else. I… I just want to be fucked, licked and filled with manjuice all day… It's almost like a disease. // <<else>> $girlname cannot think about anything else than fucking girls. Assigning a Floor Crawler is paramount for his general well-being. <</if>> <</if>> <<if $tutorial is 75>>There are an unusual amount of nerve connections between _girlnames mouth and brain, causing her to respond much better to treats, food and kissing. She's also more prone to appreciating oral sex and taking cum loads. <br><br> ''_girlname:'' //Sir… I know you want a massage, but I would appreciate if I just could give you a blowjob instead? I can do it tonight, until you fall asleep. It doesn’t matter if it takes several hours.// <</if>> <<if $tutorial is 76>>Bringing _girlname to a combat encounter means <<if _sex is 0>>she'll<<else>>he'll<</if>> most likely lose Happiness (-5/fight) even if you're on the winning side. <<if _sex is 0>>She's<<else>>He's<</if>> also harder (-20) to train in combat skills. <br><br> This NPC starts with a +20 Kindness modification and has a 15% daily chance of increasing his or her Kindness up to a maximum of 80. <br><br> ''_girlname''// Violence is ALWAYS wrong. It only leads to death and more killing. A vicious cycle. We are intelligent beings capable of breaking that cycle. Why don’t start right now?// <</if>> <<if $tutorial is 77>>_girlname does everything with extreme devotion and will not settle with half-measures. <<if _sex is 0>>She<<else>>He<</if>> can be a pain to homeschool ''(-20 focus)'' but gains a ''higher skill yield'' in return. Assigning this NPC as a maid also provides your household with an additional ''+2 Influence''. <<if _sex is 0>>She<<else>>He<</if>> also has a ''1% daily chance'' of raising a random skill. <br><br> Perfectionists start with a +10 boost to their Discipline. <br><br> ''_girlname:''// A perfect home, a perfect body and a perfect routine put your soul to rest. I can't see what's more valuable than that.// <</if>> <<if $tutorial is 78>> <<if _sex is 0>> Sex is everything _girlname thinks about. She's very easy to seduce, especially with invasive maneuvers, and is more responsive to kinky sex, bondage and lewd comments or suggestions. <br><br> You better fuck her often, however, as going around with too much Arousal might lower her Happiness. Also remember that she might act like a vanilla girl if her Affection toward you is too low. <br><br> ''_girlname:'' //You know, when you tell me stuff like this… Asking me to do a better job as a maid? It's just better to push me up against the wall, tear my clothes off, and fuck me senseless. That's what I need in order to learn better.// <<else>> $girlnames entire life consists of either fucking girls or fantasizing about fucking them. Having an assigned floor crawler is vital to this NPC's well-being. <</if>> <<if _npc.traitpure lte 24 and _npc.willpower gte 15>> <br><br> ''Malevolent Trait combination effect:'' _girlname is a real menace that enjoys to mentally and physically abuse other people in your household. This effect adds 1 Household Depravity and removes 1 Household Contentment point per day. It immediately becomes inactive if _girlname is either jailed, bonded or if <<if _sex is 0>>her<<else>>his<</if>> WILLPOWER drops below 15. <</if>> <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitperv" min="51" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 79>> <<if _sex is 0>> _girlname looks and acts like a princess from a fairytale. There's something unspoiled in her face, and it feels like the act of corrupting her pure soul could weaken the very fabric of Heaven. <br><br> _girlname needs a much harder focus if a partner or houselord wants to ''Corrupt her''. She automatically loses 1-2 points of Corruption each day (30% chance, down to a minimum of 10). The girl also spreads her purity to other slaves in your household as long as her ''Happiness'' is above 40 and she isn't imprisoned or busy in the training room. She also starts the game with a boosted ''Kindness'' value. <br><br> ''_girlname:'' //Do not weep, dear sister. In the end, everything will be okay. That's how the universe works. A balance that relies on love and respect. Learn to live in the present. It is the only moment that exists right now.// <<else>> _girlname is a pious guy with a strong opinion about everything that isn’t decent or wholesome. <br><br> Corrupting him will be much more difficult than with a non-Pure NPC. <br><br> <<if _npc.girlid is 31>> ''_girlname:'' //Mommy said that being nice to people and not think dirty thoughts about dancers is best for little Kylie.// <<else>> ''_girlname:'' //Ehm. No, that's just disgusting. What about… just being friendly and not asking your slave such vile questions?// <</if>> <</if>> <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitpure" min="50" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 80>>_girlname is prude and dislikes to show herself naked or dressed in vulgar clothes. Forcing or asking her to take her clothes off or walk around in bikinis/harnesses will result in a larger ''Happiness'' and ''WILLPOWER'' loss compared to normal girls. Asking her to strip naked or put on a bondage harness will also be much more difficult. <br><br> This trait will remain dormant without any active effects if _girlnames Corruption reaches 40 or higher. <br><br> ''_girlname:'' //Please, don’t force me to do that. I beg you! I value my sexual integrity and I hope you can respect that too.// <</if>> <<if $tutorial is 81>>While _girlname can still give you an interesting story during dinner dates or respond to affectionate approaches, <<if _sex is 0>>she<<else>>he<</if>> dislikes larger crowds and feels more at ease in a household with few people. <br><br> _girlname has a small chance (25%) to lose Happiness once per day if you have 20 or more NPCs in your household (including _girlname). This effect becomes inactive if you have accumulated 75+ Household Purity or if The Grove is still standing in your yard. <br><br> ''_girlname:'' //<<if _sex is 0>>I'm perfectly fine here, underneath the oak, reading a book on my own. I probably won't bring anything interesting to that party you're planning anyway.<<else>>Nah, Sir. I'll stay here. I like it better alone. Go have your party.<</if>>// <</if>> <<if $tutorial is 82>>_girlname prefers larger manhoods while indulging in sexual activities. It doesn’t mean that she's overly-perverted, it's just that she finds normal dicks uninteresting. <br><br> Fucking _girlname with a massive cock size provides a noticeable Happiness boost and Arousal bonus, while a normal cock does the opposite (-20 chance). <br><br> ''_girlname:'' //I don’t know why; I just like the feeling of getting expanded by something… big down there. You know, that feeling when something is both so good and so painful. That thin border between those two states. It's Heaven for me. // <</if>> <<if $tutorial is 83>>_girlname prefers getting dominated and told what to do by a stronger man or woman. She's easily subdued and ''loses WILLPOWER'' faster than normal NPCs. <br><br> Having a WILLPOWER above 9 also imposes a small penalty to all homeschooling classes (Focus: -15). There's however a small chance bonus if you let her go through the class naked. <br><br> A submissive NPC also increases her ''Corruption'' faster than other girls. <br><br> An active Submissive trait also depletes the Feminist Trait Value (-1/day) if WILLPOWER is below 40. <br><br> ''_girlname:'' //Yes, Master. Right away. Do you want me completely natural or should I insert my personal butt plug as well?// <</if>> <<if $tutorial is 84>>_girlname loves to be at the center of attention. She's very much into acting, performing and dancing, and assigning her to performance jobs will raise her ''Happiness'' by one point per day. There's also a ''15% chance'' that an assigned performer increases her Affection (+1/day) toward you as well. <br><br> A Starlet starts with a +10 Dancing and +10 Performance bonus. <br><br> ''_girlname:'' //<<if $girlid is 41>>I'm a natural. Furry saw it, you saw it. Soon – the world will see it too. Just give me a chance, Master.<<else>>One day, I'll be the new Leslie Winnipeg. Even if I don’t prefer her music that much. It's too hollow. I think Ikaanos needs something with more… soul. And I just know I can provide this city with a new wave of stardust.<</if>>// <</if>> <<if $tutorial is 85>>_girlname is as tough as a raider veteran and can take a lot of damage before getting knocked out. <br><br> The girl's Max Health is set at 100. <br><br> <div class="future"> <center>''Current Toughness value:'' _traittough/100 </center> </div> <</if>> <<if $tutorial is 86>>_girlname loves sweets. It's like an addiction that a Master/Partner can take advantage of to make <<if _sex is 0>>her<<else>>him<</if>> happier and more affectionate toward him. <br><br> Giving sweets, buying snacks at the movies and ordering in dessert at restaurants will boost this NPC's ''Happiness and Affection'' toward you. Some actions also have a ''chance (15%)'' to decrease <<if _sex is 0>>her<<else>>his<</if>> ''Anger''. <<if _sex is 0>> <br><br> You better keep track of weight, however, as the overly-excessive snacking makes it easier for her to increase her belly fat. <</if>> <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitsweet" min="75" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 87>> _girlname is like an all-knowing android from a classic sci-fi TV-series. Well, almost anyway; <<if _sex is 0>>she<<else>>he<</if>> loves all sorts of gadgets, computers and technology. <br><br> Having a computer in your household gives <<if _sex is 0>>her<<else>>him<</if>> a ''small chance (15%)'' to increase <<if _sex is 0>>her<<else>>his<</if>> Happiness by one point per day. Their presence also boosts <<if _sex is 0>>her<<else>>his<</if>> ''Academic and Science'' gains from homeschooling classes. <br><br> All upgrades you do to your tech module instantly give <<if _sex is 0>>her<<else>>him<</if>> a ''+3 Happiness boost''. There's also a bonus to all ''door hacking attempts'' and a larger chance to find DuraSteel while ''scrapping merchandise'', as long as <<if _sex is 0>>her<<else>>his<</if>> Affection is Neutral or higher. <br><br> A techie always starts the game with a +20 boost to <<if _sex is 0>>her<<else>>his<</if>> Science skill. <br><br> ''_girlname:'' //Lotus flash drive? Do you know they lack all forms of security? What if Skyguard Special-Ops finds out I've been hammering the firewall that keeps the stock algorithms? We need to set up an X-VPN and encrypt a DRYAD A.S.A.P! Okay, a DRYAD costs 8k but trust me, it's worth it.// <</if>> <<if $tutorial is 88>>_girlname is tougher than a lot of other female slaves and can almost take as much damage as a grown man in combat. The girl's Max Health is set at 75. <br><br> <div class="future"> <center>''Current Toughness value:'' _traittough/100 </center> </div> <</if>> <<if $tutorial is 89>> _girlname is a prude, normal middle-class <<if _sex is 0>>girl<<else>>guy<</if>> that doesn’t like to indulge in anything that is considered lewd, perverted or unnatural. <br><br> <<if _sex is 0>>She<<else>>He<</if>> doesn’t respond well to bondage, whipping, BDSM attire and kinky commands or suggestions. All persuasion attempts or actions that are considered perverted suffer a ''large penalty (-15 to -25)''. This trait will also lower Corruption by one point per day, if <<if _sex is 0>>her<<else>>his<</if>> Corruption is above 9. <br><br> ''How to decrease:'' <ul> <li>Raising _girlnames Corruption to 60+. -1 point per day (75% chance).</li> <li>Orgasms during bondage or (Hard) sex. -1 point (20% chance).</li> <li>Having the <<hovertip "Complete The Velvet Room quest.">><div class="red">''Touch of Adonis''</div><</hovertip>> trait. -1 per orgasm during normal anal/vaginal sex (100% chance).</li> <li>Assign _girlname to a trainer with the Nymphomaniac or Perverted trait. One point per day (chance vary based on trainer's skills/Discipline).</li> </ul> <br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitvanilla" min="0" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 90>>_girlname was born to wage war and thrives on the battlefield. <<if _sex is 0>>Her<<else>>His<</if>> chances to ''increase Melee and Ranged skills'' during homeschooling classes are much higher than for normal NPCs and <<if _sex is 0>>she<<else>>he<</if>> receives a ''+3 damage bonus'' to all weapons while in combat. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> stout belief in <<if _sex is 0>>herself<<else>>himself<</if>> has mustered a great confidence, however, and <<if _sex is 0>>she<<else>>he<</if>> has a larger ''chance (15% daily)'' to naturally increase <<if _sex is 0>>her<<else>>his<</if>> ''WILLPOWER''. <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitwarrior" min="50" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 91>>_girlname feels at home in the outskirts and receives a Happiness bonus if you allow <<if _sex is 0>>her<<else>>him<</if>> to participate in hunting trips. <<if _sex is 0>>She<<else>>He<</if>> also adds a chance boost to all fishing and hunting rolls, regardless of <<if _sex is 0>>her<<else>>his<</if>> Survival skill. <br><br> This NPC starts the game with a +25 Survival skill bonus. <br><br> ''_girlname:'' //Are we heading out again? The winds are good around Imogen's Peak today. We should hunt there. The deer will not pick up our scent if we go in from the west through Tullamore gorge.// <</if>> <<if $tutorial is 92>> <<if _sex is 0>> _girlname loves to work. <<if _sex is 0>>She's<<else>>He's<</if>> always making a good impression if assigned to any vendor in Ikaanos – giving you a daily +2 Influence gain. Assigning <<if _sex is 0>>her<<else>>him<</if>> as Head Maid (if belonging to the female sex) provides a +4 daily Influence boost, as <<if _sex is 0>>she'll<<else>>he'll<</if>> make your household spotless and a fine example of how diligence should look like. <br><br> Workaholics start with a +15 Discipline boost and has a 15% daily chance of raising Discipline (to a maximum of 100) if <<if _sex is 0>>her<<else>>his<</if>> Happiness is 20+, <<if _sex is 0>>her<<else>>his<</if>> Affection toward you is Neutral or higher and <<if _sex is 0>>she's<<else>>he's<</if>> not too angry. <br><br> ''_girlname:'' //The other ones are so lazy. I'm up before 5 a.m. washing clothes, scrubbing the floor and bringing in flowers. 8 a.m. I'm all busy cleaning up the kitchen after they've had their 30-minute breakfast. It's… Unacceptable, Sir!// <<else>> /* WORKAHOLIC GUYS */ _girlname has always been "married to the job" and will make a good impression if assigned to any vendor in Ikaanos, which provides you with a daily +2 Influence gain. <br><br> Workaholics start with a +15 Discipline boost and has a 15% daily chance of raising Discipline (to a maximum of 100) if <<if _sex is 0>>her<<else>>his<</if>> Happiness is Low or higher, <<if _sex is 0>>her<<else>>his<</if>> Affection toward you is Neutral or higher and <<if _sex is 0>>she's<<else>>he's<</if>> not too angry. <br><br> ''_girlname:'' //<<if $npc.av30.state gte 1>>Hey, Bud, you stupid klutz, I told you to do it properly! You can't just hang a pre-Severance piece of art like that.<<else>>My father told me to "do everything twice". That way, it's always done properly. I live by it like Moon monks live by the holy Celestial Scripture. <</if>>// <</if>> <</if>> <<if $tutorial is 93>>_girlnames bodily features are just like any normal Ikaanian girl<<if _girlid is 4>>- even if she's technically a Davidian<</if>>. She suffers no special penalties or other drawbacks. That could change, however, if you expose her to grinding exercises or if she regularly becomes incapacitated during combat encounters. <br><br> The girl's Max Health is set at 50. <br><br> <div class="future"> <center>''Current Toughness value:'' _traittough/100 </center> </div> <</if>> <<if $tutorial is 94>> This girl was born during a unique magnetic storm that somehow affected her on a subatomic level. <br> <ul> <li>Suffers from mental turbulence that has a small daily chance (15%) of raising WILLPOWER and lowering Affection toward you.</li> <li>Naturally mitigates four points of damage in all combat situations.</li> <li>Receives a +15% bonus to all homeschooling rolls.</li> <li>Bringing this NPC to an orgasm during non-bondage vaginal sex has a small chance of increasing her INTELLIGENCE by one point, up to a maximum of 120.</li> </ul> <</if>> <<if $tutorial is 95>> _girlname is afflicted by severe mental anxiety, causing <<if _sex is 0>>her<<else>>his<</if>> Happiness and high levels of Affection to drop faster than what <<if _sex is 0>>she<<else>>he<</if>> normally would. <br> <ul> <li>''Cause:'' <<if _girlid is 12>>Unfinished character quest.<</if>></li> <li>Suffers a -5 Happiness drop each day, down to a minimum of 25.</li> <li>_girlname's Affection toward you drops by two points per day, down to Loving+.</li> </ul> <</if>> <<if $tutorial is 96>> _girlname has a natural talent when it comes to extracting edibles and herbs from your garden. She boosts ration income as long as she's assigned as a gardener. The bonus applies regardless of your garden's level. <br> <ul> <li>''Yield:'' +2R/day.</li> <li>''Additional garden tool bonus:'' +1R/day.</li> </ul> <</if>> <<if $tutorial is 97>> This NPC is a scavvie by heart and will bring in an additional +3 Merchandise if assigned as a Scavenger. <br><br> <<if _sex is 0>>She<<else>>He<</if>> could also discover expensive items such as energy cells, tendstims and durasteel while out on a scavenger run. <<if _npc.girlid is 18 or _npc.girlid is 19>><br><br>//''Assigning both Loden and Laika as scavengers will boost Merchandise income with up to +6/day and mitigate potential injury losses (-5). The duo might also bring home extra tendstims.''//<</if>> <</if>> <<if $tutorial is 98>> This NPC has enough wealth or contacts to provide <<if _sex is 0>>her<<else>>him<</if>> with <<if _sex is 0>>her<<else>>his<</if>> own ammunition. <<if _sex is 0>>She<<else>>He<</if>> will not deplete the MC's ammo stash during combat encounters. <<if _npc.girlid isnot 30>> <br><br> This trait becomes dormant if _girlnames Salary drops below $100/day. You can activate it again by increasing <<if _sex is 0>>her<<else>>his<</if>> Salary to $100/day. <</if>> <<if $worldstart gte 1 and $faction.ikaanos.prosp lte 9>> <br><br> This trait is currently inactive due to Ikaanos' level of destitution. Raising Prosperity to 10+ automatically enables the Ammo Pack trait again. <<if _npc.girlid is 30>> <br><br> Note! Thanks to Bud's contacts, maintaining an Amiable+ level of Affection is enough to keep his Ammo Pack trait active. <</if>> <</if>> <</if>> <<if $tutorial is 99>> This NPC has a 25% chance of scoring a critical hit in ranged combat instead of the usual 5% – either thanks to <<if _npc.sex is 1>>his<<else>>her<</if>> skills or "supernatural" luck. <</if>> <<if $tutorial is 100>> This NPC requires your constant attention and more or less demands that you devote a noticeable amount of your personal time to hang out with <<if _sex is 0>>her<<else>>him<</if>>. <br><br> //''Increase this trait's positive effects by:''//<br> <li>Taking river walks.</li> <li>Going to the diner.</li> <li>Visiting the cinema house.</li> <li>Visiting The Golden Dragon or The Orient.</li> <li>Arranging chill nights, dinners and parties.</li> <li>Spending time together (special event).</li> <li>Win fights with _girlname assigned as a Follower.</li> <br> If you don't perform any Activities with this NPC for a couple of days, <<if _sex is 0>>her<<else>>his<</if>> Affection and Happiness will begin to plummet. Negative effects start when the trait value bar is 100% filled. Positive effects kick in when the bar goes below 15%. <br><br> Assigning _girlname as a <<if _sex is 1>>Butler<<else>>Head Maid<</if>> will keep the Attention Whore Trait from increasing. <br><br> ''CURRENT EFFECTS''<br> <<if _traitatt lte 93>> <div class="green"> <li>Happiness: +4/day.</li> <li>Affection: +2/day (maximum "Soulmate").</li> </div> <</if>> <<if _traitatt gte 94 and _traitatt lte 95>> <div class="green"> <li>Happiness: +2/day.</li> <li>Affection: +1/day (maximum "Soulmate").</li> </div> <</if>> <<if _traitatt gte 96 and _traitatt lte 99>> <li>None.</li> <</if>> <<if _traitatt gte 100>> <div class="red"> <li>Happiness: -2/day (minimum 25).</li> <li>Affection: -2/day (minimum "Uninterested").</li> </div> <</if>> <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitatt" min="93" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 101>> This NPC receives a -85% chance penalty when trying to increase INTELLIGENCE, Academics, Science, Medicine and Administration. <br><br> <<if _npc.sex is 0>>She's<<else>>He's<</if>> also less prone to ''escape (-15)'' from your household. <</if>> <<if $tutorial is 102>> This NPC adds a +20 Chance bonus to all hunting rolls. He or she will also increase pelt and meat yield by roughly 30%. <br><br> ''_girlname:'' //You can always find deer close to Hamoric bushes. They love those red berries. // <</if>> <<if $tutorial is 103>> This NPC "acts in the shadows" during combat encounters, which provides the same effect as if <<if _sex is 0>>she<<else>>he<</if>> was wearing a Stealth armor suit; enemies tend to target other followers before _girlname. <br><br> ''_girlname:'' //Charge ahead, I'll meet you when it's over. And don't worry, you'll notice that I'm here, even if you can't see me. // <</if>> <<if $tutorial is 104>> This NPC's weapon is equipped with a special overcharge upgrade that dishes out an additional 45 damage in combat – but only for the first shot. <br><br> ''_girlname:'' //This is a Struver-XE coil enhancer that makes the projectile exit the barrel with a speed of 5,500 m/s. So, you better cover your ears if you're standing close. Too bad it takes five minutes for it to charge up again. // <</if>> <<if $tutorial is 105>> Due to this NPC's religious beliefs, he has accepted defeat and will act as your loyal companion until his death. <<if _npc.traitrel is 9 and _npc.sex is 1>> <br><br> This NPC can only use Melee weapons in combat and accepts no other armor than Padded. <</if>> <br><br> ''_girlname:'' //Haiboku is a bond stronger than brotherhood. I am the foundation on which your spirit walks, Masutā.// <</if>> <<if $tutorial is 106>> If you don't provide this NPC with a Salary of at least $25/day, <<if _sex is 0>>she<<else>>he<</if>> has a 10% risk of decreasing <<if _sex is 0>>her<<else>>his<</if>> INTELLIGENCE, Discipline, STAMINA or WILLPOWER by one point per day. <br><br> In addition to this, _girlname cannot increase <<if _sex is 0>>her<<else>>his<</if>> Discipline above 40 as long as the addiction is active. <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_npc.reserved5" min="0" max="100"></meter> </div> </center> <</if>> <<if $tutorial is 107>> This NPC has either been subjugated or defeated in battle and is more or less completely brain-dead. Most cognitive functions have ceased and it needs physical directions to accomplish anything. <br><br> While this creature //can// participate in battle, it cannot wield any weapons other than "natural/fists." <</if>> <<if $tutorial is 108>> If you provide a $50+ Salary for this NPC, <<if _npc.sex is 0>>she<<else>>he<</if>> will automatically train your other NPC's Performance and Dancing skills if those NPCs:<br> <li>Are female.</li> <li>Are not Shy.</li> <li>Have Willpower 10+.</li> <li>Have a Performance skill that is lower than _girlnames.</li> <br> _girlnames Affection must be ''Friendly+'' for this effect to be active and ''<<if _npc.sex is 0>>she<<else>>he<</if>> cannot be assigned to another job''. <br><br> A higher Salary means a better success chance:<br> <li>''$50-$299:'' 5% daily chance.</li> <li>''$300-$499:'' 15% daily chance.</li> <li>''$500-$999:'' 20% daily chance.</li> <li>''$1,000:'' 30% daily chance.</li> <br> Extroverted NPCs gain an additional +10% success chance. <</if>> /* END OF ALL TRAITS BELOW */ </div> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 111 and $tutorial lte 119>> <div id="wrapper2"> <<if $tutorial is 111>> <<if $ver gte 10830>> <<set _will to _npc.willpower>> <<if _npc.traitpure lte 24>><<set _will to 0>><</if>> <</if>> <h3><center>''- <<if _sex is 0>>HEAD MAID<<else>>BUTLER<</if>> –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> <<if _sex is 0>> The title of ''Head Maid'' is only available for assigned House Maids. It is a very respectable title that'll bestow a maid with much responsibility. A Head Maid governs all other maids and may affect Household Depravity and Efficiency. <br><br> ''NPC EFFECTS'' <ul> <li>''Head Maid'' has a chance (50%) to increase her own Perfectionist Trait Value (+1/day) If her Discipline is 50+, her Happiness is 50+ and her WILLPOWER is 25+. </li> <li>A Malevolent or unkind (24 or less) Head Maid will decrease (15% chance per day) other maids' WILLPOWER down to 0, if those maids' WILLPOWER is lower than the Head Maid's.</li> <li>A Pure or Kind (60+) Head Maid will increase (15% chance per day) other maids' WILLPOWER up to her own WILLPOWER.</li> <li>A Head Maid will increase (15% chance per day) other maids' Discipline up to her own Discipline. </li> </ul> <br> ''HOUSEHOLD EFFECTS'' <ul> <li>''If Head Maid is Malevolent:'' +1 Depravity/day. </li> <li>''If Head Maid's Discipline is 60+:'' +1 Efficiency/day. </li> <li>''If Head Maid's Domestic skill is above 60:'' -$3 Maintenance/day. </li> <li>''If Head Maid has Workaholic trait:'' +4 Influence/day. </li> </ul> <br> ''RISKS'' <ul> <li>''If Head Maid's Domestic skill is below 20 or if her Intelligence is below 30:'' +$5 Maintenance/day. </li> <li>''If Head Maid has Malevolent trait:'' -1 Happiness (15%) for slaves and maids with a lower WILLPOWER than Head Maid's. </li> </ul> <<else>> /* BUTLER BELOW */ The ''Butler'' title is only available for assigned footmen. It is a distinguished title, at least among the working classes, that'll bestow a man with much responsibility. A Butler governs all other footmen and may affect Household Depravity and Efficiency. He's also a close ally to his Lord. Tending to his well-being is always a Butler's first duty. <br><br> ''NPC EFFECTS'' <ul> <li>''The Butler'' has a chance (50%) to increase his own Perfectionist Trait Value (+1/day) If his Discipline is 50+, his Happiness is 50+ and his WILLPOWER is 25+. </li> <li>A Malevolent or unkind (24 or less) Butler will decrease (15% chance per day) other footmens' WILLPOWER down to 0, if those footmens' WILLPOWER is lower than the Butler's.</li> <li>A Pure or Kind (60+) Butler will increase (15% chance per day) other footmens' WILLPOWER up to his own WILLPOWER.</li> <li>A Butler will increase (15% chance per day) other footmens' Discipline up to his own Discipline. </li> </ul> <br> ''MC EFFECTS'' <ul> <li>If Butler's Affection is Amiable+ //and// his INTELLIGENCE is 60+, the MC always wakes up with the ''Good start'' ability (+2 bonus to all combat, seduction and persuasion rolls).</li> </ul> <br> ''HOUSEHOLD EFFECTS'' <ul> <li>''If Butler is Malevolent:'' +2 Depravity/day. </li> <li>''If Butler's Discipline is 60+:'' +1 Efficiency/day. </li> <li>''If Butler's Administration skill is above 60:'' -$3 Maintenance/day. </li> <li>''If Butler has Workaholic trait:'' +4 Influence/day. </li> </ul> <br> ''RISKS'' <ul> <li>''If the Butler's Administration skill is below 20 or if his Intelligence is below 30:'' +$10 Maintenance/day. </li> <li>''If the Butler has Malevolent trait:'' -1 Happiness (15%) for slaves and footmen with a lower WILLPOWER than the Butler's. </li> </ul> /* BUTLER ENDS */ <</if>> <</if>> <<if $tutorial is 112>> <h3><center>''- PANTRY GIRL –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> ''The pantry girl'' has responsibility for buying groceries and may lead a team of other girls (if available) in the kitchen. She's also working together with a designated head chef, meaning her Domestic skill can either negatively or positively influence the success chance of your dinner events and chef-related Happiness/Flair increases. <br><br> ''Benefits''<br> ''- If Domestic skill is 80+:'' NPCs eat 1R less/day (minimum 1).<br> ''- If Domestic skill is 60+:'' Food luxuries cost 25% less.<br> ''- If Domestic skill is 50+:'' +15 success chance during dinner parties, IF slave is assigned as a servant.<br> <br> ''Risks:''<br> ''- If Domestic skill is below 20:'' Pantry girl spoils one extra Ration per day.<br> ''- If Domestic skill is below 20 //and// Intelligence is below 30:'' Small risk of food poisoning (0.5%/day). A food poisoning will injure the MC and all other slaves with 15 Health points.<br> <br> There are no personal risks involved other than what her Master might decide happens during breaks. <</if>> <<if $tutorial is 113>> <h3><center>''- QUARTERMASTER –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> ''The quartermaster'' is your Aide-de-camp. <<if _sex is 0>>She's<<else>>He's<</if>> often a seasoned warrior that helps <<if _sex is 0>>her<<else>>his<</if>> patron in combat and with other combat-related chores. <br><br> ''Benefits''<br> ''- If Ranged or Melee skill is 80+:'' MC receives a +10 hit chance in combat, if _girlname is appointed as follower, is conscious and has a Neutral or higher Affection.<br> ''- If Medicine skill is 40+:'' MC heals an additional 5 Health points per day, if _girlname is conscious and has a Neutral or higher Affection.<br> ''- If Science skill is 50+ and Anvil is installed:'' All basic NON-UPGRADED armors belonging to the MC regenerate one Soak point per day. This ability does not affect high-end armors like Combat Weave, DuraPlate or Stealth armor. <br> ''- If Science skill is 80+ and Anvil is installed:'' All high-tier armors belonging to the MC regenerate one Soak point per day. ''Note!'' Each Soak regenerated will automatically remove $80 from your Inventory!<br> ''- If Science skill is 80+ and Laboratory is installed:'' The MC's WEGA armor is instantly repaired up to its max Soak if //current// WEGA Soak is 30 or less. Requires at least one unit of Durasteel and 300+ nanites. <br> <br> ''Risks''<br> ''- If Ranged //and// Melee skill is below 20:'' MC receives a -10 hit chance in combat, if _girlname is appointed as a follower and is conscious.<br> ''- If Intelligence is below 30:'' All enemies have a +10 bonus to hit the quartermaster during combat.<br> <</if>> <<if $tutorial is 114>> <h3><center>''- SLAVE MISTRESS –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> You can appoint your wife as the main slave trainer in your household, should you want to occupy yourself with other tasks. Her immediate training focus is limited to your two active household slaves (top slots). <br><br> An advanced set of scripts govern whether your wife will be successful or not, and what kind of slaves she'll produce. <br><br> ''Base success''<br> Her main attribute while training slaves is INTELLIGENCE. A clever wife will be genuinely good at forming her subordinates, while a stupid bimbo will be close to worthless. Other factors also contribute to her base success chance: <br> <br> - Being very Kind (60+) gives a -10 base chance.<br> - Discipline 50+ gives a +10 base chance.<br> - Discipline 80+ gives an additional +15 base chance.<br> - Being Soulmate to her husband gives a +15 base chance.<br> <br> ''Training template''<br> Your wife's AI will follow one specific training template based on your actions, her traits and her attributes/skills. This template can change based on how you've treated her, or if anything makes her rethink her current character (like lowered Corruption or Willpower). <br><br> //''Cock-hungry whores Template''//<br> Executes if Nymphomaniac Trait is active OR Corruption is above 50.<br><br> - Wife will try to persuade your slaves to appreciate anal and vaginal sex up to her own level.<br> - Wife will try to increase your slaves' Corruption up to her own level.<br> - Small daily chance that your slaves will increase their Nymphomaniac Trait value.<br> <br> //''Warrior pack Template''//<br> Executes if Corruption is below 50, Nymphomaniac trait is inactive and her Melee or Ranged skill is above 50. <br><br> - Wife will train your slaves in Melee and Ranged, up to her own level. She'll also try to increase their Strength and Dexterity. <br><br> //''Servants first Template''// <br> Executes if neither of the above is true, and Discipline is above 29. <br><br> - Wife will try to train your slaves up to her own Domestic and Gardening skill levels. <br><br> ''Base training''<br> In addition to switching between templates, your appointed slave mistress will always affect her slaves in the following skills/stats: <br><br> - Lower your slaves' WILLPOWER down to her own value in that Attribute.<br> - Raise or lower your slaves' Affection toward you, down or up to her own value.<br> - A wife with the Malevolent trait or a Kindness below 20 has a 20% chance of lowering her slaves' Happiness (down to a minimum of 8) - IF your wife's WILLPOWER is higher than the affected slave's.<br> <br> ''Radiance effects''<br> While your wife's focus rests mainly on your two active slaves, her attributes, traits and skills will affect ALL slaves in smaller ways. <br><br> A wife with Kindness 60+ and Affection Friendly+:<br> <br> - Raises other slaves' Happiness by one point per day, up to a maximum of 80.<br> - Has a 25% chance to raise other slaves' Affection toward you, if their Anger is Upset or lower, up to Loving.<br> - Has a 25% chance to lower a Malevolent trait, if her WILLPOWER is greater than the Malevolent slave's WILLPOWER.<br> /* MISTRESS ENDS ELOW */ <</if>> <<if $tutorial is 115>> <<if $ver gte 10830>> <<set _heraldskill to 0>> <<set _heraldskill+=_npc.int>> <<set _heraldskill+=_npc.charisma>> <<set _heraldskill+=_npc.beauty>> <<set _heraldskill+=_npc.per>> <<set _heraldskill/=4>> <<set _heraldskill = Math.round(_heraldskill)>> <<if _npc.age lte 16>><<set _heraldskill-=15>><</if>> <<if _npc.status lte 2>><<set _heraldskill-=15>><</if>> <<if _npc.traitstarlet gte 70>><<set _heraldskill+=15>><</if>> <<if _npc.warfame gte 200>><<set _heraldskill+=10>><</if>> <<if _npc.warfame gte 600>><<set _heraldskill+=10>><</if>> <<if _npc.actnpc is $firstwife and $credit gte 10000 and _npc.int gte 50>><<set _heraldskill+=20>><</if>> <<if _npc.prest gte 100>><<set _heraldskill+=10>><</if>> <<if _npc.prest gte 300>><<set _heraldskill+=10>><</if>> <</if>> <h3><center>''- HERALD –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' 9 AM to 5 PM<br> <<if $ver gte 10830>>''Herald skill ($girlname):'' _heraldskill<br><</if>> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div><br> ''Req. Affection:'' <<if _npc.masterlove gte 20>>Uninterested+<<else>><div class="red">Uninterested+</div><</if>><br> </div> </div> <br> A Herald travels Ikaanos, spreading his or her household's good name, hoping to increase its status and influence within a broad number of factions. It's a rather costly endeavor but the price might be worth it as a skilled, and especially beautiful, Herald could possibly boost your Influence with several points per day. <br><br> An active Herald will always provide you with +2 Influence, regardless of Attributes and skills. <br><br> A Herald must also be devoted to and believe in House $pcLastName. Having an Affection that's below Neutral, or any accumulated Anger, will disable all effects from this assignment. <br><br> <<if $ver gte 10830>> <<set _heraldskill/=4>> <<set _totp to _heraldskill>> <<if $masterlove lte 29 or $scarefactor gte 1>><<set _totp to 0>><</if>> <<set _totp = Math.round(_totp)>> With $girlname as your herald, you'll gain a total of ''_totp points'' of Influence/day. <<else>> ''INFLUENCE MODIFICATIONS''<br> <li> Intelligence 50+ provides an additional 2 Influence points. </li> <li> Intelligence 70+ provides an additional 2 Influence points. </li> <li> Intelligence 90+ provides an additional 4 Influence points. </li> <li> Discipline 50+ provides an additional 2 Influence points. </li> <li> Discipline 85+ provides an additional 2 Influence points. </li> <li> Academics 50+ provides an additional 2 Influence points. </li> <li> Beauty 50+ provides an additional 2 Influence points. </li> <li> Beauty 80+ provides an additional 2 Influence points. </li> <li> Charisma 50+ provides an additional 2 Influence points. </li> <li> Charisma 80+ provides an additional 4 Influence points. </li> <li> Having the status of Wife provides an additional 4 Influence points. </li> /* <li> Having built the News Office, with Nicole as either your wife, or with Nicole as a slave whose Affection is Friendly+, provides an additional 6 Influence points. </li> */ <</if>> <</if>> <<if $tutorial is 116>> <h3><center>''- STEWARDESS –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' 8 AM to 3 PM<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> A Stewardess sees to her household's economics and has the main responsibility to streamline your accounting by minimizing expenditures and other costly factors. She'll also indulge in petty investments that could give you a small, randomized extra income each day, based on her Domestic, INTELLIGENCE and Educational skills. <br><br> ''Effects''<br> A Stewardess with INTELLIGENCE 60+ will reduce Maintenance with up to $5/day and raise all incomes from Investments with at least $10/day, if your total revenue is above $100. This multiplier will further increase if your wife's INTELLIGENCE is 70+. <br><br> ''Random investments''<br> Your wife will actively try to strike deals with vendors, resellers and traveling merchants during her busy hours. The chance (base: INTELLIGENCE) for a successful deal can be further modified by:<br> <br> - The amount of cash in her ''Coffer''. Having zero dollars gives a -160 penalty, while having below $500 gives a -80 penalty. Her coffer modification turns positive after reaching $5,000, and receives another noticeable bump after $15,000. <br> - Discipline 50+ provides a +10 chance modification.<br> - Discipline 80+ provides a +15 chance modification.<br> - Affection Soulmate+ provides a +15 chance modification.<br> <</if>> <<if $tutorial is 117>> <h3><center>''- NANNY –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> A nanny's main occupation is to see to and care for her Master's children – regarding both their needs and education. <br><br> A nanny slowly adds //points// to the offspring creation engine. These points are vital for deciding your kids' starting attributes, skills and traits. <br><br> _npc.girlnames offspring creation point modifiers: <br><br> <<set _war to 0>> <<set _phys to 0>> <<set _cor to 0>> <<set _will to 0>> <<set _dis to 0>> <<set _int to 0>> <<set _edu to 0>> <<set _sur to 0>> <<if _npc.melee lte 24 or _npc.ranged lte 24>><<set _war-=1>><</if>> <<if _npc.melee gte 60 or _npc.ranged gte 60>><<set _war+=3>><</if>> <<if _npc.melee gte 90 or _npc.ranged gte 90>><<set _war+=2>><</if>> <<if _npc.dex lte 24 or _npc.str lte 24>><<set _phys-=1>><</if>> <<if _npc.dex gte 60 or _npc.str gte 60>><<set _phys+=3>><</if>> <<if _npc.dex gte 90 or _npc.str gte 90>><<set _phys+=2>><</if>> <<if _npc.likesadist lte 14 or _npc.traitpure gte 75>><<set _cor-=1>><</if>> <<if _npc.likesadist gte 60>><<set _cor+=3>><</if>> <<if _npc.willpower lte 14>><<set _will-=1>><</if>> <<if _npc.willpower gte 60>><<set _will+=3>><</if>> <<if _npc.discipline lte 24>><<set _dis-=1>><</if>> <<if _npc.discipline gte 60>><<set _dis+=3>><</if>> <<if _npc.int lte 24>><<set _int-=1>><</if>> <<if _npc.int gte 60>><<set _int+=3>><</if>> <<if _npc.int gte 90>><<set _int+=2>><</if>> <<if _npc.tech lte 24 or _npc.aca lte 24>><<set _edu-=1>><</if>> <<if _npc.tech gte 60 or _npc.aca gte 60>><<set _edu+=3>><</if>> <<if _npc.tech gte 90 or _npc.aca gte 90>><<set _edu+=2>><</if>> <<if _npc.survival lte 24>><<set _sur-=1>><</if>> <<if _npc.survival gte 60>><<set _sur+=3>><</if>> <<if _npc.survival gte 90>><<set _sur+=2>><</if>> <li>''Combat school:'' <<if _war gte 0>>+<</if>>_war.</li> <li>''Physical training:'' <<if _phys gte 0>>+<</if>>_phys. </li> <li>''Discipline:'' <<if _dis gte 0>>+<</if>>_dis. </li> <li>''Free thinking:'' <<if _will gte 0>>+<</if>>_will. </li> <li>''Mental training:'' <<if _int gte 0>>+<</if>>_int. </li> <li>''Education:'' <<if _edu gte 0>>+<</if>>_edu. </li> <li>''Corruption:'' <<if _cor gte 0>>+<</if>>_cor. </li> <li>''Adventures:'' <<if _sur gte 0>>+<</if>>_sur. </li> <br> There are no special risks involved other than what her Master might decide happens during breaks. <br><br> Assigning a nanny to a household without children below the age of ten has a small chance to increase your wife's Happiness. <</if>> <<if $tutorial is 118>> <h3><center>''- FLOOR CRAWLER –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="red">High</div> </div> </div> <br> Floor crawlers are the lowest form of slaves in Ikaanos – tasked to clean and satisfy all other members in a household. <br><br> Assigning _girlname as a Floor crawler comes with certain risks that depend on the actual numbers of other slaves and NPCs currently under your command. <br> <ul> <li>A slave needs to have either a ''Corruption above 39'' or a ''WILLPOWER below 25'' if you want to appoint her as a Floor crawler.</li> <li>''A Corruption below 40'' quickly decreases her Happiness and Affection toward you. Her Humiliation also increases with 2 points per day, regardless of Corruption.</li> <li>''Too many NPCs and actively participating slaves (see below)'' decrease Health and sexual wear faster than what the Floor crawler's body is able to naturally regenerate.</li> <li>''If her Affection toward you is below Amiable'', _girlname's Fear will increase as long as she's assigned as a Floor crawler.</li> <li>Being assigned as a Floor crawler speeds up ''Defiance deterioration''.</li> </ul> A Floor crawler's willingness and skill is determined by her Corruption value. <br><br> All household NPCs with either ''Corruption 40+'', the ''Perverted Trait'' //or// the ''Nymphomaniac trait'' take advantage of a floor crawler to satisfy themselves. This can quickly increase ''Sexual wear'' and lower ''Health'' if kept unchecked. <br><br> Actively participating NPCs have a chance to increase their Happiness and Affection toward you, based on the Floor crawler's skill and devotion. <br><br> There's no limit to how many active Floor crawlers you can have in your household. Two or more Floor crawlers also take advantage of each other if their Corruption is 40+. Having more than one Floor crawler also distributes sexual wear among the assigned girls. <</if>> <<if $tutorial is 119>> <<set _busshow to 0>> <<if $stokkeen4 is 2>> <<if $rebbus2 gte 1>><<set _bus1 to 15>><</if>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=15>><</if>> <</if>> <<if $wateryen3 is 2>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=8>><</if>> <<if $rebbus2 gte 1>><<set _bus2 to 8>><</if>> <</if>> <<if $kaseytrade gte 2>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=15>><</if>> <<if $rebbus2 gte 1>><<set _bus3 to 15>><</if>> <</if>> <<if $kaseytrade gte 3>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=15>><</if>> <<if $rebbus2 gte 1>><<set _bus3+=15>><</if>> <</if>> <<if $kaseytrade gte 4>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=15>><</if>> <<if $rebbus2 gte 1>><<set _bus3+=15>><</if>> <</if>> <<if $geroinvest gte 1>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=25>><</if>> <<if $rebbus2 gte 1>><<set _bus4 to 25>><</if>> <</if>> <<if $stralsund gte 1>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=15>><</if>> <<if $rebbus2 gte 1>><<set _bus5 to 15>><</if>> <</if>> <<if $roobus gte 1>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=150>><</if>> <<if $rebbus2 gte 1>><<set _bus6 to 150>><</if>> <</if>> <<if $waltbus gte 1>> <<if $rebbus2 gte 1 and $ownreb is 1>><<set _busshow+=350>> <</if>> <<if $rebbus2 gte 1>><<set _bus7 to 350>> <</if>> <</if>> <<if $rebbus2 gte 1 and $wroolbus is 1>><<set _busshow+=25>><<set _bus8 to 25>> <</if>> <<if _title is 6 or _title is 13>><<set _acti to true>><</if>> <h3><center>''- SKULDUGGERIST –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Increased yield:'' +&#36;_busshow <br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Active:'' <<if _masterlove gte 50 and _acti is true>><div class="green">Yes</div><<else>><div class="red">No</div><</if>><br> ''Risks:'' <div class="green">Low</div> </div> </div> <br> If Rebecca is assigned as a //Skulduggerist//, she'll work hard to increase all business yields for your household. Note that her added income will be temporarily paused if Affection drops below Friendly. <<if _bus1 gte 1>><br><br>Rebecca is currently supplying information about hidden routes for the bootleggers residing in Stokke Hills ''(+&#36;_bus1/day)''.<</if>> <<if _bus2 gte 1>><br><br>The Fälth brothers are currently paying Rebecca to organize a street gang of young Skandi boys who'll warn them about incoming threats ''(+&#36;_bus2/day)''.<</if>> <<if _bus3 gte 1>><br><br>The Germans of Kasey's park are very happy to pay Rebecca protection money. Her influence stops the raider gangs of West woods from attacking their caravans ''(+&#36;_bus3/day)''.<</if>> <<if _bus4 gte 1>><br><br>Gero Falkenstein is currently paying Rebecca for valuable information supplied by "Lobster Girls" – a local urchin gang ''(+&#36;_bus4/day)''.<</if>> <<if _bus5 gte 1>><br><br>Master Gerard of Straalsund is paying Rebecca a daily sum of money to keep his caravans from getting attacked by raiders in Darkmere ''(+&#36;_bus5/day)''. <</if>> <<if _bus6 gte 1>><br><br>Rebecca is currently supplying Abbot Roo with a valuable smuggler contact ''(+&#36;_bus6/day)''.<</if>> <<if _bus7 gte 1>><br><br>Rebecca has forged a bond between Mr. Walton and Adolf "Dead-eye" Suumbar, a renowned raider king that's in dire need of ammunition and weaponry ''(+&#36;_bus7/day)''.<</if>> <<if _bus8 gte 1>><br><br>One of Rebbeca's old comrades, "Nine-Finger Tina", is the girlfriend of the Wrool Cat Wrangler leader. This bond provides you with some extra revenue. ''(+&#36;_bus8/day)''.<</if>> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 120 and $tutorial lte 159>> <div id="wrapper3"> <center><h3> <<if $tutorial is 120>>- CAITLIN TENSOR -<</if>> <<if $tutorial is 121>>- ARIA BIANCHI -<</if>> <<if $tutorial is 122>>- MAI-LYNN OSHIRO -<</if>> <<if $tutorial is 123>>- ADORA SANOR -<</if>> <<if $tutorial is 124>>- STACEY MCCLUNG -<</if>> </h3></center> <hr> <div class="row"> <div class="vendorleft left padd20right"> <<if $tutorial is 120>> You ask the slave keeper about the short-haired, pensive girl who studies you carefully as your eye moves expertly across her well-made female flesh. Although you sense she is anxious at the thought of becoming your property and uncomfortable in her nakedness, she nevertheless shows off her curves to you. <br><br> ''Slave keeper:'' //This one just arrived... I don’t know much about the woman's background, but her family didn’t seem like they were facing hardship when they brought her in. She’s well-mannered and she keeps herself clean, so I’m thinking she must have had a relatively affluent upbringing. She doesn't hold a certificate, but her degree of medical training puts her at about the same level as a licensed physician. <br><br> She’s asking what her master will expect of her when she is sold. I told her there are as many answers to that question as there are masters. However, she seems pretty clear about the fact that sex is a real possibility – and my impression is that she is actually okay with that, provided you respect her boundaries… <br><br> I think there is a good chance you could start enjoying her "companionship" as soon as you get her home so long as you don’t get rough with her. I don’t get the feeling she wants to be a slave, but she’s been totally compliant so far. // <</if>> <<if $tutorial is 121>> In a designated chamber, constantly watched by three veteran guards, the vigorous warrior princess Aria Bianchi stands proud and disdainful, looking at you like you're a potential enemy she has to deal with. One of the guards presents Aria with a smugness that cause even more anger to seep out from the girl's glaring eyes. <br><br> ''Guard:'' //This little bitch needs no further introduction. I see you're a Kymanto agent. Well, good luck with Miss Bianchi if you decide to purchase her. Haha… She'll need a million lashes and three cocks rammed up her holes constantly for ten years if you want to get out so much as a "sorry" from her. <br><br> You've been warned! Fuck, this girl is like a feral wrool cat. And I gotta tell you, there are few men around here who could turn her into one of those submissive sluts that pass by this place every day. She's made from a different material. // <</if>> <<if $tutorial is 122>> You walk around the docile-looking Asian woman known as Mai-Lynn and ask the slave keeper about her background. <br><br> She's holding her gaze obediently fixed at the floor, careful not to look her new Master straight in the eyes. This girl radiates obedience. <br><br> ''Slave keeper:''//This young lady sold herself into slavery to save her father's business from going bankrupt. Speak about coming from a corrupted family! Offering herself up completely like this in the name of her daddy. Haha… Anyway, this is not her first tour to the slave markets. Her recent Master put her up for sale here not long ago. Don’t know why he doesn’t want the sweet thing anymore…// <</if>> <<if $tutorial is 123>> You walk around the quiet, young woman known as Miss Adora Sanor and ask the slave keeper about her background. <br><br> ''Guard:'' //This young woman is a fine example of the unspoiled, blank canvasses that sometimes pass through Crystal Hills. Adora here's not been through much difficulties, as one can deduct from her innocent eyes, but she's still very docile and service-minded. <br><br> There's not much in the skill department, though, so you have some work to do if you decide to purchase her. // <</if>> <<if $tutorial is 124>> You approach the cell where Stacey McClung is currently holding up – a damp chamber far away from the comforts of her old estate. <br><br> ''Guard:'' //This woman here is supposedly a human encyclopedia. She's a top academist with insights that can rival The Academy's most prominent teachers. A bit feisty, hasn’t really revealed much about her past. Comes with a life-time slavery contract. A good investment! // <br><br> <</if>> </div> <div class="vendorleft left padd20left padd10right"> <div class="future"> <center> ''– PROMINENT SKILLS –'' </center> <br> <<if $tutorial is 120>> <div class="padd70left"> <li>Very high Medicine skill.</li> <li>High INTELLIGENCE.</li> <li>Good survival skills.</li> <li>No obvious combat prowess.</li> </div> <br> ''Caitlin:'' //"Should you choose to add me to your household, I'm prepared to serve you with my labor, my skills and my body, if it pleases you, Sir. However, in return for that compliance I expect to be treated fairly and with a degree of respect." // <</if>> <<if $tutorial is 121>> <div class="padd70left"> <li>Very good Combat skills.</li> <li>Exceptionally Intelligent.</li> <li>Unyielding Willpower.</li> <li>No obvious domestic skills.</li> </div> <br> ''Aria:'' //I used to eat guys like you for breakfast. Try me, asshole.// <</if>> <<if $tutorial is 122>> <div class="padd70left"> <li>Very good Domestic skills.</li> <li>Very good Gardening skills.</li> <li>Fairly good Performance skills.</li> <li>No obvious combat prowess.</li> </div> <br> ''Mai-Lynn:'' //I will bless my future household with complete servitude and devoted loyalty. Rest assured, Sir, that I'll do everything to satisfy you, be it domestic, tending to your garden or for… carnal pleasures.// <</if>> <<if $tutorial is 123>> <div class="padd70left"> <li>Good Domestic skills.</li> <li>Decent Discipline.</li> <li>No obvious combat prowess.</li> </div> <br> ''Adora:'' //I hope to be of service, Sir. I have very little experience when it comes to worldly things but I assure you I'll not be a disappointment in the kitchen, or when performing other chores that are expected of me. // <</if>> <<if $tutorial is 124>> <div class="padd70left"> <li>Excellent Science and Academy skills.</li> <li>Unmatched Discipline and Intelligence.</li> <li>Medium combat prowess.</li> </div> <br> ''Stacey:'' //Mr. $pcLastName! Please, get me out of here. They got to me. It's related to your brother. Gods… I… I can't take this. They are forcing me to stand naked in front of everyone! I'll repay you. I promise. I… I swear it on my dead father.// <</if>> </div> </div> </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 160 and $tutorial lte 169>> <div id="wrapper3"> <center><h3> <<if $tutorial is 160>>- SILVER TONGUE -<</if>> <<if $tutorial is 161>>- MASTER SCHOLAR -<</if>> <<if $tutorial is 162>>- ÜBERMENSCHEN -<</if>> <<if $tutorial is 163>>- MASTER OF WAR -<</if>> <<if $tutorial is 164>>- MAGNATE -<</if>> <<if $tutorial is 166>>- RISE FROM ASHES -<</if>> </h3></center> <hr> <div class="row"> <div class="vendorleft left padd20right"> <<if $tutorial is 160>> You've always managed to get your will through – it's either your unbelievably good looks or your sharp mind and manipulation techniques. You're very likable and all girls drop dead when they first lay their eyes on you. <br><br> And the last couple of years have been easy. There have never been any problems obtaining a well-paid job that demands very little in terms of time and effort, and inheriting a house is just one additional check in your long list of good fortunes. Building an empire shouldn’t be too hard? You've certainly managed to succeed in every endeavor you've done so far. <</if>> <<if $tutorial is 161>> You belong to the elite among Ikaanos' learned clientele and have mastered the branches of Science and Academics. Professors come to you asking for advice and students flock to your classroom where they hungrily devour every syllable of their tutor's unprecedented knowledge. <br><br> You've been completely occupied by work for the past ten years and getting the chance to leave that rented apartment in Whitehaven and move into your old family mansion came as a new and interesting challenge. The apartment wasn’t too bad – a fancy 4-room suit in an old stone building – but it has been feeling a bit crammed lately, and your living accommodations didn't really represent the great man you actually are. /* You've walked the way of the warrior since your adolescent years, slowly tuning your body into a perfect killing machine. Your natural talent for wielding weapons and destroying your enemies eventually lead you to the arena – and unprecedented fame. <br><br> Belonging to the celebrities of Ikaanos has further fueled your self-esteem and given you the upper-hand in negotiations and social aptitude. Inheriting your brother's old house, and a chance to finally renovate your family's old mansion, was also a perfect opportunity to start building your legacy and establish a great house that'll carry your name for centuries. */ <</if>> <<if $tutorial is 162>> While your brother might've strayed from the path, your father taught you the importance of always staying sharp, improving your skills and aiming for nothing else than perfect results in every endeavor you undertake. <br><br> You've continued this lifestyle and managed to tune your body into a powerhouse and polished most skillsets to mastery – be it Science, Medicine or the art of pleasuring a woman. <br><br> Inheriting the old family mansion from your sloppy brother is the final work you have to undertake before deeming yourself completely balanced in all parts of existence. But it's a long way there – building an empire takes time. But you know you're the perfect man for the job. <</if>> <<if $tutorial is 163>> What can you say? Some things come naturally. Like running around in the jungle for three years killing soldiers in the Border Wars, or fighting off hostile cultists while guarding caravans on desolate roads. <br><br> You've killed hundreds of other fighters – if not thousands, and count yourself as one of Ikaanos foremost warriors. The letter telling you that you'd inherited your brother's old mansion, your birthplace, came as a surprise and you now have the opportunity to finally settle down and start repairing your family name – something Joseph never managed to do properly. <</if>> <<if $tutorial is 164>> You've always been one step ahead in life, catching opportunities, making investments and manipulating the markets to your favor. Over the last ten years, you've made a fortune on the Davidian-Ikaanos trade route, until the Border Wars at least, and managed to withdraw vast sums of money from The Bank of Ikaanos before things turned sour up north. <br><br> Your father was a decent man, but he never knew how to truly manage a household, which unfortunately spilled over to your brother, who thought he could become rich from running a slave harem and selling his goods for a profit. What dear Joseph never knew is that most slave trainers invest more money on their slaves than what they get in return. Buying trinkets, chocolate and fancy dinners to make them more compliant? Haha. Idiots. <br><br> The letter of inheritance gave you an opportunity to finally set things straight, and return your family's name to the respected list of names that'll be remembered in Ikaanos for centuries. <</if>> <<if $tutorial is 166>> You've lost everything – even if it wasn’t much to lose in the first place. You have never had a particular focus and just barely escaped famine by working the lowest day shifts offered at Assembly plants and loading docks. <br><br> There's no guarantee that you'll able to maintain the house recently inherited from your brother. Because you've certainly managed to screw up things before. <br><br> This is Masters of Raana's toughest challenge. Can you thrust yourself out from the ashes and build a thriving empire from nothing? <</if>> </div> <div class="vendorleft left padd20left"> <div class="future"> <center> ''– SKILLS AND SETTINGS –'' </center> <br> <<if $tutorial is 160>> <div class="padd70left"> <li>''STRENGTH:'' 50.</li> <li>''STAMINA:'' 75.</li> <li>''WILLPOWER:'' 75.</li> <li>''INTELLIGENCE:'' 80.</li> <li>''BEAUTY:'' 75.</li> <li>''Ranged combat:'' 65.</li> <li>''Melee combat:'' 50.</li> <li>''Manipulate:'' 130.</li> <li>''CHARISMA:'' 130.</li> <li>''Copulation:'' 90.</li> <li>''Knowledge skills:'' 20-55.</li> <li>''Starting cash:'' $20,000.</li> <li>''Starting Influence:'' 2,000.</li> </div> <br> <</if>> <<if $tutorial is 161>> <div class="padd70left"> <li>''Starts with Academy assignment.''</li> <li>''STRENGTH:'' 65.</li> <li>''STAMINA:'' 80.</li> <li>''DEXTERITY:'' 65.</li> <li>''WILLPOWER:'' 95.</li> <li>''INTELLIGENCE:'' 130.</li> <li>''Ranged combat:'' 65.</li> <li>''Melee combat:'' 65.</li> <li>''Academics:'' 130.</li> <li>''Science:'' 120.</li> <li>''Medicine:'' 50.</li> <li>''Manipulate:'' 80.</li> <li>''CHARISMA:'' 70.</li> <li>''Starting cash:'' $55,000.</li> <li>''Starting Influence:'' 9,500.</li> </div> <br> <</if>> <<if $tutorial is 162>> <div class="padd70left"> <li>''STRENGTH:'' 95.</li> <li>''STAMINA:'' 95.</li> <li>''DEXTERITY:'' 95.</li> <li>''WILLPOWER:'' 100.</li> <li>''INTELLIGENCE:'' 95.</li> <li>''Ranged combat:'' 90.</li> <li>''Melee combat:'' 90.</li> <li>''Academics:'' 75.</li> <li>''Science:'' 75.</li> <li>''Medicine:'' 65.</li> <li>''Manipulate:'' 95.</li> <li>''CHARISMA:'' 75.</li> <li>''Copulation:'' 85.</li> <li>''Starting cash:'' $25,000.</li> <li>''Starting Influence:'' 2,300.</li> <li>''HEALING IMPLANT (MARK I).''</li> </div> <br> <</if>> <<if $tutorial is 163>> <div class="padd70left"> <li>''STRENGTH:'' 100.</li> <li>''STAMINA:'' 95.</li> <li>''DEXTERITY:'' 95.</li> <li>''WILLPOWER:'' 70.</li> <li>''INTELLIGENCE:'' 65.</li> <li>''Ranged combat:'' 110.</li> <li>''Melee combat:'' 105.</li> <li>''Manipulate:'' 75.</li> <li>''CHARISMA:'' 55.</li> <li>''Survival:'' 75.</li> <li>''Knowledge skills:'' 25-45.</li> <li>''Starting cash:'' $30,000.</li> <li>''Starting Influence:'' 4,000.</li> <li>''HEALING IMPLANT (MARK II).''</li> </div> <br> <</if>> <<if $tutorial is 164>> <div class="padd70left"> <li>''STRENGTH:'' 65.</li> <li>''STAMINA:'' 65.</li> <li>''DEXTERITY:'' 50.</li> <li>''WILLPOWER:'' 90.</li> <li>''INTELLIGENCE:'' 90.</li> <li>''Ranged combat:'' 75.</li> <li>''Academics:'' 70.</li> <li>''Science:'' 70.</li> <li>''Medicine:'' 40.</li> <li>''Manipulate:'' 110.</li> <li>''CHARISMA:'' 75.</li> <li>''Copulation:'' 75.</li> <li>''Bondage:'' 50.</li> <li>''Flagellation:'' 40.</li> <li>''Gambling:'' 85.</li> <li>''Starting cash:'' $1,000,000.</li> <li>''Starting Influence:'' 20,000.</li> </div> <br> <</if>> <<if $tutorial is 166>> <div class="padd70left"> <li>''GrimDark Difficulty.''</li> <li>''STRENGTH:'' 40.</li> <li>''STAMINA:'' 35.</li> <li>''WILLPOWER:'' 25.</li> <li>''INTELLIGENCE:'' 35.</li> <li>''Ranged combat:'' 35.</li> <li>''Melee combat:'' 30.</li> <li>''Manipulate:'' 30.</li> <li>''CHARISMA:'' 30.</li> <li>''Knowledge skills:'' 10-25.</li> <li>''Starting cash:'' $200.</li> <li>''Starting Influence:'' 100.</li> </div> <br> <</if>> </div> </div> </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 170>> <<if $quest_cat lte 2>> Caitlin believes she may be able to develop a cure for Fetid Blindess if she can retrieve water samples from the creeks of Hamah Bay. Developing a cure could bring me both prestige and profit, but this would be a dangerous expedition that should only be attempted with a heavily armed party. <br><br> Assign Caitlin as a follower and travel to Hamah Bay (from Darkmere Ferry, north of Imogen's Barrow) to start this quest. <</if>> <<if $quest_cat is 3>> Caitlin has retrieved a water sample from the brook in Hamay Bay. She needs to follow it upstream and gather a couple of more samples before she deems herself finished. <</if>> <<if $quest_cat is 4>> Caitlin has gathered all the samples she needs. There's nothing more to do here than to return to Ikaanos and let her examine them. <br><br> I should keep a close watch on her and make sure everything is "properly handled". This will probably take a day or two. <</if>> <<if $quest_cat is 5>> Caitlin needs to analyze the water samples she retrieved from Hamah Bay to develop a cure for Fetid Blindness. I can visit Kymanto Hall and arrange for her to have access to the syndicate’s laboratories. Once that has been arranged, I'll need to speak with Caitlin and give her permission to perform the analysis. <<if $disp_kym lte 7>> <br><br> ''NOTE!'' I need to finish Chapter I in the Kymanto quest line before I can access the laboratory! <</if>> <</if>> <<if $quest_cat is 6>> Caitlin is ready to begin working at the laboratory in Kymanto Hall. I need to clear all her current assignments and then speak to her again and choose the "Laboratory assignment" option to move this forward. <br><br> She'll be completely unavailable for at least three days once she's assigned! <</if>> <<if $quest_cat gte 7 and $quest_cat lte 9>> Caitlin is currently working her ass off at the Laboratory in Kymanto Hall. <</if>> <<if $quest_cat is 10>> Caitlin has finished her work at Kymanto Hall. I can check on my slave's progress by choosing "Check progress" in her Interaction menu. <</if>> <<if $quest_cat is 11 or $quest_cat is 12>> Caitlin is currently checking some old research at the Academy in Whitehaven. She'll be done in a couple of days. I can check my slave's outcome by asking about "Academy findings" in her Interaction menu. <</if>> <<if $quest_cat is 13>> Caitlin is back, having finished her research at Whitehaven Academy. I can check on my slave's progress by selecting "Academy findings?" in her Interaction menu. <</if>> <<if $quest_cat is 14>> Access to the Mastersphere is limited to the most elite members of Ikaanian society. You must have reached 4,000 Influence points to advance further in this quest, and pay at least $15,000 to secure passage for Caitlin, along with access to a prized piece of technology like the QVS. <br><br> <<if $ver gte 10830>> Unassign Catilin from all her duties (including Follower) and head to Town Hall when you're ready to send the girl off world. <<else>> Make Caitlin your main slave (left slot), unassign her from all duties (including Follower) and head to Town Hall when you're ready to send her off. <</if>> <</if>> <<if $quest_cat gte 15 and $quest_cat lte 18>> Caitlin has been sent off-planet to study her findings at the Mastersphere laboratories. She should be back within a week. <</if>> <<if $quest_cat is 19>> Caitlin is back from the Mastersphere! I should inquire about her findings immediately. <</if>> <<if $quest_cat is 20>> Caitlin wants to head out to Hamah Bay and do some final field testing before deeming her vaccine efficient. <br><br> I should take my slave to Hamah Village and safeguard her during the trials (Darkmere > North River Basin > Hamah Bay). <br><br> She must be assigned as a follower! <</if>> <<if $quest_cat is 21>> Caitlin’s treatment for Fetid Blindness has been a success. <br><br> She suggests making an announcement at the Whitehaven Academy, as well as arranging for the academy to take over manufacture and distribution of the cure, since the disease is much too widespread for you and her to eradicate it working alone. Travel to Whitehaven Academy – with Caitlin as <<if $ver gte 10830>>''your follower''<<else>>''your main (left slot)'' follower<</if>> to announce the cure! <</if>> <</if>> <<if $tutorial is 171>> <div id="wrapper2"> <center><h3>BUSINESS DISRUPTIONS</h3></center> <hr> The Dockyard Punks are negatively affecting your business due to their strong presence in The Docks District. Either pay them off, lower their numbers to 9 or less, or completely wipe them out to get rid of this effect. <br><br> The Dockyard Punks can be found as an enemy icon in ''The Docks district''. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 172>> <<if $girldo is 99>> However, after getting her first bearings and placing her meager belongings in the guest room, the nervous-looking woman steps up to you and says: <<else>> The nervous-looking woman, who's still settling in after being brought to her new household, immediately stops what she's doing and speaks out in a timid, yet determined voice: <</if>> <br><br> // “Master, I have been speaking with the slavekeeper and it’s clear that you come from a family with a background in bending slave-girls to your will, and I respect that. I also understand that you expect your servants to grant you sexual favors – and I respect that, as well. <br><br> “I have no doubt that you could make me docile and obedient and hungry for your cock in a matter of weeks, if you choose – only I beg you not to. My work is as important to me as yours is to you, and I know if you make me your puppet, I know that I will never see it through. <br><br> “Therefore, I pledge myself to you completely: I will be your maid, I will scrub your floors, I will go willingly to your bed and make every part of myself available to you. I don’t have very much experience with men, but I promise that I will work hard and learn how to make you happy. <br><br> “Also, I am a skilled medic. If you provide me with some supplies and equipment, I can heal you, should the need arise, and I can help keep the other girls healthy as well. <br><br> “Only, please, please don’t break me, Master. My body and my labor I give to you for any purpose that brings you pleasure or profit, beginning right now, if only you will please not corrupt my mind.” // <br><br><br> <center>''Insight reached!''<br> //As long as Caitlin's ''Corruption'' remains below 10, her ''Happiness'' above 20 and her ''Anger'' below 2, you'll get large ''Chance boost'' when casually asking for sex from Caitlin.// </center> <br> <<unset $catfirst>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 173>> <<if $quest_reb is 1>> Rebecca has told me about the hidden glade where her raider buddies used to hang out – and the gold that lies buried there. <br><br> I should assign her as a follower and head to the North River Basin (Imogen's Barrow>Preacher's Pond>Darkmere Ferry) and make my way up to Bela's Marsh after landing at Hamah Bay. <</if>> <<if $quest_reb is 2>> I've reached the glade. It's still held by a couple of Rebecca's old raider buddies. <br><br> Unfortunately, the gang's supplies have been stolen by another gang of bandits situated in a woodland fortress not far from their own camp. Clearing that stronghold would probably give me a good chunk of cash, as well as Rebecca's deepest respect. <</if>> <<if $quest_reb is 3>> The war is on! Now we just need to finish off that raider captain. <</if>> <<if $quest_reb is 4>> We've taken the raider's woodland fortress. It's time to loot it. <</if>> <</if>> <<if $tutorial is 174>> <div id="wrapper2"> <center><h3>HEALING IMPLANT (MARK <<if $plimp[0] is 1>>I<</if>><<if $plimp[0] is 2>>II<</if>><<if $plimp[0] is 3>>III<</if>>)</h3></center> <hr> You have a nanite dispersing cybernetic implant that causes rapid regrowth of cellular tissues. It's stimulating abilities on sub-molecular levels also hastens oxygen recovery and alleviates muscle wear. <br> <ul> <li>+<<if $plimp[0] is 1>>100<</if>><<if $plimp[0] is 2>>200<</if>><<if $plimp[0] is 3>>300<</if>>% Health recovery.</li> <li>Recover 5-10 extra Stamina points during sleep (per level).</li> <<if $plimp[0] is 3>><li>Heals 5 Health points per round during combat.</li><</if>> </ul> <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 175>> <div id="wrapper2"> <center><h3>HEALTH IMPLANT (MARK <<if $plimp[1] is 1>>I<</if>><<if $plimp[1] is 2>>II<</if>><<if $plimp[1] is 3>>III<</if>>)</h3></center> <hr> You carry a Muscle-Tissue enhancer produced by the famous Daedalus corporation back on earth. This implant strengthens the wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. <br> <ul> <li>+<<if $plimp[1] is 1>>25<</if>><<if $plimp[1] is 2>>75<</if>><<if $plimp[1] is 3>>125<</if>> Max Health.</li> </ul> <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 176>> <div id="wrapper2"> <center><h3>- COMBAT ASSIGNMENT - </h3></center> <hr> Assigning Domestic Servants to your combat group is currently WIP! <br><br> The 0.8.1.1 partial combat revamp update will merge the current mercenary framework with the new servant system and allow all followers to join you on your adventures. <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 177>> <div id="wrapper2"> <center><h3>- STILL ON THE LUBE - </h3></center> <hr> Your wife is currently taking TotaLube pills. She cannot become pregnant as long as the TotaLube option is enabled in the House Rules section. <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 178>> <div id="wrapper2"> <center><h3>EVERCOCK IMPLANT</h3></center> <hr> You have a titanium-flexi steel alloy implant soaked in a passively dispersing mixture of libido enhancing substances. The EverCock implant returns your sexual drive in mere minutes after experiencing an ejaculation. <br> <ul> <li>Increased cum restoration.</li> <li>Increased sexual drive regeneration.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 179>> <<if $quest_lovi lte 9>> Lovisa has agreed to show me her old childhood home, which has apparently also been used as an apartment to house Lovisa and her twin sister Tori during their adventures in Ikaanos together with Mr. Robert. <br><br> Assign Lovisa as a follower and take her to The Docks district (Erenor projects) to start this quest. <<if $quest_tori gte 12>>The girl wants to do this trip without her parents.<</if>> <</if>> <<if $quest_lovi gte 10 and $quest_lovi lte 15>> I have acquired a grid key, or a Universal Serial Bus, from Lovisa's father's computer repair dungeon. It can be used to decrypt valuable information found on The Grid. <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 180>> <div id="wrapper2"> <center><h3>SURESHOT IMPLANT</h3></center> <hr> You have installed a bionic eye that provides a large hit chance bonus in all ranged combat encounters. The eye starts to malfunction if your body goes into septic shock or suffers from acute physical trauma (Health reaches 9 or less). <br><br> The implant has permanently replaced one of your eyes, making you look less human. The negative BEAUTY penalty has one side-effect, however; your slaves are less prone to escape due to your glowing red eye. <br> <ul> <li>+75 hit chance bonus.</li> <li>-3 Escape risk chance (slaves).</li> <li>-5 BEAUTY.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 181>> <div id="wrapper2"> <center><h3>THE YEAR OF STEEL</h3></center> <hr> The Year of Steel refers to 2484, when Westside Assembly Plant and the smaller Tarinoka Assembly Plant changed their production focus into reverse-engineering artillery and manufacturing large-caliber shells, combat armor and assault rifles. Most schematics were ancient to suit the primitive production methods used in Ikaanos during the 25th century. <br><br> A big portion of weapons produced that year worked remarkably well, however, with the 1942M2 105mm Howitzer standing out as the most formidable addition to the republic army during the war. The howitzer was a reputable piece of tech that many said helped the republic avoid a disastrous defeat after the disease-ridden months of 2487, which wiped out much of the Space Marine elite fighting on the Ikaanian side. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 182>> <<if $enstart is 2>>I should check my mailbox. A strange-looking messenger just dropped a letter there.<</if>> <<if $enstart is 3>>I've received a letter from my uncle, Adam $pcLastName. I've not seen him in decades! He shared some interesting information, however. <br><br>I should head to Town Hall and check the archives there.<</if>> <<if $enstart is 4>> Ah! The Crow's End battle! My father had an old wine cellar nearby, and he told me how he was there on the day the fight happened. <br><br> Maybe he's referring to that underground room? Didn’t know he kept it all these years. I visited it when I was a child so it should be easy to find. <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 183>> <div id="wrapper2"> <center><h3>- OLD AMERICA CELEBRATION DISRUPTED -</h3></center> <hr> On July 4th, the Americana Society of Crow's End arranged a celebration to honor the 1776 independence of the Old United States, a republic that existed before the Canadian-US-Mexico union we now know as United America. <br><br> Shortly after 6 p.m, a group belonging to the Volkmar Purist association decided to interrupt the festivities, which became the climax of a year-long altercation between the two factions, leaving over twenty men and women wounded. <br><br> A reinforced Skyguard patrol successfully dispersed the crowd and apprehended three men and one woman who were deemed to be the top instigators – all associated with the Volkmar Purist group. <<if $enstart is 3>> <br><br> ''Journal updated!'' <<set $enstart to 4>> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 184>> <<if $quest_black is 1>>I need to investigate where The Republic Marine Corps might be holding the family of Connor XXX . <br><br> ''This quest is still WIP!'' <</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 185>> <<if $quest_amel is 2>>Assign Amelia as a follower and go to Darkmere Ferry (Imogen's Barrow>Preacher's Pond>Darkmere) and travel to Ashbury Estates from there. <br><br> Ashbury Estates lies in the North River Basin.<</if>> <<if $quest_amel is 3>>I've reached Ashbury Estates and can freely explore the premises. I need to have Amelia assigned as a follower/guide while doing so. This place is like a jungle!<</if>> <<if $quest_amel is 4>>Mr. Di Silvio was quite the scientist, judging from his journals. He performed his experiments in a place where his ancestors lie buried. <br><br> Looks like I'll probably need a key to enter it. <br><br> I should take an extra look around and see if Amelia might remember some additional details. <</if>> <<if $quest_amel is 5>>Oh, great. Someone's already taken the key and Mr. Di Silvio's gold. <br><br> What a failure. We might as well return to Ikaanos. <</if>> <<if $quest_amel is 6>>So, this mansion has been the milk-cow of a local raider gang. Maybe they know where the key is?<</if>> <<if $quest_amel is 7>>I got the key. I should have access to the mausoleum now.<</if>> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 186 and $tutorial lte 205>> <<if $tutorial is 186 and $nsfw is undefined>> [img[$imgpath + "qpics/ameliapaper.jpg"]] <</if>> <<set $tutorial to 0>> /* TUTORIAL 205 ENSD BELOW */ <</if>> <<if $tutorial is 206>> <div id="wrapper2"> <<if _reso isnot true>> <center><h2>- CRAFTING -</h2></center> <div class="tex6px"><hr></div> Masters of Raana features an advanced crafting system that can be used to create almost all available items in the game. <br><br> ''SKILL: BLACKSMITHING''<br> Blacksmithing is the art of crafting weapons, advanced armor and other iron hardware. <br><br> ''SKILL: ARTISAN''<br> "Artisan" often acts as a support skill to Blacksmithing while doing advanced weaponry. Pure Artisan craftmanship include jewelry, clothes and other items that are unrelated to medical or blacksmithing crafting sessions. <br><br> ''SKILL: MEDICINE''<br> In addition to being a field-skill while healing your followers, Medicine's main use is as a crafting skill when assembling Tendstims and Doctor's kits. Those schematics also rely heavily on your Science skill. <br><br><br> <center><div class="tex17px">''SCHEMATICS''</div></center><div class="tex6px"><hr></div> You need a schematic to craft a specific item. These schematics can be obtained either through quests and purchases, or by reaching a combination of skill values. <br><br> Some schematics also require a specific crafting station installed. <br><br> ''AMMUNITION''<br> <li> ''Blacksmithing:'' 20+</li> <li> ''Resources:'' Varies</li> <li> ''Crafting station:'' Ammo bench</li> <br> ''COMBAT KNIFE''<br> <li> ''Blacksmithing:'' 10+</li> <li> ''Resources:'' 1 wood, 2 steel</li> <li> ''Crafting station:'' None</li> <br> ''COMBAT STAFF''<br> <li> ''Artisan:'' 20+</li> <li> ''Resources:'' 1 wood, 1 leather</li> <li> ''Crafting station:'' None</li> <br> ''SPEAR''<br> <li> ''Blacksmithing:'' 20+</li> <li> ''Resources:'' 3 wood, 1 steel</li> <li> ''Crafting station:'' None</li> <br> ''SWORD''<br> <li> ''Blacksmithing:'' 25+</li> <li> ''Artisan:'' 15+</li> <li> ''Resources:'' 1 wood, 5 steel</li> <li> ''Crafting station:'' Smithery</li> <br> ''CROSSBOW''<br> <li> ''Blacksmithing:'' 25+</li> <li> ''Resources:'' 2 wood, 4 steel</li> <li> ''Crafting station:'' Smithery</li> <br> ''PISTOL''<br> <li> ''Blacksmithing:'' 30+</li> <li> ''Science:'' 20+</li> <li> ''Resources:'' 4 steel, 5 fasteners</li> <li> ''Crafting station:'' Smithery</li> <br> ''PIPE GUN''<br> <li> ''Blacksmithing:'' 25+</li> <li> ''Resources:'' 5 steel, 9 fasteners</li> <li> ''Crafting station:'' Smithery</li> <br> ''30-06 RIFLE''<br> <li> ''Blacksmithing:'' 40+</li> <li> ''Artisan:'' 20+</li> <li> ''Science:'' 20+</li> <li> ''Resources:'' 6 steel, 2 wood, 6 fasteners</li> <li> ''Crafting station:'' Smithery</li> <br> ''SHOTGUN''<br> <li> ''Blacksmithing:'' 40+</li> <li> ''Artisan:'' 15+</li> <li> ''Science:'' 20+</li> <li> ''Resources:'' 5 steel, 2 wood, 5 fasteners</li> <li> ''Crafting station:'' Smithery</li> <br> ''AUTOMATIC RIFLE''<br> <li> ''Blacksmithing:'' 60+</li> <li> ''Artisan:'' 30+</li> <li> ''Ranged weapon skill:'' 35+</li> <li> ''Resources:'' 6 steel, 1 durasteel, 6 fasteners</li> <li> ''Crafting station:'' Smithery</li> <br> ''COILGUN''<br> <li> ''Blacksmithing:'' 70+</li> <li> ''Artisan:'' 30+</li> <li> ''Ranged weapon skill:'' 35+</li> <li> ''Science:'' 35+ </li> <li> ''Resources:'' 9 steel, 1 power core, 4 durasteel, 8 fasteners</li> <li> ''Crafting station:'' Smithery</li> <br> ''PLASMA RIFLE''<br> <li> ''Blacksmithing:'' 75+</li> <li> ''Artisan:'' 30+</li> <li> ''Ranged weapon skill:'' 35+</li> <li> ''Science:'' 75+ </li> <li> ''Resources:'' 6 steel, 5 durasteel, 1 power core, 8 fasteners</li> <li> ''Crafting station:'' Smithery and Laboratory</li> <br> ''POWER KATANA''<br> <li> ''Blacksmithing:'' 85+</li> <li> ''Artisan:'' 40+</li> <li> ''Science:'' 50+</li> <li> ''Resources:'' 2 steel, 2 durasteel, 2 fasteners, 1 energy cell</li> <li> ''Crafting station:'' Smithery</li> <br> ''GREAT SWORD''<br> <li> ''Blacksmithing:'' 85+</li> <li> ''Artisan:'' 30+</li> <li> ''Resources:'' 2 steel, 8 durasteel, 2 fasteners</li> <li> ''Crafting station:'' Smithery</li> <br> ''TENDSTIM''<br> <li> ''Medicine:'' 30+</li> <li> ''Science:'' 50+</li> <li> ''Artisan:'' 30+</li> <li> ''Resources:'' 1 nanite, 1 injector, 1 fastener</li> <li> ''Crafting station:'' Laboratory</li> <br> ''DOCTOR'S KIT''<br> <li> ''Medicine:'' 60+</li> <li> ''Science:'' 50+</li> <li> ''Artisan:'' 30+</li> <li> ''Resources:'' 2 nanites, 2 tendstims, 3 fasteners, 2 steel</li> <li> ''Crafting station:'' Laboratory</li> <br> ''INJECTOR''<br> <li> ''Science:'' 25+</li> <li> ''Artisan:'' 25+</li> <li> ''Resources:'' 2 scrap metal, 1 fastener</li> <li> ''Crafting station:'' None</li> <br> ''POWER CORE''<br> <li> ''Science:'' 50+</li> <li> ''Artisan:'' 40+</li> <li> ''Resources:'' 2 energy cells, 3 fasteners, 1 durasteel</li> <li> ''Crafting station:'' Laboratory</li> <br> ''PADDED ARMOR''<br> <li> ''Artisan:'' 20+</li> <li> ''Resources:'' 6 textiles, 5 fasteners</li> <li> ''Crafting station:'' None</li> <li> ''Repair:'' Artisan: 20+ </li> <br> ''LEATHER ARMOR''<br> <li> ''Artisan:'' 35+</li> <li> ''Resources:'' 9 leather, 7 fasteners </li> <li> ''Crafting station:'' None</li> <li> ''Repair:'' Artisan: 20+ </li> <br> ''HEAVY LEATHER ARMOR''<br> <li> ''Artisan:'' 40+</li> <li> ''Blacksmithing:'' 25+</li> <li> ''Resources:'' 12 leather, 2 steel, 9 fasteners</li> <li> ''Crafting station:'' None</li> <li> ''Repair:'' Artisan: 20+ </li> <br> ''COMBAT ARMOR''<br> <li> ''Artisan:'' 50+</li> <li> ''Blacksmithing:'' 60+</li> <li> ''Resources:'' 5 textiles, 8 steel, 15 fasteners</li> <li> ''Crafting station:'' Smithery</li> <li> ''Repair:'' Artisan: 20+, Blacksmithing: 50+, Smithery</li> <br> ''DURAPLATE ARMOR''<br> <li> ''Science:'' 40+</li> <li> ''Artisan:'' 50+</li> <li> ''Blacksmithing:'' 85+</li> <li> ''Resources:'' 6 textiles, 5 steel, 9 durasteel, 15 fasteners</li> <li> ''Crafting station:'' Smithery, Laboratory</li> <li> ''Repair:'' Artisan: 20+, Blacksmithing: 85+, Smithery</li> <br> ''W.E.G.A. ARMOR''<br> WEGA armors cannot be crafted or assembled due to their high-tech living membrane protective features, which have yet to be reverse-engineered by the scientists of Ikaanos. <li> ''Repair:'' Science: 50+, 300 nanites, 2 durasteel</li> <br> ''H.U.L.C. ARMOR''<br> <li> ''Science:'' 80+</li> <li> ''Artisan:'' 50+</li> <li> ''Resources:'' 15 HULC parts, 5 power cores</li> <li> ''Crafting station:'' - </li> <li> ''Repair:'' Artisan: 20+, Science: 80+, 1 HULC part</li> <br> ''TRAINING HARNESS''<br> <li> ''Artisan:'' 35+</li> <li> ''Resources:'' 2 leather, 8 fasteners</li> <li> ''Crafting station:'' None</li> <br> ''COMMON NECKLACE''<br> <li> ''Artisan:'' 45+</li> <li> ''Resources:'' 1 leather, 1 steel</li> <li> ''Crafting station:'' None</li> <br> ''GOLD NECKLACE''<br> <li> ''Artisan:'' 80+</li> <li> ''Resources:'' 1 gold</li> <li> ''Crafting station:'' Smithery</li> <br> ''DIAMOND NECKLACE''<br> <li> ''Artisan:'' 85+</li> <li> ''Resources:'' 1 gold, 1 diamond</li> <li> ''Crafting station:'' Smithery</li> <br> ''EMBRYL NECKLACE''<br> <li> ''Artisan:'' 90+</li> <li> ''Resources:'' 1 gold, 1 embryl stone</li> <li> ''Crafting station:'' Smithery</li> <br> <br> <center><div class="tex17px">''PROJECTS''</div></center><div class="tex6px"><hr></div> You can have a maximum of three projects at the same time. This enables you to work on long-term projects while simultaneously crafting smaller items. <br><br> A project cannot be cancelled once it has been started. <br><br> <center><div class="tex17px">''AMMO CRAFTING''</div></center><div class="tex6px"><hr></div> Crafting cartridge-based ammunition requires a semi-automated bullet bench that you're able to install alongside other crafting modules. Ammo ''never takes up a project slot'', however, and can be crafted in batches of x1, x10 or x100 units per action. <br><br> You'll gain access to all cartridge-based ammunition schematics when both your Blacksmithing and Artisan skill reach 20+. <br><br> Crafting energy cells is too advanced for people in Ikaanos. Humans on Raana rely on the old Earth stock that's frequently delivered from The Mastersphere to various certified vendors on Emerald Island. <br><br> <center><div class="tex17px">''RAISING CRAFTING SKILLS''</div></center><div class="tex6px"><hr></div> The best way to increase a crafting skill is simply by using it. Every time you finish an item, there's a small improvement chance that's higher if your skill is low and lower after reaching Blacksmith/Artisan 60+. Certain high-tier weapons, armor or equipment may further affect the skill improvement chance based on the item's complexity. <br><br> <</if>> /* reso ends */ <<if _reso is true>> <center><h2>- EXTRACTING RESOURCES -</h2></center> <<else>> <center><div class="tex17px">''EXTRACTING RESOURCES''</div></center> <</if>> <div class="tex6px"><hr></div> <br> ''PREPARE MEAT''<br> <li>''Time:'' 12 min/action. </li> <li>''Yield:'' 10 raw meat > 20 food rations. </li> <li>''Cost:'' 1 Stamina point. </li> <li>''Skill:'' None. </li> <br> ''PREPARE SKINS''<br> <li>''Time:'' 12 min/action. </li> <li>''Yield:'' 2 skins > 2 leather sheets. </li> <li>''Cost:'' 2 Stamina points. </li> <li>''Skill:'' Survival 35+.</li> <br> ''CLOTH REFINEMENT''<br> <li>''Time:'' 12 min/action. </li> <li>''Yield:'' 5 cloth > 1 textile. </li> <li>''Cost:'' 1 Stamina point. </li> <li>''Skill:'' Artisan 25+.</li> <br> ''SCRAP METAL REFINEMENT''<br> <li>''Time:'' 12 min/action. </li> <li>''Yield:'' 5 scrap metal > 1 steel. </li> <li>''Cost:'' 3 Stamina points. </li> <li>''Skill:'' Blacksmithing 30+.</li> <li>''Crafting station:'' Smithery. </li> <br> ''SCRAP C-BOARDS''<br> <li>''Time:'' 18 min/action. </li> <li>''Yield:'' 10 c-boards > 1 gold. </li> <li>''Cost:'' 2 Stamina points. </li> <li>''Skill:'' Science 35+.</li> <li>''Crafting station:'' Smithery. </li> <br> ''SCRAP MERCHANDISE''<br> <li>''Time:'' 12 min/action. </li> <li>''Yield:'' 2 merchandise > random yield. </li> <li>''Cost:'' 1 Stamina point. </li> <li>''Skill:'' None. </li> <br> ''REFINE GOLD ORE''<br> <li>''Time:'' 12 min/action. </li> <li>''Yield:'' 10 gold ore > 1 gold. </li> <li>''Cost:'' 1 Stamina point. </li> <li>''Skill:'' Blacksmithing 25+, Artisan 25+. </li> <li>''Crafting station:'' Smithery. </li> <br> ''REFINE SILVER ORE''<br> <li>''Time:'' 12 min/action. </li> <li>''Yield:'' 10 silver ore > 1 silver. </li> <li>''Cost:'' 1 Stamina point. </li> <li>''Skill:'' Blacksmithing 20+, Artisan 20+. </li> <li>''Crafting station:'' Smithery. </li> <br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 207>> <div id="wrapper2"> <center><h3>- <<if $activeissid is 1>>LAIKA<<set _traitbond to true>><<set _traitkid to true>> <<set _traitwarrior to true>> <</if>> <<if $activeissid is 2>>LODEN<<set _traitbond to true>><<set _traitkid to true>><<set _traitinno to true>><<set _traitbrawler to true>> <</if>> <<if $activeissid is 4>>ARMAND<<set _traitbus to true>><<set _traitcor to true>><</if>> <<if $activeissid is 3>>LOREN<<set _traitwarrior to true>> <</if>> <<if $activeissid is 5>>ENYA<<set _cloth to true>><</if>> <<if $activeissid is 6>>BLACK GUARD<<set _cloth to true>><<set _traitammo to true>><<set _trainer to true>><<set _traitwarrior to true>> <</if>> <<if $activeissid is 7>>PEASANT<<set _traitgood to true>><<set _traitsimple to true>><<set _traitinno to true>><<set _traitfamine to true>><</if>> <<if $activeissid is 8>>SPACE MARINE<<set _cloth to true>><<set _traitammo to true>><<set _traitjungle to true>><</if>> <<if $activeissid is 9>>ANSEL MOTTE<<set _cloth to true>><<set _traitcorrupted to true>><<set _traitbond to true>><<set _traitem to true>><</if>> <<if $activeissid is 10>>AYDEN<<set _traitclass to true>><<set _traitammo to true>><<set _traitnotouch to true>><<set _traitmil to true>><<set _traithero to true>><<set _traitwarrior to true>> <</if>> <<if $activeissid is 11>>ADRIENNE KELLER<<set _traitbond to true>><<set _traitmich to true>><<set _traitschool to true>><<set _traitnocom to true>><</if>> <<if $activeissid is 12>>Mr. DOYLE<<set _traitage to true>> <<set _traitbrawler to true>> <</if>> <<if $activeissid is 13>>BUD WALTON<<set _traitammo to true>><<set _cloth to true>><<set _traitatt to true>><</if>> <<if $activeissid is 14>>RIFLE SAVANT<<set _traitbond to true>><<set _traitkind to true>> <<set _traitrifle to true>> <<set _traitmental to true>><<set _traitinno to true>> <</if>> <<if $activeissid is 15>>AIKO HAYASHI<<set _cloth to true>><<set _traitinno to true>><</if>> <<if $activeissid is 16>>DEXTER COLT<<set _cloth to true>> <<set _traitcrack to true>> <</if>> <<if $activeissid is 17>>FELIX DONNERSCHLAG<<set _traitammo to true>><<set _traitclass to true>> <<set _traithero to true>> <</if>> -</h3></center> <div class="tex6px"><hr></div> <<if _age gte 55>><<set _traitage to true>><</if>> <<if _dex lte 9 or _str lte 9>><<set _traitcrip to true>><</if>> <<if $activeissid is 1>>A fearless girl from the tribal kingdoms between Ikaanos and New Eden.<</if>> <<if $activeissid is 2>>An uncertain boy with a big heart. Comes from the tribal kingdoms between Ikaanos and New Eden.<</if>> <<if $activeissid is 4>>A cigar-loving gentleman from Emerald Island. Likes it better at home. <</if>> <<if $activeissid is 3>>A fearless woman who appreciates a dirty joke. A good marksman and a great hunter. <</if>> <<if $activeissid is 5>>A pixie-like girl with an attitude (and a sword) that could kill an entire crew of raiders.<</if>> <<if $activeissid is 6>>A troubled elite warrior that has seen more of Raana than most mortal men.<</if>> <<if $activeissid is 7>>A down-to-earth grunt who's used to hard labor and long walks through desolated areas.<</if>> <<if $activeissid is 8>>A fearless elite warrior with good survival skills and a knack for killing raiders.<</if>> <<if $activeissid is 9>>An old Redhavenite with a troubled past. Never says no to anything that's fun.<</if>> <<if $activeissid is 10>>The very definition of an elite-soldier. Dressed in a $250,000 extra light-weight pre-severance DuraSteel armor.<</if>> <<if $activeissid is 11>>A typical upper-class teenage girl that doesn’t start with any specific skills or noticeable attributes other than being cute.<</if>> <<if $activeissid is 12>>Your typical "know-it-all" guy who has mastered the feat of being both lazy and efficient at the same time.<</if>> <<if $activeissid is 13>>A dude whose confidence is unmatched even by the most successful Emerald City entrepreneur. <br><br> <<if $budman lte 0>><div class="red">Bud is very unpleased with the lack of attention you've been giving him lately! He's currently receiving a -10 hit chance penalty during combat encounters. ($budman/10)</div> <br><br> ''Bud:'' //Not cool man. I thought we were bros!// <</if>> <<if $budman is 1>><div class="red">Bud is not happy! He desperately wants you to spend more time with him. ($budman/10)</div> <br><br> ''Bud:'' //Hey my man, bros above hoes, right? Prove it.// <</if>> <<if $budman is 2>>Bud is beginning to take notice that you're ignoring him. ($budman/10) <br><br> ''Bud:'' //I think we need to hang out, man.// <</if>> <<if $budman gte 3 and $budman lte 8>>Bud is relatively satisfied with the amount of attention he's receiving. ($budman/10) <br><br> ''Bud:'' //$pcFirstName, my man! What's up, bro?// <</if>> <<if $budman gte 9>><div class="green">Bud is very pleased with all the attention he's getting. He currently receives a +5 hit chance during all combat encounters. ($budman/10)</div> <br><br> ''Bud:'' //$pcFirstName, you're my number one brother. Just so you know. Hey. Yo. Party over at my place tonight?// <</if>> <</if>> <<if $activeissid is 14>>A kind man whose intelligence is that of a 10-year-old boy. Has an extraordinary aim that matches the skill of a veteran sharpshooter from the republic army.<</if>> <<if $activeissid is 15>>A feeble-looking girl with a surprisingly strong bite.<</if>> <<if $activeissid is 16>>A weary-looking Private Investigator who spends most of his time doing odd-jobs and drinking high-quality gin on his porch.<</if>> <<if $activeissid is 17>>A hero from The Border Wars – Felix Donnerschlag is the very essence of a successful (and surprisingly un-scarred) mercenary. He's also known for being somewhat of a diva.<</if>> <br><br> <<if _traitcrip is true>> <div class="red">CRIPPLED!</div> - This NPC has sustained severe injuries! <<if _sex is 0>>He<<else>>She<</if>> receives a -50 hit chance in all combat encounters until both STRENGTH and DEXTERITY have risen to stable levels (10+) again. _name will recover naturally if you unassign <<if _sex is 0>>him<<else>>her<</if>> from your household. <br><br> <</if>> ''TRAITS''<br> /* <<if _maxh is 25>>''Petite'' - This NPC's Max Health is 25.<br><</if>> <<if _maxh is 50>>''Girlish' '- This NPC's Max Health is 50.<br><</if>> <<if _maxh is 75>>''Robust'' - This NPC's Max Health is 75.<br><</if>> <<if _maxh is 100>>''Tough'' - This NPC's Max Health is 100.<br><</if>> <<if _maxh is 150>>''Indominable'' - This NPC's Max Health is 150.<br><</if>> */ <<if _traitammo is true>>''Ammo pack'' – This NPC provides his own ammo and doesn’t deplete the MC's stash during combat encounters. <br><</if>> <<if _traitatt is true>>''Attention whore'' – This NPC receives large Happiness and Affection drops if you fail to provide him with enough attention (Spending time together). <br><</if>> <<if _traitnocom is true>>''Feeble'' – Raising this NPC's combat and physical skills will be much harder than normal. <br><</if>> <<if _traitbond is true>>''Bonds of trust'' – You'll not receive any negative effects from this NPC if you fail to pay his or her daily salary.<br><</if>> <<if _traitbrawler is true>>''Brawler'' – This NPC deals an additional +5 damage when he or she is involved in melee combat.<br> <</if>> <<if _traitinno is true>>''Innocent'' – This NPC increases his or her Corruption much slower than others.<br><</if>> <<if _traitgood is true>>''Confident'' – This NPC demands a higher salary if his Ranged or Melee skill increases by a noticeable amount.<br><</if>> <<if _traitmich is true>>''Michelle's friend'' – This NPC will be tremendously saddened if you sell or release Michelle from your household.<br><</if>> <<if _traitschool is true>>''Good student'' – This NPC raises his or her Education and Intelligence faster than average if assigned as a student. <br><</if>> <<if _traitcorrupted is true>>''Corrupted'' – This NPC can be easily controlled with sex. Having an active floor-crawler will make him cut his salary by 50%.<br><</if>> <<if _traitnotouch is true>>''Don't touch my stuff!'' – You cannot change this NPC's weapon and armor.<br><</if>> <<if _traitnotouchwep is true>>''Don't touch my gun!'' – You cannot change this NPC's weapon.<br><</if>> <<if _traitcrack is true>>''Crack shot'' – This NPC has a 25% chance of scoring a critical hit in combat. A critical hit above 5% will not increase his or hers skill, however.<br><</if>> <<if _traitkind is true>>''Kindhearted'' – This NPC raises his Happiness and Affection much faster than normal if exposed to kind acts. A kind (50+) wife applied as a Housewife also provides double Happiness raise chances. <br><</if>> <<if _traitmental is true>>''Mentally challenged'' – This NPC's low INTELLIGENCE wrecks his chances (-95%) when trying to increase attributes and knowledge skills at Whitehaven Academy. Schools will also charge an extra $20 per day for his special needs. Appointing this NPC as an Accountant will have severe negative effects on your household.<br><</if>> <<if _traitrifle is true>>''Weapon focus'' – This NPC favors a specific weapon (.30-06 Rifle and the .50 cal rifle). Assigning another weapon will give him a -50 Chance penalty in all combat encounters.<br><</if>> <<if _traitjungle is true>>''Jungle warfare'' – While not fighting in cities and hamlet districts, this NPC receives a +5 Chance bonus to all combat rolls.<br><</if>> <<if _traitem is true>>''Embezzler'' – Never trust this NPC with money. Assigning him as an Accountant could have severe negative effects on your household's economy. <br><</if>> <<if _traitclass is true>>''High demands'' – This NPC will wreck your Influence (-100/day) if you're unable to pay his salary. <br><</if>> <<if _traithero is true>>''Hero status'' – This NPC provides you with a +3 daily Influence boost as long as he's assigned to your household.<br><</if>> <<if _traitmil is true>>''Raised as a soldier'' – This NPC will have either none or negative effects on your household if assigned to a duty that's not Follower or Guard.<br><</if>> <<if _traitage is true>>''Senior'' – This NPC suffers from the negative effects of aging. He or she will receive a -3 penalty to Strength and Dexterity once per year. _name disappears from the map as a hirable mercenary after reaching 65 years.<br><</if>> <<if _traitsimple is true>>''Simple-minded'' – This NPC has an 85% penalty when assigned to Whitehaven Academy.<br><</if>> <<if _traitfamine is true>>''Tough times'' – This NPC increases his hit chance and damage with +5 during famines.<br><</if>> <<if _traitbus is true>>''Number-cruncher'' – This NPC increases the yield from your investments if assigned as an Accountant.<br><</if>> <<if _traitcor is true>>''Pussy trader'' – This NPC will join your slave training profession if his Affection reaches Amiable+. Results in +10% cash power yield from selling slaves at the auctions – if the NPC is assigned as a Follower.<br><</if>> <<if _trainer is true>>''Trainer'' – Executing training sessions with this NPC has a chance to increase your own Attributes and skills as well.<br><</if>> <<if _cloth is true>>''Variety'' – This NPC changes appearance – clothes, other poses, etc, if he or she reaches a certain amount of Corruption and/or Affection.<br><</if>> <<if _traitwarrior is true>>''Warrior'' – This NPC deals an additional +3 damage in combat.<br> <</if>> <<if _traitkid is true>>''Good Scavenger''– Has a small chance to return with circuit boards and stimpacks if assigned as a Scavenger together with <<if $activeissid is 1>>Loden<<else>>Laika<</if>>.<br><</if>> <br><br> <div class="row padd20right"> <div class="resholderbig"> ''CONTRACT''<br> &#36;$issidcost </div> <div class="resholderbig"> ''BASE SALARY'' <br>&#36;_daycost/day </div> </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 208>> <div id="wrapper2"> <center><h3>- CURRENT TRAIT VALUES -</h3></center> <hr> <<if _traitadvoc gte 1>><div class="green">''ADVOCATE:'' _traitadvoc/100</div><<else>> ''ADVOCATE:'' _traitadvoc/100<</if>><br> <<if _traitbrat gte 0>><<if _traitbrat gte 51>><div class="green">''BRAT:'' _traitbrat/100</div><<else>> ''BRATTY:'' _traitbrat/100<</if>><br><</if>> <<if _traitbrawler gte 51>><div class="green">''BRAWLER:'' _traitbrawler/100</div><<else>> ''BRAWLER:'' _traitbrawler/100<</if>><br> <<if _traitdaddy gte 1>><div class="green">''DADDY ISSUES:'' _traitdaddy/100</div><<else>> ''DADDY ISSUES:'' _traitdaddy/100<</if>><br> <<if _traitdelicate gte 50>><div class="green">''DELICATE:'' _traitdelicate/100</div><<else>> ''DELICATE:'' _traitdelicate/100<</if>><br> <<if _traitdom gte 51>><div class="green">''DOMINANT:'' _traitdom/100</div><<else>> ''DOMINANT:'' _traitdom/100<</if>><br> <<if _traitfem gte 1>><div class="green">''FEMINIST:'' _traitfem/100</div><<else>> ''FEMINIST:'' _traitfem/100<</if>><br> <<if _traitfrigid gte 50>><div class="green">''FRIGID:'' _traitfrigid/100</div><<else>> ''FRIGID:'' _traitfrigid/100<</if>><br> <<if _traitjaded gte 50>><div class="green">''JADED:'' _traitjaded/100</div><<else>> ''JADED:'' _traitjaded/100<</if>><br> <<if _npc.traitloyal gte 0>><<if _npc.traitloyal gte 51>><div class="green">''LOYALTY:'' _npc.traitloyal/100</div><<else>> ''LOYALTY:'' _npc.traitloyal/100<</if>><br><</if>> <<if _traitpure gte 75 or _traitpure lte 24>><div class="green">''MALEVOLENT (0-24)/PURE (75+):'' _traitpure/100</div><<else>> ''MALEVOLENT (0-24)/PURE (75+):'' _traitpure/100<</if>><br> <<if _traitmat gte 51>><div class="green">''MATERIALISTIC:'' _traitmat/100</div><<else>> ''MATERIALISTIC:'' _traitmat/100<</if>><br> <<if _traitnerd gte 75>><div class="green">''NERD:'' _traitnerd/100</div><<else>> ''NERD:'' _traitnerd/100<</if>><br> <<if _traitnymfo gte 51>><div class="green">''NYMPHOMANIAC:'' _traitnymfo/100</div><<else>> ''NYMPHOMANIAC:'' _traitnymfo/100<</if>><br> <<if _traitoralfix gte 51>><div class="green">''ORAL FIXATION:'' _traitoralfix/100</div><<else>> ''ORAL FIXATION:'' _traitoralfix/100<</if>><br> <<if _traitaggro lte 24 or _traitaggro gte 75>><div class="green">''PACIFIST (0-24)/BLOODTHIRSTY (75+):'' _traitaggro/100</div><<else>> ''PACIFIST(0-24)/BLOODTHIRSTY (75+):'' _traitaggro/100<</if>><br> <<if _traitperv gte 51>><div class="green">''PERVERTED:'' _traitperv/100</div><<else>> ''PERVERTED:'' _traitperv/100<</if>><br> ''RELIGION:'' _traitrel <br> <<if _traitperf gte 90 or _traitperf lte 24>><div class="green">''SLOPPY(0-24)/PERFECTIONIST (90+):'' _traitperf/100</div><<else>> ''SLOPPY(0-24)/PERFECTIONIST (90+):'' _traitperf/100<</if>><br> <<if _traitscav gte 51>><div class="green">''SCAVENGER:'' _traitscav/100</div><<else>> ''SCAVENGER:'' _traitscav/100<</if>><br> <<if _traitshame gte 1>><div class="green">''SHAMEFAST:'' _traitshame/100</div><<else>> ''SHAMEFAST:'' _traitshame/100<</if>><br> <<if _traitextro gte 75 or _traitextro lte 24>><div class="green">''SHY (0-24)/EXTROVERTED (75+):'' _traitextro/100</div><<else>> ''SHY (0-24)/EXTROVERTED (75+):'' _traitextro/100<</if>><br> <<if _traitsize gte 1>><div class="green">''SIZE QUEEN:'' _traitsize/100</div><<else>> ''SIZE QUEEN:'' _traitsize/100<</if>><br> <<if _traitsub gte 50>><div class="green">''SUBMISSIVE:'' _traitsub/100</div><<else>> ''SUBMISSIVE:'' _traitsub/100<</if>><br> <<if _traitstarlet gte 51>><div class="green">''STARLET:'' _traitstarlet/100</div><<else>> ''STARLET:'' _traitstarlet/100<</if>><br> <<if _traitsweet gte 75>><div class="green">''SWEET TOOTH:'' _traitsweet/100</div><<else>> ''SWEET TOOTH:'' _traitsweet/100<</if>><br> <<if _traittech gte 51>><div class="green">''TECHIE:'' _traittech/100</div><<else>> ''TECHIE:'' _traittech/100<</if>><br> <<if $ver gte 10830>> <<else>> ''TOUGHNESS:'' _traittough/100<br> <</if>> <<if _traitun gte 75>><div class="green">''UNBREAKABLE:'' _traitun/100</div><<else>> ''UNBREAKABLE:'' _traitun/100<</if>><br> <<if _traitvanilla gte 1>><div class="green">''VANILLA:'' _traitvanilla/100</div><<else>> ''VANILLA:'' _traitvanilla/100<</if>><br> <<if _traitwarrior gte 50>><div class="green">''WARRIOR:'' _traitwarrior/100</div><<else>> ''WARRIOR:'' _traitwarrior/100<</if>><br> <<if _traitwild gte 1>><div class="green">''WILDBORN:'' _traitwild/100</div><<else>> ''WILDBORN:'' _traitwild/100<</if>><br> <<if _traitwork gte 75>><div class="green">''WORKAHOLIC:'' _traitwork/100</div><<else>> ''WORKAHOLIC:'' _traitwork/100<</if>><br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 209>> <<if $quest_tut is 1>> Maybe I should go to Redhaven Market and talk to my old friend Ansel Motte. He's a man who knows how to survive around here. <br><br> Exit your house and click on the NPC icon under the Ansel quest marker to continue. <</if>> <<if $quest_tut is 2>> <<if $ver gte 10830>> Ansel Motte is a Roaming NPC with a permanent map location. You can make him a part of your household by pressing the HIRE button next to his character picture. <br><br> There are many roaming NPCs in the world of Raana that you can employ and give various tasks, like janitors, guards, slave trainers or scavengers. <br><br> Return here for further instructions after you've hired Ansel. <<else>> Make Ansel Motte a part of your household by pressing the HIRE button next to his character picture. <br><br> Return here for further instructions after you've hired him. <</if>> <</if>> <<if $quest_tut is 3>> <<if $ver gte 10830>> Great, now exit the Roaming NPC Menu and click on the NPC button (bottom left corner, below the map). There, find Ansel's headbox and press the Shield (+) button to add him to your Follower Group. <br><br> Do this step directly from Redhaven. /* When you're done, exit the NPC menu and enter the Follower screen situated just left to the NPC button. There, choose Ansel's Interaction symbol (top button, the "talk bubble") to proceed. */ <<else>> Great, now exit Redhaven Market and click on the Household button (bottom left corner, below the map). There, find his headbox and press the Shield (+) button to add him to your Follower Group. <br><br> When you're done, exit the Household menu and enter the Follower screen situated just left to the Household button. There, choose Ansel's Interaction symbol (top button, the "talk bubble") to proceed. <</if>> <</if>> <<if $quest_tut is 4 and $ver gte 10830>> Return to Ansel's Inventory and follow the instructions there. <</if>> <<if $quest_tut is 5>> With Ansel as your assigned follower, head over to Marston Avenue (Exit House>Westside Heights>Marston Avenue) and click the "Red Devils" quest marker on the Marston Avenue district map. <br><br> Make sure you've equipped a firearm and at least Ansel's leather armor before proceeding. <</if>> <<if $quest_tut is 6>> I should speak with Ansel again when I feel I'm ready for another assignment. <br><br> <<if $ver gte 10830>> Enter a conversation with Ansel by returning home to your headquarters. There, click on the NPC Menu button and then press Ansel's ''white Interact head'' at the bottom right of his character box. <<else>> Enter a conversation with Ansel by through the Manage>Household menu and choose the talk bubble icon next to his headbox – while at your Home. <</if>> <</if>> <<if $quest_tut is 8>> Ansel wants me to go down to Stokke Hills and speak to a local there who's setting up a new weapon store. <br><br> Stokke Hills can be reached through: "Exit House>Westside>Marston Avenue>Stokke Hills". <br><br> At Stokke Hills, press the "Belial Guns" icon to enter the store. You ''must'' have Ansel assigned as a Follower for your first visit! <</if>> <<if $quest_tut is 9>> <<if $beltask4 isnot 1>> I've been tasked with crafting 20 knives, 10 swords and 20 crossbows for the Stokke Hills militia. <br><br> Enter the crafting menu by going back to your house and press "Facilities>Crafting>Start Crafting". The Combat knife is craftable right away, but the Sword and Crossbow need a Smithery, which is an investment you're able to do in the Manage Modules section. Check the crafting tutorial (question sign at the bottom) to learn more. <<else>> Mr. Belial gave me one more assignment. If I craft 25 9mm handguns and deliver them to him, he'll provide me with a daily $60 income for as long as his store remains. <</if>> <</if>> <</if>> <<if $tutorial is 210>> <div id="wrapper2"> <div class="padd40left padd40right written"> <br> To Miss Adrienne Keller,<br><br> I'm sending this letter to inform you that P.K. has changed the day of your departure to the 12th next month, instead of what we originally discussed. This means we must speed things up and that you need to start preparing yourself immediately - mentally and physically. <br><br> I've sent an additional box of items and clothes that are to be worn on the day of your merger. Make sure these garments are comfortable when the day comes. <br><br> Best Regards, Douglas <br><br> </div> <<set $tutorial to 0>> </div> <</if>> <<if $tutorial is 211>> <div id="wrapper2"> <center><h3>NEW BOOKSTORE OPENS IN CROW'S END</h3></center> <hr> Mary Keller, wife of the distinguished Lake City entrepreneur Jonathan Keller, is determined to offer the good citizens of Crow's End a place to shop books, maps and city guides closer to home. In about a week's time, Mary's Bookstore will open up to customers at Severn Lane, a quiet street in North Crows that Mary hopes will see more traffic now that there's also newly established coffee shop in the vicinity. <br><br> In an interview with The White Herald, Mary Keller says: <br><br> "//I'm ready to take the next step in my life after going through several personal hardships that I think will benefit my interactions with other people. I have failed to deliver a child to my husband for many years but we're now blessed with an adopted daughter, <div class="red">Adrienne</div>, whose squatter parents died in the Raikan fire last year. With her in mind, I've again been filled with an almost spiritual energy. Performing a good deed, while also raising a long-awaited daughter.//" </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 212>> <div id="wrapper2"> <center><h3>BUSINESSMAN FOUND GUILTY OF HIGH TREASON!</h3></center> <hr> The Purge continues after the failed coup attempt against our republic masters. Aria Bianchi's attack against The Mastersphere revealed some troublesome details about the Sphere's security and the council has accused entire divisions of either treason or neglect, sentencing over a hundred individuals to hard labor or a life-time of slavery – facing the same destiny as Aria Bianchi herself. <br><br> The last victim in our masters' purge is the esteemed millionaire Jonathan Keller, who's been transported, along with his wife, Mary Keller, to a slave ranch close to the northern borderlands. <br><br> His business empire has mostly been seized by the government even if a Lake City judge stopped the disembowelment of Mr. Keller's Prometheus division, who's been taken over by his relatives. Rumors say that what's left of the Keller Empire stands to be inherited by the pair's adopted daughter, Adrienne Keller, age 16. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 213>> <div id="wrapper2"> <center><h3>LAKE CITY MAGNATE SELLS OF PROPERTY</h3></center> <hr> In the wake of confiscations and political turmoil following the purge of government appointments this year, Patrick Keller, owner of Pinelands Industries and Dovre Equestria, is the next powerful landowner in line who's forced to relinquish his shares in order to pay debts or avoid the republic's so called expropriation of "hostile assets".<br><br> While the criminal justiciar must be allowed to punish all enemies of the republic, some fear that this hasty "annexation" will further damage the economic power and stability of Ikaanos vs. the growing wealth of the northern provinces. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 214>> <div id="wrapper2"> <center><h3>- CRIPPLED! -</h3></center> <hr> _girlname has sustained severe injuries! She receives a -50 hit chance in all combat encounters until both STRENGTH and DEXTERITY have risen to stable levels (10+) again. <br><br> _girlname will recover naturally if you unassign her from all duties and jobs. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 215>> <<set _noswitch to true>> <div id="wrapper3"> <div class="padd40left"> <<include SlaveValues2>> </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 216>> <div id="wrapper2"> <center><h3>- REDHAVEN MARKET GIRLS -</h3></center> <hr> Daniella, with her friends Trixie, Pox and Crystalle, are a well-known quartette of denaar addicts and whores in Redhaven, willing to perform $3 blowjobs to any man who promises that he'll not choke them while cumming. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 217>> <div id="wrapper2"> <center><h3>- THE HOLY CATHEDRAL OF THE TWO MOONS -</h3></center> <hr> Originally built in 2245 by the pious Holy Templar Order, an ultra-catholic organization formed during the dark 2050s, today's Crystal Hills cathedral, a 400-feet behemoth reminiscent of something from the medieval gothic era, has been transformed into the main seat of power for The Church of The Two Moons. <br><br> The Two Moons Cult, a distant variant of Christianity mixed with Hinduism, is the official state religion of Ikaanos, popular especially among the simpler folks thanks to aggressive missionary work performed in the early 2300s. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 218>> <div id="wrapper2"> <center><h3>JOYCUM IMPLANT</h3></center> <hr> Placed inside your prostate is a small nano-machine that disperses a fixed amount of 5-HTP and Oxytocin-2 into your ejaculatory fluid. The JoyCum implant has a guaranteed effect of up to 50 years. <br><br> An NPC that swallows your entire load receives a +2 Happiness boost, if her Happiness is 89 or lower. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 219>> <div id="wrapper2"> <center><h3>TOUCH OF ADONIS</h3></center> <hr> After spending many sessions in the dark chambers below Dockgrave Tavern, you've developed an extraordinary ability to affect and bend the minds of uncorrupted slaves. <br> <ul> <li>You receive a +50 Bondage and Flagellation chance boost when training slaves with Corruption below 20.</li> <li>If you bring a girl with the Vanilla Trait to orgasm during anal or vaginal sex, her Vanilla Trait Value will always decrease by one point.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 220>> <<if $quest_aim is 3>>I've agreed to help Aimee free her little sister, Dakota, from a gang of bandits operating from Stokke Hills' old Assembly Plant. <br><br>I should gear up, head over to Stokke Hills and look for the kidnappers' hideout.<</if>> <<if $quest_aim is 4>> I've extracted Dakota from the Assembly plant in Stokke Hills, saving her from a most dreadful fate.<br><br> I should head back and talk to Aimee at Aimee's Goods. <</if>> <<if $quest_aim is 5>> I've successfully returned Dakota to her older sister Aimee. Both girls were most pleased!<br><br>I've also been invited to Dakota's 18th birthday. <<if $dakbirth gte 1>>I should return to Aimee's Goods in ''$dakbirth day(s)'' if I want to join the celebration. <</if>> <<if $dakbirth is 0>><br><br>Dakota's birthday is coming up! I should head to Aimee's Goods as soon as possible.<</if>> <</if>> <</if>> <<if $tutorial is 221>> <div id="wrapper2"> <center><h2>- <<if $reli is 1>>ATHEISM<</if>><<if $reli is 2>>THE TWO MOONS<</if>><<if $reli is 5>>CHRISTIANITY<</if>><<if $reli is 4>>AESIR<</if>><<if $reli is 6>>CULT OF THE ELDER<</if>><<if $reli is 8>>ISLAM<</if>> -</h2></center> <hr> <<if $reli is 1>> ''Devotion benefits (Rank I)''<br> <li> Can convert to any religion without losing WILLPOWER. </li> <br> ''Devotion benefits (Rank II)''<br> <li> Can convert to any religion without losing WILLPOWER. </li> <br> ''Devotion benefits (Rank III)''<br> <li> Can convert to any religion without losing WILLPOWER. </li> <br> ''Devotion benefits (Rank IV)''<br> <li> Can convert to any religion without losing WILLPOWER. </li> <li>10% chance to increase WILLPOWER by one point per day (max. 100).</li> <li>Can convert slaves and NPCs to your faith.</li> <br> ''Enemy religions:''<br> <li>Islam (-15).</li> <</if>> <<if $reli is 2>> ''Devotion benefits (Rank I)''<br> <li>None.</li> <br> ''Devotion benefits (Rank II)''<br> <li>+2 Influence per day.</li> <li>+5 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank III)''<br> <li>+5 Influence per day.</li> <li>-5$/daily tax.</li> <li>Can enter Emerald City without an Influence requirement.</li> <li>+10 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank IV)''<br> <li>+15 Influence per day.</li> <li>Relieved from tax.</li> <li>+25 Persuasion/Charm bonus with other followers.</li> <li>Can convert slaves and NPCs to your faith.</li> <br> ''Enemy religions:''<br> <li>Islam (-25).</li> <li>Christianity (-25).</li> <li>Cult of The Elder (-25).</li> <</if>> <<if $reli is 4>> ''Devotion benefits (Rank I)''<br> <li>None.</li> <br> ''Devotion benefits (Rank II)''<br> <li>-2 Influence per day (down to a minimum of 600).</li> <li>+5 combat damage.</li> <li>+5 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank III)''<br> <li>-5 Influence per day (down to a minimum of 600).</li> <li>+8 combat damage.</li> <li>+10 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank IV)''<br> <li>-15 Influence per day (down to a minimum of 600).</li> <li>+10 combat damage.</li> <li>+25 Persuasion/Charm bonus with other followers.</li> <li>Can convert slaves and NPCs to your faith.</li> <br> ''Enemy religions:''<br> <li>Christianity (-15).</li> <li>Islam (-15).</li> <</if>> <<if $reli is 5>> ''Devotion benefits (Rank I)''<br> <li>None.</li> <br> ''Devotion benefits (Rank II)''<br> <li>+3 Stamina points recovered per day.</li> <li>+15 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank III)''<br> <li>+5 Stamina points recovered per day.</li> <li>+25 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank IV)''<br> <li>+8 Stamina points recovered per day.</li> <li>+40 Persuasion/Charm bonus with other followers.</li> <br> ''Enemy religions:''<br> <li>Aesir (-15).</li> <li>The Two Moons (-25).</li> <</if>> <<if $reli is 6>> ''Devotion benefits (Rank I)''<br> <li>No Stamina drain (storms/heatwaves).</li> <br> ''Devotion benefits (Rank II)''<br> <li>No Stamina drain (storms/heatwaves).</li> <li>+5 Survival chance boost (hunting/fishing).</li> <br> ''Devotion benefits (Rank III)''<br> <li>No Stamina drain (storms/heatwaves).</li> <li>+15 Survival chance boost (hunting/fishing).</li> <li>+10 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank IV)''<br> <li>No Stamina drain (storms/heatwaves).</li> <li>+25 Survival chance boost (hunting/fishing).</li> <li> +1 Stamina when walking through an outskirts district.</li> <li>+15 Persuasion/Charm bonus with other followers.</li> <br> ''Enemy religions:''<br> <li> Islam (-20).</li> <li>The Two Moons (-25).</li> <</if>> <<if $reli is 8>> ''Devotion benefits (Rank I)''<br> <li>None.</li> <br> ''Devotion benefits (Rank II)''<br> <li>+25 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank III)''<br> <li>+5-7% revenue from investments.</li> <li>+50 Persuasion/Charm bonus with other followers.</li> <br> ''Devotion benefits (Rank IV)''<br> <li>+8-12% revenue from investments.</li> <li>+100 Persuasion/Charm bonus with other followers.</li> <br> ''Unique effects''<br> <li> If you don't pray five times per day, your Devotion will decrease with five points, down to a minimum of 70.</li> <br> ''Enemy religions:''<br> <li>Aesir (-15).</li> <li>Atheists (-15).</li> <li>Cult of The Elder (-20).</li> <li>The Two Moons (-25).</li> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 222>> <div id="wrapper2"> <center><h3>INCENSE BURNER</h3></center> <hr> [img[$imgpath + "Stuff/holderbig.png"]] </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 223>> <div id="wrapper2"> <center><h3>PROMINENT PROFESSOR MISSING!</h3></center> <hr> Three days ago, a newly appointed WH professor, Henry Atlow, was reported missing by his colleagues at Whitehaven Academy - two months after heading out on an unsanctioned expedition toward the Celior mountain range. Mr. Atlow assured his colleagues that he and his crew should've returned by the end of November, a date they obviously missed by a large margin. <br><br> Captain Rocle Demsey, commander of Westside Gate, has commented on The Atlow expedition's unfortunate disappearance: "//We cannot take responsibility for incidents occurring outside the Ikaanian Metro area. There's not going to be a republic-coordinated rescue attempt or any further investigations. By now, they're all presumed dead. Or enslaved.//" <br><br> The Academy refused to give The White Herald any further details about this incident, promptly denying any knowledge about the expedition. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 224>> <div id="wrapper2"> <div class="written"> GREETINGS!<br><br> I really hope this letter reaches you in time my friend! I've done some further research about Riker's Canyon and this "Gendril's Rift" you're setting out to explore. The place is apparently a holy site for a local tribe of cultists and if you don’t tread carefully, things could get really complicated. <br><br> You're ten men strong already, which is good, I just hope you and your crew arm yourselves properly so that you don’t get into more trouble than what you can handle. Celior is not like Marston Swamps or Imogen's Barrow. I know from my own experience. <br><br> I've also had the privilege to meet Joseph $pcLastName in Kingsport. Well, the man has some issues, that's for sure, but his marvelous feat of tracking down and uncovering the rumored manual is more than enough to give him an honorary place in the expedition. <br><br> I'm really sorry I couldn’t join you this time but I know you'll be generous when it comes to sharing your discoveries. <br><br> I wish you all the luck. May The Moons guide you! <br><br> ''Arthur Laghassi'' </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 225>> <div id="wrapper2"> <center><h3>COMBAT HOT KEYS</h3></center> <hr> <div class="tex17px"> <li>''F:'' Fire at Enemy.</li> <li>''S:'' Strike Enemy (close combat). </li> <li>''C:'' Charge! </li> <li>''1-5:'' Select Enemy target. </li> <li>''Q:'' Aim.</li> <li>''E:'' Power Strike.</li> <li>''SPACE:'' Hold Position/Skip turn. </li> <li>''A and D:'' Change Player weapon (left/right). </li> </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 226>> <<if $quest_sera is 1>>That letter from Major Valkess is interesting, maybe I should go to the Old Skyguard Outpost in Marston Swamps and see what she has in mind?<</if>> <<if $quest_sera is 2>> I declined Major Valkess’ offer to train me up a group of loyal soldiers, but she said I could come back if I changed my mind.<</if>> <<if $quest_sera is 3>>I spoke with Major Valkess and agreed to her terms. I need to bring her 10 recruits so she can train them into a loyal fighting force for me. <br><br>She recommended I capture some slaves and send them to her (Faction Overview>Donate>Captured slaves). <</if>> <<if $quest_sera is 4>>Now that I’ve filled out the ranks, Major Valkess has asked me to acquire equipment. I need to supply 40 swords and 25 automatic rifles. It doesn’t matter where they come from, I can craft, buy, or loot them. (Faction Overview>Donate).<</if>> <<if $quest_sera is 5>>With the weapons and the troops to wield them having been delivered. Major Valkess has asked me for $150,000 to cover all the other expenses of setting up a military force. <br><br> Fill up the fort faction's Treasury to at least $150,000 (Faction Overview>Donate). <</if>> <<if $quest_sera is 6>> <<if $serafight1 is undefined and $serafight2 is undefined and $serafight3 is undefined>> All raiders have been defeated! <br><br> I should return to the fortress in Marston Swamps in $serawait days to be sworn in as their new commander. <<else>> Raiders are currently waging war against the military outpost in Marston Swamps. I should help them clear some of the enemy troops as soon as possible. <br><br> The longer I wait, the more casualties and Power Value loss will my new fortress suffer. <</if>> <</if>> <</if>> <<if $tutorial is 227>> <div id="wrapper2"> <<if _ika.control lte 4>> <center><h2><div class="red">''ANARCHY!''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Ammo prices:'' +25%</li> <li>''Tendstim prices:'' +25%</li> <li>''Food prices:'' +25%</li> <li>''Skyguard regeneration:'' -25%</li> <li>''Bandit regeneration:'' +50%</li> <li>''Prosperity effect:'' -1/day (15% risk)</li> <li>''Escape risk (slaves):'' -10</li> <li>''Investments:'' -25%</li> <li>''Incomes from rogue factions:'' +50%</li> <</if>> <<if _ika.control gte 5 and _ika.control lte 24>> <center><h3>- <div class="red">''DISORDER!''</div> -</h3></center> <hr> <li>''Bandit regeneration:'' +15%</li> <li>''Prosperity effect:'' -1/day (10% risk)</li> <li>''Escape risk (slaves):'' -5</li> <li>''Investments:'' -10%</li> <</if>> <<if _ika.control gte 75 and _ika.control lte 89>> <center><h3>- <div class="green">''ORDER''</div> -</h3></center> <hr> <li>''Bandit regeneration:'' -25%</li> <</if>> <<if _ika.control gte 90>> <center><h2><div class="green">''PEACE!''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Ammo prices:'' -25%</li> <li>''Tendstim prices:'' -25%</li> <li>''Food prices:'' -10%</li> <li>''Skyguard regeneration:'' +50%</li> <li>''Bandit regeneration:'' -80%</li> <li>''Prosperity effect:'' +1</li> <li>''Escape risk (slaves):'' +10</li> <li>''Investments:'' +25%</li> <li>''Incomes from rogue factions:'' -75%</li> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 228>> <div id="wrapper2"> <<if _ika.prosp lte 4>> <center><h2><div class="red">''DESTITUTION!''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Ammo prices:'' +50%</li> <li>''Tendstim prices:'' +100%</li> <li>''Food prices:'' +250%</li> <li>''Material prices (some):'' -30%</li> <li>''Bandit spawns:'' +25%</li> <li>''Fishing & Hunting mod:'' -25</li> <li>''Escape risk (slaves):'' -8</li> <li>''Scavenger yield:'' -25%</li> <li>''Tavern income:'' -35%</li> <li>''Influence modification:'' +100%</li> <</if>> <<if _ika.prosp gte 5 and _ika.prosp lte 14>> <center><h2><div class="red">''POVERTY''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Ammo prices:'' +25%</li> <li>''Tendstim prices:'' +50%</li> <li>''Food prices:'' +100%</li> <li>''Material prices (some):'' -20%</li> <li>''Bandit spawns:'' +5%</li> <li>''Fishing & Hunting mod:'' -10</li> <li>''Escape risk (slaves):'' -5</li> <li>''Tavern income:'' -20%</li> <li>''Influence modification:'' +25%</li> <</if>> <<if _ika.prosp gte 15 and _ika.prosp lte 24>> <center><h2>''HARDSHIP''</h2></center> <hr> The following effects are currently active:<br><br> <li>''Ammo prices:'' +10%</li> <li>''Tendstim prices:'' +25%</li> <li>''Food prices:'' +50%</li> <li>''Tavern income:'' -10%</li> <</if>> <<if _ika.prosp gte 75 and _ika.prosp lte 89>> <center><h2><div class="green">''AFFLUENCE''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Ammo prices:'' -10%</li> <li>''Tendstim prices:'' -25%</li> <li>''Food prices:'' -10%</li> <li>''Material prices (some):'' +50%</li> <li>''Escape risk (slaves):'' +5</li> <li>''Scavenger yield:'' +25%</li> <</if>> <<if _ika.prosp gte 90>> <center><h2><div class="green">''ABUNDANCE!''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Ammo prices:'' -25%</li> <li>''Tendstim prices:'' -50%</li> <li>''Food prices:'' -50%</li> <li>''Material prices (some):'' -25%</li> <li>''Escape risk (slaves):'' +8</li> <li>''Influence modification:'' -50%</li> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 229>> <div id="wrapper2"> <<if _ika.corruption lte 9>> <center><h2><div class="green">''PURITAN''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Corruption (NPCs):'' -2 per day down to a minimum of 18.</li> <li>''Sexual persuasion modification:'' -25</li> <li>''Bondage modification:'' -20</li> <li>''Prostitution:'' Disabled.</li> <</if>> <<if _ika.corruption gte 10 and _ika.corruption lte 24>> <center><h2>''ORTHODOX''</h2></center> <hr> The following effects are currently active:<br><br> <li>''Corruption (NPCs):'' -1 per day down to a minimum of 18 (Chance: 50%).</li> <li>''Sexual persuasion modification:'' -15</li> <</if>> <<if _ika.corruption gte 75 and _ika.corruption lte 89>> <center><h2><div class="red">''DECADENT''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Sexual persuasion modification:'' +10</li> <li>''Bondage modification:'' +10</li> <li>''Prostitution:'' Legal.</li> <li>''Prostitution income:'' +25%</li> <</if>> <<if _ika.corruption gte 90>> <center><h2><div class="red">''PERVERTED''</div></h2></center> <hr> The following effects are currently active:<br><br> <li>''Corruption increase:'' +1 per day up to a maximum of 25.</li> <li>''Sexual persuasion modification:'' +50</li> <li>''Bondage modification:'' +25</li> <li>''Prostitution:'' Encouraged.</li> <li>''Prostitution income:'' +50%</li> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 230>> <<if $quest_ring lte 2>>I agreed to help Mr. Haruki get his heirloom back. I should start by speaking, or investigating, a prostitute in Divine Juices known as Elin Jonsson. According to Mr. Haruki, she stole the ring while working at his store.<</if>> <<if $quest_ring is 3>>I've spoken to Elin Jonsson. She traded the ring to get drugs from a local pusher known as Damien Watts. <br><br>He supposedly lives in the ruins of Baltor Hotel. I've marked the location on my map.<</if>> <<if $quest_ring is 4>>A vagrant has given me directions to Mr. Watts. I should continue.<</if>> <<if $quest_ring is 6>>I should look in the lobby for one of Damien Watts "chosen" girls – who is apparently carrying Haruki's ring.<</if>> <<if $quest_ring is 7>>I have the ring. I should bring it back to Mr. Haruki.<</if>> <</if>> <<if $tutorial is 231>> <<if $quest_mai is 1>>There's a potential business opportunity in Raikan – Toshi Oshiro's old garden. Especially if I help him out of his self-inflicted economical misery. Mai-Lynn has mentioned that he was a big producer of medicinal plants and beautiful flowers before going out of business. <br><br> ''Note!'' I need to have Mai-Lynn as an assigned follower throughout this quest! <</if>> <<if $quest_mai is 2>>There's a great investment opportunity in Raikan if I can get Mr. Oshiro's lost seeds and spores out from the Hunt Research Facility in Crystal Hills. <br><br> If I'm influential enough, I could arrange a "buy-out". There's also a less lawful approach. I'd have to get the blueprints of the facility over at Town Hall first before trying anything, however. <</if>> <<if $quest_mai is 3>>I've acquired the Hunt Laboratory blueprints from Town Hall. Seems like the bio vault lies behind two locked doors. I should bring hacking gear if I decide to do the burglar approach on this problem.<br><br> I also need Mai-Lynn as an assigned follower. She'll know how to identify the seeds.<</if>> <<if $quest_mai is 5>>I need to open that door. If it's too hard, I could sneak back in here with better equipment at a later time.<br><br>//Remember that Mai-Lynn still needs to be assigned as your follower in order to access Hunt Laboratories.// <</if>> <<if $quest_mai is 7>>I have all the seeds and spores Mr. Oshiro asked for. I should bring them to him.<</if>> <<if $quest_mai is 8>>Before Mr. Oshiro can start planting his garden, he'll need at least four units of baneclaw dung. <br><br> Baneclaws are large predators indigenous to Raana with only the charuck as their natural enemy. I need to harvest dung from their lair in Silfren woods (Darkmere>Red River Basin>Kahill outpost). I should prepare a team that's either small and stealthy or powerful enough to take on these beasts. <</if>> <<if $quest_mai is 9>> I have all the dung I need. I should return to Toshi Gardens in Raikan. <</if>> <</if>> <<if $tutorial is 232>> <div id="wrapper2"> <center><h2>''HUNT LABORATORIES''</h2></center> <hr> ''Type:'' Building schematics.<br> ''Field:'' Biological research (civilian).<br> ''Classified:'' 0.<br> ''Review (Draft I):'' 05-05-2250.<br> ''Review (Draft II):'' 07-08-2250.<br> ''Approved:'' 08-08-2250. <br><br><br> ''Blueprints copied!'' <br><br> ''Journal updated!'' </div> <<set $quest_mai to 3>> <<set $tutorial to 0>> <</if>> <<if $tutorial is 233>> <div id="wrapper2"> <center><h2>''WORKSHOP FOREMEN''</h2></center> <hr> While it's not necessary to appoint a foreman to have an active output from this location, an assigned foreman has the potential to greatly increase efficiency (yield) based on his or her INTELLIGENCE (= Foreman skill). <br><br> ''Note!'' Only Servants+ can be appointed as foremen. An existing workshop automatically enables that assignment under the City Properties section. <br><br> You can only produce Tech points if you have an assigned foreman with a Foreman skill that's 50+. <br><br> ''SWEATSHOP EFFECTS (cumulative)'' <ul> <li>''Foreman skill 30+:'' Income (+5%).</li> <li>''Foreman skill 60+:'' Income (+8%).</li> <li>''Foreman skill 80+:'' Income (+10%).</li> <li>''Foreman skill 120+:'' Income (+12%).</li> </ul> ''MANUFACTURING EFFECTS (cumulative)'' <ul> <li>''Foreman skill below 20:'' Production points (-15%).</li> <li>''Foreman skill 30+:'' Production points (+ number of assigned workers).</li> <li>''Foreman skill 60+:'' Production & Tech points (+5%).</li> <li>''Foreman skill 80+:'' Production & Tech points (+6%).</li> <li>''Foreman skill 120+:'' Production & Tech points (+7%).</li> </ul> ''OTHER EFFECTS (cumulative)'' <ul> <li>[MANUFACTURING] Installing a Fusion Reactor (Home>Modules) boosts Production & Tech point gains by 15%.</li> <li>[MANUFACTURING] The business competence trait [MC] boosts Production & Tech point gains by 8%.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 234>> <div id="wrapper2"> <center><h2>''<<if _active.task is 1>>MERCHANDISE PROCESSING<</if>> <<if _active.task is 2>>MANUFACTURING<</if>><<if _active.task is 3>>SWEATSHOP<</if>> ''</h2></center> <hr> <<if _active.task is 1>> You can drop collected Merchandise at _active.name and have it processed into materials. These materials will be automatically transferred to your Resource Inventory as long as: <br><br> <li>There are at least 100 available Merchandise.</li> <li>You have one or more workers assigned to this location.</li> <</if>> <<if _active.task is 2>> A manufacturing workshop produces Production Points and Tech Points, which can be used to process batches of various items such as weapons, ammunition and medical supplies – as long as you have the required resources. <br><br> The speed of accumulated points is affected by your foreman's efficiency (INT), your Avg. Discipline Pool, the number of workers and upgrades. <br><br> ''TECH POINTS''<br> In order to generate Tech points, used for producing high-tech goods such as plasma rifles and power cores, your foreman's INT has to be 50 or greater. You'll also need the "Complete mechanization" or higher tool upgrade. <</if>> <<if _active.task is 3>>Sweatshop workers produce sellable goods from whatever materials they can find. Having a surplus stockpile of consumable Merchandise drastically increases sweatshop yield. <br><br> ''Projected income:'' &#36;<<print setup.formatNumber(_income)>>/day <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 235>> <<if $quest_ai is 1>>I've received a letter from Amir Hasan, a resident in The Palace district.<br><br> Amir wants to hire me for a special mission. I could check his name at Town Hall before going there.<</if>> <<if $quest_ai is 2>>I've declined Amir's offer. It's better not to get too involved in the intrigues of the palace. <</if>> <<if $quest_ai is 3>>Amir wants me to take out a high-priority target that has wronged him somehow. <br><br>The suspect, Savan Peltor, is hiding out in an abandoned house in The Wetlands – Marston Swamps.<br><br> He's considered armed and dangerous. I should bring a large crew.<</if>> <<if $quest_ai is 4>>I've "dealt" with Amir's problem the best way I could, even if it felt like he wasn’t much of a threat for a Spheremaster.<br><br> I should return and claim my reward.<</if>> <<if $quest_ai is 6>>Amir paid handsomely for the mission and said he'll get back to me when he has more work. <br><br>I should keep an eye open for messengers. <br><br> <<if $amirdays is undefined>>There's a new letter in my mail box.<</if>> <</if>> <<if $quest_ai is 7>>A man or woman calling itself "A.H." wants to meet up at the old court house in Stokke Hills. <br><br>The person told me to come alone after 8 p.m. (20:00).<</if>> <<if $quest_ai is 8>>I was ambushed! <br><br> There was no Amir in sight. I should ask him what's going on. <</if>> <<if $quest_ai is 9>>Amir's house looks deserted. I have no idea where he is. <br><br>I'll have to keep a careful lookout and hope he returns home soon. <</if>> <<if $quest_ai is 10>>An SGPD investigator confronted me about Amir Hasan. This shit is obviously deeper than I thought. <br><br> I've accepted his mission to investigate Amir's research facility - hidden in a valley just west from Kahill outpost ("Sewo's Bend").<br><br>I should bring a very powerful crew. That place is swarming with jungle horrors.<</if>> <<if $quest_ai is 11>>I should investigate this place.<</if>> <<if $quest_ai is 12>>I let Amir go. I probably shouldn't mention that for SGPD – if I don’t want to get arrested or something. I should go to Hamilton Square and tell them my mission has been "resolved". <</if>> <<if $quest_ai is 13>>I've killed Amir. <br><br>Everything's done here, I should return to SGPD in Hamilton Square now that my mission has been completed.<</if>> <<if $quest_ai is 14>>SGPD gave me free hands to acquire Mr. Hasan's assets as payment for the job. Lieutenant Hayes said he'd make sure any Skyguard patrols will look the other way when I "storm" his apartment in Esterhazy Tower, Crow's End.<</if>> <<if $quest_ai is 15>>Everything in the Esterhazy Tower Penthouse, except the penthouse itself, is mine for the taking.<</if>> <</if>> <<if $tutorial is 236>> <div id="wrapper2"> <center><h2>HOUSEHOLD STATISTICS</h2></center> <hr> ''CORRUPTION''<br> ''Increased by:'' Corrupted (75+) NPCs, Corrupted (50+) NPCs with the Feminist Trait and NPCs with an active Perverted Trait.<br> ''Decreased by:'' NPCs with the Pure trait.<br> ''Effects:'' Increases the Corruption attribute (NPCs) up to a maximum of 70. <br><br> ''PURITY''<br> ''Increased by:'' NPCs with the Pure trait, NPCs with the Vanilla trait (if WILLPOWER is 30+).<br> ''Decreased by:'' NPCs with the Perverted or Malevolent trait. NPCs with Corruption 75+.<br> ''Effects:'' Decreases Malevolent traits and the Corruption attribute (down to 9). Increases Happiness (up to 70) for NPCs with low (29) Corruption. Decreases Household Corruption. <br><br> ''EFFICIENCY''<br> ''Increased by:'' NPCs with Discipline 60+, while having the Head Maid title.<br> ''Effects:'' Increases Discipline. A small chance (25%) to increase Stress up to a maximum of 8. <br><br> ''DEPRAVITY''<br> ''Increased by:'' Malevolent Head Maids, NPCs with the Malevolent Trait. <br> ''Effects:'' A small chance (17%) to decrease Pure traits. Decreases Happiness (down to a minimum of 49). <br><br> ''CONTENTMENT''<br> ''Increased by:'' Happy NPCs (80+). Happy NPCs (70+) that are Loving+ toward you. <br> ''Effects:'' Increases Happiness. Decreases Anger. <br><br> ''EMANCIPATION''<br> ''Increased by:'' Uncorrupted NPCs with the Feminist trait. Uncorrupted NPCs with the Advocate trait – if their WILLPOWER is above 39. <br> ''Effects:'' Increases WILLPOWER. <br><br> ''DEMORALIZATION''<br> ''Increased by:'' NPCs with the Dominant trait. Cruel acts by the MC. NPCs with the Advocate trait – if their WILLPOWER is below 9. <br> ''Effects:'' Decreases WILLPOWER (minimum 14). Has a small chance (25%) to increase Fear. <br><br> ''DISREPAIR''<br> ''Increased by:'' Time. Domestic Events. Non-upgraded rooms. Number of currently active NPCs.<br> ''Decreased by:'' Active Janitors.<br> ''Effects:'' Decreases Influence. Adds a //squalor effect// to persuasion attempts. Decreases Happiness for NPCs with the Materialistic trait. <br><br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 237>> <div id="wrapper2"> <center><h3>THE WHITEHAVEN AWARDS</h3></center> <hr> This year's Whitehaven Awards brought some new faces into the spotlight of esteemed researchers and exhibited the great advances made in a wide variety of subjects since the formation of The Second Republic. <br><br> The literature prize went to Carla Stamming, who has mesmerized an entire city with her kiosk-turning stories about the Henzelmans and their travels on Gandoria. She received a cash reward of 10,000 silver dollars; but as her latest sale revenues dwarf this handsome amount, she promised to donate most of it to the orphans of Ikaanos – a clientele Miss Stamming knows very well as she herself grew up under grim conditions in the Procom orphanages. <br><br> Professor Amir Hasan of Emerald City received the grandest prize of all, The Golden Eagle, for his research into Artificial Intelligence and neural technology – a field that has been more or less ignored since The Severance. Professor Hasan is the first man in two centuries who has been able to reproduce the telepathic abilities shown by The Lenkov Monkeys back in the mid-2250s. <br><br> Robert Trembor, one of House Teresto's chief-engineers, received The Royal Oak for his stunning technological advances in genetically engineered plants, irrigation technology and field rotation. Early calculations suggest that the crop yield from Ikaanos' ranchlands could increase by over 50% in the coming 25 years. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 238>> <div id="wrapper2"> <center><h2>SCAVENGER & HUNTER REPORT</h2></center> <hr> <center> ''//These items have been added to your Inventory!//'' </center> <br><div class="tex5px"><br></div> <div class="row"> <div class="resholderbig"> [img[$imgpath + "Stuff/Materials/swag.png"]] ''MERCHANDISE''<br>$totswagin units </div> <div class="resholderbig"> [img[$imgpath + "Stuff/Materials/tendstims.png"]] ''TENDSTIMS''<br>$tendswag units </div> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/aenergy.png"]] ''ENERGY CELLS''<br>$energyswag units </div> </div> <br><br><br> <div class="row"> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/durasteel.png"]] ''DURASTEEL''<br>$duraswag units </div> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/skins.png"]] ''SKINS''<br>$totskin units </div> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/leather.png"]] ''LEATHER''<br>$totleather units </div> </div> <br><br><br> <div class="row"> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/foodration.png"]] ''FOOD''<br>$totfood units </div> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/meat.png"]] ''RAW MEAT''<br>$totmeat units </div> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/pelt.png"]] ''PELTS''<br>$totpelt units </div> </div> <br><br><br> <div class="row"> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/art1.png"]] ''ARTIFACT (C)''<br>$art1swag units </div> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/art2.png"]] ''ARTIFACT (UC)''<br>$art2swag units </div> <div class="resholderbig">[img[$imgpath + "Stuff/Materials/art3.png"]] ''ARTIFACT (UC+)''<br>$art3swag units </div> </div> <br><br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 239>> <div id="wrapper2"> <center><h2>REPORT 35B-2299/5/5</h2></center> <hr> Honorable Chancellor! Allow me to present a detailed rundown on your choices for the planned reformation of our valiant Ikaanian Marine Corps. <br><br> While the W.E.G.A. brand of equipment, with its roots in the arms race right before PAC joined the United Earth Federation, is of pristine quality, the H.U.L.C. armor, assembled in the Akron Factory in Ohio, is a much more durable choice. It lacks the life-supportive regeneration abilities of the W.E.G.A carcass but boosts an impressive kinetic enhancer that'll make its wearer capable of running great distances and climb most obstacles, despite carrying a battle suit weighing close to 1,000 pounds. <br><br> The W.E.G.A. autocannon is another matter, however. Also called "Cyber Cannon" by laymen due to its neural-link capabilities, the WEGA weapon was originally assembled in the Rostec plant in the heart of the old PAC. It boosts a damage output equaling a mounted anti-tank cannon, while still being light enough to be carried by one person. The W.E.G.A. ammo supply is just a fraction compared to what we have for the plasma gun, however, which means that it'll soon fall into disuse as long as the stargate remains closed. <br><br> I therefore put my vote on the H.U.L.C. – Plasma Rifle combination. <br><br> Your servant,<br> //Balian Gray, head of supplies// </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 240>> <div id="wrapper2"> <center><h2> <<if $infostat is 1>>LOOM<</if>> <<if $infostat is 2>>SMITHERY<</if>> <<if $infostat is 3>>FOOD SILO<</if>> <<if $infostat is 4>>LABORATORY<</if>> <<if $infostat is 5>>NANITE TUBES<</if>> <<if $infostat is 6>>POTTED PLANTS<</if>> <<if $infostat is 7>>FUSION REACTOR<</if>> <<if $infostat is 8>>TECH MODULE<</if>> <<if $infostat is 9>>ENSYS<</if>> </h2></center> <hr> <<if $infostat is 1>> <li>''Enables cloth refinement''</li> <li>''Enables textile production''</li> <li>''Enables //Crafting// (clothes)''</li> <li>''Required skill:'' Artisan</li> <</if>> <<if $infostat is 2>> <li>''Enables scrap refinement''</li> <li>''Enables c-board extraction''</li> <li>''Enables //Crafting// (weapons & armor)''</li> <li>''Enables //Crafting// (ammunition)''</li> <li>''Required skill:'' Blacksmithing</li> <</if>> <<if $infostat is 3>> A food silo increases Food storage to 7,500R. <br><br> Without a food silo, your Food storage will deplete with 5% rations/per day //if// accumulated rations are 1,500+. <</if>> <<if $infostat is 4>> <li>''Enables //Crafting// (medicine equipment)''</li> <li>''Enables //Crafting// (advanced items)''</li> <li>''Enables gunpowder processing''</li> <li>''Required skill:'' Special</li> <</if>> <<if $infostat is 5>> An active nanite tube grows 2-15 nanites per day. <br><br> Nanites are used for crafting tendstims and doctor's kits in your homebased lab or in constructed workshops. <</if>> <<if $infostat is 6>> About a dozen potted plants: tomatoes, EzGrow protein cucumbers, sweet lupini and the domestic haal-slope bush. <br><br> These plants add a +1R/day to your garden income. <</if>> <<if $infostat is 7>> The MIGA-5 portable fusion reactor, also known as "the casket", is a pre-severance artifact delivering an astonishing 1.02 TW power output. Only a handful of these machines remain in Ikaanos today. <br><br> A household with its own power supply enjoys a great deal of admiration and doesn’t need heat and electricity from outside sources. <br><br> Acquiring a portal fusion reactor requires contacts within The Transit Department. You need at least ''50,000 Influence'' to get your hands on one and the purchase itself costs ''10,000 Influence'' points. <br><br> ''EFFECTS''<br> <li>+25 Influence/day.</li> <li>A permanently active Household Heating effect (+1 Contentment/day). <li>No extra Maintenance costs for processing steel and c-boards at Workshops.</li> <li>Workshop Production efficiency increased by 15%.</li> <</if>> <<if $infostat is 8>> <br> <<if $techmod is 0>> <center><b>NONE</b></center> <div class="tex8px"><br></div> Only a set of simple radio equipment and a few extension cables. This installation lacks access to "The Grid". <<set _level to 0>> <br> <ul> <li>Home hacking disabled.</li> <li>''Flash storage:'' 0 KB.</li> <li>''Processing unit:'' None.</li> <li>''System:'' None.</li> </ul> <</if>> <<if $techmod is 1>> <center><b>BASIC FRAMEWORK</b></center> <div class="tex8px"><br></div> A basic SmartHome(TM) certified unit that provides access to ''The Grid'' - a network that connects all other computers in Ikaanos. You're able to launch hacker attacks but receive a large penalty due to the equipment's lack of processing power. <br><div class="tex6px"><br></div> <ul> <li>''Flash storage:'' 16 MB.</li> <li>''Processing unit:'' Adranox Dual Core (6.50 GHz).</li> <li>''System:'' DOS B1.</li> </ul> <<set _level to 1>> <</if>> <<if $techmod is 2>> <center><b>ADVANCED COMPUTER</b></center> <div class="tex8px"><br></div> A stationary computer system with powerful specifications. No negative modifications when performing home-based hacker attacks. <<set _level to 2>> <br> <ul> <li>''Flash storage:'' 512 MB.</li> <li>''Processing unit:'' AMGL Deca Core (8.83 GHz).</li> <li>''System:'' Linux Phenom.</li> </ul> <</if>> <<if $techmod is 3>> <center><b>FUSION CORE CPU</b></center> <div class="tex8px"><br></div> You have access to a highly advanced computer with 256 cores. The system is self-powered by a cold-fusion core that eliminates energy fluctuations and can temporarily initiate a massive over-clocking of its CPU. <br><div class="tex6px"><br></div> <ul> <li>+10 Home hacking modification.</li> <li>''Flash storage:'' 12 GB.</li> <li>''Processing unit:'' FLM Hydra Core (25.83 GHz).</li> <li>''System:'' Linux Phenom3.</li> </ul> <<set _level to 3>> <</if>> <<if $techmod is 4>> <center><b>QUANTUM COMPUTER</b></center> <div class="tex8px"><br></div> A quantum-based CPU, similar to the machines that control the Mastersphere. This was once a military-grade computer technology back on Earth that provides a noticeable bonus when launching home-based hacker attacks. <br><div class="tex6px"><br></div> <ul> <li>+25 Home hacking modification.</li> <li>''Flash storage:'' 512 GB.</li> <li>''Processing unit:'' TOR I (667.1 GHz).</li> <li>''System:'' Linux Phenom3.</li> </ul> <<set _level to 4>> <</if>> /* END OF TECH MODULES */ <</if>> <<if $infostat is 9>> An ENSYS unit consists of a massive 32" X-LED display and a console box with 312 built-in games. The box supports up to four players. <br><br> Among classics such as Space Ball, a player can also find The Road Crusher, Simulated Cities 3000, Fightmania and Tullgarn's Shooter. <</if>> <<if $infostat is 99>> The Modules section has been moved to Manage>Manage House>Modules. <</if>> </div> <<set $tutorial to 0>> <<unset $infostat>> <</if>> <<if $tutorial is 241>> <div id="wrapper2"> <center><h2>ALLOWANCES</h2></center> <hr> Setting a generous allowance is a great way to increase an NPC's Happiness and Affection toward you – especially if he or she has the Materialistic Trait. <br><br> Every dollar counts as chance rolls for increasing Happiness and Affection scale based on the NPC's set allowance. There are a number of ''cumulative'' thresholds, however: <br><br> ''ALLOWANCE $5+''<br> <ul> <li>Has a daily chance (33%) to increase ''Happiness (+1)'' up to a maximum of 60 – if the NPC's Anger is below 3.</li> <li>Has a small daily chance (15%) to increase ''Affection (+1)'' up to Friendly if the NPC's Anger is 0.</li> </ul> <br> ''ALLOWANCE $50+''<br> <ul> <li>Has a daily chance (33%) to increase ''Happiness (+1)'' (unlimited) if the NPC's Anger is below 4.</li> <li>Has a daily chance (33%) to increase ''Affection (+1)'' up to Friendly if the NPC's Anger is 0.</li> <li>Has a small daily chance (15%) to decrease ''Anger (-1)''.</li> <li>-1% Escape/job termination risk.</li> <li>Materialistic NPCs get an additional ''Happiness'' point up to a maximum of 50.</li> </ul> <br> ''ALLOWANCE $200+''<br> <ul> <li>Has a large daily chance (85%) to increase ''Happiness (+1)'' (unlimited).</li> <li>Has a large daily chance (85%) to increase ''Affection (+1)'' up to Friendly if the NPC's Anger is 0.</li> <li>Has a medium daily chance (50%) to decrease ''Anger (-1)''.</li> <li>-3% Escape/job termination risk.</li> <li>Materialistic NPCs get an additional ''Happiness'' point (unlimited).</li> </ul> <br> ''//Note! All effects below stack! An allowance of $100,000+ provides a daily +10 Affection boost, for instance.//'' <br><br> ''ALLOWANCE $1,000+''<br> <ul> <li>Increases ''Happiness (+1)'' (unlimited).</li> <li>Increases ''Affection (+1)'' up to Amiable.</li> <li>Has a large daily chance (85%) to decrease ''Anger (-1)''.</li> <li>-6% Escape/job termination risk.</li> <li>Materialistic NPCs get an additional ''Happiness (+3)'' bonus (unlimited).</li> </ul> <br> ''ALLOWANCE $2,000+''<br> <ul> <li>Increases ''Happiness (+3)'' (unlimited).</li> <li>Increases ''Affection (+3)'' up to Amiable.</li> <li>Decreases ''Anger (-1)''.</li> <li>Materialistic NPCs get an additional ''Happiness (+3)'' and ''Affection (+1)'' bonus (unlimited).</li> </ul> <br> ''ALLOWANCE $10,000+''<br> <ul> <li>Increases ''Happiness (+4)'' (unlimited).</li> <li>Increases ''Affection (+3)'' up to Amiable.</li> <li>Decreases ''Anger (-1)''.</li> <li>Materialistic NPCs get an additional ''Happiness (+5)'' and ''Affection (+2)'' bonus (unlimited).</li> </ul> <br> ''ALLOWANCE $100,000+''<br> <ul> <li>Increases ''Happiness (+4)'' (unlimited).</li> <li>Increases ''Affection (+3)'' up to Amiable.</li> <li>Decreases ''Anger (-1)''.</li> <li>Materialistic NPCs get an additional ''Happiness (+5)'' and ''Affection (+2)'' bonus (unlimited).</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 242>> <<if $quest_reds is 3>>The Magistrate of Redhaven tasked me with taking care of "the smog problem" that comes from Scrapper Tom, a local I-don't-give-a-shit asshole who extracts metal and copper by burning cables and other scrap on his yard.<</if>> <<if $quest_reds is 4>>Scrapper Tom is a tough asshole. Since I can't use violence, the only option to deal with this mission is to help him set up a furnace in the Red River woodlands.<</if>> <<if $quest_reds is 5>><<if $freds is true>>I've finally managed to get Scrapper Tom to move his business up in the hills instead of doing it down in Redhaven. I should claim my reward at the magistrate's office.<<else>>I've successfully convinced Scrapper Tom to stop burning junk on his yard. I //could// help him set up a furnace in the Red River woodlands but I've done enough to call this mission successful.<</if>><</if>> <</if>> <<if $tutorial is 243>> <div id="wrapper2"> <center><h2><div class="uppernocut">_traitname </div></h2></center> <hr> <<if _trait is 20>> Your mother, Mrs. $pcLastName, used Denaar-X while she was carrying you, probably in an effort to cope with the demanding responsibilities as a housewife of a large household. Denaar-X is an extremely potent enhancement drug that's officially illegal due to its debilitating side-effects. <br><br> Unfortunately, in Mrs. $pcLastName's case, the substance transferred over to the fetus. <br><br> //Fortunately//, you became a Z-marked baby. <br><br> Doctor Thomas Redburn, who did studies on Denaar-X at Hunt Laboratories back in the 2440s, established that fetuses subjected to strong doses of Denaar-X could either become Y-marked (95%), which meant life-long physical disabilities, or Z-marked (5%), which meant the opposite – enhanced skills and improved physical recovery. <br><br> Persons carrying the Z-mark can be recognized by small, sparkling crystals in their irises. It's nothing you notice right away but it's relatively easy to distinguish the "Z-marked race" from other Ikaanians if you know what you're looking for. A Z-marked person also receives: <br><br> '' <li>+5 STRENGTH.</li> <li>+5 DEXTERITY.</li> <li>+10 STAMINA.</li> <li>+5 Melee combat.</li> <li>+5 Stamina points regeneration/night.</li> <li>+5 HEALTH regeneration/night.</li> '' <<elseif _trait is 1>> You have a photogenic appearance that is very appreciated by the opposite sex. <br><br> Thanks to your good looks, there is a 20% chance to score a critical Charm/Manipulation roll when interacting with female NPCs in either Seduction, Sexual persuasion or Declare love situations. <br><br> Your natural BEAUTY cap is also increased to 120. <<elseif _trait is 2>> You seem to have a limitless amount of brain capacity and are able extract additional skill points from books (roughly 10-20% more than the default yield). <br><br> You also receive a +10 INTELLIGENCE bonus. <<elseif _trait is 3>> Instead of the default 5%, your chance of scoring a critical hit in ranged combat attacks increases with your combat experience. <ul> <li>''0-49 fought battles:'' 15%.</li> <li>''50-249 fought battles:'' 20%.</li> <li>''250-499 fought battles:'' 25%.</li> <li>''500+ fought battles:'' 30%.</li> </ul> You can track your number of //fought battles// at "Manage > Economy & Influence > Household stats (page 2)". <<elseif _trait is 4>> This trait provides a +10 Artisan and a +10 Blacksmithing bonus. <br><br>You also start the game with a set of basic raw materials worth approximately $3,000 – an excellent //foundation// for your budding business empire. <br> '' <ul> <li>100 units of Textiles. </li> <li>200 units of Wood. </li> <li>200 units of Steel. </li> <li>150 Merchandise. </li> </ul> '' <<elseif _trait is 5>> Instead of the default 5%, your chance of scoring a critical hit in melee combat attacks increases with your combat experience. <ul> <li>''0-49 fought battles:'' 15%.</li> <li>''50-249 fought battles:'' 20%.</li> <li>''250-499 fought battles:'' 25%.</li> <li>''500+ fought battles:'' 30%.</li> </ul> You can track your number of //fought battles// at "Manage > Economy & Influence > Household stats (page 2)". <<elseif _trait is 6>> This powerful trait gives you a +30 chance bonus (up to natural caps) when increasing your own skills through ''Basic training''. <br><br> Being Disciplined almost guarantees that you'll succeed with training sessions up to at least the professional levels (90). <<elseif _trait is 7>> You can build double the amount of house and yard upgrades in one day. This trait considerably speeds up the progress of establishing your household or building a business empire. <<elseif _trait is 8>> You have a natural talent with pistols and revolvers and receive a +12 Damage bonus when using any onehanded sidearms in battle. <<elseif _trait is 9>> Your manhood has an impressive girth that may cause some unpleasantness when having intercourse with petite or virgin NPCs. It also has a chance to lower an NPC's WILLPOWER during sexual actions. <<elseif _trait is 10>> A select few males on Raana have developed an abnormal amount of semen. Ikaanos' dwindling medical profession points to passive radiation from the planet's core as a possible explanation to why this has occurred. But despite an enlarged prostate, they've discovered no signs of malignancy other than the unpleasantness it might cause the male's sexual partner. <br><br> This trait can be of a negative nature when having oral sex with inexperienced NPCs. Perverted, Oral fixated or highly Corrupted NPCs can however receive Happiness bonuses when taking your load orally. <<elseif _trait is 11>> You've always seen yourself as a tech nerd when growing up, honoring the old ways of using computers, the grid and accessing digital information. The world Ikaanos left behind after The Severance has always been fascinating and you often fantasize about the technological wonders of Earth that are just stories and legends on Raana today: neuralinks, the internet, smartphone disks, nanite flush experiences and Zone 9 VR adventures. <br><br> You are however utilizing the best portable computing power that Ikaanos can offer – a handheld Duraforged III Expedition unit with an octa core, 256MB of storage and an x-flash ram chip. <br><br> Your natural talent for riding the digital access points also gives you a +20 chance bonus to all hacking attempts. <<elseif _trait is 12>> You got thick skin and an even thicker skull. All incoming damage is reduced by 8% thanks to your natural sturdiness. This effect stacks with an armor's Soak value. <<elseif _trait is 13>> You have always felt attracted to //the other side// - that magical world where gods reside, watching the how humanity struggles in their primordial soup of death, decay and destruction. <br><br> You receive an extra two Devotion points per day and have a +15 chance bonus when converting NPCs to your faith. <br><br> Effects are inactive if you're an Atheist – the default starting religion. Change your religion by navigating to "Actions & Events > Religion" after the tutorial. <<elseif _trait is 14>> You've always had a thing for rifles. They are a natural extension of your arm – giving it a pretty impressive range. <br><br> You start the game with a Remington Rifle and 50 rounds of 30-06 ammo. You also receive a +10 bonus to your Ranged combat skill. <<elseif _trait is 15>> You're an expert in subduing enemies and getting the most out of a good sale when it comes to human flesh. <br><br> You have a +15% chance to incapacitate enemies in combat and receive a +15% estimated sale price at slave auctions in Crystal Hills and Watery Eyes. <<elseif _trait is 16>> You've always had a thing for younger women. And they've always had a thing for you. Somehow, you know how to strike in the heart of girls in their upper teens – maybe it's your radiant comfort, your way to speak the emkid lingo or just a combination of good looks and rad humor. <<if $masterage lte 21>><br><br>Of course, you're pretty young yourself so that also plays a role in your successes with the youthful side of the opposite sex.<</if>> <br><br> You receive a +25 chance bonus when interacting with women aged 19 or younger. <<elseif _trait is 17>> Wealthy might be an unfitting word for what you are. Sure, $5,000 is more than what many people make in one year and it's a good allowance when starting at a new place. <br><br> One of your old contacts, Mr. Paisley, gave you this sum, and a 6% share of a banking fund before passing away a couple of months ago. You helped Mr. Paisley a lot after his wife died two decades ago and since the couple had no children, the old Crystal Hills entrepreneur saw it fit to give you this "treasure" as a kind of inheritance to the son he never had. <br><br> You start the game with $5,000 and a permanent ''Retainer perk'' that provides +$15/day. <<elseif _trait is 18>> You receive a +10 chance bonus and up to 50% extra yield during hunting actions. <<elseif _trait is 19>> You were always a popular guy, even as a young boy, and knew how to throw a party. Today is no exception. All pool parties and other party events provide an additional +1 Happiness and double the amount of Affection (as default) for all participating NPCs. <br><br> You're also a ladies' man – which increases your Kissing skill with 15 points. <<elseif _trait is 21>> You sweat a lot. It's healthy, at least that's what your mother said when you were younger. "Getting the toxins out". It is somewhat disabling while conversing with the other sex, however. <br><br> You accumulate filth 50% faster than default. Being filthy provides noticeable chance penalties to most Charm and sexual persuasion rolls. <br><br> Remedy this effect by taking frequent showers. <<elseif _trait is 22>> You have bad eye-genes. Lots of people do. Your glasses helps somewhat but you're still having trouble targeting stuff at a distance. <br><br> You receive a -15 chance penalty to all Ranged combat and Hunting rolls. <<elseif _trait is 23>> What a fucking friend. An old acquaintance of yours, Ansel Motte, persuaded you to invest in "The Dillinger Bush" – a pyramid scheme that impoverished almost one hundred families in the Westside-Redhaven area back in 2487. <br><br> You start the game with a debt of $25,000. You're deducted $25/day for one thousand days. <<elseif _trait is 24>> You like to eat. Snacks, large plates of food, ice cream and an extra topping on everything. <br><br> You consume an additional 2R (rations) per day and have a daily risk (5%) of lowering your STAMINA down to a minimum of 49. <<elseif _trait is 25>> You have a permanent leg injury that forces you to walk at a slower pace. Moving through a district takes roughly double the amount of time. This effect becomes inactive if you build and upgrade The Stables. <br><br> You also start the game with a ''DEXTERITY'' penalty. <<elseif _trait is 26>> This game changing trait disables all hostile acts in combat situations for the MC. You can only defend yourself – never hurt another man or woman who's attacking you. <br><br> Assigned Followers can still act as normal. <br><br> ''Not recommended for beginners unless you plan on having a peaceful playthrough!'' <<elseif _trait is 27>> Maybe it's an early sign of arthritis or just a sedentary lifestyle. In either case, you cannot increase your DEXTERITY beyond 70. <<elseif _trait is 28>> This disadvantage has a special domestic event (2% risk/day) that involves various unlucky situations surrounding your everyday life. It ranges from dropping or breaking things to falling over a brick while walking through the city. <<elseif _trait is 29>> You've always been a small-limbed guy who might not be suited for brawls, battles and heavy lifting. <br><br> You cannot increase your STRENGTH beyond 70. <<elseif _trait is 30>> You've always been a sensitive guy who caves when there are too many emotions in play. <br><br> You cannot increase your WILLPOWER beyond 70. <<elseif _trait is 31>> Your body resembles a statue from the classical era – muscular, lean and perfect in every possible way. <br><br> You receive a noticeable boost to your STRENGTH, DEXTERITY, STAMINA and Melee combat skill. <<elseif _trait is 32>> You are a true perfectionist and an alpha example of the human race. <br><br> You start the game with a bonus to almost every Attribute and Skill. <<elseif _trait is 33>> The Stryker V3 implant was developed during the 2210s as a natural alternative to the H.U.L.C. and PAC utility armors that used power cores to enhance the wearer's dexterity and strength. <br><br> This implant adds advanced brushless, piston-driven nanite-reinforced micro engines to the joints, using the body's natural heat and fat reserves as fuel. <br><br> Unfortunately, the toll on the wearer's body became too much to justify the efficiency vs atrophy factor and the project was officially scrapped in 2220. It remained a very popular implant for wealthy amateur sportsmen and within the elite circles of age hackers. <br><br> Rumors say, however, that //Stryker V3// operations are still performed up on the Mastersphere – despite the centuries that've passed since The Severance. You know that these rumors are true, as you're one of the fortunate carriers on Raana. <br><br> The Stryker V3 implant adds a +20 damage bonus to all //Power strikes// in melee combat but the extreme eruption of kinetic force also costs 3 Health points per attack. <<elseif _trait is 34>> You start the game with a small quest that'll lead you to a family secret. Check your journal ''after'' going through the Tutorial. <<elseif _trait is 35>> You've been an investor all your life and now you have almost one million dollars at your disposal. That's an ordinary worker's salary for 50 years. <<elseif _trait is 36>> You start the game with a trustworthy high-tier Coilgun rifle and 200 units of MAG ammunition. <<elseif _trait is 37>> You've carried your father's Great Sword since age 16, when you were strong enough to wield it. This high-tier, solid durasteel weapon is one of the most powerful melee weapons available. <<elseif _trait is 38>> /* SKILL BOOKS */ You have an extensive library and start the game with all available level 1-3 skill books. <<elseif _trait is 39>> You've invested in a $10,000+ combat suit decked with durasteel plates. It's good to always be heavily protected in a city like Ikaanos. <<elseif _trait is 40>> You start the game with an extra 25,000 Influence after a long life of adventures, accomplishments and "the right connections". <<elseif _trait is 41>> You start the game with a relatively obedient slave: the slim-waisted 19-year-old Adora Sanor. <br><br> Miss Sanor grew up in an impoverished household but carries a professional passion for improving her current Master's household. She starts the game with the Submissive, Workaholic and Perfectionist traits. <br><br> The ownership of Adora Sanor is also included in the Slaver III (Expert) level. <<if $back_slave is 3>><br><br><div class="red">NOTE!</div> You're already an Expert slaver. Picking this trait will have no additional effects!<</if>> <<elseif _trait is 42>> You stand close to seven feet tall, with a body frame that more resembles a Beryll Monkey than an ordinary human. <br><br> <li>STRENGTH caps at 200.</li> <li>STAMINA caps at 150.</li> <li>Major penalties to increase DEX past 60.</li> <li>+3 Food Ration consumption/day (MC).</li> <li>+15 Health points.</li> <<elseif _trait is 43>> You start the game with an un-occupied but fully built Tavern next to the MC's house in Redhaven. <br><br> Note that you have to manually assign a barkeeper and workers to start receiving input from this location. <<elseif _trait is 44>> You're able to execute one extra training and homeschooling session per day. This extra session can be done alone or together with NPCs. <<elseif _trait is 45>> You've always been a dabbler in fringe science and know a lot about obscure rituals, incantations and forgotten legends. <br><br> You start the game with a +10 boost to your Occult skill. <<elseif _trait is 46>> You are a strict and domineering disciplinarian. Homeschooling sessions receive an extra +15 modification and have a chance to: <br><br> <li>Increase the Submissive trait (15%).</li> <li>Increase the Perfectionist trait (15%).</li> <li>Decrease the NPC's Stamina by 5 points (100%).</li> <br> All bonuses and effects are doubled if using the "Discipline" focus. <<elseif _trait is 47>> You have a shady past and enjoy a high status in the criminal underworld. <br><br> <li>The Underworld is unlocked at game start.</li> <li>+15 Bandit faction standing.</li> <li>+4 Carozza faction standing.</li> <li>All burglar domestic events are disabled.</li> <li>-50 Influence per day if your Influence is 750+</li> <li>-150 Influence per day if your Influence is 10,000+</li> <li>-25% Palace Rating accumulation speed.</li> <li>No income from City Control.</li> <li>Special dialogues enabled.</li> <<elseif _trait is 48>> You might not be a //real// pharmacist but you start the game with an impressive collection of powerful chems: <br><br> <li>x15 Tendstims (+20 Health).</li> <li>x5 Combat tendstims (+20 Health).</li> <li>x3 Doctor's kits.</li> <li>x1 Mindmancer.</li> <li>x1 NeuraClean.</li> <<elseif _trait is 49>> You're God's chosen on Raana – at least according to the visions you've had since an early age. <br><br> You start the game as a ''Devoted (110 points)'' Catholic and can never change your religion later in game. <br><br> In addition to this, you also gain a ''+5 Standing'' Catholic Church faction boost and start with a unique melee weapon ''(Sacred mallet)'' that'll deal more damage as long as your Devotion is 100+. <<elseif _trait is 50>> You're an oathsworn Aesir – devoted to the old Gods, and would never sway from the true beliefs lectured by the priests at Warrior Hall. <br><br> You start the game as a ''Devoted (110 points)'' Aesir and can never change your religion later in game. <br><br> You also gain a ''+7 Standing'' Aesir tribe faction boost and deal an additional +3 combat damage when using melee weapons. <<elseif _trait is 60>> Your over-righteous ideals prohibit you from making deals with shady business ventures such as distilleries, Gero Falkenstein's store, The Wrool Cat Wranglers, Carozza Hall and The Bandit faction. <<elseif _trait is 61>> Your body automatically destroys the TZ-22 and SL-A nanites found in tendstims and combat stimpacks. <br><br> All fast-healing substances are therefore more or less useless and you have to depend on your natural healing rate to recover from wounds. <<elseif _trait is 62>> You cannot think straight when at Normal Craving or higher and receive cumulative penalties to hit rolls during combat, homeschooling sessions and training (MC's stats). <br><br> <li>''Normal craving:'' -6 chance penalty. </li> <li>''Strong craving:'' -12 chance penalty. </li> <li>''Huge craving:'' -24 chance penalty. </li> <li>''Constant hardon+:'' -48 chance penalty. </li> <<elseif _trait is 63>> During an underground scavenging trip a couple of years ago, a tunnel collapsed and you got lost below the city for weeks. You eventually managed to get out but the horrors you encountered down there took a toll on your mental state. <br><br> You start the game with a -10 WILLPOWER penalty but finishing the Prowler in The Depths questline will immediately restore those points. <<elseif _trait is 64>> You work better alone. This means you'll receive a hit chance penalty (-20) if there are more than one extra member in your combat group. All personal training sessions (dojo) are also subjected to a -20 chance modification (MC only) if the session has other participants. <br><br> However, if //you're alone//, either in combat or during training sessions, you receive a +20 chance bonus to hit, a +5 damage modification for all weapons and a +20 modification to all improvement rolls. <<elseif _trait is 55>> <<if $famna is undefined>> <<include RanGirl>> <<set $wifename to _name>> <<set $wifefocus to "domestic">> <<include RanGirl>> <<set $dauname to _name>> <<include RanMale>> <<set $sonname to _name>> <</if>> <<set $famna to 2>> You start the game with a loyal family that'll stand by your side no matter what difficulties Ikaanos might throw your way. <br><br> Your lovely wife, <<link '$wifename'>><<include RanGirl>> <<set $wifename to _name>><<set _read to 55>><<set $tutorial to 243>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>, is a family-devoted woman in her mid-30s. She has a<<if $wifefocus isnot "domestic" and $wifefocus isnot "combat">>n<</if>> <<link '$wifefocus'>> <<if $wifefocus is "domestic" and $famna is 2>><<set $wifefocus to "combat">><<set $famna to 1>><</if>> <<if $wifefocus is "combat" and $famna is 2>><<set $wifefocus to "academic">><<set $famna to 1>><</if>> <<if $wifefocus is "academic" and $famna is 2>><<set $wifefocus to "entertainment">><<set $famna to 1>><</if>> <<if $wifefocus is "entertainment" and $famna is 2>><<set $wifefocus to "domestic">><<set $famna to 1>><</if>> <<set _read to 55>><<set $tutorial to 243>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> focus. <br><br> You also have two kids, a beautiful 12-year-old daughter, <<link '$dauname'>><<include RanGirl>> <<set $dauname to _name>><<set _read to 55>><<set $tutorial to 243>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>, and a 16-year-old son, <<link '$sonname'>><<include RanMale>> <<set $sonname to _name>><<set _read to 55>><<set $tutorial to 243>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>, who tries his best to follow in his father's footsteps. <<if $masterage gte 30>> <<else>> <br><br> While $dauname and $sonname are not your biological children, they definitely see you as their //real// father. <</if>> <br><br> [img[$imgpath +"Player/fam.jpg"]] <br> <<elseif _trait is 100>> You've built up a pretty impressive network in the medical world of Ikaanos and many vendors, doctors and people of importance know who you are. <br><br> This Expert level provides you with a 25% discount on all tendstim purchases. You also start the game with 40 tendstims and 10 Doctor's kits. <br><br> You also have a very valuable connection at The Doctor's Hall, where you're able to heal yourself and your entire party for free once every two days. <<elseif _trait is 56>> You’re sitting on an incredible pre-Severance stash of Energy cells that’ve been in your family for generations. <br><br> You start the game with 5,000 Energy cells, which can be used as powerful crafting materials – or as deadly ammo for plasma rifles. <<elseif _trait is 57>> You have a remarkable knack for deadly headshots. <br><br> All ranged attacks deal an additional damage dice (+1D20 damage). <<elseif _trait is 58>> The H.U.L.C. armor is a pre-severance power suit developed at the Akron weapon industry complex in the 22nd century. <br><br> It’s remarkable soak (50) and fusion-powered joint-engines turn any wearer into a nigh-undefeatable opponent. <<elseif _trait is 59>> For you, the gray masses of Ikaanos’ industrial workers feel like a galaxy away. Thanks to an old inheritance, you never have to think twice when offering the most expensive drinks to a dinner date. <br><br> You start the game with 5,000,000 dollars – enough cash to upgrade your mansion and hire a team of elite soldiers. <<elseif _trait is 101>> You're a combat veteran who've fought many battles and killed hundreds of enemies during your long career as a mercenary, guard and republic soldier. Due to your warfare experience, you start the game with these boons: <br> <ul> <li>x1 Combat armor suit.</li> <li>x2 Combat armor suits (for NPCs).</li> <li>x1 Automatic rifle and 200 rounds of 7.62 ammo.</li> <li>''Standing (Ikaanos):'' <div class="green">+5.</div></li> </ul> <div class="tex8px"><br></div> Thanks to one of your tours in The Border Wars, you're also able to hire ''Einar Corso'' (mercenary NPC located in Westside Heights) with a noticeably reduced salary as you share an unbreakable bond of brotherhood. <<elseif _trait is 102>> You're a noteworthy scholar that starts with an active Academy assignment and a high Academy standing value. <br><br> The income ($200/day) from your book, $bookname, is more than enough if you want to retire and live a humble life as an amateur researcher. <<elseif _trait is 103>> <div class="row"> <div class="vendorleft tex15px left padd20left"> You've felt a spiritual connection to the wilderness of Raana since you were a small child and knew how to hunt and survive long before entering adulthood. <br><br> A couple of years ago, you discovered a perfect and undisturbed hunting location in the Darkmere area, which only you have access to. This location provides meat and pelts – which are both valuable commodities inside the city. <br><br> You also lose 75% less Stamina during hunting excursions thanks to your natural way of moving through forests and bushlands. </div> <div class="resholderbig padd10right"> [img[$imgpath + "Player/hunt3.jpg"]] </div> </div> <<elseif _trait is 104>> <<set _aw to 55>><<set _ah to 168>> <<if $measure is 1>> <<set _showw="_aw kg">> <<set _showh="_ah cm">> <<else>> <<set _showlbs1 to _aw>> <<set _showlbs2 to _showlbs1*=2.2>> <<set _showw=_showlbs2>> <<set _showh=Math.round(_ah*0.3937)>> <</if>> <div class="row"> <div class="vendorleft tex15px left padd20left"> ''Age:'' 19.<br> ''Body type:'' Normal.<br> ''Corruption:'' 10.<br> ''Discipline:'' 30.<br> ''Weight:'' <<if $measure is 2>><<= _showw.toFixed(0)>> lbs<<else>>_showw<</if>><br> ''Height:'' <<if $measure is 1>>_showh<<else>> <<print Math.floor(_showh / 12)>>&#x2032;<<print _showh % 12>>&#x2033;<br> <</if>> <br> You acquired Adora Sanor roughly a year ago and she has become a relatively docile servant since then. While the girl's an expert in performing oral services and working as a maid, her other skills are still lacking, however. <br><br> But that's okay. One should view Miss Sanor as a blank page, still young and with lots of potential, ready to be shaped and decorated into whatever purpose fate has decided for her. <br><br> If you finish the Character Creation Process with this trait active, Adora Sanor will be immediately added to your household. </div> <div class="resholderbig"> [img[$imgpath + "AvRan/Av212/spe.png"]] </div> </div> <<elseif _trait is 105>> <div class="row"> <div class="vendorleft tex15px left padd20left"> You are a true entrepreneur, in body and mind, with a natural talent to become one of Ikaanos' greatest (and wealthiest) crafters. <br><br> Your many connections provide you with a 5% revenue increase from all investments, including vassalized factions. <br><br> Your workshops also produce 10% extra Production points per day. </div> <div class="resholderbig padd10right"> [img[$imgpath + "Player/bus3.jpg"]] </div> </div> <<else>> _trait <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 244>> <div id="wrapper2"> <div class="written tex16px padd10left padd10right"> Dear brother!<br> <br> I know you're the imperialist spender type so I hadn't any other choice than to trust this with your newly acquired slave. You got good taste, though! She's a keeper! Glad she's part of the family. Glad she's part of our destiny. <br><br> I have information. Bad stuff. I've seen it in my dreams and I've managed to confirm it through other venues that I shall not mention due to their corrupted nature. But no avenue is too perverted or too dangerous to take in the quest I am about to venture out on. A quest that is both inwards and outwards. The cosmic Godhead guides me in some way, I believe, on the physical plane, and it is her will that I do the commands that have been channeled down through my chakras and now enacted materialistically. <br><br> I am far, far gone when you read this, but you should know that I did my best to stop it. Things are probably very bad where you are now and I hope the items that your precious girl has revealed can be of assistance. I have strong confirmation that The Saaraths are very sensitive to below zero temperatures. The WEGA cannisters, with their ''absolute'' zero and armor penetrating capabilities should do the trick. I've purchased these from an old contact of mine. I also saved some gold. You must, must, must find a way to use these projectiles. There are a few autocannons left out there. I know it. <br><br> Okay. No time to write more. I shall proceed and straddle the cosmic fate that Godhead wants me to complete. <br><br> See you on the other side, my brother! </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 245>> <div id="wrapper2"> <center><h2>''BARKEEPER''</h2></center> <hr> You have to assign a barkeeper if you want an active output from this location. <br><br> An existing tavern automatically enables the barkeeper assignment under the Duties section. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 246>> <div id="wrapper2"> <center><h2>''MUSIC DUO WINS PRIZE''</h2></center> <hr> The latest duet with singer Lezlie Winnipeg and Tuner Jackson is the most well-played song on the Ikaanian radio since the Noche a Bahia fever in the early 2480s. <br><br> The duo scored the Dox Reward after their live performance on the Covaar Stage just a few weeks ago, earning them not only an impressive sum of cash but also great renown throughout the republic. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 247>> <div id="wrapper2"> <center><h2>''SINGER-MUSICAN CHARGED FOR EMBEZZLEMENT''</h2></center> <hr> One of Ikaanos' well-known party animal and manager, Tuner Jackson, was questioned about the Huurl Debacle surrounding Miss Lezlie Winnipeg earlier this year. Mr. Jackson claimed his innocence but the magistrate provided new evidence that suggested Mr. Jackson's participation in the scheme that was supposedly set up by the Huurl Brothers before they left for New Eden in December. <br><br> Another round of hearings is scheduled for Jan 22nd, 2488. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 248>> <<set _nursepoints to _npc.discipline>> <<set _nursepoints/=10>> <<if _npc.dayblock gte 1 and _npc.dayblock isnot 999>><<set _nursepoints/=2>><</if>> <<set _nursepoints = Math.round(_nursepoints)>> <<set _h to _npc.med>> <<set _h/=8>> <<set _h = Math.round(_h)>> <div id="wrapper2"> <h3><center>''- NURSE –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> A nurse caters to all injured occupants in your household, prioritizing the Master first. <br><br> _girlnames ''Medic skill'' (amount of regained Health points) and ''Discipline'' (number of max people treated per day) are paramount to <<if _npc.sex is 0>>her<<else>>his<</if>> efficiency. <br><br> If _girlname is assigned to another day job, except as a follower, <<if _npc.sex is 0>>her<<else>>his<</if>> capabilities to treat your household is decreased by 50%. <br><br> A nurse doesn’t deplete tendstims but requires $5 in materials //per// healing session. <br><br> A nurse with Kindness 40+ or the Pure Trait will also increase and NPC's Happiness by +2 points per day if it's below 30. The nurse also decreases all types of sexual wear with 20 points per type, if you have //Ointments// in your inventory. <br><br> ''CURRENT EFFICIENCY:'' <br> <<if _npc.med gte 25>> <li>''Max patients/day:'' _nursepoints.</li> <li>''Health restored:'' +_h/NPC.</li> <li>''Sexual wear:'' +20/NPC (requires ointment!).</li> <<else>> <div class="red">Insufficient knowledge!</div><br> This title requires a minimum Medicine skill of 25+. <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 249>> <<set _npcz to 1>> <<set _maidz to 0>> <<for _npcs range $npc>> <<if _npcs.state is 1 and _npcs.foods gte 2>><<set _npcz+=1>><</if>> <<if _npcs.state is 1 and _npcs.maid is true and _npcs.dayblock is 5>><<set _maidz+=1>><</if>> <</for>> <<set _headchef to _npc.domestic>> <<set _headchef+=_npc.domestic>> <<set _headchef+=_npc.discipline>> <<set _headchef+=_npc.int>> <<set _headchef/=4>> <<if _npc.domestic lte 29>><<set _headchef-=15>><</if>> <<if _npc.girlid is 24 or _npc.girlid is 212>><<set _headchef+=15>><</if>> <<if _npc.girlid is 19 and _npc.age gte 18>><<set _headchef+=15>><</if>> <<if _npc.age gte 40>><<set _headchef+=5>><</if>> <<set _headchef = Math.round(_headchef)>> <<set _happgain to 0>> <<set _flair to 0>> <<if _headchef lte 19>><<set _happgain-=1>><</if>> <<if _headchef gte 50>><<set _happgain+=1>><<set _flair+=1>><</if>> <<if _headchef gte 75>><<set _happgain+=1>><<set _flair+=1>><</if>> <<if _headchef gte 110>><<set _happgain+=2>><<set _flair+=2>><</if>> <<if $pantryskill gte 60>><<set _flair+=1>><</if>> <<if $pantryskill gte 90>><<set _flair+=1>><</if>> <<if $pantryskill gte 120>><<set _flair+=1>><</if>> <<if $lux is 0 and _flair gte 1>><<set _flair-=1>><</if>> <<if $lux is 1>><<set _happgain+=1>><</if>> <<if $lux is 2>><<set _happgain+=1>><<set _flair+=1>><</if>> <<if $lux is 3>><<set _happgain+=1>><<set _flair+=2>><</if>> <<set _maidch to _maidz>> <<set _maidch*=10>> <<set _maidch-=_npcs>> <<if _maidch lt 0>><<set _maidpen to true>><<set _happgain-=1>><<set _flair-=1>><</if>> <<if _flair lt 0>><<set _flair to 0>><</if>> <div id="wrapper2"> <h3><center>''- HEAD CHEF –''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' None<br> ''Hours:'' Special<br> ''Chef skill (_girlname):'' _headchef </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> While pantry girls and maids can keep you and your other NPCs properly fed, assigning a skilled chef will add a completely new layer of satisfaction and prominence to the household. <br><br> The level of success depends on _girlnames ''Chef skill'', which is further enhanced by an experienced pantry girl (Domestic 60+) and having at least one maid per every ten household members, which removes Happiness and Flair penalties. <br><br> ''Flair'' is generated by the cooperation between your Pantry girl and Head Chef. This household attribute is used during parties while also acting as an Influence generator (Assignments) based on the level of Luxury (Relish and Drinks). <br><br> If _girlname is assigned to another day job, except as a follower, <<if _npc.sex is 0>>her<<else>>his<</if>> effectiveness is decreased by 50%. <br><br> Chef effects are only active on NPCs with Normal or higher Food settings (NPC Menu>Actions). These effects are also heavily dependent on your level of Luxury, which can be set in the ''Economy and Influence'' menu. <br><br> ''CURRENT EFFICIENCY:'' <br> ''Assigned:'' <<if _npc.title is 7>><div class="green">Yes.</div><<else>>No.<</if>><br> ''Class:'' <<if _headchef lte 19>><div class="red">Insufficient!</div> <<if _npc.title is 7>>_girlname is currently having<<else>> Assigning _girlname as a chef would have <</if>> a negative impact on your household!<</if>> <<if _headchef gte 20 and _headchef lte 49>>Minor. _girlname <<if _npc.title isnot 7>>would add<<else>>has<</if>> none or very little effect to your household.<</if>> <<if _headchef gte 50 and _headchef lte 74>> <div class="green">Noticeable.</div> _girlname <<if _npc.title isnot 7>>would add<<else>>adds<</if>> a consistent atmosphere of heartiness to your household.<</if>> <<if _headchef gte 75 and _headchef lte 109>> <div class="green">Significant!</div> _girlname <<if _npc.title isnot 7>>would add<<else>>adds<</if>> a consistent atmosphere of luxury to your household.<</if>> <<if _headchef gte 110>> <div class="green">Imperial!</div> _girlname <<if _npc.title isnot 7>>would add<<else>>adds<</if>> a spheremasterian atmosphere of luxury to your household.<</if>> <br> ''Flair:'' +_flair.<br> ''Luxury setting:'' <<if $lux is 0>>None (x0.75)<<elseif $lux is 1>>Good<<elseif $lux is 2>>Extravagant (x1.25)<<else>>Imperial (x2)<</if>>. <br> ''Serving:'' _npcz ''(Happiness <<if _happgain gte 0>>+<</if>>_happgain/day)''.<br> ''Maids:'' <<if _maidpen is true>><div class="red">_maidz</div><<else>><div class="green">_maidz.</div><</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 250>> <<set _space to _npc.int>> <<set _space+=_npc.tech>> <<set _space*=0.5>> <<set _space = Math.round(_space)>> <div id="wrapper2"> <center><h2>''- SPACE PILOT -''</h2></center> <hr> This NPC knows how to start and fly a space ship, if you'd ever lay your hands on one of those legendary vessels. <<if _sex is 0>>Her<<else>>His<</if>> expertise includes everything from navigating a smaller shuttle up to blasting away with a 1,000-feet long space corvette. <br><br> ''_girlnames Piloting skill:'' _space. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 251>> If I take out the infamous warlord known as "Ryker Holmes" outside Darkmere, Lt. Skye agreed to lower her salary down to $200 per day. <br><br> I need to have Lt. Skye as a follower throughout this quest! <</if>> <<if $tutorial is 252>> <div id="wrapper2"> <center><h2>''- LIBERATED -''</h2></center> <hr> <<set _slavemercs to 0>> <<for _slc range $npc>> <<if _slc.status lte 2 and _slc.girlid lte 99 and (_slc.ostatus is 4 or _slc.ostatus is 5)>> <<set _slavemercs+=1>> <</if>> <</for>> _girlnames identity as a paragon was shaped by <<if _sex is 0>>her<<else>>his<</if>> struggles for liberation under the corrupt systems of Ikaanos. <br><br> ''EFFECTS:'' <ul> <li>''Assassination tactics (Paragon/Wife Only):'' _girlname does +30 damage on <<if _sex is 0>>her<<else>>his<</if>> first turn and deals +100 bonus damage to enemies //if// their current Health is ≤ 150 and ≤ 25% of their maximum health.</li> <li>''Awareness:'' _girlname is resistant to manipulation and is notoriously difficult to corrupt completely. <<if _sex is 0>>Her<<else>>His<</if>> Corruption decreases with 1-2 points per day if Corruption is 50+. <<if _sex is 0>>Her<<else>>His<</if>> Happiness is also capped at Normal if your Household Corruption is 100+.</li> <li>'' Distrust<<if _npc.willpower gte 1 and _npc.likesadist lte 89>> (<<if _npc.traitdistrust gte 3 or _npc.willpower lte 14 or _npc.likesadist gte 70 or $quest_aria gte 99 or _slavemercs gte 4 or $vallaspris is true>><div class="red">ACTIVE</div><<else>><div class="green">INACTIVE</div><</if>>)<</if>>:'' _girlname will keep <<if _sex is 0>>her<<else>>his<</if>> distance (-5 Affection/day, down to Amiable) if any of the following is true:</li> <ul> <li><<if _sex is 0>>Her<<else>>His<</if>> Willpower is below 25.</li> <li><<if _sex is 0>>Her<<else>>His<</if>> Corruption is 70+.</li> <li>You have imprisoned or attempted to imprison <<if _sex is 0>>her<<else>>him<</if>>.</li> <li>She distrusts you after The Orient dinner.</li> <li>You have sold Aria Bianchi to the Mastersphere.</li> <li>You have enslaved 4+ Mercenaries or Paragons.</li> </ul> </ul> This trait becomes dormant if _girlnames WILLPOWER drops to 0 or if <<if _sex is 0>>her<<else>>his<</if>> Corruption reaches 90+. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 253>> <div id="wrapper2"> <center><h2>''- UNBREAKABLE -''</h2></center> <hr> _girlname's has the spirit of a Red Tide Monk. <<if _sex is 0>>Her<<else>>His<</if>> mind is exceptionally hardened, making any long-term attempts at lowering <<if _sex is 0>>her<<else>>his<</if>> WILLPOWER very difficult. <br><br> ''EFFECTS:'' <ul> <li>A 75% chance to increase WILLPOWER with 1-4 points per day if <<if _sex is 0>>her<<else>>his<</if>> WILLPOWER is below 60.</li> </ul> <br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_npc.traitun" min="0" max="100"></meter> </div> </center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 254>> <div id="wrapper2"> <center><h2>''ARAWA TATTOOS''</h2></center> <hr> "The Arawas" are a series of tattoos traditionally used by tribalists in the Beryll-Tarnasok-Libeer belt to signal various states of maturity and adulthood. <br><br> Most tribalists get their first tattoos around the age of 13, usually on one of their legs, with additional tattoos on other body parts up until the age of 18 or 19. <br><br> "The Arawas" are influenced by celtic art, a myriad of New Age symbols and the classic tribal tattoos that were popular the 1990s and 2100s. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 255>> <div id="wrapper2"> <center><h2>''- BERSERKER -''</h2></center> <hr> _girlname fights with an unmatched amount of ferociousness. <<if _sex is 0>>Her<<else>>His<</if>> combat style is easy to dodge if facing a skilled opponent, however. <br><br> ''EFFECTS:'' <ul> <li>An extra melee damage dice (0-20).</li> <li>_girlnames melee combat attacks receive a -25 Chance penalty.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 256>> <div id="wrapper2"> <center><h2>''- <<if _npc.traitnobi is 50>>LOWER NOBILITY<<else>>HIGH NOBILITY<</if>> -''</h2></center> <hr> <<if _npc.traitnobi is 50>> This NPC belongs, or belonged, to the ruling class of Ikaanos. While _girlname might not be of the highest noble birth, <<if _npc.sex is 0>>her<<else>>his<</if>> presence in your household still generates +5 Influence points per day. <<else>> This NPC belongs, or belonged, to the imperial class of Ikaanos. <<if _npc.sex is 0>>Her<<else>>His<</if>> presence in your household generates +50 Influence points and +3 Palace Rating per day. <</if>> <<if _npc.status lte 2>> <br><br> Selling this NPC at a Slave Market adds a <<if _npc.traitnobi gte 100>>200%<<else>>100%<</if>> modifier to <<if _sex is 0>>her<<else>>his<</if>> estimated Sell Value. <</if>> <<if _npc.status is 5 and _npc.traitnobi gte 100>> <br><br> Since this NPC's status is ''Paragon'', <<if _sex is 0>>she<<else>>he<</if>> requires extra privileges that have the following effects: <ul> <li>''Sleep accommodation "The Dorms":'' -5 Affection per day (down to Unfriendly) and +1 Anger per day.</li> <li>''Sleep accommodation "Private Room" (Not Maxed):'' -2 Affection per day (down to Uninterested).</li> <li>''Jobs //other// than Herald, Captain, Accountant and Educator:'' -3 Affection per day (down to Uninterested). No penalties applied if _girlname is Unemployed or a Follower.</li> <li>''Job termination risk:'' +5, //if// Affection drops to Uninterested.</li> </ul> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 257>> <div id="wrapper2"> <center><h2>''- STATESMAN -''</h2></center> <hr> _girlname is a paragon in the spheres of accounting, business affairs and state-wide undertakings. <<if _npc.sex is 0>>Her<<else>>His<</if>> presence in your household generates +5 Influence points per day. <br><br>This NPC also starts with an insanely high Administration skill. <br><br> <<if _sex is 0>>She<<else>>He<</if>> also increases income from Republic Standing by 5% if assigned as an Accountant and if <<if _sex is 0>>her<<else>>his<</if>> Affection is Neutral+. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 258>> <div id="wrapper2"> <center><h2>''- DEADLY ENEMY -''</h2></center> <hr> This NPC holds a particular grudge against you. For as long as this trait is active, the following effects are true: <br> <ul> <li>-5 Affection/day (down to a minimum of 10).</li> <li>+1 Anger/day (to a maximum of 20).</li> </ul> The Deadly Enemy Trait Value deteriorates naturally by one point per day. <br><br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitdead" min="0" max="100"></meter> </div> </center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 259>> <<if _read is 1>><<set _traitname to "HONORARY MARSHAL">><</if>> <<if _read is 2>><<set _traitname to "STATE ACADEMIST">><</if>> <<if _read is 3>><<set _traitname to "ABOVE THE LAW">><</if>> <div id="wrapper2"> <center><h2>''_traitname''</h2></center> <hr> <<if _read is 1>> You enjoy the same benefits as the Marshal of Ikaanos, Ezra Waylen, but without the responsibility and twelve-hour shifts, seven days a week. <</if>> <<if _read is 2>> You're appointed an honorary professor of The Academy and enjoy a great boost to daily lecture incomes thanks to your fame – as long as you're assigned as a professor. <</if>> <<if _read is 3>> You're exempt from paying taxes and receive a shady (but completely safe!) Retainer income directly from the republic treasury. <</if>> <br><br> ''EFFECTS:'' <ul> <<if _read is 1>> <li>Ammo pack trait (MC). This trait costs the republic a random amount of cash (up to $2,000) per day and becomes inactive if the republic's Control falls below 10 or if the republic's cash is less than $5,000,000.</li> <li>+100 Influence/day.</li> <</if>> <<if _read is 2>> <li>+$400 in lecture incomes (The Academy).</li> <li>+50 Influence/day.</li> <</if>> <<if _read is 3>> <li>Tax is reduced to $0.</li> <li>Retainer: +$100/day.</li> <</if>> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 260>> <div id="wrapper2"> <center><h2>''- EMOTIONALLY DETATCHED -''</h2></center> <hr> It's very hard to get this NPC to like you – at least on a higher level. <br> <ul> <li>-5 Affection/day (down to Amiable).</li> </ul> <br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_traitemo" min="0" max="100"></meter> </div> </center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 261>> <div id="wrapper2"> <center><h2>''- WARRIOR OF IKAANOS -''</h2></center> <hr> Aria Bianchi has slain Mordecai Adler in combat. This historic feat generates a lot of respect from other independent factions. <br><br> ''EFFECTS:''<br> <ul> <li>''Krigsveteran:'' There's 25% chance/day an Aesir warrior joins The Third Republic (+1 soldier, +3 Power value).</li> <li>''New Eden Legends:'' Merchants from the North are less likely to smuggle or cheat their way through Ikaanian customs, out of respect for the Chancellor. Third Republic tax revenues are increased by 5%.</li> <li>''Church disputes:'' Since Aria has murdered the protector of the church, there's a 5% risk, per day, that Ikaanos' Power Value is decreased by 10 points as long as CTM's Power Value is 7,500+. This effect becomes inactive if Aria's religion is CTM (Devotion 60+).</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 262>> <<if $ionafirst lte 3>>I should talk to Iona Farley about an investment. Sounds interesting. (Talk > Ask something > About investment).<</if>> <<if $ionafirst gte 4 and $ionafirst lte 10>>I've sent Iona off with $25,000 to Myrdalen, where she'll secure a very lucrative investment.<</if>> <<if $ionafirst gte 11 and $ionafirst lte 24>> I might've got hustled by that bitch Iona! She's nowhere to be seen. I could just take it as a valuable lesson and leave it or start looking for her in Ikaanos' districts (Investigate Area > Search for Iona). <br><br> Iona will be permanently lost in $ionafirst/25 days. <</if>> <</if>> <<if $tutorial is 263>> <div id="wrapper2"> <center><h2>''- DENGI MARAUDERS -''</h2></center> <hr> Dengi Marauders (also called "Dengis", "The Wasteland Raiders" or "Skull bearers") are an ethnic group of First-wavers who originate from the Dengi valley north of The Hakusan Empire. <br><br> Dengis are a wild and primitive tribe consisting of approximately 750 adult males and females. They're known for abducting children and women that they either assimilate into their own tribe or use as breeders to water out their abnormality-afflicted genetic pool. Male raiders are also rumored to use an unprecedented savagery when defeating other warriors; chopping off limbs, eating their enemy's heart and decorating their armors with bones, ears and other body parts. <br><br> According to the prominent anthropologist Thomas Eccer, The Dengi tribe originated from a group of "twelve heroes" that were thrown out from the original first-wave settlers around 2135. 300 years of isolation, inbreeding and a fight-for-survival culture have formed the almost inhuman group of people we see today. <br><br> Dengi Marauders are called "The scourge of Hakusan" for a reason, as the sword-wielding Hagui guard patrolling the north borders often come into (hostile) contact with this tribe. <br><br> Dengis south of Prometheus is thankfully a very rare phenomenon. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 264>> <<if $quest_ave is 1>> Averil would owe me a great favor if I took out the independent slaver camp on Harrow Island, called ''Zapin Fields''. <br><br> It's an unpatrolled wasteland so Skyguard won't enforce any penalties if I destroy or take over the place. <br><br> I need to have Averil as a guide (Follower) throughout this quest! <</if>> <<if $quest_ave is 2>> I need to take out all the guards before entering the camp! <</if>> <</if>> <<if $tutorial is 275>> <<if $oldone4 is 4>>I should check my mail box. Looks like I've received a letter from Professor Wolf.<</if>> <<if $oldone4 is 5>>Professor Wolf wants to meet me at the Golden Dragon restaurant. He's usually there after 6 pm (18:00) most days. <br><br>The Professor also told me to come alone.<</if>> <<if $oldone4 is 6>>Professor Wolf has tasked me with investigating a group of gentlemen that occupies a gathering hall on Pembroke Street, Whitehaven. <br><br> I could also check the census records for a Mr. Reginald Blaylock. <</if>> <<if $oldone4 is 9>> I should immediately investigate the stone and letters I've found. <</if>> <<if $oldone4 is 10>> I should present my findings to Professor Wolf – he'll be expecting me during the usual hours (after 6 pm) at The Golden Dragon. <br><br> I can also read that strange book I found, "The Kessian Manuscripts" (Library). <<for _alb range $npc>> <<if _alb.girlid is 361 and _alb.state gte 1>> <<set _albe to true>> <</if>> <</for>> <<if _albe is true>> <br><br> I could also interrogate the prisoner I caught at Blaylock House. <</if>> <</if>> <<if $oldone4 is 11>> I have to decipher those coordinates. I could either: <br><br> Use my Tech Module (Home > Tech Module). Requires lvl. 2+ <<if $techmod lte 1>><div class="red">(Current: $techmod).</div><<else>><div class="green">(Current: $techmod).</div><</if>> <br><br> Ask Professor Arkwright <<if $askedwright is true>><div class="red">(Dead!?).</div><<else>>(Whitehaven > Historical Society).<</if>> /* <br><br> <<if $quest_aria gte 25>> Use USS Seneca's Mainframe (Shuttle Station > Upper Decks). <<else>><div class="opac">Use USS Seneca's Mainframe (Shuttle Station > Upper Decks). UNFINISHED MAIN QUEST! </div><</if>> */ <</if>> <<if $oldone4 is 12 or $oldone4 is 13>> I have the coordinates. They point to a remote forest location in Celior (Eryn Hill), roughly 100 miles outside Ikaanos. <br><br> <<if $oldone4 is 12 or $askedawolf is undefined>>I should call on professor Wolf immediately (The Golden Dragon after 6pm or The Academy).<<else>>I can't seem to locate Professor Wolf. I hope he's okay. Maybe I should head out toward Eryn Hill as soon as possible (Darkmere > Kahill outpost > Eryn Hill).<</if>> <</if>> <<if $oldone4 is 14>> I have found something utterly strange. An unknown, probably alien vessel that must've recently crashed on Raana. <br><br> <<if $oldonedata is undefined>>I need a portable computer (Redhaven > General Store) to extract information from the ship's data protocol.<<else>>I have extracted a string of data from the ship. I can use my mainframe at home to decrypt it.<</if>> <br><br> I should also take a closer look at that abandoned camp to the north. <</if>> <<if $oldone4 is 15>> I've found a camp that I //believe// belonged to The Void Seekers. One of their members was left behind to guard the camp (and crash site) when the rest returned back to Ikaanos to investigate "data recovered" from the crashed alien vessel. <br><br> <<if $oldonedata is undefined>>I need a portable computer (Redhaven > General Store) to extract information from the ship's data protocol.<<else>>I have extracted a string of data from the ship. I can use my mainframe at home to decrypt it.<</if>> <</if>> <<if $oldone4 is 16>> I've decrypted the data I've found in Eryn Hill. It doesn’t look alien. The probe buried in Raana's soil was launched from the Biloxi Starport in 2369, according to the data, unless it's not a hoax. The rest of the information is unfortunately corrupted and there's a large segment (455 MB) of scientific <<if $tech lte 39>>nonsense<<else>>calculations<</if>> I cannot decipher. <br><br> I need to locate Professor Wolf! <<if $wolfletter2 is true>>''There seems to be a new letter in my mailbox.'' <</if>> <</if>> <<if $oldone4 is 17>> I've just received a letter from one of Prof. Wolf's students. She wants to meet me at Dajin Gardens – Whitehaven, at eight o' clock tonight. <<unset $wolfletter2>> <</if>> <<if $oldone4 is 18>> Aurora, one of professor Wolf's students, observed how some men took him to a door leading into the hilly region of South Redhaven. She must've meant the old river flood control bunker. <br><br> Definitely worth checking out! <</if>> <<if $oldone4 is 19>> I've located Professor Wolf! Unfortunately, he didn’t want to be rescued as that would raise suspicion from his captors. <br><br> The Void Seekers are holding some form of ritual <<if $riteday lte 0>>tonight, around 9 pm<<else>>in $riteday days, after dark<</if>>, at Sentinel Hill in Raven Woods, west of Whitehaven. I must stop them! <br><br> I could also check the Town Hall Archives for information about Sentinel Hill. <</if>> <<if $oldone4 is 22>>I've dealt with the menace at Sentinel Hill. <br><br>I should wait for Professor Wolf to contact me. Everything is still an incomprehensible mess that I hope he can shine some light upon.<</if>> <<if $oldone4 is 99>>I've escaped the menace at Sentinel Hill. <br><br>I should wait for Professor Wolf to contact me, if he's still alive. <</if>> <</if>> <<if $tutorial is 276>> <div id="wrapper2"> <center><h3>THE BLAYLOCK STONE</h3></center> <hr> [img[$imgpath + "Stuff/clueblay.jpg"]] <br> //"A heavy basalt stone, warm to the touch, with a core glowing like sunlit amber. A strange marking adorns one of its sides, finding no resemblance to any known alphabets in human history."// <br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 277>> <div id="wrapper2"> <div class="written"> Dear Mr. Stockgraine,<br><br> We missed you at our annual meeting last week. I hope everything is well. I must however also express my worry about your current situation especially after you asked me to decipher those coordinates. What on the Moons do you hope to discover out there, in the furthest fringes of the Celior forest? <br><br> I implore you to call on me for a thorough discussion. You can find me at the usual hours up at The Society. I am very worried for you, my friend. <br><br> P. Arkwright </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 278>> <div id="wrapper2"> <center><h2>RUNNING A RANCH</h2></center> <hr> The MC is able to acquire several different land slots that he can use for farming ''food rations'' and ''luxury items'' or produce ''raw meat''. <br><br> The output from each location depends on a wide variety of factors: <br><br> ''Area effects''<br> The area effect cannot be changed. It adds a multiplier to the output based on soil fertility, geography and climate. <br><br> ''ACCOMMODATIONS''<br> This factor displays the condition of your workers' facilities. Increasing Accommodations raises maintenance but also worker happiness (and output). <br><br> <li>''Bad:'' Workers are more or less demoted to ranch slaves. A common dorm room without real beds.</li> <li>''Mediocre:'' One step above slave barracks. A common dorm room with one bed and one chest per worker. </li> <li>''Average:'' A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room. </li> <li>''Good:'' Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker. </li> <br> ''TRANSPORT''<br> If you build a transportation network, the output from farming is directly transferred to your inventory. Otherwise you're forced to manually travel to the location in order to harvest its yield. <br><br> ''FIELDS''<br> A location can have up to four different fields. Fields are used for cattle, farming, tobacco and other resources based on area location and suitability. Upgrading these fields is vital to improving output. <br><br> Upgrade costs for each field are drastically decreased if you have many workers stationed at the location you want to upgrade. <br><br> ''WORKERS''<br> You can assign any NPC to a ranch (as workers), as long as he's either a Convict, Slave or Servant. Assigning NPCs to a ranch works just like donating captives to a faction. This means the NPC is ''PERMANENTLY'' removed from the game and added to the worker pool of the ranch you assign him to. <br><br> An NPC's combat prowess, Affection and Anger are added to a ranch's '''Stability''' value. Donating newly captured Venomous NPCs is not a good idea unless you've already transferred a lot of loyal NPCs that mitigates the rebellious NPC's effect. <br><br> A ranch can house between 50-150 workers based on location and area effects. <br><br> ''THE FOREMAN (Ranch Master)''<br> You can assign any NPC as Ranch Master. His Discipline, Administration and Gardening are added to the RM Bonus pool, which affects a wide variety of factors such as maintenance and output. A Ranch Master assignment works just like an Arena assignment - no interactions at all until you recall him. <br><br> A Ranch Master has a 15% chance per day to increase his Gardening (cap: 90), a 15% chance to increase Survival (cap: 50) and a 10% chance to increase Administration (cap: 70). <br><br> ''STABILITY''<br> A ranch's Stability value affects overall output and the risk of worker escapes/job terminations. <br><br> ''Stability modifiers''<br> An assigned NPC worker with WILLPOWER 7+ decreases Stability if: <li> His Affection is Abhorred (-2). </li> <li> His Affection is Despising (-1). </li> <li> His Anger is 5+ (-1). </li> <li> His Anger is 15+ (-2). </li> <li> His Affection is Despising and "He" is actually a guy (-1). </li> <li> His Affection is Despising and his ranged weapon skill is 60+ (-2). </li> <li> His Affection is Despising and his melee weapon skill is 60+ (-2). </li> <li> His Affection is Despising and his body type is Muscular+ (-2). </li> <br> An NPC that is Uninterested+ with an Anger below 2, increases Stability if: <li>His Ranged weapon skill is 50+ (+1). </li> <li>His Ranged weapon skill is 80+ (+2). </li> <li>His Melee weapon skill is 50+ (+1). </li> <li>His Melee weapon skill is 80+ (+2). </li> <li>His Affection is Loving+ (+2). </li> <br> The Stability factor (+/-) itself is then further modified by the number of workers. <br><br> ''Stability effects'' <li>''Stability 4 or less:'' A daily 20% escape chance (-1 worker). </li> <li>''Stability 9 or less:'' A daily 5% escape chance (-1 worker). </li> <li>''Stability 50+:'' Yield +5%.</li> <li>''Stability 80+:'' Yield +15%.</li> <br> A successful escape always increases Stability by one point. <br><br> Accommodations add an additional modifier for escape chances. <li>''Bad:'' +20%.</li> <li>''Good:'' -20%</li> <br> ''EVENTS''<br> Many political events (Alien vermin, etc) can directly affect your ranches by lowering field levels or depleting silo storage. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 279>> <div id="wrapper2"> <center><h3> LECTURERS QUESTIONED IN MACABRE DISAPPEARANCE </h3></center> <hr> Lc. Reginald Blaylock and Lc. Thomas Bridgewater were apprehended yesterday following new leads in the horrific disappearance of Oregon Adler, student at Whitehaven Academy. <br><br> It was earlier this month that a guardian found young Mr. Adler's dorm room empty – except for a set of fingers that seemed to have been melted away from their parent hand. In addition to this, there was also evidence that someone had lit a small but very intense fire in the middle of the room, which strongly supports the theory revealed last week by our SGPD source that Adler was involved in a rebel terrorist cell. <br><br> Oregon Adler has yet to be found as we enter the third week of his disappearance. Lc. Blaylock and Lc. Bridgewater are believed to be figureheads in a religious CTM-themed gathering that also involved Mr. Adler and a few other students. <br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 280>> <div id="wrapper2"> <center><h3>- THE LEGEND OF SENTINEL HILL -</h3></center> <hr> One of Ikaanos' most interesting locations, especially for historians and anthropologists, is Sentinel Hill, or the "Mound of The Whispering One" as it's called according to legend. Sentinel Hill is part of Raven Woods, a park located in the Whitehaven district. <br><br> The hill, believed to have been erected by the Modesto tribe around 2150 on top of an inactive hydrothermal spring, was a thriving spiritual center when The Second Wave landed on Raana in 2230. The Modesto Tribe was one of the //first contacts// and many of its members joined the second wave in building what today is Ikaanos. <br><br> Not all members of Modesto were happy seeing their sacred grounds getting eaten by farmsteads and modern communities, however. There were several violent incidents during the late 2240s that eventually lead to the closure of Sentinel Hill's interior – supposedly a vast temple complex with corridors leading down through the wells of "limitless depths". <br><br> Many religious experts believe that Sentinel Hill was the birthplace of The Cult of The Elder, acting as an important communication node between devotees and their god. Sentinel Hill does receive its share of cultist pilgrims but nowadays the temples of New Eden far outshine the jagged rocks of Whitehaven's green neighbor. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 281>> <div id="wrapper2"> <center><h3>- SIBLING -</h3></center> <hr> _girlname shares an unbreakable bond with a sibling (<<if _girlid is 1>>Tori) <<elseif _girlid is 42>>Lovisa) <<elseif _girlid is 18>>Loden) <<elseif _girlid is 19>>Laika) <</if>> that may either hamper or boost <<if _sex is 0>>her<<else>>his<</if>> general well-being and efficiency in your household. <br><br> If both siblings have a Happiness of 10+, are unbonded, conscious and not assigned to a remote location, they'll naturally bump up each other's Happiness to 70. <br><br> ''EFFECTS''<br> <div class="tex14px"> <li>''Sibling is //Imprisoned//:'' -2 Affection per day (down to Unfriendly). -20 Escape risk.</li> <li>''Sibling is in //Bondage// (Corruption below 30):'' -2 Affection and +1 Anger per day. -20 Escape risk.</li> <li>''Sibling is //Dead//:'' -5 Happiness/day (min: 15).</li> <li>''Sibling's Anger is 5+:'' +1 Anger/day (max: 5).</li> <li>''Sibling's Happiness is 9 or less:'' -1 Happiness/day (min: 25).</li> <li>''Sibling's Affection is Despising or worse:'' -2 Affection/day (down to Despising).</li> <li>''Sibling's Affection is Loving+:'' +1 Affection/day (up to Amiable).</li> </div> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 282>> <div id="wrapper2"> <center><h3>- NATURE-LOVER -</h3></center> <hr> <<if _npc.traitacti is 100>> _girlname has an unusually strong connection to Raana's forests and views the ongoing deforestation around Ikaanos as a plague. <br><br> ''EFFECTS''<br> <div class="tex14px"> <li>-2 Affection/day (down to Neutral) if you have any active investments in House Cyker (Standing 15+) or an un-paused sawmill.</li> <li>-2 Happiness/day (min: 30) if you have three or more workshops in your yard.</li> <li>+1 Affection/day (up to Amiable) if you have two or more gardens in your yard.</li> <li>+1 Happiness/day (max: 50), +1 Affection/day (up to Amiable) and +8 to all training rolls if Lush Grove hasn't been demolished.</li> <<if $willpower lte 14>><div class="red"><li>TRAIT IS CURRENTLY INACTIVE (Requires WILLPOWER 15+)!</li></div><</if>> </div> <<if _npc.girlid is 42>><br>''Tori:'' //Seeing the destruction left by Mr. Robert's mechanized forest harvesters filled me with such hatred. Are we humans really worth our place on Raana?//<</if>> <</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 283>> <<if $quest_tori is 3>>Finding Lovisa's and Tori's parents will be difficult. I can probably ask at The Town Hall. They must have a record of Mr. Robert's seized domains somewhere.<</if>> <<if $quest_tori is 4>><<if $mcpower gte 25>>I need to collect $10,000 in order to purchase Mr. and Mrs. Helm's slave contracts.<<else>>I'm not influential enough to persuade the high-magistrate to sign over Mr. and Mrs. Helm without going through the official slave market channels.<</if>><</if>> <<if $quest_tori gte 5 and $quest_tori lte 10>> I'll have to wait for about a week before Mr. and Mrs. Helm becomes available in the Kymanto slave holding facility. <</if>> <<if $quest_tori gte 11 and $quest_tori lte 12>> I've received word that Mr. and Mrs. Helm have arrived at the Kymanto slave holding facility ("Available transfers"). I can collect them any time. <br><br> ''Note!'' To conclude this acquisition quest - you have to add both of them to your household and have Tori and Lovisa present and unbound. <</if>> <</if>> <<if $tutorial is 284>> <div id="wrapper2"> <center><h3>- DOCILE -</h3></center> <hr> _girlname is a very lenient and careful man who doesn’t make much noise. He's used to being told what to do and does most things without complaint. <br><br> ''EFFECTS''<br> <div class="tex14px"> <li>-1 WILLPOWER/day (down to a minimum of 60). </li> <li>x2 Anger recovery.</li> <li>-10 Escape risk.</li> </div> <br> ''_girlname:'' //(Quiet voice) <<if _npc.girlid is 362 and $npc.av1.state gte 1 and $npc.av42.state gte 1>> <<if $npc.av1.happiness lte 9 or $npc.av1.masterlove lte 14 or $npc.av42.happiness lte 9 or $npc.av42.masterlove lte 14>> I don’t ask for much but please… You have to take better care of my family. Sir, this isn’t a warning. Just a strong complaint that things are not as I'd wish them. <<else>> I'm very grateful that you're taking care of my daughters, Sir. Catering to their well-being is the only thing I'll ever ask of you. <<if $npc.av1.bondage gte 1 or $npc.av42.bondage gte 1>>Could you please… allow me to go and check the basement before bedtime? I really need to see that everything's okay down there.<</if>> <</if>> <<elseif _npc.girlid is 31>> Always ready, boss. I hope you're happy with my work. <<else>> You want me to clear the roof of dungah moss before evening? Absolutely, Sir. No problem at all.<</if>> // </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 285>> <div id="wrapper2"> <center><h3>- RELATIONSHIP -</h3></center> <hr> <<for _rela range $npc>> <<if _rela.traitrela gte 1 and _rela.traitrela is _npc.girlid>><<set _relaname to _rela.girlname>><<set _relwill to _rela.willpower>><<set _relasex to _rela.sex>><</if>> <</for>> /* fixers for no household assigned */ <<if _npc.girlid is 214>><<set _relaname to "Gregory">><</if>> <<if _npc.girlid is 362>><<set _relaname to "Valeria">><</if>> _girlname is in a <<if _npc.sex is 0 and _relasex is 0>>lesbian<<else>>serious<</if>> relationship with _relaname and has a strong emotional bond with <<if _sex is 0>>her<<else>>his<</if>> partner. <br><br> ''EFFECTS''<br> <div class="tex14px"> <ul> <<if _sex is 0>> <li>-100 persuasion penalty (Suggest sex, Makeout, Bondage). </li> <li>-7 Affection/day (down to Friendly).</li> <</if>> <li>-2 Affection/day (down to Despising) if _relaname's Affection is Despising or worse.</li> <li>-120 Affection and +30 Anger if you would execute _relaname.</li> <li>-3 Happiness/day (down to a minimum of 10) if _relaname is dead.</li> <li><<if _relwill gt _npc.willpower>> _girlname is <div class="red">submissive</div> toward _relaname. <<if _sex is 0>>She<<else>>He<</if>> will modify (15% chance/day) <<if _sex is 0>>her<<else>>his<</if>> Happiness, Kindness, Corruption and Discipline until they reach the same values as _relaname's.<<elseif _relwill lt _npc.willpower>>_girlname is the <div class="green">dominant</div> part in <<if _sex is 0>>her<<else>>his<</if>> relationship with _relaname, who'll modify (15% chance/day) <<if _relasex is 0>>her<<else>>his<</if>> Happiness, Corruption and Discipline until they reach the same values as _girlnames.<<else>>_girlname and _relaname consider themselves as equals and will not try to affect each other's attributes.<</if>></li> </ul> </div> <br> <<if _npc.sex is 0>> Reaching Affection Loving+ with _girlname will decrease this trait by five points per day. <br><br> Her Relationship Trait Value is //however// regenerated by one point per day if Affection drops ''below'' Amiable. <</if>> <br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_npc.traitrela2" min="0" max="100"></meter> </div> </center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 286>> <div id="wrapper2"> <center><h3>- VESTAL COMPLEX -</h3></center> <hr> As long as _girlname remains a virgin (vaginal), she receives the following bonuses: <br><br> <li>+3 Happiness/day (cap: 75). </li> <li>+75 chance acceptance bonus for anal and oral sex.</li> <li>+15 to all homeschooling rolls.</li> <<if $girlid is 215>><li>Unique Occult-themed events might execute during various interaction activities. </li><</if>> <br> ''_girlname:'' //My womb is a sacred vessel, meant for something greater than what nature has intended.// </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 287>> <<if $quest_interro2 is 1>> There's an old stash of weapons I could pick up in Imogens' Barrow. <</if>> <<if $quest_interro2 is 2>> I've been given the coordinates to a smaller cache of Carozza gold that's hidden somewhere in Kasey's Park. <</if>> <<if $quest_interro2 is 3>> $interro_spec gave me directions to an abandoned building in Watery Eyes, where there's supposedly a trunk filled with cash. <</if>> <<if $quest_interro2 is 6>> $interro_spec gave me directions to an old tree trunk out in the wilds (Darkmere), where something "extremely valuable" is supposedly hidden. <</if>> <<if $quest_interro2 is 7>> $interro_spec gave me directions to a hidden camp in Imogen's Barrow where a "young girl" is supposedly hiding out. ''NOTE!'' You need an open spot in your household to activate this quest! <</if>> <br><br> ''I cannot initiate any new interrogations until I've cleared this task!'' <</if>> <<if $tutorial is 288>> <div id="wrapper2"> <center><h3>- SECRETIVE -</h3></center> <hr> This NPC is hiding something. You can try to deduce _girlnames secret through the Interact > Interrogation action. <br><br> _girlname will immediately reveal <<if _sex is 0>>her<<else>>his<</if>> secret when this trait reaches 0. <br><br> An active Secretive trait decreases Affection with ''3 points/day'' down to Venomous and increases Anger (up to 7). <br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_npc.traitsecret" min="0" max="100"></meter> </div> </center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 289>> <div id="wrapper2"> <center><h3>- LESLIE WINNIPEG -</h3></center> <hr> Miss Winnipeg is a 20-something music artist living in the Emerald Bay area. Her popularity dwarfs that of other singers thanks to a combination of beautiful looks, a great voice and her "aggressive" manager, Philip Rose. Some of Leslie's concerts attract up to 25,000 visitors, which is greater than any show at The Arena. <br><br> Leslie is known for songs like "My stubborn star", "Leaking Hearts" and "Govinda". She has also performed many covers of old-Earth songs. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 290>> <div id="wrapper2"> <center><h3>- LUXURIES -</h3></center> <hr> Luxuries can be used to enhance your household in various ways. In addition to a rising Influence bonus (Influence > Luxury spending) based on the number of NPCs, luxuries also affect: <br><br> ''LEVEL I (GOOD)'' <ul> <li>+1 Happiness/day per NPC with Food setting Normal+ (cap: 60).</li> <li>+1 Affection/day (see below, cap: Friendly).</li> </ul> ''LEVEL II (EXTRAVAGANT)'' <ul> <li>+1 Happiness/day per NPC with Food setting Normal+ (cap: 80).</li> <li>+1 Flair/day.</li> <li>+1 Affection/day (see below, cap: Amiable).</li> </ul> ''LEVEL III (IMPERIAL)'' <ul> <li>+2 Happiness/day per NPC with Food setting Normal+ (cap: 100).</li> <li>+2 Flair per day.</li> <li>+2 Affection/day (see below, cap: Amiable, Loving for Materialistic NPCs).</li> </ul> <div class="tex5px"><br></div> All ''Affection increase'' chances are 33%, unless City Prosperity is 9 or less or if an NPC is Materialistic (chance: 100%). </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 291>> <div id="wrapper2"> <center><h4>- AUTO BUY RATIONS -</h4></center> <hr> If this setting is OFF, your household spends food from your current stock (<<print setup.formatNumber($foodstuff)>>) of rations. <br><br> If this setting is ON, you'll auto-purchase rations from Redhaven Market once per day, at ''the current'' market food price. <br><br> ''Note'' that "today's" price is calculated at Midnight/Conclude day and is therefore not included in current expenditures. <br><br> If you have insufficient funds, food is purchased and distributed in MC > AV-order until you run out of cash. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 292>> <<if $quest_clea is 2 or $quest_clea is 3>> Clea Vallas said I could meet her <<if $quest_clea gte 3>>any day<<else>>tomorrow<</if>> at The Orient, between 5pm and 8pm. <</if>> <</if>> <<if $tutorial is 293>> <<if $quest_black is 1>>I might be able to track down the whereabouts of Mr. Sunderland's family at Town Hall. If I can get a word with the magistrate. <br><br> Having Connor as an assigned follower at the Town Hall could either help or thwart my attempts at locating his family. <</if>> <<if $quest_black is 2>> That was easy. I have the address. They've been under our nose this whole time. Major Johnny Templin lives at 3rd main street, in one of the large mansions facing The Arena in Crystal Hills. <br><br> I ''should not'' have Connor assigned as a Follower when interacting with that household. <</if>> <<if $quest_black is 3>> I've talked to major Templin. He'll trade Mrs. Sunderland and Celeste Sunderland for 30 automatic rifles. <</if>> <<if $quest_black is 4>> I have procured the slave documents for Mrs. Sunderland and Celeste. I can fetch them anytime at Templin House in Crystal Heights. <br><br> You have to add both girls to your household in order to progress this quest! <</if>> <</if>> <<if $tutorial is 294>> <div id="wrapper2"> <center><h3>- UNDYING LOYALTY -</h3></center> <hr> _girlname holds a profound loyalty toward you because of a special deed or other event. <br><br> ''EFFECTS:''<br> <li>-25 Escape/Dismiss risk.</li> <li>Minimal Affection loss due to unpaid salaries (max -2/day).</li> <li>+1 Affection/day (up to Loving).</li> <li>+15 combat damage (ranged/melee) if your Health drops below 50.</li> <<if _npc.girlid is 23>><br>This trait becomes dormant if you conquer Erica Sunderland's Affection, if you dismiss/kill Erica Sunderland or if you dismiss/kill Celeste Sunderland.<</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 295>> <div id="wrapper2"> <center><h4>- S.W.G. INSTALLATIONS -</h4></center> <hr> ''Case file:'' 5562-2B<br> ''Sp. Investigator:'' Lt. Lemar Brooks<br> <br> The Sangrin Wemara Group came to Raana in 2251 through their proxies on Atlantica, where they quickly became one of the leading tech companies in the security and wireless transmission departments. <br><br> While their brand is still well-known among the scientists of House Teresto and The Academy, few traces of their hegemony remain in Ikaanos today. I've been tasked with categorizing and investigating any known remaining tech-labs, installations or other points of interests left by SWG, and propose any necessary actions that could benefit the republic. <br><br> ''LODMIN TOWER'' <br> ''Type:'' Radionic transmitter.<br> ''Location:'' South Marston Avenue. Gole office complex.<br> ''Purpose:'' Transmitting data through the MVS radiation framework.<br> ''Potential:'' Resource extraction. <br> ''Threat:'' None.<br> ''Threat type:'' None.<br> <br> ''TEMPEST BUILDING'' <br> ''Type:'' Headquarters (South Ikaanos branch).<br> ''Location:'' Watery Eyes industrial district.<br> ''Purpose:'' Organization, financial and strategic.<br> ''Potential:'' None. Building has been thoroughly scavenged. <br> ''Threat:'' Medium.<br> ''Threat type:'' Raiders.<br> <br> ''SWG.R22''<br> ''Type:'' Radionics laboratory. Medium size.<br> ''Location:'' Stokke Hills' abandoned assembly plant. Entrance sealed.<br> ''Purpose:'' Transmitting data through the MVS radiation framework.<br> ''Potential:'' None. Threat too high for resource extraction. <br> ''Threat:'' High.<br> ''Threat type:'' Radiation.<br> <br> <<if $quest_swg is 1>> <div class="blink_me">''New Census Records unlocked!''<br></div> <<set $quest_swg to 2>> <br> <</if>> ''SWG.R12''<br> ''Type:'' Radionics laboratory. Small size.<br> ''Location:'' Brokeley street, Westside Heights. Laboratory emptied. Now used as storage facility.<br> ''Purpose:'' Transmitting data through the MVS radiation framework.<br> ''Potential:'' None.<br> ''Threat:'' None.<br> ''Threat type:'' None (was Radiation).<br> <br> ''VANABIS COMPLEX'' <br> ''Type:'' Radionics laboratory. Large size.<br> ''Location:'' Watery Eyes industrial complex.<br> ''Purpose:'' Research regarding the MVS radiation framework.<br> ''Potential:'' None. Building has been thoroughly scavenged.<br> ''Threat:'' Medium.<br> ''Threat type:'' Raiders, radiation.<br> <br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 296>> <div id="wrapper2"> <center><h3>- NANITE ILLUMINATION TECH -</h3></center> <hr> One of old Earth's wonders is still a very active part of today's Ikaanian society, offering a steady light to the darkness found in simple homes and deep dungeons. <br><br> Nanite lamps became a standardized installation in many homes back in the early 22nd century. With the help of nitrogen, billions of 33X-nanites were able to produce light and an estimated half-life of over 400 years guaranteed light-bringing functionality for centuries. <br><br> While larger installations started to fail in the mid-2400s, over 90% of all pre-Severance nanite lamps are still burning today. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 297>> <<if $quest_swg is 1>>Maybe I can find something about "SWG.R22" at the Town Hall in Hamilton Square.<</if>> <<if $quest_swg is 2>>I read an interesting article about the Sangrin Wemara Group and their facilities in Ikaanos. A "Lt. Lamar Brooks" did some investigations about this about two decades ago. Maybe I can track him down in the Town Hall's census records.<</if>> <<if $quest_swg is 3>>Lamar Brooks is still alive. I've marked his home address in Westside Heights.<</if>> <<if $quest_swg is 4>> Lamar Brooks gave me the exact location of one of SWG.R22's entrances. It's in Stokke Hills, not far from the Drainage pipe.<</if>> <</if>> <<if $tutorial is 298>> <div id="wrapper2"> <center><h2>- WESTSIDE ABBEY -</h2></center> <hr> You can send off any female NPC to the abbey in Westside Heights if one of these prerequisites are true: <br><br> <li>She is either a ''convict, slave'' or ''servant.''</li> <li>She is ''family'' (daughter, wife).</li> <li>Her WILLPOWER is below 20.</li> <li>She is a catholic with Devotion 60+.</li> <br> There's no limit to the number of NPCs you can have stationed at the abbey. <br><br> ''EFFECTS:'' <ul> <li>''Increase Discipline (cap: 100):'' 10%.</li> <li>''Increase INTELLIGENCE (cap: 60):'' 10%.</li> <li>''Increase the Workaholic trait:'' 2%.</li> <li>''Increase Academics (cap: 60):'' 15%.</li> <li>''Increase Gardening (cap: 100):'' 15%.</li> <li>''Increase Domestic (cap: 90):'' 15%.</li> <li>''Increase Administration (cap: 90) (if "Virtuous Herald" is active):'' 15%. <<if $mona_herald gte 1>><div class="green">(On!)</div><</if>> </li> <li>''Increase Catholic Devotion (if catholic):'' 15%.</li> <li>''Conversion chance (if //other// Devotion is 9 or less): '' 1%. <<if $mona_herald gte 1>><div class="green">(+5%).</div> <</if>> </li> <li>''Increase the Pure trait and decrease the Malevolent trait (if City Corruption is below 40):'' 3%.</li> <li>''Increase the Vanilla trait (if City Corruption is below 20):'' 3%. <<if $mona_cross gte 1>><div class="green">(+25%).</div><</if>> </li> <li>''Increase the Pure trait (if "Sacred Cross" is active):'' 25%. <<if $mona_cross gte 1>><div class="green">(On!)</div><</if>> </li> <li>''Decrease WILLPOWER (minimum: 20):'' 5%.</li> <li>''Decrease Corruption:'' 15%. <<if $mona_cross gte 1>> <div class="green">(+15%).</div> <</if>> </li> <li>''Decrease Devotion (if not catholic):'' 5%.</li> <li>''Decrease the Materialistic trait:'' 5%.</li> </ul> ''BASE CHANCE MODIFICATIONS:''<br> <ul> <li>''Discipline 60+ (skills/attributes only):'' +25%</li> <li>''Catholic Devotion 60+:'' +25%</li> <li>''Not a catholic:'' -10%</li> <li>''Not a catholic, with Devotion 60+:'' -25%</li> <li>''Not a catholic, with Devotion 100+:'' -50%</li> <li> ''Standing (Catholic Church) is 30+:'' +25%</lI> <li> ''Standing (Catholic Church) is 60+:'' +50%</lI> </ul> <br> ''AFFECTION AND HAPPINESS''<br> Residing at the abbey of Westside Heights involves a strict code of discipline. Living conditions are austere, with burdening work and praying schedules. An NPC's base chances will be affected if she has: <ul> <li>''Materialistic Trait:'' -2 Happiness/day (down to 20), -2 Affection per day (down to Uninterested).</li> <li>''WILLPOWER 60+ (and not catholic):'' -1 Happiness/day (down to 30), -1 Affection/day (down to Amiable).</li> <li>''Discipline below 30:'' -1 Happiness/day (down to 30).</li> <li>''Is a catholic with Devotion 60+:'' +1 Happiness/day (cap: 100).</li> </ul> <br> ''COSTS''<br> Placing an NPC at the abbey always costs $95 in signup fees. If you're a ''Catholic with a Devotion of 100+'', or if your ''Standing'' with the Catholic church is 50+, the normal upkeep fee ($95/day) is drastically reduced (-50%). </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 299>> <div id="wrapper2"> <center><h2>- MINES -</h2></center> <hr> Mines are used for harvesting minerals (copper, silver, gold) and gemstones (emeralds, diamonds and embryl). <br><br> Available output and extraction rate depends on a wide variety of factors: <br><br> ''ORE VEINS AND TUNNELS''<br> A mine comes with a pre-defined base output of either copper, silver or gold. A mine can contain more than one mineral type. All minerals are finite and a mine will eventually become depleted. <br><br> Expanding ''mining tunnels'' will provide access to additional mineral veins and increase output/day by a small degree. <br><br> ''ACCOMMODATIONS''<br> This factor displays the condition of your mine workers' facilities. Increasing Accommodations raises maintenance but also worker happiness (and output). <br><br> <li>''Bad:'' Workers sleep in a dilapidated barrack without real beds.</li> <li>''Poor:'' Workers sleep in a simple barrack but enjoy separate beds. </li> <li>''Average:'' A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room. </li> <li>''Good:'' Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker. </li> <br> ''PRODUCTION''<br> A mine's production capacity determines its daily output. Production capacity is calculated by the foreman's skill, number of workers and level of accommodations. <br><br> ''ORE''<br> A mine produces ore, which can be sold in larger batches at Westside Assembly plant. Ten units of ore equal one unit of pure metal. <br><br> ''SMELTER ($150,000)''<br> Installing a smelter will automatically convert ore to pure metals that can be sold for a higher price at markets or at other establishments. <br><br> A smelter also converts any previously mined ore to pure metals. <br><br> ''WORKERS''<br> You can assign any NPC to a mine (as workers), as long as he's either a Convict, Slave or Servant. Assigning NPCs to a mine works just like donating captives to a faction. This means the NPC is '''PERMANENTLY''' removed from the game and added to the worker pool of the mine you assign him to. <br><br> A mine can house a total of 75 workers. <br><br> ''SECURITY''<br> Due to the presence of valuable minerals and gemstones, it's highly recommended that the MC assign ''guards'' to his mines. These can be NPCs transferred from the MC's household; they will need Affection Friendly+ and either Ranged combat or Melee combat 40+, and you will lose them as interactable NPCs permanently. Alternatively, you can transfer troops from Fort Sera - but only those in excess of a minimum garrison of 75 troops for the fort. <br><br> Assigned workers might escape, regardless of their previous Affection and loyalty, due to the extremely harsh conditions in Ikaanian mines. Having at least 5 guards assigned to a mine will minimize escape attempts. <br><br> There's a small risk (Domestic event) that your mine will be targeted by raiders. If raiders are able to deplete your guard pool, they'll also take some of your mined minerals as loot. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 300>> <div class="tex13px"> Dengi marauders have been spotted in the outskirts of Ikaanos. I can either leave it to the Space Marines or help our glorious city by attacking dengi enemy POIs. <br><br> Defeating the dengi king in Bela's Marsh, or depleting the dengi warrior count to 50 or lower will immediately end the invasion. <br><br> If Skyguard numbers drop below 250, Ikaanos is destroyed and the ''game will end''! </div> <br> ''Dengi warriors:'' <<if $dengi_men is undefined>>0<<else>><<print setup.formatNumber($dengi_men)>><</if>> <br> ''Skyguard:'' <<print setup.formatNumber($faction.ikaanos.men)>> <</if>> <<if $tutorial is 301>> <div id="wrapper2"> <center><h3>- DENGI INVASION -</h3></center> <hr> If this setting is ''ON'', Ikaanos will be the target of a catastrophic Dengi marauder invasion after <<link '<<print setup.formatNumber($dengi_days)>>'>> <<if $dengi_days is 500>>500<<else>>1,000<</if>> <<set $tutorial to 301>><<if $dengi_days is 500>> <<set $dengi_days to 1000>> <<else>><<set $dengi_days to 500>> <</if>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> days (20% chance per day). <br><br> Note that the game ''will end'' if the marauders successfully defeat the city's defenses! <br><br> You can take an active part in crushing the invasion by either depleting the dengi marauder count or kill the dengi king at Sewo's Bend. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 302>> <div id="wrapper2"> <center><h2>- SAWMILLS -</h2></center> <hr> Sawmills are used for harvesting wood and produce gunpowder from charcoal. <br><br> Available output and extraction rate depends on a wide variety of factors: <br><br> ''LUMBER AVAILABILITY''<br> A mill comes with a pre-defined base output of wood. Wood is finite and a mill will eventually become depleted if aggressively logged (se below). <br><br> Expanding ''lumber plots'' provides access to additional wood and increase output/day by a small degree. <br><br> ''ARBORETUM''<br> Pausing a sawmill's production will automatically enable a forest regrowth framework that you can upgrade and enhance with baneclaw dung. <br><br> ''ACCOMODATIONS''<br> This factor displays the condition of your mill workers' facilities. Increasing Accommodations raises maintenance but also worker happiness (and output). <br> <ul> <li>''Bad:'' Workers sleep in a dilapidated barrack without real beds.</li> <li>''Poor:'' Workers sleep in a simple barrack but enjoy separate beds. </li> <li>''Average:'' A common dorm room with comfortable beds, privacy curtains and a nearby entertainment room. </li> <li>''Good:'' Single rooms for each worker with a comfortable bed, a chest and a closet for clothes. The entertainment room also sports a fully equipped kitchen with a coffee maker. </li> </ul> ''PRODUCTION''<br> A mill's production capacity determines its daily output. Production capacity is calculated by the foreman's skill, number of workers and level of accommodations. <br><br> ''WOOD''<br> A mine produces wood, which can be sold in larger batches at Redhaven market, or be used as crafting materials. Wood can also be converted to gunpowder. <br><br> ''BURNER''<br> Installing a burner will automatically convert 20% of daily harvested wood into gunpowder. <br><br> ''WORKERS''<br> You can assign any NPC to a mill (as workers), as long as he's either a Convict, Slave or Servant. Assigning NPCs to a mill works just like donating captives to a faction. This means the NPC is ''PERMANENTLY'' removed from the game and added to the worker pool of the mill you assign him to. <br><br> A mill can house a total of 75 workers. <br><br> ''SECURITY''<br> Assigned workers might escape, regardless of their previous Affection and loyalty, due to the conditions and dangers associated with sawmills, such as working hazards and dangerous mega-fauna. Having at least 5 guards assigned to a mill will minimize escape attempts. <br><br> ''EFFECTS''<br> <ul> <li>Depleting the much-needed forests surrounding Ikaanos can have devastating effects. </li> <li>There's a 1% daily risk of decreasing City Prosperity by one point (down to 15) if a mill has cut down 50%+ of its available lumber. </li> <li>Nature-lovers (trait) suffer a -2/day Affection drop (down to Neutral) as long as you own an un-paused mill. </li> </ul> <br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 303>> <div id="wrapper2"> <center><h3>- <<if _reg is 1>>PLATOON<<elseif _reg is 2>>COMPANY<<elseif _reg is 3>>BATTALION<<else>>REGIMENT<</if>> -</h3></center> <hr> <<if _reg is 1>>Grant enough funds for the republic to muster a platoon of about 50 riflemen. <<set _pval to 50>> <<set _pyou to 2>> <<set _pinf to 2000>> <<set _regnumb to $soldreg_1>> <<elseif _reg is 2>> Grant enough funds for the republic to build an entire company consisting of 100 riflemen, 20 swordsmen and three heavy machinegun units. <<set _pval to 150>> <<set _pyou to 6>> <<set _pinf to 10000>> <<set _regnumb to $soldreg_2>> <<elseif _reg is 3>> Give the republic enough funds to build an entire battalion consisting of 250 riflemen, 50 mounted carabineers, 50 swordsmen and ten heavy machinegun units. <<set _pval to 600>> <<set _pyou to 12>> <<set _pinf to 50000>> <<set _regnumb to $soldreg_3>> <<else>> Donate enough funds to build a complete regiment consisting of 700 riflemen, 100 mounted carabineers, 100 swordsmen, 15 heavy machinegun units and an entire artillery battery. <<set _pval to 2000>> <<set _pyou to 25>> <<set _pinf to 120000>> <<set _regnumb to $soldreg_4>> <</if>> <br><br> ''EFFECTS:''<br> <li>''Power Value (Ikaanos):'' <div class="green">+<<print setup.formatNumber(_pval)>>.</div></li> <li>''Power Value (You):'' <div class="green">+_pyou.</div></li> <li>''Influence (You):'' <div class="green">+<<print setup.formatNumber(_pinf)>>.</div></li> <li>''Established:'' _regnumb.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 304>> <div id="wrapper2"> <center><h3>- THE LESANO CHASM -</h3></center> <hr> ''Citation from Harley Wooder's book "Ikaanian Farmlands (2486):"'' <br><br> // …Bellemme's south borders consist of the great Lesano Chasm, also known as "the yellow gorge" by locals. <br><br> Its surroundings make for an interesting place, despite the rather hard-worked soil, made up mostly of volcanic rock spewed from the chasm eons ago. The Drenari village offers a traveler food and comfortable lodgings if heading into the heartlands of Elidir, lying roughly one day's walk south of the town of Sanguine. <br><br> One could also travel down into The Lesano Chasm from Drenari. Even if almost all of the ravine's borders offer nothing but a stomach-churning 200-yard vertical drop, impossible to descend, there are several stairs cut into the rock, providing a passageway to those with an adventurous spirit. <br><br> I happened to have visited the chasm on two occasions. There's another world down there, jagged and cold, with a darkness that goes between pitch black at night to a bleak twilight during the day. <br><br> Still, there are people that thrive in this place; runaway slaves, free-miners, gemstone hunters and other shady eccentrics that seek the chasm's anonymous embrace. <br><br> In the most untrodden parts of Lesano, you find even odder types of misfits, like the followers of The Yellow Queen, a secretive cult made up of mostly females spending their days dancing naked to alien-like rhythms. <br><br> There's also the abandoned Temple of Cydikar, a vast underground construction that'll astonish even the most seasoned mason who'd ever think of visiting its moon-forsaken hallways. // <br><br> <<if $quest_book2 is 1>><center>''JOURNAL UPDATED!''</center><<set $quest_book2 to 2>><</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 305>> <<if $quest_reds is 9>>The magistrate asked me to take out a wrool cat alpha in the wooded areas known as "The Ishir Valley", lodged between South Redhaven and Raikan. I have the location on my map.<</if>> <<if $quest_reds is 10>>I've taken out the wrool cat alpha living in The Ishir Valley. I should return to South Redhaven and claim my reward.<</if>> <</if>> <<if $tutorial is 306>> <<set _prescap to $credit/100>> <<set _prescap = Math.round(_prescap)>> <div id="wrapper2"> <center><h3>- FIRST WIFE -</h3></center> <hr> In the multi-religious cauldron that is Ikaanos, it's common practice for a prominent lord to appoint his First Wife, especially in a household with multiple wives. <br><br> Appointing a First Wife means that she's considered ''your equal'', which comes with several benefits if your household is reputable. <br><br> ''EFFECTS (First Wife)''<br> <ul> <li>WILLPOWER (+1/day, 25% chance, cap: 80).</li> <li>Happiness (+1/day, no cap).</li> <li>Affection (+1/day, no cap).</li> <li>Prestige (+1/day, 25% chance, cap: <<if $credit lte 50000>>_prescap<<else>>500<</if>>).</li> <li>Undying Loyalty trait (+1/day, 50% chance, if Affection is Soulmate+). This trait is instantly removed if you unassign _girlname as your First Wife.</li> <li>+20 Herald skill if First Wife's INTELLIGENCE is 50+ and //if your// Influence is 10,000+.</li> <li> Salary (+$50/day) if First Wife is assigned as a Performer at the Golden Dragon //and if// your Influence is 10,000+.</li> </ul> A First Wife with WILLPOWER 15+ ''requires'' a Salary that equals your Power Value (&#36;<<print setup.formatNumber($mcpower)>>). If those prerequisites are not met, all her Affection, Happiness, Undying Trait value and Herald skill gains are nullified. <br><br> ''EFFECTS (other wives)''<br> <ul> <li>Affection (-1/day, down to Amiable) and Happiness (-2/day, down to 45) if Respect is below 30.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 307>> <div id="wrapper2"> <center><h3>- BED PARTNER -</h3></center> <hr> Bed Partner is a unique assignment can be applied to any female NPC regardless of status, as long as she meets //at least one// of the following requirements: <br> <ul> <li>Affection Soulmate+.</li> <li>Corruption 70+.</li> <li>WILLPOWER below 5.</li> <li>The Nymphomaniac trait.</li> <li>Affection Amiable+ //and// Corruption 60+.</li> </ul> An NPC with Anger 3+ or Affection Despising or worse will not be eligible for this assignment if her WILLPOWER is also 20+. <br><br> An appointed bed partner will automatically serve you sexually at night (Conclude day) as long as she's not away (Arena, Monastery, Colonial Properties), have an ongoing session in the training room or fails to meet the requirements above //after// being assigned. <br><br> ''AVAILABLE ACTIONS'' <div class="row"> <div class="resholderbig left"> <div class="left"> <li>Vaginal sex</li> <li>Oral sex</li> <li>Anal sex</li> <li>Rough</li> </div> </div> <div class="resholder left"> <<if $bedslavef1 is 1>><<set _pussy to "ON">><<else>><<set _pussy to "OFF">><</if>> <<if $bedslavef2 is 1>><<set _oral to "ON">><<else>><<set _oral to "OFF">><</if>> <<if $bedslavef3 is 1>><<set _anal to "ON">><<else>><<set _anal to "OFF">><</if>> <<if $bedslavetype is 1>><<set _rough to "ON">><<else>><<set _rough to "OFF">><</if>> <<link '_pussy'>> <<if $bedslavef1 is 1>><<set $bedslavef1 to 0>><<else>><<set $bedslavef1 to 1>><</if>> <<set $tutorial to 307>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> <br> <<link '_oral'>> <<if $bedslavef2 is 1>><<set $bedslavef2 to 0>><<else>><<set $bedslavef2 to 1>><</if>> <<set $tutorial to 307>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> <br> <<link '_anal'>> <<if $bedslavef3 is 1>><<set $bedslavef3 to 0>><<else>><<set $bedslavef3 to 1>><</if>> <<set $tutorial to 307>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> <br> <<link '_rough'>> <<if $bedslavetype is 1>><<set $bedslavetype to 0>><<else>><<set $bedslavetype to 1>><</if>> <<set $tutorial to 307>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="resholder"></div> <div class="resholder"></div> </div> <br><br> ''EFFECTS''<br> <ul> <li>33% chance to increase the corresponding sexual skill. All three cap at 90.</li> <li>Sexual wear (5-13) that corresponds with the type of sex provided. The "Rough = ON" setting adds an additional 1-4 points of wear.</li> <li>+1 Affection (up to Loving) and +1 Happiness (no cap) if either Corruption 60+, Affection Loving+, The Perverted trait or the Nymphomaniac trait is true.</li> <li>A 15% chance to increase the corresponding Sexual Disposition (cap: 80) by one point if Affection is Amiable+.</li> <li>A 10% chance to increase Corruption by one point per day (cap: 50) if "Rough" is set to ON and the MC's Copulation is 50+. That chance is increased to 30% if the MC's Copulation is 100+.</li> <li>+1 Affection (up to Soulmate, 33% chance) if "Rough" is set to ON and the NPC's Corruption is 75+.</li> <li>The MC always wakes up with the "Normal craving" status.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 308>> <div id="wrapper2"> <center><h3>- TAVERN WORKER -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 12+<br> ''Status:'' Convict, Slave or Servant<br> ''Risks:'' Medium </div> </div> <br> A tavern worker serves customers, bring in dishes, cook simple food and keep track of orders. <br><br> The tavern worker's Competence is (CHARISMA + Domestic)/2. It's further modified by: <br><div class="tex8px"><br></div> <li>''Malevolent Trait:'' -20.</li> <li>''Discipline below 20:'' -20.</li> <li>''Discipline 80+:'' +20.</li> <li>''Beauty 80+:'' +10.</li> <li>''Wearing formal attire:'' +5.</li> <br> ''EFFECTS & RISKS:'' <ul> <li>''Competence score 40+:'' -2 Chaos.</li> <li>''WILLPOWER below 1:'' +1 Chaos.</li> <li>''Beauty is 80+ and worker is Female:'' +1 Chaos.</li> <li>''Domestic increase chance:'' 16% (cap: 80).</li> <li>''Discipline increase chance:'' 16% (cap: 60).</li> <li>''HEALTH (up to -25):'' 16% (if City Control is below 30 and no bouncers are present).</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 309>> <div id="wrapper2"> <center><h3>- BOUNCER -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 16+<br> ''Status:'' Any except Paragons<br> ''Risks:'' <div class="red">High</div> </div> </div> <br> A bouncer is a tavern's muscle. He or she resolves fights, protects goldwalkers and reduces general chaos. <br><br> The bouncer's Competence is (STRENGTH + Melee)/2. It's further modified by: <br><div class="tex8px"><br></div> <li>''Brawler Trait:'' +10.</li> <li>''Fame 300+:'' +20.</li> <li>''Discipline below 25:'' -20.</li> <li>''Discipline 80+:'' +10.</li> <br> ''EFFECTS & RISKS:'' <ul> <li>''Competence score 40+:'' -2 Chaos.</li> <li>''Competence score 60+:'' -3 Chaos.</li> <li>''Competence score 80+:'' -3 Chaos.</li> <li>''Melee increase chance:'' 16% (cap: 80).</li> <li>''Discipline increase chance:'' 16% (cap: 60).</li> <li>''HEALTH (up to -40):'' Random chance (Competence-1D100), modified by City Control (<4/<19/75+/90+) = (+25/+25/-25/-25).</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 310>> <div id="wrapper2"> <center><h3>- TAVERN PERFORMER -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 16+<br> ''Status:'' Any<br> ''Risks:'' <div class="green">Low</div> </div> </div> <br> Tavern performers take on the role as dancers, singers and comedians. They can potentially add considerably more to the overall tavern score than any other assignment and will boost reputation in various ways – as long as their Competence isn't too awful. <br><br> The performer's Competence is (CHARISMA + Performance)/2. It's further modified by: <br><div class="tex8px"><br></div> <li>''Beauty 85+:'' +25.</li> <li>''Beauty 95+:'' +25.</li> <li>''Dancing 80+ (if female):'' +25.</li> <li>''Prestige 75+:'' +25.</li> <li>''Prestige 95+:'' +25.</li> <br> ''EFFECTS & RISKS:'' <ul> <li>''Chaos:'' +5.</li> <li>''Beauty 85+:'' +10 Chaos.</li> <li>''Beauty 95+:'' +10 Chaos.</li> <li>''Dancing 80+'' (if female): +10 Chaos.</li> <li>''Prestige 75+:'' +10 Chaos.</li> <li>''Prestige 95+:'' +10 Chaos.</li> <li>''Performance increase chance:'' 16% (cap: 100).</li> <li>''Extrovert/Shy traits:'' 16%.</li> <li>''Prestige:'' +1/day (16% chance) if Performance is 75+.</li> </ul> <br> ''CHAOS''<br> At each Conclude Day event, the engine rolls against a Chaos checker (1D100). If accumulated Chaos is greater than the roll, your tavern's reputation is ''negatively'' affected, which lowers its prestige and income. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 311>> <div id="wrapper2"> <center><h3>- BARKEEPER -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 18+<br> ''Status:'' Any<br> ''Risks:'' Medium </div> </div> <br> You need a barkeeper in order to get an active output from a tavern. A barkeeper is the man or woman in charge – making sure to collect money, make reports and keep track of who's allowed in or not. <br><br> The barkeeper's Competence is (CHARISMA + INTELLIGENCE + Extroverted Trait)/3. It's further modified by: <br><div class="tex8px"><br></div> <li>''Age 30+:'' +15.</li> <li>''Age 50+:'' +15.</li> <li>''Fame 50+:'' +5.</li> <li>''Fame 150+:'' +5.</li> <li>''Fame 500+:'' +15.</li> <li>''Discipline below 20:'' -10.</li> <li>''Discipline 80+:'' +10.</li> <li>''Character bonus (Doyle):'' +35.</li> <li>''Character bonus (Ansel):'' +35, +20 Chaos.</li> <li>''Character bonus (Clea):'' +35, -10 Chaos (requires Affection Amiable+ and an active Liberated Trait).</li> <br> ''EFFECTS & RISKS:'' <ul> <li>''[Manipulated income effect] Affection below Amiable and if either Kindness is below 40 or Materialistic trait is true:'' -40 (16% chance). </li> <li>''Discipline increase chance:'' 16% (cap: 100).</li> <li>''CHARISMA increase chance:'' 16% (cap: 90).</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 312>> <div id="wrapper2"> <center><h3>- RAID REPORT -</h3></center> <hr> <<if $raidchance gte 1>>You find the following items after surveying your household's peripheral defenses.<<else>>After the smoke from the violent gun fight has cleared, you're able to fully assess your losses: <</if>> <br> /* loot report */ <ul> <<if $raidchance gte 1>> <li>''Ammo costs:'' -&#36;_cashdec.</li> <li>''Bandit faction (fighters):'' -$weatherroll.</li> <div class="tex5px"><br></div> <<if $weatherroll gte 3>> <<if $raiderstr lte 10>> <li>''Pistols:'' +1.</li> <li>''Combat knives:'' +2.</li> <li>''Merchandise:'' +15.</li> <<elseif $raiderstr lte 20>> <li>''Pistols:'' +2.</li> <li>''Combat knives:'' +2.</li> <li>''Staffs:'' +1.</li> <li>''Spears:'' +1.</li> <li>''Merchandise:'' +25.</li> <<elseif $raiderstr lte 35>> <li>''Rifles:'' +2.</li> <li>''Swords:'' +1.</li> <li>''Wakazakis:'' +1.</li> <li>''Merchandise:'' +45.</li> <<elseif $raiderstr lte 45>> <li>''Rifles:'' +3.</li> <li>''Swords:'' +1.</li> <li>''Merchandise:'' +75.</li> <<elseif $raiderstr lte 55>> <li>''Rifles:'' +3.</li> <li>''Swords:'' +2.</li> <li>''Merchandise:'' +85.</li> <<elseif $raiderstr lte 65>> <li>''Rifles:'' +3.</li> <li>''Pistols:'' +2.</li> <li>''Swords:'' +3.</li> <li>''Merchandise:'' +105.</li> <<elseif $raiderstr lte 95>> <li>''Rifles:'' +3.</li> <li>''Coilguns:'' +1.</li> <li>''Swords:'' +1.</li> <li>''Merchandise:'' +150.</li> <<elseif $raiderstr lte 145>> <li>''Rifles:'' +1.</li> <li>''Coilguns:'' +1.</li> <li>''Swords:'' +1.</li> <li>''Merchandise:'' +200.</li> <<else>> <li>''Rifles:'' +3.</li> <li>''Coilguns:'' +2.</li> <li>''Swords:'' +2.</li> <li>''Power Katanas:'' +1.</li> <li>''Merchandise:'' +250.</li> <</if>> <<else>> Unfortunately, the raiders didn't leave much of value behind them. <</if>> <<else>> /* failed – MC house is looted */ <li>''Cash:'' -&#36;<<print setup.formatNumber(_cashdec)>>.</li> <<if $raidedgold gte 1>><li>''Gold:'' -<<print setup.formatNumber($raidedgold)>>.</li> <</if>> <<if $raidedsilver gte 1>><li>''Silver:'' -<<print setup.formatNumber($raidedsilver)>>.</li> <</if>> <<if $raidedfood gte 1>><li>''Food:'' -<<print setup.formatNumber($raidedfood)>>.</li> <</if>> <<if $raidedswag gte 1>><li>''Merchandise:'' -<<print setup.formatNumber($raidedswag)>>.</li> <</if>> <<if $raidrepair gte 1>><li>''Disrepair:'' +$raidrepair.</li> <</if>> <<if $mch.yardslot1.type is 9 and $mch.yardslot1.level gte 0 and $weatherroll lte 4 and $diff gte 3>><li>''Garden (I):'' -1.</li> <</if>> <<if $mch.yardslot2.type is 9 and $mch.yardslot2.level gte 1 and $weatherroll gte 5 and $diff gte 3>><li>''Garden (II):'' -1.</li> <</if>> <<if $mch.yardslot3.type is 9 and $mch.yardslot3.level gte 1 and $weatherroll lte 4 and $diff gte 3>><li>''Garden (III):'' -1.</li> <</if>> <<if $mch.yardslot4.type is 9 and $mch.yardslot4.level gte 1 and $weatherroll gte 5 and $diff gte 3>><li>''Garden (IV):'' -1.</li> <</if>> <</if>> </ul> <<for _cpt range $npc>> <<if _cpt.dayblock is 17>> ''_cpt.girlname (Captain):'' // <<if $raidchance lte 0>> <<if $weatherroll lte 1>>I'm sorry, Sir, we were outnumbered. I saw at least two dozen raiders. If not more. <</if>> <<if $weatherroll is 2>>Damn… They had a sniper over at that abandoned tower. Did you see him? Made it impossible to fortify the walls.<</if>> <<if $weatherroll is 3>>We didn't see them coming, Sir. I'm sorry to have failed you.<</if>> <<if $weatherroll is 4>>Commander. We have to strengthen our guards. I need at least three more able-bodied soldiers.<</if>> <<if $weatherroll is 5>>We almost had them. I'm sorry if I've let you down, Commander.<</if>> <<if $weatherroll is 6>>They attacked in two groups. Made it impossible to defend both the walls and the gates. I need more men, Commander.<</if>> <<if $weatherroll gte 7>>(Panting) I'm really sorry, Commander. If I've only had more men.<</if>> <<else>> <<if $weatherroll lte 1>>We took some hits but managed to drive them away. Victory!<</if>> <<if $weatherroll is 2>>We're a beacon of law and order! Victory!<</if>> <<if $weatherroll is 3>>That's how you do it!<</if>> <<if $weatherroll is 4>>(Panting) They didn’t stand a chance!<</if>> <<if $weatherroll is 5>>(Laughter) Did you see them running? Cowards!<</if>> <<if $weatherroll is 6>>Thank you for your help Commander! I'll make sure to strengthen the walls – they'll be too scared to attack us again.<</if>> <<if $weatherroll gte 7>>Fuck, yeah! We did it. We drove them off. This calls for a celebration, Commander. <</if>> <</if>> // <</if>> <</for>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 313>> <div id="wrapper2"> <center><h3>- RELIC HUNTER -</h3></center> <hr> Assigning Stacey as a relic hunter means she'll spend her days investigating clues and other leads related to one the many unique and fabled artifacts scattered across Ikaanos. <br><br> Once the Investigation bar is filled, your journal will be updated with instructions on how to track that artifact down. You ''must'' have Stacey assigned as a Follower throughout the entire quest. <br><br> The progress speed is decided by Stacey's (INTELLIGENCE + Discipline + Academics)/3. It's further modified by: <br><div class="tex8px"><br></div> <li>''Corruption 70+:'' -15.</li> <li>''Corruption 90+:'' -15.</li> <li>''Happiness below 20:'' -25.</li> <li>''Happiness below 10:'' -100.</li> <li>''WILLPOWER below 10:'' -20.</li> <li>''No Salary:'' -75.</li> <li>''Salary:'' +5 (per $100, cap: +30).</li> <li>''Fame 500+:'' +10.</li> <li>''Current Status:'' <<if _npc.status lte 2>>-10<<else>>+10<</if>> </li> <li>''Historical Society standing (10+):'' +15.</li> <li>''Library (household):'' +5 (per level).</li> <li>''No Library in household:'' -50.</li> <br> <center> ''CURRENT INVESTIGATION''<br> <<if $quest_stacey gte 1 and _npc.dayblock is 32>> The quest for "$quest_staceyname". <br><br> ''PROGRESS''<br> <<if $quest_stacey is 199>>''COMPLETED!'' <br>//(See Journal)//<<else>><progress @value="$quest_stacey" max="100"></progress><</if>> <<else>> //''No investigations are currently active!''// <</if>> </center> <br> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 314>> <<if $quest_stacey gte 1 and $quest_stacey lte 160>> Stacey is currently investigating clues about the whereabouts of $quest_staceyname. <br><br> You're also able to assist her research though "Manage House > Office > Help Stacey". <br><br><br><br><br> <center> <div class="padd20right"> ''PROGRESS''<br> <progress @value="$quest_stacey" max="100"></progress> </div> </center> <</if>> <<if $quest_stacey is 199>> Stacey has completed her investigations regarding $quest_staceyname. I should talk to her as soon as possible (Interact > Talk > Ask > About Relic). <</if>> <<if $quest_stacey is 200>> Stacey has gathered enough information for us to track down $quest_staceyname. <br><br> ''Last known location:'' <<if $quest_staceyloc is 20>>Hamilton Square.<</if>> <<if $quest_staceyloc is 25>>South Redhaven.<</if>> <<if $quest_staceyloc is 29>>Ishir Valley.<</if>> <<if $quest_staceyloc is 30>>Whitehaven.<</if>> <<if $quest_staceyloc is 40>>Crow's End.<</if>> <<if $quest_staceyloc is 45>>Procoms.<</if>> <<if $quest_staceyloc is 58>>The Wetlands.<</if>> <<if $quest_staceyloc is 65>>Marson Avenue.<</if>> <<if $quest_staceyloc is 80>>Streets of Raikan.<</if>> <<if $quest_staceyloc is 100>>Imogen's Barrow.<</if>> <<if $quest_staceyloc is 105>>Preacher's Pond.<</if>> <<if $quest_staceyloc is 110>>Darkmere.<</if>> <<if $quest_staceyloc is 111>>Corazon Jungles.<</if>> <<if $quest_staceyloc is 120>>Bela's Marsh.<</if>> <<if $quest_staceyloc is 135>>Silfren Woods.<</if>> <br><br> ''Note!'' You need Stacey as an active Follower to progress this quest! <br><br> Search after the relic by clicking "Investigate Area > Search for Relic." <</if>> <<if $quest_stacey is 201>> We have recovered $quest_staceyname! It's up to me what to do with it (Stacey McClung > Process relic). <</if>> <</if>> <<if $tutorial is 315>> <div id="wrapper2"> <center><h3>- RELIC COLLECTION -</h3></center> <hr> <<= $articol.join('<br>')>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 316>> <div id="wrapper2"> <center><h3>- TRADITIONALIST -</h3></center> <hr> Traditionalists prefer //the old ways// and anything even remotely tech-related is frowned upon. They are also friends of civic and domestic order; considered to be the ultimate structures for maintaining the traditions founded by mankind's enlightened ancestors. <br><br> ''EFFECTS'' <ul> <li>Can never gain the Techie Trait.</li> <li>Science skill is capped at 50.</li> <li>Loses Happiness (-2/day, minimum 30) if City Control or City Prosperity drops below 15.</li> <li>Prefers old-fashioned weapons in combat. A Traditionalist always receives a -20 chance penalty when using plasma guns or cyber cannons.</li> <li>Gains Happiness (+2/day, cap: 100) if City Control //and// City Prosperity is 75+.</li> <li>Has a x5 higher chance of utilizing bookshelves placed in a designated private room.</li> <li>Tradition-bound professors are highly sought-after at Whitehaven Academy's Historical faculty. _girlname would earn an extra $30/day if assigned as an Academics professor. <<if _npc.sex is 0>>She<<else>>He<</if>> also accumulates Prestige twice as fast.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 317>> <div id="wrapper2"> <center><h3>- USING FLOOR CRAWLERS -</h3></center> <hr> Allowing _girlname to use your household's pleasure slaves will boost <<if _sex is 0>>her<<else>>his<</if>> Happiness and Affection toward you, but also increase the wear and Stamina drain of your assigned Floor Crawlers. <br><br> Note that _girlname needs <<if _sex is 0>>either Corruption 40+, the Perverted or the Nymphomaniac trait<<else>>Corruption 25+<</if>> to actively use Floor Crawlers. <br><br> ''EFFECTS (if "<div class="green">WILL USE</div>" is true):'' <ul> <li>+2 Affection/day (up to Uninterested).</li> <li>+1 Affection/day (up to Amiable).</li> <li>+1 Affection/day (up to Amiable) if _girlnames Corruption is 60+.</li> <li>+1 Happiness/day.</li> <li>+1 Affection/day (up to Amiable) and +1 Happiness/day if a Floor Crawler has //either// Fame 300+, Notoriety 100+ or Prestige 50+.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 318>> <div id="wrapper2"> <center><h3>- WEAPON SPECIALITY (<<if _npc.traitweapon is 1>>PISTOLS & REVOLVERS<<elseif _npc.traitweapon is 2>>RIFLES & SHOTGUNS<<elseif _npc.traitweapon is 3>>HIGH-TECH<<elseif _npc.traitweapon is 4>>AUTOMATIC RIFLES<<elseif _npc.traitweapon is 6>>LIGHT SWORDS<<elseif _npc.traitweapon is 7>>SPEARS<<elseif _npc.traitweapon is 8>>HEAVY MELEE WEAPONS<</if>>) -</h3></center> <hr> Due to personal preference or a history of limited training experience, _girlname excels when using a specific type of weapon. <br><br> ''AFFECTED WEAPONS:''<br> <<if _npc.traitweapon is 1>> <li>Pistol.</li> <li>Revolver.</li> <li>R55 Revolver.</li> <<elseif _npc.traitweapon is 2>> <li>Rifle.</li> <li>Pipe Gun.</li> <li>Shotgun.</li> <li>.50 cal Rifle.</li> <<elseif _npc.traitweapon is 3>> <li>Coilgun.</li> <li>Plasma Rifle.</li> <li>Cyber Cannon.</li> <<elseif _npc.traitweapon is 4>> <li>Automatic Rifle.</li> <li>Minigun.</li> <<elseif _npc.traitweapon is 6>> <li>Knife.</li> <li>Sword.</li> <li>Wakizaki.</li> <li>Power Katana.</li> <<elseif _npc.traitweapon is 7>> <li>Spear.</li> <li>Polearm.</li> <<elseif _npc.traitweapon is 8>> <li>Great Sword.</li> <li>Great Axe.</li> <li>Mallet.</li> <<if $ownazuk gte 0>><li>Sword of Azuk.</li><</if>> <</if>> <br> ''EFFECTS:'' <ul> <li>_girlname rolls an extra damage dice (+1D20) when equipped with <<if _npc.sex is 0>>her<<else>>his<</if>> weapon specialty type.</li> <li>-25 chance penalty when //not// equipped with <<if _npc.sex is 0>>her<<else>>his<</if>> weapon specialty type.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 319>> <<if $quest_space gte 1 and $quest_space lte 2>> Samuel asked me to help him search for his lost brothers-in-arms. <br><br><<if $quest_space is 1>>Next time I visit Hamah Bay, I could start by asking around among the locals or see if I find any interesting information at Hamah Market.<</if>> <</if>> <<if $quest_space is 2>> ''Clue collected:'' A Spartan Company helmet at Hamah Market. <br><br> I was told by the merchant that he aquired the helmet from a slaver known as "Decker". I could look for him at Hunter's Oasis. <</if>> <<if $quest_space is 3>> A slaver known as Decker said he got the helmet from a camp about a day's trek to the northwest. I think we could find the place with the help of my map. <br><br> Heading north, towards Bela's Marsh, should hopefully lead us to this camp. <</if>> <<if $quest_space is 5>> I've freed Captain Sharpe from his prison in Kanji Gardens. <br><br>I should befriend him further and ask what his hopes and dreams are. <</if>> <<if $quest_space lte 4>> <br><br> ''Note!'' Samuel needs to be an assigned Follower throughout this quest! <</if>> <</if>> <<if $tutorial is 320>> <div id="wrapper2"> <center><h3>- HEALTH -</h3></center> <hr> <center>HEALTH is a compound Attribute (STRENGTH+STAMINA+100)/2.</center> <br> Apart from increasing STRENGTH and STAMINA through training, you're able to further enhance your maximum HEALTH with the help of implants that can be acquired from high-tech medical facilities. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 321>> <div id="wrapper2"> <center><h3>- SUPERFICIAL -</h3></center> <hr> This NPC primarily judges another person based on his or her attractiveness, often disregarding other personality traits such as kindness, intelligence and charisma. <br><br> ''EFFECTS:'' <ul> <li>+20 chance bonus to Seduction/Persuasion rolls if your BEAUTY is 80+.</li> <li>+40 chance bonus to Seduction/Persuasion rolls if your BEAUTY is 100+.</li> <li>-10 penalty to Seduction/Persuasion rolls if your BEAUTY is below 50.</li> <li>-40 penalty to Seduction/Persuasion rolls if your BEAUTY is below 30.</li> <li>-1 Affection per day (down to Amiable) if your BEAUTY is below 50.</li> <li>-2 Affection per day (down to Friendly) if your BEAUTY is below 30.</li> <li>-1 Happiness per day (down to 60) if married to you and if your BEAUTY is below 30.</li> <li>Won't take CHARISMA bonuses into account for Seduction and Persuasion rolls.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 322>> <div id="wrapper2"> <center><h3>- SPARTAN -</h3></center> <hr> This NPC belongs to the Spartan Company who've suffered through the horrors of The Haalu Plateau together. He has the following effects //if// fighting alongside another member of The Spartan Company: <br><br> ''EFFECTS:'' <ul> <li>+10 damage to all Ranged combat attacks.</li> <li>+5 additional damage to all Ranged combat attacks if //another// Spartan has fallen (incapacitated or dead) in combat.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 323>> <<if $quest_head is 1>>I could confront Abbot Roo regarding one of the Headkillers' missing sister.<</if>> <<if $quest_head is 2>>The "sister" is currently hiding on the second floor of Abbot Roo's store. The merchant gave me permission to speak with her.<</if>> <<if $quest_head is 3>>If I want to save Evelyn from her misery, I could go talk to Abbot Roo and see if he's willing to sign her slave document over to me.<</if>> <<if $quest_head is 4 or $quest_head is 5>>I can find Evelyn's roaming location in Redhaven.<</if>> <<if $quest_head is 6>>I'm now in possession of Evelyn Whitlock. <br><br> I'll have to confront the Headkiller's Crew about this, or they might start causing trouble. I should bring Evelyn as a Follower and see what they have to say.<</if>> <</if>> <<if $tutorial is 324>> <div id="wrapper2"> <center><h3>- SCIENCE STUDENT -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily cost:'' $60<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> Assigning _girlname to the prestigious Whitehaven Academy (Science and Hardware program, commonly known as The SaH) will improve <<if _sex is 0>>her<<else>>his<</if>> knowledge in everything from natural history to advanced computers and Grid navigation. <br><br> ''BASE INCREASE CHANCES''<br> <li>''Science:'' 20% chance/day (cap: 120). </li> <li>''Academics:'' 12% chance/day (cap: 120). </li> <li>''Discipline:'' 8% chance/day (cap: 90). </li> <li>''Techie Trait Value:'' 5% chance/day (if INTELLIGENCE is 60+).</li> <li>''INTELLIGENCE:'' 8% chance/day (cap: 120). </li> <li>''WILLPOWER:'' 3% chance/day (cap: 80). </li> <br> Bases chances for skills and ATTRIBUTES start to decrease after they've reached 80+. Most Bases chances are however higher if a skill or ATTRIBUTE is below 40. <br><br> ''OTHER NOTES'' <li>''Head Professor:'' <<if $days lte 5301>>Obaar Walker<<else>>Desmond Child<</if>>.</li> <li>''Stamina loss:'' -10.</li> <li>''Influence (You):'' +2/day.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 325>> <div id="wrapper2"> <center><h3>- HISTORY STUDENT -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily cost:'' $60<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> Assigning _girlname to the prestigious Whitehaven Academy (History and Anthropology program) will improve <<if _sex is 0>>her<<else>>his<</if>> knowledge of Earth's history, Raanic history and a thorough overview of life and events on other planets before The Severance. <br><br> ''BASE INCREASE CHANCES''<br> <li>''Academics:'' 25% chance/day (cap: 120). </li> <li>''Science:'' 12% chance/day (cap: 120). </li> <li>''Discipline:'' 9% chance/day (cap: 90). </li> <li>''INTELLIGENCE:'' 9% chance/day (cap: 120). </li> <li>''WILLPOWER:'' 3% chance/day (cap: 80). </li> <br> Bases chances for skills and ATTRIBUTES start to decrease after they've reached 80+. Most Bases chances are however higher if a skill or ATTRIBUTE is below 40. <br><br> ''OTHER NOTES'' <li>''Head Professor:'' Nadarian Wolf.</li> <li>''Stamina loss:'' -10.</li> <li>''Influence (You):'' +2/day.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 326>> <div id="wrapper2"> <center><h3>- ADMINISTRATION AND DOMESTIC ARTS -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily cost:'' $60<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> Assigning _girlname to the prestigious Whitehaven Academy (Domestic Arts Program) will give <<if _sex is 0>>her<<else>>him<</if>> a thorough understanding of household economy, gastronomy, medicine and <<if _sex is 0>>maid<<else>>footman<</if>> services. <br><br> ''BASE INCREASE CHANCES''<br> <li>''Domestic:'' 18% chance/day (cap: 120). </li> <li>''Administration:'' 18% chance/day (cap: 100). </li> <li>''Gardening:'' 16% chance/day (cap: 130). </li> <li>''Medicine:'' 10% chance/day (cap: 75). </li> <li>''Discipline:'' 12% chance/day (cap: 90). </li> <br> Bases chances for skills and ATTRIBUTES start to decrease after they've reached 80+. Most Bases chances are however higher if a skill or ATTRIBUTE is below 40. <br><br> ''OTHER NOTES'' <li>''Head Professor:'' <<if $days lte 675>>Theresa Vimaar<<else>>Shaddie Helmerson<</if>>.</li> <li>''Stamina loss:'' -10.</li> <li>''Influence (You):'' +2/day.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 327>> <div id="wrapper2"> <center><h3>- GYMNASTICS AND PERFORMANCE -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily cost:'' $80<br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="red">Medium</div> </div> </div> <br> Assigning _girlname to the prestigious Whitehaven Academy (Gymnastics and Performance Program) will mold <<if _sex is 0>>her<<else>>his<</if>> body into chiseled perfection using several established techniques known as "The Prancing Pony" and "The Dolme Dance". <br><br> ''BASE INCREASE CHANCES''<br> <li>''Acrobatics:'' 18% chance/day (cap: 120). </li> <li>''Dancing:'' 18% chance/day (cap: 120). </li> <li>''Discipline:'' 16% chance/day (cap: 90). </li> <li>''Performance:'' 10% chance/day (cap: 120). </li> <li>''STRENGTH:'' 12% chance/day (cap: 90). </li> <li>''STAMINA:'' 12% chance/day (cap: 120). </li> <li>''DEXTERITY:'' 12% chance/day (cap: 120). </li> <br> Bases chances for skills and ATTRIBUTES start to decrease after they've reached 80+. Most Bases chances are however higher if a skill or ATTRIBUTE is below 40. Also note that small-bodied students have a harder time increasing STRENGTH, while big-bodied pupils receive noticeable penalties to their DEXTERITY increase roll. <br><br> ''OTHER NOTES'' <li>''Head Professor:'' <<if $days lte 6752>>Geoffrey Dolme<<else>>Kampher Dolme<</if>>.</li> <li>''Stamina loss:'' -25.</li> <li>''Influence (You):'' +2/day.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial gte 328 and $tutorial lte 331>> <<set _acaskill to 0>> <<set _techskill to 0>> <<set _prestgain to 0>> <<set _disloss to 0>> <<set _acabase to 70>> <<set _techbase to 90>> <<set _lecaca to 35>> <<set _lectech to 35>> <<set _rank to 0>> <<if _npc.status lte 2 and $diff gte 3>><<set _rank=15>><<set _acabase-=15>><<set _techbase-=15>><</if>> /* traditionalist bonus */ <<if _npc.traittrad gte 75>><<set _acabase+=30>><<set _acatrad=30>><</if>> <<if _npc.aca gte 60>><<set _lecaca+=10>><</if>> <<if _npc.tech gte 60>><<set _lectech+=10>><</if>> <<if _npc.aca gte 80>><<set _acabase+=5>><<set _acaskill+=5>><</if>> <<if _npc.aca gte 90>><<set _acabase+=15>><<set _acaskill+=15>><</if>> <<if _npc.aca gte 100>><<set _acabase+=15>><<set _acaskill+=15>><</if>> <<if _npc.aca gte 120>><<set _acabase+=25>><<set _acaskill+=25>><</if>> <<if _npc.tech gte 80>><<set _acabase+=5>><<set _acaskill+=5>><</if>> <<if _npc.tech gte 90>><<set _acabase+=15>><<set _acaskill+=15>><</if>> <<if _npc.tech gte 100>><<set _techbase+=15>><<set _techskill+=15>><</if>> <<if _npc.tech gte 120>><<set _techbase+=25>><<set _techskill+=25>><</if>> <<if _npc.prest gte 50>><<set _acabase+=5>><<set _techbase+=5>><<set _prestgain+=5>><</if>> <<if _npc.prest gte 150>><<set _acabase+=15>><<set _techbase+=15>><<set _prestgain+=15>><</if>> <<if _npc.prest gte 250>><<set _acabase+=5>><<set _techbase+=5>><<set _prestgain+=5>><</if>> <<if _npc.prest gte 500>><<set _acabase+=15>><<set _techbase+=15>><<set _prestgain+=15>><</if>> <<if _npc.discipline lte 19>><<set _acabase-=15>><<set _techbase-=15>><<set _disloss+=15>><</if>> <<if _npc.discipline lte 39>><<set _acabase-=15>><<set _techbase-=15>><<set _disloss+=15>><</if>> <</if>> <<if $tutorial is 328>> <div id="wrapper2"> <center><h3>- ACADEMICS LECTURER -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' <div class="green">+&#36;_lecaca</div><br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> _girlname will work as a lecturer that holds daily classes and fills in for the professors. <<if _sex is 0>>She'll<<else>>He'll<</if>> also act as a classroom assistant. <br><br> ''BASE INCREASE CHANCES''<br> <li>''Academics:'' 5% chance/day (cap: 90). </li> <li>''Discipline:'' 2% chance/day (cap: 90). </li> <li>''INTELLIGENCE:'' 8% chance/day (cap: 90). </li> <li>''WILLPOWER:'' 5% chance/day (cap: 80). </li> <br><br> ''OTHER NOTES'' <li>''Stamina loss:'' -12.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 329>> <div id="wrapper2"> <center><h3>- ACADEMICS PROFESSOR -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' <div class="green">+&#36;_acabase</div><br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> _girlname will earn a professor's assignment and teach classes as a master lecturer in history, geography and literature. <br><br> ''BASE INCREASE CHANCES''<br> <li>''Academics:'' 5% chance/day (cap: 100). </li> <li>''Discipline:'' 2% chance/day (cap: 90). </li> <li>''INTELLIGENCE:'' 6% chance/day (cap: 100). </li> <li>''WILLPOWER:'' 10% chance/day (cap: 80). </li> <li>''Prestige:'' 16% chance/day (if Academics is 90+).</li> <br> ''OTHER NOTES'' <li>''Stamina loss:'' -12.</li> <li>''Influence (You):'' +4/day.</li> <li>''Base income:'' $70.</li> <li>''From skill:'' +&#36;_acaskill.</li> <li>''From Prestige:'' +&#36;_prestgain.</li> <li>''From Status:'' -&#36;_rank.</li> <li>''From Discipline:'' -&#36;_disloss.</li> <<if _npc.traittrad gte 75>><li>''Traditionalist trait:'' +&#36;_acatrad.</li><</if>> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 330>> <div id="wrapper2"> <center><h3>- SCIENCE LECTURER -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' <div class="green">+&#36;_lectech</div><br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> _girlname will work as a lecturer that holds daily classes and fills in for the professors. <<if _sex is 0>>She'll<<else>>He'll<</if>> also act as a classroom assistant. <br><br> ''BASE INCREASE CHANCES''<br> <li>''Science:'' 5% chance/day (cap: 100). </li> <li>''Discipline:'' 2% chance/day (cap: 90). </li> <li>''Techie Trait Value:'' 5% chance/day (if INTELLIGENCE is 60+).</li> <li>''INTELLIGENCE:'' 8% chance/day (cap: 100). </li> <li>''WILLPOWER:'' 5% chance/day (cap: 80). </li> <br><br> ''OTHER NOTES'' <li>''Stamina loss:'' -12.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 331>> <div id="wrapper2"> <center><h3>- SCIENCE PROFESSOR -</h3></center> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' <div class="green">+&#36;_techbase</div><br> ''Hours:'' 8 a.m. to 4 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' 15+<br> ''Risks:'' <div class="green">None</div> </div> </div> <br> _girlname will earn a professor's assignment and teach classes as a master lecturer in science, technology and computer hardware. <br><br> ''BASE INCREASE CHANCES''<br> <li>''Science:'' 5% chance/day (cap: 100). </li> <li>''Discipline:'' 3% chance/day (cap: 100). </li> <li>''Techie Trait Value:'' 5% chance/day (if INTELLIGENCE is 60+).</li> <li>''INTELLIGENCE:'' 6% chance/day (cap: 110). </li> <li>''WILLPOWER:'' 12% chance/day (cap: 80). </li> <li>''Prestige:'' 16% chance/day (if Science is 90+).</li> <br> ''OTHER NOTES'' <li>''Stamina loss:'' -12.</li> <li>''Influence (You):'' +4/day.</li> <li>''Base income:'' $90.</li> <li>''From skill:'' +&#36;_techskill.</li> <li>''From Prestige:'' +&#36;_prestgain.</li> <li>''From Status:'' -&#36;_rank.</li> <li>''From Discipline:'' -&#36;_disloss.</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 332>> <div id="wrapper2"> <center><h3>- ACADEMY ASSIGNMENTS -</h3></center> <hr> //''Academy Assignments have been moved to "Jobs & Titles > City Assignments"!''// </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 333>> <<if $quest_armand gte 7 and $quest_armand lte 9>>Armand has informed his boss at The Bank of Ikaanos that I'm interested in helping out to track down a group of robbers. <br><br> I should head to Crystal Heights and investigate the vault. <br><br> I ''cannot'' have Armand assigned as a Follower during this quest! <</if>> <<if $quest_armand is 10>>I've found some interesting clues in the vault at The Bank of Ikaanos. I should check the records at Town Hall. I got a few loose ends I need to tie up.<</if>> <<if $quest_armand is 11>>Several clues point toward The Masters Gang – some of the targeted safe boxes were also containing valuables or other interesting items belonging to the Masters family's enemies. <br><br> I should ask around at the taverns of Ikaanos regarding the whereabouts of Mr. Masters and his crew. <</if>> <<if $quest_armand is 12>> A tracker by the name of Sven Holgersson gave me the last known location of The Masters Crew. They're located about a mile south of Kahill Outpost. <br><br> I should bring a well-equipped crew and see if I can find them. <</if>> <<if $quest_armand is 13>> I have recovered the valuables Lt. Masters stole from The Bank of Ikaanos. <br><br> I should speak to Mr. Wilcox in Crystal Heights (Bank of Ikaanos) and tell him the good news. <br><br> I could also investigate the strange stone in my office once I'm back home (Manage House > Office > The Raxior Stone). <</if>> <</if>> <<if $tutorial is 334>> <div id="wrapper2"> <center><h3>- THE MASTERS OF EMERALD CITY -</h3></center> <hr> ''10-10-2485, THE WHITE HERALD'' <br><br> In the wake of the great debacle regarding Wisconsin Adler's failed business venture in Lake City, which was extensively covered in an earlier article by our traveling reporter Miss Boulay, the republic high magistrate has sentenced several prominent businessmen to long sentences due to their overdue loans. Wanton Elmar, a tobacco tradesman, as well as Henry Oates, a renowned host at The Orient, were overlaid with asset violation accusations leading to their imprisonment. <br><br> The Masters brothers, Tancred and Stephan, refused to take responsibility in the 'Wisconsin triad', resulting in a violent clash against Skyguard forces before one of them managed to flee the city. The Masters' shady family background as dark age warlords was obviously confirmed by their actions against the state and the remnants of this once great house is now rumored to consist of a roaming gang of raiders lead by their third younger brother, Bartholomew Masters, a dishonorably discharged marine soldier and space pilot formerly stationed at USS Seneca. Mr. B. Masters has also recently been charged with high treason after stealing valuable equipment and arms from a Skyguard facility in Upper Westside. <br><br> Stephan Masters, who escaped justice, remains at large with unverified reports saying he's been spotted in New Eden. <br><br> Most of the Masters holdings in Emerald City have been annexed or procured by the House's arch enemies, including a collection of highly valuable geological artifacts. <br><br> <center>''JOURNAL UPDATED!''</center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 335>> <div id="wrapper2"> <center><h3>- LEONARD RAXIOR -</h3></center> <hr> ''05-08-2469, THE WHITE HERALD'' <br><br> One of Whitehaven's prominent Professors, Leonard Bale Raxior, was killed last night after making his way home from a candlelight supper at a nearby neighbor. According to SGPD, witnesses saw a shadowy figure following the aging professor, who was later found with multiple stab wounds to his chest and abdomen. <br><br> Another report also confirmed an unsuccessful break-in attempt at his studio apartment on Falmer Street. Agent Lucas Thomson says that the break-in was most likely stopped by the Professor's rigid security systems. <br><br> Professor Raxior leaves no children to inherit his vast collection of geological artifacts, which consists of many interesting stones, objects and other items found across the Irendorian continent. <br><br> The Professor was also in possession of several unique First Wave statues that were supposedly donated to the palace gardens just a couple of weeks before his death. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 336>> <div id="wrapper2"> <center><h3>- SLOPPY -</h3></center> <hr> _girlname has a very unorganized mindset and often fails to finish <<if _sex is 0>>her<<else>>his<</if>> tasks properly. <<if _sex is 0>>She<<else>>He<</if>> also receive penalties to various jobs and suffers more Stress and Stamina loss when having an active assignment. <br><br> ''EFFECTS:'' <ul> <li>Has a small risk (15%) to decrease Discipline by one point per day (down to 30).</li> <li>No Influence gains from <<if _sex is 0>>maid<<else>>footman<</if>> assignments.</li> <li>Cannot increase Discipline and Domestic from <<if _sex is 0>>maid<<else>>footman<</if>> assignments. </li> <li>-20 chance penalty for all Homeschooling sessions.</li> <li>-10 Guard training penalty if assigned as a Captain.</li> <li>+2 Stress/day and -2 additional Stamina Points/day if assigned to any job except Follower or Gardener.</li> <li>-1 Guard Power when assigned as a Guard.</li> <li>An additional +3 Happiness and +2 Affection (up to Amiable) boost when taking a day off.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 337>> <div id="wrapper2"> <center><h3>- BRATTY -</h3></center> <hr> _girlname considers <<if _sex is 0>>herself<<else>>himself<</if>> above everyone else, except <<if _sex is 0>>her<<else>>his<</if>> Houselord who //might// be seen as an equal. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> demeanor gives <<if _sex is 0>>her<<else>>him<</if>> a penalty on home-schooling sessions that does not use the strictest discipline. This trait also adds a penalty to all Manipulation checks made against <<if _sex is 0>>her<<else>>him<</if>> as <<if _sex is 0>>she's<<else>>he's<</if>> much more resistant towards being exploited. <br><br> ''EFFECTS:'' <ul> <li>A 15% chance to increase ''Defiance'' by one point per day (cap: 10) if the Brat's WILLPOWER is 40+.</li> <li>A -15 penalty to all Manipulation/Threaten rolls. </li> <li>A -20 penalty to all homeschooling sessions that don’t use a Discipline focus.</li> <li>A noticeable bonus to decreasing pupils' WILLPOWER when assigned as an Educator (Dominate setting: ON), //if// the Brat's WILLPOWER is higher than the pupil's.</li> <li>Immune to Household Depravity (Happiness loss).</li> <<if _npc.age gte 18 and _npc.sex is 0>><li> Bratty NPCs with the Submissive Trait receive a larger Affection bonus during rough/bondage sex orgasms.</li><</if>> <li>50% slower Anger recovery.</li> <li>Placing two or more Bratty NPCs in the same room will reduce each Bratty NPC's Stamina points (up to -6/per day).</li> <li>Double WILLPOWER gains from most Encourage/Compliment actions.</li> </ul> This trait has a 10% chance of decreasing by one point per day if _girlname is assigned at either The Arena or The Abbey. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 338>> <div id="wrapper2"> <<set _dmg to 5>> <<if $faction.ikaanos.control lte 19>><<set _dmg+=5>><</if>> <<if $faction.ikaanos.control lte 9>><<set _dmg+=5>><</if>> <<if $faction.ikaanos.control lte 0>><<set _dmg+=20>><</if>> <<if _npc.melee gte 50>><<set _dmg-=2>><</if>> <<if _npc.melee gte 40 and _npc.meleepower gte 1>> <<set _dmg-=_npc.meleepower>> <</if>> <<if _npc.ranged gte 40 and _npc.rangedpower gte 1>> <<set _dmg-=_npc.rangedpower>> <</if>> <<if _npc.survival lte 9>><<set _dmg+=5>><</if>> <<if _npc.survival lte 29>><<set _dmg+=3>><</if>> <<if _npc.survival lte 39>><<set _dmg+=3>><</if>> <<if _npc.survival gte 60>><<set _dmg-=5>><</if>> <<if _npc.armorwear is "leather" or _npc.armorwear is "hleather" or _npc.armorwear is "padded">><<set _dmg-=3>><</if>> <<if _npc.armorwear is "combat" or _npc.armorwear is "duraplate" or _npc.armorwear is "weave">><<set _dmg-=5>><</if>> <<if _npc.armorwear is "wega" or _npc.armorwear is "hulc" or _npc.armorwear is "stealth">><<set _dmg-=15>><</if>> <<if $diff gte 3>><<set _dmg+=8>><</if>> <<if $diff lte 2>><<set _dmg to -15>><</if>> <<if $diff lte 1>><<set _dmg to 0>><</if>> <<if _dmg lte 0>><<set _dmg to 0>><</if>> <<set _yield to 0>> <<set _rangede to 0>> <<set _surv to 0>> <<set _traits to 0>> <<if _npc.survival lte 9>><<set _yield-=10>> <<set _surv-=10>> <</if>> <<if _npc.survival lte 19>><<set _yield-=10>><<set _surv-=10>> <</if>> <<if _npc.survival gte 40>><<set _yield+=5>><<set _surv+=5>> <</if>> <<if _npc.survival gte 60>><<set _yield+=15>><<set _surv+=15>> <</if>> <<if _npc.survival gte 80>><<set _yield+=25>><<set _surv+=25>> <</if>> <<if _npc.survival gte 110>><<set _yield+=15>><<set _surv+=15>> <</if>> <<if _npc.traitwild gte 1 or _npc.traitjag gte 1>><<set _yield+=15>><<set _traits+=15>> <</if>> <<if _npc.masterlove lte 29>><<set _yield-=3>><</if>> <<if _npc.masterlove lte 49>><<set _yield-=3>><</if>> <<if _npc.meleeweapon is "knife">><<set _yield+=5>><</if>> <<if _npc.meleeweapon isnot "knife">><<set _yield-=10>><</if>> <<if _npc.weapon is "none">><<set _yield-=65>><<set _rangede to -1>><</if>> <<if _npc.weapon is "plasma" or _npc.weapon is "pistol" or _npc.weapon is "r55" or _npc.weapon is "gl" or _npc.weapon is "cybercannon" or _npc.weapon is "revolver" or _npc.weapon is "automaticrifle">><<set _yield-=40>><</if>> <<if _npc.weapon is "crossbow">><<set _yield+=5>><<set _rangede to 1>> <</if>> <<if _npc.weapon is "rifle">><<set _yield+=10>><<set _rangede to 2>> <</if>> <<if _npc.weapon is "rifle50">><<set _yield+=14>><<set _rangede to 2>> <</if>> <<if _npc.weapon is "shotgun">><<set _yield+=10>><<set _rangede to 3>> <</if>> <h3><center>''- HUNTER -''</center></h3> <hr> <div class="row"> <div class="questright padd70left future tex18px"> ''Daily income:'' Special<br> ''Hours:'' 8 a.m. to 4.30 p.m.<br> </div> <div class="questleft future tex18px"> ''Age:'' Any<br> ''Req. Affection:'' <<if _npc.masterlove gte 20>>Uninterested+<<else>><div class="red">Uninterested+</div><</if>><br> </div> </div> <br> Assigning an NPC as Hunter will accumulate a daily batch of Raw meat, Pelts and Skins – based on the Hunter's Survival and Wildborn Trait Value. <br><br> The ''Wildborn'' and ''Jaeger'' traits guarantee extra yields. The Hunter's equipped weaponry is also vital to his or her success; the daily yield is drastically reduced if the Hunter isn’t equipped with a knife and a suitable ranged weapon (crossbow, rifle, shotgun, .50 cal rifle). A Hunter without the Ammo Pack Trait also ''depletes up to 10 units of ammunition'' per day. All yields are paused if the ammo count for the Hunter's equipped weapon falls below 3. <br><br> A Hunter's //final// yield is also affected by the current saturation of nearby hunting locations, especially in Imogen's Barrow and Marston Swamps. <br><br> The Hunter automatically turns Skins into Leather and Raw meat into Food rations if his or her ''Survival skill'' is 75+. Automated Raw meat > Food ration conversion is currently <<if $nomeatco is undefined>> <div class="green"><<link 'ON.'>><<set $nomeatco to true>><<set $tutorial to 338>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> <<else>><div class="red"><<link 'OFF.'>><<unset $nomeatco>><<set $tutorial to 338>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> <</if>> <br><br> ''BASE YIELD VALUE''<br> <li>''Survival skill:'' <<if _surv gte 0>><div class="green">+_surv.</div><<else>><div class="red">_surv.</div><</if>></li> <li>''Traits:'' <<if _traits gte 0>><div class="green">+_traits.</div><<else>><div class="red">_traits.</div><</if>></li> <<if _npc.meleeweapon is "knife">><li>''Equipped knife:'' <div class="green">+5.</div></li> <<else>><li>''No equipped knife:'' <div class="red">-10.</div></li> <</if>> <<if _rangede is -1>> <li>''No ranged weapon:'' <div class="red">-65.</div></li> <</if>> <<if _rangede is 0>> <li>''Ranged weapon:'' <div class="red">-45.</div></li> <</if>> <<if _rangede is 1>> <li>''Ranged weapon:'' <div class="green">+5.</div></li> <</if>> <<if _rangede gte 2>> <li>''Ranged weapon:'' <div class="green">+10.</div></li> <</if>> <li>''Total yield modifier:'' <<if _yield gte 0>><div class="green">+_yield.</div><<else>><div class="red">_yield.</div><</if>></li> <br> ''RISKS''<br> A Hunter also risks getting injured based on his or her equipment and skills //and// current City Control. Right now, _npc.girlnames injury risks are <<if _dmg lte 5>><div class="green">very low.</div> <<elseif _dmg lte 14>>''relatively low.'' <<elseif _dmg lte 24>><div class="red">high!</div> <<else>><div class="red">extremely high!</div> <</if>> <li>''Potential Health loss (max):'' <<if _dmg gte 1>>-<</if>>_dmg.</lI> <br> ''OTHER EFFECTS''<br> <li>A daily 10% chance to increase the Hunter's Survival skill (cap: 100).</li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 339>> <div id="wrapper2"> <center><h3>- PALACE RATING -</h3></center> <hr> You are able to generate Palace Rating Points through the presence of NPCs in your household, completed quests and other accomplishments. <br><br> Palace Rating is used to attend Senate meetings at The Old Courthouse (Palace District), which you can sway in your favor or affect in various ways by spending PR points as well as Influence and monetary bribes. <br><br> ''MODIFIERS:'' <li> ''NPCs with the Statesman Trait:'' +3/day.</li> <li> ''NPCs with the High Nobility Trait:'' +3/day.</li> <li> ''NPCs with Prestige 250+:'' +1/day.</li> <li> ''NPCs with Fame 1,500+:'' +1/day.</li> <li> ''Honorary Marshal Title:'' +5/day.</li> <li> ''State Academist Title:'' +3/day.</li> <li> ''Lawmaker Title:'' +2/day.</li> <li> ''Legislator Title:'' +5/day.</li> <li> ''Senator Title:'' +10/day.</li> <li> ''High Senator Title:'' +30/day.</li> <li> ''Completed the New World Order quest:'' +50/day.</li> <li> ''Completed the Slavemasters of Raana quest:'' +5/day.</li> <li> ''Influence 100,000+:'' +1/day.</li> <li> ''Influence 500,000+:'' +1/day.</li> <li> ''Influence 1,000,000+:'' +1/day.</li> <li> ''Influence 10,000,000+:'' +3/day.</li> <li>''Travelling First Class to USS Seneca:'' +75/trip. </li> <li>''Dine and wine or use the bar at The Orient:'' +~2/session.</li> <li> ''Current Republic Standing:'' <<if $faction.ikaanos.standing gte 5>>+$faction.ikaanos.standing<<else>>+0<</if>>/day.</li> <li> ''Current Power Value:'' +_powerpal/day.</li> <br> If Republic Standing is 5+, your //current Standing// value is added to the daily Palace Rating pool. <br><br> If Power Value is 500+, 0.5% of your //current Power Value// is added to the daily Palace Rating pool. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 340>> <<if $quest_smr is 7>>A Senate envoy just delivered a summoning letter. The High Chancellor wishes to speak with me, in person. <br><br> I've been ordered to board a shuttle at The Palace (Shuttle Station). I should head there as soon as possible. <br><br> The envoy told me ''not to be late''. I better stand ready at The Palace early tomorrow. <</if>> <<if $quest_smr is 8>> <<if $quest_smrlate is undefined>> I should head to The Palace District immediately and board the shuttle to USS Seneca.<br><br> If I'm not there before 9.30 am, I'll miss it. <<else>> I missed the fucking shuttle! The High Chancellor won't be happy about this. <br><br> I'll have to take next shuttle instead. <</if>> <</if>> <<if $quest_smr is 12>> The Chancellor wants to me to speak with Arizona Adler and help her with some tasks. <br><br> I can find Miss Adler at The Republic Palace. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 13>> Arizona wants me to track down "The Sword of Edaren", a beryl-forged weapon of some kind. <br><br> I have no idea where it is. Maybe the historical society in Whitehaven could help me. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 14>> I have the coordinates to The Edaren Temple, where the sword might be located. <br><div class="tex6px"><br></div> I should assign a powerful crew and head over to Sewo's Bend (Red River Basin > Kahill Outpost). <br><div class="tex6px"><br></div> ''//Special scenes and interactions available if Stacey McClung is an assigned Follower!//''<<set _blockkansas to true>> <</if>> <<if $quest_smr is 15>> I have retrieved the sword and should bring it back to Arizona Adler (Palace District > Republic Palace). <br><br> She usually hangs out in the Republic Gardens around 10 am to 6 pm. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 16>> Arizona wants me to act as her guide in Ikaanos. <br><div class="tex6px"><br></div> She'll be waiting for me outside the gates of The Palace District in Crystal Heights. I can pick her up between 9am and 1pm (09:00-13:00). <br><div class="tex6px"><br></div> I can only bring ''ONE FOLLOWER'' for this mission. <br><div class="tex6px"><br></div> ''//Special scenes and interactions available if Kansas Adler is an assigned Follower!//'' <<set _blockkansas to true>> <</if>> <<if $quest_smr gte 17 and $quest_smr lte 21>> I'm currently on a tour with Arizona Adler. <br><br> <<set _blockkansas to true>> <</if>> <<if $quest_smr gte 22 and $quest_smr lte 25>> Arizona wants to meet at The Golden Dragon in a couple of days, discussing what happened and talk about my next mission. I should wait for a letter of invitation. <br><br> <<if $quest_smr is 22>>I should also read that letter I found on one of the raiders (Home pane > Library).<<else>>I've read a troubling letter that I found on one of the raiders. I'll have to discuss that with Arizona once we meet up again.<</if>> <<set _blockkansas to true>> <</if>> <<if $quest_smr is 26>> Arizona's servant, Chima, just sent a letter of invitation to The Golden Dragon in Crystal Hills. The dinner starts after 4 pm (16:00) tonight. <br><div class="tex6px"><br></div> Assigned Followers won't have access to our table. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 27>> Arizona wants me to take the broken coilgun we found on the raiders to a Mr. Stephen Blackwell, who lives somewhere in Whitehaven. <br><br> I need to have Kansas Adler as an assigned Follower. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 28>> Stephen Blackwell gave us the name (Carl Weber) of a weapon researcher belonging to House Teresto. According to Kansas, Mr. Weber lives in the Palace District. <br><br> <<if $smraria is undefined>> I should brief Arizona about our latest findings before proceeding. <<else>> I've briefed Arizona about Carl Weber. I should assign Kansas Adler as a Follower and head over to his house in The Palace District. <</if>> <<set _blockkansas to true>> <</if>> <<if $quest_smr is 29>> I should report back to Arizona about what Mr. Weber said. Rebels? Maybe he's right. In that case, those rebels need to be put down. <br><br> I need to have Kansas Adler as an assigned Follower. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 30>> Ohio asked me to continue investigating what happened. He said I could talk to Louisiana at her house between 10 am and 6 pm tomorrow. <br><br> I should try and get some sleep. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 31>> Louisiana can be found at her house between 10 am and 6 pm. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 32>> Louisiana has supplied me with an encrypted storage device she copied from her husband's computer. <br><br> I can use my home computer to hack it (Home > Tech Module). <<set _blockkansas to true>> <</if>> <<if $quest_smr is 33>> I have successfully hacked the Weber Device. There are at least three dozen documents, ranging in topics from slave training to drug recipes. One document stands out, however, and could be of interest (Molecular Radionics III). <br><br> I can read its content in my Library (Home > Library). <<set _blockkansas to true>> <</if>> <<if $quest_smr is 34>> The documents mentioned a laboratory in Watery Eyes. Maybe we could stake that out. I have to talk to Kansas about this. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 35>> I should bring Kansas and ''ONE'' other Follower with me to Watery Eyes and investigate the secret Teresto Laboratory. Kansas knows where it is. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 36>> I've cleared the secret Teresto Lab in Watery Eyes. I should head back home and read the research materials I found before planning our next move. <br><br> (At Home > Library > Research Materials). <<set _blockkansas to true>> <</if>> <<if $quest_smr is 37>> I've read the research materials found in House Teresto's Watery Eyes laboratory. I should contact Ohio Adler as soon as possible and update him about the situation. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 38 or $quest_smr is 39>> I've turned in the evidence to Ohio Adler. He said an envoy will contact me in a couple of days. <br><br> Move in and out of Redhaven to summon the envoy. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 40 or $quest_smr is 41>> I should head up to USS Seneca as soon as possible. I have to bring Kansas as an assigned Follower. <<set _blockkansas to true>> <</if>> <<if $quest_smr is 42>> There's an imperial ball coming up in a week or two. I should wait for a letter of invitation. <br><br> ''Note!'' SMR Chapter 4 is still WIP (ETA 0847). <<set _blockkansas to true>> <</if>> <<if $quest_smr gte 10 and _blockkansas isnot true>> <<if $npc.av48.state is 0>> The Chancellor has tasked me with hiring his infamous son, Kansas Adler. <br><br> Mordecai didn’t mention it but having him assigned to my household would probably give me "benefits" on a political level. Failure to keep Kansas at my household will most likely have the opposite effect. <<elseif $npc.av48.state gte 1>> I've hired Kansas Adler. I should work on improving my standing (Affection) with my new mercenary. <<else>> Kansas Adler is no more! The Chancellor won't be happy about this. Or… will he? <</if>> /* end of av48 checkers */ <<if $haremlec lte 3 or $haremlec is undefined>><br><br>I should also honor Mordecai's hospitality by visiting his harem up at the observation deck ''(4 visits required to unlock Chapter II)''.<</if>> <</if>> /* smr gte 10 ends */ <</if>> <<if $tutorial is 341>> <div id="wrapper2"> <center><h3>- JESTER -</h3></center> <hr> _girlname is a witty <<if _npc.sex is 0>>girl<<else>>guy<</if>> who likes to joke around, always adding a flair of comedy to whatever situation <<if _npc.sex is 0>>she<<else>>he<</if>> finds <<if _npc.sex is 0>>herself<<else>>himself<</if>> in - mostly at the expense of <<if _npc.sex is 0>>her<<else>>his<</if>> own personal integrity, either intentional or unintentional. <br><br> ''EFFECTS:'' <ul> <li>Non-Jaded NPCs participating in a Party (Pool and House Event parties) with a Jester gain an additional +2 Happiness modifier. Their Affection toward you is also increased by +1 (cap: Loving) //if// the Jester's Affection toward you is Amiable+. Their Anger is also decreased by one point.</li> <li>A 50% chance to decrease Household Depravity (-1 point/day) if _girlnames Happiness is 60+ and //if// <<if _npc.sex is 0>>she's<<else>>he's<</if>> not in a bonded state.</li> <li>Immune to Household Depravity (Happiness loss).</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 342>> <div id="wrapper2"> <center><h3>- MECHANIZED UNIT -</h3></center> <hr> _girlname is a mechanized unit with limited interaction options. <br><br> ''EFFECTS:'' <ul> <li>Inventory disabled.</li> <li>Excluded from most trait effects, household attributes and title scripts.</li> <li>This unit will be auto-unassigned as a Follower when the MC engages in most interior battle confrontations.</li> <li>_girlnames crew //may// participate in lectures, parties, training sessions and other events. Increasing the _girlname crew's Happiness and Affection toward the MC has the same effects as for regular NPCs.</li> <li>_girlname adds a +20 Power Value modifier as long as it's assigned to the MC's Household.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 343>> <<set _affdown to _npc.hate*0.5>> <<set _affdown = Math.round(_affdown)>> <<if _affdown gte 6>><<set _affdown to 6>><</if>> <div id="wrapper2"> <center><h3>- HATE -</h3></center> <hr> _girlname holds a long-lasting personal grudge against you due to various despicable deeds. As long as this trait is active, <<if _npc.sex is 0>>her<<else>>his<</if>> Affection toward you will significantly decrease each day. <br><br> ''EFFECTS:'' <ul> <li>''Anger:'' +1/day (if Hate is 2+, Cap: 7).</li> <li>''Affection:'' -_affdown/day.</li> </ul> This trait has a 5% chance of decreasing with one point per day. If _girlname has the Submissive Trait, that chance is instead 10%. <br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_npc.hate" min="1" max="100"></meter> </div> </center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 344>> <<if $mcsenateask gte 1>> I've been asked by a political envoy to initiate '' <<if $mcsenateask is 1>>a Pro-CTM proposition<</if>> <<if $mcsenateask is 2>>a Military (-) proposition<</if>> <<if $mcsenateask is 3>>a Market (+) proposition<</if>> <<if $mcsenateask is 4>>an Anti-CTM proposition<</if>> <<if $mcsenateask is 5>>an Anti-Corruption proposition<</if>> <<if $mcsenateask is 6>>a Pro-Corruption proposition<</if>> '' at The Senate. He said I'll be rewarded handsomely if it's successfully ratified. <br><br> This offer is only valid for another $mcsenateask3 days. <</if>> <</if>> <<if $tutorial is 345>> <div id="wrapper2"> <center><h3>- SGPD OFFICER -</h3></center> <hr> <<if _npc.dayblock is 34>>_girlname has an active Police Officer assignment at the SkyGuard Police Department, working the Redhaven-Hamilton and Westside areas.<<else>>This NPC has an available position at the SkyGuard Police Department, covering the Redhaven-Hamilton-Westside area.<</if>> <br><br> ''EFFECTS:'' <ul> <li>Doesn't require a Salary – only food and lodgings – as long as this trait is active.</li> <li>_girlnames Guard Pool value (_myguard) is automatically added to your Household Guard Strength when assigned as an SGPD officer (NPC Menu > Jobs > City Assignments).</li> <li>A 3% daily chance to increase Prestige (cap: 100).</li> <li>A 10% daily chance to increase either the Ranged or Melee combat skill (cap: 90).</li> <li>A 10% daily chance to increase STAMINA (cap: 90).</li> <li>A 10% daily risk of being inflicted DAMAGE based on City Control (max: -30 HP).</li> <li>Unique dialogues and event texts when interacting with _girlname.</li> </ul> This trait is decreased by one point per day if _girlname is assigned to another job. <<if _sex is 0>>Her<<else>>His<</if>> SGPD assignment and all trait effects are permanently terminated if this Trait reaches zero. <<if _npc.girlid is 50 and $quest_ellen gte 10>> <br><br> Ellen receives noticeable ''Happiness (-25)'' and ''Affection (-10)'' drops if she ends up getting terminated from her job //again//. <</if>> <br><br> ''Target Salary upon termination:'' $35/day. <br><br> <center> <div class="tex16px future">''CURRENT TRAIT VALUE''</div> <div class="padd70right"> <meter class="traitmeter left" @value="_npc.traitsky" min="1" max="100"></meter> </div> </center> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 346>> <<set _base2 to $manipulate>> <<set _base2+=$masterint>> <<set _base2+=$mastercharm>> <<set _base2/=3>> <<set _base2 = Math.round(_base2)>> <div id="wrapper2"> <center><h3>- THE SENATE (BASE CHANCE) -</h3></center> <hr> There are many factors involved when calculating your chances at succeeding with a proposition. <br> <ul> <li>''(INT+CHARISMA+Manipulate)/3.'' (Current modifier: +_base2).</li> <li>''Power Value.'' (Current modifier: <<if _pow gte 0>>+<</if>>_pow).</li> <li>''Influence.'' (Current modifier: <<if _credy gte 0>>+<</if>>_credy).</li> <li>''Accumulated Palace Rating.'' (Current modifier: <<if _palcredy gte 0>>+<</if>>_palcredy).</li> <li>''Senate ranking.'' (Current modifier: <<if _rankgive gte 0>>+<</if>>_rankgive).</li> <li>''Difficulty adjustment.'' (Current modifier: -_diffbase).</li> <li>''Dissidence.'' (Current modifier: +$senatedis).</li> <li>''Hygiene and appearance.'' (Current modifier: <<if _dirtbase is undefined>>+0<<else>>_dirtbase<</if>>).</li> <li>''Quest boosters.''</li> <li>''Bribes and additional Influence spent.''</li> </ul> The Base chance is //further// modified by the proposition's difficulty level. The difficulty level varies based on current City Attributes and other aspects such as a faction's Power Value or its number of active soldiers. <br><br> For instance, it's harder to propose Military (-) propositions during invasion events or when Control is low. You'd also receive a large penalty to Pro Corruption proposals if City Corruption is below 25. </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 347>> <<if $quest_ellen is 1>> Ellen's done most of the work tracking down whomever is responsible for her parent's death. <br><br> She's provided me with evidence there's a ring of forgerers working out of Procoms but that we'd do best to speak with Lt. Heyes at the Skyguard PD in Hamilton to update ourselves about the situation before doing anything. <br><br> I need to have Ellen assigned as a Follower throughout this quest. <</if>> <<if $quest_ellen is 2>> I've talked to Lt. Heyes about the ring of forgerers in Procoms. <br><br> He advised us against the "guns blazing" approach. Maybe I can ask my contact at Kymanto Hall about this. They should be really interested considering it's basically a scheme to take them out. <<if $courtxp gte 10>> <br><br> I can also reveal my suspicions in front of The Senate and propose military actions against this "officially rogue" organization. ( Propose > Forgerers (-) ). <</if>> <</if>> <<if $quest_ellen is 3>> Mr. Kiduro has tasked me in taking out the forgerers in Procoms. It must be done after 9 pm, when the SG Patrol leaves the area. <br><br> I need Ellen as an assigned Follower during the strike. <</if>> <<if $quest_ellen is 9>> The forgerers are no longer operating in Ikaanos. <<if $tookellen is true>>I'll make sure to drop the evidence at my guard tower when returning home ''(no action required)''.<</if>> <br><br> Ellen will be ready to assume her job at SGPD tomorrow<<if $tookellen is true>> - if Mr. Kiduro stays true to his words<<else>> - as soon as my passed bill is officially enacted<</if>>. <br><br> I should go home and get to bed, hoping that tomorrow brings some good news. <</if>> <</if>> <<if $tutorial is 348>> <div id="wrapper2"> <center><h3>- DIRECT EARTH LINEAGE -</h3></center> <hr> _girlnames father or mother was born and raised on Earth, providing <<if _npc.sex is 0>>her<<else>>him<</if>> with a direct link to the cradle of humanity, be it through anecdotes or special customs that are rarely seen in Ikaanos today. <br><br> It is highly likely _girlname has prolonged her life using Revital. <br><br> ''EFFECTS:'' <ul> <li>A 5% daily chance to increase Prestige (cap: 2,000).</li> <li>A +25 chance modifier when educating assigned pupils (Academics skill).</li> <li>Decreases Taint with one point per day.</li> <li>Unique dialogues and event texts when interacting with _girlname.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 349>> <div id="wrapper2"> <center><h3>- THREESOME ACCEPTANCE -</h3></center> <hr> _girlnames willingness to participate in a threesome is modified by the following attributes: <br><br> <li>''Corruption:'' +_npc.likesadist.</li> <li>''Willpower:'' -_npc.willpower.</li> <li>''Lesbian Devotion:'' +_npc.lesbian.</li> <li>''Affection:'' <<if _fromaff gte 0>>+<</if>>_fromaff.</li> <li>''Perverted Trait:'' <<if _npc.traitperv gte 51>>+20<<else>>+0<</if>>.</li> <li>''Corruption 60+ or WILLPOWER below 5 threshold:'' +_fromthres.</li> <li>''Base modifier:'' -60. </li> <li>''Current willingness:'' $chance. </li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 350>> <div id="wrapper2"> <center><h3>- BROKEN -</h3></center> <hr> _girlnames mind is ''EFFECTS''<br> <li>''Corruption:'' +_npc.likesadist.</li> <li>''Willpower:'' -_npc.willpower.</li> <li>''Lesbian Devotion:'' +_npc.lesbian.</li> <li>''Affection:'' <<if _fromaff gte 0>>+<</if>>_fromaff.</li> <li>''Perverted Trait:'' <<if _npc.traitperv gte 51>>+20<<else>>+0<</if>>.</li> <li>''Corruption 60+ or WILLPOWER below 5 threshold:'' +_fromthres.</li> <li>''Base modifier:'' -60. </li> <li>''Current willingness:'' $chance. </li> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 351>> <div id="wrapper2"> <center><h3>- THE SWALLOW -</h3></center> <hr> While under the tutorship of USS Seneca's Mistresses, _girlname has been subjected to unfathomable acts of depravity. These acts have bestowed her with many new insights and border-breaking abilities. <br><br> ''EFFECTS'' <ul> <li>''Sexual skills cap:'' 180.</li> <li>''Corruption cap:'' 150.</li> <li>''STAMINA cap:'' 130.</li> <li>''Household Corruption:'' +2/day.</li> <li>''WILLPOWER:'' -1/day (33% chance), down to a minimum of 5.</li> <li>A +50 chance bonus when pleasing the //other// female participant during threesomes.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 352>> <div id="wrapper2"> <center><h3>- MOTHER'S CALL -</h3></center> <hr> _girlname finds fulfillment in the process of childbirth. This involves both //being// pregnant and raising offspring. <br><br> ''EFFECTS'' <ul> <li>''On Totalube:'' -2 Happiness/day (down to a minimum of 40).</li> <li>''No Totalube:'' +1 Happiness/day and +1 Affection/day (cap: Loving) if her vaginal semen counter is at least +2.</li> <li>''Is pregnant:'' +2 Happiness/day, -1 Anger/day and +2 Affection/day (cap: Soulmate).</li> <li>+15 Happiness and +15 Affection when giving birth.</li> <li>25% chance of dropping (-1/day) Anal and Oral Disposition values down to a minimum of 40.</li> <li>+1 Happiness/day and +1 Affection/day (cap: Undying) if assigned as Nanny to a Nursery that houses her own offspring.</li> </ul> </div> <<set $tutorial to 0>> <</if>> <<if $tutorial is 353>> <div id="wrapper2"> <center><h3>- THE WHITE HERALD -</h3></center> <hr> <<if $gym1 gte -5>> ''THE GYMNASIUM''<br> ''Days until semi finals:'' <<if $gym1 lte 0 and $gym2 gte 1>><div class="green">Today!</div><<else>>$gym1.<</if>><br> ''Days until grand finals:'' <<if $gym2 lte 0>><div class="green">Today!</div><<else>>$gym2.<</if>> <</if>> <<if $courtxp gte 1>> <br><br> ''THE SENATE''<br> ''Next meeting:'' <<if $courtday is 0>><div class="green">Today!</div> (between <<if $clock is 1>>13:00 and 18:00<<else>>1 pm and 6 pm<</if>>).<<else>>In $courtday day<<if $courtday gte 2>>s<</if>>.<</if>> <</if>> <br><br> ''CITY REPORT''<br> <li>''Control:'' $faction.ikaanos.control.</li> <li>''Prosperity:'' $faction.ikaanos.prosp.</li> <li>''Corruption:'' $faction.ikaanos.corruption.</li> <li>''Liberty:'' $faction.ikaanos.lib.</li> </div> <<set $tutorial to 0>> <</if>> <<nobr>> <<if $event1 is true>> <ul> <li>''Age:'' 18.</li> <li>''WILLPOWER:'' Normal.</li> <li>''Status:'' Slave (common). </li> <li>''Cost:'' $2,500.</li> </ul> <</if>> <<if $event2 is true>> <ul> <li>''Age:'' 19.</li> <li>''WILLPOWER:'' High.</li> <li>''Status:'' <<hovertip "Sentenced to a life-time of slavery due to a very serious crime. At the complete mercy of her new Master.">> <div class="red">Convict.</div><</hovertip>> </li> <li>''Cost:'' $1,200.</li> </ul> <</if>> <<if $event3 is true>> <ul> <li>''Age:'' 32.</li> <li>''WILLPOWER:'' Low.</li> <li>''Status:'' Slave (common). </li> <li>''Cost:'' $2,500.</li> </ul> <</if>> <<if $event4 is true>> <ul> <li>''Age:'' 20.</li> <li>''WILLPOWER:'' Normal.</li> <li>''Status:'' Slave (common). </li> <li>''Cost:'' $3,000.</li> </ul> <</if>> <<if $event5 is true>> <ul> <li>''Age:'' 26.</li> <li>''WILLPOWER:'' High.</li> <li>''Status:'' <<hovertip "Sentenced to a life-time of slavery due to a very serious crime. At the complete mercy of her new Master.">> <div class="red">Convict.</div><</hovertip>> </li> <li>''Cost:'' $2,000.</li> </ul> <</if>> <<if $event6 is true>> <ul> <li>''Age:'' 18.</li> <li>''WILLPOWER:'' Normal.</li> <li>''Status:'' Slave (common). </li> <li>''Cost:'' $3,500.</li> </ul> <</if>> <</nobr>><<set $action to 0>> <<set $event to 0>> <<set $round to 0>> /* <<unset $npc2>> */ <<set $talk1 to false>> <<set $talk1b to false>> <<set $talk2 to false>> <<set $talk2b to false>> <<set $talk3 to false>> <<set $talk3b to false>> <<set $talk4 to false>> <<set $talk5 to false>> <<set $talk5b to false>> <<set $action1 to false>> <<set $action1b to false>> <<set $action2 to false>> <<set $action2b to false>> <<set $action3 to false>> <<set $action3b to false>> <<set $action4 to false>> <<set $action4b to false>> <<set $action5 to false>> <<set $action5b to false>> <<set $action6 to false>> <<set $action6b to false>> <<set $action7 to false>> <<set $action7b to false>> <<set $action7c to false>> <<set $action7d to false>> <<set $action8 to false>> <<set $action8b to false>> <<set $action9 to false>> <<set $action9b to false>> <<set $action10 to false>> <<set $action10b to false>> <<set $action11 to false>> <<set $action11b to false>> <<set $action12 to false>> <<set $action13 to false>> <<set $action14 to false>> <<set $action14b to false>> <<set $action15 to false>> <<set $action16 to false>> <<set $theft1 to false>> <<set $theft2 to false>> <<set $event1 to false>> <<set $event1b to false>> <<set $event2 to false>> <<set $event2b to false>> <<set $event3 to false>> <<set $event3b to false>> <<set $event4 to false>> <<set $event4b to false>> <<set $event5 to false>> <<set $event5b to false>> <<set $event6 to false>> <<set $event6b to false>> <<set $event7 to false>> <<set $event7b to false>> <<set $event7c to false>> <<set $event8 to false>> <<set $event8b to false>> <<set $event9 to false>> <<set $event9b to false>> <<set $event10 to false>> <<set $event10b to false>> <<set $event11 to false>> <<set $event12 to false>> <<unset $event13>> <<set $mq to 0>> <<set $br1talk to 0>> <<set $br2talk to 0>> <<set $comesfromchange to false>> <<set $specom to 0>> <<set $speloot to 0>> <<set $activeissid to 0>> <<set $execute to false>> <<set $open to false>> <<set $key to -1>> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<unset $action0>> <<unset $respectgain>> <<unset $open>> <<unset $actions2>> <<unset $analnow>> <<unset $pussynow>> <<unset $oralnow>> <<unset $escaped>> <<unset $escaping>> <<unset $avIn_escaped>> <<unset $avIn_escaping>> <<unset $looted>> <<unset $looting>> <<unset $firststook>> <<unset $doorbell>> <<unset $adloot>> <<unset $saidweather>> <<unset $anticheat>> <<unset $specialcombat>> <<unset $scaving>> <<unset $adpos>> <<unset $adpos2>> <<unset $adpos3>> <<unset $adpos4>> <<unset $adpos5>> <<unset $slavehere>> <<unset $sellweapon>> <<set $defeated to false>> <<unset $checkin>> <<unset $isinfollow>> <<unset $clueshow>> <<unset $pushcash>> <<unset $w_pers>> <<unset $av_pers>> <<unset $avIn_pers>> <<unset $checkgirls>> <<unset $randen>> <<unset $event0roll>> <<unset $event1roll>> <<unset $event2roll>> <<unset $event3roll>> <<unset $event4roll>> <<unset $event5roll>> <<unset $event66roll>> <<unset $jugmatch>> <<unset $esc1>> <<unset $esc2>> <<unset $esc3>> <<unset $esc4>> <<unset $esc5>> <<unset $esc6>> <<unset $esc7>> <<unset $esc8>> <<unset $listenlon>> <<unset $idolstuck>> <<unset $hunting>> <<unset $ishunting>> <<unset $refusedsug>> <<unset $slavemiss>> <<unset $returnpas>> <<unset $tavernroom>> <<unset $aborted>> <<unset $takeslot>> <<unset $mpic>> <<unset $onechild>> <<unset $childevent>> <<unset $childevent2>> <<unset $childevent2sex>> <<unset $managearslave>> <<unset $gonnapir>> <<unset $firstinv>> <<unset $showslaves>> <<unset $gonnashower>> <<unset $gonnamedic>> <<unset $totswagin>> <<unset $status9>> <<unset $hire>> <<unset $goldattcheck>> <<unset $ownrare>> <<unset $addcombats>> <<unset $bet>> <<unset $undeadinf>> <<unset $superhealth>> <<unset $captivee>> <<unset $cname>> <<unset $cname2>> <<unset $comesfromfaction>> <<unset $addi>> <<unset $checkedpower>> <<unset $gemstone>> <<unset $goldpan>> <<unset $dblowround>> <<unset $newen>> <<unset $raiderattack>> <<unset $raidloot>> <<unset $raidchance>> <<unset $checkraid>> <<unset $raidedfood>> <<unset $raidedswag>> <<unset $bedslavesex>> <<unset $staceyabom>> <<unset $staceymonster>> <<unset $staceysec>> <<unset $tookmasters>> <<unset $totmeat>> <<unset $totpelt>> <<unset $totskin>> <<unset $totfood>> <<unset $totleather>> <<unset $piratehaggle>> <<unset $churchen>> <<unset $churchensay>> <<unset $neen>> <<unset $outfitte>> /* <<unset $showstudy>> <<unset $showteach>> */<<nobr>> <<set $girlname = "Lovisa">> <<set $girlnames = "Lovisa's">> <<set $last to "Helm">> <<set $girlid to 1>> <<set $ownlov to 1>> <<set $daysa to 0>> <<set $agedays to 0>> <<set $age to 18>> /* TORI SYNCH */ <<if $npc.av42.state gte 0>><<set $agedays to $npc.av42.agedays>><<set $age to $npc.av42.age>><</if>> <<set $willpower = 30>> <<set $kind = 60>> <<set $discipline = 20>> <<set $av_int = 45>> <<set $av_dex = 40>> <<set $av_aca = 35>> <<set $av_tech = 25>> <<set $av_med = 15>> <<set $av_melee = 10>> <<set $av_ranged = 15>> <<set $av_domestic = 40>> <<set $av_dancing = 30>> <<set $av_per = 15>> <<set $av_acro = 20>> <<set $av_garden = 20>> <<set $av_survival = 20>> <<set $happiness = 40>> <<set $av_str = 20>> <<set $maxstamina = 40>> <<set $tempstamina = 40>> <<set $health = 25>> <<set $beauty = 75>> <<set $charisma = 40>> <<set $hygiene = 50>> <<set $hunger = 30>> <<set $stress = 3>> <<set $masterlove = 30>> <<set $likeanal = 0>> <<set $likepussy = 10>> <<set $likeoral = 5>> <<set $likesadist = 0>> <<set $body = 2>> <<set $aw = 43>> <<set $ah = 160>> <<set $kissingxp = 5>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 2>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = true>> <<set $virgin = true>> <<set $analxp = 0>> <<set $pussyxp = 0>> <<set $oralxp = 0>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to true>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<set $slav to [0, 5, 0, 0, 10, 10, 10, 10, 20, 20, 0, 0, 0, 0, 0, 0]>> <<include TraitEngine>> <</nobr>><<nobr>> <<set $girlname = "Rebecca">> <<set $girlnames = "Rebecca's">> <<set $last to "Higgs">> <<set $girlid to 2>> <<set $ownreb to 1>> <<set $daysa to 0>> <<set $rebspec to true>> <<set $agedays to 11>> <<set $willpower = 80>> <<set $kind = 20>> <<set $discipline = 70>> <<set $av_int = 40>> <<set $av_dex = 50>> <<set $av_aca = 10>> <<set $av_tech = 10>> <<set $av_med = 10>> <<set $av_melee = 45>> <<set $av_ranged = 60>> <<set $av_domestic = 10>> <<set $av_dancing = 20>> <<set $av_per = 10>> <<set $av_acro = 15>> <<set $av_garden = 25>> <<set $av_survival = 35>> <<set $happiness = 28>> <<set $av_str = 40>> <<set $maxstamina = 70>> <<set $tempstamina = 70>> <<set $health = 40>> <<set $beauty = 50>> <<set $charisma = 20>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 3>> <<set $masterlove = 22>> <<set $likeanal = 10>> <<set $likepussy = 3>> <<set $likeoral = 30>> <<set $likesadist = 10>> <<set $body = 3>> <<set $age = 19>> <<set $aw = 54>> <<set $ah = 160>> <<set $analxp = 5>> <<set $pussyxp = 25>> <<set $oralxp = 15>> <<set $kissingxp = 15>> <<set $hastasted = 0>> <<set $analwear = 5>> <<set $pussywear = 5>> <<set $oralwear = 5>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $scarefactor to 0>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>><div id="borderwrapeco"><div id="wrapper"> <div class="row"> <div class="introleft"> <div class="padd20left"> <div class="headsign">PHYSICAL EXAMINATION</div> </div> <br><div class="tex12px"><br></div> <<if $girlid is 1>><<set _last to "Helm">><<set _race to "Scandinavian">><</if>> <<if $girlid is 2>><<set _last to "Higgs">><<set _race to "American">><</if>> <<if $girlid is 3>><<set _last to "Stark">><<set _race to "Old British">><</if>> <<if $girlid is 4>><<set _last to "Rowena">><<set _race to "Tribalist">><</if>> <<if $girlid is 5>><<set _last to "Holdman">><<set _race to "Old British">><</if>> <<if $girlid is 6>><<set _last to "Wolfe">><<set _race to "American">><</if>> <<if $girlid is 7>><<set _race to "Old French">><</if>> <<if $girlid is 8>><<set _race to "American">><</if>> <<if $girlid is 9>><<set _race to "Latina">><</if>> <<if $girlid is 10>><<set _race to "American">><</if>> <<if $girlid is 11>><<set _race to "Italian">><</if>> <<if $girlid is 12>><<set _race to "Japanese">><</if>> <<if $girlid is 13>><<set _race to "American">><</if>> <<if $girlid is 14>><<set _race to "Old British">><</if>> <<if $girlid is 15>><<set _race to "Scandinavian">><</if>> <<if $girlid is 16>><<set _race to "Scandinavian">><</if>> <<if $girlid is 17>><<set _race to "Syrian">><</if>> <div class="tutortitle center"><p class="uppercase">//''$girlname $last''//</p></div> <div class="row"> <div class="nopright"> <div class="divipadd"> <b>Race:</b> _race<br> <b>Age:</b> $age<br> </div> </div> <div class="nopleft"> <div class="divipadd"> <<if $measure is 1>> <<set _showw="$aw kg">> <<set _showh="$ah cm">> <<else>> <<set _showlbs1 to $aw>> <<set _showlbs2 to _showlbs1*=2.2>> <<set _showw=_showlbs2>> <<if $ah is 150>><<set _showh=59>><</if>> <<if $ah is 160>><<set _showh=63>><</if>> <<if $ah is 165>><<set _showh=65>><</if>> <<if $ah is 170>><<set _showh=67>><</if>> <<if $ah is 178>><<set _showh=70>><</if>> <<set _showh=Math.round($ah*0.3937)>> <</if>> ''Weight:'' <<if $measure is 2>><<= _showw.toFixed(0)>> lbs<<else>>_showw<</if>><br> ''Height:'' <<if $measure is 1>>_showh<<else>> <<print Math.floor(_showh / 12)>>&#x2032;<<print _showh % 12>>&#x2033;<br> <</if>> </div> </div> </div> <br> <div class="row"> <div class="nopright"> <div class="signvendor">BODY</div> <div class="padd30left"> <<set _in to 1>> <b>Frame:</b> <<if $body is 1>>Very petite<</if>><<if $body is 2>>Petite<</if>><<if $body is 3>>Normal<</if>><<if $body is 4>>Curvy<</if>><<if $body is 5>>Plump<</if>> /* <<link 'INSPECT'>><<set _in to 5>><<script>>Dialog.setup('');Dialog.wiki(Story.get('SexDesc').processText());Dialog.open();<</script>><</link>> */ <br> <b>Scars:</b> None<br> <b>Pierced nipples:</b> <<if $nipir gte 1>>Yes<<else>>No<</if>><br> <b>Navel piercing:</b> <<if $bellpir gte 1>>Yes<<else>>No<</if>><br> <b>Nipple wear:</b> <<include SexDesc>> <div class="tex5px"><br></div> </div> <br> <div class="signvendor">ORAL STATUS</div> <div class="padd30left"> <<if $measure is 1>> <<set _showsperm to $semenswallowed>> <<else>> <<set _calcsperm1 to $semenswallowed>> <<set _calcsperm2 to _calcsperm1*0.035>> <<set _showsperm to _calcsperm2>> <</if>> <b>Swallowed semen:</b> <<if $measure is 1>> _showsperm ml<<else>><<= _showsperm.toFixed(2)>> oz<</if>>.<br> <b>Pierced tongue:</b> No<br> <b>Pierced lips:</b> No<br> ''Wear: ''<<set _in to 2>> <<include SexDesc>> <div class="tex5px"><br></div> <br> </div> </div> <div class="nopleft"> <div class="signvendor">VAGINAL STATUS</div> <div class="padd30left"> <b>Vaginal state:</b> Tight<br> <b>Pubic presence:</b> <<if $shave is 1>>Hairless<</if>><<if $shave is 2>>Well-trimmed<</if>><<if $shave is 3>>Natural<</if>><br> <b>Pierced pussy-lips:</b> No<br> <b>Pierced clit:</b> <<if $clitpir gte 1>>Yes<<else>>No<</if>><br> ''Wear: ''<<set _in to 3>> <<include SexDesc>> <div class="tex5px"><br></div> <br> </div> <div class="signvendor">ANAL STATUS</div> <div class="padd30left"> <b>Anal state:</b> <<if $analvirgin is true>>Virgin<<else>>Not a virgin<</if>><br> <b>Anal piercing:</b> No<br> <b>Back tattoo:</b> No<br> ''Wear: ''<<set _in to 4>> <<include SexDesc>> <div class="tex5px"><br></div> </div> </div> </div> <div class="tex16px center"> //'' $girlname <<if $masterlove lte 24>>has endured<</if>><<if $masterlove gte 25 and $masterlove lte 69>>has spent<</if>><<if $masterlove gte 70>>has thrived<</if>> $daysa <<if $daysa is 1>>day<<else>>days<</if>> in your household. ''// </div> <div class="lowbottom"> <div class="ul"> <center><b>[[back|Interact]]</b></center> </div> </div> </div> <div class="introright"> <div class="headsign">CHARACTER SHEET</div> <br><br> <br><br> <div class="tex13px"><br></div> <<include SlaveValues>> <div class="lowbottom"> </div> </div> </div> </div> </div> <</nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <<if $afraid gte 10 and $likesadist lte 39 and $willpower gte 10>><<set _fear to true>><</if>> <<include DiceRolls>> <<set _charm to true>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $manipulate gte 50>><<set $chance+=15>><</if>> <<if $kind gte 40>><<set $chance+=5>><</if>> <<if $willpower gte 70>><<set $chance-=5>><</if>> <<if $traitdaddy gte 5 and $masterage gte 40>><<set $chance+=20>><</if>> <<if $traitdaddy gte 5 and $masterage gte 60>><<set $chance+=10>><</if>> <<if $traitdaddy gte 5 and $masterage lte 24>><<set $chance-=20>><</if>> <<if $action is 1>> <<set $daycount+=1>> <<addmins 6>> <<if $scarefactor gte 2 or $hopessaidno gte 2>> You decide to inquire about your _callit's feelings. <br><br> <b>Since you've recently been awkward or mean to <<if _sex is 0>>her<<else>>him<</if>>, $girlname is very hesitant to talk to you about <<if _sex is 0>>her<<else>>his<</if>> feelings. <br><br>Try again tomorrow or in a couple of days! </b> <</if>> <</if>> <<if $action is 1 and $scarefactor lte 1 and $hopessaidno lte 1>> You inquire about your _callit's current state of mind. <br><div class="tex10px"><br></div> <<if $happiness lte 0>> Unfortunately, $girlname suffers from major depression. <<if _sex is 0>>Her<<else>>His<</if>> expression is nothing more than a blank stare, devoid of all emotions except bitter resentment toward <<if _sex is 0>>her<<else>>his<</if>> current situation. <br><br> <<if $willpower lte 3>> <<if $descroll is 1>> But the duty <<if _sex is 0>>she<<else>>he<</if>> is obligated to do suddenly comes to mind and <<if _sex is 0>>she<<else>>he<</if>> drags herself out of the gloom and attempts to provide you with a gratifying response. <</if>> <<if $descroll is 2>>But the stare morphs into an obedient smile, which is obviously fake but nevertheless an indication that <<if _sex is 0>>she<<else>>he<</if>> knows <<if _sex is 0>>her<<else>>his<</if>> place in your household. <</if>> <<if $descroll is 3>>Despite <<if _sex is 0>>her<<else>>his<</if>> obvious plight, your _callit begins answering your inquiry with a (false) smile: <</if>> <<if $descroll is 4>>Despite <<if _sex is 0>>her<<else>>his<</if>> resentful body language, your _callit flashes you a broad (and fake) smile before saying: <</if>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> // Your… $callname, your _callit is content. I am delighted to offer you my body and <<if $maid is true>>as a maid in your household<<else>>to assist you in the management of your household <</if>>.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I… I'm a fulfilled servant. I have no wishes other than... than <<if _sex is 0>>to dance around my master's cock<<else>>serve you as a brother and comrade.<</if>>. //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I… I am very happy to be in your household, $callname.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(In a trembling voice) I'm your servant and I'm... I'm... That makes me very happy. //<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I wish nothing more than to serve you, $callname. And that… That makes me very happy.//<</if>> <<if $hunger lte 0 and _sex is 0>> <br><br> <<if $descroll3 is 1>><b>$girlname:</b> //Your slave, on the other hand, is ravenous. Do you have anything I could eat, sir? //<</if>> <<if $descroll3 is 2>><b>$girlname:</b> //But I… I would really like to have something to eat, please! I can eat anything… Leftovers… Or… Perhaps even your cum, if you’d just give me something.//<</if>> <<if $descroll3 is 3>><b>$girlname:</b> //But I… I’m really, really hungry… Just give me some of your cum! I’ll take anything, please, $callname!//<</if>> <<if $descroll3 is 4>><b>$girlname:</b> //But could you please feed your slave? I'm on the verge of collapsing... Then... I'm afraid I won't be able to assist you, $callname. //<</if>> <<if $descroll3 is 5>><b>$girlname:</b> //But I’m also very hungry, if $callname have some leftovers for me?//<</if>> <</if>> <</if>> <<if $willpower gte 4>> <<if $masterlove lte 0>> <<if $willpower gte 60>><<set $descroll-=1>><</if>> <<if $descroll lte 1>><<if _sex is 0>>The girl<<else>>The man<</if>> looks up at you, disgusted and repulsed, clearly angry at what you've put <<if _sex is 0>>her<<else>>him<</if>> through thus far. It's also clear that <<if _sex is 0>>she<<else>>he<</if>> holds you responsible for <<if _sex is 0>>her<<else>>his<</if>> mental breakdown. <</if>> <<if $descroll is 2>>Your _callit scorns you with a venomous gaze a few seconds after you've posed your question, responding with: <</if>> <<if $descroll is 3>><<if _sex is 0>>The girl<<else>>$girlname<</if>> remains silent. <<if _sex is 0>>She's<<else>>He's<</if>> not interested in responding to something that should be evident – the terrifying depths of $girlnames sadness, and the fact that it's mostly your fault. <</if>> <<if $descroll is 4>><<if _sex is 0>>The girl<<else>>$girlname<</if>> turns away, disinterested in reacting or paying any attention to you, given the fact that you are to responsible for her mental breakdown and current sadness. <</if>> <<if $descroll lte 2>> <br><br> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Fuck you! You’re a monster and I don’t want to talk to you okay?//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //So… You think I believe that you actually care how I feel? Just leave me alone!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Just leave me alone, okay? I don’t want to… Want to talk to you in any way! <<if $body is 1 and $masterage gte 40>>You're just a mean old man who likes to torment young girls. I hate you!<</if>>//<<set _def to true>> <</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(Sobbing) What do you think? What do you really think? After all I’ve gone through? After all you've done? Leave me <<if $body gte 2>>the fuck<</if>> alone, please!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Sobbing) Please, just leave me alone! I don’t wanna talk to you! <<if $body is 1>>How can you treat me like this? I'm just a young girl!<</if>>//<</if>> <<if $descroll2 gte 6>><b>$girlname:</b> //How can you… No, I'm not gonna answer. Just leave me alone. Please. <<if $body is 1 or $traitdaddy gte 80>>I… Almost hoped that you'd be like a father to me. How wrong I was.<</if>>//<</if>> <</if>> <</if>> <<if $masterlove gte 1 and $masterlove lte 19>> <<if $willpower gte 60>><<set $descroll-=1>><</if>> <<if $willpower lte 19>><<set $descroll+=1>><</if>> <<if $descroll lte 1>>Despite <<if _sex is 0>>her<<else>>his<</if>> melancholy, your _callit manages to respond with a sarcastic comment that shows <<if _sex is 0>>her<<else>>his<</if>> contempt for you: <</if>> <<if $descroll is 2>>Your _callit lets out a long sigh. It's difficult to express oneself when one is in such a state of misery as $girlname, but <<if _sex is 0>>she<<else>>he<</if>> manages to summon <<if _sex is 0>>her<<else>>his<</if>> willpower and tell you how <<if _sex is 0>>she<<else>>he<</if>> feels. <</if>> <<if $descroll is 3>>Your _callit doesn't answer; instead, <<if _sex is 0>>she<<else>>he<</if>> stares blankly into space, revealing nothing about <<if _sex is 0>>her<<else>>his<</if>> current feelings or emotions. <</if>> <<if $descroll gte 4>><<if _sex is 0>>She<<else>>He<</if>> doesn't respond verbally at all - it's now impossible to approach <<if _sex is 0>>the girl<<else>>the guy<</if>> at a mental level that would allow you to correctly examine <<if _sex is 0>>her<<else>>his<</if>> psyche. <</if>> <<if $descroll lte 2>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Just leave me alone! Fucking asshole!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I don’t like you and I don’t want to talk to you!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Sobbing) Please, just… just leave me alone, okay?//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //You’ve done nothing to help me… You’re such an… an asshole. Just… Leave me alone!// <<set _def to true>> <</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I don’t want to… I don’t want to talk to you, okay? (Sobbing) Please, fucking respect that…//<</if>> <</if>> <<if $hunger lte 4>> <br><br> $girlname is starving, which has a negative impact on <<if _sex is 0>>her<<else>>his<</if>> mood! <</if>> <br><br> <b>//If you want to be able to persuade $girlname to feel better, you need to increase <<if _sex is 0>>her<<else>>his<</if>> Affection toward you! //</b> <</if>> <<if $masterlove gte 20 and $masterlove lte 49>> <<if $descroll is 1>><<if _sex is 0>>She<<else>>He<</if>> doesn't appear to carry any grudges against you, but <<if _sex is 0>>she<<else>>he<</if>>'s impervious to any attempts to get under <<if _sex is 0>>her<<else>>his<</if>> skin, making it tough to figure out what's troubling <<if $age lte 19>>the teenager<<else>>your _callit<</if>> right now.<</if>> <<if $descroll is 2>>There’s no noticeable response to your question. <<if _sex is 0>>The girl<<else>>$girlname<</if>> just continues to dwell in <<if _sex is 0>>her<<else>>his<</if>> catatonic state for now.<</if>> <<if $descroll is 3>>Your _callit is really difficult to decipher. <<if _sex is 0>>She<<else>>He<</if>>'s still rigid and catatonic, and all <<if _sex is 0>>she<<else>>he<</if>> does is shake <<if _sex is 0>>her<<else>>his<</if>> head in response to your question. <</if>> <<if $descroll is 4>>The <<if $age lte 20>>young<</if>> <<if _sex is 0>>girl<<else>>man<</if>> throws you an irritated look, but remains in her catatonic state. <</if>> <<if $hunger lte 4>> <br><br> /$girlname is really hungry, which has a negative impact on <<if _sex is 0>>her<<else>>his<</if>> mood!// <</if>> <br><br> <b>//If you want to persuade $girlname to feel better, you need to increase <<if _sex is 0>>her<<else>>his<</if>> Affection! //</b> <<if $chance gte 1>> <br><br> <b>//Your wonderful charisma and compassionate remarks, on the other hand, have had an effect on <<if _sex is 0>>the girl<<else>>the guy<</if>> and <<if _sex is 0>>her<<else>>his<</if>> Affection (+1) toward you has improved slightly. //</b> <<set $masterlove+=1>> <</if>> <</if>> <<if $masterlove gte 50>> <<if $descroll is 1>>After you've sat down next to <<if _sex is 0>>her<<else>>him<</if>>, <<if _sex is 0>>she<<else>>he<</if>> leans against your shoulder and soaks your shirt with a shower of trailing tears, indicating that <<if _sex is 0>>she<<else>>he<</if>> likes you. <</if>> <<if $descroll is 2>><<if _sex is 0>>She<<else>>He<</if>> begins to cry as you place yourself next to <<if _sex is 0>>her<<else>>him<</if>>. Your presence puts <<if _sex is 0>>her<<else>>him<</if>> at ease and allows <<if _sex is 0>>her<<else>>him<</if>> to release some of <<if _sex is 0>>her<<else>>his<</if>> worry, which manifests itself in trailing tears and a trembling body. <</if>> <<if $descroll is 3>>As you show your willingness to give <<if _sex is 0>>her<<else>>him<</if>> some much-needed care, $girlname wraps herself around your arms. <<if _sex is 0>>Her<<else>>His<</if>> <<if $age lte 18>>youthful<</if>> face wets your shirt instantaneously, and it's clear that <<if _sex is 0>>she<<else>>he<</if>> believes in your ability to provide comfort and care. <</if>> <<if $descroll is 4>>$girlname glances up at you with sorrowful eyes. <<if _sex is 0>>Her<<else>>His<</if>> catatonic state is temporarily broken by your attention, and <<if _sex is 0>>she<<else>>he<</if>> appears willing to be cared for and soothed. <</if>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Please… I… I feel so low. I can’t get through another day like this…//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I’ve reached the bottom… I… I just can’t feel happiness any longer. No matter how hard I try.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I feel so sad… I just can’t stop crying!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Please, I… I need help. I can’t go on feeling like this.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Sobbing)I feel so fucking low. I need someone to care for me.//<</if>> <<if $hunger lte 4>> <br><br> /$girlname is really hungry, which has a negative impact on <<if _sex is 0>>her<<else>>his<</if>> mood!// <</if>> <<if $chance gte 1>> <br><br> <<set _charm to true>> <<include Success>> <br><br> ''Your tender remarks have an impact on <<if _sex is 0>>the girl<<else>>$girlname<</if>>. <<if _sex is 0>>Her<<else>>His<</if>> Affection (+1) toward you has improved. '' <<set $masterlove+=1>> <</if>> <<set $event1 to true>> <</if>> <</if>> <</if>> <<if $happiness gte 1 and $happiness lte 19>> $girlname is feeling miserable. <<if _sex is 0>>Her<<else>>His<</if>> deteriorating mental health is evident in everything <<if _sex is 0>>she<<else>>he<</if>> does. <<if _sex is 0>>The girl<<else>>The guy<</if>> is exhausted, on the verge of passing out, and has little interest in doing <<if _sex is 0>>her<<else>>his<</if>> tasks. <br><br> <<if $willpower lte 0>> <<if $descroll is 1>>When you inquire about $girlnames well-being, <<if _sex is 0>>she<<else>>he<</if>> offers you an obedient response: <</if>> <<if $descroll is 2>>The melancholy, on the other hand, is not reflected in $girlnames steadfast and unwavering obedience. <</if>> <<if $descroll is 3>>When you ask your obedient _callit about <<if _sex is 0>>her<<else>>his<</if>> well-being, however, you get the expected response: <</if>> <<if $descroll is 4>> The depression in $girlnames hollow eyes is visible, but the obedience you've instilled in your _callit utterly rules <<if _sex is 0>>her<<else>>him<</if>>: <</if>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //I am… I am happy, $callname. I am happy to be your <<if $maid is true>>house maid<<else>>servant<</if>>.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I have nothing to complain about. You… you treat me well, $callname. I love serving you <<if _sex is 0>>with my body<</if>>… I love serving your household.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I am happy with having you as my master. I serve you in any way I can. And… And that makes me content. //<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I am very happy to be a part of your household, $callname. <<if $girlid is 11>>Forget about all that freedom stuff. I'm here now, as your obedient slave.<</if>> <<if $girlid is 14>>Just as I was a part of your brother's harem in an earlier life. Serving the $pcLastName family is my destiny.<</if>> //<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //There’s nothing to complain about. I love my master and how you… how you treat me. I am luckier than many other <<if _sex is 0>>girls<<else>>guys<</if>> …//<</if>> <</if>> <<if $willpower gte 1>> <<if $masterlove lte 0>> <<if $descroll is 1>>Her feelings for you are also tinged with dislike, a sentiment <<if _sex is 0>>she's<<else>>he's<</if>> quick to express: <</if>> <<if $descroll is 2>>What you've put <<if _sex is 0>>her<<else>>him<</if>> through has had a significant impact on <<if _sex is 0>>her<<else>>his<</if>> current state of mind, which <<if _sex is 0>>she<<else>>he<</if>> confirms with harsh words: <</if>> <<if $descroll is 3>>Your previous treatment of your servant has had a significant role in <<if _sex is 0>>her<<else>>his<</if>> current circumstances, as <<if _sex is 0>>her<<else>>his<</if>> statements make clear: <</if>> <<if $descroll is 4>><<if $age lte 19>>The teenager<<else>>Your _callit<</if>> gives you a brash response after a couple of seconds, which confirms <<if _sex is 0>>her<<else>>his<</if>> dislike for you:<</if>> <br><br> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Fuck you! Just leave me alone, okay?//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //You ask me that…? After what you’ve done…? Just leave me alone! Asshole.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I don’t want to talk to you, just let me be, okay?//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Just leave me alone, please! You make me sick… and I don’t want to talk to you!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Please, I don’t want to talk to you right now, okay?//<</if>> <<if $descroll2 gte 6>><b>$girlname:</b> //Please, just leave me alone. I don’t wanna talk to you!//<</if>> <br><br> <b>//You need to increase $girlnames Affection if you want your caring words to have any effect on <<if _sex is 0>>her<<else>>him<</if>>! //</b> <</if>> /* IS HERE */ <<if $masterlove gte 1 and $masterlove lte 19>> <<if $descroll is 1>>Your inquiries for <<if _sex is 0>>her<<else>>his<</if>> well-being also reveals <<if _sex is 0>>her<<else>>his<</if>> contempt for you and the reality that you are mostly responsible for <<if _sex is 0>>her<<else>>his<</if>> current state of mind: <</if>> <<if $descroll is 2>><<if _sex is 0>>She<<else>>He<</if>> gives you a grumpy, ungrateful response to your questions: <</if>> <<if $descroll is 3>>Your inquiries are met with disdain. There's an awkward quiet at first before <<if _sex is 0>>she<<else>>he<</if>> responds, and <<if _sex is 0>>her<<else>>his<</if>> remarks reinforce that you're the one who's causing the tension between you. <</if>> <<if $descroll is 4>><<if _sex is 0>>She<<else>>He<</if>> responds to your question in a tone that implies you are to blame for <<if _sex is 0>>her<<else>>his<</if>> mental breakdown: <</if>> <br><br> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //I don’t want to talk to you. Your words mean nothing to me. //<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Just leave me alone, okay? You don’t care how I feel, and I don’t want to talk to you.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Just… leave me alone. I don’t want to talk to you!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I… I don’t feel so well. But that doesn’t concern you, does it?//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I’m not feeling well. But I’ll manage myself. I'm not really… interested in talking to you. //<</if>> <<if $av_wear is "string" or $av_wear is "harness" or $av_wear is "lace" or $av_wear is "harness2">> <<if $likesadist lte 19>> // <<if $descroll3 is 1>>And… I don’t like wearing this stupid thing. I'm cold.<</if>> <<if $descroll3 is 2>>Besides, you're just a dirty <<if $masterage gte 40>>old creep<<else>>creep<</if>>, asking me to wear this stupid thing.<</if>> <<if $descroll3 is 3>>And I don’t like having this shit on me all the time. I'm feeling too exposed and uncomfortable.<</if>> <<if $descroll3 is 4>>And it's so stupid that I have to wear this thing… Why can't I just put on normal clothes?<</if>> <<if $descroll3 is 5>>And I don’t wanna wear this stupid thing. Why won't you let me have some normal clothes instead?<</if>> // <</if>> <</if>> <<if $av_wear is "naked">> <<if $likesadist lte 19>> // <<if $descroll3 is 1>>And it's really not okay forcing me to walk around naked.<</if>> <<if $descroll3 is 2>>Besides, it doesn’t make me feel any better when I have to walk around naked like this. Why?<</if>> <<if $descroll3 is 3>>And I'm never gonna feel better if you keep forcing me to walk around naked like this. <<if $masterage gte 40 and $age lte 19 and $willpower gte 15 and _sex is 0>>Come on, please. I know why. You're an old, dirty guy who just wanna drool over my body.<</if>> <</if>> <<if $descroll3 is 4>>And you're not helping by forcing me to walk around naked like this.<</if>> <<if $descroll3 is 5>>And it'll never improve as long as you force me to walk around naked. <<if $masterage gte 40 and $age lte 19>>Please, you could be my father. I don’t feel comfortable with this.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if $masterlove gte 20 and $masterlove lte 49>> <<if $masterlove gte 30>><<set $descroll2-=1>><</if>> <<if $masterlove gte 40>><<set $descroll2-=1>><</if>> <<if $masterlove lte 25>><<set $descroll2+=1>><</if>> /* 1 DEPRESSED – NOT VENEMOUS TOWARDS MC, SCAREFACTOR OK LOW DESCNUMBER IS LOVING TOWARDS MASTER, HIGH IS BAD.*/ ''$girlname: ''// <<if $girlid is 1>> <<if $descroll2 lte 1>>Please, you have to help me. I'm feeling so low right now. I just feel like… vanishing into thin air.<</if>> <<if $descroll2 is 2>>I don’t think I deserve feeling like this.<</if>> <<if $descroll2 is 3>>I feel so sad… And… I don’t deserve that.<</if>> <<if $descroll2 is 4>>Sometimes, I think I was better off at Prometheus Lake. At least it was pretty.<</if>> <<if $descroll2 gte 5>>I… I don’t really know what to say. I miss working for Mr. Robert. I miss my family. I think about them all the time. I don’t know where they are.<</if>> <</if>> <<if $girlid is 2>> <<if $descroll2 lte 1>>You're a… somewhat nice guy. But to be honest, I don’t belong here. I need to get out from this fucking city.<</if>> <<if $descroll2 is 2>>The only thing that could cheer me up right now is 50 miles away, deep inside the hidden valleys of Beryll. I… I'm not a city girl. This place is killing me.<</if>> <<if $descroll2 is 3>>There's nothing here for me. I feel so low. So fucking… foggy.<</if>> <<if $descroll2 is 4>>I hate this fucking city. I don’t belong here.<</if>> <<if $descroll2 gte 5>>I fucking hate this shithole. I was better off out in the forests. There, I was happy. And with friends.<</if>> <</if>> <<if $girlid is 3>> <<if $descroll2 lte 1>>I know I should find peace and comfort in servitude, but… I… I just can't. There's this hole inside me.<</if>> <<if $descroll2 is 2>>I know my purpose. I know I should serve my master… But I find no joy in it. Not here. Not now. Not with you. I'm so sorry.<</if>> <<if $descroll2 is 3>>I'm sorry my mood disappoints you, $callname, but I can't find a way out from this… dark place I'm in right now.<</if>> <<if $descroll2 is 4>>I'm in a very dark place, $callname. I'm sorry if I… if I can't perform better. (Sobbing)<</if>> <<if $descroll2 gte 5>>I don’t know what to say. I'm just empty inside. Far away from… happiness.<</if>> <</if>> <<if $girlid is 4>> <<if $descroll2 lte 1>>I don’t know what it is. I just… I just can't find my place here. In this city. Everything is just dark.<</if>> <<if $descroll2 is 2>>Everything is so… dark. I'm far away from my home, and there's this black hole inside me. So, no I'm not happy.<</if>> <<if $descroll2 is 3>>I don’t feel at home here, okay. Ikaanos never was home. And now there's this dark hole inside me that devours my soul.<</if>> <<if $descroll2 is 4>>Everything just feels so… dead. I have no joy left.<</if>> <<if $descroll2 gte 5>>I feel so lost… I'm empty inside.<</if>> <</if>> <<if $girlid is 5>> <<if $descroll2 lte 1>>I thought getting away from Miss Devious would make my life better but… It still feels the same.<</if>> <<if $descroll2 is 2>>I have no energy left. I'm so sorry. I feel like throwing myself from Crystal bridge right now. <</if>> <<if $descroll2 is 3>>I'm sorry to have disappointed you. I know you paid a big sum for me. But… I have no energy left. No happiness at all.<</if>> <<if $descroll2 is 4>>I don’t know if this life's better than getting raped by customers all day. I still feel the same. The same emptiness.<</if>> <<if $descroll2 gte 5>>I don’t know if there's much difference between this place and that rape camp you bought me from. I'm still feeling empty inside.<</if>> <</if>> <<if $girlid is 6>> <<if $descroll2 lte 1>>I feel so miserable. There's just emptiness inside me.<</if>> <<if $descroll2 is 2>>I actually don’t even have energy to talk. I'm hurting so bad inside. <</if>> <<if $descroll2 is 3>>I just wanna be with my old friends, okay? Not here. This place makes me feel so miserable.<</if>> <<if $descroll2 is 4>>I miss my old life. My friends. The Academy. Without them, I have nothing.<</if>> <<if $descroll2 gte 5>>Right now, I feel the same as before. Like I did when I was with those criminals you saved me from. Unhappy.<</if>> <</if>> <<if $girlid is 7>> <<if $descroll2 lte 1>>I'm sorry but I have no energy to do what you demand from me. Not right now.<</if>> <<if $descroll2 is 2>>I just need to rest, okay. I'm feeling so miserable.<</if>> <<if $descroll2 is 3>>I just have some catching up to do. There are a lot of demons in my head right now. From my earlier life. They… make me so sad.<</if>> <<if $descroll2 is 4>> <<if $newsroom gte 1>>I'm grateful for the opportunity to pursue my dreams but… right now, there's only emptiness inside. I feel so low.<<else>>I'm feeling really low right now. I have dreams but… they are so far away right now.<</if>> <</if>> <<if $descroll2 gte 5>><<if $newsroom gte 1>>I'm happy that you've built an office for me but there are so many other things that have to work for me to be happy. Right now, there's just darkness inside me.<<else>>I have dreams. Or had. They feel so far away right now… <</if>><</if>> <</if>> <<if $girlid is 8>> <<if $descroll2 lte 1>>Normally, singing makes me happy but not even that would help right now. I feel so low. So spaced out.<</if>> <<if $descroll2 is 2>>I'm spaced, okay. Totally. There's nothing inside me that feels happy.<</if>> <<if $descroll2 is 3>>I've tried everything. Singing… Listening to music. It's just darkness inside me. <</if>> <<if $descroll2 is 4>> <<if $analwear gte 25 or $pussywear gte 25>>I can't feel joy anymore. And I'm feeling so sore down there… There are so many things right now that pull me down.<<else>>What do you want me to say? I'm hurting, on my inside. I feel so empty.<</if>> <</if>> <<if $descroll2 gte 5>>I miss my old life. Sometimes I just wanna run back out in the jungles and take all my clothes off. Ikaanos makes me so unhappy.<</if>> <</if>> <<if $girlid is 9>> <<if $descroll2 lte 1>>Ooh… <<if $masterage gte 40>>Tío<<else>>Hermano<</if>>, I don’t know what to say. I'm not feeling okay.<</if>> <<if $descroll2 is 2>>What do you want me to say, Hermano? I'm fucking dying here, okay?<</if>> <<if $descroll2 is 3>><<if $willpower gte 15>>Okay, listen. I'm probably unhappy because there's a man here who's not carin' for his girls. Do something about it.<<else>>Señor, I… I'm unhappy. Okay? I don’t know what to do about it. I feel like there's darkness inside me.<</if>><</if>> <<if $descroll2 is 4>>There's nothing here in this house that can cheer me up right now. This girl just feels empty inside.<</if>> <<if $descroll2 gte 5>>I have no muchacha power left. It's all empty.<</if>> <</if>> <<if $girlid is 10>> <<if $descroll2 lte 1>>What can I say. My mind is in shambles.<</if>> <<if $descroll2 is 2>><<if $analwear gte 25 or $pussywear gte 25>>I'm not feeling okay. My body's been abused, and my mind is completely messed up.<<else>>What can I do? I'm depressed and completely out of energy. There's nothing left.<</if>> <</if>> <<if $descroll2 is 3>>Sometimes, my mind returns to that camp. The prison camp. And the guards… And what they did to us.<</if>> <<if $descroll2 is 4>><<if $analwear gte 25 or $pussywear gte 25>>My body's aching from the sex we had and I also have to deal with this. Depression… Fuck…<<else>>I feel purposeless. There's nothing for me to strive for right now.<</if>> <</if>> <<if $descroll2 gte 5>>I'm far away from okay. It feels like my mind has been hit by a shrapnel grenade.<</if>> <</if>> <<if $girlid is 11>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>I… I don’t feel so well. My ass is still burning from when you whipped me and… Troublesome thoughts haunt me all the time.<<else>>I feel so lost. I don’t know what to do with my life. I had a calling, but right now, I don’t feel strong enough to go through with it.<</if>> <</if>> <<if $descroll2 is 2>>I'm completely out of energy. I guess things could be worse but… I'm really depressed.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Well, I'm still very sore… Down there. And I don’t have enough energy to push myself away from all these dark thoughts.<<else>>I… I don’t know. I have all these dark thoughts and I can't find my inner strength anymore. I guess things could be worse, but… They're still very bad.<</if>> <</if>> <<if $descroll2 is 4>>I don’t really like it here. If you want my honest opinion. Ikaanos brings me down. I need to return to Celior.<</if>> <<if $descroll2 gte 5>>I hate it here. This town, this house. It brings me down. I feel trapped. Just like in that prison before they sold me at the slave auction.<</if>> <</if>> <<if $girlid is 12>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>You want an honest answer? I'm hurt. My skin burns from your lashes. I feel tired. Sick. But it's okay. It's not that I'm contemplating on Jigaki. <<else>>I feel not so okay, Sir. But no worry about me. Although I'm far from being happy right now. I am like the turning of the seasons.<</if>> <</if>> <<if $descroll2 is 2>>I'm in a bad mood right now. It feels like autumn inside me. Like I'm going to sleep. It's very hard to describe. My father, Hiroshi, said that I was like a leaf, driven by the wind.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>My private parts still hurt after… Well, you know, Sir. That adds badly to an already tired $girlname.<<else>>Oh, little $girlname is tired and feeling a bit down right now. I hope things get better soon.<</if>> <</if>> <<if $descroll2 is 4>>I have to be honest – I don’t really like it here. I feel like a trapped butterfly.<</if>> <<if $descroll2 gte 5>>I really don’t like it here and I'm feeling low in my spirit. I'm sorry for my honesty. I guess my father's teachings are to blame for that.<</if>> <</if>> <<if $girlid is 13>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>I'm feeling really low. Especially after getting whipped like that… <<else>>I'm really depressed. Don’t know what it is. And mindfulness doesn’t work. <</if>> <</if>> <<if $descroll2 is 2>>I… I'm trying to clean my mental state from bad thoughts but… It's hard. I'm having trouble getting to sleep… I'm depressed… Everything is just so… gray.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>I'm feeling terribly sore… and depressed. I just need some time to recover. Please, Master.<<else>>I'm not feeling very well. But I'll try to get it sorted out. I don’t want to develop a clinical depression. <</if>> <</if>> <<if $descroll2 is 4>>I'm… I'm far from okay… Thanks… For asking. Ever since my parents died, I've never felt truly happy. There's so much things I need to process.<</if>> <<if $descroll2 gte 5>>I'm feeling so low… Bad thoughts… I haven’t processed my parent's death properly. I've… Just… Had other stuff to think about.<</if>> <</if>> <<if $girlid is 14>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>I'm really not okay, my butt hurts… My soul hurts… I need help… Some cheering up.<<else>>I feel so low… I don’t know why… Or, maybe we both know why…<</if>> <</if>> <<if $descroll2 is 2>>I have so many dark thoughts right now. I've been with your family for more than half a decade but I've always felt like I… never was enough… (faint sobbing)<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>I feel so… sore… All the stuff you've done to me… On top of that, I'm really, really depressed too.<<else>>I'm feeling really low right now. Okay? I don’t know what to do.<</if>> <</if>> <<if $descroll2 is 4>>I'm depressed, okay? Nothing you or your brother did have helped me reaching through to my inner soul. Who is $girlname? I'm wondering that too. Please. I need some time alone.<</if>> <<if $descroll2 gte 5>>I think I need some time alone. I'm really depressed… My head hurts… Everything is just… Fuck…<</if>> <</if>> <<if $girlid is 99>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 2>><</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 4>><</if>> <<if $descroll2 gte 5>><</if>> <</if>> <<if $girlid is 15>> <<if $descroll2 lte 1>> I'm feeling really low, to be honest. I… never expected it to be like this when I asked you to save me. I still like you. Nothing bad about you. <<if $whipmarks gte 20>>Might be my sore ass that's hurting too. From when you… whipped me earlier.<<else>><</if>> <</if>> <<if $descroll2 is 2>>Dunno what it is. It feels like one of those bad Furry days. Didn’t expect that to happen here.<</if>> <<if $descroll2 is 3>>I'm really low, Sir. This is how I felt after a really bad day at Furry's.<<if $pussywear gte 50 or $analwear gte 50>>You've also fucked me so hard recently. My entire lower body's sore.<<else>><</if>> <</if>> <<if $descroll2 is 4>>I think I need some time alone. Okay? I feel really empty inside right now.<</if>> <<if $descroll2 gte 5>>Please, Sir… I'm feeling really low. I'm happy that you saved me and all but… things are not the way I thought they'd be here. Okay. Sorry.<</if>> <</if>> <<if $girlid is 16>> <<if $descroll2 lte 1>>I… I'm not okay. If you wanna know truth. Don’t think I miss Stokke Hills or anything it's just… I feel rootless.<</if>> <<if $descroll2 is 2>>You really wanna hear this? I'm far from okay. I thought getting here would make me feel better but… obviously it didn’t. <</if>> <<if $descroll2 is 3>>I'm really depressed, Sir. Feeling so low. It's not that I miss Aimee or anything… It's just… an empty hole inside me.<</if>> <<if $descroll2 is 4>>I feel so damn terrible. Worse than a really boring day down in Stokke Hills in that damp room of mine.<</if>> <<if $descroll2 gte 5>>I feel I just wanna start crying. Dunno why. A lot of factors I guess.<</if>> <</if>> <<if $girlid gte 17>> <<if _sex is 0>> <<if $descroll2 lte 1>>I'm not okay. There are just dark thoughts in my mind right now and I don’t know what to do about them.<</if>> <<if $descroll2 is 2>>I'm trying… But I can't get away from this black hole inside me.<</if>> <<if $descroll2 is 3>>It feels like there's a demon inside. I don’t know how to get free.<</if>> <<if $descroll2 is 4>>There's no joy left. Only darkness.<</if>> <<if $descroll2 gte 5>>I feel so empty inside. I go to sleep crying.<</if>> <<else>> <<if $descroll2 lte 1>>Hey man, I'm not really okay. Dunno what it is.<</if>> <<if $descroll2 is 2>>Hey, brother… I'm trying here. But I can't get away from this black hole that's eating me up from inside. <</if>> <<if $descroll2 is 3>>Thanks for asking but I don’t think I wanna talk about it.<</if>> <<if $descroll2 is 4>>It's not good. If I should be honest. <</if>> <<if $descroll2 gte 5>>I feel so empty inside. Fuck. I need a girlfriend. A real girlfriend.<</if>> <</if>> <</if>> // <<if $av_wear is "string" or $av_wear is "harness" or $av_wear is "lace" or $av_wear is "harness2">> <<if $likesadist lte 19>> // <<if $descroll3 is 1>>And this… This piece you're asking me to wear… Why? Doesn’t make things better.<</if>> <<if $descroll3 is 2>>Besides, forcing me to wear this… this thing just feels so wrong.<</if>> <<if $descroll3 is 3>>And it doesn’t get any better when you force me to wear this stupid thing!<</if>> <<if $descroll3 is 4>>And please, could I take this stupid thing off? I feel like a walking sex toy, and it won't make things better.<</if>> <<if $descroll3 is 5>>Eh… And… Wearing this thing for you? Come on, how do you think that makes me feel?<</if>> // <<set _despite to true>> <<set $chance-=10>> <</if>> <</if>> <<if $av_wear is "naked">> <<if $likesadist lte 19>> // <<if $descroll3 is 1>>And besides, asking me to walk around naked like this? Not okay.<</if>> <<if $descroll3 is 2>>By the way, it's not helping me at all that I have to walk around naked like this.<</if>> <<if $descroll3 is 3>>Besides, it doesn’t feel any better when you make me walk around naked like this. Not at all to be honest. <<if $masterage gte 40 and $age lte 19>>You shouldn’t ask that from a young girl like me. You're old enough to be my uncle.<</if>> <</if>> <<if $descroll3 is 4>><<if $girlid is 2 and $willpower gte 40>>And why do you fucking force me to walk around naked like this? We're not living in the jungles. <<else>>And… And why do you force me walking around naked like this? I don’t enjoy it, and it'll not improve my mood.<</if>> <</if>> <<if $descroll3 is 5>>And why do you want me walking around without my clothes? It doesn’t feel right, and it doesn’t make things better. <<if $masterage gte 40 and $age lte 19>>You're old enough to be my father.<</if>> <</if>> // <<set _despite to true>> <<set $chance-=10>> <</if>> <</if>> <<if $nightblock gte 1 and $likesadist lte 19>> // <<if $descroll3 lte 3>> <<if $willpower lte 20>>Also… This… This thing I have in my ass. Please. Can't you let me off the hook? It's not very comfortable.<<else>>Also, this fucking butt plug I have to walk around with. Why?<</if>> <</if>> <<if $descroll3 gte 4>><<if $willpower lte 20>>Also, I… I don’t feel very happy about this thing that's inside my ass. Please, can't we just… remove it for now?<<else>>Also! I'd be much less depressed if I wasn’t forced to walk around with this butt plug all day. Come on. Seriously? I thought the dark age of slavery was over.<</if>> <</if>> // <</if>> <<if $chance gte 1 and _sex is 0>> <br><br> <<set _charm to true>> <<include Success>> <br><br> <<if _despite is true>>Despite her "unclothed" predicament, your<<else>>Your<</if>> caring words have an impact on your _callit. <<if _sex is 0>>Her<<else>>His<</if>> ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased! <<set $masterlove+=1>> <<set $happiness+=1>> <</if>> <<set $event1 to true>> <</if>> <<if $masterlove gte 50>> <<if $descroll is 1>>Your sincere friendship allows <<if _sex is 0>>the girl<<else>>the guy<</if>> to open up about <<if _sex is 0>>her<<else>>his<</if>> emotions: <</if>> <<if $descroll is 2>>Due to the <<if $masterlove gte 70>>strong<</if>> friendship you share with $girlname, <<if _sex is 0>>she<<else>>he<</if>> decides to tell you about <<if _sex is 0>>her<<else>>his<</if>> feelings and responds with sincerity: <</if>> <<if $descroll is 3>>Strengthened by your good relationship with your _callit, you can easily persuade <<if _sex is 0>>her<<else>>him<</if>> to reveal what's bothering <<if _sex is 0>>her<<else>>him<</if>>: <</if>> <<if $descroll is 4>>Your _callit doesn't hold back <<if _sex is 0>>her<<else>>his<</if>> sentiments when <<if _sex is 0>>she<<else>>he<</if>> responds, thanks to your friendship: <</if>> <<if $masterlove lte 74>><<set $descroll-=1>><</if>> <<if $masterlove gte 80>><<set $descroll+=1>><</if>> /* 2 DEPRESSED – LIKES MASTER IS LOW VALIE – HIGHEST IS ALWAYS LOVE. */ <br><br> // <<if $girlid is 1>> <<if $descroll2 lte 1>>I don’t know what to do with my life. <<if _status lte 2>>I've been a _callit for so long. Since I was a child. It makes me sad just thinking about it.<</if>><</if>> <<if $descroll2 is 2>>It's like… This big hole inside me that's eating me alive. I feel so low. A long walk along the beaches of Prometheus Lake used to help me feeling better. But we're far away from there right now.<</if>> <<if $descroll2 is 3>>I'm feeling really down right now. I'm sorry if I've upset you,<</if>> <<if $descroll2 is 4>>I'm so low right now. I miss the countryside. This city's strangling me.<</if>> <<if $descroll2 gte 5>>Oh, dear, I don’t know what to say. I know you can make me happy, but there are things inside me I don’t understand. It's so dark.<</if>> <</if>> <<if $girlid is 2>> <<if $descroll2 lte 1>>I fucking hate this city. And I fucking hate my life. I'm just… Nah, I'm nothing.<</if>> <<if $descroll2 is 2>>I'm so fed up with my life right now. I just wanna get outta here. Go on a two-week expedition somewhere. Gah. I'm so low.<</if>> <<if $descroll2 is 3>>I don’t think I belong here. There's something in this city that's sucking my life away. Slowly.<</if>> <<if $descroll2 is 4>>I don’t know what I've done to deserve this. I never killed those guards we attacked. I was just a young girl back then. Gah, I don’t know how to fight these feelings.<</if>> <<if $descroll2 gte 5>>I'm really low. And sad. Things feel so gray right now.<</if>> <</if>> <<if $girlid is 3>> <<if $descroll2 lte 1>>I don’t know what to do about my life. Is servitude my purpose? I'm sorry, but I'm feeling really, really low. A lot of stuff tormenting my mind right now.<</if>> <<if $descroll2 is 2>>I have no energy left at all. Just emptiness. I feel like I wanna die.<</if>> <<if $descroll2 is 3>>Sometimes I wish I was older. Not young and desirable. People would leave me alone. Right now, I wanna be left alone. I'm feeling so depressed.<</if>> <<if $descroll2 is 4>>I'm really depressed right now. I'm sorry. I… I can't get these feelings out of my head.<</if>> <<if $descroll2 gte 5>>I'm sorry dear, if I've disappointed you with my gloominess. To be honest, I'm feeling depressed right now. There's just darkness inside me. <</if>> <</if>> <<if $girlid is 4>> <<if $descroll2 lte 1>>I miss New Eden. I miss my family… Everything here just feels so dark.<</if>> <<if $descroll2 is 2>>Sometimes I just wanna run away. Not from you, but from everything. Right now, my life makes me so empty inside.<</if>> <<if $descroll2 is 3>>I have these dark thoughts. And I feel terrible. There's no joy inside me.<</if>> <<if $descroll2 is 4>>I don’t know what it is. It's just dark inside.<</if>> <<if $descroll2 gte 5>>Dear, I don’t know what to say. I'm depressed. I'm feeling nothing inside. No emotions at all.<</if>> <</if>> <<if $girlid is 5>> <<if $descroll2 lte 1>>No matter where I end up, there's never any joy for poor Piper. That makes me sad.<</if>> <<if $descroll2 is 2>>I hate my life and I hate these feelings burrowing inside me. It's like one of Miss Devious' big anal plugs thrusting deeper and deeper into my brain.<</if>> <<if $descroll2 is 3>>I'm empty inside. Whenever I close my eyes, I see Miss Devious there. Holding a large dildo in her hands. A dildo reserved for my ass. Ooww… I feel so miserable.<</if>> <<if $descroll2 is 4>>I'm just empty inside. Maybe I lost my true feelings when I was a slave for Miss Devious. So, it's really not your fault. But… Still… <</if>> <<if $descroll2 gte 5>>Dear, I… I don’t know what to say. I'm severely depressed. Life just feels empty.<</if>> <</if>> <<if $girlid is 6>> <<if $descroll2 lte 1>>There's nothing to say really. I'm depressed and I wanna be left alone.<</if>> <<if $descroll2 is 2>>There's only darkness inside me. I'll probably never be able to laugh again.<</if>> <<if $descroll2 is 3>>What have I done to deserve this? I've never been bad to anyone. But I still have to live like this. Depressed and angry.<</if>> <<if $descroll2 is 4>>I only feel darkness inside. I've lost the ability to feel love and joy. <<if $avatars gte 2 and _sectraitpure lte 19>>By the way. That bitch _secgirlname. She's making my life a living hell.<</if>> <</if>> <<if $descroll2 gte 5>>I miss my old life. But it's never coming back. I like you… but I don’t know what's wrong.<</if>> <</if>> <<if $girlid is 7>> <<if $descroll2 lte 1>>Everything shitty that's happened has made me lose my goals. It feels like it doesn’t matter anymore. <</if>> <<if $descroll2 is 2>>It's pitch black. No feelings. Other than darkness.<</if>> <<if $descroll2 is 3>>I don’t know what I've done to deserve this. In every relationship I end up in, things go straight down the drain.<</if>> <<if $descroll2 is 4>>I think it's my fault. Everything. Not you. My feelings are so smashed. I felt like this in my earlier relationship too. With that News boss I dated.<</if>> <<if $descroll2 gte 5>>I love you but there's something we're doing wrong. <</if>> <</if>> <<if $girlid is 8>> <<if $descroll2 lte 1>>My mind spaces out. All the time. And it's killing me. I feel so low.<</if>> <<if $descroll2 is 2>>I'm… I'm feeling so depressed. Something's not right. I hope you understand that.<</if>> <<if $descroll2 is 3>>I don’t know what it is. I like you but there's something wrong. Maybe you're not treating me right… Please consider that.<</if>> <<if $descroll2 is 4>>It's… I don’t know… It's just a black hole inside me that never goes away.<</if>> <<if $descroll2 gte 5>>I love you but… If this love's gonna be genuine, something's gotta change.<</if>> <</if>> <<if $girlid is 9>> <<if $descroll2 lte 1>><<if $willpower gte 10>>Hombre, you and I. We might have had something but right now, you're doing it wrong. A girl shouldn’t have to feel like this, ta bien?<<else>>I'm just darkness, tío. Nothing can make things right.<</if>><</if>> <<if $descroll2 is 2>>I don’t like feeling like this. I just wanna die!<</if>> <<if $descroll2 is 3>>This is not okay. A woman shouldn’t have to feel like this. It's just darkness in my head.<</if>> <<if $descroll2 is 4>>You shouldn’t let your woman feel like this. You have to do something about it.<</if>> <<if $descroll2 gte 5>>Hey, cariño, you have to help me. I'm feeling so low right now. Just darkness.<</if>> <</if>> <<if $girlid is 10>> <<if $descroll2 lte 1>>My life feels so shattered. It's in a thousand pieces and I can't get it back together again.<</if>> <<if $descroll2 is 2>>It feels like a dark void inside me. Devouring every last emotion. I feel so… depressed. <</if>> <<if $descroll2 is 3>>I would consider myself clinically depressed. I don’t know what to do about it. It's just empty inside.<</if>> <<if $descroll2 is 4>>It's dark. I have to admit that. Dark, depressing, and sorrowful. I'm far away from okay.<</if>> <<if $descroll2 gte 5>>I like you very much but… I'm on my own… I have to solve this myself.<</if>> <</if>> <<if $girlid is 11>> <<if $descroll2 lte 1>> I feel so terrible… Everything feels so pointless. I've lost my cause. My energy. Please, I need to get it back…<</if>> <<if $descroll2 is 2>>I feel so low. You're my only hope of getting my spirits back. That's why the forces sent me to you.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Oh… All this fucking… I feel so sore… And so low… I'm depressed… I just think I need to be left alone.<<else>>I'm not feeling good right now, okay? I'm really depressed.<</if>> <</if>> <<if $descroll2 is 4>>My cause, my spirits… My energy. It's all gone. I'm empty inside.<</if>> <<if $descroll2 gte 5>>Oh, honey, I feel so depressed… I don’t know what to do. The calling… The fucking Mastersphere… They've won. What am I doing? (sobbing)<</if>> <</if>> <<if $girlid is 12>> /* MAI */ <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>You want me to be honest? I'm still very sore from all the whipping I've received. And I'm feeling really sad. Not even poems seem to help right now.<<else>>I am very depressed. I've tried everything. Poems, meditation, thinking about my father. Nothing helps.<</if>> <</if>> <<if $descroll2 is 2>>I'm really sad. It doesn’t even help if I meditate on my departed mother. Maybe she is dead after all…. (Faint sobbing). <<if $avatars gte 2 and _sectraitpure lte 19>>And… And that… bitch _secgirlname. She's really evil, making my life an even worse hell.<</if>> <</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>I feel terrible. I've been raped, and… And I'm really sore. <<else>>I'm very, very depressed, Sir. Sorry for my frankness. It doesn’t help meditating.<</if>> <</if>> <<if $descroll2 is 4>>Not even a long meditation could pull me out from this miserable state. I don’t know what to do.<</if>> <<if $descroll2 gte 5>>I've been trying everything, Sir, but I cannot shake this feeling of… of depression that's hanging over me. Like a wet, Raikan carpet.<</if>> <</if>> <<if $girlid is 13>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>My ass hurts… My mind is shattered… I don’t know what to do with myself.<<else>>I haven’t had time to process my… my unfortunate fate… Now it's coming back. With full force.<</if>> <</if>> <<if $descroll2 is 2>>Aww, fuck… I don’t… I feel severely depressed. I'll try to mix some herbs later that might make me better. But… I have no energy right now.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>I've been abused… Mentally tormented… Mostly by my own, inner darkness. So… That's how I feel. Completely shattered.<<else>>I have so much to process. I… feel really low at the moment. Sorry for that, $callname.<</if>> <</if>> <<if $descroll2 is 4>>I'm terribly sad… Depressed even. I know I could brew some herbs to pull me away from the worst dark thoughts but… I just don’t have the energy.<</if>> <<if $descroll2 gte 5>>I have no energy left. My serotonin levels are at an all-time low right now. I… I just need enough time for my brain to recover. Okay?<</if>> <</if>> <<if $girlid is 14>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>My butt hurts, my mind hurts… I don’t know what to say, really… Feeling awful…<<else>>I'm so low right now. I don’t know what to do. I think I need… Help…<</if>> <</if>> <<if $descroll2 is 2>>I feel so depressed, okay… I don’t know what to do about my life. I made your brother angry somehow. Why else did he want to sell me? <<if $broway gte 30>>He tormented me for so long. I tried to be his obedient little girl… I really did.<</if>> (faint sobbing)<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>I feel raped, abused… Sore… And my head hurts… My emotions are in shambles.<<else>>I feel so low… Really, really low. Everything I do is… just… wrong. I'm a complete failure. <</if>> <</if>> <<if $descroll2 is 4>>What can I say? I'm… I'm trapped inside a deep well. I guess my soul is still out there in Marston Swamps. Slowly rotting away.<</if>> <<if $descroll2 gte 5>>Oh, dear… I don’t know what to say. I need to be cheered up. I'm feeling awful. <<if $broway gte 30>>But know that you're a much better Master you’re your brother. I guess his torture still lingers inside my head somehow.<</if>><</if>> <</if>> <<if $girlid gte 15>> <<if $descroll2 lte 1>>Hey, I don’t know what to say. I'm severely depressed. Just empty inside.<</if>> <<if $descroll2 is 2>>I'm thinking very dark thoughts. About taking my own life. About why I'm feeling like this. Just darkness. <<if $girlid is 16>>Maybe if Aimee… No, neer mind. She can't help.<</if>><</if>> <<if $descroll2 is 3>>I can't get my head straight. I wish… I wish I was somewhere else. Far away. Now I'm stuck here. <<if $girlid is 16>>But I don’t wanna go back to Aimee, okay. Don’t tell her about how I'm feeling.<</if>><</if>> <<if $descroll2 is 4>>Poor, little $girlname… I'm just a sad girl who's not getting any help. Feeling moody and depressed.<</if>> <<if $descroll2 gte 5>>I don’t think I deserve this. What have I done? But here I am. Depressed and tired.<</if>> <</if>> <<if $girlid is 99>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 2>><</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 4>><</if>> <<if $descroll2 gte 5>><</if>> <</if>> // /* <<if $descroll2 is 5>><b>$girlname:</b> //I don’t know what’s wrong. I just can’t get my head straight no matter how much I try. <<if $girlid is 1 and $stable lte 0>>I miss riding horses. I used to do that before ending up as a slave at Robert's household.<</if>>//<</if>> */ <<if $av_wear is "string" or $av_wear is "harness" or $av_wear is "lace" or $av_wear is "harness2">> <<if $likesadist lte 19 and $masterlove lte 74>> // <<if $descroll3 is 1>><<if $girlid is 1 and $stable lte 0 and $descroll2 is 5>>By the way, Mr. Robert never forced me to wear… outfits like these. Come on, please, can't I just wear normal clothes instead?<<else>> Wearing this stupid thing doesn’t make things better.<</if>><</if>> <<if $descroll3 is 2>>Besides, forcing me to wear this thing just feels so wrong.<</if>> <<if $descroll3 is 3>>And it doesn’t get any better when you force me to wear this stupid thing!<</if>> <<if $descroll3 is 4>> It would be really kind of you if I could get out of this thing you asked me to wear… I'm cold.<</if>> <<if $descroll3 is 5>> And I really don’t like wearing this… revealing thing on me. Please, can't I just dress in normal clothes?<</if>> // <<set _despite to true>> <</if>> <</if>> <<if $av_wear is "naked">> <<if $likesadist lte 19 and $masterlove lte 69>> // <<if $descroll3 is 1>>Having to walk around naked doesn’t help things either. Just so you know.<</if>> <<if $descroll3 is 2>> <<if $girlid is 3>>And… We both know that I'm used to sexual slavery, but that doesn’t mean I like walking around naked all day. I will not improve my mood.<<else>>And things will have a hard time improving when you force me to walk around naked like this. I'm freezing.<</if>> <</if>> <<if $descroll3 is 3>>And it's not pleasant walkin' around naked like this. I hope you can understand that.<<if $masterage gte 40 and $age lte 19 and $masterlove lte 69>>I don’t like exposing myself in front of you. I mean, you're old enough to be my father.<</if>> <</if>> <<if $descroll3 is 4>> <<if $girlid is 5>>And making me walk around naked like this? I might as well return to Miss Devious. There's no difference.<<else>>And I'm sorry but… I don’t like walking around naked all day. I hope that you can understand that.<</if>> <</if>> <<if $descroll3 is 5>><<if $masterage gte 40 and $age lte 19 and $masterlove lte 69>>And… Having an old man forcing me to walk around naked is not very helpful either, to be honest. <<else>>And I have to say this, I'm not comfortable walking around naked all day. I hope that you understand that.<</if>> <</if>> // <<set _despite to true>> <</if>> <</if>> <<if $nightblock gte 1 and $likesadist lte 19>> // <<if $descroll3 lte 3>> <<if $willpower lte 20>>And please, $callname. I can't stand having this butt plug inside me. I beg you… Remove it.<<else>>Also, this fucking toy you force me to wear? Not cool. I can't feel my ass anymore.<</if>> <</if>> <<if $descroll3 gte 4>><<if $willpower lte 20>>And I… I might feel a bit better if you could just… remove this awful thing from my ass. I beg you.<<else>>And removing the stupid thing you've put in my ass would not make things worse!<</if>> <</if>> // <</if>> <<if $chance gte 1>> <br><br> <<set _charm to true>> <<include Success>> <br><br> <<if _despite is true>>Despite her Master's choice of apparel for her, your<<else>>Your<</if>> caring words have an impact on <<if _sex is 0>>her<<else>>him<</if>> which has increased <<if _sex is 0>>her<<else>>his<</if>> ''Affection (+1)'' toward you! <<set $masterlove+=1>> <</if>> <<set $event1 to true>> <</if>> <</if>> <</if>> <<if $happiness gte 20 and $happiness lte 34>> You've seen that $girlname is far from being happy. <<if _sex is 0>>She<<else>>He<</if>> manages to get through <<if _sex is 0>>her<<else>>his<</if>> everyday routines without suffering any serious consequences but <<if _sex is 0>>her<<else>>his<</if>> acts are devoid of genuine effort and spirit. <br><div class="tex10px"><br></div> <<if $hunger lte 4>> //$girlname is also really hungry, which has a negative impact on <<if _sex is 0>>her<<else>>his<</if>> mood! // <br><div class="tex10px"><br></div> <</if>> <<if $willpower lte 4>> <<if $descroll is 1>>Despite <<if _sex is 0>>her<<else>>his<</if>> obvious hardship, your _callit offers you the exact response you want to hear: <</if>> <<if $descroll is 2>><<if $age lte 19>>The teenager<<else>>Your _callit<</if>>, taking care not to enrage you, responds with a respectful tone, confirming that <<if _sex is 0>>she<<else>>he<</if>> understands <<if _sex is 0>>her<<else>>his<</if>> place: <</if>> <<if $descroll is 3>><<if _sex is 0>>Her<<else>>His<</if>> moodiness is not apparent in her response, however, which is full of respect and obedience: <</if>> <<if $descroll is 4>>The obedient <<if _sex is 0>>girl<<else>>guy<</if>> gives you the exact response you'd expect, however: <</if>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //I’m… I’m happy with what I have, $callname. There’s nothing to complain about.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //All the hardship I have to endure, I endure for my master’s sake. I… I am happy to be your _callit.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Your _callit is very… happy to be a part of your household, $callname. There is nothing more to say.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I have nothing to say. I am… I am happy.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Whatever hardship you inflict on me, I am sure that I am deserving of it. I'm happy to be your... _callit... $callname. //<</if>> <</if>> <<if $willpower gte 5>> <<if $masterlove lte 0>> <<if $descroll is 1>><<if _sex is 0>>She<<else>>He<</if>> is repulsed by the situation and clearly despises <<if _sex is 0>>her<<else>>his<</if>> _callyou, reluctant to speak anything but a tirade of scolding words: <</if>> <<if $descroll is 2>>$girlnames connection with <<if _sex is 0>>her<<else>>his<</if>> _callyou has been significantly harmed as a result of your previous treatment of <<if _sex is 0>>her<<else>>him<</if>>, prompting <<if _sex is 0>>her<<else>>him<</if>> to say the following words of contempt and hatred: <</if>> <<if $descroll is 3>><<if _sex is 0>>She<<else>>He<</if>> responds with a venomous silence. It's clear that your shattered relationship makes it impossible for you to approach <<if _sex is 0>>her<<else>>him<</if>> right now. <</if>> <<if $descroll is 4>>Your question doesn’t receive a response. Based on <<if _sex is 0>>her<<else>>his<</if>> silent look, it's evident that your _callit despises you. <</if>> <<if $descroll lte 2>> <br><br> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Fuck you. I don’t want your disgusting words prodding my brain right now. Get lost!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //What the hell do you think? They way you’ve been treating me? Get out of my face! <<if $girlid is 1 or $girlid is 11>>We used to kill idiots like you out in the jungles!<</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Sigh) Can’t you just leave me alone? I don’t want to fucking talk to you right now!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Please, just leave me alone, okay? I don’t believe that you really care about me. The way you’ve used me so far… It’s… I don’t have words for it.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I… I don’t feel like talking right now. It’s strange that you even try to care about me… Considering what you’ve done!//<</if>> <<if $av_wear is "string" or $av_wear is "harness" or $av_wear is "lace" or $av_wear is "harness2">> <<if $likesadist lte 19>> // <<if $descroll3 is 1>>And this… This <<if $willpower gte 40>>fucking<</if>> garment you're asking me to wear… Why? It doesn’t make things better.<</if>> <<if $descroll3 is 2>><<if $willpower gte 25>>Besides, forcing me to wear this stupid thing just confirms that you're a major asshole.<<else>>And wearing this stupid thing doesn’t make things better.<</if>><</if>> <<if $descroll3 gte 3>>Besides, it doesn’t get any better by forcing me to wear this stupid thing. <<if $age lte 19 and $masterage gte 40 and $willpower gte 20>> It's not right that an old man should dress up his teenage servant like this!<</if>><</if>> // <</if>> <</if>> <<if $av_wear is "naked">> <<if $likesadist lte 19>> // <<if $descroll3 is 1>>And you're not helping by asking me to walk around naked.<</if>> <<if $descroll3 is 2>>Besides, asking me to walk around naked like this? Hah, just… sick…<</if>> <<if $descroll3 is 3>>By the way, it doesn’t help with anything that I have to walk around naked all day. <<if $masterage gte 40 and $age lte 19>>You're drooling over me all the time. Come on, you're old enough to be my father.<</if>> <</if>> <<if $descroll3 is 4>>Besides, it's really stupid that you force me to walk around naked like this. For what purpose?<</if>> <<if $descroll3 is 5>>Besides, it doesn’t help making things better when you force me to walk around naked like this. <<if $masterage gte 40 and $age lte 19>>A man your age should get someone older to drool over.<</if>> <</if>> // <</if>> <</if>> <</if>> <</if>> <<if $masterlove gte 1 and $masterlove lte 19>> <<if $descroll is 1>>The obviously fractured relationship leaves you with very few options for reaching your _callit. Except for a few mumbled, inaudible remarks, <<if _sex is 0>>she<<else>>he<</if>> doesn't respond to your question. <</if>> <<if $descroll is 2>>It's impossible to get thru to your _callit right now due to the general lack of trust. <<if _sex is 0>>She<<else>>He<</if>> responds with a shrug and a few inaudible phrases before moving <<if _sex is 0>>her<<else>>his<</if>> gaze away from you. <</if>> <<if $descroll is 3>>Because you don't really have any sort of relationship worth mentioning with $girlname right now, it's hard to obtain an honest response or anything remotely understandable about <<if _sex is 0>>her<<else>>his<</if>> current state of mind. <</if>> <<if $descroll is 4>><<if _sex is 0>>She<<else>>He<</if>> responds to your question with a few mumbled words that are devoid of sincerity and empathy. It's clear that your strained relationship makes talking about feelings and other personal matters impossible right now. <</if>> <</if>> <<if $masterlove gte 20 and $masterlove lte 49>> <<if $descroll is 1>> Your _callit seems apprehensive about discussing personal topics, but your persistence wins <<if _sex is 0>>her<<else>>him<</if>> over, and you get at least a brief response to your question: <</if>> <<if $descroll is 2>>Your _callit turns toward you and utters:<</if>> <<if $descroll is 3>><<if $age lte 19>>The teenager<<else>>Your _callit<</if>> pauses what <<if _sex is 0>>she<<else>>he<</if>> is doing as you approach <<if _sex is 0>>her<<else>>him<</if>> with your question.<</if>> <<if $descroll is 4>><<if _sex is 0>>The girl<<else>>The guy<</if>> sighs, clearly not in the mood to talk about such things right now. <<if _sex is 0>>She<<else>>He<</if>> eventually responds to your question, however: <</if>> <br><br> /* 3 – FEELING A BIT LOW 20-34, MASTERLVOE ÖVER 20 MEN UNDER 50*/ <<if $willpower gte 40>><<set $descroll2+=1>><</if>> <<if $willpower gte 70>><<set $descroll2+=1>><</if>> <<if $willpower lte 29>><<set $descroll2-=1>><</if>> ''$girlname: ''// <<if $girlid is 1>> <<if $descroll2 lte 1>>I guess things could be better. I don’t know… But… They could also be worse.<</if>> <<if $descroll2 is 2>>I feel a bit lost… I don’t know why… <</if>> <<if $descroll2 is 3>>I feel a bit sick. Maybe my period's coming. Oh, wait. You make me eat those pills… Never mind.<</if>> <<if $descroll2 is 4>>Something's not right. I don’t know what it is though. I just need to clear my head. Go for a walk or something.<</if>> <<if $descroll2 gte 5>>I guess things could be better. There's no happiness in my life right now.<</if>> <</if>> <<if $girlid is 2>> <<if $descroll2 lte 1>>I'm so sick of everything. Really. Come on. What kind of life is this? Living like a simple servant. <<if $masterage gte 40 and $pussywear gte 15>>A servant to an old dude who likes to fuck teens. No offence.<</if>><</if>> <<if $descroll2 is 2>>Nah, it's far from okay. <<if $avatars gte 2 and $avIn_scarefactor gte 4 and $avIn_happiness lte 19>>And I'm not that happy about how you're treating $avIn_girlname. She's really depressed.<<else>>I'm not sure what it is but you're probably doing something wrong.<</if>><</if>> <<if $descroll2 is 3>>If you can't see what it is, we'll not make any progress here, okay. I'm not happy. That's a fact.<</if>> <<if $descroll2 is 4>>I don't enjoy living here. I'll tell you the truth. That's the simplest way to explain it. <</if>> <<if $descroll2 gte 5>>I don’t know… Things could be worse. But they could be a lot better too. Think about that.<</if>> <</if>> <<if $girlid is 3>> <<if $descroll2 lte 1>>I'm glad I've not ended up someplace worse, but there is room for improvements here too. So many smaller things.<</if>> <<if $descroll2 is 2>>I'm a bit low today. Don’t know why.<</if>> <<if $descroll2 is 3>>Thanks for asking, but… don’t worry. I'll do my chores. I'm just a little low.<</if>> <<if $descroll2 is 4>>I'll still do my duties, if that's what you're worried about. I'm just feeling a little off today.<</if>> <<if $descroll2 gte 5>>You don’t have to worry, $callname. I'll still be dutiful, even if I'm feeling like this.<</if>> <</if>> <<if $girlid is 4>> <<if $descroll2 lte 1>>Things could be much better. But lately, I've gotten used to feeling like this. <</if>> <<if $descroll2 is 2>>I'm feeling down today. Everything just feels so gray.<</if>> <<if $descroll2 is 3>>I don't know why I'm feeling like this. But I'll probably be okay.<</if>> <<if $descroll2 is 4>>I'm having a bad day today. It's something you'll have to get used to. <</if>> <<if $descroll2 gte 5>>Really, I'm at a loss for words. Today I'm having a bad day. Things aren't looking so hot right now. <</if>> <</if>> <<if $girlid is 5>> <<if $descroll2 lte 1>>I'm getting by. You don’t have to worry. Things could be worse.<</if>> <<if $descroll2 is 2>>I'm used to much worse than this. But still, things could be better.<</if>> <<if $descroll2 is 3>>I guess… I guess I should be happy that I don’t have five old men standing in line to inspect my anal cavity. But I have to admit, things are not very good right now.<</if>> <<if $descroll2 is 4>>I'll manage. Don’t worry. But you might notice that I'm feeling down today.<</if>> <<if $descroll2 gte 5>>Things could be better. I haven’t had time to think things through. Honestly, I don’t know what it is. <</if>> <</if>> <<if $girlid is 6>> <<if $descroll2 lte 1>>I'll try to pull through today. But it'll be hard. Sorry…<</if>> <<if $descroll2 is 2>>I'm feeling a bit down today. I'm thinking about my old life a lot. But I don’t think it's because of that.<</if>> <<if $descroll2 is 3>>Thanks for asking, but I don’t wanna talk about it. I'm just down, okay…<</if>> <<if $descroll2 is 4>>It's been a tough couple of days. I don’t feel very well.<</if>> <<if $descroll2 gte 5>>I've had a tough time. Both here and before I came to you. Right now, I don’t know what it is.<</if>> <</if>> <<if $girlid is 7>> <<if $descroll2 lte 1>>I don’t know what to say… I'm feeling down today. I think I'm having my period. Oh, wait. That's impossible after you gave me that pill. <</if>> <<if $descroll2 is 2>>I'm feeling a bit down today.<</if>> <<if $descroll2 is 3>>It's better living here instead of being hassled by four brutes from the Docks. But still, I'm not really okay. <</if>> <<if $descroll2 is 4>>I'm a bit off today. I guess you've noticed.<</if>> <<if $descroll2 gte 5>>Alright, I understand why you're asking. Things are not okay, and I think you understand why. <</if>> <</if>> <<if $girlid is 8>> <<if $descroll2 lte 1>>I'll probably feel better tomorrow. Today is really not a good day.<</if>> <<if $descroll2 is 2>>I'm not sure I'm comfortable talking about it, but hey, things could be worse. Between the two of us. <</if>> <<if $descroll2 is 3>>You're kind to ask, but I'm not sure what's making me feel this way. <</if>> <<if $descroll2 is 4>>I'm sorry if I've spoiled the mood here with my spacing out and stuff. But… It is what it is.<</if>> <<if $descroll2 gte 5>>I'm sorry. I don’t know why I'm feeling like this. <</if>> <</if>> <<if $girlid is 9>> <<if $descroll2 lte 1>>Okay, I guess it's just one of those days when this chick wants to be left alone. I'm not feeling well. <</if>> <<if $descroll2 is 2>>I'm not feeling well. Okay.<</if>> <<if $descroll2 is 3>>So you can tell that I'm not doing well. Well, good for you, hombre. <</if>> <<if $descroll2 is 4>>Are you serious? I think you saw this coming. I'm not okay.<</if>> <<if $descroll2 gte 5>>No, I'm not feeling okay.<</if>> <</if>> <<if $girlid is 10>> <<if $descroll2 lte 1>>It's probably just my head spinning too much. But I don’t know. It's hard to… get things straight sometimes.<</if>> <<if $descroll2 is 2>>I'm a bit depressed, yes. I'm not gonna kill myself, but things could be much better than this.<</if>> <<if $descroll2 is 3>>I'm used to much worse… But I thought things were about to change once I came here.<</if>> <<if $descroll2 is 4>>I was hoping things would change once I came here. But I'm… I'm gonna have to get used feeling like this I guess. <<if $masterlove gte 20>>Not that living here is worse than that prison camp…<</if>><</if>> <<if $descroll2 gte 5>>I guess feeling good is not something you should get used to. Today is not a good day.<</if>> <</if>> <<if $girlid is 11>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>I'm not really happy, no… And I don’t know if it's because I'm still feeling the lashes from when you whipped me… Does that answer your question? <<if $willpower gte 25>> Haha… You're a Spheremaster's pet. <</if>><<else>>I've gotten used to not being happy all the time. Spending six months alone in a prison cell on the Mastersphere did its trick.<</if>> <</if>> <<if $descroll2 is 2>>I don’t know what to say. No, I guess things could be better.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Are you feeling sorry for fucking me too hard? Yeah, I can still feel it, okay? And no, I'm not very happy about other stuff either.<<else>>I feel a bit low. But a great training session could probably improve things.<</if>> <</if>> <<if $descroll2 is 4>>I really feel like doing a workout session right now. That'd improve this low mood I'm feeling.<</if>> <<if $descroll2 gte 5>>Shit, what is there to be happy about? The Mastersphere keeps on raping the population of Ikaanos and there's no end in sight.<</if>> <</if>> <<if $girlid is 12>> <<if $descroll2 lte 1>>I've been doing some mediation. Made me feeling a bit better, but I'm still far away from good.<</if>> <<if $descroll2 is 2>>I shouldn’t complain. Many slaves are far worse off than me. But I would be lying to you, Master, if I said I was happy.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Considering my body's been ravaged, I'm feeling a bit off. The pain is very unpleasant.<<else>>I did feel okay after my morning mediation, but right now, things are not that good. But I'll manage. Don’t worry about me.<</if>> <</if>> <<if $descroll2 is 4>>I'm far from happy, but I manage myself, Sir. My father taught me ways to deal with bad thoughts.<</if>> <<if $descroll2 gte 5>>I don’t know what to say. I'm not feeling okay. I guess we both know why.<</if>> <</if>> <<if $girlid is 13>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>I guess I'm almost okay. Still feeling sore on my ass. Don’t think the… whipping was all that… necessary, but… I'm happy that you… didn’t kill me. <<else>>I'm a bit low but I'll manage. Nothing compared to what I've been through before coming here.<</if>> <</if>> <<if $descroll2 is 2>>I'm fine. Not… that I'm feeling overly-happy but… I'll manage.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Well, besides the soreness between my legs, things are… almost okay. I'm a bit low but I'll manage.<<else>>Well, far from okay. But trust me, I've been through worse. And I've seen worse. Raana is a shitty world.<</if>> <</if>> <<if $descroll2 is 4>>I don’t feel like shit, so I guess I should consider myself as "okay". Right. I am a slave after all.<</if>> <<if $descroll2 gte 5>>I acknowledge that a sex slave shouldn’t feel okay all the time. So… I'm perfectly fine with how things are (fake smile).<</if>> <</if>> <<if $girlid is 14>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>I'm feeling a bit low… Must be all the lashes on my butt…<<else>>I'm not really… Happy with my life but… I guess I'll survive. Somehow.<</if>> <</if>> <<if $descroll2 is 2>><<if $broway gte 20>>I… I guess it's normal. How I'm feeling. I've never been truly happy in this household before. It's just how it is.<<else>>I'm feeling a bit… low. I lived such a happy life here before your brother changed, and… I guess I expect you to be as good as he was. Which is wrong of me. I'm sorry for that.<</if>><</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>I… I'm hurting, from all the sexual abuse… And… On top of that, I'm feeling a bit depressed. It'll clear, $callname. I hope so…<<else>>I'm far from fine. But I'm in no danger of losing it. Okay. Don’t worry.<</if>> <</if>> <<if $descroll2 is 4>>I think I need some time for myself today. I'm far from happy.<</if>> <<if $descroll2 gte 5>>I'm really not feeling well. Might be the flu or something. I think I need to rest.<</if>> <</if>> <<if $girlid is 15>> <<if $descroll2 lte 1>> Feeling a bit low today… Dunno why. Lots of memories from Furry's maybe. <<if $whipmarks gte 20>>Having a sore ass from all that whipping doesn’t help either.<<else>><</if>> <</if>> <<if $descroll2 is 2>>Not my best of days, Sir. Sorry. I'll be back to normal soon. I hope.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Well, I… I guess I'm a bit grumpy because my body's feeling really sore. After all that fucking we've done. Sorry.<<else>>I don’t know why but I'm having a bad day right now. Sorry, I'll try to disguise it.<</if>> <</if>> <<if $descroll2 is 4>>I… I just have one of those days, okay. Lots of memories flashing by. Didn’t sleep very well. My mind keeps wandering back to my brother. I really would like to know if he's okay.<</if>> <<if $descroll2 gte 5>>Yeah, sorry for being low today. I'm still grateful for everything you've done. I… I like you. It's not that I'm ungrateful or anything. <</if>> <</if>> <<if $girlid is 16>> <<if $descroll2 lte 1>> Ehm… It's not my best day, Sir. No. I don’t miss Aimee or anything, it's just that I wanna do stuff all the time and not get bored. <<if $whipmarks gte 20>>Of course, my ass is hurting since you… whipped me so… I can't do anything that involves walking over 500 feet from this building.<</if>> <</if>> <<if $descroll2 is 2>>It's not my day today. Damn. I just wanna scream! I'm so bored.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>I don’t think I… Eh, never mind. At least I'm well-fucked, right? You like taking advantage of me? (angry stare)<<else>>I've felt better. This feels just like a normal, boring day together with Aimee. It's what I tried to escape from!<</if>> <</if>> <<if $descroll2 gte 4>>Another day. Another boring drab. Yeah. Why don’t we do something? And I'm not talking about sex. I mean… go out on adventures!<</if>> <</if>> <<if $girlid is 99>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 2>><</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 4>><</if>> <<if $descroll2 gte 5>><</if>> <</if>> <<if $girlid gte 17>> <<if $descroll2 lte 1>>Things could be better, I guess. I don’t know what it is. <<if $girlid is 17>>Maybe I miss my old house.<</if>><</if>> <<if $descroll2 is 2>>I'm having a bad day. A really bad day.<</if>> <<if $descroll2 is 3>>This is just… a bad, horrible day that'll never end.<</if>> <<if $descroll2 is 4>>I just hope this day ends soon. I'm feeling so low.<</if>> <<if $descroll2 gte 5>>I just wanna disappear… Get away from all this.<</if>> <</if>> // <<if $av_wear is "string" or $av_wear is "harness" or $av_wear is "lace" or $av_wear is "harness2">> <<if $likesadist lte 19 and $girlid isnot 16>> // <<if $descroll3 is 1>>Maybe it's because I have to wear this stupid thing. I feel so… exposed.<</if>> <<if $descroll3 is 2>>Maybe it's because I have to wear this thing… I don’t like it. It feels so… revealing.<</if>> <<if $descroll3 is 3>>And it doesn’t get any better when you force me to wear this stupid thing!<</if>> <<if $descroll3 is 4>>Maybe it's because I'm forced to walk around in this… revealing garment. I don’t like it.<</if>> <<if $descroll3 is 5>>Maybe it's because I have to walk around in this… thing you told me to put on. I don’t like it at all.<</if>> // <<set _despite to true>> <<set $chance-=10>> <</if>> <</if>> <<if $av_wear is "naked">> <<if $likesadist lte 19 and $girlid isnot 16>> // <<if $descroll3 is 1>>Maybe it's because you force me to walk around naked. I'm not comfortable with that.<</if>> <<if $descroll3 is 2>>By the way, you should reconsider something. That I don’t like to walk around naked like this. It makes me uncomfortable.<</if>> <<if $descroll3 is 3>>Maybe it's because I have to walk around without clothes. It's uncomfortable. <<if $masterage gte 40 and $age lte 19>>You're so much older than me and that makes it even more wrong.<</if>> <</if>> <<if $descroll3 is 4>>And things are not gonna get better if you keep forcing me to walk around naked like this. It's really uncomfortable. <</if>> <<if $descroll3 is 5>>By the way, you're not helping me by forcing me to walk around with no clothes on. <<if $masterage gte 40 and $age lte 19>>It's really cold… And you're old enough to be my father.<</if>> <</if>> // <<set _despite to true>> <<set $chance-=10>> <</if>> <</if>> <<if $nightblock gte 1 and $likesadist lte 19>> // <<if $descroll3 lte 3>>Also, this thing I have up my ass? It's a serious mood killer.<</if>> <<if $descroll3 gte 4>>And, ehm… Removing this awful… thing you forced up my ass earlier. That would probably make stuff less worse.<</if>> // <</if>> <<if $chance gte 1>> <br><div class="tex10px"><br></div> <<set _charm to true>> <<include Success>> <br><div class="tex10px"><br></div> ''<<if _despite is true>>Despite <<if _sex is 0>>her<<else>>his<</if>> lack of clothes, your<<else>>Your<</if>> caring words positively affect your _callit and make <<if _sex is 0>>her<<else>>him<</if>> a little less unhappy (+1).'' <<if $happiness lte 33>><<set $happiness+=1>><</if>> <</if>> <<set $event1 to true>> <</if>> <<if $masterlove gte 50>> <<if $descroll is 1>>In light of the positive relationship you've built with <<if _sex is 0>>her<<else>>him<</if>>, <<if _sex is 0>>the girl<<else>>the guy<</if>> gives you an honest response: <</if>> <<if $descroll is 2>> Your _callit has no trouble responding honestly: <</if>> <<if $descroll is 3>> Because you and $girlname have a rather good relationship, <<if _sex is 0>>she<<else>>he<</if>> responds with sincerity: <</if>> <<if $descroll is 4>>Because of your solid and healthy friendship, $girlname responds to your question with sincere words: <</if>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //I’m not really okay to be honest. I don’t know what it is. I'd really appreciate if we did something together.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I’ve been so down lately, I think I’m getting depressed. I can’t figure out how to get away from it…//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I don’t feel so good… I’ve had trouble sleeping and my mind is always somewhere else. I've tried living in the present moment but I… I just can't get my head straight.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’m having a hard time focusing, and my mind is just a mess, with a lot of… strange thoughts that never leave me alone.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Thanks for caring about me… I’m not that happy to be honest. I’m feeling so down and don’t know how to get away from my own thoughts. Could we do something fun together? An activity?//<</if>> <<if $nightblock gte 1 and $likesadist lte 19>> // <<if $descroll3 lte 3>>And, by the way. This thing I have up my ass? It's a serious mood killer.<</if>> <<if $descroll3 gte 4>>By the way, Sir, ehm… Removing this awful… thing you forced up my ass earlier. That would be of considerable help.<</if>> // <</if>> <<if $chance gte 1>> <br><br> <<set _charm to true>> <<include Success>> <br><br>Your kind remarks have had a noticeable impact on <<if _sex is 0>>the girl<<else>>the guy<</if>>. <<if $happiness lte 33>><<set $happiness+=2>> <br><br><<if _sex is 0>>Her<<else>>His<</if>> ''Happiness (+2)'' has increased!<</if>> <</if>> <<set $event1 to true>> <</if>> <</if>> <</if>> <<if $happiness gte 35 and $happiness lte 59>> <<if _status lte 3>> $girlname appears to be in a healthy mental state, feeling neither depressed nor too enthusiastic. <<if _sex is 0>>She<<else>>He<</if>> goes about <<if _sex is 0>>her<<else>>his<</if>> daily routines without incident and exhibits no symptoms of breakdown or melancholy. <</if>> <<if _status is 4 or _status is 5>> Your _callit appears to have a relatively normal mind state, looking neither depressed or overly enthusiastic. <<if _sex is 0>>She<<else>>He<</if>> appears just like your typical gun-for-hire, knowing that death and sorrows are just one gunshot away. <</if>> <<if _status gte 6>> Your _callit appears to be relatively content with <<if _sex is 0>>her<<else>>his<</if>> life's situation right now. <</if>> <<if $masterlove gte 50 and _status lte 3>><br><br><<if _sex is 0>>She<<else>>He<</if>> is fortunate to have a master who is so concerned about her well-being. <</if>> <br><br> <<if $masterlove gte 16 and $scarefactor lte 1>> <<if $girlid isnot 5>> <<set _normalsay to true>> ''$girlname: ''// <<include SlaveSay>> // <<else>> ''$girlname: '' // <<if $descroll2 is 1>>I like it here. I guess. It's better than standing with a butt-plug lodged inside my ass all day. <<if $likesadist gte 45>>That's not a very bad feeling, though, but it must be a real man that forces it inside me. Not some selfish bastard from Whitehaven.<</if>><</if>> <<if $descroll2 is 2>>I've never really lived in a normal household as an adult. I've been a slave for over eight years. But I guess… This is a good place to stay at.<</if>> <<if $descroll2 is 3>>There's nothing to complain about. I'm happy to be your slave.<</if>> <<if $descroll2 is 4>>I have nothing to say really. Things are good here. <<if $likesadist lte 29>>Compared to what Miss Devious did to me when I wasn’t behaving properly.<</if>><</if>> <<if $descroll2 is 5>><<if $likesadist gte 50>>I like it here. Serving you, with my body. In every possible way. You've taught me so much, $callname.<<else>>I like it here, $callname. I have nothing to complain about. You're better than what Miss Devious ever was.<</if>><</if>> // <</if>> <<if $av_wear is "string" or $av_wear is "harness" or $av_wear is "lace" or $av_wear is "harness2">> <<if $likesadist lte 19 and $girlid isnot 5 and $masterlove lte 69 and $willpower gte 10>> // <<if $descroll3 is 1>>But I don’t like wearing this stupid thing. It's too cold in here.<</if>> <<if $descroll3 is 2>>But what are you trying to prove by telling me to wear this thing all day? I don’t like it.<</if>> <<if $descroll3 is 3>>But things would be even better if you'd agree that I don’t have to wear this thing. It's too revealing.<</if>> <<if $descroll3 is 4>>But I don’t like having to walk around in this. It's too revealing for me. <<if $willpower gte 20>>I feel like a waiter at Furry's tavern.<</if>><</if>> <<if $descroll3 is 5>>But I'm not glad about walking around in this thing you told me to put on. I mean, look at it. Who even likes to wear this?<</if>> // <<set _despite to true>> <</if>> <</if>> <<if $av_wear is "naked">> <<if $likesadist lte 19 and $girlid isnot 5>> // <<if $descroll3 is 1>>But I don’t like walking around naked like this.<</if>> <<if $descroll3 is 2>>But I… I don’t like walking around uncovered like this.<</if>> <<if $descroll3 is 3>>Ehm, but… I'm not happy about having to walk around naked like this. <<if $masterage gte 40 and $age lte 19 and $masterlove lte 64 and $willpower gte 20>>I mean, come on. I understand why. You're an old guy and I'm just a teenager. You wanna look at me.<</if>> <</if>> <<if $descroll3 is 4>>But I'd really appreciate if I could put my clothes on again. I'm cold.<</if>> <<if $descroll3 is 5>>But I'd appreciate if I could fetch my clothes again. I don’t like walking around naked. <<if $masterage gte 40 and $age lte 19 and $willpower gte 10>>Especially not in front of you. I… I could be your daughter.<</if>> <</if>> // <<set _despite to true>> <</if>> <</if>> <<set _ran to random(1, 5)>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your concern for <<if _sex is 0>>the girl<<else>>the guy<</if>>'s well-being makes you look like a true gentleman. <br><br> <<if _ran is 1>> $girlnames ''Affection (+1)'' toward you has increased!<<set $masterlove+=1>> <</if>> <<if _ran is 2>> <<if $scarefactor lte 0 and $masterlove gte 55 and _sex is 0 and $age gte 18>>''//$girlname is so affected by your apparent kindness that she'll be a little easier to persuade (+20) into having sex for the rest of today!''<<set $specialsex to true>><<else>>$girlnames ''Affection (+1)'' toward you has increased!<<set $masterlove+=1>><</if>> <</if>> <<if _ran is 3>><<if $respect lte 10>>$girlnames ''Respect (+1)'' toward you has increased!<<set $respect+=1>><<else>><<if $masterlove lte 89>>$girlnames ''Affection (+2)'' toward you has increased! <<set $masterlove+=2>><<else>><<set _ran to 5>><</if>><</if>><</if>> <<if _ran gte 4>>Unfortunately, there are no lasting positive effects, even if your kindness is duly noted.<</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, <<if _sex is 0>>the girl<<else>>$girlname<</if>> takes no special notice of your concern. <</if>> <</if>> <<if $masterlove lte 15 or $scarefactor gte 2>> Despite <<if _sex is 0>>her<<else>>his<</if>> apparent calm presence, there's a lingering sensation of nervous tension and dislike between the two of you. $girlname clearly despises <<if _sex is 0>>her<<else>>his<</if>> _callyou. <br><br> <<if _status is 9>> //I don’t care what you think, dad. Okay? Leave me alone. Please.// <<else>> <<if $descroll2 is 1>><b>$girlname:</b> //Do you really care? Well… I’m okay, I guess.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Thanks for asking. But I’m fine. May I continue with my chores?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //There’s nothing to complain about… (long pause)… except a few smaller things but let’s just leave it at that.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //If I’m okay? Well, yeah. I guess. Pretty good considering…//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Well, even if things are a bit rough around here, I guess I’m fine.//<</if>> <</if>> <</if>> <</if>> <<if $happiness gte 60 and $happiness lte 79>> $girlname appears to be in good spirits. You notice <<if _sex is 0>>her<<else>>him<</if>> smiling regularly and <<if _sex is 0>>she<<else>>he<</if>> appears content with the way <<if _sex is 0>>her<<else>>his<</if>> life is going right now. <br><br> <<if $willpower lte 0>> <<if $descroll2 is 1>><b>$girlname:</b> //Well, $callname, I feel great comfort in having you as my _callyou. You are my entire life, and I’m happy with that.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Serving you, $callname, is my entire life. I like everything about it and there’s nothing your _callit wants to complain about.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I am happy to be your _callit, and I trust that you’ll treat me well, if I deserve it. Which I hope I do!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I have nothing to complain about, $callname. Everything is just fine, and I trust that you’ll use my body and my skills in a way that'll please the both of us.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I like it here, working as your _callit and doing the chores you command me to do. There’s nothing to complain about.//<</if>> <</if>> <<if $willpower gte 1 and $masterlove gte 20>> /* 4 - FEELING HAPPY 60-79*/ ''$girlname: '' // <<if $girlid is 1>> <<if $descroll2 lte 1>>I guess I'm a lucky girl, living here with you. There's nothing to complain about.<</if>> <<if $descroll2 is 2>>I have no complaints. None at all. <<if _sex is 0>><<else>>Your like a brother to me.<</if>> <</if>> <<if $descroll2 is 3>>Being here is the best assignment I've had.(Smile) <<if _sex is 0>><<else>>Thanks, brother.<</if>> <</if>> <<if $descroll2 is 4>>My life is wonderful. And I guess I have you to thank for that.<</if>> <<if $descroll2 gte 5>>I must've made the gods happy because very few people live as well as I do. And I'm grateful for that.<</if>> <</if>> <<if $girlid is 2>> <<if $descroll2 lte 1>>I guess you're an okay guy. (Smile) There's nothing serious to complain about here. I live a good life<</if>> <<if $descroll2 is 2>>Alright, I admit. There are guys out there who are worse than you. So I count myself lucky.<</if>> <<if $descroll2 is 3>>It's okay. No complaints. (Smiling)<</if>> <<if $descroll2 is 4>>I feel okay, I guess. I've had worse days in my life.<</if>> <<if $descroll2 gte 5>>I'm not complaining, so obviously everything's fine.<</if>> <</if>> <<if $girlid is 3>> <<if $descroll2 lte 1>>Oh, I'm so happy here. I've finally found myself a home.<</if>> <<if $descroll2 is 2>>I like it here. And I enjoy my life. There's not much more to say.<</if>> <<if $descroll2 is 3>>Things are close to perfect right now, I enjoy serving you, and I enjoy living here.<</if>> <<if $descroll2 is 4>>What can I say? I like it here. I think I may have found my place.<</if>> <<if $descroll2 gte 5>>I'm finally satisfied with my own life, after having satisfied so many men before having a chance to take care of myself.<</if>> <</if>> <<if $girlid is 4>> <<if $descroll2 lte 1>>I'm so at peace with my life that I forget about New Eden sometimes. I never thought I could find such happiness in Ikaanos.<</if>> <<if $descroll2 is 2>>Being content with my life here is dangerous. I'm almost forgetting about New Eden, my real home. <</if>> <<if $descroll2 is 3>>There's really nothing to complain about. Right now, things are suspiciously good. But I try to enjoy it as long as I can.<</if>> <<if $descroll2 is 4>>I'm feeling great. You don’t have to worry about me. (Smile)<</if>> <<if $descroll2 gte 5>>What can I say? Things are great!<</if>> <</if>> <<if $girlid is 5>> <<if $descroll2 lte 1>>I'm loving it here. You're <<if $masterlove lte 69>>pretty<</if>> kind to me and provide everything I need. There's such contrast between you and Miss Devious. She was a bitch. To put it mildly.<</if>> <<if $descroll2 is 2>> <<if $sleep is 1>>What can I say? I like it here. I like sleeping next to you at night. It gives me comfort. Which I'm not used to, coming from Miss Devious and all.<</if>> <<if $sleep is 2>>Things are splendid here. I have my own room, I have privacy, and a master that cares for me. I'm a lucky girl.<</if>> <<if $sleep is 3>>I enjoy my life. Even if I'm forced to sleep on the floor next to your bed. <</if>> <</if>> <<if $descroll2 is 3>>Compared to Miss Devious, living with you is such a contrast. Even if I appreciate sensual experiences, she was not a woman who catered to the needs of others. <</if>> <<if $descroll2 is 4>><<if $sleep is 1>>Things are great. Waking up next to you every day. Life is looking good for $girlname. Especially compared to the life I lived earlier, before you saved me from Miss Devious.<</if>> <<if $sleep is 2>>I feel such gratitude. You provide me with my own room. My own bed. I don’t have to share it with three other girls. Girls who moaned themselves to sleep from having to endure what Miss Devious did to them during daytime.<</if>> <<if $sleep is 3>>My life is fantastic. Even if I have to sleep on the floor. I'm used to living under much worse conditions.<</if>> <</if>> <<if $descroll2 gte 5>>What can I say? I'm happy. You saved me from a world of painful dildos and zinging canes. <<if $likesadist gte 40>>Of course, I enjoy it when a man treats me like a fuck-toy, but Miss Devious never had it in her to think about us girls.<</if>><</if>> <</if>> <<if $girlid is 6>> <<if $descroll2 lte 1>>Haha, I'm fine. Really. I could be standing in a laundry shop, wearing a bondage harness… Now I'm living here with you. Much better.<</if>> <<if $descroll2 is 2>>Life's great. I have no complaints at all.<</if>> <<if $descroll2 is 3>>It's great. I never thought I could be this happy again. <<if $masterage gte 40>>You're like a father figure to me. I feel so safe here. <<if $pussyxp gte 15 or $analxp gte 15>>Even if you're fucking me. (Smile)<</if>><</if>><</if>> <<if $descroll2 is 4>><<if $masterage gte 45>>It's great here. Even if living with an old guy feels weird sometimes.<<else>>It's absolutely great. I have no complaints.<</if>><</if>> <<if $descroll2 gte 5>>Whatever you're doing, keep doing it. This girl's happy with her life. Right now.<</if>> <</if>> <<if $girlid is 7>> <<if $descroll2 lte 1>>Finally, things are looking bright in my life.<</if>> <<if $descroll2 is 2>>My dreary life has turned up straight again. Finally.<</if>> <<if $descroll2 is 3>>I have so much energy. I could conquer the planet. <<if $masterlove gte 60>>Why don’t we do that together? (Smile)<</if>><</if>> <<if $descroll2 is 4>>Everything is so nice right now, I can't believe it's true.<</if>> <<if $descroll2 gte 5>>I don’t know what to say. Things are great!<</if>> <</if>> <<if $girlid is 9>> <<if $descroll2 lte 1>>You're doing something right with this muchacha. I'm happy. I could be happier, but I'm satisfied right now.<</if>> <<if $descroll2 is 2>>You're my hombre. My friend. You're making this girl very satisfied.<</if>> <<if $descroll2 is 3>>I have no complaints. Keep on making me satisfied, hombre.<</if>> <<if $descroll2 is 4>>You see how I shine. I'm like a blossoming Peldar flower. <</if>> <<if $descroll2 gte 5>>I shine like a perfect statue. It's my satisfaction you're seeing. You should be proud.<</if>> <</if>> <<if $girlid is 8>> <<if $descroll2 lte 1>>It's great. I feel I have energy to catch my dreams now. Thanks.<</if>> <<if $descroll2 is 2>>My life's great in every way. <<if $masterlove gte 45>>You're like that father I never had. <<if $pussyxp gte 10 or $analxp gte 10 or $oralxp gte 15>>Except that we have sex together.<</if>><<else>>I couldn’t dream about this a couple of months ago.<</if>><</if>> <<if $descroll2 is 3>><<if $masterlove gte 60>>I love it here, and I like you very much. Things couldn’t be better.<<else>>It's great. I mean, there are not many teenage slave girls who are living like this. Who are this fortunate.<</if>><</if>> <<if $descroll2 is 4>>I'm a very fortunate girl. And I feel that I've found my place.<</if>> <<if $descroll2 gte 5>>I'm so fortunate. Things are great and I don’t want them to change.<</if>> <</if>> <<if $girlid is 10>> <<if $descroll2 lte 1>>If this little girl knew she'd be in this fine household a year ago… Wow… Would have made all those terrible nights in the camp a lot easier to endure.<</if>> <<if $descroll2 is 2>>Things are looking really bright right now. I'm a fortunate girl.<</if>> <<if $descroll2 is 3>>So many young girls my age live a much worse life than me. I consider myself lucky.<</if>> <<if $descroll2 is 4>>There aren't any complaints. The satisfaction I'm experiencing is nearly scary at times. <</if>> <<if $descroll2 gte 5>>This is as far away from that terrible prison camp I can imagine myself. Things are really, really bright right now. In comparison. <</if>> <</if>> <<if $girlid is 11>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>Despite all these whip marks that make it hard to walk, I'm feeling genuinely happy right now. There's something you're doing right, after all.<<else>>Everything's going in the right direction and I feel so happy about being free… Free from that prison. <<if $willpower gte 50>>Now, it's just the cause left to concern about.<</if>><</if>> <</if>> <<if $descroll2 is 2>>I really don’t have anything to complain about. <<if $willpower gte 25>>The cause is burning inside me. I'm gonna get those fuckers. Soon.<<else>>My new life is… a different experience than what I'm used to but I'm getting the hang of it.<</if>> And there's so much other interesting stuff to look forward to.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Apart from being sore, down there, well, you know why, things are really looking good for this girl. The warrior princess of Celior. Haha… She's on the rise. <<if $willpower lte 20>>With… Her new Master, of course.<</if>><<else>>I'm content with life. I have my cause, but also so much other stuff to look forward to. Thanks for not being a complete asshole (Smile).<</if>> <</if>> <<if $descroll2 is 4>>I'm genuinely happy and there's so much energy burning inside me right now. That'll put to use.<</if>> <<if $descroll2 gte 5>>What can I say? Fate smiles upon me. The spirit of Celior clears my path and I'm ready to walk where ever it commands me.<</if>> <</if>> <<if $girlid is 12>> <<if $descroll2 lte 1>>I'm feeling great. Didn’t know a slave could find this kind of happiness. Thank you, kind Sir.<</if>> <<if $descroll2 is 2>>I am grateful for the life I'm able to live here, Sir. Arigato.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Except a tingling sensation of pain down in my female parts, I feel perfectly fine. Thank you for making that happen, Sir.<<else>>I am in debt to you, kind Sir, for giving me this opportunity. I feel very good. <</if>> <</if>> <<if $descroll2 is 4>>I feel fine. Great, in fact. Things are going in the right direction right now.<</if>> <<if $descroll2 gte 5>>Everything's fine. Thank you for asking. <</if>> <</if>> <<if $girlid is 14>> <<if $descroll2 lte 1>> <<if $broway lte 19>>Things are so good right now. You have the same warmth as you brother did, and I consider myself to be one of the luckiest girls alive. Thank you, thank you Mr. $pcLastName.<<else>>Things couldn’t be better. I'm used to your brother's… inhumane ways. But you're… Different.<</if>> <</if>> <<if $descroll2 is 2>> <<if $broway lte 19>>I feel like a princess. Again. Haha… Your brother treated me well, and you follow his example. Thanks for that.<<else>>I feel fantastic. You're not the same mons… man as your brother, and I'm happy for that.<</if>> <</if>> <<if $descroll2 is 3>> <<if $broway lte 19>>$girlname is back. You're like an incarnation of your brother. You have the same warmth. Guess you had good parents or something (smile). Thank you!<<else>>I'm feeling awkwardly happy. Nothing I'm used to in this household, to be honest. Thanks for that.<</if>> <</if>> <<if $descroll2 is 4>>I couldn’t feel better. Life is easy, I have dreams, I like it here… Wow… The list just goes on.<</if>> <<if $descroll2 gte 5>>I'm feeling both mentally and physically satisfied. There's really nothing to complain about. Thanks for everything!<</if>> <</if>> <<if $girlid is 13>> <<if $descroll2 lte 1>> I'm feeling warm inside. A happiness I never thought I'd experience again. <<if $whipmarks gte 20>>I have to admit that I'm a bit sore on my butt since our last session, but it doesn’t matter.<<else>>I'm having so much energy and inspiration right now.<</if>> <</if>> <<if $descroll2 is 2>>I feel inspired, happy… Free… Almost… Not that I intend to escape, Master. I'm perfectly happy here with you.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>Despite the soreness between my legs, I'm a very happy woman right now. And I guess… I have you to thank for that.<<else>>I'm grateful that you allow me to feel this well, Master. Nothing I ever thought would be possible when that slave keeper put me on top of that mirrored pedestal. <</if>> <</if>> <<if $descroll2 is 4>>I'm so happy I found my way here, to your household. Thanks for everything, Sir.<</if>> <<if $descroll2 gte 5>>I'm very content with my life. I have so much energy. Energy that I want to give to others.<</if>> <</if>> <<if $girlid is 15>> <<if $descroll2 lte 1>> I'm really happy! Thanks to you. Saving me from living a decade as a sex slave out in the middle of nowhere. <<if $whipmarks gte 20>>Even if my butt gets a good share of whipping in this household too. Haha. But I can take it.<<else>><</if>> <</if>> <<if $descroll2 is 2>>I've slept well, I feel energized and really happy. All thanks to you, $callname. Thank you!<</if>> <<if $descroll2 is 3>>Thank you for making me feel like this. You're the best. My savior. My knight in shiny armor.<</if>> <<if $descroll2 is 4>>You're my hero. Thanks to you, I'm living in a dream.<</if>> <<if $descroll2 gte 5>>I'm feeling really good right now. Furry's just around the corner, but still a million miles away. Kinda like the Mastersphere. Haha. Thanks for everything, honey.<</if>> <</if>> <<if $girlid is 16>> <<if $descroll2 lte 1>>I'm happy. There's absolutely nothing wrong with this little girl. Aimee is three healthy districts away and I have all I need right here.<</if>> <<if $descroll2 is 2>>I'm really happy. Thanks to you. Living my luxury life here in Redhaven. Mmh… I enjoy it.<</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>What can I say? I'm well-fucked, happy, content and grateful that you took me in, away from that horrible Stokke Hills place.<<else>>I'm really happy. Yeah. And that's the moon-honest truth.<</if>> <</if>> <<if $descroll2 is 4>>I couldn’t be happier now that I'm here with you. Aimee was okay, I guess, but living here is like a dream coming true.<</if>> <<if $descroll2 gte 5>>Can't you see I'm smiling all the time? This is… Dakota's big dream coming true. Having her sister at a healthy distance, with a man that loves her. Mmh… I'm in Heaven.<</if>> <</if>> <<if $girlid is 99>> <<if $descroll2 lte 1>> <<if $whipmarks gte 20>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 2>><</if>> <<if $descroll2 is 3>><<if $pussywear gte 50 or $analwear gte 50>>xx<<else>>xx<</if>> <</if>> <<if $descroll2 is 4>><</if>> <<if $descroll2 gte 5>><</if>> <</if>> <<if $girlid gte 17>> <<if $descroll2 is 1>>I’m happy to be here. Nothing to complain about. In general.<</if>> <<if $descroll2 is 2>>I’m happy with my life. No complaints at all! <<if $sleep is 1 and $masterlove gte 75>>Waking up next to you every day. It's better than what I was used to before.<</if>> <<if $sleep is 2>>And I have my own room.<</if>><<if $sleep is 3>>The floor inside your bedroom is a bit rough, but I' getting the hang of it.<</if>> <</if>> <<if $descroll2 is 3>>I’m really okay. <<if $masterlove gte 75>>I like it here and I hope I can stay with you for a long time.<<else>>Far from depressed, if you're concerned about that.<</if>><</if>> <<if $descroll2 is 4>>Things are splendid right now. I’m happy with everything. No complaints at all… <<if $sleep is 1 and $masterlove gte 75>>I sleep next to a warm body that cares for me. <<if $bedroom is 1>>Although, an upgraded bed would make things even better. (Smile)<</if>><</if>> <<if $sleep is 2>>I have my own accommodations and cherish my privacy.<</if>> <</if>> <<if $descroll2 is 5>>(Smiling) I’m feeling really good right now, thanks for asking. <<if $masterlove gte 60>>There’re no complaints at all. And I hope you’re happy with me and how I do things here in your household.<</if>><</if>> <</if>> // <</if>> <<if $willpower gte 1 and $masterlove lte 19>> But, despite <<if _sex is 0>>her<<else>>his<</if>> seeming calm, there's a palpable sense of tension and distaste between the two of you. $girlname is clearly displeased with <<if _sex is 0>>her<<else>>his<</if>> _callyou. <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Do you really care? Well… I’m actually really happy with the direction my life is going. Thanks for asking.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I’m fine. Just fine! Can I continue with my chores now?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //There’s really nothing to complain about… I’m happy. (long pause)… except a few smaller things but let’s just leave it at that.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’m okay. Really. You don’t have to bother asking. Please.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I honestly don’t believe that you care but yeah, I’m actually feeling very good right now.//<</if>> <</if>> <<if $chance gte 1>> <br><br> <<set _charm to true>> <<include Success>> <br><br> Your caring words have increased $girlnames ''Happiness (+1)''! <<if $happiness lte 78>><<set $happiness+=1>><</if>> <</if>> <</if>> <<if $happiness gte 80>> $girlname is content with <<if _sex is 0>>her<<else>>his<</if>> life and is quite happy. <<if _sex is 0>>She<<else>>He<</if>> is frequently overjoyed and smiles <<if $scarefactor lte 1 and $masterlove gte 30>>while in your presence<<else>>while performing <<if _sex is 0>>her<<else>>his<</if>> tasks in your household<</if>>. <br><br> <<if $willpower lte 0>> <<if $descroll2 is 1>><b>$girlname:</b> //I am so grateful to be your _callit, $callname. <<if _sex is 0>>Promise me that you’ll always keep me in your household.<</if>>//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Aww… I love my life to the fullest! <<if _sex is 0>>When your cock is deep down my throat, I worship it, when it’s in my ass, I bend down to honor it… And you’re my one and only God. <</if>> //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //<<if _sex is 0>>You’ve made me so happy! You and your cock are all that exist to me. That’s all that matters. And my mission here on Raana is to serve you to the fullest. <<if $body is 1>>Even if I'm young and a bit inexperienced, I put myself fully at your service.<</if>><<else>>I'm overjoyed, brother. And I believe you are to blame for that (laughter).<</if>> //<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I am so happy that I’ve found my place, as your _callit. There’s nothing I want changed. Nothing at all. <<if _sex is 0>>Your cock is my altar. <</if>>//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I’m extremely fortunate to be your slave. I worship you and I am so happy that I’m able to serve my God every day; using my body, my skills and my servitude.//<</if>> <</if>> <<if $willpower gte 1>> ''$girlname: ''// <<if $girlid is 8>> <<if $descroll2 lte 1>>I'm so happy I think I'm gonna burst. I feel like singing all the time!<</if>> <<if $descroll2 is 2>>I have… like butterflies in my stomach. All the time. It's a great feeling.<</if>> <<if $descroll2 is 3>>It's super-super great!<</if>> <<if $descroll2 is 4>>I'm feeling so great I just wanna shout it out loud.<</if>> <<if $descroll2 gte 5>>I'm so satisfied with everything. Thank you for buying me. Thank you for saving me.<</if>> <</if>> <<if $girlid is 3>> <<if $descroll2 lte 1>>You know how to make a slave content. Now… I'm truly yours. Your servant. Your friend.<</if>> <<if $descroll2 is 2>>You've made me so satisfied. I cannot begin describing how I feel.<</if>> <<if $descroll2 is 3>>I've served with several masters, but I've never felt like this.<</if>> <<if $descroll2 is 4>>I never thought I could feel like this.<</if>> <<if $descroll2 gte 5>>These feelings inside me. They are… godly… I'm so satisfied right now. Thank you.<</if>> <</if>> <<if $girlid isnot 8 and $girlid isnot 3>> <<if $descroll2 lte 1>>My life is perfect in every way. Thank you!<</if>> <<if $descroll2 is 2>>I don’t know what you've done but I owe you.<</if>> <<if $descroll2 is 3>>Life is great. In a super-fantastic way.<</if>> <<if $descroll2 is 4>>I don’t know where to begin. Life's marvelous.<</if>> <<if $descroll2 gte 5>>I'm very grateful for this life. Nothing to complain about!<</if>> <</if>> // <</if>> <<if $chance gte 30>> <br><br> <<set _charm to true>> <<include Success>> <br><br> Your kind comments have increased $girlnames ''Affection (+1)'' toward you! <<set $masterlove+=1>> <</if>> <</if>> <<set $okanswer to true>> <</if>> <<if $action is 7>> <<set $daycount+=1>> <<addmins 6>> <<if $descroll is 1>><b>You:</b> //What can I do to help you?//<</if>> <<if $descroll is 2>><b>You:</b> //Do you need something to feel better? How can I help you?//<</if>> <<if $descroll is 3>><b>You:</b> //Tell me, is there anything I can do?//<</if>> <<if $descroll is 4>><b>You:</b> //Just let me know if there's anything I can do for you. //<</if>> <br><br> <<if $masterlove gte 20 and $masterlove lte 49 and $likesadist lte 49>> <<if $girlid isnot 1>> <<if $descroll2 lte 2>><b>$girlname:</b> //<<if $daycount lte 150>>I’d really like to catch a movie at the theater. Could we do that? <<if $girlid is 9>>This girl will owe you one, hombre. Flashy screens… They impress me. <</if>><<set $give to 2>><<else>>I'd really like to… Just take the rest of the afternoon off… Is that possible? Read a book… Just sitting and looking out on the streets…<<set $give to 3>><</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //If you could just give me the day off. That’d be so nice. I need some time to think things over.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //You know what I’d like? Eating at a restaurant. I’d be so nice just to have someone else serving me. <<if $girlid is 2 and $willpower gte 10>>And always nice visiting a place I know I've robbed back in the days. Haha!<</if>>//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I’d really appreciate a day’s rest. Just give me some alone time to think things over.<<set $give to 3>>//<</if>> <<else>> ''$girlname: '' // <<if $descroll2 is 1>>I don’t know… I used to take long walks along the beaches of Prometheus Lake when I felt like this. But that place is far away. Maybe we could… Go to the market instead? That'd take the edge of things. <<set $give to 1>><</if>> <<if $descroll2 is 2>>Maybe… Hmm… Maybe a visit to the market would cheer me up. I always liked going there when I lived at Prometheus Lake and visited Ikaanos. <<set $give to 1>> <</if>> <<if $descroll2 is 3>>I just need to get outta here. Take a long walk along the boardwalks. I could use the day off. <<set $give to 3>><</if>> <<if $descroll2 is 4>>I… I love talking long walks. Maybe if you could give me the day off? I need to think. And get some fresh air. <<set $give to 3>><</if>> <<if $descroll2 is 5>>There's nothing better than taking a long walk when I'm feeling like this. It'll cheer me up. Maybe you could give me the day off?<<set $give to 3>><</if>> // <</if>> <br><br> <</if>> <<if $masterlove gte 50 and $happiness lte 0 and $likesadist lte 49>> <<if $descroll2 is 1>><b>$girlname:</b> //I don’t know. I just… I just want to die! Please, leave me alone.<<set $event10 to true>>//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //There’s nothing you can do. I’m dead inside!//<<set $event10 to true>><</if>> <<if $descroll2 is 3 or $descroll2 is 4>><b>$girlname:</b> //I… I’d really like to get away from here. Perhaps… go to a restaurant and eat something really nice? //<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //If I could just escape this fucking dreary world for a while. Could we go to the movies, maybe? That’d take the edge of this hell for a couple of hours. <<set $give to 2>>//<</if>> <br><br> <<if $event10 is true>> Right now, you can't help $girlname with her mental issues. Try again tomorrow. <<set $event10 to false>> <</if>> <</if>> <<if $masterlove gte 50 and $happiness gte 1 and $likesadist lte 49>> <<if $descroll2 is 1>><b>$girlname:</b> //You’re so kind to ask! I’d really like to visit the movies. Could we do that? Please? <<set $give to 2>>//<</if>> <<if $descroll2 is 2 or $descroll2 is 3>><b>$girlname:</b> //Aww… you really do care about me. That’s nice to know. Well… I’d really like to have a day off, is that possible?<<set $give to 3>>//<</if>> <<if $descroll2 gte 4>><b>$girlname:</b> //Well… A day’s rest would be awesome. That’d probably work wonders for my health. <<set $give to 3>>//<</if>> <br><br> <</if>> <<if $likesadist gte 50>> <<if $descroll2 is 1>><b>$girlname:</b> //You know, I’d really like to visit the movies. Could we do that? That’d cheer me up.<<set $give to 2>>//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Aww… you really do care about me, $callname! That’s nice to know. Well… I’d really like to have a day off, is that possible? My body needs to rest, but then I’ll be refreshed and ready again for that brutal sex both of us like! <<set $give to 3>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Just… Could you just fuck me senseless? Fuck me really, really hard in the ass… or maybe deepthroat me until I faint? You know that’d make me really happy and cheer me up.<<set $give to 5>>//<</if>> <<if $descroll2 gte 4>><b>$girlname:</b> //You know how to make this girl happy. Take my body. Ravage it! Make me scream. That’d cheer me up…//<<set $give to 5>><</if>> <br><br> <</if>> <<if $give is 1>> <b>Special event unlocked:</b><br><br> Before you leave for the day, take $girlname to the market to offer her some free time. This will increase the girl's ''Happiness,'' as well as her affection for you. <</if>> <<if $give is 2>> <b>Special event unlocked:</b><br><br> Take $girlname to the movies before ending the day and have a pleasant evening with her. This will increase the girl's ''Happiness'' and ''Affection'' toward you. <</if>> <<if $give is 3>> <b>Special event unlocked:</b><br><br> Give $girlname a full day off and relieve her of all existing responsibilities. This will increase the girl's ''Happiness'' and ''Affection'' toward you. <</if>> <<if $give is 5>> <b>Special event unlocked:</b><br><br> $girlnames wish for rough sex now grants her a significant ''Happiness'' bonus ("Hard" Intercourse Option). <</if>> <</if>> <<if $action is 8>> <<set $daycount+=1>> <<addmins 6>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower gte 29>><<set $chance-=15>><</if>> <<if $willpower gte 40>><<set $chance-=15>><</if>> <<if $willpower gte 70>><<set $chance-=15>><</if>> You decide to chastise the girl, believing that her guilt will wear down her <b>WILLPOWER</b> and lead to a higher level of obedience. <br><div class="tex10px"><br></div> <<if $likesadist lte 39>> <<if $descroll is 1>><b>You:</b> //It’s your own fucking fault! I guarantee that if you serve me, you will be free of all anxiety and worry. Believe me! Have faith in your master! //<</if>> <<if $descroll is 2>><b>You:</b> //Learn to serve me. Surrender your body and mind wholeheartedly. That's what you're doing wrong. Know your place as my sex-slave, and everything will be OK! //<</if>> <<if $descroll is 3>><b>You:</b> //It’s your own fault! You need to learn the art of contentment. Know your place as my servant. Satisfy me with your services – both domestic and sexually. I promise you’ll feel much better. <<if $age lte 19>>You're a teenager, I know your body aches for cock. It shouldn’t be so hard. Just accept it.<</if>>//<</if>> <<if $descroll is 4>><b>You:</b> //You're depressed because you're still struggling with your new life as my servant and fuck-toy. Simply get used to it and be satisfied with what you have. It could be a lot worse. Much, much worse! //<</if>> <br><br> <<if $masterlove lte 49 and $masterlove gte 20>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><div class="tex10px"><br></div> <<if $descroll is 1>>Your harsh statements have left $girlname stunned. After a few deep breaths and allowing her mind to dwell on this shocking announcement, she responds: <</if>> <<if $descroll is 2>>$girlname has been affected by your harsh statements. In a shaky voice, she says: <</if>> <<if $descroll is 3>>$girlname responds with a shaky voice, clearly affected by the harsh words you've used to subdue her: <</if>> <<if $descroll is 4>>You shock the girl with this realization, and she has no idea what to say. Her trembling voice finally exclaims after more than 30 seconds: <</if>> <br><div class="tex10px"><br></div> <<if $descroll2 is 1>><b>$girlname:</b> //(Sobbing) I… I don’t know what to say. I… Maybe you're right…//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //What… What do you… Do you really mean that? I guess you're right in some ways…//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I’m… I understand what you’re saying… but… it sounds so awful…//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(Sobbing) Is that really my future? Is this for real? I don’t know what to say…//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I can’t believe you just said that… Do you really mean I have no alternative? That's… Wow…//<</if>> <br><div class="tex10px"><br></div> <b>//You have successfully influenced the girl's thinking and have significantly reduced her <b>WILLPOWER</b> and <b>HAPPINESS</b>. The way $girlname feels about you has decreased as well. //</b> <<set $scarefactor+=2>> <<set $willpower-=2>> <<set $happiness-=3>> <<set $masterlove-=3>> <<set $humiliation+=2>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><div class="tex10px"><br></div> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Haha, what? No! Fuck you. You can’t treat me like that. Who do you think you are?//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //You’re pathetic! A monster. Just leave me alone, okay?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //No… Never. I’ll never become that girl you want me to be.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’m not gonna listen to you anymore. You’re really… just an awful,<<if $masterage gte 46>> old man<<else>> creepy person<</if>>!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //No, please! Don’t talk like that. You scare me. That’ll never happen, I hope you get that. Please, leave me alone!//<</if>> <<if $descroll2 gte 6>><b>$girlname:</b> //Stop speaking like that! Please. That’ll never happen. I hope you understand that. You're… You're scaring me.//<</if>> <br><br> <b>//Because of your failed skill roll, $girlnames affection for you has decreased significantly. //</b> <<set $masterlove-=5>> <<set $scarefactor+=2>> <<set $humiliation+=1>> <<set $defcount+=1>> <</if>> <</if>> <<if $masterlove gte 50 and $happiness lte 0>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> <<if $descroll is 1>>Using harsh words toward such a distraught girl has consequences. She's horrified that someone she believed cared about her could conceive such cruelty. <</if>> <<if $descroll is 2>>In response to your dreadful words, $girlname gasps. She stares up at you with teary eyes, absolutely taken aback by your vileness and sadism. Although the girl is speechless, her expression indicates that your statement has had the desired effect. <</if>> <<if $descroll is 3>>The girl is stunned by your words, and she gasps in disbelief at the vileness you have directed at her. <</if>> <<if $descroll is 4>>The already depressed <<if $age lte 19>>teenager<<else>>girl<</if>> becomes even more stricken as your words sink in. She answers you in a trembling voice, clearly terrified by your message:<</if>> <<if $descroll gte 3>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //I… thought… we were friends. How… how could you… say such wickedness?//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //(Sobbing) No, please… I don’t want to become that girl. I've already suffered enough… //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Wha… What..? (Sobbing) I never…//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //No, please… Don’t… Don't speak to me like that… Well… Perhaps that would end my suffering… <<set $willpower-=2>>//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Sobbing) No, I… I… Maybe… Who knows what’s best for me…<<set $willpower-=2>>//<</if>> <</if>> <br><br> <b>//You have successfully influenced the girl's psyche, drastically reducing her <b>WILLPOWER</b> and <b>HAPPINESS</b>. The attitude of $girlname toward you has also decreased slightly. //</b> <<set $willpower-=3>> <<set $happiness-=3>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll is 1>>Your terrible statements make the already despondent girl even more anxious. Her newfound dislike for you is reflected in her frown. She is otherwise deafeningly quiet. <</if>> <<if $descroll is 2>>In response to your horrific nature, the terrified girl gasps. She can't believe what you've just said and puts her head between her knees to avoid the unpleasant situation you've caused with your sadistic remarks. <</if>> <<if $descroll is 3>> The girl remains silent in return, turning the atmosphere into an awkward tension that has no positive impact on her. You catch her bitter stare glaring up at you for a few seconds before turning away, and judging by $girlnames rigid body-stance, you've just managed to damage your relationship rather than bend it in the direction you wanted. <</if>> <<if $descroll is 4>>You're not sure if the girl even heard what you said at first. But, based on a deepening stiffness in her body posture, $girlname appears to have reacted to your message, although without submission or readiness to cooperate. <</if>> <br><br> <b>//Because of your failed skill roll, $girlnames affection for you has waned significantly. //</b> <<set $masterlove-=5>> <<if $masterlove gte 50>><<set $masterlove to 49>><</if>> <<set $scarefactor+=2>> <</if>> <</if>> <<if $masterlove gte 50 and $happiness gte 1>> <<set $chance-=10>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> <<if $descroll is 1>>$girlname is influenced by your harsh words. You've hit her pride directly in the heart, as evidenced by her empty gaze and facial expression. <</if>> <<if $descroll is 2>>$girlname, who'd just shown you her trust, gasps in astonishment as you hurl your tirade of vile words; nonetheless, it's clear that you've had an impact on her. <</if>> <<if $descroll is 3>>$girlname is stunned and terrified by your statements, especially since she has just given you her complete faith. <</if>> <<if $descroll is 4>>Your cruel remarks have a profound effect on $girlname, who says, after a brief moment of shock and unease: <</if>> <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Why… You mean I should… just offer myself? That sounds really… scary…//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //No… I… I don’t know what to say.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I… I don’t think I’d like that… But… I don’t know… I… I mean I like you but what you’re asking of me is… so much!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I don’t know if I could… manage such slavery… But… I don’t know what’s right. I mean, I trust you. I think I do.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Sobbing) That’s so… No, I don’t know if I could do such a thing.//<</if>> <br><br> <b>//The girl's <b>WILLPOWER</b> has decreased significantly.//</b> <<set $willpower-=4>> <<set $happiness-=1>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> <<if $descroll is 1>>You are confronted with a frown from the girl. Her anxiety and loathing for your degrading words are clearly visible in her eyes. <</if>> <<if $descroll is 2>>Your harsh statements elicit a gasp from the girl. She takes a step back from you and says: <</if>> <<if $descroll is 3>>The girl stares at you with contempt as she shakes her head. <</if>> <<if $descroll is 4>>Your horrible remarks have left the girl speechless, and she can't believe what you've said, especially considering she's just given you her trust. <</if>> <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=2>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //And I thought we were friends! Fuck you!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Haha, are you fucking serious? I thought you liked me for who I am? Fuck you. I will never do that!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Just stop it. I’m not someone’s fuck-toy. Get used to that.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Are you serious? You’re really scaring me! I thought you loved me?//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //(Sobbing) Please, you can’t be serious? This was… I didn’t expect to hear that from you!//<</if>> <br><br> $girlnames ''Affection (-6)'' toward you has decreased! <<set $masterlove-=6>> <<set $scarefactor+=2>> <<set $humiliation+=2>> <</if>> <</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll is 1>><b>You:</b> //You're a good fuck-slave, but you need to kick it up a notch. I promise you'll be happier if you surrender both mentally and physically to me. //<</if>> <<if $descroll is 2>><b>You:</b> //You are the cause of your own sorrow. It's all your fault! You must do more - you must allow me to ravage you in ways I have never ravaged you before. Surrender entirely, and all anxiety will fade away. I guarantee it! //<</if>> <<if $descroll is 3>><b>You:</b> //Take my word for it. There is only one way to relieve your current anxiety — totally give your body and mind to me and let me ravage you. Become a good household slave. One I can be proud of.//<</if>> <<if $descroll is 4>><b>You:</b> //You're still dwelling on outmoded notions of liberty. You're doing well so far, but you must let go of your ego and truly surrender. You must grow into a proper fuck-slave. You are made up of three holes into which I can dump my load. You nothing more than that. //<</if>> <br><br> With a trembling voice, the girl replies: <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //I know… I know… I promise I’ll try my best to surrender. Just give me time, $callname.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I like it so much when you rape me. When you brutalize me. But I still can’t shake this strange feeling inside me. Please, just give me time, and continue to abuse my body. My happiness will return. I’m sure of it.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I’m sorry… I’ve failed you. I promise I’ll do better. I promise I’ll listen to your words and become an egoless fuck-slave. Just give me some time, okay?//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I want nothing more than to become my master's permanent fuck-toy. I like it when you brutalize me, and… and I know it’s the path I have to take. I just need some time to adjust. //<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I’m sorry, $callname. I promise I’ll do better.//<</if>> <br><br> <b>//Your words just serve to reaffirm $girlnames intentions and do little to weaken her WILLPOWER. //</b> <</if>> <</if>> <<if $action is 3>> <<set $daycount+=1>> <<addmins 6>> You inquire about $girlnames aspirations and plans for the future. <br><div class="tex9px"><br></div> <<if $likesadist gte 90>> <<if _sex is 1>> ''_npc.girlname:'' //<<if _blocksex is true>>Oh, I dunno… Okay, I'm gonna be serious with you. I know I'm young but I can only think about grown-up stuff like booze, denaar… and of course girls. Especially girls. I think about that a lot. Or all the time to be honest.<<else>>(Laughter) You know what I wanna do. You want a serious answer? Well, the only thing I want to do is fuck girls in the ass, fuck their pussies and finishing off shooting my cum down their throats.<</if>>// <<else>> <<if _blocksex isnot true and _blocksex2 isnot true>> <<if $descroll2 is 1>><b>$girlname:</b> //I don’t want anything else than to have your cock deep inside my ass, ramming me over and over.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I hope to become your whip-slave, $callname. For the rest of my life. Complete servitude is my only wish.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //You know I dream of nothing else than to serve you. For the rest of my life.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //You know the answer to that, $callname. I want you to use my body in any way you want - every day for the rest of my life!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //There’s nothing else I want than to taste your hot cum each morning and feel your huge cock inside my little asshole. You know that $callname.//<</if>> <<else>> ''$girlname:'' //There's only one thing I want to do – partying and filling my body with all sorts of stimulating stuff. <<if _blocksex is true>>When I… become older, of course (wry smile).<</if>>// <</if>> <</if>> <<if $girlid is 2>> //There's one thing I'd like to help you with, however, as long as you continue fucking me, Master.// <br><br> <<if $rebbus === undefined>> Rebecca has offered her knowledge if you’d wish to indulge yourself in the business of trading. If you accept, her participation will greatly increase the profits from any trades or businesses you choose to invest in. It will not take up any work or activity slots from her current schedule. <br><br> <center><div class="ulvendor">[[Invite Rebecca|Talk][$rebbus to 1, $take to 1]]</div></center> <<else>> ''//Rebecca is currently providing you with business advice. Her bonus will immediately cease if her Affection for you drops below "Friendly".//'' <</if>> <</if>> <</if>> <<if $willpower lte 0 and $likesadist lte 89>> <<set _rano to random(1, 10)>> <<if _blocksex isnot true>> <<if _rano is 1>><b>$girlname:</b> //I wanna be your special _callit for the rest of my life, $callname, and serve you diligently with my body.//<</if>> <<if _rano is 2>><b>$girlname:</b> //I… I want to continue to serve you with my body. That… That is all I ever think about. <<if $masterlove lte 19>>(Faint shiver of disgust)<</if>>//<</if>> <<if _rano is 3>><b>$girlname:</b> //Well, I’m not hoping for anything to happen. Other than to continue serving you, $callname.//<</if>> <<if _rano is 4>><b>$girlname:</b> //I want to… To continue serving you with my body, $callname.//<</if>> <<if _rano is 5>><b>$girlname:</b> //I… I wanna continue to be your special _callit, $callname. I’m… destined to serve you, <<if _sex is 1>>as a brother and friend, forever<<else>>with my body, forever<</if>>.//<</if>> <<if _rano gte 6>>''_girlname:''<</if>> // <<if _rano is 6>><<if _sex is 0>>I want to serve you with my body – forever. You are my sole purpose in life, $callname.<<else>>I am your servant. That's all that matters for me, Sir.<</if>><</if>> <<if _rano is 7>><<if _sex is 0>>Th… This filthy little slut just wants to service you, $callname.<<else>>I am your eternal brother, my Lord. And my service to you is all I want in life.<</if>><</if>> <<if _rano is 8>><<if _sex is 0>>I am yours, forever, and serving you is my only purpose in life.<<else>>My only purpose is to continue serving you, my Lord.<</if>><</if>> <<if _rano is 9>><<if _sex is 0>>I only want to continue serving you with my body, $callname. That's all that matters to me.<<else>>Lord commander! You are my only calling in life.<</if>><</if>> <<if _rano is 10>><<if _sex is 0>>I… I want to continue serving you with my mouth, my pussy and my ass. That's my destiny here on Raana <<if _masterlove lte 19>> (faint shiver of disgust).<</if>><<else>>Serving you and your family is my sole purpose in life, Lord Commander!<</if>><</if>> // <<else>> ''$girlname:'' //The only thing I dream about is serving you, my Lord.// <</if>> <</if>> <<if $scarefactor gte 2 and $willpower gte 1 and $likesadist lte 89>> <b>//Because you've been awkward or said something that has upset <<if _sex is 0>>her<<else>>him<</if>>, your _callit is hesitant to discuss this with you. <br><br>Try again tomorrow or in a few days! //</b> <</if>> <<if $scarefactor lte 1 and $willpower gte 1 and $likesadist lte 89 and $hopessaidno lte 0>> <<if $masterlove lte 9>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=2>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Do you really fucking care? Just leave me alone, asshole! I have other stuff to do.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I don’t wanna discuss that with you. You don’t care about me, you just wanna use me. Asshole.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I don’t want to discuss that with you!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I… really don’t know and I don’t want to talk to you about it.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I… I don’t know. Do you really care?//<</if>> <br><br> <b>//$girlname is reluctant to share anything about <<if _sex is 0>>her<<else>>his<</if>> hopes and dreams. You need to raise <<if _sex is 0>>her<<else>>his<</if>> affection if you want to learn more. //</b> <</if>> <<if $masterlove gte 10 and $masterlove lte 39>> <<if _status gte 4 and _status lte 7>> ''_npc.girlname:'' //Commander? I don’t believe I want to discuss that.// <<else>> <<if $descroll2 is 1>><b>$girlname:</b> //I don’t know. A fresh start perhaps? (Shrugs).//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //To be honest, I don’t really know… To get out of here one day? <<if _girlid is 10>>Heading back to the Academy would be my first choice.<</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I don’t want to discuss that right now. I don’t feel anything, I guess? <<if _girlid is 1>>Oh. There's a job position open at the Tillingasts here in Redhaven. If you'd ever decide to release me, I believe I'd go there. They're offering four dollars per day plus lodging and food.<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Dunno… What do you want me to say? (shrugs)//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Shrugs) I don’t know, okay? Maybe… save up for my own place. I don’t wanna be stuck here for the rest of my life.//<</if>> <</if>> <br><br> <b>//$girlname seems reluctant to share anything vital about <<if _sex is 0>>her<<else>>his<</if>> hopes and dreams. You need to raise <<if _sex is 0>>her<<else>>his<</if>> affection if you want to learn more.//</b> <</if>> <<if $masterlove gte 40 and $hopessaidno lte 0>> <<include GirlHistory>> <<set $event2 to true>> <</if>> <</if>> <<if $hopessaidno gte 1 and $scarefactor lte 1 and $willpower gte 1 and $likesadist lte 79>> <<if $masterlove lte 9>> <<if $descroll2 is 1>><b>$girlname:</b> //Why do you fucking ask me again? I don’t wanna discuss this with you. You’re just a sick pervert trying to break me down!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Just leave me alone. You’ve crushed my hopes with this… sadistic thing you try to dominate me with. Asshole!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Stop trying to be friendly! I know you’re your real intentions are. You’re just trying to break me down!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Just leave me the fuck alone, okay? If I tell you again, I know you’ll just try and make me cry. Asshole!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Just stop it! I’m not gonna let you disappoint me again…//<</if>> <</if>> <<if $masterlove gte 10>> <<if $descroll2 is 1>><b>$girlname:</b> //You’re so mean. I don’t wanna talk to you. You’ll just make me sad again.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Why do you ask when we both know you’ll just give me a mean response again?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Leave me alone, okay? You’re just gonna be mean again.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Don’t ask again, please.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I’ve given you my answer. You’ll just answer back with meaner words, and I don’t wanna hear them.//<</if>> <</if>> <br><br> <b>//You've been disrespectful to $girlname and <<if _sex is 0>>she's<<else>>he's<</if>> currently refusing to discuss <<if _sex is 0>>her<<else>>his<</if>> hopes and dreams with you. Try again tomorrow. //</b> <</if>> <<set $hopesanswer to true>> <</if>> <<if $action is 9>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower lte 19>><<set $chance+=15>><</if>> <<if $willpower lte 3>><<set $chance+=30>><</if>> <<if $willpower lte 0>><<set $chance+=50>><</if>> <<if $traitjaded gte 50>><<set $chance-=10>><</if>> <<set $daycount+=1>> <<addmins 6>> You try to scold $girlname by using degrading words in an attempt to raise <<if _sex is 0>>her<<else>>his<</if>> obedience. <br><br> <<set _mani to true>> /* 5 SCOLDING HOPES AND DREAMS OBS! SYNCHA MED GIRLHISTORY! */ <<if $girlid is 1>> <<if $descroll3 is 1>><b>You:</b> //That’s never gonna happen. A slave-girl like you will have to live this life forever. Grow up and accept it!//<</if>> <<if $descroll3 is 2>><b>You:</b> //With that childish attitude, the colonists will surely enslave and ass-fuck you for the rest of your life! Better stay here, with your real master and be content with what you have. Wouldn't like to be a gritter, or a floor crawler at Furry's, would ya?//<</if>> <<if $descroll3 is 3>><b>You:</b> //Stupid. You’re living in a fairytale. You’ll never be able to reach the colonies. It’s too far away. The best thing you could do is to stay here and serve your master instead.//<</if>> <<if $descroll3 is 4>><b>You:</b> //Those lips of yours talk such nonsense. They should be wrapped around my cock instead of uttering childish dreams. Accept that and get on with your life.//<</if>> <<if $descroll3 is 5>><b>You:</b> //Haha, you’ll never be able to reach the colonies. You’ll probably get yourself enslaved again before even gettin' to the docks. Stupid! //<</if>> <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>has<<else>>have<</if>> decreased! <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Stop being such a jerk! Just leave me alone!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //That was very mean! Shut up! I don’t wanna talk to you!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Sobbing) Stop being such a fucking asshole! I hate you!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(Sobbing) Just stop it! You’ll see! I’ll get there one day, and I’ll send you a postcard!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Fucking jerk! Just leave me alone…//<</if>> <<set $scarefactor+=1>> <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //(Sobbing) Stop it… Just… stop it…//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //(Sobbing) (Long pause) I… I guess you’re right. I’ve always been such an idiot… Never mind what I just said.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Crying) I… I guess you’re right, I’m just a little girl wanting too much. //<</if>> <<if $descroll2 is 4>>Except for a series of soft sobs, the girl remains silent. She's unable to respond to your disparaging statements. <</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Crying) Okay! I get it. I’m just a stupid little girl. Fuck… I just… I just like to dream, alright? Can't your slave at least be allowed to do that?//<</if>> <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <<set $scarefactor+=1>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 2>> <<if $descroll3 is 1>><b>You:</b> //Haha! Look what that business did to you! No, you would be the last person I would listen to. Instead of giving foolish advice, your mouth should really be wrapped around your master's cock. Serving it. Accepting it. //<</if>> <<if $descroll3 is 2>><b>You:</b> //And we all know how the story ended. You've gone out of business and are now my little fuck-toy. Good job!//<</if>> <<if $descroll3 is 3>><b>You:</b> //Haha, you’re such a childish little girl. Your mouth is just a hole to dump my cum in, not talking about business. Leave that to the ones who really know the trade.//<</if>> <<if $descroll3 is 4>><b>You:</b> //You’re entertaining to listen to. Haha! But in the end, you’re nothing more than a fuck-slave. Sentenced for life and devoid of all rights. Better stay that way, so no one else ends up as a cum-dumpster.//<</if>> <<if $descroll3 is 5>><b>You:</b> //Haha… Sweet, little $girlname. You do entertain me. Both with your <<if $age lte 19>>teenage<</if>> body and with your fairytales.//<</if>> <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>has<<else>>have<</if>> decreased! <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Aah… Fuck you! Asshole.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Never mind. I know what I’m talking about! I’ve run that business for many years! Asshole. It’s your loss!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Fuck. Just leave me alone, okay? Idiot.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It’s your loss! Stupid not to listen to me!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Fuck this. Never mind. I know what I’m talking about.//<</if>> <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <<set $scarefactor+=1>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //(Sobbing) Just... Aww, fuck! Leave me alone, please!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //(Sobbing) I’m… I’m not gonna listen to that… You cannot mean it.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Sobbing) Perhaps… I know… You’re right. I’ve done one huge mistake and I’m gonna pay for it for the rest of my miserable life.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(Crying) I guess… I guess you’re right. I’ve fucked up. I’m fucked!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Sobbing) (Long pause) I… I know I’m fucked. It’s so silly… I know… Just forget about it.//<</if>> <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <<set $scarefactor+=1>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 3>> <b>You:</b> // <<if $descroll3 is 1>>Learning? Haha, the only thing you need to learn is to get better at blowing my cock!<</if>> <<if $descroll3 is 2>> Don’t bother. You’re a slave, and your place is between my legs with my dick down your throat. Haha, learning and education. Stupid…<</if>> <<if $descroll3 is 3>>Yeah, I’m gonna homeschool you, but it’ll involve lectures on sticking your butt out and how to deepthroat my shaft!<</if>> <<if $descroll3 is 4>>Yeah, I’m going to lecture you. In the art of pleasing a man with your body!<</if>> <<if $descroll3 is 5>>That’s just stupid. You’ll never become a researcher! Your place is on all fours, blowing cock and washing my floor!<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>has<<else>>have<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Fuck you. Get lost, okay!<</if>> <<if $descroll2 is 2>>Stop speaking to me like that! Jerk!<</if>> <<if $descroll2 is 3>>You’re really mean! I won’t listen to you!<</if>> <<if $descroll2 is 4>>I… I hope you’re joking. I’ve had enough of blowing selfish, girl-degrading cock to be honest!<</if>> <<if $descroll2 is 5>>I won’t listen to you! I know I’m better than this.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <<set $scarefactor+=1>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>That’s… a horrible thing to say… But perhaps you’re right…<</if>> <<if $descroll2 is 2>>I… I don’t know what to say… Perhaps you’re right… I’m nothing more than a simple cock-slave. That's my destiny…<</if>> <<if $descroll2 is 3>>I don’t know… Maybe you’re right…<</if>> <<if $descroll2 is 4>>Well… I’ve always been a dreamer… Perhaps you’re right. But that was a really mean thing to say.<</if>> <<if $descroll2 is 5>>That was really mean… But… But perhaps you’re right. Perhaps I should know my place. <br><br> <b>You:</b> //Yes. A good girl do knows her place, and it’s not at the Academy!// <</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 4>> <b>You:</b> // <<if $descroll3 is 1>>New Eden is for dreamers! Your choice to move here ended that dream. You’re stuck with me!<</if>> <<if $descroll3 is 2>>I forbid you to go there. You’re here with me, and I’m just fine with things as they are!<</if>> <<if $descroll3 is 3>>Stupid dreams… You’d probably die on the way there, or get captured and gang-banged by raiders. You’re better off with me!<</if>> <<if $descroll3 is 4>>New Eden is not a place for me, and I refuse to take you there. Living here is just fine, and since I’ve saved you, you’ve forfeited your right to decide such a thing.<</if>> <<if $descroll3 is 5>>Sorry girl, you’re stuck here with me. Living as a servant in The Great City is better than trying your luck in that destitute place of dreamers!<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>has<<else>>have<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I’ll live there some day. I know it! <br><br> <b>You:</b> //Haha, yeah, when you’re 40 years old and I’ve grown tired of you!// <</if>> <<if $descroll2 is 2>>No, I don’t believe you! I’ll be with my family again soon!<</if>> <<if $descroll2 is 3>>Don’t speak like that. I know I’ll return there someday.<</if>> <<if $descroll2 is 4>>Stop it! I know I’ll return someday.<</if>> <<if $descroll2 is 5>><<if $willpower gte 20>>Fuck you<<else>>Don’t speak like that, please<</if>>. One day, I know I’ll return!<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <<set $scarefactor+=1>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I guess… I guess I'm just a girl with vivid fantasies. Perhaps I'm stuck here.<</if>> <<if $descroll2 is 2>>Sigh… Maybe you're right… Maybe I'm too unrealistic.<</if>> <<if $descroll2 is 3>>You're my only hope in getting there… So I guess I'm stuck in this godforsaken city forever. Nice… <</if>> <<if $descroll2 is 4>>You're really honest… Well, I guess you're right. It's too dangerous and too expensive for me to even try.<</if>> <<if $descroll2 is 5>>I guess you're right… Perhaps I should just accept how things are and start from there.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 5>> <b>You:</b> // <<if $descroll3 is 1>>I might take you along for a trip, but that'll not be as my adventure partner. You'll be my tent-slave, cum-bucket, and cook. Haha!<</if>> <<if $descroll3 is 2>>The only thing I'll take you on, is a ride of perverted and animalistic sex! I know you like that more than anything else! Haha!<</if>> <<if $descroll3 is 3>>The only trip you'll ever get is on my dick, shoved deep inside your pussy!<</if>> <<if $descroll3 is 4>>Your place is here, not out there. You're too expensive to risk losing on an expedition. I've invested a lot of fucking cash in that sweet body of yours!<</if>> <<if $descroll3 is 5>>Your place, Piper, is as a slave in my household and nothing more. The only trip you'll take is in your imagination, when I tell you about my adventures during a blowjob!<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>has<<else>>have<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Alright. I understand, $callname. (Sarcastic smile).<</if>> <<if $descroll2 is 2>>Okay, the wise has spoken. (Sarcastic smile). I'll adhere to your words.<</if>> <<if $descroll2 is 3>>Let me talk to you about Mr. Fallon, my first master. I served him adamantly, because he gave me what I desired. I'll do the same to you if you treat me like a prized possession.<</if>> <<if $descroll2 is 4>>A slave will do her best if also her master provides for her. Not just with cum down her throat. But also by stimulating her life and filling it with unexpected flavors.<</if>> <<if $descroll2 is 5>>Alright, $callname. But know that a happy slave is a good slave, so you better treat this one good. <</if>> // <<set $scarefactor+=1>> <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=3>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I'm sorry if I've offended you with my dreams. My desire is only to serve you.<</if>> <<if $descroll2 is 2>>I know, I know my place is not out there. Let me make it up to you. I'm really sorry if I've offended you, $callname.<</if>> <<if $descroll2 is 3>>Sorry, I know you're right. Please, punish my mouth for talking about such selfish desires. <</if>> <<if $descroll2 is 4>>Yes, I know. That was really selfish of me. You're right, I'm your servant and I should know my place. I'm just talking nonsense.<</if>> <<if $descroll2 is 5>>I didn’t mean to offend you. I'm happy with how things are, $callname. With your cock deep down my throat.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 6>> <b>You:</b> // <<if $descroll3 is 1>>Haha, the only walk you'll ever get is between my kitchen and my bed. Dream on. I saved you from getting a daily gangbang at that laundry and I want you to show some gratitude for that.<</if>> <<if $descroll3 is 2>>A normal life? Haha, that's only for very, very lucky girls. You're lucky enough you ended up here. I'm gonna use you however I please. You'll make this your home, and it might not be too unpleasant if you just behave properly.<</if>> <<if $descroll3 is 3>>Haha, visiting the movies? We'll do that someday, but you might have to give me a blowjob midway through the show.<</if>> <<if $descroll3 is 4>>Playing games? The only play I have in store for you is when both of us are naked. Involved in intimate matters. Then you can play. I promise.<</if>> <<if $descroll3 is 5>>You stopped having a normal life the moment you wrote that document with Mr. Cyker. Now you're property. And you should behave like property.<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>has<<else>>have<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Damn you for speaking such words! I refuse to become that girl!<</if>> <<if $descroll2 is 2>>Just because you saved my ass from that laundry shop doesn’t mean you can use me however you like! Stop speaking like that!<</if>> <<if $descroll2 is 3>>That's just wrong! Where's your decency? You're just like all the other assholes in this city.<</if>> <<if $descroll2 is 4>>I won't listen to you. You're just a perv, like all other guys.<</if>> <<if $descroll2 is 5>>You're such an idiot speaking to me like that. I'll never become that girl, you hear?<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $willpower gte 5>> <<if $descroll2 is 1>>I… I don’t know what to say… I guess I owe you. (Sobbing)<</if>> <<if $descroll2 is 2>>I don’t know what to say to that… Please, I just want to… I just want everyone to be happy.<</if>> <<if $descroll2 is 3>>Well I guess I owe you for what you did to me. I hope you'll not treat me worse than the Pantoons…<</if>> <<if $descroll2 is 4>>(Sobbing) I promise I'll behave…<</if>> <<if $descroll2 is 5>>You're really mean. But… I guess this is my destiny. To serve men. I don’t seem to be able to get myself free from that duty.<</if>> <<else>> <<if $descroll2 is 1>>I… I know that you're my master. I'll behave. Don’t worry.<</if>> <<if $descroll2 is 2>>Yes, $callname. Of course.<</if>> <<if $descroll2 is 3>>You… You don’t have to worry, $callname. I'll do my duty.<</if>> <<if $descroll2 gte 4>>I'll be yours forever. I'll behave and be good, I promise.<</if>> <</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 7>> <b>You:</b> // <<if $descroll3 is 1>>Haha, you're a feisty little rebel, aren’t you? Well, in this household, I'll never allow something like that. Do you understand?<</if>> <<if $descroll3 is 2>>You're fighting dragons. Pathetic. You're just a small girl in a large, dangerous world. Good thing for you that you ended up with me. I'll put a leash on you.<</if>> <<if $descroll3 is 3>>You need a leash. Like a dog. You're barking too loud.<</if>> <<if $descroll3 is 4>>Haha! You're funny. That was probably the most pathetic, naive thing I've ever heard. Good thing you're with me.<</if>> <<if $descroll3 is 5>>A little rebel. Trying to overthrow the Mastersphere. So cute. So stupid. Good thing I have a leash on you. You're gonna stay here for the remainder of your life! And there will be no such foolishness. <</if>> // <br><br> <<if $chance lte 0>> <b>//$girlname remains unaffected by your harsh words.//</b> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Just… Just leave me alone, okay!<</if>> <<if $descroll2 is 2>>Fuck you too. I don’t wanna talk anymore.<</if>> <<if $descroll2 is 3>>You're… nah, I don’t wanna waste my energy on you.<</if>> <<if $descroll2 is 4>>Fuck you, okay? Just leave me alone.<</if>> <<if $descroll2 is 5>>You can't talk to me like that. I'm a grown woman. Not some child you can boss around.<</if>> // <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I… I guess you're right… I don’t know…<</if>> <<if $descroll2 is 2>>I… I don’t know what to say… Maybe you're right.<</if>> <<if $descroll2 is 3>>Stop it. Maybe you're right. But… I refuse to lose hope.<</if>> <<if $descroll2 is 4>>You're really cruel. Maybe you're right. I don’t know… Ah, fuck this.<</if>> <<if $descroll2 is 5>>Why are you so cruel? Just… Just shut up, okay… And leave me alone.<</if>> // <<set $happiness-=5>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 8>> <b>You:</b> // <<if $descroll3 is 1>>Haha, I might let you sing, if I need the cash. But that cute mouth of yours must prioritize another chores first, and you know what that is.<</if>> <<if $descroll3 is 2>>So you wanna be a famous popstar singer, right? Never gonna happen!<</if>> <<if $descroll3 is 3>>Such sweet, innocent dreams. You must think highly about yourself. Well, it's not gonna happen. That mouth of yours is too busy serving me, so you can drop all that shit and move back to reality.<</if>> <<if $descroll3 is 4>>Haha! You're good, but not that good. Your purpose is serving me, and nothing else. Learn to accept that.<</if>> <<if $descroll3 is 5>>Nobody wants a slave-gone-tribalist! Forget it. You're my servant and there are so many other duties you should focus on here in life. Performing is not one of them, other than in bed with me.<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Stop speaking like that! You're pathetic!<</if>> <<if $descroll2 is 2>>You're cruel… Just… Just leave me alone, okay!<</if>> <<if $descroll2 is 3>>I will not listen to you. I know I can be Ikaanos most famous singer if I just put my mind to it.<</if>> <<if $descroll2 is 4>>My past life has given me such strength and devotion to what I'm good at. Your despicable words will not crush my dreams. Asshole.<</if>> <<if $descroll2 is 5>>What a mean thing to say! You're pathetic. Leave me alone.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>(Sigh) Maybe you're right… Maybe I'm worthless…<</if>> <<if $descroll2 is 2>>Why… Why do you speak like that? Maybe… Maybe you're right… I'm nothing. I'm nobody.<</if>> <<if $descroll2 is 3>>I… I don’t know what to say. Maybe you're right.<</if>> <<if $descroll2 is 4>>That was really mean… (sobbing) But… Maybe you're right. I'm worthless.<</if>> <<if $descroll2 is 5>>(Sobbing) You… Why are you so cruel? Well, maybe you're right. Maybe people would just laugh at me.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=3>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 9>> <b>You:</b> // <<if $descroll3 is 1>>Looks like your other boyfriend spoiled you. Well, that's not gonna happen here. You're gonna serve me, naked, without your belly full of candy. Is that understood?<</if>> <<if $descroll3 is 2>>That's an unhealthy life. And expensive. Not gonna happen here. Forget it. Maybe I should increase your chores! Hah, lazy putas are not something I like.<</if>> <<if $descroll3 is 3>>Maybe your last boyfriend spoiled you, but that's not gonna happen here. I don’t want you getting fat, and I certainly don’t want you eating up all my hard-earned dollars. The only treat you'll get is what I squirt from my hardon.<</if>> <<if $descroll3 is 4>>Forget it. Gruel, hard labor, and a throbbing hardon is all you'll get in life livin' here with me. Better get used to it, puta! <</if>> <<if $descroll3 is 5>>Aww, my black-haired little angel. You're not gonna stuff that belly full of sweets around here. Forget it. And fancy clothes? Hah, you'll be walking around mostly unclothed from now on.<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower lte 30>><<set $descroll2+=1>><</if>> <<if $willpower lte 20>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Hey, pendejo! Don’t fuck around with me, okay? You'll be fucking sorry.<</if>> <<if $descroll2 is 2>>You're gonna regret your words, hombre. Fucking asshole.<</if>> <<if $descroll2 is 3>>Are you for real? Asqueroso! Leave me alone!<</if>> <<if $descroll2 is 4>>You're not right in the head. Please, stop speaking to me like that.<</if>> <<if $descroll2 gte 5>>Stop speaking like that to me, okay! You're an idiot.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower lte 30>><<set $descroll2+=1>><</if>> <<if $willpower lte 20>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>You're pavoroso… And disgusting… Just… Leave me alone. Okay!<</if>> <<if $descroll2 is 2>>Fuck… Okay, okay, I get it. I know I'm your esclava. You don’t have to shove it up my face.<</if>> <<if $descroll2 is 3>>Maybe your right… Maybe I should just get used to my new life here… With… you…<</if>> <<if $descroll2 is 4>>I… I don’t know what to say… I guess… You're right… I've lost everything.<</if>> <<if $descroll2 gte 5>>I'm sorry if I have dreams, okay… I guess you're right, I have nothing left.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 10>> <<set $descroll2 to random(1, 5)>> <b>You:</b> // <<if $descroll2 is 1>>The Academy? Nah, too expensive. You're stuck here with me. I heard you're pretty comfortable being a prisoner so that shouldn't be too bad for ya.<</if>> <<if $descroll2 is 2>>You're not gonna fill that cute little head of yours with mathematics. The only thing circulating in there should be an image of your master's hardon. The Academy is too expensive.<</if>> <<if $descroll2 is 3>>Don’t bother with science. You need to focus on your master and how to pleasure him. That's your main calling in life. I have a signed document bonding you to me!<</if>> <<if $descroll2 is 4>>Young girls like you shouldn’t work their heads around science and mathematics. No, focus on me. On my household. Focus on pleasuring your master with your body and with your labor.<</if>> <<if $descroll2 is 5>>All that science shit will only make you depressed. No, your focus here in life is your master, and how to properly pleasure him.<</if>> // <br><br> <<if $chance lte 0>> <br><br> <<include Fail>> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Absolutely not. I know my calling in life. And it's not as some… teenage whore!<</if>> <<if $descroll2 is 2>>You really know how to bring down the mood. I'm not gonna listen to you at all. I know what's best for me.<</if>> <<if $descroll2 is 3>>I'm not gonna stay here as your whore if that's what you think. I have a higher purpose in life. <<if $descroll3 isnot 1>>I've been through something awful, but that has just made me stronger.<</if>><</if>> <<if $descroll2 is 4>>I'm not gonna listen to you. I know what's best for me and I'm aim for it.<</if>> <<if $descroll2 is 5>>Please, I tell you what I want and this is the response I get? Nah, are we done here?<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Maybe you're right… I was expelled after all… The master's never gonna see me as one of their own.<</if>> <<if $descroll2 is 2>>Maybe… Maybe you're right… My mind is not sharp enough… I've made some bad choices and now they're stuck with me.<</if>> <<if $descroll2 is 3>>I guess… Maybe your right. I have no chances left…<</if>> <<if $descroll2 is 4>>I guess I'm screwed. I signed with the wrong party and now my life in the academic world is over. For good.<</if>> <<if $descroll2 is 5>>Yeah… I… I guess you're right, in away. I'll give you that. And I'm probably not bright enough anyway.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=3>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 11>> <<set $descroll2 to random(1, 5)>> <b>You:</b> // <<if $descroll2 is 1>><<if $daysa lte 9>>Haha, you're wonderful. Barely 18 years old but still speaking like a grown woman. It's too bad you're so cute. Some people will surely fall for all that nonsense. But not me. In this household, we follow my rules. Here, every little girl needs to learn her place.<<else>>Nah, all that is just childhood fantasies. A little girl who got carried away and just managed to kill a dozen of her friends on a sacred mission that was bound to fail. Now find your penance working your remaining years as my servant.<</if>><</if>> <<if $descroll2 is 2>>Haha, that's nonsense. All good you ever did was to kill a bunch of your friends on a foolish mission. No. You're gonna stay here with me until that cute little mouth of yours learns how to say "yes $callname, do you want to fuck my pussy again?". Haha!<</if>> <<if $descroll2 is 3>>You gotta skip all that freedom crap, okay? You've wasted your life away! All good that slim Italian body will ever do is working as my sex slave. Better get used to it!<</if>> <<if $descroll2 is 4>>Hey, honey, listening to all these stories is fantastic, but you gotta face the facts. You're just a young, foolish girl who managed to recruit a group of guys who only wanted to get inside your panties. It's nonsense. <</if>> <<if $descroll2 is 5>>I'm very happy to have you here with me, the famous Aria Bianchi. But I still see we got some work to do in regards to your attitude. All this freedom nonsense has to go. Okay? You'll be a well-drilled little obedient slave in a couple of years. I promise. <</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $willpower gte 25>> <<if $descroll2 is 1>><<if $daysa lte 9>>Haha… You're pathetic. Yeah, I might be young, but I've experienced more than what most Ikaanians ever have. I've seen the truth. … Too bad some are too busy dealing with themselves to wake up.<<else>>(Shivering voice) You're pathetic. A Spheremaster's dog. Get lost, will you?<</if>><</if>> <<if $descroll2 is 3>>If I hear that fucking attitude from you again, I'll… I'll cut your fucking dick off and make you eat it! <<set $defcount+=1>><<set def to true>><</if>> <<if $descroll2 is 2>>(Sobbing) Fucking asshole. Don’t ever speak like that again, okay? <</if>> <<if $descroll2 is 4>>You have no fucking idea what you're talking about. Just a lay-ass Ikaanian who thinks he's the Master of Raana. Get lost.<</if>> <<if $descroll2 is 5>>Haha, in your dreams. <<if $masterlove lte 49>>Asshole.<</if>> That shit will not work on me, okay?<</if>> <<else>> <<if $descroll2 is 1>><<if $daysa lte 9>>I… I will not… I refuse to do that, okay? I'll work for you, but you can never take away my dreams, okay?<<else>>(Sobbing) Stop it! You're really mean. I just want to be left alone, okay?<</if>><</if>> <<if $descroll2 is 2>>Stop speaking like that! (Sobbing) You're really cruel. A fucking asshole!<</if>> <<if $descroll2 is 3>>Stop speaking like that… Please… You can take my body, but you'll never own my soul!<</if>> <<if $descroll2 is 4>>I refuse to listen to you. Please, just leave me alone.<</if>> <<if $descroll2 is 5>>That's so unfair… (Sobbing) Why do you have to be such an ass? I want to be left alone now, okay? <</if>> <</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> ''$girlname:'' // <<if $willpower gte 25>> <<if $descroll2 is 1>><<if $daysa lte 9>>Alright, I get it. You paid a fucking huge amount for me. But that was a risk investment, and I don’t think you'll get what you expect in return.<<else>>(Trembling voice) Don’t you ever talk about my friends like that again, okay? Don’t!<</if>><</if>> <<if $descroll2 is 2>>Fuck… Stop speaking like that! <<if $masterlove lte 49>>You'll never get inside my pants, okay?<<else>>I didn’t know you could be such a dick. (Faint sobbing)<</if>><</if>> <<if $descroll2 is 3>>Please don’t speak to me like that. Okay? You're… Disgusting..!<</if>> <<if $descroll2 is 4>>Haha, you… You don’t understand shit, okay? Leave me alone, please.<</if>> <<if $descroll2 is 5>>Drilled? I think you have to drill something into your skull… (Faint sobbing)… Please, just… Just leave me alone.<</if>> <<else>> <<if $descroll2 is 1>><<if $daysa lte 9>>Okay… I… I get it… But… I… Please, just leave me alone…<<else>>(Sobbing) I… I guess I should've done things differently… But it's too late now… Fuck, why did you have to say that?<</if>><</if>> <<if $descroll2 is 2>>(Long sigh) I… I don’t know how to respond to that… You can rape me all you want, but my soul will never be yours.<</if>> <<if $descroll2 is 3>>(Sigh) I… I don’t know what to say… Please, can you… just leave me alone?<</if>> <<if $descroll2 is 4>>I… I guess you're right. I've been such a fool and… Now all those people are dead.<</if>> <<if $descroll2 is 5>>(Long pause) I guess… I guess I've been a foolish girl… Involving friends… That got killed because of me. Please, I need some time alone… Okay, $callname?<</if>> <</if>> // <<set $happiness-=5>> <<set $masterlove-=2>> <<set $willpower-=3>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 12>> <b>You:</b> // <<if $descroll2 is 1>>Haha, start up a business? The only business you'll be involved in is my prostitution ring, offering your cunt, ass and mouth to paying customers. Is that understood?<</if>> <<if $descroll2 is 2>>Are you serious? I paid big money for you. And you're gonna earn that, times ten, before we could even consider doing anything with your old father.<</if>> <<if $descroll2 is 3>>Haha, that old man? You'll just be lost and confused if I released you. No, you're with me. Leave your old life behind.<</if>> <<if $descroll2 is 4>>Haha, a lonely girl and an old man? With all those raiders in Marston Swamps? You'll just end up as their rape pet. Stop those childhood fantasies, okay?<</if>> <<if $descroll2 is 5>>You're funny. Haha… No, you, dear Mai-Lynn is just a simple slave, and that's all you'll ever be. Understood?<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Oh, you speak such vile words. Please, just leave me alone.<</if>> <<if $descroll2 is 2>>Sorry… I don’t… I don’t like your cruelty… Could I be left alone?<</if>> <<if $descroll2 is 3>>I cannot except that, sorry. (Faint sobbing) One day, I will be free. And I will return to my father.<</if>> <<if $descroll2 is 4>>I am in fact a strong girl. I can manage. Trust me. Was it something else?<</if>> <<if $descroll2 is 5>>You don’t know my plans, Sir. If you excuse me. I have some chores to attend.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>(Gasp) I… I don’t know what to say… Maybe you're right. Sorry. But… But please, don’t do that to me. I'll be more obedient. I promise! No more dreams.<</if>> <<if $descroll2 is 2>>I… I'm sorry if I've been dreaming too much. I will earn my own upkeep. And more. I promise.<</if>> <<if $descroll2 is 3>>(Sobbing) Sorry… Maybe you're right… I… I need to focus on what lies ahead instead.<</if>> <<if $descroll2 is 4>>I guess that's… What… I guess you're right. Sorry for being so… unrealistic. I will improve. I will be more obedient.<</if>> <<if $descroll2 is 5>>(Gasp) Y… Yes, $callname. I understand. And I will stop dreaming. It was wrong of me to have such foolish thoughts. <</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 14>> <b>You:</b> // <<if $broway is 11>> <<if $descroll3 lte 2>>Maid? Are you for real? The only thing you'll ever be good at is as a fuck-hole, tied to the rack down in our basement.<</if>> <<if $descroll3 is 3>>You're not good enough for that. Right now, you're just a fuck-hole and a cum-dumpster. We'll see about your maidly dreams once go learn something useful for once in your life.<</if>> <<if $descroll3 gte 4>>All that sounds really fancy, but you're not good enough. I don’t think I want to let you loose just yet, with all that responsibility. <</if>> <</if>> <<if $broway is 13>> <<if $descroll3 lte 2>>Haha, scholar? You're a maid, bed slave and a gardener. Forget about all that. Your brain is not quick enough.<</if>> <<if $descroll3 is 3>>I don’t think you have the brains for that. Sorry, $girlname. You're a maid. Nothing else.<</if>> <<if $descroll3 gte 4>>Haha, a scholar. Are you for real? Why don’t you aim for an Astro-traveler? Or a quantum physicist? Haha… Stupid…<</if>> <</if>> <<if $broway is 12>> <<if $descroll3 lte 2>>Ehm… What? Haha. $girlname… You're a small girl. You should stay away from all that involves fighting. No, I got better use for you here. In the kitchen. In my bed.<</if>> <<if $descroll3 is 3>>Haha, so cute. Ikaanos top gladiatrix. Well, that'll remain a dream. You're not fit for fighting.<</if>> <<if $descroll3 gte 4>>Haha, you're so funny. No, fighting is not your alley. Being a maid, bed slave and gardener, on the other hand… Now that's your future. Until you grow old.<</if>> <</if>> <<if $broway is 14>> <<if $descroll3 lte 2>>Mmh… I like what I hear. Too bad you're such a worthless fuck-slave. We need to train you better. Down in the dungeon.<</if>> <<if $descroll3 is 3>>That all sounds good, but you're far away from knowing how to really, really serve a man. I'll teach you. One day, you'll be a perfect sex slave. I promise.<</if>> <<if $descroll3 gte 4>>Haha, you have no idea what I have in store for you. You're still worthless. Even with your tight, little pussy. But we'll change that. Just give me time, and lubricants. Haha…<</if>> <</if>> <<if $broway is 15>> <<if $descroll3 lte 2>>Well, I might let you follow me outside, but only to act as my tent slave and fuck toy. Your dreams are so childish… Haha…<</if>> <<if $descroll3 is 3>>Nah, I don’t like my bed slaves full with red mosquito bites. You're gonna stay here, cleaning my rooms, having that ass ready for your Master.<</if>> <<if $descroll3 gte 4>>Haha, like a real Rambo-chick. No, sorry to disappoint you. You're not good enough. You're a maid, bed slave and maybe, just maybe a gardener. And that's the only green stuff you'll ever see.<</if>> <</if>> <<if $broway gte 21>> <<if $descroll3 lte 2>>Oh by the Moons. A new Mrs. Keenan. You gonna save all those children? Haha… Sweet $girlname. That orphanage is just a breeding chamber for future slaves. Better accept that.<</if>> <<if $descroll3 is 3>>Haha… You're so cute. And so childish. All those kids will end up in slavery. Just like you did. And it will continue like that. For generations. Better just accept that, pick up the broomstick and stick your ass out. That's all you're good at.<</if>> <<if $descroll3 gte 4>>Oh, sweet, sweet $girlname. You're so… childish. That'll never happen. That place continues to be a breeding ground for future slaves. That's how orphanages work. Understood?<</if>> <</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Please… Stop speaking like that… Okay… Just… Please, leave me alone…<</if>> <<if $descroll2 is 2>>I'm not gonna listen to you. You're just a mean… Ah, never mind.<</if>> <<if $descroll2 is 3>>I'm not going to listen to you… Okay… I have other chores to do. Excuse me.<</if>> <<if $descroll2 is 4>>Why are you so mean? Ah, never mind.<</if>> <<if $descroll2 is 5>>Stop speaking like that. I don’t like it!<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>(Sobbing) Maybe you're… Right… Fuck… I have some chores to do. Excuse me.<</if>> <<if $descroll2 is 2>>(Sobbing) Pl… Please… I… I don’t… No…<</if>> <<if $descroll2 is 3>>Stop… Please… Stop speaking… Like that to me… (faint sobbing)<</if>> <<if $descroll2 is 4>>Why… Are you so… cruel? Please… just leave me alone…<</if>> <<if $descroll2 is 5>>(Sobbing) No… Please, you don’t mean that… <</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 99>> <b>You:</b> // <<if $descroll3 is 1>>xx<</if>> <<if $descroll3 is 2>>xx<</if>> <<if $descroll3 is 3>>xx<</if>> <<if $descroll3 is 4>>xx<</if>> <<if $descroll3 is 5>>xx<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>xx<</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 is 5>>xx<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>xx<</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 is 5>>xx<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 15>> <b>You:</b> // <<if $descroll3 is 1>>Haha? Us too, a couple? Well, you were born a sex slave, and you'll be a sex slave all your life. Don’t expect me to treat you differently. You have an obligation towards me, okay?<</if>> <<if $descroll3 is 2>>Haha. You're so cute. The only thing you're good at is serving a man's cock. And that's what you'll continue doing, okay? Don’t get your hopes up.<</if>> <<if $descroll3 is 3>>Ooh… So, the little princess is dreaming about her prince? Never gonna happen. You're useless outside the fuck-hole department. Your three openings are the only things of value I see here. I'll use them for their purpose. There are countless smarter girls with wider hips I'd choose to be my wife before you. <</if>> <<if $descroll3 gte 4>>Sorry to disappoint you but my interest here is purely sexual. I'll continue using you for that purpose until I grow tired of those fuck-holes of yours. That's the grim truth. You should be happy that you have roof over your head and can sleep through the night without serving old men with smelly hard-ons at Furry's. <</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Haha… Sorry for showing my emotions. Won't happen again!<</if>> <<if $descroll3 is 2>>Ehm. Okay? Why the sudden turnaround? Fuck you! You only wanted my key. Right? Damn. I'm such a fool.<</if>> <<if $descroll3 is 3>>You're such a disgusting person. I knew it. I got fooled again...! No mercy for little girls.<</if>> <<if $descroll3 gte 4>>Sorry if I've offended you in some way. I guess your mother never taught you about humility and emotions. Sad, really. <<set _def to true>><</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Ehm… Yes… yes I know I have that. I'm totally at your mercy. Sorry if I offended you with my dreams. I'll never mention them again.<</if>> <<if $descroll3 is 2>>Of course not, Sir. I'm sorry. I know my obligations.<</if>> <<if $descroll3 is 3>>(Faint sobbing) Sorry… I thought… Never mind. I know my purpose. I know men like to abuse my body. You have the same right as all my previous owners.<</if>> <<if $descroll3 gte 4>>Yeah, I'm very happy for that, Sir. I'm sorry if I offended you. I'll be good. I swear.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 13>> <b>You:</b> // <<if $descroll3 is 1>>Haha… Starting up a clinic. Are you insane? Who should pay for all that? Me? Well, maybe, just maybe, after I've pimped you for 100K on the market. Then you'll probably be old enough to not be of sexual interest any longer. Haha… <</if>> <<if $descroll3 is 2>>You're so cute. I'm gonna fuck that tushy of yours for a couple of years first, then we can talk about it again.<</if>> <<if $descroll3 is 3>>Haha… All you girls with all your big dreams. I want something back from my investment first. And then I'm talking about young, female flesh, not some potential revenue from a private clinic. <</if>> <<if $descroll3 is 4>>Haha, Caitlin… You're such a dreamer. First, I want to you to stay true to your words; open your holes, take your Master's cock, say thank you, and crawl back to your spot until I summon you again. Is that understood? Let's talk about this in a year or two. If you behave properly.<</if>> <<if $descroll3 is 5>>You're both cute and completely insane. Haha… a clinic. The only clinic you'll ever visit is Nika's basement, when it's time to pierce your clit!<</if>> // <br><br> <<if $chance lte 0>> <b>//You are unable to influence $girlname. Her Affection (-4) toward you has dramatically deteriorated! //</b> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>I… I can wait… But… Don’t speak to me like that, okay? Please!<</if>> <<if $descroll3 is 2>>You… You don’t have to put it like that. Please… Just respect me and I'll give you everything. Just as I said I would… (faint sobbing)<</if>> <<if $descroll3 is 3>>Of course I'll stay true to my words… But don’t speak to me like that. Being disrespectful will never lead to anything… Is that understood? <<set _def to true>> <</if>> <<if $descroll3 is 4>>(Sigh)… Yes, Master, you'll get all that. We've already discussed it. But I have to say, I don’t like your tone. Please, try to be a gentleman… At least once in your life. <<set _def to true>> <</if>> <<if $descroll3 is 5>>(Long sigh) You're such… Such a scumbag! Just like all the other beryl gorillas around here. <<set _def to true>> <</if>> // <<set $happiness-=2>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <b>//Your hurtful remarks have a negative impact on $girlnames WILLPOWER (-3), Happiness (-3) and Affection (-2) toward you! //</b> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>I… I guess you're right. It's very expensive… It's too much of me to demand that from you…<</if>> <<if $descroll3 is 3>>Your words are cruel but also completely legitimate. I'll take a step back. Sorry… Master (faint sobbing) if I've acted too independently. It was wrong of me seeing us as equal friends.<</if>> <<if $descroll3 is 2>>I… I… I understand. My sexual services come first. I should know my manners.<</if>> <<if $descroll3 is 4>>Of… Of course, Sir. I'm… ready… (faint sobbing) to satisfy you right now, if… you want me to? Sorry if I've behaved badly.<</if>> <<if $descroll3 is 5>>(Sobbing) Please, my hopes and dreams are maybe childish… I… I hope I haven’t offended you in any way. Please, forgive me, $callname!<</if>> // <<set $happiness-=3>> <<set $masterlove-=2>> <<set $willpower-=3>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 16>> <b>You:</b> // <<if $descroll3 is 1>>Haha. Thirst for information? Dakota, the main reason I allow you to stay here is because I like your ass. And that cute little mouth of yours. The only thirst we'll be putting to rest here is your thirst for my cum, which I know you love.<</if>> <<if $descroll3 is 2>>Haha. You're so funny. Staying here comes at a price. You're gonna serve me, with your body, in all possible ways, not cost me money or use up expensive books. I hope you realize that?<</if>> <<if $descroll3 is 3>>You're so cute, Dakky. Thirst for information. You sound like a professor! I don’t think we can afford it, I'm afraid.<</if>> <<if $descroll3 is 4>>Oh? You're just a useless<<if $age lte 19>>, teenage<</if>> slut. There will be no information-gathering here, young lady. You got one purpose and you know what that is.<</if>> <<if $descroll3 is 5>>You're really cute. Haha. Thirst for information. I know that mouth of yours is thirsty, but for an entirely different kind of… juice. We'll stick to that. Okay?<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>(Sigh) You're so stupid. Stop speaking like that. Please.<</if>> <<if $descroll2 is 2>>What? Why are speaking like that? You sound just like my sister. <</if>> <<if $descroll2 is 3>>Ehh… Okay. So this whole mansion thing is just a paper wall? Got it.<</if>> <<if $descroll2 is 4>>Fuck you. Okay? I don’t like getting spoken to like that.<</if>> <<if $descroll2 is 5>>Haha. You're funny. And an asshole at the same time. Cute (ironic smile).<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-3)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I… I know. I… I do… Ehm, sorry for trying to be something I'm not. Please forgive me.<</if>> <<if $descroll2 is 2>>O… Of course, I know that. And… you know I'm happy with just the sex part. <<if $cock gte 3>>Even if your huge cock hurts me sometimes.<</if>> I just… never mind. Sorry to have brought it up.<</if>> <<if $descroll2 is 3>>Oh. Oh, yeah, I realize that. Sorry for having dreams. I'll not bring it up again. Unless you ask, of course.<</if>> <<if $descroll2 is 4>>(Faint sobbing) Oh… Sorry to have offended you. I didn’t mean it. I know what my purpose is and I'll get better doing it. I promise.<</if>> <<if $descroll2 is 5>>(Long silence) O… O… Of course, Sir. I didn’t mean to offend you. I know what my purpose is here. And I'm grateful for you saving me and everything.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=3>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 18>> <b>You:</b> // <<if $descroll3 is 1>>Stop Tuwa me, okay? You little bitch, your parents threw you out for a good reason. Now, the gods have brought you hear to get some proper training.<</if>> <<if $descroll3 is 2>>If you call me Tuwa one more time, I'll fucking throw you over my lap and spank your ass red. Got it? No, your parents are long gone and you're here to learn some proper manners under a real, civilized houselord. Is that understood?<</if>> <<if $descroll3 gte 3>>(Laughter) You can forget about your parents. I'll not throw a jot at finding them. No, you and your brother have come to Ikaanos to learn some proper manners, under a real lord. Just give in and wash away that tribal filth. Okay?<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-8)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Fuck you… Tuwa!<</if>> <<if $descroll2 is 2>>Ha! May all the lizards eat you alive, asshole.<</if>> <<if $descroll2 is 3>>Never! I am a free woman and so will I remain. Asshole.<</if>> <<if $descroll2 gte 4>>Haha. Never! I'm not a simple toy for you, Tuwa. Get lost.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=8>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>(Sobbing) Please. I beg you. I am all alone. Don’t be so hard, T… Sir.<</if>> <<if $descroll2 is 2>>I… I don’t know what to say. Perhaps you're right. (faint sobbing)<</if>> <<if $descroll2 is 3>>Please… I… I beg forgiveness if I've done something, T… $callname.<</if>> <<if $descroll2 gte 4>>(Sobbing) I… I get it… Okay. Just… Leave me alone. Please.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 26>> <b>You:</b> // <<if $descroll3 lte 2>>Hey, homie. Stop that crap, okay? You're just a lousy tent-dweller that I don’t care about. I give you shelter because we're old friends. That's it. Understood?<</if>> <<if $descroll3 is 3>>Ow, fuck. Shut up about that, okay? Pussy? You can go court the swamp-dwellers in Marston for all I care. Went really well last time, right? My girls are pristine stock meant for me only. If you touch one of my girls, I'll rip your cock off. Got it?<</if>> <<if $descroll3 gte 3>>You and me are nothing alike. We used to hang, sure, but I'm a respected nobleman and you're just a sell-sword who didn’t even have his own fucking sword for crying out loud. Cut that crap. And stay away from my girls, got it?<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. His <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-15)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll2 lte 2>>Fuck you. And your brother! You'll end up as him eventually if you continue with that attitude. Insane and dead!<</if>> <<if $descroll2 is 3>>Yeah, you can try, asshole. I'll claw your fucking eyes out. The little Ansie soldier down here is my most precious thing. Fuck you!<</if>> <<if $descroll2 gte 4>>You're as insane as your fucking brother. Leave me alone, asshole.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=15>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-6)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll2 lte 2>>Okay, okay… Understood goddamit. You're having a bad day (shivering voice). I'll… return to my chambers, Sir.<</if>> <<if $descroll2 is 3>>(Shivering voice) Please… I didn’t mean… You know how precious that thing is. I'll stay away. I promise. Okay?<</if>> <<if $descroll2 gte 4>>(On the verge of crying) I… I'll not try anything, okay. Sorry if I upset you. I'm your elite soldier. Nothing more. Sorry for… everything.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=6>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 28>> <b>You:</b> // <<if $descroll3 lte 2>>A life of luxury? Never going to happen. You're here with your tight little ass to serve me, in any way I want. What's your alternative? Gold-walking? I can make that happen.<</if>> <<if $descroll3 is 3>>(Laughter) You're such a spoiled little bitch. No, the only thing you'll be bathing in is your own sweat after serving me. Understood?<</if>> <<if $descroll3 gte 4>>(Laughter) You're such a spoiled little brat. I got plans for you, and you're not gonna like it. Well, maybe after 1,000 forced orgasms – then you'll want nothing more than your Master's cock up your ass.<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-7)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll3 lte 2>>Yeah, try me, asshole. Get lost.<</if>> <<if $descroll3 is 3>>Playing a tough guy are we? I don’t wanna talk to you. Get lost.<</if>> <<if $descroll3 gte 4>>Ha. I know guys like you. Big mouths. Little dicks. Get lost, looser. <<set _def to true>><</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=7>> <<set $scarefactor+=2>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-3)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll3 lte 2>>Okay, okay, I got it. Yikes. Please, don’t hurt me. I'll try better to fit in, okay?<</if>> <<if $descroll3 is 3>>Sorry… But… But can't a young girl just dream a little? (sobbing)<</if>> <<if $descroll3 gte 4>>(Sobbing) No, please, don’t punish me for saying all that. I get it. Okay. I'll improve.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=3>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 30>> <b>You:</b> // <<if $descroll3 lte 2>>Oh, for fuck's sake, Bud. I've had enough of your shit. You're such a dork. I let you stay here because you're a Walton. And that's it, okay? Please, your attitude is more invasive than fucking dungah moss.<</if>> <<if $descroll3 is 3>>I'm not your fucking homie, okay? And definitely not your brother. Get in line like the rest, take your salary and be fucking content. Got it?<</if>> <<if $descroll3 gte 4>>You think I want to be a "homie" with a fucking dork? You're under my skin all the fucking time, BRO! Get some common sense into that thick skull of yours and stop acting like a child. Got it?<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. His <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-18)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll3 lte 2>>(Faint sobbing) I… I know you don’t mean that but it's fucking rude, okay, bro? I'll… be waiting for an apology.<</if>> <<if $descroll3 is 3>>Hey, bro, what the fuck? I demand an apology, yo. I'll fucking quit if you don’t give it to me! Moon honest truth I will!<</if>> <<if $descroll3 gte 4>>Hey, man, what the hell? Apologize, yo. That's not how you treat one of your best friends! I'll quit if you don’t say sorry! I swear by The Moons!<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=18>> <<set $scarefactor+=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-10)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll3 lte 2>>(Sobbing) I… I get it, yo. Sorry for being a friend…<</if>> <<if $descroll3 is 3>>(Sobbing) Okay… Okay, I get it. What did I do wrong? I can improve. I wanna be your friend!<</if>> <<if $descroll3 gte 4>>(Sobbing) Oookay… Some harsh words here. I'll take them… And learn from them. I… I don’t know what I did wrong. Please. I'm your friend, you.<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=10>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> <<if $girlid is 99>> <b>You:</b> // <<if $descroll3 lte 2>>xx<</if>> <<if $descroll3 is 3>>xx<</if>> <<if $descroll3 gte 4>>xx<</if>> // <br><br> <<if $chance lte 0>> <<include Fail>> <br><br> You are unable to influence $girlname. Her <<if $traitjaded lte 49>>''Happiness (-2)'' and<</if>> ''Affection (-4)'' toward you <<if $traitjaded lte 49>>have<<else>>has<</if>> decreased! <br><br> <b>$girlname:</b> // <<if $descroll3 lte 2>>xx<</if>> <<if $descroll3 is 3>>xx<</if>> <<if $descroll3 gte 4>>xx<</if>> // <<if $traitjaded lte 49>><<set $happiness-=2>><</if>> <<set $masterlove-=4>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your cruel remarks have a negative impact on $girlnames ''WILLPOWER (-5)''<<if $traitjaded lte 49>>, ''Happiness (-5)''<</if>> and ''Affection (-2)'' toward you! <br><br> <b>$girlname:</b> // <<if $descroll3 lte 2>>xx<</if>> <<if $descroll3 is 3>>xx<</if>> <<if $descroll3 gte 4>>xx<</if>> // <<if $traitjaded lte 49>><<set $happiness-=5>><</if>> <<set $masterlove-=2>> <<set $willpower-=5>> <</if>> <<set $hopessaidno to 3>> <<set $hopesmean to true>> <</if>> /* <<if _def is true>> <br><br> $girlnames ''Defiance'' has increased! <<set $defcount+=1>> <</if>> */ <<if $willpower gte 10>> <<set $scarefactor+=2>> <</if>> <<if $chance gte 1>> <br><br> $girlnames ''Fear (+1)'' has increased!<<set $afraid+=1>> <</if>> /* ACTION IS 9 ENDS BELOW */ <</if>> <<if $action is 10>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $masterlove lte 9>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove gte 60>><<set $chance+=15>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower lte 19>><<set $chance+=15>><</if>> <<if $happiness gte 35>><<set $chance+10>><</if>> <<if $kind gte 50>><<set $chance+10>><</if>> <<if $hopesmean is true>><<set $chance-=20>><</if>> <<set $daycount+=1>> <<addmins 6>> You encourage $girlname and try to persuade <<if _sex is 0>>her<<else>>him<</if>> that good behavior will be rewarded: <br><br> // <<if _status lte 3>> <<if $descroll2 is 1>>That's all gonna happen. If you behave properly and give me what I want. <</if>> <<if $descroll2 is 2>>I will provide for you. If you provide for me and do what's expected from someone in your position.<</if>> <<if $descroll2 is 3>>I assure you, that's all gonna happen. But you're still in debt to me. Just pay that off first and we'll work something out.<</if>> <<if $descroll2 is 4>>If you continue working for me, a year or two, and do what's expected, I'll guarantee you that all that'll come true.<</if>> <<if $descroll2 is 5>>That's no problem. As long as you do what's expected from someone in your position. I'm not a mean guy. I promise. <<if $scarefactor gte 2 and $willpower gte 10 and $masterlove lte 74>>You might think that I'm an asshole right now, but we've just misunderstood each other.<</if>><</if>> <</if>> <<if _status gte 4 and _status lte 8>> <<if $descroll2 is 1>>Report anything that you suspect might hurt this household and I'm happy. Loyalty is everything.<</if>> <<if $descroll2 is 2>>Remain loyal and I can assure you there's no end to what we can accomplish here.<</if>> <<if $descroll2 is 3>>That might indeed happen. All I ask from you in return is loyalty and diligence. Not that hard to conjure up, right?<</if>> <<if $descroll2 gte 4>>As long as you display loyalty to my household, everything will turn out fine for you. I promise.<</if>> <</if>> <<if _status is 9>> <<if _sex is 0>> <<if $descroll2 is 1>>I love you. You're my daughter. If you behave in a proper way, there's no end to what might happen. Okay?<</if>> <<if $descroll2 is 2>>Just behave like a dutiful and loyal household member and everything will turn out fine for you. I promise. You're my daughter for Moon's sake! I know you have it in you.<</if>> <<if $descroll2 is 3>>If you behave like a proper daughter, everything will turn out just fine.<</if>> <<if $descroll2 gte 4>>Just continue acting like a loyal daughter and everything will be okay. I promise.<</if>> <<else>> Just bear our household's name with pride, act loyally to your father and use diligence in everything you do and all that will come true. I promise. <</if>> <</if>> <<if _status is 10>> <<if $descroll2 is 1>>Just continue being what you are – a good wife to me, and everything will turn out just fine. I promise.<</if>> <<if $descroll2 is 2>>There's no end to what we can accomplish. You and me, husband and wife. Act through that thought and all our dreams will come true.<</if>> <<if $descroll2 is 3>>Just play your role as a good wife and everything will turn out just fine. I promise.<</if>> <<if $descroll2 gte 4>>You have a great responsibility as my wife. Shoulder that task with diligence and everything will turn out just fine. All dreams will come true and so forth.<</if>> <</if>> // <br><br> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 49>> <<set _mani to true>> <<include Fail>> <br><br> Your remarks come out as deceptive, implying that all you want is for <<if _sex is 0>>her<<else>>him<</if>> to give more of <<if _sex is 0>>herself<<else>>himself<</if>> and that you have no intention of staying true to your promises. <br><br> $girlnames feelings for you are unaffected by your failure. <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 49>> <<set _mani to true>> <<include Success>> <br><br> <b>//Your statements succeed in influencing your _callit, making <<if _sex is 0>>her<<else>>him<</if>> believe that good service will eventually lead to a better life. //</b><br><br> <<if $hopesgoodfirst is true>> <<if $descroll2 is 1>><b>$girlname:</b> //Thanks for reminding me. I hope I’ve done good so far!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Yes, you told me. Thanks for reminding me.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s good to be reminded. I really hope you’re not disappointed in anything I’ve done.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Thanks for telling me again. That should be written on the walls of your household, master!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Okay, thanks for telling me again.//<</if>> <</if>> <<if $hopesgoodfirst is false>> <<if $descroll2 is 1>><b>$girlname:</b> //Are you sure? I’m happy to hear that.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //That’s nice to hear. I’ll remember that.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Thanks for letting me know. Gives me hope.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’m happy to hear that. Gives me hope.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Thanks for letting me know. I’ll always remember that.//<</if>> <<set $hopesgoodfirst to true>> <</if>> <br><br> <b>$girlnames obedience has improved slightly. </b> <<set $willpower-=1>> <<set $kind+=1>> <</if>> <<if $willpower lte 0 or $likesadist gte 50>> <<if _sex is 0>> Your faithful _callit expresses no emotions other than perfect servitude. <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //My… My only reward <<if _blocksex isnot true and _sex is 0>>is your cock lodged deep inside my ass, $callname.<<else>>is your smile after I've done my duties. I live for that.<</if>>//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //But… But your _callit's only reward should be to <<if _blocksex isnot true and _sex is 0 and _mychild isnot true>>drink your cum<<else>>the food she's given<</if>> if she’s behaved well.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I am happy to serve you. That is all I want, $callname!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Fulfilling my duties is all my life’s about, $callname!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //<<if _blocksex isnot true and _sex is 0>>Your _callit needs nothing more than your hot, throbbing cock inside her.<<else>>Your _callit needs nothing more than those words. I am very content with my life.<</if>>//<</if>> <<else>> Your _callit gives you a nod of genuine appreciation.<br><br> ''$girlname:'' //We're all good, brother. Thank you for everything.// <</if>> <</if>> <</if>> <<if $action is 4>> <<set $daycount+=1>> <<addmins 6>> You inquire about $girlnames feelings about <<if _sex is 0>>her<<else>>him<</if>> _callyou's generosity. <br><br> <<if $willpower lte 0>> $girlname responds quickly and accurately, giving you exactly what you want: <br><br> <<if _sex is 0>> <<if $descroll2 is 1>><b>$girlname:</b> //Well, I… I really love you, $callname.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Your _callit is very deeply invested in you, $callname. How could I even think about another _callyou.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //<<if $body gte 2>>I have the utter most respect and love for you, $callname.<<else>>You are my mentor in life. A mentor that I serve and think highly about. A father I always obey.<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Your _callit worships you… <<if _blocksex isnot true>>and your cock, $callname.<</if>>//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //You're very nice to me and I'm fortunate to have you as my guardian. <<if $age lte 19 and _blocksex isnot true and _mychild isnot true>>My young body is always ready to satisfy you.<</if>> //<</if>> <<else>> ''$girlname:'' //You're my bro-Master. Listen… I am your eternal homie, $callname.// <</if>> <br><br> <<if $masterlove lte 0>> As <<if _sex is 0>>she<<else>>he<</if>> responds to your query, you detect a flicker of fiery hatred leaking through <<if _sex is 0>>her<<else>>his<</if>> eyes. <</if>> <<if $masterlove gte 1 and $masterlove lte 19>> <<if _sex is 0>>Her<<else>>His<</if>> words are stiff and dishonest. Your _callit's true feelings for you are likely very different from what <<if _sex is 0>>she<<else>>he<</if>> says. <</if>> <</if>> <<if $willpower gte 1>> <<if $scarefactor gte 2 or $hopessaidno gte 2>> <b>//It's difficult to determine how $girlname feels about you right now because you've recently behaved bad toward <<if _sex is 0>>her<<else>>him<</if>>. <br><br> Ask again tomorrow or in a few of days once <<if _sex is 0>>her<<else>>his<</if>> resentment has subsided. //</b> <</if>> <</if>> <<if $willpower gte 1 and $scarefactor lte 1 and $hopessaidno lte 1>> <<if $masterlove lte 0>> In every expression and sentence, $girlnames venomous hatred for you shines through. You've obviously been very cruel to <<if _sex is 0>>her<<else>>him<</if>>. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Fuck off! I hate you! Leave me alone!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I hope you end up dead! You’re a scum! A fucking asshole! //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Leave me the fuck alone, okay? I hate you!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Get away from me, you sicko! I hate you!//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //Please, just leave me alone. You’re the meanest person I’ve known!//<</if>> <</if>> <<if $masterlove gte 1 and $masterlove lte 9>> $girlname despises you and becomes nauseated when you ask <<if _sex is 0>>her<<else>>him<</if>> a question of such a private nature. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Get away from me, you sick asshole!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //You’re a sicko, and I fucking hate you!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Just leave me alone, please!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I don’t want to talk to you, okay? Leave me alone!//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //Leave me alone!//<</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 19>> It's clear that $girlname doesn't like you. <<if _sex is 0>>She<<else>>He<</if>> keeps the conversation brief by avoiding all needless responses to the questions you pose. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if _fear isnot true>> <<if $descroll2 lte 1>><b>$girlname:</b> //Ehm… You want me to be honest? Didn’t think so. You know the answer<<if _npc.sex is 1>>, brother (sarcastic wink)<</if>>.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //We're not friends. Okay?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //<<if _sex is 0>>I think there’s a lot of room for improvement. You’re just like everyone else, a horny, self-centered guy. There! A straight, honest answer!<<else>>Hey, "brother". I don’t like you, and you probably don’t like me. Let's just leave it at that, okay?<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I don’t know, really. I… I don’t wanna answer that question.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //<<if _sex is 0>>I don’t wanna talk to you, okay? Could you leave me alone, please?<<else>>Hey man, I have nothing to say to you, okay? <</if>>//<</if>> <<else>> <<set _ran to random(1, 3)>> ''$girlname:''// <<if _ran is 1>>(Shaky voice) I… I respect you and all, but… You've been… far from good to me lately. <</if>> <<if _ran is 2>>Ehm… You want me to be honest? And please, don’t hurt me, okay? You're… just like any other houselord I guess. Demanding. Self-centered.<</if>> <<if _ran is 3>>I… I will not answer that question… Please. I know you'll just do mean things to me. Again.<</if>> // <</if>> <<set $event3 to true>> <</if>> <<if $masterlove gte 20 and $masterlove lte 24>> $girlname isn't particularly fond of you. <<if _sex is 0>>She<<else>>He<</if>> tries to avoid bumping into <<if _sex is 0>>her<<else>>his<</if>> _callyou at all costs and does everything <<if _sex is 0>>she<<else>>he<</if>> can to appear occupied elsewhere. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $willpower lte 9>><<set $descroll2+=1>><</if>> <<if $descroll2 lte -1>><b>$girlname:</b> //Don’t bother me, okay? I just want to be by myself right now. <<if _sex is 0>>I hope you can accept that.<<else>>Alright, "brother"?<</if>>//<</if>> <<if $descroll2 is 0>><b>$girlname:</b> //What do you think? That I enjoy being your _callit? Sorry but… No. <<if _npc.sex is 0 and _npc.status lte 2>> <<if $likesadist gte 25>>I like it when a man dominates me, but this "household shit" everyone talks about? Nah. Not for me.<<else>>If you wanna be my friend, unlock the gates and let me go.<</if>> <</if>> <<if _npc.sex is 1>>You better improve your manners, brother.<</if>> //<</if>> <<if $descroll2 is 1>><b>$girlname:</b> //I cannot answer that question. I just want to be by myself. <<if _npc.status lte 2>>Free and unbound<<else>>I'm actually thinking about terminating my employment.<</if>>. <<if $willpower gte 40 and _npc.status lte 2>>Don’t bother me, and I'll not bother you, okay?<</if>> //<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //<<if $body gte 3>>Could you just… get out of my personal space, please?<<else>>Please, I just wanna be left alone, okay? <<if $masterage gte 40 and _npc.sex is 0>>And it just sounds creepy when you ask a question like that. You're too old to be my boyfriend.<</if>><</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I have no opinion, okay?//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I don’t think I wanna comment on that. Can I continue with what I was doing?//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Shrugs) I dunno. I can’t answer that. Did you need anything, or may I continue with what I was doing?//<</if>> <<if $descroll2 is 6>><b>$girlname:</b> //I don’t know how to answer that question. There are certain things that need to improve but… I guess things could be worse…//<</if>> <<if $descroll2 gte 7>><b>$girlname:</b> //I'm happy to serve you… but… I… I still think we need to work through a few things… $callname…//<</if>> <<if $willpower gte 16>><<if $scarefactor gte 1 or $hopessaidno gte 1>> //By the way, that shit you pulled earlier… Not cool! Not cool at all!//<</if>><</if>> <<set $event3 to true>> <</if>> <<if $masterlove gte 25 and $masterlove lte 49>> $girlname is undecided on whether <<if _sex is 0>>she<<else>>he<</if>> likes or dislikes you. You're <<if _sex is 0>>her<<else>>his<</if>> _callyou, and <<if _sex is 0>>she's<<else>>he's<</if>> just doing <<if _sex is 0>>her<<else>>his<</if>> job as a _callit, showing no personal feelings for you at the moment. <br><br><<if _sex is 0>>She<<else>>He<</if>> isn't displaying any ferocious aggression or resentment, however, implying that you aren't quite as horrible after all<<if _fear is true>>, despite your recent attempts at frightening <<if _sex is 0>>her<<else>>him<</if>><</if>>. <br><br> <<set $descroll2 to random(1, 9)>> <<if _fear isnot true>> <<if _sex is 0 and _status isnot 10>> <<if $descroll2 is 1>><b>$girlname:</b> //I guess things are okay around here. They could be much worse. You could be much worse. //<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //There’s nothing really awkward to complain about. <<if $happiness gte 20>>I enjoy working here.<</if>> //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Ehm, I guess I should be happy about how you’re treating me. There's nothing really to complain about.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //There’s nothing to complain about right now, I guess.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Well, things are okay. I guess I’m fine with how you’re treating me.//<</if>> <<if $descroll2 is 6>><b>$girlname:</b> //I have no serious complaints. There are girls out there that are much worse off than me.//<</if>> <<if $descroll2 is 7>><b>$girlname:</b> //I dunno, I guess it's fine…//<</if>> <<if $descroll2 is 8>><b>$girlname:</b> //I have nothing to say really, things are what they are… And I guess I’m fairly content. //<</if>> <<if $descroll2 is 9>><b>$girlname:</b> //I… I don’t know how to respond to that question. I guess there’s nothing seriously wrong with you or how you're treating me right now.//<</if>> <<else>> <<if _status is 9>><<set _callyou to "dad">><<else>><<set _callyou to "boss">><</if>> <<if _status is 10>><<set _callyou to "husband">><</if>> ''$girlname:'' // <<if $descroll2 lte 1>>It's all fine, _callyou.<</if>> <<if $descroll2 is 2>>Well, _callyou, I guess I'm good. Why?<</if>> <<if $descroll2 is 3>>Everything's cool between us, _callyou.<</if>> <<if $descroll2 is 4>>Nothing to complain about, _callyou.<</if>> <<if $descroll2 is 5>>I guess everything's okay.<</if>> <<if $descroll2 is 6>>Nothing to complain about, _callyou.<</if>> <<if $descroll2 is 7>>Everything's fine, I guess. Why you wondering?<</if>> <<if $descroll2 gte 8>>I don’t have any serious issues to complain about. At the moment. <</if>> // <</if>> <<else>> <<set _ran to random(1, 3)>> ''$girlname:''// <<if _ran is 1>>I… I don’t know. I guess everything's okay… Please, just… don’t scare me again. I'm trying to improve!<</if>> <<if _ran is 2>>Hey… I'm trying to improve, okay? Please, just… don’t try to scare me again…<</if>> <<if _ran is 3>>(Startled voice) Oh… I… I don’t know, but I guess things are okay right now. Between us (fake smile).<</if>> // <</if>> <<if $scarefactor gte 1 or $hopessaidno gte 1 and _fear isnot true>> //But that shit you pulled earlier… No way, I don’t want to have to take such crap. Not even from you!//<</if>> <<set $event3 to true>> <</if>> <<if $masterlove gte 50 and $masterlove lte 59>> $girlname likes <<if _sex is 0>>her<<else>>his<</if>> _callyou. You know how to make <<if _sex is 0>>her<<else>>him<</if>> laugh and the two of you frequently share lighthearted jokes and amusing anecdotes. <<if _sex is 0>>She<<else>>He<</if>> hasn't expressed any feelings or expressed any genuine affection, however, at least not yet. <<if _fear is true>>Your recent attempts at frightening <<if _sex is 0>>her<<else>>him<</if>> has unfortunately made your _callit a bit uneasy when <<if _sex is 0>>she's<<else>>he's<</if>> around you.<</if>> <br><br> <<if _fear isnot true>> <<if _sex is 0>> <<if $descroll2 is 1>><b>$girlname:</b> //Haha! (Smile) Well, I like it here. And you’re treating me okay. //<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //(Smiling) I’m happy with you. I’m content with what I have and there’s nothing at all I want to complain about.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I have no complaints. I’ve seen how other servant girls are treated and I know I belong to a lucky few.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’m fine, and I hope things will remain like this. I’m really lucky! It could be much worse.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //You’re an okay household master (smile). I really have nothing to complain about right now.//<</if>> <<else>> ''_girlname:'' // <<if _girlid is 30>> I'm a lucky bro, yo, livin' under the Redhaven Duke's roof. No complaints, Sir! <<elseif _girlid is 26>> (Laughter) Dude. How many times do I have to say thank you? I'm doing fine here. Chill! <<elseif _girlid is 31>> I is the luckiest boy in Marston Avenue. But… This isn’t Marston Avenue. So, I guess I'm the luckiest guy in whole Ika. Daddy's so proud of me! <<else>> I'm doing fine, Sir. Thanks for asking. <</if>> // <</if>> <<if $girlid is 6>> <<if $descroll2 is 1>> // A lot better than both Mr. Cooney and the guards at that awful place in Whitehaven. // <</if>> <<if $descroll2 is 5>> // And I'm still very grateful for you saving me from that miserable place in Whitehaven. // <</if>> <</if>> <<else>> <<set _ran to random(1, 3)>> ''$girlname:''// <<if _ran is 1>>(Startled voice) Oh, hello! Ehm… Well, I'm doing alright. (Long silence) You're an okay _callyou. I guess I should consider myself lucky.<</if>> <<if _ran is 2>>Ehm… I… I guess I'm a pretty lucky <<if _sex is 0>>girl<<else>>guy<</if>> after all. It could be worse, I mean.<</if>> <<if _ran is 3>>Oh. Sorry. You startled me. I think I'm better off than most _callit. And I guess I should be… thankful for everything (awkward silence).<</if>> // <</if>> <<if $scarefactor gte 1 or $hopessaidno gte 1 and _fear isnot true>> //But you should consider avoiding doing mean stuff. I didn’t like that thing you pulled earlier!//<</if>> <</if>> <<if $masterlove gte 60 and $masterlove lte 79>> $girlname holds <<if _sex is 0>>her<<else>>his<</if>> _callyou in high regard and the two of you have built a genuine bond. You can chat about anything and you frequently joke about current events or gossip from the city. <<if _fear is true and $happiness gte 20>>Your attempts at putting <<if _sex is 0>>her<<else>>him<</if>> in place have made your _callit a bit uneasy lately, however.<</if>><br><br> <<if $happiness lte 19>>Unfortunately, <<if _sex is 0>>the girl's<<else>>the guy's<</if>> current misery has placed your excitement on hold. In order to reclaim the beneficial changes brought about by your relationship, you should increase <<if _sex is 0>>her<<else>>his<</if>> //Happiness//. <</if>> <<if $happiness gte 20>> <<if _fear isnot true>> <<if $descroll2 is 1>><b>$girlname:</b> //I really like you! Promise me we’ll always be friends like this!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //(Smiling) I’m really happy with how things are right now. <<if _sex is 1>>You feel like a brother to me, man.<</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I couldn’t be happier! I really, really like you. <<if _sex is 1>>As a brother!<</if>> //<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’m very happy with how things are. Thanks for showing me so much respect.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I’m very content with my life. And it’s all thanks to you! <<if _sex is 1>>Brothers for life, man.<</if>> //<</if>> <<else>> <<set _ran to random(1, 3)>> ''$girlname:''// <<if _ran is 1>>I… I guess I like you. Yeah. You've been treating me okay.<</if>> <<if _ran is 2>>You've been treating me very… Good. So I consider myself lucky (uneasy smile).<</if>> <<if _ran is 3>>You are a good house lord and I should consider myself lucky. At least I try to think that. Every day.<</if>> // <</if>> <<if $scarefactor gte 1 or $hopessaidno gte 1 and _fear isnot true>> //But you should work on that stupid habit you have sometimes, saying and doing mean stuff. I didn’t like what you did to me earlier!//<</if>> <</if>> <</if>> <<if $masterlove gte 80>> $girlname adores you. <<if _sex is 0>>The two of you are often hugging and kissing one other, and she can't get enough of her master's presence. You've got her wrapped around your little finger, and she'll do practically anything you ask.<<else>>The two of you are like brothers and can joke about anything.<</if>> <br><br> ''$girlname: ''// <<if _sex is 0>> <<if $descroll2 lte 1>>I never thought I'd meet someone like you.<</if>> <<if $descroll2 is 2>>My life is complete with you.<</if>> <<if $descroll2 is 3>>I never thought I'd meet somebody like you. A precious, wonderful guy that I love. Deeply.<</if>> <<if $descroll2 is 4>>Aww, you know that I love you. How can you even ask? (Smile)<</if>> <<if $descroll2 gte 5>>You don’t have to ask, dear. You know that you're the only man in my life.<</if>> <<else>> <<if $descroll2 lte 1>>Blood-brothers forever, right?<</if>> <<if $descroll2 is 2>>That fight we did a couple of days ago. Thanks for stimming me. <</if>> <<if $descroll2 gte 3>>What we have is something special. We support each other and we share everything.<</if>> <</if>> // <</if>> /* APPEARANCE COMMENTS BELOW */ <br><br> <<if $masterlove lte 29 and _sex is 0>> <<if $masterbeauty lte 29>>Your physical appearance also doesn't help. If you want to build her affection and attraction for you, you'll have to put in a lot of effort. <</if>> <<if $masterbeauty gte 30 and $masterbeauty lte 59>>Your unremarkable appearance neither aids nor hinders your efforts to win her approval. <</if>> <<if $masterbeauty gte 60 and $masterbeauty lte 79>>Given how she's stared at your masculine features a few times, you assume she's at least somewhat attracted to you physically. <</if>> <<if $masterbeauty gte 80>>It's a pity, because there's no denying that $girlname thinks you're really hot, based on how she's looked at you on occasion. <</if>> <</if>> <<if $masterlove gte 39 and $masterlove lte 49 and _sex is 0>> <<if $masterbeauty lte 29>>Unfortunately, you've noticed how your physical features have turned off $girlname on multiple occasions. When it comes to improving her appreciation for you, your appearance and social skills aren't helpful at all. <</if>> <<if $masterbeauty gte 50 and $masterbeauty lte 79>>However, your fine appearance and pleasant demeanor would be accentuated if you made an attempt to attract her attention. <</if>> <<if $masterbeauty gte 80>>You don't have to work hard to win her affection. There's no doubt in $girlnames mind that your physical appearance and social abilities are attractive. She recognizes you as one of Ikaanos' most appealing men. <</if>> <</if>> <<if $masterlove gte 50 and _sex is 0>> <<if $masterbeauty lte 29>>She seems to ignore the reality that your lack of physical attractiveness frequently places the two of you in uncomfortable circumstances. Isn't that a proof of genuine devotion? <</if>> <<if $masterbeauty gte 50 and $mastercharm lte 89>>There's no doubt that $girlname admires your physical appearance. She's sexually attracted to her master, which makes things a lot easier for you. <</if>> <<if $masterbeauty gte 90>>You suspect that her physical attraction toward you has been heightened by your distinctive physical attributes. Both of you are well aware that you're one of Ikaanos' most attractive men. <</if>> <</if>> <</if>> <<if $event3 is true and $improve is true>> <br><br> ''//You've already discussed ways to improve yourself with $girlname. You can try again tomorrow! //'' <</if>> <</if>> <<if $action is 11>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $masterlove lte 19>><<set $chance-=15>><</if>> <<if $masterlove lte 29>><<set $chance-=5>><</if>> <<if $willpower gte 40>><<set $chance-=5>><</if>> <<if $manipulate gte 60>><<set $chance+=15>><</if>> <<set $daycount+=2>> <<addmins 12>> You strive to give the appearance that you genuinely want to develop yourself by paying attention to $girlnames wants and desires. <br><br> <<if $chance lte 0>> Unfortunately, you get no reaction from the girl, who gives you short answers that lack empathy and interest. <br><br> <<if $skillroll gte 70>><b>//Her Affection for you has dwindled slightly. //</b><<set $masterlove-=1>><</if>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> You manage to elicit a few recommendations from the girl, and the two of you engage in a serious conversation in which you sound convincing enough to persuade $girlname that she is getting her way. <br><br> You also succeed in persuading the girl that your treatment of her would improve. It's entirely up to you whether it happens or not. <br><br> $girlnames ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased! <<set $happiness+=2>> <<set $masterlove+=1>> <</if>> <<set $improve to true>> <</if>> <<if $action is 6>> <<if $spokensex lte 2>> <b>You're currently talking in a //<<if $action3 is false>>Normal<<else>>Dominant<</if>>// tone.</b> <br><br> What kind of sex do you want to explore with $girlname? <br><br> <<set $daycount+=1>> <<addmins 6>> <<if $tutorial is true>><b>//<<link '?'>><<set $history to 9>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>//</b><</if>> <br><br> <<if $scarefactor gte 2 or $hopessaidno gte 2>><b>Now is not the moment to bring up the subject of sex with $girlname. She's annoyed by something you've said or done. <br><br> Try again tomorrow or in a couple of days!</b><</if>> <</if>> <</if>> <<if $action is 12>> <<set $spokensex+=1>> <<set $chance=-5>> <<if $action3 is true>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower lte 19>><<set $chance+=20>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 60>><<set $chance-=10>><</if>> <<if $likesadist gte 10>><<set $chance+=10>><</if>> <<if $likesadist gte 30>><<set $chance+=15>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <</if>> <<if $action3 is true>> You frame your question in a belittling manner: <br><br> <b>You: </b>// <<if $descroll3 is 1>>How do you like it when someone slams your cunt really hard? It turns you on? Does it drench your pussy-lips?<</if>> <<if $descroll3 is 2>>You like it when a man fucks your cunt? I bet you like it! I know you get all moist down there thinkin' about my cock.<</if>> <<if $descroll3 is 3>>Are you turned on when a huge cock rams your pussy? Please tell me! All the details. How does it feel? A slave should love her master’s shaft. She should worship it!<</if>> <<if $descroll3 is 4>>You like it when someone slams your <<if $age lte 19>>teenage<</if>> cunt? You like the feeling of a powerful man inside you?<</if>> <<if $descroll3 is 5>>I bet your pussy gets all soaking wet when you think about cock. You like it when a man rams you over and over again?<</if>> // <</if>> <<if $action3 is false>> You ask $girlname about her thoughts on vaginal sex in a casual, thoughtful manner, as you don't want to appear too invasive when discussing such sensitive issues. <</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39>> <<if $action3 is true>>The girl responds obediently, showing no evidence of being offended by your comments. <br><br><</if>> <<if $descroll2 is 1>><b>$girlname:</b> //My pussy loves it when $callname pounds it with his cock.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Of course, I love it when $callname fucks my little pussy.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I… I love it, $callname. <<if $age lte 19>>I'm your teenage sex-slave and I scream out in… in pleasure when you ram me.<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Your slave loves it when you take her in her pussy, $callname,//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //My pussy belongs to you, and it will always welcome your cock, $callname.//<</if>> <br><br> <<if $likepussy lte 9>> $girlname comes across as phony. She had to struggle to say those things, and based on her stiff posture, you can deduce that she loathes vaginal sex. <</if>> <<if $likepussy gte 10 and $likepussy lte 19>> When she replies to your question, she sounds a little strange. It's not difficult to deduce that $girlname probably just said what you wanted to hear, and that having sex with you is both awkward and repulsive to her. <</if>> <<if $likepussy gte 50>> As she replies to your question, you sense a shiver of excitement surging through $girlnames' body. <</if>> <</if>> <<if $likesadist gte 40>> $girlname responds with genuine delight<<if $action3 is true>>, and seems even more turned on after your humiliating approach<</if>>: <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //As long as you brutalize me, I will scream out my pleasure and show you how much I love it!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //This naughty girl loves it when master fucks her little pussy!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //My tight pussy is always happy to be fucked by you, $callname.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Of course, $callname! Having you inside me in any way is pure ecstasy for me.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I absolutely love it when you thrash my pussy! I'm ready to take your cock whenever you want.//<</if>> <</if>> <<if $likepussy gte 80 and $likesadist lte 39 and $happiness lte 9 and $willpower gte 1>> <b>$girlname adores sex but is currently too depressed to provide you with a genuine or meaningful response. </b> <</if>> <<if $likepussy gte 80 and $likesadist lte 39 and $happiness gte 10>> <<if $action3 is true>>Because she is completely overcome by nymphomaniac shivers as your words mention her vagina, $girlname is unaffected by your demeaning approach. <</if>> <<if $action3 is false>>$girlname is clearly a nymphomaniac, since even the mention of her vagina causes her to tremble with pleasure. <</if>> <br><br> <<if $masterlove gte 15>> <<if $descroll2 is 1>><b>$girlname:</b> //Oh… Yes! I find that really juicy! There's nothing better than hot, sweaty sex.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I really, really love it! It takes me to a place that’s greater than heaven!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Very, very much! It takes me to a place greater than heaven!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It really turns me on. It makes me so horny just to think about a guy that's ramming my pussy. //<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Yeah. It’s the best thing I know. It really turns me on!//<</if>> <</if>> <<if $masterlove lte 14>> <<if $descroll2 is 1>><b>$girlname:</b> //Yeah, I really like it. But to be honest, I’m not that into having sex with you.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Yeah… (Smile) But… I don’t know if I want to discuss that with you right now.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Yeah, sex is great. But… with the right person of course. Or a total stranger that's never been mean to me…//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It’s great. Really, really great. I love it. With the right kind of person.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Yeah, it’s really… Wow. But if feels awkward discussing this with you right now. I don’t want to have sex with you, I think… (blushing).//<</if>> <</if>> <</if>> <<if $happiness lte 19 and $likesadist lte 39 and $willpower gte 1 and $likepussy lte 79>> <b>$girlname is currently too depressed to discuss this with you! Before you ask again, try to increase her ''Happiness.'' </b> <</if>> <<if $likesadist lte 39 and $likepussy lte 79 and $willpower gte 1 and $happiness gte 20>> <<if $action3 is false or $chance gte 1>> <<if $masterlove lte 9 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Fuck you! What a stupid question. I don’t want to talk about that with… with you! Asshole.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //You’re really fucking awkward. Leave me alone!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Ehm, no. I don’t want to fucking talk about that with you!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I don’t want to talk about it.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I… I don’t feel comfortable enough to talk about such things with you…//<</if>> <br><br> <b>//Your relationship with $girlname is at an all-time low. If you wish to discuss such personal matters with your slave, you must first increase her affection. //</b> <</if>> <<if $masterlove gte 10 and $masterlove lte 19 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //What a stupid question. Get lost and just leave me alone! Please!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //You really think I want to discuss that with you? Leave me alone!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Ehm… I won’t answer that. You’re really awkward.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’m… I’m not really comfortable talking about that with you.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //Sorry… I… I don’t want to discuss that with you.//<</if>> <br><br> <b>//Your relationship with $girlname is at an all-time low. If you wish to discuss such sensitive issues with your slave, you must first increase her affection. //</b> <</if>> <<if $masterlove gte 20 and $masterlove lte 39 and $action3 is false>> <<if $descroll2 is 1>><b>$girlname:</b> //Ehm, no, I don’t wanna discuss that, okay?//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //(Blushing) Please, that was an awkward question. I don’t wanna discuss it with you. <<if $willpower lte 39>>Please respect that.<<else>>Fucking respect that, okay?<</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Blushing) Please, I… I don’t think I can answer that. It’s way too personal.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Do we really have to talk about such stuff? I don’t feel comfortable sharing that with you.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Blushing) I’m… I… I don’t know what to say. This was really awkward.//<</if>> <br><br> <b>//If you wish to talk about sensitive topics with $girlname, her attitude toward you must be more positive. //</b> <</if>> <<if $masterlove gte 40 or $chance gte 1>> <<if $action3 is false>>Your relationship with $girlname is strong enough for her to offer you an open and honest answer regarding her feelings about having sex. .<</if>> <<if $action3 is true>>You succeed in dominating the girl by employing intimidating remarks that catch her off guard. She feels compelled to respond to your question. <<set $willpower-=1>><</if>> <br><br> <<if $likepussy lte 9>> <<if $descroll2 is 1>><b>$girlname:</b> //I really, really hate it. It hurts and makes me nauseous.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Ehm, to be honest. It’s awful. Really awful. Something’s not right down there. Maybe I’m too tense. I don’t know…//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Wow… ehm, to be honest, I hate it. It stings and I freeze up every time something goes in there.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I really hate it. I think I’m too dry. But even with lubes, it just feels wrong. I’m also really tight down there, which makes it more painful.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //It’s one of the worst things I know. It’s painful… and a real turn-off. I only like when a guy licks my pussy…//<</if>> <</if>> <<if $likepussy gte 10 and $likepussy lte 19>> <<if $descroll2 is 1>><b>$girlname:</b> //Nah, I don’t like it. Not at all. I’m too tight and it always stings after I've had sex.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It’s really not something I prefer, no.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I’m not into that kind of sex. It’s a shame, but it just feels wrong pushing something in there.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I’ll do it if I’m gonna have kids someday, but I don’t really get turned on by it.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I’m way too tense down there. I don’t like having someone or something poking around in my pussy. It just… feels wrong.//<</if>> <</if>> <<if $likepussy gte 20 and $likepussy lte 39>> <<if $descroll2 is 1>><b>$girlname:</b> //I don’t know. I guess it’s okay, but it doesn’t really turn me on that much.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It’s okay, I guess. But it’s not very special or something I think about all day. //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I’m often a bit too tense down there, but occasionally, it can turn me on when I'm having sex.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Sex can be nice, but it must be with the right person... and at the right time.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Having sex is okay, but I’m often turned off by something when I do it so it's always mediocre.//<</if>> <</if>> <<if $likepussy gte 40 and $likepussy lte 59>> <<if $descroll2 is 1>><b>$girlname:</b> //It’s okay, I like it. Most of the time anyway.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I like having sex - if everything around the occasion is cozy and quiet.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I like it, if a guy is passionate and starts of by rubbing my back or kissing me. You know, make it really romantic.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //If it’s romantic, sex can really turn me on. I like to kiss and hug first and take it slow. If the sex is rushed… Naah…//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Sex can be so wonderful and romantic under the right circumstances. So yeah, I guess I find it nice.//<</if>> <</if>> <<if $likepussy gte 60 and $likepussy lte 79>> <<if $descroll2 is 1>><b>$girlname:</b> //I really, really like it! It turns me on thinking about a guy ramming my pussy. I could have sex almost anywhere… (smiling)//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It’s really special. I love it. Sex in the kitchen, sex in bed, or on the couch… Wow. Thinking about it makes me a bit turned on actually.<<if $masterlove gte 75>>(Wink!)<<set $specialsex to true>><</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Having my pussy fucked is among the best things I know. It really turns me on.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I… I… I love it! It’s as simple as that. I really like to experiment with it too. Different places, different positions… Mmh…//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Sex turns me on. It makes me almost… animalistic!//<</if>> <<if $specialsex is true and $age gte 18 and _sex is 0>><br><br><b>Special bonus activated!<br><br> $girlname is considerably easier to persuade into having sex for the rest of the day!</b><</if>> <</if>> <</if>> <</if>> <<if $action3 is true and $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your attempt to dominate the girl fails. You misspoke, or she's too psychologically tough to be affected by your remarks. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte -1>><b>$girlname:</b> //What? Stop speaking to me like that! Fucking asshole.//<</if>> <<if $descroll2 is 0>><b>$girlname:</b> //What are you trying to say? Stop talking like that, asshole. I’m nobody’s slave.//<</if>> <<if $descroll2 is 1>><b>$girlname:</b> //That was really fucking rude! Don’t talk to me like that! I’m not your slave!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //That was awkward. Saying something like that to me... What the fuck do you want?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Really? You like to talk dirty? Well, I’m not up for it right now! Get lost.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Ehm, please. That was really awkward. May I go?//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I… I don’t want to discuss this. Did you want to ask something else or are we done?//<</if>> <<if $descroll2 gte 6>><b>$girlname:</b> //Please, don’t speak like that. It’s really degrading.//<</if>> <<set $spokensex to 10>> <<set $masterlove-=2>> <<set $scarefactor+=2>> <</if>> <</if>> <</if>> <<if $action is 13>> <<set $spokensex+=1>> <<set $chance=-5>> <<if $action3 is true>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower lte 19>><<set $chance+=20>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 60>><<set $chance-=10>><</if>> <<if $likesadist gte 10>><<set $chance+=10>><</if>> <<if $likesadist gte 30>><<set $chance+=15>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <</if>> <<if $action3 is true>> You frame your question in a belittling manner: <br><br> <b>You: </b>// <<if $descroll3 is 1>>You like to get your ass raped? You like it when a master fucks you anally?<</if>> <<if $descroll3 is 2>>You like it when someone rams your ass? It turns you on, right? I think it does (smile).<</if>> <<if $descroll3 is 3>>So, what does <<if $body lte 2>>this little<<else>>my dear<</if>> slave think about anal sex? You like getting your ass stretched out by a huge cock?<</if>> <<if $descroll3 is 4>>Tell me, does my little slave like it when a guy fucks her ass? I bet it you do! I know it. It makes your cunt dripping with pussy-juice!<</if>> <<if $descroll3 is 5>>So, I reckon a good ass-rape turns you on? You like it when a guy brutalizes your ass?<</if>> // <</if>> <<if $action3 is false>> You ask specifically about $girlnames opinion on anal sex in a casual, thoughtful approach, as you don't want to come across as odd or pushy. <</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39>> <<if $action3 is true>>Despite your demeaning approach, the girl responds politely and without showing any signs of offended by your statements. <br><br><</if>> <<if $descroll2 is 1>><b>$girlname:</b> //Of course $callname, my little ass is always open for your cock.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Know that my butt cheeks are always ready to be spread open for master’s cock.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //This little ass begs for your cock, $callname. It loves… it loves it.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Of… of course, $callname. This little slave really likes getting… her ass violated by you.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Of course. You want me to spread it open right now? Just say the words…//<</if>> <br><br> <<if $likeanal lte 9>> $girlname doesn't really seem to be sincere. She had to struggle to speak those words, thus you can assume that the girl detests it when someone anally fucks her. <</if>> <<if $likeanal gte 10 and $likeanal lte 19>> When she replies to your question, she sounds a little uncomfortable. It's not difficult to discern that $girlname probably just said what you wanted to hear, and that having anal sex is both painful and nasty to her. <</if>> <<if $likeanal gte 50>> As she responds to your question, you perceive a shiver of anticipation rippling through $girlnames body. <</if>> <</if>> <<if $likesadist gte 40>> $girlname responds with genuine excitement<<if $action3 is true>>, which is heightened by your condescending attitude<</if>>: <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Mmmh! Of course! Getting ass-raped is the best thing I know!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I love it when you violate my ass! When you stretch it out and almost tear it open!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I absolutely love those long, hot and juicy anal assaults that you make me suffer through sometimes. <<if $likesadist gte 50>>Especially when you tie me up.<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Please, my ass is always open for your cock, $callname.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //An ass rape really makes this girl horny. I’m daddy’s little girl, always, and her ass often needs a punishment.//<</if>> <</if>> <<if $likeanal gte 80 and $likesadist lte 39 and $happiness lte 9 and $willpower gte 1>> <b>$girlname enjoys anal sex but is currently too depressed to provide you with a genuine or meaningful response. </b> <</if>> <<if $likeanal gte 80 and $likesadist lte 39 and $happiness gte 10>> <<if $action3 is true>>Your degrading manner has no effect on $girlname because she is completely engulfed by nympho shivers when you mention her ass. <</if>> <<if $action3 is false>>The mere mention of $girlnames ass causes her to tremble with sexual desire, indicating that she is an anal sex addict. <</if>> <br><br> <<if $masterlove gte 20>> <<if $descroll2 is 1>><b>$girlname:</b> //Having anal is… divine. You touch on something really… tender inside me. And it makes me absolutely wild!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I just love it. It’s the best thing I know.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I can’t explain it in words. It’s just, heavenly. My ass is… Wow… My own personal gateway…//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I absolutely love it. Just a few minutes of it gives me an orgasm and I'm constantly thinking about cocks that are shoved up my ass.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //There’s something in anal that’s so… pleasing. I don’t know what it is. I can’t really explain it.//<</if>> <</if>> <<if $masterlove lte 19>> <<if $descroll2 is 1>><b>$girlname:</b> //I… I love it. With the right person of course. Anal is so personal.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I like it. But… I don’t think I want to have it with you if that’s what you’re suggesting?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s lovely. With the right person at the right time. //<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I… I mean I love it but with the right person. It can be so fantastic. It’s the best thing I know.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //It’s absolutely wonderful. With someone you care for and appreciate. And… And someone who’s careful. Someone who knows how to give me an orgasm.//<</if>> <</if>> <</if>> <<if $happiness lte 19 and $likeanal lte 79 and $likesadist lte 39 and $willpower gte 1>> <b>//Right now, $girlname is too depressed to talk about it with you! Before you ask again, try to increase her Happiness. //</b> <</if>> <<if $likesadist lte 39 and $likeanal lte 79 and $willpower gte 1 and $happiness gte 20>> <<if $action3 is false or $chance gte 1>> <<if $masterlove lte 9 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Leave me the fuck alone! Do you really think I want to discuss something so intimate with you? Asshole.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //You’re so awkward. Asking me about anal sex? I mean, come on. Who do you think you are? I fucking hate you.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Leave me alone, please! You have to live in a real fantasy if you think I’m gonna answer such an intimate question.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Please, are you serious? How I think about taking it in my… butt? I’m not discussing that with you.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //Please, sir… You can’t be serious? Asking me such a… such a personal question. And after what you’ve done to me!//<</if>> <br><br> <b>//Your relationship with $girlname is at an all-time low. If you want an honest answer about her feelings about anal intercourse, you'll need to increase it significantly. //</b> <</if>> <<if $masterlove gte 10 and $masterlove lte 19 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Fuck off! I’m not answering such a personal question!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Just leave me alone. Do you really think I’ll answer that?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //You can’t be serious? I’m… I’m speechless. No, I’m not gonna answer that.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Are you serious? Really? Please, just leave me alone.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //(Blushing) Ehm… No… It’s too personal, sir. I can’t answer that.//<</if>> <br><br> <b>//Your relationship with $girlname is at an all-time low. If you want to talk about anything so intimate with her, it needs to be higher. //</b> <</if>> <<if $masterlove gte 20 and $masterlove lte 44 and $action3 is false>> <<if $descroll2 is 1>><b>$girlname:</b> //Ehm, no, I’m not that comfortable to talk about such things with you.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //No, please, that was an awkward question. I don’t want to talk about it with you.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Blushing) Please, I… I don’t think I can answer that. It’s way too personal to talk about my ass.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Do we really have to talk about such… awkward stuff? I actually don’t feel comfortable sharing that with you.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Blushing) I’m… I… I don’t know what to say. This is really awkward. I don’t…I can’t answer that. Sorry.//<</if>> <br><br> <b>//If you wish to talk such an intimate issue as anal sex with $girlname, her Affection toward you must be improved. //</b> <</if>> <<if $masterlove gte 45 or $chance gte 1>> <<if $action3 is false>>Your relationship with $girlname is strong enough for her to provide you an honest answer about her feelings towards anal intercourse. <</if>> <<if $action3 is true>>You succeed in dominating the girl by employing authoritative words that catch her off guard. She feels compelled to answer to your question. <<set $willpower-=1>><</if>> <br><br> <<if $likeanal lte 9>> <<if $descroll2 lte 1>><b>$girlname:</b> //Ehh… I… I hate it. I mean, it’s unnatural and it hurts like hell. So, no, nothing’s going in my ass, that’s for sure.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I hate it! It’s disgusting and unnatural. Period.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s awful. When something’s… in there, my ass feels like it’s on fire. And it’s so disgusting too!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I really hate it! To be honest, I can’t understand how someone likes it. Sooo disgusting!//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It’s awful and disgusting. And very unnatural. I hate it!//<</if>> <</if>> <<if $likeanal gte 10 and $likeanal lte 19>> <<if $descroll2 lte 1>><b>$girlname:</b> //I… no. It’s wrong and I don’t get aroused by it at all.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It’s awful and… just wrong. I’m also way too tight so it feels like my ass is on fire when something’s in there.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s awful. I find it unnatural and disgusting.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I don’t like it. I mean, it’s not supposed to be used as a fuck-hole, so I don’t really see the point of anal sex.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It doesn’t turn me on. In fact, I find it rather disgusting and very unnatural.//<</if>> <</if>> <<if $likeanal gte 20 and $likeanal lte 39>> <<if $descroll2 lte 1>><b>$girlname:</b> //I… I don’t know. I haven’t felt any true excitement when having it. Maybe if someone really put his effort into it… then perhaps.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I’m pretty so-so. I mean, I could do it, but I would probably prefer something else. //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I’d do it if the right person asks, but I would probably not enjoy much of it.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It’s… I don’t know. I haven’t felt any true arousal while having it. But it’s not awfully bad either. So… I’m pretty neutral I guess.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I really can’t say if I dislike or like it. It’s not awful, but it’s far from great. //<</if>> <</if>> <<if $likeanal gte 40 and $likeanal lte 59>> <<if $descroll2 lte 1>><b>$girlname:</b> //Well sure, I can enjoy it. I can even have an orgasm if it's properly done.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //This feels rather awkward (Smile). I… I think I like it. Yeah, it can get me turned on. There's nothing bad about it. <</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I like it. When done properly and with the right person. A guy has to be really careful in the beginning… and… ehm, not start out too fast or too rough.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(Blushing) Ehm, hehe, yeah… I guess I like it. It can turn me on if done right.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //(Blushing) I think I like it. Yeah, I can enjoy anal. If it’s done carefully.//<</if>> <</if>> <<if $likeanal gte 60 and $likeanal lte 79>> <<if $descroll2 lte 1>><b>$girlname:</b> //I really, really like it. There’s something inside me that just goes… Wow, when someone fucks me from behind.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //(Blushing) Hehe, well, I… love it. It’s really fantastic and it can turn me on and transform me into… Hehe, I don’t know, but it’s a bliss for me.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I absolutely love it. It’s such a wonderful feeling when my anus is stretched and it’s… wow… (Blushing).//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I love it. My ass used as a fuck-toy. Just talking about it makes me so horny.<<if $masterlove gte 75>><<set $specialsex to true>><</if>>//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It’s fantastic. It turns me on, and I get so much pleasure from it.//<</if>> <<if $specialsex is true>><br><br><b>Special bonus activated!<br><br> For the remainder of the day, persuading $girlname to have sex is a breeze! </b><</if>> <</if>> <</if>> <</if>> <<if $action3 is true and $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your attempt to dominate the girl fails. It all came out wrong, or she's too mentally tough to be influenced by your comments. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte -1>><b>$girlname:</b> //What? Stop speaking to me like that. You really think I’m gonna let you fuck my ass?//<</if>> <<if $descroll2 is 0>><b>$girlname:</b> //What are you trying to say? Stop talking like that. I’m nobody’s sex slave. <<if $masterlove lte 29>>Especially not to a perv like you!<</if>>//<</if>> <<if $descroll2 is 1>><b>$girlname:</b> //That was really fucking rude! Don’t talk to me like that! I’m not your sex slave!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Are you serious? If you ever gonna take a girl’s ass, you have to improve your choice of words. <<if $masterlove lte 19 and $willpower gte 15>>Idiot.<</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Haha, that almost sounded funny. But it was mostly pathetic. <<if $masterlove lte 29>>And very stupid!<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Ehm, I’m not really comfortable discussing this with you. (Blushing). Did you want something, or may I leave?//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I… Shit, this was awkward. I think I’m gonna go now. I can't answer that question.//<</if>> <<if $descroll2 gte 6>><b>$girlname:</b> //Please, you… don’t have to use such words. Besides, I’m really not gonna tell you. Not when you speak like that.//<</if>> <<set $spokensex to 10>> <<set $masterlove-=2>> <<set $scarefactor+=2>> <<set $humiliation+=1>> <</if>> <</if>> <</if>> <<if $action is 14>> <<set $spokensex+=1>> <<set $chance=-5>> <<if $action3 is true>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower lte 19>><<set $chance+=20>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 60>><<set $chance-=10>><</if>> <<if $likesadist gte 10>><<set $chance+=10>><</if>> <<if $likesadist gte 30>><<set $chance+=15>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <</if>> <<if $action3 is true>> You express your question in a belittling manner: <br><br> <b>You: </b>// <<if $descroll3 is 1>>You like to blow your master’s cock? You get wet doing your slave-duties down between my legs?<</if>> <<if $descroll3 is 2>>I hope my slave likes to wrap her lips around my cock? Please, tell me, does it make you wet thinking about my cum spraying your mouth?<</if>> <<if $descroll3 is 3>>Do you get wet when you use those lips to blow your master’s cock? Please tell me, in detail!<</if>> <<if $descroll3 is 4>>I hope my <<if $body is 1>>little<</if>> slave likes the taste of cock in the mouth? You like swallowing your master's cum? <</if>> <<if $descroll3 is 5>>Are you turned on when a guy rams his cock down your <<if $age lte 18>>little<</if>> throat? Do you get horny doing your slave-duties down on your knees? <</if>> // <</if>> <<if $action3 is false>> You ask $girlname about her feelings regarding oral sex in a casual, thoughtful approach so as not to offend her or intrude on her privacy. <</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 39>> <<if $action3 is true>>Despite your demeaning approach, the girl responds politely and without showing any signs of offence at your words. <br><br><</if>> <<if $descroll2 is 1>><b>$girlname:</b> //Blowing your cock $callname is my focus in life. It’s the most… important thing your slave does.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I love it when you dump your load in my mouth. It’s… fantastic, $callname.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s… wonderful, $callname. Your cock is my God.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //My master’s cock is my God. I worship it and I serve it with my <<if $age lte 18>>teenage<</if>> lips whenever you ask for me, $callname.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //There’s nothing more important for this slave than her master’s cock. I love to serve it. And I worship every vein on your shaft.//<</if>> <br><br> <<if $likeoral lte 9>> $girlname comes across as phony. She had to struggle hard to deliver those lines, and her strained demeanor suggests that she despises oral sex. <</if>> <<if $likeoral gte 10 and $likeoral lte 19>> When she responds to your question, she sounds kind of odd. It's not difficult to deduce that $girlname probably just stated what you wanted to hear and considers oral sex degrading and nasty. <</if>> <<if $likeoral gte 50>> As she responds to your question, you sense a shudder of excitement flowing through $girlnames' body. <</if>> <</if>> <<if $likesadist gte 40>> $girlname responds with real joy<<if $action3 is true>> - which is heightened by your demeaning approach.<</if>>: <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //There’s nothing more I love than to get choked by your shaft, $callname.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Aww… It’s wonderful. Especially when you deepthroat me!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I absolutely love it! A real face-fuck is so degrading and so wonderful and it makes my pussy wet like a streaming waterfall!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I can’t think of anything better than tasting your juicy manhood. And getting that hot, oozing dessert after you're done… Mmh!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //Having a huge cock in my mouth makes me really aware of my slave-duties… And it gives me dirty thoughts that requires a severe punishment! //<</if>> <</if>> <<if $likeoral gte 80 and $likesadist lte 39 and $happiness lte 9 and $willpower gte 1>> <b>//$girlname enjoys oral sex but is currently too depressed to respond in a genuine or meaningful way. //</b> <</if>> <<if $likeoral gte 80 and $likesadist lte 39 and $happiness gte 10>> <<if $action3 is true>>$girlname is unaffected by your demeaning approach since she is completely overtaken with sexual tremors when you bring up the topic featuring your cock and her mouth. <</if>> <<if $action3 is false>>$girlname is clearly a nymphomaniac, as the mere notion of oral sex causes her to tremble with excitement. <</if>> <br><br> <<if $masterlove gte 20>> <<if $descroll2 is 1>><b>$girlname:</b> //I absolutely love it! The taste of a man’s cock… And his cum – it’s like whipped cream. Mmmh!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Sometimes I can’t sleep because I think too much about blowing cock. When a guy cums in my mouth… It always makes me have an orgasm! I love it!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I don’t know what it is, but I love it! It’s a combo of the taste, the warmth… and the degradation, perhaps? I don’t know, but it’s heaven!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It’s heavenly! Working a man’s cock, making it hard, blowing it until it bursts out with hot man-juice all over my face. And cum tastes so fucking great! It’s like candy.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //It’s among the best things I know! It makes me complete. I can have several orgasms as I blow a man’s cock.//<</if>> <</if>> <<if $masterlove lte 19>> <<if $descroll2 is 1>><b>$girlname:</b> //Eh, yeah, I love it. With someone I trust and with someone who tends to his hygiene.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It’s really nice! But I… I don’t do it with just any guy. It has to be with the right one.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I’m not saying I want to blow you, but I do love it. It’s the best thing I know.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Ehm, yeah, I love it. Really… But… I don’t mean I want to do it with you just because I find it nice.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //It’s nice. I mean, really nice. I love the feeling, the taste… the warmth… Everything about it.//<</if>> <</if>> <<if $masterfilth lte 14>> <br><br> Your awful hygiene makes the discussion uneasy, which $girlname recognizes after she's delivered her eager remarks. <</if>> <</if>> <<if $happiness lte 19 and $likesadist lte 39 and $likeoral lte 79 and $willpower gte 1>> <b>//$girlname is currently too sad to talk to you about it! Before you ask again, try to boost her Happiness. //</b> <</if>> <<if $likesadist lte 39 and $likeoral lte 79 and $willpower gte 1 and $happiness gte 20>> <<if $action3 is false or $chance gte 1>> <<if $masterlove lte 9 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Haha, fuck you. I don’t even want to have this conversation. After what you’ve done to me.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Are you fucking serious? Leave me alone, okay?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Please, that’s personal. I only blow those I actually love. And that doesn’t include you!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Just leave me alone, okay? I don’t wanna answer that question. Especially not when you're asking it. Please!//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //Please, are you serious? I’m not gonna answer that. It's too personal.//<</if>> <br><br> <b>// $girlnames Affection for you is too low. It needs to be higher if you want any meaningful response coming out from your slave. //</b> <</if>> <<if $masterlove gte 10 and $masterlove lte 19 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //You’re so awkward. Just leave me alone, okay? Stupid question.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //That’s really, fucking awkward. I’m not gonna answer that.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I’m not going to answer that question. It’s too personal.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Ehm, just… no. Please, leave me alone, okay? That's way too personal.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //You have to respect my personal space. That involves questions like that. Please!//<</if>> <br><br> <b>//$girlnames Affection for you is too low. It needs to be higher if you want any meaningful response coming out from your slave. //</b> <</if>> <<if $masterlove gte 20 and $masterlove lte 39 and $action3 is false>> <<if $descroll2 is 1>><b>$girlname:</b> //Ehm, no, I’m not comfortable enough to talk about such things with you.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Hehe, please, that was an awkward question. I don’t want to talk about that with you. Please respect my integrity, okay.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Blushing) Please, I… I don’t think I can answer that. It’s way too personal.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Do we really have to talk about such stuff? I don’t feel comfortable sharing that information with you.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Blushing) I’m… I… I don’t know what to say. What an awkward question.//<</if>> <br><br> <b>//If you wish to discuss private matters with $girlname, her attitude toward you must be more favorable. //</b> <</if>> <<if $masterlove gte 40 or $chance gte 1>> <<if $action3 is false>>Your relationship with $girlname is strong enough for her to offer you an open and honest answer regarding her feelings towards oral sex. <</if>> <<if $action3 is true>>You succeed in your attempt to dominate the girl by using strategically placed words delivered with an imperious demeanor. She's caught off guard and feels compelled to answer to your question. <<set $willpower-=1>><</if>> <br><br> <<if $likeoral lte 9>> <<if $descroll2 lte 1>><b>$girlname:</b> //Ehh.. I hate it. Why? Why even take a disgusting piss-rod in my mouth? Eeew!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I really hate it! Who likes the taste of piss and sweat? Well, just weirdos and whackos. //<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I don’t understand why someone would like it. It’s disgusting!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Ok, the guy might like it, I understand that, but the girl? It’s fucking disgusting for her!//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It’s awful, unnatural and disgusting! No thanks!//<</if>> <</if>> <<if $likeoral gte 10 and $likeoral lte 19>> <<if $descroll2 lte 1>><b>$girlname:</b> //I really don’t like it. It’s unnatural and wrong. I don’t see the point!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Licking a guy’s sweaty balls? Taking his jizm? The thought makes me nauseous.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It doesn’t interest me. I don’t like it at all. I might do it for someone I love but I'll never take the initiative. //<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //That’s nothing that arouses me in any way, no. //<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It’s a big turn-off. I just want to get it over and done with when someone persuades me to do it.//<</if>> <</if>> <<if $likeoral gte 20 and $likeoral lte 39>> <<if $descroll2 lte 1>><b>$girlname:</b> //I really don’t get much from doing it. It’s just a… bridge a girl has to take sometimes to proceed with the sex.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It’s not totally awful but it’s not a big turn-on for me either.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It doesn’t turn me on really, but it could spice things up sometimes and of course, if I’m really aroused, blowing the guy’s cock is pretty sexy.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It’s not something I enjoy very much no, but I guess it’s okay sometimes.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I could do it. But if I'll enjoy it depends on the situation.//<</if>> <</if>> <<if $likeoral gte 40 and $likeoral lte 59>> <<if $descroll2 lte 1>><b>$girlname:</b> //I like it. It can spice things up, and to be honest, a nice, clean cock is pretty juicy to have in my mouth.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I guess I like it. It can actually turn me on as long as it’s clean and the guy is not too rough.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s a great thing to do as foreplay. It gets me and, obviously, the guy aroused. Yeah, you could say it spices things up.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I really like it as foreplay. It turns me on and hopefully also the guy I’m blowing.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It’s nice. I like having a clean cock in my mouth – it makes me able to… taste the sex! Which turns me on!//<</if>> <</if>> <<if $likeoral gte 60 and $likeoral lte 79>> <<if $descroll2 lte 1>><b>$girlname:</b> //I love it. It’s… juicy (laughter) and I think I get turned on by being submissive, which is a girl’s natural position during blowjobs.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Wow, it really turns me on. Great starter during sex… and sometimes it’s hot to swallow a load of cum as a finish too!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //A thick, clean cock is so arousing! It makes me wanna eat it right away.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I really like it. I like the taste of cock, the feeling of it growing inside my mouth… well, yeah, I like everything about oral!//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It’s really, really nice. I absolutely love having a big cock in my mouth. The taste of it makes me submissive and that can be so hot!//<</if>> <<if $specialsex is true and _blocksex isnot true and _sex is 0>><br><br><b>Special bonus activated!<br><br>$girlname is a lot easier to persuade into having sex for the rest of the day!</b><</if>> <</if>> <</if>> <</if>> <<if $action3 is true and $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> You've failed in your endeavor to dominate the girl. Either it came out inadequately, or she is too psychologically strong for your remarks to have any impact on her. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte -1>><b>$girlname:</b> //What? I don’t like that fucking tone! Just leave me alone, please! Asshole.//<</if>> <<if $descroll2 is 0>><b>$girlname:</b> //What are you trying to say? Stop talking like that, asshole. I’m nobody’s sex slave.//<</if>> <<if $descroll2 is 1>><b>$girlname:</b> //That was really fucking rude! Don’t talk to me like that! I’m not your sex slave!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Are you fucking serious? Please, just… Eeew… Leave me alone!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Are you serious? You’re pathetic. Leave me alone.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Ehm, this is… so fucking awkward. I don’t want to discuss this with you.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I… I don’t know what to say. (Cringing) I’m really upset that you use such words when talking to me.//<</if>> <<if $descroll2 gte 6>><b>$girlname:</b> //Please. I really don’t want to discuss that. Especially not when you're using that tone!//<</if>> <<set $spokensex to 10>> <<set $masterlove-=2>> <<set $scarefactor+=2>> <<set $defcount+=1>> <<set $humiliation+=1>> <</if>> <</if>> <</if>> <<if $action is 15>> <<set $spokensex+=1>> <<set $chance=-5>> <<if $action3 is true>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower lte 19>><<set $chance+=20>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 60>><<set $chance-=10>><</if>> <<if $likesadist gte 10>><<set $chance+=10>><</if>> <<if $likesadist gte 30>><<set $chance+=15>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <</if>> <<if $action3 is true>> You pose your question in derogatory language: <br><br> <b>You: </b>// <<if $descroll3 is 1>>Do you like it when your master uses his whip? Are you turned on? You know it’s supposed to be part of your slave-duties? To receive the whip at your master's desire? It's my choice – I can make you a grit slave, or a floor crawler, just say the word.<</if>> <<if $descroll3 is 2>>You like gettin' blindfolded and degraded? Do you enjoy the feeling of a whip lashing that <<if $body lte 2>>little<<else>>sweet<</if>> butt of yours? I bet me just speaking makes you all wet and juicy?<</if>> <<if $descroll3 is 3>>You like it when someone spreads those buttocks of yours and whip your pussy raw? I bet that makes you really wet. I just know it turns you on.<</if>> <<if $descroll3 is 4>>Since you’re nothing more than a dirty fuck-slave, I guess you’ve learned to appreciate the whip? You like to take a few lashes every morning? I can fulfill your desires! I could tie your <<if $body lte 2>>little<</if>> body up and ravage it.<</if>> <<if $descroll3 is 5>>Since you’re such a naughty little girl, I reckon you scream from pleasure when your master whips your <<if $body is 2>>teenage<</if>><<if $body is 1>>little<</if>> ass? You really like that, hey?<</if>> // <</if>> <<if $action3 is false>> You question $girlname about her ideas on bondage sex in a casual and considerate manner, since you don't want to offend her or invade her privacy. <</if>> <br><br> <<if $willpower lte 0 and $likesadist lte 69>> <<if $action3 is true>>Despite your demeaning approach, the girl responds politely and without showing any signs of offence. <br><br><</if>> <<if $descroll2 is 1>><b>$girlname:</b> //I… (sobbing) I really like it when you spank me and show me how a slave should be treated…//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It… (sobbing) It makes daddy’s little slave really turned on. I promise.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I really… enjoy getting my ass spanked by you, $callname. I… love… it… (sobbing).//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(Sobbing) As your slave… I’ve learned to… take your lashes with my ass sticking out… like an obedient girl-slave should… do.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //This slave loves it when her master spanks her ass. It’s always ready to be… lashed if $callname wishes. //<</if>> <br><br> <<if $likesadist lte 0>> $girlname comes across as phony. She had to work hard to utter those words, which leads you to believe that the prospect of having to suffer bondage sex with her lord is terrifying to her. <</if>> <<if $likesadist gte 1 and $likesadist lte 12>> When she responds to your query, she sounds a little weird. It's easy to deduce that $girlname probably just said what you wanted to hear, that she finds bondage sex both repulsive and terrifying. <</if>> <<if $likesadist gte 13 and $likesadist lte 29>> Although the girl is clearly attempting to seem as pleasant as possible, you can detect some genuine curiosity in her tone. <</if>> <<if $likesadist gte 30 and $likesadist lte 69>> You notice a shudder of arousal travelling through $girlnames body as she responds to your question. <</if>> <</if>> <<if $likesadist gte 70>> <<if $action3 is true>>Because she is completely overtaken with blissful tremors as soon as you mention the word bondage, $girlname is unaffected by your degrading approach. <</if>> <<if $action3 is false>>The mere mention of the word bondage makes $girlname tremble with anticipation, indicating that she is a real masochist. <</if>> <br><br> You've determined that $girlnames is totally committed to bondage sex and has embraced suffering as a normal and joyful part of life. She'll react strongly to any type of degrading treatment, and as long as you mistreat and humiliate her, you'll have her utmost devotion. <br><br> <<if $descroll2 is 1>><b>$girlname:</b> //Submissive sex is my pill. My ecstasy! I would love it even if you whipped me unconscious!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //It’s heaven. Plain and simple. It propels me into an ecstasy that I cannot find anywhere else.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s absolutely fantastic. I love it when you lash my sweet buttocks over and over. I love to scream out in pleasure when you thrust yourself inside me while I'm just hanging there...//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It’s truly the greatest of things. I can’t get enough of it. I… I’m in heaven when someone exploits me with them.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //It’s pure ecstasy. Better than any drug or any other pleasure I know of!//<</if>> <</if>> <<if $happiness lte 14 and $likesadist lte 69 and $willpower gte 1>> <b>//Right now, $girlname is too depressed to talk to you about it! Before you ask again, try to boost her Happiness. //</b> <</if>> <<if $likesadist lte 69 and $willpower gte 1 and $happiness gte 15>> <<if $action3 is false or $chance gte 1>> <<if $masterlove lte 9 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Haha! Are you fucking serious? I’m not even gonna answer that stupid question. Leave me alone!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //This can’t be for real! Just leave me alone, sicko!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //<<if $age gte 20>>What a perverted question. I… I don’t know what to say. Just… get out of my way!<<else>>(Sobbing) That's just…. Sick… I'm too young to even have an opinion about that… I can't answer that question.<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Leave me the fuck alone, please!//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //What a stupid question. Asking that after what you’ve done to me. Please, leave me alone!//<</if>> <br><br> <b>// $girlnames Affection toward you is way too low. If you want to talk about something as intimate and perverse as bondage sex, it needs to be substantially higher. //</b> <<set $scarefactor+=2>> <</if>> <<if $masterlove gte 10 and $masterlove lte 19 and $action3 is false>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //Wow, you really know how to make a situation awkward. Please, just leave me alone, okay?//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Shit, that was a stupid question. Do you really think I can give you an answer to that? I don’t even like you. Please, just leave me alone…//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //This was really awkward. I just… I can’t continue this discussion. Just leave me alone!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //(Blushing) I… I don’t know what to say. I’m not discussing this with you. We're not even friends.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //(Blushing) I’m really not… comfortable enough to have this conversation with you.//<</if>> <br><br> <b>// $girlnames Affection toward you is way too low. If you're going to talk about something as personal and perverse as bondage sex, it needs to be higher. //</b> <<set $scarefactor+=2>> <</if>> <<if $masterlove gte 20 and $masterlove lte 44 and $action3 is false>> <<if $descroll2 is 1>><b>$girlname:</b> //Ehm, no, I’m not comfortable talking to you about such things.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Please, you're really awkward. I don’t want to talk about it with you. I hope you can respect that.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //(Blushing) Please, I… I don’t think I can answer that. It’s way too personal.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //Do we really have to talk about such stuff? I don’t feel comfortable sharing that with you.//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //(Blushing) I’m… I… I don’t know what to say. This was really awkward.//<</if>> <br><br> <b>//$girlnames Affection toward you is way too low. If you're going to talk about something as personal and perverse as bondage sex, it needs to be higher. //</b> <</if>> <<if $masterlove gte 45 or $chance gte 1>> <<if $action3 is false>>Your relationship with $girlname is strong enough for her to offer you an open and honest answer regarding her feelings towards bondage sex. <</if>> <<if $action3 is true>>By strategically placing phrases said with an imperious attitude, you succeed in your attempt to dominate the girl. She's caught off guard and feels compelled to respond to your question. <<set $willpower-=1>><</if>> <br><br> <<if $likesadist lte 2>> $girlname, on the other hand, is as bland and boring as a girl can be. Even thinking about the realm of bondage and demeaning sex makes her sick to her stomach. <br><br> <<if $descroll2 lte 1>><b>$girlname:</b> //Ehm, I don’t know what to say other than it’s twisted, perverted and unhealthy. Why should I even have an opinion?//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //Ehm, I don’t know what to say really. It’s totally unnatural to like anything that’s not nice or common. I mean, what healthy person likes getting her ass whipped?//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //<<if $body gte 3>>Why… I’m having trouble understanding the question. It’s sick and degrading. So, no, I don’t like it. No one should!<<else>>I really don’t have an opinion. I'm still too young to… to discuss stuff like that. I think it's something mostly adults do.<</if>>//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //It’s sick! It’s something made up by perverted, old men with too little stuff to do.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I find it appalling! And disgusting! Just thinking about it gives me the shivers!//<</if>> <<if $willpower gte 10 and $action3 is true and $masterlove lte 49>> //And I don’t like it when you speak to me in that tone!//<</if>> <</if>> <<if $likesadist gte 3 and $likesadist lte 12>> Degrading sex may have turned on $girlname a few times, but she's still not comfortable with going all the way and letting herself be tied up. <br><br> <<if $chance gte 1 and $masterlove gte 50 and $scarefactor lte 1 and $traitvanilla isnot true>><<set _try to true>><</if>> <<if $descroll2 lte 1>><b>$girlname:</b> //It’s unhealthy and wrong. So no, I don’t like it!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //<<if _try is true>>I don’t know really… You mean you want us to try it? Then you'd have to be really careful, okay?<<set $bondboost to true>><<else>>How can pain be good? I mean, it’s just wrong!<</if>>//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s evil. It’s twisted and it’s totally unnatural. It should be made illegal!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //<<if _try is true>>Hmm… I guess I know where this is leading. You want to try it… with me? Okay, I trust you and all that, but you have to be really careful, okay?<<set $bondboost to true>><<else>>At first, I didn’t even know about it to be something people did. I mean, it’s sick. Right?<</if>>//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //It’s just wrong. I can’t imagine how someone might actually enjoy it.//<</if>> <<if $willpower gte 10 and $action3 is true and $masterlove lte 49 and _try isnot true>> //By the way, it's not necessary to speak to me in that tone!//<</if>> <<if _try is true>> <br><br> ''Special event enabled!'' <br><br> $girlnames sudden curiosity provides a +30 chance bonus to all bondage rolls for a couple of hours! <</if>> <</if>> <<if $likesadist gte 13 and $likesadist lte 29>> The girl is undecided about whether she like bondage sex or not. There's a glimmer of interest, but she's a long way from comprehending the actual depths of depravity. <br><br> <<if $descroll2 lte 1>><b>$girlname:</b> //I don’t know. I guess I like it sometimes when the guy is dominant. But… real pain…? Blood? No, that’s a bit too much for me.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I like to be dominated sometimes, if it doesn’t go too far. But whipping? No! A spanking can be nice if done properly, but I’ll never go further than that.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Having a dominant guy is hot sometimes but I don’t think taking it beyond a spanking would do it for me. I don’t really like getting tied up and left defenseless. //<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //<<if $action3 is false>>I need some control. I can take a dominant guy, but he’s not supposed to hurt me for real.<<else>>You don’t have to speak to me like that… Anyway, yes, I do like it when a man's dominant, but he shouldn’t hurt me, strangle me, or do something that's sick.<</if>>//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //<<if $action3 is false>>I don’t wanna lose control. I like it when a guy grabs me by the waist and fucks me, and slaps my ass a few times but… Whips? Hooks? Nah. Not for me really.<<else>>Why the attitude? You think I'm gonna like it more just because you speak in that tone? Well, I… I guess I like a passionate spanking, and dominant guys are hot, if they don’t overdo it. That's all I have to say.<</if>>//<</if>> <</if>> <<if $likesadist gte 30 and $likesadist lte 34>> Depravity and abuse have piqued the girl's interest, and she's starting to believe that bondage is a pleasurable experience. <br><br> <<if $descroll2 lte 1>><b>$girlname:</b> //<<if $action3 is false>>I enjoy a session of spanking sometimes, sure, or a few lashes with the whip if it’s not done too hard.<<else>>(Silence) That was a straight-up question… Ehm, well, yeah, I guess I like it. I don’t know my limits yet but a dominant guy causing me pain is a real turn-on if done right. I don’t wanna bleed or get seriously hurt, though.<</if>> //<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I find getting tied up pretty arousing. The guy’s not supposed to go sadistic all over me, but a blindfold, a few rough thrusts – sure! I can handle that.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //I can take it if a guy dominates me and takes the lead. I like getting taken. But as long as it doesn’t hurt too much.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I can appreciate a good spanking. Or getting tied up. As long as it’s not too rough. No real whips or chains or anything like that… I don’t wanna bleed.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //As long as I’m not put on a dildo stool or get tied up and whipped, I can enjoy a lighter bondage session, sure. //<</if>> <</if>> <<if $likesadist gte 35 and $likesadist lte 39>> <<if $descroll2 lte 1>><b>$girlname:</b> //I find it pretty arousing. I’d love to experiment further, with someone who knows what he’s doing.//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //I find the depravity… stimulating… arousing. I’m really interested in taking it a step further.//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //It’s very enthralling. I like the feeling but I’m still unsure about where my limit is.//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //I think I could endure a bondage session pretty far. I fantasize about all sorts of stuff, but I’m not sure I’d enjoy them for real.//<</if>> <<if $descroll2 gte 5>><b>$girlname:</b> //I think about it a lot. I’d really try to take it one step further. I find the pain very… relieving. It arouses me, almost more than ordinary sex.//<</if>> <br><br> <b>//$girlname is on the verge of succumbing to genuine masochism, in which she will be forever vulnerable to her master's sexual dominance. //</b> <</if>> <<if $likesadist gte 40 and $likesadist lte 69>> <<set $arousal+=1>> Bondage and demeaning sex are $girlnames thing. You can push the girl to the limit without turning her off, and she'll willingly submit her body to practically any depraved deed. <br><br> ''$girlname: '' // <<if $descroll2 is 1>>It's wonderful. Turns me on more than anything else!<</if>> <<if $descroll2 is 2>>I'm dreaming about it, thinking about it. I'm almost obsessed. It's the best form of sex. Everything is better when I'm tied up!<</if>> <<if $descroll2 is 3>>As long as it doesn’t kill me, I don’t think I have a limit. I like the cane. I like the belt. I can even take hanging from the rack overnight. <</if>> <<if $descroll2 is 4>>I love it. Gettin' tied up, abused and fucked hard. It's a special feeling just… letting go and trust another person – your Master or Mistress.<</if>> <<if $descroll2 is 5>>To be honest, it's the best thing I know when it comes to sex. I'm not a vanilla girl, I love kinky stuff and I love gettin' dominated by another person.<</if>> // <</if>> <</if>> <</if>> <<if $action3 is true and $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> In your endeavor to dominate the girl, you've failed miserably. You misspoke, or she's too strong psychologically to be influenced by your remarks. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll2 lte -1>><b>$girlname:</b> //What? Stop speaking to me like that! You’re sick!//<</if>> <<if $descroll2 is 0>><b>$girlname:</b> //What are you trying to say? Stop talking like that, asshole. I’m nobody’s slave.//<</if>> <<if $descroll2 is 1>><b>$girlname:</b> //That was really fucking rude! Don’t talk to me like that! I’m not your slave!//<</if>> <<if $descroll2 is 2>><b>$girlname:</b> //You sick bastard! Leave me alone!//<</if>> <<if $descroll2 is 3>><b>$girlname:</b> //Are you for real? Fucking sicko!//<</if>> <<if $descroll2 is 4>><b>$girlname:</b> //You’re just a perverted <<if $masterage gte 46>>old<</if>> man and I refuse to talk to you! Leave me alone!//<</if>> <<if $descroll2 is 5>><b>$girlname:</b> //I… I don’t know what to say. You’re really awkward. Please. Leave me alone.//<</if>> <<if $descroll2 gte 6>><b>$girlname:</b> //I’m appalled. This is so… wrong. Please, just leave me alone, okay?//<</if>> <<set $spokensex to 10>> <<set $masterlove-=2>> <<set $scarefactor+=2>> <</if>> <</if>> <</if>> <<nobr>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 8)>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $willpower lte 19>><<set $chance+=5>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 80>><<set $chance-=10>><</if>> <<if $masterlove lte 9>><<set $chance-=10>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 29>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=5>><</if>> <<if $kind gte 40>><<set $chance+=10>><</if>> <<if $action isnot 0 and $action isnot 2>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $action is 0>> How do you want to affect $girlname? <br><br> <</if>> <<if $encour is true and $action is 0>> ''//You cannot encourage $girlname anymore today!//'' <br><br> <</if>> <<if $compliment gte 2 and $action is 0>> //''You cannot compliment $girlname anymore today!''// <br><br> <</if>> <<if $action is 0>> <<if $scarefactor gte 2 or $hopessaidno gte 3>> <b>//You've made an insensitive remark about $girlname. Praise and encouragement will be worthless for the remainder of the day. <br><br> Make another attempt tomorrow or in a few days! //</b> <</if>> <</if>> <<if $action is 1>> You seek to encourage $girlname by using kind words, in the hope that this would result in increased happiness and affection toward her _callyou. <br><br> <b>You:</b> // <<if $descroll3 is 1>>You’re a bright girl, everything will work out for you, I promise! <<set _subinc to true>> You have such a strong soul.<</if>> <<if $descroll3 is 2>>You have many skills. You’re really a knowledgeable young lady. That’s one of your greatest strengths! <<set _subinc to true>> <</if>> <<if $descroll3 is 3>>I really have the perfect <<if $age lte 20>>young<</if>> girl. You have everything a man wants. You’re a real gem!<</if>> <<if $descroll3 is 4>>You’re so cute. So wonderful. <<if _status lte 2>>It’s sad your life turned out the way it did. But you’re with me now. Everything will be fine.<<else>>I'm so happy our paths joined.<</if>> <</if>> <<if $descroll3 is 5>>I really do like you. You’re extraordinary. I’ll teach you everything I know. You’re destined to become something special! <<set _subinc to true>> <</if>> <<if $descroll3 is 6>><<if $age gte 20>>You’re really special. Never forget that!<<else>>You're so young and so beautiful. Good thing you're with me. There are predators out there who really like hurting young girls like you.<</if>><</if>> <<if $descroll3 is 7>>I’m so glad I’ve found you. You’re really something special, you know that? Such a strong, young woman! <<set _subinc to true>> <</if>> <<if $descroll3 is 8>>I do like you. You’re a… what do you say… you're a complete package! Haha, A real diamond! Wow, I'm a fortunate guy.<</if>> // <br><br> <<if $willpower lte 2>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Thank you kind $callname. I’m always happy to serve you.<</if>> <<if $descroll2 is 2>>Your slave thanks you for your kind words. I’m glad you think I’ve done good.<</if>> <<if $descroll2 is 3>>I just do whatever my master tells me to do. I love living with you!<</if>> <<if $descroll2 is 4>>Your slave doesn’t deserve such praise, $callname. Thank you.<</if>> <<if $descroll2 gte 5>>I’m just… happy to be your <<if $body lte 2>>little<</if>> slave, $callname.<</if>> // <<if $chance gte 1 and $skillroll lte 40>> <br><br> <<set _wrise to 1>> <<if _npc.traitbrat gte 51>><<set _wrise+=1>><</if>> Your words strike a chord deep inside $girlname, whose ''WILLPOWER (+_wrise)'' has increased! <<set $willpower+=_wrise>> <<set _noraise to true>> <</if>> <<if $chance gte 1 and $traitsub gte 30 and _subinc is true>> <br><br> Her ''Submissive Trait Value (-1)'' has decreased! <<set $traitsub-=1>> <</if>> <</if>> <<if $willpower gte 3 and _noraise isnot true>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> You have no effect on the girl, who continues to be oblivious to her master's benevolence. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove gte 10>> <b>$girlname:</b> // <<if $descroll2 lte 1>>(Awkward smile) Okay… Well, that’s… great. I guess.<</if>> <<if $descroll2 is 2>>(Yawning) Mmh… Okay. Thanks, I guess… <</if>> <<if $descroll2 is 3>>Thank you… I guess.<</if>> <<if $descroll2 is 4>>I’m… I don’t know what to say. Thanks, I guess.<</if>> <<if $descroll2 gte 5>>How… kind of you to think that…<</if>> // <</if>> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Well fuck you too. I’m not gonna let you sweet-talk me, after what you’ve done!<</if>> <<if $descroll2 is 2>>Mmh… But your kind words still don’t change the fact that you’re A MONSTER!<</if>> <<if $descroll2 is 3>>I’m not gonna let you pretend nothing’s happened. You can’t just do good by saying kind words.<</if>> <<if $descroll2 is 4>>You seem so fake… You didn’t really mean what you just said!<</if>> <<if $descroll2 gte 5>>I don’t really trust that you meant that, $callname. After what you’ve done to me…<</if>> // <</if>> <<if $descroll2 is 1>><<set $masterlove-=1>><<else>><br><br><b>//Your unsuccessful attempt has no effect on her attitude toward you. //</b><</if>> <</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your generosity strikes the proper chord, and $girlname grins back at you. Her eyes are filled with sincere thanks<<if $masterlove lte 9 or $scarefactor gte 2>>, However, a brooding tenseness remains between the two of you as a result of your recent treatment of her<</if>>. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove gte 10>> <b>$girlname:</b> // <<if $descroll2 lte 1>>That’s kind of you to say!<</if>> <<if $descroll2 is 2>>That was really kind! Thanks!<</if>> <<if $descroll2 is 3>>I’m glad you feel that way about me!<</if>> <<if $descroll2 is 4>>Thanks! It made me really happy to hear that.<</if>> <<if $descroll2 gte 5>>You’re so kind. Thank you, sir!<</if>> // <<set $masterlove+=2>> <<set $happiness+=3>> <br><br> $girlnames ''Happiness (+3)''<<if $kind lte 79>>, ''Kindness (+1)'',<</if>> and ''Affection (+2)'' toward you have increased. <<if $kind lte 79>><<set $kind+=1>><</if>> <<if $chance gte 1 and $traitsub gte 1 and _subinc is true>> <br><br> Her ''Submissive Trait Value (-1)'' has decreased! <<set $traitsub-=1>> <</if>> <</if>> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Thanks. I hope you’ll give me more respect from now on. The respect I deserve!<</if>> <<if $descroll2 is 2>>Kind words. Thank you.<</if>> <<if $descroll2 is 3>>That’s the kind of respect I deserve. Please, I really hope you’ll improve in that way.<</if>> <<if $descroll2 is 4>>Really kind of you. I’m still not happy about what you’ve done to me, but… I hope it’ll improve.<</if>> <<if $descroll2 gte 5>>Great to hear. Thanks. Respect to one another… that's how things should be around here.<</if>> // <<set $masterlove+=1>> <<set $happiness+=3>> <<if $scarefactor gte 3>><<set $scarefactor-=1>><</if>> <<set _wrise to 1>> <<if _npc.traitbrat gte 51>><<set _wrise+=1>><</if>> <<set $willpower+=_wrise>> <br><br> $girlnames ''Happiness (+3)''<<if $kind lte 79>>, ''Kindness (+1)''<</if>>, ''WILLPOWER (+_wrise)'' and ''Affection (+1)'' toward you have increased. <<if $kind lte 79>><<set $kind+=1>><</if>> <</if>> <</if>> <</if>> <<set $encour to true>> <</if>> <<if $action is 2>> What quality do you wish to compliment? <</if>> <<if $action is 3>> <<set $compliment+=1>> You decide to compliment $girlname on her beauty, expecting that this will increase the girl's Affection for her master. <br><br> <b>You:</b> // <<if $descroll3 is 1>>You’re really beautiful. Such a pearl! I’m flabbergasted every time I lay my eyes on you.<</if>> <<if $descroll3 is 2>>Let me tell you something. You’re really dazzling! Like something from a fairytale. What a beauty you are!<</if>> <<if $descroll3 is 3>>I’m so happy you’re here – enchanting my household with your magnificent beauty. I’m a lucky guy!<</if>> <<if $descroll3 is 4>>I’m such a lucky guy! Having you here… Wow, you’re so beautiful I can’t even concentrate on my other business. Stop it! Become hideous! Please! (Laughter).<</if>> <<if $descroll3 is 5>>You’re dangerous. You’re too beautiful! I’m enchanted. Soon, you’ll have me wrapped around your finger… <<if $body lte 2>>Young girls have that effect on me!<</if>><</if>> <<if $descroll3 is 6>>I think you’re one of the top three most beautiful women I’ve ever laid my eyes on. I’m serious. You’re really special!<</if>> <<if $descroll3 is 7>>You’re extremely attractive. Alluring, dazzling, enthralling. Your looks are so special. I’m shocked that no Spheremaster intervened and grabbed you before you went on the market. <</if>> <<if $descroll3 is 8>>You’re special. Pretty as a picture. Wow. You’re the finest asset in my household.<</if>> <br><br> // <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> <<if $willpower gte 5>>$girlname demonstrates a complete lack of gratitude. Your statements have not improved her Affection at all.<<else>>$girlname gives you a fake smile, her words obviously not mirroring her true feelings:<</if>> <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $willpower gte 5>> <<if $descroll2 lte 1>>What are you trying to pull? I don’t like you and I don’t fucking care what you say to me. Try it with someone else! <<if $avatars gte 2>> Go fuck with $avIn_girlnames mind instead!<</if>><</if>> <<if $descroll2 is 2>><<if $avatars is 2>>That might work with $avIn_girlname, but not with me! Please, just leave me alone!<<else>>Your words mean nothing. You’re nothing to me. Leave me alone, please…<</if>><</if>> <<if $descroll2 is 3>>Stop trying to fuck with my mind. Please. It won’t change anything.<</if>> <<if $descroll2 is 4>>I don’t wanna talk to you. And saying nice words won’t help.<</if>> <<if $descroll2 gte 5>>Okay. I don’t know what to say. Because I don’t believe you.<</if>> <<else>> <<set _ran to random(1,5)>> <<if _ran is 1>>I am not worthy of such kind words, $callname. Thank you.<</if>> <<if _ran is 2>>I… I'm so happy to hear that.<</if>> <<if _ran is 3>>Your kindness knows no limits, $callname.<</if>> <<if _ran is 4>>You are too kind, $callname. Thank you.<</if>> <<if _ran is 5>>Oh. Your words make me so… endlessly happy.<</if>> <</if>> // <<set $arousal-=2>> <</if>> <<if $masterlove gte 10>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Well… Okay, thanks… I guess.<</if>> <<if $descroll2 is 2>>I’ll… I’ll try to remember that…<</if>> <<if $descroll2 is 3>>(Long silence) Okay. Thanks. What do you want me to say?<</if>> <<if $descroll2 is 4>>That’s… that’s nice… Thanks… (Long silence)<</if>> <<if $descroll2 gte 5>>Ah... O… Okay, thank you. (Long silence)<</if>> // <<set $arousal-=1>> <</if>> <<if $descroll2 is 1>><<set $masterlove-=1>><<else>><br><br><b>//Your unsuccessful attempt has no effect on her attitude toward you. //</b><</if>> <</if>> <<if $chance gte 1>> Your pleasant comments have a genuine effect on the girl, who appears to take them to heart, therefore boosting her opinion of you slightly. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove gte 10>> <b>$girlname:</b> // <<if $descroll2 lte 1>>(Blushing) Thank you! I really appreciate that. <</if>> <<if $descroll2 is 2>>That was kind. Thank you! (Smiles)<</if>> <<if $descroll2 is 3>>I… I’m really happy to hear that, sir. Thank you.<</if>> <<if $descroll2 is 4>>Thank you for your kind words. I’m really happy to hear that.<</if>> <<if $descroll2 is 5>>No! Are you really serious? Thank you. Thank you so much! I’m happy to hear that.<</if>> <<if $descroll2 gte 6>>I… Thanks, I guess! (Smiling). You’re beautiful too!<</if>> // <</if>> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Well I’m glad you like the way I look.<</if>> <<if $descroll2 is 2>>Hmm… Yeah, I guess I should thank you. Kind words. I hope you continue to be this kind...<</if>> <<if $descroll2 is 3>>Thank you. That’s… very kind.<</if>> <<if $descroll2 is 4>><<if $willpower gte 5>>Thank you for showing me respect and affection. I like it. But… you have lots of other stuff to work on you know.<<else>>T… Thank you, $callname, for appreciating me. At least in some ways (fake smile).<</if>><</if>> <<if $descroll2 gte 5>>Thank you. Very kind. I… I’m glad you appreciate me. (Awkward silence).<</if>> // <</if>> <<set $masterlove+=1>> <<set $happiness+=3>> <br><br> $girlnames ''Happiness (+3)'' and ''Affection (+1)'' toward you have increased. <</if>> <</if>> <<if $action is 4>> <<set $compliment+=1>> <<if $masterage gte 46>><<set $chance-=5>><</if>> <<if $fuckskill gte 50>><<set $chance+=5>><</if>> You choose to complement $girlnames sexual characteristics in the hope that she would reciprocate your appreciation and boost her own self-esteem. This may cause both arousal and enhance the girl's sympathy for her master. <br><br> <b>You:</b> // <<if $descroll3 is 1>>By the Moons! You’re so sexy. Like an old-time movie star from Earth. Really, you’re so freaking hot, I think I’ll have to keep you away from the streets. (Smiling) <</if>> <<if $descroll3 is 2>>You could wrap the mayor around your little finger, just like that. Use that sweet<<if $age lte 19>> teenage<</if>> body of yours and you’ll be empress of Raana before you know it. But for now, you’re my little empress! And I love you!<</if>> <<if $descroll3 is 3>>You’re so fucking hot! <<if $body lte 2>>I really like your sweet, teenage ass, it’s so… perfect!<<else>>That ass of yours, it’s… perfect!<</if>> You’re worth more than this. You should be someone’s queen.<</if>> <<if $descroll3 is 4>>There’s something really sexy about you. <<if $body lte 2>>You’re so sweet and innocent. A teenage slave that just had a bad start in life.<<else>> You’re so fresh and… heavenly. You’re like an angel!<</if>><</if>> <<if $descroll3 is 5>>I’m enthralled by you. How can a <<if $body lte 2>>teen<<else>>girl<</if>> carry such divine beauty? You must be heaven-sent! I can’t figure out why else you ended up here with me! <</if>> <<if $descroll3 is 6>>You’re so perfect. Your lean<<if $body lte 2>>, teenage<</if>> body, that dazzling hair streaming down like heavenly silk, your perky breasts… Wow… just everything. You turn me into an animal!<</if>> <<if $descroll3 is 7>>You’re really special. Like an angel. Your body, your gaze… Everything about you is just so fucking perfect.<</if>> <<if $descroll3 is 8>>You know that you make me fucking crazy, right? Walking around here like a sexy goddess. Everything you touch turns into gold. I’m your servant! I worship you like an idol!<</if>> // <br><br> <<if $chance lte 0>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove lte 14>> <<if $willpower gte 5>>The girl resents your statements and responds ungratefully:<<else>>The girl seems unaffected but responds obediently, with obvious fake appreciation:<</if>> <br><br> <b>$girlname:</b> // <<if $willpower gte 5>> <<if $descroll2 lte 1>>Just shut up. Your words mean nothing to me. <<if $age lte 19 and $masterage gte 40>>You’re just a sick pedophile that’s turned on by young girls!<</if>><</if>> <<if $descroll2 is 2>><<if $age lte 19 and $masterage gte 40>>You’re sick. A fucking pedophile!<<else>>I won’t listen to you, asshole! <</if>> Just leave me alone!<</if>> <<if $descroll2 is 3>>Please. You really think your words will have any effect after what you’ve done to me?<</if>> <<if $descroll2 is 4>>Just leave me alone. Your words cannot affect me.<</if>> <<if $descroll2 gte 5>>Please, just… just go, will you? And leave me alone.<</if>> <<else>> <<set _ran to random(1,5)>> <<if _ran is 1>>Well thank you $callname. You're… the best.<</if>> <<if _ran is 2>>Oh. Your words make me so happy.<</if>> <<if _ran is 3>>Oh, I don’t deserve such nice words. But thank you, $callname.<</if>> <<if _ran is 4>>Thank you, $callname. I… I love you very much.<</if>> <<if _ran is 5>>Such kind words, $callname. I'll bear them with me forever. <</if>> <</if>> // <<set $arousal-=2>> <</if>> <<if $masterlove gte 15>> Your remarks came out awkwardly, or the girl is not in the mood for praise and sexual adoration at the moment. <<if $masterage gte 46>> The age gap between you two is another hurdle that is plainly difficult to overcome. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 lte 1>>Ehh… This was awkward. Yikes. Thanks, I guess.<</if>> <<if $descroll2 is 2>>Okay. I’m… I’m glad you like me.<</if>> <<if $descroll2 is 3>>I’ll remember that. Thanks.<</if>> <<if $descroll2 is 4>>Yikes. Okay. Thanks. I guess.<</if>> <<if $descroll2 gte 5>>I’m really… happy that you think I’m… sexy. <<if $masterage gte 40 and $body lte 2>>It feels a bit wrong though, you sayin' that. You could be my father.<</if>><</if>> // <<set $arousal-=1>> <</if>> <<if $descroll2 is 1>><<set $masterlove-=1>><<else>><br><br><b>//Your unsuccessful attempt has no effect on how she feels about you. //</b><</if>> <</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<set $arousal+=1>> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove lte 14>> Despite the tension between the two of you, you succeed in influencing $girlname with your well-placed comments. <br><br> <b>$girlname:</b> // <<if $descroll2 lte 1>>Thanks for the appreciation. I’m glad you… you think I’m sexy.<</if>> <<if $descroll2 is 2>>Thank you. I’m happy you appreciate at least something about me.<</if>> <<if $descroll2 is 3>>Well, thank you. I’m glad you like the way I look.<</if>> <<if $descroll2 is 4>>Thanks for the appreciation. I’m a bit shocked really. That you’d say something so kind.<</if>> <<if $descroll2 gte 5>>To be honest, I’m shocked by your kindness. I’m really glad I’ve seen this side of you.<</if>> // <<set $masterlove+=2>> <<set $happiness+=3>> <<if $skillroll lte 10>><<set $willpower+=1>><</if>> <br><br> The girl's ''Happiness (+3)'' and ''Affection (+2)'' for you have increased! <<if $skillroll lte 10>> <br><br> Your words have also strengthened her confidence and raised her ''WILLPOWER (+1)''! <</if>> <</if>> <<if $masterlove gte 15>> Your remarks succeed in flattering the girl, who becomes tipsy and a little carried away by your adoration for her sexual desirability. <br><br> <b>$girlname:</b> // <<if $descroll2 lte 1>>Oh, I don’t know what to say (blushing). Thanks!<</if>> <<if $descroll2 is 2>>Oow… thank you. I’m glad you appreciate me!<</if>> <<if $descroll2 is 3>>Thank you very much. I actually don’t feel very sexy. Thanks for making me happy.<</if>> <<if $descroll2 is 4>>Thank you very much for your kind words. I’m glad you think that way. <<if $masterage gte 46>>You could be my father, but still, I guess I should be happy. <</if>><</if>> <<if $descroll2 gte 5>>Thank you, $callname. I’m glad you enjoy what you see.<</if>> // <<set $masterlove+=1>> <<set $happiness+=3>> <<set $arousal+=1>> <<if $skillroll lte 10>><<set $willpower+=1>><</if>> <br><br> The girl's ''Happiness (+3)'' and ''Affection (+1)'' for you have increased! <<if $skillroll lte 10>> <br><br> Your words have also strengthened her confidence and raised her ''WILLPOWER (+1)''! <</if>> <</if>> <</if>> <</if>> <<if $action is 5>> <<set $compliment+=1>> <<if $girlid is 1>><<set $chance+=25>><</if>> You decide to compliment the girl's wisdom, anticipating a neutral comment that is not sexual in nature may improve her ''Affection'' toward you. You end your conversation after a minute of appreciation by saying: <br><br> // <<if $descroll3 is 1>>I think you have a sort of… gift. I noticed it the moment I laid my eyes on you. You’re more intelligent than most other girls. You can go far if you put that to use!<</if>> <<if $descroll3 is 2>>You’re really special. You’re brainy and intelligent. Yes, it’s true. And I hope you let me show it to you. I can teach you so much about the world that you could mold into something even better.<</if>> <<if $descroll3 is 3>><<if $age lte 19>>You’re just a teenager<<else>>You’re still a young woman<</if>>, but already possess such wits and intelligence. I notice such things you know. You can come far if you put that gift to use.<</if>> <<if $descroll3 is 4>>If you’d let me, I could mold you into something fantastic. You possess such intelligence. Such potential. You're a very strong, independent woman.<</if>> <<if $descroll3 is 5>>You’re really intelligent. There's so much potential in you!<</if>> <<if $descroll3 is 6>>You should really put those wits of yours to use. Your intelligence is way above most other <<if $age lte 19>>young girls<<else>>young women<</if>>.<</if>> <<if $descroll3 is 7>>You have a gift! Your parents left you with an intelligence that could be molded into something fantastic. Always remember that!<</if>> <<if $descroll3 is 8>>If you’d let me help you, I could transform that bright mind of yours into something really special.<</if>> // <br><br> <<if $chance lte 0 and $willpower lte 0>> You sound a little patronizing, but $girlname responds with an appreciating and respectful response. <br><br> ''$girlname: '' // <<if $descroll2 lte 1>>I am just here to serve you, $callname. I'll put it to use however I can.<</if>> <<if $descroll2 is 2>>I'm happy you think that about your slave.<</if>> <<if $descroll2 is 3>>I am nothing compared to you, $callname.<</if>> <<if $descroll2 is 4>>Well, thanks… I'm happy $callname likes my brain as much as my body.<</if>> <<if $descroll2 gte 5>>It makes me happy knowing that you appreciate your slave, $callname.<</if>> // <</if>> <<if $chance lte 0 and $willpower gte 1>> <<set _charm to true>> <<include Fail>> <br><br> Your remarks are either suspicious, or the girl just cannot trust what you're saying. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove gte 10>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Ehh… I think you’re lying. You just want to sound pleasing.<</if>> <<if $descroll2 is 2>>Your words won’t flatter me. Try it with someone else. <<if $avatars is 2>>Perhaps $avIn_girlname would listen to you better than I.<</if>><</if>> <<if $descroll2 is 3>>Please. That was awkward…<</if>> <<if $descroll2 is 4>>Yikes. Thanks. Okay.<</if>> <<if $descroll2 gte 5>>Ehm. What… Eh. Well. Thank you.<</if>> // <</if>> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Don’t try to flatter me, asshole. Just leave me alone.<</if>> <<if $descroll2 is 2>>What are you trying to do? You’re really awkward.<</if>> <<if $descroll2 is 3>>Try it with someone else. Leave me alone. Please!<</if>> <<if $descroll2 is 4>>I don’t want to listen to your false flatter. I won’t budge to such nonsense.<</if>> <<if $descroll2 gte 5>>This is awkward. I know what you really think about me… Someone you can use and dominate. (long silence).<</if>> // <</if>> <<if $descroll2 is 1 and $masterlove gte 40>><<set $masterlove-=1>><</if>> <</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your praise is effective in persuading $girlname that you have great regard for her mental capabilities. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $masterlove gte 10 and $willpower gte 1>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Well thank you. Are you sure? You really mean that?<</if>> <<if $descroll2 is 2>>You really mean that? Thanks!<</if>> <<if $descroll2 is 3>>I’m glad you think that about me!<</if>> <<if $descroll2 is 4>>You really think I’m that special? Thanks!<</if>> <<if $descroll2 gte 5>>You’re really kind, $callname. Please, show me the way if you think I’m capable enough.<</if>> // <<set $masterlove+=3>> <<set $happiness+=3>> <<if $descroll3 gte 3>> <<set _wrise to 1>> <<if _npc.traitbrat gte 51>><<set _wrise+=1>><</if>> <<set $willpower+=_wrise>> <</if>> <br><br> $girlnames ''Happiness (+3)''<<if $kind lte 79>>, ''Kindness (+1)''<</if>><<if $descroll3 gte 3>>, ''WILLPOWER (+_wrise)''<</if>> and ''Affection (+3)'' toward you have increased. <<if $kind lte 79>><<set $kind+=1>><</if>> <</if>> <<if $masterlove lte 9 and $willpower gte 1>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Thanks! I hope you’ll show me the respect I deserve from now on. Then just maybe I’ll let you lead the way.<</if>> <<if $descroll2 is 2>>If you continue to show me that respect… I just might stop hating you.<</if>> <<if $descroll2 is 3>>I still hate you, but I’m happy you think so highly of me.<</if>> <<if $descroll2 is 4>>You’re still not my friend and I don’t want you to… ‘show me anything’. But I’m glad you appreciate me.<</if>> <<if $descroll2 gte 5>>Your words are very kind. I hope your actions will continue in the same direction from now on, $callname.<</if>> // <<set $masterlove+=2>> <<set $willpower+=1>> <<set $happiness+=3>> <br><br> $girlnames ''Happiness (+3)''<<if $kind lte 79>>, ''Kindness (+1)''<</if>>, ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased. <<if $kind lte 79>><<set $kind+=1>><</if>> <</if>> <<if $willpower lte 0>> ''$girlname: '' // <<if $descroll2 lte 1>>I don’t know what to say $callname. Thanks!<</if>> <<if $descroll2 is 2>>Your slave is very happy you think that way about her. I'm your servant, both mentally and physically.<</if>> <<if $descroll2 is 3>>I'm so happy $callname thinks that about his slave. Do I really deserve such praise?<</if>> <<if $descroll2 is 4>>I am eternally grateful for your words, $callname. You make your slave happy. You do.<</if>> <<if $descroll2 gte 5>>I don’t think your slave deserves such praise, but thank you. I enjoy serving you with both my body and my mind.<</if>> // <br><br> $girlnames ''Happiness (+1)''<<if $kind lte 79>>, ''Kindness (+1)''<</if>> and ''Affection (+1)'' toward you have slightly increased. <<if $kind lte 79>><<set $kind+=1>><</if>> <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <</if>> <</if>> /* CONVERT RELIGION */ <<if $action is 10>> In what manner do you want to try to convince $girlname to join your religion? <br><br> ''Note! A conversion attempt will cost <div class="red">10 Devotion points</div> even if you fail to persuade your _callit.'' <</if>> <<if $action is 11>> <<set _int to true>> <<set $mcrel.devotion-=10>> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=2>> <<set $tempstamina-=10>> <<include DiceRolls>> <<set $chance=$masterint>> <<if $willpower gte 31>><<set $chance-=$willpower>><</if>> <<if $willpower lte 30>><<set $chance-=30>><</if>> <<set $chance-=$skillroll>> <<if $masterlove gte 70>><<set $chance+=10>><</if>> <<if $masterlove gte 90>><<set $chance+=10>><</if>> <<if $masterlove gte 120>><<set $chance+=10>><</if>> <<if $mcwear is "robe">><<set $chance+=10>><</if>> <<if $mctraitpreach gte 40>><<set $chance+=15>><</if>> <<if _npc.devotion isnot undefined>><<set $chance-=_npc.devotion>><</if>> <<if $mcrel.faith is 8>> <<if $traitrel is 4 or $traitrel is 5>> <<set $chance-=40>> <</if>> <<if $traitrel is 6>> <<set $chance-=30>> <</if>> <</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3>> <<if $traitrel is 8 or $traitrel is 5 or $traitrel is 2>> <<set $chance-=40>> <</if>> <</if>> <<if $mcrel.faith is 4>> <<if $traitrel is 8 or $traitrel is 5 or $traitrel is 2>> <<set $chance-=30>> <</if>> <</if>> You spend over two hours discussing the benefits of joining your religion, hoping that $girlnames mind will become as clear as yours regarding the one true faith. <br><br> ''You:'' // <<if $mcrel.faith lte 1>> It's not a religion per se, unless you look at it with a scholarly view. Is it not magnificent to //believe// in the forces of the Universe? That humans have discovered the hidden laws of physics, dimensions and time? I'd say that's //more// magnificent and sacred than believing in two moons or a bloodstained god of war. <</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3>> The power of the Two Moons goes not only through our souls, it vibrates through the entire galaxy. Why not join that wave of endless divinity? <</if>> <<if $mcrel.faith is 4>> Odin brought us here for a reason. We are travelling on a celestial vessel – on our way to Valhalla. He will welcome all those who have faith. <</if>> <<if $mcrel.faith is 5>> God's mission is not only on Earth. His words have spread across the galaxy, incorporating many solar systems. Come, $girlname. Join the one true faith. The faith that cradled humanity into greatness centuries ago. <</if>> <<if $mcrel.faith is 6>> We are connected with "He Who Sleeps Below". We cannot escape his powers. We should not escape them! Why not ascend to a higher plane of existence? A new dimension! It is humanity's time to join the celestial dominions. Come! Follow me on this wonderful journey, $girlname. <</if>> <<if $mcrel.faith is 8>> Is not our grand city on Raana proof enough of Allah's greatness? The Caliphate grew to dominate all of Earth's fertile soil centuries ago. It demanded a large sacrifice but our new Mahdi reclaimed God's lands. Now it is his will that we should work here, in Ikaanos, to spread the influence of Allah. Come. Join me in this holy task! You have a place in God's great plan. <</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> $girlname finally sees the truth and decides to join your religion! <br><br> <<set $traitrel to $mcrel.faith>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words fail to affect the <<if _sex is 0>>girl<<else>>guy<</if>><<if $willpower lte 4>> even if <<if _sex is 0>>her<<else>>his<</if>> answer, soaked in false approval, tells you otherwise<</if>>. <br><br> <<set _ran to random(1, 4)>> ''$girlname:'' // <<if $willpower gte 5>> <<if _ran is 1>>Sounds great but I have other stuff to worry about right now. Okay? I hope you understand.<</if>> <<if _ran is 2>>Okay, ehm. That sounds a little too much for me. I hope you understand.<</if>> <<if _ran is 3>>I am perfectly fine with myself right now, thank you.<</if>> <<if _ran is 4>>Sounds great but I'm perfectly happy with my inner… thoughts right now. I hope you understand<<if _sex is 1>>, brother<</if>>.<</if>> <<if $girlid is 30>>And what's all this talk about religions, bro? The Budmeister only follows the PBP faith. Pussy, Beer n' Parties!<</if>> <<else>> Sounds great, $callname. I'm onboard (fake smile)! <</if>> // <</if>> <</if>> <<if $action is 12>> <<set _mani to true>> <<set $mcrel.devotion-=10>> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=3>> <<set $tempstamina-=10>> <<include DiceRolls>> <<set $chance=$manipulate>> <<if $willpower gte 31>><<set $chance-=$willpower>><</if>> <<if $willpower lte 30>><<set $chance-=30>><</if>> <<set $chance-=$skillroll>> <<if $afraid gte 5>><<set $chance+=20>><</if>> <<if $willpower lte 5>><<set $chance+=20>><</if>> <<if $masterlove gte 120>><<set $chance+=10>><</if>> <<if $mcwear is "robe">><<set $chance+=10>><</if>> <<if _npc.devotion isnot undefined>><<set $chance-=_npc.devotion>><</if>> <<if $mcrel.faith is 8>> <<if $traitrel is 4 or $traitrel is 5>> <<set $chance-=40>> <</if>> <<if $traitrel is 6>> <<set $chance-=30>> <</if>> <</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3>> <<if $traitrel is 8 or $traitrel is 5 or $traitrel is 2>> <<set $chance-=40>> <</if>> <</if>> <<if $mcrel.faith is 4>> <<if $traitrel is 8 or $traitrel is 5 or $traitrel is 2>> <<set $chance-=30>> <</if>> <</if>> You try to convince $girlname to join your religion by using dominant words and warnings of what might happen if <<if _sex is 0>>she<<else>>he<</if>> remains an apostate. <br><br> ''You:'' // <<if $mcrel.faith lte 1>>Come on. Are you a child? For fuck's sake, leave all that crap and see the truth goddammit. Yeah. That's the only thing Gods are good for. Cursing.<</if>> <<if $mcrel.faith lte 3 and $mcrel.faith gte 2>>Staying unbalanced with Raana and The Moons will lead to your demise! Be so sure!<</if>> <<if $mcrel.faith is 4>>Weak gods make for weak souls. That means eternal damnation. Helvegen is the only path for you unless you pay tribute to the real gods!<</if>> <<if $mcrel.faith is 5>>Renounce your heathen ways and join the true faith! <</if>> <<if $mcrel.faith is 6>>You will be left alone once The Great One has come for his true believers. You'll be squatting in mud, naked, chased by lizards, if not dwelling in dark, damp caverns. Do you really want hell?<</if>> <<if $mcrel.faith is 8>>Infidels are eternally damned. See the light of Allah! I implore you to open your eyes!<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> $girlname finally sees the truth and decides to join your faith! <br><br> ''$girlname:'' //How foolish of me. Of course, $callname. I'm… I'm ready to renounce my old ways.// <<if $masterlove lte 74>><br><br>$girlnames ''Affection (+5)'' toward you has increased! <<set $masterlove+=5>><</if>> <<set $traitrel to $mcrel.faith>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words fail to affect $girlname. <br><br> <<set _ran to random(1, 4)>> ''$girlname:'' // <<if $willpower gte 10>> <<if _ran is 1>>You'll never be able to persuade me like that! Ha.<</if>> <<if _ran is 2>>Okay. Stop screaming. Please.<</if>> <<if _ran is 3>>You think you'll be able to scare me into submission? Never.<</if>> <<if _ran is 4>>That's not gonna happen. Okay? Especially not with that attitude.<</if>> <<else>> <<if _ran is 1>>I… I… I will think about it, okay, $callname?<</if>> <<if _ran is 2>>I love… you and everything but my mind is too simple to take in all that. Sorry.<</if>> <<if _ran is 3>>Oh. Of course. I'll pray with you. Sure (fake smile)!<</if>> <<if _ran is 4>>I'm totally with you, $callname (fake smile). <</if>> <</if>> // <</if>> <</if>> <<if $action is 13>> In what manner do you suggest that your servant, $girlname, should sign a slave document and give up <<if _sex is 0>>her<<else>>his<</if>> freedom? <</if>> <<if $action is 14 or $action is 15>> <<set _ran to random(1, 4)>> <<include DiceRolls>> <<if $action is 15>> <<set $chance to $manipulate>> <<set _mani to true>> <<else>><<set $chance to $masterint>> <<set _int to true>> <</if>> <<if $girlid is 6 or $girlid is 18>><<set $tpic to 1>><</if>> <<if $faction.ikaanos.control lte 4>><<set $chance+=20>> <<set _tough to true>> <</if>> <<if $faction.ikaanos.prosp lte 9>><<set $chance+=10>><<set _tough to true>> <</if>> <<if $faction.ikaanos.prosp lte 0>><<set $chance+=10>><<set _tough to true>> <</if>> <<set $chance-=$willpower>> <<set $chance-=$skillroll>> <<if $av_int gte 40>><<set $chance-=30>><</if>> <<if $willpower lte 0>><<set $chance+=20>><</if>> <<if $masterlove lte 99>><<set $chance-=20>><</if>> <<if $willpower gte 40>><<set $chance-=40>><</if>> <<set $chance+=$afraid>> <<if $respect gte 25>><<set $chance+=15>><</if>> <<if $daysa lte 5>><<set $chance-=15>><</if>> <<set _npc.enslave to true>> <</if>> <<if $action is 14>> <<if _ran lt 2>> ''You:'' // <<if _tough is true>> <<if _ran is 1>>Hey, I'm gonna be honest with you. We're living in tough times right now and I cannot pay for an expensive servant pool. There's one easy way to solve this problem and keep you attached to my household, however. You're not gonna like it but… if you sign this slave document and give me your so called "freedom", I promise I'll make a permanent place for you here. <<if _sex is 0>>You'll be like a daughter to me<<else>>We'll be like brothers!<</if>> How about it?<</if>> <<if _ran is 2>>Okay, $girlname. I have a rather wild suggestion. We're living in difficult times right now when people of your status don’t know if they'll still have a job tomorrow. I could… end that worry if you'd agree to sign a slave contract, which binds you as an asset to my household. There will be no difference from how things are now, of course (smile). What do you say?<</if>> <<else>> <<if _ran is 1>>Hey, $girlname. I want to discuss something important. And something… unpleasant. … I'm not gonna be able to keep you around for much longer. Things are getting too expensive. I've been in this situation before and I always present a generous offer to my most diligent servants. If you'd sign a slave document and become "my property", as it's called, heh. Oh, it means no difference to how things are now but I hope you understand. Signing yourself over to my household enables me to plan ahead. And if doing so, I promise I'll always include you in those plans. What do you say?<</if>> <<if _ran is 2>>Hey, $girlname. I have a rather wild suggestion. You want more security, right? Living as a freeborn servant has its benefits, of course, but the bad side surely outweighs the good side. Trust me. If… We were to reach a mutual agreement that would bind you to my household through a (whispering voice) slave contract, I can guarantee you safety and a warm hearth for the rest of your life. What do you say?<</if>> <</if>> // <<else>> You present some ideas about $girlnames current status in your household and conclude with a suggestion that <<if _sex is 0>>she would<<else>>he would<</if>> be better off and gain more security by accepting a slave contract that binds <<if _sex is 0>>her<<else>>him<</if>> permanently to your household. <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words strike just in the right place and convince $girlname to sign <<if _sex is 0>>her<<else>>his<</if>> freedom over to you. <br><br> <<if $girlid is 18>> <<set $tpic to 1>> ''Laika:'' // <<if _ran is 1>>I… Well, Tuwa. You are a wise man, as always and… I guess it wouldn’t change things very much. Right? I have your word on that? Then okay, I'll agree to become your permanent servant. <</if>> <<if _ran is 2>>I guess it wouldn’t make much of a difference, right? I trust you, Tuwa. Sure. Give me the document and I'll jot down my signature. <</if>> <<if _ran is 3>>Well, why not? The things you said sound good and I don’t know much about how things work here in Ika. There will be no difference, okay? <<if _npc.age gte 18 and _npc.likesadist lte 39>>You won't turn me into a floor crawler (wry smile)?<</if>> Alright, then. I agree!<</if>> <<if _ran is 4>>I am a tribalist. I know very little of how things work in Ikaanos. All this sounds good and I trust you, Tuwa. I can go to magistrate or sign document. Just tell me what to do.<</if>> // <<elseif $girlid is 19>> ''Loden:'' // <<if _ran is 1>>Well, sure thing, mister. You saved me from those monsters. I am in your debt.!<</if>> <<if _ran is 2>>I'm not that very good when it comes to contracts here and contracts there. Just give me the document and I'll sign it.<</if>> <<if _ran is 3>>Sounds good to me! I trust you, man.<</if>> // <<elseif $girlid is 28>> <<set $tpic to 1>> ''Adrienne:'' // <<if _ran is 1>>Ehh… Calling myself a "slave"? Hah. Well, I guess it won't make much difference and I really, really don’t have anywhere else to go. But I'll be mad if you start to treat me like some simple whore, okay?<</if>> <<if _ran is 2>>Okay, but you gotta promise there will be no difference to how things are now. I'm gonna be so pissed off if you lie to me. … Alright. And if I agree and sign this, you take me out to dinner tonight or tomorrow?<</if>> <<if _ran is 3>>Sure. Whatever. Sounds good. Not that I have any other place to go. But I'll never call myself a slave. You know I'm a Keller, right? <<if $npc.av6.state gte 1>>Also, I wanna be where Michelle is.<</if>><</if>> <<if _ran is 4>>Well, even if I'm a Keller, I guess I don’t have much choice. Sure. But don’t expect me to act like a slave, okay? <</if>> // <<elseif $girlid is 31>> ''Rifle Savant:'' // <<if _ran is 1>>Oh… Ehm. Sure, Mister. I don’t think daddy would mind.<</if>> <<if _ran is 2>>Yeah, I'll do whatever you say, Mister. You're like my second daddy.<</if>> <<if _ran is 3>>Sure thing, dadd… I mean, Mister. I'll become your super servant!<</if>> <<if _ran is 4>>Thanks for keepin' me around Mister. I'll become your deep servant. No worries!<</if>> // <<else>> ''$girlname:'' // <<if $likesadist lte 59 or _npc.sex is 1>> <<if _ran is 1>>Ehm… Don’t have much choice, do I? Well, let's get it over with.<</if>> <<if _ran is 2>>This all sounds good. And I guess there's not gonna be much of a change? Hand me the document and I'll sign it. Something tells me that I can trust you.<</if>> <<if _ran is 3>>Okay, but you have to promise there won't be much of a change? I trust you. Don’t let me down. Please.<</if>> <<if _ran is 4>>Sounds great! I know things been tough lately. And as you promised, it won't change anything. Give me the document.<</if>> <<else>> <<if _ran is 1>>Sure thing… I never thought you'd ask. It's a lot sexier if I become your slave and personal… fuck-toy.<</if>> <<if _ran is 2>>Well, all this sounds pretty hot. $girlname, Mr. $pcLastName's sex slave. I agree.<</if>> <<if _ran gte 3>>I'd love to become your sex slave, honey. Give me the document an I'll sign it right away.<</if>> <</if>> // <</if>> <br><br> <div class="blink_me">//''$girlname's Status has changed to "Slave"!''//</div> <<set _npc.status to 2>><<set _npc.salary to 0>> /* CHANCE GTE 1 */ <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Despite a well-rehearsed exposition, your words are unsuccessful in affecting $girlname. <br><br> <<if $girlid is 18>> <<set $tpic to 1>> ''Laika:'' // <<if _ran is 1>>No way, Tuwa. I'm not falling for that.<</if>> <<if _ran is 2>>I am a tribalist. My freedom means everything. Answer is no.<</if>> <<if _ran is 3>>No. I value my freedom too much. Have you forgotten who I am?<</if>> <<if _ran is 4>>Are you serious? Get outta my face, Tuwa.<</if>> // <<elseif $girlid is 19>> ''Loden:'' // <<if _ran is 1>>Ehm. I think I'll pass on that, Sir.<</if>> <<if _ran gte 2>>Nah, I don’t think that's for me. Sorry to disappoint you, Sir. <</if>> // <<elseif $girlid is 28>> ''Adrienne:'' // <<set $tpic to 1>> <<if _ran is 1>>Are you fucking serious? I don’t think it's legally possible to enslave a Keller.<</if>> <<if _ran is 2>>Hah! I'm a Keller and would never agree to that.<</if>> <<if _ran is 3>>Are you dumb? Coaxing me into becoming a fuck-toy?<</if>> <<if _ran is 4>>Eh. NO! You think I'm dumb?<</if>> // <<elseif $girlid is 31>> ''Rifle Savant:'' // <<if _ran is 1>>I… think I have to talk to daddy first, Sir. Sorry.<</if>> <<if _ran is 2>>No, these thingies are for daddy only. I have to talk to him.<</if>> <<if _ran gte 3>>I think dad would be mad if I signed anything. I once gave away two of our cows by signing a stupid document to a thief. <</if>> // <<else>> ''$girlname:'' // <<if _ran is 1>>Ehm. No thanks. I value my freedom.<</if>> <<if _ran is 2>>Eh. No. I think I'll pass. <</if>> <<if _ran is 3>>That's not gonna happen, okay? You think I'm stupid?<</if>> <<if _ran is 4>>Nice try, Sir. But… That's a no.<</if>> // <</if>> /* CHANCE LTE 0 */ <</if>> /* END OF NORMAL */ <</if>> <<if $action is 15>> /* THREATEN */ <<if _tough is true>> ''You:'' // <<if _ran lte 2>>Hey, $girlname. I really don’t hope you like it here because I'm about to fire your ass. I'm pleased with you and everything but I just can't afford keepin' you as a servant during these difficult times. Sorry. <br><br>Ehm. It would be another thing if you'd agree to sign a slave document. That way, I know I can count on you being here. Do that or I'm afraid I'll have to throw you out.<</if>> <<if _ran gte 3>>Okay, $girlname. It's like this. I can't keep you much longer as a servant. I'm gonna have to throw you out to the wolves. Unless, of course, you'd be willing to sign a slave contract. That means free food and lodging for the rests of your life. So… What's it gonna be?<</if>> // <<else>> You utter a tirade of half-concealed threats, the dangerous aspects of Raana and $girlnames inability to survive alone in a world swarming with raiders, rapists and monsters. <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words strike fear in the heart of your servant who agrees to enter your household under complete servitude. <br><br> <<if $girlid is 18>> ''Laika:'' // <<if _ran is 1>>Okay, Tuwa. Okay. I guess I won't even notice the difference. Sure, I'll sign the document.<</if>> <<if _ran is 2>>I don’t want to get thrown out. I'll sign it. Okay? No more living in desolate ruins with prowlers crawlin' everywhere.<</if>> <<if _ran gte 3>>Alright, Tuwa. You don’t have to sound so serious. I agree. Okay.<</if>> // <<elseif $girlid is 19>> ''Loden:'' // Well, Sir, if that's what we need to do I'll do it. No problems (uneasy smile). // <<elseif $girlid is 28>> ''Adrienne:'' // <<set $tpic to 1>> <<if _ran is 1>>I… I don’t like your attitude but… okay… I agree. I don’t have any other place to go to.<</if>> <<if _ran is 2>>I understand you got problems here. Living in such a deplorable district as you do. Okay. I… I agree. But I hope it won't change anything.<</if>> <<if _ran gte 3>>Okay, chill. Please. I'll do it. You don’t leave me much choice.<</if>> // <<elseif $girlid is 31>> ''Rifle Savant:'' // <<if _ran is 1>>(Sobbing) I dun' wanna end up as a gutter boy. Please, I'll sign it. Don’t gonna care what daddy says.<</if>> <<if _ran is 2>>Oh, boy, I guess Kylie must decide. Oh, and he likes you, Sir, so I agree. What do you want me to scribble on?<</if>> <<if _ran gte 3>>Daddy's gonna kill me when he hears about this. But Kyle loves you so I'll do it anyway. <</if>> // <<else>> ''$girlname:'' // <<if _npc.likesadist lte 49 or _npc.sex is 1>> <<if _ran is 1>>You leave me with very little choice… Okay. I'll do it.<</if>> <<if _ran is 2>>I guess I won't even notice the difference (uneasy smile). Okay. Give me the document. I'll sign it.<</if>> <<if _ran gte 3>>Hard words. But… I guess I don’t have much choice, do I? Okay. I agree… Where's the fucking document?<</if>> <<else>> I like that thought. $girlname, forced into sexual slavery. I'll do it (smile). Give me the document, Master. <</if>> // <</if>> <br><br> <div class="blink_me">//''$girlname's Status has changed to "Slave"!''//</div> <<set _npc.status to 2>><<set _npc.salary to 0>> /* CHANCE GTE 1 */ <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, your words don’t carry enough power to affect $girlname. <br><br> <<if $girlid is 18>> ''Laika:'' // <<if _ran is 1>>No way, Tuwa. I'm not falling for all that fear talk. Was that all?<</if>> <<if _ran is 2>>You think you can scare me, Tuwa? I've been through a lot worse. Trust me.<</if>> <<if _ran is 3>>(Laughter) If I survived the outskirts as a 13-year-old girl, I'm sure I can handle that place today.<</if>> <<if _ran is 4>>Are you serious? You can't coax me into becoming your property. We tribalists are taught about the importance of freedom when we're not even able to walk!<</if>> // <<elseif $girlid is 19>> ''Loden:'' // Ehm. Sorry, Sir. I don’t think I can do that. So… I had some… stuff to do in the yard. Catch you later. // <<elseif $girlid is 28>> <<set $tpic to 1>> ''Adrienne:'' // <<if _ran is 1>>Excuse me, but that's a no. You think I can fall for that? Kids are still buying lattes and nice clothes at Amber Mall. The world isn’t that bad.<</if>> <<if _ran is 2>>Ehm, what? I'm a Keller. I should be exalted, not demoted. You're great comedian, Sir.<</if>> <<if _ran gte 3>>You sound like a comedian. Haha. Was there something else?<</if>> // <<elseif $girlid is 31>> ''Rifle Savant:'' // <<if _ran is 1>>Mister… Dad would kill me. I cannot do that.<</if>> <<if _ran gte 2>>I'm sorry Mister but dad would pull my legs through Gutter swamp if he heard I'd signed a docamenter thing. (Shakes head). <</if>> // <<else>> ''$girlname:'' // <<if _ran is 1>>(Laughter). Sorry, but no.<</if>> <<if _ran is 2>>I don’t think that's such a good idea. I'll take my chances.<</if>> <<if _ran is 3>>I…. think I'll take my chances out there if it'd ever come to that.<</if>> <<if _ran is 4>>You know what? I think you're bluffing. You really need me here. I'm not that expensive. Sorry. Answer is no.<</if>> // <</if>> /* CHANCE LTE 0 */ <</if>> <</if>> <<if $action is 16>> <<if $adpos is 0>> You're about to ask _girlname if <<if _sex is 0>>she's<<else>>he's<</if>> willing to sign a slave contract. <br><br> A successful attempt would set _girlnames ''salary to $0'' and leave <<if _sex is 0>>her<<else>>him<</if>> completely at your mercy. <<if $adpos2 gte 1>><br><br>You're also ready to offer <<if _sex is 0>>her<<else>>him<</if>> a one-time sum of <<if $adpos2 is 1>>$5,000<<elseif $adpos2 is 2>>$25,000<<else>>$50,000<</if>> if <<if _sex is 0>>she<<else>>he<</if>> accepts. <</if>> <</if>> <br><br> <<if _girlid is 30>> ''Bud:'' //Yeah, bro, what is it?// <<elseif _girlid is 32>> ''Aiko:'' //Sensei?// <<elseif _girlid is 20>> ''Loren:'' //You wanted to discuss something?// <<else>> <</if>> <</if>> <<if $action is 17>> <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=100>> <<set $chance-=_npc.willpower>> <<set $chance-=$skillroll>> <<if _npc.willpower gte 80>><<set $chance-=20>><</if>> <<if _npc.willpower gte 100>><<set $chance-=20>><</if>> <<if _npc.traitun gte 80>><<set $chance-=50>><</if>> <<if _npc.masterlove lte 39>><<set $chance-=30>><</if>> <<if _npc.scarefactor gte 2>><<set $chance-=20>><</if>> <<if _npc.scarefactor gte 5>><<set $chance-=60>><</if>> <<if _npc.scarefactor gte 10>><<set $chance-=100>><</if>> <<if _npc.salary gte 60>><<set $chance-=20>><</if>> <<if _npc.salary gte 100>><<set $chance-=30>><</if>> <<if _npc.salary gte 200>><<set $chance-=40>><</if>> <<if _npc.salary gte 300>><<set $chance-=40>><</if>> <<if _npc.status is 5 and _npc.willpower gte 1>><<set $chance-=50>><</if>> <<if $faction.ikaanos.prosp gte 20>><<set $chance-=20>><</if>> <<if $faction.ikaanos.prosp gte 40>><<set $chance-=20>><</if>> <<if $faction.ikaanos.prosp gte 80>><<set $chance-=20>><</if>> <<if $faction.ikaanos.prosp gte 95>><<set $chance-=20>><</if>> <<if $faction.ikaanos.control gte 20>><<set $chance-=20>><</if>> <<if $faction.ikaanos.control gte 40>><<set $chance-=20>><</if>> <<if $faction.ikaanos.control gte 80>><<set $chance-=20>><</if>> <<if $faction.ikaanos.control gte 95>><<set $chance-=20>><</if>> /* positive modifiers */ <<set $chance+=_npc.respect>> <<if _npc.masterlove gte 75>><<set $chance+=20>><</if>> <<if _npc.masterlove gte 90>><<set $chance+=20>><</if>> <<if _npc.masterlove gte 110>><<set $chance+=20>><</if>> <<if _npc.likesadist gte 60>><<set $chance+=20>><</if>> <<if _npc.traitsub gte 51>><<set $chance+=30>><</if>> <<if _npc.traitperv gte 51>><<set $chance+=20>><</if>> <<if _npc.likesadist gte 80 and _npc.masterlove gte 75>><<set $chance+=20>><</if>> <<if _npc.likesadist gte 95 and _npc.masterlove gte 90>><<set $chance+=20>><</if>> <<if _npc.traitrel is $mcrel.faith>><<set $chance+=20>><</if>> <<if _npc.traitrel is 8 and $mcrel.faith is 8 and _npc.devotion gte 60>><<set $chance+=25>><</if>> <<if _npc.traitrel is 9 and _npc.devotion gte 60>><<set $chance+=25>><</if>> /* red tide */ <<if $faction.ikaanos.prosp lte 0>><<set $chance+=25>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set $chance+=10>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set $chance+=10>><</if>> <<if $faction.ikaanos.control lte 0>><<set $chance+=20>><</if>> <<if $faction.ikaanos.control lte 4>><<set $chance+=10>><</if>> <<if $faction.ikaanos.control lte 19>><<set $chance+=10>><</if>> <<if $state is 0>><<set $chance+=400>><</if>> /* bribes */ <<if $adpos2 is 1>><<set $chance+=10>><</if>> <<if $adpos2 is 2>><<set $chance+=20>><</if>> <<if $adpos2 is 3>><<set $chance+=30>><</if>> <<set _ran to random(1, 3)>> ''You:'' // <<if _npc.girlid is 30>> <<if _ran is 1>>Brother. I'll get right to the point. How about signing a slave contract? There's just too much fuzz dealing with salaries, documents and other un-broish stuff. If you'd do that, I PROMISE we'll be best brothers for life, okay? Just a formality.<</if>> <<if _ran gte 2>>Alright, bro. This is just a formality but… You think we could move your social status a few nudges down the latter? I'm afraid I don’t have the money to enlist you at this household forever. But if you want to become my brother ''forever'', signing a slave contract would do just that. What do you say?<</if>> <<elseif _npc.girlid is 31>> <<if _ran is 1>>I'll get right to the point, my delicate flower… I don’t have the monetary means to keep you around forever. If you'd sign a slave contract, however, I promise I'll give you a permanent position at this household. What do you say?<</if>> <<if _ran gte 2>>Alright. I'm only asking this because I know your people don’t see it as very large obstacle. (long pause). What would you say about signing a slave contract? It would make our union permanent. <</if>> <<elseif _npc.girlid is 20>> <<if _ran is 1>>Loren. The great hunter of Ikaanos. I'd like you to sign a contract of indentured servanthood. It's the only way I can keep you around, I'm afraid. It wouldn’t change anything (cough) other than the daily salary, which is a pain in the ass to keep track of. What do you say about that?<</if>> <<if _ran gte 2>>This is a wild idea, I know, but… I'd like you to sign a contract of indentured servanthood. If you'd do that, I promise your position at this household will become permanent. Safety, prosperity… You'd get the whole package.<</if>> <<else>> <<if _ran is 1>>Alright, here it goes. The only way I can keep you around is if you'd sign a contract of slavery. It would benefit the both of us. Trust me. You'd get safety, we could skip all the administrative hassle and it would cement your position in our rising business empire. What do you say?<</if>> <<if _ran is 2>>Alright. This is just a suggestion. How would you feel about entering indentured servanthood? If you'd sign this contract, your position here will become permanent and we'd don't have to worry about any future economic fluctuations. Tell me what you think! <</if>> <<if _ran is 3>>This is just a humble suggestion, _girlname, but how would you feel about signing a contract of slav… indentured servanthood? The benefits far outweighs the negatives. You'd have a safe position at our household. Everything would become so much easier. <</if>> <</if>> <<if $adpos2 gte 1>>This huge sum of money might also help convincing you (smile).<</if>> // <br><br> <<if $chance gte 1>> <<set $missiontake to true>> <<include Success>> <br><br> Your convincing words manage to persuade _girlname into signing <<if _npc.sex is 0>>herself<<else>>himself<</if>> over to your household! <br><br> ''_girlname:'' // <<if _npc.girlid is 30>> Bros forever? Sign me up man. You and me! Let's conquer the world. We should go out and celebrate this! <<elseif _npc.girlid is 31>> <<if _npc.likesadist gte 60>> Sensei… I'm willing to serve you eternally – with my mind, my body and my skills (smile). <<else>> Your words are great and I would be a fool not to follow them. I accept, Sensei. <</if>> <<elseif _npc.girlid is 20>> <<if _npc.likesadist gte 60>> Well, I like you and I like the kinky air surrounding the word "slave" (smile). I accept, Master. Let's get this paper signed and celebrate. <<else>> Well, alright. I had a really fucking hard time before meeting you. Things here seems okay. I accept. But don’t try anything, okay? <</if>> <<else>> <<if _npc.likesadist gte 60 and _npc.sex is 0>> <<if _ran is 1>>(Smile) I'd love becoming your slave, Master. I like that word.<</if>> <<if _ran is 2>>Alright. I accept. (Long pause) and I hope you start treating me like a slave right away (wink).<</if>> <<if _ran is 3>>Alright, I'll accept your proposal. Being your slave kinda turns me on.<</if>> <<else>> <<if _ran is 1>>Things are dire. I accept. But don’t try anything, okay? I know I'm now at your mercy.<</if>> <<if _ran is 2>>Alright, alright. Give me those papers. You've convinced me.<</if>> <<if _ran is 3>>I am convinced. I've actually thought about it. I kinda like this place and wouldn’t like to leave it for the world.<</if>> <</if>> <</if>> // <<if $manipulate lte 99 and _npc.salary gte 20>> <br><br> Your ''Manipulate (+1)'' skill has increased! <<set $manipulate+=1>> <</if>> <<set _npc.salary to 0>> <<set _npc.status to 2>> <<set $stampoints-=3>> <<if $adpos2 is 1>><<set $cash-=5000>><</if>> <<if $adpos2 is 2>><<set $cash-=25000>><</if>> <<if $adpos2 is 3>><<set $cash-=50000>><</if>> <<else>> <<include Fail>> <<set _ran2 to random(1, 6)>> <br><br> Unfortunately, your words are not enough to persuade _girlname. <br><br> ''_girlname:'' // <<if _npc.girlid is 30>> BRO? What are you suggesting? No way, dude. <<elseif _npc.willpower lte 14>> <<if _ran2 is 1>>While I'm very happy to be part of this household, I must decline.<</if>> <<if _ran2 is 2>>Master… I… I can't. I hope you understand. <</if>> <<if _ran2 is 3>>I cannot become your slave. Sorry, Mast… Mr. $pcLastName.<</if>> <<if _ran2 is 4>>I respectfully decline, Sir.<</if>> <<if _ran2 is 5>>I'm sorry but I can't accept your… generous offer.<</if>> <<if _ran2 is 6>>I don’t know what to say. I… I respectfully decline.<</if>> <<else>> <<if _ran2 is 1>>(Laughter) Is this a prank?<</if>> <<if _ran2 is 2>>Seriously? I'm not some <<if _sex is 0>>urchin-sex-toy<<else>>gutter guy<</if>> grab from the streets. Come on.<</if>> <<if _ran2 is 3>>(Laughter) You're really funny.<</if>> <<if _ran2 is 4>>Ehm. That's a no. Okay. Go mess with someone else's head.<</if>> <<if _ran2 is 5>>You're such a funny guy (laughter).<</if>> <<if _ran2 is 6>>What are you trying to pull? No fucking way.<</if>> <</if>> // <br><br> _girlnames ''Affection (-3)'' toward you has decreased! <br><br> ''You can try to convince _girlname again tomorrow!'' <<set $stampoints-=3>> <<set $masterlove-=3>> <</if>> <</if>> <</nobr>><<nobr>> <<include DiceRolls>> <<set $descroll3 to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set _mani to true>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower lte 0>><<set $chance+=120>><</if>> <<if $willpower lte 9>><<set $chance+=10>><</if>> <<if $willpower lte 19>><<set $chance+=5>><</if>> <<if $willpower gte 30>><<set $chance-=10>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $willpower gte 60>><<set $chance-=10>><</if>> <<if $willpower gte 80>><<set $chance-=10>><</if>> <<if $masterlove lte 9>><<set $chance-=24>><</if>> <<if $masterlove lte 19>><<set $chance-=15>><</if>> <<if $masterlove lte 29>><<set $chance-=12>><</if>> <<if $masterlove lte 39>><<set $chance-=5>><</if>> <<if $scarefactor gte 2>><<set $chance-=20>><</if>> <<if $scarefactor gte 5>><<set $chance-=20>><</if>> <<if $action3 is false and $teeny gte 1 and $age lte 19>><<set $chance+=25>><</if>> <<if $traitdom gte 51>><<set $chance-=25>><</if>> <<if $traitdom gte 51 and $willpower gte 60>><<set $chance-=10>><</if>> <<if $kind gte 40>><<set $chance+=10>><</if>> <<if $action3 is false>><<set $chance+=10>><</if>> <<if $likesadist gte 15>><<set $chance+=12>><</if>> <<set $chance+=$respect>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $traitdaddy gte 5 and $masterage gte 40>><<set $chance+=20>><</if>> <<if $traitdaddy gte 5 and $masterage gte 60>><<set $chance+=10>><</if>> <<if $traitdaddy gte 5 and $masterage lte 24>><<set $chance-=20>><</if>> <<if $traitfem gte 5 and $willpower gte 40>><<set $chance-=20>><</if>> <<if $action isnot 0>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if $action is 0>> <b>You're currently talking in a //<<if $action3 is false>>Normal<<else>>Dominant<</if>>// tone.</b> <br><br> What do you want to discuss with $girlname? <br><br> <</if>> <<if $action is 1>> <<set $daycount+=3>> <<addmins 18>> <<if $action3 is false>>You sit down together with $girlname and start a thorough discussion about the girl’s chores and other duties in your household. You try your best to be firm and determined, without sounding too bossy or cruel. <br><br> As your discussion concludes, you round it up by saying: <br><br> // <<if $descroll3 is 1>>Now, can we agree on that? You’ll do as I tell you from now on?<</if>> <<if $descroll3 is 2>>That doesn’t sound too hard, does it?<</if>> <<if $descroll3 is 3>>I think you could manage all that stuff just fine. I don’t ask too much from you, to be honest.<</if>> <<if $descroll3 is 4>>I think you’ll do just fine. Trust me!<</if>> <<if $descroll3 is 5>>So, I think we’re done concerning that subject. You’ll do fine! Just think about what I said, okay?<</if>> // <</if>> <<if $action3 is true>>You corner $girlname and reprimand the girl – telling her that she needs to perform her household duties a lot better if she’s to avoid punishment or future cruelties. By using harsh words, you hope to admonish the girl enough to break her willpower – at least to some extent. <br><br> As your discussion concludes, you round it up by saying: <br><br> // <<if $descroll3 is 1>>And my belt is never far away! In fact, it's always hungry for a slave’s cute little ass! You hear me? You better improve<<if $age lte 19>>, young lady<</if>>!<</if>> <<if $descroll3 is 2>>I’ll count each violation you make. For every single one, I’ll mark down five lashes. Do I make myself clear?<</if>> <<if $descroll3 is 3>>Now, is it all clear? You wanna do good for your master?<</if>> <<if $descroll3 is 4>>If you misbehave or if I catch you doing something you’re not supposed to do, I’ll give you a bedtime whipping. So that you’ll fall to sleep feeling my anger over your ass! <</if>> <<if $descroll3 is 5>>Is everything clear, slave? If you have any objections, you can take it up with my belt.<</if>> // <</if>> <br><br> <<if $happiness lte 9>> <b>$girlname is too depressed. You fail to get any response out from her except a few sobs and shivers of discomfort. <<if $action3 is true>><br><br>Your sadistic tone has further propelled her into depression.<<set $happiness-=3>><<set $masterlove-=3>><<set $willpower-=1>><</if>> </b> <</if>> <<if $likesadist gte 40 and $happiness gte 10>> $girlname becomes slightly aroused when you try to command her, and she gives you a playful response in return: <br><br> // <<if $descroll2 lte 1>>This little slave of yours is always ready to do her duty, $callname.<</if>> <<if $descroll2 is 2>>Surely, master should know that his slave is always ready to attend her duties. Cleaning, cooking… spreading her butt-cheeks…<</if>> <<if $descroll2 is 3>>I’m always trying my best to please you. In all possible ways. But I think I actually deserve a punishment. A really, really cruel and really long flogging…<</if>> <<if $descroll2 is 4>>If your slave behaves badly in any way, I hope you spank her really good. She deserves a punishment.<</if>> <<if $descroll2 gte 5>>Slaves that behave badly should be flogged. And brutalized. I hope $callname makes sure I get my punishment if something would happen that you don’t like.<</if>> // <<set $arousal+=1>> <</if>> <<if $willpower lte 0 and $likesadist lte 39 and $happiness gte 10>> The girl responds obediently: <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Master’s little slave does her best to please you! If I’ve misbehaved, I… I’m ready to taste your cane…<</if>> <<if $descroll2 is 2>>If your slave has done something bad… I… I’m ready to take my punishment. I… I’m happily… accepting your belt over my buttocks… (Sniffling)<</if>> <<if $descroll2 is 3>>If there’s something you don’t like about my chores, I’m ready to receive my punishment.<</if>> <<if $descroll2 is 4>>I’m always your humble servant, $callname.<</if>> <<if $descroll2 is 5>>Know that I’m always ready to serve you, $callname.<</if>> // <</if>> <<if $happiness gte 10 and $likesadist lte 39 and $willpower gte 1>> <<if $action3 is false>> <<if $chance lte 0>> <<include Fail>> <br><br> $girlname fails to heed your words properly despite your honest and respectful attitude. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $girlid isnot 13>> <<if $descroll2 lte 0>>I'll maybe do that when I get the time. Okay? Understood? <<set _def to true>> <</if>> <<if $descroll2 is 1>>I may be a bit off today, but you’ll just have to deal with that. <<set _def to true>> <</if>> <<if $descroll2 is 2>>(Yawn) Well, maybe. But I’m feeling a bit under the weather today, so I’ll just chill instead.<</if>> <<if $descroll2 is 3>>(Yawn) Yeah, okay, okay. I get it. <</if>> <<if $descroll2 is 4>>Okay, I’ll try to do everything you asked. But I can't promise anything.<</if>> <<if $descroll2 gte 5>>Yeah, I’ll do it. Eventually. I promise.<</if>> <<else>> <<if $descroll2 lte 1>>I know, I know… I'm perfectly aware of our agreement. But I don’t have arms like a Hindu God, okay? One thing at a time.<</if>> <<if $descroll2 is 2>>So you want me to be in five places at the same time? Impossible. Please, be a little more realistic, okay?<</if>> <<if $descroll2 is 3>>I disagree. I believe I've become more and more settled and effective in this household. <<if $daysa lte 3>>Despite my limited time here so far.<</if>><</if>> <<if $descroll2 is 4>>Ehm… Alright. I hear you. I'll think about it, okay? <</if>> <<if $descroll2 gte 5>>I'll eventually come around to all that. But I am only one woman and that limits me from tending to all your rooms simultaneously, Master.<</if>> <</if>> // <<set $masterlove-=1>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> Your approach successfully affects the girl, who'll make an honest and thoughtful attempt to review her duties toward your household. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 0>>Okay. I get what you’re saying. At least some parts of it. I’ll make it work, I promise.<</if>> <<if $descroll2 is 1>>Okay. I promise I’ll think about it. I understand what you want from me. <<if $age lte 18>>You have to understand, $callname, I'm still very young. It takes time to learn all this stuff, okay?<</if>><</if>> <<if $descroll2 is 2>>I’ll improve, I promise. I'll think about what you said.<</if>> <<if $descroll2 is 3>>Sure I’ll think about what you said and start doing it as soon as possible. Thanks for letting me know.<</if>> <<if $descroll2 is 4>>Thank you for the information, mas…, $callname. I’ll really think about what you said.<</if>> <<if $descroll2 gte 5>>I’m sure you’ll see an improvement right away. Thank you $callname for giving me the heads up.<</if>> // <<if $descroll2 gte 4 and $av_domestic lte 79>><br><br>$girlnames ''Domestic skill (+1)'' has increased!<<set $av_domestic+=1>><</if>> <<if $skillroll lte 16 and $discipline lte 49>><br><br>$girlnames ''Discipline'' has increased by one point!<<set $discipline+=1>><<set _nowill to true>><</if>> <<if $descroll2 gte 3 and _nowill isnot true>><br><br>$girlnames ''WILLPOWER (-1)'' has decreased!<<set $willpower-=1>><<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <<if $descroll2 gte 5 and $traitsub lte 99 and $willpower lte 29>> <br><br> Her ''Submissive Trait value (+1)'' has increased! <<set $traitsub+=1>> <</if>> <</if>> <</if>> <<if $action3 is true>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Despite uttering a tirade of callous words, you're unsuccessful in steering $girlname toward the direction you want her. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 0>>Haha, you’re so cute when you're mad. Don’t ever try to decide over me again, understood? <<if $masterlove lte 49>>Asshole…<</if>> <<set _def to true>> <</if>> <<if $descroll2 is 1>>Haha, you’re just pathetic. Leave me alone! <<set _def to true>> <</if>> <<if $descroll2 is 2>>You’re really sick. Speaking to me like that. Who do you think I am? I’m not your obedient little slave! Just because you've "acquired" me doesn’t mean I'm some kind of domestic animal. <<set _def to true>> <</if>> <<if $descroll2 is 3>>Please stop speaking like that. You’re awful!<</if>> <<if $descroll2 is 4>>Please, I’ll never be your mindless slave. Try to show me some respect instead. I deserve that a lot more.<</if>> <<if $descroll2 gte 5>>(Shivering voice) You’re really evil… Please, I’ll do my best, but I’ll never listen to such words.<</if>> // <<set $masterlove-=3>> <<set $happiness-=1>> <<set $kind-=1>> <<set $scarefactor+=2>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><div class="tex10px"><br></div> The girl's shivering body and scared eyes tell you that your words have touched her and that you've managed to mentally affect your servant. <br><div class="tex10px"><br></div> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>(Sobbing) I… Please… No! I’ll do as you say. Just don’t hurt me!<</if>> <<if $descroll2 is 2>>Okay, okay, please! I’ll listen! I’ll listen to what you said, and I’ll improve.<</if>> <<if $descroll2 is 3>>Of… of course, $callname. I’ll really try to be the best slave you can imagine.<</if>> <<if $descroll2 is 4>>No, you don’t have to whip your slave. I’ll do really good, I swear!<</if>> <<if $descroll2 gte 5>>Your… your slave is always ready to please you... You know that.<</if>> // <<if $skillroll lte 10 and $manipulate lte 89>> <br><br> Your ''Manipulate skill (+1)'' has increased!<<set $manipulate+=1>> <</if>> <<if $skillroll lte 15 and $discipline lte 49>><br><br>$girlnames ''Discipline'' has increased by one point!<<set $discipline+=1>><</if>> <br><br> The girl's ''WILLPOWER (-<<if $traitsub lte 49>>2<<else>>3<</if>>)'' and ''Affection (-3)'' toward you have decreased! <br><br> Her ''Fear (+1)'' has also increased!<<set $afraid+=1>> <<if $defcount gte 1>> <br><br> $girlnames ''Defiance (-1)'' has decreased! <<set $defcount-=1>> <</if>> <<if $descroll2 gte 5 and $traitsub lte 99 and $willpower lte 29>> <br><br> Her ''Submissive Trait value (+1)'' has also increased! <<set $traitsub+=1>> <</if>> <<if $willpower gte 15>><<set $scarefactor+=2>><</if>> <<set $willpower-=2>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <<set $masterlove-=3>> <</if>> <</if>> <</if>> <<set $talkchores to true>> <</if>> <<if $action is 2>> <<set $daycount+=3>> <<addmins 18>> <<if $happiness lte 9>> <b>$girlname is too depressed. You fail to get any response out from her except a few sobs and shivers of discomfort. <<if $action3 is true and $likesadist lte 39>><br><br>Your sadistic tone has further propelled her into depression!<<set $happiness-=3>><<set $masterlove-=3>><<set $willpower-=1>><</if>> </b> <</if>> <<if $willpower lte 0 and $likesadist lte 39 and $masterlove lte 79>> <b>//$girlname is already your obedient sex slave and will give in to any abuse you have in mind.//</b> <</if>> <<if $likesadist gte 40 and $happiness gte 10>> <b>$girlname is already your masochistic lover. There is no need to convince or affect her! </b> <</if>> <<if $masterlove gte 80 and $likesadist lte 39 and $happiness gte 10>> <b>$girlname is already your lover. There is no need to convince or affect her! </b> <br><br> <<if $girlid is 1>> <<set _ran to random(1, 4)>> ''$girlname:''// <<if _ran is 1>>I love you more than I ever loved Mr. Robert. Just so you know. You're my new… daddy! (laughter) Oh, sorry. That was a bad joke, dear.<</if>> <<if _ran is 2>><<if $hwife gte 1 and $w_girlid isnot 1>>I really, really love you, $callname. I understand that $w_girlname is your woman, but know that I'll be waiting for you… if something unfortunate should happen to her.<<else>>You're my everything. You're like… my lover, my husband, my Master, my father… All baked into one, fantastic man.<</if>> <</if>> <<if _ran is 3>>You're my Master, my man, my guide. My everything. Thanks for taking care of me!<</if>> <<if _ran is 4>>How are you today, dear? Wanna do something? <<if $daycount gte 190>>It's getting late, but we have a few hours.<</if>><</if>> // <</if>> <</if>> <<if $masterlove lte 79 and $likesadist lte 39 and $happiness gte 10 and $willpower gte 1>> <<if $action3 is true>> You decide to use all of your masculine domination, spiced with a sadistic attitude, in your attempt to convince $girlname that she should always give herself sexually to her master. <br><br> As your discussion concludes, you round it up by saying: <br><br> <<set $descroll3 to random(1, 8)>> // <<if $descroll3 is 1>>Do you understand? You’re my pet. My little sex-toy. I will do with you as I please.<</if>> <<if $descroll3 is 2>>So, are we clear? You’re nothing more than a cum-dumpster and I use you for my own gratification whenever I wish.<</if>> <<if $descroll3 is 3>>So, I don’t have to repeat all that? You understand that you’re nothing more than my cock-whore, that’s supposed to be ready whenever her master commands?<</if>> <<if $descroll3 is 4>>It’s all clear? You’re my slave. You’re my fuck-toy. Your little <<if $body lte 2>>teenage<</if>> cunt belongs to me.<</if>> <<if $descroll3 is 5>>So I guess it’s all clear now? You’re nothing more than my <<if $body lte 2>>teenage<</if>> cock-slut, ready to take my shaft every hour of the day.<</if>> <<if $descroll3 is 6>>So, repeat after me, fuck-meat, “I don’t own this body”… “I don’t own this body”… Say it!<</if>> <<if $descroll3 is 7>>There’s one mantra that’ll help you. Just repeat, “I don’t own this body” enough times and it’ll stick.<</if>> <<if $descroll3 is 8>>There’s one really good sayin’, “I don’t own this body”… We should tattoo it on your lower back! A good mantra! Remember it. Become it.<</if>> // <<if $masterlove gte 60>><<set $chance+=15>><</if>> <<if $masterlove gte 70>><<set $chance+=15>><</if>> <br><br> <<if $willpower gte 15 and $masterlove lte 59>><<set $scarefactor+=2>><</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> The girl is unaffected by your words. She’s either too mentally strong or you didn’t muster enough power in your voice to sound determined. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 0>>Are you fucking serious? What the hell are you trying to pull? You’re disgusting! Leave me alone! <<set _def to true>> <</if>> <<if $descroll2 is 1>>Stop it. Just leave me alone sicko! I’ve had enough pervs to deal with during my life! <<set _def to true>> <</if>> <<if $descroll2 is 2>>You’re a sick man. I’m not gonna give in to your fantasies. Even if you rape me, I’ll still feel proud and free! <<set _def to true>><</if>> <<if $descroll2 is 3>><<if $girlid is 1 and $willpower gte 30>>Mr. Robert's janitor tried something like this when I was a young girl. He was at me for years, but failed! I’m not gonna give you the satisfaction of breaking me! <<else>>Your words are just pathetic. Leave me alone, please! <<set _def to true>> <</if>><</if>> <<if $descroll2 is 4>>Please… You’re scaring me! But it doesn’t matter. I’m not gonna break. I’ll never become your <<if $age lte 18>>little<</if>> whore, if that's what you think. <<if $girlid is 1>>Master Robert said something like that when I was only 14 years old, during one of his bouts of insanity. I didn’t give in then and I won't give in now!<</if>> <<set _def to true>> <</if>> <<if $descroll2 gte 5>>What you ask from me is… horrible. It’s sick. Please, just leave me alone, okay?<</if>> // <<set $scarefactor+=2>> <<set $masterlove-=8>> <<if $masterlove gte 50>><<set $masterlove=49>><</if>> <<if $traitjaded lte 49>><<set $happiness-=1>><<else>><<set $happiness-=5>><</if>> <<if $happiness gte 50>><<set $happiness=49>><</if>> <<set $kind-=1>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> <<if $masterlove lte 49>> Your words manage to shock the girl, causing frightful shivers to run through her body. <</if>> <<if $masterlove gte 50 and $masterlove lte 69>> Your words manage to affect the girl, who looks down on the floor with a blank expression in her face. <</if>> <<if $masterlove gte 70>> Your words manage to affect the girl, who looks both startled and acceptant of her obvious position as your property. <</if>> <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $masterlove lte 69>> <<if $descroll2 lte 1>>I… I don’t know what to say. It’s disgusting… I…<</if>> <<if $descroll2 is 2>>(Sobbing) Please, just… don’t hurt me!<</if>> <<if $descroll2 is 3>>What… What have I done to deserve this? Please, show mercy! I don’t wanna get hurt! (Sobbing)<</if>> <<if $descroll2 is 4>>I… I promise I’ll be a good girl, as… as long as you don’t hurt me!<</if>> <<if $descroll2 gte 5>>Please, $callname, I… (sobbing) I do my best to be a good slave. I… I promise I’ll improve! Just don’t fucking hurt me!<</if>> <<else>> <<if $descroll2 lte 1>>I… I didn’t… Well… I don’t know what to say, but…<</if>> <<if $descroll2 is 2>>(Sobbing) I’m fine with that… Okay? Just… Don’t… Hurt me, okay, dear?<</if>> <<if $descroll2 is 3>>I'll try to be a good girl… We get along so nicely together… I understand… Some parts of what you're saying.<</if>> <<if $descroll2 is 4>>I… I promise I’ll be a good girl. You've been so nice to me…<</if>> <<if $descroll2 gte 5>>Please, $callname, I… understand what you're saying…<</if>> <</if>> // <<if $scarefactor lte 1>><<set $scarefactor+=1>><</if>> <<set $masterlove-=2>> <<if $traitjaded lte 49>><<set $happiness-=7>><<else>><<set $happiness-=2>><</if>> <<if $happiness gte 50>><<set $happiness=49>><</if>> <<set $kind-=2>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <<if $skillroll lte 10 and $manipulate lte 89>> <br><br> Your ''Manipulate skill (+1)'' has increased!<<set $manipulate+=1>> <</if>> <<if $willpower gte 10>> <br><br> $girlnames ''WILLPOWER (-2)'' has decreased! <<set $willpower-=2>> <</if>> <br><br> $girlnames ''Fear (+1)'' has increased!<<set $afraid+=1>> <<if $defcount gte 1>> <br><br> Her ''Defiance (-1)'' has also decreased! <<set $defcount-=1>> <</if>> <<set $event3 to true>> <</if>> <</if>> <<if $action3 is false>> You decide to use moderate and careful words in your attempt to convince $girlname that it would be to the benefit of both of you if she could act obediently as your mistress. You conclude your discussion by saying: <br><br> <b>You:</b> // <<if $descroll3 is 1>>Sharing my bed, letting our bodies… exchange pleasurable moments, and giving up all thoughts on bodily shame. Wouldn’t that be nice? <<if _npc.age lte 19>>I know you're very young but Raana is a tough world. You grow up fast in Ikaanos.<</if>> <</if>> <<if $descroll3 is 2>>So, how does that make you feel? Becoming my lover. Sharing my bed? Us two… Together. <<if _npc.age lte 19 and $masterage gte 30>>I know I could almost be your father but… That won't stand in our way.<</if>> <</if>> <<if $descroll3 is 3>>That is actually something that’s expected from slaves. And yes, you are a slave. But wouldn’t it be nice if you could do it voluntarily? Become my wife? My lover?<</if>> <<if $descroll3 is 4>>Becoming your master’s mistress is the best choice. Period. Think about it.<</if>> <<if $descroll3 is 5>>Think of all the greatness we could do! What happiness… Wow. At least give it some thought.<</if>> <<if $masterage gte 46>> <<if $descroll2 lte 3>> I know I’m much older than you, but there’s so much you could learn!<</if>> <<if $descroll2 is 4>> I know I could be your father. There’s an age difference. But I also know my way around a <<if $body lte 2>>teenage<<else>>young woman’s<</if>> body as much as anyone. Give me a chance!<</if>> <<if $descroll2 is 5>> Of course, I’m older. I could be your father. But it doesn’t matter. I am still a strong and agile man. I can make your young body tremble from delight and I can be as much fun as anyone that’s younger.<</if>> <</if>> <br><br> // <<if $masterlove gte 60>><<set $chance+=15>><</if>> <<if $masterlove gte 70>><<set $chance+=10>><</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> <<if $girlid isnot 13>> Your words are met by indifference and coldness. It’s obvious that $girlname doesn’t share your thoughts on this matter. At least not right now. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $girlid isnot 3 and $girlid isnot 5>> <<if $descroll2 lte 1>>You think I wanna be your good little whore? Well, think again.<<if $masterlove lte 39>> Sicko. <<set _def to true>> <</if>> <<if $girlid is 2>>I'm a girl that's lived out there. In the jungles. I cannot be tamed.<</if>><</if>> <<if $descroll2 is 2>>It’s appalling really. I’ll probably never become that girl you wish me to be. So why even bother? <<set _def to true>> <</if>> <<if $descroll2 is 3>>You’re really awkward. I can’t… I’ll just… Well, I don’t even know what to say. <<if $girlid is 1 and $scarefactor lte 0 and $masterlove gte 10>>My old master respected my… sexual integrity. I hope you'll do that too.<</if>><</if>> <<if $descroll2 is 4>>Okay. That was… Awkward. I don’t know what to say. But I won’t share your bed like that. Never.<</if>> <<if $descroll2 gte 5>>I… I can’t become your… wife, or whatever you want to call it. I’m a young girl who just wants to work for her freedom. Please don’t ask that from me.<</if>> <<else>> <<if $descroll2 lte 1>>I… I know that you expect that from me. But I could never do it in a genuine way. I hope you'll understand that.<</if>> <<if $descroll2 is 2>>I know that I'm your slave but… But I never think I could love you in a real way. I could never be your wife.<</if>> <<if $descroll2 is 3>>I know what's expected of me. But… I don’t think I could offer myself in that way. Emotionally. I hope you understand, $callname.<</if>> <<if $descroll2 is 4>>You own my body. I know that. But I could never be… your wife. At least not for real.<</if>> <<if $descroll2 gte 5>>I know that I'm your sex slave and I'll do what you ask from me. Most of the time. But… But I don’t think I could please you on an emotional level, $callname.<</if>> <</if>> // <<set $happiness-=1>> <<set $masterlove-=1>> <<set $scarefactor+=1>> <<else>> $girlname looks at you with an awkward gaze before responding with an obvious stiffness in her voice: <br><br> // <<if $descroll3 is 1>>I… I hope I get to… Enjoy it someday. You already know my offer – do not corrupt me, don’t let me taste your cane unless it's absolutely necessary, and I'll give myself sexually to you.<</if>> <<if $descroll3 is 2>>I… I don’t know if… I feel anything. I mean, I'll have sex with you. It's my duty as a slave. As long as you don’t corrupt or hurt me…<</if>> <<if $descroll3 is 3>>Oh… I'm really not… in a position to answer that question right now. Sir, I'm… I'm your sex slave, you can do and pretend whatever you want with me as long as you don’t corrupt my mind… Or tie me up in bondage.<</if>> <<if $descroll3 is 4>>I… consider myself to be that already… Treat me kindly, don’t corrupt me, and I'll offer myself completely. You know that, Master.<</if>> <<if $descroll3 is 5>>Other than being your sex slave, which I have agreed upon during certain conditions? Okay, I will… Master (fake smile).<</if>> // <</if>> <</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $girlid isnot 13>> Some part of $girlname understands your reasoning, which moves her a little bit closer to your goal. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>I guess you’re technically right. It would be an easy way to go. But… I… It must be real love between us first.<</if>> <<if $descroll2 is 2>>I guess you’re right. Yeah, I know what you’re saying. But… I’m not really there yet.<</if>> <<if $descroll2 is 3>>If I someday chose to… become your mistress… do you promise I’ll be protected? That you’ll never sell me or treat me badly?<</if>> <<if $descroll2 is 4>>Imagine I’d become your mistress… What happens then? How will you treat me?<</if>> <<if $descroll2 gte 5>>I… You’re right. Of course. I still don’t know how I feel… but… (long awkward silence).<</if>> // <br><br> Her ''WILLPOWER'' has decreased! <<if $masterlove gte 60 and $willpower gte 40>><<set $willpower-=1>><</if>> <<set $willpower-=2>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <<set $happiness-=1>> <<set $masterlove+=1>> <<else>> $girlname looks up and nods affirmingly at your words: <br><br> // <<if $descroll3 is 1>>It would be… Nice, of course, not just being your sex slave, but also a mistress. Ehm… Although… Please, let's have that conversation another day, okay, Sir?<</if>> <<if $descroll3 is 2>>Oh, I haven’t given that a thought yet, Sir. I am your sex slave; we both know that. I didn’t think you wanted anything else from me except my young body?<</if>> <<if $descroll3 is 3>>Ehm… That's a really tough question to answer. I guess it comes naturally. But you're right. Of course, it would be.<</if>> <<if $descroll3 is 4>>I consider myself that already, Master. Your mistress. But thanks for reminding me.<</if>> <<if $descroll3 is 5>>Ehm… Oh, I will… Of course, Sir. I will.<</if>> // <</if>> <<set $event3 to true>> <</if>> <</if>> <</if>> <<set $talksex to true>> <</if>> <<if $action is 4>> <<if $action3 is false>> You decide to turn the angle of your approach. After gaining $girlnames understanding, you’re now attempting to try her willingness by discussing the heavy burden that awaits her life as your sex slave.<br><br> <b>You:</b> // <<if $descroll3 is 1>>As my mistress, your body should always be ready. Anally, vaginally and orally. Every hour, every day. Forever. <</if>> <<if $descroll3 is 2>>It will be painful. I’ll take you in the ass when you’re not in the mood. I’ll force you to eat my cum at times when you’re nauseous. Becoming my mistress is not just sweet love and red roses. It’s a commitment. <</if>> <<if $descroll3 is 3>>I have certain demands. You must be ready to offer yourself whenever I want to. Your ass and <<if $body lte 2>>teenage<</if>> pussy is mine to violate whenever I chose. And your mouth must be ready to wrap itself around my cock. <</if>> <<if $descroll3 is 4>>It’s far from shiny floors and bed sheets laden with rose pedals. I’ll use you. I’ll rape you, occasionally. You must be ready and accept that. Always.<</if>> <<if $descroll3 is 5>>You need to make a commitment if you are to become my mistress. A commitment where you offer your body in all perverted ways. I own you, mentally. Do you understand? You must be ready. Always.<</if>> // <br><br> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> The girl turns stiff and uncomfortable when you speak your words. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <<if $descroll lte 5>><b>$girlname:</b><</if>> // <<if $girlid isnot 13>> <<if $descroll2 lte 1>>Ehh… hehe… That doesn’t sound very nice. It sounds more like you want me to become your fuck-toy. Wrapped in nice words. You’re sick! <<set _def to true>> <</if>> <<if $descroll2 is 2>>I think I’ve changed my mind. Becoming your lover doesn’t sound very fun. It sounds like I’ll become part of some grotesque fantasy. Sick.<</if>> <<if $descroll2 is 3>>That’s so… twisted. No, I don’t think that’ll be me anytime soon.<</if>> <<if $descroll2 is 4>><<if $body gte 2>>Please, that… That didn’t sound very appealing. Just… twisted…<<else>>I… How can you speak that to me? I'm just a young teenager, I could never do that… stuff you're saying I must do (Shivering voice).<</if>><</if>> <<if $descroll2 is 5>>I think I’ll remain in my current position, thank you… (awkward silence).<</if>> <<else>> <<if $descroll2 lte 1>>Putting everything in those words sounds… Really sick. I'll let you fuck me, but only under certain conditions, okay? You know that, Sir.<</if>> <<if $descroll2 is 2>>I'll offer myself sexually, but not in your sick fantasies, okay?<</if>> <<if $descroll2 is 3>>That doesn’t sound very appealing, Master. You know what I've agreed upon. Do not corrupt me, and I'll be your fuck-toy. Okay? But it sounds you're very close to passing that sacred line now.<</if>> <<if $descroll2 is 4>>Please… I'll let you fuck me, but don’t turn me into a corrupted slut, okay?<</if>> <<if $descroll2 is 5>>You… You sound… Really… Twised…<</if>> <</if>> // <<if $descroll2 gte 6>>$girlname remains silent and looks the other way. It’s obvious that your attempt has backfired but she’s too weak to give words to the awkwardness she’s feeling.<</if>> Her ''Affection (-3)'' toward you has decreased! <<set $willpower+=1>> <<set $masterlove-=3>> <<set $scarefactor+=2>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> The sudden shift in your attitude makes the girl shocked at first, but something inside her is still accepting the thought you're discussing. You succeed in affecting the girl even further toward your goal. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $girlid isnot 13>> <<if $descroll2 lte 1>>Okay. We’re talking about these… "slave duties" that people have shoved in my face for so long? I don’t have much of a choice, do I? As I said, I’ll consider it. <</if>> <<if $descroll2 is 2>>I’m just a poor <<if $body lte 2>>little<</if>> girl, trapped in the web of perverts… What choice do I have? (sobbing). I’ll take your words for consideration. May I leave now?<</if>> <<if $descroll2 is 3>>I understand that you expect a lot from me. You paid for me. I’m your… property. But what you just said doesn’t sound very appealing. I promise I’ll think about it, though.<</if>> <<if $descroll2 is 4>>I’ll consider your words, $callname. But I can’t promise that I’ll throw myself at your feet. Not right now.<</if>> <<if $descroll2 is 5>>I understand. I… I don’t have much of a choice, do I? . One day… we might find a balance between us… And I might become that girl you want me to be…<</if>> <<if $descroll2 gte 6>>I know I have my duties as your slave. As your property. I’ll really try my hardest to please you. Once I feel love for you, master, I’ll throw myself at your feet. I promise.<</if>> <<else>> <<if $descroll2 lte 1>>(Long pause) I can't find the words... <</if>> <<if $descroll2 is 2>>We both know I signed up to becoming your fuck-toy, okay? You don’t have to turn it into a kinky novel.<</if>> <<if $descroll2 is 3>>Are you trying to scare me with those words? You know what I'll agree upon. Fuck me however you want, but don't corrupt me, okay?<</if>> <<if $descroll2 is 4>>I… Shit… I can't answer that… <</if>> <<if $descroll2 gte 5>>I… I don’t… know how to respond to that. It's so far away from… What I consider healthy and sound.<</if>> <</if>> // <<if $girlid isnot 13>> <br><br> Her ''WILLPOWER (-2)'' has decreased! <<set $willpower-=2>> <<else>> <br><br> Her ''Affection (-3)'' toward you has decreased! <<set $masterlove-=3>> <</if>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <<if $skillroll lte 10 and $manipulate lte 89>> <br><br> Your ''Manipulate skill (+1)'' has increased!<<set $manipulate+=1>> <</if>> <br><br> $girlnames ''Fear (+1)'' has increased!<<set $afraid+=1>> <<if $defcount gte 1>> <br><br> Her ''Defiance (-1)'' has also decreased! <<set $defcount-=1>> <</if>> <</if>> <</if>> /* You can either ''Frighten'' or ''Terrorize'' $girlname in an attempt to increase her obedience and understanding of her current situation. While ''Frighten'' is a cruel but more subtle way of instilling fear, ''Terrorize'' is an all-out sadistic way that'll have a more noticeable impact whether you’re successful or not. */ <<if $action3 is true>> You decide to continue harassing and humiliating $girlname by uttering a new series of sadistic words: <br><br> <b>You:</b> // <<if $descroll3 is 1>>And I’ll probably spank you tonight just because I enjoy it so much. And you’ll like it eventually. I promise. You’ll like it after a thousand lashes over that sweet <<if $body lte 2>>little<</if>> tushy of yours… Haha!<</if>> <<if $descroll3 is 2>>I’m gonna tie you up and make you sleep with anal plugs the size of my arm inside your ass if you don’t do as I say. Is that clear?<</if>> <<if $descroll3 is 3>>You’ll learn to enjoy it. I’ll teach you about bodily sacrifice. I’ll invite friends that I’ll share you with. Like a dish. Like a pack of cigarettes. <</if>> <<if $descroll3 is 4>>You know nothing about what I have in store for you. Oh… such naughtiness. You're gonna learn all there is to know about pleasing a master. <<if $age lte 19>>And I'm not going to show you any lenience because you're young. Haha, that'll only make me hornier!<</if>><</if>> <<if $descroll3 is 5>>I’ll brutalize you… In ways you can hardly imagine. I’ll throat-fuck you while on a dildo stool… For hours… I’ll do even worse. Just wait. <<if $masterage gte 45 and $age lte 19>>Haha, yeah, this old guy's gonna wreck that little teenage butt of yours. You'll have my man-juices all over your innocent body!<</if>><</if>> // <br><br> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your second tirade of degrading slurs is a bit too much. You fail to affect the girl, and her fright turns into vexation and anger instead of the submissiveness you wished she’d exhibit. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 0>>You’re a fucking freak! A disgusting sicko! Leave me alone! <<set _def to true>> <</if>> <<if $descroll2 is 1>>Fuck… Fuck this! You’re such a sick pervert! Do us all a favor and kill yourself! <<set _def to true>> <</if>> <<if $descroll2 is 2>>You can’t be fucking serious? You’re appalling. So sick! Leave me alone, please! <<set _def to true>> <</if>> <<if $descroll2 is 3>>What kind of person are you? You’re a… You’re a degenerate! The lowest of scums! Please, just leave me alone, okay! <<set _def to true>> <</if>> <<if $descroll2 is 4>>(Sobbing) I can’t believe you just said that. You need help!<</if>> <<if $descroll2 is 5>>I… I’m speechless. What kind of person are you? That was just… sick…<</if>> <<if $descroll2 gte 6>>(Sobbing) You need help! Please! Listen to me… You’re sick!<</if>> // <br><br> Her ''Affection (-5)'', ''Anger (+3)'' and ''Happiness (-2)'' have been modified! <<set $masterlove-=5>> <<set $happiness-=2>> <<set $scarefactor+=3>> <</if>> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> The second wave of degrading slurs propels the girl even further into a mind-state of fear and disgrace. You’re again successful in your attempt to affect her mentally, which becomes apparent when she responds: <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> // <<if $descroll2 lte 1>>(Sobbing) Alright! I get it! I’m just a worthless whore. <br><br>Are we done here?<</if>> <<if $descroll2 is 2>>Please… I… (sobbing) I’m just an innocent girl. I've not done anything wrong. Please, don’t hurt me!<</if>> <<if $descroll2 is 3>>Please… Please don’t hurt me, mister! I’m gonna be good, I swear. Just don’t do that awful stuff to me! I beg you!<</if>> <<if $descroll2 is 4>>(Sobbing) I’m really… I’m gonna be good, I swear! Please just don’t hurt me!<</if>> <<if $descroll2 gte 5>>I beg you! I’m gonna be good. This slave will do all that you ask of her! Just don’t hurt me!<</if>> // <<set $masterlove-=3>> <<set $willpower-=1>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <<set $happiness-=10>> <<set $kind-=2>> <<set $tempstamina-=2>> <<set $scarefactor+=1>> <br><br> Her ''WILLPOWER (-1)'' has decreased! <<if $skillroll lte 10 and $manipulate lte 89>> <br><br> Your ''Manipulate skill (+1)'' has increased!<<set $manipulate+=1>> <</if>> <br><br> $girlnames ''Fear (+1)'' has increased!<<set $afraid+=1>> <<if $defcount gte 1>> <br><br> Her ''Defiance (-1)'' has also decreased! <<set $defcount-=1>> <</if>> <</if>> <</if>> <</if>> <<if $action is 5>> <<if $action3 is true>> As your callous attack leaves $girlname broken, you decide to ease her into a more comfortable state by using less harassing words. <b>You:</b> // <<if $descroll3 is 1>>But if you behave, things will be a lot better. It might even become pleasurable for you.<</if>> <<if $descroll3 is 2>>I’ll leave the whip alone if you behave. If you do everything I say, there’s no need to hurt you. Just offer yourself and make me satisfied.<</if>> <<if $descroll3 is 3>>You have one choice. Make me satisfied and all bad things will go away. No ropes, not whips… You understand?<</if>> <<if $descroll3 is 4>>If you don’t like the whip, if you don’t like to be anally raped for hours, there’s just one simple thing you need to do. Behave. Become obedient. Do as I say. Easy, eh?<</if>> <<if $descroll3 is 5>>You have one way out of this. Become my obedient little whore and I promise I won’t hurt you. Not that much at least.<</if>> // <br><br> <<set $chance-=5>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> You're unsuccessful in your attempt to reel her in. She’s left too appalled by your first attack and can’t gather herself right now. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Please… (sobbing) Just leave me the fuck alone, okay?<</if>> <<if $descroll2 is 2>>I… I don’t wanna talk to you right now… This is so twisted… So sick! <<set _def to true>> <</if>> <<if $descroll2 is 3>>(Sobbing) Okay… I get it. Please… can you leave me alone?<</if>> <<if $descroll2 is 4>>This is so sick… I don’t know what to say…<</if>> <<if $descroll2 gte 5>>You’re really an awful man… I’ll… I’ll better myself, sure. Right now, I just want to be left alone, okay?<</if>> // <<set $willpower+=1>> <<set $happiness-=3>> <<set $masterlove-=3>> <<set $kind-=1>> <</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your first attack has left the girl dazzled and scared, and she takes the bait when you suddenly offer her comfort and sympathy. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>(Sniffling) Yeah, okay. I… I understand. I’ll really consider what you’ve just said. I promise. <</if>> <<if $descroll2 is 2>>Do you promise? I mean, I’ll try to do good, I’ll really try… Just don’t hurt me!<</if>> <<if $descroll2 is 3>>I really don’t deserve to be treated like that. I’m really a good girl. I’ll do my best to prove it.<</if>> <<if $descroll2 is 4>>I promise I’ll do really good. I’ll be a good girl. Just don’t ask too much from me. Please!<</if>> <<if $descroll2 gte 5>>Yes! Please, don’t hurt me. Let me prove myself… $callname!<</if>> // <</if>> <</if>> <<if $action3 is false>> As $girlname remains in a mind-state where she seems to understand that becoming your lover would be preferable, you continue to push your convincing discussion forward. <br><br> <b>You:</b> // <<if $descroll3 is 1>>You’ll like it. I promise. I’ll show you respect. I’ll make you scream from pleasure when we have sex.<</if>> <<if $descroll3 is 2>>I’ll protect you, of course. You’ll be my most valuable… asset, and I’ll hold you dear. I promise.<</if>> <<if $descroll3 is 3>>Nothing bad is ever going to happen to you. We’ll have lots of sex, but it will be enjoyable for both of us. I promise. And you’ll follow me on adventures. I’ll show you the world!<</if>> <<if $descroll3 is 4>>You’ll have my full protection. And you’ll have a really easy life here with me. Sure, you’ll have to offer yourself, but I’ll make it worth your while, I promise.<</if>> <<if $descroll3 is 5>>You’ll live an easy life. Under my protection. You’ll enjoy hot sex, good food, and everything you can hope for - money, adventure, time off! You name it.<</if>> <br><br> // <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> As $girlname further considers your proposal, something in your discussion creates an uncomfortable tenseness that’s visible in the girl’s stiffening attitude. This leaves her in an awkward silence that obliterates your attempts at gaining her compassion and understanding. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>Nahh… I’m not sure you’ll do that. Let’s just continue out ways and see what things might lead.<</if>> <<if $descroll2 is 2>>Ehm, well. I’ll consider it. Now… I just want to be left alone, okay?<</if>> <<if $descroll2 is 3>>Nah. It wouldn’t work out. There’s no real love and it would… just be… it would just feel wrong.<</if>> <<if $descroll2 is 4>>This just feels wrong. Okay? I don’t wanna discuss it anymore.<</if>> <<if $descroll2 gte 5>>Okay… Well. I think we’re done now? Can I go back to my other duties, $callname?<</if>> // <<set $willpower+=2>> <<set $masterlove-=1>> <<set $happiness-=1>> <</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> The girl gains even further appreciation of your ideas and nods approvingly when you’re done talking to her. <br><br> <<if $willpower gte 60>><<set $descroll2-=1>><</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>It actually doesn’t sound too bad. As I said, I’ll really give it some thought.<</if>> <<if $descroll2 is 2>>I know my duties… Why not make the best of it? (Smiling) I’ll really consider what you've just said.<</if>> <<if $descroll2 is 3>>I know my duties as a slave. I reckon I’d be a fool not to submit. But it’s still a large step to take.<</if>> <<if $descroll2 is 4>>It’s a big leap… to just become one’s lover like that. Without feeling love. But I’ll let it settle. I’ll give you a chance to prove yourself.<</if>> <<if $descroll2 gte 5>>It all sounds very good. I’ll give you a chance to prove yourself and we’ll see how things go. (Nervous smile)<</if>> // <br><br> <<if $girlid isnot 13>> Her ''WILLPOWER (-2)'' has decreased, but her ''Affection (+4)'' toward you has //increased//! <<set $masterlove+=4>> <<set $willpower-=2>> <<else>> Her ''Humiliation (+2)'' has increased, but her ''Affection (+2)'' toward you has increased! <<set $humiliation+=2>> <<set $masterlove+=2>> <</if>> <<if $kind lte 69>><<set $kind+=1>><</if>> <<set $happiness+=1>> <</if>> <</if>> <</if>> <</nobr>> <<set _passage to passage()>> <<set $descroll2 to random(1, 5)>> <<if $girlid gte 100>> <<if $girlid is 206>><<set _back to -23>><</if>> <<if $girlid is 211>><<set _back to -28>><</if>> <</if>> <<set _girlid to $girlid>> <<set _body to $body>> <<set _age to $age>> <<set _girlname to $girlname>> <<set _name to $girlname>> <<set _lastname to _last>> <<set _girlnames to $girlnames>> <<set _scarefactor to $scarefactor>> <<set _likesadist to $likesadist>> <<set _willpower to $willpower>> <<set _callname to $callname>> <<set _last to $last>> <<set _fear to $afraid>> <<set _masterlove to $masterlove>> <<set _disp to _masterlove>> <<set _resp to 0>> <<set _fe to 0>> <<set _willp to 0>> <<if _respect gte 10>><<set _masterlove+=10>> <<set _disp+=10>> <<set _resp+=10>> <</if>> <<if _respect gte 20>><<set _masterlove+=10>><<set _disp+=10>><<set _resp+=10>> <</if>> <<if _respect gte 30>><<set _masterlove+=10>><<set _disp+=10>> <<set _resp+=10>> <</if>> <<if _respect gte 50>><<set _masterlove+=10>><<set _disp+=10>><<set _resp+=10>> <</if>> <<if _fear gte 5>><<set _masterlove+=5>><<set _disp+=5>> <<set _fe+=5>> <</if>> <<if _fear gte 10>><<set _masterlove+=10>><<set _disp+=10>> <<set _fe+=10>> <</if>> <<if _fear gte 25>><<set _masterlove+=10>><<set _disp+=10>> <<set _fe+=10>> <</if>> <<if _willpower lte 9>><<set _masterlove+=10>><<set _disp+=10>><<set _willp+=10>> <</if>> <<if _willpower lte 0>><<set _masterlove+=10>><<set _disp+=10>> <<set _willp+=10>> <</if>> <<if $action is 2 or _wback is true>> <<if $action1 is false and $action2 is false>>Hoping that _girlnames <<hovertip " ''- Disposition modifiers –'' <br> ''Affection:'' <<if _npc.masterlove gte 0>>+<</if>>_npc.masterlove.<br> ''Respect:'' +_resp.<br> ''Fear:'' +_fe.<br> ''Willpower:'' +_willp.<br>">><div class="red">Disposition</div><</hovertip>> toward you is sufficient enough, you ask <<if _sex is 0>>the girl<<else>>him<</if>> about <<if _sex is 0>>her<<else>>his<</if>> background and history, trying to find any useful or interesting information that could build your relationship or be used in other ways. <<if _masterlove lte 19>><br><br><</if>><</if>> <<if _masterlove gte 20 and $action1 is false and $action2 is false and _girlid lte 22 and _girlid isnot 16>> You’ve managed to gather the following information so far: <br><br> <</if>> <<if _girlid gte 71 and $action1 is false and $action2 is false and $hideme isnot true>> <br><br> <</if>> <<if _masterlove lte 19 and _willpower lte 0>> <b>_girlname:</b> // <<if _npc.status isnot 10>> <<if $descroll2 is 1>>I… My former life is unimportant, I only live to… to serve you, _callname… (shivering voice)<</if>> <<if $descroll2 is 2>>It’s nothing important, _callname. I live in the… in the present, where master’s little cunt-whore’s only purpose is to please you… <<if _scarefactor gte 2>>(shivering voice)<</if>><</if>> <<if $descroll2 is 3>>I’ve forgotten<<if _scarefactor gte 1>> (faint sobbing)<</if>>. Thoughts about your <<if $cock gte 3>>massive<</if>> cock is the only thing occupying my mind. It’s my only purpose in life.<</if>> <<if $descroll2 is 4>>I only live to serve you<<if _scarefactor gte 2>> (faint sobbing)<</if>>. All other… things are unimportant.<</if>> <<if $descroll2 is 5>>I live to serve you, _callname. Who master’s little whore was before all this is unimportant. <<if $cock is 3>>I worship your enormous manhood. It's my God.<</if>><</if>> <<else>> <<if $descroll2 is 1>>Husband… There is… Nothing interesting to discuss. I only live to serve you as wife, fuck-toy and aid.<</if>> <<if $descroll2 is 2>>I am but a vessel for your children and a container to hold your manhood. There is nothing worth discussing.<</if>> <<if $descroll2 is 3>>I only live to serve you. There is nothing to discuss.<</if>> <<if $descroll2 is 4>>But… Husband…? My former life is unimportant. I only live… to service you.<</if>> <<if $descroll2 is 5>>I am your wife, that's all that matters. There is no need to discuss my former life.<</if>> <</if>> // <br><br> _girlname says what's expected of <<if _sex is 0>>her<<else>>him<</if>> but is otherwise reluctant to share anything about <<if _sex is 0>>her<<else>>his<</if>> past. You have to raise your _callit's Disposition if you want to learn more. <</if>> <<if _masterlove lte 4 and _willpower gte 1>> Your _callit <<if _masterlove lte 0>>hates you and refuses to share<<else>>despises you and will not share<</if>> anything about <<if _sex is 0>>her<<else>>his<</if>> past. <br><br> <<if _willpower gte 25>> <<if _npc.status isnot 10>> <<if $descroll2 is 1>><b>_girlname:</b> //You’re not my friend! You’re just a savage beast! Leave me alone!//<</if>> <<if $descroll2 is 2>><b>_girlname:</b> //I have nothing to say to you. Get lost, asshole!//<</if>> <<if $descroll2 is 3>><b>_girlname:</b> //Fuck you! I’ll never tell you anything. And I’ll never be your friend!//<</if>> <<if $descroll2 is 4>><b>_girlname:</b> //Get lost! I don’t want to talk to you.//<</if>> <<if $descroll2 is 5>><b>_girlname:</b> //Just leave me alone ok? I don’t want to talk to you. You’re despicable!//<</if>> <<else>> ''_girlname:''// <<if $descroll2 is 1>>Fuck you. Okay? I might be your wife but that doesn’t mean we have to be all nice and discuss personal stuff.<</if>> <<if $descroll2 is 2>>I don’t know why I agreed to become your wife but it certainly doesn’t involve chatting about our pasts, okay? Get lost. Please.<</if>> <<if $descroll2 is 3>>Oh, you're suddenly interested in me? Hey, I'm grateful for not being a slave anymore, but that doesn’t mean I've forgotten what you've done.<</if>> <<if $descroll2 is 4>>Get lost. Okay, dear husband?<</if>> <<if $descroll2 is 5>>You're still an asshole, and I will not get personal with you. Even if we're married now.<</if>> // <</if>> <<else>> ''_girlname: '' // <<if _npc.status isnot 10>> <<if $descroll2 is 1>>I… I don’t want to discuss this you. Leave me alone!<</if>> <<if $descroll2 is 2>>Please, just leave me alone! I don’t think you're really interested!<</if>> <<if $descroll2 is 3>>I refuse to speak with you! Leave me alone!<</if>> <<if $descroll2 is 4>>You've been so mean to me. I… I don’t wanna talk to you!<</if>> <<if $descroll2 is 5>>We're not friends! Just leave me alone!<</if>> <<else>> <<if $descroll2 is 1>>Please. Husband. I… I don’t want to discuss that right now.<</if>> <<if $descroll2 is 2>>You still treat me like a whore, despite our marriage. I feel… No obligations to be personal, okay?<</if>> <<if $descroll2 is 3>>I… I don’t want to get personal, okay? This marriage is only political.<</if>> <<if $descroll2 is 4>>Hey… I agreed to marry you to get some leniency. That doesn't involve getting personal, okay.<</if>> <<if $descroll2 is 5>>I have nothing I want to discuss with you, okay?<</if>> <</if>> // <</if>> <br><br> <b>//You need to improve _girlnames Disposition if you want to attain any information about <<if _sex is 0>>her<<else>>his<</if>> past.//</b> <</if>> <<if _masterlove lte 19 and _masterlove gte 5 and _willpower gte 1>> Your _callit dislikes you and refuses to share anything about <<if _sex is 0>>her<<else>>his<</if>> past. <br><br> ''_girlname: '' // <<if _willpower gte 12>> <<if _npc.status isnot 10>> <<if $descroll2 is 1>>Don’t bother me with questions, please.<</if>> <<if $descroll2 is 2>>That's something I don’t wanna discuss with you, okay?<</if>> <<if $descroll2 is 3>><<if $body gte 2>>Please, just leave me alone!<<else>>I… I'm afraid of you and I don’t… I don’t wanna share anything you might use against me.<</if>><</if>> <<if $descroll2 is 4>><<if _masterlove lte 12 and _willpower gte 35>>Leave me the fuck alone, asshole! I don’t wanna talk to you!<<else>>No… I don’t wanna discuss that. May I go?<</if>><</if>> <<if $descroll2 is 5>>That's too personal. Please. Are we done here?<</if>> <<else>> <<if $descroll2 is 1>>Ehm… Please. No. We are married, but we're certainly not friends.<</if>> <<if $descroll2 is 2>>Okay, dear husband. We must make one thing clear. We are not friends, okay? So let's just stay away from the personal discussions. Understood?<</if>> <<if $descroll2 is 3>> <<if _girlid is 1>>Sorry, I cannot discuss that. I don't feel relaxed when I'm around you. Okay, husband? You should learn from Mr. Robert. He knew what kindness was.<<else>>This… Is not something I want to discuss with you, husband. Okay?<</if>> <</if>> <<if $descroll2 is 4>><<if _girlid is 1>>I really feel the need to get close with caring husband, but you are still… Not that man, okay? I knew an older man before all this who… Ah, never mind. <<else>>We are far from friends, husband. Please realize that.<</if>> <</if>> <<if $descroll2 is 5>>This is something you only discuss with friends, okay? Real friends.<</if>> <</if>> <<else>> <<if _npc.status isnot 10>> <<if $descroll2 is 1>>I beg you… That's too personal…<</if>> <<if $descroll2 is 2>>There's nothing to discuss really… May I continue with my… chores now?<</if>> <<if $descroll2 is 3>>Please, _callname, that's too personal. And there's nothing to discuss really.<</if>> <<if $descroll2 is 4>>My previous life is of no interest. There's nothing to discuss.<</if>> <<if $descroll2 is 5>>I have nothing interesting to say really.<</if>> <<else>> <<if $descroll2 is 1>>Please… Husband… That's way too personal.<</if>> <<if $descroll2 is 2>>Nah, I hope you don’t mind but I don’t want to discuss that, okay?<</if>> <<if $descroll2 is 3>>Please. I know we're married but… That's way too personal.<</if>> <<if $descroll2 gte 4>>I know my duties as a wife… But… Revealing my past is not part of that, okay?<</if>> <</if>> <</if>> // <br><br> <b>//You need to improve your standing with _girlname if you want to delve deeper into <<if _sex is 0>>her<<else>>his<</if>> past.//</b> <</if>> <<if _girlid is 1>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> _girlname has told you about her days as a household maid, before the Kymanto Syndicate bought her. She was sold into domestic slavery at the age of eleven, along with her parents and twin sister, to a Timberlord, who's palace stood massive and proud about a day's walk outside <<link 'The Great City.'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> <br><br> The Timberlord, Charles Robárt (called Mr. Robert by his servants), ended up in prison after some controversies and had to sell his property, including _girlname and her family. The girl’s parents were relocated to the great ranches even further away from civilization but _girlname and her sister, both blessed with slender, durable bodies, became a natural grab for the entertainment industry. <br> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <b> <<if _masterlove lte 29>>You need to raise _girlnames Disposition if you want to learn more about her past.<</if>> <<if _masterlove gte 30>>//<<if _isinwife is true>>[[More information available!|_passage][$action1 to true]]<<else>>[[More information available!|_passage][$action1 to true]]<</if>>//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> You have concluded that _girlnames great-great-grandparents belonged to an honored family that arrived with the second wave of settlers. Three generations of her kin made their living by repairing computer hardware and supposedly amassed a substantial wealth from their expert knowledge of technology and science.<br><br> <<link 'The severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, a catastrophic event that shocked Raana's inhabitants in 2290, caused an abysmal economic decline that slowly impoverished the girl’s family, who finally had to sell themselves into slavery to the Timberlord she mentioned before. But _girlnames parents took great pride in their knowledge, all the way to the end, despite the last years of destitution. <br><br> _girlname has also repeatedly mentioned her sister, ''Tori'', who’s currently <<if $npc.av42.state lte 0>>living under unknown conditions as a slave-maid somewhere in Ikaanos<<else>>a part of your household<</if>>. <br><br> <b> <<if _masterlove lte 59>>You need to raise _girlnames Disposition to learn more!<</if>> <<if _masterlove gte 60>>//<<if _isinwife is true>>[[More information available!|WInt][$action2 to true]]<<else>>[[More information available!|_passage][$action2 to true]]<</if>>//<</if>></b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> _girlname has trusted you enough to share her most intimate and personal memories – crowned by the girl’s early childhood years, which had an abundance of joy and positive experiences. Her caring parents taught their daughter everything they knew and _girlnames solid upbringing made her the careful woman she is today. There’s one especially interesting detail that the girl mentioned:<br><br> //You know, my parents didn’t quite lose everything. We had something stuffed away in the hidden room my father used for repairing computers. It's in our apartment. My father said that soldiers would take it if they knew we had it. It was something from… <<link 'The Mastersphere'>><<set $history to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> that orbits Raana. A grid key. A key that'll give you access to the encrypted data files that were lost when Harnassy's network crashed a long time ago. And I think it’s still there, locked away. Hidden from anyone who doesn’t know where to look. The thing is… Our home was included when Mr. Robert purchased us. He actually used it as a sleep-over apartment when he took us girls to the city. Kind of him to let us re-live our past like that. Oh, you're probably gonna need a hacking device as Mr. Robert used that place to store stuff. He changed the code because he didn't want us girls walking around in there for some reason.// <br><br> <<if $quest_lovi is undefined>> <b>//<<link 'Worth checking out?'>><<set $history to 6>><<set $quest_lovi to 1>><<unset $quest_lov>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>//</b> <</if>> <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 2>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> _girlname has told you about her troubled past and the series of unlucky events that lead to her enslavement by the Kymanto Syndicate.<br><br> _girlname was already an orphan at the age of five and her two older brothers quickly molded the young girl into an impoverished existence of petty crime and begging. This was a rather happy period in _girlnames life, contradictory to what one might think; a time of freedom and urchin traditions that taught the girl how it felt to belong to a real family. A feeling her parents could never provide for her. <b> <br><br> <<if _masterlove lte 29>>Raise _girlnames Disposition to learn more!<</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> _girlnames life as a street-smart girl took a turn for the worse when she got involved with an older boyfriend and his hazardous burglar adventures. <br><br> For five years, the girl took part in several smuggler runs between <b><<link 'The Kingdom of David'>><<set $history to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>></b> and Ikaanos, robbed resource deliveries to the Irendorian forts and made a few daring heists inside <b><<link 'The Great City'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>></b>. <br><br>Unfortunately, her glorious days as a successful raider came to a bitter end when the Kymanto Syndicate proved to be too tough of an opponent as the gang tried to rob one of their slave transports. Several of _girlnames friends ended up dead and The Republic's judges sentenced the girl and three other survivors to a life of slavery – within the organization they tried to rob. This was two months before ending up in your household. <br><br> <b> <<if _masterlove lte 59>>Raise _girlnames Disposition to learn more!<</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> _girlname has trusted you enough to talk about her former family’s way of life when they didn’t engage in criminal activities. In fact, one single heist could supply the group with enough wealth and food to last for six months, granting long swaths of free-time between the violent robberies. <br><br> //Westside Punks//, as the group called themselves, had a small forest village about 40 miles north of Ikaanos, where they lived a carefree life bartering with first wavers, indulging in naked dancing and other hippiesque activities most of the year. <br><br> <<if $quest_reb isnot 5>> Rebecca has also told you about a hidden cache of goods that should remain undiscovered thanks to its very special location. Attempting to retrieve the cache would require a costly expedition through the jungles outside Ikaanos, however. <br><br> <</if>> <<if $quest_reb is undefined>> <b>//<<link 'Worth checking out?'>><<set $history to 7>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>//</b> <</if>> <</if>> <</if>> <<if _girlid is 3>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Amelia has told you about her upbringing as the daughter of a leather tanner that met a grim fate during one of his walks in the jungles. A monstrous lizard completely devoured him and left a family of six without a father. The only setback from his death was economic, however, as Amelia's dad ruled his family with the cruelty of an unloving patriarch, that regularly abused her mother and older sisters. <br><div class="tex10px"><br></div> The time right after the crunching fate of their father was peaceful and happy, but unfortunately short, as very few single mothers with five children can endure the onset of poverty in a place like Ikaanos. <br><div class="tex10px"><br></div> To avoid famine, Amelia, then aged 13, saw no other choice than to enter the bonds of slavery. She ended up spending five years with a demanding older Whitehaven recluse that used her both sexually and for domestic labor. <br><div class="tex10px"><br></div> <b> <<if _masterlove lte 29>>Raise _girlnames Disposition to learn more about her past.<</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> _girlname adapted to a life in servitude as she became older, and learned to enjoy most of the benefits involving slavery. When she was 19, Amelia's owner died in a gunfight, and she was set free by the Ikaanian government. Shortly after, Amelia chose to voluntarily enter slavery again, as the mistress of a shunned Spheremaster that lived a reclusive life on the surface of Raana. <br><br> Two and a half years passed, and _girlname learned the art of pleasing a man; in this case, a man three times her age that buried his sorrows in the young girl's bosom, with a hunger that pulled her to the brink of what her body could endure. <br><br> <b> <<if _masterlove lte 59>>You need to raise _girlnames Disposition to learn more about her past.<</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> The Spheremaster, named Ferando Di Silvio, turned more devious as the years passed, distraught by his fate as an outcast; a fallen God from the skies that could never return home. He projected his fury at his slave, and the old orgies of unending blowjobs that were common at first transformed into nightly bondage sessions that taught Amelia about the depths of a sadistic mind. Months passed, filled with scheduled whipping sessions, permanently inserted butt-plugs and a diet consisting of cum and whatever the girl's owner threw at his slave when he was feeling generous. <br><br> Amelia talks about this like it's an everyday thing, though; like she either accepted it as natural, or that some part of her enjoyed it. <br><br> Amelia's master eventually perished of old age and Kymanto Hall snatched his vast lands in an auction that also included his slave and other belongings. One thing that Amelia knows Kymanto never discovered is a hidden building on the property, a place Di Silvio called //The gate//. Your slave is oblivious about its use or powers, and its exact location, but it was something her former master held dear, and Amelia has offered to take you to his old lands, Ashbury Estate, if you're up for a long expedition outside the city. <<if $quest_amel is undefined>> <br><br> <b>//<<link 'Worth checking out?'>><<set $history to 34>><<set $quest_amel to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>//</b> <</if>> <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 4>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> During a large part of her time on Raana, Juno lived a quiet and uneventful life in the household of her father, Callestor Rowena. Callestor is a tradesman in the town of <b><<link 'New Eden'>><<set $history to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>></b>, where he dabbles in a wide array of business – contraband from Ikaanos, natural remedies, and pelts gathered by a small army of hired trappers, just to name a few. <br><br>Juno moved in with her uncle in Ikaanos right before <b><<link 'The Border Wars'>><<set $history to 12>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>></b>, and learned from him about humankind's long and magnificent history. Contrary to the past-worshipping people of Ikaanos, New Eden's inhabitants, offspring from <b><<link 'The First Wave'>><<set $history to 13>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>></b>, forgot most of their heritage during a century of forest-dwelling chaos that favored those who gathered food more than gatherers of scripture and history. <br><div class="tex2px"><br></div> <b> <<if _masterlove lte 29>>Raise _girlnames Disposition if you want to learn more!<</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> Juno's uncle was a book collector, and tried to make a business by producing cheap literature and investing his technological knowledge in letter-pressing machines. <br><br> Her uncle set up a factory right outside the city, but ran into unexpected trouble from other book dealers in town – one of them was the owner of //Secret Garden Bookstore//. According to Juno, the store owner, Diana, is a dangerous woman who's into other devious business than just selling printed literature. Her uncle was onto something about Diana. But suddenly, only two days after confronting his enemy with proof that could send her to a work camp, a speeding horse cart hit and killed Mr. Rowena. The same day, raiders attacked his factory and burned it to the ground, after snatching up Juno as their captive. <br><br> Two weeks later, you stepped in and saved the girl from her dreadful captivity. <br><br> <b> <<if _masterlove lte 59>>You need to raise _girlnames Disposition if you want to learn more about her past.<</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Juno would like nothing more than to get back to her father in New Eden, and she suggests that you should follow her and leave the forsaken lands of Ikaanos behind. It would be a new adventure and a chance for you to join in humanity's only opportunity to regain their natural state of freedom and modesty. <br><br> However, the girl implores you to forget all about humankind's history before leaving with her. In history lies remembrance. In remembrance lies mimicry. What humans have done is nothing to be proud of. This is Juno's mantra, and after learning all there is to know about her ancestry, she's convinced that the human race must leave the past behind if they're going to survive on Raana. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 5>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Piper has mentioned some parts of her earlier life before ending up as a devout slave to her first master. The girl's father was a known scientist, //Laggard Holdman// - a tribalist-turned-technologist, piously researching ways to retrofit and reverse-engineer quantum computers. Piper's first baby steps were in a cellar filled with electrical wires and used motherboards, but she never acquainted herself with the unseen universe of microchips and binary transmissions.<br><br> After reaching her teens, Piper set out and trekked the world on her own. She was childishly naive and gullible, traits that didn't do her any good, and six months after leaving the safety of a quiet but loving home, Piper found herself bound to a master's bed with a slave's collar around her neck. <br><br> <b> <<if _masterlove lte 29>>_girlname will reveal more if you raise her Disposition! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> Fortunately, _girlnames first master was far away from the brute, meat-fucking slaveowners that usually snatch up lost girls from the streets. Mr. Fallon, a lean, sandy-haired young man, was a meticulous researcher within the Explorers guild and used the same care with slaves as he did with strange alien artifacts that he studied in his laboratory.<br><br> While minding the pleasures of his menials, Mr. Fallon still did indulge them in games of perverted bondage that Piper seems to have appreciated with an almost religious zeal. She underwent long hours tied up in weird contraptions, endured sessions of mild but painful caning, and spent months walking only on all fours. <br><br> It was underneath Mr. Fallon's wooden desk, lodged obediently between his legs, that Piper learned not only about the pleasures of servitude but also about the avid researcher's strange and adventurous life. <br><br> <b> <<if _masterlove lte 59>>_girlname will reveal more if you raise her Disposition! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Four years ago, Mr. Fallon met his fate as the lead scientist in a lost expedition, sent out to study some unusual rock formations in the jungles far away from human civilization. <<if $thetrip gte 1>> <br><br> ''//What are the odds? You were a member of that troop of unlucky bastards! Yes, of course, Mr. Fallon, the scientist! <<if $semenswallowed gte 1>>You've dumped your load in the same slave's mouth as that scrupulous twat. Interesting.<<else>>You're now the owner of that scrupulous twat's old property. Interesting.<</if>>//'' <</if>> <br><br> Piper, known for her skills and devotion, later went for a hefty sum at the Crystal Haven slave auctions and ended up as one of the Cyker family's fuck-toys, before moving on to Miss Devious in Whitehaven, where she spent almost three grueling years. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 6>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> _girlname didn’t get an easy start. Her parents left her in the care of an elderly couple from North Whitehaven when she was only four years old. The couple didn’t abuse her in any way, but showed very little interest in the girl's emotional life. When _girlname came of age, she voluntarily entered into an agreement with the elderman <<linkreplace "James Cyker" t8n>> James Cyker <b>(I know about James. A dirty old man who all young girls should stay away from. _girlname had no idea who she got herself involved with!)</b><</linkreplace>>. He was to pay for her tutorage at the Academy, including room and board. The girl was meant to enter into his <<linkreplace "service" t8n>> service <b>(Mr. Cyker probably fooled the young girl to sign a slave contract)</b><</linkreplace>> after a three-year education, working as a scribe and <<linkreplace "household servant" t8n>> household servant <b>(Service would include offering her entire arsenal of holes to the old guy.)</b><</linkreplace>>. "Unfortunately", James Cyker passed away and all his possessions ended up on auction, including _girlnames contract. Old Cooney was the buyer. <br><br> <b> <<if _masterlove lte 29>>You need to raise _girlnames Disposition if you want to learn more!<</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> The stay with Old Cooney wasn’t a pleasant experience. He was too busy fucking his other slave so _girlname never ended up in his bed during the one-week sojourn she endured at his house. A starry night, while Cooney and his guard had their way with _girlnames co-worker, she sneaked out and ran away, back toward the academy. <br><br> Living with her friends at the boarding home at the Academy was the best years of her life, but the scholar masters refused to let the girl continue her studies since her patron had passed away. <br><br> It only took two days before a guy called Nakamaro snatched _girlname from an alley, promising her room and board in exchange for labor at his "laundry establishment". The work was terrible, as one could expect from an offer between a stranger and a gullible teenage street-girl. _girlname had to work 12-hour shifts at his laundry, seven days a week, dressed in thin clothes that would be eye-pleasing to the guards. <br><br> <b> <<if _masterlove lte 59>>You need to raise _girlnames Disposition if you want to learn more!<</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> ''Adrienne'' was a close friend to _girlname at the Academy. You suspect they had a very intimate relationship, trusting each other with their lives as both girls came from a troubled past – that also pulled them into the school's odder clientele, for better or worse. <br><br> Just a couple of weeks before _girlname lost her patron, Adrienne mysteriously disappeared. An incident that was a much talked-about subject at the Academy, whose great influence and power usually spared the institution from serious incidents. Sadly, nobody investigated what happened to Adrienne, at least not seriously. The Skyguard dismissed it as a runaway girl with a broken heart and Adrienne's patron (her uncle) didn’t demand any further probing into the matter, thinking his niece had just run off with a boy after getting tired of her life at the Academy. <br><br> Michelle has also mentioned that Adrienne was troubled about something in the week leading up to her disappearance. Almost as if she knew something bad was about to happen. <br><br> <<if $quest_miche gte 15>> All that is over now, however, after you've rescued Adrienne from The Mad Preacher. <br><br> ''Michelle:'' //Thank you for everything, _npc.callname.// <</if>> <<if $quest_miche is undefined>> <b>//<<link 'Worth checking out?'>><<set $tutorial to 20>><<set $quest_miche to 1>><<unset $quest_mich>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>//</b> <</if>> <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 7>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> _girlname comes from a once sophisticated family. The Boulay's owned considerable lands and estates back in the 2300s and had some influence over the politics of Ikaanos. But that's where the fall from Ikaanos' noble halls started. The family ended up on the losing side and went down together with House Mali who opposed the mayor and led an infamous uprising in 2407 that was thwarted outside Ikaanos' town hall. <br><div class="tex10px"><br></div> _girlname was born long after these events, but she saw the crumbling of the last remaining pillars from House Boulay's once grandiose history. When she came of age, her house's name was just a note in the history books and every remaining family member had to struggle like the rest of Ikaanos' working-class. <br><div class="tex5px"><br></div> <b> <<if _masterlove lte 29>>You need to raise _girlnames Disposition if you want to learn more… <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> _girlname got her reading head from her grandmother. At the age of seven, Nicole knew almost everything about House Boulay's great legacy, which she took to heart with a sense of sorrowful pride, swearing that she would do anything to help restore her house's greatness when she grew older. <br><div class="tex10px"><br></div> After struggling with her family's leather tanning business for many years, _girlname entered The Academy at age 14 on a family patron's lease. The girl was one of the brightest students in class and advanced to a lecturer's assignment when she was only 20 years old. <br><div class="tex10px"><br></div> But _girlname was hotheaded and unfit for the immovable structures at The Academy. She quit her job at age 23 and started working as a reporter for The White Herald. Something forced her to terminate her assignment, however, and it's been a struggle ever since, which eventually ended up in debts to people who a lonely woman shouldn’t involve herself with at all. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more… <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Geoffrey Ablon. That's the head director of The White Herald. He's a guy that mixes his cruelty and madness into a deadly cocktail that'll rid anyone who opposes him, no matter how serious it is. <br><div class="tex10px"><br></div> _girlname and Geoffrey noticed each other right from the start. At first, Geoffrey's politeness and good looks struck the young woman like lightning, and the two entered a stormy relationship that lasted for several months. <br><div class="tex10px"><br></div> Geoffrey was abusive and, quite frankly, completely mad. He was a psychopath that knew no limits whatsoever. _girlname, startled and scared for her life, had to terminate her employment immediately after refusing Geoffrey, who went on a crusade to destroy the young woman and bury her far out at sea, as he often humorously said he would do to his opponents. <br><div class="tex10px"><br></div> This was seven months ago, and _girlnames been alone and unemployed ever since. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 8>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Rachel comes from a family of performers. She loves singing and standing up on stage, which has provided her with an excellent voice that is still well-known in certain places today. The girl’s parents did shows in taverns, sang at upper-class parties, and even visited the Mastersphere on one occasion. <br><br> When Rachel was 15, her father left her mother for a younger woman and moved to New Eden, leaving his family to fend for itself. It was hard times; Rachel, her sister Eva, and their mother, starved through the monsoon seasons when performers were in low demand and lived under deplorable conditions in a derelict Westside apartment. <br><br> <b> <<if _masterlove lte 29>>You need to raise _girlnames Disposition if you want to learn more about her past.<</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> The relationship between her mother and sister eventually went sour. Their mother, and once diligent instructor in the arts of performance, sank deeper and deeper into denaar addiction, which made the family even more destitute. Eva ran away when she turned 15 and Rachel did the same on her 16th birthday. <br><br> Little did the young girl know about the great adventures that waited, as she headed out through the city gates, bound to find her father’s new family and live with him in New Eden. But the distance and the dangers made it an odyssey that took almost two years. <br><br> Rachel stayed with hunters in secluded valleys, sang at religious feasts, partook in adventures to unknown ruins, and even married a cult leader. It does sound a bit theatrical, but Rachel speaks about these matters as one might speak about common everyday events. <b> <br><br> <<if _masterlove lte 59>>You need to raise _girlnames Disposition if you want to learn more about her past.<</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Rachel finally did reach New Eden, but all hopes she had about her new life there went unanswered. The father, now a scrupulous salesman, did not appreciate his lost daughter's reappearance, and she was not welcomed to stay with his new family. <br><div class="tex10px"><br></div> Rachel didn't care as much as she thought she would. The tribalist culture had assimilated her completely and the girl rejoined the group of tree-worshippers she had lived with for the past year. <br><div class="tex10px"><br></div> Unfortunately, the group's leader was a rather extravagant man with several bounties on his head. One brisk April morning, 2489, Kymanto hunters appeared from the forest edges and enslaved the entire group, bringing them back to the city in shackles. <br><div class="tex10px"><br></div> By listening to how Rachel tells her life's story, you've concluded that she appreciates a fatherly figure, due to the rejection she experienced in New Eden. Maintaining this level of affection, and being 40 years or older, will boost every persuasion attempt you undertake with the girl. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 9>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Sofia belongs to the Latino population in Westside, which still has a remarkably strong sense of communion even after 200 years of isolation from Earth. The Latinos are almost as united as the Scandinavian tribes further south. <br><br> _girlname got herself involved with a troublesome boyfriend a couple of years ago, and a series of unfortunate events finally led to her enslavement by the hands of Kymanto. <br><br> <b> <<if _masterlove lte 39>>You need to raise _girlnames Disposition if you want to learn more about her past.<</if>> <<if _masterlove gte 40>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 40 and $action1 is true>> _girlnames has lived like a princess for the past four years. Her boyfriend, Marcus Amber, was a powerful and handsome kingpin in the denaar resin business, making huge money on moving his wares under the government's nose – mostly by ingenious smuggling feats. Marcus also supplied over 75% of resin consumed within prison camps. <br><br> The Skyguard criminal task force finally caught him in the act of paying an undercover spy for a delivery, but Marcus chose the heroic way of ending his life – with guns blazing. <br><br> Skyguard confiscated what remained of his lush empire, including every household slave they could find. _girlname claimed she was his girlfriend and not bound by slavery, but since no papers saying otherwise existed, she was considered confiscated property. <br><br> <b> <<if _masterlove lte 79>>You need to raise _girlnames Disposition if you want to learn more about her past.<</if>> <<if _masterlove gte 80>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 80 and $action2 is true>> Considering you've taken Marcus' place in _girlnames heart, she's more than willing to show you a hidden stash of valuable equipment that she's sure Skyguard never found. <br><br> Maintaining this level of affection with _girlname will display a special location in The Docks that you'll be able to investigate (Still WIP!). <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 10>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Averil hasn't had an easy life, despite her relatively young age. <br><br> The girl doesn’t even know her mother's name, which might be fortunate since her caretakers said she was a denaar addict. <br><br> Those who cared for Averil was a loving, elderly couple who gave the young girl everything she needed while growing up on their farmstead just outside Ikaanos. They noticed early that Averil had a brilliant mind and sent her off to the academy to study science and mathematics. The teachers there called her a prodigy as she challenged even the brightest professors with her speedy ways of solving theoretical problems. <br><br> <b> <<if _masterlove lte 29>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> Averil's young mind worked with an exceptional quickness, but she was still a gullible and inexperienced child. The girl became a pawn in a game of influence and mudslinging between professors, during the so called "Nadarian-Ekker controversies" in 2484. Averil ended up on the losing side and was banished from the academy together with her guardian. <br><br> With her caretakers dead after a lizard attack, Averil had to manage herself, which was hard for a 14-year-old girl in a city like Ikaanos. She doesn’t want to talk about this period in her life but you suspect that it was far from pleasant. The girl has mentioned something about a group of slavers who held her in a prison camp for several years and that she worked as a "chainer" on the great ranches outside Ikaanos. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> The prison camp, located in the Red River Basin, both strengthened and scarred Averil. The gruesome years gave her a resolute stamina and the sadistic guards bred a hatred that molded her mind enough to persevere through four agonizing years of hardship. Then suddenly, the slavers sold their wares to Kymanto, and Miss Lewis finally ended up here with you. <br><br> Averil cannot forget what happened to her out there in the jungles, however. Living, shitting and toiling in a primitive camp for so many years. <br><br> <<if $quest_ave gte 3>> Thankfully, that part of her life is now in the past and her tormentor has been buried in the same soil that he once terrorized. <br><br> ''Averil:'' //I owe you for that. Thank you, $callname. I can finally start looking forward.// <<else>> You understand that attacking that encampment and killing the slaver chieftain would make her eternally grateful and provide a large bonus to every persuasion attempt you undertake with the girl. <</if>> <br><br> <<if $quest_ave is undefined>> ''Averil:'' //Yeah… I still dream about that place. Terrible nightmares. Destroying it would really put my mind at ease. Fuck. Those guards should not even belong to the world of the living – and especially not Major Yoshida. He's the licensed master slaver who founded that camp.// <<set $quest_ave to 1>> <br><br> <<set _questname to "Camp Yoshida">> <<include QuestStart>> <br> <</if>> <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 11>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Aria, the youngest daughter of Desmond Bianchi, got to experience the last ten years of House Bianchi's golden age before her father fell in the famous Sphere Wars of 2481, when a group of noblemen tried to oust Chancellor Mordecai Adler from the throne. <br><br> Aria lived under house arrest in Ikaanos together with her family for six years before a group of soldiers came and murdered her mother and older sister, obviously ordered to clean up the last remnants of House Bianchi. But Aria narrowly escaped and swore to avenge her family that night, as she made her way into the Celior forest. <br><br> The girl, who was tremendously proficient for her age, managed to gather a crew of freedom fighters who rebuked slavery and vowed to crush the might of the Mastersphere once and for all. At the age of 17, Aria, together with her gang, succeeded in boarding a shuttle and attacked the Mastersphere at its heart, killing five Lords and another ten guards before being gunned down by a group of Space Marines. <br><br> <b> <<if _masterlove lte 29>>You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> Aria was the only survivor and the Chancellor made sure that she wouldn't face something as easy as the death sentence. And you remember hearing about it on the news, almost a year ago, how the Chancellor declared that Aria Bianchi should be sold on the slave market, like any other bitch, to the highest bidder. No one that had any earlier dealings with the girl, or who was under suspicion of having an anti-sphere mindset, was eligible to participate in the bidding. This should guarantee that young Miss Bianchi would face a grueling life as someone's fuck toy, or work her last 40 years as a gritter slave on a far-away ranch somewhere. <br><br> Aria spent eight months in a sealed-off room aboard the Mastersphere, awaiting her fate at the slave auctions in Crystal Heights. <br><br> <b> <<if _masterlove lte 69>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 70>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 70 and $action2 is true>> <<if $quest_aria gte 23 and $quest_aria lte 98>> Aria has certainly come a long way since then – from being locked up inside The Mastersphere to actually controlling it herself. <br><br> ''Aria:'' //Thank you again, <<if _npc.status is 10>>husband<<else>>Mr. $pcLastName<</if>>. I will make it worth your while, trust me.// <<elseif $quest_smr gte 10>> But that's all in the past. Aria is now your devoted servant, formed not only by the history between the two of you, but also by the Mistresses of USS Seneca. <br><br> <<set _ran to random(1,5)>> ''Aria:'' // <<if _ran is 1>>Serving your cock is a thousand times more important than delving into the politics of Ikaanos. I am your humble servant.<</if>> <<if _ran is 2>>Thank you for showing me the way, $callname.<</if>> <<if _ran is 3>>My body is a vessel to use as you wish, my Lord. The only thing I want is to pleasure you, in all possible ways.<</if>> <<if _ran is 4>>The only thing I really WANT is serving you, my Lord. I want you inside me, I want to wake you up with my mouth and I want to satisfy your every desire.<</if>> <<if _ran is 5>>I only worship your cock, my Lord: the "old ways" are gone, replaced by a deep desire to be of service toward my true master. <</if>> // <<else>> <<if _willpower gte 5>> Aria trusts you well enough to reveal that her fight is actually far from over. There are cells in the vast Celior forest, consisting of hundreds of freedom fighters, that are just waiting for a leader to pick up the sword of war again and lead them against the Mastersphere. <br><br> She's also told you about the strong opposition against the Spheremasters inside Ikaanos but that the Mastersphere Intelligence Agency has done an efficient job in striking against the leaders of these groups and managed to shatter all forms of organized resistance. <br><br> She has begged you to let her go so that she can team up with her gang again and prepare for the fight that lies ahead. Aria has also invited you to the revolution, promising that she'll call on you when the time is due. <<else>> Aria, who seems to have fully accepted her new position as your slave, has mentioned that there are still cells alive that could be contacted and used if she were to strike against the Mastersphere again. <br><br> This is of no importance now, however, as Aria expresses greater concern in serving you and not fighting a war that she knows she'll probably never win. <</if>> <</if>> <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 12>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Mai-Lynn’s father, who was a well-known florist residing in the district of Raikan, gave the girl a peaceful upbringing in a secluded house surrounded by lush, Japanese gardens. She learned at an early age to tend to a home and act as a good hostess – a title Mai-Lynn had to take on after her mother went out on an //Arukima// - a post-severance phenomenon of pilgrimage, common among the tradition-bound people of Raikan. <br><br> The absence of Mai-Lynn's mother and her father’s mounting problems with a Raikan street gang eventually impoverished the father-daughter duo, forcing Mai-Lynn into servitude. She worked her first years as a domestic servant but chose to sign a lucrative slave contract in order to save her father’s house from becoming auctioned off due to his spiraling debts. <br><br> <b> <<if _masterlove lte 39>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 40>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> Mai-Lynn sold herself into slavery at the age of 20, to a Master calling himself Sven Horbock, a Scandinavian man residing in Watery Eyes next to Warrior’s Hall. Sven was a drunkard with a hefty inheritance that he spent on collecting young girls and drinking the finest wines he could come across. <br><br> Mai-Lynn’s first Master paid an incredible 8,000 raanic dollars for the young woman, money that saved her father from ending up on the streets – at least for a couple of years. He was horrified over his daughter’s choice, however, and made daily visits to Sven’s mansion in Watery Eyes, not leaving until after he’d gotten a word with his beloved flower. Fortunately, Sven Horbock was a patient man, and he never seriously hurt any of his six slaves. His inclination to older women also meant that he only slept with Mai-Lynn half a dozen times during the three years she spent with him. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> For a couple of months in the winter of 2489, Mai-Lynn had an affair with Sven’s gardener, Jonas, with whom she spent many pleasant evenings inside the garden shed, talking, laughing and rolling around naked underneath the blankets. Mai-Lynn was happy, looking positively on her future for the first time in a decade - until her Master caught them in the act one night. Sven critically injured Jonas in a fit of rage and pulled Mai-Lynn down to his cellar where he strung her up and whipped her with his belt. This was the first time ever Mai-Lynn had to taste her Master’s fury. <br><br> Two weeks later, Sven sold Mai-Lynn to the agent at the slave market in Crystal Heights, just a month before you noticed that she was for sale. <br><br> This terrible ordeal further worsened the health of Mai-Lynn's father, who sold off the last of his valuable goods to a local dealer in an effort to buy out his daughter. Unfortunately, the "local dealer", who worked for a Raikan crime syndicate, hustled the aged man, leaving him completely dry. <br><br> Mai-Lynn has begged you to help her father, even promising a profit in return for your services. <<if $quest_mai is undefined>> <br><br> <<set _questname to "My Beloved Father">> <<include QuestStart>> <<set $quest_mai to 1>> <br><br> <</if>> <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 13>> <<if _masterlove gte 20 and $action1 is false and $action2 is false and $lasttensor isnot true>> /* The Tensor family is respected, but not renown, among the polite society of Ikaanos. Caitlin’s parents earned a living as healers, but largely to the city’s lower-class inhabitants. Her father was a doctor and her mother an effective and caring nurse. <br><br> As the family's reputation for their unusually devote ways grew, the Tensors were occasionally called upon to serve the city’s nobility – which expanded their recognition and influence. <br><br> One day, when Caitlin was about 12 years old, they were called beyond the city walls by an urgent message. A predator had mauled one of their most notable patrons while he was out hunting. Caitlin’s parents were able to effectively treat their patron, as well as several members of his party – destitute villagers taken on as a porters and guides for the expedition. Seeing the wretched state of the people living beyond the walls, they decided to make regular trips there to provide comfort and help to those desperate people, largely as an act of charity. Through these efforts Caitlin began to develop her own skills as a healer and to learn how to survive in the wilds of Raana. */ ''Caitlin:'' //"There isn’t much to tell, Master. I am your slave. I accept that fact. As I promised, if you treat me fairly, my effort, my knowledge and my body are all available to you, without reservation. What more is there to know?"// <br><br> ''You:'' //"What about your history? Your family?"// <br><br> ''Caitlin'': "//The only family I care about is dead, Master. They were killed by bandits while traveling outside the city walls to provide medical aid for the people who live in a place called Remo Valley. I don’t have their skill or formal education, and it's likely that as a slave I never will, but… if you can provide me with an appropriate space and supplies, I could operate a small clinic out of your household and likely turn a profit for you. Just a humble suggestion, Master.//" <br><br> ''You:'' //"Is that all?"// <br><br> ''Caitlin'': //"Yes, Master. You own my body and may tell me what to do with it – within the limits we have negotiated – but you do not own my mind."// <b> <br><br> <<if _masterlove lte 29>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[Caitlin is ready to tell you more!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true and $lasttensor isnot true>> ''You:'' // "I'd like to know more about you. Who was your family?"// <br><br> ''Caitlin:'' //"Well… Alright, Master, I guess I could tell you about that. My father was a doctor and my mother a nurse. They weren’t rich, or anything – they set up their first clinic in North Marston Avenue, helping the local people. However, they were good at their jobs and over the years their reputation grew to the point that they were caring for some minor nobles, making house calls over on Emerald Island. <br><br> “When I was about 12, one of their patrons was out hunting beyond the walls when a ferocious creature attacked him. A charuck. My parents were called to his side and managed to save his life. Several members of the hunting party were also seriously injured – people from the local villages hired for a pittance as porters and guides. My parents treated them, as well, even though their patients weren’t able to pay anything for their services. <br><br> “After that, they got more and more work in the fancier parts of Ikaanos and that meant more money, of course, but instead of keeping it for themselves, they used it to fund expeditions out beyond the walls to provide medical care for the people living in the wilds. (Long sigh).” <br><br> //Caitlin falls silent, and her face turns ashen.// <br><br> “May… I return to my work, Master? I’ve fallen behind by taking this time to speak with you.” // <br><br> <b> <<if _masterlove lte 39>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 40>>//[[Caitlin is ready to tell you more!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 40 and $action2 is true>> ''You:'' //"What happened to your parents, Caitlin? I really want to know."// <br><br> ''Caitlin:'' //"It’s… It’s hard to talk about. But… I guess you deserve to know. Have you ever heard of Fetid blindness?"// <br><br> ''You:'' //"I don’t think so. What is it?"// <br><br> ''Caitlin:'' //"It isn’t common in the city: I would be surprised if you had heard of it. It’s a degenerative condition that causes the rapid thickening of the central cornea, leading to total blindness. In the Red River region, it seems like there is at least one person in every family who is afflicted. My parents were trying to find a cure for it when my mother went blind from it."// <br><br> ''You:'' //"That’s terrible! So, they stopped going out into the wilderness?"// <br><br> ''Caitlin:'' //(Chuckle) "Clearly, you didn’t know them. We spent even more time outside the walls after that incident, tending to the sick and continuing a search for the cure. At the same time, my parents started losing their wealthy patrons. It turns out nobody who has a choice wants to be treated by a nurse who lost her eyesight in a swamp. So, our finances started to decline, but it didn’t matter to them. The only thing that mattered was finding a cure – for my Mom and all of the other victims."// <br><br> ''You:'' //"But you said they died? What happened?"// <br><br> ''Caitlin:'' //"Yes, they did. Master, if it’s okay with you, let’s take this up another time."// <br><br> '' <<if _masterlove lte 49>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 50>>//[[Caitlin is ready to tell you more!|_passage][$lasttensor to true, $action1 to true]]//<</if>> '' <<set $action2 to false>> <</if>> <<if _masterlove gte 50 and $lasttensor is true>> ''You:'' //"Are you up to sharing what happened to your parents, Caitlin?"// <br><br> ''Caitlin:'' //"I think so, Master. Actually, there isn’t much to tell. We were on our way back from one of our trips to the Red River basin. By then, almost all of the money was gone so we could no longer afford an escort. Bandits attacked us on the road and killed both of my parents. The last thing my father ever did was hide me under some empty sacks we used to bring supplies to the villagers." <br><br> "I waited until dark and then sneaked back to the city. We were living with my uncle’s family at that point. I told him what happened, but he didn’t care at all. He called my father a fool who had thrown his life away, and the next day he brought me to the slave house in Crystal Heights. The last thing he ever said to me was that at least now he was going to get the back rent his brother owed, because I have a nice ass that will fetch a good price at the slave market." <br><br> "I’m sure you know better than most what happened after that… They stripped me naked, shaved me bare between my legs and made me stand on that damn pedestal for half the men in the city to gawk at. That brute who wrote me up for the sales leaflet was way more interested in my tits than the fact that I’m a fully qualified field medic. What an idiot!" // <<if $quest_cat lte 1>> <br><br> ''You:'' //"Ehm. Alright. I see… That's very unfortunate. But Caitlin, how close were you and your parents to finding a cure for Fetid blindness?"// <br><br> Caitlin looks at you, suddenly serious: <br><br> // "We were actually getting pretty close, I think. I still have all of their field notes. If I could just get back out there and visit the Red River Basin and gather some more samples, and then find a lab to do the analysis, I might have a viable treatment. Master, if you'd… help me with that, I'd be eternally grateful. And… fulfil my slave duties for as long as you want me to."// <br><br> ''You:'' //"Don’t get ahead of yourself, Caitlin. I have my own responsibilities that I must attend to here in the city. But let me think on it."// <br><br><br> <<include Journal>> <<set $quest_cat to 2>> <</if>> <<set $action1 to false>> <<unset $lasttensor>> <<set $action3 to false>> <</if>> /* <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Caitlin comes from a scholarly home in North Whitehaven, where her father used to run a small clinic and research laboratory in the basement of an old mansion. Her upbringing was relatively safe, with a loving mother that made up for the coldness and harshness from the household's patriarch, who expected nothing else than perfection from Caitlin and her older brother. <br><br> Attempting to please her father, Caitlin joined a Science and Medicine class at the Academy when she turned 14, and stayed at the dorms for four years before graduating with excellent grades. <br><br> Even if her father managed to find something about Caitlin's tenure that wasn’t perfect, the gradute now knew that her calling in life was definitely to walk in her father's footsteps and become a Master Doctor one day. <br><br> Too bad fate had other things in store for the young girl. <b> <<if _masterlove lte 39>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 40>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 40 and $action1 is true>> Caitlin's father became ill shortly after she graduated from Whitehaven Academy, and it was now her responsibility to continue the family traditions and maintain the flow of cash that would keep House Tensor from bankruptcy. Unfortunately, Caitlin's father's many experiments had carved out every last dollar from the family's savings. Working long shifts, doing operations, mixing medicines and acting as an obstetrician was the only alternative for Caitlin. She struggled for several years and became a somewhat renown adeptus doctor in northern Ikaanos. <br><br> Caitlin's father passed away two days before the girl's 20th birthday, after a long bout of illness. Her mother almost went mad from grief, while her obnoxious brother took over as the head of house Tensor – even if Caitlin was the only reason the family still had enough money to live an upper-class life. <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Unfortunately, working 14 hours a day, while also experimenting on cures and serums, became too much for Caitlin, who made an irreversible mistake while performing an operation on a Crystal Height's nobleman. <br><br> The patient didn’t survive the operation, and the blame was put on the over-worked young doctor, who was sentenced to a hefty fine that would impoverish her entire family and put them in a state of utter destitution. But the nobleman's relatives, who were already obscenely rich, made an offer to Caitlin's brother. Sell the young doctor as a slave, so that she would repent her carelessness for the rest of her life, and they would annul the fine. <br><br> And that's how poor Caitlin ended up for sale at Crystal Heights' slave market. <<set $action2 to false>> <</if>> */ <</if>> <<if _girlid is 14>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Before entering the $pcLastName household as a slave, seven years ago, _girlname lived most of her early years at the Redhaven orphanage. The girl is truly a local – getting left on the stairs to that old house long before she could even walk. _girlname never knew her mother but still carries a pendant that supposedly belonged to whomever dropped her off as a toddler. <br><br> The Redhaven orphanage was in a better shape back then, ruled by the hardy but just Mrs. Keenan, who loved her children as if they were her own. _girlnames first eleven years were therefore relatively happy and free, which is a rare state for orphans in south Ikaanos. She had a lot of friends and roamed the streets of Redhaven and Marston Swamps knowing that there was always a warm meal and a bed waiting for her at the orphanage. <br><br> It all changed with the death of Mrs. Keenan one stormy October night, right after the monsoon had started. The successor was the old matriarch's malevolent sister, Mrs. Ardbegger, who completely remodeled the way children were taken care of in Redhaven. <br><br> <b> <<if _masterlove lte 49>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 50>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 50 and $action1 is true>> Mrs. Ardbegger never intended to care for 42 children, so she sold of everyone above the age of 14. Some went to the Mastersphere, while others ended up as servants in Hamilton Square, Westside or on Emerald Island. <br><br> Young _girlname found her way to the household of Mr. $pcLastName, your esteemed brother, after Mrs. Ardbegger lost half a dozen girls during an unfortunate poker night at Furry's. <br><br> <<if $broway gte 1 and $broway lte 19>>Fortunately, the life _girlname got together with your brother far outshined her days at the orphanage. Joseph embraced the young girl like she was his long-lost daughter and gave the teenager everything she needed to live a decent life.<br><br> <<if $broway isnot 14>>There were no talks about sexual services and your brother protected her against all dangers that could arise from the outside world.<<else>>Their relationship eventually became sexual, however, but never in any demanding or forced way. Joseph, after growing tired of Sara, his older bed maid, became _girlnames sexual mentor and taught the girl more about the female body’s secrets than what she knew herself, and made her embrace the arts of pleasuring a man after showing her the joyful world of sexual gratification. <</if>> <br><br> <<if $broway is 11>>She did get drilled in the domestic arts, however, and studied the arts of cooking, tending to a home and managing your brother’s wild-grown garden.<</if>> <<if $broway is 13>>_girlnames was soon introduced to the Academy, which she would attended for three years, up until her eighteen’s birthday. Her Master’s lenient nature provided her with enough strength to pursue her dreams in the scholarly world, and she acquired several friends that enriched her social life.<</if>> <<if $broway is 12>>However, your brother had a rough way of showing her that love; by teaching the girl to defend against it with her own hands. Joseph was both brutal and fatherly in his ways, using encouraging words and his good social skills to make the tiresome combat sessions both fun and interesting. <</if>> <<if $broway is 15>>Joseph believed that the best way to learn about Raana was to go out and explore the world on your own. Right after her 15th birthday, _girlname went out on her first hunting trip together with your brother – and many more followed.<</if>> <</if>> <<if $broway gte 20 and $broway lte 29>>_girlnames new life at your brother's household was better than what many of her friends got to experience, especially those poor girls who were sent off-planet to a fate unknown. Joseph used _girlname for various domestic chores, including massages and tending to her Master's wounds. She narrowly escaped sexual services thanks to the presence of another slave - at least for the first three years. <br><br> <<if $broway is 21>>But _girlnames main task in your brother’s household involved laundry, cooking dinner for both him and his older bed maid and tending to the wild-grown garden outside. Sara, Joseph’s other slave, acted as if she was his wife sometimes, especially when Joseph was away on long business trips.<</if>> <<if $broway is 23>>But your brother had other plans for _girlname and sent her off to the Academy on her 15th birthday. She stayed for two years in the dorms during the week, and came home for the weekends to study under Joseph’s strict supervision.<</if>> <<if $broway is 22>>It quickly became clear for the young teenager that she was there for one main reason – to become a shield maiden to your brother and assist him in combat. _girlnames blood painted the courtyard’s gravel red for two years before she was a decent melee fighter, molded under your brother’s unforgiving tutorship that left the girl with several scars – as a remembrance of all the errors that would’ve left her dead in a real fight. <</if>> <<if $broway is 24>>But then, one stormy monsoon night, Joseph decided to retire his old slave, Sara, and force young _girlname into his bedchamber instead. It took a while for the girl to get used to the long oral sessions at night, having to serve underneath his desk during the day, and offering her tight asshole whenever your brother felt for a quick dinner fuck. <</if>> <<if $broway is 25>>But apart from all the obvious chores one would expect from a young slave, _girlname was particularly trained to become a decent forager, hunter and scavenger. Your brother made it clear the she should act as a gatherer of valuables, and as a hunting partner, in addition to serve him sexually while out on adventures.<</if>> <</if>> <<if $broway gte 30 and $broway lte 39>> Unfortunately, the girl's new life at your brother's household was cruel and demanding. It didn’t take long before _girlname had to endure Joseph's peculiar sexual fantasies, both in his bed and down in the dreaded dungeon. She persevered, however, mostly thanks to the presence of another slave that cared for her, but also your brother's skillful ways of washing away pain and shame by summoning deep orgasms in his female subjects. <br><br> <<if $broway is 31>>While having to endure hours of sexual exploitations almost every day, _girlname also plodded with her main duty as a house maid. She washed clothes, took care of the wild-grown garden outside and tried her best not to disappoint Joseph with her lackluster cooking skills, that often caused her to end up on the rack after the dinner was over. <</if>> <<if $broway is 33>>While shaking from an uneasy lust, and with the expanding sensation of a large butt plug inside her ass, _girlname spent most of her days naked in the old school bench inside Joseph's office. That was her main duty – to broaden her knowledge in the academic arts so that she could be of use as a lecturer at the Academy once she was old enough to be employed there. But the way toward that goal was cruel.<</if>> <<if $broway is 32>>And pain was something _girlname had to endure in many other ways as well. Her main focus at Joseph's mansion was as a guard and future sidekick, and your brother dragged the girl through tough combat sessions that sometimes made her unable to stand up the day after.<</if>> <<if $broway is 34>>And that was fortunate, as Joseph’s intention of procuring _girlname was strictly sexual. She would spend days strapped to an old dildo chair, that eventually broke from overuse, and had an exhausting eight hour schedule each day containing oral, anal and vaginal abuse that left her body shaking from exhaustion. <</if>> <<if $broway is 35>>Joseph's main reason for acquiring _girlname was as a hunter and scavenger, however. The girl followed her Master on week-long expeditions in the outskirts, where she served as a helper at day, and as a cum-dumpster at night. She travelled through parts of Raana that few girls have ventured – through desolated valleys, into deep forests and over ruined cities from old pre-severance colonies.<</if>> <</if>> <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> <<if $broway gte 1 and $broway lte 19>>The years passed by and _girlname remembers them as the best time of her life. Joseph, being almost 20 years older than the girl, acted as both her older brother and father – being wise and parental, but also fun, relaxing and providing her with adventures that stretched all the way to New Tokyo. <br><br> She remembers dreamy pre-monsoon summers when the duo would go out on long fishing trips at Darkmere, and how they stayed at fancy taverns while travelling the roads between Ikaanos and Lake City. <br><br> <<if $broway is 11>>While not out on adventures, _girlname continued to work as your brother's household maid. The work was far from tiresome, and she had time to meet friends, visit Amber mall and go out on her own little adventures as she grew older.<</if>> <<if $broway is 13>>After finishing Master Wolf's program and graduating with decent grades, _girlname continued her studies at home, reading advanced books on History, Geography and other subjects that would further deepen her academical knowledge. <</if>> <<if $broway is 12>>By now, _girlname was a decent fighter and assisted your brother on several occasions when he was out on missions. The adventurous duo also sharpened their skills by daily sparring sessions while staying at home, always ready to jump back in if Joseph would take on another assignment from someone.<</if>> <<if $broway is 14>>The sexual mentorship soon gained a more passionate nature as the duo explored their bodies in a playful way that involved everything from heated twosomes to lavish orgies with other slaves and prostitutes.<</if>> <<if $broway is 15>>Feeling already at home out in the woodlands surrounding Ikaanos, the adventures with your brother further honed _girlnames survival skills, and she was an expert marksman and scavenger before her 20th birthday.<</if>> <</if>> <<if $broway gte 20 and $broway lte 29>>As the years passed, _girlname adapted to her new life as a servant and finally started to serve Joseph sexually as he grew tired of his older slave. He was a respected patriarch, but never overly-abusive toward the young girl, even if she got to taste his belt on a few occasions. <br><br> /*Emily has also mentioned that your brother went away on long business trips to Lake City and New Tokyo, and could be gone for months, leaving the household for his two female slaves to tend to.*/ <<if $broway is 21>>By her 20th birthday, _girlname was given your brother's fullest focus, while Sara acted as a pantry slave and worked long hours at the Assembly plant. _girlnames domestic skills were adamant and she added much-needed opulence to the $pcLastName household, which unfortunately, due to Joseph's growing monetary problems, had begun to decay.<</if>> <<if $broway is 23>>The two years at Whitehaven had given _girlname a decent knowledge in the academical arts, even if it was nothing that she had any genuine interest in. Your brother continued her education in his office, slowly drilling his young slave into a fully-fledged lecturer that could pull in some much-needed cash to the crumbling $pcLastName household.<</if>> <<if $broway is 22>>_girlname soon understood that she was destined for the Arena in Crystal Hills, where she would pull in some much-needed cash to the crumbling $pcLastName household. <br><br>The combat drills continued for a couple of years, and Joseph forced the girl to follow him out on dangerous scavenger hunts in the slums of Westside. Unfortunately, the duo failed to acquire any substantial loot, and after a lost fight that required a batch of expensive tendstims, your brother had to sell his trusted Remington and rely on an old crossbow instead. <</if>> <<if $broway is 24>>However, it soon became obvious that your brother's use of _girlname was mostly sexual, and that he'd bought her for that purpose. He also let her serve other men while throwing dinner parties at the mansion, and some clients even paid him for the privilege of using _girlname as a sex toy down in the basement. <</if>> <<if $broway is 25>>Your brother also knew that he could exploit _girlnames past as a street-smart orphan to get the money he so desperately needed for restoring his pre-severance mansion. He drilled the girl as a scavenger and as a hunter, forcing her to follow him out on long journeys into Darkmere Marches and the outskirts of Celior forest. <</if>> <</if>> <<if $broway gte 30 and $broway lte 39>>_girlname has trouble remembering specific details from the last years in Master Joseph's household, as the days were rather foggy from an odd mix of abuse, degradation and awkward sensations of pleasure. <br><br> <<if $broway is 31>>The girl eventually understood her Master's "game" and got used to acting as his maid, fuck-hole and servant, while walking around like a quiet mouse in the big, crumbling mansion that had so viciously devoured her young soul.<</if>> <<if $broway is 33>>After many hundreds of naked lectures, and several thousand painful lashes, the girl had gotten a good deal of knowledge beaten into her head, and she enrolled as a part-time lecturer at the Academy right after her 20th birthday. Having a job, while also serving her Master sexually for many hours each day, was very taxing, however, and _girlname didn't perform well enough to keep her job for more than a couple of months.<</if>> <<if $broway is 32>>The combat lessons intensified, but _girlname could now defend herself pretty well, and even managed to defeat your brother a couple of times when they sparred in melee combat. Those occasions, with her cruel Master lying disgraced on the ground in the courtyard, were the only moments _girlname felt truly alive, and she remember them vividly.<</if>> <<if $broway is 34>>And your brother, in his desperate hunt for money, used the girl for all sorts of perverted games. She worked as a floor-crawler at Furry's, acted as the main attraction in late-night orgies down in basements and were sent off for weeks to deviant noblemen. And this went on for years. <br><br> There's a faint shiver of appreciation and awe in _girlnames voice, however. Thanks to Joseph's skilled ways with his slaves, she somehow learned to appreciate parts of what he forced her to go through, despite all the twisted acts used against her. <</if>> <<if $broway is 35>>The adventure was always present, however, and the uneven duo travelled to distant parts outside Ikaanos looking for valuable loot, herbs and pelts that could be sold on the markets back home. Joseph was always strict, and demanded not only to be served sexually each night and each morning, but also a flawless performance from _girlname while she hunted for game and searched the woods for rare flowers.<</if>> <</if>> <br><br> Then, not even a year before you acquired your new house from Joseph, things began to change at $pcLastName Manor. After living a straightforward life for so many years, _girlname says that your brother suddenly started having grandiose plans after discovering something "up north", and that he told his slaves and other acquaintances that he was being followed by something malevolent. <br><br> One month before his departure, Joseph had completely changed and told his slaves that they were being sold-off, as he could no longer support them. He brought his older slave to the Slave Agent in Hamilton Square and prepared young _girlname for the auction house on Emerald Island. However, in a fit of disappointment and fear, _girlname ran away during her last night at your brother's manor and escaped into the boggy no-man's-land of Marston Swamps. And that was were the Skyguard patrol found her almost lifeless body not long ago. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 15>> /* ELIANA */ <<if _masterlove gte 40 and $action1 is false and $action2 is false>> Now that Eliana doesn’t need to count the minutes until her next customer, she's able to share //deeper// anecdotes and events about her life before ending up at Furry's Tavern. <br><br> Eliana was born to Mr. Rancar Nichols and his wife, Abeline, farmers living outside the township of Kingsport. Neither of the two showed much care or love toward little Eli, who grew up crawling around mostly alone on the hay-covered floor in the family's cottage. <br><br> Fortunately, the girl had a big brother who stepped in as her helper and guardian. John, nine years older than his little sister, was mentally challenged with little hope of ever reaching the maturity needed to form a family of his own. The boy worked as a gritter at the neighboring farm, at least ten hours a day, but still took the time to cradle Eli to sleep and make sure she got properly fed. <br><br> <b> <<if _masterlove lte 49>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 50>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 50 and $action1 is true>> About the time Eliana became a teenager, things started to fall apart at home. Her brother was sent off to the infamous Fuller's ranch, over a hundred miles west from Kingsport, which prompted her alcoholic asshole of a father to start abusing her. Eliana could take a slap across the face or a spanking on her ass, but when he started making sexual advances, the girl severed the last ties she had with her family and fled – in a completely random direction, hoping that the Moons would guide her out of her misery. <br><br> And The Moons answered her prayers. Just three days after running away, a gang of adventurers, led by the charismatic Dexter Cox and his girlfriend Abbey Dawn, scooped up the exhausted girl from a ditch and made her a part of their crew. The gang, now six in total, also consisted of another pair, Daniel and Annie, and a boy two years older than Eliana, Russel, who eventually became Eliana's boyfriend. <br><br> This was the first time Eliana was truly happy and the following three years formed her into the lax and very special woman she is today. Not only did the crew have a relaxed attitude towards sex, which gave Eliana those important tools that kept her sane through the year at Furry's, they were also extremely devoted to each other, in ways that sound really unique for a place as hostile as the Raanic wilderness. <br><br> As mentioned during your sessions at Furry's, that gang met a grim fate when an armed group of slavers caught them in one of the "restricted" areas set up after The Border Wars. With a $100 bribe to the right kind of border captain, such a felony, sprinkled with a couple of other accusations, means an immediate slavery sentence of twenty-five years. The men were sent off to labor camps while various entertainment establishments made sure the women would regret their crimes every waking second. <br><br> <b> <<if _masterlove lte 79>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 80>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 80 and $action2 is true>> Eliana has also shared her ultimate secret. A secret that she says puts herself in the same position as the famous Aria Bianchi, which in fact Eliana secretly admires. <<if $ownaria is 1>>Lucky her, by the way, as they're now sharing the same household.<</if>> <br><br> After recounting those days she spent up at the Mastersphere, which Eliana told you about while you were screwing her at Furry's, she returns to those gruesome hours together with high-councilman Eric Nordin, the sadistic Spheremaster who had a thing for petite teenagers. The same Spheremaster who died of a heart-attack during one of his sessions together with Eliana. <br><br> While <<if _npc.status is 10>>your wife<<else>>your _callit<</if>> can endure extreme levels of sexual degradation, Mr. Nordin passed a limit that was even too bold for Eliana. After hanging from the ceiling for three long hours, with her belly full of spunk coming in endless streams from the genetically engineered prostate of her abuser, the onset of yet another session, this time even more sinister; featuring double dildos, whips and anal beads larger than chicken eggs, Eliana launched out against Mr. Nordin in such a way that it lead to his death. <br><br> Being the murderer of one of the seven most powerful Spheremasters on the Mastersphere would probably mean a fate worse than what Eli could imagine. Fortunately, her cute innocent looks made the guards believe her story and the aging councilman's death was seen as natural. <br><br> Eliana begs you not to tell her story to anyone, as it would most certainly lead to a painful death – but only after enduring years of the worst kind of sexual slavery to those who now sit on Mr. Nordin's post. <<set $action2 to false>> <</if>> /* ELIANA ENDS */ <</if>> <<if _girlid is 16>> /* DAKOTA */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> ''You:'' //So, Dakota, please tell me more about your family. I'd like to know about your father and mother. That includes how it was growing up down in Stokke Hills. You must've had a pretty tough life.// <br><br> ''Dakota:'' //Oh, ehm. Yeah. I've gone through quite a lot during my few years here on Raana. That's for sure. Anyway, here it goes. If you really wanna know. I… I have plenty of memories of my parents. Mother was such a sweetheart, caring for everything. She even domesticated these two wrool kittens who became the family's trusted companions. My dad, he was, well, he had many strings to his bow. For once, he played the lute, or the guitar. When he wasn't busy tending to the store. <br><br> They… got themselves killed when I was about nine or ten, leaving my almost-20-something older sister in charge. We lived with our uncle at first, but he was a real perv so we moved to a sod house in Kasey's Park, stayed there for a couple of years before heading back to Stokke Hills. Our uncle… That's a long story I won't get into right now. <br><br> Anyway. I guess I was around 15 or something when we settled back in our parents' old house. Aimee, my older sister, worked tirelessly renovating the place. I helped too, but mostly did the cleaning and cooking, even if it was never enough in her eyes. // <br><br> <b> <<if _masterlove lte 29>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> ''You:'' //Alright. It seems you have, or had, a pretty tough time with Aimee. How was your relationship before… everything happened and you ended up here?// <br><br> ''Dakota:'' //Well. For once, she just couldn’t stop sticking her nose into every little thing I did. Like… Like this grumpy old bitch who believes she's my mother or something. Come on. Most girls are adults by the age of 15, at least in a place like Stokke Hills. <br><br> It became really, really bad after I did a runaway tour a few years back. I just couldn’t stand her anymore. I spent some time with a group of friends, living in an abandoned house north of Westside. It was me and three other girls, Lucy, Amanda and Charlie. I was gone for a week or so, before… this incident happened. Amanda had a boyfriend, who invited a couple of older boys to our camp one night. Turns out they were all slavers, grooming us so that they could sell us and make a good heap of gold. It went so far that they drugged us one night, prepping to haul us away to some nasty destiny in a far-away town or something. <br><br> Anyway, I was feeling sick that night so I didn’t take very much of the drink we all shared so I woke up, started screaming and a fight broke out. I managed to get away with one of my friends but we never saw the other two again. Awful. <br><br> Anyway, it made me think, but also made me more determined to not let this shitty world decide your fate. I am in control. No fucking asshole's gonna tell me what to do. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> ''You:'' //How did your parents die? And what was the deal with your uncle?// <br><br> ''Dakota:'' //oh, honey… Straight questions here. You want it all? Haha. Okay… <br><br> My parents' death was nothing heroic. They died in a raider attack, that also left two dozen other Stokke Hills citizens dead. Our little family met an abrupt end. Nothing overly-fancy or unnecessarily tragic happened. <br><br> Our… uncle… was a special story. Occupying himself with all this boondoggle crap that never took him anywhere. He also had a thing for us girls, especially Aimee, who didn’t sleep one good night in those two years we stayed at his place (long silence). <br><br> I… You have to promise not to tell anyone about this, okay? <br><br> The reason we left… Was that… One night… Our uncle came home, drunk, as always, and he was determined to <<if _likesadist lte 29>>"take advantage" of Aimee<<else>>stuff Aimee full of his jizm<</if>>, if you know what I mean. <br><br> She… Killed him. Using one of her own hair needles. Straight through his eye. Like this (…). <br><br> His house burned down after a lamp got knocked over in the turmoil. Everything we owned was consumed in the fire. Our papers, the store ownership document. Our entire life. That's why we are… deemed as squatters today, getting hustled by raiders, having to sign slave documents and all that other shit. Our dear uncle didn't take Aimee's dignity, but he took our entire past with him into the hell I hope he ended up in. <br><br> We could only run that store down in Stokke because no one else wanted that ramshackle shithole, until Aimee and I had repaired it, of course. That's when all the trouble started. // <<set $action2 to false>> <</if>> /* DAKOTA ENDS */ <</if>> <<if _girlid is 17>> /* AISHA */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Aisha's upbringing, which you’ve either been told by the girl or heard elsewhere, is exactly what you'd expect from growing up at a nobleman's household. Her father, the renowned scientist Amir Hasan, had a three-story town house in the palace district, where his daughter and beautiful wife bathed in luxury. <br><br> Mr. Hasan was employed by House Teresto for his rare knowledge about cybernetics and somehow got himself involved in the pseudo-scientific experiments that you encountered during the events leading up to Aisha's enslavement. <br><br> Aisha's mother, Amani, was on a family business trip in Lake City when these events occurred and she's obviously not returned to Ikaanos due to the high probability of being arrested and enslaved, just like her young daughter. <br><br> <b> <<if _masterlove lte 29>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> ''You:'' //Now that we've broken the ice, I'd like to know more about who you are. Did anything interesting happen during your childhood?// <br><br> ''Aisha:'' //(Smile) I don’t think you can imagine the life I used to live before… everything came crashing down on me. People from outside Em City could probably never fathom the glory, the excess, the availability… We take it for granted. We so called "Em kids". Being enslaved like some, ehm, animal was indeed a good lesson for someone like me. I've become humbled in a way. Knowing that all those boons are not something you should get used to. <<if _masterlove lte 59>>Now I just need to wake up from this fucking nightmare… I'm innocent. I don’t understand why I have to be punished!<</if>> <br><br> So… To answer your question. Yes. A lot of interesting things happened during my childhood. But I don’t know where I should start. How my dad had to constantly dodge marriage proposals from other families, all the lavish birthday parties with hundreds of guests, how I played with other Spheremaster kids, trips to The Mastersphere. Yeah. I've done it all. I've lived the life of the highborns. Now, I'm just a rat. <<if _masterlove lte 59>>Someone's little toy (faint sobbing).<</if>> // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> ''You:'' //We're good friends, right? Please, tell me something… special about you. An incident. A secret!// <br><br> ''Aisha:'' //(Laughter) I'm not a person who says no to an interesting conversation. But promise me you'll give something in return, okay? Your inner secret! <br><br> So, ehm, this is <<if _likesadist gte 40>>something I know you'll like (smile).<<else>>rather embarrassing, but…<</if>> You probably knew I was a virgin before we met. That didn’t mean I didn’t have a sex life. We Em kids are rather open. The Church would call it "Corrupted" <br><br>I guess. I experimented. A lot. With other girls. I actually believed I was more inclined towards the un-dicked sex before we met but I guess I'm really open to, eh, well, everything! Having sex with another girl is a very clean experience. It's gentle, like swimming in a warm summer stream. Doing it with a guy is more like running a marathon. You sweat, you pant, you're pushed to the limit of your physical self. So… I guess that's my "inner secret" – I'm very, very open-minded to all sorts of carnal adventures. // <<set $action2 to false>> <</if>> /* AISHA ENDS */ <</if>> <<if _girlid is 18 or _girlid is 19>> /* LAIKA AND LODEN */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> You've managed to gather the following information about the two tribalist kids: <br><br> Laika, age $npc.av18.age, and her brother Loden, age $npc.av19.age, belong to the <<link 'northern tribes'>><<set $history to 13>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> living in the foothills of the Beryll mountain range. They are mostly unaffected by the urbanization of their kin in New Eden and shun Second Wavers like the plague. That is understandable, since over 70% of their tribesmen have been enslaved by the Ikaanians since after the <<link 'Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <br><br> Slave hunters attacked Laika's tribe some months ago, and she and her brother worked as gritter slaves for several weeks before they had a chance to run away. By then, the children's parents had been sold to the slave ranches and disappeared into the gray masses of workers, hundreds of miles away from the ruins their daughter and son now call their home. <br><br> <b> <<if _masterlove lte 29>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> The kids' brief bout with slavery and the following months of traversing Ikaanos feel like a classic fantasy novel. <br><br> While having to perform the lowliest tasks gritters could do during their trip into civilization, the slave hunters threatened the children with an even worse fate once they got to Ikaanos, saying that tribalists were a valuable commodity and that any attempt at escaping would result in severe punishment. Fortunately, a wife to one of the slavers took a liking to the two kids and helped them escape one night during a storm. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> After running their lungs out for over five hours, Laika and Loden ended up at Red River and followed the marshy shores southwards – aiming for a mysterious glowing light at the horizon. This light was Ikaanos – a place they've never visited before; and after a week of traversing the wilderness and avoiding all sorts of dangers, the massive walls surrounding south Westside appeared before them. <br><br> It was relatively easy to find a way through the cracked wall, and after doing some exploration, which included befriending a vile salesman who tried to sell them, getting some gold and food from a kind mercenary of German descent, and living in the cellar of a tavern, the two kids took shelter in the abandoned Yidhra temple, which was surprisingly silent (and shunned) by the locals. It seemed like the perfect refuge… <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 20>> /* LORE */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Loren is a pure-blood tribalist, born into a small migrating clan living under The Connor Tribe in the foothills of northern Beryll Mountains. Her people were peaceful, living from what the forest gave them, and they had mastered the art of hiding in caverns and deep gorges to avoid larger predators. <br><br> Life was good for the first 17 years before Loren's summer home was brutally confronted by a warband of swamper degenerates belonging to the ruling parts of The Connor Tribe. They needed conscripts for The Border Wars and made use of Loren's excellent hunting skills, while she wasn't forced to empty their latrines. About a year into the campaign, Loren had caught the eye of the swamper leader, who used her as a concubine in his tent during nights. Fortunately, that also gave the young woman some benefits – like escaping the tedious job of digging shit all day. <br><br> The vanguard troops allied to the Kingdom of David lived a dangerous life, however, and Loren's warband was soon exterminated by the marine kill squads that The Chancellor ordered into the conflict during its last year. <br><br> <b> <<if _masterlove lte 29>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> However, Loren obviously survived, spared by the Space Marines as she looked both innocent and tremendously beautiful. That also made her the centerpiece of the squad's victory celebrations – and they used her body for several days before breaking up and returning to base. <br><br> But Loren didn't disapprove of what the marines did to her. In fact, the smell of gun oil and clean leather was a break from the rancidness of the swamper tribe she'd belonged to for over a year; in fact, she actually enjoyed the party, as well as the violent pleasure her captors exposed her to. <br><br> <b> <<if _masterlove lte 69>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 70>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 70 and $action2 is true>> One of the high-ranking officers later took her home to his mansion, where she served as his pleasure slave for several years before the old coot committed suicide due to the onset of Fetid Blindness. It was a good time, while it lasted, and Loren now lives as a free woman in Ikaanos, selling her skills to those who pay well, as well as renting out her body to whomever she finds either good or powerful enough. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 21>> <<if _masterlove gte 30 and $action1 is false and $action2 is false>> Armand comes from a distinguished household on Emerald Island, his father being the late Fremen Blackgord, an economist often employed by The Republic Treasury and other high-ranking bodies of power. <br><br> <b> <<if _masterlove lte 49>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 50>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 50 and $action1 is true>> Your servant's teenage and early adult days were rather wild, until Armand had a quick but eye-opening encounter with death, deenar and tantalizing noblewomen. This led to a more secluded existence for the young man, who delved into books, roleplaying games and old ENSYS games. <br><br> <b> <<if _masterlove lte 69>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 70>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 70 and $action2 is true>> Armand's fall was more dire than that, however. During your pleasant afternoons in the posh cafés of Hamilton Square, the recently-turned 40 economist has told you about his father's reaction to all this, the ascent of his younger brother to the throne of taking over "the family business" and how Armand eventually became disinherited and shunned, as some of his early wrong steps left irreparable holes in his family's reputation. <br><br> The thing that saved Armand from falling deeper into despair was his sharp mind and excellent accountant skills. After taking a couple of complimentary courses at the Academy, Armand signed up as a freelance economist at The Bank of Ikaanos, who's technically his employer. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 22>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''Enya:'' //You wanna know about me? Fine. Here's the important shit: I spent time as an arena fighter. I'm damn good with a sword. Let me get up close and I'll dice our enemies to ribbons. I'll stick with you as long as the pay keeps coming. <br><br> Oh, and no, just because you're paying me does not mean I'll sleep with you. You're paying for my sword, not my body. I've had to teach that lesson to more than one client. You gotta earn that privilege.// <br><br> <b> <<if _masterlove lte 39>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 40>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 40 and $action1 is true>> ''Enya:'' //We've put a few bodies in the ground together, I guess you've earned the right to know a little more about me. I told you I used to be an arena fighter, right? Everything before that is your typical merc sob story. Struggling family, lots of debt, et cetera. You've heard it all before, no need to get into it. They sold me as a slave to a minor noble. I hated them for that for a while. Eventually though, I made my peace with it. I know how the world works, I can't blame them for being desperate. <br><br> Anyway, I was pretty good at the whole "arena fighter" thing. My master paid for close combat training and I started winning fights. After my tenth victory, he took me to Imperial Arms and let me pick out my own weapon. That's where I got my katana. Life was good! Then I fucked it up. Some dumbass kid got matched up against me. I was way out of his league; I still don't know how or why the organizers put him up against me. <br><br> Anyway, we were dancing around, trying to test each other's defenses. I threw a pretty easy slash at him and he mistimed his block. What should have been a completely ineffectual strike ended up opening his throat. <br><br> Turned out the guy was the son of a noble who was higher up the pecking order than my master. The death was ruled as legal, just part of the risks you assume when you fight, but the father was still pissed and determined to ruin my life. My master wasn't willing to go to bat for me. Can't blame the guy. <br><br> Like I said, I know how the world works. My career was done. So I took my savings from the fights and bought out my slave contract before the father could get his hands on me. He couldn't touch me once I was free. I ended up as a sword for hire and here we are.// <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> ''Enya:'' // Hey, we've been together for a while and you've been good to me. So, I guess I owe you an apology. Remember how I said that my arena career ended after I accidentally killed a noble's son? It... wasn't really an accident. I, ah, lied to you about some things, and I'm sorry for that. <br><br> My master was a genuinely good man. As long as I was winning fights, he was happy. He never touched me, he gave me gifts, and he even gave me a decent share of the winnings. That's how I was able to buy my freedom. <br><br> But not everyone was like him. When I wasn't fighting, my master liked to take me to parties to show me off. I'm slim, fit, and pretty damn good looking if I do say so myself. I know you agree, I've seen you looking. Perv. Not that I mind. <br><br> Anyway, the guy I killed? He was at plenty of those parties. He fancied himself the next great arena fighter, and he couldn't get over the fact that a mere slave like me was more skilled than him. He harassed me whenever my master wasn't around to stop him. He tried to force himself on me a couple times. He never succeeded, but he tried. <br><br> I really don't know how or why he was matched up against me. I think he bribed the arena organizers so he could finally take a shot at proving he was better than me. I don't know. <br><br> Either way, he was being his usual insufferably cocky self and I finally had enough. Here was a chance to finally put an end to this fucker's constant harassment. He thought he was better than me? Fuck that. I knew he was weak. It was easy to make the killing blow look like a simple probing strike. He misjudged the block, as I knew he would, and he was finally no longer my problem. Everything after that played out exactly as I said. The father was pissed, I bought my freedom to keep him from coming after me or my master. <br><br> After that, I floated around from contract to contract as a merc. It's not quite as glamorous as gladiatorial combat, but it's not bad. I get to indulge my love of violence, and every so often I get to work for someone I actually respect. Someone like you. // <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 23>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> $girlname is ready to tell you more about his past, now that the two of you have gotten to know each other through both deadly combat encounters and common socialization. <br><br> ''$girlname:'' //What do you know about the Black Guard? Really? Do you know who we are? And what they demand of us? We get handpicked from the space corps, and serve directly under either the Spheremasters or the Lord Commanders as their most trusted body guards. They stuff us full with implants and put us through rigorous training sessions in off-city facilities that are more grueling than prison camps.// <br><br> <b> <<if _masterlove lte 49>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 50>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 50 and $action1 is true>> ''$girlname:'' // (Long pause) The worst part is that they take your family as hostage. To… guarantee their soldiers' undying loyalty. <br><br> Alright. I lied, $pcFirstName. My squad was never dismissed. I'm a rogue soldier. I took my chances after an incident at Fort Terra and I'm now branded as a deserter. But I didn’t do it because I'm a coward. I got word some tough-son-of-a-bitch at the Vishnu holding facility was beating up my wife and trying to… do things with my daughter. I had to rescue them. <br><br> It turned out I just dug a deeper hole for myself. I'm now officially a convict, at least my civilian identity is, and I'm further away from reaching my family than ever before. I know they were transported away from Fort Vishnu a couple of weeks after I escaped but the trail goes cold after that. <<if $quest_black is undefined>> <br><br> Please, $pcFirstName… You're a dear friend of mine. If you have any connections, anything, really, that could reveal where they are, I'd be in debt to you. For eternity. Please, I need your help. <br><br> <<set _questname to "The Sunderlands">> <<include QuestStart>> <<set $quest_black to 1>> <</if>> // <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 24>> /* EL PESANTE */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''You:'' //There must be something interesting you can tell me, $girlname. I mean, we've been fighting together for many days now. We are like friends.// <br><br> ''$girlname:'' //Haha, like friends? Mr. $pcLastName, yer more like a brother to me. You should come to my home someday, or maybe I can show you if we ever travel further up north. <br><br> What's you wanna know more about? I have nine kids, Rebeccah, Jeziah, Trimblim, Malory, oh sweet Malory, the twins, who're almost seven, Todd, who's five and a half, Lepper, who's four, and the newest one, Michaela, who's closin' in on two. Ikka population's growin', and I'm part of making that happen. All the priests say that we should copulate and increase the number of feet walkin' Raana. <br><br> I dunno why but I sure like the kid-makin' act! And my missus, Charlotte, she was damn fine when we started doin' it. She does pack a rather impressive upper rack still though! So, we dunno if there's gonna be a tenth child comin' further down the road. <br><br> We live close to a small village called Clough, that's where my parents were born. About two miles west is our farm. Seven good acres. That's not its name, it's called Meadow Hill. We have seven acres to grow. Well enough for when we were five but after the twins came, things started to get tough. Too many mouths to feed with that small plot o' land. <br><br> And that new law sheriff in Clough is really strict with us farmers not imposin' on the ranches' territory, even if they dun use their lands. Now, how sick is that? I wanna let my cows graze on them unused meadows? No, Sir, that's a $50 dollar fine. ($girlname spits on the ground). Damn capitalists. // <</if>> <<if _masterlove gte 30 and $action1 is true>> More about XXX here. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 25>> <<if _masterlove gte 40 and $action1 is false and $action2 is false>> ''You:'' //Hey, brother. We've seen everything. Fights, parties… We've laughed, cried and trained together. Please. I want to know who my wingman is. Tell me about your background.// <br><br> ''$girlname:'' //(Laughter) Yeah. Alright. You deserve to know. <br><br> I was there. As you might've suspected already. On the Haalu plateau. Or we were there, the Spartan company. My squad. <br><br> And it was… A slaughter. Just like the rumors say. But it was worse. It wasn’t just bodies getting ripped to shreds. That thing we saw got to our minds. Those who were weak turned against us, immediately, or just shot themselves in the head. They couldn’t stand the madness. … What makes a decent and stable man, with wife and kids back home, capable of pulling the trigger on himself? Just like that? <br><br> I have so many horrible images glued to my eyes. I'll bear them alone, or together with the others who survived. <br><br> The thing we saw was that black mass… With a million eyes. Those eyes had seen the universe when it was young. They were so full of knowledge and power. I felt like a cockroach being observed by the sun. It was… unreal. <br><br> We lost 40 men in the first wave. The commander ordered a tactical retreat and then another assault. But my captain, Reece, refused. He didn’t want his squad to get killed. A death worse than a thousand normal deaths. <br><br> After they lost another 50 or so capable soldiers, the commander ordered a final retreat. My squad, who refused to join in the second attack, were put in shackles, ready to be sent off to a court martial for disobeying orders. However, that same night, with my company of eight remaining men chained liked dogs to a tree, the "changed ones" came. Those who the Mass from Beyond hadn’t killed off. And it was another slaughter. We Spartans escaped, headed south, into a place called Kenji Gardens, where you first found me. // <br><br> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''_girlname:'' // Months passed. It felt like years. Like centuries… I stayed at Kahill outpost for a very long time, first working as a guard for the local commander and then as a freelancer in larger hunting expeditions. <br><br> I tried to find more information about my squad and did a couple of tours back to the outskirts of Celior forest, attempting to track them down. I also investigated some rumors but I couldn't find any real clues to where they went. The jungle seemed to have swallowed them. <br><br> <<if $quest_space is undefined>> If you're heading back up there anytime soon, and feel you want to help a brother out, I'd be in your debt, $pcFirstName. I got a few leads where we could start. <<elseif $quest_space gte 5>> That's all in the past now, however. Thanks again for helping me. I owe you my undying loyalty, commander. <<else>> <</if>> // <<if $quest_space is undefined>> <br><br> <<set _questname to "The Lost Squadron">> <<include QuestStart>> <<set $quest_space to 1>> <</if>> <br><br> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 26>> <<if _masterlove gte 30 and $action1 is false and $action2 is false>> ''You:'' //I know we've shared so much in the past. Ten years ago, or what was it? <<if $masterage lte 25>>It was rather strange that a grown man wanted to hang out with a boy in his early teens but hey, at least we had fun!<</if>> Anyway, tell me what's happened after we split up.// <br><br> ''Ansel:'' //What can I say? Things have ''not'' been going downhill. Feels more like a free fall. And it's not my fault. I dunno how many restless nights I've had trouble sleeping. Fuck. Thankfully, the denaar has helped to calm my nerves after getting booted from my old group. You know, that adventure party, Celion Prospectors? Damn, we dug so many holes looking for gold. More holes than I've filled with my juices. Haha. And that's a lot! <br><br> Anyway, they kicked me out about eight years ago after I fell in love with the leader's daughter. She was so cute. Love spares no one, right? We had a thing going, for sure, even if she had trouble showing it. Our heated moments in the bushes when the others slept in camp… Wow… I tell ya, she was like a wild cat fleeing from a fire. … Finally, her dad caught us and there was no mercy for poor Ansel. Beaten and humiliated, I had to walk back alone. Two weeks through bushlands and bogs. Lost everything I owned. I fucking walked into Ikaanos naked! I got robbed four times! <br><br> What are you laughing at? That's not funny. Anyway, I tried to get back on my feet. Did some prospecting on my own. Unfortunately, my net gain was negative after several failed attempts. Down to maybe 5,000 dollars in debts. Fuck. But that wasn’t my fault! I mean, what the fuck. Monsoons, storms and raiders came just as I was about to put the shovel in the ground. It feels like the Two Moons are playing games with me, laughing as they see my misery gettin' deeper and deeper. <br><br> Had to start sellin' deenar to my old buddies in order to pay back my debts. I worked Westside Assembly Plant for several years, down at the CPP. Got some bad burns but I was able to clear most of what I owed people. <br><br> Last two years, I've been living in Chateau Ansel – my glorious tent. Haha. Enough room for five people. And yeah, as a handsome kingpin-dealer in Reddy, I've scored some hot chicks in there. I'm telling you the truth, man. Things are finally improving for this old geezer, yes Sir. I also did a great prospecting run in December -88. Got up to a thousand dollars' worth of gold. Fucking impressive, right? Then, a teenage whore from Marston Avenue robbed me of everything, again! If I sum it up, I think I've been robbed at least fifty times for the past ten years. Haha. Fucking Moons messin' with my life. <br><br> Anyway, now that you're back, Ansel is ready to rise from the ashes and show everyone just how fucking badass he can be. // <</if>> <<if _masterlove gte 30 and $action1 is true>> More about XXX here. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 27>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''Ayden:'' //What do you want to know? About my armor? My skin? Well. Alright. During one of my many fights someone threw a grenade right next to a cannister of high-pressurized ethanol that blew right up in my face... now I look like this... Sucks, don't it? <br><br> My armor is a REICON T-72B, first batch came out in 2277. Mine is second generation. While the urine filtration and AC work flawlessly, the healing foam is down to 10% capacity. It's still better than poultices and modified stimpacks. <br><br> Alright, I should return to my post. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''Ayden:'' // Yeah. We've seen a few fights together now, have we not? <<if _masterlove lte 70>>It's still not enough to call you brother. We're… associates, haha!<<else>>We're technically brothers by now.<</if>> <br><br> Anyway, you want to know my full story? It's not pleasant. It doesn’t have a happy ending. I mean, look at me? <br><br> My parents were the very definition of bastards. Or, actually I don’t know if I can blame them. I was born in the borderlands – the lawless outskirts between Ikaanos and a hundred other "nations" declared independent by warlords and cult leaders. Out there, we find the very definition of "post-apocalypse" – the breeding ground for all those raiders and bandits we've bagged in and around Ikaanos. <br><br> That might've been like a fairy-tale, a strong family fending for themselves, gathering around the fire at night, telling stories, while keeping a watchful eye past their palisades. IF the children's parents would've been decent folks. In my case, they weren’t. As we kids came of age, and an occasional urchin picked up from the streets, we were sold as either mercenaries or sex slaves. Fun, right? <br><br> I ended up at a crew of raiders in need of cannon-fodder. Six months later, I was the only one still alive. Turns out I was pretty good at fighting. And staying alive. <br><br> I can go on, telling you about how I've stormed fortresses in the borderlands, killed raider kings in single combat, survived charuck attacks, and how I've managed to take out an entire team of marines. But it's not interesting. You can get that from any story-teller at a tavern, who'll tell you about "his days of glory". <br><br> The big change came when I met someone who actually cared about me. I'll save the hows, whys and where's for another time. It's also nothing out-of-the-ordinary. The one who saved me was an older woman, well, older for me, back when I was 25 at least. She was a story-teller, a traveler, and she awoke something in me. A lust. A lust for knowledge. <br><br> I retired my coil-gun. Started living as a common civilian. Tending to my caretaker's garden, while studying at the Academy. I had such a craving for knowledge – our old world, Earth, almost completely unknown among the borderlanders, and the political turmoil following The Severance. It was amazing. <br><br> Then, one day, I got word of my little sister. How she'd been sold by our parents as a pleasure slave up in New Tokyo. I dusted off my old coil gun and headed out – focused on freeing her after over a decade of living as a floor crawler. But they got word of me and set a trap – a trap that did this to me. Burned my body. They left me for dead. <br><br> I returned six months later, reinforced by this REICON armor gifted to me by my caretaker. My sister had been sold. Gone, like a leaf driven by the wind. I burned that place to the ground and killed her tormentors… <br><br> Today, my life's quest is to find her, as well as my other brothers and sisters. Maybe use all the money I've collected and build a farm. Where we can live. Where we can gather at the fireplace at night, telling stories, while throwing a watchful eye above our palisades. This time, we'll be doin' the watching as a real family. Invulnerable thanks to the love we'll be feeling for each other. // <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 28>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> There's not much to add to Adrienne's background now that you've read all the newspaper articles about the Raikan fire, which killed her parents when she was a newborn baby, then how the Kellers adopted her and the unfortunate events leading up to her getting sold to The Mad Preacher. <br><br> ''Adrienne:'' //<<if $npc.av6.state gte 1>>I'm eternally grateful, Mister. And thanks for letting me live here together with Michelle. That… That bull at Preacher's Pond was just a day or two away from merging me with the rest of his household. I guess I'm lucky those twins were hard to break.<<else>>I'm grateful… But I miss Michelle. I miss her so much… Where is she?<</if>>// <</if>> <</if>> <<if _girlid is 29>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''Doyle:'' //Okay, I've invested myself with you. But that doesn't mean we should act like dear old friends, okay? It's nothing personal. I've just learned that you're better off not talking about your past in a place like this. <br><br> I'll tell you the short story. I've been fighting since the Empress wars back in the 60s. But I could shoot a dog from 500 feet when I was just 12 years old. How? Through discipline and hard training. A man's gotta keep himself trimmed and alert, and stay away from booze, tobacco and women. Keeping yerself clean will turn you into an efficient killing machine. Sadly, I'm a sucker for all three sins. The unholy B-T-W. Haha. <br><br> Sure, a man deserves a treat every now and then. But that doesn't mean I've stopped chasing infinity. I'm so fucking determined that not even death will be able to defeat me. I'm gonna shoot him down just as I've killed everyone else standing in my way. Come on fucker! Take me! I'm ready for you! // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''Doyle:'' //I'm gonna tell you a secret. Something I've witnessed during my adventures. <br><br> In my younger years, back in the mid-60s, my platoon got assigned with guarding two artillery squads in the jungles surrounding that rebel stronghold, you know, run by that bitch Molly Paine. Nothing special about that. We launched about 80 rounds of 150mm shells each day until she surrendered. <br><br> But I saw something. In the jungles. Movements, sounds and glimpses of non-human… creatures. Yeah. It was those apes. They had been observing us for days, standing quietly in the clearings. Looking at us with their intelligent eyes. It creeped us out, so we fired a few warning shots and they ran away. But they came back a day later, with reinforcements. And something… strange leading them. A white ape, larger than the rest. <br><br> He spoke some alien language and his words they… drilled into our heads. Like a chant or something. And he moved around, speaking, gesturing, like he was at least as intelligent as a Homo Sapiens. Like us! Anyway… We ran. Far away from that place. We'd already won the war and nobody took our words seriously during the days of celebration that followed. But some of my comrades went insane from that incident. They never recovered. They got infected by some form of… madness. <br><br> I'm okay though. That fucking monkey wasn't badass enough to take me down. // <<if $occu1 is undefined>> <br><br> Your ''Occult skill (+1)'' has increased! <<set $occu1 to true>> <<set $occult+=1>> <</if>> <<set $action1 to false>> <</if>> <</if>> <<if _girlid is 30>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''Bud:'' //My background? Dude, you know everything there is to know about me. We've been bros even before you got hold of that party mansion you're sitting in right now. Haha, lucky bastard. <br><br> Anyway, let me fill in all the boring details you might have missed. I'm happy you wanna know about the Budmeister and all his adventures! <br><br> My dad, Brantley Walton, was a computer repairman for house Teresto before he died. And my mother… Well, didn’t see much of her. She followed some fancy-looking merchant up to New Eden and started a new life there. So, ehm, I grew up with my six sisters, all older than me. Haha. I remember how they used to dress me up in th…. Ehm, never mind that. Anyway, it was a pretty cool upbringing. They treated me like a prince. When I became 15 or 16, they made me part of their "gang" and took me out on parties and other excursions. I had to act a little too much as a runner boy but it was cool. People used to think I had six girlfriends. Haha! <br><br> Ehm. Anyway. Then dad got himself killed. Our household broke up, as no one could support it; my sisters went into marriage, except Elsa, who tried her luck as a merchant, and I, the only grandson of our late grandfather Jedediah Walton, entered service at House Walton, Redhaven. // <</if>> <</if>> <<if _girlid is 31>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''Rifle Savant:'' //Background, what's that, Sir? Oh, you mean what happen to me yesterday, and all the days before that? That's so many things I don’t know where to begin. <br><br> Okay. I'll try. My father, Moe Butcher Scantell the second, has been around Marston Avenue for ages. I think he is one of the founders of that city. At least that's what people call him. He's about 70 I guess. No! 73! Or 74? He's as old as a Golden Spheremaster. <br><br> I have four sisters – three little ones and one big. The big one is in Promtheieu… Promethus Lake? Yeah. Not as in drowned but living there. In a house. Not in the lake, though. Haha. <br><br>My small sisters are working at the tavern. One is married to a scrapper further south, so… so she's no longer working with us. But LUCKY HER! Her husband's scrapyard is the coolest place in Ikka. I gotta show it to you sometime. I'm allowed in when the dog is sleeping. But that dog has bitten me three times despite that! But it won't bite you! I promise. <br><br> Mom's been dead for a long time. She was the sweetest woman I ever knew but she still visits me in my dreams. Speaking of the other side and all that; and "The Song" or something she calls it. If I listen carefully to that noise, it'll guide me into where she lives so we can be together. I can hear it if I'm really quiet! <br><br> So. That's me. The story of me, Kyle Butcher Scantell. // <</if>> <</if>> <<if _girlid is 32>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''$girlname:''// Oh, my lord, what do you want to know? I… I, ehm, I am still very young, but I've seen as much stuff as a hundred of those pudgy Crystal-haven-Amber-mall kids combined. <br><br> I've guarded hunter groups that visit the desolated plains of Haalu. I help academy professors that walk past Kingdom of David. I've seen the ocean on the other side of Irendor. If you ever want to make another expedition outside of The Colony. I am your girl. <br><br> That's what I can say about me. I am professional mercenary. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''$girlname:''// Okay. Sensei wants to know full story? I am Aiko Hayashi. My father is Asuka Hayashi. The great trainer at Marston Avenue. You might've heard of him? <br><br> He has shunned me for five years. But don’t be alarmed. It's a custom in my family. I've been a very obedient little girl all my life. But my father wants me to learn the hardships of life. I have become a ''Burakumin.'' <br><br> So, when I was just a teenager, he threw me out on the streets, only with this shotgun and a bag of rice. He will permanently shun me from my family if I return before the time is up. I have two more years remaining as a Burakumin. Then I'll start helping him with his teachings. <br><br> As I might have told you, I've experienced every part of Ikaanos. After my father threw me out, I spent almost a year as a slave to this group of terrible men. The leader was called Mr. Headkiller. They finally grew tired and threw me out on the streets – just like my father did. <br><br> Then, after walking the streets for weeks, I found work at factory, while living in an upside-down container for a year together with some younger urchins. My salary was just enough to pay for my and those urchin's food. They became like family to me. <br><br> Then, one day, I saw my father's shotgun at a market stall in Redhaven. Mr. Headkiller had stolen my precious artifact and then sold it to a fat, ugly man with white hair. I thought it was a sign, so I buy back shotgun and started my professional career as mercenary. <br><br> Now, I am here with you. // <<set $action1 to false>> <</if>> <</if>> <<if _girlid is 33>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''_name:'' // Hmm… My background? Yeah. What can I say? I've had a shitty life, but I've accepted it. There's no use in walkin' around regretting my choices or bein' mad because things didn't turn out the way you thought they would. <br><br> I used to be a Private Investigator. Mostly did work for the Mastersphere. All legal stuff, so nothing to worry about. No bounty hunters gonna ask around for me. And you can imagine the fucking terror working for those lardasses, week after week, year after year. Nothing I wanna go back to. <br><br> That pretty much sums up my story. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''$girlname:'' // You wanna know why I stopped working for the Mastersphere? Alright. I'll tell you why. My last mission didn’t exactly go… according to plan. And yeah, it contains all those clichés you might expect from an old Earth movie – a missing girl that ran away, an upset father, and a certain stupid Private Investigator who got himself too deeply involved. <br><br> It didn’t help that the girl's father was a Spheremaster, who understood that I kept her location secret after finding her. <br><br> Her name was Kiara. The prettiest brown-haired girl in Ikaanos. Yeah, in fact, she was the prettiest human alive. Probably in the entire universe. And she was mine for six months before her father found out about us. <br><br> My life's been a downward spiral ever since. And here I am today. Once a thousand-bucks-a-day-PI, now a sorry excuse of a man, whose best friends are a bottle of beer and an old dog. <br><br> Haha. I told you. Just like a stupid, fucking movie. // <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 34>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''$girlname:'' // Haha! $pcFirstName was it, right? <br><br> Okay. $pcFirstName, It would take weeks to tell you everything I've experienced. <br><br> I'll give you the short story. I, ehm, started my so-called adventure career as a seven-year-old Junge. Did caravan runs to New Eden, New Tokyo, and Fort Terra. I could hunt beasts on my own by the time I was 13. Did my first girl when I was 16. I know, a bit late for a guy like me, but I was busy, okay (smile). <br><br> I know every glade in the forest of Celior. I've seen the Beryll monkeys and lived in their villages. They are fantastic beasts. Calling them monkeys is in fact wrong. They are… true aliens. <br><br> Don’t get me wrong. Some Beryllians are sinister. I've heard border villagers saying Alpha Monkeys take young girls and use them for mating; but trust me, Nothing will come out the poor Mädchen, we humans are not compatible with alien races. Sadly, for the girl, Alpha Males seem attached to hair-less girls and use them as a sexual plaything. Imagine taking a 400-pound gorilla manhood three times a day! Not a nice life. Haha. Unless the girl's already seriously corrupted. Then I guess she's in Heaven! <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''$girlname:'' // Okay. We are almost like brothers. Now, most of my life is already known if you ask around in taverns and in Kasey's Park – but let me fill in some details.<br><br> The Border Wars, that made me famous, was in fact a tragic incident. We suffered severe casualties and the government is hiding the real numbers. I'd say we lost over 15,000 men, with another 20,000 wounded. At least! And we won nothing. Those Davidians are sharper than one might think. They could never take Ikaanos, but they have enough men to defend against any future attacks. And The Mastersphere knows this. <br><br>With the prosperous lands up there too… Hah, Scheishe! They could be as mighty and big as Ikaanos in 150 years if we let them grow. <br><br> Enough about sad stories. <br><br> Hmm… My greatest feat ever. When it comes to how much I was paid, at least. Ah! Yes. It must be the Gloomeluck Incident. 2486. Heard of it? When I saved a Spheremaster's daughter from that crazy Academy Professor. He and his men, oh… must've been at least eight guards I shot to death, they strapped her down in that cellar and had orgies with her. For months. <br><br> When I saved her, she was strangely hesitant to leave the place. Like she's come to enjoy what they did to her. But at least I got my 50 grand. // <<set $action1 to false>> <</if>> <</if>> <<if _girlid is 35>> /* KELLY */ <<if _masterlove gte 30 and $action1 is false and $action2 is false>> ''You:'' //So… Tell me about the fantastic adventures of Kelly McTierney. They must be great enough to fill at least three books.// <br><br> ''Kelly:'' //Eh, I don’t know about that, Sir. I rather keep all that to myself. I hope you can accept that. <br><br>I'm one of those girls who had it all but lost everything and had to start from scratch. Fill in the rest yourself.// <br><br> <b> <<if _masterlove lte 49>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 50>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 50 and $action1 is true>> ''Kelly:'' // Alright. If you really want to know. <br><br> I was born in one of the few Irish neighborhoods that still remain in Ikaanos. Kilrea. It's in northern Procoms, made up of about two dozen houses or something. Looks like a ghetto but it's actually a pretty nice place. We have two pubs – "The Lonely Ranger" and "Tom's Dungeon". My uncle was the caretaker of The Lonely Ranger before the Finnegans bought it. The Finnegan Empire. Lovely people. Not. <br><br> And while we're on the topic of family, my father, Cillian McTierney, was actually the captain of the Irish militia that kept our place safe. There were maybe ten people at most, only three of them being real warriors, including my dad. <br><br> Mom played the role of a good housewife, taking care of me and my two brothers. <br><br>Dad… he… sadly died when reavers attacked our district one night, a long time ago. I was fifteen and… That event completely crushed our family. My big brother, Liam, sought revenge and actually took it, killing the reaver chieftain. He continued working as a bounty hunter after that, finding comfort in taking down bad guys, I guess. Last I heard of him, he was up chasing Red Tiders in The Hakusan. <br><br> Mom is alive, in Kilrea, living with her sister. Her heart's still broken, however, and I guess it'll never really heal after losing the love of her life. // <br><br> <b> <<if _masterlove lte 69>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 70>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 70 and $action2 is true>> <<set _rcc to true>> <<if $ownrrcnote isnot 1>> ''You:'' //Sound like an Irish ballad. So… Why did you come here? What were you really looking for?// <br><br> ''Kelly:'' //(Long sigh) Ever heard of "The Red River Circlet"? It's an ancient piece of jewelry, stolen from the church in Kilrea. I've traced it to this place – the Lembar Wizard I mentioned when you captured me – your, ehm, ancestor. He was a dark-age adventurer who scavenged the ruins of Ikaanos from Redhaven up to Procoms. // <br><br> <</if>> <<if $ownrrc is undefined or $ownrrc is 1>> //It's probably gone forever or hidden away in a dark corner in this big house. // <</if>> <<if $ownrrc is 2>> //In either case, that priceless artifact is now resting in the holy chambers of Kilrea church.// <</if>> <<if $ownrrc is 0>> <<unset $ownrrcnote>> ''You present The Red River Circlet found in your brother's old scrap heap.'' <br><br> ''Kelly:'' //Oh, by all the saints! Thank you! This is fantastic. I'll return it to the church in Kilrea immediately. I and they will be forever in your debt, Mr. $pcLastName.// <<set $ownrrc to 2>> <br><br> <<set $take to 1>> <<set $masterlove+=20>> <<set $respect+=5>> <<set $faction.christian.standing+=3>> Kelly's ''Affection (+20)'' and ''Respect (+5)'' toward you have increased!<br> ''Standing (Catholic Church):'' <div class="green">+3.</div> <</if>> <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 38>> /* CORSO */ <<if $back_sold gte 3>>You know everything there is to know about Lt. Corso. The two of you have shared everything there is to know about each other while squatting in the trenches at Brookman's Cove. Still, your friend never says now to a good talk.<<else>><</if>> <br><br> ''Lt. Corso:'' //<<if $back_sold gte 3>>Alright, Captain. Let me just light up my pipe and I'll start.<<else>>Okay, let's see. My background you say? I don’t know where to start.<</if>> <br><br> I was orphaned at age twelve when my parents got killed during a raid. Not by raiders but when they themselves raided the bandit fortresses on Harrow Island. <br><br> I could actually handle their deaths pretty well, for being a young boy. Where I grew up, north of Watery Eyes, everyone was a family member and I had "bought" the hard and chiseled culture around the Aesir faith, especially if you were a man. No tears! <br><br> The Corso family, to which I belong, is pretty interesting. We date back to the First Wavers, who crashed here on Raana a century before the big colony ships arrived. That's right. My ancestors have waged war on this planet for about 300 years. But despite our eon-long history, I have everything written down. My sister, Agnes, collects all information, deeds, adventures, titles and names, from or related to our family. My sister took that role after our parents died. I believe she collects our heritage as a way of honoring them. <br><br> The first of our kind to set foot on Raana was James Corso, aged 19. His father, Richard, worked as a daytrader back on Earth in the gargantuan metropolis of New York. I have no idea what "daytrader" means. The Earthians probably had a way of giving days to people for money. Somehow. It feels and sounds like a respectable profession. <br><br> Anyway. The Corsos have been watered out by the Aesir blood after we joined their ranks three generations ago. We only have the name left as a reminder of our ancient past as first wavers. // <</if>> /* CLEA */ <<if _girlid is 39>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''You:'' //Tell me about your background and your religious community. I barely knew it existed before I met you.// <br><br> ''Clea:'' //Well, okay. If that amuses you, Mr. $pcLastName. <br><br> I grew up with my father. My mother died when I was very young and I barely remember her. She sometimes appears as a faint face in my dreams but I have no emotions that connect me with that figure. <br><br> My dad on the other hand was a ruthless and cunning man. He, Cyril Vallas, was also very strict – he believed that life on Ikaanos was based on survival of the fittest. But he was never a bad person, focused solely on preparing me for what awaited out there, in a world filled with degenerated dengis, raiders and cruel Spheremasters. He was harsh with me but I knew he did it out of necessity. <br><br> I wasn’t only taught to fight, however. There are more skills you need if you want to be truly successful. Father hired a personal tutor that taught me about acting, playing instruments and how to manipulate everything from nobles at the court to a lowborn fisherman. <br><br> We were also very… alone, if you understand what I mean. That was his way of protecting us. Family ties can be used for blackmailing, kidnapping and issuing other threats. My father saw that as a weakness that had to be dealt with. <br><br> Well, apart from Agnes. That's my aunt. My mother's twin sister. She and my father had a short but intense romance, which produced a son, Xander, my half-brother. That setup complicated things and disturbed my dad's "sacred" focus. But that's another story. // <br><br> <b> <<if _masterlove lte 49>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 50>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 50 and $action1 is true>> ''Clea:'' //After my half-brother was born, things turned bad. Fast. My father's "disturbed" focus was not only to blame, however. <br><br> Around this time, my dad had enlisted me at The Arena, where I accidentally killed another young woman during my first fight. That woman's father was a high-ranking scientist at Hunt Labs, who screamed revenge. <br><br> A revenge that was forcefully executed after less than a year. The daughter-less scientist, named Delon Ashworth, killed my dad and took me as his slave. He was able to get away with it thanks to his influential contacts and I had no other option than to accept my position in his household. A household that was very depraved and corrupted. Despite this, I blended in well, acting like a submissive and remorseful girl who obeyed her Master's every command. This was the moment a hidden rage awakened in me. The fact that he could take me away just like that, made me vow to destroy everything this man stood for. I told myself I would destroy the entire institution of slavery for this alone. <br><br> It was strange, however. Dr. Ashworth never touched me, despite my good looks and chiseled body. I did however find out why after spying on Dr. Ashworth, which I often did, in my bleak attempt at gathering information in preparation for my escape. <br><br> Dr. Ashworth was actually preparing me for a special project at Hunt Laboratories that required peak physical condition and a body that remained untouched and uncorrupted. I caught him discussing this, along with several gruesome details, with another scientist at Hunt Labs, who often visited Dr. Ashworth's home to take part in his lavish accommodations. I eventually confronted him about his plans for me. He talked about some "innocent" training program but I knew from what I've heard that it would involve terrible, body-intruding actions. // <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 75 and $action2 is true>> ''Clea:'' //I finally decided to make my escape, after weeks of preparations. Being a docile, obedient servant, it wasn’t hard getting an assignment in the kitchen one day when Dr. Ashworth and his scientist friend had a scheduled business dinner. I added a tincture of poison to their food, dorndrake root to be more precise, which knocked them out by causing acute cardiac arrest. I stuck a knife in their eyes and it gave me a rush. I was finally able to get things off my chest. And that was the end of House Ashworth. <br><br> Before I made it out, I headed to his lab and grabbed a strange high-tech sword that the scientist had given to Dr. Ashworth. I still have it today. <br><br> My father had planned for contingencies like this and I immediately headed to a secret bunker that was still intact, where he'd stored gold, gear and food. <br><br> Unfortunately, the deed was tracked back to me, and I was now a fugitive. Thankfully, my dad's training gave me enough tools to avoid capture. I blended in with society, taking on different identities. I actually enjoyed, flying around Ikaanos like an invisible bird. <br><br> About two years later, I hooked up with a Mastersphere contact who needed a high-target taken out in New Eden. This was during The Border Wars. The reward involved an unconditional pardon. I killed the target, a high-ranking commander, and claimed my reward, which meant I was now free. <br><br> Now that I could "establish" myself as a free person, I begun investigating Dr. Ashworth and the project he talked about. What I discovered was… gruesome. The virginity and peak physical condition requirements… I won't go into any details but it would’ve been a fate worse than death. <br><br> That day, I remembered the pill my father gave me. I didn't have it anymore, but it represented something to me. That I would end my own life before entering indentured servanthood again. // <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 40>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''Lt. Skye:'' //Wanna hear more about the good stuff? Didn’t we share all our dirty little secrets at the bar off-planet (smile)? <br><br> I can give you some boring details if you're desperate. <br><br> I'm the daughter of Wilhelm and _npc.mother Skye. Carpenters. Dad did these fantastic medieval furniture items that sold pretty well to the nobility on Em City. So, we were pretty well-off. Nothing odd to report regarding my upbringing. I did the usual stuff – broke some noses on guys who couldn’t hold their hands where they belong, stole some sweets from the candy wagons and ran away a couple of times. <br><br> My sister and I joined the Skyguard milita when we were teenagers. Her name was Charlotte. Yeah. WAS. But that's another story. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''Lt. Skye:''// You wanna know the sad parts of my life? Alright. <br><br> My dad died from pneumonia when he was 59. About five years ago. At least he saw me take the pilot banners. God, he was so proud. Mom fell ill with Fetid Blindness a couple of years after that and died from brain-rot. Not pretty. (Long pause). Good thing USS Seneca served strong whiskey back then. Just as they do now too, of course. <br><br> And my dear sister… Miss Charlotte Skye. It's a pretty name. I always hated Milou. I mean, what the frakk were my parents thinking? <br><br> Charlotte was killed a couple of years ago. On a Skyguard mission in the outskirts. From what I've heard, she was too proud to accept freebooter's holding from this perverted warlord outside Darkmere. The bastard shot her right in the chest. And her captain did nothing. He values $1,000 per month more than my sister's honor. The fucker. <<if $quest_skye lte 4>> <br><br> If you ever wanna team up and strike against that warlord, I'm willing to discuss my deal with you. Okay? I'll cut out a substantial part of my salary. // <br><br> <<set _questname to "Revenge!">> <<include QuestStart>> <<set $quest_skye to 5>> <</if>> <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 75 and $action2 is true>> ''Lt. Skye:'' // Okay, love. My inner-most secret. It's nothing kinky or anything. Just very illegal. I… I made sure that Aria Bianchi could make it up to the sphere when she did her rebellion thing. It was all about money. Mostly. And a small belief that things would be better with her controlling things. <br><br> <<if $faction.ikaanos.state is 2>>It doesn’t matter now when she's The Chancellor but Mordecai would've turned me into his personal sex slave if he knew what I did.<<else>> I instructed one of her guys how to pilot a shuttle. I had an entire course with him. And I gave them a list with guard details, where they could find extra fusion cores… et cetera. 50 K's can be very convincing. <br><br> Fuck. (long pause) Why did I tell you that? Now I have to kill the only witness that's still alive (ironic? smile). <br><br> <<if $quest_aria is 11 and $quest_aria3 is 0>> <div class="blink_me"><center>''New Interaction options unlocked (Talk > Ask)!''</center></div> <<set $quest_aria3 to 1>> <</if>> <</if>> // <<set $action2 to false>> <</if>> <</if>> /* Valerie */ <<if _girlid is 41>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> ''You:'' //So, Miss Borsow, or is it okay if I call you _girlname? Who were you before joining Furry's? What's your background?// <br><br> ''Valerie:'' //Either is fine. (long pause). So. Yeah, the story is that I am actually from a very far-away place, and my memories from that place are fading more and more. You know about Ferosi Valley? You probably don’t. It's a rather secluded place. My parents belonged, or belong, to a group of pure-blooded tribalists that refused to join the second wavers, you know, the sky-bearer event, when the other colony ships came. My tribe sheltered in the jungles around Ferosi for generations, trying to avoid the corruption of the cities that arose in the shadows of those huge ships that orbited our world. <br><br> It was a very dull place for an adolescent girl like me though. Especially a girl with an adventurous spirit. I sometimes met up with these younglings belonging to a group of Hedami travelers that traded with our village. The Hedamis were one of the few "city corrupted" groups that we allowed inside our walls. One day, I decided to secretly join them on one of their trips. <br><br> This adventure took me to New Eden, down to Lake City, to Feeder's Valley and lastly to the great demon of Ikaanos. I was… awestruck. It was like nothing I could ever imagine. One thing led to the other and I eventually ended up as a servant to this middle-aged man, Mr. Foseley, who turned out to be quite a creep, which ''led'' to another group of tribalist kids that I joined in Marston Swamps. There, I started to plan my way back to Ferosi. I was fed up with the sexualized, corrupted and utterly selfish culture, for the use of a better word, that had Ika in its grip. <br><br> But I was still naive. I had no idea what awaited me. But that's another story. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''You:'' //You have to tell me how you ended up at Furry's Tavern and what really happened in Marston Swamps.// <br><br> ''_girlname:'' //Okay. We know each other well enough by now. While living in Marston Swamps, I was maybe 16 or 17 around that time, I came under the control of an outcast tribal warlord, Lord Vuccari, who had a crew of maybe a dozen other younglings. He favored me, said I was his "carrier". His vessel. I'd gotten my first <<link 'Arawa Tattoos'>><<set $tutorial to 254>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> back in Ferosi but Vuccari added another set of symbols to my back that contained "his secret". A secret that only I was allowed to carry. He said it was a sort of… inheritance that should be used to reclaim the old lands of Sawaki. I dunno what that was, who he really was or why he did it. Lord Vuccari died after falling from The Boardwalks in South Redhaven, piss-drunk. <br><br> Facing starvation, or an even worse destiny, most kids ended up as domestic slaves to local Redhavenites. The really young ones were saved by the orphanage, thank the Gods, while the older of us, like myself, had to survive by "other means". I ended up at Furry's and he eventually got the same sort of obsession as Lord Vuccari, shielding me from other men and the grim fate of his prostitutes, especially after he was tricked by that Irish girl of his. <br><br> Unfortunately, his obsession eventually faded and he forced me to dance naked several days a week in front of a cheering crowd. I felt it was only a matter of time before he'd sell me off, especially as it got worse for each passing year. // <<set _looktat to true>> <<set $action1 to false>> <</if>> <</if>> <<if _girlid is 42>> /* TORI */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> You’ve managed to gather the following information so far: <br><br> Tori grew up together with her parents and twin sister, Lovisa, in the Erenor projects, a large housing district wedged between The Docks and Procoms in East Ikaanos. <br><br> Despite the crumbling conditions of that area, the Helm family lived a happy life in their own little bubble, with a caring and kind father that taught his daughters, especially Tori, about computer hardware, science and the dying art of finer mechanics. Their mother was also tremendously kind and a safe harbor for the girls when they needed comfort. <br><br> A series of unfortunate events – a city-wide famine, poor investments and a Skyguard incident that Tori doesn't want to speak about, eventually led the family into domestic slavery at a Timberlord's mansion. The Timberlord, Mr. Charles Robárt is //also// something Tori doesn’t want to discuss in detail. <br><br> ''Tori:'' //He was… special. Let's leave it at that.// <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> You've earned Tori's respect well enough for her to give you some information about what happened prior to the family ending up as slaves at Mr. Robert's mansion. <br><br> ''Tori:'' //I feel so stupid. I'm heavy with guilt about this. Anyway… When we were around ten or eleven, dad made a really bad investment. A hustler sold him some fake gold for a big project he had coming. It turned out to be polished brass. … Father is so gullible. He believes everyone is a kind Moon-saint below the surface. He used to say "Spread kindness and trust, and you shall receive kindness and trust".<br><br>Look what that led us. Ranch work. A few years after that, one of his daughters ended up naked on display at Kymanto Hall while the other was forced to rub smelly old men at Virax Springs. <br><br> But yeah. Dad's not only to blame. The guilt I talked about. I took an active part in the fall of the Helm family. <br><br> After the gold incident, we were barely scraping by. Gregory, that's my father, had put us in serious debt after a $25,000 loan – money that were supposed to be spent on that pure gold for his computer connector project. Mom and dad took extra shifts at the Cyker Loading Facility down in The Docks, while their eleven-year-old daughters had to tend to themselves up at Erenor. <br><br> That's when I met Carlor Panche. A budding, 13-something Dockyard Punk who was the most charming boy in the world. While Lovisa, my sister, took care of the household, I went down to the docks "shopping groceries". What I actually did was hanging out with Carlor and his other punk friends. <br><br> But it was all just an act. They lured me into doing stuff for them – like taking merchandise from salesmen in The Docks and other "punk kid activities". I caused a lot of trouble and eventually my parents had to bail me out after I got arrested. I was THIS close to getting sold of as a child slave by the Skyguard Magistrate. <br><br> Anyway. I more or less doubled the family's debt and we had very few choices after that. The only way to get rid of such a large credit was to sell ourselves into slavery. And that was the beginning of the story of Mr. Charles Robárt. <<if $masterlove lte 99>>A chapter I don't wish to discuss right now. Sorry.<</if>> // <br><br> <b> <<if _masterlove lte 89>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 90>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 90 and $action2 is true>> Tori has described in detail how life was at The Timberlord's mansion. While her mother, Valeria, and sister, Lovisa, naturally took part in the house's domestic chores, Tori had a more "wide-grasping" commitment; taking care of the mansion's great gardens and the surrounding woodlands together with a crew of greenskeepers. <br><br> Tori, now in her early teens, eventually developed something of a spiritual connection to the old-growth forests surrounding her new home. She secretly abandoned The Moon faith in favor for the Raana-worshipping Cult of The Elder and embarked on long journeys into Mr. Robert's domains. <br><br> ''Tori:'' //Mr. Robert was also an adventurer and he took both me and Lovisa out on long treks in the wilderness, far beyond his own territories. We were never together, though. Always alone with him. Mr. Robert was a manipulative bastard and I saw through his attempts at grooming and controlling us. We had a big fight one day while we were out on one of those treks, when I firmly told him to stop what he was doing. <br><br> He got really angry, and as a punishment, he decided to cut down the groves back home, the forests that had become my spiritual sanctuary. He knew they were important for me. 1,200 acres, mowed down by those smelly, ethanol-propelled Cyker harvesters. <br><br> But Raana punished him. In a way. Those logs cost more to take down than what he got for them. He was never a real businessman. Now, he was heavily in debt while his lands had lost most of its value. <br><br> He never took me out again after that. His focus was now solely on Lovisa. <<if $quest_lovi gte 8>>But he still had plans for the both of us. Sinister plans involving mind-bending paraphernalia. Like those statues in the apartment! I know they were part of some… unnatural voodoo magic scheme that would turn us into his cock-worshipping sluts. <<if _npc.likesadist lte 39>>Excuse my language, Sir. But I know it's the truth.<</if>> <</if>> <br><br> // <<set $action2 to false>> <</if>> <</if>> <<if _girlid is 43>> /* EVE */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''You:'' //So, tell me your background and how and why you ended up in the collection of Mordecai Adler.// <br><br> ''Eve:'' //Well, okay. I was a nobody before all of that. My parents were shoemakers in Stokke Hills, clinging desperately to the old stories about a thriving community, hoping that their effort would pave the way for another golden era. I always thought that was foolish so I went to The Academy on a scholarship. Yeah. I was a very bright, young girl, who got noticed by an industrial magnate, Ro Cyker. He was friends with Texas Adler, another industrial magnate and son of The Chancellor himself. They were all over me with money, kind words… and other stuff. <br><br> I went to The Academy for a couple of years. As a top student. <<if $days gte 1000 and $aca_disp gte 50>>… I think I remember you. You were one of my teachers a few years back. I'm certain of it. We used to duel about stuff. (laughter) I believe I bested you once or twice.<</if>> My main subjects were English Literature and Ancient History. I had a boyfriend for three months and lived the life of an ordinary student with parties, occult rites and a little bit too much alcohol. <br><br> Little did I know that plans were made for me to get a permanent seat in the harem of Chancellor Mordecai. And… I don’t know what to say but… It was… not as one would imagine it. But that's another story. // <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 75 and $action1 is true>> ''Eve:'' //Okay. The former Chancellor Mordecai's harem. It's a special place, but you probably knew that already. Lord Mordecai uses, or used, various drugs and techniques to get his girls into a "permanent" mood, if you know what I mean. <br><br> He could raise our affection toward him and our own sexual arousal by just talking to us. It was like magic. While a lot of Spheremasters were cruel and enjoyed gangbanging young, innocent girls, Mordecai was more sophisticated. He was nice, in a way, but demanded total submission and one hundred percent devotion. If an ordinary Spheremaster wanted to spray his load down a coughing, crying woman's throat, Mordecai didn’t accept anything other than total willingness to take his load down our gullets. <br><br> His harem, one of the rooms you stormed and plundered, was like being in a fairyland; calm music, billowing smoke from incense sticks, strange decorations and naked young bodies writhing in pleasure on cushioned mattresses. <br><br> I was a "youngling" as Lord Mordecai called us. We were getting groomed into becoming his ''favorites''. Another older woman taught me about oral sex and Mordecai's honey-laced words corrupted me; in such a way that I was desperately looking forward to the day he scheduled for my penetration rite. It was just two weeks away before the rebels came. <br><br> Here I am, like spoils of war, offering my <<if _age lte 26>>young<</if>> body to my new Master. I couldn’t be happier, _callname (smile). // <<set $action1 to false>> <</if>> <</if>> <<if _girlid is 44>> /* IONA */ <<if _masterlove gte 20 and $action1 is false and $action2 is false>> ''You:'' //You're a mystery to me. Please, tell me about your background.// <br><br> ''Iona:'' //(Long pause) There's not much to tell. I'm just your typical Irish woman, born and raised in the southern parts of Ikaanos. <br><br> I got "scammed" into serfdom. Whatever you've read or heard about me. It ain't true. I never tried to hustle that Spheremaster. It was just an excuse to imprison and use me sexually. All hail the great Second Republic! Good riddance. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> ''You:'' //Your name's oddly familiar somehow. Weren't you one of Furry's girls?// <br><br> ''Iona:'' //Eh. I used to work there as a maid back in the days. That's it. Maybe he had a crush on me. Happened to all girls. (chuckle) Like that poor Rosie. A skinny thing, forced to take all those angry loads of his. // <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> /* STACEY */ <<if _girlid is 45>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> Stacey is the child of Arth McClung and his First Wife, _npc.mother. While her father Arth was a prominent academist tied to Whitehaven Academy and The Historical Society, Stacey's mother belonged to a First Wave tribe that never assimilated to the civilization that came with the arrival of USS Seneca. <br><br> Arth met _npc.mother on one of his many expeditions to the north, while investigating an artifact that was supposedly of alien origin. Unfortunately, the search was a failure and Arth almost lost his life after getting swarmed by Chanoga Wasps. If it wasn't for _npc.mother's tribe, he would've died out there, his remains swallowed by the lush undergrowth. <br><br> The young pair quickly found each other and _npc.mother decided to follow Arth back to Ikaanos after he had recovered, a city neither she nor her tribal friends had actually seen. It is said that _npc.mother became pregnant with Stacey during the three-week trek back to Crow's End. <br><br> Stacey later grew up with two loving parents who taught her everything she knows today; her naturally keen mind quickly absorbing both Arth's academical knowledge and _npc.mother's survival skills, providing an excellent foundation for becoming a fully-fletched relic hunter. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> Arth McClung allowed Stacey to follow him on his expeditions after she'd turned 16 and the first adventure was one his grandest yet, investigating a rumor of a "crashed star" that tribalists in Celior had reported to travelling merchants a few years earlier. <br><br> Stacey sees this expedition as her first real adventure; two full months trekking through the Greater Celior jungles, investigating clues about the mysterious object and where it might've landed. <br><br> While there's no solid proof of what Stacey claims, mostly due to the father-daughter duo getting captured by slavers and forced to give up their possessions, the crash site, which they //actually// found, was concluded by Arth to be a derelict master satellite from the Astarox 4 solar system, a small space station that had drifted for 200 years before crashing on the surface of Raana. <br><br> Arth also concluded that the space station must've had Raana as a pre-set destination. To what purpose is still a mystery, however. <br><br> Upon returning home, _npc.mother scolded Arth and Stacey, saying they had brought back "bad forces" that could potentially corrupt not only the family, but also the city of Ikaanos with its presence. _npc.mother had always shunned everything tech-related but the horrid look in her face was something special and it made a deep impact on Stacey. The fact that her mother died two years later from an exploding energy cell further enhanced Stacey's aversion toward high-tech machinery and appliances. <br><br> ''Stacey:'' //Why should we rely on objects that are close to a quarter of a millennia old? They could explode or rupture at any moment. We have to start anew, trusting things that our instincts tell are safe.// <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 75 and $action2 is true>> Stacey had very little experience with men prior to becoming a part of your household. She had a boyfriend in her late teens who she said betrayed her, an incident that made her choose to become self-reliant and free from the bonds of family. <br><br> Her mother miscarried a child when Stacey was 17, something that _npc.mother blamed the unfortunate expedition a year earlier for. Stacey sees this incident as the end of her "good childhood years" and the beginning of a new age of unfortunate events. <br><br> Arth McClung went missing when Stacey was 21, leaving her alone to tend to the huge collection of relics, books and other odd objects in the McClung Household. The reason for his disappearance is still held in mystery; Arth was last seen travelling by horse on the Great Northern Road to New Eden, investigating a First Wave lead regarding an alien language, similar to the one you presented to Stacey before she became enslaved. <br><br> Stacey took the mantle of her absent father and quickly became a relatively well-known relic hunter in Ikaanos, acquiring and selling goods to various institutes or collectors. She admits that her expenditures were sometimes greater than her incomes, but never to such an extent that it would warrant for an asset seizure. <<set $action2 to false>> <</if>> <</if>> /* END OF STACEY */ /* SM CAPT */ <<if _girlid is 46>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> _girlname grew up as a farmer's son outside a small town called Retford, about two days north of Ikaanos City. Unfortunately, he had a pretty rough start in life as his father, Fredrik _lastname, was a sadistic drunkard who regularly abused his children, especially _girlnames youngest sister Bianca, who was "daddy's favorite". <br><br> One day, when Fredrik had one of his usual maddened outbursts, that culminated when he tried to drown Bianca in a nearby pond, _girlname snapped and broke his father's neck. <br><br> The local court apprehended _girlname who pleaded guilty to committing patricide. He had an almost proud face when acknowledging the court's accusations and didn’t even flinch when they sentenced him to twenty-five years of hard labor in the infamous Tarnazok Mine. <br><br> Only the most hardened men survive longer than three years in that place. _girlname managed to endure nine years before he was given the chance to join a newly established Skyguard military battalion – who later saw action in The Border Wars against New Eden. <br><br> _girlname excelled within the military and quickly rose in rank after exhibiting many marvelous and brave feats that caught the attention of The Lord Commander himself. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> After The Border Wars, _girlname _lastname became the captain of his own squadron, called The Spartan Company. Under his command, The Spartans performed many successful military expeditions; they cleared Stokke Hills Fortress from raiders over half-a-dozen times, defeated several raider groups in the outskirts and crushed the insidious Fernec cult that had occupied and forcibly converted the hamlet of Rotte in 2486. <br><br> The Spartans were a formidable force welded together by an almost spiritual bond of brotherhood. <br><br> ''_girlname:'' //A few guys even changed their last names to "Spartan". Like Samuel. I think his old surname was "Johansen" or something. I eventually put a stop to it – couldn't have five Lt. Spartans running around. Imagine the confusion! <br><br> We did seven tours to the front lines during The Border Wars. Those tours were our peak – The Spartans had become one of the most experienced teams outside The Black Guard and we had so much fun doing what we did. I remember the summer of 86. Those were the days. Year '87 was good too. And the beginning of '88, before we were hauled off on that damned expedition that killed over 90 percent of my guys. // <br><br> Captain _lastname recounts in detail about the horrors The Spartan Company faced during the so called "Haalu Incident" when his squadron was reduced from 62 to only eight barely-alive soldiers. He still has nightmares of The Dagosa Tar Snake who ravaged through the army of Space Marines sent to secure the oil-rich fields of Haalu. The snake was somehow able to neutralize the soldiers by uttering a terrible shriek that infected their minds – transforming them into mindless drones that later turned against their brothers. <br><br> ''_girlname:'' //That thing had a thousand eyes mounted on a sphere-shaped excrescence on top of its head. The eyes were black, like dark wells; a blackness that it somehow transferred to its captives. I killed at least a dozen transformed Space Marines, some of which were once Spartans. They fought with a savagery that I'd never seen in a human before.<br><br>If that enormous thing would make it into Ikaanos, humanity is doomed. It would mean the end of us all. It's a terrible insight to live with. Worse than the thought of my lost brothers. <br><br> I refused to participate in the second assault that our Commander planned when we'd secured a cave three clicks away from the snake's holdout. I demanded an orbital strike but the Commander said it would destroy the oil deposits, and I guess he was right, although everyone understood that the monstrous being we'd assaulted could never be taken down by small-arms fire. (Long pause) And I guess you know the rest. // <<set $action1 to false>> <</if>> <</if>> /* END OF CAPT */ /* EVELYN */ <<if _girlid is 47>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> _girlnames parents were denar addicts and she grew up at Redhaven Orphanage after being abandoned at the age of nine. She recalls her time under the yoke of Mrs. Ardbegger, the orphanage's caretaker, with mixed emotions. <br><br> ''Evelyn:'' //If you did what she said, if you were a "good girl", things weren’t that bad. You'd get a glass of milk at night, with extra raisins in your oat meal. It came with having to work hard, out in the orchards and down in "the basement", where we produced goods for Westside Assembly Plant. I remember fearing those towering chimneys in the far distance. Mrs. Ardbegger said that we were fortunate not to work there, that the air inside could melt your throat. <br><br> The thing that good girls had to watch out for were the other kids. Some could be really nasty, bullying the weaklings… I managed to avoid that too. I'm very good at blending in, if you know what I mean. // <br><br> _girlname was eventually transferred to an Academist household at the age of 14, but she couldn’t stand the houselord who was a brutal man, demanding too much of his servants. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> _girlname eventually ran away and met up with her older brother Alvin who'd served in The Border Wars. <br><br> The duo toured the outskirts of Ikaanos for two years before teaming up with The Headkiller's Crew, who consisted of five infamous raiders at the time – Jekky, Tom "Christ" Bokker, "Robber Mike", Danton and Fredrik Barre. The latter, Fredrik Barre, was their leader, a towering wannabe Aesir warrior who took a liking for _girlname. <br><br> ''Evelyn:'' //My brother changed after we ganged up with The Headkiller's. He turned brutal. The last strains of kindness disappeared and he became Fredrik Barre's Captain after promising I'd become his… his girlfriend. Barre was a devout Christian and Alvin honored his promise by giving me a tattoo that I'm still carrying.// <br><br> Things turned sour after a fight against a Rogue Space Marine in Watery Eyes, leaving three Headkillers dead and a once-powerful team of raiders reduced to a group of scavvie extortionists. <br><br> The gang eventually started working for Abbot Roo, hauling suspicious goods through the smuggler routes along The Red River Basin. It was tough work and _girlname was left alone in their temporary camps for weeks at a time. <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 75 and $action2 is true>> It was during one of those "missions" that Abbot Roo made contact with Evelyn, while she was living in the raider's den in Westside, which the Headkillers had secured through a $500-a-month freebooters' holding deal with the local Skyguard captain. <br><br> ''Evelyn:'' //He was so sweet, all dressed up, soaked in perfume. Abbot gave me gifts and took me to see movies at The Great Cinematic House. I had never felt that appreciated before. I've never had anyone see me in the way Abbot did. But it was all a charade. I was a stupid, 18-year-old girl who was in desperate need of protection and attention. I took the bait. An easy catch for an experienced man like Mr. Roo.// <br><br> Abbot kept Evelyn locked up in a small apartment room, waiting for things to settle with The Headkillers before making his move. Then, you stepped in and "rescued" her from that prison. <<set $action2 to false>> <</if>> <</if>> /* END OF EVELYN */ /* KANSAS */ <<if _girlid is 48>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> Kansas Adler, the 23rd child of Mordecai Adler, is a legendary soldier and self-proclaimed adventurer who's been a constant a thorn in his father's side. <br><br> The stories surrounding this man are many; he's been involved in numerous feats ranging from fierce battles to shady dealings with the underworld. Some say he detests his imperial status, wanting a simpler life where every day is a new adventure, while still maintaining the flair and luxury he's been brought up with. <br><br> ''Kansas Adler:'' //The life of an adventurer is where my heart is. A simple pavilion, a comfortable bed warmed by a young woman, with nothing but a fireplace and the stars as my other companions. Of course, that life would be even more gold-crested with a pair of camp servants and a band of brothers who can share their stories over the fire.// <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> Kansas Adler's relationship to The Chancellor is of a very complicated nature. After a series of mishaps involving prostitution, denaar production and the killing of a group of Skyguard officers, Mordecai Adler officially declared his son //unwanted// at The Senate, following a six-month house arrest. <br><br> ''Kansas Adler:'' //That was during my younger years. A long time ago. I had this… obsession about living the life of a high-status kingpin. It was my first true love with the, what should I call it, "the atmosphere" surrounding the planet-dwellers. Again, it was a phase, and I'm over it now. Those Skyguard soldiers didn’t even die on my watch so I don’t know what the fuzz was all about. <br><br> Too bad I never got the chance to fully indulge myself in that experience. I miss it sometimes. // <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 75 and $action2 is true>> Kansas Adler has entrusted you with some very special information regarding Mordecai Adler and his other children, information that could get a man killed. <br><br> ''Kansas Adler:'' // Arizona is one of his favorites. And Ohio. Both are caught up in the intrigues of the court, living a life far away from what I'd even consider calling a satisfying livelihood. They are swaying for power in the background, looking for each opportunity that could add to their influence over the court and The Senate. I think Ohio even wants my father dead. He's too weak to muster any real attempt at committing patricide but I KNOW he'd do it if he gets the chance. <br><br> Mordy has also been too occupied with "the other side" lately, which makes him weak and an easier target for his enemies. He never leaves The Mastersphere, sitting in deep meditation on the observation deck, humming, calling for things that he believes exist in other dimensions. It's a sad sight. A fantasy not tied to any reality at all. <br><br> It started long ago, before I was born, but it got worse after The Swallow incident. I remember how he swore that nothing like that would ever happen again, that he "knew ways to control the planet", ways that would permanently cement his power as the true leader of humanity. <br><br> I do share some personality traits with my father, however. We both appreciate frankness and honesty over political correctness and we don't like it when people try to crawl for us, showing mindless obedience. Too bad we're each other's enemies (sad smile). // <<set $action2 to false>> <</if>> <</if>> /* END OF KANSAS */ /* ELLEN */ <<if _girlid is 50>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> _girlname grew up in a middle-class household that lived in upper Westside, father working as a police officer and later detective in SGPD's Hamilton district, while her mother was a formidable tracker and survivalist that made a living as an expedition guide before giving birth to Ellen. <br><br> ''Ellen:'' //My parents met when my dad, Elijah _npc.last, was part of a team that were chasing down a group of kidnappers working out of the New Vetlanda kingdom. He said he was mesmerized by my mother – her great looks, her self-confidence and her professionalism. She was really, really good at what she was doing. <<if _npc.willpower gte 30>>Too bad I only inherited her self-confidence. And I guess that has put me into more trouble than what it's worth (laughter).<</if>>// <br><br> Ellen was their only child. Elijah always wanted a son but for some reason his wife refused to put more kids into a world she at many levels despised, seeing Raana as a place unsuited for humankind. <br><br> ''Ellen:'' //My mom always got this… shadow over her face when talking about that. At one occasion she said that humans were doomed and that there's no point in "prolonging the misery". Don’t get me wrong. She was happy, she laughed, and she loved me dearly. I guess she was an expert at keeping her philosophical side to herself.// <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> Ellen, who walked in her father's footsteps, joined the Skyguard militia at aged 15. A year later, she was enrolled in the Skyguard Police School in upper Westside and completed the six-month training program with excellence. <br><br> ''Ellen:'' //I worked alongside my father for two years. The SGPD is a close-knit family and many younglings are there because of their parents. We often patrolled in teams with two senior officers and their apprentices; in most cases those apprentices were either directly related to the senior POs or had some connection that went beyond a professional relationship. <br><br> When I was about to turn 18, my father got promoted to detective. He was so happy about that. Finally, he got some REAL power to push his adamant beliefs in order and liberty into action. (Long pause) Sadly, that power eventually led to his demise. // <br><br> Elijah _npc.last had a knack for routing out corruption and managed to investigate and reveal several society-hostile constellations during his short time as a detective. He often enlisted his wife, _npc.mother, as either an official or unofficial aide in his investigations. <br><br> While looking into a syndicate that dealt with forged slavery documents, the _npc.last's stepped into a hole that was too deep, even for a decorated police detective. <br><br> ''Ellen:'' // Then, one dark November night a fire broke out in Westside. I was on a patrol in Marston Avenue and I could see the fire as a red halo in the horizon but I didn’t realize it was actually MY home that had been targeted until I got back to the police station. Yes, I say 'targeted' because I know it wasn't an accident. My parents had been murdered, and their house deliberately set on fire. <br><br> (Long pause). Damn. Sorry, I don’t want to talk about it. The memories are still like an open wound. // <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 75 and $action2 is true>> ''Ellen:'' //Alright. I'll say this because I love you and I trust you. <br><br> First six months after the fire were… difficult. I managed to get a new place, a small apartment at The Bellemme Estate, where I could stay, and I later resumed my job as a police officer, honoring my father's legacy and focused on hunting down whomever killed my parents. <br><br> I worked for about a year, did some investigations and managed to track a couple of clues that pointed toward a subsidiary to one of Ikaanos Greatest Houses. I even got help from a good friend of my father, Lt. Heyes, although he warned me not to dig deeper into this matter, saying it was "above our heads". Maybe I should've listened to him considering it led to me losing my job. <br><br> I was sloppy. I didn’t cover my own tracks, believing in the righteousness of the SGPD. But Skyguard is just like any other militia; with many stronger hands that control the higher spheres of influence. <br><br> Maybe I was lucky. I could've been killed, or worse, captured by these… glorified slavers. <br><br> <<if $quest_ellen gte 10>> But that's all in the past now (smile). Thanks for helping me solve this case, $callname. <<else>> Still, I'm very keen on getting my job back. I like it here, living with you, but actually working at the force again would be a victory. I'd honor my dad. I don't want a that made-up "misconduct termination" hanging over my head. I WANT the _npc.last name to be respected again. <br><br> Destroying the forgery ring and collecting enough evidence that would, without a doubt, convince the chief of police might actually get me back into the ranks. That requires both muscle and skills. I don't have their updated location but we could ask around, if you ever feel you're up for some action (smile). <br><br><<if $mcpower gte 100>>You're a very powerful man and could accomplish something great for the republic if you want to act upon this. Just sayin'. It's up to you.<<else>>Sorry. I'm just so angry about all that's happened. Lots of emotions. While you're an established local power in Redhaven, getting involved with this would probably not end well for either of us.<</if>> <br><br> Look, I am in no way asking you to do this. I'm fine with how things are but I know I'll carry my mother's shadow forever if these people are allowed get away with this. <</if>> // <<if $quest_ellen is 0>> <br><br> <<set $quest_ellen to 1>> <<set _questname to "The Detective">> <<include QuestStart>> <</if>> <<set $action2 to false>> <</if>> <</if>> /* END OF ELLEN */ /* LOUISIANA */ <<if _girlid is 51>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <br><br> Louisiana and Mordecai were born into a farming family living in poverty, their father also a fervent patriot who despised the fact that his homeland, the United States of America, had been absorbed into the United Earth Government. <br><br> ''Louisiana:'' //My name actually reflects our ancestral home. Louisiana was a small state within the nation of USA, where my father and our descendants had farmed the lands in old-fashioned ways since the 19th century. (Long pause) I remember him like a distant dream – only photographs can summon those memoires today, and sometimes they don't feel like a part of me. Centuries can do that to a memory. It's hard to explain. I do however remember how devoted he was to The Old World, before Earth became a "united" oligarchy ruled by unimaginably powerful corporations. Before we discovered The Stargates.// <br><br> Louisiana's family was also very religious, belonging to a Catholic community outside the city of Baton Rouge. <br><br> ''Louisiana:'' //I identify myself as Christian but I can't say my faith is very strong. That's also something centuries do, dampening one's religious zeal. It is however an important connection to my ancestors, and I honor it by staying affiliated to their faith. Our little town, Belle River, shared my family's ideas and it was a very closely-knit community. // <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 60 and $action1 is true>> Louisiana's brother, Mordecai, named after their grandfather, was the oldest child and the obvious heir to the Adler farm. Growing up with Mordecai was a special experience, colored by his fascination for history, culture and space exploration. <br><br> ''Louisiana:'' //Mord was really into the Roman Empire and he even formed a small senate with his younger siblings and neighborhood kids. One could see that his destiny was to become a leader – the way he talked, the way he organized things. No wonder he was father's favorite child. He also despised "brain-rotting" activities such as video games and neuralink escapades – preferring old tabletop RPGs and real-world adventures over the digital experiences that otherwise had infected our age. <br><br> I have to admit I admired my brother back then, I still do, but perhaps not in the same fascinating way. // <br><br> Mordecai's father invested a great deal of money into his son's education, sending him off to the university of New Orleans to study agriculture and economics. Mordecai was more interested in archology, astronomy and planetary studies, however, also growing a strong fascination for the many newly discovered planets, especially Raana and Atlantica. <br><br> ''Louisiana:'' //I was drawn to the same subjects that fascinated Mordecai. He was my hero, and everything my brother said or did captivated me. <br><br> He eventually got an assignment as an assistant researcher to a Raanic SWG engineer and decided to abandon the Adler farm for good – heading out to the stars. And he took me with him. I was about 20 when I travelled through the gates to my new home, an adventure I knew my destiny had prepared for me since I was born.// <br><br> <b> <<if _masterlove lte 74>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 75>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 75 and $action2 is true>> ''Louisiana:'' //I was young, as I said, and didn’t at first realize the scope of Mordecai's and his commander's research. It was not about planetary geography and First Wave culture, it delved into other things like Alien technology, radionic waves and the newly discovered elements that had made Revital possible a few decades back. Their main goal was however to trace the stargates back to their original star system, with the hope of making contact and absorb the knowledge of the gate builders – something Mordecai said could advance humanity's technology by 100,000 years in a heartbeat. <br><br> But we all know what happened next. Mordecai's boss had just welcomed the president of the SWG department to Raana when The Severance happened. We've been stuck here ever since. // <br><br> The Adlers had a hard time adjusting to the anarchy that followed. They stayed true to the SWG corporation, who tried desperately to create an army of mercenaries that could protect their laboratories and stave off the chaos until the gates would be restored. <br><br> ''Louisiana:'' //About five years after The Severance, a group of Scandi low-lifes decided to raid our home. I was almost raped but Mordecai killed the assailants and saved me. It was the first time he'd taken another person's life and it changed him, from the loving nerd I grew up with into a person that was more of a ruthless warlord. He even formed his own gang, like the senate games back in Belle River, only it was for REAL this time.// <br><br> Years passed. Louisiana can't really recall the timeframe for all the events that followed, most of them being lost in the fog of decades that saw Ikaanos plunge into an even deeper state of desperation. <br><br> ''Louisiana:'' //Mordecai now aimed for power. That had become his sole purpose. To organize things so he could continue his research, which became more and more obscure as the years passed. We distanced ourselves during that time. I was doing my own research, while he tried to get access to USS Seneca while building up his power in Ikaanos. <br><br> After another decade or two, I eventually became involved with Hansor – your great grandfather. His name has come up during our meetings with Mordecai, so it's no longer a secret. Hansor was part of the SWG security department so I knew him from work, if you could call it that. He purchased the very same house you live in today and I stayed here for, I don't know, months, years… It's foggy. Sorry about that. I'm at the end of the Revital plateau. // <br><br> Many more years followed, of which Louisiana speaks little of. After Hansor's death, she became more involved with the Adler family, who was now a real power in Ikaanos, boosted by Mordecai's offsprings and allies. <br><br> While Mordecai was consolidating his final attack, a surge of actions that would make him Chancellor of Ikaanos, Louisiana agreed to marry Mr. Weber, a marriage that would form an alliance with House Teresto, the guardians of the long-lost technology of SWG. <br><br> ''Louisiana:'' //I fully consented to marry Karl. It was a ghastly experience, however, and I'm glad I'm now finally free from the yoke of his deranged household.// <<set $action2 to false>> <</if>> <</if>> /* END OF LOUISIANA */ <<if _girlid is 99>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> XXX story here. <br><br> <b> <<if _masterlove lte 29>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 30>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 30 and $action1 is true>> More about XXX here. <br><br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> Last XXX. <<set $action2 to false>> <</if>> <</if>> <<if _girlid gte 100>> <<if _masterlove gte 20 and $action1 is false and $action2 is false>> <<set _level to 1>> <<include RanHistory>> <br> <b> <<if _masterlove lte 34>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 35>>//[[More information available!|_passage][$action1 to true]]//<</if>> </b> <</if>> <<if _masterlove gte 35 and $action1 is true>> <<set _level to 2>> <<include RanHistory>> <br> <b> <<if _masterlove lte 59>> You need to raise _girlnames Disposition if you want to learn more! <</if>> <<if _masterlove gte 60>>//[[More information available!|_passage][$action2 to true, $hideme to true]]//<</if>> </b> <<set $action1 to false>> <</if>> <<if _masterlove gte 60 and $action2 is true>> <<set _level to 3>> <<include RanHistory>> <<unset $hideme>> <<set $action2 to false>> <</if>> <</if>> /* IF ACTION IS 2 ENDS BELOW */ <</if>> /* HERE END STORIES. BELOW IS HOPES AND DREAMS */ <<if $action is 3 and $event2 is true>> <<if _girlid is 1>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> The girl really wants a fatherly figure to look after her, and she dreams about living in a big mansion outside the city one day, taking the role as wife or as a distinguished noblewoman in some way. <<if _npc.status is 10>>Right now, she expresses deep gratitude for being your wife. She hopes the future has much in store for the two of you.<</if>> <br><br> It’s also obvious that _girlname wishes to return to the roots of her childhood happiness, which must've formed during her years under Mr. Robert. <br><br> <<if _masterlove lte 79>><b> There’s more information to read if you increase _girlnames Disposition! </b><<else>>It’s also obvious that _girlname could imagine the two of you living together in your mansion and that she'd like nothing more than to bear your children and let them grow up in the safety of that distinguished household. <</if>> <</if>> <<if _girlid is 2>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> (although your recent meanness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> Your servant is eager to start up some kind of business in Ikaanos. She obviously wants to become a free woman first, childishly unaware of what her life-time servitude sentence really means. She’s talked openly about profit margins and how important it is to create contacts and bribe the right people to increase yield from shady business ventures. <br><br> <<if _masterlove lte 49>><b> There’s more information to read if you increase _girlnames Disposition! </b><<else>> <<if $rebbus2 is undefined>> Rebecca has offered her knowledge if you wish to indulge yourself in the business of trading. Her participation will greatly increase the profits from any trades or businesses you choose to invest in. <br><br> <div class="blink_me"> <center> ''New Title assignment available (Skulduggerist)!'' </center> </div> <<set $rebbus to 1>> <<else>> ''//Rebecca is currently providing you with advice. Her bonus will immediately cease if her Affection for you drops below "Friendly".//'' <</if>> <</if>> <</if>> <<if _girlid is 3>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> _girlname has a hunger for learning. She spent her teenage years and early adulthood as a sex slave and domestic servant, meaning that academics, science and other subjects were out of her reach. Your _callit now feels ready to absorb as much information as possible; she appreciates homeschooling and a course at the Academy would fulfill a dream that she’s had since childhood. <br><br> <center>''INSIGHT REACHED''!</center> Every homeschooling session conducted with _girlname involves a ''unique bonus (+15)'' that'll increase her chance of successfully learning something. <br><br> She also receives a small ''chance boost (+15-20%)'' to all her skill increasing rolls if assigned to The Academy, either as a student or a teacher. An Academy assignment also boosts her ''Happiness (cap: 75)'' and ''Affection toward you (cap: Loving)'' by one point each per day. <br><br> These effects are only active if her Affection toward you is Amiable+ and her Happiness is 25+. Her WILLPOWER must also be 20+. <</if>> <<if _girlid is 4>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> Juno wants to return home to New Eden, and it’s something she regularly talks about. You’re uncertain about whether it’s something she just says to get what she wants, but the girl has promised you a reward from her father if she’s taken back in one piece. <br><br> <<if _masterlove lte 79>><b>There’s more information to read if you increase _girlnames Disposition.</b><<else>>But Juno is genuinely fond of her master, and would very much like it if you’d come with her so that the two of you could live together in New Eden.<</if>> <</if>> <<if _girlid is 5>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it right now)<<set $hopesmean to false>><</if>>: <br><br> Piper is very devoted to whoever she serves, but she’d like to expand further on her servitude by refining and adding more opulence to your household. <br><br> Assigning Piper as a maid adds an additional +3 Influence each day, if her Domestic skill is above 70 and Affection toward you is Amiable+. <</if>> <<if _girlid is 6>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> _girlname just wants to live a normal life. Taking walks, playing games, visiting the mall, and signing up for an occasional course at the Academy. <br><br>The girl is a bit ''restless'' and will become unhappy if not tended to properly. She gains a somewhat larger ''Happiness'' increase from taking walks and visiting the movies but will also slowly lose ''Happiness'' if you never activate her. <br><br> <<if _masterlove lte 79>><b> There’s more information to read if you increase _girlnames Disposition! </b><<else>>The best thing _girlname knows is romantic dinners and walks by the river. You're also a hundred percent sure that she's bisexual.<</if>> <</if>> <<if _girlid is 7>> _girlname has a hunger for knowledge and to reveal the truth about corruption and how things play out behind the scenes in Ikaanos political spheres. She's a rebel, in a scholarly way, who wants to create a utopia where everyone is equal. <br><br> <<if _masterlove lte 59>><b>There’s more information to read if you increase _girlnames Disposition!</b><<else>> <<if $nicpower is undefined>> She dreams about running her own newspaper that'll compete with The White Herald and Crystal News. If you'd invest in _girlnames business, she'd be eternally grateful in a way that'd make her your lover, soul mate, and family partner. Letting _girlname work as a news reporter from your house will give a tremendous ''Happiness'' and ''Affection'' bonus. <br><br> <div class="blink_me">You can invest in a news office from your Manage>Home menu as long as _girlnames Affection is Amiable+.</div> <<set $officetime to true>> <<else>> You have fulfilled Nicole's dreams of becoming a news reporter by building her an office. The woman's life is complete and there's not much more you can do to make the her situation better. <</if>> <</if>> <</if>> <<if _girlid is 8>> Your standing with the girl is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> _girlname wants to perform again and stand on the stages of Bianchi's and the theatre in North Crow's End. She needs to show her parents and sister that she made it, despite the many years of hardship. <br><br> <<if _masterlove lte 79>><b>There’s more information to read if you increase _girlnames Disposition!</b><<else>> _girlname would appreciate if you'd allow her to work as a performer at a respectable establishment such as the Golden Dragon or an owned Tavern (Reputation 900+). <br><br> Appointing _girlname to a location that meets either of those prerequisites will increase her Happiness (+2/day) and Affection (+1/day, up to Soulmate) toward you. <</if>> <</if>> <<if _girlid is 9>> Your standing with the woman is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> _girlname is a very simple girl. She likes shopping, eating snacks, and entertaining herself with TV-games and other similar activities. Providing her with treats and owning an ENSYS unit will boost _girlnames ''Happiness'' a bit more than with other girls. <br><br> <<if _masterlove lte 79>><b>There’s more information to read if you increase _girlnames Disposition.</b><<else>>Considering _girlname sees you as her boyfriend and lover, she also sees it as your duty to provide her with fancy jewelry and clothes<<if _willpower lte 3 or $likesadist gte 50>> - even if she's an obedient sex slave<</if>>. Letting the girl carry perfumes, piercings, jewelry and a ''formal'' attire will provide a slight ''Happiness'' bonus as well. Letting her walk around in undies, strings, harnesses, or casual clothes or without jewelry will however slowly decrease her ''Happiness'' instead.<</if>> <</if>> <<if _girlid is 10>> Your standing with the girl is high enough for her to tell you this<<if $hopesmean is true>> (although your recent unkindness makes her somewhat reluctant to talk about it again)<<set $hopesmean to false>><</if>>: <br><br> _girlname needs to stimulate her sharp mind with chores that go beyond household duties. She dreams about the academy and desperately wants to work as a teacher when she comes of age, despite being involved in a scandal that left her expelled. <br><br> <<if _masterlove lte 69>><b>There’s more information to read if you increase _girlnames Disposition! </b><<else>><<if _npc.teacher gte 1>>Averil's dream is currently fulfilled as you've assigned her to the academy. This adds a noticeable bonus to all persuasion rolls (+30), as well as a daily Happiness (+1) increase. <<set _noscold to true>> <<set _ran to random(1, 5)>> <<if _npc.masterlove gte 60 and _npc.scarefactor lte 0>> <br><br> ''Averil:'' // <<if _ran is 1>>I'm teaching history in one of my classes at the moment. I'm shocked at how unfamiliar IC kids are with their legacy. To them, Earth is like an old store that shut down decades ago – just a pale anecdote. It's frightening.<</if>> <<if _ran is 2>>Thanks for everything, Mr. $pcLastName. I didn’t expect this. There's still good in the world I guess.<</if>> <<if _ran is 3>>Those kids over at The Academy. Wow, they're hilarious. I love every second of it. Thanks for everything, Sir.<</if>> <<if _ran is 4>>Thanks for letting me teach at The Academy. If you don’t mind, I have to prepare tomorrow's class. (smile)<</if>> <<if _ran is 5>>Thanks. Yeah, things are well over at The Academy. Except for that Mr. Lavigne guy. The Frenchman. He's a bit too much. All over me, wants to include me as an aid in his projects. But I know his type. He has other thoughts in mind.<</if>> // <</if>> <<else>>You'll fulfill _girlnames dream the moment you assign her as either a professor or lecturer at The Academy in Whitehaven. Doing so will make her eternally grateful and boost all persuasion attempts by a considerable amount.<</if>><</if>> <</if>> <<if _girlid is 11>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> - although your recent unkindness makes her somewhat reluctant to talk about it again<<set $hopesmean to false>><</if>>: <br><br> <<if $quest_aria lte 19>> _girlname wants nothing more than to see the old ways of justice return to Raana, as it was before the Severance, and she regards this as her most sacred vow. <br><br> <<if _masterlove lte 79>><b> There’s more information to read if you increase _girlnames Disposition! </b><<else>>She also sees you as a potential wingman in this fight, and that you could become her husband once the yoke of The Spheremasters has perished. <</if>> <<elseif $quest_aria lte 98>> Now that Aria has assumed power – her deepest wish is that you'll continue supporting her and her young regime. <<set _noscold to true>> <<else>> ''Aria:'' //<<if _npc.willpower lte 29>>My wish is to serve you, my Lord, and the will of Miss Arizona Adler.<<else>>My only wish is to live here with you, $callname. My past life is history.<</if>>// <<set _noscold to true>> <</if>> <</if>> <<if _girlid is 12>> Your standing with _girlname is high enough for her to tell you this<<if $hopesmean is true>> - although your recent unkindness makes her somewhat reluctant to talk about it again<<set $hopesmean to false>><</if>>: <br><br> _girlname deepest wish is to recreate her father's past glory by starting up his business and save her family name. Unfortunately, due to Raikan customs, a bound slave can never hold any form of economical endeavors. If you would invest in her father's business, however, both Mai-Lynn's and your own income would benefit greatly. <br><br> <<if _masterlove lte 59>><b> There’s more information to read if you increase _girlnames Disposition! </b><<else>><<if $raien1 gte 1>>Mai-Lynn has also expressed her hatred for ''The Black Scorpion'', a street gang that lives in the eastern industrial areas of Raikan. Killing them off will raise Mai-Lynn's Affection with a considerable amount and increase the yield from potential business POI's in that area.<<else>>Now that you've helped the people of Raikan with the Black Scorpion menace, there's not much else that's bothering Mai-Lynn except her father's deteriorating health.<</if>> <</if>> <</if>> <<if _girlid is 13>> Your standing with the young woman is high enough for her to tell you this: <br><br> _girlname is a very focused person who needs a calling in life to feel good about herself. <br><br> <<if $inve.cat is undefined>> ''Caitlin:'' //Alright, tell you what. In the future, when I've settled my "debt" with you, my dream would be that you'd break my slave contract and release me from your household. In that case, I'll venture to Westside and start up my own clinic. If you offer me financial help, I'll make it worth your while. <br><br>Also, when I have enough helpers, I'd be more than interested to join your ranks again and venture Raana just like we did in the past. What do you say?// <br><br> ''//Dismissing Caitlin from your household will open up a new Investment Location in Westside. Her Affection needs to be Friendly or higher before you release her.//'' <br><br> <center> <div class="red">NOTE!</div> ''You have to finish Caitlin's quest ("The Blind Hunt") before releasing her!'' </center> <br> <<else>> Right now, she's very content with her life, allowed to continue her parent's calling by working as a doctor at the clinic in Westside. <</if>> <</if>> <<if _girlid is 15>> Your standing with the young woman is high enough for her to tell you this: <br><br> ''Eliana:'' //Hopes and dreams? Well, I have a very simple background and very simple demands, Sir. I want to live a safe and happy life. I'm ready to do that with you <<if $masterage gte 40>>- sexually, emotionally. Even if you're old enough to be my father. Haha. But I've dealt with much older guys. Trust me.<<else>>- actually, I think the two of us could become the perfect team.<</if>> It all boils down to survival and helping each other make it through this dark eternal night we're living on Raana. <br><br> I want the two of us to see ourselves as a real couple. Maybe even marry one day. Who knows (smile)? // <</if>> <<if _girlid is 16>> Your standing with the girl is high enough for her to tell you this: <br><br> ''Dakota:'' // Hopes and dreams? I don’t know. I'm a restless soul. I guess the only thing that really interests me is… knowledge. I wanna know more about the world around me. I have this… thirst. <<if _likesadist gte 50>>Not only for your cum, Master, but for information about what makes everything the way it is.<<else>>A thirst for… information!<</if>> // <br><br><br> <center>''INSIGHT REACHED!''<br> //When _girlname has 60+ in Academics and 60+ in Science, her Happiness will increase by one extra point per day.// </center> <</if>> <<if _girlid is 17>> Your standing with _girlname is high enough for her to tell you this: <br><br> ''_girlname:'' //Hopes and dreams? Other than living like a palace queen? No, nothing, really. I miss my old life<<if _willpower lte 9>>, even if I also enjoy my current situation, _callname,<</if>> and I miss my parents, but I just have to face the ugly truth that <<if _traitrel is 8>>Allah<<else>>The Godhead<</if>> has other plans for me. <br><br> A little trickle of luxury wouldn’t hurt me, however. // <br><br><br> <center>''INSIGHT REACHED!''<br> //Having at least 2,000 Palace Rating, 100,000 Influence, or $10,000,000 in cash reserves will give Aisha a Happiness boost up to a maximum of 100 if her Affection toward you is Friendly+.// </center> <</if>> <<if _girlid is 18 or _girlid is 19>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<<set _noscold to true>><</if>> to tell you this: <br><br> ''$girlname:'' //You're serious, Tuwa? You don’t know? I have no dreams other than to find my parents again. And visit my old village. But I don’t know the way. <<if $masterlove gte 60>>And now The Eye has been stupid and made so that I like you. It's a pretty good life we're living here. But still, finding my parents is of great importance.<</if>>// <</if>> <<if _girlid is 20>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //I dunno, man, that's a tricky question. I've learned not to hope for too much in this world. I choose not to respond right now.// <<set _noscold to true>> <</if>> <<if _girlid is 21>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //My dreams? I guess running a successful business empire. Preferably for a client. I flourish when I'm in the background, pulling the str… I mean, helping out. <br><br>You know, despite my good looks, I'm not very keen on being the frontman. I respond well to strong leadership and I'm at my best under the wing of a powerful house lord.// <<set _noscold to true>> <</if>> <<if _girlid is 22>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //My hopes and dreams? … I… I'm almost embarrassed to say it but my greatest wish in life is to become a successful gladiatrix. The cheering crowd… The fame… I love it.// <br><br><br> <center>''INSIGHT REACHED!''<br> //Enya receives a +15 bonus to all combat rolls while assigned at The Arena in Crystal Hills.// </center> <<set _noscold to true>> <</if>> <<if _girlid is 23>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Haha, you sound like we're a couple. I just want my family back, okay? That's my only "dream" in life.// <<set _noscold to true>> <</if>> <<if _girlid is 24>> $girlname looks at you, puzzled, before responding with his broad, southern accent: <br><br> ''$girlname:'' //What are you on ding-donging about? I don’t even understand the question.// <<set _noscold to true>> <</if>> <<if _girlid is 25>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Hopes and dreams? Come on, brother. You probably know what I want. Party, women and dangerous fights. As long as I'm the winner in those fights.// <<set _noscold to true>> <</if>> <<if _girlid is 26>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Oh. Well. My dream, brother, is that you and I form a holy union of friendship. Not… Not like that. I mean only friends! Okay? We are destined to create greatness in Ikaanos. I need you and you need Ansie boy. The thing that drives us, however, is sex. And lots of it. Give me free pussy and I promise I'll give you the underbelly of Ikaanos.// <br><br><br> <center>''INSIGHT REACHED!''<br> //Assigning at least one Floor Crawler to your household will greatly increase Ansel's Happiness and Affection toward you.// </center> <</if>> <<if _girlid is 27>> Ayden looks at you with a strange smile and responds: <br><br> ''$girlname:'' //That's… An awkward question, Sir. I believe I got my life just where I want it. I've done pretty much anything a man could ask for – if we're talking about adventures and experiences – both inner and outer ones. // <<set _noscold to true>> <</if>> <<if _girlid is 28>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Oh… Oh, that's so much. I wanna live a fantastic life, filled with luxury, and I wanna learn to sing, just like Leslie Winnipeg. And then I want… (A five-minute-tirade of want's and have's follow before Adrienne finally turns silent and smile at you, like a puppy begging for food).// <br><br><br> <center>''INSIGHT REACHED!''<br> //Having your Luxury setting set to Max will greatly increase Adrienne's Happiness and Affection toward you. // </center> <</if>> <<if _girlid is 29>> $girlname looks at you with a broad, confident smile and responds: <br><br> ''$girlname:'' //My hopes and dreams? (Laughter) I've pretty much done all there is to do for a guy with my status – and with the tools the gods have given me.// <<set _noscold to true>> <</if>> <<if _girlid is 30>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Yam, money and hussies, as my cousin used to say. (Laughter) Oh, he was a fine fella before getting ambushed by those raiders in Imogen's. Well, that speaks for itself maybe cuz' a bro ain't very fine with fifteen bullet holes in his chest, right?<br><br> Anyways, that pretty much sums it up for me. I want rock and roll all my life – and I believe you and me together would be the most awesome team. Hey! Are we homies? … I said, ARE WE HOMIES? (confident smile) // <</if>> <<if _girlid is 31>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Oh, Sir, I dunno what to answer such advanced of a question. My hopes is that all good people are saved on Raana and that all the bad ones get eaten up by the demon in Haalu. Yepp! That's a pretty good answer don’t you think?// <<set _noscold to true>> <</if>> <<if _girlid is 32>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Oh, Sensei, I don’t know if you want to hear my inner most personal dreams. They are either too childish or too hard to understand. I just want peace. In mind, body and among my ancestors. Their spirits are upset. House Shigou $last has lost very much.// <<set _noscold to true>> <</if>> <<if _girlid is 33>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Oh, that's a very spiritual question. I (WIP).// <<set _noscold to true>> <</if>> <<if _girlid is 34>> Felix looks at you with an awkward gaze and responds: <br><br> ''$girlname:'' //Mein Herr, despite our relatively good Kameradschaft, I do not want to dive into matters with you that would be the play of wife and husband. I am, when it comes to everything, your humble servant. Nothing more. <<if $masterlove gte 70>>And of course a great friend. But line has been passed.<</if>>// <br><br> His ''Affection (-1)'' toward you has decreased! <<set $masterlove-=1>> <<set _noscold to true>> <</if>> <<if _girlid is 35>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //Plans for the future? To live a dazzling, adventurous life, take in Raana with every breath I have and live life to the fullest. I can't really say I have a "master plan" other than to eat this bowl of delicious treats that God has given me. <br><br>I have my health. I can run, walk, climb and laugh. I'm grateful for every second my heart beats. // <<set _noscold to true>> <</if>> <<if _girlid is 39>> ''Clea:'' //Dreams? Yeah. I guess we're all allowed to dream (smile). I’ve actually been planning on opening my own tavern, The Bronze Helm. which will also serve as a sanctuary for slaves and the headquarters of a warband that I’ll form with my connections. <br><br> I remember what I vowed to do the day I got enslaved, and this tavern would be the vehicle for the realization of my plan. <br><br> Though I despise the institution, I’ve actually gotten my hands on a slaver’s license, issued by House Cyker. Once my plan is in motion, I’ll buy the contracts of slaves who come to me, and in exchange for protection and food, they’ll either join me as soldiers or serve in my tavern. I’ll then free them once they’ve paid off their contracts. <br><br> But I know my life as a mercenary will not end there. Once you enter the cycle of violence, you cannot leave it. I need my own band of loyal fighters, who answer to no one else—this ‘enterprise’ of mine will provide just that. <br><br> Anyway, I used to hang around some upscale taverns and later, wine bars when I got established. If you let me run yours, I know some socialites who would be down for a good party. // <<if $cleatav is undefined and $aasdadasdas is true>> <br><br> <center> ''INSIGHT REACHED!''<br> //Assigning Clea as a barkeeper will increase her Affection (+1/day) toward you!// </center> <br><br> <<set $missiontake to true>> <<set $cleatav to 1>> <</if>> <<set _noscold to true>> <</if>> <<if _girlid is 42>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' // <<if $quest_tori lte 12>> <<if $npc.av1.state gte 1>>I've spoken about this with Lovisa and… my dream would be if our parents could come back and live with us here. At House $pcLastName. You think you could track them down somehow? I have no idea where they are. <<else>>I've thought about this and my dream would be if my parents could come live with us. At House $pcLastName. You think you could track them down somehow? I have no idea where they are. <<if $npc.av1.state is 0>>And Lovisa should be here too, of course. I don't know what she's doing over at the Tillingasts. Why won't you let her stay here?<</if>><</if>> <<else>> Now that my old family is back together, there's nothing more I really want (smile). <<if _masterlove gte 90>> I have them. I have you. <<if $likesadist gte 60>>And your wonderful cock that I've grown accustomed to serve.<</if>> <<else>> <<if $likesadist gte 60>>And I really love what you've been doing to me. All the avenues I never knew existed inside my little head. I hope we'll explore that more thoroughly, $callname (wink).<</if>> <</if>> <</if>> // <br><br><br> <<if $quest_tori is 2>> <<set _questname to "The Helm Family">> <<include QuestStart>> <<set $quest_tori to 3>> <</if>> <<set _noscold to true>> <</if>> <<if _girlid is 99>> Your standing with $girlname is high enough for <<if _sex is 0>>her<<else>>him<</if>> to tell you this: <br><br> ''$girlname:'' //XXXX// <br><br><br> <center>''INSIGHT REACHED!''<br> //Boosting at least 2,000 Palace Rating, 100,000 Influence of having $10,000,000 in cash reserves, will give Aisha a Happiness boost up to a maximum of 100, if her Affection toward you is Friendly+.// </center> <<set _noscold to true>> <</if>> <<if _girlid is 14>> The girl's Disposition toward you is high enough to for her to reveal the following information: <br><br> <<if $broway is 11>>_girlname would like nothing more than to continue serving as a maid in the $pcLastName household. She remembers her teenage days as the best years of her life, and re-experiencing that time puts her mind at ease. <br><br><br> <center>''INSIGHT REACHED!''<br> //Assigning _girlname as a maid has a chance (15%) to raise her ''Happiness'', as long as her Anger toward you is 0.// </center> <</if>> <<if $broway is 13>>_girlname still feels an attraction toward the scholarly world, especially if someone gives her a homeschooling class. <br><br><br> <center>''INSIGHT REACHED!''<br> //Teaching _girlname at home provides her with a +20 success bonus, as long as her Anger toward you is 0.// </center> <</if>> <<if $broway is 12>> _girlnames dream is to become a better fighter, to honor the memory of her first Master and to honor the $pcLastName family name. Her loyalty toward your household is very impressive and you feel that the girl is willing to die defending the name of <<if _masterlove gte 70>>both her old and new Master, should such a situation appear.<<else>>at least her old Master, which she seems to hold in even higher regard than you right now.<</if>> <br><br><br> <<if _masterlove lte 69>>Raise the girl's ''Disposition'' to gain more insight! <<else>> <center>''INSIGHT REACHED!''<br> //_girlname gains a ''Damage bonus (+5)'' and a ''Melee/Ranged success bonus (+10)'' if her Master's Health is below 50 in a combat situation.// </center> <</if>> <</if>> <<if $broway is 14>>_girlname feels comfortable with serving (a preferably older) man sexually, and have no other wishes than to satisfy and be satisfied by a sexual partner that call the ropes and tell her what to do with her life. <br><br> The girl's Happiness is very fragile, however. Having an Affection that's Neutral or lower means her Happiness could decrease by one point per day. <</if>> <<if $broway is 15>>_girlnames deepest wish is to live a free life in the outskirts together with someone that she trusts. She's a simple girl who had a good upbringing – first at the orphanage, and later with Mr. $pcLastName, her kind Master. <br><br><br> <center>''INSIGHT REACHED!''<br> //_girlname gains one Happiness point every night you spend camping in the outskirts.// </center> <</if>> <<if $broway gte 21 and $broway lte 25>> Despite the demanding time she spent together with your brother, _girlname still had time to think about other issues as well. One of them was the sight of her old home, the Orphanage, that lies in the borderlands between Redhaven and Marston Swamps. <br><br> The dreaded Mrs. Ardbegger, who's still the matriarch there, tormented the young children by using them as night cats, scavengers and Assembly plant workers. _girlname swore that she one day would do something about that and restore the peace she once felt while growing up under her old matriarch's loving tenderness. <br><br><br> <center>''INSIGHT REACHED!''<br> //Finishing the Redhaven Orphanage questline will boost _girlnames Affection toward you!// </center> <</if>> <<if $broway gte 31 and $broway lte 35>> Your brother absolutely shattered any form of self-esteem or thoughts about the future for _girlname, who had to endure under his sadistic rod for over eight gruesome years. <br><br> There was just one thing that kept the girl's mind occupied elsewhere – the sight of her old, crumbling orphanage in the borderlands between Redhaven and Marston Swamps. <br><br> The dreaded Mrs. Ardbegger, who's still the institution's matriarch, torments the young children by using them as night cats, scavengers and Assembly plant workers. _girlname swore that she one day would do something about that and restore the peace she once felt while growing up under her old matriarch's loving tenderness. <br><br><br> <center>''INSIGHT REACHED!''<br> //Finishing the Redhaven Orphanage questline will boost _girlnames Affection toward you!// </center> <</if>> <</if>> <<if _npc.girlid is 45>> _girlname wants nothing more than to continue //the hunt// for Raana's lost relics, just like she did before ending up at the slave gallery in Crystal Heights. <br><br> ''Stacey:'' //That's who I am. A tool for… no, an arrow's head for pinning down historical objects and the knowledge they can provide the citizens of Ikaanos.// <br><br><br> <center>''INSIGHT REACHED!''</center> Having Stacey assigned to a profession other than ''Relic Hunter'' will decrease her ''Happiness (-2/day)'' down to a minimum of 20. <</if>> <<if _npc.girlid is 46>> <<set _noscold to true>> <<if $quest_space is 7>> ''_girlname:'' //Commander! The Spartan Company is at your service!// <br><br> You have already fulfilled _girlnames Hopes and Dreams. <<else>> _girlname would like nothing more than to have The Spartan Company reestablished as an officially acknowledged mercenary squadron, all crimes cleared and with a letter of honorable discharge from the Skyguard army. <br><br><br> <<if $quest_space is 5 or $quest_space is 6>> <center>''INSIGHT REACHED!''</center> <<set $missiontake to true>> By spending 25,000 Influence at Town Hall, you're able to reinstate The Spartan Company and grant them an official Colonial Corps Letter, which would make _girlnames squadron a recognized military unit within The Republic. <br><br> This action will immediately add ''Undying Affection'' and the ''Loyalty'' trait to all Spartans in your household. <<set $quest_space to 6>> <</if>> <</if>> <</if>> <<if _npc.girlid is 47>> _girlname doesn’t have any expectations or high hopes for her future. All she wants is to live a peaceful life and become a confident woman who's able to tackle the dangers of Raana by herself. <br><br> ''_girlname:'' //If you allow me to grow and develop my confidence, I'll give you my loyalty in return. You'll be my true savior, the one who brought me out of a lifetime of misery. // <br><br><br> <center>''INSIGHT REACHED!''</center> _girlname will immediately gain the Undying Loyalty trait if her Affection toward you is Friendly+ and her WILLPOWER is 60+. The trait becomes dormant if either attribute falls below those thresholds. <<set _noscold to true>> <</if>> <<if _npc.girlid is 48>> ''_girlname:'' //Hopes and dreams? I'm already living my dream. Give me my trusted sword, a machine gun, a comfortable pavilion and an exciting adventure and I'll be the happiest guy on Raana.// <br><br><br> <center>''INSIGHT REACHED!''</center> _girlname's Happiness (+3) and Affection (+2) toward you will increase each time you: <br><br> <li>Have him as a Follower during a relic hunt.</li> <li>Fight a Level 100+ Enemy Group.</li> <<set _noscold to true>> <</if>> <<if _npc.girlid is 50>> ''_girlname:'' //Hmm… Well, my dream is to work as a police officer and climb the ranks of the SGPD. That's all I ever wanted. <<if $quest_ellen gte 10 and _npc.traitsky gte 1>>Thank you for giving that dream back to me, Sir.<<else>>Too bad I can't do that right now.<</if>>// <br><br><br> <center>''INSIGHT REACHED!''</center> Having Ellen assigned as a SGPD Officer will increase her ''Happiness (+1/day, cap: 90)'' and ''Affection (+1/day, cap: Soulmate)'' toward you. <<set _noscold to true>> <</if>> <<if _npc.girlid is 51>> ''Louisiana:'' //Hopes and dreams? I've had time to think about that question, trust me. I'd like nothing more than to continue my anthropological studies – and I also love to teach. I'll be more than happy as an Academics professor at Whitehaven Academy. I have many other dreams too but that's probably the only one that's reasonably easy to grant. <br><br> <<if _npc.masterlove gte 75>>I… also have a strong urge to bring children into this world. That sounds naïve, I know, but I can't really help it. I haven't felt these emotions in a very long time. (Long pause) Not since I lived with Hansor. But it never happened, for various reasons. <br><br> Having a child with you would somehow fulfill that primal drive and complete the circle. I speak like The Red Tide Oracle, sorry. But it means a lot to me. <<else>>''Reach Affection Loving+ to reveal more information!''<</if>> // <<set _noscold to true>> <</if>> /* END OF HOPES AND DREAMS */ <</if>> <<nobr>> <<if $scarefactor gte 30>><<set $scarefactor to 30>><</if>> <<if $afraid gte 100>><<set $afraid to 100>><</if>> /* HAS FULL BATHROOM SCENES */ <<if _npc.girlid lte 14 or _npc.girlid is 16 or _npc.girlid is 42 or _npc.girlid is 50 or _npc.girlid is 100 or _npc.girlid is 128>> <<set _fullbathroom to true>> <</if>> /* HAS ORAL SEX OPEN GAG SPECIAL FOR TRAINING ROOM filename is rackoralgag.jpg and rackdeepgag.jpg */ <<if _npc.girlid is 1 or _npc.girlid is 45>><<if $oralgag is true>><<set _oralgagse to true>><</if>><</if>> /* GIRLS WITH ORAL DIS */ <<if _npc.girlid is 50>><<set _oraldis to true>><</if>> /* RANDIES WITH MISSION READY SCENES */ <<if _npc.girlid is 204>><<set _ranmissionready to true>><</if>> /* RANDIES WITH VIRGIN ANAL PENETRATION SCENES */ <<if _npc.girlid is 50>><<set _rananalvirgin to true>><</if>> /* RANDIES WITH DEEPTHROAT SCENES */ <<if _girlid is 35 or _girlid is 50>><<set _randeep to true>><</if>> /* RANDIES WITH RIDING IN SCENES */ <<if _girlid is 50>><<set _ranridingin to true>><</if>> /* ?? */ <<if _isinspank is true>><<else>><<set _girlid to $girlid>><</if>> <<if $nsfw is undefined>> <div class="activestextholder"> <div class="red"> </div> </div> <<set _img to $imgpath + "Av"+$girlid+"/">> <<if $sandman is 1>> <<if $state is 0>><<set _img to "C:/Telsior/Mods/Sandman/Pics/"+"Av"+$girlid+"/">><</if>> <<if $state is 1>><<set _img to "Mods/Sandman/Pics/"+"Av"+$girlid+"/">><</if>> <</if>> <<include RanCheck>> <<if $pic is 1>> /*GENERAL SEX PIC*/ <<if _secret is true and _sex is 1>> <<if _npc.girlid is 358>> [img[_img + "interro.jpg"]] <<else>> [img[$imgpath + "AvGen/interro_malegen.jpg"]] <</if>> <<else>> [img[_img + "gensex.jpg"]] <</if>> <</if>> <<if $pic is 2>> /*SUCCESS PERSUASION PIC*/ <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> <<if _npc.girlid is 1 and _npc.willpower lte 14 and _npc.masterlove lte 49>> [img[_img + "happy2.jpg"]] <<else>> [img[_img + "happy.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 3>> /*GIRL REFUSES SEX PIC*/ <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "refuse.jpg"]] <</if>> <</if>> <<if $pic is 4 or $pic is 6 or $pic is 8>> /*4: INSIDE BEDROOM WITH SHADOW GIRL*/ /*6: INSIDE LIVING ROOM WITH GIRL*/ /*8: INSIDE KITCHEN WITH GIRL*/ [img[_img + "walktosex.jpg"]] <<if _respic is 1>> <<set _nostats to false>> <<else>> <<set _nostats to true>> <</if>> <</if>> <<if $pic is 9>> /* GIRL UNDRESSES NETURAL BACKGROUND*/ <<if _respic is 1>> [img[_img + "walktosex.jpg"]] <<else>> [img[_img + "undress.jpg"]] <</if>> <</if>> <<if $pic is 10>> /*LOOKS AT PENIS, READY TO BEGIN ORAL*/ <<if _respic is 1>> [img[_img + "oral.jpg"]] <<else>> [img[_img + "oralfront.jpg"]] <</if>> <</if>> <<if $pic is 11>> <<set $pic to 21>> <</if>> <<if $pic is 12>> /* GIRL WITH TONGUE OVER COCK */ <<if _respic is 1>> [img[_img + "oral.jpg"]] <<else>> <<if $girlid is 1 and $weatherroll lte 5>> [img[_img + "oralwash2.jpg"]] <<else>> [img[_img + "oralwash.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 13>> /* LICK PUSsY*/ <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "cun.jpg"]] <</if>> <</if>> <<if $pic is 14>> /* FREE */ <</if>> <<if $pic is 16>> /*MISSIONARY LOOKING AT PUSSY*/ <<if _respic is 1 and _ranmissionready is undefined>> [img[_img + "mission.jpg"]] <<else>> [img[_img + "missionready.jpg"]] <</if>> <</if>> <<if $pic is 17>> /*MISSIONARY, INSERTS COCK*/ <<if _respic is 1>> [img[_img + "mission.jpg"]] <<else>> [img[_img + "missionin.jpg"]] <</if>> <</if>> <<if $pic is 18>> <<if $event is 0>> SPANKREADY [img[_img + "spankready.jpg"]] <</if>> <<if $event is 1 or $event is 2>> SPANKHIT [img[_img + "spankhit.jpg"]] <</if>> <<if $event is 3>> SPANKGROPE [img[_img + "spankgrope.jpg"]] <</if>> <</if>> <<if $pic is 19>> /* GIRL INSERTS COCK WHILE RIDING */ <<if _respic is 1 and _ranridingin is undefined>> [img[_img + "riding.jpg"]] <<else>> [img[_img + "ridingin.jpg"]] <</if>> <</if>> <<if $pic is 20>> /*GIRL BLOWS COCK WITH AROUSAL*/ <<if _respic is 1>> [img[_img + "oral.jpg"]] <<else>> [img[_img + "oralaroused.jpg"]] <</if>> <</if>> <<if $pic is 21>> /*GIRL BLOWS COCK WITHOUT AROUSAL*/ <<if _respic is 1>> [img[_img + "oral.jpg"]] <<else>> [img[_img + "oralnoaroused.jpg"]] <</if>> <</if>> <<if $pic is 22>> /* BLOWJOB NOT GOOD - DISGUSTED, CANCEL BLOWJOB*/ <<if _respic is 1 and _oraldis is undefined>> [img[_img + "oral.jpg"]] <<else>> [img[_img + "oraldis.jpg"]] <</if>> <</if>> <<if $pic is 23>> /*DEEPTHROAT*/ <<if _respic is 1 and _randeep is undefined>> [img[_img + "oral.jpg"]] <<else>> [img[_img + "deepthroat.jpg"]] <</if>> <</if>> <<if $pic is 233>> /* PULL OUT FROM DEEPTHROAT*/ <<if _girlid is 35>><<unset _respic>><</if>> <<if _respic is 1 and _randeep is undefined>> [img[_img + "oral.jpg"]] <<else>> [img[_img + "deepout.jpg"]] <</if>> <</if>> <<if $pic is 234>> /* BLOWING COCK WITH FINGER IN ASS*/ [img[_img + "blowfinger.jpg"]] <</if>> <<if $pic is 24>> /*CASUAL ANAL*/ <<if _npc.girlid is 1 and $weatherroll lte 5>> [img[_img + "analnormal2.jpg"]] <<else>> [img[_img + "analnormal.jpg"]] <</if>> <</if>> <<if $pic is 25>> /*WILD ANAL*/ <<if _respic is 1>> [img[_img + "analnormal.jpg"]] <<else>> [img[_img + "analwild.jpg"]] <</if>> <</if>> <<if $pic is 26>> /*FINGER IN BUTT WHILE ANAL*/ [img[$imgpath + "AvGen/fingerbutt.jpg"]] <</if>> <<if $pic is 28>> /*MISSIONARY NORMAL/CAREFUL*/ [img[_img + "mission.jpg"]] <</if>> <<if $pic is 30>> /*DOGGYSTYLE NORMAL CAREFUL*/ [img[_img + "doggysex.jpg"]] <</if>> <<if $pic is 29>> /*MISSIONARY WILD */ <<if _respic is 1>> [img[_img + "mission.jpg"]] <<else>> [img[_img + "missionwild.jpg"]] <</if>> <</if>> <<if $pic is 31>> /*DOGGYSTYLE WILD */ <<if _respic is 1>> [img[_img + "doggysex.jpg"]] <<else>> [img[_img + "doggywild.jpg"]] <</if>> <</if>> <<if $pic is 32>> /*RIDING GIRL 1*/ [img[_img + "riding.jpg"]] <</if>> <<if $pic is 33>> /*RIDING GIRL 2*/ <<if _respic is 1>> [img[_img + "riding.jpg"]] <<else>> [img[_img + "riding2.jpg"]] <</if>> <</if>> <<if $pic is 35>> /*KISSING WHILE HAVING SEX*/ [img[_img + "kissing.jpg"]] <</if>> <<if $pic is 40>> /*SEX ENDED. FEELS GOOD*/ <<if _respic is 1>> [img[_img + "normalend.jpg"]] <<else>> [img[_img + "happyend.jpg"]] <</if>> <</if>> <<if $pic is 41>> /*SEX ENDED. FEELS NORMAL*/ [img[_img + "normalend.jpg"]] <</if>> <<if $pic is 42>> /*SEX ENDED. FEELS BAD */ <<if _respic is 1>> [img[_img + "normalend.jpg"]] <<else>> [img[_img + "badend.jpg"]] <</if>> <</if>> <<if $pic is 45>> /*PLEADING */ [img[_img + "pleading.jpg"]] <</if>> <<if $pic is 46>> /*CUM (ON FACE)*/ <<if _respic is 1>> [img[_img + "cummouth.jpg"]] <<else>> [img[_img + "cumface.jpg"]] <</if>> <</if>> <<if $pic is 47>> /*CUM (In Throat)*/ <<if _respic is 1>> [img[_img + "cummouth.jpg"]] <<else>> [img[_img + "cumthroat.jpg"]] <</if>> <</if>> <<if $pic is 48>> /*CUM (IN MOUTH)*/ <<if $girlid is 16 and $nightblock gte 1>> [img[_img + "cummouth_bp.jpg"]] <<else>> [img[_img + "cummouth.jpg"]] <</if>> <</if>> <<if $pic is 49>> /* CUM (ON BUTTOCKS) */ FREE <</if>> <<if $pussyscene2 is true and $pic is 51>><<set $pic to 50>><</if>> <<if $pic is 50>> /*CUM (IN ASS)*/ <<if _respic is 1>> [img[_img + "analnormal.jpg"]] <<else>> [img[_img + "cumass.jpg"]] <</if>> <</if>> <<if $pussyscene3 is true and $pic is 51>><<set $pic to 52>><</if>> <<if $pic is 51>> /* CUM (IN PUSSY) */ <<if _respic is 1>> [img[_img + "mission.jpg"]] <<else>> [img[_img + "cumpuss.jpg"]] <</if>> <</if>> <<if $pic is 52>> /*CUM (IN RIDING GIRL)*/ <<if _respic is 1>> [img[_img + "riding.jpg"]] <<else>> [img[_img + "cumride.jpg"]] <</if>> <</if>> <<if $pic is 53>> /*HOLD CUM IN MOUTH!*/ <<if _npc.girlid is 42>><<set _holdpic to true>><</if>> <<if _respic is 1>> [img[_img + "oral.jpg"]] <<else>> <<if _holdpic is true>> <<if $timeheld lte 4 or $timeheld is undefined>> [img[_img + "holdcum.jpg"]] <<elseif $timeheld lte 14>> [img[_img + "holdcum2.jpg"]] <<elseif $timeheld lte 20>> [img[_img + "holdcum3.jpg"]] <<else>> [img[_img + "holdcum4.jpg"]] <</if>> <<else>> [img[_img + "holdcum.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 54>> /*ALLOWED TO SWALLOW*/ <<if _respic is 1>> [img[_img + "oral.jpg"]] <<else>> [img[_img + "swallow.jpg"]] <</if>> <</if>> <<if $pic is 55>> /*SEDUCING (INDIFFERENT)*/ <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "sednorm.jpg"]] <</if>> <</if>> <<if $pic is 56>> /*SEDUCING (UNAROUSED, FEELING BAD) */ <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "sedbad.jpg"]] <</if>> <</if>> <<if $pic is 57>> /*SEDUCING (AROUSED, HAPPY)*/ <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "sedgood.jpg"]] <</if>> <</if>> <<if $pic is 58>> /* FORCED/TALKING ABOUT BDSM */ <<if _forceun is true>> <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "bdsmforced.jpg"]] <</if>> <<else>> <<if $refuse1 isnot true and $refuse2 isnot true>> [img[_img + "gensex.jpg"]] <<else>> <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "refuse.jpg"]] <</if>> <</if>> <</if>> <</if>> <<if $slapping isnot 1 and $slapping isnot 2 and _isinbond2 is true and $readybutt isnot true and $whippingass is undefined and $dildoing is undefined and $adildoing is undefined and $groping is undefined>> <<if $bondage is 1>><<set $pic to 59>><</if>> <<if $bondage is 3>><<set $pic to 60>><</if>> <</if>> <<if _respic is 1>> <<if $bondage is 1>><<set $pic to 590>><</if>> <<if $bondage is 3>><<set $pic to 600>><</if>> <</if>> <<if $pic is 590>> [img[_img + "rackgen.jpg"]] <</if>> <<if $pic is 600>> [img[_img + "stoolgen.jpg"]] <</if>> <<if $readybutt is true and $girlid lte 99>> <<if $whipmarks lte 8>> [img[_img + "buttready.jpg"]] <<else>> [img[_img + "buttready2.jpg"]] <</if>> <<set $pic to 999>> <<unset $readybutt>> <</if>> <<if $pic is 59>> /*READY ON RACK */ <<if $gagged is false and $clamped is false and $analhook is false>> <<if $arousal lte 1>> [img[_img + "bondrack.jpg"]] <<else>> [img[_img + "bondrackgood.jpg"]] <</if>> <</if>> <<if $oralgag is true and $clamped isnot true and $analhook isnot true>> [img[_img + "rackbond200.jpg"]] <</if>> <<if $oralgag is true and $clamped is true and $analhook isnot true>> [img[_img + "rackbond210.jpg"]] <</if>> <<if $ballgag is true and $clamped isnot true and $analhook isnot true>> [img[_img + "rackbond100.jpg"]] <</if>> <<if $ballgag is true and $clamped is true and $analhook isnot true>> [img[_img + "rackbond110.jpg"]] <</if>> <<if $gagged isnot true and $clamped is true and $analhook isnot true>> [img[_img + "rackbond010.jpg"]] <</if>> <<if $oralgag is true and $clamped isnot true and $analhook is true>> [img[_img + "rackbond201.jpg"]] <</if>> <<if $oralgag is true and $clamped is true and $analhook is true>> [img[_img + "rackbond211.jpg"]] <</if>> <<if $ballgag is true and $clamped isnot true and $analhook is true>> [img[_img + "rackbond101.jpg"]] <</if>> <<if $ballgag is true and $clamped is true and $analhook is true>> [img[_img + "rackbond111.jpg"]] <</if>> <<if $gagged isnot true and $clamped is true and $analhook is true>> [img[_img + "rackbond011.jpg"]] <</if>> <<if $gagged isnot true and $clamped isnot true and $analhook is true>> [img[_img + "rackbond001.jpg"]] <</if>> <</if>> <<if $pic is 60>> /*READY ON STOOL */ <<if $gagged is false and $clamped is false>> <<if $arousal lte 1>> [img[_img + "stoolbond000bad.jpg"]] <<else>> [img[_img + "stoolbond000good.jpg"]] <</if>> <</if>> <<if $oralgag is true and $clamped isnot true>> [img[_img + "stoolbond200.jpg"]] <</if>> <<if $oralgag is true and $clamped is true>> [img[_img + "stoolbond210.jpg"]] <</if>> <<if $ballgag is true and $clamped isnot true>> [img[_img + "stoolbond100.jpg"]] <</if>> <<if $ballgag is true and $clamped is true>> [img[_img + "stoolbond110.jpg"]] <</if>> <<if $gagged isnot true and $clamped is true>> [img[_img + "stoolbond010.jpg"]] <</if>> <</if>> <<if $pic is 61>> <<if $activedildo lte 2>> <<if $adildoing gte 1>> [img[_img + "bondanaldildo1.jpg"]] <</if>> <<if $dildoing gte 1>> [img[_img + "bondpussydildo1.jpg"]] <</if>> <</if>> <<if $activedildo is 3>> <<if $adildoing gte 1>> [img[_img + "bondanaldildo2.jpg"]] <</if>> <<if $dildoing gte 1>> [img[_img + "bondpussydildo2.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 62>> /*ORAL BOND SEX*/ <<if $bondage is 1>> <<if $action2 isnot true>> <<if _oralgagse is true>> [img[_img + "rackoralgag.jpg"]] <<else>> [img[_img + "rackoral.jpg"]] <</if>> <<else>> <<if _oralgagse is true>> [img[_img + "rackdeepgag.jpg"]] <<else>> [img[_img + "rackdeep.jpg"]] <</if>> <</if>> <</if>> <<if $bondage is 3>> [img[_img + "stooloral.jpg"]] <</if>> <</if>> <<if $pic is 63>> /*BOND SEX*/ <<if $pussynow is true>> [img[_img + "rackpussy.jpg"]] <</if>> <<if $analnow is true>> [img[_img + "rackanal.jpg"]] <</if>> <</if>> <<if $pic is 68>> <<if $groping gte 1>> /* GROPING */ <<if $bondage is 1>> [img[_img + "rackgrope.jpg"]] <</if>> <<if $bondage is 3>> [img[_img + "stoolgrope.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 69>> <<set _roll to random(1, 2)>> <<if $slapping is 1>> <<if $bondage is 1>> [img[_img + "rackslap.jpg"]] <</if>> <<if $bondage is 3>> [img[_img + "stoolslap.jpg"]] <</if>> <</if>> <<if $slapping is 2>> /*ASS SLAP*/ [img[_img + "buttwhip.jpg"]] <<set $readybutt to true>> <</if>> <<if $whippingass is 1 or $whippingass is 2>> /*ASS WHIP*/ <<if $whipmarks lte 8>> [img[_img + "buttwhip.jpg"]] <<else>> [img[_img + "buttwhip2.jpg"]] <</if>> <<set $readybutt to true>> <</if>> <</if>> <<if $pic is 70>> /* FREE */ <</if>> <<if $pic is 71>> /* FREE */ <</if>> <<if $pic is 72>> /* FREE */ <</if>> <<if $pic is 74>> /*ASS READY*/ <<if _respic is 1>> [img[_img + "walktosex.jpg"]] <<else>> [img[_img + "assready.jpg"]] <</if>> <</if>> <<if $pic is 80>> /* ENTER SHOWER */ <<if _fullbathroom isnot true>> [img[$imgpath + "AvGen/shower.jpg"]] <<else>> [img[_img + "shower.jpg"]] <</if>> <</if>> <<if $pic is 83>> /*ENTER BATH */ <<if _fullbathroom isnot true>> [img[$imgpath + "AvGen/bath.jpg"]] <<else>> [img[_img + "bath.jpg"]] <</if>> <</if>> <<if $pic is 81>> /* WITH NPC IN SHOWER + CLEAN NPC AND CLEAN MC Success and fail */ <<if _fullbathroom isnot true>> [img[$imgpath + "AvGen/shower2.jpg"]] <<else>> [img[_img + "shower_cleaning.jpg"]] <</if>> <</if>> <<if $pic is 82>> /* WITH NPC IN BATH + TALK, CLEAN NPC AND CLEAN MC Success and fail */ <<if _fullbathroom isnot true>> [img[$imgpath + "AvGen/bath2.jpg"]] <<else>> [img[_img + "bath_cleaning.jpg"]] <</if>> <</if>> <<if $pic is 85>> /* BLOWJOB IN SHOWER SUCCESS */ <<if _fullbathroom isnot true>> [img[$imgpath + "AvGen/shower3.jpg"]] <<else>> [img[_img + "shower_blow.jpg"]] <</if>> <</if>> <<if $pic is 84>> /* BLOWJOB IN BATH SUCCESS */ <<if _fullbathroom isnot true>> [img[$imgpath + "AvGen/bath3.jpg"]] <<else>> <<if _cum is true>> [img[_img + "bath_blowcum.jpg"]] <<else>> [img[_img + "bath_blow.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 100>> /*VARIOUS BONDAGE SEX*/ [img[$imgpath + "AvGen/spankhit.jpg"]] <</if>> <<if $pic is 101>> <<if _respic is 1>> [img[_img + "gensex.jpg"]] <<else>> [img[_img + "virgintalk.jpg"]] <</if>> <</if>> <<if $pic is 102>> /* VIRGIN PENETRATION */ <<if _respic is 1>> [img[_img + "doggysex.jpg"]] <<else>> <<if _anal is true>> [img[_img + "virginpen.jpg"]] <<else>> [img[_img + "virginpen2.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 103>> /* VIRGIN NORM */ <<if _respic is 1 and _rananalvirgin is undefined>> [img[_img + "analnormal.jpg"]] <<else>> <<if _anal is true>> [img[_img + "virginanal.jpg"]] <<else>> [img[_img + "virginpussy.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 104>> <<if $girlid is 42>> <<if $pic is 104 and $asscum is true>> [img[_img + "virginanalhcum.jpg"]] <<set _stopbelow to true>> <</if>> <</if>> /* VIRGIN HARD */ <<if _stopbelow isnot true>> <<if _respic is 1>> [img[_img + "analnormal.jpg"]] <<else>> <<if _anal is true>> [img[_img + "virginanalh.jpg"]] <<else>> [img[_img + "virginpussyh.jpg"]] <</if>> <</if>> <</if>> <</if>> <<if $pic gte 200 and $pic lte 230>> <<if _girlid isnot 1 and _girlid isnot 13 and _girlid isnot 16>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvGen/">> <<else>> <<set _img to "Pics/AvGen/">> <</if>> <</if>> <<include SpankPics>> <</if>> /* NSFW ENDS BELOW*/ <</if>> <<if $pain gte 10>><<set $pain=10>><</if>> <<if $pain lte 0>><<set $pain=0>><</if>> <<if $stress gte 10>><<set $stress=10>><</if>> <<if $stress lte 0>><<set $stress=0>><</if>> <<if $humiliation gte 15>><<set $humiliation=15>><</if>> <<if $humiliation lte 0>><<set $humiliation=0>><</if>> <<if $likesadist lte 0>><<set $likesadist to 0>><</if>> <<if _nostats isnot true>> <<if _isinspank isnot true>> <<set _arousal to $arousal>> <<set _pain to $pain>> <<set _likesadist to $likesadist>> <<set _scarefactor to $scarefactor>> <<set _willpower to $willpower>> <<set _happiness to $happiness>> <<set _tempstamina to $tempstamina>> <<set _maxstamina to $maxstamina>> <</if>> <div class="sexcutter"> [img[$imgpath + "Butt/sexcutter.png"]] </div> <div class="activestats"> <div class="row"> <div class="stat1"> <div class="vsmalltex"><br></div> <div class="tex14px">''<<if _secret is true>>SECRECY<<elseif _inthree is true>><div class="tex11px">AROUSAL<br>(_npc.girlname)</div><<else>>AROUSAL<</if>>''</div> <<if _inthree isnot true>><div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <<else>> <</if>> <div class="stattext"><<if _secret is true>>_npc.traitsecret/100<<elseif _inthree is true>>_npc.arousal<<else>>_arousal<</if>></div> </div> <div class="stat2"> <div class="vsmalltex"><br></div> <<if _inthree isnot true>> <div class="tex14px">''PAIN''</div> <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext">_pain/10</div> <<else>> <div class="tex11px">''AROUSAL<br>(_other.girlname)''</div> <div class="stattext">_other.arousal</div> <</if>> </div> <div class="stat3"> <div class="vsmalltex"><br></div> <<if _inthree isnot true>> <<if _isinbond is true or _bondsex is true or _isinspank is true>> <div class="tex14px">''CORRUPTION''</div> <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext"> <<if _likesadist lte 9>><div class="red">_likesadist/100</div><</if>> <<if _likesadist gte 10 and $likesadist lte 29>>_likesadist/100<</if>> <<if _likesadist gte 30>><div class="green">_likesadist/100</div><</if>> </div> <<else>> <div class="tex14px">''ANGER''</div> <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext"> <<if _scarefactor lte 0>><div class="green">_scarefactor</div><</if>> <<if _scarefactor is 1>>_scarefactor<</if>> <<if _scarefactor gte 2>><div class="red">_scarefactor</div><</if>> </div> <</if>> <<else>> /* threesome starts */ <div class="tex11px">''LESBIAN<br>(_npc.girlname)''</div> <div class="stattext">_npc.lesbian/100</div> <</if>> </div> <div class="stat4"> <div class="vsmalltex"><br></div> <<if _inthree isnot true>> <div class="tex14px">''WILLPOWER''</div> <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext">_willpower</div> <<else>> <div class="tex11px">''LESBIAN<br>(_other.girlname)''</div> <div class="stattext">_other.lesbian/100</div> <</if>> </div> <div class="stat4-5"> <div class="vsmalltex"><br></div> <<if _inthree isnot true>> <div class="tex14px">''HAPPINESS''</div> <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext"><<if _happiness gte 20>>_happiness/100<<else>><div class="red">_happiness/100</div><</if>></div> <<else>> <div class="tex11px">''STAMINA<br>(_npc.girlname)''</div> <div class="stattext">_npc.tempstamina/_npc.maxstamina</div> <</if>> </div> <div class="stat5"> <div class="vsmalltex"><br></div> <<if _inthree isnot true>> <div class="tex14px">''STAMINA''</div> <div class="vsmalltex padd5right"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext"><<if _tempstamina gte 10>>_tempstamina/_maxstamina<<else>><div class="red">_tempstamina/_maxstamina</div><</if>></div> <<else>> <div class="tex11px">''STAMINA<br>(_other.girlname)''</div> <div class="stattext">_other.tempstamina/_other.maxstamina</div> <</if>> </div> </div> </div> <</if>> <</nobr>><<nobr>> <div id="wrapper2"> <center><h2>- SLAVE KEEPER'S INFORMATION -</h2></center> <hr color="black"> <div class="row"> <div class="questright"> <<if $event1 is true>> While pondering over possible future servants, you ask the syndicate’s slave keeper about the blonde teenager’s background and previous experience. <br><br> She looks both innocent and scared, like a frightened animal, probably ignorant about what real slavery means. <br><br> <b>Slave keeper:</b> //This fair beauty comes from Robert’s big mansion. You know, one of the timber barons close to Prometheus lake? <br><br> She worked with cleaning duties mostly, and other stuff that comes with maintainin' a household. But she didn't sleep with her master. Robert never touched his slaves from what I've heard. He was loyal to his wife. And look what that got him? Bankruptcy! <br><br> Lovisa is a <b>shy and caring</b> young woman. She doesn’t like to express herself and will be fairly easy to persuade. <br><br> This girl is a ''VIRGIN''. <br><br>An above-average knowledge about <b>Academics, Science and Domestic skills</b>. <br><br>Weak and lacking in <b>martial prowess.</b> // <</if>> <<if $event2 is true>> You ask the syndicate’s official slave keeper about the angry-looking, brown-haired teenager’s background and previous work.<br><br> Her cockiness is so strong that it seeps through in every glance she throws at you. <br><br> <b>Slave keeper:</b> //I’ve had to stop the soldiers from gang-bangin’ this young girl several times! She’s really hated by our men. We caught her tryin' to steal from one of our caravans. Her crew previously made hits against our supply lines, and actually killed a few o' our blokes. I hope her buyer teaches the bitch a lesson! <br><br> She’s obviously been a thief all her life and lived on the streets as an orphan before getting herself involved with criminal scum. <br><br> Rebecca is a <b>proud girl</b> that will not comply easily. Used to a hard life so expect no concessions anytime soon. <br><br>Possesses no <b>domestic skills</b> to speak of. <br><br>Fairly strong for her petite frame, and sufficiently trained in <b>melee combat</b> to manage herself in a low to medium level fight. // <</if>> <<if $event3 is true>> You ask the slave keeper about Amelia's past life and what kind of experiences she might have attained during her years as a slave.<br><br> Everything around the girl is tidy and neat. She moves with a carefulness that's only found in trained servants. <br><br> <b>Slave keeper:</b> //This is a real treasure, and you're fortunate to have the opportunity to lay yer' hands on her. She entered slavery voluntarily at the age of 19 and has since served with two former masters. They used her mostly for household duties, but also as a concubine. Her latest owner, Jangor Peltier, died of a heart attack and his estate with all its possessions merged with us after the council annexed it.// <br><br> // Knows a lot about <b>domestic work.</b><br><br> Has some basic <b>academic skills</b> but nothing impressive.<br><br> Has intermediate experience in <b>oral and vaginal sex</b>.<br><br> No <b>martial skills</b> to speak of, but a fairly good <b>dancer</b>. Trained as an acrobat during her early teens. // <</if>> <<if $event4 is true>> You ask the slave keeper about the beautiful, blonde-haired woman's earlier life and achievements. <br><br> There's something special about her. She's got that vibe of sophistication that very few girls have, almost looking like a noblewoman on an old-world commercial billboard. <br><br> ''Slave keeper: ''//This is a wannabe popstar. Her vocals are exquisite, so there's really good material to work on here if ya' want her performin' in front of guests. <br><br> She was a lover to this guy we've been huntin' for several years, a cult leader, so all his followers merged with us after we attacked his jungle village, close to Beryll mountains.// <br><br> // No experience with <b>domestic work.</b><br><br> No ''academic skills'' that are worth mentioning.<br><br> Good at ''dancing'' and ''acrobatics''.<br><br> Has decent ''melee'' and ''survival skills''. // <</if>> <<if $event5 is true>> You ask the slave keeper about the hot-headed Latina girl and how she'd fit in a household like yours. <br><br> Her cocky stare and reckless attitude tell you that she's not used to following commands. <br><br> ''Slave keeper:'' //We purchased this little lady at a skyguard prisoner's auction. She's a former servant or relative to a successful smuggler from the Latino districts in Watery Eyes. Well, that smuggler's also "former", considerin' he went down in a hail of bullets!// <br><br> // No <b>domestic skills</b> to speak of.<br><br> Has some basic <b>academic skills</b> but nothing impressive.<br><br> Has intermediate experience in <b>oral sex</b>.<br><br> Fairly good ''melee skills'' but nothing that'd impress a professional soldier. // <</if>> <<if $event6 is true>> You ask the slave keeper about the silent, bright-looking young girl that's made a home for herself in one of the small rooms. <br><br> Her innocent face and delicate facial features frame a pair of eyes that know more than her youthful appearance suggests. <br><br> ''Slave keeper:'' //Oh, yeah, this young lady's a popular attraction among our soldiers. Good thing I'm watchin' over her! This is Averil, of the English tribes in Procoms. We bought her from a prison camp, where she's supposedly stayed for a few years. <br><br> Was a student at the academy in 'er early teens. Something happened that eventually put her in that camp. Dunno what it was, though.// <br><br> // Knows very little about <b>domestic work.</b><br><br> Exceptionally ''intelligent''.<br><br> Has great ''Academic'' and ''Scientific skills''.<br><br> Is stronger than she looks, and packs an impressive punch, making her adept in ''melee combat.'' // <</if>> </div> <div class="questleft"> <<if $state is 0>> [img[C:/Telsior/Pics/Interiors/char/slavehandler.png]] <<else>> [img[Pics/Interiors/char/slavehandler.png]]<</if>> </div> </div> </div> <</nobr>><<nobr>> <<set _enemy1pic to true>> <<if $enemy1_state gte 0>> <<set _enemytype to $enemy1_type>> <<set _enemystate to $enemy1_state>> <</if>> <<if $action isnot 1>> <<if $enemy1_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <</if>> <</if>> <<if $action is 1>> <<if $enemy1_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <div class="targetholder"> [img[$imgpath + "Combat/targetholder.png"][NewCombatSimulator][$calc to 1, $action=2, $action1 to false, $hits to true, $rem to 1]] </div> <</if>> <</if>> <<if $enemy1_state is 0>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<if $enemy1_taken is 1>> <<include EnemyInfo>> <<include EnemyPic>> <<else>> <<if $enemy1_id is 400>> [img[$imgpath + "Combat/emachine40dead.png"]] <<else>> [img[$imgpath + "Combat/bones.png"]] <</if>> <</if>> </div> <<include TypeBr>> <</if>> <<if $enemy1_state gte 1>> <<if $enemy1_id isnot 400>> <div class="meterdef"> /* <meter @value="$enemy1_health" min="0" @max="$enemy1_htype"></meter> */ /* use this to break line for extra large enemies */ <<include TypeBr>> <div class="tex5px"> <br> </div> <<showmeter 'enemy1bar' `$enemy1_health / $enemy1_htype`>> </div> <<else>> <<if $enemy1_id is 400>> /* wide body enemy */ <div class="nudge20left"> <div class="meterdef"> <div class="tex5px"> <br> <<showmeter 'enemy1bar' `$enemy1_health / $enemy1_htype`>> </div> </div> <</if>> <</if>> <</if>> <<set _enemy1pic to false>> <</nobr>><<nobr>> <<set _enemy3pic to true>> <<if $enemy3_state gte 0>> <<set _enemytype to $enemy3_type>> <<set _enemystate to $enemy3_state>> <</if>> <<if $action isnot 1>> <<if $enemy3_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <</if>> <</if>> <<if $action is 1>> <<if $enemy3_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <div class="targetholder"> [img[$imgpath + "Combat/targetholder.png"][NewCombatSimulator][$calc to 3, $action=2, $hits to true, $rem to 3]] </div> <</if>> <</if>> <<if $enemy3_state is 0>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <<include TypeBr>> <div class="cpic"> <<if $enemy3_taken is 1>> <<set _type2 to 0>> <<include EnemyInfo>> <<include EnemyPic>> <<else>> [img[$imgpath + "Combat/bones.png"]] <</if>> </div> <</if>> <<if $enemy3_state gte 1>> <div class="meterdef"> /* use this to break line for extra large enemies */ <<include TypeBr>> <div class="tex5px"> <br> </div> <<showmeter 'enemy3bar' `$enemy3_health / $enemy3_htype`>> /* <meter @value="$enemy3_health" min="0" @max="$enemy3_htype"></meter> */ </div> <</if>> <<set _enemy3pic to false>> <</nobr>><<nobr>> <<set _enemy2pic to true>> <<if $enemy2_state gte 0>> <<set _enemytype to $enemy2_type>> <<set _enemystate to $enemy2_state>> <</if>> <<if $action isnot 1>> <<if $enemy2_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <</if>> <</if>> <<if $action is 1>> <<if $enemy2_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <<if $enemy2_htype lte 999>> <div class="targetholder"> [img[$imgpath + "Combat/targetholder.png"][NewCombatSimulator][$calc to 2, $action=2, $hits to true, $rem to 2]] </div> <<else>> <div class="targetholder2"> [img[$imgpath + "Combat/targetholder.png"][NewCombatSimulator][$calc to 2, $action=2, $hits to true, $rem to 2]] </div> <</if>> <</if>> <</if>> <<if $enemy2_state is 0>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <<include TypeBr>> <div class="cpic"> <<if $enemy2_taken is 1>> <<set _type2 to 0>> <<include EnemyInfo>> <<include EnemyPic>> <<else>> <<if $enemy2_htype lte 999>> [img[$imgpath + "Combat/bones.png"]] <<else>> <<if $enemy2_id is 100 or $enemy2_id is 999>> <div class="monsterpadd">[img[$imgpath + "Combat/emonsterdead.png"]]</div> <</if>> <<if $enemy2_id is 101 or $enemy2_id is 102>> <div class="monsterpadd">[img[$imgpath + "Combat/emonster2dead.png"]]</div> <</if>> <<if $enemy2_id is 103>> <div class="monsterpadd">[img[$imgpath + "Combat/emonster4dead.png"]]</div> <</if>> <<if $enemy2_id is 156>> <div class="monsterpadd">[img[$imgpath + "Combat/ecrawlerdead.png"]]</div> <</if>> <<if $enemy2_id is 170>> <div class="monsterpadd">[img[$imgpath + "Combat/emonster5dead.png"]]</div> <</if>> <<if $enemy2_type is 93>> <div class="monsterpadd">[img[$imgpath + "Combat/emechdead.png"]]</div> <</if>> <</if>> <</if>> </div> <</if>> <<if $enemy2_state gte 1>> <div class="meterdef"> <<if $enemy2_htype lte 999>> /* <meter @value="$enemy2_health" min="0" @max="$enemy2_htype"></meter> */ /* use this to break line for extra large enemies */ <<include TypeBr>> <div class="tex5px"> <br> </div> <<showmeter 'enemy2bar' `$enemy2_health / $enemy2_htype`>> <</if>> <<if $enemy2_htype gte 1000>> <div class="meterdef"> /* mecha */ <<if _enemytype is 93>><br><br><</if>> <br><br> <div class="tex10px"> <br> </div> <<showmeter 'enemy2bar' `$enemy2_health / $enemy2_htype`>> /* <meter @value="$enemy2_health" min="0" @max="$enemy2_htype"></meter> */ </div> <</if>> </div> <</if>> <<set _enemy2pic to false>> <</nobr>><<nobr>> <<set _enemy4pic to true>> <<if $enemy4_state gte 0>> <<set _enemytype to $enemy4_type>> <<set _enemystate to $enemy4_state>> <</if>> <<if $action isnot 1>> <<if $enemy4_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <</if>> <</if>> <<if $action is 1>> <<if $enemy4_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<if $enemy4_id isnot 400>> /* no info for wide enemies */ <<include EnemyInfo>> <</if>> <<include EnemyPic>> </div> <<if $enemy4_htype lte 999>> <div class="targetholder"> [img[$imgpath + "Combat/targetholder.png"][NewCombatSimulator][$calc to 4, $action=2, $hits to true, $rem to 4]] </div> <<else>> <div class="targetholder2"> [img[$imgpath + "Combat/targetholder.png"][NewCombatSimulator][$calc to 4, $action=2, $hits to true, $rem to 4]] </div> <</if>> <</if>> <</if>> <<if $enemy4_state is 0>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <<include TypeBr>> <div class="cpic"> <<if $enemy4_taken is 1>> <<set _type2 to 0>> <<include EnemyInfo>> <<include EnemyPic>> <<else>> <<if $enemy4_id gte 100>> <<if $enemy4_id is 100 or $enemy4_id is 101 or $enemy4_id is 102>><div class="monsterpadd">[img[$imgpath + "Combat/emonster2dead.png"]]</div> <<elseif $enemy4_id is 400>> [img[$imgpath + "Combat/emachine40dead.png"]] <<else>> [img[$imgpath + "Combat/bones.png"]] <</if>> <<else>> [img[$imgpath + "Combat/bones.png"]] <</if>> <</if>> </div> <</if>> <<if $enemy4_state gte 1>> <div class="meterdef"> <<if $enemy4_htype lte 999 and $enemy4_id isnot 400>> <<include TypeBr>> <div class="tex5px"> <br> </div> <<showmeter 'enemy4bar' `$enemy4_health / $enemy4_htype`>> /* <meter @value="$enemy4_health" min="0" @max="$enemy4_htype"></meter> */ <</if>> <<if $enemy4_id is 400>> /* wide body enemy */ <div class="nudge20left"> <div class="meterdef"> <div class="tex5px"> <br> </div> <<showmeter 'enemy4bar' `$enemy4_health / $enemy4_htype`>> </div> </div> <</if>> <<if $enemy4_htype gte 1000 and $enemy4_id isnot 400>> <div class="meterdef"> <br><br> <div class="tex10px"> <br> </div> <<showmeter 'enemy4bar' `$enemy4_health / $enemy4_htype`>> /* <meter @value="$enemy4_health" min="0" @max="$enemy4_htype"></meter> */ </div><</if>> </div> <</if>> <<set _enemy4pic to false>> <</nobr>><<nobr>> <<if $cs1_state gte 1>> <<set _ko to false>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<set _cposi to 1>> <<set _sloty to $cslot1>> <<set _girlid to $cs1_girlid>> <<set _age to $cs1_age>> <<set _sex to $cs1_sex>> <<set _show0 to $cs1_name>> <<set _show to $cs1_rweapon>> <<set _show1 to $cs1_mweapon>> <<set _show3 to $cs1_armor>> <<set _posi to $cs1_pos>> <<set _trans to $cs1_transformed>> <<set _curhp to $cs1_health>> <<include FoInfo>> <<include FoPic>> </div> <</if>> <<if $cs1_state is 0>> <div class="combattex"><br><br><br><br></div> <div class="cpic"> <<set _ko to true>> <<set _sloty to $cslot1>> <<set _girlid to $cs1_girlid>> <<set _age to $cs1_age>> <<set _sex to $cs1_sex>> <<set _trans to $cs1_transformed>> <<set _curhp to $cs1_health>> <<include FoPic>> </div> <</if>> <<if $cs1_state gte 1>> <div class="meterdef"> /* <meter @value="$cs1_health" min="0" @max="$cs1_maxhealth"></meter> */ <div class="tex5px"> <br> </div> <<showmeter 'cs1bar' `$cs1_health / $cs1_maxhealth`>> </div> <div class="cnamehold"> <div class="tex5px"><br></div> </div> <</if>> <</nobr>><<nobr>> <<if $cs2_state gte 1>> <<set _ko to false>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<set _cposi to 2>> <<set _sloty to $cslot2>> <<set _girlid to $cs2_girlid>> <<set _age to $cs2_age>> <<set _sex to $cs2_sex>> <<set _show0 to $cs2_name>> <<set _show to $cs2_rweapon>> <<set _show1 to $cs2_mweapon>> <<set _show3 to $cs2_armor>> <<set _posi to $cs2_pos>> <<set _trans to $cs2_transformed>> <<set _curhp to $cs2_health>> <<include FoInfo>> <<include FoPic>> </div> <</if>> <<if $cs2_state is 0>> <div class="combattex"><br><br><br><br></div> <div class="cpic"> <<set _ko to true>> <<set _sloty to $cslot2>> <<set _girlid to $cs2_girlid>> <<set _age to $cs2_age>> <<set _sex to $cs2_sex>> <<set _trans to $cs2_transformed>> <<set _curhp to $cs2_health>> <<include FoPic>> </div> <</if>> <<if $cs2_state gte 1>> <div class="meterdef"> /* <meter @value="$cs2_health" min="0" @max="$cs2_maxhealth"></meter> */ <div class="tex5px"> <br> </div> <<showmeter 'cs2bar' `$cs2_health / $cs2_maxhealth`>> </div> <div class="cnamehold"> </div> <</if>> <</nobr>><<nobr>> <<if $cs3_state gte 1>> <<set _ko to false>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<set _cposi to 3>> <<set _sloty to $cslot3>> <<set _girlid to $cs3_girlid>> <<set _age to $cs3_age>> <<set _sex to $cs3_sex>> <<set _show0 to $cs3_name>> <<set _show to $cs3_rweapon>> <<set _show1 to $cs3_mweapon>> <<set _show3 to $cs3_armor>> <<set _posi to $cs3_pos>> <<set _trans to $cs3_transformed>> <<set _curhp to $cs3_health>> <<include FoInfo>> <<include FoPic>> </div> <</if>> <<if $cs3_state is 0>> <div class="combattex"><br><br><br><br></div> <div class="cpic"> <<set _ko to true>> <<set _sloty to $cslot3>> <<set _girlid to $cs3_girlid>> <<set _age to $cs3_age>> <<set _sex to $cs3_sex>> <<set _trans to $cs3_transformed>> <<set _curhp to $cs3_health>> <<include FoPic>> </div> <</if>> <<if $cs3_state gte 1>> <div class="meterdef"> /* <meter @value="$cs3_health" min="0" @max="$cs3_maxhealth"></meter> */ <div class="tex5px"> <br> </div> <<showmeter 'cs3bar' `$cs3_health / $cs3_maxhealth`>> </div> <div class="cnamehold"> <div class="tex5px"><br></div> </div> <</if>> <</nobr>><<nobr>> <<if $cs4_state gte 1>> <<set _ko to false>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<set _cposi to 4>> <<set _sloty to $cslot4>> <<set _girlid to $cs4_girlid>> <<set _age to $cs4_age>> <<set _sex to $cs4_sex>> <<set _show0 to $cs4_name>> <<set _show to $cs4_rweapon>> <<set _show1 to $cs4_mweapon>> <<set _show3 to $cs4_armor>> <<set _posi to $cs4_pos>> <<set _trans to $cs4_transformed>> <<set _curhp to $cs4_health>> <<include FoInfo>> <<include FoPic>> </div> <</if>> <<if $cs4_state is 0>> <div class="combattex"><br><br><br><br></div> <div class="cpic"> <<set _ko to true>> <<set _sloty to $cslot4>> <<set _girlid to $cs4_girlid>> <<set _age to $cs4_age>> <<set _sex to $cs4_sex>> <<set _trans to $cs4_transformed>> <<set _curhp to $cs4_health>> <<include FoPic>> </div> <</if>> <<if $cs4_state gte 1>> <div class="meterdef"> /* <meter @value="$cs4_health" min="0" @max="$cs4_maxhealth"></meter> */ <div class="tex5px"> <br> </div> <<showmeter 'cs4bar' `$cs4_health / $cs4_maxhealth`>> </div> <div class="cnamehold"> <div class="tex5px"><br></div> </div> <</if>> <</nobr>><<nobr>> <<if $setstart is 1>> <<if $cs1_state gte 1 and $cs1_posb is 3>><<set $cs1_pos to 3>><</if>> <<if $cs2_state gte 1 and $cs2_posb is 3>><<set $cs2_pos to 3>><</if>> <<if $cs3_state gte 1 and $cs3_posb is 3>><<set $cs3_pos to 3>><</if>> <<if $cs4_state gte 1 and $cs4_posb is 3>><<set $cs4_pos to 3>><</if>> <<unset $setstart>> <</if>> /* EPIC EFFECTS */ /* mordecai */ <<if $combat is 175 and $pallen is 10 and $enemy2_health gte 10 and $enemy2_health lte 190>><<set $enemy2_health+=10>><</if>> /* azuk */ <<if $combat is 190 and $dengif is 99 and $enemy3_health gte 3 and $enemy3_health lte 190>><<set $enemy3_health+=15>><</if>> /* azuks beasts */ <<if $combat is 190 and $dengif is 99 and $enemy2_health gte 3 and $enemy2_health lte 290>><<set $enemy2_health+=10>><</if>> <<if $combat is 190 and $dengif is 99 and $enemy4_health gte 3 and $enemy4_health lte 290>><<set $enemy4_health+=10>><</if>> <<if $combat is 190 and $dengif is 99 and $enemy5_health gte 3 and $enemy5_health lte 190>><<set $enemy5_health+=10>><</if>> /* azuks beastmaster */ <<if $combat is 190 and $dengidiff is 4 and $enemy3_health gte 10 and $enemy3_health lte 170 and $dengif is 14>><<set $enemy3_health+=10>><</if>> /* prowler high priest */ <<if $combat is 183 and $enemy2_health gte 10 and $enemy2_health lte 200>><<set $enemy2_health+=10>><</if>> <div class="vsmalltex"><br></div> ''// <center> <<if $round is 1>> <<if $masterhealth gte 1>> <<if $action is 0>>Select action! <<set $equipped=$activeweapon>> <</if>> <<if $action is 1>>Select target!<</if>> <<if $action is 2>><<include CombatRoll>><</if>> /* <<if $action is 3>>You charge the enemy and enter close combat!<</if>> <<if $action is 4>>You pull back into a more defensive position.<</if>> */ <<else>><<set $round to 2>><</if>> <</if>> <<if $round is 2>> /* FIRST SLOT */ <<set $action3 to false>> <<if $cslot1 gte 1 and $cs1_state gte 1>> <<if $cs1_rweapon isnot "none">> <<if $cs1_pos lte 2 or $curpos lte 2>> <<set $equipped=$cs1_rweapon>> <</if>><<else>><<set $equipped=$cs1_mweapon>><</if>> <<if $curpos is 3>> <<set $equipped=$cs1_mweapon>> <</if>> /* <<if $action is 0>><br><br><br>Select $cs1_name's action!<</if>> <<if $action is 1>><br><br><br>Select $cs1_name's target!<</if>> */ <<if $action is 2>><<include CombatRoll>><</if>> /* <<if $action is 3>>$cs1_name runs toward the enemy and enters close combat!<</if>> <<if $action is 4>>$cs1_name pulls back and enters a ranged combat position.<</if>> */ <<else>><<set $round to 3>> <</if>> <</if>> <<if $round is 3>> <<if $cslot2 gte 1 and $cs2_state gte 1>> <<if $cs2_rweapon isnot "none">> <<if $cs2_pos lte 2 or $curpos lte 2>> <<set $equipped=$cs2_rweapon>> <</if>><<else>><<set $equipped=$cs2_mweapon>><</if>> <<if $curpos is 3>> <<set $equipped=$cs2_mweapon>> <</if>> <<if $action is 0>>Select $cs2_name's action!<</if>> <<if $action is 1>>Select $cs2_name's target!<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<if $action is 3>>$cs2_name runs toward the enemy and enters close combat!<</if>> <<if $action is 4>>$cs2_name pulls back and enters a ranged combat position.<</if>> <<else>><<set $round to 4>> <</if>> <</if>> <<if $round is 4>> <<if $cslot3 gte 1 and $cs3_state gte 1>> <<if $cs3_rweapon isnot "none">> <<if $cs3_pos lte 2 or $curpos lte 2>> <<set $equipped=$cs3_rweapon>> <</if>><<else>><<set $equipped=$cs3_mweapon>><</if>> <<if $curpos is 3>> <<set $equipped=$cs3_mweapon>> <</if>> <<if $action is 0>>Select $cs3_name's action!<</if>> <<if $action is 1>>Select $cs3_name's target!<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<if $action is 3>>$cs3_name runs toward the enemy and enters close combat!<</if>> <<if $action is 4>>$cs3_name pulls back and enters a ranged combat position.<</if>> <<else>><<set $round to 5>> <</if>> <</if>> <<if $round is 5>> <<if $cslot4 gte 1 and $cs4_state gte 1>> <<if $cs4_rweapon isnot "none">> <<if $cs4_pos lte 2 or $curpos lte 2>> <<set $equipped=$cs4_rweapon>> <</if>><<else>><<set $equipped=$cs4_mweapon>><</if>> <<if $curpos is 3>> <<set $equipped=$cs4_mweapon>> <</if>> <<if $action is 0>>Select $cs4_name's action!<</if>> <<if $action is 1>>Select $cs4_name's target!<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<if $action is 3>>$cs4_name runs toward the enemy and enters close combat!<</if>> <<if $action is 4>>$cs4_name pulls back and enters a ranged combat position.<</if>> <<else>><<set $round to 6>> <</if>> <</if>> <<if $round is 6>> <br><br><br><div class="tex10px"><br></div> PLAYER troops have exhausted all actions.<br> Enemies' turn. <</if>> <<if $round is 7>> <<if $enemy1_state gte 1>> <<if $enemy1_poswant is 2>><<set $enemy1_pos to 2>><<set $action to 2>><</if>> <<if $enemy1_poswant is 3 and $enemy1_pos is 3>><<set $action to 2>><</if>> <<if $enemy1_poswant is 3 and $enemy1_pos isnot 3>><<set $enemy1_pos to 3>><<set $action=3>>/*$enemy1 charges toward you!*/<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<else>><<set $round+=1>> <</if>> <</if>> <<if $round is 8>> <<if $enemy2_state gte 1>> <<if $enemy2_poswant is 2>><<set $enemy2_pos to 2>><<set $action to 2>><</if>> <<if $enemy2_poswant is 3 and $enemy2_pos is 3>><<set $action to 2>><</if>> <<if $enemy2_poswant is 3 and $enemy2_pos isnot 3>><<set $enemy2_pos to 3>><<set $action=3>>/*$enemy2 charges toward you!*/<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<else>><<set $round+=1>> <</if>> <</if>> <<if $round is 9>> <<if $enemy3_state gte 1>> <<if $enemy3_poswant is 2>><<set $enemy3_pos to 2>><<set $action to 2>><</if>> <<if $enemy3_poswant is 3 and $enemy3_pos is 3>><<set $action to 2>><</if>> <<if $enemy3_poswant is 3 and $enemy3_pos isnot 3>><<set $enemy3_pos to 3>><<set $action=3>>/*$enemy3 charges toward you!*/<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<else>><<set $round+=1>> <</if>> <</if>> <<if $round is 10>> <<if $enemy4_state gte 1>> <<if $enemy4_poswant is 2>><<set $enemy4_pos to 2>><<set $action to 2>><</if>> <<if $enemy4_poswant is 3 and $enemy4_pos is 3>><<set $action to 2>><</if>> <<if $enemy4_poswant is 3 and $enemy4_pos isnot 3>><<set $enemy4_pos to 3>><<set $action=3>>/*$enemy4 charges toward you!*/<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<else>><<set $round+=1>> <</if>> <</if>> <<if $round is 11>> <<if $enemy5_state gte 1>> <<if $enemy5_poswant is 2>><<set $enemy5_pos to 2>><<set $action to 2>><</if>> <<if $enemy5_poswant is 3 and $enemy5_pos is 3>><<set $action to 2>><</if>> <<if $enemy5_poswant is 3 and $enemy5_pos isnot 3>><<set $enemy5_pos to 3>><<set $action=3>>/*$enemy5 charges toward you!*/<</if>> <<if $action is 2>><<include CombatRoll>><</if>> <<else>><<set $round+=1>> <</if>> <</if>> /* DISPLAY OF NEW SAVED COMBAT STATS */ <<if $noboxy is undefined>> <<if $round gte 1 and $round lte 6>> <div class="enemyhead"> <<if $fo1 isnot undefined>>$fo1 <<if $fo1inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo1dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo2 isnot undefined>>$fo2 <<if $fo2inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo2dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo3 isnot undefined>>$fo3 <<if $fo3inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo3dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo4 isnot undefined>>$fo4 <<if $fo4inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo4dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo5 isnot undefined>>$fo5 <<if $fo5inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo5dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> </div> <</if>> <<if $round gte 7 and $round lte 12>> <<unset $fo1>> <<unset $fo2>> <<unset $fo3>> <<unset $fo4>> <<unset $fo5>> <<unset $fo1dead>> <<unset $fo1inc>> <<unset $fo2dead>> <<unset $fo2inc>> <<unset $fo3dead>> <<unset $fo3inc>> <<unset $fo4dead>> <<unset $fo4inc>> <<unset $fo5dead>> <<unset $fo5inc>> <div class="enemyhead"> <<if $ene1 isnot undefined>>$ene1 <<if $ene1inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene2 isnot undefined>>$ene2 <<if $ene2inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene3 isnot undefined>>$ene3 <<if $ene3inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene4 isnot undefined>>$ene4 <<if $ene4inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene5 isnot undefined>>$ene5 <<if $ene5inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> </div> <</if>> /* NO BOX MOD ACTIVE */ <<else>> <<if $round gte 1 and $round lte 6>> <div class="enemyhead2"> <<if $fo1 isnot undefined>>$fo1 <<if $fo1inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo1dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo2 isnot undefined>>$fo2 <<if $fo2inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo2dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo3 isnot undefined>>$fo3 <<if $fo3inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo3dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo4 isnot undefined>>$fo4 <<if $fo4inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo4dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> <<if $fo5 isnot undefined>>$fo5 <<if $fo5inc is true>><div class="green"> INCAPACITATED!</div><</if>><<if $fo5dead is true>><div class="red"> KILLED!</div><</if>><br><</if>> </div> <</if>> <<if $round gte 7 and $round lte 12>> <<unset $fo1>> <<unset $fo2>> <<unset $fo3>> <<unset $fo4>> <<unset $fo5>> <<unset $fo1dead>> <<unset $fo1inc>> <<unset $fo2dead>> <<unset $fo2inc>> <<unset $fo3dead>> <<unset $fo3inc>> <<unset $fo4dead>> <<unset $fo4inc>> <<unset $fo5dead>> <<unset $fo5inc>> <div class="enemyhead2"> <<if $ene1 isnot undefined>>$ene1 <<if $ene1inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene2 isnot undefined>>$ene2 <<if $ene2inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene3 isnot undefined>>$ene3 <<if $en3inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene4 isnot undefined>>$ene4 <<if $ene4inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> <<if $ene5 isnot undefined>>$ene5 <<if $ene5inc is true>><div class="red"> INCAPACITATED!</div><</if>><br><</if>> </div> <</if>> <</if>> <<if $round is 12>> <br><br><br><div class="tex10px"><br></div> Enemies have exhausted all their actions. <br>Your turn! <</if>> <<if $round is 12>> /* Enemies have exhausted all their actions. <br>Your turn! */ <<unset $ene1>> <<unset $ene2>> <<unset $ene3>> <<unset $ene4>> <<unset $ene5>> <<unset $ene1inc>> <<unset $ene2inc>> <<unset $ene3inc>> <<unset $ene4inc>> <<unset $ene5inc>> <<set $enemypos to 0>> <</if>> </center> ''// <<if $round is 2>><<set _csnow to $cs1_id>><<set _csam to $cs1_traitammo>><</if>> <<if $round is 3>><<set _csnow to $cs2_id>><<set _csam to $cs2_traitammo>><</if>> <<if $round is 4>><<set _csnow to $cs3_id>><<set _csam to $cs3_traitammo>><</if>> <<if $round is 5>><<set _csnow to $cs4_id>><<set _csam to $cs4_traitammo>><</if>> <<if $round is 1>><<set _cs_se to $mc_se>><<if $masterhealth lt $mastermaxhealth>><<set _healthlow to true>><</if>><<set _curstr to $masterstrength>><<set _curwill to $masterwill>><</if>> <<if $round is 2>><<set _cs_se to $cs1_se>><<if $cs1_health lt $cs1_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs1_girlid>><<set _traitrel to $cs1_rel>><<set _curstr to $cs1_str>><<set _aff to $cs1_aff>><<set _curwill to $cs1_will>><</if>> <<if $round is 3>><<set _cs_se to $cs2_se>><<if $cs2_health lt $cs2_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs2_girlid>><<set _traitrel to $cs2_rel>><<set _curstr to $cs2_str>><<set _aff to $cs2_aff>><<set _curwill to $cs2_will>><</if>> <<if $round is 4>><<set _cs_se to $cs3_se>><<if $cs3_health lt $cs3_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs3_girlid>><<set _traitrel to $cs3_rel>><<set _curstr to $cs3_str>><<set _aff to $cs3_aff>><<set _curwill to $cs3_will>><</if>> <<if $round is 5>><<set _cs_se to $cs4_se>><<if $cs4_health lt $cs4_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs4_girlid>><<set _traitrel to $cs4_rel>><<set _curstr to $cs4_str>><<set _aff to $cs4_aff>><<set _curwill to $cs4_will>><</if>> /* <<if _csnow gte 41 or $round is 1 or _csnow lte 5 or _csnow is 9 or _csnow is 7 or _csnow is 11 or _csnow is 12 or _csnow is 14 or _csnow is 15 or _csnow is 16>><<set _showam to true>><</if>> */ /* BUD PROSP 9 DYING WORLD AMMO PACK UNSETTER */ <<if $round lte 5 and _combatid is 30 and _aff gte 60 and $equipped isnot "cybercannon">> <<unset _noammopack>> <<set $budok to true>> <<unset _showam>> <</if>> <<if $round is 1 or _csam lte 0 or $equipped is "cybercannon" or _noammopack is true>><<set _showam to true>><</if>> /* CLEA NEVER LOSES AMMO PACK FOR UNIQUE GUN */ <<if $round lte 5 and _combatid is 39>> <<unset _noammopack>> <<unset _showam>> <</if>> <</nobr>><<nobr>> <<set _willroll to random(1, 50)>> <<set _nervewill to 5>> <<if $diff gte 3>><<set _nervewill to 25>><</if>> /* NO CAPTIVES COMBAT SETTERS REMOVED! USE CapCheck passage instead <<if $combat is 15 or $combat is 126 or $combat is 194 or $combat is 195 or $combat is 196>> <<set _noc to true>> <</if>> <<if $combat is 67 and $state is 0>><<set _noc to true>><</if>> */ <<if $round is 1>><<set _cs_se to $mc_se>><<if $masterhealth lt $mastermaxhealth>><<set _healthlow to true>><</if>><<set _curstr to $masterstrength>><<set _curwill to $masterwill>><<set _actnpc to -99>><</if>> <<if $round is 2>><<set _cs_se to $cs1_se>><<if $cs1_health lt $cs1_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs1_girlid>><<set _traitrel to $cs1_rel>><<set _curstr to $cs1_str>><<set _aff to $cs1_aff>><<set _curwill to $cs1_will>><<set _combatprow to $cs1_combatprow>><<set _actnpc to $cs1_actnpc>><<set _happiness to $cs1_happiness>><</if>> <<if $round is 3>><<set _cs_se to $cs2_se>><<if $cs2_health lt $cs2_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs2_girlid>><<set _traitrel to $cs2_rel>><<set _curstr to $cs2_str>><<set _aff to $cs2_aff>><<set _curwill to $cs2_will>><<set _combatprow to $cs2_combatprow>><<set _actnpc to $cs2_actnpc>><<set _happiness to $cs2_happiness>><</if>> <<if $round is 4>><<set _cs_se to $cs3_se>><<if $cs3_health lt $cs3_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs3_girlid>><<set _traitrel to $cs3_rel>><<set _curstr to $cs3_str>><<set _aff to $cs3_aff>><<set _curwill to $cs3_will>><<set _combatprow to $cs3_combatprow>><<set _actnpc to $cs3_actnpc>><<set _happiness to $cs3_happiness>><</if>> <<if $round is 5>><<set _cs_se to $cs4_se>><<if $cs4_health lt $cs4_maxh>><<set _healthlow to true>><</if>><<set _combatid to $cs4_girlid>><<set _traitrel to $cs4_rel>><<set _curstr to $cs4_str>><<set _aff to $cs4_aff>><<set _curwill to $cs4_will>><<set _combatprow to $cs4_combatprow>><<set _actnpc to $cs4_actnpc>><<set _happiness to $cs4_happiness>><</if>> /* BUD PROSP 9 DYING WORLD AMMO PACK UNSETTER */ <<if $round lte 5 and _combatid is 30 and _aff gte 60 and $equipped isnot "cybercannon">> <<unset _noammopack>> <<set $budok to true>> <</if>> <<if $tenduse is 1>> <<set _usingtend to true>> <<set _usingtendround to $round>> <<if $round is 2>><<set $masterhealth+=20>><</if>> <<if $round is 3>><<set $cs1_health+=20>><</if>> <<if $masterhealth gt $mastermaxhealth>><<set $masterhealth to $mastermaxhealth>><</if>> <<if $cs1_health gte $cs1_maxh>><<set $cs1_health to $cs1_maxh>><</if>> <<unset $tenduse>> <</if>> <<if $action is 2>> <<if $curpos is 2>><<include DiceRolls>> <<if $dice is 2 or $dice is 3>> <<set _roll1 to random(1, 50)>> <<set _roll2 to random(1, 50)>> <<set _roll1+=_roll2>> <<set $skillroll=_roll1>> <<if $skillroll is 69 or $skillroll is 55>><<set $skillroll to 1>><</if>> <</if>> <<if $dice is 1>> <<set $skillroll to random(1, 100)>> <</if>> <</if>> <<if $curpos is 3>><<set $skillroll to random(1, 45)>><</if>> <<if $round gte 7>><<set $skillroll to random(1, 100)>><</if>> <<if $mctraitpac gte 75 and $round is 1>><<set _paci to true>><</if>> <<if $round is 1>> <<if $plimp[0] gte 3 and $masterhealth lte $mastermaxhealth and $gothit is true>><<set $masterhealth+=5>><<unset $gothit>><</if>> <<set _cror to random(1, 100)>> <<if $mybattles lte 49>> <<set _cror-=15>> <<elseif $mybattles lte 250>> <<set _cror-=20>> <<elseif $mybattles lte 499>> <<set _cror-=25>> <<else>> <<set _cror-=30>> <</if>> <<if _cror lte 0>> <<set _gocrit to true>> <</if>> <<if $curpos is 2>> <<set $chance=$ranged>> <<set $rangedbonus to $ranged>> <<if $mctraitcrack gte 75 and _gocrit is true>> <<set _critty to true>> <</if>> <<if $mctraitsight gte 75>><<set $chance-=15>><</if>> <<if $mctraitsex gte 100 and $mctraitsexp gte 1>><<set $chance-=$mctraitsexp>><</if>> <<if $mctraitwolf gte 100 and $followers gte 2>><<set $chance-=20>><</if>> <<if $mctraitwolf gte 100 and $followers lte 0>><<set $chance+=20>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $plimp[3] gte 1 and $masterhealth gte 10>><<set $chance+=75>><</if>> <<if $pray is 2>><<set $chance+=10>><</if>> <<if $offering is 99>><<set $chance+=20>><</if>> <<if $pistoleer gte 1>> <<if $activeweapon is "pistol" or $activeweapon is "revolver">> <<set $chance+=25>> <</if>> <</if>> <<set _stateok to true>> <<if $faction.ikaanos.control lte 9 or $faction.ikaanos.money lt 5000000>><<unset _stateok>><</if>> <<if $mctraitrepublic is 1 and _stateok is true>> <<set _ammotrait to true>> <</if>> <<if _ammotrait isnot true>> <<if $activeweapon is "crossbow">><<set $bolts-=1>><</if>> <<if $activeweapon is "pistol">><<set $a9mm-=1>><</if>> <<if $activeweapon is "rifle">><<set $a306-=1>><</if>> <<if $activeweapon is "automaticrifle">><<set $a556-=3>><</if>> <<if $activeweapon is "shotgun">><<set $a12g-=1>><</if>> <<if $activeweapon is "revolver">><<set $a45-=1>><</if>> <<if $activeweapon is "coil">><<set $acoil-=1>><</if>> <<if $activeweapon is "plasma">><<set $aenergy-=1>><</if>> <<if $activeweapon is "prifle">><<set $a9mm-=1>><</if>> <<if $activeweapon is "rifle50">><<set $a50-=1>><</if>> <<if $activeweapon is "gl">><<set $agl-=1>><</if>> <<if $activeweapon is "minigun">><<set $a556-=15>><</if>> <<if $activeweapon is "r55">><<set $a50-=1>><</if>> <</if>> <<if $activeweapon is "cybercannon">><<set $awega-=1>><</if>> <<if $activeweapon is "neme">><<set $a5srr-=1>><</if>> <<if $a556 lte 0>><<set $a556 to 0>><</if>> <<if $a12g lte 0>><<set $a12g to 0>><</if>> <<if $pos is 3>><<set $position to "close">><</if>> <<if $pos lte 2>><<set $position to "far">><</if>> <</if>> <<if $curpos is 3>> <<set $chance=$melee>> <<set $dmgbonus=$masterstrength>> <<set $meleebonus=$melee>> <<set $strength=$masterstrength>> <<if $mctraitdead gte 75 and _gocrit is true>> <<set _critty to true>> <</if>> <<if $mctraitsex gte 100 and $mctraitsexp gte 1>><<set $chance-=$mctraitsexp>><</if>> <<if $mctraitwolf gte 100 and $followers gte 2>><<set $chance-=20>><</if>> <<if $mctraitwolf gte 100 and $followers lte 0>><<set $chance+=20>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $masterint gte 80>><<set $chance+=10>><</if>> <</if>> <<if $skillroll lte 4>> <<set $chance+=100>> <<if $curpos is 2 and $ranged lte 149>><<set $ranged+=1>><</if>> <<if $curpos is 3 and $melee lte 149>><<set $melee+=1>><</if>> <</if>> <<if $days lte 9>><<set $chance+=15>><</if>> <<set $chance-=$skillroll>> <<if $drunk gte 4>><<set $chance-=15>><</if>> <<if $drunk gte 8>><<set $chance-=15>><</if>> <<if $diff gte 3>> <<if $tired is true>> <<set $chance-=10>> <</if>> <<if $stampoints lte 5>> <<set $chance-=15>> <</if>> /* MECHA fright effect */ <<if $combat is 199 and $neen is 2 and $round is 1 and $masterwill lte 79>> <<set $chance-=20>> <</if>> <</if>> <<set _willroll2 to random(1,10)>> <<if $masterwill lte _nervewill and $ranged lte 79 and $melee lte 79 and _willroll2 lte 2>><<set $chance-=50>><</if>> <</if>> <<if $round is 2>> <<set _csnow to $cs1_id>> <<if $curpos is 2>> <<set _traitcrack to $cs1_traitcrack>> <<set $chance=$cs1_ranged>> <<set $rangedbonus to $cs1_ranged>> <<if $cs1_status lte 1 and $cs1_aff lte 40 and $cs1_health gte 15>><<set $chance-=10>><</if>> <<if _csnow is 14>> <<if $equipped isnot "rifle" and $equipped isnot "rifle50">><<set $chance-=50>><</if>> <</if>> <</if>> <<if $curpos is 3>> <<set $chance=$cs1_melee>> <<set $dmgbonus=$cs1_str>> <<set $meleebonus=$cs1_melee>> <<set $strength=$cs1_str>> <</if>> <<if $cs1_pos is 3>><<set $position to "close">><</if>> <<if $cs1_pos lte 2>><<set $position to "far">><</if>> <<if $skillroll lte 4>> <<set $chance+=100>> <<if $curpos is 2 and $cs1_ranged lte 149>><<set $cs1_ranged+=1>><</if>> <<if $curpos is 3 and $cs1_melee lte 149>><<set $cs1_melee+=1>><</if>> <</if>> <<if $cs1_aff gte 90>><<set $chance+=10>><</if>> <<if $cs1_will lte _nervewill and $cs1_ranged lte 79 and $cs1_melee lte 79 and _willroll lte 5>><<set $chance-=10>><</if>> <<if $cs1_tempstamina lte 5 and $diff gte 3>><<set $chance-=15>><</if>> <<set $chance-=$skillroll>> <<if $cs1_dex lte 9 or $cs1_str lte 9>><<set $chance-=60>><</if>> <<if $cs1_traitammo lte 0 or $cs1_traitammo is undefined or $equipped is "cybercannon" or _noammopack is true>> <<if $equipped is "crossbow">><<set $bolts-=1>><</if>> <<if $equipped is "pistol">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle">><<set $a306-=1>><</if>> <<if $equipped is "automaticrifle">><<set $a556-=3>><</if>> <<if $equipped is "shotgun">><<set $a12g-=1>><</if>> <<if $equipped is "revolver">><<set $a45-=1>><</if>> <<if $equipped is "coil">><<set $acoil-=1>><</if>> <<if $equipped is "plasma">><<set $aenergy-=1>><</if>> <<if $equipped is "prifle">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle50">><<set $a50-=1>><</if>> <<if $equipped is "gl">><<set $agl-=1>><</if>> <<if $equipped is "cybercannon">><<set $awega-=1>><</if>> <<if $equipped is "minigun">><<set $a556-=15>><</if>> <<if $equipped is "neme">><<set $a50srr-=1>><</if>> <<if $equipped is "r55">><<set $a50-=1>><</if>> <<if $a556 lte 0>><<set $a556 to 0>><</if>> <<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <</if>> <<if $round is 3>> <<set _csnow to $cs2_id>> <<if $curpos is 2>> <<set _traitcrack to $cs2_traitcrack>> <<set $chance=$cs2_ranged>> <<set $rangedbonus to $cs2_ranged>> <<if $cs2_status lte 1 and $cs2_aff lte 40 and $cs2_health gte 15>><<set $chance-=10>><</if>> <<if _csnow is 14>> <<if $equipped isnot "rifle" and $equipped isnot "rifle50">><<set $chance-=50>><</if>> <</if>> <</if>> <<if $curpos is 3>> <<set $chance=$cs2_melee>> <<set $dmgbonus=$cs2_str>> <<set $meleebonus=$cs2_melee>> <<set $strength=$cs2_str>> <</if>> <<if $cs2_pos is 3>><<set $position to "close">><</if>> <<if $cs2_pos lte 2>><<set $position to "far">><</if>> <<if $skillroll lte 4>> <<set $chance+=100>> <<if $curpos is 2 and $cs2_ranged lte 149>><<set $cs2_ranged+=1>><</if>> <<if $curpos is 3 and $cs2_melee lte 149>><<set $cs2_melee+=1>><</if>> <</if>> <<if $cs2_aff gte 90>><<set $chance+=10>><</if>> <<if $cs2_will lte _nervewill and $cs2_ranged lte 79 and $cs2_melee lte 79 and _willroll lte 5>><<set $chance-=50>><</if>> <<if $cs2_tempstamina lte 5 and $diff gte 3>><<set $chance-=15>><</if>> <<set $chance-=$skillroll>> <<if $cs2_dex lte 9 or $cs2_str lte 9>><<set $chance-=60>><</if>> <<if $cs2_traitammo lte 0 or $cs2_traitammo is undefined or $equipped is "cybercannon" or _noammopack is true>> <<if $equipped is "crossbow">><<set $bolts-=1>><</if>> <<if $equipped is "pistol">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle">><<set $a306-=1>><</if>> <<if $equipped is "automaticrifle">><<set $a556-=3>><</if>> <<if $equipped is "shotgun">><<set $a12g-=1>><</if>> <<if $equipped is "revolver">><<set $a45-=1>><</if>> <<if $equipped is "coil">><<set $acoil-=1>><</if>> <<if $equipped is "plasma">><<set $aenergy-=1>><</if>> <<if $equipped is "prifle">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle50">><<set $a50-=1>><</if>> <<if $equipped is "gl">><<set $agl-=1>><</if>> <<if $equipped is "cybercannon">><<set $awega-=1>><</if>> <<if $equipped is "minigun">><<set $a556-=15>><</if>> <<if $equipped is "neme">><<set $a50srr-=1>><</if>> <<if $equipped is "r55">><<set $a50-=1>><</if>> <<if $a556 lte 0>><<set $a556 to 0>><</if>> <<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <</if>> <<if $round is 4>> <<set _csnow to $cs3_id>> <<if $curpos is 2>> <<set $chance=$cs3_ranged>> <<set $rangedbonus to $cs3_ranged>> <<set _traitcrack to $cs3_traitcrack>> <<if $cs3_status lte 1 and $cs3_aff lte 40 and $cs3_health gte 15>><<set $chance-=10>><</if>> <<if _csnow is 14>> <<if $equipped isnot "rifle" and $equipped isnot "rifle50">><<set $chance-=50>><</if>> <</if>> <</if>> <<if $curpos is 3>> <<set $chance=$cs3_melee>> <<set $dmgbonus=$cs3_str>> <<set $meleebonus=$cs3_melee>> <<set $strength=$cs3_str>> <</if>> <<if $cs3_pos is 3>><<set $position to "close">><</if>> <<if $cs3_pos lte 2>><<set $position to "far">><</if>> <<if $skillroll lte 4>> <<set $chance+=100>> <<if $curpos is 2 and $cs3_ranged lte 149>><<set $cs3_ranged+=1>><</if>> <<if $curpos is 3 and $cs3_melee lte 149>><<set $cs3_melee+=1>><</if>> <</if>> <<if $cs3_aff gte 90>><<set $chance+=10>><</if>> <<if $cs3_will lte _nervewill and $cs3_ranged lte 79 and $cs3_melee lte 79 and _willroll lte 5>><<set $chance-=50>><</if>> <<if $cs3_tempstamina lte 5 and $diff gte 3>><<set $chance-=15>><</if>> <<set $chance-=$skillroll>> <<if $cs3_dex lte 9 or $cs3_str lte 9>><<set $chance-=60>><</if>> <<if $cslot3 is 7 and $famine gte 1>><<set $chance+=5>><</if>> <<if $cs3_traitammo lte 0 or $cs3_traitammo is undefined or $equipped is "cybercannon" or _noammopack is true>> <<if $equipped is "crossbow">><<set $bolts-=1>><</if>> <<if $equipped is "pistol">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle">><<set $a306-=1>><</if>> <<if $equipped is "automaticrifle">><<set $a556-=3>><</if>> <<if $equipped is "shotgun">><<set $a12g-=1>><</if>> <<if $equipped is "revolver">><<set $a45-=1>><</if>> <<if $equipped is "coil">><<set $acoil-=1>><</if>> <<if $equipped is "plasma">><<set $aenergy-=1>><</if>> <<if $equipped is "prifle">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle50">><<set $a50-=1>><</if>> <<if $equipped is "gl">><<set $agl-=1>><</if>> <<if $equipped is "cybercannon">><<set $awega-=1>><</if>> <<if $equipped is "minigun">><<set $a556-=15>><</if>> <<if $equipped is "neme">><<set $a50srr-=1>><</if>> <<if $equipped is "r55">><<set $a50-=1>><</if>> <<if $a556 lte 0>><<set $a556 to 0>><</if>> <<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <</if>> <<if $round is 5>> <<set _csnow to $cs4_id>> <<if $curpos is 2>> <<set $chance=$cs4_ranged>> <<set $rangedbonus to $cs4_ranged>> <<set _traitcrack to $cs4_traitcrack>> <<if _csnow is 14>> <<if $equipped isnot "rifle" and $equipped isnot "rifle50">><<set $chance-=50>><</if>> <</if>> <</if>> <<if $curpos is 3>> <<set $chance=$cs4_melee>> <<set $dmgbonus=$cs4_str>> <<set $meleebonus=$cs4_melee>> <<set $strength=$cs4_str>> <</if>> <<if $cs4_pos is 3>><<set $position to "close">><</if>> <<if $cs4_pos lte 2>><<set $position to "far">><</if>> <<if $skillroll lte 4>> <<set $chance+=100>> <<if $curpos is 2 and $cs4_ranged lte 149>><<set $cs4_ranged+=1>><</if>> <<if $curpos is 3 and $cs4_melee lte 149>><<set $cs4_melee+=1>><</if>> <</if>> <<if $cs4_aff gte 90>><<set $chance+=10>><</if>> <<if $cs4_will lte _nervewill and $cs4_ranged lte 79 and $cs4_melee lte 79 and _willroll lte 5>><<set $chance-=50>><</if>> <<if $cs4_tempstamina lte 5 and $diff gte 3>><<set $chance-=15>><</if>> <<set $chance-=$skillroll>> <<if $cs4_dex lte 9 or $cs4_str lte 9>><<set $chance-=50>><</if>> <<if $cs4_status lte 1 and $cs4_aff lte 40 and $cs4_health gte 15>><<set $chance-=10>><</if>> <<if $cs4_traitammo lte 0 or $cs4_traitammo is undefined or $equipped is "cybercannon" or _noammopack is true>> <<if $equipped is "crossbow">><<set $bolts-=1>><</if>> <<if $equipped is "pistol">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle">><<set $a306-=1>><</if>> <<if $equipped is "automaticrifle">><<set $a556-=3>><</if>> <<if $equipped is "shotgun">><<set $a12g-=1>><</if>> <<if $equipped is "revolver">><<set $a45-=1>><</if>> <<if $equipped is "coil">><<set $acoil-=1>><</if>> <<if $equipped is "plasma">><<set $aenergy-=1>><</if>> <<if $equipped is "prifle">><<set $a9mm-=1>><</if>> <<if $equipped is "rifle50">><<set $a50-=1>><</if>> <<if $equipped is "gl">><<set $agl-=1>><</if>> <<if $equipped is "cybercannon">><<set $awega-=1>><</if>> <<if $equipped is "minigun">><<set $a556-=15>><</if>> <<if $equipped is "neme">><<set $a50srr-=1>><</if>> <<if $equipped is "r55">><<set $a50-=1>><</if>> <<if $a556 lte 0>><<set $a556 to 0>><</if>> <<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <</if>> /* MAIN CHECKER FOR POST 082 EFFECTS */ <<if $round gte 2 and $round lte 6>> <<include GenComb>> <</if>> /* END OF MAIN CHECKER FOR POST 082 EFFECTS */ /* GEN CHECKER FOR CS SLOTS */ <<if _combatprow gte 1>><<set $chance+=6666>><</if>> <<if $round is 7>> <<set $equipped=$enemy1_weapon>> <<set $chance=$enemy1_wpskill>> <<set $strength=$enemy1_strength>> /* master tactician penalty */ <<if $mctraittac gte 1 and $enemy1_var is undefined>> <<set $chance-=75>> <<set $enemy1_var to 0>> <</if>> <<if $enemy1_pos is 3>><<set $enemypos to 3>><<set $meleebonus=$enemy1_wpskill>><<set $dmgbonus=$enemy1_strength>><</if>> <<if $enemy1_pos is 2>><<set $enemypos to 2>><</if>> <</if>> <<if $round is 8>> <<set $equipped=$enemy2_weapon>> <<set $chance=$enemy2_wpskill>> <<set $strength=$enemy2_strength>> /* master tactician penalty */ <<if $mctraittac gte 1 and $enemy2_var is undefined>> <<set $chance-=75>> <<set $enemy2_var to 0>> <</if>> <<if $enemy2_pos is 3>><<set $enemypos to 3>><<set $meleebonus=$enemy2_wpskill>><<set $dmgbonus=$enemy2_strength>><</if>> <<if $enemy2_pos is 2>><<set $enemypos to 2>><</if>> <</if>> <<if $round is 9>> <<set $equipped=$enemy3_weapon>> <<set $chance=$enemy3_wpskill>> <<set $strength=$enemy3_strength>> /* master tactician penalty */ <<if $mctraittac gte 1 and $enemy3_var is undefined>> <<set $chance-=75>> <<set $enemy3_var to 0>> <</if>> <<if $enemy3_pos is 3>><<set $enemypos to 3>><<set $meleebonus=$enemy3_wpskill>><<set $dmgbonus=$enemy3_strength>><</if>> <<if $enemy3_pos is 2>><<set $enemypos to 2>><</if>> <</if>> <<if $round is 10>> <<set $equipped=$enemy4_weapon>> <<set $chance=$enemy4_wpskill>> <<set $strength=$enemy4_strength>> /* master tactician penalty */ <<if $mctraittac gte 1 and $enemy4_var is undefined>> <<set $chance-=75>> <<set $enemy4_var to 0>> <</if>> <<if $enemy4_pos is 3>><<set $enemypos to 3>><<set $meleebonus=$enemy4_wpskill>><<set $dmgbonus=$enemy4_strength>><</if>> <<if $enemy4_pos is 2>><<set $enemypos to 2>><</if>> <</if>> <<if $round is 11>> <<set $equipped=$enemy5_weapon>> <<set $chance=$enemy5_wpskill>> <<set $strength=$enemy5_strength>> /* master tactician penalty */ <<if $mctraittac gte 1 and $enemy5_var is undefined>> <<set $chance-=75>> <<set $enemy5_var to 0>> <</if>> <<if $enemy5_pos is 3>><<set $enemypos to 3>><<set $meleebonus=$enemy5_wpskill>><<set $dmgbonus=$enemy5_strength>><</if>> <<if $enemy5_pos is 2>><<set $enemypos to 2>><</if>> <</if>> <<if $round gte 7 and $round lte 11>> <<include RandomHit>> <<if $enemypos is 3>><<set $chance+=5>><<set $skillroll to random(1, 40)>><</if>> <<if $enemypos is 2>><<set $skillroll to random(1, 100)>><</if>> <<if $skillroll lte 4>><<set $chance+=100>><</if>> <<set $chance-=$skillroll>> <<if _undead is true>> <<set $chance-=25>> <</if>> <<if $event1 is true>> <<if $enemypos is 3>><<set $chance-=$masterdex>><<set $chance+=10>><</if>> <<if $armorwear is "padded">><<set $chance+=2>><</if>> <<if $armorwear is "leather">><<set $chance+=10>><</if>> <<if $armorwear is "hleather">><<set $chance+=18>><</if>> <<if $armorwear is "combat">><<set $chance+=23>><</if>> <<if $armorwear is "duraplate">><<set $chance+=24>><</if>> <<if $armorwear is "weave">><<set $chance+=3>><</if>> <<if $armorwear is "hulc">><<set $chance+=15>><</if>> <<if $armorwear is "wega">><<set $chance+=12>><</if>> <<if $drunk gte 8>><<set $chance+=20>><</if>> <</if>> <<if $event2 is true>> <<if $enemypos is 3>><<set $chance-=$cs1_dex>><<set $chance+=10>><</if>> <<if $cs1_armor is "padded">><<set $chance+=2>><</if>> <<if $cs1_armor is "leather">><<set $chance+=10>><</if>> <<if $cs1_armor is "hleather">><<set $chance+=18>><</if>> <<if $cs1_armor is "combat">><<set $chance+=23>><</if>> <<if $cs1_armor is "duraplate">><<set $chance+=24>><</if>> <<if $cs1_armor is "weave">><<set $chance+=3>><</if>> <<if $cs1_armor is "hulc">><<set $chance+=15>><</if>> <<if $cs1_armor is "wega">><<set $chance+=12>><</if>> <<if $cs1_armor is "aet">><<set $chance-=60>><</if>> <</if>> <<if $event3 is true>> <<if $enemypos is 3>><<set $chance-=$cs2_dex>><<set $chance+=10>><</if>> <<if $cs2_armor is "padded">><<set $chance+=2>><</if>> <<if $cs2_armor is "leather">><<set $chance+=10>><</if>> <<if $cs2_armor is "hleather">><<set $chance+=18>><</if>> <<if $cs2_armor is "combat">><<set $chance+=23>><</if>> <<if $cs2_armor is "duraplate">><<set $chance+=24>><</if>> <<if $cs2_armor is "weave">><<set $chance+=3>><</if>> <<if $cs2_armor is "hulc">><<set $chance+=15>><</if>> <<if $cs2_armor is "wega">><<set $chance+=12>><</if>> <<if $cs2_armor is "aet">><<set $chance-=60>><</if>> <</if>> <<if $event4 is true>> <<if $enemypos is 3>><<set $chance-=$cs3_dex>><<set $chance+=10>><</if>> <<if $cs3_armor is "padded">><<set $chance+=2>><</if>> <<if $cs3_armor is "leather">><<set $chance+=10>><</if>> <<if $cs3_armor is "hleather">><<set $chance+=18>><</if>> <<if $cs3_armor is "combat">><<set $chance+=23>><</if>> <<if $cs3_armor is "duraplate">><<set $chance+=24>><</if>> <<if $cs3_armor is "weave">><<set $chance+=3>><</if>> <<if $cs3_armor is "hulc">><<set $chance+=15>><</if>> <<if $cs3_armor is "wega">><<set $chance+=12>><</if>> <<if $cs3_armor is "aet">><<set $chance-=60>><</if>> <</if>> <<if $event5 is true>> <<if $enemypos is 3>><<set $chance-=$cs4_dex>><<set $chance+=10>><</if>> <<if $cs4_armor is "padded">><<set $chance+=2>><</if>> <<if $cs4_armor is "leather">><<set $chance+=10>><</if>> <<if $cs4_armor is "hleather">><<set $chance+=18>><</if>> <<if $cs4_armor is "combat">><<set $chance+=23>><</if>> <<if $cs4_armor is "duraplate">><<set $chance+=24>><</if>> <<if $cs4_armor is "weave">><<set $chance+=3>><</if>> <<if $cs4_armor is "hulc">><<set $chance+=15>><</if>> <<if $cs4_armor is "wega">><<set $chance+=12>><</if>> <<if $cs4_armor is "aet">><<set $chance-=60>><</if>> <</if>> /*<<include ComSounds>>*/ <</if>> /* DAMAGE BELOW */ <<set $damage to random(1, 20)>> <<if $equipped isnot "crossbow" and $equipped isnot "pistol" and $equipped isnot "revolver" and $equipped isnot "shotgun" and $equipped isnot "rifle" and $equipped isnot "automaticrifle" and $equipped isnot "coil" and $equipped isnot "plasma" and $equipped isnot "prifle" and $equipped isnot "rifle50" and $equipped isnot "gl" and $equipped isnot "cybercannon" and $equipped isnot "machine40" and $equipped isnot "tank100" and $equipped isnot "minigun" and $equipped isnot "psi" and $equipped isnot "neme" and $equipped isnot "r55">><<set _inmelee to true>><</if>> <<if $curpos is 3 and $round lte 5 and _inmelee is true>> <<if $dmgbonus lte 39>><<set $damage-=1>><</if>> <<if $dmgbonus gte 50>> <<set $dmgbonus*=0.07>> <<set $dmgbonus = Math.round($dmgbonus)>> <<set $damage+=$dmgbonus>> <</if>> <<if $meleebonus gte 50>> <<set $meleebonus*=0.04>> <<set $meleebonus = Math.round($meleebonus)>> <<set $damage+=$meleebonus>> <</if>> <</if>> <<if $enemypos is 3 and $round gte 7 and _inmelee is true>> <<if $dmgbonus lte 39>><<set $damage-=1>><</if>> <<if $dmgbonus gte 50>> <<set $dmgbonus*=0.08>> <<set $dmgbonus = Math.round($dmgbonus)>> <<set $damage+=$dmgbonus>> <</if>> <<if $meleebonus gte 50>> <<set $meleebonus*=0.04>> <<set $meleebonus = Math.round($meleebonus)>> <<set $damage+=$meleebonus>> <</if>> <</if>> /* master tactician */ <<if $round gte 2 and $round lte 6 and $mctraittac gte 1>> <<set $damage+=3>> <<set $chance+=15>> <</if>> /* crackshot trait */ <<if _traitcrack gte 90 and $skillroll lte 25 and _inmelee isnot true>> <<set $chance+=100>> <<set _critty to true>> <</if>> /* master of war */ <<if $round is 1 and $mctraitmwar gte 1>> <<set $damage+=20>> <</if>> /* viking trait */ <<if $round is 1 and $mctraitviking gte 100 and _inmelee is true>> <<set $damage+=3>> <</if>> /* sniper trait */ <<if $round is 1 and $mctraitsniper gte 100 and _inmelee isnot true>> <<set $damage+=random(1,20)>> <</if>> <<if $round is 1>> <<if $mctraitwolf gte 100 and $followers lte 0>><<set $damage+=5>><</if>> <</if>> /* CRITICAL SUCCESS DAMAGE BONUS */ <<if $skillroll lte 4 or _critty is true>><<set $damage+=22>><<set _nomorec to true>><</if>> /* <<if $diff is 3 and $skillroll lte 7 and $skillroll gte 3 and _nomorec isnot true>><<set $skillroll to 3>><<set $damage+=22>><</if>> */ /* MAIN FOR CHECKER NPCs*/ <<if $round gte 2 and $round lte 6>> <<for _exnpc range $npc>> /* loyal extra attack */ <<if _exnpc.traitloyal gte 51 and _exnpc.girlid is _combatid and $masterhealth lte 49>><<set $damage+=15>><</if>> <</for>> <</if>> <<if $rangedbonus gte 50 and $round lte 7 and _inmelee isnot true>> <<set $rangedbonus*=0.04>> <<set $rangedbonus = Math.round($rangedbonus)>> <<set $damage+=$rangedbonus>> <</if>> <<if $round is 1>> <<if $drunk gte 4 and $drunk lte 7>><<set $damage+=random(3, 5)>><</if>> <<if _inmelee is true and $stampoints gte 5 and $diff gte 3>><<set $stampoints-=1>><</if>> <<if _inmelee is true and $stampoints gte 6 and $equipped is "azuk">><<set $stampoints-=5>><</if>> <<if $mctraitgun gte 75>> <<if $activeweapon is "pistol" or $activeweapon is "revolver" or $activeweapon is "r55">> <<set $damage+=12>> <</if>> <</if>> <<if $mcrel.faith is 4>> <<if $mcrel.devotion gte 25>><<set $damage+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $damage+=3>><</if>> <<if $mcrel.devotion gte 100>><<set $damage+=3>><</if>> <</if>> <</if>> <<if $round is 2>> <<if $cs1_rel is 4 and $cs1_devotion gte 60>> <<set $damage+=3>> <</if>> <<if _inmelee is true and $cs1_tempstamina gte 5 and $diff gte 3>><<set $cs1_tempstamina-=1>><</if>> <<if _inmelee is true and $cs1_tempstamina gte 6 and $equipped is "azuk">><<set $cs1_tempstamina-=5>><</if>> <</if>> <<if $round is 3>> <<if $cs2_rel is 4 and $cs2_devotion gte 60>> <<set $damage+=3>> <</if>> <<if _inmelee is true and $cs2_tempstamina gte 5 and $diff gte 3>><<set $cs2_tempstamina-=1>><</if>> <<if _inmelee is true and $cs2_tempstamina gte 6 and $equipped is "azuk">><<set $cs2_tempstamina-=5>><</if>> <</if>> <<if $round is 4>> <<if $cs3_rel is 4 and $cs3_devotion gte 60>> <<set $damage+=3>> <</if>> <<if _inmelee is true and $cs3_tempstamina gte 5 and $diff gte 3>><<set $cs3_tempstamina-=1>><</if>> <<if _inmelee is true and $cs3_tempstamina gte 6 and $equipped is "azuk">><<set $cs3_tempstamina-=5>><</if>> <</if>> <<if $round is 5>> <<if $cs4_rel is 4 and $cs4_devotion gte 60>> <<set $damage+=3>> <</if>> <<if _inmelee is true and $cs4_tempstamina gte 5 and $diff gte 3>><<set $cs4_tempstamina-=1>><</if>> <<if _inmelee is true and $cs4_tempstamina gte 6 and $equipped is "azuk">><<set $cs4_tempstamina-=5>><</if>> <</if>> /* SPARTAN CHECKER */ <<if $quest_space gte 5>> <<if $npc.av46.dayblock is 999 and $npc.av25.dayblock is 999>> <<if _combatid is 46 or _combatid is 25>><<set $damage+=10>><<set _spartan to true>><</if>> <<if _combatid is 46>> <<if $cs1_girlid is 25 and $cs1_health lte 0>> <<set $damage+=5>> <</if>> <<if $cs2_girlid is 25 and $cs2_health lte 0>> <<set $damage+=5>> <</if>> <<if $cs3_girlid is 25 and $cs3_health lte 0>> <<set $damage+=5>> <</if>> <<if $cs4_girlid is 25 and $cs4_health lte 0>> <<set $damage+=5>> <</if>> <</if>> <<if _combatid is 25>> <<if $cs1_girlid is 46 and $cs1_health lte 0>> <<set $damage+=5>> <</if>> <<if $cs2_girlid is 46 and $cs2_health lte 0>> <<set $damage+=5>> <</if>> <<if $cs3_girlid is 46 and $cs3_health lte 0>> <<set $damage+=5>> <</if>> <<if $cs4_girlid is 46 and $cs4_health lte 0>> <<set $damage+=5>> <</if>> <</if>> <</if>> <</if>> /* END OF SPARTAN CHECKER */ <<if $equipped is "crossbow">> <<set $damage+=11>> <<if $position is "close">><<set $damage+=4>><</if>> <</if>> <<if $equipped is "pistol">> <<set $damage+=15>> <<if _traitweapon is 1>><<set $damage+=random(1,20)>><</if>> <<set _ap to true>> <<if $position is "close">><<set $damage+=3>><<set $chance+=5>><</if>> <</if>> /* DMG Coilgun */ <<if $equipped is "coil">> <<set $damage+=45>> <<set _ap to true>> <<if _traitweapon is 3>><<set $damage+=random(1,20)>><</if>> <<set _biggun to 1>> <<if $round is 2 and $cslot1 is 10 and $ayshot is undefined>><<set $damage+=50>><<set $ayshot to 1>><</if>> <<if $round is 3 and $cslot2 is 10 and $ayshot is undefined>><<set $damage+=50>><<set $ayshot to 1>><</if>> <<if $round is 4 and $cslot3 is 10 and $ayshot is undefined>><<set $damage+=50>><<set $ayshot to 1>><</if>> <<if $round is 5 and $cslot4 is 10 and $ayshot is undefined>><<set $damage+=50>><<set $ayshot to 1>><</if>> <</if>> /* End of Coilgun */ <<if $equipped is "neme">> <<set $damage+=63>> <<set _ap to false>> <<set _biggun to 3>> <<if $npc.av39.willpower gte 1 and $npc.av39.likesadist lte 89 and ($npc.av39.status is 5 or $npc.av39.status is 10)>> <<if $round is 2 and $cs1_girlid is 39 and $cleashot is undefined>><<set $damage+=30>><<set $cleashot to 1>><</if>> <<if $round is 3 and $cs2_girlid is 39 and $cleashot is undefined>><<set $damage+=30>><<set $cleashot to 1>><</if>> <<if $round is 4 and $cs3_girlid is 39 and $cleashot is undefined>><<set $damage+=30>><<set $cleashot to 1>><</if>> <<if $round is 5 and $cs4_girlid is 39 and $cleashot is undefined>><<set $damage+=30>><<set $cleashot to 1>><</if>> <</if>> <</if>> <<if $equipped is "plasma">> <<set $damage+=60>> <<if _traitweapon is 3>><<set $damage+=random(1,20)>><</if>> <<set _ap to false>> <<set _biggun to 2>> <</if>> <<if $equipped is "rifle50">> <<set $damage+=45>> <<if _traitweapon is 2>><<set $damage+=random(1,20)>><</if>> <<if $position is "close">><<set $damage-=15>><<set $chance+=5>><</if>> <<set _ap to true>> <<set _biggun to 1>> <</if>> <<if $equipped is "prifle">> <<set $damage+=25>> <<if _traitweapon is 2>><<set $damage+=random(1,20)>><</if>> <<if $position is "close">><<set $damage-=10>><<set $chance+=5>><</if>> <<set _ap to false>> <</if>> <<if $equipped is "revolver">> <<set $damage+=22>> <<set _ap to true>> <<if _traitweapon is 1>><<set $damage+=random(1,20)>><</if>> <<if $position is "close">><<set $damage+=10>><<set $chance+=5>><</if>> <</if>> <<if $equipped is "r55">> <<set $damage+=45>> <<set _ap to true>> <<if _traitweapon is 1>><<set $damage+=random(1,20)>><</if>> <<if $position is "close">><<set $chance+=15>><</if>> <<if $position is "far">><<set $damage-=10>><</if>> <</if>> <<if $equipped is "rifle">> <<set $damage+=20>> <<set _ap to true>> <<if _traitweapon is 2>><<set $damage+=random(1,20)>><</if>> <<if $position is "far">><<set $damage+=10>><<set $chance+=20>><</if>> <<if $position is "close">><<set $chance-=5>><</if>> <</if>> <<if $equipped is "automaticrifle">> <<set $damage+=38>> <<set _ap to true>> <<set _biggun to 1>> <<if _traitweapon is 4>><<set $damage+=random(1,20)>><</if>> <<if $position is "close">><<set $chance+=5>><</if>> <</if>> <<if $equipped is "shotgun">> <<set _ap to false>> <<set _biggun to 1>> <<if _traitweapon is 2>><<set $damage+=random(1,20)>><</if>> <<set $damage+=12>> <<if $position is "close">><<set $damage+=14>><</if>> <</if>> <<if $equipped is "cybercannon">> <<set _ap to true>> <<set $damage+=96>> <<if _traitweapon is 3>><<set $damage+=random(1,20)>><</if>> <<set _biggun to 2>> <</if>> <<if $equipped is "psi">> <<set _ap to true>> <<set _noarmor to true>> <<set $damage to 125>> <<if $equipped is "psi" and $event1 is true>><<set $damage+=$armorsoak>><</if>> <</if>> <<if $equipped is "minigun">> <<set _ap to true>> <<set $damage+=85>> <<set _biggun to 2>> <<set $chance+=20>> <<if _traitweapon is 4>><<set $damage+=random(1,20)>><</if>> <<set _spray to 1>> <<if _curstr lt 100 and $round lte 6>><<set $chance-=50>><</if>> <</if>> <<if $equipped is "gl">> <<set _ap to true>> <<set $damage+=40>> <<set $chance+=15>> <<set _spray to 2>> <</if>> <<if $equipped is "machine40">> <<set _ap to true>> <<set _biggun to 2>> <<set $damage+=either(110, 70, 130, 90, 70, 140, 90)>> <</if>> <<if $equipped is "tank100">> <<set _ap to true>> <<set _biggun to 3>> <<set $damage+=either(210, 170, 230, 90, 70, 50, 200, 80, 80)>> <</if>> <<if $equipped is "mal">> <<set $damage+=30>> <<if $round is 1 and $mcrel.devotion gte 100 and $mcrel.faith is 5>> <<set $damage+=20>> <</if>> <<if $round gte 2 and _traitrel is 5>> <<set $damage+=20>> <</if>> <<set _speed to 1>> <<if _curstr lt 100>><<set $chance-=50>><</if>> <</if>> <<if $equipped is "fists">><<set $damage+=2>><<if $skillroll lte 5>><<set $damage+=3>><</if>><<set _speed to 3>><</if>> <<if $equipped is "natural">><<set $damage+=4>><<if $skillroll lte 5>><<set $damage+=3>><</if>><<set _speed to 3>><</if>> <<if $equipped is "whipstick">><<set $damage+=5>><<set _speed to 3>><</if>> <<if $equipped is "knife">><<set $damage+=7>><<set _speed to 3>><</if>> <<if $equipped is "staff">><<set $damage+=9>><<set _speed to 2>><</if>> <<if $equipped is "sword">><<set $damage+=13>><<set _speed to 2>><</if>> <<if $equipped is "powerkatana">><<set $damage+=28>><<set _ap to true>><<set _speed to 2>><</if>> <<if $equipped is "sledge">><<set $damage+=15>><<set $chance-=6>><<set _speed to 1>><</if>> <<if $equipped is "gsword">><<set $damage+=38>><<if $strength lte 39>><<set $damage-=10>><</if>><<if $strength lte 74>><<set $damage-=14>><</if>><<set _speed to 1>><<set _ap to true>><<if $strength gte 120>><<set _biggun to 1>><</if>> <</if>> <<if $equipped is "waki">><<set $damage+=12>><<set _speed to 3>><</if>> <<if $equipped is "spear">><<set $damage+=11>><<set _ap to true>><<set _speed to 2>><</if>> <<if $equipped is "iceblade">><<set $damage+=30>><<set _ap to true>><<set _speed to 3>><</if>> <<if $equipped is "gaxe">><<if $strength gte 120>><<set _biggun to 1>><</if>> <<set $damage+=40>><<if $strength lte 39>><<set $damage-=20>><</if>><<if $strength lte 74>><<set $damage-=5>><</if>><<if $strength lte 99>><<set $damage-=10>><</if>><<set _speed to 1>><<set _ap to false>><</if>> <<if $equipped is "azuk">><<if $strength gte 190>><<set _biggun to 1>><</if>><<set $damage+=50>><<if $strength lte 59>><<set $damage-=20>><</if>><<if $strength lte 99>><<set $damage-=15>><</if>><<if $strength lte 189>><<set $damage-=25>><</if>><<set _speed to 1>><<set _ap to true>><</if>> /* RECOIL PARAMETERS BELOW */ <<if $equipped is "rifle" or $equipped is "neme">><<set _rec to 1>><</if>> <<if $equipped is "automaticrifle">><<set _rec to 2>><</if>> <<if $equipped is "shotgun">><<set _rec to 1>><</if>> <<if $equipped is "revolver">><<set _rec to 1>><</if>> <<if $equipped is "coil">><<set _rec to 2>><</if>> <<if $equipped is "rifle50">><<set _rec to 2>><</if>> /* DAMAGE BONUS BASED ON SKILL BELOW */ <<if $equipped isnot "psi">> <<if $chance gte 60>><<set $damage+=2>><</if>> <<if $chance gte 80>><<set $damage+=2>><</if>> <<if $chance gte 90>><<set $damage+=2>><</if>> <</if>> /* SPECIAL WEAPONS/TRAITS APPLY BELOW*/ <<if $round is 2 and $cs1_brawler gte 51 and _inmelee is true>><<set $damage+=5>><</if>> <<if $round is 3 and $cs2_brawler gte 51 and _inmelee is true>><<set $damage+=5>><</if>> <<if $round is 4 and $cs3_brawler gte 51 and _inmelee is true>><<set $damage+=5>><</if>> <<if $round is 5 and $cs4_brawler gte 51 and _inmelee is true>><<set $damage+=5>><</if>> <<if $round is 2 and $cs1_pure lte 24>><<set $damage+=5>><</if>> <<if $round is 3 and $cs2_pure lte 24>><<set $damage+=5>><</if>> <<if $round is 4 and $cs3_pure lte 24>><<set $damage+=5>><</if>> <<if $round is 5 and $cs4_pure lte 24>><<set $damage+=5>><</if>> <<if $round is 2 and $cs1_warrior gte 50>><<set $damage+=3>><</if>> <<if $round is 3 and $cs2_warrior gte 50>><<set $damage+=3>><</if>> <<if $round is 4 and $cs3_warrior gte 50>><<set $damage+=3>><</if>> <<if $round is 5 and $cs4_warrior gte 50>><<set $damage+=3>><</if>> /* MECHA sepcial damage */ <<if $combat is 199 and $neen is 2 and $round is 8>> <<set $damage+=random(15,40)>> <</if>> <<if $equipped is "shotgun">> <<set $chance+=25>> <</if>> /* PIRATE FIGHTS BAD WEATHER */ <<if $combat is 197>> <<if $weatherroll lte 1>><<set $chance-=20>><</if>> <<if $weatherroll lte 3>><<set $chance-=20>><</if>> <</if>> <<if $round is 7 and $combat is 205>> <<set $damage+=15>> <</if>> <<if $round gte 7>> <<if $equipped is "fists">><<set $chance+=3>><<set _enemymel to true>><</if>> <<if $equipped is "whipstick">><<set $chance+=3>><<set _enemymel to true>><</if>> <<if $equipped is "knife">><<set $chance+=5>><<set _enemymel to true>><</if>> <<if $equipped is "powerkatana">><<set $chance+=3>><<set _enemymel to true>><</if>> <<if $equipped is "sledge">><<set $chance-=5>><<set _enemymel to true>><</if>> <<if $equipped is "gsword">><<set $chance-=5>><<set _enemymel to true>><</if>> <<if $equipped is "gaxe">><<set $chance-=5>><<set _enemymel to true>><</if>> <<if $equipped is "azuk">><<set $chance-=5>><<set _enemymel to true>><</if>> <<if $equipped is "sword" or $equipped is "staff">><<set _enemymel to true>><</if>> <<if $equipped is "waki">><<set _enemymel to true>><<set $chance+=5>><</if>> <<if $equipped is "spear">><<set _enemymel to true>><</if>> <<if $equipped is "mal">><<set _enemymel to true>><</if>> /* DENGI FRENZY */ <<if $enemy1_type gte 62 and $enemy1_type lte 78 and $round is 7>> <<if $enemy1_health lte 99>><<set $damage+=5>><</if>> <<if $enemy1_health lte 49>><<set $damage+=20>><</if>> <<if $enemy1_health lte 9>><<set $damage+=25>><</if>> <</if>> <<if $enemy2_type gte 62 and $enemy2_type lte 78 and $round is 8>> <<if $enemy2_health lte 99>><<set $damage+=5>><</if>> <<if $enemy2_health lte 49>><<set $damage+=20>><</if>> <<if $enemy2_health lte 9>><<set $damage+=25>><</if>> <</if>> <<if $enemy3_type gte 62 and $enemy3_type lte 78 and $round is 9>> <<if $enemy3_health lte 99>><<set $damage+=5>><</if>> <<if $enemy3_health lte 49>><<set $damage+=20>><</if>> <<if $enemy3_health lte 9>><<set $damage+=25>><</if>> <</if>> <<if $enemy4_type gte 62 and $enemy4_type lte 78 and $round is 10>> <<if $enemy4_health lte 99>><<set $damage+=5>><</if>> <<if $enemy4_health lte 49>><<set $damage+=20>><</if>> <<if $enemy4_health lte 9>><<set $damage+=25>><</if>> <</if>> <<if $enemy5_type gte 62 and $enemy5_type lte 78 and $round is 11>> <<if $enemy5_health lte 99>><<set $damage+=5>><</if>> <<if $enemy5_health lte 49>><<set $damage+=20>><</if>> <<if $enemy5_health lte 9>><<set $damage+=25>><</if>> <</if>> <</if>> <<if $round is 1>> <<if _rec is 1>> <<if $ranged lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $ranged lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 2>> <<if _rec is 1>> <<if $cs1_ranged lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $cs1_ranged lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 3>> <<if _rec is 1>> <<if $cs2_ranged lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $cs2_ranged lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 4>> <<if _rec is 1>> <<if $cs3_ranged lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $cs3_ranged lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 5>> <<if _rec is 1>> <<if $cs4_ranged lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $cs4_ranged lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 7>> <<if _rec is 1>> <<if $enemy1_wpskill lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $enemy1_wpskill lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 8>> <<if _rec is 1>> <<if $enemy2_wpskill lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $enemy2_wpskill lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 9>> <<if _rec is 1>> <<if $enemy3_wpskill lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $enemy3_wpskill lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 10>> <<if _rec is 1>> <<if $enemy4_wpskill lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $enemy4_wpskill lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> <<if $round is 11>> <<if _rec is 1>> <<if $enemy5_wpskill lte 39>><<set $chance-=3>><</if>> <</if>> <<if _rec is 2>> <<if $enemy5_wpskill lte 69>><<set $chance-=6>><</if>> <</if>> <</if>> /* END OF RECOIL*/ /* REACH SYSTEM BELOW */ <<if _enemymel is true>> <<if $event1 is true and $activeweapon is "spear" and $equipped isnot "spear">><<set $chance-=15>><<if $equipped is "gsword" or $equipped is "gaxe" or $equipped is "azuk">><<set $chance+=5>><</if>><</if>> <<if $event2 is true and $cs1_mweapon is "spear" and $equipped isnot "spear">><<set $chance-=15>><<if $equipped is "gsword" or $equipped is "gaxe" or $equipped is "azuk">><<set $chance+=5>><</if>><</if>> <<if $event3 is true and $cs2_mweapon is "spear" and $equipped isnot "spear">><<set $chance-=15>><<if $equipped is "gsword" or $equipped is "gaxe" or $equipped is "azuk">><<set $chance+=5>><</if>><</if>> <<if $event4 is true and $cs3_mweapon is "spear" and $equipped isnot "spear">><<set $chance-=15>><<if $equipped is "gsword" or $equipped is "gaxe" or $equipped is "azuk">><<set $chance+=5>><</if>><</if>> <<if $event5 is true and $cs4_mweapon is "spear" and $equipped isnot "spear">><<set $chance-=15>><<if $equipped is "gsword" or $equipped is "gaxe" or $equipped is "azuk">><<set $chance+=5>><</if>><</if>> <</if>> /* SMALL BODY PENALTY */ <<if _enemymel isnot true>> <<if $event2 is true and $cs1_body lte 2>><<set $chance-=10>><</if>> <<if $event3 is true and $cs2_body lte 2>><<set $chance-=10>><</if>> <<if $event4 is true and $cs3_body lte 2>><<set $chance-=10>><</if>> <<if $event5 is true and $cs4_body lte 2>><<set $chance-=10>><</if>> <</if>> /* GEN CHANCE CALCS */ /* darkness penalty */ <<if $daycount gte 210 and $daycount lte 49>> <<if _inmelee isnot true>><<set $chance-=5>><</if>> <</if>> <<if _inmelee isnot true and $diff gte 3>> <<if $weatherroll lte 2>> <<set $chance-=10>> <<if $equipped is "plasma">><<set $damage-=10>><</if>> <</if>> <</if>> /*Below calculates the amount Stamina absorbs from damage.*/ <<if $round gte 7>> <<if $event1 is true>> <<if $masterstamina gte 40>><<set $damage-=1>><</if>> <<if $masterstamina gte 50>><<set $damage-=1>><</if>> <<if $masterstamina gte 60>><<set $damage-=1>><</if>> <<if $masterstamina gte 70>><<set $damage-=1>><</if>> <<if $masterstamina gte 80>><<set $damage-=1>><</if>> <<if $masterstamina gte 90>><<set $damage-=1>><</if>> <<if $mctraittough gte 75>><<set $damage*=0.92>><<set $damage = Math.round($damage)>> <</if>> <</if>> <<if $event2 is true>> <<if $cs1_stamina gte 50>><<set $damage-=1>><</if>> <<if $cs1_stamina gte 60>><<set $damage-=1>><</if>> <<if $cs1_stamina gte 70>><<set $damage-=1>><</if>> <<if $cs1_stamina gte 80>><<set $damage-=1>><</if>> <<if $cs1_stamina gte 90>><<set $damage-=1>><</if>> <<if $cs1_girlid is 201 and $damage gte 5>><<set $damage-=4>><</if>> <</if>> <<if $event3 is true>> <<if $cs2_stamina gte 50>><<set $damage-=1>><</if>> <<if $cs2_stamina gte 60>><<set $damage-=1>><</if>> <<if $cs2_stamina gte 70>><<set $damage-=1>><</if>> <<if $cs2_stamina gte 80>><<set $damage-=1>><</if>> <<if $cs2_stamina gte 90>><<set $damage-=1>><</if>> <<if $cs2_girlid is 201 and $damage gte 5>><<set $damage-=4>><</if>> <</if>> <<if $event4 is true>> <<if $cs3_stamina gte 50>><<set $damage-=1>><</if>> <<if $cs3_stamina gte 60>><<set $damage-=1>><</if>> <<if $cs3_stamina gte 70>><<set $damage-=1>><</if>> <<if $cs3_stamina gte 80>><<set $damage-=1>><</if>> <<if $cs3_stamina gte 90>><<set $damage-=1>><</if>> <<if $cs3_girlid is 201 and $damage gte 5>><<set $damage-=4>><</if>> <</if>> <<if $event5 is true>> <<if $cs4_stamina gte 50>><<set $damage-=1>><</if>> <<if $cs4_stamina gte 60>><<set $damage-=1>><</if>> <<if $cs4_stamina gte 70>><<set $damage-=1>><</if>> <<if $cs4_stamina gte 80>><<set $damage-=1>><</if>> <<if $cs4_stamina gte 90>><<set $damage-=1>><</if>> <<if $cs4_girlid is 201 and $damage gte 5>><<set $damage-=4>><</if>> <</if>> <</if>> /* round gte 7 */ <<if $damage lte 0>><<set $damage=0>><</if>> /* SPECIAL ATTACKS CHANCE CALCS BELOW */ <<if $round lte 5>> <<if _cs_se.aim gte 1>><<set $chance+=20>><<set $damage+=random(5, 20)>> <<if $equipped is "rifle50" or $equipped is "gl" or $equipped is "neme">><<set $damage+=either(10, 10, 10, 15, 10, 45)>><</if>> <<set _cs_se.aim to 0>><</if>> <<if _cs_se.pattack gte 1 and $curpos is 3>><<set $chance-=15>><<set $damage+=random(5, 18)>><<if $round is 1 and $s3 gte 1>><<set $damage+=20>><<if $masterhealth gte 4>><<set $masterhealth-=3>><<else>><<set $damage-=20>><</if>><</if>><<if $equipped is "gsword" or $equipped is "sledge">><<set $damage+=10>><</if>><<if $equipped is "gaxe">><<set $damage+=15>><</if>><<if $equipped is "azuk">><<set $damage+=15>><</if>><<set _cs_se.pattack to 0>><</if>> <</if>> /* BERSERKER TRAIT */ <<if $round lte 5 and $curpos is 3>> <<for _ber range $npc>> <<if _ber.traitber gte 50 and _combatid is _ber.girlid>> <<set $damage+=random(-5, 20)>> <<set $chance-=25>> <</if>> <</for>> <</if>> /* MELEE CHANCES (PLAYER TROOP) LISTED BELOW INCLUDING WEAPON SPEED */ <<if $curpos is 3>> <<if $equipped is "whipstick">><<set $chance+=3>><</if>> <<if $equipped is "knife">><<set $chance+=3>><</if>> <<if $equipped is "powerkatana">><<set $chance+=3>><</if>> <<if $equipped is "sledge">><<set $chance-=5>><</if>> <<if $calc is 1>> <<set $chance-=$enemy1_dex>> <<set $chance+=25>> <<if _speed is 1>><<set $chance-=10>><</if>> <<if _speed is 3>><<set $chance+=15>><</if>> <<if $enemy1_armor is "padded">><<set $chance+=2>><</if>> <<if $enemy1_armor is "leather">><<set $chance+=10>><</if>> <<if $enemy1_armor is "hleather">><<set $chance+=18>><</if>> <<if $enemy1_armor is "combat">><<set $chance+=23>><</if>> <<if $enemy1_armor is "duraplate">><<set $chance+=24>><</if>> <<if $enemy1_armor is "weave">><<set $chance+=3>><</if>> <<if $enemy1_armor is "hulc">><<set $chance+=15>><</if>> <<if $enemy1_armor is "wega">><<set $chance+=12>><</if>> <</if>> <<if $calc is 2>> <<set $chance-=$enemy2_dex>> <<if _speed is 1>><<set $chance-=10>><</if>> <<if _speed is 3>><<set $chance+=15>><</if>> <<set $chance+=25>> <<if $enemy2_armor is "padded">><<set $chance+=2>><</if>> <<if $enemy2_armor is "leather">><<set $chance+=10>><</if>> <<if $enemy2_armor is "hleather">><<set $chance+=18>><</if>> <<if $enemy2_armor is "combat">><<set $chance+=23>><</if>> <<if $enemy2_armor is "duraplate">><<set $chance+=24>><</if>> <<if $enemy2_armor is "weave">><<set $chance+=3>><</if>> <<if $enemy2_armor is "hulc">><<set $chance+=15>><</if>> <<if $enemy2_armor is "wega">><<set $chance+=12>><</if>> <</if>> <<if $calc is 3>> <<set $chance-=$enemy3_dex>> <<if _speed is 1>><<set $chance-=10>><</if>> <<if _speed is 3>><<set $chance+=15>><</if>> <<set $chance+=25>> <<if $enemy3_armor is "padded">><<set $chance+=2>><</if>> <<if $enemy3_armor is "leather">><<set $chance+=10>><</if>> <<if $enemy3_armor is "hleather">><<set $chance+=18>><</if>> <<if $enemy3_armor is "combat">><<set $chance+=23>><</if>> <<if $enemy3_armor is "duraplate">><<set $chance+=24>><</if>> <<if $enemy3_armor is "weave">><<set $chance+=3>><</if>> <<if $enemy3_armor is "hulc">><<set $chance+=15>><</if>> <<if $enemy3_armor is "wega">><<set $chance+=12>><</if>> <</if>> <<if $calc is 4>> <<set $chance-=$enemy4_dex>> <<if _speed is 1>><<set $chance-=10>><</if>> <<if _speed is 3>><<set $chance+=15>><</if>> <<set $chance+=25>> <<if $enemy4_armor is "padded">><<set $chance+=2>><</if>> <<if $enemy4_armor is "leather">><<set $chance+=10>><</if>> <<if $enemy4_armor is "hleather">><<set $chance+=18>><</if>> <<if $enemy4_armor is "combat">><<set $chance+=23>><</if>> <<if $enemy4_armor is "duraplate">><<set $chance+=24>><</if>> <<if $enemy4_armor is "weave">><<set $chance+=3>><</if>> <<if $enemy4_armor is "hulc">><<set $chance+=15>><</if>> <<if $enemy4_armor is "wega">><<set $chance+=12>><</if>> <</if>> <<if $calc is 5>> <<set $chance-=$enemy5_dex>> <<if _speed is 1>><<set $chance-=10>><</if>> <<if _speed is 3>><<set $chance+=15>><</if>> <<set $chance+=25>> <<if $enemy5_armor is "padded">><<set $chance+=2>><</if>> <<if $enemy5_armor is "leather">><<set $chance+=10>><</if>> <<if $enemy5_armor is "hleather">><<set $chance+=18>><</if>> <<if $enemy5_armor is "combat">><<set $chance+=23>><</if>> <<if $enemy5_armor is "duraplate">><<set $chance+=24>><</if>> <<if $enemy5_armor is "weave">><<set $chance+=3>><</if>> <<if $enemy5_armor is "hulc">><<set $chance+=15>><</if>> <<if $enemy5_armor is "wega">><<set $chance+=12>><</if>> <</if>> <</if>> <<if $move is false and $round lte 5>> <<if $chance gte 1>> /* CHANCE OF INCAP */ <<set _slavechance to random(1, 100)>> <<if $equipped is "whipstick">><<set _slavechance+=89>><</if>> <<if $equipped is "knife">><<set _slavechance+=20>><</if>> <<if $equipped is "sword">><<set _slavechance+=15>><</if>> <<if $equipped is "staff" or $equipped is "iceblade">><<set _slavechance+=70>><</if>> <<if $equipped is "fists">><<set _slavechance+=85>><</if>> <<if $equipped is "sledge">><<set _slavechance+=35>><</if>> <<if $equipped is "gsword" or $equipped is "gaxe">><<set _slavechance+=15>><</if>> <<if $round is 1 and $mctraitman gte 75>><<set _slavechance+=15>><</if>> <<if $equipped is "revolver" or $equipped is "r55">><<set _slavechance-=4>><</if>> <<if $equipped is "automaticrifle">><<set _slavechance-=5>><</if>> <<if $equipped is "plasma">><<set _slavechance-=8>><</if>> <<if $equipped is "coil">><<set _slavechance-=8>><</if>> <<if $equipped is "rifle50" or $equipped is "neme">><<set _slavechance-=10>><</if>> <<if $equipped is "machine40">><<set _slavechance-=100>><</if>> <<if $equipped is "tank100">><<set _slavechance-=500>><</if>> <<if $equipped is "psi" and $round is 1 and $occult gte 75>><<set _slavechance+=500>><</if>> <<if $combat is 175>> <<if $pallen is 6 or $pallen is 10>> <<set _slavechance-=500>> <</if>> <</if>> <<if $combat is 179>> <<if $avefight is 3>> <<set _slavechance-=500>> <</if>> <</if>> <<if $equipped is "gl">><<set _spray to 1>><</if>> <<if $equipped is "minigun">><<set _spray to 2>><</if>> <<if $dd is 1>> <<set $malelimit to 5>> <<set $femalelimit to 5>> <<if $combat is 191 and $newen is 2>><<set _noc to true>><</if>> <<if $combat is 191 and $newen is 3>><<set _noc to true>><</if>> <<if $combat is 191 and ($newen is 4 or $newen is 5)>><<set _noc to true>><</if>> <<if $combat is 191 and $newen gte 14 and $newen lte 20>><<set _noc to true>><</if>> <<if $combat is 41 and $quest_head gte 6>><<set _noc to true>><</if>> <<if $combat gte 200 or $combat is 121 or $combat is 124 or $combat is 126 or $combat is 2 or $combat is 60 or $combat is 61 or $combat is 78 or $combat is 112 or $combat is 119 or $combat is 115 or $combat is 120 or $combat is 145 or $combat is 55 or $combat is 57 or $combat is 148 or $combat is 149 or $combat is 150 or $combat is 151 or $combat is 152 or $combat is 153 or $combat is 155 or $combat is 157 or $combat is 156 or $combat is 159 or $combat is 158 or $combat is 176 or $combat is 177 or $combat is 178 or $combat is 181 or $combat is 182 or $combat is 183 or $combat is 184 or $combat is 187 or $combat is 190 or _noc is true>><<set $malelimit to 0>><<set $femalelimit to 0>><<set _nocaptives to true>><</if>> <<else>> /* NO-CAPTURE COMBATS OLD SYSTEM IGNORE */ <<if $combat gte 200 or $combat is 121 or $combat is 124 or $combat is 126 or $combat is 2 or $combat is 60 or $combat is 61 or $combat is 78 or $combat is 112 or $combat is 119 or $combat is 115 or $combat is 120 or $combat is 145 or $combat is 55 or $combat is 57 or $combat is 148 or $combat is 149 or $combat is 150 or $combat is 151 or $combat is 152 or $combat is 153 or $combat is 155 or $combat is 157 or $combat is 156 or $combat is 159 or $combat is 158 or $combat is 176 or $combat is 177 or $combat is 178 or $combat is 187 or $combat is 194>><<set _slavechance-=999>><</if>> <</if>> <<if $calc is 1>> <<set _okslave to false>> <<if $enemy1_health lte $enemy1_htype*0.25 and $enemy1_health lte 150>> <<if _combatid is 39 and $npc.av39.willpower gte 1 and $npc.av39.likesadist lte 89 and ($npc.av39.status is 5 or $npc.av39.status is 10)>> <<set $damage+=100>> <</if>> <</if>> <<if $dd is 1>> <<if $nuslmale isnot $malelimit and $enemy1_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot $femalelimit and $enemy1_sex is "her">><<set _okslave to true>><</if>> <<else>> <<if $nuslmale isnot 1 and $enemy1_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot 1 and $enemy1_sex is "her">><<set _okslave to true>><</if>> <</if>> <<if _ap is true and $enemy1_soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and $enemy1_soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and $enemy1_soak gte 25>><<set $damage+=2>><</if>> <<if _ap is true and $enemy1_soak gte 34>><<set $damage+=2>><</if>> <<if _ap is true and $enemy1_soak gte 45>><<set $damage+=2>><</if>> <<if _biggun gte 1 and $enemy1_soak gte 1>><<set _soaked to _biggun>><<set $enemy1_soak-=_biggun>><<set _fo3b to _soaked>> <</if>> <<set _fo to $enemy1>> <<set _fo2 to $damage>> <<set _fo3 to $enemy1_soak>> /* $enemy1 is hit by $damage points */ <<if $skillroll lte 4 or _critty is true>>/* (CRITICAL HIT!)*/<<set _fo5 to true>><</if>> <<set $damage-=$enemy1_soak>> <<set _fo4 to $damage>> /* <<if $damage lt $enemy1_health>> The enemy's armor soaks <<if $damage lte 0>>all damage, leaving $enemy1_sex unhurt!<<else>>$enemy1_soak points, giving $enemy1_sex a total of $damage damage.<</if>> <<if _soaked gte -20>>(Condition: -_soaked)!<</if>> <</if>> */ <<if $damage gte $enemy1_health>> <<if _okslave is true and _slavechance gte 90 and $combat isnot 133>> <div class="green">/* $enemy1 has been incapacitated! */ <<set _fo6 to true>> </div> <<if $dd is 1>> <<if $enemy1_sex is "him">><<set $nuslmale+=1>><<set $capnamemale.push($enemy1)>><<set $capmaleid.push($enemy1_id)>><<else>><<set $nuslgirl+=1>><<set $capnamefemale.push($enemy1)>><<set $capfemaleid.push($enemy1_id)>><</if>> <<set $enemy1_taken to 1>> <<if $enemy1_sex is "him">><<set $descroll6+=1>><<else>><<set $descroll5+=1>><</if>> <<else>> <<if $enemy1_sex is "him">><<set $nuslmale=1>><<set $capnamemale to $enemy1>><<set $capmaleid to $enemy1_id>><<else>><<set $nuslgirl=1>><<set $capnamefemale to $enemy1>><</if>> <<set $enemy1_taken to 1>> <<if $enemy1_sex is "him">><<set $descroll6=1>><<else>><<set $descroll5=1>><</if>> <</if>> /* dd ends */ <<else>> <<set _fo7 to true>> /* $enemy1 is killed, after taking $damage damage points ($enemy1_soak pts. absorbed by armor)! */ <</if>> <</if>> <<if $damage gte 1>><<set $enemy1_health-=$damage>><</if>> <<if $enemy1_health lte 10 and $enemy1_health gte 1 and $damage gte 1>><<set $enemy1_state to 1>>/* $enemy1 is mortally wounded by the attack!*/<</if>> <<if $enemy1_health lte 0>><<set $enemy1_state to 0>><<set _killeden to _actnpc>><</if>> <<if $enemy2_state gte 1 and $enemy2_health gte 10 and _spray gte 1 and $enemy2_pos is $enemy1_pos>><<set $enemy2_health-=5>><</if>> <<if $enemy2_state gte 1 and _spray gte 1 and $enemy2_pos is $enemy1_pos>><<set $enemy2_health-=either (2, 5, 5, 12, 8, 6, 8, 9, 26, 30)>><<if $enemy2_health lte 0>><<set $enemy2_state to 0>><</if>><</if>> <</if>> <<if $calc is 2>> <<set _okslave to false>> <<if $enemy2_health lte $enemy2_htype*0.25 and $enemy2_health lte 150>> <<if _combatid is 39 and $npc.av39.willpower gte 1 and $npc.av39.likesadist lte 89 and ($npc.av39.status is 5 or $npc.av39.status is 10)>> <<set $damage+=100>> <</if>> <</if>> <<if $dd is 1>> <<if $nuslmale isnot $malelimit and $enemy2_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot $femalelimit and $enemy2_sex is "her">><<set _okslave to true>><</if>> <<else>> <<if $nuslmale isnot 1 and $enemy2_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot 1 and $enemy2_sex is "her">><<set _okslave to true>><</if>> <</if>> <<if _ap is true and $enemy2_soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and $enemy2_soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and $enemy2_soak gte 24>><<set $damage+=2>><</if>> <<if _ap is true and $enemy2_soak gte 34>><<set $damage+=2>><</if>> <<if _ap is true and $enemy2_soak gte 45>><<set $damage+=2>><</if>> <<if _biggun gte 1 and $enemy2_soak gte 1>><<set _soaked to _biggun>><<set $enemy2_soak-=_biggun>> <<set _fo3b to _soaked>><</if>> /* CYBER CANNON MELTS THROUGH TANK ARMOR */ <<if $enemy2_type is 156 and $equipped is "cybercannon" and $enemy2_soak gte 10>><<set $enemy2_soak-=5>><<set _soaked to -5>><</if>> <<set _fo to $enemy2>> <<set _fo2 to $damage>> <<set _fo3 to $enemy2_soak>> <<if $skillroll lte 4 or _critty is true>> (CRITICAL HIT!)<<set _fo5 to true>><</if>> <<set $damage-=$enemy2_soak>> <<set _fo4 to $damage>> /* <<if $damage lt $enemy2_health>> The enemy's armor soaks <<if $damage lte 0>>all damage, leaving $enemy2_sex unhurt!<<else>>$enemy2_soak points, giving $enemy2_sex a total of $damage damage.<</if>> <<if _soaked gte -20>>(Condition: -_soaked)!<</if>> <</if>> */ <<if $damage gte $enemy2_health>> <<if _okslave is true and _slavechance gte 90>> /*<div class="green">$enemy2 has been incapacitated!</div>*/ <<set _fo6 to true>> <<if $dd is 1>> <<if $enemy2_sex is "him">><<set $nuslmale+=1>><<set $capnamemale.push($enemy2)>><<set $capmaleid.push($enemy2_id)>><<else>><<set $nuslgirl+=1>><<set $capnamefemale.push($enemy2)>><<set $capfemaleid.push($enemy2_id)>><</if>> <<set $enemy2_taken to 1>> <<if $enemy2_sex is "him">><<set $descroll6+=1>><<else>><<set $descroll5+=1>><</if>> <<else>> <<if $enemy2_sex is "him">><<set $nuslmale=1>><<set $capnamemale to $enemy2>><<set $capmaleid to $enemy2_id>><<else>><<set $nuslgirl=1>><<set $capnamefemale to $enemy2>><</if>> <<set $enemy2_taken to 1>> <<if $enemy2_sex is "him">><<set $descroll6=1>><<else>><<set $descroll5=1>><</if>> <</if>> <<else>> <<set _fo7 to true>> <<if _combatid is 11 and $combat is 175 and $pallen is 10>><<set $ariawarrior to 1>><</if>> <</if>> <</if>> <<if $damage gte 1>><<set $enemy2_health-=$damage>><</if>> <<if $enemy2_health lte 10 and $enemy2_health gte 1 and $damage gte 1>><<set $enemy2_state to 1>>/*<br>$enemy2 is mortally wounded by the attack!*/<</if>> <<if $enemy2_health lte 0>><<set $enemy2_state to 0>><<set _killeden to _actnpc>><</if>> <<if $enemy1_state gte 1 and $enemy1_health gte 20 and _spray gte 1 and $enemy1_pos is $enemy2_pos>><<set $enemy1_health-=random(1, 10)>><</if>> <<if $enemy3_state gte 1 and $enemy3_health gte 20 and _spray gte 1 and $enemy3_pos is $enemy2_pos>><<set $enemy3_health-=random(1, 10)>><</if>> <<if $enemy1_state gte 1 and $enemy1_health gte 10 and _spray gte 1 and $enemy1_pos is $enemy2_pos>><<set $enemy1_health-=9>><</if>> <<if $enemy3_state gte 1 and $enemy3_health gte 10 and _spray gte 1 and $enemy3_pos is $enemy2_pos>><<set $enemy3_health-=9>><</if>> <<if $enemy3_state gte 1 and _spray gte 1 and $enemy3_pos is $enemy2_pos>><<set $enemy3_health-=either (1, 5, 5, 12, 5, 6, 8, 9, 26, 30)>><<if $enemy3_health lte 0>><<set $enemy3_state to 0>><</if>><</if>> <</if>> <<if $calc is 3>> <<set _okslave to false>> <<if $enemy3_health lte $enemy3_htype*0.25 and $enemy3_health lte 150>> <<if _combatid is 39 and $npc.av39.willpower gte 1 and $npc.av39.likesadist lte 89 and ($npc.av39.status is 5 or $npc.av39.status is 10)>> <<set $damage+=100>> <</if>> <</if>> <<if $dd is 1>> <<if $nuslmale isnot $malelimit and $enemy3_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot $femalelimit and $enemy3_sex is "her">><<set _okslave to true>><</if>> <<else>> <<if $nuslmale isnot 1 and $enemy3_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot 1 and $enemy3_sex is "her">><<set _okslave to true>><</if>> <</if>> <<if _ap is true and $enemy3_soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and $enemy3_soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and $enemy3_soak gte 24>><<set $damage+=2>><</if>> <<if _ap is true and $enemy3_soak gte 34>><<set $damage+=2>><</if>> <<if _ap is true and $enemy3_soak gte 45>><<set $damage+=2>><</if>> <<if _biggun gte 1 and $enemy3_soak gte 1>><<set _soaked to _biggun>><<set $enemy3_soak-=_biggun>><<set _fo3b to _soaked>><</if>> <<set _fo to $enemy3>> <<set _fo2 to $damage>> <<set _fo3 to $enemy3_soak>> <<if $skillroll lte 4 or _critty is true>> /*(CRITICAL HIT!)*/ <<set _fo5 to true>><</if>> <<set $damage-=$enemy3_soak>> <<set _fo4 to $damage>> /*' <<if $damage lt $enemy3_health>> The enemy's armor soaks <<if $damage lte 0>>all damage, leaving $enemy3_sex unhurt!<<else>>$enemy3_soak points, giving $enemy3_sex a total of $damage damage.<</if>> <<if _soaked gte -20>>(Condition: -_soaked)!<</if>> <</if>> */ <<if $damage gte $enemy3_health>> <<if _okslave is true and _slavechance gte 90>> <div class="green">/* $enemy3 has been incapacitated! */ <<set _fo6 to true>></div> <<if $dd is 1>> <<if $enemy3_sex is "him">><<set $nuslmale+=1>><<set $capnamemale.push($enemy3)>><<set $capmaleid.push($enemy3_id)>><<else>><<set $nuslgirl+=1>><<set $capnamefemale.push($enemy3)>><<set $capfemaleid.push($enemy3_id)>><</if>> <<set $enemy3_taken to 1>> <<if $enemy3_sex is "him">><<set $descroll6+=1>><<else>><<set $descroll5+=1>><</if>> <<else>> <<if $enemy3_sex is "him">><<set $nuslmale=1>><<set $capnamemale to $enemy3>><<set $capmaleid to $enemy3_id>><<else>><<set $nuslgirl=1>><<set $capnamefemale to $enemy3>><</if>> <<set $enemy3_taken to 1>> <<if $enemy3_sex is "him">><<set $descroll6=1>><<else>><<set $descroll5=1>><</if>> <</if>> <<else>> <<set _fo7 to true>> /* $enemy3 is killed, after taking $damage damage points ($enemy3_soak pts. absorbed by armor)! */ <</if>> <</if>> <<if $damage gte 1>><<set $enemy3_health-=$damage>><</if>> <<if $enemy3_health lte 10 and $enemy3_health gte 1 and $damage gte 1>><<set $enemy3_state to 1>><</if>> <<if $enemy3_health lte 0>><<set $enemy3_state to 0>><<set _killeden to _actnpc>><</if>> <<if $enemy2_state gte 1 and $enemy2_health gte 20 and _spray gte 1 and $enemy2_pos is $enemy3_pos>><<set $enemy2_health-=random(1, 10)>><</if>> <<if $enemy4_state gte 1 and $enemy4_health gte 20 and _spray gte 1 and $enemy4_pos is $enemy3_pos>><<set $enemy4_health-=random(1, 10)>><</if>> <<if $enemy2_state gte 1 and $enemy2_health gte 10 and _spray gte 1 and $enemy2_pos is $enemy3_pos>><<set $enemy2_health-=9>><</if>> <<if $enemy4_state gte 1 and $enemy4_health gte 10 and _spray gte 1 and $enemy4_pos is $enemy3_pos>><<set $enemy4_health-=9>><</if>> <<if $enemy4_state gte 1 and _spray gte 1 and $enemy4_pos is $enemy3_pos>><<set $enemy4_health-=either (1, 5, 5, 12, 5, 6, 8, 9, 26, 30)>><<if $enemy4_health lte 0>><<set $enemy4_state to 0>><</if>><</if>> <</if>> <<if $calc is 4>> <<set _okslave to false>> <<if $enemy4_health lte $enemy4_htype*0.25 and $enemy4_health lte 150>> <<if _combatid is 39 and $npc.av39.willpower gte 1 and $npc.av39.likesadist lte 89 and ($npc.av39.status is 5 or $npc.av39.status is 10)>> <<set $damage+=100>> <</if>> <</if>> <<if $dd is 1>> <<if $nuslmale isnot $malelimit and $enemy4_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot $femalelimit and $enemy4_sex is "her">><<set _okslave to true>><</if>> <<else>> <<if $nuslmale isnot 1 and $enemy4_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot 1 and $enemy4_sex is "her">><<set _okslave to true>><</if>> <</if>> <<if _ap is true and $enemy4_soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and $enemy4_soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and $enemy4_soak gte 24>><<set $damage+=2>><</if>> <<if _ap is true and $enemy4_soak gte 34>><<set $damage+=2>><</if>> <<if _ap is true and $enemy4_soak gte 45>><<set $damage+=2>><</if>> <<if _biggun gte 1 and $enemy4_soak gte 1>><<set _soaked to _biggun>><<set $enemy4_soak-=_biggun>> <<set _fo3b to _soaked>> <</if>> <<set _fo to $enemy4>> <<set _fo2 to $damage>> <<set _fo3 to $enemy4_soak>> <<if $skillroll lte 4 or _critty is true>> /* (CRITICAL HIT!)*/ <<set _fo5 to true>><</if>> <<set $damage-=$enemy4_soak>> <<set _fo4 to $damage>> /* <<if $damage lt $enemy4_health>> The enemy's armor soaks <<if $damage lte 0>>all damage, leaving $enemy4_sex unhurt!<<else>>$enemy4_soak points, giving $enemy4_sex a total of $damage damage.<</if>> <<if _soaked gte -20>>(Condition: -_soaked)!<</if>> <</if>> */ <<if $damage gte $enemy4_health>> <<if _okslave is true and _slavechance gte 90>> <div class="green">/* $enemy4 has been incapacitated! */ <<set _fo6 to true>></div> <<if $dd is 1>> <<if $enemy4_sex is "him">><<set $nuslmale+=1>><<set $capnamemale.push($enemy4)>><<set $capmaleid.push($enemy4_id)>><<else>><<set $nuslgirl+=1>><<set $capnamefemale.push($enemy4)>><<set $capfemaleid.push($enemy4_id)>><</if>> <<set $enemy4_taken to 1>> <<if $enemy4_sex is "him">><<set $descroll6+=1>><<else>><<set $descroll5+=1>><</if>> <<else>> <<if $enemy4_sex is "him">><<set $nuslmale=1>><<set $capnamemale to $enemy4>><<set $capmaleid to $enemy4_id>><<else>><<set $nuslgirl=1>><<set $capnamefemale to $enemy4>><</if>> <<set $enemy4_taken to 1>> <<if $enemy4_sex is "him">><<set $descroll6=1>><<else>><<set $descroll5=1>><</if>> <</if>> <<else>> <<set _fo7 to true>> /* $enemy4 is killed, after taking $damage damage points ($enemy4_soak pts. absorbed by armor)! */ <</if>> <</if>> <<if $damage gte 1>><<set $enemy4_health-=$damage>><</if>> <<if $enemy4_health lte 10 and $enemy4_health gte 1 and $damage gte 1>><<set $enemy4_state to 1>><</if>> <<if $enemy4_health lte 0>><<set $enemy4_state to 0>><<set _killeden to _actnpc>><</if>> <<if $enemy3_state gte 1 and $enemy3_health gte 20 and _spray gte 1 and $enemy3_pos is $enemy4_pos>><<set $enemy3_health-=random(1, 10)>><</if>> <<if $enemy5_state gte 1 and $enemy5_health gte 20 and _spray gte 1 and $enemy5_pos is $enemy4_pos>><<set $enemy5_health-=random(1, 10)>><</if>> <<if $enemy3_state gte 1 and $enemy3_health gte 10 and _spray gte 1 and $enemy3_pos is $enemy4_pos>><<set $enemy3_health-=9>><</if>> <<if $enemy5_state gte 1 and $enemy5_health gte 10 and _spray gte 1 and $enemy5_pos is $enemy4_pos>><<set $enemy4_health-=9>><</if>> <<if $enemy5_state gte 1 and _spray gte 1 and $enemy5_pos is $enemy4_pos>><<set $enemy5_health-=either (1, 5, 5, 12, 5, 6, 8, 9, 26, 30)>><<if $enemy5_health lte 0>><<set $enemy5_state to 0>><</if>><</if>> <</if>> <<if $calc is 5>> <<set _okslave to false>> <<if $enemy5_health lte $enemy5_htype*0.25 and $enemy5_health lte 150>> <<if _combatid is 39 and $npc.av39.willpower gte 1 and $npc.av39.likesadist lte 89 and ($npc.av39.status is 5 or $npc.av39.status is 10)>> <<set $damage+=100>> <</if>> <</if>> <<if $dd is 1>> <<if $nuslmale isnot $malelimit and $enemy5_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot $femalelimit and $enemy5_sex is "her">><<set _okslave to true>><</if>> <<else>> <<if $nuslmale isnot 1 and $enemy5_sex is "him">><<set _okslave to true>><</if>> <<if $nuslgirl isnot 1 and $enemy5_sex is "her">><<set _okslave to true>><</if>> <</if>> <<if _ap is true and $enemy5_soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and $enemy5_soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and $enemy5_soak gte 24>><<set $damage+=2>><</if>> <<if _ap is true and $enemy5_soak gte 34>><<set $damage+=2>><</if>> <<if _ap is true and $enemy5_soak gte 45>><<set $damage+=2>><</if>> <<if _biggun gte 1 and $enemy5_soak gte 1>><<set _soaked to _biggun>><<set $enemy5_soak-=_biggun>><<set _fo3b to _soaked>><</if>> <<set _fo to $enemy5>> <<set _fo2 to $damage>> <<set _fo3 to $enemy5_soak>> <<if $skillroll lte 4 or _critty is true>>/* (CRITICAL HIT!)*/<<set _fo5 to true>><</if>> <<set $damage-=$enemy5_soak>> <<set _fo4 to $damage>> /* <<if $damage lt $enemy5_health>> The enemy's armor soaks <<if $damage lte 0>>all damage, leaving $enemy5_sex unhurt!<<else>>$enemy5_soak points, giving $enemy5_sex a total of $damage damage.<</if>> <<if _soaked gte -20>>(Condition: -_soaked)!<</if>> <</if>> */ <<if $damage gte $enemy5_health>> <<if _okslave is true and _slavechance gte 90>> /*<div class="green">$enemy5 has been incapacitated!</div>*/ <<set _fo6 to true>> <<if $dd is 1>> <<if $enemy5_sex is "him">><<set $nuslmale+=1>><<set $capnamemale.push($enemy5)>><<set $capmaleid.push($enemy5_id)>><<else>><<set $nuslgirl+=1>><<set $capnamefemale.push($enemy5)>><<set $capfemaleid.push($enemy5_id)>><</if>> <<set $enemy5_taken to 1>> <<if $enemy5_sex is "him">><<set $descroll6+=1>><<else>><<set $descroll5+=1>><</if>> <<else>> <<if $enemy5_sex is "him">><<set $nuslmale=1>><<set $capnamemale to $enemy5>><<set $capmaleid to $enemy5_id>><<else>><<set $nuslgirl=1>><<set $capnamefemale to $enemy5>><</if>> <<set $enemy5_taken to 1>> <<if $enemy5_sex is "him">><<set $descroll6=1>><<else>><<set $descroll5=1>><</if>> <</if>> <<else>> <<set _fo7 to true>>/* $enemy5 is killed, after taking $damage damage points ($enemy5_soak pts. absorbed by armor)! */ <</if>> <</if>> <<if $damage gte 1>><<set $enemy5_health-=$damage>><</if>> <<if $enemy5_health lte 10 and $enemy5_health gte 1 and $damage gte 1>><<set $enemy5_state to 1>><br>$enemy5 is mortally wounded by the attack!<</if>> <<if $enemy5_health lte 0>><<set $enemy5_state to 0>><<set _killeden to _actnpc>><</if>> <<if $enemy4_state gte 1 and $equipped is "gl" and $enemy4_pos is $enemy5_pos and $enemy4_health gte 20>><<set $enemy4_health-=either (1, 5, 5, 12, 5, 6, 8)>><</if>> <</if>> <<if $skillroll lte 4>> <br> <<set _roundy2 to $curpos>> <<if $curpos is 2>> <<if $round is 1 and $ranged lte 149>><br><br>Your RANGED SKILL has increased!<</if>> <<if $round is 2 and $cs1_ranged lte 149>><br><br><br>$cs1_name's RANGED SKILL has increased!<</if>> <<set _roundy to $round>> <<if $round is 3 and $cs2_ranged lte 149>><br><br><br>$cs2_name's RANGED SKILL has increased!<</if>> <<if $round is 4 and $cs3_ranged lte 149>><br><br><br>$cs3_name's RANGED SKILL has increased!<</if>> <<if $round is 5 and $cs4_ranged lte 149>><br><br><br>$cs4_name's RANGED SKILL has increased!<</if>> <</if>> <<if $curpos is 3>> <<if $round is 1 and $melee lte 149>><br><br>Your MELEE SKILL has increased! <<if $masterstrength lte 69 and $skillroll lte 1>><<set $masterstrength+=1>><</if>><</if>> <<if $round is 2 and $cs1_melee lte 149>><br><br><br>$cs1_name's MELEE SKILL has increased!<</if>> <<if $round is 3 and $cs2_melee lte 149>><br><br><br>$cs2_name's MELEE SKILL has increased!<</if>> <<if $round is 4 and $cs3_melee lte 149>><br><br><br>$cs3_name's MELEE SKILL has increased!<</if>> <<if $round is 5 and $cs4_melee lte 149>><br><br><br>$cs4_name's MELEE SKILL has increased!<</if>> <</if>> <br> <</if>> <</if>> <<if $chance lte 0>> <<if $curpos is 2>> <<set _ran to random(1, 5)>> <<if $chance gte -5>><<set _ran+=1>><</if>> <<if $chance lte -25>><<set _ran-=1>><</if>> <<if $chance lte -35>><<set _ran-=1>><</if>> /* <<if $round is 1>> <<if _ran lte 0>>You miss the enemy by several yards!<</if>> <<if _ran is 1>>Your shot goes high above your enemy's head!<</if>> <<if _ran is 2>>Your shot goes too low and hits the ground!<</if>> <<if _ran is 3>>You miss your enemy!<</if>> <<if _ran is 4>>You fail to hit your enemy!<</if>> <<if _ran gte 5>>You miss the enemy by an inch!<</if>> <</if>> */ <<if $round is 2>><<set $cs1_misses+=1>><</if>> <<if $round is 3>><<set $cs2_misses+=1>><</if>> <<if $round is 4>><<set $cs3_misses+=1>><</if>> <<if $round is 5>><<set $cs4_misses+=1>><</if>> <</if>> <<if $curpos is 3>> <<if $round is 2>><<set $cs1_misses+=1>><</if>> <<if $round is 3>><<set $cs2_misses+=1>><</if>> <<if $round is 4>><<set $cs3_misses+=1>><</if>> <<if $round is 5>><<set $cs4_misses+=1>><</if>> <</if>> <</if>> <</if>> /* DAMAGE ON MC and NPCS */ <<if $round gte 7 and $round lte 11>> <<if $event1 is true>> <<set _ene2 to "you">> <</if>> <<if $event2 is true>> <<set _ene2 to $cs1_name>> <</if>> <<if $event3 is true>> <<set _ene2 to $cs2_name>> <</if>> <<if $event4 is true>> <<set _ene2 to $cs3_name>> <</if>> <<if $event5 is true>> <<set _ene2 to $cs4_name>> <</if>> <<if $chance gte 1>> <<if $diff is 1 and $damage gte 19>><<set $damage-=7>><<if $damage lte 0>><<set $damage to 1>><</if>><</if>> <<if $diff is 1 and $damage gte 49>><<set $damage-=7>><<if $damage lte 0>><<set $damage to 1>><</if>><</if>> <<if $skillroll lte 4 or _critty is true>>/* (CRITICAL HIT) */<</if>> <<if $round is 7>><<set _ene to $enemy1>> <</if>> <<if $round is 8>><<set _ene to $enemy2>><</if>> <<if $round is 9>><<set _ene to $enemy3>><</if>> <<if $round is 10>><<set _ene to $enemy4>><</if>> <<if $round is 11>><<set _ene to $enemy5>><</if>> /* <<if $equipped isnot "psi">> <<if $enemypos lte 2>>fires at<</if>> <<if $enemypos is 3>>attacks<</if>> <<else>> says something unearthly while staring at <</if>> */ <<if $event1 is true>> <<set _ene2 to "you">> <<if _ap is true and $armorsoak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and $armorsoak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and $armorsoak gte 24>><<set $damage+=2>><</if>> <<if _ap is true and $armorsoak gte 34>><<set $damage+=2>><</if>> <<if $damage gte 1>><<set $gothit to true>><</if>> <</if>> <<if $event2 is true>> <<set _ene2 to $cs1_name>> <</if>> <<if $event3 is true>> <<set _ene2 to $cs2_name>> <</if>> <<if $event4 is true>> <<set _ene2 to $cs3_name>> <</if>> <<if $event5 is true>> <<set _ene2 to $cs4_name>> <</if>> /* and deals <<if $damage gte 50>>a massive<</if>> */ /* ENEMY AOE */ <<if _spray gte 1 and $round gte 8>> <<if $event1 is true>> <<if $cs1_state gte 1 and $cs1_health gte 11>> <<set $cs1_health-=random(1, 10)>> <</if>> <</if>> /* C1 Target */ <<if $event2 is true>> <<if $cs2_state gte 1 and $cs2_health gte 11>> <<set $cs2_health-=random(1, 10)>> <</if>> <<if $masterhealth gte 11>> <<set $masterhealth-=random(1, 10)>> <</if>> <</if>> /* shoot CS1 ends */ /* C2 Target */ <<if $event3 is true>> <<if $cs1_state gte 1 and $cs1_health gte 11>> <<set $cs1_health-=random(1, 10)>> <</if>> <<if $cs2_state gte 1 and $cs2_health gte 11>> <<set $cs2_health-=random(1, 10)>> <</if>> <</if>> /* shoot CS2 ends */ /* C3 Target */ <<if $event4 is true>> <<if $cs2_state gte 1 and $cs2_health gte 11>> <<set $cs2_health-=random(1, 10)>> <</if>> <<if $cs4_state gte 1 and $cs4_health gte 11>> <<set $cs4_health-=random(1, 10)>> <</if>> <</if>> /* shoot CS3 ends */ <</if>> <<if $event1 is true>> <<set _ene3 to $damage>> <<set _ene4 to $armorsoak>> <<if $armorsoak is undefined >><<set _ene4 to 0>><</if>> <<if $armorsoak gte 1>> <<set $damage-=$armorsoak>> <<set _ene5 to $damage>> <<if $damage lte 0>>/*Your armor soaks all damage, leaving you untouched by the hit!*/<</if>> <<if $damage gte 1>> <<set $descroll3 to random(-4, 3)>> <<if $armorwear is "duraplate" or $armorwear is "combat">><<set $descroll3-=1>><</if>> <<if $armorwear is "weave" or $armorwear is "hulc">><<set $descroll3-=2>><</if>> <<if $descroll3 gte 1>><<set $armorsoak-=$descroll3>> /* (condition: -$descroll3) */ <<set _ene4b to $descroll3>> <</if>> <<if $descroll3 gte 1>> <<if $armorwear is "padded">><<set $paddedsoak-=$descroll3>><</if>> <<if $armorwear is "leather">><<set $leathersoak-=$descroll3>><</if>> <<if $armorwear is "hleather">><<set $hleathersoak-=$descroll3>><</if>> <<if $armorwear is "combat">><<set $combatsoak-=$descroll3>><</if>> <<if $armorwear is "duraplate">><<set $durasoak-=$descroll3>><</if>> <<if $armorwear is "weave">><<set $weavesoak-=$descroll3>><</if>> <<if $armorwear is "stealth">><<set $stealthsoak-=$descroll3>><</if>> <<if $armorwear is "hulc">><<set $hulcsoak-=$descroll3>><</if>> <<if $armorwear is "wega">><<set $wegasoak-=$descroll3>><</if>> <</if>> <</if>> <</if>> <<if $damage gte 1>><<set $masterhealth-=$damage>><</if>> <<if $armorsoak lte 0 and $armorwear isnot "none">> <<if $armorwear is "padded">><<set $ownpadded to false>><<set $paddedsoak to 0>><</if>> <<if $armorwear is "leather">><<set $ownleather to false>><<set $leathersoak to 0>><</if>> <<if $armorwear is "hleather">><<set $ownhleather to false>><<set $hleathersoak to 0>><</if>> <<if $armorwear is "combat">><<set $owncombat to false>><<set $combatsoak to 0>><</if>> <<if $armorwear is "duraplate">><<set $ownduraplate to false>><<set $durasoak to 0>><</if>> <<if $armorwear is "weave">><<set $ownweave to false>><<set $weavesoak to 0>><</if>> <<if $armorwear is "hulc">><<set $ownhulc to false>><<set $hulcsoak to 0>><</if>> <<if $armorwear is "wega">><<set $ownwega to false>><<set $wegasoak to 0>><</if>> <<set $armorwear to "none">> <<set $armorsoak to 0>> /* Armor destroyed! */ <</if>> <<if $masterhealth gte 1 and $masterhealth lte 15 and $damage gte 1>>/* MORTALLY WOUNDED */<</if>> <<if $masterhealth lte 0>><<set _ene3b to true>><</if>> <</if>> <<if $event2 is true>> <<if $cs1_armor is "padded">><<set _soak to 5>><</if>> <<if $cs1_armor is "leather">><<set _soak to 10>><</if>> <<if $cs1_armor is "hleather">><<set _soak to 14>><</if>> <<if $cs1_armor is "combat">><<set _soak to 21>><</if>> <<if $cs1_armor is "weave">><<set _soak to 23>><</if>> <<if $cs1_armor is "duraplate">><<set _soak to 35>><</if>> <<if $cs1_armor is "stealth">><<set _soak to 17>><</if>> <<if $cs1_armor is "hulc">><<set _soak to 50>><</if>> <<if $cs1_armor is "wega">><<set _soak to 43>><</if>> <<if $cs1_armor is "natural">><<set _soak to 2>><</if>> <<if $cs1_armor is "aet">><<set _soak to 25>><</if>> <<if $equipped is "psi">><<set _soak to 0>><</if>> <<if _ap is true and _soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and _soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 25>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 35>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 45>><<set $damage+=3>><</if>> <<set _ene3 to $damage>> <<set _ene4 to _soak>> <<if _soak is undefined>><<set _ene4 to 0>><</if>> <<if _soak gte 1>> <<set $damage-=_soak>> <<set _ene5 to $damage>> <</if>> <<if $damage gte 1>><<set $cs1_health-=$damage>><</if>> <<if $cs1_health lte 0>><<set $cs1_state to 0>><<set _ene3b to true>><<set $shewashit to true>><</if>> <</if>> <<if $event3 is true>> <<if $cs2_armor is "padded">><<set _soak to 5>><</if>> <<if $cs2_armor is "leather">><<set _soak to 10>><</if>> <<if $cs2_armor is "hleather">><<set _soak to 14>><</if>> <<if $cs2_armor is "combat">><<set _soak to 21>><</if>> <<if $cs2_armor is "weave">><<set _soak to 23>><</if>> <<if $cs2_armor is "duraplate">><<set _soak to 35>><</if>> <<if $cs2_armor is "stealth">><<set _soak to 17>><</if>> <<if $cs2_armor is "hulc">><<set _soak to 50>><</if>> <<if $cs2_armor is "wega">><<set _soak to 43>><</if>> <<if $cs2_armor is "natural">><<set _soak to 2>><</if>> <<if $cs2_armor is "aet">><<set _soak to 25>><</if>> <<if _ap is true and _soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and _soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 25>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 35>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 45>><<set $damage+=3>><</if>> <<if $equipped is "psi">><<set _soak to 0>><</if>> <<set _ene3 to $damage>> <<set _ene4 to _soak>> <<if _soak is undefined>><<set _ene4 to 0>><</if>> <<if _soak gte 1>> <<set $damage-=_soak>> <<set _ene5 to $damage>> <<if $damage lte 0>>/*$cs2_name's armor soaks all damage!*/<</if>> <<if $damage gte 1>>/*$cs2_name's armor soaks _soak points, giving a final damage of $damage.*/<</if>> <</if>> <<if $damage gte 1>><<set $cs2_health-=$damage>><</if>> <<if $cs2_health lte 0>><<set $cs2_state to 0>><<set _ene3b to true>><</if>> <</if>> <<if $event4 is true>> <<if $cs3_armor is "padded">><<set _soak to 5>><</if>> <<if $cs3_armor is "leather">><<set _soak to 10>><</if>> <<if $cs3_armor is "hleather">><<set _soak to 14>><</if>> <<if $cs3_armor is "combat">><<set _soak to 21>><</if>> <<if $cs3_armor is "weave">><<set _soak to 23>><</if>> <<if $cs3_armor is "duraplate">><<set _soak to 35>><</if>> <<if $cs3_armor is "stealth">><<set _soak to 17>><</if>> <<if $cs3_armor is "hulc">><<set _soak to 50>><</if>> <<if $cs3_armor is "wega">><<set _soak to 43>><</if>> <<if $cs3_armor is "natural">><<set _soak to 2>><</if>> <<if $cs3_armor is "aet">><<set _soak to 25>><</if>> <<if $equipped is "psi">><<set _soak to 0>><</if>> <<if _ap is true and _soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and _soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 25>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 35>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 45>><<set $damage+=3>><</if>> <<set _ene3 to $damage>> <<set _ene4 to _soak>> <<if _soak is undefined>><<set _ene4 to 0>><</if>> <<if _soak gte 1>> <<set $damage-=_soak>> <<set _ene5 to $damage>> <</if>> <<if $damage gte 1>><<set $cs3_health-=$damage>><</if>> <<if $cs3_health lte 0>><<set $cs3_state to 0>><<set _ene3b to true>><</if>> <</if>> <<if $event5 is true>> <<if $cs4_armor is "padded">><<set _soak to 5>><</if>> <<if $cs4_armor is "leather">><<set _soak to 10>><</if>> <<if $cs4_armor is "hleather">><<set _soak to 14>><</if>> <<if $cs4_armor is "combat">><<set _soak to 21>><</if>> <<if $cs4_armor is "weave">><<set _soak to 23>><</if>> <<if $cs4_armor is "duraplate">><<set _soak to 35>><</if>> <<if $cs4_armor is "stealth">><<set _soak to 17>><</if>> <<if $cs4_armor is "hulc">><<set _soak to 50>><</if>> <<if $cs4_armor is "wega">><<set _soak to 43>><</if>> <<if $cs4_armor is "natural">><<set _soak to 2>><</if>> <<if $cs4_armor is "aet">><<set _soak to 25>><</if>> <<if $equipped is "psi">><<set _soak to 0>><</if>> <<if _ap is true and _soak gte 9>><<set $damage+=1>><</if>> <<if _ap is true and _soak gte 14>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 25>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 35>><<set $damage+=2>><</if>> <<if _ap is true and _soak gte 45>><<set $damage+=3>><</if>> <<set _ene3 to $damage>> <<set _ene4 to _soak>> <<if _soak is undefined>><<set _ene4 to 0>><</if>> <<if _soak gte 1>> <<set $damage-=_soak>> <<set _ene5 to $damage>> <</if>> <<if $damage gte 1>><<set $cs4_health-=$damage>><</if>> <<if $cs4_health lte 0>><<set $cs4_state to 0>><<set _ene3b to true>><</if>> <</if>> <</if>> <<if $chance lte 0>> /* <<if $round is 7>>$enemy1 misses!<</if>> <<if $round is 8>>$enemy2 misses by an inch!<</if>> <<if $round is 9>>$enemy3 makes a very bad miss.<</if>> <<if $round is 10>>$enemy4 fumbles and misses the attack.<</if>> <<if $round is 11>>$enemy5 fails to hit anything!<</if>> */ <</if>> <</if>> <<if $enemy1_state lte 0 and $enemy2_state lte 0 and $enemy3_state lte 0 and $enemy4_state lte 0 and $enemy5_state lte 0>> <br><br><br><div class="tex10px"><br></div> <div class="blink_me"> [img[$imgpath + "Combat/vic.png"]] </div> /* <h3>You have won the battle!</h3> */ <<set $action to 99>> <</if>> <<if $masterhealth lte 0 and $cs1_state lte 0 and $cs2_state lte 0 and $cs3_state lte 0 and $cs4_state lte 0>> <br><br><br><div class="tex10px"><br></div> <div class="blink_me"> [img[$imgpath + "Combat/def.png"]] </div> /* <div class="blink_me"><h3>You have been defeated!</h3></div> */ <<set $action to 100>> <</if>> <</if>> <<if $enemy1_soak lt 0>><<set $enemy1_soak to 0>><</if>> <<if $enemy2_soak lt 0>><<set $enemy2_soak to 0>><</if>> <<if $enemy3_soak lt 0>><<set $enemy3_soak to 0>><</if>> <<if $enemy4_soak lt 0>><<set $enemy4_soak to 0>><</if>> <<if $enemy5_soak lt 0>><<set $enemy5_soak to 0>><</if>> <<if $round is 1>><<set _fo1 to $pcFirstName>><</if>> <<if $round is 2>><<set _fo1 to $cs1_name>><</if>> <<if $round is 3>><<set _fo1 to $cs2_name>><</if>> <<if $round is 4>><<set _fo1 to $cs3_name>><</if>> <<if $round is 5>><<set _fo1 to $cs4_name>><</if>> <<set _fo1b to $chance>> <<if $calc is 1>><<set _fo to $enemy1>><</if>> <<if $calc is 2>><<set _fo to $enemy2>><</if>> <<if $calc is 3>><<set _fo to $enemy3>><</if>> <<if $calc is 4>><<set _fo to $enemy4>><</if>> <<if $calc is 5>><<set _fo to $enemy5>><</if>> <<if _fo4 lt 0>><<set _fo4 to 0>><</if>> /* ENEMY 1 TARGET DISPLAY */ <<if $fo1 is undefined>> <<set $fo1 to _fo +" is hit by " +_fo2 +" damage " + "(Armor Soaks " +_fo3 +" points).">> /* if soak apply script */ <<if _fo3 gte 1>> <<set $fo1 to $fo1 + " Final damage: " +_fo4 +".">> <</if>> /* armor condition is applied */ <<if _fo3b gte 1>><<set $fo1 to $fo1 + " (Armor condition: -" +_fo3b+").">><</if>> <<if $chance lte 0>> <<set $fo1 to _fo1 +" fails to hit " +_fo + " (chance: " + _fo1b+ ")!">> <</if>> /* incapped */ <<if _fo6 is true>><<set $fo1inc to true>><</if>> /* dead */ <<if _fo7 is true>><<set $fo1dead to true>><</if>> /* END OF ENEMY 1 TARGET DISPLAY */ /* ENEMY 2 TARGET DISPLAY */ <<elseif $fo2 is undefined>> <<set $fo2 to _fo +" is hit by " +_fo2 +" damage " + "(Armor Soaks " +_fo3 +" points).">> /* if soak apply script */ <<if _fo3 gte 1>> <<set $fo2 to $fo2 + " Final damage: " +_fo4 +".">> <</if>> /* armor condition is applied */ <<if _fo3b gte 1>><<set $fo2 to $fo2 + " (Armor condition: -" +_fo3b+").">><</if>> <<if $chance lte 0>> <<set $fo2 to _fo1 +" fails to hit " +_fo + " (chance: " + _fo1b+ ")!">> <</if>> /* incapped */ <<if _fo6 is true>><<set $fo2inc to true>><</if>> /* dead */ <<if _fo7 is true>><<set $fo2dead to true>><</if>> /* END OF ENEMY 2 TARGET DISPLAY */ /* ENEMY 3 TARGET DISPLAY */ <<elseif $fo3 is undefined>> <<set $fo3 to _fo +" is hit by " +_fo2 +" damage " + "(Armor Soaks " +_fo3 +" points).">> /* if soak apply script */ <<if _fo3 gte 1>> <<set $fo3 to $fo3 + " Final damage: " +_fo4 +".">> <</if>> /* armor condition is applied */ <<if _fo3b gte 1>><<set $fo3 to $fo3 + " (Armor condition: -" +_fo3b+").">><</if>> <<if $chance lte 0>> <<set $fo3 to _fo1 +" fails to hit " +_fo + " (chance: " + _fo1b+ ")!">> <</if>> /* incapped */ <<if _fo6 is true>><<set $fo3inc to true>><</if>> /* dead */ <<if _fo7 is true>><<set $fo3dead to true>><</if>> /* END OF ENEMY 3 TARGET DISPLAY */ /* ENEMY 4 TARGET DISPLAY */ <<elseif $fo4 is undefined>> <<set $fo4 to _fo +" is hit by " +_fo2 +" damage " + "(Armor Soaks " +_fo3 +" points).">> /* if soak apply script */ <<if _fo3 gte 1>> <<set $fo4 to $fo4 + " Final damage: " +_fo4 +".">> <</if>> /* armor condition is applied */ <<if _fo3b gte 1>><<set $fo4 to $fo4 + " (Armor condition: -" +_fo3b+").">><</if>> <<if $chance lte 0>> <<set $fo4 to _fo1 +" fails to hit " +_fo + " (chance: " + _fo1b+ ")!">> <</if>> /* incapped */ <<if _fo6 is true>><<set $fo4inc to true>><</if>> /* dead */ <<if _fo7 is true>><<set $fo4dead to true>><</if>> /* END OF ENEMY 4 TARGET DISPLAY */ /* ENEMY 5 TARGET DISPLAY */ <<elseif $fo5 is undefined>> <<set $fo5 to _fo +" is hit by " +_fo2 +" damage " + "(Armor Soaks " +_fo3 +" points).">> /* if soak apply script */ <<if _fo3 gte 1>> <<set $fo5 to $fo5 + " Final damage: " +_fo4 +".">> <</if>> /* armor condition is applied */ <<if _fo3b gte 1>><<set $fo5 to $fo5 + " (Armor condition: -" +_fo3b+").">><</if>> <<if $chance lte 0>> <<set $fo5 to _fo1 +" fails to hit " +_fo + " (chance: " + _fo1b+ ")!">> <</if>> /* incapped */ <<if _fo6 is true>><<set $fo5inc to true>><</if>> /* dead */ <<if _fo7 is true>><<set $fo5dead to true>><</if>> <</if>> /* END OF ENEMY 5 TARGET DISPLAY */ /* ENEMIES HIT FOLLOWERS BELOW */ /* ENEMY 1 DISPLAY */ <<if $round is 7 and $enemy1_health gte 1>> <<set $ene1 to _ene +" hits " +_ene2 +" with " +_ene3 +" damage " + "(Armor Soaks " +_ene4 +" points).">> /* if soak apply script */ <<if _ene5 gte 1>> <<set $ene1 to $ene1 + " Final damage: " +_ene5 +".">> <</if>> /* MC condition is applied */ <<if $event1 is true and _ene4b gte 1>><<set $ene1 to $ene1 + " (Armor condition: -" +_ene4b+").">><</if>> /* incapped */ <<if _ene3b is true>><<set $ene1inc to true>><</if>> <<if $chance lte 0>> <<set $ene1 to $enemy1 +" fails to hit " +_ene2 +"!">> <</if>> <</if>> /* END OF ENEMY 1 DISPLAY */ /* ENEMY 2 DISPLAY */ <<if $round is 8 and $enemy2_health gte 1>> <<set $ene2 to _ene +" hits " +_ene2 +" with " +_ene3 +" damage " + "(Armor Soaks " +_ene4 +" points).">> /* if soak apply script */ <<if _ene5 gte 1>> <<set $ene2 to $ene2 + " Final damage: " +_ene5 +".">> <</if>> /* MC condition is applied */ <<if $event1 is true and _ene4b gte 1>><<set $ene2 to $ene2 + " (Armor condition: -" +_ene4b+").">><</if>> /* incapped */ <<if _ene3b is true>><<set $ene2inc to true>><</if>> <<if $chance lte 0>> <<set $ene2 to $enemy2 +" fails to hit " +_ene2 +"!">> <</if>> <</if>> /* END OF ENEMY 2 DISPLAY */ /* ENEMY 3 DISPLAY */ <<if $round is 9 and $enemy3_health gte 1>> <<set $ene3 to _ene +" hits " +_ene2 +" with " +_ene3 +" damage " + "(Armor Soaks " +_ene4 +" points).">> /* if soak apply script */ <<if _ene5 gte 1>> <<set $ene3 to $ene3 + " Final damage: " +_ene5 +".">> <</if>> /* MC condition is applied */ <<if $event1 is true and _ene4b gte 1>><<set $ene3 to $ene3 + " (Armor condition: -" +_ene4b+").">><</if>> /* incapped */ <<if _ene3b is true>><<set $ene3inc to true>><</if>> <<if $chance lte 0>> <<set $ene3 to $enemy3 +" fails to hit " +_ene2 +"!">> <</if>> <</if>> /* END OF ENEMY 3 DISPLAY */ /* ENEMY 4 DISPLAY */ <<if $round is 10 and $enemy4_health gte 1>> <<set $ene4 to _ene +" hits " +_ene2 +" with " +_ene3 +" damage " + "(Armor Soaks " +_ene4 +" points).">> /* if soak apply script */ <<if _ene5 gte 1>> <<set $ene4 to $ene4 + " Final damage: " +_ene5 +".">> <</if>> /* MC condition is applied */ <<if $event1 is true and _ene4b gte 1>><<set $ene4 to $ene4 + " (Armor condition: -" +_ene4b+").">><</if>> /* incapped */ <<if _ene3b is true>><<set $ene4inc to true>><</if>> <<if $chance lte 0>> <<set $ene4 to $enemy4 +" fails to hit " +_ene2 +"!">> <</if>> <</if>> /* END OF ENEMY 4 DISPLAY */ /* ENEMY 5 DISPLAY */ <<if $round is 11 and $enemy5_health gte 1>> <<set $ene5 to _ene +" hits " +_ene2 +" with " +_ene3 +" damage " + "(Armor Soaks " +_ene4 +" points).">> /* if soak apply script */ <<if _ene5 gte 1>> <<set $ene5 to $ene5 + " Final damage: " +_ene5 +".">> <</if>> /* MC condition is applied */ <<if $event1 is true and _ene4b gte 1>><<set $ene5 to $ene5 + " (Armor condition: -" +_ene4b+").">><</if>> /* incapped */ <<if _ene3b is true>><<set $ene5inc to true>><</if>> <<if $chance lte 0>> <<set $ene5 to $enemy5 +" fails to hit " +_ene2 +"!">> <</if>> <</if>> /* END OF ENEMY 5 DISPLAY */ /* KILL COUNTER SCRIPT */ <<if _killeden gte 0>> <<for _killed range $npc>> <<if _killed.actnpc is _killeden>> <<set _killed.killed+=1>> <</if>> <</for>> <<if _inmelee is true>> <<if _killeden is $cs1_actnpc>><<set $cs1_killedmelee+=1>><</if>> <<if _killeden is $cs2_actnpc>><<set $cs2_killedmelee+=1>><</if>> <<if _killeden is $cs3_actnpc>><<set $cs3_killedmelee+=1>><</if>> <<if _killeden is $cs4_actnpc>><<set $cs4_killedmelee+=1>><</if>> <<else>> <<if _killeden is $cs1_actnpc>><<set $cs1_killed+=1>><</if>> <<if _killeden is $cs2_actnpc>><<set $cs2_killed+=1>><</if>> <<if _killeden is $cs3_actnpc>><<set $cs3_killed+=1>><</if>> <<if _killeden is $cs4_actnpc>><<set $cs4_killed+=1>><</if>> <</if>> <</if>> <<if _killeden is -99>> <<set $mckilled+=1>> <<if _inmelee is true>> <<set $mckilledmelee+=1>> <<else>> <<set $mckilledranged+=1>> <</if>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="storynoscroll"> <<set _islooting to true>> <<unset $medcalc>> <<unset $isincomb>> <<unset $tuned>> <<unset $adloot>> <<unset $wheel>> <<unset $stoparena>> <<unset $bhrand>> <<unset $ayshot>> <<unset $cleashot>> <<unset $enemy1_var>> <<unset $enemy2_var>> <<unset $enemy3_var>> <<unset $enemy4_var>> <<unset $enemy5_var>> <<unset $churchen>> <<set $returned to 0>> <<if $videos gte 1>> <<if $state is 0>> <<set _imgvid to "C:/Telsior/Mods/Videos/">> <<else>> <<set _imgvid to "Mods/Videos/">> <</if>> <</if>> <<if $wploot1 is 0>> <<set $take to 1>> <<set $wploot1 to -1>> <</if>> <<if $wploot2 is 0>> <<set $take to 1>> <<set $wploot2 to -1>> <</if>> <<if $action is 100 and $action5 isnot true and $action6 isnot true>><<set $lostcombat to true>><<if $addcombats is undefined>><<set $mybattlesl+=1>><<set $mybattles+=1>><</if>><</if>> <<if $action is 99 and $action2 isnot true and $action5 isnot true and $action6 isnot true>><<set $woncombat to true>><<if $addcombats is undefined>><<set $mybattlesw+=1>><<set $mybattles+=1>><</if>><</if>> <<set $addcombats to true>> <<if $combat is 56 and $owngs isnot 1>><<set $speloot to 1>><</if>> <<if $combat is 58 and $ownpentacle isnot 1>><<set $speloot to 4>><</if>> <<if $combat is 60 and $ownpaper isnot 1>><<set $speloot to 5>><</if>> <<if $combat is 115 and $lootingmonster isnot 1>><<set $speloot to 15>><</if>> <<if $combat is 120 and $lootingmonster isnot 1>><<set $speloot to 15>><</if>> <<if $combat is 121 and $lootingmonster isnot 1>><<set $speloot to 15>><</if>> <<if $combat is 133 and $bhidol is 1>><<set $speloot to 17>><<set $bhidol to 2>><</if>> /* must loot documents from strange woman - secret garden quest */ <<if $combat is 191 and $newen is 2 and $quest_book3 is 1>><<set _blockcheck to true>><</if>> <<include ComSounds>> <div class="noscrollcorrector2"> <div class="headsign"> <<if $action is 100>>DEFEAT<</if>> <<if $action is 99>>VICTORY!<</if>> <<if $action isnot 99 and $action isnot 100>>AFTERMATH<</if>> </div> </div> <<if $cs1_pos gte 2>><<set $cs1_pos to 1>><</if>> <<if $cs2_pos gte 2>><<set $cs2_pos to 1>><</if>> <<if $cs3_pos gte 2>><<set $cs3_pos to 1>><</if>> <<if $cs4_pos gte 2>><<set $cs4_pos to 1>><</if>> <<include PostCombat>> <<if $action2 isnot true>> <<if $checkin gte 1 or $comf gte 1>> <<include CheckFo>> <</if>> <</if>> </div> <div class="pic"> <<if $inarena is true>> <<if $action is 99>> <<set $action to 101>> <</if>> <</if>> <<if $action2 isnot true>> <<if $action is 99>> <<if $cs1_sex is 0 and $cs2_sex is 0 and $cs3_sex is 0 and $cs4_sex is 0 and $videos is 1>> [img[_imgvid + "wonfem.gif"]] <<else>> <<if $weatherroll lte 2>> [img[$imgpath + "Combat/won.jpg"]] <<elseif $weatherroll lte 4>> [img[$imgpath + "Combat/won2.jpg"]] <<elseif $weatherroll lte 5>> [img[$imgpath + "Combat/won3.jpg"]] <<else>> [img[$imgpath + "Combat/won4.jpg"]] <</if>> <</if>> <</if>> <<if $action is 100>> [img[$imgpath + "Combat/defeat.jpg"]] <</if>> <<if $action is 101>> [img[$imgpath + "Combat/arenawon.jpg"]] <</if>> <<else>> <div class="headsign">AVAILABLE LOOT</div> <br><br> /* WEAPON LOOT BELOW */ <div class="wlootholder"> <div class="row"> <<include Wp1Loot>> <<include Wp2Loot>> <<include SpeLoot>> </div> </div> <<include UnsetCom>> <<set $descroll to 0>> <br><br><br><br><br><br> /*SWAG, FOOD AND CASH */ <div class="padd20left padd20right"> <div class="row"> <div class="resholder center"> <<if $descroll3 gte 1>> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/Materials/swag.png]]>> <<goto LootRoom>> <<set $swag+=$descroll3>> <<set $descroll3 to 0>> <<set $take to 4>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/Materials/swag.png]]>> <<goto LootRoom>> <<set $swag+=$descroll3>> <<set $descroll3 to 0>> <<set $take to 4>> <</link>> <</if>> </div> <div class="tex12px future"> <center> ''MERCHANDISE''<br> $descroll3 units </center> </div> <<else>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/swag.png]]<<else>>[img[Pics/Stuff/Materials/swag.png]]<</if>> <div class="tex12px future"> <center> ''MERCHANDISE''<br> 0 units </center> </div> </div> <</if>> </div> <div class="resholder center"> <<if $descroll4 gte 1>> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/Materials/foodration.png]]>> <<goto LootRoom>> <<set $foodstuff+=$descroll4>> <<set $descroll4 to 0>> <<set $take to 2>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/Materials/foodration.png]]>> <<goto LootRoom>> <<set $foodstuff+=$descroll4>> <<set $descroll4 to 0>> <<set $take to 2>> <</link>> <</if>> </div> <div class="tex12px future"> <center> ''FOOD RATIONS''<br> $descroll4 units </center> </div> <<else>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/foodration.png]]<<else>>[img[Pics/Stuff/Materials/foodration.png]]<</if>> <div class="tex12px future"> <center> ''FOOD RATIONS''<br> 0 units </center> </div> <</if>> </div> /* XXX BELOW */ <div class="resholder center"> <<if $descroll2 gte 1>> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/Materials/cash.png]]>> <<goto LootRoom>> <<set $cash+=$descroll2>> <<set $descroll2 to 0>> <<set $take to 5>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/Materials/cash.png]]>> <<goto LootRoom>> <<set $cash+=$descroll2>> <<set $descroll2 to 0>> <<set $take to 5>> <</link>> <</if>> </div> <div class="tex12px future"> <center> ''CASH''<br> &#36;<<print setup.formatNumber($descroll2)>> </center> </div> <<else>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/cash.png]]<<else>>[img[Pics/Stuff/Materials/cash.png]]<</if>> <div class="tex12px future"> <center> ''CASH''<br> $0 </center> </div> <</if>> </div> <<if $dd is 1>> <<set _okcrew to $crew+1>> /*not sure if this one is still needed*/ <<set _okcrew1 to 0>> <<if $taken.slot1.state is 0>><<set _okcrew1+=1>><</if>> <<if $taken.slot2.state is 0>><<set _okcrew1+=1>><</if>> <<if $taken.slot3.state is 0>><<set _okcrew1+=1>><</if>> <<if $taken.slot4.state is 0>><<set _okcrew1+=1>><</if>> <<if $taken.slot5.state is 0>><<set _okcrew1+=1>><</if>> <<if $taken.slot6.state is 0>><<set _okcrew1+=1>><</if>> <<if $dd2 is 1>> <<if $taken.slot7.state is 0>><<set _okcrew1+=1>><</if>> <<if $taken.slot8.state is 0>><<set _okcrew1+=1>><</if>> <<if $taken.slot9.state is 0>><<set _okcrew1+=1>><</if>> <</if>> <<else>> <<set _okcrew to $crew>> <<set _okcrew+=2>> <<set _okcrew-=$takensl>> <<set _okcrew1 to 1>> <</if>> <div class="resholder center"> <<if $descroll5 gte 1 and $ownrope gte 1 and _okcrew gte 1 and _okcrew1 gte 1>> <div class="zoom"> <<link [img[$imgpath + "Stuff/Materials/femslave.png"]]>> <<goto LootRoom>> <<if $dd is 1>> <<set $take to 2>> <<set $ownrope-=1>> <<set $takeeff to true>> <<set $takeslaves to 1>> <<set $descroll5-=1>> <<set $capind1=$descroll5>> <<else>> <<set $descroll5 to 0>> <<set $take to 2>> <<set $ownrope-=1>> <<set $takeeff to true>> <<set $takeslaves to 1>> <</if>> <<unset $slavecalc>> <</link>> </div> <div class="tex12px future"> <center> ''FEMALES''<br> $descroll5 slave<<if $descroll5 gte 2>>s<</if>> </center> </div> <<else>> <div class="opac"> [img[$imgpath + "Stuff/Materials/femslave.png"]] <div class="tex12px future"> <center> ''FEMALES''<br> 0 slaves </center> </div> <</if>> </div> <div class="resholder center"> <<if $descroll6 gte 1 and $ownrope gte 1 and _okcrew gte 1 and _okcrew1 gte 1>> <div class="zoom"> <<link [img[$imgpath + "Stuff/Materials/maleslave.png"]]>> <<goto LootRoom>> <<if $dd is 1>> <<set $take to 2>> <<set $takeeff to true>> <<set $ownrope-=1>> <<set $takeslaves to 2 >> <<set $descroll6-=1>> <<set $capind2=$descroll6>> <<else>> <<set $descroll6 to 0>> <<set $take to 2>> <<set $takeeff to true>> <<set $ownrope-=1>> <<set $takeslaves to 2>> <</if>> <<unset $slavecalc>> <</link>> </div> <div class="tex12px future"> <center> ''MALES''<br> $descroll6 slave<<if $descroll6 gte 2>>s<</if>> </center> </div> <<else>> <div class="opac"> [img[$imgpath + "Stuff/Materials/maleslave.png"]] <div class="tex12px future"> <center> ''MALES''<br> 0 slaves </center> </div> <</if>> </div> /* END OF ROW */ </div> <<if _okcrew gte 1 and _okcrew1 gte 1>> <div class="ropeholder"> <div class="row"><div class="resholdersmall">[img[$imgpath + "Stuff/ropesmall.png"]]</div><div class="resholdersmall tex18px future">x$ownrope</div></div> </div> <<else>> <div class="maxslholder center tex13px">// ''Max captured slave capacity reached!''//</div> <</if>> <br><br> <center> <<if $descroll2 gte 1 or $descroll3 gte 1 or $descroll4 gte 1>> <div class="resholder lighthover padd160right"> <<link [img[$imgpath + "Butt/lootall.png"]]>> <<goto LootRoom>> <<if $descroll2 gte 1>><<set $cash+=$descroll2>><</if>> <<if $descroll4 gte 1>><<set $foodstuff+=$descroll4>><</if>> <<if $descroll3 gte 1>><<set $swag+=$descroll3>><</if>> <<set $descroll2 to 0>> <<set $descroll3 to 0>> <<set $descroll4 to 0>> <<set $noclick to true>> <<set $take to 1>> <</link>> </div> <<else>> <div class="opac padd160right"> [img[$imgpath + "Butt/lootall.png"]] </div> <</if>> </center> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<include TellCrew>> <<if $action is 100>><<set $defeated to true>><</if>> <<if $crew lte 0>><<set $checkgroup to true>><<set $checkin to 1>><</if>> <<if $checkgroup is undefined and $crew gte 1 and _comf isnot true and $checkin is undefined and _gameover isnot true>> [[Check followers|LootRoom][$checkgroup to true, $checkin to 1]] <</if>> <<if _gameover is true>> <<link "Restart game">><<run UI.restart()>><</link>> <</if>> <<if $action is 99 and $checkgroup is true and $action2 is false and _nogo isnot true>> [[Look for loot|LootRoom][$action2 to true, $checkin to 1]] <<set $defeated to false>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action2 is true and $defeated isnot true and $checkin is 1 and _nogo isnot true>> <<unset $checkgroup>> <<include CheckOut>> <<set _alles to true>> <<if $combat is 40 or $combat is 42 or $combat is 18 or $combat is 13 or $combat is 19>>[[Continue|Red][$music to 1, $break to true]]<</if>> <<if $combat is 41 or $combat is 11>>[[Continue|West][$break to true, $music to 1]]<</if>> <<if $combat is 2>>[[Continue|Scaving][$adpos2 to 2, $looted to false, $music to 5, $break to true, $stokkespec4 to 3]]<</if>> <<if $combat is 5>>[[Continue|Red][$looted to false, $break to true, $music to 1]]<</if>> <<if $combat is 9>>[[Continue|QuestRoom][$disp_kym to 6, $specom to 0, $looted to false, $music to 5, $break to true]]<</if>> <<if $combat is 10>>[[Continue|QuestRoom][$disp_kym to 6, $specom to 0, $looted to false, $break to true, $music to 5]]<</if>> <<if $combat is 14>>[[Investigate crate|Scaving][$scaving to 7, $adpos to 0, $music to 1, $break to true, $looted to false]]<</if>> <<if $combat is 15 or $combat is 4>>[[Continue|Kasey][$music to 1, $break to true]]<</if>> <<if $combat is 16 or $combat is 1 or $combat is 136>>[[Continue|Marston][$music to 1, $break to true]]<</if>> <<if $combat is 17>>[[Continue|Whitehaven][$music to 1, $break to true]]<</if>> <<if $combat gte 51 and $combat lte 54>>[[Cancel walk|Home][$break to true, $music to 1, $looted to false]]<</if>> <<if $combat is 55>>[[Continue|QuestRoom][$disp_walton to 33, $music to 1, $break to true, $looted to false]]<</if>> <<if $combat is 56 and $speloot is 0>>[[Continue|QuestRoom][$disp_walton to 37, $combat to 0, $action to 0, $looted to false, $break to true, $music to 1]]<</if>> <<if $combat is 57>>[[Leave|West][$music to 1, $break to true, $looted to false]]<</if>> <<if $combat is 58 and $ownpentacle gte 1>>[[Continue|QuestRoom][$music to 1, $break to true, $action to 5, $looted to false]]<</if>> <<if $combat is 59 or $combat is 61>>[[Leave|Docks][$music to 1, $break to true, $looted to false]]<</if>> <<if $combat is 60 and $ownpaper gte 1>>[[Continue|QuestRoom][$music to 1, $break to true, $disp_kym to 12, $action to 0, $troop_cyk-=1, $looted to false]]<</if>> <<if $combat is 62>>[[Continue|QuestRoom][$music to 1, $break to true, $action1 to true, $action2 to false, $questgo to 11]]<</if>> <<if $combat gte 65 and $combat lte 69>>[[Continue|Marston][$break to true, $music to 1]]<</if>> <<if $combat gte 70 and $combat lte 79>>[[Continue|Stokke][$break to true, $music to 1]]<</if>> <<if $combat isnot 84>> <<if $combat gte 80 and $combat lte 89>>[[Continue|Watery][$break to true, $music to 2]]<</if>> <<else>> <<if $wateryspec4 is 2>>[[Continue|Watery][$break to true, $music to 2]]<</if>> <</if>> <<if $combat gte 90 and $combat lte 94>>[[Continue|Docks][$break to true, $music to 1]]<</if>> <<if $combat gte 95 and $combat lte 104>>[[Continue|Kasey][$break to true, $music to 1]]<</if>> <<if $combat is 105>>[[Continue|Scaving][$music to 5, $break to true, $adpos to 8]]<</if>> <<if $combat is 107>>[[Continue|Barrow][$break to true, $music to 13]]<</if>> <<if $combat is 106 or $combat is 108 or $combat is 111>>[[Continue|Pond][$break to true, $music to 13]]<</if>> <<if $combat is 109 or $combat is 155>>[[Continue|Kasey][$break to true, $music to 1]]<</if>> <<if $combat is 110 or $combat is 137>>[[Continue|Stokke][$break to true, $music to 1]]<</if>> <<if $combat is 112>>[[Continue|Hamilton][$break to true, $music to 1]]<</if>> <<if $combat is 113>>[[Continue|QuestRoom][$break to true, $music to 1]]<</if>> <<if $combat is 114>>[[Continue|Darkmere][$break to true, $music to 13]]<</if>> <<if $combat is 115>>[[Continue|ScavOut][$break to true, $music to 13, $adpos to 1]]<</if>> <<if $combat gte 116 and $combat lte 118>> [[Continue|Corazon][$break to true, $music to 13]] <</if>> <<if $combat is 119>> [[Continue|ScavOut][$break to true, $music to 13, $scaving to 24, $adpos to 0, $adpos2 to 0]] <</if>> <<if $combat is 120 or $combat is 121>> [[Continue|Maps][$break to true, $music to 13, $wopos to 115]] <</if>> <<if $combat is 124>> [[Continue|ScavOut][$cat_beast to 2]] <</if>> <<if $combat is 122 or $combat is 123>> [[Continue|Maps][$break to true, $music to 13, $wopos to 120]] <</if>> <<if $combat is 125>> [[Continue|QuestRoom][$music to 1, $lovfight to 1, $inside to true, $goin to false, $goout to false, $break to false]] <</if>> <<if $combat is 126>> [[Continue|QuestRoom][$music to 1, $action4 to false, $adpos to 0, $quest_lovi to 13, $inside to true, $goin to false, $goout to false, $break to false]] <</if>> <<if $combat is 127 and $ownholicron isnot undefined>> [[Continue|Maps][$music to 13, $break to true]] <</if>> <<if $combat gte 128 and $combat lte 130>> [[Continue|Maps][$music to 13, $break to true]] <</if>> <<if $combat is 131>> [[Continue|Scaving][$music to 1, $break to true, $quest_tut to 6, $adpos to 0, $adpos2 to 0]] <</if>> <<if $combat is 132 or $combat is 133>> [[Continue|RanEngine][$music to 1, $break to true, $action10 to true]] <</if>> <<if $combat is 134>> [[Continue|ScavOut][$music to 1, $break to true, $scaving to 49, $quest_ms to 4]] <</if>> <<if $combat is 135>> [[Continue|Scaving][$music to 15, $break to true, $scaving to 55, $adpos to 7]] <</if>> <<if $combat is 138>> <<link Continue>> <<if $wopos is 3>><<goto Red>><</if>> <<if $wopos is 10>><<goto West>><</if>> <<if $wopos is 20>><<goto Hamilton>><</if>> <<if $wopos is 30>><<goto Whitehaven>><</if>> <<if $wopos is 40>><<goto Crows>><</if>> <<if $wopos is 58 or $wopos is 59>><<goto Swamps>><</if>> <<if $wopos is 60>><<goto Watery>><</if>> <<if $wopos is 65>><<goto Marston>><</if>> <<if $wopos is 70>><<goto Stokke>><</if>> <<if $wopos is 75>><<goto Kasey>><</if>> <<set $justgotamb to true>> <<set $music to 1>> <<set $break to true>> <</link>> <</if>> <<if $combat gte 139 and $combat lte 144>> [[Continue|Swamps][$music to 1, $break to true]] <</if>> <<if $combat is 145>> [[Continue|Carozza][$music to 1, $break to true]] <</if>> <<if $combat is 146>> [[Continue|Raikan][$music to 1, $break to true]] <</if>> <<if $combat is 147>> [[Continue|MScaving][$music to 1, $break to true, $adpos to 7]] <</if>> <<if $combat is 148>> [[Continue|MScaving][$music to 5, $break to true, $quest_mai to 5, $adpos to 7, $scifight to true]] <</if>> <<if $combat is 149>> [[Continue|Crystal][$music to 1, $break to true]] <</if>> <<if $combat is 150 or $combat is 151>> [[Continue|Maps][$music to 1, $break to true]] <</if>> <<if $combat is 152 or $combat is 153 or $combat is 156>> [[Continue|Swamps][$music to 1, $break to true]] <</if>> <<if $combat is 154>> [[Continue|Maps][$music to 1, $break to true]] <</if>> <<if $combat is 157>> [[Continue|Stokke][$music to 1, $break to true]] <</if>> <<if $combat is 158>> [[Continue|ScavOut][$music to 7, $break to true, $adpos to 8]] <</if>> <<if $combat is 159>> [[Continue|ScavOut][$music to 7, $break to true, $adpos to 14]] <</if>> <<if $combat is 160>> [[Continue|Procoms][$music to 1, $break to true]] <</if>> <<if $combat is 161>> [[Continue|MScaving][$music to 1, $break to true, $adpos to 3, $mscaving to 27]] <</if>> <<if $combat is 162 or $combat is 163 or $combat is 166>> [[Continue|Reds][$music to 1, $break to true]] <</if>> <<if $combat is 164>> [[Continue|MScaving][$music to 1, $break to true, $scrapplace to 2]] <</if>> <<if $combat is 165>> [[Continue|$passae][$music to 1, $break to true]] <</if>> <<if $combat is 167>> [[Continue|Watery][$music to 1, $break to true, $truls to 1]] <</if>> <<if $combat is 168>>[[Continue|Kasey][$break to true, $music to 1, $cassius to 1]]<</if>> <<if $combat is 169>>[[Continue|Docks][$break to true, $music to 1]]<</if>> <<if $combat is 171>> <<include GirlCheck>> <<if _skyehere is true>> [[Continue|MScaving][$break to true, $music to 1, $mscaving to 41, $adpos to 3]] <<else>> [[Continue...|Darkmere][$break to true, $music to 1, $quest_skye to 99]] <</if>> <</if>> <<if $combat is 172>>[[Continue|Barrow][$break to true, $music to 1]]<</if>> <<if $combat is 174>>[[Continue|MScaving][$break to true, $music to 5, $adpos to 5]]<</if>> <<if $combat is 175 and $pallen is 1>>[[Continue|MScaving][$break to true, $music to 1, $adpos to 3]]<</if>> <<if $combat is 175 and $pallen gte 2 and $pallen lte 5>>[[Continue|Palace][$break to true, $music to 1]]<</if>> <<if $combat is 175 and $pallen is 6>>[[Continue|MScaving][$mscaving to 54, $adpos to 4, $break to true, $music to 1]]<</if>> <<if $combat is 175 and $pallen is 7>>[[Continue|MScaving][$mscaving to 54, $adpos to 5, $break to true, $music to 1, $adpos2 to 0]]<</if>> <<if $combat is 175 and $pallen is 8>>[[Continue|MScaving][$break to true, $music to 1, $adpos to 9]]<</if>> <<if $combat is 170 and $msfight lte 3>>[[Continue|MSmap][$break to true, $music to 1]]<</if>> <<if $combat is 175 and $pallen is 9>>[[Continue|MSmap][$break to true, $music to 18]]<</if>> <<if $combat is 175 and $pallen is 10>>[[Continue|MScaving][$break to true, $music to 1, $mscaving to 61, $adpos to 0, $adpos2 to 0]]<</if>> <<if $combat is 177>>[[Continue|Corazon][$break to true, $music to 13]]<</if>> <<if $combat is 178>>[[Continue|Procoms][$break to true, $music to 1]]<</if>> <<if $combat is 179>> <<if $avefight lte 2>> [[Continue|Maps][$break to true, $music to 13]] <<else>> [[Continue|MScaving][$break to true, $music to 13, $mscaving to 67, $adpos to 0]] <</if>> <</if>> <<if $combat is 180>>[[Continue|MScaving][$break to true, $music to 5, $adpos to 8]]<</if>> <<if $combat is 181>>[[Continue to Eryn Hill|Maps][$break to true, $music to 13, $wopos to 150]]<</if>> <<if $combat is 182>> <<if $wopos is 150>> [[Continue|Maps][$break to true, $music to 13]] <</if>> <</if>> <<if $combat is 183 or $combat is 184>>[[Continue|MScaving][$break to true, $music to 5, $adpos to 8]]<</if>> <<if $combat is 188 and $watchfinal isnot true>>[[Continue|M2Scaving][$break to true, $music to 1, $adpos to 0, $quest_guard to 1]]<</if>> <<if $combat is 188 and $watchfinal is true>>[[Continue|M2Scaving][$break to true, $music to 5, $quest_guard to 2]]<</if>> <<if $combat is 192>>[[Continue|M2Scaving][$m2scaving to 40, $break to true, $music to 1, $quest_space to 4, $adpos to 0, $adpos2 to 0]]<</if>> <</if>> <<if $defeated is true and $checkin is 1 and _nogo isnot true>> <<unset $checkgroup>> <<include CheckOut>> <<set _alles to true>> <<if $combat is 40 or $combat is 42 or $combat is 18 or $combat is 13 or $combat is 19>>[[Continue|Red][$defeated to false, $music to 1, $break to true]]<</if>> <<if $combat is 41 or $combat is 11>>[[Continue|West][$defeated to false, $break to true, $music to 1, $looted to false]]<</if>> <<if $combat is 2>>[[Continue|Stokke][$break to true, $music to 1, $stokkespec4 to 6]]<</if>> <<if $combat is 5>>[[Continue|Red][$break to true, $music to 1]]<</if>> <<if $combat is 9>>[[Continue|QuestRoom][$action3 to true, $defeated to false, $specialcombat to false, $action5 to false, $looted to false, $music to 5, $break to true]]<</if>> <<if $combat is 10>>[[Continue|Whitehaven][$music to 1, $break to true]]<</if>> <<if $combat is 14>>[[Continue|Marston][$defeated to false, $looted to false, $music to 1, $break to true]]<</if>> <<if $combat is 15 or $combat is 4>>[[Continue|Kasey][$defeated to false, $looted to false, $music to 1, $break to true]]<</if>> <<if $combat is 16 or $combat is 1 or $combat is 136>>[[Continue|Marston][$defeated to false, $looted to false, $music to 1, $break to true]]<</if>> <<if $combat is 17>>[[Continue|Whitehaven][$defeated to false, $looted to false, $music to 1, $break to true]]<</if>> <<if $combat gte 51 and $combat lte 54>>[[Cancel walk|Home][$defeated to false, $looted to false, $break to true, $music to 1]]<</if>> <<if $combat is 55>>[[Leave building|West][$disp_walton to 34, $break to true, $music to 1]]<</if>> <<if $combat is 56>>[[Leave building|Whitehaven][$disp_walton to 101, $break to true, $music to 1]]<</if>> <<if $combat is 57>>[[Leave|West][$break to true, $music to 1]]<</if>> <<if $combat is 58>>[[Continue|Crows][$music to 1, $break to true]]<</if>> <<if $combat is 59 or $combat is 61>>[[Leave|Docks][$break to true, $music to 1]]<</if>> <<if $combat is 60 or $combat is 168>>[[Leave|Watery][$break to true, $music to 1]]<</if>> <<if $combat is 62>>[[Pull back|Docks][$music to 1, $break to true]]<</if>> <<if $combat gte 65 and $combat lte 69>>[[Withdraw|Marston][$break to true, $music to 1]]<</if>> <<if $combat gte 70 and $combat lte 79>>[[Continue|Stokke][$break to true, $music to 1]]<</if>> <<if $combat gte 80 and $combat lte 89>>[[Continue|Watery][$break to true, $music to 2]]<</if>> <<if $combat gte 90 and $combat lte 94>>[[Continue|Docks][$break to true, $music to 1]]<</if>> <<if $combat gte 95 and $combat lte 104>>[[Continue|Kasey][$break to true, $music to 1]]<</if>> <<if $combat is 105>>[[Continue|Scaving][$music to 5, $break to true, $adpos to 8, $abwon to true]]<</if>> <<if $combat is 107 or $combat is 172>>[[Continue|Barrow][$break to true, $music to 13]]<</if>> <<if $combat is 106 or $combat is 108 or $combat is 111>>[[Continue|Pond][$break to true, $music to 13]]<</if>> <<if $combat is 109 or $combat is 155>>[[Continue|Kasey][$break to true, $music to 1]]<</if>> <<if $combat is 110 or $combat is 137>>[[Continue|Stokke][$break to true, $music to 1]]<</if>> <<if $combat is 112>>[[Continue|Hamilton][$break to true, $music to 1]]<</if>> <<if $combat is 113>>[[Continue|QuestRoom][$break to true, $music to 1, $action9 to true]]<</if>> <<if $combat is 114 or $combat is 171>>[[Continue|Darkmere][$break to true, $music to 13]]<</if>> <<if $combat is 115>>[[Continue|Corazon][$break to true, $music to 13]]<</if>> <<if $combat gte 116 and $combat lte 119>> [[Continue|Corazon][$break to true, $music to 13]] <</if>> <<if $combat is 120 or $combat is 121 or $combat is 124>> [[Continue|Maps][$break to true, $music to 13, $wopos to 115]] <</if>> <<if $combat is 122 or $combat is 123>> [[Continue|Maps][$break to true, $music to 13, $wopos to 120]] <</if>> <<if $combat is 125>> [[Continue|QuestRoom][$music to 1, $lovfight to 0, $inside to true, $goin to false, $goout to false, $break to false]] <</if>> <<if $combat is 126>> [[Continue|QuestRoom][$music to 1, $quest_lovi to 16, $goin to true, $inside to true, $goin to false, $goout to false, $break to false]] <</if>> <<if $combat gte 127 and $combat lte 130>> [[Continue|Maps][$music to 13, $break to true]] <</if>> <<if $combat is 131>> [[Continue|Scaving][$music to 1, $break to true, $quest_tut to 7, $adpos to 0, $adpos2 to 0]] <</if>> <<if $combat is 132 or $combat is 133>> [[Continue|RanEngine][$music to 1, $break to true, $action10 to true]] <</if>> <<if $combat is 134>> [[Continue|ScavOut][$music to 1, $break to true, $scaving to 49, $quest_ms to 7]] <</if>> <<if $combat is 135>> [[Continue|Scaving][$music to 15, $break to true, $scaving to 55, $quest_aim to 99, $adpos to 12]] <</if>> <<if $combat is 138>> <<link Continue>> <<if $wopos is 3>><<goto Red>><</if>> <<if $wopos is 10>><<goto West>><</if>> <<if $wopos is 20>><<goto Hamilton>><</if>> <<if $wopos is 30>><<goto Whitehaven>><</if>> <<if $wopos is 40>><<goto Crows>><</if>> <<if $wopos is 58 or $wopos is 59>><<goto Swamps>><</if>> <<if $wopos is 60>><<goto Watery>><</if>> <<if $wopos is 65>><<goto Marston>><</if>> <<if $wopos is 70>><<goto Stokke>><</if>> <<if $wopos is 75>><<goto Kasey>><</if>> <<set $justgotamb to true>> <<set $music to 1>> <<set $break to true>> <</link>> <</if>> <<if $combat gte 139 and $combat lte 144>> [[Continue|Swamps][$music to 1, $break to true]] <</if>> <<if $combat is 146>> [[Continue|Raikan][$music to 1, $break to true]] <</if>> <<if $combat is 150 or $combat is 151>> [[Continue|Maps][$music to 1, $break to true, $wopos to 135]] <</if>> <<if $combat is 152 or $combat is 153 or $combat is 156>> [[Continue|Swamps][$music to 1, $break to true]] <</if>> <<if $combat is 154>> [[Continue|Maps][$music to 1, $break to true]] <</if>> <<if $combat is 160>> [[Continue|Procoms][$music to 1, $break to true]] <</if>> <<if $combat is 162 or $combat is 163 or $combat is 164 or $combat is 166>> [[Continue|Reds][$music to 1, $break to true]] <</if>> <<if $combat is 165>> [[Continue|$passae][$music to 1, $break to true]] <</if>> <<if $combat is 167>> [[Continue|Watery][$music to 1, $break to true]] <</if>> <<if $combat is 169>>[[Continue|Docks][$break to true, $music to 1, $tuner to 99]]<</if>> <<if $combat is 177>>[[Continue|Corazon][$break to true, $music to 13]]<</if>> <<if $combat is 178>>[[Continue|Procoms][$break to true, $music to 1]]<</if>> <<if $combat is 179>>[[Continue|Maps][$break to true, $music to 13]]<</if>> <<if $combat is 181>>[[Continue to Eryn Hill|Maps][$break to true, $music to 13, $wopos to 150]]<</if>> <<if $combat is 182>> <<if $wopos is 150>> [[Continue|Maps][$break to true, $music to 13]] <</if>> <</if>> <<if $combat is 188 and $watchfinal isnot true>>[[Continue|Swamps][$break to true, $music to 13]]<</if>> <<if $combat is 188 and $watchfinal is true>>[[Continue|Swamps][$break to true, $music to 13]]<</if>> <</if>> <<if $inarena is true and $checkgroup is true>><<unset $checkgroup>><</if>> <<if $action is 101 and $checkin is 1 and $checkgroup is undefined and _nogo isnot true>>[[Continue|Arena][$arenafights+=1, $fightend to 1, $action to 1, $defeated to false]]<</if>> <<if $inarena is true and $defeated is true and $checkin is 1 and $checkgroup is undefined and _nogo isnot true>>[[Continue|Arena][$arenafights+=1, $fightend to 0, $action to 1, $defeated to false]]<</if>> /* USE DOUBLE EXITS BELOW "alles is true" is auto set - no need to tweak */ <<if _alles is true>> <<if $combat is 185>>[[Continue|Watery][$break to true, $music to 1]]<</if>> <<if $combat is 186>>[[Continue|Maps][$break to true, $music to 13]]<</if>> <<if $combat is 187>>[[Continue|M2Scaving][$break to true, $music to 1, $m2scaving to 11, $adpos to 0]]<</if>> <<if $combat is 189>>[[Continue|M2Scaving][$break to true, $music to 5, $adpos to 29]]<</if>> <<if $combat is 190>> [[Continue|$passae][$music to 1, $break to true]] <</if>> /* masters fight */ <<if $combat is 193>> <<if $quest_armand is 13>> <<if $tookmasters is true>> [[Continue|Maps][$break to true, $music to 13]] <</if>> <<else>> [[Continue|Maps][$break to true, $music to 13]] <</if>> <</if>> /* relic hunter special redirectory */ <<if $combat is 191 and $newen gte 4 and $newen lte 20>> <<set _blocknew to true>> <</if>> /* ELLEN QUEST */ <<if $combat is 194>> <<if $quest_ellen lte 4>> [[Continue|Procoms][$break to true, $music to 5]] <</if>> <<if $quest_ellen gte 5>> <<if $tookellen is true>> [[Continue|Procoms][$break to true, $music to 1]] <</if>> <</if>> <</if>> /* end of ELLEN QUEST */ /* ape fight */ <<if $combat is 195>> <<if $defeated is true>> [[Continue|M3Scaving][$break to true, $music to 5, $adpos5 to 1, $adpos to 6]] <<else>> [[Continue|M3Scaving][$break to true, $music to 5, $adpos to 6]] <</if>> <</if>> <<if $combat is 196 and $ownsnakeletter is true>> [[Continue|M3Scaving][$music to 1, $break to true, $adpos to 3]] <</if>> <<if $combat is 197>> [[Continue|NRiver][$break to true, $music to 1]] <</if>> /* new new combat define */ <<if $combat is 199>> <<if $neen is 1 or $neen is 2>> [[Continue|M3Scaving][$break to true, $music to 15]] <</if>> <</if>> /* new COMBATDEFINE */ <div class="ul"> <<if $newen isnot 4 and $newen isnot 5 and _blocknew is undefined>> <<if $combat is 191 and _blockcheck is undefined>> <<if $wopos gte 100>> [[Continue|$passae][$music to 13, $break to true]] <<else>> [[Continue|$passae][$music to 1, $break to true]] <</if>> <</if>> <</if>> /* relic adventure area return */ <<if $combat is 191 and ($newen is 4 or $newen is 5)>> [[Continue|M2Scaving][$music to 5, $break to true]] <</if>> /* relic surprise return */ <<if $combat is 191 and $newen gte 10 and $newen lte 20>> [[Continue|RanEngine][$music to 13, $break to true, $return to $rempass]] <</if>> </div> /* alles ends */ <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> </div> </div> </div> </div> <</nobr>><<nobr>> /* BADASS CALC */ <<set _badass0 to 0>> <<set _badass1 to 0>> <<set _badass2 to 0>> <<set _badass3 to 0>> <<set _badass4 to 0>> <<if $masterhealth gte 1>> <<if $mastermaxhealth lte 150>><<set _badass0 to $mastermaxhealth>><<else>><<set _badass0 to 150>><</if>> <<set _badass0+=$ranged>> <<set _badass0+=$melee>> <<set _badass0arm to $armorwear>> <<set _badass0wep to $activeweapon>> <<if $activeweapon is "none">><<set _badass0-=50>><</if>> <<if $activeweapon is "knife">><<set _badass0-=25>><</if>> <<if $activeweapon is "pistol">><<set _badass0-=10>><</if>> <<if $activeweapon is "automaticrifle">><<set _badass0+=50>><</if>> <<if $activeweapon is "coil">><<set _badass0+=70>><</if>> <<if $activeweapon is "plasma" or $activeweapon is "minigun">><<set _badass0+=100>><</if>> <<if $activeweapon is "rifle50">><<set _badass0+=50>><</if>> <<if $activeweapon is "gsword" or $activeweapon is "gaxe">><<set _badass0+=50>><</if>> <<if $activeweapon is "gl">><<set _badass0+=50>><</if>> <<if $activeweapon is "cybercannon">><<set _badass0+=180>><</if>> <<if _badass0arm isnot "hulc" and _badass0arm isnot "duraplate" and _badass0arm isnot "wega">> <<if _badass0 gte 200>><<set _badass0+=100>><</if>> <</if>> <</if>> <<if $cslot1 gte 1 and $cs1_health gte 1>> <<set _badass1 to $cs1_maxhealth>> <<set _badass1+=$cs1_ranged>> <<set _badass1+=$cs1_melee>> <<set _badass1arm to $cs1_armor>> <<set _badass1wep to $cs1_rweapon>> <<set _tempwp to $cs1_rweapon>> <<if $cs1_traitstealth gte 90>><<set _badass1-=300>><</if>> <<if $cs1_rweapon is "crossbow">><<set _badass1-=30>><</if>> <<if $cs1_rweapon is "pistol">><<set _badass1-=10>><</if>> <<if $cs1_rweapon is "automaticrifle">><<set _badass1+=50>><</if>> <<if $cs1_rweapon is "coil">><<set _badass1+=70>><</if>> <<if $cs1_rweapon is "plasma" or $cs1_rweapon is "minigun">><<set _badass1+=100>><</if>> <<if $cs1_rweapon is "rifle50">><<set _badass1+=50>><</if>> <<if $cs1_rweapon is "gl">><<set _badass1+=50>><</if>> <<if $cs1_rweapon is "cybercannon">><<set _badass1+=180>><</if>> <<if $cs1_mweapon is "gsword" or $cs1_mweapon is "gaxe">><<set _badass1+=50>><</if>> <<if _badass1arm isnot "hulc" and _badass1arm isnot "duraplate" and _badass1arm isnot "wega">> <<if _badass1 gte 200>><<set _badass1+=100>><</if>> <</if>> <</if>> <<if $cslot2 gte 1 and $cs2_health gte 1>> <<set _badass2 to $cs2_maxhealth>> <<set _badass2+=$cs2_ranged>> <<set _badass2+=$cs2_melee>> <<set _badass2arm to $cs2_armor>> <<set _badass2wep to $cs2_rweapon>> <<set _tempwp to $cs2_rweapon>> <<if $cs2_traitstealth gte 90>><<set _badass2-=300>><</if>> <<if $cs2_rweapon is "crossbow">><<set _badass2-=30>><</if>> <<if $cs2_rweapon is "pistol">><<set _badass2-=10>><</if>> <<if $cs2_rweapon is "automaticrifle">><<set _badass2+=50>><</if>> <<if $cs2_rweapon is "coil">><<set _badass2+=70>><</if>> <<if $cs2_rweapon is "plasma" or $cs2_rweapon is "minigun">><<set _badass2+=100>><</if>> <<if $cs2_rweapon is "rifle50">><<set _badass2+=50>><</if>> <<if $cs2_rweapon is "gl">><<set _badass2+=50>><</if>> <<if $cs2_rweapon is "cybercannon">><<set _badass2+=180>><</if>> <<if $cs2_mweapon is "gsword" or $cs2_mweapon is "gaxe">><<set _badass2+=50>><</if>> <<if _badass2arm isnot "hulc" and _badass2arm isnot "duraplate" and _badass2arm isnot "wega">> <<if _badass2 gte 200>><<set _badass2+=100>><</if>> <</if>> <</if>> <<if $cslot3 gte 1 and $cs3_health gte 1>> <<set _badass3 to $cs3_maxhealth>> <<set _badass3+=$cs3_ranged>> <<set _badass3+=$cs3_melee>> <<set _badass3arm to $cs3_armor>> <<set _badass3wep to $cs3_rweapon>> <<set _tempwp to $cs3_rweapon>> <<if $cs3_traitstealth gte 90>><<set _badass3-=300>><</if>> <<if $cs3_rweapon is "crossbow">><<set _badass3-=30>><</if>> <<if $cs3_rweapon is "pistol">><<set _badass3-=10>><</if>> <<if $cs3_rweapon is "automaticrifle">><<set _badass3+=50>><</if>> <<if $cs3_rweapon is "coil">><<set _badass3+=70>><</if>> <<if $cs3_rweapon is "plasma" or $cs3_rweapon is "minigun">><<set _badass3+=100>><</if>> <<if $cs3_rweapon is "gl">><<set _badass3+=90>><</if>> <<if $cs3_rweapon is "rifle50">><<set _badass3+=50>><</if>> <<if $cs3_rweapon is "cybercannon">><<set _badass3+=180>><</if>> <<if $cs3_mweapon is "gsword" or $cs3_mweapon is "gaxe">><<set _badass3+=50>><</if>> <<if _badass3arm isnot "hulc" and _badass3arm isnot "duraplate" and _badass3arm isnot "wega">> <<if _badass3 gte 200>><<set _badass3+=100>><</if>> <</if>> <</if>> <<if $cslot4 gte 1 and $cs4_health gte 1>> <<set _badass4 to $cs4_maxhealth>> <<set _badass4+=$cs4_ranged>> <<set _badass4+=$cs4_melee>> <<set _badass4arm to $cs4_armor>> <<set _badass4wep to $cs4_rweapon>> <<set _tempwp to $cs4_rweapon>> <<if $cs4_traitstealth gte 90>><<set _badass4-=300>><</if>> <<if $cs4_rweapon is "crossbow">><<set _badass4-=30>><</if>> <<if $cs4_rweapon is "pistol">><<set _badass4-=10>><</if>> <<if $cs4_rweapon is "automaticrifle">><<set _badass4+=50>><</if>> <<if $cs4_rweapon is "coil">><<set _badass4+=70>><</if>> <<if $cs4_rweapon is "plasma" or $cs4_rweapon is "minigun">><<set _badass4+=100>><</if>> <<if $cs4_rweapon is "gl">><<set _badass4+=90>><</if>> <<if $cs4_rweapon is "cybercannon">><<set _badass4+=180>><</if>> <<if $cs4_rweapon is "rifle50">><<set _badass4+=50>><</if>> <<if $cs4_mweapon is "gsword" or $cs4_mweapon is "gaxe">><<set _badass4+=50>><</if>> <<if _badass4arm isnot "hulc" and _badass4arm isnot "duraplate" and _badass4arm isnot "wega">> <<if _badass4 gte 200>><<set _badass4+=100>><</if>> <</if>> <</if>> <<set $randomroll to random(1, 5)>> <<set $event1 to false>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <<if $round gte 6>><<set $enemyhits to true>><</if>> <<if $combat is 145 and $mobfight gte 6>><<set _advfight to true>><</if>> <<if $combat is 175>> <<if $pallen is 4 or $pallen is 7>> <<set _advfight to true>> <</if>> <</if>> <<if $combat is 114 or $combat is 14 or $combat gte 200 or $invhold gte 50 or $combat is 133 or _advfight is true or $combat is 146 or $combat is 165>> <<if _badass0 gte 1 and _badass0 gt _badass1 and _badass0 gt _badass2 and _badass0 gt _badass3 and _badass0 gt _badass4>><<set $event1 to true>><<set _stop to true>><</if>> <<if _badass1 gte 1 and _badass1 gt _badass2 and _badass1 gt _badass3 and _badass1 gt _badass4 and _badass1 gt _badass0>><<set $event2 to true>><<set _stop to true>><</if>> <<if _badass2 gte 1 and _badass2 gt _badass1 and _badass2 gt _badass3 and _badass2 gt _badass4 and _badass2 gt _badass0>><<set $event3 to true>><<set _stop to true>><</if>> <<if _badass3 gte 1 and _badass3 gt _badass1 and _badass3 gt _badass2 and _badass3 gt _badass4 and _badass3 gt _badass0>><<set $event4 to true>><<set _stop to true>><</if>> <<if _badass4 gte 1 and _badass4 gt _badass1 and _badass4 gt _badass2 and _badass4 gt _badass3 and _badass4 gt _badass0>><<set $event5 to true>><<set _stop to true>><</if>> <<if $equipped is "knife" or $equipped is "sword" or $equipped is "fists">> <<unset _stop>> <<set $event1 to false>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <</if>> /* COMBAT AI PARAM ENDS BELOW */ <</if>> <<if _stop isnot true>> <<if $randomroll is 1>><<set $event1 to true>><</if>> <<if $randomroll is 2>><<set $event2 to true>><</if>> <<if $randomroll is 3>><<set $event3 to true>><</if>> <<if $randomroll is 4>><<set $event4 to true>><</if>> <<if $randomroll is 5>><<set $event5 to true>><</if>> <</if>> <<if $event1 is true and $masterhealth lte 0>> <<set $event1 to false>> <<set $event2 to true>> <</if>> <<if $event1 is true and $masterhealth gte 1 and $armorwear is "stealth">> <<set $event1 to false>> <<set $event2 to true>> <</if>> <<if $event2 is true and $cs1_state lte 0>> <<set $event2 to false>> <<set $event3 to true>> <</if>> <<if $event2 is true and $cs1_state gte 1 and ($cs1_armor is "stealth" or $cs1_armor is "aet")>> <<set $event2 to false>> <<set $event3 to true>> <</if>> <<if $event2 is true and $cs1_state gte 1 and $cs1_traitstealth gte 90>> <<set $event2 to false>> <<set $event3 to true>> <</if>> <<if $event3 is true and $cs2_state lte 0>> <<set $event3 to false>> <<set $event4 to true>> <</if>> <<if $event3 is true and $cs2_state gte 1 and ($cs2_armor is "stealth" or $cs2_armor is "aet")>> <<set $event3 to false>> <<set $event4 to true>> <</if>> <<if $event3 is true and $cs2_state gte 1 and $cs2_traitstealth gte 90>> <<set $event3 to false>> <<set $event4 to true>> <</if>> <<if $event4 is true and $cs3_state lte 0>> <<set $event4 to false>> <<set $event5 to true>> <</if>> <<if $event4 is true and $cs3_state gte 1 and ($cs3_armor is "stealth" or $cs3_armor is "aet")>> <<set $event4 to false>> <<set $event5 to true>> <</if>> <<if $event4 is true and $cs3_state gte 1 and $cs3_traitstealth gte 90>> <<set $event4 to false>> <<set $event5 to true>> <</if>> <<if $event5 is true and $cs4_state lte 0>> <<set $event5 to false>> <<set $event1 to true>> <</if>> <<if $event5 is true and $cs4_state gte 1 and ($cs4_armor is "stealth" or $cs4_armor is "aet")>> <<set $event5 to false>> <<set $event1 to true>> <</if>> <<if $event5 is true and $cs4_state gte 1 and $cs4_traitstealth gte 90>> <<set $event5 to false>> <<set $event1 to true>> <</if>> <<if $event1 is true and $masterhealth lte 0>> <<set $event1 to false>> <<set $event2 to true>> <</if>> <<if $event2 is true and $cs1_state lte 0>> <<set $event2 to false>> <<set $event3 to true>> <</if>> <<if $event3 is true and $cs2_state lte 0>> <<set $event3 to false>> <<set $event4 to true>> <</if>> <<if $event4 is true and $cs3_state lte 0>> <<set $event4 to false>> <<set $event5 to true>> <</if>> <<if $event5 is true and $cs4_state lte 0>> <<set $event5 to false>> <<set $event1 to true>> <</if>> <</nobr>><<nobr>> <<if $masterhealth gte 1>> <<if $activeweapon is "automaticrifle" or $activeweapon is "rifle" or $activeweapon is "shotgun" or $activeweapon is "crossbow" or $activeweapon is "coil" or $activeweapon is "plasma" or $activeweapon is "rifle50" or $activeweapon is "prifle" or $activeweapon is "cybercannon" or $activeweapon is "neme">><<set _playshow to 1>><</if>> <<if $activeweapon is "pistol" or $activeweapon is "revolver" or $activeweapon is "r55">><<set _playshow to 2>><</if>> <<if $activeweapon is "sword" or $activeweapon is "whipstick" or $activeweapon is "powerkatana" or $activeweapon is "waki" or $activeweapon is "iceblade">><<set _playshow to 3>><</if>> <<if $activeweapon is "knife">><<set _playshow to 4>><</if>> <<if $activeweapon is "gl">><<set _playshow to 5>><</if>> <<if $activeweapon is "minigun">><<set _playshow to 5>><</if>> <<if $activeweapon is "sledge">><<set _playshow to 7>><</if>> <<if $activeweapon is "staff">><<set _playshow to 8>><</if>> <<if $activeweapon is "fists">><<set _playshow to 9>><</if>> <<if $activeweapon is "gsword">><<set _playshow to 10>><</if>> <<if $activeweapon is "spear">><<set _playshow to 11>><</if>> <<if $activeweapon is "mal">><<set _playshow to 12>><</if>> <<if $activeweapon is "gaxe">><<set _playshow to 13>><</if>> <<if $activeweapon is "azuk">><<set _playshow to 10>><</if>> <<if $mctraitpac gte 75>><<set _playshow to 99>><</if>> <div class="combattex"><br><br><br><br></div> <div class="cpic"> <<if $armorwear is "combat" or $armorwear is "duraplate" or $armorwear is "weave" or $armorwear is "stealth">> <<if _playshow is 1>>[img[$imgpath + "Combat/playercombatauto.png"]]<</if>> <<if _playshow is 2>>[img[$imgpath + "Combat/playercombatgun.png"]]<</if>> <<if _playshow is 3>>[img[$imgpath + "Combat/playercombatsword.png"]]<</if>> <<if _playshow is 4>>[img[$imgpath + "Combat/playercombatknife.png"]]<</if>> <<if _playshow is 5>>[img[$imgpath + "Combat/playercombatgl.png"]]<</if>> <</if>> <<if $armorwear is "hulc">> <<if _playshow is 1>>[img[$imgpath + "Combat/playerhulcauto.png"]]<</if>> <<if _playshow is 2>>[img[$imgpath + "Combat/playerhulcgun.png"]]<</if>> <<if _playshow is 3>>[img[$imgpath + "Combat/playerhulcsword.png"]]<</if>> <<if _playshow is 4>>[img[$imgpath + "Combat/playerhulcknife.png"]]<</if>> <<if _playshow is 5>>[img[$imgpath + "Combat/playerhulcgl.png"]]<</if>> <</if>> <<if $armorwear is "wega">> <<if _playshow is 1>>[img[$imgpath + "Combat/playerwegaauto.png"]]<</if>> <<if _playshow is 2>>[img[$imgpath + "Combat/playerwegagun.png"]]<</if>> <<if _playshow is 3>>[img[$imgpath + "Combat/playerwegasword.png"]]<</if>> <<if _playshow is 4>>[img[$imgpath + "Combat/playerwegaknife.png"]]<</if>> <<if _playshow is 5>>[img[$imgpath + "Combat/playerwegaauto.png"]]<</if>> <<if _playshow is 10>>[img[$imgpath + "Combat/playerwegagsword.png"]]<</if>> <<if _playshow is 13>>[img[$imgpath + "Combat/playerwegagaxe.png"]]<</if>> <</if>> <<if $armorwear isnot "combat" and $armorwear isnot "duraplate" and $armorwear isnot "weave" and $armorwear isnot "stealth" and $armorwear isnot "hulc" and $armorwear isnot "wega">> <<if _playshow is 1>>[img[$imgpath + "Combat/playerauto.png"]]<</if>> <<if _playshow is 2>>[img[$imgpath + "Combat/playergun.png"]]<</if>> <<if _playshow is 3>>[img[$imgpath + "Combat/playersword.png"]]<</if>> <<if _playshow is 4>>[img[$imgpath + "Combat/playerknife.png"]]<</if>> <<if _playshow is 5>>[img[$imgpath + "Combat/playergl.png"]]<</if>> <</if>> <<if _playshow is 7>>[img[$imgpath + "Combat/playersledge.png"]]<</if>> <<if _playshow is 8>>[img[$imgpath + "Combat/playerstaff.png"]]<</if>> <<if _playshow is 9>>[img[$imgpath + "Combat/playerunarmed.png"]]<</if>> <<if _playshow is 10 and $armorwear isnot "wega">>[img[$imgpath + "Combat/playergsword.png"]]<</if>> <<if _playshow is 11>>[img[$imgpath + "Combat/playerspear.png"]]<</if>> <<if _playshow is 12>>[img[$imgpath + "Combat/playermal.png"]]<</if>> <<if _playshow is 13 and $armorwear isnot "wega">>[img[$imgpath + "Combat/playergaxe.png"]]<</if>> <<if _playshow is 99>>[img[$imgpath + "Combat/playerpaci.png"]]<</if>> </div> <</if>> <<if $masterhealth lte 0>> <div class="combattex"><br><br><br><br></div> <div class="cpic"> [img[$imgpath + "Combat/plko.png"]] </div> <</if>> <<if $masterhealth gte 1>> <div class="meterdef"> /* <meter @value="$masterhealth" min="0" @max="$mastermaxhealth"></meter> */ <div class="tex5px"> <br> </div> <<showmeter 'mbar' `$masterhealth / $mastermaxhealth`>> </div> <</if>> <</nobr>><<nobr>> <<if $inarena is true>><<set $savedesc3 to $descroll3>><</if>> <<set $combatcheck to true>> <<if $loothulc is undefined>> <<set $loothulc to 18>> <</if>> <<set $action1 to false>> <<set $action2 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action3 to false>> <<set $action to 0>> <<set $event to 0>> <<set $move to false>> <<set $pos to 1>> <<set $round to 1>> <<unset $nuslmale>> <<unset $nuslgirl>> <<if $dd is 1>> <<set $nuslmale to 0>> <<set $nuslgirl to 0>> <</if>> <<set $descroll5 to 0>> <<set $descroll6 to 0>> <<unset $nomore>> <<unset $upmercs>> <<unset $checkin>> <<unset $fo1>> <<unset $fo2>> <<unset $fo3>> <<unset $fo4>> <<unset $fo5>> <<unset $fo1dead>> <<unset $fo1inc>> <<unset $fo2dead>> <<unset $fo2inc>> <<unset $fo3dead>> <<unset $fo3inc>> <<unset $fo4dead>> <<unset $fo4inc>> <<unset $fo5dead>> <<unset $fo5inc>> <<unset $ene1>> <<unset $ene2>> <<unset $ene3>> <<unset $ene4>> <<unset $ene5>> <<unset $ene1inc>> <<unset $ene2inc>> <<unset $ene3inc>> <<unset $ene4inc>> <<unset $ene5inc>> <<unset $enemy1_taken>> <<unset $enemy2_taken>> <<unset $enemy3_taken>> <<unset $enemy4_taken>> <<unset $enemy5_taken>> <<set $enemy1_id to 0>> <<set $enemy2_id to 0>> <<set $enemy3_id to 0>> <<set $enemy4_id to 0>> <<set $enemy5_id to 0>> <<set $mckilledranged to 0>> <<set $mckilledmelee to 0>> <<set $cs1_killed to 0>> <<set $cs2_killed to 0>> <<set $cs3_killed to 0>> <<set $cs4_killed to 0>> <<set $cs1_killedmelee to 0>> <<set $cs2_killedmelee to 0>> <<set $cs3_killedmelee to 0>> <<set $cs4_killedmelee to 0>> <<set $cs1_misses to 0>> <<set $cs2_misses to 0>> <<set $cs3_misses to 0>> <<set $cs4_misses to 0>> <<if $cs1_combatprow is undefined>><<set $cs1_combatprow to 0>><</if>> <<if $cs2_combatprow is undefined>><<set $cs2_combatprow to 0>><</if>> <<if $cs3_combatprow is undefined>><<set $cs3_combatprow to 0>><</if>> <<if $cs4_combatprow is undefined>><<set $cs4_combatprow to 0>><</if>> <<unset $cs1_scold>> <<unset $cs2_scold>> <<unset $cs3_scold>> <<unset $cs4_scold>> <<set $event1 to false>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <<if $state gte 1>> <<include CAuto>> <</if>> <<if $ownknife2 gte 1 and $ownknife lte 0>><<set $ownknife2 to 0>><</if>> <<if $ownstaff2 gte 1 and $ownstaff lte 0>><<set $ownstaff2 to 0>><</if>> <<if $ownautorifle2 gte 1 and $ownautorifle lte 0>><<set $ownautorifle2 to 0>><</if>> <<if $ownwhipstick2 gte 1 and $ownwhipstick lte 0>><<set $ownwhipstick2 to 0>><</if>> <<if $ownsword2 gte 1 and $ownsword lte 0>><<set $ownsword2 to 0>><</if>> <<if $owncrossbow2 gte 1 and $owncrossbow lte 0>><<set $owncrossbow2 to 0>><</if>> <<if $ownpistol2 gte 1 and $ownpistol lte 0>><<set $ownpistol2 to 0>><</if>> <<if $ownshotgun2 gte 1 and $ownshotgun lte 0>><<set $ownshotgun2 to 0>><</if>> <<if $ownrevolver2 gte 1 and $ownrevolver lte 0>><<set $ownrevolver2 to 0>><</if>> <<if $owncoil2 gte 1 and $owncoil lte 0>><<set $owncoil2 to 0>><</if>> <<if $ownplasma2 gte 1 and $ownplasma lte 0>><<set $ownplasma2 to 0>><</if>> <<if $ownrifle2 gte 1 and $ownrifle lte 0>><<set $ownrifle2 to 0>><</if>> <<if $ownsledge2 gte 1 and $ownsledge lte 0>><<set $ownsledge2 to 0>><</if>> <<if $owncoil2 gte 1 and $owncoil lte 0>><<set $owncoil2 to 0>><</if>> <<if $ownpowerkatana2 gte 1 and $ownpowerkatana lte 0>><<set $ownpowerkatana2 to 0>><</if>> <<if $owngsword2 gte 1 and $owngsword lte 0>><<set $owngsword2 to 0>><</if>> <<if $ownprifle2 gte 1 and $ownprifle lte 0>><<set $ownprifle2 to 0>><</if>> <<if $own50c2 gte 1 and $own50c lte 0>><<set $own50c2 to 0>><</if>> <<if $owngrenade2 gte 1 and $owngrenade lte 0>><<set $owngrenade2 to 0>><</if>> <<if $ownwaki2 gte 1 and $ownwaki lte 0>><<set $owkwaki2 to 0>><</if>> <<if $ownspear2 gte 1 and $ownspear lte 0>><<set $ownspear2 to 0>><</if>> <<if $ownr552 gte 1 and $ownr55 lte 0>><<set $ownr552 to 0>><</if>> <<if $owngaxe2 gte 1 and $owngaxe lte 0>><<set $owngaxe2 to 0>><</if>> <<if $ownazuk2 gte 1 and $ownazuk lte 0>><<set $ownazuk2 to 0>><</if>> <<if $ownmal2 gte 1 and $ownmal lte 0>><<set $ownmal2 to 0>><</if>> <<if $owngl2 gte 1 and $owngl lte 0>><<set $owngl2 to 0>><</if>> <<if $ownminigun2 gte 1 and $ownminigun lte 0>><<set $ownminigun2 to 0>><</if>> <<if $owncyber2 gte 1 and $owncyber lte 0>><<set $owncyber2 to 0>><</if>> <<if $cslot1 gte 1>><<set $cs1_pos to 1>><<set $cs1_state to 1>><<else>><<unset $cs1_pos>><<set $cs1_state to -1>><</if>> <<if $cslot2 gte 1>><<set $cs2_pos to 1>><<set $cs2_state to 1>><<else>><<unset $cs2_pos>><<set $cs2_state to -1>><</if>> <<if $cslot3 gte 1>><<set $cs3_pos to 1>><<set $cs3_state to 1>><<else>><<unset $cs3_pos>><<set $cs3_state to -1>><</if>> <<if $cslot4 gte 1>><<set $cs4_pos to 1>><<set $cs4_state to 1>><<else>><<unset $cs4_pos>><<set $cs4_state to -1>><</if>> <<set $mc_se={aim: 0, pattack: 0,}>> <<if $cslot1 gte 1>><<set $cs1_se={aim: 0, pattack: 0,}>><</if>> <<if $cslot2 gte 1>><<set $cs2_se={aim: 0, pattack: 0,}>><</if>> <<if $cslot3 gte 1>><<set $cs3_se={aim: 0, pattack: 0,}>><</if>> <<if $cslot4 gte 1>><<set $cs4_se={aim: 0, pattack: 0,}>><</if>> <<set $enemy1_strength to 50>> <<set $enemy2_strength to 50>> <<set $enemy3_strength to 50>> <<set $enemy4_strength to 50>> <<set $enemy5_strength to 50>> <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_pos = 0>> <<set $enemy2_state to -1>> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $enemy5_pos = 0>> <<set $enemy5_state to -1>> <<include TellCrew>> <<if $masterhealth lte 0>><<set $masterhealth=1>><</if>> <<if $combat is 1>> You're observing the new raiders of Marston Avenue. They look extremely badass. This would probably be a very tough fight. <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER LORD">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER CAPTAIN">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 75>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 10>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "CROSSBOWMAN">> <<set $enemy3_weapon = "crossbow">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 16>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 7>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SLEDGER BRUTE">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 88>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 110>> <<set $loot to 900>> <</if>> <<if $combat is 2>> ''//You engage the two bandits! //'' <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANDIT CHIEF">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 7>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 40>> <</if>> <<if $combat is 3>> ''//You engage the two bandits!//'' <br><br> The oldest and wisest of the crew pulls out a Remington rifle the moment you begin walking toward them. He understands that you're looking for trouble!<br><br> The younger one, a zappy teenager, aims a steel crossbow at you. <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANDIT">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 7>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 10>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "YOUNG BANDIT">> <<set $enemy2_weapon = "crossbow">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $loot to 30>> <</if>> <<if $combat is 4>> You've stumbled upon the two wanted space marines as they're idling inside their temporary camp. <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 10>> <<set $enemy2_type = 16>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SPACE MARINE">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 26>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 10>> <<set $loot to 1000>> <<set _pausemusic to true>> <</if>> <<if $combat is 5>> <<set _pausemusic to true>> <<set $enemy1_id = 5>> <<if $cre is 1>>You're observing a man of true evil. ''Old "Hammer Jack"'' – a recently retired prison camp guard who made your life a living hell when you were incarcerated. <br><br> You know he lives in this area of Redhaven, which he roams daily looking for trouble and an excuse to beat up the street kids who try to make a living by begging and acting as guides to newcomers. <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "HAMMER JACK">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $loot to 10>> <</if>> <<if $cre is 2 or $cre is 4 or $cre === undefined>>You're observing a true Redhaven menace. ''Roderick Hallse''. A fucked-up Crystal Hills' wannabe who recently got away after killing one of the street urchins that lives in this area. <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "RODERICK">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $loot to 30>> <</if>> <<if $cre is 3>>You've seen him several times. It's one of the goons belonging to that Spheremaster who never leaves you alone. You sometimes wonder if he's actually built an entire network of punks just for the sake of fucking with you every day. <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "PUNK">> <<set $enemy1_weapon = "prifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $loot to 20>> <</if>> <<if $cre is 5>>You're observing the brother of Michael Halborn. Mr. Halborn was one of those greedy merchants who made you go bankrupt and the very reason for your years of depression. <br><br> His beloved brother, who now stands before you, is a magazine holder in Redhaven, and he was actually the guy who physically forced you out from your own store when you couldn't pay the rent. <br><br> Assholes. <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CHAD">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $loot to 30>> <</if>> <<if $cre is 6>>You're standing 30 yards away from one of your worst enemies. ''Ladicus Jonson.'' <br><br> He's bullied you from an early childhood and the fucker and his gang of punks are still messing with you as soon as they get a chance. <<set $enemy1_type = 6>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "LADICUS">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 1>> <<set $enemy3_type = 7>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "YOUNG PUNK">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 25>> <<set $enemy3_htype = 25>> <<set $enemy3_wpskill = 20>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 2>> <<set $loot to 70>> <</if>> <</if>> <<if $combat is 6>> ''//You engage the youth!//'' <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "COCKY YOUTH">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 7>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $loot to 10>> <</if>> <<if $combat is 7>> ''//You engage the three soldiers!//'' <br><br> The squad's response is frighteningly professional. They have taken cover in less than three seconds, ready to meticulously mow down their new <<if $crew gte 2>>enemies<<else>>enemy<</if>>. <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CAPTAIN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SERGEANT">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 3>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "GUARDSMAN">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 6>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 2>> <<set $loot to 120>> <</if>> <<if $combat is 8>> ''//You engage the lone mercenary!//'' <br><br> His response is adamant and professional. You're facing a skilled soldier that will prove a tough opponent. <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MERCENARY">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $loot to 40>> <</if>> <<if $combat is 9>> ''//You engage the crew of bandits, ready to fight your way out of this building!//'' <br><br> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "GUARDSMAN">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 25>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 3>> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 25>> <<set $enemy2_htype = 25>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 4>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "OLD PUNK">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 25>> <<set $enemy3_htype = 25>> <<set $enemy3_wpskill = 20>> <<set $enemy3_dex = 20>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy1_id = 1>> <<set $loot to 140>> <</if>> <<if $combat is 10>> <<set $a9mm+=12>> <<if $masterhealth lte 39>> <<set $masterhealth=40>> <</if>> <<if $masterhealth gte 101>><<set $masterhealth to 100>><</if>> <<set $specom to 1>> <<set $activeweapon to "pistol">> <<set $meleeequip to false>> <<set $rangedequip to true>> ''//You launch forward as if your life depends on this fight!//'' <br><br> <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "OLD GUARD">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 25>> <<set $enemy1_htype = 25>> <<set $enemy1_wpskill = 25>> <<set $enemy1_dex = 10>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy2_pos = 0>> <<set $enemy2_state to -1>> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 10>> <</if>> <<if $combat is 11>> <<set $descroll to random(1, 4)>> <<if $westraiders is 1>> $crewword approach the gang of raiders that have harassed Westside for a couple of weeks. <<else>> $crewword make another attempt at dealing with the raiders who's been harassing Westside. You see some new faces in their ranks. They probably belong to a larger party of freebooters that's holding up somewhere else. <</if>> <br><br> <<if $westraiders is 1>> The raider's leader, a brown-haired crossbow-wielding man, looks at you with glaring eyes after you've cornered them in a derelict alley: <br><br> //Look guys, a fancy-boy<<if $crew gte 1>> and his little party<</if>>, tryin' to prove something. Time to add som' dollars to our coffers! Get <<if $crew lte 0>>him<<else>>them<</if>>!// <<else>> One of the raiders laughs and looks at you: <br><br> // <<if $descroll is 1>><<if $cs1_girlid gte 40>>It's you again! After we're done with you, I'm gonna have some fun with that cute little girl you got there. Get them, boys!<<else>>You again! This will be good target practice. Boys! Charge!<</if>><</if>> <<if $descroll is 2>>Look who's come back. This time, we don’t go so easy on you. Boys!<</if>> <<if $descroll is 3>>Oh, it's you again. This is growin' tiresome. Boys, <<if $crew gte 1>>get them!<<else>>destroy him!<</if>><</if>> <<if $descroll is 4>>Look who's here. This will be fun. Again! Boys, charge!<</if>> // <</if>> <<set $westraiders+=1>> <<set $enemy1_type = 10>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER CHIEF">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "prifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 3>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 2>> <<set $loot to 220>> <</if>> <<if $combat is 12>> ''//$crewword engage the three swordsmen, who ready their weapons instantly.//'' <br><br>They look like a tough crowd. <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SWORDSMAN">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SWORDSMAN">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SWORDSMAN">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 2>> <<set $loot to 140>> <</if>> <<if $combat is 13>> You're observing the infamous Robber Joe, who's a known child molester and former slave master. His problems with alcohol and fighting against the wrong type of crowds have made his life destitute and miserable. <br><br> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ROBBER JOE">> <<set $enemy1_weapon = "shotgun">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 74>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $loot to 10>> <</if>> <<if $combat is 14>> $crewword are observing a group of three black guards standing in a thicket of old haal trees. They're dressed in DuraPlate combat armor. <br><br> The soldiers seem to be guarding a large metal container. <<set $enemy1_type = 23>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BLACK GUARD">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 11>> <<set $enemy2_type = 23>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BLACK GUNNER">> <<set $enemy2_weapon = "r55">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 11>> <<set $enemy3_type = 23>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BLACK GUARD">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 34>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 11>> <<set $loot to 200>> <</if>> <<if $combat is 15>> You spot Brian, a wanted fugitive, emerging from his tent in one of the numerous camps scattered around Kasey's Park. <br><br> You have one chance to take the man's head and claim your reward! <<set $enemy1_type = 24>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BRIAN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 30>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 14>> <<set $loot to 200>> <</if>> <<if $combat is 16>> You’re standing outside ''THE ALMER KARATE SCHOOL''. "The Almers" have gained a reputation for their anti-slavery actions, and in the past two years, several bounties have been placed on their heads because of it. <br><br> Skyguard will not frown upon anyone taking them out. <<set $enemy1_type = 25>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ALMER">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 100>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_id = 4>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "KARATE MASTER">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 80>> <<set $enemy2_id = 5>> <<set $enemy3_type = 28>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CHAMPION">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 80>> <<set $enemy3_id = 4>> <<set $enemy4_type = 27>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BRAWLER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 2>> <<set $loot to 200>> <</if>> <<if $combat is 17>> Dubbed "the scourge of Raven Woods", these maddened denaar addicts have been attacking school kids and upper class strollers for the past few days. <br><br> Taking them out before the Skyguard would make you a local hero. <br><br> But be careful! They're very quick, and rumored to have pulled off the head of one of their unfortunate victims using nothing but their bare hands. <<set $enemy1_type = 2>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "FERAL PUNK">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "FERAL BRAWLER">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<set $enemy3_type = 28>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "FERAL BRAWLER">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<set $enemy4_type = 29>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "FERAL PUNK">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 60>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<set $loot to 200>> <</if>> <<if $combat is 18>> You're inside The Redhaven Tigers' turf – a newly established street gang that pays a hefty freebooter's holding to the Skyguard police. <br><br> You observe a couple of the red-bandana wearing bandits standing idly on a street corner. <br><br> ''These enemies usually respawn within 24-48 hours!'' <br><br> ''Remaining Redhaven Tigers:'' $redtigers. <<if $redtigers gte 15>> <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PUNK">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 35>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 40>> <<else>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BANDIT">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <</if>> <<if $redtigers gte 18>> <<set $enemy2_type = 48>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "spear">> <<set $enemy2_health = 80>> <<set $enemy2_htype = 80>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 70>> <<else>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BRAWLER">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<set $enemy2_id = 4>> <</if>> <<if $weatherroll gte 5>> <<set $enemy3_type = 4>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BRAWLER">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<else>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "prifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 60>> <<set $enemy3_id = 2>> <</if>> <<if $redtigers gte 5>> <<set $enemy4_type = 29>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK KID">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 50>> <<set $enemy4_htype = 50>> <<set $enemy4_wpskill = 40>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 14>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ALPHA TIGER">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 21>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 7>> <</if>> <<if $redtigers gte 5>><<set $loot to 60>><<else>><<set $loot to 500>><</if>> <</if>> <<if $combat is 19>> You're observing Lucas Avery, a known brute and troublemaker in these fine neighborhoods. There's a younger man standing next to him. The younger's rattling teeth and blackish bruises are obvious signs of long-term denar addiction. <br><br> You can perceive the middle-aged man's foul smell from 20 yards away. <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "LUCAS">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 87>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 16>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "FERAL PUNK">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 84>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 110>> <<set $loot to 200>> <</if>> <<if $combat is 40>> One of the assailants yells out at the old man:<br><br> //You shouldn't have taken that girl in from the start. Now your stupidity will cost you your fucking life!// <br><br> They're interrupted as you and $girlname rush into the alley and engage them. Your enemies respond with shock and confusion. It's obvious that they're not professional fighters. However, they mean to fight you to the death, as the other man pulls out a combat knife from his belt! <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BLACKISH MAN">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 2>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "KNIFE CAPE">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 39>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 40>> <</if>> <<if $combat is 41>> <<if $action10 is false>> You launch forward and engage the trio of bandits! It's a fight to the death! <<else>> You've returned to the warehouse<<if $crew gte 3>>with a strong crew<</if>> and make another attempt at defeating Abbot Roo's enemies! <</if>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "FREEBOOTER">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 70>> <<set $enemy1_htype = 70>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SLEDGER">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 39>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 11>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "FREEBOOTER">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 39>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 3>> <<set $loot to 100>> <</if>> <<if $combat is 42>> While hauling the four crates over Redhaven's winding streets, two scruffy-looking freebooters suddenly block the way in front of you. <br><br> ''Bandit: ''//Oh, look Johnny, what could be inside those boxes? (Sarcastic tone). Maybe we should take a peek?// <br><br> The talkative youngster pulls out a knife, while his comrade unsheathes a rifle from his back. <br><br> ''Bandit: ''//It's not your lucky day today. Kill <<if $crew gte 1>>them<<else>>him<</if>>!// <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BANDIT">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 70>> <<set $enemy1_htype = 70>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "JOHNNY">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 30>> <</if>> <<if $combat is 51>> The two robbers move swiftly and attack you without uttering a word. You have no chance of getting away! <<set $slave1pos to 1>> <<set $slave1state to 2>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ROBBER">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 30>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 2>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BRAWLER">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 29>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 20>> <</if>> <<if $combat is 52>> The man hasn't eaten for days! Now, finally, he has spotted some juicy, <<if $age lte 19>>teenage<<else>>female<</if>> flesh! <<set $slave1pos to 1>> <<set $slave1state to 2>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "FAMISHED MAN">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 40>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy2_pos = 0>> <<set $enemy2_state to -1>> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 10>> <</if>> <<if $combat is 53>> The two youngsters laugh at you before diving down on their prey with determined fury. <<set $slave1pos to 1>> <<set $slave1state to 2>> <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "YOUNGSTER">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 2>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 3>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "YOUNGSTER">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 29>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 3>> <<set $loot to 30>> <</if>> <<if $combat is 54>> Your assailant moves like a professional. This will be a tough fight! <<set $slave1pos to 1>> <<set $slave1state to 2>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANDIT">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $loot to 60>> <</if>> <<if $combat is 55>> <<if $disp_walton isnot 34>> ''You: '' //If you wont tell me, I'll have to teach you a lesson in humility!// <br><br> You dash out toward the startled senior and push him up against the wall. But the scene is quickly interrupted as a sweat-covered guy in his 40s storms into the hallway. The new suspect, dressed in leather armor and looking anything but pleased, pulls a knife, ready to defend the man who's obviously his house lord. <<else>> The two men prepare to fight you once again! <</if>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "OLD COONEY">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 25>> <<set $enemy1_htype = 25>> <<set $enemy1_wpskill = 20>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 25>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 7>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_pos = 0>> <<set $enemy3_state to -1>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 100>> <</if>> <<if $combat is 56>> ''//You prepare to fight against a small army of yakuza bandits!//'' <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "FENCE LORD">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "prifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 75>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BANDIT">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 50>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 1>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "ROGUE">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 50>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 7>> <<set $enemy4_sex = "him">> <<set $loot to 500>> <</if>> <<if $combat is 57>> ''//You prepare to end Cooney's life once and for all!//'' <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "OLD COONEY">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 25>> <<set $enemy1_htype = 25>> <<set $enemy1_wpskill = 28>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "URCHIN">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 39>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 25>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 2>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "URCHIN">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 25>> <<set $enemy3_htype = 25>> <<set $enemy3_wpskill = 50>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_pos = 0>> <<set $enemy4_state to -1>> <<set $loot to 500>> <</if>> <<if $combat is 58>> ''//You prepare to defend yourself from a charred abomination!//'' <<set $enemy1_type = 20>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ABOMINATION">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 55>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 353>> <<set $loot to 0>> <</if>> <<if $combat is 59>> ''//You prepare to fight against the group of freebooters!//'' <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "JEFF">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ECONOMIST">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "WORKER">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 1>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "WORKER">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 2>> <<set $loot to 500>> <</if>> <<if $combat is 60>> The guard immediately pulls his crossbow and aims it at you. The professionalism glows in his eyes - this is not the first time he's had to deal with trespassers. <<set $enemy1_type = 10>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "GUARDSMAN">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $loot to 100>> <</if>> <<if $combat is 61>> It was true! In an old dock master's office, four armed men are holding their ground, waiting for orders to execute an attack against the nearby Kymanto storage facility. <br><br> The men are professional enough to keep a lookout, and they spot <<if $crew gte 1>>the armed party heading their way!<<else>>the lone gunman heading their way!<</if>> <<set $noslaves to true>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CAPTAIN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "VETERAN">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 75>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 3>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE SOLDIER">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 21>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 15>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE SOLDIER">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 12>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<set $loot to 500>> <</if>> <<if $combat is 62>> You observe two leather-clad guards, standing idly in front of a sturdy metal door leading into the storage tower. <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "GUARDSMAN">> <<set $enemy1_weapon = "prifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 13>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GUARD">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 65>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set _pausemusic to true>> <<set $loot to 30>> <</if>> <<if $combat is 65 or $combat is 66 or $combat is 67>> ''//You engage one of Marston Avenue's raider gangs!//'' <<if $marschar is 1>> <<if $combat is 67>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER CHIEF">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 125>> <<set $enemy1_htype = 125>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 16>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <<else>> <<set $enemy1_type = 10>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAPIST">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <</if>> <<set $enemy2_type = 89>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 3>> <<if $combat is 66>> <<set $enemy4_type = 91>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWORDSMAN">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 100>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 1>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "RAIDER">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 2>> <</if>> <<set _pausemusic to true>> <<set $loot to 500>> <</if>> <<if $marschar is 3>> /* LONELY RANGER */ <<if $combat is 67>> <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 26>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<set $enemy1_strength = 120>> <<else>> <<set $enemy1_type = 34>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SHARPSHOOTER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <</if>> <<set $enemy2_type = 14>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SHARPSHOOTER">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 88>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RIFLEGIRL">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "her">> <<set $enemy3_id = 10>> <<if $combat is 66>> <<set $enemy4_type = 90>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "GUNNER">> <<set $enemy4_weapon = "revolver">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 100>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 22>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 15>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "ELITE SOLDIER">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 2>> <</if>> <<set _pausemusic to true>> <<set $loot to 900>> <</if>> <<if $marschar is 2>> /* HDE YOUR DAUGHGTER */ <<if $combat is 67>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WARLORD">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 16>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<set $enemy1_strength = 120>> <<else>> <<set $enemy1_type = 89>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "RAPIST">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 125>> <<set $enemy1_htype = 125>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <</if>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 14>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BANDIT">> <<set $enemy3_weapon = "prifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 3>> <<if $combat is 66>> <<set $enemy4_type = 87>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "RAPIST">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 100>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 91>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "RAIDER">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 2>> <</if>> <<set _pausemusic to true>> <<set $loot to 200>> <</if>> <<if $marschar is 4>> /* THE RED TIDE */ <<if $combat is 67>> <<set $enemy1_type = 3>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SAMURAI">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 115>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 22>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy1_strength = 130>> <<else>> <<set $enemy1_type = 85>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SWORDGIRL">> <<set $enemy1_weapon = "waki">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "her">> <<set $enemy1_id = 7>> <</if>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "YOUNG SAMURAI">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<if $combat is 67>> <<set $enemy3_type = 4>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SURAGOI">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 250>> <<set $enemy3_htype = 250>> <<set $enemy3_wpskill = 175>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 6>> <<else>> <<set $enemy3_type = 9>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "KNIFEMAN">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 125>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 6>> <</if>> <<if $combat is 66>> <<set $enemy4_type = 28>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SHILDARO">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 100>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 21>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SHANA">> <<set $enemy4_weapon = "powerkatana">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "her">> <<set $enemy4_id = 6>> <</if>> <<set _pausemusic to true>> <<set $loot to 400>> <</if>> <</if>> <<if $combat is 68>> After walking the ruined streets of south Marston Avenue, you spot two veteran freebooters occupying a large room inside a derelict office complex. They've barricaded themselves by building defensive outposts in front of the entrance. <<if $weatherroll lte 2>><br><br>''Guardsman:'' //Look what the wrool cat's pullin'. Haha. He's wetter than a whore's pussy after I'm done with her.//<</if>> <<if $weatherroll gte 8>><br><br>''Guardsman:'' //Hey! Get lost! We aint offerin' shelter or water to punks like you!//<</if>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "GUARDSMAN">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 13>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 3>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "GUARD">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 65>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set _pausemusic to true>> <<set $loot to 60>> <</if>> <<if $combat is 69>> While walking the outskirts of the swampy region once known as Marston park, you spot two tribalist swordsmen occupying a guarded campsite inside a water-infested grove. <br><br> You've heard from some locals that these guys like to terrorize the neighborhood and that they've sexually assaulted one of Sloppy Moe's young daughters. <br><br> Taking them out will not be an easy task, however. They look like two brawny oxen clad in heavy leather armor, holding their swords in a way that tells of many years combat experience. <<if $weatherroll lte 2>><br><br>''Tribalist:'' //Hey, TRIBALIST, get out and fix that fucking tarp. It's rainin' more in here than outside. Moons almighty.//<</if>> <<if $weatherroll gte 8>><br><br>''Tribalist:'' //I'm gonna head down to the water. This heat is killin' me.//<</if>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TRIBALIST">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 13>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 3>> <<set $enemy2_type = 91>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "TRIBALIST">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 105>> <<set $enemy2_htype = 105>> <<set $enemy2_wpskill = 75>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 12>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 3>> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat gte 70 and $combat lte 73>> <<set $enemy1_id = 3>> <<set $enemy2_id = 3>> <<set $enemy3_id = 3>> <<set $enemy4_id = 3>> ''//You prepare to engage one of Stokke Hills' notorious raider gangs!//'' <<if $combat is 73>> <<if $stokkechar isnot 2>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER KING">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<else>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CELIOR KING">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 10>> <</if>> <<else>> <<set $enemy1_type = 10>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <</if>> <<if $stokkechar isnot 2>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "prifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<else>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CELIOR PUNK">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 16>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 1>> <</if>> <<if $stokkechar isnot 2>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "CELIOR LOOTER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 23>> <<set $enemy3_sex = "him">> <</if>> <<if $combat is 70>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RAIDER CHIEF">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 5>> <<else>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RAIDER">> <<set $enemy4_weapon = "prifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <</if>> <<set _pausemusic to true>> <<if $stokkechar isnot 2>> <<set $loot to 500>> <<else>> <<set $loot to 800>> <</if>> <<if $stokkechar is 3>> /* LOCO */ <<if $combat is 73>> <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "EL CAPATAZ">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 23>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<else>> <<set $enemy1_type = 32>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <</if>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SOLDADO">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 7>> <<if $combat is 72>> <<set $enemy3_type = 10>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "EL GUERO">> <<set $enemy3_weapon = "crossbow">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 55>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 7>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 28>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BRAWLER">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 7>> <</if>> <<if $combat is 71>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SOLDADO">> <<set $enemy4_weapon = "prifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 55>> <<set $enemy4_dex = 40>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 9>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<else>> <<set $enemy4_type = 7>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 35>> <<set $enemy4_dex = 20>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <</if>> <<set $loot to 70>> <</if>> <<if $stokkechar is 4>> /* RIFFRAFF */ <<if $combat is 73>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "VETERAN THUG">> <<set $enemy1_weapon = "prifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<else>> <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "VAGRANT">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 45>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <</if>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "THUG">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 25>> <<set $enemy2_htype = 25>> <<set $enemy2_wpskill = 65>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 7>> <<if $combat is 72>> <<set $enemy3_type = 10>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "crossbow">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 55>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 7>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 28>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BRAWLER">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 7>> <</if>> <<if $combat is 71>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "BANDIT">> <<set $enemy4_weapon = "prifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 55>> <<set $enemy4_dex = 40>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 9>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<else>> <<set $enemy4_type = 7>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 35>> <<set $enemy4_dex = 20>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <</if>> <<set $loot to 70>> <</if>> <</if>> /* NEW STOKKE ENEMIES */ <<if $combat gte 70 and $combat lte 73 and $stokkechar gte 5>> <<include FortEn>> <</if>> <<if $combat is 74>> You're standing in front of an old office building in the absolute north of the Stokke Hills industrial complex. <br><br> The place's been occupied by a well-armed bandit crew for over six months. They're rumored to have acquired a substantial wealth from selling denaar resin. <<if $weatherroll lte 2>><br><br>''CAPTAIN:'' //Hey, get lost. There's no shelter for you here!//<</if>> <<if $weatherroll gte 8>><br><br>''BANDIT:'' //Hey! You out lookin' for water? We got some. Just summon up 500 bucks and I'll give you a bottle. Haha!//<</if>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CAPTAIN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 75>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BANDIT">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 2>> <<set $enemy4_type = 1>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWORDSMAN">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 9>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 2>> <<set _pausemusic to true>> <<set $loot to 500>> <</if>> <<if $combat is 75>> You're standing outside Harbor garden in Stokke Hills. A strange recluse, rumored to be a high-profiled ex-member of a jungle cult, has made this place his home. <br><br> He's known for attacking anyone entering the premises, which he also tends to meticulously. <<set $enemy1_type = 3>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CULTIST MONK">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 95>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 18>> <<set $enemy1_strength = 100>> <<set $enemy1_id to 350>> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 76>> You're walking on Jaggernic road and spot an old building that's currently occupied by a deranged youth. <br><br> The youth is notorious among the few locals who remain here. This guy has sexually assaulted children and almost bludgeoned an old man to death for no obvious reason. <br><br> Few people dare to resist him, however, as he's always carrying a 9mm pistol at his side. <br><br> You're able to hear whimpering noises from an adjacent room, which confirm the dreadful rumors regarding his urchin sex slave. <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "YOUTH">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <<set $loot to 80>> <</if>> <<if $combat is 77>> The Felton Gang. A herd of low-life scum that are more notorious for their bad bootleg alcohol than the robbery and murders they perform on a weekly basis in these neighborhoods. <br><br> <<if $stokkeen4 is 1>> As you walk into their claimed HQ - a series of abandoned, pre-severance houses - one of the crossbow wielding youngsters rushes out and yells: <br><br> // You her' for trouble or business? // <<else>> The Feltons express no hostilities as you're currently involved in their business. <br><br> Taking them out would immediately end the trickle of cash you're receiving from them. <</if>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BOE FELTON">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 10>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "JEFF FELTON">> <<set $enemy2_weapon = "crossbow">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 10>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "JON FELTON">> <<set $enemy3_weapon = "crossbow">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 2>> <<set $enemy4_type = 10>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "LARE FELTON">> <<set $enemy4_weapon = "crossbow">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 2>> <<set _pausemusic to true>> <<set $loot to 500>> <</if>> <<if $combat is 78>> <<set $descroll to random(1, 5)>> As you're walking casually along the banks of Yellow Pond, you <<if $crew gte 1>>and your crew<</if>> spot a familiar sight in this neighborhood - "Mad Lewis". <br><br> Lewis is a rambling denaar addict that's a nuisance to everyone. The locals pity him too much, however, hoping that an outsider might take care of their problem instead. <br><br> ''Lewis: ''// <<if $cslot1 gte 50 or $cslot2 gte 50 or $cslot3 gte 50 or $cslot4 gte 50>> <<if $descroll is 1>>Give er' me that girl o' yours or I'll bury my fingers in yer chest hole!<</if>> <<if $descroll is 2>>Well lookie whata' ye two moonies has given old Louui. A fancy gal that he's can sell o' the market. Hand er over or yell be sorry!<</if>> <<if $descroll is 3>>I've laid bed with o many fancy gals but this her' takes the price. Now she's outta be my price. After scratchin them eyes outta your skull!<</if>> <<if $descroll is 4>>Hey! Are u insane walkin' with a' such a fancy piece out ere? Now old Lou wouldn't mind getting his hands down those sweet panties. Come on! Why don't ye offer an old man some last sweetness before he joins with The Eye?<</if>> <<if $descroll is 5>>This here's gotta be da finest piece I've seen west of Hamilton. And those parts Louu walked just yesterday. Hehe, what do those fancy folk say. Finders-keepers?<</if>> <<else>> <<if $descroll is 1>>Hey! Bugger off this here's my property. Ye wanna anger da moons?<</if>> <<if $descroll is 2>>Thou! Get away o' here! Or he'll hear ya. The rambling sound from below. Get her lost!<</if>> <<if $descroll is 3>>Hey idiots, don' walk these parts, ye'll anger my lord. He who lives below.<</if>> <<if $descroll is 4>>Whatta ya up to here? This thing's his graveyard. The one o' below. The whisperer... Get lost or ya'll be sorry!<</if>> <<if $descroll is 5>>Get yer fuckin hiney offa this place. Ya'll wake him up. He's a sleep, dreamin' about da' gate!<</if>> <</if>> // <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MAD LEWIS">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set _pausemusic to true>> <<set $loot to 30>> <</if>> <<if $combat is 79>> You're casually walking around in Stokke Hills' abandoned industrial area when you observe a gang of ragtag bandit-freebooters. This is the kind of punks that roam the outskirts of Ikaanos looking for easy targets to pick. You've heard how there are hundreds of lawless groups in this area, so nobody would probably miss them if you decide to attack. <br><br> ''//These groups usually respawn within 72 hours after you've defeated them.//'' <<if $daycount gte 190>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER CHIEF">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 2>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <<else>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "FREEBOOTER">> <<if $faction.ikaanos.control lte 24 or $days gte 500>> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 145>> <<set $enemy1_htype = 145>> <<set $enemy1_wpskill = 90>> <<else>> <<set $enemy1_weapon = "prifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <</if>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <</if>> <<if $weatherroll gte 5>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<if $faction.ikaanos.control lte 24 or $days gte 500>> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 85>> <<else>> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <</if>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<else>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<if $faction.ikaanos.control lte 24 or $days gte 500>> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 145>> <<set $enemy2_htype = 145>> <<set $enemy2_wpskill = 90>> <<else>> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <</if>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <</if>> <<set $enemy3_type = 10>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BANDIT">> <<if $faction.ikaanos.control lte 24 or $days gte 500>> <<set $enemy3_weapon = "crossbow">> <<set $enemy3_health = 125>> <<set $enemy3_htype = 125>> <<set $enemy3_wpskill = 90>> <<else>> <<set $enemy3_weapon = "crossbow">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 55>> <</if>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<if $daycount gte 190>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RAIDER">> <<if $faction.ikaanos.control lte 24 or $days gte 500>> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 145>> <<set $enemy4_htype = 145>> <<set $enemy4_wpskill = 90>> <<else>> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 75>> <</if>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<else>> <<set $enemy4_type = 2>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<if $faction.ikaanos.control lte 24 or $days gte 500>> <<set $enemy4_weapon = "waki">> <<set $enemy4_health = 145>> <<set $enemy4_htype = 145>> <<set $enemy4_wpskill = 120>> <<else>> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 50>> <<set $enemy4_htype = 50>> <<set $enemy4_wpskill = 60>> <</if>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 2>> <<set $enemy4_sex = "him">> <</if>> <<set $enemy5_type = 38>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "BANDIT GIRL">> <<if $faction.ikaanos.control lte 24 or $days gte 500>> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 100>> <<set $enemy5_htype = 100>> <<set $enemy5_wpskill = 97>> <<else>> <<set $enemy5_weapon = "rifle">> <<set $enemy5_health = 70>> <<set $enemy5_htype = 70>> <<set $enemy5_wpskill = 70>> <</if>> <<set $enemy5_dex = 50>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "her">> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 80>> You're walking around the abandoned office districts that was called Garden Hills before The Severance made most of Ikaanos' administrative work obsolete. <br><br> Then suddenly, you spot him. The lone space marine. He's been wandering these parts for weeks, acting very aggressively without any apparent cause. <br><br> He carries the reinforced combat armor worn only by The Black Guard. <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 26>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 10>> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 81>> You spot him while walking through the desolated alleys of Sloan Hills; the Johansson kid. A freak known as "the urchin snatcher" due to his fondness of taking on younger victims. <br><br> He usually roams this area looking for an easy fight to pick or a lone girl to sexually harass. <br><br> <<if $crew gte 2>> ''Johansson: ''//(Stutter) H... H... Hello guys... Wh... What's up?// <</if>> <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "JOHANSSON">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 331>> <<set _pausemusic to true>> <<set $loot to 10>> <</if>> <<if $combat is 82>> You're standing outside the Fälth brother's house at Waterman Street. These notorious men are involved in the security business, but have lost all their prestige after accidentally killing a nobleman while passing his lands. <br><br> They have been officially declared outlaws after that incident. <br><br> <<if $wateryen3 is 1>> One of their servants opens the door, while casually holding a large knife in his right hand. <br><br> ''Servant:'' //Yes? What do you want?// <<else>> You are currently involved in their security business until someone takes them out. <</if>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "JOHAN">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "ERIK">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 21>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<set $enemy3_type = 2>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 55>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 2>> <<set _pausemusic to true>> <<set $loot to 300>> <</if>> <<if $combat is 83>> <<set $descroll4 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> You stumble upon a typical freebooter punk <<if $descroll4 is 1>> currently busy <<if $descroll2 is 1>>harassing <<else>>robbing <</if>> <<if $descroll3 is 1>>an elderly man that’s collecting firewood and other stuff in his cart.<</if>> <<if $descroll3 is 2>>two children that were playing with marbles down a dead-end alley.<</if>> <<if $descroll3 is 3>>a group of younger children. The children are crying out loud in terror as the man searches through their belongings with brute force. <</if>> <<if $descroll3 is 4>>a young, teenage girl.<</if>> <<if $descroll3 is 5>>an elderly couple that’s out collecting scrap metal and edible leftovers.<</if>> <</if>> <<if $descroll4 is 2>>resting against a crumbling brick wall.<</if>> <<if $descroll4 is 3>> in the process of setting up camp <<if $descroll3 is 1>>underneath a couple of towering haalwood trees.<</if>> <<if $descroll3 is 2>>inside a totally blown-out concrete building.<</if>> <<if $descroll3 is 3>>inside a dead-end valley with tall, concrete walls on either side.<</if>> <<if $descroll3 is 4>>out on an open field.<</if>> <<if $descroll3 is 5>>inside an old concrete machinery hall.<</if>> <</if>> <<if $descroll4 is 4>>currently looting <<if $descroll3 is 1>>corpses left after a recent battle.<</if>> <<if $descroll3 is 2>>an abandoned shop inside a crumbling stone house.<</if>> <<if $descroll3 is 3>>an abandoned house from what’s left in its basement.<</if>> <<if $descroll3 is 4>>a couple of decomposed corpses.<</if>> <<if $descroll3 is 5>>a cart that must have belonged to a civilian living nearby.<</if>> <</if>> <<if $descroll4 is 5>>walking <<if $descroll3 is 1>>confidently down the streets of Watery Eyes.<</if>> <<if $descroll3 is 2>>confidently down an alley, looking for anything that’s worth procuring or stealing.<</if>> <<if $descroll3 is 3>>slowly down a small street, obviously searching for someone or something.<</if>> <<if $descroll3 is 4>>hastily down one of the larger streets, obviously excited or scared over something.<</if>> <<if $descroll3 is 5>>methodically down one of the larger alleys, obviously searching for something. <</if>> <</if>> <br><br> ''//This enemy usually respawns within 72 hours after you've defeated him.//'' <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "FREEBOOTER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 95>> <<set $enemy1_htype = 95>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set _pausemusic to true>> <<set $loot to 70>> <</if>> <<if $combat is 84>> They're easy to spot once you know what to look for. <br><br> You observe two young men in an abandoned conference room that has apparently been their home for many days, at least judging from the amount of litter that lie scattered all over the place. <br><br> They carry strange-looking armors adorned with shiny buttons and sharp colors. One of the men also has a metal eye with a red dot instead of an iris. <br><br> They're soon joined by a third member, a swordsman who's not as strangely dressed as his friends. <<set $enemy1_type = 17>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CYBER PUNK">> <<set $enemy1_weapon = "r55">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <<set $enemy2_type = 17>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CYBER PUNK">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 28>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 5>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 55>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set _pausemusic to true>> <<set $loot to 300>> <</if>> <<if $combat is 90>> While walking the seedy streets of The Docks, you spot a middle-aged man that's well-known in these parts of Ikaanos. <br><br> Maldor Hemmel. A notorious slave keeper. One could call him a colleague/rival of yours. <br><br> His glory days are long gone, however, and he's wanted by the Skyguard Police for a long series of criminal offences. <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MR. HEMMEL">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 91>> You observe a group belonging to ''The Dockyard Punks'', a worker union-turned-street gang that roam the streets of Ikaanos at night. They make a living by threatening merchants, dabbling in petty theft, and working sporadic daytime shifts at the loading facilities. <br><br> ''//These groups usually respawn within 2-5 days after you've defeated them.//'' <br><br> ''Remaining Dockyard Punks:'' $dockpunks <<if $dockpunkpay isnot 1>> <br><br> ''//The presence of The Dockyard Punks disrupts all your non-mercenary trade incomes, if you have an active investment/business. Lowering their numbers (9 or below) or paying them off will remove this penalty.//'' <</if>> <<if $daycount gte 190>> <<set $enemy1_type = 6>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ELDER PUNK">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<else>> <<set $enemy1_type = 7>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PUNK">> <<set $enemy1_weapon = "sledge">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <</if>> <<if $weatherroll gte 5>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "YOUNG PUNK">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 25>> <<set $enemy2_htype = 25>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 3>> <<else>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <</if>> <<if $dockpunks gte 10>> <<set $enemy3_type = 4>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "ROAMER">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 55>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 65>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <</if>> <<set _pausemusic to true>> <<set $loot to 10>> <</if>> <<if $combat gte 95 and $combat lte 99>> ''//You prepare to engage one of the heavily armed groups of Space Marines that cast their shadow over Kasey's Park!//'' <br><br> <<if $combat is 95>>One of the marines growls at you, sounding almost like a wrool cat.<</if>> <<if $combat is 97>>There's a putrid smell of decay surrounding the group of soldiers.<</if>> <<if $combat is 99>> ''Akari:'' //Yūrei! Leave no humans alive!// <br><br> ''Space Hulk:'' //(Incoherent growlings)// <</if>> <<if $combat is 95>> <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "EX-MARINE">> <<set $enemy1_weapon = "automaticrifle">> <<if $quest_hulk is 2>> <<set $enemy1_health = 77>> <<else>> <<set $enemy1_health = 100>> <</if>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 22>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 353>> <<else>> <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<set $enemy1_weapon = "automaticrifle">> <<if $quest_hulk is 2>> <<set $enemy1_health = 57>> <<else>> <<set $enemy1_health = 100>> <</if>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 353>> <</if>> <<if $combat is 99>> <<set $enemy2_type = 21>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "AKARI ITO">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "her">> <<set $enemy2_id = 203>> <<else>> <<set $enemy2_type = 16>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SPACE-MARINE">> <<set $enemy2_weapon = "automaticrifle">> <<if $quest_hulk is 2>> <<set $enemy2_health = 80>> <<else>> <<set $enemy2_health = 100>> <</if>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 353>> <</if>> <<set $enemy3_type = 16>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SPACE MARINE">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 22>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 353>> <<if $combat is 99>> <<set $enemy4_type = 18>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SPACE HULK">> <<set $enemy4_weapon = "coil">> <<if $quest_hulk is 2>> <<set $enemy4_health = 110>> <<else>> <<set $enemy4_health = 170>> <</if>> <<set $enemy4_htype = 170>> <<set $enemy4_wpskill = 89>> <<set $enemy4_dex = 30>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 353>> <<else>> <<set $enemy4_type = 19>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SPACE CAPTAIN">> <<set $enemy4_weapon = "pistol">> <<if $quest_hulk is 2>> <<set $enemy4_health = 70>> <<else>> <<set $enemy4_health = 100>> <</if>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 100>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 28>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 353>> <</if>> <<set _pausemusic to true>> <<set $loot to 500>> <<if $combat is 99>><<set $loot to 1000>><</if>> <</if>> <<if $combat is 100>> While walking the flower-scented meadows of Kasey's Park, you spot a scruffy-looking adventurer that has made a semi-permanent camp in one of the groves. <br><br> He's clad in armor made from reptile skin and carries a necklace adorned with human ears. <<if $weatherroll lte 2>><br><br>''Freebooter:'' //What do ye want? It's rainin' like crazy. Do yerself a favor and come back when the weather's better.//<</if>> <<if $weatherroll gte 8>><br><br>''Freebooter:'' //Hey. I got no water. Right? Go out to Red River. All wells's dried up here.//<</if>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 3>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "FREEBOOTER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 16>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 101>> While scavenging through the desolated streets of upper Kasey's park, you're suddenly jumped by a group of punks! <br><br> <<if $kaseyen7 gte 5>> ''Punk:'' //Hand over what ye got and we'll spare your life, <<if $masterage gte 46>>grandpa!<<else>>asshole!<</if>>// <br><br> They're pointing at you with two very dangerous-looking weapons. <</if>> <<if $kaseyen7 gte 3 and $kaseyen7 lte 4>> ''Punk captain:'' //Hey, fuck-face, you've killed enough of my guys. It's time to teach ya a final lesson. Get him!// <</if>> <<if $kaseyen7 lte 2>> ''Punk king:'' //Who do you think you are, asshole? I'm gonna gouge out those eyes of yours and <<if $slave1state gte 1>>shove them up that bitch's cunt when I'm done with you!<<else>>feed them to the wrool cats!<</if>> Take him down, boys!// <</if>> <<if $kaseyen7 gte 5>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PUNK">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $kaseyen7 gte 3 and $kaseyen7 lte 4>> <<set $enemy1_type = 39>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "PUNK CAPTAIN">> <<set $enemy1_weapon = "prifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $kaseyen7 gte 1 and $kaseyen7 lte 2>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 3>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "PUNK KING">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "prifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 3>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PUNK CAPTAIN">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 50>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set _pausemusic to true>> <<set $loot to 200>> <</if>> <</if>> <<if $combat is 102>> <<set $descroll to random(1, 3)>> This part of Kasey's park lies under //Die schwarze Flut's// control – a notorious slaver/street gang that are well known even in Redhaven. <br><br> You spot the leaders drinking and gambling at a table in an abandoned courtyard, served by a group of lightly dressed slaves. <br><br> <<if $descroll is 1>>One of these slaves, a girl in her early teens, lies unconscious on a mattress inside an old porch.<</if>> <<if $descroll is 2>>You can see two unfortunate slaves crawling around in the dirt underneath the table, performing sloppy blowjobs on the seated men. It's a barbaric sight that's both deplorable and strangely arousing.<</if>> <<if $descroll is 3>>By looking at the unfortunate slaves' reddish lips and bruised knees, you conclude that they must spend at least half of their waking hours with cocks lodged down their throats. <</if>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "LOTHAR">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "WOLFGANG">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 22>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SEX SLAVE">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "her">> <<set _pausemusic to true>> <<set $loot to 600>> <</if>> <<if $combat is 103>> <<set $descroll to random(1, 3)>> You're standing outside Gero Falkenstein's store. Gero is a notorious smuggler who's been avoiding the law by paying a hefty freebooter's holding to the local Skyguard fort in Redhaven Heights. But his time is soon due – at least according to the rumors. <br><br> <<if $geroinvest is undefined>> Gero is a desperate man who might provide an entrepreneur like you an offer that could haul in considerable wealth, if you're willing to risk your investment. <br><br> No one would charge you for taking him out and looting his store, however. <<else>> ''//You're currently involved in Gero's business. Attacking him would end this deal immediately!//'' <</if>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "GERO">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GERO JR.">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 14>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "GUARD">> <<set $enemy4_weapon = "prifle">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 9>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<set _pausemusic to true>> <<set $loot to 200>> <</if>> <<if $combat is 105>> You prepare to defend yourself against the monsters! <<set $enemy1_type = 20>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ABOMINATION">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 25>> <<set $enemy1_htype = 25>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 353>> <<set $enemy2_type = 20>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "ABOMINATION">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 25>> <<set $enemy2_htype = 25>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 353>> <<set $enemy3_type = 20>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "UNDEAD PRIEST">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 353>> <<set $loot to 0>> <</if>> <<if $combat is 106>> <<if $roamroll is undefined>> <<set $roamroll to random(1, 3)>> <<set $roamroll2 to random(1, 3)>> <</if>> <<set _ran to $roamroll>> <<set _ran2 to $roamroll2>> A large group of degenerate tribesmen roam the hills around Preacher's Pond. They are known for disturbing trade caravans, acting aggressively toward travellers and keeping the local villagers awake at night with their loud drums. <br><br> ''Numbers of tribesmen remaining:'' $swamptribe <br><br> Killing off all the tribesmen will summon the swamp king - and a final battle over the dominion of this area. <<if _ran is 1>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ROAMER">> <<set $enemy1_weapon = "prifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 4>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <</if>> <<if _ran is 2>> <<set $enemy1_type = 10>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ROAMER">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <</if>> <<if _ran is 3>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TRIBALIST">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<set $enemy1_id = 4>> <</if>> <<if _ran2 is 1>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BRAWLER">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<set $enemy2_id = 4>> <</if>> <<if _ran2 is 2>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DEGENERATE">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <</if>> <<if _ran2 is 3>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "HUNTER">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<set $enemy2_id = 4>> <</if>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "TRIBALIST">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<if $swamptribe lte 5>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SWAMP PRINCE">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <<set $enemy4_id = 9>> <<else>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HUNTER">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 60>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 8>> <<set $enemy4_sex = "him">> <</if>> <<set _pausemusic to true>> <<set $loot to 25>> <</if>> <<if $combat is 107>> <<set $descroll to random(1, 3)>> You're standing outside the Walker family's farm in Imogen's Barrow. Independent farmers like these are relatively common around here, at least they were before the northern swamp tribes began spreading their terror in this area. <br><br> ''Blore: '' // <<if $walkerinvest is undefined>> <<if $descroll is 1>><<if $weatherroll lte 4>>Yes, stranger? We can't give ya no cover from the rain I'm afraid. Barn's all full with animals.<<else>>How can we help you, stranger?<</if>><</if>> <<if $descroll is 2>>We're outta meat, if that's what yer askin' for.<</if>> <<if $descroll is 3>><<if $weatherroll lte 4>>Hello stranger. Looks like the monsoon's coming in. How can I help you?<<else>>Are you here for business? Cuz we've got nothin' to sell.<</if>><</if>> <<else>> <<if $descroll is 1>>Fighting's going better after your generous contributions. We snipe em from afar.<</if>> <<if $descroll is 2>>Seth just plucked a couple of degenerates up at the pond. With that new rifle of his.<</if>> <<if $descroll is 3>>My boy Seth just sniped a tribalist who was a' bathing down at the river. Yer steel's comes to good use here.<</if>> <</if>> // <br><br> <<if $walkerinvest is undefined>> <<if $swampking isnot undefined>> ''Note!''<br> The Walker family is currently involved in a bitter struggle against the superior northern swamp tribes. You can provide the Walker's with funds to upgrade their arsenal, which will immediately decrease the number of active tribesmen. <</if>> <<else>> ''//You've invested in the Walker family's fight against the swamp tribes.//'' <</if>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "OLD BLORE">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<if $walkerinvest is undefined>><<set $enemy2_type = 10>><<else>><<set $enemy2_type = 12>><</if>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CALCOTT">> <<if $walkerinvest is undefined>><<set $enemy2_weapon = "crossbow">><<else>><<set $enemy2_weapon = "rifle">><</if>> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<if $walkerinvest is undefined>><<set $enemy3_type = 10>><<else>><<set $enemy3_type = 12>><</if>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SETH">> <<if $walkerinvest is undefined>><<set $enemy3_weapon = "crossbow">><<else>><<set $enemy3_weapon = "rifle">><</if>> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 12>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 30>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "LIL' COONEY">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 25>> <<set $enemy4_htype = 25>> <<set $enemy4_wpskill = 60>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 19>> <<set _pausemusic to true>> <<set $loot to 200>> <</if>> <<if $combat is 108>> ''//After killing off most of his people, only the tribe's self-declared king remains, together with his most trustworthy servants!//'' <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SWAMP RAIDER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SWAMP RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 14>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SWAMP KING">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 20>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 7>> <<set $enemy4_type = 11>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BANDIT">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 400>> <</if>> <<if $combat is 109>> In a hap-hazardly built shelter, you find the wanted Mr. Haruto Pai, together with a younger Asian woman. <br><br> They instantly jump up on their feet and ready their swords as you approach them. The male, clad in a leather robe, and obviously the wanted Mr. Haruto, speaks out in a thick, Japanese accent: <br><br> //<<if $crew gte 2>>Soldiers! Halt!<<else>>Freebooter!<</if>> You have no business here. Your eyes speak of your intentions. But I assure you. I have been wrongfully accused. Act nobly and leave us alone.// <br><br> <<if $cslot1 gte 3>>''$cs1_name: ''//(Whisper) Fuck. They have Power Katanas. Listen. You can hear the humming.//<</if>> <<set $enemy1_type = 3>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "HARUTO">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 21>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "TALIKA">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 84>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "her">> <<if $dd is 1>> <<set $enemy2_id = 202>> <</if>> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 110>> ''//Anders and his crew of punks have made one of Stokke Hills' old factory buildings their new HQ. They are currently occupying the floor of an old Raanic travel agency.//'' <br><br> They're loud, unprofessional and completely unaware if anyone should sneak up and attack them from behind. You're even able to hear Anders shouting in his loud Scandinavian accent from the lobby where you're standing right now: <br><br> <<set _ran to random(1, 5)>> // <<if _ran is 1>>Men för helvete, jag sa rödtjut, inte den här blaskiga sörjan. Idiot!<</if>> <<if _ran is 2>>We should head back to the villagers and see if that girl has recovered from our last visit. Haha! No. Tomorrow. I'm too drunk right now.<</if>> <<if _ran is 3>>Du, Sven, kom hit... Jag tyckte jag hörde något?<</if>> <<if _ran is 4>>Are you sure? Those Waltons have scammed us again! This is not gunpowder. It's tobacco ash. We're gonna raid them. Once we get some more rifles. Fucking Redhaven! I'm gonna burn that place to the ground!<</if>> <<if _ran is 5>>I hate Redhaven. In so many ways. The Waltons, that cheap bastard Abbot Roo... And that fucking pussy at the market who's scammed me. Not twice, not three times... But fucking nine times by now! I am way too kind for my own good. Haha! Fan också...<</if>> // <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ANDERS">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 10>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "crossbow">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 7>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "prifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 2>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 10>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PUNK KID">> <<set $enemy4_weapon = "crossbow">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 49>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 111>> Your observing a semi-permanent camp belonging to the highwaymen who's been bothering Abbot Roo and Timothy Walton in Redhaven. <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER KING">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 9>> <<set $enemy2_type = 39>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "HIGHWAYMAN">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 5>> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "HIGHWAYMAN">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 5>> <<set $enemy4_type = 39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HIGHWAYMAN">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 79>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 16>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<set $enemy5_type = 39>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "HIGHWAYMAN">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 120>> <<set $enemy5_htype = 120>> <<set $enemy5_wpskill = 80>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 16>> <<set $enemy5_sex = "him">> <<set $enemy5_id = 5>> <<set _pausemusic to true>> <<set $loot to 500>> <</if>> <<if $combat is 112>> <<if $action11 is true>> ''You:'' //Hey, assholes, I'm not some dog you think you can scare away by shouting at him. Haha! I'll look into this matter until I decide not to look anymore. HAVE I MADE MYSELF CLEAR?// <br><br> <<if _genmerc isnot undefined>>''_genmerc:'' //Yeah, you heard him. Get lost!//<br><br><</if>> ''Ikaanian:'' //You have no idea what you've gotten yourself into. In fact, I consider my warning a friendly gesture as I'm trying to save you from a most certain demise. <br><br> Good day, Sir!// <br><br> <<else>> <<set $stop to true>> Right after <<if $crew gte 1>>you and your crew have<<else>>you've<</if>> left the Town Hall and continued down through the narrow streets of south Hamilton, three men ''suddently rush out'' from an alley and block your way forward! <br><br> Two of them are carrying pistol holsters. The third holds a sledgehammer casually in his hands. <br><br> ''Ikaanian:'' //Hey, <<if $crew gte 1>>guys<<else>><<if $masterage gte 40>>old man<<else>>Sir<</if>><</if>>, just a quick conversation and then I'll let you go, okay? You've been nosing around in stuff that you'd better leave alone. Consider this a warning. We're not gonna kill you. Not today. We're all gentlemen here. But if you bother Miss Winton, or anyone else about this matter, you'll wish you'd be livin' with the tribesfolk, far away from Ikaanos. Okay? <br><br> HAVE I MADE MYSELF CLEAR? Now, go. Run! // <</if>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "IKAANIAN">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "IKAANIAN">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 7>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SLEDGER">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $oldone3 to 4>> <<set _pausemusic to true>> <<set $loot to 70>> <</if>> <<if $combat is 113>> You decide to open the door and fight the monsters - who rush out with a surprising frenzy! <<set $enemy1_type = 20>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ABOMINATION">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $enemy1_id = 353>> <<set $enemy2_type = 20>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "ABOMINATION">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_id = 353>> <<set $enemy3_type = 20>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "ABOMINATION">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 200>> <<set $enemy3_id = 353>> <<set $enemy4_type = 20>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "ABOMINATION">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 200>> <<set $enemy4_id = 353>> <<set $loot to 0>> <</if>> <<if $combat is 114>> <<if $highskillroll is undefined>><<set $highskillroll to random(1, 100)>><</if>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$highskillroll>> <<set $skillroll to $highskillroll>> Carefully, you begin searching the dense woodlands of Darkmere, hoping to find the dreaded Highwaymen who occupy this area. <br><br> <<if $chance gte 1 and $action8b isnot true>> <<include Success>> <br><br> The highwaymen, currently tending to their horses in a remote glade, have not noticed your presence. You'll have the initiative if you decide to engage them. <<set $action8b to true>> <</if>> <<if $chance lte 0 and $action8b isnot true>> <<include Fail>> <br><br> The highwaymen have spotted you! They'll have the initiative if you decide to engage them! <<set $action8b to true>> <<set $amb to true>> <</if>> <br><br> ''These enemies usually respawn within 24-48 hours!'' <<set _ai to 2>> <<set $enemy1_type = 40>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "HIGHWAY CPT">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<set $enemy1_id = 7>> <<set $enemy2_type = 39>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "HIGHWAYMAN">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 94>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "HIGHWAYMAN">> <<set $enemy3_weapon = "gaxe">> <<set $enemy3_health = 180>> <<set $enemy3_htype = 180>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 34>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HIGHWAYMAN">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 16>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 5>> <<set $enemy5_type = 39>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "HIGHWAYMAN">> <<set $enemy5_weapon = "coil">> <<set $enemy5_health = 100>> <<set $enemy5_htype = 100>> <<set $enemy5_wpskill = 80>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 16>> <<set $enemy5_sex = "him">> <<set $enemy5_id = 5>> <<set _pausemusic to true>> <<set $loot to 500>> <</if>> <<if $combat is 115>> The ground below your feet trembles. You're standing in front of a monstrous creature that wants to rip you to shreds! <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_type = 100>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "YOUNG CHARUCK">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 1000>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "her">> <<set $enemy2_strength to 500>> <<set $enemy2_id to 999>> <<set _pausemusic to true>> <<set $loot to 0>> <</if>> <<if $combat is 116>> You're observing four veteran soldiers guarding the entrance to the infamous Corazon Prison Camp. <br><br> <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CAPTAIN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RIFLEMAN">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "shotgun">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 34>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 16>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 5>> <<set _pausemusic to true>> <<set $loot to 20>> <</if>> <<if $combat is 117>> A group of prison guards have taken up defensive positions to face the outside threat! <<set $enemy1_type = 40>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "VETERAN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 23>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "GUARD">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "GUARD">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 45>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 118>> A group of hardened prison guards have taken up defensive positions inside a ruined building! <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "VETERAN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 23>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 31>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CAYMAN CIDER">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "GUARD">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 45>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 119>> The commander of Corazon Prison Rehabilitation camp walks out with his most trusted men, ready to smite down the bandit threat! <br><br> ''Dixon:'' //Ya ain't comin' outta here alive, raider scum!// <<set $enemy1_type = 24>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "DIXON CIDER">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 32>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "JUSTIN CIDER">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 7>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "JANITOR">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 78>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 210>> <<set $enemy4_type = 39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "GUARDSMAN">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 27>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 89>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "RAPIST">> <<set $enemy5_weapon = "rifle50">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 75>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 27>> <<set $enemy5_sex = "him">> <<set _pausemusic to true>> <<set $loot to 700>> <</if>> <<if $combat is 120>> You approach an adult Charuck. The beast is truly impressive, rising almost <<if $measure is 1>>ten meters<<else>>30 feet<</if>> from the ground. <br><br> ''The enemy is too fast. You cannot withdraw from this battle!'' <br><br> //''This enemy usually respawns after 5-7 days.''// <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_type = 100>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "CHARUCK">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 3000>> <<set $enemy2_htype = 3000>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 10>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "her">> <<set $enemy2_strength to 900>> <<set $enemy2_id to 999>> <<set _pausemusic to true>> <<set $loot to 0>> <</if>> <<if $combat is 121>> You've approached an adult Charuck! The beast is truly impressive, rising almost <<if $measure is 1>>9 meters<<else>>30 feet<</if>> from the ground. <br><br> ''The enemy is too fast. You cannot withdraw from this battle!'' <br><br> //''This enemy usually respawns after 5-7 days.''// <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_type = 100>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "FERAL CHARUCK">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 2670>> <<set $enemy2_htype = 3000>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "her">> <<set $enemy2_strength to 1300>> <<set $enemy2_id to 999>> <<set _pausemusic to true>> <<set $loot to 0>> <</if>> <<if $combat is 122>> You are observing a group of raiders, guarding the entrance to their medieval-style fortress. <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 69>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 1>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BANDIT">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 8>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 7>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "PUNK">> <<set $enemy5_weapon = "sledge">> <<set $enemy5_health = 50>> <<set $enemy5_htype = 50>> <<set $enemy5_wpskill = 60>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 16>> <<set $enemy5_sex = "him">> <<set _pausemusic to true>> <<set $loot to 70>> <</if>> <<if $combat is 123>> You are standing in front of a group of veteran forest raiders. Their chief looks like a space hulk without armor - standing almost 7 feet tall. <br><br> ''Raider king:'' //This is our turf. You'll pay with yer lives!// <<set $enemy1_type = 40>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER KING">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 170>> <<set $enemy1_htype = 170>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 16>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 74>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HIGHWAYMAN">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 5>> <<set _pausemusic to true>> <<set $loot to 500>> <</if>> <<if $combat is 124>> You approach the wounded charuck, ready to clear the pond from its presence! <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_type = 100>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "CHARUCK">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 1800>> <<set $enemy2_htype = 3000>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 10>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength to 500>> <<set $enemy2_id to 999>> <<set _pausemusic to true>> <<set $loot to 0>> <</if>> <<if $combat is 125>> You advance toward the group of punks! <br><br> Suddenly, a third man you didn't see comes rushing out from an adjacent hallway. He's young and denaar-thin, carrying a large knife that looks tremendously dangerous. <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANE">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 89>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "TROLLET">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy4_type = 2>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 70>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 70>> <</if>> <<if $combat is 126>> You advance toward the group of squatters! <<set $enemy1_type = 39>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "OLD PUNK">> <<set $enemy1_weapon = "shotgun">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 7>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 22>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNKESS">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "her">> <<set $enemy4_type = 2>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "YOUNG PUNK">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 45>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 40>> <</if>> <<if $combat is 127>> You decide to attack the group of squatter-bandits! <<set $enemy1_type = 39>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "RICKY">> <<set $enemy1_weapon = "shotgun">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 7>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $enemy4_type = 2>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 40>> <</if>> <<if $combat is 128>> A group of curious bandits are currently investigating this area, blocking your way into Mr. Di Silvio's mausoleum! <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BANDIT">> <<set $enemy1_weapon = "shotgun">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 39>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<if $ashraid1 is 1>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "prifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<else>> <<set $enemy3_type = 33>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <</if>> <<if $ashraid1 is 2>> <<set $enemy4_type = 2>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "OLD PUNK">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 27>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "MELEE MASTER">> <<set $enemy4_weapon = "none">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <</if>> <<set _pausemusic to true>> <<set $loot to 40>> <</if>> <<if $combat is 129>> A group of curious bandits are currently investigating this area, blocking your way into Mr. Di Silvio's mausoleum! <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<if $ashraid2 is 1>> <<set $enemy3_type = 7>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 33>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <</if>> <<if $ashraid2 is 2>> <<set $enemy4_type = 4>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 29>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BRAWLER">> <<set $enemy4_weapon = "none">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <</if>> <<set _pausemusic to true>> <<set $loot to 40>> <</if>> <<if $combat is 130>> A group of curious bandits are currently investigating this area, blocking your way into Mr. Di Silvio's mausoleum! <br><br> You're currently viewing the pack's leader. <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "RAIDER KING">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 7>> <<set $enemy2_type = 24>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT CHIEF">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 78>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<if $ashraid3 is 1>> <<set $enemy3_type = 3>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 33>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <</if>> <<if $ashraid3 is 2>> <<set $enemy4_type = 28>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK ELITE">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 9>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 29>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BRAWLER">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <</if>> <<set _pausemusic to true>> <<set $loot to 40>> <</if>> <<if $combat is 131>> The gang of bandits throw themselves over you! There's no way you can avoid this fight. <br><br> ''Ansel:'' //Haha. Idiots! Take your last breaths motherfuckers! There's a new crew in town.// <br><br> '' NOTE!<br> Losing a fight //seldom// means GAME OVER. In fact, suffering defeat might steer a quest into another direction that's at least as interesting as the main route. '' <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "THUG">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "THUG">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 48>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 22>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "MAE">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "her">> <<if $dd is 1>> <<set $enemy3_id = 138>> <</if>> <<set _pausemusic to true>> <<set $loot to 150>> <</if>> <<if $combat is 132>> The scavengers attempt to scavenge you! <<if $followers lte 2 or $days lte 99>> <<if $ene1 is 1>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BANDIT">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 55>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<else>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "COCKY YOUTH">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 40>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 7>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <</if>> <<if $ene2 is 1>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 2>> <<else>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 20>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 3>> <</if>> <<if $ene1 lte 1>> <<set $enemy3_type = 7>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 40>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 33>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <</if>> <<if $ene2 gte 2>> <<set $enemy4_type = 4>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 29>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BRAWLER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 3>> <</if>> <<set _pausemusic to true>> <<set $loot to 40>> <<else>> /* more followers */ <<if $ene1 is 1>> <<set $enemy1_type = 19>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CYBERPUNK">> <<set $enemy1_weapon = "r55">> <<set $enemy1_health = 125>> <<set $enemy1_htype = 125>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<else>> <<set $enemy1_type = 19>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PISTOLEER">> <<set $enemy1_weapon = "r55">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <</if>> <<if $ene2 is 1>> <<set $enemy2_type = 45>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 13>> <<else>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 14>> <</if>> <<if $ene1 lte 1>> <<set $enemy3_type = 7>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SLEDGER">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 150>> <<else>> <<set $enemy3_type = 38>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RIFLE GIRL">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 70>> <<set $enemy3_htype = 70>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "her">> <</if>> <<if $ene2 gte 2>> <<set $enemy4_type = 4>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "KNIFE EXPERT">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 175>> <<set $enemy4_htype = 175>> <<set $enemy4_wpskill = 155>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<else>> <<set $enemy4_type = 29>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BRAWLER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 3>> <</if>> <<set $loot to 1000>> <</if>> <</if>> <<if $combat is 133>> <<include BHC>> <</if>> <<if $combat is 134>> You decide to attack the raiders guarding what you believe to be Eliana's transport carriage! <br><br> The wagon's horse boy, aged 11 or 12, bolts into the mist and disappear - he'll not be a part of this fight. <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANDIT">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 45>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 25>> <<set $enemy2_htype = 25>> <<set $enemy2_wpskill = 45>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <<set _pausemusic to true>> <<set $loot to 100>> <</if>> <<if $combat is 135>> You engage the gang of bandits! <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANDIT CHIEF">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 5>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "DESPERADO">> <<set $enemy2_weapon = "r55">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 2>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 55>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 5>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 4>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 50>> <<set $enemy4_htype = 50>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 4>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 400>> <</if>> <<if $combat is 136>> While walking the desolate streets of Marston Avenue, you stumble upon three raiders obviously belonging to the Scandi tribe - two men, dressed in leather-enhanced combat armors, and a fierce-looking girl with runic tattoos. <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "DANIEL">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BJORN">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy3_type = 42>> <<set $enemy3_pos = 1>> <<set $enemy3_id = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "VALKYRIA">> <<set $enemy3_weapon = "r55">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "her">> <<if $dd is 1>> <<set $enemy3_id = 128>> <</if>> <<set $loot to 500>> <<set _pausemusic to true>> <</if>> <<if $combat is 137>> While walking the desolated industrial districts of Stokke Hills, a lonely bandit girl suddenly jumps out and attacks you! <<set $amb to true>> <<set $enemy1_type = 38>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANDIT GIRL">> <<if $days gte 500 or $faction.ikaanos.control lte 24>> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 90>> <<set $enemy1_htype = 90>> <<else>> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 70>> <<set $enemy1_htype = 70>> <</if>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "her">> <<if $dd is 1>> <<set $enemy1_id to 137>> <</if>> <<set $loot to 50>> <<set _pausemusic to true>> <</if>> <<if $combat is 138>> <<set $enemy1_id to 2>> <<set $enemy2_id to 2>> <<set $enemy3_id to 1>> <<set $enemy4_id to 1>> <<set $enemy5_id to 1>> <<include CityEn>> <<set $loot to random(10, 150)>> <<set _pausemusic to true>> <</if>> <<if $combat is 139>> You're viewing two punks guarding a wooden bridge that leads over to a small, strange-looking island. <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "YOUNG PUNK">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set _pausemusic to true>> <<set $loot to 60>> <</if>> <<if $combat is 140>> You're viewing an old mercenary standing idly next to an old wooden bridge. <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MERCENARY">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 67>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $pausemusic to true>> <<set $loot to 60>> <</if>> <<if $combat is 141>> You decide to attack the gang of bandits that occupy the other side of the bridge! <br><br> ''You cannot withdraw from this fight!'' <<set $enemy1_type = 32>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BANDIT CHIEF">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 67>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 4>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 22>> <<set $enemy3_pos = 1>> <<set $enemy3_id = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BANDIT GIRL">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 40>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 50>> <<set $enemy3_dex = 30>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "her">> <<set $pausemusic to true>> <<set $loot to 300>> <</if>> <<if $combat is 142>> <<set _stealth to true>> <<include DiceRolls>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> You sneak up toward a small raider camp, observing a group of fighters from the distance. <br><br> <<if $chance gte 1 and $action8b isnot true>> <<include Success>> <br><br> The raiders have not noticed your presence. You'll have the initiative if you decide to engage them. <<set $action8b to true>> <</if>> <<if $chance lte 0 and $action8b isnot true>> <<include Fail>> <br><br> The raiders have spotted you! They'll have the initiative if you decide to engage them! <<set $action8b to true>> <<set $amb to true>> <</if>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER CHIEF">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 6>> <<set $enemy2_type = 24>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_id = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 30>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $pausemusic to true>> <<set $loot to 400>> <</if>> <<if $combat is 143>> <<set _stealth to true>> <<include DiceRolls>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set $chance+=20>> You're observing the Daimeter gang - a group of vagrants that've pestered this area for several months - targeting especially children from the nearby orhpanage. <br><br> <<if $chance gte 1 and $action8b isnot true>> <<include Success>> <br><br> The vagrants have not noticed your presence. You'll have the initiative if you decide to engage them. <<set $action8b to true>> <</if>> <<if $chance lte 0 and $action8b isnot true>> <<include Fail>> <br><br> The vagrants have spotted you! They'll have the initiative if you decide to engage them! <<set $action8b to true>> <<set $amb to true>> <</if>> <<set $enemy1_type = 28>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "VAGRANT">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 40>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 29>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "VAGRANT">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 4>> <<set $enemy3_pos = 1>> <<set $enemy3_id = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "VAGRANT">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 30>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 5>> <<set $enemy3_sex = "him">> <<set $pausemusic to true>> <<set $loot to 40>> <</if>> <<if $combat is 144>> You engage one of the raider groups currently attacking $serafort! <<if $seraf is 1>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER CHIEF">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 26>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 6>> <<else>> <<set $enemy1_type = 24>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 3>> <</if>> <<if $seraf is 2>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <<else>> <<set $enemy2_type = 24>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 4>> <</if>> <<set $enemy3_type = 14>> <<set $enemy3_pos = 1>> <<set $enemy3_id = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 30>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 4>> <<set $pausemusic to true>> <<set $loot to 200>> <</if>> <<if $combat is 145>> <<include MobEn>> <</if>> <<if $combat is 146>> You decide to engage The Black Scorpions of Raikan! <<if $blackfight is 1>> <br><br> ''The Black Scorpion:'' //Sumutze! You not live to regret this!// <<set $enemy1_type = 46>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BLACK SCORPION">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 30>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 356>> <<set $enemy1_strength = 400>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "NINJA">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 275>> <<set $enemy2_htype = 275>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 300>> <<set $enemy3_type = 40>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "TOUZOKU">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 41>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "TOUZOKU">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <</if>> <<if $blackfight is 2>> <<set $enemy1_type = 6>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MASTER RUI">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 140>> <<set $enemy1_htype = 140>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 200>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MASTER GAI">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 275>> <<set $enemy2_htype = 275>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "TOUZOKU">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 14>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "TOUZOKU">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> <<if $blackfight is 3>> <<set $enemy1_type = 6>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MASTER KAKKA">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 140>> <<set $enemy1_htype = 140>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 200>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SWORDSMAN">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 6>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "TOUZOKU">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 26>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "KARATE MASTER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 110>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> <<if $blackfight is 4>> <<set $enemy1_type = 6>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SWORDSMAN">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 140>> <<set $enemy1_htype = 140>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 200>> <<set $enemy2_type = 44>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MASTER GAI">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 12>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "TOUZOKU">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 27>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "HURAIJ">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 115>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> <<set $loot to 500>> <</if>> <<if $combat is 147>> <br> <center> ''NOTE! Losing this fight means game over!'' </center> <<set $enemy1_type = 1>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "DAMIEN WATTS">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy2_type = 21>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "CYBER GIRL">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "her">> <<set $enemy2_strength = 200>> <<if $dd is 1>> <<set $enemy2_id = 206>> <</if>> <<set $enemy3_type = 11>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CYBER KID">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $loot to 500>> <</if>> <<if $combat is 148>> <<set $enemy1_type = 47>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SCIENTIST">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "JANITOR">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $loot to 5>> <</if>> <<if $combat is 149>> <<set $enemy1_type = 23>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BLACK GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy2_type = 23>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BLACK GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 32>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 19>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "GUARDSMAN">> <<set $enemy3_weapon = "r55">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $loot to 10>> <</if>> <<if $combat is 150>> <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <div class="red">FAILED STEALTH ROLL!</div> <br><br> A pair of enormous Baneclaws appear from the woods and throw themselves over their trespasser! <<set $enemy2_type = 101>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANECLAW">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 1000>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 800>> <<set $enemy2_id = 101>> <<set $enemy4_type = 102>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BANECLAW">> <<set $enemy4_weapon = "natural">> <<set $enemy4_health = 1000>> <<set $enemy4_htype = 1000>> <<set $enemy4_wpskill = 100>> <<set $enemy4_dex = 30>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 800>> <<set $enemy4_id = 102>> <<set $loot to 0>> <</if>> <<if $combat is 151>> <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> You approach the gargantuan creature known as "The Mother" - an overgrown baneclaw that could rip a smaller army to shreds! <<set $enemy2_type = 101>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "THE MOTHER">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 2200>> <<set $enemy2_htype = 2500>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 900>> <<set $enemy2_id = 101>> <<set $loot to 0>> <</if>> <<if $combat is 152>> <<set $wroolpack1 to 0>> <<set $speloot to 23>> You're looking at a migrating pride of wrool cats - lead by an alpha male of impressive size. <br><br> ''Note!''<br> This enemy is under constant movement. You cannot attack again if you choose to withdraw. <<set $enemy1_type = 49>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WROOL ALPHA">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $enemy2_type = 50>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "WROOL CAT">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy3_type = 51>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "WROOL CAT">> <<set $enemy3_weapon = "natural">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 67>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy4_type = 50>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "WROOL BETA">> <<set $enemy4_weapon = "natural">> <<set $enemy4_health = 70>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 100>> <<set $loot to 0>> <</if>> <<if $combat is 153>> <<set $wroolpack2 to 0>> <<set $speloot to 23>> You're observing a fully-grown wrool cat that's currently migrating through this area. He looks like he's alone. <br><br> ''Note!''<br> This enemy is under constant movement. You cannot attack again if you choose to withdraw. <<set $enemy1_state to -1>> <<set $enemy2_type = 50>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "WROOL BETA">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $loot to 0>> <</if>> <<if $combat is 154>> You're observing a surprisingly musclar female sitting on the porch of an abandoned hunter's cottage. <<set $enemy1_state to -1>> <<set $enemy2_type = 38>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "OUTCAST">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 130>> <<set $enemy2_htype = 130>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "her">> <<set $enemy2_strength = 100>> <<if $dd is 1>> <<set $enemy2_id = 207>> <</if>> <<set $loot to 25>> <</if>> <<if $combat is 155>> <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> You decide to attack the gargantuan creature that's currently holding Kasey's Park in its grip! <<set $enemy2_type = 103>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GORAN-IKA">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 5000>> <<set $enemy2_htype = 5000>> <<set $enemy2_wpskill = 160>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 1100>> <<set $enemy2_id = 103>> <<set $loot to 0>> <</if>> <<if $combat is 156>> <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<if $adpos is 2>>You have to defend yourself against the rambling madman!<<else>>You decide to attack the rambling madman!<</if>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MAN">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 55>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 110>> <<set $enemy2_id = 3>> <<set $loot to 100>> <</if>> <<if $combat is 157>> <br> <center> ''NOTE!<br> Losing this fight means GAME OVER! '' </center> <<set $enemy1_type = 1>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ASSASSIN">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy2_type = 17>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER CHIEF">> <<set $enemy2_weapon = "revolver">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 32>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ONE-EYE">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 16>> <<set $enemy3_sex = "him">> <<set $loot to 500>> <</if>> <<if $combat is 158>> You engage the squad of security guards!<br><br> <br><br> <center> ''NOTE!<br> Losing this fight means GAME OVER! '' </center> <<set $enemy1_type = 1>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 32>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 32>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $loot to 500>> <</if>> <<if $combat is 159>> <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> The horrible creature comes to life as you approach it! <br><br> <center> ''NOTE!<br> Losing this fight means GAME OVER! '' </center> <<set $enemy2_type = 101>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "X">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 1000>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 30>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 800>> <<set $enemy2_id = 101>> <<set $loot to 0>> <</if>> <<if $combat is 160>> You're viewing the ruling elite of the notorious Wrool Cat Wranglers crew. They're currently paying a hefty freebooter's holding for the right to occupy an old tavern, used as the HQ for their //business// empire. <br><br> ''Wrangler:'' //Yeah? What do you want?// <<set $enemy1_type = 11>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ELITE PUNK">> <<set $enemy1_weapon = "r55">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "ELITE PUNK">> <<set $enemy2_weapon = "revolver">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 34>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "THE WRANGLER">> <<set $enemy3_weapon = "coil">> <<if $mcpower gte 50>> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 95>> <<else>> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <</if>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 29>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "ELITE BRAWLER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 140>> <<set $enemy4_htype = 140>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 150>> <<set $enemy5_type = 94>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "AXE WARRIOR">> <<set $enemy5_weapon = "gaxe">> <<set $enemy5_health = 140>> <<set $enemy5_htype = 140>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 150>> <<set $loot to 500>> <</if>> <<if $combat is 161>> You're about to engage the punks! <br><br> <center> ''NOTE!<br> Due to the trap-like composition of houses, losing this fight means GAME OVER! '' </center> <<set $enemy1_type = 7>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PUNK">> <<set $enemy1_weapon = "sledge">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 14>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "DOLKEN">> <<set $enemy3_weapon = "automaticrifle">> <<if $mcpower gte 50>> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 95>> <<else>> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <</if>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 29>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "TURE">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 80>> <<set $enemy4_htype = 80>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 150>> <<set $loot to 500>> <</if>> <<if $combat is 162>> You're viewing a gang of veteran raiders led by the notorious Lars Holmstrom. Mr. Holstrom is rumored to pay a large freebooter's holding that enables him and his crew to freely terrorize the forest-covered hills between Redhaven and Stokke Hills. <<set $enemy1_type = 1>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "HOLMSTROM">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy2_type = 21>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SWORD GIRL">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "her">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 29>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BRAWLER ELITE">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 75>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $loot to 500>> <</if>> <<if $combat is 163>> You spot three crossbow-armed youths at the top of Red River Hill. They've seized a large pile of stones, using their strategic position to harass lonely wanderers. <<set $amb to true>> <<set $enemy1_type = 10>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "YOUTH">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy2_type = 52>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GIRL">> <<set $enemy2_weapon = "crossbow">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "her">> <<set $enemy2_strength = 50>> <<if $dd is 1>> <<set $enemy2_id = 211>> <</if>> <<set $enemy3_type =10>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "YOUTH">> <<set $enemy3_weapon = "crossbow">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 65>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $loot to 120>> <</if>> <<if $combat is 164>> You decide to attack the vagrants of Piker's Pond! <<set $enemy1_type = 10>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "VAGRANT">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 12>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 50>> <<set $enemy3_type =7>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "VAGRANT">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 45>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy4_type =7>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "VAGRANT">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 120>> <<set $enemy4_htype = 120>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $loot to 420>> <</if>> <<if $combat is 165>> <<set _urban to true>> <<include RanTexts>> <<set $enemy1_type = 53>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "HELO">> <<set $enemy1_weapon = "plasma">> <<if $state gte 1>> <<set $enemy1_health = 250>> <<else>> <<set $enemy1_health = 2>> <</if>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "hulc">> <<set $enemy1_soak = 50>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 11>> <<set $enemy1_id = 355>> <<if $state gte 1>> <<set $enemy2_type = 18>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "DUNNER">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 275>> <<set $enemy2_htype = 275>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hulc">> <<set $enemy2_soak = 50>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =45>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "ARMANI">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 115>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 37>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 200>> <<set $enemy3_level = 11>> <<set $enemy4_type =41>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "LEE">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 220>> <<set $enemy4_htype = 220>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 110>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 16>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ZANAR">> <<set $enemy5_weapon = "plasma">> <<set $enemy5_health = 250>> <<set $enemy5_htype = 250>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 40>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <</if>> <<set $loot to 4020>> <</if>> <<if $combat is 166>> You're viewing a crew of "revvies" or tech scavvies that's currently occupied with tending to one of their ethanol-propelled machines. <br><br> You've seen this group before. They're a lawless band of punks that just happen to have an impressive knowledge about machines and chemistry. Taking them out would not get you into any kind of trouble with the local law enforcement. <br><br> ''Bud:'' //There they are. Dickheads.// <br><br> ''Revvie:'' //Joe! Pass me that sledgehammer. We need to piston this fucker into motion. We don't have enough lube.// <<set $enemy1_type = 10>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "REVVIE">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 12>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "TECH PUNK">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 50>> <<set $enemy3_type =7>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "GREASE-MONKEY">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 45>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $loot to 420>> <</if>> <<if $combat is 167>> <<set $amb to true>> You're viewing a locally (in)famous Aesir raider who've occupied an old apartment complex on Strooker Avenue. <br><br> The raider, Truls, has the vantage point and will attack you first if you attempt to storm his stronghold. <<set $enemy1_type = 34>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "TRULS">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 140>> <<set $enemy1_htype = 140>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy1_id = 351>> <<set $loot to 500>> <</if>> <<if $combat is 168>> <<set $amb to true>> You're viewing the makeshift stronghold of Cassius Bauer, a renowned and currently wanted ex-gladiator. <br><br> There's also a young-looking woman standing in one of the guard towers. She's armed with an impressive rifle. <<set $enemy1_type = 41>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CASSIUS">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 160>> <<set $enemy1_id = 354>> <<set $enemy2_type = 38>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SOLDIER">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 26>> <<set $enemy2_sex = "her">> <<set $enemy2_strength = 50>> <<set $loot to 900>> <</if>> <<if $combat is 169>> You decide to attack Mr. Tuner Jackson! <<set $enemy1_type = 34>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "TUNER">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 100>> <<set $enemy1_id = 352>> <<set $loot to 200>> <</if>> <<if $combat is 170>> <<if $ariaass isnot 3>> <<set _noattack to true>> You're viewing a group of on-duty space marines that are currently guarding the corridors of U.S.S. Seneca. <br><br> <<set _ran to random(1, 5)>> ''Space marine:'' // <<if $credit gte 500000>> <<if _ran is 1>>Greetings, venerable Sir!<</if>> <<if _ran is 2>>A pleasure to serve you, My Lord.<</if>> <<if _ran is 3>>My Lord!<</if>> <<if _ran is 4>>Sir! At your service.<</if>> <<if _ran is 5>>Welcome to U.S.S. Seneca, my Lord.<</if>> <<else>> <<if _ran is 1>>Move along, Sir.<</if>> <<if _ran is 2>>Yes?<</if>> <<if _ran is 3>>Yes, Sir?<</if>> <<if _ran is 4>>Ask the servicemen if you need directions.<</if>> <<if _ran is 5>>Welcome aboard, Sir.<</if>> <</if>> // <<else>> A group of elite Space Marines ambush your crew in one of the corridors! <<set $amb to true>> <</if>> <<set $enemy1_type = 54>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 8>> <<set $enemy1_strength = 160>> <<set $enemy2_type = 54>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SPACE MARINE">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 50>> /* GRAND ASSAULT ON MS BELOW */ <<if $ariaass is 3>> <<set $enemy3_type = 54>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SPACE MARINE">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 35>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 50>> <<set $enemy4_type = 54>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SPACE MARINE">> <<set $enemy4_weapon = "plasma">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 50>> <<set $enemy5_type = 54>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "SPACE MARINE">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 100>> <<set $enemy5_htype = 100>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 50>> <</if>> <<set $loot to 900>> <</if>> <<if $combat is 171>> You decide to attack the canyon! <br><br> ''Losing this fight will cancel Lt. Skye's quest!'' <<set $enemy1_type = 14>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "Ryker">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 13>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CASANOVA">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 175>> <<set $enemy2_htype = 175>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =34>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "YOLES">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =32>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HIGHWAYMAN">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 70>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 38>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "RIFLEGIRL">> <<set $enemy5_weapon = "rifle">> <<set $enemy5_health = 75>> <<set $enemy5_htype = 75>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 30>> <<set $enemy5_sex = "her">> <<set $enemy5_level = 11>> <<set $loot to 4020>> <</if>> <<if $combat is 172>> You have to defend yourself against the rebel brigands! <<set $enemy1_type = 14>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "EZRA">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 70>> <<set $enemy1_level = 13>> <<set $enemy1_id = 357>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "REBEL">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 120>> <<set $enemy2_htype = 120>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =34>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "REBEL ELITE">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =32>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "REBEL ELITE">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $loot to 50>> <</if>> <<if $combat is 173>> You're viewing a terrible beast, called "The Ravager" by Kahill's locals. <<set $enemy1_type = 49>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WROOL ALPHA">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $loot to 0>> <</if>> <<if $combat is 174>> <br> <center> ''NOTE!''<br> Losing this fight means ''game over!'' </center> <<set $enemy1_type = 20>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PROWLER LORD">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 400>> <<set $enemy1_id = 353>> <<set $loot to 0>> <</if>> <<if $combat is 175>> <<include PalaceEn>> <</if>> <<if $combat is 176>> <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_type = 59>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GIANT WROOL">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 600>> <<set $enemy2_htype = 600>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "natural">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 800>> <</if>> <<if $combat is 177>> <<include DengiEn>> <</if>> <<if $combat is 178>> You decide to attack the coup leader currently occupying Procom's industrial complex! <<set $enemy1_type =55>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BOFORS GUN">> <<set $enemy1_weapon = "machine40">> <<set $enemy1_health = 500>> <<set $enemy1_htype = 500>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 0>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy1_id = 400>> <<set $enemy2_type = 156>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "AC-42 APC">> <<set $enemy2_weapon = "tank100">> <<set $enemy2_health = 800>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 0>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 70>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy2_id = 156>> <<set $enemy4_type =55>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "BOFORS GUN">> <<set $enemy4_weapon = "machine40">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 0>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy4_id = 400>> <</if>> <<if $combat is 179>> <<if $avefight is 1>> You decide to attack a group of guards posted at Camp Yoshida's gates! <</if>> <<if $avefight is 2>> You decide to attack a group of Yoshida guards! <</if>> <<if $avefight is 3>> You decide to attack Major Yoshida and his veteran fighters. <br><br> Averil, standing closely at your side, shouts out: <br><br> ''Averil:'' //Major! Remember me?// <br><br> ''Yoshida:'' //Oh. I remember you very much, my flower. Every part of your body (wry smile). You're the leader of this lot? How very unfortunate. It saddens me. Deeply... I thought the two of us had a bond that went beyond the flesh.// <br><br> Major Yoshida turns toward his guards: <br><br> //Wakas! Capture the girl alive. Kill the rest!// <</if>> <<if $avefight is 1>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ROMPER">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 13>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 175>> <<set $enemy2_htype = 175>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy4_type =32>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 70>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 38>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "rifle">> <<set $enemy5_health = 75>> <<set $enemy5_htype = 75>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 30>> <<set $enemy5_sex = "her">> <<set $enemy5_level = 11>> <</if>> <<if $avefight is 2>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 13>> <<set $enemy2_type = 32>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 115>> <<set $enemy2_htype = 115>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =32>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 70>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_level = 11>> <<set $enemy5_type = 15>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 20>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <</if>> <<if $avefight is 3>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 13>> <<set $enemy2_type = 39>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 115>> <<set $enemy2_htype = 115>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =46>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "YOSHIDA">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 250>> <<set $enemy3_htype = 250>> <<set $enemy3_wpskill = 115>> <<set $enemy3_dex = 170>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_level = 11>> <<set $enemy3_strength = 300>> <<set $enemy4_type =39>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 40>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 20>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <</if>> <<set $loot to 400>> <</if>> <<if $combat is 180>> <<set $amb to true>> The strange-looking man throws himself over you! <<set $enemy1_type =66>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "VOID SEEKER">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy1_id = 361>> <<set $enemy1_strength = 360>> <<set $loot to 50>> <</if>> <<if $combat is 181>> The ground trembles below your feet as the monstrous creature throws itself over you! <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_type = 100>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "FERAL CHARUCK">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 1000>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "her">> <<set $enemy2_strength to 500>> <<set $enemy2_id to 999>> <<set $loot to 0>> <</if>> <<if $combat is 182>> <<set $amb to true>> The aggressive group of chanoga wasps are over you in less than a second! <<set $enemy1_type = 69>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "C. WASP">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy2_type = 69>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "C. WASP">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 69>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "C. WASP">> <<set $enemy3_weapon = "natural">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $loot to 0>> <</if>> <<if $combat is 183>> You engage the cultists! <<set $enemy1_type = 66>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CULTIST">> <<set $enemy1_weapon = "psi">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy2_type = 67>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "Mr. BLAYLOCK">> <<set $enemy2_weapon = "psi">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 140>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 68>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $loot to 0>> <</if>> <<if $combat is 184>> You engage the beast from the void! <<set $enemy1_pos = 0>> <<set $enemy1_state to -1>> <<set $enemy2_type = 170>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "VOID BEAST">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 2800>> <<set $enemy2_htype = 3000>> <<set $enemy2_wpskill = 160>> <<set $enemy2_dex = 10>> <<set $enemy2_armor= "natural">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 1500>> <<set $enemy2_level = 11>> <<set $enemy2_id = 170>> <</if>> <<if $combat is 185>> When you're about to enter the building pointed out by $interro_spec, you're suddenly jumped by three brigands! <br><br> ''Brigand:'' //Look boys! It's $interro_spec's new house lord! Did the sucker spill any more information about's old gang, hey? Guess we'll never know. Attack!// <<set $enemy1_type = 14>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BRIGAND">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 60>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 70>> <<set $enemy1_level = 13>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BRIGAND">> <<set $enemy2_weapon = "prifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 50>> <<set $enemy2_level = 11>> <<set $enemy4_type =32>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "prifle">> <<set $enemy4_health = 50>> <<set $enemy4_htype = 50>> <<set $enemy4_wpskill = 45>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $loot to 150>> <</if>> <<if $combat is 186>> <<include SilfEn>> <</if>> <<if $combat is 187>> <<if $quest_clea is undefined>> <<set $break to true>> <<set $music to 17>> While walking through a shady part of Redhaven, you're suddenly ambushed by a group of men who emerge from a derelict building! <br><br> ''Assassin elite:'' //Mr. $pcLastName. The red robe sends his regards. ... Kill them all!// <br><br><br> <center> ''NOTE!<br> Losing this fight means GAME OVER! '' </center> <<else>> You engage the decimated group of assassins! <</if>> <<set $enemy1_type =34>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<if $quest_clea gte 1>> <<set $enemy1_state to 0>> <</if>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ASSASSIN ELITE">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 0>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 185>> <<set $enemy1_dex = 0>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy2_type = 33>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "ASSASSIN">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 120>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 250>> <<set $enemy2_level = 11>> <<set $enemy3_type = 3>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "ASSASSIN">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 80>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 0>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 5>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 150>> <<set $enemy3_level = 11>> <<set $enemy4_type =6>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "ASSASSIN">> <<set $enemy4_weapon = "powerkatana">> <<set $enemy4_health = 160>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy4_strength = 200>> <</if>> <<if $combat is 188>> <<if $watchfinal is true>> <br> ''RAIDER KING:'' //You're going down, boy!// <<set $amb to true>> <<set $enemy1_type =24>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER KING">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $loot to 2000>> <<else>> You engage the group of bandits currently occupying Marston Watch Tower! <br><br> ''RAIDER ELITE:'' //I'm gonna gouge your eyes out!// <<set $enemy1_type =34>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER ELITE">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy2_type = 33>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SWORDSMAN">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 250>> <<set $enemy2_level = 11>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "prifle">> <<set $enemy3_health = 80>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 5>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 150>> <<set $enemy3_level = 11>> <<set $enemy4_type =14>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RAIDER">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 120>> <<set $enemy4_htype = 120>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $loot to 200>> <</if>> <</if>> <<if $combat is 189>> <<unset $amb>> ''RAIDER:'' //Who the fuck are you? Kill <<if $followers gte 1>>them!<<else>>that dude! He's not part of our team!<</if>>// <br><br><br> <center> ''NOTE! Losing this fight means game over!'' </center> <<set $enemy1_type =12>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 80>> <<set $enemy3_htype = 100>> <<if $followers gte 4>> <<set $enemy3_wpskill = 80>> <<else>> <<set $enemy3_wpskill = 20>> <</if>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 150>> <<set $enemy3_level = 11>> <<set $loot to 1000>> <</if>> <<if $combat is 190>> <<include DengiEn2>> <</if>> /* THE NEW COMBATDEFINE PASSAGE GOES HERE */ <<if $combat is 191>> <<include NewEn>> <</if>> <<if $combat is 192>> You decide to engage the group of raiders! <<set $skillroll to 78>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You're able to sneak up on them, providing you with the element of surprise. <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The raiders have spotted you! They'll have the initiative! <<set $amb to true>> <</if>> <br><br><br> <center> ''NOTE!<br> //Losing this fight means game over!//'' </center> <<set $enemy1_type =34>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER ELITE">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy2_type = 33>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SWORDSMAN">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 250>> <<set $enemy2_level = 11>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 80>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 5>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 150>> <<set $enemy3_level = 11>> <<set $enemy4_type =14>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RAIDER">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 120>> <<set $enemy4_htype = 120>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type =14>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "RAIDER">> <<set $enemy5_weapon = "rifle50">> <<set $enemy5_health = 120>> <<set $enemy5_htype = 120>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <<set $loot to 2000>> <</if>> <<if $combat is 193>> <<set $speloot to 25>> <<if $mastersdef is true>> After a tedious one-hour walk, you're back at the militia camp currently occupied by Lt. Masters and his crew. <<addmins 60>> <<set $daycount+=10>> <<else>> You engage Lt. Masters' crew! <</if>> <<set $enemy1_type =16>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 40>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 15>> <<set $enemy2_type = 54>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SPACE MARINE">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 170>> <<set $enemy2_htype = 170>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 40>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 15>> <<set $enemy3_type = 16>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "LT. MASTERS">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 250>> <<set $enemy3_htype = 250>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 40>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 150>> <<set $enemy3_level = 15>> <<set $enemy3_id to 364>> <<set $enemy4_type =16>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SPACE MARINE">> <<set $enemy4_weapon = "plasma">> <<set $enemy4_health = 170>> <<set $enemy4_htype = 170>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 40>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $enemy5_type =16>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "SPACE MARINE">> <<set $enemy5_weapon = "plasma">> <<set $enemy5_health = 170>> <<set $enemy5_htype = 170>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 40>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 15>> <<if $state is 0>> <<set $enemy1_health = 1>> <<set $enemy2_health = 1>> <<set $enemy3_health = 1>> <<set $enemy4_health = 1>> <<set $enemy5_health = 1>> <</if>> <<set $loot to 2000>> <</if>> <<if $combat is 194>> <<if $quest_ellen is 3>> You're viewing a group of heavily armed soldiers guarding a large, derelict building. <br><br> ''Ellen:'' //I spot at least five of them. Probably more inside. Are you ready, $mctitle?// <<else>> After making your way through the large building, you're confronted by another group of soldiers! <br><br> ''Forgerer:'' //Kill the intruders!// <</if>> <<if $quest_ellen is 3>> <<set $enemy1_type =16>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 15>> <<set $enemy2_type = 3>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "HURIO">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 120>> <<set $enemy2_htype = 120>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 120>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 15>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 15>> <<set $enemy4_type =14>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 120>> <<set $enemy4_htype = 120>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 22>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $enemy5_type =17>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "GUNSLINGER">> <<set $enemy5_weapon = "r55">> <<set $enemy5_health = 100>> <<set $enemy5_htype = 120>> <<set $enemy5_wpskill = 75>> <<set $enemy5_dex = 80>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 15>> <<else>> <<set $speloot to 26>> /* BOSS FIGHT */ <<set $enemy1_type =24>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 15>> <<set $enemy2_type = 7>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "OLD WILLIE">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 115>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 180>> <<set $enemy2_level = 15>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "FORGERER">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 155>> <<set $enemy3_htype = 155>> <<set $enemy3_wpskill = 110>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 15>> <<set $enemy4_type =28>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "FORGERER">> <<set $enemy4_weapon = "knife">> <<set $enemy4_health = 180>> <<set $enemy4_htype = 180>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 120>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $enemy5_type =31>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "MASTERMIND">> <<set $enemy5_weapon = "coil">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 115>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 26>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 15>> <</if>> /* <<if $state is 0>> <<set $enemy1_health = 1>> <<set $enemy2_health = 1>> <<set $enemy3_health = 1>> <<set $enemy4_health = 1>> <<set $enemy5_health = 1>> <</if>> */ <<set $loot to 2000>> <</if>> <<if $combat is 195>> You engage the beryll ape! <<set $enemy2_type = 81>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BERYLL APE">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 600>> <<set $enemy2_htype = 600>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 70>> <<set $enemy2_strength = 470>> <<set $enemy2_armor= "natural">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <</if>> <<if $combat is 196>> <<if $armorwear is "hulc" or $armorwear is "wega">> <<set _hard to true>> <</if>> As you engage the trio of bandits, you spot a fourth gunner standing behind a barrel on the other side of the street! <br><br> <center> ''NOTE!''<br> Losing this fight means Game Over! </center> <<set $enemy1_type =24>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 15>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RANDY">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 75>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 180>> <<set $enemy2_level = 15>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SNIPER">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 125>> <<set $enemy3_htype = 125>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 15>> <<set $enemy4_type =15>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "RAIDER">> <<if _hard is true>> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 170>> <<set $enemy4_htype = 170>> <<else>> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 120>> <<set $enemy4_htype = 120>> <</if>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 120>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $loot to 3000>> <<set $speloot to 28>> <</if>> <<if $combat is 197>> <<include PirateEn>> <<set $loot to 6000>> <</if>> <<if $combat is 198>> <<set $enemy1_type = 23>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CYBER LORD">> <<set $enemy1_weapon = "cybercannon">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 80>> <<if $loothulc gte 1>> <<set $enemy1_armor= "hulc">> <<set $enemy1_soak = 50>> <<else>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 40>> <</if>> <<set $enemy1_sex = "him">> <</if>> <<if $combat is 199>> <<include GenEn>> <</if>> <<if $combat gte 200>> <<set _combatroom to true>> <<include ArenaBattle>> <</if>> /* SPECOM DEFINE PARAMETERS BELOW! SPECOM 1 LOCKS THE CHANGE WEAPON WHEEL. */ <<if $specom is 4>> <<set $ownpistol to 0>> <<set $ownrifle to 0>> <<set $ownshotgun to 0>> <<set $owncrossbow to 0>> <<set $ownautorifle to 0>> <<set $ownknife to 0>> <<set $ownsword to 0>> <<set $ownstaff to 0>> <<set $ownsledge to 0>> <<set $rangedequip to false>> <<set $meleeequip to true>> <</if>> <<if $specom is 5>> <<set $ownpistol to 0>> <<set $ownrifle to 0>> <<set $ownshotgun to 0>> <<set $owncrossbow to 0>> <<set $ownautorifle to 0>> <<set $ownknife to 0>> <<set $ownsword to 0>> <<set $ownstaff to 0>> <<set $ownsledge to 0>> <<if $armorwear is "padded">><<set $ownpadded to false>><<set $armorsoak to 0>><<set $paddedsoak to 0>><</if>> <<if $armorwear is "leather">><<set $ownleather to false>><<set $armorsoak to 0>><<set $leathersoak to 0>><</if>> <<if $armorwear is "hleather">><<set $ownhleather to false>><<set $armorsoak to 0>><<set $hleathersoak to 0>><</if>> <<if $armorwear is "combat">><<set $owncombat to false>><<set $armorsoak to 0>><<set $combatsoak to 0>><</if>> <<set $rangedequip to false>> <<set $meleeequip to true>> <<set $armorwear="none">> <</if>> <<if $specom is 6>> <<set $activeweapon to "fists">> <<set $rangedequip to false>> <<set $meleeequip to true>> <</if>> /* WEAPON CHANGE PARAMETERS BELOW */ <<if $activeweapon is "fists">><<set $wheel to 1>><</if>> <<if $activeweapon is "whipstick">><<set $wheel to 2>><</if>> <<if $activeweapon is "knife">><<set $wheel to 3>><</if>> <<if $activeweapon is "sword">><<set $wheel to 4>><</if>> <<if $activeweapon is "staff">><<set $wheel to 5>><</if>> <<if $activeweapon is "sledge">><<set $wheel to 6>><</if>> <<if $activeweapon is "crossbow">><<set $wheel to 7>><</if>> <<if $activeweapon is "pistol">><<set $wheel to 8>><</if>> <<if $activeweapon is "rifle">><<set $wheel to 9>><</if>> <<if $activeweapon is "shotgun">><<set $wheel to 10>><</if>> <<if $activeweapon is "automaticrifle">><<set $wheel to 11>><</if>> <<if $activeweapon is "revolver">><<set $wheel to 12>><</if>> <<if $activeweapon is "coil">><<set $wheel to 13>><</if>> <<if $activeweapon is "plasma">><<set $wheel to 14>><</if>> <<if $activeweapon is "powerkatana">><<set $wheel to 15>><</if>> <<if $activeweapon is "gsword">><<set $wheel to 16>><</if>> <<if $activeweapon is "prifle">><<set $wheel to 17>><</if>> <<if $activeweapon is "rifle50">><<set $wheel to 18>><</if>> <<if $activeweapon is "waki">><<set $wheel to 19>><</if>> <<if $activeweapon is "spear">><<set $wheel to 20>><</if>> <<if $activeweapon is "gl">><<set $wheel to 21>><</if>> <<if $activeweapon is "cybercannon">><<set $wheel to 22>><</if>> <<if $activeweapon is "minigun">><<set $wheel to 23>><</if>> <<if $activeweapon is "mal">><<set $wheel to 24>><</if>> <<if $activeweapon is "neme">><<set $wheel to 25>><</if>> <<if $activeweapon is "iceblade">><<set $wheel to 26>><</if>> <<if $activeweapon is "gaxe">><<set $wheel to 27>><</if>> <<if $activeweapon is "azuk">><<set $wheel to 28>><</if>> <<if $activeweapon is "r55">><<set $wheel to 29>><</if>> /* this disables the old weapon cycling system and initiates new weapon slots */ <<if $newweapons is true>><<set $wheel to 0>><</if>> <<if $armorwear is "none">><<set $armorsoak=0>><</if>> <<if $armorwear is "padded">><<set $armorsoak=$paddedsoak>><</if>> <<if $armorwear is "leather">><<set $armorsoak=$leathersoak>><</if>> <<if $armorwear is "hleather">><<set $armorsoak=$hleathersoak>><</if>> <<if $armorwear is "combat">><<set $armorsoak=$combatsoak>><</if>> <<if $armorwear is "weave">><<set $armorsoak=$weavesoak>><</if>> <<if $armorwear is "duraplate">><<set $armorsoak=$durasoak>><</if>> <<if $armorwear is "stealth">><<set $armorsoak=$stealthsoak>><</if>> <<if $armorwear is "hulc">><<set $armorsoak=$hulcsoak>><</if>> <<if $armorwear is "wega">><<set $armorsoak=$wegasoak>><</if>> <<if $armorwear is "natural">><<set armorsoak to $naturalsoak>><</if>> /* THIS disables an unvalid equipped weapon in the newweapon slot system */ <<if $newweapons is true>> <<if $activeweapon isnot $mcwpslot1 and $activeweapon isnot $mcwpslot2 and $activeweapon isnot $mcwpslot3 and $activeweapon isnot $mcwpslot4>> <<if $mcwpslot1 isnot 0>> <<set $activeweapon to $mcwpslot1>> <<elseif $mcwpslot2 isnot 0>> <<set $activeweapon to $mcwpslot2>> <<elseif $mcwpslot3 isnot 0>> <<set $activeweapon to $mcwpslot3>> <<elseif $mcwpslot4 isnot 0>> <<set $activeweapon to $mcwpslot4>> <<else>> <<set $activeweapon to "fists">> <</if>> <</if>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<unset $addcombats>> <<include CapCheck>> <<if $diff lte 2>> <<set _spesave to true>> <</if>> <<if $setstart is undefined>> <<set $setstart to 1>> <</if>> <<include LoadFollow>> <<if $comcho is undefined>><<set $comcho to 1>><</if>> <<if $cslot1 gte 0>> <<if $cs1_dex gte 80 or $cs1_melee gte 80>><<set _cs1upok to true>><<else>><<set _cs1upok to false>><<set $cs1_posb to 1>><</if>> <<else>> <<set $cs1_posb to 0>> <</if>> <<if $cslot2 gte 0>> <<if $cs2_dex gte 80 or $cs2_melee gte 80>><<set _cs2upok to true>><<else>><<set _cs2upok to false>><<set $cs2_posb to 1>><</if>> <<else>> <<set $cs2_posb to 0>> <</if>> <<if $cslot3 gte 0>> <<if $cs3_dex gte 80 or $cs3_melee gte 80>><<set _cs3upok to true>><<else>><<set _cs3upok to false>><<set $cs3_posb to 1>><</if>> <<else>> <<set $cs3_posb to 0>> <</if>> <<if $cslot4 gte 0>> <<if $cs4_dex gte 80 or $cs4_melee gte 80>><<set _cs4upok to true>><<else>><<set _cs4upok to false>><<set $cs4_posb to 1>><</if>> <<else>> <<set $cs4_posb to 0>> <</if>> <<set _ai to 0>> <<if $combat is 14 or $combat gte 200 or $invhold gte 50 or $combat is 133 or $combat is 146 or $combat is 165>><<set _ai to 2>><</if>> <<if $combat is 145 and $mobfight gte 6>><<set _ai to 2>><</if>> <<if $amb is true>><<set $round to 6>><<set _ambush to true>><</if>> <<set _pausemusic to true>> <<set $incombatroom to true>> <<set $HEAD to "Combat">> <<if $combat is 1>><<set $HEAD to "RUINS OF WESTSIDE">><</if>> <<if $combat is 2>><<set $HEAD to "THE OLD BRICK HOUSE">><</if>> <<if $combat is 10 or $combat is 9>><<set $HEAD to "GRANDWELL HOUSE">><</if>> <<if $combat is 11>><<set $HEAD to "DERELICT ALLEY">><</if>> <<if $combat is 14>><<set $HEAD to "MARSTON SWAMPS">><</if>> <<if $combat is 15>><<set $HEAD to "KASEY'S PARK">><</if>> <<if $combat is 16>><<set $HEAD to "ALMER'S DOJO">><</if>> <<if $combat is 17>><<set $HEAD to "RAVEN WOODS">><</if>> <<if $combat is 18>><<set $HEAD to "LISTERIA ALLEY">><</if>> <<if $combat is 5 or $combat is 13 or $combat is 19>><<set $HEAD to "REDHAVEN">><</if>> <<if $combat is 40>><<set $HEAD to "THE ALLEY">><</if>> <<if $combat is 41>><<set $HEAD to "THE WAREHOUSE">><</if>> <<if $combat gte 51 and $combat lte 54>><<set $HEAD to "A STARRY FIGHT-NIGHT">><</if>> <<if $combat is 55>><<set $HEAD to "OLD COONEY'S HOUSE">><</if>> <<if $combat is 58>><<set $HEAD to "UNDERGROUND TUNNEL">><</if>> <<if $combat is 59>><<set $HEAD to "JEFF'S GENERAL STORE">><</if>> <<if $combat is 62>><<set $HEAD to "CYKER STORAGE HOLD">><</if>> <<if $combat gte 65 and $combat lte 69>><<set $HEAD to "MARSTON AVENUE">><</if>> <<if $combat gte 70 and $combat lte 79>><<set $HEAD to "STOKKE HILLS">><</if>> <<if $combat gte 80 and $combat lte 89>><<set $HEAD to "WATERY EYES">><</if>> <<if $combat gte 90 and $combat lte 94>><<set $HEAD to "THE DOCKS">><</if>> <<if $combat gte 95 and $combat lte 104>><<set $HEAD to "KASEY'S PARK">><</if>> <<if $combat is 105>><<set $HEAD to "UNDERGROUND TUNNEL">><</if>> <<if $combat is 106 or $combat is 108 or $combat is 111>><<set $HEAD to "PREACHER'S WOODS">><</if>> <<if $combat is 107>><<set $HEAD to "THE WALKER FARM">><</if>> <<if $combat is 109>><<set $HEAD to "SERPENT PARK">><</if>> <<if $combat is 110>><<set $HEAD to "LORI'S TRAVEL AGENCY">><</if>> <<if $combat is 112>><<set $HEAD to "HAMILTON SQUARE">><</if>> <<if $combat gte 115 and $combat lte 125>><<set $HEAD to "Corazon gorge">><</if>> <<if $combat is 125 or $combat is 126>><<set $HEAD to "Erenor Projects">><</if>> <<if $combat is 138>><<set $HEAD to "FIGHT!">><</if>> <<if $combat is 138 and $ambcity is true>><<set $HEAD to "AMBUSH!">><</if>> <<if $combat is 145>><<set $HEAD to "HOUSE CAROZZA">><</if>> <<if $combat is 148 or $combat is 149>><<set $HEAD to "HUNT RESEARCH">><</if>> <<if $combat is 150>><<set $HEAD to "SILFREN LAIR">><</if>> <<if $combat is 146>><<set $HEAD to "RAIKAN">><</if>> <<if $combat is 152>><<set $HEAD to "MARSTON SWAMPS">><</if>> <<if $combat is 160>><<set $HEAD to "DIGGORY ALLEY">><</if>> <<if $combat is 161>><<set $HEAD to "JAGGERNIC ROAD">><</if>> <<if $combat is 165>><<set $HEAD to "THE URBAN TITANS">><</if>> <<if $combat is 167>><<set $HEAD to "STROOKER AVENUE">><</if>> <<if $combat is 170>><<set $HEAD to "THE MASTERSPHERE">><</if>> <<if $combat is 171>><<set $HEAD to "ryker's canyon">><</if>> <<if $combat is 175>><<set $HEAD to "Palace assault">><</if>> <<if $combat is 177>><<set $HEAD to "Meadow of death">><</if>> <<if $combat is 178>><<set $HEAD to "Dyke industries">><</if>> <<if $combat is 187>><<set $HEAD to "redhaven">><</if>> <<if $combat gte 200 and $combat lte 250>><<set $HEAD to "CRYSTAL HILLS ARENA">><</if>> <div class="headsign">$HEAD</div> <<include CombatDefine>> <<if $amb is true>><<set $round to 6>><<set _ambush to true>><</if>> <<if $masterdex gte 80 or $melee gte 80>> <<set _ok to true>> <</if>> <<for _pro range $npc>> <<if _pro.girlid is 353 and _pro.dayblock is 999>><<set _prow to true>><</if>> <</for>> <<if _prow is true>><<if $combat lte 94 or $combat gte 101>><br><br>''//The presence of the undead has <<hovertip "<center>All enemies suffer a -25 hit penalty as long as an undead creature is still actively participating in combat.</center>">><div class="red">instilled</div><</hovertip>> your enemy with Fear!//'' <br><br> Your affiliation with fringe //characters// has decreased your ''Influence (-15)!'' <<if $undeadinf is undefined>> <<set $credit-=15>> <<set $undeadinf to true>> <</if>> <</if>><</if>> </div> <div class="pic"> <<set _en to 0>> <<if $enemy1_state gte 1>><<set _en+=1>><</if>> <<if $enemy2_state gte 1>><<set _en+=1>><</if>> <<if $enemy3_state gte 1>><<set _en+=1>><</if>> <<if $enemy4_state gte 1>><<set _en+=1>><</if>> <<if $enemy5_state gte 1>><<set _en+=1>><</if>> <<set _level to 0>> <<if $enemy1_state gte 1>><<set _level+= $enemy1_wpskill>><</if>> <<if $enemy2_state gte 1>><<set _level+= $enemy2_wpskill>><</if>> <<if $enemy3_state gte 1>><<set _level+= $enemy3_wpskill>><</if>> <<if $enemy4_state gte 1>><<set _level+= $enemy4_wpskill>><</if>> <<if $enemy5_state gte 1>><<set _level+= $enemy5_wpskill>><</if>> <<if $enemy1_state gte 1>><<set _level+= $enemy1_htype>><</if>> <<if $enemy2_state gte 1>><<set _level+= $enemy2_htype>><</if>> <<if $enemy3_state gte 1>><<set _level+= $enemy3_htype>><</if>> <<if $enemy4_state gte 1>><<set _level+= $enemy4_htype>><</if>> <<if $enemy5_state gte 1>><<set _level+= $enemy5_htype>><</if>> <<if $enemy1_state gte 1>><<set _level+= $enemy1_soak>><</if>> <<if $enemy2_state gte 1>><<set _level+= $enemy2_soak>><</if>> <<if $enemy3_state gte 1>><<set _level+= $enemy3_soak>><</if>> <<if $enemy4_state gte 1>><<set _level+= $enemy4_soak>><</if>> <<if $enemy5_state gte 1>><<set _level+= $enemy5_soak>><</if>> <<set _level*=0.1>> <<set _level = Math.round(_level)>> <<set $savelevel to _level>> <div class="headsign">COMBAT REVIEW <br><div class="tex3px"><br></div> <<if _ambush is true>> <div class="red tex15px">AMBUSH!</div> <<elseif $combat is 197>> <div class="green tex15px">NAVAL COMBAT</div> <<else>> <div class="green tex15px">STANDARD COMBAT</div> <</if>> </div> <<if _comblook is undefined and $sdsadsa is true>> <<set $tutorial to 999>> <<include QuestTexts>> <</if>> <<if _comblook is undefined>> <div class="padd30left"> <div class="eventholder"> <div class="row"> <div class="resholderbig"> <br> ''ENEMY TACTICS''<br> <<if _ai is 0>><div class="green">BASIC</div><</if>> <<if _ai is 1>><div class="green">NORMAL</div><</if>> <<if _ai is 2>><div class="red">ADVANCED</div><</if>> <br><div class="tex10px"><br></div> ''GROUP LEVEL''<br> _level </div> <div class="eventholderbody2"> <br><div class="tex8px"><br></div> <div class="row"> <div class="resholder"> <<if $enemy1_state gte 1>> <<set _type to $enemy1_type>> <<set _name to $enemy1>> <<set _skill to $enemy1_wpskill>> <<set _armor to $enemy1_armor>> <<set _weapon to $enemy1_weapon>> <<if $enemy1_pos is 3>><br><</if>> <<include EnemyPreBox>> <<if $enemy1_pos is 3>>[img[$imgpath + "Combat/pos3en.png"]]<</if>> <<else>> [img[$imgpath + "Combat/eempty_box.png"]] <</if>> </div> <div class="resholder"> <<if $enemy2_state gte 1>> <<set _type to $enemy2_type>> <<set _name to $enemy2>> <<set _skill to $enemy2_wpskill>> <<set _armor to $enemy2_armor>> <<set _weapon to $enemy2_weapon>> <<if $enemy2_pos is 3>><br><</if>> <<include EnemyPreBox>> <<if $enemy2_pos is 3>>[img[$imgpath + "Combat/pos3en.png"]]<</if>> <<else>> [img[$imgpath + "Combat/eempty_box.png"]] <</if>> </div> <div class="resholder"> <<if $enemy3_state gte 1>> <<set _type to $enemy3_type>> <<set _name to $enemy3>> <<set _skill to $enemy3_wpskill>> <<set _armor to $enemy3_armor>> <<set _weapon to $enemy3_weapon>> <<if $enemy3_pos is 3>><br><</if>> <<include EnemyPreBox>> <<if $enemy3_pos is 3>>[img[$imgpath + "Combat/pos3en.png"]]<</if>> <<else>> [img[$imgpath + "Combat/eempty_box.png"]] <</if>> </div> <div class="resholder"> <<if $enemy4_state gte 1>> <<set _type to $enemy4_type>> <<set _name to $enemy4>> <<set _skill to $enemy4_wpskill>> <<set _armor to $enemy4_armor>> <<set _weapon to $enemy4_weapon>> <<if $enemy4_pos is 3>><br><</if>> <<include EnemyPreBox>> <<if $enemy4_pos is 3>>[img[$imgpath + "Combat/pos3en.png"]]<</if>> <<else>> [img[$imgpath + "Combat/eempty_box.png"]] <</if>> </div> <div class="resholder"> <<if $enemy5_state gte 1>> <<set _type to $enemy5_type>> <<set _name to $enemy5>> <<set _skill to $enemy5_wpskill>> <<set _armor to $enemy5_armor>> <<set _weapon to $enemy5_weapon>> <<if $enemy5_pos is 3>><br><</if>> <<include EnemyPreBox>> <<if $enemy5_pos is 3>>[img[$imgpath + "Combat/pos3en.png"]]<</if>> <<else>> [img[$imgpath + "Combat/eempty_box.png"]] <</if>> </div> /* ROW ENDS */ </div> </div> </div> </div> </div> <br> /* PLAYER STARTS */ <<if _nocaptives is true>><center><div class="red">CAPTIVES DISABLED!</div></center><</if>> <div class="mcparty"> <div class="row scale70"> <div class="resholderbig"> <<if $comcho isnot 2>><br><br><<else>>[img[$imgpath + "Combat/pos3up.png"][CombatRoom][$comcho to 1]]<</if>> [img[$imgpath + "Player/char" +$charpic+".png"]] <<if _ok is true and $comcho is 1>> [img[$imgpath + "Combat/pos3upgo.png"][CombatRoom][$comcho to 2]] <</if>> </div> <div class="resholderbig"> <<if $cslot1 gte 0>> <<if $cs1_posb isnot 3>><br><br><<else>>[img[$imgpath + "Combat/pos3up.png"][CombatRoom][$cs1_posb to 1]]<</if>> <<set _dir to "Av"+$cs1_girlid>> <<if $cs1_girlid gte 100>><<set _dir to "AvRan/Av"+$cs1_girlid>><</if>> <<if $cs1_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <<if $cs1_posb isnot 3 and _cs1upok is true>>[img[$imgpath + "Combat/pos3upgo.png"][CombatRoom][$cs1_posb to 3]]<</if>> <<else>> <br><br> <div class="opac"> [img[$imgpath + "Butt/troopholderempty.png"]] </div> <</if>> </div> <div class="resholderbig"> <<if $cslot2 gte 0>> <<if $cs2_posb isnot 3>><br><br><<else>>[img[$imgpath + "Combat/pos3up.png"][CombatRoom][$cs2_posb to 1]]<</if>> <<set _dir to "Av"+$cs2_girlid>> <<if $cs2_girlid gte 100>><<set _dir to "AvRan/Av"+$cs2_girlid>><</if>> <<if $cs2_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <<if $cs2_posb isnot 3 and _cs2upok is true>>[img[$imgpath + "Combat/pos3upgo.png"][CombatRoom][$cs2_posb to 3]]<</if>> <<else>> <br><br> <div class="opac"> [img[$imgpath + "Butt/troopholderempty.png"]] </div> <</if>> </div> <div class="resholderbig"> <<if $cslot3 gte 0>> <<if $cs3_posb isnot 3>><br><br><<else>>[img[$imgpath + "Combat/pos3up.png"][CombatRoom][$cs3_posb to 1]]<</if>> <<set _dir to "Av"+$cs3_girlid>> <<if $cs3_girlid gte 100>><<set _dir to "AvRan/Av"+$cs3_girlid>><</if>> <<if $cs3_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <<if $cs3_posb isnot 3 and _cs3upok is true>>[img[$imgpath + "Combat/pos3upgo.png"][CombatRoom][$cs3_posb to 3]]<</if>> <<else>> <br><br> <div class="opac"> [img[$imgpath + "Butt/troopholderempty.png"]] </div> <</if>> </div> <div class="resholderbig"> <<if $cslot4 gte 0>> <<if $cs4_posb isnot 3>><br><br><<else>>[img[$imgpath + "Combat/pos3up.png"][CombatRoom][$cs4_posb to 1]]<</if>> <<set _dir to "Av"+$cs4_girlid>> <<if $cs4_girlid gte 100>><<set _dir to "AvRan/Av"+$cs4_girlid>><</if>> <<if $cs4_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <<if $cs4_posb isnot 3 and _cs4upok is true>>[img[$imgpath + "Combat/pos3upgo.png"][CombatRoom][$cs4_posb to 3]]<</if>> <<else>> <br><br> <div class="opac"> [img[$imgpath + "Butt/troopholderempty.png"]] </div> <</if>> </div> <div class="resholder"></div> /* INTERIOR ROW ENDS */ </div> </div> <</if>> <<if _comblook is 1>> /* MOB */ [img[$imgpath + "Exterior/comblook1.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $combat is 187 and $quest_clea is undefined>> [[Engage!|M2Scaving][$m2scaving to 10, $adpos to 0]] <<else>> <<if _noattack isnot true>> <<if _moblook isnot true>> [[Engage!|CombatRoom][$eng to true, $comesfromenga to true]] <<else>> [[Assault mansion!|Carozza]] <</if>> <</if>> <</if>> <<if $eng is true>> <<unset $eng>> <<goto NewCombatSimulator>> <</if>> <<if _gohamah is true and $piratehaggle is undefined>> [[Haggle|CombatRoom][$piratehaggle to 1]] <</if>> <<if _gohamah is true and $cash gte _price>> [[Pay|ScavOut][$scaving to 26, $cash-=_price]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> /* <<if _ok is true and $comcho isnot 2>>[[Change position|CombatRoom][$comcho to 2]]<</if>> <<if _ok is true and $comcho is 2>>[[Change position|CombatRoom][$comcho to 1]]<</if>> */ <<if $combat is 5 or $combat is 18 or $combat is 13 or $combat is 19>>[[Withdraw|Red]]<</if>> <<if $combat is 15 or $combat is 155>>[[Withdraw|Kasey]]<</if>> <<if $combat is 16 or $combat is 14 or $combat is 1 or $combat is 136>>[[Withdraw|Marston]]<</if>> <<if $combat is 17>>[[Withdraw|Whitehaven]]<</if>> <<if $combat is 62>>[[Withdraw|Docks][$combat to 0]]<</if>> <<if $combat gte 65 and $combat lte 69>>[[Pull back|Marston]]<</if>> <<if $combat is 77 and $stokkeen4 is 1>>[[Invest|BusinessEngine][$invest to 1]]<</if>> <<if $combat gte 70 and $combat lte 79>>[[Pull back|Stokke]]<</if>> <<if $combat is 82 and $wateryen3 is 1>>[[Invest|BusinessEngine][$invest to 2]]<</if>> <<if $combat is 103 and $geroinvest is undefined>>[[Invest|BusinessEngine][$invest to 6]]<</if>> <<if $combat gte 80 and $combat lte 89>>[[Pull back|Watery]]<</if>> <<if $combat is 91 and $dockpunks gte 20>>[[Interact|BusinessEngine][$invest to 3]]<</if>> <<if $combat gte 90 and $combat lte 94>>[[Pull back|Docks]]<</if>> <<if $combat gte 95 and $combat lte 104 and $combat isnot 101>>[[Pull back|Kasey]]<</if>> <<if $combat is 106 or $combat is 108>>[[Pull back|Pond]]<</if>> <<if $combat is 107>> <<if $walkerinvest is undefined and $swampking isnot undefined>>[[Invest|BusinessEngine][$invest to 7]]<</if>> [[Pull back|Barrow]]<</if>> <<if $combat is 168>>[[Pull back|Kasey]]<</if>> <<if $combat is 112>> <<if $action11 isnot true>>[[Intimidate|CombatRoom][$action11 to true]]<<else>><p class="usedpass">Intimidate</p><</if>> [[Withdraw|Hamilton]] <</if>> <<if $combat gte 200 and $combat lte 250>> <<link "Cancel">> <<goto Arena>> <<set $inarena to false>> <<set $action to 1>> <<set $action3 to true>> <<unset $savedesc3>> <</link>> <</if>> <<if $combat is 19>> [[Threaten|Scaving][$scaving to 17]] <</if>> <<if $combat is 109>> [[Show mercy|Scaving][$scaving to 16]] [[Pull back|Kasey]] <</if>> <<if $combat is 110>> [[Pull back|Stokke]] <</if>> <<if $combat is 114>> [[Pull back|Darkmere]] <</if>> <<if $combat gte 116 and $combat lte 119>> [[Pull back|Corazon]] <</if>> <<if $combat is 122>> [[Pull back|Maps][$wopos to 120]] <</if>> <<if $combat gte 127 and $combat lte 130>> [[Pull back|Maps][$wopos to 125]] <</if>> <<if $combat is 138 and $amb isnot true>> [[Pull back|$passa]] <</if>> <<if $combat is 139 or $combat is 140 or $combat is 142 or $combat is 143 or $combat is 152 or $combat is 153>> [[Pull back|Swamps]] <</if>> <<if $combat is 146>> [[Pull back|Raikan]] <</if>> <<if $facfight is 11>> [[Pull back|Whitehaven]] [[Faction overview|Factions][$activefac to 16]] <</if>> <<if $combat is 160>> [[Invest|BusinessEngine][$invest to 11]] [[Pull back|Procoms]] <</if>> <<if $combat is 161 and $gooniesremain is true>> [[Pull back|Stokke]] <</if>> <<if $combat is 162 or $combat is 163 or $combat is 166>> [[Pull back|Reds]] <</if>> <<if $combat is 165>> <<link "Withdraw">> <<goto $passae>> <</link>> <</if>> <<if $combat is 167>> [[Pull back|Watery]] <</if>> <<if $combat is 170>> [[Leave|MSmap]] <</if>> <<if $combat is 186>> [[Leave|Maps]] <</if>> <<if $combat is 190>> <<link "Withdraw">> <<goto $passae>> <</link>> <</if>> <<if $combat is 194>> [[Leave|Procoms]] <</if>> <<if $combat is 197>> [[Leave|NRiver]] <</if>> /* NEW COMBATDEFINE */ <<if $newen gte 10 and $newen lte 20>><<set _blockw to true>><</if>> <<if $combat is 191 and $newen isnot 2 and $newen isnot 4 and $newen isnot 5 and _blockw is undefined>> <<link "Withdraw">> <<goto $passae>> <</link>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include LockedPark>> </div> </div> </div> </div> <<if _pausemusic isnot true>> <<include ComSounds>> <</if>> <</nobr>> <<set _ranny to random(1, 100)>> <<if $action2 is false>> <<if $action5 is false and $action6 is false and $inarena isnot true>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <<set $descroll4 to random(1, 5)>> <<if $stampoints gte 6>><<set $stampoints-=2>><</if>> <</if>> <<if $combat is 103>><<unset $geroinvest>><</if>> <<if $action is 100>> <<if $action5 is false and $action6 is false and $checkin is undefined and $combat isnot 133>> <center> ''You've lost the battle!'' </center> <br><br> <</if>> <<if $masterhealth lte 0>> <<if $combat is 2>> You wake up lying with your lower body underneath the dirty water. Only <<if $mcrel.faith lte 3>>the Moons<<else>>the gods<</if>> know how long you've been floating around down here. The bandits are gone, however, and the metal gate stands wide open, revealing an empty space within. They've cleared the building during your period of unconsciousness, and you have no other alternative than to return home, beaten and humiliated. <br><br> You've taken some serious hits but are not fatally injured. You suffer a permanent -1 penalty to your <b>DEXTERITY (-1)</b> from a nasty leg wound. <<set $specialcombat to true>> <<unset $stokkespec1>> <<set $masterdex-=1>> <<set $masterhealth=2>> <<set $daycount+=5>> <<addmins 30>> <br><br> <</if>> <<if $combat is 9 and $action5 is false and $action6 is false>> However, the goons seem to have other plans than just putting you out of your misery right away. An additional crew of bandit’s rush into the building immediately after the combat is over, and you feel how you're dragged down a stone stairway and thrown into a cold, cellar chamber<<if $crew gte 1>> along with what is left of your companion<<if $crew gte 2>>s<</if>><</if>>. <br><br> You've taken some serious hits but are not fatally injured. You suffer a permanent penalty to your <b>DEXTERITY (-2)</b>, from a wound that'll never heal properly.<br><br> <<set $masterdex-=2>> <<if $masterdex lte 0>><<set $masterdex to 1>><</if>> <<set $specialcombat to true>> <<set $masterhealth=2>> <<set $daycount+=5>> <<addmins 30>> <</if>> <<if $combat is 10>> You're not even man enough to defeat the weakest of Ikaanos' inhabitants. <br><br> Fortunately, the old man took your mauled body for dead and threw you out in a dumpster behind the house. You're able to slowly come to your senses on your own and crawl out from the bin before making your way back to the safe streets around the Academy. <br><br> <<set $disp_kym to 7>> <<set $daycount+=30>> <<addhours 3>> <</if>> <<if $combat is 11>> You're robbed, disgraced, and left in the alley as an emptied bag of potatoes. The remaining raiders have disappeared and you're able to crawl away and tend to yourself.<br><br> <<set $daycount+=5>> <<addmins 30>> <</if>> <<if $combat is 15>> You have been defeated by Brian Calloway who immediately leaves the city through Kasey's Krack, set on never returning to Ikaanos City. <br><br> ''Bounty mission cancelled!'' <br><br> <<unset $brian>> <</if>> <<if $combat is 40>> The two men have left you and $girlname in the alley, together with the corpse of the old man. <</if>> <<if $combat is 41>> <<if $quest_head is 7>> <center> You've been killed by The Headkiller's Crew! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <<else>> The powerful gang of bandits don’t finish you off, however, as they're probably more interested in sending Abbot Roo a message by letting you bring back the news of defeat yourself.<br><br> You're thrown out on the street and lie bloodied and disgraced in a heap of bruised limbs. <br><br> <<set $quest1 to 8>> <<set $specialcombat to true>> <</if>> <</if>> <<if $combat is 42>> You wake up thirty minutes later, beaten and humiliated. The crates are gone, and you've failed with your mission.<br><br> <center>''QUEST CANCELLED: DEVIOUS DELIVERY''</center> <br><br> <<unset $delivery1>> <<set $specialcombat to true>> <</if>> <<if $combat gte 51 and $combat lte 54>> However, the incident cancels your walk with $girlname and the two of your return home after tending to any injuries you might have acquired. <br><br> <</if>> <<if $combat is 55>> Fortunately, you revive rather quickly and scurry out from Old Cooney's house, beaten and humiliated.<br><br>You live to fight another day.<br><br> <<set _noloot to true>> <</if>> <<if $combat is 56>> Fortunately, you're able to crawl away through the thick smoke created by the shootout. You're beaten and humiliated, but alive, ready to fight another day. <br><br><<set _noloot to true>> <</if>> <<if $combat is 57>> Old Cooney has defeated you and claimed his slave back. You're transported to an alley by an additional crew of urchins, where they throw you in an empty dumpster. Unfortunately, ''$GIRLNAME HAS NOW BEEN PERMANENTLY REMOVED FROM YOUR HOUSEHOLD!'' <br><br> <<include SlaveDel>> <</if>> <<if $combat is 58>> You wake up several hours later, beaten and bruised. <br><br> After surveying the area, you realize that the creature has dragged his <<if $crew gte 1>>enemies<<else>>enemy<</if>> back out on the yard behind Atticus' house and left <<if $crew gte 1>>them<<else>>it<</if>> to the crows. <br><br> Dazed and confused, you head out for the streets in search for medical help. <br><br> The abomination remains at Atticus' house and may be attacked again. <br><br> <<addhours 3>> <<set $daycount+=30>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $quest_oldone to 90>> <<set $masterhealth=2>> <</if>> <<if $combat is 59>> The remaining freebooters throw you <<if $crew gte 1>>and what's left of your crew<</if>> out on the street before pulling back into their store to tend to any injuries they might have sustained. <br><br> The group will remain in The Docks until you've wiped them out. <br><br> You have a missing tooth and several nasty bruises. Your ''BEAUTY'' has permanently decreased by one point! <br><br> <<set $masterbeauty-=1>> <<addhours 2>> <<set $daycount+=20>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $quest_nic to 8>> <<set $masterhealth=5>> <</if>> <<if $combat is 60>> You're able to get away relatively unscathed from the fight as the guard quickly pulls back into the warehouse for some unknown reason. <br><br> The fight has left you severely bruised, however, and you need to tend to your injuries immediately. <br><br> <<addhours 2>> <<set $daycount+=20>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $cykerguard to 2>> <<set $masterhealth=10>> <</if>> <<if $combat is 61>> Cyker's soldiers exit the area almost immediately after the combat is over, leaving you in a pool of your own blood. <br><br> You don’t know if the other Kymanto task forces were successful or not, but you understand that //your// mission is over and that you should return to Kymanto Hall right away. <br><br> <<set $disp_kym to 15>> <<addhours 2>> <<set $daycount+=20>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $cykerguard to 2>> <<set $masterhealth=10>> <</if>> <<if $combat is 62>> The guards pull back into the warehouse, leaving you just enough time to crawl away before reinforcements arrive. <br><br> You observe how an additional six guards storm the area just a second after you've bolted into a nearby alley. It looks like a well-practiced act – this is obviously not the first time some low-life freebooters have attempted to storm this facility. <br><br> You're able to attack again after recovering your wounds. <br><br> <<addhours 2>> <<set $daycount+=20>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat gte 65 and $combat lte 67>> The raiders have proven their toughness and bested you. <br><br> Fortunately, you're able to crawl into the sprawling swamps before the smoke has settled. <br><br> <<if $masterdex gte 25>> The terrible fight has left you severely bruised, however, causing a permanent decrease in ''DEXTERITY (-1)''!<<set $masterdex-=1>> <</if>> <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat is 68>> The freebooters force you out from their grounds with blazing guns and loud battle cries. <br><br> You're able to pull back into the surrounding ruins, beaten and humiliated. <br><br> There's unfortunately a nasty wound on your arm that'll never heal properly, giving you a permanent decrease in ''STRENGTH (-1)''! <br><br> <<set $masterstrength-=1>> <<addhours 1>> <<set $daycount+=10>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat is 69>> Fortunately, you're able to pull yourself out from the swamps and run for safety down Marston boulevard. <br><br> A nasty sword cut to your leg will never heal properly, however, giving you a permanent decrease in ''DEXTERITY (-1)''! <br><br> <<set $masterdex-=1>> <<addhours 1>> <<set $daycount+=10>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat gte 70 and $combat lte 73>> The raiders of Stokke Hills have proven their toughness and bested you. <br><br> You're able to crawl away as they choose not to follow pursuit, afraid that you might have reinforcements waiting in the ruins further out. <br><br> <<if $masterdex gte 25>> The terrible fight has left you severely bruised, however, causing a permanent decrease in ''DEXTERITY (-1)''!<<set $masterdex-=1>> <</if>> <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat is 74>> It was a terrible fight, however, and you're fortunate to have left it with your limbs still attacked to your body. <br><br> You've unfortunately taken a nasty wound to your arm that'll never heal properly, giving you a permanent decrease in ''STRENGTH (-1)''! <br><br> <<set $masterstrength-=1>> <<addhours 1>> <<set $daycount+=10>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat is 75>> The monk doesn’t follow pursuit as you're barely able to climb over the low walls surrounding the park. This is probably what saved you from certain death. <br><br> His cuts are deep but clean and will leave no permanent injuries once you've recovered. <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat is 76>> You're able to regain your senses and bolt out from the building into the surrounding ruins, while hearing the young man's maddening laugher echoing behind you. <br><br> The fight has left you dazed and seriously injured. Your ''STAMINA'' has permanently decreased by one point! <<set $masterstamina-=1>> <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $specialcombat to true>> <<set _noloot to true>> <<set $masterhealth=4>> <</if>> <<if $combat is 77>> You wake up severely bruised and humiliated an hour later, left for dead in an alley next to the Felton Gang's headquarters. <<if $stokkeen4 gte 2>> <br><br> //''The Feltons have cancelled their business agreement with you!''// <<set $stokkeen4 to 1>> <</if>> <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $masterhealth=4>> <</if>> <<if $combat is 78>> The rambling mad man stopped beating at your body the moment you lost consciousness. You can spot him coming back from the other side of the pond just a few minutes after waking up. Better hurry before he's at you again! <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $masterhealth=4>> <</if>> <<if $combat is 79>> You wake up severely bruised and humiliated an hour later, left for dead between two derelict concrete buildings. <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $masterhealth=4>> <</if>> <<if $combat is 80 or $combat is 81 or $combat is 83>> You're able to limp away from the battle just in time to avoid your enemy following you. <br><br> But it'll take a long time to heal – both from sustained injuries and from the humiliation of defeat. <br><br> <<set _noloot to true>> <</if>> <<if $combat is 82>> Over two hours must've passed before you wake up, beaten and humiliated, in one of Watery Eyes filthy gutters. <<if $wateryen3 gte 2>> <br><br> //''The Fälths have cancelled their business agreement with you!''// <<set $stokkeen4 to 1>> <</if>> <br><br> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $combat is 83>> The freebooter searches your body for valuables before returning into the deeper slums of Westside. <br><br> <<addhours 1>> <<set $daycount+=10>> <<set $masterhealth=4>> <</if>> <<if $combat is 84>> You crawl out through the building with coil-enhanced bullets flying over your head<<if $crew gte 1>>s<</if>>. The cyber punks have defeated you, but they are not interested in pursuing a fleeing enemy out on the streets. <br><br> <<set _noloot to true>> <<addhours 1>> <<set $daycount+=10>> <<set $masterhealth=4>> <</if>> <<if $combat is 90>> Fortunately, you're of no interest to the old slave keeper, who leaves you bloodied and disgraced in a filthy alley after looting whatever's worth stealing from your body. <br><br> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $combat is 91>> The punks have their way with your body and leave it bloodied and disgraced in one of the many alleys surrounding the seafront warehouses. <br><br> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $combat gte 95 and $combat lte 99>> Dazed and seriously injured, you pull back into the ruins of Kasey's park while silently cursing the space marines who managed to repel your attack. <br><br> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $combat is 109>> The Asian couple leave your bloodied body lying in the grass at Kasey's Park. <br><br>You're able to crawl away after regaining consciousness, disgraced, injured and without any hopes on finding the two renegades again. <br><br> ''BOUNTY MISSION CANCELLED''! <<set $oldmonk to 5>> <<addhours 2>> <<set $daycount+=20>> <<set _noloot to true>> <<set $specialcombat to true>> <</if>> <<if $combat is 113>> The abominations chase you out from the room, but you manage to close the door, making them unable to follow you out into the actual building. <br><br> Fuck! What the hell was that? <br><br> <</if>> <<if $combat is 115>> The monster has defeated you but you're able to scurry into the thick jungles and find a safe place where you can recover. <br><br> <</if>> <<if $combat gte 116 and $combat lte 119>> The prison guards have bested you. Their defensive approach makes it easy to run back into the jungles and find a safe place where you can recover. <br><br> <</if>> <<if $combat is 131>> Despite the bloodshed and overwhelming odds, you successfully pull out from Marston Avenue and run into safer neighborhoods. Here, you're able to tend to your wounds and survey the situation. <</if>> <<if $combat is 133 and $onbh isnot 3>> <<unset $bhidol>> <br> <div class="blink_me"> <center>''BOUNTY MISSION CANCELLED!''</center> </div> <br><br> <<set $onbh to 3>> <<unset $prowlerbh>> <</if>> <<if $combat is 145>> <center> You've been killed by Don Carozza's men! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 147 or $combat is 192>> <center> <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 148 or $combat is 149>> <center> You've been killed while trying to break into the Hunt Research Facility! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 157>> <center> You've been killed by the assassins in Stokke Hills! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 158 or $combat is 159>> <center> The old research facility in Sewo's Bend became the final tomb for $pcFirstName $pcLastName<<if $followers gte 1>> and his crew<</if>>! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 161>> <center> You've been killed by The Goonies! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 171>> <center> ''You have been defeated by the infamous warlord Ryker Holes!'' </center> <br><br><br> <center> ''Quest: "Revenge!" cancelled!'' </center> <br> <<set $quest_skye to 99>> <</if>> <<if $combat is 174>> <center> You've been killed by The Cursed One! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 175 or $combat is 170>> <center> Aria's second uprising has failed! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 180>> <center> You've been annihilated by a Void Seeker! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 183 or $combat is 184>> <center> A terrible plague is unleashed upon the citizens of Ikaanos! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 185>> <center> You've been defeated by $interro_spec's old comrades! <br><br> <div class="blink_me">''QUEST CANCELLED!''</div> </center> <</if>> <<if $combat is 189>> <center> You have been killed!<br><br> The two raiders dump your corpse<<if $followers gte 1>>s<</if>> in a deep shaft, which ends the legacy of House $pcLastName! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> /* defeated by guardians or monsters in relic hunter engine */ <<if $combat is 191 and ($newen is 4 or $newen is 5)>> <<if $newen is 4>>Defeated by monsters.<</if>> <<if $newen is 5>>Defeated by guardians.<</if>> <<set $adpos to 5>> <<set $justcombat to $newen>> <</if>> /* defeated by surprise men who takes the artifact */ <<if $combat is 191 and $newen gte 10 and $newen lte 15>> <<if $quest_stacey is 201>> <div class="red">Mission failed!</div> You have been defeated and the relic is no longer in your possession. <br><br> <<set $killstacey to true>> <</if>> <</if>> <<if $combat is 193>> You barely manage to escape the deadly fight against Lt. Masters' crew, making your way back toward the Kahill Outpost after walking around aimlessly in the dense jungles. <<addhours 2>> <<set $daycount+=20>> <br><br> You're able to attack the outpost again when you've regained your health.<br><br> <<set $mastersdef to true>> <</if>> <<if $combat is 196>> <center> After leaving your corpse on the desolate streets of Marston Avenue, the raiders drag Arizona away to an unknown fate. <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <<if $combat is 199 and ($neen is 1 or $neen is 2)>> <center> You've been killed! <br><br> <div class="red blink_me">''GAME OVER!''</div> </center> <<set $specialcombat to true>> <<set _gameover to true>> <</if>> <</if>> <</if>> <<if $action lte 99>> <<if $action5 is false and $action6 is false and $checkin is undefined>> <center><b>YOU HAVE WON THE BATTLE!</b></center><br> <<set $famepoints to 1>> <<if $savelevel lte 74>><<set $famepoints to 0>><</if>> <<if $combat is 1>> You've freed Marston Avenue from a vicious gang of raiders. <br><br> Your ''Influence (+60)'' has increased! <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<set $credit+=60>> <<unset $raidmar>> <</if>> <<if $combat is 2>> The two bandits are dead and their bodies float away peacefully in the water, like a last rite of passage for their lost souls. <br><br> ''//Bandit faction troops decreased (-2)!//'' <<set $faction.bandit.men-=2>> <br><br> <<set $specialcombat to true>> <</if>> <<if $combat is 4>> <<set $famepoints+=1>> You have defeated the two space marines and can now claim your reward at the Town Hall in Hamilton Square! <br><br> <<set $specialcombat to true>> <<set $pq[0] to 3>> <</if>> <<if $combat is 5>> <<unset $reden1>> <</if>> <<if $combat is 10>> The old man draws one last breath before his troublesome life on Raana permanently ends. <<if $crew gte 1 and $cslot1 gte 50>><br><br>$cs1_name, quickly back on her feet, discovers your lost gear in one of the adjacent rooms, and she distributes everything that the goons took away from you. The satchel is unfortunately gone – probably stolen by the bandits upstairs.<<else>>You find your gear in an adjacent room but conclude that the satchel is gone – probably taken by the younger and more combat-agile bandits upstairs.<</if>> <br><br> However, your captors seem to have disappeared. They probably left the building hours ago. <</if>> <<if $combat is 11>> You have solved the raider problem and greatly increased your ''Influence'' in Ikaanos. The gang's leftovers will hopefully bring a fancy reward as well. Return to Furry's tavern to collect the bounty. <br><br> ''//Bandit faction troops decreased (-3)!//'' <<set $faction.bandit.men-=3>> <<set $westraiders to 999>> <</if>> <<if $combat is 13>> You have defeated Robber Joe and freed Redhaven from yet another unpleasant menace. <br><br> <<if $cslot1 is 50>> $w_girlnames ''Affection (+5)'' toward you has increased significantly! <<set $w_masterlove+=5>><<set $w_scarefactor-=1>> <br><br> <</if>> <<if $cslot1 is 51>> $girlnames ''Affection (+5)'' toward you has increased significantly! <<set $masterlove+=5>><<set $scarefactor-=1>> <br><br> <</if>> <<if $cslot2 is 51>> $girlnames ''Affection (+5)'' toward you has increased significantly! <<set $masterlove+=5>><<set $scarefactor-=1>> <br><br> <</if>> ''//Bandit faction troops decreased (-1)!//'' <<set $faction.bandit.men-=1>> <<set $urchinkill to 2>> <</if>> <<if $combat is 15>> <<set $famepoints+=1>> ''Congratulations!'' You have defeated Brian Calloway and may claim your bounty at Town Hall in Hamilton Square. <br><br> <<set $brian to 2>> <</if>> <<if $combat is 16>> ''THE ALMER KARATE SCHOOL'' is no more. A group of kids and teenagers are able to bolt out through the backdoor, leaving you with only merchandise and money as spoil. <<unset $karate>> <</if>> <<if $combat is 17>> ''The scourge of Raven Woods is no more!'' <br><br> Your deed has not gone unnoticed, and the young widow of Humphrey Listor will surely convey her thanks to you, Mr. $pcLastName, at her late husband's funeral next week. <br><br> Your ''Influence'' has increased (+150)! <<set $credit+=150>> <<unset $mad1>> <</if>> <<if $combat is 18>> <<set $redtigers-=4>> <<if $redtigers gte 4>> The streets or Redhaven will be quiet and calm now, at least for a couple of days. <<set $redtigerroll to random(1, 2)>> <<else>> The Redhaven Tigers are no more! The few remaining members of their gang depart from Redhaven and will most likely never return again. <<unset $redtigers>> <<unset $redtigerroll>> <br><br> Your ''Influence'' has increased (+400)! <<set $credit+=400>> <</if>> <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <br><br> <</if>> <<if $combat is 19>> Mr. Avery and his punk friend lie defeated in front of you. <br><br> //''"The Sugar Daddy" has been resolved!''// <br><br> Lovisa's ''Happiness (+4), Respect (+2)'' and ''Affection (+5)'' toward you have increased! <br><br> The violent disturbance has caused a slight drop in ''Influence (-20)'', however. <<set $credit-=20>> <<set $quest_lovbull to 2>> <</if>> <<if $combat is 40>> XXXXX <</if>> <<if $combat is 41>> The three bandits lie defeated in front of you and you're certain that the warehouse is free from additional threats. <br><br> <b>Building cleared!</b> <<if $quest1 lte 10>> <br><br> You should return to Abbot Roo and bring the good news. <<set $quest1 to 9>> <</if>> <br><br> ''//Bandit faction troops decreased (-3)!//'' <<set $faction.bandit.men-=3>> <<unset $disp_hk>> <</if>> <<if $combat gte 51 and $combat lte 54>> After surveying the area for any additional threats, you decide it’s best to return home after gathering any belongings or loot you might find lying around.<br><br> <b>Event cancelled (Walk with $girlname)!</b> <br><br> <</if>> <<if $combat is 55>> You're certain that you've managed to kill the old coot and his mercenary friend, but Cooney actually comes back to life after spewing out some blood onto the floor beside him. <br><br> He's beaten and looks up at you with fear in his eyes. Probably ready to tell everything he knows about what happened. <</if>> <<if $combat is 56>> The laundry turns silent. But the billowing smoke needs to settle before you're certain that you've neutralized the enemy. <</if>> <<if $combat is 57>> You've defeated Old Cooney, who lies in a puddle of his own blood. You find some additional loot inside his building, but there are no other people inside. <</if>> <<if $combat is 58>> <<set $famepoints-=1>> The creature from beyond makes one last gurgling sound before falling into a heap of immovable flesh. <br><br> Other than a mysterious gold pentacle, its body carries nothing more than rags of burnt clothes. <<set $quest_oldone to 6>> <</if>> <<if $combat is 59>> The store turns silent, and you conclude that there are no additional threats in the building. <br><br> <center> <div class="blink_me"> ''Task successful!'' <br> You've freed Nicole Boulay from her creditors! </div> </center> <<set $quest_nic to 9>> <</if>> <<if $combat is 60>> The alley turns silent after your deadly confrontation with the guard. It looks like the showdown has gone unnoticed from the main street. <br><br> ''//House Cyker's troops decreased (-1)!//'' <<set $cykerguard to 0>> <</if>> <<if $combat is 61>> <<set $famepoints+=1>> The veteran soldiers lie scattered on the surrounding boardwalks. Your mission is complete, and you should report back to Kymanto Hall immediately. <br><br> ''//House Cyker's troops decreased (-4)!//'' <<set $disp_kym to 16>> <<set $troop_cyk-=4>> <</if>> <<if $combat is 62>> The two guards lie defeated in front of you after a surprisingly intense fight. <br><br> ''//House Cyker's troops decreased (-2)!//'' <<set $troop_cyk-=2>> <</if>> <<if $combat gte 65 and $combat lte 67>> <<if $combat is 65>><<unset $marsband1>><</if>> <<if $combat is 66>><<unset $marsband2>><</if>> <<if $combat is 67>><<unset $marsband3>><</if>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> You have defeated the raiders! Their friends are close by, however, ready to defend their territory if you decide to advance further. <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<else>> You have defeated the last of the Marston raiders and freed southern Ikaanos from a menacing bandit scourge! <br><br> Your ''Influence'' has increased (+200)! <<set $credit+=200>> <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<set $faction.ikaanos.control+=1>> <br><br> ''Control (Ikaanos):'' <div class="green">+1.</div> <</if>> <</if>> <<if $combat is 68>> You have defeated the freebooters and can scavenge their home without interruptions. <<unset $marsen1>> <</if>> <<if $combat is 69>> You have defeated the tribalists and can freely search what's left of their camp. <<unset $marsen2>> <</if>> <<if $combat gte 70 and $combat lte 73>> <<if $combat is 70>><<unset $stokkeband1>><</if>> <<if $combat is 71>><<unset $stokkeband2>><</if>> <<if $combat is 72>><<unset $stokkeband3>><</if>> <<if $combat is 73>><<unset $stokkeband4>><</if>> <<if $stokkeband1 gte 1 or $stokkeband2 gte 1 or $stokkeband3 gte 1 or $stokkeband4 gte 1>> You have defeated the raiders! Their friends are close by, however, ready to defend their territory if you decide to advance further. <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<else>> You have defeated the last of the Stokke Hill raiders and freed southern Ikaanos from a menacing bandit threat. <br><br> Your ''Influence'' has increased (+200)! <<set $credit+=200>> <<unset $celior>> <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<set $faction.ikaanos.control+=1>> <br><br> ''Control (Ikaanos):'' <div class="green">+1.</div> <</if>> <</if>> <<if $combat is 74>> You have defeated the drug dealers and can freely roam the office building in search for loot and other goodies. <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<unset $stokkeen1>> <</if>> <<if $combat is 75>> You have defeated the cultist monk and freed Stokke Hills of this highly unusual threat. <<unset $stokkeen2>> <</if>> <<if $combat is 76>> You have defeated the rapist youth and freed Stokke Hills from one of its many scourges. Your act will not go unnoticed! <br><br> Your ''Influence'' has increased (+50)! <<set $credit+=50>> <<unset $stokkeen3>> <</if>> <<if $combat is 77>> <<set $famepoints+=1>> You have wiped out the entire Felton Gang – except for a horde of females and children that scurried out through a backdoor the moment they understood their men were losing. <br><br> Your ''Influence'' has increased (+150)! <<set $credit+=150>> <<if $stokkeen4 gte 2>><br><br>Your business venture with the Felton Gang will no longer provide any income! <</if>> <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <br><br> <<unset $stokkeen4>> <</if>> <<if $combat is 78>> The old man makes one last gurgling sound before finally drifting into the beyond – which he probably welcomes like a warm, soothing blanket. <br><br> Your ''Influence'' has increased (+5)! <<set $credit+=5>> <<unset $stokkeen5>> <</if>> <<if $combat is 79>> The bandits are no more. <br><br> You've cleared Ikaanos from a yet another group of menacing highwaymen. <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<set $stokkeen6 to random(2, 5)>> <</if>> <<if $combat is 80>> <<set $famepoints+=1>> You let out a loud sigh as you realize that you’ve survived a deadly confrontation with one of Ikaanos toughest soldiers. <<unset $wateryen1>> <</if>> <<if $combat is 81>> The kid has been defeated! <<unset $wateryen2>> <</if>> <<if $combat is 82>> <<set $famepoints+=1>> You've destroyed the Fälth's once-distinguished company by defeating the two older brothers. They'll not be making any more mistakes now. <<if $wateryen3 gte 2>><br><br>Your business venture with the Fälths will no longer provide any income!<</if>> <<unset $wateryen3>> <</if>> <<if $combat is 83>> The freebooter punk lies defeated in front of you, looking like a bloody sack of beets. <<set $wateryen4 to random(3, 5)>> <</if>> <<if $combat is 84>> <<set $famepoints+=2>> The cyber punks and their minion lie defeated in front of you. Now where is that book? <<set $speloot to 10>> <</if>> <<if $combat is 90>> There's now one less slave trainer active in Ikaanos. Good riddance. <<unset $docksen1>> <</if>> <<if $combat is 91>> <<set $famepoints+=1>> ''//Dockyard Punks faction troops decreased (-3)!//'' <<set $dockpunks-=3>> <<set $docksen2 to random(2, 6)>> <<if $dockpunks lte 0>> <br><br> //''Faction eliminated!''// <br><br> Your ''Influence'' has increased (+75)! <<set $credit+=75>> <<unset $docksen2>><</if>> <</if>> <<if $combat gte 95 and $combat lte 99>> <<if $combat is 95>><<unset $kaseyen1>><</if>> <<if $combat is 96>><<unset $kaseyen2>><</if>> <<if $combat is 97>><<unset $kaseyen3>><</if>> <<if $combat is 98>><<unset $kaseyen4>><</if>> <<if $combat is 99>><<unset $kaseyen5>><<set $kaseytrade to 1>><<set $famepoints+=1>><</if>> <<if $kaseytrade isnot 1>> <<set $famepoints+=2>> You have defeated the marines! Their comrades are close by, however, ready to defend their territory if you decide to advance further. <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<else>> Kasey's Park is now freed from the Space Hulk's dominion. <br><br> Your ''Influence'' has increased (+200)! <<set $credit+=200>> <<set $speloot to 18>> <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <br><br> ''New business ventures available at Kasey's Park!'' <</if>> <</if>> <<if $combat is 100>> The smelly adventurer is no more! <<unset $kaseyen6>> <</if>> <<if $combat is 102>> You have destroyed the slave handlers after a fierce fight on Kasey's Park's desolated streets. Unfortunately, most of their human goods fled while the combat was raging. <<unset $kaseyen8>> <</if>> <<if $combat is 101>> <<set $kasey7roll to 1>> The cobbled stones lie covered in the blood from your two assailants. That's two brigands less roaming the outskirts of Kasey's Park. <br><br> ''//Bandit faction troops decreased (-2)!//'' <<set $faction.bandit.men-=2>> <<set $kaseyen7-=2>> <br><br> <<if $kaseyen7 gte 1>> ''//Kasey' Park robbers sub-faction decreased (-2)!//'' <<else>> ''//Faction: "Kasey's Park robbers" has been destroyed!//'' <br><br> Your ''Influence'' has increased (+75)! <<set $credit+=75>> <</if>> <</if>> <<if $combat is 103>> <<set $famepoints+=1>> You have destroyed Gero Falkenstein's store. You can no longer invest in his business! <<unset $kaseyen9>> <</if>> <<if $combat is 106>> <<set $swamptribe-=4>> <<if $swamptribe gte 4>> You have defeated yet another group of degenerate tribesmen. <<else>> You have defeated the last of the degenerate tribesmen! Only their feared leader, Jakoon Dalmar, also known as the Westside Swamp King, remains with his most trusted troops. <</if>> <br><br> ''//Swamp tribe faction troops decreased (-4)!//'' <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<if $swamptribe lte 3>><<unset $swamptribe>><</if>> <<set $specialcombat to true>> <</if>> <<if $combat is 108>> <<set $famepoints+=2>> You have defeated the swamp king and can claim whatever remains of his meager treasures! This area is now free from his dominion. <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<set $specialcombat to true>> <<unset $swampking>> <</if>> <<if $combat is 107>> The Walker farm has been destroyed, its smoldering ruins leaving a clear sign of what happens when someone stands in Mr. $pcLastName's way. <<set $specialcombat to true>> <br><br> ''Prosperity (Ikaanos):'' <div class="red">-2.</div> <<set $faction.ikaanos.prosp-=2>> <<unset $walker>> <</if>> <<if $combat is 109>> <<set $famepoints+=1>> You have defeated Mr. Pai and his younger mistress and can now claim your reward at the Town Hall in Hamilton Square. <<set $oldmonk to 4>> <</if>> <<if $combat is 110>> <<set $famepoints+=1>> You have defeated Anders Lundqvist and his followers and can now claim your reward at the Town Hall in Hamilton Square. <<set $anders to 3>> <</if>> <<if $combat is 111>> <<set $famepoints+=2>> You have defeated the Highwaymen of Preacher's Pond and saved the vendors of Redhaven from getting their businesses wrecked. <br><br> ''Journal updated!'' <br><br> ''Control (Ikaanos):'' <div class="green">+1.</div> <<set $faction.ikaanos.control+=1>> <<set $pq[6] to 5>> <</if>> <<if $combat is 112>> <<set $famepoints+=1>> You have defeated the unknown persons who threatened you – on Hamilton Square of all places! <br><br> You are, however, forced to explain the incident to a crew of Skyguard policemen who rush the scene right after your fight is over. <br><br> A witness confirms your story, but the incident is not good for your ''Influence (-40)''! <<if _genmerc isnot undefined>><br><br>''_genmerc:'' //Fucking assholes. Come on boss, let's go. We got a house to explore.//<</if>> <<set $credit-=40>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $combat is 113>> <<set $famepoints+=1>> You have defeated the charred abominations underneath the streets of Hamilton Square. <<if $cslot1 gte 1>><br><br>''$cs1_name:'' //Oouch… What the fuck was that…?//<</if>> <<set $prowkill to true>> <</if>> <<if $combat is 114>> <<set $famepoints+=2>> You have defeated the group of heavily armed highwaymen and can rummage through their belongings in search of stolen goods and high-end weaponry. <br><br> ''//Bandit faction troops decreased (-5)!//'' <<set $faction.bandit.men-=5>> <br><br> ''Control (Ikaanos):'' <div class="green">+1.</div> <<set $faction.ikaanos.control+=1>> <<if $cslot1 gte 1 and $cslot1 lte 49 and $skillroll is 55>> <br><br> ''$cs1_name'': //Shit, that was intense!// <</if>> <<if $cslot1 gte 1 and $cslot1 lte 49 and $skillroll is 56>> <br><br> ''$cs1_name'': //Yikes… Can't see the forest for all the gunsmoke!// <</if>> <<if $cslot1 gte 1 and $cslot1 lte 49 and $skillroll is 57>> <br><br> ''$cs1_name'': //Good riddance. Fucking looters…// <</if>> <<if $cslot1 gte 1 and $cslot1 lte 49 and $skillroll is 58>> <br><br> ''$cs1_name'': //Holy shit, that was a close call.// <</if>> <<set $specialcombat to true>> <<set $darkhigh to 0>> <</if>> <<if $combat is 115>> <<set $famepoints+=3>> You have defeated the large reptilian beast! <br><br> Charucks are famous for their tasty tail meat – the rest of the creature is either not worth salvaging, or too hard to take care of out here in the jungles by a limited crew. <<set $coraloot2 to 3>> <</if>> <<if $combat is 116>> <<set $famepoints+=1>> You have defeated the guards! <<if $man2 is false>> <<unset $cguard1>> <<unset $man2>> <</if>> <<if $man2 is true>> <<unset $cguard2>> <<unset $man2>> <</if>> <</if>> <<if $combat is 117>> You have defeated the squadron of prison guards! <<unset $cguard3>> <</if>> <<if $combat is 118>> You have defeated the squadron of prison guards! <<unset $cguard4>> <</if>> <<if $combat is 119>> <<set $famepoints+=3>> You have defeated Commander Dixon Cider and cleared the prison camp from all guards! <<unset $cguard5>> <</if>> <<if $combat is 120>> <<set $famepoints+=3>> You have bested the gargantuan creature! <br><br> <<set _ran to random(1, 6)>> <<if _ran is 1 and $masterwill lte 119>>Your ''WILLPOWER (+1)'' has increased! <br><br><<set $masterwill+=1>><</if>> <<if _ran is 2 and $masterdex lte 119 and $mctraitmountain isnot 100>>Your ''DEXTERITY (+1)'' has increased! <br><br><<set $masterdex+=1>><</if>> <<if _ran is 2 and $masterdex lte 79 and $mctraitmountain gte 100>>Your ''DEXTERITY (+1)'' has increased! <br><br><<set $masterdex+=1>><</if>> <<if _ran is 3 and $ranged lte 99>>Your ''Ranged weapon skill (+1)'' has increased! <br><br><<set $ranged+=1>><</if>> Charucks are famous for their tasty tail meat – the rest of the creature is either not worth salvaging, or too hard to take care of out here in the jungles by a limited crew. <<set $blackchar to random(4, 6)>> <</if>> <<if $combat is 121>> <<set $famepoints+=3>> You have defeated the feral charuck! <br><br> <<set _ran to random(1, 6)>> <<if _ran is 1 and $masterwill lte 119>>Your ''WILLPOWER (+1)'' has increased! <br><br><<set $masterwill+=1>><</if>> <<if _ran is 2 and $masterstrength lte 119>>Your ''STRENGTH (+1)'' has increased! <br><br><<set $masterstrength+=1>><</if>> <<if _ran is 3 and $ranged lte 99>>Your ''Ranged weapon skill (+1)'' has increased! <br><br><<set $ranged+=1>><</if>> These creatures are famous for their tasty tail meat – the rest of the reptilian carcass is either not worth salvaging, or too hard to take care of out here in the jungles by your limited crew. <<set $blackchar2 to random(4, 6)>> <</if>> <<if $combat is 122>> <<set $famepoints+=1>> You have defeated the gate keepers and can move further into the camp if you want to take out their leader! <<set $quest_reb to 3>> <</if>> <<if $combat is 123>> <<set $famepoints+=1>> You have cleared the camp and can rummage through whatever stuff the raiders have procured during their lifetime. <br><br> ''Journal updated and POI added!'' <<set $quest_reb to 4>> <</if>> <<if $combat is 124>> <<set $famepoints+=3>> The old charuck finally lies dead in front of you. <br><br> You're now able to let Caitlin access the pool of water! <</if>> <<if $combat is 127>> <<set $famepoints+=1>> The raiders of Ashbury Manor have been defeated and you can freely loot their camp. <br><br> <<set $speloot to 16>> <<unset $amelattack>> <</if>> <<if $combat gte 128 and $combat lte 130>> <<set $famepoints+=1>> You have defeated the group of raiders! <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<set $specialcombat to true>> <<if $combat is 128>><<unset $ashraid1>><</if>> <<if $combat is 129>><<unset $ashraid2>><</if>> <<if $combat is 130>><<unset $ashraid3>><</if>> <</if>> <<if $combat is 133>> <<set $famepoints+=1>> You have defeated your bounty and can claim the reward at Town Hall in Hamilton Square. <<set _randeyy to random(1, 4)>> <<if $bh1[3] gte 7 and _randeyy lte 2 and $loothulc gte 1>><<set $speloot to 19>><</if>> <<if $saved gte 1>> <br><br> <<set _ransay to random(1, 4)>> <<include RanGirl>> <<if $saved is 1>> ''_name:'' // <<if _ransay is 1>>Th… Thank you, Sir. Can I go back home now? Is this nightmare over?<</if>> <<if _ransay is 2>>Thank you so much. I don’t know how I can pay you back… I'll spread the word of what you've done here, Mister.<</if>> <<if _ransay is 3>>O… Oh, thank you, Mister. You saved my life.<</if>> <<if _ransay is 4>>Is… Is that horrible man dead? He was… evil… He was the devil! Thank you, Mister…<</if>> // <br><br> Your heroic deed of saving the young woman has earned you ''Influence (+20)''! <<set $credit+=20>> <</if>> <<if $saved is 2>> The woman gets out from where she hid herself during the fight and falls to her knees in front of you.<br><br> ''_name:'' // <<if _ransay is 1>>Thank you… What he did to me… I… I have no words… Now I can finally return home.<</if>> <<if _ransay is 2>>You're my hero. Thank you! I'll spread the words of your kindness!<</if>> <<if _ransay is 3>>I don’t know how to repay you, Sir. Thank you for saving me from this nightmare.<</if>> <<if _ransay is 4>>You… you are a true hero of Ikaanos. Thank you, Sir!<</if>> // <br><br> Your heroic deed has earned you ''Influence (+20)''! <<set $credit+=20>> <</if>> <<if $saved is 4>> The naked boy, who's definitely a prostitute, gets out from cover and hurries to take his clothes on. <br><br> ''Boy:'' // <<if _ransay is 1>>Ehm… Sorry, but I'll be on my way. I have nothing to do with that guy.<</if>> <<if _ransay is 2>>I'm innocent, okay? I was never part of their gang. I'll be on my way.<</if>> <<if _ransay is 3>>Great job… Guys. You.. Got him. Okay, I'll be on my way.<</if>> <<if _ransay is 4>>Ehm… I'm just gonna get my pants here and then I'll be off. I… was never part of their gang, just so you now!<</if>> // <</if>> <<if $saved is 5>> The two old women immediately jump to their feet after you've released them. The tallest of the two speaks out: <br><br> ''_name:'' // <<if _ransay is 1>>Thanks, boys. I'm really happy you came. Can we go? We're not worth a jot on the slave market. That's the truth.<</if>> <<if _ransay is 2>>Holy cows! Can we… go? Please. We'll spread the word. Swear to the holy God and the pope in Lake city! This will be known over all Ikka!<</if>> <<if _ransay is 3>>Oh, sweet mother of Jesus. You saved us. Thank you, thank you!<</if>> <<if _ransay is 4>>Has the Moons sent you? Is this real? Do we have our freedom? Oh thank the holy spheres! (overwhelming kisses)<</if>> // <br><br> Your heroic deed has earned you ''Influence (+20)''! <<set $credit+=20>> <</if>> <<if $saved is 6>> The urchins were gone before even the first shot were fired. <</if>> <<if $saved is 7>> The entire crew of urchins were gone before their Master even fired his first shot. That also includes the adolescent girl that was sitting in his lap. <<include GirlCheck>> <<if _lovehere is true>> <br><br> ''_name:'' // <<if _ransay is 1>>Aww… Shit. My arm… Poor girl, did anyone see where she went?<</if>> <<if _ransay is 2>>That girl… She was familiar somehow. I've seen her in Marston Swamps. Fuck… My leg…<</if>> <<if _ransay gte 3>>Ouch… My arm. Did you see where that girl went? She was familiar somehow.<</if>> // <<if _laikahere is true>> <br><br> ''Laika:'' //She was a Tuwa grape. That's what we call outskirt girls who cling to older city men.// <</if>> <</if>> <br><br> Your heroic deed has earned you ''Influence (+10)''! <<set $credit+=10>> <</if>> <<if $saved is 8>> ''Old man:'' // <<if _ransay is 1>>Was that really necessary? Oh, crappers. I'll just go…<</if>> <<if _ransay is 2>>And so, dear $bh1[0] has met his destiny. This is just what I saw in my dream the other night. <</if>> <<if _ransay is 3>>And so… The Moon cycle is complete. A life ends. A new life begins…<</if>> <<if _ransay is 4>>Ah! This is just what I saw in my dream. Good Lords… I'll need my bag…<</if>> // <br><br> The old man suddenly scurries away before anyone's able to stop him, even if it's probably not worth the effort. <</if>> <<if $saved is 11>> The two young girls cling to each other like twins after the fight is over, looking at you with sad, watery eyes. One of them, who seems to be slightly older than the other, speaks out: <br><br> ''_name:'' // <<if _ransay is 1>>Th… Thank you, Sir. Can we go? We're sisters. Our mother's probably been looking for us for weeks.<</if>> <<if _ransay is 2>>Thank you, Sir. Thank you for saving us. That man.. he did… Such horrible things to us. Can we… Go? Back to our house?<</if>> <<if _ransay is 3>>Me and my sister here are both very… thankful. I don’t know if there's anything we can do to pay you back, Sir? <</if>> <<if _ransay is 4>>You're a hero, Mister (sobbing)… Thank you! Thank you for saving us.<</if>> // <br><br> Your heroic deed has earned you ''Influence (+40)''! <<set $credit+=40>> <</if>> <</if>> <<unset $saved>> <<unset $prowlerbh>> <<set $onbh to 2>> <</if>> <<if $combat is 137>> You have defeated the lonely bandit girl! <br><br> <<set $banditgirl to 6>> ''//Bandit faction troops decreased (-1)!//'' <<set $faction.bandit.men-=1>> <</if>> <<if $combat is 138>> <<set $famepoints+=1>> You have defeated your enemies! <br><br> ''//Bandit faction troops decreased (-4)!//'' <br><br> ''Control (Ikaanos):'' <div class="green">+1</div> <<if $facfight is 7 or $facfight is 8>> <br><br> //May God bless you and your followers, Mr. $pcLastName!// <br><br> Christianity ''Standing (+1)'' has increased! <<set $faction.christian.standing+=1>> <</if>> <<set $faction.ikaanos.control+=1>> <<set $faction.bandit.men-=4>> <<if $facfight is 1>><<set $facen.e1 to 0>><</if>> <<if $facfight is 2>><<set $facen.e2 to 0>><</if>> <<if $facfight is 3>><<set $facen.e3 to 0>><</if>> <<if $facfight is 4>><<set $facen.e4 to 0>><</if>> <<if $facfight is 5>><<set $facen.e5 to 0>><</if>> <<if $facfight is 6>><<set $facen.e6 to 0>><</if>> <<if $facfight is 7>><<set $facen.e7 to 0>><</if>> <<if $facfight is 8>><<set $facen.e8 to 0>><</if>> <<if $facfight is 9>><<set $facen.e9 to 0>><</if>> <<if $facfight is 10>><<set $facen.e10 to 0>><</if>> <<if $facfight is 11>><<set $facen.e11 to 0>><</if>> <<if $facfight is 12>><<set $facen.e12 to 0>><</if>> <<if $facfight is 13>><<set $facen.e13 to 0>><</if>> <<if $facfight is 14>><<set $facen.e14 to 0>><</if>> <<if $facfight is 15>><<set $facen.e15 to 0>><</if>> <<if $facfight is 16>><<set $facen.e16 to 0>><</if>> <<if $facfight is 17>><<set $facen.e17 to 0>><</if>> <</if>> <<if $combat is 139>> <<set $famepoints+=1>> You have defeated your enemy! <br><br> <<set $faction.bandit.men-=2>> ''Bandit faction troops decreased (-2)!'' <<unset $swampen1>> <</if>> <<if $combat is 140>> You have defeated the mercenary! <br><br> <<set $faction.bandit.men-=1>> ''Bandit faction troops decreased (-1)!'' <<unset $swampen2>> <</if>> <<if $combat is 141>> <<set $famepoints+=1>> You have defeated the group of bandits! <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <<unset $swampen3>> <</if>> <<if $combat is 142>> <<set $famepoints+=1>> You have defeated the group of raiders! <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <<unset $swampen5>> <</if>> <<if $combat is 143>> You have defeated the group of vagrants! <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <br><br> Your ''Standing (+2)'' toward the Orphanage has increased! <<set $inve.orph.standing+=2>> <<unset $swampen4>> <</if>> <<if $combat is 144>> <<set $famepoints+=1>> You have defeated the group of raiders! <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <<if $seraf is 1>><<unset $serafight1>><</if>> <<if $seraf is 2>><<unset $serafight2>><</if>> <<if $seraf is 3>><<unset $serafight3>><</if>> <</if>> <<if $combat is 145>> <<if $mobfight isnot 9>> <<set $famepoints+=1>> You have defeated a group of Carozza hoodlums! <<set $faction.mob.men-=5>> <br><br> ''Men (Carozza):'' <div class="red">-5.</div> <<if $mobfight is 1>><<unset $moben1>><</if>> <<if $mobfight is 2>><<unset $moben2>><</if>> <<if $mobfight is 3>><<unset $moben3>><</if>> <<if $mobfight is 4>><<unset $moben4>><</if>> <<if $mobfight is 5>><<unset $moben5>><</if>> <<if $mobfight is 6>><<unset $moben6>><</if>> <<if $mobfight is 7>><<unset $moben7>><</if>> <<if $mobfight is 8>><<unset $moben8>><</if>> <<else>> <<set $applaud to true>> <center> <div class="blink_me">''HOUSE CAROZZA HAS BEEN DESTROYED!''</div> </center> <br><br> Your ''Influence (+2,000)'' has increased!<br> ''$185,500 added to Inventory!''<br> Your ''Standing (Ikaanos)'' has increased with ten points!<br> ''Control (Ikaanos):'' <div class="green">+15.</div><br> ''Power Value (Bandits):'' <div class="red">-250.</div> <<set $famepoints+=5>> <<unset $moben9>> <<set $firstmob to 2>> <<set $faction.mob.state to 0>> <<set $faction.ikaanos.control+=15>> <<set $faction.ikaanos.standing+=10>> <<set $faction.bandit.power-=250>> <<set $cash+=185500>> <<set $credit+=2000>> <</if>> <</if>> <<if $combat is 146>> <<if $blackfight isnot 1>> <<set $famepoints+=2>> You've defeated a gang of Black Scorpion warriors! <<else>> <center>''CONGRATULATIONS!''<br><br> You have defeated The Black Scorpion! </center> <<set $famepoints+=4>> <br><br> Your ''Influence (+600)'' has increased! <<set $credit+=600>> <</if>> <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<if $blackfight is 1>><<unset $raien1>><</if>> <<if $blackfight is 2>><<unset $raien2>><</if>> <<if $blackfight is 3>><<unset $raien3>><</if>> <<if $blackfight is 4>><<unset $raien4>><</if>> <</if>> <<if $combat is 151>> <<set $famepoints+=1>> Congratulations! You have defeated the vicious predator that's been terrorizing Kahill outpost! <br><br> <div class="blink_me center"> ''TASK (The Terror) updated!'' </div> <<set $quest_baddy to 2>> <</if>> <<if $combat is 154>> <<set $famepoints+=2>> You have defeated the arena champion and can claim your bounty at Kahill outpost! <br><br> <<set $faction.bandit.men-=1>> ''Bandit faction troops decreased (-1)!'' <<set $quest_kah to 2>> <</if>> <<if $combat is 155>> <<set $famepoints=20>> <br> <center>''Congratulations!''</center> <br> You have defeated the legendary creature known as //''Goran-Ika''//! <br> Your ''Influence (+1,500)'' has increased!<br> ''Fame (NPCs):'' <div class="green">+20</div> <br> ''Standing (The Republic):'' +3. <<set $credit+=1500>> <<set $faction.ikaanos.standing+=3>> <<set $terrormonster to 2>> <</if>> <<if $combat is 156>> <<set $famepoints+=1>> You've killed your target! <br><br><br> <center> <div class="blink_me">''JOURNAL UPDATED!''</div> </center> <</if>> <<if $combat is 157>> <<set $famepoints+=1>> You've killed the raiders that tried to ambush you inside Stokke Hills' old court house. After a quick search, you conclude that the house is empty – there's no A.H. here to meet you. <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <br><br><br> <center> <div class="blink_me">''Journal updated!''</div> </center> <<set $quest_ai to 8>> <</if>> <<if $combat is 160>> <<set $famepoints+=2>> You've cut the head off the snake that's been poisoning southern Procoms for several years. <br><br> Your ''Influence (+400)'' has increased! <br><br> <<set $faction.bandit.men-=4>> ''Bandit faction troops decreased (-4)!'' <<set $credit+=400>> <<unset $wroolbus>> <<set $killedkira to true>> <</if>> <<if $combat is 161>> <center> ''You have defeated the punks of Stokke Hills!'' </center> <<unset $gooniesremain>> <</if>> <<if $combat is 162>> <center> ''You have freed the Lakka Maar hills from Mr. Holmstrom's crew!'' </center> <br><br> ''//Your Influence (+200) has increased!//'' <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <<set $credit+=200>> <<unset $redsen1>> <</if>> <<if $combat is 163>> <center> ''You have defeated the youth that laid claim to Red River Hill!'' </center> <br><br> ''//Your Influence (+20) has increased!//'' <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <<set $credit+=20>> <<unset $redsen2>> <</if>> <<if $combat is 165>> <center> ''The Urban Titans are no more!'' </center> <br> <<if $wopos is 25>> The poor people of Redhaven view you as their hero after this magnificent feat. <br><br> ''Standing (Redhaven):'' <div class="green">+15.</div> <<set $faction.red.standing+=15>> <br> <</if>> <<if $wopos is 40>> Mr. Folcroe, although disturbed by the mess caused by blazing bullets and plasma shots, are eternally grateful for ridding Ikaanos from The Scourge of Crow's End. <br><br> ''Mr. Folcroe:'' //Thank you, Sir. Thank you for saving my family from these barbarians.// <br><br> ''Standing (Ikaanos):'' <div class="green">+1.</div> <<set $faction.ikaanos.standing+=1>> <</if>> <</if>> <<if $combat is 166>> <center> ''You have defeated Bud Walton's bullies!'' </center> <br><br> Bud's ''Affection (+30)'' toward you has increased! <<if $npc.av30.traitatt gte 95>><<set $npc.av30.traitatt to 95>><</if>> <<if $cs1_girlid is 30>><<set $cs1_aff+=30>><</if>> <<if $cs2_girlid is 30>><<set $cs2_aff+=30>><</if>> <<if $cs3_girlid is 30>><<set $cs3_aff+=30>><</if>> <<if $cs4_girlid is 30>><<set $cs4_aff+=30>><</if>> <br><br> ''Bud:'' //Yeah, assholes! Better think twice before messin' with Budmeister. Thanks bro. I owe you a beer for this. // <br><br> <<set $faction.bandit.men-=3>> ''Bandit faction troops decreased (-3)!'' <<set $quest_bud to 2>> <</if>> <<if $combat is 169>> <center> ''YOU HAVE DEFEATED TUNER JACKSON!'' </center> <br><br> ''//You can now claim your reward at Town Hall (Hamilton Square)!//'' <<set $tuner to 2>> <</if>> <<if $combat is 170>> <center> ''You have defeated a team of space marines!'' </center> <br><br> <<set $faction.ikaanos.men-=5>> ''Ikaanos faction troops decreased (-5)!'' <<if $msfight is 1>><<unset $msg1>><</if>> <<if $msfight is 2>><<unset $msg2>><</if>> <<if $msfight is 3>><<unset $msg3>><</if>> <<if $msfight is 4>><<unset $msg4>><</if>> <<if $msfight is 5>><<unset $msg5>><</if>> <<if $msfight is 6>><<unset $msg6>><</if>> <<if $msfight is 7>><<unset $msg7>><</if>> <<if $msfight is 8>><<unset $msg8>><</if>> <<if $msfight is 9>><<unset $msg9>><</if>> <<if $msfight is 10>><<unset $msg10>><</if>> <</if>> <<if $combat is 171>> <center> ''You have defeated the infamous warlord know as Ryker Holes!'' </center> <br><br> <<set $faction.bandit.men-=5>> ''Bandit faction troops decreased (-5)!'' <<set $quest_skye to 6>> <</if>> <<if $combat is 175>> <<if $pallen isnot 10>> <center> ''You have defeated the republic troops!'' </center> <br><br> <<set $faction.ikaanos.men-=5>> ''Ikaanos faction troops decreased (-5)!'' <</if>> <<if $pallen is 10>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <center> <div class="blink_me"> ''FACTION DESTROYED!'' </div> </center> <br> The Second Republic of Ikaanos has been obliterated! <br><br> <li>''New faction created:'' <div class="red">Rogue Republic</div>.</li> <li>''New faction created:'' <div class="green">The Third Republic of Ikaanos</div>.</li> <li>''Faction removed:'' Freedom Alliance.</li> <<set $faction.ikaanos.state to 2>> <<set $faction.ikaanos.power to $faction.rebel.power>> <<set $faction.ikaanos.power+=2000>> <<set $faction.ikaanos.men to $faction.rebel.men>> <<set $faction.ikaanos.men+=1500>> <<set $faction.rr ={ state: 1, men: 1450, power: 4500, focus: 1, money: 147540, leader: "Kentucky Adler", other: 1, standing: 0, standfill: 0, }>> <</if>> <<if $pallen is 2>><<unset $palen1>><</if>> <<if $pallen is 3>><<unset $palen2>><</if>> <<if $pallen is 4>><<unset $palen3>><</if>> <<if $pallen is 5>><<unset $palen4>><</if>> <<if $pallen is 6>><<unset $palen5>><<set $quest_aria to 15>><</if>> <<if $pallen is 9>><<unset $msg9>><</if>> <<if $pallen is 10>><<unset $msg10>><</if>> <</if>> <<if $combat is 177>> <center> <<if $dengic is 3>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> ''CONGRATULATIONS!<br><br> You have defeated The Thunder King! '' <br><br> Your ''Influence (+2,000)'' has increased!<br> Chancellor Aria's ''Affection (+5)'' toward you has increased! <<set $npc.av11.masterlove+=5>> <<set $credit+=2000>> <<else>> ''You have defeated a group of Dengi Marauders!'' <</if>> </center> <<if $dengic is 1>><<unset $dengi1>><</if>> <<if $dengic is 2>><<unset $dengi2>><</if>> <<if $dengic is 3>><<unset $dengi3>><</if>> <</if>> <<if $combat is 178>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <center> ''CONGRATULATIONS!<br><br> You have defeated Rembar Wittley (loyalist commander)! '' <br><br> Your ''Influence (+2,000)'' has increased!<br> Chancellor Aria's ''Affection (+5)'' toward you has increased!<br> <li>''Power (Rogue Republic):'' <div class="red">-800</div></li> <<set $faction.rr.power-=800>> <<set $npc.av11.masterlove+=5>> <<set $credit+=2000>> </center> <<unset $loyalist1>> <</if>> <<if $combat is 179>> <<if $avefight lte 2>> You have successfully defeated a group of Yoshida guards! <<else>> ''You have killed Major Yoshida and freed Zapin Fields from his dominion!'' <<set $quest_ave to 3>> <br><br> <<include MissionComp>> <br><br> <center>''NEW LOCATION UNLOCKED!''<br>//(Zapin Fields)//</center> <</if>> <<if $avefight is 1>><<unset $aveen1>><</if>> <<if $avefight is 2>><<unset $aveen2>><</if>> <<if $avefight is 3>><<unset $aveen3>><</if>> <</if>> <<if $combat is 182>> The horrible insects are no more! <<if $wopos is 150>> <<set $erynwasp to 2>> <</if>> <</if>> <<if $combat is 183>> <center> '' You have destroyed The Void Seekers! '' </center> <br> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <<if $combat is 184>> <center> '' You have defeated the Void Beast! '' </center> <br><br> Your ''WILLPOWER (+5)'' has increased! <<set $masterwill+=5>> <<set $voidbeastdef to true>> <</if>> <<if $combat is 185>> <center> '' You have defeated $interro_spec's old comrades! '' </center> <br> <div class="blink_me"> ''8,600 dollars added to Inventory (old stash)!'' </div> <<set $cash+=8600>> <<set $take to 1>> <</if>> <<if $combat is 186>> <center> <<if $silfgo is 5>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> ''CONGRATULATIONS!<br><br> You have defeated Dolcaar and are now the owner of Silfren mine! '' <br><br> Your ''Influence (+1,000)'' has increased!<br> <<set $credit+=1000>> <<else>> ''You have defeated a group of Silfren mine guards!'' <</if>> </center> <<if $silfgo is 1>><<unset $silfen1>><</if>> <<if $silfgo is 2>><<unset $silfen2>><</if>> <<if $silfgo is 3>><<unset $silfen3>><</if>> <<if $silfgo is 4>><<unset $silfen4>><</if>> <<if $silfgo is 5>><<unset $silfen5>><</if>> <</if>> <<if $combat is 188>> <<if $watchfinal is true>> You have defeated the raider king of Marston Watchtower! <br><br> ''//Bandit faction troops decreased (-1)!//'' <<set $faction.bandit.men-=1>> <<else>> You have defeated the group of raiders and can now access Marston Watch Tower! <br><br> <<set $quest_guard to 1>> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <</if>> <</if>> <<if $combat is 189>> You have defeated the two guards! <br><br> They seem to have been carrying a large amount of stolen Merchandise and cash, that are now yours to claim. <br><br> ''//Bandit faction troops decreased (-2)!//'' <<set $faction.bandit.men-=2>> <<set $loot to 4000>> <</if>> <<if $combat is 190>> <center> <<if $dengif is 99>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> ''CONGRATULATIONS!<br> You have defeated Azuk "The Destroyer" and freed Ikaanos from the dengi scourge! '' <br><div class="tex9px"><br></div> Your ''Influence (+100,000)'' has increased!<br> ''Fame (Followers):'' <div class="green">+150.</div><br> ''Standing (Republic):'' <div class="green">+8.</div><br> ''New Trait gained:'' Defender of Ikaanos. <<set $mctraitdefender to 100>> <<set $faction.ikaanos.standing+=8>> <<set $speloot to 21>> <<set $credit+=100000>> <<set $famepoints to 150>> <<unset $dengi2en99>> <<unset $dengif>> <<set $quest_dengi to 10>> <<unset $dengi2en1>> <<unset $dengi2en2>> <<unset $dengi2en3>> <<unset $dengi2en4>> <<unset $dengi2en5>> <<unset $dengi2en6>> <<unset $dengi2en7>> <<unset $dengi2en8>> <<unset $dengi2en9>> <<unset $dengi2en10>> <<unset $dengi2en11>> <<unset $dengi2en12>> <<unset $dengi2en13>> <<unset $dengi2en14>> <<unset $dengi2en15>> <<unset $dengi2en16>> <<unset $dengi2en17>> <<unset $dengi2en18>> <<unset $dengi2en19>> <<unset $dengi2en20>> <<else>> <<if $warpoints is undefined>> <<set $warpoints to 0>> <</if>> <<set $warpoints+=1>> ''You have defeated a group of dengi marauders!'' <br><br> Your ''Influence (+100)'' has increased! <br><br> ''Dengi tribe (warriors):'' <div class="red">-5.</div> <<set $dengi_men-=5>> <br> ''Fame (Followers):'' <div class="green">+5.</div> <<set $famepoints to 5>> <br> ''War supplies (Town Hall):'' <div class="green">+1.</div> <<if $dengibook is true and $dengibook2 is undefined>><<set $speloot to 22>><</if>> <<set $credit+=100>> <</if>> </center> <<if $dengif is 1>><<unset $dengi2en1>><</if>> <<if $dengif is 2>><<unset $dengi2en2>><</if>> <<if $dengif is 3>><<unset $dengi2en3>><</if>> <<if $dengif is 4>><<unset $dengi2en4>><</if>> <<if $dengif is 5>><<unset $dengi2en5>><</if>> <<if $dengif is 6>><<unset $dengi2en6>><</if>> <<if $dengif is 7>><<unset $dengi2en7>><</if>> <<if $dengif is 8>><<unset $dengi2en8>><</if>> <<if $dengif is 9>><<unset $dengi2en9>><</if>> <<if $dengif is 10>><<unset $dengi2en10>><</if>> <<if $dengif is 11>><<unset $dengi2en11>><</if>> <<if $dengif is 12>><<unset $dengi2en12>><</if>> <<if $dengif is 13>><<unset $dengi2en13>><</if>> <<if $dengif is 14>><<unset $dengi2en14>><</if>> <<if $dengif is 15>><<unset $dengi2en15>><</if>> <<if $dengif is 16>><<unset $dengi2en16>><</if>> <<if $dengif is 17>><<unset $dengi2en17>><</if>> <<if $dengif is 18>><<unset $dengi2en18>><</if>> <<if $dengif is 19>><<unset $dengi2en19>><</if>> <<if $dengif is 20>><<unset $dengi2en20>><</if>> <</if>> /* NEW COMBATDEFINE */ <<if $combat is 191>> <<if $newen is 1>> You have defeated Coiban's crew, who can no longer harass merchants travelling through South Ikaanos. <br><br> Your ''Influence (+60)'' has increased! <br><br> ''//Bandit faction troops decreased (-4)!//'' <<set $faction.bandit.men-=4>> <<set $credit+=60>> <<set $coibanen to true>> <</if>> <<if $newen is 2>> You have defeated the frenzied woman, who's lying dead on the street in a pool of her own blood. She's thrown her satchel on the sidewalk. It seems to contain a pair glass bottles and a note of some kind. <</if>> <<if $newen is 3>> You have defeated the wrool cat alpha and can now claim your reward over at the magistrate office in South Redhaven. <<set $quest_reds to 10>> <<set $missiontake to true>> <</if>> /* victory over guardians or monsters in relic hunter engine */ <<if $newen is 4 or $newen is 5>> <<if $newen is 4>>You have defeated the menace that was occupying this location!<</if>> <<if $newen is 5>>You have defeated the group of men guarding this location!<</if>> <<set $adpos2 to 6>> <<set $justcombat to $newen>> <</if>> <</if>> <<if $combat is 193>> You have defeated Lt. Masters! <br><br> You quickly recognize the cases stolen from the Bank of Ikaanos inside the marines' primitive building. <<include GirlCheck>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Alright, let's grab the stuff and head back ASAP.// <</if>> <<set $quest_armand to 13>> <<unset $mastersdef>> <</if>> <<if $combat is 194>> <<if $quest_ellen is 4>> You have cleared the building and destroyed the forgery ring operating in Procoms. <br><br> ''Ellen:'' //We did it! Let's grab all their notes and leave this place before a patrol arrives – or even worse, the Muslim militia. They must've heard the gunshots.// <<set $quest_ellen to 5>> <</if>> <<if $quest_ellen is 3>> You have defeated the guards and can now attack the main building! <br><br> ''Ellen:'' //Move! We have to take them out!// <<set $quest_ellen to 4>> <</if>> <</if>> <<if $combat is 197>> You have defeated a crew of Red River Pirates! <br><br> ''//Bandit faction troops decreased (-5)!//'' <br><br> Your ''Influence (+150)'' has increased! <<if $lakewar gte 2 and $lakewar lte 7 and $warpoints lte 24>> <<set $warpoints+=1>> <br><br> ''War supplies (Town Hall):'' <div class="green">+1.</div> <</if>> <<if $lossroll lte 5>> <<set _ran to random(1,9)>> <br><br> ''Captain:'' // <<if _ran is 1>>That was a close call. I'll have the engines booted up in 30 minutes, $mctitle.<</if>> <<if _ran is 2>>These waters ain't what they used to be. I'll have the ship ready in 30 minutes. Gotta check for leaks.<</if>> <<if _ran is 3>>They damaged one of our generators. I'll have it back up in 30 minutes, $mctitle. Keep a lookout for more pirates.<</if>> <<if _ran is 4>>We'll be ready to sail in 30 minutes or so, $mctitle. Just need to check the ship.<</if>> <<if _ran is 5>>One less pirate ship to worry about. These waters ain't safe anymore.<</if>> <<if _ran is 6>>I'll send someone out from Hamah who can salvage their hull. Engines should be ready to go in about 30 minutes, Sir. Just need to check nothing's broken.<</if>>  <<if _ran is 7>>Close call, Sir. Alright. I'll have our ship ready in 30 minutes. Gotta inspect the hull before we sail.<</if>> <<if _ran is 8>>We'll be ready to set sail in 30 minutes, $mctitle. Just need to do an inspection run and see if there are any leaks.<</if>> <<if _ran is 9>>We've been hit. The hull's leaking. I got some men who're repairing it but we need another 30 minutes before this boat can sail again.<</if>> // <<addmins 30>> <<set $daycount+=5>> <</if>> <<set $credit+=150>> <<set $faction.bandit.men-=5>> <<if $piratefight is 1>><<unset $pirate1>><</if>> <<if $piratefight is 2>><<unset $pirate2>><</if>> <<if $piratefight is 3>><<unset $pirate3>><</if>> <<if $piratefight is 4>><<unset $pirate4>><</if>> <</if>> <<if $famepoints gte 0>> <<for _fame range $npc>> <<if _fame.dayblock is 999>> <<if _fame.warfame is undefined>><<set _fame.warfame to 0>><</if>> <<set _fame.warfame+=$famepoints>> <</if>> <</for>> <<unset $famepoints>> <</if>> <<if $combat lte 39 and $combat isnot 10 and $combat isnot 11 and $combat isnot 16 and $combat isnot 17 and $combat isnot 13 and $combat isnot 4 and $combat isnot 19>> <<if $descroll3 lte 1>>Everything around you is silent except a gurgling sound coming from a heap of what was once your enemy.<</if>> <<if $descroll3 is 2>>Your ears are still ringing, but everything around you have turned dead silent. <</if>> <<if $descroll3 is 3>>Your nostrils fill up with the smell of blood as your body begins to wind down from the adrenaline-soaked combat. <</if>> <<if $descroll3 is 4>>You let out a loud sigh as you realize that you’ve survived the deadly confrontation. <</if>> <<if $descroll3 gte 5>>The field of combat turns silent. You can only hear the sound of your pounding heart.<</if>> <</if>> <br><br> <</if>> <</if>> // <<if $masterhealth lte 0 and $specialcombat isnot true>> <<if $descroll4 is 1>>You've taken a severe head wound, inflicted right before you went unconscious. It’s very painful, but not fatal.<</if>> <<if $descroll4 is 2>>You’re in serious pain after taking multiple hits to your abdomen. You tend to some cuts and bruises and conclude that you’re not mortally wounded.<</if>> <<if $descroll4 is 3>> The pain numbs your entire world. After treating your most acute injuries, you fortunately conclude that nothing's broken and that every organ is still intact. <</if>> <<if $descroll4 gte 4>>You have a broken arm and several minor cuts and bruises that are painful but not fatal. After stabilizing the arm, you’re able to get on your feet and survey the situation around you.<</if>> <br><br> <<if $descroll3 lte 1>><<if $diff lte 2>>You have suffered a permanent -2 penalty to your <b>STRENGTH</b>. <<set $masterstrength-=2>> <<else>> You have suffered a permanent -5 penalty to your <b>STRENGTH</b>. <<set $masterstrength-=5>> <</if>> <</if>> <<if $descroll3 is 2>><<if $diff lte 2>>You have suffered a permanent -1 penalty to your ''BEAUTY''. <<set $masterbeauty-=1>><<else>>You'll also leave this fight with a nasty scar, which has decreased your ''BEAUTY (-4)''. <<set $masterbeauty-=4>><</if>> <</if>> <<if $descroll3 is 3>>You have suffered a permanent -3 penalty to your ''STAMINA''. <<set $masterstamina-=3>> <</if>> <<if $descroll3 is 4>>You have suffered a permanent -3 penalty to your ''Melee skill''. <<set $melee-=3>> <</if>> <<if $descroll3 gte 5>><<if $diff lte 2>>You have suffered a permanent -2 penalty to your <b>DEXTERITY</b>. <<set $masterdex-=2>><<else>>You have suffered a permanent penalty to your ''DEXTERITY (-5)''. <<set $masterdex-=5>> <</if>> <</if>> <<if $stampoints gte 8>><<set $stampoints=8>><</if>> <<if $masterdex lte 9 or $masterstrength lte 9>>You’re permanently crippled and need to focus on physical training before entering combat again!<</if>> <<if $loot gte 1 and $action is 100 and _noloot isnot true>> <<set $descroll4 to random(10, 900)>> <<if $descroll4 gte $cash>><<set $descroll4 to $cash>><</if>> <<if $descroll4 is $cash and $cash gte 800>><<set $descroll4-=500>><</if>> <<set $cash-=$descroll4>> You're also relieved from some of your money – $descroll4 dollars in total. <</if>> <<set $masterhealth=2>> <<set $daycount+=5>> <<addmins 30>> <br><br> <</if>> <<if $slave2state is 1 and $mmasd is true>> <<if $action6 is false and $avIn_health lte 14>>$avIn_GIRLNAME is injured but in stable condition. All she needs to recover is a few days of rest.<</if>> <<if $action6 is true>> <<set _ran5 to random(1, 5)>> <<if $descroll3 is 3>>''//Your action has increased her ''Affection (+2)'' toward you!''//<<set $avIn_masterlove+=2>><br><br><</if>> <b>Permanent injuries ($avIn_girlname):</b><br> <<if $medicine lte 89>><b>STAMINA:</b> -2.<br><</if>> <<if $medicine gte 90>>''STRENGTH:'' -1.<</if>> <<if $medicine lte 39>><b>DEXTERITY:</b> -1.<</if>> <<if $event8 is false>><<if $medicine lte 89>><<set $avIn_maxstamina-=2>><<else>><<set $avIn_str-=1>><</if>><<if $medicine lte 39>><<set $avIn_dex-=1>><</if>><<set $event8 to true>><<set $daycount+=5>><<addmins 30>><<set $avIn_health=2>><</if>> <<if _ran5 is 1 and $avIn_traittough lte 99>> <br><br> $avIn_girlnames ''Toughness Trait value (+1)'' has increased! <<set $avIn_traittough+=1>> <</if>> <</if>> <br><br> <</if>> // <</if>> <<if $action2 is true>> <<if $looted isnot true>> <<set $descroll to random(1, 10)>> <<for _com range $npc>> <<if _com.dayblock is 999>> <<if _com.battles is undefined>><<set _com.battles to 0>><</if>> <<set _com.battles+=1>> <</if>> <</for>> <<if $diff gte 3 and $descroll gte 1>><<set $descroll-=1>><</if>> <<if $diff is 1 and $descroll gte 1>><<set $descroll+=1>><</if>> <<set $wploot1 to -1>> <<set $wploot2 to -1>> <</if>> <<if $enemy1_state is 0>> <<if $descroll gte 5>> <<if $enemy1_weapon is "crossbow">><<set $wploot1 to 1>><</if>> <<if $enemy1_weapon is "pistol">><<set $wploot1 to 2>><</if>> <<if $enemy1_weapon is "shotgun">><<set $wploot1 to 3>><</if>> <<if $enemy1_weapon is "rifle">><<set $wploot1 to 4>><</if>> <<if $enemy1_weapon is "fists">><<set $wploot1 to -1>><</if>> <<if $enemy1_weapon is "knife">><<set $wploot1 to 5>><</if>> <<if $enemy1_weapon is "sword">><<set $wploot1 to 6>><</if>> <<if $enemy1_weapon is "staff">><<set $wploot1 to 7>><</if>> <<if $enemy1_weapon is "sledge">><<set $wploot1 to 8>><</if>> <<if $enemy1_weapon is "revolver">><<set $wploot1 to 9>><</if>> <<if $enemy1_weapon is "automaticrifle">><<set $wploot1 to 10>><</if>> <<if $enemy1_weapon is "coil">><<set $wploot1 to 11>><</if>> <<if $enemy1_weapon is "plasma">><<set $wploot1 to 12>><</if>> <<if $enemy1_weapon is "powerkatana">><<set $wploot1 to 13>><</if>> <<if $enemy1_weapon is "prifle">><<set $wploot1 to 14>><</if>> <<if $enemy1_weapon is "gsword">><<set $wploot1 to 15>><</if>> <<if $enemy1_weapon is "waki">><<set $wploot1 to 16>><</if>> <<if $enemy1_weapon is "spear">><<set $wploot1 to 17>><</if>> <<if $enemy1_weapon is "rifle50">><<set $wploot1 to 18>><</if>> <<if $enemy1_weapon is "gaxe">><<set $wploot1 to 19>><</if>> <<if $enemy1_weapon is "r55">><<set $wploot1 to 20>><</if>> <</if>> <</if>> <<if $enemy2_state is 0>> <<if $descroll gte 9>> <<if $enemy2_weapon is "crossbow">><<set $wploot1 to 1>><</if>> <<if $enemy2_weapon is "pistol">><<set $wploot1 to 2>><</if>> <<if $enemy2_weapon is "shotgun">><<set $wploot1 to 3>><</if>> <<if $enemy2_weapon is "rifle">><<set $wploot1 to 4>><</if>> <<if $enemy2_weapon is "fists">><<set $wploot1 to -1>><</if>> <<if $enemy2_weapon is "revolver">><<set $wploot1 to 9>><</if>> <<if $enemy2_weapon is "knife">><<set $wploot1 to 5>><</if>> <<if $enemy2_weapon is "sword">><<set $wploot1 to 6>><</if>> <<if $enemy2_weapon is "staff">><<set $wploot1 to 7>><</if>> <<if $enemy2_weapon is "sledge">><<set $wploot1 to 8>><</if>> <<if $enemy2_weapon is "automaticrifle">><<set $wploot1 to 10>><</if>> <<if $enemy2_weapon is "coil">><<set $wploot1 to 11>><</if>> <<if $enemy2_weapon is "plasma">><<set $wploot1 to 12>><</if>> <<if $enemy2_weapon is "powerkatana">><<set $wploot1 to 13>><</if>> <<if $enemy2_weapon is "prifle">><<set $wploot1 to 14>><</if>> <<if $enemy2_weapon is "gsword">><<set $wploot1 to 15>><</if>> <<if $enemy2_weapon is "waki">><<set $wploot1 to 16>><</if>> <<if $enemy2_weapon is "spear">><<set $wploot1 to 17>><</if>> <<if $enemy2_weapon is "rifle50">><<set $wploot1 to 18>><</if>> <<if $enemy2_weapon is "gaxe">><<set $wploot1 to 19>><</if>> <<if $enemy2_weapon is "r55">><<set $wploot1 to 20>><</if>> <</if>> <</if>> <<if $enemy3_state is 0>> <<if $descroll is 4 or $descroll is 3 or $descroll gte 9>> <<if $enemy3_weapon is "crossbow">><<set $wploot2 to 1>><</if>> <<if $enemy3_weapon is "pistol">><<set $wploot2 to 2>><</if>> <<if $enemy3_weapon is "shotgun">><<set $wploot2 to 3>><</if>> <<if $enemy3_weapon is "rifle">><<set $wploot2 to 4>><</if>> <<if $enemy3_weapon is "fists">><<set $wploot2 to -1>><</if>> <<if $enemy3_weapon is "knife">><<set $wploot2 to 5>><</if>> <<if $enemy3_weapon is "sword">><<set $wploot2 to 6>><</if>> <<if $enemy3_weapon is "staff">><<set $wploot2 to 7>><</if>> <<if $enemy3_weapon is "sledge">><<set $wploot2 to 8>><</if>> <<if $enemy3_weapon is "revolver">><<set $wploot2 to 9>><</if>> <<if $enemy3_weapon is "automaticrifle">><<set $wploot2 to 10>><</if>> <<if $enemy3_weapon is "coil">><<set $wploot2 to 11>><</if>> <<if $enemy3_weapon is "plasma">><<set $wploot2 to 12>><</if>> <<if $enemy3_weapon is "powerkatana">><<set $wploot2 to 13>><</if>> <<if $enemy3_weapon is "prifle">><<set $wploot2 to 14>><</if>> <<if $enemy3_weapon is "gsword">><<set $wploot2 to 15>><</if>> <<if $enemy3_weapon is "waki">><<set $wploot2 to 16>><</if>> <<if $enemy3_weapon is "spear">><<set $wploot2 to 17>><</if>> <<if $enemy3_weapon is "rifle50">><<set $wploot2 to 18>><</if>> <<if $enemy3_weapon is "gaxe">><<set $wploot2 to 19>><</if>> <<if $enemy3_weapon is "r55">><<set $wploot2 to 20>><</if>> <</if>> <</if>> <<if $enemy4_state is 0>> <<if $descroll is 10>> <<if $enemy4_weapon is "crossbow">><<set $wploot2 to 1>><</if>> <<if $enemy4_weapon is "pistol">><<set $wploot2 to 2>><</if>> <<if $enemy4_weapon is "shotgun">><<set $wploot2 to 3>><</if>> <<if $enemy4_weapon is "rifle">><<set $wploot2 to 4>><</if>> <<if $enemy4_weapon is "fists">><<set $wploot2 to -1>><</if>> <<if $enemy4_weapon is "revolver">><<set $wploot2 to 9>><</if>> <<if $enemy4_weapon is "knife">><<set $wploot2 to 5>><</if>> <<if $enemy4_weapon is "sword">><<set $wploot2 to 6>><</if>> <<if $enemy4_weapon is "staff">><<set $wploot2 to 7>><</if>> <<if $enemy4_weapon is "sledge">><<set $wploot2 to 8>><</if>> <<if $enemy4_weapon is "automaticrifle">><<set $wploot2 to 10>><</if>> <<if $enemy4_weapon is "coil">><<set $wploot2 to 11>><</if>> <<if $enemy4_weapon is "plasma">><<set $wploot2 to 12>><</if>> <<if $enemy4_weapon is "powerkatana">><<set $wploot2 to 13>><</if>> <<if $enemy4_weapon is "prifle">><<set $wploot2 to 14>><</if>> <<if $enemy4_weapon is "gsword">><<set $wploot2 to 15>><</if>> <<if $enemy4_weapon is "waki">><<set $wploot2 to 16>><</if>> <<if $enemy4_weapon is "spear">><<set $wploot2 to 17>><</if>> <<if $enemy4_weapon is "rifle50">><<set $wploot2 to 18>><</if>> <<if $enemy4_weapon is "gaxe">><<set $wploot2 to 19>><</if>> <<if $enemy4_weapon is "r55">><<set $wploot2 to 20>><</if>> <</if>> <</if>> /* <<if $combat is 102 and $slavecalc is undefined>><<set $descroll5 to 1>><</if>> <<if $combat is 76 and $slavecalc is undefined>><<set $descroll5 to 1>><</if>> */ You're able to find the following items of value after surveying the area. <<if $combat is 76 and $offslave is undefined>> <br><br> Your former enemy's sex slave is too broken to even make an attempt at fleeing the scene. She's up for grabs. <<set $descroll5 to 1>><<set $offslave to true>><</if>> <<if $takeeff is true>> <br><br> ''Captured slave added!'' <br><br> ''Rope (x1) has been removed from your Inventory!'' <<unset $takeeff>> <<set $takensl+=1>> <</if>> <<if $dengibook2 is 1>> <br><br> In the backpack of OPPORTUNIST, who's a surprisingly normal human, you find an interesting notebook. <br><br> <<set $missiontake to true>> <div class="blink_me">''Diary of Helmut Kohl added to Library!''</div> <<set $dengibook2 to 2>> <</if>> <<if $tookpelt is true>> <br><br> <<if $survival lte 14>><<set $peltgive-=5>><</if>> <<if $survival gte 60>><<set $peltgive+=2>><</if>> <<if $survival gte 100>><<set $peltgive+=2>><</if>> <<if $mctraitwild gte 100>> <<set $peltgive+=2>> <</if>> <<if $survival lte 59 and ($cs1_survival gte 80 or $cs2_survival gte 80 or $cs3_survival gte 80 or $cs4_survival gte 80)>><<set $peltgive+=2>> <</if>> ''x$peltgive Pelts added to Inventory!'' <<set $pelts+=$peltgive>> <<unset $peltgive>> <<unset $tookpelt>> <</if>> <<if $tooksbook is true>> <br><br> ''Letter added to Library!''<br> ''x2 Elixirs of Lesano added to Inventory!'' <<set $ownlesano+=2>> <<unset $tooksbook>> <</if>> <<if $tookmasters2 is true>> <br><br> ''Note from Stephan Masters added to Library!<br> ''The Black Stone added to Inventory!''<br> ''167 units of Gold added to Inventory!''<br> ''$53,500 added to Inventory! <<set $ownblackstone to 1>> <<set $mastersletter to 1>> <<set $gold+=167>> <<set $cash+=53500>> <br><br> <<include Journal>> <<unset $tookmasters2>> <</if>> <<if $tookellen is true and $tookellen2 is undefined>> <br><br> You discover several intriguing pieces of evidence in a top-floor office - lists, notebooks, letters, and demographic records concerning the lower-class Westside-Docs-Procoms belt.<br><br> ''Evidence added to Inventory!''<br> <<set $quest_ellen to 9>> <br><br> <<include Journal>> /* ELLEN JOB TERMINATION CHECKER */ <<if $npc.av50.masterlove lte 29>><<set $npc.av50.masterlove to 40>><</if>> <<if $npc.av50.scarefactor gte 1>><<set $npc.av50.scarefactor to 0>><</if>> <<set $tookellen2 to true>> <</if>> <<if $tooksnake is true>> <br><br> ''Letter added to Library!'' <<set $ownsnakeletter to true>> <<unset $tooksnake>> <</if>> <<if $tookazuk is true>> <br><br> Azuk's dead body is still clinging to the enormous blade he used to wreak havoc in the fight that just ended. The weapon looks like it was created from a large chunk belonging to a scrapped spaceship's hull. <br><br> The sword is almost <<if $measure is 2>>7 feet<<else>>two meters<</if>> long and would probably be very hard to wield in combat ''(Required STRENGTH: 190+, -5 Stamina Points per use)''. <br><br> ''Sword of Azuk added to Inventory!'' <<unset $tookazuk>> <</if>> <<if $combat is 165 and $anta1.state gte 1>> <br><br> '' $anta1.gold units of Gold added to Inventory!<br> 12 W.E.G.A. Cannisters added to Inventory!<br> 4 H.U.L.C. parts added to Inventory!<br> 23 Tendstims added to Inventory!<br> <<set $take to 1>> '' <<if $anta1.gold gte 1>><<set $gold+=$anta1.gold>><</if>> <<set $awega+=12>> <<set $ownhulcparts+=4>> <<set $ownstimb+=23>> <<set $faction.bandit.men-=5>> <<set $anta1.state to -1>> <</if>> <<if $loot_bolts gte 1>> <br><br> ''Crossbow bolts (x$loot_bolts) added to Inventory!'' <<set $bolts+=$loot_bolts>> <<unset $loot_bolts>> <</if>> <<if $loot_9mm gte 1>> <br><br> ''9mm bullets (x$loot_9mm) added to Inventory!'' <<set $a9mm+=$loot_9mm>> <<unset $loot_9mm>> <</if>> <<if $loot_12g gte 1>> <br><br> ''Shotgun shells (x$loot_12g) added to Inventory!'' <<set $a12g+=$loot_12g>> <<unset $loot_12g>> <</if>> <<if $loot_306 gte 1>> <br><br> ''Rifle bullets (30-06) (x$loot_306) added to Inventory!'' <<set $a306+=$loot_306>> <<unset $loot_306>> <</if>> <<if $loot_556 gte 1>> <br><br> ''7.62 bullets (x$loot_556) added to Inventory!'' <<set $a556+=$loot_556>> <<unset $loot_556>> <</if>> <<if $loot_coil gte 1>> <br><br> ''MAG ammo (x$loot_coil) added to Inventory!'' <<set $acoil+=$loot_coil>> <<unset $loot_coil>> <</if>> <<if $loot_energy gte 1>> <br><br> ''Energy cells (x$loot_energy) added to Inventory!'' <<set $aenergy+=$loot_energy>> <<unset $loot_energy>> <</if>> <<include TakenSl>> <<if $speloot is 1>> <br><br> ''You must take //Resource (Gunstocks)// before continuing.'' <</if>> <<if $looted isnot true>> <<if $loot lte 9>> <<set $descroll2 to 0>> <<set $descroll3 to 0>> <<set $descroll4 to 0>> <</if>> <<if $loot gte 10 and $loot lte 29>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(15, 50)>> <<set $descroll3 to random(0, 0)>> <<set $descroll4 to random(0, 0)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(15, 55)>> <<else>> <<set $descroll2 to random(15, 100)>> <</if>> <<set $descroll3 to random(0, 2)>> <<set $descroll4 to random(0, 3)>> <</if>> <</if>> <<if $loot gte 30 and $loot lte 49>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(25, 67)>> <<set $descroll3 to random(0, 2)>> <<set $descroll4 to random(0, 3)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(45, 75)>> <<else>> <<set $descroll2 to random(80, 150)>><</if>> <<set $descroll3 to random(2, 9)>> <<set $descroll4 to random(0, 3)>> <</if>> <</if>> <<if $loot gte 50 and $loot lte 79>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(75, 150)>> <<set $descroll3 to random(3, 6)>> <<set $descroll4 to random(1, 5)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(85, 150)>> <<else>> <<set $descroll2 to random(80, 200)>><</if>> <<set $descroll3 to random(5, 15)>> <<set $descroll4 to random(1, 5)>> <</if>> <</if>> <<if $loot gte 80 and $loot lte 99>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(80, 100)>> <<set $descroll3 to random(4, 10)>> <<set $descroll4 to random(0, 3)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(50, 150)>> <<else>> <<set $descroll2 to random(80, 250)>><</if>> <<set $descroll3 to random(8, 14)>> <<set $descroll4 to random(2, 4)>> <</if>> <</if>> <<if $loot gte 100 and $loot lte 149>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(76, 200)>> <<set $descroll3 to random(5, 10)>> <<set $descroll4 to random(0, 3)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(50, 200)>> <<else>> <<set $descroll2 to random(100, 350)>><</if>> <<set $descroll3 to random(5, 20)>> <<set $descroll4 to random(1, 5)>> <</if>> <</if>> <<if $loot gte 150 and $loot lte 199>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(100, 500)>> <<set $descroll3 to random(2, 10)>> <<set $descroll4 to random(0, 3)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(100, 375)>> <<else>> <<set $descroll2 to random(150, 550)>><</if>> <<set $descroll3 to random(2, 12)>> <<set $descroll4 to random(0, 8)>> <</if>> <</if>> <<if $loot gte 200 and $loot lte 499>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(150, 600)>> <<set $descroll3 to random(5, 10)>> <<set $descroll4 to random(5, 15)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(125, 375)>> <<else>> <<set $descroll2 to random(250, 750)>><</if>> <<set $descroll3 to random(8, 10)>> <<set $descroll4 to random(1, 8)>> <</if>> <</if>> <<if $loot gte 500 and $loot lte 999>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(250, 1000)>> <<set $descroll3 to random(5, 10)>> <<set $descroll4 to random(5, 20)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(150, 455)>> <<else>> <<set $descroll2 to random(300, 1000)>><</if>> <<set $descroll3 to random(4, 10)>> <<set $descroll4 to random(1, 8)>> <</if>> <</if>> <<if $loot gte 1000 and $loot lte 2999>> <<if $faction.ikaanos.prosp lte 9>> <<set $descroll2 to random(300, 1500)>> <<set $descroll3 to random(10, 20)>> <<set $descroll4 to random(10, 60)>> <<else>> <<if $diff is 3>><<set $descroll2 to random(500, 2075)>> <<else>> <<set $descroll2 to random(1000, 2500)>><</if>> <<set $descroll3 to random(5, 20)>> <<set $descroll4 to random(1, 15)>> <</if>> <</if>> <<if $loot gte 3000>> <<set $descroll2 to random(1000, 7000)>> <<set $descroll3 to random(10, 100)>> <<set $descroll4 to random(10, 200)>> <</if>> <<if $loot gte 5000>> <<set $descroll2 to random(2000, 5000)>> <<set $descroll3 to random(50, 300)>> <<set $descroll4 to random(80, 200)>> <</if>> <<if $loot gte 10000>> <<set $descroll2 to random(3000, 15000)>> <<set $descroll3 to random(10, 200)>> <<set $descroll4 to random(10, 600)>> <</if>> <<if $combat is 57>><<set $descroll2 to 1231>><</if>> <<set $loot to 0>> <</if>> <<set $looted to true>> <<if $combat lte 999>> <<if $foundbook is true>> <br><br> //''Book: "Marcus Wright's Diary" added to Library!''// <<unset $foundbook>> <</if>> <<if $combat is 115 or $combat is 120 or $combat is 121>> <<if $lootingmonster is 1>> <br><br> <<set _loom to 45>> <<if $combat is 120 or $combat is 121>><<set _loom+=15>><</if>> ''_loom units of Raw Meat added to Inventory!'' <<set $meat+=_loom>> <<set _stop to true>> <<set $speloot to 0>> <</if>> <</if>> <<if _stop isnot true and $nomore is undefined>> <<if $ver lt 10830>> <<else>> <br> <<if $cs1_traitaggro lte 24 and $cslot1 gte 1 and $cs1_happiness gte 20>> <br> $cs1_name's ''Happiness (-5)'' has decreased (Pacifist Trait Effect)! <<set $cs1_happiness-=5>> <</if>> <<if $cs2_traitaggro lte 24 and $cslot2 gte 1 and $cs2_happiness gte 20>> <br> $cs2_name's ''Happiness (-5)'' has decreased (Pacifist Trait Effect)! <<set $cs2_happiness-=5>> <</if>> <<if $cs3_traitaggro lte 24 and $cslot3 gte 1 and $cs3_happiness gte 20>> <br> $cs3_name's ''Happiness (-5)'' has decreased (Pacifist Trait Effect)! <<set $cs3_happiness-=5>> <</if>> <<if $cs4_traitaggro lte 24 and $cslot4 gte 1 and $cs4_happiness gte 20>> <br> $cs4_name's ''Happiness (-5)'' has decreased (Pacifist Trait Effect)! <<set $cs4_happiness-=5>> <</if>> <<if $cs1_traitaggro gte 90 and $cslot1 gte 1 and $cs1_happiness lte 79 and _ranny gte 22>> <br> $cs1_name's ''Happiness (+1)'' has increased (Bloodthirsty Trait Effect)! <<set $cs1_happiness+=1>> <</if>> <<if $cs2_traitaggro gte 90 and $cslot2 gte 1 and $cs2_happiness lte 79 and _ranny gte 22>> <br> $cs2_name's ''Happiness (+1)'' has increased (Bloodthirsty Trait Effect)! <<set $cs2_happiness+=1>> <</if>> <<if $cs3_traitaggro gte 90 and $cslot3 gte 1 and $cs3_happiness lte 79 and _ranny gte 21>> <br> $cs3_name's ''Happiness (+1)'' has increased (Bloodthirsty Trait Effect)! <<set $cs3_happiness+=1>> <</if>> <<if $cs4_traitaggro gte 90 and $cslot4 gte 1 and $cs4_happiness lte 79 and _ranny lte 20>> <br> $cs4_name's ''Happiness (+1)'' has increased (Bloodthirsty Trait Effect)! <<set $cs4_happiness+=1>> <</if>> <<if $cs1_traitaggro lte 99 and $cslot1 gte 1 and _ranny lte 20 and $cs1_kind lte 59 and $cs1_pure lte 50>> <br> $cs1_name's ''Bloodthirsty Trait value (+1)'' has increased! <<set $cs1_traitaggro+=1>> <</if>> <<if $cs2_traitaggro lte 99 and $cslot2 gte 1 and _ranny lte 20 and $cs2_kind lte 59 and $cs2_pure lte 50>> <br> $cs2_name's ''Bloodthirsty Trait value (+1)'' has increased! <<set $cs2_traitaggro+=1>> <</if>> <<if $cs3_traitaggro lte 99 and $cslot3 gte 1 and _ranny gte 80 and $cs3_kind lte 59 and $cs3_pure lte 50>> <br> $cs3_name's ''Bloodthirsty Trait value (+1)'' has increased! <<set $cs3_traitaggro+=1>> <</if>> <<if $cs4_traitaggro lte 99 and $cslot4 gte 1 and _ranny gte 60 and _ranny lte 79 and $cs4_kind lte 59 and $cs4_pure lte 50>> <br> $cs4_name's ''Bloodthirsty Trait value (+1)'' has increased! <<set $cs4_traitaggro+=1>> <</if>> <<set _ranwar to random(1, 50)>> <<if $cs1_warrior lte 99 and $cslot1 gte 1 and _ranwar lte 5>> <br> $cs1_name's ''Warrior Trait value (+1)'' has increased! <<set $cs1_warrior+=1>> <</if>> <<if $cs2_warrior lte 99 and $cslot2 gte 1 and _ranwar gte 45>> <br> $cs2_name's ''Warrior Trait value (+1)'' has increased! <<set $cs2_warrior+=1>> <</if>> <<if $cs3_warrior lte 99 and $cslot3 gte 1 and _ranwar gte 45>> <br> $cs3_name's ''Warrior Trait value (+1)'' has increased! <<set $cs3_warrior+=1>> <</if>> <<if $cs4_warrior lte 99 and $cslot4 gte 1 and _ranwar gte 6 and _ranwar lte 10>> <br> $cs4_name's ''Warrior Trait value (+1)'' has increased! <<set $cs4_warrior+=1>> <</if>> <<for _kind range $npc>> <<set _rankind to random(1, 50)>> <<if _kind.dayblock is 999 and _kind.state gte 1 and _kind.kind gte 60 and _rankind lte 10>> <br> _kind.girlnames ''Kindness (-1)'' has decreased! <<set _kind.kind-=1>> <</if>> <</for>> <<for _att range $npc>> <<set _ranatt to random(1, 50)>> <<if _att.dayblock is 999 and _att.state gte 1 and _att.traitatt gte 95 and _ranatt lte 25>> <br> _att.girlnames ''Attention Whore value (-1)'' has decreased! <<set _att.traitatt-=1>> <</if>> <</for>> /* KANSAS CHECKER */ <<if $npc.av48.state gte 1 and $npc.av48.dayblock is 999 and $savelevel gte 100>> <br> Kansas' ''Happiness (+3)'' and ''Affection (+2)'' toward you have increased! <<if $cs1_girlid is 48>><<set $cs1_aff+=2>> <<set $cs1_happiness+=3>> <</if>> <<if $cs2_girlid is 48>><<set $cs2_aff+=2>><<set $cs2_happiness+=3>> <</if>> <<if $cs3_girlid is 48>><<set $cs3_aff+=2>><<set $cs3_happiness+=3>> <</if>> <<if $cs4_girlid is 48>><<set $cs4_aff+=2>><<set $cs4_happiness+=3>> <</if>> <</if>> /* VER CHECKER ENDS BELOW */ <</if>> <<set $nomore to true>> /* STOP ENDS BELOW */ <</if>> <<if $respectgain isnot true>> <<set $respectgain to true>> <<if $ver gte 10830>> <<set _skillup to 69>> <<set _modifier to 0.05>> /* INCREASE COMBAT SKILLS FROM KILLS */ <<set _mcran to random(1,5)-$mckilledranged>> <<set _mcranmelee to random(1,5)-$mckilledmelee>> <<if $ranged gte 40>><<set _mcran+=$ranged*_modifier>><</if>> <<if $melee gte 40>><<set _mcranmelee+=$melee*_modifier>><</if>> <<if $ranged lte _skillup and $mckilledranged gte 1 and _mcran lte 2>><br> Your ''Ranged combat skill (+1)'' has increased!<<set $ranged+=1>><</if>> <<if $melee lte _skillup and $mckilledmelee gte 1 and _mcranmelee lte 2>><br> Your ''Melee combat skill (+1)'' has increased!<<set $melee+=1>><</if>> <<set _cs1ran to random(1,5)-$cs1_killed>> <<set _cs2ran to random(1,5)-$cs2_killed>> <<set _cs3ran to random(1,5)-$cs3_killed>> <<set _cs4ran to random(1,5)-$cs4_killed>> <<if $cs1_ranged gte 40>><<set _cs1ran+=$cs1_ranged*_modifier>><</if>> <<if $cs2_ranged gte 40>><<set _cs2ran+=$cs2_ranged*_modifier>><</if>> <<if $cs3_ranged gte 40>><<set _cs3ran+=$cs3_ranged*_modifier>><</if>> <<if $cs4_ranged gte 40>><<set _cs4ran+=$cs4_ranged*_modifier>><</if>> <<set _cs1ranmelee to random(1,5)-$cs1_killedmelee>> <<set _cs2ranmelee to random(1,5)-$cs2_killedmelee>> <<set _cs3ranmelee to random(1,5)-$cs3_killedmelee>> <<set _cs4ranmelee to random(1,5)-$cs4_killedmelee>> <<if $cs1_melee gte 40>><<set _cs1ranmelee+=$cs1_melee*_modifier>><</if>> <<if $cs2_melee gte 40>><<set _cs2ranmelee+=$cs2_melee*_modifier>><</if>> <<if $cs3_melee gte 40>><<set _cs3ranmelee+=$cs3_melee*_modifier>><</if>> <<if $cs4_melee gte 40>><<set _cs4ranmelee+=$cs4_melee*_modifier>><</if>> <<if $cslot1 gte 1 and $cs1_ranged lte _skillup and $cs1_killed gte 1 and _cs1ran lte 2>><br> $cs1_name's ''Ranged combat skill (+1)'' has increased!<<set $cs1_ranged+=1>><</if>> <<if $cslot1 gte 1 and $cs1_melee lte _skillup and $cs1_killedmelee gte 1 and _cs1ranmelee lte 2>><br> $cs1_name's ''Melee combat skill (+1)'' has increased!<<set $cs1_melee+=1>><</if>> <<if $cslot2 gte 1 and $cs2_ranged lte _skillup and $cs2_killed gte 1 and _cs2ran lte 2>><br> $cs2_name's ''Ranged combat skill (+1)'' has increased!<<set $cs2_ranged+=1>><</if>> <<if $cslot2 gte 1 and $cs2_melee lte _skillup and $cs2_killedmelee gte 1 and _cs2ranmelee lte 2>><br> $cs2_name's ''Melee combat skill (+1)'' has increased!<<set $cs2_melee+=1>><</if>> <<if $cslot3 gte 1 and $cs3_ranged lte _skillup and $cs3_killed gte 1 and _cs3ran lte 2>><br> $cs3_name's ''Ranged combat skill (+1)'' has increased!<<set $cs3_ranged+=1>><</if>> <<if $cslot3 gte 1 and $cs3_melee lte _skillup and $cs3_killedmelee gte 1 and _cs3ran lte 2>><br> $cs3_name's ''Melee combat skill (+1)'' has increased!<<set $cs3_melee+=1>><</if>> <<if $cslot4 gte 1 and $cs4_ranged lte _skillup and $cs4_killed gte 1 and _cs4ran lte 2>><br> $cs4_name's ''Ranged combat skill (+1)'' has increased!<<set $cs4_ranged+=1>><</if>> <<if $cslot4 gte 1 and $cs4_melee lte _skillup and $cs4_killedmelee gte 1 and _cs4ranmelee lte 2>><br> $cs4_name's ''Melee combat skill (+1)'' has increased!<<set $cs4_melee+=1>><</if>> <<set _resroll to random(1, 15)>> <<set _rescap to 19>> <<if $mctraitwarmedal gte 5>><<set _rescap to 22>><</if>> <<if $mctraitwarmedal gte 20>><<set _rescap to 24>><</if>> <<if $mctraitwarmedal gte 15>><<set _rescap to 29>><</if>> <<if $cslot1 gte 1 and $cs1_respect gt _rescap and $cs1_respect lte 49 and _resroll is 1 and $cs1_dead isnot true>><br>$cs1_name's ''Respect (+1)'' toward you has increased!<<set $cs1_respect+=1>><</if>> <<if $cslot2 gte 1 and $cs2_respect gt _rescap and $cs2_respect lte 49 and _resroll is 2 and $cs2_dead isnot true>><br>$cs2_name's ''Respect (+1)'' toward you has increased!<<set $cs2_respect+=1>><</if>> <<if $cslot3 gte 1 and $cs3_respect gt _rescap and $cs3_respect lte 49 and _resroll is 3 and $cs3_dead isnot true>><br>$cs3_name's ''Respect (+1)'' toward you has increased!<<set $cs3_respect+=1>><</if>> <<if $cslot4 gte 1 and $cs4_respect gt _rescap and $cs4_respect lte 49 and _resroll is 4 and $cs4_dead isnot true>><br>$cs4_name's ''Respect (+1)'' toward you has increased!<<set $cs4_respect+=1>><</if>> <<if $cslot1 gte 1 and $cs1_respect lte _rescap and $cs1_dead isnot true>><br>$cs1_name's ''Respect (+1)'' toward you has increased!<<set $cs1_respect+=1>><</if>> <<if $cslot2 gte 1 and $cs2_respect lte _rescap and $cs2_dead isnot true>><br>$cs2_name's ''Respect (+1)'' toward you has increased!<<set $cs2_respect+=1>><</if>> <<if $cslot3 gte 1 and $cs3_respect lte _rescap and $cs3_dead isnot true>><br>$cs3_name's ''Respect (+1)'' toward you has increased!<<set $cs3_respect+=1>><</if>> <<if $cslot4 gte 1 and $cs4_respect lte _rescap and $cs4_dead isnot true>><br>$cs4_name's ''Respect (+1)'' toward you has increased!<<set $cs4_respect+=1>><</if>> <<unset $mckilledranged>> <<unset $mckilledmelee>> <<unset $cs1_killed>> <<unset $cs2_killed>> <<unset $cs3_killed>> <<unset $cs4_killed>> <<unset $cs1_killedmelee>> <<unset $cs2_killedmelee>> <<unset $cs3_killedmelee>> <<unset $cs4_killedmelee>> <<else>> <<if $avIn_dayblock is 999 and $avIn_respect lte 99>> <<if $avIn_respect lte 19>> <br><br> $avIn_girlnames ''Respect'' for you has increased!<<set $avIn_respect+=1>> <<else>> <<set _resp to random(1, 10)>> <<if _resp is 1>> <br><br> $avIn_girlnames ''Respect'' for you has increased!<<set $avIn_respect+=1>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $upmercs isnot true>> <<set _raney to random(1, 4)>> /* AFFECTION FOR NPCs */ <<if $cslot1 lte 42 and $cslot1 gte 3 and _raney lte 2 and $cs1_aff lte 69>><<set $cs1_aff+=1>><</if>> <<if $cslot2 lte 42 and $cslot2 gte 3 and _raney lte 2 and $cs2_aff lte 69>><<set $cs2_aff+=1>><</if>> <<if $cslot3 lte 42 and $cslot3 gte 3 and _raney gte 3 and $cs3_aff lte 69>><<set $cs3_aff+=1>><</if>> <<if $cslot4 lte 42 and $cslot4 gte 3 and _raney gte 3 and $cs4_aff lte 69>><<set $cs4_aff+=1>><</if>> <<set $upmercs to true>> <</if>> <<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $armorwear is "combat">><<set $armorsoak=$combatsoak>><</if>> <<set $inside to true>> <<set $wopos to 12>> <div class="headsign">ARMOR STORE</div> <<if $action1 is false>> You enter Westside Armor Store - owned and operated by the wealthy son of Westside Assembly plant's general director, <<link 'Kalmani Cyker'>><<set $history to 11>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <br><br>The store's available merchandise comes from various leather workshops throughout the city, and from trade caravans travelling between Ikaanos and <<link 'The Kingdom of David'>><<set $history to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. Cyker Jr. also offers Westside Assembly plant's pristine combat armors. <<set $action1 to true>> <</if>> <<if $action2 is true>> The ground floor contains several rows of mannequins dressed in a wide range of different armors. <br><br> <center>''//Buying and fitting a new armor takes at least one hour.//''</center> <br><br> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/paddedbutt.png"]]>> <<goto ArmorStore>> <<set $event to 143>> <<set $action to 99>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/leatherbutt.png"]]>> <<goto ArmorStore>> <<set $event to 142>> <<set $action to 99>> <</link>> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/hleatherbutt.png"]]>> <<goto ArmorStore>> <<set $event to 141>> <<set $action to 99>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/combatbutt.png"]]>> <<goto ArmorStore>> <<set $event to 140>> <<set $action to 99>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/slpadded.png"]]>> <<goto ArmorStore>> <<set $event to 153>> <<set $action to 99>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/leatherbutt.png"]]>> <<goto ArmorStore>> <<set $event to 152>> <<set $action to 99>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/slhleather.png"]]>> <<goto ArmorStore>> <<set $event to 151>> <<set $action to 99>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/slcombat.png"]]>> <<goto ArmorStore>> <<set $event to 150>> <<set $action to 99>> <</link>> </div> </div> </div> <</if>> <<if $action4 is true>> <div class="row"> <div class="vendorleft"> <<if $ownpadded is true>> <center>''PADDED ARMOR''</center> <<if $cash gte 30 and $paddedsoak lte 4>><div class="ulsmall">[[repair|ArmorStore][$action to 1, $paddedsoak to 5, $removebutt to true, $cash-=30]] </div><<else>><p class="ulsmallused">repair</p><</if>> <div class="left padd80left"> <li>''Cost:'' $30.</li> <li>''Current soak:'' <<if $paddedsoak lte 4>><div class="red">$paddedsoak/5.</div><<else>><div class="green">$paddedsoak/5.</div><</if>></li> </div> <br> <</if>> <<if $ownleather is true>> <center>''LEATHER ARMOR''</center> <<if $cash gte 50 and $leathersoak lte 9>><div class="ulsmall">[[repair|ArmorStore][$action to 2, $leathersoak to 10, $removebutt to true, $cash-=50]] </div><<else>><p class="ulsmallused">repair</p><</if>> <div class="left padd80left"> <li>''Cost:'' $50.</li> <li>''Current soak:'' <<if $leathersoak lte 9>><div class="red">$leathersoak/10.</div><<else>><div class="green">$leathersoak/10.</div><</if>></li> </div> <br> <</if>> <<if $ownhleather is true>> <center>''HEAVY LEATHER''</center> <<if $cash gte 60 and $hleathersoak lte 13>><div class="ulsmall">[[repair|ArmorStore][$action to 3, $hleathersoak to 14, $removebutt to true, $cash-=60]] </div><<else>><p class="ulsmallused">repair</p><</if>> <div class="left padd80left"> <li>''Cost:'' $60.</li> <li>''Current soak:'' <<if $hleathersoak lte 13>><div class="red">$hleathersoak/14.</div><<else>><div class="green">$hleathersoak/14.</div><</if>></li> </div> <</if>> </div> <div class="vendorright"> <<if $owncombat is true>> <center>''COMBAT ARMOR''</center> <<if $cash gte 250 and $combatsoak lte 20>><div class="ulsmall">[[repair|ArmorStore][$action to 4, $combatsoak to 21, $removebutt to true, $cash-=250]] </div><<else>><p class="ulsmallused">repair</p><</if>> <div class="left padd80left"> <li>''Cost:'' $250.</li> <li>''Current soak:'' <<if $combatsoak lte 20>><div class="red">$combatsoak/21.</div><<else>><div class="green">$combatsoak/21.</div><</if>></li> </div> <br> <</if>> <<if $ownduraplate is true>> <center>''DURAPLATE ARMOR''</center> <<if $cash gte 2500 and $durasoak lte 34>><div class="ulsmall">[[repair|ArmorStore][$action to 5, $durasoak to 35, $removebutt to true, $cash-=2500]] </div><<else>><p class="ulsmallused">repair</p><</if>> <div class="left padd80left"> <li>''Cost:'' $2,500.</li> <li>''Current soak:'' <<if $durasoak lte 34>><div class="red">$durasoak/35.</div><<else>><div class="green">$durasoak/35.</div><</if>></li> </div> <br> <</if>> <<if $ownweave is true>> <center>''COMBAT WEAVE''</center> <<if $cash gte 2000 and $weavesoak lte 22>><div class="ulsmall">[[repair|ArmorStore][$action to 6, $weavesoak to 23, $removebutt to true, $cash-=2000]] </div><<else>><p class="ulsmallused">repair</p><</if>> <div class="left padd80left"> <li>''Cost:'' $2,000.</li> <li>''Current soak:'' <<if $weavesoak lte 22>><div class="red">$weavesoak/23.</div><<else>><div class="green">$weavesoak/23.</div><</if>></li> </div> <</if>> </div> </div> <</if>> <<if $action6 is true>> Cyker Inc. offers two upgrade modules for its famous combat armors. A combat armor needs to be at ''100% condition'' before an upgrade can be applied. <br><br> <<if $owncombat isnot true>> ''You have to purchase a combat armor before applying an upgrade!'' <</if>> <<if $combatsoak lte 20 and $owncombat is true>> ''Apprentice:'' //We should probably repair that armor before doing any modifications. I've seen chitin peel off like old paint cuz' some cheap, rusty-smellin' freebooter thought it would work on his old shit.//<</if>> /* <<if $combatsoak gte 22 and $owncombat is true>> ''You cannot do another upgrade until your armor's soak returns to (21).''<</if>> */ <br> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <<if $combatsoak lte 26 and $owncombat is true>> <<if $event10 isnot true>><div class="ulvendor">[[Chitin plates|ArmorStore][$event10 to true, $action to 10]]</div><<else>><p class="ulvendoriown">Chitin plates</p><</if>> <<else>> <p class="ulvendorown">Chitin plates</p> <</if>> </div> <div class="vendorleft"> <<if $combatsoak lte 29 and $owncombat is true>> <<if $event11 isnot true>><div class="ulvendor">[[Tokyo plates|ArmorStore][$event11 to true, $action to 10]]</div><<else>><p class="ulvendoriown">Tokyo plates</p><</if>> <<else>> <p class="ulvendorown">Tokyo plates</p> <</if>> </div> </div> <br><br><br><br><br> </div> <</if>> </div> <div class="pic"> <<if $action is 0>> [img[$imgpath + "Interiors/armor.jpg"]] <</if>> <<if $action is 99>> <<include GenBuy>> <</if>> <<if $action is 10>> <<set _nostuff to true>> <div class="vendorpicwalton"> <<if $event5 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PADDED ARMOR</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/armorpadded.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/armorpadded.png]]<</if>> <</if>> <<if $event1 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LEATHER ARMOR</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/armorleather.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/armorleather.png]]<</if>> <</if>> <<if $event6 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PADDED SUIT</div>''</center> [img[$imgpath + "Stuff/slpaddedbig.png"]] <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LEATHER ARMOR</div>''</center><br> [img[$imgpath + "Stuff/slleatherbig.png"]] <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HEAVY LEATHER ARMOR</div>''</center><br> [img[$imgpath + "Stuff/slhleatherbig.png"]] <</if>> <<if $event9 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT ARMOR</div>''</center><br> [img[$imgpath + "Stuff/slcombatbig.png"]] <</if>> <<if $event10 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CHITIN UPGRADE</div>''</center><br> [img[$imgpath + "Stuff/upchitin.png"]] <</if>> <<if $event11 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TOKYO PLATES UPGRADE</div>''</center><br> [img[$imgpath + "Stuff/uptokyo.png"]] <</if>> <<if $sellleather is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LEATHER</div>''</center><br> [img[$imgpath + "Stuff/leatherbig.png"]] <</if>> </div> <</if>> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //A medium armor made out of hardened leather. Offers a fair amount of protection, but also a noticeable ''DEXTERITY'' penalty to its wearer.// </div> <div class="vendorbuynew"> <<if $ownleather is false and $action15 is false>> <<if $cash gte 400>><center>''PRICE:'' $400</center><<else>><center>''Insufficient funds ($500)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event1 to true]]</div> <<if $cash gte 400>><div class="ulvendor"> [[Purchase|ArmorStore][$event1 to true, $cash-=400, $ownleather to true, $leathersoak to 10, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 10 pts <br> <<fadein 1s>> ''Penalty:'' -10 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 400>><div class="ulvendor"> [[Purchase|ArmorStore][$event1 to true, $cash-=400, $ownleather to true, $leathersoak to 10, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> <<if $ownleather is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 3>> <<set $daycount+=30>> <</if>> <<if $ownleather is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //Made from two layers of hardened leather, reinforced with metal and dotted with steel rivets. Offers great protection – can deflect shots from small arms. The wearer suffers a heavy ''DEXTERITY'' penalty.// </div> <div class="vendorbuynew"> <<if $ownhleather is false and $action15 is false>> <<if $cash gte 950>><center>''PRICE:'' $950</center><<else>><center>''Insufficient funds ($950)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event2 to true]]</div> <<if $cash gte 950>><div class="ulvendor"> [[Purchase|ArmorStore][$event2 to true, $cash-=950, $ownhleather to true, $hleathersoak to 14, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 14 pts <br> <<fadein 1s>> ''Penalty:'' -18 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 950>><div class="ulvendor"> [[Purchase|ArmorStore][$event2 to true, $cash-=950, $ownhleather to true, $hleathersoak to 14, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> <<if $ownhleather is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 3>> <<set $daycount+=30>> <</if>> <<if $ownhleather is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //Heavy armor manufactured at Westside Assembly Plant. Consists of kevlar plates and reinforced steel. Takes a heavy toll on the wearer's ''DEXTERITY''.// </div> <div class="vendorbuynew"> <<if $owncombat is false and $action15 is false>> <<if $cash gte 2700>><center>''PRICE:'' $2700</center><<else>><center>''Insufficient funds ($2700)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event3 to true]]</div> <<if $cash gte 2700>><div class="ulvendor"> [[Purchase|ArmorStore][$event3 to true, $cash-=2700, $owncombat to true, $combatsoak to 21, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 21 pts <br> <<fadein 1s>> ''Penalty:'' -23 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 2700>><div class="ulvendor"> [[Purchase|ArmorStore][$event3 to true, $cash-=2700, $owncombat to true, $combatsoak to 21, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> <<if $owncombat is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 3>> <<set $daycount+=30>> <</if>> <<if $owncombat is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event5 is true>> <div class="row"> <div class="vendorinfonew"> //Light-weight armor consisting of plates stuffed with thick cloth. Offers limited protection but has negligible encumbrance.// </div> <div class="vendorbuynew"> <<if $ownpadded is false and $action15 is false>> <<if $cash gte 200>><center>''PRICE:'' $200</center><<else>><center>''Insufficient funds ($200)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event5 to true]]</div> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|ArmorStore][$event5 to true, $cash-=200, $ownpadded to true, $paddedsoak to 5, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 5 pts <br> <<fadein 1s>> ''Penalty:'' -2 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|ArmorStore][$event5 to true, $cash-=200, $ownpadded to true, $paddedsoak to 5, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> <<if $ownpadded is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 3>> <<set $daycount+=30>> <</if>> <<if $ownpadded is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $event5 to false>> <</if>> <<if $event6 is true>> <div class="row"> <div class="vendorinfonew"> //Light-weight armor consisting of plates stuffed with thick cloth. Offers limited protection but has negligible encumbrance.<br><br>Female fit.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 200>><center>''PRICE:'' $200</center><<else>><center>''Insufficient funds ($200)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event6 to true]]</div> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|ArmorStore][$event6 to true, $cash-=200, $ownslpadded+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Armor added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto ArmorStore>> <<set $event6 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 5 pts <br> <<fadein 1s>> ''Penalty:'' -2 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|ArmorStore][$event6 to true, $cash-=200, $ownslpadded+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event6 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //A lightweight leather armor that provides excellent protection and mobility, even for a petite wearer.<br><br>Female fit.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 350>><center>''PRICE:'' $350</center><<else>><center>''Insufficient funds ($350)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event7 to true]]</div> <<if $cash gte 350>><div class="ulvendor"> [[Purchase|ArmorStore][$event7 to true, $cash-=300, $ownslleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto ArmorStore>> <<set $event7 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 10 pts <br> <<fadein 1s>> ''Penalty:'' -10 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 300>><div class="ulvendor"> [[Purchase|ArmorStore][$event7 to true, $cash-=300, $ownslleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //A heavy armor forged with leather and steel plates, ready to protect your most valuable assets.<br><br>Female fit.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 900>><center>''PRICE:'' $900</center><<else>><center>''Insufficient funds ($900)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event8 to true]]</div> <<if $cash gte 900>><div class="ulvendor"> [[Purchase|ArmorStore][$event8 to true, $cash-=900, $ownslhleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Armor added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto ArmorStore>> <<set $event8 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 14 pts <br> <<fadein 1s>> ''Penalty:'' -18 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 900>><div class="ulvendor"> [[Purchase|ArmorStore][$event8 to true, $cash-=900, $ownslhleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event8 to false>> <</if>> <<if $event9 is true>> <div class="row"> <div class="vendorinfonew"> //A high-tech durasteel protective garment that's able to completely deflect lighter calibers and considerably reduce damage taken from armor-piercing bullets. Colors may vary. <br><br>Female fit.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 2500>><center>''PRICE:'' $2500</center><<else>><center>''Insufficient funds ($2500)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event9 to true]]</div> <<if $cash gte 2500>><div class="ulvendor"> [[Purchase|ArmorStore][$event9 to true, $cash-=2500, $ownslcombat+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Armor added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto ArmorStore>> <<set $event9 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 21 pts <br> <<fadein 1s>> ''Penalty:'' -23 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 2500>><div class="ulvendor"> [[Purchase|ArmorStore][$event9 to true, $cash-=2500, $ownslcombat+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event9 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> //Coat your armor plates in a crustacean protective layer. Almost weightless. Might emit a vague smell of fish.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 1500>><center>''PRICE:'' $1500</center><<else>><center>''Insufficient funds ($1500)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event10 to true]]</div> <<if $cash gte 1500 and $combatsoak lte 26>><div class="ulvendor"> [[Purchase|ArmorStore][$event10 to true, $cash-=1500, $combatsoak=27, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Armor upgraded!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto ArmorStore>> <<set $event10 to true>> <</timed>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' +6 pts <br> <<fadein 1s>> ''Penalty:'' None<br> <</fadein>> <<fadein 2s>> ''Degrade level:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 1500 and $combatsoak lte 26>><div class="ulvendor"> [[Purchase|ArmorStore][$event10 to true, $cash-=1500, $combatsoak=27, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event10 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> //Replace your armor's original chest plates with second-grade DuraSteel covers made at Cyker's manufacturing plant in New Tokyo. // </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 3500>><center>''PRICE:'' $3500</center><<else>><center>''Insufficient funds ($3500)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|ArmorStore][$action15 to true, $event11 to true]]</div> <<if $cash gte 3500 and $combatsoak lte 29>><div class="ulvendor"> [[Purchase|ArmorStore][$event11 to true, $cash-=3500, $combatsoak=30, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Armor upgraded!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto ArmorStore>> <<set $event11 to true>> <</timed>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' +9 pts <br> <<fadein 1s>> ''Penalty:'' None<br> <</fadein>> <<fadein 2s>> ''Degrade level:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 3500 and $combatsoak lte 29>><div class="ulvendor"> [[Purchase|ArmorStore][$event11 to true, $cash-=3500, $combatsoak=30, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event11 to false>> <</if>> <<if $sellleather is true>> <div class="row"> <div class="vendorinfonew"> ''//Cyker's armorsmiths are always in need of refined leather.//'' </div> <div class="vendorbuynew"> <center>''OFFERED PRICE: $18/unit''</center> <center>''Owned:'' $leather units</center> <br> <<if $leather gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|ArmorStore][$sellleather to true, $cash+=18, $leather-=1, $removebutt to true]]</div> <div class="sellbutt ulvendorhalf"> [[Sell all|ArmorStore][$sellleather to true, $cash+=$leather*18, $leather=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> </div> </div> <<unset $sellleather>> <</if>> <<if $action gte 1 and $action lte 6>> <div class="vendorpicwalton"> <br><br><br><br> [img[$imgpath + "Stuff/repair.png"]] </div> <</if>> <<if $action is 1>> <div class="row"> <div class="vendorinfonew"> //Repairing a padded armor is a relatively easy task.// </div> <div class="vendorbuynew"> <<if $paddedsoak lte 4>> <<if $cash gte 30>><center>''REPAIR PRICE: $30''</center><<else>><center>''Insufficient funds! ($30)''</center><</if>> <br><br> <div class="smalltex"><br></div> <<if $cash gte 30>><div class="ulvendor"> [[Repair|ArmorStore][$paddedsoak to 5, $action to 1, $cash-=30]] </div><<else>><p class="ulvendorown">Repair</p><</if>> <</if>> <<if $paddedsoak is 5>> <center>''//Armor repaired!//''</center> <<addhours 1>> <<set $daycount+=10>> <br><br> <div class="smalltex"><br></div> <p class="ulvendorown">Repair</p> <</if>> </div> </div> <<set $action to 0>> <</if>> <<if $action is 2>> <div class="row"> <div class="vendorinfonew"> //Repairing a leather armor is a relatively easy task.// </div> <div class="vendorbuynew"> <<if $leathersoak lte 9>> <<if $cash gte 50>><center>''REPAIR PRICE: $50''</center><<else>><center>''Insufficient funds! ($50)''</center><</if>> <br><br> <div class="smalltex"><br></div> <<if $cash gte 50>><div class="ulvendor"> [[Repair|ArmorStore][$leathersoak to 10, $action to 2, $cash-=50]] </div><<else>><p class="ulvendorown">Repair</p><</if>> <</if>> <<if $leathersoak is 10>> <center>''//Armor repaired!//''</center> <<addhours 1>> <<set $daycount+=10>> <br><br> <div class="smalltex"><br></div> <p class="ulvendorown">Repair</p> <</if>> </div> </div> <<set $action to 0>> <</if>> <<if $action is 3>> <div class="row"> <div class="vendorinfonew"> //Repairing a heavy leather armor is a tedious task.// </div> <div class="vendorbuynew"> <<if $hleathersoak lte 13>> <<if $cash gte 50>><center>''REPAIR PRICE: $60''</center><<else>><center>''Insufficient funds! ($60)''</center><</if>> <br><br> <div class="smalltex"><br></div> <<if $cash gte 60>><div class="ulvendor"> [[Repair|ArmorStore][$hleathersoak to 14, $action to 3, $cash-=60]] </div><<else>><p class="ulvendorown">Repair</p><</if>> <</if>> <<if $hleathersoak is 14>> <center>''//Armor repaired!//''</center> <<addhours 2>> <<set $daycount+=20>> <br><br> <div class="smalltex"><br></div> <p class="ulvendorown">Repair</p> <</if>> </div> </div> <<set $action to 0>> <</if>> <<if $action is 4>> <div class="row"> <div class="vendorinfonew"> //Repairing a combat armor is expensive - the smith needs to replace the damaged kevlar plates all together.// </div> <div class="vendorbuynew"> <<if $combatsoak lte 20>> <<if $cash gte 250>><center>''REPAIR PRICE: $250''</center><<else>><center>''Insufficient funds! ($250)''</center><</if>> <br><br> <div class="smalltex"><br></div> <<if $cash gte 250>><div class="ulvendor"> [[Repair|ArmorStore][$combatsoak to 21, $action to 4, $cash-=250]] </div><<else>><p class="ulvendorown">Repair</p><</if>> <</if>> <<if $combatsoak is 21>> <center>''//Armor repaired!//''</center> <<addhours 2>> <<set $daycount+=20>> <br><br> <div class="smalltex"><br></div> <p class="ulvendorown">Repair</p> <</if>> </div> </div> <<set $action to 0>> <</if>> <<if $action is 5>> <div class="row"> <div class="vendorinfonew"> //Repairing a DuraPlate Combat Armor is very expensive - the smith needs to completely replace any damaged plates.// </div> <div class="vendorbuynew"> <<if $durasoak lte 34>> <<if $cash gte 2500>><center>''REPAIR PRICE: $2500''</center><<else>><center>''Insufficient funds! ($2500)''</center><</if>> <br><br> <div class="smalltex"><br></div> <<if $cash gte 2500>><div class="ulvendor"> [[Repair|ArmorStore][$durasoak to 35, $action to 5, $cash-=2500]] </div><<else>><p class="ulvendorown">Repair</p><</if>> <</if>> <<if $durasoak is 35>> <center>''//Armor repaired!//''</center> <<addhours 2>> <<set $daycount+=20>> <br><br> <div class="smalltex"><br></div> <p class="ulvendorown">Repair</p> <</if>> </div> </div> <<set $action to 0>> <</if>> <<if $action is 6>> <div class="row"> <div class="vendorinfonew"> //Repairing a Combat Weave Armor is very expensive - the smith needs to apply a nanite-induced adhesive that's only produced in the labs on the Mastersphere.// </div> <div class="vendorbuynew"> <<if $weavesoak lte 22>> <<if $cash gte 2000>><center>''REPAIR PRICE: $2000''</center><<else>><center>''Insufficient funds! ($2000)''</center><</if>> <br><br> <div class="smalltex"><br></div> <<if $cash gte 2000>><div class="ulvendor"> [[Repair|ArmorStore][$weavesoak to 23, $action to 6, $cash-=2000]] </div><<else>><p class="ulvendorown">Repair</p><</if>> <</if>> <<if $weavesoak is 23>> <center>''//Armor repaired!//''</center> <<addhours 1>> <<set $daycount+=10>> <br><br> <div class="smalltex"><br></div> <p class="ulvendorown">Repair</p> <</if>> </div> </div> <<set $action to 0>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action2 is false>>[[Browse armors|ArmorStore][$action2 to true, $action3 to false, $action4 to false, $action to 0, $action6 to false]]<<else>><p class="usedpass">Browse armors</p><</if>> <<if $action4 is false>>[[Repair armor|ArmorStore][$action4 to true, $action2 to false, $action3 to false, $action5 to false, $action6 to false, $action to 0]]<<else>><p class="usedpass">Repair armor</p><</if>> <<if $action6 is false>>[[Upgrade armor|ArmorStore][$action6 to true, $action2 to false, $action3 to false, $action5 to false, $action4 to false, $action to 0]]<<else>><p class="usedpass">Upgrade armor</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $sellleather isnot true>>[[Sell leather|ArmorStore][$sellleather to true, $action to 10, $action4 to false, $action2 to false, $action3 to false, $action5 to false, $action6 to false]] <<else>><p class="usedpass">Sell leather</p><</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $removebutt to false>> <</nobr>><<nobr>> <<set $descroll to random(1, 3)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <<if $action10 is true>><<include MainThreatEngine>><</if>> <<if $action10 is false>><<include MainAffectEngine>><</if>> <<if $masterfilth lte 4>><<set $chance-=10>><</if>> <<if $masterfilth lte 14>><<set $chance-=10>><</if>> <<if $masterhealth lte 9 and $scarefactor lte 1 and $masterlove gte 20 and $sorry isnot true>><<set $chance+=60>><</if>> <<if $masterlove lte 9 and $willpower gte 20>><<set $chance-=35>><</if>> <<if $masterlove gte 65>><<set $chance+=10>><</if>> <<if $masterlove gte 80>><<set $chance+=50>><</if>> <<if $masterlove gte 90>><<set $chance+=20>><</if>> <<if $traitnymfo gte 70 and $scarefactor lte 2>><<set $chance+=70>><</if>> <<if $happiness gte 50>><<set $chance+=10>><</if>> <<if $kind gte 60>><<set $chance+=10>><</if>> <<if $hygiene lte 9 and $masterlove gte 10>><<set $chance+=15>><</if>> <<if $bathroom is 1>><<set $chance-=10>><</if>> <<if $bathroom is 3>><<set $chance+=5>><</if>> <<if $bathroom is 4>><<set $chance+=18>><</if>> <<if $masterlove gte 20 and $girlid is 13 and $scarefactor lte 2 and $likesadist lte 29 and $action gte 3 and $masterlove lte 74 and $action10 is false>><<set $chance to random(5, 56)>><<set _catspec to true>><</if>> <<if $action is 0>> <<if $bathroom is 1>> You’re inside your run-down bathroom. It's covered in a nauseating squalor; water-damaged floorboards, leaking pipes, and embedded grime from decades of neglect. <br><br>The deteriorated atmosphere makes you reluctant to stay here for any longer than what is absolutely necessary. <</if>> <<if $bathroom is 2>>You’re inside your bathroom. It's a simple but clean lavatory with a small shower cabin. It has all the necessary equipment installed: a new faucet, a polished mirror with a cabinet, and three hangers for clothes and bath towels. <</if>> <<if $bathroom is 3>> You’re standing inside your luxurious bathroom. Dimmed lights, visually eye-pleasing decorations, and scented candles all add to a meditative atmosphere that's perfect for anyone in need of rejuvenation. <br><br> Bathing in this bathroom will give you small ''Stamina point'' bonus each day.<</if>> <<if $bathroom is 4>>You’re rejoicing inside your magnificent bathroom. Scented candles, lavishly decorated mirrors and an enormous bathtub stand ready to please, unwind and thrill every visitor to your home. <br><br> Bathing in this bathroom will give you a ''Stamina point'' bonus and heal your ''Health'' by a small amount. The surrounding opulence will also boost persuasion attempts when trying to persuade NPCs to take a bath with you.<</if>> <<if $mcautoshower is true>> <br><br> ''AUTO SHOWER ENABLED!''<br> //You're currently spending 12 minutes taking a shower at the start of each new day.// <</if>> <</if>> <<if $action is 1>> <<addmins 18>> <<set $daycount+=3>> <<if $bathroom is 1>> <<if $descroll is 1>>You're forced to endure a cold shower today as the water takes too long to get warm. It’s over in less than three minutes and leaves you feeling at least somewhat refreshed. <br><br>The unpleasant experience costs one <b>Stamina point!</b> <<set $masterfilth=40>><<set $stampoints-=1>><<if $stampoints lte 0>><<set $stampoints=1>><</if>><</if>> <<if $descroll is 2>> The water refuses to turn clear, forcing you to wash in the rusty slur that your century-old pipes have collected during its lifetime. You’re clean-ish, but a faint smell of metal will surround you for the rest of the day. <<set $masterfilth=33>><</if>> <<if $descroll is 3>> You take a quick shower that leaves a refreshing feeling of cleanliness. Another minute under the nozzle would have made it even better, but the surrounding dilapidation forces you to leave the room as soon as possible. <<set $masterfilth=50>><</if>> <</if>> <<if $bathroom is 2>> <<if $descroll is 1>>You take a long shower that washes away all grime and sweat from your body. The 30 minute-session leaves you feeling refreshed and clean, ready to take on <<if $daycount gte 200>>tonight's<<else>>today's<</if>> duties with a rejuvenated spirit. <</if>> <<if $descroll is 2>>You enter the shower and let hot water stream down over your head for almost thirty minutes. The hot fumes peel away all grime from your body and leave you feeling refreshed and clean. <</if>> <<if $descroll is 3>>You reward yourself with a long, hot shower that leaves a feeling of rejuvenation and clarity.<</if>> <br><br> You have regained ''2 Stamina points''! <<if $masterhealth lte $mastermaxhealth>><<set $masterhealth+=1>><</if>> <<set $stampoints+=2>> <<set $masterfilth=60>> <</if>> <<if $bathroom is 3>> <<if $descroll is 1>>You place yourself in the bathtub and drift away in your own thoughts - regaining some focus and strength while lying soaked with hot, steaming water. <</if>> <<if $descroll is 2>>You close your eyes and drift away in a delightful solitude after placing yourself in the steaming bathtub. It feels like you’re floating in an endless space of tranquility, and you let the hot water peel away every piece of grime on your body. <</if>> <<if $descroll is 3>>The hot bath is like a woman’s womb – moist, pleasant and enjoyable. You drift away in your seclusion and have time to think things through during the long session you spend submerged in water.<</if>> <br><br> After half an hour, you get up feeling refreshed and clean! <br><br> <b>You have regained ''4 Stamina points'' and ''2 Health points''!</b> <<set $masterfilth+=70>> <<set $stampoints+=4>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <<if $masterhealth lte $mastermaxhealth>><<set $masterhealth+=2>><</if>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $bathroom is 4>> <<addmins 12>> <<set $daycount+=2>> <<if $descroll is 1>>The long bath is a pleasant and enjoyable experience – you stretch out in the large steel bathtub and drift away in your own thoughts – surely helped by the scented candles, which bless you with a semi-psychedelic relaxation as they emit their vapors all over the bathroom.<</if>> <<if $descroll is 2>>This must be as close to heaven as you can get – steaming, hot water and scented, tryptamine-infused candles working in unison to flush out from your body both physical and mental grime.<</if>> <<if $descroll is 3>>You enter the spacious steel bathtub and drift away as the bubbling, aroma-soaked waters start to clean your body. The experience is almost comparable to having sexual intercourse with a young woman. Wonderful! <</if>> <br><br> After half-an-hour has passed, you get up feeling very refreshed and mentally sharp!<br><br> <b>You have regained ''6 Stamina Points'' and ''4 Health points''!</b> <<set $masterfilth=75>> <<set $masterhealth+=4>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth=$mastermaxhealth>><</if>> <<set $stampoints+=6>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <</if>> <</if>> <<if $action is 2>> With what kind of attitude do you summon $girlname to your bathroom?<br><br> <<if $scarefactor gte 2>><b>//Note! You’ve recently done something that has upset $girlname, which makes all persuasion attempts much more difficult.//</b><</if>> <</if>> <<if $action is 3 or $action is 4>> <<if $action is 3>> <<if $slavehere isnot true>> You shove $girlname toward the bathroom and command her: <<else>> You glare dominantly at your _callit and command her: <</if>><br><br> <</if>> <<if $action is 4>> <<if $slavehere isnot true>> You summon $girlname to your bathroom and ask her: <<else>> You smile at your _callit and say: <</if>> <br><br> <</if>> <<if $action is 3>> // <<if $bathroom lte 2>> <<if $slavehere isnot true>> <<if $descroll2 is 1>>Make yourself ready. You're gonna perform your cleaning duties. On your master's body. Get undressed<<if $age lte 19>> and put that teenage hiney of yours inside the shower cabin<</if>>!<</if>> <<if $descroll2 is 2>>Take your clothes off and get in the shower. Now!<</if>> <<if $descroll2 is 3>>It’s time to perform your cleaning duties. Master is filthy. Come on. Get that butt naked and step into the shower.<</if>> <<if $descroll2 is 4>>You’re gonna make your master clean. Time to hit the shower!<</if>> <<if $descroll2 is 5>>It's time to make your master clean, $girlname! Get in the shower! <<if $age lte 19>>I hope your young body won't give me a raging hardon. You know what'll happen then!<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Right on time. My obedient little fuck-toy, and personal cleaner. Get inside!<</if>> <<if $descroll2 is 2>>Ahh.. An obedient little cunt. Get inside. Now.<</if>> <<if $descroll2 is 3>>Well look who's here. Yes. Get inside. Now.<</if>> <<if $descroll2 is 4>>Yes, you're gonna make your master really clean. And that tongue of yours is doin' all the work.<</if>> <<if $descroll2 is 5>>Yes, we're gonna have a juicy time together. And that tongue of yours'' do all the work. Get in!<</if>> <</if>> <</if>> <<if $bathroom gte 3>> <<if $slavehere isnot true>> <<if $descroll2 is 1>>Get your <<if $age lte 19>>teenage<<else>>little<</if>> ass in the bathtub, you’re gonna work your master’s body and make it sparkling clean!<</if>> <<if $descroll2 is 2>>I want your little ass in the tub. It’s time to clean your master.<</if>> <<if $descroll2 is 3>>Get in the bath with me, _callit. I need to get myself cleaned.<</if>> <<if $descroll2 is 4>>I want your hands working my body. I need to get clean. Get in the fucking tub right now!<</if>> <<if $descroll2 is 5>>You’re gonna give your master a luxury treatment. Do your _callit duties and get in the tub. Now!<</if>> <<else>> <<if $descroll2 is 1>>My obedient little $girlname. Yes. Time to perform your duties. Get in the tub!<</if>> <<if $descroll2 is 2>>Oh look what we got here. My favorite little fuck-toy. Get in.<</if>> <<if $descroll2 is 3>>Oh, if it isn't my favorite little cunt. I was just about to fetch you. I've missed that tongue of yours. Get in!<</if>> <<if $descroll2 is 4>>Yes. Get in. Now!<</if>> <<if $descroll2 is 5>><<if $naked isnot true>>Yes. Lose those panties and get in the tub, cunt.<<else>>Oh, my obedient little whore. All naked and ready. Yes, get in!<</if>><</if>> <</if>> <</if>> // <</if>> <<if $action is 4>> // <<if $bathroom lte 2>> <<if $slavehere isnot true>> <<if $descroll2 is 1>>You wanna hit the shower with me?<</if>> <<if $descroll2 is 2>>Hey, $girlname, let’s get in the shower together.<</if>> <<if $descroll2 is 3>>You want to take a shower with me?<</if>> <<if $descroll2 is 4>>Let’s take a shower together. It'll go grab some soap.<</if>> <<if $descroll2 is 5>>I think it's time for us to take a shower together. Follow me (smile).<</if>> <<else>> <<if $descroll2 is 1>>Oh that would be lovely. Sure.<</if>> <<if $descroll2 is 2>>Fantastic. Yes. I'd like that.<</if>> <<if $descroll2 is 3>>Wonderful. Let's get inside. I so need to get ourselves a tub.<</if>> <<if $descroll2 is 4>>Fantastic. Just the person I was looking for. I'd very much like that.<</if>> <<if $descroll2 is 5>>How obedient of you. Sure. Get in! Ladies first.<</if>> <</if>> <</if>> <<if $bathroom gte 3>> <<if $slavehere isnot true>> <<if $descroll2 is 1>>Lets grab a nice, long bath together. Come with me.<</if>> <<if $descroll2 is 2>><<if $girlid isnot 18>>Hey, what about a bath? I'll make it ready.<<else>>I know you tribalists like to skinny-dip in secluded springs… But this is the best I can do. A nice, warm bath. With me. What do you say?<<set _saidreb to true>><</if>><</if>> <<if $descroll2 is 3>>Alright, I think both of us would feel good after a long, hot bath. I'll ready the water.<</if>> <<if $descroll2 is 4>>Let's share a bath together. <<if $age lte 19 and $masterage gte 40 and $masterlove lte 49>>I know I'm old enough to be your father and all that so I understand if it's awkward.<</if>> <</if>> <<if $descroll2 is 5>>How do you fancy a long, hot bath… together? <<if $age lte 19 and $masterage gte 40 and $masterlove lte 49>>If you're feeling up for hittin' the tub with an old guy like me that is.<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Oh, I can't think of a better way to make this day perfect.<</if>> <<if $descroll2 is 2>>Wonderful. Yes, let's get inside.<</if>> <<if $descroll2 is 3>>Of course, that'd be lovely. Let's get inside. I love this tub!<</if>> <<if $descroll2 is 4>>How thoughtful of you. Haha, you make me so horny. Let's jump in.<</if>> <<if $descroll2 is 5>>You're a mind reader $girlname. Sure, let's hop in.<</if>> <</if>> <</if>> // <</if>> <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $slavehere isnot true>> $girlname is an obedient sex <<if _npc.status lte 3>>slave<<else>>partner<</if>> and doesn’t object to your<<if $action is 3>> command<<else>> suggestion<</if>>. <<else>> $girlname nods obediently and readies herself. <</if>> <br><br> /* ENTER SCENES */ <<if $bathroom is 1>><<set $pic to 80>> <</if>> <<if $bathroom is 2>><<set $pic to 80>><</if>> <<if $bathroom gte 3>><<set $pic to 83>><</if>> <<if $action is 3 and $likesadist gte 40>> <<if $descroll is 1>>Your dominating personality turns the girl on and she utters submissively:<</if>> <<if $descroll is 2>>You turn the girl on with your dominating personality.<</if>> <<if $descroll is 3>>The girl likes your dominance and starts to wiggle her naked butt as she walks toward the <<if $bathroom lte 2>>shower<<else>>bathtub<</if>>. She turns her head and smiles at you:<</if>> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Of course! I’m ready to serve you in any way you want.<</if>> <<if $descroll3 is 2>>I’m gonna use every part of my body to clean you, $callname.<</if>> <<if $descroll3 is 3>>Sure, $callname. And I’m certain you’ll punish me really hard if I fail to get you spotless, right?<</if>> <<if $descroll3 is 4>>I’m ready to serve you, $callname! Gladly.<</if>> <<if $descroll3 is 5>>Let me lick your entire body clean. It must be oozing with pussy-juice and other fluids from when you fucked me last time. I’m ready whenever you are, $callname.<</if>> // <<set $arousal+=2>> <<set $humiliation+=1>> <</if>> <<if $action is 3 and $likesadist lte 39>> <b>$girlname:</b> // <<if $slavehere isnot true>> <<if $descroll3 is 1>>Of course $callname, I’m always ready to serve you in any way possible.<</if>> <<if $descroll3 is 2>>Yes, $callname! I’m ready.<</if>> <<if $descroll3 is 3>>I… I’m always ready to clean my master’s body. Just tell me what to do.<</if>> <<if $descroll3 is 4>>Of… Of course. Just tell me what to do.<</if>> <<if $descroll3 is 5>>Of course, $callname, I’m… I'm always ready to make you satisfied in any way you want.<</if>> <<else>> <<if $descroll3 is 1>>Of course, $callname.<</if>> <<if $descroll3 is 2>>I… I… I will… Thank you, $callname.<</if>> <<if $descroll3 is 3>>Oh… Yes. I will, right away.<</if>> <<if $descroll3 is 4>>My pleasure… $callname.<</if>> <<if $descroll3 is 5>>It's my pleasure, $callname.<</if>> <</if>> // <</if>> <<if $action is 4>> <b>$girlname:</b> // <<if $slavehere isnot true>> <<if $descroll3 is 1>>Yes of course, $callname.<</if>> <<if $descroll3 is 2>>You sound so kind, $callname. I’m always happy to share the water with you.<</if>> <<if $descroll3 is 3>>I’m always interested in serving you, $callname. I’m ready whenever you are.<</if>> <<if $descroll3 is 4>>Of course, $callname. Your suggestion sounds fantastic as always.<</if>> <<if $descroll3 is 5>>You don’t have to ask me, $callname. I’m always happy to… to serve you, even in the bathroom. In any way you wish.<</if>> <<else>> <<if $descroll2 is 1>>As I said, $callname. I'm ready. Let's get this started.<</if>> <<if $descroll2 is 2>>(Smile)<</if>> <<if $descroll2 is 3>>(Submissive smile)<</if>> <<if $descroll2 is 4>>Of course… (Submissive smile)<</if>> <<if $descroll2 is 5>>Right away, $callname (Smile).<</if>> <</if>> // <</if>> <br><br> <</if>> <<if $chance gte 1 and $willpower gte 1>> /* ENTER SCENES */ <<if $bathroom is 1>><<set $pic to 80>> <</if>> <<if $bathroom is 2>><<set $pic to 80>><</if>> <<if $bathroom gte 3>><<set $pic to 83>><</if>> <<set $sorry to true>> <<if $action is 3 and $likesadist lte 39>> <<set $humiliation+=1>> <<set $masterlove-=1>> <<set _mani to true>> <<include Success>> <br><br> <<if $descroll is 1>>You succeed in dominating girl enough to make her uncertain and bewildered – which results in her acceptance of your proposal, although with an awkward and lingering reluctancy. <</if>> <<if $descroll is 2>>You succeed in dominating the girl and she agrees to your proposal. An air of uneasiness and hesitation conceals if she’s genuinely aroused by the thought of a joint session, however, but it doesn’t stop her from readying herself <<if $bathroom lte 2>>for the shower<<else>>for the bathtub<</if>>.<</if>> <<if $descroll is 3>>She's distraught by your words but fails to give a confident answer back. This eventually makes her succumb and agree to your proposal.<</if>> <br><br> <<if $descroll is 3>> <b>$girlname:</b> // <<if $descroll3 is 1>>Yeah, okay. <<if $willpower gte 10>>But you don’t have to sound so rude.<<else>>If… If you say so (faint sobbing).<</if>><</if>> <<if $descroll3 is 2>>Well… if you say so…<</if>> <<if $descroll3 is 3>>Okay, okay. <<if $willpower gte 10>>Just take it easy. You don’t have to sound so dominant.<<else>>I'll do it.<</if>><</if>> <<if $descroll3 is 4>>Alright (long sigh)… Sure.<</if>> <<if $descroll3 is 5>><<if $willpower gte 10>>Take it easy, man! I’ll do it. Just… just don’t command me like that, please.<<else>>Please, don't hurt me. I'll do as you say, $callname.<</if>><</if>> // <</if>> <</if>> <<if $action is 4>> <<set $arousal+=1>> <<set _charm to true>> <<include Success>> <br><br> <<if $masterlove gte 20 and $scarefactor lte 1>> <<if _catspec isnot true>> <<if $descroll is 1>>The girl seems genuinely excited about taking a <<if $bathroom lte 2>>shower<<else>>bath<</if>> with you and responds with positive words: <</if>> <<if $descroll is 2>>There is no hesitation as the girl agrees to your proposal. Her tone even suggests that she’s looking forward to sharing a <<if $bathroom lte 2>>shower<<else>>bath<</if>> with you. <</if>> <<if $descroll is 3>>The girl agrees, without showing any signs of hesitation.<</if>> <<else>> The girl agrees, without any noticeable hesitation. It is her duty, after all. <</if>> <br><br> <b>$girlname:</b> // <<if $masterhealth lte 9>> <<if $descroll3 is 1>>Sure. And you'll need some tending to as well. You're seriously hurt. <<if $girlid is 13>>That wound there might get infected if you don’t let me take a lot at it.<</if>> <</if>> <<if $descroll3 is 2>>Sure. Let me help you with all that blood. You're really hurt.<</if>> <<if $descroll3 is 3>>Of course, I'll help you. You look almost dead. Let me take care of that blood. <<if $girlid is 13>>Oh. It looks like you've severed a tendon in your arm here. We need to inject some nanites if you want that to heal properly.<</if>> <</if>> <<if $descroll3 is 4>>Sure. That looks painful. You're seriously hurt. Don’t you have a tendstim somewhere?<</if>> <<if $descroll3 is 5>>Yeah, let's clean you up. Then you'll some stitches. Here. Let me help. Get in.<</if>> <<else>> <<if $girlid isnot 13>> <<if $descroll3 is 1>>Sure! That’d be lovely!<</if>> <<if $descroll3 is 2>>I’d really like that. Let’s do it. <<if _saidreb is true>>I'm not technically a tribalist, but… okay.<</if>> <</if>> <<if $descroll3 is 3>>Sure, why not? I could use a relaxing break. <<if _saidreb is true>>But how many times do I have to tell you? I'm not a tribalist. I'm a second waver.<</if>> <</if>> <<if $descroll3 is 4>>That’d be great. Let me just pee first, okay?<</if>> <<if $descroll3 is 5>>That’d be wonderful. Let’s do it.<</if>> <<else>> <<if $descroll lte 2>>Sure. After you.<</if>> <<if $descroll is 3>>Let me just prepare some towels. I'm ready in a minute.<</if>> <<if $descroll gte 4>>Ehm, of course. <<if $naked is true>>I'm naked and ready.<<else>>Let me just take my clothes off and I'll be ready.<</if>><</if>> <</if>> <</if>> // <</if>> <<if $masterlove gte 20 and $scarefactor gte 2>> <<if $descroll is 1>>The girl seems interested in sharing <<if $bathroom lte 2>>the shower<<else>>the bathtub<</if>> with you, but she’s still noticeably impacted by your recent cruelty toward her. <</if>> <<if $descroll is 2>>Despite your recent cruelty toward $girlname, she responds with an accepting tone and agrees to your proposal.<</if>> <<if $descroll is 3>>The girl agrees to take a <<if $bathroom lte 2>>shower<<else>>bath<</if>> with you. But her tone is still a bit offish due to your recent behavior. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Okay, I’ll do it. But don’t do anything stupid, okay? <</if>> <<if $descroll3 is 2>>I’m still mad at you, but I’ll do it. Just don’t let it take too long.<</if>> <<if $descroll3 is 3>>I’m still upset, but I’ll do it. I really need to wash myself.<</if>> <<if $descroll3 is 4>>I’m just gonna pee, then I’m ready. Don’t try anything stupid, okay?<</if>> <<if $descroll3 is 5>>Well… Okay. I’ll do it. But I’m still mad at you, so don’t think I’m just gonna pretend that nothing happened.<</if>> // <</if>> <<if $masterlove lte 19>> Your persuasion attempt is successful - $girlname agrees to take a <<if $bathroom lte 2>>shower<<else>>bath<</if>> with her master, despite the lackluster respect between the two of you. <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Well, okay. Sure. (Nervous smile)<</if>> <<if $descroll3 is 2>>Sure, okay. I’ll give it a chance.<</if>> <<if $descroll3 is 3>>Sure, why not? I could use a relaxing break.<</if>> <<if $descroll3 is 4>>I guess we could try it. But don’t do anything stupid, okay?<</if>> <<if $descroll3 is 5>>Alright, I’ll do it. Together with you. It could be nice, just don’t do anything stupid.<</if>> // <</if>> <</if>> <</if>> <<if $chance lte 0 and $willpower gte 1>> <<set $arousal-=1>> <<if $action is 3>> <<set _mani to true>> <<include Fail>> <br><br> <<if $willpower gte 25>> <<if $descroll is 1>>The girl crosses her arms and gives you a defiant stare in response to your words.<</if>> <<if $descroll is 2>>The girl shakes her head and looks at you with defiance and disdain. Your demeaning attitude didn’t have the effect you thought it would.<</if>> <<if $descroll is 3>>Your words upset the girl, who looks at you defiantly. She's not agreeing to your proposal.<</if>> <<else>> <<if $descroll is 1>>Your demeaning attitude scares the girl. She looks at you with tear-bulging eyes but finds enough mental strength to turn your proposal down.<</if>> <<if $descroll is 2>>The girl takes a step back and looks at you with fear. She doesn’t know what to say at first but finds enough strength to turn your demeaning suggestion down. <</if>> <<if $descroll is 3>>Your demeaning approach scares the girl, there's no question about it, but she's still strong enough to turn your decision down.<</if>> <</if>> <br><br> <<if $willpower lte 39>> <b>$girlname:</b> // <<if $descroll3 is 1>>No. I won’t do it! Sorry, but that's just the way it is.<</if>> <<if $descroll3 is 2>>No… Sorry, I’m not in the mood for it right now.<</if>> <<if $descroll3 is 3>>No, please. I don’t feel like it. I hope you can respect that.<</if>> <<if $descroll3 is 4>>I don’t like it when you try to command me. So, the answer’s no. Okay?<</if>> <<if $descroll3 is 5>><<if $girlid is 1>>The Timberlord tried that with me once. The thought sickens me. The answer's no.<<else>>I won’t do it. It just sounds so disgusting when you say it like that.<</if>><</if>> // <</if>> <<if $willpower gte 40>> <b>$girlname:</b> // <<if $girlid isnot 13>> <<if $descroll3 is 1>>Are you fucking serious? No way! <<if _saidreb is true>>And I'm not a fucking tribalist, okay!<</if>> <</if>> <<if $descroll3 is 2>>In your dreams man! Just fucking leave me alone, okay?<</if>> <<if $descroll3 is 3>>Woow... Hold your horses. You’re not gonna get me under the water if you speak to me like that.<</if>> <<if $descroll3 is 4>><<if $girlid is 2>>No way, this isn’t a jungle swim. It's a crammed bathroom. I'll not do it! Especially not when you have such a rude attitude!<<else>>No fucking way. I won’t do it!<</if>> <</if>> <<if $descroll3 is 5>><<if $girlid is 2>><<if _saidreb is true>>Yeah, that's true, we<<else>>We<</if>> took showers in the waterfalls together in the wild, when I used to live there. But I’ll not cram myself in here with you. Dream on!<<else>>Never! It won’t happen. Just leave me alone.<</if>><</if>> <<else>> <<if $descroll lte 2>>Certainly not if you have that attitude. I have more important chores to attend to. Good bye.<</if>> <<if $descroll is 3>>I'm just gonna close the door behind me. That attitude will not get you anywhere. I'll be in the kitchen.<</if>> <<if $descroll gte 4>>Haha, I'm not some broken, teenage slut that you can command in whatever way you want. I'll be in the living room.<</if>> <</if>> // <</if>> <</if>> <<if $action is 4>> <<set _charm to true>> <<include Fail>> <br><br> <<if $descroll is 1>>The girl's clearly not interested, despite your casual suggestion.<</if>> <<if $descroll is 2>><<if $bathroom lte 2>>The girl is not interested in sharing a shower right now<<else>>The girl's not interested in taking a bath with her master right now<</if>>.<</if>> <<if $descroll is 3>>You get no positive response, despite your choice of careful words.<</if>> <br><br> <<if $masterlove lte 9>> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $willpower lte 29>><<set $descroll3+=1>><</if>> <b>$girlname:</b> // <<if $descroll3 lte 1>>You must be stupid to think I’d like to <<if $bathroom lte 2>>go inside that chamber<<else>>climb into that tub<</if>> together with you… a sick, fucking pervert! <</if>> <<if $descroll3 is 2>>You make me nauseous. I’d never agree to something like that. Just leave me alone, you sicko!<</if>> <<if $descroll3 is 3>>Ehm. No. Never. Not with you.<</if>> <<if $descroll3 is 4>>You… (Shakes head). No… just… Leave me alone, please.<</if>> <<if $descroll3 gte 5>>I’ll never sink to that… a degrading act. After what you’ve done to me.<</if>> // <</if>> <<if $masterlove gte 10>> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $willpower lte 29>><<set $descroll3+=1>><</if>> <b>$girlname:</b> // <<if $descroll3 lte 1>>Ehm, No. Honestly, I’m not interested. I’d rather just do it myself. <</if>> <<if $descroll3 is 2>>Haha, no. You have to use your own hands to clean yourself, okay?<</if>> <<if $descroll3 is 3>>No. I’m not interested. I’m just gonna leave you alone now, okay?<</if>> <<if $descroll3 is 4>>I’m sorry but… but I don’t feel like it right now. I hope you respect that. I’m gonna go back, to what I was doing…<</if>> <<if $descroll3 gte 5>>I’m really sorry but I just can’t. I’m not comfortable with that. Not right now.<</if>> // <</if>> <</if>> <br><br> //<b>$girlname refuses! You can try to persuade her again tomorrow.</b>// <<set $refuseshower to true>> <<set $defcount+=2>> <<set $action to 0>> <<if $action10 is true>><<set $masterlove-=1>><</if>> <</if>> <</if>> <<if $action is 5>> <<if $action1 is false and $action2 is false and $action3 is false and $action4 is false and $action5 is false and $action6 is false>> <<addmins 30>> <<set $daycount+=5>> <<set $hygiene=70>> <<if $bathroom is 1>> You manage to get the water spurting out from the shower nozzle above your head after hitting the pipes a few times.<br><br> <<if $descroll is 1>> The two of you then cram yourselves together in the corner that supposedly acts as a shower in your rundown bathroom. <</if>> <<if $descroll is 2>>It’s nice to stand next to $girlnames shivering<<if $body lte 2>>, teenage<</if>> body – in contrast to the filthy floor beneath your feet, that’s slippery brownish from chunks of grime.<</if>> <<if $descroll is 3>>The cramp corner underneath the leaky spigot becomes a temporary sanctuary for the two of you – as the lukewarm water starts to wash away the grime from your naked bodies.<</if>> <</if>> <<if $bathroom is 2>> After undressing and waiting for the water to get the right temperature, you walk inside your shower cabin together with $girlname.<br><br> <<if $descroll is 1>>It's a wonderful feeling when the warmth rinses away the filth from your naked bodies and release the muscle tensions in your back. $girlname stands next to you and has begun to wash her face and breasts with a chunk of soap.<</if>> <<if $descroll is 2>>A relief of warmth starts to stream down over the two of you inside the small shower chamber. The girl’s <<if $body lte 2>>teenage<</if>> body stands just a couple of inches away, and it’s hard to conceal your swelling penis as it responds to her presence. <</if>> <<if $descroll is 3>> Both of you let out a sigh of relief as the hot water starts streaming down over your naked bodies. It’s a godly relief that even makes you forget the presence of your female companion, who’s started to wash her groin and <<if $body lte 2>>petite<</if>> breasts with a chunk of soap. <</if>> <</if>> <<if $bathroom gte 3>> You have no hurry undressing, as it takes a couple of minutes for the tub to fill up with water. After checking your beard in the mirror and observe how your _callit loosens her hair and adds a few drops of essential oils to the bath, the two of you climb into the oozing bubbles.<br><br> <<if $descroll is 1>>After you’ve placed yourself comfortably on the right end of the bathtub, you watch as $girlnames naked<<if $body lte 2>>, teenage<</if>> body descends into the water and places itself on the opposite side. As your muscles start to relax, you notice with growing arousal how your female companion also smears her upper body in essential oils, making her shimmer like an elven princess.<</if>> <<if $descroll is 2>>As the two of you place yourselves on opposite sides of the bathtub, you manage to forget about your young companion for a moment, and drift away in a tranquil meditation created by the hot water.<</if>> <<if $descroll is 3>>After you’ve placed yourselves in the hot water, $girlname also starts to smear her body with the essential oils, probably trying to get as much positive stimulation as possible from this <<if $masterlove lte 39>>ordeal<<else>>wonderful session<</if>> you asked her to participate in. <br><br>Watching her shimmering breasts and naked belly catapults you into a throbbing lustfulness that’s hard to conceal when your hardon rises like an ascending iceberg from underneath the surface. <</if>> <</if>> <</if>> <<if $action1 is true>> <<addmins 18>> <<set $daycount+=3>> <<if $bathroom lte 2>><<set $pic to 81>><<else>><<set $pic to 82>><</if>> <<if $action10 is true>> <<if $likesadist lte 29 and $willpower gte 40>><<set $scarefactor+=1>><</if>> <b>You:</b> // <<if $descroll3 is 1>>Take the soap and clean my body. Do it properly or I’ll have to punish you. And trust me, you don’t want me doin' that.<</if>> <<if $descroll3 is 2>>I want your little hands to start working my body. Get me really clean and you'll avoid punishment.<</if>> <<if $descroll3 is 3>>Clean my body really good. Take the soap! <<if $body lte 1>>I want your tiny hands working every part of me. You understand?<</if>><</if>> <<if $descroll3 is 4>>Girl! Wash away my filth. Get your hands working!<</if>> <<if $descroll3 is 5>>I want your hands working all over my body. Take the soap and make me clean. And no fucking half-measures now, understood?<</if>> // <br><br> <<set $chance+=20>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 14>> <<if $descroll is 1>>The girl succumbs to your dominating words and starts to rub your back, arms, and lower body with shivering hands. It’s obvious she’s forced to do something that she doesn’t like – her motions are stiff and not thorough at all. <br><br>You’re at least a bit cleaner than before. <</if>> <<if $descroll is 2>>$girlname surrenders and starts rubbing your body with a sponge, making sure that she doesn’t miss any larger spots of dirt. It’s obvious that she’s doing it out of fear, though, and not out of compassion or love for you. <</if>> <<if $descroll is 3>>The girl sighs in response to your degrading commands – but you’ve successfully made her fear the consequences if she doesn’t obey. <br><br>She starts to rub your body clean after taking a sponge and milking it with soap. Her technique shows no compassion or intimacy – it’s forced and hurried – but manages to take away the worsts spots of grime. <</if>> <br><br> <<if $willpower gte 40>> After less than ten minutes of scrubbing, $girlname says: <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>There. Are you satisfied?<</if>> <<if $descroll3 is 2>>That’s enough. I think you’re clean now.<</if>> <<if $descroll3 is 3>>(Ironic smile) Are you satisfied, dear master?<</if>> <<if $descroll3 is 4>>I think that’s enough. It’ll have to do.<</if>> <<if $descroll3 is 5>>I can’t do anything more to make you cleaner. You’re done.<</if>> // <</if>> <<if $willpower lte 19>> You’re pleased with your _callit’s work, despite the awkwardness surrounding the demeaning command you issued. After almost twenty minutes of scrubbing, with several fondling visits to your groin, the girl utters: <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>I hope you’re satisfied, $callname.<</if>> <<if $descroll3 is 2>>There. Are you satisfied? Have I done a good job?<</if>> <<if $descroll3 is 3>>I think I’ve touched on every part of your body by now, sir. I hope you’re satisfied.<</if>> <<if $descroll3 is 4>>I don’t think I can do anything more now, $callname. I hope you’re satisfied.<</if>> <<if $descroll3 is 5>>I can’t do anything more to make you cleaner. You’re sparkling clean, $callname.<</if>> // <</if>> <<if $masterhealth lte $mastermaxhealth>><<set $masterhealth+=2>><</if>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth=$mastermaxhealth>><</if>> <<if $stampoints lte $masterstamina>><<set $stampoints+=2>><</if>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <br><br> You regain a small amount of ''Health (+2)'' and ''Stamina points (+2)''. <<if $willpower gte 15 and $descroll2 is 1>> <br><br> $girlnames ''WILLPOWER (-1)'' has decreased! <<set $willpower-=1>> <</if>> <<set $arousal-=1>> <<set $humiliation+=1>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39 and $likesadist gte 15>> <<if $descroll is 1>> The girl sighs and starts to rub your body clean. But you suspect that she's not entirely turned off by your dominant commands, as her hands frequently end up around your shaft and rinse it with a thoroughness that can only come from someone who wants to take this one step further.<</if>> <<if $descroll is 2>> The girl makes a rather hurried work, seeming both distant and uneasy. She soaps your body entirely in less than three minutes and rinses the bubbles off with a wet sponge. <br><br><<if $bathroom gte 3>>But her hands are focusing an awful lot around your penis, which almost breaks the bathtub’s surface as it grows more and more for each touch. It's clear that she's not finding this ordeal too disgusting after all.<<else>> But she's intentionally pressing her naked body against yours on several occasions, making it obvious that she's not finding this too disgusting after all<</if>>.<</if>> <<if $descroll is 3>> After eyeing you submissively, the girl starts to rub your body with a thoroughness that's both forced and excited. She cannot decide whether this is nice or disgusting and moves between the two states as she rinses your body with a wet sponge. <</if>> <br><br> You regain a small amount of ''Health (+3)'' and ''Stamina points (+2)''. <<if $willpower gte 25 and $descroll2 is 1>> <br><br> <b>//$girlnames WILLPOWER (-1) has decreased!//</b> <</if>> <<if $masterhealth lte $mastermaxhealth>><<set $masterhealth+=3>><</if>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth=$mastermaxhealth>><</if>> <<if $stampoints lte $masterstamina>><<set $stampoints+=2>><</if>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <<set $cumbuild+=2>> <<set $hascummed to false>> <<set $arousal+=1>> <<if $arousal lte 0>><<set $arousal=0>><</if>> <<set $humiliation+=1>> <<if $willpower gte 25 and $descroll2 is 1>><<set $willpower-=1>><</if>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll is 1>>There's only defiance in response to your command. The girl glares at you and makes no indication that she’ll obey.<</if>> <<if $descroll is 2>>Instead of acting like a good servant and heed your command, $girlname lets out a sigh of anger and irritation, showing no intention that she'll obey. Your words fail to dominate her in the way you intended.<</if>> <<if $descroll is 3>>Your words fail to dominate $girlname. The only result is a lingering awkwardness that makes both you and the girl uneasy. She responds after thirty seconds:<</if>> <br><br> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $willpower lte 19>><<set $descroll3+=1>><</if>> <<if $masterlove gte 20>> <b>$girlname:</b> // <<if $descroll3 lte 1>>Nah… I’m not gonna do anything if you speak to me like that.<</if>> <<if $descroll3 is 2>>You’re not coming anywhere with me if you have that attitude!<</if>> <<if $descroll3 is 3>>No. Sorry I’m not your… tool! You’re gonna have to clean yourself.<</if>> <<if $descroll3 is 4>>No. I won’t do it. Not today. <<if $body lte 2 and $masterage gte 40 and $masterlove lte 39 and $willpower gte 30>>It's disgusting as it is being here with an old guy like you, pressed against my body…<</if>><</if>> <<if $descroll3 gte 5>>Please. I don’t like it when you speak to me in that tone. Maybe another time. If you show me some respect. <</if>> // <</if>> <<if $masterlove lte 19>> <b>$girlname:</b> // <<if $descroll3 lte 1>>Fuck you! I’m not doing anything if you have that attitude.<<set $scarefactor+=1>><</if>> <<if $descroll3 is 2>>In your dreams, asshole. I’m not gonna touch you!<<set $scarefactor+=1>><</if>> <<if $descroll3 is 3>>Haha, no! You'll have to clean yourself. I’m not gonna touch you just because you command me!<</if>> <<if $descroll3 is 4>>Are you serious? No way. You’re gonna have to clean yourself.<</if>> <<if $descroll3 gte 5>>Please. No. I’m not doing it. You’ll have to clean yourself, $callname.<</if>> // <</if>> <br><br> $girlnames ''Affection (-2)'' toward you has decreased! <<set $masterlove-=2>> <<set $arousal-=1>> <<set $humiliation+=1>> <</if>> <</if>> <<if $action10 is false>> <b>You:</b> // <<if $descroll3 is 1>>Could you clean me, please? Here, take the scrub and move it over my back!<</if>> <<if $descroll3 is 2>>Here, take the soap. I’d really appreciate if you could scrub my back. Afterall, you’re my servant and it's your job to clean stuff (friendly smile)!<</if>> <<if $descroll3 is 3>>I’m really dirty. Would you like to help me? Help me with the soap?<</if>> <<if $descroll3 is 4>>I’d appreciate if you could scrub my back. I wanna get myself clean.<</if>> <<if $descroll3 is 5>>If you clean me, I could clean you after you're done. Here. Take the soap!<</if>> // <br><br> <<set $chance+=20>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 49>> <<if _catspec isnot true>> <<if $descroll is 1>>The girl doesn’t object to your proposal and starts moving the sponge over your body. <<if $bathroom lte 2>>The tight shower cabin makes the act almost erotic as your naked bodies touch each other on several occasions as she moves around inside the small area.<<else>>The splashing water from when $girlname moves around in the bathtub makes her naked body dripping with water – an erotic sight that’s very enthralling to observe.<</if>><br><br> After 15 minutes, the girl’s hands have touched your hardon over half a dozen times, signaling that she’s at least somewhat aroused by the act.<</if>> <<if $descroll is 2>> There’s no hesitation when $girlname starts to clean your body with a soap-drenched sponge, which the girl runs through every crevasse that she can find. It doesn’t take long before she’s pulling at your cock, making sure it's clean and hoping it'll make you more satisfied with her work. <</if>> <<if $descroll is 3>> The girl hurries to her new assignment and does a thorough job by sponging every crevasse that she can find on your body. She's also enticing you sexually by letting her hands caress and pull at your penis in an overly-active way if it's only for making it clean. <br><br>Suddenly, an electrically charged smile from $girlname sends a spark of arousal through the <<if $bathroom lte 2>>both of you<<else>>bathtub<</if>>, revealing that you're not the only one with lust churning inside. <</if>> <<else>> <<if $descroll is 1>>The woman doesn’t object to your proposal and starts rubbing your back and chest area with professional thoroughness. There's no question you're getting treated by a medic – her touch is almost divine – but unfortunately lacking in sexual tension.<</if>> <<if $descroll gte 2>>The woman takes the sponge and starts wiping your body clean, thoroughly and almost too hard, but with a professional touch that frees you from every last fragment of filth. Unfortunately, she avoids touching your body in a way that might arouse you sexually.<</if>> <</if>> <br><br> You regain a small amount of ''Health (+4)'' and ''Stamina points (+2)''! <<if $masterhealth lte $mastermaxhealth>><<set $masterhealth+=4>><</if>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth=$mastermaxhealth>><</if>> <<if $stampoints lte $masterstamina>><<set $stampoints+=2>><</if>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <<set $cumbuild+=3>> <<set $hascummed to false>> <<set $masterlove+=1>> <<set $arousal+=2>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll is 1>>The girl squints her eyes and looks at you with an awkward uneasiness.<</if>> <<if $descroll is 2>>Your words have only made the girl uncomfortable. She will obviously not agree to do what you just asked from her.<</if>> <<if $descroll is 3>>The scene turns awkwardly silent after you expressed your desire to get a sponge rub from $girlname.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>I… I don’t know. I think I’m just gonna (spits water) let you clean yourself.<</if>> <<if $descroll3 is 2>>Let’s just clean ourselves, okay? <<if $masterlove lte 49>>It just doesn’t feel right touching you in such an intimate way.<<else>>I'm not in the mood to get intimate right now, okay?<</if>><</if>> <<if $descroll3 is 3>>Nah, I don’t wanna do that right now, okay?<</if>> <<if $descroll3 is 4>>I think I’ll pass. You'll have to do that yourself.<</if>> <<if $descroll3 is 5>>(Spits water and shakes head) Let’s just tend to ourselves okay?<</if>> // <<set $arousal-=1>> <<set $defcount+=1>> <br><br> <b>//The girl is not interested. Her affection toward you remains unchanged, thanks to your careful attitude.//</b> <</if>> <</if>> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>$girlname starts to wash your body with a sponge and some liquid soap <<if $bathroom lte 2>>that emits a sticky smell of detergents<<else>>that smells from expensive herbs<</if>>. The girl's obviously interested in pleasing her master as she does it with a devoted thoroughness. Her hands are everywhere – over your back, buttocks and thighs, and shamelessly fondling your genitals. <</if>> <<if $descroll is 2>> $girlname goes down on her knees and starts to wash you thoroughly – focusing mostly on your lower body. While eyeing you obediently, her hands work your ball-sack and swelling shaft with submissive determination, making sure to remove every drop of lingering pussy-juice. Wonderful! <</if>> <<if $descroll is 3>>$girlname heeds your command with instant obedience and places her <<if $age lte 19>>teenage<<else>>naked<</if>> body behind you. Then, slowly and almost teasingly, she begins to caress your intimate parts, causing a delightful feeling that ensures you the girl was worth every dollar you spent on her. <br><br>Your _callit continues doing her duties for almost half an hour.<</if>> <br><br> You regain a small amount of ''Health (+4)'' and ''Stamina points (+2)'' from the pleasurable experience. <<if $action10 is true>><<set $humiliation+=1>><<if $willpower gte 19 and $descroll2 is 1>><<set $willpower-=1>><</if>><</if>> <<if $masterhealth lte $mastermaxhealth>><<set $masterhealth+=4>><</if>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth=$mastermaxhealth>><</if>> <<if $stampoints lte $masterstamina>><<set $stampoints+=2>><</if>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <<set $masterfilth-=2>> <</if>> <<set $action1 to false>> <</if>> <<if $action2 is true>> <<addmins 18>> <<set $daycount+=3>> <<if $bathroom lte 2>><<set $pic to 81>><<else>><<set $pic to 82>><</if>> <<if $action10 is true>> <b>You:</b> // <<if $descroll3 is 1>>Turn around, I’m gonna rinse your ass. I want my girls to be fresh and sparkling clean.<</if>> <<if $descroll3 is 2>>I want your <<if $body is 1>>little<</if>> ass and snatch as clean as possible. Spread your legs. I'll give it a rundown with the sponge.<</if>> <<if $descroll3 is 3>><<if $age gte 18>>Turn around. I’m gonna clean my fuck toy! Yeah, that means you. Spread your legs!<<else>>This little body of yours… I want it clean. Spread your legs and stick that kiddy ass out for me! Now!<</if>><</if>> <<if $descroll3 is 4>>Spread your legs. Your snatch’s gonna smell rosery after I’m done with you.<</if>> <<if $descroll3 is 5>>I have something special planned for tonight. Turn around and let me clean you.<</if>> // <br><br> <<if $bathroom lte 2>> <<if $descroll is 1>>You shove $girlname around and start working the sponge over her back before moving down toward her buttocks - which you violate with invasive thrusts that cause as much pain as they make her clean.<</if>> <<if $descroll is 2>> You grab $girlnames shoulders and push her up against the concrete wall inside the shower cabin. In this exposed position, you work the sponge deep in between the girl’s legs after kicking them apart and press the raspy thing tight against her pussy. Your meticulous abuse leaves her cunt-lips reddish and sore - but also sparkling clean. <</if>> <<if $descroll is 3>>You immediately push $girlname up against the wall inside the shower cabin, grab the sponge, and begin to violate her lower body with rough sweeps.<</if>> <</if>> <<if $bathroom gte 3>> <<if $descroll is 1>>You’re almost assaulting $girlname with the sponge as you push it beneath the water and up against her pussy, while holding a firm grip around her hip. <</if>> <<if $descroll is 2>> You move over to $girlnames side in the bathtub and grapple her soapy body with a determined semi-chokehold. With the girl locked in this position, you're given complete access to her body, which you invade with a sponge that searches itself into every crevasse.<</if>> <<if $descroll is 3>> You turn $girlname around and start scrubbing her back with dominant determination. It only takes a couple of second before your hands are all over her lower body as well, searching their way into her groin and anal cavity. <</if>> <</if>> <br><br> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 39>> <<if $willpower gte 30>> <<if $descroll2 is 1>>Unfortunately, you fail to subjugate <<if $body lte 1>>the young teenager<<else>>her<</if>> - $girlname twitches away from you and hurries into a position that's too defensive for you to continue. <</if>> <<if $descroll2 is 2>>But her response is far from submissive – she pushes you away immediately and <<if $bathroom lte 2>>steps out of the shower<<else>>gets out of the bathtub<</if>>. Your session together has met an abrupt end. <</if>> <<if $descroll2 is 3>>Unfortunately, you fail to maintain your dominant hold on her – she immediately moves away from you and exclaims great irritation and anger:<</if>> <<if $descroll2 gte 4>> But it only takes a couple of seconds before she’s had enough and pulls away from your invasive act that's obviously far from pleasurable. The girl stares angrily at you and immediately <<if $bathroom lte 2>>steps out of the shower<<else>>gets out of the bathtub<</if>>.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>What do you think you’re doing<<if $willpower gte 40>>, asshole?!<<else>>, sir?<</if>> I’m done with this!<</if>> <<if $descroll3 is 2>>Are you serious? What the hell was that? I’ve had enough of this.<</if>> <<if $descroll3 is 3>>You creep! You can’t do that to me! No, that’s it. I’m done.<</if>> <<if $descroll3 is 4>><<if $willpower gte 40>>Leave me alone, sicko! I’m not going through with this. Get outta my way!<<else>>Please, this is too much, I can't take it. Sorry, but I'm done!<</if>><</if>> <<if $descroll3 is 5>><<if $body gte 2>>You’re disgusting. That’s no way to treat a woman. I’ve had enough!<<else>>This is wrong! I'm just a small girl and you're a grown man – you shouldn't treat me like some… like some play toy!<</if>><</if>> // <br><br> $girlname refuses to continue! Her ''Affection (-3)'' toward you has decreased! <<set $refuseshower to true>> <<set $scarefactor+=1>> <<set $masterlove-=3>> <<set $willpower+=1>> <<set $arousal-=2>> <<set $humiliation+=2>> <<set $stress+=1>> <</if>> <<if $willpower lte 29>> <<if $descroll2 is 1>> The girl turns stiff and moves into a defensive posture as your hands shamelessly run up and down her perineum. Her confidence is not high enough to offer any physical resistance, however, except the rigid response she's showing. <</if>> <<if $descroll2 is 2>> Feelings of aversion and disgust completely overwhelm the <<if $body is 1>>young<</if>> girl. Despite this, she allows you to continue moving your hands shamelessly over her naked body because she’s not mentally strong enough to offer physical resistance. <br><br>You rub her pussy with the sponge for almost five minutes - like it's running a gauntlet between two meat pies. Her <<if $body is 1>>little<</if>> snatch has turned reddish and sore, but also sparkling clean after you consider yourself done. <<set $pussywear+=5>> <</if>> <<if $descroll2 is 3>> The girl crosses her legs and holds them tight together, hoping that it'll make it too difficult for you to reach her intimate parts. But it's an easy task with a slippery soap - that enables your fingers to search their way past $girlnames buttocks and into her anus without much difficulty. <br><br>But aside from cleaning the girl's tushy, you’re also focusing on her shoulders and breasts that receive a thorough run-thru that leaves no respite to your _callit's integrity. <</if>> <<if $descroll2 gte 4>> At first, the girl tries to endure the invasiveness of your slithering hands, but the discomfort builds up and finally overwhelms her, causing $girlname to squint her legs together and crawl into a passive-defensive position. However, she offers no actual physical resistance, allowing you to continue touching her rigid body unhindered. <</if>> <<if $willpower gte 20 and $descroll2 is 1>> <br><br> $girlnames ''WILLPOWER'' and ''Affection (-3)'' toward you have decreased! <</if>> <<set $pain+=1>> <<set $scarefactor+=1>> <<set $masterlove-=3>> <<if $willpower gte 20 and $descroll2 is 1>><<set $willpower-=1>><</if>> <<set $arousal-=2>> <<set $humiliation+=4>> <<set $stress+=1>> <<set $happiness-=2>> <</if>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll2 is 1>> Your physical superiority pacifies the girl, who remains compliant as you continue to abuse her in the <<if $bathroom lte 2>>shower<<else>>bathtub<</if>>. She spreads her legs when you command it, holds her arms up so that you can move unhindered over her dripping nipples, and responds only with shocked gasps as you run your fingers between her butt-cheeks and pussy-lips. <</if>> <<if $descroll2 is 2>> She's shockingly surprised but otherwise compliant as you continue to abuse her. The humiliation is extreme - $girlname offers every last piece of decency to her master - you're allowed to stroke the girl’s pussy, finger her anus, and grab her boobs without facing any physical resistance or objections. <</if>> <<if $descroll2 is 3>> Except for frequent moans that tell of her discomfort, you’re allowed to continue the molestation of $girlnames body unhindered, thanks to your dominant personality. <br><br> The unfortunate girl has to leave all decency behind as you scrub every part of her body clean – her vaginal and anal cavities, her <<if $body is 1>>almost non-existent<</if>> breasts, and all other physical places that you want to explore on your _callit. <</if>> <<if $descroll2 gte 4>> She's overwhelmed by tremors as her frightened<<if $body lte 2>> little<</if>> body has to adapt to the abuse you're putting her through. Your dominance succeeds in pacifying the girl, and you’re free to wallow yourself in her feminine features without resistance. <br><br> After ten agonizingly long minutes, your hands have touched on every part of her naked body and forced $girlname to give up all feelings of self-decency. <</if>> <<if $willpower gte 25 or $skillroll lte 7 or $skillroll is 69>> <br><br> $girlnames ''WILLPOWER (-1)'' and ''Affection (-4)'' toward you have decreased! <<set $willpower-=1>> <</if>> <<set $pain+=1>> <<set $masterlove-=4>> <<set $arousal-=2>> <<set $humiliation+=6>> <<set _justlow to true>> <</if>> <<if _justlow isnot true>> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll2 is 1>>Your actions face no resistance– and she lets you freely wallow yourself in her feminine features as you move the sponge all over her body.<</if>> <<if $descroll2 is 2>>She offers no resistance – in fact, the girl’s obedience is so strong that she’s actually helping you reach deeper into her anal and vaginal cavities by sticking her ass out and spreading her butt-cheeks far apart.<</if>> <<if $descroll2 is 3>> Your _callit is very obedient and offers no resistance despite the degrading actions you expose her to. She meets you with total compliance and lifts her arms, spreads her legs apart, and sticks her ass out when you command it. Every cavity of the girl's body is open for your pleasure, and you’re free to squeeze and linger over her most private parts for as long as you want. <</if>> <<if $descroll2 gte 4>> You’re met by total compliance. She allows her body to be squeezed and harassed in any way you like, even the private parts, and except surprised moans when your fingers penetrate her anus, $girlname remains silent and positioned as you’ve commanded her – with her butt sticking out obediently.<<set $pain+=1>><</if>> <<if $likesadist lte 39>> <<set $masterlove-=1>> <<set $willpower-=1>> <<set $arousal-=2>> <<else>> <<set $arousal+=2>> <</if>> <<set $humiliation+=6>> <</if>> <</if>> <</if>> <<if $action10 is false>> <<if $bathroom lte 2>> <<set $pic to 81>> <<if $descroll is 1>>You try to gain $girlnames permission to clean her by using a casual tone.<</if>> <<if $descroll is 2>>You pull up behind $girlname in the shower and place both your hands on her shoulders.<</if>> <<if $descroll is 3>>With hot water streaming down over the two of you, you place your hand on the sides of $girlnames <<if $body is 1>>little<<else>>naked<</if>> belly and ask:<</if>> <</if>> <<if $bathroom gte 3>> <<set $pic to 82>> <<if $descroll is 1>>By using a casual tone, you try to gain $girlnames permission to clean her.<</if>> <<if $descroll is 2>>You move over to $girlnames side in the bathtub and start rubbing her shoulders while asking:<</if>> <<if $descroll is 3>>You move up beside $girlname in the bathtub and pull back a tangle of wet hair that’s fallen over her eyes.<</if>> <</if>> <br><br> <b>You:</b> // <<if $descroll3 is 1>>You want me to rub your back and clean you up?<</if>> <<if $descroll3 is 2>>You want a massage? I could use the sponge on your back.<</if>> <<if $descroll3 is 3>><<if $age gte 20 and $masterage lte 30>>Let me give you a nice massage with the sponge! You’re gonna like it. I promise.<<else>>You want me to give your little body a good run-thru with the sponge? <</if>><</if>> <<if $descroll3 is 4>>What do you say if I’d use the sponge on you? Come here.<</if>> <<if $descroll3 is 5>><<if $body gte 2>>You want me to scrub your back? I think you'll feel great. Turn around.<<else>>Young ladies like you need to be clean. Let me rub your body with the sponge. Come on. Turn around (smile).<</if>><</if>> // <br><br> <<set $chance+=20>> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll is 1>>At first, $girlname doesn’t answer back, creating an awkward silence that makes the atmosphere even more tense than before. Finally, she responds:<</if>> <<if $descroll is 2>>$girlname lets out an awkward sigh before rejecting your proposal:<</if>> <<if $descroll is 3>>Despite your apparent kindness, $girlname rejects the offer by saying:<</if>> <br><br> <<if $masterlove lte 19>> <b>$girlname:</b> // <<if $descroll2 is 1>>Nah, I don’t think I want you to touch me. Let’s just get this <<if $bathroom lte 2>>shower<<else>>bath<</if>> over with <<if $daycount gte 40 and $daycount lte 190>>and move on with the day<<else>>and go to bed<</if>>.<</if>> <<if $descroll2 is 2>>I… No, I don’t really feel comfortable with you touching me.<</if>> <<if $descroll2 is 3>>I don’t think so! I don’t really like you and I don’t actually know why I agreed to this. You’re not gonna touch me!<</if>> <<if $descroll2 gte 4>> <<if $body gte 2>>I prefer not. I hope you understand that.<<else>>No, I don’t want you to touch my body… I'm too young for you and I don’t want this to lead to something unpleasant…<</if>> <</if>> // <</if>> <<if $masterlove gte 20>> <b>$girlname:</b> // <<if $descroll2 is 1>>I’m… No, I’m not comfortable with that. Sorry… Just let me do it myself.<</if>> <<if $descroll2 is 2>>No, I’m too mentally tense to be intimate right now… Sorry, I’ll do it myself.<</if>> <<if $descroll2 is 3>><<if $body gte 2>>No, I’m not in the mood for anything that’s even remotely intimate. I hope you’re not offended.<<else>>Nah, I don’t want you to touch me. Please. I… I just want this moment for me, okay?<</if>><</if>> <<if $descroll2 gte 4>>I don’t want to offend you - thanks for the offer, but I think I’ll pass.<</if>> // <</if>> <br><br> $girlname won’t let you touch her. The girl's ''Affection'' toward you remains unchanged thanks to your casual tone and show of respect. <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if _catspec isnot true>> <<if $descroll2 is 1>>The girl smiles back and allows you to clean her. <br><br>$girlname seems relaxed and moans from pleasure as you knead her tense back and stroke her neck with your compassionate touch. This was a great idea! <</if>> <<if $descroll2 is 2>>The girl becomes genuinely happy and allows you to move your hands all over her upper body. A series of moans tell you that she’s liking it and you’re pleased by having a <<if $masterlove lte 49>>temporary<</if>> bond of intimacy right there in the <<if $bathroom lte 2>>shower cabin<<else>>bathtub<</if>> together with your _callit.<<set $arousal+=1>><</if>> <<if $descroll2 is 3>>The girl welcomes your proposal by sticking her shoulders out and waiting for you to begin. $girlname actually becomes turned on when your hands start kneading her body – she’s moaning and crying from relieving pleasure, as her tense back loosens up by your touch.<<set $arousal+=1>> <</if>> <<if $descroll2 gte 4>>The girl welcomes your proposal and allows you to freely knead her <<if $body lte 2>>little<</if>> body – even if you try not to get too far down with the sponge, at least not yet. <br><br>It’s hard to resist the urge to just force yourself over her right there in the <<if $bathroom lte 2>>shower<<else>>bathtub<</if>>, as you run your hands over $girlnames body. Feeling the girl’s feminine features is overwhelmingly arousing.<</if>> <<set $masterlove+=1>> <<set $arousal+=1>> <<set $happiness+=2>> <<set $health+=2>> <<set $tempstamina+=3>> <br><br> $girlnames ''Health (+2)'' and ''Stamina (+3)'' have increased! <<else>> <<if $descroll2 lte 2>>The young woman allows you to clean her but she remains stiff and uneasy during the entire act, clearly showing that she's doing it out of servitude and not from any genuine arousal.<</if>> <<if $descroll2 is 3>>The woman lets you rub her back and lower body clean. There's no genuine arousal, however, and she remains stiff and silent during the entire act.<</if>> <<if $descroll2 gte 4>>The woman doesn’t object to you touching her – she's taking her obligations toward you quite seriously – but there's no hint of genuine arousal coming from her as you rub her naked body with the sponge.<</if>> <</if>> <</if>> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll2 is 1>>The girl responds with apparent obedience and spreads her legs far apart. After scrubbing her delicate areas for a few minutes, you continue up to her boobs, and she shows no hesitation as she lifts her arms up all the way and gives you full access to her upper body as well.<</if>> <<if $descroll2 is 2>>The girl transforms into an accessible fuck-doll by spreading her legs and arms far apart, giving you access to every crevasse of her <<if $age lte 19>>teenage<</if>> body. She moans from either true or faked arousal as you slide the sponge between her pussy and anus, and she responds immediately when you command the girl to move into a new position.<</if>> <<if $descroll2 is 3>>The girl accepts without any objections – either out of fear or submissive arousal. You scrape her body with the raspy sponge and make every delicate area sparkling clean. <</if>> <<if $descroll2 gte 4>>The girl gives you a submissive response: <br><div class="tex10px"><br></div> <b>$girlname:</b> // <<if $descroll3 is 1>>Well of course, $callname, if you want to clean my body, then you should just do it. Make my <<if $body lte 2>>little<</if>> pussy fresh and clean. Like you want it.<</if>> <<if $descroll3 is 2>>Master is very kind if he wants to make his <<if $body is 1>>little<</if>> slave clean and more acceptable. <<if $event4 is false>>I could clean your cock with my mouth after you're done, if $callname wishes<<else>>I still have the taste of your cock in my mouth, so perhaps my filthy tongue needs an extra cleaning too<</if>>.<</if>> <<if $descroll3 is 3>>I’m really grateful that you want to clean me, $callname. Make sure you take pleasure in my body while doing it.<</if>> <<if $descroll3 is 4>>Of course, $callname. How kind of you.<</if>> <<if $descroll3 is 5>>Thanks, $callname. I know my body needs to be clean and ready. Ready to pleasure you in any way.<</if>> // <br><div class="tex10px"><br></div> She opens completely and allows you to squeeze and feel all her bodily cavities. You move your fingers gently in and out of her pussy and plow through the girl’s anus several times, just to make sure she’s clean and ready for whatever you have in store for her later during the evening. <br><div class="tex10px"><br></div> And she doesn’t even flinch, despite the humiliating ordeal. $girlnames obviously <<if $likesadist lte 29>>accepting whatever act you want to perform on her<<else>> excited about someone taking their liberties with her like this<</if>>. <</if>> <<set $health+=2>> <<set $tempstamina+=3>> <br><br> $girlnames ''Health (+2)'' and ''Stamina (+3)'' have increased! <</if>> <</if>> <<set $action2 to false>> <</if>> <<if $action3 is true>> <<if $bathroom lte 2>> <<set $pic to 81>> <b>//You’re not able to start a longer conversation inside a shower cabin. This feature is only enabled when taking baths.//</b> <</if>> <<if $bathroom gte 3>> <<addmins 18>> <<set $daycount+=3>> <<if $action10 is true>> <<set $pic to 82>> You start a random conversation with $girlname, where you try to sound lewd and demeaning in an attempt to make her more obedient.<br><br> After fifteen minutes, you conclude the discussion by saying: <br><br> <b>You:</b> // <<if $descroll3 is 1>>I’ve told this story so many times to so many different people, but it’s a fantastic example of what might happen if a servant tries to challenge the system. The poor girl is still sucking cock at Dockgrave tavern from what I’ve heard – and she’s been doin’ it for over five years. Imagine how many gallons of spunk she’s had to swallow! <</if>> <<if $descroll3 is 2>>I’ll say it again – it’s a general fact that whipping a servant for the sake of whipping might be the best way to subjugate a disobedient girl. To get her accustomed to the feeling of pain. That’ll also make her do wonderful things for her master, by constantly pushing the limit of what her body can endure.<</if>> <<if $descroll3 is 3>>Well, everyone needs to hear it – it’s a good lesson… To please and to serve those above you is nature’s law. For a <<if $body lte 2>>young<</if>> girl like you to offer her body to me, to her master, is as natural as a paid mercenary to fire at what I command him to fire at. <</if>> <<if $descroll3 gte 4>>I know it’s something people discuss, but I find it really interesting. And I stand by my own opinion, that’s backed up by science – a girl that’s on a 100% cum-diet is not only healthy and lean, but also more mentally fresh and compliant. It’ll take over 30 blowjobs a day for her to get the nutrition she needs. But still! Interesting! What do you say about that?<</if>> // <br><br> <<if $chance lte 0 and $willpower gte 1 and $likesadist lte 59 and $happiness gte 10>> <<if $descroll is 1>>You appall $girlname with your sick choice of conversation. <</if>> <<if $descroll is 2>>Contrary to your hopes on successfully dominating the girl, your topic of conversation has appalled and upset her.<</if>> <<if $descroll is 3>>You’ve only made $girlname upset and appalled and fail to get her more into your sway by your sick choice of conversation.<</if>> <br><br> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower lte 39>><<set $descroll3+=1>><</if>> <<if $willpower lte 9>><<set $descroll3+=1>><</if>> <b>$girlname:</b> // <<if $descroll3 lte 1>>That’s just sick. What kind of person are you? You can’t be serious, talking like that.<</if>> <<if $descroll3 is 2>><<if $age lte 19>>It’s not healthy to gloat in such perverted situations. It’s just sick! To treat someone like that…<<else>>Eeew… You speak like some… sick old guy… I don’t know what to say.<</if>><</if>> <<if $descroll3 is 3>><<if $age lte 18>>That’s just disgusting. I don’t wanna hear more, please.<<else>>Stop it. I don’t wanna hear about it.<</if>><</if>> <<if $descroll3 is 4>><<if $age gte 18>>Are you serious? I hope you’re not gloating over such matters. It’s not right.<<else>>You scare me… Are you talking about…? Are you talking about me? Please, I'm just a young girl! <</if>><</if>> <<if $descroll3 is 5>>That's just…. just wrong. It makes me sick hearing you talk in that way. <<if $willpower gte 20>>You're an expert at making people dislike you!<</if>><</if>> <<if $descroll3 gte 6>>You're… You're scaring me… Please, don’t speak like that.<</if>> // <br><br> $girlnames ''Affection (-2)'' toward you has decreased! <<set $scarefactor+=1>> <<set $arousal-=2>> <<set $humiliation+=1>> <<set $masterlove-=2>> <<set $defcount+=1>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39 and $happiness gte 10>> <<if $descroll is 1>>$girlname turns silent for almost a minute. Her face is red from awkwardness and fear – it’s obvious that you’ve affected the girl in some way.<</if>> <<if $descroll is 2>> Your choice of conversation has disgusted $girlname - but the subject touches her profoundly and causes an overwhelming sensation of fear of what might happen if she'd get on the wrong side with her master. <</if>> <<if $descroll is 3>>You’ve managed to affect $girlname – she turns uncomfortable as she moves around in the bathtub, and it’s obvious that she's struggling to find a good response to your statement.<</if>> <br><br> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower lte 39>><<set $descroll3+=1>><</if>> <<if $willpower lte 19>><<set $descroll3+=1>><</if>> <b>$girlname:</b> // <<if $descroll3 lte 1>>I guess I… I don’t know what to say. It just sounds so wrong.<</if>> <<if $descroll3 is 2>><<if $willpower gte 20>>It’s repulsive…<<else>>I… I don’t know what to say (shivering voice).<</if>> It sounds so… depraved…<</if>> <<if $descroll3 is 3>>I… I don’t know what to say. It sounds horrible.<</if>> <<if $descroll3 is 4>>I don’t wanna be that girl. I don’t wanna end up in that situation. But… But now I’m here, with you. And I hope you’ll treat me with respect. I deserve that!<</if>> <<if $descroll3 gte 5>>(Sobbing) I… I don’t wanna upset you. Please, just… just give me a chance to prove myself. I’ll do good. I swear.<</if>> // <<if $skillroll lte 7 and $willpower gte 20>> <br><br> $girlnames ''WILLPOWER (-2)'' has decreased! <<set $willpower-=2>> <</if>> <<set $arousal-=1>> <<set $humiliation+=3>> <<set $masterlove-=1>> <<set $happiness-=1>> <<set $happiness-=3>> <<set $kind-=1>> <</if>> <<if $willpower lte 0 or $likesadist gte 60>> $girlname is an obedient sex slave and responds in just the way you thought she would: <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Your words are my law, $callname. I will listen and learn. My body is yours to do with as you please. But we already know that.<</if>> <<if $descroll3 is 2>>Thank you for your wisdom, $callname. I’m happy you want to educate me in the ways of a servant, and what her duties are.<</if>> <<if $descroll3 is 3>>Thank… Thank you $callname for telling me. I’ll listen and learn.<</if>> <<if $descroll3 is 4>>Interesting. <<if $body gte 2>>I hope you think that I’m a good little cunt, $callname. I'd be happy to be on a cum diet. <<if $likesadist lte 39>>It… would… be… an honor…<</if>><<else>>I hope my little body is pleasing enough for you. Even if I'm still very young… I hope… I hope you're satisfied with my efforts.<</if>><</if>> <<if $descroll3 is 5>>Whatever you decide to do with me, $callname, I’ll obey and be a good little girl. You know that.<</if>> // <</if>> <<if $happiness lte 9 and $likesadist lte 59 and $willpower gte 1>> <b>//The girl is too depressed to give you any comments or even respond to the conversation. She remains catatonic during your demeaning stream of words.//</b> <</if>> <</if>> <<if $action10 is false>> <<set $pic to 82>> You start a random conversation in the bathtub and try to be as entertaining as you possibly can – hoping that $girlnames opinion of you will improve as a result. After ten minutes of talking, mostly from your side, you conclude the conversation by saying: <br><br> <b>You:</b> // <<if $descroll3 is 1>>Whoa! I don’t know any more jokes. I’ve exhausted myself! But now you know what to do if you run into a silver dragon!<</if>> <<if $descroll3 is 2>>Phew! That’s it, I don’t know any more jokes. I’m exhausted. But now you know what to do if you ever find yourself in the Kingdom of David!<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>I’ve been talking about it for ages, but we really need to get a fancy kitchen in here so that we don't create a scandal for any prominent guests. And it will be much more convenient for you to work in such an environment – with washing machines, fancy lightning, and other cool stuff.<<else>>But I’m really satisfied with our kitchen. That’s something to be proud about! And I guess you agree with me, using all the high-tech stuff and getting the meals ready in no-time. Really convenient!<</if>><</if>> <<if $descroll3 is 4>>Yeah, doing an expedition run northward is always profitable if you hunt for some pelts along the way. Snakeskin is especially sought after down here in the city. I’ve heard that up in the Mastersphere they dress their slaves in snakeskin bikinis and other strange creations. How odd!<</if>> <<if $descroll3 is 5>> I’ve told people this I don't know many times but it’s a good lesson in the correct tactics in combat. For the best outcome when facing off against enemies, you have to have at least three people. At least!<</if>> // <br><br> <<if $chance gte 1 and $happiness gte 10>> <<if $descroll is 1>>$girlname has involved herself in the conversation and the two of you share a pleasurable fifteen minutes together in the bathtub. She responds to your last words by saying:<</if>> <<if $descroll is 2>>$girlname laughs and responds with genuine interest on several occasions during the conversation. The two of you share a pleasurable moment together that strengthens your bond.<</if>> <<if $descroll is 3>>$girlname has responded with unfeigned interest and made several witty comments during your conversation. You’ve shared a great moment together that has strengthened your bond to a small degree.<</if>> <<if $girlid lte 500>> <<set _bathtalk to true>> <br><br> ''$girlname: ''// <<include SlaveSay>> // <</if>> <br><br> <<if $scarefactor gte 2 or $masterlove lte 14>> There’s still a lingering sense of uneasiness between the two of you, however, despite $girlnames casual response. She hasn’t forgotten your recent cruelty toward her. <br><br> <</if>> <<if $scarefactor gte 2 or $masterlove lte 14>>Despite this, <</if>>$girlnames ''Happiness'' <<if $masterlove lte 69>>and ''Affection'' for you<<set _both to true>><</if>> <<if _both is true>>have<<else>>has<</if>> increased! <<if $masterlove lte 69>><<set $masterlove+=2>><</if>> <<set $stress-=2>> <<set $happiness+=1>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $happiness gte 10>> <<if $descroll is 1>> Your conversation fails to create any sincere laughs or comments from the girl, who repeatedly needs to hide her yawns during the 20-minute tirade of uninterested gossip. <</if>> <<if $descroll is 2>>$girlname remains almost completely silent during the conversation. You’ve also noticed how her mind frequently wanders off, and that she’s unaware of what you’re actually talking about when you ask her a question. <</if>> <<if $descroll is 3>>There’s no sincere response at all from $girlname, who fails to appreciate or understand what you're talking about.<</if>> <</if>> <<if $chance lte 0 and $willpower lte 0>> <<if $descroll is 1>>$girlname laughs and answers back with an intensiveness that’s almost too much. It’s obvious that she’s not genuinely taken by your conversation; instead just responding like an obedient <<if $body is 1>>little<</if>> girl should do to socially please her master.<</if>> <<if $descroll is 2>> $girlname is pleasing and gives you several compliments and much appreciative response. But it’s a bit too much. You suspect that she’s doing it just to please you, and any signs that she’s genuinely interested in your conversation remains buried under her adamant sense of duty. <</if>> <<if $descroll is 3>> $girlname responds with laughs that are unmistakably feigned. She’s showing her entire row of teeth and sits with her back straight and her ass bent outward, just like an obedient fuck-doll. <br><br>She's fully aware that you own her body, but it’s still hard to reach the girl’s personal mind and please her in a genuine way.<</if>> <</if>> <<if $happiness lte 9 and $willpower gte 1>> $girlname is too depressed to give you any response back. She’s borderline catatonic and has probably not listened to a word you’ve said. <</if>> <</if>> /*Bathroom gte 3 ends below*/ <</if>> <<set $action3 to false>> <</if>> <<if $action4 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$likeoral>> <<set $chance-=$skillroll>> <<if $action10 is true>> <<if $manipulate gte 60>><<set $chance+=10>><</if>> <<if $manipulate gte 80>><<set $chance+=15>><</if>> <</if>> <<if $happiness lte 9>><<set $chance-=3>><</if>> <<if $masterlove lte 19>><<set $chance-=25>><</if>> <<if $masterlove lte 29>><<set $chance-=15>><</if>> <<if $afraid gte 8>><<set $chance+=20>><</if>> <<if $masterlove gte 40>><<set $chance+=5>><</if>> <<if $masterlove gte 60>><<set $chance+=15>><</if>> <<if $masterlove gte 80>><<set $chance+=25>><</if>> <<if $likesadist gte 10>><<set $chance+=15>><</if>> <<if $likesadist gte 30>><<set $chance+=25>><</if>> <<if $likesadist gte 50>><<set $chance+=65>><</if>> <<if $arousal lte -5>><<set $chance-=15>><</if>> <<if $arousal lte -3>><<set $chance-=15>><</if>> <<if $arousal lte -1>><<set $chance-=15>><</if>> <<if $arousal gte 1>><<set $chance+=15>><</if>> <<if $arousal gte 3>><<set $chance+=15>><</if>> <<if $arousal gte 5>><<set $chance+=15>><</if>> <<if $arousal gte 7>><<set $chance+=15>><</if>> <<if $masterage gte 46 and $age lte 19>><<set $chance-=10>><</if>> <<if $masterlove gte 20 and $girlid is 13 and $scarefactor lte 2 and $likesadist lte 29 and $action gte 3 and $masterlove lte 74 and $action10 is false>><<set $chance to random(5, 56)>><<set _catspec to true>><</if>> <<if $action10 is false>> <b>You:</b> // <<if $descroll3 is 1>>You’d know what would make me a happy man? Your nice little mouth going down on me…<</if>> <<if $descroll3 is 2>>I feel really clean, but I could be a lot cleaner. What do you say (wink)?<</if>> <<if $descroll3 is 3>>You know what would make my day? Your beautiful lips wrapped around my shaft. (smile)<</if>> <<if $descroll3 is 4>><<if $masterage gte 46>>I know I’m an old guy<<if $age lte 19>>, and you’re just a teenager<</if>>, but I would love it if you’d wrap those cute little lips around my cock. What do you say?<<else>>You know what would make my day? A nice, wet blowjob. What do you say? You’d do that for me?<</if>><</if>> <<if $descroll3 is 5>>Those young lips of yours are really something. Wanna put them to use and make me happy?<</if>> // <br><br> <<if $chance gte 1>><<set $pic to 85>><<else>><<set $pic to 81>><</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 29>> <<set $action5b to true>> <b>$girlname:</b> // <<if _catspec isnot true>> <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll is 1>>Well… sure, why not?<</if>> <<if $descroll is 2>>(Smile) Okay, I’ll do it. A quick one, okay?<</if>> <<if $descroll is 3>>I actually had the same thought! (smiling)<</if>> <<else>> <<if $descroll is 1>>Well.. Okay, I'll do it. But don’t try anything stupid!<</if>> <<if $descroll is 2>>I don’t think you deserve it, but I'll do it out of duty.<</if>> <<if $descroll is 3>>Well, a quick one then. Just because I'm nice. And please, don’t cum in my mouth, okay?<</if>> <</if>> <<else>> <<if $descroll is 1>>Yes. Of course. I know my duties. Even if I believe the water here is sufficient to clean your genital area.<</if>> <<if $descroll is 2>>Ehm, okay. I have a rather busy mouth it seems.<</if>> <<if $descroll is 3>>Yeah, sure. I'll get down on my knees. Let me just… Catch my breath, okay.<</if>> <</if>> // <br><br> <<if $bathroom lte 2>> <<if $descroll3 is 1>>With water streaming over her <<if $body is 1>>petite<</if>> body, $girlname goes down on her knees and takes your cock in her mouth with surprising quickness. <</if>> <<if $descroll3 is 2>>$girlname wiggles her ass as she goes down on her knees right in front of you. She works your ball-sack and pulls your hardon for a couple of seconds before inserting the shaft in her mouth.<</if>> <<if $descroll3 is 3>>While kneeling in front of you, $girlname begins to kiss and taste the tip of your penis before she decides to insert the shaft in her mouth and wrap her lips around it.<</if>> <<if $descroll3 is 4>>$girlname begins her oral act by kissing your lips and stroking your hardon against her belly. Then, she moves herself downward, kissing your chest, stomach, and thighs along the way to her rock-hard goal, that you’re almost forcing inside her mouth as the playful teasing becomes close to unbearable.<</if>> <<if $descroll3 is 5>>$girlname grabs your thighs and starts the act by kissing the underside of your shaft, before taking a tour down with her tongue to your balls. You’re overwhelmed by a wave of lust when the girl’s mouth finally swallows your shaft and slides it down to the back of her throat.<</if>> <<if $masterfilth lte 9>><br><br>Amassed filth and dried pussy-juice still lingers behind your foreskin, despite the <<if $bathroom lte 2>>shower<<else>>bath<</if>> you're currently having. This is brought to your attention when the girl frowns over the unexpectedly salty taste.<</if>> <</if>> <<if $bathroom gte 3>> <<set $pic to 84>> <<if $descroll3 is 1>>After you’ve raised your hips to the surface of the water, $girlname begins to tug at your cock with playful bites and kisses. The girl takes the upper half of your shaft inside her mouth and starts pounding it with her tongue two minutes later.<</if>> <<if $descroll3 is 2>>$girlname chokes on a mouthful of dirty water, despite your effort to raise your hips upward a bit so that she’s not forced to go under the surface. The coughing leaves a tendril of saliva that smears the head of your penis and makes it easier for the girl to push it inside to the back of her throat.<</if>> <<if $descroll3 is 3>>$girlname moves over to your side, where you’ve placed yourself on a bench inside the bathtub, and starts her oral act by overwhelming your hardon with playful kisses. After amassing a large amount of saliva in her mouth, the two of you work the throbbing shaft into the back of her throat with a simultaneous push. The over-hurried penetration causes a disruption of panicked coughs, but it doesn’t stop her from initiating the blowjob.<</if>> <<if $descroll3 is 4>> The young girl moves over to your side, straddles her legs over your cock, and begins to satiate your face with a myriad of playful kisses. Her mouth works itself down over your chest, slowly and carefully, until it finally arrives at your groin, where it envelops your cock. <</if>> <<if $descroll3 is 5>> You place yourself on a bench inside the bathtub and motion at $girlname to begin the act she’s agreed to do. And it’s obviously something that she’ll undertake with genuine effort - her suggestive crawl through the swirling water, before welcoming your hardon with her mouth, is incredibly arousing to watch and dramatically shortens the time it'll take for you to ejaculate. <</if>> <</if>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $chance lte 0 and $willpower gte 10 and $likesadist lte 29>> <<if $descroll is 1>>$girlname meets your suggestion of oral intimacy with an awkward silence. She crawls into a stiffness that’s impossible to break through and you realize that her mouth will not go down on you anytime soon.<</if>> <<if $descroll is 2>>$girlname <<if $bathroom lte 2>>takes a few steps back<<else>>leans herself away from you, grabs the sides of the bathtub,<</if>> and gives you an awkward look. It’s obvious that she’s not interested in your suggestion.<</if>> <<if $descroll is 3>>$girlname shows no interest in your suggestion – she doesn’t even respond at first, creating an awkward silence that kills all chances of an intimate act happening anytime soon. <<if $masterage gte 46 and $body lte 2>>It might be because of your difference in age. You should probably be satisfied that you, an old man, has succeeded in luring a teenage girl into the shower – and going further without first making her an obedient slave is probably close to impossible.<</if>><</if>> <br><br> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <b>$girlname:</b> // <<if $descroll2 lte 1>>That’s just disgusting. I think I’m done now. I’m gonna leave you here alone. <<set $scarefactor+=1>><<set $nooralday to true>><<set $refuseshower to true>><<set $masterlove-=1>><</if>> <<if $descroll2 is 2>>Ehm… No. I’m not interested. You have to respect that.<</if>> <<if $descroll2 is 3>>No, I’m not gonna do it. Let’s just clean ourselves and get out, okay?<</if>> <<if $descroll2 is 4>>No way, I’m not doing that to you. I’m really not in the mood. Please respect that.<</if>> <<if $descroll2 gte 5>><<if $body gte 2>>No… Sorry. I’m not in the mood right now. I hope you can respect that.<<else>>That's just sick! You're so much older than me. I won't do it, okay?<</if>><</if>> // <br><br> <</if>> <</if>> <<if $action10 is true>> <<if $descroll is 1>>You pull $girlname toward you and utter dominantly:<</if>> <<if $descroll is 2>>You take a firm hold around $girlnames neck and say:<</if>> <<if $descroll is 3>>You give $girlname a confident glare and say:<</if>> <br><br> // <<if $descroll3 is 1>>Your little lips are gonna taste my cock. Get down and suck it, girl!<</if>> <<if $descroll3 is 2>>I want your tushy sticking out while you’re cleaning my cock with your tongue. Start working, <<if $body is 1>>little lady<<else>>_callit<</if>>!<</if>> <<if $descroll3 is 3>>Cleaning my cock is the most important job you have - and you’re gonna do it with your tongue. <</if>> <<if $descroll3 is 4>>It's time for this <<if $age lte 19>>little cutie<<else>>little lady<</if>> to wrap those lips around my shaft. Make me really clean now and you might get rewarded with more than just my cum.<</if>> <<if $descroll3 is 5>>(Smile) I want to feel your warm <<if $body is 1>>little<</if>> mouth wrapped around my cock. Get down and start blowing me.<</if>> // <br><br> <<if $chance gte 1>><<set $pic to 84>><</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 29>> <<set $action5b to true>> Your dominance is too much for the girl to handle. She turns stiff and uneasy but realizes that she's under your control. <br><br> <<if $bathroom lte 2>> <<if $descroll3 is 1>>You have no trouble pushing $girlname down on her knees as she’s already accepted and come to terms with what is about to happen. She hesitates for a few seconds, forcing you to guide your cock into the girl’s mouth in order for her to start.<</if>> <<if $descroll3 is 2>>You force your pacified _callit down on her knees and observe how she grows more and more terrified by the realization of what’s coming up next. Despite this, she begins to kiss your shaft obediently, and inserts it in her mouth after less than 30 seconds. <</if>> <<if $descroll3 is 3>>An abusive scene then unfolds. $girlname tries to find her balance on the slippery floor after you’ve pushed her down, and you’re holding your penis shoved into her face for almost a minute before you finally feel her throat clamping itself around the head of your penis.<</if>> <<if $descroll3 is 4>>The ordeal becomes exactly what $girlname feared – you push her down on the floor and start fucking her orally with your manhood, causing the girl to moan from discomfort and panic. <br><br>After skull-fucking her for over two minutes, you leave it to $girlname to continue her duties with her wet mouth.<</if>> <<if $descroll3 is 5>>After groping $girlnames pussy and ass, like if the insight of what she’s about to perform wasn’t enough to lower her spirits, you push the girl down on her knees and force your penis right into her face. She tries to start her oral duties but your sexual dominance and $girlnames more delicate approach prolongs the initiation with several minutes.<br><br> You have to grab her head and push yourself inside before you’re finally able to feel the girl’s tongue wrapping itself around your shaft.<</if>> <</if>> <<if $bathroom gte 3>> <<if $descroll3 is 1>> The ordeal becomes exactly what $girlname feared – she’s pushed down between your legs, underneath the surface, where she accidentally gulps a large amount of water that sends violent coughs through her body. <br><br>You decide to pull her up by her hair and place yourself on the bench inside the bathtub - to make it easier for the girl to perform her oral duties.<br><br>Your _callit begins to blow your cock with faint tugs after spitting out the last drops of water that seeped into her lungs. <</if>> <<if $descroll3 is 2>> The first couple of minutes are a show of utter depravity where you combine the degrading act of a rough blowjob with the fear of drowning, as you push $girlnames head down underneath the surface for 30 seconds at a time, while her mouth is wrapped tight around the root of your manhood. She’s not allowed up to catch her breath before you’ve felt her make a serious attempt at blowing your cock.<br><br> When you’re finally satisfied and have $girlname panting between your legs, you let the girl begin her real blowjob. <</if>> <<if $descroll3 is 3>>You put yourself on the bench inside the bathtub and drag the girl toward your groin. There, you begin the act by smearing your wet penis around in $girlnames face, allowing her to really //feel// who's in command. <br><br> Finally, after commanding her to stick her ass out, you force the girl to start her oral duties, warning her not to mess it up.<</if>> <<if $descroll3 gte 4>> $girlname doesn’t start her oral duties fast enough, so you pull her in between your legs, grab her chin and push your cock inside her mouth, not allowing the girl to catch her breath before you've felt her tongue devotedly dancing around your throbbing shaft for at least thirty seconds. <br><br>The act moves on to a more traditional blowjob after a couple of minutes, even if your hand is ready to pull the girl's head closer toward your groin if you feel she's not performing adequately.<</if>> <</if>> <<set $scarefactor+=1>> <<set $masterlove-=4>> <<set $happiness-=4>> <<set $kind-=1>> <<set $humiliation+=7>> <<if $skillroll lte 4 or $skillroll is 69>><<set $willpower-=1>><<set _ran to 1>><</if>> <<set $arousal-=3>> <<set $stress+=2>> <<addmins 18>> <<set $daycount+=3>> <<if _ran is 1>> <br><br> $girlnames ''WILLPOWER (-1)'' has decreased! <</if>> <br><br> Her ''Affection (-4)'' toward you has decreased! <</if>> <<if $chance lte 0 and $willpower gte 10 and $likesadist lte 29>> <<if $descroll is 1>>You fail to affect the girl with your domination attempt and realize that insisting would probably result in a painful bite.<</if>> <<if $descroll is 2>>$girlname is unaffected by your dominant approach. She sneers at you and yells back:<</if>> <<if $descroll is 3>>$girlname is utterly shocked by your insensitive words and says out loud:<</if>> <<if $willpower gte 40>><<set $descroll2-=1>><</if>> <<if $willpower lte 39>><<set $descroll2+=1>><</if>> <<if $willpower lte 19>><<set $descroll2+=1>><</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 lte 1>>(Laughter) Not gonna happen. I think I'm done. Good bye.<</if>> <<if $descroll2 is 2>>(Laughter). No way… (long pause) Alright, I think I’m done here. You can jerk off in here alone.<</if>> <<if $descroll2 is 3>>I’m not gonna break, if that’s your intention. <<if $willpower gte 20>>I’m done here. You can finish yourself.<</if>><</if>> <<if $descroll2 is 4>>I won't! Not in here.<</if>> <<if $descroll2 gte 5>>I… I just can't. Okay? You can punish me if you want but I'll still refuse.<</if>> // <<if $willpower gte 20>><<set $refuseshower to true>><</if>> <<set $masterlove-=5>> <<set $scarefactor+=1>> <<set $happiness-=1>> <<set $kind-=1>> <<set $humiliation+=2>> <<set $arousal-=3>> <br><br> <<if $willpower gte 20>>$girlname has left you alone in your bathroom.<br><br> Her ''Affection (-5)'' toward you has decreased.<<else>>$girlnames ''Affection (-5)'' toward you has decreased and she refuses to give you a blowjob!<</if>> <</if>> /* Was it right below? */ <</if>> <<if $willpower lte 9 or $likesadist gte 30>> <<set $action5b to true>> $girlname responds with obedience and readies herself for her oral duties without any signs of hesitation or complaint. <br><br> <b>$girlname:</b> // <<if $willpower lte 3 or $likesadist gte 40>> <<if $descroll is 1>>Of course, $callname!<</if>> <<if $descroll is 2>>I will do my best, $callname. Your cock is my God.<</if>> <<if $descroll is 3>>If that is your wish, $callname.<</if>> <<else>> <<if $descroll is 1>>I'll… do my best, $callname.<</if>> <<if $descroll is 2>>Okay… I'm ready.<</if>> <<if $descroll is 3>>Please, could you try and cum as quickly as possible?<</if>> <</if>> // <br><br> <<if $bathroom lte 2>> <<set $pic to 85>> <<if $descroll3 is 1>>The girl kneels immediately and starts tugging at your cock with her lips. She’s a bit overeager and retches loudly when the tip of your penis goes past her uvula.<</if>> <<if $descroll3 is 2>> The girl suggestively touches herself - just to arouse her master and make you understand that you're her deity. While fingering her pussy, $girlname goes down on her knees and swallows your cock in one gulp. She ignores an initial gag reflex from when the head of your penis accidentally goes too far down her throat during the first pull. <</if>> <<if $descroll3 is 3>> Your command whips $girlname into action and she’s on you right away by overwhelming your mouth, chest, and belly with submissive kisses, before moving her face down to your penis, which she takes in her mouth without a flinch.<</if>> <<if $descroll3 gte 4>>$girlname follows your hand without resistance as you shove her down onto the hard surface. She quickly enters a submissive posture and looks up at you with big, pleading eyes. The girl has her mouth wide open just in time for you to insert your <<if $cock is 3>>huge<</if>> shaft, which slides over her tongue all the way to the back of her throat. <br><br>$girlnames eyes instantly fill up with tears, before the water washes them away.<</if>> <</if>> <<if $bathroom gte 3>> <<set $pic to 84>> <<if $descroll3 is 1>> $girlname can really hold her breath, which she quickly draws before you push her down under the surface. After having the girl’s lips wrapped around your shaft for over 30 seconds, her tushy begins to wiggle right above the water, signaling that she’s running out of oxygen. <br><br>You let her little butt-dance continue for another 15 seconds before releasing your hold and letting the girl up above water to pull a few breaths of air. <</if>> <<if $descroll3 is 2>>You’ve placed yourself on the bench inside your bathtub and signal for the girl to begin her oral duties. She crawls submissively through the whirling water before reaching your <<if $cock is 3>>huge<</if>> hardon, which she takes entirely after giving your penis-head a couple of kisses that make it lubricated enough to deepthroat. <</if>> <<if $descroll3 is 3>> The abuse that follows is nothing but a display of cruelty as $girlname gulps a mixture of dirty water along with your cock, which rests halfway up through the water’s surface. Despite the horrendous struggle that your _callit has to endure, she doesn’t stop or object – a sign of her total submission and obedience. <br><br>The oral act enters a more lenient nature after you’ve placed yourself on the bench inside the bathtub, where $girlname continues to blow your cock with as much eagerness as before. <</if>> <<if $descroll3 gte 4>> The water whirls and splashes out from the bathtub as your actions force $girlname down under the surface, where she’s held firmly in place until you feel the girl’s lips wrap themselves around the root of your penis.<br><br> You show mercy after 30 seconds by pulling the shivering girl up from underneath the water and commanding her to blow you in a more regular fashion. <</if>> <</if>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<set $action4 to false>> <</if>> <<if $action5 is true>> <<if $oralxp lte 7>><<set $descroll2-=1>><</if>> <<if $oralxp lte 13>><<set $descroll2-=1>><</if>> <<if $oralxp gte 15>><<set $descroll2+=1>><</if>> <<if $oralxp gte 35>><<set $descroll2+=1>><</if>> <<if $descroll2 lte 1>>The following ten minutes are not very pleasurable. $girlnames oral skill is lackluster and she’s either scraping you with her teeth or sucking you too softly. This girl needs some serious training!<br><br>She’s not able to summon an ejaculation, and you’re forced to jerk off with the tip of your penis inside her mouth before feeling the oozing precum catapulting its way up your penis.<</if>> <<if $descroll2 is 2>>$girlname is still in need of improving her oral skills, which are amateurish and sloppy. She lacks the ability to attune with her male partner and fails to match her tongue’s movements with the tremors that run through your penis.<br><br>It takes a 25-minute-long monotonous head-job before you finally feel the shivering sensation of an ejaculation. <</if>> <<if $descroll2 is 3>>$girlname performs a decent blowjob, but it’s nothing sensational or ecstatic. She's continually holding her tongue pressed up against the underside of your shaft, and although she's creating a stimulating sensation with this technique, she could do much more with her mouth that would cut the time of her performance by half. <br><br>The blowjob has turned monotonous after 20 minutes, and it's not before you've helped the act by jerking off that you're able to welcome the relieving feeling of an ejaculation. <</if>> <<if $descroll2 is 4>>$girlname uses a skillful combination of tongue and lips to quickly catapult you into a sexual ecstasy that almost forces you to hold her back if you’re not to cum prematurely.<br><br>But the intense flurry of wetness and lust is too glorious to fight, and your hot jizm starts to squirt up your cock after only seven minutes!<</if>> <<if $descroll2 gte 5>>$girlnames mouth is a divine opening that embraces your cock with a wet warmness, instantly causing your eyes to roll back. Her tongue creates shivers of lust that run through your body, and you’re almost moaning like a pregnant woman giving birth when your cum starts to shoot up and ejects its first drops over your servant's palate. <</if>> <<set $action5 to false>> <</if>> <<if $action6 is true>> <<if $event5 is true>> <<if $facecum is true>> <<set _npc.cumface+=1>> You pull out from $girlnames mouth and dump your load over her face in a splattering display of humiliation. <br><br> <<if $willpower lte 5 or $likesadist gte 30 or $likeoral gte 60>> <<if $descroll is 1>> And the girl just takes it – every drop of semen, without expressing any aversion over the disgraceful act. <</if>> <<if $descroll is 2>>Except for a panicked breath, the girl takes it all and remains still as you smear her cheeks with white jizm. She’s even holding her mouth open and lets a few drops search their way to the root of her tongue.<</if>> <<if $descroll is 3>>The girl closes her eyes, but lets you freely smear her cheeks with your spunk. She’s not appalled by the demeaning act – or at least she doesn’t seem to be, judging from her stillness and resignation as trails of semen stream down her face without getting wiped off. <</if>> <<if $skillroll lte 7>> <br><br> $girlnames ''WILLPOWER (-1)'' and ''Affection (-2)'' toward you has decreased. <<set $willpower-=1>> <</if>> <<if $skillroll lte 35 and $oralxp lte 49>> <<set $oralxp+=1>> <br><br> $girlnames ''Oral experience'' has increased! <</if>> <<set $masterlove-=2>> <<set $humiliation+=7>> <<set $happiness-=2>> <<else>> <<if $willpower gte 6 and $willpower lte 39>> <<if $descroll is 1>>She immediately turns her head away, causing your last squirts of spunk to land on her body instead of over her cheeks. The girl looks at you with disappointed eyes.<</if>> <<if $descroll is 2>>The girl lets out a gasp of disgust. Having her cheeks splashed by a warm and smelly sludge like this is too much for her stomach to take. She pulls back, shivering, and looks up at you with disappointment and irritation.<</if>> <<if $descroll is 3>>The disgust is overwhelming as parts of your spunk enter her nostrils and fill her world with a smell of salty bitterness. She pulls back, while writhing and coughing, having lost all control over her bodily senses. <br><br>A minute pass before $girlname regains her posture. She looks up at you with tears streaming down her face.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Please… Please, don’t, don’t ever do that again. That was disgusting!<</if>> <<if $descroll2 is 2>>I… I’m sorry I lost control. You should have told me you were about to cum!<</if>> <<if $descroll2 is 3>>Fuck.. That was… unexpected. You should have told me! I feel so sick right now…<</if>> <<if $descroll2 is 4>>(Sobbing) That was so gross… I think I’m gonna be sick.<</if>> <<if $descroll2 is 5>>That was so disgusting! Why did you do that? I never wanted to take your load in my face!<</if>> // <<if $willpower gte 34>> <br><br> $girlnames ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you has decreased. <<set $willpower-=1>> <</if>> <<set $masterlove-=3>> <<set $humiliation+=7>> <</if>> <<if $willpower gte 40>> <<if $descroll is 1>>The girl is first relieved when you pull out, probably hoping that the act is about to finish. But a second later, the squirting, white jizm invades her like a storm, and she’s forced into a sad display of coughs and tremors as the stickiness streams down over her body.<</if>> <<if $descroll is 2>>Your choice of oral conclusion appalls the girl. She wipes your cum away with frantic pulls while looking at you angrily. <</if>> <<if $descroll is 3>>The girl gasps as the hot sludge smears onto her face like a cobweb. The initial shock changes into anger and disgust almost right away.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>You fucking asshole, why did you do that for? I’m done. I’ve had enough of this.<</if>> <<if $descroll2 is 2>>Are you out of your fucking mind? You're pathetic! I'm done with you!<</if>> <<if $descroll2 is 3>>You’re disgusting. That was not okay!<</if>> <<if $descroll2 is 4>>Do you think you’re sexy when you do that? It’s just disgusting and mean. I’ve had enough!<</if>> <<if $descroll2 is 5>>What the hell are you doing? I’m done with this. Move, I’m getting out.<</if>> // <br><br> $girlname refuses to continue! Her ''Affection (-4)'' toward you has decreased. <br><br> Her ''Humiliation (+6)'' has increased! <<set $masterlove-=4>> <<set $humiliation+=6>> <<if $scarefactor lte 1>><<set $scarefactor+=2>><<else>><<set $scarefactor+=1>><</if>> <<set $refuseshower to true>> <</if>> <</if>> <</if>> <<if $mouthcum is true>> <<set _npc.cummouth+=1>> /* SPECIAL AV CUM SCENES */ <<set _cum to true>> You let your throbbing cock rest inside $girlnames mouth while filling it with hot spunk in <<if $load is 1>>three<<else>>six<</if>> consecutive squirts. <br><br> <<if $likeoral gte 50 or $masterlove gte 60 or $likesadist gte 30 or $willpower lte 5>> <<if $descroll is 1>>She swallows your load without hesitation and licks her lips suggestively at you while standing up. What a good girl.<</if>> <<if $descroll is 2>>The girl takes your load and maintains your cock over her tongue for a good 15 seconds before you pull it out yourself. $girlname swallows the oozing sludge in one gulp after displaying it <<if $likesadist gte 30 or $willpower lte 10>>obediently<</if>> in her wide-open mouth.<<set $arousal+=1>><<set $likeoral+=1>><</if>> <<if $descroll is 3>>Despite a couple of muffled coughs, $girlname manages to swallow your entire load. <<if $arousal lte 0 or $likeoral lte 9>>She’s noticeably nauseous but holds back the urge to puke.<</if>><</if>> <<include Swallow>> <<if $skillroll lte 35 and $oralxp lte 49>> <<set $oralxp+=1>> <br><br> $girlnames ''Oral experience'' has increased! <</if>> <<else>> <<if $descroll is 1>>The girl becomes nauseous as the taste of semen embraces her tongue with a saltiness that she's unable to handle. She spits it out almost immediately and hurries to wipe her mouth from the last remaining drops. <</if>> <<if $descroll is 2>> The girl lets your spunk stream out along the sides of your cock while still holding it inside her mouth. She has no intention of swallowing your load as she quickly expels the remaining semen, causing it to mix with the <<if $bathroom lte 2>>water at your feet<<else>>water in the tub<</if>>. <</if>> <<if $descroll is 3>> The girl has to fight the urge to puke but manages to hold her breath long enough for you to dump your load over her tongue. She quickly expels the salty sludge after you’ve pulled out – and continues to spit, cough, and curse for another 30 seconds.<</if>> <<if $skillroll lte 35 and $oralxp lte 49>> <<set $oralxp+=1>> <br><br> $girlnames ''Oral experience'' has increased! <</if>> <<set $arousal-=1>> <<set $masterlove-=1>> <<set $humiliation+=3>> <<set $likeoral-=1>> <</if>> <</if>> <<set $action5 to false>> <<set $action5b to false>> <<set $action6 to false>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<set $event5 to false>> <</if>> <<if $event6 is true>> You decide to end the blowjob before ejaculating, saving your load for another occasion. <<if $bathroom lte 2>><<set $pic to 81>><<else>><<set $pic to 82>><</if>> <<set $action5 to false>> <<set $action5b to false>> <<set $action6 to false>> <<set $event6 to false>> <</if>> <</if>> /* Action 5 ends below */ <</if>> <</nobr>> <<set _girlid to $girlid>> <<set _respect to $respect>> <<if $girlroll is 0>><<set $girlroll to 1>><</if>> <<if $showethnu isnot true>> <<set _rand to random(1, 3)>> <<if _rand is 1>> <<addmins 6>> <<set $daycount+=1>> <</if>> <</if>> <<set _ran99 to random(1, 6)>> <<set $descroll to random(1, 3)>> <<if $girlphase is 1 and $daycount lte 65>> //''$girlname is currently sleeping.''// <<set $sleeps to true>> <</if>> <<if _ariano is 1>> <<if $girldo isnot -99>><<set $girldo to 1>><</if>> <<set _stopall to true>> $girlname is very reluctant to participate in anything that even remotely qualifies as a household chore. She looks uneasy, like there's something troubling her. <br><br> <<set _ran to random(1, 6)>> ''$girlname:'' // <<if _ran is 1>>I barely know you, and I'm not interested in making your acquaintance. Okay? I have stuff to do, even if I'm in no position to do them right now. Please, just fucking let me go and do this world a favor, will you?<</if>> <<if _ran is 2>>You would do this world a huge favor by just letting me go, okay? Raana's fate depends on it! <</if>> <<if _ran is 3>>Hey, I don’t know who you really are, but you're not turning me into an obedient fuck-toy okay? I got other stuff to do that are much more important. I just need some time to prepare myself and then I'll be out and away.<</if>> <<if _ran is 4>>I only mean trouble, Sir, and you'd be better off by just letting me go. Understood?<</if>> <<if _ran is 5>>Okay, what are you really planning to do to me? I'm of no use to you. I'll only bring you trouble. Trust me! You'd better just let me go. Right now!<</if>> <<if _ran is 6>>I don’t know what your plans are with me but let me tell you. It's not worth it. Okay? My advice is just to let me go. Right now. That'll save you a world of trouble.<</if>> // <br><br> <</if>> <<if $aris is 1>> ''You:'' //Hey, hey, easy. Okay. We should set some things straight here<<if $masterage gte 25>>, young lady<<else>> Aria<</if>>. First off, you cost me a fucking fortune. More than what most families earn for an entire lifetime here in Ikaanos. Second, you're now legally my slave, bound by a contract that strips you of all rights as a free woman. <br><br> I'm not just gonna let you go. You understand that, right? The slave keeper told me you were a very smart girl so I reckon that you do.// <br><br> Aria sighs and looks out through one of your windows before responding: <br><br> //I fucking get it, okay. I guess you want something in return for your… investment. Because that's what I am to you, right? A nice feather in your cap. <br><br> You know what? I'm gonna make you a deal. I'll play this little game and stay with you for some time. Maybe a year or two… If you do me a favor. I'll mop your floors and ready your coffee in the morning. I'll walk with you to the Golden Dragon and sit there, laughing at your jokes. But you gotta do something in return. Something for me. Personally.// <br><br> ''You:'' //I'm listening.// <br><br> ''Aria:'' //Help me rescue the Icarus Squad from the Corazon jungles. You know about them, right? Several of those brave soldiers were with me when we attacked The Mastersphere. The rest were captured during the raid against the Mayor's office down in Ikaanos. <br><br> Kill off all the guards, take no prisoners, and allow Icarus to escape into the jungles. If you do this, I'll play the role as your "property". (Long pause) At least think about it. I know you can muster the guns for the job. But trust me, I'll be a fucking bitch if you decide not to help me. So… it's a win-win situation, right? // <br><br> <<include Journal>> <<set $quest_aria to 3>> <<set _nono to true>> <<set $girldo to 1>> <</if>> <<if $aris is 2>> ''You:'' //Hey, shut the fuck up, bitch. You're mine, and you're staying here. I'm gonna teach you how to act as my little mistress if it so takes several years down in my dungeon. Is that clear?// <br><br> Aria laughs out loud and shakes her head. <br><br> ''Aria:'' //Sorry, I didn’t know I was talking to one of Ikaanos' famous slave masters. You're a special crew, that goes without saying. Okay, asshole, let me talk in a language you're more familiar with. If you so much as try to get your hand inside my pants, I'll cut that hand off and pierce your eyes with my fingernails. All that's left is a miserable, blind asshole who can only jerk off with his left hand. Am I clear enough?// <br><br> ''You:'' //Oh, yeah (laughter). I absolutely love breaking feisty little girls. The challenge alone is worth ten times what I gave for you.// <br><br> ''Aria:'' //You know what? That big wealth of yours could actually take you a long way toward that goal. I have a proposition, if you're interested, asshole?// <br><br> ''You:'' //Haha, of course. I'll enjoy listening to this. A slave bargaining with her Master. Speak.// <br><br> ''Aria:'' //I know you'd better like me as a devout follower, walking behind you as we travel to the Golden Dragon. Everyone will see you – the breaker of Aria Bianchi – taking his prize out on Ikaanos' streets. This could happen earlier than what you might think. I'll be your maid, clean your house, laugh at your jokes and bring you coffee in your office. If you do one thing for me. Okay?// <br><br> ''You:'' //This is great. Yeah, go on? How can I, the Slavemaster of Raana, break Aria in just a couple of days? Tell me the big secret.// <br><br> ''Aria:'' //Alright. It goes like this. Help me rescue the Icarus Squad from the Corazon jungles. You know about them, right? Several of those brave soldiers were with me when we attacked The Mastersphere. The rest were captured during the raid against the Mayor's office down in Ikaanos. <br><br> Kill off all the guards, make Icarus escape into the jungles, let me talk to them, and I'll play the role as your… companion. At least think about it. I know you can muster the guns for the job. And trust me, I'll be a fucking bitch if you decide not to help me. So… it's a win-win situation, right, asshole? Also, the spoils of war from that camp should be more than enough to buy you back any lost ammo a thousand times. // <br><br> <<include Journal>> <<set $quest_aria to 3>> <<set _nono to true>> <<set $girldo to 1>> <br><br> $girlnames ''Defiance (+3)'' has increased!<<set $defcount+=3>> <</if>> <<if $girlphase lte 2 and $daycount gte 66 and $girldo is -99 and _stopall isnot true>> <<if $scarefactor lte 4>> /* ADD UNIQUE FIRST STUFF HERE */ <<if _girlid is 208>>You've just brought Miss Winton to your household after clearing her from her asset violations. She'll be busy exploring her new home for at least a couple of hours.<<set _girlidstop to true>><</if>> <<if _girlid is 212 and $ownadora is true>>Adora is currently busy exploring your new home. <br><br> <<set _ranad to random(1, 4)>> ''Adora:''// <<if _ranad is 1>>There's a lot of stuff to clean up here, Master. I should start with the kitchen.<</if>> <<if _ranad is 2>>I am… very happy that you decided to take me with you to your new place. This feels almost like a castle.<</if>> <<if _ranad is 3>>I am ready to resume my duties anytime. Just give me the command.<</if>> <<if _ranad is 4>>Master, have you inspected the yard? It's full of old things. It'll take weeks for me to clear all that. <</if>> // <<set _girlidstop to true>><</if>> <<if _ariano isnot 1>> <<if $girlid lte 50 or $girlid is 205>>You have just brought $girlname to your household and she's currently busy exploring her new home and familiarizing herself with everything.<<else>><<if _npc.back gte -6>>You've just brought $girlname back from the slave market. She's going to be busy exploring her new home for at least a couple of hours. <<else>><<if _girlidstop isnot true>>You've just released $girlname from her captivity. She'll be busy exploring her new home for at least a couple of hours. <</if>> <</if>> <<if $kind lte 5 and $willpower gte 20>> <br><br> The girl's evilness seeps out from her eyes as she's taking a look around the household – this slave will most likely mean trouble if not quickly subdued. <</if>> <</if>> <</if>> <<if $girlid is 1>> <br><br> It's obvious right away that the girl's used to performing maidly services. She's already straightened the pillows in your <<if $liveroom is 1>>dilapidated<</if>> living room and carried some dishes to the kitchen. You hope that she's not doing it only to impress you on her first day here. <</if>> <<if $girlid is 2>> <br><br> It's however obvious that you're going to have a hard time with this girl if you plan on molding her into a docile servant. She's acting like a spoiled and ungrateful teenager that shows no signs of taking her signed slave document seriously. Her jacket and dirty boots lie scattered in your hallway and she's already helped herself with whatever refreshments she's found in the kitchen. <<if $foodstuff gte 1 and $rebspec is true>><br><br>''One ration removed from inventory!''<<set $foodstuff-=1>><<unset $rebspec>> <br><br> ''Rebecca:'' //What the hell is this? Too fucking dry. These canned beans must be older than I am. Guess you've spent all your cash buying innocent little girls from the slave market? Am I right? Haha.// <br><br> Rebecca's ''Defiance (+7)'' has increased! <<set $defcount+=7>> <</if>> <</if>> <<if $girlid is 3>> <br><br> You notice right away that the girl's used to living under a master's mercy, even if there are certain things that could improve. $girlnames already done some basic chores during the first hour and you understand that she's willing to offer herself sexually – if you've not completely misread the signs. <br><br> ''//In an effort to impress her new master, $girlnames much easier to persuade into having sex (+20) during her first day at your household.//'' <<set $specialsex to true>> <</if>> <<if $girlid is 6 and $michspecial is true>> <br><br> The teenager looks a bit uneasy, however, like there's something troubling her. <br><br> ''Michelle:'' //I… I have to tell you one thing, Sir. It's always been hard for me to fit in at new places. Especially if there are like a bunch of rules or other stuff I must follow. So… Just bear with me until I get the hang of it around here, okay?// <br><br> Due to Michelle's social nature, all dinner, cinema and walking events will have a ''-10 modification'' for her first three days at your household. <<unset $michspecial>> <</if>> <<if $girlid is 9 and $sofiaspecial is true>> <br><br> <<if $liveroom gte 3>>The proud Latina has occupied the couch in your living room, like she owns the place, and lets her eyes wander over the room's expensive decorations. <<else>>The proud Latina spends her first hours in your living room, walking around like an agent that's inspecting a hotel room for a nobleman's visit.<</if>> <br><br> ''$girlname:'' //<<if $liveroom gte 3>>I'm impressed, <<if $masterage lte 36>>muchacho <<else>>hombre<</if>>. This place isn’t as bad as I thought it would be.<<else>>Fuck… Hombre? What is this place you've brought me to? So simple. Feels like I'm back at that stupid Kymanto hellhole again.<</if>>// <br><br> $girlnames ''Happiness <<if $liveroom gte 3>>(+2)'' has increased!<<set $happiness+=2>><<else>>(-2)'' has decreased!<<set $happiness-=2>><</if>> <<unset $sofiaspecial>> <</if>> /* <<if $girlid is 13>> However, after getting her first bearings and placing her meager belongings in the guest room, the nervous-looking woman steps up to you and says: <br><br> // “Master, I have been speaking with the slavekeeper and it’s clear that you come from a family with a background in bending slave-girls to your will, and I respect that. I also understand that you expect your servants to grant you sexual favors – and I respect that, as well. <br><br> “I have no doubt that you could make me docile and obedient and hungry for your cock in a matter of weeks, if you choose – only I beg you not to. My work is as important to me as yours is to you, and I know if you make me your puppet, I know that I will never see it through. <br><br> “Therefore, I pledge myself to you completely: I will be your maid, I will scrub your floors, I will go willingly to your bed and make every part of myself available to you. I don’t have very much experience with men, but I promise that I will work hard and learn how to make you happy. <br><br> “Also, I am a skilled medic. If you provide me with some supplies and equipment, I can heal you, should the need arise, and I can help keep the other girls healthy as well. <br><br> “Only, please, please don’t break me, Master. My body and my labor I give to you for any purpose that brings you pleasure or profit, beginning right now, if only you will please not corrupt my mind.” // <br><br><br> <center>''Insight reached!''<br> //As long as Caitlin's ''Corruption'' remains below 10, her ''Happiness'' above 20 and her ''Anger'' below 2, you'll get large ''Chance boost'' when casually asking for sex from Caitlin.// </center> <br> <</if>> */ <<if $girlid is 16 and $daksay1 is 1>> <br><br> ''Dakota:'' //Okay, everything is a little new around here – for the both of us. So, I've made up some rules that I want to bring up now that we are housemates and everything. <br><br> One. I don’t like being told what to do, unless it's… ehm, something I really enjoy. Don’t nag me during the days and everything will be super-cool between us. Okay? <br><br> Two, living with Aimee was as close to being a slave without signing any document thingies. I will not do stuff that reminds me of my life back there. It includes cleaning, house chores, cooking… yeah. You get the point. Leave that to real slaves. <br><br> And lastly, I will help myself to any kinds of food around here. I hate eating after a fixed schedule. Don’t expect me to show up at breakfast or dinners, even if it might happen if I'm hungry. <br><br> That should be all. Are we good? // <<unset $daksay1>> <br><br> Dakota's ''Defiance (+8)'' has increased! <<set $defcount+=8>> <</if>> <<if $girlid is 362 and $helm1say is true and _npc.daysa lte 2>> <br><br> <<if $techmod gte 2>>You catch Mr. Helm admiring your tremendously expensive tech module that's set up close to your office. The man is almost twitching from excitement, as if he's fighting an urge to throw himself over it like a hungry wrool cat being offered food.<<else>>You catch Gregory outside on your walls where he's looking out over Ikaanos with an longing, almost depressed look on his face.<</if>> <br><br> ''Gregory:'' //<<if $techmod gte 2>>A magnificent piece, Sir. Do you know how to use it? I can help you – not only with navigating The Grid but also if you need assistance out on the field. <<else>>Oh, Sorry, $callname. (Long pause) So much has changed since I was a free man, before the Robárt household. This city is not moving in the right direction.<</if>>// <<set _nospells to true>> <<if $techmod gte 2>> <br><br> Gregory's ''Respect (+3)'' and ''Happiness (+4)'' have increased! <<set $respect+=3>> <<set $happiness+=4>> <</if>> <<unset $helm1say>> <</if>> <<if $girlid is 214 and $helm2say is true and _npc.daysa lte 2>> <br><br> Valeria is currently planning her family's future place of residence. She's gathering blankets, old decorations and other stuff that might be useful. <br><br> Right now, she's studying an old resin-cast vase that <<if $broway gte 30>>your brother used as a "draconian" butt plug for disobedient slaves.<<else>>is a pre-Severance family heirloom, forged by the DXC printers in Jacksonville, Florida back in the 2100s.<</if>> <br><br> ''Valeria:'' //This one's beautiful. Mind if I borrow it? Oh, and that room… You had one ready for us?// <<set _nospells to true>> <<unset $helm2say>> <</if>> <<if $girlid is 42 and $torisay is undefined and $npc.av1.state gte 1 and _npc.daysa lte 4>> <br><br> <<set _nospells to true>> <<if $npc.av1.bondage gte 1 and $npc.av1.bondage lte 9>> Tori seems awfully concerned about her sister's predicament<<if $npc.av1.likesadist gte 65>> down in the basement, even if Lovisa is obviously enjoying it.<<else>> down in the basement and moves around restlessly in her newly assigned room.<</if>> <br><br> ''Tori:'' //What's the deal around here, Mr. $pcLastName? What are you doing to my sister?!// <br><br> Tori's ''Affection (-4)'' and ''Anger (+2)'' have been modified! <<set $masterlove-=4>> <<set $scarefactor+=2>> <<elseif $npc.av1.bondage gte 10>> Tori is not happy about her sister being imprisoned in one of your jail cells, however. <br><br> ''Tori:'' //My sister's a kind person. Why is she locked up?// <br><br> Tori's ''Affection (-4)'' and ''Anger (+2)'' have been modified! <<set $masterlove-=4>> <<set $scarefactor+=2>> <<elseif $npc.av1.happiness gte 15>> Tori is currently hanging out with her sister, Lovisa, who's <<if $npc.av1.dayblock gte 1 and $npc.av1.dayblock isnot 999>>taking a couple of hours off from her normal duties to show Tori around.<<else>>giving Tori a tour around your big house.<</if>> <br><br> ''Lovisa:'' // <<if $npc.av1.likesadist gte 65>>Here's the office… And that's the door to the kitchen. Over there's the stairs to the cellar. (Whisper) Master takes me down there sometimes and… Well, it's wonderful. He has this rack that I… well, I can't get enough of it (smiles). I hope he shows you the ropes one day.<<else>>There's the office and that's the stairs up to our private chambers. I love the attic. I'll show it to you later. <<if $npc.av1.masterlove lte 14>>(Whisper) Never let him take you to the basement, however. It's awful. He does… horrible things down there.<</if>><</if>> // <br><br> ''Tori:'' // <<if $npc.av1.likesadist gte 65>>Ehm… Okay. Well, I don't think I'm interested in that. <<set _strange to true>><<else>><<if $npc.av1.masterlove lte 14>>(Whisper) I'll make everything better. I promise. We'll get out of this place soon. You have my word, Lovisa. <<set _bad to true>><<else>>This place actually looks pretty cool! Too bad it's in the city. Imagine this house in a deep, peaceful forest somewhere (dreamy smile). <</if>><</if>> // <<if _strange is true>> <br><br> Tori looks at Lovisa with a worried gaze. Her sister has obviously changed a lot since they lived together at Mr. Roberts. <</if>> <<if _bad is true>> <br><br> Tori's ''Affection (-4)'' and ''Anger (+2)'' have been modified! <<set $masterlove-=4>> <<set $scarefactor+=2>> <</if>> <<else>> /* depressed lovisa */ Tori is awfully concerned about her sister's obvious state of distress, however. The two girls are currently occupying a private room, where Tori's trying to comfort Lovisa. <br><br> ''Tori:'' //I'll make everything better. I promise. I'm here now. Okay?// <br><br> Tori's ''Stress (+10)'' and ''Happiness (-2)'' has been modified! <<set $stress+=10>><<set $happiness-=2>> <</if>> <<set $torisay to 1>> <</if>> <<else>> <<if $girlid is 35>> $girlname is obviously upset about having to act as a Master's fuck-toy and servant. She's currently moving around restlessly, her eyes and mind searching for a way out of this nightmare. <</if>> <<if $girlid isnot 35>> $girlname is obviously upset about her situation. She's taken refuge in the guestroom and sits motionless on one of the beds, waiting for this nightmare to end. <</if>> <</if>> <<set $sleeps to false>> <<set $sedpos to 0>> <</if>> <<if $dayblock is 12 and $girldo isnot 99>> <<set _garden to true>> <<if $happiness gte 10>> <<if $girlphase lte 2>> <<if $girldo lte 0>>$girlname is currently walking restlessly between two strawberry beds, looking more lost than the gardener you've assigned her as.<</if>> <<if $girldo is 1>>$girlname has placed herself next to a potato patch, trying to remove some weed using a primitive stick. Her efficiency is severely lacking.<</if>> <<if $girldo is 2>>$girlname is currently washing some QuickPo in a water basin – a genetically modified Potato that can grow its first edible batch in less than a week after getting planted.<</if>> <<if $girldo is 3>>$girlname moves satisfyingly efficient between your growing beds, trying to catch any weeds she might've missed, while chasing away roaches, Dunga flies and other Raanic pests.<</if>> <<if $girldo gte 4>>$girlname is working efficiently all over your garden, replanting QuickPo, clearing weed and giving your beds a finishing touch that not only increases their yield, but also makes your yard look beautiful and serene. <</if>> <<else>> It's getting late and $girlname has just finished preparing your garden for tomorrow's usual tasks. <<if $saying is undefined>> <<set _ran to random(1, 7)>> <br><br> ''_girlname:'' // <<if _ran is 1>>QuickPo growing. Fertilizers applied…<</if>> <<if _ran is 2>>(Mumbling) Good Moons… Finally some rest.<</if>> <<if _ran is 3>>Oh. Hello.<</if>> <<if _ran is 4>><<if $likesadist gte 90>>(Stares hungrily on a well-shaped zucchini). Oh, hello, Master.<<else>>Hello, Sir.<</if>><</if>> <<if _ran is 5>>Hey. I was just about to wrap things up here.<</if>> <<if _ran is 6>>I'll take care of the rest tomorrow.<</if>> <<if _ran is 7>>We probably need a new shovel, Sir.<</if>> // <<set $saying to true>> <</if>> <</if>> <<set $sedpos to 42>> <<else>> $girlname is currently out in your yard, trying to perform her garden duty. The girl's depression severely impedes her work, however, and you find her slumped down on a chair next to the strawberry bed. <<set $sedpos to 41>> <</if>> <<if $weatherroll lte 4>> <br><br> The bad weather doesn't help your _callit with <<if _sex is 0>>her<<else>>his<</if>> chores. They'll be somewhat inhibited until the clouds pass. <</if>> <<else>> <<if $girlphase is 1 and $daycount gte 66 and $girldo isnot -99 and _nono isnot true and _stopall isnot true>> <<set $sleeps to false>> <<if $girlid is 13 and $quest_cat is 4 and $avatarunc isnot true>> <<set $girldo to 0>> <<set _special to true>> <<set $quest_cat to 5>> //“Good morning, Master!” <br><br> “I’ll need to analyze the samples we brought back from the jungle before I can develop a candidate treatment for Fetid Blindness. We don’t have what I need here in the household, but likely the Kymanto Syndicate would have everything I need in their laboratories – and I know you have some pull with them. <br><br> If you can arrange access for me, Master, I should be able to complete the analysis in a day or two. Please let me know when that will be possible. I’ll be most grateful.“ // <br><br> Caitlin respectfully turns to leave you to your work, but not before favoring you with a flirty expression, her mouth hanging slightly open, her eyes hungry. Then, she wiggles her shapely hips as she leaves the room. You feel a stirring inside your pants. <br><br><br> <<include Journal>> <</if>> <<if $girldo lte 0 and _special isnot true and _nono is undefined>> <<if $happiness gte 10>> <<set $sedpos to 1>> $girlname is relaxing in the couch in the living room, where she’s <<if $girlroll lte 1>>currently reading a book about unimportant subjects.<</if>> <<if $girlroll is 2>>currently reading about clothes and customs in an old magazine.<</if>> <<if $girlroll is 3>><<if $masterlove gte 75>>painting a picture that’s supposedly a gift to you.<<else>>procrastinating all her morning chores to the next day.<</if>><</if>> <<if $girlroll is 4>>eating some nuts that she found lying around in the kitchen.<</if>> <<if $girlroll gte 5>>building miniature forts using decommissioned weapon parts.<</if>> <<if $masterlove lte 54 and $willpower gte 40 and $traitfem gte 40 and $defevent is undefined and $afraid lte 2>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The girl looks up at you and speaks out in an irritated voice: <br><br> // <<if _ran is 1>>What the fuck do you want? I'm busy.<</if>> <<if _ran is 2>>Stop disturbing me. I'm concentrating. <</if>> <<if _ran is 3>>It's not okay to walk in on someone else like that. Learn some manners.<</if>> <<if _ran is 4>> <<if $girlid is 11>>What the hell? I need some privacy, okay? I've been fucking harassed by space marines for almost a year. I don’t have the energy to deal with you sneaking around like this. I'm resting.<<else>>Hey, this is my private space, okay? What the hell do you want? I'm resting.<</if>> <</if>> <<if _ran is 5>><<if $girlid is 11>>Hey, I was concentrating. What do you want? Just checking in on your expensive slave? I'm busy.<<else>>Fuck. You startled me. Don’t do that again. So, get it out. What do you want?<</if>> <</if>> // <</if>> <<if $masterlove lte 54 and $willpower gte 40 and $traitfem lte 39 and $defevent is undefined and $afraid lte 2 and $traitpure lte 5 and $girlid isnot 13>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The girl looks up at you and speaks out in a creepy tone: <br><br> // <<if _ran is 1>>WHAT? Can't you see I'm busy?<</if>> <<if _ran is 2>>Seriously? I'm trying to concentrate. Please, leave me alone.<</if>> <<if _ran is 3>>Hey, keep yourself to your own quarters. Okay? I need some time alone.<</if>> <<if _ran is 4>>I've claimed this room now. Go find pleasure somewhere else. I need to be alone.<</if>> <<if _ran is 5>>This is my meditation time. My mind is reaching into the depths of Raana right now. Leave. Me. Alone.<</if>> // <</if>> <<if $masterlove lte 54 and $willpower gte 20 and $willpower lte 45 and $girlid is 1 and $scarefactor lte 1 and $afraid lte 2 and $defevent is undefined>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> <br><br> The young girl looks up at you and says: <br><br> // <<if _ran is 1>>Sorry, I was just about to get to it all… I had to… rest my legs a bit.<</if>> <<if _ran is 2>>Hello. I'm having a day off right now. <<if $daysa lte 3>>I know I'm new here and all but <</if>>Master Robert always sanctioned those days when we girls felt like taking one, and I intend to keep that tradition going. <<set _def to true>><</if>> <<if _ran is 3>>Hello! I was just… studying the sofa here. It has a difficult spot.<</if>> <<if _ran is 4>>Oh, hello. (Nervous smile) I was just admiring the wooden beams in the ceiling. <<if $daysa lte 4>>This looks like a pre-severance house you know. Correct me if I'm wrong, I haven’t had the time to explore this house properly yet. But it's fascinating.<<else>>I feel so good living in a pre-severance house. I've dated it to around 2245. That means it's over 250 years old! So cool.<</if>><</if>> <<if _ran is 5>><<if _ran2 is 1>>Hej, hur känner du dig idag?<</if>><<if _ran2 is 2>>Hej, vän och ägare av detta hushåll.<</if>><<if _ran2 is 3>>Med svärd och sköld skall jag segra över våra fiender!<</if>><<if _ran2 gte 4>>Jag gillar åldern på dig. Och på ditt hushåll.<</if>> Sorry, just practicing my Scandie tongue. I feel I need to connect better with my roots. That's why… I'm sitting here… <</if>> // <</if>> /* <<if $masterlove lte 54 and $willpower gte 40 and $traitfem lte 39 and $defevent is undefined and $afraid lte 2 and $traitpure lte 5>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The girl looks up at you and speaks out in a cocky voice: <br><br> // <<if _ran is 1>>cc<</if>> <<if _ran is 2>>cc<</if>> <<if _ran is 3>>cc<</if>> <<if _ran is 4>>cc<</if>> <<if _ran is 5>>cc<</if>> // <</if>> */ <<if $masterlove gte 55 and $phase1spec1 is false>> <<set $phase1spec1 to true>> <<if $willpower gte 3>> <br><br> $girlname looks up at you with a smile on her face as you enter the room. <br><br> <b>$girlname:</b> // <<if $descroll is 1>>What’s happening today? Got anything planned for us?<</if>> <<if $descroll is 2>>I’d really like go out today. It’s so boring in here.<</if>> <<if $descroll is 3>>(Yawn) It feels like I’ve overslept. I’m so tired. So, you got any plans for us today?<</if>> // <</if>> <<if $willpower lte 2>> <br><br> As you enter the room, $girlname looks up at you with an obsequious smile. <br><br> <b>$girlname:</b> // <<if $descroll is 1>>What’s your plans for me today, $callname?<</if>> <<if $descroll is 2>>How can I serve you, dear master?<</if>> <<if $descroll is 3>>Can I do something for you? <<if $naked is false>>You want me to get naked?<</if>><</if>> // <</if>> <</if>> <</if>> <<if $happiness lte 9 and _special isnot true>> <<set $sedpos to 2>> You find $girlname lying in the couch in your living room, crawled into a fetal position. She’s severely depressed and stares blankly into space. Someone needs to cheer her up! <</if>> <</if>> <<if $girldo is 1 and _ariano is undefined and _nono is undefined>> <<if $happiness gte 10>> <<set $sedpos to 3>> $girlnames spending the early day doing some cleaning chores in your living room. <br><br> <<if $girlroll lte 1>>She has however temporarily abandoned the water bucket and delved into some old books that she found in one of the cupboards. <<set $sedpos to 4>><</if>> <<if $girlroll is 2>>The girl has left her duties half-done, however. You notice several sloppy mistakes: like how she's managed to smear some dirt over a larger area rather than removing it, and forgotten to wipe the floors underneath the furniture.<</if>> <<if $girlroll is 3>>The girl’s understanding of what duty means seems a bit lackluster, however, as you catch her either staring out the window, going through some magazines, or resting in one of your armchairs.<</if>> <<if $girlroll is 4>>You’ve noticed how she’s made several runs to the restroom during the past hours, however, where she spends long moments that cannot be justified by something natural. You suspect she’s procrastinating her tasks by just sitting in there and passing time. <<if $defevent is undefined>><<set _def to true>><<set _defscore to 1>><<set $defevent to 1>><</if>> <</if>> <<if $girlroll gte 5>>The girl performs a decent job, but has no intention to create that extra "touch" a servant should strive for in her master’s most important chamber. She hasn’t put in any newly picked flowers, straightened the cushions, or polished your table, making the area look more like a cheap hotel room instead of the opulent sanctuary she should strive for it to be. <</if>> <<if $scarefactor lte 1 and $willpower gte 70 and $defevent is undefined and $afraid lte 2 and $masterlove lte 59 and $girlid isnot 2 and $girlid isnot 9 and $girlid isnot 10>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The girl looks up at you and speaks out in a tired voice: <br><br> // <<if $girlid isnot 13>> <<set _def to true>> <<if _ran is 1>>Fuck, I feel so wasted right now. I've overdone myself completely. I'll have to take the day off tomorrow. Haha… I guess Master just has to accept that (smile).<</if>> <<if _ran is 2>>Hey, this old house of yours. It's rotten. Mildew everywhere. Can't get it clean no matter how much I try. <<if $girlid isnot 14>>I think that lost brother of yours has crawled up and died somewhere in here. Haha!<</if>><</if>> <<if _ran is 3>>This fucking house. It drives me crazy. It smells like… old man everywhere. And I think it's coming from the bedroom.<</if>> <<if _ran gte 4>>You have to scale down my chores a bit. This big house. Yikes… It drives me crazy. Way too much to do for one girl alone.<</if>> <<else>> <<if _ran lte 2>>Hey, I know it's my duty and all, I'm a purchased slave, but I just need to take some time off. I'm not feeling very well right now. And you'll honestly just have to deal with that fact.<</if>> <<if _ran is 3>>I don’t know what I've signed up for but this house… It's… too difficult to handle for just one girl. Please, take my words seriously.<</if>> <<if _ran gte 4>>Honestly, I think this house is sick. I've smelled it before, in the marshes. It's something rotten in here that you need to deal with. Because I'm not going to. I refuse. <</if>> <</if>> // <</if>> <<if $masterlove lte 65 and $willpower gte 40 and $defevent is undefined and $afraid lte 2 and $girlid is 2 and $daysa gte 6 and $girlid isnot 13>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The girl looks up at you and speaks out in a cocky voice: <br><br> // <<if _ran is 1>>Fuck… This really isn’t me. I'm used to taking a dump in the forest and… just throwing my mess around. Nah. Need a long fucking break.<</if>> <<if _ran is 2>>Hey, I'm taking the day off after this. Moons almighty this really is too much for me.<</if>> <<if _ran is 3>> <<if $girlroll is 5>>Look! Spotless. I'm the fucking best maid ever. I also burned some old garbage from your brother outside in the yard. A big bunch of stupid photos of a dirty kid and some old folks. Don't collect so much shit. Gotta travel light. Like raiders do!<<set _noo to true>><<else>>Shit. I'm so tired right now. I've exhausted myself. Oh, and I broke an old vase in the kitchen earlier. Good riddance. It was so ugly.<</if>> <</if>> <<if _ran is 4>><<if $girlroll is 5>>Look! Impressed? You should be. I've spent several hours in this fucking room. It was a real mess. You throw your stuff around like some punk kid! Haha…<<else>>This house is so fucking hard to clean. Your brother must've been a real crack head. Man, it's something… ingrained everywhere that I just can't get rid off.<</if>> <</if>> <<if _ran is 5>>Hey, all done for today. And yeah, I broke one of the lamps in the kitchen. You have to replace that. And don't get that cheap stuff again. Just stupid… Breaks all the time. <<set _noo2 to true>><</if>> // <<if _noo is true>> <br><br> $girlname has destroyed a priceless family artifact! Your ''WILLPOWER (-1)'' has decreased! <<set $masterwill-=1>> <<set _defscore to 3>> <</if>> <<if _noo2 is true>> <br><br> ''12 dollars removed from your Inventory! <<set $cash-=12>> <<set _defscore to 2>> <</if>> <</if>> <<if $masterlove lte 54 and $willpower gte 40 and $traitfem lte 39 and $defevent is undefined and $afraid lte 2 and $girlid is 9>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The hotheaded Latina looks up at you and says: <br><br> // <<if _ran is 1>> <<if $girlroll is 1>>Hey, hombre! This fucker in this book looks like you. It's about a Fetid Blindness victim. Haha… Stupid.<<else>>Fuck, this girl is so wasted. Hey, why don't you bring your Señorita a glass of coke? Hurry up!<</if>> <</if>> <<if _ran is 2>><<if $girlroll is 1>>Haha, so stupid. Look. This book is written by Joseph $pcLastName. That's your brother, right? Haha… "My Valley above". What a stupid name. And so poorly written. Not that I am an educated Señorita, but still!<<else>>Hombre, hombre… This is the last time I'm doing this. I am so fucking wasted. Not my kind of life acting as a maid. Okay. I'll go grab a soda in the kitchen. <<set $girldo to 0>><</if>> <</if>> <<if _ran is 3>><<if $girlroll is 2>>Hey, hombre. Look at this. Your window is fucking… weak or something. I cracked it. It happened again! I just break stuff all the time. Haha… That's the way I am and I cannot help it (cocky smile). <<set _nno to true>><<else>>Yo, <<if $masterage gte 40>>old man<<else>>hombre<</if>>, I kinda broke your coffee pot earlier today. I just passed by it in the kitchen and it fell to the floor. <<if $avatars gte 2>>It must be that stupid ass $avIn_girlname who placed it there. Fuck…<<else>>Watch where you place your fucking stuff in the future, okay?<</if>> I could've hurt myself.<<set _noo3 to true>><</if>><</if>> <<if _ran is 4>>Jesus Christ, my savior… This place really needs an extra maid, okay? I ain't doing more shit like this, okay. Understood? You better get some other girl in here to clear out all this mess, okay hombre?<</if>> <<if _ran is 5>>Hey, hombre, what's that look? I'm praying, okay? Gotta take it easy when I do. Don't have time to do my Hail Mary when you force me to run around your <<if $liveroom lte 2>>filthy old<<else>>fucking big<</if>> house all day.<</if>> // <<if _noo is true>> <br><br> ''125 dollars removed from your Inventory! <<set $cash-=125>> <<set _defscore to 3>> <</if>> <<if _noo3 is true>> <br><br> ''40 dollars removed from your Inventory! <<set $cash-=40>> <<set _defscore to 2>> <</if>> <</if>> <<if $masterlove lte 54 and $willpower gte 40 and $defevent is undefined and $afraid lte 2 and $girlid is 10>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The troubled <<if $age lte 20>>youth<<else>>woman<</if>> looks up at you and says: <br><br> // <<if _ran is 1>> <<if $girlroll is 1>>This book here… I think I'll have to read it through. It has completely obsessed me. Sorry, Sir, but that's it for today. But I think I've done good, right? <<set $girldo to 0>><<else>>There. Great. That's it for today. I know there's the laundry and everything but I've done enough chores for today. <<set $girldo to 0>><</if>> <</if>> <<if _ran is 2>><<if $girlroll is 1 and $broway isnot undefined>>Hey, I hope you don't mind, but this is your brother's old diary. Most interesting stuff I've read here so far. <<set _ran2 to random(1, 2)>> <<if $broway lte 19>> <<if _ran2 is 1>>He was a really kind Master, obviously. Keeping track of all his slave's birthdays, spending huge amounts of cash on them… Yikes… This Sara character that keeps reappearing. She must've been his queen or something. Oh, what a girl… She lived a fancy life in here while I was out there getting my ass fucked in a sweaty prison camp room. <</if>> <<if _ran2 is 2>>Did you know he tried to build a "sun catcher" out in his yard? He cleared everything and buried a bunch of… copper pipes? So odd… He even talks about installing a XVG catch-switcher somewhere. Now that's a very expensive device. Hmm… And no obvious trace anywhere here it seems.<</if>> <</if>> <<if $broway gte 20 and $broway lte 29>> <<if _ran2 is 1>>Did you know that your brother had five slaves here at one occasion? Back in… Hmm… Let's see… Ah, it was over ten years ago. Must've been expensive for him. It kinda looks he was lousy at doing the administrative work required for a big stable.<</if>> <<if _ran2 is 2>>Hmm… Look at this. Your brother sold one of his slaves, Franny Holmes, to Furry's tavern. Eight years ago. To make room for a 14-year-old orphan. He says here that he regrets selling her. He goes on and on about how good-a-slave she was but that he couldn't afford to keep her when taking in his new servant.<</if>> <</if>> <<if $broway gte 30>> <<if _ran2 is 1>>It's very grueling, however. I mean, here are five pages describing a four-day long bondage session with one of his slaves. Sara something… I don’t want to get into all the details but my time at the prison camp is a vacation compared to this.<</if>> <<if _ran2 is 2>>Haha, did you know that your brother was into tickling? He loved tying up his slaves and tickle their feet with a hard brush. For hours. And alternating between licking their pussies and then continue with their feet. He was a real oddball. There's lots more in here… Haha!<</if>> <</if>> Wow… What a read. I'm gonna be busy for the rest of today. Cheers! <<else>>Damn. I've stretched my leg. I'll take it easy for the rest of today. Okay. Ehm… Maybe I could… have some privacy, if it's okay? (insolent stare)<</if>> <</if>> <<if _ran is 3>>Oh.. Hello. Sorry, I'm having one of those awful days when I just want to be left alone, okay. Ehm, is it too much to ask you to… leave the house for six or seven hours? <<set $arousal-=2>><<set $happiness-=2>><</if>> <<if _ran is 4>>Fuck! Don't walk in on me like that. Remember I'm an ex-con. Or… Ex-prisoner. Not that I did anything wrong. Anyway, I need better heads up, okay? Understood?<</if>> <<if _ran is 5>>God almighty, you scared me. What is it? I kinda felt this room was my personal space right now. Anything you want?<</if>> // <</if>> <</if>> <<if $happiness lte 9>> <<set $sedpos to 5>> $girlname has crawled up in one of your armchairs in the living room, where she’s sitting motionless and silent. The girl is seriously depressed and seems lost in her own thoughts. <</if>> <</if>> <<if $girldo is 2>> <<if $happiness gte 10>> $girlnames strolling around inside the house, doing some small chores here and there but focuses mostly on killing time and relaxing herself. <br><br> <<if $girlroll is 1>>Right now, she’s straightening some cushions in your <<if $liveroom lte 1>>crumbling<</if>> living room. <<set $sedpos to 3>> <</if>> <<if $girlroll is 2>>Right now, she’s tending to last evening’s dishes inside your kitchen. <<set $sedpos to 8>> <<if $kitchen is 1>> <<if $descroll is 1>>The squalor is a real turnoff for the girl, who’s frowning at the unremovable grime and smelly plumbing that should have been renovated before she was even born.<</if>> <<if $descroll is 2>>But the room’s squalor is a big turnoff, and you notice how the girl frowns and moans from disgust when she's exposed to the decrepitude that’s festered in every corner.<</if>> <<if $descroll is 3>>The girl seems to be in a hurry, probably not wanting to stay in this dilapidated room any longer than what is absolutely necessary.<</if>> <br><br> The room’s Aura negatively affects $girlnames <b>Arousal</b>! <<if $arousal gte 0>><<set $arousal-=1>><</if>> <<set $masterlove-=1>> <</if>> <<if $kitchen is 4>> <<if $descroll is 1>>While she's loading your dishwasher with coffee mugs and various utensils, you catch her marveling at some of the room’s expensive decorations, which must be impressive for a simple girl like $girlname.<</if>> <<if $descroll is 2>>You notice how she's really enjoying the high-tech machinery that helps her doing her duties as a cleaning maid.<</if>> <<if $descroll is 3>>The girl really enjoys working inside your fancy kitchen, which must be an earlier unprecedented experience for a <<if $body gte 3>>woman<<else>>teenager<</if>> from such a meager background.<</if>> <<set $masterlove+=1>> <<set $happiness+=1>> <</if>> <</if>> <<if $girlroll is 3>>Right now, she’s tending to some flowers she has brought in from the yard outside. They’re not neatly arranged, but it’s the thought that counts. <<set $sedpos to 3>><</if>> <<if $girlroll is 4>>You catch her in the living room, resting casually in one of your armchairs. She stands up and continues to perform her half-hearted duties when you enter the room. <<set $sedpos to 3>><</if>> <<if $girlroll gte 5>> You find her looking out a window, with a faraway look in her eyes. Her face is marked by a wistful expression, as if contemplating what it would be like to be free again. <<set $sedpos to 6>><</if>> <</if>> <<if $happiness lte 9>> $girlnames dragging her feet between the bathroom and living room, obviously confused and lost in her own thoughts. <br><br> She seems severely depressed and shows no signs of starting any of her daily chores. <<set $sedpos to 2>> <</if>> <</if>> <<if $girldo is 3>> <<if $happiness gte 10>> $girlname is a bit uneasy today, moving around randomly and exhibiting a restlessness that negatively affects her daily chores. <br><br> <<if $girlroll lte 1>>Right now, she’s pulled out the contents from a wardrobe in the bedroom but has trouble sorting it back properly.<br><br> <<if $girlroll2 lte 1>>You also observe how the insolent girl has managed to scatter around some of your most valuable possessions all over the floor.<</if>> <<if $girlroll2 is 2>><<if _respect lte 29>>As you enter the chamber, you notice how she hurries to stow away a collection of papers that she was reading – notes containing some very personal information about your brother Joseph. <<if $defevent is undefined>><<set _def to true>><<set _defscore to 1>><<set $defevent to 1>><</if>><<else>>As you enter the chamber, you notice how she's sorting a batch of forgotten papers that once belonged to your brother.<</if>><</if>> <<if $girlroll2 gte 3>>You're able to observe the girl for a good ten seconds before she notices you, and during that time, she does absolutely nothing else than just squatting down and idling over the items in front of her. <</if>> <<set $sedpos to 12>> <</if>> <<if $girlroll is 2>>Right now, she’s fiddling with some papers that she tries to fold into animal figures, while sitting in the couch in your living room. <<set $sedpos to 1>><</if>> <<if $girlroll is 3>>She’s currently lying comfortably in your couch<<if $naked is true>>, completely naked,<<else>>, leisurely resting her eyes and<</if>> humming a rather disharmonic song that’s popular among today's youths. <<set $sedpos to 1>><</if>> <<if $girlroll is 4>>She’s begun to clean your bathroom, but is too preoccupied with her own thoughts to manage the task properly. <<set $sedpos to 16>><</if>> <<if $girlroll gte 5>>Right now, the girl's occupied in the hallway, doing unnecessary things like straightening the mirror, moving the carpet around, and re-hanging your coat a couple of times. <<set $sedpos to 20>><</if>> <</if>> <<if $happiness lte 9>> $girlname is lying in your bedroom, staring blankly into the <<if $bedroom lte 2>>concrete<<else>>decorated<</if>> wall with sad, empty eyes. The girl's depression, caused by your recent abusive behavior, has made her almost catatonic. She's failed to do anything worth mentioning for the last hours. <<set $sedpos to 15>> <</if>> <</if>> <<if $girldo is 4>> <<if $happiness gte 10>> It’s still early in the day, but $girlname has begun to do what’s expected of her. <<if $girlroll lte 1>>The girl currently occupies herself in the bathroom, where she’s scrubbing your <<if $bathroom lte 1>>filthy<</if>> toilet chair and wiping the window clean. <<set $sedpos to 16>><</if>> <<if $girlroll is 2>>She’s currently wiping the floor in the hallway, which is dirty from mud pulled in from the street outside. <<set $sedpos to 20>><</if>> <<if $girlroll is 3>>The <<if $daycount lte 90>>newly awakened<</if>> girl occupies herself in your kitchen, where she's tending to the dishes. <<set $sedpos to 8>> <<if $kitchen is 1>>Some cockroaches are crawling unnoticed between her naked feet as she’s working the plates with an old sponge, ridding them from yesterday’s dinner.<</if>> <<if $kitchen is 2 or $kitchen is 3>>She’s also multi-tasking between the sink and the oven plates, where some coffee is warming up in a silvery pot. <</if>> <<if $kitchen gte 4>>She’s using your dishwasher for the task and has her focus on the coffee machine and the microwave that’s warming something edible.<</if>> <</if>> <<if $girlroll is 4>>She’s currently killing time in the kitchen by sitting down on one of the chairs, waiting for the coffee pot to start boiling. <<set $sedpos to 9>> <<if $willpower lte 5>><br><br><b>$girlname:</b> //Sorry, $callname, sorry for just sitting here, I was about to start cleaning the floor.//<</if>> <</if>> <<if $girlroll gte 5>>She’s currently cleaning the living room by fluffing the pillows, putting away used cigarettes, and removing nutshells and dirt from the floor. <<set $sedpos to 3>><</if>> <</if>> <<if $happiness lte 9>> $girlname has just awakened from a restless sleep, but lies totally deprived of action and energy in your <<if $liveroom is 1>>old<<set $happiness-=1>><</if>> couch. The girl is too depressed to even care for herself, and you find her staring blankly into space as you approach. <<set $sedpos to 2>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>(Faint sobbing)<</if>> <<if $descroll is 2>>(Sobbing)<</if>> <<if $descroll is 3>>(Faint mumblings)<</if>> // <</if>> <</if>> <<if $girldo is 5>> <<if $avIn_busy gte 1 or $avatars lte 1>><<set _no to true>><</if>> <<if $happiness gte 10 and _no isnot true>> <<if $avIn_happiness gte 10 and $avIn_avatarunc is false>> $girlnames currently working together with $avIn_girlname, as they perform their early-day chores and taking care of your home.<br><br> <<if $avIn_girldo lte 2>>While $girlnames doing a rather good job, her co-slave is lacking behind and burdens her sister with extra work.<br><br><</if>> <<set $avIn_girldo to 5>> <<if $girlroll lte 1>>Right now, you catch the two girls scrubbing the floor and cleaning the toilet seat inside your bathroom, <<if $bathroom lte 1>> which is, to be honest, in serious need of a makeover<<set $masterlove-=1>><<set $avIn_masterlove-=1>><</if>><<if $bathroom is 2>> which seems almost constantly dirty when you have slaves living in your house<</if>><<if $bathroom gte 3>> which really needs a daily tending in order to exhibit its fanciness to any guests that might use it<</if>>.<<set $sedpos to 16>><</if>> <<if $girlroll is 2>>You catch the two girls doing the dishes inside your <<if $kitchen is 1>>dilapidated<</if>> kitchen. They’re singing and talking cheerfully together. <<set $sedpos to 8>><</if>> <<if $girlroll is 3>>Right now, you catch the two girls taking a break in your hallway, where they are talking cheerfully together about an uninteresting subject. <<set $sedpos to 20>><</if>> <<if $girlroll is 4>>You overhear the girls talking about <<link 'The Maiden Islands'>><<set $history to 8>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> when you observe them making your bed inside your bedroom. <<set $sedpos to 13>><</if>> <<if $girlroll gte 5>>You catch them talking about uninteresting gibberish as they’re cleaning the floor inside your living room. <<set $sedpos to 3>><</if>> <</if>> <<if $avIn_happiness lte 9 and $avIn_avatarunc is false>> You catch $girlname comforting and caring for $avIn_girlname, who’s severely depressed from the abuse she’s been exposed to by you.<br><br> <<if $girlroll is 1>>They currently occupy the bathroom, where $avIn_girlname is standing up and looking into the mirror, while her friend talks comforting words to her. <<set $avIn_happiness+=2>><<set $sedpos to 17>> <</if>> <<if $girlroll is 2>>You observe how your mentally distraught slave gets her hair combed by $girlname, while both are sitting on your bed inside your bedroom. <<set $sedpos to 14>><</if>> <<if $girlroll gte 3>>They are currently occupying your <<if $liveroom lte 1>>filthy<</if>> couch in your living room, where $girlname cuddles $avIn_girlname and speaks uplifting words to her. <<set $sedpos to 1>><</if>> <</if>> <<if $avIn_avatarunc is true>> Currently, $girlname cares for your other slave, $avIn_girlname, who has been rendered unconscious.<br><br> They’re occupying your couch in your living room, which acts as a temporary hospital bed. <<set $sedpos to 1>> <</if>> <</if>> <<if $happiness gte 10 and _no is true>> $girlname is close at hand as she’s following you around inside the house, just to show you that she’s available for whatever task you might have in mind this morning. <<set $sedpos to 0>> <<if $girlroll is 1>>A set of towels thrown over the girl’s shoulder tell you that she’s ready to take care of any dirt or stains that might come her way. <</if>> <<if $girlroll is 2>>Her head is almost constantly bent downward, reminding you that she has found, or at least tries to find, her place as a slave in your household.<</if>> <<if $girlroll is 3>><<if $willpower gte 30 and $masterlove lte 19>>However, you catch an expression of defiance and unwillingness in the girl’s face, which sends a clear signal that her obedience is just some sort of show. <<set $av_domestic-=1>><</if>><</if>> <<if $girlroll gte 4>><<if $happiness gte 40 or $masterlove gte 40>><br><br> The girl seems genuinely interested in aiding you – she smiles when you look at her and you notice an eagerness to assist in anything you might command her to do.<</if>><</if>> <</if>> <<if $happiness lte 9 and _no is true>> Despite today’s planned tasks, $girlname is too depressed to even care about the anger you might exhibit if she doesn’t fulfill what’s expected of her.<br><br> <<if $sleep is 1>>The girl has crawled into a fetal position and lies motionless in your bed. <<set $sedpos to 15>><</if>> <<if $sleep is 2>>The girl lies in the guestroom, motionless and crawled into a fetal position. <<set $sedpos to 25>><</if>> <<if $sleep is 3>>The girl lies on her designated spot on the floor in your bedroom. She’s motionless and stares blankly into space. <<set $sedpos to 15>><</if>> <</if>> <</if>> <<if $girldo gte 6>> <<if $happiness gte 10>> $girlname has been active for several hours with cleaning, <<if $foodm gte 1>>cooking,<<else>>sorting out some trash,<</if>> and doing her chores, just like a good _callit should. <br><br> <<if $girlroll is 1>>Right now, she’s down on her knees, scrubbing the floor in your hallway. When she notices that you're watching, $girlname suggestively sticks her tushy out, hoping that it will make you even more satisfied with her work. <<set $sedpos to 21>><</if>> <<if $girlroll is 2>><<if $foodm gte 1>>She’s currently in your kitchen, working on a pork stew that smells wonderful<<set $sedpos to 10>><<else>>She’s currently trying to get some stains of the carpet in the living room<<set $sedpos to 3>><</if>>.<</if>> <<if $girlroll is 3>>She’s currently scrubbing the inside of your toilet with a raspy sponge and shows no visible disgust as her hands are drenched in <<if $bathroom lte 2>>old piss-water<<else>>the brown flushing water<</if>>.<<set $sedpos to 16>><</if>> <<if $girlroll is 4>>She’s currently mopping your <<if $liveroom lte 1>>filthy<</if>> living room, which smells surprisingly fresh from her perfect mix of water, detergent, and perfumed oils.<br><br><<set $sedpos to 3>> <<if $descroll is 1>>You also inhale the natural scent from a bucket of fresh wildflowers that stand on a table opposite the couch, plucked this morning from the yard outside.<</if>> <<if $descroll is 2>>You bask in the small details that her perfectionism adds to your room – the neatly arranged pillows, the absence of crumbs on the floor, and how she’s placed your possessions in organized lines that make it easy to inventory what you have, and to take whatever you need for the day.<</if>> <<if $descroll is 3>>You’re pleased to see how she’s managed to wipe all your polished surfaces without leaving a single line of dirt. Everything is spotless.<</if>> <<if $phase1spec2 is false>> <br><br> //Your ''Influence (+5)'' has increased thanks to $girlname great efforts!//<<set $credit+=5>> <<set $phase1spec2 to true>> <</if>> <</if>> <<if $girlroll gte 5>>She’s currently catching her breath after doing an hour-long session inside your bathroom, but you’re embraced by the girl’s service-mindedness the moment you approach her.<br><br> <<set $sedpos to 17>> <b>$girlname:</b> // <<if $descroll is 1>>How can I serve you, $callname? Tell me what you want me to do.<</if>> <<if $descroll is 2>><<if $phase1spec3 is false and $morningblow is false and $hascummed is false and $nooralday is false and $scarefactor lte 0>>There, I’m done with your bathroom, $callname, perhaps you want to empty yourself inside my mouth now?<<set $promisedoral to true>><br><br><b>//Special event – $girlname has promised you oral sex and will be much easier to persuade for the rest of the day when suggesting that type of intercourse!//</b> <<set $phase1spec3 to true>><<else>>There, I hope you're satisfied with my chores, $callname. I so much enjoy being your maid. Thank you.<</if>><</if>> <<if $descroll is 3>>Is there anything I can do to serve you, $callname? I’ll continue with my chores right away if you want me to.<</if>> // <</if>> <</if>> <<if $happiness lte 9>> $girlname has really tried to get her morning duties going, but she’s too mentally broken to initiate something that lasts for longer than two minutes before falling back down on the couch. Your maid is severely depressed and needs some loving affection to feel better! <<set $sedpos to 2>> <</if>> <</if>> <</if>> <<if $girlphase is 2 and $girldo isnot -99 and _nono isnot true and _stopall isnot true>> <<set $sleeps to false>> <<if $girldo lte 0>> <<if $happiness gte 10>> $girlname is just lollygagging around the house, doing absolutely nothing that even remotely qualifies as a chore.<br><br> <<if $girlroll lte 1>> <<if $avIn_busy is 1 and $avIn_dayblock is 5>><<set _ok to true>><</if>> <<if $avIn_busy is 0>><<set _ok to true>><</if>> <<if $avatars is 2 and $avIn_happiness gte 10 and $avIn_girldo gte 4 and _ok is true>> The past hour, she’s disturbed $avIn_girlname on several occasions as your much-more-obedient slave tries to do her household duties. <<set $sedpos to 0>><<set _defscore to 2>> <<if $defevent is undefined>><<set _def to true>><<set _defscore to 1>><<set $defevent to 1>><</if>> <<else>> Currently, she’s spent over an hour inside the bathroom busy with only The Two Moons knows what. <<set $sedpos to 17>><<if $defevent is undefined>><<set _def to true>><<set _defscore to 1>><<set $defevent to 1>><</if>> <</if>> <</if>> <<if $girlroll is 2>>Right now, she’s sitting in your couch in the living room, drumming her legs and singing an obnoxious song that’s popular on the Ikaanian radio stations. <<set $sedpos to 1>><</if>> <<if $girlroll is 3>>Right now, she's drawing some worthless gibberish and making doodles on an old notepaper of yours, while sitting on the couch in your living room. <<set $sedpos to 1>> <</if>> <<if $girlroll is 4>>She’s found an old stash of books, which she’s been rummaging through for something interesting to read.<br><br> <<set $sedpos to 4>> <<if $girlroll2 is 1>>The girl's currently reading an old Raanic magazine about the Zandi Expedition – a group of scientists and soldiers that mysteriously disappeared while investigating old ruins in Raana's northern hemisphere. <<if $phase2spec2 is false>> <br><br> <b>$girlname:</b>// This is really interesting. I love this story and everything about it!// <br><br><b>//The information has increased $girlnames ''Academics skill'' by one point!//</b> <<set $av_aca+=1>> <<set $phase2spec2 to true>> <</if>> <</if>> <<if $girlroll2 is 2>>You notice how the girl has devoted herself to an old bestseller book that sold thousands of copies a couple of years ago.<</if>> <<if $girlroll2 is 3>>The girl currently reads a chapter about raft and shipbuilding from an old encyclopedia about wilderness survival.<</if>> <<if $girlroll2 is 4>><<if $av_aca gte 35>>The girl's currently eyeing through a book about the Third World War that happened back on Earth during the 21-century.<<else>>The girl currently studies an old book about earthly fashion in the 1960s.<</if>><</if>> <</if>> <<if $girlroll gte 5>>She’s currently <<if $sleep is 2>>inside the guestroom<<else>>lying on one of the beds<</if>>, trying to figure out what to do while moaning and sighing out of boredom. <<set $sedpos to 23>> <</if>> <<if $girlroll is 2 or $girlroll is 3 or $girlroll is 5>><<set _girlo to true>><</if>> <<if $masterlove lte 49 and $willpower gte 40 and _girlo is true and $defevent is undefined and $afraid lte 2 and $traitdom gte 51>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The girl looks up at you and speaks out in an irritated voice: <br><br> // <<if _ran is 1>>(Burp)… Fuck, I'm so bored right now. This house really needs to get some… I don’t know. Soul? <</if>> <<if _ran is 2>><<if $girlroll is 2>>"Touch in the night! Dam-Di-Dam…" Ehm… Yeah? What the fuck do you want? I'm having some private time right now.<<else>>Hey, I'm having a private moment here now, okay? It's getting late. Kinda. So I've done all my morning chores already.<</if>><</if>> <<if _ran is 3>>Hello? What do you want? Oh, your face reminds me. I broke something. Gotta get that fixed right away because it's rather important.<<set _noo to true>><</if>> <<if _ran is 4>>Yeah? Make it quick. I'm having some time off right now.<</if>> <<if _ran is 5>>What's wrong with you, sneaking up on me like that. Okay, what do you want?<</if>> // <<if _noo is true>> <br><br> ''35 dollars removed from your Inventory! <<set $cash-=35>> <<set _defscore to 2>> <</if>> <</if>> <<if $masterlove lte 49 and $willpower gte 40 and _girlo is true and $defevent is undefined and $afraid lte 2 and _ran99 lte 2 and $girlid isnot 1 and $daysa gte 3>> <<set _def to true>> <<set $defevent to 1>> <<set _ran to random(1, 5)>> <br><br> The girl looks up at you and speaks out: <br><br> // <<if _ran is 1>>Man… I feel really tired today… I hope you don't have anything planned for this girl will just stay here relaxing until evening.<</if>> <<if _ran is 2>><<if $girlroll is 2>>"Humm… Humm… Wanna fly with me… To Atlantica… Wa…" Yes? What is it? Can't you see I'm busy?<<else>>Yeah? Ehm, I'm kinda busy here. Still recovering. Make it quick.<</if>> <</if>> <<if _ran is 3>>Yeah, what is it? Oh, speaking of something important. I kinda spoiled all the toilet paper. So, I threw the entire bunch away. You gotta go buy some new A.S.A.P. Okay? <<set _noo3 to true>><</if>> <<if _ran is 4>>I really need to get out of this fucking house. Hey, why don't we head to the Golden Dragon? I'd really like that. I'll turn into a real bitch if you refuse to take me. Besides, I've earned it. Your attitude hasn't been the best lately.<</if>> <<if _ran is 5>>Oh, just the person I wanted to talk to. I broke the buttons on the oven earlier when I tried to make some hot chocolate. You need to fix that today. It doesn’t work at all. <<if $girlid is 9>>Okay, hombre?<</if>><<set _noo3 to true>><</if>> // <<if _noo3 is true>> <br><br> ''25 dollars removed from your Inventory! <<set $cash-=25>> <<set _defscore to 2>> <</if>> <</if>> <</if>> <<if $happiness lte 9>> $girlname lies motionless in the sofa in your living room. She's severely depressed and shows no signs of getting up any time soon. <<set $sedpos to 2>> <<if $avatars is 2 and $avIn_happiness gte 10 and $avIn_avatarunc is false and $avIn_busy is 0>> <br><br>Thankfully, $avIn_girlname regularly supervises her distraught sister, supplying her with blankets and drinks. <</if>> <</if>> <</if>> <<if $girldo is 1>> <<if $happiness gte 10>> $girlname has tried to get on with her day but there's a stubborn laziness that makes her chores disorganized and sloppy.<br><br> <<if $girlroll is 1>>The girl's currently occupying the couch in your living room<<if $naked is true>>, butt naked<</if>>, where she tries to fold some blankets and bedsheets. <<set $sedpos to 1>> <<if $avatars is 2 and $avIn_happiness gte 10 and $avIn_avatarunc is false and $avIn_girldo gte 4 and $avIn_busy is 0>>$avIn_girlname has passed through occasionally and demonstrated how it’s done – but $girlname still fails to do it properly.<</if>><</if>> <<if $girlroll is 2>>She’s currently taking a break and <<if $girlroll2 is 1>>lies one of the beds inside your guestroom<<if $naked is true>>, completely naked under a thin blanket<</if>>. <<set $sedpos to 23>><</if>> <<if $girlroll2 is 2>>reads an old magazine about fashion and culture among Ikaanos’ socialites. <<set $sedpos to 4>><</if>> <<if $girlroll2 is 3>>devotes some time to herself by cutting her fingernails with a scissors inside your bathroom. <<set $sedpos to 17>><</if>> <<if $girlroll2 is 4>>devotes all her time to her feet by cutting toenails and doing some basic pedicure. <<set $sedpos to 17>> <</if>> <</if>> <<if $girlroll is 3>>She’s currently inside your <<if $kitchen lte 1>>shabby<</if>> kitchen, drinking a glass of water. <<if $naked is true>>She's standing there all naked, looking like an obedient slave.<</if>> <<set $sedpos to 9>><</if>> <<if $girlroll is 4>>She’s currently doing her hair inside your bathroom. But it’s taking an awfully long time – the girl must have combed through her hair for over an hour by now. <<set $sedpos to 17>><</if>> <<if $girlroll gte 5>>You catch $girlname inside your kitchen, where she’s eating some nuts that she’s found in an old cupboard.<<set $hunger+=10>> <<set $sedpos to 11>><<if $girlroll2 is 4 and $nomorew isnot true>><<set $aw+=1>><br><br><b>//$girlname has gained weight due to her frequent snacking!//</b> <<set $nomorew to true>><</if>> <</if>> <</if>> <<if $happiness lte 9>> $girlname is too depressed to care for anything. She’s lying motionless inside your guestroom, her eyes filled up with tears. <<set $sedpos to 25>> <</if>> <</if>> <<if $girldo is 2>> <<if $happiness gte 10>> $girlnames doing some chores around your house but fails to organize herself enough to initiate a larger project on her own. <br><br> <<if $girlroll is 1>>She’s currently sitting comfortably in your couch in the living room<<if $naked is true>>, with no clothes on<</if>>, looking around at the <<if $liveroom is 1>>decrepit walls and sagging ceiling above her head<<else>>wall hangings and newly painted ceiling above her<</if>>. <<set $sedpos to 1>><</if>> <<if $girlroll is 2>>She’s currently trying to kill time by doing a leisurely sweep with the floor brush in your living room. <<set $sedpos to 3>><</if>> <<if $girlroll is 3>>She’s currently taking a break inside your guestroom but has left a broomstick outside the door, implying that there’s some sort of household task in the making. <<set $sedpos to 23>><</if>> <<if $girlroll is 4>>Right now, she’s at work cleaning your boots in the hallway, by clearing them from dried mud and applying water-repellent shoe cream from an old jar. <<if $naked is true>>She's completely naked and you get a pleasant look at her outstretched ass before she notices you.<</if>> <<set $sedpos to 21>><</if>> <<if $girlroll is 5>> <<if $avatars gte 2 and $avIn_busy is 0 and $apavatars gte 1 and $place1 is 2 and $defevent is undefined>><<set _okteam to true>><</if>> <<if $weatherroll gte 8 and _ran99 lte 2 and _okteam is true>> However, due to the ongoing heatwave, she's at least taken the initiative to start a water war together with the other girls in your household, which has improved their mood somewhat. The girls have just finished and $girlname steps into the hallway, soaking wet. <br><br> $avIn_girlnames ''Happiness (1)'' has increased!<<set $avAp_happiness+=1>> <<if $place1 is 2 and $avAp_busy is 0>><br>$avAp_girlnames ''Happiness (+1)'' has increased!<<set $avAp_happiness+=1>><</if>> <<if $place2 is 2 and $avAp2_busy is 0>><br>$avAp2_girlnames ''Happiness (+1)'' has increased!<<set $avAp_happiness+=1>><</if>> <<if $place3 is 2 and $avAp3_busy is 0>><br>$avAp3_girlnames ''Happiness (+1)'' has increased!<<set $avAp_happiness+=1>><</if>> <<if $place4 is 2 and $avAp4_busy is 0>><br>$avAp4_girlnames ''Happiness (+1)'' has increased!<<set $avAp_happiness+=1>><</if>> <<else>> She’s currently occupied with a minor task in the hallway, where she’s brushing your coat and clearing it from dirt and animal hair. <</if>> <<set $sedpos to 20>><</if>> <</if>> <<if $happiness lte 9>> $girlname currently occupies your couch, thrown into a state of depression. She needs some cheering up as there’s no mental energy left for her to initiate any project whatsoever. <<set $sedpos to 2>> <</if>> <</if>> <<if $girldo is 3>> <<if $happiness gte 10>> Right now, $girlname occupies herself with her master's laundry. You find the girl <<set $sedpos to 18>> <<if $bathroom is 4>><<set $girlroll+=5>><</if>> <<if $girlroll is 1>>hanging your underpants on a line inside the guestroom<</if>> <<if $girlroll is 2>>folding some clean underpants after having washed them in a copper sink<</if>> <<if $girlroll gte 3 and $girlroll lte 5>>washing your shirts in a copper sink<</if>> <<if $girlroll is 6 or $girlroll is 7>>sitting down in front of the washing machine, mesmerized by the moving drum inside.<</if>> <<if $girlroll gte 8>>folding your shirts while waiting for the washing machine to finish its program.<</if>> <<if $bathroom is 1>> inside your dilapidated bathroom. The girl must take deep breaths to maintain a professional attitude, as the room’s decrepitude makes her very nauseous. <</if>> <<if $bathroom is 2>>inside your bathroom.<</if>> <<if $bathroom is 3>>inside your opulent bathroom, where the chamber’s moisture controllers help with drying clothes.<</if>> <<if $bathroom is 4>> The girl looks like a small fairy, trapped inside a treasure chamber of luxurious decadence, and she cannot hide the awestruck expression that lingers in her face as she moves around inside your bathroom. <</if>> <<if $masterlove gte 80 or $likesadist gte 45>><br><br>You catch $girlname sniffing your dirty underpants right before she becomes aware of your presence.<</if>> <</if>> <<if $happiness lte 9>> $girlnames supposed to be doing your laundry today, but she's too depressed to care for her master’s clothes. Instead, the girl occupies one of the beds inside the guestroom, where she's shifting through bouts of sobbing and restless naps. <<set $sedpos to 25>> <<if $avatars is 1>><br><br>//<b>Since you have no other slaves to take care for your house and your clothes, your ''Influence'' is decreased by a small degree!//</b><<set $credit-=2>><</if>> <<if $avatars is 2 and $avIn_happiness lte 9>><br><br>//<b>Since both of your slaves are struck by severe depression, you have no one that takes care of your house or do laundry in a proper way. This has lowered your ''Influence'' by a small degree!//</b><<set $credit-=2>><</if>> <</if>> <</if>> <<if $girldo is 4>> <<if $happiness gte 10>> <<if $girlroll lte 3>> <<if $foodm gte 1 and $daycount lte 140>> $girlnames currently preparing today’s dinner. She’s working in your <<if $kitchen lte 1>>dirty<<if $descroll is 3>><<set $masterlove-=1>><</if>><</if>> kitchen and tries to multitask between the coffeepot, the simmering stew and the oven, where a nice set of ribs are slowly roasted with herbs and fresh vegetables. <<if $naked is true>>Your slave's doing all this completely naked, adding a fantastic air of eroticism to the scene.<</if>> <<set $sedpos to 11>> <<else>> $girlname currently occupies herself with cleaning the drain inside your kitchen. Splashing water has covered the girl's <<if $naked is true>>naked <</if>>body in a curtain of wetness that's surprisingly appealing to look at. <br><br>A hue of grime adds further to the sexy tom-boyish scene in front of you. <<set $sedpos to 111>> <</if>> <</if>> <<if $girlroll is 4>> <<if $foodm gte 1>> $girlnames currently occupied with today’s dinner and all the other chores a kitchen demands of a faithful maid. <br><br> <<set $sedpos to 10>> <<if $girlroll2 is 1>>Right now, she’s making sure the coffee will taste just the way you want it.<</if>> <<if $girlroll2 is 2>>Right now, she’s tending to the stew that will feed you and <<if $avatars gte 2>>your slaves<<else>>your slave (if you allow <<if $avatars gte 2>>them<<else>>her<</if>> to eat) for the rest of the day.<</if>><</if>> <<if $girlroll2 is 3>>Right now, she’s making sure that the juicy meat inside the oven isn’t over-grilled. <</if>> <<if $girlroll2 is 4>>Right now, she’s putting back all the herbs and other ingredients that’s been used in the <<if $avatars is 2>>girls’<<else>>girl’s<</if>> cooking.<</if>> <<else>> Currently, $girlname uses a broomstick to sweep the kitchen floor. <<set $sedpos to 111>> <</if>> <</if>> <<if $girlroll is 5>><<if $foodm gte 1>> $girlnames currently setting the table inside your kitchen in preparation for today’s dinner. <<set $sedpos to 10>> <<else>> $girlnames currently occupied with cleaning your adventure gear. She has arranged everything inside your kitchen and goes through leather straps, pouches, and your boots, just to make sure nothing’s broken or loose. <<set $sedpos to 111>> <</if>> <</if>> <</if>> <<if $happiness lte 9>> $girlname is severely depressed and lacks the energy to start any projects or undertake what’s expected of her. Your recent abuse has mentally devastated her, and she’s in need of tenderness and comfort to feel better. She’s currently lying motionless inside your bedroom. <<set $sedpos to 15>> <</if>> <</if>> <<if $girldo is 5>> <<if $happiness gte 10>> Right now, $girlnames cultivating her skills – either genuinely interested or timorous enough to understand that it will be in her best interest to stay well-informed and useful for her master. <br><br> <<if $focus is 0>>''The girl doesn’t have an educational focus!'' She's currently reading some random magazines in the living room. <<set $sedpos to 4>><</if>> <<if $focus is 1>> <<if $girlroll is 1>> <<set $sedpos to 30>> She’s currently trying to increase her martial prowess by <<if $descroll is 1>>boxing at a home-made punching bag outside in the yard<</if>> <<if $descroll is 2>>running around in circles outside in the yard<</if>> <<if $descroll is 3>>doing squats and pushups outside in the yard<</if>> <<if $weatherroll lte 2 or $weatherroll gte 8>>, despite the terrible weather<<set $tempstamina-=3>><<if $tempstamina lte 0>><<set $tempstamina=2>><</if>><</if>>. <<if $weatherroll gte 4 and $weatherroll lte 7>>Trails of sweat are streaming down her face, making the <<if $body lte 2>>teenage<</if>> girl glister like an enchanted fairy.<</if>> <</if>> <<if $girlroll is 2>>The girl's currently inside, sitting at the sofa in the living room, where she’s inspecting some broken weapon parts just to learn more about how a firearm works. <<set $sedpos to 1>><</if>> <<if $girlroll is 3>>She’s currently trying to increase her martial prowess by doing sit-ups and squats in your bedroom.<<if $descroll is 1>> The girl’s body streams with sweat as she’s pushing herself closer and closer to her physical limits. You’re turned on by the scene!<<set $cumbuild+=1>><</if>><<set $sedpos to 14>><</if>> <<if $girlroll is 4>>She’s currently occupied with practicing her balance by trying to stand on one leg and doing squats in that position. The girl’s using your living room as her training grounds. <<set $sedpos to 3>><</if>> <<if $girlroll is 5>>She’s currently in your guestroom, working on her flexibility by stretching her arms and legs into impressive positions. <<set $sedpos to 24>><</if>> <<if $descroll is 1 and $phase2spec1 is false>> <br><br> <<if $girlroll isnot 2>> <b>//$girlnames discipline has increased her ''STRENGTH'' by one point!//</b> <<set $av_str+=1>><<set $tempstamina-=5>><<if $tempstamina lte 0>><<set $tempstamina=2>><</if>><</if>> <<if $girlroll is 2>> <b>//$girlnames studies have increased her ''Ranged combat'' skill by one point!//</b> <<set $av_ranged+=1>><</if>> <<set $phase2spec1 to true>> <</if>> <</if>> <<if $focus is 2>> <<set $sedpos to 4>> <<if $girlroll is 3>>The girl's currently reading an old history book from Earth, and you see a huge centerfold map of <<if $descroll is 1>>Scandinavia, showing the migration and raiding routes of the old Vikings.<</if>> <<if $descroll is 2>>19th century Africa. She’s obviously trying to understand the political works of the colonial age, over half a millennia ago, on a planet only heard about in tales of myth and from pixelated entertainment recordings.<</if>> <<if $descroll is 3>>North America during the civil war. She’s trying to figure out the political events that led up to the outbreak of this mythical conflict, that has many similarities with the recent war between Kingdom of David and Ikaanos on Raana.<</if>> <</if>> <<if $girlroll is 4>>The girl indulges herself in a picturesque history book that details <<if $descroll is 1>>the outbreak of the Third World War between the Trans-Asian countries and NATO in 2048.<</if>> <<if $descroll is 2>>the tales of the first settlers who came to Raana and established The Kingdom of David. <</if>> <<if $descroll is 3>>the great famine of 2059, that led to billions of deaths and ultimately ended The Third World War back on Earth.<</if>> <</if>> <<if $girlroll is 5>>$girlname occupies herself with studying geographical charts over the Irendorian continent – the large landmass that holds Raana's human civilization. They are highly detailed; one last inheritance from the Mastersphere before its long-range graphical sensors malfunctioned. <</if>> <<if $descroll is 1 and $phase2spec1 is false>> <br><br> <<if $girlroll isnot 1>> <b>//$girlnames studies have increased her <b>Academics skill</b> by one point!//</b> <<set $av_aca+=1>> <</if>> <<if $girlroll is 1>> <b>//$girlnames studies have increased her <b>Domestic skill</b> by one point!//</b> <<set $av_domestic+=1>> <</if>> <<set $phase2spec1 to true>> <</if>> /* focus is 2 ends below */ <</if>> <<if $focus is 3>> <<if $girlroll is 1>>The girl reads through an old book that she found, detailing computer hardware, physics, and sub-atomic technology. It seems to be very interesting.<</if>> <<if $girlroll gte 2>>The girl has found some magazines and notes from your uncle, detailing the capabilities of nanite technology and other interesting subjects. They don’t delve into real professional matters but are an interesting read that'll keep her focus tuned. <</if>> <<if $descroll is 1 and $phase2spec1 is false>> <br><br> <<if $girlroll is 1>> <b>//$girlnames studies have increased her <b>Science skill</b> by one point!//</b> <<set $av_tech+=1>> <</if>> <<set $phase2spec1 to true>> <</if>> <</if>> <<if $focus is 4>> <<if $girlroll is 1>>$girlnames studying the works of Raanic economists, attempting to learn more effective methods on how to run a household and manage its economy. <</if>> <<if $girlroll gte 2>>The girl's currently reading up on some old cooking books, hoping to learn a few new recipes that she might try <<if $foodm gte 1>>for tonight’s dinner<<else>>whenever you decide to buy more food for your household<</if>>.<</if>> <<if $descroll is 1 and $phase2spec1 is false>> <br><br> <<if $girlroll is 1>> <b>//$girlnames studies have increased her <b>Domestic skill</b> by one point!//</b> <<set $av_domestic+=1>> <</if>> <<set $phase2spec1 to true>> <</if>> /* focus is 4 ends below */ <</if>> <<if $focus is 5>> <<if $girlroll is 1>>$girlnames currently practicing a combination of dancing and acrobatic moves. She twirls around for five minutes at a time and stretches her legs between each session. <<if $descroll is 1 and $phase2spec1 is false>> <br><br> <b>//$girlnames training has increased her <b>Dancing skill</b> by one point!//</b> <<set $av_dancing+=1>> <<set $phase2spec1 to true>> <</if>> <</if>> <<if $girlroll gte 2>>$girlname <<if $ownenter is true>>has put on //Wonderful Kittens//, a dance show that’s very popular among Ikaanian youth, and tries to copy the moves made by the teenage performers<<else>>practices her dancing moves but is too unfocused to perform adequately enough to increase her skills.<</if>> <</if>> <</if>> /* happiness gte 10 ends below */ <</if>> <<if $happiness lte 9>> You notice how $girlname has tried to find the drive to sharpen her skills by opening a book, but the girl is too depressed to even begin grasping an educational situation and has resorted do staring blankly into space.<br><br> Your slave is severely depressed and needs some cheering up! She’s currently lying in your couch doing nothing. <<set $sedpos to 2>> <</if>> /* girldo is 5 ends below */ <</if>> <<if $girldo gte 6>> <<if $happiness gte 10>> <<if $girlroll lte 2>> <<set $sedpos to 13>> $girlnames currently involved with some physical exercise inside your bedroom, just to be more adept at enduring whatever you might expose her to in the future. <br><br> <<if $girlroll2 is 1>>Right now, she’s stretching her legs and hips by alternating between splits and sticking her ass out – in an unintentionally suggestive way.<</if>> <<if $girlroll2 is 2>>Right now, she's placed herself on the floor, where she’s stretching her back and legs into almost-agonizing positions. The exercise is invigorating, but $girlnames pushing it really far and shakes from exertion when she relieves herself from each position.<</if>> <<if $girlroll2 is 3>>Right now, the girl’s dancing in front of your <<if $bedroom lte 1>>grimy<</if>> mirror, forming her body into suggestive poses that are surprisingly arousing to observe. <<set $cumbuild+=1>><</if>> <<if $girlroll2 is 4>><<if $girldo gte 7>>You’re satisfied to see that she’s currently practicing her oral skills by forcing <<if $owndildo gte 1>>one of your training dildos deep down her throat for five seconds at a time<<else>>a wooden rod all the way to the back of her throat, over and over again, until she has completely numbed her gag reflexes<</if>><<else>>She’s currently focusing on her stamina by doing step-ups on a stool inside your kitchen. The girl is sweating heavily from exertion<</if>>. <</if>> <</if>> <<if $girlroll is 3>> <<if $girldo gte 8>>$girlnames currently doing a meticulous cleaning session inside your bathroom<<if $bathroom lte 1>> – which is in dire need of a makeover<</if>>. When she notices your presence, the girl decides to show you her obedience by letting her tongue lick the lid of the toilet seat. <<if $willpower lte 0>>If this wasn’t enough, she humiliates herself further by sticking her ass out, telling you that she’s ready for an anal session if you’d wish to abuse her in that way. <</if>><<set $sedpos to 19>><</if>> <<if $girldo lte 7>> $girlnames doing another round of cleaning, but doesn’t put all her effort into one single room – instead, she walks around like a sparrow, overseeing your household for any missed spots or unwanted disarrangement. <<set $sedpos to 0>> <</if>> <</if>> <<if $girlroll is 4>><<if $foodm gte 1>>$girlname occupies herself with cooking and preparing your meal for the day. You hear the sound of a boiling coffee pot inside your <<if $kitchen lte 1>>dilapidated<</if>> kitchen, and smell the juiciness of a stew simmering on the stove. <<set $sedpos to 10>><<else>>$girlname has rearranged the cooking utensils inside your <<if $kitchen lte 2>>dilapidated<</if>> kitchen, and is currently scrubbing burnt food out from one of your old saucepans. <<set $sedpos to 111>> <</if>><</if>> <<if $girlroll is 5>>$girlname occupies herself outside in the yard, where she’s clearing weed from the stone wall surrounding your plot of land. <<set $sedpos to 30>> <<if $weatherroll lte 2>> The bad weather isn’t stopping the girl. Despite the cold rain that streams down over her body, she exerts herself to her physical limits just to please you and get her chores done properly. <</if>> <<if $phase2spec2 is false>> <br><br> <b>//Her good work has earned you a small amount of ''Influence!''//</b> <<set $credit+=2>><<set $phase2spec2 to true>> <</if>> <</if>> <</if>> <<if $happiness lte 9>> $girlnames depression has caused her to fall into a restless nap, as she’s lying down on your sofa in the living room. Your slave is in a difficult mental state and really needs some help with her mood! <<set $sedpos to 2>> <</if>> <</if>> <</if>> /*GARDEN DUTY ENDS BELOW*/ <</if>> <<if $girlphase is 3 and _nono isnot true and _stopall isnot true and _garden isnot true>> <<set $sleeps to false>> <<if $girldo lte 0 and _ariano isnot 1>> <<if $happiness gte 10 and _ariano isnot 1>> The day has turned into night, and $girlnames given up all thoughts on even attempting to do anything fruitful today. <br><br> <<if $girlroll lte 2 and _ariano isnot 1>> <<set $sedpos to 1>> <<if $defevent is undefined>><<set _def to true>><<set _defscore to 1>><<set $defevent to 1>><</if>> <<if $liveroom lte 3 and $ownenter isnot true>>She’s currently lying in your couch in your living room, yawning and stretching her restless legs. The room is silent and filled with a dreary atmosphere that you can almost touch. You notice that there are several unfinished chores scattered around your household.<</if>> <<if $ownenter is true>>The girl is currently occupying your living room and tries to find something interesting on your expensive entertainment system, despite having several unfinished chores. <<if $descroll is 1>>Right now, she’s laughing at an old sitcom from Earth, starring a bar owner and his friends in a town called Boston.<</if>> <<if $descroll is 2>>Right now, she marvels at the beautiful panorama of the Raanic jungles – filmed by the Mastersphere's long-range sensors.<</if>> <<if $descroll is 3>>Right now, she’s chuckling at an old TV-show starring a group of people selling paper from an office. The setting is uniquely alien but there’s something familiar in the dynamics between the actors and the girl is obviously finding it amusing. <</if>> <<if $avIn_girldo is 5>><br><br>$avIn_girlname occasionally passes through the room, holding a broomstick or something else that tells you she’s doing her evening chores properly in contrast to her slave sister. <</if>> <</if>> <</if>> <<if $girlroll is 3 and _ariano isnot 1>> <<if $liveroom lte 2 and $ownenter is false>>She’s currently slacking in your armchair, fiddling with <<if $descroll is 1>>some empty shells.<</if>> <<if $descroll is 2>>a pair of broken scissors.<</if>> <<if $descroll is 3>>an old shirt of hers that’s missing some buttons.<</if>> <<set $sedpos to 7>> <</if>> <<if $ownenter is true>>The girl's currently in the living room, indulging herself in some games on your entertainment system. <<set $sedpos to 77>> <<if $descroll is 1>>Right now, she’s playing an old side-scroller classic from the end of the 20th century.<</if>> <<if $descroll is 2>><<if $av_aca gte 40>>Right now, she's deep into a historic strategy game that’s completely mesmerized her.<<else>>Right now, she's playing a popular puzzle game that has an official scoreboard accessible through //The Grid//. The girl ranks <<if $av_int lte 49>>below the top 500 players.<</if>><<if $av_int gte 50 and $av_int lte 79>>among the top 250 best players on Raana.<</if>><<if $av_int gte 80>>among the top ten players on Raana!<</if>><</if>><</if>> <<if $descroll is 3>>Right now, she’s playing an action game that involves jumping between buildings and shooting bad guys in a city called Los Angeles. The game is really old but a popular inheritance from Earth that every wealthy kid in Ikaanos enjoys today.<</if>> <</if>> <</if>> <<if $girlroll is 4>>She’s currently reading some magazines inside the guestroom. <<set $sedpos to 23>><</if>> <<if $girlroll is 5>>Right now, she’s sitting by the window in the living room, looking out on the street outside. <<set $sedpos to 6>><</if>> <</if>> <<if $happiness lte 9>> The brooding darkness outside has worsened $girlnames agony. She’s currently occupying the couch in your living room but does nothing else than idling in her depression. <<if $scarefactor gte 4>><br><br> The girl has experienced terrible abuse and needs some cheering up if you want to restore her happiness.<</if>> <<set $sedpos to 2>> <</if>> <</if>> <<if $girldo is 1>> <<if $happiness gte 10>> $girlnames mostly idling, and has done little to assist with chores in your household during the evening.<br><br> <<if $girlroll is 1>>Right now, she’s lying casually in the couch, looking up at the <<if $liveroom is 1>>cobwebbed<</if>> ceiling in your living room. <<set $sedpos to 1>><</if>> <<if $girlroll is 2>>Right now, she's stopped cleaning the living room table and sits casually in your armchair<<if $descroll is 1>> fiddling with an old scissors.<</if>><<if $descroll is 2>>, where she’s playing with some miniature figures.<</if>> <<if $descroll is 3>> reading through an old magazine about fashion and culture.<</if>> <<set $sedpos to 7>> <</if>> <<if $girlroll is 3>>Right now, she’s singing to herself inside the guestroom. <<set $sedpos to 23>><</if>> <<if $girlroll is 4>>Right now, she’s killing time by sitting in the kitchen<<if $avIn_girldo lte 2 and $avIn_happiness gte 10 and $avIn_avatarunc is false and $avIn_busy is 0>>, talking to $avIn_girlname about uninteresting topics.<<set $avIn_girldo to 1>><<else>> and drinking a glass of water.<</if>><<set $sedpos to 9>> <</if>> <<if $girlroll is 5>>She tried to sweep your hallway floor with a broomstick but did a sloppy job after becoming distracted by something that she found more interesting. <<if $descroll is 1>>Right now, she’s reading an old magazine in the guestroom. <<set $sedpos to 23>><</if>> <<if $descroll is 2>>Right now, she’s trying to get a poster up on the wall inside the guestroom. <<set $sedpos to 24>><</if>> <<if $descroll is 3>>Right now, she’s sat herself down in front of the mirror inside the guestroom, where she’s brushing her hair and singing old melodies. <<set $sedpos to 26>><</if>> <</if>> <</if>> <<if $happiness lte 9>> $girlnames despair envelops her both mentally and physically. She’s lying motionless inside the guestroom, clutched by severe depression. <<set $sedpos to 25>> <</if>> <</if>> <<if $girldo is 2>> <<if $happiness gte 10>> <<if $avIn_girldo lte 4 and $avIn_happiness gte 10 and $avIn_avatarunc is false and $avIn_busy is 0>> $girlname and $avIn_girlname, both a bit tired, are relaxing together inside your guestroom. <<set $sedpos to 23>> <<if $girlroll is 1>>They’re currently laughing and talking about uninteresting subjects.<</if>> <<if $girlroll is 2>>They’re currently singing some songs together but have trouble keeping themselves from laughing.<</if>> <<if $girlroll is 3>>They’re currently discussing each other’s pasts and exchange valuable experiences.<</if>> <<if $girlroll is 4>>They’re currently drawing pictures together on some of your uncle's old notepapers.<</if>> <<if $girlroll is 5>>They’re currently dancing and hopping around like two children, but quickly put on a more serious attitude as you enter the chamber.<</if>> <<set $avIn_girldo to 2>> <<else>> The darkness outside has made $girlname a bit tired and she’s not engaged in anything fruitful at the moment.<br><br> <<if $girlroll is 1>>The girl currently lingers in your living room, moving back and forth the couch and the shelf containing old books and magazines. She seems a bit restless. <<set $sedpos to 3>><</if>> <<if $girlroll is 2>>She’s carrying out some minor chores in your <<if $kitchen lte 2>>dilapidated<</if>> kitchen, but shows no real effort to do it properly. <<set $sedpos to 111>><</if>> <<if $girlroll is 3>>Right now, she’s stuck in front of the mirror inside your bathroom. <<set $sedpos to 17>><</if>> <<if $girlroll is 4>>Right now, the girl occupies herself with drawing doodles and childish pictures on some old notepapers. She’s lying on her belly in the bed inside your guestroom. <<set $sedpos to 23>><</if>> <<if $girlroll is 5>>Right now, the girl occupies your bathroom where she's shaving her legs and <<if $shave is 2>>trimming her pubic hair<</if>><<if $shave is 1>>her pubic hair<</if>>. <<if $willpower gte 30 and $masterlove lte 39>>She’s not very comfortable with you observing her doing intimate stuff, and the girl’s meaningful look implores you to leave her alone.<<else>>She continues her intimate care without any objections toward you observing her. <</if>><<set $sedpos to 119>><</if>> <</if>> <</if>> <<if $happiness lte 9>> Agony and despair completely envelop $girlname. She’s currently lying cradled in a fetal position inside your guestroom, and shows no signs of leaving the bed any time soon.<br><br> <<set $sedpos to 25>> <<if $girlroll lte 3>><<if $foods gte 1>>A couple of nutshells lie on the floor beneath her, indicating that she’s at least had something to eat today.<<else>>The starvation you’re subjugating her to has made the girl sweaty and pail from lack of nutrition.<<set _noshowe to true>> <</if>><</if>> <<if $girlroll is 4>>The glass of water on the bedtable is empty – indicating that she’s at least not completely catatonic. <</if>> <<if $girlroll is 5>><<if $foods gte 1>>A loaf of bread besides her on the bedtable is half eaten – indicating that she has at least put some food in her belly today.<<else>>You’re also subjugating her to the awful act of starvation, as if her broken mental state wasn’t enough, and you observe how she's shivering from the lack of nutrition. <<set _noshowe to true>><</if>><</if>> <</if>> <</if>> <<if $girldo is 3>> <<if $happiness gte 10>> $girlname tries to do some after-dinner chores, but the fatigue brought on by the brooding darkness outside makes her efforts a bit lackadaisical.<br><br> <<if $girlroll lte 3>><<if $foodm gte 1>>She’s currently resting in the guestroom after having exhausted herself with doing the dishes and wiping the dinner table clean after tonight’s meal.<<else>>She’s currently resting inside the guestroom after having done the last session of toilet cleaning for today.<</if>><<set $sedpos to 23>> <</if>> <<if $girlroll is 4>>She’s currently doing smaller tasks inside your <<if $liveroom lte 1>>crumbling<</if>> living room, but is mainly killing time by combining lollygagging with her duties. <<set $sedpos to 3>> <<if $girlroll2 is 1>>Right now, the girl cleans the table from ingrained stains and wipes some dust of the ceiling lights.<</if>> <<if $girlroll2 is 2>> Right now, she’s straightening the pillows and brushing some dust of the backrest. <</if>> <<if $girlroll2 is 3>>Right now, she’s trying to get an old stain of the carpet.<</if>> <<if $girlroll2 is 4>>Right now, she’s resting for a couple of minutes, <<set $sedpos to 4>> <<if $descroll is 1>>reading an old magazine about unimportant subjects.<</if>> <<if $descroll is 2>>while unpacking a boardgame she found in the old bookshelf.<</if>> <<if $descroll is 3>>reading an old book about uninteresting subjects.<</if>> <</if>> <</if>> <<if $girlroll is 5>>She’s currently <<if $body lte 2>>wiggling her teenage butt around while<</if>> cleaning the hallway with a broomstick. <<set $sedpos to 20>><</if>> <</if>> <<if $happiness lte 9>> $girlname is trying to get a project going but fails miserably, spending most of her time Either lying motionless or sitting on the couch in your living room, staring blankly into the wall. <<set $sedpos to 2>> <<if $willpower lte 9>> <<set _ran to random(1, 5)>> <br><br> ''_girlname:'' // <<if _ran is 1>>M… Master. How… may I serve you?<</if>> <<if _ran is 2>>My Lord. Y… You need your cock cleaned? (fake smile)<</if>> <<if _ran is 3>>(Incoherent mumblings)<</if>> <<if _ran is 4>>Master. How may I service you?<</if>> <<if _ran is 5>>Is… Is there anything you want me… to do?<</if>> // <</if>> <</if>> <</if>> <<if $girldo is 4>> <<if $happiness gte 10>> <<if $focus is 0>>$girlname doesn’t have a //study focus// yet, but despite this, she’s currently performing some random evening exercises, just to keep herself in shape and to better endure any future strains that might come her way. <br><br> <<if $girlroll is 1>>Right now, she’s combining pushups with sit-ups on the couch in the living room. <<set $sedpos to 40>><</if>> <<if $girlroll is 2>>Right now, she’s doing sit-ups on the bed inside your guestroom. <<set $sedpos to 40>><</if>> <<if $girlroll gte 3>>Right now, she’s stretching her legs and arms on the floor in your living room. <<set $sedpos to 40>><</if>> <</if>> <<if $focus is 1>> $girlname performs some evening exercises – aiming to improve her combat prowess. <br><br> <<if $girlroll is 1>>Right now, the girl studies a broken rifle that’s scattered in over 50 pieces on a blanket in your living room. She hopes to increase her understanding of ranged combat by learning the weapon's composition. <<set $sedpos to 1>> <<if $phase3spec1 is false and $descroll is 1>> <br><br>And $girlname succeeds – increasing her skill in <b>Ranged combat</b> by one point! <<set $phase3spec1 to true>><<set $av_ranged+=1>> <</if>> <</if>> <<if $girlroll is 2>>She’s currently doing some air-boxing in your living room. Her loud shouts are a bit arousing, and you enjoy watching her trimmed body exert itself. <<set $sedpos to 40>> <<if $phase3spec1 is false and $descroll is 1>> <br><br>$girlname succeeds in increasing her ''Melee combat skill'' by one point! <<set $phase3spec1 to true>><<set $av_melee+=1>> <</if>> <</if>> <<if $girlroll is 3>>She’s currently doing long bouts of pushups in your living room, increasing the amount for each new series until her body almost collapses. <<set $sedpos to 40>> <<if $phase3spec1 is false and $descroll is 1>> <br><br>$girlnames ''DEXTERITY'' increases by one point! <<set $phase3spec1 to true>><<set $av_dex+=1>> <</if>> <</if>> <<if $girlroll is 4>>She’s currently lifting improvised weights in your guestroom. <<set $sedpos to 40>><</if>> <<if $girlroll is 5>>She’s currently "running on the spot" in your bedroom, hoping that the exertion will improve her speed and agility. <<set $sedpos to 40>><</if>> <</if>> <<if $focus is 2>> $girlname is doing some evening studies right now, focusing mainly on history and geography. <br><br> <<if $girlroll lte 3>>She’s currently sitting at the small desk inside your guestroom, bent over a book <<set $sedpos to 26>> <<if $girlroll2 is 1>>that details Raana's short but violent human history. <</if>> <<if $girlroll2 is 2>>that’s about history and geo-politics in the aftermath of WW3. <<if $phase3spec1 is false and $descroll is 1>> <br><br>Today proved fruitful as $girlnames studies increase her ''Academic skill'' by one point! <<set $phase3spec1 to true>><<set $av_aca+=1>> <</if>> <</if>> <<if $girlroll2 is 3>>that’s about Irendorian politics – especially about The Border Wars and the current trade deals between Ikaanos and The Kingdom of David.<</if>> <<if $girlroll2 is 4>>that’s about medieval history in late 14th century Europe.<</if>> <</if>> <<if $girlroll is 4>>She’s currently sitting in your armchair in the living room, reading a book about terraforming and what humanity knows about //The Gate builders//. <<set $sedpos to 7>> <<if $phase3spec1 is false and $descroll is 1>> <br><br>$girlnames ''Science skill'' increases by one point! <<set $phase3spec1 to true>><<set $av_tech+=1>> <</if>> <</if>> <<if $girlroll gte 5>>She’s currently resting in your couch after reading a long and tiresome book about an academic subject she’s not particularly interested in. <<set $sedpos to 1>> <<if $phase3spec1 is false and $descroll is 1>> <br><br>Despite this, $girlnames ''Academic skill'' increases by one point! <<set $phase3spec1 to true>><<set $av_aca+=1>> <</if>> <</if>> <</if>> <</if>> <<if $happiness lte 9>> $girlname is severely depressed! She’s currently occupying a bed inside the guestroom, but shows no signs of getting up anytime soon as the girl’s mental state seems to have broken her will to live. <<set $sedpos to 25>> <</if>> <</if>> <<if $girldo is 5>> <<if $happiness gte 10>> Despite a tiresome day filled with chores and corporal duties, $girlname still goes about doing some last-minute tasks around your house.<br><br> <<if $girlroll is 1>>She’s currently occupied with wiping the floor and cleaning the surfaces inside your <<if $kitchen is 1>>dilapidated<</if>> kitchen, after tonight’s dinner. <<set $sedpos to 111>><</if>> <<if $girlroll is 2>> <<if $phase3spec2 is false>> <<set $sedpos to 30>> <<set $phase3spec2 to true>> <<if $weatherroll lte 3>>She’s currently taking the trash out, but has to run through the yard because of the heavy rainfall.<</if>> <<if $weatherroll is 4 or $weatherrol is 5>>She’s currently taking the trash out, but hurries through the yard as the nightly shadows seem to almost come alive around her. <</if>> <<if $weatherroll gte 6>>She’s currently taking the trash out but stops in the middle of your yard to marvel at the clear night sky, whose stars shine like a million diamonds.<</if>> <<else>> She’s currently kneeling in the hallway, cleaning shoes, wiping the floor from dirt, and brushing the carpet free from dust. <<set $sedpos to 21>> <</if>> <</if>> <<if $girlroll is 3>>She’s currently preparing your bedroom by changing bedsheets, airing the mattresses, and fluffing the pillows. <<set $sedpos to 13>><</if>> <<if $girlroll is 4>>She’s currently making your bathroom <<if $bathroom is 1>>as spotless as it can get<<else>>spotless clean<</if>>, by scrubbing the inside of the toilet, washing the sink and lightning some aromatic incense. <<set $sedpos to 16>> <</if>> <<if $girlroll is 5>><<if $masterlove gte 40 or $willpower lte 9 or $likesadist gte 40>>However, she’s recently finished her last work for tonight and is now following you around the house, indicating that she’s ready to preform her sexual responsibility if you’d crave for it. <<else>>She’s currently using her last energy to clean the hallway one more time before bedtime.<</if>><<set $endevent to 1>><<set $sedpos to 0>> <</if>> <</if>> <<if $happiness lte 9>> $girlname is too depressed to even start any of her evening chores. She’s currently lying motionless inside your bedroom, and you notice how she hasn’t moved for the past hour. <<set $sedpos to 15>> <</if>> <</if>> <<if $girldo gte 6>> <<if $happiness gte 10>> <<if $sleep is 1 or $sleep is 3>>$girlname has made herself ready for whatever you have in store for tonight, and currently awaits you inside your bedroom. <<set $sedpos to 14>> <<if $bedroom is 1>>The squalor and filth surround her like a brownish modernistic painting – with the girl shining like a gem in the middle of chaotic pencil strokes. <</if>> <<if $bedroom is 2>>The surrounding luxury lifts the eroticism of the scene even further and creates a pleasing atmosphere around the girl and her bodily offering.<</if>> <<if $bedroom is 3>>The surrounding opulence creates a dreamy atmosphere, and the girl is a perfect addition to the scene.<</if>> <br><br> <<if $girlroll is 1>>She’s currently lying outstretched in the bed, with her hands wrapped around the bedposts.<</if>> <<if $girlroll is 2>>She’s currently kneeling in a submissive posture on your bed and teases you with beckoning eyes.<</if>> <<if $girlroll is 3>>She’s currently lying face down in your bed while wringing her body and ass in a suggestive way.<</if>> <<if $girlroll is 4>>She’s currently positioned herself on her side, locked in a suggestive posture where she teases you by showing some, but not the entirety, of her feminine crevasses.<</if>> <<if $girlroll is 5>>She’s currently sitting on your bed with her arms wrapped around her legs – a position that makes her look both tiny and innocent, almost like a preteen girl.<</if>> <</if>> <<if $sleep isnot 1 and $sleep isnot 3>> $girlname is lying on the bed inside one of your rooms, waiting for whatever you have in store for her tonight.<br><br> <<set $sedpos to 23>> <<if $girlroll is 1>>She's currently brushing her long hair and putting it up in a ponytail.<</if>> <<if $girlroll is 2>>She has currently positioned herself suggestively and looks at you with obedient eyes.<</if>> <<if $girlroll is 3>><<if $masterlove lte 9 or $scarefactor gte 4>>She seems a bit nervous and restless, obviously afraid that her master is in a sadistic mood this evening, but she’s too afraid to show you any resignation or objection.<<else>>She’s currently doing her fingernails and toenails.<</if>> <</if>> <<if $girlroll is 4>>She’s currently reading an old magazine about household chores and room maintenance.<</if>> <<if $girlroll is 5>>She’s currently applying some drops of perfumed oils on her <<if $body lte 2>>petite<</if>> body.<</if>> <</if>> <</if>> <<if $happiness lte 9>> After a long day of agony, $girlname has resigned to the bed inside your guestroom and tucked herself in a soft quilt. She’s staring blankly into the wall, clenched in a state of severe depression. <<set $sedpos to 25>> <</if>> <</if>> <</if>> /* SPECIAL STOP ALL STUFF BELOW */ <<if $girlid is 11 and $quest_aria gte 5 and $quest_aria lte 6>> Aria takes the initiative to speak out before you're able to say your first word: <br><br> ''Aria:'' //Hey, thanks for helping me saving my friends. I appreciate it. I owe you one, big time. As promised, I'll now be your maid, sweep your floors and dress up like the obedient slave people expect you'll turn me into. <br><br> I'll make you happy. I'll fulfill my pledge to you. Until it's time for me to go. // <br><br> <<include Journal>> <<if $quest_aria is 5>><<set $quest_aria to 7>><</if>> <<if $quest_aria is 6>><<set $quest_aria to 8>><</if>> <<set _ariaanswer to true>> <</if>> <<if $ariaq is 1>> ''You:'' //I'm happy to help! And I'm grateful that you honor your pledge as well – your pledge to serve me and help me build my reputation. To become a part of my household. For now. I hope this deal will greatly benefit both of us in the end.// <br><br> ''Aria:'' //I won't disappoint you. You should know, however, that I have a greater cause than just running around enjoying myself, okay? I wanna make that really clear. <br><br> Okay, I still have some work to do on that armor. Catch you later. // <br><br> Aria's ''Happiness (+3)'' and ''Affection (+3)'' toward you have increased! <<unset $ariaq>> <<set $happiness+=3>> <<set $masterlove+=3>> <</if>> <<if $ariaq is 2>> ''You:'' //Hey, don’t go around building any expectations now, okay? Remember that you're still my slave and that I can do whatever I want with you. And I expect a lot from young Miss Bianchi now that I've helped you restart this fucking rebellion. Understood?// <br><br> ''Aria:'' //Hey, calm down, okay? Moons… I get that I'm your… prisoner. Your slave. But this agreement we have stands on the fact that we both show some damn respect, okay? You don’t wanna mess with me… <br><br> Anyway. I guess we have to prove ourselves – to each other. I'll make sure to honor our agreement. As long as you don’t start going all whipmaster on my ass. <br><br> Alright. I have some stuff to take care of. See you later. // <br><br> Aria's ''Affection (-2)'' toward you has decreased!<br> Aria's ''Fear (+2)'' has increased! <<unset $ariaq>> <<set $masterlove-=2>> <<set $afraid+=2>> <</if>> <<if $scarefactor gte 2 and $masterlove gte 20>> <br><br> There's a lingering tenseness between you and $girlname - she’s uneasy and not very talkative right now. <</if>> <<if $masterlove lte 19 and $masterlove gte 10 and $willpower gte 5>> <br><br> You know that she’s not particularly fond of her <<if $daysa lte 9>>new<</if>> _callyou – your rigid relationship makes $girlname uneasy and tense whenever you're close to her.<</if>> <<if $masterlove lte 9 and $willpower gte 5>> <br><br> $girlname turns silent in your presence. It's obvious that she hates you. <<if $girlid is 42 and $saying is undefined>> <br><br> <<set _ran to random(1, 5)>> ''_girlname:'' // <<if _ran is 1>> <<if $npc.av1.bondage gte 1>>You better release my sister right away or you'll be sorry!<<else>>Oh, it's Mr. Niceguy.<</if>> <</if>> <<if _ran is 2>>What do you want?<</if>> <<if _ran is 3>><<if $npc.av1.bondage gte 1>>I don’t like you and I don’t like what you're doing to my sister. <<if $willpower gte 15>>You're gonna regret this.<</if>><<else>>(Angry mumblings)<</if>> <</if>> <<if _ran is 4>>What is it? <<if $npc.av1.state gte 1 and $npc.av1.masterlove lte 9 and $willpower gte 10>>You better start treating my sister better or you'll be sorry.<</if>><</if>> <<if _ran is 5>>Yeah?<</if>> // <<set $saying to true>> <</if>> <</if>> <<if $afraid gte 3 and $afraid lte 7 and $masterlove gte 10 and $scarefactor lte 1>> <br><br> Your recent talks with $girlname have left a tenseness of fear in her body posture. It's obvious that she's afraid of you. <</if>> <<if $afraid gte 8 and $masterlove gte 10 and $scarefactor lte 1>> <br><br> $girlname is noticeably afraid of her Master, causing a tenseness that you can almost touch. There's no question that your attempts at scaring her into submission have had at least some effect. <</if>> <<if $foods lte 0 and $hunger lte 5 and _noshowe isnot true>> <br><br><b>//$girlnames very hungry and shows an overwhelming exhaustiveness due to the lack of nutrients. //</b> <</if>> <<if $hunger gte 6 and $health gte 16>> <br><br> <<if $pussywear gte 50 or $analwear gte 50>> $girlname has a noticeable stiffness in her body posture, like she's in pain. <<if $pussywear gte 50>><br><br>''Vaginal wear effect (-15)!''<</if>> <<if $analwear gte 50>><br><<if $pussywear lte 49>><br><</if>>''Anal wear effect (-15)!''<</if>> <br><br> <</if>> <</if>> <<if $nightblock gte 1>> <<if $nightblock is 1>> <<if $analxp lte 9>> <<if $likesadist lte 39>>Despite its smallness, the butt plug lodged inside $girlnames ass does seem to occupy her entire world right now. She's noticeably uncomfortable, churning from side to side, moaning out loudly when she's forced to walk the stairs or do something that requires her dexterity.<<else>>Even if she's unbelievably tight, $girlname seems to appreciate the small plug that's currently lodged inside her ass.<</if>> <</if>> <<if $analxp gte 10 and $analxp lte 29>> <<if $likesadist lte 39>>$girlname is also somewhat uncomfortable about having to walk around with a butt plug, despite its relatively small size.<</if>> <</if>> <<if $analxp gte 30 and $analxp lte 69>> $girlname doesn’t seem to mind the butt plug she's currently wearing. <<if $likesadist gte 40>>In fact, you catch her touching the thing from time to time, obviously aroused about having to walk around with her ass impaled by one of her Master's toys.<</if>> <</if>> <</if>> <<if $nightblock is 2>> <<if $analxp lte 9>> <<if $likesadist lte 39>>$girlname looks severely impaired by the large butt plug she's currently forced to wear. <<else>>Despite showing signs of discomfort, $girlname is obviously aroused by having to walk around with a large butt plug lodged up her ass.<</if>> <</if>> <<if $analxp gte 10 and $analxp lte 29>> <<if $likesadist lte 39>>The large butt plug lodged up $girlnames ass severely affects her ability to accomplish anything serious today. She's obviously uncomfortable, either moaning or limping as the thing churns from side to side inside her.<<else>>Despite her inexperience with anal sex, $girlname does look somewhat aroused by having to walk around with a large butt plug lodged up her ass.<</if>> <</if>> <<if $analxp gte 30 and $analxp lte 69>> <<if $likesadist lte 39>>While showing obvious signs of discomfort from having a large butt plug lodged up her ass, $girlname tries her best to have a normal day.<<else>>Despite a slight impairment in her ability to accomplish something serious today, $girlname seems genuinely aroused about having a large butt plug lodged in her ass.<</if>> <</if>> <<if $analxp gte 70>> $girlname doesn’t seem to mind the large butt plug that's currently lodged inside her ass. <</if>> <</if>> <<if $nightblock is 3>> <<if $analxp gte 10 and $analxp lte 29>> <<if $likesadist lte 39>>$girlname is severely impaired by the huge butt plug that's occupying a large part of her intestines. <<else>>The huge butt plug occupying $girlnames ass severely impairs her ability to work. She does look somewhat excited, however.<</if>> <</if>> <<if $analxp gte 30 and $analxp lte 89>> <<if $likesadist lte 39>>$girlname halters around, obviously affected by the huge butt plug that's currently lodged inside her poor asshole. <<else>>Even if you notice how $girlname shivers from arousal, she's also severely impaired by the massive butt plug that's currently occupying her ass. <</if>> <</if>> <<if $analxp gte 90>> <<if $likesadist lte 39>>While showing very little excitement, she doesn’t seem to be severely impaired by the huge butt plug that's currently lodged inside her ass.<<else>>The massive butt plug inside $girlnames ass does however obstruct her from accomplishing anything seriously right now, mostly because of the obvious excitement of having to carry the thing around. <<if $arousal lte 4>><<set $arousal+=1>><</if>><</if>> <</if>> <</if>> <br><br> /* BUTT PLUG DESCS */ <</if>> <<if $health lte 15>> <br><br><b>//$girlnames ''HEALTH'' is low! <<if _sex is 0>>The girl<<else>>He<</if>> remains conscious but <<if _sex is 0>>her<<else>>his<</if>> current physical state will impair <<if _sex is 0>>her<<else>>his<</if>> aptitude and alertness throughout the day. //</b><br><br> <</if>> <<if $girlid is 42 or $girlid is 1>> <<for _valc range $npc>> <<if _valc.girlid is 214 and _valc.state gte 1 and _valc.traitrela is 0>> <<if _valc.masterlove gte 75 or _valc.status is 10>> <<set _vallove to true>> <</if>> <</if>> <</for>> <<if _vallove is true and $health gte 16 and $avarunc isnot true and $bondage lte 0>> <<if $girlid is 1 and $lovemom is undefined>> ''Lovisa:'' //Oh. By the way… What's up with mom? I guess… I guess she's chosen you instead? I never thought this would happen. She used to love dad so much. <<if $masterlove gte 75>>I… I can't blame her, though. You're fantastic (smile). Still, it's a bit of a shock.<</if>>// <br><br> Lovisa's ''WILLPOWER (-2)'' has decreased! <<set $lovemom to true>> <<set $willpower-=2>> <</if>> <<if $girlid is 42 and $torimom is undefined>> ''Tori:'' //<<if $masterlove gte 75>>Okay, so mother's chosen you. I know why. You're kinda irresistible (laughter). But it's NOT okay. I was hoping we could leave my family out of this. Dad's so sad right now.<<else>>Hey. I just heard from my mother. Seems like you're the new guy in her life. What's up with that? I said I didn't want<<if $willpower lte 4>>… Oh, sorry, where are my manners, $callname. You're our new Lord and can do what you want (long silence).<<else>> you to mess with my family! Fuck…<</if>><</if>>// <br><br> Tori's ''Affection (-5)'' toward you has decreased! <<set $masterlove-=5>> <<set $scarefactor+=1>> <<set $torimom to true>> <</if>> <</if>> <</if>> <<if $dayblock is 999 and $daysa gte 2>> //'' <<if $girldo gte 5 and $happiness gte 10 and _nono isnot true and _special isnot true>> Despite <<if _sex is 0>>her<<else>>his<</if>> apparent eagerness to tend to <<if _sex is 0>>her<<else>>his<</if>> _callyou's household, $girlname has <<if _sex is 0>>her<<else>>his<</if>> gear packed and ready for whenever you decide to head out. <<else>> $girlnames has <<if _sex is 0>>her<<else>>his<</if>> gear nearby, ready to follow you outside within a short notice. ''// <</if>> <</if>> <<include TalkTraits2>> <<nobr>> <<set $descroll to random(1, 3)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 5)>> <<set $descroll4 to random(1, 5)>> <<set _ran to random(1, 5)>> <<set $bedroom to $mch.bedroom.level>> <<set $bedroom+=1>> <<set $liveroom to $mch.liveroom.level>> <<set $liveroom+=1>> <<set $bathroom to $mch.bathroom.level>> <<set $bathroom+=1>> <<if $girlid is 13 and $masterlove lte 59 and $casualmake is true and $willpower gte 10 and $likesadist lte 39>>/*CAITLIN SPECIAL ANSWER MASTERLOVE BELOW 60*/ <<set _cat to true>> Caitlin gives you an indifferent gaze as you approach her. <br><br> ''Caitlin:'' // <<if _ran is 1>> Thank you for the attention, Master – but it isn’t necessary, I’m your slave – I’ll go to bed with you right now without all the foreplay. I’m already nice and wet for you, because of the TotaLube. How do you want me?<</if>> <<if _ran is 2>> Really, Master – that isn’t necessary, I understand you have needs and I’ve pledged myself to fulfilling them, per our agreement. You’ve been very fair with me lately, so just tell me what you want and I’ll do it.<</if>> <<if _ran is 3>> Master, I appreciate that you are trying to set the mood, but it isn’t necessary. My body is available to you, as we agreed. I can suck your cock, if you want, to make it hard and wet before you stick it in me. All you have to do is ask.<</if>> <<if _ran is 4>>You want me to satisfy you, Master? You don’t need to talk me into anything. I’m already wet for you – I took my TotaLube this morning. Tell me what you need.<</if>> <<if _ran is 5>> You don’t need to do that, Master. I’m your slave, not some girl who is a little out of your league that you’re trying to pick up in a bar. You don’t need to make me wet for it – the TotaLube does that for you. Come on, tell me what you want and I promise I’ll leave you satisfied.<</if>> // <br><br> ''//Caitlin will only respond to, or allow, seduction attempts if her WILLPOWER is below 10, her Corruption is above 39 or if her Affection toward you is Amiable or higher. <br><br>Note that you need to finish Caitlin's quest in order to raise her affection above Friendly!//'' <</if>> <<if $casualmake is true and _cat isnot true>> <<if $descroll is 1>>You stroll casually toward $girlname and place yourself in front of her.<</if>> <<if $descroll is 2>>With your hands tucked in your pockets, you walk over to $girlname and say:<</if>> <<if $descroll is 3>>You walk toward $girlname with a casual smile and place yourself next to her.<</if>> <<if $descroll is 2>> <br><br> ''You: ''// <<if $descroll4 is 1>>Hello. <<if $weatherroll lte 3>>Really bad weather today… But… How are you feeling? Not as bad, I hope?<<else>>How are you feeling?<</if>><</if>> <<if $descroll4 is 2>>You look a bit tight. Need help with that? (Smile)<</if>> <<if $descroll4 is 3>>Hi. What's up?<</if>> <<if $descroll4 is 4>>Hey. What's up?<</if>> <<if $descroll4 is 5>>Ah, just the girl I was thinking about.<</if>> // <</if>> <br><br> <<if $happiness gte 10 and $willpower gte 1>> <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll isnot 2>> <<if $descroll2 is 1>>The girl looks up at you with questioning eyes.<</if>> <<if $descroll2 is 2>> The girl seems confused about why you want her attention but awaits your next move without saying anything. <</if>> <<if $descroll2 gte 3>>The girl looks up at you and says: <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Yes, what do you want<<if $masterlove gte 75>> dear<</if>>?<</if>> <<if $descroll3 is 2>>How can I help you?<</if>> <<if $descroll3 is 3>>Yes? Did you need anything<<if $masterlove gte 75>> dear<</if>>?<</if>> <<if $descroll3 is 4>>How can I help you, <<if $masterlove gte 75>>dear<<else>>sir<</if>>?<</if>> <<if $descroll3 is 5>>Ehh… Yes<<if $masterlove gte 75>> dear<</if>>?<</if>> // <</if>> <<else>> The girl looks up at you and responds: <br><br> <b>$girlname:</b> // <<if $descroll4 is 1>> <<if $descroll3 is 1>><<if $weatherroll lte 3>>Yeah, I agree. <<if $age lte 19>>It's making me sad.<<else>>Been pouring all day. Better stay inside.<</if>><<else>>Hi… Yeah, do you think?<</if>> Well, ehm, I guess… I'm fine. <<if $masterlove gte 75>>Why do you ask, dear?<</if>> <</if>> <<if $descroll3 is 2>><<if $weatherroll lte 3>>It's terrible. <<if $age lte 19>>But still, I have to fight the urge to go out and jump in the puddles!<<else>>I hate it.<</if>><<else>>I wouldn’t mind a walk later actually. <</if>> Oh, ehm, I'm fine I guess!<</if>> <<if $descroll3 is 3>><<if $weatherroll lte 3>>Yep… The world's all wet right now…<<else>>We need some more coffee, if you're heading out.<</if>> Oh, ehm, thanks for asking. I'm feeling pretty good today.<</if>> <<if $descroll3 is 4>><<if $weatherroll lte 3>>Yeah, what's up with the weather? This isn’t normal.<<else>>If you're heading out, could you fetch me some chocolate, please?<</if>> Oh… Ehm, I guess I'm fine! Why do you ask?<</if>> <<if $descroll3 is 5>>Hello. Well, I guess I'm fine. Why do you ask<<if $masterlove gte 75>>, dear<</if>>?<</if>> <</if>> <<if $descroll4 is 2>> <<if $descroll3 is 1>>Ehm, I don’t know, maybe later!<</if>> <<if $descroll3 is 2>>Ehh… Sure. That's nice of you.<</if>> <<if $descroll3 is 3>><<if $masterlove gte 70>>Oh, I'd love it!<<else>>Sure, why not?<</if>><</if>> <<if $descroll3 is 4>><<if $masterlove gte 70>>That'd be wonderful, my dear!<<else>>Perhaps in a moment? I'm just gonna finish what I'm doing here.<</if>><</if>> <<if $descroll3 is 5>><<if $masterlove gte 70>>Oh, you know exactly what a girl wants. Lovely.<<else>>Ehm, maybe later tonight? I'm a bit… busy right now.<</if>><</if>> <</if>> <<if $descroll4 is 3 or $descroll4 is 4>> <<if $descroll3 is 1>>Nothing out of the ordinary, I guess. What did you want?<</if>> <<if $descroll3 is 2>>Ow, hello. Ehm, nothing special. Got any plans?<</if>> <<if $descroll3 is 3>><<if $masterlove gte 75>>Ow, hello dear. I've missed you. I'm fine! Now that you're here.<<else>>Nothing special, really. Got any plans?<</if>><</if>> <<if $descroll3 is 4>>Hi. <<if $masterlove gte 75>>Nothing special, dear. Got any plans for us tonight?<<else>>Nothing special. Just minding my business.<</if>><</if>> <<if $descroll3 is 5>>Oh, hello. <<if $masterlove gte 75>>Just the person I was thinking about. (Smile)<<else>>Not much really. Just doing what I'm good at.<</if>><</if>> <</if>> <<if $descroll4 is 5>> <<if $descroll3 is 1>>Oh, did you think about me? Why?<</if>> <<if $descroll3 is 2>>Ehm, have I done something wrong?<</if>> <<if $descroll3 is 3>><<if $masterlove gte 75>>You're sweet. I've been thinking about you too!<<else>>Why? Have I done something wrong?<</if>><</if>> <<if $descroll3 is 4>>Oh, hello. <<if $masterlove gte 75>>Well, dear, I've been thinking about you too!<<else>>Okay, and what did you want from me?<</if>><</if>> <<if $descroll3 is 5>><<if $masterlove gte 75>>Oh, hi! Hehe, I hope those thoughts involved the two of us doing something nice together?<<else>>Okay, and what do you mean by that?<</if>><</if>> <</if>> // <</if>> <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $willpower lte 19>><<set $descroll2-=1>><</if>> <<if $willpower lte 9>><<set $descroll2-=1>><</if>> <<if $descroll2 lte 1>>You feel the girl's resentment the moment you come within a yard from her. She remains silent and looks the other way. <</if>> <<if $descroll2 is 2>>The girl gives you an angry look before turning her head away. She doesn’t want to be close to you and her coldness is like a wall of thick ice. <</if>> <<if $descroll2 is 3>>The girl looks at you with anger and resentment before saying:<</if>> <<if $descroll2 is 4>>The girl sighs, obviously irritated that you've disturbed her. <</if>> <<if $descroll2 gte 3>> <br><br> <b>$girlname:</b> // <<if $willpower lte 24>> <<if $descroll3 is 1>>What do you want?<</if>> <<if $descroll3 is 2>>What the hell do you want?<</if>> <<if $descroll3 is 3>>Please, what is it? Are you gonna torture me again?<</if>> <<if $descroll3 is 4>>… Yes??<</if>> <<if $descroll3 is 5>>What do you want now?<</if>> <<else>> <<if $descroll3 is 1>>What the fuck do you want?<</if>> <<if $descroll3 is 2>>Can't you see I'm busy? Please. Just leave me alone.<</if>> <<if $descroll3 is 3>>What the fuck is it? I'm not talking to you.<</if>> <<if $descroll3 is 4>>Please. Don’t bother me. You're not getting what you want.<</if>> <<if $descroll3 is 5>>What do you want, asshole?<</if>> <</if>> // <</if>> <</if>> <</if>> <<if $happiness lte 9 and $willpower gte 1>> The girl is too depressed to even notice that you’re in her presence. <</if>> <<if $willpower lte 0>> <<if $descroll2 is 1>>The girl stops with whatever she was doing and looks down on the floor, acting submissively.<</if>> <<if $descroll2 is 2>>The girl looks toward you with submissive eyes and say:<</if>> <<if $descroll2 is 3>>The girl straightens herself and looks up at you submissively.<</if>> <<if $descroll2 is 4>>The girl looks you straight in the eyes and say in a submissive tone:<</if>> <br><br> <b>$girlname:</b> // <<if $descroll isnot 2>> <<if $descroll3 is 1>>What do you want, $callname? How can I please you?<</if>> <<if $descroll3 is 2>>Sir? What do you want?<</if>> <<if $descroll3 is 3>>What can I do for you, $callname?<</if>> <<if $descroll3 is 4>>… Yes sir?<</if>> <<if $descroll3 is 5>>How… Can I be of service?<</if>> <<else>> <<if $descroll4 is 1>> <<if $descroll3 is 1>>I… I'm feeling happy now that you're here, $callname.<</if>> <<if $descroll3 is 2>>I'm fine. I know my place and I'm happy.<</if>> <<if $descroll3 is 3>><<if $masterlove lte 9 or $scarefactor gte 2>>I… I'm feeling a bit sore since last time you had your way with me… But I'm… I'm happy.<<else>>Everything's fine. I'm content. And you, $callname? I hope I'm fulfilling every desire of yours?<</if>> <</if>> <<if $descroll3 is 4>><<if $masterlove lte 9 or $scarefactor gte 2>>I'm feeling… w… wonderful. Happy to be your little <<if $wsex gte 1>>wife<<else>>slave<</if>>, $callname.<<else>>I'm feeling okay. Thanks for asking, $callname.<</if>> <</if>> <<if $descroll3 is 5>><<if $masterlove lte 9 or $scarefactor gte 2>>I… I'm happy. I'm still feeling good from when you had your way with me… Just a bit sore, $callname.<<else>>Everything's fine. Your <<if $wsex gte 1>>wife<<else>>slave<</if>> is content, $callname. I hope I'm satisfying you in a proper manner.<</if>> <</if>> <</if>> <<if $descroll4 is 2>> <<if $descroll3 is 1>>If I'm tight, I beg you to fuck me harder, $callname.<</if>> <<if $descroll3 is 2>>I'm always tight for you, $callname. The two moons created my body openings to squeeze your cock whenever you want them to.<</if>> <<if $descroll3 is 3>><<if $masterlove lte 9 or $scarefactor gte 2>>I… I guess I'm a bit sore since you abused me. Thanks, $callname.<<else>>S… Sure, $callname. I'm trying to maintain my body in every possible way. To please you.<</if>> <</if>> <<if $descroll3 is 4>><<if $masterlove lte 9 or $scarefactor gte 2>>Yeah, I'm feeling a bit sore. <<if $whipmarks gte 4>>And my ass is still burning from your punishment, $callname.<</if>><<else>>Oh, thank you, $callname. But it's not necessary. Let me take care of you instead.<</if>> <</if>> <<if $descroll3 is 5>><<if $masterlove lte 9 or $scarefactor gte 2>>N… No, everything's… fine, my dear. You don’t need to.<<else>>Oh… Thank you for taking care of your <<if $wsex gte 1>>wife<<else>>slave<</if>>, $callname.<</if>> <</if>> <</if>> <<if $descroll4 is 3 or $descroll4 is 4>> <<if $descroll3 is 1>>Hello, $callname. <<if $masterlove lte 9 or $scarefactor gte 2>>I'm still a bit sore. But… It's good that my body comes to use.<<else>>I'm feeling lovely. There's nothing better than being under your dominance.<</if>> <</if>> <<if $descroll3 is 2>>Oh, hello, $callname. <<if $masterlove lte 9 or $scarefactor gte 2>>My body's still aching. But… I'm feeling… l… lovely otherwise. <<else>>Everything's fine. Nothing to complain about.<</if>> <</if>> <<if $descroll3 is 3>><<if $masterlove lte 9 or $scarefactor gte 2>>I… I'm feeling wonderful. There's… nothing I want me than… than to continue being your little fuck toy…<<else>>Hello, $callname! Wonderful as always. Being in such a fantastic household.<</if>> <</if>> <<if $descroll3 is 4>>Hello, $callname. <<if $masterlove lte 9 or $scarefactor gte 2>>I'm… I'm fine. I was created to become your fuck toy, and… I… and I'm happy with that. Very happy.<<else>>Oh, I'm fine. Just doing what I'm supposed to do.<</if>> <</if>> <<if $descroll3 is 5>><<if $masterlove lte 9 or $scarefactor gte 2>>I… I feel lovely… (faint sobbing)<<else>>Absolutely great. And I hope you're feeling lovely too.<</if>> <</if>> <</if>> <<if $descroll4 is 5>> <<if $descroll3 is 1>>Oh, is it time? You want to fuck me, $callname?<</if>> <<if $descroll3 is 2>>How can I be of service?<</if>> <<if $descroll3 is 3>>Ah… Always at your service, $callname.<</if>> <<if $descroll3 is 4>>Oh… Well, I'm always here, $callname. You want to fuck me? Cum in my mouth?<</if>> <<if $descroll3 is 5>>Oh? What is it, $callname? You want me to be your cum-bucket?<</if>> <</if>> <</if>> // /* WILLPOWER LTE 0 ENDS BELOW*/ <</if>> /* CASUAL MAKE ENDS BELOW */ <</if>> <<if $casualmake is false>> <<if $sedpos is 0>> <<if $passionmake is true>> <<if $descroll is 1>>You approach $girlname with an ingratiating smile. After placing yourself behind her, you start rubbing the girl's shoulders with tender devotion.<</if>> <<if $descroll is 2>>You give $girlname a gentle pat on the shoulder after placing yourself next to her.<</if>> <<if $descroll is 3>>You take $girlnames hand with gentle lovingness and pierce her with a compassionate gaze.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You grab $girlname by her shoulders and push her up against the wall.<</if>> <<if $descroll is 2>>You advance toward $girlname from behind and pull her arm hard enough to spin her around, so that she’s facing you.<</if>> <<if $descroll is 3>>$girlname is caught off guard and utters a surprised gasp when you grab her and pull her toward you.<</if>> <</if>> <</if>> <<if $sedpos is 1>> <<if $passionmake is true>> <<if $descroll is 1>>You seat yourself on the sofa beside $girlname and give her a warm hug. <</if>> <<if $descroll is 2>>You place yourself right in front of $girlname, who’s sitting on the couch. After giving her an affectionate smile, you start stroking her shoulders and upper arms with loving tenderness.<</if>> <<if $descroll is 3>>After sitting down on the couch beside $girlname, you start caressing her arms and smother her hands with tender kisses. You’re smiling affectionately all the time, attempting to cradle her into a state of more comfort and trust. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>> You push the table aside, pull $girlname up from the couch, and drag her toward you. She’s immediately aware of your <<if $cock is 3>>massive<</if>> hardon as it throbs and grows steadily against her belly. <</if>> <<if $descroll is 2>>You throw yourself over $girlname and push her down against the <<if $liveroom is 1>>dirty<</if>> pillows. Your lustful hunger then overwhelms her with invasive kisses and hands that show no mercy or respect to her sexual integrity.<</if>> <<if $descroll is 3>>You come in from behind the couch and pull $girlname up from where she’s sitting. Her privacy is then invaded by kisses, bites, and hungry moans as you begin to violate your surprised victim.<</if>> <</if>> <</if>> <<if $sedpos is 2>> <<if $passionmake is true>> <<if $descroll is 1>>You kneel in front of $girlname and take her hands in yours with loving warmth. Then, while piercing her eyes with an affectionate gaze, you start to whisper comforting words that you hope will cradle her into an atmosphere of trust and relaxation. <</if>> <<if $descroll is 2>>You place yourself next to $girlname and begin to rub her back. You’re also using kind and careful words in an attempt to cheer her up and jolt her spirit with some positive energy.<</if>> <<if $descroll is 3>>You place yourself beside $girlname and begin to massage her back while speaking kind and uplifting words. The sympathetic approach becomes more and more sexual, however, and you’re soon rubbing her thighs passionately with your hands.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlname cries out when you grab the already agony-stricken girl by her shoulders and press her deeper into the sofa's pillows. Your mouth is all over your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> face in a matter of seconds, and you push your groin hard against her belly in a series of violent thrusts. <br><br>It takes a couple of moments before the girl's able to scream out in terror over the new session of abuse you’re about to put her through. <</if>> <<if $descroll is 2>>You move fast toward the sniveling female and pull her up from the couch. You’ve already overwhelmed her with a flurry of invasive kisses before she’s able to understand what's happening.<</if>> <<if $descroll is 3>>The saddened girl is horribly flabbergasted as you snatch her out from her consoling couch and begin to violate her body with bites, kisses, and groping hands that show neither mercy nor compassion.<</if>> <</if>> <</if>> <<if $sedpos is 3>> <<if $passionmake is true>> <<if $descroll is 1>>You interrupt $girlname with whatever she’s doing and pull her toward you. Your embrace is soft and delicate, and you try to be as kind and respectful as possible.<</if>> <<if $descroll is 2>>You approach $girlname from behind and wrap your arms around her. Your embrace is caring and respectful - letting her know that you’re not holding her against her will, and that she’s able to walk away if feeling uncomfortable.<</if>> <<if $descroll is 3>>You walk straight over the living room and embrace the girl with a warm hug.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You interrupt $girlname by grabbing and pulling her violently toward you. Whatever she was holding slips to the floor and she gasps from shock when you start to overwhelm her with invasive kisses and butt-squeezing hands.<</if>> <<if $descroll is 2>>You approach $girlname carefully, but lash out with an unexpected brutality that causes her to whimper from shock and pain. You’ve managed to trap her body in a firm grip and begin to overwhelm her with kisses, bites, and groping hands before she's even able to grasp what happened.<</if>> <<if $descroll is 3>>You grab $girlname and push her up against the wall, making her drop whatever she was holding. You’re then all over her body with groping hands and hungry kisses that invade her privacy in every possible way.<</if>> <</if>> <</if>> <<if $sedpos is 4>> <<if $passionmake is true>> <<if $descroll is 1>>After inquiring about $girlnames reading, you begin to stroke her legs with a careful touch that never goes above the knees. Before you sit yourself down on the floor beside her, you’ve already begun massaging her feet, hoping that she’ll turn relaxed enough to let you take this one step further.<</if>> <<if $descroll is 2>>You hover right behind $girlnames reading material and look at it with fake interest. Your gaze is constantly trying to arouse her attention, and when you think you’ve gained it, you pull the girl up and embrace her with a warm hug. <</if>> <<if $descroll is 3>>You move $girlnames reading material aside, pull her up, and grab her gently by the waist. You then drag her toward you and embrace her with a compassionate hug. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You approach the sitting girl and grab the thing she’s reading before throwing it away. You then jump onto $girlname like a spider taking its prey, and start to overwhelm her with groping hands and lust-driven kisses. <</if>> <<if $descroll is 2>>You unintentionally push $girlnames reading material right into her face as you almost smother her with your invasive maneuver. Before she’s able to act, you’re lying all over her with arms slithering like tentacles, searching their way down to her groin and groping around her breasts. <</if>> <<if $descroll is 3>>You push $girlnames reading material aside and pull the startled girl into your embrace. And there, like a prey held by a predator, she’s overwhelmed by invasive sexual maneuvers as you kiss and bite at her neck, grope her groin, and squeeze her butt with savage hunger. <</if>> <</if>> <</if>> <<if $sedpos is 5>> <<if $passionmake is true>> <<if $descroll is 1>>You grab $girlname by her shoulders and guide her over to the couch right beside the armchair. Her catatonic state makes the move easy – and you use her lowered guard to sweep into her personal space, where you begin to kiss and cradle the <<if $body lte 2>>young<</if>> woman with respectful compassion. <</if>> <<if $descroll is 2>>You kneel down behind the <<if $liveroom lte 1>>scruffy<</if>> armchair and start to kiss and talk gently to the depressed girl. A minute later, your arms have embraced $girlname enough to feel the warmth of her body against yours, and the two of you have, on your initiative, intertwined completely and are now sitting together on the small chair.<</if>> <<if $descroll is 3>>You place yourself down on your knees in front of $girlname and start to kiss, caress, and talk cheerful words to her.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>The saddened girl utters a terrified gasp as you pull her up from the armchair and grab her firmly by the waist. Your hands are shamelessly all over $girlnames body and violate her integrity without a thought that it could worsen her currently fragile mental state.<</if>> <<if $descroll is 2>>$girlname cries out as you sweep her up from the armchair and pull her into your grip. You begin to kiss and bite your way through her upper body, and she trembles in despair when your stubble rasps against her neck. <</if>> <<if $descroll is 3>>$girlname is freed from her depression for a couple of seconds, but it’s exchanged with an unexpected fear for her life, as your brutal manners almost snaps her neck when you pull her up from the armchair.<</if>> <</if>> <</if>> <<if $sedpos is 6>> <<if $passionmake is true>> <<if $descroll is 1>>You approach $girlname from behind, and the two of you look at each other in the reflection from the window. She’s able to ready herself before you pull her gently toward you and grab her by the waist. <</if>> <<if $descroll is 2>>You stand yourself beside $girlname and look out through the window together with the girl.<br><br> <<if $descroll2 is 1>>But right now, there’s not anything particularly interesting happening outside your house.<</if>> <<if $descroll2 is 2>>The two of you get a good laugh as you observe your obese neighbor, who’s a baker, chasing away some scruffy-looking urchins from his shop.<</if>> <<if $descroll2 is 3>>There’s an interesting fight between a local Wrool-cat and a domestic earth dog happening in the alley outside your house. It’s quite common, as Wrools have started to invade Ikaanos just a few years ago. <</if>> <<if $descroll2 is 4>>Some kids are playing on the street outside your house and you get a couple of smiles from observing them. <<if $masterlove lte 9>>But the girl’s uneasiness when she's in your presence makes her unaware of the happy scene outside, she’s instead staring the other way down the hallway.<</if>><</if>> <br><br> After a couple of minutes, you make your move and start to pull $girlname toward you. You’re careful, of course, and try to show her bodily integrity the uttermost respect. <</if>> <<if $descroll is 3>>You wrap your arms around $girlname and look out through the window together with her for a couple of seconds, before moving your focus down to her neck, which you start to overwhelm with gentle kisses.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlnames head bangs lightly against your armored window as you swing her around, dazing her for a couple of seconds. The girl's caught in your web of invasive hands before she's able to react.<</if>> <<if $descroll is 2>>$girlname lets out a shriek of surprise as you grab her <<if $body lte 2>>small<</if>> body and push it up against the window. People outside can observe the neck and back of a frightened girl that’s abused by her master as he’s overwhelming her with bites, kisses, and groping hands.<</if>> <<if $descroll is 3>>You pull $girlname away from the window and push her up against the wall, where you start to bite and kiss the sensitive parts of your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> body without any thoughts on her sexual integrity. <</if>> <</if>> <</if>> <<if $sedpos is 7>> <<if $passionmake is true>> <<if $descroll is 1>>You grab $girlname by her shoulders and start to rub her back with gentle devotion.<</if>> <<if $descroll is 2>>You kneel down behind the <<if $liveroom lte 1>>scruffy<</if>> armchair and start to kiss and talk gently to the girl. A minute later, your arms have embraced $girlname enough to feel the warmth of her body against yours, and the two of you have, on your initiative, intertwined completely and are now sitting together on the small chair.<</if>> <<if $descroll is 3>>You place yourself down on your knees in front of $girlname and start to kiss, caress, and whisper uplifting words to her.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>The girl utters a terrified gasp as you pull her up from the armchair and grab her by the waist. Your hands are shamelessly all over $girlnames body and violate her sexual integrity without showing any form of respect.<</if>> <<if $descroll is 2>>$girlname cries out as you sweep her up from the armchair and pull her into your grip. You begin to kiss and bite your way through her upper body, and she trembles in despair when your stubble rasps against her neck. <</if>> <<if $descroll is 3>>$girlname is freed from her meditative state for a couple of seconds, but it’s exchanged with an unexpected fear for her life, as your brutal manners almost snaps her neck when you pull her up from the armchair.<</if>> <</if>> <</if>> <<if $sedpos is 77>> <<if $passionmake is true>> <<if $descroll is 1>>You sit down beside $girlname and watch the screen for a couple of minutes. Meanwhile, your hand moves closer and closer to her back, and the moment she becomes aware of your embrace, you move in and kiss her on her forehead. <</if>> <<if $descroll is 2>>You sit down beside $girlname and try to seem genuinely interested in what’s happening on the screen. But it’s just a show to move closer and closer toward her. Your hand is patting her shoulder and stroking her long hair before she even understands your intentions.<</if>> <<if $descroll is 3>>You move in and sweep down on $girlname, effectively interrupting her screen time and exchanging it with "master time" instead. But you do it with the uttermost respect and caress her with gentleness – as you don’t want to seem too rude or too invasive. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You move in with determination and turn the screen off. A second later, you sweep up the startled girl from the floor and move her over to the couch where you begin to violate her body with kisses and groping hands, showing no respect at all toward her sexual integrity.<</if>> <<if $descroll is 2>>You move in on $girlname and push her down on the floor, right beside the flashing screen, which continues its playback as you start to abuse the startled <<if $body lte 2>>young<</if>> woman with invasive hands and kisses.<</if>> <<if $descroll is 3>>$girlname is caught off guard and bangs her head against the screen when you grab her and push her down onto the floor. The act dazes and impairs her physical defenses for a couple of seconds. You shamelessly use this moment to move in and rummage her body with your hands. <</if>> <</if>> <</if>> <<if $sedpos is 8>> <<if $passionmake is true>> <<if $descroll is 1>>You place yourself behind $girlname as she’s working her hands in the sink. You begin to rub her neck after a few seconds, while trying to have a relaxed conversation that doesn’t give away any potential sexual intentions.<</if>> <<if $descroll is 2>>You interrupt $girlnames work by turning the faucet off and grabbing her wet arms with your hands. You then start to kiss her gently on the top of the head.<</if>> <<if $descroll is 3>>You turn the faucet off and grab the girl gently by the waist before pulling her into your embrace.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlname gasps from shock as you turn the girl around and bang her body against the sink. Your hands are instantly about, abusing her sexually and invading her bodily integrity with shameless groping and invasive maneuvers.<</if>> <<if $descroll is 2>>You grab $girlname, swing her around, and pull her toward you with a sexually invasive maneuver. <<if $descroll2 is 1 and $cash gte 1>><br><br>The violent act makes her drop some of your kitchen wares, causing a replacement cost of 1$!<<set $cash-=1>><</if>> <</if>> <<if $descroll is 3>>You approach $girlname from behind and push her down over the sink. She gasps from shock but can do little to stop you from abusing her ass as it sticks out naturally in her current posture.<</if>> <</if>> <</if>> <<if $sedpos is 9>> <<if $passionmake is true>> <<if $descroll is 1>>You place yourself behind $girlname and start to rub her shoulders while speaking gentle and passionate words. Meanwhile, your hands are slowly moving down over her chest, closer and closer to their goal – the two <<if $body lte 2>>petite<<else>>perfectly rounded<</if>> breasts that frame your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> beautiful upper body.<</if>> <<if $descroll is 2>>You pull $girlname up from the chair and start to hug and kiss her with compassion and respectful devotion.<</if>> <<if $descroll is 3>>You sit yourself down beside $girlname at the kitchen table but move in rather quickly by rubbing her shoulders and kissing her hand with respectful devotion.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>The chair falls to the floor when you grab $girlname and lift her up from behind. Your hands are instantly all over her body, invading her privacy in every possible way. <br><br>She screams from agony as your teeth cause a sharp pain when they bite down on her neck like a vampire attacking his helpless prey.<</if>> <<if $descroll is 2>>The girl utters a loud gasp as you pull her up from the chair and start to rummage her body with painful bites and invasive kisses.<</if>> <<if $descroll is 3>>Whatever she’s holding falls to the floor when you pull her away from the chair and push her up against the kitchen cupboards. <</if>> <</if>> <</if>> <<if $sedpos is 10>> <<if $passionmake is true>> <<if $descroll is 1>>You place yourself beside $girlname and let the odoriferous vapors emanating from her cooking surround the two of you for a few seconds. Then, while complimenting her kitchen skills, you let one of your hands slide up over her butt and wrap itself around her waist – as a supplementary sign of your appreciation. <</if>> <<if $descroll is 2>>After complimenting $girlnames cooking skills, you wrap your arms around her body and give her a gentle kiss on the neck.<</if>> <<if $descroll is 3>>You move in from behind and give $girlname an unexpected kiss on the neck.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You pull $girlname away from her cooking and push her up against the closest wall with savage determination.<</if>> <<if $descroll is 2>>You move in from behind and grab $girlname hard enough to make her shout out in pain and surprise. You intend to let her continue her necessary work, but she’s supposed to do it while your hands are moving recklessly all over her private areas. <</if>> <<if $descroll is 3>>You move in from behind and grab $girlnames ass and groin from two sides with your hands. The double violation makes her scream from shock, and she drops the stirring spoon she was holding in her hand.<</if>> <</if>> <</if>> <<if $sedpos is 11>> <<if $passionmake is true>> <<if $descroll is 1>>You place yourself behind $girlname and start to rub her shoulders while speaking gentle and passionate words. Meanwhile, your hands are slowly moving down over her chest, closer and closer to their goal – the two <<if $body lte 2>>petite<<else>>perfectly rounded<</if>> breasts that frame your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> beautiful upper body.<</if>> <<if $descroll is 2>>You pull $girlname up from the chair and start to hug and kiss her with compassion and respectful devotion. The slithering act unintentionally smears some food over her upper body.<</if>> <<if $descroll is 3>>You sit yourself down beside $girlname at the kitchen table where she’s eating, but you move in rather quickly by rubbing her shoulders and kissing her hand.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>The chair falls to the floor when you grab $girlname and lift her up from behind. Your hands are all over her body, invading her privacy, and she screams from pain as your teeth sink into her neck.<</if>> <<if $descroll is 2>>The girl gasps as you pull her up from the chair and start to rummage her body with painful bites and invasive kisses.<</if>> <<if $descroll is 3>>Whatever she’s holding falls to the floor when you pull her away from the chair and push her up against the kitchen cupboards. <</if>> <</if>> <</if>> <<if $sedpos is 111>> <<if $passionmake is true>> <<if $descroll is 1>>You indicate to $girlname that she’s temporarily freed from her chores by removing the cleaning gear from her hands. Your embrace is swift but careful, and you try to balance between respectful devotion and lustful vigor by teasing the delicate areas of her body without too much invasiveness.<</if>> <<if $descroll is 2>>You move in from behind the maid and wrap your arms around her. She’s unable to continue as your overwhelming flurry of kisses and strokes lock her in a tightly curled position. <</if>> <<if $descroll is 3>>$girlname is unable to continue when you pull her toward you and grab her gently by the waist. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlname drops her equipment as you violently push her hands aside and drag her toward you.<</if>> <<if $descroll is 2>> You move in from behind, grab $girlname by the hair, and pull her backward. She’s startled by the quick brutality and drops whatever she was holding in her hands. <</if>> <<if $descroll is 3>>You push $girlnames cleaning equipment away, grab her by the waist, and pull the startled woman toward you.<</if>> <</if>> <</if>> <<if $sedpos is 12>> <<if $passionmake is true>> <<if $descroll is 1>>You kneel down behind $girlname and give her a gentle kiss on the neck.<</if>> <<if $descroll is 2>>You place yourself beside $girlname and wrap your right arm around her shoulders.<</if>> <<if $descroll is 3>>You place yourself in front of $girlname and bend over to give her a kiss on the lips.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You pull $girlname away from the floor and push her up against the wall. She’s startled and freezes for a couple of seconds before she’s able to respond.<</if>> <<if $descroll is 2>>You push $girlname further down onto the ground, causing her to bang her head against the floorboards. She’s startled by your manners, and you gain a couple of seconds to invade her body with your hands before she’s able to react.<</if>> <<if $descroll is 3>>You move in from behind and pull $girlname up with a chokehold around her neck. Your intentions cannot be mistaken as your hands move between her groin and breasts with the hunger of a frantic bull.<</if>> <</if>> <</if>> <<if $sedpos is 13>> <<if $passionmake is true>> <<if $descroll is 1>>With a loving smile, you move in on $girlname, sweep her around and begin to overwhelm her neck and cheeks with passionate kisses. She’s also feeling your hands as they squeeze her <<if $body lte 2>>teenage<</if>> butt, and you use all your devotion in an attempt to get the same lustfulness back in response.<</if>> <<if $descroll is 2>>You place a gentle hand on $girlnames butt and turn her around so that she’s facing you.<</if>> <<if $descroll is 3>>You wrap your arms around $girlname and give her a gentle kiss on the cheek. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You push $girlname down on the bed and straddle your legs over her with determined brutality.<</if>> <<if $descroll is 2>>You move in quickly and push $girlname up against the wall. You then grab her arms and start to saturate her startled face with a flurry of invasive kisses.<</if>> <<if $descroll is 3>>You grab $girlname firmly around the waist and throw her down on the floor. Her startled dizziness enables you to move in and straddle her with your legs before she's able to react. <</if>> <</if>> <</if>> <<if $sedpos is 14>> <<if $passionmake is true>> <<if $descroll is 1>>You place yourself on the bed beside $girlname and begin to stroke one of her hands with gentle devotion. <</if>> <<if $descroll is 2>>You place yourself beside $girlname and push her gently down on her back. She’s not overwhelmed by anything invasive – your only purpose is to make her comfortable. <</if>> <<if $descroll is 3>>While smiling suggestively, you place yourself beside $girlname and start to rub her shoulder with one of your hands.<</if>> <br><br> ''You: '' // <<if $descroll3 is 1>>You're feeling relaxed? You want me to rub your shoulders?<</if>> <<if $descroll3 is 2>>How about a nice backrub? You deserve it.<</if>> <<if $descroll3 is 3>>Let me take care of you… <<if $masterage gte 46 and $age lte 19>>I know I'm a fatherly figure to you. But I can be so much more.<</if>><</if>> <<if $descroll3 is 4>>You're the best thing that's ever happened to me.<</if>> <<if $descroll3 is 5>>There's never a moment when you're not super-hot… (Smiling) You want me to rub your back?<</if>> // <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You jump $girlname like a spider attacking its prey and overwhelm her with invasive kisses, while pushing her further down into the soft mattress. <</if>> <<if $descroll is 2>>You push $girlname down on the bed and start to grope and invade her with slithering hands and rough kisses.<</if>> <<if $descroll is 3>>You pull $girlname up from the bed and push her against the wall - hard enough to make her gasp from surprise and pain. Your hand is then instantly lodged around her groin, and she’s forced to endure a flurry of bites and kisses before even grasping what's happening to her.<</if>> <br><br> ''You: '' // <<if $descroll3 is 1>>Now, your body's gonna serve its purpose!<</if>> <<if $descroll3 is 2>>You're too fucking hot for your own good! It's time to perform your duties.<</if>> <<if $descroll3 is 3>>You're my property. I wanna taste you!<</if>> <<if $descroll3 is 4>>I wanna fuckin' eat you alive!<</if>> <<if $descroll3 is 5>>It's time to serve your purpose, <<if $wsex gte 1>>wife<<else>>slave<</if>>!<</if>> // <</if>> <</if>> <<if $sedpos is 15>> <<if $passionmake is true>> <<if $descroll is 1>>You lay down beside the sobbing girl and wrap your arm around her. You speak some consoling words and do your best to cheer her up. However, your intentions cannot hide for long. A couple of minutes later, $girlname feels a warm hand gently caressing her breasts, after you’ve slowly slithered it underneath her blanket. <</if>> <<if $descroll is 2>>You try to console $girlname by using gentle kisses and hugs. Perhaps a loving approach is the best way to pull her out from her misery after all.<</if>> <<if $descroll is 3>>You place yourself beside your saddened servant and begin to cuddle and stroke her head with gentle strokes. Your hand clearly shows your intentions, however, as it goes further and further down, before finally reaching her <<if $body lte 2>>petite<<else>>perfectly rounded<</if>> breasts.<</if>> <br><br> ''You: '' // <<if $descroll3 is 1>>I think I know exactly what you need…<</if>> <<if $descroll3 is 2>>I'm really sorry if I've upset you. Let me show you my appreciation.<</if>> <<if $descroll3 is 3>>Hey, things could be so much worse. Come, let's cuddle for awhile.<</if>> <<if $descroll3 is 4>>You're so soft. Let me show you my appreciation.<</if>> <<if $descroll3 is 5>>You're a special girl. I'm sorry if I've upset you. But you'll get the hang of it eventually.<</if>> // <</if>> <<if $aggromake is true>> <<if $descroll is 1>>The sobs transform into gasps of terror as you throw yourself over $girlname and begin to invade her body with groping hands and frantic kisses.<</if>> <<if $descroll is 2>>For a couple of seconds, $girlname cannot believe that you intend to molest her even further. She remains in a motionless state, unable to gather enough energy to resist as you move in with invasive hands and slimy<<if $masterage gte 46>>, old man’s<</if>> kisses.<</if>> <<if $descroll is 3>>You jump the saddened girl with force and push her further down into the mattress. A flurry of frantic kisses abuse $girlname before she's able to react, and she's further frozen in horror when she feels your hands searching their way down in between her thighs. <<if $likesadist lte 19>><br><br>This horrible ordeal catapults her into an even worse mental state than before.<</if>><</if>> <</if>> <</if>> <<if $sedpos is 16>> <<if $passionmake is true>> <<if $descroll is 1>>You interrupt $girlnames cleaning duties by giving her a warm hug. After gazing her beautiful face for a couple of seconds, you land a soft kiss on her cheek.<</if>> <<if $descroll is 2>>You move in from behind and grab $girlname gently by the waist. A flurry of kisses and appreciative words then invade her entire world, making her unable to continue her chores.<</if>> <<if $descroll is 3>>After removing $girlnames cleaning equipment, you take her face in your hands and gaze into it passionately.<</if>> <br><br> ''You: '' // <<if $descroll3 is 1>>You're so beautiful. And you smell so… perfect. Like a meadow of roses.<</if>> <<if $descroll3 is 2>>You smell like roses. So fresh. So… perfect.<</if>> <<if $descroll3 is 3>>I'm so proud of you. You're doing an excellent job.<</if>> <<if $descroll3 is 4>>Why do you have to walk around lookin' so fucking hot all the time? Mmm… I'm really proud of you. You're the best thing that's ever happened to me.<</if>> <<if $descroll3 is 5>>You're so beautiful. And you smell so… perfect. Like an angel.<</if>> // <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlname drops her equipment when you grab her from behind and push her up against the wall inside the bathroom. You’re instantly at work kissing and groping her body, and she screams from shock when you begin to shamelessly fondle her pussy.<</if>> <<if $descroll is 2>>You push $girlname down on the floor and begin to touch, kiss, and fondle her body in a very invasive way.<</if>> <<if $descroll is 3>>You push $girlname up against the wall and begin to molest her with invasive kisses and groping hands.<</if>> <br><br> ''You: '' // <<if $descroll3 is 1>>Good girl, workin' her master's bathroom… I want you to work on me before you continue.<</if>> <<if $descroll3 is 2>>What a good girl. Cleaning her master's bathroom. Now I want your fucking servitude elsewhere for a while!<</if>> <<if $descroll3 is 3>>I cannot control myself when I see you! I wanna eat you.<</if>> <<if $descroll3 is 4>>It's time to perform your duties elsewhere, <<if $wsex gte 1>>wife<<else>>slave<</if>>!<</if>> <<if $descroll3 is 5>>I wanna taste your body. Mmh… You're so fucking delicious!<</if>> // <</if>> <</if>> <<if $sedpos is 17>> <<if $passionmake is true>> <<if $descroll is 1>>You move into the bathroom and place yourself behind $girlname, almost startling her with your swift entrance.<br><br> Your eyes meet in the reflection of the mirror before you place your hands over her shoulders. A wide, compassionate smile further confirms your kind devotion. <</if>> <<if $descroll is 2>>You grab $girlnames shoulders, turn her around toward you, and embrace her with a warm, loving hug.<</if>> <<if $descroll is 3>>You move up behind $girlname and give her a gentle kiss on the back of her neck.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You push $girlname up against the bathroom mirror and start to molest her body with invasive touches and kisses. She gasps in response to the unexpected move and has to endure your hand moving recklessly over her groin for a few seconds before she’s able to act. <</if>> <<if $descroll is 2>>You move up behind $girlname and meet her eyes in the reflection of the mirror for a few seconds. The act turns nasty right away as you pull her toward you by her hair and drag her recklessly into your embrace.<</if>> <<if $descroll is 3>>You grab $girlname by the waist and pull her toward you with a painful jerk.<</if>> <</if>> <</if>> <<if $sedpos is 18>> <<if $passionmake is true>> <<if $descroll is 1>>You move up behind $girlname and gently grab her arms before pulling them out from the water. You're simultaneously kissing and tickling the back of her neck with playful kisses.<</if>> <<if $descroll is 2>>You bend down beside $girlname and make laughing, playful comments about her chores, while caressing her back and moving your hand further and further toward her lower, more sensitive, parts.<</if>> <<if $descroll is 3>>You take $girlnames hands out from the water, wipe them off with a towel, and begin to smother them with passionate kisses. Your eyes are gazing passionately into hers all the time.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You pull $girlname away from the washing sink, grab her by the waist, and start violating her delicate areas with invasive hands and kisses.<</if>> <<if $descroll is 2>>You push $girlname down over the sink, causing both water and <<if $likesadist gte 40>>nervous<<else>>frightful<</if>> moans to splash around inside the bathroom. The hasty attack makes your <<if $wsex gte 1>>wife<<else>>slave<</if>> unable to react before your hands are all over her body, shamelessly groping and violating every delicate part of her private areas.<</if>> <<if $descroll is 3>>You pull $girlname away from the sink and push her up against the wall, where you begin to invade her body with kisses and groping hands.<</if>> <</if>> <</if>> <<if $sedpos is 19>> <<if $passionmake is true>> <<if $descroll is 1>>A warm embrace suddenly interrupts $girlnames cleaning duties. The loving atmosphere builds up even more as you gaze into her beautiful face and smile compassionately.<</if>> <<if $descroll is 2>>You move in from behind, grab $girlname gently by the waist, and pull her up from the toilet seat. The passionate atmosphere builds up further with soft kisses and words of affection and confirmation.<</if>> <<if $descroll is 3>>After pulling $girlname up from her submissive stance, you take her face in your hands and gaze into it passionately.<</if>> <br><br> ''You: '' // <<if $descroll3 is 1>>You're doing an excellent job. I'm proud of you. Let me show you my appreciation by taking care of you as well.<</if>> <<if $descroll3 is 2>>You're the best girl I've ever had. I want you to know that.<</if>> <<if $descroll3 is 3>>You're such a perfect addition to my household. I love watching you work. You're really good at what you're doing.<</if>> <<if $descroll3 is 4>>I'm so proud of you. Come, let me show you my appreciation.<</if>> <<if $descroll3 is 5>>You're fantastic. Look at the nice job you've done. Let me show my appreciation. <</if>> // <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlname hits the edge of the toilet seat when you grab her from behind and push her up against the wall. You’re instantly at work, kissing and groping, causing her to gasp from shock and surprise as you move recklessly all over her body.<</if>> <<if $descroll is 2>>You pull $girlname away from the toilet and throw her down on the <<if $bathroom gte 3>>tiled<<else>>wooden<</if>> floor, where she’s overwhelmed by invasive touches and kisses. <</if>> <<if $descroll is 3>>You pull $girlname away from the toilet seat and push her up against the wall, where you begin to molest her with invasive kisses and groping hands.<</if>> <</if>> <</if>> <<if $sedpos is 119>> <<if $passionmake is true>> <<if $descroll is 1>> You excuse yourself as you invade this very private moment, but instead of leaving the bathroom, you move up behind $girlname and grab her shoulders passionately. Gentle kisses then overwhelm her neck and cheeks, as you try to summon a swirl of arousal that will make her willing to carry on with your heated initiative. <</if>> <<if $descroll is 2>>You move in silently and place yourself behind $girlname. Your hands are instantly at work, rubbing her neck and shoulders with devoted passion. Heated kisses, placed all around the back of her neck, further confirms your intentions. <</if>> <<if $descroll is 3>> You excuse your bad manners but still decide to invade the bathroom, despite of $girlnames very private session with herself. She’s instantly met by a passionate gaze from you, however, and you build on your respectfulness by moving in from behind and wrapping your arms around her upper body. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>> You shove $girlnames shaving equipment aside and push her up against the wall. Your hands are instantly at work, taking passionate, aggressive chunks of her integrity away. She also has to endure a flurry of smothering kisses and bites that invade every crevasse of her upper body.<</if>> <<if $descroll is 2>> You invade $girlnames private moment by rushing into the bathroom, where you grab her by the shoulders and push her up against the wall.<</if>> <<if $descroll is 3>> You invade $girlnames private session by entering the bathroom, where you instantly pull the startled <<if $body lte 2>>young<</if>> woman away from her position and push her up against the wall. Before she's able to react, your hands have already invaded her delicate areas, which you overtake with selfish pleasure. <</if>> <</if>> <</if>> <<if $sedpos is 20>> <<if $passionmake is true>> <<if $descroll is 1>> You move up behind $girlname, but she's able to see you in the hallway mirror, which saves her from an uncomfortable surprise when you wrap your arms around her upper body.<</if>> <<if $descroll is 2>> You call out to avoid startling $girlname before wrapping your hands over her upper body.<</if>> <<if $descroll is 3>> You place yourself in front of $girlname and smile at her. Your palms then move up and embrace her shoulders, but you try to show the uttermost respect by using attentive softness, from which she could easily break herself free. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>> You move in from behind, grab $girlname by the waist, and push her up against the wall. She's still standing facing away from you, which gives you full access to her ass. And you're not wasting a moment of that opportunity; just a few seconds after throwing $girlname into the wall, your fingers have locked themselves around her groin and begun to grope up and down between her two cavities.<</if>> <<if $descroll is 2>> You pull $girlname away from whatever she's doing and fling her half-way down toward the floor. In that exposed position, you begin to kiss and molest her body with heated passion, showing no respect to her sexual integrity.<</if>> <<if $descroll is 3>>You leap out toward $girlname, grab her arm, and pull her into your aggressive embrace, in which she's exposed to a selfish female-craving passion that slithers itself around her body.<</if>> <</if>> <</if>> <<if $sedpos is 21>> <<if $passionmake is true>> <<if $descroll is 1>>You walk right over to the kneeling girl, squat down, and gaze appreciatively into her eyes. A sincere hug accompanies your friendliness, and you hope that the throbbing warmth of your body against hers will raise $girlnames possibility to continue this loving initiative voluntarily.<</if>> <<if $descroll is 2>>You walk over to $girlname and pull her up from the floor into your warm embrace. Your arms wrap around her like a squid attacking a shark - but in contrast to a predator, you're holding her in a respectful manner that she's able to break free from at any moment.<</if>> <<if $descroll is 3>>You make sure that she notices you when you enter the hallway, as you don't want to startle or make $girlname uncomfortable. She's pulled into your embrace right away, though, and you make sure that she's aware of your intentions, even if you're currently acting in a respectful manner.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You startle $girlname as you pull her from the floor and press her up against the wall opposite your coat stand. She's not able to catch her breath before your invasive hands are all over her body, searching their way into the sacred crevasses of her female figure.<</if>> <<if $descroll is 2>>You pull $girlname up by the hair and force her into an involuntary embrace, where your tongue immediately tries to pry her lips open.<</if>> <<if $descroll is 3>> You charge $girlname, grab her by the waist, and pull her up from the floor before carrying her over to the wall opposite your coat stand, where you begin your audacious molestation. <</if>> <</if>> <</if>> <<if $sedpos is 23>> <<if $passionmake is true>> <<if $descroll is 1>> You move over to the bed and place yourself right next to $girlname. After saying a couple of appreciative words, your hand has wrapped itself around her shoulders, and she's not able to comment on that move before you've landed a kiss on her cheek. <</if>> <<if $descroll is 2>> You place yourself on the bed right next of $girlname and give her a passionate gaze.<br><br> You try to charm her with some well-placed words at first but move quickly into a more physical nature by gently grabbing her hands and pushing your body up against hers. <</if>> <<if $descroll is 24>> You move in casually and place yourself on the bed, right next to $girlname. Your arm has wrapped itself around her shoulders ten seconds later, and your passionate gaze pierce her eyes with loving devotion.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>> The molestation begins immediately as you jump onto $girlname like a spider attacking its prey.<</if>> <<if $descroll is 2>> You jump onto the bed, straddle yourself over $girlname and begin to smother her with invasive kisses and disrespectful groping.<</if>> <<if $descroll is 3>> You place yourself on the foot-end of the bed and pull $girlnames feet toward you, making her slide a couple of feet over the bedsheets before ending up underneath you, startled and surprised.<</if>> <</if>> <</if>> <<if $sedpos is 24>> <<if $passionmake is true>> <<if $descroll is 1>>You move in casually behind $girlname and begin to kiss and caress her neck, showing no form of invasiveness or dominant behavior. <</if>> <<if $descroll is 2>>You place yourself in front of $girlname and take her face in your hands while gazing passionately into her eyes.<</if>> <<if $descroll is 3>> You move in casually and place yourself behind $girlname before wrapping your arms around her waist. Five seconds later, she's getting her neck soaked with passionate kisses, and you hope that the feeling of your warm body will propel her into a state of mutual sexual arousal. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You shock $girlname when you enter the guestroom and push her down, flailing and gasping, onto the bed. Before she's able to react, you've jumped up beside her and started to pry her lips open with your tongue. <</if>> <<if $descroll is 2>>You move in and grab $girlname by the waist, push her <<if $body lte 2>>little<</if>> body up against the wall, and start to molest her in a very disrespectful manner. <</if>> <<if $descroll is 3>>$girlname is startled but fails to foresee your hasty attack when she's pulled down onto the bed and smothered by invasive kisses and a flurry of other disrespectful bodily violations. <</if>> <</if>> <</if>> <<if $sedpos is 25>> <<if $passionmake is true>> <<if $descroll is 1>>You place yourself right next to the sobbing girl and start your act by talking tender, uplifting words that you hope will propel her into a less depressed state. <br><br>Your embrace is kind and warm, but it's apparent that your intentions go beyond soothing advice when your hands search their way underneath $girlnames blanket.<</if>> <<if $descroll is 2>>You use your entire arsenal of niceness and try to sound as compassionate and caring as possible when you begin to comfort and caress $girlname. <br><br>You manage to sneak your hand underneath her blanket during your devout attentiveness and give your distraught <<if $wsex gte 1>>wife<<else>>slave<</if>> a touch that's both respectful and soft. It is however clear that you intend to take this one step further and expect something in return for your goodness. <</if>> <<if $descroll is 3>>You place yourself on the bed and give $girlname a friendly, warm hug that you hope will comfort her into a less depressed state.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You rush into the guestroom, pull $girlname up from the bed, and press her against the wall with a brutality that is both painful and unexpected. Your hands are instantly all over her body, feeling and touching their way through her most delicate areas, without showing any respect to her integrity.<</if>> <<if $descroll is 2>>You jump over $girlname like a predator and begin to kiss, lick, and caress her upper body without any respect for her bodily integrity.<</if>> <<if $descroll is 3>>You place yourself on the bed and grab $girlnames head. Hungry kisses and invasive licks then soak her upper body before she's able to dive out of the frozen state your molestation initially threw her into.<</if>> <</if>> <</if>> <<if $sedpos is 26>> <<if $passionmake is true>> <<if $descroll is 1>>You move into the guestroom in a casual and relaxed manner, finally placing yourself behind $girlname who's sitting with her face toward the mirror. Ten seconds later, you've put your hands over her shoulders and kissed her on the head. <br><br>Your intentions are clear, but you give her room to avoid the intimate approach if she's not up to it. <</if>> <<if $descroll is 2>>You move into the guestroom, sweep $girlname up from the chair, and give her a passionate hug.<</if>> <<if $descroll is 3>>You enter the guestroom in a relaxed manner, move directly over to where $girlname is sitting, and wrap your arms around her from behind.<</if>> <br><br> ''You: '' // <<if $descroll3 is 1>>You're super-hot. I don’t think you really understand that.<</if>> <<if $descroll3 is 2>>My life is all about making you happy. <<if $masterlove lte 29 or $scarefactor gte 2>>I know things could be better, but just… just give me a chance. A chance to try it my way.<</if>><</if>> <<if $descroll3 is 3>><<if $age lte 19 and $masterage gte 45>>Your youth makes this old coot feel 20 years younger! I love having you here.<<else>>You're so perfect and so fucking beautiful. I'm a lucky guy.<</if>><</if>> <<if $descroll3 is 4>><<if $age lte 19 and $masterage gte 45>>I know I could be your father, but I love you as a husband. You and me… We could come a long way together. <<else>>Why are you so damn hot? I can't get enough of you.<</if>><</if>> <<if $descroll3 is 5>>You're so perfect. And you smell so nice. Like a bed of roses.<</if>> // <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You let $girlname know that she's really your <<if $wsex gte 1>>wife<<else>>slave<</if>> when you sweep in and grab her body in an ungracious way, before pulling her away from the chair and into your terrifying embrace. <</if>> <<if $descroll is 2>>You move up behind $girlname and startle her by grabbing her <<if $body lte 2>>small<</if>> breasts in a very unpleasant manner. You're also moaning passionately into her ear as if your groping hands weren't enough to let her know about your lustful intentions. <</if>> <<if $descroll is 3>>After moving into the guestroom, you surprise $girlname by making a quick, determined grab-and-pull, and she finds herself in your embrace before she's even able to understand what happened.<</if>> <</if>> <</if>> <<if $sedpos is 30>> <<if $passionmake is true>> <<if $descroll is 1>>You move outside and walk casually over your graveled garden path to where $girlnames standing. There, you motion her to enter your embrace with beckoning arms and an ingratiating smile.<</if>> <<if $descroll is 2>>You run over to where $girlnames standing and give her a warm, passionate embrace.<</if>> <<if $descroll is 3>>You walk over to $girlname and give her an unexpected kiss on the forehead.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You walk determinedly over to $girlname, grab her by the waist, and push her up against the stone wall. <</if>> <<if $descroll is 2>>You rush toward $girlname and grab her firmly by the waist. She's then molested by a flurry of invasive kisses that try to pry open her mouth.<</if>> <<if $descroll is 3>>You move outside and sweep $girlname up in a disrespectful way by grabbing her buttocks and squeezing your hand hard around her neck. <</if>> <</if>> <</if>> <<if $sedpos is 40>> <<if $passionmake is true>> <<if $descroll is 1>>You move up behind $girlname and inhale the arousing smell of <<if $age lte 19>>teenage<<else>>female<</if>> sweat, before telling her to pause her workout. She's then instantly embraced by your arms, which leaves her defenseless when you begin to moist her face with a flurry of kisses.<</if>> <<if $descroll is 2>>You walk up in front of $girlname and give her some admiring words about the workout before gently grabbing her perspiring body and pulling it into your embrace.<</if>> <<if $descroll is 3>>You walk up beside $girlname and give her moist body an appreciative pat on the shoulder. She's then instantly pulled into your embrace and forced to take a passionate kiss right on the lips.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlnames sweaty body almost slips out of your grip as you grab her and pull her toward you with forceful determination. You manage to capture your prey, however, and are instantly at work, attacking her delicate areas with a disrespectful invasiveness that's devoid of compassion and love.<</if>> <<if $descroll is 2>>$girlnames workout ends abruptly when you grab her sweaty body by the waist and push it up against the wall. <</if>> <<if $descroll is 3>>You attack $girlname from behind and pull her sweat-laced body into your merciless clutch. She's instantly violated as you begin to kiss and touch her in a very disrespectful way.<</if>> <</if>> <</if>> <<if $sedpos is 41>> /* APPROACHING DEPRESSED GIRL IN GARDEN */ <<if $passionmake is true>> <<if $descroll is 1>>You pick up a strawberry and place yourself next to $girlname, with a gentle hand resting over her shoulders. After a short moment of silence, you present the strawberry to your <<if $wsex gte 1>>wife<<else>>slave<</if>> and give her a comforting hug.<</if>> <<if $descroll is 2>>You kneel down in the grass, facing $girlname, and start massaging her weary shoulders while kissing her gently on the head.<</if>> <<if $descroll is 3>>You place yourself behind $girlname and start rubbing her shoulders, while whispering comforting words into her ear: <br><br> <<set _ran to random(1, 5)>> ''You:'' // <<if _ran is 1>> <<if $whipmarks gte 30>>Hey, $girlname. I know your butt is hurting from all my lashes, but everything's going to be okay. I promise.<<else>>Hey, hush, hush… Don’t sob. I know things are difficult right now. But I promise everything will be better.<</if>> <</if>> <<if _ran is 2>>It's okay to take a break. I'm not mad. It's okay to be sad. You have all reason to be. Considering… Anyway, I just wanna tell you that everything's gonna be okay in the end. We'll get through this.<</if>> <<if _ran is 3>><<if $whipmarks gte 30>>I'm sorry if I've lashed your butt one time too many, but you deserved it. Now, let's turn the page and start over, okay? I'm ready to be nice and loving, if you just let me.<<else>>Hey, $girlname, why are you so sad? Well, I guess I know why… But don’t worry, everything is gonna sort itself out.<</if>> <</if>> <<if _ran is 4>>I understand if you're burned out. It's perfectly okay to feel bad like this, even for a <<if $wsex gte 1>>wife<<else>>slave<</if>> with duties. I promise you – everything's gonna turn out well in the end. Just… Trust me. Okay?<</if>> <<if _ran is 5>>Why the sad face? You got the world's greatest job! Being out here in a fancy Redhaven garden. Anyway… You look like you could need a massage?<</if>> // <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>You move over to the depressed girl, pull her up from the chair and push her up against the cold stone wall. There, you begin to invade $girlnames body with groping hands, while licking and sucking her shivering neck with a selfless hunger.<</if>> <<if $descroll is 2>>You run over to $girlname, pull her up from the chair and force her into your invasive embrace. There, while locked like an octopus's prey, you begin to harass the girl with your slimy tongue and groping hands.<</if>> <<if $descroll is 3>>You move over to $girlname and force her chin up with your hand. After giving her a second-long glare of domination, you pull her up and push her against the cold stone wall, where you begin to invade her shivering body with hungry hands.<</if>> <</if>> <</if>> <<if $sedpos is 42>> /* APPROACHING GARDEN WORKING GIRL */ <<if $passionmake is true>> <<if $descroll is 1>>You catch up with $girlname between two cucumber beds and stop her with a warm hug.<</if>> <<if $descroll is 2>>You approach $girlname from behind and envelop her warm body with a caring hug.<</if>> <<if $descroll is 3>>You move up to $girlname with a genuine smile and give her a warm hug, while standing between two flowering Huccah-bean plants.<</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlnames moving about gets an abrupt end when you run up behind her and force her down on the grass, where you start groping her body with invasive hands that doesn’t show any respect to her bodily integrity.<</if>> <<if $descroll is 2>>You approach $girlname from behind and take the girl by surprise when you swing her around and force her into your invasive embrace.<</if>> <<if $descroll is 3>>You stop $girlname between two Hucca-bean plants and pull her violently into your embrace – which is far from warm. Your invasive hands are instantly all over her body, searching their way to her private areas, like you're eating fresh strawberries from a bucket.<</if>> <</if>> <</if>> <<if $sedpos is 99>> /* APPROACHING GARDEN WORKING GIRL */ <<if $passionmake is true>> <<if $descroll is 1>>Yo. <</if>> <<if $descroll is 2>>You <</if>> <<if $descroll is 3>>You. <</if>> <</if>> <<if $aggromake is true>> <<if $descroll is 1>>$girlnames sw. <</if>> <<if $descroll is 2>>$. <</if>> <<if $descroll is 3>>Yo<</if>> <</if>> <</if>> /* APPROACH RULES BELOW */ <<set $skillroll to random(1, 100)>> <br><br> <<if $girlid is 13 and $masterlove lte 59 and $willpower gte 10>> /*CAITLIN SPECIAL ANSWER MASTERLOVE BELOW 60*/ <<if $passionmake is true>> <<set _cat to true>> <<if _ran is 1>> Your <<if $wsex gte 1>>wife<<else>>slave<</if>> giggles, looking back at you with a smile. <</if>> <<if _ran is 2>>Caitlin blushes and covers her mouth with her hand, partially concealing a smile.<</if>> <<if _ran is 3>>Caitlin bows her head, her cheeks flush.<</if>> <<if _ran is 4>>Your <<if $wsex gte 1>>wife<<else>>slave<</if>> smiles, then reaches out and takes your hand in hers.<</if>> <<if _ran is 5>>Caitlin looks at you with a distant but dutiful gaze.<</if>> <br><br> ''Caitlin:'' // <<if _ran is 1>> That’s fun – thank you, Master! I really mean it... Obviously I’m in no position to give anyone relationship advice, especially you, but I think there are plenty of girls in the city who would find you charming,” Caitlin says. “Now, come on, tell me what you need to satisfy your sexual urges!<</if>> <<if _ran is 2>> Oh, Master, you are so sweet, really! But I’m not your girlfriend – I’m your <<if $wsex gte 1>>wife<<else>>slave<</if>>. It’s my job to accommodate your needs with my body. Just tell me what you want me to do.<</if>> <<if _ran is 3>> I don’t think most people see it, but you can actually be really romantic when you want to… It’s sweet, honestly – but you don’t need to do it with me. My body is always available to you. Just tell me what you want.<</if>> <<if _ran is 4>> I appreciate that, Master – I really do, but you don’t need to impress me if you want to have sex,” says Caitlin. “You just need to treat me well, and you have. Now, let’s go to your bedroom and you can show me how to make you feel good.<</if>> <<if _ran is 5>> Master, someday you’re going to make some lucky girl very happy with that silver tongue of yours, but you should save it for her. I don’t need that from you… All I need is for you tell me what will get you off, okay? Let me help you feel good, like I promised I would. <</if>> // <</if>> <<if $aggromake is true>> Something venomous ignites inside Caitlin, who pushes you away almost instantly. <br><br> ''Caitlin:'' // <<if _ran is 1>> I’m going to stop you right there, mister. My answer is, ‘Fuck you!’ Can I make that any more clear for you? No. Good! I’m going to go back to work now, asshole. <</if>> <<if _ran is 2>> Maybe that approach works with cheap whores and sex slaves, but I’m neither, you bastard. I’ll only honor our agreement if you treat me with respect. Until you remember that, you can fuck off, as far as I’m concerned. <</if>> <<if _ran is 3>> Fuck you, asshole! I’m no gold walker who is going to take that abuse and spread my legs for a few coins. Now, leave me the fuck alone! Got it!? <</if>> <<if _ran is 4>> Are you fucking kidding me!? I offer you my body, any time you want, if you will simply show me a little respect – and somehow you think this approach is going to get you what you want? Well, you guessed wrong, asshole.<</if>> <<if _ran is 5>> Tell me this, asshole: Has this approach ever actually worked for you with a live human female who didn’t require payment in advance? Honestly, I feel sorry for you. You’re so emotionally stunted that you actually think this kind of behavior is attractive? Good luck with that. <</if>> // <br><br> Catilin's ''WILLPOWER (+1)'' and ''Defiance (+2)'' have increased! Her ''Affection (-5)'' toward you has also decreased! <<set _cat to true>> <<set $arousal to -3>> <<set $willpower+=1>> <<set $defcount+=2>> <<set $masterlove-=5>> <<set $scarefactor+=2>> <</if>> <br><br> ''//Caitlin will only respond to, or allow, seduction attempts if her WILLPOWER is below 10, her Corruption is above 39 or if her Affection toward you is Amiable or higher. <br><br>Note that you need to finish Caitlin's quest in order to raise her affection above Friendly!//'' <<else>> <<if $aggromake is true>> /* AGGROMAKE BELOW*/ <<include MainThreatEngine>> <<if $chance gte 1 and $likesadist lte 39 and $willpower gte 1>> <<if $likesadist lte 12>> <<if $descroll2 is 1>>Your dominant approach succeeds in scaring the girl into submission. Instead of aggressive resistance, you’re met by a terrified stare, frightful about what more you might have in store for her. <</if>> <<if $descroll2 is 2>>The girl freezes from fear but makes no objections other than pulling her shoulders up to defend herself, just in case you’d try something even more aggressive for your next move.<</if>> <<if $descroll2 is 3>>Fear instantly petrifies the girl, who makes no objections to your aggressive approach other than giving you a stare of fright and disapproval.<</if>> <<if $descroll2 is 4>>Your aggressive approach shakes the girl but she's unable to object it physically.<</if>> <<if $descroll lte 2>> <br><br> <<if $willpower lte 19>><<set $descroll3+=1>><</if>> <<if $willpower lte 29>><<set $descroll3+=1>><</if>> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $masterlove gte 40>><<set $descroll3+=1>><</if>> <b>$girlname:</b> // <<if $descroll3 lte -1>>Stop it, asshole! What are you doing?<</if>> <<if $descroll3 is 0>>What… what the hell are you trying to do with me?<</if>> <<if $descroll3 is 1>>Eh… Please… No, what are you doing? Stop it!<</if>> <<if $descroll3 is 2>>No, please don’t hurt me!<</if>> <<if $descroll3 is 3>>Please, just stop this! No…<</if>> <<if $descroll3 is 4>>No… Please… It… It hurts…<</if>> <<if $descroll3 is 5>>Please, you’re hurting me!<</if>> <<if $descroll3 gte 6>>What are you doing? Please… Don’t hurt me, $callname!<</if>> <<if $happiness lte 9>> (Sobbing)<</if>> // <</if>> <<if $descroll2 gte 3 and $seddown isnot true>> <br><br> <b>//You <div class="green">succeed</div> in dominating $girlname. Her ''WILLPOWER (-2)'' has decreased!//</b> <<set $willpower-=2>> <<set $seddown to true>> <</if>> <<if $afraid lte 6>> <br><br> You have increased $girlnames ''Fear (+1)''! <<set $afraid+=1>> <</if>> <<set $masterlove-=2>> <<set $pain+=1>> <<set $humiliation+=2>> <<set $scarefactor+=1>> <</if>> /* LIKESADIST FALSE ENDS ABOVE */ <<if $likesadist gte 13>> <<if $descroll2 is 1>> She remains stiff and uneasy, but you notice something inside her that’s turned on by your dominant act - maybe a feeling, a tremor, or an animalistic lust that she can't control.<</if>> <<if $descroll2 is 2>> She's distraught, screaming and yelping, but the feelings of compliance in her body give you another response - that she's perhaps not finding this all too bad after all. There's an awkward sense of arousal that she doesn't know how to handle.<<set $arousal+=1>><</if>> <<if $descroll2 is 3>> She meets your approach with casual resistance, like there's something inside her that turned off the physical strength you know the girl could muster if she would think she's in real danger. <</if>> <<if $descroll2 is 4>> Your approach succeeds in dominating the girl, and you even detect a faint notion of arousal in her body. However, as you turn the violence up a notch, $girlnames survival instincts kick in, and she screams out: <br><br> <<if $willpower lte 19>><<set $descroll3+=1>><</if>> <<if $willpower lte 29>><<set $descroll3+=1>><</if>> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $masterlove gte 40>><<set $descroll3+=1>><</if>> <b>$girlname:</b> // <<if $descroll3 lte 1>>What the hell are you doing? Get your hands off me, please!<</if>> <<if $descroll3 is 2>>Hey, stop it! This is insane! What the hell do you think you’re doing?<</if>> <<if $descroll3 is 3>>Please, just stop it! That’s really low, man!<</if>> <<if $descroll3 is 4>>No! (Sobbing) Please, I don’t want you to hurt me!<</if>> <<if $descroll3 gte 5>>Let go of me, please!<</if>> // <br><br> $girlnames brooding feelings for submissive sex have made her confused, which causes her <b>WILLPOWER </b> to decrease by a small amount. <</if>> <<if $descroll2 lte 3>> <br><br> $girlname remains unresponsive. The incident has increased her love for <b>submissive sex</b> by a slight degree. Her <b>WILLPOWER</b> has also decreased. <<set $likesadist+=1>> <</if>> <<set $willpower-=1>> <<set $pain+=1>> <<set $humiliation+=2>> <</if>> <</if>> <<if $chance lte 0 and $likesadist lte 39 and $willpower gte 1>> <<if $descroll2 is 1>>Your dominant approach is not well-received by the girl, who pushes you away. Defiance and anger seeps out from her eyes as she screams:<</if>> <<if $descroll2 is 2>>Your approach is not enough to dominate the girl, who becomes more angry than afraid.<</if>> <<if $descroll2 is 3>>She acts immediately by pushing you away and moving a few steps back, glaring at you angrily:<</if>> <<if $descroll2 is 4>>A wall of defiance and anger greets your approach with stout resistance. The girl pushes you away and hurries into a more defendable position. Tears fill her eyes as she cries out:<</if>> <br><br> <<if $willpower lte 19>><<set $descroll3+=1>><</if>> <<if $willpower lte 29>><<set $descroll3+=1>><</if>> <<if $willpower gte 40>><<set $descroll3-=1>><</if>> <<if $willpower gte 60>><<set $descroll3-=1>><</if>> <<if $masterlove gte 40>><<set $descroll3+=1>><</if>> <b>$girlname:</b> // <<if $descroll3 lte -1>>Fuck you! Get away from me!<</if>> <<if $descroll3 is 0>>Get your fucking hands off me, asshole!<</if>> <<if $descroll3 is 1>>I don’t want your filthy hands on my body! Leave me the fuck alone, asshole!<</if>> <<if $descroll3 is 2>>What the hell do you think you’re doing? Get your hands off me!<</if>> <<if $descroll3 is 3>><<if $age gte 20>>Stop it! Stop terrorizing me like this!<<else>>Please, stop! I'm just a young girl, you shouldn’t treat me like that!<</if>><</if>> <<if $descroll3 is 4>>What are you doing? I’m not interested, okay?<</if>> <<if $descroll3 is 5>>Please, you’re hurting me! What are you doing?<</if>> <<if $descroll3 gte 6>>What are you doing? Please, just stop it. I… I’m not interested, okay?<</if>> // <br><br> <b>//You fail to dominate $girlname. She’s turned off by your aggressiveness, which has also decreased her affection toward you!//</b> <<set $masterlove-=3>> <<set $arousal-=1>> <<set $scarefactor+=2>> <<set $pain+=1>> <<set $humiliation+=2>> <</if>> <<if $willpower lte 0 and $likesadist lte 39>> <<if $descroll2 is 1>>However, the girl is an obedient sex slave and shows no objections at all when you brutalize her with your manners.<</if>> <<if $descroll2 is 2>>However, there's no defiance or resistance at all. You feel only compliance and servitude as you have your way with her body.<</if>> <<if $descroll2 is 3>>The girl shows no objections to your rough manners. She’s totally devoted to her master and responds by relaxing her <<if $age lte 18>>young<</if>> body as you begin to dominate it. <</if>> <<if $descroll2 is 4>>The girl’s obedience is absolute. She greets your brutal manners without doing any notions of resistance, telling you that her body is yours to use as you please. <</if>> <<if $descroll2 gte 3>> <br><br> <b>$girlname:</b> // <<if $descroll3 lte 1>>How… how can I serve you, $callname? Ooww… You… You enjoy taking me like this?<</if>> <<if $descroll3 is 2>>How do you want me, $callname? My… Oww… My body is ready to satisfy you.<</if>> <<if $descroll3 is 3>>Your… Oww… Your <<if $wsex gte 1>>wife<<else>>slave<</if>> is ready to do whatever you wish, $callname.<</if>> <<if $descroll3 is 4>>(Sobbing) I’m… I’m ready to do as you command me, $callname. You want me down on all fours? Oow…<</if>> <<if $descroll3 gte 5>>(Panting) What… How… How do you want me, $callname? You want me to start by giving you a blowjob? You want to… Oww… ass-fuck me?<</if>> // <</if>> <<set $chance-=30>> <<if $chance gte 1>><<set $arousal+=1>><</if>> <<if $chance lte 0>><<set $arousal-=2>><</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>>The girl greets your brutal manners with pure arousal, and she wraps herself around you with trembling excitement, hoping you'll continue abusing her. <</if>> <<if $descroll2 is 2>>The girl gasps in response to the unexpected brutality, but it's quickly exchanged by aroused moans, as she greets your roughness with open arms.<</if>> <<if $descroll2 gte 3>>The girl shivers from nervousness but is obviously enticed by your rough manners and embraces them wholeheartedly.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll3 lte 1>>Oh, yeees! Please, I’ve been a naughty girl and I need to be taught a lesson!<</if>> <<if $descroll3 is 2>>Oh yes! Ravage me! Please, do with me as you please!<</if>> <<if $descroll3 is 3>>Please, $callname, brutalize me! Eat me! Ravage my body!<</if>> <<if $descroll3 is 4>>Yeah… please, $callname, I’m ready for you.<</if>> <<if $descroll3 gte 5>>Mmm… You want to fuck me, $callname? You want my body? Please, hurt me! Fuck me until I scream!<</if>> // <<set $arousal+=2>> <<set $humiliation+=1>> <<set $pain+=1>> <</if>> <<set $aggromake to false>> <</if>> <<if $passionmake is true>> <<include MainAffectEngine>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $masterlove lte 19>><<set $descroll2-=1>><</if>> <<if $masterlove lte 29>><<set $descroll2-=2>><</if>> <<if $masterlove lte 39>><<set $descroll2-=1>><</if>> <<if $masterlove gte 40 or $arousal gte 3 or $likesadist gte 40>> <<set $descroll2+=1>><</if>> <<if $descroll2 lte 0>>You succeed in calming the girl with your sympathetic nature, but there’s still an aura of uneasiness around her. <</if>> <<if $descroll2 is 1>>Your sympathetic nature succeeds in calming the girl, who gives you a genuine smile in return. <</if>> <<if $descroll2 is 2>> The girl is genuinely happy over your sympathetic nature and succumbs to the pleasant atmosphere you create with your manners. <</if>> <<if $descroll2 is 3>> The girl’s face breaks out in a bout of real affection. She smiles and puts her head against your shoulder. <</if>> <<if $descroll2 is 4>>The girl embraces your sympathetic nature whole-heartedly and gives you a hug back.<</if>> <<if $descroll2 gte 5>> The girl smiles suggestively in return and responds by giving you a warm hug. <<if $arousal gte 1 and $scarefactor lte 1 and $masterlove gte 10>>Her eager facial expression tells you that she wouldn’t mind taking this one step further.<</if>><</if>> <<if $descroll2 gte 5>> <br><br> <b>$girlname:</b> // <<if $happiness gte 10>> <<if $descroll3 is 1>>Oww, you’re so kind to me… I really, really like you!<</if>> <<if $descroll3 is 2>>Yeah… Are you gonna do something naughty with me?<</if>> <<if $descroll3 is 3>>MMh… I really like the feeling of your warm body against mine…<</if>> <<if $descroll3 is 4>>Wow! What are you up to, mister? (Smile and laughs)<</if>> <<if $descroll3 is 5>>(Smile) Wow, what’s this? What do you wanna do with me?<</if>> <<else>> <<if $descroll3 is 1>>Oww, you’re so kind to me… I really like you! Sorry if I'm depressed… But I guess you know why.<</if>> <<if $descroll3 is 2>>Yeah… Ow… Sorry if I'm a bit low. <</if>> <<if $descroll3 is 3>>Hello (smile). Sorry if I'm not particularly efficient today… You know why, probably.<</if>> <<if $descroll3 is 4>>What are you up to? (tired smile)<</if>> <<if $descroll3 is 5>>Hey, this is nice… But I'm feeling a bit low… But don’t think it's because I'm mad just if I seem… distant. Okay?<</if>> <</if>> // <</if>> <<set $happiness+=1>> <<set $arousal+=1>> <<set $masterlove+=1>> <</if>> <<if $chance lte 0 and $willpower gte 6>> <<set _charm to true>> <<include Fail>> <br><br> <<if $descroll2 is 1>>The girl remains stiff and unresponsive. It’s obvious that she’s not on the same level as you right now when it comes to accepting intimacy.<</if>> <<if $descroll2 is 2>>The girl answers your endeavor with an awkward silence and shows no willingness to give an intimate reaction back in return. <<if $masterage gte 46 and $age lte 19 and $masterlove lte 39 and $daysa lte 9 and $likesadist lte 19>>You suspect that a girl $girlnames age, a teenager, doesn’t find it very amusing having an old man approaching her like this.<</if>> <</if>> <<if $descroll2 is 3>> The girl turns stiff and unresponsive, despite your careful actions, which have created an awkwardness rather than the pleasantness you thought they would. <<if $masterage gte 46 and $age lte 19 and $masterlove lte 39 and $daysa lte 9 and $likesadist lte 19>>The fact that an old guy like you has a sexual interest in $girlname, who's merely a teenager, doesn’t help with the situation either.<</if>> <</if>> <<if $descroll2 is 4>>The girl shows no affection at all. She’s stiff and unresponsive. The atmosphere around her creates an awkward silence that demotes your gentle actions to nothing.<</if>> <<set $arousal-=1>> <</if>> <<if $chance lte 0 and $willpower lte 5>> <<set _charm to true>> <<include Fail>> <br><br> <<if $descroll2 is 1>> The girl’s eyes tell you she’s not really pleased by your approach, but her obedience makes her answer it with a positive attitude, and she hugs you back in response. <</if>> <<if $descroll2 is 2>> The girl’s response is seemingly warm and accepting, but there’s something that’s not right - it might be her shivers, her empty eyes, or the fake smile. She’s not liking this but is still obedient enough to give you what you expect from a slave that doesn’t own her body. <</if>> <<if $descroll2 is 3>> The girl hugs you back, but the tension in her arms and the fake smile in her face reveal that she’s not turned on by your intimacy. <</if>> <<if $descroll2 is 4>> The girl gives herself entirely and shows no objection toward your intimacy. But there’s a brooding sense of rigidness somewhere inside $girlname. You suspect that she’s doing this out of obedience and not out of real affection. <</if>> <<set $stress+=1>> <<set $humiliation+=1>> <<set $arousal-=1>> <</if>> <<set $passionmake to false>> <</if>> <</if>> /* CAITLIN IF ENDS BELOW */ <</if>> /* <br><br> ''You: '' // <<if $descroll3 is 1>>xx<</if>> <<if $descroll3 is 2>>xx<</if>> <<if $descroll3 is 3>>xx<</if>> <<if $descroll3 is 4>>xx<</if>> <<if $descroll3 is 5>>xx<</if>> // */ <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<set $noshow to true>> <<set $inside to true>> <<set $wopos to 11>> <<include WeatherTimeEffect>> <<if $action6 is true>> <<if $action is 3>> <<set $daycount+=30>> <<addhours 3>> <</if>> <<if $action is 4>> <<set $daycount+=30>> <<addhours 3>> <</if>> <<if $action is 5>> <<set $daycount+=30>> <<addhours 3>> <<set $shiftend to true>> <</if>> <<set $action6 to false>> <</if>> <<if $event1 is true and $action4 is false>> <<set $skillroll to random(1, 100)>> <<set $chance=$masterstealth>> <<set $chance-=$skillroll>> <<if $tired is true>><<set $chance-=10>><</if>> <<if $action8 is true>><<set $chance+=20>><</if>> <<if $action10 is true>><<set $chance+=15>><</if>> <<if $action11 is true>><<set $chance+=15>><</if>> <<if $action12 is true>><<set $chance-=15>><</if>> <<if $ownbag is 1>><<set $chance+=12>><</if>> <<if $ownbag gte 2>><<set $chance+=18>><</if>> <<if $action9b is true and $workroll gte 4>><<set $chance-=10>><</if>> <<if $masterstealth gte 80 and $skillroll gte 95>><<set $skillroll-=1>><</if>> <<if $skillroll gte 95>><<set $chance=-100>><</if>> <<if $skillroll gte 95>><<set $assthief to 20>><<set $action to 7>><</if>> <</if>> <div class="headsign">ASSEMBLY PLANT</div> <<if $action is 0>> You enter the compound of //Westside assembly plant//, where a soulless mass of workers manufacture much of Ikaanos' munitions, machinery, and mass-produced merchandise.<br><br> A sticky smell of chemicals buries itself in your nostrils, emanating from sulfur baths and ammunition production going on inside the massive concrete buildings. <br><br> ''You can apply for work here.'' It will earn you a set income based on what type of work you are assigned to. The hazardous environment has a small risk of degrading your skills and/or attributes. <<if $assthief lte 0>> <<if $daycount gte 100 and $shiftend is false and $daycount lte 200>> <br><br> ''Today's workshift has already begun! You have to apply for work between 6 am and 9:50 am!'' <<set $action to 7>> <</if>> <<if $masterhealth lte 5 or $masterstamina lte 5 or $masterdex lte 5>> <br><br> ''You cannot apply for work here due to your poor health!'' <br><br> <<link 'Not fit for factory work?'>><<set $history to 20>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> <</if>> <<if $shiftend is true or $daycount gte 201 or $daycount lte 49>> <br><br> ''The assembly plant is closed! You can apply for work again tomorrow!'' <<set $action to 7>> <</if>> <</if>> <<if $assthief gte 1>> <br><br> ''You're banned from the factory after getting caught stealing! You're not able to return until after $assthief days have passed!'' <<set $action to 7>> <<set _ohbanned to true>> <</if>> <</if>> <<if $action is 1>> <<include PlantText>> <</if>> <<if $action gte 2 and $action isnot 7 and $action isnot 8 and $action isnot 77>> <<if $workroll is 1>>The chemical processing plant, situated in the upper part of the industrial complex, consists of two concrete slabs, filled with ozing sulfur baths and heavy galvanizing equipment.<</if>> <<if $workroll is 2>>The munitions line runs in the central industrial complex. Special technicians are busy producing weapons inside well-equipped workshops, while uneducated workers (that includes you) sit at the benches in the big hall and assemble ammunition.<</if>> <<if $workroll is 3>>The concrete factory lies in the southern parts of the industrial complex and consists of four large towers. This plant produces most of Ikaanos' building materials and plays a crucial role in reinforcing the republic's fortresses along the border.<</if>> <<if $workroll gte 4>>The great assembly line covers two stories in the central building. It consists of many smaller lines where workers produce everything from steel plates to children's toys.<</if>> <br><br> <<if $action is 2>>''You're ready to begin your shift!''<</if>> <<if $action gte 3 and $action isnot 6 and $action isnot 8>> <<if $workroll is 1>> ''You have an ongoing shift at the chemical processing plant.'' <</if>> <<if $workroll is 2>> ''You have an ongoing shift at the munitions line.'' <</if>> <<if $workroll is 3>> ''You have an ongoing shift at the cement factory.'' <</if>> <<if $workroll gte 4>> ''You have an ongoing shift at the assembly plant.'' <</if>> <</if>> <<if $action is 6>> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''SHIFT COMPLETED'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Earnings: '' <<if $workroll is 1>>+$130<<set $cash+=130>><</if>> <<if $workroll gte 2>>+$45<<set $cash+=45>><</if>><br> ''Standing (Foreman):'' +0<br> </div> </center> <br><br> <center>''Your shift has ended and you're free to leave the plant.''</center> <</if>> <div class="row"> <div class="vendorleft"> <br> <<if $action is 2>> <div class="ulvendor"> [[First session|ThePlant][$action to 3, $action3 to true, $action2 to true, $action5 to false, $action6 to true]]</div><br> <p class="ulvendorown">Second session</p><br> <p class="ulvendorown">Last session</p><br> <</if>> <<if $action is 3>> <p class="ulvendoriown">First session</p><br> <div class="ulvendor"> [[Second session|ThePlant][$action to 4, $event3 to false, $action3 to true, $action5 to false, $event1 to false, $action6 to true]]</div><br> <p class="ulvendorown">Last session</p><br> <</if>> <<if $action is 4>> <p class="ulvendoriown">First session</p><br> <p class="ulvendoriown">Second session</p><br> <div class="ulvendor"> [[Last Session|ThePlant][$action to 5, $event3 to false, $action3 to true, $tired to true, $action5 to false, $event1 to false, $action6 to true]]</div><br> <</if>> <<if $action is 5>> <p class="ulvendoriown">First session</p><br> <p class="ulvendoriown">Second session</p><br> <p class="ulvendoriown">Last session</p><br> <</if>> </div> <div class="vendorright"> </div> </div> <</if>> <<if $action is 8>> A <<if $daycount gte 190>>late-night <</if>>storage master inspects your pickup papers and directs you to a small container that holds a wide range of shipments. <br><br> ''Storage master: '' //Now be careful, these are very valuable.// <br><br> <<set $missiontake to true>> ''//Four crates of dildos added to inventory.//'' <</if>> </div> <div class="pic"> <<if $action isnot 77>> <<if $action lte 1 and $action2 is false>> <<if $state is 0>>[img[C:/Telsior/Pics/Exterior/chem.jpg]]<</if>> <<if $state is 1>>[img[Pics/Exterior/chem.jpg]]<</if>> <</if>> <<if $action2 is false and $action gte 2>> <<if $workroll is 1>> <<if $state is 0>>[img[C:/Telsior/Pics/Exterior/chem.jpg]]<</if>> <<if $state is 1>>[img[Pics/Exterior/chem.jpg]]<</if>> <</if>> <<if $workroll is 3>> <<if $state is 0>>[img[C:/Telsior/Pics/Exterior/factory.jpg]]<</if>> <<if $state is 1>>[img[Pics/Exterior/factory.jpg]]<</if>> <</if>> <<if $workroll is 2 or $workroll gte 4>> <<if $state is 0>>[img[C:/Telsior/Pics/Exterior/factory2.jpg]]<</if>> <<if $state is 1>>[img[Pics/Exterior/factory2.jpg]]<</if>> <</if>> <</if>> <<if $action2 is true>> <div class="row"> <div class="talktraitpic"> <div class="tex19px"><br></div> <div class="signvendor">EVENTS</div> <div class="tex14px padd10side"><<include PlantText>></div> </div> <div class="picstats"> <div class="signvendor">OPTIONS</div> <<if $event1 is false and $workroll isnot 1 and $workroll isnot 3>><div class="ulvendor">[[Attempt theft|ThePlant][$event1 to true, $action4 to false]]</div><<else>><p class="ulvendorown">Attempt theft</p><</if>> <<if $event3 is false and $workroll isnot 1 and $workroll isnot 3 and $action isnot 7>><div class="ulvendor">[[Socialize|ThePlant][$event3 to true]]</div><<else>><p class="ulvendorown">Socialize</p><</if>> <br><br><br><br><br><br><br><br><br> </div> </div> <</if>> <</if>> /* not 77 ends */ <<if $action is 77>> <<include GenSell>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _ohbanned isnot true>> <<if $action is 0>>[[Check for work|ThePlant][$action to 1]]<</if>> <<if $action is 1 and $workroll gte 1>>[[Take shift|ThePlant][$action to 2]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if _ohbanned is true>> [[Leave plant|West][$break to true, $music to 1]] <<else>> <<if $action lte 1 or $action is 6 or $action is 7 or $action is 8>> [[Leave plant|West][$break to true, $music to 1]] <<if $goldore gte 10>>[[Sell gold ore|M2Scaving][$event to 92, $m2scaving to 9]]<</if>> <<if $silverore gte 10>>[[Sell silver ore|M2Scaving][$event to 93, $m2scaving to 9]]<</if>> <<if $copperore gte 10>>[[Sell copper ore|M2Scaving][$event to 94, $m2scaving to 9]]<</if>> <<if $copper gte 10>>[[Sell copper|M2Scaving][$event to 97, $m2scaving to 9]]<</if>> <<if $ironore gte 10>>[[Sell iron ore|M2Scaving][$event to 95, $m2scaving to 9]]<</if>> <</if>> <</if>> <<if $action is 5>>[[End shift|ThePlant][$action to 6, $action2 to false]]<</if>> <<if $delivery1 is 1>>[[Pick up dildos|ThePlant][$delivery1 to 2, $action to 8]]<</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include LockedPark>> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $action2 is false>> <<set $descroll to random(1, 5)>> <<set $descroll4 to random(1, 4)>> <<if $action is 1>> <<if $credit lte 40>><<set $workroll-=1>><</if>> <<if $mastercharm lte 20>><<set $workroll-=1>><</if>> <<if $manipulate gte 80>><<set $workroll+=1>><</if>> <<if $workroll lte 0>> <<if $credit lte 30>><<set $descroll-=2>><</if>> <<if $credit gte 70>><<set $descroll+=1>><</if>> <<if $credit gte 150>><<set $descroll+=1>><</if>> <<if $credit gte 1000>><<set $descroll+=5>><</if>> The foreman, //James FitzRichard//, shakes his head when you ask him for work.<br><br> // <<if $descroll lte 1>>Sorry, we’re filled up. We don’t have anything, not even for grimy trash bins like you.<</if>> <<if $descroll is 2>>We’re low on orders so the plant’s runnin’ on just a few lines today. No spots open. <</if>> <<if $descroll is 3>>Sorry, you’re out of luck. We don’t need any more hands today. <</if>> <<if $descroll gte 4>>We don’t need any more hands right now. You could try again tomorrow if yor' interested.<</if>> <<if $descroll gte 10>>And there's just monkeys workin' here anyway. To be honest, this is not a place for a guy like you!<</if>> // <</if>> <<if $workroll gte 1>> <<set $write to true>> The foreman, //James FitzRichard//, offers you a shift at <<if $workroll is 1>>the chemical processing plant. <<set _where to "CPP">> <<set _theft to "None">><<set _risk to "Very high!">> <</if>> <<if $workroll is 2>>the munitions band. <<set _where to "Munitions">> <<set _theft to "Good">> <<set _risk to "Medium">> <</if>> <<if $workroll is 3>>the concrete plant. <<set _where to "The Sludge">> <<set _theft to "None">> <<set _risk to "High">> <</if>> <<if $workroll gte 4>>the great assembly lines in the main hall. <<set _where to "Great Assembly Line">> <<set _theft to "Good">> <<set _risk to "Low">> <</if>> <br><br> ''James: '' // <<if $descroll is 1>>You’re the last man in. Better hurry. It's startin' in a few minutes!<</if>> <<if $descroll is 2>>You're lucky you made it. I only have a few slots left before the shift's full.<</if>> <<if $descroll is 3>>Get your ass inside. Now. We're startin' in a few minutes!<</if>> <<if $descroll is 4>>Hurry the fuck up! In here, I'm your master, and you do as I say. Okay? We've been havin' some trouble lately and I won't tolerate any sloppiness. Understood?<</if>> <<if $descroll is 5>>Alright, you're almost the last one in. Hurry up, and get in line. Now!<</if>> // <div class="storybottom"> <div class="row"> <div class="vendorleft"> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''SHIFT DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Assignment: '' _where <br> ''Expected pay:'' <<if $workroll is 1>>$130<<else>>$45<</if>><br> ''Theft chance:'' _theft<br> ''Risk:'' <<if $workroll isnot 1 and $workroll isnot 3>>_risk<<else>><div class="red">_risk</div><</if>> </div> </div> <div class="vendorright"> ''// <<if $workroll is 1>> <br>NOTE! Taking a shift at the chemical processing plant is a high-risk assignment that might cause permanent injures. <</if>> //'' </div> </div> </div> <</if>> <</if>> <<if $action is 2>> You’re ready to begin your shift. <</if>> <</if>> <<if $action2 is true>> <<if $action3 is true>> <<set $descroll2 to random(1, 5)>> <<if $workroll is 1>> <<if $action is 3>> <<if $descroll2 is 1>> The foreman summons you to a hazardous part in the chemical plant where he asks you to assist in manufacturing strong detergents. You have no other option than to place yourself at the caustic baths and begin today's shift. <br><br>After a few hours, you feel dangerously dizzy and notice black spots in your field of vision. <br><br> <b>//Your Health has decreased! (-5)//</b> <<set $masterhealth-=5>> <<if $masterhealth lte 0>><<set $masterhealth=1>><</if>> <</if>> <<if $descroll2 is 2>> You start today’s shift inside the bleach plant, where you have to wear an old gas mask to avoid getting your face corroded by the toxic fumes. It’s hard and dangerous work, causing a sore throat and a flower of red rashes on your back, despite the heavy rubber coat and supposedly new filter in your mask.<br><br> You'll survive the allergic reactions, but the two-hour session greatly depletes your <b>STAMINA</b>. <<set $stampoints-=2>><</if>> <<if $descroll2 is 3>> You're fortunate, as today’s shift starts inside a less dangerous part of the chemical plant – a spacious room where three engineers use hooks to galvanize large metal objects. <br><br>You’re careful not to trip into the unprotected acid baths, but the two-hour session takes a heavy toll on your <b>Stamina Points</b>. <<set $stampoints-=1>><</if>> <<if $descroll2 is 4>> Today, you’re really unlucky, as you have to start the shift by toiling away inside ammonium-filled chambers where the plant produces fertilizers. Despite a rubber mask and protective equipment, the acrid smell of ammonia fills your nostrils and takes a heavy toll on your body during the hours spent at the workstation. <br><br> <b>//Your HEALTH (-3), and your maximum STAMINA (-1) has decreased!//</b> <<set $masterhealth-=3>><<if $masterhealth lte 0>><<set $masterhealth=1>><</if>> <<set $stampoints-=1>><<set $masterstamina-=1>> <</if>> <<if $descroll2 gte 5>>After chugging a cup of factory coffee, you start the morning by lifting heavy bags of chemical binders and processing materials on a cart that ships the goods to various workstations in the building. <br><br> <<if $descroll4 lte 3>> It's tedious and exhausting, causing an early drop in ''Stamina points'' (-1). <<if $descroll4 is 1 and $masterstrength lte 64>>However, it's also a good workout, increasing your ''STRENGTH (+1)''!<<set $masterstrength+=1>><</if>> <<set $stampoints-=1>> <<else>> Unfortunately, you're involved in a minor accident when a tear in one of the bags showers your lower body with caustic salts. You lose 5 ''Health'' points! <<set $masterhealth-=5>><<if $masterhealth lte 0>><<set $masterhealth=2>><</if>> <</if>> <</if>> <br><br> <b>//It's not possible to execute theft or socializing attempts while working with chemical processing.//</b> <</if>> <<if $action is 4>> <<if $descroll2 is 1>>After a short break, you continue your labor inside the fertilizer chambers by lifting heavy bags of ammonium nitrate and pile them on a horse-drawn cart that's going off-city. <<set $stampoints-=1>><</if>> <<if $descroll2 is 2>> Your tedious work continues inside the bleach plant, where the foreman orders you to fill twelve 2000-gallon baths with strong peroxide and chlorine. It's as close to hell as you'll get – and you become noticeably dizzy after a few hours. <br><br> The labor takes a heavy toll on your body. <br><br> <b>//Your Health has decreased! (-7)//</b> <<set $masterhealth-=7>><<if $masterhealth lte 0>><<set $masterhealth=1>><</if>> <<set $stampoints-=2>> <</if>> <<if $descroll2 is 3>> Mid-way through your workday, you’re tasked with an appreciative session of outside labor when the foreman orders you and half a dozen others to manually carry 300 bags of ammonium nitrate into the fertilizer chambers. <<if $masterstamina lte 99>> <br><br> The task is perfect for your <b>STAMINA</b>, which permanently increases with one point! <<set $masterstamina+=1>> <</if>> <</if>> <<if $descroll2 is 4>> Your lungs fill up with noxious vapors after the foreman tasks you and six other workers with an assignment inside the combustion chambers. Using limited protective equipment, the small team of unfortunate men need to mix 200 pounds of nitrocellulose before carting it up to the operators at the munitions band.<br><br> The toxicity takes a heavy toll on your lungs, which permanently lowers your <b>STAMINA</b> (-2). <<set $masterstamina-=2>><<if $masterstamina lte 0>><<set $masterstamina=1>><</if>> <</if>> <<if $descroll2 gte 5>>Right before lunch, the foreman tasks you with helping out a small team of grunts that occupy themselves with clearing out leftover chemicals and oozing piles of unknown substances. <br><br>It's boring, but your protective gear is adequate enough so that you don’t risk getting your eyes dissolved or your lungs filled with blood.<</if>> <</if>> <<if $action is 5>> <<set $descroll3 to random(1, 4)>> <<set $descroll4 to random(1, 3)>> <<if $descroll2 is 1>>Your last task for today involves helping master chemists inside the petrochemical plant, where you’re ordered to <<if $descroll3 is 1>>carefully fill a couple of hundred vials with xylene.<</if>> <<if $descroll3 is 2>>help in the manufacture of raw plastics.<</if>> <<if $descroll3 is 3>>assist with the process of oil refinery.<</if>> <<if $descroll3 is 4>>assist with general chores – including serving coffee, running for lab equipment, pressing buttons, and swiping floors.<</if>> <br><br> The work is rather boring, but not exhausting. Since you’re working together with skilled and valuable personnel, safety measures are also pristine. <<if $descroll4 is 2 and $medicine lte 39>><br><br>You absorb some valuable knowledge about chemistry during the shift, which has increased your <b>Medicine skill (+1)!</b><<set $medicine+=1>><</if>> <</if>> <<if $descroll2 is 2>> Today's last task includes lifting bags of raw plastics into the petrochemical plant, where a churning oven turns the mass into other synthetic materials. It's heavy and tedious work, but you're (thankfully) far away from caustic baths and dangerous fumes. <</if>> <<if $descroll2 is 3>> As dusk settles, the yawning foreman tasks you with mixing large water baths of sodium hydroxide before adding wood chips in the process of producing paper. It’s both tedious and dangerous work. <<if $descroll4 is 3>><br><br> Unfortunately, you’re involved in an accident, when someone unintentionally releases a bag of wood chips down into one of the baths, splattering your inadequate protective gear with caustic water. Your <b>Health</b> is decreased by 4, and the corrosive water leaves a series of red rashes on your body ''(BEAUTY: -2)''.<<set $masterhealth-=4>><<if $masterhealth lte 0>><<set $masterhealth=1>><</if>><<set $masterbeauty-=2>><</if>> <</if>> <<if $descroll2 is 4>> As your last assignment for today, the foreman orders you to assist with ethene production – one of the chemicals used as a coolant for the many fusion reactors that supply Ikaanos with electrical power. <br><br> It's an easy job. But also dull. You just sit on a hard wooden chair inside a rundown control chamber for two hours, pressing buttons on a set interval of minutes. <</if>> <<if $descroll2 gte 5>>The dreariness is killing you, and the fact that you need to endure the last three hours inside "Hell's anus" doesn’t make the situation better. The stench of hydrogen sulfide seeps into your inadequate protective gear as you mix it together with various metals – a step in the production of paper. <br><br> The shift causes your ''Health'' to drop by five points! <<set $masterhealth-=5>><<if $masterhealth lte 0>><<set $masterhealth=1>><</if>> <</if>> <</if>> <<set $stampoints-=2>> <</if>> <<if $workroll is 2>> <<if $action is 3>> <<if $descroll2 is 1>>You’re assigned to a workstation with five other men, in one of the corners inside the munition’s hall.<br><br>The station is perfect for theft attempts due to its secluded position and will give you a slight bonus if you choose to have a go at stealing materials during your shift. <<set $action10 to true>> <</if>> <<if $descroll2 is 2>>Unfortunately, you’re assigned to a workstation close to the foreman’s seat, making all theft attempts considerably harder.<<set $action12 to true>><</if>> <<if $descroll2 is 3>>You’re assigned to a workstation close to the powder drop, which constantly spits out clouds of irritant dust. This takes a temporary toll on your ''Stamina point'' pool during the work shift.<<set $stampoints-=1>> <</if>> <<if $descroll2 is 4>>Today’s shift has the potential to become a cheerful experience, since you’re assigned to work with a couple of old acquaintances. This will give you a bonus to all socializing attempts for the rest of the day. <<set $action9 to true>> <</if>> <<if $descroll2 gte 5>>You're able to empty a cup of factory coffee before the foreman assigns you to //central line//, in the middle of the great munition’s hall. <br><br> Central line offers high paced work that can either train or break a worker's body. <br><br> <<if $descroll4 lte 2 and $masterdex lte 89 and $mctraitmountain isnot 100>>You feel like it's your day today, causing a small increase to your ''DEXTERITY (+1)'' attribute! <<set $masterdex+=1>> <<elseif $mctraitmountain gte 100>> The assembly factory's toughest job is no match for your enormous stature, however. The show of strongmanship even earns you a small boost in ''Influence (+10)''! <<set $credit+=10>> <<else>> It's not your day today – the tediousness causes a significant drop in ''Stamina points (-2)''!<<set $stampoints-=2>> <</if>> <</if>> <</if>> <<if $action is 4>> <<if $descroll2 is 1>> Following a short lunch break, you continue your monotonous work, sighing over the feeling of growing numbness in your fingers after having hammered hundreds of bullets into their cases. <br><br> The adventurous world outside calls on you, but you're stuck here, like a prisoner, doing work for wealthy plant owners that care nothing for guys on the floor. This negative mindset takes a permanent toll on your <b>WILLPOWER! (-1)!</b> <<set $masterwill-=1>><</if>> <<if $descroll2 is 2>> The tediousness continues, and the factory clock seems to move suspiciously slow as you glance at it every other minute. Runners are always dropping off new boxes of brass cases, ready to be filled with gunpowder, making you unable to appreciate just one minute’s break from the grinding work. <</if>> <<if $descroll2 is 3>> The numbness from hammering bullets into their cases is growing steadily, and not even a short lunch break can ease the pain you know you’ll feel for days after finishing your shift. <br><br><b>//Your <b>DEXTERITY</b> has permanently decreased by a small degree! (-1)//</b><<set $masterdex-=1>><</if>> <<if $descroll2 is 4>>While tediously filling cases with gunpowder, you’re awoken from your mesmerizing boredom when an accident occurs at another workstation. The attention caused by the scene makes all theft attempts easier, but just for now!<<set $action8 to true>> <</if>> <<if $descroll2 gte 5>>There's a lot of talk about ranged weapons, firing mechanisms, and gun use among your coworkers. As you continue hammering bullets into their cases, a few words here and there might benefit your ''Ranged weapon skill''. <br><br> <<if $descroll4 lte 2 or $ranged gte 50>>Unfortunately, you don’t procure enough information to raise your skill right now. <<else>> You overhear some information that you process and transform into real knowledge! <br><br> Your ''Ranged weapon skill (+1)'' has increased! <<set $ranged+=1>> <</if>> <</if>> <</if>> <<if $action is 5>> <<set $action8 to false>> <<if $descroll2 is 1>>You can’t feel your fingers anymore due to an agonizing numbness, but the hours are finally coming to an end as you nudge the last bullets into their magazines. <br><br> The late hours add at least some cheerfulness to your coworkers, creating a perfect atmosphere to socialize and talk about what'll happen after work. Furry's tavern? Melrose bar? Hitting the bed? <<set $action9 to true>> <br><br> ''//All socializing attempts receive a bonus!//'' <</if>> <<if $descroll2 is 2>>Fortunately, the foreman assigns your workstation to magazine manufacture during the final hours of the shift, giving at least some variety to today’s earlier tediousness. <br><br> <<if $avatars gte 1>> While finishing the last round of boxes, your coworkers talk about what'll happen tonight after the shift is over. You're able to mention that you're a slaveowner, causing a flood of questions and appreciative comments. This increases your ''Influence'' by a small degree! <<set $credit+=5>> <<else>> It's common to detect defective cases during this stage of production, and it's perfectly okay to take what's left as a //worker's bonus//. You'll be able to sell the scrap metal on the market, or use it while crafting other materials. $descroll4 units of ''Merchandise'' added to inventory!<<set $swag+=$descroll4>> <</if>> <</if>> <<if $descroll2 is 3>>During the last hours of today’s shift, the foreman spends a considerable amount of time at the bathroom, probably due to an over-consumption of acrid factory coffee. He summons one of his apprentices, but the young man is nowhere near as attentive as his master, giving you a slight bonus to any theft attempts you might have a go at. <<set $action10 to true>><</if>> <<if $descroll2 is 4>>You’re beset by cramps as your fingers finally surrender to the inhumane work you’re forced to suffer through. Fortunately, there’s less than half an hour remaining before your station is free to go home.<br><br>However, the cramps take a heavy toll on your <b>Stamina points</b>. <<set $stampoints-=2>><</if>> <<if $descroll2 gte 5>>Your fingers must have gone through at least 250 rounds of bullets by now, and the last hour reminds you about the dangers of repetitive work. You're struck by //bullet man's hand// - a condition that's a common affliction among workers, caused by over-straining the muscles in your elbows and wrists. <br><br> <<if $descroll4 lte 1>> Unfortunately, the injury causes a permanent drop in your ''STRENGTH'' attribute (-1)! <<set $masterstrength-=1>> <<else>> Fortunately, you avoid permanent injuries to your tendons<<if $masterage lte 29>>, probably thanks to your young age,<</if>> and only experience a temporary drop in ''Stamina points'' (-1).<<set $stampoints-=1>> <</if>> <</if>> <</if>> <<set $stampoints-=2>> <</if>> <<if $workroll is 3>> <<set $descroll3 to random(1, 4)>> <<if $action is 3>> <<if $descroll2 is 1>> The foreman tasks you with mixing gravel and chemical binders – a tedious and dusty ordeal that leaves you coughing and spitting small grains of sand after a few hours. <<if $descroll3 is 4>><b>//The semi-toxic dust takes a heavy toll on your <b>Stamina points!</b>//</b><<set $stampoints-=2>><</if>> <</if>> <<if $descroll2 is 2>> The first hours of today’s shift consist of moving large buckets into their position underneath the cement mixture wheel. It’s exhausting work that takes a toll on your <b>Stamina points</b>. <<set $stampoints-=1>><</if>> <<if $descroll2 is 3>> This morning, the foreman places you and three other men outside the cement factory for a couple of hours – where he orders the group to pick up dried concrete from molds that produce irrigation pipes. <<if $descroll3 gte 3 and $masterstrength lte 119>><br><br>It’s heavy work, but the exhausting toil contributes to a permanent increase to your <b>STRENGTH(+1)!</b> <<set $masterstrength+=1>><</if>> <</if>> <<if $descroll2 is 4>> The first couple of hours of today’s shift consists of wiping the factory floor from yesterday’s spillage; mostly sand, gravel, and uncured cement. It’s a boring but relatively easy task, and it doesn’t take any particular toll on your attributes.<</if>> <<if $descroll2 gte 5>> You're still yawning as the foreman shoves you and three other workers to a smaller room where he assigns you to run a modern type of trip hammer. The concrete plant uses the machine to crush rocks into gravel, and it's operated by pulling massive wooden levers - something the crew of unfortunate four starts doing for the next two and a half hours. <br><br> <<if $descroll4 lte 2 and $masterstrength lte 119>> The labor molds your body into a muscular, but less dexterous, man. Your ''STRENGTH'' increases by one and your ''DEXTERITY'' decreases by one! <<set $masterstrength+=1>><<set $masterdex-=1>> <<else>> Fortunately, you avoid permanent injuries – it's just like a good and exhausting workout. <</if>> <</if>> <br><br> <b>//Theft attempts and socializing possibilities are disabled due to the type of work involved with cement manufacturing.//</b> <<set $stampoints-=1>> <</if>> <<if $action is 4>> <<if $descroll2 is 1>> As the day progresses, you find yourself stationed next to the cement mixing wheel, where the foreman orders you to hammer the outside of two large pipes with a sledgehammer. The mixture inside the pipes continually gets stuck and needs to be loosened manually during the manufacturing process. <<if $descroll3 gte 3 and $melee lte 79>><br><br>The labor is boring and tiresome, but exceptionally good for your <b>Melee skill (+1)</b>. <<set $melee+=1>><</if>> <</if>> <<if $descroll2 is 2>> As the hours pass by, you become more and more exhausted by the tediousness and repetitiveness that everyone inside the concrete manufacturing plant has to endure. <br><br>The foreman tasks you with carrying bags of sand for the next couple of hours, including pushing barrels with cement binders, and shuffling gravel into an old stone crusher. <br><br> The labor takes a heavy toll on your <b>Stamina points</b>! <<set $stampoints-=1>> <</if>> <<if $descroll2 is 3>>You're midway through your shift and the exhaustiveness <<if $cre is 4>>is almost the same as when that large monster in the jungles chased you after slicing up your crew. <<else>> has long since passed the line of what a free man should be allowed to endure.<</if>> <br><br>You’re sweating heavily after carrying large sacks of sand and your muscles are cramping from over-exertion. When will the agony end? <br><br><<if $masterstrength lte 119>>The labor increases your <b>STRENGTH (+1)</b> but also lowers your <b>Stamina points (-6)</b>.<<set $stampoints-=6>><<set $masterstrength+=1>><</if>><</if>> <<if $descroll2 gte 4>> Around mid-day, the foreman transfers you to an assignment involving mixing sand, binders, and water together in a large barrel. It’s dull but not too strenuous, and you avoid situations where you risk getting injured or poisoned. <</if>> <<set $stampoints-=1>> <</if>> <<if $action is 5>> <<set $descroll3 to random(1, 3)>> <<if $descroll2 is 1>> The last two hours include filling molds with concrete, scraping off spilled-over cement, and fixing pieces of broken equipment that need to be ready for tomorrow’s work shift. <</if>> <<if $descroll2 is 2>>The last hours consist of lifting and loading ten particularly heavy bags of mixed cement up on a hand-drawn cart that’s shipping off its goods outside the city tonight. <br><br> <<if $descroll3 is 1 and $masterstrength lte 119>>The task is extremely heavy and takes its toll on your stamina. As a side effect, your <b>STRENGTH (+1)</b> increases by a small degree.<<set $masterstrength+=1>><<set $stampoints-=1>> <<else>> You're terribly exhausted by the work, causing a drop in ''Stamina points'' (-3).<<set $stampoints-=3>> <</if>> <</if>> <<if $descroll2 is 3>>Your last task for today consists of loading a dozen concrete pipes onto the huge fusion powered transporter that ships super-heavy goods all over the city. It's done manually, and your muscles are aching from fatigue and over-exertion when the sound of freedom finally echoes from a tower-clock above your heads. <br><br> The shift is over. <</if>> <<if $descroll2 is 4>>As dusk settles outside, the foreman tasks you and five other workers with serving the cement mixing wheel. <br><br> <<if $descroll3 is 1>>Unfortunately, the foreman chooses you as tonight's "gravel monkey", which means you're forced down into the machinery chamber, right above the circular shovel. Down here, in //cement hell//, the unfortunate worker uses a set of heavy tools to free the wheel from stuck gravel.<br><br>The assignment has a negative effect on your lungs, causing a permanent -1 drop in <b>STAMINA</b> because of the toxicity!<<set $masterstamina-=1>><<else>>Fortunately, you’re not one of the unlucky bastards who have to climb into the machinery chamber. Instead, you’re assigned to act as a rope guard, making sure your coworkers are raised immediately if they lose consciousness down in the gravel wheel.<</if>> <</if>> <<if $descroll2 gte 5>>During the last dusky hours of today's shift, the foreman tasks you with helping a group of men outside in the assembly yard. The men work with molding together shattered drainage pipes, concrete slabs, and other pieces that somehow broke during production or transport. <br><br> It's not something you speak loudly about, and the foreman gives you a handful of dollars to keep quiet about the assembly plant's less prestigious affairs of covering up damaged building materials. <br><br> 25 dollars added to inventory! <<set $cash+=25>> <</if>> <<set $stampoints-=1>> <</if>> <<set $stampoints-=2>> <</if>> <<if $workroll gte 4>> <<set $descroll3 to random(1, 4)>> <<if $action is 3>> <<if $descroll2 is 1>> The foreman directs you to the long assembly line in the middle of the factory hall. Right now, he's assigned a team of workers that are busy packaging candy that's off to the market in a couple of hours. It's strictly forbidden to taste the sweets!<</if>> <<if $descroll2 is 2>> The foreman assigns you to a smaller assembly line during the first hours of your shift, where he tasks you with painting children’s doll heads. The work is boring, but not too exhausting or dangerous. <<if $descroll3 is 1 and $masterdex lte 99 and $mctraitmountain isnot 100>><br><br>As a bonus, your fingers get a good amount of flexibility practice, which increases your <b>DEXTERITY</b> by one!<<set $masterdex+=1>><</if>> <</if>> <<if $descroll2 is 3>> They’re one man short at the electronics line. This is a sought-after task usually reserved for more skilled and trusted workers, and the foreman temporarily tasks you with doing some basic wiring and soldering. <<if $descroll3 is 1 and $tech lte 99>><br><br>The work is great for your <b>Science skill (+1)</b>, as you memorize some important knowledge.<<set $tech+=1>><</if>> <</if>> <<if $descroll2 is 4>> With the acrid taste of factory coffee in your mouth, the foreman shoves you and five other workers to one of the less exciting tables, where he tasks the group with putting together cheap trinkets of various sorts.<br><br> A group of middle-aged women usually manage this table, but they're currently out on the market, trying to sell the batch of nick-nacks they crafted yesterday. <</if>> <<if $descroll2 gte 5>>The foreman assigns you to one of the less tedious workplaces. You and five other men spend the first hours assembling large steel plates and fixing them together with screws and hinges. It's a good workout, but it's not enough to increase an ATTRIBUTE or skill.<</if>> <</if>> <<if $action is 4>> <<if $descroll2 is 1>> As the morning turns into day, you continue your monotonous assignment without noticing the clock moving forward at an unexpected pace. You’re positively affected, causing an energizing vibe of happiness that’ll increase your chances of succeeding in socializing attempts. <<set $action9 to true>><</if>> <<if $descroll2 is 2>> Right after a short lunch break, foreman FitzRichard transfers you and three other guys to a new assignment, where he tasks the group with molding dildos and anal plugs out of ceramics, composite wood, and rubber. <br><br>You’re astonished over the size of the largest pieces – long shafts of ample girth that'll eventually end up inside an unlucky slave's bodily cavities. <</if>> <<if $descroll2 is 3>> After lunch break, you’re transferred to the piercings table that's a man short.<br><br> Today's task consists of pressing <<if $descroll3 is 1>>small rings that’ll probably decorate a slave’s nipples after they’re sold on the market.<</if>> <<if $descroll3 is 2>>small clit rods through a rusty old machine. The rods are rather crude and will probably end up crowning a slave’s pussy.<</if>> <<if $descroll3 is 3>>bent rods that’ll end up as tongue and clit piercings. <</if>> <<if $descroll3 is 4>>small decorative rods and bracelets that’ll be used for navel piercings and earrings. <</if>> <</if>> <<if $descroll2 is 4>> Mid-day, you’re instead tasked with folding and packaging newly crafted clothes and armor parts. <br><br>The foreman orders you to examine clothes for imperfections and give armor parts a thorough test, making sure they’ll not fall apart during combat. <</if>> <<if $descroll2 gte 5>>Half-way through your work shift, you're reassigned to another table that manufactures the factory's famous wall-hangings. <br><br>The work involves using components that are valuable, giving you an extra bonus to the ''Merchandise'' yield from a successful theft attempt.<<set $action13 to true>><</if>> <</if>> <<if $action is 5>> <<set $action9 to false>> <<set $action13 to false>> <<set $stampoints-=1>> <<if $descroll2 is 1>> You spend the last couple of hours at the end of the great assembly line, where one of the foreman's assistant tasks you with inspecting and packaging completed products. This is a rather sought-after position, especially for those who like to acquire valuable goods. <br><br> Theft attempts during this session will yield a larger amount of <b>Merchandise</b>, but you’re also easier to detect. <<set $action9b to true>> <</if>> <<if $descroll2 is 2>> You spend the last hour cleaning smaller assembly lines in the upper part of the factory hall. There’s no production going on here right now, but your workgroup needs to clear out the lines before tomorrow's shift starts. An old "finders-keepers" tradition says that any left-overs from the last shift are free to take for the ones who do the cleaning afterward. <br><br>There’s also a small <b>Stealth</b> bonus to any real theft attempts during this session. <br><br> <<if $descroll3 is 1>>You’re able to find a dollar just lying around on the floor. (Cash +1$) <<set $cash+=1>><</if>> <<if $descroll3 is 2>>You’re able to stow away a couple of items that you think you could sell on the market, if you find the right buyer. (1 unit of <b>Merchandise</b> added to inventory).<<set $swag+=1>><</if>> <<if $descroll3 is 3>>You find a necklace lying around on the floor. A perfect present for someone who’s born into the lower classes. (<b>Cheap necklace</b> added to inventory).<<set $ownnecklace1+=1>><</if>> <<if $descroll3 is 4>> Unfortunately, you’re outmatched by more experienced cleaners, who scrub the floors clean from anything valuable before you've even started your first swipe. <</if>> <</if>> <<if $descroll2 is 3>> You spend the last hour packaging newly baked energy bars that need to be shipped directly to the Skyguard headquarters. The foreman doesn’t complain if the workers happen to eat a bar or two during the process - on the contrary, they tend to do a much faster and thorough job if they do.<br><br> You’ve gained 3 <b>Stamina points</b>, and will return home feeling high on sugar and caffeine. <<set $stampoints+=3>><</if>> <<if $descroll2 is 4>> During today's last two hours, the foreman tasks you and five other workers to thoroughly wipe the floors in the great assembly hall. When everything is clean, FitzRichards orders you to carry a batch of heavy sacks with materials and push all the carts with spare parts back into their stables. <br><br> The work is tedious and exhausting, causing a drop in <b>Stamina points (-2)</b>.<<set $stampoints-=2>> <</if>> <<if $descroll2 gte 5>>A last minute order of refreshments and party equipment that need to be shipped to the Mastersphere tonight puts the entire assembly hall in top gear. <br><br>The chaos makes theft attempts easier, and they also produce a higher yield of ''Merchandise''.<<set $action8 to true>><<set $action13 to true>><</if>> <</if>> /* WORKROLL is 4 ENDS BELOW*/ <</if>> <<set $stampoints-=1>> <<if $stampoints lte 0>><<set $stampoints=1>><</if>> <<set $action3 to false>> /*ACTION3 is TRUE ENDS BELOW*/ <</if>> <<if $event1 is true and $action4 is false>> <<set $descroll3 to random(1, 4)>> <<if $chance gte 1 and $workroll gte 4>> <<set _stealth to true>> <<include Success>> <br><br> <<if $action is 3>> <<if $descroll3 is 1>> When a factory grunt parks a cart filled with incomplete (but expensive) children’s toys right next to your station, you’re able to steal a couple of valuable circuit boards and hide them away in your pockets before a worker shoves the cart off to its intended destination. <</if>> <<if $descroll3 is 2>> When the foreman turns his back to the assembly line, you manage to snatch some valuable charging cables from underneath the table and hide them away in the pockets of your shirt. <</if>> <<if $descroll3 is 3>>During a short power outage, you’re able to hide away some valuable raw materials and put them in your pockets.<</if>> <<if $descroll3 gte 4>>As another hourly-paid worker is occupied with talking to one of the foremen, you successfully stow away some valuable, gold-plated cable heads from underneath the assembly table.<</if>> <</if>> <<if $action is 4>> <<if $descroll3 is 1>>You avoid getting caught when you sneak away some valuable perfumes that sit on a bench right next to your workstation.<</if>> <<if $descroll3 is 2>>Using well-planned subterfuge, you hide away some valuable materials that you know you’ll be able to sell on the market after you’re done with your shift.<</if>> <<if $descroll3 is 3>>While the foreman is busy scolding another worker, you succeed in hiding away some left-over cables from underneath the worktable. <</if>> <<if $descroll3 is 4>> With a couple of stealthy moves, seamlessly weaved into your current assignment, you manage to hide away some valuable goods in your <<if $ownbag gte 1>>well-placed backpack<<else>>small work bag<</if>>. <</if>> <</if>> <<if $action is 5>> <<if $descroll3 is 1>> While the foreman is yawning and nodding off for a couple of seconds at his desk, you take the opportunity to stow away some valuable materials in your work bag, carefully hidden underneath the lunch box.<</if>> <<if $descroll3 is 2>>The foreman seems really tired. You use that to your advantage and manage to hide away some saleable goods inside your shirt. <</if>> <<if $descroll3 is 3>> You avoid getting caught when snatching a couple of valuable electronic parts from a cart that’s parked right behind your workstation. What a catch!<</if>> <<if $descroll3 is 4>>No one notices as you snatch some valuable raw materials on your way to a toilet break. You use your time at the bathroom to hide them away more securely underneath your shirt. <</if>> <</if>> <<set $descroll to random(5, 25)>> <<if $action9b is true or $action13 is true>> <<set $descroll+=15>> <</if>> <<set $swag+=$descroll>> <br><br><b>//$descroll units of <b>Merchandise</b> added to inventory!//</b> <<if $skillroll lte 4 and $masterstealth lte 89>> <br><br> Your ''Stealth skill (+1)'' has increased!<<set $masterstealth+=1>> <</if>> <</if>> <<if $chance gte 1 and $workroll is 2>> <<set _stealth to true>> <<include Success>> <br><br> <<set $descroll4 to random(1, 10)>> <<if $descroll3 is 1>>You’re able to sneak away some valuable 7.62 ammunition.<</if>> <<if $descroll3 is 2>>You’re very careful as you pilfer a few cartridges here and there during the tedious hours at the ammo line.<</if>> <<if $descroll3 is 3>>During an unsupervised moment, you’re able to pilfer a couple of cartridges from the munitions line.<</if>> <<if $descroll3 gte 4>>While assembling some shotgun shells, you’re able to "discard" a few cartridges right down into your pockets.<</if>> <br><br> <b>// <<if $descroll3 is 1>> $descroll4 units of 7.62 added to inventory. <<set $a556+=$descroll4>> <</if>> <<if $descroll3 is 2>> $descroll4 units of .30.06 added to inventory. <<set $a306+=$descroll4>> <</if>> <<if $descroll3 is 3>> $descroll4 units of 9mm added to inventory. <<set $a9mm+=$descroll4>> <</if>> <<if $descroll3 is 4>> $descroll4 shotgun shells added to inventory. <<set $a12g+=$descroll4>> <</if>> //</b> <</if>> <<if $chance lte 0 and $skillroll lte 94>> <<if $descroll3 is 1>>The foreman’s eyes are everywhere and you cannot sneeze or cough without getting a suspicious glare from the old coot. <</if>> <<if $descroll3 is 2>> Jealous colleagues, a suspicious foreman, and lights that remove every small piece of remaining shadow make it impossible to even scratch your groin without getting attention from someone else. <</if>> <<if $descroll3 is 3>>There’s too much attention from all sides – the foreman, your coworkers, and an occasional guard strolling by your current workstation. <</if>> <<if $descroll3 gte 4>>You try to deflect attention from the foreman but fail to get enough unsupervised seconds to make a serious attempt at stealing something that’s worth selling.<</if>> <br><br> <b>//You’re unsuccessful in pilfering valuable materials – but avoid raising suspicion.//</b> <<if $skillroll is 55 or $skillroll is 66 or $skillroll is 77>> <br><br> <<if $masterstealth lte 79>> You make some good observations by just contemplating theft, however, causing your ''Stealth skill'' to increase by one point!<<set $masterstealth+=1>> <</if>> <</if>> <</if>> <<if $chance lte 0 and $skillroll gte 95>> <div class="center"> <div class="red">BUSTED!</div> </div> <br><br> <<if $descroll3 is 1>>You’re caught trying to steal some valuable materials! Fuck.<</if>> <<if $descroll3 is 2>>You’re caught right in the act of pilfering, after an amateurish attempt at stuffing a large object under your shirt. Fuck. <</if>> <<if $descroll3 is 3>>The foreman turns his attention at you, just as you’re hiding some valuable materials in your pockets. His scolding words and zinging cane are at you in a matter of seconds.<</if>> <<if $descroll3 gte 4>> You’re both unlucky and amateurish when the materials you’re attempting to steal unexpectedly fall out from your pockets and hit the floor with a loud noise. The scene makes your larceny obvious, and there’s very little you can say in your defense. <</if>> <br><br> // '' You’re immediately expelled from the Assembly Plant without pay, and cannot return for the next 20 days! <br><br> '' Your <b>Influence</b> has significantly decreased! // <<set $credit-=50>> <<if $credit gte 200>><<set $credit-=100>><</if>> <</if>> <<set $action4 to true>> <</if>> <<if $event3 is true and $action5 is false>> <<set $action5 to true>> <<set $skillroll to random(1, 180)>> <<set $descroll3 to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $chance=$manipulate>> <<set $chance+=$mastercharm>> <<set $chance-=$skillroll>> <<if $credit gte 80>><<set $chance+=10>><</if>> <<if $masterfilth lte 19>><<set $chance-=10>><</if>> <<if $tired is true>><<set $chance-=15>><</if>> <<if $action9 is true>><<set $chance+=15>><</if>> <<if $credit gte 300>><<set $chance+=15>><</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $action is 3>> <<if $descroll3 is 1>> While you and your coworkers are starting up today’s shift, you try to ease the mood by telling a few jokes about something that's a popular subject in Ikaanos right now. The joke turns out just perfect, which raises your <b>Influence</b> by a small degree. <<set $credit+=1>><</if>> <<if $descroll3 is 2>>Right after you’ve placed yourself at today’s workstation together with six other coworkers, you tell a few mean jokes about the foreman, particularly <<if $descroll2 is 1>>about his obsession over young girls.<</if>> <<if $descroll2 is 2>>about his drinking problems.<</if>> <<if $descroll2 is 3>>about his obese wife and that she’s the one running things at home, causing him to be the unpleasant man he is toward the people below him on the factory floor.<</if>> <<if $descroll2 is 4>>about his terrible smell and bad hygiene.<</if>> <br><br> Your joke is successful and causes a few honest laughs around the table. It doesn’t raise your <b>Influence</b>, but gives a small bonus to any theft attempts you might try during today's shift. <<set $action11 to true>> <</if>> <<if $descroll3 is 3>>The best way to make friends is early in the day, and you get right on to it. While sipping the acrid assembly plant coffee that’s free for all day-laborers, you talk cheerfully with your closest coworkers and succeed in gaining their appreciativeness, which raises your <b>Influence</b> by a small degree.<<set $credit+=1>><</if>> <<if $descroll3 is 4>> The early hours are always in need of some optimism, and you manage to lift the dullness from your coworkers and cause them to laugh at a series of jokes. This raises your <b>Influence</b> by a small degree. <<set $credit+=1>><</if>> <</if>> <<if $action is 4>> <<if $descroll3 is 1>> You narrow your focus on the two men closest to where you’re seated and successfully create an atmosphere of jaunty friendship that manages to heave several warm laughs. The cheerfulness doesn’t raise your <b>Influence</b>, but makes you more skilled in socializing with others. <<if $mastercharm lte 69>><br><br>Your <b>CHARISMA (+1)</b> has increased!<<set $mastercharm+=1>><<else>>It's not enough to raise your Charm, however, as it's already tremendously high.<</if>><</if>> <<if $descroll3 is 2>> You succeed in sounding interested in your coworkers and ask them several private questions that are not too invasive but still intimate enough to make them start trusting you with personal information. <br><br>The bonding atmosphere raises your <b>Influence</b> by a small degree!<<set $credit+=2>><</if>> <<if $descroll3 is 3>>You succeed in enticing the entire table with a round of heart-warming jokes, making you a memorable person for the rest of the day. Your <b>Influence</b> has increased by small amount thanks to this event! <<set $credit+=3>><</if>> <<if $descroll3 is 4>> You manage to lift your closest coworkers with a dirty joke and continue your humorous flow with a set of new stories that create many smiles around the table. <br><br>Your socializing has raised your <b>Influence</b> by a small degree.<<set $credit+=2>><</if>> <</if>> <<if $action is 5>> <<if $descroll3 is 1>>As dusk settles outside, everyone just wants to get the work done so they can return home, making your crowd hard to entertain. Despite this, you create a cheery mood that produces a few more laughs and smiles among your co-workers. <<if $mastercharm lte 69>> <br><br>The act doesn’t raise your influence but increases your <b>CHARISMA (+1)</b>!<<set $mastercharm+=1>><</if>><</if>> <<if $descroll3 is 2>>You get into a serious discussion with one of your coworkers, talking about <<if $descroll2 is 1>>Earth; a dreamy and distant planet from where humanity originates. Has your ancestral home vanished? Or are your brothers and sisters still out there, looking for their lost colony on Raana?<</if>> <<if $descroll2 is 2>>the dangers of the Raanic jungles and why the humans have only managed to tame a small part of Raana during the centuries they've lived here. <</if>> <<if $descroll2 is 3>>history in general, both the old history of Earth – World War 3, the invention of fusion power, and similar subjects – but also what’s brooding in the politics of today and what lead to the current balance of power on Raana.<</if>> <<if $descroll2 is 4>>the division of power in Ikaanos. Why do the great houses have so much influence? Why doesn’t the Spheremaster’s seem to bother as long as they get their supplies shipped as scheduled? Is the threat of orbital bombardment real? Does the sphere’s 300-year-old ion-cannons still work?<</if>> <<if $aca lte 59>><br><br>The discussion infuses you with an urge for scholarly knowledge and some new insights. Your ''Academic skill'' has increased by one!<<set $aca+=1>><</if>> <</if>> <<if $descroll3 is 3>> As dusk settles outside, you try your best at socializing with your closest coworkers. The attempt is successful, creating a pleasant atmosphere where you gain a few new acquaintances and raise your <b>Influence</b> by a small amount. <<set $credit+=2>> <</if>> <<if $descroll3 is 4>> You throw a few jokes and try to gain your coworkers' attention, making sure they conceive you as a pleasant and respectable man. You’re pretty good at what you’re doing – after less than 30 minutes, several of your station friends are talking about personal issues and laugh cheerfully at your stories, almost like a gang of brothers would do over the dinner table. <br><br>Your <b>Influence</b> is raised by +5 as a result!<<set $credit+5>><</if>> <</if>> <</if>> <<if $chance lte 0>> <<if $descroll3 is 1>><<if $cre isnot 1>>You try to pass a few jokes around but fail to get the reaction you want. There’s a moment of awkward silence, but your socializing attempt doesn’t affect your <b>Influence</b> negatively.<<else>>Even if it was years ago, you're occasionally reminded about your time at the labor camp. Especially as many factory foremen have a history of guard duty. Your attempts at socializing are either ignored or met by a polite, but distancing, answer. <br><br>The gossip has negatively affected your ''Influence'' by a small degree. <<set $credit-=2>> <</if>> <</if>> <<if $descroll3 is 2>> After telling a couple of funny stories, your last joke manages to upset one of the other workers. The light-hearted moment quickly transforms into a bout of angry scolding, and his closest friends bash you for your lack of respect. <br><br>Your <b>Influence</b> has suffered from your show of social awkwardness. <<set $credit-=4>><</if>> <<if $descroll3 is 3>><<if $cre isnot 5>>Your attempt at socializing quickly turns awkward when you sound a lot dorkier than you thought you would. You silently curse the narrowminded half-wits that share your table and return to the grinding work instead. <<else>>You're a rather famous face around here, and the fact that a bunch of low-life workers get to share the grinding factory work together with a fallen merchant doesn’t work to your advantage. Your coworkers are either targeting you with scolding jokes, or surround you with a tense atmosphere of mistrust. <br><br>A greedy dime-squeezer can never become friends with people who have to turn every dollar to make ends meet. <</if>><br><br>The unpleasant atmosphere makes your <b>Influence</b> suffer by a small degree. <<set $credit-=1>> <</if>> <<if $descroll3 is 4>> You’re interrupted by a self-proclaimed “alpha-male” who targets you with a slur of witty and mocking jokes. His tirade catches you off-guard and the entire table laughs at your expense.<br><br> The ordeal causes your <b>Influence</b> to drop by a small degree, as you're not socially skilled enough to counter the menacing fuck who's trying to bully you. <<set $credit-=2>><</if>> <</if>> <</if>> /* ACTION2 is TRUE ENDS BELOW */ <</if>> <</nobr>><<nobr>> <<if $invhold gte 0>> <<include NewCloth>> <<else>> /* CLOTH RULES BELOW RESETS AT END DAY */ <<if _clothi is true>> <<if $w_wear isnot $w_cloth and $hwife gte 1>> <<if $w_willpower lte 9 or $w_likesadist gte 40 or $w_traitperv gte 100 or $w_masterlove gte 80>><<set _harok0 to true>><</if>> <<if $w_cloth is "casual">><<set $w_before=$w_wear>><<set $w_wear to "casual">><</if>> <<if $w_cloth is "undies">><<set $w_before=$w_wear>><<set $w_wear to "undies">><</if>> <<if $w_cloth is "naked" and _harok0 is true>><<set $w_before=$av_wear>><<set $w_wear to "naked">><<set $w_naked to true>><<set $w_topless to true>> <<set $w_lbody to true>> <<set $w_bra to 0>> <<set $w_panties to 0>> <<set $w_pants to 0>> <<set $w_ubody to 0>> <</if>> <<if $w_cloth is "harness" and $ownharness gte 1 and _harok0 is true>><<set $w_before=$av_wear>><<set $ownharness-=1>><<set $w_wear to "harness">><</if>> <<if $w_cloth is "harness2" and $ownharness2 gte 1 and _harok0 is true>><<set $w_before=$w_wear>><<set $ownharness2-=1>><<set $w_wear to "harness2">><</if>> <<if $w_cloth is "formal" and $owngown gte 1>><<set $w_before=$w_wear>><<set $owngown-=1>><<set $w_wear to "formal">><</if>> <<if $w_cloth is "formal2" and $owngown2 gte 1>><<set $w_before=$w_wear>><<set $owngown2-=1>><<set $w_wear to "formal2">><</if>> <</if>> <<if $av_wear isnot $av_cloth and $avatars gte 1 and $girlid gte 1>> <<if $willpower lte 9 or $likesadist gte 40 or $traitperv gte 100 or $masterlove gte 80>><<set _harok1 to true>><<else>><<set _harok1 to false>><</if>> <<if $av_cloth is "casual">><<set $av_before=$av_wear>><<set $av_wear to "casual">><</if>> <<if $av_cloth is "undies">><<set $av_before=$av_wear>><<set $av_wear to "undies">><</if>> <<if $av_cloth is "naked" and _harok1 is true>><<set $av_before=$av_wear>><<set $av_wear to "naked">><<set $naked to true>><<set $topless to true>> <<set $lbody to true>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <<set $ubody to 0>> <</if>> <<if $av_cloth is "harness" and $ownharness gte 1 and _harok1 is true>><<set $av_before=$av_wear>><<set $ownharness-=1>><<set $av_wear to "harness">><</if>> <<if $av_cloth is "harness2" and $ownharness2 gte 1 and _harok1 is true>><<set $av_before=$av_wear>><<set $ownharness2-=1>><<set $av_wear to "harness2">><</if>> <<if $av_cloth is "formal" and $owngown gte 1>><<set $av_before=$av_wear>><<set $owngown-=1>><<set $av_wear to "formal">><</if>> <<if $av_cloth is "formal2" and $owngown2 gte 1>><<set $av_before=$av_wear>><<set $owngown2-=1>><<set $av_wear to "formal2">><</if>> <</if>> <<if $avIn_wear isnot $avIn_cloth and $avatars gte 2 and $avIn_girlid gte 1>> <<if $avIn_willpower lte 9 or $avIn_likesadist gte 40 or $avIn_traitperv gte 100 or $avIn_masterlove gte 80>><<set _harok2 to true>><<else>><<set _harok2 to false>><</if>> <<if $avIn_cloth is "casual">><<set $avIn_before=$av_wear>><<set $avIn_wear to "casual">><</if>> <<if $avIn_cloth is "undies">><<set $avIn_before=$av_wear>><<set $avIn_wear to "undies">><</if>> <<if $avIn_cloth is "naked" and _harok2 is true>><<set $avIn_before=$avIn_wear>><<set $avIn_wear to "naked">><<set $avIn_naked to true>><<set $avIn_topless to true>> <<set $avIn_lbody to true>> <<set $avIn_bra to 0>> <<set $avIn_panties to 0>> <<set $avIn_pants to 0>> <<set $avIn_ubody to 0>><</if>> <<if $avIn_cloth is "harness" and $ownharness gte 1 and _harok2 is true>><<set $avIn_before=$avIn_wear>><<set $ownharness-=1>><<set $avIn_wear to "harness">><</if>> <<if $avIn_cloth is "harness2" and $ownharness2 gte 1 and _harok2 is true>><<set $avIn_before=$avIn_wear>><<set $ownharness2-=1>><<set $avIn_wear to "harness2">><</if>> <<if $avIn_cloth is "formal" and $owngown gte 1>><<set $avIn_before=$avIn_wear>><<set $owngown-=1>><<set $avIn_wear to "formal">><</if>> <<if $avIn_cloth is "formal2" and $owngown2 gte 1>><<set $avIn_before=$avIn_wear>><<set $owngown2-=1>><<set $avIn_wear to "formal2">><</if>> <</if>> <</if>> /* THE GET NAKED COMMAND INITIATES BELOW */ <<if $getnaked is true>> <<set $topless to true>> <<set $lbody to true>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <<set $ubody to 0>> <<set $av_before=$av_wear>> <<set $av_wear to "naked">> <<unset $getnaked>> <</if>> <<if $w_before is "string">><<set $ownstring+=1>><</if>> <<if $w_before is "lace">><<set $ownlace+=1>><</if>> <<if $w_before is "lake">><<set $ownlake+=1>><</if>> <<if $w_before is "formal">><<set $owngown+=1>><</if>> <<if $w_before is "formal2">><<set $owngown2+=1>><</if>> <<if $w_before is "holiday">><<set $ownholiday+=1>><</if>> <<if $w_before is "eden">><<set $owneden+=1>><</if>> <<if $w_before is "harness">><<set $ownharness+=1>><</if>> <<if $w_before is "harness2">><<set $ownharness2+=1>><</if>> <<if $av_before is "string">><<set $ownstring+=1>><</if>> <<if $av_before is "lace">><<set $ownlace+=1>><</if>> <<if $av_before is "lake">><<set $ownlake+=1>><</if>> <<if $av_before is "formal">><<set $owngown+=1>><</if>> <<if $av_before is "formal2">><<set $owngown2+=1>><</if>> <<if $av_before is "holiday">><<set $ownholiday+=1>><</if>> <<if $av_before is "eden">><<set $owneden+=1>><</if>> <<if $av_before is "harness">><<set $ownharness+=1>><</if>> <<if $av_before is "harness2">><<set $ownharness2+=1>><</if>> <<if $avIn_before is "string">><<set $ownstring+=1>><</if>> <<if $avIn_before is "lace">><<set $ownlace+=1>><</if>> <<if $avIn_before is "lake">><<set $ownlake+=1>><</if>> <<if $avIn_before is "formal">><<set $owngown+=1>><</if>> <<if $avIn_before is "formal2">><<set $owngown2+=1>><</if>> <<if $avIn_before is "holiday">><<set $ownholiday+=1>><</if>> <<if $avIn_before is "eden">><<set $owneden+=1>><</if>> <<if $avIn_before is "harness">><<set $ownharness+=1>><</if>> <<if $avIn_before is "harness2">><<set $ownharness2+=1>><</if>> <<unset $av_before>> <<unset $avIn_before>> <<unset $w_before>> /*BELOW PARAMETERS CHANGE DRESS VARIABLES*/ <<if $ismaking isnot true or $wifesedcheck is true>> <<if $av_wear is "casual">> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set _casual to true>> <</if>> <<if $av_wear is "formal">> <<set $bra to 1>> <<set $ubody to 2>> <<set $panties to 1>> <<set $pants to 0>> <<set _gown to true>> <</if>> <<if $av_wear is "formal2" or $av_wear is "eden">> <<set $bra to 1>> <<set $ubody to 3>> <<set $panties to 1>> <<set $pants to 0>> <<set _gown2 to true>> <</if>> <<if $av_wear is "riding">> <<set $bra to 1>> <<set $ubody to 3>> <<set $panties to 1>> <<set $pants to 3>> <<set _riding to true>> <</if>> <<if $av_wear is "undies">> <<set $bra to 1>> <<set $ubody to 0>> <<set $panties to 1>> <<set $pants to 0>> <<set _underwear to true>> <</if>> <<if $av_wear is "string" or $av_wear is "lace">> <<set $bra to 2>> <<set $ubody to 0>> <<set $panties to 2>> <<set $pants to 0>> <<set _string to true>> <</if>> <<if $av_wear is "harness" or $av_wear is "harness2">> <<set $bra to 0>> <<set $ubody to 0>> <<set $panties to 0>> <<set $pants to 0>> <<set _harness to true>> <</if>> <<if $av_wear is "holiday">> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 0>> <<set _casual to true>> <</if>> <</if>> /* VARIABLES FROM ABOVE DETERMINE VARIOUS STUFF BELOW */ <<if $bra is 0 and $ubody is 0>> <<set $topless to true>> <</if>> <<if $bra gte 1 or $ubody gte 1>> <<set $topless to false>> <<set $naked to false>> <</if>> <<if $panties is 0 and $pants is 0>> <<set $lbody to true>> <</if>> <<if $panties gte 1 or $pants gte 1>> <<set $lbody to false>> <<set $naked to false>> <</if>> <<if $naked isnot true>> <<if $topless is true and $lbody is true and $av_wear isnot "harness" and $av_wear isnot "harness2">> <<set $getnaked to true>><<else>><<set $naked to false>> <</if>> <</if>> <<if $getnaked is true>> <<set $topless to true>> <<set $lbody to true>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <<set $ubody to 0>> <<set $av_before=$av_wear>> <<set $av_wear to "naked">> <<set $naked to true>> <<unset $getnaked>> <</if>> <<if $av_before is "string">><<set $ownstring+=1>><</if>> <<if $av_before is "lace">><<set $ownlace+=1>><</if>> <<if $av_before is "lake">><<set $ownlake+=1>><</if>> <<if $av_before is "formal">><<set $owngown+=1>><</if>> <<if $av_before is "formal2">><<set $owngown2+=1>><</if>> <<if $av_before is "holiday">><<set $ownholiday+=1>><</if>> <<if $av_before is "eden">><<set $owneden+=1>><</if>> <<if $av_before is "harness">><<set $ownharness+=1>><</if>> <<if $av_before is "harness2">><<set $ownharness2+=1>><</if>> <<if $av_before is "maid">><<set $ownmaid+=1>><</if>> <<unset $av_before>> /* CALLNAMES BELOW */ <<if $topless is true>> <<set $boobparts to "naked breasts">> <</if>> <<if $topless is false>> <<set $boobparts to "breasts">> <</if>> <<if $lbody is true>> <<set $pussypart to "naked pussy">> <</if>> <<if $panties is 1 and $pants is 0>> <<set $pussypart to "panties">> <</if>> <<if $pants is 1>> <<set $pussypart to "groin">> <</if>> <<if $ubody is 1>><<set $ubodypart to "sweater">><</if>> <<if $ubody is 2>><<set $ubodypart to "dress">><</if>> <<if $ubody is 3>><<set $ubodypart to "riding jacket">><</if>> <<if $panties is 1>><<set $pantiespart to "panties">><</if>> <<if $panties is 2>><<set $pantiespart to "thongs">><</if>> <<if $w_wear isnot "naked">><<set $w_naked to false>><</if>> <<unset $wifesedcheck>> /* INV 49 ENDS BELOW */ <</if>> <</nobr>><<nobr>> <<set $crew to 0>> <<if $cslot1 gte 1>><<set $crew+=1>><<if $cslot1 is 50>><<set _wifey to true>> <</if>><</if>> <<if $cslot2 gte 1>><<set $crew+=1>><<if $cslot2 is 50>><<set _wifey to true>><</if>><</if>> <<if $cslot3 gte 1>><<set $crew+=1>><<if $cslot3 is 50>><<set _wifey to true>><</if>><</if>> <<if $cslot4 gte 1>><<set $crew+=1>><<if $cslot4 is 50>><<set _wifey to true>><</if>><</if>> <<if $crew is 1>><<set $crewword to "You and your partner">><</if>> <<if $crew gte 2 or _mercactive is true>><<set $crewword to "You and your crew">><</if>> <<if $crew is 0>><<set $crewword to "You">><</if>> <</nobr>><<nobr>> <<if $action6>> <<include SedRules>> <<if $event is 10>> <b>You:</b> // <<if $descroll2 is 1>>Get all of your clothes off! I want your ass completely naked!<</if>> <<if $descroll2 is 2>><<if $age gte 19>>Get naked! Come on!<<else>>I want that sweet, teenage ass of yours completely naked! Take your clothes off!<</if>><</if>> <<if $descroll2 is 3>>I want you naked! There shouldn't be a single thread <<if $body gte 2>>on your body<<else>>on that cute little body of yours!<</if>>! <</if>> <<if $descroll2 is 4>>Get undressed! Now! I wanna thoroughly inspect my property.<</if>> <<if $descroll2 is 5>>Lose that stuff. I want <<if $age gte 20>>you<<else>>your teenage tits bouncing around<</if>> naked! Come on!<</if>> // <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>Your obedient <<if $wsex gte 1>>wife<<else>>slave<</if>> reacts instantly and removes all of her clothes. <</if>> <<if $descroll is 2>>There’s no hesitation as your <<if $wsex gte 1>>wife<<else>>slave<</if>> starts to strip her garments.<</if>> <<if $descroll is 3>>The girl listens to your command without any hesitation and immediately sheds her clothes. <</if>> <<if $descroll gte 4>>The girl <<if $likesadist gte 40>>seems to shiver from arousal and looks at you with a suggestive gaze<<else>>shivers and hesitates for a moment<</if>> before removing her clothes.<</if>> <br><br> $girlname is now completely naked. <<set $ubody to 0>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <<if $descroll gte 4 and $willpower gte 20>><br><br>Her ''WILLPOWER'' has decreased!<<set $willpower-=1>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <<set $getnaked to true>> <<set $humiliation+=1>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 29 and $likesadist lte 39>> <<if $descroll lte 2>><<set $event to 11>><</if>> <<if $descroll is 1>>The girl reacts with horror as the humiliating command sinks in, but instead of obeying, she looks at you with pleading eyes: <</if>> <<if $descroll is 2>>The girl’s face fills up with fear in response to your humiliating command. She shakes her head and looks at you with pleading eyes:<</if>> <<if $descroll is 3>>Your command terrifies the girl, who begins to <<if $arousal lte 1>>sob and shiver from fear<<else>>shiver from both fear and excitement<</if>>. But she understands that there's little to do about it and starts removing her clothes, slowly and hesitantly. <</if>> <<if $descroll gte 4>>$girlname freezes as your dominant words strike her right down to her soul. The <<if $arousal lte 0>>sobbing<</if>> girl gives in after a moment of hesitation and starts to undress. <</if>> <<if $event is 11>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Please, do I really have to? It doesn’t feel right!<</if>> <<if $descroll2 is 2>>No please, I don’t want you to… to rape me! I beg you! <<if $body is 1 and $masterage gte 40>>I'm just a young girl and you're an old man… This is so wrong!<</if>><</if>> <<if $descroll2 is 3>>This isn’t right, please $callname… Please stop talking to me like that.<</if>> <<if $descroll2 is 4>>What are you trying to do? What do you want to do with me? Please, just… Can’t we do something else?<</if>> <<if $descroll2 is 5>>Please, I… I don’t want to! I beg you! Are you… are you going to rape me?<</if>> // <<set $arousal-=1>> <</if>> <<if $descroll gte 3>> <br><br> $girlname is now completely naked. <<set $ubody to 0>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <<set $getnaked to true>> <</if>> <<if $descroll gte 4 and $willpower gte 14>> <br><br>Her ''WILLPOWER'' has decreased!<<set $willpower-=1>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <<set $humiliation+=3>> <<set $masterlove-=4>> <<set $stampoints-=1>> <<if $traitjaded lte 5>><<set $happiness-=5>><<else>><<set $happiness-=2>><</if>> <<set $scarefactor+=1>> <<set $arousal-=1>> <</if>> <<if $chance lte 0 and $willpower gte 30 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll is 1>>The girl looks at you with both fear and resentment. She’s obviously not going to follow your orders.<</if>> <<if $descroll is 2>>The girl shakes her head and gives you an angry look.<</if>> <<if $descroll is 3>>The girl crosses her arms in an obvious display of disobedience.<</if>> <<if $descroll gte 4>>The girl doesn’t know whether to laugh or display fear; but she’s obviously not going to obey any of your commands right now.<</if>> <br><br> <<if $arousal lte 2 and $masterlove lte 59>> <b>$girlname:</b> // <<if $descroll2 is 1>>No… Please, don’t ask me to do that again! Ever.<</if>> <<if $descroll2 is 2>>I… I… refuse! I don’t like it when you talk to me like that!<</if>> <<if $descroll2 is 3>><<if $masterlove gte 10>>You don’t have to sound so rude. That attitude will never get a woman to take her clothes off!<<else>>Fuck you asshole! You don’t own me!<</if>><</if>> <<if $descroll2 is 4>>You gotta be kidding me? Please… No, I refuse!<</if>> <<if $descroll2 is 5>>No… No way I’m gonna do that just because you command me!<</if>> // <<set $masterlove-=2>> <<if $traitjaded lte 5>><<set $happiness-=2>><<else>><<set $happiness-=1>><</if>> <<set $scarefactor+=1>> <</if>> <<if $arousal gte 3 or $masterlove gte 60>> <b>$girlname:</b> // <<if $descroll2 is 1>>You’re rushing it! Please, let’s just take it slow, okay?<</if>> <<if $descroll2 is 2>>No… Not yet! Can’t we… just cuddle instead?<</if>> <<if $descroll2 is 3>>I… I don’t like it when you talk to me in that tone.<</if>> <<if $descroll2 is 4>>You’re moving too fast! Let’s cuddle some more first, okay?<</if>> <<if $descroll2 is 5>>I don’t like that attitude… It’s a real turn-off!<</if>> // <</if>> <<set $masterlove-=2>> <<set $humiliation+=1>> <<set $stress+=1>> <<set $event to 13>> <br><br> $girlname refuses to remove her clothes. Her ''Affection (-2)'' toward you has decreased! <</if>> <<if $chance lte 0 and $willpower gte 40 and $likesadist lte 39>> <<if $descroll is 1>>The <<if $body lte 1>>little<</if>> girl takes a few steps back and looks at you with anger and discontent.<</if>> <<if $descroll is 2>>Your words lack sufficient impact, and the girl can easily shake them off. She gives you an overconfident grin while saying: <</if>> <<if $descroll is 3>>You fail to dominate the girl, who interrupts your attempt at scolding her with an even more powerful set of words:<</if>> <<if $descroll gte 4>>The girl just laughs and looks at you with pity and resentment. She answers you in a contemptuous tone:<</if>> <br><br> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll2 is 1>>You’re pathetic! <<if $masterage gte 46>>An old perv,<<else>>A fucking lunatic<</if>> that can’t get laid! Just leave me alone, okay!<</if>> <<if $descroll2 is 2>>You’re just <<if $masterage gte 46>>an old creep<<else>>a fucking nobody<</if>> and you’ll never have power over me!<</if>> <<if $descroll2 is 3>>Just leave me the fuck alone, okay, asshole!<</if>> <<if $descroll2 is 4>>You… You’re such a fucking asshole, and I’ll never… OBEY you or become your fucking sex slave. You hear that?<</if>> <<if $descroll2 is 5>>I’ll never do as you say. Fucking perv! Just leave me alone!<</if>> // <</if>> <<if $masterlove gte 10>> <b>$girlname:</b> // <<if $descroll2 is 1>>Nope, ain't gonna happen! You’ll have to visit Furry’s if you’re gonna pull that shit on a girl…<</if>> <<if $descroll2 is 2>>You really don’t fucking know how to treat a girl, do you? Just… No, just get out of my face!<</if>> <<if $descroll2 is 3>>You’re really awkward! Do you think I wanna fuck with you now, after you said that shit?<</if>> <<if $descroll2 is 4>><<if $girlid isnot 2>>Stop it! Just leave me alone, please!<<else>>What's this? Haha, I've had many men on the streets begging for me to strip. If you're not careful, I'll give your balls a good stomping with my boot!<</if>><</if>> <<if $descroll2 is 5>>You’re really creepy… That shit won’t work on this girl! Better learn that!<</if>> // <</if>> <<set $masterlove-=8>> <<set $humiliation+=1>> <<set $stress+=1>> <<set $scarefactor+=2>> <<set $arousal-=4>> <<set $refuse6 to true>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<if $descroll is 1>>The girl becomes overly excited as you sound just dominating enough to arouse her. She starts to undress with shivering hands…<<set $arousal+=2>><<set $likesadist+=1>><</if>> <<if $descroll is 2>>The girl actually takes her clothes off, either out of fear or because of an embarrassing arousal, and positions her naked body just a few feet away from you.<</if>> <<if $descroll is 3>> There’s something in your voice that forces $girlname to obey. She slowly takes her clothes off and positions her shivering body, which's now completely nude, just a few yards away from you. The girl isn’t shy; she’s just standing there and doesn't even attempt to cover her body's more private parts. <<set $arousal+=2>><<set $likesadist+=1>> <</if>> <<if $descroll gte 4>>You notice a strained expression of fear running through the girl’s face. And after letting out a troublesome sigh, she actually starts to undress.<</if>> <br><br> $girlname is now completely naked. <<set $ubody to 0>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <<if $willpower gte 10 and $descroll is 3>><br><br>Her ''WILLPOWER (-1)'' has decreased!<</if>> <<if $afraid lte 4>> <br><br> You have increased $girlnames ''Fear (+1)''! <<set $afraid+=1>> <</if>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <<if $willpower gte 10 and $descroll is 3>><<set $willpower-=1>><</if>> <<set $getnaked to true>> <<set $masterlove-=1>> <<set $humiliation+=4>> <<set $stampoints-=1>> <<set $arousal-=1>> <</if>> /* event is 10 ends below */ <</if>> <<if $event is 12>> <b>You:</b> // <<if $descroll2 is 1>>Your master wants your ass ready to take whenever I want to use it! Get naked now or fucking face the consequences!<</if>> <<if $descroll2 is 2>>I won’t ask you again, <<if $wsex gte 1>>wife<<else>>slave<</if>>. Get your ass naked!<</if>> <<if $descroll2 is 3>>I’ll punish you severely if you don’t obey. Now I’ll ask you again. Get your clothes off. Immediately!<</if>> <<if $descroll2 is 4>>You want me to rip your clothes off instead? Get your butt naked, <<if $wsex gte 1>>wife<<else>>slave<</if>>! Or face the consequences!<</if>> <<if $descroll2 is 5>>I am your owner, and your body belongs to me. Now get naked, or you’ll be sorry.<</if>> // <br><br> <<if $descroll is 1>>Your determination overwhelms the girl who finally complies and starts to remove her clothes.<</if>> <<if $descroll is 2>> Your words are enough to startle the girl, and she starts to remove her clothes while shivering from despair and resignation. <</if>> <<if $descroll is 3>> The girl twitches in fear and becomes overwhelmed by your masculine dominance. She complies and starts to undress. <</if>> <<if $descroll gte 4>>Your booming words overwhelm the girl, and she takes a few steps back from the unexpected flash of dominance. However, the fear of repercussions becomes too great, causing her to slowly undress.<</if>> <br><br> $girlname is now completely naked. <<set $ubody to 0>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <br><br> Her ''Affection (-6)'' toward you has significantly decreased! <<if $descroll4 gte 4 and $willpower gte 10>><br><br>The girl’s ''WILLPOWER'' has decreased!<<set $willpower-=1>><<if $traitsub gte 50>><<set $willpower-=1>><</if>> <</if>> <<set $masterlove-=6>> <<if $traitjaded lte 5>><<set $happiness-=3>><<else>><<set $happiness-=1>><</if>> <<set $scarefactor+=1>> <<set $stampoints-=1>> <<set $event to 0>> <</if>> <<if $event is 14>> <b>You:</b> // <<if $descroll2 is 1>>That attitude’s gonna earn you some new lashes. If you don’t get those fucking clothes off right away!<</if>> <<if $descroll2 is 2>>Hey <<if $body is 1>>little<</if>> princess, I’m your fucking master and you’re gonna do as I tell you! Get that cute butt of yours naked and ready, or you’ll be fucking sorry!<</if>> <<if $descroll2 is 3>>I wanna see that <<if $age lte 18>>young<</if>> body stripped right away! Don’t mess with me, or you’ll be sorry!<</if>> <<if $descroll2 is 4>>That sweet <<if $body lte 2>>little<</if>> mouth of yours needs a good washin'! I‘m gonna cleanse it with my cum if you don’t get naked right away!<</if>> <<if $descroll2 is 5>>Don’t disobey me again! Do you wanna spend the night getting lashed by my belt? I can make it happen if you don’t fucking do as I tell you!<</if>> <br><br> // <<if $chance gte 1>> <<if $descroll is 1>>The girl begins to sob and yelp as your words have their desired effect on her. She starts to undress with hurried motions and stands exposed in front of you after less than 15 seconds. <</if>> <<if $descroll is 2>>The girl backs away, overwhelmed by fear and anxiety. She starts to undress while asking for your forgiveness: <</if>> <<if $descroll is 3>>The girl cannot withstand your dominating stare and avoids your glare. Eyes downcast, she starts to undress while begging for your forgiveness:<</if>> <<if $descroll gte 4>>The girl understands that she’s treading on thin ice and immediately starts to undress. <</if>> <<if $descroll gte 2>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>I… I’m so sorry… I’ll get on it right away. Please, don’t just hurt me!<</if>> <<if $descroll2 is 2>>Okay, okay, I get it. I get it! I’m really sorry if I’ve upset you! <</if>> <<if $descroll2 is 3>>I’m sorry, $callname, I’ll do it. I’ll do as you say!<</if>> <<if $descroll2 is 4>>I… I’m sorry if I’ve offended you. I need to learn how to show you more respect…<</if>> <<if $descroll2 is 5>>Please, I’ll do it, just don’t hurt me! I’m sorry if I’ve offended you… <</if>> // <</if>> <br><br> $girlname is now completely naked. <<set $ubody to 0>> <<set $bra to 0>> <<set $panties to 0>> <<set $pants to 0>> <br><br> <<if $descroll2 is 5>>Her ''WILLPOWER (-2)'' and her ''Affection (-3)'' toward you have decreased!<</if>> <<if $afraid lte 6>> <br><br> You have managed to increase $girlnames ''Fear (+1)''! <<set $afraid+=1>> <</if>> <<if $descroll2 is 5 and $willpower gte 20>><<set $willpower-=2>><</if>> <<set $getnaked to true>> <<set $humiliation+=4>> <<set $stampoints-=1>> <<set $masterlove-=3>> <<if $traitjaded lte 5>><<set $happiness-=3>><<else>><<set $happiness-=1>><</if>> <<set $scarefactor+=1>> <</if>> <<if $chance lte 0>> <<if $descroll is 1>>The girl remains unaffected, looking at you with even more resentment than before. You’ve obviously failed to dominate her.<</if>> <<if $descroll is 2>>Your words sound hollow and fail to affect the girl, who remains defiant.<</if>> <<if $descroll is 3>>You fail to crush $girlnames disobedience. She remains in her defiant posture and looks at you with even more resentment than before.<</if>> <<if $descroll gte 4>>The girl starts to shiver from a mix of anger and fear. She still resists your commands, however, and will not agree to get naked in front of you!<</if>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>You’re such a loser! Don’t try to scare me like that again!<</if>> <<if $descroll2 is 2>>You’re really lame, you know that? Just leave me alone, okay!<</if>> <<if $descroll2 is 3>>Leave me alone, please! You’re not scaring me, loser!<</if>> <<if $descroll2 is 4>>Just get off my face, asshole! I won’t listen to you!<</if>> <<if $descroll2 is 5>>You’re really pathetic! Just leave me alone, okay?<</if>> // <br><br> <b>//You cannot continue to threat or persuade $girlname with words! She will not agree to your commands. Her WILLPOWER is still too high.//</b> <<set $refuse6 to true>> <<set $arousal-=3>> <<set $masterlove-=6>> <<if $traitjaded lte 5>><<set $happiness-=3>><<else>><<set $happiness-=1>><</if>> <<set $scarefactor+=2>> <<set $humiliation+=3>> <<set $stress+=2>> <</if>> <<set $event to 0>> <<set $aggroround to 0>> <<set $talkround to 0>> <</if>> <<if $event is 20>> <b>You:</b> // <<if $descroll2 is 1>>Turn around, bend over and spread your butt for me. I wanna inspect your little hiney! <</if>> <<if $descroll2 is 2>>Now I wanna see and inspect some <<if $age lte 18>>teenage<<else>>sweet<</if>> ass. Turn around and spread your <<if $body lte 3>>little<</if>> butt for me! <</if>> <<if $descroll2 is 3>>Bend over <<if $wsex gte 1>>wife<<else>>slave<</if>>, and spread those asscheeks for me!<</if>> <<if $descroll2 is 4>>Turn around and open your buttocks! I’m gonna look at your ass!<</if>> <<if $descroll2 is 5>>Now that you’re naked, I want you to turn around and bend over for me. Make sure you spread those sweet buttocks of yours, I wanna look at some ass!<</if>> // <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>Your undressed <<if $body lte 2>>little<</if>> <<if $wsex gte 1>>wife<<else>>slave<</if>> turns around immediately and bends over.<</if>> <<if $descroll is 2>>There’s no hesitation as the girl turns around and sticks her ass out really good. <<if $body lte 1 and $analxp lte 20 and $analwear lte 14>>It's tiny and tight, obviously still unabused by her master's cock.<</if>><</if>> <<if $descroll is 3>>The girl turns around and bends over <<if $likesadist lte 39>>after a long, agonizing sigh<<else>>after taking a few breaths of almost uncontrollable arousal<</if>>.<</if>> <<if $descroll gte 4>>The embarrassed and naked girl accepts that you’re about to humiliate her even more as she turns around and bends over, while touching herself in a suggestive way.<</if>> <br><br> <<if $descroll2 is 1>>She then spreads her buttocks apart and reveals every crevice of her anal and vaginal cavity to you.<</if>> <<if $descroll2 is 2>>She then uses her hands to pull her <<if $body lte 2>>small<</if>> buttocks apart, revealing a well-lubricated anus and the slit of a juicy, pinkish pussy.<</if>> <<if $descroll2 is 3>>She then spreads her buttocks apart, using both of her hands, allowing you to inspect every small crevice of her anus and pussy.<</if>> <<if $descroll2 gte 4>>She then exposes her anus and pussy in front of you by pulling one of her butt-cheeks to the side with her hand.<</if>> <<if $descroll2 lte 3>> <br><br> <b>$girlname:</b> // <<if $descroll4 is 1>>I’m ready for you, $callname.<</if>> <<if $descroll4 is 2>>You like your <<if $wsex gte 1>>wife's<<else>>slave's<</if>> ass, $callname?<</if>> <<if $descroll4 is 3>>Do you want to… fuck my little ass, $callname?<</if>> <<if $descroll4 is 4>>Am I pleasing to you, $callname? <<if $body lte 2>>You like my tight little ass?<</if>><</if>> <<if $descroll4 is 5>>Do you like my pussy, master?<</if>> // <</if>> <br><br> <<set $pic to 74>> <</if>> <<if $chance lte 0 and $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll is 1>>The girl shakes her head. She’s not interested in your proposal and refuses to obey!<</if>> <<if $descroll is 2>>There girl looks at you in terror but refuses to obey. Her anger over the lewd command is obviously greater than her fright.<</if>> <<if $descroll is 3>>The naked girl doesn’t know what to do at first. But your lewdness summons an anger inside her that ultimately causes her to launch into protest:<</if>> <<if $descroll gte 4>>$girlname becomes nauseous as you overwhelm her with your despicable proposal. She shakes her head and backs away while shouting:<</if>> <br><br> <b>$girlname:</b> // <<if $descroll4 is 1>>No, I refuse. Please! Stop tormenting me. I’m not your fuck-toy!<</if>> <<if $descroll4 is 2>>You <<if $masterage gte 46>>old<<else>>sick<</if>> perv! I’ll never do that!<</if>> <<if $descroll4 is 3>>Please, no. I’m not a fuck-toy. I… You must respect that!<</if>> <<if $descroll4 is 4>>Are you serious? I’m not your cattle. Please, just leave me alone!<</if>> <<if $descroll4 is 5>>You can’t be serious. I beg you. Don’t do this to me!<</if>> // <<set $event to 21>> <<set $masterlove-=2>> <<set $scarefactor+=2>> <<set $humiliation+=1>> <<set $arousal-=2>> <</if>> <<if $chance lte 0 and $willpower gte 40 and $likesadist lte 39>> <<if $descroll is 1>>The girl looks at you with defiance and dismay.<</if>> <<if $descroll is 2>>The girl gasps in shock at the lewdness of your command.<</if>> <<if $descroll is 3>>The butt-naked girl backs away and looks at you with anger and resentment.<</if>> <<if $descroll gte 4>>Your lewdness shocks the girl but she's courageous enough to laugh in response to your command. She utters in a defying voice:<</if>> <br><br> <<if $masterlove lte 9>> <b>$girlname:</b> // <<if $descroll4 is 1>>Haha. Pathetic! I won’t let you treat me like some piece of fuck-meat! This ends now!<</if>> <<if $descroll4 is 2>>Shut the fuck up! I’ll never do something like that, not in front of you!<</if>> <<if $descroll4 is 3>>Haha! You can’t be fucking serious, you <<if $masterage gte 46>>old<<else>>sick<</if>> perv! Leave me alone!<</if>> <<if $descroll4 is 4>>Fucking loser. I’ll never do something so humiliating like that. Who do you think you are?<</if>> <<if $descroll4 is 5>>I regret ever getting my butt naked for you! This is over!<</if>> // <</if>> <<if $masterlove gte 10>> <b>$girlname:</b> // <<if $descroll4 is 1>>You’re really kinky! Haha, no, I won’t do it. It’s too much!<</if>> <<if $descroll4 is 2>>Haha! That’s a little too much for me, okay? <</if>> <<if $descroll4 is 3>>Hey, this is going too far. Then what? You just gonna fuck my ass? Spank me? I’m not up for that right now.<</if>> <<if $descroll4 is 4>>Haha! Hey, you just want an excuse to butt-fuck me. Not gonna happen, mister!<</if>> <<if $descroll4 is 5>>What? Haha, no. That’s just… No, this doesn’t feel right. I won’t let you humiliate me like that.<</if>> // <</if>> <br><br> <b>//$girlname refuses! Threats cannot affect her WILLPOWER. It's still too high! //</b> <<set $refuse6 to true>> <<set $masterlove-=4>> <<set $scarefactor+=2>> <<set $humiliation+=1>> <<set $happiness-=1>> <<set $arousal-=3>> <</if>> <<if $chance gte 1 and $willpower gte 1 and $likesadist lte 39>> <<set $pic to 74>> <<if $descroll is 1>>The girl is either awkwardly aroused or too afraid to object. She turns her naked body around, bends over, and spreads her buttocks wide open in front of you. Her anus and pussy are now completely exposed, and you're able to appreciate the entirety of $girlnames fuck-holes.<<set $arousal+=2>><</if>> <<if $descroll is 2>>You notice a spark of something submissively arousing in the girl’s eyes as your dominating words sink in. She turns around, bends over, and spreads her buttocks apart without hesitation. It's obvious that by her reaction she is agreeable, and her body almost begs you to continue degrading her.<<set $arousal+=3>><<set $likesadist+=2>><</if>> <<if $descroll is 3>>Fear and terror saturates $girlnames face as your words sink in. She has no other choice than to turn over and do as you say. A few seconds after you've issued your command, the girl, trembling with nervousness, pulls away her two butt-cheeks and reveal a pair of pinkish holes.<</if>> <<if $descroll gte 4>> A mix of fear and submissiveness saturates the girl as your words sink in, but she complies and bends over. However, $girlname needs to take a firm hold around her buttocks to make you pleased with her exposure, and you demand an almost painful butt-spreading before the girl's beautiful body crevasses open themselves in a satisfying way. <</if>> <br><br> <<if $descroll lte 2>> <b>$girlname:</b> // <<if $descroll4 is 1>>Please… be gentle…<</if>> <<if $descroll4 is 2>>You… (sigh) You like… what you see?<</if>> <<if $descroll4 is 3>>Mmh…. You like what you see? Is this enough?<</if>> <<if $descroll4 is 4>>Is this good enough? Aoow… (whispering) please… fuck me hard… take me in the ass… <<set $specialsex to true>><</if>> <<if $descroll4 is 5>>This feels so embarrassing… but also so… nice… mmmh…<</if>> // <</if>> <<if $descroll gte 3>> <b>$girlname:</b> // <<if $descroll4 is 1>>Please… I… Don’t hurt me, okay? You… You have to promise that!<</if>> <<if $descroll4 is 2>>I’m really uncomfortable. Please, just take a quick look… It's really embarrassing!<</if>> <<if $descroll4 is 3>>Are you satisfied? Please, I beg you, this is really awkward.<</if>> <<if $descroll4 is 4>>Mmh… Oww… (frowning) I… This doesn’t feel right. I feel so embarrassed.<</if>> <<if $descroll4 is 5>>This feels really wrong. Please, sir, are you done? I'm really embarrassed.<</if>> // <</if>> <</if>> <</if>> <<if $event is 22>> <b>You:</b> // <<if $descroll2 is 1>>I said bend the fuck over and spread that butt open! You’ll be fucking sorry if you don’t do as I say!<</if>> <<if $descroll2 is 2>>I’ll tie you up then and whip that disobedient <<if $age lte 19>>teenage<</if>> ass of yours! You want that? You’ll get it if you don’t bend over right fucking now! <</if>> <<if $descroll2 is 3>>I’ll make you beg me to fuck your <<if $age lte 19>>teenage<</if>> ass if you don’t do as I say… Right now! You want me to fetch my belt? I can do that right away! <<if $ownwhipstick is true>>Or the whip? Would you like to get lashed by my cane?<</if>><</if>> <<if $descroll2 is 4>>You have to learn how to obey! I’ll whip you really fucking hard next time you refuse me! Now, bend the fuck over!<</if>> <<if $descroll2 is 5>>If you don’t do as I say, I'll whip you so hard that you'll be beggin' me to fuck you! You want that? You want me to tie you up like a real fuck-toy?<</if>> // <br><br> <<if $chance gte 1>> <<if $descroll is 1>>Your words succeed in dominating the girl, who starts to whimper. She turns around, bends over, and reluctantly opens her ass, making you able to see every crease of her anal and vaginal cavity.<</if>> <<if $descroll is 2>>Your dominance completely overwhelms the girl, who quickly caves in to her master's will. She begs for mercy as she turns around and opens her buttocks for you:<</if>> <<if $descroll is 3>>The girl surrenders and starts to sob as your dominating presence completely overwhelms her. She turns around, bends over, and opens her butt in front of you.<</if>> <<if $descroll gte 4>>The girl quickly surrenders, turns around, bends over, and spreads her buttocks wide apart. You notice how her hands are trembling from fear and regret for ever having opposed you.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll4 is 1>>Please… (sob). Please, I beg you, don’t rape me… <<if $body lte 1>>I’m too young, my body won’t be able to take it!<</if>><</if>> <<if $descroll4 is 2>>(Sobbing) Please, don’t rape me in the ass. I beg you, take my pussy if you’re gonna fuck me… Take me in the pussy, please. <<set $specialpussysex to true>><</if>> <<if $descroll4 is 3>>(Sobbing) What… what are you gonna do to me?<</if>> <<if $descroll4 is 4>>I’m so scared, $callname. Please, don’t hurt me! Sorry for everything, I didn’t mean to offend you!<</if>> <<if $descroll4 is 5>>I’m… (sobbing) I’m really sorry if I’ve offended you! Please forgive me!<</if>> // <br><br> <<if $descroll4 is 5>>$girlnames ''WILLPOWER (<<if $traitsub lte 49>>-2<<else>>-3<</if>>)'' has decreased!<</if>> <<if $afraid lte 6>> <br><br> You have also increased $girlnames ''Fear (+1)''! <<set $afraid+=1>> <</if>> <<if $traitsub gte 50>><<set $willpower-=1>><</if>> <<set $humiliation+=4>> <<if $descroll4 is 5 and $willpower gte 20>><<set $willpower-=2>><</if>> <<set $masterlove-=2>> <<if $traitjaded lte 5>><<set $happiness-=5>><<else>><<set $happiness-=2>><</if>> <<set $stress+=1>> <<set $stampoints-=1>> <<set $arousal-=1>> <</if>> <<if $chance lte 0>> <<if $descroll is 1>>The girl is on the border of breaking but succeeds in withstanding your attempt at dominating her.<</if>> <<if $descroll is 2>>You cannot break the girl’s willpower. She continues to be disobedient. <</if>> <<if $descroll is 3>>You’re not able to scare the girl into submission. She stares at you with a defiant look and says aloud:<</if>> <<if $descroll gte 4>>The girl is unyielding and refuses to take the humiliation you have thrust upon her.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll4 is 1>>I WON’T DO IT! Is that too hard to understand?<</if>> <<if $descroll4 is 2>>Stop it! Just fucking leave me alone!<</if>> <<if $descroll4 is 3>>You’re just a pathetic loser! Stop telling me what to do!<</if>> <<if $descroll4 is 4>>I fucking hate you! Leave me alone!<</if>> <<if $descroll4 is 5>>You’re just a sad, little man, that’s never gonna get laid!<</if>> // <<set $masterlove-=9>> <<if $traitjaded lte 5>><<set $happiness-=3>><<else>><<set $happiness-=1>><</if>> <<set $scarefactor+=2>> <<set $willpower+=1>> <<set $humiliation+=1>> <<set $stress+=2>> <<set $arousal-=2>> <</if>> <</if>> /* action6 ends below */ <<set $aggroround to 0>> <<set $talkround to 0>> <</if>> <</nobr>><<nobr>> <<set $girlname = "Juno">> <<set $girlnames = "Juno's">> <<set $last to "Rowena">> <<set $girlid to 4>> <<set $ownjuno to 1>> <<set $daysa to 0>> <<set $agedays to 311>> <<set $kind = 40>> <<set $discipline = 20>> <<set $av_int = 45>> <<set $av_dex = 60>> <<set $av_aca = 10>> <<set $av_tech = 25>> <<set $av_med = 20>> <<set $av_melee = 20>> <<set $av_ranged = 25>> <<set $av_domestic = 10>> <<set $av_dancing = 20>> <<set $av_per = 20>> <<set $av_acro = 20>> <<set $av_garden = 25>> <<set $av_survival = 35>> <<set $av_str = 30>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 40>> <<set $beauty = 60>> <<set $charisma = 50>> <<set $hygiene = 50>> <<set $hunger = 10>> <<set $stress = 3>> <<if $action10b isnot true>> <<set $masterlove = 45>> <<set $willpower = 35>> <<set $happiness = 30>> <</if>> <<if $action10b is true>> <<set $masterlove = 17>> <<set $willpower = 30>> <<set $happiness = 20>> <</if>> <<set $likeanal = 5>> <<set $likepussy = 20>> <<set $likeoral = 8>> <<set $likesadist = 0>> <<set $body = 3>> <<set $age = 22>> <<set $aw = 55>> <<set $ah = 170>> <<set $analxp = 5>> <<set $pussyxp = 22>> <<set $oralxp = 5>> <<set $kissingxp = 12>> <<set $hastasted = 0>> <<set $analwear = 10>> <<set $pussywear = 35>> <<set $oralwear = 15>> <<set $nipplewear = 10>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $scarefactor to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>> <<set $noclick to true>> [img[$imgpath + "Butt/term.jpg"]] <div class="keypadholder"> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/1.png"][Scaving][$key to 1, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/2.png"][Scaving][$key to 2, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/3.png"][Scaving][$key to 3, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/4.png"][Scaving][$key to 4, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/5.png"][Scaving][$key to 5, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/6.png"][Scaving][$key to 6, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/7.png"][Scaving][$key to 7, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/8.png"][Scaving][$key to 8, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/9.png"][Scaving][$key to 9, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/0.png"][Scaving][$key to 0, $keypadbutt to true]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> </div> </div> <div class="enterholder"> [img[$imgpath + "Butt/padtext.png"]] <br> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/enter.png"][Scaving][$key to 99, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/esc.png"][Scaving][$key to -2, $keypadbutt to true]] </div> <div> </div> <</nobr>><<nobr>> <<if $string1 is -1 and $key gte 0 and $key lte 9>> <<set $string1=$key>> <<set $key=-1>> <</if>> <<if $string2 is -1 and $key gte 0 and $key lte 9>> <<set $string2=$key>> <<set $key=-1>> <</if>> <<if $string3 is -1 and $key gte 0 and $key lte 9>> <<set $string3=$key>> <<set $key=-1>> <</if>> <<if $string4 is -1 and $key gte 0 and $key lte 9>> <<set $string4=$key>> <<set $key=-1>> <</if>> <<if $key is -2>> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <</if>> <<if $key is 99>> <<set $execute to true>> <</if>> <</nobr>> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENT TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 4 and $string2 is 4 and $string3 is 1 and $string4 is 1>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set _opendoor to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> <<nobr>><div id="borderwrapem"><div id="introwrapper"> <<if $round is 0>> <<set $action1 to false>> <<set $action2 to false>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action7 to false>> <<set $action8 to false>> <<set $action9 to false>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> <<set $action14 to false>> <<set $action15 to false>> <</if>> <<set $event1b to true>> <<set $event4 to true>> <<set $event7 to true>> <center><h2>- CHARACTER CREATION - </h2></center> <div class="row"> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vdsmalltex"><br></div> <div class="vdsmalltex"><br></div> <br><br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> </div> <div class="introbox"> <center>''Select THREE //traits// that distinguish your character.''</center> <br> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''FORTIFIED''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>STRENGTH +15</li> <li>Melee combat +5</li> </ul> <<if $action1 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action1 to true, $round+=1]]</div><</if>> <<if $action1 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action1 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''ATTRACTIVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Charm +20</li> <li>Manipulate +5</li> </ul> <<if $action2 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action2 to true, $round+=1]]</div><</if>> <<if $action2 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action2 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''CRAFTER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Blacksmithing +15</li> <li>Artisan +15</li> </ul> <<if $action3 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action3 to true, $round+=1]]</div><</if>> <<if $action3 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action3 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''WILD BORN''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Survival +15</li> <li>DEXTERITY +3</li> </ul> <<if $action10 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action10 to true, $round+=1]]</div><</if>> <<if $action10 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action10 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> <br> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''WEALTHY''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>CASH +$2,000</li> <li>+$15/day</li> </ul> <<if $action4 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action4 to true, $round+=1]]</div><</if>> <<if $action4 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action4 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MELEE MASTER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY +10</li> <li>Melee combat +18</li> </ul> <<if $action5 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action5 to true, $round+=1]]</div><</if>> <<if $action5 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action5 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''BRAINY''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>INTELLIGENCE +12</li> <li>WILLPOWER +7</li> </ul> <<if $action6 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action6 to true, $round+=1]]</div><</if>> <<if $action6 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action6 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''PISTOLEER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>+25 Chance bonus (pistols and revolvers)</li> </ul> <<if $action11 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action11 to true, $round+=1]]</div><</if>> <<if $action11 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action11 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> <br> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''SHARPSHOOTER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Start game with Rifle</li> <li>Ranged combat +15</li> </ul> <<if $action7 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action7 to true, $round+=1]]</div><</if>> <<if $action7 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action7 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''GAMBLER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Gambling +20</li> <li>Intelligence +5</li> </ul> <<if $action8 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action8 to true, $round+=1]]</div><</if>> <<if $action8 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action8 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NERD''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Academics +20</li> <li>Science +20</li> </ul> <<if $action9 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action9 to true, $round+=1]]</div><</if>> <<if $action9 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action9 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''HEALING IMPLANT''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>+100% Health and Stamina regeneration.</li> </ul> <<if $action12 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action12 to true, $round+=1]]</div><</if>> <<if $action12 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action12 is false>><p class="ulsmall">Select</p><</if>> </div> </div> </div> <div class="sidebox"> <<if $round is 3>> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br><br><br> <div class="zoom">[img[$imgpath + "Butt/arrow.png"][Phys1][$action1b to true]]</div> <</if>> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <br> <div class="ulvendor">[[Reset|CreChoise][$round to 0]]</div> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <<if $action is 15>> <<goto link 'INFO'>><<set $tutorial to 6>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</if>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <div class="row"> <div class="sidebox"> <br><br> <br><br> <br> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 7>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 7>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> <div class="smalltex"><br></div> <br><br> <br><br><br><br> <div class="vdsmalltex"><br></div> <div class="vdsmalltex"><br></div> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 8>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 8>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> <div class="smalltex"><br></div> <br><br> <br><br> <br><br> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 9>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 9>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> </div> <div class="introbox"> <br> <center><h3>- BODY TYPE - </h3></center> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY +0</li> <li>STRENGTH +0</li> </ul> <<if $event1b is false>><div class="ulsmall">[[Select|Phys][$event1b to true, $event2b to false, $event3b to false]]</div><</if>> <<if $event1b is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NIMBLE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY +5</li> <li>STRENGTH -5</li> </ul> <<if $event2b is false>><div class="ulsmall">[[Select|Phys][$event2b to true, $event1b to false, $event3b to false]]</div><</if>> <<if $event2b is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''STOCKY''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY -5</li> <li>STRENGTH +5</li> </ul> <<if $event3b is false>><div class="ulsmall">[[Select|Phys][$event3b to true, $event2b to false, $event1b to false]]</div><</if>> <<if $event3b is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="smalltex"><br></div> <center><h3>- PENIS SIZE - </h3></center> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Diameter: 1.4" (3.5 cm)</li> <li>Length: 7" (18 cm) </li> </ul> <<if $event4 is false>><div class="ulsmall">[[Select|Phys][$event4 to true, $event5 to false, $event6 to false]]</div><</if>> <<if $event4 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''IMPRESSIVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Diameter: 1.7" (4.3 cm)</li> <li>Length: 8" (20 cm)</li> </ul> <<if $event5 is false>><div class="ulsmall">[[Select|Phys][$event5 to true, $event4 to false, $event6 to false]]</div><</if>> <<if $event5 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASSIVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Diameter: 2.2" (5.6 cm)</li> <li>Length: 10.5" (27 cm) </li> </ul> <<if $event6 is false>><div class="ulsmall">[[Select|Phys][$event6 to true, $event4 to false, $event5 to false]]</div><</if>> <<if $event6 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="smalltex"><br></div> <center><h3>- CUM LOAD - </h3></center> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Load: 4 ml</li> <li>Meal count: 0.02 </li> </ul> <<if $event7 is false>><div class="ulsmall">[[Select|Phys][$event7 to true, $event8 to false, $event9 to false]]</div><</if>> <<if $event7 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''EXTREME''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Load: 15 ml</li> <li>Meal count: 0.06 </li> </ul> <<if $event8 is false>><div class="ulsmall">[[Select|Phys][$event8 to true, $event7 to false, $event9 to false]]</div><</if>> <<if $event8 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''ABNORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Load: 70 ml</li> <li>Meal count: 0.2 </li> </ul> <<if $event9 is false>><div class="ulsmall">[[Select|Phys][$event9 to true, $event7 to false, $event8 to false]]</div><</if>> <<if $event9 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> </div> <div class="sidebox"> <br><br><br><br> <br><br><br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $comesfromen isnot true>> <<if $action1b is true>> <<timed 3s>> <<if $state is 0>>[img[C:/Telsior/Pics/Butt/arrow.png][SexGood1][$round to 0]]<<else>>[img[Pics/Butt/arrow.png][SexGood][$round to 0]]<</if>> <</timed>><<set $action1b to false>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Butt/arrow.png][SexGood1][$round to 0]]<<else>>[img[Pics/Butt/arrow.png][SexGood1][$round to 0]]<</if>> <</if>> <</if>> <<if $comesfromen is true>> <<if $action1b is true>> <<timed 3s>> [img[$imgpath + "Butt/arrow.png"][Settings1][$round to 0]] <</timed>><<set $action1b to false>> <<else>> [img[$imgpath + "Butt/arrow.png"][Settings1][$round to 0]] <</if>> <</if>> </div> </div> </div> <div class="vsmalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"> </div> </div> </div> </div> </div> </div> <</nobr>><<nobr>><div id="firstwrapper"> <<if $state is 0>><<set $imgpath to "C:/Telsior/Pics/">><</if>> <<if $state is 1>><<set $imgpath to "Pics/">><</if>> <<audio "epicbutt" volume 0.8 play>> <<set $quest_nic to 0>> <<set $music to 1>> <<set $sounds to true>> <<set $noclick to true>> <<if $action2b isnot true>> <center> <p style="color:white"> <div class="logo">WARNING!</div> <h1> <br> This game contains graphic sexual themes and images<br> that are not suitable for persons under the age of 18. <br> </h1> <h3> All characters involved in sexually explicit interactions are at least 18 years old <br> and are shown participating in consensual sexual activities.<br> </h3> <h2> By clicking "I understand" below, you acknowledge that you've read <br>the disclaimer and that you are at least 18 years old.<br><br> </h2> </p> <br><br> <br><br> <div class="lighthover"> [img[$imgpath + "Butt/underbutt.png"][AbsoFirst][$action2b to true, $effect to true]] </div> <br><br> </center> <<else>> <<playlist "playlist1" loop volume 1 play>> /* <div class="fade-in2s"> <div class="white tex18px center"> <br><br><br> HIT F11 TO ENTER FULLSCREEN MODE </div> </div> */ <<unset $action2b>> <<timed 0.5s>> <<goto VeryFirst>> <</timed>> <</if>> </div> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <<if $round is 0>> <<set $action1 to false>> <<set $action2 to false>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action7 to false>> <<set $action8 to false>> <<set $action9 to false>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> <<set $action14 to false>> <<set $action15 to false>> <</if>> <center><h2>- CHARACTER CREATION - </h2></center> <div class="row"> <div class="sidebox"> <br><br><br><br><br><br><br><br><br><br><br><div class="vdsmalltex"><br></div> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> </div> <div class="introbox"> <center>''Select TWO //sexual traits// for your character.''</center> <br> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASTER OF THE TONGUE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Cunnilingus +30</li> <li>Copulation +5</li> </ul> <<if $action1 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action1 to true, $round+=1]]</div><</if>> <<if $action1 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action1 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''PUSSY PLEASER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Cunnilingus +15</li> <li>Copulation +20</li> </ul> <<if $action2 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action2 to true, $round+=1]]</div><</if>> <<if $action2 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action2 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''WORD PLEASER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Manipulate +10</li> <li>Charm +10</li> </ul> <<if $action3 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action3 to true, $round+=1]]</div><</if>> <<if $action3 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action3 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''FRIGHTENING''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Manipulate +25</li> <li>Charm -10</li> </ul> <<if $action14 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action14 to true, $round+=1]]</div><</if>> <<if $action14 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action14 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> <br> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''SWEET KISSER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Kissing +20</li> <li>Charm +5</li> </ul> <<if $action4 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action4 to true, $round+=1]]</div><</if>> <<if $action4 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action4 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''DOMINANT''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Manipulate +15</li> <li>WILLPOWER +3</li> </ul> <<if $action5 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action5 to true, $round+=1]]</div><</if>> <<if $action5 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action5 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''TRUE LOVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Charm +30</li> <li>Manipulate -10</li> </ul> <<if $action6 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action6 to true, $round+=1]]</div><</if>> <<if $action6 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action6 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''TEEN SUBDUER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>+30 Charm when interacting with teens.</li> </ul> <<if $action13 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action13 to true, $round+=1]]</div><</if>> <<if $action13 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action13 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> <br> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASTER OF THE WHIP''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Flagellation +25</li> <li>Bondage +5</li> </ul> <<if $action7 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action7 to true, $round+=1]]</div><</if>> <<if $action7 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action7 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASTER OF THE ROPES''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Bondage +25</li> <li>Flagellation +5</li> </ul> <<if $action8 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action8 to true, $round+=1]]</div><</if>> <<if $action8 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action8 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''BODY OF ADONIS''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>STRENGTH +5</li> <li>STAMINA +7</li> </ul> <<if $action9 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action9 to true, $round+=1]]</div><</if>> <<if $action9 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action9 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''AROUSER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Increased arousal chance for partner.</li> </ul> <<if $action15 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action15 to true, $round+=1]]</div><</if>> <<if $action15 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action15 is false>><p class="ulsmall">Select</p><</if>> </div> </div> </div> <div class="sidebox"> <<if $round is 2>> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br><br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $ver gte 10830>> [img[$imgpath+ "Butt/arrow.png"][AgeCho2]] <<else>> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/arrow.png][AgeCho1]] <<else>> [img[Pics/Butt/arrow.png][AgeCho1]] <</if>> <</if>> </div> <</if>> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <br> <div class="ulvendor">[[Reset|SexGood][$round to 0]]</div> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $action1 is true>> <<set $masterstrength+=15>> <<set $melee+=5>> <</if>> <<if $action2 is true>> <<set $mastercharm+=20>> <<set $manipulate+=5>> <</if>> <<if $action3 is true>> <<set $blacksmith+=15>> <<set $artisan+=15>> <</if>> <<if $action4 is true>> <<set $cash+=2000>> <<set $retainer to 1>> <</if>> <<if $action5 is true>> <<set $masterdex+=10>> <<set $melee+=18>> <</if>> <<if $action6 is true>> <<set $masterint+=12>> <<set $masterwill+=7>> <</if>> <<if $action7 is true>> <<set $ownrifle to 1>> <<set $ranged+=15>> <<set $a306 to 15>> <</if>> <<if $action8 is true>> <<set $gambling+=20>> <<set $masterint+=5>> <</if>> <<if $action9 is true>> <<set $tech+=20>> <<set $aca+=20>> <</if>> <<if $action10 is true>> <<set $survival+=15>> <<set $masterdex+=3>> <</if>> <<if $action11 is true>> <<set $pistoleer to 1>> <</if>> <<if $action12 is true>> <<set $plimp[0] to 1>> <</if>> <<if $event is 11>> <<set $masterstealth+=7>><<set $melee+=7>><<set $survival+=8>><<set $masterstealth+=12>><<set $manipulate+=7>><<set $melee+=7>> <<set $disp_under=10>> <<set $background to 11>> <</if>> <<if $event is 12>> <<set $masterstealth+=7>><<set $melee+=7>><<set $survival+=8>> <<set $masterwill+=5>><<set $manipulate+=5>><<set $tech+=3>><<set $masterstealth+=3>><<set $masterint+=5>> <<set $background to 12>> <</if>> <<if $event is 21>> <<set $melee+=7>><<set $ranged+=10>><<set $masterstrength+=5>> <<set $ranged+=7>><<set $melee+=7>><<set $survival+=5>><<set $manipulate+=5>> <<set $skyguard_disp to 10>> <<set $background to 21>> <</if>> <<if $event is 22>> <<set $melee+=7>><<set $ranged+=10>><<set $masterstrength+=5>> <<set $aca+=7>><<set $tech+=5>><<set $melee+=3>><<set $masterint+=5>><<set $ranged+=3>> <<set $background to 22>> <</if>> <<if $event is 31>> <<set $aca+=10>> <<set $tech+=7>> <<set $credit+=50>> <<set $masterint+=5>> <<set $aca+=15>><<set $credit+=250>><<set $tech+=10>><<set $masterint+=7>> <<set $background to 31>> <</if>> <<if $event is 32>> <<set $aca+=10>> <<set $tech+=7>> <<set $credit+=50>> <<set $masterint+=5>> <<set $aca+=3>><<set $tech+=3>><<set $ranged+=7>><<set $melee+=7>> <<set $background to 32>> <</if>> <<if $event is 41>> <<set $survival+=10>><<set $masterdex+=7>><<set $masterstrength+=5>> <<set $survival+=15>><<set $ranged+=7>><<set $melee+=3>><<set $masterstealth+=5>> <<set $background to 41>> <</if>> <<if $event is 42>> <<set $survival+=10>><<set $masterdex+=7>><<set $masterstrength+=5>> <<set $manipulate+=3>><<set $survival+=5>><<set $melee+=3>><<set $ranged+=3>><<set $tech+=5>> <<set $background to 42>> <</if>> <<if $event is 51>> <<set $medicine+=10>><<set $tech+=5>><<set $credit+=500>> <<set $masterint+=5>> <<set $medicine+=15>><<set $tech+=5>><<set $aca+=5>><<set $credit+=200>> <<set $background to 51>> <</if>> <<if $event is 52>> <<set $medicine+=10>><<set $tech+=5>><<set $credit+=500>> <<set $survival+=5>><<set $ranged+=10>><<set $melee+=5>><<set $manipulate+=5>> <<set $background to 52>> <</if>> <<if $cre is 1>> <<set $masterstrength+=3>> <<set $masterstamina+=5>> <<set $credit-=50>> <<set $disp_under=10>> <</if>> <<if $cre is 2>> <<set $ranged+=5>> <<set $masterdex-=5>> <<set $survival+=15>> <<set $walthire to 0>> <</if>> <<if $background is 22>><<set $walthire to 0>><</if>> <<if $cre is 3>> <<set $credit-=50>> <<set $tech+=5>> <</if>> <<if $cre is 4>> <<set $survival+=10>> <<set $masterdex-=5>> <<set $quest_mstones to 1>> <</if>> <<if $cre is 5>> <<set $manipulate+=10>> <<set $credit-=50>> <<set $masterwill-=3>> <</if>> <<if $cre is 6>> <<set $melee+=10>> <<set $masterstrength+=3>> <<set $gambling+=15>> <</if>> <<if $enstart is 1>> <<set $masterint+=12>> <<set $charm+=15>> <<set $fuckskill+=15>> <<set $bondskill+=15>> <<set $whipskill+=15>> <<set $medicine+=15>> <<set $ranged+=15>> <<set $tech+=15>> <<set $aca+=15>> <<set $survival+=15>> <<set $manipulate+=15>> <<set $melee+=15>> <<set $gambling+=15>> <</if>> <<set $action1 to false>> <<set $action2 to false>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action7 to false>> <<set $action8 to false>> <<set $action9 to false>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> <<set $action14 to false>> <<set $action15 to false>> <<unset $event>> <</nobr>><<nobr>> <<if $action1 is true>> <<set $lickskill+=30>> <<set $fuckskill+=5>> <</if>> <<if $action2 is true>> <<set $lickskill+=15>> <<set $fuckskill+=20>> <</if>> <<if $action3 is true>> <<set $manipulate+=10>> <<set $mastercharm+=10>> <</if>> <<if $action4 is true>> <<set $kisskill+=20>> <<set $mastercharm+=5>> <</if>> <<if $action5 is true>> <<set $manipulate+=15>> <<set $masterwill+=3>> <</if>> <<if $action6 is true>> <<set $mastercharm+=30>> <<set $manipulate-=10>> <</if>> <<if $action7 is true>> <<set $whipskill+=25>> <<set $bondskill+=5>> <</if>> <<if $action8 is true>> <<set $bondskill+=25>> <<set $whipskill+=5>> <</if>> <<if $action9 is true>> <<set $masterstamina+=7>> <<set $masterstrength+=5>> <</if>> <<if $action13 is true>> <<set $teeny to 1>> <</if>> <<if $action14 is true>> <<set $manipulate+=25>> <<set $mastercharm-=10>> <</if>> <<if $action15 is true>> <<set $arouser to 1>> <</if>> <<if $event1b is true>> <<set $build=2>> <</if>> <<if $event2b is true>> <<set $masterstrength-=5>> <<set $masterdex+=5>> <<set $build=1>> <</if>> <<if $event3b is true>> <<set $masterstrength+=5>> <<set $masterdex-=5>> <<set $build=3>> <</if>> <<if $event1 is true>> <<set $masterdex+=5>> <<set $masterint-=3>> <<set $masterwill-=3>> <<set $masterage to 22>> <</if>> <<if $event2 is true>> <<set $masterwill+=1>> <<set $masterint+=1>> <<set $masterdex-=1>> <<set $masterage to 35>> <</if>> <<if $event3 is true>> <<if $ver gte 10830>> <<if $masterage is 18>><<set $masterint-=3>><<set $aca-=3>><<set $masterwill-=3>><<set $masterdex+=5>><<set $masterstealth+=3>><</if>> <<if $masterage gte 38>><<set $masterint+=2>><<set $masterwill+=2>><<set $masterdex-=-1>><</if>> <<if $masterage gte 45>><<set $masterdex-=2>><<set $aca+=3>><</if>> <<if $masterage gte 58>><<set $masterdex-=3>><<set $aca+=2>><<set $tech+=5>><</if>> <<else>> <<set $masterdex-=5>> <<set $aca+=3>><<set $tech+=3>><<set $gambling+=3>><<set $survival+=3>><<set $medicine+=3>> <<set $masterage to 50>> <</if>> <</if>> <<if $event4 is true>> <<set $cock=1>> <</if>> <<if $event5 is true>> <<set $cock=2>> <</if>> <<if $event6 is true>> <<set $cock=3>> <</if>> <<if $event7 is true>> <<set $load=1>> <</if>> <<if $event8 is true>> <<set $load=2>> <</if>> <<if $event9 is true>> <<set $load=3>> <</if>> <<set $action1 to false>> <<set $action2 to false>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action7 to false>> <<set $action8 to false>> <<set $action9 to false>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> <<set $action14 to false>> <<set $action15 to false>> <<set $event1 to false>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <<set $event6 to false>> <<set $event7 to false>> <<set $event8 to false>> <<set $event9 to false>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <<if $background is 101>> <<set $masterstrength=50>> <<set $masterstamina=75>> <<set $masterdex=60>> <<set $masterwill=75>> <<set $masterint=80>> <<set $ranged=65>> <<set $melee=50>> <<set $manipulate=130>> <<set $mastercharm=130>> <<set $aca=45>> <<set $tech=35>> <<set $medicine=25>> <<set $gambling=60>> <<set $fuckskill=90>> <<set $kisskill=90>> <<set $bondskill=65>> <<set $whipskill=45>> <<set $masterage=25>> <<set $credit=2000>> <<set $cash=20000>> <</if>> <<if $background is 102>> <<set $masterstrength=65>> <<set $masterstamina=80>> <<set $masterdex=65>> <<set $masterwill=95>> <<set $masterint=130>> <<set $ranged=65>> <<set $melee=65>> <<set $manipulate=80>> <<set $mastercharm=70>> <<set $aca=130>> <<set $tech=120>> <<set $medicine=50>> <<set $gambling=40>> <<set $fuckskill=60>> <<set $kisskill=40>> <<set $bondskill=45>> <<set $whipskill=35>> <<set $masterage=38>> <<set $credit=9500>> <<set $cash=55000>> <<set $aca_disp to 550>> <<set $aca_work to 1>> <</if>> <<if $background is 103>> <<set $plimp[0] to 1>> <<set $masterstrength=95>> <<set $masterstamina=95>> <<set $masterdex=95>> <<set $masterwill=100>> <<set $masterint=95>> <<set $ranged=90>> <<set $melee=90>> <<set $manipulate=95>> <<set $mastercharm=75>> <<set $gambling=40>> <<set $aca=75>> <<set $tech=75>> <<set $medicine=65>> <<set $fuckskill=85>> <<set $kisskill=40>> <<set $bondskill=45>> <<set $whipskill=35>> <<set $masterage=32>> <<set $credit=2300>> <<set $cash=25000>> <</if>> <<if $background is 104>> <<set $plimp[0] to 2>> <<set $masterstrength=100>> <<set $masterstamina=95>> <<set $masterdex=95>> <<set $masterwill=70>> <<set $masterint=65>> <<set $ranged=110>> <<set $melee=105>> <<set $manipulate=75>> <<set $mastercharm=55>> <<set $aca=25>> <<set $tech=35>> <<set $medicine=45>> <<set $gambling=40>> <<set $survival=75>> <<set $fuckskill=85>> <<set $kisskill=40>> <<set $bondskill=45>> <<set $whipskill=35>> <<set $masterage=32>> <<set $credit=4200>> <<set $cash=30000>> <</if>> <<if $background is 105>> <<set $masterstrength=65>> <<set $masterstamina=65>> <<set $masterdex=50>> <<set $masterwill=90>> <<set $masterint=90>> <<set $ranged=75>> <<set $melee=50>> <<set $manipulate=110>> <<set $mastercharm=75>> <<set $gambling=50>> <<set $aca=25>> <<set $tech=35>> <<set $medicine=45>> <<set $survival=75>> <<set $fuckskill=75>> <<set $kisskill=40>> <<set $bondskill=45>> <<set $whipskill=40>> <<set $gambling=85>> <<set $masterage=40>> <<set $credit=20000>> <<set $cash=1100000>> <</if>> <<if $background is 106>> <<set $credit=100>> <<set $cash=-700>> <<if $cash lte 100>><<set $cash to 300>><</if>> <<set $masterage=30>> <<set $survival=45>> <<set $diff to 3>> <</if>> <div class="headsign">CHARACTER REVIEW</div> <<if $action555 isnot true>> <<if $diff is 3>> <<set $cash+=300>> <<else>> <<set $cash+=1000>> <<if $diff is 1>><<set $cash+=5000>><</if>> <</if>> <<set $action555 to true>> <</if>> <<if $action isnot 99>> <div class="toptext"> </div> <div class="row"> <div class="introbox"> <div class="skillzspec2"> <div class="row"> <div class="skillz"> <div class="skillzspec"> <div class="headsign">$pcFirstName $pcLastName <br><div class="tex10px"><br></div> <div class="tex15px">(Age: $masterage)</div> </div> <div class="tex8px"><br></div> <div class="row padd30right padd30left"> <div class="pboxes"><div class="tex15px">- Influence -</div> <div class="tex5px"><br></div> <div class="tex15px">$credit</div></div> <div class="pboxes"><div class="tex15px">- Body -</div> <div class="tex5px"><br></div> <div class="tex15px"><<if $event1b is true>>NORMAL<</if>><<if $event2b is true>>LEAN<</if>><<if $event3b is true>>STOCKY<</if>></div></div> </div> <div class="tex6px"><br></div> <div class="row padd30right padd30left"> <div class="pboxes"><div class="tex15px">- Penis Size -</div> <div class="tex5px"><br></div> <div class="tex15px"><<if $cock is 1>>NORMAL<</if>><<if $cock is 2>>LARGE<</if>><<if $cock is 3>>MASSIVE<</if>></div></div> <div class="pboxes"><div class="tex15px">- Load -</div> <div class="tex5px"><br></div> <div class="tex15px"><<if $load is 1>>NORMAL<</if>><<if $load is 2>>EXTREME<</if>><<if $load is 3>>ABNORMAL<</if>></div></div> </div> <br> <div class="headsign">ATTRIBUTES</div> <div class="row"> <div class="skillname2"> STRENGTH:<br> STAMINA:<br> DEXTERITY:<br> INTELLIGENCE:<br> WILLPOWER:<br> </div> <div class="skillwide"> $masterstrength<br> $masterstamina<br> $masterdex<br> $masterint<br> $masterwill </div> </div> </div> </div> <div class="skillz"> <div class="skillzspec"> <div class="headsign">SKILLS</div> <div class="row"> <div class="skillname2"> Academics:<br> Medicine:<br> Science:<br> Melee combat:<br> Ranged combat:<br> Stealth:<br> Survival:<br> Gambling:<br> Performance:<br> Blacksmithing:<br> Artisan:<br> Manipulate:<br> Charm:<br> Copulation:<br> Bondage:<br> Flagellation:<br> Cunnilingus:<br> Kissing:<br> </div> <div class="skillwide"> $aca<br> $medicine<br> $tech<br> $melee<br> $ranged<br> $masterstealth<br> $survival<br> $gambling<br> $performance<br> $blacksmith<br> $artisan<br> $manipulate<br> $mastercharm<br> $fuckskill<br> $bondskill<br> $whipskill<br> $lickskill<br> $kisskill<br> </div> </div> </div> </div> </div> </div> </div> </div> <br> <div class="lowbottom4 ulsmall"> <div class="row"> [[Start Over|Review][$action to 99]] [[Accept|Creation4]] </div> </div> <<else>> <br><br><br> <center> <h3> RESET CHARACTER CREATION AND START OVER? </h3> </center> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"><div class="ulvendor">[[YES|Start]]</div> </div> <div class="buttext"> <div class="ulvendor">[[NO|Review][$action to 0]]</div> </div> </div> </div> <</if>> </div> </div> <<unset $comesfromen>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <center><h2>- CHARACTER AGE - </h2></center> <br> <div class="toptext"> <br> </div> <div class="row"> <div class="sidebox"> </div> <div class="introbox"> <div class="row"> <div class="agecho"> <<if $state is 0>> [img[C:Telsior/Pics/Player/age1.jpg]] <<else>> [img[Pics/Player/age1.jpg]] <</if>> <div class="vsmalltex"><br></div> <center><b>YOUNG</b></center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>WILLPOWER -3</li> <li>INTELLIGENCE -3</li> <li>DEXTERITY +5</li> </ul> <div class="padd5"> Small bonus when persuading or seducing the opposite sex. <br><br><div class="vsmalltex"><br></div> <<if $event1 is false>><div class="ulsmall">[[Select|AgeCho][$event1 to true, $event2 to false, $event3 to false]]</div><</if>> <<if $event1 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="agecho"> <<if $state is 0>> [img[C:Telsior/Pics/Player/age2.jpg]] <<else>> [img[Pics/Player/age2.jpg]] <</if>> <div class="vsmalltex"><br></div> <center><b>PRIME</b></center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>WILLPOWER +1</li> <li>INTELLIGENCE +1</li> <li>DEXTERITY -1</li> </ul> <div class="padd5"> No special seduction bonuses or penalties applied. <br><br><div class="vsmalltex"><br></div> <<if $event2 is false>><div class="ulsmall">[[Select|AgeCho][$event2 to true, $event1 to false, $event3 to false]]</div><</if>> <<if $event2 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="agecho"> <<if $state is 0>> [img[C:Telsior/Pics/Player/age3.jpg]] <<else>> [img[Pics/Player/age3.jpg]] <</if>> <div class="vsmalltex"><br></div> <center><b>MIDDLE-AGED</b></center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>WILLPOWER +3</li> <li>Knowledge skills +3</li> <li>DEXTERITY -3</li> </ul> <div class="padd5"> Seduction and persuasion penalty when interacting with younger females. <br><br><div class="vsmalltex"><br></div> <<if $event3 is false>><div class="ulsmall">[[Select|AgeCho][$event3 to true, $event2 to false, $event1 to false]]</div><</if>> <<if $event3 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> </div> </div> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/arrow.png][Settings1]] <<else>> [img[Pics/Butt/arrow.png][Settings1]] <</if>> </div> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $tut is 1>> <div class="fade-in2s"> ''<center>Tutorial part 1: Interaction screen</center>'' <br><br> Alright, so let us go through <b>the basics</b> before you can head out and explore the world //Masters of Raana// has to offer. <br><br> This is a short tutorial that will take less than two minutes. <br><br> Right now, you're viewing an <b>Interaction</b> screen. This is the view you'll mostly see while talking to people, entering buildings, shopping at the market, out on adventures or other active stuff. </div> <</if>> <<if $tut is 2>> <<if $action1 isnot true and $action is 0>> The area below with all the buttons is the <b>Options bar</b> - a section of the <b>Interaction</b> screen that contains all possible choices for a specific scene. <br><br> Right now, you're at your new house. Notice how you're able to <b>Manage</b> certain factors in the game that you wouldn't be able to reach from other parts than your home. <br><br> The "Economy and Influence", "Manage house" and "Manage yard" buttons provide access to everything you need to start building your empire. The Economy menus give you an summary of investments, expenditures and vassals. The ''Manage buttons'' offer an easy overview of house upgrades and yard modules. <br><br> Pressing the second-last button to your right opens up the Follower menu. You'll probably use this shortcut a lot, especially when out on expeditions. You can also access this menu from the adventure map outside your home. <</if>> <<if $action is 2>> There are also many other important shortcuts that you should explore. <br><br> ''The bathroom'', for instance, is essential for keeping yourself clean (unless you play on the Sandbox difficulty). It also offers a special place for sexual activities, interesting conversations and Attribute-changing events. <br><br> The crafting section contains all necessary controls for resource management and the creation of various items. The crafting system is covered in greater detail in the Masters of Raana Wiki. <br><br> The Library contains all your ''non-skill book'' texts and is a vital source of information during certain quests and other events. <</if>> <<if $action is 3>> The training button is probably the shortcut you'll use the most. From here, you're able to read skill books, improve attributes and tune your combat prowess. <br><br> Note that any assigned followers (from the NPC Menu) will automatically join your training sessions - unless they're bonded or unconscious. <</if>> <div class="storybottom biglink center"> <<if $action is 0>> [[CONTINUE TUTORIAL|TutHome][$action to 2]] <</if>> <<if $action is 1>> [[CONTINUE TUTORIAL|TutHome][$action to 2]] <</if>> <<if $action is 2>> [[CONTINUE TUTORIAL|TutHome][$action to 3]] <</if>> <<if $action is 3>> [[CONTINUE TUTORIAL|TutHome][$tut to 3, $blinkonce to 2, $action to 0]] <</if>> </div> <</if>> <<if $tut is 1>> <div class="storybottom biglink center"> [[CONTINUE TUTORIAL|TutHome][$action to 0, $tut to 2]] </div> <</if>> <<if $tut is 3>> The section in the lower right corner is your <b>Status screen</b>. From here, you're always able to monitor your character's health, hygiene, tiredness, hunger, and sexual lust.<br><br> The icon at the top is a shortcut to your <b>Character sheet</b>. The character sheet gives a detailed rundown of your skills, status, and equipment. Click it and familiarize yourself with equipping weapons, navigating through the various tabs, and viewing your <b>Journal</b> - which we'll cover in our next session. <br><br><br><br><br><br> <div class="storybottom biglink center"> [[CONTINUE TUTORIAL|TutHome][$tut to 4]] </div> <</if>> <<if $tut is 4>> Alright, so now you know how to monitor your skills, view your general status and ready yourself for combat. <br><br> You're able to equip and change weapons while fighting, but you'll need to outfit your armor //before// entering a battle. Don't forget that, or you might end up seriously injured! <br><br> Okay, you probably noticed the <b>Journal</b> while browsing your character sheet. The journal is an essential source of information. New quests that pop up during gameplay will have their information and clues displayed here; so if you ever get lost, check your journal one more time for details you might have missed. <br><br><br> <div class="storybottom biglink center"> [[CONTINUE TUTORIAL|TutHome][$tut to 5]] </div> <</if>> <<if $tut is 5>> <<unset blinkonce>> Great, now we've almost covered the <b>Interaction screen</b>. Look at the three boxes in the bottom right corner. You use these to save your game, enter the options screen, and ''always'' find your way out from an instance. By clicking the right button, you'll leave the current scene and return to/or leave your home, depending on where you're currently holding out.<br><br> However, these boxes are <b>not clickable</b> if you're deep inside a quest, inside a conversation, or involved in other situations where bailing out is not an option. You have to end the current situation or conversation through the <b>Options bar</b> before unlocking this possibility. <br><br><br><br><br> <div class="storybottom biglink center"> [[CONTINUE TUTORIAL|TutHome][$tut to 6]] </div> <</if>> <<if $tut is 6>> Now I've made all three boxes clickable and you're free to head out and explore the city. Return to your house at any time by just clicking on the right button again while outside - provided you're not involved in an interaction with someone or something. ''Good luck!'' <br><br> Oh, and make sure to check up on your old buddy Ansel!<br> <<if $quest_tut is undefined>><<set $quest_tut to 0>><</if>> <<if $quest_tut is 0>> <br> <<set _questname to "Getting my bearings">> <<include QuestStart>> <<set $quest_tut to 1>> <</if>> <<include Chargain>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $startcheck is undefined>> <<include FirstChecker>> <<set $startcheck to true>> <</if>> <<set $inside to true>> <<set $wopos to 1>> <<set $action1 to false>> <<if $tut is 0>><<set $noshow to false>><<else>><<set $noshow to true>><</if>> <<set $interacting to false>> <div class="headsign">PLAYER HOME</div> <<if $tut gte 1>> <<include TutText>> <<if $tut is 0>><<include WeatherTimeEffect>><</if>> <</if>> <<if $endtunnel is true and $tut is 0>> <</if>> <<include Checker>> </div> <div class="pic"> [img[$imgpath +"Interiors/house1d.jpg"]] </div> </div> <div class="row"> <div class="acts"> <div class="alt1home"> <<include LineModTut>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> </div> <div class="alt4"> <<if $tut is 3 and $blinkonce is 2>><div class="blink_me"><<include OptionsETC>></div><</if>> <<if $tut gte 4>><<include OptionsETC>><</if>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $tut is 5>> <div class="blink_me"> <<include LockedPark>> </div> <</if>> <<if $tut is 6>> <<include HomeGo>> <</if>> </div> </div> </div> </div> <<if $blinkonce is 0>><<set $blinkonce to 1>><</if>> <<if $blinkonce is 2>><<set $blinkonce to 3>><</if>> <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<set $checkbusy to true>> <<include BusyEngine>> <<unset $checkbusy>> <<set $inside to true>> <<set $interacting to true>> <<if $tired is true and $stampoints lte 49>><<set _tired to true>><</if>> <<if $testfire is true and $testsound is true>> <<set $firerange to true>> <<unset $testfire>><<unset $testsound>> <</if>> <div class="headsign">TRAINING & EDUCATION</div> <<if $action1 is false>> Apart from gaining experience after completing adventures and combat, you're able to train specific Skills and ATTRIBUTES at your home. <br><br> <b>Basic training</b> involves skills and attributes that only require repetitive practice to increase. <br><br> <b>Advanced training</b> involves skills and attributes that require more versatile materials - like books, chemicals, or other expensive equipment. <<set $action1 to true>> <</if>> <<if $trained gte 2>> <br><br> <center><h3>You cannot improve yourself any more today!<br> Try again tomorrow.</h3></center> <</if>> <<if _tired is true and $action2 is true and $trained lte 1 and $event is 0>><center><br><br>''You're too tired to engage in physical exercises right now!''</center><</if>> <<if $action2 is true or $action3 is true>> <div class="row"> <div class="vendorleft"> <<if $trained lte 1>> <<if $event1 is true>><<set _tempev=$event>><<set $event to 0>><</if>> <<if $action2 is true>> <<if $event isnot 1 and _tired isnot true and $trained lte 1>><div class="ulvendor"> [[Strength|EduMaster][$event to 1, $event1 to false, $event2 to false, $event1b to false, $event2b to false, $event3 to false, $event3b to false, $event5 to false, $event5b to false]]</div><</if>> <<if $event is 1>><p class="ulvendorown">Strength</p><</if>> <br> <<if $event isnot 2 and $trained lte 1 and _tired isnot true>><div class="ulvendor"> [[Stamina|EduMaster][$event to 2, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $event5 to false, $event5b to false]]</div><</if>> <<if $event is 2>><p class="ulvendorown">Stamina</p><</if>> <br> <<if $event isnot 3 and $trained lte 1 and _tired isnot true>><div class="ulvendor"> [[Dexterity|EduMaster][$event to 3, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $event5 to false, $event5b to false]]</div><</if>> <<if $event is 3>><p class="ulvendorown">Dexterity</p><</if>> <br> <<if $event isnot 4 and $trained lte 1 and _tired isnot true>><div class="ulvendor"> [[Melee combat|EduMaster][$event to 4, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $event5 to false, $event5b to false]]</div><</if>> <<if $event is 4>><p class="ulvendorown">Melee combat</p><</if>> <br> <<if $event isnot 5 and $trained lte 1 and _tired isnot true>><div class="ulvendor"> [[Ranged combat|EduMaster][$event to 5, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $testfire to true, $event5 to false, $event5b to false]]</div><</if>> <<if $event is 5>><p class="ulvendorown">Ranged combat</p><</if>> /* action2 if ends below */ <</if>> <<if $action3 is true>> <<if $event isnot 7 and $trained lte 1>><div class="ulvendor"> [[Academics|EduMaster][$event to 7, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $action to 0]]</div><</if>> <<if $event is 7>><p class="ulvendorown">Academics</p><</if>> <br> <<if $event isnot 8 and $trained lte 1>><div class="ulvendor"> [[Medicine|EduMaster][$event to 8, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $action to 0]]</div><</if>> <<if $event is 8>><p class="ulvendorown">Medicine</p><</if>> <br> <<if $event isnot 9 and $trained lte 1>><div class="ulvendor"> [[Science|EduMaster][$event to 9, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $action to 0]]</div><</if>> <<if $event is 9>><p class="ulvendorown">Science</p><</if>> <br> <<if $event isnot 10 and $trained lte 1>><div class="ulvendor"> [[Persuade|EduMaster][$event to 10, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $action to 0]]</div><</if>> <<if $event is 10>><p class="ulvendorown">Persuade</p><</if>> <br> <<if $event isnot 11 and $trained lte 1>><div class="ulvendor"> [[BDSM|EduMaster][$event to 11, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $action to 0]]</div><</if>> <<if $event is 11>><p class="ulvendorown">BDSM</p><</if>> /* action3 if ends below */ <</if>> /*Trained lte 1 if ends below*/ <</if>> </div> <div class="vendorright"> <<if $action3 is true>> <<if $trained lte 1>> <<if $event isnot 12 and $trained lte 1>><div class="ulvendor"> [[Crafting|EduMaster][$event to 12, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $action to 0]]</div><</if>> <<if $event is 12>><p class="ulvendorown">Crafting</p><</if>> <br> <<if $event isnot 13 and $trained lte 1 and $ownkessian gte 2>><div class="ulvendor"> [[Occult|EduMaster][$event to 13, $event1 to false, $event1b to false, $event2 to false, $event2b to false, $event3 to false, $event3b to false, $action to 0]]</div><</if>> <<if $event is 13>><p class="ulvendorown">Occult</p><</if>> <</if>> <</if>> </div> </div> <</if>> </div> <div class="pic"> <<if $trained lte 1>> <<if $event1 is true>><<set $event=_tempev>><</if>> <</if>> <<if $event is 0>> [img[$imgpath + "Player/1.jpg"]] <</if>> <<if $action2 is true and $event gte 1>> <div class="row"> <div class="talktraitpic"> <div class="tex19px"><br></div> <<if $event lte 3>><div class="signvendor">WORKOUT</div><</if>> <<if $event gte 4>><div class="signvendor">COMBAT PRACTICE</div><</if>> <div class="tex14px padd10side"><<include EduMasterText>></div> </div> <div class="picstats"> <<if $busy is 0 or $dayblock is 999 or $daycount lte 89 or $dayblock is 5 or $dayblock is 12>><<set _okw to true>><</if>> <<if $w_busy is 0 or $w_dayblock is 999 or $w_daycount lte 89 or $w_dayblock is 5 or $w_dayblock is 12>><<set _okwi to true>><</if>> <<if $dayblock gte 1 and $dayblock isnot 999 and $daycount gte 90 and $daycount lte 160 and $dayblock isnot 5 and $dayblock isnot 12>><<set _okw to false>><</if>> <<if $w_dayblock gte 1 and $w_dayblock isnot 999 and $w_daycount gte 90 and $w_daycount lte 160 and $w_dayblock isnot 5 and $w_dayblock isnot 12>><<set _okwi to false>><</if>> /*<div class="smalltex"><br></div>*/ <div class="signvendor">''OPTIONS''</div><br> <<if $action12 is false>> <<if $event1 is false and $action2 is true and $event isnot 0>><div class="ulvendor">[[Start!|EduMaster][$event1 to true, $trained+=1, $testsound to true]]</div><<else>><p class="ulvendorown">Start!</p><</if>> <<if $event2 is false and $action2 is true and $avatars gte 1 and $avatarunc is false and $event isnot 0 and $bondage lte 0 and $tempstamina gte 12 and _okw is true and $avatars gte 1>><div class="ulvendor">[[include slave|EduMaster][$event2 to true, $action2 to true]]</div><<else>><p class="ulvendorown">include slave</p><</if>> <<if $event5 is false and $action2 is true and $hwife gte 1 and $w_avatarunc is false and $event isnot 0 and $w_bondage lte 0 and $w_tempstamina gte 12 and _okwi is true>><div class="ulvendor">[[include wife|EduMaster][$event5 to true, $action2 to true, $incwi to true]]</div><<else>><p class="ulvendorown">include wife</p><</if>> <<if $event3 is false and $event isnot 5 and $event isnot 0>><div class="ulvendor">[[Push it!|EduMaster][$event3 to true, $action2 to true]]</div><<else>><p class="ulvendorown">Push it!</p><</if>> <<if $cash gte 80 and $trainer isnot true and $event isnot 0>><div class="ulvendor">[[Hire trainer|EduMaster][$trainer to true, $cash-=80, $action2 to true]]</div><<else>><p class="ulvendorown">Hire trainer</p><</if>> <<if $cumbuild gte 17>> <div class="padd10side center"> <br><br>//Your sexual craving negatively affects your training!// </div> <</if>> <<if $event3 isnot true and $event1 isnot true>> '' <div class="padd10side center"> <<if $event is 1 and $masterstrength gte 90>><br><br>Your already excellent STRENGTH ($masterstrength)<br> adds a penalty to all increase chances!<</if>> <<if $event is 2 and $masterstamina gte 90>><br><br>Your already excellent STAMINA ($masterstamina)<br> adds a penalty to all increase chances!<</if>> <<if $event is 3 and $masterdex gte 90>><br><br>Your already excellent DEXTERITY ($masterdex)<br> adds a penalty to all increase chances!<</if>> <<if $event is 4 and $melee gte 90>><br><br>Your already excellent Melee skill ($melee)<br> adds a penalty to all increase chances!<</if>> <<if $event is 5 and $ranged gte 90>><br><br>Your already excellent Ranged skill ($ranged)<br> adds a penalty to all increase chances!<</if>> </div> '' <</if>> <</if>> <<if $action12 is true>><p class="ulvendorown">Start!</p><</if>> <<set $action12 to false>> <<if $event3 is true and $event1 is true>> <<if $masterstamina gte 50>><<set $descroll3+=1>><</if>> <<if $masterint gte 60>><<set $descroll3+=1>><</if>> <br> <div class="padd10side center"> //'' <<if $descroll3 lte 2>><div class="green">No injuries sustained!</div><</if>> <<if $descroll3 gte 3>><div class="red">Injuries sustained!<br>(-<<if $event isnot 3>>10<<else>>15<</if>> Health points!)</div> <<if $event isnot 3>><<set $masterhealth-=10>><<else>><<set $masterhealth-=15>><</if>> <</if>> '' // </div> <</if>> </div> </div> <</if>> <<if $action3 is true and $event isnot 0>> <div class="row"> <div class="talktraitpic padd10"> <div class="padd10side"> <<include EduMasterText>> </div> <br><br> <<if $action gte 1>> <<include Progress>> <</if>> </div> <div class="picstats"> <div class="smalltex"><br></div> <div class="signvendor">''OPTIONS''</div><div class="tex8px"><br></div> <<if $event1 is false and $trained lte 1 and $action15 is false and $action8b is false and $action9b is false>><div class="ulvendor">[[Read book|EduMaster][$event1 to true, $trained+=1, $noclick to true, $booktrain to true]]</div><<else>><p class="ulvendorown">Read book</p><</if>> <<if $faction.ikaanos.prosp gte 20>> <<if $event2 is false and $action gte 1 and $trained lte 1 and $action7b is false and $cash gte 1 and $action8b is false and $action9b is false>><div class="ulvendor">[[Make coffee (-$1)|EduMaster][$event2 to true, $noclick to true, $stampoints+=1]]</div><<else>><p class="ulvendorown">Make coffee (-$1)</p> <</if>> <</if>> <<if $faction.ikaanos.prosp lte 19>> <<if $event2 is false and $action gte 1 and $trained lte 1 and $action7b is false and $cash gte 5 and $action8b is false and $action9b is false>><div class="ulvendor">[[Make coffee (-$5)|EduMaster][$event2 to true, $noclick to true, $cash-=4, $stampoints+=1]]</div><<else>><p class="ulvendorown">Make coffee (-$5)</p> <</if>> <</if>> <br> <<set $action15 to false>> <<set $action8b to false>> <<set $action9b to false>> </div> </div> <div class="bigbookbox"> <br> <div class="row"> <div class="bookbox"> <<if $event is 7 and $acabook1 lte 99>> <<if $action1b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook1.png][EduMaster][$action to 1]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook1.png][EduMaster][$action to 1]]<</if>> </div> <</if>> <<if $action1b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook1.png]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook1.png]]<</if>> </div> <</if>> <</if>> <<if $event is 7 and $acabook1 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 8 and $chembook1 lte 99>> <<if $action1b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook1.png][EduMaster][$action to 1]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook1.png][EduMaster][$action to 1]]<</if>> </div> <</if>> <<if $action1b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook1.png]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook1.png]]<</if>> </div> <</if>> <</if>> <<if $event is 8 and $chembook1 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 9 and $techbook1 lte 99>> <<if $action1b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook1.png][EduMaster][$action to 1]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook1.png][EduMaster][$action to 1]]<</if>> </div> <</if>> <<if $action1b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook1.png]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook1.png]]<</if>> </div> <</if>> <</if>> <<if $event is 9 and $techbook1 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 10 and $manibook1 lte 99>> <<if $action1b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook1.png][EduMaster][$action to 1]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook1.png][EduMaster][$action to 1]]<</if>> </div> <</if>> <<if $action1b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook1.png]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook1.png]]<</if>> </div> <</if>> <</if>> <<if $event is 10 and $manibook1 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 11 and $bondbook1 lte 99>> <<if $action1b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook1.png][EduMaster][$action to 1]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook1.png][EduMaster][$action to 1]]<</if>> </div> <</if>> <<if $action1b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook1.png]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook1.png]]<</if>> </div> <</if>> <</if>> <<if $event is 11 and $bondbook1 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> /* CRAFT EX BELOW */ <<if $event is 12 and $craftbook1 lte 99>> <<if $action1b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/craftbook1.png][EduMaster][$action to 1]]<</if>> <<if $state is 1>>[img[Pics/Player/craftbook1.png][EduMaster][$action to 1]]<</if>> </div> <</if>> <<if $action1b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/craftbook1.png]]<</if>> <<if $state is 1>>[img[Pics/Player/craftbook1.png]]<</if>> </div> <</if>> <</if>> <<if $event is 12 and $craftbook1 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> /* OCCULT BELOW */ <<if $event is 13 and $ownkessian lte 99>> <<if $action1b is true and $trained lte 1>> <div class="zoomsmall"> [img[$imgpath + "Player/kessian.png"][EduMaster][$action to 1]] </div> <</if>> <<if $action1b is false or $trained gte 2>> <div class="opac"> [img[$imgpath + "Player/kessian.png"]] </div> <</if>> <</if>> <<if $event is 13 and $ownkessian gte 100>> [img[$imgpath + "Player/comp.png"]] <</if>> <center> ''// <<if $action1b is true>> <<if $event is 7>> The forming of Raana <</if>> <<if $event is 8>> Basic medicine <</if>> <<if $event is 9>> Basic Science<</if>> <<if $event is 10>> Rule your enemy <</if>> <<if $event is 11>> The Art of Paine <</if>> <<if $event is 12>> Ingot Secrets <</if>> <<if $event is 13>> Kessian Manuscripts <</if>> <</if>> <<if $action1b is false>> <div class="opac"> <<if $event is 7>> The forming of Raana <</if>> <<if $event is 8>> Basic medicine <</if>> <<if $event is 9>> Basic Science <</if>> <<if $event is 10>> Rule your enemy <</if>> <<if $event is 11>> The Art of Paine <</if>> <<if $event is 12>> Ingot Secrets <</if>> <<if $event is 13>> Kessian Manuscripts <</if>> </div> <</if>> //'' </center> </div> <div class="bookbox"> <<if $event is 7 and $acabook2 lte 99>> <<if $action2b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook2.png][EduMaster][$action to 2]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook2.png][EduMaster][$action to 2]]<</if>> </div> <</if>> <<if $action2b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook2.png]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook2.png]]<</if>> </div> <</if>> <</if>> <<if $event is 7 and $acabook2 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 8 and $chembook2 lte 99>> <<if $action2b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook2.png][EduMaster][$action to 2]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook2.png][EduMaster][$action to 2]]<</if>> </div> <</if>> <<if $action2b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook2.png]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook2.png]]<</if>> </div> <</if>> <</if>> <<if $event is 8 and $chembook2 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 9 and $techbook2 lte 99>> <<if $action2b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook2.png][EduMaster][$action to 2]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook2.png][EduMaster][$action to 2]]<</if>> </div> <</if>> <<if $action2b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook2.png]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook2.png]]<</if>> </div> <</if>> <</if>> <<if $event is 9 and $techbook2 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 10 and $manibook2 lte 99>> <<if $action2b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook2.png][EduMaster][$action to 2]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook2.png][EduMaster][$action to 2]]<</if>> </div> <</if>> <<if $action2b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook2.png]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook2.png]]<</if>> </div> <</if>> <</if>> <<if $event is 10 and $manibook2 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 11 and $bondbook2 lte 99>> <<if $action2b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook2.png][EduMaster][$action to 2]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook2.png][EduMaster][$action to 2]]<</if>> </div> <</if>> <<if $action2b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook2.png]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook2.png]]<</if>> </div> <</if>> <</if>> <<if $event is 11 and $bondbook2 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> /* CRAFT EX 2 BELOW */ <<if $event is 12 and $craftbook2 lte 99>> <<if $action2b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/craftbook2.png][EduMaster][$action to 2]]<</if>> <<if $state is 1>>[img[Pics/Player/craftbook2.png][EduMaster][$action to 2]]<</if>> </div> <</if>> <<if $action2b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/craftbook2.png]]<</if>> <<if $state is 1>>[img[Pics/Player/craftbook2.png]]<</if>> </div> <</if>> <</if>> <<if $event is 12 and $craftbook2 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> /* OCCULT2 BELOW */ <<if $event is 13 and $occult2 lte 99>> <<if $action2b is true and $trained lte 1>> <div class="zoomsmall"> [img[$imgpath +"Player/occult2.png"][EduMaster][$action to 2]] </div> <</if>> <<if $action2b is false or $trained gte 2>> <div class="opac"> [img[$imgpath + "Player/occult2.png"]] </div> <</if>> <</if>> <<if $event is 13 and $occult2 gte 100>> [img[$imgpath + "Player/compoc.png"]] <</if>> <center> ''// <<if $action2b is true>> <<if $event is 7>> Earth 1950-2150 <</if>> <<if $event is 8>> Doctor's manual <</if>> <<if $event is 9>> CPU architecture <</if>> <<if $event is 10>> OBEY <</if>> <<if $event is 11>> Demonic pleasure <</if>> <<if $event is 12>> Artisan's guide <</if>> <<if $event is 13>> Rite of Passage <</if>> <</if>> <<if $action2b is false>> <div class="opac"> <<if $event is 7>> Earth 1900-2150 <</if>> <<if $event is 8>> Doctor's manual <</if>> <<if $event is 9>> CPU architecture <</if>> <<if $event is 10>> OBEY <</if>> <<if $event is 11>> Demonic pleasure <</if>> <<if $event is 12>> Artisan's guide <</if>> <<if $event is 13>> Rite of Passage <</if>> </div> <</if>> //'' </center> </div> <div class="bookbox"> <<if $event is 7 and $acabook3 lte 99>> <<if $action3b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook3.png][EduMaster][$action to 3]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook3.png][EduMaster][$action to 3]]<</if>> </div> <</if>> <<if $action3b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook3.png]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook3.png]]<</if>> </div> <</if>> <</if>> <<if $event is 7 and $acabook3 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 8 and $chembook3 lte 99>> <<if $action3b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook3.png][EduMaster][$action to 3]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook3.png][EduMaster][$action to 3]]<</if>> </div> <</if>> <<if $action3b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook3.png]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook3.png]]<</if>> </div> <</if>> <</if>> <<if $event is 8 and $chembook3 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 9 and $techbook3 lte 99>> <<if $action3b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook3.png][EduMaster][$action to 3]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook3.png][EduMaster][$action to 3]]<</if>> </div> <</if>> <<if $action3b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook3.png]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook3.png]]<</if>> </div> <</if>> <</if>> <<if $event is 9 and $techbook3 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 10 and $manibook3 lte 99>> <<if $action3b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook3.png][EduMaster][$action to 3]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook3.png][EduMaster][$action to 3]]<</if>> </div> <</if>> <<if $action3b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook3.png]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook3.png]]<</if>> </div> <</if>> <</if>> <<if $event is 10 and $manibook3 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 11 and $bondbook3 lte 99>> <<if $action3b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook3.png][EduMaster][$action to 3]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook3.png][EduMaster][$action to 3]]<</if>> </div> <</if>> <<if $action3b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook3.png]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook3.png]]<</if>> </div> <</if>> <</if>> <<if $event is 11 and $bondbook3 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> /* OCCULT3 BELOW */ <<if $event is 13 and $occult3 lte 99>> <<if $action3b is true and $trained lte 1>> <div class="zoomsmall"> [img[$imgpath + "Player/occult3.png"][EduMaster][$action to 3]] </div> <</if>> <<if $action3b is false or $trained gte 2>> <div class="opac"> [img[$imgpath + "Player/occult3.png"]] </div> <</if>> <</if>> <<if $event is 13 and $occult3 gte 100>> [img[$imgpath + "Player/compoc.png"]] <</if>> <center> ''// <<if $action3b is true>> <<if $event is 7>> History of YRB-43 <</if>> <<if $event is 8>> Natural remedies <</if>> <<if $event is 9>> On the Fringe <</if>> <<if $event is 10>> Invite yourself <</if>> <<if $event is 11>> The Art of Paine II <</if>> <<if $event is 13>> Mind Melt <</if>> <</if>> <<if $action3b is false>> <div class="opac"> <<if $event is 7>> History of YRB-43 <</if>> <<if $event is 8>> Natural remedies <</if>> <<if $event is 9>> On the Fringe <</if>> <<if $event is 10>> Invite yourself <</if>> <<if $event is 11>> The Art of Paine II <</if>> <<if $event is 13>> Mind Melt <</if>> </div> <</if>> //'' </center> </div> </div> <div class="row"> <div class="bookbox"> <<if $event is 7 and $acabook4 lte 99>> <<if $action4b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook4.png][EduMaster][$action to 4]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook4.png][EduMaster][$action to 4]]<</if>> </div> <</if>> <<if $action4b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook4.png]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook4.png]]<</if>> </div> <</if>> <</if>> <<if $event is 7 and $acabook4 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 8 and $chembook4 lte 99>> <<if $action4b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook4.png][EduMaster][$action to 4]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook4.png][EduMaster][$action to 4]]<</if>> </div> <</if>> <<if $action4b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook4.png]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook4.png]]<</if>> </div> <</if>> <</if>> <<if $event is 8 and $chembook4 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 9 and $techbook4 lte 99>> <<if $action4b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook4.png][EduMaster][$action to 4]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook4.png][EduMaster][$action to 4]]<</if>> </div> <</if>> <<if $action4b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook4.png]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook4.png]]<</if>> </div> <</if>> <</if>> <<if $event is 9 and $techbook4 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 10 and $manibook4 lte 99>> <<if $action4b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook4.png][EduMaster][$action to 4]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook4.png][EduMaster][$action to 4]]<</if>> </div> <</if>> <<if $action4b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook4.png]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook4.png]]<</if>> </div> <</if>> <</if>> <<if $event is 10 and $manibook4 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 11 and $bondbook4 lte 99>> <<if $action4b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook4.png][EduMaster][$action to 4]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook4.png][EduMaster][$action to 4]]<</if>> </div> <</if>> <<if $action4b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook4.png]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook4.png]]<</if>> </div> <</if>> <</if>> <<if $event is 11 and $bondbook4 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> /* OCCULT4 BELOW */ <<if $event is 13 and $occult4 lte 99>> <<if $action4b is true and $trained lte 1>> <div class="zoomsmall"> [img[$imgpath + "Player/occult4.png"][EduMaster][$action to 4]] </div> <</if>> <<if $action4b is false or $trained gte 2>> <div class="opac"> [img[$imgpath + "Player/occult4.png"]] </div> <</if>> <</if>> <<if $event is 13 and $occult4 gte 100>> [img[$imgpath + "Player/compoc.png"]] <</if>> <center> ''// <<if $action4b is true>> <<if $event is 7>> The Great Turmoil <</if>> <<if $event is 8>> High Medicine <</if>> <<if $event is 9>> Quantum Gates <</if>> <<if $event is 10>> Dama's Handbook <</if>> <<if $event is 11>> The Art of Paine III <</if>> <<if $event is 13>> Cydikar's Touch <</if>> <</if>> <<if $action4b is false>> <div class="opac"> <<if $event is 7>> The Great Turmoil <</if>> <<if $event is 8>> High Medicine <</if>> <<if $event is 9>> Quantum Gates <</if>> <<if $event is 10>> Dama's Handbook <</if>> <<if $event is 11>> The Art of Paine III <</if>> <<if $event is 13>> Cydikar's Touch <</if>> </div> <</if>> //'' </center> </div> <div class="bookbox"> /* BOOK 5 BEGINS */ <<if $event is 7 and $acabook5 lte 99>> <<if $action5b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook5.png][EduMaster][$action to 5]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook5.png][EduMaster][$action to 5]]<</if>> </div> <</if>> <<if $action5b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/acabook5.png]]<</if>> <<if $state is 1>>[img[Pics/Player/acabook5.png]]<</if>> </div> <</if>> <</if>> <<if $event is 7 and $acabook5 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 8 and $chembook5 lte 99>> <<if $action5b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook5.png][EduMaster][$action to 5]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook5.png][EduMaster][$action to 5]]<</if>> </div> <</if>> <<if $action5b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/chembook5.png]]<</if>> <<if $state is 1>>[img[Pics/Player/chembook5.png]]<</if>> </div> <</if>> <</if>> <<if $event is 8 and $chembook5 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 9 and $techbook5 lte 99>> <<if $action5b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook5.png][EduMaster][$action to 5]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook5.png][EduMaster][$action to 5]]<</if>> </div> <</if>> <<if $action5b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/techbook5.png]]<</if>> <<if $state is 1>>[img[Pics/Player/techbook5.png]]<</if>> </div> <</if>> <</if>> <<if $event is 9 and $techbook5 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 10 and $manibook5 lte 99>> <<if $action5b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook5.png][EduMaster][$action to 5]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook5.png][EduMaster][$action to 5]]<</if>> </div> <</if>> <<if $action5b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/manibook5.png]]<</if>> <<if $state is 1>>[img[Pics/Player/manibook5.png]]<</if>> </div> <</if>> <</if>> <<if $event is 10 and $manibook5 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> <<if $event is 11 and $bondbook5 lte 99>> <<if $action5b is true and $trained lte 1>> <div class="zoomsmall"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook5.png][EduMaster][$action to 5]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook5.png][EduMaster][$action to 5]]<</if>> </div> <</if>> <<if $action5b is false or $trained gte 2>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Player/bondbook5.png]]<</if>> <<if $state is 1>>[img[Pics/Player/bondbook5.png]]<</if>> </div> <</if>> <</if>> <<if $event is 11 and $bondbook5 gte 100>> <<if $state is 0>>[img[C:/Telsior/Pics/Player/comp.png]]<</if>> <<if $state is 1>>[img[Pics/Player/comp.png]]<</if>> <</if>> /* OCCULT5 BELOW */ <<if $event is 13 and $occult5 lte 99>> <<if $action5b is true and $trained lte 1>> <div class="zoomsmall"> [img[$imgpath + "Player/occult5.png"][EduMaster][$action to 5]] </div> <</if>> <<if $action5b is false or $trained gte 2>> <div class="opac"> [img[$imgpath + "Player/occult5.png"]] </div> <</if>> <</if>> <<if $event is 13 and $occult5 gte 100>> [img[$imgpath + "Player/compoc.png"]] <</if>> <center> ''// <<if $action5b is true>> <<if $event is 7>> The Departure <</if>> <<if $event is 8>> Henna's Medicine <</if>> <<if $event is 9>> The Beyond <</if>> <<if $event is 10>> Sundering Minds <</if>> <<if $event is 11>> The Mare <</if>> <<if $event is 13>> Voice of Adem <</if>> <</if>> <<if $action5b is false>> <div class="opac"> <<if $event is 7>> The Departure <</if>> <<if $event is 8>> Henna's Medicine <</if>> <<if $event is 9>> The Beyond <</if>> <<if $event is 10>> Sundering Minds <</if>> <<if $event is 11>> The Mare <</if>> <<if $event is 13>> Voice of Adem <</if>> </div> <</if>> //'' </center> /* BOOK 5 EDS */ </div> <div class="bookbox"> /* BOOK 6 BEGINS */ /* OCCULT6 BELOW */ <<if $occult6 is undefined>><<set $occult6 to 1>><</if>> <<if $event is 13 and $occult6 lte 99 and $oldone4 gte 22 and $oldone4 lte 23>> <<set _book6 to true>> <<if $action6b is true and $trained lte 1>> <div class="zoomsmall"> [img[$imgpath + "Player/occult6.png"][EduMaster][$action to 6]] </div> <</if>> <<if $action6b is false or $trained gte 2>> <div class="opac"> [img[$imgpath + "Player/occult6.png"]] </div> <</if>> <</if>> <<if $event is 13 and $occult6 gte 100>> <<set _book6 to true>> [img[$imgpath + "Player/compoc.png"]] <</if>> <center> ''// <<if $action6b is true>> <<if $event is 13 and _book6 is true>> Affinity <</if>> <</if>> <<if $action6b is false>> <div class="opac"> <<if $event is 13 and _book6 is true>> Affinity <</if>> </div> <</if>> //'' </center> /* BOOK 6 ENDS */ </div> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $ver gte 10830>> <<include LoadFollow>> <<if $action2 is false and $trained lte 1>>[[Basic training|NewTrain][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0, $descroll5 to random(1, 10)]]<<else>><p class="usedpass">Basic training</p><</if>> <<else>> <<if $action2 is false and $trained lte 1>>[[Basic training|EduMaster][$action2 to true, $action3 to false, $event to 0]]<<else>><p class="usedpass">Basic training</p><</if>> <</if>> <<if $action3 is false and $trained lte 1>>[[Advanced training|EduMaster][$action3 to true, $action2 to false, $event to 0]]<<else>><p class="usedpass">Advanced training</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> [[Return|Home]] </div> <div class="alt3"> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<set $descroll to random(1, 3)>> <<set $descroll2 to random(1, 3)>> <<set $descroll3 to random(1, 4)>> <<if $occult2 is undefined>> <<set $occult2 to 1>> <<set $occult3 to 1>> <<set $occult4 to 1>> <<set $occult5 to 1>> <</if>> <<if $event gte 7>> <<if $event1 is false and $event1b is false>> <<if $event is 7>> You can increase your ''Academic skill'' by reading books about history, geography, civics and other similar subjects. Pick a title from your library to begin.<br><br><br> /* ''Current Influence gain:'' <<if $aca lte 49>>+0/day<</if>> <<if $aca gte 50 and $aca lte 79>>+1/day<</if>> <<if $aca gte 80 and $aca lte 99>>+2/day<</if>> <<if $aca gte 100>>+4/day<</if>> */ <</if>> <<if $event is 8>> You can raise your ''Medicine skill'' by reading books about herbs, chemical elements, first responder tactics and tendstim crafting. Pick a book or task below to begin.<</if>> <<if $event is 9>> You can increase your <b>Science skill</b> by reading everything from computer hardware to works about the formation of stars. Pick a title from your library to begin.<</if>> <<if $event is 10>> You can refine your ability to persuade (governed by the ''CHARISMA'' and ''Manipulate'' skills) by reading books about seduction, ruler techniques and the art of negotiation. Pick a title from below to begin.<</if>> <<if $event is 11>> You can improve your BDSM-skills by reading illustrated works that describe various quirks and tricks about flagellation, binding, and the use of instruments to inflict sexual pain. <</if>> <<if $event is 12>> You can improve your Blacksmithing and Artisan skill by reading about materials, processing techniques and how to properly handle everything from an anvil to a leather needle. <</if>> <<if $event is 13>> You can improve your Occult skill by reading various forbidden or rare books acquired from shady sources. <</if>> <<set $event1b to true>> <<set $action15 to true>> <</if>> <<if $event2 is true and $event2b is false>> <<if $kitchen is 1>>You prepare a cup of hot coffee inside your dilapidated kitchen before starting. <</if>> <<if $kitchen is 2 or $kitchen is 3>>You head over to your kitchen and use the coffee maker to prepare a cup of hot coffee. <</if>> <<if $kitchen gte 4>>You enter your luxurious kitchen and use the automated coffee machine to craft a wonderful skimmed latte. <</if>> <br><br> The caffeine will <b>increase your progress</b> by a small percentage. <<set $action7b to true>> <<set $cash-=1>> <<set $event2b to true>> <<set $action14 to true>> <<set $event2 to false>> <</if>> <<if $action is 1 and $action14 is false>> <<if $event1 is false>> <<if $event is 7>>You pick up "The forming of Raana" - detailing the planet's earliest history. This is a rich piece of work, debating everything from the rise of the two moons to the present predatorial domination of quasi-oceanic reptiles. <</if>> <<if $event is 8>>You reach for a thick paperback work containing a less-confusing rewrite of Doctor Charles HaWitt's lectures on introductory Medicine and its applications on Raana. <</if>> <<if $event is 9>>You fetch a well-known book, printed in 2122, containing a detailed run-down on fusion power, its applications within the energy sector and inside computers, and as a source of power onboard spaceships. <</if>> <<if $event is 10>>"Rule your enemy" is a 300-page thick paperback detailing every ruler technique a slavemaster, a merchant, or a corporate boss needs to learn. <</if>> <<if $event is 11>>Molly Paine - a lesbian warlord(ess), ruling a small, breakaway kingdom that fell to Ikaanos about 25 years ago, wrote a series of books detailing the subject of Bondage. <</if>> <<if $event is 12>>You fetch a richly illustrated book that's a classic handguide in every serious smithery in Ikaanos.<</if>> <<if $event is 13>>You decide to open The Kessian Manuscripts – a collection of guides and incantations written down by Henry Kessian – a 23rd century Moon Monk. <</if>> <</if>> <<if $event1 is true>> <<if $masterint gte 70>> <<if $event is 7>><<set $acabook1+=10>><</if>> <<if $event is 8>><<set $chembook1+=10>><</if>> <<if $event is 9>><<set $techbook1+=10>><</if>> <<if $event is 10>><<set $manibook1+=10>><</if>> <<if $event is 11>><<set $bondbook1+=10>><</if>> <<if $event is 12>><<set $craftbook1+=15>><</if>> <<if $event is 13>><<set $ownkessian+=7>><</if>> <<else>> <<if $event is 7>><<set $acabook1+=7>><</if>> <<if $event is 8>><<set $chembook1+=7>><</if>> <<if $event is 9>><<set $techbook1+=7>><</if>> <<if $event is 10>><<set $manibook1+=7>><</if>> <<if $event is 11>><<set $bondbook1+=7>><</if>> <<if $event is 12>><<set $craftbook1+=12>><</if>> <<if $event is 13>><<set $ownkessian+=4>><</if>> <</if>> <<if $action7b is true>> <<if $event is 7>><<set $acabook1+=3>><</if>> <<if $event is 8>><<set $chembook1+=3>><</if>> <<if $event is 9>><<set $techbook1+=3>><</if>> <<if $event is 10>><<set $manibook1+=3>><</if>> <<if $event is 11>><<set $bondbook1+=3>><</if>> <<if $event is 12>><<set $craftbook1+=3>><</if>> <<if $event is 13>><<set $ownkessian+=3>><</if>> <</if>> <<if $event is 7 and $acabook1 gte 100>><<set $action9b to true>><</if>> <<if $event is 8 and $chembook1 gte 100>><<set $action9b to true>> <</if>> <<if $event is 9 and $techbook1 gte 100>><<set $action9b to true>> <</if>> <<if $event is 10 and $manibook1 gte 100>><<set $action9b to true>> <</if>> <<if $event is 11 and $bondbook1 gte 100>><<set $action9b to true>> <</if>> <<if $event is 12 and $craftbook1 gte 100>><<set $action9b to true>> <</if>> <<if $event is 13 and $ownkessian gte 100>><<set $action9b to true>> <</if>> <<if $action9b is false>> <<if $event is 7>>You indulge yourself in early Raanic history for a couple of hours.<</if>> <<if $event is 8>>You read through the tedious paperback and make a couple of notes that you find interesting.<</if>> <<if $event is 9>>You read through the old book’s delicate pages and marvel at its interesting content.<</if>> <<if $event is 10>>You study the art of manipulation and make a few runs to the mirror to practice your new-found tricks by talking and expressing yourself.<</if>> <<if $event is 11>>You indulge yourself in the first book of Paine, written as a story, and detailing the formation of Miss Paine’s only-female bodyguard. They were molded into a state of total obedience using long sessions of bondage. <</if>> <<if $event is 12>>You spend a couple of hours studying the knowledge from earlier generations and how the dark age blacksmiths overcame the post-apocalyptic obstacles faced during the early 24th century.<</if>> <<if $event is 13>>You spend a couple of hours delving into strange deities, dark rituals and other fringe subjects. It's a frightening read that leaves you emotionally exhausted.<</if>> <</if>> <<if $action9b is true>> <<if $event is 7>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to 8>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Academics:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $aca+=$descroll3>> <<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 8>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to 8>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Medicine:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $medicine+=$descroll3>><<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 9>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to 9>> <<if $mctraitbrain gte 75>><<set $descroll3+=2>><</if>> <b>Science:</b> +$descroll3<br> <b>INTELLIGENCE:</b> +2 <<set $tech+=$descroll3>><<set $masterint+=2>> <<set $missiontake to true>> <</if>> <<if $event is 10>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to 9>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Manipulate:</b> +$descroll3<br> <b>CHARISMA:</b> +3 <<set $manipulate+=$descroll3>><<set $mastercharm+=3>> <<set $missiontake to true>> <</if>> <<if $event is 11>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to 9>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Bondage:</b> +$descroll3<br> <b>Flagellation:</b> +5 <<set $bondskill+=$descroll3>><<set $whipskill+=5>> <<set $missiontake to true>> <</if>> <<if $event is 12>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to 12>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Blacksmithing:</b> +$descroll3<br> <b>Artisan:</b> +5 <<set $blacksmith+=$descroll3>><<set $artisan+=5>> <<set $missiontake to true>> <</if>> <<if $event is 13>> <center><b>TOME COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to 12>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Occult:</b> +$descroll3<br> <b>WILLPOWER:</b> -3<br> <<set $occult+=$descroll3>><<set $masterwill-=3>> <<set $missiontake to true>> <</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $event1 to false>> <<set $event2b to false>> <<set $action7b to false>> <</if>> <</if>> <<if $action is 2 and $action14 is false>> <<if $event1 is false>> <<if $event is 7>>You reach for an old book, detailing the <b><<link 'history of Earth'>><<set $history to 19>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>></b> from the cold war up to the Sino-Oceanic collapse in the mid-22nd century. <</if>> <<if $event is 8>>You fetch a thick book containing massive amounts of information about nanotechnology and its application in almost all advanced production forms, including chemistry and medicine.<</if>> <<if $event is 9>>You fetch a large paperback, featuring a run-down of computer science and hardware. The book reaches into other forms of science as well - including nanotechnology and software applications.<</if>> <<if $event is 10>>OBEY is a classic - written as a story, detailing how to brain-wash persons and larger groups of people. It aims for a sexual conclusion, rather than persuading people to give up their possessions or gaining information through interrogation. <</if>> <<if $event is 11>>You bring forth an old book, bound in black leather, detailing the art of making a submissive victim enjoy the pain brought on from a dominatrix or master. <</if>> <<if $event is 12>>You fetch a classic book that details everything a decent crafter should know. It's richly illustrated – forcing the reader to be mentally artistic in addition to remembering words.<</if>> <<if $event is 13>>You decide to fetch The Kessian Manuscripts and begin studying the terrifying "Rite of Passage".<</if>> <</if>> <<if $event1 is true>> <<if $masterint gte 70>> <<if $event is 7>><<set $acabook2+=10>><</if>> <<if $event is 8>><<set $chembook2+=10>><</if>> <<if $event is 9>><<set $techbook2+=10>><</if>> <<if $event is 10>><<set $manibook2+=10>><</if>> <<if $event is 11>><<set $bondbook2+=10>><</if>> <<if $event is 12>><<set $craftbook2+=16>><</if>> <<if $event is 13>><<set $occult2+=10>><</if>> <<else>> <<if $event is 7>><<set $acabook2+=5>><</if>> <<if $event is 8>><<set $chembook2+=5>><</if>> <<if $event is 9>><<set $techbook2+=5>><</if>> <<if $event is 10>><<set $manibook2+=5>><</if>> <<if $event is 11>><<set $bondbook2+=5>><</if>> <<if $event is 12>><<set $craftbook2+=8>><</if>> <<if $event is 13>><<set $occult2+=7>><</if>> <</if>> <<if $action7b is true>> <<if $event is 7>><<set $acabook2+=3>><</if>> <<if $event is 8>><<set $chembook2+=3>><</if>> <<if $event is 9>><<set $techbook2+=3>><</if>> <<if $event is 10>><<set $manibook2+=3>><</if>> <<if $event is 11>><<set $bondbook2+=3>><</if>> <<if $event is 12>><<set $craftbook2+=3>><</if>> <<if $event is 13>><<set $occult2+=2>><</if>> <</if>> <<if $event is 7 and $acabook2 gte 100>><<set $action9b to true>><</if>> <<if $event is 8 and $chembook2 gte 100>><<set $action9b to true>> <</if>> <<if $event is 9 and $techbook2 gte 100>><<set $action9b to true>> <</if>> <<if $event is 10 and $manibook2 gte 100>><<set $action9b to true>> <</if>> <<if $event is 11 and $bondbook2 gte 100>><<set $action9b to true>> <</if>> <<if $event is 12 and $craftbook2 gte 100>><<set $action9b to true>> <</if>> <<if $event is 13 and $occult2 gte 100>><<set $action9b to true>> <</if>> <<if $action9b is false>> <<if $event is 7>>You indulge yourself in important dates, maps of battle frontlines, and pictures of historical people. <</if>> <<if $event is 8>>You dive deep into sub-cellular medicine and take notes of everything you find important. There's also an interesting chapter about recognizing and curing diseases.<</if>> <<if $event is 9>>You read about motherboards, form-factors, the rise of quantum CPUs and the migration to self-powered fusion computers. A couple of chapters devote themselves to programing languages that utilizes quantum-based iterations. <</if>> <<if $event is 10>>You indulge yourself in a very good story that grows on you – in an almost mystical way. Sometimes, you find yourself hypnotized by the fantastic writing and its transformation between third person and inner dialogue.<</if>> <<if $event is 11>>The black book describes demonic ways to subdue a victim and make her rise as a submissive slave that'll develop a strong pain dependency.<</if>> <<if $event is 12>>You dive into detailed prints on combat armor alloys, reinforced harness construction and how to prepare leather.<</if>> <<if $event is 13>>It's a horrifying couple of hours as your mental ego starts dipping into soul-obliviating secrets. <br><br>Your ''WILLPOWER (-1)'' has decreased!<<set $masterwill-=1>> <</if>> <</if>> <<if $action9b is true>> <<if $event is 7>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(10, 11)>> <<if $mctraitbrain gte 75>><<set $descroll3+=2>><</if>> <b>Academics:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $aca+=$descroll3>> <<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 8>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(8, 10)>> <<if $mctraitbrain gte 75>><<set $descroll3+=2>><</if>> <b>Medicine:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $medicine+=$descroll3>><<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 9>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(11, 13)>> <<if $mctraitbrain gte 75>><<set $descroll3+=2>><</if>> <b>Science:</b> + $descroll3<br> <b>Gambling:</b> + 3 <<set $tech+=$descroll3>><<set $gambling+=3>> <<set $missiontake to true>> <</if>> <<if $event is 10>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(8, 10)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Manipulate:</b> + $descroll3<br> <b>CHARISMA:</b> + 2 <<set $manipulate+=$descroll3>><<set $mastercharm+=2>> <<set $missiontake to true>> <</if>> <<if $event is 11>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(8, 10)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Bondage:</b> + $descroll3<br> <b>Flagellation:</b> + 5 <<set $bondskill+=$descroll3>><<set $whipskill+=5>> <<set $missiontake to true>> <</if>> <<if $event is 12>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(12, 13)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Artisan:</b> + $descroll3<br> <b>Blacksmithing:</b> +5 <<set $artisan+=$descroll3>><<set $blacksmith+=5>> <<set $missiontake to true>> <</if>> <<if $event is 13>> <center><b>RITE COMPLETED!</b></center> <div class="smalltex"><br></div> <b>Occult:</b> +10<br> ''Incantations unlocked!'' <<set $occult+=10>> <<set $missiontake to true>> <</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $event1 to false>> <<set $event2b to false>> <<set $action7b to false>> <</if>> <</if>> <<if $action is 3 and $action14 is false>> <<if $event1 is false>> <<if $event is 7>>You pull out a large book, printed in 2488, right after The Border Wars. It details every small historic event on Raana, even those of geological significance before the advent of human colonization. <</if>> <<if $event is 8>> You take out a classic Raanic book on medicine, published in 2340. It is a cornerstone for all those who cannot afford or choose not to use high-tech aids such as the tendstim unit. <</if>> <<if $event is 9>>"On the Fringe" is an old classic, printed in 2130, detailing several different scientific studies and ideas that are put to general use in everything from chemical processing to computer hardware.<</if>> <<if $event is 10>>You fetch a large paperback that's a popular read among many of Ikaanos' businessmen. It details how to take up space in a discussion and make yourself a centerpiece of the social event you want to control. <</if>> <<if $event is 11>>You pull out <b>The art of Paine II</b> - a rare book, detailing Molly Paine's own submissive adventures after getting imprisoned in 2465. Between the ages of 25 and 35, Molly was a slave onboard the Mastersphere to make up for her crimes. <</if>> <<if $event is 13>> You contemplate on studying a harrowing rite known as "Mind Melt", which allows a destructive vibration to flow through your brain and into any chosen victim. <</if>> <</if>> <<if $event1 is true>> <<if $masterint gte 70>> <<if $event is 7>><<set $acabook3+=10>><</if>> <<if $event is 8>><<set $chembook3+=5>><</if>> <<if $event is 9>><<set $techbook3+=10>><</if>> <<if $event is 10>><<set $manibook3+=10>><</if>> <<if $event is 11>><<set $bondbook3+=10>><</if>> <<if $event is 13>><<set $occult3+=10>><</if>> <<else>> <<if $event is 7>><<set $acabook3+=5>><</if>> <<if $event is 8>><<set $chembook3+=2>><</if>> <<if $event is 9>><<set $techbook3+=6>><</if>> <<if $event is 10>><<set $manibook3+=5>><</if>> <<if $event is 11>><<set $bondbook3+=5>><</if>> <<if $event is 13>><<set $occult3+=5>><</if>> <</if>> <<if $action7b is true>> <<if $event is 7>><<set $acabook3+=3>><</if>> <<if $event is 8>><<set $chembook3+=3>><</if>> <<if $event is 9>><<set $techbook3+=3>><</if>> <<if $event is 10>><<set $manibook3+=3>><</if>> <<if $event is 11>><<set $bondbook3+=3>><</if>> <<if $event is 13>><<set $occult3+=1>><</if>> <</if>> <<if $event is 7 and $acabook3 gte 100>><<set $action9b to true>><</if>> <<if $event is 8 and $chembook3 gte 100>><<set $action9b to true>> <</if>> <<if $event is 9 and $techbook3 gte 100>><<set $action9b to true>> <</if>> <<if $event is 10 and $manibook3 gte 100>><<set $action9b to true>> <</if>> <<if $event is 11 and $bondbook3 gte 100>><<set $action9b to true>> <</if>> <<if $event is 13 and $occult3 gte 100>><<set $action9b to true>> <</if>> <<if $action9b is false>> <<if $event is 7>>You indulge yourself in the history of Raana, and dig deep into everything from the wars of the first settlers to the more recent events that are re-shaping the society of Ikaanos.<</if>> <<if $event is 8>>You spend a couple of hours delving deep into the thick book and try to memorize the names of various healing ointments and native Raanic diseases that are important to recognize.<</if>> <<if $event is 9>>You spend a couple of hours thriving in the knowledge of true scientists – trying to understand and absorb as much information as possible. <</if>> <<if $event is 10>>You dive deep into the art of manipulation and false charm, spending the last hour in front of your bathroom mirror where you try to put your new-found knowledge into practice. <</if>> <<if $event is 11>> The fact that Miss Paine enjoyed her slavery makes the book even more interesting. Getting a first-hand account of a female forced into submission is also paramount to your understanding of making a girl appreciate bondage.<</if>> <<if $event is 13>>You spend a couple of hours practicing obscure incantations and tuning your inner "sound" with the vibration coming from Raana's dark depths.<</if>> <</if>> <<if $action9b is true>> <<if $event is 7>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(9, 12)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Academics:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $aca+=$descroll3>> <<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 8>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(13, 14)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Medicine:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 2 <<set $medicine+=$descroll3>><<set $masterint+=2>> <<set $missiontake to true>> <</if>> <<if $event is 9>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(10, 14)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Science:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 2 <<set $tech+=$descroll3>><<set $masterint+=2>> <<set $missiontake to true>> <</if>> <<if $event is 10>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(10, 13)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Manipulate:</b> + $descroll3<br> <b>WILLPOWER:</b> + 4 <<set $manipulate+=$descroll3>><<set $masterwill+=4>> <<set $missiontake to true>> <</if>> <<if $event is 11>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(8, 10)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Bondage:</b> + $descroll3<br> <b>Flagellation:</b> + 6 <<set $bondskill+=$descroll3>><<set $whipskill+=6>> <<set $missiontake to true>> <</if>> <<if $event is 13>> <center><b>RITE COMPLETED</b></center> <div class="smalltex"><br></div> <b>Occult:</b> +4<br> ''WILLPOWER:'' -1<br> <b>Rite added (Mind Melt)!</b> <<set $masterwill-=1>> <<set $occult+=4>> <<set $missiontake to true>> <</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $event1 to false>> <<set $event2b to false>> <<set $action7b to false>> <</if>> <</if>> /* BOOK 4 TEST BEGINS */ <<if $action is 4 and $action14 is false>> <<if $event1 is false>> <<if $event is 7>>You pull out an old book detailing the Sino-Oceanic collapse on Earth and the following years of turmoil. Rubin Henzelman, the prestigious author, also devotes one chapter to the fantastic age that followed, when Earth once again started colonizing the stars. <</if>> <<if $event is 8>> You pull out a thick book that every proud medic should've read during their studying years. At 888 pages, High Medicine has enough information to treat most diseases and teach the reader about simple operations. <</if>> <<if $event is 9>>You pull out Quantum Gates. At 997 pages, Quantum Gates gives the reader a thorough understanding of the history and architecture behind the teleportation devices that enabled mankind's exploration of the universe.<</if>> <<if $event is 10>>You pull out a fat handbook written by Telsior Dama in 2440. It's a fantastically crafted guide in subjugation and dominance providing the reader with many priceless methods when it comes to persuasion techniques. <</if>> <<if $event is 11>>You pull out an excruciatingly detailed book written by Elin Rose, a young sex slave who endured 14 hours of daily bondage sessions for many years while serving under Molly Paine after her release from the Mastersphere.<</if>> <<if $event is 13>>Cydikar's touch is a rite that flows into the physical world, providing a disciple with regenerative powers – especially in dangerous situations. The mental cost is substantial, however.<</if>> <</if>> <<if $event1 is true>> <<if $event is 7>><<set $acabook4+=10>><</if>> <<if $event is 8>><<set $chembook4+=5>><</if>> <<if $event is 9>><<set $techbook4+=10>><</if>> <<if $event is 10>><<set $manibook4+=10>><</if>> <<if $event is 11>><<set $bondbook4+=10>><</if>> <<if $event is 13>><<set $occult4+=10>><</if>> <<if $action7b is true>> <<if $event is 7>><<set $acabook4+=3>><</if>> <<if $event is 8>><<set $chembook4+=3>><</if>> <<if $event is 9>><<set $techbook4+=3>><</if>> <<if $event is 10>><<set $manibook4+=3>><</if>> <<if $event is 11>><<set $bondbook4+=3>><</if>> <<if $event is 13>><<set $occult4+=4>><</if>> <</if>> <<if $event is 7 and $acabook4 gte 100>><<set $action9b to true>><</if>> <<if $event is 8 and $chembook4 gte 100>><<set $action9b to true>> <</if>> <<if $event is 9 and $techbook4 gte 100>><<set $action9b to true>> <</if>> <<if $event is 10 and $manibook4 gte 100>><<set $action9b to true>> <</if>> <<if $event is 11 and $bondbook4 gte 100>><<set $action9b to true>> <</if>> <<if $event is 13 and $occult4 gte 100>><<set $action9b to true>> <</if>> <<if $action9b is false>> <<if $event is 7>>You marvel at the intricate maps and detailed timelines that discuss what happened and how it affected human society. Pictures also show the devastation of Mazoku – a 9.9 magnitude earthquake that shook large parts of eastern Asia. <</if>> <<if $event is 8>>You spend a couple of hours reading about medicinal herbs and their use to cure diseases and hasten regeneration processes in the human body. The chapter about closing wounds is also important to memorize.<</if>> <<if $event is 9>>It's a heavy read, but also fantastically interesting. Who were the builders? Does their galaxy-spanning empire still exist? The gates have nonetheless boosted mankind's technological advancements in ways that even rival Daniel Esterhazy's discoveries.<</if>> <<if $event is 10>>Telsior Dama offers intricate lists and drawings that explain how a mind works in detail. It's both a terrifying and terrific journey into humankind's mental shadowlands, which Telsior maps with unyielding scrutiny.<</if>> <<if $event is 11>>Besides the detailed pictures and descriptions of whipping sessions and long days of cunnilingus, this book provides extraordinary tactics on how to please a woman on both a physical and mental level. <</if>> <<if $event is 13>>Allowing the vibration of Adem to fully engulf your physical body, even for just a few seconds, is a terrible experience that leaves you with a lasting impression of fear.<</if>> <</if>> <<if $action9b is true>> <<if $event is 7>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(8, 12)>> <<if $mctraitbrain gte 75>><<set $descroll3+=2>><</if>> <b>Academics:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $aca+=$descroll3>> <<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 8>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(14, 16)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Medicine:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 2 <<set $medicine+=$descroll3>><<set $masterint+=2>> <<set $missiontake to true>> <</if>> <<if $event is 9>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(9, 12)>> <<set _academ to random(5, 9)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> ''Academics:'' + _academ<br> <b>Science:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 2 <<set $aca+=_academ>> <<set $tech+=$descroll3>><<set $masterint+=2>> <<set $missiontake to true>> <</if>> <<if $event is 10>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(9, 14)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Manipulate:</b> + $descroll3<br> <b>CHARISMA:</b> + 2 <<set $manipulate+=$descroll3>><<set $mastercharm+=2>> <<set $missiontake to true>> <</if>> <<if $event is 11>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(7, 10)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Bondage:</b> + $descroll3<br> <b> Flagellation: </b> + 3<br> <b>CHARISMA:</b> + 5 <<set $bondskill+=$descroll3>><<set $whipskill+=3>><<set $mastercharm+=5>> <<set $missiontake to true>> <</if>> <<if $event is 13>> <center><b>STUDY COMPLETED</b></center> <div class="smalltex"><br></div> <b>WILLPOWER:</b> -1<br> <b>Occult:</b> +2<br> <b>Special combat action added (Cydikar's Touch)!</b> <<set $occult+=2>> <<set $masterwill-=1>> <<set $missiontake to true>> <</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $event1 to false>> <<set $event2b to false>> <<set $action7b to false>> <</if>> <</if>> /*BOOK 4 TEST ENDS */ /* BOOK 5 TEST BEGINS */ <<if $action is 5 and $action14 is false>> <<if $event1 is false>> <<if $event is 7>>XXX (aca)<</if>> <<if $event is 8>>XXX (medic)<</if>> <<if $event is 9>>The Beyond is a "presumed lost" book detailing, among other topics, the MVS Radionics framework, which was (and still is) used as the main wireless transfer protocol in telecommunications.<</if>> <<if $event is 10>>Sundering Minds is a rare book that details the "Total Domination" approach by Harney Duvalier.<</if>> <<if $event is 11>>The Mare delves deep into the female mind's natural submissiveness and explains how to reach those states by building up subconscious arousal through simple, everyday actions.<</if>> <<if $event is 13>>You contemplate on The Voice of Adem – a horrendous master incantation that'll ignite a direct link between you and Cydikar's court. Learning The Voice of Adem would make you a very dangerous opponent.<</if>> <</if>> <<if $event1 is true>> <<if $event is 7>><<set $acabook5+=10>><</if>> <<if $event is 8>><<set $chembook5+=5>><</if>> <<if $event is 9>><<set $techbook5+=10>><</if>> <<if $event is 10>><<set $manibook5+=10>><</if>> <<if $event is 11>><<set $bondbook5+=10>><</if>> <<if $event is 13>><<set $occult5+=5>><</if>> <<if $action7b is true>> <<if $event is 7>><<set $acabook5+=3>><</if>> <<if $event is 8>><<set $chembook5+=3>><</if>> <<if $event is 9>><<set $techbook5+=3>><</if>> <<if $event is 10>><<set $manibook5+=3>><</if>> <<if $event is 11>><<set $bondbook5+=3>><</if>> <<if $event is 13>><<set $occult5+=3>><</if>> <</if>> <<if $event is 7 and $acabook5 gte 100>><<set $action9b to true>><</if>> <<if $event is 8 and $chembook5 gte 100>><<set $action9b to true>> <</if>> <<if $event is 9 and $techbook5 gte 100>><<set $action9b to true>> <</if>> <<if $event is 10 and $manibook5 gte 100>><<set $action9b to true>> <</if>> <<if $event is 11 and $bondbook5 gte 100>><<set $action9b to true>> <</if>> <<if $event is 13 and $occult5 gte 100>><<set $action9b to true>> <</if>> <<if $action9b is false>> <<if $event is 7>>XXX Aca desc<</if>> <<if $event is 8>>XXX Med desc <</if>> <<if $event is 9>>MVS-R was a groundbreaking invention in the early 2100s. Parallel radiation meant that humans were now able to send communications data faster than the speed of light.<</if>> <<if $event is 10>>Sundering Minds is predominantly a spiritual book, detailing many obscure ways of reaching into the innards of another person's mind.<</if>> <<if $event is 11>>Everything from a well-placed squeeze to a comment about a woman's body can be used to summon the latent power of total sexual compliance.<</if>> <<if $event is 13>>Just a few seconds of opening your inner eye for Adem makes your mental fortitude melt away like ice on a warm summer day. <br><br> Your ''WILLPOWER (-1)'' has decreased! <<set $masterwill-=1>><</if>> <</if>> <<if $action9b is true>> <<if $event is 7>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(8, 12)>> <<if $mctraitbrain gte 75>><<set $descroll3+=2>><</if>> <b>Academics:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $aca+=$descroll3>> <<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 8>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(14, 16)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Medicine:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 2 <<set $missiontake to true>> <<set $medicine+=$descroll3>><<set $masterint+=2>> <</if>> <<if $event is 9>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(12, 15)>> <<set _academ to 5>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> ''Occult:'' +2<br> ''Academics:'' +_academ<br> <b>Science:</b> +$descroll3<br> <b>INTELLIGENCE:</b> +3 <<set $occult+=2>> <<set $aca+=_academ>> <<set $tech+=$descroll3>><<set $masterint+=3>> <<set $missiontake to true>> <</if>> <<if $event is 10>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(3, 5)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> ''Manipulate:'' + $descroll3<br> ''New trait:'' Dominus<br> ''CHARISMA:'' +2<br> <<set $mctraitdominus to 100>> <<set $manipulate+=$descroll3>><<set $mastercharm+=2>> <<set $missiontake to true>> <</if>> <<if $event is 11>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(3, 6)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Bondage:</b> + $descroll3<br> ''New trait:'' Master of Mares<br> <<set $marepoints to 5>> <<set $mctraitmare to 100>> <<set $bondskill+=$descroll3>> <<set $missiontake to true>> <</if>> <<if $event is 13>> <center><b>STUDY COMPLETED</b></center> <div class="smalltex"><br></div> ''Occult:'' +10<br> <b>Special combat action added (Voice of Adem)!</b> <<set $occult+=10>> <<set $epic to true>> <</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $event1 to false>> <<set $event2b to false>> <<set $action7b to false>> <</if>> <</if>> /*BOOK 5 TEST ENDS */ /* BOOK 6 TEST BEGINS */ <<if $action is 6 and $action14 is false>> <<if $event1 is false>> <<if $event is 7>>XXX (aca)<</if>> <<if $event is 8>>XXX (medic)<</if>> <<if $event is 9>>XXX (tech)<</if>> <<if $event is 10>>xxxx<</if>> <<if $event is 11>>xxxx<</if>> <<if $event is 13>>The notebook you found in the remnants of the Sentinel Hill battle details the most forbidden occult art of them all – how to control another individual's affection toward you.<</if>> <</if>> <<if $event1 is true>> <<if $event is 7>><<set $acabook6+=10>><</if>> <<if $event is 8>><<set $chembook6+=5>><</if>> <<if $event is 9>><<set $techbook6+=10>><</if>> <<if $event is 10>><<set $manibook6+=10>><</if>> <<if $event is 11>><<set $bondbook6+=10>><</if>> <<if $event is 13>><<set $occult6+=8>><</if>> <<if $action7b is true>> <<if $event is 7>><<set $acabook6+=3>><</if>> <<if $event is 8>><<set $chembook6+=3>><</if>> <<if $event is 9>><<set $techbook6+=3>><</if>> <<if $event is 10>><<set $manibook6+=3>><</if>> <<if $event is 11>><<set $bondbook6+=3>><</if>> <<if $event is 13>><<set $occult6+=4>><</if>> <</if>> <<if $event is 7 and $acabook6 gte 100>><<set $action9b to true>><</if>> <<if $event is 8 and $chembook6 gte 100>><<set $action9b to true>> <</if>> <<if $event is 9 and $techbook6 gte 100>><<set $action9b to true>> <</if>> <<if $event is 10 and $manibook6 gte 100>><<set $action9b to true>> <</if>> <<if $event is 11 and $bondbook6 gte 100>><<set $action9b to true>> <</if>> <<if $event is 13 and $occult6 gte 100>><<set $action9b to true>> <</if>> <<if $action9b is false>> <<if $event is 7>>XXX Aca desc<</if>> <<if $event is 8>>XXX Med desc <</if>> <<if $event is 9>>IXX Tech desc<</if>> <<if $event is 10>>XXX Mani.<</if>> <<if $event is 11>>XXX BDSM. <</if>> <<if $event is 13>>The book delves into unimaginable depths of the human mind. The revelations are very hard to grasp and utterly disturbing. <br><br> Your ''WILLPOWER (-1)'' has decreased! <<set $masterwill-=1>> <</if>> <</if>> <<if $action9b is true>> <<if $event is 7>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(8, 12)>> <<if $mctraitbrain gte 75>><<set $descroll3+=2>><</if>> <b>Academics:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 1 <<set $aca+=$descroll3>> <<set $masterint+=1>> <<set $missiontake to true>> <</if>> <<if $event is 8>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(14, 16)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> <b>Medicine:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 2 <<set $missiontake to true>> <<set $medicine+=$descroll3>><<set $masterint+=2>> <</if>> <<if $event is 9>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(9, 12)>> <<set _academ to random(5, 9)>> <<if $mctraitbrain gte 75>><<set $descroll3+=3>><</if>> ''Academics:'' + _academ<br> <b>Science:</b> + $descroll3<br> <b>INTELLIGENCE:</b> + 2 <<set $aca+=_academ>> <<set $tech+=$descroll3>><<set $masterint+=2>> <<set $missiontake to true>> <</if>> <<if $event is 10>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(3, 5)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> ''Manipulate:'' + $descroll3<br> ''New trait:'' Dominus<br> ''CHARISMA:'' +2<br> <<set $mctraitdominus to 100>> <<set $manipulate+=$descroll3>><<set $mastercharm+=2>> <<set $missiontake to true>> <</if>> <<if $event is 11>> <center><b>BOOK COMPLETED</b></center> <div class="smalltex"><br></div> <<set $descroll3 to random(3, 6)>> <<if $mctraitbrain gte 75>><<set $descroll3+=1>><</if>> <b>Bondage:</b> + $descroll3<br> ''New trait:'' Master of Mares<br> <<set $marepoints to 5>> <<set $mctraitmare to 100>> <<set $bondskill+=$descroll3>> <<set $missiontake to true>> <</if>> <<if $event is 13>> <center><b>STUDY COMPLETED</b></center> <div class="smalltex"><br></div> ''Occult:'' +5<br> <b>Rite added (Affinity)!</b> <<set $occult+=5>> <<set $epic to true>> <</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $event1 to false>> <<set $event2b to false>> <<set $action7b to false>> <</if>> <</if>> /*BOOK 6 TEST ENDS */ <<set $action14 to false>> <</if>> /* SYSTEM FOR OWNING BOOKS */ <<if $event is 7>> <<if $acabook1 gte 1>><<set $action1b to true>><<else>><<set $action1b to false>><</if>> <<if $acabook2 gte 1>><<set $action2b to true>><<else>><<set $action2b to false>><</if>> <<if $acabook3 gte 1>><<set $action3b to true>><<else>><<set $action3b to false>><</if>> <<if $acabook4 gte 1>><<set $action4b to true>><<else>><<set $action4b to false>><</if>> <<if $acabook5 gte 1>><<set $action5b to true>><<else>><<set $action5b to false>><</if>> <</if>> <<if $event is 8>> <<if $chembook1 gte 1>><<set $action1b to true>><<else>><<set $action1b to false>><</if>> <<if $chembook2 gte 1>><<set $action2b to true>><<else>><<set $action2b to false>><</if>> <<if $chembook3 gte 1>><<set $action3b to true>><<else>><<set $action3b to false>><</if>> <<if $chembook4 gte 1>><<set $action4b to true>><<else>><<set $action4b to false>><</if>> <<if $chembook5 gte 1>><<set $action5b to true>><<else>><<set $action5b to false>><</if>> <</if>> <<if $event is 9>> <<if $techbook1 gte 1>><<set $action1b to true>><<else>><<set $action1b to false>><</if>> <<if $techbook2 gte 1>><<set $action2b to true>><<else>><<set $action2b to false>><</if>> <<if $techbook3 gte 1>><<set $action3b to true>><<else>><<set $action3b to false>><</if>> <<if $techbook4 gte 1>><<set $action4b to true>><<else>><<set $action4b to false>><</if>> <<if $techbook5 gte 1>><<set $action5b to true>><<else>><<set $action5b to false>><</if>> <</if>> <<if $event is 10>> <<if $manibook1 gte 1>><<set $action1b to true>><<else>><<set $action1b to false>><</if>> <<if $manibook2 gte 1>><<set $action2b to true>><<else>><<set $action2b to false>><</if>> <<if $manibook3 gte 1>><<set $action3b to true>><<else>><<set $action3b to false>><</if>> <<if $manibook4 gte 1>><<set $action4b to true>><<else>><<set $action4b to false>><</if>> <<if $manibook5 gte 1>><<set $action5b to true>><<else>><<set $action5b to false>><</if>> <</if>> <<if $event is 11>> <<if $bondbook1 gte 1>><<set $action1b to true>><<else>><<set $action1b to false>><</if>> <<if $bondbook2 gte 1>><<set $action2b to true>><<else>><<set $action2b to false>><</if>> <<if $bondbook3 gte 1>><<set $action3b to true>><<else>><<set $action3b to false>><</if>> <<if $bondbook4 gte 1>><<set $action4b to true>><<else>><<set $action4b to false>><</if>> <<if $bondbook5 gte 1>><<set $action5b to true>><<else>><<set $action5b to false>><</if>> <</if>> <<if $event is 12>> <<if $craftbook1 gte 1>><<set $action1b to true>><<else>><<set $action1b to false>><</if>> <<if $craftbook2 gte 1>><<set $action2b to true>><<else>><<set $action2b to false>><</if>> <<if $craftbook3 gte 1>><<set $action3b to true>><<else>><<set $action3b to false>><</if>> <<if $craftbook4 gte 1>><<set $action4b to true>><<else>><<set $action4b to false>><</if>> <<if $craftbook5 gte 1>><<set $action5b to true>><<else>><<set $action5b to false>><</if>> <</if>> <<if $event is 13>> <<if $ownkessian gte 1>><<set $action1b to true>><<else>><<set $action1b to false>><</if>> <<if $occult2 gte 1 and $ownkessian gte 100>><<set $action2b to true>><<else>><<set $action2b to false>><</if>> <<if $occult3 gte 1 and $occult2 gte 100>><<set $action3b to true>><<else>><<set $action3b to false>><</if>> <<if $occult4 gte 1 and $occult2 gte 100>><<set $action4b to true>><<else>><<set $action4b to false>><</if>> <<if $occult5 gte 1 and $occult2 gte 100>><<set $action5b to true>><<else>><<set $action5b to false>><</if>> <<if $occult6 gte 1 and $occult2 gte 100>><<set $action6b to true>><<else>><<set $action6b to false>><</if>> <</if>> <<if $event5 is true and $event5b isnot true>> You decide to let your wife exercise together with you<<if $event2b is true>> and $girlname<</if>>. <<unset $incwi>> <<set $event5b to true>> <</if>> <<set $noshow to true>> <<include WeatherTimeEffect>> <<nobr>> <<if $action gte 1>> <<if $action is 1 and $event is 7>><<set $val=$acabook1>><</if>> <<if $action is 2 and $event is 7>><<set $val=$acabook2>><</if>> <<if $action is 3 and $event is 7>><<set $val=$acabook3>><</if>> <<if $action is 4 and $event is 7>><<set $val=$acabook4>><</if>> <<if $action is 5 and $event is 7>><<set $val=$acabook5>><</if>> <<if $action is 1 and $event is 8>><<set $val=$chembook1>><</if>> <<if $action is 2 and $event is 8>><<set $val=$chembook2>><</if>> <<if $action is 3 and $event is 8>><<set $val=$chembook3>><</if>> <<if $action is 4 and $event is 8>><<set $val=$chembook4>><</if>> <<if $action is 5 and $event is 8>><<set $val=$chembook5>><</if>> <<if $action is 1 and $event is 9>><<set $val=$techbook1>><</if>> <<if $action is 2 and $event is 9>><<set $val=$techbook2>><</if>> <<if $action is 3 and $event is 9>><<set $val=$techbook3>><</if>> <<if $action is 4 and $event is 9>><<set $val=$techbook4>><</if>> <<if $action is 5 and $event is 9>><<set $val=$techbook5>><</if>> <<if $action is 1 and $event is 10>><<set $val=$manibook1>><</if>> <<if $action is 2 and $event is 10>><<set $val=$manibook2>><</if>> <<if $action is 3 and $event is 10>><<set $val=$manibook3>><</if>> <<if $action is 4 and $event is 10>><<set $val=$manibook4>><</if>> <<if $action is 5 and $event is 10>><<set $val=$manibook5>><</if>> <<if $action is 1 and $event is 11>><<set $val=$bondbook1>><</if>> <<if $action is 2 and $event is 11>><<set $val=$bondbook2>><</if>> <<if $action is 3 and $event is 11>><<set $val=$bondbook3>><</if>> <<if $action is 4 and $event is 11>><<set $val=$bondbook4>><</if>> <<if $action is 5 and $event is 11>><<set $val=$bondbook5>><</if>> <<if $action is 1 and $event is 12>><<set $val=$craftbook1>><</if>> <<if $action is 2 and $event is 12>><<set $val=$craftbook2>><</if>> <<if $action is 3 and $event is 12>><<set $val=$craftbook3>><</if>> <<if $action is 4 and $event is 12>><<set $val=$craftbook4>><</if>> <<if $action is 5 and $event is 12>><<set $val=$craftbook5>><</if>> <<if $action is 1 and $event is 13>><<set $val=$ownkessian>><</if>> <<if $action is 2 and $event is 13>><<set $val=$occult2>><</if>> <<if $action is 3 and $event is 13>><<set $val=$occult3>><</if>> <<if $action is 4 and $event is 13>><<set $val=$occult4>><</if>> <<if $action is 5 and $event is 13>><<set $val=$occult5>><</if>> <<if $action is 6 and $event is 13>><<set $val=$occult6>><</if>> <div class="row"> <div class="prog"> <b>Progress:</b> </div> <div class="prog2"> <progress @value="$val" max="100"></progress> </div> </div> <</if>> <<unset $val>> <</nobr>> <<set _temp to 0>> <<include DiceRolls>> <<if $action7 is false>><<set $descroll to random(1, 4)>><</if>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 4)>> <<set $descroll4 to random(1, 3)>> <<set $chance=0>> <<if $traitperf gte 90>><<set $chance-=10>><</if>> <<if $action2 is true>> <<if $event is 1>> <<set $chance+=$aca>> <<set $chance-=$av_aca>> /* <<if $av_aca gte 80>><<set $chance-=10>><</if>> <<if $av_aca gte 100>><<set $chance-=15>><</if>> <<if $av_aca gte 120>><<set $chance-=30>><</if>> <<if $av_aca gte 130>><<set $chance-=120>><</if>> */ <</if>> <<if $event is 2>> <<set $chance+=$medicine>> <<set $chance-=$av_med>> /* <<if $av_med gte 80>><<set $chance-=10>><</if>> <<if $av_med gte 100>><<set $chance-=15>><</if>> <<if $av_med gte 120>><<set $chance-=40>><</if>> <<if $av_med gte 130>><<set $chance-=120>><</if>> */ <</if>> <<if $event is 3>> <<set $chance+=$tech>> <<set $chance-=$av_tech>> /* <<if $av_tech gte 80>><<set $chance-=10>><</if>> <<if $av_tech gte 100>><<set $chance-=15>><</if>> <<if $av_tech gte 120>><<set $chance-=25>><</if>> <<if $av_tech gte 130>><<set $chance-=120>><</if>> */ <</if>> <<if $event is 4>> <<set $chance+=40>> <<set $chance-=$av_domestic>> /* <<if $av_domestic gte 80>><<set $chance-=10>><</if>> <<if $av_domestic gte 100>><<set $chance-=15>><</if>> <<if $av_domestic gte 120>><<set $chance-=25>><</if>> <<if $av_domestic gte 130>><<set $chance-=120>><</if>> */ <</if>> <<if $event is 5>> <<set $chance+=40>> <<set $chance-=$av_acro>> /* <<if $av_acro gte 80>><<set $chance-=10>><</if>> <<if $av_acro gte 100>><<set $chance-=25>><</if>> <<if $av_acro gte 110>><<set $chance-=30>><</if>> <<if $av_acro gte 120>><<set $chance-=30>><</if>> <<if $av_acro gte 130>><<set $chance-=120>><</if>> */ <</if>> <<if $event is 6>> <<set $chance+=40>> <<set $chance-=$av_dancing>> /* <<if $av_dancing gte 80>><<set $chance-=10>><</if>> <<if $av_dancing gte 100>><<set $chance-=25>><</if>> <<if $av_dancing gte 110>><<set $chance-=30>><</if>> <<if $av_dancing gte 120>><<set $chance-=30>><</if>> <<if $av_dancing gte 130>><<set $chance-=120>><</if>> */ <</if>> <<if $event is 7>> <<set $chance+=$masteradmin>> <<set $chance-=_npc.admin>> <<if $back_bus gte 3>><<set $chance+=20>><</if>> /* <<if $masteradmin lte _npc.admin>><<set $chance-=50>><</if>> <<if $masteradmin lte 49>><<set $chance-=20>><</if>> <<if _npc.admin gte 60>><<set $chance-=10>><</if>> <<if _npc.admin gte 80>><<set $chance-=40>><</if>> <<if _npc.admin gte 100>><<set $chance-=120>><</if>> */ <</if>> <<set $chance+=_focusgive>> <<if $afraid gte 6>><<set $chance+=10>><</if>> <<if $action5 is true and $action7 is true>> <<if $likesadist gte 40>><<set $arousal+=2>><<set $masterlove+=1>><<set $happiness+=1>><</if>> <</if>> <<if $action7 is true and $naked is true and $likesadist lte 34>> <<set $humiliation+=3>> <</if>> <<if $event is 5 and $action5 is true>> <<set $chance+=10>> <</if>> <<if $girlid is 3 and $masterlove gte 10 and $happiness gte 10>><<set $chance+=18>><</if>> <<if $sl_starving is true>><<set $chance-=15>><</if>> <<set $chance-=$skillroll>> <</if>> <<if $action1 is true and $action1b is false>> You prepare <<if $event is 1>>an academically focused homeschooling class for $girlname, and arrange a bench with the necessary materials for <<if _sex is 0>>her<<else>>him<</if>> to take notes and read up on today's subjects. <<set _acadisc to true>> <</if>> <<if $event is 2>>to let $girlname study the art of medicine under your guidance and arrange a bench with the necessary writing materials.<</if>> <<if $event is 3>>$girlname for a lecture in scientific subjects and arrange a bench in one of your rooms, organized with all necessary reading and writing materials to make the most out of the coming three hours.<</if>> <<if $event is 4>>to teach $girlname a thing or two about taking care of a master's household.<</if>> <<if $event is 5>>to let $girlname execute an acrobatics session under your supervision, aiming to improve <<if _sex is 0>>her<<else>>his<</if>> plasticity and general dexterity. <</if>> <<if $event is 6>>to let $girlname show you what <<if _sex is 0>>she<<else>>he<</if>> can do with <<if _sex is 0>>her<<else>>his<</if>> dancing skills. <</if>> <<if $event is 7>>a course on Administration, hoping that your lecture might make $girlname a more valuable asset in your <<if $mcpower lte 9>>future<<else>>budding<</if>> business empire.<</if>> <br><br> <<if _acadisc is true>> <<set _ran to random(1,5)>> /* Stacey */ <<if _npc.girlid is 45 and _npc.masterlove gte 40 and _npc.scarefactor lte 1>> ''_npc.girlname:'' // <<if _ran is 1>>This should be fun. You know I've already devoured every part of the Ikaanian encyclopedia of History, right?<</if>> <<if _ran is 2>>I think this is a waste of time, $pcFirstName. It's better I spend the next couple of hours investigating a lead.<</if>> <<if _ran is 3>>(Laughter) Maybe we both can learn something from each other.<</if>> <<if _ran is 4>> <<if _npc.likesadist gte 80>>(Smile) I'm already a scholar. Why not spend the next couple of hours fucking each other?<<else>>You do know I'm already a glorified scholar, right?<</if>> <</if>> <<if _ran is 5>><<if _npc.likesadist gte 80>>(Smile) This is pointless. Why don’t you fuck me instead? That is something I want to know more about. <<else>>Alright. Let's see if there are any blank spots left in my inner academic world (smile). I doubt it but let's give it a shot.<</if>> <</if>> <</if>> <</if>> <<if _sex is 1>> <<set _serfdia to 105>> <<include SerfSay>> <br><br> <</if>> <<if $refuseclass is true>> ''//You've upset $girlname during your earlier class and <<if _sex is 0>>she<<else>>he<</if>> refuses to let you teach <<if _sex is 0>>her<<else>>him<</if>> anything more today! Try again tomorrow.''// <</if>> <<if $refuseclass is false>> <<if $pussywear gte 50 or $analwear gte 50 or $oralwear gte 50>> <<if $pussywear gte 50 and $analwear gte 50>>''NOTE!'' $girlname is suffering from the complications of vaginal and anal abuse, which currently affects <<if _sex is 0>>her<<else>>his<</if>> ability to learn. <br><</if>> <<if $pussywear gte 50 and $analwear lte 49>>''NOTE!'' $girlname is suffering from the complications of vaginal abuse, which currently affects <<if _sex is 0>>her<<else>>his<</if>> ability to perform adequately. <br><</if>> <<if $pussywear lte 49 and $analwear gte 50>>''NOTE!'' $girlname is suffering from the complications of anal abuse, which currently affects <<if _sex is 0>>her<<else>>his<</if>> ability to learn.<br><</if>> <<if $oralwear gte 50>> <<if $pussywear gte 50 or $analwear gte 50>><br><<if _sex is 0>>she<<else>>he<</if>> also suffers from recent oral abuse, which further complicates <<if _sex is 0>>her<<else>>his<</if>> absorption of knowledge.<<else>>''NOTE!'' $girlname is suffering from the complications of oral abuse, which currently affects <<if _sex is 0>>her<<else>>his<</if>> ability to learn.<</if>> <br> <</if>> <br> <</if>> <</if>> <<set $action1b to true>> /* action1 ends below */ <</if>> <<if $action4 is true and $action4b is false>> <<set $chance=$manipulate>> <<if $willpower gte 10 and $willpower lte 19>><<set $chance-=10>><</if>> <<if $willpower gte 20 and $willpower lte 39>><<set $chance-=20>><</if>> <<if $willpower gte 40 and $willpower lte 79>><<set $chance-=35>><</if>> <<if $willpower gte 80>><<set $chance-=60>><</if>> <<if $masterlove lte 19>><<set $chance-=15>><</if>> <<if $masterlove gte 60>><<set $chance+=15>><</if>> <<if $girlid is 15 or $girlid is 2 or $girlid is 4>><<set $chance+=60>><</if>> <<if $arousal gte 3>><<set $chance+=20>><</if>> <<if $likesadist gte 10>><<set $chance+=20>><</if>> <<if $likesadist gte 40>><<set $chance+=120>><</if>> <<if $masterage gte 46>><<set $chance-=10>><</if>> <<if $masterage lte 24>><<set $chance+=5>><</if>> <<if $masterwill gte 60>><<set $chance+=5>><</if>> <<set $chance-=$skillroll>> <b>You: </b> // <<if $saidnaked is 0>> I prefer to have my _callthem completely naked when I educate them. That'll make it easier for you to maintain your focus, and it'll teach you a good amount of humility. So, get your clothes off! <</if>> <<if $saidnaked is 1>> You know how I want you, _callit. Get your clothes off. <<if $event is 2>>We'll have a special focus on female anatomy today.<</if>> <</if>> <<if $saidnaked isnot 0 and $saidnaked isnot 1>> <<unset $saidnaked>> <<if $event lte 4>> <<if $descroll is 1>>Alright, get your clothes off. I want you naked and ready in one minute! <<if $event is 2>>We're studying medicine, after all. Haha.<</if>><</if>> <<if $descroll is 2>>Get your clothes off, I want to look at your body while I teach you. <<if $event is 2>>It'll also benefit today's medicine focus.<</if>><</if>> <<if $descroll is 3>> Off with your clothes. Come on! You have one minute. <</if>> <<if $descroll is 4>>Now, I want that cute <<if $body lte 2>>little<</if>> butt of yours naked. Get everything off. Now!<</if>> <</if>> <<if $event is 5>> <<if $descroll is 1>>You know it's best to perform acrobatics naked. Get your little panties off. Now!<</if>> <<if $descroll is 2>><<if $age gte 19>>I want to look at that naked body of yours while we do this. Get your clothes off.<<else>>There's something special lookin' at a teenager working <<if _sex is 0>>her<<else>>his<</if>> butt off. Especially if <<if _sex is 0>>she<<else>>he<</if>>'s naked. Undress! Now.<</if>><</if>> <<if $descroll is 3>>I want every last piece of thread removed from your body. They'll just be in the way when you start your exercise. <</if>> <<if $descroll is 4>>I want to view your little hiney when you're wiggling it. Get your clothes off. And I mean everything!<</if>> <</if>> <<if $event is 6>> <<if $descroll is 1>>A dancing class should be done naked. Get your clothes off!<</if>> <<if $descroll is 2>>You know, I'd really prefer you naked, so that I can observe every move you make.<</if>> <<if $descroll is 3>>Get your clothes off before we start. I wanna enjoy that <<if $age lte 19>>young<</if>> body of yours when you swirl it around.<</if>> <<if $descroll is 4>>You know I want you naked… so… just get that shit off and start dancing like the two moons created you. <</if>> <</if>> <</if>> // <br><br> <<if $willpower lte 0>> <<if $descroll2 is 1>>The <<if _sex is 0>>girl<<else>>man<</if>>doesn’t hesitate. <<if _sex is 0>>She<<else>>He<</if>> removes <<if _sex is 0>>her<<else>>his<</if>> clothes instantly and exposes <<if _sex is 0>>herself<<else>>himself<</if>> without showing any signs of shame or humiliation.<</if>> <<if $descroll2 is 2>>Showing nothing but pure obedience, $girlname begins to strip right in front of you, without hesitation, until <<if _sex is 0>>she<<else>>he<</if>>'s completely unclothed. $girlname's gazing at you all the time, ready to respond to any further commands you might throw at <<if _sex is 0>>her<<else>>him<</if>>. <</if>> <<if $descroll2 is 3>>The <<if _sex is 0>>girl<<else>>man<</if>>responds instantly and strips down to <<if _sex is 0>>her<<else>>his<</if>> skin in less than thirty seconds. When done, <<if _sex is 0>>she<<else>>he<</if>> looks at you with obedient eyes and says:<</if>> <<if $descroll2 is 4>>The <<if _sex is 0>>girl<<else>>man<</if>>starts to strip immediately and shows no signs of humiliation over <<if _sex is 0>>her<<else>>his<</if>> forced exposure. <<if _sex is 0>>She<<else>>He<</if>> responds with a submissive voice: <</if>> <<if $descroll2 gte 3>> <br><br> // <<if $descroll3 is 1>>I… I'm ready whenever you are… $callname.<</if>> <<if $descroll3 is 2>>There… are you satisfied with this, $callname?<</if>> <<if $descroll3 is 3>>There, $callname. My body's ready to serve you…<</if>> <<if $descroll3 is 4>>There. I'm naked and ready. <</if>> // <</if>> <<set $edunaked to true>> <</if>> <<if $chance gte 1 and $willpower gte 1>> <<if $arousal gte 3 or $likesadist gte 25>> <<if $descroll2 is 1>>There's something about your command that turns $girlname on. The <<if _sex is 0>>girl<<else>>guy<</if>>'s looking very eager as <<if _sex is 0>>she<<else>>he<</if>> starts to undress, and <<if _sex is 0>>she<<else>>he<</if>> fails to conceal the shivering arousal in <<if _sex is 0>>her<<else>>his<</if>> voice: <</if>> <<if $descroll2 is 2>>Your dominant command turns the <<if _sex is 0>>girl<<else>>guy<</if>> on, and <<if _sex is 0>>she<<else>>he<</if>> becomes sexually aroused by the thought on having to go through the <<if $event lte 4>>homeschooling class<<else>>training session<</if>> naked<<if $scarefactor gte 2>>, despite your recent behavior<</if>>. Less than 30 seconds later, $girlname stands completely unsheathed in front of you.<</if>> <<if $descroll2 is 3>>You succeed in turning $girlname on<<if $scarefactor gte 2>>, despite your recent behavior<</if>>. <<if _sex is 0>>She<<else>>He<</if>> responds immediately to your command and stands completely undressed in front of you after less than thirty seconds. <</if>> <<if $descroll2 is 4>> $girlname starts to undress after a moment of hesitation; slowly, and with a hint of submissive roleplay, indicating that your dominating words have turned <<if _sex is 0>>her<<else>>him<</if>> on<<if $scarefactor gte 2>>, despite the recent abuse you've put the <<if _sex is 0>>girl<<else>>guy<</if>> through<</if>>. <</if>> <br><br> <<if $masterlove gte 10 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll3 is 1>>Hehe… Alright. Are you sure you can keep your hands away from this <<if $body lte 2>>tight, little ass<<else>>nice ass of mine<</if>> now, sir?<</if>> <<if $descroll3 is 2>>You like to study me while I study under you, $callname? Well… look on. I hope you like what you see… <</if>> <<if $descroll3 is 3>>There… you like what you see?<</if>> <<if $descroll3 is 4>>Of course, Sir. I was getting a bit hot anyway (smile). <<set $arousal+=1>> <</if>> // <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $descroll3 is 1>>Mmm… Your words are so… powerful. Too bad you don’t know how to treat a <<if _sex is 0>>girl<<else>>guy<</if>> properly. <</if>> <<if $descroll3 is 2>>You've been an asshole before, but… I kinda like this… (smiling) <</if>> <<if $descroll3 is 3>>I… I'm ready to proceed. (Nervous smile)<<if $willpower gte 10>>Even if you've acted like an asshole.<</if>><</if>> <<if $descroll3 is 4>>Mmmh… I like this… But please, promise to be kind this time, okay?<</if>> // <</if>> <</if>> <<if $arousal lte 2 and $likesadist lte 24>> <<if $descroll2 is 1>>Despite an apparent unwillingness to get <<if _sex is 0>>herself<<else>>himself<</if>> undressed, $girlname obeys your command and removes all <<if _sex is 0>>her<<else>>his<</if>> clothes after about a minute of awkward pulling. <<if _sex is 0>>She<<else>>He<</if>> lets out a yielding sigh and stares down at the floor.<</if>> <<if $descroll2 is 2>>The <<if _sex is 0>>girl<<else>>guy<</if>> shakes <<if _sex is 0>>her<<else>>his<</if>> head at first, obviously feeling unwilling to endure the humiliation of having to be naked during the long session of education you're about to give <<if _sex is 0>>her<<else>>him<</if>>. <<if _sex is 0>>She<<else>>He<</if>> eventually succumbs to your dominant aura, however, and starts to take <<if _sex is 0>>her<<else>>his<</if>> clothes off, but only after one last unsuccessful attempt at pleading to you to let <<if _sex is 0>>her<<else>>him<</if>> off the hook.<</if>> <<if $descroll2 is 3>>$girlname finds your suggestion awkward and appalling. The <<if _sex is 0>>girl<<else>>guy<</if>> tries to persuade you, but <<if _sex is 0>>she<<else>>he<</if>> eventually succumbs after understanding that there's no way out of this ordeal. It takes two minutes before <<if _sex is 0>>she<<else>>he<</if>>'s standing naked in front of you, and <<if _sex is 0>>she<<else>>he<</if>>'s deliberately concealing <<if _sex is 0>>her<<else>>his<</if>> private parts to make it impossible for you to view <<if _sex is 0>>her<<else>>him<</if>> entirely. <</if>> <<if $descroll2 is 4>>$girlname is very reluctant to follow your suggestion. However, the dominance in your voice and the steadiness in your body make <<if _sex is 0>>her<<else>>him<</if>> understand that it's not actually a suggestion, but a command that <<if _sex is 0>>she<<else>>he<</if>>'ll need to adhere to. <br><div class="vdsmalltex"><br></div> A couple of minutes later, <<if _sex is 0>>she<<else>>he<</if>>'s standing butt-naked and ready to begin <<if _sex is 0>>her<<else>>his<</if>> education.<</if>> <<set $willpower-=1>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <<set $happiness-=2>> <<set $humiliation+=4>> <<set $stress+=1>> <</if>> <<set $edunaked to true>> /* chance gte 1 ends below */ <</if>> <<if $chance lte 0 and $willpower gte 1>> <<if $willpower lte 19>> <<if $descroll2 is 1>>The <<if _sex is 0>>girl<<else>>guy<</if>> is both shaken and disturbed by the unnecessary perverseness in your suggestion. <<if _sex is 0>>She<<else>>He<</if>> refuses to comply, despite <<if _sex is 0>>her<<else>>his<</if>> apparent fear of you, and remains with <<if _sex is 0>>her<<else>>his<</if>> clothes on.<</if>> <<if $descroll2 is 2>>You notice how $girlnames eyes begin to tear up as <<if _sex is 0>>she<<else>>he<</if>>'s shaking <<if _sex is 0>>her<<else>>his<</if>> head in response to your perverted suggestion. Fear, anger, and resentment rock the <<if _sex is 0>>girl'<<else>>guy'<</if>>s emotions, but the more decisive part of <<if _sex is 0>>her<<else>>him<</if>> finally wins, and the <<if _sex is 0>>girl<<else>>guy<</if>> looks back at you with surprisingly strong defiance:<</if>> <<if $descroll2 is 3>>$girlname shuts <<if _sex is 0>>her<<else>>his<</if>> eyes to hide that <<if _sex is 0>>she<<else>>he<</if>>'s close to tears. But somehow, <<if _sex is 0>>she<<else>>he<</if>> manages to muster a portion of unexpected mental strength, which gives <<if _sex is 0>>her<<else>>his<</if>> response a strong and defiant tone:<</if>> <<if $descroll2 is 4>>$girlname backs away, obviously shaken and disturbed by your perverted suggestion. <<if $masterage gte 46 and $age lte 19>>Having an old, pussy-obsessed man drooling over <<if _sex is 0>>her<<else>>his<</if>> teenage body would just be too much.<<else>><<if _sex is 0>>She<<else>>He<</if>> refuses to take <<if _sex is 0>>her<<else>>his<</if>> clothes off, despite <<if _sex is 0>>her<<else>>his<</if>> apparent fear. The <<if _sex is 0>>girl<<else>>guy<</if>> remains in a defiant posture a couple of yards away, staring angrily at you.<</if>><</if>> <br><br> <<if $masterlove gte 10 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll3 is 1>>No, please, just stop it… That's… That's not gonna happen, okay?<</if>> <<if $descroll3 is 2>>You have to… you have to respect my bodily integrity, okay? That won't happen. Please, try to understand that.<</if>> <<if $descroll3 is 3>>Please, no, I don’t want to! I have my own free will and I will not comply to something so degrading.<</if>> <<if $descroll3 is 4>>This feels … so wrong. Why should I do that? It's just sick…<</if>> // <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $descroll3 is 1>>You're really mean to me. Please, why do you have to torture me like this? Well… that's a no! Just accept it!<</if>> <<if $descroll3 is 2>>Stop being so mean. (sobbing) I hate it when you treat me like this!<</if>> <<if $descroll3 is 3>>You are the one who needs a lesson in humility. This is just wrong! You're… You're not right in the head.<</if>> <<if $descroll3 is 4>>Why do you have to abuse me like this? And say such… perverseness? Can't you just leave me alone?<</if>> // <</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if $descroll2 is 1>>The <<if _sex is 0>>girl<<else>>guy<</if>> gasps from the lewdness in your proposal and is not even remotely interested in setting it in motion.<</if>> <<if $descroll2 is 2>>The <<if _sex is 0>>girl<<else>>guy<</if>> laughs at the apparent sickness in your proposal and doesn't even take it for real. <<if _sex is 0>>She<<else>>He<</if>> shakes <<if _sex is 0>>her<<else>>his<</if>> head and answers defiantly: <</if>> <<if $descroll2 is 3>>The <<if _sex is 0>>girl<<else>>guy<</if>> backs away and looks at you with resentment. <<if _sex is 0>>She<<else>>He<</if>>'s not even remotely interested in doing anything that would make you feel like you're in charge of the situation.<</if>> <<if $descroll2 is 4>>Your words fail to affect $girlname. <<if _sex is 0>>She<<else>>He<</if>>'s much more angered than afraid of your command and answers back:<</if>> <br><br> <<if $masterlove gte 10 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll3 is 1>>No, come on. For real? That would just make the whole session harder to go through. You realize that, right?<</if>> <<if $descroll3 is 2>>You can't be serious? Come on! I won't, okay?<</if>> <<if $descroll3 is 3>>Haha, never. I'll not let you treat me like this. I refuse!<</if>> <<if $descroll3 is 4>>Are you serious? No way! Just let us get through this now, okay?<</if>> // <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $descroll3 is 1>>You're sick. That's just another pin on my wall for everything you've done wrong to me!<</if>> <<if $descroll3 is 2>>You're such a sicko, you know that right?<</if>> <<if $descroll3 is 3>>Please, just fucking stop it. I've had enough of you and your perverted ideas!<</if>> <<if $descroll3 is 4>>Watch it, asshole, or I might just run away from this shit place! I'm warning you!<</if>> // <</if>> <</if>> <<if $willpower gte 40>> <<if $descroll2 is 1>>$girlname laughs out loud. <</if>> <<if $descroll2 is 2>>The <<if _sex is 0>>girl<<else>>guy<</if>> smiles at you with the sharp confidence of a woman who's not taking shit from anyone. <</if>> <<if $descroll2 is 3>>The <<if _sex is 0>>girl<<else>>guy<</if>> looks at you with defiance and anger. There's not a remote possibility that you'll be able to get even a single thread off from <<if _sex is 0>>her<<else>>his<</if>> body.<</if>> <<if $descroll2 is 4>>The <<if _sex is 0>>girl<<else>>guy<</if>> looks at you with scornful pity and shakes <<if _sex is 0>>her<<else>>his<</if>> head. <<if _sex is 0>>She<<else>>He<</if>>'ll not adhere to anything you've just said, and the suggestion probably hurt your relationship more than the willpower you're trying to break down. <</if>> <br><br> <<if $masterlove gte 10 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll3 is 1>>Dream on, dude! That's not gonna work on me.<</if>> <<if $descroll3 is 2>>Hey… Haha… You're such a loser… just get on with the session, okay? Shall we start?<</if>> <<if $descroll3 is 3>>And THAT is not a good way to get ladies to open up. Take my words, loser!<</if>> <<if $descroll3 is 4>>Haha, you're insane. That's not gonna happen, okay? Shall we start?<</if>> // <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $descroll3 is 1>>You're such a fucking asshole! One more word like that and you'll be sorry, okay?<</if>> <<if $descroll3 is 2>>You're just a pathetic loser. Your words mean nothing.<</if>> <<if $descroll3 is 3>>You're incredible. Such a fucking monster!<</if>> <<if $descroll3 is 4>>Ehm, no, sicko, you're never getting me to become your little house slave, haven’t you realized that by now?<</if>> // <</if>> <</if>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <</if>> <<if $saidnaked gte 0>><<set $saidnaked+=1>><</if>> <<set $action4b to true>> <</if>> <<if $action5b is true and $action5 is false>> ''Discipline focus deactivated.'' <<set $action5b to false>> <</if>> <<if $action5 is true and $action5b is false>> ''Discipline focus activated.'' <br><br> ''//You decide to run a session with extreme discipline and will not take any mistakes lightly.//'' <br><br> Using a //''discipline focus''// will increase $girlnames experience gain, but it might also negatively affect your relationship with <<if _sex is 0>>her<<else>>him<</if>>. <<set $action5b to true>> <</if>> <<if $action2 is true>> <<if $event is 1>> <<if $action7 is false>> <<if $action5 is false>> <<if $descroll is 1>>You let $girlname read out loud from an old history compendium, and the two of you try to discuss each chapter in chronological order. The last part of your class involves drawing lines on a homemade map that represents the borders between Raana's human factions. <</if>> <<if $descroll is 2>>You let $girlname delve deep into Ikaanos' civics and political structures by reading from a bunch of old magazines that feature information about elections, mayoral intrigues, and the great houses.<</if>> <<if $descroll is 3>><<if $acabook2 gte 1>>Earth's history is on the table for today, and you have a very good book about the subject in your library. <br><br> <<if $descroll3 is 1>>The two of you focus on the technological advances made in the age of prosperity during the 2200:s. Your class also dabbles in the skill of Science as you continue to discuss and try to understand the structures of fusion reactors, anti-gravity fields, nanotechnology, and quantum computers.<</if>> <<if $descroll3 is 2>>The following hours is all about the industrial revolution on Earth during the years 1790-1900. This ancient period, on a long-lost mythical planet, eerily resembles today's crumbling society on Raana to such an extent that it might as well be you who're walking around in the book.<</if>> <<if $descroll3 is 3>>Your focus during the following hours is about the popular Viking era, which has made a noticeable impact on Raanic art and social structures. It is therefore paramount to study if you want to get yourself appreciated at social events or when trying to raise your standing at the historical society. <</if>> <<if $descroll3 is 4>>The following three hours is all about the World Wars, the advent of the first and second conflict, and their relationship with the third war in 2048. <</if>> <<else>> You lecture $girlname on Earth's history today, and try to remember everything you've learned about humanity's original planet and what happened there that lead to the colonization of Raana.<br><div class="vdsmalltex"><br></div> Despite being severed from your home world for over two centuries, it's still important to appreciate and remember your race's legacy. <</if>><</if>> <<if $descroll is 4>> Geography is on the table today, and you let $girlname look in an old map-book that you've prepared for occasions like this. After <<if _sex is 0>>she<<else>>he<</if>>'s made notes and observed them thoroughly, you question <<if _sex is 0>>her<<else>>him<</if>> about towns, cities, and countries – both on Earth and here on Raana. <</if>> <</if>> <<if $action5 is true>> <<if $descroll is 1>>Today, $girlname needs to repeat every important year from the coming of the first wave up until the recent Border Wars. Each time <<if _sex is 0>>she<<else>>he<</if>> makes a mistake or forgets a year, you tell the <<if _sex is 0>>girl<<else>>guy<</if>> to stand up so that you can give <<if _sex is 0>>her<<else>>his<</if>> buttocks a light swat.<</if>> <<if $descroll is 2>>Geography is on the table today, with a couple of old maps scattered on a bench in the middle of the classroom. The plans, originating from the second wave's first scientific expeditions, give a detailed view of the Irendorian continent. And you're doing your best to scare the information into $girlnames memory; while <<if _sex is 0>>she<<else>>he<</if>>'s exploring the old papers, you walk around the table and give the <<if _sex is 0>>girl'<<else>>guy'<</if>>s butt a light stroke with <<if $ownwhipstick gte 1>>your whipping cane<<else>>your hand<</if>> each time you pass <<if _sex is 0>>her<<else>>him<</if>> from behind, signaling that you're ready to execute a punishment if <<if _sex is 0>>she<<else>>he<</if>>'s not attentive.<</if>> <<if $descroll is 3>>There's a mixed civics class on the table today, and you try to teach $girlname everything you know about the great houses, politics, and parallels between Ikaanian and earthly civics. <br><br>Your belt's placement marks how crucial it is that the <<if _sex is 0>>girl<<else>>guy<</if>> should stay attentive. It's rolled up just two feet in front of <<if _sex is 0>>her<<else>>him<</if>>, ready to be used on a couple of disobedient<<if $naked is true>>, naked<</if>> buttocks if you'd find it necessary.<</if>> <<if $descroll is 4>>You decide to start a class in general history, focused on Earth's past. The lecture tries to improve $girlnames grasp of the historical epochs, and how they affected the development of humankind's society. You're using a mixture of scolding and humiliation, however, attempting to get $girlname to feel amateurish and lacking in <<if _sex is 0>>her<<else>>his<</if>> academic skills. Physical cruelty is also a reoccurring feature during the class; each time <<if _sex is 0>>she<<else>>he<</if>> responds in a non-adequate way, you let out a loud lash with your folded belt – signaling that corporal punishment is just a word away.<</if>> <</if>> <</if>> <<if $action7 is true>> <<set $tempstamina-=5>><<if $tempstamina lte 0>><<set $tempstamina=1>><</if>> <<if $chance gte 1>> <<if $action5 is true>> <<set $descroll3+=2>> <<if $descroll2 lte 2>>Your strict discipline pays off. $girlname has adapted, either out of fear or out of respect, and actually learnt something from today's lesson.<</if>> <<if $descroll2 gte 3>><<if $likesadist lte 39>>Your strictness has either scared or activated $girlnames survival instincts and managed to force some knowledge into <<if _sex is 0>>her<<else>>his<</if>> <<if $body lte 2>>little<<else>>troubled<</if>> head.<<else>>Your strictness is exactly what $girlname needed to get <<if _sex is 0>>her<<else>>his<</if>> interest up for today's class. You've actually succeeded in enticing <<if _sex is 0>>her<<else>>him<</if>> sexually as a bonus.<<set $arousal+=2>><</if>><</if>> <</if>> <<if $action5 is false>> <<if $descroll2 lte 2>>The class was a great ''success''! $girlname managed to learn something and you notice how <<if _sex is 0>>her<<else>>his<</if>> interest in history and civics has grown by a small bit. <<if $naked is true>><br><br>The fact that <<if _sex is 0>>she<<else>>he<</if>> had to endure the lesson naked doesn’t seem to have bothered <<if _sex is 0>>her<<else>>him<</if>> at all.<</if>><</if>> <<if $descroll2 gte 3>>The <<if _sex is 0>>girl<<else>>guy<</if>> stayed attentive for most of today's class, and seems to have absorbed a considerable amount of knowledge<<if $naked is true>> - despite having to endure the entire lesson naked<</if>>.<</if>> <</if>> <br><br> <<set $av_aca+=1>><<set _temp+=1>> <<if $descroll3 gte 4>><<set $av_aca+=1>><<set _temp+=1>><</if>> <<if $traitperf gte 90>><<set $av_aca+=1>><<set _temp+=1>><</if>> ''$girlnames Academics skill has increased by _temp point<<if _temp gte 2>>s<</if>>! <</if>> <<if $chance lte 0>> <<if $action5 is false>> <<if $descroll2 is 1>>Unfortunately, $girlname becomes less and less attentive as the hours move on, and <<if _sex is 0>>she<<else>>he<</if>> <b>fails</b> to absorb more than just a few fragments of knowledge from today's class.<</if>> <<if $descroll2 is 2>>$girlname seemed attentive for the first hour, but it was either out of an unexpected sprout of energy, or as an attempt to please you, because <<if _sex is 0>>she<<else>>he<</if>> fades into a state of yawning and boredom shortly after. The <<if _sex is 0>>girl<<else>>guy<</if>> <b>fails</b> to absorb any knowledge from today's class.<</if>> <<if $descroll2 gte 3>>$girlname seemed a bit off right from the start and <<if _sex is 0>>she<<else>>he<</if>> falls deeper and deeper into this state as the hours pass. When you question <<if _sex is 0>>her<<else>>him<</if>> right before concluding the class, you notice how <<if _sex is 0>>she<<else>>he<</if>>'s <b>failed</b> to absorb anything more than a few words and perhaps a name or two of an important historical person.<</if>> <</if>> <<if $action5 is true>> <<if $descroll2 is 1>>As the hours go by, $girlnames butt becomes more and more reddish as you're forced to strike it repeatedly, due to <<if _sex is 0>>her<<else>>his<</if>> <b>failure</b> to absorb anything from today's class. The beating doesn’t make things better, though, and <<if _sex is 0>>she<<else>>he<</if>> leaves the class with nothing more than a few lines on <<if _sex is 0>>her<<else>>his<</if>> buttocks. <</if>> <<if $descroll2 is 2>>$girlnames ignorance and laziness repeatedly force you to pull the <<if _sex is 0>>girl<<else>>guy<</if>> up from <<if _sex is 0>>her<<else>>his<</if>> bench and graze <<if _sex is 0>>her<<else>>his<</if>> buttocks with a couple of stinging lashes. <<if _sex is 0>>She<<else>>He<</if>> has <b>failed</b> to grasp anything from your lecture, other than a few grains of knowledge that will not make any difference to <<if _sex is 0>>her<<else>>his<</if>> skill. <</if>> <<if $descroll2 gte 3>>Despite your threat of serious consequences, $girlname <b>fails</b> to grasp the lecture's contents, which forces you to execute your adamant discipline on at least three occasions.<</if>> <br><div class="vdsmalltex"><br></div> <<if $willpower lte 0 or $likesadist gte 40>> However, the <<if _sex is 0>>girl<<else>>guy<</if>> has taken the punishment like an obedient _callit without a single rejection or complaint. <<if _sex is 0>>She<<else>>He<</if>> knows <<if _sex is 0>>she<<else>>he<</if>> deserves it. <<set $pain+=3>> <<set $humiliation+=2>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> The punishment has caused both tears, anger and resentment, but the <<if _sex is 0>>girl<<else>>guy<</if>> really pushed herself through today's agony as <<if _sex is 0>>she<<else>>he<</if>>'s too afraid to find out what would happen if <<if _sex is 0>>she<<else>>he<</if>> just left the classroom. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-2)'' toward you has decreased! <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=4>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> Your choice to enact corporal punishment has caused many angry shouts, cries, and threats from $girlname, and you have to cut an hour from the class as <<if _sex is 0>>she<<else>>he<</if>> storms out before you've finished the last questioning. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-7)'' toward you has decreased! <<set $masterlove-=7>> <<set $happiness-=3>> <<set $scarefactor+=2>> <<set $humiliation+=2>> <<set $pain+=2>> <<set $refuseclass to true>> <<set $whipmarks-=2>> <</if>> <<set $whipmarks+=3>> <<set $spankmarks+=2>> <</if>> <</if>> <</if>> <</if>> <<if $event is 2>> <<if $action7 is false>> <<if $action5 isnot true>> <<if $descroll is 1>>The basics are the foundation of knowledge – you lead <<if $naked is true>>the naked girl<<else>> $girlname<</if>> through a detailed lecture touching on everything from anatomy to the practice of medicinal herbs. <br><div class="vdsmalltex"><br></div>You also insist that <<if _sex is 0>>she<<else>>he<</if>> should take careful notes and try to repeat the formulas inside <<if _sex is 0>>her<<else>>his<</if>> head while writing them down. You end the course by studying the digestive tract, printed on an old poster that you've put up on the wall inside the lecture room. <</if>> <<if $descroll is 2>>You give $girlname a couple of first-aid magazines and step back, acting as a silent observer for a couple of hours while <<if _sex is 0>>she<<else>>he<</if>> takes notes and tries to understand the logic behind tendstim application and basic operations.<</if>> <<if $descroll is 3>>After pulling out some old books detailing nanite reactions inside the body, the two of you delve into several chemical reactions, used in the creation of the accelerated healing paste found in TendStims. This is a vital and modern form of witchcraft, and a sought-after skill among simpler people, including the forest-dwellers outside Ikaanos. <br><div class="vdsmalltex"><br></div>Today's lesson is not about making TendStims, however, but trying to understand the process behind it.<</if>> <<if $descroll is 4>>You start a rather interesting lesson about making poisons, serums, and other reactive compounds that are vital for longer ventures in the jungles outside Ikaanos. <br><div class="vdsmalltex"><br></div> After instructing $girlname about today's creations, you pull back and observe <<if _sex is 0>>her<<else>>him<</if>> for a couple of hours as <<if _sex is 0>>she<<else>>he<</if>> attempts to recreate the mixtures theoretically. <<if _sex is 0>>She<<else>>He<</if>> gets reprimanded for every wrong step, but also praised when successfully completing a potion. <</if>> <<else>> <<if $descroll is 1>>Female anatomy is on the table today, and you make sure that $girlname fully understands the muscle mass and fat reserves of the buttocks, as you're ready to slap them each time <<if _sex is 0>>she<<else>>he<</if>> answers incorrectly or seems unfocused. <br><div class="vdsmalltex"><br></div> After a painfully detailed and awkward hour that goes into the structure of the vaginal orifice, you spend the second part of your lecture discussing the chemical composition of the important TendStim unit. <</if>> <<if $descroll is 2>>You start a general medicine lecture that touches a on a wide variety of focuses like anatomy, bodily secretions, healing ointments and diagnosing various afflictions. <br><div class="vdsmalltex"><br></div> You continually inject sadistic comments, stroke $girlnames buttocks and perform other actions that clearly show your intent to punish the girl, should <<if _sex is 0>>she<<else>>he<</if>> act in a manner that displeases you. <</if>> <<if $descroll is 3>>There's a heavy focus on the mind today and how various mental and psychological actions or afflictions could affect the body. You make several parallels to the importance of corporal punishments and how they can be positively used to improve a human's learning curve. <br><div class="vdsmalltex"><br></div> Your message is made even more clear by the fact that a whipping stick stands just a couple of feet in front of $girlname during the entire lecture. <</if>> <<if $descroll is 4>>Operations and wound treatments are on the table today and you're almost terrorizing poor $girlname with your harsh attitude – hoping that it'll mimic the stressful situation found on the battlefield. <br><div class="vdsmalltex"><br></div> Stroking <<if _sex is 0>>her<<else>>his<</if>> trembling buttocks with the lecturer's cane and forcing <<if _sex is 0>>her<<else>>him<</if>> to stand up while answering you clearly shows your intent to lash the <<if _sex is 0>>girl<<else>>guy<</if>> if anything wrong would come out from <<if _sex is 0>>her<<else>>his<</if>> mouth. <</if>> <</if>> <</if>> <<if $action7 is true>> <<set $tempstamina-=6>><<if $tempstamina lte 0>><<set $tempstamina=1>><</if>> <<if $chance gte 1>> <<if $action5 isnot true>> <<if $descroll2 is 1>>The lecture is a ''success''. Your pupil absorbs several strands of new knowledge that <<if _sex is 0>>she<<else>>he<</if>>'ll be able to put into use when the time comes.<</if>> <<if $descroll2 is 2>><<if _sex is 0>>The girl<<else>>$girlname<</if>> seems genuinely interested and absorbs a considerable amount of medicinal knowledge during the lecture.<</if>> <<if $descroll2 gte 3>><<if _sex is 0>>The girl<<else>>$girlname<</if>> is attentive during most of today's lecture and absorbs a great deal of knowledge that'll be beneficial for <<if _sex is 0>>her<<else>>his<</if>> future as a doctor.<</if>> <<else>> <<if $descroll2 is 1>>And your turpitude pays off! <<if _sex is 0>>The girl<<else>>$girlname<</if>> absorbs your harsh words and has learned a lot of new stuff that might come to use one day.<</if>> <<if $descroll2 is 2>>You're only forced to lash your devoted _callit at one occasion – <<if _sex is 0>>she<<else>>he<</if>> actually nails the rest of today's class. What a good pupil! <<set $whipmarks+=2>><<set $pain+=1>><</if>> <<if $descroll2 gte 3>>Your wickedness was indeed the right way to handle today's class as your _callit successfully absorbs several strands of useful knowledge.<</if>> <</if>> <br><br> <<set $av_med+=1>><<set _temp+=1>> <<if $descroll3 gte 4>><<set $av_med+=1>><<set _temp+=1>><</if>> <<if $traitperf gte 90>><<set $av_med+=1>><<set _temp+=1>><</if>> $girlnames ''Medicine skill'' has increased by _temp point<<if _temp gte 2>>s<</if>>! <</if>> <<if $chance lte 0>> <<if $action5 isnot true>> <<if $descroll2 is 1>>Unfortunately, your lecture creates more questions than answers, and you don’t have enough time, or patience, to sort out all of today’s information. $girlname <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> knowledge in Medicine. At tops, <<if _sex is 0>>she<<else>>he<</if>>’s managed to learn one or two new names of the female body, but that’s about it. <</if>> <<if $descroll2 is 2>><<if $descroll is 3>>Creating healing paste is indeed tedious work. Today, $girlname is not really focused enough to delve into all parts of the creation process, and <b>fails</b> to gain any new knowledge in Medicine.<<else>>$girlname has trouble focusing during the first hour of the class, making it hard to grasp the latter half of today’s lecture as there’s a lot of new information <<if _sex is 0>>she<<else>>he<</if>> doesn’t understand. Therefore, <<if _sex is 0>>she<<else>>he<</if>> <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> knowledge in Medicine.<</if>><</if>> <<if $descroll2 gte 3>>$girlname is a bit off today, making it hard for <<if _sex is 0>>her<<else>>him<</if>> to absorb any new knowledge. <<if _sex is 0>>She<<else>>He<</if>> <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> ''Medicine skill''.<</if>> <<else>> <<if $descroll2 is 1>>$girlnames ass shines red from over twenty lashes as your lecture comes to an end. <<if _sex is 0>>She<<else>>He<</if>>'s completely failed to absorb anything useful from today and leaves the room limping and sobbing in pain. <</if>> <<if $descroll2 is 2>><<if $likesadist lte 39>>You're forced to terminate today's class 30 minutes earlier as $girlname completely loses <<if _sex is 0>>herself<<else>>himself<</if>>; sobbing frantically from pain, humiliation and fear.<<else>>While $girlname seems to enjoy <<if _sex is 0>>herself<<else>>himself<</if>> when you lash <<if _sex is 0>>her<<else>>his<</if>> <<if $age lte 19>>teenage<</if>> butt, <<if _sex is 0>>she<<else>>he<</if>> stays unfocused during most of today's lecture and fails to absorb anything useful – except maybe a name or two of an important bodily function.<</if>><</if>> <<if $descroll2 gte 3>>The lecture derails into a bondage session after just 30 minutes and becomes a competition of endurance more than the medicine class that was originally intended. $girlnames ass shines red from more than 20 lashes as <<if _sex is 0>>she<<else>>he<</if>> finally limps out from the classroom, without learning any new knowledge whatsoever. <</if>> <<set $whipmarks+=14>> <<set $humiliation+=4>> <<set $pain+=4>> <br><div class="vdsmalltex"><br></div> <<if $willpower lte 0 or $likesadist gte 40>> However, the <<if _sex is 0>>girl<<else>>guy<</if>> has taken the punishment like an obedient _callit without a single rejection or complaint. <<if _sex is 0>>She<<else>>He<</if>> knows that <<if _sex is 0>>she<<else>>he<</if>>'s deserved it. <<set $pain+=3>> <<set $humiliation+=2>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> The punishment has caused both tears, anger and resentment, but the <<if _sex is 0>>girl<<else>>guy<</if>> really pushed <<if _sex is 0>>herself<<else>>himself<</if>> through today's agony as <<if _sex is 0>>she<<else>>he<</if>>'s too afraid to find out what would happen if <<if _sex is 0>>she<<else>>he<</if>> just left the classroom. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-2)'' toward you has decreased! <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=4>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> Your choice to enact corporal punishment has caused many angry shouts, cries, and threats from $girlname, which has significantly decreased <<if _sex is 0>>her<<else>>his<</if>> ''Affection (-7)'' toward you! <<set $masterlove-=7>> <<set $happiness-=3>> <<set $scarefactor+=2>> <<set $humiliation+=2>> <<set $pain+=2>> <<set $refuseclass to true>> <<set $whipmarks-=2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $event is 3>> <<if $action7 is false>> <<if $action5 is false>> <<if $descroll is 1>>Understanding science is all about understanding the almost-magical processes occurring inside computers. Since the severance, Ikaanos has been unable to reverse-engineer computers, making today’s remaining frameworks more than 250 years old. Mapping and analyzing quantum iterations is therefore a standard procedure when studying science and you let $girlname rummage through some old magazines and notations you’ve prepared for today’s lecture. <</if>> <<if $descroll is 2>>The lecture’s focus lies on historical science, starting with Isaac Newton and continuing through the pre-digital age all the way to Daniel Eszterhasy, the brainchild of the era-changing nanites and the first fusion reactor. You let $girlname read through some notes you’ve prepared, and the lesson concludes with an extensive written test.<</if>> <<if $descroll is 3>><<if $techmod gte 2>> You’ve carefully opened up your computer module at home, and let the <<if _sex is 0>>girl<<else>>guy<</if>> take a closer look at its components. The lecture focuses on building, repairing, and maintaining computer hardware, and the final test involves $girlname taking out the CPU, ejecting RAM-modules, and disconnecting and reconnecting the CetiForged flash drive.<<else>>The lesson focuses on computer hardware, and you let $girlname read through some old magazines and books you have lying around, before testing <<if _sex is 0>>her<<else>>his<</if>> knowledge with a written text that involves questions about building and maintaining a computer. <</if>><</if>> <<if $descroll is 4>>You start a lesson about general scientific knowledge including everything from computers, nanotechnology, and maintaining the critically important energy modules that supply Ikaanos with power. Your aim is to increase $girlnames know-how and develop <<if _sex is 0>>her<<else>>his<</if>> insight when it comes to building/repairing technology and similar scientific subjects. <</if>> <</if>> <<if $action5 is true>> <<if $descroll is 1>>You have your belt wrapped around your hand during the first hour of today’s scientific lecture, signaling that $girlname will face grave consequences if <<if _sex is 0>>she<<else>>he<</if>>’s not attentive enough. Occasionally, you transform your threat from corporal to sexual by squeezing one of <<if _sex is 0>>her<<else>>his<</if>> buttocks when <<if _sex is 0>>she<<else>>he<</if>>’s standing up reciting information from a textbook.<</if>> <<if $descroll is 2>> While making $girlname read out loud from an old book concerning technical constructions, you walk around the <<if _sex is 0>>girl<<else>>guy<</if>> in circles, <<if $ownwhipstick gte 1>>and let the tip of your cane grace lightly over <<if _sex is 0>>her<<else>>his<</if>> buttocks.<<else>>and make occasional cracking sounds with your belt, which you're holding in your hands.<</if>> It's a constant reminder that physical pain is just a word away. <</if>> <<if $descroll is 3>>You split the lesson into eight parts, and finish each part with a long questioning. $girlname needs to stand up while answering, <<if _sex is 0>>her<<else>>his<</if>> back straight and ass bent outward. You punish each error with a light <<if $ownwhipstick gte 1>>lash<<else>>belt lash<</if>> over <<if _sex is 0>>her<<else>>his<</if>> butt. <br><br> <<if $descroll3 is 1>>Today, your round of lessons are all about computer hardware and how to repair electrical machines.<</if>> <<if $descroll3 is 2>>This lecture concerns scientific progress during the past 500 years – starting with the late industrial revolution. The questions $girlname has to endure are tedious and boring, but involve excellent know-how in the understanding of technological evolution. <</if>> <<if $descroll3 gte 3>>You focus mostly on late high-tech today including, but not limited to nanotechnology, fusion power cells and nuclear fission.<</if>> <</if>> <<if $descroll is 4>>You demand a lot from $girlname today. After reading through some advanced material provided by <<if _sex is 0>>her<<else>>his<</if>> master, the <<if _sex is 0>>girl<<else>>guy<</if>> has to explain the complete function and structures of what the books or magazines contain. <<if $descroll3 is 1>>For this lesson, <<if _sex is 0>>she<<else>>he<</if>> needs to grasp and figure out the reactions and procedures inside a fusion reactor.<</if>> <<if $descroll3 is 2>>Today’s learning is about grasping and understanding how a computer works, which includes software, hardware, and its power supply.<</if>> <<if $descroll3 gte 3>> For this lesson, it’s mostly about understanding the inventions of combustion engines and other mechanical technology.<</if>> <br><br> <<if $ownwhipstick gte 1>>Your cane leans against the <<if _sex is 0>>girl'<<else>>guy'<</if>>s desk during the entire lecture, ready to be lashed over <<if _sex is 0>>her<<else>>his<</if>> buttocks if you notice the slightest form of inattentiveness.<<else>>Your belt lies neatly rolled on <<if _sex is 0>>her<<else>>his<</if>> desk during the entire lecture; ready to be used should you notice any signs of inattentiveness.<</if>> <</if>> <</if>> <</if>> <<if $action7 is true>> <<set $tempstamina-=5>><<if $tempstamina lte 0>><<set $tempstamina=1>><</if>> <<if $chance gte 1>> <<if $action5 is true>> <<set $descroll3+=2>> <<if $descroll2 lte 2>> Perhaps it's your disciplinary procedure or the <<if _sex is 0>>girl'<<else>>guy'<</if>>s outright fear – in either way, you ''succeed'' in chasing some new knowledge into $girlnames head. <</if>> <<if $descroll2 gte 3>> Your cruel lecture finally comes to an end and you ''succeed'' in either scaring or hammering some new knowledge into $girlnames head, despite a tremulous couple of hours. <</if>> <</if>> <<if $action5 is false>> <<if $descroll2 lte 2>> $girlname stays attentive throughout most of the lesson, and ''manages'' to stuff some new information into <<if _sex is 0>>her<<else>>his<</if>> <<if $age lte 19>>young<</if>> head. <</if>> <<if $descroll2 gte 3>> Your lesson is a ''success'', and you find pleasure in noticing that $girlname has stayed attentive during most of today's lecture – either out of respect, the will to learn, or from the sheer interest of scientific matters. <</if>> <</if>> <br><br> <<set $av_tech+=1>><<set _temp+=1>> <<if $descroll3 gte 4>><<set $av_tech+=1>><<set _temp+=1>><</if>> <<if $traitperf gte 90>><<set $av_tech+=1>><<set _temp+=1>><</if>> ''$girlnames Science skill has increased by _temp point<<if _temp gte 2>>s<</if>>! <</if>> <<if $chance lte 0>> <<if $action5 is false>> <<if $descroll2 is 1>>Unfortunately, $girlname <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> knowledge in science. <<if _sex is 0>>She<<else>>He<</if>>'s either yawning or staring blankly into space, with thoughts occupied elsewhere.<</if>> <<if $descroll2 is 2>>Despite a genuine attempt at staying attentive during the first half-hour, $girlname quickly falls into boredom and a state of constant distraction. <<if _sex is 0>>She<<else>>He<</if>> fiddles <<if _sex is 0>>her<<else>>his<</if>> nails, whirls <<if _sex is 0>>her<<else>>his<</if>> hair, or occupies <<if _sex is 0>>her<<else>>his<</if>> growing restlessness with everything //but// the science lecture, which <<if _sex is 0>>she<<else>>he<</if>>'s not finding interesting at all. <<if $masterlove lte 9 or $scarefactor gte 2>><<if _sex is 0>>Her<<else>>His<</if>> resentment toward you might also negatively affect <<if _sex is 0>>her<<else>>his<</if>> willingness to listen.<</if>> <br><div class="vdsmalltex"><br></div> <<if _sex is 0>>The girl<<else>>$girlname<</if>> <b>fails</b> to raise <<if _sex is 0>>her<<else>>his<</if>> science skill.<</if>> <<if $descroll2 gte 3>>You notice it right from the start: $girlname has no intention to listen or absorb anything of the beautiful scientific things you try to teach <<if _sex is 0>>her<<else>>him<</if>>. <<if _sex is 0>>She<<else>>He<</if>>'s distracted, bored, and restless throughout the entire lesson, and <b>fails</b> to gain any knowledge other than perhaps the name of a technological component. <</if>> <</if>> <<if $action5 is true>> <<if $descroll2 is 1>>$girlname finds it hard to absorb all the stuff you try to teach <<if _sex is 0>>her<<else>>him<</if>>, despite your threats of disciplinary actions. Finally, you have no other option than to use your <<if $ownwhipstick gte 1>>whip<<else>>belt<</if>> and force the <<if _sex is 0>>girl<<else>>guy<</if>> to take a series of lashes, as you deem <<if _sex is 0>>her<<else>>him<</if>> unsuccessful in answering satisfactorily. <</if>> <<if $descroll2 is 2>>After failing to answer correctly during your second questioning, you have no other option than to use your <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>> on <<if _sex is 0>>the poor girl<<else>>guy<</if>>. You force $girlname to bend over and stick <<if _sex is 0>>her<<else>>his<</if>> ass out before executing a series of lashes that you hope will make the next lesson more attentive. <</if>> <<if $descroll2 gte 3>>$girlname is hopeless. <<if _sex is 0>>She<<else>>He<</if>> <b>fails</b> to absorb any essential knowledge from your lecture, either out of boredom, stubbornness, or stupidity. You've lashed <<if _sex is 0>>her<<else>>his<</if>> buttocks at least a couple of times halfway through the lesson but the pain fails to change <<if _sex is 0>>her<<else>>his<</if>> attitude.<</if>> <<set $whipmarks+=3>> <<set $spankmarks+=2>> <br><div class="vdsmalltex"><br></div> <<if $willpower lte 0 or $likesadist gte 40>> Fortunately, your _callit is very obedient and understands that <<if _sex is 0>>she<<else>>he<</if>> deserves every strike <<if _sex is 0>>her<<else>>his<</if>> tutor lands on <<if _sex is 0>>her<<else>>his<</if>> ass. <<if _sex is 0>>She<<else>>He<</if>> even says //thank you// after each lash and promises that <<if _sex is 0>>she<<else>>he<</if>>'ll do better next time. <<set $pain+=3>> <<set $humiliation+=2>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> It's been a tough session for your pupil, whose eyes are as red as <<if _sex is 0>>her<<else>>his<</if>> butt. $girlname managed to pull through, however, and leaves <<if _sex is 0>>her<<else>>his<</if>> desk shaking from pain and relief. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-2)'' toward you has decreased! <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<if _sex is 1>><<set $scarefactor+=1>><</if>> <<set $humiliation+=2>> <<set $pain+=4>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> $girlname is a tough nut to crack – <<if _sex is 0>>she<<else>>he<</if>> takes the first punishment, but utters a tirade of angry shouts and storms out from the classroom when you tell <<if _sex is 0>>her<<else>>him<</if>> it's time to receive <<if _sex is 0>>her<<else>>his<</if>> second beating. The lesson ends prematurely. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-5)'' toward you has decreased! <<set $masterlove-=5>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=3>> <<set $refuseclass to true>> <<set $whipmarks-=2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $event is 4>> <<if $action7 is false>> <<if $action5 is false>> <<if $descroll is 1>>Teaching $girlname about domestic knowledge inside the very household that's employed <<if _sex is 0>>her<<else>>him<</if>> creates a perfect classroom. Today's lesson includes a rundown of all the stuff <<if _sex is 0>>she<<else>>he<</if>> needs to know, and it's more of an inspection than a real lecture. You stalk <<if _sex is 0>>her<<else>>him<</if>> like a cat when <<if _sex is 0>>she<<else>>he<</if>> cooks dinner, fluffs the pillows, cleans the living room carpet, and makes your bed.<</if>> <<if $descroll is 2>>Today's domestic class takes place in your <<if $kitchen is 1>>dilapidated<</if>><<if $kitchen gte 3>>fabulous<</if>> kitchen. $girlname is about to try a couple of new recipes and read some magazines on spicing up the food <<if _sex is 0>>she<<else>>he<</if>>'s obliged to cook each day.<</if>> <<if $descroll is 3>>This domestic class takes place at $girlnames bench, where you tell <<if _sex is 0>>her<<else>>him<</if>> to read a couple of magazines detailing suggestions and methods about tending to a home. <br><br>The lesson concludes with a hearing, where the <<if _sex is 0>>girl<<else>>guy<</if>> will present improvements and recommendations about increasing <<if _sex is 0>>her<<else>>his<</if>> household's opulence.<</if>> <<if $descroll is 4>><<if $lessons is 1>> As this is your second lecture for today, you and $girlname focus on preparing dinner. You task the <<if _sex is 0>>girl<<else>>guy<</if>> with producing a fancy banquet, including not only the food but also setting the table, create festive decorations, and other details. <<else>>A perfect maid should be able to fold perfectly - including <<if _sex is 0>>her<<else>>his<</if>> master's wardrobe and bed, but also the many little things in a household, like the carpets, blankets, and pillows. That is your focus for today, and you task $girlname with creating "a perfect home" as <<if _sex is 0>>her<<else>>his<</if>> assignment. <</if>><</if>> <</if>> <<if $action5 is true>> <<if $descroll is 1>><<if $lessons is 0>> Today, you're instructing $girlname about the tenure of a household – <<if _sex is 0>>she<<else>>he<</if>> should know how to check the window locks, inspect the plumbing, and how to replace lamps and X-LED strips if they'd ever malfunction. You're doing it with sadistic scrutiny, and make sure <<if _sex is 0>>she<<else>>he<</if>> understands that any sloppiness will be punished, either sexually or with the whip. <<else>>It's your last lesson for today, and it's almost dinner time. Therefore, you shove $girlname to the kitchen and let <<if _sex is 0>>her<<else>>him<</if>> prepare a delicious feast under your supervision. <br><br>As a reminder that any sloppiness will face consequences, you occasionally <<if $ownwhipstick gte 1>> press your cane up between <<if _sex is 0>>her<<else>>his<</if>> legs when <<if _sex is 0>>she<<else>>he<</if>>'s tending to the food.<<else>>squeeze and slap <<if _sex is 0>>her<<else>>his<</if>> buttocks when <<if _sex is 0>>she<<else>>he<</if>>'s standing at the kitchen sink.<</if>> <</if>><</if>> <<if $descroll is 2>>A household member can never get too many lectures on recipes, and dinner preparations are best done from the heart, without using a cookbook. Therefore, you instruct $girlname to read up on many different dishes and later question <<if _sex is 0>>her<<else>>him<</if>> about their ingredients. For each error or mistake <<if _sex is 0>>she<<else>>he<</if>> makes regarding the meal's composition, you write down one mark on a paper. <<if _sex is 0>>She<<else>>He<</if>> knows that <<if _sex is 0>>she<<else>>he<</if>>'ll later receive one lash for every mark that you've made during the lesson.<</if>> <<if $descroll is 3>>This lesson involves a total scrub-down of your <<if $bathroom lte 1>>dilapidated<</if>> bathroom and kitchen, and you aim to give $girlname a good instruction in everything from taking care of plumbing to the use of strong detergents. <<if $naked is true>>This is a messy ordeal, but as the <<if _sex is 0>>girl<<else>>guy<</if>> is already naked, you let <<if _sex is 0>>her<<else>>him<</if>> get right on it by handing out all necessary equipment from the cleaning closet. <<else>>You persuade <<if _sex is 0>>the girl<<else>>$girlname<</if>> to remove all <<if _sex is 0>>her<<else>>his<</if>> clothes except <<if _sex is 0>>her<<else>>his<</if>> underwear, as this is about to get messy, and later hand out necessary equipment from your cleaning closet.<</if>> <<if _sex is 0>>She<<else>>He<</if>> spends the first hour on <<if _sex is 0>>her<<else>>his<</if>> knees, scrubbing and wiping the tiled floor, the toilet seat, and <<if $bathroom is 1>>inside the shower cabin<<else>>the inside of your bathtub<</if>>. You then shove $girlname to the kitchen where you go through everything technical that's behind the cupboards before you task <<if _sex is 0>>her<<else>>him<</if>> with cleaning out the oven, ejecting and inserting the fluoride lamp, and sorting the trash. <</if>> <<if $descroll is 4>>Your current lesson focuses mostly on exterior chores in the yard, garden, and around your house. <<if $weatherroll lte 4>>Despite the obnoxious weather<<else>>With the <<if $daycount lte 190>>sun<<else>>stars<</if>> occasionally gleaming down over your heads<</if>>, you go outside and start the domestic lecture by letting $girlname dig through the earth in your garden<<if $body lte 1>>, which is heavy work for a <<if _sex is 0>>girl<<else>>guy<</if>> with such a weak frame<</if>>. You're also instructing <<if _sex is 0>>her<<else>>him<</if>> on checking the flood drains, lubricating the hinges on your gate, and other weekly maintenance chores that a good maid should know about. It's all done with <<if $ownwhipstick gte 1>>your cane<<else>>a twig<</if>> close at hand, and you make occasional sadistic remarks on lacing the <<if _sex is 0>>girl'<<else>>guy'<</if>>s butt if you'd ever find out <<if _sex is 0>>she<<else>>he<</if>>'s broken something.<</if>> <</if>> <</if>> <<if $action7 is true>> <<set $tempstamina-=5>><<if $tempstamina lte 0>><<set $tempstamina=1>><</if>> <<if $chance gte 1>> <<if $action5 is true>> <<set $descroll3+=2>> <<if $descroll2 lte 2>>$girlname is either terrified or very focused. In any case, your discipline pays off. The <<if _sex is 0>>girl<<else>>guy<</if>> deepens <<if _sex is 0>>her<<else>>his<</if>> knowledge in domestic art.<</if>> <<if $descroll2 gte 3>><<if $likesadist gte 40>>Despite the growing arousal from being under constant threat of corporal punishment<<else>>Despite the constant threat of corporal punishment<</if>>, $girlname maintains <<if _sex is 0>>her<<else>>his<</if>> focus and actually learns something from today’s class.<</if>> <</if>> <<if $action5 is false>> <<if $descroll2 lte 2>><<if $masterlove gte 10 and $happiness gte 10 and $scarefactor lte 2>>$girlname actually finds the lesson fun, and listens carefully to everything you tell <<if _sex is 0>>her<<else>>him<</if>>.<<else>>Despite showing signs of resignation and contempt, $girlname seems to appreciate parts of today's class. If not for <<if _sex is 0>>her<<else>>his<</if>> own enjoyment, it's at least a distraction from the everyday gloominess <<if _sex is 0>>she<<else>>he<</if>>'s expressed lately.<</if>> <<if _sex is 0>>She<<else>>He<</if>> succeeds in absorbing some new bits of information that <<if _sex is 0>>she<<else>>he<</if>> might put to practical use one day.<</if>> <<if $descroll2 gte 3>>The final hearing was a success. $girlname has paid attention during today's domestic class and absorbed some strains of useful knowledge that <<if _sex is 0>>she<<else>>he<</if>> might put into practical use one day. <<if $masterlove lte 9>><<if _sex is 0>>She<<else>>He<</if>>'s been able to do this despite <<if _sex is 0>>her<<else>>his<</if>> obvious resentment toward you.<</if>><</if>> <</if>> <br><br> <<set $av_domestic+=1>><<set _temp+=1>> <<if $descroll3 gte 4>><<set $av_domestic+=1>><<set _temp+=1>><</if>> <<if $traitperf gte 90>><<set $av_domestic+=1>><<set _temp+=1>><</if>> ''$girlnames Domestic skill has increased by _temp point<<if _temp gte 2>>s<</if>>! <</if>> <<if $chance lte 0>> <<if $action5 is false>> <<if $descroll2 is 1>>Despite your show of patience and kindness, $girlname yawns through most of the lecture, and <b>fails</b> to absorb any useful knowledge. <<if $masterlove lte 9 and $happiness gte 10>>It's probably due to <<if _sex is 0>>her<<else>>his<</if>> resentment toward you, which creates a barrier that's hard to penetrate.<</if>><<if $happiness lte 9>>Your _callit's gloomy, depressed state has probably something to do with it; it's no lie that your recent abuse makes it hard for the <<if _sex is 0>>girl<<else>>guy<</if>> to focus.<</if>><</if>> <<if $descroll2 is 2>>$girlname seems occupied elsewhere for the entirety of your domestic class. <<if _sex is 0>>She<<else>>He<</if>> does <<if _sex is 0>>her<<else>>his<</if>> assignments, but <b>fails</b> to absorb any useful knowledge. <</if>> <<if $descroll2 gte 3>>After less than thirty minutes, $girlname <b>fails</b> to maintain <<if _sex is 0>>her<<else>>his<</if>> focus, and you catch <<if _sex is 0>>her<<else>>him<</if>> frequently drifting away, occupied with thoughts that have nothing to do with the contents of your domestic class. <<if _sex is 0>>her<<else>>His<</if>> household skills have not improved the slightest. <</if>> <</if>> <<if $action5 is true>> <<if $descroll2 is 1>>The domestic lecture becomes a dreadful experience for $girlname, who fails to stay attentive enough to make her presence satisfactory. You enact corporal punishment on a couple of occasions, and the <<if _sex is 0>>girl'<<else>>guy'<</if>>s ass has turned markedly red mid-way through the class.<</if>> <<if $descroll2 is 2>>As the <<if _sex is 0>>girl<<else>>guy<</if>> <b>fails</b> again and again to stay attentive in a satisfactory way, you have no other option than to lash <<if _sex is 0>>her<<else>>his<</if>> buttocks with your <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>>. The lecture continues to spiral into a dreadful soup of pain and humiliation, as the beating pushes <<if _sex is 0>>her<<else>>his<</if>> focus away completely. <<if $likesadist gte 35>>On a sexual level, however, the experience seems more welcomed than feared.<<if $skillroll lte 20>><<set $likesadist+=1>><</if>><</if>><</if>> <<if $descroll2 gte 3>>$girlname is not the attentive pupil you require <<if _sex is 0>>her<<else>>him<</if>> to be, and you have to use your <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>> on the <<if _sex is 0>>girl'<<else>>guy'<</if>>s ass to steer <<if _sex is 0>>her<<else>>his<</if>> concentration toward a more desired path. However, <<if _sex is 0>>she<<else>>he<</if>> <b>fails</b> to absorb any new knowledge. <</if>> <<set $whipmarks+=4>> <<set $spankmarks+=2>> <br><div class="vdsmalltex"><br></div> <<if $willpower lte 0 or $likesadist gte 40>> As the obedient _callit <<if _sex is 0>>she<<else>>he<</if>> is, $girlname sticks <<if _sex is 0>>her<<else>>his<</if>> ass out each time you declare it’s time for a correction, and <<if _sex is 0>>she<<else>>he<</if>> even thanks you for each lash. <<set $pain+=3>> <<set $humiliation+=2>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> $girlname doesn’t agree that <<if _sex is 0>>she<<else>>he<</if>> deserves this, so you have to drag <<if _sex is 0>>her<<else>>him<</if>> into position or lash <<if _sex is 0>>her<<else>>him<</if>> from a distance when you want to correct <<if _sex is 0>>her<<else>>his<</if>> behavior with your <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>>. Your _callit's ''Affection (-3)'' toward you has decreased! <<set $masterlove-=3>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=4>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> $girlname becomes more and more agitated for each correction you execute on <<if _sex is 0>>her<<else>>his<</if>> body, until <<if _sex is 0>>she<<else>>he<</if>> finally explodes in a bout of anger and storms away, ending the session prematurely. Your _callit's ''Affection (-6)'' toward you has decreased! <<set $masterlove-=6>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=3>> <<set $refuseclass to true>> <<set $whipmarks-=2>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $event is 5>> <<if $action7 is false>> <<if $descroll lte 3>> <<if $weatherroll lte 4>>Despite the pouring rain<</if>><<if $weatherroll is 5>>Under the threat of dark clouds<</if>><<if $weatherroll gte 6 and $daycount lte 190>>With the sun shining above your heads<</if>><<if $weatherroll gte 6 and $daycount gte 191>>With stars glistering above<</if>>, the two of you move out into your yard for a long bout of acrobatics training. <</if>> <<if $action5 is false>> <<if $descroll is 1>><br><br>Today, you choose a grassy spot in the corner to practice backflips and advanced somersaults. You're also focusing on stretching and increasing your pupil’s placidity by doing some semi-advanced exercises. <</if>> <<if $descroll is 2>>You decide to instruct $girlname through the eight sessions of <b>The fiery maiden</b>, a popular training program at Whitehaven Academy. Completing all eight is a sign that a pupil has reached a state of acrobatic mastery. The first sessions include simple placidity, stretching, and somersaults, but each new session transforms into something more advanced up until the final eighth level.<</if>> <<if $descroll is 3>><br><br>This session focuses on combat acrobatics and includes practicing the <<if _sex is 0>>girl'<<else>>guy'<</if>>s reflexes and ability to dodge incoming blows. It's tough, and $girlname becomes bruised early on, even as you try not to cause <<if _sex is 0>>her<<else>>him<</if>> any serious injuries.<</if>> <<if $descroll is 4>>You decide to let $girlname do <<if _sex is 0>>her<<else>>his<</if>> acrobatics training inside today, focusing on increasing <<if _sex is 0>>her<<else>>his<</if>> placidity. The first hour is all about stretching and expanding <<if _sex is 0>>her<<else>>his<</if>> <<if $body lte 2>>already slender<</if>> hips' flexibility before you move on to endurance training and telling <<if _sex is 0>>her<<else>>him<</if>> to do flips and elastic dance moves in your living room.<<if $naked is true>><br><br><<if _sex is 0>>She<<else>>He<</if>>'s performing the entire session naked and you're having a hard time controlling yourself while watching <<if _sex is 0>>her<<else>>his<</if>> sweat-covered body moving around.<</if>><</if>> <</if>> <<if $action5 is true>> <<if $descroll is 1>>On a secluded spot, filled with sharp gravel, you intend to drill $girlname through the eight sessions of <b>The fiery maiden</b>, not accepting anything else than one hundred and ten percent. You make it clear that you'll punish any signs of hesitation, and you enhance your threat by fiddling and swinging <<if $ownwhipstick gte 1>>a cane<<else>>a twig<</if>> in your hands as you instruct the <<if $age lte 19>>young<</if>> girl.<</if>> <<if $descroll is 2>><br><div class="tex10px"><br></div>In a secluded corner, you start drilling $girlname through the meticulous <b>Prancing horse</b>, a cruel training method used to shape slaves into elite acrobats. <<if _sex is 0>>The girl<<else>>$girlname<</if>> does a series of moves and you continuously harass <<if _sex is 0>>her<<else>>him<</if>> with lashes and rough nudges to keep <<if _sex is 0>>her<<else>>his<</if>> body from diverting away from the millimeter-precise dance. Your pupil has to pull through an exhaustively long campaign before finally getting a chance to wind down.<<set $phorse to true>><</if>> <<if $descroll is 3>>You want $girlname to focus on refining what is beautiful in acrobatics by practicing pirouettes and working <<if _sex is 0>>her<<else>>his<</if>> arms, hands and back in unison to create that air of fairy-magic that presents itself when a skilled acrobat performs. It's all done under direct threat of sexual and corporal punishment, as you grab, grope, and harass the <<if _sex is 0>>girl<<else>>guy<</if>> as soon as you spot the slightest error in <<if _sex is 0>>her<<else>>his<</if>> training.<</if>> <<if $descroll is 4>>You decide to execute an acrobatics class inside your living room and start the lesson by letting $girlname go through a tedious warmup, involving a humiliating stretching session, in which you repeatedly grope <<if _sex is 0>>her<<else>>his<</if>> inner thighs under the disguise of applying massage. <br><div class="vdsmalltex"><br></div>As the lecture commences, you allow <<if _sex is 0>>her<<else>>him<</if>> to practice <<if _sex is 0>>her<<else>>his<</if>> general agility, with your hands continuously messing around over <<if _sex is 0>>her<<else>>his<</if>> private parts. You aim to increase the <<if _sex is 0>>girl'<<else>>guy'<</if>>s physical dexterity as much as you want to train <<if _sex is 0>>her<<else>>him<</if>> into accepting that <<if _sex is 0>>her<<else>>his<</if>> body belongs to you.<</if>> <</if>> <</if>> <<if $action7 is true>> <<set $tempstamina-=10>><<if $tempstamina lte 0>><<set $tempstamina=1>><</if>> <<if $chance gte 1>> <<if $naked is true>><<set $humiliation+=2>><</if>> <<if $action5 is true>> <<set $descroll3+=2>> <<if $descroll2 lte 2>><<if $phorse is true>>$girlname succeeds in adapting <<if _sex is 0>>her<<else>>his<</if>> body and mind to the harrowing experience and molds <<if _sex is 0>>herself<<else>>himself<</if>> into a better acrobat during today’s session. <<else>>The agony and humiliation finally pay off. Today's session molds $girlname into a better acrobat and <<if _sex is 0>>she<<else>>he<</if>> does <<if _sex is 0>>her<<else>>his<</if>> final stretch feeling a bit more flexible than before.<</if>> <</if>> <<if $descroll2 gte 3>><<if $phorse is true>>It's live or die. $girlname adapts to the exhausting experience of ''The prancing horse'' by sharpening <<if _sex is 0>>her<<else>>his<</if>> senses enough to perform well over your expectations. <<else>>Despite the dominating treatment from <<if _sex is 0>>her<<else>>his<</if>> trainer, $girlname adapts and pulls through the ordeal with excellence. <</if>> <</if>> <<if $masterlove lte 12>>There is still a lingering sense of tenseness between the two of you, however, and <<if _sex is 0>>she<<else>>he<</if>> talks very little about <<if _sex is 0>>her<<else>>his<</if>> experience after the training lesson is over.<</if>> <</if>> <<if $action5 is false>> <<if $descroll2 lte 2>>Both of you have a nice flow today, <<if $masterlove lte 9 or $scarefactor gte 2>>despite the <<if _sex is 0>>girl'<<else>>guy'<</if>>s resentment over your recent behavior, <</if>>and you notice how $girlname finds the training both fun and relaxing. <<if _sex is 0>>She<<else>>He<</if>> pulls through with excellence and sharpens <<if _sex is 0>>her<<else>>his<</if>> body's agility by a small degree.<</if>> <<if $descroll2 gte 3>>$girlname is enjoying it<<if $masterlove lte 9 or $scarefactor gte 2>>, despite the recent mishaps between the two of you<</if>>, and <<if _sex is 0>>she<<else>>he<</if>> performs well over expectations, causing a noticeable improvement in <<if _sex is 0>>her<<else>>his<</if>> agility.<</if>> <</if>> <br><br> <<set $av_acro+=1>> <<set _dexroll to random(5, 99)>> <<set _dexroll-=$av_dex>> <<if _dexroll gte 1>><<set $av_dex+=1>><<set _dextoo to true>><</if>> <<set _stamroll to random(1,100)>><<set _stamroll-=$maxstamina>> <<if $maxstamina lte 99 and _stamroll gte 1>><<set _stamup to true>><<set $maxstamina+=1>><</if>> <<if $traitperf gte 90 and $av_acro lte 119>><<set $av_acro+=1>><<set _oka to true>><</if>> <<if $naked is true>><<set $humiliation+=2>><</if>> $girlnames ''Acrobatics skill (<<if _oka is true>>+2<<else>>+1<</if>>)'' <<if _stamup is true>> and ''STAMINA (+1)'' <<if _dextoo isnot true>>have<</if>><</if>> <<if _dextoo is true>>and ''DEXTERITY (+1)'' have<<elseif _stamup isnot true>>has<</if>> increased! <</if>> <<if $chance lte 0>> <<if $action5 is false>> <<if $descroll2 is 1>>$girlname is unfocused today and <b>fails</b> to perform adequately. Your _callit's skill in acrobatics remains unchanged<<if $maxstamina lte 79>>, but the exhausting workout has increased <<if _sex is 0>>her<<else>>his<</if>> ''STAMINA (+1)''.<<set $maxstamina+=1>><<else>>.<</if>><</if>> <<if $descroll2 is 2>>However, $girlname <b>fails</b> to perform convincingly, and you grow more and more disappointed over <<if _sex is 0>>her<<else>>his<</if>> lack of devotion. <br><br>The <<if _sex is 0>>girl'<<else>>guy'<</if>>s mind seems occupied elsewhere and <<if _sex is 0>>she<<else>>he<</if>>'s not able to maintain that focus needed to develop <<if _sex is 0>>her<<else>>his<</if>> acrobatic skills.<</if>> <<if $descroll2 gte 3>>$girlname makes no lasting progress as <<if _sex is 0>>she<<else>>he<</if>>'s too unfocused on today's lesson, and thus <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> acrobatics skill. <<if _sex is 0>>She<<else>>He<</if>> does <<if _sex is 0>>her<<else>>his<</if>> jumps and stretches <<if _sex is 0>>her<<else>>his<</if>> legs properly, but the //spirit// is really never there.<</if>> <</if>> <<if $action5 is true>> <<if $descroll2 is 1>><<if $phorse is true>>Unfortunately, $girlname cannot control <<if _sex is 0>>her<<else>>his<</if>> body well enough to endure the pain and humiliation involved in such an advanced training session. You must have slapped <<if _sex is 0>>her<<else>>him<</if>> at least fifty times, and <<if _sex is 0>>she<<else>>he<</if>>’s only managed to exhaust <<if _sex is 0>>herself<<else>>himself<</if>>, without gaining any new insights.<<else>>$girlname is too unfocused to endure your high-demanding acrobatics workout, and the entire ordeal plummets down to a crying standstill as the pain and exhaustion overwhelms <<if _sex is 0>>her<<else>>him<</if>> completely. <</if>> <</if>> <<if $descroll2 is 2>> <<if $phorse is true>>Your act demands the impossible from $girlname, and <<if _sex is 0>>she<<else>>he<</if>> cannot muster the strength needed to do all the acrobatic stunts and withstand your whip simultaneously. You've covered <<if _sex is 0>>her<<else>>his<</if>> ass and inner thighs with light-red marks after dealing almost twenty lashes during the first two hours. <<if _sex is 0>>The girl<<else>>$girlname<</if>> hasn't learned anything new, and <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> acrobatic skills. <<set $whipmarks+=5>><<else>>Your acrobatics class transforms into a bout of agony and tears. $girlname isn't performing adequately, and all your attempts to physically steer <<if _sex is 0>>her<<else>>him<</if>> into a more focused body stance <b>fails</b> completely. <</if>> <</if>> <<if $descroll2 gte 3>> <<if $phorse is true>>$girlname tries really hard at first, and you're somewhat impressed that <<if _sex is 0>>she<<else>>he<</if>>'s pushing <<if _sex is 0>>herself<<else>>himself<</if>> almost all the way. However, when you correct <<if _sex is 0>>her<<else>>his<</if>> stances with your whip, the pain makes <<if _sex is 0>>her<<else>>him<</if>> slip, and the agony overtakes <<if _sex is 0>>her<<else>>him<</if>> completely, causing a quick deterioration in focus. <<if _sex is 0>>She<<else>>He<</if>> never regains what <<if _sex is 0>>she<<else>>he<</if>> had an hour before and <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> acrobatics skill. <<else>>$girlname has trouble finding <<if _sex is 0>>her<<else>>his<</if>> focus. It's either a lack of spirits, <<if _sex is 0>>her<<else>>his<</if>> shortage in devotion to the art of acrobatics, or the growing pain from having to taste your <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>> over and over again. After one hour, you've striped $girlnames ass red with over twenty lashes in total. <<set $whipmarks+=5>><</if>> <</if>> <<set $whipmarks+=3>> <<set $spankmarks+=2>> <br><div class="vdsmalltex"><br></div> <<if $willpower lte 0 or $likesadist gte 40>> <<if _sex is 0>>The girl<<else>>$girlname<</if>> acknowledges <<if _sex is 0>>her<<else>>his<</if>> lacking ambition, however. <<if _sex is 0>>She<<else>>He<</if>> sticks <<if _sex is 0>>her<<else>>his<</if>> ass out and takes whatever punishment you think <<if _sex is 0>>she<<else>>he<</if>> deserves. <<set $pain+=3>> <<set $humiliation+=2>> <<if $naked is true>><<set $humiliation+=2>><</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> Despite <<if _sex is 0>>her<<else>>his<</if>> master's cruel tutorship, the <<if _sex is 0>>girl<<else>>guy<</if>> pushes through. But just barely. <<if _sex is 0>>She<<else>>He<</if>>'s panting heavily from pain and exhaustion when you throw one last tirade of disappointment at <<if _sex is 0>>her<<else>>him<</if>> during the lesson's conclusion. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-2)'' toward you has decreased! <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=4>> <<if $naked is true>><<set $humiliation+=2>><</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if _sex is 0>>The girl<<else>>$girlname<</if>> cannot take the way you try to lecture <<if _sex is 0>>her<<else>>him<</if>> and ends the session prematurely by storming away, shouting and cursing at your neglect and cruelty. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-6)'' toward you has decreased! <<set $masterlove-=6>> <<set $happiness-=3>> <<set $scarefactor+=2>> <<set $humiliation+=2>> <<set $pain+=3>> <<set $whipmarks-=2>> <<set $refuseclass to true>> <</if>> <</if>> <</if>> <</if>> <<unset $phorse>> <</if>> <<if $event is 6>> <<if $action7 is false>> <<if $action5 is false>> <<if $descroll is 1>>You let $girlname move through a classical set of ballet dancing today<<if $naked is true>> - completely naked, which will allow you to observe <<if _sex is 0>>her<<else>>his<</if>> muscular motions more thoroughly<<else>>, hoping that <<if _sex is 0>>she<<else>>he<</if>>'ll refine <<if _sex is 0>>her<<else>>his<</if>> agility even better<</if>>.<</if>> <<if $descroll is 2>>This lesson involves a mixed set of dancing, starting with the basics of ballet for warmup, classic pop-dance as the main act and concluding with <<if _npc.age gte 18>>a couple of erotic numbers – <<if $naked is true>>which excite you enormously because of $girlnames nakedness<<else>>during which you're having trouble hiding a growing hard-on in your pants<</if>><<else>>a plasticity session<</if>>.<</if>> <<if $descroll is 3>>You've scheduled the highly popular contemporary dance style for this lesson and let $girlname start right away with an intense warmup.<<if _blocksex isnot true>><br><br> <<if $naked is true>>Seeing <<if _sex is 0>>her<<else>>his<</if>> naked body wringing itself is a massive turn-on and you're having trouble controlling yourself from steering this into a sexual act instead of the training session you meant for it to be<<else>> Watching $girlnames muscles play underneath <<if _sex is 0>>her<<else>>his<</if>> skin as <<if _sex is 0>>she<<else>>he<</if>> does <<if _sex is 0>>her<<else>>his<</if>> careful movements is as beautiful as it is sexually exciting, causing yourself a momentary loss in focus<</if>>. The act grows more intense later on, and you guide your pupil through a long session of dancing that eventually covers <<if _sex is 0>>her<<else>>his<</if>> panting body in sweat.<</if>><</if>> <<if $descroll is 4>><<if _blocksex isnot true>>A <<if _sex is 0>>girl<<else>>guy<</if>> can come a long way after mastering the art of erotic dance, which is on the schedule for today's class. <<if $naked is true>> Thankfully, $girlname is already naked and have no further needs to dress up or expose <<if _sex is 0>>herself<<else>>himself<</if>><<else>> You convince $girlname to wear just <<if _sex is 0>>her<<else>>his<</if>> underwear, pressing on the importance of feeling comfortable with <<if _sex is 0>>her<<else>>his<</if>> body exposed during a performance<</if>>. For the next two and a half hours, your _callit churns <<if _sex is 0>>her<<else>>his<</if>> body in unison to a list of popular teen-songs, <<if _sex is 0>>which gives you an inevitable and rather disturbing hardon<<else>>which creates a rather odd "bro moment" between the two of you<</if>>. <<if $descroll2 lte 2>>After a short break, you finish up by letting $girlname do some classic belly-dancing in the center of your living room<<else>> After a much-needed break, you try to get a bit more physical by letting $girlname do some twerking, with your hands guiding <<if _sex is 0>>her<<else>>his<</if>> movements carefully<</if>><<else>>Today's class is all about plasticity and its importance in tuning $girlnames skills in many different kinds of dancing techniques<</if>>.<</if>> <</if>> <<if $action5 is true>> <<if $descroll is 1>>Ballet is on the schedule for today and it's under constant supervision by your <<if $ownwhipstick gte 1>>dreadful cane<<else>>belt<</if>>, that's ready to guide the <<if _sex is 0>>girl<<else>>guy<</if>> should the need arise. You're also very physical during the lecture and shamefully grope $girlnames body or lash <<if _sex is 0>>her<<else>>his<</if>> ass when you spot an error or mistake. <<if $naked is true>><<if $likesadist lte 39>>If the ordeal of <<if _sex is 0>>her<<else>>his<</if>> sadistic tutor wasn't enough, $girlname also has to perform the entire session naked.<<else>><<if _sex is 0>>Her<<else>>His<</if>> forced nudity transforms the class into an erotic swirl, as $girlname becomes more and more excited over <<if _sex is 0>>her<<else>>his<</if>> exposed state. In the end, <<if _sex is 0>>she<<else>>he<</if>> almost begs you to force yourself over <<if _sex is 0>>her<<else>>him<</if>> and put an end to the build-up of restrained lust. <</if>><</if>><</if>> <<if $descroll is 2>>Today's class is a nightmare, as you declare that erotic dance is on the schedule, and that you'll expect nothing else than total, sexual submission from your student. <<if $naked is true>>$girlnames nudity fits the bell perfectly and you shove <<if _sex is 0>>her<<else>>him<</if>> into action right away by pushing <<if _sex is 0>>her<<else>>him<</if>> out in the middle of your living room.<<else>>Before starting, you force $girlname to wear nothing more than <<if _sex is 0>>her panties and bra<<else>>his underwear<</if>>, as bodily exposure is a vital part to embrace when it comes to performing on stage.<</if>> The lecture quickly transforms into an orgy of excessive groping and sexual molestation, as your hands are everywhere trying to correct and embrace the <<if _sex is 0>>girl'<<else>>guy'<</if>>s muscular thighs and waist, with the purpose of increasing <<if _sex is 0>>her<<else>>his<</if>> skill and decreasing <<if _sex is 0>>her<<else>>his<</if>> sexual integrity. <</if>> <<if $descroll is 3>>$girlname won't get away easy. You aim to drill <<if _sex is 0>>her<<else>>him<</if>> hard and expect nothing else than <<if _sex is 0>>her<<else>>his<</if>> uttermost perseverance. The class contains a mix of contemporary dance and ballet, starting right after a tedious warmup that leaves the <<if _sex is 0>>girl<<else>>guy<</if>> exhausted and glistering from sweat before the actual dancing begins. With shouts, threats, and scolding words, you then push $girlname through a hellish act that repeatedly brings <<if _sex is 0>>her<<else>>him<</if>> close to collapsing. <<if $naked is true>><<if _sex is 0>>The girl<<else>>$girlname<</if>> doesn't even have time pondering over <<if _sex is 0>>her<<else>>his<</if>> humiliating nudity – <<if _sex is 0>>she<<else>>he<</if>> just wants the lesson to be over.<</if>><</if>> <<if $descroll is 4>>You leave the initiative to $girlname, and let <<if _sex is 0>>her<<else>>him<</if>> show you what <<if _sex is 0>>she<<else>>he<</if>>'s learned so far when it comes to the art of dancing.<br><br> <<if $av_dancing lte 24>>You're not impressed. <<if _sex is 0>>The girl<<else>>$girlname<</if>> lacks the foundation of good performance and does most of <<if _sex is 0>>her<<else>>his<</if>> steps without soul or real effort. You let <<if _sex is 0>>her<<else>>him<</if>> know your disappointment when your <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>> lands over <<if _sex is 0>>her<<else>>his<</if>> buttocks, together with a tirade of scolding words. <<else>><<if _sex is 0>>The girl<<else>>$girlname<</if>> has some experience, and you're satisfied to observe that <<if _sex is 0>>she<<else>>he<</if>>'s managed to increase <<if _sex is 0>>her<<else>>his<</if>> skill while under your supervision. <<if _sex is 0>>She<<else>>He<</if>> has a light air about <<if _sex is 0>>her<<else>>him<</if>>, and <<if _sex is 0>>her<<else>>his<</if>> dancing looks natural and eye-pleasing. Despite this, you correct some of <<if _sex is 0>>her<<else>>his<</if>> mistakes and let <<if _sex is 0>>her<<else>>him<</if>> know that <<if _sex is 0>>she<<else>>he<</if>>'s still far from perfection.<</if>><</if>> <</if>> <</if>> <<if $action7 is true>> <<set $tempstamina-=10>><<if $tempstamina lte 0>><<set $tempstamina=1>><</if>> <<if $chance gte 1>> <<if $action5 is true>> <<set $descroll3+=2>> <<if $descroll2 lte 2>>Your unforgiving methods pay off. $girlname takes heed to many of your commands and absorbs them like a young child learning to speak.<</if>> <<if $descroll2 gte 3>>Sometimes, a drillmaster is a dancer's best tutor. $girlname adapts to your cruelty and turns the horrible experience into an academy of learning. <</if>> <</if>> <<if $action5 is false>> <<if $descroll2 lte 2>><<if _sex is 0>>The girl<<else>>$girlname<</if>> seems to really enjoy dancing and uses the occasion to stretch, improve, and push <<if _sex is 0>>her<<else>>his<</if>> agility into new boundaries. <<if $masterlove gte 10 and $scarefactor lte 0>><<if _sex is 0>>She<<else>>He<</if>> smiles at you at the end of the class, and ask if the two of you could do this again sometime. Hopefully very soon!<<else>>Despite the tenseness between the two of you, <<if _sex is 0>>she<<else>>he<</if>> gives you a nod of approval as the lecture concludes.<<set $masterlove+=2>> <</if>> <</if>> <<if $descroll2 gte 3>>The lesson has made $girlname happy, and <<if _sex is 0>>she<<else>>he<</if>> breaks out laughing and smiling on several occasions during the three-hour run. This doesn’t stop <<if _sex is 0>>her<<else>>him<</if>> from learning, though, and you rejoice when you spot several improvements in <<if _sex is 0>>her<<else>>his<</if>> performance.<<set $happiness+=3>><<set $masterlove+=1>><<set $stress-=2>><<if $stress lte 0>><<set $stress=0>><</if>><</if>> <</if>> <br><br> <<set $av_dancing+=1>><<set _temp+=1>> <<if $descroll3 gte 4>><<set $av_dancing+=1>><<set _temp+=1>><</if>> <<if $traitperf gte 90>><<set $av_dancing+=1>><<set _temp+=1>><</if>> <<set _stamroll to random(1,100)>><<set _stamroll-=$maxstamina>> <<if $maxstamina lte 99 and _stamroll gte 1>><<set _stamup to true>><<set $maxstamina+=1>><</if>> $girlnames'' Dancing skill (+_temp)'' <<if _stamup is true>>and ''STAMINA (+1)'' have<<else>>has<</if>> increased! <<if $descroll3 gte 3 and $av_per lte 59>><br><<if _sex is 0>>Her<<else>>His<</if>> ''Performance skill (+1)'' has also increased!<<set $av_per+=1>><</if>> <</if>> <<if $chance lte 0>> <<if $action5 is false>> <<if $descroll2 is 1>>$girlname lacks enough focus to improve <<if _sex is 0>>her<<else>>his<</if>> technique, and <<if _sex is 0>>she<<else>>he<</if>> <b>fails</b> to absorb anything special from today's dancing class. <<if _sex is 0>>The girl<<else>>$girlname<</if>> leaves the room with nothing more than a tired and aching body.<</if>> <<if $descroll2 is 2>>It's a good workout but $girlname only maintains <<if _sex is 0>>her<<else>>his<</if>> skills, and <b>fails</b> to improve or absorb any new techniques. <<if _sex is 0>>She<<else>>He<</if>> leaves the room exhausted, searching for a place to lie down and rest.<</if>> <<if $descroll2 gte 3>>The session is exhausting and surely increases $girlnames endurance by a small degree. <br><br>Unfortunately, you cannot observe any improvements in <<if _sex is 0>>her<<else>>his<</if>> dancing techniques. <<if _sex is 0>>She<<else>>He<</if>>'s either too unfocused or too tired to add that extra spirit needed to sharpen <<if _sex is 0>>her<<else>>his<</if>> bodily motions. <<if $masterlove lte 9 or $scarefactor gte 2>>You're quite sure that the <<if _sex is 0>>girl'<<else>>guy'<</if>>s resentment toward you has something to do with <<if _sex is 0>>her<<else>>his<</if>> faltering progress as well. <</if>> <<if $naked is true>><<if $likesadist lte 14>>Doing the entire lesson naked also added a flavor of awkwardness that probably affected <<if _sex is 0>>her<<else>>him<</if>> negatively.<<else>>The fact that the <<if _sex is 0>>girl<<else>>guy<</if>> has been naked during your lecture also added a sexual nervousness to the session, as much arousing as it was humiliating; but certainly distracting enough to affect <<if _sex is 0>>her<<else>>him<</if>> negatively.<</if>> <</if>><</if>> <</if>> <<if $action5 is true>> <<if $descroll2 is 1>><<if _sex is 0>>The girl<<else>>$girlname<</if>> isn't mentally strong enough to withstand the brutality of your lecture and <<if _sex is 0>>her<<else>>his<</if>> faltering focus forces you to increase your pressure as the lecture proceeds. After one hour, you've striped $girlnames <<if $age lte 19>>teenage<</if>> ass with several red lines, and you've scolded <<if _sex is 0>>her<<else>>him<</if>> at least a dozen times. <<if _sex is 0>>She<<else>>He<</if>> <b>fails</b> completely to absorb anything more than the sting of your <<if $ownwhipstick gte 1>>whip<<else>>belt<</if>>.<</if>> <<if $descroll2 is 2>><<if $likesadist gte 40>>With shivers of arousal running through <<if _sex is 0>>her<<else>>his<</if>> body<<else>>With tears streaming down <<if _sex is 0>>her<<else>>his<</if>> face<</if>>, $girlname tries to keep up with your savage pace, but halters after just fifteen minutes. The following hours are an exhibition of <<if $likesadist lte 39>>agony and resignation, as <<if _sex is 0>>her<<else>>his<</if>> failure forces you to enact corporal punishment in an attempt to get the <<if _sex is 0>>girl<<else>>guy<</if>> on the right track again.<<else>>pain and screams, but also a pleasurable sexual lust, as $girlname finds your rather generous whipping exciting.<</if>> In the end, you conclude that <<if _sex is 0>>she<<else>>he<</if>>'s <b>failed</b> to absorb any new techniques<<if $likesadist gte 40>>, however<</if>>.<</if>> <<if $descroll2 gte 3>><<if _sex is 0>>The girl<<else>>$girlname<</if>> <b>fails</b> to keep up with your relentless pace and succumbs to the pain of your <<if $ownwhipstick gte 1>>whip<<else>>belt<</if>>, as you're forced to punish <<if _sex is 0>>her<<else>>his <</if>> lack of devotion and respect. It's not a pretty sight, as <<if _sex is 0>>her<<else>>his<</if>> <<if $naked is true>>naked<</if>> butt shines from several red lines even before the first hour has passed. <<if $likesadist gte 40>>However, you've managed to wake a continuous shiver of sexual lust, as <<if _sex is 0>>she<<else>>he<</if>>'s obviously having trouble hiding <<if _sex is 0>>her<<else>>his<</if>> love for getting ass-whipped. <</if>><</if>> <<set $whipmarks+=3>> <<set $spankmarks+=2>> <br><div class="vdsmalltex"><br></div> <<if $willpower lte 0 or $likesadist gte 40>> <<if _sex is 0>>The girl<<else>>$girlname<</if>> knows that <<if _sex is 0>>she<<else>>he<</if>>'s done far from what's expected from <<if _sex is 0>>her<<else>>him<</if>> and welcomes each lash with a thankfulness and an outstretched ass. <<set $pain+=3>> <<set $humiliation+=2>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<if _sex is 0>>The girl<<else>>$girlname<</if>> pushes through, but just barely, and sighs from relief when you declare that the lesson is over. <<if _sex is 0>>Her<<else>>His<</if>> eyes are as red as <<if _sex is 0>>her<<else>>his<</if>> ass, and <<if _sex is 0>>she<<else>>he<</if>> leaves the room after giving you a hateful glare. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-2)'' toward you has decreased! <<set $masterlove-=2>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=4>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> You reach the limit of what the <<if _sex is 0>>girl<<else>>guy<</if>> can handle after giving <<if _sex is 0>>her<<else>>his<</if>> ass one lash too many. <<if _sex is 0>>She<<else>>He<</if>> screams in anger and storms out from the room, ending the lecture prematurely after only an hour has passed. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-6)'' toward you has decreased! <<set $masterlove-=6>> <<set $happiness-=3>> <<set $scarefactor+=2>> <<set $humiliation+=2>> <<set $pain+=3>> <<set $refuseclass to true>> <<set $whipmarks-=2>> <</if>> <</if>> <</if>> <</if>> <</if>> /* ADMIN START */ <<if $event is 7>> <<if $action7 is false>> <<if $action5 is false>> <<if $descroll is 1>>Today's lecture is all about building armies and setting up supply chains between off-city installations. You lecture _girlname about vanguard deployment, cost-efficiency strategies and other factors involving a large business empire that has to fend off external threats.<</if>> <<if $descroll is 2>>You dive deep into the mathematical part of building a household – using spreadsheets, calculation formulas and how to balance incomes and expenditures. <</if>> <<if $descroll gte 3>>Today's administration lecture touches on a wide variety of subjects ranging from negating expenditures to recruiting the right type of people for transporting goods between production facilities and the main household. You also spend an hour debating the best way to set up ledgers in a //universal way// that can be used between different foremen and ranch masters.<</if>> <</if>> <<if $action5 is true>> <<if $descroll is 1>>You have your belt wrapped around your hand during the first hour of today’s administration lecture, signaling that $girlname will face grave consequences if <<if _sex is 0>>she<<else>>he<</if>>’s not attentive enough. Occasionally, you transform your threat from corporal to sexual by squeezing one of <<if _sex is 0>>her<<else>>his<</if>> buttocks when <<if _sex is 0>>she<<else>>he<</if>>’s standing up reciting information from a textbook.<</if>> <<if $descroll is 2>> While making $girlname read out loud from an old book concerning the administration of farms, you walk around the <<if _sex is 0>>girl<<else>>guy<</if>> in circles, <<if $ownwhipstick gte 1>>and let the tip of your cane grace lightly over <<if _sex is 0>>her<<else>>his<</if>> buttocks.<<else>>and make occasional cracking sounds with your belt, which you're holding in your hands.<</if>><</if>> <<if $descroll is 3>>You split the lesson into three parts, and finish each part with a long questioning. $girlname needs to stand up while answering, <<if _sex is 0>>her<<else>>his<</if>> back straight and ass bent outward. You punish each error with a light <<if $ownwhipstick gte 1>>lash<<else>>belt lash<</if>> over <<if _sex is 0>>her<<else>>his<</if>> butt. <br><br> <<if $descroll3 is 1>>Today, your focus lies on the administration of farms, mines and sawmills.<</if>> <<if $descroll3 is 2>>This lecture concerns everything from running a small household to building a successful empire of slaves.<</if>> <<if $descroll3 gte 3>>The focus of today's lecture is the mathematical aspect of running a household.<</if>> <</if>> <<if $descroll is 4>>You demand a lot from $girlname today. After reading through some advanced books concerning state affairs and administration techniques, the <<if _sex is 0>>girl<<else>>guy<</if>> has to explain the content thoroughly while you walk around her with your cane ready to punish any error. <br><br> <</if>> <</if>> <</if>> <<if $action7 is true>> <<set $tempstamina-=5>><<if $tempstamina lte 0>><<set $tempstamina=1>><</if>> <<if $chance gte 1>> <<if $action5 is true>> <<set $descroll3+=2>> <<if $descroll2 lte 2>> Perhaps it's your disciplinary procedure or the <<if _sex is 0>>girl'<<else>>guy'<</if>>s outright fear – in either way, you ''succeed'' in chasing some new knowledge into $girlnames head. <</if>> <<if $descroll2 gte 3>> Your cruel lecture finally comes to an end and you ''succeed'' in either scaring or hammering some new administration knowledge into $girlnames head, despite a tremulous couple of hours. <</if>> <</if>> <<if $action5 is false>> <<if $descroll2 lte 2>> $girlname stays attentive throughout most of today's lesson and ''manages'' to stuff some new information into <<if _sex is 0>>her<<else>>his<</if>> <<if $age lte 19>>young<</if>> head. <</if>> <<if $descroll2 gte 3>> Your lesson is a ''success'', and you find pleasure in noticing that $girlname has stayed attentive during most of today's lecture – either out of respect, the will to learn or from the sheer interest of studying business. <<if $edunaked is true>> <<if _npc.likesadist lte 14>> Having to go through hours of being naked in front of her _callyou has however been a tremendously ''humiliating (+5)'' experience.<<set $humiliation+=5>> <<elseif _npc.likesadist lte 39>> It has been a quite ''humiliating (+1)'' experience to go through the session wearing nothing on <<if _sex is 0>>her<<else>>his<</if>> body, however.<<set $humiliation+=1>> <<else>> It has also been a pretty thrilling ''(Arousal +3)'' experience to go through the entire session naked.<<set $arousal+=3>> <</if>> <</if>> <</if>> <</if>> <br><br> <<set _npc.admin+=1>><<set _temp+=1>> <<if $traitperf gte 90>><<set _npc.admin+=1>><<set _temp+=1>><</if>> $girlnames ''Administration skill (+_temp)'' has increased! <</if>> <<if $chance lte 0>> <<if $action5 is false>> <<if $descroll2 is 1>>Unfortunately, $girlname <b>fails</b> to increase <<if _sex is 0>>her<<else>>his<</if>> administration competence. <<if _sex is 0>>She<<else>>He<</if>>'s either yawning or staring blankly into space, with thoughts that are far away from anything even remotely business-related.<</if>> <<if $descroll2 is 2>>Despite a genuine attempt at staying attentive during the first half-hour, $girlname quickly falls into boredom and a state of constant distraction. <<if _sex is 0>>She<<else>>He<</if>> fiddles <<if _sex is 0>>her<<else>>his<</if>> nails, whirls <<if _sex is 0>>her<<else>>his<</if>> hair, or occupies <<if _sex is 0>>her<<else>>his<</if>> growing restlessness with everything //but// the science lecture, which <<if _sex is 0>>she<<else>>he<</if>>'s not finding interesting at all. <<if $masterlove lte 9 or $scarefactor gte 2>><<if _sex is 0>>Her<<else>>His<</if>> resentment toward you might also negatively affect <<if _sex is 0>>her<<else>>his<</if>> willingness to listen.<</if>> <br><div class="vdsmalltex"><br></div> <<if _sex is 0>>The girl<<else>>$girlname<</if>> <b>fails</b> to raise <<if _sex is 0>>her<<else>>his<</if>> Administration skill!<</if>> <<if $descroll2 gte 3>>You notice it right from the start: $girlname has no intention to listen or absorb anything of the important things you try to teach <<if _sex is 0>>her<<else>>him<</if>> today. <<if _sex is 0>>She<<else>>He<</if>>'s distracted, bored and restless throughout the entire lesson, and <b>fails</b> completely to gain any knowledge other than perhaps the name of a distant warlord. <</if>> <</if>> <<if $action5 is true>> <<if $descroll2 is 1>>$girlname finds it hard to absorb all the stuff you try to teach <<if _sex is 0>>her<<else>>him<</if>>, despite your threats of disciplinary punishments. Finally, you have no other option than to use your <<if $ownwhipstick gte 1>>whip<<else>>belt<</if>> and force the <<if _sex is 0>>girl<<else>>guy<</if>> to take a series of lashes, as you deem <<if _sex is 0>>her<<else>>him<</if>> unsuccessful in today's task. <</if>> <<if $descroll2 is 2>>After failing to answer correctly during your second questioning, you have no other option than to use your <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>> on the poor girl. You force $girlname to bend over and stick <<if _sex is 0>>her<<else>>his<</if>> ass out before executing a series of lashes that you hope will make the next lesson more attentive. <</if>> <<if $descroll2 gte 3>>$girlname is hopeless. <<if _sex is 0>>She<<else>>He<</if>> <b>fails</b> to absorb any essential knowledge from your lecture, either out of boredom, stubbornness or sheer stupidity. You've lashed <<if _sex is 0>>her<<else>>his<</if>> buttocks at least a dozen times halfway through the lesson but the pain fails to change <<if _sex is 0>>her<<else>>his<</if>> attitude. <<set $whipmarks+=6>><</if>> <<set $whipmarks+=3>> <<set $spankmarks+=2>> <br><div class="vdsmalltex"><br></div> <<if $willpower lte 0 or $likesadist gte 40>> Fortunately, your _callit is very obedient and understands that <<if _sex is 0>>she<<else>>he<</if>> deserves every strike <<if _sex is 0>>her<<else>>his<</if>> tutor lands on <<if _sex is 0>>her<<else>>his<</if>> ass. <<if _sex is 0>>She<<else>>He<</if>> even says //thank you// after each lash, while promising that <<if _sex is 0>>she<<else>>he<</if>>'ll do better next time. <<set $pain+=3>> <<set $humiliation+=2>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> It's been a tough session for your pupil, whose eyes are as red as <<if _sex is 0>>her<<else>>his<</if>> butt when you finally complete the lesson. $girlname managed to pull through, however, and leaves <<if _sex is 0>>her<<else>>his<</if>> desk shaking from pain and relief. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-3)'' toward you has decreased! <<set $masterlove-=3>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=4>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> $girlname is really tough and is able to take the first punishment. But <<if _sex is 0>>she<<else>>he<</if>> utters a tirade of angry shouts and storms out from the classroom when you tell <<if _sex is 0>>her<<else>>him<</if>> bend over and receive <<if _sex is 0>>her<<else>>his<</if>> second beating. The lesson ends prematurely. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-6)'' toward you has also decreased! <<set $masterlove-=6>> <<set $happiness-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $pain+=3>> <<set $refuseclass to true>> <<set $whipmarks-=2>> <</if>> <</if>> <</if>> <</if>> <</if>> /* ADMIN END */ <<if $action7 is true and _npc.sex is 0 and $mctraittask gte 100 and $chance gte 1>> <br> <<set _task to random(1, 9)>> <<set $tempstamina-=5>> <<if _task gte 3 and $action5 is true>><<set _task-=2>> <<set $tempstamina-=2>> <</if>> <<if _task is 1 and _npc.traitperf lte 99>><<set _npc.traitperf+=1>>Her ''Perfectionist trait value (+1)'' has also increased!<</if>> <<if _task is 2 and _npc.traitsub lte 99>><<set _npc.traitsub+=1>>Her ''Submissive trait value (+1)'' has also increased!<<set $traitsub+=1>><</if>> <</if>> <</if>> <<include ClothCheck>> <<nobr>> <<set _stop to false>> <<if $av_aca gte $av_chem and $av_aca gte $av_tech and $av_aca gte $av_acro and $av_aca gte $av_dancing and $av_aca gte $av_garden and $av_aca gte $av_survival and _stop is false>> <<if $av_aca lte 19>>Novice book-dabbler<</if>> <<if $av_aca gte 20 and $av_aca lte 29>>Novice Researcher<</if>> <<if $av_aca gte 30 and $av_aca lte 49>>Novice Scholar<</if>> <<if $av_aca gte 50 and $av_aca lte 59>>Researcher<</if>> <<if $av_aca gte 60 and $av_aca lte 79>>Expert Scholar<</if>> <<if $av_aca gte 80>>Master Scholar<</if>> <<set _stop to true>> <</if>> <<if $av_chem gte $av_aca and $av_chem gte $av_tech and $av_chem gte $av_acro and $av_chem gte $av_dancing and $av_chem gte $av_garden and $av_chem gte $av_survival and _stop is false>> <<if $av_chem lte 19>>Lab-cleaner<</if>> <<if $av_chem gte 20 and $av_chem lte 29>>Lab-rat<</if>> <<if $av_chem gte 30 and $av_chem lte 49>>Novice Chemist<</if>> <<if $av_chem gte 50 and $av_chem lte 59>>Chemist<</if>> <<if $av_chem gte 60 and $av_chem lte 79>>Expert Chemist<</if>> <<if $av_chem gte 80>>Master Chemist<</if>> <<set _stop to true>> <</if>> <<if $av_tech gte $av_aca and $av_tech gte $av_chem and $av_tech gte $av_acro and $av_tech gte $av_dancing and $av_tech gte $av_garden and $av_tech gte $av_survival and _stop is false>> <<if $av_tech lte 19>>Science dabbler<</if>> <<if $av_tech gte 20 and $av_tech lte 29>>Beginner Scientist<</if>> <<if $av_tech gte 30 and $av_tech lte 49>>Fledgling Scientist<</if>> <<if $av_tech gte 50 and $av_tech lte 59>>Tech-nerd<</if>> <<if $av_tech gte 60 and $av_tech lte 79>>Master Technologist<</if>> <<if $av_tech gte 80>>Master Scientist<</if>> <<set _stop to true>> <</if>> <<if $av_acro gte $av_aca and $av_acro gte $av_chem and $av_acro gte $av_dancing and $av_acro gte $av_tech and $av_acro gte $av_garden and $av_acro gte $av_survival and _stop is false>> <<if $av_acro lte 19>>Acrobat-wannabe<</if>> <<if $av_acro gte 20 and $av_acro lte 29>>Beginner Acrobat<</if>> <<if $av_acro gte 30 and $av_acro lte 49>>Novice Acrobat<</if>> <<if $av_acro gte 50 and $av_acro lte 59>>Professional Acrobat<</if>> <<if $av_acro gte 60 and $av_acro lte 79>>Master Acrobat<</if>> <<if $av_acro gte 80>>World-class Acrobat<</if>> <<set _stop to true>> <</if>> <<if $av_dancing gte $av_aca and $av_dancing gte $av_chem and $av_dancing gte $av_acro and $av_dancing gte $av_tech and $av_dancing gte $av_garden and $av_dancing gte $av_survival and _stop is false>> <<if $av_dancing lte 19>>Popstar-wannabe<</if>> <<if $av_dancing gte 20 and $av_dancing lte 29>>Novice Dancer<</if>> <<if $av_dancing gte 30 and $av_dancing lte 49>>Dancer<</if>> <<if $av_dancing gte 50 and $av_dancing lte 59>>Professional Dancer<</if>> <<if $av_dancing gte 60 and $av_dancing lte 79>>Master Dancer<</if>> <<if $av_dancing gte 80>>World-class Dancer<</if>> <<set _stop to true>> <</if>> <<if $av_garden gte $av_aca and $av_garden gte $av_chem and $av_garden gte $av_dancing and $av_garden gte $av_tech and $av_garden gte $av_acro and $av_garden gte $av_survival and _stop is false>> <<if $av_garden lte 19>>Novice dirt turner<</if>> <<if $av_garden gte 20 and $av_garden lte 29>>Novice Florist<</if>> <<if $av_garden gte 30 and $av_garden lte 49>>Gardener<</if>> <<if $av_garden gte 50 and $av_garden lte 59>>Skilled Gardener<</if>> <<if $av_garden gte 60 and $av_garden lte 79>>Arborist<</if>> <<if $av_garden gte 80>>Master Gardener<</if>> <<set _stop to true>> <</if>> <<if $av_survival gte $av_aca and $av_survival gte $av_chem and $av_survival gte $av_dancing and $av_survival gte $av_tech and $av_survival gte $av_acro and $av_survival gte $av_garden and _stop is false>> <<if $av_survival lte 19>>Novice leaf admirer<</if>> <<if $av_survival gte 20 and $av_survival lte 29>>Beginner Survivalist<</if>> <<if $av_survival gte 30 and $av_survival lte 49>>Novice Survivalist<</if>> <<if $av_survival gte 50 and $av_survival lte 59>>Survivalist<</if>> <<if $av_survival gte 60 and $av_survival lte 79>>Master Survivalist<</if>> <<if $av_survival gte 80>>Master of the woods<</if>> <<set _stop to true>> <</if>> <</nobr>><<nobr>> <div class="homebutt opac"> [img[$imgpath + "Butt/tendsmall.png"]] </div> <div class="homebutt opac"> [img[$imgpath + "Butt/rationsmall.png"]] </div> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> <div class="homebutt"><div class="lighthover"> </div></div> <<if _spesave is true>> <div class="homebutt lighthover"><<link [img[$imgpath + "Butt/save.png"]]>><<script>>UI.saves()<</script>><</link>></div> <<else>> <div class="homebutt opac">[img[$imgpath + "Butt/save.png"]]</div> <</if>> <div class="homebutt opac">[img[$imgpath + "Butt/opt.png"]]</div> <<if _speout is undefined>> <div class="homebutt opac">[img[$imgpath + "Butt/out.png"]]</div> <<else>> <<if _speout is 4>><div class="homebutt">[img[$imgpath + "Butt/out.png"][Stokke]]</div><</if>> <</if>> <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <<unset $gonnadragon>> <<include NewLoad>> <<if $ver gte 10830>> <<else>> <<set _sex to 0>> <<set _callit to "slave">> <<set _callyou to "master">> <</if>> <div class="story"> <<set _isinevent to true>> <<set $noshow to true>> /* HAS HANGOUT SCENES mscaving to 31 */ <<if _npc.girlid is 1 or (_status gte 3 and _girlid gte 18 and _girlid lte 36 and _girlid isnot 35)>> <<set _hangok to true>> <</if>> <div class="headsign">EVENTS & ACTIVITIES</div> <<if $state is 0>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<if _npc.girlid is 353 or _npc.transformed gte 1>> <<set _imprisononly to true>> <<set _blockthis to true>> <</if>> <<if $prisact is 1>> In which cell do you want to imprison $girlname? <</if>> <<if $action10 is false and $action11 is false>> What type of activity did you have in mind? <<if $daycount gte 200 or $daycount lte 59>> <<if $weatherroll lte 5>> <br><br> ''//It's too cloudy to look at the stars tonight!//'' <</if>> <</if>> <br><br> ''The theater's opening hours are <<if $clock is 2>>4 p.m. to 8 p.m.<<else>>16:00-20:00.<</if>>'' <<if $ver gte 10830 and $sawdragon is true>> <br><br> ''The Golden Dragon's opening hours are <<if $clock is 2>>10 a.m. to 8 p.m.<<else>>10:00-20:00.<</if>>'' <</if>> <<set $action11 to true>> <</if>> <<if $action gte 1>> <<include EventText>> <</if>> <<include Checker>> <<include WeatherTimeEffect>> </div> <div class="pic"> <<if $action is 0 or $action is 13 or $action is 14>> <<include TalkTraits>> <</if>> <<if $action is 2 and $action1 isnot true>> <<set _rand to random(1, 4)>> <<if _rand is 1>>[img[$imgpath + "AvGen/riverwalk.jpg"]]<</if>> <<if _rand is 2>>[img[$imgpath + "AvGen/riverwalk2.jpg"]]<</if>> <<if _rand is 3>>[img[$imgpath + "AvGen/riverwalk3.jpg"]]<</if>> <<if _rand is 4>>[img[$imgpath + "AvGen/riverwalk4.jpg"]]<</if>> <</if>> <<if $action is 2 and $action1 is true>> <<if _crow is true>> [img[$imgpath + "Exterior/extend_crow.jpg"]] <<else>> [img[$imgpath + "Exterior/extendwalk.jpg"]] <</if>> <</if>> <<if $action is 6>> [img[$imgpath + "Exterior/diner.jpg"]] <</if>> <<if $action is 8>> [img[$imgpath + "Interiors/cinema.jpg"]] <</if>> <<if $action is 4 and $action1 isnot true>> [img[$imgpath + "Exterior/stars.jpg"]] <</if>> <<if $action is 4 and $action1 is true>> [img[$imgpath + "Exterior/extendstar.jpg"]] <</if>> <<if $action is 11 or $action is 12>> [img[$imgpath + "Interiors/house2d.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action is 0>> <<if $daycount gte 60 and $daycount lte 200 and _blockthis isnot true>> <<if $walk is 0>>[[A walk in the city|EventEngine][$action to 1, $justexp to 0, $returned to 1, $walk to 1, $inside to false, $city to true]]<<else>><p class="usedpass">A walk in the city</p><</if>> <</if>> <<if $daycount gte 201 or $daycount lte 59>> <<if $weatherroll gte 6 and $stargaze lte 0 and _blockthis isnot true>>[[Look at the stars|EventEngine][$action to 3, $justexp to 0, $returned to 2, $stargaze to 1, $inside to false]]<<else>><p class="usedpass">Look at the stars</p><</if>> <</if>> <<if $dinnertime lte 0 and _blockthis isnot true>>[[Go to the diner|EventEngine][$action to 5, $justexp to 0, $returned to 3, $dinnertime to 1, $break to true, $music to 3, $haddinner to true]]<<else>><p class="usedpass">Go to the diner</p><</if>> <<if $ver gte 10830>> <<if $sawdragon is true and $daycount gte 100 and $daycount lte 200 and $golden is undefined and _sex is 0 and _blockthis isnot true>> [[Golden dragon|Golden][$action to 1, $slave1state to 1, $gonnadragon to true]] <</if>> <<if $golden gte 2 or _sex gte 1>> <p class="usedpass">Golden dragon</p> <</if>> <</if>> <<if $daycount gte 160 and $daycount lte 200 and _blockthis isnot true>>[[Visit the theatre|EventEngine][$action to 7, $justexp to 0, $returned to 4]]<<else>><p class="usedpass">Visit the theatre</p><</if>> <<if _npc.traitrela gte 1>><<set _blockprop to true>><</if>> <<if $marno is undefined and $cash gte 500 and _npc.status isnot 10 and _mychild isnot true and _blocksex isnot true and _sex is 0 and _age gte 18 and _blockthis isnot true and _blockprop is undefined>> [[Propose marriage|QuestRoom][$questgo to 19, $adpos to 0]] <</if>> <<if $mch.room10.type is 45 and $mch.room10.occ lte 0>><<set _hasprison to true>><</if>> <<if $mch.room11.type is 45 and $mch.room11.occ lte 0>><<set _hasprison to true>><</if>> <<if $mch.room12.type is 45 and $mch.room12.occ lte 0>><<set _hasprison to true>><</if>> <<if _hasprison is true>> <<if $prisact isnot 1 and $masterhealth gte 20 and _kidblock isnot true>> [[Imprison|EventEngine][$prisact to 1, $action to 14]] <<else>> <</if>> <</if>> <</if>> <<if $action is 2 or $action is 4>> <<if $event2 is true>> [[Continue|EventEngine]] <</if>> <<if $action5b is false and $event2 is false>> <<if $action1 is false>>[[Extend walk|EventEngine][$action1 to true, $event to 2]]<<else>><p class="usedpass">Extend walk</p><</if>> <<if $action2 is false and _sex is 0 and _blocksex isnot true and _npc.mychild isnot true>>[[Proclaim love|EventEngine][$action2 to true, $event to 2]]<<else>><p class="usedpass">Proclaim love</p><</if>> <<if $action3 is false>>[[Socialize|EventEngine][$action3 to true, $event to 2]]<<else>><p class="usedpass">Socialize</p><</if>> <</if>> <</if>> <<if $action is 4 and $action5b is true>> [[Fight!|CombatRoom]] <</if>> <<if $action is 6>> <<if $event2 is true>> [[Continue|EventEngine]] <</if>> <<if $action5b is false and $event2 is false>> <<if $action1 is false and $cash gte 20>>[[Order food ($30)|EventEngine][$action1 to true, $event to 2, $hadfood to true]]<<else>><p class="usedpass">Order food ($30)</p><</if>> <<if $action2 is false and _sex is 0 and _blocksex isnot true and _blocksex2 isnot true and _npc.mychild isnot true>>[[Proclaim love|EventEngine][$action2 to true, $event to 2]]<<else>><p class="usedpass">Proclaim love</p><</if>> <<if $action3 is false>>[[Tell joke|EventEngine][$action3 to true, $event to 2]]<<else>><p class="usedpass">Tell joke</p><</if>> <</if>> <</if>> <<if _birthok is true>> [[Proclaim birthday|EventEngine][$cinebirth to 1]] <</if>> <<if $action is 8>> <<if $cash gte 10 and $seat is 0>>[[Buy ticket ($10)|EventEngine][$seat to 1, $cash-=10, $break to true, $music to 11]]<</if>> <<if $cash lte 9 and $seat is 0>><p class="usedpass">Not enough cash! ($10)</p><</if>> <<if $seat is 1>> [[The center|EventEngine][$seat to 2]] [[Back row|EventEngine][$seat to 3]] <<if $cash gte 10 and $refresh isnot true>>[[Buy snacks ($10)|EventEngine][$refresh to true, $cash-=10]]<<else>><p class="usedpass">Buy snacks ($10)</p><</if>> <</if>> <<if $action2 is false and $action1 is true and _blocksex isnot true and _incestblock isnot true and _sex is 0 and _blocksex2 isnot true and $cens is undefined>> [[Blowjob|EventEngine][$action2 to true, $event2 to true]] <</if>> <<if $event2 is true>> [[Normal|EventEngine][$normsuggest to true, $event2 to false, $event3 to true]] [[Dominant|EventEngine][$domsuggest to true, $event2 to false, $event3 to true]] <</if>> <<if $event3 is true and $event4 is false>> [[Continue|EventEngine][$event4 to true]] <</if>> <<if $passon is 1 and $chance gte 1>> [[Start!|EventEngine][$passon to 2]] <</if>> <<if $event5 is true and $passon is 2>> [[Cum in mouth|EventEngine][$event6 to true]] [[Abort|EventEngine][$event7 to true]] <</if>> <<if $event2 is false and $event3 is false and $event4 is false and $event5 is false and $action1 is true>> <<if _sex is 0 and _blocksex isnot true and _mychild isnot true and _blocksex2 isnot true>> <<if $action2 is true>><p class="usedpass">Blowjob</p><</if>> <<if $action3b is false>>[[Cuddle|EventEngine][$action3 to true]]<<else>><p class="usedpass">Cuddle</p><</if>> <</if>> <</if>> <</if>> <<if $action is 11 and $action1 is false>> <<if _casonly is true>> [[Continue|EventEngine][$action to 12, $action1 to true, $domsuggest to false, $normsuggest to true]] <<else>> [[Casual|EventEngine][$action to 12, $action1 to true, $domsuggest to false, $normsuggest to true, _npc.dayoff to 1, $busy to 5]] [[Dominant|EventEngine][$action to 12, $action1 to true, $domsuggest to true, $normsuggest to false, _npc.dayoff to 1, $busy to 5]] <</if>> <</if>> <<if $action is 11 and $action1 is true>> [[Start day off!|EventEngine][$action to 12, $busy to 5, _npc.dayoff to 1]] <</if>> <<if $action is 13>> <<if $ownchoco gte 1 and $hunger lte 99>>[[Chocolate bar|EventEngine][$action1 to true]]<<else>><p class="usedpass">Chocolate bar</p><</if>> <<if $owncandybowl gte 1 and $hunger lte 99>>[[Bowl of candy|EventEngine][$action2 to true]]<<else>><p class="usedpass">Bowl of candy</p><</if>> <</if>> <<if $action is 14>> <<if $mch.room10.type is 45 and $mch.room10.occ lte 0>>[[""+$mch.room10.name|Interact][$bondage to 10, $action to 0, $mch.room10.occ to 1]]<</if>> <<if $mch.room11.type is 45 and $mch.room11.occ lte 0>>[[""+$mch.room11.name|Interact][$bondage to 11, $action to 0, $mch.room11.occ to 1]]<</if>> <<if $mch.room12.type is 45 and $mch.room12.occ lte 0>>[[""+$mch.room12.name|Interact][$bondage to 12, $action to 0, $mch.room12.occ to 1]]<</if>> <<link "Cancel">> <<goto EventEngine>> <<unset $prisact>> <<set $action to 0>> <</link>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if _hangok is true and $issidact gte 1 and $stampoints gte 5 and $action is 0 and _blockthis isnot true>><<if $daycount lte 190>>[[hang out together|MScaving][$mscaving to 31, $adpos to 0, $adpos2 to 0, $hanger to _npc.girlid, $hangname to $girlname, $hangerlove to $masterlove, $issidact-=1]]<<else>><p class="usedpass">h. out (too late)</p><</if>><</if>> <<if $action is 0>> <<if $ver gte 10830>> <<if _npc.status is 10>> <<if $wcafe is undefined>>[[Visit café|MScaving][$action to 1, $mscaving to 24]]<<else>><p class="usedpass">Visit café</p><</if>> <<if $wrest is undefined and $daycount gte 150>>[[Visit restaurant|MScaving][$action to 10, $restplace to 0, $mscaving to 25]]<<else>><p class="usedpass">Visit restaurant</p><</if>> <</if>> <</if>> <<if _blockthis isnot true and _npc.dayblock isnot 999>> <<if $daycount lte 100 and $daycount gte 60>> [[take the day off|EventEngine][$action to 11]] <<else>> <p class="usedpass">day off (too late!)</p> <</if>> <</if>> <<set _horseok to true>> <<if $ver gte 10830>> <<set _horseok to false>> <<if _npc.status lte 3 or _npc.status gte 9>> <<set _horseok to true>> <</if>> <<if _npc.sex is 1 or _chancellor is true>> <<set _horseok to false>> <</if>> <</if>> <<if _horseok is true and _blockthis isnot true>> [[Horse riding|HorseRiding]] <<else>> <p class="usedpass">Horse riding</p> <</if>> [[back|Interact]] <</if>> <<if $action is 11 or $action is 13>> [[Back|EventEngine][$action to 0, $action1 to false, $action2 to false, $action3 to false]] <</if>> <<if $action is 12>> [[Back|Interact][$inside to true]] <</if>> <<if $action gte 1 and $proc isnot true and $action5b is false and $action lte 10 and _noexit isnot true>> <<if $haddinner isnot true and $incine isnot true>> [[End event|Interact][$unsetter to true, $inside to true]] <<else>> [[End event|Interact][$unsetter to true, $inside to true, $break to true, $music to 1]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<if $cinebirth is 1>> <<set $cinebirth to 2>> <</if>> </div> </div> </div> <</nobr>> <<set _girlname to $girlname>> <<set _willpower to $willpower>> <<set _age to $age>> <<set _masterlove to $masterlove>> <<set _scarefactor to $scarefactor>> <<set _girlid to $girlid>> <<set $descroll to random(1, 3)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 4)>> <<set $descroll4 to random(1, 8)>> <<set _ran to random(1, 4)>> <<if $action is 1>> <<if _status lte 3>> You decide to take $girlname for a walk along the beautiful Red River, intending to increase <<if _sex is 0>>her affection for you and alleviate her of<<else>>his affection toward you and give the guy a much-needed break from<</if>> the burdens associated with household duties and other assignments. <</if>> <<if _status is 4 or _status is 5>> You decide to take your hired mercenary out for a walk along the beautiful Red River, hoping the expansive views will provide <<if _sex is 0>>her<<else>>him<</if>> with some much-needed stress relief. <</if>> <<if _status is 9 and _sex is 0>> You decide to take your daughter out for a walk along Red River, hoping that the expedition will strengthen your bond and increase her affection toward you. <</if>> <<if _status is 9 and _sex is 1>> You decide to take your son out for a walk along Red River, hoping that the expedition will strengthen your bond and increase his affection and respect toward you. <</if>> <<if _status is 10>> You decide to take your wife out for a walk along Red River, hoping that the trip will strengthen your bond and increase her affection toward you. <</if>> <<addhours 2>> <<set $daycount+=20>> <br><br> <<if $willpower gte 1>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll is 1>>However, as a result of the current tenseness between the two of you, <<if _sex is 0>>she<<else>>he<</if>> is definitely not interested in performing any friendship-building excursions right now. Your _callit trails along but maintains a safe distance as you make your way into Redhaven market and up along the Red River. <</if>> <<if $descroll is 2>> You immediately note how silent and nervous <<if _sex is 0>>the girl<<else>>your _callit<</if>> is in your presence, as if <<if _sex is 0>>she<<else>>he<</if>> were a prisoner being led by <<if _sex is 0>>her<<else>>his<</if>> guard into an unknown doom. <br><br>Your silent party of two ultimately reaches Red River and continues along the old wooden boardwalks of Ikaanos, which lead further into the //Docks district//. <</if>> <<if $descroll is 3>>Your _callit is pensive today, most likely pondering over <<if _sex is 0>>her<<else>>his<</if>> <<if _status lte 3>>unfortunate position in your household<<else>>what's going on between the two of you at the moment<</if>>. As <<if _sex is 0>>she<<else>>he<</if>> follows you out, past Redhaven market and down the Riverbanks, <<if _sex is 0>>she<<else>>he<</if>> looks like a monk on a solemn walk. You understand that $girlname accompanies you only for a chance to get away from the cramped<<if $masterlove lte 9>> and miserable<</if>> life in your house. <</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1 and _status lte 3>> <<if $descroll is 1>> As <<if _sex is 0>>she<<else>>he<</if>> follows you out through the gates, you realize that $girlname seems a little nervous today. When you arrive to Redhaven market, <<if _sex is 0>>she<<else>>he<</if>> has barely spoken a few words and you realize that you have some work to do if you wish to lighten the mood. <</if>> <<if $descroll is 2>>You immediately sense that the atmosphere between the two of you is a little tense. <<if _sex is 0>>The girl<<else>>$girlname<</if>> has no admiration for <<if _sex is 0>>her<<else>>his<</if>> _callyou, and <<if _sex is 0>>she<<else>>he<</if>> most certainly does not wish to become your friend. While $girlname graciously answers your inquiries and engages in conversation with you during your stroll, you think that everything is done professionally and that <<if _sex is 0>>she's<<else>>he's<</if>> keeping you at a safe mental and physical distance. <</if>> <<if $descroll is 3>>Unfortunately, <<if _sex is 0>>the girl<<else>>your follower<</if>> does not appear to be thrilled about the prospect of having to go out with you. <<if _sex is 0>>She<<else>>He<</if>> follows you but keeps a safe distance as you stroll past Redhaven market and eventually reach the Riverbanks. <</if>> <br><br> ''_girlname:'' // <<if _girlid is 11 or _girlid is 5 or _girlid is 10>> <<if $descroll2 is 1>><<if _girlid is 11>>Where are we going? You gonna go out and display your brand-new catch for the people of Ikaanos? That you're the owner of the fallen princess?<<else>>There's a stone in my shoe… Hold on.<</if>><</if>> <<if $descroll2 is 2>><<if _girlid is 11>>Okay, going on a little exhibition trip, are we? (Fake smile) <<else>>(Yawn) I think I've sprained my ankle. Again.<</if>><</if>> <<if $descroll2 is 3>><<if _girlid is 11>>Why do you want me to go with you? You know people will stare, right? And that we might get jumped. I have a famous face.<<else>><<if $weatherroll lte 4>>Why should we walk in the rain? The <<if $bathroom gte 3>>bathroom water's<<else>>shower's<</if>> broken again?<<else>>The sky's pretty clear today… But I can feel we got rain coming in. Any hour now…<</if>><</if>><</if>> <<if $descroll2 is 4>><<if _girlid is 11>>I don’t think this is a good idea, unless you just want to show off your new prized possession. <<else>><<if _girlid is 1>>(Yawn) I feel a little off today, sorry. I'm used to walking at Prometheus Lake. Ikaanos is… A bit messier, to be honest.<<else>>I could really use some water. Hold on, please… I have my can right here.<</if>><</if>><</if>> <<else>> <<set _ran to random(1,10)>> <<if _ran is 1>>(Takes a sip of water from <<if _sex is 0>>her<<else>>his<</if>> canteen) Better stay hydrated. I guess we'll be walking for a couple of hours?<</if>> <<if _ran is 2>>Was that a wrool cat I just saw? Must be heading for Marston Swamps.<</if>> <<if _ran is 3>>Look at that building over there. All boarded up.<</if>> <<if _ran is 4>>Why are there so many broken windows around here?<</if>> <<if _ran is 5>>Smells like something's burning. I don't see any smoke though.<</if>> <<if _ran is 6>>That alley's blocked. We'll have to go around.<</if>> <<if _ran is 7>>How long will this walk take? Not that I don't mind it.<</if>> <<if _ran is 8>>Glass on the ground there. Careful where you step.<</if>> <<if _ran is 9>>Look at that old streetlamp. Must be Pre-Severance. Wonder if it still works.<</if>> <<if _ran is 10>>You take this road often?<</if>> <</if>> // <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1 and _status gte 4>> <<set _ran to random(1, 4)>> <<if _status lte 6>> <<if _npc.girlid isnot 30>> Your _callit feels a little stiff, obviously not completely relaxed about taking a one-on-one walk together with <<if _sex is 0>>her<<else>>his<</if>> employer. <<else>> <<set _spenpc to true>> _girlname seems rather happy about the idea and straddles along without any protests. <br><br> ''Bud:''// <<if _ran is 1>>We really need to spend more time together, yo.<</if>> <<if _ran is 2>>Awesome. Let's pass the candy wagon over at Belmont, okay bro? I need to sugar up this gut.<</if>> <<if _ran is 3>>Nice. The brogang out walkin'.<</if>> <<if _ran is 4>><<if $credit gte 10000>>Lord $pcLastName feel comfortable walking with a simpleton like the Budman? Just kidding. But we need to work on the brotime, yo.<<else>>Brotime!<</if>><</if>> // <</if>> <</if>> <<if _status is 9>>$girlname looks both nervous and slightly <<if _sex is 0>>afraid<<else>>bored<</if>> - it's obvious that <<if _sex is 0>>the father-daughter<<else>>your father-son<</if>> relationship needs some working on. <</if>> <<if _status is 10>>Your wife tries to give you a genuine smile as you head out but it's really hard for her to show much appreciation over the effort. It's obvious that your relationship is lacking in may ways.<</if>> <<if _spenpc isnot true>> <br><br> ''_girlname:'' // <<if _status lte 6>> <<if _ran is 1>>Alright, boss. Let's head out.<</if>> <<if _ran is 2>>Passing <<if _girlid is 30>>my uncle's place<<else>>Walton's<</if>>? I need to pick up some gear. <</if>> <<if _ran is 3>>Okay. This will be… fun.<</if>> <<if _ran is 4>>Any plans on where we're goin'?<</if>> <</if>> <<if _status is 9>> <<if _ran is 1>>Okay dad (sigh). This will be fun.<</if>> <<if _ran is 2>>Aww, damn. My foot hurts.<</if>> <<if _ran is 3>>Let's make this a short trip, okay?<</if>> <<if _ran is 4>>Any plans on where we're going?<</if>> <</if>> <<if _status is 10>> <<if _ran is 1>>Okay, husband. After you.<</if>> <<if _ran is 2>>Alright. Fun. After you, dear.<</if>> <<if _ran is 3>>Do you have any plans on where we're going?<</if>> <<if _ran is 4>>I think this could be good. For both of us.<</if>> <</if>> // <</if>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll is 1>>Your _callit is enthusiastic about the possibility of exploring the city together with you and hurries forward as you pass Redhaven market and approach the boardwalks running beside the Red River. <</if>> <<if $descroll is 2>>Your _callit enthusiastically nods and quickly puts on <<if _sex is 0>>her<<else>>his<</if>> shoes before joining you out to the yard. <</if>> <<if $descroll is 3>> As you state your plans, your _callit nods enthusiastically and readies <<if _sex is 0>>her<<else>>his<</if>> gear in a couple of minutes. <br><br> After passing through the gates that lead out onto your yard, your two-person group quickly arrives at Redhaven market and travels past a myriad of merchant tents before approaching the Red River boardwalks. <</if>> <br><br> <b>$girlname:</b> // <<if _status lte 3 and _sex is 0>> <<if $descroll2 is 1>>This was just what I needed. Getting out of the house.<</if>> <<if $descroll2 is 2>>This is exactly what I needed. Let's hope we see some big fish in the waters!<</if>> <<if $descroll2 is 3>>This will be awesome. I hope we see something exciting!<</if>> <<if $descroll2 is 4>><<if $girlid is 2>>Ahh… Outside… I'm used to living under the open skies…<<else>>This is just what I needed!<</if>><</if>> <</if>> <<if _status lte 3 and _sex is 1>> <<if _age lte 15 or _traitmental gte 90>> <<if _ran is 1>>Oh, boy! This will be fun.<</if>> <<if _ran is 2>>I love this. Thanks, Mister.<</if>> <<if _ran is 3>>Oh, boy! I've waited for this. Look at that guy!<</if>> <<if _ran is 4>>Nice. Walking here… all alone with my favorite Master (smile).<</if>> <<else>> <<if _ran is 1>>This will be interesting. Look at him over there. Familiar?<</if>> <<if _ran is 2>>Thanks for taking me out like this, Sir.<</if>> <<if _ran is 3>>This is so refreshing.<</if>> <<if _ran is 4>>A really nice initiative, Sir. Mind if I light my pipe?<</if>> <</if>> <</if>> <<if _status gte 4 and _status lte 8>> <<if _ran is 1>><<if _girlid is 29>>I really enjoy expeditions like these. Doing the streets. Makes me feel young again (laughter).<<else>>Sir. After you.<</if>><</if>> <<if _ran is 2>>Alright, Sir. Guess we need this.<</if>> <<if _ran is 3>>Great idea, Sir. But it won't stop me from keeping a lookout for trouble.<</if>> <<if _ran is 4>>Good decision. I guess our mansion will be left in capable hands while we're away.<</if>> <</if>> <<if _status is 9 and _sex is 1>> <<if _ran is 1>>Dad. You're the best!<</if>> <<if _ran is 2>>I'm gonna go throw some rocks! Sandwich time!<</if>> <<if _ran is 3>>This is so nice, dad.<</if>> <<if _ran is 4>>Just what I needed. Our house feels like a dungeon sometimes.<</if>> <</if>> <<if _status is 9 and _sex is 0>> <<if _ran is 1>>This is great, dad. Mmhh… I think I smell candy over there. <</if>> <<if _ran is 2>>You're the best dad ever. Thanks for taking me.<</if>> <<if _ran is 3>>I really like hanging out with you, dad. Thanks.<</if>> <<if _ran is 4>>I hope we'll see something exciting.<</if>> <</if>> <<if _status is 10>> <<if _ran is 1>>I do need the walk, honey. Great initiative.<</if>> <<if _ran is 2>>Where are we going exactly (smile)?<</if>> <<if _ran is 3>>You read my mind. I really needed to get outta that house.<</if>> <<if _ran is 4>>Alright, honey, after you.<</if>> <</if>> // <<if $descroll is 2>> <br><br> <<if $descroll3 is 1>>As you exit the gates, $girlname follows closely behind and marvels at the captivating activities that comprise daily life in Ikaanos. You reach the river in less than fifteen minutes. <</if>> <<if $descroll3 is 2>>You unlock the gates and exit the property, ensuring that $girlname has all of <<if _sex is 0>>her<<else>>his<</if>> possessions with <<if _sex is 0>>her<<else>>him<</if>>. After passing through Redhaven's lively market, your two-person group reaches the Red River boardwalks and begins strolling north toward the docks. <</if>> <<if $descroll3 is 3>>You unlock the gates and exit, having double-checked your belongings. After barely ten minutes, the crew of two, <<if $scarefactor lte 0>>jokingly conversing and smiling as you pass Redhaven market, arrives at the Red River boardwalk. <<else>> seized by an unsettling sense of tension brought on by your recent behavior, wander along the dwindling alleys of Redhaven market for fifteen minutes until you reach the White River boardwalk. <</if>><</if>> <<if $descroll3 is 4>>You rush out, attempting to dodge the increasing mass of traders and merchants making their way from Westside to Redhaven market. Within ten minutes, you reach the river and make your way out onto the ancient boardwalk. <</if>> <</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if _status lte 3 and _sex is 0>> <<if $descroll is 1>>When you reveal your plans, $girlname becomes giddy with excitement and follows you out into the yard like a puppy whose daily walk is long overdue. You two wander leisurely through //Redhaven's// streets, holding each other's arms, until you reach the river boardwalk after 10 minutes. <</if>> <<if $descroll is 2>>The girl beams a cheerful smile and nods. After exiting your gate, the two of you act as if you are in love, holding hands, laughing, and exchanging amusing stories and intriguing gossip. After 15 minutes, you arrive at the river walkway. <</if>> <<if $descroll is 3>><<if $masterlove lte 79 or _npc.sex is 1 or _blocksex is true>>You have little difficulty enticing $girlname to accompany you - and she appears to be both thrilled and encouraged by your willingness to begin an activity together. After a fifteen-minute stroll - during which you've exchanged countless chuckles, jokes, and amusing gossip - you arrive at the river boardwalk. <<else>>Without hesitation, the girl leaps to <<if _sex is 0>>her<<else>>his<</if>> feet and follows you out. After a five-minute stroll, $girlnames love for you overpowers <<if _sex is 0>>her<<else>>him<</if>>, and the two of you happen across a perfectly secluded alley where you can let out some of the pent-up desire by making out. When you continue your stroll past Redhaven market and out onto the river walkway, you feel both invigorated and aroused. <</if>><</if>> <</if>> <<if _status lte 3 and _sex is 1>> Your male servant appreciates the initiative and shows no signs of discomfort or awkwardness as he hurries on with his walking boots before meeting you at the gates. <br><br> ''$girlname:'' // <<if _ran is 1>>All ready, Sir. This will be fun.<</if>> <<if _ran is 2>>Great initiative, brot… Mr. $pcLastName. I really need this.<</if>> <<if _ran is 3>>I'm so happy we're getting along this well, Sir. You're my best friend.<</if>> <<if _ran is 4>>This will be great. And I'll watch your back if anything happens.<</if>> // <br><br> After less than fifteen minutes, the two of you enters east Redhaven and continue up along the old boardwalks. <</if>> <<if _status gte 4 and _status lte 7>> Your mercenary smiles as you present <<if _sex is 0>>her<<else>>him<</if>> with the suggestion. <<if _sex is 0>>She<<else>>He<</if>> looks genuinely happy about the prospect of spending time together with <<if _sex is 0>>her<<else>>his<</if>> employer. <br><br> ''$girlname:'' // <<if _ran is 1>>I'll still watch your back, though! Okay. Let's get going.<</if>> <<if _ran is 2>>I hope this patrol gets extended (wink).<</if>> <<if _ran is 3>>Great initiative, Sir. After you!<</if>> <<if _ran is 4>>I'm ready. This will be good. For the both of us. And don’t worry, I'll keep eyes and ears open if there's any trouble.<</if>> // <br><br> After walking through central Redhaven, passing along northern parts of the market, you end up at Redhaven boardwalks, which continues north into The Docks district. <</if>> <<if _status is 9 and _sex is 1>> Your son smiles as you present him with the suggestion – spending time with his dad is obviously something he very much appreciates. <br><br> ''$girlname:'' // <<if _ran is 1>>Great! I really want to get away from this crammed place.<</if>> <<if _ran is 2>>Sure. Awesome!<</if>> <<if _ran is 3>>Of course, dad. You can count on me.<</if>> <<if _ran is 4>>Wow. An adventure? Let's go.<</if>> // <br><br> After walking leisurely along Redhaven market, the two of you step onto the old river boardwalk, which continues up toward The Docks district. <</if>> <<if _status is 9 and _sex is 0>> Your daughter smiles like a <<if _beauty gte 50>>beautiful flower<<else>>happy puppy<</if>> when you present her with the suggestion. It's obvious that she's very fond of her father. <br><br> ''$girlname:'' // <<if _ran is 1>>I'd love to. Let me just get my bag.<</if>> <<if _ran is 2>>Oh, dad, you're the best. We should get married (smile)!<</if>> <<if _ran is 3>>Let me just go grab my things. … There, okay, let's go!<</if>> <<if _ran is 4>>I really have the best dad a girl could wish for!<</if>> // <br><br> After walking through north Redhaven, past the many quaint little coffee shops that lie like a string of pearls in the area, you and $girlname exit onto the boardwalks that overlooks the beautiful Red River outlet. <</if>> <<if _status is 10>> Your wife smiles, obviously positive about the suggestion. After putting on her walking boots, the two of you head down through central Redhaven, holding arms and looking at the swirling crowds of lower-class Ikaanians that move in and out of the market area. <br><br> ''$girlname:'' // <<if _ran is 1>>I'm so fortunate to have found you, dear.<</if>> <<if _ran is 2>>I'm lucky to be your wife. You… make me feel safe, somehow.<</if>> <<if _ran is 3>>I'm exactly where I want to be in my life. With you, honey.<</if>> <<if _ran is 4>>You know what would wrap this up nicely? A late night dinner. Golden dragon? <<if $credit lte 1499>>Nah, that's for upper-class folks…<</if>> Maybe Melrose? <</if>> // <br><br> It takes less than ten minutes for your party to reach the boardwalks, which present you with a magnificent view over the Red River outlet – and the sky-reaching towers of The Emerald City a couple of hundred yards further to the east. <</if>> <<if $descroll lte 2 and _status lte 3 and _sex is 0>> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Mmh… This is soo nice. Being out here with you!<</if>> <<if $descroll2 is 2>>I really love spending time with you<<if $avatars is 2>>, without $avIn_girlname idling in the next room<</if>>. This is so nice! <</if>> <<if $descroll2 is 3>><<if $girlid is 1>>I really love the boardwalks. I used to go here with my daddy, before we had do sell our family into slavery… But now, I'm here with you!<</if>><<if $girlid is 2>>I'm always reminded of my old life when I walk here. Our gang used to steal stuff from the merchants that sold food and beverages... Wow, we were never hungry!<</if>><<if $girlid isnot 1 and $girlid isnot 2>>I absolutely love this place. And being here with you is so nice! <</if>><</if>> <<if $descroll2 is 4>>I must tell you something… <<if $descroll3 is 1>><<if $masterlove lte 79>>I… I think I love you!<<else>>I love you… and I think I wanna spend my life with you.<</if>><</if>> <<if $descroll3 is 2>>I'm so thankful for everything you've given me.<</if>> <<if $descroll3 is 3>>You've treated me so nice lately and I really… appreciate it. Thank you!<</if>> <<if $descroll3 is 4>>I really appreciate your kindness to me. I know I'm luckier than most girls that share my fate.<</if>> <</if>> <</if>> // <</if>> /*willpower gte 1 ends below */ <</if>> <<if $willpower lte 0>> <<if $descroll is 1>>Your _callit compliance masks <<if _sex is 0>>her<<else>>his<</if>> genuine thoughts about your attempt to spend time together. $girlnames response, on the other hand, is pleasant and affirming: <</if>> <<if $descroll is 2>>Your _callit answers with grateful submission and dutiful gratitude: <</if>> <<if $descroll is 3>>Your _callit answer is motivated by a desire to please <<if _sex is 0>>her<<else>>his<</if>> master. <<if _sex is 0>>She<<else>>He<</if>> is concealing any signs of how <<if _sex is 0>>she<<else>>he<</if>> truly feels about spending time with you, however. <</if>> <br><br> <b>$girlname:</b> // <<if $descroll4 is 1>>Ooo… what a wonderful idea, $callname!<</if>> <<if $descroll4 is 2>>That sounds… just splendid. Let me make myself ready.<</if>> <<if $descroll4 is 3>>How kind of you to bring your servant out on an adventure like this.<</if>> <<if $descroll4 is 4>>Wow, that's really kind of you, $callname.<</if>> <<if $descroll4 is 5>>You're really kind, sir. Let me get my shoes on.<</if>> <<if $descroll4 is 6>>Thank you, $callname. I love spending time with my… with you. <</if>> <<if $descroll4 is 7>>Thank you for your kindness, $callname. Thank you for doing nice things with me.<</if>> <<if $descroll4 is 8>>You're so kind, $callname. I'm ready whenever you are.<</if>> // <br><br> <<if $descroll2 is 1>>You begin immediately, with $girlname following one meter behind you in a subservient manner. <<if $happiness lte 9>><<if _sex is 0>>She<<else>>He<</if>> is, however, distracted and absorbed in <<if _sex is 0>>her<<else>>his<</if>> own thoughts. You guess <<if _sex is 0>>she<<else>>he<</if>>'s depressed - the polar opposite of what <<if _sex is 0>>her<<else>>his<</if>> previous enthusiastic comments would suggest. <<else>><<if _sex is 0>>She<<else>>HE<</if>> is constantly on the watch for any hint that you may want <<if _sex is 0>>her<<else>>his<</if>> assistance - just the kind of attentiveness that an ideal servant should possess. <</if>><</if>> <<if $descroll2 gte 2>>You pass through the gates and continue to the boardwalk. $girlname walks obediently by your side, <<if _sex is 0>>her<<else>>his<</if>> gaze fixed on the ground, ready to comply with whatever commands or instructions you may issue. <</if>> <</if>> <<set $action to 2>> <<if $girlid is 14 and $broway lte 29>> <br><br> _girlname, who grew up as an orphan in these parts, loves taking walks in Ikaanos. <<if _sex is 0>>Her<<else>>His<</if>> ''Happiness (+1)'' has increased! <<set $happiness+=1>> <</if>> <<if _npc.traitatt gte 93>> <br><br> _girlnames ''Attention Whore Trait value (-1)'' has decreased! <<set _npc.traitatt-=1>> <</if>> /* action is 1 ends below */ <</if>> <<if $action is 3>> <<addmins 30>> <<set $daycount+=5>> You decide to take $girlname out to view the stars. The city's nighttime serenity may be just what <<if _sex is 0>>she<<else>>he<</if>> needs to alleviate some of the tension associated with <<if _sex is 0>>her<<else>>his<</if>> duties at your household. <br><br> <<if $willpower gte 1>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll is 1>>However, as a result of that same cruelty, <<if _sex is 0>>she<<else>>he<</if>> is not particularly enthusiastic in accompanying you outside at the moment. The <<if _sex is 0>>girl<<else>>guy<</if>> lingers at the bottom of the steps for some time before ultimately departing, keeping <<if _sex is 0>>her<<else>>his<</if>> distance as <<if _sex is 0>>she<<else>>he<</if>> locates a vantage point to stare up at the glittering stars above. <</if>> <<if $descroll is 2>>The <<if _sex is 0>>girl<<else>>guy<</if>> is rigid, resentful and silent, and you're nearly forced to shove <<if _sex is 0>>her<<else>>him<</if>> outdoors into the chilly night. While dark shadows have seized the majority of your yard, it is now the ideal location for gazing at the stars. <</if>> <<if $descroll is 3>>You succeed in drawing the <<if _sex is 0>>girl<<else>>guy<</if>> outside, but <<if _sex is 0>>she<<else>>he<</if>> is unhappy at the prospect of spending time with you right now. As you raise your eyes to the magnificent starry heavens, $girlname broods in the background. You can almost feel the tension between the two of you. <</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39>> <<if $descroll is 1>><<if _sex is 0>>The girl<<else>>$girlname<</if>> exits the premises but maintains a safe distance from you. <<if _sex is 0>>She's<<else>>He's<</if>> either bored by the skygazing or by the prospect of having to spend time with you. The silvery light from the two moons illuminates $girlname as <<if _sex is 0>>she<<else>>he<</if>> yawns and closes <<if _sex is 0>>her<<else>>his<</if>> eyes in boredom. <</if>> <<if $descroll gte 2>>The two of you exit the residence and take a position in the center of your shadow-infested yard. From there, you can gaze up into the magnificent heavens, where three lesser nebulae form intricate, purple patterns that stretch out in an exhibition of spectacular cosmic beauty. <br><br> <<if $masterlove lte 29>>Unfortunately, it appears as if $girlname is a bit tense tonight. It's either your strained relationship or another factor that's contributing to the brooding tension. <<else>>$girlname appears to be appreciative of the occasion, sighing as <<if _sex is 0>>she<<else>>he<</if>> drinks in the splendor of the Celassi star system above <<if _sex is 0>>her<<else>>him<</if>>. <</if>><</if>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74>> <<if $descroll is 1>>$girlname follows you outside, eager to see what <<if _sex is 0>>she<<else>>he<</if>> might discover while gazing up at the stars. The universe towers over you like a drug-induced dream and you observe it in silence for nearly half an hour. <</if>> <<if $descroll gte 2>>$girlname appears excited and follows you out into the shadowy yard surrounding your main building. The two of you marvel at the phantasm above you - a veil of purple clouds from bursting stars and haunting moons speckled with unknown mountain ranges, all emblazoned with a million gleaming suns from other nearby star systems. <</if>> <</if>> <<if $masterlove gte 75>> <<if _sex is 0>> <<if $descroll is 1>>Your connection with $girlname rapidly escalates your innocent stargazing to a romantic scene straight out of an old Hollywood film. You lounge on the moist grass and take in the kaleidoscopic world above - millions of stars, bursting nebulae, and Raana's two moons rising above the horizon. <</if>> <<if $descroll gte 2>>$girlname brings a blanket and spreads it out on the moist grass, wanting to indulge in something pleasant and romantic. After relaxing next to each other for a few minutes, the magnificent sky above rapidly captures you both, and you're both drawn into a contemplative state that borders on transcendental after a few minutes. <</if>> <<else>> The magnificent sky above rapidly captures both you and your friend after walking outside – a gesture that $girlname apparently appreciates. <br><br> ''$girlname:'' // <<if _ran lte 2>>Great initiative, brother. Oh, look at that spectacle. <<if _girlid is 29>>I'm gonna go grab my pipe. This should be celebrated.<</if>><</if>> <<if _ran gte 3>>Oh, look at that sky. Wow. We're really deep into nothingness out here. I wonder if Earth still exists.<</if>> // <</if>> <</if>> <<if $girlid is 215 and $quest_seve3 is 1 and $masterlove gte 40 and $analxp gte 14>> <br><br> Seve rests her hands on her buttocks and gazes up with a curious look on her face. <br><br> ''Seve:'' //Do you ever wonder about what lies beyond the universe? What dwells in the darkness between the stars? (Long pause) For years, I've actually allowed my dreams to take me there, to those unending abysses; to the primordial soup of galaxies and aether. It's a very special place. You cannot see anything but it is brighter than the luminescence from giant stars. I know this might sound strange but I believe that is where everything "comes from" – not only the spark that created matter but also the enormous beings that crashed into barren planets and allowed life to develop. At least life as we know it. <br><br> Sorry. You want to take a walk or should be head back inside? // <br><br> Seve's words fill you with new exciting insights, despite their bizarre nature. <br><br> Your ''Occult (+1)'' skill has increased! <<set $occult+=1>> <<unset $quest_seve3>> <</if>> <<if $masterlove gte 40 and $traitrel lte 1>> <<set _ran to random(1, 3)>> <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Devotion (+1)'' toward Atheism has increased! <<if $ver gte 10830>> <<set _npc.devotion+=1>> <<else>> <<set $slav[4]+=1>> <</if>> <</if>> /* willpower gte 1 ends below */ <</if>> <<if $willpower lte 0>> <<if $descroll is 1>>Your obedient companion follows you out into the yard, gazing longingly skyward, submissive and immersed in servitude. Each time you point to something amazing, <<if _sex is 0>>she<<else>>he<</if>> reacts with an affirming gasp. <</if>> <<if $descroll is 2>>Outside, you are followed by an eager, obedient servant who stands beside you and gazes upward at the heavens. <<if _sex is 0>>Her<<else>>His<</if>> face morphs into a pixie-like mix of purple, milky white, and shadow black – making <<if _sex is 0>>her<<else>>him<</if>> look like <<if _sex is 0>>an innocent fantasy elf, who inadvertently gives you a distracting hardon rather than the meditative experience you desired. <<else>>an old magician, ready to conjure down dark magick onto the surface of Raana.<</if>><</if>> <<if $descroll is 3>>Your dutiful servant fetches a blanket for the two of you and spreads it out on a grassy patch of your yard. After you've arranged yourselves on the cloth, $girlname <<if _sex is 0>>squeezes <<if _sex is 0>>herself<<else>>himself<</if>> against you and capitulates to <<if _sex is 0>>her<<else>>his<</if>> servitude. While you gaze up at the purple-white dreamscape above, she rubs, caresses, and stimulates your body. You are now not far from the divine heights!<<else>> does his best to catch any interesting celestial phenomenon that he hopes would marvel your mind.<</if>> <</if>> <</if>> <<set $action to 4>> /*action is 3 ends below */ <</if>> <<if $action is 2 or $action is 4>> <<if $action1 is true and $action1b is false>> <<set $action1b to true>> <<if $action is 2>> <<addhours 2>> <<set $daycount+=20>> <<if $descroll2 is 1>>After going through the //Docks district//, your party enters the luxuriant neighborhood of //Whitehaven//, where the Academy and Historical Society's towering structures rise like ancient monoliths. The structures convey the viewer to a bygone era of prosperity and prestige - an era when quantum gates endowed Raana with an infinite supply of resources. <</if>> <<if $descroll2 is 2>>You happen to end up in //Whitehaven's// northern corner, on the border to //Procoms// (a large lower-class district), and stop for a rest at McOrnal's creek. McOrnal is a beautiful park<<if $weatherroll gte 5>> with kids laughing and playing in the nice weather. You take cover under an old oak tree and aim at spending some quality time here together with your _callit.<<else>> that's unfortunately drenched in rain today, forcing you to take cover under an old oak tree where you intend to spend some quality time together with your follower.<</if>> The legendary "founding fathers" planted the massive trees at McOrnal's creek during a ceremony almost a quarter of a millennia ago, in tribute to Ikaanos' first years.<</if>> <<if $descroll2 is 3>>You end up going deeper into the sprawling alleys of the //Docks//, made up of old wooden houses, erected hundreds of years ago before concrete became more readily available. The boulevards, laden with asphalt or concrete, shift to <<if $weatherroll gte 5>>dusty<<else>>muddy<</if>> dirt-roads as you enter the older parts of the district.<</if>> <<if $descroll2 is 4>>Your party of two turns southwest and heads into //Hamilton Square//, where skyscrapers and administrative buildings compete in height and fancy adornments. <<if $weatherroll lte 4>>The rain has masked the steel and glass buildings in a wet, glistering hue, transforming the façade into something almost organic-like.<</if>><<if $weatherroll gte 6>> The sun makes the glass and steel buildings sparkle like a million diamonds, triggering a magical brilliance that's almost painful to the eye. <</if>><</if>> <br><br> <<if $willpower gte 1>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll is 1>>Unfortunately, $girlname continues to be moody and quiet, which transforms the trek into a dull experience for the both of you.<</if>> <<if $descroll gte 2>>$girlnames apathy and resentment continue to plague your exploration of Ikaanos, transforming the excursion into a tedious and uninteresting experience that has you wishing for a more engaging company the next time you venture out. <</if>> <</if>> <</if>> <<if $scarefactor lte 1>> <<if $masterlove gte 10 or $willpower lte 0>> <<if $descroll2 is 1>> <<if $descroll is 1>><<set $justexp to 7>>The two of you visit one of the churches in //Whitehaven// to witness a theatrical feature performed by the monks of Ryzaan. <<if $happiness gte 55 or $girlid is 1>>$girlname is awestruck by the exhibition and desires to know more about history. <br><br>Your follower has gained an <b>Academic focus</b>!<<set $focus to 2>> <<else>>It's a captivating and somewhat unsettling exhibition, and the monk-lords' aggressive purge-like statements hint to a societal upheaval in Ikaanos that might escalate into civil war one day. <br><br>Your detour is otherwise uneventful.<</if>><</if>> <<if $descroll gte 2>>//Whitehaven// is a world unto itself, adhering to its proud exploration heritage and scientific purpose of charting Raana. You two, both members of the new world order, weave your way among clusters of upper-class students, marveling at the intricate carvings outside the historical society. <br><br>The walk is otherwise uneventful. <</if>> <<set $justexp to 3>> <</if>> <<if $state is 0>><<set $descroll2 to 2>><<set $descroll to 3>><</if>> <<if $descroll2 is 2>> <<set $justexp to 4>> <<if $descroll is 1>>While sitting in the grass<<if $masterlove gte 75 and _sex is 0>>, holding each other's hands,<</if>> you see a troop from the academy performing some modern choreography in one of the clearings. It's a thrilling sight to watch all those young bodies spinning and giggling in their naiveté. <br><br>Apart from this, your lengthy trek doesn’t involve any other remarkable sights. <</if>> <<if $descroll is 2>>You spend nearly an hour idling beneath the tree, silently observing the park's unceasing activity. Your moment is serene and lovely, but completely routine. <<if $stress gte 1>><br><br>$girlnames <b>Stress</b> has decreased!<<set $stress-=1>><</if>><</if>> <<if $descroll is 3>>While idling underneath the tree, <<if $weatherroll lte 4>>with rain falling on the grass outside the canopy, <</if>> <<if $girlid is 215 and $quest_seve2 is 1 and $masterlove gte 40>><<set $descroll4 to 6>><</if>> <<if $descroll4 is 1>>you’re thrown a dollar from someone who thinks you’re beggars.<<set $cash+=1>><br><br>Your detour is otherwise uneventful. <</if>> <<if $descroll4 is 2>><<if $cash gte 5>>you notice that a thief has pickpocketed you sometime during the last hour ''(-$5)''. Fuck. <br><br>Your detour is otherwise uneventful. <<set $cash-=5>><<else>><<set $descroll4 to 3>> <</if>><</if>> <<if $descroll4 is 3>> <<if $girlid is 2 and $focus isnot 1>>$girlname notices a couple of warrior adventurers setting up camp not far from where you are. She's awed by a fighter-woman clothed in taut leather armor and wielding a big sword. You notice how the scene inspires $girlname, who gains a <b>martial focus</b>!<<set $focus to 1>> <<else>>you marvel at an unusual sight – a starship, delivering supplies to the Mastersphere, takes off from one of the landing sites outside the city and breaks through the sound barrier on its way to the orbiting station. <<if $stress gte 1>><br><br>$girlname looks in awe at the scene, which lowers <<if _sex is 0>>her<<else>>his<</if>> <b>Stress</b> by one point!<<set $stress-=1>><</if>><</if>><</if>> <<if $descroll4 is 4>><<if $girlid is 1>>$girlname opens up and talks about her years as a maid at Mr. Robert's mansion. The two of you have a rather nice talk, which strengthens your relationship by a small degree.<<else>>$girlname opens up and talks about <<if _sex is 0>>her<<else>>his<</if>> childhood years. <<set _childhood to true>><<if _sex is 0>>She<<else>>He<</if>> doesn’t mention anything interesting or important, but the conversation strengthens your relationship by a small degree ''(Affection +2)''. <</if>><<set $masterlove+=2>> <<set _serfdia to 101>><<set $serfsay to random(1, 5)>><<if $ver gte 10830>><br><br><<include SerfSay>><</if>> <</if>> <<if $descroll4 is 5>><<if $focus is 5>>$girlname stands up and demonstrates some of <<if _sex is 0>>her<<else>>his<</if>> new dancing routines. You have a very joyful moment, which helps to enhance your friendship. <<set $masterlove+=3>><<else>>$girlname falls asleep, and you spend some alone time <<if _sex is 0>>studying her sweet<<if $body lte 2>>, teenage<</if>> features.<<else>>studying the busy city around you.<</if>> <br><br>The sleep has removed some of $girlnames <b>stress</b>!<<set $stress-=1>><</if>><</if>> <<if $descroll4 gte 6>>you experience a tranquil moment that invigorates the both of you.<br><br> You regain two <b>Stamina points</b> and $girlname regains a small amount of <<if _sex is 0>>her<<else>>his<</if>> ''STAMINA (+10)''. <<set $stampoints+=2>><<set $tempstamina+=10>> <<if $girlid is 215 and $quest_seve2 is 1 and $masterlove gte 40>> <br><br> ''Seve:'' //You hear that? That humming sound coming from the trees? The oaks. Listen! Touch them. (Seve carefully guides your hand to one of the trunks, her eyes closed, mouth wide open). <br><br> These trees have been sucked into the very consciousness that is Raana. I believe it works just like how we humans are affected by the vibrations from the planet's core. There's an invisible network connecting all the trees. Something's communicating through them… They work like antennas. It doesn’t matter if they're not native to Raana. Everything's assimilated in one way or another. It's like an infection. Unavoidable, brilliant, mind-shattering (smile)…// <br><br> Your ''Occult skill (+1)'' has increased! <<unset $quest_seve2>> <<set $occult+=1>> <</if>> <</if>> /* if descroll is 3 ends below */ <</if>> /* if descroll2 is 2 ends below */ <</if>> <<if $descroll2 is 3>> <<set $justexp to 6>> <<if $descroll is 1>> This is hardly a location for dignified strollers - unless, of course, they are searching for prostitutes or black-market trading. //The docks// are filled with dubious characters, open drug usage, and women selling their bodies for a few bucks. <br><br> <<if $descroll4 is 1>><<if $likesadist lte 19 and _sex is 0>>$girlname feels repulsed by what she sees — half-naked teenagers providing blowjobs for a short fix, sickly beggars and ravenous stares from men who would promptly abduct her if you weren't there as her protector. <br><br>The girl's <b>Arousal</b> and <b>Happiness</b> have decreased!<<set $happiness-=2>><<if $happiness lte 9>><<set $happiness to 10>><</if>><<set $arousal-=2>> <<else>><<if _sex is 0>>The scenery convinces $girlname that she is in a better position than many of Ikaanos' girls, which increases her obedience toward you slightly. <<set $willpower-=1>> <<else>>It's both an awful and an exciting scenery for a man – but $girlname does his best to hide what he feels about the decrepitude as you pass through it.<</if>><</if>><</if>> <<if $descroll4 is 2>><<if $cash gte 18>>Regrettably, a cunning thief steals some of your cash at an unguarded moment. You're now 18 dollars poorer! <<set $cash-=18>><<else>><<set $descroll4 to 3>><</if>><</if>> <<if $descroll4 is 3>>On one occasion, you're compelled to <<if $descroll3 is 1>>chase away some vicious dogs who regard you as a suitable source of food! <</if>> <<if $descroll3 is 2>>chase away a couple of troubled youths that try to shake you down in an alley. <</if>> <<if $descroll3 is 3>>scare away a couple of middle-aged and pitiful looking adventurers who demand that you <<if _sex is 0>>sell them $girlname for a pittance.<<else>>pay them a self-imposed toll fee.<</if>> <</if>> <<if $descroll3 is 4>>hit and chase away an old man who sexually harasses $girlname and tries to rob both of you. <</if>> <<if $av_str lte 39 and $av_melee lte 59 and _sex is 0>><br><br> The girl is truly terrified by the incident, which increases her ''Fear (+2)'' and ''Respect (+1)'' toward you. <<set $afraid+=2>><<set $respect+=1>> <<else>>Your _callit does just as much chasing and shoving away as you do - because <<if _sex is 0>>she<<else>>he<</if>> is far from the <<if _sex is 0>>cute girl<<else>>dubious-looking guy<</if>> one might assume from <<if _sex is 0>>her<<else>>his<</if>> appearance. <</if>> <<set $justexp to 1>> <</if>> <<if $descroll4 is 4>>You discover yourself in a religious ceremony, as an army of the Brothers of Ryzaan descends from Stokke Hill in order to convert Ikaanos' poorest citizens to the true religion. It adds another hour to your schedule and you must push your way through the stench-filled crowds gathered around the preachers. <<addhours 1>><<set $daycount+=10>><<set $justexp to 7>><</if>> <<if $descroll4 is 5>>You marvel at some historical homes and pay a visit to Ikaanos' oldest temples, cramming in as much sightseeing as possible. The area's energy-draining aura, on the other hand, depletes both of you of significant quantities of <b>Stamina</b>. <<set $stampoints-=2>><<set $tempstamina-=5>><</if>> <<if $descroll4 gte 6>>The scenes playing out as you do your sightseeing depress $girlname, whose mood becomes negatively affected <b>(Happiness decreased)</b>. <<if _sex is 0>>She<<else>>He<</if>> is especially <<if $descroll3 is 1>> struck by a pair of poor children begging outside one of the churches. <</if>> <<if $descroll3 is 2>> struck by an injured, homeless dog rummaging through rubbish looking for food. <</if>> <<if $descroll3 is 3>> enraged by an aggressive pimp who is publicly abusing one of his girls. <</if>> <<if $descroll3 is 4>>moved by a girl in her early teens who's begging for money outside one of the churches.<</if>> <<set $happiness-=2>><<if $happiness lte 9>><<set $happiness=10>><</if>> <</if>> <</if>> <<if $descroll is 2>>One of these roads leads out to a secluded part of the harbor that's a popular spot for fishing and gathering of seniors. <<set $justexp to 9>> <br><br> <<if $descroll4 lte 3>><<if $cash gte 30 and $descroll4 is 1>>As you gaze out over the Irendorian sea, an urchin succeeds in stealing a 30-dollar gold coin from your pocket. You notice the theft too late and cannot identify a perpetrator in the crowd. <<set $justexp to 8>><<set $cash-=30>><<else>> You two have a pleasant moment together, standing peacefully next to one another and gazing out over the vast Irendorian sea. This circumstance draws you closer together, somewhat improving $girlnames ''Affection (+2)'' toward you. <<if _sex is 1>>In a strictly //brotherhood// way.<</if>> <<set $masterlove+=2>><</if>><</if>> <<if $descroll4 is 4>><<if $girlid is 1 and $focus isnot 2>>The storytellers of the harbor captivate $girlname with their vivid legends as she joins an audience of children centered on the elderly men. She develops an interest in history and Raana's geography and develops a <b>Academic focus</b> from this point forward! <<set $focus to 2>> <<else>> $girlname is enveloped in tranquility as <<if _sex is 0>>she<<else>>he<</if>> gazes out over the <<if $weatherroll gte 5>>calm<<else>>stormy<</if>> Irendorian sea. <<if _sex is 0>>Her<<else>>His<</if>> <b>Stress</b> is reduced by one!<<set $stress-=1>><</if>><</if>> <<if $descroll4 is 5>>Unfortunately, a crowd of out-of-luck citizens pull $girlname into a troublesome scene – centered around a sailor that's talking about the Maiden Islands, a place where escaped slaves are trying to build a new society. <</if>> <<if $descroll4 gte 6>>And you're treated to a very pleasant afternoon at the pier, conversing and joking with the elderly, watching some street entertainers and witnessing the fisherman reel in their catch. The lively atmosphere also has an effect on $girlname, whose ''Happiness (+2)'' increases by a small degree. Additionally, old-fashioned, honor-bound hospitality forces some smoked fish into your and your follower's hands - and it is impolite to refuse. Your <b>Hunger</b> is greatly decreased as you finish the meal.<<set $happiness+=2>><<set $hunger+=25>><<set $masterhunger+=25>><</if>> <</if>> <<if $descroll is 3>> One of the main roads snakes its way past the old town hall, which lies abandoned, before entering Horizon Square - a paved, open area that acted as the first city center right after the second wave of settlers came to Raana. <br><br> <<if $descroll4 lte 3>> Today, Horizon Square is teeming with people gathered to witness a theatrical performance unfold on a raised stage. This is a recurrent, tri-weekly event. Today's show <<if $descroll3 is 1>>is a comedy sketch focused on a couch in a built-up living room. The props are fantastic, with many details, causing a mesmerizing draw that helps to enthrall the bystanders. <</if>> <<if $descroll3 is 2>>is a combat-oriented adventure that features swordfights, stunning heroines, and mighty wizards. Although it's geared at a younger audience, the plot captivates both you and $girlname, and you stay to see the full performance. <</if>> <<if $descroll3 is 3>> is structured around a monologue between two older men who share memories of their childhood. The skit is actually a political commentary, and the writer succeeds in conveying his message through the excellent acting. <</if>> <<if $descroll3 is 4>>is a sketch comedy about three shiftless men <<if $faction.ikaanos.state is 1>>who live on the Mastersphere. It's polite criticism, referencing solely the comforts and resources enjoyed by a Spheremaster, not as to how they really rule things on Raana. It's a lot of fun to see in any case!<<else>>who lived on the Mastersphere before Chancellor Aria Bianchi came to power. It's an acid criticism that doesn’t spare any details.<</if>> <</if>> <br><div class="smalltex"><br></div> The show has made your _callit ''Happier (+2)'' and less stressed! <<set $happiness+=2>><<set $stress-=1>> <</if>> <<if $descroll4 is 4>>While sightseeing the century-old buildings, reminding you of a classic English town, <<if $cash gte 50>>someone succeeds in stealing a 50-dollar bill from your pocket! You fail to identify the thief, who's swallowed by the crowd long before you notice the bill is gone. <<set $cash-=50>><<else>><<if $aca lte 39>>you're somehow absorbed by the area's history, and walk around for over an hour marveling at the beauty of lost ages. This deeply nostalgic experience increases your <b>Academic skill</b> by one!<<set $aca+=1>> <<else>>both you and your _callit feel relaxed and invigorated, causing a drop in stress and an increase in <b>Stamina</b> and <b>Stamina points!</b><<set $tempstamina+=5>><<set $stampoints+=2>><<set $stress-=1>><</if>> <</if>> <</if>> <<if $descroll4 is 5>><<if $focus isnot 1 and $girlid isnot 2>>Feeling the winds of lost centuries, Ikaanos' history enthralls your _callit, giving <<if _sex is 0>>her<<else>>him<</if>> an <b>Academic focus</b> and an urge to learn more about how the city was founded. <<else>>The long walk leaves $girlname tired – <<if _sex is 0>>she<<else>>he<</if>>'s lost a considerable amount of <b>Stamina</b> and needs a rest when you return home.<<set $tempstamina-=15>><<if $tempstamina lte 0>><<set $tempstamina=5>><</if>><</if>><</if>> <<if $descroll4 gte 6>>The air is considerably healthier up here in the hilly regions than it is down at the docks, as you can observe when you return along the way you came down. The view is breathtaking, with the vast Irendorian sea in the background, resulting in a reduction in <b>Stress</b> and an invigoration that restores <b>Stamina</b> for both of you. . <<if $masterlove gte 40 and $happiness gte 15>> <br><br> <b>$girlname: </b> // <<if $descroll3 is 1>>Wow! This is so beautiful. Thanks for taking me up here.<</if>> <<if $descroll3 is 2>><<if $girlid is 2>>I like this part of town – we used to live in the basement of one of the bakers here. He was kind to us. Not like most other men who just wanted to get inside my pants. <<else>>This place. It's fantastic. Looks like something from a history book. Wonderful. <<if $tempstamina lte 20>>(panting from exertion)<</if>> <</if>><</if>> <<if $descroll3 is 3>><<if $girlid is 1>>Wow. I'm always nostalgic when I'm here. My uncle had a store at School street, selling used electronics that my father repaired. <<else>>It's so beautiful here. But still so… depressing with all the poor people. <<if $girlid is 2>>Trust me, I know what I'm talking about.<</if>><</if>><</if>> <<if $descroll3 is 4>>This place is marvelous. Wouldn’t it be nice if we'd live here instead? Set up a shop or something?<</if>> // <</if>> <<set $stress-=1>><<set $tempstamina+=5>><<set $stampoints+=3>> <</if>> <</if>> <</if>> <<if $descroll2 is 4>> <<if $descroll is 1>> <<set $justexp to 10>> <<if $daycount gte 170 and $daycount lte 190>> At the moment, large groups are leaving office buildings as the day's work concludes and people return home. <<set _lotspeople to true>><<else>> The streets are quiet at the moment — food carts, road cleaners, Skyguard police, and other service grunts provide some bustle, but the majority of people are inside, occupied with office work and other government tasks. <</if>> <br><br> <<if $descroll4 lte 2>> <<if _lotspeople is true and _status lte 3>>The whirlwind of business suits has a detrimental effect on $girlname – it serves as a reminder that there is a better world out there, reserved for a select few, and that <<if _sex is 0>>she<<else>>he<</if>> is not one of them. Your _callit's ''Happiness'' has decreased!<<set $happiness-=2>><<else>>The tranquility produces a dreamlike sensation — despite being in the heart of Ikaanos, everything is so calm around you. As you spend time here before returning home, you are alleviated of both <b>Stress</b> and exhaustion.<<set $stress-=1>><<set $stampoints+=2>> <</if>><</if>> <<if $descroll4 is 3>><<if _lotspeople is true and $av_int gte 40>>The whirlwind of corporate suits has an effect on $girlname, who is determined to improve <<if _sex is 0>>her<<else>>his<</if>> administration performance in the future. <<if _sex is 0>>She<<else>>He<</if>>'s gained a <b>Domestic focus!</b><<set $focus to 4>><<else>>You spend some time in the central square, which is home to a large collection of street entertainers. The majestic shadow cast by the towering structures serve as a constant reminder to all visitors that they are in the heart of Ikaanos. Apart from that, your trek is rather normal and eventful. <</if>> <</if>> <<if $descroll4 is 4>>You end up doing some classic sightseeing, and take a tour all the way up to the parapet in Union House<<if $weatherroll lte 4>>, despite the bad weather<</if>>. The view from there is fantastic and you marvel at the <<if $weatherroll gte 5>>gleaming<<else>>wet<</if>> rooftops of Ikaanos that bulge downward to the Irendorian coastline. From there, white coral reefs stretch out into the endless expanse of water, looking almost like a gargantuan beast lurking underneath the surface. <<if $av_int gte 40 and _sex is 0>><br><br>The scenery makes $girlname more interested in learning about geography. She gains an <b>Academic focus!</b><<set $focus to 2>><</if>> <</if>> <<if $descroll4 is 5>>You meet a few acquaintances during your visit at the central square, with whom you converse and exchange information. <<if _status lte 2>>They notice your <<if $age lte 19>>teenage<</if>> slave, which increases your <b>Influence</b> by a small degree, as it's only reserved for the rich or influential to own slaves. <</if>> You and $girlname continue your sightseeing after about an hour of cheerful talking but nothing else of importance happens during your walk besides the rendezvous with old friends. <<set $credit+=50>> <</if>> <<if $descroll4 gte 6>>Walking about with your _callit is an excellent method to demonstrate to others that you are either wealthy or influential. In any case, it adds a little amount to your ''Influence (+10)''. <<set $credit+=10>> <</if>> <</if>> <<if $descroll is 2>> You exit the region swiftly, as there is little happening here at the moment, and enter //Crow's End// after a fifteen-minute stroll. This region is split between contemporary, high-rise structures near //Hamilton Square// and older, wooden houses typical of a posh 1920s American suburb. <<set $justexp to 5>> <<set _crow to true>> <br><br> <<if $descroll4 lte 2>> This neighborhood, dubbed "Crow's Uptown," is awe-inspiring, with magnificent colonial homes erected by members of Ikaanos' first important families before they relocated to Crystal Hill. <<if $girlid is 1 or $happiness gte 50 or $av_aca gte 25>>As you walk through the cobblestone roads, $girlname is inspired by the winds of history and feel the urge to study the past and delve deeper into the stories of bygone shadows. <<if _sex is 0>>She<<else>>He<</if>> gains an <b>Academic focus</b>!<<set $focus to 2>><<else>>$girlname appears to wander off into other thoughts, oblivious to the winds of history that blow about <<if _sex is 0>>her<<else>>him<</if>>. After admiring the ornate Church Road, a yawning and extremely fatigued <<if _sex is 0>>girl<<else>>_callit<</if>> sighs with relief when you inform <<if _sex is 0>>her<<else>>him<</if>> that it is time to return.<</if>><<set $justexp to 5>> <</if>> <<if $descroll4 is 3>> Strolling through the serene cobblestone streets is a pleasant experience. Chirping birds, upper-class children playing on wide lawns and the occasional bicycle delivery interrupt the serenity, but you're still enveloped in a therapeutic tranquility that alleviates $girlnames ''Stress'' and somewhat improves your <b>Stamina</b>.<<set $stress-=4>><<set $stampoints+=2>><</if>> <<if $descroll4 is 4>>Walking through streets like this with a <<if $age lte 19>>young<<else>>dutiful<</if>> _callit is a great way to raise your <b>Influence</b>. Numerous upper-class individuals notice your material possessions and will begin to identify you with prosperity. <<set $credit+=30>><</if>> <<if $descroll4 is 5>>This latter, more traditional section of Crow's End lulls you into a dreamlike state of historic bliss; its antique buildings, hidden behind iron-fitted doors, stir something inside you. As you wander through the cobblestone streets, it's tough not to fantasize about masonic meetings, occult rites, and hidden treasures. <<if $girlid is 1 or $happiness gte 60 or $av_aca gte 35>>You notice how the winds of history touch $girlname too - giving <<if _sex is 0>>her<<else>>him<</if>> an <b>Academic focus!</b> <<set $focus to 2>><</if>> Otherwise, your trip is unremarkable and you decide to return home after some further sightseeing.<</if>> <<if $descroll4 is 6>>You take a stroll around this opulent yet prosperous area, marveling at historic stone churches, unique cobblestone streets, and ornate porches that welcome guests to socialize in luxury. The walk is rather strenuous and significantly reduces both of your <b>Stamina</b> levels. Nothing noteworthy occurs, and you decide to return after approximately an hour of aimless meandering about the area.<<set $stampoints-=1>><<set $tempstamina-=5>><</if>> <<if $descroll4 gte 7>><<if $weatherroll gte 6>>While sightseeing around this opulent historic district, the nice weather suddenly takes a turn for the worse as gray clouds gather above and begin to hammer the cobblestones with rain. You have to take cover for at least 30 minutes to let the initial torrent of water settle somewhat and then head back to your house as swiftly as possible. Both you and $girlname are exhausted as a result of the sudden change in weather, which results in a loss of <b>Stamina</b>.<<set $stampoints-=1>><<set $tempstamina-=5>><<set $weatherroll to 3>><<else>> <<if $masterlove lte 9 or $scarefactor gte 2>>Despite $girlname's toxic tenseness, you succeed in dropping <<if _sex is 0>>her<<else>>his<</if>> guard slightly after asking <<if _sex is 0>>her<<else>>him<</if>> some thoughtful, sensitive questions. It must be either the mysterious tranquility of Crow's End or your good luck. <br><br> <<if $descroll3 is 1>>You discuss somewhat mundane topics, such as family history and the future of your household, but the conversation draws you closer together, improving $girlnames Affection (+4) toward you. <<set $masterlove+=4>><</if>> <<if $descroll3 is 2>>Although your themes are simple, they alleviate much of your _callit's resentment, resulting in an improvement in <<if _sex is 0>>her<<else>>his<</if>> ''Affection (+5)'' toward you.<<set $masterlove+=5>><<set $scarefactor-=1>><</if>> <<if $descroll3 is 3>>Your primary subject is Ikaanos' past and future. <<if $girlid is 1 and $focus isnot 2>>The dialogue triggers a rush of historical yearning in the girl, and your _callit's desire to learn more about her home planet and origin on Earth provides her with an <b>Academic focus!</b><<set $focus to 2>><<else>>The discussion is quite engaging for $girlname and <<if _sex is 0>>her<<else>>his<</if>> unanticipated socializing with <<if _sex is 0>>her<<else>>his<</if>> cruel master has improved <<if _sex is 0>>her<<else>>his<</if>> Affection (+5) toward you.<<set $masterlove+=5>><</if>><</if>> <<if $descroll3 is 4>>Your conversation delves deeper into the <<if _sex is 0>>girl's<<else>>guy's<</if>> goals and ambitions and you detect a sense of fulfillment in <<if _sex is 0>>her<<else>>him<</if>> as you focus totally on <<if _sex is 0>>her<<else>>his<</if>> well-being – or so <<if _sex is 0>>she<<else>>he<</if>> believes. In either case, <<if _sex is 0>>her<<else>>his<</if>> favorable attitude toward you strengthens as a result of your comprehensive socialization. <<set $masterlove+=4>><<set $scarefactor-=1>><</if>> <<else>>While strolling through cobblestone alleys and admiring the polished facades, the two of you indulge in a casual yet intriguing conversation <<if $descroll3 is 1>>regarding history, construction technology, and interior design.<</if>> <<if $descroll3 is 2>>concerning politics and the decline of Ikaanos during the last two centuries.<</if>> <<if $descroll3 is 3>><<if $masterlove lte 29>>on how to improve your relationship. At the moment, $girlname appears to be rather accepting of <<if _sex is 0>>her<<else>>his<</if>> fate as your _callit, conversing about it as if it were perfectly natural. As a result of your talk, <<if _npc.sex is 0>>her<<else>>his<</if>> ''WILLPOWER (-3)'' has decreased significantly. <<set $willpower-=3>><<else>>about how the two of you are getting along and you can see why <<if _sex is 0>>she<<else>>he<</if>> prefers for things to remain unchanged. Your talk has increased _girlnames ''Affection (+3)'' toward you! <<set $masterlove+=3>><</if>> <</if>> <<if $descroll3 is 4>>concerning politics. Unfortunately, you become entangled in a debate, eliciting indignation and resentment from $girlname over your viewpoints. This slightly dampens <<if _sex is 0>>her<<else>>his<</if>> ''Affection (-2)'' toward you. <<set $masterlove-=2>><</if>> <<if $descroll3 lte 2>>Your exchange draws you closer together and $girlnames ''Affection (+2)'' toward you has improved!<<set $masterlove+=2>><</if>> <</if>> <</if>><</if>> /* IS HERE */ <</if>> <<if $descroll is 3>> After gazing at the <<if $weatherroll lte 4>>rain-drenched<</if>><<if $weatherroll is 5>>grayish<</if>><<if $weatherroll gte 6>>glistening<</if>> towers for a couple of minutes, you leave the square and stroll through the quiet suburbs of //Crow's End//. There is little activity here either, so you take one more plunge and head for Starship's Turn — a snakelike section of Red River that cradles a park-like area reserved for the few surviving functional vessels that provide tours of The Mastersphere. <<set $justexp to 11>> <br><br> <<if $descroll4 lte 2>>You're a long way from home and hoping to see something worthwhile along the way — perhaps a spaceship taking off or one of the large military terrain vehicles delivering troops to a neighboring town. Regrettably, nothing of the kind occurs — everything is peaceful and uneventful. The lengthy expedition has however left a mark in your stamina, which has decreased by a small amount. <<set $stampoints-=1>><<set $tempstamina-=5>><</if>> <<if $descroll4 is 3>> Unfortunately, there is nothing fascinating going on at the base, so you decide to make a trip to the nearby river, which marks the western border of //Ikaanos City//. <<if $descroll3 is 1>> The rolling plains of grass leading down to the water are almost empty, and you use the opportunity to take a much-needed rest while absorbing the beautiful scenery. One last breather before heading home. <<if $action2b is false and _sex is 0>>//Making an attempt to seduce/declare affection for $girlname will be much easier if you do so now!//<<set $inchance to true>><</if>> <</if>> <<if $descroll3 is 2>> At the moment, a crew of fishermen are trying their luck in the seas. Their nearly hypnotic labor enthralls both of you - an endless repetition of throws and reel-ins. The scenery reduces your slave's ''stress'' level, and you reclaim one <b>Stamina point! </b> <<set $stress-=1>><<set $stampoints+=1>><</if>> <<if $descroll3 is 3>> You find the perfect spot for a breather, underneath a domestic haal-tree. The oak-like branches provide cover from <<if $weatherroll lte 4>>the rain<</if>><<if $weatherroll is 5>>the wind<</if>><<if $weatherroll lte 6>>the sun<</if>> and create a nice atmosphere that's very relaxing for the both of you. <<if $masterlove gte 35 or $happiness gte 40 or $av_survival gte 30>>$girlname takes the initiative and lights a campfire, which completes the setting with a last touch of perfection.<<set $happiness+=1>><</if>> You recover a few <b>Stamina points</b> and your slave is relieved of some of her ''Stress''. <<set $stampoints+=2>><<set $stress-=1>><<set $happiness+=1>> <</if>> <<if $descroll3 is 4>>The area around the water's edge is known to contain valuable debris from decommissioned or destroyed spacecraft. Scavengers recovered the majority of the //DuraSteel// a long time ago, but if you know where to search and what to look for, you could strike gold.<br><br> <<set $skillroll to random(1, 100)>><<set $chance=$masterint>><<set $chance-=$skillroll>><<if $chance gte 1>>Today, you succeed in seizing that good fortune as you retrieve some metal debris that you may sell at a market for a profit! <<set $skillroll to random(4, 10)>><<set $swag+=$skillroll>>$skillroll units of <b>Merchandise</b> added to inventory!<<else>> That good fortune is not with you today as you embark on a salvage mission along the beaches and return empty-handed. You and $girlname then prepare to exit the river for the time being.<</if>> <</if>> <</if>> <<if $descroll4 is 4>>You set up a temporary camp underneath an old oak tree and enjoy the quiet peace for an hour before heading back. <<if $weatherroll lte 4>>The rain pours fiercely around your natural gazebo, but it is unable to reach you since you have sought shelter beneath the branches. Except for the fact that you got wet, your voyage has been unremarkable.<</if>><<if $weatherroll is 5>>Regrettably, grey clouds have begun to surge in from the east, signaling the approach of a storm. Your visit to the park comes to a close without any additional events or adjustments.<<set $weatherroll to 2>> <</if>><<if $weatherroll gte 6>>However, you're having difficulty leaving the location since the brilliant sun generates a fascinating ambiance that draws you into a drowsy mood. Your _callit has significantly reduced <<if _sex is 0>>her<<else>>his<</if>> ''Stress'' level, and you're feeling really energized.<<set $stampoints+=2>><<set $stress-=3>><<set $happiness+=1>><</if>><</if>> <<if $descroll4 is 5>> <<if $descroll3 is 1>> After almost twenty minutes of exploring around the region, you come across something remarkable. An eight-wheeled vehicle in the shape of a caterpillar crawls out of one of the garages and proceeds north on one of the main routes. <<if $skyguard_disp gte 10>>You, as a licensed soldier, recognize the machine as a heavily armed troop carrier capable of transporting up to twenty soldiers. You suspect it's on its way to Fort Ablois, which has recently been the target of hostile activities.<</if>> <<if $girlid isnot 4 and $av_tech gte 20>>$girlname is intrigued with the mechanical carrier and desires to learn more about propellants, science, and technology. <<if _sex is 0>>She<<else>>He<</if>> gains a <b>Tech focus</b>!<</if>> <<else>> You take a seat beneath an ancient haal-tree and unwind for a half hour before ''something unexpected'' occurs. A //lurkmite//, a monstrous crab the size of a domestic dog, leaps from the sea and attacks you! Although it is a simple adversary to vanquish, the experience injects the two of you with adrenaline. <<if $av_melee lte 39 and $av_ranged lte 39 and $girlid isnot 2>>As you settle down, $girlname expresses gratitude for preventing <<if _sex is 0>>her<<else>>his<</if>> tendons from being severed by the creature's claws, increasing <<if _sex is 0>>her<<else>>his<</if>> ''Respect'' for you by one point! <<set $respect+=1>><<set $justexp to 1>> <</if>> <</if>> <</if>> <<if $descroll4 is 6>> <<set $justexp to 12>> You and $girlname locate a suitable location for establishing a temporary camp - <<if $descroll3 is 1>> inside a lush grove of young haal-trees<</if>> <<if $descroll3 is 2>> under an old oak tree with sprawling branches<</if>> <<if $descroll3 is 3>> inside a ruined, concrete monument<</if>> <<if $descroll3 is 4>> under a protruding cliff<</if>> that protect<<if $descroll3 gte 2>>s<</if>> you from <<if $weatherroll lte 4>>the pouring rain outside. <</if>> <<if $weatherroll is 5>>the blowing winds. <</if>> <<if $weatherroll gte 6>>the merciless sun. <</if>> While constructing a campfire, the two of you discuss some lighthearted topics <<if $willpower gte 1 or $masterlove gte 40>> <<if $masterlove lte 9 or $scarefactor gte 2>> - like your recent treatment of $girlname. <<if _sex is 0>>She<<else>>He<</if>> has several grievances about your manners and warns that if this continues, <<if _sex is 0>>she<<else>>he<</if>> may find another place to stay. <</if>> <<if $masterlove gte 10 and $masterlove lte 19>> - addressing some of $girlnames concerns about the way you treat <<if _sex is 0>>her<<else>>him<</if>>. <<if _sex is 0>>She<<else>>He<</if>> has a lot on <<if _sex is 0>>her<<else>>his<</if>> mind and sharing this tranquil moment with you releases a burden off <<if _sex is 0>>her<<else>>his<</if>> heart. Your _callit's ''Happiness'' and <<if _sex is 0>>her<<else>>his<</if>> ''Affection (+2)'' toward you has improved. <<set $masterlove+=2>><<set $happiness+=2>><</if>> <<if $masterlove gte 20 and $masterlove lte 39>> - managing your household, $girlnames future with you and how to enhance some aspects of business and spending. Your time together yields results, as the <<if _sex is 0>>girl<<else>>guy<</if>> appears to be both ''happier'' and less ''stressed'' than <<if _sex is 0>>she<<else>>he<</if>> was previously.<<set $happiness+=2>><<set $stress-=2>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74>> - dealing with everything from politics to ways to increase your garden's production. You converse with $girlname as if <<if _sex is 0>>she<<else>>he<</if>> was a real friend and <<if _sex is 0>>she<<else>>he<</if>> appears sincere in <<if _sex is 0>>her<<else>>his<</if>> desire to work with you to improve the standards of your household. $girlnames ''Happiness'' and ''Affection'' toward you have improved!<<set $happiness+=2>><<set $masterlove+=4>><<if $masterlove gte 75>><<set $masterlove=74>><</if>><</if>> <<if $masterlove gte 75>> - dealing with your future together and determining how to improve your household's condition. $girlname chats with you as if <<if _sex is 0>>she was your soulmate<<else>>he was your brother<</if>> - discussing topics that touch on everything from domestic things to building a wealthy business empire. <<if _sex is 0>>Her<<else>>His<</if>> ''Happiness (+4)'' has increased! <<set $happiness+=4>><</if>> <</if>> <<if $willpower lte 0 and $likesadist lte 39 and $masterlove lte 39>>in which your humble _callit extols the virtues of everything you do for <<if _sex is 0>>her<<else>>him<</if>> and expresses <<if _sex is 0>>her<<else>>his<</if>> complete satisfaction with serving you in whatever manner imaginable.<<if $masterlove lte 24>>However, you sense a small flicker of resentment in <<if _sex is 0>>her<<else>>his<</if>> gaze and suspect that <<if _sex is 0>>she<<else>>he<</if>> is only saying this to appease you.<</if>><</if>> <</if>> <<if $descroll4 gte 7>><<if $descroll3 is 1>> After circumnavigating the barrier that separates the spacecraft hangar from unauthorized personnel, a rumbling sound from a charging ion thruster signals that you're about to experience something amazing. A minute later, a giant ship, at least 70 yards in length, rises from within the hangar and launches into space. The experience elevates $girlnames spirit, imbuing <<if _sex is 0>>her<<else>>him<</if>> with an immediate ''Tech focus'' that increases <<if _sex is 0>>her<<else>>his<</if>> chances of success in medicine and science.<<set $justexp to 2>><<else>>Regrettably, very little activity is occurring here at the moment. You and $girlname establish a makeshift camp to restore your stamina before returning home. <<if $masterlove lte 9 or $happiness lte 12>>Your _callit has stayed silent and sullen during the journey and you have had no beneficial effect on <<if _sex is 0>>her<<else>>him<</if>><<if $masterlove lte 9 and $happiness gte 13>> due to <<if _sex is 0>>her<<else>>his<</if>> resentment toward you<</if>><<if $masterlove gte 10 and $happiness lte 12>> due to <<if _sex is 0>>her<<else>>his<</if>> depression<</if>>.<<else>><<if _sex is 0>>The girl<<else>>Your bro<</if>> prepares a simple tea over the fire, which provides you with the energy to return home without incurring any penalty. <</if>><</if>> <</if>> <</if>> <</if>> /*if masterlove gte 10 and scarecafor lte 1 ends below */ <</if>> <</if>> /*action is 2 ends below */ <</if>> <<if $action is 4>> You wish to continue this <<if _sex is 0>>lovely event<<else>>"bro moment"<</if>> and decide that the two of you should take a nightly stroll through the neighborhood. <br><br> <<if $willpower gte 1>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll is 1>>Unfortunately, $girlnames's near constant mood of haughty disdain and bitterness prevents any chance of enjoying a pleasant experience. <</if>> <<if $descroll gte 2>>Sadly, you're not getting much out of tonight - $girlname refuses to even walk beside you as you take the first steps through shadowy Redhaven. At the very least, the chill of the night air cleanses you as it snakes down your lungs.<<set $stampoints+=1>><</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39>> <<if $descroll is 1>>$girlname, on the other hand, seems a little uneasy and does not appear thrilled at your invitation to go outside. You're not sure if <<if _sex is 0>>her<<else>>his<</if>> reluctance stems from the hazards lurking in the city at this hour or simply the prospect of spending time with <<if _sex is 0>>her<<else>>his<</if>> you.<</if>> <<if $descroll gte 2>>Regrettably, $girlname does not share your enthusiasm. <<if _sex is 0>>She<<else>>He<</if>> follows you out past the gates but you sense that <<if _sex is 0>>she<<else>>he<</if>> will be emotionally distant tonight.<</if>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74>> <<if $descroll is 1>>Without hesitation, $girlname tags along, eager and enthusiastic about spending some casual time with you. <</if>> <<if $descroll gte 2>>$girlname immediately jumps on the train, eager to feel Ikaanos' nocturnal pulse, disregarding your belief that you are going to embark on a peaceful walk. <</if>> <</if>> <<if $masterlove gte 75>> <<if $descroll is 1>><<if _sex is 0>>As you pass through the gates and into the darkness, $girlname takes your hand in hers. She's animated, clearly anticipating a romantic time with you.<<else>>As you exit the gates and head down towards the bustling center of Redhaven, $girlname reveals a pipe from his pocket, almost demanding that the two of you should share it.<br><br>''$girlname:'' //Here you go, brother. This is a fine night for the finest tobacco.//<</if>><</if>> <<if $descroll gte 2>> <b>$girlname:</b> // <<if _sex is 0>> <<if $descroll3 is 1>>What a nice idea!<</if>> <<if $descroll3 is 2>>This night feels special. I'm so happy I'm spending it with you. Let's go!<</if>> <<if $descroll3 is 3>>Oh this will be so romantic. Let's go!<</if>> <<if $descroll3 is 4>>That'll be wonderful. After you, my dear!<</if>> <<else>> Oh, yes, brother. This is life! <<if _girlid is 29 or _age gte 45>>I'm old, but I'll never grow tired of the simple things. Like a casual walk with a good friend.<</if>> <</if>> // <br><br> <<if _sex is 0>> You're immediately followed by an exuberant and eager girl who hopes your stroll through the beautiful night turns romantic. <<else>> $girlname follows your side as you begin walking down toward the bustling late-night center of Redhaven. <</if>> <</if>> <</if>> <</if>> <<if $willpower lte 0>> Your _callit's obedience demonstrates no animosity or resistance to your decision to go for a walk outside. <<if _sex is 0>>She<<else>>He<</if>> is subservient to you, just as <<if _sex is 0>>she<<else>>he<</if>> is when you <<if _sex is 0>>invite her into your bedchamber<<else>>command him to perform the most ghastly tasks in your household<</if>>. <</if>> <br><br> <<if $descroll2 is 1>>After traveling through Redhaven market, which is still buzzing with activity, you continue south to escape the boisterous nightlife emanating from Hamilton Square. The clouds above you clear once again, and you're both feeling energized by the walk, which results in a decrease in $girlname's <b>Stress</b> and an increase in your <b>Stamina points</b>.<<set $stress-=2>><<set $stampoints+=2>><</if>> <<if $descroll2 is 2>>You take the wrong exit off Redhaven pike and are forced to detour through an area you thought you knew intimately. In any case, the stroll is invigorating for both of you, resulting in a decrease in $girlnames ''Stress''. <<if $descroll lte 2 and $masterlove lte 29>>Additionally, the extended trip benefits your connection by clearing <<if _sex is 0>>the girl's<<else>>$girlname's<</if>> subconscious mind of any bitterness <<if _sex is 0>>she<<else>>he<</if>> may harbor about your relationship.<<set $masterlove+=3>> <<else>>Additionally, you're inspired by the glittering skies overhead, which replenish three ''Stamina points''!<<set $tired to false>><<set $stampoints+=3>> <</if>><<set $stress-=2>><</if>> <<if $descroll2 gte 3>>You stay away from the glaring illumination of Redhaven market, which is still bustling with activity. Rather than that, you cross the border to //Westside//, where the halting assembly machines and exhausted working-class families provide a more secluded atmosphere. <<if $masterlove lte 9 or $scarefactor gte 2>>$girlnames <<if $age lte 19>>teenage angst is still boiling ferociously inside <<if _sex is 0>>her<<else>>him<</if>>, and despite the peaceful settings, you're nowhere near settling <<if _sex is 0>>her<<else>>him<</if>> down.<<else>>Resentment and hostility are still boiling within <<if _sex is 0>>her<<else>>him<</if>> and you're having difficulty putting <<if _sex is 0>>her<<else>>him<</if>> into a more calm mood, despite the peaceful surroundings.<</if>><<else>>The ambiance around you - sparkling stars, warm lights and winding, narrow roads, create a perfect mix to take someone's mind off brooding things. <br><br>You regain one <b>Stamina point</b>. $girlnames <b>Happiness</b> is also increased by a small degree.<<set $happiness+=3>><<set $stampoints+=1>> <</if>><</if>> <<if $descroll2 is 9999>> After leaving your nearby neighborhood, you make your way away from the bustling region surrounding Redhaven market, hoping to have some <<if _sex is 0>>alone<<else>>bro<</if>> time with $girlname. <b>Big mistake!</b><br><br> <<if $descroll3 is 1>>Within seconds of being aware that you are being followed, two men leap out and assault you!<<set $combat to 51>><</if>> <<if $descroll3 is 2>>Suddenly and unexpectedly, a destitute man materializes from nowhere and assaults you!<<set $combat to 52>><</if>> <<if $descroll3 is 3>>Two young men hoping for easy money assault you and your slave after taking a shortcut via an alley!<<set $combat to 53>><</if>> <<if $descroll3 is 4>>A stealthy robber-murderer stalks you and rushes to action as you take a shortcut via a narrow alley!<<set $combat to 54>><</if>> <<set $action5b to true>> <</if>> <<set $action1b to true>> <</if>> /* action is 4 ends below */ <</if>> <<if $action2 is true and $event2 is true>> <<include MainAffectEngine>> <<if $inchance is true>><<set $chance+=25>><</if>> <<if $chance lte 0 and $willpower gte 1>> <<set _charm to true>> <<include Fail>> <br><br> <<if $descroll4 is 1>>Your words come out differently than you intended, sounding more desperate than what you expected. You have no effect on $girlname, who sits silent for an uncomfortable length of time before responding:<</if>> <<if $descroll4 is 2>>You sound a bit odd and have no positive effect on $girlname.<</if>> <<if $descroll4 is 3>>Your remarks have no effect on $girlname. After an awkwardly prolonged silence, she responds:<</if>> <<if $descroll4 is 4>>Your charms are inadequate to convince $girlname.<<if $masterlove lte 9 or $scarefactor gte 2>>The recent acts of cruelty you've committed further undermine any attempts to earn her attention.<</if>> <</if>> <<if $descroll4 is 5>>You're forced to clear your throat at precisely the wrong time, making you sound nervous and uncertain. After an uncomfortable lengthy pause, $girlname responds:<</if>> <<if $descroll4 is 6>>You have had no favorable impact on $girlname. Her remarks confirm that you have very certainly turned her off rather than increasing her affection:<</if>> <<if $descroll4 is 7>>$girlname's mind is elsewhere, and you are unable to connect with her on an emotional level. <<if $masterlove lte 9 or $scarefactor gte 2>>Your previous cruelty to her significantly reduces your chances of obtaining the girl's devotion.<</if>> <</if>> <<if $descroll4 is 8>>There is no response to your words just an awkward silence. They have evidently had no effect on $girlname. <<if $masterlove lte 9 or $scarefactor gte 2>>You have a suspicion that her profound anger toward you adds another degree of difficulty.<</if>> <</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>Just fuck off, okay? I don’t wanna talk to you. <<if $masterage gte 45 and $age lte 19 and _status isnot 9>>You're such a perv. I could be your daughter!<</if>><</if>> <<if $descroll2 is 2>>I don’t believe you! How should I? Your actions are the opposite of your words! <<if $willpower gte 40>>Asshole!<</if>><</if>> <<if $descroll2 is 3>>Please, don’t bother, okay?<<if $willpower gte 40>>Just leave me the fuck alone!<</if>><</if>> <<if $descroll2 is 4>>I don’t believe you. You're just a mean<<if $masterage gte 46>>, old<</if>> asshole.<<if $willpower gte 40>> And a fucking pervert!<</if>><</if>> <<if $willpower gte 40>><<set $defcount+=1>><</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> <<if $descroll2 is 1>>Ehm… Okay… Good that you feel that way. Sorry, but I don’t think I share your… feelings. Not right now.<</if>> <<if $descroll2 is 2>>Well… I don’t know what to say. Sorry but… I don’t feel the same way, okay?<</if>> <<if $descroll2 is 3>>Please, I'm not your… "thing", okay? <<if $masterage gte 45 and $age lte 19 and _status isnot 9>>That could be your daughter.<</if>> <<if $masterlove lte 59>>I'm with you because I… have to. For various reasons.<</if>><</if>> <<if $descroll2 is 4>><<if $masterage gte 46 and $age lte 19>>Come on… I think it's kinda sick that an old guy like you want a teenager as your partner. Just leave that thought, okay?<<else>>I don’t know what to say really. I must inform you that I don’t share that thought. Okay? <</if>> <<if $willpower lte 19>>But I don’t wanna upset you. Please, try to understand me, okay? (nervous smile) <</if>><</if>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll2 is 1>>I like you. I do! But… I don’t know what to say really. Thanks. <</if>> <<if $descroll2 is 2>>Well, thank you. That's good to know.<</if>> <<if $descroll2 is 3>>(Blushing) Well… Okay… Should we head back?<</if>> <<if $descroll2 is 4>>(Blushing) I'm getting tired. Should we head back?<</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll2 is 1>>I like you too dear. Sorry, my mind is… somewhere else. <</if>> <<if $descroll2 is 2>>Don’t smother me with your love now, dear. You sound desperate!<</if>> <<if $descroll2 is 3>>You're sounding desperate, dear! Perhaps I should take over and become your master? Master-ess? (Smiling)<</if>> <<if $descroll2 is 4>>Haha, stop it. You sound like an insecure schoolboy when you say it like that! Let's get back, okay?<</if>> <</if>> // <</if>> <<if $willpower lte 0>> <<set $descroll to random(1, 4)>> <<if $descroll is 1>>A wave of respect and obedience meets your proclamation. <</if>> <<if $descroll is 2>>$girlname welcomes your proclamation with just the type of gratitude a slave should have for her master’s kindness.<</if>> <<if $descroll is 3>>You get exactly the expected answer from $girlname:<</if>> <<if $descroll is 4>>$girlname answers just as an obedient slave should do when a master speaks nice words to her:<</if>> <br><br> <b>$girlname: </b> <<if $masterlove lte 9 or $scarefactor gte 2>> // <<if $descroll2 is 1>>(Trembling voice) I… I am happy that you like me. I… Like you too… <</if>> <<if $descroll2 is 2>>And I… I love you too… $callname.<</if>> <<if $descroll2 is 3>>… Thank you… I’m… I’m also in love with you, $callname. And… I'm serving you as a lover should.<</if>> <<if $descroll2 is 4>>I am grateful, sir. I… I love you too… <<if $age lte 19 and $age gte 18>>I am your teenage servant, sex-slave… and wife…<</if>><</if>> <br><br> // Despite the girl’s affectionate words, a strained tone in her voice reveals that it’s probably not how she really feels about you. <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> // <<if $descroll2 is 1>>I love you too, $callname. I’m entirely dedicated to you. My master.<</if>> <<if $descroll2 is 2>>Thank you for your kind words. I’m glad you’re satisfied with me.<</if>> <<if $descroll2 is 3>>I’m glad you’re satisfied with your slave, $callname.<</if>> <<if $descroll2 is 4>>It makes me happy that you love me, $callname. I… I love you too, of course.<</if>> // <</if>> <<if $masterlove gte 40 and $masterlove lte 74 and $scarefactor lte 1>> // <<if $descroll2 is 1>>I also love you, $callname. I devote myself entirely to you – with my <<if $body lte 2>>young<</if>> body and my spirit. <</if>> <<if $descroll2 is 2>>Thank you, $callname. I’m also in love with you.<</if>> <<if $descroll2 is 3>>You make me so happy – It is my sincere hope that I’ll be able to continue serving you.<</if>> <<if $descroll2 is 4>>I love you too, $callname. Very much! Thanks for showing appreciation.<</if>> // <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> // <<if $descroll2 is 1>>And you are my master – bodily, mentally, and spiritually. I am yours forever.<</if>> <<if $descroll2 is 2>>And I love you too. I think of nothing else than serving you – with my body, my mouth, and by tending to your home.<</if>> <<if $descroll2 is 3>>You make me really happy. Please, $callname, never push me away – I want to serve you forever. I love you.<</if>> <<if $descroll2 is 4>>Oh and I love you too. I focus my mind entirely on you. I think of nothing else than how to serve your cock, your household, and to ensure your well-being.<</if>> // <</if>> <</if>> <<if $chance gte 1 and $willpower gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $descroll4 is 1>>Your words hit on just the right spot and convince $girlname that you speak truthfully<<if $masterlove lte 9 or $scarefactor gte 2>>, even if you recent behavior toward her tells differently<</if>>.<</if>> <<if $descroll4 is 2>>Your words sound sincere and affectionate, <<if $masterlove lte 9 or $scarefactor gte 2>>full of apologetic undertones that aim to erase the resentment she’s feeling toward you.<<else>>trying to forge an understanding that she’s better off with you than anywhere else.<</if>><</if>> <<if $descroll4 is 3>>Your words come out just perfect and positively affects the girl’s affection for you.<</if>> <<if $descroll4 is 4>>You sound like a real nice-guy, sincere and <<if $masterlove lte 9 or $scarefactor gte 2>>apologetic<<else>>caring<</if>>, hoping that your lenient nature will persuade $girlname into becoming <<if $masterlove gte 60>>even<</if>> more affectionate toward you.<</if>> <<if $descroll4 is 5>><<if $masterlove lte 9 or $scarefactor gte 2>> Despite your recent cruelty and bad behavior, your words touch right on $girlnames emotions, and she begins to believe that this might be a turning point that’ll make things better. <<else>>Your combination of words, loving sincerity, and a caring gaze touch on just the right spot, positively affecting $girlname and her emotions for you.<</if>> <</if>> <<if $descroll4 is 6>>You sound genuinely sincere and affect $girlname in a positive way with your words.<</if>> <<if $descroll4 is 7>> Your words sound affectionate, and you make eye contact with $girlname in just the right moment to startle her with your sincerity. <</if>> <<if $descroll4 is 8>> Your words positively affect $girlname, and she believes in your sincerity<<if $masterlove lte 9 or $scarefactor gte 2>> - or at least that your recent cruel behavior is about to change<</if>>. <</if>> <<if $teeny gte 1 and $age lte 19>>The fact that you know your way around younger girls helps to, of course.<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>Okay, I hear you. But you better start living by those words then. So far, things have been awful.<</if>> <<if $descroll2 is 2>>I want to believe you… It’s hard, but I know you can change. Please, don’t let this be a lie.<</if>> <<if $descroll2 is 3>>I’m having trouble believing you, but okay, I really hope this is a new beginning.<</if>> <<if $descroll2 is 4>>I hope you’re telling the truth. Things need to change. You need to change! Let this be a new beginning.<</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 19 and $scarefactor lte 1>> <<if $descroll2 is 1>>Well… Okay, thanks, I guess.<</if>> <<if $descroll2 is 2>>Thank you. That was… nice to hear. <</if>> <<if $descroll2 is 3>>Please… this feels awkward. But… Thanks, I guess. Thank you.<</if>> <<if $descroll2 is 4>>Thanks. If you really mean it. <<if $masterage gte 40 and $body lte 2>>I still think it's wrong… us two together… I'm just a teenager and you're an old guy… But yeah, things might change. We might become really good friends.<</if>><</if>> <</if>> <<if $masterlove gte 20 and $masterlove lte 39 and $scarefactor lte 1>> <<if $descroll2 is 1>>That was nice to hear. I hope I get to know you better.<</if>> <<if $descroll2 is 2>>Thank you. I hope things can become better between us. I can’t promise anything. I’m not in love with you.<</if>> <<if $descroll2 is 3>>Thank you. I… I don’t know what to say. I appreciate your words.<</if>> <<if $descroll2 is 4>>(Long silence) Well, I… I appreciate your… appreciation of me.<</if>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll2 is 1>>Well thank you! I like you too!<</if>> <<if $descroll2 is 2>>Haha, that was… very special. (Smiling). I think things are going well between the two of us. <<if _npc.status isnot 10>>But I don’t want to give you any hopes.<</if>><</if>> <<if $descroll2 is 3>><<if _npc.status isnot 10>>I really appreciate what you’re saying and I like you. I’m not… where you’re at right now, but who knows what might happen. <<if _npc.likesadist gte 50 and _npc.masterlove gte 50 and _npc.cumpussy gte 5>>Although I really enjoy having sex with you.<</if>> <<if $masterage gte 46 and _npc.age lte 21>>But I still think you’re a bit too old for me. Maybe it’s better if you loved me like a daughter?<</if>><<else>> /* wife response */ Oh, thank you honey. I like you too. Very much. I'm very happy to be your wife. <</if>><</if>> <<if $descroll2 is 4>>That was really nice to hear. <<if _npc.status is 10>>(Long pause) I… like you too, husband. Very much.<<else>>I hope you don’t get mad now, but I’m not there yet. I like you, though. I like you a lot. <</if>><</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll2 is 1>>(Smiling) I love you too, dear! You know that!<</if>> <<if $descroll2 is 2>>You’re really something special! I love you too! I love you so much! <<if _blocksex isnot true>> You know what? How about we do something… sexy when we get back home? <<if $age lte 19 and $likesadist gte 15>>I want you to fuck my teenage ass tonight.<</if>> <br><br><<if _blocksex isnot true>>''Special event available! $girlname is now much easier to persuade into having sex. The effect lasts until you go to bed (Conclude Day).''<<set $specialsex to true>><</if>> <</if>><</if>> <<if $descroll2 is 3>>You’re so sweet… <<if _blocksex isnot true>>You know what? I’m really wet down there. Should we head home and do something… naughty? <<if $masterage gte 46 and $body lte 2 and $likesadist gte 15>>You want to thrust yourself into my teenage body?<</if>> <br><br><b>Special event available! $girlname is now much easier to persuade into having sex. The effect will last until you go to bed (End Day).</b><<set $specialsex to true>> <</if>><</if>> <<if $descroll2 is 4>>I really love you too. Me and you forever! <<if $masterage gte 46 and $body lte 2>>I’ll take care of you when you grow older, I’ll be at your side, always.<</if>> <</if>> <</if>> // <br><br> Your success raises $girlnames ''Affection (+1)'' toward you, and makes her a little ''Happier (+1)''. <<if $descroll2 is 3>><<set $masterlove+=1>><</if>> <<set $masterlove+=1>> <<set $happiness+=1>> <<if $traitaggro gte 50 and $descroll4 lte 7>> <br><br> Her ''Bloodthirsty Trait Value (-1)'' has also decreased! <<set $traitaggro-=1>> <</if>> <</if>> <<set $event2 to false>> <<set $event2b to true>> <<unset $proc>> <</if>> <<if $action2 is true and $action2b is false>> <<if $descroll is 1>>You decide that this is the perfect opportunity to tell $girlname how fantastic she is and that she adds a tremendous amount of color to your household. <</if>> <<if $descroll is 2>> You decide to proclaim your love and deep affection for $girlname during this special occasion, hoping it will bring you closer together and that she’ll appreciate living in your household. <</if>> <<if $descroll is 3>>You take the opportunity to declare your deep affection for $girlname.<</if>> <br><br> <b>You: </b> // <<if $justexp is 0>> <<if $action is 2>> <<if $descroll2 is 1>>You see the water coming out here from Red River? You notice how incredibly clean and full of life it is? That’s how I see you. Undying beauty. A perfect soul filled with passion and energy.<</if>> <<if $descroll2 is 2>>Walking these old wooden boards together with beautiful $girlname… Mmh… I could do this forever. Each day for the rest of my life. As long as I’m doing it with you.<</if>> <<if $descroll2 is 3>>You know… I really like you. You’re the best thing that’s ever happened to me. <<if $avatars gte 2 and $masterlove lte 59>>Actually, I love you $avIn_girlname! I mean… sorry… Your name is $girlname… I knew that.<</if>><</if>> <<if $descroll2 is 4>>I hope you trust me when I say that you’re the most fantastic thing that’s ever happened to me. I love you. I swear it by the two moons. I really love you.<</if>> <</if>> <<if $action is 4>> <<if $descroll2 is 1>>There’s only one thing that’s more beautiful than the stars above us. Your eyes. Your perfect, shining eyes. Yes. You must be an ancient soul. So full of life and beauty.<</if>> <<if $descroll2 is 2>>Looking up at these stars reminds me that I have a star right at home. Yeah, I’m talking about you. My perfect, fantastic<<if $body lte 2>>, teenage<</if>> star!<</if>> <<if $descroll2 is 3>>Brr… It’s cold tonight. Good thing I have a raging and beautiful fire with me. I love you. Just being close to you fills me up with passion and warmth.<</if>> <<if $descroll2 is 4>>Damn girl, you’re so beautiful in the moonlight. I love you!<</if>> <</if>> <</if>> <<if $justexp is 1>> <<if $descroll2 is 1>>Fuck, that was intense! But you did good… Girl, I fucking love you! Remember that.<</if>> <<if $descroll2 is 2>>You really need to be careful around here. But you did good. You’re so sweet. I really love you, girl!<</if>> <<if $descroll2 is 3>>When you go through something intense like this, one really thinks about what’s precious in life. You’re my best gem, and I love you.<</if>> <<if $descroll2 is 4>>Hehe, that was intense! But not as intense as my passion for you. I really love everything about you!<</if>> <</if>> <<if $justexp is 2>> <<if $descroll2 is 1>>Wow, look at that. One day, I’m gonna take you up on a spaceship. We’ll visit the Mastersphere. And I’m gonna marry you there!<</if>> <<if $descroll2 is 2>>Look at that beauty. She’s nothing compared to you, of course. My sweet<<if $body lte 2>> little<</if>> girl. Ow, I really love you, you know that, right?<</if>> <<if $descroll2 is 3>>Look at that thing go! Intense! But… not as intense as my passion for you, of course. You’re special. And I really love you.<</if>> <<if $descroll2 is 4>>Shit, that’s powerful. Girl, look at that! But it’s not as powerful as you, of course. You’re special…. (long silence)… I love you so much. <</if>> <</if>> <<if $justexp is 3 or $justexp is 4 or $justexp is 5>> <<if $descroll2 is 1>>You know what? I’m really into you. I love you!<</if>> <<if $descroll2 is 2>>You’re the best thing that’s ever happened to me and I’m deeply and madly in love with you.<</if>> <<if $descroll2 is 3>>I’m glad to have you at my side, whatever happens in the future. You’re my one true love, always remember that.<</if>> <<if $descroll2 is 4>>I… I just need to say something... (Pause) I really love you. Remember that. You’re perfect.<</if>> <</if>> <<if $justexp is 6>> <<if $descroll2 is 1>>This place is bad. You better stay close to me. I'm the only guy around here who doesn’t want to rape you <<if _npc.likesadist gte 70>>- even if I know the thought of that turns you on (wink)<</if>>. (Long pause) Have I told you how much I love you?<</if>> <<if $descroll2 is 2>>I really like going out with you like this. You're the best thing that's ever happened to me.<</if>> <<if $descroll2 is 3>>It's so nice being with you. My precious girl, whom I love dearly.<</if>> <<if $descroll2 is 4>>This place is genuine despite all the shit goin' on around here… Just like my love for you… I mean… I mean that my love for you is genuine.<</if>> <</if>> <<if $justexp is 7>> <<if $descroll2 is 1>>Wow, this was really intriguing. They're passionate about their thing. I feel the same toward you! I love you!<</if>> <<if $descroll2 is 2>>Know this, I love you more than these monks love their God! You're my goddess!<</if>> <<if $descroll2 is 3>>Wow, what passion they have. Reminds me of when I think about you (smiling). Oh God! I declare that I'm in love with $girlname! Hear me! (joking laughter)<</if>> <<if $descroll2 is 4>>Come, stay close to me. (long pause). I… I really like you, $girlname. I mean, I think I love you!<</if>> <</if>> <<if $justexp is 8>> <<if $descroll2 is 1>>Fuck, this was embarrassing. Well, at least they didn’t steal you away from me. My sweet love!<</if>> <<if $descroll2 is 2>>At least they didn’t steal my most precious jewel! No, you must have distracted them with your blinding light! Yeah, I'm talking about you. My sweet love!<</if>> <<if $descroll2 is 3>>Damn… I hate it when they do that. Well, I still got you by my side. That's all that matters. I love you!<</if>> <<if $descroll2 is 4>>This was really fucking… great! Well, at least they didn’t get you! My wonderful girl!<</if>> <</if>> <<if $justexp is 9>> <<if $descroll2 is 1>>Wow, this is perfect. The open sea, standing here looking at it together with you. (Long silence) I love you. Always remember that.<</if>> <<if $descroll2 is 2>> The open sea… Wow… So beautiful. But all this pale compared to you. Girl, you’re so beautiful I could stand here and look at you all day long. I love you! <</if>> <<if $descroll2 is 3>>This is such a beautiful spot. Almost as beautiful as my wonderful<<if $body lte 2>> little<</if>> $girlname. I love you. Remember that! <</if>> <<if $descroll2 is 4>>The sea really lightens up your eyes. Looking at you, I remember why I became an instant devotee the moment we first met. I love you!<</if>> <</if>> <<if $justexp is 10>> <<if $descroll2 is 1>>Look, I need to tell you something. I really love you. Okay? And I hope you stay with me forever.<</if>> <<if $descroll2 is 2>>You're the best thing that's ever happened to me. I love you!<</if>> <<if $descroll2 is 3>>Walking these fancy streets with you… Wow… You're really shining in your beauty. Far surpassing these buildings. I'm in love with you, young $girlname!<</if>> <<if $descroll2 is 4>><<if $masterage gte 46>>I know I could be your father, but I'm in love with you, and I'm feeling just like a young boy. You're so sweet! <<else>>Whatever it is that you're doing… If you don’t stop it soon, I'll become mesmerized and totally under your control! I love you too much for my own good. (smiling)<</if>><</if>> <</if>> <<if $justexp is 11>> <<if $descroll2 is 1>>Look at those mountains over there… The far beyond. Just as mesmerizing as your beauty (smiling). I'm so in love with you!<</if>> <<if $descroll2 is 2>>You should know one thing – I'm deeply in love with you.<</if>> <<if $descroll2 is 3>>You make me crazy. I'm so in love with you. I can't stop thinking about your beauty… your body… Everything about you is so perfect.<</if>> <<if $descroll2 is 4>>I'm so in love with you. It almost hurt inside! Remember that I'm your truest devotee. Forever! <</if>> <</if>> <<if $justexp is 12>> <<if $descroll2 is 1>>Girl… Sitting with you like this, at this camp… The best thing I've ever experienced. I'm so in love with you.<</if>> <<if $descroll2 is 2>>Sitting here with you… It makes me so content. So happy. I'm deeply in love with you. I'm your biggest fan!<</if>> <<if $descroll2 is 3>>I could live like this… A simple life by the fire. If I have you at my side. My truest love. I could never live without you.<</if>> <<if $descroll2 is 4>>This is so nice. Sharing a camp like this with you. I'm so in love! I mean look at you! Wow…<</if>> <</if>> // <<set $action2b to true>> <<set $event2 to true>> <<set $proc to true>> <</if>> <<if $action3 is true and $action3b is false>> <<include MainAffectEngine>> <<set _charm to true>> <<if $girlid is 30>><<set $chance+=75>><</if>> <<if $masterlove gte 15>> <<if $av_aca gte 40>><<set $chance+=10>><</if>> <<if $av_tech gte 40>><<set $chance+=5>><</if>> <<if $av_chem gte 40>><<set $chance+=5>><</if>> <</if>> <<if $justexp is 0>> <<if $descroll2 is 1>> You try to arouse $girlnames attention by starting a discussion about private and philosophical matters. Hopefully, this will make you more attractive on an intellectual level.<</if>> <<if $descroll2 is 2>> You decide to start a discussion concerning personal and spiritual issues as you're walking down the streets of Redhaven.<</if>> <<if $descroll2 is 3>> Using your best charms and wits, you start a conversation about personal matters, like discussing $girlnames past<<if $girlid is 1>> as a maid<</if>><<if $girlid is 2>> as a poor urchin<</if>>. You hope this will raise <<if _sex is 0>>her<<else>>his<</if>> affection toward you and that <<if _sex is 0>>she'll<<else>>he'll<</if>> find you a bit more interesting if you devote some attention to <<if _sex is 0>>her<<else>>his<</if>> upbringing. <</if>> <<if $descroll2 is 4>> You initiate a conversation about more in-depth, personal matters like Raana's mysteries, space and humanity's fate. Hopefully, this action will make you more attractive on an intellectual level.<</if>> <</if>> <<if $justexp is 1>> <<if $descroll2 is 1>>In the aftermath of your violent encounter, you try to socialize with $girlname, hoping it will bring the two of you closer together<<if _sex is 1>> - in a brotherhood kind of way<</if>>.<</if>> <<if $descroll2 is 2>>You decide to socialize with $girlname as soon as the adrenaline has settled after your violent encounter.<</if>> <<if $descroll2 is 3>>You use the opportunity to socialize with $girlname as soon as <<if _sex is 0>>she's<<else>>he's<</if>> calmed <<if _sex is 0>>herself<<else>>himself<</if>> after the violent encounter.<</if>> <<if $descroll2 is 4>>As soon as you’ve moved away from the frightful scene, you decide to initiate a deeper conversation with $girlname.<</if>> <<set $chance+=5>> <</if>> <<if $justexp is 2>> <<if $descroll2 is 1>>Viewing the spaceship taking off is also a perfect opportunity to start a deeper conversation with $girlname.<</if>> <<if $descroll2 is 2>>As the spaceship disappears <<if $weatherroll lte 5>>into the clouds<<else>>up toward the bluish sky<</if>>, you take the opportunity to have a deeper conversation with $girlname. <</if>> <<if $descroll2 is 3>>This magical event is a perfect moment for a deeper conversation with $girlname.<</if>> <<if $descroll2 is 4>>You take the opportunity to start a deeper conversation with $girlname, hoping it will bring you closer together.<</if>> <<set $chance+=5>> <</if>> <<if $justexp gte 3 and $justexp lte 11 and $justexp isnot 8 and $justexp isnot 12>> <<if $descroll2 is 1>>You start conversing with $girlname about deeper subjects, hoping that it will bring you closer together and that <<if _sex is 0>>she'll<<else>>he'll<</if>> appreciate your attention.<</if>> <<if $descroll2 is 2>><<if $masterlove lte 59>>Hoping that socializing is the key to gaining more of $girlnames affection, you dive into a deeper conversation about everything from spiritual to political subjects.<<else>>Knowing that $girlname appreciates your presence, you decide to move your conversation into deeper subjects, hoping that it’ll bring you even closer together.<</if>><</if>> <<if $descroll2 is 3>><<if $masterage gte 46 and $body lte 2 and $masterlove lte 39>>Knowing that your age difference is a tough barrier to pass, you start a discussion about deeper subjects, trying not to sound too fatherly or too out of touch.<<else>>You decide to move your casual talk into deeper waters, by discussing subjects like religion, philosophy and politics, hoping that it’ll bring you closer together.<</if>><</if>> <<if $descroll2 is 4>>You decide to start a deeper conversation about subjects like philosophy, politics and space, hoping it'll further enhance your walk. <</if>> <</if>> <<if $justexp is 8>> <<if $descroll2 is 1>> You try to turn this embarrassing situation into something you hope will be more fruitful – in this case, a personal conversation with $girlname. <</if>> <<if $descroll2 is 2>> You try to use the situation where you've just lost some of your hard-earned cash, hoping that $girlnames compassion will make it easier to get personal with <<if _sex is 0>>her<<else>>him<</if>>. <</if>> <<if $descroll2 gte 3>> After cursing the thief who took your hard-earned dollars, you decide to turn the situation into something more fruitful by starting a deeper conversation with $girlname.<</if>> <<set $chance+=3>> <</if>> <<if $justexp is 12>> <<if $descroll2 is 1>> The warm campfire by the river gives you a perfect opportunity to socialize with $girlname. You start a discussion involving more philosophical subjects, hoping that it'll arouse <<if _sex is 0>>her<<else>>his<</if>> interest in you<<if $masterlove gte 60>> even more<</if>>.<</if>> <<if $descroll2 is 2>> With a mesmerizing fire in front of you, this moment is a perfect occasion for philosophical conversations. You start a discussion about something you hope will arouse $girlnames attention and interest.<</if>> <<if $descroll2 is 3>> You decide to start a conversation with $girlname, that's more philosophical than the general talk you've tried so far during your walk.<</if>> <<if $descroll2 is 4>> You decide to use this quiet moment to start a discussion about more personal and philosophical stuff, hoping it'll arouse $girlnames interest and affection. <<if $masterage gte 46 and $age lte 19>>However, your age difference is always a difficult obstacle in moments like this, and you try your best not to sound too adult or too judging.<</if>><</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $descroll is 1>>Your _callit seems genuinely excited about your initiative and tries to follow your lead and understand your theories.<</if>> <<if $descroll is 2>>Initiating a discussion like this was an excellent idea. Your _callit seems genuinely enthusiastic and tries to listen to your theories and absorb any knowledge that <<if _sex is 0>>she<<else>>he<</if>> might find interesting.<</if>> <<if $descroll is 3>>Your theories are met by actual enthusiasm and they succeed in attracting the <<if _sex is 0>>her<<else>>his<</if>> attention.<</if>> <<if $av_int gte 50 or $av_aca gte 50 or $av_tech gte 50 or $av_chem gte 60>>And you know that $girlname is far from dumb. <<if _sex is 0>>Her<<else>>His<</if>> intellectual brightness is on par with yours and you understand that <<if _sex is 0>>she's<<else>>he's<</if>> stimulated by the conversation. This increases <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+3)'' by a substantial amount.<<set $happiness+=3>><</if>> <<if _npc.girlid is 30>> <br><br> ''Bud:'' // <<if _ran is 1>>Rad, dude. RAD!<</if>> <<if _ran is 2>>You're so full of… good stuff, bro.<</if>> <<if _ran is 3>>I never thought about that, yo. Nice.<</if>> <<if _ran is 4>>Yeah, that's really awesome. Man!<</if>> // <</if>> <<if _npc.girlid is 50>> <br><br> ''Ellen:'' // <<if _ran is 1>>Yeah. My dad used to say exactly that. He was a cop, by the way.<</if>> <<if _ran is 2>>(Laughter) My uncle had some theories about that. He was never in the force like his brother, that's my father, but he could deduce any signs if mischief.<</if>> <<if _ran is 3>>Wow. I didn’t know that. And I've met a lot of people in my profession.<</if>> <<if _ran is 4>>Yeah, that's really sad. I've seen it too, the effects of it, when I used to patrol this area.<</if>> // <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <br><br> Unfortunately, <<if _sex is 0>>her<<else>>his<</if>> resentment toward you makes everything stiff and awkward. $girlname's eyes show interest but <<if _sex is 0>>she's<<else>>he's<</if>> not saying very much. <</if>> <br><br> <<if $masterlove lte 9 or $scarefactor gte 2>>Despite this, <</if>>$girlnames ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased! <<if $traitextro gte 75>> <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Extroverted'' nature increases <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+1)'' even further. <<set $happiness+=1>> <</if>> <<set $masterlove+=1>> <<set $happiness+=1>> <<if $av_aca lte 20 and $descroll4 gte 7>><br><br><b>Your intricate disassembly of certain historical subjects raises $girlnames Academic skill by one!<<set $av_aca+=1>></b><</if>> <</if>> <<if $chance lte 0 and $willpower gte 1>> <<include Fail>> <br><br> <<if $descroll3 is 1>>Your _callit is not willing to take today's debates that far. <<if _sex is 0>>Her<<else>>His<</if>> response is very lackluster and consists of yawns, eye-rolling, and other reactions that are far away from actual intellectual comments.<</if>> <<if $descroll3 is 2>>Your _callit's response is that of complete indifference - <<if _sex is 0>>she's<<else>>he's<</if>> not interested at all in following your theories and the discussion quickly becomes a one-person conversation. <</if>> <<if $descroll3 is 3>><<if _sex is 0>>The girl's<<else>>The guy's<</if>> mind is somewhere else and you fail to get anything out of the debate that you notice has turned into a one-person conversation after just a few minutes.<</if>> <<if $descroll3 is 4>>At first, your _callit tries to follow your theories, but <<if _sex is 0>>she<<else>>he<</if>> fails to maintain <<if _sex is 0>>her<<else>>his<</if>> focus and drifts away into other matters concerning stuff <<if _sex is 0>>she's<<else>>he's<</if>> unwilling to share.<</if>> <<if _npc.girlid is 50>> <br><br> ''Ellen:'' // <<if _ran is 1>>(Yawn) I really don’t get it.<</if>> <<if _ran is 2>>(Changes subjects) Hey, look, over there. It's Officer Roscoe. He's a real asshole. One of the guys who made me lose my job. <<if _npc.traitsky gte 7>>Well, looks who's laughing now.<</if>><</if>> <<if _ran is 3>>I guess my upbringing was too wholesome for me to grasp that.<</if>> <<if _ran is 4>>Eh. I'm a <<if _npc.traitsky is undefined or _npc.traitsky lte 0>>former<</if>> Police Officer. I don’t think you should mention that to me. <<if _npc.willpower lte 4>>Not that I'd ever report you, Master.<</if>><</if>> // <</if>> <br><br> <<if $masterlove lte 9 or $scarefactor gte 2>> You feel $girlnames resentment in one of <<if _sex is 0>>her<<else>>his<</if>> comments when you ask a question and understand that <<if _sex is 0>>her<<else>>his<</if>> hatred toward you negatively effects your chance of success: <br><br> <b>$girlname:</b> // <<if $willpower lte 39>> <<if $descroll3 is 1>>Just leave me alone, please!<</if>> <<if $descroll3 is 2>>What are you trying to do? I'm not your friend, okay?<</if>> <<if $descroll3 is 3>>Don’t try to be friends with me. Not after what you did!<</if>> <<if $descroll3 is 4>>I'm not your library pal, okay? Just leave me alone, please. You don’t have to talk anymore.<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll3 is 1>>Fuck you asshole, I'm not talking to you.<</if>> <<if $descroll3 is 2>>Just leave me alone, asshole. Your ramblings mean nothing to me.<</if>> <<if $descroll3 is 3>>I don’t wanna discuss anything with you, asshole. Not after what you've done. Leave me alone!<</if>> <<if $descroll3 is 4>>Are you serious? I don’t wanna talk to you. Please, leave me the fuck alone. Asshole.<</if>> <</if>> // <br><br> <</if>> <</if>> <<if $chance lte 0 and $willpower lte 0>> <<include Fail>> <br><br> <<if $descroll2 is 1>>Your _callit follows you on every point and seems fascinated by what you're trying to tell <<if _sex is 0>>her<<else>>him<</if>>. $girlnames obedience makes it hard to notice any real enthusiasm, however, and you become more confused than pleased by <<if _sex is 0>>her<<else>>his<</if>> show of attentiveness.<</if>> <<if $descroll2 is 2>>Your _callit responds and nods like <<if _sex is 0>>she<<else>>he<</if>> appreciates your conversation, but when you test <<if _sex is 0>>her<<else>>his<</if>> knowledge by discussing something made up, <<if _sex is 0>>she<<else>>he<</if>> falls right into your trap and reveals that <<if _sex is 0>>she's<<else>>he's<</if>> not following you at all.<</if>> <<if $descroll2 gte 3>>Your _callit tries <<if _sex is 0>>her<<else>>his<</if>> best to act as an equal to you, but <<if _sex is 0>>she<<else>>he<</if>> loses your pace quite quickly. <<if _sex is 0>>Her<<else>>His<</if>> smiling face tries to show attentiveness but boredom empties the enthusiasm from $girlnames eyes the moment you start your discussion.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>This is… so interesting, $callname.<</if>> <<if $descroll3 is 2>>I… I agree… That's really fascinating (trembling smile).<</if>> <<if $descroll3 is 3>>So.. fascinating, $callname. You're so intelligent!<</if>> <<if $descroll3 is 4>>That's really… cool, $callname. What wonders Raana has to offer. And you're so intelligent understanding stuff like that.<</if>> // /* IS HERE */ <br><br> /*<div class="red">Failed skill roll!</div> <br><br> */ <b>Your conversation leads nowhere and fails to raise any attributes or skills.</b> <</if>> <<set $action3b to true>> <</if>> /* action is 2 or 4 close below */ <</if>> <<if $action is 5>> You decide to head out and grab something to eat with $girlname, hoping it will strengthen your relationship and make <<if _sex is 0>>the girl<<else>>your "brother"<</if>> more satisfied. <<if $masterlove lte 9 or $happiness lte 9>>Right now, that’s something $girlname really needs! <</if>> <br><br> <<if $descroll2 is 1>>The two of you make your way to Redhaven market and enter //Madrigan’s diner// – a 24/7 restaurant that's mostly visited by lower-class working people and out-of-luck adventurers in need of a warm meal.<<set $justexp to 1>><</if>> <<if $descroll2 is 2>> The two of you make your way north to //Jensen’s burgers// – a rundown diner inspired by the age of the 1950s. After entering the glass doors and walking past the antique bar counter, you place yourselves at a booth decorated with red cushions. As always, music spanning from 1950-1990 booms out from a digitally enhanced jukebox in the corner. <<set $justexp to 2>><</if>> <<if $descroll2 is 3>>You head to //Jensen's burgers// – a classic diner inspired by the 1950s. It's a popular retreat for the lower-middle-class, and they serve the best burgers in town. You and $girlname place yourself at a spotted table and bask in the delightful atmosphere, reminding visitors about how Earth might have felt 500 years ago.<<set $justexp to 2>><</if>> <<if $descroll2 is 4>> You make your way west, toward //Melrose bar//, who's serving their food in the basement. It's a bizarre medievalesque atmosphere at Melrose, with heavy roman arches, decorative swords, and sturdy wooden furniture. You place yourselves in one of the shadow-infested booths and gaze around at servants, waiters and slaves as they rush from table to table, serving the odd clientele that often finds their way here. <<set $justexp to 3>><</if>> <<if $happiness lte 9>> <br><br> Your _callit's bad mental state adds a gloominess that’s very depressing. It affects all actions you'll undertake during tonight's dinner. <</if>> <<if _npc.traitatt gte 93>> <br><br> _girlnames ''Attention Whore Trait value (-1)'' has decreased! <<set _npc.traitatt-=1>> <</if>> <<set $action to 6>> <</if>> <<if $action is 6>> <<if $action1 is true and $action1b is false>> <<if $justexp is 1>>You call on one of the Madrigan sisters who hurries to your table and takes your order.<</if>> <<if $justexp is 2>>You call one of the short-skirted slave waitresses who rushes to your table and takes your order. <</if>> <<if $justexp is 3>>After finally getting some attention from the personnel, you're served by a lean waiter, dressed in a tuxedo.<</if>> <br><br> <<if $justexp is 1>> <<if $descroll2 is 1>> Today's special is a fleshy noodle soup served with sourdough bread. <</if>> <<if $descroll2 is 2>>Right now, they're serving meat from a large whole-roasted pig outside the diner, and you and $girlname have to fetch the food yourself. It's juicy and very well-spiced. <</if>> <<if $descroll2 gte 3>>Today's special is a spicy vegetable stew served with the diner's popular sourdough bread.<</if>> <</if>> <<if $justexp is 2>> <<if $descroll2 is 1>>You decide to have two //classics// for you and $girlname – a double burger with onions, crispy bacon, and French fries on the side.<</if>> <<if $descroll2 is 2>>Today, you decide to take their //special deal// for you and $girlname. A kebab-infused burger with lettuce, grilled leeks and French fries on the side. All served with a chocolate milkshake. <</if>> <<if $descroll2 gte 3>>You feel that two //Jensen's specials// will make this occasion perfect – a garlic-infused beef burger with creamy, chive dressing and two slices of cheese. It's served together with a sparkling dark brew called Cola.<</if>> <</if>> <<if $justexp is 3>> <<if $descroll2 is 1>>Today's special is a big wooden bowl filled with chicken drumsticks served with bread and fried apple rings.<</if>> <<if $descroll2 is 2>>Today's special is a mixed dish with grilled beef, pork and fish. Supplemented with a gallon of ale and two sourdough breads on the side.<</if>> <<if $descroll2 gte 3>>Today's //special for two// is a wholly grilled swordfish that's spiced with garlic, vinegar, and peppers. You're served two bottles of Melrose special ale on the side.<</if>> <</if>> <br><br> <<if $willpower gte 1>> <<if $masterlove lte 14 or $scarefactor gte 2>> <<if $descroll is 1>>Your dinner friend isn’t particularly fond of <<if _sex is 0>>her<<else>>his<</if>> company but appreciates the nice food when <<if _sex is 0>>she<<else>>he<</if>> begins to eat. It fills <<if _sex is 0>>her<<else>>his<</if>> belly with real nutrition and the meal raises <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+2)'' by a small degree. Unfortunately, <<if _sex is 0>>her<<else>>his<</if>> resentment toward you remains the same as before. <<set $happiness+=2>> <</if>> <<if $descroll is 2>>A filling juicy meal is something that can drive through mountains and you hope it'll ease some of the tenseness away. $girlname continues to be silent and moody when <<if _sex is 0>>she<<else>>he<</if>> fills <<if _sex is 0>>her<<else>>his<</if>> belly with the delicious food but <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+1)'' and ''Affection (+1)'' toward you have actually increased!<<set $happiness+=1>><<set $masterlove+=1>><<set _stopp to true>> <</if>> <<if $descroll is 3>>Before getting to the food, your _callit remains reluctant to this whole endeavor, but as the juicy meal fills <<if _sex is 0>>her<<else>>his<</if>> belly, there's nothing left of <<if _sex is 0>>her<<else>>his<</if>> resentment. <<if _sex is 0>>She's<<else>>He's<</if>> still moody toward you, but <<if _sex is 0>>her<<else>>his<</if>> <b>Happiness (+2)</b> and ''Affection (+2)'' toward you have increased by a small degree!<<set $masterlove+=2>><<set $happiness+=2>><<set $scarefactor-=1>> <<set _stopp to true>> <</if>> <</if>> <</if>> <<if $willpower lte 0>> <<if $masterlove lte 14 or $scarefactor gte 2>> Despite an obvious resentment toward you, masked by a faked appreciation due to <<if _sex is 0>>her<<else>>his<</if>> obedience, your _callit eats the food while showing excessive amounts of gratitude. <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>Thank you… $callname, for the food. <<if _sex is 0>>Let me serve you when we get home.<</if>><</if>> <<if $descroll2 is 2>>This servant is very… happy that you give <<if _sex is 0>>her<<else>>him<</if>> real food. <<if _sex is 0>>Your cum is enough for me… but… I appreciate your kindness.<</if>><</if>> <<if $descroll2 is 3>>Thank you for feeding your servant… $callname…<</if>> <<if $descroll2 is 4>>This servant is thankful… For getting <<if _sex is 0>>her little<<else>>his<</if>> belly fed with real food and not just <<if _sex is 0>>her Master's cum<<else>> the usual gruel<</if>>.<</if>> // <</if>> <</if>> <<if $masterlove gte 15 and $masterlove lte 29 and $scarefactor lte 1 and _stopp isnot true>> <<set _lovhap to true>> <<if $descroll is 1>>Your _callit appreciates a warm, juicy meal and finishes the entire plate within 20 minutes. <<if _sex is 0>>She<<else>>He<</if>> shows genuine gratitude after <<if _sex is 0>>she's<<else>>he's<</if>> done and you understand that the <<if _sex is 0>>date<<else>>occasion<</if>> has raised <<if _sex is 0>>her<<else>>his<</if>> ''Affection (+1)'' toward you by a small degree. <<set $masterlove+=1>><<set $happiness+=1>><</if>> <<if $descroll is 2>><<if _sex is 0>>The girl<<else>>Your friend<</if>> sits in silence as <<if _sex is 0>>she<<else>>he<</if>> eats the delicious meal. <<if _sex is 0>>She<<else>>He<</if>> finishes within thirty minutes and gives you a nod of appreciation. <<if _sex is 0>>Her<<else>>His<</if>> <b>Happiness (+1)</b> and ''Affection (+1)'' toward you have increased by a small degree. <<set $masterlove+=1>><<set $happiness+=1>><</if>> <<if $descroll is 3>><<if _sex is 0>>The girl<<else>>Your friend<</if>> is grateful for the delicious meal and eats it almost meditatively. <<if _sex is 0>>She<<else>>He<</if>> gives you a nod and an appreciative smile after finishing, and you understand that you've managed to increase <<if _sex is 0>>her<<else>>his<</if>> Affection toward you by taking <<if _sex is 0>>her<<else>>him<</if>> out for dinner. <<set $masterlove+=1>><<set $happiness+=2>> <</if>> <</if>> <<if $masterlove gte 30 and _lovhap isnot true and _stopp isnot true>> <<if $descroll is 1>>Your _callit starts right away and finishes the meal while laughing and talking to you in a relaxed manner. <<if $willpower lte 70 or $traitpure gte 60>><<if _sex is 0>>She's<<else>>He's<</if>> grateful for the dinner and shows appreciation several times – a sign that <<if _sex is 0>>her<<else>>his<</if>> affection for you has increased. <<set $masterlove+=1>><<else>><<if _sex is 0>>She's<<else>>He's<</if>> not showing any real signs of gratitude, however, probably due to <<if _sex is 0>>her<<else>>his<</if>> high <b>WILLPOWER</b> and generally cocky attitude.<</if>><</if>> <<if $descroll is 2>>Your _callit eats with great appetite and uses the occasion to talk and laugh casually with you. $girlname is not showing much gratitude, however, probably because <<if _sex is 0>>she's<<else>>he's<</if>> comfortable with the relatively easy life <<if _sex is 0>>she's<<else>>he's<</if>> living. <<set $happiness+=1>><</if>> <<if $descroll is 3>><<if $willpower lte 70 or $traitpure gte 55>>$girlname enjoys the meal and shows <<if _sex is 0>>her<<else>>his<</if>> gratitude several times by being pleasant, talkative and intuitive. <<if _sex is 0>>Her<<else>>His<</if>> <b>Happiness (+2)</b> and ''Affection (+1)'' toward you have increased.<<set $happiness+=2>><<set $masterlove+=1>><<else>>Your _callit jumps on the food like a tiger and finishes <<if _sex is 0>>her<<else>>his<</if>> plate within 20 minutes. <<if _sex is 0>>She<<else>>He<</if>> burps, laughs and seems generally relaxed afterward - thankfully in a place that important socialites avoid. $girlnames cocky attitude takes this for granted - and <<if _sex is 0>>her<<else>>his<</if>> ''Affection'' toward you remains unchanged.<</if>><</if>> <</if>> <<if $ver gte 10830>> <<if $masterlove gte 30 and $scarefactor lte 2 and _sex is 1 and _npc.status lte 5>> <br><br> <<set _serfdia to 103>> <<include SerfSay>> <</if>> <</if>> <<if $traitmat gte 75 and $happiness lte 79>> <br><br> $girlnames ''Materialistic trait'' has further increased <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+1)''! <<set $happiness+=1>> <</if>> /* <<if $latentgift is 3>><br><br> <b>Promise fulfilled!</b> <br><br> You've kept your word and bought $girlname a dinner! <<set $latentgift to 0>> <</if>> */ <<if $av_wear is "formal" or $av_wear is "formal2" or $av_wear is "eden">><<set $happiness+=1>><<set $masterlove+=1>><</if>> <<if $afraid gte 1>><br><br>$girlnames ''Fear (-1)'' has decreased!<<set $afraid-=1>><</if>> <<if _npc.traitnobi is 100>> <br><br> ''Eating out with a member of the Higher Nobility has increased your Influence (+50)!'' <<set $credit+=50>> <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $hunger+=45>> <<set $masterhunger+=40>> <<set $cash-=30>> <<set $action1b to true>> <</if>> <<if $action2 is true and $event2 is true>> <<include MainAffectEngine>> <<if $chance lte 0 and $willpower gte 1>> <<if $descroll3 is 1>><<if $justexp is 1>>The noise from the market outside<</if>><<if $justexp is 2>>Loud music coming from the jukebox<</if>><<if $justexp is 3>>Noise from a laughing crowd a table away<</if>> disturbs your attempt at gaining $girlnames affection and you have to repeat yourself, which just sounds lame.<</if>> <<if $descroll3 is 2>>A long and awkward silence follows your words, as they either came out wrong or seemed insecure. <<if $age lte 19 and $masterlove lte 59>>The teenager looks at you like you're some desperate loser, and your attempt has weakened your relationship instead of strengthening it.<</if>><</if>> <<if $descroll3 is 3>>Your tone is a bit off, making your words sound insecure. The girl is not impressed. <</if>> <<if $descroll3 is 4>>You notice right away that your words sounded too desperate and that you've made a fool out of yourself. <<if $masterlove gte 75>>Thankfully, your strong personal relationship with $girlname forgives such awkwardness.<<else>>$girlname is negatively affected by the awkwardness and looks at you in silence for a couple of seconds before saying:<</if>><</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $willpower lte 39>> <<if $descroll2 is 1>>Please, don’t bother with me. Just let me finish up in peace, okay?<</if>> <<if $descroll2 is 2>>I don’t believe you. Not after what you've done. Now, let me finish, okay?<</if>> <<if $descroll2 is 3>>Do you think I believe you after what you've did to me? Please, just let us finish and get back.<</if>> <<if $descroll2 is 4>>Well…I don’t like you, okay! You must change before that's even remotely possible. <<if $masterage gte 46>>Besides, you're too old for me!<</if>><</if>> <</if>> <<if $willpower gte 40>> <<if $descroll2 is 1>>Fuck off, asshole. Okay, thanks for the dinner, but that crap? No, it's just sick saying so after what you've done to me.<</if>> <<if $descroll2 is 2>>Haha, you want me to believe that? No way!<</if>> <<if $descroll2 is 3>>Try that with another girl, okay? This one won't let herself be fooled by you. <<if $avatars is 2>>Maybe $avIn_girlname would buy it! <<if $avIn_masterlove gte 25>>You seem to be much nicer toward her anyway!<</if>> <</if>><</if>> <<if $descroll2 is 4>><<if $avatars is 2>>You want me to believe that? No fucking way. Try it with someone else. I'm not buying it.<<else>>Thanks for the dinner, but I don’t want anything else from you, okay? Just leave me alone.<</if>><</if>> <<set $defcount+=1>> <</if>> <<set $happiness-=1>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> <<if $descroll2 is 1>>I'm not… I don’t know what to say. Thanks for the dinner but that... No I'm not ready for something so intimate…<</if>> <<if $descroll2 is 2>>Please, sir, I'm your <<if _callit is "mercenary">>fucking<</if>> _callit, not your wife. (Blushing).<</if>> <<if $descroll2 is 3>>Sorry, what was that?<</if>> <<if $descroll2 is 4>><<if $willpower lte 39>>I don’t know what to say. I'm not interested in taking this further than being a _callit… I hope you can respect that.<<else>>Hey, hold your horses, mister. That's one step too far. I'm your maid, not your fucking wife, okay?<<set $masterlove-=1>><</if>><</if>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll2 is 1>>I like you too, and thanks for the dinner… (long silence)… So, should we go?<</if>> <<if $descroll2 is 2>>Ehm… Okay… Well… Should be head back?<</if>> <<if $descroll2 is 3>>Wow, thanks. I like you too, but… maybe not that much. <<if $willpower lte 39>>I don’t want to upset you. I really like living with you.<<else>>I'm a servant, not a wife. Okay, that's a line I don’t wanna cross.<</if>><</if>> <<if $descroll2 is 4>><<if $girlid is 1>>My former master tried that once, talking like that. His wife gave him the beating of his life. I don’t think it's really wise, okay? I should be your maid… Nothing else. It'll only complicate things.<<else>>Okay… Thanks, I guess. I like you too. Perhaps not in that way, though, but still, I like living with you. (long silence). So… should we head back?<</if>><</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll2 is 1>>Just stop it okay! (smile) You sound like a schoolboy again!<</if>> <<if $descroll2 is 2>>Haha, I feel you're the one chasing my attention. Stop being so lame, sir! (smiling)<</if>> <<if $descroll2 is 3>>Stop it! You don’t need to speak like that.<</if>> <<if $descroll2 is 4>>Mmh… (strained smile) I love you too dear…<</if>> <</if>> // <br><br> <<if $masterlove lte 9 or $scarefactor gte 2>> You understand that your recent behavior toward $girlname adds an additional layer of difficulty, making all attempts at gaining her affection almost impossible right now. <br><br> <</if>> <b>You fail to affect $girlname with your words.</b> <</if>> <<if $chance lte 0 and $willpower lte 0>> <<if $descroll3 is 1>>$girlname responds with <<if $masterlove gte 40>>whole-hearted gratitude.<<else>>her full gratitude, but you suspect that it's fabricated just to sound pleasing.<</if>><</if>> <<if $descroll3 is 2>>$girlname embraces your words with eager gratitude – but she does it with an expression that's both over-eccentric and a bit too much. <<if $descroll4 gte 6>>Unfortunately, her weird utterance pulls the attention of a nearby party that you're acquainted with, causing a small drop in <b>Influence</b>.<<set $credit-=1>><</if>><</if>> <<if $descroll3 is 3>>$girlname responds with gratitude - but it's hard to deduce if it's genuine or fabricated.<</if>> <<if $descroll3 is 4>>$girlname shows her full range of gratitude in response to your proclamation.<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll2 is 1>>Oh… I'm very thankful, $callname. I love… you too…<</if>> <<if $descroll2 is 2>>I… I am your servant and I… I want to serve you with my entire body. Thanks for appreciating me.<</if>> <<if $descroll2 is 3>>I am glad… that you're pleased with me, $callname.<</if>> <<if $descroll2 is 4>>I love… you too, $callname.<</if>> <br><br> A shiver in the girl's voice reveals that she's having trouble shaking the resentment and hate she feels toward you. <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> <<if $descroll2 is 1>>It is my sincere pleasure to hear that you're pleased with me, sir.<</if>> <<if $descroll2 is 2>>I love you too, $callname. Always… Know that I'm your eternal slave. You own my body.<</if>> <<if $descroll2 is 3>>I am thankful that you like your slave, $callname.<</if>> <<if $descroll2 is 4>>Thank you for your kind words, $callname. I am yours, forever. <<if $body lte 2>>I am your little teenage slave.<</if>><</if>> <</if>> <<if $masterlove gte 40 and $scarefactor lte 1>> <<if $descroll2 is 1>>And I love you too, $callname! With my whole body!<</if>> <<if $descroll2 is 2>>You're the best, $callname. I love you too. When you're inside me, when you fill me up with your juices…<</if>> <<if $descroll2 is 3>>I am so happy to be with you, $callname. I'm in love too. I love everything about you. Your cock, your body… Your bright intelligence. It's you and me forever.<</if>> <<if $descroll2 is 4>>Know that it fills your slave with pleasure each day she spends together with you, $callname. I love you!<</if>> <</if>> // <br><br> <b>Since $girlname is already your devoted servant, there's no change in her affection or happiness.</b> <</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $descroll3 is 1>>Your words sound sincere and positively affect $girlname! <</if>> <<if $descroll3 is 2>>Your words hit on just the right spot and achieve their desired effect. $girlname stops what she's currently doing and looks up at you.<</if>> <<if $descroll3 is 3>>You succeed in gaining $girlnames attention with your sincere words, and they touch her deeply<<if $masterlove lte 9 or $scarefactor gte 2>>, despite your recent questionable attitude<<else>>, causing the girl to seriously contemplate your relationship<</if>>.<</if>> <<if $descroll3 is 4>>You succeed in sounding both sincere and genuine, causing $girlname to contemplate your words for what they mean. <</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $willpower lte 39>> <<if $descroll2 is 1>>I'd really like to believe you. I really want those words to be true. I'll take this as a sign that things will change, okay?<</if>> <<if $descroll2 is 2>>I really want that to be true. Okay, let this be a new start then!<</if>> <<if $descroll2 is 3>>I'd love it if we could… improve things. If you could treat me better. Things could be good between us. But I need time to think. Time to heal.<</if>> <<if $descroll2 is 4>>I need time to think, okay? You haven’t been nice to me. But I feel there's a genuine wish inside you to improve things… And hey, thanks for the dinner!<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll2 is 1>>Okay, we have a deal. You treat me better; I'll stop hating you. <</if>> <<if $descroll2 is 2>>Why should I believe you? Okay, I get it, you want to improve, but you have to show me that you mean it! If this is a new beginning, prove it to me!<</if>> <<if $descroll2 is 3>>Okay, sure. Prove it to me. Prove that you love me, by being polite and nice from now on.<</if>> <<if $descroll2 is 4>>Seriously, you've been a complete dick. An asshole. But people change. I guess you could too. But you have to prove it, okay?<</if>> <</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> <<if $masterlove lte 19>> <<if $descroll2 is 1>>I don’t know what to say… Thanks, I guess.<</if>> <<if $descroll2 is 2>>I'm… I'm far away from feeling the same way, but I'm still happy that you appreciate me.<</if>> <<if $descroll2 is 3>>Things need to improve between the two of us. I hope this is a sincere attempt at making stuff better.<</if>> <<if $descroll2 is 4>>We've had a rough start, I know, but I hope your affection for me will be a new beginning. And… and that things will turn better.<</if>> <</if>> <<if $masterlove gte 20>> <<if $descroll2 is 1>>Thanks… I guess. That's nice to hear.<</if>> <<if $descroll2 is 2>>Okay… Wow, I don’t know what to say really. I don’t share your emotions, I'm far away from that. But it's nice to know that you're pleased with me.<</if>> <<if $descroll2 is 3>>Wow, that was shocking to hear. What do I say to that? Thanks, I guess? (awkward smile)<</if>> <<if $descroll2 is 4>>I'm pleased with your affection for me. Shows that you think I'm doing a good job, so far. (Smiling)<</if>> <</if>> <</if>> <<if $masterlove gte 40 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll2 is 1>>And I really like you too!<</if>> <<if $descroll2 is 2>>You're so sweet! This is so nice sitting here with you at the table… Mmh… I'm really enjoying this.<</if>> <<if $descroll2 is 3>>(Blushing) That's good to hear. I like you too. This is nice, a dinner date. (awkward smile).<</if>> <<if $descroll2 is 4>>Thank you for your kind words, sir. And thank you for taking me out for dinner.<</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll2 is 1>>And you know I love you too! Wow, this occasion is really something special. I'm so grateful for everything you do with me!<</if>> <<if $descroll2 is 2>>And you know that I love you too. You and me forever, right? (Smiling) This date was such a good idea!<</if>> <<if $descroll2 is 3>>Oww… Thanks. <<if _blocksex isnot true>>And you know what'll happen later tonight, when you take your girl out for dinner and sweet-talk her like this? <br><br><b>Special event available! $girlname is now much easier to persuade into having sex. The effect will last until you go to bed (End Day).</b><<set $specialsex to true>> <</if>><</if>> <<if $descroll2 is 4>>You're so sweet! I love you too! <<if _blocksex isnot true>> You know what I wanna do when we get home? (naughty smile) <br><br><b>Special event available! $girlname is now much easier to persuade into having sex. The effect will last until you go to bed (End Day).</b><<set $specialsex to true>><</if>> <</if>> <</if>> // <br><br> <<if $masterlove lte 74>> Your success has raised $girlnames ''Affection (+1)'' toward you! She's also a little ''happier (+1)'' than before. <<set $masterlove+=1>> <<set $happiness+=1>> <<set _agg to true>> <</if>> <<if $masterlove gte 75 and $descroll4 gte 7>> Your success has raised $girlnames ''Affection (+1)'' toward you! You've also made her a little ''happier (+1)''. <<set $masterlove+=1>> <<set $happiness+=1>> <<set _agg to true>> <</if>> <<if $traitaggro gte 50 and $descroll4 lte 7 and _agg is true>> <br><br> Her ''Bloodthirsty Trait Value (-1)'' has also decreased! <<set $traitaggro-=1>> <</if>> <</if>> <<set $event2 to false>> <<set $event2b to true>> <<unset $proc>> <</if>> <<if $action2 is true and $action2b is false>> <<if $descroll is 1>>You take this special occasion to proclaim your affection for $girlname, hoping it will increase her love for you as well:<</if>> <<if $descroll is 2>>What better place than a restaurant to tell a girl that you love her? You give it a shot, and hope it'll make her more affectionate toward you:<</if>> <<if $descroll is 3>>You intend to use this special occasion to tell $girlname how much you love her and hope that it'll raise her affection for you:<</if>> <br><br> // <<if $descroll4 is 1>>Sitting here with you is really something special. I've never felt like this with a girl before. I love you! <<if $scarefactor gte 2>>And I'm truly sorry if I've done something to upset you. I promise I'll improve.<</if>> <</if>> <<if $descroll4 is 2>>I need to tell you something… I think I'm in love. With you. You're so perfect! <<if $scarefactor gte 2 or $masterlove lte 9>>I'm sorry if I've offended you. I never meant to heart anyone. I'll do better. I promise.<</if>> <</if>> <<if $descroll4 is 3>>You're the best thing that's ever happened to me. You should know that. I love you! <<if $scarefactor gte 2>>And I'm really sorry if I've offended you. It was not my intentions. I've had a really rough time myself actually.<</if>> <</if>> <<if $descroll4 is 4>>Hey, I need to tell you something. Are you ready? <br><br>I think you're the best thing that's ever happened to me and I want to spend the rest of my life with you. I love you $girlname! (Smiling) <<if $agedays is 0>>Oh! And happy birthday!<</if>> <</if>> <<if $descroll4 is 5>>You're so beautiful. I really, really like you. I hope we can spend a long and happy life together. <<if $scarefactor gte 2 or $masterlove lte 9>>I'm sorry if I've done or said something bad, okay?<</if>> <<if $agedays is 0>>Today is your birthday, and I want this occasion to feel special for you.<</if>> <</if>> <<if $descroll4 is 6>>I like you so much. You're perfect. So sweet. So beautiful. <<if $agedays is 0>>And today's birthday princess!<</if>> <</if>> <<if $descroll4 is 7>><<if $masterage gte 46 and $age lte 19>>I know I could be your uncle, or father… I'm an old guy and you're just a teenager. But I love you. Like a man loves a woman. And I hope you'll one day feel as I do. <<else>>You're so perfect. I love you so much… I really need to say that. I need you to know how I feel.<</if>><</if>> <<if $descroll4 is 8>>I need to tell you something, $girlname. You're perfect. Never change. The girl I see before me… I love her… Deeply. <<if $scarefactor gte 2>>And I never dreamt of hurting you. I'm truly sorry if I've done something you didn’t like. I'll improve. I promise.<</if>> <<if $agedays is 0>>And remember who we're celebrating today? You! Happy birthday!<</if>> <</if>> // <<set $event2 to true>> <<set $action2b to true>> <<set $proc to true>> <</if>> <<if $action3 is true and $action3b is false>> You try to be as funny and social as you possibly can. <br><br> <<if $descroll4 is 1>>After rumbling on about how dirty the roads are in Ikaanos, you turn your flurry of thoughts and theories into a joke about politics. <</if>> <<if $descroll4 is 2>>After discussing one of the waiters, you make a few jokes about the restaurant's owner and hope that some mild criticism about the establishment will make $girlname laugh.<</if>> <<if $descroll4 is 3>><<if $masterage gte 46 and $age lte 19>> Despite your age difference, you do your best to weave a funny story about something that's popular among the younger kids in Ikaanos and try to sound as fresh as you possibly can. <<else>>You bring up something about a current event or rumor that's a popular subject right now and try to weave a funny story about it.<</if>><</if>> <<if $descroll4 is 4>>You start by praising one of $girlnames skills and make a comment about your own inexperience in the same subject, hoping that <<if _sex is 0>>she'll<<else>>he'll<</if>> think you're more amusing if you tell something funny at your own expense.<</if>> <<if $descroll4 is 5>>After talking about a ridiculous event that happened the other day, you scold yourself and how you failed to solve it correctly. You hope that $girlname will appreciate a story about your own mistake and that it'll add a more human air around your character.<</if>> <<if $descroll4 is 6>>You bring up something extraordinary that happened to you when you were younger<<if $masterage gte 46>>, a long time ago<</if>>, and use the punchline to make a pun about this special event.<</if>> <<if $descroll4 gte 7>>After building up a more social atmosphere that'll make it easier to tell funny anecdotes, you recount something hilarious and awkward that occurred at the restaurant a few years back. <<if $age lte 18>>$girlname was probably just a small child back then but you hope <<if _sex is 0>>she'll<<else>>he'll<</if>> appreciate the funny story anyway.<</if>><</if>> <br><br> <<include MainAffectEngine>> <<if $masterint gte 50>><<set $chance+=10>><</if>> <<if $happiness gte 60>><<set $chance+=10>><</if>> <<if $manipulate gte 50>><<set $chance+=5>><</if>> <<if _sex is 1>><<set $chance+=15>><</if>> <<if $girlid is 30>><<set $chance+=150>><</if>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $descroll is 1>>Your jovial approach has a positive effect on the <<if _sex is 0>>the girl's<<else>>your friend's<</if>> well-being and <<if _sex is 0>>she<<else>>he<</if>> laughs heartedly at the funny situation. <</if>> <<if $descroll is 2>> You're so good at telling your joke that you're having trouble keeping your own laughter down. $girlname surprises <<if _sex is 0>>herself<<else>>himself<</if>> with a giggle and a bright, genuine smile. It's clear that <<if _sex is 0>>she's<<else>>he's<</if>> finding the anecdote funny too. <</if>> <<if $descroll is 3>>Your joke is so funny that both you and $girlname break out in loud laughter that succeeds in disturbing the neighboring tables. <</if>> <<if $happiness lte 9>> Unfortunately, $girlnames depression pulls <<if _sex is 0>>her<<else>>him<</if>> back into a state of gloomy apathy after a couple of seconds. You were at least able to entice a spark of jovial frolic in <<if _sex is 0>>the girl's<<else>>the guy's<</if>> mind – which has a small but lasting effect on <<if _sex is 0>>her<<else>>his<</if>> current well-being. <</if>> <br><br> <<if $willpower gte 1>> <<if $masterlove lte 9 or $scarefactor gte 2>> However, $girlnames hatred and resentment toward you quickly pulls <<if _sex is 0>>her<<else>>him<</if>> back into a moody stubbornness. <br><br> <</if>> <</if>> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $willpower gte 1>> <<if $descroll3 is 1>>Haha… very funny. You had me there for a second.<</if>> <<if $descroll3 is 2>>You can be funny… You should try and apply that stuff to how you act toward other people… Especially your servants… (Grinning smile)<</if>> <<if $descroll3 is 3>>Just stop it… I don’t want to laugh with you. You've hurt me too much to earn that pleasure.<</if>> <<if $descroll3 is 4>>I don’t wanna be your friend, okay. Stop trying to be funny.<</if>> <</if>> <<if $willpower lte 0>> <<if $descroll3 is 1>>Haha… $callname… You're so funny.<</if>> <<if $descroll3 is 2>>You're the best comedian I know, $callname. Haha!<</if>> <<if $descroll3 is 3>>You're so funny, $callname. Please, tell me more.<</if>> <<if $descroll3 is 4>>Haha, you make me laugh so hard, $callname. You… You're such a funny guy.<</if>> <br><br> You know that $girlname hates you deep down, but <<if _sex is 0>>she's<<else>>he's<</if>> trying to keep up appearances and almost succeeds in making you believe that <<if _sex is 0>>she<<else>>he<</if>> appreciates your jovial tone. <</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> <<if $descroll3 is 1>>Haha! Stop it! You're making me nauseous! <</if>> <<if $descroll3 is 2>>(Laughter) Please, my stomach hurts! Stop it.<</if>> <<if $descroll3 is 3>>(Loud laughter) That was really good! I didn’t know that!<</if>> <<if $descroll3 is 4>>Haha. That was a good one! Yeah, really funny.<</if>> <</if>> <<if $masterlove gte 40 and $scarefactor lte 1>> <<if _sex is 0>> <<if $descroll3 is 1>>Haha, you're such a funny guy! Now stop it or I'll vomit!<</if>> <<if $descroll3 is 2>>You're such a fun guy to hang out with. Please… tell me more!<</if>> <<if $descroll3 is 3>>You're a really funny guy! Haha!<</if>> <<if $descroll3 is 4>>I didn’t know that! Haha, so funny!<</if>> <<else>> <<set _noname to true>> <<set _serfdia to 104>> <<include SerfSay>> <</if>> <</if>> // <<if $masterlove gte 10>> <br><br> $girlnames ''Happiness <<if $girlid is 6>>(+2)<<else>>(+1)<</if>>'' and ''Affection (+1)'' toward you have increased! <<if $traitextro gte 75>> <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Extroverted'' nature also further increases <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+1)''. <<set $happiness+=1>> <</if>> <<if $girlid is 6>><<set $happiness+=2>><<else>><<set $happiness+=1>><</if>> <<set $masterlove+=1>> <</if>> <</if>> <<if $chance lte 0 and $willpower gte 1>> <<set _charm to true>> <<include Fail>> <br><br> <<if $descroll is 1>>Unfortunately, everything you say sounds a bit off and your _callit completely fails to understand your joke.<</if>> <<if $descroll is 2>>Unfortunately, you fail to entice your _callit. The joke was probably over-complicated or too ridiculous for $girlname to understand and appreciate. <<if $age lte 19>>Typical. Never tell jokes like that to a teenager.<</if>><</if>> <<if $descroll is 3>>Your final delivery misses the punchline and your joke sounds both too off and too ridiculous. You curse yourself for your unprofessionalism. <</if>> <br><br> <<if $happiness lte 9>> Your _callit's bad mood further diminishes the possibility of getting any sincere acknowledgment. <br><br> <</if>> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $willpower lte 39>> <<if $descroll3 is 1>>Please, don’t bother, okay. You've done enough. I don’t have to sit here and listen to your self-glorification. <</if>> <<if $descroll3 is 2>>I'm grateful for the free dinner but you don’t have to try to be funny.<</if>> <<if $descroll3 is 3>>Just stop it okay, I don’t want to talk to you. I'm grateful for the dinner but that's it. <</if>> <<if $descroll3 is 4>>Stop it, okay? I'm happy for the dinner but I don’t wanna sit here and talk to you after what you've done to me. <</if>> <</if>> <<if $willpower gte 40>> <<if $descroll3 is 1>>Hey, I appreciate the dinner, but that doesn’t mean we're friends.<</if>> <<if $descroll3 is 2>>Okay… <<if _npc.sex is 0>>What are you pulling? You wanna get inside my pants? Well, you're miles away right now, Sir.<<else>>Funny. What do you want me to say… "ha-ha"?<</if>> <</if>> <<if $descroll3 is 3>>Just shut up, okay?<</if>> <<if $descroll3 is 4>>Just stop it, okay? I don’t wanna talk to you.<</if>> // <<set $defcount+=1>> <</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll3 is 1>>Okay… Haha… <</if>> <<if $descroll3 is 2>>Really? <<if _npc.willpower gte 40>>That wasn’t even funny. But hey, thanks for the food!<<else>>(fake smile) Wow.<</if>><</if>> <<if $descroll3 is 3>>Okay… So… how's everything holding up in general?<</if>> <<if $descroll3 is 4>>Mmh… Well, thank you for taking me out for dinner. I really appreciate it.<</if>> // <br><br> $girlname quickly changes the subject and tries to talk about other matters, just to smooth the passing from your bad joke. <<if $descroll4 gte 7>><br><br><b>The lameness you've displayed decreases <<if _sex is 0>>her<<else>>his<</if>> Affection (-1) toward you!</b><<set $masterlove-=1>><</if>> <</if>> <<if $masterlove gte 40 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll3 is 1>><<if $willpower lte 40>>Hey, man, that wasn’t even funny! Please just <<if $willpower gte 40>>shut up<<else>>be silent<</if>> and eat, okay?<<else>>Haha… Very… funny…<</if>><</if>> <<if $descroll3 is 2>>Hmm… So how are your plans for the future?<</if>> <<if $descroll3 is 3>>Well… Okay… Haha… Funny… So, got any plans coming up? Adventures? Travel?<</if>> <<if $descroll3 is 4>>Haha… So… You've noticed that broken thing back home? We should do something about it before it turns worse…<</if>> // <<if $descroll3 gte 2>> <br><br> $girlname quickly changes the subject and tries to talk about other matters, just to smooth the passing from your bad joke. <</if>> <</if>> <</if>> <<if $chance lte 0 and $willpower lte 0>> <<set _charm to true>> <<include Fail>> <br><br> <<if $descroll2 is 1>>Unfortunately, you miss out on the punchline and sound embarrassingly insecure and off. <</if>> <<if $descroll2 is 2>>Sadly, you sound too off and fail to deliver a funny punchline.<</if>> <<if $descroll2 gte 3>>Unfortunately, you deliver your punchline in the wrong tone and completely fail to add a comic touch to your story. <</if>> <br><br> <<if $descroll is 1>>Despite your apparent mistake, $girlname exhibits an appreciation for your joke and laughs out loud in response. It's hard to tell if it's genuine, however.<</if>> <<if $descroll is 2>>However, your submissive _callit seems to appreciate your joke as <<if _sex is 0>>she<<else>>he<</if>> breaks out in loud laughter. <<if $descroll4 gte 6>>But it's not hard to notice the fabrication in <<if _sex is 0>>her<<else>>his<</if>> jovial exhibition. <<set $masterlove-=1>><</if>><</if>> <<if $descroll is 3>>$girlname breaks out in an obedient laughter, despite your apparent failure. You're able to create a self-righteous bubble around the table – declaring that you're the funniest guy on Raana, if you believe it hard enough. <<if $descroll4 gte 6>>However, you notice an apparent fabrication in your _callit's tone as <<if _sex is 0>>she<<else>>he<</if>> continues to laugh, and you understand that <<if _sex is 0>>she's<<else>>he's<</if>> keeping up a friendly show just to please you.<<set $masterlove-=1>><</if>> <</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll3 is 1>>You're so… funny, $callname.<</if>> <<if $descroll3 is 2>>That was so… funny, $callname. You're the best.<</if>> <<if $descroll3 is 3>>You're so entertaining, sir. Please… tell me more.<</if>> <<if $descroll3 is 4>>Your slave is happy that you want to tell her jokes! Haha! Very… Funny!<</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 39 and $scarefactor lte 1>> <<if $descroll3 is 1>>You make me warm inside, $callname. With your funny jokes.<</if>> <<if $descroll3 is 2>>You're a real comedian, $callname. You should apply at the theatre! You're the best. Please, please believe me!<</if>> <<if $descroll3 is 3>>I think you're a world-class comedian, $callname. The very best! Haha!<</if>> <<if $descroll3 is 4>>You're so funny. I laugh all the time when you act like that.<</if>> <</if>> <<if $masterlove gte 40 and $scarefactor lte 1>> <<if $descroll3 is 1>>You're the best, $callname! I love you!<</if>> <<if $descroll3 is 2>>You make me laugh so hard. Please, tell your _callit another joke!<</if>> <<if $descroll3 is 3>>You're the funniest guy on the planet, $callname.<</if>> <<if $descroll3 is 4>>I really like you, $callname. You're so funny!<</if>> <</if>> // <</if>> <<if $charmcount is undefined>><<set $charmcount to 0>><</if>> <<set $charmcount+=1>> <<if $state is 0>><<set $charmcount+=5>><</if>> <<if $mastercharm lte 109 and $charmcount gte 10>> <br><br> <<if $chance gte 1>>Your ''CHARISMA (+1)'' has increased!<<else>>Practice is learning – your ''CHARISMA (+1)'' has increased, despite the rather awkward atmosphere.<</if>> <<set $mastercharm+=1>> <<set $charmcount to 0>> <</if>> <<set $action3b to true>> <</if>> <</if>> <<if $action is 7>> You decide to take $girlname to the theatre and walk a couple of blocks through Redhaven over to the southern parts of Crow's End.<br><br> Here, in an old wooden mansion, facing the majestic Esterhazy Towers, lies ''The Great Cinematic House'' - a popular attraction for Ikaanos' middle-class. <br><br> You enter the mansion through two large brass doors and greet the guards and servants who hand out tickets and other refreshments in the lobby. <<if $ver gte 10830 and $cinebirth isnot 1>> <br><br> <<set _serfdia to 114>> <<include SerfSay>> <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $seat to 0>> <<set $refresh to false>> <<set $badblow to false>> <<set $action to 8>> <<if $agedays is 0>> <<set _birthok to true>> <</if>> <</if>> <<if $cinebirth is 1>> <<set _ran to random(1, 6)>> ''You:'' // <<if _ran is 1>>Ta-da! Happy birthday, $girlname. You didn’t expect this? A movie, or whatever they're showing. Snacks? Cuddle? Haha.<</if>> <<if _ran is 2>>And here we are. Happy birthday! This is your special night. Okay, let's head inside.<</if>> <<if _ran is 3>>It's your day today, and we're gonna go watch a movie tonight. Just you and me. Okay, let's head inside.<</if>> <<if _ran is 4>>Here we are, the great house of cinema. Let's head inside and see what they're showing. It's your birthday and all. <<if _sex is 1>>Enjoy, brother!<</if>> <</if>> <<if _ran is 5>>It's your birthday today and you're gonna enjoy a movie. That's an order! (smile) <<if _sex is 1>>Enjoy, brother!<</if>> <</if>> <<if _ran is 6>>Okay, head inside, <<if _npc.sex is 0>>birthday girl<<else>>buddy<</if>>, that's an order! (smile)<</if>> // <br><br> <<if $happiness gte 10 and $masterlove gte 15 and $scarefactor lte 1>> $girlname smile up at you and responds: <<else>> $girlname seems depressed or burdened by something that troubles her. The response you get is far from grateful: <<set _bad to true>> <</if>> <br><br> ''$girlname:'' // <<if _bad isnot true>> <<if $girlid isnot 1 and $girlid isnot 2 and $girlid isnot 11 and $girlid isnot 9>> <<if _ran is 1>>Snacks? Yes please! Thanks for doing this.<</if>> <<if _ran is 2>> <<if $procbirth is 2>>First that fancy dinner at the Golden Dragon and now this? Wow, you're really treating your girls like princesses.<<else>>This is fantastic. Thank you. Yeah, lets hurry before it starts.<</if>> <</if>> <<if _ran is 3>> <<if $procbirth is 2>>Dinner, done. Snacks, number two on the list. Three, great movie. Four… Who knows? (smile)<<else>>Wow! Thanks! Yeah, I wanna have some snacks before we begin.<</if>> <</if>> <<if _ran is 4>>Oh, I didn’t expect this. Thanks!<</if>> <<if _ran is 5>><<if $procbirth is 2>>Golden Dragon, and then this? Wow. I feel like a true <<if _sex is 1>>nobleman<<else>>noblewoman<</if>> today. Haha.<<else>>Alright, that's an order I'll obey instantly. Haha.<</if>> <</if>> <<if _ran is 6>><<if $willpower gte 10>>Haha, I like that tone, for once. No, just kidding. Thanks!<<else>>I… I always obey your orders, $callname. But sure, haha. You're funny!<</if>><</if>> <<else>> <<set _ran to random(1, 3)>> <<if $girlid is 1>> <<if _ran is 1>><<if $procbirth is 2>>You just took me to the Golden Dragon, and now this? Wow, Thanks!<<else>>You're really generous. Thanks! I never went here with Mr. Robert. He used to take me to the Golden Dragon for my birthday.<</if>> <</if>> <<if _ran is 2>><<if $procbirth is 2>>Golden Dragon, and now time for a movie? Have I ended up in Moon Heaven? Anyway, thanks. Appreciate it.<<else>>Wow, I really appreciate this. Maybe we could buy some snacks too? <</if>> <</if>> <<if _ran is 3>>You are very generous, Sir. Thanks! This night will be great!<</if>> <</if>> <<if $girlid is 2>> <<if _ran is 1>>Oh, I thought we were out hunting for raiders and crazed denaar addicts. Haha. That's why you didn’t bring your armor. Alright, let's head inside and get this over with.<</if>> <<if _ran is 2>><<if $procbirth is 2>>Me, a simple raider girl, getting dinner at Golden Dragon and then this? What have I done? What do you want from me (chuckle)?<<else>>Okay, you're the boss tonight. Let's head inside. Oh, and thanks, I guess.<</if>> <</if>> <<if _ran is 3>>Jikes. Okay. Well, I better follow suit. Ladies first.<</if>> <</if>> <<if $girlid is 9>> <<if _ran is 1>><<if $procbirth is 2>>Hombre, you continue to impress me. I'm still full from that Golden Dragon meal. Now this? Wow. I'll soon start to smile. Haha.<<else>>Okay, fancy cinema. No dinner? We'll start here, hombre and see how it goes.<</if>> <</if>> <<if _ran is 2>>This Latina loves her entertainment. Good choice, hombre.<</if>> <<if _ran is 3>>Oh, I like this. Yeah, let's head inside, hombre. Thanks.<</if>> <</if>> <<if $girlid is 11>> <<if _ran is 1>><<if $procbirth is 2>>This isn’t away to pry secret information from my mind I hope? (Smile). First Golden Dragon and then this? What are you up to, Sir? Haha, okay, lets head inside.<<else>>This was… unexpected. Thanks, I guess.<</if>> <</if>> <<if _ran is 2>><<if $procbirth is 2>>You really like walking around with me like a trophy, don’t you? First Golden Dragon, and now this? Haha. Okay. Let's head inside.<<else>>Showing your latest catch to the esteemed people of Whitehaven. Sure, why not (laughter). After you.-.<</if>> <</if>> <<if _ran is 3>>Great, a good movie to turn my mind off other things. Thanks!<</if>> <</if>> <</if>> <<else>> <<if _ran is 1>>Ehm… Okay… Thanks, I guess… But… Never mind…<</if>> <<if _ran is 2>>Special… Yeah… I guess so…<</if>> <<if _ran is 3>>Hmm… Okay… Sure…<</if>> <<if _ran is 4>>Oh. Yeah, it is… Nothing special to celebrate, though.<</if>> <<if _ran is 5>>Ah… Okay… Well, alright. After you.<</if>> <<if _ran is 6>>Okay… Okay, sure…<</if>> <</if>> // <<if _bad isnot true>> <br><br> $girlname appreciates the attention you give <<if _sex is 1>>him<<else>>her<</if>>. Your _callit's ''Happiness (+3)'' and ''Affection (+3)'' toward you have increased! <<set $masterlove+=3>> <<set $happiness+=3>> <</if>> <</if>> <<if $action is 8 and $cinebirth isnot 1>> <<if $refresh is true and $refreshdone isnot true>> You head over to the kiosk and buy some candy and popcorn before entering the auditorium. <<if _sex is 0>> <br><br> The snacks will increase $girlnames willingness to participate in intimate actions and make her a little ''Happier (+1)''. <</if>> <<if $traitsweet gte 75 and $masterlove gte 20 and $scarefactor lte 1>> <<set _ran to random(1, 5)>> <br><br> ''$girlname:'' // <<if _ran is 1>>Oh… I can eat a whole basket of these. Thanks!<</if>> <<if _ran is 2>>These are my favorites! I love them.<</if>> <<if _ran is 3>>Sorry, waiter! Sir! Can I have an extra bowl of lard with these? Thanks!<</if>> <<if _ran is 4>>Excuse me, Miss. Can you sprinkle some extra sugar over these popcorns? Yeah. Oh. Nice. Ehm, some more, please. … Perfect.<</if>> <<if _ran is 5>>You know what's perfect together with popcorn? Haalwood syrup. … They got some over at the food counter. I'll be right back, $callname.<</if>> // <br><br> $girlnames ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased due to <<if _sex is 1>>his<<else>>her<</if>> ''Sweet tooth'' trait! <<set $hunger+=20>> <<set $happiness+=1>><<set $masterlove+=1>> <</if>> <<if $masterlove lte 14 and _npc.status lte 2>><br><br>$girlnames very low ''Affection (+1)'' toward you has increased due to your generosity! <<set $masterlove+=1>><</if>> <br><br> Where do you place yourselves? <<set $happiness+=1>> <<set $hunger+=30>> <<set $masterhunger+=30>> <<set $refreshdone to true>> <</if>> <<if $action1 is false>> <<if $seat is 1 and $refresh isnot true>> <<if $descroll4 is 1>>Tonight's attraction is a standup comedian who's popular for his political satires and sexual language. <<set $justexp to 1>> <</if>> <<if $descroll4 is 2>>Tonight is TV-night, and you're about to experience two hours of <<if $descroll3 is 1>>a popular comedy series that aired in the 2090s. It's about a family living on a large moon base and their frequent run-ins with a neighboring Neo-Soviet science station.<</if>> <<if $descroll3 is 2>>an old 1990s comedy production about six friends and their relationships.<</if>> <<if $descroll3 is 3>>a cult fantasy series about dragons, magic and large battles.<</if>> <<if $descroll3 is 4>>an old 1980s Robin Hood production filled with mysteries, sword fighting and magical forests.<<set $ros to true>><</if>> <<set $justexp to 2>> <</if>> <<if $descroll4 is 3>><center>Tonight's attraction is a classic action movie: <br> <b> <<if $descroll3 is 1>>"Warrior's redoubt (2077)".<</if>> <<if $descroll3 is 2>>"Last flash (2031)".<</if>> <<if $descroll3 is 3>>"Crimson Tides (2099)".<</if>> <<if $descroll3 is 4>>"Fallout (2180)".<</if>> </b> </center> <<set $justexp to 3>> <</if>> <<if $descroll4 is 4>><center>Tonight's big show is a comedy movie: <br> <b> <<if $descroll3 is 1>>"Keeping up appearances (2099)".<</if>> <<if $descroll3 is 2>>"Making Sandy Pay (2177)".<</if>> <<if $descroll3 is 3>>"Voltaire's mistress (2087)"<</if>> <<if $descroll3 is 4>>"Never-ending laugh (2155)".<</if>> </b> </center> <<set $justexp to 4>> <</if>> <<if $descroll4 is 5>><center>It's movie night, and you're about to experience a classic: <br> <b> <<if $descroll3 is 1>>"Making babies with God (2122)"<</if>> <<if $descroll3 is 2>>"Faltering dilemma (2200)"<</if>> <<if $descroll3 is 3>>"Scream (1996)"<</if>> <<if $descroll3 is 4>>"Catch me if you can (2002)"<</if>> </b> </center> <<set $justexp to 5>> <</if>> <<if $descroll4 is 6>><center>It's movie night, and the theatre will blast the crowd with a real classic: <br> <b> <<if $descroll3 is 1>>"Halo's Emergency (2050)"<</if>> <<if $descroll3 is 2>>"Designated man (2144)"<</if>> <<if $descroll3 is 3>>"Ben Hur (1959)"<</if>> <<if $descroll3 is 4>>"Innsmouth Terror (2034)"<</if>> </b> </center> . <<set $justexp to 6>> <</if>> <<if $descroll4 is 7>>Tonight, the usual ensemble will put up a live show - //Raana's destiny//, and you prepare for a three-hour run of bombastic theatrical displays. <<set $justexp to 7>> <</if>> <<if $descroll4 is 8>>The usual ensemble will perform //Mother's gift// tonight – a long-running show about the life of Ikaanos' poorest. <<set $justexp to 7>> <</if>> <br><br> In what part of the auditorium do you want to sit? <br><br> <b>The center</b> will give you the best possible experience and have a higher chance of increasing $girlnames happiness.<br><br> <b>Back row</b> is a secluded part where the theatre guards are less likely to detect naughty actions. <</if>> <<if $seat is 2>> You place yourselves in the center of the saloon, aiming for experience rather than seclusion for tonight's show. <<set $incine to true>> <<set $action1 to true>> <</if>> <<if $seat is 3>> You place yourselves at the back row, aiming for privacy rather than getting the fullest experience of tonight's show. <<set $incine to true>> <<set $action1 to true>> <</if>> <<if $seat gte 2>> <br><br> <<if $justexp is 1>>The standup gig start's right away when //Hammer Jack// enters with a joke that sends the entire auditorium into uncontrollable laughter. <</if>> <<if $justexp is 2>>The 20K projector starts up with a buzzing sound and you're instantly drawn into the fantastic creations of Earth's old TV-shows. <<if $ros is true>>Tonight, you're embraced by the eerie mysticism surrounding Celtic lore, when a man crowned with a deer's head greets the audience.<<else>>Tonight, you're going to "binge-watch" – a phenomenon that was very common before the severance, when shows like this were abundant.<</if>><</if>> <<if $justexp is 3>>The projector starts right away, and you're quickly pulled into another world as the movie begins. <</if>> <<if $justexp is 4>>The movie begins right away, and you prepare for a good two hours of humorous entertainment.<</if>> <<if $justexp is 5>>The movie starts after another ten minutes of preparation, and you're pulled into a relaxing world of entertainment that will last for a couple of hours. <</if>> <<if $justexp is 6>>The movie starts almost immediately after you've nested in the red reclining chairs, and the wonderful world of entertainment pulls you and $girlname into a state of relaxation and marvel. <</if>> <<if $justexp is 7>>The murmur from the crowd goes silent as the first scene unfolds up on stage – and you prepare for a couple of hours of classic theatre.<</if>> <br><br> <<addhours 4>> <<set $daycount+=40>> <<if $av_wear is "formal" or $av_wear is "formal2" or $av_wear is "eden">><<set $happiness+=1>><<set $masterlove+=1>><</if>> <<set $skillroll to random(1, 100)>> <<set $chance=$happiness>> <<set $chance-=$skillroll>> <<set $chance+=$happiness>> <<if $give is 2>><<set $chance+=50>><</if>> <<if $willpower gte 30>><<set $chance+=5>><</if>> <<if $masterlove lte 9>><<set $chance-=20>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove gte 40>><<set $chance+=20>><</if>> <<if $stress gte 3>><<set $chance-=10>><</if>> <<if $scarefactor gte 2>><<set $chance-=10>><</if>> <<if $pain gte 3>><<set $chance-=10>><</if>> <<if $analwear gte 15>><<set $chance-=10>><</if>> <<if $seat is 2>><<set $chance+=15>><</if>> <<if $refresh is true>><<set $chance+=15>><</if>> <<if $chance gte 1>> <<if $descroll is 1>>$girlname whole-heartedly enjoys the show and it temporarily relieves <<if _sex is 1>>him<<else>>her<</if>> from the weight of tedious chores and real-life matters. <</if>> <<if $descroll is 2>>The show is an excellent relief for $girlname, who seems to enjoy it whole-heartedly as <<if _sex is 1>>he<<else>>she<</if>> engulfs the entertainment. <</if>> <<if $descroll is 3>>This was a perfect place to take $girlname - who's genuinely enjoying the show. <</if>> <br><br> <<if _sex is 1>>His<<else>>Her<</if>> ''Stress (-2)'' has decreased and <<if _sex is 1>>he's<<else>>she's<</if>> become a little ''happier (+1)''. <<if $afraid gte 1>><br><br>$girlnames ''Fear (-1)'' has decreased!<<set $afraid-=1>><</if>> <<set $stress-=2>> <<set $happiness+=1>> <<if $give is 2>><<set $happiness+=2>><<set $masterlove+=1>><</if>> <<if $descroll is 2 or $masterlove lte 14>><br><br>Your _callit's ''Affection (+1)'' toward you has also slightly increased.<<set $masterlove+=1>><</if>> <<if $traitextro gte 75>> <br><br> <<if _sex is 1>>His<<else>>Her<</if>> ''Extroverted'' nature further increases <<if _sex is 1>>his<<else>>her<</if>> ''Happiness (+1)''. <<set $happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<if $descroll is 1>>There's something that makes $girlname unable to relax. <<if _sex is 1>>He's<<else>>She's<</if>> unfocused and uneasy throughout your stay at the theatre.<</if>> <<if $descroll is 2>>$girlname can't cool down - <<if _sex is 1>>he's<<else>>she's<</if>> unfocused and <<if _sex is 1>>his<<else>>her<</if>> mind seems to drift away repeatedly.<</if>> <<if $descroll is 3>>Either $girlname finds the show boring, or there's something else brooding inside <<if _sex is 1>>him<<else>>her<</if>> that <<if _sex is 1>>he<<else>>she<</if>> can't shake off. Your _callit is unfocused during the entire evening and fails to appreciate it properly.<</if>> <<if $happiness lte 9>><br><br>You suspect that <<if _sex is 1>>his<<else>>her<</if>> depressed state has something to do with it.<</if>> <br><br> <b><<if _sex is 1>>The guy's<<else>>The girl's<</if>> Happiness and Affection toward you remain unchanged.</b> <</if>> <<if _npc.traitatt gte 93>> <br><br> _girlnames ''Attention Whore Trait value (-1)'' has decreased! <<set _npc.traitatt-=1>> <</if>> <</if>> /* ACTION1 IS FALSE ENDS BELOW */ <</if>> <<if $action2 is true and $event2 is true>> In what manner do you tell $girlname that you want her to give you a blowjob? <br><br> A non-machoistic girl still perceives a <b>normal suggestion</b> as lewd in a situation such as this, but a rejection will not do the same damage as if you would've asked it in a dominant way. <br><br> A <b>dominant approach</b> will decrease $girlnames <b>WILLPOWER</b> if she agrees to your proposition. You should prepare for a noticeable degradation in your relationship if the girl isn't into rough sex or doesn’t like it when someone treats her like a fuck toy. <</if>> <<if $event3 is true and $action2 is true and $event4 is false>> <<set _noexit to true>> <<if $normsuggest>> <b>You:</b> // <<if $descroll4 is 1>>There's something special about givin' blowjobs at the movies. What do you say? Wanna go down on me?<</if>> <<if $descroll4 is 2>>You know what would make my day? Your lips wrapped around my shaft. Please, that'd make me so happy. You don’t have to, of course.<</if>> <<if $descroll4 is 3>>Hey, how about you go down on me? Here, right now, in the room? That would make my night complete!<</if>> <<if $descroll4 is 4>>This is such a perfect night… Hey, you know what would make it even better? Your mouth wrapped around my cock. Please, I'll make it up to you.<</if>> <<if $descroll4 is 5>>I'd really like to have your mouth around my cock right now. … Just a quick one?<</if>> <<if $descroll4 is 6>>Why don’t you go down on me here, right now in the auditorium. We'll make it really discrete. Please! A perfect gift to me from my _callit.<</if>> <<if $descroll4 is 7>>I'd be happy if you could go down on me. What do you say?<</if>> <<if $descroll4 is 8>><<if $willpower lte 2>>Be a good girl now and put your mouth around my shaft. Please, that'd make my day.<<else>>You know what would make this night perfect? A blowjob. What do you say? I'll make it up to you.<</if>><</if>> // <</if>> <<if $domsuggest>> <<if $descroll4 lte 3>>You grab the girl's neck and push her face against your groin.<br><br><<set $forced to true>><</if>> <b>You:</b> // <<if $descroll4 is 1>>That's the position you'll have for the rest of the night. Blow my cock! Now!<</if>> <<if $descroll4 is 2>>Make yourself comfortable down there. I want to shoot my jizm down your throat!<</if>> <<if $descroll4 is 3>>This is where you'll be for the reminder of the show. Between my legs! Take my cock out and start sucking it!<</if>> <<if $descroll4 is 4>>I want to feel your mouth around my fucking shaft! Get down and start blowing it!<</if>> <<if $descroll4 is 5>>Open up. That's it. Take it all the way down your throat.<</if>> <<if $descroll4 is 6>>Hey, _callit! Take your fucking mouth and wrap it around my cock. Now!<</if>> <<if $descroll4 is 7>>It's time to do your duties. Get down between my legs and start blowing my cock. Be a good _callit now, okay?<</if>> <<if $descroll4 is 8>>Get down and start blowing my cock. It's what you're made to do.<</if>> // <</if>> <</if>> <<if $event4 is true and $action2 is true and $event5 is false>> <<set $skillroll to random(1, 100)>> <<set $gotooral to true>> <<include Currentfeelingengine>> <<if $likesadist gte 40>><<set $like to true>><</if>> <<if $normsuggest is true>><<set $chance=$mastercharm>><</if>> <<if $domsuggest is true>><<set $chance=$manipulate>><</if>> <<if $like is true>><<set $chance+=40>><</if>> <<if $like is false>><<set $chance-=20>><</if>> <<if $scarefactor gte 2 or $masterlove lte 9 or $happiness lte 9>><<set $like to false>><</if>> <<set $chance-=$skillroll>> <<if $masterlove lte 9>><<set $chance-=20>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove lte 29>><<set $chance-=10>><</if>> <<if $masterlove lte 49>><<set $chance-=5>><</if>> <<if $masterlove gte 60>><<set $chance+=10>><</if>> <<if $masterlove gte 75>><<set $chance+=15>><</if>> <<if $scarefactor gte 1>><<set $chance-=10>><</if>> <<if $scarefactor gte 2>><<set $chance-=10>><</if>> <<if $masterfilth lte 9>><<set $chance-=10>><</if>> <<if $masterfilth lte 19>><<set $chance-=10>><</if>> <<if $masterfilth lte 29>><<set $chance-=10>><</if>> <<if $masterage gte 40 and $age lte 19>><<set $chance-=20>><</if>> <<if $likeoral gte 60>><<set $chance+=10>><</if>> <<if $likeoral gte 80>><<set $chance+=20>><</if>> <<if $likesadist gte 20>><<set $chance+=10>><</if>> <<if $likesadist gte 50>><<set $chance+=100>><</if>> <<if $willpower lte 5>><<set $chance+=50>><</if>> <<if $willpower lte 0>><<set $chance+=400>><</if>> <<if $refresh is true>><<set $chance+=10>><</if>> <<if $chance gte 1>> <<if $passon isnot 2>><<set $passon to 1>><</if>> <<if $passon is 1>> <<if $domsuggest is true>><<set _mani to true>><</if>> <<if $normsuggest is true>><<set _charm to true>><</if>> <<include Success>> <br><br> <b>$girlname:</b> // <<if $willpower lte 0>> <<if $like isnot true>> <<if $descroll3 is 1>>Alright $callname… I'll do it.<</if>> <<if $descroll3 is 2>>Of.. Of course, $callname. You watch the show… I'll… make myself useful meanwhile.<</if>> <<if $descroll3 is 3>>I… Okay, $callname. I'll do my best to satisfy you.<</if>> <<if $descroll3 is 4>>I'm always ready to please $callname with my mouth. <<if $masterfilth lte 19>>I… I've noticed (gulp) that your cock needs a cleaning. Let my tongue do that for you.<</if>><</if>> <</if>> <<if $like is true>> <<if $descroll3 is 1>>Your cock and your jizm is the best treat for me, $callname.<</if>> <<if $descroll3 is 2>>I'm always ready… Let me serve you…<</if>> <<if $descroll3 is 3>>Yes, $callname. You watch the show, I'll make myself useful in other ways!<</if>> <<if $descroll3 is 4>>Of.. Of course, $callname!<</if>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> <<if $domsuggest is true>> <<if $like isnot true>> <<if $descroll3 is 1>>Okay… I'll do it.. But please, don’t be so rude to me!<</if>> <<if $descroll3 is 2>>You don’t have to… act so mean. I'll do it!<</if>> <<if $descroll3 is 3>>Well, of… of course, I'll do it. You don't have to frighten me!<</if>> <<if $descroll3 is 4>>Please, you're scaring me. I'll do it! Just stop acting like that.<</if>> <<set $willpower-=1>> <</if>> <<if $like is true>> <<if $descroll3 is 1>>Mmh… Yes, alright, master. I'll perform my duties! (submissive smile). I'm in fact hungry for cock right now! <<if $refresh is true>>A better snack than those popcorn you gave me.<</if>><</if>> <<if $descroll3 is 2>>Sure, I'll do my duties as your cock-slave (aroused smile)! I'm really hungry anyway<<if $refresh is true>>, despite those snacks you gave me!<</if>><</if>> <<if $descroll3 is 3>>You're so sexy when you're dominant. Let me please you! Fuck it if we get caught!<</if>> <<if $descroll3 is 4>>This is dangerous! What if we get caught? Okay, let's try it.<</if>> <</if>> <<if $descroll3 is 1>><<set $willpower-=1>><</if>> <</if>> <<if $normsuggest is true>> <<if $like isnot true>> <<if $descroll3 is 1>>Aww… I don’t know. Well, okay then… Let's do a quick one…<</if>> <<if $descroll3 is 2>>Okay… I can do it, a quick one, okay? I really want to watch the show.<</if>> <<if $descroll3 is 3>>Please, come on, I really want to watch the show. Well, okay, I'll do it. But it's on you if we get caught.<</if>> <<if $descroll3 is 4>>Well, okay, I'll do it. But I don’t wanna miss too much of the show, okay? <<if $ros is true>>I want to see what happens when they get to the sheriff!<</if>><</if>> <</if>> <<if $like is true>> <<if $descroll3 is 1>><<if $ros is true>>Mmh… I really want to know if the merry men will get the Silver Arrow back… but okay, your arrow is a lot tastier! (smiling)<<else>>I thought you'd never ask… I'm feeling really horny today… (smiling)<</if>><</if>> <<if $descroll3 is 2>>Ooww… Some naughty foreplay at the movies! Well, okay! I'll do it! <</if>> <<if $descroll3 is 3>>Sure… I'll do it, just because you asked so nicely!<</if>> <<if $descroll3 is 4>><<if $likesadist lte 29>>That's just the way – ask a lady politely, and you'll turn her on! Get your pants off!<<else>>Mmh… I've been dreaming about having some cock deep down my throat lately. This will be exciting! Let's do it!<</if>><</if>> <</if>> <</if>> <</if>> <<if $willpower gte 40>> <<if $domsuggest is true>> <<if $like isnot true>> <<if $descroll3 is 1>>Please… Don’t hurt me. I'll fucking do it, okay!<</if>> <<if $descroll3 is 2>>Alright! Fuck, you don’t have to be so rude. I'll do it!<</if>> <<if $descroll3 is 3>>Okay, I'll do it, but don’t try anything stupid, okay?<</if>> <<if $descroll3 is 4>>You don’t have to be so rude. I'll… I'll do it, okay? Fuck…<</if>> <<set $willpower-=1>> <</if>> <<if $like is true>> <<if $descroll3 is 1>>I like it when you talk dirty! Come on, strip!<</if>> <<if $descroll3 is 2>>Alright! A man with action! I like it. I'll do you – strip!<</if>> <<if $descroll3 is 3>>I like it when you play rough! That's how a real warrior takes his woman! Let's do it!<</if>> <<if $descroll3 is 4>>Mmh… Your toughness makes me so fucking horny. Let's do it. Strip your pants!<</if>> <<if $descroll3 is 3>><<set $willpower-=1>><</if>> <</if>> <</if>> <<if $normsuggest is true>> <<if $like isnot true>> <<if $descroll3 is 1>>Well… okay. But only because I feel kind today! Don’t try anything stupid!<</if>> <<if $descroll3 is 2>>Yeah, yeah, I'll do it. Just because I'm such a nice girl. Strip. Let's do this fast. I wanna get back to the show. <<if $ros is true>>That new blond Robin Hood is so tasty to watch!<</if>><</if>> <<if $descroll3 is 3>>I'm feeling really off today, but I'll do it. But you owe me one for this, okay? And if we get caught, it's on you!<</if>> <<if $descroll3 is 4>>You're crazy, doing something like that here. Well, alright. Just because I'm feeling nice today. <</if>> <</if>> <<if $like is true>> <<if $descroll3 is 1>>I've been thinking about your <<if $cock gte 2>>big<</if>> cock today. I want it! Let's do this now – come on, strip!<</if>> <<if $descroll3 is 2>><<if $cock gte 3>>Alright, I've been having nightmares about that huge fucking dick of yours… It's time to face my fears (smiling). Nah, I'm actually up for it. Come on! Strip!<<else>>Alright. I'm actually feeling overly horny today. I want some cock, and fucking my pussy here is a bit too indiscrete, right?<</if>><</if>> <<if $descroll3 is 3>>I thought you'd never ask! Strip, I want some dick!<</if>> <<if $descroll3 is 4>>I'll blow you, just because I'm so fucking horny. But when we get back, I want you to fuck my pussy, okay? <<set $specialsex to true>><br><br><b>Special event available! $girlname is now much easier to persuade into having sex. The effect will last until you go to bed (End Day).</b><</if>> <</if>> <</if>> <</if>> // /* IF PASSON IS 1 ENDS BELOW */ <</if>> <<if $passon is 2>> <<if $like is false>> <<if $descroll is 1>>Despite $girlnames unwillingness, she goes down on you after you've placed yourself in a comfortable position that’ll give your _callit total access to your penis. You're forced to suffocate a moan of pleasure when the warmth from her mouth gulps the head of your shaft - a feat that becomes even more arduous as she starts working it with thorough strokes. <<if $masterfilth lte 19>>You notice a groan of disgust when she becomes aware of your cock's uncleaned state, but it doesn't stop her from continuing the oral intercourse as she's bound to honor the agreement.<<set $humiliation+=1>><<if $likesadist lte 39>><<set $masterlove-=1>><</if>><</if>><</if>> <<if $descroll is 2>>$girlname would probably like to skip this ordeal altogether judging from her troublesome moans, but somehow, your persuasive words force her to go through with it. She quickly takes your shaft and let it slide over her tongue until the cock-head slaps against her palate. <<if $masterfilth lte 19>>It's all done a bit too hurriedly, however, as she notices the state of your sweat-covered cock a second too late. $girlname gasps as the vile taste of old body fluids fills her mouth, and she must try hard not to eject your member out of pure disgust. <<else>>After working your penis' underside, she starts moving up and down over the theatre seat while trying her best to stimulate the cockhead with the tip of her tongue. <</if>><</if>> <<if $descroll is 3>><<if $masterfilth lte 19>>$girlname regrets her decision the moment her mouth engulfs the upper half of your penis. Its muskiness completely overwhelms the girl, and she has to fight hard not to eject it right away.<<else>>$girlname sighs from discomfort before taking your penis in her mouth. She has climbed into position over the seat and begins a steady and hurried blowjob right away, keen on getting this done as fast as possible.<</if>> But you take your time - wholly enjoying the sensation of a <<if $body lte 2>>teenage<<else>>woman's<</if>> mouth wrapped around your shaft, and you soak the warmth and moisture from $girlnames oral cavity like she's the sun caressing your body a warm day at the beach.<</if>> <</if>> <<if $like is true>> <<if $descroll is 1>>$girlname is giggling as she bends down over the seat and slides your <<if $cock is 2>>large<</if>><<if $cock is 3>>massive<</if>><<if $cock is 1>>growing<</if>> cock all the way into the back of her throat. The sensation of a <<if $age lte 19>>teenager's<<else>>woman's<</if>> warm mouth fills your hardon with another burst of blood and it's incredibly hard to remain silent as she starts working the cockhead by pushing her tongue against its underside. <<if $masterfilth lte 19>>At first, $girlnames arousal hides the stale taste of your penis, but it only takes a couple of seconds before she bursts out in a moan of disgust as the flavor fills her mouth. Fortunately, she's too enveloped by lust right now to let this spoil the passionate moment you're experiencing together.<</if>><</if>> <<if $descroll is 2>>$girlname hurries down over your seat and takes your cock all the way in until it smudges against the back of her throat. <<if $masterfilth lte 19>>But she immediately squints her eyes and lets out a loud gag as the taste of your unwashed penis fills her mouth. This doesn't stop her, however; instead, she continues, set on honoring the arousing words she uttered a few seconds ago.<<else>>She moans excitedly during the entire act and places herself comfortably over the chairs while you're trying to hide her with your jacket. <</if>> The oral intercourse reveals itself by a few smacking noises, but both of you do your best to stay as silent as possible, and you deliberately hold $girlnames head back, so she's not doing it too swiftly.<</if>> <<if $descroll is 3>>$girlname welcomes your penis with a swift foreplay as she lets her tongue dance between your ball-sack and up toward the cockhead using long, thorough strokes. <<if $masterfilth lte 19>> It's while doing all this that she notices the foulness coming from your sweat-covered organ - and you hear moans of regret and disgust as the taste completely overwhelms her. However, she intends to honor her deal and continues without interruption, although noticeably less aroused than before. <<else>>After the girl's produced a coat of saliva along your penis' underside, she takes the shaft in her mouth and starts blowing it intensively - but also discretely, trying to avoid attention from the theatre curators. <</if>><</if>> <</if>> /* DETECTED ENGINE BELOW */ <<set $skillroll to random(1, 100)>> <<set $chance2=$masterint>> <<set $chance2-=$skillroll>> <<set $chance2-=30>> <<if $seat is 2>><<set $chance2+=30>><</if>> <<if $oralxp gte 40>><<set $chance2+=15>><</if>> <<if $chance2 lte 0>> <br><br> <<if $descroll2 lte 2>>Unfortunately, your _callit's gags are heard by an attentive guard, who rushes over to where you’re sitting and reprimands you for the distasteful choice of intimacy!<</if>> <<if $descroll2 is 3>>Your act lasts for only a couple of minutes before a guard notices what you’re doing and surprises you from behind by tapping on your shoulder.<</if>> <<if $descroll2 is 4>>Unfortunately, two guards notice your choice of intimacy and shout at you to stop right away, by threat of a permanent ban from the theatre.<</if>> <<if $descroll2 lte 3>> <br><br> <b>Guard:</b> // <<if $descroll4 is 1>>Hey, stop that right away! No fooling around in here!<</if>> <<if $descroll4 is 2>>Leave that poor girl alone, people are trying to watch the fucking show! <<if $body lte 1>>Besides, she doesn’t even seem to be in her teens! Sick…<</if>><</if>> <<if $descroll4 is 3>><<if $masterage gte 46 and $body lte 1>>What the fuck is this? Leave that young girl alone. You’re old enough to be her grandfather.<<else>>Hey, keep your dirty shit to yourselves, okay? Not here!<</if>> I’ll not hesitate to throw you out!<</if>> <<if $descroll4 is 4>><<if $body lte 2 and $masterage gte 40>>Hey, asshole, you’re free to molest young girls anywhere else, but not here, okay?<<else>>Hey! People are watching the fucking show! If I get you doing something like this again, I’ll ban you for life!<</if>><</if>> <<if $descroll4 is 5>>What the hell are you doing? Get that dick out from her mouth or I swear I’ll throw YOU out!<</if>> <<if $descroll4 is 6>>Hey, get your pants back up and look at the fucking show, okay? I'll throw you out if I catch you doing something like this again!<</if>> <<if $descroll4 gte 7>>Hey, dick-twat, this is not a tavern down at the docks! Get your cock out from that poor <<if $body lte 1>>girl<<else>>woman<</if>> and watch the fucking show.<</if>> // <</if>> <br><br> The blowjob meets a premature end and you’ve suffered a catastrophic drop in your <b>Influence (-200)</b> due to getting caught! <br><br><b>//The theatre is not a place where you exhibit your slaves!//</b> <<set $credit-=200>> <<set $detected to true>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <</if>> <<if $detected isnot true>> <br><br> <<if $oralxp lte 12>> <<if $descroll3 lte 2>>Unfortunately, the girl's skill is rather lackluster, which prolongs <<if $like is false>>her predicament<<else>>the act<</if>> with several minutes. She does it either too hard or too soft and scrapes her teeth against your skin several times. Finally, after what feels like over an hour, you sense your man-juice boiling up inside your cock by just having a <<if $body lte 2>>teenage<<else>>petite<</if>> mouth like $girlnames around your shaft. You need to cum!<</if>> <<if $descroll3 is 3>><<if $like is true>>The heated opening<<else>>The promising opening<</if>> quickly fades into a state of repetitive uneasiness as the girl is both amateurish and lacks the stamina needed to perform a blowjob like a professional. <<if $body lte 1 and $cock gte 2>>$girlnames frail body, trying to gulp the full girth of your cock, is a dirty, mind-blowing scene to observe, but reveals that the shaft is too big for her to handle properly. In either case, it's enough to squirt the first drops of precum into her mouth! You need to cum!<<else>> To avoid turning this scene into a risky one-hour act, you focus entirely on $girlnames <<if $body lte 2>>petite<</if>> body as it moves back and forth - and it's enough to chase the first drops of precum up along your shaft! You need to cum!<</if>><</if>> <<if $descroll3 is 4>>However, you conclude that the girl is lacking in both skill and stamina as the oral intercourse quickly turns repetitive, and she's taking your cock way too shallow to call this a real blowjob. After adjusting her position and pushing your groin against her mouth, you manage to work yourself into an aroused state and feel the first drops of precum jostling their way up through your shaft! You need to cum!<</if>> <</if>> <<if $oralxp gte 13 and $oralxp lte 39>> <<if $descroll3 lte 2>>The girl is using a repetitive technique that's far away from godlike - but she's blown enough cocks to know how to apply enough pressure and stimulation, causing you to prematurely squirt a few drops of cum into her mouth. <<if $cock is 3>> She's having some trouble managing your shaft's girth, however, and it looks like she's trying to eat a whole squash for dinner as you look at the pleasurable scene before you.<</if>> <br><br>Suddenly, the urge to cum overwhelms you!<</if>> <<if $descroll3 is 3>><<if $body lte 2>>The teenager's<<else>>The girl's<</if>> working your cock with long and pleasurable strokes. Your experience is nothing overly professional or godlike, but still enough to make you satisfied with her work. <<if $domsuggest is true>>You continue to dominate $girlname by pressing her head against your groin, and she's forced to fight the urge to expel loud gags when your shaft reaches too far down her throat. <<else>> The oral intercourse becomes a bit prolonged, however, as the need to hide $girlname underneath your jacket is a constant distraction away from enjoying yourself. <</if>><br><br> Finally, after almost 30 minutes, the first drops of semen leak out from your <<if $masterfilth lte 19>>bitter tasting<</if>> urethra. You need to cum!<</if>> <<if $descroll3 is 4>><<if $willpower lte 5>>With her ass obediently sticking out over a neighboring, empty chair, <<else>>While holding your ball-sack with one of her hands, <</if>>the girl uses all techniques she's able to muster, just to finish this act as swiftly as possible. <<if $like is true>> She still likes it, but you notice a trembling uneasiness in her body, brought on by what would happen if you get caught.<<else>>It's obvious that she's not getting herself excited about having your <<if $masterfilth lte 19>>dirty<</if>><<if $cock gte 3>><<if $masterfilth lte 19>>,<</if>> log-like cock<<else>>cock<</if>> inside her mouth, and that all she wants is to get back to the show.<</if>> After twenty <<if $like is false>>agonizing<</if>> minutes, you let the first drops of semen out over her tongue! You must cum right away!<</if>> <</if>> <<if $oralxp gte 40>> <<if $descroll3 lte 2>>The girl's tongue flushes you with sensations that become a bit too much to take in a discrete situation like this, and you have to muster all self-control to quench a scream of pleasure from yourself. And pleasure is indeed something featured in the ride that lies in front of you - $girlname takes your cock far down her throat and smears the shaft's sides with perfectly applied pressure. It just takes a few minutes before you feel the need to cum!<</if>> <<if $descroll3 is 3>>The skilled and wriggling performance in front of you is a delight to both observe and feel. <<if $body lte 2>>A teenager<<else>>A young woman<</if>>, highly proficient in the art of oral intercourse, uses her entire arsenal to serve you, <<if $like is false>>despite her apparent reluctance and wish to continue watching the show. However, this doesn't stop her from doing a wondrous feat, which pulls you through an angelic swarm of delight and sexual pleasure. <<else>>and you're thrown through many different chambers of ecstasy as her tongue works its way around your shaft and pulls you closer and closer to climax. <</if>> <br><br>Suddenly, after less than three minutes, an inevitable urge to cum overwhelms you!<</if>> <<if $descroll3 is 4>>The girl knows what she's doing - and her skill in the art of oral intercourse overwhelms you immediately. <<if $masterfilth lte 19>>After barely a minute of whimpering, the taste of your unwashed penis has stopped troubling her, and she's able to use her entire focus to please her master<<else>>After trying hard to find a better position between the chairs, she's able to use her full focus to please her master<</if>> - but you only get to dance in the heavenly delight for a couple of minutes, as the urge to cum fills you too quickly! <</if>> <</if>> <<set $event5 to true>> /* IF DETECTED ISNOT TRUE ENDS BELOW */ <</if>> /* IF CHANCE GTE 1 ENDS BELOW */ <</if>> /* IF PASSON IS 2 ENDS BELOW */ <</if>> <<if $chance lte 0>> <<if $domsuggest is true>><<set _mani to true>><</if>> <<if $normsuggest is true>><<set _charm to true>><</if>> <<include Fail>> <br><br> <<if $willpower gte 1 and $willpower lte 29>> <<if $descroll2 is 1>>$girlnames filled with shock and aversion in response to your daring suggestion - that she should blow you inside the theatre. She says with a whisper:<</if>> <<if $descroll2 is 2>>$girlname shakes her head and looks at you with pleading eyes as she whispers:<</if>> <<if $descroll2 is 3>>$girlname refuses, although politely and carefully, not hoping to offend you by being obstinate. She whispers back:<</if>> <<if $descroll2 is 4>>The girl refuses to perform the blowjob. She's more scared than upset, however, but seems determined not to obey you at the moment.<</if>> <br><br> <b>$girlname:</b> // <<if $descroll3 is 1>>Please, $callname, not here. It's too crowded… We'll be thrown out!<</if>> <<if $descroll3 is 2>>Please, I wanna enjoy this show! I promise… I promise I'll offer myself to you when we get back home, okay? <<set $specialsex to true>><br><br><b>Special event available! $girlname is now much easier to persuade into having sex. The effect will last until you go to bed (End Day).</b><</if>> <<if $descroll3 is 3>>No, please, don’t force me into doing something like that here. I beg you! <<if $masterfilth lte 9>>Besides, you need to… you need to wash before I'd ever put that thing in my mouth, $callname.<</if>><</if>> <<if $descroll3 is 4>><<if $masterfilth lte 14>>Please, no… You're very… filthy, Sir, and this place is too crowded. I won't do it. I hope you can respect that.<<else>>No, not here. Are you serious? It's too crowded! <</if>><</if>> // <</if>> <<if $willpower gte 30 and $willpower lte 39>> <<if $descroll2 is 1>> The girl looks up at you with frowning eyes<<if $forced is true>> and breaks herself free from your grasp<</if>>. You understand that you're far away from getting her where you want right now. <</if>> <<if $descroll2 is 2>>$girlname <<if $forced is true>>doesn't like your sudden physical approach and pushes you away, startling some of your closest neighbors. <<else>>frowns at you and responds with a loud whisper that's noticed by your closest neighbors. <</if>> <</if>> <<if $descroll2 is 3>>The girl shakes her head and whispers back in <<if $masterlove lte 74 or $scarefactor gte 2>>an angry voice<<else>>with a smile<</if>><<if $forced is true>>, after breaking herself free from your dominant hold<</if>>:<</if>> <<if $descroll2 is 4>>$girlnames not impressed by your suggestion and <<if $forced is true>> immediately breaks herself free from your grasp<<else>>shakes her head in <<if $masterlove lte 74 or $scarefactor gte 2>>anger<<else>>dismissal<</if>>.<</if>> She whispers back, almost too loud:<</if>> <br><br> <b>$girlname:</b> // <<if $normsuggest is true>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll3 is 1>>Are you serious? You think I wanna give you that after what you've done? Forget it!<</if>> <<if $descroll3 is 2>>You can't be serious? I'm still very upset with you. Just let me be, okay?<</if>> <<if $descroll3 is 3>>I'm really not in the mood. Not after what you've done to me, okay?<</if>> <<if $descroll3 is 4>>Just leave me alone, please. Stop bothering me!<</if>> <<set $defcount+=1>> <</if>> <<if $masterlove gte 10 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll3 is 1>>No, not here! Are you insane? That's way too daring for me!<</if>> <<if $descroll3 is 2>>What are you suggesting? That we'll be thrown out? No way!<</if>> <<if $descroll3 is 3>>Sorry, no, I won't get thrown out from here. <<if $like is false>>Besides, I really don’t feel like doing it, okay?<</if>><</if>> <<if $descroll3 is 4>><<if $like is true>>Okay, I like doing it, but now here, okay?<<else>>No fucking way! Dream on. <<if $masterfilth lte 14>>Besides, you really smell bad… Taking your… cock in my mouth would be awful!<</if>><</if>><</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll3 is 1>>Not now, honey! Let's see what we can do when we get home, okay?<</if>> <<if $descroll3 is 2>>Hey, stop being so desperate, honey. I might do it later, but not now. This is too entertaining. I don’t wanna miss it!<</if>> <<if $descroll3 is 3>>No way! Haha, you're funny. That would be too embarrassing. <</if>> <<if $descroll3 is 4>>Do it here? Come on, are you serious? We'll be thrown out!<</if>> <</if>> <<if $masterlove lte 39 and $likesadist lte 19 and $likeoral lte 69>><<set $scarefactor+=1>><<set $masterlove-=2>><<set $humiliation+=1>><</if>> <</if>> <<if $domsuggest is true>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll3 is 1>>Are you fucking serious? Please, just leave me alone, asshole!<</if>> <<if $descroll3 is 2>>No fucking way. That's just perverted!<</if>> <<if $descroll3 is 3>><<if $forced is true>>Get your hands off me, asshole! Don’t try that again!<<else>>Stop speaking to me like that! I've told you, I'm not your mindless sex toy, okay?<</if>><</if>> <<if $descroll3 is 4>>You really don’t know how to act around a lady do you? That's just a perverted thing to say!<</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll3 is 1>>What the fuck are you trying to do here? Let's just watch the show, okay? Let go of me!<</if>> <<if $descroll3 is 2>>No fucking way! Stop speaking to me like that! Let go of me!<</if>> <<if $descroll3 is 3>> <<if $forced is true>>Get your filthy hands off me! I don’t want to, okay?<<else>>You can't be serious? Just leave me alone, okay?<</if>> <</if>> <<if $descroll3 is 4>><<if $forced is true>>Stop touching me! Leave me alone!<<else>>Speaking like that to a girl is the last thing you should do if you wanna get laid. Please, just leave me alone, okay?<</if>> <</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll3 is 1>>Hey, stop being so dominant! Not now, okay?<</if>> <<if $descroll3 is 2>>You scare me when you speak like that, honey. Please, let's watch the show, okay?<</if>> <<if $descroll3 is 3>>I'm not turned on by that play of yours right now, honey, please, don’t bother! Just watch the fucking movie instead, okay?<</if>> <<if $descroll3 is 4>>Hey! Stop it! You're really strange sometimes!<</if>> <</if>> <</if>> // <<if $descroll2 is 2 and $forced is true and $descroll4 gte 7 and $domsuggest is true>> <br><br> <b>Someone prominent takes notice of the debacle between you and your salve, causing a small drop in Influence!</b><<set $credit-=5>> <</if>> /* WILLPOWER GTE 30 ENDS BELOW */ <</if>> <<if $willpower gte 40>> <<if $normsuggest is true>> <<if $descroll2 is 1>>$girlname turns her head and looks at you with irritation, obviously not interested in your suggestion. She whispers angrily:<</if>> <<if $descroll2 is 2>>$girlname shakes her head and looks down at the floor while chuckling at your suggestion. She turns toward you a few seconds later and whispers:<</if>> <<if $descroll2 is 3>>$girlname laughs out, almost too loud, and looks at you with jovial defiance:<</if>> <<if $descroll2 is 4>>$girlname shakes her head and looks at you with defiant eyes. Her response takes a few seconds since she's chuckling too intensively:<</if>> <</if>> <<if $domsuggest is true>> <<if $descroll is 1>> <<if $forced is true>>$girlname breaks herself free with fierce determination and speaks out in a loud voice, which startles your nearest neighbors:<<else>>$girlname looks at you with resentment and whispers back:<</if>> <</if>> <<if $descroll is 2>><<if $forced is true>>$girlnames fighting your physical dominance with full determination and immediately breaks herself free. She whispers back, almost too loud:<<else>>$girlname laughs at you, perceiving your suggestion more pathetic than frightfully dominant. <</if>> <</if>> <<if $descroll is 3>><<if $forced is true>>$girlname wriggles herself free from your grasp and speaks out with a loud voice:<<else>>$girlname shakes her head and laughs as if you'd said something stupid:<</if>> <</if>> <</if>> <br><br> <b>$girlname:</b> // <<if $normsuggest is true>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll3 is 1>>You're pathetic. Leave me alone and let me watch the show, okay?<</if>> <<if $descroll3 is 2>>You can't be fucking serious. Asshole. Just let me watch this, okay?<</if>> <<if $descroll3 is 3>>Fucking pervert! I hate you and I'll never give you that pleasure!<</if>> <<if $descroll3 is 4>>You're fucking disgusting! <<if $masterage gte 46 and $age lte 18>>You're a pedophile! You like it when teenagers blow your old cock at the theatre? Fuck off!<</if>><</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll3 is 1>><<if $masterage gte 40 and $age lte 19>>Haha, no way. Having an old man's dick in my mouth when I can watch this? You're crazy.<<else>>You're crazy. No fucking way!<</if>><</if>> <<if $descroll3 is 2>>That's disgusting. You wanna do it… Here? Like we're at Dockgrave tavern? No way.<</if>> <<if $descroll3 is 3>>You can't be fucking serious! No way.<</if>> <<if $descroll3 is 4>><<if $girlid is 2>>I'm not a fucking cum-slave, okay? Go find that at some tavern instead!<<else>>No way. I'm not a prostitute you can command like that.<</if>><</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll3 is 1>>You're really sweet! You want my mouth so bad? Well, it'll have to wait, my dear!<</if>> <<if $descroll3 is 2>>Desperate today, are we? Well, that's a no. Not here. <<if $like is false>>I don’t feel like doing it, okay.<</if>><</if>> <<if $descroll3 is 3>>That's not gonna happen, dear. Go and jerk off at the bathroom if you're so desperate (laughter).<</if>> <<if $descroll3 is 4>>Haha, you're funny. Just like a small boy who longs for his candy. Well, this bowl isn't gonna get picked right now, dear!<</if>> <</if>> <</if>> <<if $domsuggest is true>> <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll3 is 1>>You're such an asshole! Ikaanos' finest! Leave me alone!<</if>> <<if $descroll3 is 2>>Stop it, dickhead! Leave me alone!<</if>> <<if $descroll3 is 3>>Fuck off asshole! In your dreams.<</if>> <<if $descroll3 is 4>>I don’t listen to assholes like you. Stop harassing me or you'll be sorry!<</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 74 and $scarefactor lte 1>> <<if $descroll3 is 1>>What the fuck are you trying to do? Don’t speak to me like that! Never again!<</if>> <<if $descroll3 is 2>>You sound really lame! Like a real loser. Just let me watch this show, okay?<</if>> <<if $descroll3 is 3>>Haha, fucking loser. Don’t use that tone, okay?<<if $forced is true>>And never touch me like that again! Never!<</if>><</if>> <<if $descroll3 is 4>><<if $forced isnot true>>Haha, you're funny. I hope you're joking, right, because that's not gonna happen!<<else>>Don’t fucking touch me like that again! Leave me alone, asshole!<</if>><</if>> <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <<if $descroll3 is 1>>Hey, just stop it! I don’t like that attitude from you, okay?<</if>> <<if $descroll3 is 2>>You can try and be dominant at home. Not here, okay? That'll just make people talk!<</if>> <<if $descroll3 is 3>>Don’t use that fucking attitude here, where people can see! Stupid!<</if>> <<if $descroll3 is 4>>That's just stupid! We're not doing that here, not where people can see, okay? Idiot!<</if>> <</if>> <</if>> // /* WILLPOWER GTE 40 ENDS BELOW */ <</if>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <b> <<if $descroll is 2 and $forced is true and $descroll4 gte 7 and $domsuggest is true and $willpower gte 40>> <br><br> <b>The debacle between you and your slave is witnessed by someone prominent, causing a small drop in Influence!</b><<set $credit-=5>> <</if>> <<if $normsuggest is true and $descroll4 gte 5>> <br><br> Your misplaced suggestion has caused a slight drop in $girlnames Affection (-1) toward you! <<set $masterlove-=1>> <</if>> <<if $domsuggest is true>> <br><br> Your dominant suggestion has completely turned $girlname off, disabling all attempts at oral persuasion for the rest of the day. It has also decreased her Affection (-3) toward you and her Affection (-1) toward oral sex. <<set $blowjobfail to true>> <<set $nooralday to true>> <<set $masterlove-=3>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<set $likeoral-=1>> <</if>> </b> /* IF CHANCE LTE 0 ENDS BELOW */ <</if>> /* IF event4 is true and action2 is true and event5 is false ENDS BELOW */ <</if>> <<if $event5 is true>> <<if $event6 is true>> <<set $cumbuild=0>> <<set $hascummed to true>> <<if $load is 1>> <<if $domsuggest is true>> <<if $descroll is 1>>You press the girl's head down over your shaft and squirt her <<if $body lte 2>>little<</if>> mouth full of semen!<</if>> <<if $descroll is 2>>As your semen starts pumping into her mouth, you look at the girl and whisper in dominant tone: <br><br> <b>You:</b> // <<if $descroll2 is 1>>Take it, slave. Gulp it all down!<</if>> <<if $descroll2 is 2>>Have a nice treat, slave! Swallow it all!<</if>> <<if $descroll2 is 3>>That's it. Take it. Swallow it!<</if>> <<if $descroll2 is 4>>Mmh... Good girl... That's it, take my fucking jizm!<</if>> // <</if>> <<if $descroll is 3>>You take a firm hold around the girl's neck and shoot her mouth full of hot spunk!<</if>> <</if>> <<if $normsuggest is true>> <<if $descroll is 1>>You pull your arms up and let out a silent wail of pleasure as your semen starts pumping out over the girl's tongue. <</if>> <<if $descroll is 2>>You caress the girl's neck with your shivering hands as you pump her mouth full of semen.<</if>> <<if $descroll is 3>>You caress <<if $body lte 1>>the small teen's<<else>>the girl's<</if>> head while pumping your hot jizm straight into her mouth.<</if>> <</if>> <</if>> <<if $load gte 2>> <<if $domsuggest is true>> <<if $descroll is 1>>Knowing that your massive load will overwhelm the girl, you take her head in a firm grip before the first squirt starts smearing her tongue with semen. Eight more squirts follow the first, forcing your slave to take an almost suffocating amount of jizm in her mouth.<</if>> <<if $descroll is 2>>You make the girl gag as you press her head further down your shaft - but it's probably needed when you begin to overwhelm her with your massive load of cum. The vile liquids instantly fill up her mouth and streams down uncontrollably over your ball-sack and onto the chair underneath.<</if>> <<if $descroll is 3>>You grab the girl by the hair, as she's about to become filled by a meal-size load of cum - which you shoot straight into her mouth in over ten consecutive squirts. <</if>> <</if>> <<if $normsuggest is true>> <<if $descroll is 1>>You whisper out: <br><br> <<if $descroll2 is 1>>I'm cumming! Brace yourself!<</if>> <<if $descroll2 is 2>>I have a big load coming! Try to keep it inside, girl!<</if>> <<if $descroll2 is 3>>Oh my God I'm cumming! <</if>> <<if $descroll2 is 4>>This will be massive! Brace yourself, dear!<</if>> <br><br> A second later, you begin to plaster the girl's mouth with a huge load of semen, that completely fills her oral cavity!<</if>> <<if $descroll is 2>>You lean back into the seat and drift away, with your eyes closed, as you ejaculate a massive load of cum straight into the girl's mouth.<</if>> <<if $descroll is 3>>You caress $girlnames head as you begin to shoot a massive load of cum that fills the girl's mouth and overwhelms her with the taste of <<if $masterfilth lte 19 or $scarefactor gte 2 or $masterlove lte 29>>degrading<<else>>oozing<</if>> jizm.<</if>> <</if>> <</if>> <<set $descroll3 to random(1, 3)>> <<if $like is true>> <<set $badblow to false>> <br><br> <<if $load is 1>> <<if $willpower lte 39 or $likesadist gte 30 or $likeoral gte 30>> <<if $descroll3 is 1>>She takes it all down without any serious effort and moves back up into the reclining chair after slurping one last runaway droplet of cum from your ball-sack.<</if>> <<if $descroll3 is 2>>She remains wrapped around your cock for the duration of your ejaculation and swallows the entire load after moving up into the reclining chair again. Good girl!<</if>> <<if $descroll3 gte 3>>She takes it all without any effort - and remains bent down over your cock for a short duration to clean up the mess she's left after letting a few droplets out from her mouth. Good girl!<</if>> <<set $humiliation+=1>> <<set $oralxp+=1>> <<include Swallow>> <<set _npc.cummouth+=1>> <</if>> <<if $willpower gte 40 and $likesadist lte 29 and $likeoral lte 29>> <<if $descroll3 is 1>>She takes your load without complaint but spits it all out in a cup that someone left behind from yesterday's show. $girlname then returns to her chair and continues to watch the show in silence.<</if>> <<if $descroll3 is 2>>She allows you finish your ejaculation but is not happy about having to take a load of stinking cum like some prostitute. After spitting it out on the floor, ostentatiously placing it between your boots, she looks up and whispers:<</if>> <<if $descroll3 gte 3>>$girlname grunts angrily as she feels her mouth fill up with hot fluids, but she's kind enough to let you finish before spitting it out on the floor beneath her.<</if>> <<if $descroll3 gte 2>> <br><br> <b>$girlname: </b> // <<if $descroll2 is 1>>What the hell was that? You never said you'd do it all the way! Fuck. Gross!<</if>> <<if $descroll2 is 2>>What the hell, man? Don’t dump your shit in my mouth like that ever again, okay?<</if>> <<if $descroll2 is 3>>That's fucking disgusting! Never cum like that again without telling first, okay? From the beginning! I was unprepared!<</if>> <<if $descroll2 is 4>>Shit that was fucking awful. Don’t do that again, okay? You have to tell me first.<</if>> // <</if>> <</if>> <</if>> <<if $load gte 2>> <<if $willpower lte 29 or $likesadist gte 35 or $likeoral gte 40>> <<if $descroll3 is 1>>$girlnames body reacts like she's drenched by water - and her back heaves up and down for each throbbing squirt you drop inside her. She's however either horny or obedient enough - because she gulps almost everything down and swallows the last drop with a smile. <</if>> <<if $descroll3 is 2>>$girlnames gagging at the sensation of having almost half a soda can of spunk dropped over her tongue, but she musters all her mental strength and swallows most of it in two painful gulps. She moves up from your knees and returns to watching the show after giving you a genuine smile.<</if>> <<if $descroll3 is 3>>$girlnames breathing quickly as the unnatural amount of spunk begins to drown her tongue in a sticky mess that she struggles to gulp down. The girl succeeds, though, either from being overly horny or out of fear of what you might do if she spilled it over your clothes. After wiping her lips clean from a few remaining droplets, $girlname returns to watching the show – not really as hungry as she was before.<</if>> <<set $humiliation+=2>> <<set $oralxp+=1>> <<include Swallow>> <<set _npc.cummouth+=1>> <</if>> <<if $willpower gte 30 and $likesadist lte 34 and $likeoral lte 39>> <<if $descroll3 is 1>>You bury all traces of $girlnames arousal when you overwhelm her with your suffocating amount of spunk. She refuses to swallow and aborts the act before your last squirt has departed, causing the drops she doesn't spit out on the floor to land all over your pants. <</if>> <<if $descroll3 is 2>>Unfortunately, $girlname cannot take the amount of spunk you dump inside her, and she quickly pulls away, even before the last squirt has departed from your prostate. <br><br>You did get to ejaculate, but your slave is not happy, and you now have a terrible mess all over your clothes.<</if>> <<if $descroll3 is 3>>$girlname tries to take the mouthful of spunk you're able to produce and even maintain her position until right after the last squirt departs from your penis. Unfortunately, she's not able to swallow the oozing sludge that's gathered inside her mouth, forcing her to spit it all out in a cup that's left behind in the empty seat beside you.<</if>> <<if $descroll3 gte 2>> <br><br> <b>$girlname: </b> // <<if $descroll2 is 1>>What the fuck! What a mess! You're an animal! Disgusting!<</if>> <<if $descroll2 is 2>>What the hell? You're like a fucking bull. Try to keep yourself under control!<</if>> <<if $descroll2 is 3>>Shit… I'm speechless… I didn't have to take that!<</if>> <<if $descroll2 is 4>>Please, try to control yourself. Never do that again, okay?<</if>> // <</if>> <<set $humiliation+=2>> <<set $masterlove-=1>> <<set $likeoral-=1>> <</if>> <</if>> <</if>> <<if $like is false>> <<set $badblow to true>> <br><br> <<if $load is 1>> <<if $willpower lte 39 or $likesadist gte 30 or $likeoral gte 30>> <<if $descroll3 is 1>>Another dose of regret fills $girlname as you force her to experience a disgusting end to this vile debacle. When the white sludge starts dripping down the girl's lips, something inside her finds the strength to swallow it. She leans back into her seat after completing the gruesome feat, but a revulsion lingers for the duration of the show.<</if>> <<if $descroll3 is 2>>You force $girlname through an unpleasant experience - she must take a smelly sludge of spunk and swallow it all down even if she doesn’t want it. She completes the feat but lingers in a state of repulsion and uneasiness for the duration of the show.<</if>> <<if $descroll3 is 3>>Despite her unwillingness to even participate in oral sex, something inside $girlname finds a way to handle the disgusting end and she swallows your load without showing any obvious signs of panicked repulsion. <</if>> <<if $willpower gte 10>> <br><br> <b>$girlname: </b> // <<if $descroll2 is 1>>That's not nice, okay? Now I'm gonna have this awful taste in my mouth until we get back home…<</if>> <<if $descroll2 is 2>>How could you do that? It's awful… Filling my mouth like that. And without telling me first. I'd never had agreed if I knew!<</if>> <<if $descroll2 is 3>>If I'd knew you'd dump that shit in my mouth, I'd never had agreed to this!<</if>> <<if $descroll2 is 4>>That was not okay… Please, try to show some respect next time. This night is ruined now.<</if>> // <</if>> <<set $arousal-=1>> <<set $masterlove-=1>> <<set $humiliation+=2>> <<set $likeoral-=1>> <<set _npc.cummouth+=1>> <<include Swallow>> <br><br> $girlnames ''Affection (-1)'' toward you and her ''disposition toward oral sex (-1)'' have decreased! <</if>> <<if $willpower gte 40 and $likesadist lte 29 and $likeoral lte 29>> <<if $descroll3 is 1>>$girlname moves away the second she feels your cum shooting up through your glans, leaving the sticky mess all over your pants instead. She looks at you with a cocky glare and shakes her head before returning to the show.<</if>> <<if $descroll3 is 2>>$girlname yelps out loudly as the spunk starts to bathe her tongue in a sticky vileness. She immediately removes herself from you<<if $domsuggest is true>> and succeeds in breaking free from your grasp. <<else>>, and looks at you with a cocky smile.<</if>> She leaves the sticky mess all over your clothes and returns to watching the show. <</if>> <<if $descroll3 is 3>>$girlname moans from disgust as you force the girl to taste the bitterness of your spunk exploding all over her tongue. However, she doesn't intend to swallow it; instead, she spits it out on the floor below your seat before returning to watching the show. <</if>> <<set $arousal-=2>> <<set $masterlove-=2>> <<set $humiliation+=3>> <<set $likeoral-=1>> <br><br> $girlnames ''Affection (-2)'' toward you and her ''disposition toward oral sex (-1)'' have decreased! <</if>> <</if>> <<if $load gte 2>> <<if $willpower lte 19 or $likesadist gte 40 or $likeoral gte 50>> <<if $descroll3 is 1>>Instead of letting $girlname watch the show, you <<if $domsuggest is true>>force your slave to take<<else>>force your partner to take<</if>> an unnaturally large sludge of spunk that buries her tongue in a smelly vileness. The girl's entire body is shivering from having to endure this sensation, but something makes her able to swallow it, although requiring a couple of gulps to get it all down. <</if>> <<if $descroll3 is 2>>$girlnames able to handle it, despite the unnaturally large amount of spunk you deploy over her tongue. She's gagging and frowning from disgust, however, and it takes almost twenty seconds for her to swallow all of it down.<br><br> But something odd happens. You notice a shivering sensation in $girlnames body as she leans back into the reclining seat - and you suspect that she's found this degrading act somewhat arousing after all.<<set $arousal+=1>><</if>> <<if $descroll3 is 3>>$girlname does her best not to lose control, but it's hard to manage such a massive load of cum, causing a sizeable portion of it to end up on the chair and your pants. She continues to wipe spunk away from her lips and chin after leaning back into her seat, where she attempts to continue watching your show despite the awful taste in her mouth.<</if>> <<if $descroll3 isnot 2>> <<set $arousal-=2>> <<set $masterlove-=3>> <<set $humiliation+=3>> <<set $likeoral-=2>> <br><br> $girlnames ''Affection (-3)'' toward you and her ''disposition toward oral sex (-2)'' have decreased! <<else>> <<set $arousal+=3>> <<set $likeoral+=3>> <<set $likesadist+=1>> <<set _npc.cummouth+=1>> <<include Swallow>> <br><br> $girlnames ''Corruption (+1)'' and her ''disposition toward oral sex (+3)'' have increased! <</if>> <</if>> <<if $willpower gte 20 and $likesadist lte 39 and $likeoral lte 49>> <<if $descroll3 is 1>>$girlname cannot take it. She gags from disgust and removes herself from your lap the moment her tongue tastes the awfulness you bring forth in such huge quantities.<br><br> It's a sizable mess, left all over your pants and on the floor beneath you. You witness how strings of cum trickle down over both seats, forming a cobweb-like hodgepodge of stinking body fluids that'll make the cleaning slaves puke from disgust after today's show is done. <</if>> <<if $descroll3 is 2>>$girlnames gagging from disgust, but thankfully during an intense moment in the show that makes your naughtiness go unnoticed. She leaves the massive load squirting all over your pants and down underneath your boots, not wanting to associate with the reckless smearing you've unintendedly caused over at least four seats in the auditorium.<</if>> <<if $descroll3 is 3>><<if $domsuggest is true>>$girlname fills up with horror as the massive never-ending squirts begin to drench her tongue. It's a fierce fight for a couple of seconds when you try to hold her down, but you have to give in to her flailing arms as you'll arouse too much attention if you want to keep her in position.<<else>>$girlnames moaning out loud as the awful tongue-drenching sludge of spunk buries her in smelly vileness that almost turns her unconsciousness. <</if>> She pierces you with an angry gaze after regaining control and spitting out the drops that made it into her mouth.<</if>> <br><br> <b>$girlname: </b> // <<if $descroll2 is 1>>That… Was fucking... Awful. Shit!<</if>> <<if $descroll2 is 2>>You're like an animal! You should learn how to fucking control yourself!<</if>> <<if $descroll2 is 3>>Shit, look at all this… Disgusting…<</if>> <<if $descroll2 is 4>>What the fuck was that? Not okay! Disgusting!<</if>> // <<set $arousal-=2>> <<set $masterlove-=3>> <<set $humiliation+=4>> <<set $likeoral-=2>> <br><br> $girlnames ''Affection (-3)'' toward you and her ''disposition toward oral sex (-2)'' have decreased! <</if>> <</if>> <</if>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <</if>> <<if $event7 is true>> You decide to pull out before ejaculating, sparing $girlname from a sticky mess and saving your cum for later sessions. <br><br> However, the feeling of repression has left you unfocused, causing a raise in <b>Cumbuild</b>! <<set $cumbuild+=2>> <<set $event2 to false>> <<set $event3 to false>> <<set $event4 to false>> <<set $event5 to false>> <</if>> <</if>> <<if $action3 is true and $action3b is false>> <<include MainAffectEngine>> <<if $refresh is true>><<set $chance+=15>><</if>> <<set $chance+=5>> <<if $badblow is true>><<set $chance-=10>><</if>> <<if $descroll2 is 1>>You think this is a perfect opportunity to get cozy with $girlname. After intertwining your fingers with the girl's, you pull closer to her ear and whisper a couple of loving words: <br><br> <b>You:</b> // <<if $descroll3 is 1>>I really love hanging out with you. You're the best.<</if>> <<if $descroll3 is 2>>You smell fantastic. <<if $badblow is true>>I'm sorry if you didn't appreciate it, but you and your mouth have made me really happy tonight!<<else>>Everything about you is just perfect.<</if>><</if>> <<if $descroll3 is 3>>Never stop being you. You're perfect and I'm really in love with you.<</if>> <<if $descroll3 is 4>><<if $masterage gte 40 and $body lte 2>>I know people think you're my daughter, or niece, but that doesn't matter. I feel true love for you. <<if $masterlove lte 74>>And I hope that someday, you'll be able to feel it too...<</if>><<else>>This is so nice, sitting here with you... Yeah, I'm a lucky guy!<</if>><</if>> // <</if>> <<if $descroll2 is 2>>Slowly, you move in on $girlname, and she doesn't notice that you've wrapped your arm around her neck before your fingers begin stroking her ear.<</if>> <<if $descroll2 is 3>>You grab $girlnames hand and give it a gentle kiss of affection.<</if>> <<if $descroll2 is 4>>You move in on $girlname with both hands - one over her shoulder, and the other in between her knees. <</if>> <br><br> <<if $chance gte 1>> <<if $descroll3 is 1>>The girl doesn't protest; instead, she gives in and seems to find this moment lovely and pleasant - a welcome addition to the exciting show in front of her.<</if>> <<if $descroll3 is 2>>The girl turns to you with a careful smile and seems to welcome your niceness as she continues to watch the show.<</if>> <<if $descroll3 is 3>>You have some trouble arousing the girl's attention, but she doesn't protest or shove you away. After less than ten minutes, she gives in and does her best to enjoy the intimate moment between the two of you. <</if>> <<if $descroll3 is 4>>The girl's smiling back at you and moves her hand over to your lap. A long, passionate moment of kissing, touching, and holding hands unfolds, giving both of you a much-needed break from the frightful world outside. <</if>> <<if $happiness lte 9>> And this is indeed something she’s in dire need of – love and affection, that could possibly cure her severe depression and poor mental state. <</if>> <<if $refresh is true>> <br><br> <b>$girlname:</b> // <<if $willpower gte 1>> <<if $badblow is false and $masterlove gte 15>> <<if $descroll2 is 1>>Thanks for the popcorn by the way! I love them!<</if>> <<if $descroll2 is 2>>Thanks for the candy by the way… So yummy… I think I'll gain some weight after tonight. (laughter)<</if>> <<if $descroll2 is 3>>These sweets were perfect. So nice! Thanks!<</if>> <<if $descroll2 is 4>>I love this chocolate bar you bought me. Just perfect.<</if>> <<if $blowjobfail is true>> But please, don’t use that attitude you did earlier okay? This won't make me blow you! <</if>> <<else>> <<if $descroll2 is 1>>Thanks for the snacks, but to be honest, you owe me this.<</if>> <<if $descroll2 is 2>>Hey, thanks for the snacks. It will wash away the filth inside my mouth. (sarcastic tone)<</if>> <<if $descroll2 is 3>>Good thing you bought me these snacks – I have a really bad taste in my mouth… <</if>> <<if $descroll2 is 4>>I like the popcorn, but I think you owe me this, so I won't say thank you.<</if>> <</if>> <</if>> <<if $willpower lte 0>> <<if $descroll2 is 1>>Your slave is very happy to eat these snacks, $callname. You're too kind.<</if>> <<if $descroll2 is 2>>Thank you for the candy bars, $callname. Your kindness is divine.<</if>> <<if $descroll2 is 3>>You treat your slave so nice, giving her snacks and all. I'm glad you're finding me worth it, $callname.<</if>> <<if $descroll2 is 4>>You must be happy with your slave, sir, when you give her so much to eat. I love candy. Almost as much as I love you, $callname! <</if>> <</if>> // <</if>> <<if $masterlove lte 14 or $scarefactor gte 2>> <br><br> <<if $descroll is 1>>You're a bit surprised that she let you do this to her, though, as $girlname is still angry about how you've treated her earlier – actions that linger in the girl's tense voice and uneasy gaze.<</if>> <<if $descroll is 2>>However, you find it surprising that she's allowing this friendly scene to play out - judging from her lingering resentment toward you. Maybe she's looking for a way to make peace?<</if>> <<if $descroll is 3>>Her openness and acceptance surprise you. The girl's still furious over how you've treated her, and yet, she allows you do this like you're almost a couple in love. <</if>> <</if>> <br><br> $girlnames ''Happiness (+1)'' and ''Affection (+1)'' for you have increased! <<set $masterlove+=1>> <<set $happiness+=1>> <</if>> <<if $chance lte 0>> <<if $willpower lte 29>> <<if $descroll3 is 1>>The girl is not particularly interested in returning the passion, however. She remains stiff and uneasy, retracting her hand when you release it and avoids getting too close when you bend over to kiss her. <<if $badblow is true>>You suspect that the lingering taste of cum affects her unwillingness to participate in anything intimate.<</if>><</if>> <<if $descroll3 is 2>>Your intimacy makes the girl uneasy - she's either finding you irritating or awkwardly invasive. However, she's either too afraid or too tired to put up any physical resistance, which allows you to continue your act of one-sided affection. <</if>> <<if $descroll3 is 3>>The girl retracts her hand when you reach for it, but your devotion and resilience are more robust than her willpower, and she allows you to kiss and squeeze her body despite showing a strong aversion toward it.<</if>> <<if $descroll3 is 4>>You notice how the girl turns uneasy when you touch her, and she shows it by giving you a meaningful glare. However, your devotion is stronger than her willpower, and she succumbs unwillingly to the one-sided intimacy that's at least enjoyed by you for the remainder of the show.<</if>> <<if $badblow is true and $domsuggest is true and $descroll3 gte 2 and $willpower gte 10>> <br><br> The taste of your cum is also a constant reminder of this unpleasant experience. She turns toward you and says on one occasion during the show:<br><br> <b>$girlname:</b> // <<if $descroll4 lte 2>>You’ve spoiled everything… Thanks for nothing.<</if>> <<if $descroll4 is 3>>This isn’t what I expected… Taking me out like this and treating me like garbage…<</if>> <<if $descroll4 is 4>>What are your intentions, really? You’ve just orally raped me and now this?<</if>> <<if $descroll4 is 5>>(Sobbing) You’ve just raped me in my mouth… What do you want from me now?<</if>> <<if $descroll4 is 6>>Please, I don’t want any more trouble, okay? You’ve enjoyed raping me orally right here in front of everyone. I really hope that’s enough.<</if>> <<if $descroll4 gte 7>>(Sobbing) Why are you showing this kindness? Please, I know what you’re up to but don’t hurt me again… You’ve just raped me orally and you’ll have to suffice with that. I won’t put up with anything more disgraceful!<</if>> // <</if>> <</if>> <<if $willpower gte 30>> <<if $descroll3 is 1>>The girl glares at you and shoves your hand away. She's not letting you touch her right now, obviously wanting to watch the show without any distractions.<</if>> <<if $descroll3 is 2>>The girl removes your hand with firm determination while still holding her eyes fixed forward on the show. She refuses to participate in anything friendly, and you understand that the girl's mind is too robust to force her into an intimate act right now.<</if>> <<if $descroll3 is 3>>The girl shoves your hand away and gives you an irritated whisper back:<</if>> <<if $descroll3 is 4>>The girl refuses! She shoves your hand away and whispers in an irritated tone:<</if>> <<if $descroll3 gte 3>> <br><br> <<if $masterlove lte 9 or $scarefactor gte 2>> <b>$girlname:</b> // <<if $badblow is false>> <<if $descroll4 lte 2>>Get your hands off me.<</if>> <<if $descroll4 is 3>>What are you doing? Don’t think I want anything to do with you.<</if>> <<if $descroll4 is 4>>What the fuck are you doing? Leave me alone. You owe me this. Just let me watch the show, okay?<</if>> <<if $descroll4 is 5>>Don’t think I’m gonna let you crawl into my pants. This girl’s off limits!<</if>> <<if $descroll4 is 6>>I still resent you, sir, and you won’t get inside my panties no matter how hard you try!<</if>> <<if $descroll4 gte 7>>You can’t be serious? Do you think I want to cuddle with you? After all you’ve done to me?<</if>> <<else>> <<if $descroll4 lte 2>>Fuck no. I still feel the taste of cum inside my mouth. I don’t want to deal with you anymore right now.<</if>> <<if $descroll4 is 3>>I still got the taste of your stinking cum inside me. Just let me be, okay? I don’t want you to remind me.<</if>> <<if $descroll4 is 4>>Please, don’t bother. This whole place still smells from your cum. Let me just have to deal with that, okay?<</if>> <<if $descroll4 gte 5>>After that disgusting shit you just did? No way, I don’t want to deal with your groping hands right now, okay? <</if>> <</if>> // <</if>> <<if $masterlove gte 10 and $masterlove lte 74 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $badblow is false>> <<if $descroll4 lte 2>>I want to watch the show! Please, stop bothering me.<</if>> <<if $descroll4 is 3>>Please, stop it. I want to watch the show, okay? <<if $willpower gte 40>>Leave me alone!<</if>><</if>> <<if $descroll4 is 4>>No, stop it, okay? I’m not in the mood right now.<</if>> <<if $descroll4 is 5>>What are you doing? Let’s just watch the show, okay?<</if>> <<if $descroll4 is 6>>Stop it, I wanna watch this, okay?<</if>> <<if $descroll4 gte 7>>Not now, okay, I’m feeling a bit off. Let’s just watch the show, okay?<</if>> <<else>> <<if $descroll4 lte 2>>Ehm… No, I still have the taste your cum in my mouth and I don’t want to deal with anything intimate now, okay?<</if>> <<if $descroll4 is 3>>Please, stop bothering me. I still got cum stuck between my teeth. Let me just have that to deal with, okay?<</if>> <<if $descroll4 is 4>>No, stop it. I’m still tasting your cum in my mouth.<</if>> <<if $descroll4 is 5>>Leave me alone, please. You did get to cum in my mouth, that’ll have to do for you right now.<</if>> <<if $descroll4 is 6>>You can’t be serious? You want more? You just came inside my mouth! Please, leave me alone. I wanna watch this.<</if>> <<if $descroll4 gte 7>>Please, stop bothering me. I’ve just taken a shit load of cum in my mouth. That’ll have to do for now.<</if>> <</if>> // <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> <b>$girlname:</b> // <<if $descroll4 lte 2>>Honey, no, please, I wanna watch this.<</if>> <<if $descroll4 is 3>>Please, just let me watch this, okay?<</if>> <<if $descroll4 is 4>>Stop it, honey. Don’t spoil this. I wanna watch the show, okay?<</if>> <<if $descroll4 is 5>>Stop it, this is so interesting. I really wanna watch this, okay?<</if>> <<if $descroll4 is 6>>Sorry honey, I’m not in the mood right now, okay?<</if>> <<if $descroll4 gte 7>>Please, don’t. I’m not in the mood right now, okay?<</if>> // <</if>> <</if>> <</if>> <</if>> <<set $action3b to true>> <</if>> /* ACTION IS 8 ENDS BELOW */ <</if>> <<if $action is 11>> If you give $girlname the day off, <<if _sex is 0>>she'll<<else>>he'll<</if>> not attend school or any workplaces you might have assigned <<if _sex is 0>>her<<else>>him<</if>> to and you'll miss out on all incomes generated from both <<if _sex is 0>>her<<else>>his<</if>> daily and nightly obligations. You're not able to interact with <<if _sex is 0>>her<<else>>him<</if>> until tomorrow. <br><br> Giving $girlname the day off provides the following bonuses: <br><br> '' <li>+5 Happiness.</li> <li>+2 Affection (Servants and Slaves only, up to Amiable).</li> <li>+2 Health.</li> <li>-1 Anger.</li> <li>-4 Stress.</li> '' <<if $action1 is false and _sex is 0 and _status lte 3>> <br> In what manner do you tell $girlname that she's about to get a day's rest?<br><br> A <b>dominant tone</b> might lower the girl's <b>WILLPOWER</b> but will also remove some of the positive effects of a <b>casual approach</b>. <<else>> <<set _casonly to true>> <</if>> <</if>> <<if $action is 12>> <<if $action1 is true>> <<if $domsuggest is true>> <b>You:</b> // <<if $descroll4 is 1>>It's time to rest that ass – I need it fresh and ready for tomorrow. I have something special planned for you!<</if>> <<if $descroll4 is 2>>That tushy needs some rest. I want it ready and willing tomorrow!<</if>> <<if $descroll4 is 3>>I'm about to turn up your training a notch – so I'll give you a day's rest. You're gonna need it! That body of yours will be put to the test tomorrow, slave!<</if>> <<if $descroll4 is 4>>I'll give you the day off – but only because I want you to put in even more effort tomorrow, okay? You'll owe me some gratitude, _callit!<</if>> <<if $descroll4 is 5>>I'm gonna do some other business today, so I'll let you off the hook until tomorrow. But I want you ready and willing when we get back on track, okay? <</if>> <<if $descroll4 gte 6>>I'm gonna give you the day off, but I expect a willing mouth, an energized body, and a happy slave tomorrow, okay?<</if>> // <<else>> <b>You:</b> // <<if $descroll4 is 1>>I've decided to give you the day off, I think you deserve it.<</if>> <<if $descroll4 is 2>>I'm about to give you the day off. Just kick back and relax, okay? You need it!<</if>> <<if $descroll4 is 3>>I'll give you the day off, $girlname. Then we'll get back on track tomorrow.<</if>> <<if $descroll4 is 4>>I think you deserve, or at least need, a day off. So, don’t do any chores or listen to me until tomorrow, okay?<</if>> <<if $descroll4 is 5>>I think you need a day off, so I'll check back with you tomorrow, okay?<</if>> <<if $descroll4 gte 6>>You need a day off – just relax and we'll get back on track tomorrow, okay?<</if>> // <</if>> <<if $domsuggest is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$willpower>> <<set $chance-=$skillroll>> <<set $chance+=10>> <<if $kind lte 29>><<set $chance+=5>><</if>> <<if $discipline gte 35>><<set $chance+=15>><</if>> <<if $girlid is 2>><<set $chance+=5>><</if>> <<if $likesadist gte 60>><<set $chance+=30>><</if>> <<if $manipulate gte 20>><<set $chance+=5>><</if>> <<if $manipulate gte 40>><<set $chance+=5>><</if>> <<if $manipulate gte 60>><<set $chance+=5>><</if>> <<if $manipulate gte 80>><<set $chance+=5>><</if>> <<if $build is 3>><<set $chance+=5>><</if>> <<if $scarefactor gte 2>><<set $chance+=5>><</if>> <<if $happiness lte 19>><<set $chance+=5>><</if>> <<if $humiliation gte 4>><<set $chance+=5>><</if>> <<if $humiliation gte 8>><<set $chance+=15>><</if>> <<if $pain gte 4>><<set $chance+=5>><</if>> <<if $respect gte 20>><<set $chance+=15>><</if>> <<if $chance gte 1>> <br><br> <<set _mani to true>> <<include Success>> <br><br> <<if $likesadist gte 60>> Your dominant approach seems to have turned $girlname on. <br><br> ''$girlname:'' // <<if $descroll4 is 1>>Oh, believe me, Sir, I'll have my ass ready. (smile) Thanks!<</if>> <<if $descroll4 is 2>>I promise you it'll be more than ready. Thank you, Sir. (smile)<</if>> <<if $descroll4 is 3>>(Smiles) I can't wait! Until next time then…<</if>> <<if $descroll4 is 4>>Oh, trust me, I'm gonna show you that gratitude (wink). See you tomorrow, _npc.callname.<</if>> <<if $descroll4 is 5>>Of course, Sir. I'll be ready!<</if>> <<if $descroll4 gte 6>>I'll be waiting for you (wink). See you tomorrow.<</if>> // <br><br> $girlnames ''Happiness (+1)'' and ''Arousal (+3)'' have increased! <<set $arousal+=3>> <<set $happiness+=1>> <<else>> Your dominant approach affects $girlname and lowers her <<if $willpower gte 9>>''WILLPOWER (-1)'' and<</if>> ''Happiness (-2)'' by a small degree. <<if $willpower gte 9>><<set $willpower-=1>><</if>> <<set $happiness-=2>> <<set $humiliation+=2>> <<set $masterlove-=2>> <<set $happiness-=1>> <</if>> <</if>> <<if $chance lte 0>> <br><br> <<set _mani to true>> <<include Fail>> <br><br> <<if $likesadist gte 60>> Even if $girlname appreciates a dominant master, she isn’t positively affected by your approach. <br><br> ''$girlname:'' // <<if $descroll4 is 1>>Haha. You really mean that? <</if>> <<if $descroll4 is 2>>Yeah, whatever. Thank you, Sir. (smile)<</if>> <<if $descroll4 is 3>>(Long pause) Until next time then…<</if>> <<if $descroll4 is 4>>Alright. Whatever.<</if>> <<if $descroll4 is 5>>Of course, Sir (fake smile).<</if>> <<if $descroll4 gte 6>>Whatever. See you tomorrow.<</if>> // <<else>> Your dominant approach doesn’t affect $girlname at all. She shakes her head and looks at you with defiance before walking away to start her free time. <br><br> The girl's ''Affection (-3)'' toward you has decreased! <<set $masterlove-=3>> <<if $scarefactor lte 0>><<set $scarefactor+=1>><</if>> <</if>> <</if>> <<else>> <br><br> <b>$girlname:</b> <<if $latentgift is 2>> // <<if $descroll3 is 1>>It's so nice to know that someone listens to me sometimes. I've really earned it, and I'll soak up every minute! Goodbye! <<if $masterlove lte 9>>And this is not like you. You're normally an asshole. Good to know that things are changing around here.<</if>><</if>> <<if $descroll3 is 2>>As requested. Thank you.<</if>> <<if $descroll3 is 3>><<if $body lte 1>>Wonderful. Just as you said you would. I'll spend the day out playing on the yard, okay. <<else>>Thank you. Our agreement is complete. <</if>><</if>> <<if $descroll3 is 4>>Thank you, sir. It's good to know that you're a man of your word. <<if $masterlove lte 14>>Although you need to work some more on your manners…<</if>><</if>> // <</if>> <<if $willpower gte 2>> <<if $masterlove lte 9 or $scarefactor gte 2>> // <<if $descroll3 is 1>>Really! Thank you. I think I deserve it. After all you've done to me.<</if>> <<if $descroll3 is 2>>That's highly appropriate after what you've done.<</if>> <<if $descroll3 is 3>><<if $body lte 1>>That's… That's good. Because you've been really, really mean to me!<<else>>Nice, I need to rest. Get my mind off you!<</if>><</if>> <<if $descroll3 is 4>>That's the least you can give!<</if>> // <</if>> <<if $masterlove gte 10 and $masterlove lte 19 and $scarefactor lte 1>> // <<if $descroll3 is 1>>Ehm… Okay, thanks. I see what I'll do.<</if>> <<if $descroll3 is 2>>That's good. I need to rest… <</if>> <<if $descroll3 is 3>>Yes, I really think I deserve it, too.<</if>> <<if $descroll3 is 4>>Okay. Well, thanks I guess.<</if>> // <</if>> <<if $masterlove gte 20 and $masterlove lte 74 and $scarefactor lte 1>> <<if $ver gte 10830>> <<set _crawlers to 0>> <<for _crawl range $npc>> <<if _crawl.title is 5>><<set _crawlers+=1>><</if>> <</for>> <</if>> // <<if _sex is 0>> <<if $descroll3 is 1>>Thank you. I'll see what I'll do. <<if $hygiene lte 20>>I guess I'll start with a hot <<if $bathroom lte 2>>shower!<<else>>bath!<</if>><<else>>Maybe spend some time outside underneath our oak tree in the yard.<</if>><</if>> <<if $descroll3 is 2>>I really appreciate it. Thank you! I think I'll just kick back and relax.<</if>> <<if $descroll3 is 3>>That's really nice! I didn't sleep well last night so I'm in need of it.<</if>> <<if $descroll3 is 4>>That's so kind! <<if $girlid is 1>>Master Robert never gave me any time off, so I guess I've ended up in a better place.<<else>>I'll just lay on the couch all day I guess.<</if>><</if>> <<else>> <<if $descroll3 is 1>>Thanks, dude. I appreciate it.<</if>> <<if $descroll3 is 2>><<if $girlid is 26>>Thanks, brother. <<if _crawlers gte 1>>I'm just gonna occupy myself with that floor crawler all day. Catch you tomorrow.<<else>>I'm just gonna jerk-off and read some magazines. Catch you tomorrow.<</if>><<else>>That's very kind of you, Mr. $pcLastName. See you tomorrow.<</if>><</if>> <<if $descroll3 is 3>>Alright. Thank you. Catch you later.<</if>> <<if $descroll3 is 4>>Yeah, not much going on around here anyway. See you tomorrow.<</if>> <</if>> // <</if>> <<if $masterlove gte 75 and $scarefactor lte 1>> // <<if $descroll3 is 1>>Oh thank you sweetie! I'll go out and do some shopping with a few dollars I've saved up.<</if>> <<if $descroll3 is 2>>That's really nice, dear. I'll read up on that book I tried to crunch yesterday.<</if>> <<if $descroll3 is 3>>Sure, honey. Thank you!<</if>> <<if $descroll3 is 4>>I really appreciate it. I'll do my best just doing nothing (laughter).<</if>> // <</if>> <</if>> <<if $willpower lte 1>> // <<if $descroll3 is 1>>Master is very kind. I'll… just… place myself in the bedroom and get some sleep.<</if>> <<if $descroll3 is 2>>You're so kind, $callname. I'll just… sleep and prepare myself for tomorrow's adventures and obligations.<</if>> <<if $descroll3 is 3>>You're a really kind master… I'll go rest. As you command me.<</if>> <<if $descroll3 is 4>>If that is your wish, $callname. Tomorrow I'll be more than ready to take your cock again.<</if>> // <</if>> <</if>> <br><br> <b>You've given $girlname a day off! Your _callit be available again tomorrow!</b> <<if $latentgift is 2>><br><br><b>Promise fulfilled!</b> <br><br> You've kept your word and avoided the consequences of a broken agreement. <<set $latentgift to 0>><</if>> <<set $busy to 5>> <<set _npc.dayoff to 1>> <</if>> <</if>> <<if $action is 13>> <<if $action1 is false and $action2 is false and $action3 is false>> What kind of treat do you want to offer $girlname? <<if $ownchoco lte 0 and $owncandybowl lte 0>><br><br><b>//You're out of candy! Visit the market if you want to stock up on sweets!//</b><</if>> <br><br> <b>//Note! Overeating might cause unwanted weight gain!//</b> <</if>> <<if $hunger lte 99>> <<if $action1 is true and $action2 is false>> You give $girlname a nice chocolate bar. <br><br> Her hunger has decreased. <<set $ownchoco-=1>> <<set $hunger+=10>> <<if $descroll4 lte 2>><<set $happiness+=1>><</if>> <<if $hunger gte 100>><<set $aw+=1>><</if>> <</if>> <<if $action1 is false and $action2 is true>> You give $girlname a big bowl of candy. <br><br> Her hunger has decreased. <<set $owncandybowl-=1>> <<set $hunger+=20>> <<if $descroll4 lte 3>><<set $happiness+=1>><</if>> <<if $hunger gte 100>><<set $aw+=1>><</if>> <</if>> <<if $latentgift is 1>><br><br><b>Promise fulfilled!</b><br><br> <<if $descroll4 isnot 2>>$girlname is happy about her much-deserved treat. The girl's affection for you remains unchanged, but you avoid making her angry due to an unkept agreement.<<else>>The gift has raised her <b>Happiness (+1)</b> and ''Affection (+1)'' for you by a small degree! <<set $happiness+=1>><<set $masterlove+=1>><</if>> <<set $latentgift to 0>><</if>> <</if>> <<if $hunger gte 100>> <br><br> <b>//$girlname cannot eat anymore candy! She's full!//</b> <br><br> <b>$girlname:</b> // <<if $descroll2 is 1>>No more, okay? Phew… I'm so satisfied.<</if>> <<if $descroll2 is 2>>That was one piece too much. Please, no more!<</if>> <<if $descroll2 is 3>>No more… That's enough.<</if>> <<if $descroll2 is 4>>That's enough, I feel like an elephant!<</if>> // <</if>> <</if>> <<nobr>> <<set $skillroll to random(1, 100)>> <<include DiceRolls>> /* WARNING! NO _NPC in this passage!! SET NPC NOT UNDEFINED IF SO!!!! */ <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<include MCClothes>> <<if _masterbeauty lte 10>><<set $chance-=15>><</if>> <<if _masterbeauty lte 20>><<set $chance-=10>><</if>> <<if _masterbeauty lte 40>><<set $chance-=10>><</if>> <<if _masterbeauty gte 70>><<set $chance+=5>><</if>> <<if _masterbeauty gte 90>><<set $chance+=15>><</if>> <<if _masterbeauty gte 100>><<set $chance+=15>><</if>> <<if _masterbeauty gte 120>><<set $chance+=25>><</if>> <<if $manipulate gte 50>><<set $chance+=5>><</if>> <<if $manipulate gte 65>><<set $chance+=10>><</if>> <<if $manipulate gte 80>><<set $chance+=10>><</if>> <<if $scarefactor gte 1>><<set $chance-=15>><</if>> <<if $scarefactor gte 2>><<set $chance-=15>><</if>> <<if $scarefactor gte 3>><<set $chance-=15>><</if>> <<if $scarefactor gte 6>><<set $chance-=15>><</if>> <<if $scarefactor gte 10>><<set $chance-=10>><</if>> <<if $scarefactor gte 10 and $willpower gte 60>><<set $chance-=15>><</if>> <<if $afraid gte 5 and $willpower gte 20>><<set $chance-=15>><</if>> <<if $afraid gte 50 and $willpower gte 20>><<set $chance-=25>><</if>> <<if $afraid gte 50 and $willpower lte 9>><<set $chance+=25>><</if>> <<set _traitatroll to random(1, 100)>> <<if $mctraitat gte 75 and _traitatroll lte 20>><<set $chance+=60>><<set _atcrit to true>><</if>> <<if $masterlove lte 9>><<set $chance-=20>><</if>> <<if $masterlove lte 19>><<set $chance-=15>><</if>> <<if $masterlove lte 29>><<set $chance-=5>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $masterlove lte 49>><<set $chance-=10>><</if>> <<if $masterlove gte 50>><<set $chance+=5>><</if>> <<if $masterlove gte 60>><<set $chance+=10>><</if>> <<if $masterlove gte 70>><<set $chance+=10>><</if>> <<if $masterlove gte 75>><<set $chance+=25>><</if>> <<if $masterlove gte 90>><<set $chance+=15>><</if>> <<if $masterlove gte 110>><<set $chance+=30>><</if>> /* NPC CONTAINER STUFF GOES HERE */ <<if _npc isnot undefined>> <<if _npc.status is 5 and _npc.masterlove lte 74 and _npc.respect lte 49>> <<set $chance-=30>> <</if>> /* relationship */ <<if _npc.traitrela gte 1>><<set $chance-=100>><</if>> /* Superficial trait */ <<if _npc.traitsu gte 75>> <<if _masterbeauty lte 30>><<set $chance-=40>><</if>> <<if _masterbeauty lte 50>><<set $chance-=10>><</if>> <<if _masterbeauty gte 80>><<set $chance+=20>><</if>> <<if _masterbeauty gte 100>><<set $chance+=40>><</if>> <</if>> /* Adonis special for HELLENISM */ <<if _npc.traitrel is 12 and ($masterstrength lte 39 or $masterdex lte 39 or $masterstamina lte 39 or $masterbeauty lte 39)>><<set $chance-=20>><</if>> <<if _npc.traitrel is 12 and $masterstrength gte 80 and $masterdex gte 80 and $masterstamina gte 80 and $masterbeauty gte 80>><<set $chance+=20>><</if>> /* averil specials */ <<if _npc.girlid is 10 and _npc.program gte 1>> <<set $chance+=30>> <</if>> <</if>> /* END OF NPC CHECKER */ <<if $masterstrength gte 80>><<set $chance+=10>><</if>> <<if $masterlove gte 25 and $scarefactor lte 0 and $willpower lte 39 and $happiness gte 10>><<set $chance+=15>><</if>> <<if $willpower gte 60 and $masterlove lte 49>><<set $chance-=15>><</if>> <<if $teeny gte 1 and $age lte 19>><<set $chance+=30>><</if>> <<if $likesadist gte 60 and $pain gte 1>><<set $chance+=15>><</if>> <<if $happiness lte 29>><<set $chance-=10>><</if>> <<if $happiness gte 80>><<set $chance+=10>><</if>> <<if $happiness gte 100>><<set $chance+=10>><</if>> <<if $kind gte 50>><<set $chance+=5>><</if>> <<if $stress gte 8>><<set $chance-=20>><</if>> <<if $masterage lte 24>><<set $chance+=5>><</if>> <<if $masterage gte 46 and $age lte 19>><<set $chance-=10>><</if>> <<if $masterage gte 46>><<set $chance-=5>><</if>> <<if $masterfilth lte 19>><<set $chance-=15>><</if>> <<if $masterfilth lte 9>><<set $chance-=15>><</if>> <<if $ownstatue is true and $wopos is 1>><<set $chance+=10>><</if>> <<if $incense gte 1 and $wopos is 1>><<set $chance+=2>><</if>> <<if $aca_daria gte 7 and $masterint gte 70 and $av_int lte 49>><<set $chance+=20>><</if>> <<if _npc isnot undefined>> <<if _npc.status isnot 5 and _npc.ostatus isnot 5>> <<set $chance+=$respect>> <<else>> <<if $respect gte 30>><<set $chance+=10>><</if>> <</if>> <</if>> <<set $chance+=$afraid>> <<if $afraid gte 20>><<set $chance+=10>><</if>> <<if $arenascore gte 15 and $willpower lte 59>><<set $chance+=10>><</if>> <<if $arenascore gte 60>><<set $chance+=10>><</if>> <<if $respect gte 8>><<set $chance+=6>><</if>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $masterwill gte 80>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $sexscene is 1>> <<if $bedroom is 3>><<set $chance+=5>><</if>> <<if $bedroom is 4>><<set $chance+=10>><</if>> <</if>> <<if $sexscene is 2>> <<if $liveroom is 3>><<set $chance+=5>><</if>> <<if $liveroom is 4>><<set $chance+=10>><</if>> <</if>> <<if $traitdaddy gte 51 and $masterage gte 40>><<set $chance+=20>><</if>> <<if $traitdaddy gte 51 and $masterage gte 60>><<set $chance+=10>><</if>> <<if $traitdaddy gte 51 and $masterage lte 24>><<set $chance-=20>><</if>> <<if $traitdom gte 75 and $likesadist lte 39>><<set $chance-=20>><</if>> <<if $girlid is 11 and $quest_aria lte 3>><<set $chance-=50>><</if>> <<if $girlid is 210>><<set $chance+=55>><</if>> <<if $girlid is 7 and $newsroom gte 1>><<set $chance+=25>><</if>> /* ONLY SEX BELOW */ <<if _inper is true>> <<if $girlid is 214 and _npc.likesadist lte 39>> <<if $npc.av1.state gte 1>> <<if $npc.av1.bondage gte 1 or $npc.av1.pussywear gte 50 or $npc.av1.analwear gte 50 or $npc.av1.oralwear gte 50>> <<set _valchance to true>> <<set $chance+=200>> <</if>> <</if>> <<if $npc.av42.state gte 1>> <<if $npc.av42.bondage gte 1 or $npc.av42.pussywear gte 50 or $npc.av42.analwear gte 50 or $npc.av42.oralwear gte 50>> <<set $chance+=200>> <</if>> <</if>> <</if>> <<if _npc.traitvestal and $virgin is true and $gotopussy isnot true>> <<set $chance+=75>> <</if>> <</if>> /* IN PER ENDS */ /* RELIGION STUFF BELOW */ <<if $mcrel.faith is 2>> <<if $traitrel is 5 or $traitrel is 6>><<set $chance-=20>><</if>> <</if>> <<if $mcrel.faith is 4>> <<if $traitrel is 5>><<set $chance-=20>><</if>> <</if>> <<if $mcrel.faith is 5 or $mcrel.faith is 6 or $mcrel.faith is 8>> <<if $traitrel is 2 or $traitrel is 3>><<set $chance-=15>><</if>> <</if>> <<if $mcrel.faith is 8>> <<if $traitrel is 0 or $traitrel is 1 or $traitrel is 6>> <<set $chance-=20>> <</if>> <</if>> <<if $mcrel.faith is 4 and $traitrel is 4>> <<if $mcrel.devotion gte 25>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=15>><</if>> <</if>> <<if $mcrel.faith is 5 and $traitrel is 5>> <<if $mcrel.devotion gte 25>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=15>><</if>> <</if>> <<if $mcrel.faith is 6 and $traitrel is 6>> <<if $mcrel.devotion gte 25>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=15>><</if>> <</if>> <<if $mcrel.faith is 8 and $traitrel is 8 and $willpower lte 39>> <<if $mcrel.devotion gte 25>><<set $chance+=25>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=50>><</if>> <<if $mcrel.devotion gte 100 and $willpower lte 19>><<set $chance+=100>><</if>> <</if>> <</nobr>><<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <<include NewLoad>> <<if $comesfrom is 9 and $stopwife isnot true>> /* WIFE TO GIRLNAME*/ <<include TempLoadActive>> <<include WifeBack>> <<set $stopwife to true>> <</if>> <div class="story"> <<if $stable gte 1 and $action2 is false>> <br><br> <<if $stable lte 9>> <<if $state is 0>>[img[C:/Telsior/Pics/AvGen/whitego.png]]<</if>> <<if $state is 1>>[img[Pics/AvGen/whitego.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/AvGen/mullergo.png]]<</if>> <<if $state is 1>>[img[Pics/AvGen/mullergo.png]]<</if>> <</if>> <</if>> <<if $action2 is true>> <div class="headsign">TERMINATE RIDING</div> <<if $action3 is false>> ''//You're forced to sell your horse and all your gear if you withdraw $girlname from her activity! <br><br> Do you want to continue? //'' <</if>> <<if $action3 is true>> <<if $stable lte 9>>$girlname is no longer a member of //White stables//!<</if>> <<if $stable gte 10>>$girlname is no longer active at //Muller's barn!//<</if>> <br><br> <<set _cashret to 0>> <<if $ownhorse is 1>><<set _cashret to 500>><</if>> <<if $ownhorse is 2>><<set _cashret to 900>><</if>> <<if $ownhorse is 3>><<set _cashret to 2000>><</if>> <<if $ownhorse is 4>><<set _cashret to 200>><</if>> <<if $ownhorse is 5>><<set _cashret to 500>><</if>> <<if $stable is 6 or $stable is 12>><<set _cashret+=100>><</if>> ''Cash returned:'' _cashret $ <<set $cash+=_cashret>> <<set $stable to 0>> <<set $ownhorse to 0>> <<set $activityblock to 0>> <</if>> /* TERMINATE HORSE RIDING ENDS BELOW */ <</if>> <<if $stable is 0 and $action3 is false>> <div class="headsign">HORSE RIDING</div> You can apply $girlname to one of Ikaanos' riding schools. Participating in horse riding is a great way to reduce stress, raise <b>Happiness</b> over time, and increase a slave's ''Discipline'' and ''DEXTERITY''. <br><br> ''White Stables.'' Sponsored by Whitehaven Academy. Takes great pride in breeding and tending to the Romanov-line of horses - the first equestrians to run on the plains of Irendoria. A riding school with traditions dating back over 200 years. Lies in the northern parts of Whitehaven, close to McOrnal's park. <br><div class="tex10px"><br></div> ''Muller's Barn.'' A cheaper alternative to Whitehaven Stables. For children and teenagers whose caretakers are not so well-off. Nestled in a beautiful valley three miles outside Ikaanos, close to Kingsport township. <div class="tex5px"><br></div> <</if>> <div class="row"> <div class="vendorleft"> <<if $stable is 0 and $action3 is false>> <div class="ulvendor"> [[White stables (25$/day)|HorseRiding][$stable to 1, $event1 to true, $activityblock to 1]]</div><br> <</if>> </div> <div class="vendorright"> <<if $stable is 0 and $action3 is false>> <div class="ulvendor"> [[Muller's barn (5$/day)|HorseRiding][$stable to 10, $event1 to true, $activityblock to 2]]</div><br> <</if>> </div> </div> </div> /* <<if $stable gte 1 and $action2 is false>> <div class="storynopadd"> PIC HERE. <br><br><br> </div> <</if>> */ <div class="pic"> <<if $stable is 0>> <<if $state is 0>>[img[C:/Telsior/Pics/AvGen/stableno.jpg]]<</if>> <<if $state is 1>>[img[Pics/AvGen/stableno.jpg]]<</if>> <</if>> <<if $stable gte 1>> <div class="row"> <div class="talktraitpic"> <div class="tex19px"><br></div> <<if $stable gte 1 and $stable lte 9>><div class="signvendor">WHITE STABLES</div><</if>> <<if $stable gte 10>><div class="signvendor">MULLER'S BARN</div><</if>> <br> <div class="padd10side"> // <<include HorseText>> // </div> <div class="undertextbar"> <div class="ul"> <br> <<if $stable lte 9>> <<if $action is 1>> ''900$''<br> <<if $cash gte 900>>[[PURCHASE|HorseRiding][$cash-=900, $ownhorse to 1, $action1 to true]]<<else>><p class="usedpass">Purchase</p><</if>> <</if>> <<if $action is 2>> ''$1500''<br> <<if $cash gte 1500>>[[Upgrade|HorseRiding][$cash-=1500, $ownhorse to 2, $action1 to true]]<<else>><p class="usedpass">Upgrade</p><</if>> <</if>> <<if $action is 3>> ''$2500''<br> <<if $cash gte 2500>>[[Upgrade|HorseRiding][$cash-=2500, $ownhorse to 3, $action1 to true]]<<else>><p class="usedpass">Upgrade</p><</if>> <</if>> <<if $action is 4>> ''$200''<br> <<if $cash gte 200>>[[Upgrade gear|HorseRiding][$cash-=200, $stable to 6, $action1 to true]]<<else>><p class="usedpass">Upgrade gear</p><</if>> <</if>> <<if $action is 5>> ''$100''<br> <<if $cash gte 100>>[[Buy clothes|HorseRiding][$cash-=100, $ownridingcloth+=1, $action1 to true]]<<else>><p class="usedpass">Upgrade gear</p><</if>> <</if>> <</if>> <<if $stable gte 10>> <<if $action is 1>> <br> ''$500''<br> <<if $cash gte 500>>[[PURCHASE|HorseRiding][$cash-=500, $ownhorse to 4, $action1 to true]]<<else>><p class="usedpass">Purchase</p><</if>> <</if>> <<if $action is 2>> ''$1000''<br> <<if $cash gte 1000>>[[Upgrade|HorseRiding][$cash-=1000, $ownhorse to 5, $action1 to true]]<<else>><p class="usedpass">Upgrade</p><</if>> <</if>> <<if $action is 4>> ''$200''<br> <<if $cash gte 200>>[[Upgrade gear|HorseRiding][$cash-=200, $stable to 12, $action1 to true]]<<else>><p class="usedpass">Upgrade gear</p><</if>> <</if>> <<if $action is 5>> ''100$''<br> <<if $cash gte 100>>[[Buy clothes|HorseRiding][$cash-=100, $ownridingcloth+=1, $action1 to true]]<<else>><p class="usedpass">Upgrade gear</p><</if>> <</if>> <</if>> <br> </div> </div> </div> <div class="picstats"> <div class="signvendor">OPTIONS</div> <div class="smalltex"><br></div> <<if $stable lte 9>> <<if $ownhorse is 0>><div class="ulvendor">[[Buy horse ($900)|HorseRiding][$action to 1]]</div><</if>> <<if $ownhorse is 1>><div class="ulvendor">[[pure-bred|HorseRiding][$action to 2]]</div><</if>> <<if $ownhorse is 2>><div class="ulvendor">[[champion|HorseRiding][$action to 3]]</div><</if>> <<if $ownhorse is 3>><p class="ulvendorown">champion</p><</if>> <<if $ownhorse is 0 or $stable is 6>><p class="ulvendorown">Upgrade gear</p><</if>> <<if $stable lte 5 and $ownhorse gte 1>><div class="ulvendor">[[Upgrade gear|HorseRiding][$action to 4]]</div><</if>> /* <<if $ownridingcloth is 0 and $av_wear isnot "riding">><div class="ulvendor">[[Buy clothes|HorseRiding][$action to 5]]</div><</if>> <<if $ownridingcloth gte 1 or $av_wear is "riding">><p class="ulvendorown">Buy clothes</p><</if>> */ <</if>> <<if $stable gte 10>> <<if $ownhorse is 0>><div class="ulvendor">[[Buy horse ($500)|HorseRiding][$action to 1]]</div><</if>> <<if $ownhorse is 4>><div class="ulvendor">[[Thoroughbred|HorseRiding][$action to 2]]</div><</if>> <<if $ownhorse is 5>><p class="ulvendorown">Thoroughbred</p><</if>> <<if $ownhorse is 0 or $stable is 12>><p class="ulvendorown">Upgrade gear</p><</if>> <<if $stable lte 10 and $ownhorse gte 4>><div class="ulvendor">[[Upgrade gear|HorseRiding][$action to 4]]</div><</if>> /* <<if $ownridingcloth is 0 and $av_wear isnot "riding">><div class="ulvendor">[[Buy clothes|HorseRiding][$action to 5]]</div><</if>> <<if $ownridingcloth gte 1 or $av_wear is "riding">><p class="ulvendorown">Buy clothes</p><</if>> */ <</if>> <br> <center> ''Horse:'' //<<if $ownhorse is 0>>Rental<</if>><<if $ownhorse is 1 or $ownhorse is 4>>Standard<</if>><<if $ownhorse is 2>>Pure-bred<</if>><<if $ownhorse is 3>><div class="green">Champion</div><</if>><<if $ownhorse is 5>>Thoroughbred<</if>> //<br> ''Equipment:'' //<<if $stable is 1 or $stable is 10>>Standard<<else>><div class="green">Pristine</div><</if>>// </center> <br><br> <center>''YIELDS AND BONUSES''</center> <div class="tex8px"><br></div> <<set _stablehappy = 0>> <<set _stabledici = 0>> <<set _stablecred = 0>> <<if $ownhorse is 1>> <<set _stablehappy+=10>> <<set _stabledici+=5>> <<set _stablecred+=1>> <</if>> <<if $ownhorse is 2>> <<set _stablehappy+=20>> <<set _stablecred+=2>> <<set _stabledici+=10>> <</if>> <<if $ownhorse is 3>> <<set _stablehappy+=45>> <<set _stabledici+=15>> <<set _stablecred+=4>> <</if>> <<if $ownhorse is 4>> <<set _stablehappy+=8>> <<set _stabledici+=5>> <<set _stablecred+=0>> <</if>> <<if $ownhorse is 5>> <<set _stablehappy+=25>> <<set _stabledici+=10>> <<set _stablecred+=2>> <</if>> <<if $stable gte 1 and $stable lte 9>> <<set _stablecred+=1>> <<set _stablehappy+=10>> <<set _stabledici+=5>> <<if $stable is 6>> <<set _stablecred+=1>> <<set _stablehappy+=5>> <</if>> <</if>> <<if $stable gte 10>> <<set _stablehappy+=10>> <<if $stable gte 12>> <<set _stablecred+=1>> <<set _stablehappy+=5>> <</if>> <</if>> <div class="padd80left"> <div class="padd30left"> ''Happiness:'' _stablehappy%<br> ''Discipline:'' +_stabledici%<br> ''Influence:'' +_stablecred/day<br> </div> </div> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $stable gte 1 and $action2 is false>> [[Withdraw girl|HorseRiding][$action2 to true]] <p class="usedpass">Change stable</p> <</if>> <<if $action2 is true and $action3 is false>>[[Continue|HorseRiding][$action3 to true, $action2 to true]]<<set $action2 to false>><</if>> </div> <div class="alt2"> <<include OptionsOther>> [[Return|Interact][$event1b to false]] </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <div id="firstwrapper"> <<set $noclick to true>> <<set $comesfromload to true>> <<if $action1 isnot true>> <div class="logo"> <br> <center> <div class="fade-in2s"> <div class="zoomer"> [img[$imgpath + "Butt/moh_sign.png"]] </div> </div> </center> </div> <div class="fade-in2s"> <br><br><br> <center> <div class="linkfirstplace lighthover"> [img[$imgpath + "Butt/startbutt.png"][Intro][$action1 to true, $epic to true, $noclick to true]] </div> <div class="tex13px"><br></div> <div class="linkfirstplace lighthover"> <<link [img[$imgpath + "Butt/loadbutt.png"]]>><<script>>UI.saves()<</script>><</link>> </div> <div class="tex13px"><br></div> <div class="linkfirstplace lighthover"> <<link [img[$imgpath + "Butt/credbutt.png"]]>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('Credits').processText()); Dialog.open(); <</script>> <</link>> </div> </center> /* <br><br> <center> [img[$imgpath + "Butt/titlebutt.png"]] </center> */ </div> </div> <<else>> <div class="fade-in2s"> <div class="white tex18px center"> <<unset $epic>> <<audio "epicbutt" volume 0.8 play>> </div> </div> <<timed 4s>> <<goto Start>> <</timed>> <<unset $action1>> <</if>> <</nobr>><<nobr>> <<set $delivery2 to 0>> <<set $noclick to true>> <div id="firstwrapper"> <div class="studio"> <br><br><br> <div class="fade-in"> <center> <<if $state is 0>>[img[C:/Telsior/Pics/Butt/presenter.png]]<</if>> <<if $state is 1>>[img[Pics/Butt/presenter.png]]<</if>> </center> </div> </div> <<timed 3s>><<goto "First">><</timed>> </div> <</nobr>> /* END OF SETTERS. BELOW IS DESCS */ <<if $checkbusy isnot true>> <<if $busy is 55>> <<if $quest_cat is 7>>$girlname is busy at the laboratory at Kymanto Hall, where she's also sleeping for the night.<</if>> <<if $quest_cat is 8>>$girlname is spending her second day at the Kymanto laboratory.<</if>> <<if $quest_cat is 9>>$girlname is spending her third, and hopefully last, day at the Kymanto laboratory.<</if>> <<if $quest_cat is 6>>''You:'' //I have arranged the laboratory at Kymanto Hall. It's yours to use. I really had to pull some strings to make this happen. I hope you realize that.// <br><br> Caitlin smiles and responds excitedly: <br><br> //I will be in debt to you for life. Thank you, Master. I'll be on my way.// <<set $quest_cat to 7>><</if>> <</if>> <<if $busy is 56 or _busye is 56>> <<if $quest_cat lte 13>> $girlname is busy in the public library at The Academy, where she'll be working late hours for a couple of days. <<else>> Caitlin is currently onboard the Mastersphere, conducting experiments in their advanced laboratories. She should be back within a week from when you sent here there. <</if>> <</if>> <<if $busy is 1>> <<if $dayblock is 1>> ''$girlname is currently working her shift at Roo's general store. All interactions are disabled until she returns home after 4 pm!'' <</if>> <<if $dayblock is 2>> ''$girlname is currently working her shift at Devious Tools. All interactions are disabled until she returns home after 4 pm!'' <</if>> <<if $dayblock is 3>> ''$girlname is currently working her shift at Secret Garden Bookstore. All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home after 4 pm!'' <</if>> <<if $dayblock is 4>> ''$girlname is currently working <<if _sex is 0>>her<<else>>his<</if>> shift at Walton's Smithery. All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home after 4 pm!'' <</if>> <<if $dayblock is 6>> ''$girlname is currently studying at the academy. All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home after 4 pm!'' <</if>> <<if $dayblock is 7>> ''$girlname is currently teaching at the academy. All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home after 4 pm!'' <</if>> <<if $dayblock is 8>> ''$girlname is currently occupied in <<if _sex is 0>>her<<else>>his<</if>> news office. All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home after 4 pm!'' <</if>> <<if $dayblock is 9>> ''$girlname is currently working <<if _sex is 0>>she<<else>>his<</if>> shift at Nika's clothes. All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home after 4 pm!'' <</if>> <<if $dayblock is 10>> ''$girlname is currently performing at The Golden Dragon. All interactions are disabled until she returns home at around 4 pm!'' <</if>> <<if $dayblock is 11>> ''$girlname is currently out //walking// the streets! All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home at around 4 pm!'' <</if>> <<if $dayblock is 13>> ''$girlname is currently out on a scavenger run! All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home at around 4 pm!'' <</if>> <<if $dayblock is 18>> ''$girlname is currently our spreading good words about your household. <<if _npc.sex is 0>>She'll<<else>>He'll<</if>> return home at around 4 pm!'' <</if>> <<if $dayblock is 20>> ''$girlname is currently busy at one of your taverns - acting as entertainment for any guests willing to purchase <<if _sex is 0>>her<<else>>his<</if>> body. All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home at around 4 pm!'' <</if>> <<if $dayblock gte 21 and $dayblock lte 28 and $dayblock isnot 25 and $dayblock isnot 26>> ''$girlname is currently busy working <<if _npc.sex is 0>>her<<else>>his<</if>> shift in one of your workshops. <<if _npc.sex is 0>>She'll<<else>>He'll<</if>> be available around 4 pm!'' <</if>> <<if $dayblock is 30>> ''$girlname is currently working <<if _npc.sex is 0>>her<<else>>his<</if>> shift a carpenter's helper down in South Redhaven. <<if _npc.sex is 0>>She'll<<else>>He'll<</if>> return home after 4 pm!'' <</if>> <<if $dayblock is 31>> ''$girlname is currently out hunting! All interactions are disabled until <<if _sex is 0>>she<<else>>he<</if>> returns home at around 4 pm!'' <</if>> <<if $dayblock is 32>> ''$girlname is currently investigating clues and other leads related to <<if $quest_staceyname is undefined>>an unknown relic<<else>>$quest_staceyname<</if>>. <br><br><<if _npc.sex is 0>>She'll<<else>>He'll<</if>> available again after 4 pm!'' <</if>> <<if $dayblock is 34>> ''$girlname is currently busy with <<if _npc.sex is 0>>her<<else>>his<</if>> assignment over at the SGPD in Hamilton.<br><br><<if _npc.sex is 0>>She'll<<else>>He'll<</if>> available again after 4 pm!'' <</if>> <<if $dayblock gte 37 and $dayblock lte 38>> ''$girlname is currently busy working <<if _npc.sex is 0>>her<<else>>his<</if>> shift in one of your taverns. <<if _npc.sex is 0>>She'll<<else>>He'll<</if>> be available around 4 pm!'' <</if>> <<if $dayblock gte 370 and $dayblock lte 380>> ''$girlname is currently busy tending to <<if _npc.sex is 0>>her<<else>>his<</if>> tavern. <<if _npc.sex is 0>>She'll<<else>>He'll<</if>> be available after 4 pm!'' <</if>> <<if $dayblock gte 409 and $dayblock lte 412>> $girlname is currently working as a ranch master in one of your farmsteads. <br><br> You cannot interact with this NPC until you bring <<if _sex is 0>>her<<else>>him<</if>> home again. <</if>> <<if $dayblock gte 413 and $dayblock lte 650>> $girlname is currently working as a foreman in one of your colonial properties. <br><br> You cannot interact with this NPC until you bring <<if _sex is 0>>her<<else>>him<</if>> home again. <</if>> <<if $dayblock is 25>> <<if _npc.status is 10>> ''Your wife is currently stationed at The Arena in Crystal Heights. Interaction options are limited until you've returned her to your household.'' <<else>> ''$girlname is currently stationed at The Arena in Crystal Heights. <<if _npc.sex is 0>>Her<<else>>His<</if>> interaction options are limited until you've summoned <<if _npc.sex is 0>>her<<else>>him<</if>> home again.'' <</if>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <<set $descroll4 to random(1, 5)>> <<set $descroll5 to random(14, 24)>> <</if>> <<if $dayblock is 26>> <<if _npc.status is 10>> ''Your wife is currently stationed at Westside Abbey. Interaction options are blocked until you've returned her to your household.'' <<else>> ''$girlname is currently stationed at Westside Abbey. <<if _npc.sex is 0>>Her<<else>>His<</if>> interaction options are blocked until you've summoned <<if _npc.sex is 0>>her<<else>>him<</if>> home again.'' <</if>> <</if>> <</if>> <<if $busy is 2>> <<if $activityblock is 1 or $activityblock is 2>> ''$girlname is currently at the stables. All interactions are disabled until she returns home at 8 pm!'' <</if>> <</if>> <<if $busy is 4>> <<if $girlid is 11 and $quest_aria gte 20 and $quest_aria lte 98>> ''The Chancellor has retreated to her designated chamber for the night!''<br><br> <<else>> ''$girlname has gone to bed!''<br><br> <</if>> <</if>> <<if $busy is 5>> <b>You've given $girlname the day off and <<if _sex is 0>>she's<<else>>he's<</if>> not available again until 7 AM!</b> <</if>> <<if $busy is 10>> <<set $descroll to random(1, 4)>> <<if $bondage is 1>> $girlname is currently tied to a sturdy wooden rack, unable to move! <</if>> <<if $bondage is 2>> $girlname is currently tied to your bed, unable to move! <</if>> <<if $bondage is 3>> $girlname is currently tied down on a dildo chair with two rubber shafts buried deep inside her pussy and anus. <</if>> <<if $bondage gte 10>> <<set _ran to random(1, 5)>> $girlname is currently locked inside one of your holding cells. <<if $firstsay is true>> <br><br> ''$girlname:'' // <<if _npc.likesadist lte 79>> <<if _npc.willpower gte 30>> <<if _ran is 1>>Hey! You! Let me out!<</if>> <<if _ran is 2>>Come on! I'm not doing anything useful in here.<</if>> <<if _ran is 3>><<if _npc.girlid is 18>>Tuwa! Don't do this. Let me out!<<else>>Let me out, asshole!<</if>><</if>> <<if _ran is 4>><<if _npc.girlid is 30>>Not funny, bro. Come on! Let the Budman out for fuck's sake.<<else>>You're so dead.<</if>><</if>> <<if _ran is 5>><<if _npc.girlid is 20>>I'm gonna carve your eyes out if you don't release me immediately!<<else>>What the hell is this supposed to mean? Asshole!<</if>><</if>> <<else>> <<if _ran is 1>>Hey, come on. I've learned my lesson. Okay?<</if>> <<if _ran is 2>>Please, let me out!<</if>> <<if _ran is 3>>This isn't funny, okay?<</if>> <<if _ran is 4>>(Sigh)...<</if>> <<if _ran is 5>>Please. What do I have to do to get outta here?<</if>> <</if>> <<else>> <<if _ran is 1>>I'm hungry. <<if _npc.sex is 0>>Why don't you come in and give me something juicy to eat?<</if>> <</if>> <<if _ran is 2>>Are you here to punish me? <<if _npc.sex is 0>>Fuck my body senseless?<</if>><</if>> <<if _ran is 3>>Hey, Master.<</if>> <<if _ran is 4>>(Smile) Oh. Master. How can I be of service?<</if>> <<if _ran is 5>>My big, strong prison guard. Hello.<</if>> <</if>> // <</if>> <br><br> <<if _sex is 0>>She's<<else>>He's<</if>> been incarcerated for _npc.prisdays days. <</if>> <<if $firstsay is true and $avatarunc isnot true and $bondage lte 9>> <br><br> ''$girlname: ''// <<if $gagged isnot true>> <<if $likesadist lte 39 and $willpower gte 1 and $arousal lte 1>> <<if $willpower lte 39>> <<if $masterlove lte 49>> <<if $descroll is 1>>Please... Get me off... I'll behave. Okay! <<if $willpower gte 38>><<set $willpower-=1>><</if>><</if>> <<if $descroll is 2>>You... (Sobbing) Please... I don't wanna be here... Let me go. <<if $bondage is 3>>I... I'm hurting. These massive things inside me. They'll tear me apart!<</if>><</if>> <<if $descroll is 3>>You have to let me go! I'm hurting so bad! Please!<</if>> <<if $descroll is 4>>Why are you doing this to me? Please just let me go!<</if>> <<else>> <<if $descroll is 1>>I thought we were friends! Why are you doing this to me?<</if>> <<if $descroll is 2>>Why are you doing this to me? I know you can be a kind man... Please just let me go. <<if $age lte 19>>I'm just a teenager, I shouldn't have to... satisfy men like this.<</if>><</if>> <<if $descroll is 3>>Let me go. Now! Please!<</if>> <<if $descroll is 4>>I thought you were my friend. I don't like this! Please! Let me go... <<if $bondage is 3>>These things inside me. They are too big. They hurt.<</if>><</if>> <</if>> <<else>> /*GREAT WILLPOWER*/ <<if $masterlove lte 49>> <<if $descroll is 1>>Hey, fucker! Let me loose. Now!<</if>> <<if $descroll is 2>>Let me go now or you'll be fuckin' sorry! You hear me?<</if>> <<if $descroll is 3>>Hey, <<if $girlid is 9>>el cabrón<<else>>asshole<</if>>! Untie me our you'll be fuckin sorry. I swear!<</if>> <<if $descroll is 4>>Fucking asshole! Let me go!<</if>> <<else>> <<if $descroll is 1>>I knew you were an asshole. This doesn't feel right. Let me go. Now!<</if>> <<if $descroll is 2>>Hey, fuck... Untie me. Now!<</if>> <<if $descroll is 3>>This ends now. You hear? Untie me. Immediately! I don't wanna do this anymore.<</if>> <<if $descroll is 4>>Get me off! Fuck... Untie me right away!<</if>> <</if>> <</if>> <<else>> <<if $descroll is 1>>Ow... I like this $callname... I hope I've satisfied you enough. <<if $age lte 19>>My young, teenage body is always... ready to feed your darkest desires.<</if>><</if>> <<if $descroll is 2>>Mmh... I like what you're doin' to me $callname... <</if>> <<if $descroll is 3>>You've made this girl all wet, $callname. Please... Don't stop.<</if>> <<if $descroll is 4>>You know how to treat a girl, $callname... Mmh...<</if>> <</if>> <<else>> <<if $descroll is 1>>Mmphff...<</if>> <<if $descroll is 2>>Oohh... Mmmh...<</if>> <<if $descroll is 3>>Nnn... M... He...<</if>> <<if $descroll is 4>>Mpppgh... Mmmf!<</if>> <</if>> // <</if>> /* <<if $oralgag is true>> Her mouth is also forced wide open by an oral gag, making her mouth ready to take cock at any man's pleasure. <</if>> <<if $ballgag is true>> She also has a ball gag in her mouth. <</if>> */ <<if $clamped is true>> <br><br> To add to her painful predicament, the girl's nipples are pinched by a pair of clamps. <</if>> <<if $analhook is true>> <br><br> If this wasn't enough, a crude anal hook is buried deep inside her anus, forced upward with a chain attached to a belt around the girl's waist. <</if>> <<if $bondage gte 1 and $avatarunc is false and $bondage lte 9 and $likesadist lte 59>> <br><br>''Every hour left in this position might increase physical wear and tear and lower her Affection toward you!''<br> <</if>> <</if>> /* IF CHECKBUSY ISNOT 5 ENDS BELOW */ <</if>> /* WHAT IS BLOCKS? BUSY 1: Dayblock 1: Working at Roos Dayblock 2: Working at Devious Tools Dayblock 3: Book store Dayblock 4: Working at Walton's Dayblock 5: Maid service at home Dayblock 6: Study (Academy) Dayblock 7: Teacher (Academy) Dayblock 8: Newsroom (only Nicole) Dayblock 9: Working at Nikas Dayblock 10: Singer at Golden Dragon Dayblock 12: Gardener Dayblock 13: Scavenger Dayblock 14: Janitor Dayblock 15: Accountant Dayblock 16: Guard Dayblock 17: Captain Dayblock 18: Herald Dayblock 19: Slave mistress Dayblock 20: Built whore house Dayblock 25: Arena BUSY 2: Activityblock 1: Rides horses (White stables) Activityblock 2: Rides horses (Muller's barn) BUSY 3: Busy 4: Sleeping! Busy 5: Day off! Busy 6: Girl's night! Busy 10: Bonded in bondage! */ <<if $returned is 1>> You return home from your walk and $girlname continues with whatever <<if _sex is 0>>she<<else>>he<</if>> was doing before. <<set _ran to random(1,5)>> <br><br> <<if _npc.masterlove gte 30 and _npc.scarefactor lte 1>> ''_girlname:'' // <<if _npc.girlid is 50>> <<if _ran is 1>>Alright, Sir. I should get back to my duties. Catch you later.<</if>> <<if _ran is 2>>Thanks. That was refreshing. Seeing the city again. Later, Sir!<</if>> <<if _ran is 3>>Nothing beats a good patrol. See you later.<</if>> <<if _ran is 4>>Patrol completed (smile). Returning to my duties.<</if>> <<if _ran is 5>><<if _npc.dayblock is 16 or _npc.dayblock is 17 or _npc.dayblock is 35>> Alright. I’m heading out for another patrol around the neighborhood. Spotted some suspicious activity when we got back to Redhaven. Probably urchins. See you later, Sir.<<else>>Alright. Catch you later, Sir!<</if>><</if>> <<elseif _npc.girlid is 13>> <<if _ran is 1>>Okay. That was nice. Even if I prefer walking in the woods. See you later, $callname.<</if>> <<if _ran is 2>>I have some medical duties to attend to before I get back to my other chores. See you later, $callname.<</if>> <<if _ran is 3>>That was nice. The Ikaanian air was unusually fresh today. Catch you later.<</if>> <<if _ran is 4>>Thanks. I think we both needed that. You should take a look at that sore foot, though, Sir. I can help you later.<</if>> <<if _ran is 5>>See you later, Sir.<</if>> <<else>> <<if _ran is 1>>That was nice. <<if $weatherroll lte 3>>Despite the weather<<else>>Nothing beats some sunlight<</if>>. Alright, $callname. I have some stuff to do. <<if _npc.status is 10>>Let me know if you want to go grab a dinner later (smile).<</if>><</if>> <<if _ran is 2>>Alright, Sir, I'll return to my duties. <<if $dayblock is 0>>Which is currently "occupying the living room" (smile).<</if>><</if>> <<if _ran is 3>>Thanks. I'm gonna go grab some water. Catch you later.<</if>> <<if _ran is 4>><<if _npc.dayblock is 16 or _npc.dayblock is 17>>Alright. Thanks for the walk. I'll be in the guard tower if you need me.<<else>>That was unusually refreshing. Alright, catch you later.<</if>><</if>> <<if _ran is 5>><<if $weatherroll lte 3>>Damn. I'm soaking wet. I think I need a towel. See you later, $callname. <<if _npc.willpower lte 4>>Let me know if you need me for anything.<</if>><<else>>That was nice and sunny. Just what I needed. Thanks!<</if>><</if>> <</if>> // <</if>> /* end of return from walk */ <</if>> <<if $returned is 2>> <<set $descroll to random(1, 5)>> You return home from doing some stargazing and prepare for the night ahead. <br><br> <<if $masterlove gte 10 and $scarefactor lte 1 and _sex is 0>> ''$girlname: '' // <<if $masterlove lte 74>> <<if $descroll lte 1>>I didn’t know that the night sky could be so clear in the city… It was nice. <<if $masterlove lte 49>>Well okay, I think I have something else to do. Excuse me.<</if>><</if>> <<if $descroll is 2>> <<if $girlid is 1>>I remember the stars out by Prometheus Lake. Much better than this. But this was good too.<<else>>Okay, thanks. I'm gonna head back and do some last chores now, okay?<</if>> <</if>> <<if $descroll is 3>> <<if $girlid is 2>>By the way, this was nothing compared to how the stars look from a cliff when you're out in the jungles.<<else>>I'm really tired. I think I'm gonna relax for a moment.<</if>> <</if>> <<if $descroll is 4>> <<if $girlid is 5>>That was nice. I'm gonna do some more chores now before sleep, $callname. Thanks for the moment together.<<else>>Thank you. I'll be around for an hour or so before I go to bed.<</if>> <</if>> <<if $descroll gte 5>>I just love the stars. Thanks for taking the initiative. <<if $masterlove gte 30 and $scarefactor lte 0 and _blocksex isnot true and _age gte 18>>Hey, by the way… this little trip really turned me on. What do you say? (Smile) <<set _special to true>><</if>><</if>> <<else>> <<if $descroll lte 1>>Oh dear, that was really special. Thanks.<</if>> <<if $descroll is 2>> <<if $girlid is 1>>That was spectacular. Wonder how the stars will look if we go to the Maiden Islands. They say the air is super clear out there.<<else>>That was refreshing, dear. Thanks. If you wanna do something more tonight, I… I think I'm in the mood to perform some bodily gazing too. Just say the word. (Smile) <<set _special to true>><</if>> <</if>> <<if $descroll is 3>> <<if $girlid is 2>><<if $willpower gte 10>>What's the matter with guys tryin' to take me out to look at the stars? You think this will get me into bed faster? (Smile) <<else>>You're really special, $callname. Taking a girl out for a walk like this. I love you.<</if>><<else>>Thanks for the little trip. I'm going to bed soon, dear. This has been a very long day.<</if>> <</if>> <<if $descroll is 4>> <<if $girlid isnot 5>>Wow. Thanks for taking me out. One really wonders what's up there. <<if $girlid is 16>>Did I tell you that Aimee actually believes that there are Gods living up there? Haha. Maybe she's right.<</if>><<else>>Thank you for taking your devoted slave on such a tranquil journey, $callname. You know how to water a delicate plant. (Smile)<</if>> <</if>> <<if $descroll gte 5>>That was really special, honey. Not the stars themselves, but doing this with you.<</if>> <</if>> // <</if>> <<if _special is true and _blocksex isnot true and _age gte 18>> <br><br> ''Special bonus activated!'' $girlname is now much easier to persuade into having vaginal intercourse. The bonus will last until you go to sleep. <<set $specialpussysex to true>> <</if>> <<if _sex is 1>> ''$girlname:'' //Thanks, man. That was cool.// <</if>> <</if>> <<if $returned is 3>> You return home from the diner<<if $hadfood is true>>, satiated by the delicious meal. <br><br> <<set _ran to random(1,10)>> <<if _npc.masterlove gte 30>> ''$girlname:'' // <<if _sex is 0>> <<if _npc.willpower gte 10>> <<if _ran is 1>>(Laughs) You always eat like you're in a food competition. That's a healthy sign, I guess. Anyway, thanks for the dinner, $callname!<</if>> <<if _ran is 2>>That was really nice. Thanks!<</if>> <<if _ran is 3>>So... do you always tip like that, or were you trying to impress me (wink)?<</if>> <<if _ran is 4>>You're lucky I like going out with you (wink). Thanks!<</if>> <<if _ran is 5>>Alright, better get back to my chores. See you later.<</if>> <<if _ran is 6>>(Smiles) That waitress kept smiling at you. Should I be jealous or just amused?<</if>> <<if _ran is 7>>Let's do this again sometime.<</if>> <<if _ran is 8>>This was nice. Thanks!<</if>> <<if _ran is 9>>I actually enjoyed that. Thanks for taking me.<</if>> <<if _ran is 10>>Next time maybe we skip the diner and go somewhere that doesn’t serve everything with extra grease.<</if>> <<else>> <<if _ran is 1>>I'm very glad you let me come with you, $callname.<</if>> <<if _ran is 2>>You always make the right choices. Thanks for taking me, $callname.<</if>> <<if _ran is 3>>Thank you, $callname, for taking me out like this.<</if>> <<if _ran is 4>>You're a very kind companion, $callname. Thanks for taking me out.<</if>> <<if _ran is 5>>Alright. I should return back to my chores. If you ever need anything, anything at all, just say the word. I'm here for you.<</if>> <<if _ran is 6>>I like being with you like this. Thanks, $callname.<</if>> <<if _ran is 7>>I am a lucky girl to have you as my dinner companion, $callname.<</if>> <<if _ran is 8>>I hope I didn't do anything wrong tonight. I really tried to be good for you, $callname.<</if>> <<if _ran is 9>>Thank you for taking your _callit out like this. I really enjoyed it.<</if>> <<if _ran is 10>>I hope that I and the dinner were a pleasing experience for you, $callname. Now, I must return to my chores.<</if>> <</if>> <<else>> <<if _ran is 1>>Thanks. I don't think I've ever eaten that fast before.<</if>> <<if _ran is 2>>You saw the look the waitress gave you, right? She was definitely flirting.<</if>> <<if _ran is 3>>Man, I shouldn't have gone for that third drink. But my stomach's not happy.<</if>> <<if _ran is 4>>I still can't believe you ordered that extra side-dish. I'm stuffed..<</if>> <<if _ran is 5>>Thanks, catch you later, brother.<</if>> <<if _ran is 6>>I think the cook recognized us. He gave you some extras, didn't he?<</if>> <<if _ran is 7>>Damn, I spilled sauce all over my shirt. Need to hit the bathroom. Thanks for the dinner!<</if>> <<if _ran is 8>>I forgot how much I missed just hanging out like this.<</if>> <<if _ran is 9>>Did you notice how quiet it got when that couple started arguing?<</if>> <<if _ran is 10>>Next time, I'm picking the place. But it was nice. Thanks!<</if>> <</if>> // <</if>> <<else>>. <<if $willpower gte 10>>However, your <<if _sex is 0>>date<<else>>friend<</if>>, $girlname, is very upset that you didn't order any food!<<else>>Unfortunately, you didn't order any food and $girlnames feeling very moody after having to look at so many delicious dishes without tasting any of them.<</if>> <<if $happiness gte 10 and _sex is 0>> <br><br> ''$girlname: '' // <<if $willpower gte 10>> <<if $descroll4 is 1>>That wasn't particularly nice. How could you take me out without giving me something to eat? And to a diner of all places…<</if>> <<if $descroll4 is 2>>Hmm… I'm still hungry. I'll rummage through the kitchen... If you have anything left at all to spare.<</if>> <<if $descroll4 is 3>>That was actually mean. <<if $hunger lte 9>>I'm starving!<<else>>I'm still hungry.<</if>><</if>> <<if $descroll4 is 4>>Was that really necessary? We could've just taken a walk instead.<</if>> <<if $descroll4 is 5>>You know how to spoil a girl's experience! That was awful! Looking at so many delicious things without getting a chance to taste any of it.<</if>> <<if $descroll4 gte 6>>That was torture! I understand that cash is hard to get by, but never ask me out again without buying some food!<</if>> <<else>> <<if $descroll4 is 1>>Thank you for… for the date, $callname. I understand that you think I should lose weight. Since… Since you didn’t give me any food.<</if>> <<if $descroll4 is 2>>Thank you for the walk, $callname. I think I'll rummage through the kitchen and see if I can find something to eat.<</if>> <<if $descroll4 is 3>>That was… a very special experience, $callname.<</if>> <<if $descroll4 is 4>>Thank you, $callname. I understand our household needs to watch our budget. I promise I'll do my best to help.<</if>> <<if $descroll4 is 5>>Thank you for the date. I'll return to my chambers…<</if>> <<if $descroll4 gte 6>>Well… I guess I'll see you later, $callname. I'll go to the kitchen… I have some chores to do.<</if>> <</if>> // <</if>> <<if _sex is 1>> <br><br> ''_girlname:'' //Okay… (fake smile) I'm getting a bit hungry. Catch you later.// <</if>> <<if $traitjaded lte 49>> <br><br> <<if _npc.sex is 0>>Her<<else>>His<</if>> ''Affection (-2)'' toward you has decreased!<<set $masterlove-=2>> <</if>> /*did not have food ends below */ <</if>> <<set _raad to random(1, 3)>> <<if $hadfood is true and $girlid gte 300 and _raad lte 2 and $masterlove lte 14>> <br><br> Your surprising act of brotherly kindness will leave a small but noticeable mark on _girlnames ''Affection (+2)'' toward you. <<set $masterlove+=2>> <</if>> /* returned is 3 ends below */ <</if>> <<if $returned is 4>> You return home after a visit to the old cinematic house in //Crow's End// and prepare for the night ahead. <</if>> <<if $returned is 14>> <<set $descroll to random(1, 4)>> <<if $wentdowndeep is true>> $girlname regains consciousness after less than a minute. <<if _sex is 0>>She<<else>>He<</if>> says, looking dazed and confused: // <br><br> <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>I… I'm sorry I wasn’t strong enough, $callname. I'll do better next time. I promise.<</if>> <<if $descroll is 2>>Ugh… (Cough) I… I'm sorry I failed you, $callname. My stamina wasn't good enough. I promise I'll practice deepthroating when I have some spare time.<</if>> <<if $descroll is 3>>(Cough)… Sorry…<</if>> <<if $descroll is 4>>(Cough) Let… Just let your slave get back on her feet… I'll be ready serving you again soon.<</if>> <<else>> <<if $willpower gte 1 and $willpower lte 39>> <<if $descroll is 1>>That was… Horrible… I… I thought I was about to die. <<if $girlid is 15>>I might be an old Furry's whore, but that doesn’t mean you can use me like that.<</if>><</if>> <<if $descroll is 2>>Please… Never do that again! <<if $girlid is 15>>I've done a ton of those passing-out deepthroat games at Furry's but I don’t like it, okay!<</if>><</if>> <<if $descroll is 3>>That's… That's really dangerous. Never do that again. Please!<</if>> <<if $descroll is 4>>What… Where…? What happened?<</if>> <<else>> <<if $descroll is 1>>(Cough) Not fucking cool, okay?<</if>> <<if $descroll is 2>>Hey, don't you ever do that again! I might not wake up next time.<</if>> <<if $descroll is 3>>That… (cough) That was really fucking stupid! Don't do that again, okay?<</if>> <<if $descroll is 4>><<if $masterlove lte 39>>Fuuck… Asshole! What the hell was that? Don’t do that again or you'll be fucking sorry.<<else>>Not cool! Are you trying to kill me? Stupid.<</if>><</if>> <</if>> <</if>> // <br><br> <<unset $wentdowndeep>> <</if>> You part ways after finishing your intercourse and <<if _npc.status is 10>>your wife<<elseif _npc.age lte 29>>the girl<<else>>the woman<</if>> continues with whatever she was doing before. <<set _clothi to true>> <<include ClothCheck>> <<set $hadanal to false>> <<set $hadpussy to false>> <<set $hadoral to false>> <<if _npc.status is 10 and _npc.masterlove gte 75 and _npc.scarefactor lte 1 and _npc.arousal gte 2 and _npc.likesadist gte 20 and _npc.willpower gte 20>> <<set _ran to random(1,6)>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Thanks, husband. I love you (wink).<</if>> <<if _ran is 2>>That was great, husband. Let's fuck again soon (wink).<</if>> <<if _ran is 3>>You really know how to fuck your wife (smile). Let's do this again soon.<</if>> <<if _ran is 4>>Alright, husband, I have some chores to do. Love you (smile).<</if>> <<if _ran is 5>>You really know how to treat your wife (wink). <</if>> <<if _ran is 6>>(Smile) Why don’t we do this again <<if $daycount gte 200>>tomorrow<<else>>tonight<</if>>? See you soon, husband.<</if>> // <</if>> <</if>> <<if $returned is 15>> <<set $descroll4 to random(1, 5)>> <b>// You've turned off $girlname while attempting to seduce her, making all forms of cuddling impossible for at least a couple of hours!//</b> <br><br> <<if $willpower lte 14>> She gives you an awkward look before turning her gaze down on the floor. <br><br> ''$girlname: '' // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll4 is 1>>I'm sorry… but this whole thing just sickens me. You've treated me… so bad lately and I can't get it outta my head.<</if>> <<if $descroll4 is 2>>Sorry I just… I just couldn’t go on. I'll return to my chores now… $callname.<</if>> <<if $descroll4 is 3>>I'm feeling really ill… I can't stand when you try to seduce me, okay?<</if>> <<if $descroll4 is 4>>I don’t want this. You have to leave me alone now, okay? I'll do my chores. I promise. But I can't do what you ask of me, sexually…<</if>> <<if $descroll4 is 5>><<if $body lte 1>>No. Sorry, I can't. You shouldn’t try to have your way with me. I'm just a young girl and this is wrong.<<else>>Can't you find something else to do? Please. This just makes me sick.<</if>><</if>> <<else>> <<if $descroll4 is 1>>I'm sorry but I don’t feel very well… I'll just finish up my chores and take a nap if that's okay with you.<</if>> <<if $descroll4 is 2>>This doesn't feel right. Maybe another day… But not now. Sorry if I've upset you.<</if>> <<if $descroll4 is 3>>Don’t take me wrong, $callname. I just can't do this right now. I think I might have the flu or somethin'.<</if>> <<if $descroll4 is 4>>I just… I have to go, okay? It's urgent.<</if>> <<if $descroll4 is 5>>Please. I can't continue. I hope you're not mad at me. We'll have other… opportunities. <</if>> <</if>> // <</if>> <<if $willpower gte 15 and $willpower lte 29>> The girl takes a few steps back while giving you a gaze that's both determined and frightful. <br><br> ''$girlname: '' // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll4 is 1>>Just leave me alone, okay! You've hurt me enough and this shit won't make things better!<</if>> <<if $descroll4 is 2>>You make me sick. Just leave me alone!<</if>> <<if $descroll4 is 3>>Your ways… just make me sick. Leave me alone, please.<</if>> <<if $descroll4 is 4>>Don’t bother, okay. I'm never gonna like you. <<if $scarefactor gte 4>>You're a fucking maniac!<</if>> <</if>> <<if $descroll4 is 5>>I'm still very upset, okay? <<if $scarefactor gte 4>>After all that shit you've done to me.<</if>> This just feels wrong.<</if>> <<else>> <<if $descroll4 is 1>>Your ways are… too invasive, okay? I can't go on with this.<</if>> <<if $descroll4 is 2>>I'm just not in the mood, okay? You'll have to occupy yourself with someone else for now.<</if>> <<if $descroll4 is 3>>I really just wanna be left alone right now, okay? <<if $masterlove gte 50>>I like you, but… this is not the time<</if>><</if>> <<if $descroll4 is 4>><<if $masterlove gte 55>>I like you and all that but… I wanna have some alone time, okay?<<else>>This isn't right. We're not lovers, okay? Let me just do my domestic chores instead. That's why I'm here.<</if>><</if>> <<if $descroll4 is 5>>You're really desperate! But it's a no! We're not doing this right now, okay?<</if>> <</if>> // <</if>> <<if $willpower gte 30>> The girl takes a couple of steps back and gives you a determined gaze that clearly shows her unwillingness to continue. <br><br> ''$girlname: '' // <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll4 is 1>>Just leave me alone, asshole! I'm never gonna be your lover! <<if $scarefactor gte 5>>Not after what you've done to me!<</if>><</if>> <<if $descroll4 is 2>>You're just a sick<<if $masterage gte 46>>, old<</if>> perv who'll never get laid, the normal way. Go on! Rape me if you have the guts. But you're gonna regret it.<</if>> <<if $descroll4 is 3>>Just leave me alone, okay? I'm not interested!<</if>> <<if $descroll4 is 4>>You can't be fucking serious. Leave me alone, or you'll be sorry.<</if>> <<if $descroll4 is 5>>You're not right in the head! Who do you think you are? Leave me alone!<</if>> <<else>> <<if $descroll4 is 1>>That's enough, okay? <<if _npc.willpower gte 50>>I want some alone time now and that's the way it's gonna be.<</if>> <<if _npc.traitrela gte 1>>Besides, I'm in a relationship with _relaname. I hope you can respect that.<</if>> <</if>> <<if $descroll4 is 2>>No, I don’t wanna do this. <<if _npc.willpower gte 40>>Fucking respect that, okay?<<else>>Please… I hope you can respect that.<</if>> <<if $daysa lte 3>>And we barely know each other.<</if>><</if>> <<if $descroll4 is 3>>You have to slow down. I don’t like it when someone rush in like that. <<if $daysa lte 2>>And we barely know each other. I just got here.<</if>> <<if _npc.traitrela gte 1>>Besides, I'm in a relationship with _relaname so this is never going to work.<</if>> <</if>> <<if $descroll4 is 4>><<if $masterlove gte 55>>I have to admit, I like you, but I'm not really feeling like bein' intimate right now. You'll just have to go and jerk off in <<if $bathroom lte 1>>that piss-pit of a bathroom<<else>>the bathroom<</if>> instead, okay?<<else>>Hold your horses! You can't take a no?<</if>><</if>> <<if $descroll4 is 5>><<if $masterlove gte 55>>We'll have to slow down, hun. I don’t wanna be intimate right now, okay?<<else>>You'll have to learn how to read the fucking signs, okay? <<if _npc.willpower gte 40>>A no is a fucking no!<</if>><</if>> <</if>> <</if>> // <</if>> <</if>> <<if $returned is 16 and $likesadist lte 30 and $bondage lte 0 and $willpower gte 5>> $girlname didn’t receive a punishment but she's still very upset that you considered flogging her. <br><br>The girl's trust and disposition toward you have decreased.<br><br> <<set $masterlove-=6>> <<set $scarefactor+=1>> <<set $descroll to random(1, 5)>> <<if $willpower gte 15 and $willpower lte 39 and $masterlove lte 49>> ''$girlname: ''// <<if $descroll is 1>>You're sick. Never try that again, okay!<</if>> <<if $descroll is 2>>Please, just leave me alone, okay?<</if>> <<if $descroll is 3>>I don’t know what I did to deserve that. Good you got your senses back.<</if>> <<if $descroll is 4>>Thanks for not being an asshole. Still, that was not okay!<</if>> <<if $descroll is 5>>I… I don’t know what to say. That was not okay.<</if>> // <</if>> <<if $willpower gte 40 and $masterlove lte 49>> ''$girlname: ''// <<if $descroll is 1>>Asshole! Leave me alone! You're sick!<</if>> <<if $descroll is 2>>Never try pullin' something like that again!<</if>> <<if $descroll is 3>><<if $girlid is 2>>Yeah, this tushy stays untouched, you hear? You're just another Kymanto grunt!<<else>>Asshole. Now, leave me alone.<</if>><</if>> <<if $descroll is 4>>Don’t think I'll feel okay after this, even if you changed your mind.<</if>> <<if $descroll is 5>>(Laughter) Thank you for changing your mind. But you're still a fucking jerk.<</if>> // <</if>> <</if>> <<if $returned is 17>> You stop your attempts to seduce $girlname. <<if $arousal lte 0>>She doesn't seem particularly interested in being intimate with you anyway.<</if>><<if $arousal gte 1 and $arousal lte 4>>Even though her arousal is growing steadily right now!<</if>><<if $arousal gte 5>>Although you're having trouble getting rid of her - since she's burning from desire and want nothing more than to continue the act of intimacy with you!<</if>> <</if>> <<if $returned is 18>> <<set $descroll to random(1, 3)>> <<if $bondage lte 9>> You decide to release $girlname from her <<if $arousal lte -9>>excruciating<</if>> bonds. <<else>> You decide to release $girlname from <<if _sex is 0>>her<<else>>his<</if>> prison cell. <br><br> <<if _sex is 0>>She's<<else>>He's<</if>> been incarcerated for _npc.prisdays days. <<set _npc.prisdays to 0>> <<if $bondage is 10>><<set $mch.room10.occ to 0>><</if>> <<if $bondage is 11>><<set $mch.room11.occ to 0>><</if>> <<if $bondage is 12>><<set $mch.room12.occ to 0>><</if>> <</if>> <br><br> <<if $avataruncpass is true>> <<set $avatarunc to true>> <<unset $avataruncpass>> <</if>> <<if $bondage lte 2 and $avatarunc is false>> <<if $procbondbirth is 1>><<set $procbondbirth to 2>><</if>> <<set $busy to 0>> <<if $arousal lte -16>> The girl's trembling from the exhausting ordeal and she looks up at you with such hatred that one could think a demon had possessed her. <br><br> <<if $willpower lte 4>>$girlnames words contradict what her eyes try to tell you, however:<br><br><</if>> ''$girlname: '' // <<if $willpower lte 4>> <<if $descroll is 1>>I… (Sobbing)… I'm thankful…. $callname…<</if>> <<if $descroll is 2>><<if $body gte 2>>I promise I'll… I'll do nothing more that'll upset you…<<else>>This little girl knows now… that you're her master. Her daddy. Her guardian. You own me…<</if>><</if>> <<if $descroll is 3>>Your slave knows… She knows that you're her master… No more pain… I beg you… My body will serve you…<</if>> <</if>> <<if $willpower gte 5 and $willpower lte 39>> <<if $descroll is 1>>You're… You're horrible… (Sobbing)<</if>> <<if $descroll is 2>>Why… Why are you so cruel?<</if>> <<if $descroll is 3>>What… What have I done to deserve this? Please… No more…<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll is 1>>I… Fucking… hate you… Monster.<</if>> <<if $descroll is 2>>You're… You're a monster… Fuck. You… (Sobbing)<</if>> <<if $descroll is 3>>You're… Pathetic… I hate… You…<</if>> <</if>> // <</if>> <<if $arousal lte -8 and $arousal gte -15>> Your depraved actions have managed to shatter her mental fortitude. She's trembling from discomfort while staggering away from <<if $bondage is 1>>the sweat-stained floor<<else>>the bed<</if>> that's been her prison for what feels like a thousand years. <br><br> ''$girlname: '' // <<if $willpower lte 2>> <<if $descroll is 1>>I… I hope I've… proven myself… Please, $callname. No more. I'll do anything. <</if>> <<if $descroll is 2>>(Sobbing) Your _callit will do good. I swear. I will do nothing to upset you from now on.<</if>> <<if $descroll is 3>>(Sobbing) I'll do anything $callname says from now on. Anything.<</if>> <</if>> <<if $willpower gte 3 and $willpower lte 39>> <<if $descroll is 1>>That was… (Sobbing)… You're… Insane.<</if>> <<if $descroll is 2>>I promise… I promise I'll do anything… Anything from now on…<<set $willpower-=1>><</if>> <<if $descroll is 3>>You're… You're a monster… Why did you do this to me? (Sobbing)<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll is 1>>(Sobbing) Fucking asshole! I hate you. One day… One day I'll make you pay!<</if>> <<if $descroll is 2>>You're nothing but a monster! And I hate you. Please… Leave me alone!<</if>> <<if $descroll is 3>>You're fucking insane! Leave me alone, monster!<</if>> <</if>> // <</if>> <<if $arousal lte 0 and $arousal gte -7>> <<set _ran to random(1,7)>> She's relieved, but also very uneasy and uncomfortable, feeling her wrists and rubbing her body where the tight ropes held her earlier.<br><br> <b>$girlname:</b> // <<if $willpower lte 0 or $likesadist gte 40>> <<if _ran is 1>>Thank you… for releasing me, $callname.<</if>> <<if _ran is 2>>I hope you've found this pleasing, $callname. I'm… happy that I could serve you.<</if>> <<if _ran is 3>>Thank you, $callname, thank you for letting me go! I… I'm happy to be of service<<if $arousal lte -5>> (faint sobbing)<</if>>.<</if>> <<if _ran is 4>>I hope I've pleased you, $callname.<</if>> <<if _ran is 5>>I… I hope I've been a good girl, $callname.<</if>> <<if _ran is 6>>Thank you for teaching me, $callname.<</if>> <<if _ran is 7>>I hope my body has pleased you, $callname. I'm ready again… just say the word.<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll is 1>>That was terrible! Please, never do that again!<</if>> <<if $descroll is 2>>Fuck that was so scary! Please, never, ever do that again!<</if>> <<if $descroll is 3>>Fuck, that really hurt! Please, never do that again! <<if $body is 1>>Those things you did… You scared me…<</if>><</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll is 1>>That was fucking awful! Who do you think you are? I'll never allow you to do that again!<</if>> <<if $descroll is 2>>Fucking asshole! You could have released me sooner! That was awful!<</if>> <<if $descroll is 3>>You're a dick! Why did you tie me up and abuse me like that? <<if $likesadist lte 9>>I fucking hate you!<</if>><</if>> <</if>> // <</if>> <<if $arousal gte 1>> The girl exhibits a show of conflicting emotions as you pull the ropes away from her wrists; she's relieved that she's no longer tied up, but there's something inside her that wants the degrading bondage to continue. <br><br> <b>$girlname:</b> // <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>I… I'm ready again anytime, $callname. Just say the word.<</if>> <<if $descroll is 2>>Thank you… Just tell me when you want to tie me up again. I'll be ready<<if $arousal gte 5>> (smile)<</if>>.<</if>> <<if $descroll is 3>>Mmh… That was… exciting, $callname. <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll is 1>>Wow… That was really something… I don’t know what to say.<</if>> <<if $descroll is 2>>Shit, I don’t know what to say… I… I have to go, okay?<</if>> <<if $descroll is 3>><<if $arousal gte 4>>I'm embarrassed to say this but that was… really hot!<<else>>I have no idea what just happened. Shit… I… I… (Silence)<</if>><</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll is 1>>Mmhh… I kinda liked that, but next time, if we ever do it again, don’t tie my wrists so fucking hard, okay?<</if>> <<if $descroll is 2>>Wow… Shit…<</if>> <<if $descroll is 3>>That was really… Wow… Just don’t tie me so hard next time, okay? If there'll ever be a next time that is.<</if>> <</if>> // <</if>> <</if>> <<if $bondage is 3 and $avatarunc is false>> <<if $procbondbirth is 1>><<set $procbondbirth to 2>><</if>> <<if $arousal lte -16>> She doesn’t have the power to pull herself up from the massive dildos, so you're forced to lift her away from the device and place her trembling body next to the sweat-covered stool. <br><br> She lays motionless for another ten seconds before uttering: <br><br> ''$girlname: '' // <<if $willpower lte 0>> <<if $descroll is 1>>I… I… I'm happy $callname is finished with me…<</if>> <<if $descroll is 2>>I… I hope you've finished and… and that you're pleased with my sacrifice… $callname.<</if>> <<if $descroll is 3>>(Sobbing) This slave has learned… Learned her lesson. Please… No more… I'll do… I'll do anything.<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> <<if $descroll is 1>>You're despicable… I… hate you…<</if>> <<if $descroll is 2>>(Sobbing) You're insane… Please, just kill me next time…<</if>> <<if $descroll is 3>>(Sobbing) Why are you… Why are you so cruel…? What have I done to deserve this?<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll is 1>>(Sobbing) Just leave me here… Let me catch my breath… You fucking monster…<</if>> <<if $descroll is 2>>Monster… Leave me… Leave me alone… Please… I hate you…<</if>> <<if $descroll is 3>>You're a… You're just a pathetic loser… Leave me alone… Let me… let me rest… Fucking monster…<</if>> <</if>> // <</if>> <<if $arousal gte -15 and $arousal lte -7>> She slips on her own sweat and pussy-juice while desperately trying to pull herself away from the massive dildos. They finally leave her cavities with a smacking sound as she crashes down on the floor, gasping in relief. <br><br> ''$girlname: '' // <<if $willpower lte 0>> <<if $descroll is 1>>(Sobbing) I'm… I'm very tired… but I can resume my normal duties now… And… And I promise to be a good slave.<</if>> <<if $descroll is 2>>(Sobbing) Your slave didn’t deserve this… Please… I'll do my best from now on… I promise…<</if>> <<if $descroll is 3>>I hope… I hope $callname is happy and that… I've served you good…<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39>> <<if $descroll is 1>>You're not… You're not right in the head… Why…?<</if>> <<if $descroll is 2>>That was… Insane… Please… What have I done to deserve this?<</if>> <<if $descroll is 3>>You're sick… A depraved human being… Please, just leave me alone, okay?<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll is 1>>You're a sick, fucking maniac! I'll never let you do that to me again!<</if>> <<if $descroll is 2>>Fucking sicko! Why didn’t you release me… sooner? I'm… I think I'm really hurt…<<set $health-=5>><<if $health lte 0>><<set $health=2>><</if>><</if>> <<if $descroll is 3>>You need help… You're fucking insane! A fucking maniac!<</if>> <</if>> // <</if>> <<if $arousal lte 0 and $arousal gte -6>> It looks like the girl is giving birth to two giant worms as she stands up with shivering legs and moves away from the horrible device you've used on her. She looks at you with reddish eyes: <br><br> <b>$girlname:</b> // <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>Thank you… thank you for letting me go. My… Your slave's body needs to rest now, $callname. Please! I'll be up and cleaning your household again soon, I promise.<</if>> <<if $descroll is 2>>(Sobbing) That… That really hurt, $callname, but I'm happy that I could… be of service to you. <</if>> <<if $descroll is 3>>Please, $callname. I need to rest… I'm so exhausted. <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll is 1>>Don’t ever… fucking do that again, okay?<</if>> <<if $descroll is 2>>That was… that was just awful. Please, promise you'll never to that again! I've learned my lesson, if I ever did something to offend you!<</if>> <<if $descroll is 3>>Please, please, I'll do whatever you say… just don’t put me on that chair again, okay? I've learned my lesson.<</if>> <<set $willpower-=1>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll is 1>>Fucking asshole! You're dead to me! Don’t ever force me like that again!<</if>> <<if $descroll is 2>>Fucking asshole! I hate you!<</if>> <<if $descroll is 3>>I curse you, fucking asshole!<</if>> <</if>> // <</if>> <<if $arousal gte 1>> The girl lets the two rods rest inside her for another minute before standing up. You understand that she's found some part of her disturbing predicament enticing - as a string of pussy-juice connects $girlnames cunt with the front rod for a couple of seconds after she's ejected the double dildo from her cavities.<br><br> <b>$girlname:</b> // <<if $willpower lte 0 or $likesadist gte 40>> <<if $descroll is 1>>This slave really likes getting her holes used… Please, don’t wait. I'm ready again whenever you want to violate me!<</if>> <<if $descroll is 2>>I need to rest now, $callname, but I'm soon ready if you want to violate and degrade me again.<</if>> <<if $descroll is 3>>My body is aching. Let me rest. But I'll be ready whenever you feel like degrading and using me again, $callname.<</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $likesadist lte 39>> <<if $descroll is 1>>I'm hurting really bad right now… Those rods, man… They're so big!<</if>> <<if $descroll is 2>>That was… Fulfilling… I don’t know what else to call it. But I think I need to lay down now for few minutes, okay?<</if>> <<if $descroll is 3>>By the Moons… That was like riding a… a tentacle monster… <</if>> <</if>> <<if $willpower gte 40 and $likesadist lte 39>> <<if $descroll is 1>>Shit that was… That was scary! But not all too bad. Wow… Yikes…<</if>> <<if $descroll is 2>>Wow that was really fulfilling! But it hurts… Those rods expanded me to my fucking limits. <<if $body lte 2>>My snatch is too young for this shit.<</if>><</if>> <<if $descroll is 3>><<if $body lte 1>>Fuck… I'm just a small girl, I shouldn’t be able to take both of them like that… But shit… what a feeling…<<else>>Fuck, it hurts… But… My body feels empty without those rods deep inside me…<</if>><</if>> <</if>> // <</if>> <</if>> <<if $bondage is 10 or $bondage is 11 or $bondage is 12>> <</if>> <<if $avatarunc is true>> The girl is unconscious so you place her inside one of your bedrooms, hoping she'll recover shortly. <<set _noworke to true>> <</if>> <<set $busy to 0>> <<set $bondage to 0>> <</if>> <<if $returned is 19>> <<set $descroll to random(1, 4)>> You decide to cancel the act before even having the chance to tie $girlname up.<br><br> ''$girlname: '' <<if $willpower lte 2 or $likesadist gte 40>> // <<if $descroll is 1>>I hope I didn't offend my master in any way…<</if>> <<if $descroll is 2>>I'm ready… I'm ready again whenever you want to exploit and degrade my body.<</if>> <<if $descroll is 3>>Why did $callname change is mind? I hope you're still happy you’re your slave.<</if>> <<if $descroll is 4>>I hope I haven't offended you. I'm ready again whenever you want.<</if>> // <br><br> The girl returns to whatever she was doing before, with her ass swaying suggestively from side to side as she walks away. <</if>> <<if $willpower gte 3 and $willpower lte 39 and $likesadist lte 39>> // <<if $descroll is 1>>That's… That's good! Now, if you excuse me…<</if>> <<if $descroll is 2>>(Sobbing) I don’t know what to say… I have to go.<</if>> <<if $descroll is 3>>Excuse me… I… I have to go…<</if>> <<if $descroll is 4>>What… What was that, really? I need to go now.<</if>> // <br><br> The girl walks away and returns to whatever she was doing before. <</if>> <<if $willpower gte 40 and $likesadist lte 39>> // <<if $descroll is 1>>Asshole! Never again! Fuck off.<</if>> <<if $descroll is 2>>You're not right in the head. <<if $likesadist lte 19>>I'm not into that shit, okay?<</if>><</if>> <<if $descroll is 3>>That's not how I want to be treated, okay? Fuck off.<</if>> <<if $descroll is 4>>You're fucking insane! That was really humiliating. Excuse me.<</if>> // <br><br> She remains agitated and upset as she runs of to whatever she was doing before. <</if>> <</if>> <<if $returned is 20 and $abortedspank isnot true and $spankmarks gte 1>> <<set _ran to random(1, 3)>> <<if $stampoints gte 3>> <<if _ran is 1>>You decide $girlname has received enough slaps for now and release her from your grip.<</if>> <<if _ran gte 2>>You decide to end $girlnames spanking session for now. <</if>> <<else>> With hands throbbing from exhaustion, you have no other option to release $girlname from your lap. <</if>> <br><br> <<if $arousal lte -4>> The girl looks relieved as you proclaim her punishment to be over – this ordeal has obviously left a negative mark on her spirits. <br><br> ''$girlname:'' // <<if $willpower gte 5>> <<if $willpower gte 15 and $scarefactor gte 3 and $likesadist lte 14>> <<if _ran is 1>>Damn you (angry stare). Never do that again.<</if>> <<if _ran is 2>>Fucking asshole. I'm not a little girl! That was awful.<</if>> <<if _ran is 3>>Fuck you okay. That was the most embarrassing moment in my life. Never again!<</if>> <<else>> <<if _ran is 1>>That was awful! Never again. Promise that.<</if>> <<if _ran is 2>>Fuck… I… I can't walk.<</if>> <<if _ran is 3>>What that really necessary? You feel powerful now?<</if>> <</if>> <<else>> <<if _ran is 1>>(Fake smile) I am so, so pl… pleased that you taught me that lesion, $callname. Thank you.<</if>> <<if _ran is 2>>Thank you for spanking me, $callname. I… I really deserved that.<</if>> <<if _ran is 3>>Thank you. I've learned my lesson now, $callname. I swear.<</if>> <</if>> // <</if>> <<if $arousal gte -3 and $arousal lte 0>> The girl gets back up on her feet after you proclaim the session to be over. You're able to perceive a slight shiver running through her body as she turns toward you. The ordeal has obviously left a mark on your slave. <br><br> ''$girlname:'' // <<if $willpower gte 5>> <<if $willpower gte 15 and $scarefactor gte 3 and $likesadist lte 14>> <<if _ran is 1>>Fuck you, okay. Don’t do that again.<</if>> <<if _ran is 2>>Don’t ever do that again, okay?<</if>> <<if _ran is 3>>That was the last time, you hear me? Never again.<</if>> <<else>> <<if _ran is 1>>Okay… I'll get back… To what I was doing before.<</if>> <<if _ran is 2>>There. Are you happy? I've "learned" my lesson.<</if>> <<if _ran is 3>>(Faint mumblings)<</if>> <</if>> <<else>> <<if _ran is 1>>T… Thank you, $callname, for teaching me a valuable lesson.<</if>> <<if _ran is 2>>(Fake smile) Thanks, $callname. I'll know better now.<</if>> <<if _ran is 3>>I… I really enjoyed that. Thank you, $callname (fake smile).<</if>> <</if>> // <</if>> <<if $arousal gte 1 and $arousal lte 6>> You notice how the girl's shivering as she gets back up on her feet. It's mostly from excitement, however, and not the pain you would expect a girl would feel after having her ass spanked. <br><br> ''$girlname:'' // <<if $willpower gte 5>> <<if _ran is 1>>Ooh… Wow. I… I'll get back to what I was doing before. Okay (smile).<</if>> <<if _ran is 2>>Heh, I'll… try to stay away from trouble. But I can't promise anything.<</if>> <<if _ran is 3>>Th… I had that coming, I guess. Okay. Better get back.<</if>> <<else>> <<if _ran is 1>>Thank you, $callname. I really, really deserved that.<</if>> <<if _ran is 2>>I had that coming, Sir. Thanks for punishing me.<</if>> <<if _ran is 3>>(Nervous voice) I… I guess… I had that coming. Thanks for… teaching me about discipline, Sir.<</if>> <</if>> // <</if>> <<if $arousal gte 7>> The girl has obviously been turned on by your dominant act. She's shivering from excitement and exclaims her arousal as she gets back up on her feet. <br><br> ''$girlname:'' // <<if $willpower gte 5>> <<if _ran is 1>>Wow. That was… Hot.<</if>> <<if _ran is 2>>MMh… I'm gonna take this sore, little hiney and get back to what I was doing before (smile).<</if>> <<if _ran is 3>>Damn. I'm not gonna get anything properly done today (smile).<</if>> <<else>> <<if _ran is 1>>Thank you, $callname. That was… very special (smile).<</if>> <<if _ran is 2>>I'll try not to do something disobedient again, Sir. Although that's going to be hard (smile).<</if>> <<if _ran is 3>>I really, really deserved that. Thanks, $callname.<</if>> <</if>> // <</if>> <</if>> <<if $returned is 21>> <<set _ranhey to random(1, 6)>> ''$girlname:'' // <<if $girlid lte 17>> <<if _npc.willpower lte 4 and _npc.masterlove lte 29>> <<if _ranhey is 1>>Thank you, $callname. I… Really enjoyed spending time with you.<</if>> <<if _ranhey is 2>>You are… very nice, $callname. Thank you.<</if>> <<if _ranhey is 3>>Thank you so much for giving me the honor of your presence, $callname.<</if>> <<if _ranhey is 4>>I hope you enjoyed me, $callname.<</if>> <<if _ranhey is 5>>I hope you've enjoyed yourself… $callname.<</if>> <<if _ranhey is 6>>Thank you, $callname, for spending time with me. (fake smile)<</if>> <<elseif _npc.masterlove lte 19>> <<if _ranhey is 1>>(Long pause) Alright, back to it. See you later (fake smile).<</if>> <<if _ranhey is 2>>(Silence)<</if>> <<if _ranhey is 3>>(Awkward silence)<</if>> <<if _ranhey is 4>>Okay. I have other stuff to do (fake smile).<</if>> <<if _ranhey is 5>>(Fake smile) Thanks.<</if>> <<if _ranhey is 6>>(Incoherent mumblings)<</if>> <<elseif _npc.scarefactor gte 2>> That wasn’t too bad, after all. See you later. <<else>> <<if _ranhey is 1>>See you later, $pcFirstName.<</if>> <<if _ranhey is 2>>Catch you later, <<if _npc.willpower lte 14>>$callname<<else>>$pcFirstName<</if>>.<</if>> <<if _ranhey is 3>>I actually enjoyed that. Thanks. Catch you later.<</if>> <<if _ranhey is 4>>(Smile) Later.<</if>> <<if _ranhey is 5>>Two hours? That felt like 30 minutes max. <</if>> <<if _ranhey is 6>>Have a nice day, <<if _npc.status is 10>>husband<<elseif _npc.status is 9>>dad<<else>>Sir<</if>>.<</if>> <</if>> <<elseif $girlid is 18>> <<if _ranhey is 1>>Thanks Tuwa. Haila-Mari!<</if>> <<if _ranhey is 2>>The Eye be with you, Tuwa. Thanks.<</if>> <<if _ranhey is 3>>Thank you. This was needed for me.<</if>> <<if _ranhey is 4>>I actually had fun. For a city adventure.<</if>> <<if _ranhey gte 5>>Catch you later, T!<</if>> <<elseif $girlid gte 19>> <<if _ranhey is 1>>That wasn’t too bad. Catch you later.<</if>> <<if _ranhey is 2>>Okay, catch you later.<</if>> <<if _ranhey is 3>>Take care. You know where you'll find me.<</if>> <<if _ranhey is 4>>Thanks. Have a good day, Sir.<</if>> <<if _ranhey gte 5>>Let's do this again sometime. Take care!<</if>> <</if>> // <</if>> /* BELOW IS ONLY DECS OF GOING TO PLACES OF WORK AND EDUCATION */ <<if _noworke isnot true>> /* setter for unconscious etc */ <<if $daycount gte 0 and $daycount lte 64 and _nosleep isnot true>> <br><br> Considering it’s getting late, <<if _sex is 0>>she<<else>>he<</if>> goes to bed just a few minutes later and falls asleep. <<set _justwbed to true>> <</if>> <<if $dayblock is 1 and $daycount gte 90 and $daycount lte 150>> <br><br> ''<<if _sex is 0>>She<<else>>He<</if>> hurries off to her job at Roo's general store, hoping that the old man won't get mad because she's late.'' <</if>> <<if $dayblock is 2 and $daycount gte 90 and $daycount lte 150>> <br><br> ''She hurries off to her job at Devious Tools, hoping that she'll not have to taste the whip for being late.'' <</if>> <<if $dayblock is 3 and $daycount gte 90 and $daycount lte 150>> <br><br> ''She hurries off to her job at the Secret Garden Bookstore, hoping that her female co-workers won't be mad because she's late.'' <</if>> <<if $dayblock is 4 and $daycount gte 90 and $daycount lte 150>> <br><br> ''<<if _sex is 0>>She<<else>>He<</if>> hurries off to <<if _sex is 0>>her<<else>>his<</if>> job at Walton's Smithery, hoping that the old weapons' dealer won't slap <<if _sex is 0>>her<<else>>him<</if>> for being late.'' <</if>> <</if>> /* end of no work checker */ <<unset $hadfood>> <<nobr>> <<if $stable lte 9>> <<if $event1 is true>> $girlname is now a member of White Stables! She'll be unavailable during her //activity block// between 6 pm and 8 pm each day. <<set $event1 to false>> <</if>> <<if $action is 1>> <<if $action1 is false>> Giving a girl a horse of her own is a great gift that'll bring much joy and appreciation. Instead of turning to the current available companion horses, $girlname now tends to her own animal and has the ultimate responsibility for its well-being. <br><br><br> <</if>> <<if $action1 is true>> Horse (Standard) added to your personal stable! <</if>> <</if>> <<if $action is 2>> <<if $action1 is false>> A pure-bred is but a mere dream for many teenage girls at the school. This is a documented Romanov horse, trained since an early age and capable of pristine gallop and advanced dressage. <br><br> Price below includes trade-in of current horse (standard). <</if>> <<if $action1 is true>> Horse (pure-bred) added to your personal stable! <</if>> <</if>> <<if $action is 3>> <<if $action1 is false>> Champion horses are reserved for just a few lucky girls. A winner of several competitions, the champion stands shining and tall – impressing everyone who pass it on the streets. <br><br> Price below includes trade-in of current horse (pure-bred). <</if>> <<if $action1 is true>> Horse (champion) added to your personal stable! <</if>> <</if>> <<if $action is 4>> <<if $action1 is false>> Upgrading the girl’s gear to a decorated leather saddle, with a set of gold-crested bridles, will remove any lingering doubts that $girlname hails from a poor background. <</if>> <<if $action1 is true>> Gear added to saddle chamber! <</if>> <</if>> <<if $action is 5>> <<if $action1 is false>> Buy your slave a set of sexy, tight pants and a matching vest with a brown shirt. A sign that $girlname and her guardian take riding seriously. <</if>> <<if $action1 is true>> "Riding clothes" added to slave inventory! <</if>> <</if>> <</if>> <<if $stable gte 10>> <<if $event1 is true>> $girlname is now active at Muller's barn! She'll be unavailable for interaction during her //activity block// between 6 pm and 8 pm each day. <<set $event1 to false>> <</if>> <<if $action is 1>> <<if $action1 is false>> Buying a girl her own horse is something really special that'll bring much joy and appreciation. Instead of turning to the current available companion horses, $girlname will tend to her own animal and have responsibility for its well-being. <br><br><br> <</if>> <<if $action1 is true>> Horse (Standard) added to your personal stable! <</if>> <</if>> <<if $action is 2>> <<if $action1 is false>> Muller's barn is known for its fantastic racing horses that compete with White stable's Romanov champions. Lean, proud, and often grayish animals, measuring up to 5.9' in withers height, the thoroughbreds are a ghostly and impressive beast that'll make everyone turn their heads. <br><br> Price below includes trade-in of current horse (standard). <</if>> <<if $action1 is true>> Horse (thoroughbred) added to your personal stable! <</if>> <</if>> <<if $action is 4>> <<if $action1 is false>> Upgrading the girl’s gear to a decorated leather saddle, with a set of gold-crested bridles, removes any lingering doubts that $girlname hails from a poor background. <</if>> <<if $action1 is true>> Gear added to saddle chamber! <</if>> <</if>> <<if $action is 5>> <<if $action1 is false>> Buy your slave a set of sexy tights and a matching vest with a brown shirt. A sign that $girlname and her guardian take riding seriously. <</if>> <<if $action1 is true>> "Riding clothes" added to slave inventory! <</if>> <</if>> <</if>> <<if $action1 is true>><<set $action to 0>><</if>> <<set $action1 to false>> <</nobr>><<nobr>> <<if $action4 is true>><<include MainAffectEngine>><</if>> <<if $action5 is true>><<include MainThreatEngine>><</if>> <<if $credit gte 400>><<set $chance+=5>><</if>> <<if $girlid is 13 and $likesadist lte 9 and $scarefactor lte 1 and $masterlove gte 20>><<set $chance to random(5, 65)>><</if>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 3)>> <<set $descroll3 to random(1, 5)>> <<if $action3 is true>> <b>You:</b> // <<if $descroll is 1>>Yeah, alright, that's a deal! Now, let's get on with this!<</if>> <<if $descroll is 2>>Sure, I'll be happy to give you that, if you just offer yourself to me first.<</if>> <<if $descroll is 3>>No problem, I'll make it happen if you do this for me.<</if>> <<if $descroll is 4>>I'll reward you, I promise. Now, shall we do it?<</if>> <<if $descroll is 5>>Not a problem. I'll make it happen. I promise.<</if>> // <br><br> <<if $willpower gte 7 and $willpower lte 39>> <b>$girlname:</b> // <<if $descroll3 is 1>><<if $body gte 2>><<if $masterlove gte 10>>Okay, thanks!<<else>>Thanks. I think I deserve it after what you've done to me.<</if>><<else>>Wow! Thanks!<</if>><</if>> <<if $descroll3 is 2>><<if $descroll isnot 1>>Yeah, alright. It's a deal.<<else>><<if $willpower gte 10>>Alright. But take it easy, you don’t have to rush it.<<else>>Okay. I understand you're desperate. But I'll honor our agreement, $callname. If you do this for me. Don't worry.<</if>> <</if>><</if>> <<if $descroll3 is 3>><<if $girlid is 1 and $wantgift is 1>>Master Robert gave me treats all the time. I was just 12 or 13 years old, and it wasn't because he wanted me in his bed… but still, I'm used to getting an occasional candy bar. Thanks!<<else>>Alright, thanks. <<if $likesadist lte 20>>Just be careful now, okay? Not too rough!<<else>>I'm ready. Use my body as you wish. I know I'll get my reward after we're done.<</if>><</if>> <</if>> <<if $descroll3 is 4>>Yeah. Okay. Well, I'm ready whenever you are!<</if>> <<if $descroll3 is 5>> <<if $girlid is 2>><<if $gotooral>>I had to do blowjobs for food and special favors at certain times, before we moved to the forest. So I'm used to it!<<else>>This girl is not a stranger to making favors matter. I'm ready.<</if>><<else>>Alright. I'm ready, let's get this thing done.<</if>> <</if>> // <</if>> <<if $willpower gte 40>> <b>$girlname:</b> // <<if $descroll3 is 1>>Yeah, I fucking deserve it. I don’t actually wanna do this!<</if>> <<if $descroll3 is 2>>Good. Gifts and favors! It's all about that. <</if>> <<if $descroll3 is 3>>Yeah, it's all about gifts and favors. That's what they say.<</if>> <<if $descroll3 is 4>>Good. Don’t think I'm a freebie. I have certain demands too.<</if>> <<if $descroll3 is 5>>Alright. Well, let's get this done with. <<if $likesadist lte 30>>Also, if you fuck up and do this too hard or too unpleasant, I'll stop right away. And you'll still owe me for it!<</if>><</if>> // <</if>> <br><br> ''// <<if $wantgift is 1>> You've just promised $girlname a treat after you're done. Failing to provide what she's expecting will severely damage her trust and affection for you! <br><br>You must fulfill your promise before going to bed. <<set $wantgift to 0>> <<set $latentgift to 1>> <</if>> <<if $wantgift is 2>> You've just promised $girlname the day off after you're done. Failing to provide what she's expecting will severely damage her trust and affection for you! <br><br>You must fulfill your promise before going to bed. <<set $wantgift to 0>> <<set $latentgift to 2>> <</if>> <<if $wantgift is 3>> You've just promised $girlname to take her out for dinner after you're done. Failing to provide what she's expecting will severely damage her trust and affection for you! <br><br>You must fulfill your promise before going to bed. <<set $wantgift to 0>> <<set $latentgift to 3>> <</if>> //'' <</if>> <<if $action4 is true>> <b>You: </b> // <<if $wantgift is 1 or $wantgift is 3>> <<if $descroll is 1>>I'm sorry, but my personal assets are a bit low now. I cannot give you that. So, shall we? <</if>> <<if $descroll is 2>>I really like you, but you must think about your figure. We don’t want you to grow fat, do we?<</if>> <<if $descroll is 3>>No, sorry, I don’t want bribery to be a part of this. Do you like me? Can you take me for who I am?<</if>> <<if $descroll is 4>>I'm sorry, that's against my principles. I want you to do this without demanding a pay. I promise you'll not regret yourself.<</if>> <<if $descroll is 5>>Do you not like me for who I am? Am I not man enough for you?<</if>> <</if>> <<if $wantgift is 2>> <<if $descroll is 1>>And not seeing you for a whole day? No way. I love you too much!<</if>> <<if $descroll is 2>>You're a maid, and you should always be available. Sorry, that's a no. I need you attentive and ready.<</if>> <<if $descroll is 3>>Sorry, no, I think I'd miss you too much. You'll have to do this out of pure affection, okay?<</if>> <<if $descroll is 4>>That would make me so sad. Not able to talk, touch, or appreciate you for an entire day? Sorry, that's a no.<</if>> <<if $descroll is 5>>That's out of the question. I would miss you too much. You complete me.<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<if $descroll2 is 1>>You succeed in persuading $girlname, who withdraws her demand. <</if>> <<if $descroll2 is 2>>Your words succeed in convincing $girlname, who revokes her demand.<</if>> <<if $descroll2 is 3>>Your words touch on just the right spot – $girlname withdraws her request and understands that she cannot demand things from you like that.<</if>> <br><br> <b>$girlname: </b> // <<if $girlid isnot 13>> <<if $descroll3 is 1>>Well, alright. Let's get this thing going then. I'm ready.<</if>> <<if $descroll3 is 2>> <<if $willpower lte 30>>I'm sorry, I guess I didn’t see it that way.<<else>>Well, well, whatever. Let's do it. But don’t push this too far now, okay?<</if>> <</if>> <<if $descroll3 is 3>>Yeah, okay, I get it. Well, I'm ready when you are.<</if>> <<if $descroll3 is 4>><<if $willpower lte 30>>I'm sorry if we've misunderstood something. I'll do it. I'm ready.<<else>>Alright, fuck. You've convinced me. Let's do it.<</if>> <</if>> <<if $descroll3 is 5>><<if $willpower lte 30>>I didn’t mean any disrespect you. Sorry. I'm ready. <<else>>Yeah, yeah, okay. I understand. Let's do this, so I can get back to more interesting stuff as soon as possible. <</if>> <</if>> <<else>> <<if $descroll3 is 1>>I know it might be too much of me to ask. Sorry. Okay. Let's move on with this.<</if>> <<if $descroll3 is 2>>This was… Not meant as a demand. I hope you understand that. I just thought a mutual exchange would benefit both of us. Sorry. Let's move on.<</if>> <<if $descroll3 is 3>>So, your desires are prioritized over everything else? I get it and accept it (fake smile). Okay, I'm ready.<</if>> <<if $descroll3 gte 4>>I understand. I know I'm in no position to ask for favors. Alright, let's satisfy you, then (fake smile).<</if>> <</if>> // <<if $girlid isnot 13>><<set $willpower-=1>><</if>> <</if>> <<if $chance lte 0>> <<if $descroll2 is 1>>Your words don't sound convincing enough. Instead of waking feelings of compassion and submission, they turn $girlname off and remove her willingness to participate in anything intimate right now.<</if>> <<if $descroll2 is 2>>You fail to affect $girlname, whose willingness to continue with anything intimate diminishes completely. <</if>> <<if $descroll2 is 3>>Your words fail to affect $girlname, who's turned off entirely by your lack of understanding and appreciating her needs. <</if>> <br><br> <b>$girlname: </b> // <<if $descroll3 is 1>>Fine. Then I'm not interested in giving you what you want!<</if>> <<if $descroll3 is 2>> <<if $willpower lte 30>>Well then, I guess I'm just gonna place myself in the couch and take a nap.<<else>>Well, it's your loss!<</if>> <</if>> <<if $descroll3 is 3>>Sure. Then you'll not get what you want either. Take care!<</if>> <<if $descroll3 is 4>><<if $willpower lte 30>>That's too bad. Well, I'm sorry to say that you'll miss out on this body. It's your loss.<<else>>Haha, well, it's your loss! You'll not get what you want if you refuse my small requests of appreciation…<</if>> <</if>> <<if $descroll3 is 5>><<if $willpower lte 30>>Okay then. In that case, you won't get what you need from me either.<<else>>It's your loss man! I think we're finished here?<</if>> <</if>> // <<set $arousal-=2>> <<if $arousal gte 5>><<set $arousal=1>><</if>> <<set $stress+=1>> <</if>> <</if>> <<if $action5 is true>> <b>You: </b> // <<if $wantgift is 1 or $wantgift is 3>> <<if $descroll is 1>>No fucking way, slave. Out of the question. I don’t want you to get fat! Now, make yourself ready!<</if>> <<if $descroll is 2>>That's out of the question. How dare you? You should offer yourself always. I am your master! Make yourself ready.<</if>> <<if $descroll is 3>>That's totally out of the question! Your body is mine – I have already paid for it!<</if>> <<if $descroll is 4>>You can't be fucking serious? Your body is mine and I will never offer you anything for it! Now, make yourself ready, or you'll be sorry!<</if>> <<if $descroll is 5>>A slave should not talk like that to her owner! Get ready, we're doing this, and the only reward you'll receive is your master's cum!<</if>> <</if>> <<if $wantgift is 2>> <<if $descroll is 1>>That's out of the question! What if I want you to blow me before I go to bed? You stay available. Always.<</if>> <<if $descroll is 2>>Don’t speak like that. I never give out rewards to my slaves, unless they deserve it. And you've just earned yourself a punishment!<</if>> <<if $descroll is 3>>I can't give you a day off, but I can offer you twenty lashes with my belt after we're done! How about that?<</if>> <<if $descroll is 4>>My belt is the only thing you'll receive after we're done, because you're so fucking obstinate. Let's get on with it!<</if>> <<if $descroll is 5>>You're funny! You should always stand ready and available. That's a slave's duty! Now, get ready, we're doing this!<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<if $descroll2 is 1>>Your words either scare or arouse $girlname into submission. She understands that she must obey and immediately withdraws her demand.<</if>> <<if $descroll2 is 2>>Your words sound dominant enough to scare $girlname into submission. She understands that she's not in a position to make demands right now.<</if>> <<if $descroll2 is 3>>You convince $girlname that she's not in a position to make demands, causing her to immediately withdraw her request. <</if>> <br><br> <b>$girlname: </b> // <<if $descroll3 is 1>>Sorry, I didn’t mean it like that. Okay, okay, let's get this thing done.<</if>> <<if $descroll3 is 2>> <<if $willpower lte 29>>(Sobbing) I'm sorry, sir, I didn’t intend to sound rude! Okay, I'm ready! Please!<<else>>Alright! You don’t have to sound so rude. We'll do it. Yikes!<</if>> <</if>> <<if $descroll3 is 3>><<if $body is 1>>(Sobbing) I'm sorry, $callname, so sorry. I promise I'll be a good little girl and never ask for stuff like that again. Please forgive me.<<else>>I'm sorry if I've offended you. I didn’t mean it like that!<</if>><</if>> <<if $descroll3 is 4>><<if $willpower lte 30>>(Sobbing) I'm so sorry, I didn’t mean to offend you! I'm ready, your slave is ready.<<else>>Slow down. Please. Okay, if it means so much to you, I'll do it.<</if>> <</if>> <<if $descroll3 is 5>><<if $willpower lte 30>>Please, no, I'm sorry. I didn’t mean to sound rude, $callname. Okay, I'm ready. Let's do it.<<else>>Yikes! Okay, okay, I'll do it. If it matters so much to you!<</if>> <</if>> // <br><br> $girlnames <b>WILLPOWER</b> and affection for you have decreased! <<set $happiness-=1>> <<set $humiliation+=3>> <<set $willpower-=2>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <</if>> <<if $chance lte 0>> <<if $descroll2 is 1>>Your words are either too weak or too pathetic to make $girlname scared. They've turned the girl off completely, and she's upset that you've used that kind of demeaning attitude toward her. <</if>> <<if $descroll2 is 2>>You fail to affect $girlname with your dominant attitude. Your words have made $girlname angry instead of submissive, and she's no longer interested in participating in anything intimate with you.<</if>> <<if $descroll2 is 3>>Your words fail to affect $girlname. They've made her irritated and cantankerous instead of submissive, and she now refuses to participate in anything intimate!<</if>> <br><br> <b>$girlname: </b> // <<if $descroll3 is 1>>No! You cannot speak to me like that! This thing is done and over!<</if>> <<if $descroll3 is 2>> <<if $willpower lte 30>>Please, stop speaking like that! You just have to take a no!<<else>>Don’t speak to me like that! I'm not your sex toy!<</if>> <</if>> <<if $descroll3 is 3>>Who do you think you are? I'm a person! Never speak to me like that again, please!<</if>> <<if $descroll3 is 4>><<if $willpower lte 30>>(Sobbing) You're a terrible person. I still refuse!<<else>>Are you fucking serious? You work yourself up like that over such a small request? Well, fuck you too then!<</if>> <</if>> <<if $descroll3 is 5>><<if $willpower lte 30>>I didn’t mean to offend you! But a no is a no and I'm determined on that point!<<else>>Stop speaking like that! You're terrible when it comes to talking to a girl. You sound like a complete asshole!<</if>> <</if>> // <br><br> <b>//$girlnames disposition toward you has decreased! //</b> <<set $happiness-=1>> <<set $humiliation+=3>> <<set $masterlove-=3>> <<set $scarefactor+=2>> <<set $arousal=-2>> <</if>> <</if>> <</nobr>><<nobr>> <<set $skillroll to random(1, 100)>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $willpower lte 0>><<set $chance+=35>><</if>> <<if $willpower lte 4>><<set $chance+=15>><</if>> <<if $willpower lte 9>><<set $chance+=25>><</if>> <<if $willpower gte 10>><<set $chance-=5>><</if>> <<if $willpower gte 15>><<set $chance-=5>><</if>> <<if $willpower gte 20>><<set $chance-=15>><</if>> <<if $willpower gte 35>><<set $chance-=10>><</if>> <<if $willpower gte 45>><<set $chance-=10>><</if>> <<if $willpower gte 85>><<set $chance-=10>><</if>> <<if $willpower gte 100>><<set $chance-=15>><</if>> <<if $masterlove lte 9>><<set $chance-=20>><</if>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $masterlove gte 25 and $scarefactor lte 0 and $willpower lte 39 and $happiness gte 10>><<set $chance+=15>><</if>> <<if $willpower gte 30 and $respect lte 3>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <</if>> <<if $masterlove gte 60>><<set $chance+=10>><</if>> <<if $likesadist gte 30>><<set $chance+=25>><</if>> <<if $likesadist gte 40>><<set $chance+=65>><</if>> <<if $likesadist gte 50>><<set $chance+=65>><</if>> <<if $kind gte 40>><<set $chance+=10>><</if>> <<if $kind gte 50>><<set $chance+=10>><</if>> <<if $ownstatue2 is true and $wopos is 1>><<set $chance+=2>><</if>> <<if $ownstatue is true and $wopos is 1>><<set $chance+=10>><</if>> <<if $incense gte 1 and $wopos is 1>><<set $chance+=1>><</if>> <<set $chance+=$afraid>> <<if $afraid gte 20>><<set $chance+=10>><</if>> <<if $traitfem gte 90 and $willpower gte 40>><<set $chance-=20>><</if>> <<if $arenascore gte 15 and $willpower lte 59>><<set $chance+=10>><</if>> <<if $arenascore gte 60>><<set $chance+=10>><</if>> <<if $aca_daria gte 7 and $masterint gte 70 and $av_int lte 49>><<set $chance+=20>><</if>> <<set $chance+=$respect>> <<if $respect gte 8>><<set $chance+=15>><</if>> <<if _npc.girlid is 214 and $valperv is true>> <<set $chance+=50>> <</if>> /* NPC CONTAINER STUFF */ <<if _npc isnot undefined>> <<if _npc.status is 5 and _npc.masterlove lte 74 and _npc.respect lte 49 and _npc.willpower gte 5 and _npc.likesadist lte 79>> <<set $chance-=40>> <</if>> <<if _npc.traitbrat gte 51>><<set $chance-=15>><</if>> /* scared from bond room effect */ <<if _npc.likesadist lte 24 and (_npc.masterlove lte 59 or _npc.afraid gte 6)>> <<if _npc.daysabond gte 1>><<set $chance+=20>><</if>> <<if _npc.daysabond gte 3>><<set $chance+=20>><</if>> <<if _npc.daysabond gte 5>><<set $chance+=20>><</if>> <<if _npc.daysabond gte 8>><<set $chance+=20>><</if>> <</if>> /* END OF NPC CONTAINER */ <</if>> <<if $masterstrength gte 75>><<set $chance+=10>><</if>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $masterwill gte 80>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $credit gte 10000>><<set $chance+=10>><</if>> <<if _inper is true>> <<if $girlid is 214 and _npc.likesadist lte 39>> <<if $npc.av1.state gte 1>> <<if $npc.av1.bondage gte 1 or $npc.av1.pussywear gte 50 or $npc.av1.analwear gte 50 or $npc.av1.oralwear gte 50>> <<set _valchance to true>> <<set $chance+=200>> <</if>> <</if>> <<if $npc.av42.state gte 1>> <<if $npc.av42.bondage gte 1 or $npc.av42.pussywear gte 50 or $npc.av42.analwear gte 50 or $npc.av42.oralwear gte 50>> <<set $chance+=200>> <</if>> <</if>> <</if>> <<if _npc.traitvestal and $virgin is true and $gotopussy isnot true>> <<set $chance+=75>> <</if>> <</if>> /* IN PER ENDS */ <<if $mcrel.faith is 8 and $traitrel is 8 and $willpower lte 39>> <<if $mcrel.devotion gte 25>><<set $chance+=25>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=50>><</if>> <<if $mcrel.devotion gte 100 and $willpower lte 19>><<set $chance+=100>><</if>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 31>> <<if $ownnipplechains is undefined>><<set $ownnipplechains to 0>><</if>> <<if $aca_devi is undefined>><<set $aca_devi to 0>><</if>> <<if $ownaplug1 is undefined>><<set $ownaplug1 to 0>><<set $ownaplug2 to 0>><<set $ownaplug3 to 0>><</if>> <div class="headsign"> <<if $action2 is false and $action3 is false>>DEVIOUS TOOLS<</if>> <<if $action2 is true>>BONDAGE DEVICES<</if>> <<if $action3 is true>>BOOKS<</if>> </div> <<if $action1 is false>> You're standing inside //Devious Tools//. Neatly arranged shelves in an east-asian atmosphere offer the visitor a broad assortment of bondage devices that beg to be applied, inserted, or lashed over a new victim. <br><br> <<if $aca_devi lte 7 and $daycount gte 161>> <br><br>//''Miss Devious' bondage course is only available before 4 p.m!''// <</if>> <<set $action1 to true>> <</if>> <<if $intalk is true>> <<include DeviText>> <</if>> <<if $action2 is true>> <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/dildobutt.png"]]>> <<goto Devious>> <<set $event2 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/aplug1butt.png"]]>> <<goto Devious>> <<set $event to 20>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/aplug2butt.png"]]>> <<goto Devious>> <<set $event to 21>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/aplug3butt.png"]]>> <<goto Devious>> <<set $event to 22>> <<set $action to 1>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/harnessbutt.png"]]>> <<goto Devious>> <<set $event5 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/canebutt.png"]]>> <<goto Devious>> <<set $event6 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/buttgags.png"]]>> <<goto Devious>> <<set $event8 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/analhookbutt.png"]]>> <<goto Devious>> <<set $event4 to true>> <<set $action to 1>> <</link>> </div> /* <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/cuffsbutt.png"]]>> <<goto Devious>> <<set $event9 to true>> <<set $action to 1>> <</link>> </div> </div> */ </div> <br><br> <div class="row"> /*THIRD ROW*/ <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/collarbutt.png"]]>> <<goto Devious>> <<set $event to 23>> <<set $action to 1>> <</link>> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/karadabutt.png"]]>> <<goto Devious>> <<set $event12 to true>> <<set $action to 1>> <</link>> </div> </div> /* <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/stoolbutt.png"]]>> <<goto Devious>> <<set $event1 to true>> <<set $action to 1>> <</link>> </div> */ <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/nipplechainsbutt.png"]]>> <<goto Devious>> <<set $event15 to true>> <<set $action to 1>> <</link>> </div> </div> </div> <</if>> <<if $action3 is true>> <div class="row"> <div class="vendorleft"> <<if $bondbook1 lte 0 and $event11 is false>><div class="ulvendor"> [[The art of Paine I|Devious][$event11 to true, $action to 1]] </div><</if>> <<if $event11 is true and $bondbook1 lte 0>><p class="ulvendoriown">The art of Paine I</p><</if>> <<if $bondbook1 gte 1>><p class="ulvendorown">The art of Paine I</p><</if>> <br> <<if $bondbook2 lte 0 and $event14 isnot true>><div class="ulvendor"> [[Demonic pleasure|Devious][$event14 to true, $action to 1]] </div><</if>> <<if $event14 is true and $bondbook2 lte 0>><p class="ulvendoriown">Demonic pleasure</p><</if>> <<if $bondbook2 gte 1>><p class="ulvendorown">Demonic pleasure</p><</if>> <br> <<if $bondbook4 lte 0 and $event13 isnot true>><div class="ulvendor"> [[The pain of rose|Devious][$event13 to true, $action to 1]] </div><</if>> <<if $event13 is true and $bondbook4 lte 0>><p class="ulvendoriown">The Pain of rose</p><</if>> <<if $bondbook4 gte 1>><p class="ulvendorown">The pain of rose</p><</if>> </div> <div class="vendorright"> </div> </div> <</if>> </div> <div class="pic"> <<if $mq is 6 or $mq is 7>> <<if $mq is 6>> [img[$imgpath + "Av5/devi1.jpg"]] <</if>> <<if $mq is 7>> [img[$imgpath + "Av5/devi2.jpg"]] <</if>> <<set _showpiper to true>> <</if>> <<if $action is 0 and _showpiper isnot true and $pic isnot 1 and $pic isnot 2 and $pic isnot 3 and $pic isnot 4 and $pic isnot 5 and $pic isnot 6 and $pic isnot 7 and $pic isnot 8>> <<if $intalk is true and $mq isnot 6 and $mq isnot 8>> [img[$imgpath + "Interiors/devi.jpg"]] <<else>> [img[$imgpath + "Interiors/devi2.jpg"]] <</if>> <</if>> <<if _showpiper isnot true and _ran is 1>> <<if $pic is 1>>[img[$imgpath + "qpics/devi1.jpg"]]<</if>> <<if $pic is 2>>[img[$imgpath + "qpics/devi2.jpg"]]<</if>> <<if $pic is 3>>[img[$imgpath + "qpics/devi3.jpg"]]<</if>> <<if $pic is 4>>[img[$imgpath + "qpics/devi4.jpg"]]<</if>> <<if $pic is 5>>[img[$imgpath + "qpics/devi5.jpg"]]<</if>> <<if $pic is 6>>[img[$imgpath + "qpics/devi6.jpg"]]<</if>> <<if $pic is 7>>[img[$imgpath + "qpics/devi7.jpg"]]<</if>> <<if $pic is 8>>[img[$imgpath + "qpics/devi8.jpg"]]<</if>> <<if $pic is 9>>[img[$imgpath + "qpics/devi9.jpg"]]<</if>> <</if>> <<if $action is 1>> <<if $event gte 20>> <<include GenBuy>> <<set _noby to true>> <</if>> <<if $event lte 19 and _noby isnot true>> <div class="vendorpic"> <<if $event1 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DILDO STOOL</div>''</center> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/stool.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/stool.png]]<</if>> <</if>> <<if $event2 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SET OF DILDOS</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/dildoset.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/dildoset.png]]<</if>> <</if>> <<if $event3 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ANAL PLUGS</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/buttplug.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/buttplug.png]]<</if>> <</if>> <<if $event4 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ANAL HOOK</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/analhook.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/analhook.png]]<</if>> <</if>> <<if $event5 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TRAINING HARNESS</div>''</center><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/harness.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/harness.png]]<</if>> <</if>> <<if $event6 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CANE</div>''</center><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/cane.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/cane.png]]<</if>> <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ROPE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/rope.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/rope.png]]<</if>> <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SET OF GAGS</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/gags.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/gags.png]]<</if>> <</if>> <<if $event9 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HANDCUFFS</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/cuffs.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/cuffs.png]]<</if>> <</if>> <<if $event11 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">THE ART OF PAINE I</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/bondbook1.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/bondbook1.png]]<</if>> <</if>> <<if $event12 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ROPE BONDAGE</div>''</center> [img[$imgpath + "Stuff/karada.png"]] <</if>> <<if $event13 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">THE PAIN OF ROSE (ART OF PAINE SERIES)</div>''</center> [img[$imgpath + "Stuff/bondbook4.png"]] <</if>> <<if $event14 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DEMONIC PLEASURE</div>''</center><br><br> [img[$imgpath + "Stuff/bondbook2.png"]] <</if>> <<if $event15 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">NIPPLE CHAINS</div>''</center><br><br> [img[$imgpath + "Stuff/nipplechains.png"]] <</if>> </div> <</if>> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //An advanced steel contraption for sinister bondage games. Equipped with a set of double-penetrating dildos.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 1200>><center>''PRICE:'' $1,200</center><<else>><center>''Not enough cash! ($1,200)''</center><</if>> <br><br> <<if $cash gte 1200>><div class="ulvendor"> [[Purchase|Devious][$event1 to true, $cash-=1200, $owndildost+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Equipment added to "Training room"!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event1 to true>> <</timed>> <</if>> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //A set of three silicone dildos - ranging in thickness from 1 inch to 2.3 inches. High quality. Largest didlo may cause injuries if used carelessly.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 90>><center>''PRICE:'' $90</center><<else>><center>''Insufficient funds ($90)''</center><</if>> <br><br> <<if $cash gte 90>><div class="ulvendor"> [[Purchase|Devious][$event2 to true, $cash-=90, $owndildo+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event2 to true>> <</timed>> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //A set of silicone and metal butt plugs. Used for anal training. Range in size from a normal thumb up to a woman's fist. Largest plug may cause serious injuries if used carelessly.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 50>><center>''PRICE:'' $50</center><<else>><center>''Insufficient funds ($50)''</center><</if>> <br><br> <<if $cash gte 50>><div class="ulvendor"> [[Purchase|Devious][$event3 to true, $cash-=50, $ownanalplugs+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event3 to true>> <</timed>> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event4 is true>> <div class="row"> <div class="vendorinfonew"> //A device for executing anal punishments. Made from stainless steel.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 150>><center>''PRICE:'' $150</center><<else>><center>''Insufficient funds ($150)''</center><</if>> <br><br> <<if $cash gte 150>><div class="ulvendor"> [[Purchase|Devious][$event4 to true, $cash-=150, $ownanalhook+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event4 to true>> <</timed>> <</if>> </div> </div> <<set $event4 to false>> <</if>> <<if $event5 is true>> <div class="row"> <div class="vendorinfonew"> //An adjustable slave attire made of leather and steel. Often used as a kinky and completely revealing everyday dress for "sluts in training".// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 180>><center>''PRICE:'' $180</center><<else>><center>''Insufficient funds ($180)''</center><</if>> <br><br> <<if $cash gte 180>><div class="ulvendor"> [[Purchase|Devious][$event5 to true, $cash-=180, $ownharness2+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event5 to true>> <</timed>> <</if>> </div> </div> <<set $event5 to false>> <</if>> <<if $event6 is true>> <div class="row"> <div class="vendorinfonew"> //A sturdy and flexible bamboo cane. Perfect for executing punishments. Can be used as a simple melee weapon. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 20>><center>''PRICE:'' $20</center><<else>><center>''Insufficient funds ($20)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Devious][$action15 to true, $event6 to true]]</div> <<if $cash gte 20>><div class="ulvendor"> [[Purchase|Devious][$event6 to true, $cash-=20, $ownwhipstick+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event6 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' 3 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Fast <</fadein>> </div> <<timed 1s>> <<if $cash gte 20>><div class="ulvendor"> [[Purchase|Devious][$event6 to true, $cash-=20, $ownwhipstick+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event6 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //A strong rope made from hemp. Excellent for construction work, wilderness survival or tying someone up. // </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 10>><center>''PRICE:'' $10</center><<else>><center>''Insufficient funds ($10)''</center><</if>> <br><br> <<if $cash gte 10>><div class="ulvendor"> [[Purchase|Devious][$event7 to true, $cash-=10, $ownrope+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event7 to true>> <</timed>> <</if>> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //A large set of different ball and oral gags. Great scream-mufflers or for easing your way down someone's throat.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 185>><center>''PRICE:'' $185</center><<else>><center>''Insufficient funds! ($185)''</center><</if>> <br><br> <<if $cash gte 185>><div class="ulvendor"> [[Purchase|Devious][$event8 to true, $cash-=185, $owngags+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event8 to true>> <</timed>> <</if>> </div> </div> <<set $event8 to false>> <</if>> <<if $event9 is true>> <div class="row"> <div class="vendorinfonew"> //A set of polished iron handcuffs. Great for milder Bondage games, or for apprehending a criminal. // </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 20>><center>''PRICE:'' $20</center><<else>><center>''Insufficient funds ($20)''</center><</if>> <br><br> <<if $cash gte 20>><div class="ulvendor"> [[Purchase|Devious][$event9 to true, $cash-=20, $owncuffs+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event9 to true>> <</timed>> <</if>> </div> </div> <<set $event9 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> //A popular book among Miss Devious's more shadowy clientele, containing numerous techniques aiming to conjure up delights of sexual pain and the pleasantness of submissive mind-states.// </div> <div class="vendorbuynew"> <<if $bondbook1 lte 0>> <<if $cash gte 350>><center>''PRICE:'' $350</center><<else>><center>''Insufficient funds ($350)''</center><</if>> ''Output: 10-15 skillpoints'' <br><br> <<if $cash gte 350>><div class="ulvendor"> [[Purchase|Devious][$event11 to true, $cash-=350, $bondbook1 to 1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $bondbook1 gte 1>> <center>''//Skill book added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $event11 to false>> <</if>> <<if $event12 is true>> <div class="row"> <div class="vendorinfonew"> //The Karada. A rope bondage dress. Hand tied and thoroughly tested by Miss Devious loyal staff of girls.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 120>><center>''PRICE:'' $120</center><<else>><center>''Not enough cash! ($120)''</center><</if>> <br><br> <<if $cash gte 120>><div class="ulvendor"> [[Purchase|Devious][$event12 to true, $cash-=120, $ownharness+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Devious>> <<set $event12 to true>> <</timed>> <</if>> </div> </div> <<set $event12 to false>> <</if>> <<if $event13 is true>> <div class="row"> <div class="vendorinfonew"> //A rare book, informally dubbed "The Art of Paine III". Written by Elin Rose, who endured many years as the ageing Molly Paine's lesbian sex toy after her release from the Mastersphere.// </div> <div class="vendorbuynew"> <<if $bondbook4 lte 0>> <<if $cash gte 650>><center>''PRICE:'' $650</center><<else>><center>''Insufficient funds ($650)''</center><</if>> ''Output: 14-23 skillpoints'' <br><br> <<if $cash gte 650>><div class="ulvendor"> [[Purchase|Devious][$event13 to true, $cash-=650, $bondbook4 to 1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $bondbook4 gte 1>> <center>''//Skill book added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<unset $event13>> <</if>> <<if $event14 is true>> <div class="row"> <div class="vendorinfonew"> //A shockingly detailed book written by Samatha Kiduro (2400-2453). Its 556 pages describe how to break down and rebuild a slave or partner using an unusual approach when applying physical pain.// </div> <div class="vendorbuynew"> <<if $bondbook2 lte 0>> <<if $cash gte 350>><center>''PRICE:'' $350</center><<else>><center>''Insufficient funds ($350)''</center><</if>> ''Output: 9-13 skillpoints'' <br><br> <<if $cash gte 350>><div class="ulvendor"> [[Purchase|Devious][$event14 to true, $cash-=350, $bondbook2 to 1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $bondbook2 gte 1>> <center>''//Skill book added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<unset $event14>> <</if>> <<if $event15 is true>> <div class="row"> <div class="vendorinfonew"> //One set of nipple chains that goes together with the collar. Perfect for decorating, controlling, rewarding or punishing a slave.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 200>><center>''PRICE:'' $200</center><<else>><center>''Insufficient funds ($200)''</center><</if>> <br><br> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|Devious][$event15 to true, $cash-=200, $ownnipplechains+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto Devious>> <<set $event15 to true>> <</timed>> <</if>> </div> </div> <<unset $event15>> <</if>> /* EVENT LTE 19 BELOW */ <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $intalk is false and _nogo isnot true>> <<if $action2 is false and _nogo isnot true>>[[Bondage devices|Devious][$action2 to true, $action3 to false, $action to 0, $pic to 0]]<<else>><p class="usedpass">Bondage devices</p><</if>> <<if $action3 is false and _nogo isnot true>>[[Books|Devious][$action3 to true, $action2 to false, $action to 0, $pic to 0]]<<else>><p class="usedpass">Books</p><</if>> <<if $aca_devi lte 7 and $daycount gte 80 and $daycount lte 160 and _nogo isnot true>>[[Courses|Devious][$action5 to true, $intalk to true, $aca_devi+=1, $action2 to false, $action3 to false, $action to 0]]<<else>><p class="usedpass">Courses</p><</if>> <</if>> <<if $intalk is true and _nogo isnot true and $action5 is false>> <<include TalkEngines>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk is false>> <<if _nogo isnot true>>[[Talk to owner|Devious][$action2 to false, $action3 to false, $intalk to true, $action to 0, $pic to 0]]<<else>><p class="usedpass">Talk to owner</p><</if>> <</if>> <<if $intalk is true and $mq isnot 6 and _nogo isnot true>> [[End conversation|Devious][$intalk to false, $event to 0, $mq to 0, $br1talk to 0, $br2talk to 0, $pic to 0, $action5 to false]] <<if $mq gte 1 and $disp_devi gte 0>>[[Back|Devious][$mq to 0, $br1talk to 0, $br2talk to 0, $comesfromchange to true]]<</if>> <</if>> <<if $delivery1 gte 2 and $delivery1 isnot 5 and $intalk is true and _nogo isnot true>>[[Deliver crates|Devious][$delivery1 to 5, $mq to 8]]<</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $removebutt to false>> <</nobr>><<nobr>> <div class="padd20left"> <center> <div class="tex6px"><br></div> <div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div> <<script>> $(document).one(':passagerender', function (ev) { Health(State.variables.masterhealth, State.variables.mastermaxhealth, "horizontalhealthbar", true, ev.content); });<</script>> </center> </div> /* <br> <<showmeter 'healthBar' `$masterhealth / $mastermaxhealth`>> */ <</nobr>><<nobr>> <center><div class="tex6px"><br></div> <div id="shorizontalhealthbarbkg" class="shzbarbkg"><div id="shorizontalhealthbar" class="shzbar"></div></div> <<script>>$(document).one(':passagerender', function (ev) { Stamina(State.variables.stampoints, State.variables.masterstamina, "shorizontalhealthbar", true, ev.content); });<</script>> </center> <</nobr>><<nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 3)>> <<if $br1talk is 0 and $br2talk is 0>> <<if $mq is 0 and $action5 isnot true>> <<if $comesfromchange is false>> You decide to approach miss Devious – //Devious Tools// exotic owner, and a well-established name with Ikaanos' shadowy clientele. <br><br> <<if $descroll3 is 1>>She's currently going through some supplies behind the counter and looks up at you with a service-minded smile as you walk toward her.<</if>> <<if $descroll3 is 2>>She has just finished talking to another customer and turns around with a service-minded smile as you walk up toward her.<</if>> <<if $descroll3 is 3>>You interrupt her as she's talking to one of her many female servants, who help her run the store in various ways.<br><br> <b>Miss Devious: </b>// <<if $descroll2 is 1>>When a customer wants to try a dildo on someone, you offer him your ass with a smile, is that understood! Go! <br><br>Ah, yes, how can I help you?<</if>> <<if $descroll2 is 2>>If I catch you doing that again, I'll use you to demonstrate the whip-rack. For an entire week. Alone. Is that understood? Now, leave me alone. <br><br>Ah, yes, sorry, how may I help you?<</if>> <<if $descroll2 is 3>>And three more dildos for the upper floor… Get right on to it… Chop chop! <br><br>Yes, how may I help you?<</if>> <<if $descroll2 is 4>>So, now, run away and do as I told you, I need to serve this customer. <br><br>Yes, how may I help you?<</if>> <<if $descroll2 is 5>>You'll wear that butt plug for another three days, is that understood? Now, go, I have a customer to serve. <br><br>Yes, friend, how may I help you?<</if>> // <<set $talkedslave to true>> <</if>> <<if $descroll3 lte 2>> <br><br> <b>Miss Devious:</b> // <<if $descroll is 1>>How can I help you?<</if>> <<if $descroll is 2>>Do you need anything, friend?<</if>> <<if $descroll is 3>>Welcome. How can I assist you?<</if>> <<if $descroll is 4>>Welcome! You need any help?<</if>> // <</if>> <</if>> <</if>> <<if $mq is 1>> What do you want to discuss with miss Devious? <</if>> <<if $mq is 2>> What do you want to ask about? <</if>> <</if>> /* BELOW BEGINS EVERYTHING IN MQ1 */ <<if $mq is 1>> <<if $br2talk is 0>> <<if $br1talk is 1>> <b>You:</b> //<<if $talkedslave is true>>Hehe, poor little girl. I see that you appreciate discipline. <</if>> How's business? Got a lot of customers?// <br><br> <b>Miss Devious:</b> // <<if $descroll is 1>>That's a rather invasive question, sir. Well, I guess you'd know things are a bit tight. Since it's all in the open after that stupid article.<</if>> <<if $descroll is 2>>I assume you've read The White Herald? Well, then you'd probably know this shit's going down the drain. I'm sad to admit it.<</if>> <<if $descroll is 3>>Hmm… Since it's all official after that stupid article in The White Herald, I assume you know that someone double-crossed me. We'll rise again, like a phoenix, eventually. But we're going through a tough streak right now.<</if>> <<if $descroll is 4>>You're not the first one asking me that question today. I assume you've read that stupid article in the herald? It's really fucked-up. But still, we try to run business as usual. I have a good group of loyal customers. <</if>> // <</if>> <<if $br1talk is 2>> ''You:'' //I would really like to hear more about this establishment. If you want to share that information, of course.// <br><br> Miss Devious smiles and responds with a warm voice: <br><br> //I have nothing to hide. I run a respected parlor specializing in satisfying the natural human desire to dominate. There's really nothing wrong with that, despite what certain… newspaper articles might suggest. <br><br> And I've been in business for over a decade. Took over after Mr. Goodenough Johnson who hired me as his scribe and economist. Haha, yes, strange, right? Miss Devious is actually an old Academy nerd – with eight solid years of lectures behind her. And it was actually the Academy who got me interested in the darker sides of human nature. // <</if>> <</if>> <<if $br2talk is 1>> <b>You:</b> //And you fucking deserve it, running a perverted place like this!// <br><br> The middle-aged woman glares at you. If eyes could kill, you'd be lying in a pool of your own blood right now. <br><br> <b>Miss Devious:</b> //Why are you here? You want to buy something? Help yourself, asshole. I'm busy.// <br><br> She turns her back toward you and disappears into the isles of bondage gear that make up most of the store. <br><br> <b>//Your disposition with Devious Tools has fallen dramatically. You're no longer able to speak to the owner or apply slaves for work here.//</b> <br><br> Someone has noticed your act of condemnation, however, which might lead to unexpected events in the near future. <<set $mq to 0>> <<set $disp_devi to -5>> <</if>> <<if $br2talk is 2>> <b>You:</b> //I'm sorry to hear that. Hopefully, your situation will get back to normal as soon as possible.// <br><br> Miss Devious shakes her head and looks at you with saddened eyes: <br><br> //Thank you. I have prayed to the two moons, hoping they'll grant us some lenience from this unfortunate debacle. In the meanwhile, we're getting by with our patrons. But that's just for a limited time.// <<set $disp_devi to 1>> <</if>> <<if $br2talk is 3>> <b>You:</b> //<<if $event7b is true>>Patrons you say? Are you looking for an investor?<<else>>You looking for investors? I could help you. If I get something in return, of course.<</if>>// <br><br> You’ve managed to catch the attention of Miss Devious. She looks at you and says: <br><br> //Well… You seem like a serious guy, so I might as well be honest. I have an offer, if you're interested? <br><br> If you'd deposit $6,000 for the survival of my store, I'll give you one of my best slaves. A big bosomed, 25-year-old woman. She's worth a fortune, but you need to give her some academic skills or make her an expert dancer. Whatever you choose really. Just give her that last straw of perfection. You'll be able to sell her for three times that amount, if not more. <br><br> // <center> <div class="blink_me">''Task started:'' Acquisition of Piper Holdman. </div> <br>(Bring miss Devious $6,000 to complete the task and gain ownership of her slave). </center> <<set $disp_devi to 2>> <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> <<if $br2talk is 4>> <<set _ran to random(1, 5)>> ''You:'' //How many girls work here?// <br><br> Miss Devious makes a sweeping gesture and responds: <br><br> //Oh, I have <<if $workdevi gte 1>>nine<<else>>eight<</if>> diligent girls here right now. <<if $workdevi gte 1>>Including your… contribution (smile).<</if>> They work tough shifts, but the pay is better than what they'd get from an Assembly plant or working the streets as gold walkers. That goes for the ones who are not purchased slaves.// <br><br> <<if _ran is 1>>You can hear the moans and cries from one of Miss Devious' girls in an adjacent room, as two noblemen tries out a new dildo.<</if>> <<if _ran is 2>>You observe how two young girls, dressed in revealing training harnesses, walk alongside an old man who's having trouble focusing on his choice of slave clothes, due to their inviting gestures while trying to help him.<</if>> <<if _ran is 3>>You're able to hear the muffled moans from a slave girl down in the basement, where customers can try out a wide sortie of whips, rackets and anal plugs.<</if>> <<if _ran gte 4>>Miss Devious' work force looks obedient enough - a girl dressed in a revealing training harness stands just a yard away, ready to assist you with her body if there's something you'd like to try out.<</if>> <</if>> <<if $br2talk is 5>> <b>You:</b> //The thing that makes you so… sparkling… is that fantastic hair. It's unique. Ehm, in a good way, of course.// <br><br> <div class="red">Failed Charm roll!</div> <br><br> Your words almost offend the woman. She responds with obvious irritation in her voice: <br><br> //Please, you're embarrassing yourself. Could I help you with something else?// <</if>> <<if $br2talk is 6>> <b>You:</b> //I would love to take you on a carnal ride. You, all undressed, and me, banging you really hard? What do you say about that?// <br><br> <div class="red">Failed Charm roll!</div> <br><br> Your words came out wrong and you feel more like <<if $masterage gte 46>>an old pervert<<else>>a pervert<</if>> than the charming guy you know you can be. Miss Devious responds with obvious distaste: <br><br> //Sorry, you're not my type. <br><br>I think we're done here. If you need any help, just call on one of my maids, okay?<br><br>Was it anything else you wanted to discuss?// <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> /*MQ1 ENDS BELOW */ <</if>> <<if $mq is 2>> <<if $br1talk is 1 and $br2talk is 0>> <b>You:</b> //You don’t happen to need any <<if $talkedslave is true>>more<</if>> slaves for your establishment? <<if $talkedslave is true>>I see that you're already set with a few of them, but one can never get enough of the good stuff, right?<</if>> <<if $avatars lte 0>>Right now, I'm a bit low on supplies, but things might change soon.<</if>> // <br><br> <b>Miss Devious:</b> //Well, yes, I'm always looking for more slaves. Despite our current… strained situation, I have one spot open for a new girl. She needs to be obedient, though, and I'll demand a lot from her. // <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $50/day<br> ''Risks:'' <div class="red">High</div><br> ''Age:'' 25 or younger<br> ''MAX WILLPOWER:'' 19/100<br> </div> </center> </div> <div class="vendorright"> <<if $workdevi is undefined>> <<include VendDisc>> <<set $workdevi to 0>> <</if>> </div> </div> </div> <</if>> <<if $br1talk is 2>> <b>You:</b> //You need any help? Muscle? Tech? Problems?// <br><br> Miss Devious smiles at you, happy that you at least tried to offer her your services. <br><br> //Not right now but return later and check if somethings come up.// <</if>> <<if $br1talk is 3>> <b>//$girlname is now employed at Devious Tools. She'll be unavailable for interaction between 8 am and 4.30 pm, each day.//</b> <<set $dayblock to 2>> <<set $comesfromchange to true>> <<set $mq to 0>> <</if>> <<if $br2talk is 1>> <b>You:</b> //What will my girl need to do exactly?// <br><br> Miss Devious looks like an assembly plant foreman when she sums up the naughtiness your <<if $avatars is 0>>future<<else>>poor<</if>> servant would have to endure. <br><br> //Everything I tell her to do. If a customer wants to test a large dildo before buying it, she must offer all her holes and let him pry, squeeze, and feel her entirely. If I need to demonstrate a new whip for a visiting Spheremaster, she must stick her little butt out and receive enough lashes to make my customer satisfied. You understand what I'm saying?// <</if>> <<if $br2talk is 2>> <b>You:</b> //I think I might have just the right thing for you, miss Devious.// <<set $comesfromchange to true>> <<set $mq to 0>> <<set $disp_devi2 to 1>> <</if>> <<if $br2talk is 3>> <b>You:</b> //I wish I had something suitable.// <br><br> <b>Miss Devious:</b> //Well, return when you do and I'll see if she's the right material for me. Was there anything else you wanted to ask?// <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> /*MQ2 ENDS BELOW */ <</if>> <<if $mq is 3>> <<if $br1talk is 0>> You're about to hand over 6,000 dollars to //Miss Devious//. This will transfer the ownership of Piper Holdman to you. <br><br> ''//Do you wish to continue?//'' <</if>> <<if $br1talk is 1>> ''$6,000 has been removed from inventory!'' <<set $removebutt to true>> <br><br> Your pouch of gold dollars quickly disappears below the desk. Miss Devious looks at you like a beggar mother who's just received enough cash to save her children from starvation: <br><br> //You're a real savior. Thank you! You have Devious Tool's eternal gratitude. Take Piper anytime you wish. She's yours. // <<set $cash-=6000>> <<set $disp_devi to 5>> <<set $mq to 0>> <<set $comesfromchange to true>> <br> <<include GirlCheck>> <<if _okadd isnot true>><center>''You already own the maximum number of household slaves (8)!''</center><</if>> <</if>> <</if>> <<if $mq is 6>> You’re shown into an adjacent room where an elderly man is busy inspecting a large dragon dildo in front of a young woman dressed in a typical slave harness. She doesn't flinch when the man suddenly asks: <br><br> //Yes. That one's better. Let me try it. Spread those cute little buttocks for me again, will you?// <br><br> The woman responds, undismayed by the plug’s massive girth: <br><br> //Of course… Sir. Make sure you're pressing it slowly past my sphincter this time. It will hurt more, and I think you’ll find my uncontrollable shivers pleasant and arousing…// <br><br> <b>Miss Devious:</b> //Piper! Melissa will take over from here. Your time has come. You remember what we talked about the other week? We have our savior. That means you’ll end your employment here immediately and follow him to your new household.// <</if>> <<if $mq is 7>> Piper looks at you with submissive eyes. You notice a faint sign of relief in the girl’s eyes as she walks up toward you and says: <br><br> //Hello, sir. My name is Piper. I’ll serve you happily. Thank you for saving my family.// <br><br> <b>Miss Devious:</b> //Now be a really good girl, Piper. And if your master would allow it, you might come back and work for us in the future. We would be glad to have you among us again.// <br><div class="tex10px"><br></div> Miss Devious then turns toward you: <br><div class="tex10px"><br></div> //We’re a very humble family when it comes to worldly possessions. Piper only owns what she’s currently wearing. This harness is her everyday clothes and she’s got no cash or valuable possessions of her own, other than some underwear that'll be included in your purchase. Now take her and enjoy!// <br><br> <<set _call to 5>> <<include IncludeSlave>> <</if>> <<if $mq is 8>> $crewword carry the crates inside Miss Devious boutique and place them in a storage room. <br><br> ''Miss Devious: ''//Excellent. 55 broad-molded, inverted dildo belts. These are off to the Mastersphere any day now. There's gonna be a big banquet and all slave girls are supposed to walk around with these while serving the Spheremaster’s. <br><br> Oh, and here's the delivery confirmation. // <<set $take to 1>> <<set $mq to 0>> <</if>> <<if $comesfromchange is true>> <<set $br1talk to 0>> <<set $br2talk to 0>> <<unset $talkedslave>> <<set $comesfromchange to false>> <</if>> <<if $action5 is true>> <<if $aca_devi is 1>> <center>''THEORETICAL AND PRACTICAL BONDAGE''</center> <br> //A seven-day program that explores the inner darkness of humanity and the satisfaction of submissiveness. All slaves participating in this course are TotaLubed.// <br><br> <div class="row"> <div class="vendorright"> <center>''MINIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+2 WILLPOWER</li> <li>+6 Bondage</li> <li>+2 Academics</li> </ul> <br> </div> </div> <div class="vendorright"> <center>''MAXIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+3 WILLPOWER</li> <li>+12 Bondage</li> <li>+2 Academics</li> <li>+12 Flagellation</li> </ul> <br> </div> </div> </div> /* START CORRECT */ <div class="storybottom"> <div class="row"> <div class="vendorleft"> <div class="ulvendor"> [[Back|Devious][$action5 to false]] </div> </div> <div class="vendorleft"> <div class="ulvendor"> <<if $cash gte 1800>>[[Begin ($1800)|Devious][$aca_devi to 2, $cash-=1800, $begin to 1]]<<else>><p class="ulvendorown">Begin ($1800)</p><</if>> </div> </div> </div> </div> <<set $aca_devi-=1>> <</if>> <<if $aca_devi is 2>> <<set _ran to 1>> <<set $pic to 1>> <<if $begin is 1>> Over ten students have gathered down in Miss Devious basement, eagerly waiting for the lean store owner to start her course. <br><br> Two empty-eyed slaves, completely naked, walk around the group of only-men, handing out refreshments, a large notebook and an ink pencil as complimentary study material for the following seven days. The slaves' bodies are tremendously chiseled, probably from years of excruciating work for one of Ikaanos' toughest employers, and offer some nice distraction until Miss Devious finally arrives. <br><br> Despite the gathering of muscular alpha males, Miss Devious' mere presence is enough to tell everyone that she's calling the shots around here: <br><br> //Alright. Seven, <<if $ownpiper is 0>>Piper<<else>>Latoya<</if>>, step out. You girls will enter the scene after tomorrow. <br><br> Welcome! Wow. We have ourselves a rather large group here today. I guess I'll have to be extra thorough when preparing the girls for the practical part of this course (laughter). <br><br> However. that's something we'll save for another day. Today, I'm going to give you a rundown of the great minds that've formed the holy Ikaanian art of slave training. <br><br> We all know about Winsor Parté, and Samatha Kiduro of the Kymanto Syndicate. But we'll start with the greatest of them all. The esteemed, and still living, Molly Paine. // <<set _nogo to true>> <br><br> <center>[[CONTINUE|Devious][$begin to 2, $action5 to true]]</center> <<else>> The following eight hours provide an interesting journey into the early days of Molly Paine's life – especially the infamous Bellemme courtship in 2455 that eventually exposed a grizzly harem controlled by Lady Paine and her fiancé Richard Bellemme. 50 girls were found trapped in a fusion silo close to Prometheus Lake, causing an embarrassing situation for both Lord Paine and the dukes of Bellemme. The planned marriage was cancelled but the noblemen did little else to punish the youngsters for creating such a depraved playground. <br><div class="tex10px"><br></div> Shortly thereafter, however, in 2459, Molly Paine seized control of her father's estate when he died from a hunting accident. Fueled by the desire to dominate other women, she at once set into motion her plans for a new harem that would create an army of obedient girls. Ikaanos was completely oblivious of the perversion that was growing underneath the castle of the seemingly shy and petite noblewoman. <div class="storybottom"> <center> <div class="green">''LECTURE ONE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="15" max="100"> 15% </progress> </center> </div> <<addhours 8>> <<set _ran to 1>> <<set $daycount+=80>> <<unset $begin>> <<set $intalk to false>> <<set $stampoints-=12>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <</if>> <</if>> <<if $aca_devi is 3>> <<set _ran to 1>> <<set $pic to 1>> After Seven, one of Miss Devious' newest slaves, has served you all with a surprisingly tasty coffee, the strong-eyed storeowner enters the room and starts her second lecture – which is another day of academic anecdotes. <br><div class="tex10px"><br></div> While touching on the forceful and efficient methods Molly Paine used to build her empire after assuming the role as the new leader over her ancestral lands, today's lesson dives mostly into the sadistic mind of Miss Paine, and how she laid the foundations of her infamous harem. The young dominatrix's viewpoint was that the greatest state of the female body is ''The Sacral Flow'' – a wave of constant orgasms, and any action done under such a state, sinister or gentle, would eventually be associated with the same pleasure as the orgasm itself. The need for more gratification helps fuel a submissiveness – which in turn makes the female associate the submissiveness with a state of satisfaction. <div class="storybottom"> <center> <div class="green">''LECTURE TWO COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="30" max="100"> 30% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=16>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set _unsetnogo to true>> <</if>> <<if $aca_devi is 4>> <<set _ran to 1>> <<if $misstre isnot true>> <<set $pic to 2>> Miss Devious greets you all down in the basement for the third lecture – but this time, she shares the podium with one of her obedient slaves. <br><br> ''Miss Devious:'' //Welcome back, gentlemen. Alright. Let me introduce Seven. A young and agile girl that's served with me for three years now. She was a tough lady to crack, and a text-book-example of how a Master, or Mistress, should handle disobedience. Girl, could you please inform the gentlemen here why you're called Seven? // <br><br> ''Seven:'' //My… My name tells how many customers I must serve per day in order to… avoid punishment.// <br><br> ''Miss Devious:'' //That's right. And you're very happy that you're not called Nine? Or Eleven? Or Twenty? Right? Am I not a kind Mistress, ONLY forcing you to take seven loads per day, or endure seven whipping sessions before you get off your shift?// <<set _nogo to true>> <br><br> <center>[[CONTINUE|Devious][$misstre to true, $action5 to true]]</center> <<else>> <<set $pic to 3>> ''Seven:'' //I… I am eternally grateful… That you've not changed my name, Mistress.// <br><br> ''Miss Devious:'' // HEY! Eyes down all the time. That's five more lashes for tonight's roundup. Anyway - even if I've just studied Molly Paine's books as an amateur, I would say I've succeeded with Seven. She's still a bit rough around the edges, but trust me, she appreciates every load that she swallows, and her body trembles from lust when my customers try her cavities in one of the private rooms. I am very proud over this young girl and what she has become.// <br><br> Seven is excused and Miss Devious reveals a large map of numbers, words and circles that represents the mindset of disobedience. She spends the next hours going through various methods to ''break into'' that mindset and affect it in ways that arouse pleasure and disintegrate unnecessary personality quirks. <div class="storybottom"> <center> <div class="green">''LECTURE THREE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="45" max="100"> 45% </progress> </center> </div> <<addhours 6>> <<set $daycount+=60>> <<set $stampoints-=14>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<unset $misstre>> <<set _ran to 1>> <</if>> <</if>> <<if $aca_devi is 5>> <<set _ran to 1>> <<if $misstre isnot true>> <<set $pic to 4>> Today's class looks like just another session down in Miss Devious damp basement. However, there are some things that stand out – to her right is a large table with at least ten different dildos and other paraphernalia, and flanking Miss Devious' left is yet again the docile-looking slave called Seven, who surprises the audience by speaking out before her Mistress: <br><br> //H… Hello, gentlemen. How nice to see that it's a full crew here today (nervous smile). You all know me as Seven already. I'm here to… offer myself as today's study material.// <br><br> ''Miss Devious:'' //That is correct, class. Seven here wants you all to gather around and violate her body. … It's okay. She's used to it. She actually enjoys getting rummaged by physically superior primates (smile). I want you all to… feel and "smell" the special atmosphere that forms when a woman decides to completely forgo her ego and integrity. It's an important thing to know about. <br><br> Go on, she won't bite! // <<set _nogo to true>> <center>[[CONTINUE|Devious][$misstre to true, $action5 to true]]</center> <<else>> <<set $pic to 5>> As your troop of eight brawny men gather around the nervous-looking girl, a subtle swirling motion grips her body, like she's a pillar of smoke gently flowing between outstretched limbs. It's almost magical, instantly turning you hard, and your entire body aches from the nigh uncontrollable lust to violate the young woman's openings. <br><br> She allows the men to prod, penetrate and clinch her delicate areas for almost an hour before the real lesson starts. But it's hard to focus on what Miss Devious is saying – you've just been touched by the raw energy of Corruption – the one thing that's more valuable than gold in Ikaanos. <div class="storybottom"> <center> <div class="green">''LECTURE FOUR COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="60" max="100"> 60% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=6>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<unset $misstre>> <</if>> <</if>> <<if $aca_devi is 6>> <<set _ran to 1>> <<set $pic to 1>> Today's lesson is a simple history class – quite mundane compared to yesterday's magical moment. <br><br> Miss Devious goes into details about Earth's "Corruption Wave" in the 2120s – when sex had become trivialized and eventually lost its millennia-old taboo. This was during an unprecedented age of peace and prosperity with World War III only remembered in history books. Humans were hardened by the decadence; everyone had sex with everyone – teachers with their students, bosses with their employees and even incestuous relationships were not frowned upon. <br><br> It all changed with the Great Turmoil in 2150 and the subsequent growth of the new wave religions. <div class="storybottom"> <center> <div class="green">''LECTURE FIVE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="70" max="100"> 70% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=13>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <</if>> <<if $aca_devi is 7>> <<set _ran to 1>> <<set $pic to 1>> Today's class is more technical in nature – as Miss Devious gives you a thorough tour through the usage of whips, canes, belts and butt plugs. Unfortunately, there's only a quick "don't touch" visit from one of her other slaves – who's forced to take twelve different items up her anal cavity and over 20 lashes from Miss Devious' whips during a demonstration session. <br><br> After the limping girl exits her Mistress' cellar room, your lecturer goes into detail about how to use the whip to arouse your victim, whilst also maximizing pain. It's a very interesting two hours that teach you a thing or two about the art of Flagellation, which Miss Devious calls "A powerful gateway into deprivation and corruption". <div class="storybottom"> <center> <div class="green">''LECTURE SIX COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="85" max="100"> 85% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=12>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <</if>> <<if $aca_devi is 8>> <<set _ran to 1>> <<if $devilast isnot true>> <<set _nogo to true>> <<set $pic to 6>> Miss Devious greets you all with a satisfying smile. However, the group of men stare not at their lecturer today, but at the three naked girls kneeling next to their Mistress. <br><br> ''Miss Devious: ''//So! Gentlemen. It's our last day together. Now, we'll use all our accumulated knowledge and put it into practice. We got three young girls with us today. Novices, who wouldn't like anything else than to learn the mysteries of corruption and the appreciation of sexual pain. Right girls?// <br><br> ''Three girls:'' //Yes, Miss Devious.// <br><br> Miss Devious splits up the three girls, who get three men each that'll use a set of nearby bondage paraphernalia to test their new skills. However, unlike Seven, these girls seem far away from being completely corrupted. They shiver, and look at the whips and girthy plugs with fear and confusion, while still being compliant enough to stick their asses out, ready to absorb their customers' lustful actions. <br> <center>[[CONTINUE|Devious][$devilast to true]]</center> <<else>> <<set $pic to 7>> Three interesting hours pass, giving you a fascinating look into the world of female anatomy and psychology. Despite your rather extensive knowledge in this area, there are still gaps to fill, and you absorb as much new "information" as you possibly can. <br><br> ''Your gain from Miss Devious' course: '' <br> <<set $missiontake to true>> <<if $masterint lte 39>> <<set $masterwill+=2>> <<set $bondskill+=8>> <<set $aca+=2>> <<set $whipskill+=2>> <<set _first to 2>> <<set _sec to 8>> <<set _third to 2>> <<set _fourth to 2>> <</if>> <<if $masterint gte 40 and $masterint lte 59>> <<set $masterwill+=2>> <<set $bondskill+=10>> <<set $aca+=2>> <<set $whipskill+=5>> <<set _first to 2>> <<set _sec to 10>> <<set _third to 2>> <<set _fourth to 5>> <</if>> <<if $masterint gte 60>> <<set $masterwill+=3>> <<set $bondskill+=12>> <<set $aca+=2>> <<set $whipskill+=12>> <<set _first to 3>> <<set _sec to 12>> <<set _third to 2>> <<set _fourth to 12>> <</if>> <ul> <li>+_first WILLPOWER</li> <li>+_sec Bondage</li> <li>+_third Academics</li> <li>+_fourth Flagellation</li> </ul> <div class="storybottom"> <center> <div class="green">''COURSE COMPLETED''</div> <br> ''Congratulations!'' <br> <progress id="file" value="100" max="100"> 100% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=20>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<unset $devilast>> /*DEVILAST ENSD BELOW*/ <</if>> <</if>> /* ACTION5 ENDS BELOW*/ <</if>> /* END CORRECT */ <</nobr>> <<nobr>> <<include GirlCheck>> <<if $wopos is 21>> /* KYMANTO BELOW */ <<if $mq is 0>> [[Yes, I am!|Kymanto][$mq to 1, $br1talk to 1, $derpic to true]] [[Who wants to know?|Kymanto][$mq to 1, $br1talk to 2, $event2b to true, $derpic to true]] <</if>> <<if $mq is 1>> [[Yeah, what about work?|Kymanto][$mq to 2, $br1talk to 1]] <<if $event1b is false>>[[I heard you're losing|Kymanto][$br1talk to 3, $event1b to true]]<<else>><p class="usedpass">I heard you're losing</p><</if>> <</if>> <<if $mq is 2 and $br2talk is 0>> [[Alright, I'll do it|Kymanto][$br2talk to 1, $mq to 3]] [[We'll see when I have time|Kymanto][$br2talk to 2, $disp_kym to 2]] <</if>> <<if $mq is 3>> [[Take satchel|Kymanto][$disp_kym to 3, $mq to 4]] <</if>> /*KYMANTO ENDS BELOW*/ <</if>> <<if $wopos is 31>> /* DEVIOUS BELOW */ <<if $mq is 0 and $disp_devi gte 0>> [[General talk|Devious][$mq to 1, $pic to 0]] [[Slaves and work|Devious][$mq to 2, $pic to 0]] <<if $cash gte 6000 and $disp_devi gte 2 and $disp_devi lte 4>>[[Give cash|Devious][$mq to 3]]<</if>> <<if $disp_devi is 5 and $ownpiper is 0>><<if _okadd is true>>[[Add piper to household|Devious][$mq to 6]]<<else>><p class="usedpass">add piper to household</p><</if>><</if>> <</if>> <<if $mq is 1>> <<if $br1talk is 0>> <<if $event1b is false and $disp_devi lte 1>>[[How's business?|Devious][$br1talk to 1, $event1b to true, $pic to 0]]<<else>><p class="usedpass">How's business?</p><</if>> <<if $event2b is false>>[[Ask about establishment|Devious][$br1talk to 2, $event2b to true, $pic to 0]]<<else>><p class="usedpass">Ask about establishment</p><</if>> <</if>> <<if $br1talk is 1>> [[You deserve it!|Devious][$br2talk to 1]] <<if $event7b is false and $disp_devi lte 1>>[[I hope business will improve|Devious][$br2talk to 2, $event7b to true]]<<else>><p class="usedpass">I hope they improve</p><</if>> <<if $event3b is false>>[[You need monetary help?|Devious][$br2talk to 3, $event3b to true]]<<else>><p class="usedpass">You need monetary help?</p><</if>> <</if>> <<if $br1talk is 2>> <<if $event4b is false>>[[How many girls do you have?|Devious][$br2talk to 4, $event4b to true]]<<else>><p class="usedpass">How many girls work here?</p><</if>> <</if>> <</if>> <<if $mq is 2>> <<if $br1talk is 0>> <<if $disp_devi2 is 0>>[[You need slaves?|Devious][$br1talk to 1]]<</if>> <<if $event8b is false>>[[You need help?|Devious][$br1talk to 2, $event8b to true]]<<else>><p class="usedpass">You need help?</p><</if>> <</if>> <<if $br1talk is 1>> <<if $event6b is false>>[[What do you demand of them?|Devious][$br2talk to 1, $event6b to true]]<<else>><p class="usedpass">What do demand of them?</p><</if>> <<if _yes is true>>[[Might have something|Devious][$br2talk to 2]]<<else>><p class="usedpass">Might have something</p><</if>> <<if _yes is false>>[[Wish I had something|Devious][$br2talk to 3]]<</if>> <</if>> <<if $br1talk is 2>> [[Alright!|Devious][$mq to 0, $comesfromchange to true]] <</if>> <</if>> <<if $mq is 3>> <<if $br1talk is 0>> [[Continue|Devious][$br1talk to 1]] <</if>> <</if>> <<if $mq is 6>> [[Continue|Devious][$mq to 7]] <</if>> /* DEVIOUS ENDS BELOW */ <</if>> /* BOOKSTORE BEGINS BELOW */ <<if $wopos is 32>> <<if $mq is 0 and $disp_book gte -10 and $saidbondlady isnot true>> [[General talk|Book][$mq to 1]] [[Slaves and work|Book][$mq to 2]] <<if $quest_book is 3>>[[Alright, Diana, I know what you're up to!|M2Scaving][$m2scaving to 23, $adpos to 0, $adpos2 to 0, $adpos3 to 0]]<</if>> <<if $sawbook is true and $disp_book2 gte 1 and $quest_book is undefined>>[[Regarding The art of paine book|Book][$mq to 2, $br1talk to 3]]<</if>> <</if>> <<if $mq is 1>> <<if $br1talk is 0>> [[How's business?|Book][$br1talk to 1]] <</if>> <<if $br1talk is 1>> [[Glad to hear it!|Book][$br2talk to 1]] /* [[How? This is a fucking dump!|Book][$br2talk to 2]] */ <</if>> <</if>> <<if $mq is 2>> <<if $br1talk is 0>> <<if $disp_book2 lte 2 and $dayblock isnot 3 and $avIn_dayblock isnot 3>>[[Need slaves?|Book][$br1talk to 1]]<</if>> [[Need help?|Book][$br1talk to 2]] <</if>> <<if $br1talk is 1 and $disp_book2 lte 1>> [[What do you demand of them?|Book][$br2talk to 1]] <</if>> <<if $br1talk is 2>> [[Alright!|Book][$br2talk to 2]] <</if>> <<if $br1talk is 3 and $br2talk is 0>> /* [[I understand|Book][$br2talk to 3]] */ [[Might give the wrong impression?|Book][$br2talk to 4]] <</if>> <<if $br2talk is 4>> [[No, I guess not|Book][$br2talk to 5]] <</if>> <</if>> /* BOOKSTORE ENDS BELOW */ <</if>> <</nobr>><<nobr>> <<set $girlname = "Piper">> <<set $girlnames = "Piper's">> <<set $girlid to 5>> <<set $ownpiper to 1>> <<set $daysa to 0>> <<set $last to "Holdman">> <<set $agedays to 331>> <<set $willpower = -2>> <<set $kind = 50>> <<set $discipline = 70>> <<set $av_int = 25>> <<set $av_dex = 60>> <<set $av_aca = 10>> <<set $av_tech = 10>> <<set $av_med = 10>> <<set $av_melee = 10>> <<set $av_ranged = 10>> <<set $av_domestic = 40>> <<set $av_dancing = 28>> <<set $av_per = 10>> <<set $av_acro = 25>> <<set $av_garden = 5>> <<set $av_survival = 5>> <<set $happiness = 20>> <<set $av_str = 25>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 60>> <<set $charisma = 60>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 3>> <<set $masterlove = 25>> <<set $likeanal = 1>> <<set $likepussy = 3>> <<set $likeoral = 2>> <<set $likesadist = 5>> <<set $body = 3>> <<set $age = 25>> <<set $aw = 50>> <<set $ah = 175>> <<set $analxp = 35>> <<set $pussyxp = 55>> <<set $oralxp = 65>> <<set $kissingxp = 35>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 25>> <<set $pussywear = 5>> <<set $oralwear = 5>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 0>> <<set $ubody to 0>> <<set $panties to 0>> <<set $pants to 0>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<set $ownharness+=1>> <<include TraitEngine>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 32>> <<if $quest_book is 99>><<set _novendor to true>><</if>> <div class="headsign"> <<if $action2 is false and $action3 is false>>THE SECRET GARDEN<</if>> <<if $action2 is true>>ACADEMICS & SCIENCE<</if>> <<if $action3 is true>>SEX & PERSUASION<<if $sawbook isnot true>> <<set $sawbook to true>><</if>><</if>> </div> <<if $action1 is false>> <<if $quest_book isnot 99>> You enter The Secret Garden Bookstore. The bottom floor welcomes all visitors with a decorative landscape that resembles a fairyland soaked in an eerie cuteness. <br><br>While navigating a fogginess created by over-excessive use of incense, you observe how heavy oil-paintings with forest motives, medievalesque furniture, and celtic wall hangings cover every part of the store that isn't already occupied by bookshelves. <<else>> You enter The Secret Garden Bookstore. <br><br> This vendor is currently run by the Veltor Darhassi book publisher, who've purchased all assets belonging to the former owner Mrs. Bouchard. <br><br> While the boutique still offers the same stuffed bookshelves as before, most of Diana's decorations have been removed, giving the store a more modern and professional atmosphere. <</if>> <br><br> <<if $craftbook1 is undefined>><<set $craftbook1 to 0>><</if>> <<if $craftbook2 is undefined>><<set $craftbook2 to 0>><</if>> <<set $action1 to true>> <</if>> <<if $intalk is true>> <<include BookTexts>> <</if>> <<if $action2 is true>> <div class="row"> <div class="vendorleft"> <<if $acabook3 lte 0 and $event1 is false>><div class="ulvendor"> [[History of YRB-43|Book][$event1 to true, $action to 1]]</div><</if>> <<if $event1 is true and $acabook3 lte 0>><p class="ulvendoriown">History of YRB-43</p><</if>> <<if $acabook3 gte 1>><p class="ulvendorown">History of YRB-43</p><</if>> <div class="tex3px"><br></div> <<if $chembook2 lte 0 and $event2 is false>><div class="ulvendor"> [[Doctor's manual|Book][$event2 to true, $action to 1]]</div><</if>> <<if $event2 is true and $chembook2 lte 0>><p class="ulvendoriown">Doctor's manual</p><</if>> <<if $chembook2 gte 1>><p class="ulvendorown">Doctor's manual</p><</if>> <div class="tex3px"><br></div> <<if $techbook1 lte 0 and $event3 is false>><div class="ulvendor"> [[Basic science|Book][$event3 to true, $action to 1]]</div><</if>> <<if $event3 is true and $techbook1 lte 0>><p class="ulvendoriown">Basic science</p><</if>> <<if $techbook1 gte 1>><p class="ulvendorown">Basic Science</p><</if>> <div class="tex3px"><br></div> <<if $techbook2 lte 0 and $event4 is false>><div class="ulvendor"> [[CPU architecture|Book][$event4 to true, $action to 1]]</div><</if>> <<if $event4 is true and $techbook2 lte 0>><p class="ulvendoriown">CPU architecture</p><</if>> <<if $techbook2 gte 1>><p class="ulvendorown">CPU architecture</p><</if>> <div class="tex3px"><br></div> <<if $techbook3 lte 0 and $event5 is false>><div class="ulvendor"> [[On the fringe|Book][$event5 to true, $action to 1]]</div><</if>> <<if $event5 is true and $techbook3 lte 0>><p class="ulvendoriown">On the fringe</p><</if>> <<if $techbook3 gte 1>><p class="ulvendorown">On the fringe</p><</if>> <div class="tex3px"><br></div> <<if $techbook4 lte 0 and $event12 is false>><div class="ulvendor"> [[Quantum Gates|Book][$event12 to true, $action to 1]]</div><</if>> <<if $event12 is true and $techbook4 lte 0>><p class="ulvendoriown">Quantum gates</p><</if>> <<if $techbook4 gte 1>><p class="ulvendorown">Quantum gates</p><</if>> </div> <div class="vendorright"> <<if $chembook1 lte 0 and $event15 isnot true>><div class="ulvendor"> [[Basic medicine|Book][$event15 to true, $action to 1]]</div><</if>> <<if $event15 is true and $chembook1 lte 0>><p class="ulvendoriown">Basic medicine</p><</if>> <<if $chembook1 gte 1>><p class="ulvendorown">Basic medicine</p><</if>> <div class="tex3px"><br></div> <<if $chembook3 lte 0 and $event14 isnot true>><div class="ulvendor"> [[Natural remedies|Book][$event14 to true, $action to 1]]</div><</if>> <<if $event14 is true and $chembook3 lte 0>><p class="ulvendoriown">Natural remedies</p><</if>> <<if $chembook3 gte 1>><p class="ulvendorown">Natural remedies</p><</if>> <div class="tex3px"><br></div> <<if $chembook4 lte 0 and $event6 is false>><div class="ulvendor"> [[High medicine|Book][$event6 to true, $action to 1]]</div><</if>> <<if $event6 is true and $chembook4 lte 0>><p class="ulvendoriown">High medicine</p><</if>> <<if $chembook4 gte 1>><p class="ulvendorown">High medicine</p><</if>> <div class="tex3px"><br></div> <<if $craftbook1 lte 0 and $event16 isnot true>><div class="ulvendor"> [[Ingot secrets|Book][$event16 to true, $action to 1]]</div><</if>> <<if $event16 is true and $craftbook1 lte 0>><p class="ulvendoriown">Ingot secrets</p><</if>> <<if $craftbook1 gte 1>><p class="ulvendorown">Ingot secrets</p><</if>> <div class="tex3px"><br></div> <<if $craftbook2 lte 0 and $event17 isnot true>><div class="ulvendor"> [[Artisan's guide|Book][$event17 to true, $action to 1]]</div><</if>> <<if $event17 is true and $craftbook2 lte 0>><p class="ulvendoriown">Artisan's guide</p><</if>> <<if $craftbook2 gte 1>><p class="ulvendorown">Artisan's guide</p><</if>> </div> </div> <</if>> <<if $action3 is true>> <div class="row"> <div class="vendorleft"> <<if $manibook1 lte 0 and $event7 is false>><div class="ulvendor"> [[Rule your enemy|Book][$event7 to true, $action to 1]]</div><</if>> <<if $event7 is true and $manibook1 lte 0>><p class="ulvendoriown">Rule your enemy</p><</if>> <<if $manibook1 gte 1>><p class="ulvendorown">Rule your enemy</p><</if>> <div class="tex3px"><br></div> <<if $manibook2 lte 0 and $event8 is false>><div class="ulvendor"> [[OBEY|Book][$event8 to true, $action to 1]]</div><</if>> <<if $event8 is true and $manibook2 lte 0>><p class="ulvendoriown">OBEY</p><</if>> <<if $manibook2 gte 1>><p class="ulvendorown">OBEY</p><</if>> <div class="tex3px"><br></div> <<if $manibook3 lte 0 and $event13 isnot true>><div class="ulvendor"> [[Invite yourself|Book][$event13 to true, $action to 1]]</div><</if>> <<if $event13 is true and $manibook3 lte 0>><p class="ulvendoriown">Invite yourself</p><</if>> <<if $manibook3 gte 1>><p class="ulvendorown">Invite yourself</p><</if>> <div class="tex3px"><br></div> <<if $manibook4 lte 0 and $event11 is false>><div class="ulvendor"> [[Dama's handbook|Book][$event11 to true, $action to 1]]</div><</if>> <<if $event11 is true and $manibook4 lte 0>><p class="ulvendoriown">Dama's handbook</p><</if>> <<if $manibook4 gte 1>><p class="ulvendorown">Dama's handbook</p><</if>> <div class="tex3px"><br></div> <<if $bondbook3 lte 0 and $event9 is false>><div class="ulvendor"> [[The art of Paine II|Book][$event9 to true, $action to 1]]</div><</if>> <<if $event9 is true and $bondbook3 lte 0>><p class="ulvendoriown">The art of Paine II</p><</if>> <<if $bondbook3 gte 1>><p class="ulvendorown">The art of Paine II</p><</if>> <div class="tex3px"><br></div> </div> <div class="vendorright"> </div> </div> <</if>> <<if $action4 is true>> <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/necklace3butt.png"]]>> <<goto Book>> <<set $event10 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> </div> <</if>> </div> <div class="pic"> <<if $action is 0>> <<if $intalk is true>> [img[$imgpath + "Interiors/book2.jpg"]] <<else>> <<if _novendor is true>> [img[$imgpath + "Interiors/bookb.jpg"]] <<else>> [img[$imgpath + "Interiors/book.jpg"]] <</if>> <</if>> <</if>> <<if $action is 1>> <div class="vendorpic"> <<if $event1 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HISTORY OF YRB-43</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/acabook3.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/acabook3.png]]<</if>> <</if>> <<if $event2 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DOCTOR'S MANUAL</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/chembook2.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/chembook2.png]]<</if>> <</if>> <<if $event3 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">BASIC SCIENCE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/techbook1.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/techbook1.png]]<</if>> <</if>> <<if $event4 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CPU ARCHITECTURE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/techbook2.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/techbook2.png]]<</if>> <</if>> <<if $event5 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ON THE FRINGE</div>''</center><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/techbook3.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/techbook3.png]]<</if>> <</if>> <<if $event6 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HIGH MEDICINE</div>''</center><br> [img[$imgpath + "Stuff/chembook4.png"]] <</if>> <<if $event14 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">NATURAL REMEDIES</div>''</center><br> [img[$imgpath + "Stuff/chembook3.png"]] <</if>> <<if $event15 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">BASIC MEDICINE</div>''</center><br> [img[$imgpath + "Stuff/chembook1.png"]] <</if>> <<if $event12 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">QUANTUM GATES</div>''</center><br> [img[$imgpath + "Stuff/techbook4.png"]] <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">RULE YOUR ENEMY</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/manibook1.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/manibook1.png]]<</if>> <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">OBEY</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/manibook2.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/manibook2.png]]<</if>> <</if>> <<if $event9 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">THE ART OF PAINE II</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/bondbook3.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/bondbook3.png]]<</if>> <</if>> <<if $event11 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DAMA'S HANDBOOK</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/manibook4.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/manibook4.png]]<</if>> <</if>> <<if $event13 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">INVITE YOURSELF</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/manibook3.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/manibook3.png]]<</if>> <</if>> <<if $event10 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">EXPENSIVE NECKLACE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/necklace3.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/necklace3.png]]<</if>> <</if>> <<if $event16 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">INGOT SECRETS</div>''</center><br><br> [img[$imgpath + "Stuff/craftbook1.png"]] <</if>> <<if $event17 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ARTISAN'S GUIDE</div>''</center><br><br> [img[$imgpath + "Stuff/craftbook2.png"]] <</if>> </div> <</if>> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //A heavy book, bound in red leather, filled with charts, maps, and information about Raana's history from the rise of the two moons up until the borderwars. A popular read for advanced studies in local history.// </div> <div class="vendorbuynew"> <<if $acabook3 lte 0>> <<if $cash gte 280>><center>''PRICE:'' $280</center><<else>><center>''Insufficient funds ($280)''</center><</if>> ''Output: 6-10 points'' <br><br> <<if $cash gte 280>><div class="ulvendor"> [[Purchase|Book][$event1 to true, $cash-=280, $acabook3 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $acabook3 gte 1>> <center>''//Skill book added!//''</center> ''Output: 6-10 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //A book for medium to advanced medicine studies. Contains a rundown on the lymphatic system, chemistry, and various academical subjects.// </div> <div class="vendorbuynew"> <<if $chembook2 lte 0>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Insufficient funds ($250)''</center><</if>> ''Output: 7-8 points'' <br><br> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Book][$event2 to true, $cash-=250, $chembook2 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $chembook2 gte 1>> <center>''//Skill book added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //A comprehensive book, with two massive chapters about quantum theory and fusion power. Contains everything a real scientist should know about technology, energy, and the building blocks of sub-space.// </div> <div class="vendorbuynew"> <<if $techbook1 lte 0>> <<if $cash gte 280>><center>''PRICE:'' $280</center><<else>><center>''Insufficient funds ($280)''</center><</if>> ''Output: 6-8 points'' <br><br> <<if $cash gte 280>><div class="ulvendor"> [[Purchase|Book][$event3 to true, $cash-=280, $techbook1 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $techbook1 gte 1>> <center>''//Skill book added!//''</center> ''Output: 6-8 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event3 to false>> <</if>> <<if $event4 is true>> <div class="row"> <div class="vendorinfonew"> //An incredibly detailed book about computer hardware and software: contains everything a techie should know about CPU structures, nano-drives, and peripheral equipment. // </div> <div class="vendorbuynew"> <<if $techbook2 lte 0>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Insufficient funds ($250)''</center><</if>> ''Output: 11-13 points'' <br><br> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Book][$event4 to true, $cash-=250, $techbook2 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $techbook2 gte 1>> <center>''//Skill book added!//''</center> ''Output: 11-13 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event4 to false>> <</if>> <<if $event5 is true>> <div class="row"> <div class="vendorinfonew"> //A popular book, offering a quasi-paranormal approach to everything scientific. A must-read for anyone that's even remotely interested in things beyond the ordinary occurrences of life. // </div> <div class="vendorbuynew"> <<if $techbook3 lte 0>> <<if $cash gte 180>><center>''PRICE:'' $180</center><<else>><center>''Insufficient funds ($180)''</center><</if>> ''Output: 9-14 points'' <br><br> <<if $cash gte 180>><div class="ulvendor"> [[Purchase|Book][$event5 to true, $cash-=180, $techbook3 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $techbook3 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-14 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event5 to false>> <</if>> <<if $event6 is true>> <div class="row"> <div class="vendorinfonew"> //A detailed book that every aspiring doctor should read to get a know-how about current Raanic medicinal technology.// </div> <div class="vendorbuynew"> <<if $chembook4 lte 0>> <<if $cash gte 750>><center>''PRICE:'' $750</center><<else>><center>''Insufficient funds ($750)''</center><</if>> ''Output: 9-14 points'' <br><br> <<if $cash gte 750>><div class="ulvendor"> [[Purchase|Book][$event6 to true, $cash-=750, $chembook4 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $chembook4 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-14 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event6 to false>> <</if>> <<if $event12 is true>> <div class="row"> <div class="vendorinfonew"> //A massive book detailing the history, theories, and technology behind the quantum gates that made it possible for mankind to explore space. Provides the reader with both Science and Academical advancements. // </div> <div class="vendorbuynew"> <<if $techbook4 lte 0>> <<if $cash gte 450>><center>''PRICE:'' $450</center><<else>><center>''Insufficient funds ($450)''</center><</if>> ''Output: 9-14 points'' <br><br> <<if $cash gte 450>><div class="ulvendor"> [[Purchase|Book][$event12 to true, $cash-=450, $techbook4 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $techbook4 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-14 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event12 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //A well-known book about master suppression techniques, detailing everything a businessman or slaveowner needs to know when it comes to dominating another person.// </div> <div class="vendorbuynew"> <<if $manibook1 lte 0>> <<if $cash gte 120>><center>''PRICE:'' $200</center><<else>><center>''Insufficient funds ($120)''</center><</if>> ''Output: 8-10 points'' <br><br> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|Book][$event7 to true, $cash-=200, $manibook1 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $manibook1 gte 1>> <center>''//Skill book added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //A well-written novel, thoroughly discussed, praised, and used as a literary treasure for manipulation and ruler techniques in situations ranging from business to slave management. // </div> <div class="vendorbuynew"> <<if $manibook2 lte 0>> <<if $cash gte 220>><center>''PRICE:'' $220</center><<else>><center>''Insufficient funds ($220)''</center><</if>> ''Output: 9-10 points'' <br><br> <<if $cash gte 220>><div class="ulvendor"> [[Purchase|Book][$event8 to true, $cash-=220, $manibook2 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $manibook2 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-10 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event8 to false>> <</if>> <<if $event13 is true>> <div class="row"> <div class="vendorinfonew"> //A well-written book detailing "The Gregarious Offensive". TGO is a tactic created by the author himself, Michael Larson, with the sole purpose of gaining a crowd's or a person's attention before melting the counterpart's confidence with classic ruler techniques. // </div> <div class="vendorbuynew"> <<if $manibook3 lte 0>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Insufficient funds ($250)''</center><</if>> ''Output: 10-14 points'' <br><br> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Book][$event13 to true, $cash-=250, $manibook3 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $manibook3 gte 1>> <center>''//Skill book added!//''</center> ''Output: 10-14 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<unset $event13>> <</if>> <<if $event14 is true>> <div class="row"> <div class="vendorinfonew"> //A thorough book detailing Raanic plants, basic operational procedures and an index of local diseases and their cures.// </div> <div class="vendorbuynew"> <<if $chembook3 lte 0>> <<if $cash gte 550>><center>''PRICE:'' $550</center><<else>><center>''Insufficient funds ($550)''</center><</if>> ''Output: 9-14 points'' <br><br> <<if $cash gte 550>><div class="ulvendor"> [[Purchase|Book][$event14 to true, $cash-=550, $chembook3 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $chembook3 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-14 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<unset $event14>> <</if>> <<if $event15 is true>> <div class="row"> <div class="vendorinfonew"> //Basic medicine is a great read for novice and intermediate medics - but also a good reference book for skilled doctors.// </div> <div class="vendorbuynew"> <<if $chembook1 lte 0>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Insufficient funds ($250)''</center><</if>> ''Output: 6-11 points'' <br><br> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Book][$event15 to true, $cash-=250, $chembook1 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $chembook1 gte 1>> <center>''//Skill book added!//''</center> ''Output: 7-12 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<unset $event15>> <</if>> <<if $event16 is true>> <div class="row"> <div class="vendorinfonew"> //A basic crafting book that deals with everything from the choice of materials to how a needle should be properly handled when producing leather armors.// </div> <div class="vendorbuynew"> <<if $craftbook1 lte 0>> <<if $cash gte 350>><center>''PRICE:'' $350</center><<else>><center>''Insufficient funds ($350)''</center><</if>> ''Output: 9-15 points'' <br><br> <<if $cash gte 350>><div class="ulvendor"> [[Purchase|Book][$event16 to true, $cash-=350, $craftbook1 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $craftbook1 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-15 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<unset $event16>> <</if>> <<if $event17 is true>> <div class="row"> <div class="vendorinfonew"> //A rare but highly sought after book whose cover is donned with expensive prints. Written specifically for clothing and armor crafters, even though a Blacksmith could benefit from reading it as well. // </div> <div class="vendorbuynew"> <<if $craftbook2 lte 0>> <<if $cash gte 650>><center>''PRICE:'' $650</center><<else>><center>''Insufficient funds ($650)''</center><</if>> ''Output: 10-19 points'' <br><br> <<if $cash gte 650>><div class="ulvendor"> [[Purchase|Book][$event17 to true, $cash-=650, $craftbook2 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $craftbook2 gte 1>> <center>''//Skill book added!//''</center> ''Output: 10-19 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<unset $event17>> <</if>> <<if $event9 is true>> <div class="row"> <div class="vendorinfonew"> //A devious diary. Not for the faint-hearted. One thousand sixty-seven pages long. Written by Molly Paine during her years as a sex-slave onboard the <<link 'Mastersphere'>><<set $history to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. Absolutely nothing is left out. // </div> <div class="vendorbuynew"> <<if $bondbook3 lte 0>> <<if $cash gte 500>><center>''PRICE:'' $500</center><<else>><center>''Insufficient funds ($500)''</center><</if>> ''Output: 15-17 points'' <br><br> <<if $cash gte 500>><div class="ulvendor"> [[Purchase|Book][$event9 to true, $cash-=500, $bondbook3 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $bondbook3 gte 1>> <center>''//Skill book added!//''</center> ''Output: 15-17 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event9 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> //A perfect gift for the girl who owns your heart, or needs to be cheered up with something extraordinary. Chain and holder are made out of gold.// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 500>><center>''PRICE:'' $500</center><<else>><center>''Insufficient funds ($500)''</center><</if>> <br><br> <<if $cash gte 500>><div class="ulvendor"> [[Purchase|Book][$event10 to true, $cash-=500, $ownnecklace3+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Book>> <<set $event10 to true>> <</timed>> <</if>> </div> </div> <<set $event10 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> //An image-heavy handbook from the sadistic and psychotic mastermind Telsior Dama. Telsior died in 2444 and left a household of hundreds of slaves that were sold at record prices.// </div> <div class="vendorbuynew"> <<if $manibook4 lte 0>> <<if $cash gte 500>><center>''PRICE:'' $500</center><<else>><center>''Insufficient funds ($500)''</center><</if>> ''Output: 11-15 points'' <br><br> <<if $cash gte 500>><div class="ulvendor"> [[Purchase|Book][$event11 to true, $cash-=500, $manibook4 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $manibook4 gte 1>> <center>''//Skill book added!//''</center> ''Output: 11-15 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <<set $event11 to false>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $intalk is false>> <<if $action2 is false>>[[Practical subjects|Book][$action2 to true, $action3 to false, $action4 to false, $action to 0]]<<else>><p class="usedpass">Practical subjects</p><</if>> <<if $action3 is false>>[[Shelves of domination|Book][$action3 to true, $action2 to false, $action4 to false, $action to 0]]<<else>><p class="usedpass">Shelves of domination</p><</if>> <<if _novendor isnot true>> <<if $action4 is false>>[[Trinkets|Book][$action4 to true, $action2 to false, $action3 to false, $action to 0]]<<else>><p class="usedpass">Trinkets</p><</if>> <</if>> <</if>> <<if $intalk is true>> <<include TalkEngines>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk is false>> <<if $disp_book gte -10 and $saidbondlady isnot true and $quest_book isnot 4 and $quest_book isnot 5 and _novendor isnot true>>[[Talk to owner|Book][$action2 to false, $action3 to false, $action4 to false, $intalk to true, $action to 0]]<<else>><p class="usedpass">Talk to owner</p><</if>> <</if>> <<if $intalk is true>> <<if $br2talk isnot 4>>[[End conversation|Book][$intalk to false, $mq to 0, $br1talk to 0, $br2talk to 0]]<<else>><p class="usedpass">End conversation</p><</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $removebutt to false>> <</nobr>> <<set $descroll3 to random(1, 4)>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<if $mq is 0>> You decide to search for the bookstore's owner, Diana Bouchard. <br><br> <<if $descroll is 1>>You catch her in one of the store's many aisles, where she's trying to sell a book to a customer. <br><br> <b>Diana:</b> // <<if $descroll2 is 1>>This one is priceless. You'll have so much fun reading it!<</if>> <<if $descroll2 is 2>>I think this will suit him just perfect. To get his mind off things. Shall I wrap it up?<</if>> <<if $descroll2 is 3>>This will be a nice gift for your little girl, don’t you think? Colorful and easy to read, but also packed with interesting information!<</if>> <<if $descroll2 is 4>>I think you'd like this one! Here, look through it and tell me what you think!<</if>> // <br><br> After talking to her customer for another minute, and closing a sale, Mrs. Bouchard turns toward you with a smile that a normal person would only give to a very close friend: <br><br> // <<if $descroll3 is 1>><<if $weatherroll lte 3 and $saidweather isnot true>>Well hello! I haven't seen many customers today. The rain's probably keeping them away. How can I assist you, friend? <<set $saidweather to true>><<else>> And how can I be of service, friend? <</if>> <</if>> <<if $descroll3 is 2>>How may I help you, my dear?<</if>> <<if $descroll3 is 3>>Hello honey! <<if $weatherroll lte 3 and $saidweather isnot true>>Oww, stay as long as you want. Weather outside's a killer.<<set $saidweather to true>> <</if>> How can I help you?<</if>> <<if $descroll3 is 4>><<if $weatherroll lte 3 and $saidweather isnot true>>Hello, friend! (Smile) Terrible weather today. The storms seem to appear more and more often lately. So, how can I help you, other than providing you with shelter?<<set $saidweather to true>><<else>> Hello! How can I help you my dear? <</if>> <</if>> // <</if>> <<if $descroll is 2>>She's currently rummaging through some papers behind the counter but stops immediately and looks up when you approach her: <br><br> //Hello! Is there anything I can help you with?// <</if>> <<if $descroll is 3>>She's hard to find, however, and it's only after searching through an entire maze of book shelves that you stumble upon the neatly dressed woman in one of the isles. She turns around and gives you an almost awkwardly large smile: <br><br> //Ow, hello! How can I help you?// <</if>> <<if $descroll is 4 and $talkedslave isnot true>>Her loud voice makes the task easy, despite the stores labyrinthine furnishings and cluttered walkways of never-ending bookshelves. <br><br>After honing in on the sound of an intense discussion, you find Bouchard in one of the isles talking to a young girl that you suspect is a hired worker or servant of some sort. Diana stops the conversation immediately and looks up at you when you with a professional smile: <br><br> //Oh hello! Can I help you?// <<set $talkedslave to true>> <<set _noshowdown to true>> <</if>> <<if $descroll is 4 and $talkedslave is true and _noshowdown isnot true>> You catch her going through some inventory together with one of her girl-maids. The maid quickly leaves and disappears behind a curtain, almost looking like a scared animal. <br><br>Diana greets you with service minded confidence, however: <br><br> //<<if $weatherroll lte 3 and $saidweather isnot true>>Hello there! Sorry, we're going through a shipment that got damaged by the storm. Ghastly weather today. It's been rainin' from early morning! How may I be of service?<<set $saidweather to true>><<else>> Hello my dear! How can I help you?<</if>> // <</if>> <</if>> <<if $mq is 1>> <<if $br1talk is 0>> What do you want to ask about? <</if>> <<if $br1talk is 1 and $br2talk is 0>> <<set $descroll3 to random(1, 3)>> <b>You:</b> //Just out of curiosity, do you have a lot of customers? How's business here in Whitehaven?// <br><br> You understand that Diana is a person who loves to talk, and she's not at all dismayed or offended by your invasive question regarding her store: <br><br> // <<if $descroll3 is 1>>It's blooming! Never been better! People really like to read! Things are calming down since the war, and I think folks just looking more and more for stuff that'll make them relaxed now that they don’t have to worry about getting fire-bombed or shot to death. We sell at least half a dozen books each day!<</if>> <<if $descroll3 is 2>>It's fantastic. The war's over, the cinema is up and running again, and people just want to find ways to entertain themselves. Books are a perfect escape from reality and I'm here to serve the folks of Ikaanos with whatever they want to indulge themselves in! Well, at least when it comes to books. I don’t offer any more services, except providing customers with a small collection of jewelry and incense. <</if>> <<if $descroll3 is 3>>Ikaanos is booming everywhere! People are going to the cinema, reading books, doing ventures and eating at restaurants again. Things couldn’t be better. Now we just have to abolish certain stains on the reputation of our lovely city before we can begin calling ourselves humans again. But that's just me with my political rambles!<</if>> // <</if>> <<if $br2talk is 1>> <<set $descroll3 to random(1, 3)>> <b>You:</b> //I'm glad to hear it. I love your store and I can't get enough of books!// <br><br> <b>Diana:</b> // <<if $descroll3 is 1>>Thank you! Thank you so much for your kind words. Well, that's exactly what I want customers to think. And people in general, really. Reading books is the best way to get enlightened. People need to learn about humility and kindness again. And I think books is the best way to do that.<</if>> <<if $descroll3 is 2>>I really appreciate your kind words! They make me warm inside. It… what do you call it… it affirms my place here in Ikaanos and it's so much easier to get up in the morning if I know there are people out there who need my services.<</if>> <<if $descroll3 is 3>>Oh you make me so happy! That's why I've been selling books for over 15 years – knowing that I'm needed. No one else sells books in quantities like me. Well, except miss D, down at //Devious// Tools… Eww… Awful place though… I wouldn’t call those books.<</if>> <br><br> Sorry, I'm just rambling away here. Was there anything else? // <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> <<if $br2talk is 2>> <b>You:</b> //You must be fucking kidding? This place is a dump! Who wants books when you got pussy and booze to spend your evening with?// <br><br> Diana's smile melts away completely as your words scold her like a hot branding iron. She glares at you for almost ten seconds before uttering her response, which is drastically different from the kind, sympathetic voice she spoke with earlier: <br><br> //You're filth. You're the very nastiness that's infested our town and dragged so many young girls into slavery, pain, and debauchery. If you want to buy something, talk to my trainees. I'm done with you.// <br><br> <b>//You have permanently destroyed your disposition toward Secret Garden Bookstore. You're no longer able to converse with the owner or employ your slaves here, unless they're already working at this vendor.//</b> <<set $comesfromchange to true>> <<set $mq to 0>> <<set $disp_book-=5>> <</if>> <</if>> <<if $mq is 2>> <<if $br1talk is 0>> What do you want to ask about? <</if>> <<if $br1talk is 1 and $br2talk is 0 and $dayblock isnot 3 and $avIn_dayblock isnot 3>> <b>You:</b> //You need any slaves for your establishment? Good workers? <<if $avatars lte 0>>I'm currently low on able-bodied meat, but that might change soon.<</if>> // <br><br> <b>Diana:</b> // <<if $descroll lte 2>>Please, I beg you, don’t call them slaves. I assume you're talking about a girl that you, or someone you know, bought at the slave market? Why else use that terrible slur about someone? Anyways, yes, I'm actually looking for another girl to hire. I have my niece, Everette, and Maria and Elsa, but we're running short on trainees currently, as there's a lot of work to do. More than you might think!<</if>> <<if $descroll gte 3>>Don’t use that epithet, please. Slavery is a horrible thing, and I don’t want to normalize its existence in any way, okay? You know, I've saved many poor girls from their chains. A few not more than 12 years old! Can you imagine what horrors some of them have gone through? Anyway, yes, I'm actually looking for another girl. If you have one, who's neat, kind, and passionate about books, I'd be willing to hire her. <</if>> // <br><div class="tex9px"><br></div> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $25/day<br> ''Risks:'' <div class="green">None</div><br> ''Age:'' Any<br> ''MAX WILLPOWER:'' None<br> </div> </center> </div> <div class="vendorright"> /* //'' <<if $avatars lte 0>> You have no available slaves for employment at Secret Garden Bookstore! <</if>> <<if $avatars gte 1>> <<if $dayblock is 0>> <<if $slave1state lte -1>> You cannot offer a slave to Diana unless you take her here in person. Assign your active slave,<br> $girlname, as a follower and return to this vendor<br> to apply her for work. <<else>> Your current active slave, is ready to start working here right away! <</if>> <<else>> Your active slave, $girlname, is busy with another activity. Withdraw the girl from her current employment or studies before assigning her to Secret Garden Bookstore. <</if>> <</if>> ''// */ <<if $workbook is undefined>> <<include VendDisc>> <<set $workbook to 0>> <</if>> </div> </div> </div> <<set $disp_book2=1>> <</if>> <<if $br1talk is 2 and $br2talk is 0>> <b>You:</b> //You need any help? Muscles? Missions done? Problems that you need to get rid of?// <br><br> <b>Diana:</b> //Not right now, no. I think we’re pretty comfortable and at peace around here.// <</if>> <<if $br1talk is 3 and $br2talk is 0>> <b>You:</b> //Mrs. Bouchard, I've understood that you don’t think highly of slavery girls being tied up by sadistic slave masters but how come you're shelving books about detailed bondage sex? I noticed your boutique has a title from "The art of Paine-series". You've read that? You know what it's about?// <br><br> Mrs. Bouchard looks straight at you, with a far more serious glance than what she's usually displaying toward customers: <br><br> //Yes, I know what it's about. You don’t have to lecture me on that. I… keep it as a reference, and I tell my girls that it's a sad tale about a very unfortunate woman who went too far. She allowed her own mind to become perverted by thoughts on carnal lust that's very unnatural. <br><br>If someone is stupid enough to buy it for that price, I'll just get a hefty injection of cash into my business. And that money might be used to save another young girl from slavery.// <<unset $sawbook>> <</if>> <<if $br2talk is 1>> <b>You:</b> //What do you demand of them, other than being cute and service-minded?// <br><br> <b>Diana:</b> //I guess that sums it up pretty good. They should work well with our little group of course. Kindness, humility, discipline. Nothing more. // <<set $disp_book2+=1>> <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> <<if $br2talk is 2>> <b>You:</b> //Alright, I might check back later and see if something's come up!// <br><br> <b>Diana:</b> //Yeah, you do that. I can't promise you anything, though. Did you want help with something else?// <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> <<if $br2talk is 3>> <b>You:</b> //That makes sense. I guess you're right – a book like that can be used in many different ways.// <br><br> <b>Diana:</b> //Exactly. That's my thought anyway. Well, was it anything else I could help you with, friend?// <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> <<if $br2talk is 4>> <b>You:</b> //Don’t you think it'll give the wrong impression? Someone might believe that you actually support the philosophy of Molly Paine by having that book in your collection.// <br><br> <b>Diana:</b> //What? No, that's preposterous. People know me as a kind and generous person who'd never smear such filth on either my customers or my workers. Keep those accusations to yourself. Was there anything else? // <br><br> Diana's smile has vanished completely and you notice how she's eager to close your discussion as soon as possible. <</if>> <<if $br2talk is 5>> <b>You:</b> //Hmm…. No. I guess that’s all.// <br><br> Diana walks away without saying a word and disappears into the labyrinth of bookshelves. You noticed how she became distressed and uneasy in a very odd way when you declared your thoughts on the matter, like there’s something she wants to hide.<br><br> Mrs. Bouchard remains uneasy toward you during your stay at the bookstore and you’re not able to converse with her anymore today. <br><br><br> <<set _questname to "The Secret Garden">> <<include QuestStart>> <<set $quest_book to 1>> <<set $bookinvest to 0>> <<set $mq to 0>> <<set $comesfromchange to true>> <<set $saidbondlady to true>> <</if>> <</if>> <<if $mq is 5>> <<if $girlid isnot 4>> <b>//$girlname is now employed at Secret Garden Bookstore!//</b> <br><br> <b>Diana:</b> //Welcome to our family, my dear<<if $body lte 2>>, little<</if>> friend! <<if $descroll gte 2>> <<if $happiness lte 9>> Why do you look so sad? I hope everything’s okay! If not, my girls will cheer you up right away. Come along now and I’ll give you some instructions. <<if $body is 1>> <br><br> You're almost a child! You shouldn't be so distraught! <</if>> <</if>> <<if $happiness gte 10 and $happiness lte 19>> You look a little moody today? I hope nothing terrible has happened? Well, come along now, I’m sure my girls will cheer you up right away. We take care of each other at the Secret Garden, and I know you'll fit right in! <</if>> <</if>> // <<set $daysat_book=0>> <<set $dayblock to 3>> <</if>> <<if $girlid is 4>> For an unknown reason, $girlname refuses to work at The Secret Garden Bookstore!<br><br> <b>//It's not possible to employ her at this location!//</b> <</if>> <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> <<if $mq is 6>> <b>//$girlname is no longer employed at this vendor!//</b> <br><br> <b>Diana:</b> //I’m so sorry that she’s leaving us. <<if $daysat_book gte 2>> <<if $body is 1>>Young <</if>>$girlname has been a fantastic addition to our family! <<if $happiness lte 9 or $masterlove lte 9>>But I’m feeling that something’s not right with the poor girl, and you might know what I’m talking about? Are you sure you’re treating her right? I think you should think things through and improve on that field, okay? By the way, she’s welcome back anytime!<</if>> <</if>> // <<unset $daysat_book>> <<set $dayblock to 0>> <<set $mq to 0>> <<set $comesfromchange to true>> <</if>> <<if $comesfromchange is true>> <<set $br1talk to 0>> <<set $br2talk to 0>> <<set $comesfromchange to false>> <</if>> <<nobr>> <div class="blink_me"> <center> ''QUEST STARTED!''<br> ''// "_questname" //'' <br> //(See Journal for further instructions)// </center> </div> <<if $effect is true>> <<audio "missiontake" volume 0.8 play>> <</if>> <</nobr>><<nobr>> <<if $disp_kym lte 5>> <<if $disp_kym is 1 and $mq is 0>> <<set $intalk to true>> Two lobby guards, one of them a young female, glare at you from behind a steel counter - almost like you're a trespasser they need to deal with and throw off the grounds. But the tense situation quickly subsides when a cordial male voice echoes out in the hallway: <br><div class="tex7px"><br></div> <b>Unknown:</b> //Ah, my friend! Welcome. I've been expecting you.// <br><div class="tex7px"><br></div> A man, wearing formal attire that's probably worth more than a year's salary for an ordinary worker, enters from a side entrance, hidden behind a decorated wall-hanging. The guards leave their combat-ready positions and pull back into a more relaxed stance as the man walks up toward you. <br><div class="tex7px"><br></div> <b>Unknown:</b> //You must be Joseph's little brother, right?// <</if>> <<if $mq is 1>> <<if $br1talk is 1>> <b>You:</b> //Yes, that's correct. He left me his house after passing into the beyond, and a letter sayin' I should join you. So here I am, just checking this place out.// <br><br> You let your eyes wander confidently between the man and the two guards. <br><br> <b>Unknown:</b> //Joseph was a valuable member, and that goes for the rest of his family too, of course! You're most welcome, and if you want to start right away, we're swamped with issues, problems, and other things that need attention.//<br><br> The man leads you over to a pair of comfortable leather armchairs in a secluded corner of the great hall. <br><br> //I'm Ralph Derwin, by the way. Kymanto's personnel manager and HR rep!// <</if>> <<if $br1talk is 2>> <b>You:</b> //And who the fuck are you? How did you know that Joseph was my brother?// <br><br> The man tries to calm you by holding his hands up while smiling confidently: <br><br> //Hey, hey, easy there! I see that you've inherited his temper. And his paranoia. Chill out. Don’t you think we keep tabs on a potential member? Ikaanos isn’t that big you know, and your new house is kind of right next door. <br><br> I'm Ralph Derwin. HR rep and personal manager. We'll be working closely together if you decide to join us. Joseph was a valuable member, and I'm sure you've inherited not only his hot blood but also his aptitude and intelligence. <br><br> Please, come, sit down with me. Let's have a talk. // <br><br> Mr. Derwin leads you over to a pair of comfortable armchairs in a secluded corner of the great hall. <</if>> <<if $br1talk is 3>> After pouring yourself a generous glass of mineral water from a pitcher next to the armchairs, you speak out in an almost demeaning tone: <br><br> //It's no secret that Kymanto Hall is losing ground. I'm a bit surprised that you're still alive and kicking, although who knows for how long the other great houses will let you continue.// <br><br> Mr. Derwin smiles at you for a couple of seconds, before answering calmly: <br><br> //Well, that's where most idiots misunderstand us. We're not losing. We're not fucking losing anything! We're just changing our strategies and adapting to new ways of making business.<br><br>If you ever join us, I think you'll understand what I mean! // <</if>> <</if>> <<if $mq is 2>> <<if $br1talk is 1 and $br2talk is 0>> <<if $event1b is true or $event2b is true>> <b>You:</b> //Yeah, wherever this boat is sailing, I guess I'm interested in 'administrating' some of its cargo. Tell me what you got for me.// <<else>> <b>You:</b> //I'm ready to start right away, just tell me what you got for me.// <</if>> <br><br> <<if $event1b is true>>Mr. Derwin gives you another one of his cryptic smiles and refills your glass of mineral water:<<else>>Mr. Derwin gives you a satisfactory smile:<</if>> <br><br> //Excellent! <<if $event1b is true>>That's nice to hear. Let me prove to you that Kymanto is still very much alive.<</if>> Welcome onboard. <br><br> For starters, I'm gonna give you an easy task. I need a satchel of stem grains delivered to one of our clients. They're about to establish a new farm and we need to supply them with enough materials to get their business up and going. <br><br> What do you say? // <</if>> <<if $br2talk is 2>> <<if $event1b is true>>You empty your glass of water, leave the armchair, and walk over to a nearby oil painting portraying two naked females sitting on a garden bench, kissing each other.<br><br>Your answer with the same tone you would to a market salesman: <<else>>You shake your head and look apologetically at Mr. Derwin:<</if>> <br><br> //Hmm, I don’t know. I'm a bit bogged down right now. I might do it later.// <br><br> <<if $event1b is true>>Judging from the look on Mr. Derwin's face, you suspect he's almost regretting what he said about your family earlier. His response is still holding an air of accommodation, however:<<else>>Mr. Derwin's having trouble keeping up appearances. You spot a notion of irritation running through his face when he answers back:<</if>> <br><br> //Eh, well, alright. It's no rush, really. Just fetch it when you're ready, fancy-pants. I'll keep it here in the lobby for you.// <<set $intalk to false>> <<set $comesfromchange to true>> <</if>> /* MQ is 2 ENDS BELOW*/ <</if>> <<if $mq is 3>> <<if $br2talk is 1>> <b>You:</b> //Alright, I'll deliver it, no worries.// <br><div class="tex7px"><br></div> <b>Derwin:</b> //Wonderful. Wait just a sec and I'll fetch it for you! // <br><div class="tex7px"><br></div> Derwin heads back into the hidden entrance from where he came and leaves you alone with the two guards. One of them, a female warrior with tribal tattoos, looks at you with a predatory smile that begs you to do something unexpected, so the duo of leather-clad grunts can jump in and save the day. <br><div class="tex5px"><br></div> The HR rep returns, however, and hands over a leather satchel that's surprisingly heavy. It's adorned with an ancient rune that looks a lot like the knick-knacks you'd find at Redhaven market. <br><div class="tex5px"><br></div> <b>Derwin:</b> //Here you go! It's bound for Grandwell House between north and south Whitehaven. Just tell the guys it's the expected delivery from Mr. Kiduro. That's our head chief. The boss. If you didn’t know that. Oh, and hand the bag over to a Jeff Grandwell – that's our main contact regarding this investment. // <</if>> <</if>> <<if $mq is 4>> <br><br> <<set _questname to "The shrouded house">> <<include QuestStart>> <<set $mq to 0>> <<set $comesfromchange to true>> <<set $intalk to false>> <<set $kymsatchel to true>> <</if>> /* DISP KYM LTE 5 ENDS BELOW */ <</if>> <<if $comesfromchange is true>> <<set $br1talk to 0>> <<set $br2talk to 0>> <<set $comesfromchange to false>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <<set _headline to "Somewhere on Raana">> <<if $questgo is 1>><<if $disp_kym isnot 7>><<set _headline to "GRANDWELL HOUSE">><<else>><<set _headline to "KYMANTO HALL">><</if>><</if>> <<if $questgo is 2>><<set _headline to "OLD WAREHOUSE">><</if>> <<if $questgo is 3 or $questgo is 10>><<set _headline to "KYMANTO HALL">><</if>> <<if $questgo is 4>> <<if $disp_walton is 26 or $disp_walton is 27>><<set _headline to "AMBER MALL">><</if>> <<if $disp_walton gte 30 and $disp_walton lte 35>><<set _headline to "OLD COONEY'S HOUSE">><</if>> <<if $disp_walton gte 36 and $disp_walton lte 38>><<set _headline to "THE LAUNDRY">><</if>> <</if>> <<if $questgo is 5>><<set _headline to "OLD COONEY'S HOUSE">><</if>> <<if $questgo is 6>> <<if $action1 is true>><<set _headline to "WORKER'S BARRACKS">><</if>> <<if $action2 is true>><<if $action lte 2>><<set _headline to "WESTSIDE FUSION PLANT">><<else>><<set _headline to "CAMORRAH TUNNELS">><</if>><</if>> <</if>> <<if $questgo is 7>> <<if $quest_oldone is 5 or $quest_oldone is 90 or $action is 5>><<set _headline to "ATTICUS' HOUSE">><</if>> <</if>> <<if $questgo is 8>> <<if $quest_nic isnot 7 and $quest_nic isnot 8>> <<set _headline to "DONWAC APARTMENTS">> <<else>> <<set _headline to "JEFF'S GENERAL STORE">> <</if>> <</if>> <<if $questgo is 9>><<set _headline to "THE WAREHOUSE">><</if>> <<if $questgo is 11>> <<if $disp_nika is 7>> <<set _headline to "MR BELOV'S APARTMENT">> <</if>> <<if $disp_nika gte 8>> <<if $action2 is true>> <<set _headline to "THE TUNNEL">> <<else>> <<set _headline to "CYKER'S SHIPPING HOLD">> <</if>> <</if>> <</if>> <<if $questgo is 12>><<set _headline to "PROF. GELLER'S HOUSE">><</if>> <<if $questgo is 13>><<set _headline to "MICHELLE'S APARTMENT">><</if>> <<if $questgo is 14>><<set _headline to "THE RAANIC BEAN">><</if>> <<if $questgo is 15>><<set _headline to "WINTON HOUSE">><</if>> <<if $questgo is 16 or $questgo is 17>><<set _headline to "AVONMORE ISLAND">><</if>> <<if $questgo is 18>><<set _headline to "HAMILTON SQUARE">><</if>> <<if $questgo is 19>><<set _headline to "marriage ($girlname)">><<include NewLoad>><</if>> <<if $questgo is 20>><<set _headline to "Birth event">><</if>> <<if $questgo is 21>><<set _headline to "Erenor projects">><</if>> <<if $questgo is 22>><<set _headline to "Crow's End">><</if>> <<if $questgo is 23>><<set _headline to "My office">><</if>> <<if $questgo gte 24 and $questgo lte 28>><<set _headline to "Marston Swamps">><</if>> <div class="headsign">_headline</div> <<include QuestEngine>> </div> <div class="pic"> <<if $questgo is 1>> <<if $disp_kym is 3 or $disp_kym is 6>> [img[$imgpath + "Exterior/kymanto.jpg"]] <</if>> <<if $action3 is false and $adpos2 isnot 0 and $adpos2 isnot 1 and $adpos2 isnot 2 and $pic isnot 8 and $pic isnot 9>> <<if $disp_kym is 4 or $disp_kym is 5>> <<if _door isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/Interiors/kymanto2.jpg]]<</if>> <<if $state is 1>>[img[Pics/Interiors/kymanto2.jpg]]<</if>> <<else>> <<if _soldiers isnot true and _open isnot true>> [img[$imgpath + "Interiors/kymanto4.jpg"]] <<else>> <<if _soldiers is true>> [img[$imgpath + "Interiors/kymanto6.jpg"]] <<else>> [img[$imgpath + "Interiors/kymanto5.jpg"]] <</if>> <</if>> <</if>> <</if>> <</if>> <<if $adpos2 gte 0 and $disp_kym lte 4>> [img[$imgpath + "Interiors/kymanto7.jpg"]] <</if>> <<if $disp_kym is 5 and $action3 is true>> <<if $state is 0>>[img[C:/Telsior/Pics/Interiors/kymanto3.jpg]]<</if>> <<if $state is 1>>[img[Pics/Interiors/kymanto3.jpg]]<</if>> <</if>> <<if $disp_kym is 8>> <<if $action2 is false>> <<if $intalk is true>> [img[$imgpath + "Interiors/mrderwin2.jpg"]] <<else>> [img[$imgpath + "Interiors/kymanto.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 8>> [img[$imgpath + "Interiors/kymanto8.jpg"]] <</if>> <<if $pic is 9>> [img[$imgpath + "Interiors/kymanto9.jpg"]] <</if>> <</if>> <<if $questgo is 2>> <<if $quest1 lte 3>> [img[$imgpath + "Exterior/quest1_1.jpg"]] <<else>> <<if _piccy is undefined>> [img[$imgpath + "Exterior/quest1_2.jpg"]] <<else>> [img[$imgpath + "Exterior/quest1_2b.jpg"]] <</if>> <</if>> <</if>> <<if $questgo is 3 or $questgo is 10>> <<if _isinbig isnot true>> <<if $woman isnot true and $derwin isnot true>> [img[$imgpath + "Interiors/kymanto.jpg"]] <</if>> <<else>> <<if _soldiers is true>> [img[$imgpath + "qpics/kymsold2.jpg"]] <</if>> <</if>> <<if $woman is true>> [img[$imgpath + "Interiors/kymwoman.jpg"]] <</if>> <<if $derwin is true>> [img[$imgpath + "Interiors/mrderwin2.jpg"]] <</if>> <</if>> <<if $questgo is 4>> <<if $disp_walton lte 29>> <<if $action1 is true>> [img[$imgpath + "qpics/jack.jpg"]] <<else>> [img[$imgpath + "qpics/walton1.jpg"]] <</if>> <</if>> <<if $disp_walton gte 30 and $disp_walton lte 35>> <<if _nopic isnot true and $disp_walton lte 30>> [img[$imgpath + "qpics/walton2.jpg"]] <</if>> <</if>> <<if _nopic is true and $disp_walton lte 30>> [img[$imgpath + "qpics/walton2.jpg"]] <</if>> <<if $disp_walton gte 31 and $disp_walton lte 35>> [img[$imgpath + "qpics/walton2b.jpg"]] <</if>> <<if $disp_walton gte 36>> <<if $disp_walton is 36 and $action lte 2>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/walton3.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/walton3.jpg]]<</if>> <<else>> <<if $action lte 3 and $action5b isnot true>> [img[$imgpath + "qpics/walton4.jpg"]] <</if>> <</if>> <<if $action gte 4 and $action5b isnot true>> [img[$imgpath + "qpics/walton4b.jpg"]] <</if>> <<if $action5b is true>> [img[$imgpath + "qpics/walton4c.jpg"]] <</if>> <</if>> <</if>> <<if $questgo is 5>> <<if _michpic is 1>> [img[$imgpath + "qpics/michpic.jpg"]] <</if>> <<if _michpic is 2>> [img[$imgpath + "qpics/michpic2.jpg"]] <</if>> <<if _michpic is 3>> [img[$imgpath + "qpics/michpic3.jpg"]] <</if>> <</if>> <<if $questgo is 6>> <<if $action1 is true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/shroombar.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/shroombar.jpg]]<</if>> <</if>> <<if $action2 is true>> <<if $action lte 2>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/camorrah0.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/camorrah0.jpg]]<</if>> <<else>> <<if _showdoor isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/camorrah.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/camorrah.jpg]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/stokke1_2.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/stokke1_2.jpg]]<</if>> <</if>> <</if>> <</if>> <</if>> <<if $questgo is 7>> <<if $action is 1>> <<if $event3 isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone1.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone1.jpg]]<</if>> <</if>> <<if $event3 is true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone3.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone3.jpg]]<</if>> <</if>> <</if>> <<if $action is 2>> <<if $action3 isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone4.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone4.jpg]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone5.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone5.jpg]]<</if>> <</if>> <</if>> <<if $action is 3 or $action is 4>> <<if $action isnot 4>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone6.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone6.jpg]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone7.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone7.jpg]]<</if>> <</if>> <</if>> <<if $action is 5>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone6.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone6.jpg]]<</if>> <</if>> <<if $quest_oldone is 90>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/oldone7.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/oldone7.jpg]]<</if>> <</if>> <</if>> <<if $questgo is 8>> <<if _pica is 1>>[img[$imgpath + "qpics/apart.jpg"]]<</if>> <<if _pica is 2>>[img[$imgpath + "qpics/apart2.jpg"]]<</if>> <<if _pica is 3>>[img[$imgpath + "qpics/apart3.jpg"]]<</if>> <<if _pica is 4>>[img[$imgpath + "qpics/apart4.jpg"]]<</if>> <<if $quest_nic gte 7 and $quest_nic isnot 9>> <<if $action is 0>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/nic1.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/nic1.jpg]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/nic2.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/nic2.jpg]]<</if>> <</if>> <</if>> <</if>> <<if $questgo is 9>> <<if $action is 1 and $insideware isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/door2.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/door2.jpg]]<</if>><</if>> <<if $action is 11 and $insideware isnot true>> <<include KeyPad2>> <</if>> <<if $insideware isnot true>> <<if $action isnot 1 and $action isnot 3 and $action isnot 11>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym1.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym1.jpg]]<</if>> <</if>> <<if _fighttime is true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kymsold.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kymsold.jpg]]<</if>> <</if>> <<if $action is 2>> <div class="vendorplace"> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/char/cykerguard.png]]<</if>> <<if $state is 1>>[img[Pics/qpics/char/cykerguard.png]]<</if>> </div> <</if>> <</if>> <<if $insideware is true>> <<if _notyet is true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym1.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym1.jpg]]<</if>> <</if>> <<if $action lte 5 and _notyet isnot true>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym2.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym2.jpg]]<</if>> <</if>> <<if $action is 6>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym3.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym3.jpg]]<</if>> <</if>> <<if $action is 7>> <<if $event isnot 100>> <<if _door is 0>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym5.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym5.jpg]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym6.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym6.jpg]]<</if>> <</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym7.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym7.jpg]]<</if>> <</if>> <</if>> <<if $action is 8>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/kym4.jpg]]<</if>> <<if $state is 1>>[img[Pics/qpics/kym4.jpg]]<</if>> <</if>> <</if>> /* QUESTGO 9 ENDS BELOW*/ <</if>> <<if $questgo is 11>> <<if $disp_nika is 7>> <<if $action is 0>> [img[$imgpath + "qpics/nika0.jpg"]] <<else>> [img[$imgpath + "qpics/nika1.jpg"]] <</if>> <</if>> <<if $disp_nika is 8>> <<if $action2 is true>> <<if _tunnelroom isnot true>> <<if $tunnelhealth gte 1>> [img[$imgpath + "qpics/nika2.jpg"]] <<else>> [img[$imgpath + "qpics/nika3.jpg"]] <</if>> <<else>> [img[$imgpath + "qpics/nika4.jpg"]] <</if>> <</if>> <<if $action1 is true>> <<if _ent is true>> [img[$imgpath + "qpics/nika6.jpg"]] <</if>> <</if>> <<if $action3 is true>> [img[$imgpath + "qpics/nika5.jpg"]] <</if>> <</if>> <<if $disp_nika is 9>> [img[$imgpath + "qpics/nika5.jpg"]] <</if>> /* WUESTGO 11 ENDS BELOW*/ <</if>> <<if $questgo is 12>> [img[$imgpath + "qpics/geller.jpg"]] <</if>> <<if $questgo is 13>> <<if $action isnot 5 and $action isnot 6>> <<if _showbed is true>> [img[$imgpath + "Av6/apart1.jpg"]] <<else>> <<if $michlive is 1>> [img[$imgpath + "Av6/apartbad.jpg"]] <</if>> <<if $michlive is 2>> [img[$imgpath + "Av6/apartgood.jpg"]] <</if>> <<if $michlive is 3>> [img[$imgpath + "Av6/apartnice.jpg"]] <</if>> <<if $michlive gte 4>> [img[$imgpath + "Av6/apartgreat.jpg"]] <</if>> <</if>> <<else>> <<if $action is 5>> <<if _showbed is true>> [img[$imgpath + "Av6/apart1.jpg"]] <<else>> [img[$imgpath + "Av6/apart2.jpg"]] <</if>> <<else>> [img[$imgpath + "Av6/apart3.jpg"]] <</if>> <</if>> <</if>> <<if $questgo is 14>> <<if _showwait isnot 1 and _showwait isnot 2>> [img[$imgpath + "Exterior/raanicbean.jpg"]] <</if>> <<if _showwait is 1 and $nsfw is undefined>> [img[$imgpath + "Exterior/raanicbean2.jpg"]] <</if>> <<if _showwait is 2 and $nsfw is undefined>> [img[$imgpath + "Exterior/raanicbean3.jpg"]] <</if>> <</if>> <<if $questgo is 15>> <<if _bropic is true>> <div class="storybottom">[img[$imgpath + "qpics/stuff/bropic.jpg"]] </div> <</if>> <<if $adpos is 0 and $adpos2 is 0 and _wintsex isnot true>> [img[$imgpath + "qpics/winton1.jpg"]] <</if>> <<if $adpos is 0 and $adpos2 is 1 and _wintsex isnot true>> [img[$imgpath + "qpics/winton3.jpg"]] <</if>> <<if _wintsex is true>> [img[$imgpath + "qpics/winton66.jpg"]] <</if>> <<if _wintsex isnot true>> <<if $adpos is 1 or $adpos is 99>> [img[$imgpath + "qpics/winton2.jpg"]] <</if>> <</if>> <<if $adpos is 3 or $adpos is 5>> [img[$imgpath + "qpics/winton3.jpg"]] <</if>> <<if $adpos is 6>> [img[$imgpath + "qpics/winton4.jpg"]] <</if>> <</if>> <<if $questgo is 16>> <<if $adpos is 0>> [img[$imgpath + "qpics/winton5.jpg"]] <</if>> <<if $adpos is 1 or $adpos is 2>> /*INSIDE HOUSE*/ [img[$imgpath + "qpics/winton6.jpg"]] <</if>> <<if $adpos is 4>> /*INSIDE LIBRARY*/ [img[$imgpath + "qpics/winton7.jpg"]] <</if>> <<if $adpos is 5>> /*INSIDE GREAT HALL*/ [img[$imgpath + "qpics/winton8.jpg"]] <</if>> <<if $adpos is 6>> /*INSIDE OFFICE*/ [img[$imgpath + "qpics/winton9.jpg"]] <</if>> <<if $adpos is 99 and _keying isnot true>> /*INSIDE OFFICE*/ <<if $open isnot true>> [img[$imgpath + "qpics/winton9b.jpg"]] <<else>> [img[$imgpath + "qpics/winton9c.jpg"]] <</if>> <</if>> <<if $adpos is 7>> /*INSIDE LAB*/ [img[$imgpath + "qpics/winton10.jpg"]] <</if>> <<if $adpos is 8>> /*LOOK AT FIREPLACE*/ [img[$imgpath + "qpics/winton11.jpg"]] <</if>> <<if $adpos is 9>> /* COPRSE FALLS DOWN*/ <<if $adpos3 isnot 2>> [img[$imgpath + "qpics/winton12.jpg"]] <<else>> [img[$imgpath + "qpics/winton13.jpg"]] <</if>> <</if>> <<if $adpos2 is 2>> <<include KeyPad2>> <</if>> <</if>> <<if $questgo is 17>> <<if $adpos is 1>> [img[$imgpath + "qpics/winton14.jpg"]] <<else>> [img[$imgpath + "qpics/oldone2_1.jpg"]] <</if>> <</if>> <<if $questgo is 18>> <<if $adpos is 0>> [img[$imgpath + "qpics/winton15.jpg"]] <</if>> <<if $adpos is 1>> /*UINSIDE*/ [img[$imgpath + "qpics/winton16.jpg"]] <</if>> <<if $adpos is 2>> /* WORK*/ [img[$imgpath + "qpics/winton16.jpg"]] <</if>> <<if $adpos is 3 or $adpos is 4>> /* CELLAR*/ <<if $prowkill is undefined>> <<if $adpos is 3>> [img[$imgpath + "qpics/winton18.jpg"]] <<else>> [img[$imgpath + "qpics/winton18b.jpg"]] <</if>> <<else>> [img[$imgpath + "qpics/winton18.jpg"]] <</if>> <</if>> <</if>> <<if $questgo is 19>> <<if $adpos lte 2>> [img[$imgpath + "Interiors/wed1.jpg"]] <</if>> <<if $adpos is 3>> /* PREP*/ [img[$imgpath + "Interiors/wed2.jpg"]] <</if>> <<if $adpos is 4>> /* CEREMONY */ <<if $mcrel.faith lte 3>> <<if $state is 0>> <<set _path to "C:/Telsior/Pics/Av"+$girlid>> <</if>> <<if $state is 1>> <<set _path to "Pics/Av"+$girlid>> <</if>> [img[_path + "/mar.jpg"]] <</if>> <<if $mcrel.faith is 4>> [img[$imgpath + "Interiors/cer4.jpg"]] <</if>> <<if $mcrel.faith is 5>> [img[$imgpath + "Interiors/cer5.jpg"]] <</if>> <<if $mcrel.faith is 6>> [img[$imgpath + "Interiors/cer6.jpg"]] <</if>> <<if $mcrel.faith is 8>> [img[$imgpath + "Interiors/cer8.jpg"]] <</if>> <</if>> <<if $adpos is 5>> /* FEAST */ <<if $marfeast lte 2>> [img[$imgpath + "Interiors/wed4.jpg"]] <<else>> [img[$imgpath + "Interiors/wed3.jpg"]] <</if>> <</if>> <<if $adpos is 6>> /* POST-FEAST */ [img[$imgpath + "Interiors/wed4.jpg"]] <</if>> <</if>> <<if $questgo is 20>> [img[$imgpath + "AvGen/birth.jpg"]] <</if>> <<if $questgo is 21>> <<if $pic is 1>> [img[$imgpath + "qpics/lov1.jpg"]] <</if>> <<if $pic is 2>> [img[$imgpath + "qpics/lov2.jpg"]] <</if>> <<if $pic is 3>> [img[$imgpath + "qpics/lov3.jpg"]] <</if>> <<if $pic is 4>> [img[$imgpath + "qpics/lov4.jpg"]] <</if>> <<if $pic is 5>> [img[$imgpath + "qpics/lov5.jpg"]] <</if>> <<if $pic is 6>> [img[$imgpath + "qpics/lov6.jpg"]] <</if>> <<if $pic is 7>> [img[$imgpath + "qpics/lov7.jpg"]] <</if>> <<if $pic is 71>> <<if _torihere is true>> [img[$imgpath + "qpics/lov7b_tori.jpg"]] <<else>> [img[$imgpath + "qpics/lov7b.jpg"]] <</if>> <</if>> <<if $pic is 72>> [img[$imgpath + "qpics/lov7c.jpg"]] <</if>> <<if $pic is 73>> [img[$imgpath + "qpics/lov7d.jpg"]] <</if>> <<if $pic is 74>> [img[$imgpath + "qpics/lov7e.jpg"]] <</if>> <<if $pic is 75>> [img[$imgpath + "qpics/lov7f.png"]] <</if>> <<if $pic is 76>> [img[$imgpath + "qpics/lov7g.jpg"]] <</if>> <<if $pic is 8>> [img[$imgpath + "qpics/lov8.jpg"]] <</if>> <<if $pic is 9>> [img[$imgpath + "qpics/lov9.jpg"]] <</if>> <<if $pic is 10>> [img[$imgpath + "qpics/lov10.jpg"]] <</if>> <<if $pic is 11>> [img[$imgpath + "qpics/lov11.jpg"]] <</if>> <<if $pic is 12>> [img[$imgpath + "qpics/lov12.jpg"]] <</if>> <<if $pic is 13>> [img[$imgpath + "qpics/lov13.jpg"]] <</if>> <<if $pic is 14>> [img[$imgpath + "qpics/lov14.jpg"]] <</if>> <<if $pic is 15>> [img[$imgpath + "qpics/lov15.jpg"]] <</if>> <<if $pic is 16>> <<if _torihere is true>> [img[$imgpath + "qpics/lov16_tori.jpg"]] <<else>> [img[$imgpath + "qpics/lov16.jpg"]] <</if>> <</if>> <<if $pic is 17>> [img[$imgpath + "qpics/lov17.jpg"]] <</if>> <<if $pic is 99>> <<include KeyTest>> <</if>> <</if>> <<if $questgo is 22>> <<if $pic is 1>> [img[$imgpath + "qpics/tier4.jpg"]] <</if>> <<if $pic is 2>> [img[$imgpath + "qpics/tier4b.jpg"]] <</if>> <<if $pic is 3>> [img[$imgpath + "qpics/tier4c.jpg"]] <</if>> <<if $pic is 99>> <<include KeyTest>> <</if>> <</if>> <<if $questgo is 23>> <<if $quest_bro is 6>> [img[$imgpath + "qpics/bro8.jpg"]] <</if>> <<if $quest_bro is 7>> [img[$imgpath + "qpics/bro9.jpg"]] <</if>> <</if>> <<if $questgo is 24>> <<if $adpos is 0>> [img[$imgpath + "Exterior/cera1.jpg"]] <</if>> <<if $adpos is 1 and $action1 isnot true>> [img[$imgpath + "Exterior/cera2.jpg"]] <</if>> <<if $adpos is 1 and $action1 is true>> [img[$imgpath + "Exterior/cera3.jpg"]] <</if>> <<if $adpos gte 2 and $adpos lte 4>> [img[$imgpath + "Exterior/cera4.jpg"]] <</if>> <<if $adpos is 5 or $adpos is 7>> [img[$imgpath + "Exterior/cera5.jpg"]] <</if>> <<if $adpos is 6>> [img[$imgpath + "Exterior/cera6b.jpg"]] <</if>> <<if $adpos is 8>> [img[$imgpath + "Exterior/cera8b.jpg"]] <</if>> <</if>> <<if $questgo is 25>> <<if $adpos is 0>>[img[$imgpath + "Exterior/cera6.jpg"]]<</if>> <<if $adpos is 1 or $adpos is 2>>[img[$imgpath + "Exterior/cera7.jpg"]]<</if>> <</if>> <<if $questgo is 26>> <<if $adpos is 0>>[img[$imgpath + "Exterior/cera8.jpg"]]<</if>> <<if $adpos is 1>>[img[$imgpath + "Exterior/cera9.jpg"]]<</if>> <<if $adpos is 2>>[img[$imgpath + "Exterior/cera10.jpg"]]<</if>> <</if>> <<if $questgo is 27 or $questgo is 28>> <<if $pic is 1>>[img[$imgpath + "qpics/cera101.jpg"]]<</if>> <<if $pic is 2>>[img[$imgpath + "qpics/cera102.jpg"]]<</if>> <<if $pic is 3>>[img[$imgpath + "qpics/cera103.jpg"]]<</if>> <<if $pic is 4>>[img[$imgpath + "qpics/cera104.jpg"]]<</if>> <<if $pic is 5>>[img[$imgpath + "qpics/cera105.jpg"]]<</if>> <<if $pic is 6>>[img[$imgpath + "qpics/cera106.jpg"]]<</if>> <<if $pic is 7>>[img[$imgpath + "qpics/cera107.jpg"]]<</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<include QuestCho>> </div> <div class="alt2"> <<include OptionsOther>> <<if $questgo is 1 and $disp_kym is 3>>[[Leave|Whitehaven]]<</if>> <<if $questgo is 15>> <<if $oldone2 lte 8>> <<if _helpy is true or $adpos gte 5>> [[Leave|Crows]] <</if>> <</if>> <<if $oldone2 gte 10 and $adpos2 is 0>> [[LEave|Crows]] <</if>> <<if _nomerc is true>> [[LEave|Crows]] <</if>> <</if>> <<if $questgo is 16>> <<if $adpos2 lte 0 and $action11 is false>>[[Leave|Maps][$break to true, $music to 13]]<</if>> <<if $adpos is 5 and $isloot2 is undefined>>[[Take loot|QuestRoom][$isloot2 to 1]]<</if>> <</if>> <<if $questgo is 18>> <<if $oldone3 is 5 and $adpos is 1>>[[Leave|Hamilton][$music to 1, $break to true]]<</if>> <</if>> <<if $questgo is 21>> <<if $talk1 is true or $talk2 is true>> <<if $quest_lovi gte 14>> [[Return|Docks][$quest_lovi to 15]] <</if>> <</if>> <</if>> <<if $questgo is 22>> <<if $adpos is 2>> [[Back|QuestRoom][$adpos to 1, $pic to 2]] <</if>> <<if $adpos is 1 or $adpos is 3>> <<if _lastroom is true>> [[End quest|Crows][$enstart to 6, $music to 1, $break to true]] <<else>> [[Leave building|Crows][$music to 1, $break to true]] <</if>> <</if>> <</if>> <<if $questgo is 23>> <<if $action3 is true>> <<if $wasinw is true>> [[Return|WInt][$action8 to false, $event to 0, $action to 0]] <<else>> [[Return|Interact][$action8 to false, $event to 0, $action to 0]] <</if>> <</if>> <</if>> <<if $questgo is 28>> <<if $adpos is 5 or $adpos is 6>> [[Leave|Swamps][$wopos to 55, $break to true, $music to 1]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include LockedPark>> </div> </div> </div> </div> <</nobr>><<include TellCrew>> <<unset $looted>> <<if $questgo is 1>> <<if $disp_kym is 3>> <<if $action3b is false>> You're finally standing outside Grandwell house – a two-story stone building in the oldest parts of Ikaanos. The streets outside are quiet and calm – there's not much going on here right now. <br><br> You observe how swaths of <<linkreplace "Dungah moss" t8n>> Dungah moss <b>(An invasive plant that's almost as much of a threat to Ikaanos as the monstrous jungle-roaming lizards outside.)</b><</linkreplace>> covers a large portion of the roof. This place is in dire need of a renovation. <<if _lovhere is true>> <br><br> ''Lovisa:'' //Grandwell… I remember that name. He used to visit my old master. Master Robert. He was a nice guy. Gave us girls gifts sometimes.// <<else>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //This doesn’t feel safe. The roof might come fallin' down on us if we're not careful.// <</if>> <</if>> <<set $action3b to true>> <</if>> <<if $action1b is true and $action2b is false>> It's never wrong to take an extra look around the house, just to be sure someone's home and that you've found the right place. You don't want to create an awkward situation if someone else than Mr. Grandwell would greet you when you entered the building. <br><br> There's a stone stairway leading down to a <<linkreplace "cellar door" t8n>> cellar door <b>(Locked)</b><</linkreplace>> in one of the adjacent alleys. <br><br> <<linkreplace "Metal blinds" t8n>> Metal blinds <b>(They're coated with dust - must have been shut for ages.)</b><</linkreplace>> cover all windows. You're unable to see the house's interior from outside. <br><br> Two wooden <<linkreplace "trash bins" t8n>> trash bins <b>(Empty - and they must have been empty for quite some time as they don't smell of garbage.)</b><</linkreplace>> take up a wide space behind the house, next to a <<linkreplace "kitchen entrance" t8n>> kitchen entrance <b>(Locked)</b><</linkreplace>>. <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //I wouldn't mind living in a place like this.//<<set $saidgood to true>> <</if>> <<set $action2b to true>> <</if>> <</if>> <<if $disp_kym is 4>> <<if $picking isnot true>> <<if $action4b is false and $action5b is false>> <<set $dooropen1 to true>> You decide to enter Grandwell house through the main door. <br><br> After giving the wooden planks a good knock, you push down the handle and realize that the door's unlocked and that you're able to step right into the foyer. <br><br> You’re struck by the smell of mildew as you enter the building, which greets you with an eerie silence. It’s like the house hasn’t been occupied for several decades. You stop for a moment and look around inside the large entrance hallway, just to get your bearings and see if you perceive some activity or notice any sounds from other people. But the building looks abandoned, despite some fancy decorations and pieces of expensive furniture standing here and there. <<if _gengirl isnot undefined>><br><br>''_gengirl:'' //This place is really <<if _genwill gte 40>>fucking<</if>> creepy!<<if $saidgood is true>> I take back what I said. I DON'T wanna live here.<<unset $saidgood>><</if>>//<</if>> <</if>> <<if $action4b is true and $action4 is false>> <<set $pic to 8>> <<if $action5 is true>>$crewword head down the wooden stairs to search through the rest of the building, after failing to find anything else that's interesting on the upper floor. <<else>> $crewword decide to search through the ground floor first, hoping that the client is somewhere close by, so you can get rid of the heavy bag that's burying its strap deeper and deeper into your shoulder. <</if>> <br><br> You rummage through an almost-empty library, dominated by a pair of whiskey-soaked <<linkreplace "armchairs" t8n>> armchairs <b>(Made from leather. Expensive furniture that tell of the owner's excessive wealth.)</b><</linkreplace>>, and peek into three <<linkreplace "bedrooms" t8n>> bedrooms <b>(Still fully furnished, contrary to the rest of the building.)</b><</linkreplace>> that are devoid of life other than some bugs crawling lazily over the floor. <br><br> There's also a locked cellar door leading down to the basement. <br><br> <<if _genmerc isnot undefined>>''_genmerc:'' //Completely empty. Strange. Didn't Mr. Kiduro know they'd moved?//<</if>> <<set $cellardoor to 0>> <<set $action4 to true>> <</if>> <<if $action5b is true and $action5 is false>> <<set $softstair to true>> <<set $pic to 9>> <<if $action4 is true>>$crewword head upstairs after searching through the bottom floor and get a rather good view of the second story right away, as the southern half is just a balustrade-enclosed open space down to the foyer below.<<else>>$crewword start with the second floor right away and head up through one of the wide stairways from the foyer. Half of the upper floor is just an enclosed balustrade, from where you're able to see the entrance hallway, so you get a rather good understanding of the second story's layout right away. <</if>> <br><br> This level consists of an impressive corridor with five adjacent rooms - three empty <<linkreplace "chambers" t8n>> chambers <b>(Except a couple of drawings nailed to the wall in the larger chamber. Made by a child.)</b><</linkreplace>> and two smaller boudoirs with a view down to the house's back alley. Inside one of these rooms, a wooden desk, furnished with intricate <<linkreplace "tribal patterns" t8n>> tribal patterns <b>(Obviously made by a first-wave carpenter.)</b><</linkreplace>>, holds several pieces of <b>Merchandise</b> - circuit boards, gold-plated electrical gear and other interesting items. They must be worth a small fortune! <br><br> <<set $action5 to true>> <</if>> <<if $action7b is false and $action5b is true and $action8b is true>> <<if $merc1state gte 1>><b>$merc1:</b> //Hey, if you're not taking this shit, I could make some use of it, boss!//<</if>> <</if>> <<if $action7b is true and $action8b is false and $action10b is false>> <<if $action7 is false>> You decide to take the stuff lying on the wood desk. There's always a peddler at Redhaven market willing to buy dubiously acquired goods. <<set $take to 1>> <br><br> '' 6 units of Merchandise added to Inventory.<br> 5 C-boards added to Inventory.<br> 1 Gold added to Inventory. '' <<set $swag+=6>> <<set $cboards+=5>> <<set $gold+=1>> <<if $merc1state gte 1>> <br><br> <b>$merc1:</b> //Ah, well, I hope you'll buy me a beer after we're done with this.//<</if>> <<else>> You decide to leave the stuff – it'll probably be too heavy to carry anyway. <<if $merc1state gte 1>> <br><br> <b>You:</b> //It's all yours!// <br><br> <b>$merc1:</b> //Generous of you, boss! Thanks!// <br><br> <b>//$merc1s morale is temporarily raised! Your mercenary will perform better during his next combat (+3%).//</b> <</if>> <</if>> <<set $action10b to true>> <</if>> <</if>> <<if $picking is true>> <<set $skillroll to random(8, 125)>> <<set $chance=$masterstealth>> <<set $chance-=$skillroll>> <<if $masterdex gte 70>><<set $chance+=10>><</if>> <<if $cellardoor is 1>> You're standing in front of a cellar door. <br><br> There's a small squelch or coughing sound coming from below. It's impossible to know if it's a human or an animal. You should probably take a closer look on what's causing that strange noise. <br><br> The lock is relatively easy to pick ''(level 1)''. <<set _door to true>> <</if>> <<if $cellardoor gte 2 and $cellardoor lte 4>> You try to pick the lock! <br><br> <<set _door to true>> <<if $chance gte 1>> <<set _stealth to true>> <<include Success>> <br><br> <<set $lock to true>> The door swings open and you observe an old staircase leading down toward the cellar. <<set _open to true>> <<set $masterstealth+=1>> <br><br> Your ''Stealth'' skill has increased by one point! <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //Nice! Good job. (Whisper) Do you think someone's down there?// <</if>> <<set $cellardoor to 10>> <</if>> <<if $chance lte 0>> <<set _stealth to true>> <<include Fail>> /* <br><br> <<if $cellardoor is 2>>You have three more attempts.<</if>> <<if $cellardoor is 3>>You have two more attempts.<</if>> <<if $cellardoor is 4>>You have one attempt left.<</if>> */ <</if>> <</if>> <<if $cellardoor gte 5 and $cellardoor isnot 10>> <<set _soldiers to true>> <<set _door to true>> <<set $crash to true>> <div class="red">Suddenly, a group of men storm up from behind the cellar door and kick it open, almost knocking you over by the force.</div><br><br>You feel the rush of adrenaline seeing one of them pointing a 9mm pistol at you. The soldier shouts out: <br><br> //Throw your weapons, and hand over that bag! <<if _gengirl isnot undefined>>That goes for you too, little lady!<</if>>// <<set $action1 to false>> <<set $action1b to false>> <<set $action2 to false>> <<set $action2b to false>> <<set $action3 to false>> <<set $action3b to false>> <<set $action4 to false>> <<set $action4b to false>> <<set $action5 to false>> <<set $action5b to false>> <<set $action6 to false>> <<set $action6b to false>> <<set $action7 to false>> <<set $action7b to false>> <<set $action7c to false>> <<set $action7d to false>> <<set $action8 to false>> <<set $action8b to false>> <<set $action9 to false>> <<set $action9b to false>> <<set $action10 to false>> <<set $action10b to false>> <</if>> <</if>> <<if $adpos is 2>> <<if $adpos2 is 0>> <<set $softstair to true>> You walk down the dwindling stone stairway and enter an old corridor that circles around a group of rooms. <br><br> You see a metal door right in front of you, leading in to some form of cell. <br><br> There's a larger door up ahead. <br><br> <<if $action15 isnot true>> You spot an old shotgun standing in a corner to your right. <br><br> //The coughing noise has grown silent.// <<else>> <<set $take to 1>> ''Shotgun (+4 Shells) added to Inventory!'' <<set $ownshotgun+=1>> <<set $a12g+=4>> <</if>> <</if>> <<if $adpos2 is 2>> You're standing inside an empty cell. <br><br> There's only a wooden bucket and some old loincloth in here. <</if>> <</if>> <<if $adpos is 3>> You're not able to take more than twelve steps further into the corridor before a gang of armed hoodlums storm out from the door you were about to investigate! <br><br>You feel the rush of adrenaline seeing one of them pointing a 9mm pistol at you. The guardsman shouts out: <br><br> //Throw down your weapons, and hand over that bag! <<if _gengirl isnot undefined>>You too, little lady! Get down on your knees. <br><br> I think the boss will appreciate what we found, hey, boys? // <br><br> ''Punk:'' //Please, let me take her first!// <br><br> ''Guardsman:'' //Shut up, Johnny. <br><br> Now, what did I say? Throw your weapons! // <</if>>// <<set $action1 to false>> <<set $action1b to false>> <<set $action2 to false>> <<set $action2b to false>> <<set $action3 to false>> <<set $action3b to false>> <<set $action4 to false>> <<set $action4b to false>> <<set $action5 to false>> <<set $action5b to false>> <<set $action6 to false>> <<set $action6b to false>> <<set $action7 to false>> <<set $action7b to false>> <<set $action7c to false>> <<set $action7d to false>> <<set $action8 to false>> <<set $action8b to false>> <<set $action9 to false>> <<set $action9b to false>> <<set $action10 to false>> <<set $action10b to false>> <</if>> /* DISP KYM IS 4 ENDS BELOW*/ <</if>> <<if $disp_kym is 5>> <<if $action1 is true and $action1b is false>> Certain that you have nothing to do with this – it's probably just the Skyguard militia looking for squatters - you head for the sound of running boots, eager to confront this unexpected turn of events. <br><br> <<if $merc1state gte 1>><b>$merc1</b> //I don’t like this! Be careful!// <br><br> <</if>> You catch them in the hallway; three heavily armed men, carrying a varying sortie of rifles and armor. It's not the Skyguard. These are mercenaries. <br><br> You try to sound as relaxed and casual as you possibly can: <br><br> //Hey, what's this all about? You're Mr. Grandwell's guys? I have a delivery, from Mr. Kiduro. I was about to leave. I was starting to think this was the wrong house.// <br><br> One of the mercenaries looks at you, like he's just found a treasure: <br><br> //Ah, Mr. Kidiro's envoy<<if $crew gte 1>>s<</if>>. Just the <<if $crew lte 0>>person<<else>>little troop<</if>> I was expecting! Throw your fucking weapons and get down on the floor! Now! <<if $crew gte 2>>All of you!<</if>>// <<set $action1b to true>> <</if>> <<if $action2 is true and $action2b is false>> <<set $action2b to true>> <</if>> <<if $action3 is false and $action4 is false>> <<if $action1 is true or $action2 is true>> <<if $action1 is true>> <</if>> <<if $action2 is true>> <<if $crew gte 1>><b>You:</b> //Shit, hide. This is bad! Really, fucking bad!// <br><br> <</if>> You throw yourself behind a large curtain and hope they'll think the building is empty. <<set $hide to true>> <<if $crew gte 1>>The fact that you're travelling with companions adds a penalty to your <b>Stealth</b> roll.<</if>> <br><br> <<set _stealth to true>> <<set $chance to random(-2. -17)>> <<if $crew gte 1>><<set $chance=-10>><</if>> <<include Fail>> <br><br> Thirty seconds. That's all it takes for the crew to search through the entire house, and they do it meticulously enough not to miss anything, including you<<if $crew gte 1>> and your companions<</if>>! <br><br> <b>Mercenary:</b> //Get out from there! Throw your weapons. Now!//<</if>> <</if>> <</if>> <<if $action3 is true and $combat isnot 9 and $action5 is false and $action7 is false and $action6 is false>> <<set _surr to true>> <b>You:</b> //Alright, I surrender! I don’t want any trouble, okay? I'm just Mr. Kiduro's envoy. I have a delivery to Mr. Grandwell.// <br><div class="tex10px"><br></div> <b>Guardsman:</b> //Haha, you're actually the one we're looking for. I'm glad you spared us a lengthy… interrogation.// <br><div class="tex10px"><br></div> After ripping the satchel away from you, the guardsman shouts to his friends: <br><div class="tex10px"><br></div> //Alright, let's put <<if $crew gte 1>>them<<else>>him<</if>> in the cell. Move!// <br><div class="tex10px"><br></div> <<if $crew lte 0>>You're<<else>>$crewword are<</if>> disarmed, humiliated, and forced <<if $adpos is 3>>into an adjacent basement chamber. One of the guards slams the door behind you and locks it with an outside hatch.<br><br><<else>>toward the cellar door, with a scary-looking pistol pipe pointed at your back<<if $crew gte 1>>s<</if>>. After getting pushed down a stairway, shoved through a metal door, and jostled through a long corridor, the gauntlet ends after one of the guards throws you into a dark stone chamber.<</if>> <<set $adpos to 0>> <</if>> <<if $action4 is true>> <<include DiceRolls>> <<set $chance=$masterstealth>> <<if $masterdex gte 40>><<set $chance+=15>><</if>> <<set $chance-=$skillroll>> <<set $chance+=18>> <<if $hide is true>> While trying to act normal and relaxed, you make a sudden grab at the curtain, pulling it down over, and temporarily blinding the mercenary who's shouting at you. After slipping away from the terrifying stand-off, you run out of the room and head for the closest exit! <<else>> You try to act cool and relaxed, holding your hands where everyone can see them, while speaking calming, affirmative words. Suddenly, you bolt sideways and make a run for the closest exit! <</if>> <br><br> <<set $chance to random(15, 26)>> <<set $skillroll to random(12, 22)>> <<if $chance gte 1>> <<set _dex to true>> <<include Success>> <br><br> The heavily armed men are no match for your dexterous exhibition – you're out on the street before they even knew what happened. <<if $crew gte 1>>Fortunately, the same goes for your companion<<if $crew gte 2>>s<</if>>!<</if>> <<set $evaded to true>> <br><br> <<else>> <<set _dex to true>> <<include Fail>> <br><br> $crewword are too slow, and the bandits succeed in blocking your way out! They raise their weapons, and you have no other option than to fight your way free! <</if>> <</if>> <<if $action3 is true and $action5 is false>> You find yourself in a rather fucked-up state – you're now a prisoner to a rag-tag gang of hoodlums, locked inside a small room sufficiently deep underneath the ground to squelch any cries for help. <br><br> <<if _gengirl isnot undefined and _surr isnot true>>''_gengirl:'' //Please, you gotta get us outta here. Think what they might do to me if we're stuck here for too long!//<</if>> <<set $specom to 1>> <<set $activeweapon to "fists">> <<unset $kymsatchel>> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $action3 is true and $action5 is true and $action5b is false>> You're inside a room that's nothing more than a glorified closet, 15 by 15 feet big. The floor is just a poorly reinforced concrete slab, but the walls are of a different kind – perfectly squared granite blocks, <<linkreplace "placed by skilled masons" t8n>> placed by skilled masons <b>(This must be a pre-<<link 'severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> house, over 250 years old.)</b><</linkreplace>> several centuries ago. <br><br> You're able to perceive your surroundings as a couple of beams of light slip through two glass blocks that act as <<linkreplace "small windows" t8n>> small windows <b>(Too tight to crawl through.)</b><</linkreplace>> just a foot underneath the ceiling. There's also a large window, barred with metal rods, leading out to a blocked service tunnel of some sort. <br><br> You can hear a man snarling and coughing outside the door. They've obviously left a guard, making all attempts at breaking out unnoticed impossible. <br><br> <<set _say to 1>> <<include CrewSay>> <<if _ok is 1>><<set _slavesay to true>>//Fuck. What's gonna happen to us? What's gonna happen to me?//<</if>> <<if _slavesay is true>> <<set _say to 2>> <br><br> <<include CrewSay>> <<if _slavesay is true and _ok is 2>>//Yeah $girlname… It's not a good day to be a young female…//<</if>> <</if>> <<set $action5b to true>> <</if>> <<if $action3 is true and $action5 is true and $action is 1>> <<if $action11b is false>> You decide to get the guard's attention, with the hopes of fishing some useful information about your current situation. <br><br> <b>You:</b> //Hey, you! Outside! I'm innocent. Why don’t you let <<if $crew gte 1>>us<<else>>me<</if>> go, please? Why are you keeping <<if $crew gte 1>>us<<else>>me<</if>> here?// <br><br> The guard responds with a scornful laugh. You can hear that he's an old man, obviously used for more peaceful situations like watching prisoners. <br><br> <b>Guard:</b> //Haha, you're on for a long wait, son. I can't say I envy you. But if you're kind, I might give you food more than just once a day. But then you'll have to shut up, okay? <br><br> <<if $crew gte 1 and _gengirl isnot undefined>>By the way, that girl of yours? // The guard points at _gengirl with a hungry smile. // Boss's coming to fetch her soon. It'll be in a couple of days, but we've searched long and hard for some real entertainment, and that's a fine price. Yes indeed!<</if>> // <<else>> You tap on the door again, attempting to get attention from the guard outside. <br><br> <b>Guard:</b> //What is it? Didn’t I tell you to shut up?// <</if>> <<set $action11b to true>> <</if>> <<if $action3 is true and $action5 is true and $action is 2>> Making noise and causing a disturbance might be a good way to either get yourself free, or killed. In either way, both alternatives are better than rotting down here. <br><div class="tex10px"><br></div> You begin to hammer the metal door, yelling, screaming, and taunting the guard outside. At first, the old bandit doesn’t respond. But after a couple of minutes of continued insults directed at the man's impotence and ugliness, he starts to lose his patience. <br><div class="tex10px"><br></div> A comment about his body odor is all it takes to make the guard snap - he unlocks the metal door with a jerk and rushes into the room, armed with a 9mm pistol. <br><div class="tex10px"><br></div> <b>Guard: </b>// <<if $crew gte 1 and _gengirl isnot undefined>>I'm gonna teach you a fucking lesson. You're going to lie in a pool of yer' own blood while I rape the girl right in front of you, asshole!<<else>>It's time for a first fucking lesson in humility! You'll have a really rough time down here with me, asshole! You don't know who yer' messing with! <</if>>// <br><div class="tex10px"><br></div> You have one chance to grab his pistol and gain the upper advantage. Failure will likely lead to an inevitable and painful death. <</if>> <<if $action is 4>> <<set $chance=34>> <<set _strength to true>> <<include Success>> <br><div class="tex10px"><br></div> You manage to launch forward and snatch the guard's pistol right out of his hand. <br><div class="tex10px"><br></div> The old coot looks surprised but quickly regains his ability to act as he pulls a combat knife out of his boot, ready to defend the last years of his life with all means possible. <<set $ownpistol+=1>> <</if>> <<if $action3 is true and $action5 is true and $action is 3>> <b>You:</b> //Hey, be reasonable, do you really wanna sit here all day? Week after week? Let's make a deal. I'll give you enough cash to live out the rest of your life with booze and young girls down on all fours in front of you. What do you say? Just let <<if $crew gte 1>>us<<else>>me<</if>> go! // <br><br> <<if _gengirl isnot undefined>><b>_gengirl:</b> //(Whisper) Please, $callname, you gotta save me from this!//<</if>> <<set $chance=-16>> <<set _mani to true>> <<include Fail>> <br><br> <b>Guard:</b> //I bet you've got nothing else on you than what we've taken already. Don’t sweat it! You're in here for a very, very long time. Your disobedience just cost you your meal for today! Haha!// <</if>> /* DISP KYM IS 5 ENDS BELOW*/ <</if>> <<if $disp_kym is 6>> <<if $evaded is true>> $crewword reach Academy Square after another minute of hurried walking. You've either lost your followers, or they're wise enough not to rush out into a public square, risking a confrontation with Skyguard police forces. There's nothing more you can do now, other than head back to //Kymanto Hall// and report the incident. <<else>> You've managed to fight yourself free from the clutches of an unknown enemy and can leave the house without confronting any further threats. <br><br> $crewword spend a couple of minutes searching through the building, but can't find any valuable clues that might point to the whereabouts of Mr. Grandwell. Everything is just eerily silent and empty. <br><br> But this ordeal has gotten way out of hand and exploded into something far more serious than just a delivery mission. <br><br>You must head back to //Kymanto Hall// and report the incident to Mr. Derwin right away! <</if>> <<unset $specom>> <</if>> <<if $disp_kym is 7>> You ask the receptionist for Mr. Derwin, who arrives just a minute later, carrying the same overly confident smile as before. <br><div class="smalltex"><br></div> <b>Derwin:</b> //My friend! You’re back. Was Mr. Grandwell pleased with the content?// <br><div class="smalltex"><br></div> <b>You:</b> //Things took… an unexpected turn.// <br><div class="smalltex"><br></div> You recount to Mr. Derwin about the horrifying events that took place at Grandwell house, <<if $kymsatchel is true>>but that you managed to get away with your life and honor intact<<else>>and that your assailants defeated you and took the satchel you were supposed to deliver to Mr. Grandwell<</if>>. Your employer looks more and more troubled as your story unfolds, and he speaks in a completely different tone once your briefing is over: <br><div class="smalltex"><br></div> //Fuck. This is not good. They’ve fooled us. Alright. Here’s your pay. If you need any more work, check back with me in a couple of days, okay?// <br><br> <<set _reward to 400>> <<set _credgain to 65>> <<include MissionComp>> <<set $disp_kym to 8>> <<set $power_kym-=1>> <<set $action2 to false>> <<set $action10 to false>> <<unset $hide>> <<unset $evaded>> <<unset $kymsatchel>> <<set $wait_kym to true>> <</if>> /*QUESTGO IS 1 ENDS BELOW*/ <</if>> <<if $questgo is 2>> <<if $quest1 gte 8>> You enter the warehouse currently occupied by The Headkiller's Crew. <br><br> <<set _ran to random(1,4)>> ''Freebooter:'' // <<if _ran is 1>>Yeah? What do you want?<</if>> <<if _ran is 2>>Did you forget something?<</if>> <<if _ran is 3>>What is it? We said we wouldn't touch that fat pig anymore.<</if>> <<if _ran is 4>>What the hell do you want? <</if>> // <</if>> <<if $quest1 is 3>> <<if $action2b is false>> You're looking at an old brick warehouse. It seems abandoned but stands on a relatively busy street - a group of children are playing in the alley beside the house, and a small crowd of workers gather around a noodle stand 50 yards away. <<if _gengirl isnot undefined>> <br><br> ''_gengirl: '' <<if _gengirlid is 2>> //We better watch out. There's something wrong about this place.// <<else>> //Mmm… That smells so delicious. We should catch something to eat once we've conversed with the freebooters.// <</if>> <</if>> <</if>> <<if $action2b is true>> You decide to survey the building before entering it.<br><br> The children are playing with marbles right next to a reddish brick wall, built in the pre-severance style common during Ikaanos' first century. <<linkreplace "One of the older boys looks up at you like a wolf-pack leader, ready to defend his younger kin if you'd try anything unpleasant." t8n>> <b>(The twelve-year-old kid tells you that a "Jacko" and his friends call the warehouse their home.)</b><</linkreplace>> <br><br> The backyard connects to a cluster of similar crumbling brick houses that no longer serve as housing units; instead, local companies and syndicates use them for storage and slave quarters. <br><br> The warehouse has a <<linkreplace "backdoor" t8n>> backdoor <b>(Booby-trapped! If I open this door, an alarm or detonator might go off. It's probably best to enter through the main door.)</b><</linkreplace>> leading out on a parapet that probably acted as a loading dock when this building was in use. <</if>> <</if>> <<if $quest1 is 4>> $crewword turn left under a staircase leading up to the second story and enter the building through a rusty sliding door that's surprisingly silent when <<if $crew lte 0>>you push it open<<else>><<if $crew lte 1>>your soldier pushes it open for you<<else>>one of your soldiers pushes it open<</if>><</if>>. <br><br> One large room dominates the entire ground floor. The building must have been an old garage of some sort, and not initially used as a warehouse. In one corner, occupying a group of worn sofas, you spot three men involved in a relaxed camaraderie, playing cards, drinking beer and laughing at each other's jokes.<br><br> However, your unexpected entry transforms the cheerfulness into outright hostility – one of the men jumps up, pulls a pistol from underneath a table and yells out: <br><br> <b>Freebooter:</b> //<<if $crew lte 1>>And who the fuck are you, asshole?<<else>>Hey guys, who the fuck are you? This place is our turf.<</if>>// <</if>> <<if $quest1 is 5>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $masterwill gte 50>><<set $chance+=5>><</if>> <<if $credit gte 500>><<set $chance+=15>><</if>> <<if $credit gte 1500>><<set $chance+=25>><</if>> <<if $mcpower gte 5>><<set $chance+=25>><</if>> <<if $crew gte 1>><<set $chance+=10>><</if>> <<if $crew gte 2>><<set $chance+=10>><</if>> <<if $crew gte 4>><<set $chance+=40>><</if>> <<if $days lte 3 or $diff lte 1>><<set $chance+=20>><</if>> <<if $action3b is false>> You look straight at the gunman and speak out in a confident tone: <br><br> //Take it easy! <<if $crew lte 0>>I<<else>>We<</if>> just happen to live close by. Nice little place you got here.// <br><br> The freebooter gives you a wry smile and responds: <br><br> //Yeah, it's our place alright. So, what's your business here?// <</if>> <<if $action3 is true>> You ask the freebooter, sounding both relaxed and casual: <br><br> //Who are you? Who do you work for?// <br><br> <<set _mani to true>> <<include Success>> <br><br> The man lowers his gun and gestures toward his comrades: <br><br> //Ehh… We're on our own. I'm Jackson, and these are my boys. We give <<linkreplace "freebooter's holding" t8n>> freebooter's holding <b>(A bribe, paid by squatters to be left alone by local police.)</b><</linkreplace>> to the Skyguard so no one bothers us here. Why the fucking questions?// <<if _anselhere is true>> <br><br> Suddenly, the man looks up at Ansel. <br><br> //Oww… And I see you've teamed up with Mr. Motte here. A nice guy. As long as you don’t show him your gold (laughter).// <br><br> ''Ansel:'' //Shut up, Jacko! (Long Pause) Hey, Mr. $pcLastName, I have nothing to do with these guys, okay?// <</if>> <<set $action3 to false>> <</if>> <</if>> <<if $quest1 is 6 and $chance gte 1>> <b>You:</b> //There's something we have to discuss. You're not gonna bother Abbot Roo anymore. Is that understood? He's under our protection and we'll liquidate your sorry bunch of goons if you so much as enter Redhaven again.//<br><br> <<if _genmerc isnot undefined>> ''_genmerc: '' <<if _gengirlid is 2>> //Yeah. Guys, $pcFirstName is really, fucking serious. Don’t make him angry.// <<else>> //Yeah, don't force us to smoke you out from this place, okay?// <</if>> <br><br> <</if>> <<set _mani to true>> <<include Success>> <br><br> <b>Freebooter:</b> //Eh. Okay, I didn’t know the old fox was so fucking popular. You can have him. We're done with that dude.// <br><br> Another freebooter, a man in his 30s casually holding a sledgehammer in his hands, raises from the couch and says: <br><br> //But you better watch it if you intend in makin' business with that old fucker. Do you know what he did to us?// <</if>> <<if $quest1 is 7>> <<if $action4 is true>> <b>You:</b> //Haha, no. Please, enlighten me.// <<set _piccy to true>> <br><br> <b>Sledger:</b> //That asshole fooled us on a delivery mission to Celior and left us for dead. And if that wasn't enough, he also took my sister and had his fun with her before sellin' her off to a slave agent. We don’t know where she is now. We've looked everywhere but I suspect she's left the city.<br><br> He just laughed at me when I asked him. That's why we've been dealin' with that sorry ass – we wanted to get my sister back. // <br><br> ''You:'' //(Thoughtful voice) Ah. I see…// <br><br> The sledger turns toward his friends and says: <br><br> //Alright guys, let's get outta here. The fun's over. And yeah, we'll leave your little pet alone. For now.// <</if>> <<if $action5 is true>> <b>You:</b> //I don’t fucking care! Now, are we clear about what I just said?// <br><br> <b>Sledger:</b> //Alright, never mind, asshole! You go and have your fun with him!// <</if>> <br><br> ''// You have successfully induced Headkiller's Crew with fear. They will stay away from Abbot Roo from now on but remain a faction in Westside until you or someone else wipes them out.//'' <br><br> <<set _questname to "The Indentured Sister">> <<include QuestStart>> <<set $quest_head to 1>> <<set $disp_hk to 1>> <</if>> <<if $quest1 is 6 and $chance lte 0>> <b>You:</b> //I've heard you've been messing with Abbot Roo. He's my neighbor, and you will leave him alone from now on, is that understood?// <br><br> <<set _mani to true>> <<include Fail>> <br><br> You sound too uncertain and fail to induce the bandits with fear! <br><br> <b>Freebooter:</b> //(Laughter) Looks like we need to send that old coot a message, written in your blood!// <br><br> The bandits, overconfident about fighting in their home turf, pulls out a variety of melee weapons and charge toward you! <</if>> /*QUESTGO is 2 ENDS BELOW */ <</if>> <<if $questgo is 3>> <<if $disp_kym gte 8 and $disp_kym lte 10>> <<if $action is 0>> You walk up to the two guards next to the entrance counter. One of them is the same woman from last time you were here but a skinny civilian-looking guy has replaced her previous partner. <</if>> <<if $action is 1>> <<set $woman to true>> You walk up toward the counter and smile at the woman standing beside it: <br><br> //Hello. So, we're in the same team now I reckon? I hope guard duty can be more enthralling than standing behind a counter all day. // <br><br> The woman looks at you with a certainty that tells she's not a mattress for Kymanto's male guards. Unless she chooses to. <br><br> //(Laughter) Yeah. We get our share of action. There's never a boring day. Dealin' with lots of bandits and stupid guys who think they're something.// <</if>> <<if $action is 3>> ''You: ''//But they must have put you here for a reason. I mean, come on, you're the most beautiful woman I've seen in ages. No wonder they want you on their front page.// <br><br> The woman snarls and looks at you with distaste. <br><br> //Haha, you know how often I hear guys sayin' that? You tryin' to get inside my pants? Admit it.// <</if>> <<if $action is 4>> <<if $action3b is true>> ''You: ''// Well, you can't blame a guy for tryin'. We're only animals, aren’t we? Let me show you where I live, when you're done here. I'll make it a really special experience for you. // <<else>> ''You: ''// After I'm done here… done talkin' to the big guys… you wanna come home with me? I promise I'll offer you a really… refreshing experience.// <</if>> <br><br> ''Tribal woman: '' //Nah. Don’t think so. I have enough hilts walkin' around here to satisfy me whenever I feel the need.<<if $masterage gte 40>> Besides, you're too old. I prefer guys without gray hair.<</if>> // <</if>> <<if $action is 2 and $action5b is false>> <<if $action4b is true>> ''You: ''//It's your loss. <<if $masterage gte 40>>My gray hair is just a sign I've fucked many girls.<</if>> Anyway, I wanna speak to Mr. Derwin. Immediately. It's important.// <<else>> <<if $action3b is true>> ''You: ''//No, that was not my intention. I wanna speak to Mr. Derwin. Is he here?// <<else>> ''You: ''//I want a word with Mr. Derwin. Is he here? It's important.// <</if>> <</if>> <br><br> ''Tribal woman: ''//Yeah, he's here. And he wants a word with you too from last I heard. Wait a sec, I'll fetch him.// <br><br> The female guard returns after less than two minutes, accompanied by Mr. Derwin. They walk out from behind the same mysterious curtain as last time. Mr. Derwin greets you with his usual, broad smile: <<unset $woman>> <<set $derwin to true>> <br><br> //Welcome back my friend! How can I help you? <</if>> <<if $action is 2 and $action5b is true>> ''You: ''//Got any updates on that mess I barely escaped with my life?// <br><br> Mr. Derwin looks at you apologetically: <br><br> //Yeah… Sorry about that. Again. Ehm… <br><div class="tex8px"><br></div>We've made some discoveries… A body. Mauled beyond recognition. And Mr. Grandwell's little league of followers have mysteriously vanished. // <</if>> <<if $action is 6>> <<if $action5b isnot true>> ''You: ''//I have some time to spare. You got any more work for me?// <<else>> ''You: ''//Sounds really fuckin' bad. Well, I'm here to help. Got any more work for me?// <</if>> <br><br> ''Derwin: ''//Yeah, things are heating up. We have no evidence, but everyone understands that it's Cyker who hit Grandwell House just because they were about to join up with us. Cyker wants the only thing they don’t control – the slave market. We're still kings there. But they're trying to starve us. Make Kymanto House crumble into dust. That's not gonna happen. <br><br> I just have a question before we continue… Do you share your brother's… appreciation of training and molding slaves into obedient servants? I might have some interesting information to share. // <</if>> <<if $action is 7>> <<if $action6b is true>> ''You: ''//Yeah, I love forming fiery girls into submissive, cock-worshipping sluts…// <<else>> ''You: ''//Nah, that's not really my profession…// <</if>> <br><br> <<if $action6b is true>> ''Derwin: ''//That's the spirit. You're not only a look-alike. You got the same spark as old Joe had. Now hear me out.// <<else>> ''Derwin: ''//I knew Joseph well. He was a close friend of mine and he supplied us with pristine… specimens… who brought us great wealth and a good reputation. I believe that it runs in his blood, and I hope this might interest you.// <</if>> <br><br> // Crystal Height's slave market will soon offer a very special girl for sale. In about three weeks' time. Did you hear about the coup attempt up at the Mastersphere a year ago? It failed, and everyone involved was either killed or jailed. <br><br> A young woman was responsible for this uprising. Aria Bianchi. She survived, but the Spheremasters sentenced her to a life of slavery for her crimes. You know where this is leading to, right? A very interesting… opportunity? (smile) <br><br> But it's not just any slave master who can purchase her. No, they don’t want some crazy philanthropist, or even her old friends to walk in and pay for the girl's ass. You have to have a license and belong to a pro-sphere Great House if you want to get even 30 yards close to that bitch.// <</if>> <<if $action is 8>> ''You: '' //Interesting story… Go on.// <br><br> ''Derwin: ''// Isn't it? Procuring this... unique girl and molding her into an obedient slave before selling her back to the Mastersphere would cement Kymanto's position as the ultimate Slavemasters of Raana. I believe in you. I think you got what it takes to pull this off. <br><br> Anything could happen, she might have her friends trying to rescue her, or she might even try to kill you! Who knows? Haha! But! And listen carefully now. If you get your hands on the bitch, turn her into a cock-worshipping slut and then give her to our leader when she's ready, you'll be rewarded with enough dollars and enough prestige to live out the rest of your life as a king. I promise you. // <</if>> <<if $action is 9>> <<if $action8b is true>> ''You: ''//I'm on it. I won't let you down.// <<else>> ''You: ''//Thank you for the information. I'll give it some thought.// <</if>> <br><br> <<if $action8b is true>> ''Derwin: ''//Just the answer I wanted!// <<else>> ''Derwin: ''//This would make you a true member of the inner circles. I can't stress enough how important this feat would for the future of our house.// <</if>> <br><br> //Here, let me give you all the information you'll need. This bitch's gonna cost at least 35,000, according to my intel. But consider it an investment, my friend!// <br><br><br> <<set _questname to "Slavemasters of Raana">> <<include QuestStart>> <<set $quest_aria to 1>> <<set $ariadays to 23>> <</if>> <<if $action is 10>> ''You: ''//Let's talk about some more pressing issues. Did you need my help?// <br><div class="tex10px"><br></div> ''Derwin: ''//Yes of course. We've had to strengthen our transports with extra guards and need to run double patrol shifts around Kymanto Hall after what happened at Grandwell House. That means we're running low on able-bodied men, and I need to know more about those mercs you confronted. <br><div class="tex10px"><br></div> I'm forced to use you for more advanced assignments, even if you're new to this game. Your next task is to head deep into Westside and visit that slum town. Watery Eyes. Ask for ''Hope Laurel'' at ''Divine Juices''. It's a tavern, and Hope's a prostitute that gives us important intel about the criminal underbelly of Ikaanos. Question her about recent activities in Whitehaven. But be discrete. And treat her with respect. // <br><div class="tex10px"><br></div> <<set _questname to "Price of Power">> <<include QuestStart>> <<set $disp_kym to 10>> <</if>> <<if $action is 11>> ''You: ''//I'll visit this place and do some discrete prowling…// <br><br> ''Derwin: ''//Excellent. Return here when you have some interesting information to report. I'll give you the usual salary after you're finished.// <<unset $derwin>> <</if>> <</if>> /*QUESTGO is 3 ENDS BELOW*/ <</if>> /*QUEST FOR WALTON BELOW*/ <<if $questgo is 4>> <<if $disp_walton is 26>> <<set $skillroll to random(1, 100)>> <<if $action is 3>><<set $chance=$mastercharm>><</if>> <<if $action is 4>><<set $chance=$manipulate>><</if>> <<if $action is 5>><<set $chance=1000>><</if>> <<set $chance-=$skillroll>> <<if $chance gte 1 and $action gte 3 and $tempfem isnot true>><<set $disp_walton to 27>><</if>> <<if $action is 1>>It's past closing hours and Amber Mall looks like a deserted industrial complex. After searching around for a couple of minutes, you spot a hunchbacked man in a common cleaner's outfit, walking around inside a large hallway on the side of the building.<br><br> He's humming on a teenage pop song, probably overheard while elbowing through rich youngsters inside the mall during daytime. <<if _gengirl isnot undefined>> <br><br> ''_gengirl: '' <<if _gengirlid is 3>> //Oh, I love this place. Could you take me here someday, when it's open?// <<else>> //(Whisper) Haha, I know that song. The original is a bit more… tuned, however.// <</if>> <br><br> <</if>> <</if>> <<if $action is 2>> <<set $descroll to random(1, 5)>> ''You: '' //Hey! I wanna talk to you.// <br><br> The man snaps out from his meditative song and looks up with squinting eyes. <br><br> ''Jack:'' // <<if $descroll is 1>>Me? What… Wh… What do you want?<</if>> <<if $descroll is 2>>Eh… Ah… Ah… I… You… You wanna talk to me?<</if>> <<if $descroll is 3>>Wh… Wh… What do you want with… with… wh… with me?<</if>> <<if $descroll is 4>>I… I… I… I've done nothin' wrong.<</if>> <<if $descroll is 5>>Me…? Wh… Wh… Wh… What is it?<</if>> // <</if>> <<if $action is 3>> <<if $action7b is false>> ''You: '' // <<if $descroll is 1>>Nothing special really, I just wanted to talk.<</if>> <<if $descroll is 2>>Yes, I do. I'm not here to hurt you. I just need some information.<</if>> <<if $descroll is 3>>Well nothing special really, just some information.<</if>> <<if $descroll is 4>>No… No, take it easy. I know you're a good guy. I've seen you around, and you make a really good job. Everything inside Amber mall is spotless!<</if>> <<if $descroll is 5>>Nothing really. I just need some basic information.<</if>> // <br><br> You ask Jack carefully about that day when the gunstocks went missing, hoping that he'll remember something he might have missed when interrogated by Walton's guards. <<if _gengirl isnot undefined>> <br><br> <<set $tempfem to true>> <<set $disp_walton to 26>> <<set $chance+=300>> _gengirl helps with a feminine touch to your interrogation:<br><br> <<if _gengirlid is 4>> //We really need your help. I know you're a nice guy.// <<else>> //I really hope you can help us. There are people looking for the shipment and they'll turn every stone to find it.// <</if>> <br><br> <</if>> <<set $action6b to true>> <<else>> You decide to ease your temperament and take a step back, hoping that your show of leniency might make him drop some information instead. <br><br> ''You: '' // <<if $descroll is 1>>Alright, we got off wrong. Let me ask you again. I'm gonna be friendly this time. Hey, you want us to be friends?<</if>> <<if $descroll is 2>>I'm sorry if I scared you. I'm really a nice guy and I think the two of us could be friends. Really good friends. Come on, give me something.<</if>> <<if $descroll gte 3>>I didn’t mean to startle you. But I've had a rough day, okay? Let's start from the beginning.<</if>> // <</if>> /* ''Jack: '' // <<if $descroll is 1>>You f<</if>> <<if $descroll is 2>>Eh…<</if>> <<if $descroll is 3>>Wh… Wh<</if>> <<if $descroll is 4>>.<</if>> <<if $descroll is 5>><</if>> // */ <<if $chance lte 0>> <br><br> <<set _charm to true>> <<include Fail>> <br><br> However, Jack insists that he's oblivious to what happened. He was the designated cart driver, and thus responsible for the shipment to reach its destination. But four armed men attacked and overpowered him after he took a detour through Westside slums. He managed to run away and report the incident to Timothy Walton. <br><br> ''Jack: '' // <<if $descroll is 1>>Bu… But Timmy was not happy, no sir. Not at all.<</if>> <<if $descroll is 2>>But he shou… shout… shouted at me. He was terribly mad.<</if>> <<if $descroll is 3>>But T… Timmy got as mad as those baddies. He shou… shouted at me and he slapped me.<</if>> <<if $descroll is 4>>Bu.. But he called me bad things and kicked me…<</if>> <<if $descroll is 5>>A… An… And it got even worse when I got b… back. Timmy was mad. Very mad.<</if>> And he kicked me out. F… Fired me… And now I… I must clean this place all day. It's not fair. It's not funny work. // <</if>> <</if>> <<if $action is 4>> <<if $action6b is false>> ''You: '' // <<if $descroll is 1>>You fucking know what I want! Walton's sent me, and it's time for you to put all the cards on the table.<</if>> <<if $descroll is 2>>Yeah I wanna talk to you, and you're gonna stutter a lot worse when I'm done unless you give me what I want!<</if>> <<if $descroll is 3>>Well there are a lotta' things I want from you. And that stutter's gonna turn into a song before we're done here!<</if>> <<if $descroll is 4>>Oh I bet you have. Lookin' dreamily at all those teenage butts wigglin' around inside Amber mall when it's open? Stealing gunstocks from decent storeowners? Yeah, you and I are gonna have a little talk!<</if>> <<if $descroll is 5>>Well, you better start talkin' right away unless you want that broomstick stuck down your stuttering throat!<</if>> // <br><br> You snap out at him, trying to scare the guy into spilling some useful information. The ordeal continues as you push him up against the wall and ask about what happened to the gunstocks that he was supposed to be watching while driving them from Westside assembly plant. <<set $action7b to true>> <<else>> You decide to take a more imperious attitude and pull yourself closer toward the half-wit. The ordeal continues as you push him up against the wall and ask about what happened to the gunstocks that he was supposed to be watching while driving them from Westside assembly plant. <br><br> ''You: '' //Listen, fuck-face, I know you know something. And you're gonna talk unless you want me to shove that broomstick down your stuttering throat!// <</if>> <<if $chance lte 0>> <br><br> <<set _mani to true>> <<include Fail>> <br><br> Despite your brute manners, Jack insists that he's innocent and has nothing to do with the missing shipment. <</if>> <</if>> <<if $action is 5>> <<if $action7b is true or $action6b is true>> ''You: ''//Alright, if you're having trouble remembering, maybe these golden dollar coins might steer that head of yours in the right direction.// <<else>> ''You: ''//Timothy Walton sent me. Don’t be alarmed. I'm a friendly guy. This time. He's hoping you remember something you might've forgotten about those gunstocks you lost a while back. He's willing to give you a whole golden dollar coin. You know how much xanor you could buy with that?// <</if>> <</if>> <</if>> <<if $disp_walton is 27 and $tempfem isnot true>> <<if $action is 3>> <br><br> <<set _charm to true>> <<include Success>> <br><div class="smalltex"><br></div> ''Jack: ''//Well actually, yeah... There's… Th… There's something I didn’t tell Timmy. I… I didn’t wanna upset him, but not tellin' probably made him even more upset. I'm really sorry!// <</if>> <<if $action is 4>> <br><br> <<set _mani to true>> <<include Success>> <br><div class="smalltex"><br></div> ''Jack: ''//Please! No, okay, I'll t… tell you all I know!// <</if>> <<if $action is 5>> <br><br> The man lightens up, looking at the dollar coin like it's a young maiden lying naked in his own bed. <br><br> ''Jack: ''//Well actually, there's somethin' th… th… that's been bugging me.// <</if>> <br><div class="smalltex"><br></div> Jack mentions that he recognized one of the assailants. It was a knife-wielding mercenary working for "Old Cooney", who lives in southern Westside district. The mercenary threatened Jack before he managed to run away, and the half-wit's been afraid for his life if he'd tell anyone who he saw that night. <div class="tex8px"><br></div> ''//Journal updated!//'' <<set $disp_walton to 29>> <<set $action to 6>> <</if>> <<if $disp_walton is 30>> <<if $action is 0>> You're standing outside Old Cooney's apartment house. He lives in one of those concrete slabs built for the upper middle-class, over 150 years ago. You have to walk up a massive staircase from where you're able to enter the apartments through the upper floor. <br><br> Hamilton Square's high rising buildings cast their shadow over this area, making it look even more derelict and shabby. <</if>> <<if $action is 1>> You decide to check the building and get your bearings in the neighborhood before presenting yourself. <br><br> There's light coming from the upper floor. Someone's obviously home. <br><br> After sneaking down a narrow stairway right next to the entrance, you overhear some <<linkreplace "muffled cries coming from the bottom floor" t8n>> muffled cries coming from the bottom floor <b>(It sounds like a female getting whipped by a belt or a cane)</b><</linkreplace>>. The floor's not reachable from here so there's no way you're able to investigate this further without entering the building first. <<set $action1 to true>> <</if>> <</if>> <<if $disp_walton is 31>> <<set $skillroll to random(1, 100)>> <<if $action is 4>><<set $chance=$mastercharm>><</if>> <<if $action is 5>><<set $chance=$manipulate>><</if>> <<set $chance-=$skillroll>> <<if $chance gte 1 and $action gte 4>><<set $disp_walton to 32>><</if>> <<if $action is 1 and $action1 is true and $action lte 1>> ''You: '' //I heard someone crying from downstairs. A young woman… Or a girl? What's going on?// <br><br> Cooney's irritation grows even more when you disturb him with such an invasive question. He responds with a spitting fury: <br><br> //Mind your own fucking business, okay? It's one of my housemaids, the only one I still have a leash on. She's not behaved properly. Now, get the fuck out of my face.// <br><br> You're able to hear continued lashes and cries from inside the house. The girl's obviously getting her punishment from someone other than the old man in front of you. <<set $action1b to true>><</if>> <<if $action is 2 and $action2 isnot true>> You approach the main entrance and knock on the reinforced steel door. However, you're not sure anyone's able to hear the thick thudding noise from your fist. The door is truly massive, probably doing a good job keeping vermin and bandits outside. <br><br> But it takes less than half a minute before someone slides two bolts aside and opens the door. <br><br> A well-dressed elderly man steps out and gives you<<if $crew gte 2>> and your crew<</if>> a piercing look. Sweat covers his face and he seems stressed and irritated. <br><br> ''Old Cooney: '' //Fuck. Not the one I expected. What the hell do you want<<if $masterage lte 30>>, young man<</if>>?// <</if>> <<if $action is 3>> <<if $action1b is true>> ''You: ''//Ah, I see. Well, there's something else too. I'm… investigating a missing shipment from Westside assembly plant. A witness has observed a guy who supposedly lives at your house when this shipment disappeared. I just a have few questions really.// <<else>> ''You: ''//Hello, sir. Well, I'm investigating a missing shipment from Westside assembly plant. When this shipment disappeared, a witness observed a guy who's associated with your household. I just a have few questions really.// <</if>> <br><br> Old Cooney has now lost all of the little patience he had left. His response is almost hostile: <br><br> //Ow, fuck you, I don’t have anything to do with that. I know nothing, okay? Get lost! I'm busy. <<if $action1b is true>>My maid's waiting for her anal punishment downstairs!<</if>>// <<set $action3 to true>> <</if>> <<if $action is 4>> ''You: '' //Hey, buddy, I have no interest regarding whoever took em' but some rather influential powers are lookin' into this matter and they're gonna turn every stone to find the ones involved. House Cyker, you know, the owners of Westside AP? They've had enough. This has ruined their reputation.// <<if $chance lte 0>> <br><br> <<set _mani to true>> <<include Fail>> <br><br> Unfortunately, old Cooney's not persuaded that easily. <br><br> ''Cooney: '' //That angle's not gonna work with me. You've run into a dead-end. Get the fuck out!// <</if>> <</if>> <<if $action is 5>>''You: '' //Don’t think I'm stupid! I fucking know that you're involved somehow. Everything points at it. If you don’t want guards turnin' this house upside down tomorrow you better start spilling some information!// <<if $chance lte 0>> <br><br> <<set _mani to true>> <<include Fail>> <br><br> Old Cooney laughs at your attitude. It's obviously not the first time a punk or mischievous bandit has harassed him. <br><br> ''Cooney: '' //Well, I could call the guards. You want that? You're fuckin' harassing ''me'', and that means you'll be spending the week inside a crammed Skyguard cell! Get lost or I'll have you thrown behind bars myself!// <</if>> <</if>> <</if>> <<if $disp_walton is 32>> <<if $action6 isnot true>> <<if $action is 4>> <br><br> <<set _mani to true>> <<include Success>> <br><div class="tex8px"><br></div> You've thrown the old guy off guard with your words and he looks at you with panicked eyes. It's obvious that Cooney values his life more than whatever he got out of that incident a few weeks ago. <br><div class="tex8px"><br></div> ''Cooney: '' //Alright. But… Ehm, you didn’t hear this from me, okay? Yeah, actually, an old associate of mine stepped over to another branch recently and I heard he got ‘imself involved with the Pantoons in Whitehaven. You know, the ones doin' that laundry business close to the Academy? You'll find not only gunstocks but a hell of a lotta other stuff as well if you do some sniffin' over there. Like one of my precious slaves!// <div class="tex8px"><br></div> ''//Journal updated!//'' <<set $disp_walton to 35>> <</if>> <<if $action is 5>> <br><br> <<set _mani to true>> <<include Success>> <br><br> You completely startle the old guy, who didn’t think anyone would be able to break through his tough attitude. <br><br> ''Cooney: '' //Jeez, okay, okay, relax will you! I might have heard somethin', but you, you didn't hear this from me, okay? An old associate of mine told me yesterday that he thinks the Asians at Whitehaven did it. Yeah, you know, the ones doin' the laundry business close to the Academy? Look behind their counter, in the basement, and you'll find half of all the stolen goods in Ikaanos. I promise! Including one of my precious slaves!// <div class="tex8px"><br></div> ''//Journal updated!//'' <<set $disp_walton to 35>> <</if>> <</if>> <<if $action6 is true>> ''You: ''//Thanks for your cooperation. That wasn’t too hard, was it? Have a nice <<if $daycount gte 30 and $daycount lte 190>>day<<else>>evening<</if>>!// <br><br> ''Cooney: ''//Yeah, yeah, whatever. You know, I hate em' anyway. They managed to steal my brand-new slave just a few days ago. She was a little runaway that I picked up from the street. If you'd take the snatch back to me, I'll pay you 8,000 dollars for her. No questions asked. That's a hell of a fortune! <<set $michelle_coon to true>>// <br><br> ''//Journal updated!//'' <<set _nopic to true>> <<set _tempjournal to true>> <<set $disp_walton to 35>> <</if>> <</if>> <<if $disp_walton is 33>> ''Cooney: ''//Please… Don’t, don’t kill me, okay? It was him! It was he who did it…// <br><br> Old Cooney points at the heap of what was once his associate. The mercenary you've managed to maul down into a pulp. <br><br> ''Cooney: '' //I swear I had nothin' to (cough) to do about it. He's been workin' for the Asians in Whitehaven. They've got the stuff you're lookin' for. The Pantoons. The laundry business. It's just a front… (cough) They fence stuff. Stuff they've acquired in dodgy ways. They even took my brand-new slave a week ago. Don’t ask me why. By the way, if you'd ever find her there… I could give you eight thousand bucks if you brought her back to me. That's an offer of a life-time. <<set $michelle_coon to true>>// <br><br> <<include Journal>> <<set $disp_walton to 35>> <<set _nopic to true>> <</if>> <<if $disp_walton is 34>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<if $descroll is 1>>After waiting outside for a couple of minutes, you're able to catch the old guy and his mercenary friend as they walk out from the door.<</if>> <<if $descroll is 2>>You stumble upon Old Cooney and his mercenary friend as they're unloading a cart full of supplies, right outside his house.<</if>> <<if $descroll is 3>>You try once again to give the old man hand his friends a beating, and you're in luck this time. The two men come walking out from the door after just a minute's wait.<</if>> <<if $descroll is 4>>It's impossible to just knock on the door again. You wait outside for over half an hour, saddened by your earlier defeat, before you're able to catch the old guy and his friend as they come out from the main entrance.<</if>> <<if $descroll is 5>>You know you can't just walk into that fortress again and beat some information out from the guy. But you're in luck. You catch Cooney talking to a delivery man just outside his house! Unfortunately, his mercenary friend is just a few yards away, ready to defend his master's life.<</if>> <br><br> ''Cooney: '' // <<if $descroll2 is 1>>Fuck! Not you again!<</if>> <<if $descroll2 is 2>>What the hell, didn’t the guards catch you? Fuck!<</if>> <<if $descroll2 is 3>>No, fuck! Not you again! Leave me alone!<</if>> <<if $descroll2 is 4>>Ah, come on, not you again!<</if>> <<if $descroll2 is 5>>I told you to fuck off! Guard! Help me!<</if>> // <</if>> <<if $disp_walton is 36>> <<if $action is 1>> The Pantoon Laundry is a sizable whiteish house, standing proud and richly decorated in Whitehaven's finer parts. <</if>> <<if $action is 2>> You take a walk around the buildings belonging to Pantoon Laundry and make a few interesting observations. <br><br> There are at least three <<linkreplace "armed guards" t8n>> armed guards <b>(Heavily armed with a professional air around them. Engaging in threats and/or violence without a sizable force or good enough armor is strongly discouraged.)</b><</linkreplace>> standing or walking about. <br><br> All workers, at least the ones you observe darting in and out between the houses, are younger females. A couple of them wear slave collars and it's obvious that they're not enjoying it here, judging from the general air of despondency surrounding their faces. <</if>> <<if $action is 3>> You enter through an impressive wooden door and step right into a large industrial hall. It looks like an old storage facility or pre-severance garage. You observe two men standing in the middle of the room, talking in a foreign language. <br><br> A pair of young females are busy hanging clothes on some old trollies behind the two men, who's keeping their watchful eyes on the girl's work. One of them, a way-too-lightly dressed teenager, looks at you with curious, yet empty eyes. There's something special about her. <</if>> <<if $action is 4>> <<if $action11 is true>> You approach the two men. One of them, a short fellow in his 30s, vanishes into an adjacent room, while the other, who's a couple of years older but seems to hold an extra lifetime of accumulated scruffiness and attitude, looks up at you with a tired face: <br><br> //Welcome! How can I service you?// <br><br> He has a broad East-Asian accent, telling of his people's will to maintain their earthly traditions despite having lived on an abandoned planet for almost 300 years. <br><br> <</if>> <<if $action12 is true>> ''You: '' //Hello, my name's $pcFirstName, and I'm looking for some gunstocks. I've heard you're well-supplied regarding weapon merchandise? I run a start-up smithery in Westside slums and I need some cheap materials.// <br><br> The man gestures toward the teenage girl behind him: <br><br> //Sooorry, we only do laundry here. Who told you this? About gunstocks?// <</if>> <</if>> <<if $action3b is true and $action is 6>> ''You: ''//I've… heard it from a trustworthy contact. Mr. Cooney. He said you could hook me up with some decent hardware.// <br><br> Your attempt at hauling in confirming evidence fails. But you suspect the guy's hiding something. His eyes dance between the large entrance door, the girl, and the curtain on the opposite wall before he answers: <br><br> //Look mister, I know nothing of this. We are a family business. We wash clothes. Nothing else. I know not this… Mr. Cooney.// <</if>> <<if $action is 5 and $action10b isnot true>> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $crew lte 0>><<set $chance-=15>><</if>> <<if $crew gte 2>><<set $chance+=5>><</if>> <<if $crew gte 3>><<set $chance+=5>><</if>> <<if $crew gte 4>><<set $chance+=15>><</if>> <<if $crew gte 3>><<set $bigcrew to true>><</if>> <<if $merc1ranged gte 50 and $merc1state gte 1>><<set $chance+=8>><</if>> <<if $merc2ranged gte 50 and $merc2state gte 1>><<set $chance+=8>><</if>> <<if $credit gte 300>><<set $chance+=10>><</if>> <<if $credit gte 1500>><<set $chance+=30>><<set $goodcred to true>><</if>> <<set $chance-=50>> /*THREATEN BELOW */ <<if $action3b is true>> <<if $action6 is true>> /* IF THREAT AFTER WORD ON THE STREET */ ''You: ''//Alright. Enough of this bullshit. Let me rephrase myself. Mr. Cooney did tell me about your supplies, but he did so in a prison cell. They were stolen. From the wrong kinda' crowd. And I know you've got them. Hand them over or face the fucking consequences!// <<else>> /* IF THREAT AFTER DISCRETLY BUT NOT WORD ON THE STREET */ ''You: ''//Well, a Mr. Cooney did, while I tortured him in a prison cell! You'll have guards running all over this whore house in a matter of hours. Since you're keeping stolen merchandise that used to belong to some very influential people. I'm here to offer you a deal. Give me the gunstocks right now and I'll forget all about how it ended up here. If not, I'll make sure you'll be shut down permanently.// <</if>> <<else>> /* THREATEN DIRECTLY */ <<if $action11 is true>> You approach the two men. One of them, a short fellow in his 30s, vanishes behind a curtain, while the other, who's younger but with way more scruffiness and attitude, looks up at you: <br><br> //And who are you?// <br><br> He has a broad East-Asian accent, telling of his people's will to maintain their earthly traditions. <br><br> <</if>> <<if $action12 is true>> ''You: '' //Who I am? Well, I'm the fucking reaper. I'm here to collect the gunstocks you stole from Westside assembly plant. Hand them over, or you'll have to face a war that'll leave this house in ruins. I'm not kidding!// <</if>> <</if>> <<if $chance gte 1>> <br><br> <<set _mani to true>> <<include Success>> <br><br> <<if $goodcred is true and $bigcrew isnot true>>You don’t know if it's your perfectly placed words or your influence in Ikaanos, but the guy seems genuinely frightened. <</if>> <<if $goodcred isnot true and $bigcrew is true>>You don’t know if it's your perfectly placed words or the presence of your companions, but the guy seems genuinely frightened as his eyes wander over the force that stands before him.<</if>> <<if $goodcred is true and $bigcrew is true>>You don’t know if it's your perfectly placed words, your influence in Ikaanos, or the size of your mercenary army, but the guy seems genuinely frightened. <</if>> <<if $goodcred isnot true and $bigcrew isnot true>>The guy seems genuinely frightened by your thunderous words, which strike him like lightning. He responds with much less confidence than before:<</if>> <br><br> //I… I'm sure we could make out a deal. It is correct, we have bought some trash that we thought were leftovers from assembly plant. Made from wooden gunstocks. You can buy them from us for 300 dollars. Sounds fair, okay?// <<set $action9b to true>> <</if>> <<if $chance lte 0>> <br><br> <<set _mani to true>> <<include Fail>> <br><br> The man just smiles at you. His face is eerily confident, and your words did nothing to overpower him mentally. He responds, eerily calm: <br><br> //You've made very big mistake. Now you have to pay for that.// <br><br> Suddenly, three other men storm into the great hall with drawn weapons, ready to deal with whatever it is that threatens their master. The two girls in the adjacent room scream out in terror and try to hide behind a large trash bin. <<set $disp_walton to 37>> <<set $combat to 56>> <</if>> /* ACTION is 5 ENDS BELOW */ <</if>> <<if $action is 5 and $action10b is true>> <<if $action7 is true>> You hand over thirty golden dollar coins and say confidently: <br><br> //You're lucky. You've caught me on a good day. Here's the cash. Bring me the items immediately, or I might reconsider my kindness.// <br><br> The coins quickly disappear into the man's pockets. He responds with a service minded voice that's hard to tell if it's ironic or not: <br><br> //Thank you, mister. I'll have someone fetch them now, okay.// <<else>> You stare angrily at the man while shouting out: <br><br> //You're in no position to bargain. Hand them over! I can call on the guards by just snapping my fingers. Is that what you want?// <br><br> Your words hit him like a whip over <<if $avatars gte 1>>one of your slaves<<else>>a slave's naked ass<</if>>. He responds with a frightened service mindedness: <br><br> //No, no, sorry, it's okay. Let me have someone fetch them.// <</if>> <br><br> It takes one long, agonizing minute before two men enter the room from behind the curtain, pulling a large hand-drawn wooden cart. It's stuffed with hundreds of rifle gunstocks. The man looks at you apologetically and says: <br><br> //Here it is. Nice doing business with you. Tell Mr. Cyker we are VERY sorry this was mistakenly taken by someone. // <br><br> ''//GUNSTOCKS added to inventory!//'' <<set $disp_walton to 38>> <</if>> /* DISP WALTON IS 36 ENDS BELOW */ <</if>> <<if $disp_walton is 37 and $combat isnot 56>> <<if $action lte 0>> $crewword have acquired the gunstocks from a chamber behind the entrance hall and are ready to leave. <br><br> The only one still alive except you<<if $crew is 1>> and your follower<</if>><<if $crew gte 2>> and your followers<</if>> is the brown-haired slave you noticed when first stepping inside the building. She's lying on the floor in the adjacent room, shivering and moaning. <</if>> <<if $action is 1>> You walk into the adjacent room and stare down at the almost-naked girl. She looks like a fairy treasure while lying there, crawled up on the cold stone floor, exceptionally beautiful. <br><br> ''You: ''//Hello. Who are you?// <br><br> The girl looks up at you with watery eyes: <br><br> //My… My name's Michelle. Please, save me from this awful place! I… I wasn’t meant to end up here.// <</if>> <<if $action is 2>> ''You: ''//Nah, sorry, girl, I'm too busy looking after <<if $avatars gte 1>>yet another female<<else>>anyone else but myself right now<</if>>. But I'll let you run away from here. Good luck on the streets! A girl like you probably needs all the luck she can get.// <br><br> ''Michelle: ''//Oh… Okay, well, thanks anyway. Thanks for not killing me. I don’t know where to go. I'll just hope I'll find someone who can help me.// <br><br> The girl wraps herself with a blanket and scurries out from one of the exits in the back. <</if>> <<if $action is 4>> ''You: ''//I guess I could care for you. But we have to leave immediately. Come with me! I'll bring you to my home.// <br><div class="tex10px"><br></div> The teenager breaks out in a genuine smile and responds with a flurry of words: <br><div class="tex10px"><br></div> Thank you, thank you so much. I'm willing to do anything. Cook food, make your bed… Even clean your house. I used to go to the academy and then I ended up here after I lost my patron. I… I know a lot of stuff and I can be of use. Whatever you want. I can teach you. <<if $masterage lte 23>>You're almost my age. We'll get along nicely.<</if>>// <br><div class="tex10px"><br></div> The young girl jumps up from the dirty floor, moving with the gracefulness of an alley cat. She tries to brush some grime away from her well-trimmed legs while walking up toward you. She's smiling and places herself very close to her savior, making you catch the flowery scent from her body. For a moment, you feel like the luckiest guy in the world. <br><div class="tex10px"><br></div> ''MICHELLE ADDED TO HOUSEHOLD.'' /* <<if $avatars is 0>> <<include Michelle>> <<set $action15 to true>> <<set $avatars+=1>> <<include UnsetLoad>> <</if>> */ <<if $avatars is 1 and $action15 is false>> <<include TempLoadActive>> <<set $avatars+=1>> <<include Michelle>> <<include LoadToIn>> <<include TempLoadActive>> <<include ActivateAvIn>> <<include LoadToIn>> <<include UnsetLoad>> <</if>> <</if>> <</if>> <<if $disp_walton is 38>> <<unset $bigcrew>> <<unset $goodcred>> <<if $action is 1>> ''You: ''//Another thing. That girl over there, the lightly dressed one with brown hair? I think you've stolen her too. Who is she?// <br><br> ''Unknown guy: ''//She's worthless. Won't listen. You can have her too if you'd like? A gift for Mr. Cyker!// <br><br> The girl looks at you with a glimmer of hope and whispers: <br><br> //My… My name's Michelle. Please, save me from this awful place! I wasn’t meant to end up here.// <</if>> <<if $action is 4>> ''You: ''//Alright, I could make some use of her.// <br><br> You motion for the girl to come. She begins walking toward you immediately, shivering from having to work barely dressed in a damp stone building like this. She's almost pressing her body against yours, like you're <<if $masterage gte 45>>her father<<else>>older brother<</if>> who's come to rescue her from bandits. <br><br> ''Michelle: ''//Thank you. My name's Michelle. Thank you for saving me from this awful place. Please, they're doing bad things to me. I have to get outta here.// <br><br> ''MICHELLE ADDED TO HOUSEHOLD!'' <<if $avatars is 1 and _gengirl isnot undefined and $gagocha is true>> <br><br> Your other slave, _gengirl, beckons Michelle to follow her out from the building together with you. <br><br> ''_gengirl: ''// <<if $scarefactor lte 3 and $masterlove gte 15>> You'll be much better off in our household. We'll become good friends. <<else>> <<if $willpower gte 3>> (Whisper) I must warn you. Things are not as good as they seem. He… My owner… Can be really strict… <<else>> I… I hope you'll enjoy your stay with us… Out master demands a lot. But… Just do as he says, and you'll be fine. <</if>> <</if>> // <</if>> <<if $avatars is 0>> <<include Michelle>> <<set $action15 to true>> <<set $avatars+=1>> <<include UnsetLoad>> <</if>> <<if $avatars is 1 and $action15 is false>> <<include TempLoadActive>> <<set $avatars+=1>> <<include Michelle>> <<include LoadToIn>> <<include TempLoadActive>> <<include ActivateAvIn>> <<include LoadToIn>> <<include UnsetLoad>> <<set $slave2state to 2>> <</if>> <</if>> /*DISP WALTON 38 ENDS BELOW */ <</if>> <<if $disp_walton is 37 or $disp_walton is 38>> <<if $action is 10>> ''You: ''//I have some things to take care of first, but I'll check in on you later. I promise. Got a place to stay?// <br><br> Michelle looks at you and says after a moment's silence: <br><br> //Oh. Yeah, I have a friend that I can stay with, in one of her small apartments. No worries about that. Thank you, Sir. I owe you so much. The place I will be staying is in Westside. Here's the address. It's at an old lady's place so she won't mind as long as I help her with chores. … Okay. I should stop talking now. Thanks again! // <br><br> Michelle pulls a brown men's garment over her shoulders and walks out from the laundry. She looks back at you one more time before disappearing down a narrow alley. <br><br> ''You can interact with Michelle at any time by travelling to the Westside Heights district and clicking on her NPC icon.'' <<set $michlive to 1>> <</if>> <</if>> <<if $disp_walton is 101>> <<set $descroll to random(1, 6)>> You decide to enter the laundry again after your last showdown with the custodians of the building. <br><br> There's a group of very familiar men guarding the entrance hallway, and you notice the same brown-haired girl working with drying and tending to large sheets of clothes. <br><br> ''Guardian: '' // <<if $descroll is 1>>It's you again! Time to be thrown into the meat grinder!<</if>> <<if $descroll is 2>>Look who is here! You're good target practice! Now you face your creator!<</if>> <<if $descroll is 3>>Oh it is you! My favorite pet! Men, take him!<</if>> <<if $descroll is 4>>Anatadesu! Kare o tsureteitte!<</if>> <<if $descroll is 5>>Mite. Sore ga watashitachi no mokuhyōdesu! (Laughter) <br><br>You are such a fool!<</if>> <<if $descroll is 6>>Hey, you, it's over this time! You are dead!<</if>> // <</if>> <</if>> /*QUESTGO 4 ENDS ABOVE*/ <<if $questgo is 5>> <<if $action is 1>> You're back at Old Cooney's house with Michelle at your side. <br><br> It takes less than ten seconds for Cooney to open the reinforced door after you've given it a good knock. <br><br> ''Cooney: ''//Sweet Moons. You have her! You actually got her back! My luck's finally turning. <br><br> I'll write you a bill for $8,000 when she's inside. Just as I promised. Go buy yourself a new stable down at The Heights, my friend. And no worries about repercussions. I know this is a freeborn girl but I have contacts down at Hamilton PD that can forge a slave document. // <br><br> Cooney moves his eyes toward the girl and looks at her with a sadistic eagerness: <br><br> // Now… I have a whole week planned for this young lady. One lash for every fucking dollar you've cost me. <br><br> Frank! Take her inside. // <br><br> A brute in his early 50s appears from the door and starts walking toward Michelle. The girl gasps in horror – obviously recognizing "Frank" as something unpleasant. <br><br> ''Michelle:'' //Please, Sir, I beg you. I'll do anything. Don’t leave me with these demons!// <<set _michpic to 2>> <</if>> <<if $action is 2>> <<set _michpic to 3>> You place yourself between the startled girl and Cooney's goon as he tries to grab her. <br><br> ''You: ''//Wait a sec! I've not promised anything. I'm here to collect what's rightfully mine. I'm gonna keep this girl. And take your money. Hand them over!// <br><br> Old Cooney laughs at you. He sounds like a wounded old bear while screaming out his response: <br><br> //Haha! I knew it. No, it goes like this. I'm gonna keep the money, and the girl, and everything you've got in that purse of yours! Boys! Get them! // <br><br> Another man suddenly bolts out from the steel door behind Old Cooney, carrying a large combat knife. The other man, Frank, pulls out an impressive knife from behind his shirt. <<unset $michelle_coon>> <br><br> Michelle's ''Respect (+2)'' and ''Affection (+8)'' toward you have increased! <<if $ver gte 10830>> <<if $cs1_girlid is 6>><<set $cs1_respect+=2>><<set $cs1_aff+=8>><</if>> <<if $cs2_girlid is 6>><<set $cs2_respect+=2>><<set $cs2_aff+=8>><</if>> <<if $cs3_girlid is 6>><<set $cs3_respect+=2>><<set $cs3_aff+=8>><</if>> <<if $cs4_girlid is 6>><<set $cs4_respect+=2>><<set $cs4_aff+=8>><</if>> <<include InjectFollow>> <</if>> <</if>> <<if $action is 3>> You shove the startled girl toward the brute, who grabs her and starts pulling her toward the door. <br><br> ''Old Cooney: ''//Frank here's gonna warm you up girl. Yeah. You'll be on your knees for a couple of days before the whipping begins. If you do good with your mouth, I might let you have your panties on when it's time for the cane!// <br><br> ''$girlname: ''//Oh, God! Please! No!// <br><br><br> <center> <div class="tex16px blink_me"> ''$girlname has been removed from your household!''</div> <br><br> ''$8,000 added to inventory!'' <<set $take to 1>> </center> <<set _michpic to 1>> <<unset $michelle_coon>> <<set $cash+=8000>> <<set _npc to $npc.av6>> <<set _selling to true>> <<set _clearslot to $npc.av6.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <<include InjectFollow>> <<set $action2 to false>> <</if>> /* QUESTGO 5 ENDS BELOW*/ <</if>> <<if $questgo is 6>> <<if $action1 is true>> <<if $action is 1>> You're standing inside Westside Fusion's worker barracks. Here, twenty men and women share three rundown brick cottages, connected through crumbling passageways. <br><br> There are laughs and friendly shouts coming from several directions. It's almost like you're inside a tavern. The building's austere condition doesn’t seem to affect the workers at all. <br><br> You're able to spot several overalls hanging from stairway poles and makeshift clothes lines. But taking one unnoticed will not be an easy task in a crowded place like this. <<if $crew gte 1>> <br><br> You have told your follower<<if $crew gte 2>>s<</if>> to wait outside. Too many people might draw attention. <br><br> <</if>> <</if>> <<if $action is 2>> <<set $skillroll to random(1, 90)>> <<set $chance=$masterstealth>> <<set $chance-=$skillroll>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $age lte 25>><<set $chance+=2>><</if>> <<if $credit gte 500>><<set $chance+=10>><</if>> <<if $charming is 1>><<set $chance+=25>><</if>> <<if $charming is 1>> While laughing and talking to the duo of friends, you make a move and try to hide away one of the overalls underneath your jacket during an unguarded moment. <<else>> You try to hide away one of the overalls underneath your jacket while walking causally past a line with half-dry clothes. <</if>> <br><br> <<if $chance gte 1>> <<set _stealth to true>> <<include Success>> <br><br> You're not noticed and can leave the barracks without raising any suspicion. <br><br> ''Overall added to inventory!'' <<set $ownoverall=1>> <<set $action to 3>> <</if>> <<if $chance lte 0>> <<set _stealth to true>> <<include Fail>> <br><br> <<if $charming is 1>> You're not careful enough. The bulge from your jacket looks way too unrealistic, causing Jamaal shout out: <br><br> '//What'cha got underneath your jacket? I saw that.// <br><br> The jovial comradery suddenly ends. A third worker stops by the room you're currently in and looks at you with another set of gleamy eyes. Jamaal takes a step toward you and says: <br><br> //Give that back. Now!// <<else>> You're almost at the door, with the stolen gear neatly hidden away inside your clothes. But it's not concealed enough to convince a muscular worker who's standing between you and the exit. He stops you with a strong hand and says: <br><br> //What's that you got stuff'd under there? Come on. Show it.// <</if>> <<set $action to 4>> <</if>> /* ACTION is 2 ENDS BELOW*/ <</if>> <<if $action is 5>> You look at the man and say with an honest, ingratiating smile: <br><br> //Oh… This is so embarrassing. I… I'm doing this stunt at the Academy and I need one of these overalls to make it look realistic. I'm so sorry. I can pay for them. How about 50 dollars?// <br><br> <<if $charming is 1>>Jamaal<<else>>The worker<</if>> looks considerably less irritated. What you're holding is far from new, and probably worth only a fraction of what you offer. <br><br> <<if $charming isnot 1>> ''Worker: ''//I guess we could come to an arrangement. Sure. It's yours. Good luck with this stunt you're gonna perform. Haha…// <<else>> ''Jamaal: ''//Aww… Sure… Why not. Considerin' I took yo cards last time we played. I owe you one. Hmm, didn’t know ya work'd for da academy, tho. Well, is' not my problem…// <</if>> <br><br> ''Overall added to inventory.'' <br><br> ''50 dollars removed from inventory.'' <<set $cash-=50>> <<set $ownoverall=1>> <<set $action to 3>> <</if>> <<if $action is 6>> <<set $skillroll to random(1, 90)>> <<set $chance=$mastercharm>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $age lte 25>><<set $chance+=2>><</if>> <<if $credit gte 500>><<set $chance+=10>><</if>> <<set $chance-=$skillroll>> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> You recognize some of the workers. You've run into them at Furry's tavern. It was not long ago you shared a game of cards with a fellow called Jamaal, who just happen to be employed by the fusion plant. <br><br> You, Jamaal, and one of his co-workers talk casually for almost 30 minutes, laughing and blathering about unimportant matters. <br><br> Your successful skill roll will now give you a large bonus when trying to steal an overall from the workers. <<addmins 30>> <<set $daycount+=5>> <<set $charming to 1>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> You find yourself a bit misplaced and cannot properly explain why you're here. You'll not get any positive effects when attempting to steal a worker's overall. <<set $charming to 0>> <</if>> <<set $action to 1>> /*ACTION IS 6 ENDS BELOW*/ <</if>> /* ACTION1 ENDS BELOW*/ <</if>> <<if $action2 is true>> <<if $action is 1>> You're standing outside a steel gate guarded by four veteran riflemen. <br><br>There's a large descending entrance tunnel just behind the gate. <br><br> <<if $crew gte 1>> You've told your follower<<if $crew gte 2>>s<</if>> to back away and await your return. This is a one-man mission. <br><br> <</if>> <<if $ownoverall gte 1>> You're dressed in a worker's overall, looking just like any normal employee at the power plant. <<else>> You're not dressed like an employee and will have a hard time trying to get past the guards. <</if>> <</if>> <<if $action is 2>> <<set $descroll to random(1, 6)>> <<set $skillroll to random(1, 110)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $ownoverall gte 1>><<set $chance+=50>><<else>><<set $chance-=50>><</if>> You walk up toward one of the riflemen and say: <br><br> // <<if $descroll is 1>>Hey. I need to look at that… Shimbori… an, ehm, power surge again. May I pass? <<if $daycount gte 190>>I know it's late.<</if>> <</if>> <<if $descroll is 2>>Ehm, hello guys. The foreman asked me to fetch some papers… May I pass?<</if>> <<if $descroll is 3>>Hello guys. Let me through? I forgot some tools at the yard.<<if $daycount gte 190>> I know it's late and all, but I need them tomorrow for another assignment.<</if>> <</if>> <<if $descroll is 4>>Hello fellas! Long day? Ehm, could you let me pass? The foreman asked for me.<</if>> <<if $descroll is 5>>Hello guys. I'm here for the second shift. Running a bit late. Sorry. <</if>> <<if $descroll is 6>><<if $daycount gte 190>>I forgot my… tools down below. I know it's late but could you… let me pass anyway?<<else>>Hello fellas. What's happenin? I need to fetch some materials. May I pass?<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> One of the riflemen, looking overly weary, says: <br><br> //Yeah, yeah, sure. But hurry, okay?// <br><br> Two other guards open the metal gate and let you inside. The tunnel entrance looms just twenty yards away. <br><br> Your ''Manipulate skill'' has increased! <<set $manipulate+=1>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> The guard you're talking to responds with obvious irritation: <br><br> // <<if $descroll is 1>>What the fuck are you talking about? Get lost. I don’t even recognize you. <</if>> <<if $descroll is 2>>He's not here. Go look for him in the barracks.<</if>> <<if $descroll is 3>>No. Fetch them tomorrow, idiot.<</if>> <<if $descroll is 4>>The foreman? He's out on another errand. You can catch him at the barracks when he returns.<</if>> <<if $descroll is 5>>Second shift? Yeah, you're really fucking late. The second shift left two hours ago. Get lost, asshole.<</if>> <<if $descroll is 6>>No. You're not allowed in by yourself. Get lost.<</if>> // <</if>> <</if>> <<if $action is 3>> You start walking down a wide tunnel that descends into the underworld of Whitehaven. <br><div class="tex10px"><br></div> Large passageways reach out in every direction, and there's a perceivable humming noise coming from above, caused by the massive magnets inside the 300-year-old fusion reactor that still supplies north Ikaanos City with electricity. <br><div class="tex10px"><br></div> There's a total of four reachable chambers down here. They are surprisingly empty and uncrowded. /* <br><div class="tex10px"><br></div> Further down the corridor, a large metal door stops you from reaching deeper into the tunnels. You suspect that this entrance leads to the actual fusion plant that's buried somewhere around here. */ <br><div class="tex10px"><br></div> You spot several glowing mushroom beds inside at least two of the derelict chambers. It's not difficult to recognize the typical bluish denral tint that characterizes these psychedelic plants. <</if>> <<if $action is 4>> You're standing in front of a large metal door. <br><br> There's a green-glowing pad right next to the entrance. It's one of those high-tech locks that'll only open if you have the correct hand signature. <br><br> <div class="red">Science skill too low. Hacking options disabled. (WIP!)</div> <<set _showdoor to true>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $action is 5>> You spend an hour carefully collecting as many specimens as you can. <<set $stampoints-=2>> <<if $stampoints lte 1>><<set $stampoints to 2>><</if>> <<set $take to 1>> <<addhours 1>> <<set $daycount+=10>> <<set $shrooms=0>> <<set $shrooms+=$survival>> <<set $shrooms+=$survival>> <br><br> You're able to find a total of $shrooms mushrooms that you'll be able to sell back to the professor. <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> /*ACTION2 ENDS BELOW*/ <</if>> /*QUESTGO 6 ENDS BELOW*/ <</if>> <<if $questgo is 7>> <<if $quest_oldone is 5>> <<if $action is 1>> <<if $event3 isnot true>> <<set $crows to true>> You're standing outside an old and seemingly abandoned house on Doubloon Street. It looks like it hasn’t been occupied for decades, at least judging from the sagging roof and swaths of dungah moss covering the crumbling walls. Maybe it was just left like this after Atticus Leclerc perished in that fire? <br><br> The garden is a wild tangle of undergrowth, providing excellent cover for any stealthy investigations you want to execute on this property. <br><br> There's a massive <<if $event2 isnot true>>[[front door|QuestRoom][$event2 to true]]<<else>>front door ''(Bolted shut. <<if $ownkey isnot true>>Forcing myself in would cause too much noise. I need a key.<<else>>But I've found a key!<</if>>).<</if>> leading into the building.<br><br> <<if $event1 isnot true>> There's a [[backside|QuestRoom][$event1 to true]] you're not able to investigate from your current position. <<else>> After passing a thicket of overgrown rose bushes, you're able to search the further end of the garden. <br><br> You see an earth cellar, looking almost like a small burial mound. It's possible to enter the cellar through a moss-covered wooden door. <</if>> <</if>> <<if $event3 is true>> You're standing inside a small earth cellar, stuffed with garden equipment, an old bicycle, glass jars with pickled food, and three empty barrels. <br><br> There's a strange hole in one of the walls. It's about 15 inches in diameter, and leads further into the ground, like a tunnel of some sort. The crevasse looks like it's been dug by a large animal. <<if $weatherroll lte 3>> <br><br> Heavy rain seeps into the cellar from several half-open windows. <</if>> <br><br> <<if $ownkey isnot true>> <<if _gengirl isnot undefined>>''_gengirl:'' //Oh, look. I used to ride a bicycle like that. They're really expensive.//<</if>> <</if>> <</if>> /*ACTION IS 1 = OUTSIDE ATTICUS HOUSE = ENDS BELOW*/ <</if>> <<if $action is 2>> <<if $action11 isnot true>> You're hit by a strange, earthy smell as you enter the building. It feels like you've stepped into a moist autumn forest instead of a house. <br><br> Everything in here is beyond rescue – the walls are laden with mildew, the roof is sagging from decades of rain, and the floor shrieks painfully as you walk over it. <br><br> There's also a strange thumping sound coming from below. Like a large bird trying to get out from a trapped cage. <br><br> The house itself is pretty big. A library, an office and a large main hall dominate the bottom floors. <<set $action11 to true>> <</if>> <<if $action1 is true and $action1b isnot true>> You head south, into the house's more illuminated areas, and enter a library. <br><br> But the room offers only a sad and deplorable sight. You see hundreds of books, covered with mold and drenched in rainwater. There's nothing here you'll be able to salvage. <br><br> <<if _gengirl isnot undefined>>''_gengirl:'' //Eew, this place… Mmh… I feel so… strange. In my head.//<</if>> <<set $action1b to true>> <</if>> <<if $action2 is true and $action2b isnot true>> You decide to head upstairs and search the top floor for clues or possible valuables. <<if _genmerc isnot undefined>><br><br> ''_genmerc:'' //I'll cover the ground floor, boss. You'll hear me holler if there's somethin'. // <</if>> <br><br> There are very few remaining items up here, however. You observe some smashed closets and chairs but the floor is almost entirely clean from decorations, curtains and clothing. <br><br> It looks like a professional scavenger has been here. <<set $action2b to true>> <</if>> <<if $action3 is true and $action3b isnot true>> You enter the building's most ravaged place. Thousands of documents lie scattered on the floor and most furniture is either smashed or rusty. <br><br> The documents seem to be mostly scientific essays and administration notes. Nothing interesting in other words. <br><br> There's a trap door in the corner of the room, leading down to some form of basement. The latch is free from debris, however, meaning someone must've used it recently. <br><br> <<if _genmerc isnot undefined>><br><br> ''_genmerc:'' //Smells like a toilet in here. Disgusting.//<</if>> <<set $action3b to true>> <</if>> <</if>> <<if $action is 3>> $crewword enter the trapdoor and climb down a small ladder. <br><br> There's a rather large tunnel down here, leading away into the ground below. You're able to stand up right, just barely, and see how the passageway disappears toward the west. <br><br> It's eerily silent. <</if>> <<if $action is 4>> Suddenly, something charred and terrifying launches out from the darkness and attacks you! <br><br> <<set _say to 1>> <<include CrewSay>> <<if _ok is 1>>//By the Moons! Heeelp!//<</if>> <<set $monster to true>> <</if>> /*OLDONE 5 ENDS BELOW*/ <</if>> <<if $quest_oldone is 6>> <<if $action is 5>> You take a quick look around with your nanite lamp and discover a primitive network of tunnels, stuffed with old pieces of wood, cloth, and decomposed debris. <br><br> Other than the impressive, hand dug labyrinth, there's nothing else of interest. <br><br> The air down here doesn’t feel healthy. You should return to the surface as quickly as possible. <br><br> ''Journal updated!'' <</if>> <</if>> <<if $quest_oldone is 90>> <<if $action is 6>> $crewword decide to enter the tunnels underneath Atticus' old house and attack the abomination again. <br><br> The prowling creature is over you in a matter of seconds! <</if>> <</if>> /*QUESTGO 7 END BELOW*/ <</if>> <<if $questgo is 8>> <<if $quest_nic is 1>> <<set _pica to 1>> You're standing inside one of the Donwac apartments. This was once a cherished uptown block for wealthy academy students. Now, it's just a crumbling heap of concrete and mold-infested beams that begs for a wrecking crew to put it out of its misery. <br><br> Nicole Boulay is a resident here, and you spot her name on one of the doors. <</if>> <<if $quest_nic is 2>> <<if $action2 isnot true>> <<set _pica to 2>> You enter the dilapidated apartment after a brief knock on the door and catch Nicole standing at a window, observing the streets outside. The young woman continues looking out the windows, not caring that you've caught her wearing just her undies. She says calmly: <br><br> //I saw you, Sir. Down on the street. You're <<if $masterage gte 40>>one of the older guys<<else>>a guy<</if>> in my class. Mr… $pcLastName, right? What are you doing here?// <br><br> ''You: ''//Well, I just happened to be in the neighborhood. Thought I'd check up on you.// <br><br> ''Nicole: ''//Haha. Did you now. That's very kind. (Smile)// <<else>> <<set _pica to 3>> ''You: ''//Now I can't imagine what a girl like you are doing in a place like this. You like sharing house with denaar addicts? There must be a 50-50 chance someone rapes you the moment you walk through that hallway downstairs.// <br><br> Nicole looks at you with tired eyes and responds: <br><br> //You don’t know my life's story. Okay. Don’t make any judgements.// <</if>> <</if>> <<if $quest_nic is 3>> <<set _pica to 3>> ''You: '' // <<if $action2 is true>> Yeah, about that. How are you? I can sense the smell of trouble within a mile's radius from you. What's going on? <<else>> How are you doing? I sense something's not alright. Looks like you're in some kind of trouble. <</if>> // <br><br> Nicole sighs and says wearily: <br><br> //Well. I guess it's pretty obvious. I have… a burden hanging over me after some bad choices I made a couple of years ago. You reap what you sow, right?// <</if>> <<if $quest_nic is 4>> <<set _pica to 4>> <<if $action2 isnot true>> ''You: ''//Maybe I can help? I'm a <<if $credit gte 10000>>powerful<<else>>resourceful<</if>> man with a wide variety of… connections.// <<else>> ''You: ''//I could help. And I could pull you out from this shithole. This is no place for a beautiful woman like you.// <</if>> <br><div class="tex10px"><br></div> <<if $action2 isnot true>> You spot a glimmer of hope igniting in Nicole's eyes. <<else>> Nicole blushes and looks at you with a strain of relief: <</if>> <br><div class="tex10px"><br></div> //I… I don’t know what to say. I'm standing at the edge here. I have nothing to offer. Other than my servitude and gratitude. <br><div class="tex10px"><br></div> The thing is, I owe some really powerful people a lot of money. The interest has spiraled this completely out of control and I… I see no option other than signing a service document to solve my debt with them. But I don’t wanna be a slave to those brutes. They are… terrible people. <br><div class="tex10px"><br></div> If you… If you would pay my debt, or solve this in other ways, I'll come live with you as a slave. You seem to be a much better alternative. All I have left to bargain with is my body. Ehm, put to work, as a maid. I owe them an incredible 3,200 raanic dollars. It's a lot, I know, and that's why I'm willing to take this step. // <</if>> <<if $quest_nic is 5>> <<set _pica to 4>> ''You: ''//I'll see what I can do. You'll love my place in central Redhaven. It's large, almost like a castle. It has an enclosed yard and huge walls that'll keep us safe.// <br><br> Nicole smiles and says: <br><br> //Sounds a lot better than this. Again, understand that I'll not be a toy that you can play with and then discard when you grow bored. I'm not that kind of girl. I'm not saying we won't have fun one day. You're a handsome guy and... Well. Just don’t expect anything. Okay? <br><br>Anyway. I'll mark the place for you, where they're holding out. It's a gang of freebooters. They run a shop in The Docks.<br><br> Return and fetch me when you've paid them.// <<if $aca_hem lte 8>> <br><br> //Oh, and if it’s possible... If you’d let me complete the academy course with you... I would appreciate it. I spent a lot of money on it before they said anything about the extra "interest".// <</if>> <br><br> ''Journal updated!'' <</if>> <<if $quest_nic is 6>> <<set _pica to 4>> ''You: ''//You'll fit right into my household. I'm gonna be a kind employer. If you do as I say. There is no lenience given to girls who are sloppy or lacking in devotion. I cannot afford to have dead meat running around in my household.// <br><br> Nicole responds submissively, obviously stricken by desperation: <br><br> //Of course. I'll be a good maid. As long as you don’t hurt me. Like how the… the other assholes did. I'll mark the place for you, where… Where they're holding out. It's a gang of freebooters. They run a shop in The Docks.<br><br> Return and fetch me when you've paid them. <<if $aca_hem lte 8>> <br><br> Sir... If it wouldn’t be too much trouble... I could be of more use to you if you let me complete the Academy course before I become your servant. If you’d allow it. <</if>> // <br><br> ''Journal updated!'' <</if>> <<if $quest_nic is 10>> <<set _pica to 4>> ''You: ''//On second thought, this sounds a bit too much for me. I don’t wanna get involved. You're on your own. It's not my fault you'll end up as a fuck-toy, okay. Good luck!// <br><br> Nicole looks at you angrily: <br><br> //Thanks for nothing. I'll be fine. I don’t need you.// <br><br> ''Task "Acquisition of Nicole Boulay" CANCELLED.'' <<set _goout to true>> <<unset $quest_nic>> <</if>> <<if $quest_nic is 9>> <<set _pica to 4>> <<if _okadd isnot true>> Nicole expresses deep gratitude and says she's willing to sign the document binding her obligations to you. <br><br> Unfortunately, you've already reached the maximum number of active NPCs. Return and fetch Nicole when there's a vacant slot for her. <<else>> <<if $action is 1>> Nicole expresses deep gratitude and has the documents ready to bind her obligations to her new employer. <br><br> <<set $write to true>> <<if $aca_hem gte 9>> ''Nicole:'' //I appreciate you allowed me to complete the course Sir, I’m certain I made the right decision after all. Thank you.// <<else>> ''Nicole:'' //It would be really kind if you'd allow me to complete the Academy course, Sir. I mean I could do it while staying at your place, but it's so close from here. Just a short walk through the woods.// <br><br> <center> ''NOTE!''<br> </center> '' If you wait until you and Nicole finish the course with Professor Hemme before adding her to your household, she'll enter your service with the following bonuses: <br><br> <div class="padd40left"> <li>+3 Academics.</li> <li>+2 Intelligence.</li> <li>+10 Happiness.</li> <li>+12 Affection.</li> </div> '' <</if>> <<else>> ''You: ''//It's time to start your new life, Nicole. Follow me.// <br><br> Nicole smiles and says: <br><br> //I know I won't regret this. Alright, after you, Sir.// <br><br> <<set _pica to 4>> <<set _call to 7>> <<include IncludeSlave>> <<unset $quest_nic>> <<set _leave to true>> <</if>> <</if>> <</if>> <<if $quest_nic is 7>> <<if $action is 0>> You enter a shabby, run-down house that's currently occupied by a gang of merchant-adventurers. <br><br> Foodstuffs, beer kegs, fishing equipment, and bottles of drinking water are haphazardly placed on five large shelves in the middle of the store. <br><br> It looks more like a warehouse than a vendor. <br><br> You spot two brawny guys standing behind a counter, and at least two additional men who're busy unpacking newly arrived goods in an adjacent room. <</if>> <<if $action is 1>> You walk up to the guys behind the counter and say: <br><br> //Hey. My name's $pcFirstName, I'm here to talk about Nicole Boulay.// <br><br> One of them, an older, skinny guy, responds wearily: <br><br> //Hehe, yeah. Okay. What about the little vixen? You're her boyfriend? <<if $masterage gte 40>>I've heard she's into older guys!<</if>>// <</if>> <<if $action is 2>> ''You: ''//I'm here to pay her debt. She's mine now, and you're gonna leave her alone.// <br><br> The old man looks at you, almost surprised, and says: <br><br> //Are you for real? Sure. If you can pay, she's all yours. We don’t want nothin' to with her anyway. <br><br> You know she's completely crazy, right? She'll probably kill you. Don’t come back here and say I didn’t warn ya. // <br><br> ''$3,200 has been removed from your Inventory!'' <<set $cash-=3200>> <<set $removebutt to true>> <</if>> <<if $action is 3>> ''You: ''//You're gonna leave her alone from now on. She's under my protection. Consider her debt annulled.// <br><br> The man laughs out loud in response to your words. His friends stop with their doings and observe the scene, ready to jump in if any trouble would arise. <br><br> He pulls out a ledger from underneath the counter, trying to demote your words to nothing that'd require him to stop doing his daily work, before responding calmly: <br><br> //You're funny. And what would you<<if $crew gte 1>> and your little crew here<</if>> do if I refuse?// <</if>> <<if $action is 4>> ''You: ''//Who wouldn’t be, considering her background. But please, enlighten me.// <br><br> The old guy stuffs your golden dollars in a jar behind the counter and speak out, almost happily, like he's just won the lottery: <br><br> //You know she used to work as a tell writer… Or what do you call it in that fancy place of yours… Ah, right, a reporter. <br><br> She worked for this boss, Mr. Ablon. His goons told us about her and what she did. She lured him with sweet words and her young body, but once she got a hold on the guy, she put 'er fangs in him and began to squeeze out every penny from the poor fella. They said she tried to take his company, his cash, and even kill his wife. <br><br> So you better watch out if she tries it on you! Just me sayin', is all. // <</if>> <<if $action is 5>> ''You: ''//I don’t care. I make the rules in my household, so she'll fit right in, no matter what she's done.// <br><br> ''Freebooter: ''//Alright. It's your life. Good luck!// <</if>> <<if $action is 6>> ''You: '' //I'll wipe that smile of your face with my bare hands. Don’t push it. You don’t know what I'm capable of.// <br><br> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $credit gte 300>><<set $chance+=10>><</if>> <<if $credit gte 600>><<set $chance+=10>><</if>> <<if $crew lte 0>><<set $chance-=15>><</if>> <<if $crew gte 3>><<set $chance+=15>><</if>> <<set _mani to true>> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> Your threat strikes the men like a hot iron brand. <<if $crew gte 1>>It's further enhanced by your <<if $crew is 1>>follower, who stands cockily at your side.<<else>>followers, who are flanking your sides.<</if>><<else>>This is impressive, considering you're here all alone without any followers or soldiers at your side.<</if>> <br><div class="tex10px"><br></div> Your foe almost drops the ledger he's holding. His response is completely different in tone: <br><div class="tex10px"><br></div> //Hey, hey, take it easy, okay. She's nothing to us. Just a crazy bitch that's more trouble than she's worth. You can have her. Take her off our backs. It's no money to speak of anyway.// <br><div class="tex10px"><br></div> <<set $nokym to true>> <center> ''Task successful!'' <br> You've freed Nicole Boulay from her creditors! </center> <<audio "complete" volume 0.8 play>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The group of men, who have now surrounded you<<if $crew gte 1>> and your follower<<if $crew gte 2>>s<</if>><</if>>, break out in laughter at your powerless words. The older guy speaks out first: <br><br> //We're so scared. I think I've just shit my pants! (Laughter) <br><br>Brothers, lets teach this guy a lesson.// <</if>> <</if>> <<if $action is 7>> ''You: ''//I don’t think you know who I am. Do you really wanna mess with me? Let the girl go, or I'll burn this shithole-of-a-shop to the ground.// <br><br> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $crew lte 2>><<set $chance-=20>><</if>> <<if $credit gte 300>><<set $chance+=10>><</if>> <<if $credit gte 600>><<set $chance+=10>><</if>> <<if $credit gte 1000>><<set $chance+=10>><</if>> <<if $crew gte 3>><<set $chance+=15>><</if>> <<set _mani to true>> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> It might as well have been the mayor of Ikaanos who just spoke out to the freebooters. Your words strike them like a branding iron, and you see how their confidence melts away completely. <<if $crew lte 0>>It's especially impressive considering you're speaking to them without any backup.<</if>> The old guy responds nervously: <br><div class="tex10px"><br></div> //Eh… Wait a second. I think I know you. You're Joseph's brother, right? The slave trader? That's why you're interested in that girl. Okay, you can have her. We don’t wanna mess with Kymanto or their members. By the way, send our regards to Mr. Kiduro.// <br><div class="tex10px"><br></div> <center> ''Task successful!'' <br> You've freed Nicole Boulay from her creditors! </center> <<audio "complete" volume 0.8 play>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $crew gte 1>>Despite being backed by at least one follower, your words are not enough to scare the freebooters. They look at you with contempt and the old guy speaks out with a thunderous voice: <br><br> //Enough! Boys, let's teach them a lesson! <<else>> You're brave speaking with such stark confidence despite being all alone against the freebooters. Bravery doesn’t always win the day, however. <br><br> The old guy laughs out loud and responds: <br><br> //You're funny. Now that's gonna cost you your fucking teeth. Boys, give him a beating he'll remember!// <</if>> <</if>> <</if>> <<if $action is 10>> ''You: ''// <<if $nokym isnot true>> Remember what I've said. If you mess with me, House Kymanto will bring down its wrath on this deplorable little place you call a store. <<else>> And remember what I said. You don’t wanna mess with me again. Too many have made that mistake in the past. <<unset $nokym>> <</if>> <br><br> Alright fellas, have a nice <<if $daycount gte 180>>evening<<else>>day<</if>>!// <br><br> The man does his best to wave in a respectful manner, but you understand that you've damaged his reputation in front of the other guys. <</if>> <</if>> /* QUESTGO 8 ENDS BELOW*/ <</if>> <<if $questgo is 9>> <<if $insideware isnot true>> <<if $action is 0>> <<if $action3b is false>> $crewword are standing outside a smaller warehouse that's close to Dolorous Market. The soaring cacophony can easily be heard from here<<if $daycount gte 190 or $daycount lte 40>>, despite the late hour<</if>>; barking dogs, salesmen shouting out their wares, laughing children, and the hissing from large frying pans. <</if>> <<if $action3b is true and $cykerguard isnot 0>> You decide to survey the building more closely and observe a couple of things of interest. <br><br> There's an <<if $govent isnot true>>[[air vent|QuestRoom][$govent to true]]<<else>>air vent<</if>> on the backside, a ''large metal door'' with a keypad on the front street, and a ''guard'' casually strolling around the building. <br><br> <<if $govent is true>> The air vent is big enough for an adult man to climb into, although with some difficulty that might result in injuries. It would also require the unhooking of a grate before you're able to enter. It'll be sweaty synchronizing this with the guard's patrol route. <<if $build is 3>>Your stocky figure also adds a negative modification to this attempt.<</if>> <</if>> <</if>> <<if $cykerguard is 0>> You've killed the guard, making it considerably easier to break into the warehouse. <br><br> But despite Watery Eyes' sprawling criminal activities, there's a small chance a law-abiding group will notice your act and call on reinforcements, especially if you linger too long inside the warehouse. <</if>> <</if>> <<if $action is 1>> <<if $cykerguard gte 1>> You run toward the entrance a couple of seconds after the guard has passed. You have about half a minute before he'll reappear from the other side. <br><br> <</if>> You're now standing in front of a military class III reinforced steel door. It carries the USCD tag, meaning it was crafted on Earth and shipped to Raana several centuries ago. There are no weapons in Ikaanos than can open this baby. <</if>> <<if $action is 11>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 1 and $string2 is 0 and $string3 is 6 and $string4 is 6>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <<if $action is 10>> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/guardpaper.png]]<</if>> <<if $state is 1>>[img[Pics/qpics/guardpaper.png]]<</if>> <</if>> <<if $action is 2>> $crewword place <<if $crew gte 1>>yourselves<<else>>yourself<</if>> behind some old barrels and observe the guard as he strolls by. <br><br> It's a veteran crossbowman wearing leather armor and a trusty combat dagger. It looks like he could handle himself in a fight. <<if $cykerguard is 2>> <br><br> And that's something you're well aware of after your last encounter with the fellow. He doesn’t even look bruised, having recovered surprisingly quickly from his wounds. <</if>> <</if>> <<if $action is 3>> <<set _stealth to true>> <<set $skillroll to random(1, 110)>> <<set $chance=$masterstealth>> <<set $chance-=$skillroll>> <<if $build is 3>><<set $chance-=10>><</if>> <<if $crew gte 1>>You tell your follower<<if $crew gte 2>>s<</if>> to wait in an adjacent alley before moving toward the grate with a small knife.<</if>> It's a dexterous task trying to peel it away from the ventilation hole without raising any suspicion. <br><br> <<if $cykerguard gte 1>> <<if $chance gte 1>> <<include Success>> <br><br> It's done in a matter of seconds. You remove the obstacle, climb into the vent, and pull back the grate into position before moving deeper into the shadowy hole. <br><br> <<set _notyet to true>> Your ''Stealth skill'' has increased by one! <<set $masterstealth+=1>> <<set $insideware to true>> <<set $action to 1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> You're too slow. The grate has just begun to slide off when the guard shows up around the corner. <br><br> ''Guard: ''//You there! Stay where you are! You're coming with me!// <br><br> <<if $crew is 1>>Your follower startles the old man when <<if $merc1state lte 0 and $merc2state lte 0>>she<<else>>he<</if>> appears behind him, rushing to your rescue.<</if>> <<if $crew gte 2>>Your followers startle the old man when they appear behind him, coming to your rescue.<</if>> <<set _fighttime to true>> <</if>> /* CYKERGUARD 1 ENDS BELOW*/ <</if>> <<if $cykerguard lte 0>> As you've killed the guard, there's no problem using the vent this time. But you'll probably sustain some type of injury crawling through that black, debris-infested hole. <<set _notyet to true>> <<set $insideware to true>> <<set $action to 1>> <</if>> <<addmins 6>> <<set $daycount+=1>> /*ACTION IS 3 ENDS BELOW*/ <</if>> /*OUTSIDE WAREHOUSE ENDS BELOW*/ <</if>> <<if $insideware is true>> <<if $action is 2>> <<set $wentair to true>> <<set $tried to 0>> <<set $event to 0>> You begin shuffling your body through a narrow steel pipe that hasn’t been cleaned for at least a century. It's crammed with animal skeletons and debris that paint your arms and legs in dust as you try to crawl as discretely as you possibly can. <br><div class="tex10px"><br></div> Unfortunately, a sharp iron rod slashes a nasty wound over you knee, which permanently lowers your ''DEXTERITY'' by one point! <<if $masterhealth gte 10>>You've also lost ''5 Health points''!<<set $masterhealth-=5>><</if>> <<set $masterdex-=1>> <br><div class="tex10px"><br></div> After crawling for almost 20 yards, you find a hole that leads out to small bathroom. It's in a deplorable state and you avoid stepping on piles of brownish goo that looks nauseatingly familiar. <br><div class="tex10px"><br></div> <<set $action to 4>> <</if>> <<if $action is 3>> <<set $tried to 0>> <<set $event to 0>> You step through the large gate and enter Cyker's warehouse, acting as discretely as you possibly can despite greeting all possible inhabitants with an echoing sound from the not-so-well lubricated door that closes behind you. <br><div class="tex10px"><br></div> <<set $action to 4>> <</if>> <<if $action is 4>> There's a broad corridor in here that leads to three different rooms. A large storage area dominates the farthest end of the warehouse, which you're able to reach after passing two other rooms. One of these rooms looks like an office, with a desk, a burning lamp, and heaps of papers. <</if>> <<if $action is 6>> You're inside a large storage room that's surprisingly empty, except a sledgehammer and some leftover goods lying spread out on the floor. <<if $wentair is true>>The air vent you crawled through to get in here sags dangerously from the ceiling. You're glad it didn't crumble into a thousand sharp metal pieces with you stuck inside.<<else>>A large air drum runs along the ceiling above you, but it doesn’t seem to provide any ventilation except a quiet draft.<</if>> <</if>> <<if $action is 7>> <<set _door to 0>> <<if $event is 0 and $tried lte 2>> You grab the door leading into the smaller chamber. <br><br> Unfortunately, it's locked. <br><br> The door is too sturdy to remove by force, but you have ''three attempts'' to pick the lock before you deem it impossible to open. <<set $tried to 0>> <</if>> <<if $event is 1 and $tried lte 2>> <<set $skillroll to random(1, 100)>> <<set $chance=$masterint>> <<set $chance-=$skillroll>> <<set _stealth to true>> <</if>> <<if $event is 1 and $tried is 0 and $action10b isnot true >> You pull out a couple of steel needles and try to pick the lock. <<set $tried+=1>> <<set $action10b to true>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $event is 1 and $tried is 1 and $action10b isnot true>> You make another attempt at picking the lock. <<set $tried+=1>> <<set $action10b to true>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $event is 1 and $tried is 2 and $action10b isnot true>> <<set $tried+=1>> <<set $action10b to true>> You make one last attempt at picking the lock! <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $event is 1>> <<if $chance gte 1>> <br><br> <<include Success>> <br><br> ''CLICK!'' <<set _door to 1>> <<set $lock to true>> <br><br> The lock springs open and you're able to enter the room. <<set $event to 99>> <<set $tried to 99>> <</if>> <<if $chance lte 0>> <br><br> <<include Fail>> <br><br> <<if $tried lte 2>>It's a very complicated mechanical cylinder that makes your rattling painstakingly difficult. <br><br> Try again?<<else>>By now, you deem the door impossible to open. This lock is way too complicated for you. <br><br> The room's contents will remain a mystery.<</if>> <</if>> <</if>> <<if $event is 100>> <<set _door to 1>> You're standing inside a small chamber that's illuminated by three nanite lamps. It smells strange in here. Acrid. But acrid in a way that you've never felt before. <br><br> You see over ten large steel crates stacked against the wall. They carry House Cyker's insignia and look like high-tech weapon containers. Each crate has a digital lock that requires a tag of some sort, and they're too heavy to lift<<if $crew gte 1>>, even for a party of adventurers<<else>> singlehandedly<</if>>. <br><br> <<if $lootedsmall isnot true>>There's also a table on the opposite side, stacked with ammunition and some other goods.<</if>> <<if $showloot is true>> <<set $take to 1>> ''25 units of 7.62 ammunition added to inventory!''<br> ''40 units of 30.06 ammunition added to inventory!''<br> ''40 units of 9mm ammunition added to inventory!''<br> <<unset $showloot>> <</if>> <</if>> <</if>> <<if $action is 8>> You're inside a makeshift office with two nanite lamps glowing eternally on the walls. <br><br> This is likely an old control room from when someone used the building as a factory. Thieves have long ago removed all copper pipes, making the intricate system of remaining tubes practically worthless. <br><br> <<if $ownledger isnot 1>> There are thousands of loose papers lying around, and a worn ledger. The ledger carries House Cyker's insignia. <<else>> <<if $tookledger isnot true>> The ledger is indeed interesting. It's a diary for a man calling himself Frederik Amber, but also a book detailing exports and imports, business strategies, and other interesting stuff. Mr. Derwin would love taking a look at this! <br><br> ''Journal updated!'' <<set $tookledger to true>> <<set $disp_kym to 13>> <</if>> <</if>> <</if>> /* INSIDE WAREHOUSE ENDS BELOW*/ <</if>> /*QUESTGO 9 ENDS BELOW*/ <</if>> <<if $questgo is 10>> <<if $disp_kym is 13>> <<if $action is 0>> <<set $derwin to true>> <<set _isinbig to true>> You don’t even have time to ask the receptionist before Mr. Derwin storms out from an adjacent room. He walks up toward you with a nervous smile: <br><br> //$pcFirstName! Welcome. Please. Follow me.// <br><br> Mr. Derwin takes you past an obscure-looking curtain into a shockingly different room, compared to the minuscule entrance hall you just left. The room looks like an east-European medieval hall, with a burning fireplace and full plate armors standing in alcoves overlooking the spacious area. <br><br> ''Derwin: ''//Thing are really heating up. One of our ranches has been attacked and burned to the ground. Please, tell me you got good news.// <</if>> <<if $action is 1>> <<set _isinbig to true>> ''You:'' //I don’t know, but I've made some interesting observations. And I found this. Let me start from the beginning.// <br><br> You tell Mr. Derwin about everything you saw and heard down in Watery Eyes, including the warehouse and its contents. He also eyes through the ledger after you've handed it over to him. <br><br> ''Derwin:'' //This is really interesting. Could you wait here for a couple of hours? Help yourself with some refreshing drinks in the meantime. I need to show this to Mr. Kiduro right away.// <<unset $ownledger>> <</if>> <<if $action is 2>> <<set _isinbig to true>> You place yourself at some comfortable chairs in the corner of the room and wait for Mr. Derwin to return. Kymanto's liquor cabinet is pleasantly equipped with everything from tonic water to Prometheus Whiskey, providing you with some well-deserved drinks. <br><br> It takes almost three hours before your contact returns. He walks straight up toward you, looking notably troubled: <br><br> //We've gone through the ledger you gave us, and… It doesn’t look good. It's way worse than we thought. All our remaining soldiers are either guarding Kymanto Hall or out patrolling our farmlands. <br><br> That's why I need you… for a rather dangerous mission. This marks the turning point in your association with House Kymanto. Can we count on you?// <<addhours 3>> <<set $daycount+=30>> <</if>> <<if $action is 3 is true and $event7b isnot true>> <<set _isinbig to true>> ''You: ''//Mr. Derwin. You had my brother's allegiance. And you have mine. Of course. Count me in.// <br><br> Mr. Derwin smiles and responds: <br><br> //Excellent. I knew we could trust on you. Okay. This is the situation. <br><br> House Cyker has set plans in motion to destroy us. They dominate all trade in Ikaanos except the slave market. And they want it. Badly. <br><br> In a few days, or maybe a week, half a dozen stationed groups of soldiers will strike our buildings, outposts, and warehouses throughout Ikaanos. This will leave us with a fatal wound that we'll not be able to recover from. We need to stop this before they attack. // <</if>> <<if $action is 3 and $event7b is true>> <<set _isinbig to true>> // Mr. Kiduro has ordered our remaining captains to strike against these outposts, but we need you to lead one of the assaults. We don’t have enough men to spare. <br><br> They're probably well-armed, carrying heavy armor. It's not gonna be easy. And you have defeat them if this war's gonna end well. <br><br> I need you to hire some mercenaries and equip yourself with armor and a good rifle, if you're not carrying this already. I'll give you 1500 silver dollars. It should be sufficient. Keep whatever remains as an extra bonus. <br><br> Attack when you're ready. I've marked the location on your map. It's in the Docks. And again, if you lose, it might not mean the end of us, but it'll certainly not be to our advantage. Good luck! <br><br> ''1500 dollars added to Inventory! Journal updated!'' <<set $cash+=1500>> // <<set _soldiers to true>> <<unset $derwin>> <</if>> <<if $action is 4>> <<set _isinbig to true>> ''//Are you sure? This will end all your associations with Kymanto Hall. You'll never be able to enter their premises again!//'' <</if>> <<if $action is 6>> <<set _isinbig to true>> ''You: ''//Hey, Mr. Derwin. I'm just a regular guy. I like drinking beer and fucking girls. I'm not up for this shit, okay? Sorry. Count me out.// <br><br> Mr. Derwin responds with frustration: <br><br> //Coward. If it wasn’t for your brother, I'd put a bullet through your head right away. I let you get involved, and now this? Get out of my sight!// <br><br> ''Kymanto quest line (Chapter 3) cancelled!''<br> ''Kymanto quest line (Chapter 4) cancelled!''<br> ''Kymanto quest line (Chapter 5) cancelled!''<br> <<unset $derwin>> <</if>> /* DISP KYM 13 ENDS BELOW*/ <</if>> <<if $disp_kym is 15>> <<set _isinbig to true>> <<set $derwin to true>> <<if $action is 0>> After passing a group of heavily armed security guards, a receptionist motions you into the fireplace-crested grand hall, where two other soldiers currently occupy a spot in front of the burning fire. One of them has a bullet wound right through his biceps, which the other soldier tries to stop from bleeding. <br><br> Mr. Derwin walks out hastily from a passageway a minute later and says to the two guards: <br><br> //I've made a spot for him downstairs. Go.// <br><br> ''Uninjured guard: ''//Thanks, sir. Okay Phillip, come. Let’s go.// <br><br> Darwin looks at you with weary eyes and says: <br><br> //I can smell the gunpowder around you. Did you prevail?// <</if>> <<if $action is 1>> ''You: ''//I did not. They drove us back, but disappeared from the small warehouse they were holding out in. I think they ran north.// <br><br> Mr. Derwin shakes his head and sighs. <br><br> //We've lost many men. I'm sad to say. We're now at war. Times'll get a lot worse before they get better. You're the last one in. <br><br> The situation is as follows: // <</if>> <</if>> <<if $disp_kym is 16>> <<set _isinbig to true>> <<set $derwin to true>> <<if $action is 0>> After passing a group of heavily armed security guards, a receptionist motions you into the fireplace-crested grand hall, where two other soldiers currently occupy a spot in front of the burning fire. One of them has a bullet wound right through his thigh, which the other soldier desperately tries to stop from bleeding. <br><div class="tex10px"><br></div> Mr. Derwin suddenly walks out from a passageway, looking tired and stressed. He looks at the uninjured guard and says: <br><div class="tex10px"><br></div> //Our doctor can take a look at him. He's down in the basement. We only got two stims left and they're reserved for more serious injuries.// <br><div class="tex10px"><br></div> ''Guard: ''//Thank you, sir. Alright Phil, let's go. On your feet.// <br><div class="tex10px"><br></div> Mr. Derwin pats the injured guard on his shoulder and then turns to you: <br><div class="tex10px"><br></div> //You're the last one in. Report.// <</if>> <<if $action is 1>> ''You: ''//We've cleared the building. The Docks are free from Cyker's goons.// <br><br> Derwin smiles and lets out a sigh of relief. <br><br> //Well done. I knew I could count on you. Now consider yourself a part of our family. <br><br> But let's hug, drink, and lay with girls when all this is over, okay. The situation is as follows: // <</if>> <</if>> <<if $debref is true and $disp_kym gte 15 and $disp_kym lte 16>> ''Captain Linda Holm:'' <div class="green">Victorious!</div> <br><br> ''Captain Franklin Boore:'' <div class="red">Defeated</div> <br><br> ''Guardsman Marius Esterhazy:'' <div class="green">Victorious!</div> <br><br> ''Soldier Trembal Ooder:'' <div class="green">Victorious!</div> <br><br> ''Soldier $pcFirstName $pcLastName:'' <<if $disp_kym is 16>> <div class="green">Victorious!</div> <<else>> <div class="red">Defeated</div> <<set $power_kym-=2>> <</if>> <br><br> ''Kymanto's losses:'' 12.<br> ''Cyker's losses:'' <<if $disp_kym is 15>>17<<else>>21<</if>>.<br> <<set $power_kym-=1>> <<set $troop_cyk-=19>> <<set $troop_kym-=12>> <<unset $debref>> <</if>> <<if $action is 3 and $disp_kym gte 15 and $disp_kym lte 16>> ''Mr. Derwin:'' //The outcome could've been worse. Especially if you hadn’t found that ledger. Now we have to reorganize our troops and call-in reinforcements before planning our next step. <<if $disp_kym is 15>>By the way, don’t be ashamed for your defeat. You survived, ready to fight another day. <<else>>And we're gonna need guys like you at our side. I'm happy you're with us. The $pcLastName family name proves itself once again!<</if>> <br><br> Now go. You need to rest and recover yourself. Check back in a couple of days. // <br><br><br> <<if $disp_kym is 15>><<set _reward to 200>><<set _credgain to 5>><</if>> <<if $disp_kym is 16>><<set _reward to 1000>><<set _credgain to 150>><</if>> <<include MissionComp>> <br><br> <center>''NEW SLAVE TIER UNLOCKED!''</center> <<unset $noslaves>> <<set $disp_kym to 17>> <</if>> <</if>> <<if $questgo is 11>> <<if $disp_nika is 7>> <<if $action is 0>> You enter the old wooden barracks behind Stapleton Manor. <br><br>These crumbling, century-old buildings house at least twenty families mostly belonging to the working lower-class of the Docks district. <br><br> You spot the name Belov on a worn door at the ground floor. <</if>> <<if $action is 1>> You knock repeatedly for over a minute without getting any response. Then suddenly, like a snake attacking its prey, the door swings open, revealing an old man staring at you. His appearance startles you and you're unable to speak for a couple of seconds. <br><br> ''Belov: ''//Yes, who are you? What do you want?// <</if>> <<if $action is 2>> ''You:'' //Nika sent me. He said you could help me with some questions.// <br><br> Mr. Below breaks out in a genuine smile and invites you to his humble apartment - a one room abode with a small kitchen and a simple bathroom. <br><br>The squalor inside is unbelievable; sagging ceilings, water damaged floorboards, and a smell of mildew that'll probably leave a week-long rash after you've left this place. Mr. Belov's home makes your brother's old rooms look like a Spheremaster’s mansion in comparison. <br><br> ''Mr. Belov: ''//A friend of Nikolai is a friend of mine. Please, how may I help?// <</if>> <<if $action is 3>> ''You: ''//I'm gonna be frank with you, Belov. You probably know that Cyker's about to run Nikolai out of business. He's one of our most cherished shopkeepers in Western Ikaanos and I'm going to do everything in my power to help him. <br><br> He said you knew where they keep goods on hold. Merch that they steal from vendors who haven’t joined their conglomerate. He's looking for a shipment that'll make or break his business. // <br><br> Belov looks at you with weary eyes: <br><br> //Yeah. I know they took a very important delivery from him. I heard it was worth over ten thousand. A hard blow for a man who's just lost his parents. And with no wife. Anyway, Cyker keeps all that stuff in those white stone towers you see all over the Docks. They call it the long hold. But it's impossible to get in, if you're not very… inventive.// <</if>> <<if $action is 4>> ''You: ''//Nah, I just have a few questions really. I wanna know about the Cyker Shipping complex. And its layout. I have… A friend who've asked me about it and he needs some additional information. I need to know where they keep their long-term storage. My friend has a few missing boxes he wants to track down.// <br><br> ''Belov:'' //I see. And just because I work with loading and transporting. Nika thought I'd know. Well, Nika's right. I've worked at that place for a long time. Anyway, yes, they keep all that in the white towers. The long hold. But tell your friend it's not easy to get in without a pass. Unless one's very inventive.// <</if>> <<if $action is 5>> ''Belov:'' //This is outta my league, but I guess an ingenious daredevil could succeed somehow. The way I see it, and this comes from a man who's worked there for twenty years, you have two options: <br><br> The most obvious would be to attack the two guards watching the back entrance. Stupid, but not impossible if you do it quickly. Force your way through with a gang of mercs. // <br><br> Mr. Belov lights up a cigarette before continuing: <br><br> // But the best option is to enter through the pond tunnel. A large pipe goin' under the white towers. It's an old irrigation thing that exits in Stapleton Pond. They built it over 300 years ago so it's not part of the towers. But it connects through a manhole leading up in the loading bay. // <</if>> <<if $action is 6>> ''You: ''//Okay. Great. Thanks. I'll give it some thought. // <br><br> Mr. Belov smiles and walks over to his kitchen where he pours himself a generous glass of vodka from a dirty glass bottle. Like he's rewarding himself after accomplishing a great feat. <br><br> ''Belov: ''//In either way, I wish you good luck. I'll check the results in the White herald tomorrow. This will be so exciting. And tell Nika I said hi, okay?// <br><br> // <<set $tunnelhealth to 100>> <</if>> /*BELOVS APARTMENT ENDS BELOW*/ <</if>> <<if $disp_nika is 8>> <<if $action1 is true>> The fight seems to have gone unnoticed for now, protected by bangs from nearby vent outlets and screams from a loading crew a couple of hundred yards away. <br><br> There's an unlocked metal door in front of you, leading into the large stone tower that supposedly keeps confiscated and long-term storage goods away from potential customers. <<unset $tunnelhealth>> <<set _ent to true>> <<set $comesfromout to true>> <</if>> <<if $action2 is true>> <<if $action is 0>> <<if $event1 is true>> <<set $skillroll to random(1, 100)>> <<set $descroll to random(5, 25)>> <<set $chance=$masterstrength>> <<set $chance-=$skillroll>> <<if $build is 3>><<set $chance+=10>><</if>> <<if $melee gte 60>><<set $chance+=15>><</if>> <<if _ownsledge gte 1>><<set $chance+=30>><</if>> <<set _str to true>> <<set _hit to random(1, 2)>> <<if $chance gte 1>> <<include Success>> <<set $tunnelhealth-=$descroll>> <<else>> <<include Fail>> <</if>> <br><br> ''You strike the door with a massive blow!'' <<if $skillroll gte 50>><<set $stampoints-=1>><</if>> <br><br> <<if $skillroll lte 3 and $masterstrength lte 59>> ''//Your STRENGTH has increased by one!<<set $masterstrength+=1>>//'' <br><br> <</if>> <center>''CONDITION (tunnel grate):'' <<if $tunnelhealth gte 50>><div class="green">$tunnelhealth/100</div><<else>><div class="red">$tunnelhealth/100</div><</if>></center> <<if $tunnelhealth lte 0>> <br><br> <center>''The grate finally comes loose! You may now enter the tunnel.''</center> <</if>> /*EVENT1 ENDS BELOW*/ <</if>> <<if $tunnelhealth gte 1 and $event1 isnot true>> You're standing in front of a massive concrete pipe outlet, protected by a rusty grating meant for keeping squatters away. <<if $tunnelhealth is 100>> <br><br> You have to force your way through in order to proceed. The constant stream of noise from the loading and unloading of goods, together with shouts and sharp sounds from the Cyker Shipping Hold create a cacophony of loudness that'll aid in covering any sounds you might produce during your break-in attempt.<br><br> There are some sizable stones nearby but equipping a ''sledgehammer'' would make this a lot easier. <</if>> <br><br> <center>''CONDITION (tunnel grate):'' <<if $tunnelhealth gte 50>><div class="green">$tunnelhealth/100</div><<else>><div class="red">$tunnelhealth/100</div><</if>></center> <</if>> <<if $tunnelhealth lte 0 and $event1 isnot true>> You've forced your way through the metal grate and may enter the tunnel. <br><br><br> <center>''CONDITION (tunnel grate):'' <<if $tunnelhealth gte 50>><div class="green">$tunnelhealth/100</div><<else>><div class="red">$tunnelhealth/100</div><</if>></center> <</if>> /*OUTSIDE TUNNEL ENDS BELOW*/ /* ACTION IS 0*/ <</if>> <<if $action is 1 and $event2 isnot true>> $crewword pass the destroyed grating and continue through the old concrete pipe. It's wide enough for <<if $crew gte 1>>you and a follower to walk side by side<<else>>two people to walk side by side<</if>>, even if it means getting your feet wet. <br><br> Your nanite lamp illuminates an entrance to another room after you've trudged half-way through the tunnel. You can either check this out or continue forward. <<unset $tunnelhealth>> <</if>> <<if $event2 is true and $event2b isnot true and $action is 1>> You're standing inside a strange room with some type of panel. This must be one of those pre-severance flooding control chambers that made it possible to tame the once very unpredictable Red River back in the golden days. <<if $aca gte 65>>You find this particularly interesting since you consider yourself a devoted scholar in academics.<</if>> <<set _tunnelroom to true>> <br><br> <<if $action10 isnot true>> The control panel is rusty beyond repair, but you spot a set of shiny copper pipes you know you could sell at Redhaven market once you leave this place. <<addmins 12>> <<set $daycount+=2>> <<else>> <<if $action10b isnot true>> ''//13 units of Merchandise added to inventory!//'' <<set $take to 1>> <<set $action10b to true>> <<set $swag+=13>> <</if>> <</if>> <</if>> <<if $action is 2 and $event3 isnot true>> <<addmins 6>> <<set $daycount+=1>> $crewword continue through the old pipe for another hundred yards before reaching another grate that leads out to the sea. The daylight from this opening illuminates a manhole above your <<if $crew gte 1>>heads<<else>>head<</if>>. That old Russian was obviously right! This must be the way up to the holding area. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //That's a steep climb. Watch the ladder. It looks really old.// <</if>> <</if>> <<if $action is 2 and $event3 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$masterint>> <<set $chance-=$skillroll>> <<set _int to true>> You climb up the rusty ladder and place your ear against the manhole cover, carefully listening if anyone's up there patrolling the grounds. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> It's completely silent. Like a coffin. You're almost certain that the building is empty. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Hear anything?// <br><br> ''You:'' //No. Nothing. But we better be careful.// <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The cover is too thick and you're unable to filter out the sound of dripping water from the tunnel below. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Can you hear anything?// <br><br> ''You:'' //No. Nothing. But we better be careful.// <</if>> <</if>> <<set $event3b to true>> <</if>> /* TUNNEL STUFF ENDS BELOW – ACTION2 IS TRUE*/ <</if>> <<if $action3 is true>> <<if $action is 0>> <<addmins 12>> <<set $daycount+=2>> <<if $comesfromout isnot true>> $crewword push the manhole cover aside and ascend into a large rectangular room, measuring well over 200 feet in diameter. The ceiling raises high above your head<<if $crew gte 1>>s<</if>> and there are at least 50 different crates on the bottom floor. <br><br> You spot a steel stairway 20 yards to your left, obviously leading up to some form of second story. <br><br> <<set _say to 1>> <<include CrewSay>> <<if _ok is 1>>//Wow, what a place… We got some work to do if we're gonna find that shipment in here.//<</if>> <br><br> <<else>> $crewword step right through the sliding door and enter a large room that covers the entire ground floor. There's also a stairway to your left leading up to a second story. <br><br> You spot at least fifty wooden boxes down here on the first level alone. <br><br> <<set _say to 2>> <<include CrewSay>> <<if _ok is 2>>//Boss… Man… We got some work to do... I'll start over here.//<</if>> <<unset $comesfromout>> <</if>> <</if>> <<if $action is 1>> <<addmins 18>> <<set $daycount+=3>> You've searched through the first floor and found at least some valuables. <br><br>It might be a good idea to steal more goods than just the holiday dresses Nika sent you here to fetch. Might look suspicious otherwise. <</if>> <<if $action is 2>> <<addmins 18>> <<set $daycount+=3>> After climbing to the second story and rummaging through another twenty crates, you've finally found what you were looking for! <br><br> There are a total of thirty holiday dresses that you tuck neatly into a large duffle bag - which also happen to find it's way into your ownership from another big crate. <br><br> ''Journal updated!'' <<set $disp_nika to 9>> <</if>> /* INSIDE WAREHOUSE ENDS BELOW*/ <</if>> /* DISP NIKA 8 ENDS BELOW*/ <</if>> /*QUESTGO 11 ENDS BELOW*/ <</if>> <<if $questgo is 12>> <<if $action is 0 and $knowmurder isnot 3>> <<set $knock to true>> After knocking on a large, wooded door, you're told by an elderly servant to wait for Mr. Geller in the hallway. <br><br> The professor receives you just a couple of minutes later and invites you into a large room adorned with antique furnishings. You look around curiously as the man places himself next to a fireplace and looks up at you. <br><br> He's an old man, older than you'd expect, probably in his late 60s. He's dressed in a tuxedo, looking almost like he's going to wedding. His face is pale, however, and there are dark circles under his eyes, making him more fitting for a coffin than for a day of celebration. <br><br> ''Professor Geller: ''//"How can I help you?"// <</if>> <<if $action is 1>> ''You: ''//"I've got your book. Here it is. And the thieves have been dealt with."// <br><br> Prof. Geller's face breaks out in a thousand wrinkles on the sight of the diary you're holding in your hands. He responds eagerly: <br><br> //"Fantastic! I… I don't know what to say. I… Let me fetch you your pay. Was it 1500 dollars? I never thought I'd see it again."// <br><br> Professor Geller returns a couple of minutes later and hands over a pouch containing 1500 silver dollar coins. <br><br> //"There, and I wish you the best of luck. Thank you so much."// <br><br> <<set _reward to 1500>> <<include MissionComp>> <<set $nogeller to true>> <</if>> <<if $action is 2>> ''You:'' //"Hey, hold your horses. I know that you're a murderer. I know what happened to Professor Wright."// <br><br> Your words add another ten years to Professor Geller's face. He sighs and responds after a long moment of silence: <br><br> //"I understand. You've read it. And you know who I am. You're smart.<br><br> It was that awful monster's own fault. He corrupted my dear Joanna. She was his student. A teacher shouldn't… put their claws into his pupils like he did. And now she's gone… Living by her own corrupted choice with a cult that does… things like that to their members. Oh, by the moons it's awful just thinking about it. "// <</if>> <<if $action is 3>> ''You: '' //"I guess I'd do the same if that was my daughter. Your secret is safe with me Professor Geller."// <br><br> ''Professor Geller:'' //"Thank you<<if $masterage lte 36>>, young man<<else>>, friend<</if>>, I… I guess I still owe you one for not telling anyone. Come and claim that favor anytime you want. You can find me at the Historical Society during opening hours."// <<set $disp_geller to 1>> <</if>> <<if $knowmurder is 3 and $wateryspec4 isnot 99>> You're at Professor Geller's house, who you are currently extorting. <</if>> <<if $wateryspec4 is 99>> ''You:'' //"I will not demand any more money from you. You're off the hook."// <br><br> ''Prof. Geller: ''//"Thank you… Now I can live out my last remaining years in peace."// <</if>> /* QUESTGO IS 12 ENDS BELOW*/ <</if>> <<if $questgo is 13>> <<if $action is 0>> You're standing inside Michelle's basement room. <br><br> <<if $michlive is 1>>The chamber is unfortunately a deplorable sight. It's not just the cockroaches and mold-infested ceiling that makes her abode so nauseating – the girl is forced to sleep on a mattress on the floor, eat from broken kitchen wares, and wash herself in a horse trench outside on the street.<</if>> <<if $michlive is 2>>It's a rather basic chamber with a single bed, a newly purchased carpet, and a small closet for hanging clothes and stow away personal belongings.<</if>> <<if $michlive is 3>>It's a nicely decorated chamber with modern paintings, a warm carpet, a large bed for two, and a double closet with more room than the girl will ever need for her meager belongings.<</if>> <<if $michlive is 4>>It's a luxurious chamber with a delver pelted sofa, a large bed with satin sheets, and a hand-woven tribal carpet that adds a sophistication that outmatches every other room in the neighborhood. Michelle is indeed a lucky girl living like this.<</if>> <</if>> <<if $action is 1>> <div class="tex18px center bold">APARTMENT LEVEL: <<if $michlive is 1>><div class="red">Deplorable</div><<else>><div class="green"><<if $michlive is 2>>Basic<</if>><<if $michlive is 3>>Affluent<</if>><<if $michlive is 4>>Sumptuous<</if>></div><</if>></div> <br><br><br> <center> //''Upgrading Michelle's basement room will raise her Affection toward you and unlock new interaction possibilities.''// <br><br><br><br><br><br><br> <<if $michlive lte 3 and $cash gte 300>> <div class="ulvendor">[[Upgrade (300$)|QuestRoom][$michlive+=1, $removebutt to true, $upmich to true, $cash-=300]]</div> <<else>> <<if $cash lte 299>> <p class="ulvendorown">Upgrade (300$)</p> <<else>> <p class="ulvendoriown">Max level</p> <</if>> <</if>> </center> <<if $upmich is true>> <<addhours 1>> <<set $daycount+=10>> <<unset $upmich>> <</if>> <</if>> <<if $action is 2>> <<set $descroll to random(1, 4)>> ''You:'' //How are you holding up?// <br><br> ''Michelle:'' // <<if $michlive is 1>> <<if $descroll is 1>>It's not easy. Did you just see that insect over there? It must've been over five inches long!<</if>> <<if $descroll is 2>>I… I guess I'm getting by. The dormitory at The Academy was much better than this though. And that was a very simple room. <</if>> <<if $descroll is 3>>It's tough. No running water. The food's bad. But at least I don’t have to walk around half-naked among a dozen guys 14 hours a day.<</if>> <<if $descroll is 4>>It could be worse. I could be living in a tar pit in the jungles somewhere. So…<</if>> <</if>> <<if $michlive is 2>> <<if $descroll is 1>>This is so much better. Thank you. You're a nice guy.<</if>> <<if $descroll is 2>>I like it here. It's simple but clean. I got a couple of books to read. Life's much better now than a few weeks ago.<</if>> <<if $descroll is 3>>I'm getting by. My bed's clean, I don’t have to freeze at night. Things could be much worse. And I got you to thank for that. <</if>> <<if $descroll is 4>>I got everything I need right here. Except company. But that'll probably improve later on.<</if>> <</if>> <<if $michlive gte 3>> <<set $action to 3>> <<if $descroll is 1>>I… I don’t know what to say. I'm living like a princess here. It's fantastic. And I got you to thank for that.<</if>> <<if $descroll is 2>>I'm so grateful for all you've done. I feel like… I've gone from being the unluckiest to the luckiest girl in Ikaanos. Wow. I could never imagine this a month ago. Thanks!<</if>> <<if $descroll is 3>>I feel like the queen of the Mastersphere. This is… fantastic. Thanks!<</if>> <<if $descroll is 4>>You're such a nice person. This place… it's fantastic. I guess Mrs. Oakton upstairs is a bit jealous, but she'll not do anything knowing that I got one of Redhaven's mightiest as my patron.<</if>> <</if>> // <</if>> <<if $action is 4>> <<if $event is 1>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set _showbed to true>> ''You: '' // <<if $descroll is 1>>Maybe you could do something for me? Like… sharing that imperial bed together?<</if>> <<if $descroll is 2>>Now isn't there a little favor that you wanna do for me? After all I've given you?<</if>> <<if $descroll is 3>>Now how does a good girl show a man her appreciation?<</if>> <<if $descroll is 4>>So, Michelle. Isn't it time to show me what a good girl does when a master... a man is kind to her?<</if>> <<if $descroll is 5>>I would like to call in this favor that you owe me. You and I, naked. In my newly purchased bed over there.<</if>> // <br><br> ''Michelle:'' // <<if $descroll2 is 1>>Ehm… I guess… I guess I could offer myself. You seem like a really nice guy anyway so… Alright. Sure. Now?<</if>> <<if $descroll2 is 2>>Well… If that is what it takes. I guess I could… spend some time with you on a… more personal level. I really like you so… <<if $masterage gte 35>>Even if you're a lot older than I.<</if>><</if>> <<if $descroll2 is 3>><<if $masterage gte 46>>That feels… a bit… wrong. I mean, I could be your daughter. You're an old guy and all… But… Sure, if that is what it takes. I understand that I have something a guy like you wants and after all you've done, I'll gladly make you satisfied too. But do it quick. Don’t think about me. And no anal. Okay?<<else>>Ehm… Sure, why not. I guess I owe you that much. Let me make myself ready.<</if>><</if>> <<if $descroll2 gte 4>>Oh… Ehm, I guess… that would be okay. I believe I owe you that. Let's make it quick, though. I have some stuff I need to do today.<</if>> // <br><br> Michelle remains silent and stiff for a couple of seconds, like there's something she wants to say. Then, while looking at you with a growing blush across her face, the girl reveals what it is: <br><br> //Oh, ehm. This is really awkward but I know some guys are obsessed with… anal sex. That doesn't cut it for me, okay? I haven’t had anyone screwing my asshole. I will never let anyone in there. Just so you know.// <</if>> <<if $event is 2>> <<set _charm to true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $masterage gte 40>><<set $chance-=15>><</if>> <<if $manipulate gte 60>><<set $chance+=15>><</if>> <<set $descroll to random(1, 5)>> ''You: '' // <<if $descroll is 1>>I... I really like you. As a person. How about... I show it to you. In that bed over there. <</if>> <<if $descroll is 2>>Michelle. I think I'm in love with you. I'm serious. <<if $masterage gte 40>>I know I could be your uncle. Or father. But age doesn't matter. I'm still feeling the same way.<</if>> Let me take you. With a storm of passion. I promise you'll feel exceptionally happy after we're done.<</if>> <<if $descroll is 3>>Michelle. You've earned a very special place in my heart. Let me show it to you. In that bed over there. Come on.<</if>> <<if $descroll is 4>>Alright. Enough of this. I love you. And I guess you love me too. Let's try this bed out, shall we?<</if>> <<if $descroll is 5>>I can't stand just looking at you. You're too sweet. Too deliciously young. I want to have sex with you. Right now!<</if>> // <br><br> <<if $chance gte 1>> <<set _showbed to true>> <<include Success>> <br><br> ''Michelle: '' // <<if $descroll is 1>>Alright. Show me. I... I've waited for company long enough. (Smile)<</if>> <<if $descroll is 2>>Well, that sounds. Very... pleasant. Okay. Follow me.<</if>> <<if $descroll is 3>>I'm all yours. I've waited for this too. And I really like you. You've been so kind to me.<</if>> <<if $descroll is 4>>Oh. Speaking frankly. I like that. Okay. I... I'm yearning for intimacy too.<</if>> <<if $descroll is 5>>Oh... You're speaking very frankly. I like that. Alright. Follow me, good Sir.<</if>> // <br><br> Michelle remains silent and stiff for a couple of seconds, like there's something she wants to say. Then, while looking at you with a growing blush across her face, the girl reveals what it is: <br><br> //Oh, ehm. This is really awkward but I know some guys are obsessed with… anal sex. That doesn't cut it for me, okay? I haven’t had anyone screwing my asshole. I will never let anyone in there. Just so you know.// <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Michelle: '' // <<if $descroll is 1>>I... I don't feel very well right now. Maybe some other day. <<if $masterage gte 40>>Besides… It… It feels a bit weird as you're… old enough to be my dad. Okay?<</if>><</if>> <<if $descroll is 2>>That sound very good and all but... I'm a bit tired. The landlady had me washing dirty clothes all day. And I fucking hate doing laundry after all that happened.<</if>> <<if $descroll is 3>>No. I'm fine where I am. I... I'm growing tired anyway. Was it something else you wanted?<</if>> <<if $descroll is 4>>I'm sorry. I don't wanna do that right now, okay? You've helped me a lot but as long as I live here, I'm… free to do what I want. Right? Yes.<</if>> <<if $descroll is 5>>That just sounds weird, saying it like that. No. I'm not in the mood right now, okay.<</if>> // <<set $nomichsex to true>> <</if>> <</if>> <</if>> <<if $action is 5>> <<set $descroll to random(1, 3)>> Michelle crawls down beside you and snuggles up to your side, pulling you into a tight embrace that silently expresses her gratitude for all you've done for her so far. You can feel her breasts pressing against your chest through the thin fabric of her t-shirt. <br><br> Your cock is already hardening under the pressure of her warm body, but it isn't long before she reaches down and takes hold of it, guiding it toward her waiting mouth. <br><br> "Oh, yes," you moan as her lips glide over your shaft. "That's... ohhhh..." <br><br> She sucks at your manhood eagerly, bobbing her head slowly and taking you deeper and deeper into her throat. But the oral act is just a warmup for what comes next. Michelle slides the cock out from her mouth and starts jerking her panties down around her knees. She tosses them aside and climbs onto the bed between your legs. Her fingers find your stiff erection and guide it to her dripping cunt before she sinks down onto your hardness, urging you to take control. <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <<if $action is 6>> <<set $descroll to random(1, 5)>> After pounding her tight pussy for over thirty minutes, you finally explode deep within her hot depths, pumping your cum into her fertile womb in five surprisingly large squirts. The pleasure is intense, but even better is watching her face contort with a mix of submissiveness and arousal. You collapse beside her, spent, and she rolls off you, crawling back onto her own side of the bed. <br><br> ''Michelle: ''// <<if $descroll is 1>>Oh… I'm wasted. That was intense. <<if $cock gte 3>>And you're so fucking big. It felt as if you'd tear me apart.<</if>><</if>> <<if $descroll is 2>>Okay… Shit. I… I have other stuff to do. See you later? <<if $cum gte 3>>I… I need to clean these bed sheets first. Your semen is all over the place. How much can you hold?<</if>> <</if>> <<if $descroll is 3>>Okay. I have some friends coming over. Maybe I'll catch you later? <<if $cum gte 3>>And I really need to clean this mess up. Your spunk is all over the bed. And it's even dripping onto the floor. Yikes.<</if>> <</if>> <<if $descroll is 4>><<if $cock gte 2>>You're so big. If feels as if you've drilled me with one of those old jackhammers people used in the old days.<<else>>That was intense. You're good (fake smile).<</if>><</if>> <<if $descroll is 5>>That was really… Special…<</if>> // <</if>> <<if $action is 9>> ''You:'' //It's time. Come with me. I'll bring you to your new home.// <br><br> The girl gets a shimmer of hope in her eyes and responds eagerly: <br><br> //Wow. Are you for real? This is so exciting. A new chapter in the life of Michelle Wolfe is about to begin. After you! <<if $michlive gte 3>>I was actually beginning to enjoy my place here. But it's too empty for me. <</if>> <<if $avatars gte 1>>And I'm so looking forward gettin' to know that other girl you have staying at your place.<</if>>// <br><br> <<set _call to 6>> <<include IncludeSlave>> <</if>> <</if>> <<if $questgo is 14>> <<if $adpos is 0>> The four of you head down to ''The Raanic Bean'', Whitehaven Academy's official café, and place yourselves in a comfortable sofa group before being served by a familiar-looking <<linkreplace "waitress" t8n>> waitress <b>(You're almost certain you've seen her working at Furry's Tavern a couple of years ago. As a Floor Crawler. Odd finding her here.)</b><</linkreplace>>. <br><br> ''Bryant:'' //I absolutely love this place. We come here all the time.// <br><br> The youngest man, Harald, answers back in a cocky way: <br><br> ''Harald:'' //You're here because of that waitress. Just admit it, Bry! (Laughter)// <br><br> ''Bryant:'' //Hey, guys. Can't blame a guy for following his natural urges!// <</if>> <<if $adpos is 1>> <<if $adpos2 is 1>> <<set _showwait to 1>> ''You:'' //That waitress? What's so special about her?// <br><div class="tex10px"><br></div> Harald suddenly launches out like a wrool cat against Bryant, who manages to place his cup of latte calmly on the table and parry Harald's assault in one move. The speed is nothing you've ever seen before. For half a second, it looks like two young panthers fighting over a female. <br><div class="tex10px"><br></div> ''Harald: ''//Haha, $pcFirstName, this guy here, you can't believe how soft he is. He wants to save every homeless little kitten he sees.// <br><div class="tex10px"><br></div> ''Bryant: ''//Now, what's wrong with that, Harry? I fucking saved you didn't I? (Laughter)// <br><div class="tex10px"><br></div> The two men get back in their seats and Bryant continues: <br><div class="tex10px"><br></div> //That's Bella. 20 years old. She's had a tough life. Works as a foodgiver. An Academy thrall. Legally, you could call her a slave. I've tried to get close to her but she won't answer to my respectful approaches. Which is very odd. I never usually have trouble getting a girl naked.// <</if>> <<if $adpos2 is 2>> <<set _showwait to 2>> ''You:'' //I've seen her at Furry's. Years ago. And not in a good way. I remember her serving an entire squad of Skyguard officers with her mouth at one time. We're talking at least 30 guys. She was at the bottom of the pleasure pool, if you understand what I mean.// <br><br> ''Bryant: ''//I kinda have a kink for damaged goods. Although, I doubt she's mentally damaged by her former life. Something tells me she enjoyed her position. Or that she thinks she deserved it. Anyway. I'll send you a message $pcFirstName when I've gotten inside her panties.// <br><br> ''Harald:'' //You're already banging four other women Bry. No time goin' to Wolf's classes if you expand your harem.// <br><br> ''Bryant: ''//I don’t sleep, remember? Not for a month. I still have many hours to kill!// <</if>> <</if>> <<if $adpos is 2>> You continue your jovial conversation and decide what subject you'll present on in front of the class, when you return from the library. <br><br> Watching, talking, and laughing together with the three men is like a dream. They're humble, funny, good-looking and intelligent. It's like speaking to a table of angelic creatures whose radiance is as strong as opium. <br><br> But there's something that's not normal. You can feel it. Your human instincts tell you that these men are just… too good. But you can't put your finger on what it is. <</if>> <<if $adpos is 3>> <<if $adpos3 is 1>> ''You:'' //Hey, <<if $masterage gte 46>>kids<<else>>guys<</if>>. I'm enjoying this. You're the funniest bunch I've ever come across. Trust me, I've met a lot of people<<if $masterage gte 46>>, considering I'm fairly old compared to you guys<</if>>. And those muscles. Wow. You could wrestle space marines. And win! <br><div class="tex10px"><br></div> Please, enlighten me. What's the secret?// <br><div class="tex10px"><br></div> The men turn silent. It's the first moment of awkwardness since you first placed yourself next to them in Professor Wolf's lecture hall. Then suddenly, Donovan, the third guy, dressed in a fish-scaled suit that blends perfectly with his dark, long hair, speaks out: <br><div class="tex10px"><br></div> //You wanna become like us? It's easy. Let me speak to one of my contacts. He can set you up. // <br><div class="tex10px"><br></div> ''Bryant: ''//Hey, Don. For fuck's sake…// <br><div class="tex10px"><br></div> ''Donovan: ''//It's okay Bry, I trust this guy. $pcFirstName is our buddy, right? (Laughter) I can't give you any details, just tell me if you're interested or not. No strings attached!// <</if>> <<if $adpos3 is 2>> ''You: ''//Hey, Bry. It's okay. I wanna hear this. Yes, I'm interested. Tell me more.// <br><br> Donovan smiles and lights up a cigarette. <br><br> ''Donovan:'' //Okay, I'll send some messages. Go speak to William Hanbard down in Marston Avenue tomorrow. He lives on Brooke Street. Not far from that karate school <<if $karate is undefined>>someone burned down recently<<else>>responsible for saving those slave kids not long ago<</if>>. <br><br>Old Willy's gonna change your life. I hope you're ready for a fucking awesome ride!// <br><br> ''New POI added (Marston Avenue)!'' <<set $ownbooster to 0>> <<set $boosters to 9>> <<set $booster to 1>> <</if>> <<if $adpos3 is 3>>''You:'' //Nah. I'm happy with how things are right now. Okay <<if $masterage lte 40>>guys<<else>>kids<</if>>, what do you say? Shall we head for the library?// <br><br> ''Bryant:'' //Damn right $pcFirstName! We have some work to do. Can't sit here all day. Even if the view is pleasant.// <</if>> <</if>> <</if>> <<if $questgo is 15>> <<if $oldone2 lte 3>> <<if $oldone2 lte 2>> <<if $adpos is 0>> You knock on the door to the Winton household, a small but fashionable stone townhouse in the better parts of Crow's End. <br><div class="tex7px"><br></div> A distant-looking woman in her 20s opens the door after a couple of seconds, like she's been waiting for someone to call on her. She's obviously alone; there are no other servants of occupants inside from what you can tell. <br><div class="tex7px"><br></div> ''You:'' //Hello, Miss Winton? I'm Mr. $pcLastName. I received your letter.// <br><div class="tex7px"><br></div> The woman snaps out, almost like she's standing in front of an old friend that she didn’t recognize. <br><div class="tex7px"><br></div> ''Miss Winton:'' //Oh, dear God. Please, step inside. Mr. $pcLastName. Thank you for coming.// <br><div class="tex7px"><br></div> She almost forcibly pulls you into the hallway and takes one last glance over the streets outside before closing the door. <<if $merc1state gte 1>> <br><div class="tex7px"><br></div> ''$merc1:'' //Boss, I'll remain here. You go and talk to the lady. <<if $merce6 is 2>>(Whisper) But call on the Budman if this thing turns hot, hey? Hehe! Yeah.<</if>>// <</if>> <</if>> <<if $adpos is 1>> You step into a rather odd place. Large furniture, that should belong in a 100-room mansion, cover the walls in the hallway and the dining room which she leads you through, until you enter a combined office and library with a burning fireplace. You observe a bottle of chocolate liquor standing next to a chess board in here. <br><div class="tex7px"><br></div> ''Miss Winton:'' //Tea? Water? I can fetch that later. Please, sit down, Mr. $pcLastName. I'm so glad that you could take your time. I'm really sorry for the discretion and the way I received you. Know that my mother taught me to be a proper host, so I really am sorry if you feel like I'm rushing into things. <br><div class="tex7px"><br></div> But I don’t know who else I could turn to. You know… Okay, I should get to the point. This matter is about my brother. Joseph Winton. I don’t know if you've heard about him. Or about our family. And what… happened. Anyway. We inherited everything from our parents, me and my older brother, and… things went downhill after they died. Especially for my brother. <br><div class="tex7px"><br></div> He got involved with certain shady individuals that affected him. In a bad way, and it has come to my attention that you've investigated these very individuals and witnessed their doings. They call themselves "The Void Seekers". My dear Joseph completely lost himself after attending one of their so called "initiation rites". He was thrilled but spoke about things that were so… alien and so… strange. Far away from the sane, soon-to-be scholar I know him as. <br><div class="tex7px"><br></div> My brother has been missing for (faint sobbing) two months now. I've not heard a word. I… I need help finding him, I need to bring him back here. Could you look into the matter for me? Or maybe at least keep your eyes out for him? // <<set $oldone2 to 3>> <<set $adpos to 1>> <</if>> <</if>> <<if $adpos is 3>> ''You:'' //Miss Winton, you can count on me. I'll do what I can to find your brother. But you gotta give me some more details. There's not much to go on, unfortunately.// <br><div class="tex7px"><br></div> Miss Winton sighs from relief and responds with a shivering smile on her lips: <br><div class="tex7px"><br></div> //Oh. Thank you. Thank you, thank you. I have no energy left. I really need help. This is a picture of Joseph. A handsome man. Doing his morning ritual. You should be able to recognize my brother from this if you'd come across him. <<set _bropic to true>> <br><div class="tex7px"><br></div> Anyway, I think it'll be easier than that. He's been occupying the old Winton estate out on Avonmore Island. It's in the Darkmere marches a couple of hours outside the city. It's reachable from the ferry at Darkmere, up north from Preacher's Pond. My family lived on that island when we were wealthy – but that was during my great grandfather's days. A long time ago. <br><div class="tex7px"><br></div> Oh. And regarding wealth. I… I don’t know if I have enough money to pay you. I mean, I could maybe scrape up a couple of hundred dollars if I sell something in here. But… But I hope, you're okay with that. Please. I'm destitute and I'm almost going out of my mind. // <br><br> <center> <<set _questname to "The Prowler in the Depths (Chapter 2)">> <<include QuestStart>> </center> <<set $adpos2 to 1>> <<set $oldone2 to 4>> <</if>> <<if $adpos is 99>> ''You:'' //I'm sorry to disappoint you, Miss Winton, but I've had enough of that lurking evil surrounding your brother's friends. It touched me in ways I cannot describe with words. And you better stay away from everything that has to do with the powers your brother has come in contact with.// <br><div class="tex7px"><br></div> Miss Winton looks at you with sad eyes: <br><div class="tex7px"><br></div> //(Faint sobbing) I am still certain that my brother can be saved. Please, Mr. $pcLastName. Think this over and return here if you change your mind. I beg you! By all the saints.// <</if>> /* OLDONE lte 3 ENDS BELOW*/ <</if>> <<if $oldone2 lte 8>> /* SEX ETC FOR PAY BELOW*/ <<if $adpos2 is 1>> <<if $adpos is 5>> ''You:'' //Miss Winton, you don’t have to bother with that. I'll do this for your sake. For your brother's sake.// <br><div class="tex7px"><br></div> ''Miss Winton:'' //Oh, thank you so much, Mr. $pcLastName. I will owe you a big favor. House Winton will owe you a favor. Even if it's only me and my brother left. <br><div class="tex7px"><br></div> Please return after you've found his whereabouts, and if it's possible, convince him to return to Ikaanos. I don’t think he's happy right now. We… We used to get along so nicely me and my brother. // <</if>> <<if $adpos is 6>> ''You:'' //Hmm… Miss Winton… Or may I call you Leia? Cute name. As a young female, you possess an almost endless wealth. A wealth of the flesh. How about you pay me with that instead?// <br><div class="tex7px"><br></div> Something strange ignites in Miss Winton's eyes as you give your proposal. She draws a deep breath and shivers as her lungs fill up with air. <br><div class="tex7px"><br></div> ''Miss Winton:'' //Oh... You really are a frank man, Mr. $pcLastName. (Long pause) I… I guess we could come to some form of arrangement on that point. After you've found my brother. I do have some requests, but we can talk about that later. // <br><div class="tex7px"><br></div> Miss Winton takes a long pause before saying: <br><div class="tex7px"><br></div> //Alright. Then it's settled. Please return here after you've found out his whereabouts. And if you could try to convince him to return to Ikaanos, I'd be eternally grateful for that too. // <<set $wintonsex to 1>> <</if>> <</if>> /* OLD ONE lte 8 ends below*/ <</if>> /* ERTURN AFTER SAYING NO BELO"*/ <<if $oldone2 is 3 and $adpos is 0>> You return to Miss Winton's household in Crow's End. The woman receives you inside her crammed hallway, where she asks: <br><div class="tex7px"><br></div> ''You:'' //Have you given it a second thought?// <<set _helpy to true>> <</if>> <<if $oldone2 gte 4 and $oldone2 lte 8 and $adpos is 0 and _helpy isnot true>> You knock on Miss Winton's door again. She opens after less than 30 seconds. <br><div class="tex7px"><br></div> ''Miss Winton:'' //Any news on my brother yet?// <br><div class="tex7px"><br></div> ''You:'' //No, I'm still working on the case.// <br><div class="tex7px"><br></div> ''Miss Winton:'' //Alright, return when you have any more information. <<if $wintonsex gte 1>>You know your price. My… My body is ready for you.<</if>> // <<set _nohelp to true>> <<set _helpy to true>> <</if>> /* REUTNRING AFTER FINDING CORPSE*/ <<if $oldone2 is 9>> <<if $adpos is 0>> You knock on the door to Miss Winton's town house. It takes the usual few seconds before the young Miss Winton opens the door and lets you in. <br><br> She smells from roses, incense and expensive liquor. <br><br> ''Miss Winton:'' //Any news on my brother? You look troubled?// <</if>> <<if $adpos is 1>> ''You:'' //I'm sorry. I bring bad news. Your brother is no longer with us. I found his body on Avonmore. Inside the house.// <br><br> Miss Winton almost swoons as she drops down into one of the many armchairs in the hallway. <br><br> ''Miss Winton:'' //I knew it. I felt it. His presence was gone. I couldn’t reach out to him anymore. Oh… Joseph… Now… I'm all alone. The only Winton left in this despicable hellhole… (faint sobbing). I'm thankful for all your help. I think I need some time alone right now.// <</if>> <<if $adpos is 2>> ''You:'' //I am truly sorry, Miss Winton. Is it okay to call you Leia? … Anyway… Is there anything I can do for you?// <br><br> ''Miss Winton:'' // <<if $wintonsex is 1>> No. As I said. I need some time for myself. But I will stand true to my words. Come back, tomorrow, and I'll pay you. With my body. Just as I promised. <<set _stoppy to true>> <br><br> And… Regarding my special request… Oh, sorry, Sir but this is so embarrassing. … Okay. Here it goes. (Whisper) I… There's only one thing that still makes me feel alive in this wretched world. That is… When I let a group of men… ravage my body like it's a steaming, delicious meal. Having two gentlemen use me simultaneously and ejaculate their loads inside me... Ow… It feels so wrong talking about this. You… You get my point. Okay? Return tomorrow, with a fellow male mercenary, and I'll offer myself. There's also no end to my willingness in this matter, Mr. $pcLastName, so please return again, how many times you want. <br><br> Now, I need some time to think. If you excuse me. <<else>> No, it's okay. As I said, I need some time alone now. Thank you again for helping me, even if it didn’t end like one of those nice stories I usually read about in my books. <br><br> Miss Winton smiles and nods politely at you. <br><br> //Mr. $pcLastName.// <</if>> // <<set $adpos to 3>> <<set $oldone2 to 10>> <</if>> /* OLDONE 9 ENDS BELOW*/ <</if>> <<if $oldone2 is 10 and $adpos is 0 and $adpos2 is 0>> You have returned to the Winton Town house. Your knocks are answered within a minute. <br><br> <<set _ran to random(1, 5)>> ''Miss Winton:'' // <<if _ran is 1>>Ah, Mr. $pcLastName. How… How can I help you?<</if>> <<if _ran is 2>>Oh, hello, Mr. $pcLastName. How can I be of service?<</if>> <<if _ran is 3>>Welcome back, Mr. $pcLastName. <</if>> <<if _ran is 4>><<if $merce1state gte 1>>Oh, welcome back, my friends. <<set _mercanswer to 2>><<else>>Oh, it's Mr. $pcLastName. I was expecting the food delivery girl. How can I help you?<</if>> <</if>> <<if _ran is 5>> <<if $merce1state gte 1>>Oh, hello. Please. Come in.<<set _mercanswer to 3>><<else>>Greetings, Sir. How can I help you?<</if>> <</if>> // <</if>> <<if $oldone2 is 10>> <<set _fem to true>> <<if $cslot1 lte 42 and $cs1_sex is 0 and $cs1_age gte 17>><<set _fem to false>><</if>> <<if $cslot2 lte 42 and $cs2_sex is 0 and $cs2_age gte 17>><<set _fem to false>><</if>> <<if $cslot3 lte 42 and $cs3_sex is 0 and $cs3_age gte 17>><<set _fem to false>><</if>> <<if $cslot4 lte 42 and $cs4_sex is 0 and $cs4_age gte 17>><<set _fem to false>><</if>> <<if $ver gte 10830>> <<for _mercs range $npc>> <<if _mercs.sex is 1 and _mercs.dayblock is 999 and _mercs.age gte 18>><<set _fem to false>><</if>> <</for>> <</if>> <<if $adpos2 is 1>> You're standing in front of Miss Leia Winton, who looks at you submissively while you put your gear down in her hallway. Her frail body shivers from nervousness as she tries to act casually like the noblewoman her mother taught her to be. <br><br> <<if _fem is true>>''Miss Winton:'' //I'm sorry, but… I'll only agree to this if at least one male mercenary accompanies you. Come back later. I'll be waiting.//<<set _nomerc to true>> <</if>> <<if _fem isnot true>> <<set _mercready to true>> <</if>> <<set _ran to random(1, 5)>> <<if _mercready is true and $wintonsex is 1>> ''Miss Winton:''// Oh… Ehm, it was… Almost a year ago I had sex with a man. But please, don’t let that stop you from… Taking my body with all your force. Alright, I've set up a… special chair in my bedroom. Please, follow me, gentlemen. // <</if>> <<if _mercready is true and $wintonsex gte 2>> ''Miss Winton:''// <<if _ran is 1>>Welcome back. The chair's ready and I'm lubricated.<</if>> <<if _ran is 2>>Oh, you came back. Thanks. Ehm, I mean… I'm ready, if you're here for… that.<</if>> <<if _ran is 3>>Welcome back, gentlemen. Shall we… Head for the chair?<</if>> <<if _ran is 4>>Welcome back. I'm ready whenever you are.<</if>> <<if _ran is 5>>Are you here for… the chair? I'm ready. If you are.<</if>> // <</if>> <div class="storybottom"> <center> ''Affection (Miss Winton):'' <div class="green">$wintonsex</div> </center> </div> <</if>> <<if $adpos2 is 2>> <<set _wintsex to true>> <<if $wintonsex is 1>> After she has undressed, your willing but still very nervous victim places herself on something she calls "the fuck chair" – a device built especially for indulging in degrading threesomes. <br><br> The pale girl remains silent as she climbs up and places herself on the haalwood construction, while eying you submissively: <br><br> //Alright. I'm yours. Now promise me, don’t hold back anything!// <br><br> What follows is a one-hour tour of lustful savagery and screams of arousal that echo through the entire Winton household. Leia beckons you to ravage her, pushing both you and your fellow mercenary to the edge of what the male body can endure. And there's something special that ignites inside her while you use the woman like a toy – her eyes light up with a primal energy that looks almost dangerous, like she could jump up and tear the entire building down. <br><br> Her orgasms ride like waves on a stormy ocean, and the ripples running through her mouth and pussy are like an angel's mouth tugging at your shafts. The inevitable end comes, as you feel the first shoots of precum squirting out from your cockhead. <br><br> ''You need to cum!'' <</if>> <<if $wintonsex gte 2>> <<set _ran to random(1, 2)>> <<if _ran is 1>>Once again, you and your mercenary find yourselves hovering over Miss Winton's glistening openings, and there's no holding back as she offers her hungry holes for your entertainment. <</if>> <<if _ran is 2>>Miss Winton has placed herself in her odd construction, the so called "fuck chair", and offers her holes to you by opening her mouth and spreading her legs wide apart. <br><br> It feels like you're sheathing knives as the manhoods slip into her warm body and start thrusting it like two industrial jackhammers.<</if>> <br><br> Another hour passes, filled with savage sex and a sexual relief that is both exhausting and unbelievably pleasant. You become almost sad as you finally feel the first squirts of cum tunneling its way up your shaft! <br><br> ''You need to cum!'' <</if>> <<set $stampoints-=4>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $adpos2 is 3>> <<set _wintsex to true>> <<set _ran to random(1, 4)>> <<set _ran2 to random(1, 15)>> <<set _ran3 to random(1, 4)>> <<if _ran is 1>>You're standing in the front lines when it happens – you drop five large squirts straight down Miss Winton's gullet while holding her head firmly in place so that no drops of your precious manjuice slips out. <br><br> But there's no risk that'll happen, as she eagerly gulps everything down and sighs from arousal as you pull out from her mouth.<</if>> <<if _ran is 2>>You have Miss Winton's shivering lips around your shaft when it happens and drop five large loads straight over her tongue. She swallows everything right away, like she's a desert traveler that hasn’t had water for days.<</if>> <<if _ran is 3>>You park your cock deep into Miss Winton's womb and place your load over her pointy cervix, which must be sore by now from all that rawness you've unleashed on the girl for the past hour.<</if>> <<if _ran is 4>>You slam your cock deep into Miss Winton's womb and drop six surprisingly large squirts inside her. It doesn’t take long until you feel trails of semen streaming out along the sides of your slackening shaft – and you leave a complete mess as you pull out; the chair, the floor and Miss Winton's thighs are all smeared in your white manjuice.<</if>> <<if $wintonsex is 1>> <br><br> Your ''WILLPOWER (+1)'' has increased!<br> Your ''Copulation skill (+2)'' has increased! <<set $masterwill+=1>> <<set $fuckskill+=2>> <</if>> <<if $wintonsex gte 2 and _ran2 is 1 and $fuckskill lte 89>> <br><br> Your ''Copulation skill (+1)'' has increased! <<set $fuckskill+=1>> <</if>> <br><br> ''Miss Winton:'' // <<if _ran3 is 1>>Ooh… Thank you… I feel soo… strong… Thank you, thank you…<</if>> <<if _ran3 is 2>>Please… Come back soon… I love being your little sex slave. I love it… <</if>> <<if _ran3 is 3>>Oww… I can barely walk. You've fucked me raw… And… It was fantastic… Please, come back again soon. I need this.<</if>> <<if _ran3 is 4>>Wow… This was… Fantastic. Thank you so much… My body feels so alive… (Cough) I can barely talk… <<if _ran lte 2>>You fucked my throat really good, Mr. $pcLastName.<<else>>Oh, MERCENARY, you ravaged my throat really… deep... So deep... I'll not be able to go to the market today. People will (cough) think I'm sick. Haha…<</if>><</if>> // <<set $hascummed to true>> <<set $wintonsex+=1>> <<set $adpos2 to 0>> <<set $cumbuild to 0>> <</if>> <</if>> /* 15 ENDS BELOW*/ <</if>> <<if $questgo is 16>> <<if $adpos is 0>> You're standing in front of an old mansion. Its size is impressive but the building looks to be in a state of complete disrepair with broken windows, a partially collapsed roof and cracks running through the old bricks. <br><br> <<if $oldone2 lte 4>>The front door lies open, inviting anyone who wishes to step inside. <br><br> <<if _gengirl isnot undefined>>''_gengirl:'' //This place looks… Wow… I don’t know how to describe it.//<</if>> <</if>> <</if>> <<if $adpos is 1>> You're standing inside the great Winton estate manor. There's a faint draft coming from all the cracked windows and open parts of the roof. <br><br> There are several corridors and hallways leading away and throughout the building. You suspect there must be at least 25 rooms here. <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos is 2 and $oldone2 lte 4>> You spend some time getting your bearings and discover a couple of interesting rooms while walking through the dilapidated corridors. And it feels like a history tour as you discover a few remaining artifacts from the once prosperous Ikaanian civilization that ruled when this building was erected. ''<<if $merc1state gte 1>><br><br>$merc1: <<set _top to true>><<else>><<if $merc2state gte 1>><br><br>$merc2:<<set _top to true>> <</if>><</if>>'' <<if _top is true>>//I'll cover the hallway exit while you scavenge the ground floor. Okay, boss?//<</if>> <br><br> <<if _gengirl isnot undefined>> <<set _wintonsay to true>> <<include SlaveSay>> <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $oldone2 to 5>> <</if>> <<if $adpos is 2 and $action9 is true>> You're standing in the hallway again after walking down a dwindling stairway. <<if $merc1state gte 1 and $action6 isnot true>> <br><br> ''$merc1:'' //Fuck. It's quiet here. Almost too quiet. <<if $merce6 is 2>>Hey I found this! Great decoration for the Bud Cave back home.<</if>>// <<set $action6 to true>> <</if>> <<addmins 6>> <<set $daycount+=1>> <<set $action9 to false>> <</if>> <<if $action10 is true>> You walk up to the second level by the way of a creaking stairway that should've been renovated a century ago. <br><br> The top floor is considerably less spacious than the ground floor – there's a large room filled with vials, equipment and old books – looking almost like a laboratory. There are also three empty bedchambers to the west that don't seem to contain anything of value. <<set $action10 to false>> <</if>> <<if $adpos is 4>> <<addmins 6>> <<set $daycount+=1>> You're standing inside an old library. <br><br> There must be at least a thousand books in here, most of which are spoiled beyond repair by decades of rain streaming in from two broken windows. <<if $action3 isnot true and _lovhere is true>> <br><br> ''Lovisa:'' //Oh, this sight saddens my history heart. Again. This place is not healthy for me.// <<set $action3 to true>> <</if>> <</if>> <<if $adpos is 5>> <<addmins 6>> <<set $daycount+=1>> You're standing inside the great hall of House Winton. Its sagging roof, spoiled floorboards and a prominent smell of mildew create a very sad sight – you conclude again that this house is way beyond repair. <br><br> <<if $action2 isnot true>> <<if $merc1state gte 1>>''$merc1:'' //What was that? I thought I heard something.// <br><br> <<if _gengirl isnot undefined>>''_gengirl:'' //Just rats. I hear them too. I'm more than familiar with them, trust me.//<br><br><</if>> <</if>> <<set $action2 to true>> /* ACTION2 isnot TRUE*/ <</if>> <<if $isloot2 is 1>> '' 15 units of Merchandise added to Inventory!<br> 6 units of Cloth added to Inventory!<br> 5 units of Scrap metal added to Inventory!<br> '' <<set $take to 1>> <<set $swag+=15>> <<set $cloth+=6>> <<set $scrap+=5>> <<set $isloot2 to 2>> <</if>> <<if $isloot2 isnot 1 and $isloot2 isnot 2>> There are however several things in here and in a couple of the adjacent rooms that you could scavenge and sell for a profit on the markets in Ikaanos. <</if>> <</if>> <<if $adpos is 6>> <<if $action8 is true>> You walk away from the metal gate. <br><br> <<set $action15 to true>> <<set $action8 to false>> <</if>> You're inside a dilapidated workroom lit by a single nanite lamp standing on an old wooden desk. This place hasn’t been used in years, at least not as an office, and it bears obvious signs of being looted a long time ago. <br><br> There's also a heavy durasteel gate visible behind two curtains, and you notice a newly installed keypad next to the doorframe. <<if $action4 isnot true and $merc1state gte 1>> <br><br> ''$merc1:'' //So this place did hold some secrets after all. Haha!// <<set $action4 to true>> <</if>> <</if>> <<if $adpos is 7>> <<addmins 6>> <<set $daycount+=1>> You're standing inside a workroom of some sort. <br><br> It's in a complete mess – charts, books, cloth and other debris lie strewn across the floor in heaps that make any attempts at walking through extremely difficult. <br><br> There's an impressive fireplace built into the wall opposite the entrance. <</if>> <<if $adpos is 8>> <<addmins 6>> <<set $daycount+=1>> You take a closer look at the fireplace and notice right away that something's not right. There are… claw marks on the sides, forming white streaks in the soot. There's also a bag of some sort stuck up the chimney shaft. <</if>> <<if $adpos is 9 and $adpos3 lte 1>> <<set $crash to true>> The stuck bag, looking like a bundle of cloth, is actually a charred and disfigured body that falls down with a crack as its bones pulverize against the hard surface! <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //<<if _gengirlid is 9 or _gengirlid is 11>>Oh Moonshit! Fuuck!<<else>>HELP! What the hell?!<</if>> Who the fuck is that?// <</if>> <</if>> <<if $adpos3 is 2>> You decide to inspect the decaying body. It looks like the man crawled up there by himself for some reason. <br><br> It's not charred at all, as you originally thought, and the fireplace seems to have lay unused for ages. The body doesn’t emit any foul smell either. It looks almost … dried up. <br><br> The resemblance to Joseph Winton is striking and you conclude with sadness that this could be the man you were looking for. <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //Are you actually touching that thing? Gross…// <</if>> <br><br> <div class="blink_me">''Journal updated!''</div> <</if>> <<if $adpos2 is 1>> You're looking at a high-tech durasteel gate. It bears signs of someone trying to break it open, but it also seems to have been recently renovated with a new keypad and additional steel plates. <<if $open is true>> <br><br> The door is open and leads into a small storage chamber. <</if>> <</if>> <<if $adpos2 is 2>> <<set _keying to true>> /* KEYPAD*/ <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 2 and $string2 is 3 and $string3 is 0 and $string4 is 6>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <<if $adpos2 is 3>> You're inside a small storage chamber. An adjacent, even smaller room, reveals a bedchamber with nothing of interest. <br><br> <<if $oldone3 is undefined>> There are some interesting items in the larger room, however; a pouch of golden dollars, some valuable merchandise and a couple of papers. <br><br> <<if _gengirl isnot undefined>>''_gengirl:'' //It's almost cozy in here. Especially compared to how it looks upstairs. //<</if>> <</if>> <</if>> /* QUESTGO 16 ENDS BELOW*/ <</if>> <<if $questgo is 17>> <<if $adpos is 0>> You're standing outside an old gazebo. The sound of croaking frogs is intense around this part of the island, like it's their mating season or something. <br><br> You spot an old plaque inside with some pictures and an old text. <<if $isloot isnot true>> <br><br> There's also a shotgun standing against the wall, and some other interesting stuff spread across the floor. <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' //This looks well-built. <<if _gengirlid is 1>>I know that the Wintons were wealthy and powerful back in the days. A long time ago.<</if>>// <br><br> <</if>> /* ISLOOT */ <</if>> /* ADPOS 0*/ <</if>> <<if $adpos is 1>> Fastened to the wall inside the gazebo is a bronze plaque that tells of House Winton's glorious years. <</if>> /* QUESTGO 17 ENDS BELOW*/ <</if>> <<if $questgo is 18>> <<if $adpos is 0>> <<if $adpos2 is 0>> You're standing outside Jotter's Lane 55. It's in an unusually quiet part of Hamilton Square, far away from the busy office districts further up north. <br><br> This particular address is a small town house with adjacent neighbors on either side. <</if>> <<if $adpos2 is 1>> <<set $knock to true>> You give the door a hard knock. <br><br> 30 second passes. One minute passes. <br><br> There's probably no one home. <br><br> You also notice that the door is locked. You need to pick the lock if you want to enter. <</if>> <<if $adpos2 is 2>> There's not much to investigate here other than the front door and the small backyard that you can only access from an outside wooden gate. <br><br> You know that this neighborhood is one of the oldest parts of Ikaanos, built around 2240, in the very popular neo-medieval style that was common on Earth back then. <</if>> <<if $adpos2 is 3>> <<set _stealth to true>> <<set $skillroll to random(1, 90)>> <<set $chance=$masterstealth>> <<set $chance-=$skillroll>> <<if $masterdex gte 50>><<set $chance+=10>><</if>> <<if $girlid is 2 or $avIn_girlid is 2>><<set $chance+=10>><<set _reb to true>><</if>> You try to lockpick the door. <<if _reb is true>> <br><br> ''Rebecca's presence provides a +10 bonus to all lockpick attempts!'' <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The door springs open! <<set $lock to true>> <<set $open to true>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Damn, it's a tough lock! <</if>> <</if>> /* ADPOS 0 IS TRUE*/ <</if>> <<if $adpos is 1>> You've inside the house at Jotter's Lane and look over the living room and kitchen on the ground floor. Both rooms are in a deplorable state with peeled-off paint, mildew-infested walls and a once-proud oven that is now rusty beyond repair. <br><br> There seems to be a working area on the top floor, and a stairway leading down to a basement. <br><br> It's eerily quiet. <<if $action7 isnot true and _gengirl isnot undefined>> <br><br> ''_gengirl:'' //Wow, this is almost in an even worse state than that mansion.// <<set $action7 to true>> <</if>> <</if>> <<if $adpos is 2>> <<if $action1 isnot true>> You climb up to the top floor, which is more a glorified attic than a real floor, completely dominated by a small work space area, with four mattresses along the sides. <br><br> You see some interesting notes lying on a workbench next to a cracked window on the opposite side of the staircase.<</if>> <<if $action1 is true and $oldone3 isnot 5>> <<set $openbook to true>> <div class="written 17px padd40left padd40right"> '' Dear Mr. Thorndike, <br><br> Here are the correct values for what you've requested. <br><br> 8876ggkjhA46Q790Kkh6gfoKbNINJ44321jj8f6Affro9W<br> 8876ggkjhiAggQ187LkohhvdKbNINJ4432jjiAq2uy5Wf5<br> <br><br> And I'm warning you again, do not delve too deep into waters you know very little about. They might not be as shallow as you think. <br><br> Prof. Wolf '' </div> <center> <br><br> <div class="blink_me">//''Journal updated!''//</div> </center> <<set $oldone3 to 5>> <</if>> <<if $action8 isnot true and _gengirl isnot undefined>> <br><br> ''_gengirl:'' //Oh, look. Cozy. Smells like piss in here.// <<set $action8 to true>> <</if>> <</if>> <<if $adpos is 3>> <<if $prowkill isnot true>> You descend into a small cellar that's mainly just a narrow hallway with a reinforced door at the opposite side of the stone stairway. <br><br> There's a strange sound coming from the door. Like… Someone breathing. <<else>> The decaying abominations now lie dead in their prison. <</if>> <<set $action2 to true>> <</if>> <<if $adpos is 4>> You sweep with your nanite lamp through the bars and witness a terrifying sight. Behind the door, a fleshy lump of decaying bodies, swirling, slithering and jumping around, break out in a cacophony of cries and gnarling shouts that are as inhuman as the roar from a jungle lizard. <<set $monsters to true>> <<if $action11 isnot true>> <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //AIIE! By all that's sacred!// <</if>> <<if $merc1state gte 1>> <br><br> ''$merc1:'' //What the fuck's that!? Do not open that fucking door!// <</if>> <<if $merc1state lte 0 and $merc2state gte 1>> <br><br> ''$merc2:'' //Oh shit! What the hell... Keep that fucking door closed!// <</if>> <<set $action11 to true>> <</if>> <</if>> <</if>> <<if $questgo is 19>> <<set _ran to random(1, 4)>> <<set $skillroll to random(5, 100)>> <<if $adpos is 0>> <<if _sex is 1>> You're about to propose to $girlname! <<else>> <<set $chance to 0>> <<if $masterlove lte 25>><<set $chance-=20>><</if>> <<if $masterlove lte 45>><<set $chance-=20>><</if>> <<if $masterlove gte 60>><<set $chance+=10>><</if>> <<if $masterlove gte 75>><<set $chance+=80>><</if>> <<if $masterbeauty lte 10>><<set $chance-=15>><</if>> <<if $masterbeauty lte 20>><<set $chance-=10>><</if>> <<if $masterbeauty lte 40>><<set $chance-=10>><</if>> <<if $masterbeauty gte 70>><<set $chance+=5>><</if>> <<if $masterbeauty gte 90>><<set $chance+=15>><</if>> <<if $masterbeauty gte 100>><<set $chance+=15>><</if>> <<if _npc.traitsu gte 75>> <<if $masterbeauty lte 30>><<set $chance-=10>><</if>> <<if $masterbeauty lte 50>><<set $chance-=10>><</if>> <<if $masterbeauty gte 80>><<set $chance+=15>><</if>> <<if $masterbeauty gte 100>><<set $chance+=15>><</if>> <</if>> <<if $kind gte 55>><<set $chance+=20>><</if>> <<if $masterage gte 45 and $traitdaddy gte 60>><<set $chance+=15>><</if>> <<if $masterage gte 40 and $traitdaddy lte 20 and $age lte 19>><<set $chance-=18>><</if>> <<if $masterfilth lte 19>><<set $chance-=5>><</if>> <<if $masterfilth lte 1>><<set $chance-=5>><</if>> <<if $scarefactor gte 3>><<set $chance-=20>><</if>> <<if $scarefactor gte 5>><<set $chance-=20>><</if>> <<if $willpower lte 4>><<set $chance+=100>><</if>> <<if $willpower lte 0>><<set $chance+=100>><</if>> <<if $willpower gte 30 and $masterlove lte 59>><<set $chance-=15>><</if>> <<if $willpower gte 20 and $masterlove lte 39>><<set $chance-=15>><</if>> <<if $wives gte 1>><<set $chance-=15>><<set _wc to 15>> <</if>> <<if $wives gte 2>><<set $chance-=15>><<set _wc+=15>> <</if>> <<if $wives gte 3>><<set $chance-=15>><<set _wc+=15>> <</if>> <<if $wives gte 5>><<set $chance-=25>><<set _wc+=25>> <</if>> <<if $wives gte 8>><<set $chance-=25>><<set _wc+=25>> <</if>> <<if $respect gte 10>> <<set $chance+=25>> <</if>> <<if _npc.status is 5>><<set $chance-=100>> <<else>><<if _npc.ostatus is 5>><<set $chance-=20>><</if>><</if>> <<if _npc.traitrela gte 1>><<set $chance-=150>> <</if>> <<if _libdis is true>> <<set $chance-=100>> <</if>> <<if _npc.traitdead gte 1>><<set $chance-=80>><</if>> <<if _npc.traitrela gte 1>><<set $chance-=250>><</if>> <<if $soldfam gte 1>><<set $chance-=$soldfam>><<set _fampen to true>><</if>> <<if $daysa lte 3 and $willpower gte 25>><<set $chance-=100>><</if>> <<if $girlid is 13 and $quest_cat lte 22>><<set $chance-=250>><<set _quest to true>><</if>> <<if $girlid is 2>><<if $quest_reb lte 4 or $quest_reb is undefined>><<set $chance-=250>><<set _quest to true>><</if>><</if>> <<if _npc.lesbian gte 30 and _npc.willpower gte 5>><<set $chance-=_npc.lesbian>><</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3>> <<if $traitrel gte 4 and $willpower gte 5 and _npc.devotion gte 60>><<set $chance-=200>><<set $otherel to true>> <</if>> <</if>> <<if $mcrel.faith gte 4>> <<if $traitrel isnot $mcrel.faith and $traitrel isnot 0 and $willpower gte 5 and _npc.devotion gte 60>><<set $chance-=200>><<set $otherel to true>> <</if>> <</if>> $girlname needs to have an Affection that's ''Loving+'' or a ''Willpower below 5'' to have a 100% chance of accepting marriage. <<if $scarefactor gte 3>>''$girlnames ANGER ($scarefactor) is currently affecting <<if _sex is 0>>her<<else>>his<</if>> chances of accepting, however!''<</if>> <<if _npc.lesbian gte 30 and _npc.willpower gte 5>> <br><br> ''Note!'' $girlnames Lesbian Devotion adds an additional penalty (-_npc.lesbian) to your chance roll! <</if>> <<if $otherel is true>> <br><br> ''You have an active religious conflict (chance: -200) with $girlname!'' <</if>> <<if $wives gte 1>> <br><br> Your current number of wives negatively affects $girlnames willingness to accept ''(-_wc)''! <</if>> <</if>> <br><br> ''Predicted chance of $girlname accepting:'' <<if $chance lte -11>><div class="red">Impossible</div><</if>> <<if $chance lte 5 and $chance gte -10>><div class="red">Very Poor</div><</if>> <<if $chance gte 6 and $chance lte 20>><div class="red">Poor</div><</if>> <<if $chance gte 21 and $chance lte 40>>Medium<</if>> <<if $chance gte 41 and $chance lte 80>><div class="green">High!</div><</if>> <<if $chance gte 81>><div class="green">100% Yes!</div><</if>> <br><br> <<if _quest is true>> ''Note!'' You must finish $girlnames character quest before proposing marriage! <<set _nopros to true>> <<else>> In what manner do you propose? <</if>> <</if>> <<if $adpos is 1>> /* LOVING WAY */ <<set _charm to true>> <<if $mastercharm gte 50>><<set $chance+=20>><</if>> <<if $mastercharm gte 70>><<set $chance+=20>><</if>> <<set $chance-=$skillroll>> <<if _sex is 1>> ''You:'' //Bro me.// <<else>> ''You:'' // <<if $girlid is 1>> <<if _ran is 1>>Hey, it's no secret Mr. Robert gave you everything. But you're a grown woman now, not a child. I know how to treat you properly. Let me prove it. Will you… become my wife, $girlname?<</if>> <<if _ran is 2>>Oh, sweet, sweet Lovisa. Your hair is golden as the sun. Will… Will you do me the honor and become my wife?<</if>> <<if _ran is 3>>Lovisa. I have something to ask you. Okay, here it goes. Will you become my wife?<</if>> <<if _ran is 4>>I want you to become my wife, Lovisa. There's no one I love more dearly than you. So innocent. So young… Wow. You score ten points in all categories. <</if>> <</if>> <<if $girlid is 11>> <<if _ran is 1>>Aria. The scourge of Ikaanos. The rebel of Celior. You are something special. And I love you. More than I've ever loved anyone before. Will you do me the honor and become my wife?<</if>> <<if _ran is 2>>Hey, Aria. I have something to ask you. You've lived a hard life. Lost a great deal. But I am here to lift you up. To support you, in all possible ways. And… That's because I love you. Aria… You want to marry me?<</if>> <<if _ran is 3>>Aria. Come. I've been meaning to ask you something … Would you like to become my wife? Two is better than one.<</if>> <<if _ran is 4>>A troop is better than a single warrior. Isn't that the rebel way of saying it? Haha, anyway. What I want to say is… Would you, Aria, like to become my wife?<</if>> <</if>> <<if $girlid gte 2 and $girlid isnot 11>> <<if _sex is 0>> <<if _ran is 1>>Hey… Miss $last. (Affectionate smile) Would you, oh woman of my dreams, do me the honors of becoming my wife? <</if>> <<if _ran is 2>>Hello. Ehm… I've been meaning to say this a long time. I love you, Miss $last and… And I want to become your husband. What do you say? You want to marry me?<</if>> <<if _ran is 3>>(Long smile) Would you do me the honors of becoming my wife, $girlname?<</if>> <<if _ran is 4>>Hey. The moment I saw you, I know you were the <<if $age gte 20>>woman<<else>>girl<</if>> of my dreams. I want to marry you. What do you say? We could conquer the world together.<</if>> <<else>> Hey, brother. This is a bit awkward perhaps but… How about… What if the two of us should get married? <</if>> <</if>> // <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $willpower lte 4 and $masterlove lte 74>> $girlname is a broken sex slave and have no real say in the matter. <<if _sex is 0>>She<<else>>He<</if>> responds with a fake smile on <<if _sex is 0>>her<<else>>his<</if>> face: <br><br> // <<if $girlid is 1>> <<if _ran is 1>>Of… Of course, $callname. I… I would love to become your slave-wife. That means we can be together even more.<</if>> <<if _ran is 2>>Oh. You spoil me, $callname. I would… Be most honored to… Become your… To become Mrs. $pcLastName. <<if $masterlove lte 60>>(shivering voice)<</if>><</if>> <<if _ran is 3>>Oh. Sir. You do not have to… Of course. I would be… honored.<</if>> <<if _ran is 4>>Oh. Thank you, $callname. For your kind words. Well, of course I… I'd love to… become your slave-wife. I… I feel honored (shivering voice).<</if>> <<else>> <<if _ran is 1>>Ehm… Yes. Of course. I… I accept (fake smile).<</if>> <<if _ran is 2>>Oh. You honor me, $callname. I am of course flattered. The answer is… is… yes (fake smile).<</if>> <<if _ran is 3>>I… I am very honored, Sir. I… Of course, I accept (shivering voice).<</if>> <<if _ran is 4>>Do not ask me, Sir, I am whomever you want me to be. That includes Wife. Of course, I accept. Thank you.<</if>> <</if>> // /* NO LOVE ENDS BELOW */ <</if>> <<if $willpower gte 5 and $masterlove lte 74>> $girlname thinks about your proposal for what feels like an eternity, obviously heart-stricken by your perfectly placed words. It's clear that her feelings for you are still not completely genuine, however. <br><br> ''$girlname:'' // <<if $girlid is 1>> <<if _ran is 1>>Ehm... Yikes… Yeah. I'm kinda used to getting looked after. I… I guess a marriage would benefit both of us, right? Okay. Why not. Let's do it.<</if>> <<if _ran is 2>>Heh… Ehm… You're really cute. But… Hmm… Well, okay. I'll do it. I guess we could do something about the love part but I guess we'd both benefit from it. And I need someone to take care of me.<</if>> <<if _ran is 3>>Oh. Straight to the point… Ehm… I… I don’t… Well… I guess it would probably make both of us happier. Okay. Let's do it!<</if>> <<if _ran is 4>>Oh, you're so kind, Master …. But… Do you think it's… good for your reputation? Marrying a slave? … Well, okay, why not. It will definitely benefit me! I say yes!<</if>> <<else>> <<if _ran is 1>>Your proposal is… Well… Interesting. I… I guess we could come to terms on everything. Yes. I'll do it!<</if>> <<if _ran is 2>>Wow… I don’t know what to say. Well… It can't hurt. We can always divorce if it doesn’t work (nervous laughter). Anyway, I accept. I am in no position to refuse such a generous offer.<</if>> <<if _ran is 3>>Haha… So straightforward. Well… Why not. It's better than living as a slave.<</if>> <<if _ran is 4>>Wow… I don’t know what to say. Hmm… Well, I'm grateful. Beats living as a slave at least. I say yes!<</if>> <</if>> // <</if>> <<if $masterlove gte 75>> The girl's face lights up when she fully understands your words. <br><br> ''$girlname:'' // <<if $girlid is 1>> <<if _ran is 1>>Ooh…I thought you'd never ask, $callname. Thank you! I accept! I love you.<</if>> <<if _ran is 2>>Oh, you're so kind to me… I love you. Yes! I'll do it!<</if>> <<if _ran is 3>>Haha… Wow. You finally did it. I've been waiting for that question. I say yes! Marriage is so romantic.<</if>> <<if _ran is 4>>(blush) Haha… Wow. I'm the luckiest slave-girl in Ikaanos. I accept. Yes! Yes, honey! Let's do it!<</if>> <<else>> <<set _ran to random(1,8)>> <<if _ran is 1>>I thought you'd never ask, honey! Yes. I'll do it. <<if $girlid is 11>>We can't hold the marriage in Celior, but that's okay (laughter).<</if>><</if>> <<if _ran is 2>>Oh! Wow… Yes, honey! I accept. I'd love you as my husband. Let's start the arrangements right away.<</if>> <<if _ran is 3>>Oh you're so sweet, honey. Yes, I accept! Let's begin the preparations right away.<</if>> <<if _ran is 4>>Wow… I… I've actually thought about this. (Long pause) Yes! Let's do it (smile).<</if>> <<if _ran is 5>>(Long pause) Are you serious? (shriek) Yes! I'd love to. Oh Gods, I'm so happy right now. <</if>> <<if _ran is 6>>(Long pause) Are you for real? (broad smile) of course, I'd love to become your wife. <<if _npc.status lte 2>>I'm honored you decided to pick a simple girl like me.<</if>><</if>> <<if _ran is 7>>OOH! Yes, I'd love to become your wife. I can't believe this (broad smile). Let's start the preparations right away.<</if>> <<if _ran is 8>>(Sobbing) Are you for real? You want me as your wife? I hope you're not joking now! You better not (smile) Alright. I accept. Let's start the marriage preparations right away. Oh, honey. Wow!<</if>> <</if>> // <</if>> <br><br><br> <<set $missiontake to true>> <center> <div class="green"> ''CONGRATULATIONS!'' <br> $girlname has accepted your proposal! </div> </center> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, your _callit doesn’t share your dreams about joining in holy wedlock. At least not right now. <br><br> ''$girlname:'' <<if $willpower lte 19>> // <<if _ran is 1>>Thank you, but… No… I don’t think I'm ready.<</if>> <<if _ran is 2>>I don’t want to disappoint you but I got my personal integrity to think about. No… I'm sorry.<</if>> <<if _ran is 3>>No… I… I don’t think we're ready. I'm just a simple slave.<</if>> <<if _ran is 4>>I… I don’t think we're there yet, okay? Sorry to disappoint you.<</if>> <<if $otherel is true>>Besides, we're not of the same faith. I think we should just continue… our "friendship" instead.<</if>> // <</if>> <<if $willpower gte 20>> // <<if $masterlove lte 19 or $scarefactor gte 3>> <<if _ran is 1>>Are you for real? After all you've done? No thanks.<</if>> <<if _ran is 2>>Haha. You must be joking. No fucking way. Are we done?<</if>> <<if _ran is 3>>Haha… Certainly not. Are you done?<</if>> <<if _ran is 4>>That's not gonna happen. I still feel what you've done to me…<</if>> <<else>> <<if _sex is 0>> <<if _ran is 1>>(Long pause) Ehm… No. Sorry. I'm far from ready for such a deep… Engagement. I hope you understand. <<if $girlid is 11>>I know we made a deal about helping each other, but you're crossing a line here.<</if>><</if>> <<if _ran is 2>>Sorry to disappoint you, Sir. But my answer is no.<</if>> <<if _ran is 3>>I… I don’t know what to say. I'm not ready, however. So the answer is no.<</if>> <<if _ran is 4>>Well. I should be flattered. But I'm not ready for that. So the answer is no. Sorry.<</if>> <<else>> Hey, shit! No fucking way. Okay? <</if>> <</if>> <<if $otherel is true>>Besides, we're from different religions. Imagine the scandal if we should join in a sanctified temple somewhere.<</if>> // <</if>> <<if _sex is 0>> <br><br> The heated (and failed) moment has decreased her ''Affection (-1)'' toward you! <<set $masterlove-=1>> <<else>> You can almost touch the awkwardness created by your proposal. $girlnames ''Affection (-10)'' toward you has decreased!<<set $masterlove-=10>> <</if>> <br><br> You're able to propose again in three days! <<set $marno to 3>> <<set _nomar to true>> <</if>> /* SEX CHECKER ENDS BELOW */ <</if>> /*ADPOS 1 LOVING ASK*/ <</if>> <<if $adpos is 2>> /* MANIPULATIVE WAY */ <<set _mani to true>> <<if $manipulate gte 50>><<set $chance+=20>><</if>> <<if $manipulate gte 70>><<set $chance+=20>><</if>> <<set $chance-=$skillroll>> ''You:'' // <<if $girlid is 1>> <<if _ran is 1>>$girlname. Listen to me. You're a tiny girl in a big, dangerous world. There are powers out there that are ready to snatch you and grind you senseless. Believe me, you've been fortunate so far. So. It's better we get married. I promise I'll protect you, in exchange for your wife duties. What do you say?<</if>> <<if _ran is 2>>Alright. I've come to a decision. I want us to marry. That means you'll be free, but still under my control. Failure to agree might lead to your termination. I'll sell you to a much worse place than this. So, what do you say?<</if>> <<if _ran is 3>>I've decided that we should get married. That doesn’t sound so bad, right? Raising cute little Skandi kids, and you; walking around here like Mrs. $pcLastName. So. No objections I presume?<</if>> <<if _ran is 4>>Lovisa? Come here. Need to talk to you. (Long pause). I think we should marry. It would be better for both of us. So, how about heading to the temple right away? Yeah, baby. This is really your lucky day.<</if>> <</if>> <<if $girlid is 2>> <<if _ran is 1>>Alright, Rebecca. My little raider girl. It's your lucky day. We're getting married. No objections, I hope. We've left all that nay-sayin' nonsense in the jungles, right?<</if>> <<if _ran is 2>>Hey! I've decided. I want you as my wife. Raider Rebecca will become Mrs. $pcLastName. Today! So… This was good news I hope?<</if>> <<if _ran gte 3>>I have some good news, Rebecca. You're gonna become my wife. Congratulations! I'll make the necessary arrangements and tell you when it's due. <</if>> <</if>> <<if $girlid is 11>> <<if _ran is 1>>Alright, I'm gonna save you from a shit-load of trouble, Aria. Screw all this Mastersphere and training you to become a fuck toy for 20 years. You're gonna become my wife. Kymanto can argue however they want.<</if>> <<if _ran is 2>>Dear Aria. I have good news. I want you, the scourge of Ikaanos, to become my wife. It'll benefit both of us. Especially you. So… Congratulations! <</if>> <<if _ran gte 3>>So. Aria. I need to discuss something. I want us to marry. That'll save you from becoming a Mastersphere fuck toy for 20 years. … And… I kinda like the girl I've come to know. And if I do this favor, I hope I'll get something in return! That's one of my demands for going through with this.<</if>> <</if>> <<if $girlid gte 3 and $girlid isnot 11>> <<if _ran is 1>>Hey, sweetheart. I've decided. We should marry. If you don’t want to, there's this old gentleman I know that collects girls in his dungeon. So, the choice is really simple. Becoming a whip slave for ten years, or turning into the lovely Mrs. $pcLastName – adorned with fine clothes and enough gold to live a comfortable life? I have other girls in line, so… I need an answer now.<</if>> <<if _ran is 2>>Hey, $girlname. There are dark times ahead of us. I've just gone through the ledger and I cannot support enough slaves in my household. Therefore, I've made the decision to sell you to my friend Adamant Furry. He needs Floor Crawlers for his establishment. … The only option would be… That you would agree to become my wife. A wife is something I'm in need of. So. What do you say?<</if>> <<if _ran gte 3>>Hey, $girlname. This is your lucky day. I've decided we should marry. There are several girls in line so I need an answer right away. If you don’t want to, it's perfectly okay. Unfortunately, that means I might have to disperse you at the slave market. So, what do you say, future Mrs. $pcLastName?<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words strike at $girlnames soul, turning her stiff and shaking in fear. <br><br> ''$girlname:'' // <<if $girlid is 1>> <<if _ran is 1>>Oh… You don’t have to… Put it that way. Okay. You make a valid point. I… I guess it would be the best for both of us. (careful smile).<</if>> <<if _ran is 2>>(Shivering voice) No… Please… Okay. If it… If I only have that to choose from I… I (sobbing) I'll agree to become your wife.<</if>> <<if _ran is 3>>I… I don’t know about the kids part but… I guess… That… I have no choice, do I? Alright. I agree.<</if>> <<if _ran is 4>>(Gasp) Wh… What? I… I don't. Well. Okay. When you put it that way, I don’t have much choice, do I?<</if>> <<if $masterlove gte 75>>But I do actually love you, you know that, right? You could have just asked in a more romantic way.<</if>> <</if>> <<if $girlid is 2>> <<if _ran is 1>>(Gasp) WHAT? Ehm… Well… Sorry, Sir. I… I guess that would be the best option. Turning it into a business agreement. (Long pause) I accept.<</if>> <<if _ran is 2>>What? I… I don’t know, man. So soon? Well… Okay… I guess I don't have much choice, do I?<</if>> <<if _ran gte 3>>Ehm… What? Just like that? (Long pause) Well… Okay. I agree. I guess I don’t have much choice, right?<</if>> <</if>> <<if $girlid is 11>> <<if _ran is 1>>Oh, shit… Man… I don’t know. When you say it like that… Well… Okay. I guess it would be to the benefit of the cause. I agree. For now. Let's do this charade.<</if>> <<if _ran is 2>>Ehm… You think it will? Well… Maybe. It would be smart. Really fucking smart. Okay, I agree. Lead the way (smile).<</if>> <<if _ran gte 3>>Haha… You really know how to place your words… Well… I did mention all this before. I can become your "praised possession". It's okay. Even if that includes marriage. So… Yes. I accept. Happy?<</if>> <</if>> <<if $girlid gte 3 and $girlid isnot 11>> <<if _ran is 1>>(Sobbing) Noo.. Please… Alright. Alright. I'll roleplay as your wife, if that is what you want. Please, just don’t sell me!<</if>> <<if _ran is 2>>(Gasp) No! Please. Not that horrible place. I kinda… Like it here. Okay… (panting) I… I'll play the role as your wife. Just don’t sell me. Please.<</if>> <<if _ran gte 3>>No… Please. I kinda like it here… (Long pause) Okay. I… I can go through with that. Play the role as your wife. I… Accept.<</if>> <</if>> // <br><br> <<set $missiontake to true>> <center> <div class="green"> ''CONGRATULATIONS!'' <br> $girlname has accepted your proposal! </div> </center> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''$girlname:'' // <<if $girlid is 1>> <<if _ran is 1>>I… I don’t know. I think I prefer staying a maid for now. I hope… I hope that you can accept that and… And that you're not mad at me?<</if>> <<if _ran is 2>>I… Wh… What? No, please… Don’t sell me. I promise I'll do better. As a maid. I… I don’t think I'm ready to get married yet. Please. Let me prove myself!<</if>> <<if _ran is 3>>I… I don’t think I'm ready for all that. Kids? At my age? Okay, not unheard of but I… I just don’t feel like it right now, okay? I have to… Decline. Sir.<</if>> <<if _ran is 4>>Are you for real? No… That's not gonna happen. Not today at least. I'm far from ready.<</if>> <</if>> <<if $girlid is 2>> <<if _ran is 1>>Haha… You're funny. Alright. I have stuff to do. No time joking around here.<</if>> <<if _ran is 2>>(Laughter) … Are you for real? I'm not getting married. No way! That goes against my principles.<</if>> <<if _ran gte 3>>Ehm. No, we're not. Okay? Marriage is not my thing. Sorry, dude.<</if>> <</if>> <<if $girlid is 11>> <<if _ran is 1>>HA! I'm not becoming your wife, okay? No way. I agreed to a lot, but not that.<</if>> <<if _ran is 2>>Nah, I think I'll pass. We're not taking this that far, okay?<</if>> <<if _ran gte 3>>Haha. No worries. I would never ALLOW them to turn me into a "Mastersphere fuck toy". I'd bite their dicks off. So, sorry. But no.<</if>> <</if>> <<if $girlid gte 3 and $girlid isnot 11>> <<if _ran is 1>>You can't threaten me. This is what we'll do, Sir. I'll continue being your servant, and we'll see what the future brings, okay?<</if>> <<if _ran is 2>>No… I… Don’t force me into something like this. I believe we're actually pretty well off. I'm sure you can support me. Lower my food rationing if that's really true. But I won't become your wife. Please respect that.<</if>> <<if _ran gte 3>>Ehm… Wow… Well, not right now, I'm afraid. I need to think.<</if>> <</if>> <<if $otherel is true>>Besides, we're not of the same faith. I think we should just continue… our "friendship" instead.<</if>> // <br><br> The forced moment has decreased her ''Affection (-2)'' toward you! <<set $masterlove-=2>> <br><br> You're able to propose again in three days! <<set $marno to 3>> <<set _nomar to true>> <</if>> <</if>> <<if $adpos is 3>> <<if $adpos2 lte 0>> <<if $credit gte 1500>> <<if $mcrel.faith lte 3>> As you're a respected member of the community, with access to Emerald Island, your marriage will be sanctioned in the great Crystal Cathedral. <</if>> <<if $mcrel.faith is 4>> /* AESIR */ As you're a landowning person in Ikaanos, the Gode of Watery Eyes, Jarl Hjalmarsson, welcomes you to marry in Odensborg, the great temple of Odin. <</if>> <<if $mcrel.faith is 5>> /* CHRIST */ As you're a prominent Christian in Ikaanos, the priest of The Virgin Church of Whitehaven welcomes you to unite underneath the cross inside his magnificent building. <</if>> <<if $mcrel.faith is 6>> /* CULT */ As you're one of the more prominent members of "The Eye's" congregation, you're welcomed to unite with $girlname underneath the sacred symbols in the Razim Temple at The Docks. <</if>> <<if $mcrel.faith is 8>> /* ISLAM */ As a respected member of the Muslim community, you're welcomed to unite inside the mosque at Procoms, with a gold-crested carriage fetching you down in Redhaven. <</if>> <<else>> As you're still a nobody, with no formal access to the grand halls of your faith, the marriage will take place in a local temple. <</if>> <br><br> What kind of food, celebrations and festivities should surround you and $girlnames big day? <</if>> <<if $adpos2 is 1>> You holler a pair of local delivery boys and order them to fetch a batch of good ale, a bottle of local wine and a large trunk of fresh beats, potatoes and lentils for tonight's big feast. <<addhours 2>> <<set $daycount+=20>> <<set $marfeast to 1>> <</if>> <<if $adpos2 is 2>> This is going to be a great night – you order your household to fetch the finest ale, several bottles of expensive wine and a big file of pork that any potential guests will share. <<addhours 2>> <<set $daycount+=20>> <<set $marfeast to 2>> <</if>> <<if $adpos2 is 3>> All your associates will remember this night for weeks. <br><br> You hire a couple of extra servants in addition to what your household already can muster and order them to buy the finest Smithcole's Ale, New Eden pre-war wine, lizard tail meat and enough sweets and champagne to invite half of Redhaven for the festivities. <<addhours 2>> <<set $daycount+=20>> <<set $marfeast to 3>> <</if>> <<if $adpos2 is 4>>You'd be disappointed if The White Herald wouldn't mention tonight's festivities. <br><br> You hire an entire crew of extra servants and tell them to fetch a unique brew of Sundsvallic Ale, New Tokyo champagne, pre-republic wine and enough food to feed the entire population of south Redhaven. <<addhours 3>> <<set $daycount+=30>> <<set $marfeast to 4>> <</if>> <</if>> <<if $adpos is 4>> <<addhours 1>> <<set $daycount+=10>> After proclaiming your intention to get married in front of a priest, the arrangements are quickly made <<if $credit gte 1500>>at the grand hall<<else>>at the local Redhaven Temple<</if>>, where <<if $marfeast is 1>>just a couple of guests have gathered for this humble occasion.<</if>> <<if $marfeast is 2>>over a dozen guests and acquaintances have gathered for this sacred occasion.<</if>> <<if $marfeast is 3>>over three dozen guests and acquaintances have gathered for this sacred and lavish occasion.<</if>> <<if $marfeast is 4>>almost a hundred guests and acquaintances have seated themselves, ready to celebrate this lavish and most sacred occasion.<</if>> <br><br> <<set _name to either("Luke", "Daniel", "Dave", "Hemgaster", "Johan", "Novak", "Marius", "Rosetto", "Paknip", "Lorent", "Femgast", "Telsior", "Marduk", "Shinkel", "Boromar", "Helmgast", "Ormen", "Barfota-Gunnar", "Lastian", "Feremor", "Tolme", "David", "Frederik", "Molint", "Talmior", "Herregard", "Lordshir", "Rishi", "Palm", "Hemtmar", "Kalmar", "Tavasol")>> <<set _lasty to either("Garasone", "Hemmel", "Bianchi", "Helm", "Tarnasok", "Govinda", "Das", "Dazman", "Lindbom", "Meinheiser", "Tolle", "Scotia", "Patrim", "Durfhendel", "Kalamiti", "Rosegarden", "Jonson")>> <<if $credit gte 1500>> <<if $mcrel.faith lte 3>> The ceremony is, in accordance with the traditions of The Two Moons, relatively simple, focusing on the spiritual aspect rather than extravagance – an inheritance from The Dark Age when the church was formed. After moving through the post-Christian halls of the grand cathedral, you enter the modest Moon Chapel, where the clergy performs all sacraments under the direct influence of a red crystal once mined on the moons of Raana. Here, after a brief ceremony and the traditional exchange of vows, your priest, ''_name _lasty'' proclaims: <</if>> <<if $mcrel.faith is 4>> /* AESIR */ After holding hands and exchanging gifts next to the great statues of Odin, Frey and Thor of Odensborg, Gode Jarl draws blood from one of your fingers and smears it over the feet of Odin while proclaiming: <</if>> <<if $mcrel.faith is 5>> /* CHRIST */ After exchanging vows and rings underneath the large 15th century crucifix that dominates the altar, your priest proclaims: <</if>> <<if $mcrel.faith is 6>> /* CULT */ After exchanging vows and answering questions asked by the priest, that stands in a pool of water that reaches up to his knees, the holy man proclaims: <</if>> <<if $mcrel.faith is 8>> /* ISLAM */ Islam marriage explained here. <</if>> <<else>> After a brief ceremony at the main altar, and the traditional exchange of vows, your <<if $traitrel.faith is not 8>>priest<<else>>imam <<set _name to "Amir">><<set _lasty to "al-Balawi">><</if>> ''_name _lasty'' proclaims: <</if>> <br><br> <<if $mcrel.faith lte 3>> // Thou art now joined under the holy duality – as the Moons are two, so are you. <br><br> May your bond be forever and unbreakable. <br><br> May you live in accordance to the holy duality and nurture your other, so thou are also nurtured. <br><br> May you live in eternal balance. As the Two Moons' gravity holds them in equilibrium, may also your undying souls hold each other in equipoise. <br><br> I now pronounce you as joined – as a sacred two! May The Holy State and The Holy Church proclaim that the family of $pcLastName from now and here on lives in the divine light of The Moons! <br><br> Rejoice, oh gathered men and women! // <</if>> <<if $mcrel.faith is 4>> /* AESIR */ // <<if $credit gte 1500>> I Tors, Frejas och Odins åsyn förklarar jag er förenade! Tillsammans kan ni nu möta livets svårigheter med ny styrka och gå mot gudarnas portar i upphöjd ära! <<else>> (Drunken voice) Okay, let's get this over with so we can star… Start the festivities. What do they say? The Gode and the Man share the wife on the holy night of unification? Haha. Just kidding. Unless you really want to, of course, Sir. Haha. <br><br> Okay, here it goes. My dad taught the ceremony long ago. It's really powerful!<br><br> Odin, stor All-father, forena dessa tvo so att de blir ett. (Incoherent mumblings). I now proclaim you man and wife! <</if>> // <</if>> <<if $mcrel.faith is 5>> /* CHRIST */ // <<if $credit gte 1500>> By virtue of the authority vested in me under the eyes of the Lord, I now pronounce you husband and wife. What God joins together, let no one put asunder. <<else>> (Yawn) B… By virtue of the authority vested in me under the eyes of the Lord, I now pronounce you husband and wife. What I… I mean, God joins together, let no one put asunder. <</if>> // <</if>> <<if $mcrel.faith is 6>> /* CULT */ //The Eye sees everything. Go now, man and wife, as one; work together, respect each other. Know that your main purpose hereby is to nourish your other half. Know that a flower will only grow into greatness if you give it water. <br><br>Now, spiral into greatness! In the holy name of The Eye, who nourishes you with his eternal powers, I declare you man and wife! // <</if>> <<if $mcrel.faith is 8>> /* ISLAM */ IMAM WORDS HERE. <</if>> <<set $applaud to true>> <</if>> <<if $adpos is 5>> <<if $marfeast is 1>> You conclude your marriage with a quaint little get-together in your living room, where your fortunate wife has arranged a table for six. <br><br> There's a hearty stew in the kitchen and a bottle of red wine for the couple to enjoy. Invited are a few acquaintances that congratulate you on this very special day. They've also brought some gifts – a candle, a new bedsheet and a rebound ledger that you'll be able to use for future accounting. <br><br> A couple of hours pass before you break up the party - and your guests wish you good luck with friendly handshakes, leaving you and your wife alone to spend your first night together as a couple. <<set $cash-=500>> <</if>> <<if $marfeast is 2>> You move your guests over to your living room, where your servants have prepared a large table that will be able to seat everyone invited. <br><br> The kitchen is stuffed with different kinds of food and there are enough wine bottles and ale to make everyone feel satisfied and relaxed. <br><br> You're given many household gifts – scented candles, new chinaware, a silver bracelet for $girlname and a painting that'll look good in your bedroom. <br><br> Several hours pass and your friends sing songs, hold speeches and congratulate you and your new wife for joining together in holy wedlock. Before leaving you and $girlname alone to spend your first night together as formally married, they wish you good luck with a series of hugs, handshakes and dirty jokes. <br><br> Your ''Influence (+200)'' has increased!<br> $girlnames ''Happiness (+5)'' and ''Affection (+5)'' toward you have increased! <<set $cash-=2500>> <<set $credit+=200>> <<set $happiness+=5>> <<set $masterlove+=5>> <</if>> <<if $marfeast is 3>> What follows is nothing but a splendid party in a Redhaven hall that you've rented for this occasion. It's filled with luxurious food, decorations and other paraphernalia that'll leave a lasting mark on everyone invited. <br><br> You receive many gifts, to $girlnames delight; golden bracelets, earrings, paintings, chinaware and garden decorations. <br><br> There's also one special pre-severance gift that's really unique:<br><br> <<set _ran to random(1, 4)>> <<if _ran is 1>>A signed //Michale Graves// poster from 2026 that'll be the awe of everyone invited to your parties. ''+150 extra Influence gained!''<<set $credit+=150>><</if>> <<if _ran is 2>>A priceless Russian WW3 artillery shell casing (ca 2030) that'll excite anyone invited to your household – as well as inspire you to read up on academical subjects. ''+50 extra Influence gained!'' <<if $aca lte 129>>Your ''Academic skill (+1)'' has increased! <<set $aca+=1>> <</if>><<set $credit+=50>> <</if>> <<if _ran is 3>>A signed, 1st edition "SkyWrite 1.0" book – written by Daniel Esterhazy back in the late 21nd century. You'll not be able to stop yourself from reading this priceless artifact, and it's sure to inspire your technological understanding. <<if $tech lte 128>>Your ''Science skill (+2)'' has increased! <<set $tech+=2>><</if>><</if>> <<if _ran is 4>>A 19th century kitchen pot, made from copper. These priceless artifacts are in high demand and a sign that your household is both wealthy and influential. ''+100 extra Influence gained!''<<set $credit+=100>><</if>> <br><br> Your ''Influence (+600)'' has increased!<br> $girlnames ''Happiness (+15)'', ''Respect (+1)'' and ''Affection (+15)'' toward you have increased!<br> <<if $masterwill lte 89>>Your ''WILLPOWER (+1)'' has increased!<<set $masterwill+=1>><</if>> <<set $cash-=7000>> <<set $credit+=600>> <<set $respect+=1>> <<set $happiness+=15>> <<set $masterlove+=15>> <</if>> <<if $marfeast is 4>> You take your large group of guests over to the old Hamilton Opera building, which you've rented for this special occasion. <br><br> The following festivities is one of Ikaanos' absolute party magnets that night, pulling in prostitutes, troubadours, freebooters and other dignified, but uninvited, guests. It makes you an even more renowned member of the Ikaanian society than before, and you're able to bask in all the attention for the entire night, feeling like a king that's just been crowned. <br><br> Among the large amounts of gifts you receive, there's one thing that sticks out: <<set _ran to random(1, 5)>> <br><br> <<if _ran is 1>>An incredible hand-painted psychedelic piece of art from the Esterhazy institution (ca 2090). Your mind goes into second gear by just watching the impossible geometric design, which immediately spurs both your intellect and imagination. <<if $masterint lte 119>>Your ''Intelligence (+1)'' has increased! <<set $masterint+=1>><</if>><</if>> <<if _ran is 2>>A jewel-crested late-21st century //cook & household book// printed in the fabled gawar offset. Going through its pages will feel like a dream for $girlname, whose ''Domestic (+1)'' and ''INTELLIGENCE (+1)'' will benefit as a result. <<set $av_domestic+=1>><<set $av_int+=1>><</if>> <<if _ran is 3>>A priceless and genuine mid-20th century Scandinavian painting, called "hötorgskonst", whose alien nature motives will rouse awe and appreciation in your guests. ''+250 additional Influence added!''<<set $credit+=250>> <</if>> <<if _ran is 4>>A still working EVZ-locked fusion-powered computer tablet. The 8" monochrome machine, with 32 GB internal memory, holds countless exciting pages of information from the pre-severance world and was originally intended as a cheap //eternal educational device (EDD)// for space-travelling children. Its small fusion core still produces energy, even after 290 years. <br><br> Owning an EDD will certainly inspire you to learn some exciting anecdotes about Earth's past. <<if $aca lte 118>>Your ''Science (+1)'' and ''Academics (+2)'' skills have increased! <<set $aca+=2>><<set $tech+=1>><</if>><</if>> <<if _ran is 5>>A set of handcrafted oriental blades dating from the 19th century. While they are lethal and most likely usable in combat, their age makes them more suitable as decoration inside a training room or dojo. Their mere presence will however inspire you and your wife's martial prowess. <<if $melee lte 128>>Your ''Melee combat (+2)'' and $girlnames ''Melee combat (+1)'' skills have increased! <<set $melee+=2>><<set $av_melee+=1>><</if>> <</if>> <br><br> Your ''Influence (+1500)'' has increased!<br> $girlnames ''Happiness (+25)'', ''Respect (+5)'' and ''Affection (+25)'' toward you have increased!<br> <<if $masterwill lte 89>>Your ''WILLPOWER (+2)'' has increased!<<set $masterwill+=2>><</if>> <<set $cash-=25000>> <<set $credit+=1500>> <<set $respect+=5>> <<set $happiness+=25>> <<set $masterlove+=25>> <</if>> <<set $addwife to 1>> <</if>> <<if $adpos is 6>> <center>'' <div class="tex18px"> <<if $ver gte 10830>> <<if $wives is undefined>><<set $wives to 0>><</if>> <<set _npc = $npc[$c_npc]>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> $girlname $last is now known as Mrs. $girlname $pcLastName! <<else>> $girlname $last is now known as Mrs. $girlname $pcLastName!<br><br> <div class="tex16px"> $girlname has been removed from your household!<br> $girlname $pcLastName has been added to your household!</div> <</if>> </div>'' </center> <<if $addwife is 1>> <<if $ver gte 10830>> <<set $wives+=1>> <<set _npc.status to 10>> <<set _npc.callname to "Husband">> <<set _npc.last to $pcLastName>> <<else>> <<set $callname to "husband">> <<include WPlace>> <<set _replace to true>> <<include SlaveDel>> <<unset $addwife>> <<set $hwife to 1>> <<set $foodw to 2>> <<set $justmarried to true>> <<if $wcash is undefined>><<set $wcash to 0>><</if>> <</if>> /* VER 10830 ends above */ <<unset $marfeast>> <<unset $slavechange>> <</if>> <</if>> /* QUESGO 19 ENDS BLEO*/ <</if>> <<if $questgo is 20>> <</if>> <<if $questgo is 21>> <<if $quest_lovi is 2>> <<set $pic to 1>> <<if $adpos is 0>> You're standing at the entrance to the Erenor Projects, an early post-severance building complex made to house Issids and other lower-class families that worked at the loading facilities a couple of blocks south from here. <br><br> It's still a working-class district today, even if the last years have seen an increase in "ravenous attacks" from feral denaar addicts, which have caused the more fortunate families to relocate to better areas like Redhaven or North Hamilton Square. <br><br> ''Lovisa:'' //We're here. <<if _torihere is true>>Our<<else>>My<</if>> old apartment is down this alley and then left. This way, Sir.// <<if _torihere is true>> <br><br> ''Tori:'' //Gosh. I really liked this place. Okay it was a but run-down even back then but we were free.// <br><br> ''Lovisa:'' //No Tori. We had it better at Mr. Robert's. Cleaner, more food, more… everything.// <br><br> ''Tori:'' //(Laugher) Of course. Mr. Robert tried to turn you into a walrus, Lovi. We all know why.// <br><br> ''Lovisa:'' //Stop it.// <</if>> <<if _michhere is true>> <br><br> ''Michelle:'' //This place is really dangerous. I knew a girl at the Academy who disappeared as she was walkin' home from her boyfriend who used lived here. A couple of years ago. Wonder what happened to her.// <</if>> <</if>> <<if $adpos is 1>> <<set $pic to 2>> ''You:'' //So Mr. Robert actually took you and your sister back here when you were children?// <br><br> Lovisa suddenly becomes distant, obviously caught in a tangle of old memories brought forth by your question. She responds after a long moment of silence: <br><br> //Yeah. Well. Mostly me. Because I behaved. Tori was… The wild one. Haha. So, she was only here for like… Two or three times. I remember how my parents were so worried when Mr. Robert took me to Ikaanos. Probably because they knew we'd go here. It's not the best neighborhood you know. <br><br> But we had so much fun. We ate at fine restaurants, did the market… Visited general stores… and then returned here after nightfall. We slept in my parents' old bed. Almost until noon. I made him breakfast, we laughed, talked… Yeah. Special times. // <<if _torihere is true>> <br><br> ''Tori:'' //The wild one?! Yeah, because I was his failed project. You know why he took you back here. It was all part of his plans to gro…// <br><br> ''Lovisa:'' //Can't you just shut up Tori? Alright, let's move. This rain is getting a bit too "wild" for me.// <</if>> <</if>> <<if $adpos is 2>> <<set $pic to 3>> ''You:'' //How did you feel when Robert's property was auctioned off? Including you and your family? Do you miss him? Your old Master?// <br><br> Lovisa stops next to an old trash bin and turns around, facing you. The look in her eyes is genuinely sad, even if she tries to hide it from you by keeping her voice steady: <br><br> //I'm… fortunate to have a new home. But… Yes. It was really, really bad for a couple of months there. When Kymanto divided us. (long sigh) Tori ended up at this massage parlor and my parents were sent off to a farm up north. I was stuck at Kymanto, awaiting my destiny. They inspected me… Thoroughly, and talked about what would happen to me, so I could hear it. That I was really special. Innocent. Unique. // <<if _torihere is true>> <br><br> ''Tori:'' //At least you got to stay in a relatively safe limbo. I was forced to entertain filthy, middle-aged men right from the start, walking around in a bikini that barely covered my holes!// <</if>> <</if>> <<if $adpos is 3>> <<set $pic to 4>> ''You:'' //Well, I'm glad you're here with me. Everything ended up pretty well, didn’t it? Haha. Lovisa got lucky, again. The Moons smile upon you.// <br><br> Lovisa tries discretely to wipe a tear away, while giving you a forced smile: <br><br> // <<if $npc.av1.status isnot 10>>Yes… Sorry for getting sentimental, Sir. I… I'm happy that I'm here. Where are my manners.<<else>>Yes… I finally got my… Prince. Now that we're married and all. Haha…<</if>> Alright. Shall we carry on?// // <<if _torihere is true and $npc.av1.status is 10>> <<if $npc.av42.willpower gte 15 and $npc.av42.status isnot 10>> <br><br> ''Tori:'' //You're so sweet (fake smile). Both of you.// <</if>> <</if>> <</if>> /* QUEST LOVI 2 */ <</if>> <<if $quest_lovi is 3>> <<set $pic to 5>> <<set $inside to true>> You enter the lobby through two blown-out metal doors that act more like a permanent drawbridge protecting your boots from the rain than anything that would keep weather and vermin outside. <br><br> You pass a destitute man sleeping on the floor next to a garbage bin and walk down toward the staircase. <br><br> //Suddenly, your discrete entry is interrupted by loud shouts and cries further down the corridor!// <br><br> There, you witness a disturbing but probably not very uncommon scene; two heavily armed men are busy threatening a man and a small child. The child's sobbing while her protector tries to reason with their assailants. <br><br> ''Old man:'' //Now, give us what ye owe us, asshole. You saw what we did to your wife. We can do it again! And I feel I might have to teach you a lesson today, even if ye pay your debt! Come on!// <br><br> ''Unknown man:'' //I owe you nothing. I cannot be responsible for my father's debts! How many times do I have to tell you… Go away. Please. We don’t want any trouble.// <br><br> ''Old man:'' //Oh, I knew yer father very well. He would understand. In these parts, people stand up for their family. That means stayin' true to whatever deals been struck in the past.// <br><br> The old knife-wielding man suddenly turns toward you and shouts out: <br><br> //What ye lookin' at? Get lost. We have some business discussions here.<br><br> Hey! Shut that fucking kid up or I'll cut her throat! Okay!// <</if>> <<if $quest_lovi is 4>> <<set $pic to 6>> /* POST FIGHT */ <<if $lovfight is 0>> Fortunately, something scares the crazed punks away and you're left alone in the alley, barely clinging to your lives. <br><br> The family managed to escape during your heroic effort to thwart their assailants, and are nowhere to be seen. <<set $pic to 7>> <br><br> ''Lovisa:'' //(Cough) At… At least we saved the children. We… We're heroes. … Alright… Let's get inside. We're on a mission.// <</if>> <<if $lovfight is 1>> <<if $adpos is 0>> You've managed to thwart the punks who assailed the defenseless family. The man, probably the younger girl's father, expresses his fullest gratitude as the duo emerge behind a large trash bin. <br><br> ''Father:'' //Thank you… Thank you, Sir. They… They would've done horrible things to us if you guys didn’t show up. Fucking lunatics. This place. We can't live here…// <</if>> <<if $adpos is 1>> ''You:'' //It's over now. And you're safe. You and your child. My name's Mr. $pcLastName. I live south from here, in Redhaven. If you ever need a place to stay, or a guide, please, come to me and we'll help you. <br><br> Here take this, and be on your way. // <br><br> ''200 dollars removed from Inventory!'' <br><br> ''Father:'' //Oh, by the Moons. Thank you, thank you, Sir. I'll remember that name. It's good Ikaanos still has some heroes around. In these troublesome times.// <br><br> Your ''Influence (+100)'' has increased! <<set $credit+=100>> <<set $cash-=200>> <<unset $lovfight>> <</if>> <<if $adpos is 2>> ''You:'' //It's over now. You're safe. My name's Mr. $pcLastName. I live south from here, in Redhaven. If you ever need a place to stay, or a guide; please, don’t hesitate to contact me. We'll help you out.// <br><br> ''Father:'' //Thank you. I will remember that name. You saved us. We are eternally grateful.// <br><br> Your ''Influence (+70)'' has increased! <<set $credit+=70>> <<unset $lovfight>> <</if>> <<if $adpos is 3>> ''You:'' //Well. There's a new sheriff in town. The House of $pcLastName. You better remember that name, cause we're here to stay. Be on your way. And let other people know who saved you, okay?// <br><br> ''Father:'' //Oh, most certainly, Sir. Thank you… You're a hero!// <br><br> Your ''Influence (+60)'' has increased! <<set $credit+=60>> <<unset $lovfight>> <</if>> <<if $adpos gte 1>> <br><br> The family hurries away after gathering their meager belongings and disappear into a narrow alley further down the street. <</if>> <</if>> /* QUEST LOV 4 */ <</if>> <<if $quest_lovi is 5>> You climb up a broad stairwell that acts as a combined toilet and meeting ground for people living in this sector. <br><br> ''Lovisa:'' //Our old place was always a bit rough but it sure has deteriorated quickly in only two years. Ikaanos is crumbling to pieces everywhere.// <br><br> After ascending two stories, you're standing in a moist hallway with ten small apartments. Some are still secured by old DuraSteel reinforced keypad doors, while others have been pillaged by raiders a long time ago. <br><br> Lovisa stops next to one of those locked doors. <br><br> ''Lovisa:'' //This is it. Oh. Look on the wall over here. That childish flower? It's my creation when I was six or seven. Haha. Alright. Ready when you are.// <<if _torihere is true>> <br><br> ''Tori:'' //Damn. My rock-poster is gone. I put it up over there in that alcove.// <</if>> <<set $pic to 7>> <</if>> <<if $quest_lovi is 6>> <<if $adpos is 0 and $adpos2 is 0>> <<set $pic to 71>> <<set $dooropen2 to true>> Lovisa enters the passage code like it's a natural thing, 2-0-9-0. <br><br> The titanium bolts release with a loud snap and the girl pushes the metal door open with a nervous smile, allowing you to step right into a small living room compartment. <br><br> The air is stale in here. Like an abandoned cellar. <br><br> Cobwebs, old toys, mold spots and a thick layer of dust add further to the dilapidated atmosphere around you. No one has been here for a very long time. <br><br> ''Lovisa:'' //(Nervous) Welcome! Welcome to my humble abode. Welcome to my past. Okay. So, this is the living room. And over there is the bedroom. Me and my sister used to sleep in a smaller bunk next to the sofa in here. But Mr. Robert threw that out when he purchased this place.// <<if _torihere is true>> <br><br> ''Tori:'' //So you could sleep together in our parents' bed? That's a bit sick.// <br><br> ''Lovisa:'' //He never touched me. Nothing happened, okay?// <br><br> ''Tori:'' //Sure! Whatever you say. Anyway. Here we are. HOME!// <br><br> Tori raises her arms and tries to soak the atmosphere of her past. <</if>> <</if>> <<if $adpos is 1>> You spend half an hour going through the living room, where you find some torn clothes, over a dozen toys and a batch of old pictures. The pictures feature mostly Lovisa and her twin-sister Tori as young girls together with their parents, but there are a couple of newer additions displaying the girls as teenagers – standing together with Mr. Robert. <br><br> It's like their Master has tried to "inject" himself into the twin's sacred family sphere. <br><br> ''Lovisa:'' //Look. That's my old cola bottle. Robert bought me that like… Two years ago. Oh wow… Memories. You know, those cans cost 12 bucks at Amber mall. He was always so kind.// <<set $pic to 74>> <<set $adpos to 2>> <</if>> <<if $adpos is 3 and $action12 isnot true>> <<set $pic to 75>> <<set $booktrain to true>> ''Lovisa:'' //Oh. Sweet memories. Again. (laughing) That was us after graduation. Well, we only went a year, when we were 16. Mr. Robert wanted to educate us so he got us into Westside Academy. But he said that he missed us so much so he called us back early. <br><br> I made some friends when we were there, though. It was… my first taste of the real world. <<if $ownmich gte 1>>(Whisper) Oh, and I also bumped into Michelle a couple of times. She was so invasive back then. Like, too nice. Speeded. Always hugging and… touching her girlfriends. And she was hanging with the wrong crowd. Probably didn’t get much studies done.<</if>> // <<if _torihere is true and $ownmich isnot 1>> <br><br> ''Tori:'' //Now those were happy times. The parties. The vibe. I do MISS that. <<if $npc.av42.program gte 1>>Even if I still take courses today, thanks to Mr. $pcLastName here, it's not the same if you're not living in the dorms.<</if>>// <</if>> <<set $action12 to true>> <</if>> <<if $adpos2 is 1>> You enter a small bedroom chamber after walking through the living room. The air in here holds a barely noticeable smell of rancidness that's even more nauseating than in the other rooms. <br><br> There are some old clothes strewn across the floor and an interesting-looking metal device sticking out from a basket in one of the corners. <br><br> ''Lovisa:'' //Oh, that's DuraSteel. I remember how Mr. Robert measured our heads with it. Putting it on like it was some kind of princess crown (laughter).// <<if _torihere is true>> <br><br> ''Tori:'' //Yeah, he was up to something. He measured us both. And not only our heads (long silence).// <</if>> <<set $pic to 72>> <<set $adpos2 to 2>> <</if>> <<if $adpos2 is 3>> You rummage through the bedroom. <br><br> ''15 units of Cloth added to Inventory.''<br> ''1 unit of DuraSteel added to Inventory.''<br> ''5 units of Merchandise added to Inventory.''<br> <<set $take to 1>> <<set $swag+=5>> <<set $durasteel+=1>> <<set $cloth+=15>> <br> ''Lovisa:'' //This room brings back so many memories. We used to… Well, mostly me, because I was the good girl… I used to sleep in here with Mr. Robert after our city nights together. We had so much fun. Talking, laughing. He told me all these fantastic stories about his past. And he always scratched my back so I'd fall asleep. Then, in the mornings, I'd make him scrambled eggs in the community kitchen downstairs. <br><br> And before that, of course, this was my parents' bed. All four of us slept here when there were "nasty nights" outside. Shootings and screams. I mean, we were only like seven years old or something so we couldn't fall asleep by ourselves when there were noises. // <<if _torihere is true>> <br><br> ''Tori:'' //(Shakes head) The king and his princess…// <br><br> ''Lovisa:'' //Mr. $pcLastName, why did you bring Tori? She's trying to get into my head and spoil things, just as she always does.// <br><br> ''Tori:'' //(Laughter) Sorry, princess.// <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $pic to 72>> <<set $adpos2 to 4>> <</if>> <</if>> <<if $quest_lovi is 7>> <<set $pic to 76>> <<if $adpos is 0>> ''You:'' //So, Lovisa, this was… interesting, but you said something about a hidden chamber? A vault? Where is it?// <br><br> ''Lovisa:'' //Oh, well, yeah. The entrance is behind this closet. It leads to a network of old apartments that were sealed off a century ago for some unknown reason. We used one of those smaller rooms. My dad was in there twelve hours a day, soldering, installing software… Tough work. <br><br> But again. I don’t know the code. Mr. Robert changed it. And he has such a bad memory. From stress. Sometimes he didn't remember it and got so mad. // <</if>> <<if $adpos is 1>> <<set $pic to 76>> <<addmins 6>> <<set $daycount+=1>> The closet reveals a sturdy metal door, protected by a classic, pre-severance keypad. <</if>> <<if $adpos gte 2>> <<set $pic to 99>> <<if $open isnot true>><<set _leaveok>><</if>> <<set _keying to true>> /* KEYPAD*/ <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 8 and $string2 is 8 and $string3 is 1 and $string4 is 2>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <</if>> <<if $quest_lovi is 8>> You return to the living room and spend a few minutes with Lovisa, going through your current findings. <br><br> ''Lovisa:'' //If you're having trouble cracking the code, maybe there's a note somewhere around here. Mr. Robert used to type everything down. His memory was awful…// <<if _torihere is true and $action4b isnot true>> <br><br> ''Tori:'' //Yeah, thinking too much about what he wanted to do with his lovely princess.// <<set $action4b to true>> <</if>> <<addmins 6>> <<set $daycount+=1>> <<set $pic to 74>> <</if>> <<if $quest_lovi is 9>> <<if $adpos is 0 and $adpos2 is 0>> <<set $pic to 8>> <<set $dooropen2 to true>> <<addmins 6>> <<set $daycount+=1>> You're standing inside a small chamber crammed with old circuit boards, computer repair-equipment, firewood, papers and old cloth. <br><br> In the wall opposite to the entrance, there's a crude passageway, or tunnel, dug through the cement. The tunnel is 3 feet in diameter and perhaps only 2 feet long, with wooden planks obstructing the way forward on the other side. It looks like it's blocked by a furniture of some sort. <br><br> ''Lovisa:'' //What the hell? This… This opening wasn’t here before. It gotta be something Mr. Robert made. Or hostile intruders. … That passage must lead to the other rooms of those sealed-off apartments. Hmm… Why…// <</if>> <<if $adpos is 1 and $event is 0 and $adpos2 is 0>> <<addmins 18>> <<set $daycount+=3>> You spend a couple of minutes going through Lovisa's father's old stuff – motherboards from the 22nd and 23rd centuries, deteriorated beyond repair, copper wires, radio transmitters, optic cables and a ton of other electronics-related equipment. Everything is brightly illuminated by a pair of pre-Severance EverLamps. <br><br> You get the sense that the girls' father must've known what he was doing, but that he also was unable to finish a project properly. Maybe that's why the family were living here and not under the wings of House Teresto, who usually employs all technicians who can do a basic soldering job. <br><br> ''Lovisa:'' //Oh. They're still burning. My father was so amazed by these nanite lamps. Look. He told me they've been here for centuries. He could sit for hours just watching them. He used to say that they were gateways into the past. <br><br> Sometimes me and Tori fell asleep in here as he was telling stories about Joan of Arc, Charlemagne, The Vikings and his favorite, the Magyars. Wow… This feels like walking in my own family museum.// <<if _torihere is true>> <br><br> ''Tori:'' //Look, here's my project! Moons, I thought he threw that away. I tried to build my own computer so we could play games on it.// <</if>> <</if>> <<if $adpos2 is 1 and $event is 0>> You're able to find some interesting stuff that could be valuable as crafting materials or sough-after at the market. <br><br> '' 15 c-boards added to Inventory.<br> 2 units of Merchandise added to Inventory.<br> <<set $cboards+=15>><<set $swag+=2>><<set $take to 1>> '' <br> Lovisa removes a framed picture from the wall, showing her and Tori preparing food together with their mother down in the local community kitchen. <br><br> She pulls out an alien-looking device that's taped behind the picture. It's small – like a man's thumb, stamped with an odd-looking logo. <br><br> ''Lovisa:'' //My father told me about this. I haven't shown it to Mr. Robert. Papa called it a Universal Serial Bus… or Hub… or something. It's actually from Earth. Centuries old. Anyway, connected to a powerful grid-enabled computer, it can decrypt lost data that could recover forgotten knowledge from the pre-severance days. I don’t know how and I don’t know if that data still exists. But my father said it was priceless.// <br><br> ''Grid key added to Household Inventory.'' <<if $owngridkey is undefined>><<set $owngridkey to 0>><</if>> <<set $owngridkey+=1>> <<set $event to 1>> <</if>> <</if>> <<if $quest_lovi is 10>> <<if $adpos is 0>><<set $pic to 9>> <<set $crash to true>> You push through the wooden planks easily. It's obvious that someone has only tried to obscure and not permanently seal the passageway. <br><br> You now find yourselves standing inside a damp concrete corridor, going left and right. To your left, the passage is truly sealed, with a wall of thoroughly cemented Westside Assembly bricks. <br><br> From the dim cone created by your nanite lamps, you're able to see a door 40-50 feet further down the corridor. <</if>> <<if $adpos is 1>><<set $pic to 10>> You walk through the corridor and stop at a green metal door, marked with a heraldic symbol, created with a strange plastic epoxy that you've never seen before. <br><br> ''Lovisa:'' //That… That's the Robárt Family Crest. I recognize it. What the hell is this place?// <<if _torihere is true>> <br><br> ''Tori:'' //Mr. Robert must've annexed o… (Whispering) What's that?// <</if>> <br><br> You suddenly hear a group of muffled voices from behind the door! It's at least one female and one male voice debating something. <</if>> <</if>> <<if $quest_lovi is 11>> <<if $adpos is 0>><<set $pic to 11>> <<set $dooropen1 to true>> Lovisa, eager to see what's hidden inside the other room, opens it up carefully before you're able to do so. The opening is only 2 feet wide when she stops, goes down on all fours and crawls through the narrow passage, silently wiggling her petite body into the other chamber. <br><br> There, with her guidance, you're able to see three scruffy-looking squatters involved in some form of loud conversation. <br><br> ''Young squatter:'' //Dad, I'm fucking ready, okay? Look at these cannon balls. They can rip a monkey in two if given the chance.// <br><br> ''Woman:'' //Haha… Anton. You're so stupid. Gonna need to help mother preparing meat and skins for another year. Ain't time to follow your father out yet.// <br><br> ''Old squatter:'' //That's right, lad. We can wrestle and practice, but I ain't takin' you down to Stokke yet. Alright? Besides, we got this here building to look after. Mother can't do that all alone when I'm away.// <</if>> <</if>> <<if $quest_lovi is 12>> <<if $adpos is 0 and $adpos2 is 0>> <<set $pic to 12>> ''You:'' //Hey! Sorry to disturb you. We mean no harm. I happen to have stumbled upon this corridor from the other apartment back over there.// <br><br> The woman and the old man respond with professional quickness. You immediately understand that they've seen combat before, or been forced to protect themselves from other threats. <br><br> ''Old squatter:'' //Hey! What the hell? I dun' recognize you. You're not dressed as Erenor folks. Leave! Now. This is no community place.// <</if>> <<if $adpos is 1 and $action1b isnot true>> ''You:'' //Why have you occupied this room? It's not a standard apartment. What are you doing here?// <br><br> ''Old squatter:'' //I should be askin' that exact same question. Fuck. You're no Docks' folk at all. Look, I got a hunting knife and a shotgun right here that I'm ready to use if you try anything, dick-fuck.// <<set $action1b to true>> <</if>> <<if $adpos2 is 1 and $action2b isnot true>> ''You:'' //<<if $action1b is true>>Hey, asshole. Don't try anything. I eat guys like you for breakfast. Now, who the hell are you? What are you doing here?<<else>>Who are you guys? What's your affiliation to Erenor?<</if>>// <br><br> The woman suddenly steps forward, hushing the old man with a stoutness that tells you she's the one calling the shots around here. <br><br> ''Woman:'' //Easy, everyone. Okay. We don't want to get the attention from a Skyguard patrol now, would we? Sorry, Sir. We live in an apartment below. We're just the caretakers of this facility. Paid by the rich man who… Wait… That girl you got here. That's one of his flowers. Right? God. Must've been two or more years since I last saw her. Lodisa? Lovisa?// <br><br> ''Lovisa:'' //It's Lovisa. Ah… You… Yeah, I think I recognize you now. You and your… son over there. But he was just a kid last time I was here.// <br><br> ''Woman:'' //We've not seen Mr. Robárt around for what feels like… years. Is he okay?// <<set $action2b to true>> <</if>> <<if $adpos3 is 1 and $action3b isnot true>> <br><br> ''You:'' //WAIT! You know Mr. Robert? How?// <br><br> ''Woman:'' //As I said. He rents this place. It's sealed off. We can reach it from an old service elevator over there, in the corner. Mr. Robert used to come here doing his art. He does it with a resin of some sort. Hydroplastics shit from Westside. He molds them statues of his. <br><br> Been payin' us for five years. Got two more years of service left before he's to pay us again. // <<set $action3b to true>> <</if>> <</if>> <<if $quest_lovi is 13>> <<set $pic to 13>> <<if $adpos is 0 and $action4 is true and $adpos2 isnot 1>> ''You:'' //Okay. You wouldn't mind if we look around?// <br><br> ''Woman:'' //Of course not. You're here with his daughter. Feel free. We've been replacin' the ceiling above. Kinda rains straight through during storms. Heading down now so take yer time. The statues are over there, covered by those boxes.// <br><br> The woman's right. There are a couple of odd-looking statues in the other side of the room, as well as large amounts of equipment that could be worth something at the market. <</if>> <<if $adpos is 0 and $action4 isnot true>> The battle is over and you're looking out over a large room that's still partially obscured by gun smoke. <br><br> ''Lovisa:'' //(Panting voice) There's… There's probably no need to hurry. Firefights in these parts are seldom checked by Skyguard patrols. Even when we used to live here.// <br><br> There are a couple of odd-looking statues in the other side of the room, as well as large amounts of equipment that could be worth something at the market. <</if>> <<if $adpos is 1 and $action5b isnot true>> <<set $pic to 14>> You remove the covers from two stone composite statues. Their obvious resemblance to certain individuals strikes your crew with a mix of laughs and embarrassment. <br><br> Lovisa gives out a shriek of amazement and shock: <br><br> //What… What is this? That's me. And… Tori. Why? Did… Did he make these? I don’t know how I should...// <<if _torihere is true>> <br><br> ''Tori:'' //By the fucking Moons, Lovisa. What the hell! I knew he was up to no good but this is clearly crossing the line. // <</if>> <<set $action5b to true>> <</if>> <<if $adpos2 is 1 and $action6b isnot true>> You rummage through the room and find some interesting stuff that could bring in some cash or be useful in other ways. <br><br> There's also a golden necklace beside one of the statues. <br><br> ''15 units of Merchandise added to Inventory.<br> 1 Golden necklace added to Inventory. '' <<addmins 18>> <<set $take to 1>> <<set $daycount+=3>> <<set $swag+=15>> <<set $ownnecklace3+=1>> <<set $pic to 13>> <<set _nosho to true>> <<set $action6b to true>> <</if>> <<if $adpos4 is 1>> You decide to haul the status away and take them back to your house in Redhaven. <br><br> Fortunately, their plastic resin material is of a surprisingly light weight so it shouldn't leave you too exhausted. <br><br> ''Furniture (The Twins) added to Household!'' <<set $take to 1>> <<set $owntwins to 1>> <<set _nosho to true>> <<set $adpos4 to 2>> <br><br> ''Lovisa:'' // <<if $npc.av1.likesadist lte 49>> <<if $npc.av1.willpower lte 4>> I… I'm honored you want to bring these statues home with you (fake smile). I hope they'll… serve you well, $npc.av1.callname. <<else>> What are you gonna do with those? Please, don’t bring them home. I don’t want anyone else to see them. <</if>> <<else>> Oh. You're bringing them home? That's a rather… enthralling idea (smile). <<set _lovcor to true>> <</if>> // <<if _torihere is true>> <br><br> 'Tori:'' // <<if $npc.av42.likesadist lte 49>> <<if $npc.av42.willpower lte 4>> I… Am… honored, my Lord, that you want to bring them back home... <<else>> Are you for real? Better keep them in the basement then. <</if>> <<else>> Oh. I like that idea <<if _lovcor is true>>too<</if>> (wink). <</if>> // <</if>> <</if>> <<if $adpos is 2 and _nosho isnot true>> You take a closer look at the statues. <<if $action14 isnot true>> <<if _torihere is true>> <br><br> ''Tori:'' //It's all much clearer now. These statues. Those books Mr. Robert used to read. I showed them to you once, remember, Lovi? And that… that half-finished thing down in his basement. You remember?// <br><br> ''Lovisa:'' //Y… Yeah… But… Mr. Robert never dabbled in such things. He was a sound man, he IS a sound man! Those… rituals. No, that's just madness.// <br><br> ''Tori:'' //We have to discuss this later. I feel… so strange inside.// <br><br> Tori's ''Corruption (+3)'' has increased! <<set $npc.av42.likesadist+=3>> <<else>> <br><br> ''Lovisa:'' //That's… Tori. Oh, Lord… What the hell…// <</if>> <</if>> <<set $action14 to true>> <<set $pic to 16>> <</if>> <<if $adpos3 is 1 and $action7b isnot true and _nosho isnot true>> ''You:'' //Alright, I think we're done here, Lov. Let's head out. If you feel you're ready.// <br><br> Lovisa lets out a sigh and responds: <br><br> //It's nothing in here but sad memories. Memories of lost opportunities and tragedy. My parents. I'm thinking about them all the time when I'm here… (faint sobbing). Oh, crap.<br><br> Okay, let's go.// <br><br> // <<if $npc.av1.likesadist lte 49>> <<if $npc.av1.willpower lte 4>> Let me know if my frail arms can help you carry those back, my Lord. <<else>> And you gotta promise me those abominations stay in the cellar, okay? <</if>> <<else>> I'm excited to see which room you plan to decorate with those statues! <</if>> // <<set $pic to 15>> <<set $action7b to true>> <</if>> <</if>> <<if $quest_lovi is 14>> <<set $pic to 17>> <<if $talk1 isnot true and $talk2 isnot true>> <<set $inside to false>> You step out from Erenor projects and start walking back toward Redhaven on the rain-soaked streets through the Docks. <br><br> Lovisa remains quiet, like she's expecting you to comment on this remarkable story. <</if>> <<if $talk1 is true>> ''You:'' //Lovisa. Seriously. This is so fucked-up. That dude, Mr. Robert... A basket case. I mean, you're a great-looking girl. Don’t know why he's more turned on by statues then by the flesh.// <br><br> Lovisa looks down on the glimmering cobblestones and wipes some rain away from her cheeks. Rain… Or tears. It's hard to tell. <br><br> ''Lovisa:'' //I know, I know… This all feels so strange. But still. I see it as an expression of love. Although a very odd way of showing it. … He sometimes referred to us as his goddesses. But I never knew he worshiped us so seriously. Didn’t you see it? It was like an altar up there by the statues. <br><br> He always said he wanted daughters of his own. He was… unable to procreate, so I guess he reached out to us. In many ways. But this… This changes so much. My entire childhood has another feeling to it.// <br><br> Lovisa's ''WILLPOWER (-5)'', ''Daddy Issues Trait (-15)'' and ''Happiness (-5)'' have decreased! <<set $robert to 0>> <<set $npc.av1.willpower-=5>> <<set $npc.av1.traitdaddy-=15>> <<set $npc.av1.happiness-=5>> <</if>> <<if $talk2 is true>> ''You:'' //Haha… Lovisa. This was an odd adventure. I guess you're able to charm anyone with that cute face of yours. … You sure have mesmerized me. Must be good knowing you got so many admirers, right? Even among the nobility.// <br><br> Lovisa looks up at you. Her cheeks are soaking in a mixture or rain and tears, her eyes glowing reddishly as she responds with a misplaced smile: <br><br> //Yeah. I don’t know what to think, really. It's pure… love. But also… A very odd way of showing it. I guess I should be proud. Everything turned out well in the end for me, now that I'm here with you.// <br><br> Lovisa smiles, in a genuine, warm way, and grabs your hand while the two of you walk past the Loading facilities and head back for Hamilton Square. <br><br> Lovisa's ''WILLPOWER (+5)'', ''Happiness (+5)'' and ''Affection (+10)'' toward you have increased! <<set $npc.av1.willpower+=5>> <<set $npc.av1.masterlove+=10>> <<set $npc.av1.happiness+=5>> <</if>> <<if $talk1 is true or $talk2 is true>> <<if _torihere is true>> <br><br> ''Tori:'' //As I said, Lovi, we haven’t seen the end of this.// <</if>> <br><br><br> <<include MissionComp>> <br><br><br> <</if>> <</if>> <<if $quest_lovi is 16>> <<set $pic to 17>> <<set $talk2 to true>> <<set $inside to false>> After being dumped in an alley outside Lovisa's old block, you're able to make your way out to the large street, where you stumble back toward Hamilton square, dazed and disoriented. <br><br> ''Lovisa:'' //Well, that got failure written all over it. Fuck… We're alive at least.// <br><br><br> <<include MissionComp>> <br><br><br> <</if>> /* QUESTGO 21 ENDS BELOW */ <</if>> <<if $questgo is 22>> <<if $adpos is 0>> You're standing in the old industrial district of Crow's End. <br><br> House Cyker's great keep towers like a gigantic lighthouse in the moist air a couple of hundred yards away, watching your every step. <br><br> Underneath one of these half-abandoned concrete-steel buildings, there's a large network of storage facilities and workshops, called The Crow Catacombs. Your father kept one of these rooms as his mancave, or wine cellar, as he officially called it. Maybe it's still down there, untouched from raiding emkids and denaar addicts searching for sellable goods. <</if>> <<if $adpos is 1 and $adpos2 is 0>> You enter The Crow Catacombs and walk through a deplorable network of abandoned rooms and corridors. You're surprised that there's absolutely no activity down here. It was teeming with life when you visited this place last time, in your early childhood. <br><br> Soon, you're standing in front of a familiar durasteel door, flanked by a blinking keypad protected by a SkyGlass visor. The visor holds your old family insignia. <br><br> If you give it a couple of hours, there might be something valuable lying around in all the other rooms as well. <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos2 is 1 and $action1 isnot true>> You search through at least a dozen rooms and end up with a small bag of goodies you might be able to sell at Redhaven Market. <br><br> ''12 units if Merchandise added to Inventory.'' <<set $swag+=12>> <<if $stampoints gte 3>><<set $stampoints-=1>><</if>> <<addhours 1>> <<set $daycount+=10>> <<set $take to 1>> <<set $action1 to true>> <</if>> <<if $adpos is 2>> <<set $pic to 99>> <<if $open isnot true>><<set _leaveok>><</if>> <<set _keying to true>> /* KEYPAD*/ <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 1 and $string2 is 7 and $string3 is 7 and $string4 is 6>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <<if $adpos is 3 and $action2 isnot true and $action3 isnot true>> It feels like stepping right into your own history book when the door swings open, revealing a storage room filled with family heirlooms. <br><br> There are your mother's old durasteel butterflies, the great 20th century clockwork your brother ruined, the old family cupboard brought from Earth centuries ago and a ton of other stuff that bring back a stream of happy childhood memories. <br><br> It takes you over 30 minutes to walk from one end to the other, where a hidden compartment in the old cupboard reveals the treasure your uncle must've referred to in his letter. You remember how your father stored his precious tobacco and "rainy day" gold in there. <br><br> However, the amount of gold you find in there now is hundreds of times greater than what you've ever imagined your old man would be worth, even during a good month. There's more than enough to get a really, really good start. <br><br> There's also a lot of other valuable stuff in here that might be useful in crafting sessions or as sellable goods. <</if>> <<if $action2 is true and $action2b isnot true>> '' 5 units of DuraSteel added to Inventory.<br> 25 units of Merchandise added to Inventory.<br> 5 C-boards added to Inventory.<br> 5 units of Textile added to Inventory.<br> '' <<set $durasteel+=5>> <<set $swag+=25>> <<set $cboards+=5>> <<set $textile+=5>> <<addmins 6>> <<set $daycount+=1>> <<set $take to 1>> <<set $action2b to true>> <</if>> <<if $action3 is true and $action3b isnot true>> ''850 units of Gold added to Inventory.'' <<set $gold+=850>> <<addmins 12>> <<set $daycount+=2>> <<set $take to 1>> <<set $action3b to true>> <</if>> <<if $adpos is 3 and $action2 is true and $action3 is true>> <br><br> The room has been cleared. There's not much left of interest other than personal memorabilia. <</if>> <</if>> <<if $questgo is 23>> <<if $adpos is 0 and $action is 0>> You decide to bring Miss Dunham into your office and interrogate her about your brother. There are still too many unanswered questions regarding his disappearance. <br><br> ''You:'' //Close the door. Good. Alright. I want to discuss a rather important matter. It's about my brother Joseph $pcLastName. Your old Master. We both know that something happened to him and I really need to know all the details – especially about his doings right before he went missing. Do you know anything you believe could shed a light on this mystery?// <br><br> ''Miss Dunham:'' // <<if $broway lte 19>>I… I don’t know if I can be of any help, It was such a long time ago and… the time I spent in the swamps did a number on my memory.<</if>> <<if $broway gte 20 and $broway lte 26>>I hope I can be of assistance but… I don’t know much about his projects or anything. He did do a lot of strange things before... leaving everything. <</if>> <<if $broway gte 30>>My Mast… Your brother was a great mystery himself. I don’t believe I perceived anything useful during the hours I spent in here while he read his strange books. I was too focused on catching my breath between all the deepthroating sessions. He was as occupied with his hieroglyphs as he was extending the record I could be without air.<</if>> // <<set $action to 1>> <</if>> <<if $adpos is 1 and $action1 isnot true>> ''You:'' //Do you have any idea where he might be right now? Let's, ehm, assume he's alive.// <<set $action1 to true>> <br><br> ''Miss Dunham:'' // <<if $broway lte 19>>I wish I could say something. I miss him too, really. <</if>> <<if $broway gte 20 and $broway lte 26>>I wish I had something that could be of help.<</if>> <<if $broway gte 30>>Oh, well, yeah. When I think about it, I very much believe he's alive. Your brother was… is a tough man. Resilient. But I don’t know if I have anything that could be of use to solve the actual mystery.<</if>> <br><br> I should mention that he asked a lot of strange questions about the orphanage the week before he went missing. But I guess that was just one of his projects. Maybe prospecting a new servant or something. // <</if>> <<if $adpos2 is 1 and $action2 isnot true>> ''You:'' //Okay, let's move on. Did my brother have any strange visitors – especially during the months before his disappearance?// <br><br> ''Miss Dunham:'' // <<if $broway lte 19>>Yeah. Yes. He did. Haven't I mentioned that already? It was one odd-looking fellow. Mr. Henry Atlow. They were discussing something about hieroglyphs. I dunno exactly what it was. Mr. Atlow was here two days before my… before your brother decided to leave. I don’t know much about him, though. Or any details about what they said. He had servants with him so probably an up-towner. <<set $atlow to 1>> <</if>> <<if $broway gte 20 and $broway lte 26>>I was never allowed to participate in Master's doings. He had a few visits here, especially a sandy-haired gentleman in his 50s. In fact, he was here just a couple of days before he decided to leave. The visitor had servants, and his own carriage, so we're talking about someone from Crow's End or even Emerald Island. I believe his name was Mr. Hen… Henry Atlow. <<set $atlow to 1>> <</if>> <<if $broway gte 30>>Ehm. Oh, well, there were all sorts of… other men passing through here. Men that he forced me to serve with my body. I don’t recall… Hmm, Wait. There was this very odd fellow visiting just a couple of weeks before he disappeared. <br><br>I did as I was instructed. After they'd placed themselves here in the office, I fell to my knees and begun tugging at the strange man's pants; but he shoved me away, said that he didn’t want to get distracted. That he had something of great importance to discuss. <br><br>I crawled away after your brother commanded me to serve his soldiers out in the shed and I… didn’t hear anything else that I think could reveal what happened. Sorry, Master. I do remember his name though. Alt… No, Mr. H. Atlow. <<set $atlow to 1>><</if>> // <<set $action2 to true>> <</if>> <<if $adpos3 is 1 and $action3 isnot true>> ''You:'' //Regarding the orphanage. Could you be more precise? What questions did he ask?// <br><br> ''Miss Dunham:'' // Ehm. Well. It was mostly about the older girls and boys. Whom he could trust. The best "runners" and the ones that knew the surrounding Marston Swamps. Maybe he was planning something, I don’t know. I directed him to Lydia Swanson and her gang of scavvies. She's one of the few teenage girls still residing there. <<if $broway gte 30>>Him disappearing was probably the best outcome for those kids, anyway. Oh, sorry. I… I didn’t mean to offend your brother, Sir. <</if>> // <<set $action3 to true>> <br><br><br><br> <<set $quest_bro to 7>> <div class="center blink_me">''Journal updated!''</div> <</if>> <<if $action8 is true>> <<if $event is 1>>''You:'' //Thank you for the information. Much appreciated. You've been very helpful (smile).// <br><br> ''<<if $wasinw is true>>$w_girlname<<else>>$girlname<</if>>:''// <<if $broway lte 19>>I hope… Joseph returns soon. I'm so worried about him. It makes me happy to know you're actively searching for him though!<<else>>I'm always happy to serve the great household of $pcLastName. Thank you.<</if>>// <br><br> The girl's ''Happiness (+4)'' has increased! <<if $ver gte 10830>> <<set $npc.av14.happiness+=4>> <<else>> <<set $happiness+=4>> <</if>> <</if>> <<if $event is 2>> ''You:'' //That's all for now. I'll call on you if I need any more information. Go! Back to your duties!// <br><br> ''<<if $wasinw is true>>$w_girlname<<else>>$girlname<</if>>:''// <<if $broway lte 19>>Ehm. Okay. Whatever (sad face).<<else>>Of… Of course Mr. $pcLastName.<</if>> // <br><br> The girl's ''WILLPOWER (-1)'' and ''Affection (-2)'' toward you have decreased! <<if $ver gte 10830>> <<set $npc.av14.masterlove-=2>> <<set $npc.av14.willpower-=1>> <<else>> <<set $willpower-=1>><<set $masterlove-=2>> <</if>> <</if>> <</if>> <</if>> <<if $questgo is 24>> <<if $adpos is 0>> You make your way through the swamp, doing your best to stay dry. The outpost you’re visiting has not seen any real traffic in quite some time, and any paths that once existed to it have long since become overgrown and vanished. The only thing you can do is struggle forward, following the directions from Major Valkess’s letter. <br><br> You breathe a sigh of relief as the drab, gray walls of the outpost come into sight. It’s not a very big compound, and it has definitely seen better days. The walls are covered in vines and plants, the metal gate is scarred with corrosion, one of the buildings inside the walls seems to have collapsed in on itself, and there’s nary a soul in sight. <br><br> You continue walking closer, suddenly spotting a brief flash of movement in the watchtower above you! <br><br> ''Unknown:'' //Halt and identify!// <br><br> The words ring out and you awkwardly stumble to a stop, taken by surprise. You take a few seconds to compose yourself, then shout back your answer: <</if>> <<if $adpos is 1 and $adpos2 isnot 1>> ''You:'' //<<if $background is 21>>Sergeant $pcFirstName $pcLastName, former independent contractor, last assigned to the Skyguard Seventh Regiment, Second Battalion, Third Company! I am here by request of Major Sera Valkess!<<else>>$pcFirstName $pcLastName, here to meet with a Major Sera Valkess!<</if>>// <br><br> ''Unknown:'' //Approach and be recognized!// <br><br> You advance toward the tower, moving slowly but confidently. A face appears above you once you get within a few yards, peering down from over the wall. He studies you intently, nods, and then disappears. The tower gate begins moving with a horrific screech of metal grinding against metal. It opens only part-way, then a man appears in the gap, waving you forward. You slip inside, cringing as he immediately closes the gate again, triggering another ear-piercing metallic scream. <br><br> ''Unknown:'' //Sorry about that, sir.// <br><br> The man holds out his hand to shake, and you oblige. His grip is firm, and he studies you with a critical eye. After a moment, he lets out a quiet “hmm” and releases you. His armor looks similar to that of the Skyguard stormtroopers you’ve seen, though it looks like some markings have been removed or covered up. <br><br> ''Williams:'' //<<if $background is 21>>Sergeant Marcus Williams, retired. Any man who fought for Ikaanos is welcome here, invitation or not. Major Valkess is expecting you, I’ll take you to her. Please follow me.<<else>>Sergeant Marcus Williams, retired. Major Valkess is expecting you, I’ll take you to her. Please follow me.<</if>>// <br><br> He executes a perfect about-face, and marches off. You trail behind him, looking around at your surroundings. There’s a few buildings; you identify two that could be barracks, a single-floor administrative building in the direction you’re walking, and what was probably a small medical facility. You spot a few other people, two men and one woman wearing Skyguard gear, as well as two naked young women wearing collars, who shrink back in fear as you pass. <</if>> <<if $adpos2 is 1 and $action1 isnot true>> ''You:'' //Haha. You seem to be pretty well-supplied here, Sergeant Williams.// <br><br> ''Williams:'' //Are you referring to those tribal girls over there? They’re slaves we picked up to keep the boys entertained. All entirely above board, we’re professionals, not bandits.// <br><br> You nod, having heard that the Skyguard keeps a large number of barracks-slaves for the same purpose <<set $action1 to true>> <</if>> <<if $adpos is 2>> <<set $serafort to "FORT SERA">> <<set $dooropen2 to true>> You finally cross the yard and arrive at the administration building. Williams leads you inside and through a few hallways until he arrives outside a door. He raps twice on it. <br><br> ''Williams:'' //One Mr. $pcLastName to see you, Ma’am.// <br><br> ''Valkess:'' //Send him in.// <br><br> You enter to find a small office, largely empty save for an old, rotting wooden desk and chairs. Behind the desk sits a woman, who stands as you enter. She’s younger than you expected, looking to be in her early thirties, and very tall. She wears an old Skyguard uniform, which clings quite attractively to her curves, accentuating her ample chest. Her skin is light, and she’s got just enough muscle tone to be considered fit without compromising what is an otherwise wonderfully feminine appearance. She notices your inspection, and fixes you with a smirk. <br><br> ''Maj. Valkess:'' //Not what you expected? Don’t worry, I’m older than I look. For all its faults, the Skyguard still rewards competence. Senior officers get treatments to slow down aging. Not the fancy shit the Spheremasters use to live for centuries, but enough to keep us useful for an extra few decades.// <br><br> ''You'': //<<if $background is 21>>Makes sense. I always thought a few of my old COs seemed more experienced than their ages suggested.<<else>>That makes sense. It’s smart to keep the best and brightest officers around for as long as possible.<</if>>// <br><br> ''Maj. Valkess:'' //Yeah. But you didn’t come here to talk about that. Or to stare at me, as flattering as it is. Haha. <br><br> Anyway, here’s the deal: word on the street is you’re climbing the social ladder pretty quickly. You’re making a name for yourself, and that’s good, but you’re also making enemies. Whether you’ve pissed off someone specific or not, there’ll always be those who want what you have and they don’t.// <br><br> ''You:'' //That’s true enough. Are you offering you and your men as guards, then?// <br><br> ''Maj. Valkess:'' //Not exactly. Any two-bit merc can guard a house for pay. What I’m offering is bigger than that. I’m offering you the chance to challenge your enemies as an equal. What you need is a proper fighting force that you can use to protect your investments, expand your power, and, should it ever be necessary, take the fight to your enemies directly.// <</if>> <<if $adpos is 3>> ''You:'' //Let’s say I agree. You’ve explained how this benefits me, but what’s in it for you?// <br><br> ''Maj. Valkess:'' //Me and the others occupying this fort all got out around the same time. We’ve been working as mercs, but we want something more… stable. We’re tired of scraping by, hoping that each job keeps us fed until the next one. Not to mention the risk that some of us won’t come back. We got out of the Skyguard, an honorable discharge, but fighting’s all we know. With your patronage, we could put that knowledge to use training up a true army, and my men and I wouldn’t have to put our lives on the line every day just to survive.// <br><br> ''You:'' //I see. What would you need to make this happen?// <br><br> ''Maj. Valkess:'' //Well. I'd need three things from you. The first is manpower. We need bodies in uniform to make this work. They don’t have to be trained, Williams was a drill instructor, he’ll show our recruits which end the bullets come out of. I don’t care where the manpower comes from. Mercs, slaves, whatever, as long as they can take orders. Or learn to take orders. Trust me, you let a slave earn his freedom through service, chances are he’ll stick with you even without being forced.// <br><br> ''You:'' //Okay, so I bring you slaves or anyone else I can find. Got it. What else?// <br><br> ''Maj. Valkess:'' //Equipment and money. We need to be able to arm our men once they’re trained. You can either buy what we need, take it from others, or craft it. I’ll give you more details on that once you’ve gotten the manpower, if you agree. <br><br>The last thing is money. If we’re gonna make this work, we need a lot of stuff you can’t just buy at a local store. Special orders for furniture, supplies, and especially uniforms. You need a unique uniform that everyone will wear, to foster a sense of belonging and brotherhood. That means custom ordering something, and that’s expensive.// <br><br> ''You:'' //That’s… you’re asking a lot.// <br><br> ''Maj. Valkess:'' //I know. Once we’re up and running, we could look into approaching some local dealers directly for bulk supplies, but first we have to prove we’re worth something. That means we need someone to sponsor us. I’d like that to be you. We could go to any Great House with this offer, but I came to you because I don’t want to work for some noble asshole who’s never worked a day in his life. I’m asking you to put a lot of trust in me, but if this works out, you’ll be the commander of a unit who is loyal to you. Not just loyal to the highest bidder, but to you. What do you say? Interested?// <</if>> <<if $adpos is 78>> You make your way back to the administration building, retreading the path you first took under the watchful eyes of Major Valkess scruffy-looking soldiers. You announce yourself, wait for the gate to be opened, and let yourself be escorted to Maj. Valkess’ office once again. <br><br> ''Maj. Valkess:'' //Ah, Mr. $pcLastName. Have you reconsidered my offer? // <br><br> ''You:'' //I have, and I’m ready to take you up on it.// <<set $adpos to 4>> <<set _noe to true>> <</if>> <<if $adpos is 4>> <<if _noe isnot true>> ''You:'' //This sounds interesting indeed. I'll see what I can do. The answer's yes. But you'll have to give me some time, okay?// <</if>> <br><br> ''Maj. Valkess:'' //Wonderful! I promise, you won’t be disappointed. Okay, we’ll tackle this in order. The first thing I need from you is recruits. We’ll train ‘em, but you need to find them. We’ll start small. Bring me… let’s say, ten people. Raiders, punks, bandits and other street vermin would be the cheapest option, capture them and send them here. We’ll formally recruit them, and offer freedom in exchange for service. Sound good?// <br><br> ''You:'' //Yeah, I think I can manage that.// <br><br> ''Major Valkess:'' //Excellent, we’ll start training them as soon as they arrive.// <br><br> She leans toward you across the desk, a coquettish smile on her face, and a twinkle in her eye. Looking you directly in the eyes, she makes a show of licking her lips slowly. <br><br> ''Maj. Valkess:'' //So… why don't we seal the deal with a blowjob?// <br><br> You raise an eyebrow, hiding your surprise at the former officer’s forwardness. She laughs, though to your ears it feels slightly forced. <br><br><br> <center>''FACTION LOCATION UNLOCKED!'' <br><br> <center><div class="blink_me">''Journal updated!''</div></center> </center> <<set $missiontake to true>> <<set $faction.warlord1.standing to 5>> <<set $faction.warlord1.men to 15>> <<set $faction.warlord1.money to 3260>> <<set $faction.warlord1.power to 25>> <<set $faction.warlord1.leader to "Major Valkess">> <</if>> <<if $adpos is 5>> <<set $quest_sera to 2>> ''You:'' //Nah, I think I'll pass. I wouldn’t trust the bandit thugs in Stokke Hills nor the raiders of Marston Avenue. And to be honest, I don't see any difference between them and you.// <br><br> Major Valkess frowns, clearly disappointed. She sighs, closing her eyes for a brief moment before staring intensely into your eyes. <br><br> ''Major Valkess:'' //I see. I’m sorry to hear that. Please, take some time and think it over. I’ll give you as much time as I can, but if you don’t agree soon, I’ll have to start approaching others. Like I said, I’d really prefer to serve you, but I have to put the well-being of my men first. If you can’t help them, I’ll go to someone who can. So please, consider the option carefully. If you change your mind, I’ll be here.// <br><br> She calls for Sergeant Williams, who escorts you out of the compound. The gate shuts behind you with a shriek, and you’re left to make your way back and ponder your decision. <</if>> <<if $adpos is 6>> ''You:'' //Well, sure, why the hell not? Those pretty lips of yours will most certainly make this a quick act. Haha. So we can both get back to our busy schedules.// <br><br> Major Valkess stands up and moves over to the door, which she carefully opens while giving you a wry smile. <br><br> ''Maj. Valkess:'' //(Laughter) You're funny. I'm not the one that's gonna take your spunk. Birgitte! Come here.// <br><br> Just a couple of seconds after giving the command, one of the tribal slave girls crawls into Major Valkess office, with a forced but well-practiced smile across her face. <br><br> ''Major Valkess:'' //I'll leave you two alone. One of my recruits will show you out once you're done (smile). Have fun, Mr. $pcLastName.// <br><br> The tribalist girl gives you a submissive gaze as she slowly opens your pants, with her tongue suggestively stroking her lips. The entire act is very well-performed – she's probably served a thousand other men before you, knowing exactly what parts to focus on. <br><br> And you're not disappointed. It takes less than five minutes before her gentle fingers and warm mouth cause a surge of semen to start tunneling up your shaft! <<set $quest_sera to 3>> <</if>> <<if $adpos is 7>> ''You:'' //Nah, not necessary. I believe in you. I don’t want to… demote you to a cum dumpster. I got other mouths that service me just fine.// <br><br> ''Maj. Valkess:'' //(Laughter) My good Sir. Did you really think I was the one who'd go down on you? When we have almost a dozen gritter slaves around here? Haha. You're so funny. <br><br> Anyway. You're free to use our slaves whenever you want to. … Anyway. The recruit outside will follow you back to the gates. // <<set $quest_sera to 3>> <</if>> <<if $adpos is 8>> <<set $hascummed to true>> <<set $cumbuild to 0>> It feels like you're soiling the entire tribalist culture when you accidentally fill her little mouth with so much cum that it sprays across her face. <br><br> The girl utters a yelp of shock but quickly gathers herself and swallows whatever remains, before gently smearing the rest of your manjuice into her tanned skin. <br><br> ''Slave:'' //(Tribalist accent) Oh, Master Tuwa. You're so big. Too big for me. Ehm, I hope you've enjoyed my body. Please, I'd be so happy if you could tell the Sergeant I've been a good Dawa.// <br><br> The tribal girl doesn’t wait for a confirmation – she crawls away like a vacuum machine, disappearing out in the hallway before you've even had time to put your pants on again. <br><br> <</if>> <</if>> <<if $questgo is 25>> <<if $adpos is 0>>You've finally fulfilled your end of the deal – and it’s clear that the extra manpower has helped considerably. Much of the foliage has been cut down from the walls, and the area leading up to the gate has been opened up slightly. The compound is still in a sorry state, but it’s a marked improvement. <br><br> <<set $complete to true>> As you hand over the last of the recruits to one of the drill sergeants, he points you toward the admin building before rushing off. <br><br> You can hear someone bellowing at the top of his lungs and look across the yard to see the familiar Sergeant Willams aggressively invading an unfortunate recruit’s personal space. <<if $background is 21 or $cre is 4>>You suppress a smile, recalling memories of your own experience in basic training. At the time, it was the most stressful period of your life, the outfit you signed onto had ex-Skyguard drillmasters who put you through hell. Still, you can’t fault your training, and you feel oddly nostalgic watching it from the outside now. <</if>> <br><br> Shaking your head, you head into the admin building. Another recruit announces you to the major, and you head into her office. <br><br> ''Maj. Valkess:'' //Ah, Mr. $pcLastName. I’m happy to report that the new recruits you’ve provided us have been working out well! The extra manpower has made our position here a lot more secure.// <</if>> <<if $adpos is 1>> ''You:'' //I’m glad to hear it. Any issues I should be aware of?// <br><br> ''Maj. Valkess:'' //Nothing of note, thankfully. There are a few lingering issues with discipline, but we’ll soon get those ironed out. A six-hour session of cutting down vines and fighting back the plants from the walls and the gate area is usually enough to teach someone to keep their smartass comments to themself.// <br><br> ''You:'' //Fair enough. Now that you have the manpower, the next step is equipment, right?// <br><br> ''Maj. Valkess:'' //Correct. We need weapons and armor for all the new troops. Say twenty five automatic rifles and 40 swords? For now, we want to keep everything standardized, so that everyone learns to use the same set of weapons. Further down the road we can look into getting some different equipment and training for specialized roles.// <br><br><br> <center><div class="blink_me">''Journal updated!''</div></center> <</if>> <<if $adpos is 2>> ''You:'' //That makes sense. Keeps ammo costs down too since you only need one caliber. Alright, I think I can manage that.// <br><br> ''Maj. Valkess:'' //Excellent! Thank you. Once you get those weapons, we’ll be able to forge these men and women into a force to be reckoned with. Now, I really do hate to cut this visit short, but I need to look over the plans for training the men. Once we’re better established, I’d be happy to sit down with you and talk some more. Okay?// <br><br> ''You:'' //Sounds good! I’ll bring you those weapons as soon as I can.// <br><br> The two of you say your goodbyes, and you leave the room. Stepping back out into the courtyard, you’re met with the sight of ten men and women doing pushups on the muddy ground. <br><br> ''Sgt. Williams:'' //THIRTY-THREE! THIRTY-FOUR! THIRTY-FOUR! THIRTY-FOUR! GO ALL THE WAY DOWN! BETTER! THIRTY-FIVE!// <br><br> He notices you walking by and grins, giving you a wave. You wave back, and he nods, then returns to his task. You can hear his yelling slowly fade away as you head back through the gate and out into the swamp. <</if>> <</if>> <<if $questgo is 26>> <<if $adpos is 0>> <<set $complete to true>> Now that you've delivered the military equipment you agreed upon, you begin to head over to the administration building. About halfway there, you’re surprised to find several of the new recruits out in the swamp, cutting through and clearing away the vegetation. Behind them, you can see that they’ve made a decent approximation of a path leading directly to the outpost. One of the Skyguard veterans that you haven’t spoken to is there, guarding the unarmed men and women as they work. She gives you a respectful nod as you pass by. <br><br> The compound has improved significantly since your last visit. The walls have been completely cleared of plant life, and the overgrown foliage has been pushed back several feet from the area around them. The soldier in you appreciates the progress towards clearing the sight-lines and making it harder for potential attackers to use the plants to approach the walls unseen. <br><br> You calmly go through the familiar process of identifying yourself and waiting for the command to approach, then enter the outpost. The interior has also been cleaned up. The yard is almost completely cleared of weeds, and what looks like a small sparring arena has been set up using poles and railings made of wood, no doubt harvested from the trees outside. <br><br> To your surprise, Major Valkess is not in her office, but rather standing by the sparring circle, doing some preparatory stretches. She catches sight of you and waves, beckoning you over with a friendly smile. She’s wearing exercise clothes, namely a tanktop which reveals a generous amount of cleavage and tight, form-fitting shorts that accentuate the curve of her ass. Five recruits are standing in a loose line facing her, doing their own warm-ups. <br><br> ''Maj. Valkess:'' //Mr. $pcLastName! You have excellent timing! We were just about to start some unarmed training. Ah, but first things first — MacMillan! Andrews! Your future commander here has some equipment for us, make sure it gets to the armory, understood?// <</if>> <<if $adpos is 1>> <<addmins 6>> <<set $daycount+=1>> Two of the five recruits stiffen up, before letting out a //“Yes, Ma’am!”// at the same time and rushing to collect the gear you’ve brought. They trundle off to the barracks, while Major Valkess returns her attention to you. <br><br> ''Maj. Valkess:'' //They’ll get everything squared away. Listen. I need to run these young fools through some unarmed combat drills. Feel free to just stick around and watch. We’ll talk after, okay?// <br><br> You agree, and settle back to watch the attractive officer do some training. It doesn’t take long for her to impress you. The major clearly keeps herself in shape. She runs the recruits through a series of drills, mostly focused on basic hand-to-hand techniques. The novice soldiers quickly learn fear, as she shows a willingness to demonstrate the techniques on anyone failing to pick them up fast enough. By the end, the recruits have some new bruises and a newfound appreciation for the abilities of their superior officer. Major Valkess is untouched, though her skin is covered in a sheen of sweat. After dismissing the others, the major approaches you. <br><br> ''Maj. Valkess:'' //Heh, that went better than I expected. We should spar sometime, see if I can still hold my own against a fellow veteran. In any case, now that we have the weapons and armor, we can actually start teaching these guys how to stay alive and kill the enemy.// <br><br> ''You:'' //Good. If I recall correctly, the next step is money, right?// <br><br> ''Maj. Valkess:'' //Yes. We need about 150,000 dollars to cover all the miscellaneous supplies. Things like food, uniforms, medical supplies, furnishings for the barracks, and anything else we require.// <br><br> ''You:'' //That’s… a pretty significant amount.// <br><br> ''Maj. Valkess:'' //I know. Believe me, I do. But once we have the cash, we’ll finally be able to operate properly. Then we should be able to start making money, not just taking it. I promise, this is the last step.// <</if>> <<if $adpos is 2>> ''You:'' //... I’ll see what I can do.// <br><br> Suddenly, without even a hint of shame or awkwardness, Major Valkess begins to strip, standing naked in front of you in less than 30 seconds. She grabs a towel from a nearby locker and smile at you. <br><br> ''Maj. Valkess:'' //Excellent! Let me know once you have the money. For now, though, I really need to take a shower. Don’t ask me how or why we have running water here, my best guess is there's still a working pre-Severance pump buried in the ground somewhere. Anyway, I’ll see you later!// <br><br> You nod, sighing to yourself. She’s asked for a not insignificant amount of money, but building your own private army was never something you imagined would be cheap. <br><br><br> <center><div class="blink_me">''Journal updated!''</div></center> <</if>> <</if>> <<if $questgo is 27>> <<if $adpos is 0>> <<set $pic to 1>> <<set $complete to true>> After dropping the last heavy bag of golden dollar coins into the secure coffers of Major Valkess' armory, you're escorted to an adjacent room where the Major greets you with a satisfied smile. <br><br> ''Maj. Valkess:'' //Excellent. This will be a good "foundation" to build upon. And you've certainly held your end of the deal, Sir $pcLastName, or Commander $pcLastName would probably be a better title (smile). <br><br> Anyway. Let's make everything formal, shall we? Return here in seven days and I'll transfer command to you in front of all our men – including the new recruits. In the meantime, make sure to get some rest. You've earned it. <br><br> I'm gonna go and… // <br><br> ''Major Valkess is suddenly cut short by a banging sound on the door!'' <</if>> <<if $adpos is 1>> <<set $pic to 2>> <<set $dooropen1 to true>> <<set $break to true>> <<set $music to 17>> ''Maj Valkess:'' //Ent..// <br><br> Major Valkess' command, and privacy, is again cut short as Sergeant Williams storms in: <br><br> //Major! Bandits approaching! At least two dozen. They're about to storm our walls!// <br><br> Major Valkess nods and shouts out her commands: <br><br> //Sergeant Williams, take the Echo company up north. Hold the watch tower at all costs. Go!// <br><br> Williams confirms the Major's orders and runs out toward the yard again. <br><br> Major Valkess immediately turns to you and says: <br><br> ''Maj. Valkess:'' //Sir. We need your help too. Do you have any troops available? Mercenaries? Scoop up any enemies to the east and south while we concentrate on the forest clearing. I think we can hold them off for some time but we need you to make a counteroffensive move ASAP! Move!// <br><br><br> <center><div class="blink_me">''Journal updated!''</div></center> <</if>> <</if>> <<if $questgo is 28>> <<if $adpos is 0>> <<set $pic to 3>> <<set $complete to true>> You head to the outpost, ready to finally take command of your very own paramilitary organization. After such a significant investment of time and money, you’re eager to see the fruits of your labor. You aren’t disappointed. As the outpost comes into view, you’re stunned to discover the sheer amount of work that’s been done. The walls are clear of plants and have been repainted, spotlights now adorn the walls and watchtowers, and the gate has been replaced with a shiny new one. The one dilapidated watchtower has even been rebuilt. <br><br> Two men stand by the gate wearing combat armor. They salute you as you approach and one radios inside. The gate slides open in a smooth motion and you step inside to be met by Sergeant Williams. <br><br> ''Sgt. Williams:'' //Good to see you, sir. We’ve been expecting you. If you’d please wait here with me for a couple minutes, we’ll get everything ready.// <br><br> <<if $background is 21 or $cre is 4>> You agree, and the two of you spend a couple of minutes making small talk about units you’ve served with and shared experiences during the Border Wars. In the background, you can see men and women streaming from the barracks and forming up into ranks in the yard. A few more moments pass. <<else>> You agree, and the two of you spend some time making small talk. Sergeant Williams tells you about some of his experiences in the Border Wars, and you talk about the slaving business a little with him. In the background, you can see men and women streaming from the barracks and forming up into ranks in the yard. A few more moments pass. <</if>> <br><br> ''Sgt. Williams:'' //They’re ready for you, sir. Please, follow me.// <br><br> Sergeant Williams leads you over to the formation, where the Major is waiting. He indicates you should stand at her side, facing the ordered ranks of recruits. Everyone present is wearing a stylish black-and-gold dress uniform, and Major Valkess takes two measured steps forward. <</if>> <<if $adpos is 1>> <<set $pic to 4>> ''Maj. Valkess:'' //When you came to us, you were all at rock bottom. You were criminals or slaves; you were desperate or starving. Regardless of how you ended up here, each of you sought something. Some wished for freedom, others for stability. Some of you simply wanted the money. Yet all of you have found something you never expected, something you may not have realized you were missing. A purpose. Camaraderie. Discipline. // <br><br> //Before you stands the man who has provided these things for you, the man who has given you a chance when others would’ve turned away in disgust. Each of you owes him your freedom and indeed your very lives. Serve him well, and prove that you’re worthy of wearing his uniform! I give you your leader, Commander $pcFirstName $pcLastName!// <br><br> ''Sgt. Williams:'' //COMPANY! PRESENT….ARMS!// <br><br> Moving in almost perfect synch, the men and women before you raise their hands to their heads in a formal salute. You return the salute immediately, the reality of the situation sinking in. Not that long ago, you had little more than a run-down house and whatever money was in your pockets. Now, you’ve taken command of your very own private force. <br><br> ''Sgt. Williams:'' //ORDER… ARMS!// <br><br> The salute is ended and the twenty freshly-minted soldiers before you return to the position of attention. The Major turns to one of the other NCOs, who hands her an object. She moves up to you and kneels down, presenting you with an ornate steel baton, engraved and inlaid with gold. <br><br> <</if>> <<if $adpos is 2>> <<set $quest_sera to 7>> <<set $faction.warlord1.standing to 100>> ''Maj. Valkess:'' //Your symbol of command, sir.// <br><br> You carefully take the baton from her hands. It’s heavier than you expected. <br><br> ''You:'' //Thank you, Major.// <br><br> ''Maj. Valkess:'' //Is there anything you’d like to say to the men, sir?// <br><br> You nod, taking a breath. <br><br> ''You:'' //I do not care where you came from, or why you are here. Serve me loyally and honestly, and I promise you, my success will be your success. Your failures will be my failures. Wherever this road leads us, we shall travel it together. That is all.// <br><br> You note Sgt. Williams nod, just slightly, a half-smile crossing his features before they harden once again. <br><br> ''Sgt. Williams:'' //Alright, that’s it! Ceremony over! COMPANY… DISMISSED!// <br><br> The soldiers start to disperse, most heading back to the barracks. Major Valkess smiles at you, letting her officer persona drop a little and displaying genuine enthusiasm. <br><br> ''Maj. Valkess:'' //Sir, I have a feeling that this is the start of something wonderful. Please, let’s talk in my office.// <</if>> <<if $adpos is 3>> <<addmins 30>> <<set $daycount+=5>> <<set $pic to 5>> The Major’s office is in much nicer condition compared to the last time you were here. The decoration is still very much function-over-form, but the desk and chairs have been replaced with freshly made mahogany furniture. A ceremonial officer’s sword is mounted on the wall behind the desk. Major Sera Valkess stares into your eyes, a solemn expression on her face. <br><br> ''Major Valkess:'' //Thank you, Commander $pcLastName. I can’t tell you how much this means to me, to us all. My men and I… we were lost. Career soldiers without a purpose. You gave us that purpose. Thank you, sir.// <br><br> ''You:'' //I know what it’s like. I was happy to help.// <br><br> ''Maj. Valkess:'' //I know. But enough of the sappy shit! We need to celebrate this momentous occasion! Do you drink?// <br><br> You nod, and she pulls out a bottle of wine and two glasses from her desk, pops the cork, and pours you both a glass. <br><br> ''Maj. Valkess:'' //I’m normally more of a beer girl, but one of my old COs gave me this bottle a while back and I’ve been saving it for a special occasion.// <br><br> ''You:'' //Oh yeah? Who was that?// <br><br> She grins, taking a sip and savoring the taste for a moment. <br><br> ''Maj. Valkess:'' //Major Mykel Dornham.// <br><br> ''You:'' //No shit? You served with the Lord Commander of War?// <br><br> ''Maj. Valkess:'' //Yep! Third Regiment, under Colonel Hardridge. I was a Captain under Major Dornham. After the Colonel pushed us too far into the jungle and the Davidians massacred two-thirds of us, Dornham rallied the rest together and broke through the encirclement. That made his career. I was one of the few officers to survive that whole debacle, so I got fast-tracked to Major.// <br><br> ''You:'' //Fuck, that must’ve been horrible. <<if $background is 21 or $cre is 4>>I was attached to the Seventh Regiment, we went in during the second push, by that time Dornham was Lord Commander and in charge of the whole campaign.<</if>>// <br><br> ''Maj. Valkess:'' //Yeah. I lost a lot of friends that day. At least the Colonel paid for his stupidity, a Davidian crossbow bolt took care of him. Hah, remind me to tell you more about Dornham sometime. Craziest officer I ever met. Built like a fuckin’ brick shithouse, and always carried around this massive greatsword. He loved to charge headlong into enemy lines to use it. Ah, those were the days.// <br><br> She shakes her head, chuckling at memories long past. The two of you spend an hour chatting and drinking, swapping old war stories and comparing experiences. Soon enough, the wine runs dry and so does the conversation. Major Valkess suddenly looks at you, a faint blush coloring her cheeks. <br><br> ''Maj. Valkess:'' //That was good wine, I’m happy I got to share it with you, sir. But there is one more thing I wanted to give you…// <br><br> ''You:'' //Oh?// <br><br> Major Valkess stands up and looks you straight in the eye, a confident smile on her face. <br><br> ''Maj. Valkess:'' //Wanna fuck?// <</if>> <<if $adpos is 4>> /* YES! */ <<set $pic to 6>> You answer that yes, you very much do, and she laughs, already starting to remove her top. <br><br> ''Maj. Valkess:'' //Hah, of course you do. I would invite you to my bed, but why waste all that time walking when there’s a brand new desk right here for you to bend me over?// <br><br> She strips down, giving you a nice show as each article of clothing peels away from her naked flesh. She moves around the desk, letting you see her body in all its glory. Her hair flows freely down just past her shoulders, framing her perfectly feminine features wonderfully. Her skin is smooth, but marked with patches of old scar tissue. <br><br> Her breasts are quite large, though not unnaturally so, and sit well on her lightly muscled frame. A few beads of moisture gleam in her pink, shaven slit. She notices you inspecting her and smiles. <br><br> ''Maj. Valkess:'' //Like what you see? You should, I work hard to keep myself looking this good. You should join me for PT sometime! Of course, sex is a much more enjoyable way to work up a sweat, heh.// <br><br> She steps up close to you, her hips swaying from side to side in a sensuous motion. The Major is nearly as tall as you are, her body pressing into yours, her lips brushing you ear. <br><br> ''Maj. Valkess:'' //By the way…you can call me Sera, when it’s just us…// <br><br> You run your hands over her smooth skin, feeling a rough patch on her back. She flinches at your touch, from surprise rather than pain. She takes your wrist in her hand, pressing it against the scar. <br><br> ''Maj. Valkess:'' //A bayonet, from back during the incidents with the Cult of the Elder.// <br><br> She guides your hands to each of her scars, on her stomach, her side, her thigh. <br><br> ''Maj. Valkess:'' //This was a crossbow bolt, and here was a nick from a Davidian blade. This one was a piece of shrapnel from a frag grenade. Thank the Moons for modern medicine, right?// <br><br> You slip your hand between her legs, brushing against Sera’s womanhood and being rewarded with a gasp of pleasure. You rub and press against her, causing her hips to tremble as you find her most sensitive spots. You feel her getting wetter, and slip a finger into her tight pussy. She moans, bucking her hips into you. She lets you tease her for a few more moments before pulling away, growling into your ear. <br><br> ''Maj. Valkess:'' //You have about three seconds to bend me over my desk or I’ll push you down and ride you into the fuckin’ dirt, understand?!// <br><br> You’re happy to comply, placing a hand on the small of her back and gently, but firmly, push her down. She resists just enough to make you work for it a little, then gives in, allowing you to bend her over and press her body against the desk. <br><br> ''Maj. Valkess:'' //That’s it, now fuck me!// <br><br> You oblige, pressing your shaft against her pussy and slowly pushing into her. You keep it slow and gentle until you’re sure she’s wet enough, then start moving. You’re willing to bet that she wants it rough, so you place a hand on the back of her neck and keep her pinned down as you start thrusting, hard. A moan of pleasure indicates you’re correct, so you up the pace even more, really railing her. She gasps and moans, trembling beneath you with blissful pleasure. <br><br> ''Maj. Valkess:'' //Hah… Ah… Th… That all you got?! Come on! Harder!// <br><br> You push yourself as hard as you can possibly manage, wet smacks filling the air as you absolutely brutalize the veteran major’s pussy. She howls with ecstasy and struggles against your weight, putting up just enough of a fight to keep things interesting as you fuck her. The pace is exhausting, but you keep it up, steadily approaching orgasm until you feel yourself moments away from the peak. <</if>> <<if $adpos is 5>> /* CUM! */ <<set $pic to 7>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<addmins 30>> <<set $daycount+=5>> ''Maj. Valkess:'' //Hah… C-cum… inside! Drain those — Ah! — fuckin’ balls in — Ngh! — my womb!// <br><br> You cum almost immediately upon hearing Sera’s words, bottoming out inside her and pumping a load of hot, slimy cum deep into her. You can feel her clamping down around your shaft as she climaxes in tandem, letting out a cry of ecstasy. You hold position for a good thirty seconds, both of you panting and trembling, cum starting to leak out of her around your member. Then you step back, slowly pulling out of her, letting your seed leak down her thighs. She shakily gets to her feet, her hair disheveled. <br><br> ''Maj. Valkess:'' //Not… Not bad, sir. You’re a pretty nice lay, heh. I don’t… normally play the bottom quite like that, I prefer being on top. For my commander, though? I figured you’d earned being in control, at least this time. It was fun! Next time, though… well, we’ll see.// <br><br> The two of you get cleaned up but remain standing. Sera walks over to the door, pausing before she opens it. <br><br> ''Maj. Valkess:'' //Well, this has been a wonderful day, for you as well, I’m sure. I have a lot of work to get done, so don’t let me keep you. Before you go, I should let you know where we stand. We have enough people now to secure this fort and start stabilizing the region, but I’m not sure we can do much more than that. We’ll focus on spreading our reputation, to draw in more manpower. Pretty soon, we’ll have the manpower to start doing whatever you need from us: convoy security for trade investments, going head-to-head with raiders, and maybe even doing some raiding of our own. All for your benefit, of course.// <br><br> ''You:'' //So, world domination isn’t in the picture just yet?// <br><br> ''Maj. Valkess:'' //Hah, not just yet, no. Feel free to drop by my office any time, whether you want to talk business… or pleasure.// <br><br> You assure her that you will, and she opens the door for you. You depart with a smile, energized after spending a pleasurable time with a beautiful woman. <</if>> <<if $adpos is 6>> /* NO SEX */ You politely decline her offer, causing the Major to look surprised for a brief moment before covering it up with a wry chuckle. <br><br> ''Maj. Valkess:'' //Your loss. The offer stands if you ever change your mind, Commander. By the way, when we’re alone like this, feel free to call me by my first name: Sera.// <br><br> You nod. She pushes her chair back and stands, prompting you to do the same. She walks over to the door, then pauses. <br><br> ''Maj. Valkess:'' //I have a lot of work to get done, so don’t let me keep you. Before you go, I should let you know where we stand. We have enough people now to secure this fort and start stabilizing the region, but I’m not sure we can do much more than that. We’ll focus on spreading our reputation, to draw in more manpower. Pretty soon, we’ll have the manpower to start doing whatever you need from us: convoy security for trade investments, going head-to-head with raiders, and maybe even doing some raiding of our own. All for your benefit, of course.// <br><br> ''You:'' //So, world domination isn’t in the picture just yet?// <br><br> ''Maj. Valkess:'' //Hah, not just yet, no. Thanks for chatting with me, sir. Feel free to drop by my office any time, whether you want to talk business… or pleasure.// <br><br> You assure her that you will, and she opens the door for you. You depart with a smile, energized after spending a pleasurable time with a beautiful woman. <</if>> <</if>> <<nobr>> <<if $questgo is 1>> <<if $disp_kym is 3>> [[Enter building|QuestRoom][$disp_kym=4, $inside to true, $break to true, $music to 5]] <<if $action1b is false>>[[Survey building|QuestRoom][$action1b to true]]<<else>><p class="usedpass">Survey building</p><</if>> <</if>> <<if $disp_kym is 4>> <<if $adpos isnot 1 and $adpos isnot 2 and $cellardoor isnot 5>> <<if $adpos3 isnot 1>> <<if $disp_kym is 4 and $action8b is false and $action9b is false>> <<if $action4b is false>>[[Search 1st floor|QuestRoom][$action4b to true]]<<else>><p class="usedpass">Search 1st floor</p><</if>> <<if $action5b is false>>[[Search 2nd floor|QuestRoom][$action5b to true, $action8b to true, $merchtaking to true]]<<else>><p class="usedpass">Search 2nd floor</p><</if>> <</if>> <</if>> <<if $merchtaking isnot true>> <<if $cellardoor is 0>> [[Inspect door|QuestRoom][$adpos3 to 1, $cellardoor+=1, $picking to true, $pic to 0]] <</if>> <<if $cellardoor lte 4 and $adpos3 is 1>>[[Pick lock|QuestRoom][$cellardoor+=1]]<</if>> <<if $cellardoor is 10 and $adpos isnot 3 and $adpos isnot 4>>[[Enter cellar|QuestRoom][$adpos to 2, $adpos2 to 0]]<</if>> <</if>> <</if>> <<if $cellardoor is 5>> [[Surrender|QuestRoom][$action3 to true, $disp_kym to 5]] [[Flee|QuestRoom][$action4 to true, $disp_kym to 5]] [[Attack|CombatRoom][$combat to 9, $disp_kym to 5]] <</if>> <<if $action7b is false and $action5b is true and $action8b is true>> [[Take merchandise|QuestRoom][$action7b to true, $action8b to false, $merchtaking to false]] [[Leave it|QuestRoom][$action7b to true, $action7 to true, $action8b to false, $merchtaking to false]] <</if>> <<if $adpos is 2>> <<if $action13 isnot true>>[[Search cell|QuestRoom][$adpos2 to 2, $action13 to true]]<</if>> [[Search room|QuestRoom][$adpos to 3]] <<if $action15 isnot true and $adpos2 lte 1>>[[Take shotgun|QuestRoom][$action15 to true]]<</if>> <</if>> <<if $adpos is 3>> [[Fight!|CombatRoom][$combat to 9, $disp_kym to 5, $adpos to 0, $adpos2 to 0]] [[Surrender|QuestRoom][$action3 to true, $disp_kym to 5, $adpos2 to 0, $action4 to false]] <</if>> <</if>> <<if $disp_kym is 5 and $action4 is true>> <<if $chance lte 0>> [[Attack!|CombatRoom][$combat to 9]] <</if>> <<if $chance gte 1>> [[Continue|QuestRoom][$disp_kym to 6]] <</if>> <</if>> <<if $disp_kym is 5 and $action3 is true>> <<if $action5 is false>>[[Survey room|QuestRoom][$action5 to true, $action to 0]]<</if>> <<if $action5 is true and $action is 0>> <<if $action8b is false>>[[Hail guard|QuestRoom][$action to 1]]<<else>><p class="usedpass">Hail guard</p><</if>> [[Strike door|QuestRoom][$action to 2]] <</if>> <<if $action is 1 or $action is 3>> <<if $action8b is false>>[[Attempt persuasion|QuestRoom][$action to 3, $action8b to true]]<<else>><p class="usedpass">Attempt persuasion</p><</if>> [[Leave him|QuestRoom][$action to 0]] <</if>> <<if $action is 2>> [[Attempt to grab pistol|QuestRoom][$action to 4]] <</if>> <<if $action is 4>> [[Attack!|CombatRoom][$combat to 10, $disp_kym to 6]] <</if>> <</if>> <<if $disp_kym is 6>> [[Return|Whitehaven][$disp_kym to 7, $break to true, $music to 1]] <</if>> <<if $disp_kym is 8>> [[End mission|Kymanto][$questgo to 0, $intalk to false]] <</if>> /* QUESTGO IS 1 ENDS BELOW*/ <</if>> <<if $questgo is 2>> <<if $quest1 is 8>> [[Attack again|CombatRoom][$combat to 41, $action10 to true]] [[LEave|West][$break to true, $music to 1]] <</if>> <<if $disp_hk gte 1 and $quest1 gte 9>> [[Clear building|CombatRoom][$combat to 41]] [[Leave|West][$music to 1, $break to true]] <</if>> <<if $quest1 is 3>> [[Enter Warehouse|QuestRoom][$quest1 to 4, $dooropen2 to true]] <<if $action2b is false>>[[Survey building|QuestRoom][$action2 to true, $action2b to true]]<<else>><p class="usedpass">Survey building</p><</if>> [[Leave|West][$music to 1, $break to true]] <</if>> <<if $quest1 is 4>> <p class="usedpass">enter warehouse</p> /* [[Attack crew!|CombatRoom][$combat to 41]] */ [[Hail crew|QuestRoom][$quest1 to 5]] <</if>> <<if $quest1 is 5>> [[Threaten|QuestRoom][$quest1 to 6]] <<if $action3b is false>>[[Who are you guys?|QuestRoom][$action3b to true, $action3 to true]]<<else>><p class="usedpass">Who are you guys?</p><</if>> <</if>> <<if $quest1 is 6 and $chance gte 1>> [[Please enlighten me|QuestRoom][$action4 to true, $quest1 to 7]] /* [[Don't fucking care!|QuestRoom][$action5 to true, $quest1 to 7]] */ <</if>> <<if $quest1 is 7>> <p class="usedpass">Please enlighten me</p> [[Attack anyway|CombatRoom][$combat to 41, $action8 to true]] [[Leave building|West][$quest1 to 9, $music to 1, $break to true]] <</if>> <<if $quest1 is 6 and $chance lte 0>> [[Fight!|CombatRoom][$combat to 41]] <</if>> /*QUESTGO is 2 ENDS BELOW */ <</if>> <<if $questgo is 3>> <<if $action is 0>> [[Present yourself to the woman|QuestRoom][$action to 1]] [[Ask for Mr. Derwin|QuestRoom][$action to 2]] <</if>> <<if $action is 1 or $action is 4 or $action is 3>> <<if $action3b is false>>[[Praise good looks|QuestRoom][$action to 3, $action3b to true]]<<else>><p class="usedpass">Praise good looks</p><</if>> <<if $action4b is false>>[[Ask for sex|QuestRoom][$action to 4, $action4b to true]]<<else>><p class="usedpass">Ask for sex</p><</if>> [[Ask for Mr. Derwin|QuestRoom][$action to 2]] <</if>> <<if $action is 2>> <<if $action5b is false>>[[What happened to Mr. Grandwell?|QuestRoom][$action5b to true]]<<else>><p class="usedpass">What happened to Mr. Grandwell?</p><</if>> [[Got any work?|QuestRoom][$action to 6]] <</if>> <<if $action is 6>> [[I'm a natural born slaver|QuestRoom][$action6b to true, $action to 7]] [[Haven't given it much thought|QuestRoom][$action6 to true, $action to 7]] <</if>> <<if $action is 7>> [[Go on|QuestRoom][$action to 8]] <</if>> <<if $action is 8>> [[I won't let you down|QuestRoom][$action8b to true, $action to 9]] [[We'll see|QuestRoom][$action to 9]] <</if>> <<if $action is 9>> [[So, got anything else?|QuestRoom][$action to 10]] <</if>> <<if $action is 10>> [[Alright, I'll check it out|QuestRoom][$action to 11]] <</if>> <<if $action is 11>> [[Exit building|Hamilton][$break to true, $music to 1]] <</if>> /*QUESTGO is 3 ENDS BLOW*/ <</if>> <<if $questgo is 4>> /* QUEST FOR WALTON BELOW */ <<if $disp_walton is 26 and $tempfem isnot true>> <<if $action is 1>> [[Hail man|QuestRoom][$action to 2, $action1 to true]] <</if>> <<if $action1 is true>> <<if $action3 isnot true>>[[Persuade politely|QuestRoom][$action to 3, $action3 to true]]<<else>><p class="usedpass">Persuade politely</p><</if>> <<if $action4 isnot true>>[[Threaten|QuestRoom][$action to 4, $action4 to true]]<<else>><p class="usedpass">Threaten</p><</if>> <<if $cash gte 100>>[[Bribe (100$)|QuestRoom][$action to 5, $cash-=100]]<<else>><p class="usedpass">Bribe (100$)</p><</if>> <</if>> [[Leave|Hamilton]] <</if>> <<if $disp_walton is 26 and $tempfem is true>> <<link "continue">> <<goto QuestRoom>> <<set $disp_walton to 27>> <<unset $tempfem>> <</link>> <</if>> <<if $tempfem isnot true>> <<if $disp_walton is 27 or $disp_walton is 29>> [[Leave|Hamilton][$disp_walton to 30]] <</if>> <</if>> <<if $disp_walton is 30>> <<if $action1 isnot true>>[[Survey building|QuestRoom][$action1 to true, $action to 1]]<<else>><p class="usedpass">Survey building</p><</if>> [[Enter building|QuestRoom][$action to 2, $disp_walton to 31]] [[Leave|West]] <</if>> <<if $disp_walton is 31>> <<if $action2 isnot true and $action3 isnot true>> <<if $action1 is true>><<if $action1b isnot true>>[[Ask about screams|QuestRoom][$action to 1]]<<else>><p class="usedpass">Ask about screams</p><</if>><</if>> [[Ask about gunstocks|QuestRoom][$action3 to true, $action to 3]] <</if>> <<if $action3 is true>> <<if $action4 isnot true>>[[Persuade politely|QuestRoom][$action to 4, $action4 to true]]<<else>><p class="usedpass">Persuade politely</p><</if>> <<if $action5 isnot true>>[[Threaten|QuestRoom][$action to 5, $action5 to true]]<<else>><p class="usedpass">Threaten</p><</if>> [[Beat him up|CombatRoom][$combat to 55]] <</if>> <</if>> <<if $disp_walton is 32 or $disp_walton is 33 or $disp_walton is 35>> <<if $action6 isnot true>>[[Thanks for the info|QuestRoom][$action6 to true, $disp_walton to 32]]<<else>><p class="usedpass">Thanks for the info</p><</if>> [[Leave|West][$disp_walton to 36]] <</if>> /* <<if $disp_walton is 33 or $disp_walton is 35>> [[Leave|West][$disp_walton to 36]] <</if>> */ <<if $disp_walton is 34>> [[Try another beating|CombatRoom][$combat to 55]] [[Leave|West]] <</if>> <<if $disp_walton is 36>> <<if $action lte 2>> <<if $action1b isnot true>>[[Survey building|QuestRoom][$action1b to true, $action to 2]]<<else>><p class="usedpass">Survey building</p><</if>> <</if>> <<if $action lte 2>> [[Enter building|QuestRoom][$action to 3]] <</if>> <<if $action gte 3 and $action lte 5 and $action3b isnot true>> <<if $action11 isnot true and $action9b isnot true>> [[Approach men|QuestRoom][$action11 to true, $action to 4]] [[Leave|Whitehaven]] <</if>> <<if $action11 is true and $action9b isnot true>> <<if $action3b isnot true>>[[Ask discreetly|QuestRoom][$action to 4, $action3b to true, $action11 to false, $action12 to true]]<<else>><p class="usedpass">Ask discretely</p><</if>> <<if $action4b isnot true>>[[Threaten|QuestRoom][$action to 5, $action4b to true, $action11 to false, $action12 to true]]<<else>><p class="usedpass">Threaten</p><</if>> <</if>> <</if>> <<if $action3b is true and $action8b isnot true>> <<if $action6 is false>>[[It's the word on the street|QuestRoom][$action to 6, $action6 to true]]<<else>><p class="usedpass">It's the word on the street</p><</if>> [[Threaten|QuestRoom][$action to 5, $action8b to true]] <</if>> <<if $action is 5 and $action10b is false>> <<if $cash gte 300>>[[Alright, hand them over (-300$)|QuestRoom][$action10b to true, $action7 to true, $cash-=300]]<<else>><p class="usedpass">Alright, hand them over (-300$)</p><</if>> [[Fuck you! Hand them over!|QuestRoom][$action10b to true]] <</if>> <</if>> <<if $disp_walton is 37 and $combat is 56>> [[Fuck!|CombatRoom]] <</if>> <<if $disp_walton is 37 and $combat isnot 56>> <<if $action5b isnot true>>[[Confront sad girl|QuestRoom][$action to 1, $action5b to true]]<</if>> <<if $action5b is true>> <<if $action isnot 10>> /* <<if $avatars lte 1 and $action isnot 4 and $action6b isnot true>>[[Add to household|QuestRoom][$action to 4]]<<else>><p class="usedpass">Add to household</p><</if>> */ <</if>> <<if $action isnot 4>> <<if $action isnot 10>>[[I'll help you|QuestRoom][$action to 10, $sawmichy to true]]<</if>> <</if>> <</if>> <<if $sawmichy is true>>[[Leave|Whitehaven][$disp_walton to 39]]<</if>> <</if>> <<if $disp_walton is 38>> <<if $action5b isnot true>>[[Who's that girl?|QuestRoom][$action to 1, $action5b to true]]<</if>> <<if $action5b is true>> /* <<if $avatars lte 1 and $action isnot 4>>[[Add to household|QuestRoom][$action to 4]]<<else>><p class="usedpass">Add to household</p><</if>> */ <<if $action isnot 10>>[[I'll help you|QuestRoom][$action to 10, $sawmichy to true]]<</if>> <</if>> <<if $sawmichy is true>>[[Leave|Whitehaven][$disp_walton to 39, $break to true, $music to 1]]<</if>> <</if>> <<if $disp_walton is 101>> [[Attack!|CombatRoom][$combat to 56]] [[Flee!|Whitehaven]] <</if>> /*QUESTGO is 4 ENDS BELOW*/ <</if>> <<if $questgo is 5>> <<if $action is 1>> [[No way!|QuestRoom][$action to 2]] [[Here you go|QuestRoom][$action to 3]] <</if>> <<if $action is 2>> [[Fight!|CombatRoom][$combat to 57]] <</if>> <<if $action is 3>> [[Leave|West]] <</if>> <</if>> <<if $questgo is 6>> <<if $action1 is true>> <<if $action is 1>> [[Attempt theft|QuestRoom][$action to 2]] <<if $charming isnot 1 and $charming isnot 0>>[[Socialize|QuestRoom][$action to 6]]<</if>> <</if>> <<if $action is 3>> [[Leave|Whitehaven][$delivery2 to 3]] <</if>> <<if $action is 4>> <<if $cash gte 50>>[[Bribe (-$50)|QuestRoom][$action to 5]]<<else>><p class="usedpass">Bribe (-$50)</p><</if>> [[Drop it and run|Whitehaven][$delivery2 to 3]] <</if>> <</if>> <<if $action2 is true>> <<if $action is 1>> [[Persuade|QuestRoom][$action to 2]] [[Leave|Whitehaven]] <</if>> <<if $action is 2 and $chance gte 1>> [[Enter tunnels|QuestRoom][$action to 3, $break to true, $music to 7]] <</if>> <<if $action is 2 and $chance lte 0>> [[Leave|Whitehaven]] <</if>> <<if $action is 3 or $action is 4 or $action is 5>> /* <<if $action4 isnot true>>[[Investigate door|QuestRoom][$action to 4, $action4 to true]]<<else>><p class="usedpass">Investigate door</p><</if>> */ <<if $action5 isnot true>>[[Take mushrooms|QuestRoom][$action to 5, $action5 to true]]<<else>><p class="usedpass">Take mushrooms</p><</if>> <<if $action5 is true>> [[Leave|Whitehaven][$delivery2 to 4, $break to true, $music to 1]] <</if>> <</if>> <</if>> <</if>> <<if $questgo is 7>> <<if $action is 1>> <<if $ownkey is true and $event3 isnot true>> [[Enter front door|QuestRoom][$action to 2, $break to true, $music to 5, $lock to true, $thump to true]] <</if>> <<if $event1 is true and $event3 isnot true>> [[Enter cellar|QuestRoom][$event3 to true, $dooropen1 to true]] <</if>> <<if $event3 is true>> <<if $ownkey isnot true>>[[Search cellar|AdLoot][$looting to 2]]<<else>><p class="usedpass">Search cellar</p><</if>> [[Leave cellar|QuestRoom][$event3 to false]] <</if>> <</if>> <<if $action is 2>> <<if $action1 isnot true>>[[Search library|QuestRoom][$action1 to true]]<<else>><p class="usedpass">Search library</p><</if>> <<if $action2 isnot true>>[[Search upper floor|QuestRoom][$action2 to true]]<<else>><p class="usedpass">Search upper floor</p><</if>> <<if $action3 isnot true>>[[Search office|QuestRoom][$action3 to true]]<<else>><p class="usedpass">Search office</p><</if>> <<if $action3 is true>> [[Enter trap door|QuestRoom][$action to 3]] <</if>> <</if>> <<if $action is 3>> [[Continue|QuestRoom][$action to 4]] <</if>> <<if $action is 4 or $action is 6>> [[Fight!|CombatRoom][$combat to 58]] <</if>> <<if $action is 5>> [[Leave house|Crows]] <</if>> /* QUESTCHO 7 ENDS BELOW*/ <</if>> <<if $questgo is 8>> <<if $quest_nic is 1>> [[Enter Nicole's apartment|QuestRoom][$quest_nic to 2, $dooropen1 to true]] [[Exit|Crows]] <</if>> <<if $quest_nic is 2>> <<if $action1 isnot true>>[[Are you doing alright?|QuestRoom][$action1 to true, $quest_nic to 3]]<<else>><p class="usedpass">Are you doing alright?</p><</if>> <<if $action2 isnot true>>[[What a dump!|QuestRoom][$action2 to true]]<<else>><p class="usedpass">What a dump!</p><</if>> <</if>> <<if $quest_nic is 3>> [[What if I help?|QuestRoom][$quest_nic to 4]] <</if>> <<if $quest_nic is 4>> [[You'll love my place|QuestRoom][$quest_nic to 5]] [[Okay, but hardships await|QuestRoom][$quest_nic to 6]] [[I don't wanna get involved|QuestRoom][$quest_nic to 10]] <</if>> <<if $quest_nic isnot 7 and $quest_nic isnot 8 and $quest_nic isnot 9>> <<if $quest_nic gte 5 or _goout is true>> [[Exit|Crows]] <</if>> <</if>> <<if $quest_nic is 9>> <<if $action isnot 1>> <<if _okadd is true>>[[Talk to Nicole|QuestRoom][$action to 1]]<<else>><p class="usedpass">Talk to nicole</p><</if>> <</if>> <<if $action is 1 and _okadd is true>> [[Add Nicole to household|QuestRoom][$action to 2]] <</if>> [[Leave|Crows]] <</if>> <<if _leave is true>> [[Leave|Crows]] <</if>> /* BELOW IS ONLY WHEN TALKING TO FREEBOOTERS*/ <<if $quest_nic is 7>> <<if $action is 0>> [[ask About Nicole BOULAY|QuestRoom][$action to 1]] [[Leave|Docks]] <</if>> <<if $action is 1>> <<if $cash gte 3200>>[[I'm here to pay her debt (-3200$)|QuestRoom][$action to 2]]<<else>><p class="usedpass">I'm here to pay her debt (-3200$)</p><</if>> [[You'll leave her alone!|QuestRoom][$action to 3]] <</if>> <<if $action is 2>> [[Enlighten me|QuestRoom][$action to 4]] [[I don't care|QuestRoom][$action to 5]] <</if>> <<if $action is 3>> [[I'll destroy you|QuestRoom][$action to 6]] [[Do you know who I am?|QuestRoom][$action to 7]] <</if>> <<if $action is 6 or $action is 7>> <<if $chance lte 0>> [[Fight!|CombatRoom][$combat to 59]] <</if>> <<if $chance gte 1>> [[Remember me|QuestRoom][$action to 10]] [[Leave|Docks][$quest_nic to 9]] <</if>> <</if>> <<if $action is 2 or $action is 10 or $action is 5 or $action is 4>> [[Leave|Docks][$quest_nic to 9]] <</if>> /* ONLY FREEBOOTERS ENDS BELOW*/ <</if>> /* QUESTgo 8 ENDS BELOW*/ <</if>> <<if $questgo is 9>> <<if $insideware isnot true>> <<if $action is 0 and _fighttime isnot true>> <<if $action3b is true>> [[Inspect door|QuestRoom][$action to 1]] <<if $cykerguard gte 1>>[[Inspect guard|QuestRoom][$action to 2]]<</if>> <<if $govent is true>>[[Enter through vent|QuestRoom][$action to 3]]<</if>> <<else>> [[Survey building|QuestRoom][$action3b to true]] [[Leave|Watery]] <</if>> <</if>> <<if $action is 1>> [[Use keypad|QuestRoom][$action to 11]] <</if>> <<if _fighttime is true or $action is 2>> [[Fight!|CombatRoom][$combat to 60]] <</if>> <<if $action isnot 0 and _fighttime isnot true and $open isnot true>> [[Back|QuestRoom][$action to 0]] <</if>> <<if $open is true>> [[Enter|QuestRoom][$break to true, $music to 7, $action to 3, $insideware to true]] <</if>> <<if $cykerguard is 0 and $action isnot 10 and $action isnot 1 and $open isnot true>> [[Read guard's papers|QuestRoom][$action to 10]] <</if>> /* OUTSIDE WARE ENDS BELOW*/ <</if>> <<if $insideware is true>> <<if $action is 1>> [[Crawl through vent|QuestRoom][$action to 2, $break to true, $music to 7]] [[Back|QuestRoom][$action to 0, $insideware to false]] <</if>> <<if $action is 4>> [[Enter storage room|QuestRoom][$action to 6]] <<if $tried lte 2 or $tried is 99>>[[Enter small room|QuestRoom][$action to 7]]<</if>> [[Enter office|QuestRoom][$action to 8]] <<if $ownledger gte 1>> <<link "Leave">> <<goto Watery>> <<set $disp_kym to 13>> <<set $break to true>> <<set $music to 2>> <<unset $insideware>> <<unset $cykerguard>> <<unset $wentair>> <<unset $govent>> <<unset $tried>> <<unset $lootedoffice>> <<unset $tookledger>> <</link>> <</if>> <</if>> <<if $action gte 6>> <<if $action is 6>> <<if $lootedstore isnot true>>[[Look for loot|AdLoot][$looting to 3, $lootedstore to true]]<</if>> <</if>> <<if $action is 7>> <<if $tried lte 2>> [[Attempt lockpicking|QuestRoom][$event to 1, $action10b to false]] <</if>> <<if $event is 99>> [[Enter|QuestRoom][$event to 100]] <</if>> <<if $event is 100 and $lootedsmall isnot true>> [[Take ammo|QuestRoom][$lootedsmall to true, $a556+=25, $a306+=40, $a9mm+=40, $showloot to true]] <</if>> <</if>> <<if $action is 8>> <<if $lootedoffice isnot true>>[[Look for loot|AdLoot][$looting to 4, $lootedoffice to true]]<</if>> <</if>> [[Back|QuestRoom][$action to 4]] <</if>> <</if>> /*QUESTGO 9 ENDS BELOW*/ <</if>> <<if $questgo is 10>> <<if $disp_kym is 13>> <<if $action is 0>>[[Hand over ledger|QuestRoom][$action to 1]]<</if>> <<if $action is 1>>[[Wait for Mr. Derwin|QuestRoom][$action to 2]]<</if>> <<if $action is 2>> [[Count me in!|QuestRoom][$action to 3]] [[I'm out...|QuestRoom][$action to 4]] <</if>> <<if $action is 3 and $event7b isnot true>> [[Continue|QuestRoom][$event7b to true]] <</if>> <<if $action is 4>> [[No wait, I'm in!|QuestRoom][$action to 3]] [[Terminate quest line (Kymanto)|QuestRoom][$action to 6]] <</if>> <<if $action is 3 and $event7b is true>> [[Leave|Hamilton][$disp_kym to 14, $break to true, $music to 1]] <</if>> <<if $action is 6>> [[Leave|Hamilton][$disp_kym to -1, $break to true, $music to 1]] <</if>> <</if>> <<if $disp_kym is 15>> <<if $action is 0>> [[I'm sorry...|QuestRoom][$action to 1]] <</if>> <<if $action is 1>> [[View outcome|QuestRoom][$action to 2, $debref to true]] <</if>> <<if $action is 2>> [[Continue|QuestRoom][$action to 3]] <</if>> <<if $action is 3>> [[Leave|Hamilton][$break to true, $music to 1]] <</if>> <</if>> <<if $disp_kym is 16 or $disp_kym is 17>> <<if $action is 0>> [[Debrief|QuestRoom][$action to 1]] <</if>> <<if $action is 1>> [[View outcome|QuestRoom][$action to 2, $debref to true]] <</if>> <<if $action is 2>> [[Continue|QuestRoom][$action to 3]] <</if>> <<if $action is 3>> [[Leave|Hamilton][$break to true, $music to 1]] <</if>> <</if>> <</if>> <<if $questgo is 11>> <<if $disp_nika is 7>> <<if $action is 0>> [[Knock on door|QuestRoom][$action to 1, $knock to true]] [[Leave|Docks]] <</if>> <<if $action is 1>> [[Nikolai sent me|QuestRoom][$action to 2]] <</if>> <<if $action is 2>> [[Tell the whole story|QuestRoom][$action to 3]] [[Ask discreetly|QuestRoom][$action to 4]] <</if>> <<if $action is 3 or $action is 4>> [[What are my options?|QuestRoom][$action to 5]] <</if>> <<if $action is 5>> [[Okay, thanks|QuestRoom][$action to 6]] <</if>> <<if $action is 6>> [[Leave|Docks][$disp_nika to 8]] <</if>> <</if>> <<if $disp_nika is 8>> <<if $action1 is true>> [[Enter tower|QuestRoom][$action3 to true, $action1 to false, $action to 0, $event5 to false, $event6 to false, $music to 5, $break to true, $dooropen2 to true]] <</if>> <<if $action2 is true>> <<if $action is 0>> <<if $tunnelhealth gte 1>> [[Use force!|QuestRoom][$event1 to true]] [[Leave|Docks]] <</if>> <<if $tunnelhealth lte 0>> [[Enter tunnel|QuestRoom][$action to 1, $music to 6, $break to true]] <</if>> <</if>> <<if $action is 1>> <p class="usedpass">Stealth mode</p> <<if $event2 isnot true>>[[Investigate room|QuestRoom][$event2 to true]]<<else>><p class="usedpass">Investigate room</p><</if>> <<if $action10 isnot true and $event2 is true>>[[Take stuff|QuestRoom][$action10 to true]]<</if>> [[Continue|QuestRoom][$action to 2]] <</if>> <<if $action is 2>> <<if $event3b isnot true>>[[Hold and listen|QuestRoom][$event3 to true]]<<else>><p class="usedpass">Hold and listen</p><</if>> [[Open manhole|QuestRoom][$action3 to true, $action2 to false, $action to 0, $break to true, $music to 5, $manhole to true]] <</if>> /* INSIDE TUNNEL ENDS BELOW*/ <</if>> <<if $action3 is true>> <<if $event5 isnot true>>[[Search first floor|AdLoot][$action to 1, $event5 to true, $looting to 5]]<<else>><p class="usedpass">Search first floor</p><</if>> <<if $event6 isnot true>>[[Search second floor|AdLoot][$action to 2, $event6 to true, $looting to 6]]<<else>><p class="usedpass">Search second floor</p><</if>> <</if>> /* DISP NIKA 8 ENDS BELOW*/ <</if>> <<if $disp_nika is 9>> <<if $event5 isnot true>>[[Search first floor|AdLoot][$action to 1, $event5 to true, $looting to 5]]<<else>><p class="usedpass">Search first floor</p><</if>> [[Leave building|Docks][$break to true, $music to 1, $weatherroll to 2]] <</if>> /* QUESTCHO IS 11 ENDS BELOW*/ <</if>> <<if $questgo is 12>> <<if $knowmurder isnot 2 and $knowmurder isnot 3>> <<if $action is 0>> [[I have your book|QuestRoom][$action to 1]] <</if>> <<if $action is 1>> <<if $knowmurder gte 1>> [[I know you're a murderer!|QuestRoom][$action to 2, $knowmurder to 2]] <</if>> [[Thanks. Good bye!|Crows][$wateryspec4 to 99]] <</if>> <</if>> <<if $knowmurder is 2 and $action isnot 3>> [[Understandable|QuestRoom][$action to 3]] [[Extort|BusinessEngine][$invest to 4, $action to 0]] [[Leave|Crows]] <</if>> <<if $action is 3>> [[Leave|Crows][$wateryspec4 to 99]] <</if>> <<if $knowmurder is 3>> <<if $wateryspec4 isnot 99>>[[End extortion|QuestRoom][$wateryspec4 to 99]]<</if>> [[Leave|Crows]] <</if>> /*QUESSTGO IS 12 ENDS BELOW*/ <</if>> <<if $questgo is 13>> <<if $action isnot 5>> <<if $action isnot 9>> <<if $action isnot 4>> <<if $ver gte 10830>> <p class="usedpass">Cum</p> [[Return|RoamAdd][$descroll to 4]] <<else>> <<if $action isnot 1>>[[Upgrade room|QuestRoom][$action to 1]]<<else>><p class="usedpass">Upgrade room</p><</if>> <<if $action isnot 3>> <<if $action isnot 2>>[[are you okay?|QuestRoom][$action to 2]]<<else>><p class="usedpass">are you okay?</p><</if>> <</if>> /* ver ends below */ <</if>> <<if $action is 3>> <<if $hascummed isnot true and $nomichsex isnot true>>[[Demand sex|QuestRoom][$action to 4, $event to 1]]<<else>><p class="usedpass">Demand sex</p><</if>> <<if $hascummed isnot true and $nomichsex isnot true>>[[Suggest sex|QuestRoom][$action to 4, $event to 2]]<<else>><p class="usedpass">Suggest sex</p><</if>> <</if>> <<if $avatars lte 1>><<set _okadd to true>><</if>> <<if $ownannex gte 1 and $apavatars lte 3>><<set _okadd to true>><</if>> <<if $ver gte 10830>> <<else>> <<if _okadd is true>>[[Add to household|QuestRoom][$action to 9]]<<else>><p class="usedpass">Add to household</p><</if>> [[Leave|West]] <</if>> <<else>> <<if $nomichsex isnot true>> [[Continue|QuestRoom][$action to 5]] <<else>> [[Never mind|QuestRoom][$action to 0]] <</if>> <</if>> <<else>> [[Leave|West]] <</if>> <<else>> [[Cum|QuestRoom][$action to 6, $femaleorg1 to true]] <</if>> <</if>> <<if $questgo is 14>> <<if $adpos is 0>> [[What about that waitress?|QuestRoom][$adpos to 1, $adpos2 to 1]] [[Make no comments and continue|QuestRoom][$adpos to 2]] <</if>> <<if $adpos is 1>> <<if $adpos2 is 1>>[[I've seen her at Furry's|QuestRoom][$adpos2 to 2]]<<else>><p class="usedpass">I've seen her at Furry's</p><</if>> [[Continue|QuestRoom][$adpos to 2]] <</if>> <<if $adpos is 2>> [[How come you're so perfect?|QuestRoom][$adpos to 3, $adpos3 to 1]] <</if>> <<if $adpos is 3 or $adpos is 2>> <<if $adpos3 is 1>> [[I'm interested|QuestRoom][$adpos3 to 2]] [[Nah, I'm fine|QuestRoom][$adpos3 to 3]] <</if>> <<if $adpos3 isnot 1>>[[End session|Academy][$wolf2first to true]]<</if>> <</if>> <</if>> <<if $questgo is 15 and $oldone2 lte 8>> <<if $adpos is 0 and _helpy isnot true>> [[continue|QuestRoom][$adpos to 1, $inside to true]] <</if>> <<if _helpy is true and _nohelp isnot true>> [[Okay, I'll help|QuestRoom][$adpos to 3]] <</if>> <<if $adpos is 1>> [[Okay, I'll help|QuestRoom][$adpos to 3]] [[Not right now|QuestRoom][$adpos to 99]] <</if>> <<if $adpos is 3>> [[It's fine|QuestRoom][$adpos to 5]] [[Maybe other ways to pay?|QuestRoom][$adpos to 6]] <</if>> <</if>> <<if $oldone2 gte 9 and $questgo is 15>> <<if $oldone2 is 9>> <<if $adpos is 0>>[[He's dead|QuestRoom][$adpos to 1]]<</if>> <<if $adpos is 1>>[[Can I help in any way?|QuestRoom][$adpos to 2, $adpos2 to 0]]<</if>> <</if>> <<if $oldone2 is 10 and $wintonsex gte 1 and _stoppy isnot true>> <<if $adpos2 is 0 and $hascummed isnot true>>[[Initiate sex|QuestRoom][$adpos2 to 1]]<</if>> <<if $adpos2 is 1 and _mercready is true>>[[Fuck miss Winton|QuestRoom][$adpos2 to 2]]<</if>> <<if $adpos2 is 2>>[[Cum!|QuestRoom][$adpos2 to 3]]<</if>> <</if>> <</if>> <<if $questgo is 16>> <<if $adpos is 0>> [[Enter house|QuestRoom][$adpos to 1, $music to 14, $break to true]] <</if>> <<if $oldone2 gte 5 and $adpos is 1>><<set $adpos to 2>><</if>> <<if $oldone2 is 4 and $adpos is 1>> [[Explore bottom floor|QuestRoom][$adpos to 2]] <</if>> <<if $oldone2 gte 5 and $adpos gte 2 and $action11 isnot true and $adpos2 is 0>> /* BOTTOM FLOOR*/ <<if $adpos isnot 4>>[[Search library|QuestRoom][$adpos to 4]]<<else>><p class="usedpass">search library</p><</if>> <<if $adpos isnot 5>>[[Search great hall|QuestRoom][$adpos to 5]]<<else>><p class="usedpass">search great hall</p><</if>> <<if $adpos isnot 6>>[[Search office|QuestRoom][$adpos to 6, $action15 to true]]<<else>><p class="usedpass">search office</p><</if>> <<if $action15 is true>> [[Inspect door|QuestRoom][$adpos2 to 1, $adpos to 99]] <</if>> [[Go upstairs|QuestRoom][$action11 to true, $action10 to true, $adpos to 2, $softstair to true]] <</if>> <<if $action11 is true and $adpos3 lte 0>> /* TOP FLOOR*/ <<if $adpos isnot 7 and $oldone2 lte 6>>[[Search laboratory|QuestRoom][$adpos to 7, $oldone2 to 7]]<<else>><p class="usedpass">search laboratory</p><</if>> <<if $oldone2 is 7>> <<if $adpos isnot 8>>[[Inspect fireplace|QuestRoom][$adpos to 8, $oldone2 to 8]]<<else>><p class="usedpass">search fireplace</p><</if>> <</if>> <<if $oldone2 is 8 and $adpos is 8>> <<if $adpos isnot 9>>[[Pull bag|QuestRoom][$adpos to 9, $adpos3 to 1]]<<else>><p class="usedpass">Pull</p><</if>> <</if>> <<if $oldone2 isnot 8>> [[Bottom floor|QuestRoom][$action11 to false, $action9 to true, $adpos to 2, $softstair to true]] <</if>> <</if>> <<if $adpos3 gte 1>> /* CORPSE PARAM*/ <<if $oldone2 lte 8>>[[Search corpse (?)|QuestRoom][$adpos3 to 2, $oldone2 to 9]]<<else>><p class="usedpass">search corpse</p><</if>> <<if $oldone2 is 9>>[[Back|QuestRoom][$action11 to true, $adpos3 to 0, $adpos to 7]]<</if>> <</if>> <<if $adpos2 is 1 or $adpos2 is 2>> /* DOOR PARAMETERS*/ <<if $adpos2 isnot 2 and $open isnot true>>[[Use keypad|QuestRoom][$adpos2 to 2]]<</if>> <<if $open isnot true>><<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 3, $hacking to 0, $string1b to 2, $string2b to 3, $string3b to 0, $string4b to 6]]<</if>><</if>> <<if $open is true>>[[Enter|QuestRoom][$adpos2 to 3]]<</if>> [[Back|QuestRoom][$adpos2 to 0, $action8 to true, $adpos to 6, $action15 to false]] <</if>> <<if $adpos2 is 3 and $oldone3 is undefined>> [[Take loot|AdLoot][$looting to 13]] <</if>> <<if $adpos2 is 3 and $oldone3 gte 1>> [[Return|QuestRoom][$adpos to 6, $adpos2 to 0]] <</if>> /* QUEWST 16 ENDS BELOW*/ <</if>> <<if $questgo is 17>> <<if $adpos isnot 1>>[[Read plaque|QuestRoom][$adpos to 1]]<<else>><p class="usedpass">Read plaque</p><</if>> <<if $isloot isnot true>>[[Take loot|AdLoot][$looting to 12, $isloot to true]]<<else>><p class="usedpass">Take loot</p><</if>> [[Return|Maps]] <</if>> <<if $questgo is 18>> <<if $adpos is 0>> <<if $open isnot true>> <<if $adpos2 isnot 1 and $action5 isnot true>>[[Knock on door|QuestRoom][$adpos2 to 1, $action5 to true]]<<else>><p class="usedpass">Knock on door</p><</if>> <<if $adpos2 isnot 2 and $action6 isnot true>>[[Survey building|QuestRoom][$adpos2 to 2, $action6 to true]]<<else>><p class="usedpass">Survey building</p><</if>> <<if $action5 is true and $open isnot true>>[[Attempt lockpicking|QuestRoom][$adpos2 to 3]]<</if>> <</if>> <<if $action5 is true and $open is true>>[[Enter house|QuestRoom][$adpos to 1, $dooropen1 to true, $music to 5, $break to true]]<</if>> <</if>> <<if $adpos is 1>> /*INSIDE BUILDING*/ <<if $adpos isnot 2>>[[Search workroom|QuestRoom][$adpos to 2]]<<else>><p class="usedpass">Search workroom</p><</if>> [[Enter cellar|QuestRoom][$adpos to 3]] <</if>> <<if $adpos is 2>> /* INSIDE ROOM*/ <<if $action1 isnot true and $oldone3 isnot 5>>[[Read papers|QuestRoom][$action1 to true]]<<else>><p class="usedpass">read papers</p><</if>> [[Back|QuestRoom][$adpos to 1]] <</if>> <<if $adpos is 3 or $adpos is 4>> /* CELLAR*/ <<if $adpos is 3>> <<if $prowkill isnot true>>[[Look into opening|QuestRoom][$adpos to 4]]<</if>> <<else>> <<if $action9 isnot true and $prowkill isnot true>>[[Open door|CombatRoom][$combat to 113]]<</if>> <<set $adpos to 3>> <</if>> [[Back|QuestRoom][$adpos to 1]] <</if>> <</if>> <<if $questgo is 19>> <<if $masterlove gte 75>><<set _ok to true>><</if>> <<if $willpower lte 4>><<set _ok to true>><</if>> <<if $cash gte 500 and _ok is true>><<set _ok to true>><<else>><<set _ok to false>><</if>> <<if $adpos is 0>> <<if _quest isnot true>> [[Loving|QuestRoom][$adpos to 1]] [[Manipulative|QuestRoom][$adpos to 2]] <</if>> [[Cancel|Interact]] <</if>> <<if $adpos gte 1 and $adpos lte 2>> <<if _nomar isnot true>> [[continue|QuestRoom][$adpos to 3, $adpos2 to 0]] <<else>> [[Cancel|Interact]] <</if>> <</if>> <<if $adpos is 3 and $adpos2 is 0>> <<if $cash gte 500>>[[Cheap ($500)|QuestRoom][$adpos2 to 1]]<</if>> <<if $cash gte 2500>>[[Ordinary ($2500)|QuestRoom][$adpos2 to 2]]<<else>><p class="usedpass">Irdinary ($2500)</p><</if>> <<if $cash gte 7000>>[[Luxurious ($7000)|QuestRoom][$adpos2 to 3]]<<else>><p class="usedpass">Luxurious ($7000)</p><</if>> <<if $cash gte 25000>>[[Epic ($25000)|QuestRoom][$adpos2 to 4]]<<else>><p class="usedpass">Epic ($25000)</p><</if>> <</if>> <<if $adpos2 gte 1>> [[Start ceremony|QuestRoom][$adpos to 4, $adpos2 to 0]] <</if>> <<if $adpos is 4>> [[Start festivities|QuestRoom][$adpos to 5]] <</if>> <<if $adpos is 5>> [[Continue|QuestRoom][$adpos to 6]] <</if>> <<if $adpos is 6>> [[REturn|Home]] <</if>> <</if>> <<if $questgo is 20>> <<if $adpos is 0>> <<if $childnr gte 1>> <<if _onlyboy is true>>[[It's a boy!|QuestRoom][$adpos to 1]]<</if>> <<if _onlygirl is true>>[[It's a baby girl!|QuestRoom][$adpos to 2]]<</if>> <<else>> [[It's a boy!|QuestRoom][$adpos to 1]] [[It's a baby girl!|QuestRoom][$adpos to 2]] [[Let the Moons decide|QuestRoom][$adpos to 3]] <</if>> <</if>> <<if $adpos gte 1 and $adpos lte 3>> [[Continue|QuestRoom][$adpos to 4, $inputname to true]] <</if>> <<if $adpos gte 5>> [[Return|Home]] <</if>> <</if>> <<if $questgo is 21>> <<if $quest_lovi is 2>> /* IN FRONT OF HOUSE */ <<if $adpos lte 0 or $adpos gte 3>> [[Continue|QuestRoom][$quest_lovi to 3, $adpos to 0]] <</if>> <<if $adpos is 0>>[[So Mr. Robert actually brought you back here?|QuestRoom][$adpos to 1]]<</if>> <<if $adpos is 1>>[[How did you manage losing your family?|QuestRoom][$adpos to 2]]<</if>> <<if $adpos is 2>>[[Well, now you're here!|QuestRoom][$adpos to 3]]<</if>> <</if>> <<if $quest_lovi is 3>> [[Ignore and continue|QuestRoom][$quest_lovi to 5]] [[Attack punks!|CombatRoom][$combat to 125, $quest_lovi to 4]] <</if>> <<if $quest_lovi is 4>> <<if $lovfight is 1>> <<if $adpos is 0>> <<if $cash gte 200>>[[Give cash ($200) and respond kindly|QuestRoom][$adpos to 1]]<<else>><p class="usedpass">Give cash ($200) and respond kindly</p><</if>> [[Respond kindly|QuestRoom][$adpos to 2]] [[Brag|QuestRoom][$adpos to 3]] <</if>> <<else>> [[Continue|QuestRoom][$quest_lovi to 5]] <</if>> <</if>> <<if $quest_lovi is 5>> [[Enter door|QuestRoom][$quest_lovi to 6, $adpos to 0, $adpos2 to 0]] <</if>> <<if $quest_lovi is 6>> <<if $adpos is 0>>[[Investigate living room|QuestRoom][$adpos to 1]]<<else>><p class="usedpass">Investigate living room</p><</if>> <<if $adpos2 is 0>>[[Investigate bedroom|QuestRoom][$adpos2 to 1]]<<else>><p class="usedpass">Investigate bedroom</p><</if>> <<if $adpos2 is 2>>[[Take bedroom loot|QuestRoom][$adpos2 to 3]]<</if>> <<if $adpos is 2 and $action12 isnot true>>[[Look at picture labeled "Sweet 16"|QuestRoom][$adpos to 3]]<</if>> <<if $adpos gte 3 and $adpos2 gte 3>> [[Check on Lovisa|QuestRoom][$quest_lovi to 7, $adpos to 0]] <</if>> <</if>> <<if $quest_lovi is 7>> <<if $adpos is 0>>[[Investigate door|QuestRoom][$adpos to 1]]<</if>> <<if $adpos is 1>>[[Use keypad|QuestRoom][$adpos to 2]]<</if>> <<if $adpos is 1>> <<if $open isnot true>><<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 2, $hacking to 0, $string1b to 8, $string2b to 8, $string3b to 1, $string4b to 2]]<</if>> <</if>> <</if>> <<if $adpos gte 1 and $open isnot true>>[[Return to living room|QuestRoom][$quest_lovi to 8, $adpos to 0, $adpos2 to 0]]<</if>> <<if $open is true>>[[Enter chamber|QuestRoom][$quest_lovi to 9, $adpos to 0, $adpos2 to 0]]<</if>> <</if>> <<if $quest_lovi is 8>> <<if $adpos is 0>>[[Investigate door|QuestRoom][$adpos to 1, $quest_lovi to 7]]<</if>> <</if>> <<if $quest_lovi is 9>> <<if $adpos is 0>>[[Investigate chamber|QuestRoom][$adpos to 1]]<<else>><p class="usedpass">Investigate chamber</p><</if>> <<if $adpos is 1>> <<if $adpos2 is 0>>[[Take loot|QuestRoom][$adpos2 to 1, $event to 0]]<<else>><p class="usedpass">Take loot</p><</if>> [[Enter passage|QuestRoom][$quest_lovi to 10, $adpos to 0, $adpos2 to 0, $event to 0]] <</if>> <</if>> <<if $quest_lovi is 10>> <<if $adpos is 0>>[[Walk through corridor|QuestRoom][$adpos to 1]]<<else>><p class="usedpass">Walk through corridor</p><</if>> <<if $adpos is 1>>[[Open door|QuestRoom][$quest_lovi to 11, $adpos to 0, $adpos2 to 0]]<</if>> <</if>> <<if $quest_lovi is 11>> [[Hail squatters|QuestRoom][$quest_lovi to 12]] [[Attack squatters|CombatRoom][$combat to 126]] <</if>> <<if $quest_lovi is 12>> <<if $adpos is 0 and $adpos2 is 0>>[[What are you doing here?|QuestRoom][$adpos to 1]]<<else>><p class="usedpass">What are you doing here?</p><</if>> <<if $adpos2 is 0>>[[Who are you?|QuestRoom][$adpos2 to 1]]<<else>><p class="usedpass">Who are you?</p><</if>> <<if $adpos2 is 1>><<if $adpos3 isnot 1>>[[You know Mr. Robert?|QuestRoom][$adpos3 to 1, $adpos to 1]]<<else>><p class="usedpass">You know MR. Roert?</p><</if>><</if>> <<if $adpos2 is 1 and $adpos is 1 and $adpos3 is 1>>[[Don't mind if we look around?|QuestRoom][$quest_lovi to 13, $adpos to 0, $adpos2 to 0, $event to 0, $action4 to true, $adpos3 to 0]]<</if>> <</if>> <<if $quest_lovi is 13>> <<if $adpos is 0>>[[Investigate statues|QuestRoom][$adpos to 1, $adpos3 to 0]]<<else>><p class="usedpass">Investigate statues</p><</if>> <<if $adpos gte 1>><<if $adpos is 1>>[[Take a Closer look|QuestRoom][$adpos to 2]]<<else>><p class="usedpass">Take a Closer look</p><</if>><</if>> <<if $adpos gte 1>> <<if $adpos3 is 0>> [[Talk to Lovisa|QuestRoom][$adpos3 to 1, $adpos to 1]] <<else>><p class="usedpass">Talk to Lovisa</p><</if>> <</if>> <<if $adpos4 is undefined and $action14 is true>>[[Take statues|QuestRoom][$adpos4 to 1]]<</if>> <<if $adpos2 is 0>>[[Take loot|QuestRoom][$adpos2 to 1]]<</if>> <<if $adpos3 is 1>>[[Leave|QuestRoom][$quest_lovi to 14]]<</if>> <</if>> <<if $quest_lovi is 14>> <<if $talk1 isnot true and $talk2 isnot true>> [[You got an admirer|QuestRoom][$talk2 to true]] [[This is so fucked-up!|QuestRoom][$talk1 to true]] <</if>> <</if>> <</if>> <<if $questgo is 22>> <<if $adpos is 0>> [[Enter catacombs|QuestRoom][$adpos to 1, $pic to 2, $music to 15, $break to true]] <</if>> <<if $adpos is 1>> <<if $adpos2 is 0 and $enstart is 4>>[[Take loot|QuestRoom][$adpos2 to 1, $enstart to 5]]<</if>> [[Use keypad|QuestRoom][$pic to 99, $adpos to 2]] <<if $open isnot true>><<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 4, $hacking to 0, $string1b to 1, $string2b to 7, $string3b to 7, $string4b to 6]]<</if>><</if>> <</if>> <<if $adpos is 2>> <<if $open is true>>[[Enter cellar|QuestRoom][$adpos to 3, $pic to 3, $dooropen2 to true]]<</if>> <</if>> <<if $adpos is 3>> <<set _lastroom to true>> <<if $action2 isnot true>>[[Take loot|QuestRoom][$action2 to true]]<<else>><p class="usedpass">Take loot</p><</if>> <<if $action3 isnot true>>[[Take gold|QuestRoom][$action3 to true]]<<else>><p class="usedpass">Take gold</p><</if>> <</if>> <</if>> <<if $questgo is 23>> <<if $adpos is 0 or $adpos2 is 0 or $adpos3 is 0>> <<if $adpos isnot 1>>[[Do you have any idea where he is?|QuestRoom][$adpos to 1]]<<else>><p class="usedpass">Do you know where he is?</p><</if>> <<if $adpos2 isnot 1>>[[Did he have any strange visitors?|QuestRoom][$adpos2 to 1]]<<else>><p class="usedpass">Did he have any strange visitors?</p><</if>> <<if $adpos is 1>> <<if $adpos3 isnot 1>>[[What about the orphanage?|QuestRoom][$adpos3 to 1]]<<else>><p class="usedpass">What about the orphanage?</p><</if>> <</if>> <</if>> <<if $adpos is 1 and $adpos2 is 1 and $adpos3 is 1 and $action8 isnot true>> [[Dismiss (kind)|QuestRoom][$action8 to true, $event to 1]] [[Dismiss (dominant)|QuestRoom][$action8 to true, $event to 2]] <</if>> <</if>> <<if $questgo is 24>> <<if $adpos is 0>> [[Present yourself|QuestRoom][$adpos to 1]] <</if>> <<if $adpos is 1>> <<if $adpos2 isnot 1>>[[Ask about slaves|QuestRoom][$adpos2 to 1]]<<else>><p class="usedpass">Ask about slaves</p><</if>> [[Continue|QuestRoom][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Go on|QuestRoom][$adpos to 3]] <</if>> <<if $adpos is 3>> [[Sounds good!|QuestRoom][$adpos to 4]] [[I think I'll pass|QuestRoom][$adpos to 5]] <</if>> <<if $adpos is 4>> [[Sure!|QuestRoom][$adpos to 6]] [[No blowjob|QuestRoom][$adpos to 7]] <</if>> <<if $adpos is 6>> [[Cum!|QuestRoom][$adpos to 8]] <</if>> <<if $adpos is 8 or $adpos is 5 or $adpos is 7>> [[Leave|Swamps][$wopos to 55]] <</if>> <</if>> <<if $questgo is 25 or $questgo is 26>> <<if $adpos is 0>> [[Continue|QuestRoom][$adpos to 1]] <</if>> <<if $adpos is 1>> [[Alright!|QuestRoom][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">Alright!</p> [[Leave|Swamps][$wopos to 55]] <</if>> <</if>> <<if $questgo is 27>> <<if $adpos is 0>>[[Open door|QuestRoom][$adpos to 1]]<</if>> <<if $adpos is 1>> <p class="usedpass">Open door</p> [[Fuck!|Swamps][$wopos to 55, $break to true, $music to 1]] <</if>> <</if>> <<if $questgo is 28>> <<if $adpos is 0>>[[Continue|QuestRoom][$adpos to 1]]<</if>> <<if $adpos is 1>>[[Take baton|QuestRoom][$adpos to 2]]<</if>> <<if $adpos is 2>>[[Follow Major Valkess|QuestRoom][$adpos to 3, $break to true, $music to 14]]<</if>> <<if $adpos is 3>> [[Yes!|QuestRoom][$adpos to 4]] [[No thanks|QuestRoom][$adpos to 6]] <</if>> <<if $adpos is 4>> <p class="usedpass">Yes!</p> [[End!|QuestRoom][$adpos to 5]] <</if>> <</if>> <</nobr>><<nobr>> <<set $girlname = "Amelia">> <<set $girlnames = "Amelia's">> <<set $last to "Stark">> <<set $girlid to 3>> <<set $ownamel to 1>> <<set $daysa to 0>> <<set $agedays to 190>> <<set $willpower = 9>> <<set $kind = 20>> <<set $discipline = 50>> <<set $av_int = 30>> <<set $av_dex = 50>> <<set $av_aca = 15>> <<set $av_tech = 10>> <<set $av_med = 15>> <<set $av_melee = 10>> <<set $av_ranged = 10>> <<set $av_domestic = 60>> <<set $av_dancing = 25>> <<set $av_per = 20>> <<set $av_acro = 20>> <<set $av_garden = 5>> <<set $av_survival = 5>> <<set $happiness = 40>> <<set $av_str = 25>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 55>> <<set $charisma = 40>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 0>> <<set $masterlove = 30>> <<set $likeanal = 20>> <<set $likepussy = 43>> <<set $likeoral = 22>> <<set $likesadist = 15>> <<set $body = 3>> <<set $age = 32>> <<set $aw = 63>> <<set $ah = 178>> <<set $analxp = 5>> <<set $pussyxp = 55>> <<set $oralxp = 55>> <<set $kissingxp = 45>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 5>> <<set $pussywear = 5>> <<set $oralwear = 5>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 1>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to true>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $av_wear to "casual">> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <div class="intropics"> <<if $action isnot 2>> <<if $state is 0>>[img[C:/Telsior/Pics/nightfall.png]]<</if>> <<if $state is 1>>[img[Pics/nightfall.png]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/intro1.png]]<</if>> <<if $state is 1>>[img[Pics/intro1.png]]<</if>> <</if>> </div> <<set $noshow to true>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> <<set _marseffect to true>> <</if>> <<if $stokkeband1 gte 1 or $stokkeband2 gte 1 or $stokkeband3 gte 1 or $stokkeband4 gte 1>> <<set _stokkeeffect to true>> <</if>> <div class="bottomtext center"> <b> <<if $action is 1>> <div class="fade-in2s"> <<include WeatherTimeEffect>> <<if $comesfromcamp isnot true>> <<include EscapeEngine>> <</if>> <<if $aca_lost is 1 and $balba is true>> <center> <br><br> <div class="tex14px red"> INSUFFICIENT JOB PERFORMANCE! </div> <br> You've not performed adequately as a professor at Whitehaven Academy.<br><br> Your Influence (-100) has decreased! <<set $credit-=100>> <<set $aca_count to 30>> <<set $aca_days to 0>> </center> <</if>> <<if $escaping isnot true and $avIn_escaping isnot true and $aca_lost isnot 1>> <<include RandomEvent>> <</if>> <br><br> <<timed 1s>> <div class="ulvendor downbutton"> <<if $escaping isnot true and $avIn_escaping isnot true>>[[Continue|AutoSave][$action=2]]<</if>> <<if $escaping is true or $avIn_escaping is true>>[[Continue|AutoSave][$action=4]]<</if>> </div> <</timed>> </div> <</if>> <<if $action is 4>> <<include EscapeEngine>> <div class="ulvendor downbutton"> [[Continue|AutoSave][$action=2]] </div> <</if>> <<if $action is 2>> <<if $noautosave isnot true>><<script>>Save.slots.save(0)<</script>><</if>> <<unset $escaping>> <<unset $avIn_escaping>> <div class="fade-in2s"> <<include RandomEvent>> <br><br> <<timed 1s>> <div class="ulvendor downbutton"> <<if $comesfromcamp isnot true>> [[Continue|Home][$comesfromdream to true]] <<else>> [[Continue|Camp][$comesfromdream to true]] <</if>> </div> <<unset $checkedper>> <</timed>> </div> <</if>> </b> <<if $aca_lost is 1>><<set $aca_lost to 2>><</if>> </div> </div> </div> <</nobr>><<set document.title = "Masters of Raana">> /* AUDIO CACHING BELOW */ <<cacheaudio "audio0" "Sounds/outside/audio0.mp3">> <<cacheaudio "audio1" "Sounds/outside/audio1.mp3">> 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"Sounds/sexeffects/whip8.mp3">> <<cacheaudio "ouch1" "Sounds/sexeffects/ouch1.mp3">> <<cacheaudio "ouch2" "Sounds/sexeffects/ouch2.mp3">> <<cacheaudio "ouch3" "Sounds/sexeffects/ouch3.mp3">> <<cacheaudio "ouch4" "Sounds/sexeffects/ouch4.mp3">> <<cacheaudio "ouch5" "Sounds/sexeffects/ouch5.mp3">> <<cacheaudio "ouch6" "Sounds/sexeffects/ouch6.mp3">> <<cacheaudio "ouch7" "Sounds/sexeffects/ouch7.mp3">> <<cacheaudio "ouch8" "Sounds/sexeffects/ouch8.mp3">> <<cacheaudio "ouch9" "Sounds/sexeffects/ouch9.mp3">> <<cacheaudio "ouch10" "Sounds/sexeffects/ouch10.mp3">> <<cacheaudio "ouch11" "Sounds/sexeffects/ouch11.mp3">> <<cacheaudio "ouchpussy1" "Sounds/sexeffects/ouchpussy1.mp3">> <<cacheaudio "ouchpussy2" "Sounds/sexeffects/ouchpussy2.mp3">> <<cacheaudio "femaleorg1" "Sounds/sexeffects/femaleorg1.mp3">> <<createplaylist "playlist1">> <<track "audio6">> <<track "audio10">> <<track "audio12">> <<track "audio5">> <<track "audio1b">> <<track "audio1">> <<track "audio7">> <<track "audio3">> <<track "audio4">> <<track "audio8">> <</createplaylist>> /* METERS */ <<newmeter 'healthBar'>> <<animation 300ms>> <<colors 'red' 'yellow' 'black'>> <<label '$masterhealth / $mastermaxhealth' '$mastermaxhealth' 'black' center>> <</newmeter>> <<newmeter 'mbar'>> <<animation 300ms>> <<sizing width: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'cs1bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'cs2bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'cs3bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'cs4bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'enemy1bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'enemy2bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'enemy3bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'enemy4bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<newmeter 'enemy5bar'>> <<animation 300ms>> <<sizing width: 5px length: 5px>> <<colors '#8B0000' 'yellow' 'black'>> <</newmeter>> <<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $bhpoints is undefined>><<set $bhpoints to 0>><</if>> <<set $pic to 0>> <<set $inside to true>> <<set $noshow to true>> <<set $wopos to 22>> <div class="headsign">TOWN HALL</div> <<if $action1 is true and $action2 is false and $action3 is false and $action4 is false and $action5 is false and $bolook is undefined and $action6 isnot true and $action7 isnot true>> You're standing inside the Town Hall of Ikaanos. <br><br> <<set $noshow to false>> <<include WeatherTimeEffect>> <<set $noshow to true>> <</if>> <<if $action1 is false>> You enter the Town Hall of Ikaanos - a towering stone building, erected over two centuries ago by a good-loving and faith-driven people that knew nothing of the post-severanced society that was to be. Opulent wall-paintings and crumbling statuettes in forgotten alcoves still whisper about their utopian dreams. Dreams that never came true. <<if $mctraitpin gte 100>> <br><br> You spot the attention of <<if $weatherroll lte 4>>two guards who eye you with suspicion.<<elseif $weatherroll lte 6>>one guard who looks at you with suspicion.<<else>>a captain of the guards, whom you've had some "dealings" with in the past.<</if>> <</if>> <<set $action1 to true>> <</if>> <<if $action2 is true>> <<if $action is 0>> A government-appointed slave agent will thoroughly examine and question your servant to determine his or her //''Market value''//. The test, an invasive act that'll leave a lingering feeling of violation, focuses on the slave's sexual skills, domestic abilities, and academic/scientific knowledge. Obedience, submissiveness, and physical plasticity are also appreciated traits that'll increase //''Market value''//. <br><br> A slave agent can pay 2/3:s of the estimated value, upfront. If you accept, your slave is permanently removed from your household and taken to the slave auctions in Crystal Hill, or directly to the Mastersphere. <br><br> <<if $slavetest lte 0>> <<if $slave1state gte 1>> ''//Letting a slave undergo an examination will, in most cases, decrease her Happiness and disposition toward you!//'' <</if>> <<if $slave1state is -1 and $avatars gte 1>> ''//You have not assigned $girlname as a follower! You must bring her here in person if you want to conduct the test!//'' <</if>> <<if $avatars lte 0>> ''//You have no slaves in your household to sell!''// <</if>> <</if>> <<if $slavetest gte 1>> ''//You have recently examined a slave! The agent will be able to perform a new test in $slavetest days.//'' <</if>> <</if>> <<if $action is 1>> <<set $intalk to true>> $girlname is taken away to an adjecent room, together with three well-equipped, <<linkreplace "brawny men" t8n>> brawny men <b>(You know them as "slave scrutinisers" - meticulous guys that will leave no mental or physical cavity unexamined.)</b><</linkreplace>>. <br><br> The test will last for approximately three hours. <<set $slavetest to 3>> <</if>> <<if $action is 2>> <<include SellSystem>> <<include TestReturn>> <</if>> <<if $action is 3>> Are you sure? <</if>> <<if $action is 4>> <<include SellSystem>> ''You:'' //Deal! She's all yours!// <br><br> ''Agent:'' //Thank you, we'll take her from here. You can fetch your payment in the lobby. Nice doing business with you!// <br><br> <<set $removebutt to true>> <center>''$GIRLNAME HAS BEEN REMOVED FROM YOUR HOUSEHOLD!''</center> <<include SlaveDel>> <<if $badslave isnot true>> <<set $cash+=_money>> <</if>> <<if $badslave is true>><<set $cash+=300>><</if>> <<set $action to 0>> <</if>> <</if>> <<if $action4 is true>> <<if $action4b is false>> The census records is a huge, analog database containing all registered inhabitants of Ikaanos, including slaves. This database will display names below if you have any active quests that enables this feature. Know that names can appear here without a Journal Entry telling so. <br><br> <div class="row"> <div class="vendorleft ulvendor"> <<if $quest_oldone is 4 or $quest_oldone is 5>> [[Atticus Leclerc|TownHall][$event1 to true, $action4b to true]]<br> <</if>> <<if $wateryspec4 gte 2>> [[Janus Geller|TownHall][$event2 to true, $action4b to true]]<br> <</if>> <<if $oldone3 is 2 or $oldone3 is 4>> [[James Thorndike|TownHall][$event3 to true, $action4b to true]]<br> <</if>> <<if $oldone2 gte 1>> [[Leia Winton|TownHall][$event4 to true, $action4b to true]]<br> <</if>> <<if $oldone4 gte 6>> [[R. Blaylock|TownHall][$event9 to true, $action4b to true]]<br> <</if>> </div> <div class="vendorleft ulvendor"> <<if $quest_miche gte 1>> [[Adrienne Keller|TownHall][$event5 to true, $action4b to true]]<br> <</if>> <<if $quest_miche is 9>> [[Patrick Keller|TownHall][$event6 to true, $action4b to true]]<br> <</if>> <<if $atlow lte 2>> [[Henry Atlow|TownHall][$event7 to true, $action4b to true]]<br> <</if>> <<if $quest_ai gte 1 and $quest_ai lte 6>> [[Amir Hasan|TownHall][$event8 to true, $action4b to true]]<br> <</if>> <<if $studyraxior is true>> [[Leonard Raxior|TownHall][$event11 to true, $action4b to true]] <br> <</if>> <<if $quest_swg is 2>> [[Lamar Brooks|TownHall][$event10 to true, $action4b to true]] <br> <</if>> </div> </div> <<else>> <<set $write to true>> <<if $event1 is true>> <div class="padd80side"> ''ATTICUS LECLERC'' <br><br> ''Born: ''12-12 2429, Leia Hospital<br> ''Died: ''05-06 2475, accident<br> ''Occupation: ''Professor (Science)<br> ''Residence: ''Doubloon street 2, CE<br> ''Children: '' X<br> ''Father:'' Alde Leclerc (2388-2465)<br> ''Mother:'' Unknown </div> <br><br> <center> <<link 'Appears in news report (1256b/5-7-2475).'>><<set $tutorial to 25>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<if $quest_oldone is 4>><<set $quest_oldone to 5>><<addmins 18>><<set $daycount+=3>><br><br>''<center>Journal updated!</center><</if>> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="padd80side"> ''JANUS GELLER'' <br><br> ''Born: ''02-10 2432, Leia Hospital<br> ''Died: ''X<br> ''Occupation: ''Professor (Academics)<br> ''Residence: ''Doubloon street 6, CE<br> ''Children: '' Joanna Geller, Michael Geller<br> ''Father:'' Roman Geller (2378-2437)<br> ''Mother:'' Theresa (born Libor) (2415-2432) </div> <br><br> <center> <<link 'Appears in news report (1259b/6-5-2480).'>><<set $tutorial to 35>><<set $wateryspec4 to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br><br> <<link 'Appears in news report (1260b/6-16-2480).'>><<set $tutorial to 36>><<set $wateryspec4 to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="padd80side"> ''JAMES THORNDIKE'' <br><br> ''Born: ''02-09 2459, Leia Hospital<br> ''Died: ''X<br> ''Occupation: ''Student<br> ''Residence: ''Jotter's Lane 55, Hamilton Square<br> ''Children: '' None<br> ''Father:'' Haskar Thorndike (2423-)<br> ''Mother:'' Julia (born Helle) (2443-) </div> <<if $oldone3 is 2>> <br><br> <center> <div class="blink_me"> //''Journal updated!''// </div> </center> <<set $oldone3 to 3>> <</if>> <<set $event3 to false>> <</if>> <<if $event4 is true>> <div class="padd80side"> ''LEIA WINTON'' <br><br> ''Born: ''09-09 2466, Crystal Hospital<br> ''Died: ''X<br> ''Occupation: ''Unknown<br> ''Residence: ''Golden Trout Lane 1, Crow's End<br> ''Children: '' None<br> ''Father:'' Leebar Winton (2430-2484)<br> ''Mother:'' Sofia (born Dakkar) (2432-2484) </div> <br><br> <center> <<link 'Appears in news report (1262/6-5-2484).'>><<set $tutorial to 43>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<set $event4 to false>> <</if>> <<if $event5 is true>> <div class="padd80side"> ''ADRIENNE KELLER'' <br><br> ''Born: ''2471/72, (Estimated birth)<br> ''Died: ''X<br> ''Occupation: ''Student<br> ''Residence: ''Whitehaven Academy<br> ''Children: '' None<br> ''Father:'' Unknown<br> ''Mother:'' Unknown </div> <br><br> <center> <<link 'Appears in news report (1164/6-5-2473).'>><<set $tutorial to 211>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <br> <center> <<link 'Appears in news report (1522/2-5-2488).'>><<set $tutorial to 212>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<set $event5 to false>> <</if>> <<if $event6 is true>> <div class="padd80side"> ''PATRICK KELLER'' <br><br> ''Born: ''07-02-2430, Leia Hospital<br> ''Died: ''X<br> ''Occupation: ''Company holder<br> ''Residence: ''Emerald Ave. 6, Crystal Heights <br> ''Children: '' Patric Jr. (son), born 2465<br> ''Father:'' Valten Keller<br> ''Mother:'' Maya Keller (born Goodenough) </div> <br> <<if $quest_miche is 9>><<set $quest_miche to 10>><br><center><div class="blink_me">''Journal updated!''</div></center><br><</if>> <br> <center> <<link 'Appears in news report (1532/2-2-2488).'>><<set $tutorial to 213>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<set $event6 to false>> <</if>> <<if $event7 is true>> <div class="padd80side"> ''HENRY ATLOW'' <br><br> ''Born: ''07-02-2442, Leia Hospital<br> ''Died: ''12-12-2488 (PR)<br> ''Occupation:''Professor<br> ''Residence:'' Helver Street 2b, Whitehaven<br> ''Children: '' X<br> ''Father:'' Christian Atlow<br> ''Mother:'' Roue Atlow (born Xina) </div> <br> <center> <<link 'Appears in news report (1831/12-12-2488).'>><<set $tutorial to 223>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<if $atlow is 1>><<set $atlow to 2>><</if>> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="padd80side"> ''AMIR HASAN'' <br><br> ''Born: ''02-05-2440, King's Hospital<br> ''Died: '' X<br> ''Occupation:'' Chief-engineer, Onyx Corp.<br> ''Married:'' 07-07-2470. Amani (b. 2450)<br> ''Residence:'' Tumbleweed Ave. 3, N. Crystal Heights<br> ''Children: '' Aisha, daughter (b. 2471)<br> ''Father:'' Muhammed Hasan (b. 2399, d. 2480)<br> ''Mother:'' Esheia (b. 2412, d. 2488) </div> <br><br> <center> <<link 'Appears in news report (1531/4-5-2488).'>><<set $tutorial to 237>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<set $event8 to false>> <</if>> <<if $event9 is true>> <div class="padd80side"> ''REGINALD BLAYLOCK'' <br><br> ''Born: ''02-01-2450, King's Hospital<br> ''Died: '' X<br> ''Occupation:'' Lecturer<br> ''Married:'' 02-02-2478, div: 09-05-2487<br> ''Residence:'' Pembroke Street 4, Whitehaven S.<br> ''Children: '' X<br> ''Father:'' Reginald Blaylock Sr. (b. 2382, d. 2477)<br> ''Mother:'' Rose (b. 2377, d. 2478) </div> <br><br> <center> <<link 'Appears in news report (1520/2-5-2487).'>><<set $tutorial to 279>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <<set $event9 to false>> <</if>> <<if $event10 is true>> <div class="padd80side"> ''LAMAR BROOKS'' <br><br> ''Born: ''02-01-2434, King's Hospital<br> ''Died: '' X<br> ''Occupation:'' Military, retired<br> ''Married:'' 02-05-2462<br> ''Residence:'' Dinga Street, Westside H.<br> ''Children: '' Camaro Brooks (b: 2464)<br> ''Father:'' Donald Brooks Sr. (b. 2380, d. 2457)<br> ''Mother:'' Regina Brooks (b. 2397, d. 2469) </div> <<if $quest_swg is 2>> <br><br> <center> <div class="blink_me">''New POI unlocked (Westside Heights)!''</div> </center> <<set $quest_swg to 3>> <<set $missiontake to true>><</if>> <<set $event10 to false>> <</if>> <<if $event11 is true>> <div class="padd80side"> ''LEONARD RAXIOR'' <br><br> ''Born: ''02-05-2377, King's Hospital<br> ''Died: '' 05-07-2469<br> ''Occupation:'' Professor<br> ''Married:'' X<br> ''Residence:'' X<br> ''Children: '' X<br> ''Father:'' Thomas Raxior (b. 2340, d. 2420)<br> ''Mother:'' Ester Ulagh (b. 2359, d. 2462) <br><br> <center> <<link 'Appears in news report (1260/5-8-2469).'>><<set $tutorial to 335>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> </div> <<set $event11 to false>> <</if>> <<set $action4 to false>> <<set $action4b to false>> <</if>> <</if>> <<if $bolook is 1>> <div class="ulvendor"> <div class="row"> <div class="vendorleft"> <div class="signvendor">quest bounties</div> <br> <<if $brian gte 1>>[[Brian Calloway|TownHall][$event to 1, $bolook to 2]]<br><</if>> <<if $tuner is undefined or $tuner lte 2>>[[Tuner Jackson|TownHall][$event to 1, $bolook to 6]]<br><</if>> <<if $oldmonk is undefined or $oldmonk is 1>>[[Haruto Pai|TownHall][$event to 1, $bolook to 3, $oldmonk to 1]]<br><</if>> <<if $oldmonk is 4>>[[Haruto Pai|TownHall][$event to 1, $bolook to 3]]<br><</if>> <<if $anders is undefined or $anders is 1 or $anders is 2>>[[Anders Lundqvist|TownHall][$event to 1, $bolook to 4, $anders to 1]]<br><</if>> <<if $anders is 3>>[[Anders Lundqvist|TownHall][$event to 1, $bolook to 4]]<br><</if>> <<if $pq[0] is 2 or $pq[0] is 3>>[[Bank robbers|TownHall][$event to 1, $bolook to 5]]<br><</if>> </div> <div class="vendorleft"> <div class="signvendor">common bounties</div> <br> <<if $invhold gte 0>> <<include GenBH>> <<if $bh1 isnot undefined and $onbh isnot 3>> [[""+$bh1[0] +" "+$bh1[1]|TownHall][$event to 1, $bolook to 10]] <br> <</if>> <<if $onbh is 3>> <br> ''//Check back tomorrow!//'' <</if>> <</if>> </div> </div> </div> <div class="storybottom center tex16px"> ''BOUNTIES COMPLETED:'' $bhpoints </div> <</if>> <<if $bolook is 2>> <<if $event is 1>> <<if $brian is 1>> <center>''BRIAN CALLOWAY''</center> <br><br> <div class="padd80side"> ''Age: ''39<br> ''Occupation: ''Freebooter<br> ''Residence: ''Runner<br> ''Children: ''Unknown<br> ''Wanted for: ''Murder (02.02.89), Murder (02.02.89)<br> ''REWARD:'' $2,000 </div> <</if>> <<if $brian is 2>> <center><div class="blink_me">''REWARD CLAIMED!''</div> <br><br> ''//2,000 dollars added to Inventory!//'' <br><br> //''Your Influence has increased (+200)!''// </center> <<set $cash+=2000>> <<set $credit+=200>> <<set $bhpoints+=1>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<unset $brian>> <</if>> <</if>> <</if>> <<if $bolook is 3>> <<if $event is 1>> <<if $oldmonk lte 2>> <center>''HARUTO PAI''</center> <br><br> <div class="padd80side"> ''Age: ''56<br> ''Occupation: ''Gardener<br> ''Residence: ''The Docks (Williams Street)<br> ''Children: ''JOHNNY PAI (2470-2488)<br> ''Wanted for: ''Murder (03.01.89)<br> ''REWARD:'' $1,200 </div> <<if $oldmonk is 1>> <br><br> <div class="blink_me"> <center>''POI added (The Docks)!''</center> </div> <<set $oldmonk to 2>> <</if>> <</if>> <<if $oldmonk is 4 and $haiclose isnot true>> <center><div class="blink_me">''REWARD CLAIMED!''</div> <br><br> ''//1,200 dollars added to Inventory!//'' <br><br> //''Your Influence has increased (+100)!''// </center> <<set $cash+=1200>> <<set $credit+=100>> <<set $oldmonk to 6>> <<set $haiclose to true>> <<set $bhpoints+=1>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <</if>> <</if>> <</if>> <<if $bolook is 4>> <<if $event is 1>> <<if $anders lte 2>> <center>''ANDERS LUNDQVIST''</center> <br><br> <div class="padd80side"> ''Age: ''42<br> ''Occupation: ''Docks Loader<br> ''Residence: ''Unknown<br> ''Last seen: ''Stokke Hills<br> ''Children: ''None<br> ''Wanted for: ''Insulting a Spheremaster (04.04.89), Rape (05.03.89), Unlawful coining (2488-2489), Striking a Skyguard officer (04.89), Theft (04.04.88), Desecration (01.02.89)<br> ''REWARD:'' $600 </div> <<if $anders is 1>><<set $anders to 2>><</if>> <</if>> <<if $anders is 3>> <center><div class="blink_me">''REWARD CLAIMED!''</div> <br><br> ''//600 dollars added to Inventory!//'' <br><br> //''Your Influence has increased (+30)!''// </center> <<set $anders to 4>> <<set $cash+=600>> <<set $credit+=30>> <<set $bhpoints+=1>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <</if>> <</if>> <</if>> <<if $bolook is 5>> <<if $event is 1>> <<if $pq[0] is 2>> <center>''LUCIEN DENA & MARK HOOE''</center> <br><br> <div class="padd80side"> ''Age: ''40/34<br> ''Occupation: ''Space Marines<br> ''Residence: ''Unknown<br> ''Last seen: ''Stokke Hills<br> ''Children: ''Unknown<br> ''Wanted for: ''Robbery<br> ''REWARD:'' $2,500 </div> <</if>> <<if $pq[0] is 3>> <center><div class="blink_me">''REWARD CLAIMED!''</div> <br><br> ''//2,500 dollars added to Inventory!//'' <br><br> //''Your Influence has increased (+80)!''// </center> <<set $cash+=2500>> <<set $credit+=80>> <<set $bhpoints+=1>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<set $pq[0] to 4>> <</if>> <</if>> <</if>> <<if $bolook is 6>> <<if $event is 1>> <<if $tuner lte 1 or $tuner is undefined>> <center>''TUNER JACKSON''</center> <br><br> <div class="padd80side"> ''Age:'' 37<br> ''Occupation:'' Performer<br> ''Residence: ''Unknown<br> ''Last seen: ''The Docks<br> ''Children: ''Unknown<br> ''Wanted for: ''Embezzlement (04.02.88), Theft (01.10.88)<br> ''REWARD:'' $900 </div> <<set $tuner to 1>> <br><br> <center> <<link 'Appears in news report (1220/7-6-2487).'>><<set $tutorial to 246>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <br> <center> <<link 'Appears in news report (1322/2-1-2488).'>><<set $tutorial to 247>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </center> <</if>> <<if $tuner is 2>> <center><div class="blink_me">''REWARD CLAIMED!''</div> <br><br> ''//900 dollars added to Inventory!//'' <br><br> //''Your Influence has increased (+30)!''// </center> <<set $tuner to 3>> <<set $cash+=900>> <<set $credit+=30>> <<set $bhpoints+=1>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <</if>> <</if>> <</if>> <<if $bolook is 10 and $event is 1>> <<if $onbh isnot 1 and $onbh isnot 2 and $onbh isnot 3>><<set _takeok to true>><</if>> <<if $onbh is 1>><<set _cancelok to true>><</if>> <<if $onbh is 2>><<set _claimok to true>><</if>> <<if $bh1[5] is 1>><<set _loci to "Redhaven">><</if>> <<if $bh1[5] is 2>><<set _loci to "Hamilton Square">><</if>> <<if $bh1[5] is 3>><<set _loci to "Westside Heights">><</if>> <<if $bh1[5] is 4>><<set _loci to "Marston Avenue">><</if>> <<if $bh1[5] is 5>><<set _loci to "The Docks">><</if>> <<if $bh1[5] is 6>><<set _loci to "Watery Eyes">><</if>> <<if $bh1[5] is 7>><<set _loci to "Stokke Hills">><</if>> <<if $bh1[5] is 8>><<set _loci to "Kasey's Park">><</if>> <<if $bh1[5] is 9>><<set _loci to "Imogen's Barrow">><</if>> <<if $bh1[5] is 10>><<set _loci to "Preacher's Pond">><</if>> <<if $bh1[5] is 11>><<set _loci to "Hamah Bay">><</if>> <<if $bh1[3] gte 1>> <center>''<div class="uppernocut">$bh1[0] <<if $bh1[10] is 27>>"The Mad"<</if>> $bh1[1]</div>''</center> <br> <div class="padd80side"> ''Age: ''$bh1[7]<br> ''Occupation: ''$bh1[8]<br> ''Additional crew: ''<<if $bh1[2] lte 1>>Unknown<<else>>Yes<</if>><br> ''Last seen: ''<<if $bh1[6] is 0>>_loci<<else>>Unknown<</if>><br> ''Wanted for: ''$bh1[9]<br> ''REWARD:'' &#36;<<print setup.formatNumber($bh1[4])>><br> ''LEVEL:'' <<if $bh1[3] is 1>><div class="green">Mommy's Boy (1/6)</div><</if>><<if $bh1[3] is 2>><div class="green">Easy (2/6)</div><</if>><<if $bh1[3] is 3>>Medium (3/6)<</if>><<if $bh1[3] is 4>><div class="red">Very hard (4/6)!</div><</if>><<if $bh1[3] is 5>><div class="red">Extreme (5/6)!</div><</if>><<if $bh1[3] is 6>><div class="red">INSANE (6/6)!</div><</if>><<if $bh1[3] is 7>><div class="red">LEGENDARY!</div><</if>> </div> <br> <div class="row"> <div class="vendorleft"> <center> <<if $bh1[6] gte 1>> <div class="red">''This bounty tries to avoid capture!''</div> <br> Reveal $bh1[0]'s location by asking around in taverns! You can also search Ikaanos manually by using the Investigate Area button. <<else>> <br> This bounty has a known location (_loci). Enter that district and click on the "Investigate area" button to track him down. <</if>> </center> <<if $onbh is 1>> <<set $bh_loc to $bh1[5]>> <<if $bh1[6] is 1>><<set $bh_target to true>><</if>> <</if>> <<if $cleari is 1>> <<unset $bhtarget>> <<unset $bhloc>> <<unset $cleari>> <</if>> </div> <div class="vendorleft"> ''STATUS''<br> <<if $onbh is 1>><div class="green">Active</div><<else>>Not active<</if>><br> <<hovertip "Investigate area">> <div class="scale70"> [img[$imgpath + "Butt/manbuttinv.png"]] </div> <</hovertip>> </div> </div> <</if>> <<if $bh1[3] lte 0>> <center><div class="blink_me">''REWARD CLAIMED!''</div> <br><br> ''//$bh1[4] dollars added to Inventory!//'' <br><br> //''Your Influence has increased (+50)!''// </center> <<set $cash+=$bh1[4]>> <<set $credit+=50>> <<set $bhpoints+=1>> <<set $onbh to 3>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<unset $bh1>> <</if>> <</if>> <<if $action6 is true>> <center> ''Number of active soldiers/fighters:'' <br><br><br> <div class="bigtex"> BANDITS<br> $bandits <br><br> SKYGUARD POLICE<br> $troop_sky<br> <br> HOUSE CYKER<br> $troop_cyk <br> </div> </center> <</if>> <<if $action7 is true and $action8 isnot true>> Are you sure you want to arrange for Caitlin to visit the Mastersphere? This will result in the immediate loss of $15,000. <br><br> If you select ‘Depart,’ Caitlin will leave immediately and be unavailable for several days. <</if>> <<if $action8 is true>> Caitlin is overjoyed! You don’t ever recall having seen her so happy since you brought her home from the gallery $daysa days ago. <br><br> //“Oh, Master!”// she smiles, radiant. //“Thank you, Master! Thank you! I promise that I won’t let you down – I swear it. You’ll see: We are going to help so many people! This is going to change everything!”// <br><br> She covers you with a flurry of kisses: The first time she has ever kissed you with unreserved enthusiasm. It’s impossible not to be swept up in her emotion. You catch yourself smiling and kissing her back with genuine affection. <br><br> For the moment, you completely forget about the terrible toll this endeavor will take on your economy and what a possible failure would mean. You and this young woman – your slave – might be on the cusp of accomplishing something truly remarkable: Something legitimately good for everyone on Raana. Is this what it feels like to be part of history? <br><br> You catch a last glimpse of her before she enters the carriage that'll take her to the space dock up north. She's smiling enthusiastically, waving at you, with her satchel slung over her shoulder. <<set $pic to 5>> <<set $action7 to false>> <<set $action8 to false>> <</if>> <<if $action5 is true>> The archives contains over a million news papers, scrolls, building permits and government declarations, dating back almost three centuries. <br><br> This database will display various entries if you have an active quest that enables this feature. Know that entries may appear here without a Journal Entry telling so. <br><br> <div class="row"> <div class="vendorleft ulvendor"> <<if $quest_armand is 10>> <<link 'NEWS ARTICLE "The masters of em city"'>><<set $tutorial to 334>><<set $quest_armand to 11>><<set $nicolemaster to true>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <</if>> <<if $studyraxior is true>> <<link 'Leonard Raxior'>><<set $tutorial to 335>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <</if>> <<if $enstart is 3 or $enstart is 4 or $enstart is 5>> <<link 'GLP554210'>><<set $tutorial to 183>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <</if>> <<link 'Legend of Sentinel hill'>><<set $tutorial to 280>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <<if $quest_book2 is 1>> <<link 'The Lesano chasm'>><<set $tutorial to 304>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <</if>> <<if $quest_swg lte 2>> <<link 'SWG Radionics'>><<set $tutorial to 295>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <</if>> <<if $quest_mai is 2>> <<link 'Hunt Laboratory building schematics'>><<set $tutorial to 232>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <</if>> <<if $owntext2 is 3>> <<link 'W.E.G.A. корпо vs. Akron H.U.L.C.'>><<set $tutorial to 239>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <br> <</if>> </div> <div class="vendorleft"> </div> </div> <</if>> </div> <div class="pic"> <<if $pic is 0>> [img[$imgpath + "/Interiors/townhall.jpg"]] <</if>> <<if $pic is 5>> [img[$imgpath + "qpics/cat5.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> /* parameters for disabling quests while manage bounties */ <<if _takeok isnot true and _cancelok isnot true and _claimok isnot true>> <<if $quest_winton gte 1 and $quest_winton lte 2>> [[The case of Leia Winton|MScaving][$mscaving to 14, $adpos to 0]] <</if>> <<if $quest_black is 1>> [[The case of Mrs. Sunderland|M2Scaving][$m2scaving to 13, $adpos to 0]] <</if>> <<if $quest_bro is 21>> [[The case of McClung|M2Scaving][$m2scaving to 31, $adpos to 0]] <</if>> <<if $quest_space is 6 and $credit gte 25000>> [[The Spartan Company|M2Scaving][$m2scaving to 41, $adpos to 0]] <</if>> <<if $quest_tori is 3>> [[Ask about The Helm family|M2Scaving][$m2scaving to 2, $adpos to 0]] <</if>> <<if $quest_tori is 4>> <<if $cash gte 10000 and $mcpower gte 25>>[[Start Helm transfer (-$10,000)|M2Scaving][$adpos to 3, $cash-=10000, $m2scaving to 2]]<<else>><p class="usedpass">start helm transfer (-$10,000)</p><</if>> <</if>> <<if $quest_dengi is 4 or ($lakewar gte 1 and $lakewar lte 7) or ($redtidewar gte 1 and $redtidewar lte 5) or $faction.ikaanos.state is 2 or $courtlevel gte 5>> [[Build army|M2Scaving][$m2scaving to 19, $adpos to 0, $adpos2 to 0]] [[war supplies|M3Scaving][$m3scaving to 4, $adpos to 0, $adpos2 to 0]] <</if>> <<if $quest_book gte 4 and $quest_book isnot 99>> [[Turn in s. garden evidence|M2Scaving][$m2scaving to 24, $adpos to 0]] <</if>> <</if>> <<if _takeok is true>>[[Activate bounty|TownHall][$onbh to 1, $bolook to 10]]<</if>> <<if _cancelok is true>>[[Cancel bounty|TownHall][$onbh to 0, $bolook to 10, $cleari to 1]]<</if>> <<if _claimok is true and $onbh is 2>>[[claim bounty!|TownHall][$bh1[3] to 0, $bolook to 10]]<</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $bolook gte 2>> [[Back|TownHall][$bolook to 1]] <<set _bhact to true>> <</if>> <<if $intalk is false and _bhact isnot true>> <<if $action2 is true or $action3 is true>> [[Back|TownHall][$action2 to false, $action3 to false]] <</if>> <</if>> <<if $action2 is false and $action7 isnot true and _bhact isnot true>> [[faction overview|Factions][$activefac to 8]] [[Properties|M2Scaving][$m2scaving to 8, $adpos to 0, $adpos2 to 0]] <<if $action4 isnot true>>[[census records|TownHall][$action4 to true, $action5 to false]]<<else>><p class="usedpass">census records</p><</if>> <<if $action5 isnot true>>[[Archives|TownHall][$action5 to true, $action6 to false, $action4 to false]]<<else>><p class="usedpass">archives</p><</if>> <<if $bolook is undefined>>[[Active bounties|TownHall][$bolook to 1, $action4 to false, $action5 to false]]<<else>><p class="usedpass">Active bounties</p><</if>> <</if>> <<if $ver lt 10830>> <<if $action2 is false and $action3 is false and $action5 is false and $intalk is false and $action6 is false and $bolook is undefined and $girlid is 13 and $credit gte 4000 and $cash gte 15000 and $quest_cat is 14 and $dayblock is 0 and $busy is 0>> <<if $action7 isnot true>>[[Arrange Caitlin's shuttle|TownHall][$action7 to true]]<</if>> <<if $quest_cat is 14 and $action7 is true>> [[Wait for now|TownHall][$action7 to false]] [[Depart!|TownHall][$quest_cat to 15, $busy to 56, $cash-=15000, $dooropen to true, $action8 to true]] <</if>> <</if>> <<else>> <<if $action2 is false and $action3 is false and $action4 is false and $action5 is false and $intalk is false and $action6 is false and $bolook is undefined and $credit gte 4000 and $cash gte 15000 and $quest_cat is 14 and $npc.av13.dayblock is 0 and $npc.av13.busy is 0>> <<if $action7 isnot true>>[[Arrange Caitlin's shuttle|TownHall][$action7 to true]]<</if>> <<if $quest_cat is 14 and $action7 is true>> [[Wait for now|TownHall][$action7 to false]] [[Depart!|TownHall][$quest_cat to 15, $npc.av13.busy to 56, $cash-=15000, $dooropen to true, $action8 to true]] <</if>> <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $action6 to false>> <<unset $bolook>> <</nobr>><<nobr>> <<set _sell to 2>> <<set _money=0>> <<if $willpower gte 40>><<set _money-=300>><</if>> <<if $willpower gte 30 and $willpower lte 39>><<set _money-=300>><</if>> <<if $willpower gte 20 and $willpower lte 29>><<set _money+=100>><</if>> <<if $willpower gte 10 and $willpower lte 19>><<set _money+=400>><</if>> <<if $willpower gte 5 and $willpower lte 9>><<set _money+=1000>><</if>> <<if $willpower gte 1 and $willpower lte 4>><<set _money+=1000>><</if>> <<if $willpower lte 0>><<set _money+=2000>><</if>> <<if $willpower lte -3>><<set _money+=800>><</if>> <<if $wopos is 93>> <<if $willpower lte -5>><<set _money+=800>><</if>> <<if $willpower lte -10>><<set _money+=500>><</if>> <<if $willpower lte -12>><<set _money+=500>><</if>> <<if $willpower lte -15>><<set _money+=500>><</if>> <</if>> <<if $wopos is 93>> <<if $likesadist gte 80>><<set _money+=500>><</if>> <<if $kissingxp gte 30>><<set _money+=50>><</if>> <<if $kissingxp gte 50>><<set _money+=100>><</if>> <<if $kissingxp gte 80>><<set _money+=300>><</if>> <</if>> /* female only mods */ <<if _npc.sex is 0>> <<if $likesadist gte 10>><<set _money+=100>><</if>> <<if $likesadist gte 20>><<set _money+=300>><</if>> <<if $likesadist gte 30>><<set _money+=400>><</if>> <<if $likesadist gte 40>><<set _money+=1000>><</if>> <<if $likesadist gte 50>><<set _money+=1000>><</if>> <<if $likesadist gte 60>><<set _money+=500>><</if>> <<if $analxp gte 20>><<set _money+=50>><</if>> <<if $analxp gte 30>><<set _money+=50>><</if>> <<if $analxp gte 50>><<set _money+=200>><</if>> <<if $analxp gte 80 and $prostscore lte 39>><<set _money+=300>><</if>> <<if $oralxp gte 20>><<set _money+=50>><</if>> <<if $oralxp gte 30>><<set _money+=250>><</if>> <<if $oralxp gte 50>><<set _money+=400>><</if>> <<if $oralxp gte 80 and $prostscore lte 49>><<set _money+=1200>><</if>> <<if $pussyxp gte 20>><<set _money+=50>><</if>> <<if $pussyxp gte 30>><<set _money+=150>><</if>> <<if $pussyxp gte 50>><<set _money+=300>><</if>> <<if $pussyxp gte 80 and $prostscore lte 39>><<set _money+=800>><</if>> <</if>> /* end of female only mods */ <<if $av_dex gte 50>><<set _money+=500>><</if>> <<if $av_dex gte 70>><<set _money+=500>><</if>> <<if $av_str gte 40>><<set _money+=200>><</if>> <<if $wopos is 63>> <<if $av_str gte 40>><<set _money+=200>><</if>> <<if $av_str gte 50>><<set _money+=200>><</if>> <<if $av_str gte 60>><<set _money+=400>><</if>> <</if>> /* male only mods */ <<if _npc.sex is 1>> <<if $av_str gte 60>><<set _money+=200>><</if>> <<if $av_str gte 80>><<set _money+=1000>><</if>> <<if $av_str gte 120>><<set _money+=4000>><</if>> <<if _npc.warfame gte 100>><<set _money+=2000>><</if>> <<if _npc.ranged gte 80 or _npc.melee gte 80>> <<if _npc.willpower lte 20>><<set _money+=2000>><</if>> <<if _npc.body gte 8>><<set _money+=2000>><</if>> <</if>> <</if>> /* end of male only mods */ <<if $body is 1>><<set _money+=1000>><</if>> <<if $body is 2>><<set _money+=100>><</if>> <<if $age gte 30 and $wopos is 93>><<set _money-=1000>><</if>> <<if $age lte 21>><<set _money+=200>><</if>> <<if $age lte 20>><<set _money+=200>><</if>> <<if $age lte 19>><<set _money+=500>><</if>> <<if $age lte 18>><<set _money+=1000>><</if>> <<if $age gte 22>><<set _money-=100>><</if>> <<if $age gte 23>><<set _money-=100>><</if>> <<if $age gte 24>><<set _money-=100>><</if>> <<if $age gte 25>><<set _money-=100>><</if>> <<if $age gte 26>><<set _money-=100>><</if>> <<if $age gte 27>><<set _money-=100>><</if>> <<if $age gte 28>><<set _money-=200>><</if>> <<if $age gte 29>><<set _money-=200>><</if>> <<if $age gte 30>><<set _money-=400>><</if>> <<if $age gte 32>><<set _money-=500>><</if>> <<if $age gte 34>><<set _money-=400>><</if>> <<if $age gte 36>><<set _money-=400>><</if>> <<if $age gte 40 and $age lt 50>><<set _money-=1000>><</if>> <<if $age gte 44 and $age lt 50>><<set _money-=1500>><</if>> <<if $age gte 48 and $age lt 50>><<set _money-=2000>><</if>> <<if $av_domestic gte 30>><<set _money+=200>><</if>> <<if $av_domestic gte 50>><<set _money+=200>><</if>> <<if $av_domestic gte 70 and $wopos is 63>><<set _money+=500>><</if>> <<if $av_domestic gte 80>><<set _money+=1200>><</if>> <<if $av_dancing gte 30>><<set _money+=200>><</if>> <<if $av_dancing gte 50>><<set _money+=400>><</if>> <<if $av_dancing gte 70>><<set _money+=500>><</if>> <<if $av_dancing gte 80>><<set _money+=800>><</if>> <<if $av_acro gte 30>><<set _money+=200>><</if>> <<if $av_acro gte 50>><<set _money+=400>><</if>> <<if $av_acro gte 70 and $wopos is 63>><<set _money+=500>><</if>> <<if $av_acro gte 80>><<set _money+=800>><</if>> <<if $av_aca gte 40>><<set _money+=200>><</if>> <<if $av_tech gte 40>><<set _money+=200>><</if>> <<if $av_garden gte 40>><<set _money+=500>><</if>> <<if $av_med gte 40>><<set _money+=600>><</if>> <<if $av_aca gte 70>><<set _money+=600>><</if>> <<if $av_tech gte 70>><<set _money+=600>><</if>> <<if $av_med gte 70>><<set _money+=600>><</if>> <<if $wopos is 93>> <<if $av_aca gte 90>><<set _money+=800>><</if>> <<if $av_tech gte 90>><<set _money+=800>><</if>> <<if $av_med gte 90>><<set _money+=800>><</if>> <</if>> <<if _beauty lte 20 and $wopos is 93>><<set _money-=300>><</if>> <<if _beauty lte 29 and $wopos is 93>><<set _money-=800>><</if>> <<if _beauty gte 40>><<set _money+=100>><</if>> <<if _beauty gte 60>><<set _money+=1800>><</if>> <<if _beauty gte 70 and $wopos is 93>><<set _money+=2000>><</if>> <<if _beauty gte 80>><<set _money+=3000>><</if>> <<if _beauty gte 85 and _npc.sex is 0>><<set _money+=3000>><</if>> <<if _beauty gte 88 and $willpower lte 0 and $age lte 18 and _npc.sex is 0>><<set _money+=3000>><</if>> <<if $av_int gte 50>><<set _money+=500>><</if>> <<if $av_int gte 60>><<set _money+=500>><</if>> <<if $av_int gte 80>><<set _money+=1500>><</if>> <<if $av_int gte 100 and $wopos is 93>><<set _money+=1000>><</if>> <<if $charisma gte 40>><<set _money+=100>><</if>> <<if $charisma gte 60 and $wopos is 93>><<set _money+=1200>><</if>> <<if $charisma gte 80>><<set _money+=2000>><</if>> <<if $kind gte 40>><<set _money+=100>><</if>> <<if $kind gte 60>><<set _money+=300>><</if>> <<if $masterlove gte 40>><<set _money+=200>><</if>> <<if $discipline gte 40>><<set _money+=1000>><</if>> <<if $discipline gte 60>><<set _money+=1000>><</if>> <<if $discipline gte 80>><<set _money+=1000>><</if>> <<if $wopos is 93>> <<if $beauty lte 10>><<set _money-=400>><</if>> <<if $beauty lte 20>><<set _money-=200>><</if>> <<if $charisma lte 10>><<set _money-=300>><</if>> <<if $charisma lte 20>><<set _money-=100>><</if>> <</if>> <<if $av_int lte 30 and $wopos is 93>><<set _money-=100>><</if>> <<if $likesadist lte 3 and $wopos is 93>><<set _money-=100>><</if>> <<if $nipir gte 1>><<set _money+=100>><</if>> <<if $clitpir gte 1>><<set _money+=150>><</if>> <<if $bellpir gte 1>><<set _money+=100>><</if>> <<if _npc.topir gte 1>><<set _money+=100>><</if>> <<if $nipir gte 1 and $wopos is 63>><<set _money+=200>><</if>> <<if $traitpure gte 70 and $likesadist lte 5 and $age lte 20 and $willpower lte 20 and _npc.sex is 0>><<set _money+=3000>><</if>> <<if $virgin is true and _npc.sex is 0>><<set _money+=3000>><</if>> <<if $analvirgin is true and _npc.sex is 0>><<set _money+=2500>><</if>> <<if $virgin is true and $likesadist lte 5 and $age lte 20 and $willpower lte 5 and _npc.sex is 0>><<set _money+=5000>><</if>> <<if $daysa lte 3 and _money gte 1000>><<set _money-=400>><</if>> <<if $daysa lte 3 and _money gte 2000>><<set _money-=800>><</if>> <<if $daysa lte 3 and _money gte 3000>><<set _money-=500>><</if>> <<if $daysa lte 5 and _money gte 5000>><<set _money-=1000>><</if>> <<if $daysa lte 5 and _money gte 7000>><<set _money-=1000>><</if>> <<if $daysa lte 5 and _money gte 9000>><<set _money-=2000>><</if>> <<if _money gte 1000>> <<if $scarefactor gte 2>><<set _money-=200>><</if>> <<if $scarefactor gte 3>><<set _money-=200>><</if>> <<if $masterlove lte 19>><<set _money-=200>><</if>> <</if>> <<if _money gte 3000>> <<if $scarefactor gte 2>><<set _money-=200>><</if>> <<if $scarefactor gte 3>><<set _money-=200>><</if>> <<if $masterlove lte 19>><<set _money-=200>><</if>> <</if>> <<if _money gte 4000>> <<if $scarefactor gte 2>><<set _money-=200>><</if>> <<if $scarefactor gte 3>><<set _money-=100>><</if>> <<if $masterlove lte 19>><<set _money-=100>><</if>> <</if>> /* Fame */ <<if _npc.warfame gte 5>><<set _money+=500>><</if>> <<if _npc.warfame gte 100>><<set _money+=2000>><</if>> <<if _npc.warfame gte 250>><<set _money+=2500>><</if>> <<if _npc.warfame gte 500>><<set _money+=5000>><</if>> <<if _npc.warfame gte 1000>><<set _money+=5000>><</if>> /* Prestige */ <<if _npc.prest gte 5>><<set _money+=1000>><</if>> <<if _npc.prest gte 15>><<set _money+=4000>><</if>> <<if _npc.prest gte 25>><<set _money+=5000>><</if>> <<if _npc.prest gte 100>><<set _money+=15000>><</if>> <<if _npc.prest gte 150>><<set _money+=15000>><</if>> <<if _npc.prest gte 500>><<set _money+=15000>><</if>> <<if _npc.prest gte 1000>><<set _money+=15000>><</if>> /* taint */ <<if _npc.taint gte 15>><<set _money-=1000>><</if>> <<if _npc.taint gte 35>><<set _money-=1000>><</if>> <<if _npc.taint gte 75>><<set _money-=1000>><</if>> <<if $diff gte 3>> <<if _money gte 2000>><<set _money-=200>><</if>> <<if _money gte 3000>><<set _money-=200>><</if>> <<if _money gte 4000>><<set _money-=200>><</if>> <<if _money gte 5000>><<set _money-=200>><</if>> <<if _money gte 6000>><<set _money-=200>><</if>> <<if _money gte 7000>><<set _money-=200>><</if>> <<if _money gte 8000>><<set _money-=200>><</if>> <<if _money gte 10000>><<set _money-=500>><</if>> <<if _money gte 12000>><<set _money-=500>><</if>> <</if>> <<if $wopos is 93>> <<if $pussywear gte 50>><<set _money-=200>><</if>> <<if $analwear gte 50>><<set _money-=200>><</if>> <</if>> <<if $pussywear gte 90 and _money gte 1500>><<set _money-=200>><</if>> <<if $analwear gte 90 and _money gte 1500>><<set _money-=200>><</if>> <<if $pussywear gte 60 and _money gte 4500>><<set _money-=300>><</if>> <<if $analwear gte 60 and _money gte 4500>><<set _money-=300>><</if>> <<if $oralwear gte 40>><<set _money-=600>><</if>> <<if $oralwear gte 90 and _money gte 2000>><<set _money-=600>><</if>> <<if $oralwear gte 90 and _money gte 4500>><<set _money-=600>><</if>> <<if $nipplewear gte 40>><<set _money-=600>><</if>> <<if $nipplewear gte 90 and _money gte 3000>><<set _money-=600>><</if>> <<if $traitfem gte 90>><<set _money-=800>><</if>> <<if $faction.ikaanos.corruption gte 75>> <<if $prostscore gte 20>><<set _money+=500>><</if>> <<if $prostscore gte 60>><<set _money+=500>><</if>> <<if $prostscore gte 90>><<set _money+=1000>><</if>> <<if $prostscore gte 120>><<set _money+=1500>><</if>> <<if $prostscore gte 500>><<set _money+=1500>><</if>> <<if $prostscore gte 750>><<set _money+=1500>><</if>> <<if $prostscore gte 1000>><<set _money+=3500>><</if>> <</if>> <<set _creds to $credit>> <<set _creds*=0.011>> <<if _npc.status gte 9>><<set _money+=_creds>><</if>> /* Noble girls give more */ <<if _npc.traitnobi gte 50 and _npc.traitnobi lte 99>> <<set _money*=2>> <<if $virgin is true>><<set _money+=2000>><</if>> <<if $analvirgin is true>><<set _money+=2000>><</if>> <</if>> /* High noble girls give more */ <<if _npc.traitnobi gte 100>> <<set _money*=3>> <<if $virgin is true>><<set _money+=15000>><</if>> <<if $analvirgin is true>><<set _money+=10000>><</if>> <</if>> /* Auctions favor female over male - for Economy balancing */ <<if _npc.sex is 1 and _money gte 1000>><<set _money*=0.55>><</if>> <<if $ver gte 10830>> <<if $npc.av21.state gte 1>> <<set _money+=50>> <<set _arm to _money>> <<set _arm/=10>> <<set _arm = Math.round(_arm)>> <<if $npc.av21.masterlove gte 60>><<set _money+=_arm>><</if>> <</if>> <</if>> <<if $faction.ikaanos.lib gte 5 and $faction.ikaanos.lib lte 24>><<set _money*=0.9>><</if>> <<if $faction.ikaanos.lib lte 4>><<set _money*=0.75>><</if>> <<if $mctraitman gte 75>><<set _money*=1.15>><</if>> <<if $satslaves lte 5>><<set _money*=1.2>> <<elseif $satslaves lte 15>><<set _money*=1.1>> <<elseif $satslaves lte 25>> <<elseif $satslaves lte 40>><<set _money*=0.75>> <<else>> <<set _money*=0.5>> <</if>> <<set _money = Math.round(_money)>> <<if _money lte 300>><<set _money=300>><</if>> <</nobr>><<nobr>> <<if $traittough lte 24>> <<set _maxh to 25>> <</if>> <<if $traittough gte 25 and $traittough lte 74>> <<set _maxh to 50>> <</if>> <<if $traittough gte 75 and $traittough lte 89>> <<set _maxh to 75>> <</if>> <<if $traittough gte 90>> <<set _maxh to 100>> <</if>> <<if $ver gte 10830>> <<set _maxh to _npc.toughness>> <</if>> <<if $av_str lte 15>><<set _str to "Feeble">><</if>> <<if $av_str gte 16 and $av_str lte 29>><<set _str to "Weak">><</if>> <<if $av_str gte 30 and $av_str lte 49>><<set _str to "Normal">><</if>> <<if $av_str gte 50 and $av_str lte 69>><<set _str to "Muscular">><</if>> <<if $av_str gte 70>><<set _str to "Amazonian">><</if>> <<if $maxstamina lte 15>><<set _stam to "Meager">><</if>> <<if $maxstamina gte 16 and $maxstamina lte 29>><<set _stam to "Untrained">><</if>> <<if $maxstamina gte 30 and $maxstamina lte 49>><<set _stam to "Normal">><</if>> <<if $maxstamina gte 50 and $maxstamina lte 69>><<set _stam to "Good">><</if>> <<if $maxstamina gte 70>><<set _stam to "Inexhaustible">><</if>> <<if $av_dex lte 15>><<set _dex to "Handicapped">><</if>> <<if $av_dex gte 16 and $av_dex lte 29>><<set _dex to "Clumsy">><</if>> <<if $av_dex gte 30 and $av_dex lte 49>><<set _dex to "Normal">><</if>> <<if $av_dex gte 50 and $av_dex lte 69>><<set _dex to "Flexible">><</if>> <<if $av_dex gte 70 and $av_dex lte 89>><<set _dex to "Gymnast">><</if>> <<if $av_dex gte 90>><<set _dex to "Elite">><</if>> <<if $willpower lte -11>><<set _will to "Cum-slave">><</if>> <<if $willpower gte -10 and $willpower lte 0>><<if $happiness lte 34>><<set _will to "Broken">><<else>><<set _will to "Devoted">><</if>><</if>> <<if $willpower gte 1 and $willpower lte 9>><<set _will to "Inferior">><</if>> <<if $willpower gte 10 and $willpower lte 19>><<set _will to "Poor">><</if>> <<if $willpower gte 20 and $willpower lte 29>><<set _will to "Weak">><</if>> <<if $willpower gte 30 and $willpower lte 39>><<set _will to "Normal">><</if>> <<if $willpower gte 40 and $willpower lte 59>><<set _will to "Feisty">><</if>> <<if $willpower gte 60 and $willpower lte 79>><<set _will to "Strong">><</if>> <<if $willpower gte 80 and $willpower lte 89>><<set _will to "Adamant">><</if>> <<if $willpower gte 90>><<set _will to "Unbreakable">><</if>> <<if $av_int lte 15>><<set _int to "Stupid">><</if>> <<if $av_int gte 16 and $av_int lte 29>><<set _int to "Poor">><</if>> <<if $av_int gte 30 and $av_int lte 49>><<set _int to "Normal">><</if>> <<if $av_int gte 50 and $av_int lte 69>><<set _int to "Gifted">><</if>> <<if $av_int gte 70>><<set _int to "Genius">><</if>> <<if $discipline lte 10>><<set _dic to "Procrastinator">><</if>> <<if $discipline gte 11 and $discipline lte 39>><<set _dic to "Lazy">><</if>> <<if $discipline gte 40 and $discipline lte 59>><<set _dic to "Normal">><</if>> <<if $discipline gte 60 and $discipline lte 74>><<set _dic to "Efficient">><</if>> <<if $discipline gte 75 and $discipline lte 89>><<set _dic to "Military">><</if>> <<if $discipline gte 90>><<set _dic to "Gulag">><</if>> <<if $kind lte 10>><<set _kind to "Black">><</if>> <<if $kind gte 11 and $kind lte 39>><<set _kind to "Uncaring">><</if>> <<if $kind gte 40 and $kind lte 59>><<set _kind to "Normal">><</if>> <<if $kind gte 60 and $kind lte 74>><<set _kind to "Caring">><</if>> <<if $kind gte 75 and $kind lte 89>><<set _kind to "Attentive">><</if>> <<if $kind gte 90>><<set _kind to "Motherly">><</if>> <<if $happiness lte 0>><<set _hap to "Depressed">><</if>> <<if $happiness lte 9 and $happiness gte 1>><<set _hap to "Miserable">><</if>> <<if $happiness gte 10 and $happiness lte 19>><<set _hap to "Sad">><</if>> <<if $happiness gte 20 and $happiness lte 34>><<set _hap to "Low">><</if>> <<if $happiness gte 35 and $happiness lte 59>><<set _hap to "Normal">><</if>> <<if $happiness gte 50 and $happiness lte 69>><<set _hap to "Happy">><</if>> <<if $happiness gte 70 and $happiness lte 89>><<set _hap to "Amazing">><</if>> <<if $happiness gte 90 and $happiness lte 110>><<set _hap to "Ecstatic">><</if>> <<if $happiness gte 111>><<set _hap to "Godly">><</if>> <<if $beauty lte 10>><<set _bea to "Ugly">><</if>> <<if $beauty gte 11 and $beauty lte 39>><<set _bea to "Unattractive">><</if>> <<if $beauty gte 40 and $beauty lte 49>><<set _bea to "Plain">><</if>> <<if $beauty gte 50 and $beauty lte 74>><<set _bea to "Pretty">><</if>> <<if $beauty gte 75 and $beauty lte 89>><<set _bea to "Alluring">><</if>> <<if $beauty gte 90>><<set _bea to "Dazzling!">><</if>> <<if $charisma lte 10>><<set _cha to "Appalling">><</if>> <<if $charisma gte 11 and $charisma lte 39>><<set _cha to "Boring">><</if>> <<if $charisma gte 40 and $charisma lte 59>><<set _cha to "Normal">><</if>> <<if $charisma gte 60 and $charisma lte 74>><<set _cha to "Likeable">><</if>> <<if $charisma gte 75 and $charisma lte 89>><<set _cha to "Charming">><</if>> <<if $charisma gte 90>><<set _cha to "Fabulous">><</if>> <<if $masterlove lte 4>><<set _aff to "Venomous">><</if>> <<if $masterlove gte 5 and $masterlove lte 9>><<set _aff to "Abhorred">><</if>> <<if $masterlove gte 10 and $masterlove lte 14>><<set _aff to "Despising">><</if>> <<if $masterlove gte 15 and $masterlove lte 19>><<set _aff to "Unfriendly">><</if>> <<if $masterlove gte 20 and $masterlove lte 29>><<set _aff to "Uninterested">><</if>> <<if $masterlove gte 30 and $masterlove lte 49>><<set _aff to "Neutral">><</if>> <<if $masterlove gte 50 and $masterlove lte 59>><<set _aff to "Friendly">><</if>> <<if $masterlove gte 60 and $masterlove lte 74>><<set _aff to "Amiable">><</if>> <<if $masterlove gte 75 and $masterlove lte 89>><<set _aff to "Loving">><</if>> <<if $masterlove gte 90 and $masterlove lte 109>><<set _aff to "Soulmate">><</if>> <<if $masterlove gte 110>><<set _aff to "Undying">><</if>> <<if $likesadist lte 0 or $likesadist is 1>><<set _bdsm to "Pure">><</if>> <<if $likesadist gte 2 and $likesadist lte 5>><<set _bdsm to "None">><</if>> <<if $likesadist gte 6 and $likesadist lte 9>><<set _bdsm to "Minimal">><</if>> <<if $likesadist gte 10 and $likesadist lte 19>><<set _bdsm to "Neutral">><</if>> <<if $likesadist gte 20 and $likesadist lte 29>><<set _bdsm to "Wavering">><</if>> <<if $likesadist gte 30 and $likesadist lte 39>><<set _bdsm to "Substantial">><</if>> <<if $likesadist gte 40 and $likesadist lte 49>><<set _bdsm to "Large">><</if>> <<if $likesadist gte 50 and $likesadist lte 69>><<set _bdsm to "Massive">><</if>> <<if $likesadist gte 70>><<set _bdsm to "Demonic">><</if>> <<set _shownum to true>> <div class="row"> <div class="nopleft"> <div class="signvendor">ATTRIBUTES</div> <div class="row"> <div class="nameholder1"> Strength:<br> Dexterity:<br> Intelligence:<br> Willpower:<br> Discipline:<br> Kindness:<br> Happiness:<br> Fear:<br> Defiance:<br> Health:<br> Stamina:<br> </div> <<if $shownum isnot true>> <div class="valueholder"> _str<br> _dex<br> _int<br> _will<br> _dic<br> _kind<br> _hap<br> $afraid/100<br> $defcount/100<br> <<if $health gte 10>>$health/_maxh<</if>><<if $health lte 9>><div class="red">$health/_maxh</div><</if>><br> <<if $tempstamina gte 10>>$tempstamina/$maxstamina<</if>><<if $tempstamina lte 9>><div class="red">$tempstamina/$maxstamina</div><</if>><br> </div> <<else>> <div class="valueholder padd30right right"> $av_str<br> $av_dex<br> $av_int<br> $willpower<br> $discipline<br> $kind<br> $happiness<br> $afraid/100<br> $defcount/100<br> <<if $health gte 10>>$health/_maxh<</if>><<if $health lte 9>><div class="red">$health/_maxh</div><</if>><br> <<if $tempstamina gte 10>>$tempstamina/$maxstamina<</if>><<if $tempstamina lte 9>><div class="red">$tempstamina/$maxstamina</div><</if>><br> </div> <</if>> </div> <br> <div class="signvendor">STATES</div> <div class="row"> <div class="nameholder1"> Beauty:<br> Charisma:<br> Affection:<br> Corruption: </div> <div class="valueholder"> <<if $shownum isnot true>> _bea<br> _cha<br> _aff<br> _bdsm <<else>> <div class="valueholder padd30right right"> <<set _showbe to $beauty>> <<set _showchar to $charisma>> <<if $av_per1 gte 1>> <<set _showbe+=5>><<set _showchar+=10>> <</if>> <<if $av_per2 gte 1>> <<set _showbe+=8>><<set _showchar+=18>> <</if>> <<if $av_wear is "string" or $av_wear is "lace">><<set _showbe+=2>><</if>> <<if $av_wear is "formal" or $av_wear is "formal2">><<set _showbe+=2>><<set _showchar+=5>><</if>> <<if $av_wear is "holiday">><<set _showbe+=2>><</if>> _showbe<br> _showchar<br> _aff<br> $likesadist </div> <</if>> </div> </div> <br> </div> <div class="nopright"> <div class="signvendor">GENERAL SKILLS</div> <div class="row"> <div class="nameholder1"> Academics:<br> Medicine:<br> Science:<br> Melee combat:<br> Ranged combat:<br> Domestic:<br> Acrobatics:<br> Performance:<br> Dancing:<br> Gardening:<br> Survival:<br> </div> <div class="valueholder padd30right right"> $av_aca<br> $av_med<br> $av_tech<br> $av_melee<br> $av_ranged<br> $av_domestic<br> $av_acro<br> $av_per<br> $av_dancing<br> $av_garden<br> $av_survival<br> </div> </div> <br> <div class="signvendor">SEXUAL SKILLS</div> <div class="row"> <div class="nameholder1"> Vaginal skill:<br> Oral skill:<br> Anal proficiency:<br> Kissing skill:<br> </div> <div class="valueholder padd30right right"> $pussyxp<br> $oralxp<br> $analxp<br> $kissingxp<br> </div> </div> <div class="lowbottom2"> <<if $action2 isnot true and $diff isnot 3>> <div class="lighthover"> <<if $shownum isnot true>> [img[$imgpath + "Butt/changer.png"][Tutor][$shownum to true]] <<else>> [img[$imgpath + "Butt/changer2.png"][Tutor][$shownum to false]] <</if>> </div> <</if>> /* <div class="ul"> <<if $action2 isnot true and $diff isnot 3>> <<if $shownum isnot true>> <<link "Show numbers">> <<if _intutor is true>><<goto Tutor>><<set $anticheat to true>><<else>><<goto InspectSlave>><</if>> <<set $shownum to true>> <</link>> <<else>> <<link "Show descriptions">> <<if _intutor is true>><<goto Tutor>><<set $anticheat to true>><<else>><<goto InspectSlave>><</if>> <<unset $shownum>> <</link>> <</if>> <</if>> <<if $action2 is true>> <p class="usedpass"> <<if $shownum isnot true>>Show numbers<<else>>show descriptions<</if>> </p> <</if>> </div> */ </div> </div> </div> <</nobr>> <<set _fixran to random(1, 3)>> /* THIS PASSAGE CONTROLS CUM SWALLOWING EFFECTS */ <<if $load is 1>> <<if _onlyhalf isnot true>> <<set $semenswallowed+=3>> <<if $cumbuild gte 19>><<set $semenswallowed+=1>><<set $cumhere to true>><</if>> <<set $hunger+=1>> <<if $plimp[4] gte 1 and $happiness lte 89>><<set $happiness+=2>><</if>> <<if $plimp[4] gte 1 and $traitoralfix lte 99 and _fixran is 1>><<set $traitoralfix+=1>><</if>> <<else>> <<set $semenswallowed+=1>> <</if>> <</if>> <<if $load is 2>> <<if _onlyhalf isnot true>> <<set $semenswallowed+=15>> <<if $cumbuild gte 19>><<set $semenswallowed+=3>><</if>> <<set $hunger+=3>> <<if $plimp[4] gte 1 and $happiness lte 89>><<set $happiness+=2>><</if>> <<if $plimp[4] gte 1 and $traitoralfix lte 99 and _fixran is 1>><<set $traitoralfix+=1>><</if>> <<else>> <<set $semenswallowed+=7>> <<if $cumbuild gte 19>><<set $semenswallowed+=1>><</if>> <<set $hunger+=1>> <</if>> <</if>> <<if $load is 3>> <<if _onlyhalf isnot true>> <<set $semenswallowed+=70>> <<if $cumbuild gte 19>><<set $semenswallowed+=15>><</if>> <<set $hunger+=10>> <<if $plimp[4] gte 1 and $happiness lte 89>><<set $happiness+=2>><</if>> <<if $plimp[4] gte 1 and $traitoralfix lte 99 and _fixran is 1>><<set $traitoralfix+=1>><</if>> <<else>> <<if $cumbuild gte 19>><<set $semenswallowed+=6>><</if>> <<set $semenswallowed+=30>> <<set $hunger+=4>> <</if>> <</if>> <<nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 6)>> <<if $oralwhip is 1>> <<if $descroll is 1>>You ready your whipping cane and let $girlname know that sloppiness won't be tolerated.<</if>> <<if $descroll is 2>>You grab your whipping cane and let it rest alongside $girlnames body – making her aware that mistakes won't be tolerated and that you're just one second away from executing her punishment.<</if>> <<if $descroll is 3>>$girlname should know that you'll not tolerate any form of sloppiness or bad behavior. Therefore, you ready your whipping cane and let it rest between her naked buttocks as she's blowing you. <</if>> <<if $descroll is 4>> You ready your whipping cane and place it between $girlnames buttocks, which sends a clear signal that you'll punish all forms of sloppiness. <</if>> <br><br> <<if $likesadist lte 19>> <<if $willpower lte 3>> <<if $descroll2 is 1>>A wave of terror seizes the girl, who begins to tremble in fear. Fortunately, she's too mentally weak to object and continues with her oral duties without interruption. <</if>> <<if $descroll2 is 2>>The girl moans nervously as the terrifying rod looms over her ass, but she doesn’t object or comment about its presence. <</if>> <<if $descroll2 is 3>> Your <<if $wsex gte 1>>wife<<else>>slave<</if>> straightens her body and increases her devotion as the rod begins to loom over her ass. She's nervous and afraid but lacks the willpower to verbally object when your act transforms into a bondage session. <</if>> <<if $descroll2 is 4>>The girl straightens her back and squints her eyes shut, hoping that she's performing adequately enough to avoid getting lashed by the terrible rod.<</if>> <<set $betterblow to true>> <</if>> <<if $willpower lte 39 and $willpower gte 4>> <<if $descroll2 is 1>>The girl freezes for a couple of seconds and looks up at you with terrified eyes.<</if>> <<if $descroll2 is 2>>The girl looks up at you with distraught, nervous eyes.<</if>> <<if $descroll2 is 3>>The girl looks up at you, seeming both terrified and angry that you've chosen to transform this act into a bondage session. <</if>> <<if $descroll2 is 4>>The girl shakes her head and look at you with pleading eyes.<</if>> <<if $oralstate lte 2 or $oralstate gte 5>> <<if $willpower lte 9>><<set $descroll-=1>><</if>> <<if $willpower lte 19>><<set $descroll-=1>><</if>> <<if $willpower gte 25>><<set $descroll+=1>><</if>> <<if $willpower gte 35>><<set $descroll+=1>><</if>> <br><br> <b>$girlname:</b> // <<if $descroll lte -1>>No please, I beg you, $callname! I'll be a good girl, I swear. Please don’t hit me with your cane!<</if>> <<if $descroll is 0>>I beg you! Don’t use that thing on me. I'll blow you really good, I promise!<</if>> <<if $descroll is 1>>I promise I'll do my best to blow you! Please, just don’t lash me with that cane! Please, promise!<</if>> <<if $descroll is 2>>I'll blow you better, okay? Just don’t use that cane on me!<</if>> <<if $descroll is 3>>Please, $callname, take that away. I don’t deserve it. I'm doing just what you asked me to do!<</if>> <<if $descroll is 4>>I don’t deserve getting punished. Please, take that horrible thing away from me!<</if>> <<if $descroll is 5>>Hey, please, I don’t deserve getting lashed! I'm blowing you! Just like you wanted! See! (gulping and slurping sounds)<</if>> <<if $descroll gte 6>>I hope you're not gonna use that thing on me? I don’t deserve it!<</if>> // <</if>> <<set $betterblow to true>> <<set $masterlove-=1>> <<set $humiliation+=2>> <<set $stress+=2>> <<set $scarefactor+=1>> <</if>> <<if $willpower gte 40>> <<if $descroll2 is 1>>The girl looks up at you with irritation and anger, but doesn’t object your sadistic sway with any physical means. At least not right now. <<set $willpower-=1>><<set $betterblow to true>><</if>> <<if $descroll2 is 2>>The girl moves away from your cock immediately and looks up at you with irritation and anger. <</if>> <<if $descroll2 is 3>>The girl immediately ends her blowjob, jumps up on her feet, and looks at you with irritation and anger.<</if>> <<if $descroll2 is 4>>The girl crawls away from you immediately as the rod begins to loom over her ass. She will not let you turn this into a bondage session!<</if>> <<if $descroll2 gte 2>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>>Fuck you, I'm not your little whipping-slave! This ends now! I'm done!<</if>> <<if $descroll is 2>>You're sick! I'm done with this!<</if>> <<if $descroll is 3>>You're pathetic! You're gonna whip me while I have your cock in my mouth? Fuck you!<</if>> <<if $descroll is 4>>Haha, no way, mister! This ends now!<</if>> // <br><br> ''$girlname refuses to continue, and it's impossible to persuade her into having another session of oral sex for the rest of the day!'' <<set $scarefactor+=1>> <<set $cancelact to true>> <<set $nooralday to true>> <<set $action5 to false>> <</if>> <<set $masterlove-=1>> <<set $humiliation+=2>> <<set $stress+=2>> <<set $scarefactor+=1>> <</if>> /* likesadist lte 19 ends below */ <</if>> <<if $likesadist gte 20 and $likesadist lte 39>> <<if $descroll2 is 1>> Your unexpected turn toward kinkiness throws the girl into a storm of conflicting emotions. She's looking at the terrifying rod with a mix of fear and arousal, hoping that you'll use it in a way that's not exceedingly painful. She doesn't seem too unenthusiastic about having it lashed over her ass, though. <</if>> <<if $descroll2 is 2>> The girl remains silent. She glances at your rod but is seemingly unaffected by its presence. <</if>> <<if $descroll2 gte 3>> The girl doesn't seem to notice when you hover your rod over her ass – or maybe she's just accepting its presence and wants you to use it.<</if>> <<if $oralstate lte 2 or $oralstate gte 5>> <<if $descroll2 is 1 and $willpower gte 6 and $masterlove gte 10>> <br><br> <b>$girlname:</b> // <<if $descroll is 1>><<if $body is 1>>Please be careful with that thing, okay? I'm too young… and… I can't take it if you lash it too hard over me.<<else>>Please be careful with that thing! I'll do good. I promise.<</if>><</if>> <<if $descroll is 2>>I hope you know how to use that! Don’t make me too sore, if you're gonna whip me that is…<</if>> <<if $descroll is 3>>Mmmmh… I promise I'll do good… If you decide to use it, then please, be kind to me, okay? Not too hard.<</if>> <<if $descroll is 4>>Please, don’t whip me too hard! I don't like it when my ass turns red. Please be careful!<</if>> // <</if>> <</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll2 is 1>> The girl sticks her ass out even better than before, obviously aroused by the thought of getting whipped while blowing you.<</if>> <<if $descroll2 is 2>> Tremors of excitement and arousal overwhelm the girl completely. It's clear that she wouldn't object to a couple of lashes on her ass.<</if>> <<if $descroll2 gte 3>> The girl appreciates your sway toward kinkiness and sticks her ass out even better than before, ready to physically take whatever you had in mind. <</if>> <</if>> <<set $oralwhip to 2>> <</if>> <<if $oralwhip is 3>> <<set _bondtype to 2>> <<include MainBondEngine>> <<set $oralwhips+=1>> <<set $whipmarks+=1>> <<set $landedstrikes+=1>> <<if $descroll3 gte 5>><<set $abusemarks+=1>><</if>> <<set $tempstamina-=1>> <<if $descroll3 is 1>>Suddenly, you lash $girlname right over her buttocks, causing the sound of your whip landing on her naked ass to echo out into the hallway.<</if>> <<if $descroll3 is 2>>You land a terrifying lash over $girlnames right buttock.<</if>> <<if $descroll3 is 3>>You land a really hard lash over $girlnames left buttock!<</if>> <<if $descroll3 is 4>>You strike $girlname right over her <<if $body is 1>>little<</if>> butt, causing a loud smack that echoes throughout the room.<</if>> <<if $descroll3 is 5>>You let your cane lash $girlname right over her buttocks.<</if>> <<if $descroll3 is 6>>You rise your arm and land the cane right over $girlnames trembling butt!<</if>> <br><br> /* REACTIONS TO WHIP BELOW */ <<if $chance gte 1>> <<if $descroll is 1>>You hit just at the right spot. The girl yells out in pain, but there's a surge or arousal in her screams that indicates you've managed to entice her.<</if>> <<if $descroll is 2>>You hit the girl perfectly between her buttocks and bury your whip in the perineal softness between her anus and pussy. The lash stimulates $girlname immensely and you watch how she churns in excitement for several seconds. <</if>> <<if $descroll is 3>>The tip of your whip buries itself in the girl's right pussy-lip, causing a surge of aroused pleasure to run through her. You've turned $girlname on!<</if>> <<if $descroll is 4>>Vibrations from your hit travel all the way to the girl's clitoris, and she's immensely aroused by the whole thing – getting dominated, feeling your cock in her throat, and from having your cane stimulating her pussy in this very special way. <</if>> <br><br> <b>$girlname:</b> // <<if $oralstate lte 2 or $oralstate gte 5>> <<if $descroll2 is 1>>Oow… Yes…. Mmmh… Strike me again…<</if>> <<if $descroll2 is 2>>Awwm…. Yess…. That was so nice…<</if>> <<if $descroll2 is 3>>Mmh… Careful… Mmmh…<</if>> <<if $descroll2 is 4>>Ouch… Mmh….<</if>> <<else>> (Muffled sound) <<if $descroll2 is 1>>Mmh… Mmpf…<</if>> <<if $descroll2 is 2>>Mmmpphh!!<</if>> <<if $descroll2 is 3>>Oww….<</if>> <<if $descroll2 is 4>>Aooow…<</if>> <</if>> // <<if $descroll2 gte 4 and $skillroll lte 10>><<set $likesadist+=1>><</if>> <<set $arousal+=1>> <<if $descroll is 4>><<set $pain+=1>><</if>> <<set $humiliation+=1>> <<set $betterblow to true>> <<if $descroll2 is 4 and $descroll gte 4>><<set $likeoral+=1>><<set $willpower-=1>><</if>> <<else>> <div class="red">Failed skill roll!</div> <br><br> <<if $willpower gte 40>> <<if $descroll is 1>>The girl screams out in pain and backs away in a fit of anger, causing a scene that almost turns into unarmed combat between the two of you.<</if>> <<if $descroll is 2>>The girl screams out in pain and anger. She moves away from you and jumps up on her feet.<</if>> <<if $descroll is 3>>The girl yells out in anger and stops blowing you. You're immediately pushed away by a surprisingly strong fortitude.<</if>> <<if $descroll is 4>>The girl yells out and pushes you away. She jumps up on her feet and looks like she's about to fight you in unarmed combat.<</if>> <br><br> <b>$girlname:</b> // <<if $masterlove lte 39 or $scarefactor gte 1>> <<if $descroll2 is 1>>What the fuck was that, asshole? Who do you think you are? I'm done!<</if>> <<if $descroll2 is 2>>That's not fucking okay! Never do that to me again, or you'll be sorry!<</if>> <<if $descroll2 is 3>>Asshole! What the fuck was that? I'm done with you!<</if>> <<if $descroll2 is 4>>Fucking perv! I'm done with you, asshole!<</if>> <<else>> <<if $descroll2 is 1>>What the fuck was that? And I thought I could trust you!<</if>> <<if $descroll2 is 2>>What the fuck are you doing? I'm done!<</if>> <<if $descroll2 is 3>>What the hell was that? You've disappointed me. I don’t like to get whipped like that, okay?<</if>> <<if $descroll2 is 4>>I'm done with this. I'm very, very disappointed in you!<</if>> <</if>> // <br><br> ''$girlname refuses to continue!'' <<set $scarefactor+=2>> <<set $cancelact to true>> <<set $nooralday to true>> <<set $action5 to false>> <<set $masterlove-=3>> <<set $humiliation+=2>> <<set $stress+=2>> <</if>> <<if $willpower lte 39 and $willpower gte 6>> <<if $willpower gte 20>><<set $descroll+=1>><</if>> <<if $descroll is 1>>The horrified girl screams out in pain and pushes her entire body toward your legs when she arches away, afraid that another strike is inbound shortly.<</if>> <<if $descroll is 2>>The girl squints her buttocks together and yelps out in pain. She's trembling violently but remains in position.<</if>> <<if $descroll is 3>>The girl clenches her buttocks together and embraces your legs in an agonizing display of horror. She's yelping and moaning from discomfort.<</if>> <<if $descroll is 4>>The girl screams out in pain and covers her buttocks with one of her hands, hoping it'll stop you from hitting her again.<</if>> <<if $descroll is 5>>The girl screams out in anger and pain before pushing you away. She jumps up on her feet and glares at you, obviously upset about what just happened. <</if>> <<if $descroll is 3>> <br><br> <b>$girlname:</b> // <<if $oralstate lte 2 or $oralstate gte 5>> <<if $descroll2 is 1>>Ouch… Please (Sobbing) Please, no more! I'm begging you!<</if>> <<if $descroll2 is 2>>No, no… Please, I beg you! Show mercy!<</if>> <<if $descroll2 is 3>>I beg you, $callname, not again! I've learned my lesson. I'll improve!<</if>> <<if $descroll2 is 4>>Ouch… Nooo! My ass is burning. Please, show mercy!<</if>> <<else>> (Muffled sound) <<if $descroll2 is 1>>MMmh… Mmpf…<</if>> <<if $descroll2 is 2>>MMmmpphh!!<</if>> <<if $descroll2 is 3>>Oww….<</if>> <<if $descroll2 is 4>>Aooow…<</if>> <</if>> // /* descroll is 3 ends below */ <</if>> <<if $descroll is 5>> <br><br> ''$girlname:'' // <<if $descroll2 is 1>>That's it! No more! I've had enough!<</if>> <<if $descroll2 is 2>> Please, no more! I've had enough, okay!<</if>> <<if $descroll2 is 3>>I can't take this! Please, I've had enough. I'm done!<</if>> <<if $descroll2 is 4>>No, I can't do this! Why are you doing this to me? I've had enough!<</if>> // <br><br> ''$girlname refuses to continue!'' <<set $scarefactor+=2>> <<set $cancelact to true>> <<set $action5 to false>> <<set $masterlove-=3>> <<set $humiliation+=1>> <</if>> <<if $descroll2 gte 3>><<set $masterlove-=1>><</if>> <<if $scarefactor lte 1>><<set $scarefactor+=1>><</if>> <</if>> <<if $willpower lte 5>> <<if $descroll is 1>>The painful hit horrifies your <<if $wsex gte 1>>wife<<else>>slave<</if>> but she remains in position and sticks her ass out obediently.<</if>> <<if $descroll is 2>>Your hit causes nothing by agonizing pain, leaving your <<if $wsex gte 1>>wife<<else>>slave<</if>> distraught and moaning from discomfort. But she remains in position.<</if>> <<if $descroll is 3>>The girl screams out in agony and jerks her body toward your legs, trying fruitlessly to avoid the other blow that might follow.<</if>> <<if $descroll is 4>>The girl screams out in pain but remains in position, trembling and moaning from discomfort.<</if>> <<if $likesadist lte 25>> <<if $descroll is 4>><<set $masterlove-=1>><<set $scarefactor+=1>><</if>> <</if>> <</if>> /* FAILED ELSE IF ENDS BELOW */ <<set $arousal-=1>> <<if $descroll gte 3>><<set $pain+=1>><</if>> <<set $humiliation+=1>> <</if>> <<set $oralwhip to 2>> <br><br> ''Landed strikes:'' $oralwhips. <<if $oralwhips is 20>> <br><br> $girlnames ass needs to rest! You're not able to whip her anymore right now. <</if>> <</if>> <</nobr>><<nobr>> <<set $skillroll to random(1, 100)>> /* OLD ENGINE! IGNORE! */ <<include DiceRolls>> <<if _bondtype is 1>> <<set $chance=$bondskill>> <</if>> <<if _bondtype is 2>> <<set $chance=$whipskill>> <</if>> <<set $chance-=$skillroll>> <<set $chance+=$likesadist>> <<if $likesadist lte 3>><<set $chance-=20>><</if>> <<if $likesadist lte 35>><<set $chance-=10>><</if>> <<if $willpower gte 80>><<set $chance-=10>><</if>> <<if $willpower gte 60>><<set $chance-=10>><</if>> <<if $willpower gte 40>><<set $chance-=10>><</if>> <<if $arousal lte -2>><<set $chance-=10>><</if>> <<if $arousal lte 0>><<set $chance-=10>><</if>> <<if $arousal gte 1>><<set $chance+=10>><</if>> <<if $arousal gte 3>><<set $chance+=10>><</if>> <<if $arousal gte 6>><<set $chance+=10>><</if>> <<if $arousal gte 9>><<set $chance+=10>><</if>> <<if $happiness gte 60>><<set $chance+=10>><</if>> <<if $happiness gte 80>><<set $chance+=10>><</if>> <<if $masterlove gte 60>><<set $chance+=10>><</if>> <<if $stress lte 0>><<set $chance+=10>><</if>> <<if $traitdaddy gte 40 and $masterage gte 40>><<set $chance+=15>><</if>> <<if $traitvanilla gte 1>><<set $chance-=10>><</if>> <<if $traitvanilla gte 51>><<set $chance-=15>><</if>> <<if $traitpure gte 75>><<set $chance-=12>><</if>> <<if $masterlove lte 49 and $likesadist lte 9>><<set $chance-=12>><</if>> <<set $chance+=$respect>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <<if $round is 0>> <<set $action1 to false>> <<set $action2 to false>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action7 to false>> <<set $action8 to false>> <<set $action9 to false>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> <<set $action14 to false>> <<set $action15 to false>> <</if>> <<set $event1b to true>> <<set $event4 to true>> <<set $event7 to true>> <center><h2>- CHARACTER CREATION - </h2></center> <div class="row"> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vdsmalltex"><br></div> <div class="vdsmalltex"><br></div> <br><br> <br><br><br><br> <br><br><br> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> </div> <div class="introbox"> <center>''Select THREE //traits// that distinguish your character.''</center> <br> <div class="fade-in1s"> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''FORTIFIED''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>STRENGTH +15</li> <li>Melee combat +5</li> </ul> <<if $action1 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action1 to true, $round+=1]]</div><</if>> <<if $action1 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action1 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''ATTRACTIVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Charm +20</li> <li>Manipulate +5</li> </ul> <<if $action2 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action2 to true, $round+=1]]</div><</if>> <<if $action2 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action2 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''CRAFTER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Blacksmithing +15</li> <li>Artisan +15</li> </ul> <<if $action3 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action3 to true, $round+=1]]</div><</if>> <<if $action3 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action3 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''WILD BORN''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Survival +15</li> <li>DEXTERITY +3</li> </ul> <<if $action10 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action10 to true, $round+=1]]</div><</if>> <<if $action10 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action10 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> /*<hr color="black">*/ <br> <div class="vsmalltex"><br></div> </div> <<timed 0.5s>> <div class="fade-in1s"> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''WEALTHY''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>CASH +$2,000</li> <li>+$15/day</li> </ul> <<if $action4 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action4 to true, $round+=1]]</div><</if>> <<if $action4 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action4 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MELEE MASTER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY +10</li> <li>Melee combat +18</li> </ul> <<if $action5 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action5 to true, $round+=1]]</div><</if>> <<if $action5 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action5 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''BRAINY''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>INTELLIGENCE +12</li> <li>WILLPOWER +7</li> </ul> <<if $action6 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action6 to true, $round+=1]]</div><</if>> <<if $action6 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action6 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''PISTOLEER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>+25 Chance bonus (pistols and revolvers)</li> </ul> <<if $action11 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action11 to true, $round+=1]]</div><</if>> <<if $action11 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action11 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> /*<hr color="black">*/ <br> <div class="vsmalltex"><br></div> </div> <</timed>> <<timed 1s>> <div class="fade-in1s"> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''SHARPSHOOTER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Start game with Rifle</li> <li>Ranged combat +15</li> </ul> <<if $action7 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action7 to true, $round+=1]]</div><</if>> <<if $action7 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action7 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''GAMBLER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Gambling +20</li> <li>Intelligence +5</li> </ul> <<if $action8 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action8 to true, $round+=1]]</div><</if>> <<if $action8 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action8 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NERD''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Academics +20</li> <li>Science +20</li> </ul> <<if $action9 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action9 to true, $round+=1]]</div><</if>> <<if $action9 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action9 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''HEALING IMPLANT''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>+100% Health and Stamina regeneration.</li> </ul> <<if $action12 is false and $round lte 2>><div class="ulsmall">[[Select|CreChoise][$action12 to true, $round+=1]]</div><</if>> <<if $action12 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 3 and $action12 is false>><p class="ulsmall">Select</p><</if>> </div> </div> </div> <</timed>> </div> <div class="sidebox"> <<if $round is 3>> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom">[img[C:/Telsior/Pics/Butt/arrow.png][Phys][$action1b to true]]</div> <</if>> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <<timed 3s>> <br> <div class="ulvendor">[[Reset|CreChoise][$round to 0]]</div> <</timed>> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <<if $action is 15>> <<goto link 'INFO'>><<set $tutorial to 6>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</if>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <<include StatsFromCre>> <div class="row"> <div class="sidebox"> <br><br> <br><br> <br> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 7>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 7>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> <div class="smalltex"><br></div> <br><br> <br><br><br><br> <div class="vdsmalltex"><br></div> <div class="vdsmalltex"><br></div> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 8>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 8>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> <div class="smalltex"><br></div> <br><br> <br><br> <br><br> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 9>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 9>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> </div> <div class="introbox"> <br> <div class="fade-in1s"> <center><h3>- BODY TYPE - </h3></center> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY +0</li> <li>STRENGTH +0</li> </ul> <<if $event1b is false>><div class="ulsmall">[[Select|Phys][$event1b to true, $event2b to false, $event3b to false]]</div><</if>> <<if $event1b is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NIMBLE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY +5</li> <li>STRENGTH -5</li> </ul> <<if $event2b is false>><div class="ulsmall">[[Select|Phys][$event2b to true, $event1b to false, $event3b to false]]</div><</if>> <<if $event2b is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''STOCKY''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>DEXTERITY -5</li> <li>STRENGTH +5</li> </ul> <<if $event3b is false>><div class="ulsmall">[[Select|Phys][$event3b to true, $event2b to false, $event1b to false]]</div><</if>> <<if $event3b is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> </div> <<timed 0.5s>> <div class="fade-in1s"> <div class="smalltex"><br></div> <center><h3>- PENIS SIZE - </h3></center> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Diameter: 1.4" (3.5 cm)</li> <li>Length: 7" (18 cm) </li> </ul> <<if $event4 is false>><div class="ulsmall">[[Select|Phys][$event4 to true, $event5 to false, $event6 to false]]</div><</if>> <<if $event4 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''IMPRESSIVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Diameter: 1.7" (4.3 cm)</li> <li>Length: 8" (20 cm)</li> </ul> <<if $event5 is false>><div class="ulsmall">[[Select|Phys][$event5 to true, $event4 to false, $event6 to false]]</div><</if>> <<if $event5 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASSIVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Diameter: 2.2" (5.6 cm)</li> <li>Length: 10.5" (27 cm)</li> </ul> <<if $event6 is false>><div class="ulsmall">[[Select|Phys][$event6 to true, $event4 to false, $event5 to false]]</div><</if>> <<if $event6 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> </div> <</timed>> <<timed 1s>> <div class="fade-in1s"> <div class="smalltex"><br></div> <center><h3>- CUM LOAD - </h3></center> <div class="vsmalltex"><br></div> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''NORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Load: 4 ml</li> <li>Meal count: 0.02 </li> </ul> <<if $event7 is false>><div class="ulsmall">[[Select|Phys][$event7 to true, $event8 to false, $event9 to false]]</div><</if>> <<if $event7 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''EXTREME''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Load: 15 ml</li> <li>Meal count: 0.06 </li> </ul> <<if $event8 is false>><div class="ulsmall">[[Select|Phys][$event8 to true, $event7 to false, $event9 to false]]</div><</if>> <<if $event8 is true>><p class="ulsmallselect">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''ABNORMAL''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Load: 70 ml</li> <li>Meal count: 0.2 </li> </ul> <<if $event9 is false>><div class="ulsmall">[[Select|Phys][$event9 to true, $event7 to false, $event8 to false]]</div><</if>> <<if $event9 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> </div> <</timed>> </div> <div class="sidebox"> <br><br><br><br> <br><br><br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $comesfromen isnot true>> <<if $action1b is true>> <<timed 3s>> <<if $state is 0>>[img[C:/Telsior/Pics/Butt/arrow.png][SexGood1][$round to 0]]<<else>>[img[Pics/Butt/arrow.png][SexGood1][$round to 0]]<</if>> <</timed>><<set $action1b to false>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Butt/arrow.png][SexGood1][$round to 0]]<<else>>[img[Pics/Butt/arrow.png][SexGood1][$round to 0]]<</if>> <</if>> <</if>> <<if $comesfromen is true>> <<if $action1b is true>> <<timed 3s>> [img[$imgpath + "Butt/arrow.png"][Settings1][$round to 0]] <</timed>><<set $action1b to false>> <<else>> [img[$imgpath + "Butt/arrow.png"][Settings1][$round to 0]] <</if>> <</if>> </div> </div> </div> <div class="vsmalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"> </div> </div> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <<if $round is 0>> <<set $action1 to false>> <<set $action2 to false>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action7 to false>> <<set $action8 to false>> <<set $action9 to false>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> <<set $action14 to false>> <<set $action15 to false>> <</if>> <center><h2>- CHARACTER CREATION - </h2></center> <div class="row"> <div class="sidebox"> <br><br><br><br><br><br><br><br><br><br><br><div class="vdsmalltex"><br></div> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<else>> <<link [img[Pics/Butt/question.png]]>> <<set $tutorial to 6>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> </div> <div class="introbox"> <center>''Select TWO //sexual traits// for your character.''</center> <br> <div class="fade-in1s"> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASTER OF THE TONGUE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Cunnilingus +30</li> <li>Copulation +5</li> </ul> <<if $action1 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action1 to true, $round+=1]]</div><</if>> <<if $action1 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action1 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''PUSSY PLEASER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Cunnilingus +15</li> <li>Copulation +20</li> </ul> <<if $action2 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action2 to true, $round+=1]]</div><</if>> <<if $action2 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action2 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''WORD PLEASER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Manipulate +10</li> <li>Charm +10</li> </ul> <<if $action3 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action3 to true, $round+=1]]</div><</if>> <<if $action3 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action3 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''FRIGHTENING''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Manipulate +25</li> <li>Charm -10</li> </ul> <<if $action14 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action14 to true, $round+=1]]</div><</if>> <<if $action14 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action14 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> <br> <div class="vsmalltex"><br></div> </div> <<timed 0.5s>> <div class="fade-in1s"> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''SWEET KISSER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Kissing +20</li> <li>Charm +5</li> </ul> <<if $action4 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action4 to true, $round+=1]]</div><</if>> <<if $action4 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action4 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''DOMINANT''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Manipulate +15</li> <li>WILLPOWER +3</li> </ul> <<if $action5 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action5 to true, $round+=1]]</div><</if>> <<if $action5 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action5 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''TRUE LOVE''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Charm +30</li> <li>Manipulate -10</li> </ul> <<if $action6 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action6 to true, $round+=1]]</div><</if>> <<if $action6 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action6 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''TEEN SUBDUER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>+30 Charm when interacting with teens.</li> </ul> <<if $action13 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action13 to true, $round+=1]]</div><</if>> <<if $action13 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action13 is false>><p class="ulsmall">Select</p><</if>> </div> </div> <div class="vsmalltex"><br></div> <br> <div class="vsmalltex"><br></div> </div> <</timed>> <<timed 1s>> <div class="fade-in1s"> <div class="row"> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASTER OF THE WHIP''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Flagellation +25</li> <li>Bondage +5</li> </ul> <<if $action7 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action7 to true, $round+=1]]</div><</if>> <<if $action7 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action7 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''MASTER OF THE ROPES''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Bondage +25</li> <li>Flagellation +5</li> </ul> <<if $action8 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action8 to true, $round+=1]]</div><</if>> <<if $action8 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action8 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''BODY OF ADONIS''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>STRENGTH +5</li> <li>STAMINA +7</li> </ul> <<if $action9 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action9 to true, $round+=1]]</div><</if>> <<if $action9 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action9 is false>><p class="ulsmall">Select</p><</if>> </div> <div class="introcho"> <div class="vsmalltex"><br></div> <center>''AROUSER''</center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>Increased arousal chance for partner.</li> </ul> <<if $action15 is false and $round lte 1>><div class="ulsmall">[[Select|SexGood][$action15 to true, $round+=1]]</div><</if>> <<if $action15 is true>><p class="ulsmallselect">Select</p><</if>> <<if $round gte 2 and $action15 is false>><p class="ulsmall">Select</p><</if>> </div> </div> </div> <</timed>> </div> <div class="sidebox"> <<if $round is 2>> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/arrow.png][AgeCho1]] <<else>> [img[Pics/Butt/arrow.png][AgeCho1]] <</if>> </div> <</if>> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <br> <<timed 2s>> <div class="ulvendor">[[Reset|SexGood][$round to 0]]</div> <</timed>> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $action is 1>> /* ESCAPE ENGINE BELOW */ <<set $skillroll to random(1, 100)>> /* FIRST SLAVE */ <<set $chance=$scarefactor>> <<set $chance-=$skillroll>> <<if $scarefactor gte 6>><<set $chance+=6>><</if>> <<set $chance-=$afraid>> <<if $masterlove lte 19>><<set $chance+=1>><</if>> <<if $masterlove lte 9>> <<set $chance+=2>> <<if $willpower gte 40>><<set $chance+=1>><</if>> <<if $willpower gte 60>><<set $chance+=2>><</if>> <</if>> <<if $masterlove lte 0>><<set $chance+=2>><</if>> <<if $masterlove gte 50>><<set $chance-=4>><</if>> <<if $willpower lte 9>><<set $chance-=3>><</if>> <<if $willpower lte 4>><<set $chance-=3>><</if>> <<if $willpower lte 0>><<set $chance-=6>><</if>> <<if $willpower lte -5>><<set $chance-=6>><</if>> <<if $willpower lte -10>><<set $chance-=10>><</if>> <<if $kind gte 50>><<set $chance-=1>><</if>> <<if $happiness gte 60>><<set $chance-=1>><</if>> <<if $happiness lte 19>><<set $chance+=1>><</if>> <<if $happiness lte 9>><<set $chance+=1>><</if>> <<if $pain gte 5 and $likesadist lte 19>><<set $chance+=1>><</if>> <<if $humiliation gte 5 and $likesadist lte 19>><<set $chance+=1>><</if>> <<if $masterlove lte 65 and $hunger lte 0>><<set $chance+=2>><</if>> <<if $collared gte 1>><<set $chance-=2>><</if>> <<if $bondage gte 1>><<set $chance-=1000>><</if>> <<if $health lte 10 or $tempstamina lte 4>><<set $chance-=100>><</if>> <<if $chance gte 1>><<set $escaping to true>><<set $action to 3>><<else>><<set $escaping to false>><</if>> <<if $escaping is true>> <<set _defense to 0>> <<set _dexbonus to 0>> <<set _mastint to 0>> <<set $skillroll to random(1, 100)>> <<set $chance=$av_int>> <<set $chance-=$skillroll>> <<if $av_dex gte 40>><<set $chance+=5>><<set _dexbonus+=5>><</if>> <<if $av_dex gte 60>><<set $chance+=5>><<set _dexbonus+=5>><</if>> <<if $av_survival gte 60>><<set $chance+=5>><</if>> <<if $masterint gte 40>><<set $chance-=10>> <<set _mastint-=10>> <</if>> <<if $masterint gte 60>><<set $chance-=10>><<set _mastint-=10>> <</if>> <<if $defe gte 1>><<set $chance-=5>><<set _defense-=5>><</if>> <<if $defe gte 2>><<set $chance-=10>><<set _defense-=10>><</if>> <<if $defe gte 3>><<set $chance-=15>><<set _defense-=15>><</if>> <<if $checkedper is true>><<set $chance-=15>><<set _defense-=15>><</if>> <<if $chance gte 1>><<set $escaped to true>><<else>><<set $escaped to false>><</if>> <</if>> /* SECOND SLAVE */ <<set $chance=$avIn_scarefactor>> <<set $chance-=$skillroll>> <<set $chance-=$avIn_afraid>> <<if $avIn_scarefactor gte 6>><<set $chance+=6>><</if>> <<if $avIn_masterlove lte 19>><<set $chance+=1>><</if>> <<if $avIn_masterlove lte 9>> <<set $chance+=2>> <<if $avIn_willpower gte 40>><<set $chance+=1>><</if>> <<if $avIn_willpower gte 60>><<set $chance+=2>><</if>> <</if>> <<if $avIn_masterlove lte 0>><<set $chance+=2>><</if>> <<if $avIn_masterlove gte 50>><<set $chance-=4>><</if>> <<if $avIn_willpower lte 9>><<set $chance-=3>><</if>> <<if $avIn_willpower lte 4>><<set $chance-=3>><</if>> <<if $avIn_willpower lte 0>><<set $chance-=6>><</if>> <<if $avIn_willpower lte -5>><<set $chance-=6>><</if>> <<if $avIn_willpower lte -10>><<set $chance-=10>><</if>> <<if $avIn_masterlove lte 65 and $avIn_hunger lte 0>><<set $chance+=2>><</if>> <<if $avIn_collared gte 1>><<set $chance-=2>><</if>> <<if $avIn_kind gte 50>><<set $chance-=1>><</if>> <<if $avIn_happiness gte 60>><<set $chance-=1>><</if>> <<if $avIn_happiness lte 19>><<set $chance+=1>><</if>> <<if $avIn_happiness lte 9>><<set $chance+=1>><</if>> <<if $avIn_pain gte 5 and $avIn_likesadist lte 19>><<set $chance+=1>><</if>> <<if $avIn_humiliation gte 5 and $avIn_likesadist lte 19>><<set $chance+=1>><</if>> <<if $avIn_bondage gte 1>><<set $chance-=1000>><</if>> <<if $avIn_health lte 15 or $avIn_tempstamina lte 8>><<set $chance-=100>><</if>> <<if $chance gte 1>><<set $avIn_escaping to true>><<set $action to 3>><<else>><<set $avIn_escaping to false>><</if>> <<if $avIn_escaping is true>> <<unset $escaping>> <<unset $escaped>> <<set _defense to 0>> <<set _dexbonus to 0>> <<set _mastint to 0>> <<set $skillroll to random(1, 100)>> <<set $chance=$avIn_int>> <<set $chance-=$skillroll>> <<if $avIn_dex gte 40>><<set $chance+=5>><<set _dexbonus+=5>><</if>> <<if $avIn_dex gte 60>><<set $chance+=5>><<set _dexbonus+=5>><</if>> <<if $avIn_survival gte 60>><<set $chance+=5>><</if>> <<if $masterint gte 40>><<set $chance-=10>> <<set _mastint-=10>> <</if>> <<if $masterint gte 60>><<set $chance-=10>><<set _mastint-=10>> <</if>> <<if $defe gte 1>><<set $chance-=5>><<set _defense-=5>><</if>> <<if $defe gte 2>><<set $chance-=10>><<set _defense-=10>><</if>> <<if $defe gte 3>><<set $chance-=15>><<set _defense-=15>><</if>> <<if $checkedper is true>><<set $chance-=15>><<set _defense-=15>><</if>> <<if $chance gte 1>><<set $avIn_escaped to true>><<else>><<set $avIn_escaped to false>><</if>> <</if>> /* ACTION IS 1 ENDS BELOW */ <</if>> <<if $escaping is true or $avIn_escaping is true>> <div class="headsign">ESCAPE ATTEMPT!</div> <div class="tex8px"><br></div> <center> <div class="padd80side tex15px"> <<if $action is 3>> <<if $escaping is true>>$girlname tries to escape from the horrible conditions in your household!<br> <div class="tex10px"><br></div> <div class="lefttex padd80left biglink"> ''Base chance:'' +$av_int<br> ''DEX bonus:'' +_dexbonus<br> ''Master's defenses:'' <<if _defense is 0>>-<</if>>_defense<br> ''Master's INT modifier:'' <<if _mastint is 0>>-<</if>>_mastint<br> </div> <<unset $avIn_escaping>> <<unset $avIn_escaped>> <</if>> <<if $avIn_escaping is true>>The conditions in your household are too wretched for $avIn_girlname to stand. She tries to escape from her master!<br> <div class="tex10px"><br></div> <div class="lefttex padd80left biglink"> ''Base chance:'' +$avIn_int<br> ''DEX bonus:'' +_dexbonus<br> ''Master's defenses:'' <<if _defense is 0>>-<</if>>_defense<br> ''Master's INT modifier:'' <<if _mastint is 0>>-<</if>>_mastint<br> </div> <</if>> <br><br> /* ACTION IS 3 ENDS BELOW */ <</if>> <<if $action is 4>> <<if $escaped is true>> <div class="red">$girlname succeeds in her endeavor and flees into the shadows of Ikaanos. <br><BR>SHE HAS BEEN PERMANENTLY REMOVED FROM YOUR HOUSEHOLD!</div> <br><br> <<set $erasecommand to true>> <<if $avatars is 1>><<include AvStandardValues>><</if>> <<if $avatars is 2>><<include ActivateAvIn>><</if>> <<set $avatars-=1>> <<set $action2 to false>> <<set $erasecommand to false>> <</if>> <<if $escaped is false>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> $girlname fails with her endeavor <<if $descroll is 1>>when you catch her trying to sneak out from one of the windows.<</if>> <<if $descroll is 2>>after you've stopped her from bolting out through the front door.<</if>> <<if $descroll is 3>>when you catch her outside trying to bolt out from the main gate.<</if>> <<if $descroll is 4>>- you catch her in the middle of the night, fully clothed and ready to sneak out the main door.<</if>> <<if $descroll is 5>> after a short but intense chase outside in your yard.<</if>> <br><br> <div class="lefttex padd80left padd80right"> ''$girlname: '' // <<if $willpower lte 9>> <<if $descroll2 is 1>>I… I'm sorry $callname, I don’t know what I was thinking. Please, don’t hurt me!<</if>> <<if $descroll2 is 2>>I swear… I was just… goin' on a brief errand!<</if>> <<if $descroll2 is 3>>I'm sorry, please, don’t hurt me. I don’t know why I did it, but I'll never do it again, I swear!<</if>> <<if $descroll2 is 4>>Please, have mercy! I didn’t… I don’t know what got into me.<</if>> <<if $descroll2 is 5>>I… I don’t know what to say… Please, don’t be angry at me. I swear I'll never do something like that again.<</if>> <</if>> <<if $willpower gte 10 and $willpower lte 39>> <<if $descroll2 is 1>>I don’t deserve to live like this! I tried to escape because I hate it here! You have to understand me! After all you've done…<</if>> <<if $descroll2 is 2>>You've done such horrible things… Please, show mercy. You gotta understand that I don’t wanna be here.<</if>> <<if $descroll2 is 3>>I hate it here! Please, just let me go!<</if>> <<if $descroll2 is 4>>I'm sorry but… I don’t think I can stand it here for much longer. But okay, I'll return to my bed…<</if>> <<if $descroll2 is 5>>Okay, okay, sorry… I didn’t mean to offend you… I'm just… I don’t wanna be here. It's horrible. You have to understand that.<</if>> <</if>> <<if $willpower gte 40>> <<if $descroll2 is 1>>Fuck! Okay, fine, I'll go back to my bed.<</if>> <<if $descroll2 is 2>>Fucking let me go, okay! Do one nice thing in your life at least!<</if>> <<if $descroll2 is 3>>Just let me go! I hate it here and I'll make your life miserable. It's better I just leave!<</if>> <<if $descroll2 is 4>>What the hell do you think? I did this because I hate it here. Even someone as heartless as you has to understand that!<</if>> <<if $descroll2 is 5>>I'm a free spirit, okay! I don’t wanna be here! Just let me go!<</if>> <</if>> // </div> <br> You marshal your slave back to her quarters. She won't be able to escape again for 24 hours. <br><br> $girlnames ''Defiance (+7)'' has increased! <<set $defcount+=7>> <</if>> <<if $avIn_escaped is true>> <div class="red">$avIn_girlname succeeds in her endeavor and flees into the shadows of Ikaanos. <br><BR>SHE HAS BEEN PERMANENTLY REMOVED FROM YOUR HOUSEHOLD!</div> <<set _delinactive to true>> <<include AvStandardValues>> <<set $avatars-=1>> <</if>> <<if $avIn_escaped is false>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> $avIn_girlname fails with her endeavor <<if $descroll is 1>>when you catch her trying to sneak out from one of the windows.<</if>> <<if $descroll is 2>>as you stop her bolting out through the front door.<</if>> <<if $descroll is 3>>when you catch her outside trying to bolt out from the main gate.<</if>> <<if $descroll is 4>>- you catch her in the middle of the night, fully clothed and ready to sneak out the main door.<</if>> <<if $descroll is 5>> after a short but intense chase outside in your yard.<</if>> <br><br> <div class="lefttex padd80left padd80right"> ''$avIn_girlname: '' // <<if $avIn_willpower lte 9>> <<if $descroll2 is 1>>I… I'm sorry $avIn_callname, I don’t know what I was thinking. Please, don’t hurt me!<</if>> <<if $descroll2 is 2>>I swear… I was just… goin' on a brief errand!<</if>> <<if $descroll2 is 3>>I'm sorry, please, don’t hurt me. I don’t know why I did it, but I'll never do it again, I swear!<</if>> <<if $descroll2 is 4>>Please, have mercy! I didn’t… I don’t know what got into me.<</if>> <<if $descroll2 is 5>>I… I don’t know what to say… Please, don’t be angry at me. I swear I'll never do something like that again.<</if>> <</if>> <<if $avIn_willpower gte 10 and $avIn_willpower lte 39>> <<if $descroll2 is 1>>I don’t deserve to live like this! Please! I did it because I hate it here! You have to understand me! After what you've done to me.<</if>> <<if $descroll2 is 2>>You've done such horrible things. Please, show mercy. You gotta understand that I don’t wanna be here.<</if>> <<if $descroll2 is 3>>I hate it here! Please, just let me go!<</if>> <<if $descroll2 is 4>><<if $body gte 2>>I'm sorry but… I don’t think I can stand it here for much longer. But okay, I'll return to my bed…<<else>>You treat me really bad. I need a father figure but you're more like a mean uncle… I'll return to my bed. Sorry for everything…<</if>><</if>> <<if $descroll2 is 5>>Okay, okay, sorry… I didn’t mean to offend you… I'm just… I don’t wanna be here. It's horrible. You have to understand that.<</if>> <</if>> <<if $avIn_willpower gte 40>> <<if $descroll2 is 1>>Fuck! Okay, fine, I'll go back to my bed.<</if>> <<if $descroll2 is 2>>What did you fucking expect? You treat me like garbage. Do one nice thing in your life at least!<</if>> <<if $descroll2 is 3>>Just let me go! I hate it here and I'll make your life miserable. It's better I just leave!<</if>> <<if $descroll2 is 4>>What the hell did you think I would do? I hate it here. Even someone as heartless as you has to understand that!<</if>> <<if $descroll2 is 5>>I'm a free spirit, okay! I don’t wanna be here! Just let me go!<</if>> <</if>> // </div> <br> You marshal your slave back to her quarters. She won't be able to escape again for 24 hours. <br><br> $avIn_girlnames ''Defiance (+7)'' has increased! <<set $avIn_defcount+=7>> <</if>> /* ACTION IS 4 ENDS BELOW */ <</if>> </div> </center> <</if>> <</nobr>> /* THIS PASSAGE CALCULATES RISK OF ESCAPE DURING NIGHT */ <<set _esc1=_npc.scarefactor>> <<set _esc1-=_npc.afraid>> <<if _npc.status lte 2 or _npc.willpower lte 4>> <<if $guardpool gte 5>><<set _esc1-=1>><</if>> <<if $guardpool gte 15>><<set _esc1-=2>><</if>> <<if $guardpool gte 25>><<set _esc1-=3>><</if>> <<if $guardpool gte 50>><<set _esc1-=4>><</if>> <<if $captainskill gte 20>><<set _esc1-=1>><</if>> <<if $captainskill gte 40>><<set _esc1-=1>><</if>> <<if $captainskill gte 60>><<set _esc1-=1>><</if>> <<if $captainskill gte 80>><<set _esc1-=1>><</if>> <</if>> <<if _npc.scarefactor gte 6>><<set _esc1+=6>><</if>> <<if _npc.scarefactor lte 0 and _npc.masterlove gte 20>><<set _esc1-=1>><</if>> <<if _npc.masterlove lte 19>><<set _esc1+=1>><</if>> <<if _npc.salarynow gte _npc.salary+50>><<set _esc1-=1>><</if>> <<if _npc.salarynow gte _npc.salary+200>><<set _esc1-=3>><</if>> <<if _npc.salarynow gte _npc.salary+1000>><<set _esc1-=2>><</if>> <<if _npc.traitloyal gte 51>><<set _esc1-=25>><</if>> <<if _npc.masterlove lte 9>> <<set _esc1+=2>> <<if _npc.willpower gte 40>><<set _esc1+=2>><</if>> <<if _npc.willpower gte 60>><<set _esc1+=6>><</if>> <<if _npc.willpower gte 80>><<set _esc1+=6>><</if>> <<if _npc.ranged gte 100 or _npc.melee gte 100>><<set _esc1+=3>><</if>> <<if _npc.prest gte 50 or _npc.warfame gte 100>><<set _esc1+=3>><</if>> <<if _npc.sex is 1>><<set _esc1+=3>><</if>> <</if>> <<set _esctest to _esc1>> <<if _npc.status gte 3 and _npc.hunger lte 0 and _npc.foods lte 1>><<set _esc1+=2>><</if>> <<if _npc.masterlove lte 65 and _npc.hunger lte 0>><<set _esc1+=2>><</if>> <<if _npc.masterlove lte 0>><<set _esc1+=2>><</if>> <<if _npc.happiness lte 19>><<set _esc1+=1>><</if>> <<if _npc.happiness lte 9>><<set _esc1+=1>><</if>> <<if _npc.pain gte 5 and _npc.likesadist lte 19>><<set _esc1+=1>><</if>> <<if _npc.humiliation gte 5 and _npc.likesadist lte 19>><<set _esc1+=1>><</if>> /* high nobility paragon effect */ <<if _npc.traitnobi gte 100 and _npc.status is 5 and _npc.masterlove lte 20>> <<set _esc1+=5>> <</if>> <<if _npc.traitsub gte 75 and _npc.sex is 1>> <<set _esc1-=10>> <</if>> <<if _npc.collared gte 1>><<set _esc1-=2>><</if>> /* sureshot implant */ <<if $plimp[3] gte 1 and _npc.willpower lte 39 and _npc.status lte 2>><<set _esc1-=3>><</if>> <<if _npc.masterlove gte 50>><<set _esc1-=4>><</if>> <<if _npc.masterlove gte 90>><<set _esc1-=4>><</if>> <<if _npc.masterlove gte 120>><<set _esc1-=4>><</if>> <<if _npc.willpower lte 9>><<set _esc1-=3>><</if>> <<if _npc.willpower lte 4>><<set _esc1-=3>><</if>> <<if _npc.willpower lte 0>><<set _esc1-=10>><</if>> <<if _npc.willpower lte -5>><<set _esc1-=6>><</if>> <<if _npc.willpower lte -10>><<set _esc1-=10>><</if>> <<if _npc.willpower lte -15>><<set _esc1-=10>><</if>> <<if _npc.kind gte 50>><<set _esc1-=1>><</if>> <<if _npc.happiness gte 60>><<set _esc1-=1>><</if>> <<if _npc.happiness gte 90>><<set _esc1-=1>><</if>> <<if _npc.likesadist gte 30>><<set _esc1-=1>><</if>> <<if _npc.likesadist gte 50>><<set _esc1-=1>><</if>> <<if _npc.traitmental gte 50>><<set _esc1-=15>><</if>> <<if _npc.bondage gte 1>><<set _esc1-=1000>><</if>> <<if _npc.health lte 10 or _npc.tempstamina lte 4>><<set _esc1-=100>><</if>> <<if _npc.sex is 1 and _npc.traitrel is 9>> <<set _esc1-=1000>> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set _esc1-=2>><</if>> <<if $faction.ikaanos.prosp lte 14>><<set _esc1-=3>><</if>> <<if _npc.masterlove lte 19 or _npc.scarefactor gte 4>> <<if $faction.ikaanos.prosp gte 75>><<set _esc1+=5>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _esc1+=3>><</if>> <</if>> <<if _esc1 gte 10 and _npc.status is 5>><<set _esc1+=5>><</if>> <<if _npc.state lte 2>> <<if $faction.ikaanos.lib gte 75>><<set _esc1+=5>><</if>> <<if $faction.ikaanos.lib gte 90>><<set _esc1+=5>><</if>> <</if>> /* age */ <<if _npc.age lte 16>><<set _esc1-=1>><</if>> <<if _npc.age gte 55>><<set _esc1-=2>><</if>> <<if _npc.age gte 65>><<set _esc1-=2>><</if>> <<if _npc.status lte 1 and _npc.willpower lte 39>> <<set _esc1-=5>> <</if>> /* sib dont escape with imp. sibs */ <<if _npc.traitsib gte 100>> <<if _npc.girlid is 42 and $npc.av1.bondage gte 1>><<set _esc1-=20>><</if>> <<if _npc.girlid is 1 and $npc.av42.bondage gte 1>><<set _esc1-=20>><</if>> <<if _npc.girlid is 18 and $npc.av19.bondage gte 1>><<set _esc1-=20>><</if>> <<if _npc.girlid is 19 and $npc.av18.bondage gte 1>><<set _esc1-=20>><</if>> <</if>> /* HELM FAMILY PROTECT SCRIPT */ <<if _npc.girlid is 214 or _npc.girlid is 362>> <<if $npc.av1.state gte 1>><<set _esc1-=100>><</if>> <<if $npc.av42.state gte 1>><<set _esc1-=100>><</if>> <</if>> /* DISABLE SCRIPTS BELOW - WILL PRODUCE RED ERRORS IF NOT */ /* disables escape from arena and abbey */ <<if _npc.dayblock is 25 or _npc.dayblock is 26>> <<set _esc1-=1000000>> <</if>> /* disables escape from outskirts assignments */ <<if _npc.dayblock gte 409 and _npc.dayblock lte 700>> <<set _esc1-=1000000>> <</if>> /* disables escapes from camps */ <<if $wopos gte 10>> <<set _esc1-=1000000>> <</if>> <<if _esc1 lte 0>><<set _esc1=0>><</if>> <<nobr>> <<unset $passage2>> <div class="tex9px"><br></div> <<set _passage to passage()>> <<if $faction.ikaanos.control lte 4>><<set _nomap to true>><</if>> <div class="tex4px"><br></div> <div class="row padd30left padd40right"> <<if _isinmap isnot true and _noexopt isnot true>> <div class="resholder lighthover"> <<hovertip "Spend time">> <<link [img[$imgpath + "Butt/sidebutttime.png"]]>> <<goto _passage>> <<set $loiter to true>> <</link>> <</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/sidebutttime.png"]] </div> <</if>> <<if _isinmap isnot true>> <div class="resholder lighthover"> <<hovertip "Followers">> [img[$imgpath + "Butt/sidebuttparty.png"][Followers]] <</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/sidebuttparty.png"]] </div> <</if>> <<if $ver gte 10830>> <<if _noexopt isnot true and _nonpc isnot true and _athome isnot true>> <div class="resholder lighthover"> <<hovertip "NPCs">> [img[$imgpath + "Butt/manbuttannex.png"][SMenu2][$comesfromcity to true, $passage2 to passage()]]<</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttannex.png"]] </div> <</if>> <<else>> <<if _noexopt isnot true>> <div class="resholder lighthover"> <<hovertip "Household">> [img[$imgpath + "Butt/manbuttannex.png"][Issid][$activeissid to 0, $comesfromcity to true]]<</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttannex.png"]] </div> <</if>> <</if>> <<if $wopos is 75 or $wopos gte 100 or $wopos is 58 or $wopos is 59>> <<set _okcamp to 1>> <<if $camp gte 1>> <<set _okcamp to 2>> <</if>> <</if>> <<if $wopos is 999>><<unset _okcamp>><</if>> <div class="resholder"> <<if _okcamp is 2>> <div class="lighthover"> <<hovertip "Camping">> [img[$imgpath + "Butt/sidebuttcamp.png"][Camp][$action2 to true]] <</hovertip>> </div> <<else>> <<if _okcamp is 1>> <div class="lighthover"> <<hovertip "Camping">> <<link [img[$imgpath + "Butt/sidebuttcamp.png"]]>> <<set $history to 32>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('History').processText()); Dialog.open(); <</script>> <</link>> <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/sidebuttcamp.png"]] </div> <</if>> <</if>> </div> </div> <br> <div class="row padd30left padd40right"> <div class="resholder"> <<if _isinmap isnot true>> <<if _nomap isnot true and _atsphere isnot true>> <div class="lighthover"> <<hovertip "City Map">> [img[$imgpath + "Butt/manbuttmap.png"][Ikaanos]] <</hovertip>> </div> <<else>> <div class="opac"> <<hovertip "Fast travel disabled!">> [img[$imgpath + "Butt/manbuttmap.png"]] <</hovertip>> </div> <</if>> <<else>> <<hovertip "Back">> <<link [img[$imgpath + "Butt/manbuttback.png"]]>> <<goto $return>> <<set $wasino to true>> <<unset $noclick>><</link>> <</hovertip>> <</if>> </div> <<if _isinmap isnot true and _noexopt isnot true and _atsphere isnot true>> <div class="resholder lighthover"> <<hovertip "Library">> [img[$imgpath + "Butt/sidebuttlib.png"][Library]] <</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/sidebuttlib.png"]] </div> <</if>> <div class="resholder lighthover"> <<if _noexopt isnot true and _atsphere isnot true and _athome isnot true>> <<hovertip "Investigate area">> [img[$imgpath + "Butt/manbuttinv.png"][RanEngine]] <</hovertip>> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttinv.png"]] </div> <</if>> </div> <div class="resholder z1"> <<if $wopos is 3 or $wopos is 60 or $wopos is 92 or $wopos is 105 or $action is 0>> <div class="lighthover"> <<hovertip "Inspect captured slaves">> [img[$imgpath + "Butt/manbuttslave.png"][BusinessEngine][$scaving to 57, $pic to 87]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttslave.png"]] </div> <</if>> <div class="slavecount"><<if $wopos is 3 or $wopos is 92 or $wopos is 105>>$takensl<<else>><div class="opac">$takensl</div><</if>></div> </div> </div> <</nobr>><<nobr>><div id="borderwrapeco"><div id="wrapper"> <<if $epic is true>> <<audio "epicbutt2" volume 1.2 play>> <<unset $epic>> <</if>> <<if $musicturn is 0>> <<audio ":playing" stop>> <<unset $musicturn>> <</if>> <<if $musicturn is 1>> <<set $break to true>> <<set $music to 1>> <<include NewSounds>> <<unset $musicturn>> <</if>> <<set $noclick to true>> <div class="row"> <div class="introleft"> <div class="padd20left"> <div class="headsign">MAIN MENU</div> <center> <div class="bigtex tex15px uppernocut"> (<<if $invhold is 5>>Tier2+<</if>><<if $invhold is 10>>Tier3+<</if>><<if $invhold is 25>>Tier4+<</if>><<if $invhold is 0>>Public<</if>> VERSION) </div> <div class="scale50">[img[$imgpath + "Butt/optholder.png"]]</div> <br> <div class="ulvendor"> <<link "REstart game">> <<script>> UI.restart(); <</script>> <</link>> <br> <<link "Save game">><<script>>UI.saves()<</script>><</link>> <br> <<link credits>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('Credits').processText()); Dialog.open(); <</script>> <</link>> </div> <br> <div class="scale50">[img[$imgpath + "Butt/optholder2.png"]]</div> </center> </div> <br><br> <br><div class="tex12px"><br></div> <div class="row"> <div class="vendorright"> <<if $diff is undefined>><<set $diff to 2>><</if>> <div class="signvendor">DIFFICULTY</div> <<if $diff isnot 3>> <<if $diff isnot 1>> <div class="ulsmall">[[Sandbox|OptionsMenu][$diff to 1]]</div> <<else>> <p class="ulsmallselect">sandbox</p> <</if>> <<else>> <p class="ulsmallused">sandbox</p> <</if>> <<if $diff isnot 3>> <<if $diff isnot 2>> <div class="ulsmall">[[normal|OptionsMenu][$diff to 2]]</div> <<else>> <p class="ulsmallselect">normal</p> <</if>> <<else>> <p class="ulsmallused">normal</p> <</if>> <<if $diff isnot 3>> <div class="ulsmall">[[grimdark|OptionsMenu][$diff to 3, $epic to true]]</div> <<else>> <p class="ulsmallselect">grimdark</p> <</if>> <br><br> </div> <div class="vendorleft"> <div class="signvendor">DICE ROLLS</div> <<if $dice isnot 1>> <div class="ulsmall">[[1D100|OptionsMenu][$dice to 1]]</div> <<else>> <p class="ulsmallselect">1D100</p> <</if>> <<if $dice isnot 2>> <div class="ulsmall">[[2D50|OptionsMenu][$dice to 2]]</div> <<else>> <p class="ulsmallselect">2D50</p> <</if>> <<if $dice isnot 3>> <div class="ulsmall">[[5D20|OptionsMenu][$dice to 3]]</div> <<else>> <p class="ulsmallselect">5D20</p> <</if>> <br> </div> </div> <div class="lowbottom"> <center><div class="ulvendor"> <<if $dev isnot true>> <<link "Return" $return>><<unset $noclick>><</link>> <<else>> <<link "Back">> <<goto OptionsMenu>> <<unset $dev>> <</link>> <</if>> </div> </center> </div> </div> <div class="introright"> <div class="headsign">GAME SETTINGS</div> <br><div class="tex12px"><br></div> <div class="row"> <div class="vendorleft"> <<if $dev isnot true>> <div class="signvendor">MUSIC</div> <<if $sounds is true>> <div class="ulsmall">[[Off|OptionsMenu][$sounds to false, $musicturn to 0]]</div> <<else>> <p class="ulsmallselect"> Off </p> <</if>> <<if $sounds is false>> <div class="ulsmall">[[On|OptionsMenu][$sounds to true, $musicturn to 1]]</div> <<else>> <p class="ulsmallselect">On</p> <</if>> <br><br> <div class="signvendor">SOUND EFFECTS</div> <<if $effect is true>> <div class="ulsmall">[[Off|OptionsMenu][$effect to false]]</div> <<else>> <p class="ulsmallselect"> Off </p> <</if>> <<if $effect is false>> <div class="ulsmall">[[On|OptionsMenu][$effect to true]]</div> <<else>> <p class="ulsmallselect">On</p> <</if>> <</if>> <br><br> <div class="signvendor">NSFW PICS</div> <<if $nsfw is undefined>> <div class="ulsmall">[[Hide|OptionsMenu][$nsfw to 1]]</div> <<else>> <p class="ulsmallselect">Hide</p> <</if>> <<if $nsfw is 1>> <div class="ulsmall"> <<link "show">> <<goto OptionsMenu>> <<unset $nsfw>> <</link>> </div> <<else>> <p class="ulsmallselect">Show</p> <</if>> <br> </div> <div class="vendorright"> <div class="signvendor">MEASUREMENT</div> <<if $measure is 1>> <div class="ulsmall">[[Imperial|OptionsMenu][$measure to 2]]</div> <<else>> <p class="ulsmallselect">Imperial</p> <</if>> <<if $measure is 2>> <div class="ulsmall">[[Metric|OptionsMenu][$measure to 1]]</div> <<else>> <p class="ulsmallselect">Metric</p> <</if>> <br><br> <div class="signvendor">CLOCK</div> <<if $clock is 1>> <div class="ulsmall">[[12-hour|OptionsMenu][$clock to 2]]</div> <<else>> <p class="ulsmallselect">12-hour</p> <</if>> <<if $clock is 2>> <div class="ulsmall">[[24-hour|OptionsMenu][$clock to 1]]</div> <<else>> <p class="ulsmallselect">24-hour</p> <</if>> <br><br> <div class="signvendor">AGING</div> <<if $stopage is undefined>> <div class="ulsmall">[[Freeze|OptionsMenu][$stopage to 1]]</div> <<else>> <p class="ulsmallselect">Freeze</p> <</if>> <<if $stopage is 1>> <div class="ulsmall"> <<link "On">> <<unset $stopage>> <<goto OptionsMenu>> <</link>> </div> <<else>> <p class="ulsmallselect">On</p> <</if>> </div> </div> <div class="buttbottomtext"> <div class="signvendor">MASTER VOLUME</div> <div class="row"> <div class="resholder"> <<if $vol isnot 1>><div class="sellbutt ulvendorhalf">[[10%|OptionsMenu][$vol to 1]]</div><<else>><div class="sellbutt ulvendorhalfown">10%</div><</if>> </div> <div class="resholder"> <<if $vol isnot 2>><div class="sellbutt ulvendorhalf">[[25%|OptionsMenu][$vol to 2]]</div><<else>><div class="sellbutt ulvendorhalfown">25%</div><</if>> </div> <div class="resholder"> <<if $vol isnot 3>><div class="sellbutt ulvendorhalf">[[50%|OptionsMenu][$vol to 3]]</div><<else>><div class="sellbutt ulvendorhalfown">50%</div><</if>> </div> <div class="resholder"> <<if $vol isnot 4>><div class="sellbutt ulvendorhalf">[[75%|OptionsMenu][$vol to 4]]</div><<else>><div class="sellbutt ulvendorhalfown">75%</div><</if>> </div> <div class="resholder"> <<if $vol isnot 5>><div class="sellbutt ulvendorhalf">[[100%|OptionsMenu][$vol to 5]]</div><<else>><div class="sellbutt ulvendorhalfown">100%</div><</if>> </div> </div> <<if $vol is 1>> <<masteraudio volume 0.1>> <</if>> <<if $vol is 2>> <<masteraudio volume 0.25>> <</if>> <<if $vol is 3>> <<masteraudio volume 0.5>> <</if>> <<if $vol is 4>> <<masteraudio volume 0.75>> <</if>> <<if $vol is 5>> <<masteraudio volume 1>> <</if>> </div> </div> </div> </div> </div> <<set $wasino to true>> <</nobr>><<nobr>> <div id="wrapper2"> <div class="stattex padd10side"> <center> <br> <div class="tex18px">''- CODING -''</div><div class="tex3px"><br></div> Grimdark<br> Canco<br> <br> <div class="tex18px">''- WRITING/STORY -''</div><div class="tex3px"><br></div> Grimdark<br> Riman<br> Tahoe8754<br> Hargan<br> TheRealMadPreacher<br> <br> <div class="tex18px">''- ART -''</div><div class="tex3px"><br></div> Grimdark<br> Marinko<br> Paladin<br> Sandman<br> MAXSAD<br> RomulZ<br> Sharinel<br> "-"<br> Molvaeth<br> TheAntiCamper<br> Serpens<br> ShinCore<br> The Frenchman<br> Dixon Butz<br> <br> <div class="tex18px">''- MUSIC -''</div><div class="tex3px"><br></div> ShadyDave<br> Magmi.Soundtracks<br> Lonemonk (tavern sounds)<br> Onderwish<br> Vivid Dreams<br> Imagesetal<br> <br><br> <div class="tex18px">''- THANKS TO -''</div><div class="tex3px"><br></div> <br> ''OUR EMINENT CHANCELLORS''<br> Gunner Rey, Tahoe8754, HandBear, Rorsach, <br> Junqir, Dan, Imagesetal, TheAncientOne, <br>Grey, Hausem, LazyDargon, Dog, Lorion<br>Lilfam, Pamp, mvpbull23, Daeghanos, Dollkkk<br> Silverwind, Mount83, COLD <br><br> ''OUR VENERABLE SPHEREMASTERS''<br> HereNow, Harabec, Mjorgey, Gravity Well, Fornix <br>Vossi, Kupon, Verikon, TitanOfWaffles, Vidoka, SPRI <br>Benjamin9746, jacobyt, Foxtrot, Chromelord, BabysitterJOE<br> Icemannix, scrodz, CAP101 <br><br> ''OTHER CONTRIBUTORS''<br> Ihateusernames, Genlanius, Alkie, AlexD, LOADED, Dexell, Shannisorian, OmegaEclipse, Milambus, Q.T, Vilesh Darothar, DragonKnight, Vane66, Zinnobertod, Hugh Johnson, Serpens. <br><br> //MADE WITH TWINE 2 (Sugarcube)<br> Masters of Raana is © GrimDark Studios. // </center> </div> </div> <</nobr>><<nobr>> <<unset $avLoad_GIRLNAME>> <<unset $avLoad_GIRLNAMES>> <<unset $avLoad_girlname>> <<unset $avLoad_girlnames>> <<unset $avLoad_last>> <<unset $avLoad_callname>> <<unset $avLoad_starving>> <<unset $avLoad_avatarunc>> <<unset $avLoad_nooralday>> <<unset $avLoad_noanalday>> <<unset $avLoad_nopussyday>> <<unset $avLoad_slav>> <<unset $avLoad_daysa>> <<unset $avLoad_girlid>> <<unset $avLoad_willpower>> <<unset $avLoad_kind>> <<unset $avLoad_discipline>> <<unset $avLoad_int>> <<unset $avLoad_dex>> <<unset $avLoad_aca>> <<unset $avLoad_tech>> <<unset $avLoad_chem>> <<unset $avLoad_melee>> <<unset $avLoad_ranged>> <<unset $avLoad_domestic>> <<unset $avLoad_dancing>> <<unset $avLoad_acro>> <<unset $avLoad_garden>> <<unset $avLoad_survival>> <<unset $avLoad_happiness>> <<unset $avLoad_str>> <<unset $avLoad_maxstamina>> <<unset $avLoad_tempstamina>> <<unset $avLoad_health>> <<unset $avLoad_beauty>> <<unset $avLoad_charisma>> <<unset $avLoad_per>> <<unset $avLoad_hygiene>> <<unset $avLoad_hunger>> <<unset $avLoad_stress>> <<unset $avLoad_masterlove>> <<unset $avLoad_likeanal>> <<unset $avLoad_likepussy>> <<unset $avLoad_likeoral>> <<unset $avLoad_likesadist>> <<unset $avLoad_pain>> <<unset $avLoad_respect>> <<unset $avLoad_body>> <<unset $avLoad_age>> <<unset $avLoad_aw>> <<unset $avLoad_ah>> <<unset $avLoad_analxp>> <<unset $avLoad_pussyxp>> <<unset $avLoad_oralxp>> <<unset $avLoad_kissingxp>> <<unset $avLoad_hastasted>> <<unset $avLoad_analwear>> <<unset $avLoad_pussywear>> <<unset $avLoad_oralwear>> <<unset $avLoad_nipplewear>> <<unset $avLoad_nipir>> <<unset $avLoad_bellpir>> <<unset $avLoad_clitpir>> <<unset $avLoad_collared>> <<unset $avLoad_whipmarks>> <<unset $avLoad_spankmarks>> <<unset $avLoad_pussystrikes>> <<unset $avLoad_sadistgirl>> <<unset $avLoad_analvirgin>> <<unset $avLoad_virgin>> <<unset $avLoad_semenswallowed>> <<unset $avLoad_lube>> <<unset $avLoad_shave>> <<unset $avLoad_sleep>> <<unset $avLoad_morningblow>> <<unset $avLoad_maid>> <<unset $avLoad_arousal>> <<unset $avLoad_cancelmakeout>> <<unset $avLoad_foods>> <<unset $avLoad_poutlearn>> <<unset $avLoad_refusedanalvirgin>> <<unset $avLoad_refusedvirgin>> <<unset $avLoad_marketprost>> <<unset $avLoad_prostdays>> <<unset $avLoad_workroos>> <<unset $avLoad_okanswer>> <<unset $avLoad_hopesanswer>> <<unset $avLoad_talkchores>> <<unset $avLoad_talksex>> <<unset $avLoad_compliment>> <<unset $avLoad_encour>> <<unset $avLoad_give>> <<unset $avLoad_isresting>> <<unset $avLoad_scarefactor>> <<unset $avLoad_hopessaidno>> <<unset $avLoad_hopesmean>> <<unset $avLoad_hopesgoodfirst>> <<unset $avLoad_improve>> <<unset $avLoad_specialsex>> <<unset $avLoad_spokensex>> <<unset $avLoad_refuseshower>> <<unset $avLoad_girldo>> <<unset $avLoad_focus>> <<unset $avLoad_humiliation>> <<unset $avLoad_refuseclass>> <<unset $avLoad_refusestool>> <<unset $avLoad_promisedoral>> <<unset $avLoad_specialpussysex>> <<unset $avLoad_armorwear>> <<unset $avLoad_soak>> <<unset $avLoad_weapon>> <<unset $avLoad_meleeweapon>> <<unset $avLoad_gaveteddy>> <<unset $avLoad_maxhapp>> <<unset $avLoad_maxlove>> <<unset $avLoad_bra>> <<unset $avLoad_ubody>> <<unset $avLoad_panties>> <<unset $avLoad_pants>> <<unset $avLoad_wear>> <<unset $avLoad_domass>> <<unset $avLoad_tendmaster>> <<unset $avLoad_busy>> <<unset $avLoad_dayblock>> <<unset $avLoad_activityblock>> <<unset $avLoad_nightblock>> <<unset $avLoad_prostcash>> <<unset $avLoad_program>> <<unset $avLoad_teacher>> <<unset $avLoad_per1>> <<unset $avLoad_per2>> <<unset $avLoad_allow>> <<unset $avLoad_walk>> <<unset $avLoad_stargaze>> <<unset $avLoad_dinnertime>> <<unset $avLoad_stable>> <<unset $avLoad_ownhorse>> <<unset $avLoad_wantgift>> <<unset $avLoad_latentgift>> <<unset $avLoad_refuseoral>> <<unset $avLoad_callname>> <<unset $attempted>> <<unset $avLoad_gagged>> <<unset $avLoad_ballgag>> <<unset $avLoad_blindfold>> <<unset $avLoad_oralgag>> <<unset $avLoad_analhook>> <<unset $avLoad_clamped>> <<unset $avLoad_bondage>> <<unset $avLoad_dildoin>> <<unset $avLoad_adildoin>> <<unset $avLoad_daysabond>> <<unset $avLoad_title>> <<unset $avLoad_med>> <<unset $avLoad_agedays>> <<unset $avLoad_allow>> <<unset $avLoad_cloth>> <<unset $avLoad_back>> <<unset $avLoad_traitnymfo>> <<unset $avLoad_traitdaddy>> <<unset $avLoad_traitoralfix>> <<unset $avLoad_traitvanilla>> <<unset $avLoad_traitshame>> <<unset $avLoad_traitsub>> <<unset $avLoad_traitsize>> <<unset $avLoad_traitperv>> <<unset $avLoad_traitrel>> <<unset $avLoad_traitfrigid>> <<unset $avLoad_traitpure>> <<unset $avLoad_traitdelicate>> <<unset $avLoad_traitadvoc>> <<unset $avLoad_traitbrawler>> <<unset $avLoad_traitdom>> <<unset $avLoad_traitextro>> <<unset $avLoad_traitfem>> <<unset $avLoad_traitperf>> <<unset $avLoad_traitjaded>> <<unset $avLoad_traitnerd>> <<unset $avLoad_traitaggro>> <<unset $avLoad_traitmat>> <<unset $avLoad_traitstarlet>> <<unset $avLoad_traitsweet>> <<unset $avLoad_traittech>> <<unset $avLoad_traittough>> <<unset $avLoad_traitwarrior>> <<unset $avLoad_traitwild>> <<unset $avLoad_traitwork>> <</nobr>><<nobr>> <<if $invhold gte 490>> <<if $av_wear is "naked" or $av_wear is "harness" or $av_wear is "harness2" or $av_wear is "lace" or $av_wear is "string" or $av_wear is "undies">> <<if $willpower gte 20 and $likesadist lte 39 and $bondage lte 0 and $avatarunc isnot true and $masterlove lte 79>> <<set $av_before=$av_wear>> <<set $av_wear="casual">> <<if $traitmat gte 60 and $owngown2 gte 1>><<set $owngown2-=1>><<set $av_wear to "formal2">><</if>> <</if>> <<include ClothCheck>> <</if>> <</if>> <<if $av_wear is "naked">> <<if $willpower gte 30 and $likesadist lte 39 and $bondage lte 0 and $avatarunc isnot true and $masterlove lte 79>> <<set $av_wear="casual">> <</if>> <</if>> <</nobr>><<nobr>> <<if $noclick isnot true and $break isnot true and $removebutt isnot true and $effect is true and $wpchange isnot true and $craftcommand is undefined>> <<audio "click" volume 0.8 play>> <</if>> <<if $noclick is true>> <<unset $noclick>> <</if>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <center><h2>- CHARACTER AGE - </h2></center> <br> <div class="toptext"> <br> </div> <div class="row"> <div class="sidebox"> </div> <div class="introbox"> <div class="row"> <div class="agecho"> <<timed 1s>> <div class="fade-in1s"> <<if $state is 0>> [img[C:Telsior/Pics/Player/age1.jpg]] <<else>> [img[Pics/Player/age1.jpg]] <</if>> <div class="vsmalltex"><br></div> <center><b>YOUNG</b></center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>WILLPOWER -3</li> <li>INTELLIGENCE -3</li> <li>DEXTERITY +5</li> </ul> <div class="padd5"> Small bonus when persuading or seducing the opposite sex. <br><br><div class="vsmalltex"><br></div> <<if $event1 is false>><div class="ulsmall">[[Select|AgeCho][$event1 to true, $event2 to false, $event3 to false]]</div><</if>> <<if $event1 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> <div class="agecho"> <<timed 1.5s>> <div class="fade-in1s"> <<if $state is 0>> <img src="C:/Telsior/Pics/Player/age2.jpg" class="center"> <<else>> <img src="Pics/Player/age2.jpg" class="center"> <</if>><div class="vsmalltex"><br></div> <center><b>PRIME</b></center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>WILLPOWER +1</li> <li>INTELLIGENCE +1</li> <li>DEXTERITY -1</li> </ul> <div class="padd5"> No special seduction bonuses or penalties applied. <br><br><div class="vsmalltex"><br></div> <<if $event2 is false>><div class="ulsmall">[[Select|AgeCho][$event2 to true, $event1 to false, $event3 to false]]</div><</if>> <<if $event2 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> <div class="agecho"> <<timed 2s>> <div class="fade-in1s"> <<if $state is 0>> <img src="C:/Telsior/Pics/Player/age3.jpg" class="center"> <<else>> <img src="Pics/Player/age3.jpg" class="center"> <</if>><div class="vsmalltex"><br></div> <center><b>MIDDLE-AGED</b></center> <div class="vsmalltex"><hr color="black"></div> <ul> <li>WILLPOWER +3</li> <li>Knowledge skills +3</li> <li>DEXTERITY -3</li> </ul> <div class="padd5"> Seduction and persuasion penalty when interacting with younger females. <br><br><div class="vsmalltex"><br></div> <<if $event3 is false>><div class="ulsmall">[[Select|AgeCho][$event3 to true, $event2 to false, $event1 to false]]</div><</if>> <<if $event3 is true>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> </div> </div> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $event3 is true or $event2 is true or $event1 is true>> [img[$imgpath + "Butt/arrow.png"][Settings1]] <</if>> </div> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $sounds is true>> <<if $incombatroom is true>> <<audio ":playing" fadeoverto 1 0>> <<timed 0.5s>> <<audio ":playing" stop>> <</timed>> <<timed 1s>> <<if $wopos lte 99 and $combat isnot 197>> <<if $weatherroll lte 5>> <<audio "combat3" loop volume 0.8 play>> <<else>> <<audio "combat1" loop volume 0.8 play>> <</if>> <<else>> <<if $combat is 197>> <<audio "combat5" loop volume 0.8 play>> <<else>> <<audio "combat2" loop volume 0.8 play>> <</if>> <</if>> <</timed>> <<unset $incombatroom>> <</if>> <<if $arenacrowd is true>> <<audio "arenacrowd" play>> <<unset $arenacrowd>> <</if>> <<if $comestopost is true>> <<audio ":playing" fadeoverto 1 0>> <<timed 1s>> <<audio ":playing" stop>> <</timed>> <<if $lostcombat is true>> <<timed 1.5s>> <<audio "lostcombat" play>> <</timed>> <<unset $lostcombat>> <</if>> <<if $woncombat is true>> <<timed 1.5s>> <<audio "woncombat" volume 0.8 play>> <</timed>> <<unset $woncombat>> <</if>> <<unset $comestopost>> <</if>> /* END OF SOUNDS IS TRUE */ <</if>> <<if $effect is true>> <<if $cydikar is true>> <<audio "cydikar" volume 2 play>> <</if>> <<if $action is 2 or $action is 99 or $action is 100>> <<if $hits is true or $enemyhits is true>> <<if $equipped is "rifle">> <<if $round is 1>> <<audio "riflefire2" play>> <<elseif $round is 2>> <<audio "riflefire" play>> <<elseif $round is 4>> <<audio "riflefire3" play>> <<elseif $round is 8>> <<audio "riflefire2" play>> <<elseif $round is 9>> <<audio "riflefire" play>> <<else>> <<audio "riflefire3" play>> <</if>> <</if>> <<if $equipped is "pistol">> <<if $chance lte 0>> <<audio "pistolfiremiss" play>> <<else>> <<audio "pistolfire" play>> <</if>> <</if>> <<if $equipped is "shotgun">> <<audio "shotgunfire" play>> <</if>> <<if $equipped is "automaticrifle" and $enemyhits isnot true>> <<if $round lte 2>> <<audio "556fire" volume 1.2 play>> <<elseif $round lte 4>> <<audio "556fire2" volume 1.2 play>> <<else>> <<audio "556fire" volume 1.2 play>> <</if>> <</if>> <<if $equipped is "automaticrifle" and $round is 7>> <<audio "autofire" volume 1.2 play>> <</if>> <<if $equipped is "automaticrifle" and $round is 8>> <<audio "556fire" volume 1.2 play>> <</if>> <<if $equipped is "automaticrifle" and $round gte 9>> <<audio "556fire3" volume 1.2 play>> <</if>> <<if $equipped is "crossbow">> <<audio "crossbowfire" play>> <</if>> <<if $equipped is "revolver">> <<audio "revolverfire" play>> <</if>> <<if $equipped is "prifle">> <<audio "priflefire" play>> <</if>> <<if $equipped is "rifle50">> <<audio "rifle50fire" play>> <</if>> <<if $equipped is "gl">> <<audio "gl" play>> <</if>> <<if $equipped is "neme">> <<audio "neme" play>> <</if>> <<if $equipped is "r55">> <<audio "r55" play>> <</if>> <<if $equipped is "cybercannon">> <<audio "cybercannon" play>> <</if>> <<if $equipped is "coil">> <<if $round lte 2>> <<audio "coil" play>> <<elseif $round lte 3>> <<audio "coil2" play>> <<elseif $round lte 4>> <<audio "coil" play>> <<else>> <<audio "coil3" play>> <</if>> <</if>> <<if $equipped is "machine40">> <<if $round lte 8>> <<audio "machine40" play>> <<else>> <<audio "machine402" play>> <</if>> <</if>> <<if $equipped is "tank100">> <<audio "tank100" play>> <</if>> <<if $equipped is "minigun">> <<audio "minigun" volume 1.8 play>> <</if>> <<if $equipped is "psi">> <<audio "psi" play>> <</if>> <<if $equipped is "plasma">> <<if $round is 7>> <<audio "plasma5" play>> <<elseif $round is 8>> <<audio "plasma2" play>> <<elseif $round is 9>> <<audio "plasma" play>> <<elseif $round is 10>> <<audio "plasma4" play>> <<elseif $round is 11>> <<audio "plasma3" play>> <<else>> <<audio "plasma2" play>> <</if>> <</if>> <<if $equipped is "sword" or $equipped is "powerkatana" or $equipped is "iceblade">> <<if $round lte 4>> <<audio "swordhit2" play>> <<elseif $round lte 7>> <<audio "swordhit3" play>> <<elseif $round lte 9>> <<audio "swordhit" play>> <<else>> <<audio "swordhit2" play>> <</if>> <</if>> <<if $equipped is "waki">> <<if $round lte 4>> <<audio "waki1" play>> <<elseif $round lte 9>> <<audio "waki2" play>> <<else>> <<audio "waki1" play>> <</if>> <</if>> <<if $equipped is "gsword" or $equipped is "azuk">> <<audio "heavysword" play>> <</if>> <<if $equipped is "gaxe">> <<audio "gaxe" play>> <</if>> <<if $equipped is "sledge" or $equipped is "spear">> <<audio "sledgehit" play>> <</if>> <<if $equipped is "knife">> <<audio "knifehit" play>> <</if>> <<if $equipped is "staff">> <<audio "staffhit" play>> <</if>> <<if $equipped is "whipstick">> <<audio "whiphit" play>> <</if>> <<if $equipped is "natural">> <<audio "claw" play>> <</if>> <<if $equipped is "fists" and $round gte 2 and $round lte 4>> <<audio "punch1" play>> <</if>> <<if $equipped is "fists">> <<if $round is 1 or $round gte 5>> <<audio "punch2" play>> <</if>> <</if>> <</if>> <<if $event1 is true and $masterhealth lte 0>> <<timed 0.5s>> <<audio "playerdie" play>> <</timed>> <<set $event1 to false>> <</if>> <<if $event2 is true and $cs1_health lte 0>> <<if $cs1_sex is 1>> <<timed 0.3s>> <<audio "mercdie" play>> <</timed>> <<else>> <<timed 0.3s>> <<audio "girl1die" play>> <</timed>> <</if>> <<set $event2 to false>> <</if>> <<if $event3 is true and $cs2_health lte 0>> <<if $cs2_sex is 1>> <<timed 0.3s>> <<audio "mercdie" play>> <</timed>> <<else>> <<timed 0.3s>> <<audio "girl2die" play>> <</timed>> <</if>> <<set $event3 to false>> <</if>> <<if $event4 is true and $cs3_health lte 0>> <<if $cs3_sex is 1>> <<timed 0.3s>> <<audio "mercdie" play>> <</timed>> <<else>> <<timed 0.3s>> <<audio "girl1die" play>> <</timed>> <</if>> <<set $event4 to false>> <</if>> <<if $event5 is true and $cs4_health lte 0>> <<if $cs4_sex is 1>> <<timed 0.3s>> <<audio "mercdie" play>> <</timed>> <<else>> <<timed 0.3s>> <<audio "girl2die" play>> <</timed>> <</if>> <<set $event5 to false>> <</if>> <<set _rande to random(1, 4)>> /* ENEMY DEATH SOUNDS BEGIN */ <<if $calc is 1 and $enemy1_state lte 0>><<set _enemytyp to $enemy1_type>><<if $enemy1_sex is "him">><<set _sex to 1>><<else>><<set _sex to 0>><</if>><</if>> <<if $calc is 2 and $enemy2_state lte 0>><<set _enemytyp to $enemy2_type>><<if $enemy2_sex is "him">><<set _sex to 1>><<else>><<set _sex to 0>><</if>><</if>> <<if $calc is 3 and $enemy3_state lte 0>><<set _enemytyp to $enemy3_type>><<if $enemy3_sex is "him">><<set _sex to 1>><<else>><<set _sex to 0>><</if>><</if>> <<if $calc is 4 and $enemy4_state lte 0>><<set _enemytyp to $enemy4_type>><<if $enemy4_sex is "him">><<set _sex to 1>><<else>><<set _sex to 0>><</if>><</if>> <<if $calc is 5 and $enemy5_state lte 0>><<set _enemytyp to $enemy5_type>><<if $enemy5_sex is "him">><<set _sex to 1>><<else>><<set _sex to 0>><</if>><</if>> <<if _enemytyp gte 0 and _incombat is true>> <<timed 0.4s>> <<if _enemytyp is 20 or _enemytyp is 75>> <<audio "ghouldie" volume 1.7 play>> <<elseif _enemytyp gte 49 and _enemytyp lte 51>> <<audio "wrooldie" volume 1.7 play>> <<elseif _enemytyp is 59>> <<audio "wrooldie" volume 1.9 play>> <<elseif _enemytyp is 69>> <<audio "wasp" play>> <<elseif _enemytyp gte 100 or _enemytyp is 73>> <<audio "monsterdie" play>> <<elseif _enemytyp is 93>> <<audio "machinedie1" play>> /* dengi and apes */ <<elseif _enemytyp gte 70 and _enemytyp lte 83>> <<audio "dengidie" volume 1.9 play>> /* normal male and female death sounds below */ <<elseif _sex is 1>> <<if _rande is 1>> <<audio "enemydie2" volume 0.7 play>> /* wilhelm scream */ <<elseif _rande is 2>> <<audio "enemydie" volume 0.7 play>> <<elseif _rande is 3>> <<audio "enemydie3" volume 0.7 play>> <<elseif _rande is 4>> <<audio "enemydie4" volume 0.7 play>> <</if>> <<elseif _sex is 0>> <<if _rande is 1>> <<audio "girl1die" volume 0.7 play>> <<elseif _rande is 2>> <<audio "girl2die" volume 0.7 play>> <<elseif _rande is 3>> <<audio "girl3die" volume 0.7 play>> <<elseif _rande is 4>> <<audio "girl4die" volume 0.7 play>> <</if>> <</if>> <</timed>> <</if>> /* end of enemy death sounds */ <<unset $enemyhits>> <<unset $hits>> <</if>> <<if $take gte 1 and $take lte 2>> <<audio "equip" volume 1.5 play>> <<unset $take>> <</if>> <<if $take is 3>> <<audio "equip2" volume 1.5 play>> <<unset $take>> <</if>> <<if $take is 4>> <<audio "equip3" volume 3.8 play>> <<unset $take>> <</if>> <<if $take gte 5>> <<audio "money" volume 1.5 play>> <<unset $take>> <</if>> /* END OF EFFECTS IS TRUE */ <</if>> <<unset $cydikar>> <<unset $take>> <</nobr>><<nobr>> <div class="resholder center"> <<if $wploot1 is 1>> <<set $wpname1 to "CROSSBOW">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/crossbowbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owncrossbow+=1>> <<set $loot_bolts to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/crossbowbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owncrossbow+=1>> <<set $loot_bolts to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 2>> <<set $wpname1 to "PISTOL">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/pistolbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownpistol+=1>> <<set $loot_9mm to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/pistolbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownpistol+=1>> <<set $loot_9mm to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 3>> <<set $wpname1 to "SHOTGUN">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/shotgunbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownshotgun+=1>> <<set $loot_12g to either(0, 0, 0, 5, 0, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/shotgunbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownshotgun+=1>> <<set $loot_12g to either(0, 0, 0, 5, 0, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 4>> <<set $wpname1 to "RIFLE">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/riflebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownrifle+=1>> <<set $loot_306 to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15, 14, 0)>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/riflebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownrifle+=1>> <<set $loot_306 to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15, 14, 0)>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 5>> <<set $wpname1 to "KNIFE">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/knifebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownknife+=1>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/knifebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownknife+=1>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 6>> <<set $wpname1 to "SWORD">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/swordbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsword+=1>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/swordbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsword+=1>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 7>> <<set $wpname1 to "COMBAT STAFF">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/staffbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownstaff+=1>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/staffbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownstaff+=1>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 8>> <<set $wpname1 to "SLEDGEHAMMER">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/sledgebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsledge+=1>> <<set $wploot1 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/sledgebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsledge+=1>> <<set $wploot1 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot1 is 9>> <<set $wpname1 to ".45 REVOLVER">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/revolverbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownrevolver+=1>> <<if $scaving is 4>><<set $pic to 35>><</if>> <<set $a45+=20>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 10>> <<set $wpname1 to "AUTOMATIC RIFLE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/autobutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownautorifle+=1>> <<set $loot_556 to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15, 14, 0)>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 11>> <<set $wpname1 to "COILGUN">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/coilbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owncoil+=1>> <<set $loot_coil to either(0, 0, 0, 0, 6, 2, 4, 5, 0, 2, 3, 7, 15, 14, 0)>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 12>> <<set $wpname1 to "PLASMA RIFLE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/plasmabutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownplasma+=1>> <<set $loot_energy to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15, 14, 0)>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 13>> <<set $wpname1 to "POWER KATANA">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/katanabutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownpowerkatana+=1>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 14>> <<set $wpname1 to "PIPE GUN">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/priflebutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownprifle+=1>> <<set $loot_9mm to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15, 14, 0)>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 15>> <<set $wpname1 to "GREAT SWORD">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/gswordbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owngsword+=1>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 16>> <<set $wpname1 to "WAKIZASHI">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/wakibutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownwaki+=1>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 17>> <<set $wpname1 to "SPEAR">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/spearbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownspear+=1>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 18>> <<set $wpname1 to ".50 cal RIFLE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/50cbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $own50c+=1>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 19>> <<set $wpname1 to "GREAT AXE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/gaxebutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owngaxe+=1>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 is 20>> <<set $wpname1 to "R-55 REVOLVER">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/r55butt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownr55+=1>> <<set $wploot1 to 0>> <</link>> </div> <</if>> <<if $wploot1 lte 0>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/buttempty.png]]<<else>>[img[Pics/Weapons/buttempty.png]]<</if>> </div> <</if>> <</nobr>><<nobr>> <div class="resholder center"> <<if $wploot2 is 1>> <<set $wpname2 to "CROSSBOW">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/crossbowbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owncrossbow+=1>> <<set $loot_bolts to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/crossbowbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owncrossbow+=1>> <<set $loot_bolts to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 2>> <<set $wpname2 to "PISTOL">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/pistolbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownpistol+=1>> <<set $loot_9mm to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/pistolbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownpistol+=1>> <<set $loot_9mm to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 3>> <<set $wpname2 to "SHOTGUN">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/shotgunbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownshotgun+=1>> <<set $loot_12g to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/shotgunbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownshotgun+=1>> <<set $loot_12g to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 4>> <<set $wpname2 to "RIFLE">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/riflebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownrifle+=1>> <<set $loot_306 to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/riflebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownrifle+=1>> <<set $loot_306 to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 5>> <<set $wpname2 to "KNIFE">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/knifebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownknife+=1>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/knifebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownknife+=1>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 6>> <<set $wpname2 to "SWORD">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/swordbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsword+=1>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/swordbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsword+=1>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 7>> <<set $wpname2 to "COMBAT STAFF">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/staffbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownstaff+=1>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/staffbutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownstaff+=1>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 8>> <<set $wpname2 to "SLEDGEHAMMER">> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Weapons/sledgebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsledge+=1>> <<set $wploot2 to 0>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Weapons/sledgebutt.png]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownsledge+=1>> <<set $wploot2 to 0>> <</link>> <</if>> </div> <</if>> <<if $wploot2 is 9>> <<set $wpname2 to ".45 REVOLVER">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/revolverbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownrevolver+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 10>> <<set $wpname2 to "AUTOMATIC RIFLE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/autobutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownautorifle+=1>> <<set $loot_556 to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 11>> <<set $wpname2 to "COILGUN">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/coilbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owncoil+=1>> <<set $loot_coil to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 12>> <<set $wpname2 to "PLASMA RIFLE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/plasmabutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownplasma+=1>> <<set $loot_energy to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15)>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 13>> <<set $wpname2 to "POWER KATANA">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/katanabutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownpowerkatana+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 14>> <<set $wpname2 to "PIPE GUN">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/priflebutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownprifle+=1>> <<set $loot_9mm to either(0, 0, 0, 5, 6, 2, 4, 5, 0, 2, 3, 7, 15, 14, 0)>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 15>> <<set $wpname2 to "GREAT SWORD">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/gswordbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owngsword+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 16>> <<set $wpname2 to "WAKIZASHI">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/wakibutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownwaki+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 17>> <<set $wpname2 to "SPEAR">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/spearbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownspear+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 18>> <<set $wpname2 to ".50 cal RIFLE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/50cbutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $own50c+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 19>> <<set $wpname2 to "GREAT AXE">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/gaxebutt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $owngaxe+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 is 20>> <<set $wpname2 to "R-55 REVOLVER">> <div class="lighthover"> <<link [img[$imgpath + "Weapons/r55butt.png"]]>> <<if $adloot is true>><<goto AdLoot>><<else>><<goto LootRoom>><</if>> <<set $ownr55+=1>> <<set $wploot2 to 0>> <</link>> </div> <</if>> <<if $wploot2 lte 0>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/buttempty.png]]<<else>>[img[Pics/Weapons/buttempty.png]]<</if>> </div> <</if>> <</nobr>><<nobr>> <<set $girlname = "Michelle">> <<set $girlnames = "Michelle's">> <<set $last to "Wolfe">> <<set $michspecial to true>> <<set $girlid to 6>> <<set $ownmich to 1>> <<set $daysa to 0>> <<set $agedays to 41>> <<set $willpower = 30>> <<set $kind = 50>> <<set $discipline = 20>> <<set $av_int = 38>> <<set $av_dex = 50>> <<set $av_aca = 30>> <<set $av_tech = 20>> <<set $av_med = 5>> <<set $av_melee = 10>> <<set $av_ranged = 15>> <<set $av_domestic = 15>> <<set $av_dancing = 20>> <<set $av_per = 25>> <<set $av_acro = 15>> <<set $av_garden = 15>> <<set $av_survival = 15>> <<set $happiness = 30>> <<set $av_str = 28>> <<set $maxstamina = 50>> <<set $tempstamina = 40>> <<set $health = 50>> <<set $beauty = 70>> <<set $charisma = 60>> <<set $hygiene = 20>> <<set $hunger = 10>> <<set $stress = 15>> <<set $masterlove = 45>> <<set $likeanal = 10>> <<set $likepussy = 10>> <<set $likeoral = 15>> <<set $likesadist = 5>> <<set $body = 2>> <<set $age = 18>> <<set $aw = 47>> <<set $ah = 165>> <<set $analxp = 2>> <<set $pussyxp = 20>> <<set $oralxp = 8>> <<set $kissingxp = 5>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 0>> <<set $pussywear = 0>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 1>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = true>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 0>> <<set $panties to 1>> <<set $pants to 0>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<if $michlive is 2>><<set $happiness+=2>><<set $masterlove+=2>><</if>> <<if $michlive is 3>><<set $happiness+=5>><<set $masterlove+=10>><</if>> <<if $michlive is 4>><<set $happiness+=10>><<set $masterlove+=20>><</if>> <<include TraitEngine>> <</nobr>><<nobr>> <div class="resholder center"> <<if $speloot is 1>> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/qpics/gunstocks.png]]>> <<goto LootRoom>> <<set $owngs=1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/qpics/gunstocks.png]]>> <<goto LootRoom>> <<set $owngs=1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> </div> <</if>> <<if $speloot is 2>> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/teddy.png]]>> <<goto AdLoot>> <<set $ownteddy=1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/teddy.png]]>> <<goto AdLoot>> <<set $ownteddy=1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> </div> <</if>> <<if $speloot is 3>> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/key.png]]>> <<goto AdLoot>> <<set $ownkey to true>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/key.png]]>> <<goto AdLoot>> <<set $ownkey to true>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> </div> <</if>> <<if $speloot is 4>> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/pent.png]]>> <<goto LootRoom>> <<set $ownpentacle to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/pent.png]]>> <<goto LootRoom>> <<set $ownpentacle to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> </div> <</if>> <<if $speloot is 5>> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/qpics/stuff/guardpaper.png]]>> <<goto LootRoom>> <<set $ownpaper to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/qpics/stuff/guardpaper.png]]>> <<goto LootRoom>> <<set $ownpaper to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> </div> <</if>> <<if $speloot is 6>> <div class="lighthover"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/qpics/stuff/ledger.png]]>> <<goto AdLoot>> <<set $ownledger to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/qpics/stuff/ledger.png]]>> <<goto AdLoot>> <<set $ownledger to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> <</if>> </div> <</if>> <<if $speloot is 7>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/nikacloth.png"]]>> <<goto AdLoot>> <<set $ownclothing to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 8>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/ledger.png"]]>> <<goto AdLoot>> <<set $acabook4 to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 9>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/guardpaper.png"]]>> <<goto AdLoot>> <<set $wateryspec3 to 2>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 10>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/ledger.png"]]>> <<goto LootRoom>> <<set $wateryspec4 to 2>> <<set $foundbook to true>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 11>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/ledger.png"]]>> <<goto AdLoot>> <<set $ownbrobook2 to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 12>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/ledger.png"]]>> <<goto AdLoot>> <<set $quest_yid to 3>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 13>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/breakerbutt.png"]]>> <<goto AdLoot>> <<set $ownbreaker+=1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 14>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/ledger.png"]]>> <<goto AdLoot>> <<set $oldone3 to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 15>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/anires.png"]]>> <<goto LootRoom>> <<set $lootingmonster to 1>> <<set $speloot to 0>> <<set $take to 3>> <</link>> </div> <</if>> <<if $speloot is 16>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/holibutt.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $ownholicron to 1>> <<set $quest_amel to 7>> <</link>> </div> <</if>> <<if $speloot is 17>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/idolbutt.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $bhidol to 3>> <<if $ownidol is undefined>><<set $ownidol to 1>><<else>><<set $ownidol+=1>><</if>> <</link>> </div> <</if>> <<if $speloot is 18>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/hulcparts.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $ownhulcparts+=3>> <</link>> </div> <</if>> <<if $speloot is 19>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/hulcparts.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $ownhulcparts+=2>> <<set $loothulc-=1>> <</link>> </div> <</if>> <<if $speloot is 20>> <div class="lighthover"> <<link [img[$imgpath + "Weapons/minigunbutt.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $ownminigun+=1>> <<set $a556+=102>> <</link>> </div> <</if>> <<if $speloot is 21>> <div class="lighthover"> <<link [img[$imgpath + "Weapons/azukbutt.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $ownazuk to 1>> <<set $tookazuk to true>> <</link>> </div> <</if>> <<if $speloot is 22 and $dengibook2 is undefined>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/ledger.png"]]>> <<goto LootRoom>> <<set $dengibook2 to 1>> <<set $speloot to 0>> <</link>> </div> <</if>> <<if $speloot is 23>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/peltbutt.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $tookpelt to true>> <</link>> </div> <</if>> <<if $speloot is 24>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/documentbutt.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $quest_book3 to 2>> <<set $tooksbook to true>> <</link>> </div> <</if>> <<if $speloot is 25>> <div class="lighthover"> <<link [img[$imgpath + "Stuff/mastersbutt.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $quest_armand to 13>> <<set $tookmasters to true>> <<set $tookmasters2 to true>> <</link>> </div> <</if>> <<if $speloot is 26>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/ledger.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $quest_ellen to 6>> <<set $tookellen to true>> <</link>> </div> <</if>> <<if $speloot is 28>> <div class="lighthover"> <<link [img[$imgpath + "qpics/stuff/letter.png"]]>> <<goto LootRoom>> <<set $speloot to 0>> <<set $take to 3>> <<set $tooksnake to true>> <</link>> </div> <</if>> <<if $speloot lte 0>> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> <</if>> <</nobr>><<nobr>> <<unset $meleebonus>> <<unset $dmgbonus>> <<unset $enemy1_strength>> <<unset $enemy2_strength>> <<unset $enemy3_strength>> <<unset $enemy4_strength>> <<unset $enemy1_pos>> <<unset $enemy1_state>> <<unset $enemy1_poswant>> <<unset $enemy1>> <<unset $enemy1_weapon>> <<unset $enemy1_health>> <<unset $enemy1_htype>> <<unset $enemy1_wpskill>> <<unset $enemy1_dex>> <<unset $enemy1_armor>> <<unset $enemy1_soak>> <<unset $enemy1_sex>> <<unset $enemy2_pos>> <<unset $enemy2_state>> <<unset $enemy2_poswant>> <<unset $enemy2>> <<unset $enemy2_weapon>> <<unset $enemy2_health>> <<unset $enemy2_htype>> <<unset $enemy2_wpskill>> <<unset $enemy2_dex>> <<unset $enemy2_armor>> <<unset $enemy2_soak>> <<unset $enemy2_sex>> <<unset $enemy3_pos>> <<unset $enemy3_state>> <<unset $enemy3_poswant>> <<unset $enemy3>> <<unset $enemy3_weapon>> <<unset $enemy3_health>> <<unset $enemy3_htype>> <<unset $enemy3_wpskill>> <<unset $enemy3_dex>> <<unset $enemy3_armor>> <<unset $enemy3_soak>> <<unset $enemy3_sex>> <<unset $enemy4_pos>> <<unset $enemy4_state>> <<unset $enemy4_poswant>> <<unset $enemy4>> <<unset $enemy4_weapon>> <<unset $enemy4_health>> <<unset $enemy4_htype>> <<unset $enemy4_wpskill>> <<unset $enemy4_dex>> <<unset $enemy4_armor>> <<unset $enemy4_soak>> <<unset $enemy4_sex>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $noclick to true>> <<set _islooting to true>> <<if $wploot1 is 0>> <<set $take to 1>> <<set $wploot1 to -1>> <</if>> <<if $wploot2 is 0>> <<set $take to 1>> <<set $wploot2 to -1>> <</if>> <<include NewSounds>> <<set $adloot to true>> <<if $looted isnot true>> <<if $looting is 1>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(5, 15)>> <<set $descroll4 to 0>> <<set $wploot1 to 5>> <<set $wploot2 to 0>> <<set $speloot to 2>> <</if>> <<if $looting is 2>> <<set $descroll2 to 0>> <<set $descroll3 to random(5, 15)>> <<set $descroll4 to 0>> <<set $wploot1 to 5>> <<set $wploot2 to 0>> <<set $speloot to 3>> <</if>> <<if $looting is 3>> <<set $descroll2 to random(20, 150)>> <<set $descroll3 to random(15, 35)>> <<set $descroll4 to 0>> <<set $wploot1 to 8>> <<set $wploot2 to 0>> <</if>> <<if $looting is 4>> <<set $descroll2 to random(20, 150)>> <<set $descroll3 to random(15, 35)>> <<set $descroll4 to 0>> <<set $wploot1 to 0>> <<set $wploot2 to 0>> <<set $speloot to 6>> <</if>> <<if $looting is 5>> <<set $descroll2 to random(20, 50)>> <<set $descroll3 to random(35, 45)>> <<set $descroll4 to 0>> <<set $wploot1 to 3>> <<set $wploot2 to 4>> <<set $speloot to 0>> <</if>> <<if $looting is 6>> <<set $descroll2 to random(20, 50)>> <<set $descroll3 to random(15, 35)>> <<set $descroll4 to 0>> <<set $wploot1 to 2>> <<set $wploot2 to 3>> <<set $speloot to 7>> <</if>> <<if $looting is 7>> <<set $descroll2 to random(20, 50)>> <<set $descroll3 to random(15, 35)>> <<set $descroll4 to 20>> <<set $wploot1 to 2>> <<set $wploot2 to 3>> <<set $speloot to 8>> <</if>> <<if $looting is 8>> <<set $descroll2 to random(600, 2500)>> <<set $descroll3 to random(15, 35)>> <<set $descroll4 to 0>> <<set $wploot1 to 2>> <<set $wploot2 to 2>> <<set $speloot to 9>> <</if>> <<if $looting is 9>> <<set $descroll2 to 3000>> <<if $diff is 3>><<set $descroll2 to 750>><</if>> <<set $descroll3 to 0>> <<set $descroll4 to 0>> <<set $wploot1 to 9>> <<set $wploot2 to 0>> <<set $speloot to 11>> <</if>> <<if $looting is 10>> <<set $descroll2 to 0>> <<set $descroll3 to 5>> <<set $descroll4 to 0>> <<set $wploot1 to 3>> <<set $wploot2 to 0>> <<set $speloot to 12>> <</if>> <<if $looting is 11>> <<set $descroll2 to 0>> <<set $descroll3 to 89>> <<set $descroll4 to 0>> <<set $wploot1 to 0>> <<set $wploot2 to 0>> <<set $speloot to 13>> <</if>> <<if $looting is 12>> <<set $descroll2 to 0>> <<set $descroll3 to random(15, 35)>> <<set $descroll4 to 0>> <<set $wploot1 to 3>> <<set $wploot2 to 0>> <<set $speloot to 0>> <</if>> <<if $looting is 13>> <<set $descroll2 to random(200, 550)>> <<set $descroll3 to random(15, 35)>> <<set $descroll4 to 0>> <<set $wploot1 to 5>> <<set $wploot2 to 0>> <<set $speloot to 14>> <</if>> <<set $looted to true>> <</if>> <div class="headsign"> <<if $looting is 1>>KOR'S FACTORY<</if>> <<if $looting is 2>>ATTICUS CELLAR<</if>> <<if $looting is 3 or $looting is 4>>THE WAREHOUSE<</if>> <<if $looting is 5 or $looting is 6>>CYKER'S SHIPPING HOLD<</if>> <<if $looting is 7>>STOKKE HILLS BUNKER<</if>> <<if $looting is 8>>WAR BUNKER<</if>> <<if $looting is 9>>BROTHER'S CHEST<</if>> <<if $looting is 10>>TEMPLE OF YIDHRA<</if>> <<if $looting is 11>>MARSTON SWAMPS<</if>> <<if $looting is 12 or $looting is 13>>AVONMORE ISLAND<</if>> </div> <<if $looting is 1 or $looting is 2 or $looting is 5 or $looting is 6>> You find the following items lying around. <</if>> <<if $looting is 3>> There are at least some interesting stuff lying around - a heavy, hand-forged sledgehammer, a couple of copper wires and a forgotten stash of old silver coins inside a backpack. <</if>> <<if $looting is 4>> You're able to spot several somewhat-valuable items in here - electrical components, glass vials, and used tendstims that you know you can sell for a couple of dollars at the market. <br><br> There's also that very interesting ledger filled with hand-written charts, maps over Hamilton Square, and other information. <</if>> <<if $looting is 7>> You’re able to find some gold-plated cables, a nice-looking piece of art, food rations, and a book dealing with the <<linkreplace " Great Turmoil in the mid-21st century." t8n>> Great Turmoil in the mid-21th century. An awful incident that effectively ended the fabled years of prosperity and technological wealth on Earth.<</linkreplace>> <<if $acabook4 gte 1>> <br><br> ''Skill book added!'' <</if>> <</if>> <<if $looting is 8>> The dead man has two 9mm pistols in his holsters, and clutches a bag filled with golden dollars. It looks like his corpse is frozen in a desperate struggle against a robber. <br><br> There's also a strange paper with a cipher or a code of some sort, that the man's squeezed into the bag of money right before losing his life. <br><br> <<if $wateryspec3 is 2>> ''//Document added to library!//'' <</if>> <</if>> <<if $looting is 9>> It's like looking through a window into your blissful childhood<<if $masterage gte 40>>, so many years ago<<else>>, when you knew nothing about the harsh reality that awaited that young boy you once were<</if>>. <br><br> Tucked away in one of your father's soft cotton shirts, you observe his famous revolver. A genuine ''Colt .45 Peacemaker'', brought to Raana by your ancestors, who in turn have kept it safe for centuries. It's priceless. <<if $ownbrobook2 gte 1>> <br><br> ''//Book (The Great House) added to library!//'' <</if>> <</if>> <<if $looting is 10>> There are some interesting items tucked away in a satchel next to the decomposing heap of flesh. There's also a shotgun lying next to its side, and the floor around the body is strewn with used shotgun shells. <</if>> <<if $looting is 11>> <<if $readnotes is undefined>> The metal case contains a strange injector of some sort, with an included note. <<else>> <br> <center>''Mindmancer Version 0.7.4''</center> <br> <div class="padd20side"> // This is a refined example of our latest research. Leaves no physical side-effects, only the unavoidable state of lowered IQ and cognitive dysfunction. <br><br> Apply this to one of your test subjects and watch how she'll turn docile and obedient almost instantly. The effect is permanent. <br><br> Our test subjects at the Derric Research facility show nothing of the vegetative states in version 0.5 and below. Intellectual function is intact for social interactions. Do not apply to subjects who work (or are planned for work) in administrative chores. // </div> <</if>> <</if>> <<if $looting is 12>> In addition to the shotgun, you're also able to find parts of a portable music player, some metal shards and a couple other stuff that you know you'll be able to sell at the market or scrap for valuables. <<set $action11 to true>> <</if>> <<if $looting is 13>> <<if $oldone3 is undefined>> There's particulary one book of interest that reads "Diary of Joseph Winton." <<else>> ''//Book (DIARY OF JOSEPH WINTON) added to Library!//'' <</if>> <</if>> </div> <div class="pic"> <div class="headsign">AVAILABLE LOOT</div> <br><br> /* WEAPON LOOT BELOW */ <div class="wlootholder"> <div class="row"> <<include Wp1Loot>> <<include Wp2Loot>> <<include SpeLoot>> </div> </div> <<set $descroll to 0>> <br><br><br><br><br><br> /*SWAG, FOOD AND CASH */ <div class="padd20left padd20right"> <div class="row"> <div class="resholder center"> <<if $descroll3 gte 1>> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/Materials/swag.png]]>> <<goto AdLoot>> <<set $swag+=$descroll3>> <<set $descroll3 to 0>> <<set $take to 4>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/Materials/swag.png]]>> <<goto AdLoot>> <<set $swag+=$descroll3>> <<set $descroll3 to 0>> <<set $take to 4>> <</link>> <</if>> </div> <div class="tex12px future"> <center> ''MERCHANDISE''<br> $descroll3 units </center> </div> <<else>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/swag.png]]<<else>>[img[Pics/Stuff/Materials/swag.png]]<</if>> <div class="tex12px future"> <center> ''MERCHANDISE''<br> 0 units </center> </div> </div> <</if>> </div> <div class="resholder center"> <<if $descroll4 gte 1>> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/Materials/foodration.png]]>> <<goto AdLoot>> <<set $foodstuff+=$descroll4>> <<set $descroll4 to 0>> <<set $take to 2>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/Materials/foodration.png]]>> <<goto AdLoot>> <<set $foodstuff+=$descroll4>> <<set $descroll4 to 0>> <<set $take to 2>> <</link>> <</if>> </div> <div class="tex12px future"> <center> ''FOOD RATIONS''<br> $descroll4 units </center> </div> <<else>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/foodration.png]]<<else>>[img[Pics/Stuff/Materials/foodration.png]]<</if>> <div class="tex12px future"> <center> ''FOOD RATIONS''<br> 0 units </center> </div> <</if>> </div> /* XXX BELOW */ <div class="resholder center"> <<if $descroll2 gte 1>> <div class="zoom"> <<if $state is 0>> <<link [img[C:/Telsior/Pics/Stuff/Materials/cash.png]]>> <<goto AdLoot>> <<set $cash+=$descroll2>> <<set $descroll2 to 0>> <<set $take to 5>> <</link>> <</if>> <<if $state is 1>> <<link [img[Pics/Stuff/Materials/cash.png]]>> <<goto AdLoot>> <<set $cash+=$descroll2>> <<set $descroll2 to 0>> <<set $take to 5>> <</link>> <</if>> </div> <div class="tex12px future"> <center> ''CASH''<br> $descroll2 $ </center> </div> <<else>> <div class="opac"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/Materials/cash.png]]<<else>>[img[Pics/Stuff/Materials/cash.png]]<</if>> <div class="tex12px future"> <center> ''CASH''<br> 0 $ </center> </div> <</if>> </div> </div> <br><br> <center> <<if $descroll2 gte 1 or $descroll3 gte 1 or $descroll4 gte 1>> <div class="resholder lighthover"> <<link [img[$imgpath + "Butt/lootall.png"]]>> <<goto AdLoot>> <<if $descroll2 gte 1>><<set $cash+=$descroll2>><</if>> <<if $descroll4 gte 1>><<set $foodstuff+=$descroll4>><</if>> <<if $descroll3 gte 1>><<set $swag+=$descroll3>><</if>> <<set $descroll2 to 0>> <<set $descroll3 to 0>> <<set $descroll4 to 0>> <<set $noclick to true>> <<set $take to 1>> <</link>> </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/lootall.png"]] </div> <</if>> </center> </div> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $looting is 1>>[[Back|Scaving][$looted to false, $action3 to true]]<</if>> <<if $looting is 2 and $speloot is 0>>[[Back|QuestRoom][$looted to false]]<</if>> <<if $looting is 3>>[[Back|QuestRoom][$looted to false]]<</if>> <<if $looting is 4 and $ownledger gte 1>>[[Back|QuestRoom][$looted to false]]<</if>> <<if $looting is 5>>[[Back|QuestRoom][$looted to false]]<</if>> <<if $looting is 6 and $ownclothing gte 1>>[[Back|QuestRoom][$looted to false]]<</if>> <<if $looting is 7>>[[Back|Scaving][$looted to false]]<</if>> <<if $looting is 8 and $wateryspec3 is 2>>[[Back|Scaving][$looted to false]]<</if>> <<if $looting is 9 and $ownrevolver gte 1 and $ownbrobook2 is 1>>[[Back|Scaving][$looted to false, $quest_bro to 4]]<</if>> <<if $looting is 10 and $quest_yid is 3>>[[Back|Scaving][$looted to false, $action4 to true]]<</if>> <<if $looting is 11 and $readnotes is undefined>> [[Read notes|AdLoot][$readnotes to true]] <</if>> <<if $looting is 11 and $readnotes is true>> [[Return|Marston]] <</if>> <<if $looting is 12>> [[Return|QuestRoom]] <</if>> <<if $oldone3 is 1>> <<if $looting is 13>> [[Return|QuestRoom]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> </div> </div> </div> </div> <<unset $readnotes>> <</nobr>><<nobr>> /* BREAK COMMAND MEANS THAT A NEW PLAYLIST OR TRACK WILL PLAY*/ <<if $sounds is true>> <<if $music is 1 and $inside is true and $weatherroll lte 3 and $goin isnot true>> <<audio ":playing" stop>> <<audio "stormin" loop volume 1.2 play>> <<set $goin to true>> <<unset $goout>> <</if>> <<if $music is 1 and $inside is false and $weatherroll lte 3 and $goout isnot true and $goin is true>> <<audio ":playing" stop>> <<audio "storm" loop volume 1 play>> <<set $goout to true>> <<unset $goin>> <</if>> <<if $comesfromload isnot true>> <<if $goout is true or $goin is true>> <<if $weatherroll gte 4>> <<set $break to true>> <<unset $goout>> <<unset $goin>> <</if>> <</if>> <</if>> <<if $break is true and $comesfromload isnot true>> <<audio ":playing" stop>> <<if $music is 1>> <<if $weatherroll lte 3>> <<audio "storm" loop volume 1 play>> <</if>> <<if $weatherroll gte 4>> <<playlist "playlist1" loop volume 1 play>> <</if>> <</if>> <<if $music is 2>> <<if $weatherroll lte 3>> <<audio "storm" loop volume 1 play>> <</if>> <<if $weatherroll gte 4>> <<audio "audio9" loop volume 1.3 play>> <</if>> <</if>> <<if $music is 3>> <<audio "furry" loop volume 1 play>> <</if>> <<if $music is 4>> <<audio "market" loop volume 1 play>> <</if>> <<if $music is 5>> <<audio "horror1" loop volume 1.2 play>> <</if>> <<if $music is 6>> <<audio "cave2" loop volume 1 play>> <</if>> <<if $music is 7>> <<audio "humming" loop volume 1 play>> <</if>> <<if $music is 9>> <<audio "kymanto" loop volume 0.5 play>> <</if>> <<if $music is 10>> <<audio "industry" loop volume 1 play>> <</if>> <<if $music is 11>> <<audio "theatre" loop volume 1 play>> <</if>> <<if $music is 12>> <<audio "tavern" loop volume 0.7 play>> <</if>> <<if $music is 13>> <<audio "forest" loop play>> <</if>> <<if $music is 14>> <<audio "mystery" loop play>> <</if>> <<if $music is 15>> <<audio "horror2" loop volume 1.5 play>> <</if>> <<if $music is 16>> <<audio "temple" loop play>> <</if>> <<if $music is 17>> <<audio "woncombat" volume 0.8 play>> <</if>> <<if $music is 18>> <<audio "ms" loop play>> <</if>> <<if $music is 19>> <<audio "msap" loop play>> <</if>> <<if $music is 20>> <<audio "audio11" loop play>> <</if>> <<if $music is 21>> <<audio "combat4" loop volume 0.5 play>> <</if>> <<if $music is 22>> <<audio "spacehorror" play>> <</if>> <<if $music is 23>> <<audio "horror3" loop play>> <</if>> <<unset $break>> /* BREAK COMMAND ENDS BELOW*/ <</if>> /*SOUNDS IS TRUE ENDS BELOW*/ <</if>> <<if $effect is true>> /*VARIOUS SOUND EFFECTS STARTS BELOW*/ <<if _hit is 1>> <<audio "sledgehit" play>> <</if>> <<if _hit is 2>> <<audio "staffhit" play>> <</if>> <<if $lostcombat is true>> <<audio "lostcombat" play>> <</if>> <<if $city is true>> <<audio "city" play>> <</if>> <<if $stimmed is true>> <<audio "stimmed" play>> <<unset $stimmed>> <</if>> <<if $bell is true>> <<audio "door1" play>> <<unset $bell>> <</if>> <<if $gateopen is true>> <<audio "gateopen" play>> <<unset $gateopen>> <</if>> <<if $hatch is true>> <<audio "hatch" play>> <<unset $hatch>> <</if>> <<if $build is true>> <<audio "build" play>> <</if>> <<if $tear is true>> <<audio "tear" play>> <</if>> <<if $radiation is true>> <<audio "radiation" play>> <</if>> <<if $demolish is true>> <<audio "demolish" play>> <</if>> <<if $undress is true>> <<audio "undress" play>> <</if>> <<if $write is true>> <<audio "write" play>> <<unset $write>> <</if>> <<if $applaud is true>> <<audio "applaud" play>> <<unset $applaud>> <</if>> <<if $crowd is true>> <<audio "crowd" play>> <<unset $crowd>> <</if>> <<if $plop is true>> <<audio "plop" play>> <<unset $plop>> <</if>> <<if $monster is true>> <<audio "monster" play>> <<unset $monster>> <</if>> <<if $epic is true>> <<audio "epicbutt2" volume 1.2 play>> <<unset $epic>> <</if>> <<if $msap is true>> <<audio "msap" play>> <</if>> <<if $jump is true>> <<audio "jump" play>> <</if>> <<if $mindmelt is true>> <<audio "mindmelt" play>> <</if>> <<if $voidbeast is true>> <<audio "voidbeast" play>> <</if>> <<if $voidbeast2 is true>> <<audio "voidbeast2" play>> <</if>> <<if $rifleshot is true>> <<audio "riflefire" play>> <</if>> <<if $crossbowshot is true>> <<audio "crossbowfire" play>> <</if>> /* SHOWER CONTROLS BELOW*/ <<if $startshowering is true>> <<audio "shower" loop play>> <</if>> <<if $exitshower is true>> <<audio "shower" stop>> <<audio "showerout" play>> <</if>> /* END OF SHOWER CONTROLS */ <<if $dooropen1 is true>> <<audio "dooropen1" play>> <<unset $dooropen1>> <</if>> <<if $dooropen2 is true>> <<audio "dooropen2" play>> <<unset $dooropen2>> <</if>> <<if $lock is true>> <<audio "lock" play>> <<unset $lock>> <</if>> <<if $elevator is true>> <<audio "elevator" play>> <</if>> <<if $clearthroat is true>> <<audio "clearthroat" play>> <</if>> <<if $opencomp is true>> <<audio "opencomp" play>> <<unset $opencomp>> <</if>> <<if $seagulls is true>> <<audio "seagulls" play>> <</if>> <<if $keypadbutt is true>> <<audio "keypadbutt" play>> <<unset $keypadbutt>> <</if>> <<if $eat is true>> <<audio "eat" play>> <<unset $eat>> <</if>> <<if $manhole is true>> <<audio "manhole" play>> <<unset $manhole>> <</if>> <<if $complete is true>> <<audio "complete" play>> <<unset $complete>> <</if>> <<if $spacehorror is true>> <<audio "spacehorror" play>> <</if>> <<if $paddle is true>> <<audio "paddle" play>> <<unset $paddle>> <</if>> <<if $monstergrowl is true>> <<audio "monstergrowl" play>> <</if>> <<if $thump is true>> <<timed 1s>> <<audio "thump" volume 1.5 play>> <</timed>> <<unset $thump>> <</if>> <<if $coffeesip is true>> <<audio "coffeesip" volume 1.5 play>> <<unset $coffeesip>> <</if>> <<if $trance is true>> <<audio "trance" play>> <<unset $trance>> <</if>> <<if $fullfight is true>> <<audio "fullfight" play>> <</if>> <<if $relsound isnot 1>> <<if $rel4 is true>> <<audio "rel4" play>> <<unset $rel4>> <</if>> <<if $rel5 is true>> <<audio "rel5" play>> <<unset $rel5>> <</if>> <<if $rel8 is true>> <<audio "rel8" play>> <</if>> <</if>> /*SOUND FOR PURCHASE BELOW*/ <<if $removebutt is true>> <<audio "buy" play>> <<unset $removebutt>> <<set $noclick to true>> <</if>> /*PURCHASE SOUND ENDS*/ /*TAKE ITEM SOUND BELOW*/ <<if $openbook is true>> <<audio "openbook" volume 1.5 play>> <<unset $openbook>> <</if>> <<if $closebook is true>> <<audio "closebook" volume 1.5 play>> <<unset $closebook>> <</if>> <<if $booktrain is true>> <<audio "booktrain" volume 1.5 play>> <<unset $booktrain>> <</if>> <<if $firerange is true>> <<audio "firerange" volume 1.5 play>> <</if>> <<if $alarmsound is true>> <<audio "alarmsound" volume 1.2 play>> <</if>> <<if $softstair is true>> <<audio "softstair" volume 1.5 play>> <<unset $softstair>> <</if>> <<if $crash is true>> <<audio "crash" volume 1.2 play>> <<unset $crash>> <</if>> <<if $take gte 1 and $take lte 2>> <<audio "equip" volume 1.5 play>> <<unset $take>> <</if>> <<if $take is 3>> <<audio "equip2" volume 1.5 play>> <<unset $take>> <</if>> <<if $take is 4>> <<audio "equip3" volume 3.8 play>> <<unset $take>> <</if>> <<if $take gte 5>> <<audio "money" volume 1.5 play>> <<unset $take>> <</if>> <<if $gunready is true>> <<audio "gunready" volume 1.5 play>> <<unset $gunready>> <</if>> <<if $meleeready is true>> <<audio "meleeready" volume 1.5 play>> <<unset $meleeready>> <</if>> <<if $knock is true>> <<audio "knock" volume 1.5 play>> <<unset $knock>> <</if>> <<if $hammerhit is true>> <<audio "hammerhit" volume 1.5 play>> <</if>> <<if $prison is true>> <<audio "prison" play>> <</if>> <<if $monsters is true>> <<audio "monsters" volume 1.5 play>> <<unset $monsters>> <</if>> <<if $goodhack is true>> <<audio "goodhack" volume 1.5 play>> <<unset $goodhack>> <</if>> <<if $failhack is true>> <<audio "failhack" volume 1.5 play>> <<unset $failhack>> <</if>> <<if $smith is true>> <<audio "smith" play>> <<unset $smith>> <</if>> <<if $stairs is true>> <<audio "stairs" play>> <<unset $stairs>> <</if>> <<if $arenacrowd is true>> <<audio "arenacrowd" play>> <<unset $arenacrowd>> <</if>> <<if $zeph is true>> <<audio "zeph" volume 0.7 play>> <</if>> <<if $stop is true>> <<audio "stop" play>> <<unset $stop>> <</if>> <<if $crows is true>> <<audio "crows" play>> <<unset $crows>> <</if>> <<if $resmanage is 1>> <<audio "foodmake" play>> <</if>> <<if $resmanage is 2 or $resmanage is 3>> <<audio "cloth" play>> <</if>> <<if $resmanage gte 4>> <<audio "equip2" volume 1.5 play>> <</if>> <<if $bath is true>> <<audio "bath" play>> <<unset $bath>> <</if>> <<if $ouch6 is true>> <<audio "ouch6" play>> <</if>> <<if $ouch5 is true>> <<audio "ouch5" play>> <</if>> <<if $metalstair is true>> <<audio "metalstair" volume 1.5 play>> <<unset $metalstair>> <</if>> <<if $explo1 is true or _ranexplo1 is 1>> <<audio "explo1" play>> <</if>> <<if $explo2 is true or _ranexplo2 is 1>> <<audio "explo2" play>> <</if>> <<if $explo3 is true or _ranexplo3 is 1>> <<audio "explo3" play>> <</if>> <<if $spaceland is true>> <<audio "spaceland" play>> <</if>> <<if $manscream is true>> <<audio "manscream" play>> <</if>> <<if $scare is true>> <<audio "scare" play>> <</if>> <<if $swollowit is true>> <<set _swran to random(1,3)>> <<if _swran is 1>> <<audio "swollow1" play>> <<elseif _swran is 2>> <<audio "swollow2" play>> <<elseif _swran is 3>> <<audio "swollow3" play>> <</if>> <</if>> <<if $a556fire is true>> <<audio "556fire" play>> <</if>> <<if $pistolfire is true>> <<audio "pistolfire" play>> <</if>> <<if $crawler is true>> <<audio "crawler" play>> <</if>> /*END OF TAKE ITEM SOUND*/ <<if _unsetnogo is true>> <<audio "missiontake" volume 0.8 play>> <</if>> <<if $missiontake is true>> <<audio "missiontake" volume 0.8 play>> <</if>> /* HIRE TROOPS SOUNDS BELOW */ <<if $assigngirl is true>> <<audio "sirgirl" volume 0.5 play>> <<unset $assigngirl>> <</if>> <<if $assigngirl2 is true>> <<audio "sirgirl2" play>> <<unset $assigngirl2>> <</if>> <<if $hire is true>> <<audio "hire" play>> <<unset $hire>> <</if>> <<if $wroolgrowl is true>> <<audio "wrool" play>> <</if>> <<if $ship is true>> <<audio "ship" play>> <</if>> <<if $readyfollow is true>> <<audio "readyfollow" play>> <<unset $readyfollow>> <</if>> /*END OF HIRE TROOP SOUNDS */ /* SEX EFFECTS BELOW */ <<if $femaleorg1 is true>> <<audio "femaleorg1" play>> <<unset $femaleorg1>> <</if>> <<if $ouch1 is true>> <<audio "ouch1" play>> <<unset $ouch1>> <</if>> <<if $ouch2 is true>> <<audio "ouch2" play>> <<unset $ouch2>> <</if>> <<if $nippled is true>> <<audio "ouch6" play>> <<unset $nippled>> <</if>> <<if $clitted is true>> <<audio "ouch8" play>> <<unset $clitted>> <</if>> <<if $spanking is true or $justslapped is true>> <<set _spankroll to random(1, 3)>> <<set _whiproll2 to random(1, 11)>> <<if _spankroll is 1>><<audio "spank1" play>><</if>> <<if _spankroll is 2>><<audio "spank2" play>><</if>> <<if _spankroll is 3>><<audio "spank3" play>><</if>> <<if _whiproll2 is 1>><<audio "ouch1" play>><</if>> <<if _whiproll2 is 2>><<audio "ouch2" play>><</if>> <<if _whiproll2 is 3>><<audio "ouch3" play>><</if>> <<if _whiproll2 is 4>><<audio "ouch4" play>><</if>> <<if _whiproll2 is 5>><<audio "ouch5" play>><</if>> <<if _whiproll2 is 6>><<audio "ouch6" play>><</if>> <<if _whiproll2 is 7>><<audio "ouch7" play>><</if>> <<if _whiproll2 is 8>><<audio "ouch8" play>><</if>> <<if _whiproll2 is 9>><<audio "ouch9" play>><</if>> <<if _whiproll2 is 10>><<audio "ouch10" play>><</if>> <<if _whiproll2 is 11>><<audio "ouch11" play>><</if>> <<unset $justslapped>> <</if>> <<if $whipping is true>> <<set _whiproll to random(1, 8)>> <<set _whiproll2 to random(1, 11)>> <<set _whiproll3 to random(1, 2)>> <<if _whiproll is 1>><<audio "whip1" play>><</if>> <<if _whiproll is 2>><<audio "whip2" play>><</if>> <<if _whiproll is 3>><<audio "whip3" play>><</if>> <<if _whiproll is 4>><<audio "whip4" play>><</if>> <<if _whiproll is 5>><<audio "whip5" play>><</if>> <<if _whiproll is 6>><<audio "whip6" play>><</if>> <<if _whiproll is 7>><<audio "whip7" play>><</if>> <<if _whiproll is 8>><<audio "whip8" play>><</if>> <<if $action12b isnot true>> <<if _whiproll2 is 1>><<audio "ouch1" play>><</if>> <<if _whiproll2 is 2>><<audio "ouch2" play>><</if>> <<if _whiproll2 is 3>><<audio "ouch3" play>><</if>> <<if _whiproll2 is 4>><<audio "ouch4" play>><</if>> <<if _whiproll2 is 5>><<audio "ouch5" play>><</if>> <<if _whiproll2 is 6>><<audio "ouch6" play>><</if>> <<if _whiproll2 is 7>><<audio "ouch7" play>><</if>> <<if _whiproll2 is 8>><<audio "ouch8" play>><</if>> <<if _whiproll2 is 9>><<audio "ouch9" play>><</if>> <<if _whiproll2 is 10>><<audio "ouch10" play>><</if>> <<if _whiproll2 is 11>><<audio "ouch11" play>><</if>> <<else>> <<if _whiproll3 is 1>><<audio "ouchpussy1" play>><</if>> <<if _whiproll3 is 2>><<audio "ouchpussy2" play>><</if>> <</if>> <<unset $whipping>> <</if>> /* END OF SEX EFFECTS ABOVE */ /*END OF SOUND EFFECTS BELOW*/ <</if>> <<if $startshowering is true>> <<unset $startshowering>> <</if>> <<if $exitshower is true>> <<unset $exitshower>> <</if>> <<if $comesfromload is true>> <<unset $comesfromload>> <</if>> <<unset $city>> <<unset $metalstair>> <<unset $explo1>> <<unset $explo2>> <<unset $explo3>> <<unset $undress>> <<unset $alarmsound>> <<unset $monstergrowl>> <<set $removebutt to false>> <<unset $missiontake>> <<unset $thump>> <<unset $a556fire>> <<unset $pistolfire>> <<unset $clearthroat>> <<unset $rel8>> <<unset $rel2>> <<unset $rel4>> <<unset $rel5>> <<unset $build>> <<unset $demolish>> <<unset $seagulls>> <<unset $msap>> <<unset $ship>> <<unset $spaceland>> <<unset $crawler>> <<unset $zeph>> <<unset $trance>> <<unset $fullfight>> <<unset $manscream>> <<unset $jump>> <<unset $mindmelt>> <<unset $spacehorror>> <<unset $voidbeast>> <<unset $voidbeast2>> <<unset $tear>> <<unset $prison>> <<unset $scare>> <<unset $radiation>> <<unset $firerange>> <<unset $wroolgrowl>> <<unset $ouch6>> <<unset $ouch5>> <<unset $rifleshot>> <<unset $crossbowshot>> <<unset $lostcombat>> <<unset $knock>> <<unset $hammerhit>> <<unset $swollowit>> <<unset $lock>> <<unset $elevator>> <<unset $take>> <</nobr>><<nobr>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<if _reward is undefined>><<set _reward to 0>><</if>> <div class="center"><div class="blink_me green"><<if _main is true>>MAIN <</if>>QUEST COMPLETED<<if _reward gte 1>> (+&#36;<<print setup.formatNumber(_reward)>>)<</if>>!</div></div> <<set $cash+=_reward>> <<if _credgain gte 1>> <div class="tex2px"><br></div> <center> Your ''Influence'' has increased (+<<print setup.formatNumber(_credgain)>>)! </center> <<set $credit+=_credgain>> <</if>> <</nobr>><<nobr>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 6)>> <<set $descroll4 to random(1, 11)>> <<if $giving is 3>> <<set $gaveteddy+=1>> <<if $gaveteddy lte 1>>You give $girlname a fluffy teddy bear, hoping <<if _sex is 0>>she<<else>>he<</if>>'ll appreciate it.<<else>> You present a new teddy bear to $girlname, implying that one can never get too many friends. <</if>> <br><br> <<if $agedays is 0>> ''You:'' //Here you go. It's actually your birthday today, according to the records, so I thought you'd appreciate it (smile).// <br><br> <</if>> ''$girlname: ''// <<if $willpower gte 5>> <<if $masterlove gte 20 and $scarefactor lte 1>> <<if $agedays isnot 0>> <<if $descroll is 1>>Oww, thank you!<</if>> <<if $descroll is 2>>Thanks. That's sweet of you.<</if>> <<if $descroll is 3>>Oh, nice. Thank you.<</if>> <<if $descroll is 4>>How cute. Thank you!<</if>> <<else>> <<if $descroll is 1>>Yeah, I guess it is. Thanks!<</if>> <<if $descroll is 2>>Thanks. Sweet of you to remember.<</if>> <<if $descroll is 3>> <<if $girlid is 1>>Oww, so cute! Mr. Robert used to give me fluffy animals too, and throw these birthday parties for me. How kind of you to remember. <<else>>Haha, yeah, I remembered that myself yesterday when I went to bed. It's my special day today. How… Kind of you to remember.<</if>> <</if>> <<if $descroll is 4>><<if $girlid is 1>>Oh! This looks just like Mr. Rogers! Master Robert gave me him on my tenth birthday. Thank you!<<else>>I appreciate the gesture. Thanks! $girlname is getting older.<</if>> <</if>> <</if>> <<if $girlid is 2 or $age gte 20>> <<if $descroll2 is 1>> But really... I'm a bit old for this. Don’t you think?<</if>> <<if $descroll2 is 2>> By the way, are you serious? Don’t you think I'm a bit too old for this?<</if>> <<if $descroll2 is 3>> Maybe I'll give it to a street kid outside. I think I'm too old to appreciate this.<</if>> <<if $descroll2 is 4>> Although I stopped playing with dolls and stuffed animals decades ago.<</if>> <</if>> <<else>> <<if $descroll is 1>>It's… Cute. But don’t think this will make me forget what you've done.<</if>> <<if $descroll is 2>>Thanks. But don’t think you can comfort me with things. <<if $willpower gte 20>>You're still an asshole!<<else>>You've been very bad to me.<</if>><</if>> <<if $descroll is 3>><<if $willpower gte 30>>Thanks, asshole. But it won't change how I feel about you.<<else>>Haha, you can't gain my affection by just giving me stuff. You have to prove it. And you've been terrible at it so far.<</if>><</if>> <<if $descroll is 4>><<if $body lte 1>>Thanks… I… I guess it will give me some comfort. But you've still been a very bad guy!<<else>>You think this will make me feel better? <<if $scarefactor lte 3>>We'll see. Thanks. I guess.<<else>>Fucking asshole…<</if>><</if>><</if>> <</if>> <<else>> /* WILLPOWER LESS THAN FIVE BELOW */ <<if $descroll is 1>>Thank you $callname for giving me such a nice present. It will remind me of you when I need comfort.<</if>> <<if $descroll is 2>>Oww, $callname is too kind. <<if $scarefactor gte 3 or $masterlove lte 5>>This teddy bear will give some comfort after next time you've abused me.<</if>><</if>> <<if $descroll is 3>><<if $body lte 1>>Ooh… $callname. Your little slave is so grateful for this. I'll play with it tonight. If you don’t want me to play with your cock first?<<else>>You've made your slave happy, $callname. Thank you for your gift.<</if>><</if>> <<if $descroll is 4>><<if $masterlove lte 5 or $scarefactor gte 3>>Thank you. I'll hold this teddy bear really tight next time you brutalize me, $callname.<<else>>You know how to make your slaves happy, $callname. Thank you.<</if>><</if>> <</if>> // <br><br> <<if $gaveteddy is 1 and $agedays isnot 0>> The generous gift has increased $girlnames ''Happiness (+<<if $traitmat lte 74>>3<<else>>4<</if>>)'' ''and Affection (+1)'' toward you<<if $scarefactor gte 2 or $masterlove lte 10>>, despite your recent behavior<</if>>. <<if $traitmat lte 74>><<set $happiness+=3>><<else>><<set $happiness+=4>><</if>><<set $masterlove+=1>><<if $scarefactor gte 6>><<set $scarefactor-=2>><</if>> <</if>> <<if $gaveteddy gte 2>> $girlname adds another teddy bear to her collection of stuffed animals.<br><br> <<if $descroll is 4 and $agedays isnot 0>> Your gift has raised her ''Happiness (+<<if $traitmat lte 74>>1<<else>>2<</if>>)''! <<if $traitmat lte 74>><<set $happiness+=1>><<else>><<set $happiness+=2>><</if>> <<else>> <<if $agedays isnot 0>> Unfortunately, your gift fails to raise her ''Happiness'' this time. <</if>> <</if>> <</if>> <<if $agedays is 0>> The fact that your remembered $girlnames birthday means a lot to her. The girl's ''Happiness (+8)'' and ''Affection (+4)'' toward you have increased! <<set $masterlove+=4>> <<set $happiness+=8>> <</if>> <</if>> <<if $giving is 4>> You give $girlname a piece of jewelry. It looks cheap, like any common market trinket, but you're hoping she'll appreciate it anyway. <br><br> <<if $agedays is 0>> <<set _ran to random(1, 4)>> ''You:'' // <<if _ran is 1>>Something simple for a not-so-simple lady. Here you go. Happy birthday!<</if>> <<if _ran is 2>>I hope you'll appreciate this. It's a very special day after all!<</if>> <<if _ran is 3>>Happy birthday, $girlname! Here's a gift for you. My budget is a bit tight, but it's the thought that counts, right (smile)?<</if>> <<if _ran is 4>>I hope this… Oops… Damn, the twine broke. Let me fix it. Here you go. Happy birthday!<</if>> // <br><br> <</if>> ''$girlname: ''// <<if $willpower gte 5>> <<if $masterlove gte 20 and $scarefactor lte 1>> <<if $girlid isnot 2 and $girlid isnot 4>> <<if $descroll is 1>>Oww, thank you! <<if $agedays is 0>>It'll make me… remember this special day.<</if>> <</if>> <<if $descroll is 2>>Thank you. It's… Nice… <<if $agedays is 0>>But I don’t need a lot of gifts on my birthday. <</if>> <</if>> <<if $descroll is 3>>Thank you. I… I'll wear it sometime. I promise.<</if>> <<if $descroll is 4>>You're sweet. Thank you. It's the thought that counts.<</if>> <</if>> <<if $girlid is 2>> <<if $descroll2 is 1>>Haha, what's this? A plastic pearl? You're funny. Thank you. <<if $agedays is 0>>Woho. Getting rich on my own birthday. Haha…<</if>> <</if>> <<if $descroll2 is 2>>I've robbed caravans filled with gold before I even got boobs. And you want to give me this? Haha, you're so funny. <<if $agedays is 0>>Thanks for remembering my special day, however! Booze tonight I guess?<</if>> <</if>> <<if $descroll2 is 3>>Haha, thanks. But I'm not a twelve-year-old, okay? <<if $masterlove lte 74>>You'll never win my heart by giving me knick-knacks like this.<<else>>But I like your devotion to me, dear.<</if>><</if>> <<if $descroll2 is 4>>Haha, what? I'd appreciate a fucking clit ring more than this crap. But… Thanks. I guess it's the thought that counts.<</if>> <<set $cheapgirl2 to true>> <</if>> <<if $girlid is 4>> <<if $descroll is 1>>Thank you. Now don’t get me wrong here but… One merchant talking to another… This is perhaps something a child would appreciate. Not a grown woman. <<set $descroll3 to 3>><</if>> <<if $descroll is 2>>Thanks. But you should see the jewelry we make in New Eden. Much better than this… earthly knick-knacks that you sell in Ikaanos. Don’t get me wrong. I'm still… grateful. <<if $agedays is 0>>I'm happy you remembered my special day and all that.<</if>> <</if>> <<if $descroll is 3>>I hope you didn’t pay too much for this. Look. It's gold plated… No, haha, it's just paint, I can peel it off here, look. But… I'm it's still nice! Don’t get me wrong.<</if>> <<if $descroll is 4>>Well, thank you, I guess. <<if $agedays is 0>>How kind of you to remember my special day.<</if>> <</if>> <</if>> <<else>> <<if $descroll is 1>>Don’t think you can make up for what you did by giving me an ugly gimcrack! Leave me alone!<</if>> <<if $descroll is 2>>Well, thanks. But it won't change anything. I'm still very mad at you. <<if $agedays is 0>>You'll have to throw a 100,000 dollar birthday party if you want so much as a smile from me.<</if>> <</if>> <<if $descroll is 3>>Thanks, but… This gimcrack won't change a thing, just so you know.<</if>> <<if $descroll is 4>>I hope you'll act more like this in the future. Being kind. And not an asshole.<</if>> <</if>> <<else>> /* WILLPOWER LESS THAN FIVE BELOW */ <<if $descroll is 1>>I'm soo grateful. This is sooo nice, $callname. <<if $agedays is 0>>Thanks for remembering my special day.<</if>> <</if>> <<if $descroll is 2>><<if $scarefactor gte 2>>I… I hope that this is a sign that you like me, $callname. I know I've been bad before, since you've punished me. Thank you so much.<<else>>You're the best, $callname. Thank you!<</if>> <<if $agedays is 0>>You're slave is also very thankful that you remembered her very special day.<</if>> <</if>> <<if $descroll is 3>>I don’t know what to say, $callname. I'm really grateful! <<if $whipmarks gte 3>>It almost makes the pain in my ass go away.<</if>><</if>> <<if $descroll is 4>><<if $scarefactor gte 2 and $whipmarks gte 4>>Is this a token of appreciation after you whipped my butt? I'm grateful if that is so, $callname.<<else>>You're the best master any girl could have. Thank you.<</if>> <<if $agedays is 0>>But you don’t have to celebrate me. I'm the one who should… care for you… Always.<</if>> <</if>> <</if>> // <br><br> <<if $descroll3 gte 6>> <<if $willpower gte 5>> <<if $scarefactor gte 2 or $masterlove lte 19>>The girl appreciates the gift in some way, however, despite her scornful words. Her ''Affection (+1)'' for you have slightly increased.<<set $masterlove+=1>><<else>>The girl appreciates your gift, which raises her ''Affection (+1)'' for you and ''Happiness (<<if $traitmat lte 74>>1<<else>>2<</if>>)'' by a small degree.<<set $masterlove+=1>> <<if $traitmat lte 74>><<set $happiness+=1>><<else>><<set $happiness+=2>><</if>> <</if>> <<else>> /* LOW WILLPOWER SUCCESS BELOW*/ <<if $scarefactor gte 2 or $masterlove lte 19>>The girl seems very appreciative of her gift. However, the falseness in her smile and the gleaming hatred in her eyes tell you what she really thinks about you. The generosity displayed by her master has however increased her ''Happiness (+1)'' by a small degree.<<set $happiness+=1>><<else>>The girl sincerely appreciates your gift, which raises her ''Affection (+1)'' for you and her ''Happiness (+<<if $traitmat lte 74>>1<<else>>2<</if>>)'' by a small degree.<<set $masterlove+=1>><<if $traitmat lte 74>><<set $happiness+=1>><<else>><<set $happiness+=2>><</if>> <</if>> /*END OF LOW WILLPOWER*/ <</if>> <<else>> <<if $willpower gte 5>>There's not a hint of appreciation from the girl.<<else>>There's not a hint of real appreciation from the girl, despite her grateful words.<</if>> <<if $masterlove lte 19 or $scarefactor gte 2>>It's too difficult breaking through the veil of anger currently surrounding her feelings for you.<<else>>She's obviously been spoiled in her earlier life<</if>>. <</if>> /* GIVING IS 4 ENDS BELOW */ <</if>> <<if $giving is 5>> You give $girlname a fine piece of jewelry that'll be the envy of all other girls on the street. <br><br> <<if $agedays is 0>> <<set _ran to random(1, 4)>> ''You:'' // <<if _ran is 1>>And now… Happy birthday, $girlname! It's your special day today!<</if>> <<if _ran is 2>>Here you go, $girlname. Happy birthday!<</if>> <<if _ran is 3>>And this is for you, my special girl. Happy birthday!<</if>> <<if _ran is 4>>This is for you, my own little birthday princess. <<if $age gte 25>>Or should I say queen? Haha!<</if>><</if>> // <br><br> <</if>> ''$girlname: ''// <<if $willpower gte 5>> <<if $masterlove gte 20 and $scarefactor lte 1>> <<if $girlid isnot 2 and $girlid isnot 4>> <<if $descroll is 1>>Wow this… This is marvelous! Thank you!<</if>> <<if $descroll is 2>>Thanks! I don’t know what to say. This must be worth a small fortune! <<if $agedays is 0>>And thank you for remembering my day and all. <<if $daysa lte 3>>Makes me feel welcomed here… To this new place.<</if>> <</if>> <</if>> <<if $descroll is 3>>Wow, where did you get this? I love it! <<if $masterlove gte 60 and $scarefactor lte 0 and $age gte 18 and _mychild isnot true>>How about I wear this when I blow your cock later? (smiling) That sounds nice? <<if $agedays is 0>>A little birthday present for you as well.<</if>> <<set $promisedoral to true>><<set _oralinfo to true>> <</if>><</if>> <<if $descroll is 4>>How did you come by this? I'll feel like a spheremaster's wife wearing it! Thank you so much! <<if $agedays is 0>>And thanks for remembering my special day. <<if $daysa lte 3>>A really welcoming gesture from my new household (smile).<</if>><</if>> <</if>> <</if>> <<if $girlid is 2>> <<if $cheapgirl2 is true>> <<if $descroll is 1>>That's more like it. Now we're talking. Thank you for giving me the appreciation I deserve.<</if>> <<if $descroll is 2>>Yeah, now we're talking! Thank you, kind sir! (Smile) I love it.<</if>> <<if $descroll is 3>>Nice. This is real gold. I'm glad you've learned what I appreciate. <<if $agedays is 0>>Especially for a day like this.<</if>> <</if>> <<if $descroll is 4>>Now this is much better. You're learning. (Smile) <<if $agedays is 0>>I wonder what you got planned later tonight…<</if>> <</if>> <<unset $cheapgirl2>> <<else>> <<if $descroll is 1>>You don’t tame this girl so easily, but this almost makes me cry. Thank you.<</if>> <<if $descroll is 2>>This is something a girl like me should wear. <<if $liveroom lte 1>>It'll liven up that ugly living room of yours, eh? (Smile)<<else>>I'll dazzle everyone when we walk past Hamilton square.<</if>><</if>> <<if $descroll is 3>>No way! You got me this? Nice. Almost as beautiful as me.<</if>> <<if $descroll is 4>>You want something from me? (Smile) That's why you're giving me this? Well, it's a good start.<</if>> <</if>> <</if>> <<if $girlid is 4>> <<if $descroll is 1>>Wow, I notice a fine piece of jewelry when I see one. Thank you! <<if $agedays is 0>>This girl's getting older and older I guess… Haha…<</if>> <</if>> <<if $descroll is 2>>This is a really special piece of jewelry. Thank you. That's very kind. <<if $agedays is 0>>And thank you for remembering my special day.<</if>> <</if>> <<if $descroll is 3>>Wow, you're really kind giving me this. It almost looks like it's Davidian made. Interesting patterns.<</if>> <<if $descroll is 4>><<if $masterlove gte 40 and $scarefactor lte 0>>Ehm, this is wow… You've just earned something special too (smiling). How about… I blow you later? (blushing and smiling) That sounds nice? <<set $promisedoral to true>><<set _oralinfo to true>> <<else>>You really know how to please a girl! This is a very special type of jewelry. Thank you!<</if>><</if>> <</if>> <<else>> <<if $descroll is 1>>Wow… It's really nice. But you've not been kind to me. I hope things will change.<</if>> <<if $descroll is 2>>(long silence) What… What do you mean by this? To say you're sorry? Well… I'm dazzled, but I'm still mad at you.<</if>> <<if $descroll is 3>>Is this a way of telling me you're sorry? Well, it doesn’t work that way… (long silence) Perhaps only a little… Thank you.<</if>> <<if $descroll is 4>>Thanks. I'll accept it. But I'm still a bit mad at you.<</if>> <</if>> <<else>> /* WILLPOWER LESS THAN FIVE BELOW */ <<if $scarefactor gte 3 or $masterlove lte 5>> <<if $descroll is 1>>I… I'm grateful for your… kindness…<</if>> <<if $descroll is 2>>Your slave is… very… happy for your gift, $callname.<</if>> <<if $descroll is 3>>I'm glad you… appreciate your slave, $callname. This will be nice to wear… Next time you fuck me.<</if>> <<if $descroll is 4>>I'm… I'm very happy for your gift, $callname. I'll wear this next time you choke me with your cock.<</if>> <<else>> <<if $descroll is 1>>You know how to make a slave really happy! Thank you!<</if>> <<if $descroll is 2>>Thank you, $callname. You're the best. My mouth is ready to serve you anytime. <<set $promisedoral to true>><<set _oralinfo to true>> <</if>> <<if $descroll is 3>>You're fantastic, $callname. I love you! Just say the word and I'll wrap my little mouth around your cock.<<set $promisedoral to true>><<set _oralinfo to true>> <</if>> <<if $descroll is 4>>You're the best, $callname. Just tell me what you want in return. You want me to take your cock in my mouth later tonight? <<set $promisedoral to true>><<set _oralinfo to true>> <</if>> <</if>> <</if>> // <<if $masterlove lte 79>> <br><br> The generous gift has increased $girlnames ''Happiness (+<<if $traitmat lte 74>>1<<else>>2<</if>>)'' and ''Affection (+1)'' toward you<<if $scarefactor gte 2 or $masterlove lte 10>>, despite that you've behaved badly<</if>>. <<if $traitmat lte 74>><<set $happiness+=1>><<else>><<set $happiness+=2>><</if>> <<if $masterlove lte 72>><<set $masterlove+=1>><</if>> <<if $descroll3 is 5>><<set $masterlove+=1>><<set $happiness+=1>><</if>> <<if $masterlove lte 39 and $scarefactor lte 0>><<set $masterlove+=1>><</if>> <<if $scarefactor gte 4>><<set $scarefactor-=1>><</if>> <</if>> <<if $agedays is 0 and $masterlove lte 99>> <br><br> The fact that you remembered her birthday further increases her ''Affection (+1)''! <<set $masterlove+=1>> <</if>> <<if _oralinfo is true and $age gte 18 and _mychild isnot true>> <br><br> ''Special bonus activated!'' $girlname is much easier to persuade into having oral sex for the rest of the day. <</if>> <</if>> <<if $treattime is true>> <<set $descroll to random(1, 7)>> <<if $giving is 0>> What kind of treat do you want to offer $girlname? <<if $ownchoco lte 0 and $owncandybowl lte 0>><br><br><b>//You're out of candy. Visit the market if you want to stock up on sweets.//</b><</if>> <br><br> <b>//Note! Overeating might cause unwanted weight gain.//</b> <</if>> <<if $hunger lte 99>> <<if $giving is 1>> You give $girlname a nice chocolate bar. <br><br> <<if $agedays is 0>> <<set _ran to random(1, 4)>> ''You:'' // <<if _sex is 1>> Here you go, buddy. Happy-fucking-birthday (laughter)! <<else>> <<if _ran is 1>>Here, eat this. And happy birthday!<</if>> <<if _ran is 2>>A birthday girl should eat how much chocolate as she wants!<</if>> <<if _ran is 3>>This is for my birthday <<if _npc.sex is 0>>girl<<else>>friend. Enjoy, brother<</if>>. Assembly made! Good stuff.<</if>> <<if _ran is 4>>Here, eat this. Another year on Raana. You sure deserve it. Haha!<</if>> <</if>> // <br><br> <</if>> ''$girlname: ''// <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll is 1>><<if _sex is 0>>Thanks. Just what I wanted!<<else>>Ehm. Thank you, <<if _npc.status is 9>>dad<<else>>brother<</if>>.<</if>><</if>> <<if $descroll is 2>><<if _sex is 0 or $willpower lte 19>>Ohh… you're very generous. Thank you.<<else>>What's the meaning with this? Thanks, I guess.<</if>><</if>> <<if $descroll is 3>><<if $girlid is 2>>Haha, you wanna make me fat so I won't run away? (Smiles) Thanks.<<else>>Much appreciated. Thank you!<</if>> <<if $girlid is 359>>We used to eat unhealthy amounts of these at the republic palace.<</if>><</if>> <<if $descroll is 4>><<if $girlid is 2>>Mmmh… You never know what those factory grunts have put into these. But I'll eat it anyway…<<else>>Nice. Factory-crafted candy. I love 'em!<</if>> <</if>> <<if $descroll is 5>>Ow, nice. Thanks. Chocolate's expensive stuff!<</if>> <<if $descroll is 6>>Awesome, thanks.<</if>> <<if $descroll is 7>><<if $girlid is 8>>I don’t know if this is so good for my voice. But I'll take it anyway. Thanks.<<else>>Much appreciated. Thanks.<</if>><</if>> <<else>> <<if $willpower gte 5>> <<if $descroll is 1>>Thank you… But don’t think I'll forget what you've done to me just because you give me candy.<</if>> <<if $descroll is 2>>Oh… You decided to be nice for a change? Thanks, I guess. <<if _npc.sex is 0>>A girl should never turn down a treat like this.<</if>><</if>> <<if $descroll is 3>>Just so you know, this piece of candy will not make me forget what you did to me, okay? <<if $whipmarks gte 3>>My ass is still red!<</if>><</if>> <<if $descroll is 4>><<if $whipmarks gte 3>>Don’t think this will take away the lashes on my butt. I'll eat it. Because I deserve it.<<else>>Jikes, you bein' nice for a change? Thanks.<</if>><</if>> <<if $descroll is 5>> <<if $girlid is 9>>Alright. But don’t think I'll forget anything, Gilipollas!<<else>>Thanks. But this will not magically remove the fact that I'm still mad at you.<</if>> <</if>> <<if $descroll is 6>><<if $girlid is 7>>I'll take that. Thanks… I'll eat it in peace somewhere else.<<else>>Yeah. Okay. Thanks. See you later.<</if>> <</if>> <<if $descroll is 7>><<if $girlid is 4>>Hmm… This is factory chocolate. Not the real stuff. But okay, I'll take it.<<else>>Don’t think this changes the fact that I'm still mad at you. Thanks. I'll have this in the guestroom. <</if>> <</if>> <<else>> <<if $descroll is 1>>Thank you… kind sir… I appreciate… your kindness.<</if>> <<if $descroll is 2>>I'll… I'll eat some of it. I don’t wanna disappoint you by becoming fat.<</if>> <<if $descroll is 3>>I… I can eat a small part of it. I don’t want you to be disappointed if I become too fat.<</if>> <<if $descroll is 4>>Thank you… I'm… glad you appreciate what I'm doing.<</if>> <<if $descroll is 5>>You are… too kind. Thank you.<</if>> <<if $descroll is 6>><<if $girlid is 1>>Thank you. I'll take half now and save the rest for later. My body's too small to take all of it.<<else>>Your kindness is… divine, $callname.<</if>> <</if>> <<if $descroll is 7>><<if $girlid is 8>>What… Have I done to deserve this, kind sir? Thank you.<<else>>I graciously accept your gift, $callname. Much thanks.<</if>> <</if>> <</if>> <</if>> // <br><br> Your _callit's ''Hunger (-10)'' has decreased. <<set $ownchoco-=1>> <<set $hunger+=10>> <<if $descroll4 lte 2 and $happiness lte 39>> Your gift has also increased <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+<<if $traitmat lte 74>>1<<else>>2<</if>>)''! <<if $traitmat lte 74>><<set $happiness+=1>><<else>><<set $happiness+=2>><</if>> <</if>> <<if $hunger gte 100>><<set $aw+=1>><</if>> <<set _ran to random(1, 4)>> <<if $masterlove lte 39 and _ran is 2>> <br><br> $girlnames ''Affection (+1)'' toward you has increased! <<set $masterlove+=1>> <</if>> <<if $traitoralfix gte 5 and $masterlove lte 69 and _ran is 1>> <br><br> $girlnames ''Oral fixation'' has also increased her ''Affection (+1)'' toward you! <<set $masterlove+=1>> <</if>> <<if $traitsweet gte 75 and $masterlove lte 69 and _ran is 2>> <br><br> Your _callit's ''Sweet tooth trait'' adds an additional ''Affection (+1)'' and ''Happiness (+1)'' boost! <<set $masterlove+=1>> <<set $happiness+=1>> <</if>> <<unset $treattime>> <</if>> <<if $giving is 2>> You give $girlname a bowl filled with various sweets and chocolate pralines. <<if $agedays is 0>> <br><br> <<set _ran to random(1, 4)>> ''You:'' // <<if _ran is 1>>Here. Eat away, birthday <<if _sex is 0>>girl<<else>>guy<</if>>! This is your day.<</if>> <<if _ran is 2>>Here you go. Happy birthday!<</if>> <<if _ran is 3>>This is for you, on this very special day. Happy birthday!<</if>> <<if _ran is 4>>Another year on Raana. This is for you! Happy birthday!<</if>> // <br><br> <</if>> <br><br> ''$girlname: ''// <<if $masterlove gte 10 and $scarefactor lte 1>> <<if $descroll is 1>>Ah… Nice. This will make my day. <<if $agedays is 0>>A very special day!<</if>> <</if>> <<if $descroll is 2>>Oh, you bought me my favorites. Thank you. <<if $agedays is 0>>And thank you for remembering.<</if>> <</if>> <<if $descroll is 3>><<if $girlid is 1>>You're just like Master Robert. He gave me candy all the time. Thank you. <<if $agedays is 0>>And you should see the cakes he gave me on my birthdays. Wow. I'm still surprised I could remain so thin.<</if>> <<else>>Appreciate it. Thank you!<</if>><</if>> <<if $descroll is 4>>I'm gonna be so fat when I'm done with this.<</if>> <<if $descroll is 5>>Wow, you really do like your servants chubby, don't you? (Smiles). Thanks!<</if>> <<if $descroll is 6>><<if $girlid is 10>>Thank you. The masters at the prison camp never gave me stuff like this. Hard to get used to. <<if $agedays is 0>>And they certainly never celebrated my birthdays. <</if>> <<else>>Wow, so much to choose from. Thanks!<</if>> <</if>> <<if $descroll is 7>>This is… Wow. Thanks!<</if>> <<else>> <<if $willpower gte 5>> <<if $descroll is 1>>Thank you… But it will only take away a small part of the badness you've done to me.<</if>> <<if $descroll is 2>><<if $whipmarks gte 5>>Thanks. I deserve it. I can barely walk from all the lashes on my butt.<<else>>Jikes, are you kind all of a sudden? Never saw it coming.<</if>><</if>> <<if $descroll is 3>>Very kind of you. I deserve it. You've acted like a real asshole.<</if>> <<if $descroll is 4>>What is this? Alright, I'll take it, but it doesn’t mean we're friends.<</if>> <<if $descroll is 5>>Okay. One step in the right direction at least.<</if>> <<if $descroll is 6>><<if $girlid is 9>>Hey, mister. Don’t think this will put anything right. You still owe me, okay.<<else>>Wonderful. But it won't change things, okay. You have to do more than this.<</if>> <</if>> <<if $descroll is 7>>What's this? A peace offering? I'll take it. But you'll have to do better.<</if>> <<else>> <<if $descroll is 1>>Thank you… kind sir. Know that I will not eat all of it. I don’t wanna get fat and disappoint you.<</if>> <<if $descroll is 2>>I'm so grateful, $callname. You are… You are so kind… so kind to me.<</if>> <<if $descroll is 3>>Thank you for this, $callname. I hope you're happy with your slave.<</if>> <<if $descroll is 4>>Thank you, kind sir. I'm grateful.<</if>> <<if $descroll is 5>>Your humble servant thanks you… again for your kindness sir.<</if>> <<if $descroll is 6>><<if $girlid is 2>>Thank… You, $callname. I am… so grateful.<<else>>I don’t know what to… say. Do I deserve this?<</if>> <</if>> <<if $descroll is 7>>You are… most kind. Thanks.<</if>> <</if>> <</if>> // <br><br> $girlnames hunger has decreased. <<set $owncandybowl-=1>> <<set $hunger+=20>> <<if $descroll4 lte 3 and $happiness lte 49>> Your sweet gift has also increased <<if _sex is 0>>her<<else>>his<</if>> ''Happiness (+<<if $traitmat lte 74>>1<<else>>2<</if>>)'' by a small degree! <<if $traitmat lte 74>><<set $happiness+=1>><<else>><<set $happiness+=2>><</if>> <</if>> <<if $hunger gte 100>><<set $aw+=1>><</if>> <<set _ran to random(1, 4)>> <<if $traitoralfix gte 5 and $masterlove lte 79 and _ran lte 2>> <br><br> $girlnames ''Oral fixation'' has also increased <<if _sex is 0>>her<<else>>his<</if>> ''Affection (+1)'' toward you! <<set $masterlove+=1>> <</if>> <<if $traitsweet gte 75 and $masterlove lte 69 and _ran is 4>> <br><br> Your _callit's ''Sweet tooth trait'' adds an additional ''Affection (+1)'' and ''Happiness (+1)'' boost! <<set $masterlove+=1>> <<set $happiness+=1>> <</if>> <<unset $treattime>> <</if>> <<if $latentgift is 1 and $giving gte 1>> <br><br> <b>Promise fulfilled!</b> <br><br> <<if $descroll4 isnot 2>> $girlname is happy about <<if _sex is 0>>her<<else>>his<</if>> much-deserved treat. <<if _sex is 0>>Her<<else>>His<</if>> affection for you remains unchanged, but you avoid making <<if _sex is 0>>her<<else>>him<</if>> angry due to an unkept agreement. <<else>> Your _callit's ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased! <<set $happiness+=2>><<set $masterlove+=1>> <</if>> <<set $latentgift to 0>> <</if>> /* HUNGER LTE 99 ENDS BELOW */ <</if>> <<if $hunger gte 100>> <<set _ran to random(1,7)>> <br><br> <b>//$girlname is full!//</b> <br><br> <b>$girlname:</b> // <<if _ran is 1>>No more, okay. I'm satisfied.<</if>> <<if _ran is 2>>That was one piece too many.<</if>> <<if _ran is 3>>No more… <<if _sex is 0>>I'm gonna get fat.<<else>>Thanks, brother.<</if>> That's enough.<</if>> <<if _ran is 4>>That's enough, I feel like a fat charuck. <<if _sex is 0>><<else>>I won't have any chance with the pretty ladies if I continue eating like this.<</if>> <</if>> <<if _ran is 5>>Oow… <<if $willpower gte 5>>Fuck. This is too much.<<else>>Your servant cannot eat anymore. Please, $callname. I'm satisfied.<</if>> <</if>> <<if _ran is 6>><<if $girlid is 3>>Thank you, but I've had enough. But I'll remember your generosity.<<else>>No, I'm full. I've had enough…<</if>> <</if>> <<if _ran is 7>><<if $willpower gte 5>>Shit… I'm gonna blow up.<<else>>I… I'm stuffed, $callname. Thank you so much.<</if>> <</if>> // <</if>> /* TreatTIME ENDS BELOW */ <</if>> <<if $giving is 6>> You supply $girlname with some food that you hastily prepare in your kitchen. <<if $hunger lte 9>> <br><br>Your _callit is very hungry and eats all of it in a matter of minutes. <</if>> <br><br> ''$girlname: ''// <<if $willpower gte 5>> <<if $masterlove gte 15 and $scarefactor lte 1>> <<if $descroll is 1>>Thanks. What is that? Fish? Nice.<</if>> <<if $descroll is 2>>Aah… I love these. Thanks.<</if>> <<if $descroll is 3>>A bit too spicy but good enough for me. Thanks.<</if>> <<if $descroll is 4>>Yummy. Saucy and milky. Just as I want it.<</if>> <<else>> <<if $descroll is 1>>Mmh… Can I be left alone now? <<if $scarefactor gte 4>>I don’t want you near me!<</if>> <</if>> <<if $descroll is 2>><<if $happiness gte 10>>I'm gonna take this in my room, okay?<<else>><<if $willpower gte 5>>That's… the least you can do… Asshole…<<else>>Thank… Thank… you for… providing for your sick and injured slave, $callname… Can I eat in private, please?<</if>><</if>><</if>> <<if $descroll is 3>>Please, can I eat alone? <<if $scarefactor gte 4>>Your presence makes me sick.<</if>> <</if>> <<if $descroll is 4>>Ehm, okay... Thanks… <<if $scarefactor gte 4 and $willpower gte 5>>But… But you don’t deserve a thank you, after what you've done to me. Please, just leave me alone now, okay?<</if>> <</if>> <</if>> <<else>> /* WILLPOWWR BELOW 5 BELOW*/ <<if $descroll is 1>>Oww, so delicious, $callname. You're the best cook in the world.<</if>> <<if $descroll is 2>>It smells so nice. Thank you.<</if>> <<if $descroll is 3>>Looks delicious, $callname. How kind of you.<</if>> <<if $descroll is 4>>Thank you, $callname. You really care for your subjects.<</if>> <</if>> // <<addmins 30>> <<set $daycount+=5>> <<set $hunger+=35>> <<if $hunger lte 35>><<set $hunger=35>><</if>> <</if>> <<if $giving is 7>> <<set _ranja to random(1, 3)>> You present $girlname with a nice bouquet of Raikan's beautiful imperial flowers. <br><br> ''$girlname:'' // <<if $willpower lte 4>> <<if $descroll is 1>>Oh, thank you, Sir. I don’t deserve this!<</if>> <<if $descroll is 2>>Wow. Are these for me? <<if $hwife gte 1>>I thought you'd bought hem for Mrs. $pcLastName.<</if>> Thank you!<</if>> <<if $descroll is 3>>You are most kind. $callname. Thank you.<</if>> <<if $descroll is 4>>Your simple slave is not worth this. But thanks!<</if>> <</if>> <<if $willpower gte 5>> <<if $masterlove lte 19 or $scarefactor gte 2>> <<if $descroll is 1>>Wow. So, you know how to NOT be a jerk. Wonderful.<</if>> <<if $descroll is 2>>What are you up to now? Well… Okay. Thanks, I guess.<</if>> <<if $descroll is 3>>Wow… Thank you (fake smile). These are… expensive.<</if>> <<if $descroll is 4>>Is this a way of saying you're sorry? Well. It's a good start.<</if>> <<else>> <<if $descroll is 1>>Wow. Really? Thanks.<</if>> <<if $descroll is 2>>These are fantastic. Thanks. <<if $traitjaded gte 51>>I'm not usually easy to impress with gifts but this is... Wow (smile)<</if>><</if>> <<if $descroll is 3>> <<if $girlid is 2 or $girlid is 11>>Wow. You know how to satisfy a jungle girl (laughter). Thanks!<<else>>Wow. I'm eternally grateful. These are really expensive.<</if>> <</if>> <<if $descroll is 4>><<if $girlid is 2 or $girlid is 11>>I'm not usually easy to "convince" with flowers but these are something special. Thanks.<<else>>I… I don’t know what to say. Thank you!<</if>> <</if>> <</if>> <</if>> // <<if $happiness lte 79>> <br><br> Her ''Happiness (+3)'' has increased! <<set _hap to true>> <<set $happiness+=3>> <</if>> <<if $masterlove lte 59 and $scarefactor lte 1>> <br><br> Her ''Affection (+1)'' toward you has <<if _hap is true>>also<</if>> increased! <<set $masterlove+=1>> <</if>> <<if $traitjaded gte 51 and _ranja is 1>> <br><br> $girlnames ''Jaded Trait Value (-1)'' has decreased! <<set _npc.traitjaded-=1>> <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> <</nobr>><<nobr>> <<if _enemy1pic is true>> <<set _type2=$enemy1_type>> <<set _enemysex=$enemy1_sex>> <<if $enemy1_taken is 1>><<set _type2 to 0>><</if>> <<set _id to $enemy1_id>> <<set _en to 1>> <</if>> <<if _enemy2pic is true>> <<set _type2=$enemy2_type>> <<set _enemysex=$enemy2_sex>> <<if $enemy2_taken is 1>><<set _type2 to 0>><</if>> <<set _id to $enemy2_id>> <<set _en to 2>> <</if>> <<if _enemy3pic is true>> <<set _enemysex=$enemy3_sex>> <<set _type2=$enemy3_type>> <<if $enemy3_taken is 1>><<set _type2 to 0>><</if>> <<set _id to $enemy3_id>> <<set _en to 3>> <</if>> <<if _enemy4pic is true>> <<set _enemysex=$enemy4_sex>> <<set _type2=$enemy4_type>> <<if $enemy4_taken is 1>><<set _type2 to 0>><</if>> <<set _id to $enemy4_id>> <<set _en to 4>> <</if>> <<if _enemy5pic is true>> <<set _enemysex=$enemy5_sex>> <<set _type2=$enemy5_type>> <<if $enemy5_taken is 1>><<set _type2 to 0>><</if>> <<set _id to $enemy5_id>> <<set _en to 5>> <</if>> <<set _enemy1pic to false>> <<set _enemy2pic to false>> <<set _enemy3pic to false>> <<set _enemy4pic to false>> <<set _enemy5pic to false>> <<if _show is "none">><<set _fshow to "None">><</if>> <<if _show is "crossbow">><<set _fshow to "Crossbow">><</if>> <<if _show is "rifle">><<set _fshow to "Rifle">><</if>> <<if _show is "pistol">><<set _fshow to "Pistol">><</if>> <<if _show is "shotgun">><<set _fshow to "Shotgun">><</if>> <<if _show is "automaticrifle">><<set _fshow to "Assault rifle">><</if>> <<if _show is "fists">><<set _fshow to "Fists">><</if>> <<if _show is "natural">><<set _fshow to "Natural">><</if>> <<if _show is "knife">><<set _fshow to "Combat knife">><</if>> <<if _show is "sword">><<set _fshow to "Sword">><</if>> <<if _show is "staff">><<set _fshow to "Combat staff">><</if>> <<if _show is "sledge">><<set _fshow to "Sledgehammer">><</if>> <<if _show is "coil">><<set _fshow to "Coilgun">><</if>> <<if _show is "plasma">><<set _fshow to "Plasma rifle">><</if>> <<if _show is "powerkatana">><<set _fshow to "Power katana">><</if>> <<if _show is "gsword">><<set _fshow to "Great Sword">><</if>> <<if _show is "rifle50">><<set _fshow to ".50 cal Rifle">><</if>> <<if _show is "prifle">><<set _fshow to "Pipe Gun">><</if>> <<if _show is "waki">><<set _fshow to "Wakizashi">><</if>> <<if _show is "spear">><<set _fshow to "Spear">><</if>> <<if _show is "cybercannon">><<set _fshow to "Cyber Cannon">><</if>> <<if _show is "machine40">><<set _fshow to "Bofors 40mm">><</if>> <<if _show is "tank100">><<set _fshow to "ZEIG 100mm">><</if>> <<if _show is "minigun">><<set _fshow to "Minigun">><</if>> <<if _show is "mal">><<set _fshow to "Sacred Mallet">><</if>> <<if _show is "psi">><<set _fshow to "Unknown">><</if>> <<if _show is "gaxe">><<set _fshow to "Great Axe">><</if>> <<if _show is "r55">><<set _fshow to "R-55 Revolver">><</if>> <<if _show3 is "none">><<set _ashow to "None">><</if>> <<if _show3 is "padded">><<set _ashow to "Padded">><</if>> <<if _show3 is "leather">><<set _ashow to "Leather">><</if>> <<if _show3 is "hleather">><<set _ashow to "H. Leather">><</if>> <<if _show3 is "combat">><<set _ashow to "Combat">><</if>> <<if _show3 is "duraplate">><<set _ashow to "DuraPlate">><</if>> <<if _show3 is "weave">><<set _ashow to "Weave">><</if>> <<if _show3 is "hulc">><<set _ashow to "H.U.L.C.">><</if>> <<if _show3 is "wega">><<set _ashow to "W.E.G.A.">><</if>> <<if _type2 lte 99>> <div class="cpic22"> <<if _type2 is 0>> <<if _enemysex is "him">> <<if _en is 1>> [img[$imgpath + "Combat/maledown.png"]] <<elseif _en is 2>> [img[$imgpath + "Combat/maledown2.png"]] <<elseif _en is 3>> [img[$imgpath + "Combat/maledown3.png"]] <<elseif _en is 4>> [img[$imgpath + "Combat/maledown2.png"]] <<elseif _en is 5>> [img[$imgpath + "Combat/maledown.png"]] <</if>> <<else>> <<if _id is 1>> [img[$imgpath + "Combat/evikinggirl_ko.png"]] <<else>> <<if _en is 1>> [img[$imgpath + "Combat/girldown3.png"]] <<elseif _en is 2>> [img[$imgpath + "Combat/girldown2.png"]] <<else>> [img[$imgpath + "Combat/girldown.png"]] <</if>> <</if>> <</if>> <</if>> <<if _type2 lte 5 and _type2 isnot 2 and _type2 isnot 3 and _type2 isnot 0>> [img[$imgpath + "Combat/etribalist.png"]] <</if>> <<if _type2 is 2>> [img[$imgpath + "Combat/eknifer.png"]] <</if>> <<if _type2 is 3>> [img[$imgpath + "Combat/emelee.png"]] <</if>> <<if _type2 is 6>> [img[$imgpath + "Combat/e2swordsman.png"]] <</if>> <<if _type2 is 7>> [img[$imgpath + "Combat/esledger.png"]] <</if>> <<if _type2 is 8>> [img[$imgpath + "Combat/ebrawler.png"]] <</if>> <<if _type2 is 9>> [img[$imgpath + "Combat/eknifehobo.png"]] <</if>> <<if _type2 is 10>> [img[$imgpath + "Combat/eyouth.png"]] <</if>> <<if _type2 is 11>> [img[$imgpath + "Combat/epistoleer.png"]] <</if>> <<if _type2 is 12 or _type2 is 13>> [img[$imgpath + "Combat/erifleman.png"]] <</if>> <<if _type2 is 14>> [img[$imgpath + "Combat/eauto.png"]] <</if>> <<if _type2 is 15>> [img[$imgpath + "Combat/eelite.png"]] <</if>> <<if _type2 is 16>> [img[$imgpath + "Combat/espacemarine.png"]] <</if>> <<if _type2 is 17>> [img[$imgpath + "Combat/ecyber.png"]] <</if>> <<if _type2 is 18>> [img[$imgpath + "Combat/ehulk.png"]] <</if>> <<if _type2 is 19>> [img[$imgpath + "Combat/espacemarine2.png"]] <</if>> <<if _type2 is 20>> [img[$imgpath + "Combat/ezomb.png"]] <</if>> <<if _type2 is 21>> [img[$imgpath + "Combat/ekatanagirl.png"]] <</if>> <<if _type2 is 22>> [img[$imgpath + "Combat/esexslave.png"]] <</if>> <<if _type2 is 23>> [img[$imgpath + "Combat/eblackguard.png"]] <</if>> <<if _type2 is 24>> [img[$imgpath + "Combat/brian.png"]] <</if>> <<if _type2 is 25>> [img[$imgpath + "Combat/ebrawler.png"]] <</if>> <<if _type2 is 26>> [img[$imgpath + "Combat/ebrawler.png"]] <</if>> <<if _type2 is 27>> [img[$imgpath + "Combat/ebrawler.png"]] <</if>> <<if _type2 is 28>> [img[$imgpath + "Combat/ebrawler2.png"]] <</if>> <<if _type2 is 29>> [img[$imgpath + "Combat/ebrawler3.png"]] <</if>> <<if _type2 is 30>> [img[$imgpath + "Combat/eknifekid.png"]] <</if>> <<if _type2 is 31>> [img[$imgpath + "Combat/marius.png"]] <</if>> <<if _type2 is 32>> [img[$imgpath + "Combat/valiant.png"]] <</if>> <<if _type2 is 33>> [img[$imgpath + "Combat/katanaman.png"]] <</if>> <<if _type2 is 34>> [img[$imgpath + "Combat/auto3.png"]] <</if>> <<if _type2 is 36>> [img[$imgpath + "Combat/spheremaster.png"]] <</if>> <<if _type2 is 37>> [img[$imgpath + "Combat/redguard.png"]] <</if>> <<if _type2 is 38>> [img[$imgpath + "Combat/eriflegirl.png"]] <</if>> <<if _type2 is 39>> [img[$imgpath + "Combat/ehigh.png"]] <</if>> <<if _type2 is 40>> [img[$imgpath + "Combat/ehigh2.png"]] <</if>> <<if _type2 is 41>> [img[$imgpath + "Combat/erifleman2.png"]] <</if>> <<if _type2 is 42>> [img[$imgpath + "Combat/evikinggirl.png"]] <</if>> <<if _type2 is 43>> [img[$imgpath + "Combat/esword.png"]] <</if>> <<if _type2 is 44>> [img[$imgpath + "Combat/esword2.png"]] <</if>> <<if _type2 is 45>> [img[$imgpath + "Combat/esword3.png"]] <</if>> <<if _type2 is 46>> [img[$imgpath + "Combat/esamurai.png"]] <</if>> <<if _type2 is 47>> [img[$imgpath + "Combat/ebrawler3.png"]] <</if>> <<if _type2 is 48>> [img[$imgpath + "Combat/elightspear.png"]] <</if>> <<if _type2 is 49>> [img[$imgpath + "Combat/ewroolalpha.png"]] <</if>> <<if _type2 is 50>> [img[$imgpath + "Combat/ewrool.png"]] <</if>> <<if _type2 is 51>> [img[$imgpath + "Combat/ewrool2.png"]] <</if>> <<if _type2 is 52>> [img[$imgpath + "Combat/e211.png"]] <</if>> <<if _type2 is 53>> [img[$imgpath + "Combat/ehulk2.png"]] <</if>> <<if _type2 is 54>> [img[$imgpath + "Combat/spacemarine3.png"]] <</if>> <<if _type2 is 55>> [img[$imgpath + "Combat/emachine40.png"]] <</if>> <<if _type2 is 57>> [img[$imgpath + "Combat/earizona.png"]] <</if>> <<if _type2 is 58>> [img[$imgpath + "Combat/emayor.png"]] <</if>> <<if _type2 is 59>> [img[$imgpath + "Combat/ewroolalpha2.png"]] <</if>> <<if _type2 is 60>> [img[$imgpath + "Combat/emini.png"]] <</if>> <<if _type2 is 61>> [img[$imgpath + "Combat/mord.png"]] <</if>> <<if _type2 is 62>> [img[$imgpath + "Combat/edengi1.png"]] <</if>> <<if _type2 is 63>> [img[$imgpath + "Combat/edengi2.png"]] <</if>> <<if _type2 is 64>> [img[$imgpath + "Combat/edengi3.png"]] <</if>> <<if _type2 is 65>> [img[$imgpath + "Combat/edengi4.png"]] <</if>> <<if _type2 is 66>> [img[$imgpath + "Combat/ecult1.png"]] <</if>> <<if _type2 is 67>> [img[$imgpath + "Combat/ecult2.png"]] <</if>> <<if _type2 is 68>> [img[$imgpath + "Combat/ecult3.png"]] <</if>> <<if _type2 is 69>> [img[$imgpath + "Combat/ewasp.png"]] <</if>> <<if _type2 is 70>> [img[$imgpath + "Combat/edengi5.png"]] <</if>> <<if _type2 is 71>> [img[$imgpath + "Combat/edengi7.png"]] <</if>> <<if _type2 is 72>> [img[$imgpath + "Combat/edengi8.png"]] <</if>> <<if _type2 is 73>> [img[$imgpath + "Combat/edengi9.png"]] <</if>> <<if _type2 is 74>> [img[$imgpath + "Combat/edengi6.png"]] <</if>> <<if _type2 is 75>> [img[$imgpath + "Combat/edengi10.png"]] <</if>> <<if _type2 is 76>> [img[$imgpath + "Combat/edengi11.png"]] <</if>> <<if _type2 is 77>> [img[$imgpath + "Combat/edengi12.png"]] <</if>> <<if _type2 is 78>> [img[$imgpath + "Combat/edengi99.png"]] <</if>> <<if _type2 is 81>> [img[$imgpath + "Combat/eape.png"]] <</if>> <<if _type2 is 85>> [img[$imgpath + "Combat/ewakigirl.png"]] <</if>> <<if _type2 is 86>> [img[$imgpath + "Combat/erifleman3.png"]] <</if>> <<if _type2 is 87>> [img[$imgpath + "Combat/epunkpistol.png"]] <</if>> <<if _type2 is 88>> [img[$imgpath + "Combat/eriflegirlnew.png"]] <</if>> <<if _type2 is 89>> [img[$imgpath + "Combat/efatrifle.png"]] <</if>> <<if _type2 is 90>> [img[$imgpath + "Combat/epistol55.png"]] <</if>> <<if _type2 is 91>> [img[$imgpath + "Combat/evikingar.png"]] <</if>> <<if _type2 is 92>> [img[$imgpath + "Combat/eteresto.png"]] <</if>> <<if _type2 is 93>> [img[$imgpath + "Combat/emech.png"]] <</if>> <<if _type2 is 94>> [img[$imgpath + "Combat/eaxe.png"]] <</if>> </div> <</if>> <<if _type2 gte 100>> <div class="monsterpadd"> <<if _type2 is 100>> [img[$imgpath + "Combat/emonster1.png"]] <</if>> <<if _type2 is 101>> [img[$imgpath + "Combat/emonster2.png"]] <</if>> <<if _type2 is 102>> [img[$imgpath + "Combat/emonster3.png"]] <</if>> <<if _type2 is 103>> [img[$imgpath + "Combat/emonster4.png"]] <</if>> <<if _type2 is 156>> [img[$imgpath + "Combat/ecrawler.png"]] <</if>> <<if _type2 is 170>> [img[$imgpath + "Combat/emonster5.png"]] <</if>> </div> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $mbjgirl isnot undefined>> <<set _service to true>> <<include IniTop>> <</if>> <<include Checker>> <div class="headsign"> <<set $interacting to true>> <<if $action1 is true>>MORNING BLOWJOB<</if>> <<if $action2 is true>>MASSAGE<</if>> <<if $action3 is true>>HEALING<</if>> </div> <<include ServiceText>> </div> <div class="pic"> <<if $nsfw is undefined>> <<if $action1 is true>> <<if _call is 1>> <<if $blowname is "Lovisa">> <<set _lovblow to true>> <<set _speblow to true>> <</if>> <</if>> <<if _call is 1 and _girlid is 11>> <<set _ariablow to true>> <<set _speblow to true>> <</if>> <<if _call is 1 and _girlid is 14>> <<set _emblow to true>> <<set _speblow to true>> <</if>> <<if _call is 1 and _girlid is 13>> <<set _catblow to true>> <<set _speblow to true>> <</if>> <<if _call is 1 and _girlid is 16>> <<set _dakblow to true>> <<set _speblow to true>> <</if>> <<if _call is 1 and _girlid is 39>> <<set _cleablow to true>> <<set _speblow to true>> <</if>> <<if _call is 1 and _girlid is 42>> <<set _toriblow to true>> <<set _speblow to true>> <</if>> /* rest of NPCs - NO NEED TO SET INDIVIDUAL SETTERS */ <<if _call is 1 and (_girlid gte 2 and _girlid lte 9) or (_girlid is 12 or _girlid is 18)>> <<set _restblow to true>> <<set _speblow to true>> <<set _restblow to _girlid>> <</if>> <<set _img to $imgpath>> <<if $sandman is 1>> <<if $state is 0>><<set _img to "C:/Telsior/Mods/Sandman/Pics/">><</if>> <<if $state is 1>><<set _img to "Mods/Sandman/Pics/">><</if>> <</if>> <<if _speblow is true>> <<if _restblow gte 1>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av" + _restblow +"/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> [img[_img + "Av" + _restblow +"/morningblow2.jpg"]] <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av" + _restblow +"/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av" + _restblow +"/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 9>> [img[_img + "Av" + _restblow +"/mbjbad.jpg"]] <</if>> <<if _singlelike gte 10 and _singlelike lte 49>> [img[_img + "Av" + _restblow +"/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 50>> [img[_img + "Av" + _restblow +"/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<if _catblow is true>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av13/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> [img[_img + "Av13/morningblow2.jpg"]] <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av13/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av13/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 9>> [img[_img + "Av13/mbjbad.jpg"]] <</if>> <<if _singlelike gte 10 and _singlelike lte 44>> [img[_img + "Av13/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 45>> [img[_img + "Av13/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<if _lovblow is true>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av1/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> <<if $weatherroll gte 5>> [img[_img + "Av1/morningblow2.jpg"]] <<else>> [img[_img + "Av1/morningblow2b.jpg"]] <</if>> <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av1/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av1/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 9>> [img[_img + "Av1/mbjbad.jpg"]] <</if>> <<if _singlelike gte 10 and _singlelike lte 49>> [img[_img + "Av1/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 50>> [img[_img + "Av1/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<if _ariablow is true>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av11/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> [img[_img + "Av11/morningblow2.jpg"]] <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av11/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av11/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 9>> [img[_img + "Av11/mbjbad.jpg"]] <</if>> <<if _singlelike gte 10 and _singlelike lte 49>> [img[_img + "Av11/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 50>> [img[_img + "Av11/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<if _emblow is true>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av14/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> [img[_img + "Av14/morningblow2.jpg"]] <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av14/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av14/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 9>> [img[_img + "Av14/mbjbad.jpg"]] <</if>> <<if _singlelike gte 10 and _singlelike lte 49>> [img[_img + "Av14/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 50>> [img[_img + "Av14/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<if _cleablow is true>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av39/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> [img[_img + "Av39/morningblow2.jpg"]] <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av39/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av39/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 19>> [img[_img + "Av39/mbjbad.jpg"]] <</if>> <<if _singlelike gte 20 and _singlelike lte 59>> [img[_img + "Av39/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 60>> [img[_img + "Av39/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<if _toriblow is true>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av42/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> [img[_img + "Av42/morningblow2.jpg"]] <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av42/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av42/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 9>> [img[_img + "Av42/mbjbad.jpg"]] <</if>> <<if _singlelike gte 10 and _singlelike lte 49>> [img[_img + "Av42/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 50>> [img[_img + "Av42/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<if _dakblow is true>> <<if $action lte 3 and $iscleaning isnot true>> [img[_img + "Av16/morningblow1.jpg"]] <</if>> <<if $iscleaning is true>> [img[_img + "Av16/morningblow2.jpg"]] <</if>> <<if $action gte 4 and $iscleaning isnot true and $action lte 5>> [img[_img + "Av16/morningblow3.jpg"]] <</if>> <<if $action is 6>> [img[_img + "Av16/morningblow4.jpg"]] <</if>> <<if $action gte 7>> <<if _singlelike lte 9>> [img[_img + "Av16/mbjbad.jpg"]] <</if>> <<if _singlelike gte 10 and _singlelike lte 49>> [img[_img + "Av16/mbjneutral.jpg"]] <</if>> <<if _singlelike gte 50>> [img[_img + "Av16/mbjgood.jpg"]] <</if>> <</if>> <</if>> <<else>> <<if $action isnot 8>> <<if $weatherroll lte 2>> [img[$imgpath + "AvGen/inbed0.jpg"]] <</if>> <<if $weatherroll gte 3 and $weatherroll lte 6>> [img[$imgpath + "AvGen/inbed.jpg"]] <</if>> <<if $weatherroll gte 7>> [img[$imgpath + "AvGen/inbed2.jpg"]] <</if>> <</if>> <</if>> <</if>> /*NSFW ENDS BELOW*/ <</if>> <<if $action2 is true or $action3 is true>> [img[$imgpath + "Interiors/healing.jpg"]] <</if>> <<if $action is 8>> <<if $girlid is 1>> [img[$imgpath + "Av1/breakfast.jpg"]] <<elseif $girlid is 11>> [img[$imgpath + "Av11/breakfast.jpg"]] <<elseif $girlid is 39>> [img[$imgpath + "Av39/breakfast.jpg"]] <<else>> [img[$imgpath + "AvGen/breakfast.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action1 is true>> <<if $action lte 2>>[[Start blowjob|Service][$action to 3, $isblowing to true, $iscleaning to false]]<</if>> <<if $action is 3 or $action is 4>>[[Continue blowjob|Service][$action+=1, $isblowing to true, $iscleaning to false]]<</if>> <<if $action is 5>> <<if $cums is 0>> [[$girlnames +" mouth"|Service][$cums to 1, $action to 6, $av1 to true, $cumbuild to 2]] [[$avIn_girlnames +" mouth"|Service][$cums to 1, $action to 6, $av2 to true, $cumbuild to 2]] <<else>> [[Cum|Service][$action to 6, $cumbuild to 2]] <</if>> <</if>> <<if $event lte 0 and $action lte 2>>[[Clean my balls|Service][$event to 1, $event1 to true, $iscleaning to true, $isblowing to false]]<</if>> <<if $action is 6>> <<if _goodjob is true>> [[Well done!|Service][$goodjob to true]] <</if>> [[Continue|Service][$action to 7]] <</if>> <<if $action is 7>> <<set _maid to 0>> <<for _maids range $npc>> <<if _maids.dayblock is 5 and _maids.bondage lte 0 and _maids.state gte 1>><<set _maid+=1>><</if>> <</for>> <<if _maid gte 1 and $foodstuff gte 2>>[[Order special breakfast (-2R)|Service][$action to 8, $foodstuff-=2, $maidbreak to _maid]]<</if>> <<if _maid lte 0 and $foodstuff gte 2>>[[Serve special breakfast (-2R)|Service][$action to 8, $foodstuff-=2]]<</if>> <</if>> <</if>> <<if $action2 is true or $action3 is true>> <<if $action isnot 1 and $action isnot 2>> [[Receive help|Service][$action to 1]] <</if>> <</if>> <<if $action is 1>> [[Praise effort|Service][$action to 2, $action1b to true]] [[Criticize effort|Service][$action to 2, $action2b to true]] <</if>> <<if $action is 8>> <p class="usedpass">breakfast served</p> <<if $adpos isnot 1>>[[smoke cigarillos|Service][$adpos to 1]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action1 is true>> <<if $action1b isnot true and $action lte 4>> [[Compliment|Service][$action10 to true]] [[Humiliate|Service][$action11 to true]] <</if>> <<if $action isnot 5 and $action isnot 6>> <<link "End session">> <<goto Home>> <<unset $iscleaning>> <<unset $isblowing>> <<unset $blowgirl>> <<unset $avIn_blowgirl>> <<unset $av1>> <<unset $av2>> <<unset $top>> <<unset $cums>> <<unset $goodjob>> <<unset $like>> <<unset $like2>> <<set $interacting to false>> <</link>> <</if>> <</if>> <<if $action2 is true or $action3 is true or $action4 is true>> <<link "End session">> <<goto Home>> <<unset $mass1>> <<unset $mass2>> <<unset $iscleaning>> <<unset $isblowing>> <<unset $blowgirl>> <<unset $avIn_blowgirl>> <<unset $av1>> <<unset $av2>> <<unset $top>> <<unset $cums>> <<unset $goodjob>> <<unset $like>> <<unset $like2>> <<set $interacting to false>> <</link>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> <<set $descroll3 to random(1, 5)>> /* <<if $descroll3 is 1>>xxx<</if>> <<if $descroll3 is 2>>xxx<</if>> <<if $descroll3 is 3>>xxx<</if>> <<if $descroll3 is 4>>xxx<</if>> <<if $descroll3 is 5>>xxx<</if>> */ <<if $action1 is true>> /* MORNING BJ TEXTS BELOW */ <<if $blowgirl is 1 and $avIn_blowgirl is 1>><<set _call to 2>><<else>><<set _call to 1>><</if>> <<if $blowgirl isnot 1 and $avIn_blowgirl is 1>><<set $blowname=$avIn_girlname>> <<set _blowlove=$avIn_masterlove>><<set _blowscarefactor=$avIn_scarefactor>> <<set _blownames=$avIn_girlnames>> <<set _blowxp=$avIn_oralxp>> <<set _blowsadist=$avIn_likesadist>> <<set _blowwillpower=$avIn_willpower>> <<set _girlid to $avIn_girlid>> <<set _daysa to $avIn_daysa>> <</if>> <<if $blowgirl is 1 and $avIn_blowgirl isnot 1>><<set $blowname=$girlname>> <<set _blowlove=$masterlove>><<set _blowscarefactor=$scarefactor>> <<set _blownames=$girlnames>> <<set _blowxp=$oralxp>> <<set _blowsadist=$likesadist>> <<set _blowwillpower=$willpower>><<set _girlid to $girlid>> <<set _daysa to $daysa>> <</if>> <<if $action is 0 and $event1 isnot true and $action3b isnot true>> <<include Currentfeelingengine>> <<set $gameDate.setHours(7)>> <<set $daycount to 70>> <<if $blowgirl gte 1 and $avIn_blowgirl gte 1>> <<if $avIn_analwear gte 20 and $avIn_willpower gte 1 and $avIn_masterlove lte 69 and $analspecialmb isnot true>><<set $descroll to 5>><</if>> <<if $descroll is 1>>You wake up feeling $girlname and $avIn_girlname crawling underneath the blanket, making themselves ready to satisfy you orally. <br><br>Seeing the two girls taking their morning duties so seriously is a delightful sight that immediately turns you rock hard. Performing morning blowjobs on the household's patriarch is, after all, an ancient tradition in Ikaanos.<</if>> <<if $descroll is 2>>You're awoken by four hands moving meticulously over your body, coming from two warm girls that're lying on either side of you. <br><br>You're indeed a lucky guy – both of your slaves are here, in your bed, ready to satisfy you orally. It's also a wonderful insight that the girls are heeding the ancient Ikaanian tradition of providing their master with a blowjob. <</if>> <<if $descroll is 3>>It's still early in the morning and you're just about to wake up when you feel $girlname and $avIn_girlname nudging themselves deeper and deeper underneath your blanket, eager to satisfy you orally. <br><br>Their four hands are all over your body, performing a warmup that's close to divine.<</if>> <<if $descroll is 4>>Suddenly, you emerge from your slumber feeling two girls making themselves ready to perform their morning duties. <br><br>$girlnames hands are all over your body<<if $avIn_masterlove lte 39>>, while $avIn_girlname tries to show you her affection with hungry kisses and moans, that unfortunately feel both fake and forced.<<else>> while $avIn_girlname shifts between kissing you passionately and mumbling dirty words into your ear. This is beyond fantastic.<</if>><</if>> <<if $descroll is 5>> The first rays of dawn disturb your contented slumber. You peek through hooded eyelids at your two nubile slave girls, who are holding hands and whispering to each other in your bed. <br><div class="tex10px"><br></div> ''$girlname:'' //"How are you feeling this morning, Sweetheart?"// <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //"Sore. He fucked my ass so hard I could barely walk."// <br><div class="tex10px"><br></div> $girlname says, while kissing her sister on the forehead: <br><div class="tex10px"><br></div> //"Poor baby. But don't worry; you'll get used to it."// <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //"I don't want to get used to it! I told him a long time ago that he wasn't getting into my ass, but he kept on trying until he finally got what he wanted. And…. Fu… He… He's waking up…"// <<set $analspecialmb to true>> <</if>> <br><br> <<if $descroll2 lte 2>> <<if $likesadist lte 49 and $willpower gte 1>> <<if $masterlove lte 69>> ''$girlname: '' // <<if $descroll3 is 1>>Good morning… Sir. Okay. Let's get this over with.<</if>> <<if $descroll3 is 2>>We're… We're ready, $callname. Shall we begin?<</if>> <<if $descroll3 is 3>>Ehm… You… You smell bad. We'll make this quick, okay? Shall we begin?<</if>> <<if $descroll3 is 4>>Are you ready, sir?<</if>> <<if $descroll3 is 5>><<if $willpower gte 15>>(Sigh) Alright. Let's do this. We both have a lotta chores today.<<else>>Good morning, $callname...<</if>><</if>> // <<else>> ''$girlname: '' // <<if $descroll3 is 1>>Good morning, $callname! I hope you'll enjoy this. We have until midday, so no rush.<</if>> <<if $descroll3 is 2>>Hello. I hope you've slept well, $callname.<</if>> <<if $descroll3 is 3>>Good morning, dear. It's time to wake you up. (Smiling)<</if>> <<if $descroll3 is 4>>Good morning. We're looking forward to starting this day pleasantly for our master. Are you ready?<</if>> <<if $descroll3 is 5>>We hope you've slept well, $callname. We're here to give you the best wakeup a man can get.<</if>> // <<if $avIn_happiness gte 10 and $avIn_masterlove gte 40 and $descroll is 1>> <br><br> $avIn_girlname smiles at you from the other side and starts rubbing your ball-sack gently. <</if>> <</if>> <<else>> ''$girlname: '' // <<if $descroll3 is 1>>(Whisper) Your slaves are here to please you, $callname.<</if>> <<if $descroll3 is 2>>Your slaves are ready to begin, $callname.<</if>> <<if $descroll3 is 3>>I hope you've slept well, $callname. How do you want us?<</if>> <<if $descroll3 is 4>>Our tongues are ready, $callname. Do you want us to begin?<</if>> <<if $descroll3 is 5>>We're ready, $callname. Ready to clean your cock and ball-sack with our tongues.<</if>> // <<if $avIn_willpower gte 13 and $avIn_likeoral lte 49 and $avIn_likesadist lte 49>> <br><br> Sadly, your other slave, $avIn_girlname, is not on the same level as $girlname right now. She frowns at her sister's words, that speak of a devotion that she's not ready to undertake. <<set _bad to true>> <</if>> <</if>> <<if $masterfilth lte 19>> <br><br> ''Your cock reeks of dried body fluids and sweat. Having the girl's licking or blowing it might lower their affection for you.'' <</if>> <</if>> <</if>> <<if $blowgirl gte 1 and $avIn_blowgirl is 0>> <<set $gotooral to true>> <<include Currentfeelingengine>> <<set _stopbelow to true>> Only $girlname seems to follow her master's rules today. $avIn_girlname is nowhere to be seen. <br><br> <<if $descroll is 1>>After letting you stir for a couple of minutes, the girl positions herself down at the bed's foot end and crawls up toward your groin, slowly and <<if $like is true>>thoroughly<<else>>hesitantly<</if>>. <</if>> <<if $descroll is 2>><<if $like is true>>However, the only obedient girl in your household smiles at you and hovers her face over your groin, ready to begin.<<else>>There's not much genuine arousal in $girlnames face, however. You understand that it's her obedience and not her own interest that brought her to your bed this morning. The girl sighs, obviously feeling reluctant and disgusted about what she's about to perform.<</if>> <</if>> <<if $descroll is 3>>The girl is instantly over your groin, however, tugging at your ball-sack and stroking your belly thoroughly with her hands.<</if>> <<if $descroll is 4>>And there's no apparent hesitation as your obedient slave starts working her hands over your ball-sack, while smiling at you passionately. <<if $scarefactor gte 2 or $masterlove lte 9>><br><br>It's all just a show, however. $girlnames resentment seeps out through her grinning face despite her attempt at looking like a perfect, happy girl.<</if>><</if>> <<if $masterfilth lte 19>> <br><br> ''Your cock reeks of dried body fluids and sweat. Its unwashed state will severely affect $girlnames experience. Continuing might lower her affection for you.'' <</if>> <br><br> $avIn_girlnames ''Defiance (+1)'' has increased! <<set $avIn_defcount+=2>> <</if>> <<if $blowgirl is 0 and $avIn_blowgirl gte 1>> <<set _stopbelow to true>> Only $avIn_girlname is obedient enough to follow the ancient tradition of waking up her master with a diligent mouth. $girlname is nowhere to be seen. <br><br> <<if $descroll is 1>>You're happy that your shaft will get some form of attention this morning at least. $avIn_girlname crawls underneath your blanket immediately and blows out her moist, warm breath over your groin.<</if>> <<if $descroll is 2>>Your good slave prepares herself at the bed's foot end, however, and moves her face down toward your groin. <<if $like isnot true>>She's doing it hesitantly, obviously not very pleased with what is about to happen.<</if>> <</if>> <<if $descroll is 3>>And your good slave is instantly down over your groin, prepared and ready to start what's expected from her.<</if>> <<if $descroll is 4>>The abiding occupant of your household is instantly down at the bed's foot end, however, ready to start her morning duties.<</if>> <<if $masterfilth lte 19>> <br><br> ''Your cock reeks of dried body fluids and sweat. Your hygiene will severely affect $avIn_girlnames experience. Continuing might lower her affection for you.'' <</if>> <br><br> $girlnames ''Defiance (+1)'' has increased! <<set $defcount+=2>> <</if>> <<if $blowgirl gte 1 and $avIn_morningblow isnot true and _stopbelow isnot true>> <<set $gotooral to true>> <<include Currentfeelingengine>> <<if _daysa lte 1 and _girlid is 3>><<set _say to true>><</if>> <<if _daysa lte 1 and _girlid is 5>><<set _say to true>><</if>> <<if $descroll is 1>>$girlnames kisses and warm hands are the first things you get to experience this <<if $weatherroll lte 4>>rainy<<else>>beautiful<</if>> morning. <br><br>And you smile satisfactorily when you feel her mouth moving further and further down toward your groin, where it parks itself, ready to take whatever manjuice you decide to dump inside.<</if>> <<if $descroll is 2>>$girlname has positioned <<if $age gte 20>>herself<<else>>her little teenage body<</if>> down at the foot end of your bed, where she readies herself to perform her morning duties. <<if _girlid isnot 5>><br><br>What a way to wake up.<</if>> <</if>> <<if $descroll is 3>>$girlnames mouth, tugging gently at your ball-sack, is the first thing you get to experience this morning. <br><br>As you gaze up dreamily, you observe how the young girl's preparing herself to satisfy her master orally. There's no denying that this day has started rather pleasant.<</if>> <<if $descroll is 4>>You wake up feeling $girlnames hands moving frantically over your belly, while her head slowly searches its way down in between your legs. <br><br>The feeling of her wet lips and warm breath against your body is so divine that you almost start to shake from an overload of pleasantness.<</if>> /* piper undress panties */ <<if _girlid is 5>> <br><br> <<if $descroll is 1>> You notice $girlname's wearing a particularly revealing pair of panties, which she gently slips off as she settles between your legs.<</if>> <<if $descroll is 2>> For the occasion of waking you up, $girlname has dressed herself in a revealing set of panties. With a bit of flair, she eventually slips them off using her feet, making sure she’s fully naked before beginning her task of satisfying you.<</if>> <<if $descroll is 3>>$girlname has dressed herself in a set of revealing panties for the occasion. She skids them off using her feet before crawling up next to you.<</if>> <<if $descroll is 4>>You get a short moment to take it all in when the girl slips of the set of very revealing panties she's dressed herself in for the occasion.<</if>> <</if>> <<if $descroll2 gte 2>> <br><br> ''$girlname: '' // <<if _say isnot true>> <<if $scarefactor lte 2 and $masterlove gte 10>> <<if $girlid isnot 13>> <<if $descroll3 is 1>>Mmmh… So… $callname?<</if>> <<if $descroll3 is 2>>Mmmh… (Continued moans)…<</if>> <<if $descroll3 is 3>>(Smiling) Just give me the word…<</if>> <<if $descroll3 is 4>>No rush, $callname. I'll take it slow, okay?<</if>> <<if $descroll3 is 5>>Good morning. Let me wake you up properly, $callname…<</if>> <<else>> <<if $willpower gte 15>> <<if $descroll3 lte 2>>Alright, let's get this day started. I have a lot on my plate.<</if>> <<if $descroll3 is 3>>Okay, this will be over really quick. Lay still now, Master.<</if>> <<if $descroll3 gte 4>><<if $daysa lte 3>>Are you awake? Okay. So, let's hope I'll eventually get the hang of this… Odd morning routine. Lay still now. <<else>>Good morning, Sir. I'm here to satisfy you. Please, be still.<</if>><</if>> <<else>> <<if $descroll3 lte 2>>Okay, Sir. I'm… Ready. To… Perform my duties and satisfy you.<</if>> <<if $descroll3 is 3>>Good morning, Sir. Sleep well? I'm… Ready. Just give me the word.<</if>> <<if $descroll3 gte 4>>Good morning. Alright… Sir. Allow me to wake you up properly.<</if>> <</if>> <</if>> <<else>> <<set _rand2 to random(1, 10)>> <<if _rand2 is 1>>Good… Good morning, $callname…<</if>> <<if _rand2 is 2>>I… I hope this will satisfy you, $callname.<</if>> <<if _rand2 is 3>>Mmphff… I… I'm here to serve you, $callname…<</if>> <<if _rand2 is 4>>Mmmh… I hope this will make you happier, $callname.<</if>> <<if _rand2 is 5>>(Displeased moans and sighs)…<</if>> <<if _rand2 is 6>>Good morning, my lord. I'm ready to serve you with my mouth.<</if>> <<if _rand2 is 7>>(Fake, shivering smile) I hope you slept well, $callname. Let me wake you up with my mouth.<</if>> <<if _rand2 is 8>>Good morning, Sire. Let me help you wake up…<</if>> <<if _rand2 is 9>>I am happy that… you're awake. Let me service you with my mouth.<</if>> <<if _rand2 is 10>>(Long sighs)<</if>> <</if>> <</if>> <<if _say is true>> <<if $descroll3 is 1>>Good morning, $callname. I'm still new around here but I hope my mouth will please you. This is how I'm used to doing this.<</if>> <<if $descroll3 is 2>>Sir…? I'm here for my first morning… Together with your cock. I know it's my sacred duty. I'll start right away if it's okay?<</if>> <<if $descroll3 is 3>>This is my first time doing this… I… I hope I'll not disappoint you. I know it's my duty and everything.<</if>> <<if $descroll3 gte 4>>I'm here to start my… sacred morning duties. I know what's expected of me. And please, tell me if I'm doing something… in the wrong way. I'm still unfamiliar with how your cock wants it.<</if>> <</if>> // <</if>> <<if $masterfilth lte 19>> <br><br> ''Your cock reeks of dried body fluids and sweat. Your hygiene will severely affect $girlnames experience. Continuing might lower her affection for you.'' <</if>> <</if>> <<if $avIn_blowgirl gte 1 and $morningblow isnot true and _stopbelow isnot true>> <<if _daysa lte 1 and _girlid is 3>><<set _say to true>><</if>> <<if _daysa lte 1 and _girlid is 5>><<set _say to true>><</if>> <<if $descroll is 1>>$avIn_girlname has placed herself at the bed's foot end and begun to stroke your thighs with her warm hands. <br><br>What a sight to wake up to. An obedient, happy slave. Fantastic.<</if>> <<if $descroll is 2>>$avIn_girlnames tugging hands merge with your dreams and cradles you over to reality in a highly satisfying way. You're fully awake when you feel her mouth moving down toward your groin, which she showers with a warm, lust-inducing breath.<</if>> <<if $descroll is 3>>You wake up feeling $avIn_girlnames young hands underneath the blanket, moving slowly and carefully over your naked body. <br><br>The scene enters a new dimension of stirring arousal as her mouth positions itself right above your groin. <br><br>The girl is ready to perform her morning duties.<</if>> <<if $descroll is 4>>You wake up to $avIn_girlnames tugging mouth, as it bites and kisses its way down toward your manhood. She's also moving her hands slowly and carefully over your belly, which cradles you out from the last strands of slumber in a way that's close to perfect.<</if>> <<if $descroll2 gte 2>> <br><br> ''$avIn_girlname: '' // <<if _say isnot true>> <<if $avIn_scarefactor lte 2 and $avIn_masterlove gte 10>> <<if $avIn_girlid isnot 13>> <<if $descroll3 is 1>>I… I'm ready to begin. Just say the word.<</if>> <<if $descroll3 is 2>>You want me to… take it in my mouth right away?<</if>> <<if $descroll3 is 3>>You're really hard. This won't take long.<</if>> <<if $descroll3 is 4>>Oww… <<if $descroll isnot 1>>What a hardon<<else>>So hard…<</if>>. You're loving this, aren’t you, $avIn_callname?<</if>> <<if $descroll3 is 5>>I'll make this perfect for you, $avIn_callname.<</if>> <<else>> <<if $descroll3 lte 2>>Alright, Master. Lay still now. I'll make it quick. I guess we both have more important matters to attend to than this.<</if>> <<if $descroll3 is 3>>Good morning, Master. Now, close your eyes, drift away and enjoy this. <</if>> <<if $descroll3 gte 4>>Sir? Are you awake? Good. Sorry if I'm ten minutes late. Had a lot to attend to this morning.<</if>> <</if>> <<else>> <<if $descroll3 is 1>>(Displeased moans)…<</if>> <<if $descroll3 is 2>>Mmmh… (shivering sigh)…<</if>> <<if $descroll3 is 3>>Nnn… Mmh… (sigh)<</if>> <<if $descroll3 is 4>>(Sigh) I… Okay… Shall we… begin? <</if>> <<if $descroll3 is 5>>I… I'm ready, $avIn_callname.<</if>> <</if>> <</if>> <<if _say is true>> <<if $descroll3 is 1>>Good morning, $callname. I'm still new around here but I hope my mouth will please you. This is how I'm used to doing this.<</if>> <<if $descroll3 is 2>>Sir…? I'm here for my first morning… Together with your cock. I know it's my sacred duty. I'll start right away if it's okay?<</if>> <<if $descroll3 is 3>>This is my first time doing this… I… I hope I'll not disappoint you. I know it's my duty and everything.<</if>> <<if $descroll3 gte 4>>I'm here to start my… sacred morning duties. I know what's expected of me. And please, tell me if I'm doing something… in the wrong way. I'm still unfamiliar with how your cock wants it.<</if>> <</if>> // <</if>> <<if $masterfilth lte 19>> <br><br> ''Your cock reeks of dried body fluids and sweat. Your hygiene will severely affect $avIn_girlnames experience. Continuing might lower her affection for you.'' <</if>> <</if>> <<set $action3b to true>> <<set $moblow to 0>> <</if>> <<if $action10 is true and $action1b isnot true>> You smile at <<if _call is 2>>the two girls<<else>>$blowname<</if>> and say: <br><br> <<if $iscleaning is true>> // <<if $descroll3 is 1>>Mmh… You're doing such good work with your tongue<<if _call is 2>>s<</if>>. Making me really clean…<</if>> <<if $descroll3 is 2>>Yeah, that's it. <<if _call is 1>>Your tongue all over my ball-sack. You're wonderful. A treasure.<<else>>The two of you… Man… I'm a lucky guy. Mmh… $girlname, clean my cockhead, and $avIn_girlname, go deeper down, below my ball-sack. Yeah… Mmh…<</if>><</if>> <<if $descroll3 is 3>>Mmh… That's it. Fantastic. You're doing such a good job. <<if _call is 2>>Both of you.<</if>><</if>> <<if $descroll3 is 4>>This is so sweet. Yeah, I'm really lucky to have you. <<if _call is 2>>Two wonderful girls.<</if>><</if>> <<if $descroll3 is 5>>I'm so lucky… Mmh… Having you <<if _call is 2>>two<</if>> making my life so perfect. You're really special… yeah…<</if>> // <</if>> <<if $isblowing is true>> // <<if $descroll3 is 1>>Oh, yeah, work my cock. Perfect… You're so… perfect… <<if _call is 2 and $age lte 19 and $avIn_age lte 19>>Feels so great havin' two teenage girls, parked over my groin like this… Mmmh…<</if>><</if>> <<if $descroll3 is 2>>You're so perfect. You're the reason I'm still alive. Yeah… You mean everything to me.<</if>> <<if $descroll3 is 3>>Wow, having <<if _call is 1>>a sweet-faced girl<<else>>two wonderful girls<</if>> blowing me like this. You can't find a better life… You mean everything to me.<</if>> <<if $descroll3 is 4>>Oow… So perfect. You're the best… So wonderful…<</if>> <<if $descroll3 is 5>>I really love this. You should know that. What you're doing… Makes me so happy.<</if>> // <</if>> <<if $isblowing isnot true and $iscleaning isnot true>> // <<if $descroll3 is 1>>Wow, waking up to this. I can't find a better place to be right now. I love you.<</if>> <<if $descroll3 is 2>><<if _call is 2>>MMh… Looking at you two, ready to satisfy me with your mouths. So perfect. I love both of you so, so much.<<else>>There's nothing better than waking up to a lovely girl that's about to make her master so happy.<</if>><</if>> <<if $descroll3 is 3>>Oh, I love you so much. You make my life perfect.<</if>> <<if $descroll3 is 4>>This is heaven. And you're responsible. I'm so thankful. I love you.<</if>> <<if $descroll3 is 5>>I'm the luckiest man alive. And it's all thanks to you. I can't wait…<</if>> // <</if>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if _call is 2>>The two girls genuinely appreciate<<else>>$blowname genuinely appreciates<<set $masterlove+=1>><</if>> your words. <<if _call is 2>>Their<<else>>Her<</if>> ''Affection (+1)'' toward you has increased! <<if _call is 2>><<set $masterlove+=1>><</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> <<if _call is 2>>The two girls are not affected by your words.<<else>>The girl is not affected at all by your kind words.<</if>> <<if $blowgirl is 1 and $willpower gte 5>> <br><br> ''$girlname: '' // <<if $descroll3 is 1>>Hmm… (strained smile)… How… Nice…<</if>> <<if $descroll3 is 2>>Okay…<</if>> <<if $descroll3 is 3>>I'm… glad that you're happy.<</if>> <<if $descroll3 is 4>>Ehm… Good…<</if>> <<if $descroll3 is 5>>Ehm… Alright…<</if>> // <</if>> <</if>> <<unset $iscleaning>> <<unset $isblowing>> <<set $action1b to true>> <</if>> <<if $action11 is true and $action1b isnot true>> You put on your cruelest smirk and speak out in a demeaning tone: <br><br> <<if $iscleaning is true>> // <<if _call is 1>> <<if $descroll3 is 1>>That's it. Clean those sweaty, smelly balls. It's your duty. Every morning.<</if>> <<if $descroll3 is 2>>I don’t need to shower anymore. I have your filthy, little mouth, begging me to use it as a dumpster. You like this? You like cleaning your master's sweat away?<</if>> <<if $descroll3 is 3>>Yeah… Having a young mouth doing the only thing it's supposed to do. Go on. Lower… I wanna feel your tongue touching my asshole.<</if>> <<if $descroll3 is 4>>Yeah, that's good. Work my ball-sack with your little mouth. Do what a slave's supposed to do.<</if>> <<if $descroll3 is 5>>Mmh… Yeah, go on… Make me really clean. This is your duty. Tasting your master's cock every day.<</if>> <<else>> <<if $descroll3 is 1>>Yeah, work your tongues. That's it. Good. Taste your master's sweaty balls… You're lovin' this, aren’t you?<</if>> <<if $descroll3 is 2>>This is where you're supposed to be, every morning. Both of you. Making your master really clean.<</if>> <<if $descroll3 is 3>>Go on. $girlname, move your tongue higher. Clean my cockhead. There's a lot of precum waitin' for you up there. And $avIn_girlname, get your slutty little mouth down over my ball-sack again. Yeah. That's it.<</if>> <<if $descroll3 is 4>>$girlname, I want more tongue. Stick it out. All the way. Get a real taste of your master's filthy ball-sack. And $avIn_girlname, move higher. I want your tongue wrapping itself around my cockhead. Move, slaves! You're not doing it right.<</if>> <<if $descroll3 is 5>>$girlname, what are you doing? Get down there. Stick your nose deep into my ball-sack. $avIn_girlnames actually doing good. Learn from your sister. Yeah… That's it… <<set _special to true>><</if>> <</if>> // <<if _special is true>> <br><br> $girlname: //Mmmppf… Nn…// <</if>> <</if>> <<if $isblowing is true>> // <<if _call is 1>> <<if $descroll3 is 1>>Looking at you now, $blowname, blowing my dick, make me realize that it's the only fucking thing you're meant to do in your life. You'll be my cock-slave forever.<</if>> <<if $descroll3 is 2>>Yeah, that's it. Take it deeper. Get it down your narrow, filthy throat and choke on it.<</if>> <<if $descroll3 is 3>>Take it all the way down. Choke on it. Come in, slave. Do as your master commands.<</if>> <<if $descroll3 is 4>>Yeah. You're my filthy, little cock-slut. Always ready… Wonderful…<</if>> <<if $descroll3 is 5>>This is so fucking good. Having a filthy, little slave blowing me… That's it… Take it deeper…<</if>> <<else>> <<if $descroll3 is 1>>$girlname, lick my balls while $avIn_girlname blows me… Go on. Get your filthy little slut-mouth down there.<</if>> <<if $descroll3 is 2>>Seeing the two of you… Mmh… My obedient cock-slaves. Ready for a life in servitude. Until I grow tired of you.<</if>> <<if $descroll3 is 3>>Mmh… What a sight. Two obedient cock-slaves, working their master's dick. Like it's all they know.<</if>> <<if $descroll3 is 4>>That's it. Good girls… Do what The Two Moons created you for. Serving a man's dick. Mmh… <</if>> <<if $descroll3 is 5>>Yeah… That's it. You're nothing more than two cock-hungry sluts, begging for their master's shaft up their asses. You'll get your share of ass-fucking. Don’t worry.<</if>> <</if>> // <</if>> <<if $isblowing isnot true and $iscleaning isnot true>> // <<if _call is 1>> <<if $descroll3 is 1>>That's it… Good. Prepare yourself… You're in for a long, juicy blowjob, girl. And I'll ass-fuck you later if you don’t perform adequately.<</if>> <<if $descroll3 is 2>>I wanna see that cute little hiney sticking out good while you're blowing me. Is that understood? A slave should always be prepared and ready for an ass-fuck.<</if>> <<if $descroll3 is 3>>Yeah, that's it. Prepare yourself. You're a cock-hungry slut that'll get her good share of manhood today. Don’t worry. I've got something special planned.<</if>> <<if $descroll3 is 4>>A slave's mind should only revolve around her master's cock. She dreams about it, thinks about it, fears it… Praises it… Understood?<</if>> <<if $descroll3 is 5>>A cock-worshipping slut, ready to blow her master's cock. What could be better?<</if>> <<else>> <<if $descroll3 is 1>>Two cock-hungry girls… What a sight. And you're in for a long, sweaty morning. If you don’t behave, I have my belt right here on the table. Don’t disappoint me.<</if>> <<if $descroll3 is 2>>Don’t disappoint me. You'll be sorry. Both of you. Now, blow your master like it's all you've ever done in your miserable lives.<</if>> <<if $descroll3 is 3>>Man… Looking at a pair of wet, cock-hungry lips just waitin' to wrap themselves around their master's cock… That's a sight for sure. Now, put them to use, or you'll be really, fucking sorry.<</if>> <<if $descroll3 is 4>>You two look so fucking cute and innocent, staring up at your master, ready to blow his cock when he commands it. And it's something you better get used to. You're nothing more than a pair of cum-dumpsters whose only purposes are eating spunk and crawling around on all fours.<</if>> <<if $descroll3 is 5>>Two cock-hungry girls… What a sight. And you'll get your share of dick today. I have plans for you. Oh yeah, just wait. Your bodies will shiver from exhaustion. I promise.<</if>> <</if>> // <</if>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $willpower lte 19>><<set $chance-=15>><</if>> <<if $willpower lte 9>><<set $chance-=20>><</if>> <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> <<if _call is 1>>Your words affect the girl with their vulgarity. <br><br>''Her WILLPOWER has decreased!''<<else>>Your words affect the two girls. <br><br>''Their WILLPOWER has decreased!''<</if>> <<if $descroll3 is 4 and _call is 1>> <br><br> ''$blowname: ''//Yes, I understand, $callname. Your cock is my… My God.// <</if>> <<if $descroll3 is 2 and _call is 2>> <br><br> ''$girlname: ''//Yes, I understand, $callname.// <br><br> ''$avIn_girlname: '' //We'll make you proud, $avIn_callname, don’t worry.// <</if>> <<if $blowgirl is 1>><<set $willpower-=1>><</if>><<if $avIn_blowgirl is 1>><<set $avIn_willpower-=1>><</if>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your slaves are already too devoted, or you lack the necessary power to dominate your <<if _call is 1>>victim<<else>>victims<</if>> right now. <br><br> <<if _call is 1>> ''The girl's affection for you has decreased!'' <<else>> ''The girls' affection for you has decreased!'' <</if>> <<if $willpower gte 20 and $likesadist lte 39 and $masterlove lte 59 and $blowgirl is 1>> <br><br> ''$girlname: '' // <<if $descroll2 is 1>>Don’t use that fucking tone again, okay? This might be the last time I'm doing this.<</if>> <<if $descroll2 is 2>>You should be happy <<if _call is 2>>we're<<else>>I'm<</if>> here doing this at all. I'm this close to changing my mind!<</if>> <<if $descroll2 is 3>>If you're gonna have that attitude, I might just leave now and come back when you're acting kinder, okay?<</if>> <<if $descroll2 is 4>>Are you serious? I'm this close to just get up and leave this room. Don’t treat me like some fuck-toy, okay?<</if>> // <</if>> <<if $blowgirl is 1>><<set $masterlove-=2>><<set $scarefactor+=1>> <</if>><<if $avIn_blowgirl is 1>><<set $masterlove-=2>><<set $avIn_scarefactor+=1>> <</if>> <</if>> <<unset $iscleaning>> <<unset $isblowing>> <<set $action1b to true>> <</if>> <<if $action10 isnot true and $action11 isnot true>> <<if $event1 isnot true>> <<if $action is 3>> <<if $event2 is true>> <<set _wascleaning to true>> ''You: '' // <<if _call is 1>> <<if $descroll3 is 1>>Alright. Good girl. Now, move on. I wanna feel your throat taking my cock.<</if>> <<if $descroll3 is 2>>That's it. Good. Well done. Now, take my cock in your mouth and start blowing me.<</if>> <<if $descroll3 is 3>>Mmmh… Wonderful. A girl's tongue is better than taking a bath. Now, blow me.<</if>> <<if $descroll3 is 4>>You're a very special girl. Good work. Now, blow my cock.<</if>> <<if $descroll3 is 5>>That's it. Wonderful. I feel a lot cleaner now. Alright, take my cock in your mouth.<</if>> <<else>> <<if $descroll3 is 1>>Good girls. Wonderful. Now, I want the two of you to give me a good blowjob.<</if>> <<if $descroll3 is 2>>Alright. Good girls! You're done. With the first part. Now, give your master a nice blowjob.<</if>> <<if $descroll3 is 3>>Perfect. I'm satisfied. Now take my cock in your mouths and start blowing me.<</if>> <<if $descroll3 is 4>>That's perfect. Now, blow my cock.<</if>> <<if $descroll3 is 5>>That's it. You've both done a good job. Now, blow my cock so we can get this day started.<</if>> <</if>> // <<else>> ''You: '' // <<if _call is 1>> <<if $descroll3 is 1>>Alright, sweetheart. I want your tongue wrapped around my shaft… You may begin.<</if>> <<if $descroll3 is 2>>Mmmh… Yes, you're allowed to start.<</if>> <<if $descroll3 is 3>>Yes. Begin.<</if>> <<if $descroll3 is 4>>You may begin.<</if>> <<if $descroll3 is 5>>Alright. I'm gonna close my eyes. You may begin.<</if>> <<else>> <<if $descroll3 is 1>>Alright. Give my dick a good blow with your mouths. I've been waiting for this.<</if>> <<if $descroll3 is 2>>You may begin. Put it in your mouths.<</if>> <<if $descroll3 is 3>>Begin. And $girlname, I want your little ass sticking out really good now, you hear? <<set _ass to true>><</if>> <<if $descroll3 is 4>>Alright girls, begin.<</if>> <<if $descroll3 is 5>>Alright. You may begin.<</if>> <</if>> // <</if>> <<set $event2 to false>> <br><br> <<if _call is 1>> <<if $masterfilth lte 19>> <<if _wascleaning is true>> <<if $descroll2 is 1>>$blowname sighs from relief and <<if _npc.deepxp gte 60>>takes your cock deep down her throat almost instantly<<else>>starts licking your cockhead's underside with her shivering tongue<</if>>. You're also relieved over finally having her mouth working your manhood without forcing yourself to hold anything back. Letting her clean your balls like that was, after all, painfully arousing. <br><br> Most of your filth has ended up inside her belly by now, making the girl's task a bit less nauseating. She's actually able to do a half-decent blowjob, despite having to go through with a bittersweet ball-licking as her first meal this morning. <</if>> <<if $descroll2 is 2>>$girlname takes one last, good lap over your cock's underside, before pushing it past her shivering lips. Her entire body is actually shaking, either from arousal, relief, or just from the foresight of having to go through yet another nauseating experience. <br><br> You're getting your cock juicily blown, however, and she works your glans meticulously for over ten minutes before taking a short break to catch her breath. <</if>> <<if $descroll2 gte 3>>Two strings of saliva cling to the girl's chin as she jerks away from your pungent ball-sack and looks at you with a mix of relief and disgust. $blowname doesn’t say anything, however. She just bends over, sticks her butt out, and casually takes your throbbing shaft past her lips. It looks like she's sheathing a hunting knife, and she does it surprisingly deep. <br><div class="tex10px"><br></div> You're blessed with a ten-minute session that blows away all the steam you've built up during the earlier cleaning session. It's fantastic in every way. Just not the feeling of her warm mouth, but also the sight of her bobbing head working away over your cock. <</if>> <<else>> <<if $descroll2 is 1>>_blownames entire body shivers as it's forced to inhale the musky scent surrounding your genitals. But a deep breath it all it takes for the girl to muster enough mental strength and take the stinking shaft past her lips <<if _npc.deepxp gte 60>>all the way down to the back of her throat<<else>>and begin working the cockhead's tip with her tongue<</if>>. <br><div class="tex10px"><br></div> The following three minutes are rather nauseating. She retches several times, and even holds her nose to get through the worst part of it. After five minutes, _blownames managed to swallow most of the salty bitterness, which transforms the blowjob into a rather normal experience that'll leave a nice feeling of satisfaction. <br><div class="tex10px"><br></div> ''Your hygiene has improved!'' <<set $masterfilth+=5>> <</if>> <<if $descroll2 is 2>>$blowname has to mentally prepare herself for the daunting task ahead. But she pulls through and takes your reeking shaft <<if _npc.deepxp lte 59>>surprisingly<</if>> deep down her throat almost immediately. <br><br> The following fifteen minutes are both pleasant and arousing. Her tongue works wonders all over your shaft and the sensation of her shivering lips creates a satisfaction that'll make a lasting impact throughout the day. <<if $masterwill lte 89 and $descroll gte 2>><br><br>''The scene in front of you has increased your WILLPOWER by one point!<<set $masterwill+=1>><</if>> <</if>> <<if $descroll2 gte 3>>$blowname frowns as she grabs your reeking shaft and pulls it toward her mouth. <<if $cock gte 2>>It's a very lust-inducing sight, seeing her small hands lifting such a massive manhood, almost like she's handling a large sledgehammer inside a smithery. <<else>>It's so filthy that strings of old precum create a slimy web between it and your lower belly after she's clasped her hands around the thing.<</if>> <br><br> You then get to experience a fantastic twenty minutes of shivering, wet lips that work your manhood thoroughly. $blowname does a good job overcoming her nausea, like it's just a new kind of flavor she has to assimilate with her tastebuds. <</if>> <</if>> <<else>> /* MASTER HYGIEN NICE */ <<if _wascleaning is true>> <<if $descroll2 is 1>>$blowname smiles at you and nods obediently before taking the <<if $cock is 3>>massive<</if>> shaft past her lips and down her throat. <<if _npc.deepxp lte 59>>It goes a bit too far, however, causing her to cough violently and splatter a burst of tears over your stomach. <br><br> She's probably just eager to get this thing done with, as her jaws are cramping from overexertion already. The girl is however at it right away again, blowing your cock like it's a dinner she needs to finish before someone else takes it. <<else>> The girl's skills at deepthroating your manhood doesn’t disappoint you – she moves it in and out of her gullet like a warrioress sheathes and unsheathes her sword. <</if>> <</if>> <<if $descroll2 is 2>>$blowname takes one last mouthful of balls before she ascends to the top of your shaft and pushes it past her lips. Her tongue goes at it right away, dancing around your cock's over- and underside like it's a pole at Furry's tavern. <br><br> After five minutes of monotonous but pleasant blowing, the girl shifts her focus to your cockhead, which she explores thoroughly with every part of her mouth. You're left with an almost electrical feeling of satisfaction that'll give a slight bonus to everything you undertake for the first half of today. <<if $masterwill lte 89 and $descroll gte 2>><br><br>''The scene in front of you has also increased your WILLPOWER by one point!<<set $masterwill+=1>><</if>> <<set $goodstart to true>> <</if>> <<if $descroll2 gte 3>>$blowname swallows the gathering of salty ball-sweat that's still lingering in her mouth and moves her lips up right above your cockhead. After smiling submissively, she takes it in one gulp and sheathes it slowly down to the back of her throat. <br><br> The following fifteen minutes are a dreamy experience that almost pulls you back into a deep sleep. You feel your slave's lips moving diligently up and down your shaft, while her tongue dances all over its underside, like a little mouse climbing a haal-tree. <</if>> <<else>> <<if $descroll2 is 1>>$blowname smiles at you but doesn’t seem to be in a hurry. She massages your ball-sack and let out a cascade of arouse-inducing breaths all over your groin, like she's preparing you for a sacred ritual. <br><br> It grows to an almost painful experience eventually, while still being overwhelmingly pleasant. You have to motion the girl to start if you're not gonna cum prematurely like a teenager that's just discovered the world of sexual pleasure. <</if>> <<if $descroll2 is 2>>$blowname yawns and looks at you with a dreamy gaze that's hard to interpret. She could either be overwhelmed by arousal herself, or just still be weary from rising early in the morning. <br><br> She goes right at it, however, gulping your shaft with surprisingly deep swallows that make you both satisfied and pleased. The experience also leaves you with an almost electrical feeling of pleasure, that'll give a slight bonus to everything you undertake for the first half of today. <<set $goodstart to true>> <</if>> <<if $descroll2 gte 3>>$blowname gets up on her knees, stretches her slender body to its full extent, and then dives down over your hardon like an elegant eagle. <br><br>Her show blows you away right from the start. A thorough tongue dances around your manhood like it's a sacred totem, and her hands shift between massaging your ball-sack and stroking diligently over your belly. <br><br> The act continues for almost twenty minutes and leaves you with a feeling of pure satisfaction. The girl's hands work with surprising assiduousness, pulling your <<if $cock gte 2>>large<</if>> shaft like it's a milking machine. But it's all done in a good way that doesn’t hurt or feel too stressful. <br><br> <<if _blowxp lte 24>>You're surprised by _blownames effort. She's not that very skilled when it comes to blowing a man, so this is really a sign that she's getting the hang of it.<<else>>_blownames effort doesn’t surprise you, however, as she's getting rather experienced when it comes to blowing a man.<</if>> <</if>> <</if>> <</if>> <<else>> <<if _wascleaning is true>> <<if $descroll2 is 1>>Like two sheep following their shepherd's cane, $girlname and $avIn_girlname end their scrupulous cleaning duties and gulp your manhood from two different directions. One of the girls takes the cockhead deep into her mouth, while the other folds her lips around the root of your shaft. You're instantly blown away and can't stop your legs from trembling. <<if $happiness gte 10 and $masterlove gte 40 and $scarefactor lte 1>>$girlname snickers at your surprised reaction to the wonderfulness she's able to summon over you.<</if>> <br><br> They continue to work your cock for almost twenty minutes. And every minute gives you a new sort of experience from having so many variables that constantly alter the course of how you'd perceive a normal blowjob. <</if>> <<if $descroll2 is 2>><<if $masterfilth lte 15>>The two girls instantly pull their bitter-filled mouths away from your ball-sack and dive down over your cockhead instead. They almost look like two wrool cats fighting over leftovers on the street when trying to push the manhood past their lips. But you suspect that both just want this ordeal to end as quickly as possible. <<else>>$girlnames lips are shivering as she pulls her mouth away from the ball-sack she's been working meticulously for the last ten minutes. $avIn_girlname on the other hand has had a more lenient task and finds the strength to take your cockhead in her mouth and start blowing it right away. Her sister soon joins in, with her tongue taking long strokes along the shaft, not caring that it constantly ends up over $avIn_girlnames lips. A mix of precum, sweat, and spit from two slaves soon form a bubbling mess that streams down along the sides of your balls.<</if>> <br><br> Another ten glorious minutes then pass. And you have to fight hard not to cum prematurely. It would actually be tough to hold back your cum even if your slaves would possess no form of oral experience whatsoever. The scene in front of you is enough to pull out even the most resilient load from a man. <</if>> <<if $descroll2 gte 3>>$girlname has to stretch her back before she's able to continue, but her sister is right at it, gulping your manhood with a pair of wet, reddish lips that've already done such a good work this morning. <br><br> <<if $age lte 19 and $avIn_age lte 19>>The two teenagers<<else>>The two girls<</if>> then move in unison to push this act further to its climax. And you have to admit that they do a rather good effort together<<if $oralxp lte 19 or $avIn_oralxp lte 19>> despite the lacking skill from at least one of your slaves<<else>> thanks to both being experienced in the art of oral pleasures<</if>>. <</if>> <<else>> <<if $masterfilth lte 19>> <<if $descroll2 is 1>>The two girls look at each other, with their daunting task right in front of them. After a moment of hesitation, $girlname goes down first and takes the musky top of your penis in her mouth. She's not able to hold back a retch as the foulness explodes inside her, but her sister's firm hold on the back of her head enables the girl to pull through and assimilate the bitterness after a couple of seconds. <br><br> $avIn_girlname soon joins in, and you're blown away immediately by their frantic work. It's highly pleasant, at least for you. <br><br>The <<if $age lte 19 and $avIn_age lte 19>>teenagers<<else>>girls<</if>> are however constantly frowning and yelping as they explore and move deeper into the bitter crevasses of your manhood. Even the most resilient and devoted cocksucker would have trouble keeping her bodily reactions at bay in a situation like this. <</if>> <<if $descroll2 is 2>>They've both had time to discover the putrid smell from your lower parts by now<<if $likesadist lte 49 and $willpower gte 1>>, and $girlname looks at you with a nauseating gaze when you tell them what's about to happen<<else>>, but that doesn’t seem to bother $girlname at all. She smiles at you submissively, ready to perform whatever her master tells her to do<<if _ass is true>>. The girl heeds you command and sticks her butt out as she moves down toward the thing that's about to blow her away<</if>><</if>>. <br><br> The following fifteen minutes feel like floating in a tranquil river, as the two girls blow away every last tension from your body. <</if>> <<if $descroll2 gte 3>><<if $avIn_likesadist lte 49 and $willpower gte 1>>The girl's look at each other, and then back at you. A second later, $avIn_girlname frowns as her sister gently pushes her forward. It's a silent nudge, pleading her to be the first who gulps that nauseating shaft of yours.<<else>>Both you and $girlname allows $avIn_girlname to be the first girl who tastes her master's sweat-covered shaft<<if $cock gte 3>>. And it's a terribly large thing that's rising up in front of her, forcing the trembling girl to contemplate over which part to gulp first.<<else>>, that looks like a rising serpent, growing larger and larger for every passing second.<</if>><br><br> But $avIn_girlname doesn’t seem to mind. She takes the cockhead obediently in her mouth and forces it all the way down her throat at once, causing a loud retch that almost deafens her sister.<</if>> <br><br> The following twenty minutes cannot be compared to even the most expensive orgy at Furry's tavern. It's a divine experience in every way. Its' the crystallized essence of a male body's most appreciated state of physical stimulation. You get to experience the whole palette of what it means to be a master to obedient slaves – deep gulps, shivering lips, and prodding hands that move in unison with the slurps of two wonderful mouths. <</if>> <<else>> <<if $descroll2 is 1>><<if $age lte 19 and $avIn_age lte 19>>The two teenagers, eager to either get their share of manhood or just finish this as quickly as possible, fail to synchronize their movements when diving down on your shaft. It takes almost a minute before they have satisfying rhythm; $girlname munching at the top and $avIn_girlname slurping and licking further down. <<else>>$avIn_girlname takes the initiative to kiss $girlname before they move down, causing a surge of arousal to shoot up inside you. Then, they're at it right away, slurping and tasting your throbbing manhood like it's a lollipop at Redhaven market.<</if>> <br><br> Fifteen minutes then quickly pass, leaving you both satisfied and fully awake. The girls lose their focus a couple of times but you're quick to steer their heads back into a pleasurable position. The fact that a thick layer of spit covers your cock perhaps makes it a bit tricky to handle. <</if>> <<if $descroll2 is 2>>$avIn_girlname dives down first but leaves the left part of your shaft for $girlname. She comes from a different angle, perfectly synchronized with how her sister's holding her mouth, and satiates your lower cockhead with a frantic tongue that leaves no part untouched. <br><br> You're immensely aroused and feel like a very fortunate master. But it's not about your slaves' skills. It's about having two girls at the same time, and the arsenal of surprises this can produce during a blowjob. <</if>> <<if $descroll2 gte 3>><<if $avIn_likesadist lte 49 and $avIn_willpower gte 1>>$avIn_girlname takes the initiative and gulps your shaft after letting out a deep sigh of morning weariness. She doesn’t push it past her uvula, but holds it in her mouth and cradles the cockhead gently with her tongue.<<else>>$avIn_girlname smiles at you and pushes the entire shaft down her throat at once, causing ripples of cramps to move through her body in response to the choking sensation. Despite this, she does it again, and again, just like an obedient cock-whore who knows her place in your bed.<<set _good to true>><</if>> $girlname soon joins the show and gets a share of your manhood by taking turns with her sister. <<if _good is true>>The new star doesn’t deepthroat like $avIn_girlname, but does at least a satisfying effort to please you.<<else>>The new star is considerably more eager than her sister, and churns her master's cock a bit further down her throat, giving you a varying experience that's surprisingly pleasing.<</if>> <br><br> The following fifteen minutes create a tremendously gratifying show in front of you. <<if $masterwill lte 34>>It makes you feel a lot better about yourself, and gives a good, permanent boost to your ''WILLPOWER''.<<set $masterwill+=1>><<else>>It makes you feel like a king, with obedient minions below your feet, serving their master's desires in every way possible. The feeling is unfortunately not enough to raise your ''WILLPOWER'' this time.<</if>> <</if>> <</if>> <</if>> <</if>> <<addmins 18>> <<set $daycount+=3>> <<set $moblow to 1>> <</if>> <<if $action is 4>> <<if _call is 1>> <<if $descroll2 is 1>> ''You: '' // <<if $descroll is 1>>Good… But we're not done yet. Go on.<</if>> <<if $descroll is 2>>Good girl. Yeah, this is so perfect…<</if>> <<if $descroll is 3>><<if $masterfilth lte 19>>This isn’t so bad. Tasting your master like this. Go on. We're not done yet. I have some juice left in my balls.<<else>>Go on. There's a treat coming, perhaps, but it's not due yet.<</if>><</if>> <<if $descroll is 4>>Wonderful. Now, go on… We're not done yet.<</if>> // <br><br> $blowname takes a deep breath and continues with her chore, slurping, licking, and sucking your shaft like it's her breakfast. <br><br> You try to control yourself by stopping the girl when a surge of precum starts tunneling up through your penis, forcing her to go through an accumulating monotonousness that's putting its strain on her neck. <<set $tempstamina-=3>> <</if>> <<if $descroll2 is 2>> You close your eyes and drift away even further, signaling that you're not done with $blowname anytime soon. She gets the point and continues blowing you with an increasing sloppiness, that's both messy and arousing. <br><br> <<if $descroll lte 2>>At one point, the girl looks up at you and says:<br><br><</if>> <<if $descroll gte 3>>''$blowname: ''<</if>> // <<if $masterlove gte 60 or $willpower lte 0 or $likesadist gte 50>> <<if $descroll is 1>>Mmh… You like this, $callname? (smile)<</if>> <<if $descroll is 2>>Mmm… I love satisfying you with my tongue, $callname… You taste so good… <<if $masterfilth lte 19>>(Faint gulp of disgust).<</if>><</if>> <<if $descroll is 3>>Mmmppph…. Yes… I love your cock…<</if>> <<if $descroll is 4>>Mmm… (slurp) (slurp)…<</if>> <<else>> <<if $descroll is 1>>It's taking forever… I'm beginning to cramp…<</if>> <<if $descroll is 2>>Mmm… (sigh) Will you cum soon?<</if>> <<if $descroll is 3>>Mmm… (slurp) Ooouf!<</if>> <<if $descroll is 4>>Mppph… (slurp) Mmmh… (slurp)…<</if>> <</if>> // <br><br> The girl reinvigorates her efforts after another couple of minutes, either from arousal or from getting really sick of blowing you. The increased pace turns your hardon reddish from scraping teeth and tightly sealed lips, but it's too fantastic to interrupt right now. <<set $stampoints-=1>> <<set $oralwear+=1>> <</if>> <<if $descroll2 is 3>>You spread your legs even further apart, motioning $blowname to continue her blowjob. <br><br> <<if _blowsadist lte 29 and _blowwillpower gte 1>>The girl finds your act a bit degrading, however, causing her to let out a troublesome moan in response to the now rather lengthy act you're pulling her through. She follows your desire eventually, and buries her face again in the throbbing warmth of her master's genitals.<<else>>And the girl follows your will without interruptions, ready to satisfy her master's cock throughout the day if that'd be your wish. Her slurping obedience is nothing else than pristine.<</if>> <br><br> Another twenty minutes then pass, causing $blowname some serious reddishness around her lips, that've now been working steadily over every part of your groin. <<set $oralwear+=5>> <</if>> <<if $descroll2 is 4>>You don’t signal that $blowname should end her morning chore anytime soon, hoping she'll continue the act without succumbing to fatigue or overexertion. And the girl actually carries on with surprising diligence. <br><br>Your slave's oral techniques are a bit watered out by now, but her tongue movements still give you tremendous pleasure that'll leave a lasting mark during the first half of this day. <<set $goodstart to true>> <</if>> <<else>> <<if $descroll2 is 1>>The two girls continue with what they're doing, hopefully oblivious to how much time that has actually passed. <br><br> Their joint effort eases their growing fatigue and dreariness somewhat, as they're able to take turns on who's working your shaft from the top down. They continue with this strategy for several minutes, which is delightfully pleasing for the one they're blowing. Two eager tongues. And two pairs of deliciously wet lips. <<set $tempstamina-=3>> <<set $oralwear+=2>> <</if>> <<if $descroll2 is 2>>You moan out loud, seemingly satisfied by the girls' effort: <br><br> // <<if $descroll is 1>>Ahh… So fucking nice. Go on. Take it slower.<</if>> <<if $descroll is 2>>Not too fast. I don’t wanna cum just yet.<</if>> <<if $descroll is 3>>This is so nice. Don’t work it too hard, though. I know you're hungry for my spunk, but I don’t want this to end.<</if>> <<if $descroll is 4>><<if $hunger lte 10 and $avIn_hunger lte 10>>I know you're starving, and there’s gonna be some spunk for you if you behave. But we're not done yet. Take it easy. Slowdown.<<else>>Hey, slow down. We're not done yet.<</if>><</if>> // <br><br> The girls heed your command, although with a slight notion of disappointment. At least one of them just want to get on with the day and finish this act as quickly as possible. <br><br> In either way, their warm mouths bless you with another fantastic 20 minutes when they work your shaft from two different directions, producing an almost painful sensation. Your cock's aching for an ejaculation! <</if>> <<if $descroll2 gte 3>>As you spot a couple of seconds of dreary hesitation, you rise to a sitting position, grab the girls' heads, and pull them gently down toward your groin again. They understand that they're not finished. <br><br> You have no trouble reinvigorating their efforts, however, and they continue working your shaft like it's a contest to see who gets the first drops of spunk in her mouth. <<if $willpower gte 60>><br><br> $girlnames ''WILLPOWER (-1)'' has decreased! <<set $willpower-=1>> <</if>> <</if>> <</if>> <<if $weatherroll lte 5 and $oralxp lte 49>> <br><br> $girlnames ''Oral skill (+1)'' has increased! <<set $oralxp+=1>> <</if>> <<addmins 18>> <<set $daycount+=3>> <<if $blowgirl is 1>><<set $tempstamina-=2>><<set $oralwear+=1>><</if>> <<if $avIn_blowgirl is 1>><<set $avIn_tempstamina-=2>><<set $oralwear+=1>><</if>> <</if>> <<if $action is 5>> <<if _call is 1>> <<if $descroll2 is 1>>You force $blowname to continue for yet another ten minutes, despite a growing notion of exhaustion from your slave. It's remedied by taking a firm hold around her neck, both to invigorate the girl's efforts and ascertain her that she stops only when you deem her finished. <br><br> The dominant act makes her even more weary and sore, however. And it's not even noon yet. <br><br> Suddenly, as she gulps your cock amazingly deep, the first squirt of manjuice starts tunneling its way up your shaft. <br><br> ''You need to cum!'' <<set $tempstamina-=2>> <</if>> <<if $descroll2 is 2>> $blowname is only able to blow you for another ten minutes before a surge of spunk starts tunneling its way up your shaft. <br><br> ''You need to cum right now!'' <</if>> <<if $descroll2 is 3>>$blowname continues blowing you with monotone techniques that now begin to show her failing endurance. <br><br>But it's not boring in any way. This is exactly what you want after such a lengthy act of oral devotion. <br><br> ''Then finally, you have to release yourself, after fighting the urge to cum for over five minutes!'' <</if>> <<if $descroll2 is 4>> _blownames body endures another fifteen minutes of tedious work over your cockhead, slurping, sucking, and tasting it thoroughly. Her efforts have turned into a rather sloppy mess by now. The girl's failure to keep her mouth closed has formed a pool of spit underneath your thighs, and a coat of sticky saliva now covers your entire genital area. <br><br> But it feels good, having that warm mouth of hers skidding around, up and down over your slime-drenched cock. <br><br> Suddenly, a burst of precum joins the sludge of bodily fluids! <br><br> ''You need to cum right now!'' <</if>> <<else>> <<if $descroll2 is 1>>The girls continue their work for another ten minutes, moving more determinedly now when they begin to feel the first salty drops of precum forming on your cockhead. <br><br> $girlname does the most work on top, moving her tongue in thorough swipes over your glans, while her sister resorts to kindling your balls inside her mouth. <br><br> ''Suddenly, a growing surge tells you that it's time to spray your load!'' <<set $top to 1>> <</if>> <<if $descroll2 is 2>>Another ten meditative minutes go by, feeling like just a second and an eternity of bliss at the same time. <br><br> By now, a beautiful, glistening hue of sweat covers both girls, who are obviously weary after such a lengthy act of oral devotion. Despite this, they perform adequately, either aroused enough or too afraid of what might happen if they'd disappoint their master. <br><br> $avIn_girlname focuses mostly on your cockhead, while $girlname jumps between your shaft and ball-sack. They look like two synchronized assembly workers who've had the same assignment for thirty years. <br><br> ''Suddenly, a slush of cum starts building up, and you feel an immediate urge to cum!'' <<set $top to 2>> <<set $tempstamina-=2>> <<set $avIn_tempstamina-=2>> <</if>> <<if $descroll2 is 3>> Suddenly, $girlname takes the lead after $avIn_girlname begins to show signs of overwhelming weariness. She blows your cockhead like it's a candy bar, while looking submissively at you all the time. <br><br> ''The scene eventually becomes too much, summoning forth a massive surge of cum!'' <<set $top to 1>> <<set $tempstamina-=2>> <<set $avIn_tempstamina-=2>> <</if>> <<if $descroll2 is 4>> There's no mercy today, for either girl. While still being gentle and non-violent, you pull their sweat-covered heads closer to your groin, signaling that you want more of the good stuff. And they get to it, despite a growing lack of endurance. <br><br> $avIn_girlname is the one who ends up over your cockhead, which she blesses with slow-moving tongue strokes, fueled by the last strains of energy left in her body. <br><br> But feeling the soft texture of $avIn_girlnames mouth, combined with $girlnames lapping tongue over your ball-sack, eventually becomes too much. <br><br> ''You need to cum right now!'' <</if>> <br><br> Which lucky girl gets to taste her master's spunk this morning? <</if>> <<addmins 12>> <<set $daycount+=2>> <<if $cums isnot 0 and $cums isnot 1>> <<if $blowgirl is 1 and $avIn_blowgirl is 1>> <<set $cums to 0>> <<else>> <<set $cums to 1>> <</if>> <</if>> <</if>> <<if $action is 6 and $goodjob isnot true>> <<if $cums is 1>> /*Morning BJ cu!*/ <<set _npc.cummouth+=1>> <<if _call is 1>> <<if _blowxp lte 19>> <<if $descroll2 is 1>> You surprise $blowname with your <<if $cum gte 2>>massive<</if>> ejaculation, and she can't control herself when the salty sludge sprays straight into her mouth. <br><br> The girl jumps back, with sticky goo streaming down over her body. The jizm makes a deplorable mess on your bed, which will be the first thing $blowname needs to tend to after this is over. <br><br> <<if $willpower lte 10>><<set $descroll3-=1>><</if>> <<if $willpower lte 0>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> ''$blowname: '' // <<if $descroll3 lte 1>>I… I'm sorry, sir… I will perform better next time, I swear.<</if>> <<if $descroll3 is 2>>I'm so sorry I couldn’t… Couldn’t hold it, $callname. I'll do better next time.<</if>> <<if $descroll3 is 3>>I… Fuck… I didn’t mean to make such a mess. I'm sorry, $callname…<</if>> <<if $descroll3 is 4>>God... That was awful… Sorry for the mess… I'll take care of it later.<</if>> <<if $descroll3 is 5>>You have to give me the heads-up next time, okay? That was not okay.<</if>> <<if $descroll3 gte 6>>Was that necessary? You have to fucking tell me when you're about to cum.<</if>> // <</if>> <<if $descroll2 is 2>>The girl squints her eyes shut and squeezes her lips around your cockhead, trying desperately to hold the warm mess inside while you're pumping it into her mouth. <br><br> Unfortunately, your slave fails in her attempt. It looks like she pulls the plug from a bathtub when she, instead of swallowing, opens her mouth over your shaft and lets the sludge stream down over it like a thick coat of slime. <br><br> <<if $willpower lte 10>><<set $descroll3-=1>><</if>> <<if $willpower lte 0>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> ''$blowname: '' // <<if $descroll3 lte 1>>(Cough) I… I'm so sorry, $callname. I… I just couldn’t…<</if>> <<if $descroll3 is 2>>I… (Cough) I'm sorry, $callname. I'll do better next time. I promise.<</if>> <<if $descroll3 is 3>>Wh… Fuck that was so disgusting. I'm sorry… I just couldn’t hold it.<</if>> <<if $descroll3 is 4>>I'm terribly sorry. I… I'll make your bed clean later. I promise.<</if>> <<if $descroll3 is 5>>Fuck… You didn’t give me any heads up. I wasn’t prepared.<</if>> <<if $descroll3 gte 6>>(Cough)… Fucking disgusting. You're making your own bed after this. I wasn’t prepared.<</if>> // <</if>> <<if $descroll2 is 3>> $blowname moans out loud as she feels the warm sludge fill up her mouth in <<if $load gte 2>>seven<<else>>four<</if>> consecutive squirts. <br><br> She's able to keep it in, and eventually swallow the entire load in one, difficult gulp. <<if $blowgirl is 1>> <<include Swallow>> <<if $descroll3 lte 2>><<set $oralxp+=1>><br><br>$girlnames ''Oral skill (+1)'' has increased! <</if>> <</if>> <</if>> <<if $descroll2 is 4>>_blownames prepared and gulps the warm sludge of semen hastily. <br><br> Her eyes are watery and there's an obvious notion of nausea, but she's able to contain herself and even smile at you after getting the last viscous slime down her gullet. <br><br> <<if $willpower lte 10>><<set $descroll3-=1>><</if>> <<if $willpower lte 0>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> ''$blowname: '' // <<if $descroll3 lte 0>>Thank you, $callname. Now I've had my breakfast. (Smile)<</if>> <<if $descroll3 is 1>>Mmh… That was… yummy… <<if $likeoral lte 29>>(disgusting frown)<</if>> <</if>> <<if $descroll3 is 2>>Oh… I got it… I took all of it…<</if>> <<if $descroll3 is 3>>Mmh… Are you satisfied now, $callname?<</if>> <<if $descroll3 is 4>>I hope I've pleased you now, sir. I have chores to do. Am I excused?<</if>> <<if $descroll3 is 5>>There… Now maybe you wanna do something for me?<</if>> <<if $descroll3 gte 6>>Alright. Now you owe me one, okay? (Smile)<</if>> // <<set _goodjob to true>> <<if $blowgirl is 1>> <<include Swallow>> <<else>> <<set $avIn_semenswallowed+=10>> <</if>> <</if>> <<else>> <<if _blowxp gte 40>><<set $descroll2+=1>><</if>> <<if $descroll2 is 1>>Your jizm hits $blowname unprepared and she gets some of it stuck over her windpipe as she takes a breath at the wrong moment. The girl coughs violently and creates a deplorable mess all over your bed after discharging the remaining spunk. <br><br> <<if $willpower lte 10>><<set $descroll3-=1>><</if>> <<if $willpower lte 0>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> ''$blowname: '' // <<if $descroll3 lte 1>>Aww… Sh… (Cough) I'm sorry, $callname. It got in my throat. I'll clean up after we're finished. I promise.<</if>> <<if $descroll3 is 2>>(Cough) Shit… I'm so sorry, $callname. I didn’t mean to…<</if>> <<if $descroll3 is 3>>I… I don’t know what to say. (Cough) I… It got stuck in my throat.<</if>> <<if $descroll3 is 4>>(Cough) Fuck! That was disgusting. You have to tell me next time, okay?<</if>> <<if $descroll3 gte 5>>What the fuck are you doing? I wasn’t ready! (Cough)<</if>> // <</if>> <<if $descroll2 is 2>>You shoot a surprisingly large load of jizm straight up _blownames palate. It fills her mouth completely, and you feel her tongue bathe around in the bubbling cum as it continues to massage the underside of your cock for a moment. <br><br> She soon swallows the load, under perfectly controlled forms. <<if $willpower lte 10>><<set $descroll3-=1>><</if>> <<if $willpower lte 0>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> <br><br> ''$blowname: '' // <<if $descroll3 lte -1>>I hope I've satisfied you, $callname. And that you get a really good day.<</if>> <<if $descroll3 is 0>>May the Gods bless you, $callname. Thank you.<</if>> <<if $descroll3 is 1>>There… Thank you, $callname. Thank you for providing me with breakfast.<</if>> <<if $descroll3 is 2>>I hope you're satisfied, $callname?<</if>> <<if $descroll3 is 3>>Mmmh… I hope I've satisfied you…<</if>> <<if $descroll3 is 4>>There… Now, I need to go. I have some chores. Okay?<</if>> <<if $descroll3 gte 5>>Man, you're salty today (Smile). Alright, I have other stuff to do. Catch you later.<</if>> // <<set _goodjob to true>> <<if $blowgirl is 1>> <<include Swallow>> <<else>> <<set $avIn_semenswallowed+=10>> <</if>> <</if>> <<if $descroll2 is 3>>$blowname has to close her eyes and focus on holding her lips tightly sealed around your shaft as you start painting her palate with a nauseating amount of hot spunk. <br><br> She takes it like a professional, however, without spilling anything on the bed or over your legs. <br><br> After gulping the last tendrils of slime, $blowname looks up at you and smiles, searching for confirmation that she's performed adequately. <<set _goodjob to true>> <<if $blowgirl is 1>> <<include Swallow>> <<else>> <<set $avIn_semenswallowed+=10>> <</if>> <</if>> <<if $descroll2 gte 4>> $blowname continues uninterrupted as you shoot her mouth full of warm manjuice in <<if $load lte 2>>five<<else>>eight<</if>> consecutive squirts. She works her mouth up and down in complete unison with each one of them, and pulls away at precisely the right moment before your cock turns too sensitive. <br><br> <<if $willpower lte 10>><<set $descroll3-=1>><</if>> <<if $willpower lte 0>><<set $descroll3-=1>><</if>> <<if $willpower gte 40>><<set $descroll3+=1>><</if>> ''$blowname: '' // <<if $descroll3 lte -1>>Thank… Thank you, $callname. I wish you a very good day today.<</if>> <<if $descroll3 is 0>>I love the taste of your cum in the morning, $callname. Thank you.<</if>> <<if $descroll3 is 1>> <<set _ran to random(1, 3)>> <<if _ran is 1>>Mmh… You're extra spicy today, $callname. Thank you.<</if>> <<if _ran is 2>>I love the taste of your cum, $callname. Thank you very much.<</if>> <<if _ran is 3>>Mmh, I hope you get a perfect day, $callname.<</if>> <</if>> <<if $descroll3 is 2>>I hope I gave you a good start today, $callname.<</if>> <<if $descroll3 is 3>>There. I hope you're satisfied. <<if $scarefactor lte 1>>(Smiling)<</if>><</if>> <<if $descroll3 is 4>>Mmh… I hope that was satisfying enough.<</if>> <<if $descroll3 gte 5>>Oh, I'm good at this. Consider yourself a very lucky guy. (Cocky smile)<</if>> // <<set _goodjob to true>> <<if $blowgirl is 1>> <<include Swallow>> <<else>> <<set $avIn_semenswallowed+=10>> <</if>> <</if>> <</if>> /*TWO GIRLS BELOW*/ <<else>> <<if $av1 is true>> <<if $top is 1>> /*$girlname, who's already chugging, gets it.*/ <<if $descroll3 is 1>>You decide to let the girl who's already at it take your load. After all, she deserves it.<</if>> <<if $descroll3 is 2>>You force $girlnames head down even harder over your cock, and start shooting her little mouth with a nauseating amount of jizm that paints her palate completely white.<</if>> <<if $descroll3 is 3>>$girlname really deserves it, after working your cockhead in such a fantastic way. You grab her temples and start shooting her mouth full of oozing jizm.<</if>> <<if $descroll3 gte 4>>$girlname, who's working so enthusiastically over your cockhead, is the one who gets to taste her master's treat. <br><br>After spraying her tongue with two drops of precum, you release your entire load in her mouth and fill it completely.<</if>> <<else>> /*You remove $avIn_girlname and let $girlname taste it.*/ <<if $descroll3 lte 1>>You suspect that $girlnames not interested in tasting her master's spunk today, but she's not the one who decides who gets what. You shove $avIn_girlname away, grab $girlname by her neck, and pull the startled slave down over your cock instead. <br><br> The switching takes too long, though, causing the first squirt to spray over $girlnames face before you're able to dump the rest in her mouth. <</if>> <<if $descroll3 is 2>>You push $avIn_girlname away and pull $girlname down over your cock instead. The startled girl gets to taste a surprisingly large amount of jizm that fills her mouth up completely in <<if $load is 1>>four<<else>>nine<</if>> consecutive squirts.<</if>> <<if $descroll3 is 3>>You beckon $girlname to place herself next to $avIn_girlname, who's blowing you so diligently. When you feel your load thrusting itself up your shaft, which accidentally dumps the first squirt inside $avIn_girlnames mouth, you shift their places and shoot the rest of the bubbling mess straight over $girlnames tongue instead.<</if>> <<if $descroll3 gte 4>>$avIn_girlnames performed well, but her sister is the one who's tasked with taking their master's load this morning. <br><br> You push your more enthusiastic slave away and pull $girlname toward your cockhead, which you plow through her lips the moment you begin ejecting a surprisingly large load of cum. <</if>> <</if>> <<set _swallower to 1>> <<set _blowxp=$oralxp>> <<else>> <<if $top is 1>> /*$girlname, who's chugging, is removed, and $avIn_girlname takes it.*/ <<if $descroll3 is 1>>$avIn_girlname probably needs a taste of her master's jizm better than $girlname, so you pull away your more diligent slave and force $avIn_girlnames head down over your shaft instead. <br><br> A bubbling mess of spunk fills up her mouth completely a couple of seconds later. <</if>> <<if $descroll3 is 2>>You decide to shove $girlname away and pull $avIn_girlname over your cockhead instead, just seconds before dropping a large load of oozing jizm inside her mouth. <</if>> <<if $descroll3 is 3>>$avIn_girlname won't get away that easily. You push $girlname aside and snatch her sister up from below instead. The startled girl ends up with her mouth over your cockhead, which ejaculates a large load of cum right up her palate just a second after you've forced her to gulp <<if $cock is 3>>the monstrous thing<<else>>it<</if>>.<</if>> <<if $descroll3 gte 4>>$girlnames been a good girl, but she won't get a treat from her master today, instead, you let her exchange places with her sister, who looks startled when you pull her down over your cockhead. <br><br> Then, with $girlname gulping your ball-sack, you spray $avIn_girlnames mouth full of hot jizm. Her sister's able to feel the contractions moving through your scrotum, perhaps thinking herself lucky that she's not the one who gets your load this morning. <</if>> <<else>> /*You let $avIn_girlname taste it as she's already chugging you.*/ <<if $descroll3 is 1>>$avIn_girlname is such a good girl, so you decide that she'll be the lucky one today. Her mouth fills up with spunk a couple of seconds later, as you spray it with an impressive seven squirts that's been growing idly in your prostate during the night.<</if>> <<if $descroll3 is 2>>$avIn_girlname is lucky today when you decide to provide her with some delicious manjuice, which you spray straight into her mouth in five huge squirts.<</if>> <<if $descroll3 is 3>>Servitude should always pay off, so you decide to reward your most enthusiastic slave this morning. $avIn_girlname feels how your hands wrap themselves around her temples just seconds before you fill her mouth with <<if $load is 1>>three<<else>>seven<</if>> large squirts.<</if>> <<if $descroll3 gte 4>>You let yourself drift away just seconds before a large amount of sperm starts filling $avIn_girlnames mouth. Both of you are surprised by the massiveness of your load, which paints her mouth in a coat of sticky goo.<</if>> <</if>> <<set _swallower to 2>> <<set _blowxp=$avIn_oralxp>> <</if>> <br><br> <<if _blowxp lte 19>> <<if $descroll2 is 1>>The surprised girl is unfortunately not skilled enough to hold it down. <br><br>She coughs the entire mess up just a second later, and splatters your bed, her sister, and your legs with the white sludge instead. <br><br> <<if _swallower is 2>>''$avIn_girlname: ''<<else>>''$girlname: ''<</if>> // <<if $avIn_willpower gte 10>> <<if $descroll3 is 1>>Oooow… (Cough) I'm sorry…<</if>> <<if $descroll3 is 2>>(Cough) Fu… Wh… Oh, I'm sorry.<</if>> <<if $descroll3 is 3>>(Cough) Th… That was disgusting… I'm sorry, but I couldn’t swallow it.<</if>> <<if $descroll3 is 4>>(Cough) I… (Cough) I wasn’t prepared. Sorry, but I just couldn’t.<</if>> <<if $descroll3 is 5>>Th… (Cough) That was awful. I could never had swallowed that filth!<</if>> <<else>> <<if $descroll3 is 1>>I… I'm sorry, $avIn_callname. Please, don’t… (Cough) Don’t punish me.<</if>> <<if $descroll3 is 2>>(Cough) I… I'm terribly sorry. I'll clean it up… Don’t worry.<</if>> <<if $descroll3 is 3>>(Cough) Th… Thank you for giving me your spunk, $avIn_callname. Sorry I couldn’t hold it down.<</if>> <<if $descroll3 is 4>>Th… (Cough) Thank you, $avIn_callname. Sorry I wasn’t strong enough to swallow. I'll do better next time.<</if>> <<if $descroll3 is 5>>Oh, I'm so sorry. Please, I'll… I'll clean it up after we're done. It will never happen again. I swear.<</if>> <</if>> // <</if>> <<if $descroll2 is 2>>Unfortunately, the girl's not able to hold in down, causing a considerable amount of the mess to splatter all over your lower body instead. <br><br> This was not a good way to end this fine moment. <</if>> <<if $descroll2 is 3>> The girl really tries to gulp it all down, and succeeds, if not counting the string of cum that seeps through her lips right before she swallows. <br><br> What a good girl! <<if _swallower is 2>> <<set $avIn_semenswallowed+=10>> <<if $descroll3 lte 2>><<set $avIn_oralxp+=1>><br><br>$avIn_girlnames ''Oral skill (+1)'' has increased! <</if>> <<else>> <<include Swallow>> <<if $descroll3 lte 2>><<set $oralxp+=1>><br><br>$girlnames ''Oral skill (+1)'' has increased! <</if>> <</if>> <</if>> <<if $descroll2 is 4>>The girl outperforms herself, despite the rather hurried ejaculation she had to experience. After letting the sludge extrude itself completely from your manhood, she swallows the entire load in one gulp. <<if _swallower is 2>> <<set $avIn_semenswallowed+=10>> <<if $descroll3 lte 2>><<set $avIn_oralxp+=1>><br><br>$avIn_girlnames ''Oral skill (+1)'' has increased! <</if>> <<else>> <<include Swallow>> <<if $descroll3 lte 2>><<set $oralxp+=1>><br><br>$girlnames ''Oral skill (+1)'' has increased! <</if>> <</if>> <</if>> <<else>> <<if $descroll2 is 1>><<if $avIn_oralxp gte 50>>The girl is trained enough to take a man's spunk without even a flicker of hesitation. She eyes you obediently as you empty yourself inside her and takes it all in one, quick gulp.<<else>>The girl should know how to take a man's spunk, but something nauseating causes her to spit it all out over your bed instead, causing a deplorable mess that'll take at least an hour to clean up. <br><br> A fantastic moment with a bad ending.<</if>> <</if>> <<if $descroll2 is 2>>The girl takes your load, obediently and professionally, with a gulp that only leaves her chin trembling slightly for a couple of seconds. <<if _swallower is 2>> <<set $avIn_semenswallowed+=10>> <<if $descroll3 lte 2>><<set $avIn_oralxp+=1>><br><br>$avIn_girlnames ''Oral skill (+1)'' has increased! <</if>> <<else>> <<include Swallow>> <<if $descroll3 lte 2>><<set $oralxp+=1>><br><br>$girlnames ''Oral skill (+1)'' has increased! <</if>> <</if>> <</if>> <<if $descroll2 is 3>>The girl lingers over your cock, giving you enough time to squirt out every last remaining drop of semen. She removes her mouth in just the right time and swallows your load with ease. <<if _swallower is 2>> <<set $avIn_semenswallowed+=10>> <<if $descroll3 lte 2>><<set $avIn_oralxp+=1>><br><br>$avIn_girlnames ''Oral skill (+1)'' has increased! <</if>> <<else>> <<include Swallow>> <<if $descroll3 lte 2>><<set $oralxp+=1>><br><br>$girlnames ''Oral skill (+1)'' has increased! <</if>> <</if>> <</if>> <<if $descroll2 is 4>>The girl knows how to please a man, both before, during, and after a blowjob. She pulls out at precisely the right moment, leaving your cock sparkling clean, and swallows the load submissively in front of you. <<if _swallower is 2>> <<set $avIn_semenswallowed+=10>> <<if $descroll3 lte 2>><<set $avIn_oralxp+=1>><br><br>$avIn_girlnames ''Oral skill (+1)'' has increased! <</if>> <<else>> <<include Swallow>> <<if $descroll3 lte 2>><<set $oralxp+=1>><br><br>$girlnames ''Oral skill (+1)'' has increased! <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<set $moblow to 2>> <<addmins 6>> <<set $daycount+=1>> <</if>> <</if>> <<if $event1 is true>> <<if $event is 1>> <<if $action gte 2>> Stop blowing and clean my balls. <</if>> <<if $action lte 1>> <<if $descroll3 lte 3>> You spread your legs and look at <<if _call is 1>>the girl<<else>>the girls<</if>> with a dreamy gaze: <br><br> <</if>> <<if _call is 1>> <<if $descroll3 is 1>>//Take a good sweep with your tongue before we begin. I want you to lick my balls and give my cock a good rundown first.// <</if>> <<if $descroll3 is 2>>//You know what I like, right? Your tongue cleaning my ball-sack. We'll start there.// <</if>> <<if $descroll3 is 3>>//Give my ball-sack a good sweep before we begin.// <</if>> <<else>> <<if $descroll3 is 1>>//I want two tongues working my ball-sack and cockhead before we begin. Give them a good swipe.// <</if>> <<if $descroll3 is 2>>//Get your little asses on either side of me. I want you to clean my cockhead and my balls really good before we begin.// <</if>> <<if $descroll3 is 3>>//Both of you, get down between my legs and lick that ball-sack before we begin. I want it sparkling clean, okay?// <</if>> <</if>> <<if _call is 1>> <<if $descroll3 is 4>>You motion for the girl to start licking your ball-sack before the actual blowjob begins.<</if>> <<if $descroll3 is 5>>You tell the girl to go over your sweaty ball-sack with her tongue before starting the actual blowjob. <</if>> <<else>> <<if $descroll3 is 4>>You motion for the two girls to go down with their tongues and give your sweaty groin a good sweep before the actual blowjob starts.<</if>> <<if $descroll3 is 5>>You order the two girls to go down with their tongues over your ball-sack before the actual blowjob begins.<</if>> <</if>> <br><br> <<if _call is 1>> <<if $masterfilth lte 19>> <<if $descroll is 1>><<if $descroll3 gte 4>>Unfortunately, <</if>>$blowname hesitates as her nostrils fill up with the smell from your unwashed penis. <<if $likesadist lte 49>>But fearing that something much more unpleasant might happen if she refuses makes her go through with the act anyway.<<else>>But it's just a physical barrier that she quickly overcomes. There's no doubt that the girl's turned on by your sickening act of forcing her to clean you with her tongue.<</if>> <br><br> Fifteen <<if $likesadist lte 49>>grueling<<else>>interesting<</if>> minutes pass, with $blowname deep down in the musky softness of your ball-sack, where she moves her lips like an old vacuum cleaner. The girl doesn’t leave a crevasse untouched, and gets to experience her master's entire palette of salty bitterness before you're satisfied with her effort. <br><br> ''Your hygiene has improved!'' <<set $masterfilth+=5>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $descroll is 2>> <<if $likeoral gte 80 or $likesadist gte 50>>$blowname doesn’t hesitate, despite the musky odor surrounding your penis. She's too turned on about the thought on lapping the groin of her master to even bother.<<else>>The masculine smell from your penis hits $blowname like a wall of fire. She pulls her head away and looks at you with distaste. But she somehow gathers herself and decides to pull through, landing her fist lap over the underside of your throbbing shaft.<</if>> <br><br> The girl continues for almost 20 minutes. The bitterness causes her to frown repeatedly, however, like she's tasting a way-too-strong licorice at Redhaven Market. <<if $likesadist gte 50 or $likeoral gte 80>>But she doesn’t mind. On the contrary, your sickening act of forcing the girl to clean her master's dirty manhood has raised her affection for kinky sex by a small degree<<set $likesadist+=1>><<else>>And her reluctance also forces you to pull her head down again and again, as she tries to stop the act before you're satisfied enough<</if>>. <br><br> ''Your hygiene has improved!'' <<set $masterfilth+=5>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $descroll gte 3>><<if $likeoral gte 80 or $likesadist gte 50>>$blowname inhales the muskiness that rises from your penis, almost appreciating it. She goes down with her tongue just a few seconds later, shivering from arousal and expectancy, hoping this will be as much enjoyable for her as it will be for you.<<else>>$blowname has to hide a retch as she inhales the muskiness that rises from her master's penis. It then takes a full minute before she's able to gather herself and bury her head in the warmness of your groin, that's throbbing from arousal.<</if>> <br><div class="tex10px"><br></div> Almost twenty minutes pass, giving the girl enough time to lap every salty crevasse of your lower body clean. She's holding her butt out all the time, either unknowingly or from obedience, causing an atmosphere of divine lust that's very satisfying. <br><div class="tex10px"><br></div> ''Your hygiene has improved!'' <<if $masterwill lte 34>> <br><div class="tex10px"><br></div> ''The scene has strengthened your low WILLPOWER by one point!''<<set $masterwill+=1>><</if>> <<set $masterfilth+=5>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<else>> <<if $descroll is 1>> <<if _blowlove lte 39 or _blowscarefactor gte 2>> $blowname smiles at you one last time, in a service minded way that's devoid of real affection, before landing the first lap over your warm manhood. You're able to feel her tongue working slowly and meticulously deeper down between your balls, in a way that's unfortunately also lacking in devotion.<<else>>The girl looks at you, smiling genuinely, before landing the first lap over your groin with surprising devotion. She's holding your cock in a soft, lust-inducing way while working her tongue pleasantly between each one of your balls. The sensation cannot be described; it's feels almost like an army of angels that cradle you in a swirling, tryptamine dream.<</if>> <br><br> Almost 25 minutes pass, under which $blowname has enough time to go over your groin with her wet lips in every possible way. She's covered your cock's under- and overside, and your balls, with a shiny coat of saliva when you finally deem her work satisfying enough to move on. <<addmins 24>> <<set $daycount+=4>> <</if>> <<if $descroll is 2>><<if _blowlove lte 39 or _blowscarefactor gte 2>>$blowname, sighing as she understands that this won't end anytime soon, goes down hesitantly and wraps her tongue around the root of your cock. She starts moving it slowly from side to side, like a newly awakened snake, absorbing the first drops of salty sweat that'll soon fill her mouth completely.<<else>>$blowname smiles at you before moving down her tongue to the root of your shaft. She wraps her lips further around your manhood and starts working it with a thorough devotion that's highly satisfying. <</if>> <br><br> Almost fifteen minutes pass before you deem her finished. The girl gazes up at you with tired, reddish lips, looking like she's just gone through a two-hour blowjob at Redhaven market. <<set $oralwear+=5>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $descroll gte 3>><<if _blowlove lte 39 or _blowscarefactor gte 2>>$blowname moans uncomfortably as she understands this'll take longer than expected. She goes down, however, slowly and hesitantly, and you groan satisfactorily as her warmth embraces the root of your shaft. There's no doubt that this will be a juicy experience. <<else>>''$blowname: ''//You're gonna enjoy this. Let my lips satisfy you, $callname.//<br><br>Your slave smiles as she moves down and engulfs your cockhead with the wet warmness of her mouth. It's a tremendous experience, that grows in intensity for every new part of your groin that her tongue satiates.<</if>> <br><br> The girl continues for over 15 minutes, lapping and slurping like she's forming a ceramic vase with her mouth. $blowname finally looks up after finishing her dutiful work, with lips shining surprisingly red, like she's tried to outperform herself. <<if $masterwill lte 34>><br><br>The scene has considerably strengthened your general well-being (''WILLPOWER'' increased by one point). <<set $masterwill+=1>> <</if>> <<set $oralwear+=4>> <<addmins 18>> <<set $daycount+=3>> <</if>> <</if>> <<else>> <<if $masterfilth lte 19>> <<if $descroll is 1>>The two girls move down, slowly and hesitantly, before they hover over your pungent groin like a pair of confused dogs. $girlname dives over your cockhead while $avIn_girlname tries her best to satisfy your lower parts, that still reeks from yesterday's sweat. <br><br> Over 20 heavenly minutes pass. You're instantly mesmerized as you look at the two bobbing heads below, trying to reach every filthy crevasse of your lower parts. They produce constant moans and sighs of discomfort and overwhelmed taste buds, but do a surprisingly meticulous work, that leaves you much less filthy than before they started. <br><br> ''Your hygiene has improved.'' <<set $masterfilth+=6>> <<addmins 24>> <<set $daycount+=4>> <<if $likesadist lte 9>><<set $scarefactor+=1>><</if>> <<if $avIn_likesadist lte 9>><<set $avIn_happiness-=1>><</if>> <</if>> <<if $descroll is 2>>$girlname and $avIn_girlname move down, one of them rather hesitantly, and engulf a part each of your stomach-churning groin. $girlname is obviously hungrier today, as she takes the lead and strokes her entire outstretched tongue meticulously over your cock's underside even before $avIn_girlname has reached your sweaty balls. <br><br> The salty bitterness creates sporadic retches of disgust during the following 15 minutes. But it's a delightful moment - at least for you. Feeling the long hair from two girls moving ticklishly over your lower body makes it hard not to force your shaft all the way down one of their throats. <br><br> ''Your hygiene has improved.'' <<set $masterfilth+=5>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $descroll gte 3>>The two girls look at each other, like they're about to step into a stinking boulevard manhole. <<if $masterage gte 46>>And it's not far from it - having to clean an old man's reeking groin with their tongues is at least as stomach-churning as having to bathe in a sewer.<</if>> However, they begin to move down, slowly and hesitantly, taking one piece of it each in their mouths, like they're distributing various parts of a boring job assignment. <br><br> An amazing 25 minutes then passes, with two diligent girls doing their duties despite the nauseating palette of muskiness they have to endure. <br><br> ''Your hygiene has improved.'' <<set $masterfilth+=6>> <<addmins 24>> <<set $daycount+=4>> <<if $likesadist lte 19>><<set $masterlove-=2>><<set $scarefactor+=1>><<set $happiness-=2>><<if $willpower gte 20>><<set $willpower-=1>><</if>><</if>> <<if $avIn_likesadist lte 19>><<set $avIn_masterlove-=3>><<set $avIn_scarefactor+=1>><<set $avIn_happiness-=2>><<if $avIn_willpower gte 20>><<set $avIn_willpower-=1>><</if>><</if>> <</if>> <<else>> <<if $descroll is 1>>$girlname nods. Her sister follows her lead and both get to their assignment immediately with surprising diligence. They try to make the best of the situation, laughing and snickering quietly between themselves, while working your manhood in a way that's very pleasing. <br><br> The threesome actually has a rather nice time together, and you're catapulted between various stages of ecstasy during the 20 minutes it takes for you to deem your slaves finished with their cleaning duties. <<if $scarefactor gte 1 or $avIn_scarefactor gte 2>><br><br>//''The scene has slightly improved the somewhat lackluster situation between you and at least one of your slaves.''//<<if $scarefactor gte 1>><<set $scarefactor-=1>><</if>><<if $avIn_scarefactor gte 1>><<set $avIn_scarefactor-=1>><</if>> <</if>> <</if>> <<if $descroll is 2>>The girls nod obediently like two eager puppies, and then move down to your groin, which they begin to satiate in a highly gratifying way. $girlname works wonders with her tongue around your ball-sack, while $avIn_girlname does what she can with your cock's under- and overside. <br><br> You're unable to control yourself for longer than ten minutes before signaling that their work is finished. The scene is impossible to endure. Your cock throbs painfully, in a way that's impossibly both unpleasant and divine. <</if>> <<if $descroll gte 3>><<if $scarefactor gte 2 or $avIn_scarefactor gte 2>>There exists a notion of discontent among at least one of your slaves, probably left by your recent bad behavior. It spills over to her sister, and the duo of naked man-pleasers take a long time to move down and begin their work. But something finally gets them going, be it either a hidden arousal or just a wish to get this over with as quickly as possible.<<set _sad to true>><<else>>Trying their best to satisfy you, the duo of naked man-pleasers move down devotionally, stroking your legs and biting playfully around your pubes. It's almost impossible to endure, but also highly gratifying. Your price comes quickly, however, when you feel their tongues wrapping themselves around your mansack and cockhead like a hungry octopus.<</if>> <br><br> The pleasantness dissolves every thought on the world outside, and you're able to drift away into a timeless state of bliss. You discover that almost 30 minutes have passed when your privates begin to ache from soreness and uncontrollable arousal. Your snapping fingers signal that you're pleased with their effort. <br><br> <</if>> <</if>> <</if>> <</if>> <</if>> <<if $event is 2>> <<if $action gte 2>> Stop blowing. More cleaning to do. Not satisfied. <br><br> <</if>> Continue cleaning my balls. <<set $event to 3>> <</if>> <<set $event2 to true>> <<set $event1 to false>> <</if>> /* ACTION10 and 11 ENDS BELOW */ <</if>> <<if $goodjob is true>> ''You: '' // <<if $descroll3 is 1>>You're such a good girl. Taking my cum like that. We'll see if I'll have something nice for you today.<</if>> <<if $descroll3 is 2>>Excellent. Yes, I consider myself to be a very lucky guy indeed.<</if>> <<if $descroll3 is 3>>Well done, $blowname. I'll most certainly owe you something for this.<</if>> <<if $descroll3 is 4>>You're really special. And good at what you're doing. A girl like you could go far.<</if>> <<if $descroll3 is 5>>What a good girl. Yeah. I'm really lucky to have to. You're perfect in every way. <</if>> // <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $masterlove lte 19>><<set $chance-=10>><</if>> <<if $scarefactor gte 2>><<set $chance-=10>><</if>> <<if $scarefactor gte 5>><<set $chance-=20>><</if>> <<if $masterlove gte 60>><<set $chance+=15>><</if>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $manipulate gte 75>><<set $chance+=10>><</if>> <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> <<if $descroll lte 2>>Your words sound true and appreciative, giving $blowname a slight boost to everything she'll undertake today. The girl responds <<if $willpower lte 19>>with a submissive voice<<else>>in a positive tone<</if>>:<</if>> <<if $descroll gte 3>> The girl wipes some manjuice away from her lips and responds: <</if>> // <br><br> <<if _blowwillpower lte 19>> <<if _blowscarefactor gte 2 or _blowlove lte 9>> <<if $descroll3 is 1>>Ehm… Thank you… $callname. That's very kind of you. I don’t demand much…<</if>> <<if $descroll3 is 2>>You… You should, $callname. The two moons must have sent me to you.<</if>> <<if $descroll3 is 3>>Ehm… No, $callname. I… I'm fortunate to be your slave. That's all that matters. Perhaps you could show me some leniency in the future, that'd make this slave a lot happier.<</if>> <<if $descroll3 is 4>>I… I only want to serve you, $callname.<</if>> <<if $descroll3 is 5>>Thank you for your kind words, $callname.<</if>> <<else>> <<if $descroll3 is 1>>Thank you… The only thing you have to give me is your affection, $callname.<</if>> <<if $descroll3 is 2>>I'm happy when you're happy, $callname.<</if>> <<if $descroll3 is 3>>No, that's not necessary. All I want is my master's kindness. And you provide that already.<</if>> <<if $descroll3 is 4>>Oww… Thank you, $callname.<</if>> <<if $descroll3 is 5>>That's very kind to say, $callname.<</if>> <</if>> <<else>> <<if _blowscarefactor gte 2 or _blowlove lte 9>> <<if $descroll3 is 1>>Yeah, I really deserve that. It's not always a treat to leave here in your household you know.<</if>> <<if $descroll3 is 2>>Ehm, thanks. I hope I could say the same about me and my position.<</if>> <<if $descroll3 is 3>>Thanks. Well… Ehm, how about treating me better from now on?<</if>> <<if $descroll3 is 4>>Ehm, thanks, I guess.<</if>> <<if $descroll3 is 5>>Thank you for your kind words. I hope you'll begin to cherish what you've got.<</if>> <<else>> <<if $descroll3 is 1>>(Laughter) Thank you, dear. That wasn't too bad actually.<</if>> <<if $descroll3 is 2>>I'm glad to hear that. I guess I'm rather lucky too. (Smile)<</if>> <<if $descroll3 is 3>>Thanks. (Smile) A treat would be nice. Or a dinner date perhaps?<</if>> <<if $descroll3 is 4>>Thank you. Well, I have some plans, actually. We could discuss that over dinner someday. (Smile)<</if>> <<if $descroll3 is 5>>(Blushing) Oww, thank you. I don’t know what to say. I'm glad you appreciate me.<</if>> <</if>> <</if>> // <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> Your words don't carry the necessary weight to affect $blowname right now. <<if $willpower lte 19>>But she responds satisfactorily anyway:<<else>>She responds in a rather uninterested tone:<</if>> // <br><br> <<if _blowwillpower lte 19>> <<if _blowscarefactor gte 2 or _blowlove lte 9>> <<if $descroll3 is 1>>Eh… I… I guess I'm… Thank you, $callname.<</if>> <<if $descroll3 is 2>>(Fake smile) I… I'm lucky too…<</if>> <<if $descroll3 is 3>>Thank you, kind master… I… I don’t demand much, though.<</if>> <<if $descroll3 is 4>>I… I… I know that my place is here with you. (Fake smile)<</if>> <<if $descroll3 is 5>>Th… Thank you, $callname. You're so kind. (Fake smile)<</if>> <<else>> <<if $descroll3 is 1>>I'm always happy after I've tasted you, $callname.<</if>> <<if $descroll3 is 2>>And I am lucky too, of course. Living… here with you.<</if>> <<if $descroll3 is 3>>Ehm… Thank you… I guess…<</if>> <<if $descroll3 is 4>>Ow… You say so, $callname? I didn’t know.<</if>> <<if $descroll3 is 5>>Very… Very kind of you to say so…<</if>> <</if>> <<else>> <<if _blowscarefactor gte 2 or _blowlove lte 9>> <<if $descroll3 is 1>>Well that'd be a change for once. I'd really deserve that.<</if>> <<if $descroll3 is 2>>Hmm… Good for you…<</if>> <<if $descroll3 is 3>>Wow, that'd be a first. Thanks…<</if>> <<if $descroll3 is 4>>(Awkward smile). You could never imagine what plans I have…<</if>> <<if $descroll3 is 5>>How… awkward… You think so, after all you've said to me? How nice of you. (Sarcastic smile)<</if>> <<else>> <<if $descroll3 is 1>>Haha, I'll believe that when I see it.<</if>> <<if $descroll3 is 2>>That's good for you. Good that someone's lucky around here. (Sarcastic smile)<</if>> <<if $descroll3 is 3>>I'll hug you when I see it…<</if>> <<if $descroll3 is 4>>Stop speaking like that. I've taken your load, not won the academy dancing contest…<</if>> <<if $descroll3 is 5>>Haha, you sound so lame… You're just saying that because I took your load.<</if>> <</if>> <</if>> // <</if>> <<unset $goodjob>> <</if>> <<if $action is 7>> <<if $descroll is 1>>You lean back in your bed and let out a long sigh, feeling strangely pleased and at ease. Right now, life's not that bad.<</if>> <<if $descroll is 2>>You pat <<if $blowgirl is 1 and $avIn_blowgirl is 1>>both girls on their heads<<else>>your diligent slave on the head<</if>> and fall back into your soft pillow for a while, feeling both drowsy and invigorated at the same time.<</if>> <<if $descroll is 3>>You lean back over your bed an almost fall asleep again, feeling terribly drowsy after having depleted yourself already.<</if>> <<if $descroll gte 4>>You let out a long grunt and fall back into your pillows, feeling very invigorated and proud about your life. <</if>> <<if $blowgirl gte 1>> <br><br> <<set $like=$likeoral>> <<if $likesadist lte 9>><<set $like-=10>><</if>> <<if $likesadist gte 30>><<set $like+=15>><</if>> <<if $likesadist gte 40>><<set $like+=15>><</if>> <<if $likesadist gte 50>><<set $like+=15>><</if>> <<if $masterlove lte 9>><<set $like-=12>><</if>> <<if $masterlove lte 19>><<set $like-=12>><</if>> <<if $masterlove lte 39>><<set $like-=12>><</if>> <<if $scarefactor gte 2>><<set $like-=10>><</if>> <<if $masterlove gte 60>><<set $like+=10>><</if>> <<if $masterlove gte 80>><<set $like+=25>><</if>> <<if $happiness gte 60>><<set $like+=10>><</if>> <<set _singlelike=$like>> <<if $like lte 0>>It's obvious that $girlnames only done this to please her master and not for her own sexual gratification, however. She looks very nauseous and uncomfortable while lying beside you on the bed and you perceive a faint retch from the girl as she tries to get her emotions straight. <<set $happiness-=2>><<set $arousal-=5>><<set _bad to true>> <</if>> <<if $like gte 1 and $like lte 9>>$girlname put on a good show, because right now, with the taste of your sperm still inside her mouth, she looks noticeably disgusted. The girl even turns her head away when you try to catch her eyes. <<set $happiness-=1>><<set $arousal-=5>> <<set _bad to true>> <</if>> <<if $like gte 10 and $like lte 29>>$girlnames lying motionless to your left, expressing neither discontent or satisfaction over what she's just gone through. It's pretty clear that she's done this out of <<if $masterlove lte 69>>duty<<else>>love<</if>> and not for her own sexual gratification, however. <<set $arousal-=1>> <</if>> <<if $like gte 30 and $like lte 49>>$girlname, who's lying motionless to your right, looks pretty satisfied with herself as well. She even smiles and nod approvingly when you catch her eyes, revealing that this has not been an unpleasant experience. <<set $arousal=1>> <</if>> <<if $like gte 50 and $like lte 79>>$girlnames looks very satisfied too and smiles at you when you land your eyes on her. It's obvious that she's enjoyed herself. <<set $arousal=4>> <</if>> <<if $like gte 80>>$girlnames still shaking from arousal. It's obvious that she wouldn't mind taking this one step further. Too bad you've just depleted yourself. <<set $arousal=7>><<set $masterlove+=1>><<set $happiness+=1>> <<set _good to true>><</if>> <</if>> <<if $avIn_blowgirl gte 1>> <br><br> <<set $like2=$avIn_likeoral>> <<if $avIn_likesadist lte 9>><<set $like2-=5>><</if>> <<if $avIn_likesadist gte 30>><<set $like2+=15>><</if>> <<if $avIn_likesadist gte 50>><<set $like2+=15>><</if>> <<if $avIn_masterlove lte 19>><<set $like2-=12>><</if>> <<if $avIn_masterlove lte 39>><<set $like2-=10>><</if>> <<if $avIn_scarefactor gte 2>><<set $like2-=10>><</if>> <<if $avIn_masterlove gte 60>><<set $like2+=10>><</if>> <<if $avIn_masterlove gte 80>><<set $like2+=25>><</if>> <<if $avIn_happiness gte 60>><<set $like2+=10>><</if>> <<set _singlelike=$like2>> <<if $like2 lte 0>>Unfortunately, $avIn_girlname has <<if _bad is true>>also<</if>> had a terrible experience. She's crawled up in a fetal position and shivers in disgust, with eyes tightly shut. <<set $avIn_arousal-=6>><<set $avIn_happiness-=2>><<set $avIn_masterlove-=1>> <</if>> <<if $like2 gte 1 and $like2 lte 9>><<if $blowgirl is 1>><<if _bad is true>>The same goes for $avIn_girlname, who's also terribly appalled by what she's just been forced to endure. It's a good thing that she's so dutiful. A normal girl would never let herself go through such a heinous experience. <<else>>$avIn_girlname feels a bit more relaxed, however, even if she doesn’t express any signs of finding this overly-cheerful. The girl can at least control herself.<</if>><<else>>$avIn_girlname hasn’t enjoyed herself at all, however. She's having trouble keeping herself from running to the bathroom and turns her head away when you try to catch her eyes.<</if>><<set $avIn_arousal-=4>><<set $avIn_happiness-=1>><</if>> <<if $like2 gte 10 and $like2 lte 29>>$avIn_girlname has parked herself at your left side, where she's crawled up in a fetal position underneath a blanket. She's expressionless, but doesn’t seem too overly disgusted by the whole act.<</if>> <<if $like2 gte 30 and $like2 lte 59>>$avIn_girlname smiles at you as you catch her eyes. It's obvious that your little session hasn’t disgusted her<<if _bad is true>>, at least.<</if>> She even laughs when you say something funny or make a witty remark.<</if>> <<if $like2 gte 60 and $like2 lte 79>><<if _bad is true>>Contrary to her sister, <</if>>$avIn_girlname is <<if _good is true>>also <</if>>remarkably affected by your lustful session and seems genuinely aroused by the long-drawn oral sojourn she's been pleasantly forced through. <<set $avIn_arousal+=2>><<set $avIn_happiness+=1>><</if>> <<if $like2 gte 80>><<if _bad is true>>Contrary to her sister, <</if>>$avIn_girlname <<if _good is true>>also <</if>>bathes in a dreamy dimension of lust that'll leave a lasting mark on her for the rest of today. You can feel her body trembling in arousal, begging someone to penetrate her so that she can join you in the heavens of recent orgasms. <<set $avIn_arousal+=6>><<set $avIn_happiness+=2>><<set $avIn_masterlove+=1>> <</if>> <</if>> <</if>> /* BREAKFAST */ <<if $action is 8>> <<if $adpos isnot 1>> <<if $maidbreak is 1>> You call on your designated maid to bring in some food for you and <<if _npc.status lte 3>>$girlname<<else>> your _callit<</if>> . <<elseif $maidbreak gte 2>> You call on one of your appointed maids and tell her to bring in some breakfast for you and <<if _npc.status lte 3>>$girlname<<else>> your _callit<</if>>. <<else>> You leave the room for a couple of minutes and return with a large plate of food for you and $girlname to eat. <</if>> <<set _ran to random(1, 3)>> <br><br> <<if _ran is 1>>You're able to enjoy two cups of coffee, cereals, cheese and a loaf of bread stuffed with berries and figs.<</if>> <<if _ran is 2>>You'll be enjoying a large bowl of berries, two apples, a hearty can of coffee and some cornbread.<</if>> <<if _ran is 3>>Before you on the bed are two hot cups of coffee, dark bread with galdar ham and a bowl of delicious berries.<</if>> <br><br> <<set _ran2 to random(1, 4)>> ''$girlname:'' // <<if $masterlove lte 29 and $willpower lte 5>> <<if _ran2 is 1>>Wow (fake smile). This looks… delicious. Almost as delicious as you, $callname.<</if>> <<if _ran2 is 2>>Oh, $callname doesn’t have to be so generous. Thank you.<</if>> <<if _ran2 is 3>>Wow. This looks f… fantastic, $callname.<</if>> <<if _ran2 is 4>>You are a very kind Lord (fake smile).<</if>> <<set _badob to true>> <<elseif $masterlove gte 30 and $masterlove lte 74>> <<if _ran2 is 1>>Oh. Wow, thanks!<</if>> <<if _ran2 is 2>>Hmm… Interesting. I really need this coffee.<</if>> <<if _ran2 is 3>>Just what I needed. My mouth is a bit too salty.<</if>> <<if _ran2 is 4>>Oh, thanks, $callname. Kind of you.<</if>> <<elseif $masterlove gte 75>> <<if _ran2 is 1>>Aww. This is lovely! Thank you.<</if>> <<if _ran2 is 2>>Just what I needed. Here's your coffee.<</if>> <<if _ran2 is 3>>Oh, this is wonderful, <<if _npc.status is 10>>husband<<else>>my dear<</if>>. Nothing beats breakfast after sex, right?<</if>> <<if _ran2 is 4>>You read my mind, love. Here's your coffee. <</if>> <<else>> <<if _ran2 is 1>>Oh. Is this my pay for what I did? (sarcastic smile) Thanks.<</if>> <<if _ran2 is 2>>Lovely (fake smile).<</if>> <<if _ran2 is 3>>I'll sit over there on the chair if it's okay?<</if>> <<if _ran2 is 4>>You must've read my mind. This will rid the salty taste I have in my mouth.<</if>> <<set _badb to true>> <</if>> // <br><br> <<if _badb is true>> $girlname seems to be enjoying her breakfast, at least half-heartedly, despite the air of tenseness surrounding your relationship. <<elseif _badob is true>> $girlnames appreciation doesn’t seem genuine but she smiles obediently and at least tries to honor your initiative by taking small bites from a piece of bread. <<else>> $girlname seems relaxed and happy about your initiative and eats the breakfast with a healthy appetite. <</if>> <<if $happiness lte 79>><br><br>Her ''Happiness (+1)'' has increased!<<set $happiness+=1>><<set _hap to true>><</if>> <<if $masterlove lte 59 and $weatherroll lte 7>><br><br>Her ''Affection (+1)'' toward you has <<if _hap is true>>also<</if>> increased!<<set $masterlove+=1>><</if>> <<set $hunger+=10>> <<set $masterhunger+=10>> <<unset $maidbreak>> <</if>> /* first checker ends */ <<if $adpos is 1>> <<if $weatherroll lte 2>><<set _brand to "Jensen's no. 1 Cigars">><</if>> <<if $weatherroll is 3>><<set _brand to "Marel's finest">><</if>> <<if $weatherroll gte 4>><<set _brand to "Lake slims">><</if>> You grab a pack of _brand and ask the girl: <br><br> // <<if $descroll is 1>>You wanna share a smoke?<</if>> <<if $descroll is 2>>A blowjob goes well with a smoke. Want one?<</if>> <<if $descroll is 3>>I'm gonna take a smoke. You want one? Old fashioned Prometheus Lake tobacco. The finest.<</if>> <<if $descroll gte 4>>Prometheus Lake tobacco. The best you can get. Want one too?<</if>> // <br><br> <<if $traitpure gte 80 and $age lte 19>> $girlname responds in an almost frightened tone: <br><br> // <<if $descroll2 is 1>>Ehm… No, I don’t like to smoke. It hurts my throat.<</if>> <<if $descroll2 is 2>>I… I think I'll pass. But thank you, sir.<</if>> <<if $descroll2 is 3>>I… I'm too young to do stuff like that. I'll pass. But… Thank you.<</if>> <<if $descroll2 gte 4>>No. I'm fine. It's okay.<</if>> // <br><br> <<else>> $girlname responds almost immediately: <br><br> // <<if $willpower lte 9>> <<if $descroll2 is 1>>Oh. Thanks, $callname.<</if>> <<if $descroll2 is 2>>That's generous of you, $callname.<</if>> <<if $descroll2 is 3>>Oh. Thanks. I… appreciate your generosity.<</if>> <<if $descroll2 gte 4>>You're very kind. Thank you.<</if>> <<else>> <<if $descroll2 is 1>><<if $like lte 9>>I could really use it. I feel terrible. My mouth…. Ough…<</if>><<if $like gte 10 and $like lte 29>>Oh. Perfect. Thanks.<</if>> <<if $like gte 30>>A perfect ending! Thanks.<</if>> <</if>> <<if $descroll2 is 2>>Yes, I can take one. Thanks.<</if>> <<if $descroll2 is 3>><<if $like lte 9>>Yeah… (Sigh) I could really use one.<</if>><<if $like gte 10 and $like lte 29>>Yeah. Thanks. Just what I needed actually.<</if>> <<if $like gte 30>>That'd be so nice. Thank you!<</if>> <</if>> <<if $descroll2 gte 4>><<if $like lte 9>>Ooh… Yeah, thanks. I feel terrible. I need something to remove this taste from my mouth.<</if>><<if $like gte 10 and $like lte 29>>Yes, I can take one. Thanks.<</if>> <<if $like gte 30>>Ooh, yeah. Just perfect. Thank you.<</if>> <</if>> <</if>> // <br><br> $girlnames ''Happiness (+1)'' has increased! <<set $happiness+=1>> <br><br> <<if $masterlove lte 29 and $willpower lte 5>> You spend some quality time with the girl, who smiles at you in faked gratitude, while trying to answer politely to any questions or ideas you might share during this special moment. <<elseif $masterlove gte 30 and $masterlove lte 74>> You spend around 15 minutes together with $girlname, talking about everything from politics to what's happening later today. <<elseif $masterlove gte 75>> You spend some quality time together with the girl, talking and laughing about unimportant subjects, until thick tobacco smoke covers the entire bedroom. <<else>> The girl is noticeably quiet while enjoying her cigar. <</if>> <</if>> <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> /* BREAKFAST ENDS BELOW */ /* MORNING BJ ENDS BELOW */ <<set $action10 to false>> <<set $action11 to false>> <</if>> <<if $action2 is true and $action is 0>> <<if $mass1 is true and $mass2 isnot true>> You're approached by $girlname shortly after returning home. She looks at you with a service minded smile<<if $scarefactor gte 2 or $masterlove lte 9>>, that is both fake and ingratiating<</if>>: <br><br> // <<if $willpower lte 9>> <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $descroll3 is 1>>We… Welcome back… You… You look like you'd need to relax. How about I give you a massage, $callname?<</if>> <<if $descroll3 is 2>>You look a bit weary, $callname. Do you want your slave to give you a massage? <</if>> <<if $descroll3 is 3>>I… I hope your trip was pleasant, $callname. Let me… provide you with a massage.<</if>> <<if $descroll3 is 4>>I hope you've… succeeded in your endeavors, $callname. You look like you need to relax… Let me give you a massage.<</if>> <<if $descroll3 is 5>>Welcome home. (Long silence). How… about I give you a massage? You look a bit weary.<</if>> <<else>> <<if $descroll3 is 1>>Welcome home, $callname. Your slave would love to provide you with a nice massage. Please, let me help you. <<if $masterlove lte 19>>(Fake smile).<</if>><</if>> <<if $descroll3 is 2>>I hope you've fared well, $callname. You need to relax?<</if>> <<if $descroll3 is 3>>Welcome back, $callname. Let me make you relax. How about a massage?<</if>> <<if $descroll3 is 4>>I hope your trip was pleasant! I'm all yours, $callname. How about a nice massage?<</if>> <<if $descroll3 is 5>>You look weary, $callname. How about I give you a nice massage?<</if>> <</if>> <<else>> <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $descroll3 is 1>>I don’t think you deserve it, but it's my duty. I… I could give you a massage if you'd like?<</if>> <<if $descroll3 is 2>>I don’t know why I'm offering myself, but… You look like you'd need a massage… How about it?<</if>> <<if $descroll3 is 3>>Welcome back. Ehm… You want me for something? A massage perhaps? But you'll have to leave me alone after we're done.<</if>> <<if $descroll3 is 4>>You've not earned it, but I know my place around here. Let me give you a massage. You look weary.<</if>> <<if $descroll3 is 5>>Haha, you look like you've been chased all over Ikaanos. You probably had it coming. Anyways, let me do my chores and give you a massage.<</if>> <<else>> <<if $descroll3 is 1>>Welcome home! You want me to do something? A massage perhaps? <<if $bathroom gte 3>>Pour you a nice bath?<</if>> You look weary.<</if>> <<if $descroll3 is 2>>Welcome home. Come, let us go to the bedroom. I'll give you a massage. Let me just fetch you a beer first.<<set $saidbeer to true>><</if>> <<if $descroll3 is 3>>How was your trip? You look tired. Let me give you a massage.<</if>> <<if $descroll3 is 4>>Welcome back. I hope you've fared well. Let me give you a massage. You look like you could use it.<</if>> <<if $descroll3 is 5>>Hello. You look weary. Let me make you relax. You'll find me in the bedroom. I'll just fetch some oil.<</if>> <</if>> <</if>> // <</if>> <<if $mass2 is true and $mass1 isnot true>> After removing some of your adventure gear in the hallway, $avIn_girlname walks up toward you with an ingratiating smile. <br><br> // <<if $avIn_willpower lte 9>> <<if $avIn_scarefactor gte 2 or $avIn_masterlove lte 9>> <<if $descroll3 is 1>>Master looks… like he needs some help? Want me to… please you with a massage?<</if>> <<if $descroll3 is 2>>Let me… help you, $callname. Let me give you a massage over those weary shoulders.<</if>> <<if $descroll3 is 3>>You… You look weary, $callname. Let me help you.<</if>> <<if $descroll3 is 4>>What's happen to you, $callname? You're all covered in dust. Let me give you a neck rub.<</if>> <<if $descroll3 is 5>>Welcome back, $callname. Do you want a neck rub?<</if>> <<else>> <<if $descroll3 is 1>>Welcome back, dear $callname. I see you've had a rough day. Let me take some strain away by giving you a neck rub.<</if>> <<if $descroll3 is 2>>Welcome back! Let me help you with that. Just go sit down in the bedroom and wait for me. I'll give you a nice massage.<</if>> <<if $descroll3 is 3>>I hope your day's been pleasant so far. Let me satisfy you. Go lay down in the bedroom. I'll fetch some oils.<</if>> <<if $descroll3 is 4>>Welcome home. We've been waiting for you. Here, let me help with that jacket. Oww… You look tense. Want me to give you a neck rub?<</if>> <<if $descroll3 is 5>>You look like you could use a neck rub. Let me fetch some oils and I'll give your body a rundown. What do you say?<</if>> <</if>> <<else>> <<if $avIn_scarefactor gte 2 or $avIn_masterlove lte 9>> <<if $descroll3 is 1>>Oh, look what the wrool cat dragged in. So… You need me for anything? A massage?<</if>> <<if $descroll3 is 2>>Welcome… back… We thought you'd be away longer. So, you look weary. Need me to ease some of that pain?<</if>> <<if $descroll3 is 3>>Already back? Okay… So, you need my services? A backrub? You look weary.<</if>> <<if $descroll3 is 4>>Welcome home, sir. Let me take that for you. <br><br>How can I be of service? A backrub?<</if>> <<if $descroll3 is 5>>Already back? Okay. Let me help you with that. <br><br>Can I give you something? A backrub? Not that you deserve it, but I know it's my duties.<</if>> <<else>> <<if $descroll3 is 1>>Welcome back. We missed you. You look weary. Let me help you with that coat. And just say the word if I could offer you something. A backrub?<</if>> <<if $descroll3 is 2>>Welcome home! Let me help you with that coat. I'd be glad to offer you a massage later if you'd like? <</if>> <<if $descroll3 is 3>>Welcome back, sir. Let me help you with that bag. By the way, just tell me if you want me to rub your back once you've settled.<</if>> <<if $descroll3 gte 4>>Welcome home. You look weary. Let me help you. And you look lie you could use a massage later. Just say the word.<</if>> <</if>> <</if>> // <</if>> <<if $mass2 is true and $mass1 is true>> A short moment after returning home, $girlname and $avIn_girlname greets you with a hearty <<if $avIn_masterlove lte 14 or $masterlove lte 14>>(but obviously fake)<</if>> smile. <br><br> ''$girlname: ''//Let us help you with that jacket. <br><br>$avIn_girlname, go get some oils. I'll see to it that our lord prepares himself for a much-needed massage. You look like you could use it.// <</if>> <</if>> <<if $action3 is true and $action is 0>> <<if $mass1 is true and $mass2 isnot true>> $girlname walks hurriedly into the hallway just seconds after you've stumbled through the door. She gives you a troubled look and says: <br><br> <<if $sawhurt isnot 1>> // <<if $willpower lte 9>> <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $descroll3 is 1>>Master is hurt… So… Unfortunate. Let me help you. I'll fetch some needle and thread.<</if>> <<if $descroll3 is 2>>What happened? Good luck you made it out alive… (sigh)<</if>> <<if $descroll3 is 3>>Oh, $callname. You're hurt. That's very… unfortunate.<</if>> <<if $descroll3 is 4>>Let me help you. I… I see you've been hurt.<</if>> <<if $descroll3 is 5>>What happened to you, $callname? I'm… I'm happy that you're alive.<</if>> <<else>> <<if $descroll3 is 1>>Oh, $callname! You're hurt. Here, let your slave help you.<</if>> <<if $descroll3 is 2>>What happened, $callname? Come, I'll help you. Let's get you into bed. I'll fetch some water.<</if>> <<if $descroll3 is 3>>What happened to you, $callname? Here, let me help you.<</if>> <<if $descroll3 is 4>>Welcome… back… Hey, what happened, $callname? Follow me to your bedroom. I'll tend to your injuries.<</if>> <<if $descroll3 is 5>>Welcome home… You… You look hurt! Let me help you. I'll fetch some needle and thread.<</if>> <</if>> <<else>> <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $descroll3 is 1>>How unfortunate… You're back. And hurt, too. I know my duties. Let me get some needle and thread.<</if>> <<if $descroll3 is 2>>Ooh… You made it back alive. Looks like you've been mugged. Okay, let me help you. You're making a mess all over the house.<</if>> <<if $descroll3 is 3>>Oow… You made it back. And your hurt. Need any help?<</if>> <<if $descroll3 is 4>>Welcome… back. You want any help?<</if>> <<if $descroll3 is 5>>Welcome home. Sir. I see you've been up to some mischief. Let me help you.<</if>> <<else>> <<if $descroll3 is 1>>No! What happened to you? Let me help. Get into your bed. I'll fetch some hot water.<</if>> <<if $descroll3 is 2>>You're seriously hurt. Let me help you. Come, walk with me to your bed.<</if>> <<if $descroll3 is 3>>What happened to you, $callname? You're all messed up! Let me help you.<</if>> <<if $descroll3 is 4>>Welcome… Wh… What happened to you? You're all bruised up. Let me help you.<</if>> <<if $descroll3 is 5>>Hey… Wh… What happened? You're seriously hurt. Let me help you!<</if>> <</if>> <</if>> // /*SAWHURT ENDS BELOW*/ <</if>> <<if $sawhurt is 1>> //You really need to fix those injuries. Let me help you. It's my duty. I insist.// <</if>> <</if>> <<if $mass2 is true and $mass1 isnot true>> After removing some of your adventure gear in the hallway, $avIn_girlname walks up toward you with a troubled look in her face: <br><br> <<if $sawhurt isnot 1>> // <<if $willpower lte 9>> <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $descroll3 is 1>>What happened here? You're seriously hurt. Let me fetch some needle and thread.<</if>> <<if $descroll3 is 2>>Oh, $callname. You're hurt. W… Want me to help you?<</if>> <<if $descroll3 is 3>>Oh no… What happened to you, $callname? Let… Let me help you.<</if>> <<if $descroll3 is 4>>This is not good, $callname. Someone's been bad to you. Let me help. <</if>> <<if $descroll3 is 5>>Do… Do you need any help… $callname? I see you're hurt.<</if>> <<else>> <<if $descroll3 is 1>>What happened to you, $callname? Please, let me help you.<</if>> <<if $descroll3 is 2>>Let me help you with that. Lay down on your bed and I'll fetch some needle and thread. You're all messed up.<</if>> <<if $descroll3 is 3>>Oh no, $callname! What happened to you? Let me help.<</if>> <<if $descroll3 is 4>>Please, let me help you with that. You're all bruised up. I'll fetch some needle and thread. <<if $avatars is 2 and $avatarunc isnot true and $happiness gte 11 and $busy is 0>>$girlname! Come quick. Bring some water into $callname 's bedroom.<</if>><</if>> <<if $descroll3 is 5>>What happened, $callname? Please, let me help you!<</if>> <</if>> <<else>> <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $descroll3 is 1>>Oh, you made it back. And all bruised up. Excellent… More work to do. You need any help?<</if>> <<if $descroll3 is 2>>Oh, you're making a mess all over the floor. I'll be the one who'll have to wipe this up. Okay, okay… You need any help with those injuries?<</if>> <<if $descroll3 is 3>>What happened to you? Need any help?<</if>> <<if $descroll3 is 4>>Oh. You're back. How nice. And all bruised up. (Sigh) Here, come on, let me help you. You're making a mess.<</if>> <<if $descroll3 is 5>>Welcome… Welcome back, sir. You're all bruised up. Let me help you.<</if>> <<else>> <<if $descroll3 is 1>>Oh, no! What happened to you? I'll fetch some needle and thread. Get into bed at once.<</if>> <<if $descroll3 is 2>>Fuck. You need help. Get into bed and I'll fetch some hot water.<</if>> <<if $descroll3 is 3>>What happened here? You're hurt. I'll help you, come, let's get you into bed.<</if>> <<if $descroll3 is 4>>Oh, shit. Come here… Let me get you into bed and patch you up.<</if>> <<if $descroll3 is 5>>Oh, fuck, what happened to you? Let's get that body into bed. I'll try to patch you up.<</if>> <</if>> <</if>> // /*SAWHURT ENDS BELOW*/ <</if>> <<if $sawhurt is 1>> //We should fix those injuries of yours. Here, come with me. I'll try to patch you up.// <</if>> <</if>> <<if $mass2 is true and $mass1 is true>> You stumble into your hallway, injured and disoriented. <br><br>$girlname and $avIn_girlname are at you at once, trying to pull you into your bedroom so that they can tend to your injuries. <br><br> ''$avIn_girlname: '' //This is not good, $callname. Come. Let us… perform our duties and patch you up.// <</if>> <</if>> <<if $action is 1>> <<if $action2 is true>> <<if $mass1 is true and $mass2 isnot true>> ''You: '' // <<if $descroll is 1>> Sure, I'm all yours. (Smile)<</if>> <<if $descroll is 2>>Well that sounds really pleasant. After you.<</if>> <<if $descroll is 3>>Sure. That'd be… lovely.<</if>> <<if $descroll is 4>>Alright. Lead the way.<</if>> // <br><br> $girlname leads you over to your bedroom, where she spends half an hour kneading your troubled body free from tensions and pain. <<set $chance=$masterlove>> <<set $chance+=$kind>> <<set $chance/=2>> <<if $masterlove gte 75 and $happiness gte 10>><<set $chance+=20>><</if>> <br><br> <<if $chance lte 19>> Unfortunately, her efforts lack all forms of compassion and devotion. She's doing it just because it's her chores. <br><br> The session only provides you with a ''+2 Stamina Point'' boost. You feel at least slightly better than before. <<set $stampoints+=2>> <</if>> <<if $chance gte 20 and $chance lte 39>> Her efforts are satisfactory, giving you some much needed relief and recovery. <br><br> The pleasant session boosts your ''Stamina Points (+5)''. <<set $stampoints+=5>> <</if>> <<if $chance gte 40 and $chance lte 69>>Her efforts are delightfully genuine. The girl gives you her fullest attention and you receive exactly what your body needed. <br><br> You regain 7 ''Stamina Points'' from a well-performed massage session. <<set $stampoints+=7>> <</if>> <<if $chance gte 70>> She devotes herself completely to your satisfaction and gives her master some much needed relief. You're able to feel the love and care she holds for you with every stroke. <br><br> The wonderful session considerably boosts your ''Stamina points (+9)!''. <<set $stampoints+=9>> <</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $mass1 isnot true and $mass2 is true>> ''You: ''//Sure thing, $avIn_girlname. I'll follow you.// <br><br> $avIn_girlname takes your hand and leads you over to the bedroom, where she provides you with half an hour of much needed massage. <br><br> <<set $chance=$avIn_masterlove>> <<set $chance+=$avIn_kind>> <<set $chance/=2>> <<if $avIn_masterlove gte 75 and $avIn_happiness gte 10>><<set $chance+=20>><</if>> <br><br> <<if $chance lte 19>> Unfortunately, her efforts lack all forms of compassion and devotion. She's doing it just because it's her chores. <br><br> The session only provides you with a ''+2 Stamina Point'' boost. <<set $stampoints+=2>> <</if>> <<if $chance gte 20 and $chance lte 39>> Her efforts are satisfactory, giving you some much needed relief and recovery. <br><br> The session boosts your ''Stamina Points'' by five! <<set $stampoints+=5>> <</if>> <<if $chance gte 40 and $chance lte 69>>Her efforts are delightfully genuine. The girl gives you her fullest attention and you receive exactly what your body needed. <br><br> You regain 7 ''Stamina Points'' after a wonderful half hour of massage. <<set $stampoints+=7>> <</if>> <<if $chance gte 70>> She devotes herself completely to your satisfaction and gives her master some much needed relief. You're able to feel the love and care she holds for you with every stroke. <br><br> The wonderful session considerably boosts your ''Stamina points (+9)!''. <<set $stampoints+=9>> <</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $mass1 is true and $mass2 is true>> You stretch yourself out in your bed and wait for the girls to start rubbing your body free from tension and stress. <br><br> <<set $chance=$masterlove>> <<set $chance+=$masterlove>> <<set $chance+=$kind>> <<set $chance+=$avIn_kind>> <<set $chance/=4>> <<if $masterlove gte 75 and $happiness gte 10>><<set $chance+=20>><</if>> <<if $avIn_masterlove gte 75 and $avIn_happiness gte 10>><<set $chance+=20>><</if>> <<if $chance lte 19>> Unfortunately, at least one of your slaves makes such a bad performance that she spoils whatever little you thought you'd get out from this. <br><br> The somewhat lackluster session only provides you with a ''+2 Stamina Point'' boost. <<set $stampoints+=2>> <</if>> <<if $chance gte 20 and $chance lte 39>> You're satisfied with their efforts, but at least one of your slaves could've performed better. There's nothing overly-bad to complain about, however. <br><br> The session boosts your ''Stamina Points'' by five! <<set $stampoints+=5>> <</if>> <<if $chance gte 40 and $chance lte 69>>Their efforts are delightfully genuine, and you're given the girl's fullest attention. <br><br> You regain 7 ''Stamina Points'' from the wonderful experience, that leaves you feeling very refreshed and ready for new adventures. <<set $stampoints+=7>> <</if>> <<if $chance gte 70>> Your slaves provide you with a loving care that'll leave a lasting mark for the rest of the day. Their master's body gets exactly what it needed, and you feel rejuvenated after they've finished their work. <br><br> The fantastic session provides you with ''+9 Stamina points!''. <<set $stampoints+=9>> <</if>> <</if>> <</if>> <<if $action3 is true>> <<if $mass1 is true and $mass2 isnot true>> <<set _tempheal=$av_med>> $girlname does what she can to tend to your injuries. <br><br> <<if _tempheal lte 19>>Unfortunately, her knowledge in medicine is very basic and only provides you with limited results. She's not even skilled enough to close your wounds. <<set $skillroll to random(2, 7)>><</if>> <<if _tempheal gte 20 and _tempheal lte 39>> Her knowledge at applying first aid is mediocre at best and you only get limited results from the girl's work. She's at least able to stop you from bleeding. <<set $skillroll to random(5, 9)>><</if>> <<if _tempheal gte 40 and _tempheal lte 59>> The girl is fortunately skilled in the arts of healing and closes your wounds after applying some basic stim paste that'll accelerate your recovery. <<set $skillroll to random(7, 11)>><</if>> <<if _tempheal gte 60 and _tempheal lte 79>> Fortunately, your slave is a practicing doctor that knows precisely how to close a wound and apply bandages. <<set $skillroll to random(12, 15)>> <</if>> <<if _tempheal gte 80>> Fortunately, your slave is a professional doctor that knows exactly how to close wounds, apply stim paste, and bandage a wound. You feel that you're in good hands. <<set $skillroll to random(13, 25)>> <</if>> <br><br> You regain ''$skillroll Health points'' after about half an hour of<<if _tempheal gte 20>> stitching,<</if>> bandaging and pain-relieving ointments. <<set $masterhealth+=$skillroll>> <</if>> <<if $mass1 isnot true and $mass2 is true>> <<set _tempheal=$avIn_med>> $avIn_girlname does what she can to tend to your injuries. <br><br> <<if _tempheal lte 19>>Unfortunately, her knowledge in medicine is very basic and only provides you with limited results. She's not even skilled enough to close your wounds. <<set $skillroll to random(5, 7)>><</if>> <<if _tempheal gte 20 and _tempheal lte 39>> Her knowledge at applying first aid is mediocre at best and you only get limited results from the girl's work. She's at least able to stop you from bleeding. <<set $skillroll to random(6, 9)>><</if>> <<if _tempheal gte 40 and _tempheal lte 59>> The girl is fortunately skilled in the arts of healing and closes your wounds after applying some basic stim paste that'll accelerate your recovery. <<set $skillroll to random(7, 11)>><</if>> <<if _tempheal gte 60 and _tempheal lte 79>> Fortunately, your slave is a practicing doctor that knows precisely how to close a wound and apply bandages. <<set $skillroll to random(8, 12)>> <</if>> <<if _tempheal gte 80>> Fortunately, your slave is a professional doctor that knows exactly how to close wounds, apply stim paste, and bandage a wound. You feel that you're in good hands. <<set $skillroll to random(12, 25)>> <</if>> <br><br> You regain ''$skillroll Health points'' after about half an hour of<<if _tempheal gte 20>> stitching,<</if>> bandaging and pain-relieving ointments. <<set $masterhealth+=$skillroll>> <</if>> <<if $mass1 is true and $mass2 is true>> <<if $av_med gt $avIn_med>><<set _chief="$girlname">><<set _tempheal=$av_med>> <<else>><<set _chief="$avIn_girlname">><<set _tempheal=$avIn_med>> <</if>> <<if _tempheal lte 19>><<set $skillroll to random(5, 9)>><</if>> <<if _tempheal gte 20>><<set $skillroll to random(7, 11)>><</if>> <<if _tempheal gte 40>><<set $skillroll to random(9, 13)>><</if>> <<if _tempheal gte 60>><<set $skillroll to random(10, 14)>><</if>> <<if _tempheal gte 80>><<set $skillroll+=4>><</if>> _chief, who's the girl with the highest ''Medicine skill'', takes the lead and does what she can to heal your injuries. <br><br> You regain ''$skillroll Health points'' after about half an hour of<<if _tempheal gte 20>> stitching,<</if>> bandaging and pain-relieving ointments. <<set $masterhealth+=$skillroll>> <</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <</if>> <<if $action is 2>> <<if $action1b is true>> <<if $action2 is true>> /*THANKS FOR MASSAGE*/ <<if $mass1 is true and $mass2 isnot true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $masterlove lte 19 or $scarefactor gte 2>><<set $chance-=15>><</if>> <<if $masterlove lte 9>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> You smile at $girlname and say: <br><br> // <<if $descroll3 is 1>>Thanks. You're good at this. Just what I needed.<</if>> <<if $descroll3 is 2>>Oh, that was perfect. I'm fortunate to have you, $girlname.<</if>> <<if $descroll3 is 3>>This is just what I needed. Thank you so much.<</if>> <<if $descroll3 is 4>>Just perfect. I'm so happy that you helped me. I will not forget this. Thanks.<</if>> <<if $descroll3 is 5>>That was so nice. I owe you one. Thank you!<</if>> // <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your words genuinely affect $girlname, who's happy that you appreciated her services. <<if $scarefactor gte 2 or $masterlove lte 9>>But there's something that's not quite right. You sense it in the way she looks at you. It's obvious that you've upset her with your behavior and that she's mad over how her master's been treating her lately.<</if>> <br><br> ''$girlname: '' // <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $willpower lte 14>> <<if $descroll is 1>>I'm… ehm, glad to help. <</if>> <<if $descroll is 2>>Ehm… It's… Just me, doin' my chores…<</if>> <<if $descroll is 3>>You're welcome, $callname. I'll retire now. I have some chores to take care of.<</if>> <<if $descroll gte 4>>It's nothing really. Glad I could help.<</if>> <<else>> <<if $descroll is 1>>I don’t think you deserve it. But hey, I hope we'll turn the page on everything and start anew. What do you say?<</if>> <<if $descroll is 2>>Alright. It's just my duty. Don’t think I did it because I like you.<</if>> <<if $descroll is 3>>I didn’t do this because I like you. No way. It's just my duty.<</if>> <<if $descroll gte 4>>I'm bound by duty to you so… I should do what's expected. This was nothing personal.<</if>> <</if>> <<else>> <<if $descroll is 1>>Glad I could help. You look a lot more energized now.<</if>> <<if $descroll is 2>>Oh, it's nothing. Just glad I could help out.<</if>> <<if $descroll is 3>><<if $willpower lte 0>>Your slave is always ready to serve you. In any way possible.<<else>>I'm just glad I could help. (Smile)<</if>> <</if>> <<if $descroll gte 4>><<if $willpower lte 0>>Always ready to serve you, $callname. With every part of my body.<<else>>Oh, it's nothing. I just like helping people.<</if>> <</if>> <</if>> // <<if $happiness lte 60>> <br><br> The girl's ''Happiness'' has increased by one point. <<set $happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> Your words don’t have any positive effect on $girlname. She nods that she heard you and retires to the living room shortly after. <</if>> <</if>> <<if $mass1 isnot true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $avIn_masterlove lte 19 or $avIn_scarefactor gte 2>><<set $chance-=15>><</if>> <<if $avIn_masterlove lte 9>><<set $chance-=10>><</if>> <<if $avIn_masterlove lte 39>><<set $chance-=10>><</if>> You smile at $avIn_girlname and say: <br><br> // <<if $descroll3 is 1>>You're good at this. Thanks!<</if>> <<if $descroll3 is 2>>Just what I needed. Thank you.<</if>> <<if $descroll3 is 3>><<if $avIn_girlid is 5>>Wow. Miss Devious really taught you a thing or two about pleasing a man… Thank you so much.<<else>>Really… Wonderful. Thank you, $avIn_girlname.<</if>> <</if>> <<if $descroll3 is 4>><<if $avIn_girlid is 1>>You're such a fine addition to my household, Lovisa. I'm fortunate that timber baron went bankrupt.<<else>>That was so pleasant. I'm lucky to have you.<</if>> <</if>> <<if $descroll3 is 5>><<if $avIn_girlid is 2>>You're a tough girl. I can feel it all over my body, haha. Wonderful. Thanks.<<else>>You really know how to please a man. Thank you.<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your words genuinely affect $avIn_girlname, who's happy that you appreciated her services. <<if $avIn_scarefactor gte 2 or $avIn_masterlove lte 9>>You did sense an awkward tension of resentment during the act, however, confirming that you've done something that's upset her.<</if>> <br><br> ''$avIn_girlname: '' // <<if $avIn_scarefactor gte 2 or $avIn_masterlove lte 9>> <<if $avIn_willpower lte 14>> <<if $descroll is 1>>Just my duty… $avIn_callname. I have to go now, if you'd excuse me.<</if>> <<if $descroll is 2>>Always ready to serve you…<</if>> <<if $descroll is 3>>It's my duty… There's nothing more to say really…<</if>> <<if $descroll gte 4>>Oh, $avIn_callname. Don’t speak such kind words. It was just my duty. (Fake smile)<</if>> <<else>> <<if $descroll is 1>>Yeah. Fine. But you didn’t deserve this. I just did it hoping you'll leave me alone for the rest of today.<</if>> <<if $descroll is 2>>Alright. Fine. You're welcome.<</if>> <<if $descroll is 3>>Yeah, yeah, whatever. I… need to… go to the bathroom. Catch you later.<</if>> <<if $descroll gte 4>>Whatever. I have stuff to do so I'll just leave you here now, okay.<</if>> <</if>> <<else>> <<if $descroll is 1>>Oh it's nothing. I like helping people out.<</if>> <<if $descroll is 2>>That was kind of you to say. We should help each other. It's important to have friends.<</if>> <<if $descroll is 3>>I just do my duty. (Smile) And I'm happy to help people.<</if>> <<if $descroll gte 4>>This was a nice moment. I'm glad you're satisfied. (Smile)<</if>> <</if>> // <<if $avIn_happiness lte 60>> <br><br> The girl's ''Happiness'' has increased by one point. <<set $avIn_happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> Your words don’t have any lasting positive effect on $avIn_girlname, however, and she retires to the guestroom a minute later. <</if>> <</if>> <<if $mass1 is true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $avIn_masterlove lte 19 or $avIn_scarefactor gte 2>><<set $chance-=15>><</if>> <<if $masterlove lte 19 or $scarefactor gte 2>><<set $chance-=15>><</if>> You smile at the two girls and say: <br><br> // <<if $descroll3 is 1>>Thanks. Both of you. I'm such a lucky guy. I'll owe you two something special after this.<</if>> <<if $descroll3 is 2>>I'm fortunate to have such wonderful girls around. Thank you so much.<</if>> <<if $descroll3 is 3>>That was special. Thank you. Both of you did… a good job.<</if>> <<if $descroll3 is 4>>Thank you. I'm a fortunate guy.<</if>> <<if $descroll3 is 5>>I liked that. Both of you are so service minded. I'm a lucky guy indeed.<</if>> // <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your words have genuinely affected them and they are pleased to hear that you've appreciated their services. <<if $willpower gte 1 and $avIn_willpower gte 1>><<if $scarefactor gte 3 or $avIn_scarefactor gte 3>>At least one of your slaves has to make a hard effort keeping up appearances, however, as there's still a lingering tension of anger after your recent behavior towards her.<</if>><</if>> <<if $happiness lte 60>> <br><br> $girlnames ''Happiness'' has increased by one point. <<set $happiness+=1>> <</if>> <<if $avIn_happiness lte 60>> <br><br> $avIn_girlnames ''Happiness'' has increased by one point. <<set $avIn_happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> Your words don’t have any positive effect on them. They retire a minute later and leave you alone lying on your bed. <</if>> <</if>> <</if>> <<if $action3 is true>> /*THANKS FOR PATCHING ME UP*/ <<if $mass1 is true and $mass2 isnot true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $masterlove lte 19 or $scarefactor gte 2>><<set $chance-=15>><</if>> <<if $masterlove lte 9>><<set $chance-=10>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> You smile at $girlname and say: <br><br> // <<if $descroll3 is 1>>Ouch… That was… incredible. Good thing I keep you around. Thanks for helping me out.<</if>> <<if $descroll3 is 2>>Aw… Aw… Nice. I'm feeling better already. Thank you. I won't forget this.<</if>> <<if $descroll3 is 3>>Thank you for helping me. I owe you one, okay.<</if>> <<if $descroll3 is 4>>Ouch… It still hurts a little, but it feels a lot better.<</if>> <<if $descroll3 is 5>>That's much better. Thank you. I'm lucky to have you.<</if>> // <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your words genuinely affect $girlname, who's happy that you appreciated her services. <<if $scarefactor gte 2 or $masterlove lte 9>>There's a lingering tension in the room, however, that tells of your slave's resentment toward you.<</if>> <br><br> ''$girlname: '' // <<if $scarefactor gte 2 or $masterlove lte 9>> <<if $willpower lte 14>> <<if $descroll is 1>>I… I'm glad I could be of service. May I retire now?<</if>> <<if $descroll is 2>>(Fake smile) I'm glad that you're satisfied, $callname.<</if>> <<if $descroll is 3>>That… That's very nice to hear, $callname. May I retire now?<</if>> <<if $descroll gte 4>>Wonderful… That you liked my handiwork. (Fake smile)<</if>> <<else>> <<if $descroll is 1>>Good for you. I hope the favor will be returned. By acting kindlier in the future.<</if>> <<if $descroll is 2>>I don’t know if you deserve it, but yeah, you're welcome.<</if>> <<if $descroll is 3>>You're welcome. I hope you'll consider doing something kind towards me now that you owe me one?<</if>> <<if $descroll gte 4>>Oh, a change in attitude. How quaint. <</if>> <</if>> <<else>> <<if $girlid isnot 13>> <<if $descroll is 1>>Thank you, and yeah, you're welcome.<</if>> <<if $descroll is 2>>Good folks help each other out. That's the way it is.<</if>> <<if $descroll is 3>>We should help each other. Raana is a dangerous world. You can't get enough friends. (Smiling)<</if>> <<if $descroll gte 4>>It's important to help each other. I just did what I felt was right.<</if>> <<else>> <<if $descroll is 1>>Thanks. But it's perfectly fine. I am a medic and you're my… so called Master. It is the least I can do.<</if>> <<if $descroll is 2>>Thanks, but it was nothing. I've done this hundreds of times.<</if>> <<if $descroll is 3>>Haha. It's really nothing. I've been stitching up careless men like you since I was eleven years old. <</if>> <<if $descroll gte 4>>Thank you, Master, but it's the least I can do. I am a medic, after all.<</if>> <</if>> <</if>> // <<if $happiness lte 60>> <br><br> The girl's ''Happiness'' has increased by one point. <<set $happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> Your words don’t have any positive effect on $girlname. <</if>> <</if>> <<if $mass1 isnot true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $avIn_masterlove lte 9>><<set $chance-=10>><</if>> <<if $avIn_masterlove lte 39>><<set $chance-=10>><</if>> <<if $avIn_masterlove lte 19 or $avIn_scarefactor gte 2>><<set $chance-=15>><</if>> You smile at $avIn_girlname and say: <br><br> // <<if $descroll3 is 1>>Much better, thank you. I'll keep this bandage on for a couple of days.<</if>> <<if $descroll3 is 2>>Ouch… Yeah. I'm still sore but this is much better.<</if>> <<if $descroll3 is 3>>Wonderful, thank you.<</if>> <<if $descroll3 is 4>>That's perfect. You did a good job with me.<</if>> <<if $descroll3 is 5>>Excellent work. This will heal up in no time.<</if>> // <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your words genuinely affect $avIn_girlname, who's happy that you appreciated her services. <<if $avIn_scarefactor gte 2 or $avIn_masterlove lte 9>>There's however a lingering tension of coldness between the two of you. It's obvious that you've done something that's upset her.<</if>> <br><br> ''$avIn_girlname: '' // <<if $avIn_scarefactor gte 2 or $avIn_masterlove lte 9>> <<if $avIn_willpower lte 14>> <<if $descroll is 1>>Okay. May I retire now?<</if>> <<if $descroll is 2>>I'm glad to be of service. (Fake smile)<</if>> <<if $descroll is 3>>I just did my what I'm supposed to do.<</if>> <<if $descroll gte 4>>(Fake smile) I always help people out. It's what I was born to do.<</if>> <<else>> <<if $descroll is 1>>Yeah, you owe me one after this. Remember that.<</if>> <<if $descroll is 2>>Now you owe me one, asshole.<</if>> <<if $descroll is 3>>I'll remember this. You owe me one.<</if>> <<if $descroll gte 4>>Yeah. I hope you'll remember this later, when you contemplate on being an asshole again.<</if>> <</if>> <<else>> <<if $descroll is 1>>That's nice to hear, but really, it's nothing. We should help each other out. (Smile)<</if>> <<if $descroll is 2>>Oh, it's nothing. (Smile). We should help each other out. <<if $avIn_masterlove gte 60>>We're practically family.<</if>><</if>> <<if $descroll is 3>>Oh, it's nothing. We should always help each other out. I'll be expecting a tendstim in my butt next time I'm hurt. (Smile)<</if>> <<if $descroll gte 4>>That was nothing. I like helping people. (Smile)<</if>> <</if>> // <<if $avIn_happiness lte 60>> <br><br> The girl's ''Happiness'' has increased by one point. <<set $avIn_happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> Your words don’t have any positive effect on $avIn_girlname. She retires after giving you a nod that confirms that she at least heard you. <</if>> <</if>> <<if $mass1 is true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $avIn_masterlove lte 19 or $avIn_scarefactor gte 2>><<set $chance-=15>><</if>> <<if $masterlove lte 19 or $scarefactor gte 2>><<set $chance-=15>><</if>> <<set $chance-=5>> You smile at the two girls and say: <br><br> // <<if $descroll3 is 1>>Thanks for helping me. You work great together.<</if>> <<if $descroll3 is 2>>Thanks. Both of you. I'm lucky to have you girls around.<</if>> <<if $descroll3 is 3>>That's wonderful. Thank you. I feel much better.<</if>> <<if $descroll3 is 4>>Perfect, I'll heal up in no time. Both of you did a good job. I owe you one.<</if>> <<if $descroll3 is 5>>Thanks. I'll owe both of you something for this.<</if>> // <br><br> <<if $chance gte 1>> <<set _charm to true>> <<include Success>> <br><br> Your words have genuinely affected them and they are pleased to hear that you've appreciated their services. <<if $happiness lte 60>> <br><br> $girlnames ''Happiness'' has increased by one point. <<set $happiness+=1>> <</if>> <<if $avIn_happiness lte 60>> <br><br> $avIn_girlnames ''Happiness'' has increased by one point. <<set $avIn_happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> Your words don’t have any positive effect on them and they retire a minute later, leaving you alone to recuperate. <</if>> <</if>> /* IF ACTION3 ENDS BELOW*/ <</if>> /*ACTION1b ENDS BELOW*/ <</if>> <<if $action2b is true>> <<if $action2 is true>> /*SCOLD MASSAGE*/ <<if $mass1 is true and $mass2 isnot true>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $respect gte 10>><<set $chance+=15>><</if>> You look at $girlname and say: <br><br> // <<if $descroll3 is 1>>You're not doing it right. That was terrible. Haha. Wow. Incredible! I'm actually feeling worse than before.<</if>> <<if $descroll3 is 2>>You really need to improve your techniques. That was terrible. You're terrible!<</if>> <<if $descroll3 is 3>>No, no, stop it. What are you doing? Planting crops? Get away from me. I don’t need you anymore.<</if>> <<if $descroll3 is 4>>What are you trying to do? Placing fence poles? By the Moons, you've just made it worse. Get out of my face. I'm done with you.<</if>> <<if $descroll3 is 5>>Stop! Stop it! What are you doing? That was terrible. Leave. I don’t need any more of your services.<</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your scolding words deeply affect $girlname, who's remarkably shaken when she responds: <br><br> // <<if $willpower lte 19>> <<if $descroll is 1>>I… I'm sorry, $callname. I'm sorry if I've disappointed you. (Faint sobbing)<</if>> <<if $descroll is 2>>I'm terribly sorry (sobbing). Please, don’t be upset. I'll do better next time.<</if>> <<if $descroll is 3>>I'm very sorry, $callname. I didn’t mean to hurt you in any way.<</if>> <<if $descroll gte 4>>I… I didn’t mean to hurt you. Please forgive me.<</if>> <<else>> <<if $descroll is 1>>You're really ungrateful, aren’t you? Fine. I'll leave.<</if>> <<if $descroll is 2>>How rude. You make me sad speaking like that. Okay. I'll leave.<</if>> <<if $descroll is 3>>You're so rude. I… I just… No, I don’t know what to say. I'll just go.<</if>> <<if $descroll gte 4>>Okay… Well… I'll just… leave then…<</if>> <</if>> // <<if $willpower lte 40 and $skillroll lte 20>> <br><br> The girl's ''WILLPOWER'' has decreased by one point. <<set $willpower-=1>> <<else>> <br><br> Your imperious attack is not enough to decrease her ''WILLPOWER'', however. <</if>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your callous words don’t have any effect on $girlname. She looks at you expressionlessly and utters: <br><br> // <<if $willpower lte 19>> <<if $descroll is 1>>I'm sorry, $callname. I'll leave you alone.<</if>> <<if $descroll is 2>>I'm terribly sorry, $callname. I'll just leave you alone.<</if>> <<if $descroll is 3>>I'm sorry if I've done anything to hurt you. It was not my intention. I'll leave you alone.<</if>> <<if $descroll gte 4>>I'll retire to the guestroom, $callname. I'm terribly sorry that you feel that way.<</if>> <<else>> <<if $descroll is 1>>How rude. Okay. Fine. I'll just leave.<</if>> <<if $descroll is 2>>You shouldn’t speak like that when someone tries to help you. Very rude.<</if>> <<if $descroll is 3>>What are you trying to tell me? I do my best around here! Please, don’t speak to me like that again.<</if>> <<if $descroll gte 4>>Are you serious? That's very rude of you. I was just trying to help. Fine. Have it your way. I'll leave.<</if>> <</if>> // <br><br> ''Her affection for you has decreased!'' <<set $masterlove-=2>> <<set $scarefactor+=1>> <</if>> <</if>> <<if $mass1 isnot true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $avIn_respect gte 10>><<set $chance+=15>><</if>> You look at $avIn_girlname and say: <br><br> // <<if $descroll3 is 1>>What are you trying to do? Kill me? Get lost. You've only made it worse.<</if>> <<if $descroll3 is 2>>Hey! It feels like I'm stuck in a fucking meat grinder. Get lost. You're only doing it worse.<</if>> <<if $descroll3 is 3>>Ouch! Not there. Not my fucking spine. Are you trying to cripple me? Get lost. I'm done here.<</if>> <<if $descroll3 is 4>>That was awful. Incredibly stupid. You don’t have any tact.<</if>> <<if $descroll3 is 5>>Fuck. You've only made it worse. This will have consequences.<</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your scolding words deeply affect $avIn_girlname. <br><br> ''$avIn_girlname: '' // <<if $avIn_willpower lte 19>> <<if $descroll is 1>>I… I'm sorry, $avIn_callname. I'm sorry if I've disappointed you.<</if>> <<if $descroll is 2>>I didn’t mean to hurt you. Please, don’t punish me.<</if>> <<if $descroll is 3>>I'm so sorry… <<if $avIn_promisedoral isnot true>>Let me make it up to you. Let me give you a blowjob. Anything! Just come ask for it. <<set $avIn_promisedoral to true>><<set _showblow to true>><</if>><</if>> <<if $descroll gte 4>>I'm so sorry, $avIn_callname. I didn’t mean to hurt you (faint sobbing).<</if>> <<else>> <<if $descroll is 1>>Fine. Okay. I'm worthless. I got your point.<</if>> <<if $descroll is 2>>I guess… I need some more practice. Sorry if I've done something wrong. I'll retire for now.<</if>> <<if $descroll is 3>>I… I'm sorry you feel that way. Okay… I'll just… I'll just go.<</if>> <<if $descroll gte 4>>I… I don’t know what to say. I'm sorry, okay? Fine. I'll just go.<</if>> <</if>> // <<if $avIn_willpower lte 40 and $skillroll lte 20>> <br><br> The girl's ''WILLPOWER'' has decreased by one point. <<set $avIn_willpower-=1>> <<else>> <br><br> However, it's not enough to decrease her ''WILLPOWER'' this time. <</if>> <<if $avIn_promisedoral is true and _showblow is true>> <br><br> ''Special event unlocked!'' $avIn_girlname will now be much easier to persuade into having oral sex. The effect will last for one day. <</if>> <<set $avIn_scarefactor+=1>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your words don’t have any effect on $avIn_girlname, who responds expressionlessly: <br><br> // <<if $avIn_willpower lte 19>> <<if $descroll is 1>>I… I'm sorry. It was never my intention to hurt you.<</if>> <<if $descroll is 2>>I'm sorry if I've upset you, $avIn_callname. I'll leave.<</if>> <<if $descroll is 3>>I'm very sorry, $avIn_callname. Let me fetch my gear and leave you alone.<</if>> <<if $descroll gte 4>>That was never my intention. I… I apologize.<</if>> <<else>> <<if $descroll is 1>>Fine. Have it your way. No more help from me.<</if>> <<if $descroll is 2>>As you wish. I'll leave. I can't stand your rudeness anyway!<</if>> <<if $descroll is 3>>Are you serious? I was just trying to help. Fine, I'll go!<</if>> <<if $descroll gte 4>>How rude. Well, I've had enough of this anyway. I'll leave you alone.<</if>> <</if>> // <br><br> ''Her affection for you has decreased!'' <<set $avIn_masterlove-=2>> <<set $avIn_scarefactor+=1>> <</if>> <</if>> <<if $mass1 is true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $willpower lte 19>><<set $chance-=15>><</if>> <<if $avIn_masterlove lte 19 or $avIn_scarefactor gte 2>><<set $chance-=15>><</if>> <<if $masterlove lte 19 or $scarefactor gte 2>><<set $chance-=15>><</if>> You look at the two girls and say: <br><br> // <<if $descroll3 is 1>><<if $girlid is 6 or $avIn_girlid is 6>>Hey, Michelle. You're not hammering bags of cotton at the Laundry anymore. Fuck. You're awful. I'm done with this.<<else>>That was awful. Your hands are all over the wrong places. I'm done.<</if>><</if>> <<if $descroll3 is 2>><<if $girlid is 2 or $avIn_girlid is 2>>Hey, Rebecca, are you trying to kill me? Watch it or I'll call on those Kymanto brutes who'd really appreciate havin' a go at you. Fuck. This was awful. You're both awful.<<else>>To be honest, this was fucking terrible. You're really just two stupid nobodies who can't get nothing right.<</if>><</if>> <<if $descroll3 is 3>><<if $girlid is 5 or $avIn_girlid is 5>>Ouch, fuck! Piper! Pull those fucking butt plugs out from your ass. Miss Devious wants them back. There's gotta be something in that little hiney of yours that's bothering you, or else you wouldn’t be so fucking careless. You're both worthless. This was terrible.<<else>>Ouch! You've just made things worse. I'm done here. Leave me alone.<</if>><</if>> <<if $descroll3 is 4>>This was really fucking terrible. Four hands, and not one of them knows how to please a man. Get lost. I'm done.<</if>> <<if $descroll3 is 5>>Two worthless girls… You did nothing right! Get outta my sight. I'm done here.<</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your mean words have struck a deep dent in their self-esteem. The girl's leave you alone after collecting their stuff and excusing whatever injuries they might have caused. <<if $willpower lte 40 and $skillroll lte 20>> <br><br> $girlnames ''WILLPOWER'' has decreased by one point. <<set $willpower-=1>> <<else>> <br><br> Your words are not enough to affect $girlnames ''WILLPOWER'' right now, however. <</if>> <<if $avIn_willpower lte 40 and $skillroll lte 15>> <br><br> $avIn_girlnames ''WILLPOWER'' has decreased by one point. <<set $avIn_willpower-=1>> <<else>> <br><br> Your words are not enough to affect $avIn_girlnames ''WILLPOWER'' right now, however. <</if>> <<set $scarefactor+=1>> <<set $avIn_scarefactor+=1>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your words don’t have any effect on the two girls, who retreat silently after collecting their equipment. <br><br> ''Their affection toward you have decreased!'' <<set $masterlove-=1>> <<set $scarefactor+=1>> <<set $avIn_masterlove-=1>> <<set $avIn_scarefactor+=1>> <</if>> <</if>> <</if>> <<if $action3 is true>> /*SCOLD HEALING*/ <<if $mass1 is true and $mass2 isnot true>> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $respect gte 10>><<set $chance+=15>><</if>> You look sharply at $girlname and utter: <br><br> // <<if $descroll3 is 1>>What the fuck are you trying to do? I feel even worse than before. You're such an idiot.<</if>> <<if $descroll3 is 2>>Idiot! I'm not some coat you're trying to repair. Leave me alone. I can do better myself.<</if>> <<if $descroll3 is 3>><<if $girlid is 5>>Fuck! You might know how to insert a butt plug in your little ass, but you know nothing about caring for someone who actually needs help. Leave me alone. You're worthless!<<else>>Idiot! Are you trying to kill me? Get lost. I can do this better myself.<</if>><</if>> <<if $descroll3 is 4>>Damn. You're worse than a rat-eaten tendstim. Pathetic. Leave me alone.<</if>> <<if $descroll3 is 5>>Are you trying to kill me? Leave me alone. You're worthless!<</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your words deeply affect $girlname, who's remarkably shaken by their venomousness. <br><br> ''$girlname: '' // <<if $willpower lte 19>> <<if $descroll is 1>>I…I didn’t mean to hurt you. I'm sorry, $callname! (Sobbing)<</if>> <<if $descroll is 2>>No, please, don’t punish me. It was not my intention to hurt you!<</if>> <<if $descroll is 3>>I'm so sorry, $callname. I hope you're not too angry with me. I did my best!<</if>> <<if $descroll gte 4>>Please… I beg you. Don’t be mad. Let me make it up to you. <<if $promisedoral isnot true>>I'll give you a blowjob! <<set $promisedoral to true>><<set _showblow to true>><</if>><</if>> <<else>> <<if $descroll is 1>>I'm terribly sorry, I… I didn’t mean to hurt you. But please. I… It was not my intentions. You gotta realize that.<</if>> <<if $descroll is 2>>Sorry… But… You have to realize it was not my intention to cause more injuries. Besides, it looks good to me.<</if>> <<if $descroll is 3>>I… I'm sorry, okay? I'm truly sorry.<</if>> <<if $descroll gte 4>>Fuck… I didn’t mean to hurt you. I'm so, so sorry…<</if>> <</if>> // <<if $willpower lte 39 and $skillroll lte 20>><<set _suc to true>><</if>> <<if _suc is true or $descroll gte 4>> <br><br> The girl's ''WILLPOWER'' has decreased by one point. <<set $willpower-=1>> <<else>> <br><br> Your words are not sharp enough to affect $girlnames ''WILLPOWER'', however. <</if>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your words are not strong enough to damage $girlnames mental state. She responds in a cold voice: <br><br> // <<if $willpower lte 19>> <<if $descroll is 1>>I'm sorry if I've caused you hurt. It was not my intentions, $callname.<</if>> <<if $descroll is 2>>I'm very sorry, $callname. I'll… I'll just leave you alone so that I won't cause you any more injuries.<</if>> <<if $descroll is 3>>Sorry… I will not disturb you anymore right now. You can find me in the guestroom.<</if>> <<if $descroll gte 4>>I apologize. It was never my intention to hurt you.<</if>> <<else>> <<if $descroll is 1>>That's very rude. I did what I could. I'm not like the nanites in a tendstim unit. I can't do magic.<</if>> <<if $descroll is 2>>Hey, don’t be so rude. I did my best, okay?<</if>> <<if $descroll is 3>>Are you serious? I think I did a pretty good job with you. Fine. I'll go. Have it your way.<</if>> <<if $descroll gte 4>>Wow… I don’t have to take that from you. You're all patched up. I did work here. Fine. I'll leave you to yourself.<</if>> <</if>> // <br><br> ''Her affection for you has decreased!'' <<set $masterlove-=2>> <</if>> <<if $promisedoral is true and _showblow is true>> <br><br> ''Special event unlocked!'' $girlname will now be much easier to persuade into having oral sex. The effect will last for one day. <</if>> <<set $scarefactor+=1>> <</if>> <<if $mass1 isnot true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $avIn_respect gte 10>><<set $chance+=15>><</if>> You look venomously at $avIn_girlname and say: <br><br> // <<if $descroll3 is 1>>Ouch! Who are you? A novice leather tanner? Get away from me you idiot!<</if>> <<if $descroll3 is 2>>This bandage looks incredibly amateurish. I'll have to consider caning you for this. Idiot.<</if>> <<if $descroll3 is 3>>This was not what I expected. This was actually one of the worst bandages I've ever seen. What are you good for, really?<</if>> <<if $descroll3 is 4>>You'll have to do better next time. This was incredibly amateurish. My bandage is already falling off.<</if>> <<if $descroll3 is 5>>This looks like something a child could do. <<if $avIn_age lte 18>>Eh, I forgot, you're practically a child. What should I've expected.<</if>> Incredibly stupid.<</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your scolding words deeply affect $avIn_girlname, who's remarkably shaken by them. She responds in a frightful tone: <br><br> // <<if $avIn_willpower lte 19>> <<if $descroll is 1>>(Sobbing) I… I'm very sorry, $avIn_callname. It was not my intention to hurt you.<</if>> <<if $descroll is 2>><<if $descroll3 is 2>>(Sniveling) Please, don’t punish me. Please!<<else>>I'm so sorry. It… It was never my intention to hurt you.<</if>> <</if>> <<if $descroll is 3>>But… B… I never meant to hurt you. Please forgive me, $avIn_callname!<</if>> <<if $descroll gte 4>><<if $descroll3 is 2>>No… (sniveling) Not the cane. Please, I'll do better next time. I promise.<<else>>I did what I could! Please, show mercy on me… If… If you find my work that bad. It was never my intentions to perform poorly.<</if>> <</if>> <<else>> <<if $descroll is 1>>I… I did my best. I promise. <<if $avIn_scarefactor gte 5 or $avIn_masterlove lte 9>>We both know that you've treated me like an animal, but… I'd never try doing something bad to you.<</if>> Please, forgive me.<</if>> <<if $descroll is 2>><<if $descroll3 is 2>>No! Please. I don’t deserve a punishment for this. I did what I could.<<else>>Forgive me. But… I did what I could. Please, don’t be upset.<</if>> <</if>> <<if $descroll is 3>>I… I don’t know what to say. I'm terribly sorry.<</if>> <<if $descroll gte 4>><<if $descroll3 is 2>>Please, don’t threaten me. I don’t deserve a whipping. I did what I could!<<else>>Accept my apology. I never meant to hurt you in any way.<</if>> <</if>> <</if>> // <<if $avIn_willpower lte 40 and $skillroll lte 20>> <br><br> The girl's ''WILLPOWER'' has decreased by one point. <<set $avIn_willpower-=1>> <<else>> <br><br> Your attack is however not enough to lower her ''WILLPOWER'' right now. <</if>> <<set $avIn_scarefactor+=1>> <<set $avIn_happiness-=1>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your words sound too lame to have any effect on $avIn_girlname. She responds with a surprisingly calm voice: <br><br> // <<if $willpower lte 19>> <<if $descroll is 1>>I… I'm sorry. I'll retire to the guestroom. You can find me there if you need me for anything.<</if>> <<if $descroll is 2>>So, so… I think you need to sleep, $avIn_callname. I'll leave you to it.<</if>> <<if $descroll is 3>>There, there… I thing you need to rest, sir. Please. Just lay down and relax. I'll check in on you later.<</if>> <<if $descroll gte 4>>I'm sorry, $avIn_callname. I'll… I'll go. And leave you alone. You need to rest.<</if>> <<else>> <<if $descroll is 1>>That's very rude of you. I just saved your life. Fine. Thanks for nothing!<</if>> <<if $descroll is 2>>I don’t want to take this from someone I just saved from the clutches of death. I'll… I'll retire to the kitchen and clean my equipment. Goodbye.<</if>> <<if $descroll is 3>>I'm sorry, but… I did my best. To be honest, I think I performed adequately. Your bandages look good.<</if>> <<if $descroll gte 4>>I think I performed better that that. Please, don’t be rude. Not in a serious situation like this.<</if>> <</if>> // <br><br> ''Her affection for you has decreased!'' <<set $avIn_masterlove-=2>> <</if>> <</if>> <<if $mass1 is true and $mass2 is true>> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $respect gte 10>><<set $chance+=15>><</if>> <<if $avIn_respect gte 10>><<set $chance+=15>><</if>> <<set $chance-=20>> You look angrily at the two girls and burst out: <br><br> // <<if $descroll3 is 1>>You're worthless. Both of you. Get outta my sight!<</if>> <<if $descroll3 is 2>>Worthless! You're both worthless. Please, just leave me alone.<</if>> <<if $descroll3 is 3>>What's this? My bandage is already falling off. You're terrible. Get lost, both of you!<</if>> <<if $descroll3 is 4>>This was incredibly amateurish. You can't do one thing right, even if the two of you help each other out. Leave me alone!<</if>> <<if $descroll3 is 5>>Amateurs! It feels worse than before you laid your stupid hands on me. Now, get lost. I don’t wanna see you!<</if>> // <br><br> <<if $chance gte 1>> <<set _mani to true>> <<include Success>> <br><br> Your scrupulous words deeply affect your slaves, who backs away, almost afraid of what you might do next. <<if $willpower gte 20 and $skillroll lte 20>> <br><br> $girlnames ''WILLPOWER'' has decreased by one point. <<set $willpower-=1>> <<set _also to true>> <</if>> <<if $avIn_willpower gte 20 and $skillroll lte 10>> <br><br> $avIn_girlnames ''WILLPOWER'' has <<if _also is true>>also <</if>>decreased by one point. <<set $avIn_willpower-=1>> <</if>> <br><br> The girls leave the room in a hurry a couple of seconds later and you're left alone to recuperate. <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> Your words are too lame or too sick-stricken to have any effect on them. The girls leave the room in a hurry a couple of seconds later and you're left alone to recuperate. <br><br> ''Their affection toward you have decreased!'' <<set $masterlove-=1>> <<set $avIn_masterlove-=1>> <</if>> <</if>> <</if>> <</if>> <</if>> /* <br><br> ''$girlname: '' // <<if $willpower lte 19>> <<if $descroll is 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll is 3>>xx<</if>> <<if $descroll gte 4>>xx<</if>> <<else>> <<if $descroll is 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll is 3>>xx<</if>> <<if $descroll gte 4>>xx<</if>> <</if>> // */ <<nobr>> <<if $ver gte 10830>> <<if _noblow is true>> <<set $noshow to true>> Despite your instructions to awake you with a blowjob, there's no interest from your servant to fulfill her commitment. <br><br> You're left alone in your bed, pondering upon techniques to enhance the obedience of your bed slave. <br><br> <</if>> <<if $moblow gte 0>> <<set $nodel to true>> <<set $noshow to true>> <<if $moblow is 0>> You've decided to cancel the blowjob offered by your diligent servant. <br><br> <</if>> <<if $moblow is 1>> You've decided to end the blowjob before ejaculating, saving your load for another occasion. <</if>> <<if $moblow is 2>> You're left alone in your bed, bathing in a cloud of sexual gratification. <</if>> <br><br> <<unset $blowngirl>> <<unset $avIn_blowngirl>> <<unset $moblow>> <</if>> <<else>> <<if _noblow is true and $avatars gte 1>> <<set $noshow to true>> Despite your instructions to awake <<if $morningblow is true and $avIn_morningblow is true>>their<<else>>her<</if>> master with a blowjob, there's no interest <<if $morningblow is true and $avIn_morningblow is true>>from either of your slaves to perform their duties<<else>>from your slave to fulfill her commitment<</if>>. <br><br> You're left alone in your bed, pondering upon techniques to enhance the obedience of your <<if $avatars gte 2>> slaves<<else>>slave<</if>>. <br><br> <<if $morningblow is true and $blowgirl is 0 and $bondage lte 0>> $girlnames ''Defiance (+1)'' has increased! <<set $defcount+=2>> <br><br> <</if>> <<if $morningblow is true and $blowgirl is 0 and $bondage gte 1 and $avatars gte 1>> It takes a couple of minutes before you remember - you left $girlname in your basement over the night, where she's still <<if $bondage isnot 3>>tied up<<else>>strapped to the chair<</if>>. <br><br> <</if>> <<if $avIn_morningblow is true and $avIn_blowgirl is 0 and $avIn_bondage lte 0 and $avatars gte 2>> $avIn_girlnames ''Defiance (+1)'' has increased! <<set $avIn_defcount+=2>> <br><br> <</if>> <<if $avIn_morningblow is true and $avIn_blowgirl is 0 and $avIn_bondage gte 1 and $avatars gte 2>> Ah, that's right. You left $avIn_girlname in your basement over the night, where she's still involved in a bondage session. <br><br> <</if>> <</if>> <<if $moblow gte 0>> <<set $noshow to true>> <<if $moblow is 0>> You've decided to cancel the blowjob offered by <<if $blowngirl is 1 and $avIn_blowngirl isnot 1>>your slave<<else>>your diligent slaves<</if>>. <br><br> <<if $blowngirl is 1 and $avIn_blowngirl isnot 1>>She leaves<<else>>They leave<</if>> you alone in your bed, where you ponder about other more important matters for now. <</if>> <<if $moblow is 1>> You've decided to end the blowjob before ejaculating, saving your load for another occasion. <</if>> <<if $moblow is 2>> You're left alone in your bed, bathing in a cloud of sexual gratification. <</if>> <br><br> <<unset $blowngirl>> <<unset $avIn_blowngirl>> <<unset $moblow>> <</if>> /* VER CHECKER ENDS */ <</if>> <</nobr>><<nobr>> <<set _enemies to 0>> <<if $enemy1_state gte 1>><<set _enemies+=1>><</if>> <<if $enemy2_state gte 1>><<set _enemies+=1>><</if>> <<if $enemy3_state gte 1>><<set _enemies+=1>><</if>> <<if $enemy4_state gte 1>><<set _enemies+=1>><</if>> <<if $enemy5_state gte 1>><<set _enemies+=1>><</if>> <<if $action is 1 and _enemies lte 1>> <<if $enemy1_state gte 1>> <<set $calc to 1>> <<set $action to 2>> <<set $action1 to false>> <<set $hits to true>> <</if>> <<if $enemy2_state gte 1>> <<set $calc to 2>> <<set $action to 2>> <<set $action1 to false>> <<set $hits to true>> <</if>> <<if $enemy3_state gte 1>> <<set $calc to 3>> <<set $action to 2>> <<set $action1 to false>> <<set $hits to true>> <</if>> <<if $enemy4_state gte 1>> <<set $calc to 4>> <<set $action to 2>> <<set $action1 to false>> <<set $hits to true>> <</if>> <<if $enemy5_state gte 1>> <<set $calc to 5>> <<set $action to 2>> <<set $action1 to false>> <<set $hits to true>> <</if>> <</if>> <</nobr>><<nobr>> <<if $firstcheck2 is undefined>> <<set $ownfists2 to 0>> <<set $ownknife2 to 0>> <<set $ownautorifle2 to 0>> <<set $ownwhipstick2 to 0>> <<set $ownsword2 to 0>> <<set $owncrossbow2 to 0>> <<set $ownpistol2 to 0>> <<set $ownshotgun2 to 0>> <<set $ownrevolver2 to 0>> <<set $owncoil2 to 0>> <<set $ownplasma2 to 0>> <<set $ownstaff2 to 0>> <<set $ownrifle2 to 0>> <<set $ownsledge2 to 0>> <<set $owncoil2 to 0>> <<set $ownplasma2 to 0>> <<set $ownpowerkatana2 to 0>> <<set $owngsword2 to 0>> <<set $ownprifle2 to 0>> <<set $own50c2 to 0>> <<set $owngrenade2 to 0>> <<set $firstcheck2 to 1>> <</if>> <<if $firstcheck2 is 1>> <<set $ownwaki2 to 0>> <<set $ownspear2 to 0>> <<set $firstcheck2 to 2>> <</if>> <<if $firstcheck2 is 2>> <<set $ownfists2 to 0>> <<set $firstcheck2 to 3>> <</if>> <<if $firstcheck2 is 3>> <<set $owngl2 to 0>> <<set $firstcheck2 to 4>> <</if>> <<if $firstcheck2 is 4>> <<set $owncyber2 to 0>> <<set $firstcheck2 to 5>> <</if>> <<if $firstcheck2 is 5>> <<set $ownmal2 to 0>> <<set $ownminigun2 to 0>> <<set $firstcheck2 to 6>> <</if>> <<if $firstcheck2 is 6>> <<set $owngaxe2 to 0>> <<set $owniceblade2 to 0>> <<set $ownneme2 to 0>> <<set $firstcheck2 to 7>> <</if>> <<if $firstcheck2 is 7>> <<set $ownazuk2 to 0>> <<set $firstcheck2 to 8>> <</if>> <<if $firstcheck2 is 8>> <<set $ownr552 to 0>> <<set $firstcheck2 to 9>> <</if>> <<if $fav is true>> <<set _ownfists to $ownfists2>> <<set _ownwhipstick to $ownwhipstick2>> <<set _ownknife to $ownknife2>> <<set _ownsword to $ownsword2>> <<set _ownstaff to $ownstaff2>> <<set _ownsledge to $ownsledge2>> <<set _owncrossbow to $owncrossbow2>> <<set _ownpistol to $ownpistol2>> <<set _ownrifle to $ownrifle2>> <<set _ownshotgun to $ownshotgun2>> <<set _ownautorifle to $ownautorifle2>> <<set _ownrevolver to $ownrevolver2>> <<set _ownplasma to $ownplasma2>> <<set _owncoil to $owncoil2>> <<set _ownpowerkatana to $ownpowerkatana2>> <<set _owngsword to $owngsword2>> <<set _ownprifle to $ownprifle2>> <<set _own50c to $own50c2>> <<set _ownwaki to $ownwaki2>> <<set _ownspear to $ownspear2>> <<set _owngl to $owngl2>> <<set _owncyber to $owncyber2>> <<set _ownminigun to $ownminigun2>> <<set _ownmal to $ownmal2>> <<set _ownneme to $ownneme2>> <<set _owniceblade to $owniceblade2>> <<set _owngaxe to $owngaxe2>> <<set _ownazuk to $ownazuk2>> <<set _ownr55 to $ownr552>> <<else>> <<set _ownfists to 1>> <<set _ownwhipstick to $ownwhipstick>> <<set _ownknife to $ownknife>> <<set _ownsword to $ownsword>> <<set _ownstaff to $ownstaff>> <<set _ownsledge to $ownsledge>> <<set _owncrossbow to $owncrossbow>> <<set _ownpistol to $ownpistol>> <<set _ownrifle to $ownrifle>> <<set _ownshotgun to $ownshotgun>> <<set _ownautorifle to $ownautorifle>> <<set _ownrevolver to $ownrevolver>> <<set _ownplasma to $ownplasma>> <<set _owncoil to $owncoil>> <<set _ownpowerkatana to $ownpowerkatana>> <<set _owngsword to $owngsword>> <<set _ownprifle to $ownprifle>> <<set _own50c to $own50c>> <<set _ownwaki to $ownwaki>> <<set _ownspear to $ownspear>> <<set _owngl to $owngl>> <<set _owncyber to $owncyber>> <<set _ownminigun to $ownminigun>> <<set _ownmal to $ownmal>> <<set _ownneme to $ownneme>> <<set _owniceblade to $owniceblade>> <<set _owngaxe to $owngaxe>> <<set _ownazuk to $ownazuk>> <<set _ownr55 to $ownr55>> <</if>> <<if $round lte 5>> <<if $activeweapon is "fists" and _ownwhipstick is 0 and _ownknife is 0 and _ownsword is 0 and _ownstaff is 0 and _ownsledge is 0 and _owncrossbow is 0 and _ownpistol is 0 and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "whipstick" and _ownknife is 0 and _ownsword is 0 and _ownstaff is 0 and _ownsledge is 0 and _owncrossbow is 0 and _ownpistol is 0 and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownprifle lte 0 and _own50c is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "knife" and _ownsword is 0 and _ownstaff is 0 and _ownsledge is 0 and _owncrossbow is 0 and _ownpistol is 0 and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "sword" and _ownstaff is 0 and _ownsledge is 0 and _owncrossbow is 0 and _ownpistol is 0 and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "staff" and _ownsledge is 0 and _owncrossbow is 0 and _ownpistol is 0 and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "sledge" and _owncrossbow is 0 and _ownpistol is 0 and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "crossbow" and _ownpistol is 0 and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "pistol" and _ownrifle is 0 and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "rifle" and _ownshotgun is 0 and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "shotgun" and _ownautorifle is 0 and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "automaticrifle" and _ownrevolver lte 0 and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "revolver" and _ownplasma is 0 and _owncoil is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "coil" and _ownplasma is 0 and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "plasma" and _ownpowerkatana lte 0 and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "powerkatana" and _owngsword lte 0 and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "gsword" and _ownprifle lte 0 and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "prifle" and _own50c is 0 and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "rifle50" and _ownwaki is 0 and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "waki" and _ownspear is 0 and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "spear" and _owngl is 0 and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "gl" and _owncyber is 0 and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "cybercannon" and _ownminigun is 0 and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "minigun" and _ownmal is 0 and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "mal" and _ownneme is 0 and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "neme" and _owniceblade is 0 and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "iceblade" and _owngaxe is 0 and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "gaxe" and _ownazuk is 0 and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "azuk" and _ownr55 is 0>><<set _rightend to true>><</if>> <<if $activeweapon is "r55">><<set _rightend to true>><</if>> <div class="vsmalltex"><br></div> <center><b> <<if $round is 1>> <<if $favadd is true>> <<if $activeweapon is "fists">><<set $ownfists2 to 1>><</if>> <<if $activeweapon is "whipstick">><<set $ownwhipstick2 to 1>><</if>> <<if $activeweapon is "knife">><<set $ownknife2 to 1>><</if>> <<if $activeweapon is "sword">><<set $ownsword2 to 1>><</if>> <<if $activeweapon is "staff">><<set $ownstaff2 to 1>><</if>> <<if $activeweapon is "sledge">><<set $ownsledge2 to 1>><</if>> <<if $activeweapon is "gsword">><<set $owngsword2 to 1>><</if>> <<if $activeweapon is "powerkatana">><<set $ownpowerkatana2 to 1>><</if>> <<if $activeweapon is "pistol">><<set $ownpistol2 to 1>><</if>> <<if $activeweapon is "revolver">><<set $ownrevolver2 to 1>><</if>> <<if $activeweapon is "shotgun">><<set $ownshotgun2 to 1>><</if>> <<if $activeweapon is "crossbow">><<set $owncrossbow2 to 1>><</if>> <<if $activeweapon is "rifle">><<set $ownrifle2 to 1>><</if>> <<if $activeweapon is "prifle">><<set $ownprifle2 to 1>><</if>> <<if $activeweapon is "automaticrifle">><<set $ownautorifle2 to 1>><</if>> <<if $activeweapon is "plasma">><<set $ownplasma2 to 1>><</if>> <<if $activeweapon is "coil">><<set $owncoil2 to 1>><</if>> <<if $activeweapon is "rifle50">><<set $own50c2 to 1>><</if>> <<if $activeweapon is "waki">><<set $ownwaki2 to 1>><</if>> <<if $activeweapon is "spear">><<set $ownspear2 to 1>><</if>> <<if $activeweapon is "gl">><<set $owngl2 to 1>><</if>> <<if $activeweapon is "cybercannon">><<set $owncyber2 to 1>><</if>> <<if $activeweapon is "minigun">><<set $ownminigun2 to 1>><</if>> <<if $activeweapon is "mal">><<set $ownmal2 to 1>><</if>> <<if $activeweapon is "neme">><<set $ownneme2 to 1>><</if>> <<if $activeweapon is "iceblade">><<set $owniceblade2 to 1>><</if>> <<if $activeweapon is "gaxe">><<set $owngaxe2 to 1>><</if>> <<if $activeweapon is "azuk">><<set $ownazuk2 to 1>><</if>> <<if $activeweapon is "r55">><<set $ownr552 to 1>><</if>> <<unset $favadd>> <</if>> <<if $favdel is true>> <<if $activeweapon is "fists">><<set $ownfists2 to 0>><</if>> <<if $activeweapon is "whipstick">><<set $ownwhipstick2 to 0>><</if>> <<if $activeweapon is "knife">><<set $ownknife2 to 0>><</if>> <<if $activeweapon is "sword">><<set $ownsword2 to 0>><</if>> <<if $activeweapon is "staff">><<set $ownstaff2 to 0>><</if>> <<if $activeweapon is "sledge">><<set $ownsledge2 to 0>><</if>> <<if $activeweapon is "gsword">><<set $owngsword2 to 0>><</if>> <<if $activeweapon is "powerkatana">><<set $ownpowerkatana2 to 0>><</if>> <<if $activeweapon is "pistol">><<set $ownpistol2 to 0>><</if>> <<if $activeweapon is "revolver">><<set $ownrevolver2 to 0>><</if>> <<if $activeweapon is "shotgun">><<set $ownshotgun2 to 0>><</if>> <<if $activeweapon is "crossbow">><<set $owncrossbow2 to 0>><</if>> <<if $activeweapon is "rifle">><<set $ownrifle2 to 0>><</if>> <<if $activeweapon is "prifle">><<set $ownprifle2 to 0>><</if>> <<if $activeweapon is "automaticrifle">><<set $ownautorifle2 to 0>><</if>> <<if $activeweapon is "plasma">><<set $ownplasma2 to 0>><</if>> <<if $activeweapon is "coil">><<set $owncoil2 to 0>><</if>> <<if $activeweapon is "rifle50">><<set $own50c2 to 0>><</if>> <<if $activeweapon is "waki">><<set $ownwaki2 to 0>><</if>> <<if $activeweapon is "spear">><<set $ownspear2 to 0>><</if>> <<if $activeweapon is "gl">><<set $owngl2 to 0>><</if>> <<if $activeweapon is "cybercannon">><<set $owncyber2 to 0>><</if>> <<if $activeweapon is "minigun">><<set $ownminigun2 to 0>><</if>> <<if $activeweapon is "mal">><<set $ownmal2 to 0>><</if>> <<if $activeweapon is "neme">><<set $ownneme2 to 0>><</if>> <<if $activeweapon is "iceblade">><<set $owniceblade2 to 0>><</if>> <<if $activeweapon is "gaxe">><<set $owngaxe2 to 0>><</if>> <<if $activeweapon is "azuk">><<set $ownazuk2 to 0>><</if>> <<if $activeweapon is "r55">><<set $ownr552 to 0>><</if>> <<unset $favdel>> <</if>> <<if $ownfists2 gte 1 and $activeweapon is "fists">><<set _alfav to true>><</if>> <<if $ownwhipstick2 gte 1 and $activeweapon is "whipstick">><<set _alfav to true>><</if>> <<if $ownknife2 gte 1 and $activeweapon is "knife">><<set _alfav to true>><</if>> <<if $ownsword2 gte 1 and $activeweapon is "sword">><<set _alfav to true>><</if>> <<if $ownstaff2 gte 1 and $activeweapon is "staff">><<set _alfav to true>><</if>> <<if $ownsledge2 gte 1 and $activeweapon is "sledge">><<set _alfav to true>><</if>> <<if $owngsword2 gte 1 and $activeweapon is "gsword">><<set _alfav to true>><</if>> <<if $ownpowerkatana2 gte 1 and $activeweapon is "powerkatana">><<set _alfav to true>><</if>> <<if $ownprifle2 gte 1 and $activeweapon is "prifle">><<set _alfav to true>><</if>> <<if $ownpistol2 gte 1 and $activeweapon is "pistol">><<set _alfav to true>><</if>> <<if $ownrevolver2 gte 1 and $activeweapon is "revolver">><<set _alfav to true>><</if>> <<if $ownshotgun2 gte 1 and $activeweapon is "shotgun">><<set _alfav to true>><</if>> <<if $owncrossbow2 gte 1 and $activeweapon is "crossbow">><<set _alfav to true>><</if>> <<if $ownrifle2 gte 1 and $activeweapon is "rifle">><<set _alfav to true>><</if>> <<if $owncoil2 gte 1 and $activeweapon is "coil">><<set _alfav to true>><</if>> <<if $ownautorifle2 gte 1 and $activeweapon is "automaticrifle">><<set _alfav to true>><</if>> <<if $ownplasma2 gte 1 and $activeweapon is "plasma">><<set _alfav to true>><</if>> <<if $own50c2 gte 1 and $activeweapon is "rifle50">><<set _alfav to true>><</if>> <<if $ownwaki2 gte 1 and $activeweapon is "waki">><<set _alfav to true>><</if>> <<if $ownspear2 gte 1 and $activeweapon is "spear">><<set _alfav to true>><</if>> <<if $owngl2 gte 1 and $activeweapon is "gl">><<set _alfav to true>><</if>> <<if $owncyber2 gte 1 and $activeweapon is "cybercannon">><<set _alfav to true>><</if>> <<if $ownminigun2 gte 1 and $activeweapon is "minigun">><<set _alfav to true>><</if>> <<if $ownmal2 gte 1 and $activeweapon is "mal">><<set _alfav to true>><</if>> <<if $ownneme2 gte 1 and $activeweapon is "neme">><<set _alfav to true>><</if>> <<if $owniceblade2 gte 1 and $activeweapon is "iceblade">><<set _alfav to true>><</if>> <<if $owngaxe2 gte 1 and $activeweapon is "gaxe">><<set _alfav to true>><</if>> <<if $ownazuk2 gte 1 and $activeweapon is "azuk">><<set _alfav to true>><</if>> <<if $ownr552 gte 1 and $activeweapon is "r55">><<set _alfav to true>><</if>> <<if $newweapons is true>> ''PLAYER WEAPONS'' <<else>> <div class="bellplaceleft"> <div class="row"> <div class="resholder"> <br><br> <<if $fav isnot true>> <<hovertip "view favorites">> [img[$imgpath + "Butt/changer3.png"][NewCombatSimulator][$fav to true]] <</hovertip>> <<else>> <<hovertip "view all">> [img[$imgpath + "Butt/changer2.png"][NewCombatSimulator][$fav to false]] <</hovertip>> <</if>> </div> <div class="resholder"> </div> <div class="resholderbig right"> <br><br> <<if $fav isnot true>> <<if _alfav isnot true>> <<if $activeweapon isnot "fists">> <<hovertip "Add to favorites">> [img[$imgpath + "Butt/fav.png"][NewCombatSimulator][$favadd to true]] <</hovertip>> <</if>> <<else>> <div class="opac">[img[$imgpath + "Butt/fav.png"]]</div> <</if>> <<else>> <<if $activeweapon isnot "fists">> <<if _alfav is true>> <<hovertip "remove from favorites">> [img[$imgpath + "Butt/favdel.png"][NewCombatSimulator][$favdel to true]] <</hovertip>> <</if>> <</if>> <</if>> </div> </div> </div> <div class="weaponname"> <div class="row"> <<if $wheel gte 2 and $specom isnot 1 and $action isnot 2 and $action isnot 99 and $action isnot 100 and $action isnot 1>> <<if $state is 0>> <div class="lighthover"> [img[C:/Telsior/Pics/Butt/carrowleft.png][NewCombatSimulator][$wheel-=1, $minus to true]] </div> <<else>> <div class="lighthover"> [img[Pics/Butt/carrowleft.png][NewCombatSimulator][$wheel-=1, $minus to true]] </div> <</if>> <<else>> <div class="opac"> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/carrowleft.png]] <<else>> [img[Pics/Butt/carrowleft.png]] <</if>> </div> <</if>> PLAYER WEAPON <<if _rightend isnot true and $specom isnot 1 and $action isnot 2 and $action isnot 99 and $action isnot 100 and $action isnot 1>> <div class="lighthover"> [img[$imgpath + "Butt/carrowright.png"][NewCombatSimulator][$wheel+=1, $plus to true]] </div> <<else>> <div class="opac"> <<if $state is 0>> [img[C:/Telsior/Pics/Butt/carrowright.png]] <<else>> [img[Pics/Butt/carrowright.png]] <</if>> </div> <</if>> </div> </div> <</if>> <</if>> <<if $round is 2>>$cs1_name's Weapon<</if>> <<if $round is 3>>$cs2_name's Weapon<</if>> <<if $round is 4>>$cs3_name's Weapon<</if>> <<if $round is 5>>$cs4_name's Weapon<</if>> </b></center> //'' <<if $round is 1>> <<if $action3 is true>> <div class="row"> <div class="combatsidesmallsquare"> <div class="vsmalltex"><br></div> <div class="twelvetex"> </div> </div> <div class="combatsidesmallsquare"> <div class="vsmalltex"><br></div> <div class="twelvetex"> </div> </div> </div> <</if>> <</if>> <<if $action3 is false>> <<if $newweapons is true and $round is 1 and $action is 0>> <<include NewWeapon>> <<else>> <<if $equipped is "pistol">> <center>(9 mm. Westside automatic)</center> <div class="row"> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/pistol.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/pistol.png]]<</if>> <center>Ammo: <<if $round gte 1 and _showam is true>>$a9mm<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "rifle">> <center>(30-06 Rifle)</center> <div class="row"> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/rifle.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/rifle.png]]<</if>> <center>Ammo: <<if $round gte 1 and _showam is true>>$a306<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "crossbow">> <center>(Steel Crossbow)</center> <div class="row"> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/crossbow.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/crossbow.png]]<</if>> <center>Ammo: <<if $round gte 1 and _showam is true>>$bolts<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "shotgun">> <center>(12-gauge Shotgun)</center> <div class="row"> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/shotgun.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/shotgun.png]]<</if>> <center>Ammo: <<if $round gte 1 and _showam is true>>$a12g<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "automaticrifle">> <center>(Automatic rifle)</center> <div class="row"> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/autorifle.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/autorifle.png]]<</if>> <center>Ammo: <<if $round gte 1 and _showam is true>>$a556<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "revolver">> <center>(.45 Revolver)</center> <div class="row"> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/revolver.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$a45<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "coil">> <center>(Coilgun)</center> <div class="row"> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/coil.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$acoil<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "plasma">> <center>(Plasma Rifle)</center> <div class="row"> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/plasma.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$aenergy<<else>>Abundant<</if>></center> </div> </div> <</if>> <<if $equipped is "whipstick">> <center>(Whipping Cane)</center> <div class="row"> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/cane.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/cane.png]]<</if>> </div> </div> <</if>> <<if $equipped is "knife">> <center>(Combat Knife)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/knife.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/knife.png]]<</if>> </div> <</if>> <<if $equipped is "sword">> <center>(Sword)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/sword.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/sword.png]]<</if>> </div> <</if>> <<if $equipped is "staff">> <center>(Combat Staff)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/staff.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/staff.png]]<</if>> </div> <</if>> <<if $equipped is "fists">> <center>(Unarmed)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/unarmed.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/unarmed.png]]<</if>> </div> <</if>> <<if $equipped is "sledge">> <center>(Sledgehammer)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/sledge.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/sledge.png]]<</if>> </div> <</if>> <<if $equipped is "powerkatana">> <center>(Power Katana)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/katana.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/katana.png]]<</if>> </div> <</if>> <<if $equipped is "prifle">> <center>(Pipe Gun)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/prifle.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$a9mm<<else>>Abundant<</if>></center> </div> <</if>> <<if $equipped is "rifle50">> <center>(.50 cal Rifle)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/50c.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$a50<<else>>Abundant<</if>></center> </div> <</if>> <<if $equipped is "gsword">> <center>(Great Sword)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/gsword.png"]] </div> <</if>> <<if $equipped is "waki">> <center>(Wakizashi)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/waki.png"]] </div> <</if>> <<if $equipped is "spear">> <center>(Spear)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/spear.png"]] </div> <</if>> <<if $equipped is "mal">> <center>(Sacred Mallet)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/mal.png"]] </div> <</if>> <<if $equipped is "gl">> <center>(Grenade Launcher)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/gl.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$agl<<else>>Abundant<</if>></center> </div> <</if>> <<if $equipped is "cybercannon">> /*<center>(Cyber Cannon)</center>*/ <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/cybercannon.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$awega<<else>>Abundant<</if>></center> </div> <</if>> <<if $equipped is "minigun">> <center>(Minigun)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/minigun.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$a556<<else>>Abundant<</if>></center> </div> <</if>> <<if $equipped is "machine40">> <br> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/machine40.png"]] </div> <</if>> <<if $equipped is "neme">> <center>(Nemesis SR-C)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/neme.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$a50srr<<else>>Abundant<</if>></center> </div> <</if>> <<if $equipped is "iceblade">> <center>(Ice Dragon)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/iceblade.png"]] </div> <</if>> <<if $equipped is "gaxe">> <center>(Great axe)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/gaxe.png"]] </div> <</if>> <<if $equipped is "azuk">> <center>(Sword of Azuk)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/azuk.png"]] </div> <</if>> <<if $equipped is "r55">> <center>(R-55 Revolver)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/r55.png"]] <center>Ammo: <<if $round gte 1 and _showam is true>>$a50<<else>>Abundant<</if>></center> </div> <</if>> <<if $equipped is "none">> <center>(None)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/unarmed.png"]] </div> <</if>> <</if>> ''// <</if>> <</if>> /* NEW WEAPON SLOTS CHECKER ENDS */ <</nobr>> <<nobr>> <<if $round is 1>> /* <<if $wheel is 1>> <<set $activeweapon to "fists">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <</if>> */ <<if $wheel is 1>> <<if _ownfists gte 1>> <<set $activeweapon to "fists">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<unset $minus>> <<unset $plus>> <</if>> <</if>> <<if $wheel is 2>> <<if _ownwhipstick gte 1>> <<set $activeweapon to "whipstick">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 1>><</if>> <<if $plus is true>><<set $wheel to 3>><</if>> <</if>> <</if>> <<if $wheel is 3>> <<if _ownknife gte 1>> <<set $activeweapon to "knife">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 2>><</if>> <<if $plus is true>><<set $wheel to 4>><</if>> <</if>> <</if>> <<if $wheel is 4>> <<if _ownsword gte 1>> <<set $activeweapon to "sword">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 3>><</if>> <<if $plus is true>><<set $wheel to 5>><</if>> <</if>> <</if>> <<if $wheel is 5>> <<if _ownstaff gte 1>> <<set $activeweapon to "staff">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 4>><</if>> <<if $plus is true>><<set $wheel to 6>><</if>> <</if>> <</if>> <<if $wheel is 6>> <<if _ownsledge gte 1>> <<set $activeweapon to "sledge">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 5>><</if>> <<if $plus is true>><<set $wheel to 7>><</if>> <</if>> <</if>> <<if $wheel is 7>> <<if _owncrossbow gte 1>> <<set $activeweapon to "crossbow">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 6>><</if>> <<if $plus is true>><<set $wheel to 8>><</if>> <</if>> <</if>> <<if $wheel is 8>> <<if _ownpistol gte 1>> <<set $activeweapon to "pistol">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 7>><</if>> <<if $plus is true>><<set $wheel to 9>><</if>> <</if>> <</if>> <<if $wheel is 9>> <<if _ownrifle gte 1>> <<set $activeweapon to "rifle">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 8>><</if>> <<if $plus is true>><<set $wheel to 10>><</if>> <</if>> <</if>> <<if $wheel is 10>> <<if _ownshotgun gte 1>> <<set $activeweapon to "shotgun">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 9>><</if>> <<if $plus is true>><<set $wheel to 11>><</if>> <</if>> <</if>> <<if $wheel is 11>> <<if _ownautorifle gte 1>> <<set $activeweapon to "automaticrifle">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 10>><</if>> <<if $plus is true>><<set $wheel to 12>><</if>> <</if>> <</if>> <<if $wheel is 12>> <<if _ownrevolver gte 1>> <<set $activeweapon to "revolver">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 11>><</if>> <<if $plus is true>><<set $wheel to 13>><</if>> <</if>> <</if>> <<if $wheel is 13>> <<if _owncoil gte 1>> <<set $activeweapon to "coil">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 12>><</if>> <<if $plus is true>><<set $wheel to 14>><</if>> <</if>> <</if>> <<if $wheel is 14>> <<if _ownplasma gte 1>> <<set $activeweapon to "plasma">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 13>><</if>> <<if $plus is true>><<set $wheel to 15>><</if>> <</if>> <</if>> <<if $wheel is 15>> <<if _ownpowerkatana gte 1>> <<set $activeweapon to "powerkatana">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 14>><</if>> <<if $plus is true>><<set $wheel to 16>><</if>> <</if>> <</if>> <<if $wheel is 16>> <<if _owngsword gte 1>> <<set $activeweapon to "gsword">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 15>><</if>> <<if $plus is true>><<set $wheel to 17>><</if>> <</if>> <</if>> <<if $wheel is 17>> <<if _ownprifle gte 1>> <<set $activeweapon to "prifle">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 16>><</if>> <<if $plus is true>><<set $wheel to 18>><</if>> <</if>> <</if>> <<if $wheel is 18>> <<if _own50c gte 1>> <<set $activeweapon to "rifle50">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 17>><</if>> <<if $plus is true>><<set $wheel to 19>><</if>> <</if>> <</if>> <<if $wheel is 19>> <<if _ownwaki gte 1>> <<set $activeweapon to "waki">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 18>><</if>> <<if $plus is true>><<set $wheel to 20>><</if>> <</if>> <</if>> <<if $wheel is 20>> <<if _ownspear gte 1>> <<set $activeweapon to "spear">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 19>><</if>> <<if $plus is true>><<set $wheel to 21>><</if>> <</if>> <</if>> <<if $wheel is 21>> <<if _owngl gte 1>> <<set $activeweapon to "gl">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 20>><</if>> <<if $plus is true>><<set $wheel to 22>><</if>> <</if>> <</if>> <<if $wheel is 22>> <<if _owncyber gte 1>> <<set $activeweapon to "cybercannon">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 21>><</if>> <<if $plus is true>><<set $wheel to 23>><</if>> <</if>> <</if>> <<if $wheel is 23>> <<if _ownminigun gte 1>> <<set $activeweapon to "minigun">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 22>><</if>> <<if $plus is true>><<set $wheel to 24>><</if>> <</if>> <</if>> <<if $wheel is 24>> <<if _ownmal gte 1>> <<set $activeweapon to "mal">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 23>><</if>> <<if $plus is true>><<set $wheel to 25>><</if>> <</if>> <</if>> <<if $wheel is 25>> <<if _ownneme gte 1>> <<set $activeweapon to "neme">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 24>><</if>> <<if $plus is true>><<set $wheel to 26>><</if>> <</if>> <</if>> <<if $wheel is 26>> <<if _owniceblade gte 1>> <<set $activeweapon to "iceblade">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 25>><</if>> <<if $plus is true>><<set $wheel to 27>><</if>> <</if>> <</if>> <<if $wheel is 27>> <<if _owngaxe gte 1>> <<set $activeweapon to "gaxe">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 26>><</if>> <<if $plus is true>><<set $wheel to 28>><</if>> <</if>> <</if>> <<if $wheel is 28>> <<if _ownazuk gte 1>> <<set $activeweapon to "azuk">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 27>><</if>> <<if $plus is true>><<set $wheel to 29>><</if>> <</if>> <</if>> <<if $wheel is 29>> <<if _ownr55 gte 1>> <<set $activeweapon to "r55">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<if $minus is true>><<set $wheel to 1>><</if>> <<if $plus is true>><<set $wheel to 1>><</if>> <</if>> <</if>> <<if $wheel is 0>><<set $wheel to 2>><</if>> <<if $minus is true>> <<if $wheel is 29>> <<if _ownr55 gte 1>> <<set $activeweapon to "r55">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 28>> <</if>> <</if>> <<if $wheel is 28>> <<if _ownazuk gte 1>> <<set $activeweapon to "azuk">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 27>> <</if>> <</if>> <<if $wheel is 27>> <<if _owngaxe gte 1>> <<set $activeweapon to "gaxe">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 26>> <</if>> <</if>> <<if $wheel is 26>> <<if _owniceblade gte 1>> <<set $activeweapon to "iceblade">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 25>> <</if>> <</if>> <<if $wheel is 25>> <<if _ownneme gte 1>> <<set $activeweapon to "neme">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 24>> <</if>> <</if>> <<if $wheel is 24>> <<if _ownmal gte 1>> <<set $activeweapon to "mal">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 23>> <</if>> <</if>> <<if $wheel is 23>> <<if _ownminigun gte 1>> <<set $activeweapon to "minigun">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 22>> <</if>> <</if>> <<if $wheel is 22>> <<if _owncyber gte 1>> <<set $activeweapon to "cybercannon">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 21>> <</if>> <</if>> <<if $wheel is 21>> <<if _owngl gte 1>> <<set $activeweapon to "gl">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 20>> <</if>> <</if>> <<if $wheel is 20>> <<if _ownspear gte 1>> <<set $activeweapon to "spear">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 19>> <</if>> <</if>> <<if $wheel is 19>> <<if _ownwaki gte 1>> <<set $activeweapon to "waki">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 18>> <</if>> <</if>> <<if $wheel is 18>> <<if _own50c gte 1>> <<set $activeweapon to "rifle50">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 17>> <</if>> <</if>> <<if $wheel is 17>> <<if _ownprifle gte 1>> <<set $activeweapon to "prifle">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 16>> <</if>> <</if>> <<if $wheel is 16>> <<if _owngsword gte 1>> <<set $activeweapon to "gsword">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 15>> <</if>> <</if>> <<if $wheel is 15>> <<if _ownpowerkatana gte 1>> <<set $activeweapon to "powerkatana">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 14>> <</if>> <</if>> <<if $wheel is 14>> <<if _ownplasma gte 1>> <<set $activeweapon to "plasma">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 13>> <</if>> <</if>> <<if $wheel is 13>> <<if _owncoil gte 1>> <<set $activeweapon to "coil">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 12>> <</if>> <</if>> <<if $wheel is 12>> <<if _ownrevolver gte 1>> <<set $activeweapon to "revolver">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 11>> <</if>> <</if>> <<if $wheel is 11>> <<if _ownautorifle gte 1>> <<set $activeweapon to "automaticrifle">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 10>> <</if>> <</if>> <<if $wheel is 10>> <<if _ownshotgun gte 1>> <<set $activeweapon to "shotgun">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 9>> <</if>> <</if>> <<if $wheel is 9>> <<if _ownrifle gte 1>> <<set $activeweapon to "rifle">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 8>> <</if>> <</if>> <<if $wheel is 8>> <<if _ownpistol gte 1>> <<set $activeweapon to "pistol">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 7>> <</if>> <</if>> <<if $wheel is 7>> <<if _owncrossbow gte 1>> <<set $activeweapon to "crossbow">> <<set $meleeequip to false>> <<set $rangedequip to true>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 6>> <</if>> <</if>> <<if $wheel is 6>> <<if _ownsledge gte 1>> <<set $activeweapon to "sledge">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 5>> <</if>> <</if>> <<if $wheel is 5>> <<if _ownstaff gte 1>> <<set $activeweapon to "staff">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 4>> <</if>> <</if>> <<if $wheel is 4>> <<if _ownsword gte 1>> <<set $activeweapon to "sword">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 3>> <</if>> <</if>> <<if $wheel is 3>> <<if _ownknife gte 1>> <<set $activeweapon to "knife">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 2>> <</if>> <</if>> <<if $wheel is 2>> <<if _ownwhipstick gte 1>> <<set $activeweapon to "whipstick">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<set $wheel to 1>> <</if>> <</if>> /* <<if $wheel is 1>> <<set $activeweapon to "fists">> <<set $meleeequip to true>> <<set $rangedequip to false>> <</if>> */ <<if $wheel is 1>> <<if _ownfists gte 1>> <<set $activeweapon to "fists">> <<set $meleeequip to true>> <<set $rangedequip to false>> <<unset $minus>> <<unset $plus>> <<else>> <<unset $minus>> <<unset $plus>> <</if>> <</if>> <<unset $minus>> <</if>> /* ROUND IS 1 ENDS BELOW*/ <</if>> <</nobr>> /* various service blocks */ <<if $quest_aria is 18 and $rebpro is undefined>><<set _blocks to true>><</if>> <<if $cancombj is true and $comesfromdream is true>> <<set _final to $mbjid.random()>> <<set _final+=1>> <<set $mbjgirl to "av" +_final>> <</if>> <<if $mbjgirl isnot undefined and $mbjid.length gte 1 and $comesfromdream is true and _blocks is undefined and $state gte 0 and _final gte 0>> <<set _service to true>> <<include IniTop>> <<set $avatars to 1>> <</if>> /* MORNING BLOWJOB INITIATION PARAMENTERS BELOW */ <<if _service is true and $comesfromdream is true and $noblow isnot true>> /* caitlin away checker */ <<if $morningblow is true and $busy isnot 55 and $busy isnot 56>><<set $blowgirl to 0>><</if>> <<set $descroll to random(1, 4)>> <<set $descroll2 to random(1, 4)>> /* caitlin always accepts */ <<if $girlid is 13 and $masterlove gte 20 and $scarefactor lte 2 and $quest_cat lte 18>><<set $blowgirl to 1>><</if>> <<if $morningblow is true and $avatarunc isnot true and $bondage lte 0 and $busy isnot 55 and $busy isnot 56>> <<if $willpower lte 19 or $likesadist gte 50 or $likeoral gte 75 or _catspec1 is true or $afraid gte 20>><<set $blowgirl=1>><<set $blowngirl=1>> <</if>> <<if $willpower gte 10 and $afraid lte 19>> <<if $scarefactor gte 3 or $masterlove lte 9>> <<set $blowgirl=0>> <</if>> <</if>> <<if $willpower gte 20 and $masterlove gte 75 and $likesadist lte 49 and $likeoral lte 74>><<set $blowgirl=1>><</if>> <<if $dayblock is 25 or $dayblock is 26>><<set $blowgirl to 0>><</if>> <<if $dayblock gte 409 and $dayblock lte 415>><<set $blowgirl to 0>><</if>> <</if>> <<if $blowgirl gte 1>> <<set $action1 to true>> <<goto Service>> <</if>> <<if $morningblow is true and $blowgirl isnot 1>> <<set _noblow to true>> <</if>> /* END OF MORNING BLOWJOB INITIATION */ <<unset $comesfromdream>> <</if>> <<unset $avIn_morningblow>><<nobr>> <<if _bond is true>><<set _texto to "Bondage">><</if>> <<if _event is true>><<set _texto to "Event">><</if>> <<if _kiss is true>><<set _texto to "Kissing">><</if>> <<if _charm is true>><<set _texto to "CHARISMA">><</if>> <<if _mani is true>><<set _texto to "Manipulate">><</if>> <<if _stealth is true>><<set _texto to "Stealth">><</if>> <<if _aca is true>><<set _texto to "Academics">><</if>> <<if _tech is true>><<set _texto to "Science">><</if>> <<if _chem is true>><<set _texto to "Chemistry">><</if>> <<if _gambling is true>><<set _texto to "Gambling">><</if>> <<if _whip is true>><<set _texto to "Flagellation">><</if>> <<if _survival is true>><<set _texto to "Survival">><</if>> <<if _fuck is true>><<set _texto to "Copulation">><</if>> <<if _training is true>><<set _texto to "Training">><</if>> <<if _prospector is true>><<set _texto to "Prospecting">><</if>> <<if _acro is true>><<set _texto to "Acrobatics">><</if>> <<if _lock is true>><<set _texto to "Lockpicking (INT)">><</if>> <<if _inf is true>><<set _texto to "Influence">><</if>> <<if _oral is true>><<set _texto to "Oral disposition">><</if>> <<if _lick is true>><<set _texto to "Licking">><</if>> <<if _int is true or _intatri is true>><<set _texto to "INTELLIGENCE">><</if>> <<if _str is true>><<set _texto to "STRENGTH">><</if>> <<if _dex is true>><<set _texto to "DEXTERITY">><</if>> <<if _strength is true>><<set _texto to "STRENGTH">><</if>> <<if _meleeskill is true>><<set _texto to "Melee">><</if>> <<if _rangedskill is true>><<set _texto to "Ranged">><</if>> <div class="red">Failed _texto roll (Dice: $skillroll, Result: $chance)!</div> <<if _atcrit is true>><br><br>//''Critical success (Attractive trait) +60!''//<</if>> <</nobr>><<nobr>> <<if _bond is true>><<set _texto to "Bondage">><</if>> <<if _charm is true>><<set _texto to "CHARISMA">><</if>> <<if _mani is true>><<set _texto to "Manipulate">><</if>> <<if _stealth is true>><<set _texto to "Stealth">><</if>> <<if _whip is true>><<set _texto to "Flagellation">><</if>> <<if _kiss is true>><<set _texto to "Kissing">><</if>> <<if _aca is true>><<set _texto to "Academics">><</if>> <<if _tech is true>><<set _texto to "Science">><</if>> <<if _chem is true>><<set _texto to "Chemistry">><</if>> <<if _gambling is true>><<set _texto to "Gambling">><</if>> <<if _event is true>><<set _texto to "Event">><</if>> <<if _survival is true>><<set _texto to "Survival">><</if>> <<if _fuck is true>><<set _texto to "Copulation">><</if>> <<if _training is true>><<set _texto to "Training">><</if>> <<if _listen is true>><<set _texto to "Listening">><</if>> <<if _prospector is true>><<set _texto to "Prospecting">><</if>> <<if _acro is true>><<set _texto to "Acrobatics">><</if>> <<if _lock is true>><<set _texto to "Lockpicking (INT)">><</if>> <<if _lick is true>><<set _texto to "Licking">><</if>> <<if _oral is true>><<set _texto to "Oral disposition">><</if>> <<if _int is true or _intatri is true>><<set _texto to "INTELLIGENCE">><</if>> <<if _str is true>><<set _texto to "STRENGTH">><</if>> <<if _dex is true>><<set _texto to "DEXTERITY">><</if>> <<if _strength is true>><<set _texto to "STRENGTH">><</if>> <<if _meleeskill is true>><<set _texto to "Melee">><</if>> <<if _rangedskill is true>><<set _texto to "Ranged">><</if>> <<if _inf is true>><<set _texto to "Influence">><</if>> <div class="green">Successful _texto roll (Dice: $skillroll, Result: +$chance)!</div> <<if _atcrit is true>><br><br>//''Critical success (Attractive trait) +60!''//<</if>> <</nobr>>/* THIS PASSAGE CONTROLS ALL WARDROBE PICS */ <<if $nsfw is undefined>> <<set _tempgirlid to $girlid>> <<set _whhat to $girlid>> <<set _tempwear to $av_wear>> <<set _tempwill to $willpower>> <<set _temphappy to $happiness>> <<set _tempsadist to $likesadist>> <<set _templove to $masterlove>> <<set _tempscare to $scarefactor>> <<set _tempbondage to $bondage>> <<if _tempbondage is undefined>><<set _tempbondage to 0>><</if>> <<set _armorwear to $av_armorwear>> <<set _body to $body>> <<set _nightblock to $nightblock>> <<set _girlid to $girlid>> <<set _naked to $naked>> <<set _dayblock to $dayblock>> <<set _traitrel to $traitrel>> <<set _nipir to $nipir>> <<set _clitpir to $clitpir>> <<set _collared to $collared>> /* temp prowler setter for converts */ <<if _npc.girlid isnot 353 and _npc.transformed gte 1>> <<set _tempgirlid to 353>> <</if>> <<if $sandman is 1>> <<include PicCheck>> <</if>> <<if $nipir is 2 or $nipir is 0>><<set _nipir to 0>><</if>> <<if $clitpir is 2 or $clitpir is 0>><<set _clitpir to 0>><</if>> <<set _nichain to _npc.nipchain>> <<if _npc.pregnant gte 200>><<set _tempwear to "preg">><</if>> /* REVEALING CLOTHES - MARINKO ALTS FOUND IN SLAVEINVENTORY */ /* SETTERS FOR VARIOUS CLOTHING ALTS */ <<if $noscriptedcloth is undefined>> /* girls with skimpy loin dress - filename is "inter_formal2b" */ <<if _npc.girlid is 1 or _npc.girlid is 2>> <<if _npc.wear is "formal2" and (_npc.likesadist gte 60 or $corfester gte 150)>> <<set _loinb to true>> <</if>> <</if>> /* girls with skimpy holiday dress - filename is "inter_holidayb" */ <<if _npc.girlid is 2>> <<if _npc.wear is "holiday" and _npc.likesadist gte 80>> <<set _holidayb to true>> <</if>> <</if>> /* girls with skimpy maid dress - filename is "inter_maidb" */ <<if _npc.girlid is 3>> <<if _npc.wear is "maid" and (_npc.likesadist gte 60 or $corfester gte 150)>> <<set _maidb to true>> <</if>> <</if>> <</if>> /* end of scripted alts mod */ /* UNIQUE DRESS - filename is "inter_unique" */ <<if _npc.girlid is 9 or _npc.girlid is 51>> <<set _unique to true>> <<set _uniquename to "Unique dress">> <<if _npc.girlid is 9>><<set _uniquename to "Buena Chica">><</if>> <<if _npc.girlid is 51>><<set _uniquename to "Pre-Severance dress">><</if>> <</if>> <<if _npc.girlid is 11 and _npc.traitsmr gte 1>> <<set _unique to true>> <<set _uniquename to "Seneca outfit">> <</if>> /* MAIN SETTER FOR STORY NPCS */ <<if $state is 0>> <<set _img to "C:/Telsior/Pics/Av"+_tempgirlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "C:/Telsior/Mods/Sandman/Pics/Av"+_tempgirlid+"/">><</if>> <<if _tempgirlid gte 100>><<set _img to "C:/Telsior/Pics/AvGen15/">><</if>> <<else>> <<set _img to "Pics/Av"+_tempgirlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "Mods/Sandman/Pics/Av"+_tempgirlid+"/">><</if>> <<if _tempgirlid gte 100>><<set _img to "Pics/AvGen15/">><</if>> <</if>> <<if _nightblock is 0>><<unset $showbe>><</if>> /* RANDIES WHO HAVE FULL WARDROBES */ <<if _tempgirlid gte 100>> <<set _ranok to true>> /* use below for simplified inspect/combat NPCs - only one closeup AND only one armor - this will override full setter above - note "ranok = true" means that full inspect and wardrobe will be used! */ <<if _tempgirlid gte 100>><<set _simplein to true>><</if>> /* randies with full inspect pics and armors will unset simplified inspect/combat variable above. for ONLY full armor sets (no inspect), go to "show is 1" at bottom of page and set the AV number there - often tier requests. */ /* unset simplified - these random AVs have full inspect pics */ <<if _tempgirlid is 128 or _tempgirlid is 138 or _tempgirlid is 212 or _tempgirlid is 218 or _tempgirlid is 201 or _tempgirlid is 208 or _tempgirlid is 211 or _tempgirlid is 215>><<unset _simplein>><<set _turning to true>><</if>> /* MAIN SETTER FOR RANDIES */ <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Av"+_tempgirlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "C:/Telsior/Mods/Sandman/Pics/Av"+_tempgirlid+"/">><</if>> <<else>> <<set _img to "Pics/AvRan/Av"+_tempgirlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "Mods/Sandman/Pics/Av"+_tempgirlid+"/">><</if>> <</if>> <</if>> /* SHOW NORMAL CLOTHES */ <<set _show to 0>> /* SHOW ARMORS */ <<if _npc.build is 1 and _armorwear isnot "none">><<set _show to 1>><</if>> /* SHOW INSPECT PICS */ <<if _naked is true and _tempwear isnot "harness" and _tempwear isnot "harness2">> <<if $inspect is true or $inspectbody is true>><<set _show to 2>><</if>> <</if>> /* SHOW BEHIND WITH PLUG */ <<if _naked is true>> <<if $showbe is 1 or _plugged is true>><<set _show to 5>><</if>> <</if>> /* SHOW BONDAGE PICS */ <<if _tempbondage gte 1 and _tempbondage lte 9>><<set _show to 3>><</if>> /* SHOW PRISON OVERLAY */ <<if _tempbondage gte 10>><<set _pris to true>><</if>> /* MAIN SETTER FOR RANDIES II */ <<if _tempgirlid gte 100>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Av"+_tempgirlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "C:/Telsior/Mods/Sandman/Pics/AvRan/Av"+_tempgirlid+"/">><</if>> <<else>> <<set _img to "Pics/AvRan/Av"+_tempgirlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "Mods/Sandman/Pics/AvRan/Av"+_tempgirlid+"/">><</if>> <</if>> <</if>> <<if _tempgirlid gte 100 and _tempwear isnot "casual" and _tempwear isnot "undies" and _tempwear isnot "naked" and _speca isnot true and _ranok isnot true>> <<set _tempbondage to 0>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Body1/">> <<else>> <<set _img to "Pics/AvRan/Body1/">> <</if>> <</if>> <<if $av_armorwear is "none">><<unset $armorshow>><</if>> /* Prison overlay pic */ <<if _pris is true>> <div class="pris"> [img[$imgpath + "AvGen/pris.png"]] </div> <</if>> <<if _show is 0>> <<if _tempbondage is 0 or _tempbondage gte 10>> <<if _tempwear is "casual">> <<if _tempgirlid lte 17 or _tempgirlid is 42>> <<if _templove gte 10 and _tempscare lte 1 and _temphappy gte 10 and _tempgirlid isnot 17>> <<set _specasual to true>> <</if>> <<if _tempwill lte 0>><<set _willer to true>><</if>> <<if _tempgirlid is 17 and _traitrel is 8>> <<set _specasual to true>> <<set _willer to false>> <</if>> <<if _tempgirlid is 17 and _traitrel isnot 8>> <<set _specasual to false>> <<set _willer to false>> <</if>> <<if _tempgirlid is 1 and _tempwill lte 14>><<set _espec to true>><</if>> <<if _tempgirlid is 1 and _tempwill lte 14 and _temphappy gte 70>><<set _espec to false>><</if>> <<if _tempgirlid is 11 and $quest_aria gte 20 and $quest_aria lte 98>><<set _espec to true>><</if>> <<if _espec isnot true>> <<if _specasual is true>> [img[_img + "inter_casual.png"]] <<else>> <<if _willer isnot true>> [img[_img + "inter_casual2.png"]] <<else>> [img[_img + "inter_casual.png"]] <</if>> <</if>> <<else>> [img[_img + "inter_casual3.png"]] <</if>> <<else>> <<if _age lte 14>> [img[_img + "inter_casual_kid.png"]] <<else>> [img[_img + "inter_casual.png"]] <</if>> <</if>> <</if>> <<if _tempwear is "eden">> [img[_img + "inter_eden.png"]] <</if>> <<if _tempwear is "formal">> [img[_img + "inter_formal.png"]] <</if>> /* loin dress */ <<if _tempwear is "formal2">> <<if _loinb is true>> [img[_img + "inter_formal2b.png"]] <<else>> [img[_img + "inter_formal2.png"]] <</if>> <</if>> <<if _tempwear is "unique">> [img[_img + "inter_unique.png"]] <</if>> <<if _tempwear is "riding">> [img[_img + "inter_riding.png"]] <</if>> <<if _tempwear is "maid">> <<if _sex is 1 and _npc.girlid gte 99>> /* no maid or footman dress checker */ [img[_img + "inter_casual.png"]] <<else>> <<if _maidb is true>> [img[_img + "inter_maidb.png"]] <<else>> [img[_img + "inter_maid.png"]] <</if>> <</if>> <</if>> <<if _tempwear is "undies">> <<if _age lte 14>> [img[_img + "inter_undies_kid.png"]] <<else>> <<if _blocksex isnot true>> [img[_img + "inter_undies.png"]] <<else>> [img[_img + "inter_casual.png"]] <</if>> <</if>> <</if>> <<if _tempwear is "string">> [img[_img + "inter_string.png"]] <</if>> <<if _tempwear is "lake">> [img[_img + "inter_lake.png"]] <</if>> <<if _tempwear is "templin">> [img[_img + "inter_templin.png"]] <</if>> <<if _tempwear is "reveal">> [img[_img + "inter_reveal.png"]] <</if>> <<if _tempwear is "holiday">> <<if _holidayb is true>> [img[_img + "inter_holidayb.png"]] <<else>> [img[_img + "inter_holiday.png"]] <</if>> <</if>> <<if _tempwear is "lace">> [img[_img + "inter_string2.png"]] <</if>> <<if _tempwear is "preg">> [img[_img + "inter_preg.png"]] <</if>> /* KARADA */ <<if _tempwear is "harness">> <<if _tempgirlid gte 18 and _tempgirlid lte 299>> [img[_img + "inter_harness.png"]] <<set _nobelow to true>> <</if>> /* single karada harness */ <<if _tempgirlid is 9 or _tempgirlid is 14>> [img[_img + "inter_harness.png"]] <<set _nobelow to true>> <</if>> <<if _nobelow isnot true>> <<if _tempgirlid lte 99>> <<if _tempwill gte 5 and _tempsadist lte 39 and _templove lte 69>> [img[_img + "inter_harness.png"]] <<else>> [img[_img + "inter_harness2.png"]] <</if>> <</if>> <</if>> <</if>> /* tier request harness combos */ <<if _tempgirlid is 1 or _tempgirlid is 4 or _tempgirlid is 6 or _tempgirlid is 5 or _tempgirlid is 2 or _tempgirlid is 12 or _tempgirlid is 13 or _tempgirlid is 14 or _tempgirlid is 16 or _tempgirlid is 10 or _tempgirlid is 8 or _tempgirlid is 11 or _tempgirlid is 15 or _tempgirlid is 18 or _tempgirlid is 20 or _tempgirlid is 28 or _tempgirlid is 35 or _tempgirlid is 42 or _tempgirlid is 32 or _tempgirlid is 22 or _tempgirlid is 45 or _tempgirlid is 184>> <<if _collared gte 1>><<set _harnew to 1>><</if>> <<if _collared gte 1 and _nichain gte 1>><<set _harnew to 2>><</if>> <</if>> <<if _tempwear is "harness2">> <<if _harnew is undefined and (_tempgirlid gte 18 or _tempgirlid is 14)>> [img[_img + "inter_harness2.png"]] <<set _nobelow to true>> <</if>> <<if _tempgirlid is 9>> [img[_img + "inter_harness2.png"]] <<set _nobelow to true>> <</if>> <<if _harnew gte 1>><<unset _nobelow>><</if>> <<if _nobelow is undefined>> <<if _tempgirlid lte 99 or _tempgirlid is 184>> <<if _harnew is undefined>> <<if _tempwill gte 5 and _tempsadist lte 39 and _templove lte 69 and _tempgirlid lte 99>> [img[_img + "inter_harnessb.png"]] <<else>> [img[_img + "inter_harness2b.png"]] <</if>> <<else>> <<if _harnew is 1>>[img[_img + "inter_harness2_10.png"]]<</if>> <<if _harnew is 2>>[img[_img + "inter_harness2_11.png"]]<</if>> <</if>> <</if>> <</if>> <</if>> <<if _tempwear is "naked">> <<if _tempgirlid is 7 and $dayblock is 999>><<set _nudecombat to true>><</if>> <<if _tempgirlid lte 17>> <<if _nudecombat isnot true>> <<if _templove gte 20 and _tempscare lte 1 and _temphappy gte 10 and _tempsadist lte 39>> [img[_img + "inter_naked.png"]] <<else>> <<if _tempwill gte 10 and _tempsadist lte 39>> [img[_img + "inter_naked2.png"]] <<else>> [img[_img + "inter_naked3.png"]] <</if>> <</if>> <<else>> [img[_img + "inter_naked4.png"]] <</if>> <<else>> [img[_img + "inter_naked.png"]] <</if>> <</if>> <<if _simplenude is true>> [img[_img + "inter_naked.png"]] <</if>> <</if>> <</if>> <<if _show is 3>> <<if _tempbondage is 1>> <<if _tempgirlid lte 17 or _tempgirlid is 42 or _tempgirlid is 45>> <<if $tempstamina gte 1 and $health gte 1>> <<if $willpower lte 4 and $arousal lte 2>> [img[_img + "rackneutral.png"]] <</if>> <<if $willpower gte 5 and $arousal lte 2>> [img[_img + "rackneutral.png"]] <</if>> <<if $arousal gte 3>> [img[_img + "rackneutral.png"]] <</if>> <<else>> [img[_img + "rackneutral.png"]] <</if>> <<else>> /* <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Body"+_body+"/">> <<else>> <<set _img to "Pics/AvRan/Body"+_body+"/">> <</if>> */ [img[_img + "inter_naked.png"]] <</if>> <</if>> <<if _tempbondage is 3>> <<if _tempgirlid lte 17>> <<if $tempstamina gte 1 and $health gte 1>> <<if $willpower lte 4 and $arousal lte 2>> [img[_img + "stoolneutral.png"]] <</if>> <<if $willpower gte 5 and $arousal lte 2>> [img[_img + "stoolneutral.png"]] <</if>> <<if $arousal gte 3>> [img[_img + "stoolneutral.png"]] <</if>> <<else>> [img[_img + "stoolneutral.png"]] <</if>> <<else>> /* <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Body"+_body+"/">> <<else>> <<set _img to "Pics/AvRan/Body"+_body+"/">> <</if>> */ [img[_img + "inter_naked.png"]] <</if>> <</if>> <</if>> <<if _show is 2>> <<if _simplein is true>> [img[_img + "inspect000.png"]] <</if>> <<if _simplein isnot true>> <<if _girlid lte 90 or _ranok is true>> <<if _collared is 0 and _nipir is 0 and _clitpir is 0>> [img[_img + "inspect000.png"]] <</if>> <<if _collared is 1 and _nipir is 0 and _clitpir is 0 and _nichain is 0>> [img[_img + "inspect100.png"]] <</if>> <<if _collared is 0 and _nipir is 1 and _clitpir is 0>> [img[_img + "inspect010.png"]] <</if>> <<if _collared is 1 and _nipir is 1 and _clitpir is 0>> [img[_img + "inspect110.png"]] <</if>> <<if _collared is 1 and _nipir is 1 and _clitpir is 1>> [img[_img + "inspect111.png"]] <</if>> <<if _collared is 1 and _nipir is 0 and _clitpir is 0 and _nichain is 1>> [img[_img + "inspect120.png"]] <</if>> <<if _collared is 1 and _nipir is 0 and _clitpir is 1 and _nichain is 1>> [img[_img + "inspect121.png"]] <</if>> <<if _collared is 1 and _nipir is 0 and _clitpir is 1 and _nichain is 0>> [img[_img + "inspect101.png"]] <</if>> <<if _collared is 0 and _nipir is 1 and _clitpir is 1>> [img[_img + "inspect011.png"]] <</if>> <<if _collared is 0 and _nipir is 0 and _clitpir is 1>> [img[_img + "inspect001.png"]] <</if>> <</if>> <</if>> <<if _girlid gte 91 and _ranok isnot true and _simplein isnot true>> [img[_img + "inter_naked.png"]] <</if>> <</if>> /*NSFW BELOW*/ <</if>> <<if _show is 1>> <<if _age lte 14>> /* KID ARMOR BELOW */ [img[_img + "kidarmor.png"]] /* ADULT ARMOR BELOW */ <<else>> /* randies with combat wardrobe check */ <<if _simplein is true>><<unset _ranok>><</if>> /* randies with full armors - often requests */ <<if _npc.girlid is 179 or _npc.girlid is 180 or _npc.girlid is 202 or _npc.girlid is 211 or _npc.girlid is 212>><<set _ranok to true>><</if>> /* GENERIC FEMALE NPCS WITH SIMPLE ARMOR */ <<if _tempgirlid gte 100 and _ranok isnot true and _npc.sex is 0>> <<if _armorwear isnot "hulc" and _armorwear isnot "wega">> [img[_img + "combat.png"]] <</if>> <</if>> /* GUY COMBAT GEN CHECKER */ <<if _tempgirlid gte 300>> <<if _armorwear isnot "hulc" and _armorwear isnot "wega">> [img[_img + "combat.png"]] <<else>> <</if>> <<else>> /* full armor wardrobes below */ <<if _ranok is true or $girlid lte 99>> <<if _armorwear is "leather">> [img[_img + "leather.png"]] <</if>> <<if _armorwear is "padded">> [img[_img + "padded.png"]] <</if>> <<if _armorwear is "hleather">> [img[_img + "hleather.png"]] <</if>> <<if _armorwear is "combat">> [img[_img + "combat.png"]] <</if>> <<if _armorwear is "weave">> [img[_img + "weave.png"]] <</if>> <<if _armorwear is "duraplate">> [img[_img + "duraplate.png"]] <</if>> <<if _armorwear is "stealth">> [img[_img + "stealth.png"]] <</if>> <<if _armorwear is "aet">> [img[_img + "aet.png"]] <</if>> <</if>> /* full wardrobe checker ends */ <</if>> /* NOT GUY COMBAT GEN CHECKER ENDS */ <<if _armorwear is "wega" and _girlid isnot 27>> /* <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvGen/wega"+_body+"">> <<else>> <<set _img to "Pics/AvGen/wega"+_body+"">> <</if>> */ <<if _npc.sex is 0>> [img[$imgpath + "AvGen/wegafem.png"]] <<else>> [img[$imgpath + "AvGen/wegamale.png"]] <</if>> <</if>> <<if _armorwear is "wega" and _girlid is 27>> [img[$imgpath + "Av27/inter_casual.png"]] <</if>> <<if _armorwear is "hulc">> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvGen/hulc"+_body+"">> <<else>> <<set _img to "Pics/AvGen/hulc"+_body+"">> <</if>> [img[_img + ".png"]] <</if>> <</if>> <</if>> <<if _girlid lte 90 or _turning is true>> <<set _turnok to true>> <</if>> <<if _turnok is true>> <<if _show is 5>> [img[_img + "plugged.png"]] <</if>> <</if>> <<unset $armorshow>> <<nobr>> <<include Home>> <</nobr>><<set $descroll to random(1, 8)>> <<set $descroll2 to random(1, 10)>> <<set $descroll3 to random(1, 4)>> <<set _ranny to random(1, 100)>> <<if _goco isnot true>> <<if $action2 is true and $action2b isnot true>> <<if $aca_work is 1 and $event lte 0>> <<set _nostuff to true>> <center>''SESSION STARTED!''</center> <br> <<if $descroll is 1>><<if $weatherroll lte 4>>With rain hammering against the windows, you start a lecture about Earth's history, focusing on<<else>>With occasional glimpses of sun shining through the old, cathedral-like windows, you start a lecture about Earth's history, talking mostly about <</if>> <<if $descroll3 is 1>>the Viking conquests during the eighth and ninth centuries. <br><br>You pull down an old map over Europe and discuss trade networks, the colonization of Russia, and the Scandinavian influence on post-Norman British culture.<</if>> <<if $descroll3 is 2>>the politics before World War 3 erupted in the 2030s. <br><br>You begin the lesson by pulling down a map and asking the students to discuss the gradual buildup of armed forces in Belarus and the Chinese sea. You also devote two hours to debate the changes in US domestic politics that lead to the aggressive approach most historians point to as the spark that started this conflict.<</if>> <<if $descroll3 is 3>>Ikaanian politics and the present cultist threat that’s on everyone's lips right now. Why are so many kingdoms and religious groups hostile toward Ikaanos? Why did The Border Wars erupt? You try to involve the students as much as possible and take a step back when you ignite a discussion between them.<</if>> <<if $descroll3 is 4>>the prosperous years during the 2200s. You pull down a couple of colored posters that depict the cloud-reaching skyscrapers of New Miami, the quantum-based fusion reactor in France, and the massive space dreadnought USS Govinda, hoping this will spark a discussion about the lost civilization that once colonized Raana and erected the great buildings you still see today.<</if>> <</if>> <<if $descroll is 2>>Today's lesson is all about writing. You start out by pulling down the blackboard, where you type a couple of advanced grammar examples that contains a lot of classical pitfalls. The students should then discuss these examples and hopefully improve their own writing techniques. <</if>> <<if $descroll is 3>>Today, you decide to let your students gather information about historical events that they find particularly enthralling. After two hours of searching for information, the youngsters are supposed to present their findings in front of the class and answer any questions from their classmates.<</if>> <<if $descroll is 4>>Raanic geography is on the schedule for this class, and it's usually a very popular subject among students. Today, you decide to focus on trans-Ikaanian areas, which goes beyond the populated region immediately surrounding the colony of Ikaanos. <br><br>A huge map detailing the Beryll mountain range and the north Irendorian continent makes up the center focus, and you talk long about the promised plains of Haalu, the desolate wasteland of Camdor, and the Maiden islands. <</if>> <<if $descroll is 5>><<if $weatherroll lte 4>>With gray clouds hovering outside, you begin a class<<else>>With occasional beams of sun passing through the thick windows, you decide to start a class<</if>> about local politics, with a heavy focus on the Spheremasters and the power of the Mastersphere. <br><br>The Academy is pro-sphere, meaning that any criticism outside comedy acts is strictly frowned upon, and sometimes dealt with in not-so-nice ways. With this knowledge in mind, you discuss rather casually about the Spheremasters' influence, the Black Guard and how important they are to preserving the balance of power down on Raana. <</if>> <<if $descroll is 6>>Today's class is all about sharpening your student's understanding of old grammar. You decide to let them read out loud from pre-Raanic texts, which often contain an arcane type of language that's still used in many formal situations. It's also important to understand when studying older books or scriptures. <br><div class="tex10px"><br></div> The chosen text today is <<set $descroll3 to random(1, 10)>> <<if $descroll2 is 1>>from a series of once-popular fictional books describing a civil war, a supernatural threat from the north, and how a little girl saves the world in the end.<</if>> <<if $descroll2 is 2>>from a fictional book describing a lute-playing magician that goes to a university before getting expelled. The structure of this university holds many similarities to the academy today, hence the book's unexpected popularity.<</if>> <<if $descroll2 is 3>>from a 19th century religious scripture. The students are actually allowed to take turns reading from this rare book, printed in 1876, with their professor standing just a few feet away, ready to scold them if they turn a page too fast.<</if>> <<if $descroll2 is 4>>from a popular book written in 2023 detailing how to overcome stage fright and grow a better confidence. It's a pretty boring subject, but the book's grammatical structure is seen as pristine, making it one of the most popular scripts when it comes to studying arcane English.<</if>> <<if $descroll2 is 5>>a short novel about an enormous monster that sleeps underseas on a sunken continent. The language is indeed arcane, to a point that it's almost too hard to fully grasp even for a seasoned professor. <</if>> <<if $descroll2 is 6>>from an old school book dating from the first decades of the Ikaanos colony. It's well written and a popular, easy read that's a great example of the merged style of English that currently dominates Raana's human societies.<</if>> <<if $descroll2 is 7>>from an old paperback novel about a criminal investigation in a city called Los Angeles. The book is a popular read, mostly for still existing in thousands of copies, but also for the detailed meticulousness that was common in CSI’s back on Earth.<</if>> <<if $descroll2 is 8>>from an old history book that details the second world war. The book only exists as copies today, since the original, printed in 1993, was lost after a fire in 2330. It's an extremely popular visualization of a historic war, that'll give the reader not only better understanding of 20th century grammar structures, but also a bit of historic knowledge.<</if>> <<if $descroll2 gte 9>>from a popular scripture that's a central piece in many modern religions on Raana. The book details a man's conversation with God, after the great lord made himself known through a voice inside his head. It's important to understand the book's message as a scholar in Ikaanos, and its arcane English is seen as easily written and a gateway to understanding more advanced books.<</if>> <</if>> <<if $descroll is 7>><<if $weatherroll lte 4>>The rain, bashing strongly against the windows, makes the warmth inside the classroom feel much more pleasant. In this cozy atmosphere, you decide to<<else>>With opulent beams of sun occasionally shining through the windows, you decide to<</if>> start a class about geography. <br><div class="tex10px"><br></div> <<if $descroll2 lte 5>>Today's lesson focuses on kingdoms, chiefdoms, and areas of interest close to Ikaanos. The students have to read and comprehend the trails leading to and from Ikaanos vassal states, including Muirtown, Kingsport, Prometheus Lake, and Caladri Bay. <</if>> <<if $descroll2 gte 6>>Today's lesson focuses on continents, nations, and seas on Earth. The students have to study large maps detailing the American continents and Euro-Asia, both before and after the collapse of the Russian republic and the formation of the Neo Soviet Federation that dominated Asia after the Sino-Oceanic collapse. <</if>> <</if>> <<if $descroll is 8>>Today's lesson focuses on rhetoric. Each student gets his or her time up in front of the others, and that person debates a subject that's randomly chosen by their professor right before the individual session starts. <br><div class="tex10px"><br></div> You give them a couple of breaks by taking the stand and discussing more intricate details about //classic rhetoric//, a kind of persuasion done in a more formal manner. <<if $background is 102>>Having you, one of the Academy's elite, as a spectator doesn't help with their nervousness.<</if>> <</if>> <<set $descroll2 to random(1, 8)>> <br><div class="tex10px"><br></div> <<if $descroll2 is 1>><<if $aca_days gte 2>>Unfortunately, a bossy kid, who you've had some run-ins with before, tries to make jokes at your expense<<if $background is 102>> - despite your high standing at the Academy<</if>>. This in turn spoils your attempt at holding a serious lecture, which negatively affects your status as a teacher and the other student's progress.<<set $event to 1>><<else>><<set $descroll2 to 6>><</if>><</if>> <<if $descroll2 is 2>><<set $randomsex to random(1, 2)>>Unfortunately, you're constantly interrupted by a self-proclaimed genius who tries to show everyone that <<if $randomsex is 1>>she's<<else>>he's<</if>> better than the professor. It's irritating as fuck, and you're having trouble controlling yourself from <<if $randomsex is 1>>using your cane on her skinny little ass<<else>>slapping the whizz-kid for his insolence<</if>>. <<set $event to 2>> <</if>> <<if $descroll2 is 3>>Your class is unfortunately very unruly today, which reduces much of your effort into nothing. It's irritating and exhausting, causing an additional drop in ''Stamina points.'' <<if $background is 102>>You believe that some of the younger student doesn’t even know who you are.<</if>><<set $event to 3>> <</if>> <<if $descroll2 is 4>>Your class is unfortunately hard to entertain. They find most of what you say or order them to do boring and uninteresting, which is sad, because you’ve really made an effort to get their attention. <<set $event to 4>> <</if>> <<if $descroll2 gte 5>>The students take notes and most of them seem to appreciate your lecture. Hopefully, they've learned something from today. There are no further events or incidents that affect your lesson.<</if>> <<set $aca_days+=1>> <<addhours 6>> <<set $daycount+=60>> <<set $stampoints-=6>> <</if>> <<if $aca_work is 2 and $event lte 0>> <<set _nostuff to true>> <center>''SESSION STARTED!''</center> <br> <<if $descroll is 1>>You begin today's class in the computer halls. Large shelves, crammed with thousands of old circuit boards, make up your study materials, and you distribute one board to each pair of students. <br><br> Their mission is to de-solder and resolder capacitors without losing any voltage effect. This is great practice for Ikaanos' future engineers, and you make sure that they understand every step of the process. <</if>> <<if $descroll is 2>>Today's class is all about science history and the evolution of though ideas throughout the centuries. You begin with Isaac Newton, delve deep into Einstein, and conclude with thoughts on Daniel Esterhazy's great accomplishments in the latter half of the 21st century.<br><br> <<set $descroll3 to random(1, 3)>> <<if $descroll3 is 1>>The focus lands on Mr. Esterhazy's achievements in nanotechnology and what this meant for the human race. The nanite evolution in the 2080s, which immediately cured cancer, allowed paralyzed people to be able to walk again, and regenerate lost body parts was seen as the greatest achievement since antibiotics.<</if>> <<if $descroll3 is 2>>Your focus then lands on Mr. Esterhazy's inventions within fusion technology and the following energy revolution. In less than twenty years, a carbon dioxide poisoned mankind went from using suffocating coal plants to be able to run entire factories off grid with a fusion core not bigger than a refrigerator.<</if>> <<if $descroll3 is 3>>The following two hours focus on Mr. Esterhazy's legacy and what it meant for the human race, especially on Earth. Daniel Esterhazy, the fabled inventor of Fusion technology, had some theories that paved the way to anti-gravitational fields and the booming space industry in the 2100-2200s. Quantum fusion power later made energy nigh unlimited and tapped into earlier unseen dimensions of physics that turned the table on how humans perceived their universe.<<set $descroll2 to 7>><</if>> <</if>> <<if $descroll is 3>>Today's class focuses on computer hardware and the more theoretical subject of hardware history. You discuss the evolution of CPU sockets, starting with the arcane LGAs and continuing through the introduction of quantum processors and stabilizing micro-fusion cores. <br><br> You demonstrate one of the few hundred quantum-based computers that still exists, and let the kids marvel at the quick iterations and renderings it's able to perform on an old X-LED LCD screen that's still in working order. <</if>> <<if $descroll is 4>><<if $weatherroll lte 4>>With heavy rain falling outside the windows,<<else>>In the glare of sunshine coming from the large windows<</if>> you begin a lecture about general physics and mathematics. <br><br>With a standard-issued math book close at hand, the kids spend a couple of hours solving mathematical problems and building theoretical molecular structures. It's a wearisome task that demands an alert, intellectual mind to bear fruit. <</if>> <<if $descroll is 5>>Today's main subject is nanotechnology, focusing almost entirely on the structures of nanites. Nanites, the small, programmable nano machines invented by Daniel Esterhazy, still exist in large quantities up on the Mastersphere, and Ikaanos get their share of them each year. It's a crucial component in Tendstims and in fighting diseases. <br><br> You show the kids an arcane, but still working, hand-held programming machine, that receives input from a DUB port and then aligns each nanite and injects them with an up to 640kb large algorithm. <</if>> <<if $descroll is 6>>It's personal lecture day today, meaning that each student must give a presentation in front of the class about a subject he or she finds interesting. <br><br> You make occasional interjections and help nervous lecturers getting back on track, before continuing the lesson with your own presentation about general physics. <</if>> <<if $descroll is 7>>Today's lesson is about fusion power, the one thing that keeps Ikaanos civilized and strong. The power plants of the latter 23d century were high tech wonders that could keep running indefinitely if regularly supplied with fuel. Right after the severance, Ikaanos had over 400 of these in assorted sizes. Today, only 17 remain. <br><br> The two most important are the large 1.1GW reactors in Whitehaven and Reiken. They provide power to almost 90% of the Ikaanos metro area. Only six are found outside the walls, one in Kingsport, Prometheus Lake, and New Tokyo, and three others in fortresses along the north road. <</if>> <<if $descroll is 8>>Today's class is about the highly praised art of reverse engineering. You discuss its failures and accomplishments in post-severance Ikaanos. No factory has been able to successfully recreate a modern semi-conductor for the past 200 years, and human societies on Raana have therefore been forced to use the now 200-year-old computers left after The Severance. Hundreds of thousands of units existed two centuries ago, now only a scant thousand remain. <br><br> You spend the last hour discussing House Teresto's secret knowledges and how they're able to extract delicate components from circuit boards. Thanks to House Teresto, Ikaanos still has digital storage capabilities, which enables The Grid and the preservation of complex algorithms. <<set $descroll2 to 7>> <</if>> <br><br> <<if $descroll2 is 1>>As usual during science classes, an occasional whizz-kid tries to outsmart you with his ideas about everything from energy fluctuations to quantum theory. You can either ignore him or try to sharpen your intellect by challenging the child to a duel. <<set $event to 6>> <</if>> <<if $descroll2 is 2>>The kids are falling behind and you understand that a majority have failed to grasp the contents of today's class. It's a discouraging realization. But you have one chance to turn it around and succeed in your endeavor to grant some knowledge to at least a couple of the youngsters.<<set $event to 7>> <</if>> <<if $descroll2 is 3>>You spot a group of kids terrorizing <<if $descroll3 is 1>>a freckled 12-year-old girl<</if>> <<if $descroll3 is 2>>a chubby, silent boy<</if>> <<if $descroll3 is 3>>a skinny boy in his early teens<</if>> <<if $descroll3 is 4>>a short-haired girl in her early teens<</if>> who's sitting silently and alone at a table in the back row. It's disheartening to observe, and you suspect that it's not the first time they're tormenting their victim. <<set $event to 8>> <</if>> <<if $descroll2 is 4>>Unfortunately, your class is particularly unruly today, toying around with expensive lecture materials and acting way too childishly for being in a lecture at the academy. <<set $event to 9>> <</if>> <<if $descroll2 gte 5>>Your students take notes and seem moderately interested throughout the day. Nothing special happens and you work through the session without too much effort.<</if>> <<set $aca_days+=1>> <<addhours 6>> <<set $daycount+=60>> <<set $stampoints-=6>> <</if>> <<if $aca_work is 3>> Chemistry tutoring here. OBS SÄTT IN ACA_COUNT I WEATHER TIME EFFECTS: SÄTT IN CHEM SOM WIP <<if $descroll is 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll is 3>>xx<</if>> <<if $descroll is 4>>xx<</if>> <<if $descroll is 5>>xx<</if>> <<if $descroll is 6>>xx<</if>> <<if $descroll is 7>>xx<</if>> <<if $descroll is 8>>xx<</if>> <br><br> <<if $descroll2 is 1>><</if>> <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> <<if $descroll2 is 4>>xx<</if>> <<if $descroll2 gte 5>>xx<</if>> <<set $aca_days+=1>> <<addhours 4>> <<set $daycount+=40>> <<set $stampoints-=6>> <<set $masterhealth-=1>> <</if>> /*ACTION2 ENDS BELOW*/ <</if>> <<if $event is 11>> <<set _nostuff to true>> <<set $skillroll to random(1, 110)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $credit gte 300>><<set $chance+=30>><</if>> <<if $masterint gte 40>><<set $chance+=10>><</if>> <<if $masterint gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _mani to true>> <<set $descroll to random(1, 4)>> You berate the <<if $descroll is 1>>red-haired youngster with all your might and say:<</if>> <<if $descroll is 2>>chubby know-it-all with your gaze and utter sharply:<</if>> <<if $descroll is 3>>pony-tailed son-of-a-noble and exclaim:<</if>> <<if $descroll is 4>>laughing youth and almost shout out:<</if>> <br><br> // <<if $descroll is 1>>This is a classroom, not a tavern's hall. If you don’t shut up, I'll stuff that mouth full of used paper and make you walk around the entire academy. Is that understood?<</if>> <<if $descroll is 2>>If you don’t shut up, I'll have a word with the head professor. And then you'll be sorry.<</if>> <<if $descroll is 3>>This is your last warning, young man, one more word that's not related to today's class, and I'll have you thrown out, okay?<</if>> <<if $descroll is 4>>Hey. This is a classroom. Shut up, okay? Or do you want me to report you?<</if>> <<if $descroll is 5>>I don’t want one more word from you today, is that understood? You've had your moment.<</if>> <<if $descroll is 6>>Hey! I'd be happy to take a drinking tour with you after we're done, but we're not at the tavern right now. I think you've mistaken yourself. This is a fucking classroom.<</if>> <<if $descroll gte 7>>One more word from you, young man, and I'll throw you out. I'm not kidding.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The boy responds with much less confidence than just a couple of seconds ago: <br><br> // <<if $descroll is 1>>I… I'm sorry, professor. Yes. I understand.<</if>> <<if $descroll is 2>>Oh, no… Sorry, I didn’t mean… No, okay, I'll be quiet.<</if>> <<if $descroll is 3>>Eh, I understand professor. I understand completely. I'll be silent.<</if>> <<if $descroll is 4>>Yeah, okay… Sorry prof…<</if>> <<if $descroll is 5>>Yeah, okay. Sorry. I'm done anyway…<</if>> <<if $descroll is 6>>Oh, yes… Of course. I know… Ehm, I'm sorry prof…<</if>> <<if $descroll gte 7>>Okay, sorry. I'll be quiet.<</if>> // <br><br> Your ''Influence (+10)'' has increased! <<set $credit+=10>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The boy responds with a smirk: <br><br> // <<if $descroll is 1>>Haha… Do that. It would upset my father. And then you'll have problems up your ass. I can tell you that. <<if $background is 102>>You might be famous among here, but my daddy knows a Spheremaster!<</if>><</if>> <<if $descroll is 2>>The head professor is a friend of my father. I should probably have a talk with him after we're done. I don’t like your attitude, professor.<</if>> <<if $descroll is 3>>Yeah, go ahead. What a brawl that'd be. <<if $masterage gte 40>>I'd probably break that old spine o' yours in a sec.<<else>>This will be a boxing lesson too… Not just some dull academic shit…<</if>><</if>> <<if $descroll is 4>>I thought we're supposed to talk in a classroom? Isn't that's why we're here? I think ''you'' need to have a word with the head professor, to be honest. I can take you there!<</if>> <<if $descroll is 5>>Oh I have plenty of moments. Just wait, professor. <<if $background is 102>>Like talking to my father, Spheremaster Chance Leikon. I think you've heard of him?<</if>><</if>> <<if $descroll is 6>>That'd be wonderful! Catch you at Dockgrave after we're done? I've already started the party, by the way. Why don’t you join in? <<if $masterage gte 40>>I love drinkin' with oldies. They tell some good stories.<</if>><</if>> <<if $descroll gte 7>>Oh, I wouldn’t mind that. But there's too much eye candy in here right now, so I prefer to stay. And I'm not talking about you! <</if>> // <br><br> The boy's answer causes a flurry of whispers and snickering in the classroom. You're taken off guard and cannot counter his attack other than with a few mumbling words. <br><br> Your ''Influence (-20)'' has decreased! <<set $credit-=20>> <</if>> <</if>> <<if $event is 22>> <<set _nostuff to true>> <<include DiceRolls>> <<set $chance=$aca>> <<set $chance-=$skillroll>> <<if $masterint gte 60>><<set $chance+=10>><</if>> <<if $masterwill gte 40>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _aca to true>> <<set $descroll2 to random(1, 3)>> <<if $randomsex is 1>> <<if $descroll2 is 1>>The young girl is only in her early teens but already full of contempt and disrespect toward her elders. You turn toward your female student and try your best to overpower her intellectually with trick questions and forgotten anecdotes.<</if>> <<if $descroll2 is 2>>You decide to challenge the assertive girl with a barrage of tricky questions.<</if>> <<if $descroll2 is 3>>You decide to challenge the insolent girl with a flurry of difficult questions.<</if>> <<else>> <<if $descroll2 is 1>>You decide to challenge the teenage brainchild with a bunch of tricky questions, hoping it'll level his confidence somewhat.<</if>> <<if $descroll2 is 2>>You turn toward the young boy and ask him a bunch of difficult questions, hoping it'll shake his confidence.<</if>> <<if $descroll2 is 3>>You decide to focus your intelligence on the young boy who's trying to steal the attention of your class. After building momentum with a couple of difficult anecdotes, you move in and try to level his confidence with a flurry of callous questions. <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $randomsex is 1>>The girl cannot answer back in an adequate way. She withdraws mentally from your lecture and doesn’t speak out again after being humbled by your dominance and skill. <<else>>The boy doesn’t know how to respond. He turns silent for the remainder of the class, which is now 100 percent yours. <</if>> <br><br> <<if $masterwill lte 65 and _ranny lte 20>> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $randomsex is 1>>You're outmatched by the youngster, who responds to your questions with adamant certainty. She startles you with information that's impossibly complex, but that she's somehow managed to grasp and form her own ideas about.<<else>>The youngster actually knows more than you do about the very subject you tried to overwhelm him with. He's able to structure his ideas and present them with such diligence that you feel like you're almost talking to one of the faculty professors.<</if>> <br><br> It's magnificent. But also debilitating for your ''Influence''. <<set $credit-=5>> <</if>> /*EVENT IS 22 ENDS BELOW*/ <</if>> <<if $event is 33>> <<set _nostuff to true>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $credit gte 200>><<set $chance+=30>><</if>> <<if $credit gte 900>><<set $chance+=30>><</if>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _mani to true>> You snap out at the noisy kids and scold them for their lack of respect. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> They turn silent immediately, looking like a bunch of new recruits standing in front of their drill master in the Skyguard training camp. <br><br> You smile satisfactorily and continue with the class much less obstructed than before. <<if $masterwill lte 69 and _ranny lte 15>> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <<if $skillroll lte 10>> <br><br> Your ''Influence (+15)'' has increased! <<set $credit+=15>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, they return to their unruly manners a couple of minutes after getting reprimanded. You shake your head and silently curse the youth of today. <br><br> You've lost an additional 3 ''Stamina points''! <<set $stampoints-=3>> <</if>> <</if>> <<if $event is 44>> <<set _nostuff to true>> <<include DiceRolls>> <<set $chance=$aca>> <<set $chance-=$skillroll>> <<if $masterint gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _aca to true>> Seeing your class's weary looks and yawning faces, you make one last effort to regain their attention by approaching today's subject from a different angle. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And you do it, using your all your professional wits. The students marvel at this new information and begin asking you questions that stimulates both theirs and your own intelligence. What a good day! <br><br> <<if $masterwill lte 65 and _ranny lte 20>> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, it's pointless, and you decide to give up all further attempts at rousing their attention. You feel like you're talking to yourself for the last hour, and even spot some of the kids sleeping in the back row. <br><br> <<if $masterwill gte 50 and $skillroll gte 75>> Your ''WILLPOWER'' has decreased by one point! <<set $masterwill-=1>> <</if>> <</if>> /*EVENT 44 ends BELOW*/ <</if>> <<if $event is 66>> <<set _nostuff to true>> <<include DiceRolls>> <<set $chance=$aca>> <<set $chance-=$skillroll>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _aca to true>> You launch an unmerciful attack on the bright student, while still trying to be honest and fair. <br><br> <<if $descroll3 is 1>>It's a young girl, probably not older than 15, who think she's the smartest kid in class. <<set _girl to true>> <</if>> <<if $descroll3 is 2>>It's a young girl, not a day over 13, and she smiles satisfactorily when you begin questioning her. <<set _girl to true>> <</if>> <<if $descroll3 is 3>>Your target is a confident boy in his late teens. He meets your eyes with stout determination when you begin your questioning. <<set _boy to true>> <</if>> <<if $descroll3 gte 4>>The kid is a red-haired boy, not older than 16, and he jumps into your challenge right away, obviously over-confident about his knowledge. <<set _boy to true>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> It's a tight match, but you perform better than <<if _girl is true>>the young woman. She lowers her eyes when you corner her with a tricky question that demands a certain amount of maturity to answer correctly.<<else>>the young man, and he lowers his once-confident eyes after you outsmart him with a flurry of tricky questions.<</if>> <br><br> <<if $masterint lte 79 and $skillroll lte 20>> Your ''INTELLIGENCE'' has increased by one point! <<set $masterint+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if $descroll3 is 1>>It's almost unbelievable, but the teenager outsmarts you and answers back with a diligence that's surprisingly bright. You're looking at a future top scientist, and cannot do more than concede defeat. <</if>> <<if $descroll3 is 2>>You're awestruck. The cute little girl, who looks more like a doll than a hardened professor, answers back with a brightness that is on par with the best teachers at the academy. You cannot do more than to concede defeat and congratulate your opponent's wisdom.<</if>> <<if $descroll3 is 3>>After a fierce duel, in which the boy repeatedly proves his brightness, you cannot do anything more than to concede defeat. He's especially bright, a beacon of science in the dark future of Ikaanos.<</if>> <<if $descroll3 gte 4>>Your target is exceptionally bright. He answers you with a calmness that's both humorous and knowledgeable, making you unable to counter him in a coordinated way. You have no other option than to concede defeat and congratulate him.<</if>> <br><br> The duel has left you weary, which lowers your ''Stamina points'' by three extra points. <<set $stampoints-=3>> <</if>> <</if>> <<if $event is 77>> <<set _nostuff to true>> <<set $skillroll to random(1, 110)>> <<set $chance=$masterint>> <<set $chance-=$skillroll>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _int to true>> You channel your remaining energy into one last push of enthusiasm, trying to invigorate the class and make them understand your theories better. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And you do it, using a new type of approach that's easier to understand and appreciate. The kids wake up from their slumber and participate in an earlier unseen manner, at least during the final two hours. <br><br> <<if $masterwill lte 65 and _ranny lte 20>> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, your efforts are pointless and the kids fall into an even deeper pit of unknowledgeable weariness before the lesson is over. <br><br> <<if $skillroll gte 95>> You've suffered through four hours of desperation that've made you realize there's not much hope for Ikaanos' future after all. The insight has decreased your ''WILLPOWER'' by one point! <<set $masterwill-=1>> <</if>> <</if>> <</if>> <<if $event is 88>> <<set _nostuff to true>> <<set $skillroll to random(1, 100)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $skillroll gte 99>><<set $chance-=50>><</if>> <<if $masterwill gte 40>><<set $chance+=2>><</if>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _mani to true>> You reprimand the gang of bullies for their lack of respect and tell them that Whitehaven Academy doesn’t tolerate bad behavior. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> They pull back instantly, looking at you with fearful eyes. One of them, <<if $descroll3 is 1>>a jock looking type, <</if>> <<if $descroll3 is 2>>a brawny guy in his late teens, <</if>> <<if $descroll3 is 3>>a tall teenager with blonde hair, <</if>> <<if $descroll3 is 4>>a wide-shouldered teenager, <</if>> says apologetically: <br><br> // <<if $descroll is 1>>I'm sorry professor. We didn’t mean to… Ehm, it won't happen again.<</if>> <<if $descroll is 2>>Sorry professor. We were only kiddin'. Won't happen again.<</if>> <<if $descroll is 3>>We're sorry professor. We'll stop. I promise.<</if>> <<if $descroll is 4>>I'm sorry professor. Sometimes we get a little carried away by our jokes. It's all friendly, though. But it won't happen again.<</if>> <<if $descroll is 5>>We're sorry. Won't happen again. I promise.<</if>> <<if $descroll is 6>>I.. I'm sorry professor. We'll not do it again.<</if>> <<if $descroll gte 7>>I'm sorry, professor. We were only joking. But… We'll not do it again.<</if>> // <br><br> Your ''Influence'' has increased! <<set $credit+=5>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The powerful gang doesn't budge, not even for a professor. One of them, <<if $descroll3 is 1>>a jock looking type, <</if>> <<if $descroll3 is 2>>a brawny guy in his late teens, <</if>> <<if $descroll3 is 3>>a tall teenager with blonde hair, <</if>> <<if $descroll3 is 4>>a wide-shouldered teenager, <</if>> says jeeringly: <br><br> // <<if $descroll is 1>>We were only joking. This kid loves what we're doing. (Laughter).<</if>> <<if $descroll is 2>>Hey, professor, we were only talkin' about study related things. Nothin' to worry about. (Laughter)<</if>> <<if $descroll is 3>>Is' nothin' to worry about, prof, we were only jokin'.<</if>> <<if $descroll is 4>>Alright guys, give him a breather. We'll save some of our spit and give it to him later. (Laughter)<</if>> <<if $descroll is 5>>Hey, prof, stop being such a jackass. You're the one with the bad behavior. Yellin' like a Dockgrave whore. (Laughter)<</if>> <<if $descroll is 6>>Hey, chill out, <<if $masterage gte 40>>grandpa<<else>>man<</if>>. We're just havin' some fun.<</if>> <<if $descroll gte 7>>You don’t need to worry, <<if $masterage gte 40>>grandpa<<else>>professor<</if>>, he's alright. We're just messin' with him. Now mind your own business, okay?<</if>> // <br><br> You're taken off guard and cannot counter the insolent bastard's bold words other than with another reprimand that lacks both power and authority. The incident causes your ''WILLPOWER'' to decrease by one point! <<set $masterwill-=1>> <</if>> <</if>> <<if $event is 99>> <<set _nostuff to true>> <<set $skillroll to random(1, 110)>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $masterwill gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _mani to true>> You snap out at the disrespectful class with a tirade of harsh words: <br><br> // <<if $descroll is 1>>Hey! Shut up! I'll report every one of you if this bickering doesn’t stop right now! Do you understand?<</if>> <<if $descroll is 2>>This is your last fucking warning! Be silent or face the consequences! I'm not joking.<</if>> <<if $descroll is 3>>Hey! Class! Why are you here? To learn? Doesn’t seem so! You know I can throw you all out from the academy with just a few words to the head professor. I'm not joking. This behavior is not tolerated at the academy!<</if>> <<if $descroll is 4>>Hey, everyone! Silent! This is your last warning. One more laugh and I'll have you all thrown out. And it will affect your grades.<</if>> <<if $descroll is 5>>Now all of you, shut the hell up! I'm giving you one last warning. You don’t want to see me mad.<</if>> <<if $descroll is 6>>Hey! I'm this close to throw you all out, through the fucking window! Now shut up!<</if>> <<if $descroll gte 7>>Hey! Class. The Academy doesn’t tolerate this kind of behavior! You're here to learn. We're not at Redhaven market!<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words strike the kids like lightning. They remain silent for the remainder of the lecture. <br><br> <<if $manipulate lte 69 and $skillroll lte 10>>Your ''Manipulate skill (+1)'' has increased! <<set $manipulate+=1>><</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words have effect for the first five minutes before the classroom spirals into another cacophonous gathering of irresponsible kids. It's a deplorable sight, that negatively affects your ''WILLPOWER'' by one point. <<set $masterwill-=1>> <</if>> <</if>> <<if $action2b is true>> <<if $aca_work is 1>> You wrap today's class up with a final questioning and give the students some homework until your next lecture. <<set _ranrel to random(1, 100)>> <<if $mcrel.faith lte 1 and _ranrel lte 25>> <br><br> Your ''Devotion (+3)'' toward Atheism has increased! <<set $mcrel.devotion+=3>> <</if>> <</if>> <<if $aca_work is 2>> You end today's Science class and tell the kids to put back all their study materials carefully. <<if $mctraitrepublic is 2 and $weatherroll lte 4>> <br><br> There's been an air of respect and wonder throughout today's class. It's not every day a republic hero holds lectures for the scholarly novices of Ikaanos. <</if>> <<set _ranrel to random(1, 100)>> <<if $mcrel.faith lte 1 and _ranrel lte 50>> <br><br> Your ''Devotion (+3)'' toward Atheism has increased! <<set $mcrel.devotion+=3>> <</if>> <</if>> <<if $aca_work is 3>> You end today's chemistry class with the obligatory safety review, forcing all kids to report their materials back to the cupboards and clean any used protective gear free from chemicals. <</if>> <<set _pay to 150>> <<if $aca_work is 1>> <<if $aca gte 85>><<set _pay+=25>><</if>> <<if $aca gte 95>><<set _pay+=15>><</if>> <<if $aca gte 100>><<set _pay+=25>><</if>> <<if $aca gte 110>><<set _pay+=15>><</if>> <<if $aca gte 130>><<set _pay+=110>><</if>> <<if $tech gte 130>><<set _pay+=10>><</if>> <</if>> <<if $aca_work is 2>> <<if $tech gte 85>><<set _pay+=25>><</if>> <<if $tech gte 95>><<set _pay+=15>><</if>> <<if $tech gte 100>><<set _pay+=25>><</if>> <<if $tech gte 110>><<set _pay+=15>><</if>> <<if $tech gte 130>><<set _pay+=110>><</if>> <<if $aca gte 130>><<set _pay+=10>><</if>> <</if>> <<if $credit gte 1000>><<set _pay+=5>><</if>> <<if $credit gte 1500>><<set _pay+=10>><</if>> <<if $credit gte 3000>><<set _pay+=25>><</if>> <<if $credit gte 5000>><<set _pay+=10>><</if>> <<if $credit gte 10000>><<set _pay+=15>><</if>> <<if $aca_disp gte 100>><<set _pay+=20>><</if>> <<if $aca_disp gte 300>><<set _pay+=20>><</if>> <<if $aca_disp gte 500>><<set _pay+=20>><</if>> <<if $aca_disp gte 600>><<set _pay+=20>><</if>> <<if $aca_disp gte 1000>><<set _pay+=40>><</if>> <<if $mctraitrepublic is 2>><<set _pay+=400>><</if>> <<if $aca_disp is undefined>><<set $aca_disp to 0>><</if>> <<set $aca_disp+=1>> <br><br> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''LECTURE COMPLETED'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Earnings: ''&#36;_pay<<set $cash+=_pay>> <br> ''Standing (Academy):'' $aca_disp (+1)<br> </div> </center> <<set $write to true>> <<unset $randomsex>> <<set $action2 to false>> <<set $action2b to false>> <<set $action3 to false>> <</if>> /* GOCO ENDS BELOW*/ <</if>> <<if _goco is true>> <<if $action4 is true>> <<set $pic to 1>> <<if $aca_hem is 1>> <center>''Welcome to Master Hemme's know-it-all!''</center> <br> //A course about everything. Spend eight magnificent sessions with me and learn all you ever need to know about the classic subjects.// <br><br> <div class="row"> <div class="vendorright"> <center>''MINIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+1 INTELLIGENCE</li> <li>+2 Academics</li> <li>+2 Science</li> <li>+2 Manipulate</li> <li>+1 Gambling</li> </ul> <br> </div> </div> <div class="vendorright"> <center>''MAXIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+3 INTELLIGENCE</li> <li>+5 Academics</li> <li>+5 Science</li> <li>+6 Manipulate</li> <li>+5 Gambling</li> </ul> <br> </div> </div> </div> <div class="storybottom"> <div class="row"> <div class="vendorleft padd5right"> <div class="ulvendor"> [[Back|Academy][$action4 to false]] </div> </div> <div class="vendorleft padd10right"> <div class="ulvendor"> <<if $cash gte 950>>[[Begin (950$)|Academy][$aca_hem to 2, $cash-=950, $hemme to 1]]<<else>><p class="ulvendorown">Begin (950$)</p><</if>> </div> </div> </div> </div> <<set $aca_hem-=1>> <</if>> <<if $aca_hem is 2>> <<if $hemme is 1>> Mr. Hemme is a tall gentleman with long, black hair and a pale, almost glowing face. He walks around looking constantly surprised, like his facial features have frozen after being exposed to untold horrors. His warm voice and jovial laughs speak a completely different story, however. <br><br> ''Professor Hemme: ''//Welcome to my course, gentlemen, and gentlewoman. It's nice so many of you could come. This is our first day and we'll get right on it. Let's not waste time on introductions. We are all here for one reason only. <br><br>On your desks lies a book. That book is your key to this course. Written by yours truly. // <br><br> <center>[[CONTINUE|Academy][$hemme to 2]]</center> <<set _nogo to true>> <<else>> Eight hours pass surprisingly quickly, and you get a shallow insight into everything from Davidian history to the mathematical probability of winning at poker. <br><br> The course feels a bit too wide, but you're sure the professor is qualified enough to wrap it up professionally at the end. <br><br> ''//Return to the academy tomorrow for Professor Hemme's next lecture!//'' <div class="storybottom"> <center> <div class="green">''LECTURE ONE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="10" max="100"> 10% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>> <<set _unsetnogo to true>> <<unset $hemme>> /* HEMME1 ENDS BELOW*/ <</if>> <</if>> <<if $aca_hem is 3>> Two less participants find their way to the course's second day, shrinking the group of adult students to only seven. <br><br> It's a cozy occasion, however, where you get to familiarize yourself more with two merchant brothers who are here to increase their general academic knowledge. <br><br> After entering the room, professor Hemme gives the students a series of tasks that they should solve in groups of three and then present their findings in front of the other classmates before the lecture ends. <br><br> It's a good day. You're exhausted, but also thirsty for more knowledge. <div class="storybottom"> <center> <div class="green">''LECTURE TWO COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="20" max="100"> 20% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>> <<set _unsetnogo to true>> <</if>> <<if $aca_hem is 4>> The third day is even funnier than the last. You get along nicely with the two brothers and professor Hemme has to silence the trio of comrades as you're unintentionally disturbing the other students. <br><br> After four different classes in a wide range of subjects, your mind is bursting with knowledge that you're not entirely sure you'll remember tomorrow. It's almost too intense. <div class="storybottom"> <center> <div class="green">''LECTURE THREE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="30" max="100"> 30% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_hem is 5>> Before the class starts, you're greeted by your two friends, who you now know by name; Joaquin and Dellar Anderson. They present you with a gift from their store: a small, silvery cage. It almost looks like a mousetrap of some sort. You laugh at first, thinking it's a joke, since it's of no obvious value. Until you understand it's made from DuraSteel. <br><div class="tex10px"><br></div> ''Dellar: ''//We got tons o' those from a warehos' we inherited. Use it as you like. See it as a gift betw'n friends.// <br><div class="tex10px"><br></div> ''1 unit of DuraSteel added to inventory.'' <<set $durasteel+=1>> <br><div class="tex10px"><br></div> Mr. Hemme soon enters the room, and he instantly throws you into //advanced history//, which is both interesting and tiresome. You're feeling exhausted after another long day of reading and close your book with a sigh of relief. <div class="storybottom"> <center> <div class="green">''LECTURE FOUR COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="45" max="100"> 45% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_hem is 6>> <<set $showarielle to true>> <<if $showarielle is true>> <<set $pic to 8>> <<unset $showarielle>> <</if>> Only six students remain at the start of today's lecture. But it's a pleasant sextette of people: you, the two merchant brothers, an old guy that smells from pipe tobacco, a younger man that's surprisingly grounded and funny, despite coming from a rich family, and lastly, a young woman, Nicole Boulay. <br><div class="tex10px"><br></div> Nicole has presented herself as a freelance writer, but she deliberately avoids any questions regarding her family. There's a brooding feeling that something's not quite right. For instance, you've seen her with fresh bruises several times for the past days. Her house in //Crow's End// is relatively easy to find – ''and now marked on your map''. Maybe it's something you should investigate? <br><div class="tex10px"><br></div> Mr. Hemme is late today. He storms in after almost an hour's waiting and dives directly into a science debate that the group left unfinished last time you met. <div class="storybottom"> <center> <div class="green">''LECTURE FIVE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="55" max="100"> 55% </progress> </center> </div> <<if $showarielle isnot true>> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <</if>> <<set _unsetnogo to true>> <<set $action3 to false>> <<set $action4 to false>> <</if>> <<if $aca_hem is 7>> You have time to share a coffee and a smoke with your fellow classmates before Mr. Hemme, an hour late again, walks in and places himself behind the master's desk. It looks like he's about to hand out a death sentence as his eyes look around and pierce every one of you. <br><br> But it's just one of his strange expressions before throwing the unlucky bunch of students into a dreadful five-hour lesson on mathematics and theoretical structures. It's painfully exhausting and your head aches after just 45 minutes have passed. <br><br> The final two hours are a bit less migraine-inducing, dealing with scientific history and how long it'll take before the fusion reactors in Ikaanos shut down permanently. Mr. Hemme counts it in decades, while the merchant brothers' calculations point to five centuries. <div class="storybottom"> <center> <div class="green">''LECTURE SIX COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="65" max="100"> 65% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_hem is 8>> Today's class is an escalation of what you did during Mr. Hemme's last lecture: grueling mathematics and painfully detailed scientific history. <br><br> The focus thankfully shifts to less mind-numbing tasks during the last three hours. Mr. Hemme orders you to read a book about medieval and renaissance history, and then present a specific historical event in front of the class. <br><br> It's educating. You can't say otherwise. But the best parts of today is lunch break and the two short smoke breaks you get with your fellow classmates. The jovial laughs and jokes about Mr. Hemme's choice of clothes sooth the brain-paralyzing numbness that otherwise dominates your world today. <div class="storybottom"> <center> <div class="green">''LECTURE SEVEN COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="80" max="100"> 80% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_hem is 9>> It's your last day. Finally. And unfortunately. The bonding with your fellow classmates will be missed, but not feeling Mr. Hemme's discipline anymore is something that at least your brain welcomes wholeheartedly. <br><br> But the last day is no easy treat. Professor Hemme hammers his students with information and two written tests that they need to finish satisfactorily if they want a printed and signed diploma. <br><br> ''Your gain from Mr. Hemme's know-it-all: '' <br> <<if $masterint lte 39>> <<set $masterint+=1>> <<set $aca+=2>> <<set $tech+=3>> <<set $manipulate+=2>> <<set $gambling+=2>> <<set _first to 1>> <<set _sec to 2>> <<set _third to 3>> <<set _fourth to 2>> <<set _five to 2>> <<set _stop2 to true>> <</if>> <<if $masterint gte 40 and $masterint lte 59 and _stop2 isnot true>> <<set $masterint+=2>> <<set $aca+=4>> <<set $tech+=4>> <<set $manipulate+=3>> <<set $gambling+=4>> <<set _first to 2>> <<set _sec to 4>> <<set _third to 4>> <<set _fourth to 3>> <<set _five to 4>> <<set _stop to true>> <</if>> <<if $masterint gte 60 and _stop isnot true>> <<set $masterint+=3>> <<set $aca+=5>> <<set $tech+=5>> <<set $manipulate+=6>> <<set $gambling+=5>> <<set _first to 3>> <<set _sec to 5>> <<set _third to 5>> <<set _fourth to 6>> <<set _five to 5>> <</if>> <ul> <li>+_first INTELLIGENCE</li> <li>+_sec Academics</li> <li>+_third Science</li> <li>+_fourth Manipulate</li> <li>+_five Gambling</li> </ul> <div class="storybottom"> <center> <div class="green">''COURSE COMPLETED''</div> <br> ''Congratulations!'' <br> <progress id="file" value="100" max="100"> 100% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>><<set _unsetnogo to true>> <</if>> /*ACTION4 ENDS BELOW*/ <</if>> <<if $action5 is true>> <<if $aca_wolf is 1>> <center>''Welcome to Professor Wolf’s masters!''</center> <br> //Seven days. Academical focus. Students must bring own equipment. No smoking in class. No lollygagging. // <br><br> <div class="row"> <div class="vendorright"> <center>''MINIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+1 INTELLIGENCE</li> <li>+4 Academics</li> <li>+1 Science</li> <li>+1 Occult</li> </ul> <br> </div> </div> <div class="vendorright"> <center>''MAXIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+3 INTELLIGENCE</li> <li>+8 Academics</li> <li>+2 Science</li> <li>+1 Occult</li> <li>+5 WILLPOWER</li> </ul> <br> </div> </div> </div> <div class="storybottom"> <div class="row"> <div class="vendorleft padd5right"> <div class="ulvendor"> [[Back|Academy][$action5 to false]] </div> </div> <div class="vendorleft padd10right"> <div class="ulvendor"> <<if $cash gte 1500>>[[Begin (1,500$)|Academy][$aca_wolf to 2, $cash-=1500, $wolf to 1]]<<else>><p class="ulvendorown">Begin (1,500$)</p><</if>> </div> </div> </div> </div> <<set $aca_wolf-=1>> <</if>> <<if $aca_wolf is 2>> <<if $wolf is 1>> Master Wolf is obviously a popular name in Ikaanos scholarly world. Over 30 adult students have found their way to his lecture, causing the classroom to cram up like a tavern hall at night. <br><br> The brisk professor enters the hall a minute before his class is scheduled to begin. He silences the few persons who dare to converse after his arrival before speaking out with an authoritative voice: <br><br> //Welcome. I'm Professor Nadarian Wolf. Maybe some of you recognize me. I'm one of the head professors at Whitehaven Academy and have been so for almost twelve years. <br><br> So, you're all here to learn? And you expect me to accomplish that for you? Well, in that case, you're completely wrong. The door is over there. I offer no refunds.// <br><br> <center>[[CONTINUE|Academy][$wolf to 2, $action5 to true, $intalk to false]]</center> <<set $intalk to true>> <<else>> The professor remains silent for almost 20 seconds before continuing: <br><div class="tex10px"><br></div> //You're the ones doing all the work. I'm just the drill master. I’m the one who's going to push you through the halls of knowledge and make you adept at gathering information. We only have seven occasions together. This course is not going to make you full-fledged professors. But you'll have the tools to continue learning and you’ll know if the academy is something for you.// <br><div class="tex10px"><br></div> Professor Wolf fingers a strange medallion while talking to his class. <<linkreplace "It has a symbol of an odd pentagram that seems familiar somehow." t8n>>You can’t remember where you've seen it before. <</linkreplace>> <br><div class="tex10px"><br></div> The first day is brutal. Mr. Wolf forces you through an entire history book that begins with the Beryll monkey population 500,000 years ago and ends with the outbreak of The Border Wars. You almost feel dead inside. <div class="storybottom"> <center> <div class="green">''LECTURE ONE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="15" max="100"> 15% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<unset $wolf>> <<set $stampoints-=12>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>><<set _unsetnogo to true>> <</if>> <</if>> <<if $aca_wolf is 3>> The first day cleansed at least 25% of all participants. It's considerably less crowded this morning, giving you some relief when you remember the last three stifling hours of Master Wolf's opening lecture. <br><div class="tex10px"><br></div> Your professor arrives 30 minutes early and glares at everyone who enters the classroom less than fifteen minutes before it starts. He then throws his students into a questioning about last lecture's subjects and expands on details that are unbelievably narrow. Did you know that the Davidians dug tunnels during The Border Wars that a bandit kingdom now uses as its headquarters? Did you know that the monkeys of Beryll show signs of religion, worshipping a great sea creature that they believe dwells in Parrigo Bay? <br><div class="tex10px"><br></div> Suddenly, you remember. The pentagram! You saw it in one of your brother's old books. <br>''Journal updated!'' <<set $quest_oldone to 1>> <div class="storybottom"> <center> <div class="green">''LECTURE TWO COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="30" max="100"> 30% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=16>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set _unsetnogo to true>> <</if>> <<if $aca_wolf is 4>> <<if $weatherroll lte 4>>Despite professor Wolf's elitist personality, it's actually a cozy morning today. A cascade of rain hammers the large windows to the west, but you're able to sit inside a warm room smelling pleasantly from old parchment. Wolf marches in 20 minutes early, looking strangely invigorated by the weather. <<else>>It's boring to be indoors on a day like this, with a world full of possibilities outside. Having professor Wolf marching in like he's about to wage war on you doesn't help with the mood either.<</if>> <br><div class="tex8px"><br></div> Natural history is on the table today, with focus on large lizards and other monstrous threats beyond Ikaanos' human civilization. Professor Wolf pulls down several large posters depicting animals like the amphibious charuck, and the even larger darkhan lizard. Only 15 darkhans have been successfully killed after the severance, and the mayor has offered a reward of $25,000 to any party who successfully eliminates a specimen. <br><div class="tex8px"><br></div> The details and stories are interesting, making this day a bit less unbearable in comparison to the first two. But you're still feeling exhausted after getting up from your chair and walking toward the exit. <div class="storybottom"> <center> <div class="green">''LECTURE THREE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="45" max="100"> 45% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=16>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set _unsetnogo to true>> <</if>> <<if $aca_wolf is 5>> Today's class continues on the subject of natural history. And professor Wolf focuses on the primates of Raana and their resemblance with chimpanzees on Earth. The discovery of apes on other planets was as large as when humanity first discovered life outside Earth. This made the trans-planetarian existence of other human-like creatures possible, and challenged every school on biology and religion. <br><br> The professor looks like a totally different person when he speaks about life's origin and Raana's mysteries. He marvels the students with proof that the apes worship gods and that there are many signs of earlier advanced civilizations in Raana's northern hemisphere. <br><br> Today's session leaves everyone astonished, and a more lenient drop in ''Stamina points'' than usual. <div class="storybottom"> <center> <div class="green">''LECTURE FOUR COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="60" max="100"> 60% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=6>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set _unsetnogo to true>> <</if>> <<if $aca_wolf is 6>> There's a complete shift in focus today. Professor Wolf, 45 minutes early, starts the lesson by drawing intricate maps on the blackboard behind him. He then creates lines and colored fields that display the many religious cults that presently exist around Ikaanos. <br><div class="tex10px"><br></div> He tries to show that coastal groups appear to possess a stronger religious zeal, indicating that a proximity to the ocean correlates with the authenticity of belief. Most students lose him here, but a few diehard research-dilettantes spur him further with questions about his theories. <br><div class="tex10px"><br></div> Finally, the professor moves on to more worldly information and gives a good rundown on the how the old-world Christian religion fused with Vaishnavism and Buddhism to form the present moon-worshipping church that dominates Ikaanos today. <div class="storybottom"> <center> <div class="green">''LECTURE FIVE COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="70" max="100"> 70% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=13>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set _unsetnogo to true>> <</if>> <<if $aca_wolf is 7>> Several students are over an hour early this morning, eager to listen to what master Wolf has to say today. Starting as a loathed drill sergeant, the cult-like appreciation of the professor has now almost turned him into a prophet. <br><br> And he doesn’t disappoint his students. <br><br> Today's lecture debates the onset of slavery after the severance and how that solved many of Ikaanos' mounting problems. Professor Wolf says that Ikaanos wouldn’t exist today if it wasn’t for slavery and the local dictatorships that arose naturally from the chaos. Humans wouldn’t be sitting here in warm lecture halls, surrounded by thousands of books. No, the few remaining clans of humans would live like apes in the jungles, climbing trees to avoid predators, with no understanding of their legacy and inherited importance. <div class="storybottom"> <center> <div class="green">''LECTURE SIX COMPLETED!''</div> <br> Course progress: <br> <progress id="file" value="85" max="100"> 85% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=12>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set _unsetnogo to true>> <</if>> <<if $aca_wolf is 8>> <<if $wolflast isnot true>> <<set _nogo to true>> It's the last day of Professor Wolf's course and a gathering of almost twenty students sit eagerly at their desks, expressing both relief and sorrow over the end of their time with one of Ikaanos' most powerful scientists. <br><br> The legendary teacher makes a quick recount over what you've discussed during his course before diving deeper into something he calls //The Beyond.// Professor Wolf is certain that there exists a world below the ocean. <br><br> He shows the class a couple of old prints from the Mastersphere's long range sensors, claiming they verify his theories. And indeed, the maps display an intricate network of snake-like outcrops from the sea bed, measuring hundreds of miles in length. They don’t seem to follow any natural geological patterns and reach out to several "colonies", as the professor calls them. These colonies are supposed to be entrances to this //City Below the Sea//, and the closest one is Maiden Islands. <br><br> <center>[[CONTINUE|Academy][$wolflast to true]]</center> <<else>> Wolf takes a deep breath and concludes his course with some last, well-chosen words: <br><br> //I hope this will awake your curiosity. Your… drive to gather more information about the unknown. And to be willing to risk a part of your life to explore and, hopefully one day, tame the world around us. I believe that we're only experiencing the dawn of human civilization on Raana. In two thousand years, this planet will be ruled by us. And by the underlying powers that drove us to that conquest. Thank you. (Appreciative nod).// <br><br> ''Your gain from Professor Wolf’s Masters: '' <br> <<if $masterint lte 39>> <<set $masterint+=1>> <<set $aca+=4>> <<set $tech+=1>> <<set $occult+=1>> <<set _first to 1>> <<set _sec to 4>> <<set _third to 1>> <<set _fourth to 0>> <<set _stop2 to true>> <</if>> <<if $masterint gte 40 and $masterint lte 59 and _stop2 isnot true>> <<set $masterint+=1>> <<set $aca+=5>> <<set $tech+=2>> <<set $masterwill+=1>> <<set $occult+=1>> <<set _stop2 to true>> <<set _first to 1>> <<set _sec to 5>> <<set _third to 2>> <<set _fourth to 1>> <</if>> <<if $masterint gte 60 and _stop2 isnot true>> <<set $masterint+=3>> <<set $aca+=8>> <<set $tech+=2>> <<set $masterwill+=5>> <<set $occult+=1>> <<set _first to 3>> <<set _sec to 8>> <<set _third to 2>> <<set _fourth to 5>> <</if>> <ul> <li>+_first INTELLIGENCE</li> <li>+_sec Academics</li> <li>+_third Science</li> <li>+1 Occult</li> <li>+_fourth WILLPOWER</li> </ul> <div class="storybottom"> <center> <div class="green">''COURSE COMPLETED''</div> <br> ''Congratulations!'' <br> <progress id="file" value="100" max="100"> 100% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=20>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<unset $wolflast>> <<set _unsetnogo to true>> /*WOLFLAST ENSD BELOW*/ <</if>> <</if>> /* ACTION5 ENDS BELOW*/ <</if>> <<if $action6 is true>> <<if $aca_daria is 1>> <center>''Welcome to Daria's Science and Mathematics!''</center> <br> //Drill your mind with advanced mathematical theories and open up new vistas of reality. Six lectures.// <br><br> <div class="row"> <div class="vendorright"> <center>''MINIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+1 INTELLIGENCE</li> <li>+2 Science</li> <li>+1 Gambling</li> </ul> <br> </div> </div> <div class="vendorright"> <center>''MAXIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+5 INTELLIGENCE</li> <li>+8 Science</li> <li>+15 Gambling</li> <li> <<link 'Darias Gift'>><<set $history to 29>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> </li> </ul> <br> </div> </div> </div> <div class="storybottom"> <div class="row"> <div class="vendorleft padd5right"> <div class="ulvendor"> [[Back|Academy][$action6 to false]] </div> </div> <div class="vendorleft padd10right"> <div class="ulvendor"> <<if $cash gte 900>>[[Begin (900$)|Academy][$aca_daria to 2, $cash-=900]]<<else>><p class="ulvendorown">Begin (900$)</p><</if>> </div> </div> </div> </div> <<set $aca_daria-=1>> <</if>> <<if $aca_daria is 2>> <<if $dariafirst isnot true>> <<set _nogo to true>> <<set $dariafirst to true>> Only five students have found their way to Professor Daria's classroom, where a relatively young woman in her 30s greets you: <br><br> //Welcome, <<if $masterage lte 25>>kids<<else>>my friends<</if>>. Nice to see some new faces around here. I'm Professor Rachel Daria. I've been a teacher at the academy for two years. <br><br> So, what's to expect from me? I can't promise anything, but with enough devotion and discipline, you five have the chance to reach into areas of your minds you never thought existed. What's the use of advanced mathematics, people ask? Except for the twelve masters in the fusion engineer guild. It's nothing you'd normally need, while trotting the streets of Ikaanos. Not even if you're a merchant or a private teacher. <br><br> People who say so don't know the true meaning of mathematics, and the powers that lie within. By mastering mathematics, you'll also master your mind. Let us begin. // <center>[[CONTINUE|Academy][$dariafirst to true]]</center> <<else>> Professor Daria guides you through an arcane text book about trigonometry, geometry, and advanced algebra. It's so detailed and dreary that one student walks out from the classroom after just two hours, decreasing the remaining students to four, including you. <br><br> Your head is about to explode after another four hours of calculus and set theories, and you leave the classroom with a sigh of relief after Daria finally ends the lecture for today. <br><br> ''All non-physical skills will receive a small penalty until you've slept!'' <div class="storybottom"> <center> <div class="green">''LECTURE ONE COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="15" max="100"> 15% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=18>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action9 to false>> <<unset $dariafirst>><<set _unsetnogo to true>> /*DARIA FIRST ENDS BELOW*/ <</if>> <</if>> <<if $aca_daria is 3>> You're impressed to see all the other three students returning for Daria's second day, almost thinking you'd be alone after your last mind-churning event together. One of the students is a bright, young man, not older than 22. He's the only one asking questions that's not related to guiding yourself out from a theoretical problem. <br><div class="tex10px"><br></div> The others are Frank Haas and John Roo, two jovial men in their 50s. Frank is a wealthy dilettante with obvious connections to the Mastersphere, while John is the younger brother to a storeowner in Redhaven. <br><div class="tex10px"><br></div> You get less than half an hour of introducing yourselves before Professor Daria throws you into mathematical problems that are more than twice as hard as where you left off. There's no mercy, and you feel a strong urge to run straight to Furry's tavern and just get wasted after finally leaving the classroom. <div class="storybottom"> <center> <div class="green">''LECTURE TWO COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="30" max="100"> 30% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=20>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_daria is 4>> You get a good 45 minutes with your fellow classmates before the lecture starts, and spend some time drinking coffee and talking about everything from Professor Daria's sexy legs to John Roo's brother in Redhaven. <br><div class="tex10px"><br></div> Your teacher is late, but promises that you'll make up for the lost time by working harder today. <br><div class="tex10px"><br></div> It's grueling and cruel. You contemplate on just leaving your desk and never returning to this mental torture chamber, that you've even paid good money to end up in. But something makes you stay, and you try slowly to grasp all aspects of Professor Daria's intricate world of technical knowledge. <br><div class="tex10px"><br></div> ''All non-physical skills will receive a small penalty until you've slept!'' <div class="storybottom"> <center> <div class="green">''LECTURE THREE COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="45" max="100"> 45% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=20>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_daria is 5>> John Roo gives you a much-needed smoke before the lecture starts, but it's not enough to keep your head from throbbing in pain after Professor Daria's synapse-churning algebra invades it. <br><br> But your mind is slowly learning to cope with the massive input of advanced formulas. It's not as tiresome as before, even if it feels like your brain has run a marathon. <br><br> You leave the classroom feeling strangely at ease after today's lecture is over. Everything around you looks clearer. You observe the perfectly formed pillars holding up the "Stargate of Ikaanos", and marvel at the intricacy of Whitehaven's structural compositions after walking out through the brass gates. <div class="storybottom"> <center> <div class="green">''LECTURE FOUR COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="60" max="100"> 60% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=15>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_daria is 6>> Today's main event is a comprehensive test that'll show if you've learned something. Professor Daria hopes that she'll be able to correct any revealed errors before the course is over by doing this now and not during your last session together. <br><br> You thought you knew what mind-numbing meant after four days with Professor Daria. But this is something completely different. Your brain is practically bleeding when you return the thick batch of papers to Daria, and you almost limp out from the classroom, feeling like you're close to collapsing. <br><br> A good smoke with John Roo saves you from tripping over, and the two of you laugh and curse over the unimaginable brain-pain you never knew you could feel before signing up for this course. <div class="storybottom"> <center> <div class="green">''LECTURE FIVE COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="80" max="100"> 80% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=20>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <</if>> <<if $aca_daria is 7>> The end is finally here. Professor Daria sits down with each one of you, while the rest tries to solve some problems from a new text book she's mustered for this lecture. <br><br> <<if $masterint lte 39>> <<set $masterint+=1>> <<set $tech+=2>> <<set $gambling+=1>> <<set _stop2 to true>> <<set _first to 1>> <<set _sec to 2>> <<set _third to 1>> <<set _stop2 to true>> <</if>> <<if $masterint gte 40 and $masterint lte 69 and _stop2 isnot true>> <<set $masterint+=3>> <<set $tech+=3>> <<set $gambling+=8>> <<set _stop2 to true>> <<set _first to 3>> <<set _sec to 3>> <<set _third to 8>> <</if>> <<if $masterint gte 70 and _stop2 isnot true>> <<set $masterint+=5>> <<set $tech+=8>> <<set $gambling+=15>> <<set _first to 5>> <<set _sec to 8>> <<set _third to 15>> <</if>> <<if $masterint lte 39>>You've failed to performed adequately and Daria is not impressed with your efforts at all. Maybe you'll be able to grasp her theories better when you grow wiser for right now, you're far away from even beginning to understand what this course has been all about.<</if>> <<if $masterint gte 40 and $masterint lte 69>>You've delved deep into the mysteries of mathematics but fail to grasp everything. You have some tools to work with and they might present you with better understanding as your brain matures.<</if>> <<if $masterint gte 70>>You've fully grasped the course and will leave with a fantastic set of tools, including the ability <<link 'Darias Gift'>><<set $history to 29>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>.<</if>> <br><br> ''Your gain from Daria's Science and Mathematics: '' <br> <ul> <li>+_first INTELLIGENCE</li> <li>+_sec Science</li> <li>+_third Gambling</li> <<if $masterint gte 70>><li>Daria's Gift</li><</if>> </ul> <div class="storybottom"> <center> <div class="green">''COURSE COMPLETED''</div> <br> ''Congratulations!'' <br> <progress id="file" value="100" max="100"> 100% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=20>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action9 to false>> <<set _unsetnogo to true>> <</if>> /*ACTION6 ENDS BELOW*/ <</if>> <<if $action9 is true>> <<if $aca_wolf2 is 1>> <center>''PROFESSOR WOLF'S PLANETARY STUDIES''</center> <br> //An advanced course for diligent adults. Will bestow an attentive student with valuable knowledge about our planet. No refunds. No talking in class unless answering teacher.// <br><br> <div class="row"> <div class="vendorright"> <center>''MINIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+4 INTELLIGENCE</li> <li>+2 Science</li> <li>+4 Academics</li> </ul> <br> </div> </div> <div class="vendorright"> <center>''MAXIMUM GAIN''</center> <div class="padd70left"> <ul> <li>+6 INTELLIGENCE</li> <li>+5 Science</li> <li>+10 Academics</li> </ul> <br> </div> </div> </div> <div class="storybottom"> <div class="row"> <div class="vendorleft padd5right"> <div class="ulvendor"> [[Back|Academy][$action9 to false]] </div> </div> <div class="vendorleft padd10right"> <div class="ulvendor"> <<if $cash gte 1200>>[[Begin (1200$)|Academy][$aca_wolf2 to 2, $cash-=1200]]<<else>><p class="ulvendorown">Begin (1200$)</p><</if>> </div> </div> </div> </div> <<set $aca_wolf2-=1>> <</if>> <<if $aca_wolf2 is 2>> <<if $wolf2first isnot true>> <<set _nogo to true>> <<set $wolf2first to true>> There are at least 30 students outside the large oaken door leading into professor Wolf's usual lecture hall. You see a wide variety of people; upper-class dilettantes, a group of muscular men that looks more like a gang of tribal warriors than students, two loud-mouthed women in their 50s, and a bunch of the typical academy recluse clientele that's unaware of the world south of Westside Heights. <br><div class="tex10px"><br></div> Professor Wolf is unusually late, and plows through the group of students like a Juggernaut while making his way into the classroom. He gives his audience two minutes to find their seats before exclaiming: <br><div class="tex10px"><br></div> //So… All of you would probably call yourselves knowledgeable in the Academic arts, with a good understanding about the planet that we call our home. I would probably disagree. <br><div class="tex10px"><br></div> How many here have seen the tar pits of Haalu? How many here have traversed the deep forests beyond the Beryll Mountains? Has anyone here visited the golden beaches of Zalar? // <br><br> <center>[[CONTINUE|Academy][$wolf2first to true]]</center> <<else>> One of the brawny men raises his arm with an expression of confidence that almost startles Professor Wolf. The aged scholar looks at the young man and says: <br><div class="tex10px"><br></div> //No toilet breaks! Questions after class. Understood, Hassi?// <br><div class="tex10px"><br></div> ''Brawny man:'' //I thought it was a question, professor. The answer is yes. I've been to all those places. And I'd like…// <br><div class="tex10px"><br></div> ''Wolf:'' //Thanks for informing the class. Now don't interrupt me again.// <br><div class="tex10px"><br></div> The professor continues his class with stout determination, snapping out at students who cough too loud or scribble too hard with their pencils. You don’t get so much out from today's lecture other than a few names and the interesting fact that Beryll Monkeys find human females very attractive. <div class="storybottom"> <center> <div class="green">''LECTURE ONE COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="15" max="100"> 15% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action9 to false>> <<unset $wolf2first>><<set _unsetnogo to true>> /*WOLF2 FIRST ENDS BELOW*/ <</if>> <</if>> <<if $aca_wolf2 is 3>> <<if $wolf2first isnot true>> <<set _nogo to true>> <<set $wolf2first to true>> Professor Wolf is in a better mood today and starts the lecture with a complete rundown on the Larassi Documents – a detailed diary from Professor Larassi (2399-2457), who lived with the Beryll Monkeys for 16 years. <br><div class="tex10px"><br></div> Professor Larassi stated that the monkeys have advanced social structures and a well-developed language of more than 7000 words. It's also known that the Beryll Monkeys trade gemstones with daring merchants and that they use tools and weapons to carve out bowls and defend their tribes against monstrous lizards. Professor Wolf uses these facts to elucidate the importance of further studies of these creatures – as they hold the answers to many of Raana's secrets. <br><div class="tex10px"><br></div> There is in fact one known human settlement of forest dwellers that co-exists with a monkey tribe deep inside the forest of Celior. This unholy alliance between humans and monkeys have made several coordinated attacks against Cyker's ethanol-driven forest harvesters and even raided Second-Wave-ranches south of Prometheus Lake. <br><br> <center>[[CONTINUE|Academy][$wolf2first to true]]</center> <<else>> ''Wolf: ''//And it's really sad. These attacks, against a Great House who'd like nothing more than to deforest the entire continent, have demonized the Beryll Monkeys. Yes, some alpha males take human girls as their slaves, I've heard those rumors, and they're probably true. But why should that stop us from making a formal alliance with an alien race that might actually be intelligent?// <br><br> Professor Wolf continues by teaching his students some words in the beryllian language. "Tho-ko" means //friend/ally//, "Tehe-vara" means //furless girl// (a word for human females), and "Woha" means //hello//. <br><br> ''Wolf: ''//That's it for today. Next lecture will take us to Haalu. Be prepared. It's not for the faint-hearted.// <div class="storybottom"> <center> <div class="green">''LECTURE TWO COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="30" max="100"> 30% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=8>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <<unset $wolf2first>> <</if>> <</if>> <<if $aca_wolf2 is 4>> <<if $wolf2first isnot true>> <<set _nogo to true>> <<set $wolf2first to true>> Professor Wolf has decorated the lecture room with a large number of maps that overwhelm the students with their intricacy as they walk in and place themselves at the tables. <br><div class="tex10px"><br></div> ''Wolf: ''//Welcome. I hope you've slept well. This will be a long day. <br><div class="tex10px"><br></div> So. Haalu. The promised land. A plateau rich with natural resources. Especially the one thing Ikaanos is desperately in need of. Oil. We've been unable to reverse-engineer fusion-powered vehicles, and having to go back to combustion engines has proven to be much more complicated than one could imagine. Sure, House Teresto have made a fortune selling their ethanol-powered 25bhp HexaStar engine that now propels wealthy merchant wagons and the concrete crawlers from Westside Assembly Plant. <br><div class="tex10px"><br></div> But the HexaStar and other similar engines still rely on motor oil as lubrication. Oil is also a viable source of electric energy once our Fusion Plants cease to function. <br><div class="tex10px"><br></div> The answer is Haalu. // <br> <center>[[CONTINUE|Academy][$wolf2first to true]]</center> <<else>> Professor Wolf continues his lecture by focusing on an old pre-severance map detailing the entire 10,000sq mile Haaluian Plateau, where he points out several important places. <br><div class="tex7px"><br></div> The //Degosa tar pit// is famous for the Haalu incident in 2488, when 120 space marines were sent in to destroy a large tar snake dubbed "The Degosa Demon". They failed miserably and the 500-foot serpent pulled over 70 marines into the depths of its dark abode. Those who survived came back changed. Most rejected the call to go back into service even if refusal to guard the Spheremasters equals a death sentence, if you had taken the space marine oath. <br><div class="tex7px"><br></div> The Zalarian Forest is a beautiful temperate rainforest where many plants carry a strange opal-black taint, believed to be caused by the microscopic minerals that soak the Haaluian earth. This forest is home to a group of outcast forest-dwellers who say that "singing Haalu's chants" protects them from the "thousand-eyed creature" living inside the plateau. <br><div class="tex7px"><br></div> <div class="storybottom"> <center> <div class="green">''LECTURE THREE COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="45" max="100"> 45% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=11>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <<unset $wolf2first>> <</if>> <</if>> <<if $aca_wolf2 is 5>> <<if $wolf2first isnot true>> <<set _nogo to true>> <<set $wolf2first to true>> It's group work today. Professor Wolf tasks the students with collecting information on a specific part of Haalu and then reveal their findings in front of the class. <br><div class="tex7px"><br></div> You happen to end up together with the three brawny young men, who've been sitting like hawks down in one corner for the entire course. <br><div class="tex7px"><br></div> They embrace you with a warm comradery right away, however, and the four of you discuss silently about Professor Wolf, the other students, the city of Ikaanos, and the world outside. <br><div class="tex7px"><br></div> The three men all hail from upper-class families and move around like true gentlemen. They look dashing with sideswept hairs, 500-dollar suits, and a muscular perfection that would be the awe of even the strongest space marine. The oldest of the three, Bryant, probably in his early 30s, says after you've finished introducing yourselves: <br><div class="tex7px"><br></div> //Let's move to the library, shall we? And pick up a latte at the cafeteria? I feel my brain needs another shot.// <center>[[CONTINUE|QuestRoom][$questgo to 14, $adpos to 0, $adpos2 to 0, $adpos3 to 0]]</center> <<else>> After spending a couple of hours at the great library, your group heads back to Professor Wolf's classroom. And you're forced to take a step back as your newfound friends dominate the scene when it's your turn to present your findings. <br><div class="tex7px"><br></div> The audience, including Professor Wolf, are flabbergasted by their funny, yet formal, presentation; that mixes, in a gentleman's way, lighthearted humor with the know-how of a true scholar. And it doesn’t matter that your choice of subject – trade routes between the Kingdom of David and Ikaanos – is rather dull. People laugh and marvel as the three men talk about merchant alliances with the forest dwellers, how dreary the two-week journey between Ikaanos and New Eden is, and that the only light on the road is the 200-year-old Rosie's Tavern that's turned into an important jungle fortress, claiming its own independence. <br><div class="tex7px"><br></div> Even Professor Wolf claps his hands after your presentation is finished. <div class="storybottom"> <center> <div class="green">''LECTURE FOUR COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="60" max="100"> 80% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=8>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <<unset $wolf2first>> <</if>> <</if>> <<if $aca_wolf2 is 6>> <<if $wolf2first isnot true>> <<set _nogo to true>> <<set $wolf2first to true>> Today's lecture moves the focus away from places that are considered traversed by men. Professor Wolf marvels his students with anecdotes from distant places and details about things that sounds more like a fairytale than real life. <br><div class="tex7px"><br></div> Did you know that the farthest human settlement on the Irendorian continent, Fort Goloka, demands a taxing three-month ride from Ikaanos? Some merchants make that journey along the coastline, guarded by small armies of freebooters, as Fort Goloka produces precious gemstones. <br><div class="tex7px"><br></div> Did you know that there's a completely mapped continent to the west, called Gandaria, that once housed over 10,000 humans in five different settlements? Most humans perished or fled to Ikaanos after The Severance, but some are rumored to remain, hidden inside the massive forests that cover an area the size of old North America. Those who returned to Ikaanos, called //Gandarians//, kept their traditions and their legacy for several generations. Families ending their last names with -assi are still considered pureblooded Gandarians today. <br><br> <center>[[CONTINUE|Academy][$wolf2first to true]]</center> <<else>> The last half of Professor Wolf's session focuses on Gandarian history. A lot happened during the 62 years humans occupied this continent, and the first (and only pre-severance) war on Raana actually took place on Gandaria in 2277 when the townships of Waldingen and Weitblick quarreled over mining rights. <br><br> Something Professor Wolf finds particularly interesting is the thesis of the //Illarian Race//. Gandarians who returned to Ikaanos after the severance were certain they shared the continent with a sentient and intelligent humanoid race that had built large cities in deep caverns underneath the ground. Most scientists today have debunked this theory, implying that it's either sightings of a criminal gang after the war in 2277, or some form of ape creature similar to the Beryll Monkeys on the Irendorian continent. <div class="storybottom"> <center> <div class="green">''LECTURE FIVE COMPLETED!''</div> <br> ''Course progress:'' <br> <progress id="file" value="80" max="100"> 60% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=13>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action9 to false>> <<set $action6 to false>><<set _unsetnogo to true>> <<unset $wolf2first>> <</if>> <</if>> <<if $aca_wolf2 is 7>> Your final day brings the students home again after a marvelous journey across two continents. Professor Wolf gives a short lecture on The Explorer's Guild's achievements and how they're still mapping and exploring lost parts of Raana today. <br><div class="tex7px"><br></div> Without the Explorer's Guild, and the Academy, there would be no institution to guard the legacy from Earth, and no organized library over the discoveries on Irendoria and other places. <br><div class="tex7px"><br></div> ''Wolf:'' //We humans would be hard to distinguish from Beryll Monkeys. Those words are probably my most important lesson in this entire course. Thank you.// <<if $masterint lte 39>> <<set _stop2 to true>> <<set $masterint+=5>> <<set $tech+=2>> <<set $aca+=4>> <<set _first to 5>> <<set _sec to 2>> <<set _third to 4>> <</if>> <<if $masterint gte 40 and $masterint lte 59 and _stop2 isnot true>> <<set $masterint+=4>> <<set $tech+=3>> <<set $aca+=8>> <<set _first to 4>> <<set _sec to 3>> <<set _third to 8>> <<set _stop2 to true>> <</if>> <<if $masterint gte 60 and _stop2 isnot true>> <<set $masterint+=6>> <<set $tech+=5>> <<set $aca+=10>> <<set _first to 6>> <<set _sec to 5>> <<set _third to 10>> <</if>> <br><br> ''Your gain from Wolf's Planetary Studies: '' <br> <ul> <li>+_first INTELLIGENCE</li> <li>+_sec Science</li> <li>+_third Academics</li> </ul> <div class="storybottom"> <center> <div class="green">''COURSE COMPLETED''</div> <br> ''Congratulations!'' <br> <progress id="file" value="100" max="100"> 100% </progress> </center> </div> <<addhours 8>> <<set $daycount+=80>> <<set $stampoints-=10>> <<set $action3 to false>> <<set $action4 to false>> <<set $action5 to false>> <<set $action6 to false>> <<set $action9 to false>> <<set _unsetnogo to true>> <</if>> /*ACTION9 ENDS BELOW*/ <</if>> /*GOCO ENDS BELOW*/ <</if>> <<if $action3 is true>> <<if $program is 0>><<set _okaygo to true>><</if>> <<if _isinmenu is true and _program is 0>><<set _okaygo to true>><</if>> <<if _okaygo is true and $event1 is true>> <<set _nogo to true>> <<if $action10 is true>> <center>''SCIENCE AND HARDWARE''</center> <div class="tex8px"><br></div> A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everything from natural history to advanced computers and Grid navigation. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Science:'' 10% </li> <li>''Academics:'' 8% </li> <li>''Discipline:'' 5% </li> <li>''INTELLIGENCE:'' 5% </li> <li>''WILLPOWER:'' 3% </li> <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -10 </li> </ul> </div> <br><div class="tex5px"><br></div> <center>''HEAD PROFESSOR''<br> Obaar Walker </center> </div> </div> <<set _costm to "(60$/day)">> <</if>> <<if $action11 is true>> <center>''HISTORY AND ANTHROPOLOGY''</center> <div class="tex8px"><br></div> A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Academics:'' 12% </li> <li>''Science:'' 5% </li> <li>''Discipline:'' 5% </li> <li>''INTELLIGENCE:'' 7% </li> <li>''WILLPOWER:'' 2% </li> <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -10 </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Nadarian Wolf </center> </div> </div> <<set _costm to "(60$/day)">> <</if>> <<if $action12 is true>> <center>''ADMINISTRATION AND DOMESTIC ART''</center> <div class="tex8px"><br></div> A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Domestic:'' 12% </li> <li>''Gardening:'' 8% </li> <li>''Discipline:'' 8% </li> <li>''INTELLIGENCE:'' 2% </li> <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -10 </li> </ul> </div> <br><br> <center>''HEAD PROFESSOR''<br> Theresa Vimaar </center> </div> </div> <<set _costm to "(60$/day)">> <</if>> <<if $action13 is true>> <center>''GYMNASTICS AND PERFORMANCE''</center> <div class="tex8px"><br></div> A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Acrobatics:'' 10% </li> <li>''Dancing:'' 8% </li> <li>''Discipline:'' 12% </li> <li>''DEXTERITY:'' 10% </li> <li>''STRENGTH:'' 4% </li> <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -25 </li> <li><div class="red">Injury risk</div></li> <li><div class="red">Risk (other)</div></li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Geoffrey Dolme </center> </div> </div> <<set _costm to "($80/day)">> <</if>> <<if _isinmenu isnot true>> <div class="storybottom ulvendor"> <div class="row"> <div class="vendorleft padd5right"> [[Back|Academy][$event1 to false]] </div> <div class="vendorleft padd10right"> <<if $action10 is true>> [["Apply " +_costm|Academy][$program to 1, $dayblock to 6, $event1 to false]] <</if>> <<if $action11 is true>> [["Apply " +_costm|Academy][$program to 2, $dayblock to 6, $event1 to false]] <</if>> <<if $action12 is true>> [["Apply " +_costm|Academy][$program to 3, $dayblock to 6, $event1 to false]] <</if>> <<if $action13 is true>> [["Apply " +_costm|Academy][$program to 4, $dayblock to 6, $event1 to false]] <</if>> </div> </div> </div> <</if>> <<if _isinmenu is true>> <div class="ulvendor"> <div class="row"> <div class="vendorleft padd5right"> [[Back|SMenu][$event1 to false]] </div> <div class="vendorleft padd10right"> <<if $action10 is true>> [["Apply " +_costm|SMenu][$programch to 1, $event1 to false]] <</if>> <<if $action11 is true>> [["Apply " +_costm|SMenu][$programch to 2, $event1 to false]] <</if>> <<if $action12 is true>> [["Apply " +_costm|SMenu][$programch to 3, $event1 to false]] <</if>> <<if $action13 is true>> [["Apply " +_costm|SMenu][$programch to 4, $event1 to false]] <</if>> </div> </div> </div> <</if>> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> /*PROGRAM IS 0 ENDS BELOW*/ <</if>> <<if $teacher is 0 and $event2 is true>> <<if $action10b is true>> <center>''ACADEMICS LECTURER ASSIGNMENT''</center> <div class="tex8px"><br></div> $girlname will work as a lecturer that holds daily classes and fills in for the professors. She'll also act as a classroom assistant. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Discipline:'' 1.0% </li> <li>''INTELLIGENCE:'' 2.0% </li> <li>''WILLPOWER:'' 4.0% </li> <li>''Income: '' 40$ </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 20% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Nadarian Wolf </center> </div> </div> <</if>> <<if $action11b is true>> <center>''SCIENCE LECTURER (SAH)''</center> <div class="tex8px"><br></div> $girlname will work as a lecturer within the SAH department. Her daily chores include preparing for advanced computer classes, monitoring computers, and jumping in for professors. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Science:'' 1.0% </li> <li>''INTELLIGENCE:'' 2.0% </li> <li>''WILLPOWER:'' 3.0% </li> <li>''Income: '' 40$ </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 20% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Dalmar Cornell </center> </div> </div> <</if>> <<if $action12b is true>> <center>''ACADEMICS PROFESSOR''</center> <div class="tex8px"><br></div> $girlname will earn a professor's assignment and teach classes as a master lecturer in history, geography, and natural history. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Discipline:'' 1.0% </li> <li>''INTELLIGENCE:'' 3.0% </li> <li>''WILLPOWER:'' 8.0% </li> <li>''Income: '' 90$ </li> <li>''Influence: '' +4/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 20% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Nadarian Wolf </center> </div> </div> <</if>> <<if $action13b is true>> <center>''SCIENCE PROFESSOR''</center> <div class="tex8px"><br></div> $girlname will work as a master lecturer withing the SAH department. She'll hold classes, handle computers, and sit in the SAH council. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Discipline:'' 2.0% </li> <li>''INTELLIGENCE:'' 4.0% </li> <li>''WILLPOWER:'' 10.0% </li> <li>''Income: '' 110$ </li> <li>''Influence: '' +4/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 30% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Obaar Walker </center> </div> </div> <</if>> <<if _isinmenu isnot true>> <div class="storybottom ulvendor"> <div class="row"> <div class="vendorleft padd5right"> [[Back|Academy][$event2 to false]] </div> <div class="vendorleft padd10right"> <<if $action10b is true>> [[Apply|Academy][$teacher to 1, $dayblock to 7, $event2 to false]] <</if>> <<if $action11b is true>> [[Apply|Academy][$teacher to 2, $dayblock to 7, $event2 to false]] <</if>> <<if $action12b is true>> [[Apply|Academy][$teacher to 3, $dayblock to 7, $event2 to false]] <</if>> <<if $action13b is true>> [[Apply|Academy][$teacher to 4, $dayblock to 7, $event2 to false]] <</if>> </div> </div> </div> <</if>> <<if _isinmenu is true>> <div class="ulvendor"> <div class="row"> <div class="vendorleft padd5right"> [[Back|SMenu][$event2 to false]] </div> <div class="vendorleft padd10right"> <<if $action10b is true>> [[Apply|SMenu][$teacherch to 1, $event2 to false]] <</if>> <<if $action11b is true>> [[Apply|SMenu][$teacherch to 2, $event2 to false]] <</if>> <<if $action12b is true>> [[Apply|SMenu][$teacherch to 3, $event2 to false]] <</if>> <<if $action13b is true>> [[Apply|SMenu][$teacherch to 4, $event2 to false]] <</if>> </div> </div> </div> <</if>> <<set _nogo to true>> <<set $action10b to false>> <<set $action11b to false>> <<set $action12b to false>> <<unset $action13b>> <</if>> /*ACTION3 ENDS BELOW*/ <</if>> <<if $action8 is true>> <<if $action8 is true and $event is 0 and $quest_oldone isnot 12>> The teachers can often be found up on the third floor when they're not busy with lectures.<br><br> Who did you want to speak to? <</if>> <<if $event is 1>> What do you want to ask Professor Wolf about? <</if>> <<if $event is 11>> <<if $quest_oldone is 6>> <<set _nogo to true>> <<set _gowolf to true>> You catch Professor Wolf in a glass hallway that overlooks the backside of the Academy. He looks irritated and stressed.<br><br> ''You: '' //Excuse me, professor. I have a question.// <br><br> <<if $background is 102>>Mr. Wolf snaps out of his troubled gaze when he notices your presence. <<else>>Mr. Wolf looks at you as if you're a janitor that's standing in his way. <</if>> <br><br> ''Wolf: ''//<<if $background isnot 102>>By the… Oh, yes, one of my students. <<if $aca_work gte 1>>And colleague. <</if>> What do you want?<<else>>Oh, Mr. $pcLastName. How can I help you?<</if>>// <br><br> You show him the pentacle that's hiding in your pocket and say: <br><br> //You don’t happen to know what this is? // <br><br> ''Mr. Wolf: ''//Ehm, no, not really. Market knick-knacks? Where did you get it? // <<else>> You bring the pentacle in front of Nadarian Wolf again. <</if>> <</if>> <<if $event is 13>> <<set _nogo to true>> <<set _gowolf to true>> ''You: ''//know about the whispering darkness from Raana's depths and how it tries to devour the souls of humans. And I know that this pentacle protects a wearer from these powers. So no, it's not market knick-knacks.// <br><br> ''Wolf: ''//<<if $background isnot 102>>I… I… Where… Where did you get that? You sound like a mad man, standing here saying such nonsense. Now, answer me, fool, who gave you that pentacle? Answer me or I'll see that you'll face dire consequences.<<else>>Mr. $pcLastName, I'm sorry, have you… just emerged from a felani mushroom session? All this sounds very… Odd. Coming from a man of your status. And please skip the theatrical act.<</if>>// <</if>> <<if $event is 14>> <<set _gowolf to true>> ''You: ''//No, you answer me! Tell me the truth, professor. I just fought a charred monster underneath Professor Leclerc's mansion. I saw it. I saw the horror with my own eyes.// <br><br> Professor Wolf sighs and pulls you into a secluded alcove where he says in a quiet but still very irritated voice: <br><br> //Alright. You don’t have to be so loud. I'm warning you. This is not something you should pay any more attention to. <<if $background isnot 102>>Understood? I don’t think you can handle the madness that looms inside the answer you seek.<<else>>I urge you, Sir, not even you could handle the madness that looms inside the answer you seek.<</if>> It would be best if you gave that necklace to me. I can even pay for it. 1,000 dollars. Just give it to me and forget all about it. If you keep the pentacle, it might attract powers or people that'll eventually rip you to pieces. <br><br> If you can't decide, give it all a good thought tonight. But don’t wait too long. // <<set $quest_oldone to 9>> <</if>> <<if $event is 15>> <<set _gowolf to true>> ''You: ''//I'm sorry if I've upset you. I… I guess it's none of my business to ask such questions.// <br><br> Professor Wolf sighs and softens his strong facial features somewhat before saying: <br><br> //I'll buy it from you. I know several people who collect items like these. I'll give you 1000 Raanic dollars for it. Right now, or later, if you want to think it over. Just come back to me after you've made up your mind. <br><br> Now, I have a lecture coming up in 30 minutes. I need to hurry. <<if $background is 102>>Good day, Sir.<</if>> // <<set $quest_oldone to 9>> <</if>> <<if $quest_oldone is 12>> <<set _gowolf to true>> You hand over the pentacle to Professor Wolf, thus ending your part in this terrible story that you've just unfolded. <br><br> ''Wolf: ''//<<if $background isnot 102>>Wise choice. Here's your money. Now go live your ordinary, peaceful life and forget all about the incident that made you come into possession of this… odd artifact.<<else>>A very good choice, Professor. This is best for everyone involved. Trust me. So, what's happening this week? Up for a quick sherry and a chat in the ebony tower after tomorrow's class?<</if>> // <br><br> <<set _reward to 1000>> <<include MissionComp>> <<set $ownpentacle-=1>> <<unset $quest_oldone>> <</if>> <<if $yidtalk is true>> <<set _gowolf to true>> <<if $event is 76>> After implying that you want to discuss a private and very important matter with Professor Wolf, the esteemed socialite invites you to his office for a sit-down. His polite manners are more like a performance act, however, as he seems both stressed an irritated that someone has pulled him out from his daily routine. <br><br> He looks like a trophy hunter sitting at his haalwood desk, walls adorned with fossilized bones, tribalist artifacts and Beryll Monkey skulls. <br><br> ''Wolf: ''//<<if $quest_oldone gte 9 or $ownpentacle is 0>>So, it's you again. <<if $background isnot 102>>My little prowler friend. What do you want this time?<<else>>My dear Professor and Prowler initiate. How may I service you?<</if>><<else>><<if $aca_work gte 1>>Professor $pcLastName, how can I help you? Did you want to discuss something?<<else>><<if $aca_wolf gte 3>>It's you… One of my students. If you have questions, I'll resolve them in the classroom. Understood?<<set _raise to true>><<else>>So, you asked for me? Make it quick. I'm a busy man.<</if>><</if>><</if>>// <<if _raise is true>> <br><br> Professor Wolf stands up and motions you toward the door. <<set $raised to true>> <</if>> <</if>> <<if $event is 16>> ''You: ''//"<<if $raised is true>>Hey, Professor. This has nothing to do with your course. Just hear me out, okay?<<else>>I found something during one of my… scientific expeditions. A book, belonging to Fredrik Amber. I think you know who he was?<</if>>"// <br><br> You tell every detail about your journey down to the caverns underneath Kasey's Park, your encounter with the hoard of monsters, and the decomposed corpse carrying Fredrik Amber's notes. <<unset $raised>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $event is 17>> ''You: ''//"<<if $raised is true>>No, that's not why I'm here. I stumbled upon a book that I think belonged to one of your students. Frederik Amber? Is he familiar to you?<<else>>Yes, I stumbled upon one of your student's old books. Fredrik Amber. Does that name ring a bell?<</if>> It was for sale at a travelling vendor's tend down in Kasey's Park. Pure luck I got my hands on it!//" <<set $discr to true>> <<unset $raised>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $event is 16>> <br><br> Professor Wolf takes the book and lets his eyes wander over its pages for a couple of minutes. After a moment of complete silence, the professor looks up at you again and says: <br><br> //"How… Unfortunate. He was an aspiring lector at our esteemed Academy, out on a venture to… collect samples. I wonder what happened. He just disappeared. We will get someone to fetch his body. Thank you for reporting this<<if $aca_work gte 1>>, Professor<</if>>. Anything else you had in mind?"// <<set $event to 73>> <</if>> <<if $event is 17>> <br><br> Professor Wolf takes the book and eyes through it in complete silence for a couple of minutes before looking up at you: <br><br> //"Mr. Amber disappeared from or Academy about a year ago. This might shed some light on what really happened. Thanks for letting us know<<if $aca_work gte 1>>, Professor<</if>>! I'll notify the faculty right away."// <<set $event to 73>> <</if>> <<if $event is 74>> ''You: ''//"What's really going on below the streets of Ikaanos, Professor? <<if $discr is true>>I've read the book of course. That's how I spotted your name. The contents bothers me to be honest.<<else>>Why did you send someone to collect genetic samples… from… from whatever those things were? And where did they came from?<</if>>"// <br><br> Professor Wolf sighs. <br><br> ''Wolf: ''//"<<if $discr is true>>I guess we'll never really know considering Mr. Amber has disappeared with all the answers. Ask him if you'd ever come across the gentleman again. Now, I must depart. Immediately. Was there anything else?<<else>><<if $aca_work gte 1>>Speaking as one scholar to another, I really don't know how I should explain this. We've noticed that certain people can become infected by something… a special toxin. A mental frequency that… initiates some form of physical transformation in the host. It's connected to what they did in that temple long ago. But I need to investigate this further on my own. Thank you for your assistance, professor. <<else>>What you saw was the long-term effects of denaar addiction. Take that as a lesson and let the professionals clean this mess up now, okay? Did you have anything else to add, freebooter?<</if>><</if>>"// <<unset $discr>> <br><br> Your ''Occult skill (+2)'' has increased! <<set $occult+=2>> <br><br> <<set _reward to 0>> <<include MissionComp>> <<set $quest_yid to 12>> <</if>> <<if $event is 75>> ''You: ''//"I went through a lot of trouble getting my hands on this book. Going through Stokke Hills and Kasey's Park is not for the faint hearted. Would it be too much to ask the Academy for compensation?"// <br><br> Professor Wolf smiles and answers almost immediately: <br><br> //Of course! And the Science faculty counts on your discretion regarding this matter. Understood? Here you go. 800 silver coins. Recently minted. Spend them wisely. <<if $background is 102>>Maybe on a new bookshelf in that mansion of yours, Professor.<</if>>// <br><br> <<set $cash+=800>> <<set $take to 1>> ''800 dollars added to Inventory!'' <</if>> <</if>> <<if $wintontalk is true>> <<set _nogo to true>> <<set _gowolf to true>> <<if $event is 112>> You catch Professor Wolf scolding two younger students right outside his office: <br><br> ''Wolf:'' //Think! By all the forces in the Universe! Is that too hard to accomplish? Why did you even bother signing up at the Academy in the first place if you lack anything that even remotely resembles a primate brain? Get lost. Both of you! <br><br> <<if $aca_work gte 1>> Ah… Well, well… If it isn’t my colleague coming for a visit again. How can I be of service? <<else>> <<if $credit gte 1200>> Yes? Oh, it's you. Mr. $pcLastName. How can I be of service (fake smile)? <<else>> Yes? Ah, it's the freebooter again. What do you want now? <</if>> <</if>> Step inside. Close the door behind you. // /* EVENT 112 ends below*/ <</if>> <<if $event is 113>> <<if $action14 isnot true>> After placing yourself on the opposite side of his desk, you decide to be frank with Professor Wolf and describe your journey to Avonmore Island, your findings there, the men outside the Town Hall and everything you saw at Jotter's Lane 55. <<else>> As your choice of being vague isn’t leading anywhere, you decide to add some further information to the story, at least about the things you find important. After telling Professor Wolf about Avonmore island, your findings at Jotter's Lane and what Joseph Winton wrote in his diary, you lean back into the comfortable leather chair and let your facts sink in. <</if>> <br><br> Professor Wolf responds after almost a minute of silence, obviously planning how to place his words. He finally says: <br><br> //Good work, Mr. $pcLastName. I should perhaps call you that in this particular matter. You've dug into things that a normal person never should've. Although I'm beginning to understand that you no longer categorize yourself as normal. Am I right? <br><br> Anyway, <<if $background is 102>>you know<</if>> I'm not a man who treasure small talk, so I'll get right to the point now that you're so deeply involved with this unfortunate matter. I stand on the brink of an important discovery, that I'll unfortunately not shed any light on today; right now, you're still far too inexperienced to grasp what certain individuals in Ikaanos are involved in. <<if $background is 102>>And don’t get me wrong, Professor. I know you are one of our greatest minds – however, this goes beyond mere books and worldly knowledge.<</if>> <br><br> But I have an offer for you. Mr $pcLastName. An offer that'll make you a part of this death-defying debacle. Ikaanos could have some use of you. Can I count on your participation? And, of course, your uttermost discretion? // <<set $oldone3 to 6>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $event is 114>> After placing yourself on the other side of his desk, you put out some vague hooks by asking: <br><br> //Professor Wolf. I'm asking this for a friend really. She needs help finding out what happened to her brother. A certain Joseph Winton. Do you know who that is? The owner of Avonmore Island. // <br><br> Professor Wolf impales you with his dark eyes and says: <br><br> //I knew it. You got yourself involved again. Didn’t I tell you to stay away? <<if $background isnot 102>>Fool! … Now, speak out.<<else>>Ehm, sorry for sounding upset, Professor. But these are serious matters. Please, enlighten me about your latest discoveries.<</if>> I need to know everything, if I'm going to help you.// <</if>> <<if $event is 116>> ''You:'' //You can count on me, Professor Wolf.// <br><br> For the first time ever, Professor Wolf looks at you with respect, as a colleague of the same status. He speaks out discretely: <br><br> //Good. I might call on you soon. I'll send a letter with further instructions. <br><br> Alright, friend, I have some other business to attend to. I'll "catch you later", as our children say. <br><br> Good day.// <br><br> Your ''Occult skill (+1)'' has increased! <<set $occult+=1>> <br><br> <<set _reward to 0>> <<include MissionComp>> <<set $oldone3 to 7>> <</if>> <<if $event is 117>> ''You:'' //Ehm, I don’t know. This is getting way too complicated for me. I'll let you know.// <br><br> ''Wolf:'' //I understand. What you've touched upon can upset the soul in ways that'll kill you from within. Literally. I might call on you in the future. It is your choice to respond. I'll not expect anything from you. (Long silence). <br><br> Good day. The door is over there.// <br><br> <<set _reward to 0>> <<include MissionComp>> <<set $oldone3 to 7>> <</if>> /* WINTONTALK ENDS BELOW*/ <</if>> <<if $event is 2>> What do you want to ask Professor Hemme about? <</if>> <</if>> /* Action 8 ENDS ABOVE*/ <<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<set $testar to 0>> <<include GirlCheck>> <<if $wateryspec4 is 99>><<unset $wateryspec4>><<unset $knowmurder>><<unset $nogeller>><</if>> <<include TellCrew>> <<unset $badslave>> <<set $inside to false>> <<set $noshow to false>> <<set $intalk to false>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<unset $wasino>> <<set $pic to 0>> <<set $wopos to 40>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> <<if $state is 0>> <img src="C:/Telsior/Pics/Maps/crowsend.jpg"> <<else>> <img src="Pics/Maps/crowsend.jpg"> <</if>> <<else>> <<if $state is 0>> <img src="C:/Telsior/Pics/Maps/crowsend_night.jpg"> <<else>> <img src="Pics/Maps/crowsend_night.jpg"> <</if>> <</if>> <<include FacEn>> <div class="downright lighthover"> [img[$imgpath + "Maps/waysign_hamiltondown.png"][Hamilton]] </div> <div class="rightup lighthover"> [img[$imgpath + "Maps/waysign_whitehavenright.png"][Whitehaven]] </div> <<if $wateryspec4 gte 3>> <div class="wateryspec4b lighthover"> [img[$imgpath + "Maps/janus.png"][QuestRoom][$questgo to 12, $inside to true]] </div> <</if>> <div class="rightdown lighthover"> [img[$imgpath + "Maps/waysign_ravenright.png"][Raven]] </div> <div class="cyker lighthover"> <div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div> [img[$imgpath + "Maps/butt_cyker.png"][Scaving][$scaving to 58, $adpos to 0, $adpos2 to 0, $inside to true, $wopos to 41]] </div> <div class="gym lighthover"> [img[$imgpath + "Maps/butt_gym.png"][Gym]] </div> <<if $invhold gte 25 and $enstart gte 4 and $enstart lte 5>> <div class="hamhar lighthover"> [img[$imgpath + "Maps/tier4.png"][QuestRoom][$questgo to 22, $adpos to 0, $adpos2 to 0, $pic to 1]] </div> <</if>> <<if $quest_oldone is 5>> <div class="oldone1 lighthover"> [img[$imgpath + "Maps/oldone1.png"][QuestRoom][$questgo to 7, $action to 1]] </div> <</if>> <<if $quest_oldone is 90>> <div class="oldone1 lighthover"> [img[$imgpath + "Maps/oldone1.png"][QuestRoom][$questgo to 7, $action to 6, $break to true, $music to 5]] </div> <</if>> <<if $aca_hem gte 6 and $ownnicole isnot 1 and $quest_nic lte 4>> <div class="nicole lighthover"> [img[$imgpath + "Maps/nicole.png"][QuestRoom][$questgo to 8, $quest_nic to 1, $inside to true]] </div> <</if>> <<if $quest_nic is 9>> <div class="nicole lighthover"> [img[$imgpath +"Maps/nicole.png"][QuestRoom][$questgo to 8, $action to 1, $inside to true]] </div> <</if>> <<if $quest_nic is undefined and $ownnicole gte 0 and $ver gte 10830>> <<if $npc.av7.state is 0 and $npc.av7.age lte 70>> <div class="nicole lighthover"> <<hovertip "Nicole">> [img[$imgpath +"Maps/mercicon.png"][RoamAdd][$c_npc to "av7"]] <</hovertip>> </div> <</if>> <</if>> <<if $oldone2 gte 2 and $quest_winton isnot 1 and $quest_winton isnot 99 and $quest_winton isnot 5>> <div class="urchinkill lighthover"> <<if $wintonsex gte 7>> <<if $quest_winton gte 3>> [img[$imgpath + "Maps/oldone2_1.png"][MScaving][$mscaving to 13, $adpos to 0, $adpos2 to 0, $knock to true]] <<else>> [img[$imgpath + "Maps/oldone2_1.png"][MScaving][$mscaving to 12, $adpos to 0, $adpos2 to 0, $knock to true]] <</if>> <<else>> [img[$imgpath + "Maps/oldone2_1.png"][QuestRoom][$questgo to 15, $adpos to 0, $adpos2 to 0, $knock to true]] <</if>> </div> <</if>> <<include Doyle>> <<if $npc.av29.state is 0 and $npc.av29.age lte 69>> <div class="dextercolt lighthover"> <<hovertip "Mr. Doyle">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av29"]] <</hovertip>> </div> <</if>> <<if $ver gte 10830 and $owneli gte 1>> <<if $npc.av15.masterlove gte 40 and $npc.av15.state is 0 and $npc.av15.age lte 50>> <div class="abandswamp lighthover"> <<hovertip "Eliana">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av15"]] <</hovertip>> </div> <</if>> <</if>> <<if $quest_thedig is 1 and _michhere is true>> <div class="kaseyspec3 lighthover"> <<hovertip "Michelle's little secret">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 18, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <</if>> <<if $quest_bro lte 19>> <<if $quest_bro is 11 or $staart gte 1>> <div class="home lighthover"> <div class="padd50left"> <<if $staart gte 1>> [img[$imgpath + "Maps/stacey.png"][Scaving][$scaving to 69, $adpos to 0, $adpos2 to 0]] <<else>> [img[$imgpath + "Maps/stacey.png"][Scaving][$scaving to 65, $adpos to 0, $adpos2 to 0]] <</if>> </div> </div> <</if>> <</if>> /* stacey taken */ <<if $quest_bro is 20>> <div class="home lighthover"> <div class="padd50left"> [img[$imgpath + "Maps/stacey.png"][M2Scaving][$m2scaving to 30, $adpos to 0, $adpos2 to 0]] </div> </div> <</if>> <<if $amirloot3 gte 0 or $amirloot4 gte 0 or $amirloot5 gte 0>> <<if $quest_ai is 14 or $quest_ai is 15>> <<if $quest_ai is 14>> <div class="amir6 lighthover"> [img[$imgpath + "Maps/esterhazy.png"][Scaving][$scaving to 80, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_ai is 15>> <div class="amir6 lighthover"> [img[$imgpath + "Maps/esterhazy.png"][Scaving][$scaving to 80, $adpos to 77, $adpos2 to 0]] </div> <</if>> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">SOUTH CROW'S END <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <div id="borderwrapem"> <div id="wrapper"> <div class="headsign">library books</div> <<if $ownprowler isnot 1 and $quest_bro isnot 2 and $quest_bro isnot 3 and $quest_bro isnot 4 and $quest_bro isnot 5 and $wateryspec3 isnot 2 and $wateryspec3 isnot 3 and $wateryspec4 isnot 2 and $wateryspec4 isnot 3 and $ownbrobook2 is undefined and $quest_yid isnot 3 and $quest_yid isnot 4 and $owntext2 is undefined and $quest_adora isnot 2 and $removethis is true>> <<set $action to 99>> <</if>> <<if $action is 99>> <div class="tex18px"> <br><br><br> <center> //''You have no titles of interest in your library!''// <br><br> //Skill books purchased from stores can be found in the "Training" section at your home!// </center> </div> <</if>> <<if $action is 0>> <div class="row"> <div class="libbooks"> <<if $ownprowler gte 1>> <div class="lighthover"> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/books/prowler.png][Library][$action to 1, $openbook to true, $noclick to true]]<</if>> <<if $state is 1>>[img[Pics/Stuff/books/prowler.png][Library][$action to 1, $openbook to true, $noclick to true]]<</if>> </div> <</if>> </div> <div class="libbooks"> <<if $quest_bro gte 2>> <div class="lighthover"> [img[$imgpath + "Stuff/books/brobook.png"][Library][$action to 3, $openbook to true, $noclick to true]] </div> <</if>> </div> <div class="libbooks"> <<if $wateryspec3 gte 2 or $owntext2 gte 1>> <div class="lighthover"> [img[$imgpath + "Stuff/books/cipher.png"][Library][$action to 4, $openbook to true, $noclick to true]] </div> <</if>> </div> <div class="libbooks"> <<if $nogeller isnot true>> <<if $wateryspec4 is 2 or $wateryspec4 is 3>> <div class="lighthover"> [img[$imgpath + "Stuff/books/marcus.png"][Library][$action to 5, $openbook to true, $noclick to true]] </div> <</if>> <</if>> </div> <div class="libbooks"> <<if $quest_adora gte 2>> <div class="lighthover"> <<link [img[$imgpath +"Stuff/bronote.png"]]>><<set $tutorial to 244>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <</if>> </div> </div> <div class="row"> <div class="libbooks"> <<if $ownbrobook2 gte 1>> <div class="lighthover"> [img[$imgpath + "Stuff/books/bro2.png"][Library][$action to 6, $openbook to true, $noclick to true]] </div> <</if>> </div> <div class="libbooks"> <<if $quest_yid is 3 or $quest_yid is 4>> <div class="lighthover"> [img[$imgpath + "Stuff/books/bro2.png"][Library][$action to 7, $openbook to true, $noclick to true]] </div> <</if>> </div> <div class="libbooks"> <<if $oldone3 gte 1>> <div class="lighthover"> [img[$imgpath + "Stuff/books/winton.png"][Library][$action to 8, $openbook to true, $noclick to true]] </div> <</if>> </div> <div class="libbooks"> <<if $dengibook2 gte 2>> <div class="lighthover"> [img[$imgpath + "Stuff/books/dengi.png"][Library][$action to 103, $openbook to true, $noclick to true]] </div> <</if>> </div> <div class="libbooks"> <<if $blackamir gte 1>> <<hovertip "Letter from Amir">> <div class="lighthover"> [img[$imgpath + "Stuff/books/genletter.png"][Library][$action to 107, $openbook to true, $noclick to true, $showletteri to true]] </div> <</hovertip>> <</if>> </div> </div> <div class="row"> <<if $ownkessian gte 1>> <<hovertip "Kessian Manuscripts">> <div class="libbooks"> <<if $ownkessian gte 1>> <div class="lighthover"> [img[$imgpath + "Stuff/books/kessian.png"][Library][$action to 102, $openbook to true, $noclick to true]] </div> <</if>> </div> <</hovertip>> <<else>> <div class="libbooks"> </div> <</if>> <div class="libbooks"> <<if $quest_book gte 1 and $bookinvest gte 100 and $quest_book lte 3>> <<hovertip "clues (Secret garden bookstore)">> <div class="lighthover"> [img[$imgpath + "Stuff/books/bookclue.png"][Library][$action to 104, $openbook to true, $noclick to true]] </div> <</hovertip>> <</if>> </div> <div class="libbooks"> <<if $quest_book3 is 3>> <<hovertip "note found on strange woman">> <div class="lighthover"> [img[$imgpath + "Stuff/books/cipher.png"][Library][$action to 105, $openbook to true, $noclick to true]] </div> <</hovertip>> <</if>> </div> <div class="libbooks"> <<if $quest_smr gte 21 and $quest_smr lte 35>> <<hovertip "note found on raiders">> <div class="lighthover"> [img[$imgpath + "Stuff/books/genletter.png"][Library][$action to 106, $openbook to true, $noclick to true]] </div> <</hovertip>> <<elseif $quest_smr is 36 and $wopos is 1>> <<hovertip "research material (Watery Eyes lab)">> <div class="lighthover"> [img[$imgpath + "Stuff/books/genletter2.png"][M3Scaving][$m3scaving to 33, $openbook to true, $noclick to true]] </div> <</hovertip>> <</if>> </div> <div class="libbooks"> <<if $quest_smr gte 33>> <<hovertip "printed documents (Weber device)">> <div class="lighthover"> [img[$imgpath + "Stuff/books/genletter.png"][Library][$action to 108, $openbook to true, $noclick to true, $showletteri to true]] </div> <</hovertip>> <</if>> </div> </div> <</if>> /* END OF LIBRARY HOLDER START OF LIBRARY TEXTS */ <<if $action gte 1 and $action isnot 99>> <<if $showletteri is undefined>> [img[$imgpath + "Stuff/books/bookback.png"]] <<else>> [img[$imgpath + "Stuff/books/letterback.png"]] <</if>> <div class="row"> <div class="libleft"> <<set _side to 1>> <<include LibTexts>> </div> <div class="libright"> <<set _side to 2>> <<include LibTexts>> </div> </div> <</if>> <div class="storybottomlow"> <div class="ulsmall"> <<if $action is 0 or $action is 99>> <<if $comesfromlibr is true>> <<link "Return">><<goto House2>><<unset $noclick>><<unset $comesfromlibr>><<unset $showletteri>><</link>> <<else>> <<link "Return" $return>><<unset $noclick>><<unset $showletteri>><</link>> <</if>> <<else>> [[Close|Library][$action to 0, $closebook to true, $noclick to true, $action2 to false]] <</if>> </div> </div> <<include NewSounds>> </div> </div> <</nobr>><div class="tex14px"> <<if $action is 1>> <<if _side is 1>> <div class="tex10px"><br></div> <center><div class="tex19px">''THE PROWLER''</div><br> //A short account by Atticus Leclerc – June, 2475// </center> <div class="tex10px"><br></div> I never saw it coming. I was so intrigued by the possibilities and the reality-bending insights it provided me, that withdrawal was too late when I finally realized it had latched onto and started to eat my soul. <br><div class="tex10px"><br></div> It was just a couple of months ago, after an old friend of mine had come for an afternoon drink in my garden, that the horrors began. This man, whose name shall remain unmentioned since his fate was even worse than mine, introduced me to a group of highly influential people after I'd taken interest in something he called "a business arrangement". <br><div class="tex10px"><br></div> The fellowship met up for a nightly round of introductions at Sinner's pond in Crow's End, opposite Lara's Inn, where they informed me about my responsibilities and what I should expect after fully devoting myself to their cause. <</if>> <<if _side is 2>> <div class="tex10px"><br></div> The following two months filled my life with awe-inducing experiences that catapulted my mind into dimensions that I never thought existed. <br><div class="tex10px"><br></div> There are powers on Raana, powers coming from below, seeping through the ground and churning its way into every living organism on the planet's surface. Most people ignore it, or talk about "radiation from the core", just to categorize and explain something that normal science can't explain. <br><div class="tex10px"><br></div> My new acquaintances knew it was more than just geological frequencies. It was something intelligent. Something that slept deep below, talking to those who wanted to listen. If you open your mind and let IT inside, you'll be granted tremendous insights, but at the cost of soul-withering terror. <br><div class="tex10px"><br></div> There are ways to unfold your senses and taste the nectar of knowledge. I trained diligently for weeks before I had my first experience with the powers from beyond. And it was marvelous, it was universe-expanding, thrilling, euphoric, but also terrifying in ways I cannot explain. <br> <center><div class="libcont">[[CONTINUE|Library][$action to 2]]</div></center> <</if>> <</if>> <<if $action is 2>> <<if _side is 1>> The first time I made contact with Raana's deeply buried powers left me astonished. I welcomed it wholeheartedly and danced in the spheres of new understandings that was made available to me. Everything was crystal clear. The insights made me able to understand and foresee the world in ways that are not explainable. I was possessed by such intelligence that mere words in a book cannot justify the vastness that opened up in my mind. <br><div class="tex8px"><br></div> But something was not right. The power inside me had a life of its own. I could feel it prowling around inside my head, stubbornly pulling me away from reality and into a state of mind that was not human. <br><div class="tex8px"><br></div> My teachers knew this. They knew that the prowling darkness from the depths wanted to devour the minds of whomever called upon it. And the teachers offered me protection, but in exchange for total obedience. <br><div class="tex8px"><br></div> It was my own fault. I saw it too late. My mind is now a prisoner to a terrible entity from beyond, and my body belongs to a malicious organization who's spreading its influence over Ikaanos at an alarming rate. <</if>> <<if _side is 2>> Perhaps it's Raana itself, acting through my teachers, set on an unknown goal that might end the last existing human civilization in the universe. <br><div class="tex8px"><br></div> Only the ''Pentacle'' holds back the prowler from beyond. It's a protective symbol, forged from a special metal that can only be found in deep caverns below the Beryll mountains. <br><div class="tex8px"><br></div> But the darkness is still there, even if you wear the pentacle around your neck. It's in your dreams and in your thoughts. You can see it standing in the shadows, calling you. <br><div class="tex8px"><br></div> I must strike back. I must cleanse Ikaanos from this plague of darkness that threatens to push us into a dimension of horror and death. I'll act tonight. May the Moons help me. <br><div class="tex5px"><br></div> <center> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/pentacle.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/pentacle.png]]<</if>> </center> <<if $quest_oldone is 3>> <<set $quest_oldone to 4>> <<set $occult+=2>> <div class="tex4px"><br></div> <center>''//Journal updated!//''</center> <</if>> <</if>> <</if>> <<if $action is 3>> <div class="written tex15px bold"> <<if _side is 1>> Dear $pcFirstName! <br><div class="tex10px"><br></div> I don't know why I call you dear. That's not like me. But hey, things have changed. We're not trying to get our father's attention anymore and I have nothing to prove. <br><div class="tex10px"><br></div> I wish I never left you alone as a kid. I wish we could have lived a better life together. That is one of my biggest regrets. <br><div class="tex10px"><br></div> But I don’t have time for setting things straight and I certainly don't have time to write you a fancy letter telling how much I love you and that I'm so sorry things turned out the way they did. <br><div class="tex10px"><br></div> As you've noticed, I signed my house over to you. With everything in it. It's not so impressive once you walk inside. I intended to renovate this place and turn it into one of Redhaven's finest condos. But again. Time. The one thing I don’t have. So much for our Great House! <</if>> <<if _side is 2>> <br> I'll go and leave the owner's document to the sheriff later tonight but there's a special box I don’t feel comfortable handing over to that corrupted asshole. A locked chest containing what's left of my fortune; and our past. <br><div class="tex10px"><br></div> Remember our old clubhouse down in Stokke Hills? Where we spent so many days and nights partying? Well, at least I did. You were mostly too young, even if you could throw a scene when you wanted to. <br> I have left everything there. Buried. Below the factory floor. You know the old hatch? I've covered it with dirt. Impossible to find unless you know what you're looking for. Bring a SLEDGEHAMMER. <br><div class="tex10px"><br></div> Until we meet again, <br> //Joseph// <br><br> <<if $quest_bro is 2>><center><div class="blink_me">JOURNAL UPDATED!</div></center><<set $quest_bro to 3>><</if>> <</if>> </div> <</if>> <<if $action is 4>> <div class="written tex16px bold"> <<if _side is 1>> <br> <<if $wateryspec3 gte 2>> <center> <<if $owntext2 gte 2>> WHERE THREE OLD MASTERS STAND <br><br> SEEKING HARBOR IN MOON-LIT LAND <br><br> MUST YOU TEST YOUR STRENGTH OF HAND. <br><br> FOR MANY A YEARS, THEIR SECRET HAS BEEN <br><br> PROTECTED BY A BLADE SO THIN <br><br> FROM THE OLD WORLD COMES A DEVICE <br><br> TURNING YOUR ENEMIES TO ICE <<else>> TENA MUR EXAM DUB ADROWA <br><br> VOLTIMA EREXO XO ASFLWQ <br><br> VAGAL LEORA <br><br> HEMAGUL DOMHERRE <br><br> VALIMUS XOTELIS VARALX <br><br> VARANTV HUFZ X= OBLAP EMEZIR. <br><br> HOMAR LE XO AF XO LETMAX HEMILAN <br><br> RODOMBAN LASE XEO XO <</if>> </center> <</if>> <</if>> <<if _side is 2>> <br> <<if $owntext2 is 1>> <center> WRANO ESTA FRES RFES AB <br><br> VANDO RASEW CGT PAWO <br><br> RUBI ASW OGLEBAR <br><br> HMILL MULLE ABELS <br><br> ABALTOR BERENDIEN <br><br> FREM DEN SKAM ASE WOLX <<if $deattemt is true>> <<include DiceRolls>> <<set $chance=$masterint>> <<set $chance+=$tech>> <<set $chance-=$skillroll>> <<set $chance-=60>> <<set _int to true>> <<addmins 12>> <<set $daycount+=2>> <<set $stampoints-=2>> <br><br> <div class="tex14px future center"> <<set _nodec to true>> You try to decipher the two similar texts by <br>comparing them against each other. <br><br> <<if $chance gte 1>> <<include Success>> <<set $owntext2 to 2>> <<timed 0.8s>> <<goto Library>> <</timed>> <</if>> <<if $chance lte 0>> <<include Fail>> <<timed 1.4s>> <<goto Library>> <</timed>> <</if>> <br><br> </div> <<unset $deattemt>> <</if>> <<if $owntext2 is 1 and $stampoints gte 10 and $wateryspec3 gte 2 and _nodec isnot true>> <br><br><br><br> <div class="ulsmall"> [[Decipher|Library][$deattemt to true]] </div> <</if>> </center> <</if>> <</if>> </div> <</if>> <<if $action is 5>> <div class="written tex16px bold"> <<if _side is 1>> <div class="tex8px"><br></div> I met her again today after school. My lovely Joanna. So sweet and innocent looking, but with a nasty streak in her that I have come to enjoy exploring. She is very submissive, and her lack of personal limits has proven to be a table of goodies that always offer something new. But this evening was completely different. We were both naked down in my basement, and she was tied up at the rack as usual, ready to let her professor teach her things that he can't teach when they're in the classroom with all the other students. <br><br> I began by blindfolding her, tying it tightly around her head so that she couldn't see me or anything else. Then I started playing with her tits. The sight of my beautiful young student tied up like that, being played with by an older man who has taught her for years, made my cock stiffer than ever. <</if>> <<if _side is 2>> <div class="tex8px"><br></div> "What are you going to do to me?" she asked. <br> "Just what I want to do," I said, reaching into my bag of toys and pulling out a large butt plug. I imagine the size would terrify her, if she had the ability to see. <br><br> We went on for hours and moved into that borderline world of pain and discomfort that we've visited so many times before. The world my young girl both loves and fears after countless nights together with her mentor. <br><br> Her pussy was sore from our previous session, and I knew that she wouldn't last long if I decided to push this evening further into the realms of forbidden ecstasy. <br><br>But I did. And it was glorious. <br> <center><div class="libcont">[[CONTINUE|Library][$action to 55]]</div></center> <</if>> </div> <</if>> <<if $action is 55>> <div class="written tex16px bold"> <<if _side is 1>> <div class="tex8px"><br></div> It was almost morning before my stamina had been depleted and I couldn't find the strength to plow through her body crevasses any longer. It was impressive in either case, how a 55-year-old man could last for an entire night like that. But it was just nature - the sight of a young female body gives more power to a man than a thousand denaar hits. <br><br> My lover, my slave, looked like a rag doll hanging there, her limbs splayed wide open, her breasts swollen and bruised, her face covered with sweat and tears. <br><br> "Thank you, Sir." She said, before finally passing out. <br><br> How lucky I am that the Two Moons sent me this beautiful angel. She gives my life purpose and joy in ways I never knew existed. <</if>> <<if _side is 2>> <div class="tex8px"><br></div> Her father, my dear colleague Prof. Geller, has unfortunately been causing me trouble lately. He's been paying me visits and threatening me at work. <br><br> Joanna has also been acting weird around him, and our unnatural relationship is now causing murmuring gossip at the Academy. <br><br> But yesterday moved this into a completely different path. Geller came to my house, armed with a shotgun. I didn't let him in of course, but his screams and threats woke up half of Crow's End before he finally grew tired and returned back to his house. <br>I should hire some mercenaries. This is getting out of control. But I'll never give up my sweet, innocent Joanna. <<set $knowmurder to 1>> <br><div class="tex8px"><br></div> <center>''Journal updated!''</center> <</if>> </div> <</if>> </div> /* 14 DIV ENDS ABOVE */ <<if $action is 6>> <div class="written tex16px bold"> <<if _side is 1>> <br> To $pcFirstName! <br><br> Our parents never saw their own potential. They never thought about what our NAME demanded of them. Now our family is almost gone, lost in the shrouds of history. <br><br> I intend to change all that. You and I have talked so much about our legacy when we were younger; lying awake at night, figuring out ways to become the true Masters of Raana. I am certain it was not just two naive boys lost in their imaginations. <br><br> That's why I'm heading out on a long journey. I might be gone for months, if not years. In case of my unfortunate demise, I transferred all my possessions to you. Keep them safe. Build on our legacy while I'm away. <</if>> <<if _side is 2>> <br> I'm sorry I can't give you any more details. You would think I'm crazy. And I don't want you to lie awake at night when we need you to focus on the family business in Ikaanos. <br><br> I wish you the very best, my dear brother! <br><br><br> <div class="future center"> <<if $ownbrobook2 isnot 2>> <<set $mchouse to "HALIDOR">> <<set $ownbrobook2 to 2>> <br><br> <div class="blink_me">''JOURNAL UPDATED!''</div> <br> <</if>> </div> <</if>> </div> <</if>> <<if $action is 7>> <div class="written tex15px bold"> <<if _side is 1>> <div class="tex10px"><br></div> <center>FREDRIK AMBER'S NOTEBOOK</center> <br> (02-02-88)<br> After a round of good wishes from my colleagues and from my mentor Prof. Wolf, I trotted through upper Ikaanos toward Westside, with the beautiful morning sun rising behind me. I'm staying at a lodge called Sloppy Moe's tonight. Ghastly place. Spoke to the locals here about sightings and mysteries surrounding Yidhra temple. Not much useful information I'm afraid. Will move down to Stokke Hills tomorrow and hopefully reach the temple before dark. <br><div class="tex10px"><br></div> (03-02-88) <br> Tried to converse with a Stokke Hills gentleman that occupies a beautiful park. Barely got away with my life. Deranged man. This will be the last time I make an expedition deep into Westside's old districts without the safety and comfort of an armed guard. <</if>> <<if _side is 2>> <br> Spoke to a German shopkeeper named Gero. He had some interesting information to share. Professor Wolf was indeed right! The cultists perished in 2469. The corrupted Skyguard militia was finally forced to act after several reports of disappeared children and an increase of mindless worshippers. About 150 cultists were killed or enslaved when over 200 armed police men attacked the temple. Some managed to escape, and their leader, the beautiful and supposedly undying Adina Lee, was never found. <br><div class="tex10px"><br></div> (04-02-88)<br> At the temple. Saw interesting carvings. Made simulacrums for Professor Wolf. Hired a local mercenary to help me down below the temple. According to IC maps, the building connects to the old inert fuel depot for the <<link 'Golan Colony Ship'>><<set $tutorial to 41>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> that never arrived on Raana. <br> <center><div class="libcont">[[CONTINUE|Library][$action to 77]]</div></center> <</if>> </div> <</if>> <<if $action is 77>> <div class="written tex15px bold"> <<if _side is 1>> <br> Made it down to the basement. This is indeed a pre-severance tunnel system - a network of passageways that supposedly cover the entire underground of Kasey's Park. It has caved in on several spots so the main area is only reachable through another entry. <br><div class="tex10px"><br></div> Found specimen. Two genome codes. Strange? Is it a field computer malfunction? <br><div class="tex10px"><br></div> 8876ggkjhA46Q790Kkh6gfoKbNINJ44321jj8f6Affro9W<br> 8876ggkjhiAggQ187LkohhvdKbNINJ4432jjiAq2uy5Wf5<br> <br><div class="tex10px"><br></div> Professor Wolf's genome map not compatible with either, but shows similarities to Code 1. Must report and investigate this further. <br><div class="tex10px"><br></div> Mercenary mysteriously disappeared. Will head to exit and leave before darkness. <</if>> <<if _side is 2>> <br><br><br> <<if $quest_yid is 3>> <center> JOURNAL UPDATED! </center> <<set $quest_yid to 4>> <</if>> <</if>> </div> <</if>> <<if $action is 8>> <div class="written tex15px bold"> <<if _side is 1>> <center>2489 A.D.</center> <br> ''JANUARY 15''<br> I was meant to write the first words in my new diary (and important notebook!) sooner, but work out on Avonmore has been hard. The work has, however, also been exceptionally fruitful. I'll present my findings to our head chaplain in a month and hope it'll contribute to the breakthroughs in his recent studies. <br><br> A re-transformation is quite possible. I've tried the serum on myself and it looks like my values are back to normal. - I need to go through the rite of passage a few more times to confirm this, however. <br><br> ''January 21''<br> Things took a turn for the worse today. Need more serum. Will head back to chaplain earlier. New location – James Thorndike's house. Earlier establishment compromised. Remember this. <</if>> <<if _side is 2>> <br> ''February 4''<br> Got back from HSQ. Took serum at 22:05. Waiting for its effects to kick in. Reading through the Kessian fragments again. <br><br> ''February 5''<br> Took second dose of serum at 06:15. <br><br> ''February 7''<br> I feel like a new man! Skin blots are gone. Enhanced physique. The humming inside me feels like an endless source of power instead of the degrading effect it had after my first rite. I didn’t sleep at all last night, but I feel more powerful and rejuvenated than ever. <br><br> ''February 9''<br> Effects of serum have started to fade. Took new dose at 14:15. <br> <<if $oldone3 is 1>><center><div class="blink_me">JOURNAL UPDATED!</div></center><<set $oldone3 to 2>><</if>> <</if>> </div> <</if>> <<if $action is 9>> <div class="written tex15px bold"> <<if _side is 1>> December 15th, 2484<br> I have super-charged my portable reactor again and reached the results needed to make a full chemical transfusion. This is indeed the start of a new era. Finally, we can reproduce, and even exceed the transformative effects of quantum-enabled nanites. A feat even scientists on Earth have struggled so long to achieve. <br><br> The world has been so unforgiving, after all. While I'm right now being orally serviced by a young slave, sitting in a large mansion right next to the beautiful Red River, the fall from my home in the stars caused a wound that has never truly healed. <br><br> Now, at the age of 132 years, it's finally time for my revenge. Or, should I say, my reentry on the great stage of Raana. My plans, or call it my creation, will make me unbelievably rich and powerful enough to take back what's rightfully mine. <</if>> <<if _side is 2>> December 24th, 2484<br> Snow on Raana? Never thought that was possible. I remember a gush of white powder landing on the streets of Ikaanos back in the 2450s, but it's a truly remarkable sight down here. <br><br> Made some final calibrations. Will do the first test tomorrow. <br><br> December 26th<br> A tragedy, but also a glorious victory! I made a successful transformation today, creating the essence that'll finally restore my glory. Doing so, I unfortunately blew up the portable reactor. Alas, what is a 25-million-dollar machine compared to the wealth I am about to create from simple metal? <br><br> Will have to make some extensive electrical repair. <br> <center><div class="libcont">[[CONTINUE|ClueRead][$action to 999]]</div></center> <</if>> </div> <</if>> <<if $action is 999>> <div class="written tex15px bold"> <<if _side is 1>> Jan 24th, 2485<br> Cultists, or whatever they are, have been sneaking around in the woods, throwing curious eyes as I'm walking to the laboratory. Good thing my father built a gate to protect our earthly ancestors – which I now in turn use to protect my fortunes. Not even a troop of Black Gunners could break through that defense. The new encryption key I've programmed also makes it safe from potential hacker-freaks that might give it a go, if I ever should get compromised. <br><br> Feb 13th, 2485<br> Work has been slow. Energy cells are a viable replacement for the melted reactor but the amount needed demands a larger ship to transport. I will travel through the storm tomorrow and leave Ashbury in the hands of my slave. I have not ventured out for several decades but my mission cannot be stopped by old comfort zones. <br><br> <</if>> <<if _side is 2>> <<if $quest_amel is 3>> <br><br> <center> NEW LOCATION ADDED (Mausoleum)! <div class="blink_me"> <br><br> Journal updated! </div> </center> <<set $quest_amel to 4>> <</if>> <</if>> </div> <</if>> <<if $action is 10>> <div class="written tex15px bold"> <<if _side is 1>> January 5th, 2489<br> New Years was so rad. The gang roved through Hammie after the stud guards refused to let us over to Em City. Fucking losers. But we ended up at this mansion owned by a friend's friend's parents instead and we were there for like two days. I met Erica. No interest. Good thing I got my real friends. <br><br> Now I'm back in the good old dorms. Michelle is lying next to me. She's so cute, my little sleepy-head. Gonna wake her up now and head down to The Raanic Bean for some coffee. Our night together was MAGIC. <br><br> January 10th, 2489<br> Been working for our next exam. So boring. Who the fuck cares if this president did that on a planet that probably never existed. I mean, come on? Ikaanos is so big and so old. We humans have been here forever. I think we evolved on Raana, just like Mother says. Earth is just one big hoax. <</if>> <<if _side is 2>> January 19th, 2489<br> Life is so unfair. Yesterday was MAGIC. Spent it with Michelle. I was so happy. Then my fucking uncle came and said that my future position at the Emerald Agency had been cancelled due to me failing at the exams. <br><br> He was really mad. He said that if I didn’t get triple A's, I'll be assigned to some mad timberlord outside Ikaanos, as a maid or something even worse. That I'd at least contribute to the family by doing physical chores like some slave. <br><br> January 21th, 2489<br> I don’t give a shit about those exams. That asshole will never control me. I don’t care about my "father's" legacy but maybe I should make a go for it just to show that old bastard who really controls things around here. I'll go fetch Michelle and throw a really magic party tonight! <center><div class="libcont">[[CONTINUE|ClueRead][$action to 101]]</div></center> <</if>> </div> <</if>> <<if $action is 101>> <div class="written tex15px bold"> <<if _side is 1>> Jan 24th, 2489<br> I'm completely destroyed. Got a letter today. Uncle has cancelled my tutorship here at the Academy and wants me to start working with the timberlord right away. I'm crying as I'm writing these words. Why? It's a paradise here. Michelle. Fiona. Little Faye. Mother and my other Sisters in the Belows. Why are the Moons doing this to me? <br><br> Can't tell anything to Michelle. That'll just upset my little heart. I'll never go to that asshole of a timberlord. I'm gonna solve this. Adrienne. You rule. <br><br> Feb 1st, 2489<br> My day of reckoning. Plans have been set in motion. I'm moving to The Belows until this is settled. Will speak to Michelle once I've cleared everything. Don’t know how I'm gonna do that, though. Moons be with me. <br><br> <</if>> <<if _side is 2>> <<if $quest_miche is 8>> <br><br><br><br> <center> <div class="blink_me"> Journal updated! </div> </center> <<set $quest_miche to 9>> <</if>> <</if>> </div> <</if>> <<if $action is 102>> <div class="written tex15px bold"> <<if $action2 isnot true>> <<if _side is 1>> <div class="tex10px"><br></div> ''INTRODUCTION''<br> The incantations and methods provided in this book are only meant for those who've begun their journey. They shalt not be read as a calling or as inspiration to start dabbling in the powers that lurk below us. <br><div class="tex10px"><br></div> In fact, this book should be seen as a stark warning – connecting your consciousness with ''the chant from the depths'' means, in almost all cases, a sentence worse than death. I am an exception, for various reasons. I don’t know if I should call myself lucky. Of course, as the legends say, finishing the path means that the walker will receive tremendous powers and insights about the universe's existence. Is it worth it? And I'm not only referring to the risk – just one in maybe 200 serious adventurers finish their inner quest – it's the overwhelming "knowledge" that seeps through you when you stagger past the glowing gates of Haalu – that experience alone could prove too much for your consciousness to handle. <</if>> <<if _side is 2>> <br> It's a knowledge that not only upends the universe as you know it, it's also an understanding about what terrible, uncontrollable forces that are now dwelling inside you. <br><br> If you have started your journey, it's not uncommon to experience the first signs of the Haalu rot, as it's commonly referred to in our circles. The rot will slowly transform you into an unspeakable being, strong but mindless, eventually killing your body and destroying your soul unless you know how to reverse its effects. <br><br> The rot happens to those who fail to vibrate with the chant from the depths, it's the voice of Adem who has begun the act of discarding an unworthy seeker. Just like a dead animal rots in the forest, will a seeker rot away until there's nothing left but a carcass, animated by a lingering energy residue created by the presence of that which has been called forth. <div class="libcont2 lighthover">[img[$imgpath + "Butt/arrow.png"][Library][$action2 to true]]</div> <</if>> <</if>> <<if $action2 is true>> <<if _side is 1>> <div class="tex10px"><br></div> What practical methods can then be used to avoid the rot? How can a seeker stay away from becoming tainted? Unfortunately, nothing exists in the physical world that can help with that matter. There are no psychedelic plants or strengthening potions that shield you from the side-effects of NOT having the same tone as the song of Adem. A seeker in the void must carry a strength of his own, a soul that can take the withering that all adventurers go through when adjusting their inner vibrations. <br><br> I myself almost became lost, despite carrying an inner belief that I was ready. <br><br> Now consider yourself warned. I'd advice a reader to close this book and never open its pages again. For any foolish seeker refusing my command, I hope my insights can offer a guiding hand that allows you to tread the abyss without becoming permanently lost. <div class="libcont3 lighthover">[img[$imgpath + "Butt/arrow2.png"][Library][$action2 to false]]</div> <</if>> <<if _side is 2>> <div class="tex10px"><br></div> <center> <div class="tex18px"> <br> <<if $ownkessian is 1>> <div class="blink_me"> ''KESSIAN MANUSCRIPTS''<br> added to "Skill Books" section! </div> <<set $missiontake to true>> <<set $ownkessian to 2>> <</if>> </div> </center> <</if>> <</if>> </div> <</if>> <<if $action is 103>> <div class="written2"> <<if $action2 isnot true>> <<if _side is 1>> <div class="tex10px"><br></div> ''Day 1'' <br> I have to praise my own mental fortitude and ability to communicate with Raana's humanoid creatures. I've managed to get myself released from a dengi feeding camp after convincing the warlord Mub-Eh-Rak that my skills could come to use in their planned invasion of Hakusan. I've gotten all my equipment back and thought I'd make a thorough account of my unholy alliance with the dengi. <br><div class="tex10px"><br></div> I'm actually thrilled about the adventure that awaits me. I know for certain that Ikaanos cannot withstand the fury of the skull bearers. They are too powerful for mortal men, who'll break like twigs once the dengi have organized themselves. Two hundred and fifty years of waiting have created an army that cannot be matched by the pitiful remnants of the once great human race. <br><div class="tex10px"><br></div> From what I've been able to estimate, a legion of war-frenzied dengis, counting above 5,000, are standing ready to invade northern Ikaanos at any day. They've armed and armored themselves with scrapped durasteel from pillaged Beryll research facilities. I see the fall of man unfolding in front of me. And I do nothing to stop it. <</if>> <<if _side is 2>> <div class="tex10px"><br></div> ''Day 3''<br> Under the protection of Mub-Eh-Rak, I've been granted the honor of speaking with the other warlords. Dengi tongues are twisted but I was able to make out sounds that were intelligible enough to allow me to get an insight into what they're planning. Their spiritual leader, the "Garak-Ab-Atul", which means, "he who speaks with the monsters from the underground", has called for an unholy crusade against Ikaanos to secure a location of some sort that they want as their new sanctuary. The humans of Ikaanos are meant to be a sacrifice upon their new altar. <br><div class="tex10px"><br></div> Moons… I'm beginning to have second thoughts about this. As soon as I reach the coast of Irendoria, I have to secure a vessel and head for The Maiden Islands. Dengis fear water so that place should be safe even after Ikaanos has been overrun. <br><div class="tex10px"><br></div> <<if $dengiocc is undefined>> <br><br> <div class="future blink_me"> Your ''Occult skill (+1)'' has increased! </div> <<set $occult+=1>> <<set $dengiocc to true>> <<set $missiontake to true>> <</if>> <div class="libcont2 lighthover">[img[$imgpath + "Butt/arrow.png"][Library][$action2 to true]]</div> <</if>> <</if>> <<if $action2 is true>> <<if _side is 1>> ''Day 4''<br> I've had a chance to witness one of their "sacred" rituals today. The priests viciously killed two humans and hung their dismembered remains from a tree, before they were pulled down by The Plague Bearers, who make up a "God-infused" war party of some sort. The Plague Dengis seem to be able to communicate with the beasts that are held in walled-off crevasses. Beasts that the dengis plan to set free and use in the upcoming invasion. <br><br> ''Day 6''<br> We started our march today. Have reached outskirts of The Hakusan Empire. I'm exhausted. Dengis can travel over 50 miles per day without any signs of fatigue. <br><br> I've seen two other opportunists like myself in the dengi horde. Guess I'm not entirely alone. I try to convince myself that I am standing on the winning side. <div class="libcont3 lighthover">[img[$imgpath + "Butt/arrow2.png"][Library][$action2 to false]]</div> <</if>> <<if _side is 2>> ''Dakon Castle''<br> I'm writing this while sitting in the former Earl of Dakon's private chambers. We took Castle Dakon earlier today, and it was a display of unimaginable cruelty; I saw how the proud militia was dismembered, while still being alive, thrown to beasts and plague bearers like pieces of meat. <br><br> Sitting here, watching the beautiful artworks of a culture centuries old being burned on large bonfires, has made me confident on fulfilling my plans of escaping. I'll follow the war party down to Kasey's Park and then make my way into the city. There must be tons of vessels heading east, toward the Maidens. <br><br> I have enough Dakon gold to purchase a comfortable seat in one of those ships. May the Moons give me enough strength to break away from the horrible events that've currently trapped me. I will repent. I will work for restoring the human race, wherever I might end up. That is my solemn promise. <br><br> We marsh south tomorrow. <</if>> <</if>> /* other page ends */ </div> <</if>> /* SECRET GARDEN CLUES */ <<if $action is 104>> <div class="tex13px"> <<if _side is 1>> <div class="tex10px"><br></div> ''Note 1 ($bookclue1.girlname):'' A couple of days after I started working, one of the girls, Everette, invited me to a "girl luncheon" down in the basement. It was… a very special lunch, if I could even call it that. The two other girls were there as well, Maria and Elsa. After poking through her salad, Everette suggested they'd all invite me to something she called "The Lesano Dance" tradition. <br><br> The other girls agreed and stripped naked as casual as an emkid puts his shades on. Then they started dancing around in a circle to a rhythm that was shockingly unique, praising <<if $bookclue1.int gte 80>> <div class="green">(INTELLIGENCE check passed!)</div> someone they called "The Yellow Queen" – which seemed to be more of a vacant title than a real, existing person.<<else>> <div class="red">(INTELLIGENCE check failed!)</div> some strange benefactor that I couldn't really perceive or get my head around.<</if>> <<if $bookclue1.likesadist gte 60>><div class="green">(Corruption check passed!)</div> It was pretty thrilling so I took my clothes off and joined the dance, which lasted for almost 30 minutes. I felt like there was someone watching us all the time – like from a hole in the door or something. It was a very strange and almost exciting feeling. Eventually, the girls shouted out some strange words and stopped dancing. We were all covered in sweat, panting from the exhausting orgy-like swirl of naked, young bodies.<<else>> <div class="red">(Corruption check failed!)</div> I decided not to join. It felt macabre in ways I couldn't deal with. The girls didn’t mind, though, swirling their naked bodies, shouting out strange words, going on for almost half an hour. I couldn’t help but notice that someone was watching from the other side of the door, however. I saw a pair of feet standing there, and the door was open by maybe an inch or two, giving a spectator a good view to watch the girls' sweat-covered bodies as they did their perverted thing.<</if>> <</if>> <<if _side is 2>> <div class="tex10px"><br></div> ''Note 2 ($bookclue2.girlname):'' I've noticed a strange "pattern" regarding a visitor that doesn’t seem to be a usual customer at The Secret Garden. <br><br> At ten occasions, spread out over almost two weeks, a <<if $bookclue2.aca gte 60>><div class="green">(Academics check passed!)</div> woman dressed in rural-like clothes common in the northern baronies<<else>><div class="red">(Academics check failed!)</div> strangely-dressed woman<</if>> has asked for Mrs. Bouchard, who led the visitor upstairs to the attic, where they discussed something privately. The woman then always leaves the bookstore with a package of unknown content. It doesn’t seem to contain books. <br><br> ''Note 3 ($bookclue3.girlname):'' Today, one of Mrs. Buchard's girls, Elsa Wender, had a really bad panic attack. She was sobbing uncontrollably for almost an hour. <<if $bookclue3.kind gte 50 and $bookclue3.traitpure gte 25>><div class="green">(Kindness check passed!)</div> I managed to calm the girl down and she was very appreciative of the comfort I gave her. Miss Wender said Mrs. Bouchard doesn’t like it when her girls lose their sacred focus and excused herself, saying that I should forget all about it. She mentioned something about how Mrs. Bouchard had entrusted her with an important task but she didn’t say what that was. Elsa should definitely be investigated further. <<else>><div class="red">(Kindness/Malevolent trait checkers failed!)</div> It looked pretty pathetic. She's definitely not fit for surviving in this world. But I've suspected she's hiding something or has information about things that could be important. Maybe investigating her further could reveal more about what's so //secret// about The Secret Garden. <</if>> <<if $quest_book is 1>><br><br><<set $quest_book to 2>><<set $missiontake to true>> <<set $quest_book2 to 1>><<set $quest_book3 to 1>> <<set $quest_book4 to 1>> <center><div class="blink_me">''JOURNAL UPDATED!''</div></center><</if>> <</if>> </div> /* TEXT 13px ENDS */ <</if>> /* SECRET GARDEN CLUES ENDS */ /* SECRET GARDEN CLUES */ <<if $action is 105>> <div class="written"> <<if _side is 1>> <div class="tex10px"><br></div> ''My beloved and glorious Empress!''<br> I'm entrusting your messenger with two vials of our newest version of the elixir. These should have none or very mild side-effects, even if the mind-zapping reaction is still present. I do believe that reaching a state of unconsciousness is vital for the molecules to properly attach to the brain's receptors. The surge would otherwise be too much to handle – especially when administrating the formulae to a young and inexperienced mind. <br><br> Sister Everette is almost ready. I'll send her to you in a couple of weeks. I've also had a new student, $bookclue1.girlname, who's been initiated by the other girls. <<if $bookclue1.likesadist gte 60>>She already seems very open-minded to our cause.<<else>>We still have a lot of work before she's open to our cause, however, but my maids are diligently doing their best.<</if>> <</if>> </div> <<if _side is 2>> <div class="written"> <div class="tex10px"><br></div> I believe that we're still on schedule to administer the elixir on a wider scale. We'll begin with female students at The Academy, through my contacts with the convent in The Belows. <br><br> The dreams I've been having lately, about our new world where women will rise up and take command over mankind, tell me that we're getting closer to our sacred goal. Soon, the //men// of Ikaanos are going to be our servants and you'll be crowned as the righteous Empress of Raana. <br><br> I am forever your eternal servant. </div> <<if $quest_book3 is 3>> <br><br><br><br><br> <center><div class="blink_me">''JOURNAL UPDATED!''</div></center> <<set $missiontake to true>> <<set $quest_book3 to 4>> <</if>> <</if>> <</if>> <<if $action is 106>> <div class="written tex15px bold"> <<if _side is 1>> <br> Eve leaves The Garden of Eden tomorrow. <br><br> Kill her followers and burn their bodies. <br><br> Take Eve to the canyon. The Snake wants her alive. <br><br> Alastor has been informed and knows her route. Rendezvous at the old location before strike. <br><br> ''Merihem'' <</if>> <<if _side is 2>> <<if $quest_smr is 22>> <br><br><br> <<include Journal>> <<set $quest_smr to 23>> <</if>> <</if>> </div> <</if>> <<if $action is 107>> <<if _side is 1>> <div class="tex14px"> <br> ''Mr. Blackwell'' <br><div class="tex5px"><br></div> I am happy to inform you that I've reached the third stage in testing the cylinders you provided. The waves they emit are indeed a sub-radionic frequency that equals those readings we've recovered from the old SWG plant. <br><div class="tex5px"><br></div> I believe we are standing on the threshold of breaching the Delta barrier with this new discovery. My project is however in need of a second cylinder as I have to cross their oscillation into a quantum state. Maybe your connections with USS Seneca might help in procuring another unit. Let me know if that is possible. <br><div class="tex5px"><br></div> I am also sorry to hear about your recent backlash with the Lords of our House. Know that I believe in your research, that what you do is decades ahead of its time. You are indeed a pioneer whose name will be solidified in history books to come. <br><br> Amir Hasan<br> 01.02.2487 </div> <</if>> <<if _side is 2>> [img[$imgpath + "qpics/stuff/onyx.png"]] <br><br><br> <<if $blackamir is 1>> <center> <div class="blink_me">''NEW DIALOGUE OPTIONS!<br>(Kansas Adler > Talk > Ask)''</div> </center> <<set $blackamir to 2>> <</if>> <</if>> <</if>> <<if $action is 108>> <div class="tex13px"> <<if _side is 1>> ''PROJECT OVERLORD''<br> Notes on 3W cylinder effects<br><br> <li>''Compliance factor (human):'' 3(S1), 5(S2), 9(S3).</li> Test Subject 3 (Erebos) shows genuine signs of patriotism and desired submissiveness. Stage two initiated for S3. Test Subject 1 (Maid) shows disappointing results most likely attributed to insufficient intelligence. Test Subject 2 will (starting 100989) undergo another round of OL2 radiation. <br><br> <li>''Compliance factor (ape):'' 1(S1), 2(S2), 1(S2).</li> Overall disappointing results, most likely attributed to the YG gene found in the Beryll test subjects. <br><br> <li>''Compliance factor (baneclaw):'' 6(S1), 10(S2), 10(S3).</li> Test subject 1's mediocre results are most likely caused by brain damage inflicted upon capture. The other subjects have reached all of PROJECT OVERLORD'S parameters. See Mr. Hasan's notes for more details. <</if>> <<if _side is 2>> <div class="padd10left"> ''PROJECT OVERLORD (II)''<br> Lakka Mar site compromised. Testing new equipment at the old Sanguine facility in Watery Eyes shows varied results. Need to secure at least two additional cylinders. <br><br> Mr. Hasan has moved the baneclaw subjects to a secret location in Celior (070889). <br><br> Ape (S1) terminated (081089). <br><br> Ape (S3) escaped (081189). <br><br> ''The Fall of Constantinople'' second phase initiated. </div> <<if $quest_smr is 33>> <br><br><br><br> <<include Journal>> <<set $quest_smr to 34>> <</if>> <</if>> </div> <</if>> <<nobr>> <<if _say is 1>> <<if $slave1state gte 1 and $slave2state lte 0>><<set _teller to $girlname>><<set _end to true>><<set _ok to 1>><</if>> <<if _end isnot true>> <<if $slave1state lte 0 and $slave2state gte 1>> <<set _teller to $avIn_girlname>><<set _end to true>><<set _ok to 1>> <</if>> <</if>> <<if _ok is 1>> ''_teller: '' <</if>> <</if>> <<if _say is 2>> <<if $merc1state gte 1>><<set _teller2 to $merc1>><<set _end to true>><<set _ok to 2>><</if>> <<if $merc2state gte 1 and _end isnot true>><<set _teller2 to $merc2>><<set _end to true>><<set _ok to 2>><</if>> <<if _ok is 2>> ''_teller2: '' <</if>> <</if>> <</nobr>><<nobr>> <<set $girlname = "Nicole">> <<set $girlnames = "Nicole's">> <<set $last to "Boulay">> <<set $girlid to 7>> <<set $ownnicole to 1>> <<set $daysa to 0>> <<set $agedays to 321>> <<set $willpower = 75>> <<set $kind = 30>> <<set $discipline = 70>> <<set $av_int = 65>> <<set $av_dex = 30>> <<set $av_aca = 35>> <<set $av_tech = 30>> <<set $av_med = 10>> <<set $av_melee = 25>> <<set $av_ranged = 15>> <<set $av_domestic = 5>> <<set $av_dancing = 20>> <<set $av_per = 15>> <<set $av_acro = 15>> <<set $av_garden = 15>> <<set $av_survival = 35>> <<set $happiness = 29>> <<set $av_str = 40>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 40>> <<set $beauty = 50>> <<set $charisma = 60>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 8>> <<set $masterlove = 35>> <<set $likeanal = 2>> <<set $likepussy = 20>> <<set $likeoral = 7>> <<set $likesadist = 0>> <<set $body = 3>> <<set $age = 27>> <<set $aw = 58>> <<set $ah = 172>> <<set $analxp = 5>> <<set $pussyxp = 25>> <<set $oralxp = 5>> <<set $kissingxp = 15>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 0>> <<set $pussywear = 5>> <<set $oralwear = 5>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Sir">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<if $aca_hem gte 9>> <<set $happiness+=10>> <<set $masterlove+=12>> <<set $av_aca+=3>> <<set $av_int+=2>> <</if>> <<include TraitEngine>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set $pic to 0>> <<include GirlCheck>> <<include TellCrew>> <<unset $talkingquest>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 60>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/watery.jpg"]] <<else>> [img[$imgpath + "Maps/watery_night.jpg"]] <</if>> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_marstonup.png"][Marston]] </div> <<include FacEn>> <div class="juices lighthover"> [img[$imgpath + "Maps/butt_juices.png"][Juices][$break to true, $music to 12]] </div> <<if $faction.viking.state gte 1>> <div class="waterywarrior lighthover"> <div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div> [img[$imgpath + "Maps/butt_warrior.png"][WarHall]] </div> <</if>> <<if $faction.ikaanos.lib lte 89>> <div class="waterymarket lighthover"> [img[$imgpath + "Maps/butt_slavemarket2.png"][SlaveMarket][$wopos to 63]] </div> <</if>> <<if $disp_kym is 11>> <div class="wateryware lighthover"> [img[$imgpath + "Maps/cyker_ware.png"][QuestRoom][$questgo to 9]] </div> <</if>> <<if $wateryen1 gte 1>> <div class="enpos16 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 80]] </div> <</if>> <<if $wateryen2 gte 1>> <div class="enpos17 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 81]] </div> <</if>> <<if $wateryen3 gte 1>> <div class="enpos18 lighthover"> <<if $wateryen3 is 2>> <<hovertip "Invested (Fälth brothers)">> [img[$imgpath + "Maps/investicon.png"][CombatRoom][$combat to 82]] <</hovertip>> <<else>> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 82]] <</if>> </div> <</if>> <<if $wateryen4 lte 1>> <div class="enpos19 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 83]] </div> <</if>> <<if $wateryspec3 is 1>> <div class="wateryspec3 lighthover"> [img[$imgpath + "Maps/oldgate.png"][Scaving][$scaving to 3, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_ring is 3>> <div class="reden1 lighthover"> [img[$imgpath + "Maps/baltor.png"][MScaving][$mscaving to 6, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $luckwait is true>> <div class="reden1 lighthover"> [img[$imgpath + "Maps/baltor.png"][MScaving][$mscaving to 8, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_interro2 is 3>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/interro.png"][CombatRoom][$combat to 185, $quest_interro2 to 0]] </div> <</if>> <<if $truls is undefined>> <div class="enpos4 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 167]] </div> <</if>> <<if $wateryspec4 is 1>> <div class="wateryspec4 lighthover"> [img[$imgpath + "Maps/cyberpunks.png"][CombatRoom][$combat to 84]] </div> <</if>> <div class="rightmiddle lighthover"> [img[$imgpath + "Maps/waysign_raikanright.png"][Raikan]] </div> <<if $quest_smr is 35 and _kansashere is true and $followers lte 2>> <div class="karate lighthover"> [img[$imgpath + "Maps/terestolab.png"][M3Scaving][$m3scaving to 32, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <<include ResetAllValues>> <<include Checker>> <<if $fasttravel is 7>> <<if _travel is true>> <<set $daycount+=3>> <<addmins 18>> <<else>> <<set $daycount+=5>> <<addmins 30>> <</if>> <<unset $fasttravel>> <</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <<if $mctraitlimp gte 75 and _travel is undefined>><<set $daycount+=1>><<addmins 6>><</if>> <</if>> <<unset $wasino>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <<include Ranamb>> <<if $faction.ikaanos.control lte 74 and $ambinc is 4 and _ranamb lte 10>> <<set $combat to 138>> <<set $ambcity to true>> <<goto CombatRoom>> <<unset $ambinc>> <</if>> <div class="utforskar_rubrik">WATERY EYES <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if $watertravel is true>> <center> <div class="blink_me">''New fast travel location added!''<br> ''WATERY EYES'' </div> </center> <<unset $watertravel>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $justgotamb>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 61>> <<set $inside to true>> <div class="headsign">DIVINE JUICES</div> <<if $action is 0>> You step right into a tar-smelling great hall that contains a myriad of oddities, freebooters, out-of-luck workers, and other seedy people. <br><br> <<if $daycount lte 180 and $daycount gte 70>> It's still daytime, so the hall is only half full with guests right now. <</if>> <<set $action to 1>> <</if>> <<if $action1 is true>> <<if $startnight isnot true>> <<set _remcash = $cash>> <<if $action1b is true>><<set _remcash-=4>><</if>> <<if $action2b is true>><<set _remcash-=50>><</if>> <<if $action3b is true>><<set _remcash-=5>><</if>> <<if $action5b is true>><<set _remcash-=50>><</if>> <center>A session at Divine Juices can take anywhere from one to five hours, depending on what activities you've planned for <<if $daycount gte 180 or $daycount lte 50>>tonight<<else>>today<</if>>.</center> <br><br> <div class="row"> <div class="vendorleft"> <<if _remcash gte 4>> <<if $action1b isnot true>><div class="ulvendor">[[Drink (4$)|Juices][$action1b to true]]</div><</if>> <</if>> <<if $action1b is true>><p class="ulvendoriown">Drink (4$)</p><</if>> <<if _remcash lte 3>><p class="ulvendorown">Drink (4$)</p><</if>> <br> <<if _remcash gte 50>> <<if $action2b isnot true>><div class="ulvendor">[[Buy drinks (50$)|Juices][$action2b to true]]</div><</if>> <</if>> <<if $action2b is true>><p class="ulvendoriown">Buy drinks (50$)</p><</if>> <<if _remcash lte 49 and $action2b isnot true>><p class="ulvendorown">Buy drinks (50$)</p><</if>> <br> <<if _remcash gte 5>> <<if $action3b isnot true>><div class="ulvendor">[[Eat food (5$)|Juices][$action3b to true]]</div><</if>> <</if>> <<if $action3b is true>><p class="ulvendoriown">Eat food (5$)</p><</if>> <<if _remcash lte 4>><p class="ulvendorown">Eat food (5$)</p><</if>> </div> <div class="vendorleft"> <<if $action4b isnot true>><div class="ulvendor">[[Socialize|Juices][$action4b to true]]</div><<else>><p class="ulvendoriown">Socialize</p><</if>><br> <<if _remcash gte 50>> <<if $action5b isnot true>><div class="ulvendor">[[Gamble (50$)|Juices][$action5b to true]]</div><</if>> <</if>> <<if $action5b is true>><p class="ulvendoriown">Gamble (50$)</p><</if>> <<if _remcash lte 49 and $action5b isnot true>><p class="ulvendorown">Gamble (50$)</p><</if>> <br> <p class="ulvendorown">Bet on fight (40$)</p> <br><br> </div> </div> <div class="storybottom padd10left"> <div class="ulsmall"> [[Reset|Juices][$action1b to false, $action2b to false, $action3b to false, $action4b to false, $action5b to false]] </div> <<if $action1b is true or $action2b is true or $action3b is true>> <div class="ulsmall">[[Start|Juices][$startnight to true]]</div><<else>><p class="ulsmallused">Start</p><</if>> </div> <<else>> <<set _nostuff to true>> <<include JuiceText>> <</if>> <</if>> <<if $action2 is true or $action3 is true>> <<include JuiceText>> <</if>> </div> <div class="pic"> <<if $action is 1 and $action2 isnot true>> <<if $daycount gte 60 and $daycount lte 190>> <<if $state is 0>>[img[C:/Telsior/Pics/Interiors/juices.jpg]]<</if>> <<if $state is 1>>[img[Pics/Interiors/juices.jpg]]<</if>> <<else>> <<if $state is 0>>[img[C:/Telsior/Pics/Interiors/juices_night.jpg]]<</if>> <<if $state is 1>>[img[Pics/Interiors/juices_night.jpg]]<</if>> <</if>> <</if>> <<if $action2 is true>> <<if $event5 isnot true>> [img[$imgpath + "Interiors/juices_prost.jpg"]] <</if>> <<if $event1 is true>> <div class="vendorplace"> <<if $state is 0>>[img[C:/Telsior/Pics/qpics/char/hope.png]]<</if>> <<if $state is 1>>[img[Pics/qpics/char/hope.png]]<</if>> </div> <</if>> <<if $event5 is true>> <<if $event lte 1 or $event is 4 or $event is 44>> [img[$imgpath + "Interiors/elin1.jpg"]] <</if>> <<if $event is 2>> /* DOMINATE */ [img[$imgpath + "Interiors/elin2.jpg"]] <</if>> <<if $event is 3>> /* BJ */ <<if _showcum isnot true>> [img[$imgpath + "Interiors/elin3.jpg"]] <<else>> [img[$imgpath + "Interiors/elin3b.jpg"]] <</if>> <</if>> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action2 isnot true>> <<if $action1 isnot true and _nogo isnot true and $startnight isnot true>>[[Start session|Juices][$action1 to true, $action3 to false]]<<else>><p class="usedpass">Start session</p><</if>> <<if $action3 isnot true and _nogo isnot true>>[[Rumors and jobs|Juices][$action3 to true, $action1 to false, $action1b to false, $action2b to false, $action3b to false, $action4b to false, $action5b to false, $action6b to false]]<<else>><p class="usedpass">Rumors and jobs</p><</if>> <</if>> <<if $action2 is true>> <<if $event is 3 and $event5 is true and $hascummed isnot true>><<set _cumcom to true>><</if>> <<if _cumcom is true>> [[Cum!|Juices][$hascummed to true, $elincum to true]] <</if>> <<if $event1 is true or $event2 is true or $event3 is true or $event5 is true and _cumcom isnot true>> <<if $talkingquest isnot true>> <<if $event7 isnot true>>[[Massage|Juices][$event to 1, $event7 to true]]<<else>><p class="usedpass">Massage</p><</if>> <<if $hascummed isnot true>> <<if $event5 is true>> [[Dominate me!|Juices][$event to 2]] <<else>> [[Sex|Juices][$event to 2]] <</if>> [[Blowjob|Juices][$event to 3]] <</if>> <<if $event1 is false or $disp_kym isnot 10>> <<if $event8 isnot true>>[[Socialize|Juices][$event to 4, $event8 to true]]<<else>><p class="usedpass">Socialize</p><</if>> <</if>> <<if $event1 is true>> <<if $disp_kym is 10>>[[I'm a friend of Mr. Derwin|Juices][$talkingquest to true, $actions2 to 1, $event to 0]]<</if>> <</if>> <<if $event5 is true and $quest_ring is 1>> [[Search for ring|MScaving][$mscaving to 5, $adpos to 0, $adpos2 to 0]] [[Ask about ring|MScaving][$mscaving to 4, $adpos to 0, $adpos2 to 0]] <</if>> /* TALKINGQUEST FALSE ENDS BELOW*/ <</if>> <<if $talkingquest is true>> <<if $actions2 is 1>> [[Ask discretely|Juices][$actions2 to 2]] [[Tell her everything|Juices][$actions2 to 3]] <</if>> <<if $actions2 is 2 or $actions2 is 3>> [[Go on|Juices][$actions2 to 4]] <</if>> <<if $actions2 is 4>> [[Alright, I'll check it out|Juices][$actions2 to 5]] <</if>> /* TALKINGQUEST TRUE ENDS BELOW*/ <</if>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action2 isnot true and _nogo isnot true>> <<if $onbh is 1 and $askedbh is undefined>>[[Ask about bounty|Scaving][$adpos to 0, $adpos2 to 0, $scaving to 41, $action1 to false, $action1b to false, $action2b to false, $action3b to false, $action4b to false, $action5b to false, $action6b to false]]<</if>> <<if $quest_armand is 11>> [[about bank robbery|M2Scaving][$m2scaving to 49, $adpos to 0]] <</if>> [[Private session|Juices][$action2 to true, $action1 to false, $action3 to false, $action1b to false, $action2b to false, $action3b to false, $action4b to false, $action5b to false, $action6b to false]]<</if>> <<if _nogo is true>> <p class="usedpass">Private session</p> <</if>> <<if $action2 is true and _nogo isnot true>>[[Back|Juices][$action2 to false, $event to 0, $event1 to false, $event2 to false, $event3 to false, $event5 to false, $event7 to false, $event8 to false]]<</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <<include Checker>> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 3)>> <<set $descroll3 to random(1, 3)>> <<set $descroll4 to random(1, 6)>> <<if $action1 is true>> /* HAVE A DRINK STARTS HERE*/ <<if $startnight is true>> <<if $second isnot true>> <<if $action1b is true and $action2b isnot true>> /*Text about drinking alone without buying.*/ <<if $descroll2 is 1>>Your session starts rather quietly at the bar, where you order a couple of beers and a stronger drink to wash it down. <br><br> There are some loud shouts here and there, and an occasional outsider who doesn’t adhere to the customs of Watery Eyes, but the <<if $daycount lte 150>>day<<else>>evening<</if>> moves on rather quietly. <</if>> <<if $descroll2 is 2>>You head over to the bar and order a nice, frothy beer that feels marvelously cold and satisfying as you start gulping it down. <br><br> One drink becomes three before you know it, you lose count on how many ales you've consumed. But it's pleasant, and the <<if $daycount lte 150>>day<<else>>evening<</if>> moves on quietly as you spend a couple of hours here. <<if $merc1state gte 1 and $descroll4 gte 4>> <br><br> Your mercenary, $merc1, tells a good story about his past that gives your small party a couple of good laughs. <</if>> <</if>> <<if $descroll2 is 3>>The beer is marvelously refreshing and cold today, providing your session with a breath of much-needed relaxation. <br><br> You're surprised by how many hours have passed when you look up at an old mechanical clock on the wall. But it's been a pleasant and comfortable session, that leaves you feeling much better about yourself. <</if>> <br><br> <<set $cash-=4>> <<set $drunk+=4>> <<addhours 3>> <<set $daycount+=30>> <</if>> <<if $action2b is true>> /*Text about drinking and buying drinks.*/ <<if $descroll2 is 1>>You feel like throwing a party today and buy two barrels of beer for the crowd to indulge themselves in.<</if>> <<if $descroll2 is 2>>Wanting to inject some fun in Watery Eye's miserable herd of customers, you order the barkeeper to open up two barrels of beer that are free for all visitors.<</if>> <<if $descroll2 is 3>>Drinks are on you! The barkeeper is thrown five gold coins and ordered to open up a couple of barrels of frothy beer that all the other customers are allowed to taste.<</if>> <br><br> <<include DiceRolls>> <<set $chance=40>> <<set $chance-=$skillroll>> <<if $credit gte 150>><<set $chance+=10>><</if>> <<if $credit gte 300>><<set $chance+=5>><</if>> <<if $credit gte 600>><<set $chance+=10>><</if>> <<set _event to true>> <<if $chance gte 1>> <<include Success>> <br><br> <<set $goodbuy to true>> <<if $descroll2 is 1>>Perfectly synchronized, the herd of brown-clothed guests flock eagerly around your generous treat and the rather stale mood turns bright right away. Three hours pass quickly and you're given several claps of appreciation. <br><div class="text10px"><br></div> Your ''Influence'' has increased (+15)! <<set $credit+=15>> <<set $disp_dv+=5>> <</if>> <<if $descroll2 is 2>>And this was exactly what the miserable flock of people needed. Your act of kindness receives much appreciation, and the Redhaven stranger's generosity becomes the main talking subject for the remainder of the evening. <br><div class="text10px"><br></div> <<set $disp_dv+=7>> Your ''Influence'' has increased (+15)! <<set $credit+=15>> <</if>> <<if $descroll2 is 3>>Your act of goodwill arrives in just the right moment. The visitors appreciate your generosity to such an extent that they dedicate the entire evening in your name. <br><div class="text10px"><br></div> Your ''Influence'' has increased (+18)! <<set $disp_dv+=10>> <<set $credit+=18>> <</if>> <<else>> <<include Fail>> <br><br> <<set $goodbuy to false>> <<if $descroll2 is 1>>Unfortunately, it's not enough to arouse any interest in who you are or why you're acting generously. The passing crowd accepts the free beer, but they'll probably forget your name after leaving the tavern.<</if>> <<if $descroll2 is 2>>Today's clientele is a tough crowd, to say the least. They accept your drinks but there are no signs of appreciation at all. You fail to make an impression.<</if>> <<if $descroll2 is 3>>Locals are always locals, however, and Watery Eyes is not particularly known for its openness toward strangers. Except an occasional nod, your generosity receives very little appreciation, and most people will have forgotten this event tomorrow.<</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $stampoints-=4>> <<set $drunk+=5>> <<set $cash-=50>> <br><br> <</if>> <<if $action3b is true>> <<if $action1b is true or $action2b is true>> <<if $descroll3 is 1>>An hour later, you order in a plate of deliciously marinated ribs. The marinade blends perfectly with the taste of ice-cold ale, which leaves you pleasantly satiated after the meal is finished. <</if>> <<if $descroll3 is 2>>Two hours later, you decide to enhance your drinking with a //bowl of the house//. The bartender has mixed almonds, potatoes, lentils, and pieces of swordfish meat together in a spicy, Asian-style concoction that leaves you feeling very satisfied.<</if>> <<if $descroll3 is 3>>And what's better than //a bowl of the house// together with a cold ale? Today's bowl is a mix of broccoli, potatoes, and spiced pork that leaves a lasting feeling of satisfaction.<</if>> <<else>> /*Text about only eating without any alcohol.*/ <<if $descroll2 is 1>>You order some food together with a jug of cold water, figuring it's best to stay alert today and leave the festivities for another occasion. The barkeeper has a roasted Prometheus Pig over the fire on the backside, where customers can pull a couple of chunks if the leave a fiver on the table. <br><div class="text10px"><br></div> It's a simple, one-sided meal, but still delicious and filling. <</if>> <<if $descroll2 is 2>>You leave the festivities for another occasion and order in a //bowl of the house//, together with a light ale. One of the barmaids, a Scandinavian girl who's also a prostitute at The Juices, serves you a delicious mix of beans, lettuce, onion, and chunks of mutton. <br><div class="text10px"><br></div> The meal is a bit too salty, but mixing it with ale and a dark piece of bread evens it out. <</if>> <<if $descroll2 is 3>>$crewword place <<if $crew gte 1>>yourselves<<else>>yourself<</if>> at one of the corner tables and <<if $crew gte 1>>share<<else>>eat from<</if>> a large bowl of cooked carrots, spicy chunks of mutton, and a loaf of dark bread. It's a simple but nice moment of sober silence.<</if>> <</if>> <<set $masterhunger+=40>> <<set $cash-=5>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<set _nogo to true>> <div class="storybottom ulvendor padd10left">[[Continue|Juices][$second to true]]</div> <</if>> <<if $second is true>> <<if $action4b isnot true and $gamble isnot true>> /*TEXT ABOUT NOT BEING SOCIAL*/ <<if $action1b is true and $action2b isnot true>> You try to be discrete while enjoying your beer, sitting silently in a corner and looking out over the tavern, hoping to catch a glimpse of something interesting. <br><br> <<if $descroll is 1>>It's not hard recognizing the reddish tint in the eyes of various misfits, who've been over-consuming deenar resin. In Watery Eyes, at least one in every five people have succumbed to their addiction, walking around aimlessly, just waiting for the next fix.<</if>> <<if $descroll is 2>>A gang of street urchins bolt into the great hall at one occasion, and after just 30 seconds, they've had enough time to beg for money, steal apples from a basket, and harass a pair of elderly men occupied with a game of juggernaut. The barmaids are quickly there, however, shoving the dirty-looking kids out on the street again before they cause too much of a mess.<</if>> <<if $descroll is 3>>Three Scandinavian mercenaries enters the great hall at one occasion. They're dressed in reinforced leather armor, carrying swords and old muskets. Their icy glares are enough to scare away even a remote thought about doing something that'd upset the barkeeper. It's obvious they're running the security details in this part of the Eyes.<</if>> <<if $descroll gte 4>>There are however not much going on <<if $daycount gte 190 or $daycount lte 50>>tonight<<else>>today<</if>>, other than a constant stream of brown-clothed locals with miserable faces.<</if>> <br><br> <<if $crew is 1>>You also engage in some small talk with your follower but avoid making contact with the guests and barkeepers.<</if>> <<if $crew gte 2>>There are some small talk between you and your followers but you avoid making contact with guests and barkeepers during your stay here.<</if>> <</if>> <<if $action2b is true>> You try to act discrete despite your choice of buying drinks around the house. There are no serious attempts at socializing from your side and you answer all questions with short nods or mumblings. <</if>> <<if $action3b is true and $action2b isnot true and $action1b isnot true>> You decide it's best to be discreet during your stay here, not wanting to arouse too much attention<<if $disp_kym is 10>> - especially considering your delicate mission to locate Hope Laurel<</if>>. The meal has made you very drowsy anyway, and you almost fall asleep while studying the comings and goings from the main door. <</if>> <</if>> <<if $action4b is true and $gamble isnot true>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=5>> <<if $credit gte 200>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _charm to true>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=1>> <<if $action1b is true and $action2b isnot true>> /*Text about socializing while drinking alone but not buying*/ You try to make contact with the barkeeper, the barmaids, and other visitors while having your drink, hoping it'll provide some stimulating conversations. <br><br> <<set _charm to true>> <<if $chance gte 1>> <<set $disp_dv+=10>> <<include Success>> <br><br> <<if $descroll2 is 1>>And you actually manage to make a couple of new contacts while talking and laughing cheerfully with a crowd of locals. <</if>> <<if $descroll2 is 2>>And you become one of those nice, new outcasts that everyone finds interesting and funny. Several hours of cheerful talks and laughs pass, and you exchange many exciting stories with the locals during your short stay here at Divine Juices.<</if>> <<if $descroll2 is 3>>Your smooth tongue and good wits manage to pull the attention of several locals, making you the centerpiece around a table of people for a couple of hours.<</if>> <br><br> <<if $descroll3 is 1>>The positive conversations provide you with a small ''Influence'' boost (+3)!<<set $credit+=3>><</if>> <<if $descroll3 is 2>>The jovial conversations are pleasant and nice but doesn’t provide you with any particular bonuses.<</if>> <<if $descroll3 is 3>><<if $mastercharm lte 59>>The pleasantness created by your presence boosts your ''CHARISMA'' attribute by one point! <<set $mastercharm+=1>><<else>>The pleasant comradery boosts your confidence but provides no particular bonuses.<</if>> <</if>> <<else>> <<include Fail>> <br><br> <<if $descroll2 is 1>>There's a deep-rooted suspicion against everything not belonging to the greater slums of Westside, which includes you, even if Redhaven is not that far away. The barkeeper gives you a nod or two, but the locals turn their heads of walk away when you try getting their attention.<</if>> <<if $descroll2 is 2>>The deep-rooted suspicion against outcasts makes it neigh impossible to create any serious conversations, however. There's an occasional (fake) smile from a barmaid, and the barkeeper nods appreciatively when you order your refreshments, but you don’t get a single word out from any of the locals.<</if>> <<if $descroll2 is 3>>You make some initial bad mistakes when you walk around the bar, trying to haul in a local or one of the barmaids. Your "big-city" style is frowned upon, and you feel an almost hostile atmosphere after a couple of hours. <br><br> Your ''Influence'' has decreased (-6)!<<set $credit-=6>> <</if>> <</if>> <</if>> <<if $action2b is true>> <<set $chance+=15>> /*Text about socializing while buying drinks.*/ <<set $disp_dv+=10>> <<if $goodbuy is true>> <<set $chance+=8>> Spurred by the success from your round of drinks, you take the opportunity to socialize and talk to the cheerful crowd about what's going on in Watery Eyes and other interesting subjects. <<else>> Hoping to awake the spirits of your hard-to-entertain crowd, you make an honest attempt at socializing and befriending others with the patrons of Divine Juices. <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<set $descroll2 to random(1, 4)>> <<set $disp_dv+=10>> <<if $descroll2 is 1>>You make a couple of new contacts that tell some very interesting stories about Watery Eyes that you've never heard before. Your rumor-revealing disposition in Divine Juices has increased significantly. <<set $disp_dv+=15>><</if>> <<if $descroll2 is 2>>A group of influential locals pull you into their conversations and provide a genuine taste of // the Eye's hospitality//. You get to smoke their denaar tainted cigars, taste Greenleaf paste, and eat some unique candy that leaves a lasting sensation of tranquility. <br><br> Your ''Influence'' has increased (+5), but you've also lost ''3 Stamina points''. <<set $credit+=5>><<set $stampoints-=3>> <</if>> <<if $descroll2 is 3>>You have a great moment with the barkeeper and two of his barmaids, who appreciate your generosity, and of course, the addition to their own coffers. The friendly conversation leaves a lasting mark, and boosts your ''Influence'' with 5 points! <<set $credit+=5>><</if>> <<if $descroll2 is 4>>You get into a rather interesting conversation with one of the barmaids, who tells a thing or two about Watery Eyes, Divine Juices, and Westside slums in general. <<set $disp_dv+=2>> <<if $descroll4 is 1>>Did you know that denaar resin, a common and addictive drug, locally called "the tears of Watery Eyes", is officially prohibited in the entire Westside district, but not elsewhere in Ikaanos?<</if>> <<if $descroll4 is 2>>Did you know that a charuck, a gigantic lizard, wreaked havoc inside Watery Eyes a couple of years ago, leaving over 40 people dead? <</if>> <<if $descroll4 is 3>>Did you know that three "pureblood" tribes dominate certain markets inside Watery Eyes? A Latino group focuses on smuggling illegal wares and avoiding customs into the big city, a Scandinavian group controls the mercenary and "security market" in the entire Westside area, and a Canadian group are renown for providing the populace of Westside with pristine denaar resin, psychedelic alkaloids, and modified tendstims.<</if>> <<if $descroll4 is 4>>Did you know that Skyguard troops haven’t patrolled Watery Eyes for decades? The mayor seems to have delegated that responsibility to the Scandinavian tribes in south Westside.<</if>> <<if $descroll4 is 5>>Did you know that almost ¼ of Watery Eyes worships the ancient singer Michale Graves as a saint? <</if>> <<if $descroll4 is 6>>Did you know that the last person who was born on Earth died in Watery Eyes? It was the venerable Sofia Almeda, who's nanite enhanced body perished in 2424. Some of Watery Eye's few remaining centennials still remember the remarkedly old lady from when they were small children.<</if>> <</if>> <<else>> <<include Fail>> <br><br> <<if $descroll2 is 1>>Unfortunately, the never-ending stream of beer makes you a bit careless, causing several unpleasant scenes after you've misinterpreted local traditions. <<if $descroll3 is 1>>You now know that it's not okay to hug another man – not even if he laughs at one of your jokes.<</if>> <<if $descroll3 is 2>>You now know that slapping a barmaid's buttocks is not okay unless you're their patron for the night.<</if>> <<if $descroll3 is 3>>You now know that disparaging comments about the factory grunts in Westside is strongly frowned upon in a place like this.<</if>> <br><br> Your ''Influence'' has decreased (-7)!<<set $credit-=7>> <</if>> <<if $descroll2 is 2>>The stream of beer is a bit hard to resist, and you fall into a drunken stupor that's perfectly okay in a place like this, but completely rules out any serious attempts at gaining influence or new contacts.<</if>> <<if $descroll2 is 3>>You make several improper comments that abolish your chances of gaining more influence or any new contacts. Socializing in Divine Juices is much more complicated than doing so in the big-city taverns – at least for someone from the outside.<</if>> <</if>> <</if>> <<if $action1b isnot true and $action2b isnot true>> /*Text about socializing without buying drinks or drinking alone, but with food.*/ With your belly filled with a delicious meal, you try to converse with the first available customer or employee that passes your way. <br><br> <<if $chance gte 1>> <<set $disp_dv+=10>> <<include Success>> <br><br> <<if $descroll2 is 1>>You get into a rather interesting conversation with one of the barmaids, who tells a thing or two about Watery Eyes, Divine Juices, and Westside slums in general. <<if $descroll4 is 1>>Did you know that denaar resin, a common, addictive drug, locally called "the tears of Watery Eyes", is officially prohibited in the entire Westside district, but not elsewhere in Ikaanos?<</if>> <<if $descroll4 is 2>>Did you know that a charuck, a gigantic lizard, wreaked havoc inside Watery Eyes a couple of years ago, leaving over 40 people dead? <</if>> <<if $descroll4 is 3>>Did you know that three "pureblood" tribes dominate certain markets inside Watery Eyes? A Latino group focuses on smuggling illegal wares and avoiding customs into the big city, a Scandinavian group controls the mercenary and "security market" in the entire Westside area, and a Canadian group are renown for providing the populace of Westside with pristine denaar resin, psychedelic alkaloids, and modified tendstims.<</if>> <<if $descroll4 is 4>>Did you know that Skyguard troops haven’t patrolled Watery Eyes for decades? The mayor seems to have delegated that responsibility to the Scandinavian tribes in south Westside.<</if>> <<if $descroll4 is 5>>Did you know that almost ¼ of Watery Eyes worships the ancient singer Michale Graves as a saint? <</if>> <<if $descroll4 is 6>>Did you know that the last person who was born on Earth died in Watery Eyes? It was the venerable Sofia Almeda, who's nanite enhanced body perished in 2424. Some of Watery Eye's few remaining centennials still remember the remarkedly old lady from when they were small children.<</if>> <</if>> <<if $descroll2 is 2>>You get along quite nicely with a group of locals who provide you with amusing stories and anecdotes. They find you interesting too, being an outcast that doesn’t actually belong in Watery Eyes, and marvel at the stories you're able to regale them about the outside world. <<set $disp_dv+=3>> <br><br> The locals will remember your face, which boosts your ''Influence'' with five points!<<set $credit+=5>> <</if>> <<if $descroll2 is 3>>You get along nicely with the barkeeper and his staff, making comments that arouse genuine laughter. The following hours are pleasant, but nothing happens that increases your influence or other attributes.<</if>> <<else>> <<include Fail>> <br><br> <<if $descroll2 is 1>>Unfortunately, it doesn’t end well. You make a couple of lewd comments, that you perceive as completely normal, which triggers the barkeeper's fury enough so that he threatens to throw you out. <br><br> You save the situation from spiraling completely out of control, but the incident has still damaged your ''Influence'' by a small degree. <<set $credit-=5>> <</if>> <<if $descroll2 is 2>>It's unfortunately very hard to read the signs and cultural differences in a place like this. You're perceived as overly social and cocky, which demotes your attempts into nothing.<</if>> <<if $descroll2 is 3>>Unfortunately, your big-city attitude is not well received in a place like Divine Juices. People find you amusing, in a negative way, and try to avoid getting into any serious discussions with the slick stranger that tries to "do" the tavern.<</if>> <</if>> <</if>> <</if>> <<if $gambledone isnot true>> <<if $action5b is true or $action6b is true>> <<set _nogo to true>> <div class="storybottom ulvendor padd10left">[[Continue|Juices][$gamble to true, $second to true, $gambledone to true]]</div> <</if>> <</if>> <<if $gamble is true>> <<if $action5b is true>> <<if $action1b is true or $action2b is true>> /*Text about gambling with drinks.*/ <<if $descroll2 is 1>>With alcohol flowing through your veins, you invite a group of eager looking customers to a game of cards. <<set _game to 1>> <</if>> <<if $descroll2 is 2>>After chugging another bottle of beer, you invite yourself to a game of juggernaut that's about to begin. Juggernaut is a local favorite, but also well-known in other parts of Ikaanos. <<set _game to 2>> <</if>> <<if $descroll2 is 3>>After wiping away a mustache of beer foam, you place yourself at a table where a group of locals are about to begin a game of cards. <<set _game to 1>> <</if>> <br><div class="tex8px"><br></div> With beer and spirits flowing like water, one of the gamblers slurs out: <br><div class="tex8px"><br></div> <<set _ran to random(1, 6)>> // <<if _ran is 1>> I heard a theory by one o' the priests at the market that Earth never really existed, the Spheremasters just tell us these things to make us work harder, like a blessed paradise like Earth is what you could achieve if yer' obedient. Doesn't fool me though!<</if>> <<if _ran is 2>><<if $cash gte 1500>>One can almost smell the cash from this bloke, haha. $pcFirstName was it? Well, yer gonna lose all your money tonight. Haha! No only joking with ya'.<<else>>Yer an outsider, so what's ya doing here? On some kind o' mission? Well, I don’t care. I don’t bother in other people's business. That might get you caught down in a well somewhere in an Watery Eyes alley.<</if>><</if>> <<if _ran is 3>>Oh I love Watery Eyes, despite me getting' sot in my eyes every mornin'. This is the real Ikaanos. We're surrounded by Swedetown, Raikan and all the other places but here, in the iris of th' Eye, everything is so freakin' genuine. <</if>> <<if _ran is 4>><<if $arenascore gte 40>>Hey, yer that freaking fighter up at Crystal Hills? I've seen ya on a poster somewhere. Hell… Sitting here with a Gladiator. Sorry though, that's not gonna save ya from'a losin' all yer blood money. Haha!<<else>>There's a storm comin'. And I'm not talkin' about the monsoon here. A crackdown. The Scandies are pullin' out everywhere. A good sign that something's up.<</if>> <</if>> <<if _ran is 5>><<if $arenascore gte 40>>Hey guys, this freakin' stud here's that gladiator! I've seen him at one o' em pictures. Don’t move up around Crystal much but fuck, what a treat drainin' some blood money off'a one of the nobles. Haha! Just kiddin' with ya. Yer welcome to join us of course.<<else>>I can hear on yer voice that you're not a local. But as long as there's no Whitehaven pancies movin' around down here I'm fine with it. They usually end up dead n' gutted in an alley somewhere, unless they pay the Scandies. <</if>> <</if>> <<if _ran is 6>><<if $arenascore gte 40>>Hey, look guys, this is fucking $pcFirstName $pcLastName. The gladiator. My brother lost over 2000 dollars on yer last fight. Haha! An honor, Sir! (Sarcastic smile)<<else>><<if _game is 2>>Alright guys. Use the Russian strategy. Go all in! We're gonna win this and get ourselves some nice Scandie ladies tonight.<<else>>Hey, no cheatin' now, ya all hear? I can count cards like a wrool can sniff out a wounded cunt. Alright, spread.<</if>><</if>> <</if>> // <<else>> /*Text about gambling without drinks.*/ <<if $descroll2 is 1>>An hour later, you decide to test your gambling skills by placing yourself at a table in the corner, close to a warm fire. A group of outcasts are about to begin a game of cards, and they welcome another non-local with open arms. <<set _game to 1>> <</if>> <<if $descroll2 is 2>>With your body warm from the hearty meal, you invite yourself to a table where a group of locals are about to start a game of cards. <<set _game to 1>> <</if>> <<if $descroll2 is 3>>A couple of hours later, you're invited to a game of chain-the-slave, after discretely making your will to gamble known. <<set _game to 3>> <</if>> <</if>> <<include DiceRolls>> <<set $descroll4 to random(1, 40)>> <<set $chance=$gambling>> <<set $chance-=$skillroll>> <<set $chance-=$descroll4>> <<if $masterint gte 60>><<set $chance+=10>><</if>> <<if $tech gte 60>><<set $chance+=10>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<set _gambling to true>> <<set _balance=$chance>> <<if _balance lte -50>><<set _balance to -50>><</if>> <br><div class="tex8px"><br></div> <<if $chance gte 1>> <<include Success>> <br><br> <<if $descroll lte 3>> <<if _game is 1>>You know your way around the Ikaanian poker tables, after many long nights at Furry's. The money's yours, and you haul in the pile of copper jots with a satisfied smile. Congratulations!<</if>> <<if _game is 2>>You and two teammates set up an excellent defense against the invading forces (the juggernaut) and expel every attempt at conquering your lands. After 50 rounds, they've only sat their foot once in the southern swamps, and you can easily haul in the prize money.<</if>> <<if _game is 3>>The slave marker is yours after a sweaty bout against a group of very skilled opponents. Congratulations!<</if>> <<else>> <<if _game is 1>>Your opponents never stand a chance after two very lucky rounds from your side. The last hour is just a play den, and you haul in the prize money after the last guy folds. Congratulations!<</if>> <<if _game is 2>>After setting up the board, you take the lead in this round of Juggernaut together with your teammates. The defending forces don’t stand a chance. A classic move, invading from two sides, paralyzes your opponents and cripples their resource provinces early in the game. The last hour is just a slaughter. Congratulations! <</if>> <<if _game is 3>>It's a sweaty game, that's thrown between desperation and exhilaration. In the end, though, you claim the slave marker, and haul in the shiny stash of copper jots. Congratulations! <</if>> <</if>> <br><br> <<set _balance+=$descroll4>> ''Gains:'' _balance $. <<set $cash+=_balance>> <<set $disp_dv+=3>> <<else>> <<include Fail>> <br><br> <<if $descroll lte 3>> <<if _game is 1>>You don’t know if it's an unknown card rule, someone cheating, or just a strike of unusually bad luck. In either way, you're far from catching the last batch of markers and eventually have to fold.<</if>> <<if _game is 2>>It's an intense couple of hours over the wooden board, where you and two others try to defend your kingdom from invading forces (The Juggernaut). The strategy is not planned well enough and the other team eventually takes home the prize money after crippling your resource provinces. <</if>> <<if _game is 3>>There exist multiple strategies when it comes to hauling in the slave marker, but you're far from even gaining an upper hand and have to see someone else take home the prize money.<</if>> <<else>> <<if _game is 1>>You're almost at the top but have to fold after a suspiciously good hand from one of your opponents. There's not much you can do other than accepting defeat, however. <</if>> <<if _game is 2>>You and your teammates play as the invading juggernaut forces, and bash against the kingdom of your three opponents. It's a tough fight, and you even dominate the northern marshes at times. But in the end, your forces are expelled and there's nothing more to do than accepting defeat.<</if>> <<if _game is 3>>You thought you had her, but another man takes home the slave marker after a genius move. The winner at least offers a round of consolation beers to his gambling buddies.<</if>> <</if>> <br><br> ''Losses: ''_balance $. <<set $cash+=_balance>> <</if>> <</if>> <<addhours 3>> <<set $daycount+=30>> <<set $stampoints-=3>> /*game is true ends below*/ <<unset $gambledone>> <<unset $gamble>> <</if>> <<unset $goodbuy>> <<unset $second>> /*SECOND ENDS BELOW*/ <</if>> /*START NIGHT ENDS BELOW*/ <</if>> /*ACTION1 ENDS BELOW*/ <</if>> <<if $action2 is true>> <<if $event1 isnot true and $event2 isnot true and $event5 isnot true>> <<if $daycount gte 70 and $daycount lte 190>>After asking around for a warm, female body, one of the waiters call on a young, redhaired woman, who takes you to a room in the farthest end of the building.<<else>>After asking one of the waiters for a warm body to satisfy yourself with, a limping, old lady bolts out from the shadows and pull you into a corridor. The medievalesque hallway ends in a larger room with three doors that lead to separate chambers.<</if>> <br><br> She tells you that the following girls are available right now: <br><br> <div class="row"> <div class="vendorleft"> <<if $cash gte 75>><div class="ulvendor">[[Hope Laurel ($75)|Juices][$event1 to true, $cash-=75]]</div><<else>><p class="ulvendorown">Hope Laurel ($75)</p><</if>><br> <<if $daycount gte 600 and $cash gte 35>><div class="ulvendor">[[Janice Parlor ($35)|Juices][$event2 to true]]</div><<else>> <p class="ulvendorown">Janice Parlor ($35)</p><</if>><br> <p class="ulvendorown">Ana Lavigne ($100)</p> </div> <div class="vendorleft"> <p class="ulvendorown">Leia Serpens ($100)</p><br> <<if $cash gte 170>><div class="ulvendor">[[Elin Jonsson ($170)|Juices][$event5 to true, $cash-=150]]</div><<else>><p class="ulvendorown">Elin Jonsson ($170)</p><</if>><br> </div> </div> <</if>> <<if $event1 is true>> <<if $event is 0 and $talkingquest isnot true>> <<set $removebutt to true>> <<set $disp_dv+=2>> You step into Hope Laurel's private chamber and close the door behind you. <br><br> A black-haired, big-bosomed woman in her late 20s greets you with a careful smile: <br><br> // <<if $descroll is 1>>Hello there. What can I do for you? You wanna lay down for awhile?<</if>> <<if $descroll is 2>>You look weary. Here, please, place yourself on my bed. I'll take care of you.<</if>> <<if $descroll is 3>>You look weary. But how fortunate that I'm here to care for you. Come…<</if>> <<if $descroll is 4>>Welcome to my humble abode. How may I serve you?<</if>> <<if $descroll is 5>>Oww, my dear. You're in the right place. Come, let me satisfy you.<</if>> // <</if>> <<if $event is 1>> ''You: '' // <<if $descroll is 1>>I could really use a nice backrub. I've been busy taking care of other things than myself lately.<</if>> <<if $descroll is 2>>I'd love if you could rub my back. I'm really tense.<</if>> <<if $descroll is 3>>Give me a backrub for starters. Much appreciated.<</if>> <<if $descroll is 4>>Yeah, I'll lay down. Give me a backrub, for starters, then we'll see.<</if>> <<if $descroll is 5>>A backrub would be wonderful. Let me just undress first.<</if>> // <br><br> <<if $descroll2 is 1>>Hope's an expert in most physical interactions, and she doesn’t disappoint you in any way. A 30-minute massage, including healing oils and other ointments, works wonders and leaves you feeling immensely refreshed. <br><br> You understand why Divine Juice's prostitutes are called //The Healers of Watery Eyes.// <</if>> <<if $descroll2 is 2>>Hope moves on it right away and provides you with an immensely refreshing experience that leaves you feeling rejuvenated and ready for more adventures. <br><br> You now understand why Divine Juice's prostitutes are called //The Healers of Watery Eyes.// <</if>> <<if $descroll2 is 3>>Hope smiles and shoves you down on her bed gently before starting a wonderful session of semi-erotic movements, healing ointments, and lubricating oils. <br><br>You wake up from a dreamy bliss thirty minutes later, feeling immensely rejuvenated.<</if>> <br><br> You've regained ''8 Stamina points'' and ''5 Health points!'' <<set $stampoints+=8>> <<if $stampoints gte $masterstamina>><<set $stampoints to $masterstamina>><</if>> <<if $masterhealth lte 99>><<set $masterhealth+=5>><</if>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth to $mastermaxhealth>><</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $event is 3>> ''You: '' // <<if $descroll is 1>>Yeah, I'd like those cute lips wrapped around my shaft.<</if>> <<if $descroll is 2>>I want you to blow me. Take it deep. I just love feeling a woman's throat with my dick.<</if>> <<if $descroll is 3>>I'd like a blowjob. I'll just place myself on this nice little bed of yours and wait for that wonderful mouth.<</if>> <<if $descroll is 4>>I want a blowjob. I've been longin' for some relief.<</if>> <<if $descroll is 5>>Blow me. Gentle and careful. I want this to last.<</if>> // <br><br> <<if $descroll2 lte 4>>Hope smiles and gets down on her knees while gazing submissively up at you. Her bouncing breasts look mesmerizing as she moves toward your growing<<if $masterfilth lte 19>>, and unfortunately very smelly,<</if>> hardon, which she gulps immediately all the way down to her throat. The girl's so experienced in the oral arts that your shaft slides as easily as a foot going into a boot. <br><br> And she doesn’t disappoint you with her skills. It's over in less than three minutes, as no man can withstand a double-pierced tongue and a flapping epiglottis that milks your cock like a cowherder's hand. <br><br> <<if $load gte 3>>But not even Hope Laurel can withstand the massive explosion you dump in her throat, in eleven consecutive squirts. The oozing mess finds its way up again and extrudes along the sides of your throbbing shaft, and even summons a cough as she tries to swallow what remains in her mouth.<<else>>You spray your sticky load right down her gullet in five large squirts. But it's nothing that upsets Hope at all. A faint flicker of disgust in her eyes is all you can notice as she swallows the sludge and looks up at you, smiling.<</if>> <</if>> /* <<if $descroll2 is 2>>xx<</if>> <<if $descroll2 is 3>>xx<</if>> */ <<addmins 30>> <<set $daycount+=5>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <<if $event is 2>> ''You: '' // <<if $descroll is 1>>I want a good taste of that body. Come, lay down with me.<</if>> <<if $descroll is 2>>I wanna fuck you. Right now. Come, lets lay down.<</if>> <<if $descroll is 3>>Those boobs are really somethin'. I wanna play with them, while havin' my dick up your cunt.<</if>> <<if $descroll is 4>>Come, let's lay down together. I need your warmth.<</if>> <<if $descroll is 5>>I wanna fuck you. I'll just undress first. Get yourself in bed.<</if>> // <br><br> <<if $descroll2 is 1>>Hope smiles and throws herself at your mercy. <br><br> The next 25 minutes are highly pleasant, and you get to taste her chiseled figure in every possible way; anally, vaginally, and orally. Hope has never carried children, which makes the woman's holes surprisingly tight and enjoyable, despite her many years as a prostitute.<</if>> <<if $descroll2 is 2>>Hope gasps as you pull her toward you, but she quickly wraps her legs and arms around your body, almost causing your hardon to slip into her pussy unintentionally. <br><br> The following 30 minutes are a wet, steaming orgy of slippery bodies, dripping sweat, and moans of lust as the two of you indulge in an almost aggressive bout of sexual pleasure. She offers the whole package, allowing you to freely slide into whatever body opening you prefer for the moment. <</if>> <<if $descroll2 is 3>>Hope buries her fingers in your hair and places herself on top of you, while moaning and sticking her ass out suggestively. <br><br> And she doesn’t let you down in any aspects. Her body is yours to use as you please, even in more dominant ways, and you get to churn, penetrate, and taste every one of her openings in a 30-minute-long orgy of pleasantness. <</if>> <br><br> <<if $descroll3 is 1>>Your session abruptly concludes inside her ass, after you dump five large loads that continue to seep from her cavity long after you've pulled out. Looking at her sweaty and cum-soaked body lying there on the bed almost turns you hard again.<</if>> <<if $descroll3 is 2>>Suddenly, and unfortunately, your session concludes after you lose your control to hold back, forcing you to dump a large load deep inside her pussy. It's almost with a sigh of disappointment that you pull back and place yourself next to her on the bed.<</if>> <<if $descroll3 is 3>>Your session suddenly ends, during a heated anal session, after you unexpectedly spray five large loads deep inside her intestines. <br><br> You're a bit disappointed that it's over. But everything was also gloriously pleasant, and you got to experience a fantastic end to something that'll leave a lasting mark of gratification for the rest of the <<if $daycount gte 190>>evening<<else>>day<</if>>.<</if>> <<addmins 30>> <<set $daycount+=5>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <<if $event is 4>> You engage in a jovial and relaxed conversation with Hope, hoping it'll make you feel more at ease and comfortable. <br><br> <<set _charm to true>> <<set $skillroll to random(1, 105)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $manipulate gte 40>><<set $chance+=15>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $chance gte 1>> <<include Success>> <br><br> The following thirty minutes are pleasant. You converse about your most personal topics that ranges covers everything from your bodily features to who your mother was. <br><br> You have regained ''3 Stamina points'' from the salubrious talk! <<set $stampoints+=3>> <<addmins 30>> <<set $daycount+=5>> <<set $disp_dv+=3>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> You sound a bit off and try to fish information that's not appropriate – not even for a prostitute. The following awkward silence is a real bummer, causing your ''Stamina points'' to decrease by one!<<set $stampoints-=1>><<if $stampoints lte 0>><<set $stampoints=1>><</if>> <</if>> <</if>> <<if $talkingquest is true>> <<set _nogo to true>> <<if $actions2 is 1>> You pull up close to the woman and say with an almost whispering voice: <br><br> //Hope… I'm… actually here for a different reason, even if I appreciate your services. I'm a Kymanto member, Mr. Derwin sent me. He needs some intel about Grandwell House and what happened there.// <br><br> The woman walks silently over to the door and puts her ear to the wooden planks. <br><br> ''Hope: ''//Wait a sec. That Scandinavian girl likes to eavesdrop. It's all she ever fucking does when she's not rammed by freebooter studs. <br><br> Sorry… Okay. Give me your questions and I'll answer them. I'll know if you're lying. // <</if>> <<if $actions2 is 2>> ''You: ''//Okay. No worries. I'm the real deal. I need to know about Jeff Grandwell. He's missing. They found a corpse. Who were his associates other than Kymanto guys?// <br><br> The woman sits herself on the bed and looks up at you: <br><br> //Alright. I had this Cyker fella a couple of nights ago. Frederik Amber. A sad, old man. He just likes to talk really. He mentioned something about House Grandwell, and that they've just been shrouded. Killed off, I think he meant. Frederik's one of Cyker's shipment guys and he overhears most of what's goin' on in their headquarters. <br><br> I saw him the day after I had him, while doin' some shopping here in The Eyes. I followed him. You know, I'm a diligent girl. Tell Mr. Derwin that. And thank him for his last shipment. (Smile) // <</if>> <<if $actions2 is 3>> You recount everything to Hope: that you've recently joined up with Kymanto, and all that happened when Mr. Derwin tasked you with delivering the satchel of stem grains to Grandwell House. <br><div class="tex10px"><br></div> <<set _charm to true>> <<set $chance to random(1, 77)>> <<include Success>> <br><div class="tex10px"><br></div> The woman sits herself on the bed and looks at you while the story unfolds. After you've finished your account, she says with a quiet voice: <br><div class="tex10px"><br></div> //Wow. Talk about a messy introduction. You look like an interesting person; I think you'll benefit Kymanto greatly. They are… on a collision course right now, fighting dogs that are much larger than them. It's sad, really. But I do what I can to help. I owe them my life. <br><div class="tex10px"><br></div> Anyway, I met with this Cyker fella a couple of nights ago. Frederik Amber. He told me some interesting stuff. The old guy mentioned House Grandwell, and that it's just been shrouded. I think he meant "killed off". And he had some business here in The Eyes. I saw him next day on the streets. I decided to follow him. // <</if>> <<if $actions2 is 4>> ''You: ''//Alright, tell me more. Where did he go?// <br><br> The woman rises from her bed, walks over to the door and listens quietly one more time before answering: <br><br> //Ah, right. He told me more while he was here. He said that… "Other House's misfortunes are other House's fortunes". But I got the feeling there's a dog buried somewhere. He said that House Grandwell imploded by itself. From within. Deliberately. Merging their lost assets with someone else's. It was something about annulling a large debt. <br><br> Anyway, I followed him to a large warehouse. Here, in The Eyes. It had a massive door with one of those fancy keypads. It's owned by Cyker. So, bandits stay clear of it. I only saw one guard on the outside. I don’t know how it looks on the inside, though. That's all I know. Sorry I couldn’t tell you more. I kinda like you. (Smile) // <</if>> <<if $actions2 is 5>> ''You: ''//Thanks for your intel, Hope. Much appreciated. I'll check this warehouse and report to Mr. Derwin. I'll also tell him that you've been very cooperative.// <br><br> The woman smiles and says: <br><br> //Wonderful. Yeah, good luck with everything. Was there anything else I could help you with?// <br><br> ''//Journal updated!//'' <<set $cykerguard to 1>> <<unset _nogo>> <<unset $talkingquest>> <<unset $actions2>> <<set $disp_kym to 11>> <<set $speacts to true>> <</if>> /* TALKINGQUEST ENDS BELOW*/ <</if>> <</if>> <<if $event2 is true>> Everything Janice Parlor. <</if>> <<if $event5 is true>> /* Everything Elin Johnsson */ <<set _ran to random(1, 5)>> <<if $event is 0>> <<set $disp_dv+=2>> You decide to have a private session together with the Scandi prostitute known as Elin Jonsson. Miss Jonsson is known for something called "flipping the bill" – satisfying men who desire to be degraded and dominated by females. <br><br> The girl greets you with a cocky voice as you step into her chamber: <br><br> // <<if _ran is 1>>Hello there, Mister. Are you sure you're enough man to survive a night with me?<</if>> <<if _ran is 2>>Oh. Good evening, Sir. (Laughter) Excellent. I eat guys like you for breakfast.<</if>> <<if _ran is 3>>Oh! Just what I wanted. A juicy treat. Are sure you wanna do this? Let's find out if you're man enough.<</if>> <<if _ran is 4>>Good evening, Sir. (smile). Are you sure you can handle me? … Ready to find out? Please, have a seat. Tell me what you want me to do.<</if>> <<if _ran is 5>>Oh. Look. Not what I expected. A foreigner. Are you sure you can handle a full-blood Viking woman? (smile)<</if>> // <</if>> <<if $event is 1>> Elin's massage techniques are almost too rough – even if they give you at least some relief as her fingers work deep into your tense muscles. <br><br> ''Elin:'' // <<if _ran is 1>>Oh. Your entire body feels like a hardon.<</if>> <<if _ran is 2>>Calm down. Relax. Just… Let go and give me command. This will be good for you.<</if>> <<if _ran is 3>>That’s it. Spread. Wider. MMh… Lots of tension in here.<</if>> <<if _ran is 4>>That's good. Head down. Just relax.<</if>> <<if _ran is 5>>I'm in command. You can scream as much as you want. Won't help. We're going through this together. It'll do you sooo good.<</if>> // <br><br> You've lost ''2 Health points''!<br><br> You've gained ''5 Stamina points''! <<set $stampoints+=5>> <<set $masterhealth-=2>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $event is 2>> You place yourself in a submissive position and allow Elin to take full command. <br><br> The following thirty minutes give you a ride of //unusual// experiences. Miss Jonsson informs you that you're her personal sex slave before grabbing your head and forcing it down between her legs. With your lips pushed deep into her wet pussy, your mistress then commands you to satisfy her orally – not giving you a breather until after she's had at least a couple of orgasms. <br><br> Elin is unusually strong, with her muscular legs clinching you down hard over her bed. Even if there's no reason to make a serious attempt at freeing yourself, you believe that breaking loose from her grip would demand a strenuous effort. <br><br> ''Elin:'' // <<if _ran is 1>>OOoh,,, Yes. That's it! MMmh… I'm coming! OOOW! LICK IT… HARDER!<</if>> <<if _ran is 2>>That's it. Good boy. Take your tongue deeper. And open wide. Breathe through your nose. Your mouth should be all inside my pussy.<</if>> <<if _ran is 3>>You like my pussy? Come on. Deeper. Stick your tongue out. That's it, boy. Good. We're not done yet. One more orgasm. You have to work really good now.<</if>> <<if _ran is 4>>That's it. Breathe through your nose and dig your mouth deeper into my pussy. Come on. MMmh… Yes. Good boy…<</if>> <<if _ran is 5>>You're such a good boy. MMMh… Yes… Use more tongue. MORE TONGUE. You want me to fetch the whip!? Come on, boy. You can do this.<</if>> // <br><br> After another ten minutes, Elin ends the session and climbs away from your head, leaving it completely soaked in pussy juice and sweat. In some odd way, you feel sexually satisfied, like you've had a dry orgasm. <<addmins 36>> <<set $daycount+=6>> <<set $hascummed to true>> <</if>> <<if $event is 3>> <<if $elincum isnot true>> You command Elin to go down on her knees and satisfy you orally. <br><br> ''Elin:'' // <<if _ran is 1>>Ooh… This is boring. We could do something more interesting. Well, you're paying…<</if>> <<if _ran is 2>>This is so… Vanilla. Are you sure? Okay. Let's do it. Let me milk this boy!<</if>> <<if _ran is 3>>MMh… Afraid of me? You want me down on me knees, looking up at you like an innocent girl? That turns you on? Sure. I can do it. I know how to suck a boy's dick.<</if>> <<if _ran is 4>>So boring. Are you sure? Well, okay. Let's do this. Vanilla style.<</if>> <<if _ran is 5>>Mmmh… I'm gonna milk you really good, boy… OOw… Get that big thing out from your pants… Yes…<</if>> // <br><br> Elin gives you a relatively mediocre blowjob for the following 15 minutes. It's obvious that she'd probably prefer dominating you instead, but a paying customer always decides how the night should play out. <br><br> Her teeth are scraping against your shaft a little too much and she's continuously over-clenching it as she tries her best to hurry your orgasm. <br><br> Finally, you feel the first squirts of cum tunneling up your shaft! <<else>> <<set $hascummed to true>><<set $cumbuild to 0>> You grab Elin's head and dump a large load of jizm inside her mouth, filling it slowly as your dick pumps and throbs from the orgasm. <br><br> Her tear-covered eyes don’t hide the fact that she's horribly repulsed by having to take a man's load like this. She swallows it all, however, and smiles up at you like a professional prostitute. <br><br> ''Elin:'' // <<if _ran is 1>>MMm… Good boy.<</if>> <<if _ran is 2>>Wow… That took some time. Seems like we've enjoyed ourselves here.<</if>> <<if _ran is 3>>You're so big. I thought you'd almost choke me there for a minute.<</if>> <<if _ran is 4>>That felt good? I'm sure it did.<</if>> <<if _ran is 5>>Hah… Yeah. You're such a good boy. <<if $load gte 3>>I've never had a man with so much spunk before. Wow.<</if>><</if>> // <<set _showcum to true>> <<unset $elincum>> <</if>> <</if>> <<if $event is 4>> You decide to socialize with Elin Jonsson, asking her about everything from Watery Eyes, her dealings with Divine Juices and her background story. There's actually one anecdote that's pretty interesting: <br><br> ''Elin:'' // <<if _ran lte 2>>…and my mother and father both lived there, in Scandi-town, or Swedetown as people call it. Its real name is "New Vetlanda", however, and that's still what the seniors of my home say when talking about that place. Wouldn’t say anything interesting happens there, though. The Aesir, calling themselves "the real Scandinavians" have moved out to Watery Eyes because of the trade business. They took a great deal of Scandi workers with them. <br><br> (Laughter) I actually hate those guys. They belong to an old cult that follows the "true" ways. They're not really a good representation of my people. <</if>> <<if _ran is 3>>…and my father, he was a real nerd, always talking and teaching about the history of The Scandinavian Union. He used to read out loud from an old history book to us kids. It was so boring… But at least I learned a thing or two. Did you know that the first foundation of the union was created when the Russian soldiers invaded a place called Gotland? It was right in the beginning of a great war on Earth. Many centuries ago. Also, did you know that what's in the magical tendstims was first discovered at a laboratory in the SCU? Scandis were first on the ball with everything!<</if>> <<if _ran gte 4>>I actually don’t like living here in Watery. It's just too much and too crowded… But the pay is good. You wouldn’t believe how many men there are out there fantasizing about becoming little girls, abused by a stronger person. I've served Spheremasters, politicians, mayors and Skyguard captains. They all come to me, craving to be abused. (Laughter) I guess men are getting bored after having a free supply of submissive, young women for so many centuries.<</if>> // <</if>> <<if $event is 44>> You're standing in front of Elin Jonsson, one of the prostitutes at Divine Juices. <</if>> <</if>> /* ACTION2 ENDS BELOW*/ <</if>> <<if $action3 is true>> //'' You activate quests and other interesting information by successful socializing attempts with the locals at Divine Juices. ''// <br><br> <center> ''CURRENT SOCIALIZING SCORE''<br> <div class="green">$disp_dv</div> points. </center> <br> <<if $action7 isnot true and $action8 isnot true and $action9 isnot true and $action10 isnot true>> <div class="ulvendor"> <br><br> <div class="row"> <div class="vendorleft"> <<if $disp_dv gte 30>>[[Strange-looking mercenary (30)|Juices][$action7 to true]] <<else>><p class="ulvendorown">Strange-looking mercenary (30)</p><</if>> <br> <<if $disp_dv gte 150>>[[A breath from the past (150)|Juices][$action8 to true]] <<else>><p class="ulvendorown">A breath from the past (150)</p><</if>> </div> <div class="vendorleft"> <<if $heardcyber isnot true>> <<if $disp_dv gte 300>>[[Cybernetic Freebooters (300)|Juices][$action9 to true]] <<else>><p class="ulvendorown">Cybernetic Freebooters (300)</p><</if>> <<else>><p class="ulvendoriown">Cybernetic Freebooters (300)</p><</if>> <br> </div> </div> </div> <<else>> <<if $action7 is true>> You overheard something interesting while carousing with a middle-aged female during one of your sessions: <br><br> <<if $merce10 gte 1>> ''Local: ''//Ay should see what's landed away at the Warrior Hall here in Watery. A mercenary. Not the ordinary kind. He comes from the stars. It's one o' them Black Guard soldiers. Dunno what he's doin' there.// <<else>> ''Local: ''//I heard that Blackie at the Warrior Hall got himself killed after some half-wit hired him. It's really sad. Maybe he was the last one?// <</if>> <<set $action7 to false>> <<set $action3 to false>> <</if>> <<if $action8 is true>> You overheard an interesting rumor while talking to an old guy at the bar: <br><br> ''Local: ''//There's an abandoned warehouse down on Aisle Street here in Watery. It was opened by a pair of freebooters a couple o' days ago but it had one of them doors that needs a passy. Not even a 7.62 bullet can fire through that door. No Sir! Heard it was pre-severance even!// <<if $wateryspec3 === undefined>><<set $wateryspec3 to 1>><</if>> <<set $action8 to false>> <<set $action3 to false>> <</if>> <<if $action9 is true>> There's an interesting rumor circulating that you took special notice of. Especially after you overheard one of the Juggernaut champions talking about it: <br><br> ''Gambler: ''//Ya now that o' towerin' office building up on Main Street? Just a block away from her'? There's a couple o' freebooters down yonder that's are runnin' from the law. But there' is a plenty o' those. The real curious thing is what the mouses say they'sa here carryin'. They stole an interestin' book from a man up in Crow's End. I think'a he's called Janus Geller or somethin'. He pays long over a thousands dollars to anyone returnin' the book to him. <br><br> But ye better watch out. These'a freebooters are cyber punks. They carry those implants and coil weapons that aint’ worth meddlin' with. // <<if $wateryspec4 === undefined>><<set $wateryspec4 to 1>><br><br>''Journal updated!''<</if>> <<set $action9 to false>> <<set $action3 to false>> <<set $heardcyber to true>> <</if>> <<if $action10 is true>> You <br><br> ''Local: ''//xx// <<set $action10 to false>> <<set $action3 to false>> <</if>> <</if>> <</if>> <</nobr>><<nobr>> <<set $noclick to true>> [img[$imgpath + "Butt/term.jpg"]] <div class="keypadholder"> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/1.png"][QuestRoom][$key to 1, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/2.png"][QuestRoom][$key to 2, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/3.png"][QuestRoom][$key to 3, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/4.png"][QuestRoom][$key to 4, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/5.png"][QuestRoom][$key to 5, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/6.png"][QuestRoom][$key to 6, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/7.png"][QuestRoom][$key to 7, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/8.png"][QuestRoom][$key to 8, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/9.png"][QuestRoom][$key to 9, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/0.png"][QuestRoom][$key to 0, $keypadbutt to true]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> </div> </div> <div class="enterholder"> [img[$imgpath + "Butt/padtext.png"]] <br> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/enter.png"][QuestRoom][$key to 99, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/esc.png"][QuestRoom][$key to -2, $keypadbutt to true]] </div> <div> </div> <</nobr>><<nobr>> <<set $girlname = "Rachel">> <<set $girlnames = "Rachel's">> <<set $last to "Stapleton">> <<set $girlid to 8>> <<set $ownrach to 1>> <<set $daysa to 0>> <<set $agedays to 56>> <<set $willpower = 50>> <<set $kind = 30>> <<set $discipline = 50>> <<set $av_int = 28>> <<set $av_dex = 50>> <<set $av_aca = 10>> <<set $av_tech = 10>> <<set $av_med = 5>> <<set $av_melee = 25>> <<set $av_ranged = 15>> <<set $av_domestic = 5>> <<set $av_dancing = 50>> <<set $av_per = 50>> <<set $av_acro = 35>> <<set $av_garden = 25>> <<set $av_survival = 35>> <<set $happiness = 25>> <<set $av_str = 30>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 40>> <<set $beauty = 60>> <<set $charisma = 70>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 8>> <<set $masterlove = 35>> <<set $likeanal = 2>> <<set $likepussy = 20>> <<set $likeoral = 10>> <<set $likesadist = 0>> <<set $body = 3>> <<set $age = 20>> <<set $aw = 53>> <<set $ah = 170>> <<set $analxp = 5>> <<set $pussyxp = 15>> <<set $oralxp = 5>> <<set $kissingxp = 15>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 0>> <<set $pussywear = 5>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>> <<set $girlname = "Sofia">> <<set $girlnames = "Sofia's">> <<set $last to "Ortega">> <<set $girlid to 9>> <<set $ownsofia to 1>> <<set $daysa to 0>> <<set $agedays to 311>> <<set $sofiaspecial to true>> <<set $willpower = 85>> <<set $kind = 10>> <<set $discipline = 40>> <<set $av_int = 50>> <<set $av_dex = 50>> <<set $av_aca = 10>> <<set $av_tech = 15>> <<set $av_med = 10>> <<set $av_melee = 35>> <<set $av_ranged = 35>> <<set $av_domestic = 5>> <<set $av_dancing = 30>> <<set $av_per = 30>> <<set $av_acro = 15>> <<set $av_garden = 15>> <<set $av_survival = 15>> <<set $happiness = 30>> <<set $av_str = 45>> <<set $maxstamina = 65>> <<set $tempstamina = 65>> <<set $health = 50>> <<set $beauty = 50>> <<set $charisma = 50>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 8>> <<set $masterlove = 35>> <<set $likeanal = 2>> <<set $likepussy = 20>> <<set $likeoral = 7>> <<set $likesadist = 0>> <<set $body = 3>> <<set $age = 26>> <<set $aw = 60>> <<set $ah = 170>> <<set $analxp = 5>> <<set $pussyxp = 25>> <<set $oralxp = 40>> <<set $kissingxp = 15>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 5>> <<set $pussywear = 5>> <<set $oralwear = 5>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>> <<set $girlname = "Averil">> <<set $girlnames = "Averil's">> <<set $last to "Lewis">> <<set $girlid to 10>> <<set $ownaveril to 1>> <<set $daysa to 0>> <<set $agedays to 77>> <<set $willpower = 70>> <<set $kind = 30>> <<set $discipline = 50>> <<set $av_int = 90>> <<set $av_dex = 40>> <<set $av_aca = 50>> <<set $av_tech = 60>> <<set $av_med = 30>> <<set $av_melee = 30>> <<set $av_ranged = 20>> <<set $av_domestic = 5>> <<set $av_dancing = 20>> <<set $av_per = 20>> <<set $av_acro = 15>> <<set $av_garden = 15>> <<set $av_survival = 35>> <<set $happiness = 20>> <<set $av_str = 50>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 30>> <<set $beauty = 55>> <<set $charisma = 50>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 8>> <<set $masterlove = 35>> <<set $likeanal = 2>> <<set $likepussy = 2>> <<set $likeoral = 0>> <<set $likesadist = 0>> <<set $body = 2>> <<set $age = 18>> <<set $aw = 43>> <<set $ah = 160>> <<set $analxp = 5>> <<set $pussyxp = 25>> <<set $oralxp = 5>> <<set $kissingxp = 15>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 5>> <<set $pussywear = 5>> <<set $oralwear = 5>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>> <div class="row"> <div class="stateholder padd10left"> <div class="tex6px"><br></div> <div class="row"> <div class="states"> <<if $plimp isnot undefined>> <<if $plimp[0] gte 1>> <div class="lighthover"> <<link [img[$imgpath + "Butt/healimp.png"]]>> <<set $tutorial to 174>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <</if>> <<else>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <</if>> </div> <div class="states"> <<if $s3 is undefined>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <<else>> <<hovertip "Stryker V3 implant">> <div class="lighthover"> <<link [img[$imgpath + "Butt/s3implant.png"]]>> <<set $tutorial to 243>> <<set _trait to 33>> <<set _traitname to "Stryker V3 implant">> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <</hovertip>> <</if>> </div> </div> <div class="row"> <div class="states"> <<if $plimp isnot undefined>> <<if $plimp[1] gte 1>> <div class="lighthover"> <<link [img[$imgpath + "Butt/healthimp.png"]]>> <<set $tutorial to 175>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <</if>> <<else>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <</if>> </div> <div class="states"> <<if $aca_daria lte 6>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <<else>> <div class="lighthover"> <<if $masterint lte 69 or $av_int gte 50>> <div class="opac"> <<link [img[$imgpath + "Butt/darias.png"]]>> <<set $history to 29>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('History').processText()); Dialog.open(); <</script>> <</link>> </div> <<else>> <<link [img[$imgpath + "Butt/darias.png"]]>> <<set $history to 29>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('History').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div> <</if>> </div> </div> <div class="row"> <div class="states"> <<if $plimp[2] lte 0>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <<else>> <div class="lighthover"> <<link [img[$imgpath + "Butt/everimplant.png"]]>> <<set $tutorial to 178>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <</if>> </div> /* <div class="states opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> */ <div class="states"> <<if $plimp[4] lte 0>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <<else>> <div class="lighthover"> <<link [img[$imgpath + "Butt/5htpimp.png"]]>> <<set $tutorial to 218>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <</if>> </div> </div> <div class="row"> <div class="states"> <<if $plimp[3] lte 0>> <div class="opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <<else>> <div class="lighthover"> <<link [img[$imgpath + "Butt/sureimp.png"]]>> <<set $tutorial to 180>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <</if>> </div> /* <div class="states opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> */ <<if $plimp[5] lte 0>> <div class="states opac"> [img[$imgpath + "Butt/buttsmall.png"]] </div> <<else>> <div class="states lighthover"> <<link [img[$imgpath + "Butt/adonis.png"]]>> <<set $tutorial to 219>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <</if>> </div> </div> <div class="stateholder"> <div class="padd20right"> <<if $tut isnot 1 and $tut isnot 2>> <div class="lighthover highest"> <<if _travel gte 1>> <<hovertip "Character sheet">> <<link [img[$imgpath + "Butt/chr2.png"]]>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> <</hovertip>> <<else>> <<hovertip "Character sheet">> <<link [img[$imgpath + "Butt/chr.png"]]>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('ChrSheet').processText()); Dialog.open(); <</script>> <</link>> <</hovertip>> <</if>> </div> <</if>> <div class="tex1px"><br></div> //'' <<if $masterhealth lte 2>><div class="red">Critically injured!</div><br><</if>> <<if $masterhealth gte 3 and $masterhealth lte 9>><div class="red">Injured!</div><br><</if>> <<if $masterhealth gte 10 and $masterhealth lte 49>>Bruised<br><</if>> <<if $masterhealth gte 50>>Normal health<br><</if>> <<if $stampoints lte 2 or $tired is true>><div class="red">Tired!</div><br><</if>> <<if $stampoints gte 3 and $stampoints lte 15 and $tired is false and $drunk lte 1>>Winded<br><</if>> <<if $stampoints gte 16 and $tired is false and $drunk lte 1>>Normal alertness<br><</if>> <<if $drunk gte 2 and $drunk lte 3 and $stampoints gte 3 and $tired is false>>Tipsy<br><</if>> <<if $drunk gte 4 and $drunk lte 7 and $stampoints gte 3 and $tired is false>>Drunk!<br><</if>> <<if $drunk gte 8 and $stampoints gte 3 and $tired is false>><div class="red">Wasted!</div><br><</if>> <<if $masterfilth gte 50>>Fresh and clean<</if>><<if $masterfilth lte 49 and $masterfilth gte 25>>Dirty<</if>><<if $masterfilth lte 24 and $masterfilth gte 5>>Filthy<</if>><<if $masterfilth lte 4>>Extremely filthy!<</if>> <br> <<if $masterhunger gte 70>>Over-fed!<</if>><<if $masterhunger lte 69 and $masterhunger gte 40>>Well-fed<</if>><<if $masterhunger lte 39 and $masterhunger gte 20>>Peckish<</if>><<if $masterhunger lte 19 and $masterhunger gte 1>><div class="red">Hungry!</div><br><</if>><<if $masterhunger lte 0>><div class="red">Starving!</div><br><</if>> <<if $masterhunger gte 20>><br><</if>> <<if $cumbuild lte 0>> Sexually depleted<br><</if>> <<if $cumbuild gte 1 and $cumbuild lte 2>>Satisfied<br><</if>> <<if $cumbuild gte 3 and $cumbuild lte 8>> Normal craving<br><</if>> <<if $cumbuild gte 9 and $cumbuild lte 12>> Strong craving<br><</if>> <<if $cumbuild gte 13 and $cumbuild lte 18>> Huge craving!<br><</if>> <<if $cumbuild gte 19 and $cumbuild lte 24>> <div class="red">Constant hardon!</div><br><</if>> <<if $cumbuild gte 25 and $cumbuild lte 29>><div class="red">Extreme craving!</div><br><</if>> <<if $cumbuild gte 30>><div class="red">Throbbing!</div><</if>> ''// /*[[H|Home]]*/ </div> </div> </div> <</nobr>><<nobr>> <div id="borderwrapem"><div id="wrapper"> <div class="centerinv"> <div class="row"> <<if $otherp is true>> <<set $asking to 0>> <<unset $harnessattempt>> <<unset $nakedattempt>> <<unset $otherp>> <</if>> <<include NewLoad>> /* revital script */ <<if $revitaltake is true>> <<if _npc.realage is undefined>> <<set _npc.realage to _npc.age>> <</if>> <<if _npc.revitaluses is undefined>><<set _npc.revitaluses to 0>><</if>> <<if _npc.realagedays is undefined>><<set _npc.realagedays to _npc.agedays>><</if>> <<set _npc.revitaluses+=365>> /* stops endless birthdays */ <<if _npc.agedays is 0>><<set _npc.agedays to 1>><</if>> <<unset $revitaltake>> <</if>> <<set _nowininv to true>> <<if $showea is undefined>><<set $showea to 1>><</if>> <<if $showapp is undefined>><<set $showapp to 1>><</if>> <div class="invtop"> <<if $newweapons is true>> <<set _owncheck to true>> <</if>> /* script for disabling armor and weapons */ /* red tide men */ <<if _npc.traitrel is 9 and _npc.sex is 1>> <<set _paddonly to true>> <<set _noarmor to true>> <<set _meleeonly to true>> <<set $showea to 2>> /* TBC can have all armors */ <<if _npc.girlid is 356>><<unset _paddonly>><<unset _noarmor>><</if>> <</if>> /* mechanized units */ <<if _npc.girlid is 49>> <<set _mecha to 1>> <<set _noarmor to true>> <<set $action to 0>> <</if>> /* paragons */ <<if _npc.status is 5>> <<if _npc.sex is 0 and _npc.willpower gte 5 and _npc.likesadist lte 59 and _npc.masterlove lte 74 and _npc.traitperv lte 50>> <<set _lewdblock to true>> <</if>> <</if>> /* REVEALING CLOTHES - MARINKO ALTS */ <<if $ownskimpybox gte 1>> <<if _girlid is 1 or _girlid is 7 or _girlid is 9 or _girlid is 10 or _girlid is 11 or _girlid is 13 or _girlid is 16 or _girlid is 17 or _girlid is 32 or _girlid is 50 or _girlid is 51>> <<set _revealing to true>> <</if>> <</if>> <div class="headsign">INFORMATION</div> </div> <div class="invtopmid"> <div class="headsign uppercase2">$girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>></div> </div> <div class="invtop"> <div class="headsign"> EQUIPMENT /* <<if $action is 1>>ATTIRE<</if>> <<if $action is 2>>ACCESSORIES<</if>> <<if $action is 3>>WEAPONS<</if>> <<if $action is 4>>ARMOR<</if>> <<if $inspect is true>>INSPECTION!<</if>> */ </div> </div> /* ROW SLUT */ </div> <div class="row"> <div class="slinleft"> <div class="padd30"> <<if $firstinv is undefined>> <<set _in to 5>> '' // <<include SexDesc>> // '' <<if _lewdblock is true>> <br> <div class="padd10left padd10right"> // '' _npc.girlname will not accept wearing anything revealing unless her WILLPOWER drops below 5, she is Perverted, her Affection is Loving+ or her Corruption is 60+. '' // </div> <</if>> <<set $firstinv to true>> <</if>> <<include InvCo>> <<if $wpchange is true>> <<if $av_weapon is "automaticrifle" and $av_ranged lte 69>><<set _rec to true>><</if>> <<if $av_weapon is "rifle" and $av_ranged lte 39>><<set _rec to true>><</if>> <<if $av_weapon is "shotgun" and $av_ranged lte 69>><<set _rec to true>><</if>> <<if $av_weapon is "revolver" and $av_ranged lte 69>><<set _rec to true>><</if>> <<if $av_weapon is "automaticrifle" and $av_ranged lte 69>><<set _rec to true>><</if>> <<if $av_weapon is "coil" and $av_ranged lte 69>><<set _rec to true>><</if>> <<if $av_weapon is "rifle50" and $av_ranged lte 69>><<set _rec to true>><</if>> <<if $av_weapon is "minigun" and $av_str lte 99>><<set _heavy to 100>><</if>> <<if $av_meleeweapon is "gsword" and $av_str lte 74>><br><br>//''$girlname suffers a Damage penalty while using an equipped Great Sword. <<if _sex is 0>>Her<<else>>His<</if>> STRENGTH needs to be 75 or higher to fully utilize this weapon!''//<br><</if>> <<if $av_meleeweapon is "gaxe" and $av_str lte 99>><br><br>//''$girlname suffers a Damage penalty while using an equipped Great Axe. <<if _sex is 0>>Her<<else>>His<</if>> STRENGTH needs to be 100 or higher to fully utilize this weapon!''//<br><</if>> <<if $av_meleeweapon is "mal" and $av_str lte 99>><br><br>//''$girlname suffers a Damage penalty while using the Sacred Mallet. <<if _sex is 0>>Her<<else>>His<</if>> STRENGTH needs to be 100 or higher to fully utilize this weapon!''//<br><</if>> <<if $av_meleeweapon is "azuk" and $av_str lte 189>><br><br>//''$girlname suffers a Damage penalty while using The Sword of Azuk. <<if _sex is 0>>Her<<else>>His<</if>> STRENGTH needs to be 190 or higher to fully utilize this weapon!''//<br><</if>> <<if $av_weapon is "minigun" and $av_str lte 99>><br><br>//''$girlname suffers a Combat chance penalty while using a Minigun. <<if _sex is 0>>Her<<else>>His<</if>> STRENGTH needs to be 100 or higher to fully utilize this weapon!''//<br><</if>> <<if _rec is true and _norec isnot true>> <br><br> //'' $girlnames equipped ranged weapon's RECOIL negatively affects <<if _sex is 1>>his<<else>>her<</if>> ability to use it. Increase <<if _sex is 1>>his<<else>>her<</if>> Ranged combat skill to negate this effect! ''// <</if>> <<if $diff gte 3>><<set _willnerv to 25>><<else>><<set _willnerv to 5>><</if>> <<if _willnerv gt _npc.willpower and _npc.ranged lte 79 and _npc.melee lte 79>> <br><br> ''NOTE!''<br> //_girlname risks being affected by ''battle nervousness'' due to <<if _npc.sex is 0>>her<<else>>his<</if>> lacking combat experience and low WILLPOWER. This effect has a 10% risk of inflicting a -50 chance penalty per turn during combat encounters. <br><br> This effect becomes dormant if <<if _npc.sex is 0>>her<<else>>his<</if>> WILLPOWER reaches _willnerv+ or if either <<if _npc.sex is 0>>her<<else>>his<</if>> Ranged or Melee combat skill reach 80+. // <</if>> <</if>> <<if $action is 1 and _noinfo isnot true and $asking isnot 1 and $asking isnot 2>> <</if>> <<if $inspect is true and _blocktext isnot true>> <<set _in to 5>> //'' <<include SexDesc>> '' // <</if>> </div> <<if $armorchange is true>> <<set $armorshow to true>> <<set $take to true>> <<if $armor_before is "padded">><<set $ownslpadded+=1>><</if>> <<if $armor_before is "leather">><<set $ownslleather+=1>><</if>> <<if $armor_before is "hleather">><<set $ownslhleather+=1>><</if>> <<if $armor_before is "combat">><<set $ownslcombat+=1>><</if>> <<if $armor_before is "duraplate">><<set $ownslduraplate+=1>><</if>> <<if $armor_before is "weave">><<set $ownslweave+=1>><</if>> <<if $armor_before is "stealth">><<set $ownslstealth+=1>><</if>> <<if $armor_before is "hulc">><<set $ownslhulc+=1>><</if>> <<if $armor_before is "wega">><<set $ownslwega+=1>><</if>> <<if $armor_before is "aet">><<set $ownslaet+=1>><</if>> <<unset $armorchange>> <</if>> <<if $wpchange is true>> <<set $gunready to true>> <<if $av_wpbefore is "crossbow">><<set $owncrossbow+=1>><</if>> <<if $av_wpbefore is "pistol">><<set $ownpistol+=1>><</if>> <<if $av_wpbefore is "rifle">><<set $ownrifle+=1>><</if>> <<if $av_wpbefore is "shotgun">><<set $ownshotgun+=1>><</if>> <<if $av_wpbefore is "automaticrifle">><<set $ownautorifle+=1>><</if>> <<if $av_wpbefore is "revolver">><<set $ownrevolver+=1>><</if>> <<if $av_wpbefore is "coil">><<set $owncoil+=1>><</if>> <<if $av_wpbefore is "plasma">><<set $ownplasma+=1>><</if>> <<if $av_wpbefore is "rifle50">><<set $own50c+=1>><</if>> <<if $av_wpbefore is "prifle">><<set $ownprifle+=1>><</if>> <<if $av_wpbefore is "gl">><<set $owngl+=1>><</if>> <<if $av_wpbefore is "cybercannon">><<set $owncyber+=1>><</if>> <<if $av_wpbefore is "minigun">><<set $ownminigun+=1>><</if>> <<if $av_wpbefore is "neme">><<set $ownneme+=1>><</if>> <<if $av_wpbefore is "r55">><<set $ownr55+=1>><</if>> <<if $av_wpbefore is "knife">><<set $ownknife+=1>><</if>> <<if $av_wpbefore is "sword">><<set $ownsword+=1>><</if>> <<if $av_wpbefore is "staff">><<set $ownstaff+=1>><</if>> <<if $av_wpbefore is "sledge">><<set $ownsledge+=1>><</if>> <<if $av_wpbefore is "powerkatana">><<set $ownpowerkatana+=1>><</if>> <<if $av_wpbefore is "whipstick">><<set $ownwhipstick+=1>><</if>> <<if $av_wpbefore is "gsword">><<set $owngsword+=1>><</if>> <<if $av_wpbefore is "waki">><<set $ownwaki+=1>><</if>> <<if $av_wpbefore is "spear">><<set $ownspear+=1>><</if>> <<if $av_wpbefore is "mal">><<set $ownmal+=1>><</if>> <<if $av_wpbefore is "iceblade">><<set $owniceblade+=1>><</if>> <<if $av_wpbefore is "gaxe">><<set $owngaxe+=1>><</if>> <<if $av_wpbefore is "azuk">><<set $ownazuk+=1>><</if>> <<unset $wpchange>> <<unset $av_wpbefore>> <</if>> <div class="invbutt"> <div class="row"> <div class="ulsmall padd20right"> <<if _kidblock isnot true>> <<if $breaker is undefined>> <<if _sex is 0>> <<if $asking isnot 1>> <<if $naked isnot true>> <<if $willpower gte 5 and $girlid isnot 4 and $traitnymfo lte 50 and $likesadist lte 59 and $girlid isnot 168>> [[undress|SlaveInventory][$nakedattempt to true, $asking to 1]] <<else>> [[undress|SlaveInventory][$av_before=$av_wear, $getnaked to true, $stripping to 1]] <</if>> <<else>> <p class="ulsmallused">undress</p> <</if>> <<else>> [[Continue|SlaveInventory][$asking to 2]] <</if>> <</if>> <<else>> [[Inject!|SlaveInventory][$breaker to 2]] <</if>> <</if>> </div> <div class="ulsmall padd20left"> <<if $breaker is undefined>> <<if $asking isnot 1>> <<if $naked is true and $inspect isnot true and _sex is 0 and _blocksex isnot true>> [[Inspect body|SlaveInventory][$action to 99, $inspect to true]] <<else>> <<if _kidblock isnot true and _sex is 0>> <p class="ulsmallused">Inspect body</p> <</if>> <</if>> <<else>> <<if $action11 is false>>[[Normal|SlaveInventory][$action11 to true]]<</if>> <<if $action11 is true>>[[Dominant|SlaveInventory][$action11 to false]]<</if>> <</if>> <<else>> <<link "cancel">> <<goto SlaveInventory>> <<unset $breaker>> <</link>> <</if>> </div> /*ROW SLUT ABOVE*/ </div> /* INV BUTT SLOT ABOVE*/ </div> /*SLIN SLUT BELOW*/ </div> <div class="slinmiddle"> <br> <<include SlavePics>> <div class="tex1px"><br></div> <div class="bottominvpic2"> <div class="row"> /* collar */ <div class="resholdersmall"> <<if _npc.collared gte 1>> <<hovertip "Wears a collar">> [img[$imgpath + "Butt/smallcollar.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* nipple pir */ <div class="resholdersmall"> <<if _npc.nipir is 1>> <<hovertip "Pierced nipples">> [img[$imgpath + "Butt/smallnipple.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* l body pir */ <div class="resholdersmall"> <<if _npc.clitpir is 1>> <<hovertip "Pierced clitoris">> [img[$imgpath + "Butt/smallclit.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* tongue pir */ <div class="resholdersmall"> <<if _npc.topir is 1>> <<hovertip "Pierced tongue">> [img[$imgpath + "Butt/smalltongue.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* plugs */ <div class="resholdersmall"> <<if _npc.nightblock is 1>> <<hovertip "Small butt plug">> [img[$imgpath + "Butt/smallplug1.png"]] <</hovertip>> <<elseif _npc.nightblock is 2>> <<hovertip "large butt plug">> [img[$imgpath + "Butt/smallplug2.png"]] <</hovertip>> <<elseif _npc.nightblock is 3>> <<hovertip "The Goliath (butt plug)">> [img[$imgpath + "Butt/smallplug3.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> <div class="resholdersmall"> <<if _isinevent is true or _naked isnot true>> <<set _noinsp to true>> <</if>> <<if _sex is 1>><<set _noinsp to true>><</if>> <<if $inspectbody isnot true and _noinsp isnot true>> <div class="lighthover"> <<hovertip "Show closeup">> <<link [img[$imgpath + "Butt/inspectsmall.png"]]>> <<goto `passage()`>> <<set $inspectbody to true>> <<unset $armorshowing>> <</link>> <</hovertip>> </div> <</if>> <<if _noinsp is true>> <div class="opac">[img[$imgpath + "Butt/inspectsmall.png"]]</div> <</if>> <<if $inspectbody is true and _noinsp isnot true>> <div class="lighthover"> <<hovertip "Hide closeup">> <<link [img[$imgpath + "Butt/inspectsmallon.png"]]>> <<goto `passage()`>> <<unset $inspectbody>> <</link>> <</hovertip>> </div> <</if>> </div> <<if _armorwear is "none">><<set _noarmor to true>><</if>> <div class="resholdersmall higher padd10right"> <<if _noarmor isnot true and _build isnot 1>> <div class="lighthover"> <<hovertip "Show armor">> <<link [img[$imgpath + "Butt/armorsmall.png"]]>> <<goto `passage()`>> <<set $armorshowing to true>> <<set _npc.build to 1>> <<unset $inspectbody>> <</link>> <</hovertip>> </div> <</if>> <<if _noarmor is true>> <div class="opac">[img[$imgpath + "Butt/armorsmall.png"]]</div> <</if>> <<if _build is 1 and _noarmor isnot true>> <div class="lighthover"> <<hovertip "Show civilian clothes">> <<link [img[$imgpath + "Butt/armorsmallon.png"]]>> <<goto `passage()`>> <<set _npc.build to 0>> <<unset $armorshowing>> <</link>> <</hovertip>> </div> <</if>> </div> /* ROW ENDS BELOW*/ </div> <div class="tex7px"><br></div> <div class="row padd10right"> /* necklace */ <div class="resholdersmall"> <<if _npc.necklace gte 1>> <<hovertip "Necklace (<<if _npc.necklace is 1>>Cheap<<elseif _npc.necklace is 2>>silver<<elseif _npc.necklace is 3>>gold<<elseif _npc.necklace is 4>>diamond<<elseif _npc.necklace is 5>>embryl<</if>>)">> [img[$imgpath + "Butt/necklace" +_npc.necklace+".png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* l body pir */ <div class="resholdersmall"> <<if _something is 1>> <<hovertip "Pierced clitoris">> [img[$imgpath + "Butt/smallclit.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* l body pir */ <div class="resholdersmall"> <<if _something is 1>> <<hovertip "Pierced clitoris">> [img[$imgpath + "Butt/smallclit.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* l body pir */ <div class="resholdersmall"> <<if _something is 1>> <<hovertip "Pierced clitoris">> [img[$imgpath + "Butt/smallclit.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* l body pir */ <div class="resholdersmall"> <<if _something is 1>> <<hovertip "Pierced clitoris">> [img[$imgpath + "Butt/smallclit.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* l body pir */ <div class="resholdersmall"> <<if _something is 1>> <<hovertip "Pierced clitoris">> [img[$imgpath + "Butt/smallclit.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> /* l body pir */ <div class="resholdersmall"> <<if _something is 1>> <<hovertip "Pierced clitoris">> [img[$imgpath + "Butt/smallclit.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/slbutt1b.png"]] </div> <</if>> </div> </div> </div> <br> <div class="storybottom ulvendor"> <<if $cityinv is true>> <<link Return>> <<goto SMenu2>> <<unset $wardrobe>> <<unset $asking>> <<unset $nakedattempt>> <<unset $harnessattempt>> <<unset $harnesstry>> <<unset $armorshow>> <<unset $wpshow>> <<unset $inspect>> <<unset $cityinv>> <</link>> <<else>> <<if $inspect isnot true>> <<link "Return">> <<if $comesfromfollow isnot true>> <<if $camefrommenu isnot true>> <<if $testtroop is undefined>><<goto Interact>><<else>><<goto TestTroop>><</if>> <<else>> <<goto SMenu2>> <</if>> <<else>> <<goto Followers>> <</if>> <<unset $wardrobe>> <<unset $asking>> <<unset $nakedattempt>> <<unset $harnessattempt>> <<unset $harnesstry>> <<unset $armorshow>> <<unset $wpshow>> <<unset $inspect>> <</link>> <<else>> [[Back|SlaveInventory][$inspect to false, $action to 1]] <</if>> <</if>> </div> /* SLIN MIDDLE ENDS BELOW*/ </div> <br><br> <div class="slinleft"> <br> <div class="written bold tex18px blacklink padd30left"> <<if $action is 1>> /* CLOTHES BELOW*/ <div class="row"><div class="invvalue"> </div><div class="invnames">CLOTHES</div><div class="invvalue tex15px">Beauty</div><div class="invvalue tex15px">Charisma</div></div> <div class="tex10px"><br></div> <div class="row"><div class="invvalue"><<if $av_wear is "casual">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Casual wear|SlaveInventory][$av_before=$av_wear, $av_wear="casual"]]</div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <<if _lewdblock isnot true>> <div class="row"><div class="invvalue"><<if $av_wear is "undies">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Underwear|SlaveInventory][$av_before=$av_wear, $av_wear="undies"]]</div><div class="invvalue"><<if _npc.girlid is 17>>+2<<else>>+0<</if>></div><div class="invvalue">+0</div></div> <</if>> <<if _npc.sex is 1 and _npc.age gte 15 and ($ownsuit gte 1 or $av_wear is "maid")>> <div class="row"><div class="invvalue"><<if $av_wear is "maid">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Formal suit|SlaveInventory][$av_before=$av_wear, $av_wear="maid", $ownsuit-=1]]</div><div class="invvalue">+2</div><div class="invvalue">+2</div></div> <</if>> <<if _ischild isnot true and _sex is 0>> /* NO ADULT WARDROBE FOR TWEENS */ <<if _kidblock isnot true and _lewdblock isnot true>> /* no sexy stuff for 17s or uncorrupted Paragons */ <<if $ownlake gte 1 or $av_wear is "lake">> <div class="row"><div class="invvalue"><<if $av_wear is "lake">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Lake bikini|SlaveInventory][$av_before=$av_wear, $av_wear="lake", $ownlake-=1]]</div><div class="invvalue">+2</div><div class="invvalue">+1</div></div> <</if>> <<if $ownstring gte 1 or $av_wear is "string">> <div class="row"><div class="invvalue"><<if $av_wear is "string">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Latex strap bikini|SlaveInventory][$av_before=$av_wear, $av_wear="string", $ownstring-=1]]</div><div class="invvalue">+2</div><div class="invvalue">+0</div></div> <</if>> <<if $ownlace gte 1 or $av_wear is "lace">> <div class="row"><div class="invvalue"><<if $av_wear is "lace">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[String bikini|SlaveInventory][$av_before=$av_wear, $av_wear="lace", $ownlace-=1]]</div><div class="invvalue">+2</div><div class="invvalue">+0</div></div> <</if>> <<if _revealing is true or $av_wear is "reveal">> <div class="row"><div class="invvalue"><<if $av_wear is "reveal">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Revealing outfit|SlaveInventory][$av_before=$av_wear, $av_wear="reveal"]]</div><div class="invvalue">+2</div><div class="invvalue">+0</div></div> <</if>> <</if>> /* end of 17s */ <<if _npc.girlid is 218 or $av_wear is "templin">> <div class="row"><div class="invvalue"><<if $av_wear is "templin">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Templin dress|SlaveInventory][$av_before=$av_wear, $av_wear="templin", $templin to true]]</div><div class="invvalue">+3</div><div class="invvalue">+5</div></div> <</if>> <<if $owneden gte 1 or $av_wear is "eden">> <div class="row"><div class="invvalue"><<if $av_wear is "eden">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[New Eden gown|SlaveInventory][$av_before=$av_wear, $av_wear="eden", $owneden-=1]]</div><div class="invvalue">+6</div><div class="invvalue">+8</div></div> <</if>> <<if $owngown2 gte 1 or $av_wear is "formal2">> <div class="row"><div class="invvalue"><<if $av_wear is "formal2">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Loin dress|SlaveInventory][$av_before=$av_wear, $av_wear="formal2", $owngown2-=1]]</div><div class="invvalue">+2</div><div class="invvalue">+5</div></div> <</if>> <<if $owngown gte 1 or $av_wear is "formal">> <div class="row"><div class="invvalue"><<if $av_wear is "formal">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Wrap dress|SlaveInventory][$av_before=$av_wear, $av_wear="formal", $owngown-=1]]</div><div class="invvalue">+2</div><div class="invvalue">+5</div></div> <</if>> <<if $ownholiday gte 1 or $av_wear is "holiday">> <div class="row"><div class="invvalue"><<if $av_wear is "holiday">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Holiday dress|SlaveInventory][$av_before=$av_wear, $av_wear="holiday", $ownholiday-=1]]</div><div class="invvalue">+2</div><div class="invvalue">+0</div></div> <</if>> <<if _npc.sex is 0 and _blocksex isnot true and ($ownriding gte 1 or $av_wear is "riding")>> <div class="row"><div class="invvalue"><<if $av_wear is "riding">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Training clothes|SlaveInventory][$av_before=$av_wear, $av_wear="riding", $ownriding-=1]]</div><div class="invvalue">+1</div><div class="invvalue">+1</div></div> <</if>> <<if $ownmaid gte 1 or $av_wear is "maid">> <div class="row"><div class="invvalue"><<if $av_wear is "maid">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Maid dress|SlaveInventory][$av_before=$av_wear, $av_wear="maid", $ownmaid-=1]]</div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<if $avatarunc isnot true and _kidblock isnot true and _lewdblock isnot true and _blocksex3 isnot true>> <<if $ownharness gte 1 or $av_wear is "harness">> <div class="row"><div class="invvalue"><<if $av_wear is "harness">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $willpower gte 5 and $av_wear isnot "harness" and $av_wear isnot "harness2">> [[Karada|SlaveInventory][$harnessattempt to true, $asking to 1, $harnesstry to 1]] <<else>> [[Karada|SlaveInventory][$av_before=$av_wear, $av_wear="harness", $ownharness-=1]] <</if>> </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<if $ownharness2 gte 1 or $av_wear is "harness2">> <div class="row"><div class="invvalue"><<if $av_wear is "harness2">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $willpower gte 5 and $av_wear isnot "harness" and $av_wear isnot "harness2">> [[Training harness|SlaveInventory][$harnessattempt to true, $asking to 1, $harnesstry to 2]] <<else>> [[Training harness|SlaveInventory][$av_before=$av_wear, $av_wear="harness2", $ownharness2-=1]] <</if>> </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <</if>> <</if>> /* end of kiddie checker */ <<if _unique is true or $av_wear is "unique">> <div class="row"><div class="invvalue"><<if $av_wear is "unique">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[""+_uniquename|SlaveInventory][$av_before=$av_wear, $av_wear="unique"]]</div><div class="invvalue">+2</div><div class="invvalue">+2</div></div> <</if>> <</if>> /* ACCESSORIES AND APPLICANTS */ <<if $action is 2 or $inspect is true>> <<if $showapp is 1>> <div class="row"><div class="invvalue"> </div><div class="invnames">ACCESSORIES</div><div class="invvalue tex15px">Beauty</div><div class="invvalue tex15px">Charisma</div></div> <div class="tex10px"><br></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames">APPLICANTS</div><div class="invvalue tex15px">Effect</div><div class="invvalue tex15px">Current</div></div> <div class="tex10px"><br></div> <</if>> <<if $showapp is 1>> <<if $ver gte 10830>> <<if _npc.nipchain is 0>> <<if _npc.status lte 2 or _npc.masterlove gte 75 or _npc.likesadist gte 40>> <<if $owncollar gte 1 or $collared gte 1>> <div class="row"><div class="invvalue"><<if $collared gte 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $collared lte 0>>[[Leather collar|SlaveInventory][$collared to 1, $owncollar-=1]] <<else>> [[Remove leather collar|SlaveInventory][$collared to 0, $owncollar+=1]] <</if>> </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<else>> <div class="row"><div class="invvalue"></div><<hovertip "<center>NPCs with status Servant or higher will only wear Slave Collars and Butt Plugs if their Corruption is 40+ or if their Affection is Loving+.</center>">><div class="invnames opac"> Leather collar </div><</hovertip>><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> /* checker for mercs */ <</if>> <<if _npc.nipchain is 1>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"> Remove leather collar </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<else>> <<if _npc.nipchain is 0>> <<if $owncollar gte 1 or $collared gte 1>> <div class="row"><div class="invvalue"><<if $collared gte 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $collared lte 0>>[[Leather collar|SlaveInventory][$collared to 1, $owncollar-=1]] <<else>> [[Remove leather collar|SlaveInventory][$collared to 0, $owncollar+=1]] <</if>> </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <</if>> <<if _npc.nipchain is 1>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"> Remove leather collar </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> /* END 10830 */ <</if>> <<if $ver gte 10830>> <<if $ownper1 gte 1 or _npc.per1 gte 1>> <div class="row"><div class="invvalue"><<if _npc.per1 gte 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $ownper1 gte 1 and _npc.per1 lte 0 and _npc.per2 lte 0>>[[DoMe perfume|SlaveInventory][_npc.per1 to 10, $ownper1-=1]] <<else>> DoMe perfume <<if _npc.per2 lte 0>>(_npc.per1)<</if>><</if>> </div><div class="invvalue">+0</div><div class="invvalue">+2</div></div> <</if>> <<if $ownper2 gte 1 or _npc.per2 gte 1>> <div class="row"><div class="invvalue"><<if _npc.per2 gte 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $ownper2 gte 1 and _npc.per2 lte 0 and _npc.per1 lte 0>>[[Ra's Blanc|SlaveInventory][_npc.per2 to 10, $ownper2-=1]] <<else>> Ra's Blanc <<if _npc.per1 lte 0>>(_npc.per2)<</if>><</if>> </div><div class="invvalue">+2</div><div class="invvalue">+4</div></div> <</if>> /* TOPIR */ <<if _npc.topir is 1>> <div class="row"><div class="invvalue"><<if _npc.topir is 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> [[Tongue piercing (-)|SlaveInventory][_npc.topir to 2]] </div><div class="invvalue">+1</div><div class="invvalue">+1</div></div> <</if>> <<if _npc.topir is 2>> <div class="row"><div class="invvalue">/*<<if $clitpir is 2>>[img[$imgpath + "Butt/cloth.png"]]<</if>>*/ </div><div class="invnames"> [[Tongue piercing (+)|SlaveInventory][_npc.topir to 1]] </div><div class="invvalue">+1</div><div class="invvalue">+1</div></div> <</if>> /* TOPIR ENDS */ <<else>> <<if $ownper1 gte 1 or $av_per1 gte 1>> <div class="row"><div class="invvalue"><<if $av_per1 gte 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $ownper1 gte 1 and $av_per1 lte 0 and $av_per2 lte 0>>[[DoMe perfume|SlaveInventory][$av_per1 to 10, $ownper1-=1]] <<else>> DoMe perfume <<if $av_per2 lte 0>>($av_per1)<</if>><</if>> </div><div class="invvalue">+0</div><div class="invvalue">+2</div></div> <</if>> <<if $ownper2 gte 1 or $av_per2 gte 1>> <div class="row"><div class="invvalue"><<if $av_per2 gte 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if $ownper2 gte 1 and $av_per2 lte 0 and $av_per1 lte 0>>[[Ra's Blanc|SlaveInventory][$av_per2 to 10, $ownper2-=1]] <<else>> Ra's Blanc <<if $av_per1 lte 0>>($av_per2)<</if>><</if>> </div><div class="invvalue">+2</div><div class="invvalue">+4</div></div> <</if>> <</if>> <<if $nipir is 1>> <div class="row"><div class="invvalue"><<if $nipir is 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> [[Nipple piercings (-)|SlaveInventory][$nipir to 2]] </div><div class="invvalue">+1</div><div class="invvalue">+0</div></div> <</if>> <<if $nipir is 2 and _npc.nipchain is 0 and _kidblock isnot true>> <div class="row"><div class="invvalue">/*<<if $nipir is 2>>[img[$imgpath + "Butt/cloth.png"]]<</if>>*/ </div><div class="invnames"> [[Nipple piercings (+)|SlaveInventory][$nipir to 1]] </div><div class="invvalue">+1</div><div class="invvalue">+0</div></div> <</if>> <<if _npc.nipchain is 1 and $nipir is 2>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"> Nipple piercings </div><div class="invvalue">+1</div><div class="invvalue">+0</div></div> <</if>> <<if $clitpir is 1 and _kidblock isnot true and _sex is 0>> <div class="row"><div class="invvalue"><<if $clitpir is 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> [[L. body piercings (-)|SlaveInventory][$clitpir to 2, $bellpir to 2]] </div><div class="invvalue">+3</div><div class="invvalue">+1</div></div> <</if>> <<if $clitpir is 2 and _kidblock isnot true and _sex is 0>> <div class="row"><div class="invvalue">/*<<if $clitpir is 2>>[img[$imgpath + "Butt/cloth.png"]]<</if>>*/ </div><div class="invnames"> [[L. body piercings (+)|SlaveInventory][$clitpir to 1, $bellpir to 1]] </div><div class="invvalue">+3</div><div class="invvalue">+1</div></div> <</if>> <<if _kidblock isnot true and _sex is 0 and _blocksex3 isnot true>> <<if $ver gte 10830>> <<if $ownnipplechains gte 1 or _npc.nipchain is 1>> <<if _npc.nipir is 1 or _npc.collared is 0>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"> Nipple chains </div><div class="invvalue">+3</div><div class="invvalue">+0</div></div> <</if>> <<if _npc.nipchain is 0 and _npc.collared is 1 and $ownnipplechains gte 1>> <<if _npc.nipir is 0 or _npc.nipir is 2>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[Nipple chains (+)|SlaveInventory][_npc.nipchain to 1, $ownnipplechains-=1]] </div><div class="invvalue">+3</div><div class="invvalue">+0</div></div> <</if>> <</if>> <<if _npc.nipchain is 1>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames"> [[Nipple chains (-)|SlaveInventory][_npc.nipchain to 0, $ownnipplechains+=1]] </div><div class="invvalue">+3</div><div class="invvalue">+0</div></div> <</if>> <</if>> <<else>> <<if $ownnipplechains gte 1 or $slav[0] is 1>> <<if $nipir is 1 or $collared is 0>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"> Nipple chains </div><div class="invvalue">+3</div><div class="invvalue">+0</div></div> <</if>> <<if _npc.nipchain is 0 and $collared is 1 and $ownnipplechains gte 1>> <<if $nipir is 0 or $nipir is 2>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[Nipple chains (+)|SlaveInventory][$slav[0] to 1, $ownnipplechains-=1]] </div><div class="invvalue">+3</div><div class="invvalue">+0</div></div> <</if>> <</if>> <<if _npc.nipchain is 1>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames"> [[Nipple chains (-)|SlaveInventory][$slav[0] to 0, $ownnipplechains+=1]] </div><div class="invvalue">+3</div><div class="invvalue">+0</div></div> <</if>> <</if>> <</if>> <</if>> <<if $tryingplug lte 2>> <<set _mercok to false>> <<if _npc.status is 4>> <<if _npc.masterlove gte 75 or _npc.likesadist gte 40>><<set _mercok to true>><</if>> <</if>> <<if _npc.status is 5>> <<if _npc.masterlove gte 75 or _npc.likesadist gte 80>><<set _mercok to true>><</if>> <</if>> <<if _npc.status gte 6>> <<if _npc.masterlove gte 75 or _npc.likesadist gte 60>><<set _mercok to true>><</if>> <</if>> <<if $nightblock gte 1>><<set _mercok to true>><</if>> <<if _npc.status lte 3>><<set _mercok to true>><</if>> <<if _npc.willpower lte 0>><<set _mercok to true>><</if>> <<if $ownaplug1 gte 1 and _kidblock isnot true and _sex is 0 and _mercok is true and _blocksex2 isnot true>> <<if $nightblock is 0 and $avatarunc isnot true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[Small butt plug (+)|SlaveInventory][$nightblock to 1, $ownaplug1-=1, $tryplug to 1]] </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <</if>> <<if $nightblock is 1 and _kidblock isnot true>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames"> [[Small butt plug (-)|SlaveInventory][$nightblock to 0, $ownaplug1+=1, $plop to true, $noclick to true]] </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<if $ownaplug2 gte 1 and _kidblock isnot true and _mercok is true and _sex is 0 and _blocksex2 isnot true>> <<if $nightblock is 0 and $avatarunc isnot true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[Large butt plug (+)|SlaveInventory][$nightblock to 2, $ownaplug2-=1, $tryplug to 2]] </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <</if>> <<if $nightblock is 2>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames"> [[Large butt plug (-)|SlaveInventory][$nightblock to 0, $ownaplug2+=1, $plop to true, $noclick to true]] </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<if $ownaplug3 gte 1 and _kidblock isnot true and _mercok is true and _sex is 0 and _blocksex2 isnot true>> <<if $nightblock is 0 and $avatarunc isnot true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[The Goliath (+)|SlaveInventory][$nightblock to 3, $ownaplug3-=1, $tryplug to 3]] </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <</if>> <<if $nightblock is 3>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames"> [[The Goliath (-)|SlaveInventory][$nightblock to 0, $ownaplug3+=1, $plop to true, $ouch1 to true, $noclick to true]] </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> /* TRYING PLUG ENDS BELOW */ <</if>> <<if $tryingplug gte 3 and $nightblock is 0 and _kidblock isnot true and _mychild isnot true and _blocksex2 isnot true>> <div class="opac"> <<if $ownaplug1 gte 1>> <div class="row"><div class="invvalue"> </div><div class="invnames"> Small butt plug </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<if $ownaplug2 gte 1>> <div class="row"><div class="invvalue"> </div><div class="invnames"> Large butt plug </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> <<if $ownaplug3 gte 1>> <div class="row"><div class="invvalue"> </div><div class="invnames"> The Goliath </div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <</if>> </div> <</if>> <<if _npc.necklace is undefined>><<set _npc.necklace to 0>><</if>> <<if $ownnecklace3 gte 1 or _npc.necklace is 3>> <div class="row"><div class="invvalue"><<if _npc.necklace is 3>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if _npc.necklace isnot 3>><<if _npc.necklace is 0>>[[Necklace (Gold)|SlaveInventory][_npc.necklace to 3, $ownnecklace3-=1]]<<else>><div class="opac">Necklace (Gold)</div><</if>> <<else>> [[Remove necklace|SlaveInventory][_npc.necklace to 0, $ownnecklace3+=1]]<</if>> </div><div class="invvalue">+3</div><div class="invvalue">+3</div></div> <</if>> <<if $ownnecklace4 gte 1 or _npc.necklace is 4>> <div class="row"><div class="invvalue"><<if _npc.necklace is 4>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if _npc.necklace isnot 4>><<if _npc.necklace is 0>>[[Necklace (Diamond)|SlaveInventory][_npc.necklace to 4, $ownnecklace4-=1]]<<else>><div class="opac">Necklace (Diamond)</div><</if>> <<else>> [[Remove necklace|SlaveInventory][_npc.necklace to 0, $ownnecklace4+=1]]<</if>> </div><div class="invvalue">+6</div><div class="invvalue">+6</div></div> <</if>> <<if $ownnecklace5 gte 1 or _npc.necklace is 5>> <div class="row"><div class="invvalue"><<if _npc.necklace is 5>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> <<if _npc.necklace isnot 5>><<if _npc.necklace is 0>>[[Necklace (Embryl)|SlaveInventory][_npc.necklace to 5, $ownnecklace5-=1]]<<else>><div class="opac">Necklace (Embryl)</div><</if>> <<else>> [[Remove necklace|SlaveInventory][_npc.necklace to 0, $ownnecklace5+=1]]<</if>> </div><div class="invvalue">+7</div><div class="invvalue">+7</div></div> <</if>> <div class="ul tex14px showea"><center>[[Applicants|SlaveInventory][$showapp to 2]]</center></div> /* END OF showapp 1 */ <</if>> <<if $showapp is 2>> <<if $ownbreaker gte 1 and _npc.status isnot 5 and _npc.ostatus isnot 5>> <div class="row"><div class="invvalue"><<if $breaker gte 1>>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> [[Apply Mindmancer|SlaveInventory][$breaker to 1]] </div><div class="invvalue">-</div><div class="invvalue">-</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"><<if _npc.status is 5 or _npc.ostatus is 5>>Refuses!<<else>>Empty slot<</if>></div></div> <</if>> <<if $advocchance is true>><<set _ro to random(1, 2)>><<if _ro is 1 and $traitadvoc gte 1>><<set $traitadvoc-=1>><</if>><<unset $advocchance>><</if>> <<if $scarefactor lte 0>><<set $scarefactor to 0>><</if>> <<if $ownadvoc gte 1>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[Use elixir of Serenity|SlaveInventory][$ownadvoc-=1, $scarefactor-=2, $advocchance to true, $noclick to true, $take to 1]] </div><div class="invvalue"><div class="invvalue green">-2</div></div><div class="invvalue">$scarefactor</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac">Empty slot</div></div> <</if>> <<if $tooklesano is true>> <<if _npc.taint lte 65>><<set _npc.taint+=8>><</if>> <<if _npc.likesadist gte 100 or $likesadist gte 100>><<set _npc.likesadist to 100>><<set $likesadist to 100>><</if>> <<unset $tooklesano>> <</if>> <<if _npc.status lte 3 or _npc.willpower lte 14>><<set _lesanook to true>><</if>> <<if _blocksex is true>><<unset _lesanook>><</if>> <<if $ownlesano gte 1 and _lesanook is true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>+30 Corruption.</li><li>+8 Taint.</li><li>Unconsciousness.</li>">> [[Use elixir of Lesano|SlaveInventory][$ownlesano-=1, $likesadist+=30, $noclick to true, $take to 1, $tooklesano to true, $tempstamina to 0, $ouch5 to true]] <</hovertip>> </div><div class="invvalue"><div class="invvalue green">+30</div></div><div class="invvalue">$likesadist</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"><<if $ownlesano gte 1>>Refuses!<<else>>Empty slot<</if>></div></div> <</if>> <<if _npc.willpower gte 20>> <<if _npc.status is 5 or _npc.ostatus is 5>><<set _stat5 to true>><</if>> <</if>> <<if $owngale gte 1 and _stat5 isnot true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>+2 Happiness.</li><li>-1 Willpower (33% chance, down to 19).</li>">> [[Use Raikan Gale|SlaveInventory][$owngale-=1, $happiness+=2, $galechance to true, $noclick to true, $take to 1]] <</hovertip>> </div><div class="invvalue"><div class="invvalue green">+2</div></div><div class="invvalue">$happiness</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"><<if _stat5 is true>>Refuses!<<else>>Empty slot<</if>></div></div> <</if>> <<if $ownneura gte 1 and _stat5 isnot true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[Use NeuraClean|SlaveInventory][$ownneura-=1, _npc.happiness-=5, $noclick to true, $coffeesip to true, _npc.traitadvoc to 0, _npc.traitfem to 0, _npc.traitdaddy to 0, _npc.traitpure to 50, _npc.traitnymfo to 0, _npc.traitoralfix to 0, _npc.traitvanilla to 0, _npc.traitshame to 0, _npc.traitsub to 0, _npc.traitsize to 0, _npc.traitperv to 0, _npc.traitfrigid to 0, _npc.traitdom to 0, _npc.traitextro to 30, _npc.traitperf to 50, _npc.traitjaded to 0, _npc.traitnerd to 0, _npc.traitaggro to 50, _npc.traitmat to 0, _npc.traitstarlet to 0, _npc.traitsweet to 50, _npc.traittech to 0, _npc.traitwork to 0, _npc.traitwild to 0, _npc.traitatt to 0, _npc.traitacti to 0, _npc.traitsu to 50, _npc.traitbrat to 0, _npc.traitjester to 0, $nodel to true]] </div><div class="invvalue"><div class="invvalue"><<hovertip "<center>''- Effects -''</center> <li>-5 Happiness.</li> <li>Removes Advocate trait.</li> <li>Removes Feminist trait.</li> <li>Removes Daddy issues trait.</li> <li>Removes Pure trait.</li> <li>Removes Nymphomaniac trait.</li> <li>Removes Oral fixation trait.</li> <li>Removes Vanilla trait.</li> <li>Removes Shamefast trait.</li> <li>Removes Submissive trait.</li> <li>Removes Superficial trait.</li> <li>Removes Sizequeen trait.</li> <li>Removes Perverted trait.</li> <li>Removes Frigid trait.</li> <li>Removes Dominant trait.</li> <li>Removes Extroverted trait.</li> <li>Removes Sloppy trait.</li> <li>Removes Bratty trait.</li> <li>Removes Perfectionist trait.</li> <li>Removes Jaded trait.</li> <li>Removes Jester trait.</li> <li>Removes Nerd trait.</li> <li>Removes Bloodthirsty trait.</li> <li>Removes Materialistic trait.</li> <li>Removes Starlet trait.</li> <li>Removes Sweet tooth trait.</li> <li>Removes Techie trait.</li> <li>Removes Workaholic trait.</li> <li>Removes Wild-born trait.</li> <li>Removes Attention-whore trait.</li> <li>Removes Activist trait.</li> ">><div class="red">Spec.</div><</hovertip>></div></div><div class="invvalue">$ownneura</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"><<if _stat5 is true>>Refuses!<<else>>Empty slot<</if>></div></div> <</if>> <<if $ownhaze gte 1 and _stat5 isnot true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>-2 Happiness.</li><li>-2 Willpower.</li>">> [[Use Haze pill|SlaveInventory][$ownhaze-=1, $happiness-=1, $willpower-=2, $noclick to true, $take to 1]] <</hovertip>> </div><div class="invvalue"><div class="invvalue green">-2</div></div><div class="invvalue">$willpower</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac"><<if _stat5 is true>>Refuses!<<else>>Empty slot<</if>></div></div> <</if>> <<if $ownyouth gte 1 and $ver gte 10830>> <<set _birth to 365>><<set _birth-=_npc.agedays>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>Halts aging for 365 days.</li>">> [[Use Revital|SlaveInventory][$ownyouth-=1, $revitaltake to true, $noclick to true, $take to 1]] <</hovertip>> </div><div class="invvalue"><div class="invvalue green">-365</div></div><div class="invvalue">_birth</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac">Empty slot</div></div> <</if>> <<if $analwear gte 1 and $ownointment gte 1 and _blocksex isnot true and _npc.sex is 0>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>-20 anal wear.</li>">> [[Use ointment (anal)|SlaveInventory][$analwear-=20, $ownointment-=1, $stroke to 1, $noclick to true]] <</hovertip>> </div><div class="invvalue green">-20</div><div class="invvalue red">$analwear</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac">Empty slot</div></div> <</if>> <<if $nipplewear gte 1 and $ownointment gte 1 and _blocksex isnot true and _npc.sex is 0>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>-20 nipple wear.</li>">> [[Use ointment (nipples)|SlaveInventory][$nipplewear-=20, $ownointment-=1, $stroke to 2, $noclick to true]] <</hovertip>> </div><div class="invvalue green">-20</div><div class="invvalue red">$nipplewear</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac">Empty slot</div></div> <</if>> <<if $oralwear gte 1 and $ownointment gte 1 and _blocksex isnot true>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>-20 oral wear.</li>">> [[Use ointment (oral)|SlaveInventory][$oralwear-=20, $ownointment-=1, $stroke to 3, $noclick to true]] <</hovertip>> </div><div class="invvalue green">-20</div><div class="invvalue red">$oralwear</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac">Empty slot</div></div> <</if>> <<if $pussywear gte 1 and $ownointment gte 1 and _blocksex isnot true and _npc.sex is 0>> <div class="row"><div class="invvalue"> </div><div class="invnames"> <<hovertip "<center>''- Effects -''</center><li>-20 pussy wear.</li>">> [[Use ointment (pussy)|SlaveInventory][$pussywear-=20, $ownointment-=1, $stroke to 4, $noclick to true]] <</hovertip>> </div><div class="invvalue green">-20</div><div class="invvalue red">$pussywear</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac">Empty slot</div></div> <</if>> <<if _npc.girlid is 11 and $quest_aria gte 20>><<set _convictblock to true>><</if>> <<if $owncondoc gte 1 and _convictblock isnot true and (_npc.status is 2 or _npc.status is 3)>> <div class="row"><div class="invvalue"> </div><div class="invnames"> [[Contract (convict)|SlaveInventory][_npc.status to 1, $noclick to true, $happiness-=20, _npc.happiness-=20, $write to true, $docsigned to true]] </div><div class="invvalue green">0</div><div class="invvalue red">0</div></div> <<else>> <div class="row"><div class="invvalue"> </div><div class="invnames opac">Empty slot</div></div> <</if>> <div class="ul tex14px showea"><center>[[Accessories|SlaveInventory][$showapp to 1]]</center></div> <</if>> <</if>> /*WEAPONS*/ <<if $action is 3>> /* <div class="invwholder"> <<if $showea is 1>> [img[$imgpath + "Butt/invwmelee.png"][SlaveInventory][$showea to 2]] <<else>> [img[$imgpath + "Butt/invwranged.png"][SlaveInventory][$showea to 1]] <</if>> </div> */ <<if $showea is 1>> <div class="row"><div class="invvalue"> </div><div class="invnames">RANGED WEAPONS</div><div class="invvalue tex15px">Damage</div><div class="invvalue tex15px">A.P.</div></div> <div class="tex10px"><br></div> <<if $owncrossbow gte 1 or $av_weapon is "crossbow">> <<if $owncrossbow gte 2 or $activeweapon isnot "crossbow" or $av_weapon is "crossbow" or _owncheck is true>> <<set _crossbowok to true>> <</if>> <</if>> <<if $ownpistol gte 1 or $av_weapon is "pistol">> <<if $ownpistol gte 2 or $activeweapon isnot "pistol" or $av_weapon is "pistol" or _owncheck is true>> <<set _pistolok to true>> <</if>> <</if>> <<if $ownrevolver gte 1 or $av_weapon is "revolver">> <<if $ownrevolver gte 2 or $activeweapon isnot "revolver" or $av_weapon is "revolver" or _owncheck is true>> <<set _revolverok to true>> <</if>> <</if>> <<if $ownrifle gte 1 or $av_weapon is "rifle">> <<if $ownrifle gte 2 or $activeweapon isnot "rifle" or $av_weapon is "rifle" or _owncheck is true>> <<set _rifleok to true>> <</if>> <</if>> <<if $ownshotgun gte 1 or $av_weapon is "shotgun">> <<if $ownshotgun gte 2 or $activeweapon isnot "shotgun" or $av_weapon is "shotgun" or _owncheck is true>> <<set _shotgunok to true>> <</if>> <</if>> <<if $ownautorifle gte 1 or $av_weapon is "automaticrifle">> <<if $ownautorifle gte 2 or $activeweapon isnot "automaticrifle" or $av_weapon is "automaticrifle" or _owncheck is true>> <<set _autook to true>> <</if>> <</if>> <<if $owncoil gte 1 or $av_weapon is "coil">> <<if $owncoil gte 2 or $activeweapon isnot "coil" or $av_weapon is "coil" or _owncheck is true>> <<set _coilok to true>> <</if>> <</if>> <<if $ownprifle gte 1 or $av_weapon is "prifle">> <<if $ownprifle gte 2 or $activeweapon isnot "prifle" or $av_weapon is "prifle" or _owncheck is true>> <<set _prifleok to true>> <</if>> <</if>> <<if $own50c gte 1 or $av_weapon is "rifle50">> <<if $own50c gte 2 or $activeweapon isnot "rifle50" or $av_weapon is "rifle50" or _owncheck is true>> <<set _rifle50ok to true>> <</if>> <</if>> <<if $ownplasma gte 1 or $av_weapon is "plasma">> <<if $ownplasma gte 2 or $activeweapon isnot "plasma" or $av_weapon is "plasma" or _owncheck is true>> <<set _plasmaok to true>> <</if>> <</if>> <<if $ownr55 gte 1 or $av_weapon is "r55">> <<if $ownr55 gte 2 or $activeweapon isnot "r55" or $av_weapon is "r55" or _owncheck is true>> <<set _r55ok to true>> <</if>> <</if>> <<if $owngl gte 1 or $av_weapon is "gl">> <<if $owngl gte 2 or $activeweapon isnot "gl" or $av_weapon is "gl" or _owncheck is true>> <<set _glok to true>> <</if>> <</if>> <<if $owncyber gte 1 or $av_weapon is "cybercannon">> <<if $owncyber gte 2 or $activeweapon isnot "cybercannon" or $av_weapon is "cybercannon" or _owncheck is true>> <<set _cyberok to true>> <</if>> <</if>> <<if $ownminigun gte 1 or $av_weapon is "minigun">> <<if $ownminigun gte 2 or $activeweapon isnot "minigun" or $av_weapon is "ownminigun" or _owncheck is true>> <<set _minigunok to true>> <</if>> <</if>> <<if $ownneme gte 1 or $av_weapon is "neme">> <<if $ownneme gte 2 or $activeweapon isnot "neme" or $av_weapon is "neme" or _owncheck is true>> <<set _nemeok to true>> <</if>> <</if>> <<if _girlid is 27>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames">[[Coilgun X7|SlaveInventory]]</div><div class="invvalue">45+</div><div class="invvalue">Yes</div></div> <<elseif _girlid is 39>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames">[[Nemesis SR-C|SlaveInventory]]</div><div class="invvalue">63</div><div class="invvalue">No</div></div> <<elseif _girlid is 48>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames">[[Minigun|SlaveInventory]]</div><div class="invvalue">85*</div><div class="invvalue">No</div></div> <<else>> <<if _crossbowok is true>> <<if $owncrossbow gte 1 or $av_weapon is "crossbow">> <div class="row"><div class="invvalue"><<if $av_weapon is "crossbow">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames"> [[Crossbow|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="crossbow", $owncrossbow-=1, $wpchange to true]] </div><div class="invvalue">11/15</div><div class="invvalue">No</div></div> <</if>> <</if>> <<if _pistolok is true>> <<if $ownpistol gte 1 or $av_weapon is "pistol">> <div class="row"><div class="invvalue"><<if $av_weapon is "pistol">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Pistol|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="pistol", $ownpistol-=1, $wpchange to true]]</div><div class="invvalue">15/18</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _revolverok is true>> <<if $ownrevolver gte 1 or $av_weapon is "revolver">> <div class="row"><div class="invvalue"><<if $av_weapon is "revolver">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[.45 Revolver|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="revolver", $ownrevolver-=1, $wpchange to true]]</div><div class="invvalue">20/32</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _r55ok is true>> <<if $ownr55 gte 1 or $av_weapon is "r55">> <div class="row"><div class="invvalue"><<if $av_weapon is "r55">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[R-55 Revolver|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="r55", $ownr55-=1, $wpchange to true]]</div><div class="invvalue">35/45</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _prifleok is true>> <<if $ownprifle gte 1 or $av_weapon is "prifle">> <div class="row"><div class="invvalue"><<if $av_weapon is "prifle">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Pipe gun|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="prifle", $ownprifle-=1, $wpchange to true]]</div><div class="invvalue">25/15</div><div class="invvalue">No</div></div> <</if>> <</if>> <<if _rifleok is true>> <<if $ownrifle gte 1 or $av_weapon is "rifle">> <div class="row"><div class="invvalue"><<if $av_weapon is "rifle">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Rifle|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="rifle", $ownrifle-=1, $wpchange to true]]</div><div class="invvalue">30/20</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _shotgunok is true>> <<if $ownshotgun gte 1 or $av_weapon is "shotgun">> <div class="row"><div class="invvalue"><<if $av_weapon is "shotgun">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Shotgun|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="shotgun", $ownshotgun-=1, $wpchange to true]]</div><div class="invvalue">12/26</div><div class="invvalue">No</div></div> <</if>> <</if>> <<if _nemeok is true>> <<if $ownneme gte 1 or $av_weapon is "neme">> <div class="row"><div class="invvalue"><<if $av_weapon is "neme">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Nemesis SR-C|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="neme", $ownneme-=1, $wpchange to true]]</div><div class="invvalue">63</div><div class="invvalue">No</div></div> <</if>> <</if>> <<if _autook is true>> <<if $ownautorifle gte 1 or $av_weapon is "automaticrifle">> <div class="row"><div class="invvalue"><<if $av_weapon is "automaticrifle">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Automatic rifle|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="automaticrifle", $ownautorifle-=1, $wpchange to true]]</div><div class="invvalue">38</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _glok is true>> <<if $owngl gte 1 or $av_weapon is "gl">> <div class="row"><div class="invvalue"><<if $av_weapon is "gl">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Grenade launcher|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="gl", $owngl-=1, $wpchange to true]]</div><div class="invvalue">62*</div><div class="invvalue">No</div></div> <</if>> <</if>> <<if _rifle50ok is true>> <<if $own50c gte 1 or $av_weapon is "rifle50">> <div class="row"><div class="invvalue"><<if $av_weapon is "rifle50">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[.50 cal Rifle|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="rifle50", $own50c-=1, $wpchange to true]]</div><div class="invvalue">45/30</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _coilok is true>> <<if $owncoil gte 1 or $av_weapon is "coil">> <div class="row"><div class="invvalue"><<if $av_weapon is "coil">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Coilgun|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="coil", $owncoil-=1, $wpchange to true]]</div><div class="invvalue">45</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _plasmaok is true>> <<if $ownplasma gte 1 or $av_weapon is "plasma">> <div class="row"><div class="invvalue"><<if $av_weapon is "plasma">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Plasma rifle|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="plasma", $ownplasma-=1, $wpchange to true]]</div><div class="invvalue">60</div><div class="invvalue">No</div></div> <</if>> <</if>> <<if _cyberok is true>> <<if $owncyber gte 1 or $av_weapon is "cybercannon">> <div class="row"><div class="invvalue"><<if $av_weapon is "cybercannon">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Cyber cannon|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="cybercannon", $owncyber-=1, $wpchange to true]]</div><div class="invvalue">96</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <<if _minigunok is true>> <<if $ownminigun gte 1 or $av_weapon is "minigun">> <div class="row"><div class="invvalue"><<if $av_weapon is "minigun">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Minigun|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="minigun", $ownminigun-=1, $wpchange to true]]</div><div class="invvalue">85*</div><div class="invvalue">Yes</div></div> <</if>> <</if>> <div class="row"><div class="invvalue"><<if $av_weapon is "none">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Unarmed|SlaveInventory][$av_wpbefore=$av_weapon, $av_weapon="none", $wpchange to true]]</div><div class="invvalue">0</div><div class="invvalue">No</div></div> /* AYDEN AND OTHER NPCS CHECKER ENDS */ <</if>> <div class="ul tex14px showea"><center>[[melee weapons|SlaveInventory][$showea to 2]]</center></div> <</if>> <<if $showea is 2>> <div class="row"><div class="invvalue"> </div><div class="invnames">MELEE WEAPONS</div><div class="invvalue tex15px">Damage</div><div class="invvalue tex15px">Speed</div></div> <div class="tex10px"><br></div> <<if $ownknife gte 1 or $av_meleeweapon is "knife">> <<if $ownknife gte 2 or $activeweapon isnot "knife" or $av_meleeweapon is "knife" or _owncheck is true>> <<set _knifeok to true>> <</if>> <</if>> <<if $ownsword gte 1 or $av_meleeweapon is "sword">> <<if $ownsword gte 2 or $activeweapon isnot "sword" or $av_meleeweapon is "sword" or _owncheck is true>> <<set _swordok to true>> <</if>> <</if>> <<if $owngsword gte 1 or $av_meleeweapon is "gsword">> <<if $owngsword gte 2 or $activeweapon isnot "gsword" or $av_meleeweapon is "gsword" or _owncheck is true>> <<set _gswordok to true>> <</if>> <</if>> <<if $owngaxe gte 1 or $av_meleeweapon is "gaxe">> <<if $owngaxe gte 2 or $activeweapon isnot "gaxe" or $av_meleeweapon is "gaxe" or _owncheck is true>> <<set _gaxeok to true>> <</if>> <</if>> <<if $owniceblade gte 1 or $av_meleeweapon is "iceblade">> <<if $owniceblade gte 2 or $activeweapon isnot "iceblade" or $av_meleeweapon is "iceblade" or _owncheck is true>> <<set _icebladeok to true>> <</if>> <</if>> <<if $ownstaff gte 1 or $av_meleeweapon is "staff">> <<if $ownstaff gte 2 or $activeweapon isnot "staff" or $av_meleeweapon is "staff" or _owncheck is true>> <<set _staffok to true>> <</if>> <</if>> <<if $ownsledge gte 1 or $av_meleeweapon is "sledge">> <<if $ownsledge gte 2 or $activeweapon isnot "sledge" or $av_meleeweapon is "sledge" or _owncheck is true>> <<set _sledgeok to true>> <</if>> <</if>> <<if $ownwaki gte 1 or $av_meleeweapon is "waki">> <<if $ownwaki gte 2 or $activeweapon isnot "waki" or $av_meleeweapon is "waki" or _owncheck is true>> <<set _wakiok to true>> <</if>> <</if>> <<if $ownmal gte 1 or $av_meleeweapon is "mal">> <<if $ownmal gte 2 or $activeweapon isnot "mal" or $av_meleeweapon is "mal" or _owncheck is true>> <<set _malok to true>> <</if>> <</if>> <<if $ownazuk gte 1 or $av_meleeweapon is "azuk">> <<if $ownazuk gte 2 or $activeweapon isnot "azuk" or $av_meleeweapon is "azuk" or _owncheck is true>> <<set _azukok to true>> <</if>> <</if>> <<if $ownspear gte 1 or $av_meleeweapon is "spear">> <<if $ownspear gte 2 or $activeweapon isnot "spear" or $av_meleeweapon is "spear" or _owncheck is true>> <<set _spearok to true>> <</if>> <</if>> <<if $ownpowerkatana gte 1 or $av_meleeweapon is "powerkatana">> <<if $ownpowerkatana gte 2 or $activeweapon isnot "powerkatana" or $av_meleeweapon is "powerkatana" or _owncheck is true>> <<set _powerkatanaok to true>> <</if>> <</if>> <<if $ownwhipstick gte 1 or $av_meleeweapon is "whipstick">> <<if $ownwhipstick gte 2 or $activeweapon isnot "whipstick" or $av_meleeweapon is "whipstick" or _owncheck is true>> <<set _whipstickok to true>> <</if>> <</if>> /* UNIQUE NPC CHECKER */ <<if _girlid is 39>> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "iceblade">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Ice Dragon|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="iceblade", $owniceblade-=1, $wpchange to true]]</div><div class="invvalue">30</div><div class="invvalue">Fast</div></div> <<else>> <<if _knifeok is true>> <<if $ownknife gte 1 or $av_meleeweapon is "knife">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "knife">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Combat knife|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="knife", $ownknife-=1, $wpchange to true]]</div><div class="invvalue">7</div><div class="invvalue">Fast</div></div> <</if>> <</if>> <<if _swordok is true>> <<if $ownsword gte 1 or $av_meleeweapon is "sword">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "sword">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Sword|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="sword", $ownsword-=1, $wpchange to true]]</div><div class="invvalue">13</div><div class="invvalue">Med.</div></div> <</if>> <</if>> <<if _gswordok is true>> <<if $owngsword gte 1 or $av_meleeweapon is "gsword">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "gsword">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Great sword|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="gsword", $owngsword-=1, $wpchange to true]]</div><div class="invvalue">38</div><div class="invvalue">Slow</div></div> <</if>> <</if>> <<if _azukok is true>> <<if $ownazuk gte 1 or $av_meleeweapon is "azuk">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "azuk">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Sword of Azuk|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="azuk", $ownazuk-=1, $wpchange to true]]</div><div class="invvalue">50</div><div class="invvalue">Slow</div></div> <</if>> <</if>> <<if _gaxeok is true>> <<if $owngaxe gte 1 or $av_meleeweapon is "gaxe">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "gaxe">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Great axe|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="gaxe", $owngaxe-=1, $wpchange to true]]</div><div class="invvalue">40</div><div class="invvalue">Slow</div></div> <</if>> <</if>> <<if _icebladeok is true>> <<if $owniceblade gte 1 or $av_meleeweapon is "iceblade">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "iceblade">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Ice Dragon|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="iceblade", $owniceblade-=1, $wpchange to true]]</div><div class="invvalue">30</div><div class="invvalue">Fast</div></div> <</if>> <</if>> <<if _staffok is true>> <<if $ownstaff gte 1 or $av_meleeweapon is "staff">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "staff">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Combat staff|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="staff", $ownstaff-=1, $wpchange to true]]</div><div class="invvalue">9</div><div class="invvalue">Med.</div></div> <</if>> <</if>> <<if _sledgeok is true>> <<if $ownsledge gte 1 or $av_meleeweapon is "sledge">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "sledge">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Sledgehammer|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="sledge", $ownsledge-=1, $wpchange to true]]</div><div class="invvalue">15</div><div class="invvalue">Slow</div></div> <</if>> <</if>> <<if _malok is true>> <<if $ownmal gte 1 or $av_meleeweapon is "mal">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "mal">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Sacred Mallet|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="mal", $ownmal-=1, $wpchange to true]]</div><div class="invvalue">30/50</div><div class="invvalue">Slow</div></div> <</if>> <</if>> <<if _spearok is true>> <<if $ownspear gte 1 or $av_meleeweapon is "spear">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "spear">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Spear|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="spear", $ownspear-=1, $wpchange to true]]</div><div class="invvalue">11</div><div class="invvalue">Med.</div></div> <</if>> <</if>> <<if _whipstickok is true>> <<if $ownwhipstick gte 1 or $av_meleeweapon is "whipstick">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "whipstick">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Whipping cane|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="whipstick", $ownwhipstick-=1, $wpchange to true]]</div><div class="invvalue">5</div><div class="invvalue">Fast</div></div> <</if>> <</if>> <<if _powerkatanaok is true>> <<if $ownpowerkatana gte 1 or $av_meleeweapon is "powerkatana">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "powerkatana">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Power katana|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="powerkatana", $ownpowerkatana-=1, $wpchange to true]]</div><div class="invvalue">28</div><div class="invvalue">Med.</div></div> <</if>> <</if>> <<if _wakiok is true>> <<if $ownwaki gte 1 or $av_meleeweapon is "waki">> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "waki">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Wakizashi|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="waki", $ownwaki-=1, $wpchange to true]]</div><div class="invvalue">12</div><div class="invvalue">Fast</div></div> <</if>> <</if>> <div class="row"><div class="invvalue"><<if $av_meleeweapon is "fists">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Fists|SlaveInventory][$av_wpbefore=$av_meleeweapon, $av_meleeweapon="fists", $wpchange to true]]</div><div class="invvalue">2</div><div class="invvalue">Fast</div></div> <</if>> /* UNIQUE NPC CHECKER ENDS */ <div class="ul tex14px showea"><center>[[ranged weapons|SlaveInventory][$showea to 1]]</center></div> <</if>> <</if>> /* ARMORS */ <<if $action is 4>> <div class="row"><div class="invvalue"> </div><div class="invnames">ARMOR<<if _mecha gte 1>> (CREW)<</if>></div><div class="invvalue tex15px">Soak</div><div class="invvalue tex15px">Dexterity</div></div> <div class="tex10px"><br></div> <<if _girlid is 27>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames">[[W.E.G.A. armor|SlaveInventory]]</div><div class="invvalue">43</div><div class="invvalue">-12</div></div> <<elseif _girlid is 39>> <div class="row"><div class="invvalue">[img[$imgpath + "Butt/cloth.png"]] </div><div class="invnames">[[Aetheria armor|SlaveInventory]]</div><div class="invvalue">25</div><div class="invvalue"><<hovertip "Stealth effect">>+60*<</hovertip>></div></div> <<elseif _paddonly is true>> <<if $ownslpadded gte 1 or $av_armorwear is "padded">> <div class="row"><div class="invvalue"><<if $av_armorwear is "padded">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Padded dress|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="padded", $ownslpadded-=1, $armorchange to true, $av_soak to 5]]</div><div class="invvalue">5</div><div class="invvalue">-2</div></div> <</if>> <div class="row"><div class="invvalue"><<if $av_armorwear is "none">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[None|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="none", $armorchange to true]]</div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> <<else>> <<if $ownslpadded gte 1 or $av_armorwear is "padded">> <div class="row"><div class="invvalue"><<if $av_armorwear is "padded">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Padded dress|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="padded", $ownslpadded-=1, $armorchange to true, $av_soak to 5]]</div><div class="invvalue">5</div><div class="invvalue">-2</div></div> <</if>> <<if $ownslleather gte 1 or $av_armorwear is "leather">> <div class="row"><div class="invvalue"><<if $av_armorwear is "leather">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Leather armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="leather", $ownslleather-=1, $armorchange to true, $av_soak to 10]]</div><div class="invvalue">10</div><div class="invvalue">-8</div></div> <</if>> <<if $ownslhleather gte 1 or $av_armorwear is "hleather">> <div class="row"><div class="invvalue"><<if $av_armorwear is "hleather">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Heavy leather armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="hleather", $ownslhleather-=1, $armorchange to true, $av_soak to 14]]</div><div class="invvalue">14</div><div class="invvalue">-18</div></div> <</if>> <<if $ownslcombat gte 1 or $av_armorwear is "combat">> <div class="row"><div class="invvalue"><<if $av_armorwear is "combat">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Combat armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="combat", $ownslcombat-=1, $armorchange to true, $av_soak to 21]]</div><div class="invvalue">21</div><div class="invvalue">-23</div></div> <</if>> <<if $ownslduraplate gte 1 or $av_armorwear is "duraplate">> <div class="row"><div class="invvalue"><<if $av_armorwear is "duraplate">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[DuraPlate armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="duraplate", $ownslduraplate-=1, $armorchange to true, $av_soak to 35]]</div><div class="invvalue">35</div><div class="invvalue">-24</div></div> <</if>> <<if $ownslhulc gte 1 or $av_armorwear is "hulc">> <div class="row"><div class="invvalue"><<if $av_armorwear is "hulc">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[H.U.L.C. armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="hulc", $ownslhulc-=1, $armorchange to true, $av_soak to 50]]</div><div class="invvalue">50</div><div class="invvalue">-15</div></div> <</if>> <<if $ownslwega gte 1 or $av_armorwear is "wega">> <div class="row"><div class="invvalue"><<if $av_armorwear is "wega">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[W.E.G.A. armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="wega", $ownslwega-=1, $armorchange to true, $av_soak to 43]]</div><div class="invvalue">43</div><div class="invvalue">-12</div></div> <</if>> <<if $ownslweave gte 1 or $av_armorwear is "weave">> <div class="row"><div class="invvalue"><<if $av_armorwear is "weave">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Combat Weave armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="weave", $ownslweave-=1, $armorchange to true, $av_soak to 23]]</div><div class="invvalue">23</div><div class="invvalue">-3</div></div> <</if>> <<if $ownslstealth gte 1 or $av_armorwear is "stealth">> <div class="row"><div class="invvalue"><<if $av_armorwear is "stealth">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[Stealth armor|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="stealth", $ownslstealth-=1, $armorchange to true, $av_soak to 17]]</div><div class="invvalue">17</div><div class="invvalue">0</div></div> <</if>> <div class="row"><div class="invvalue"><<if $av_armorwear is "none">>[img[$imgpath + "Butt/cloth.png"]]<</if>> </div><div class="invnames">[[None|SlaveInventory][$armor_before=$av_armorwear, $av_armorwear="none", $armorchange to true]]</div><div class="invvalue">+0</div><div class="invvalue">+0</div></div> /* AYDEN CHECKER ENDS */ <</if>> <</if>> </div> <div class="invbutt2"> <div class="row"> <div class="ulsmall padd20right"> <<if $action isnot 1 and $inspect isnot true and _mecha is undefined>>[[Clothes|SlaveInventory][$action to 1, $armorshow to false, $otherp to true]]<<else>><p class="ulsmallused">Clothes</p><</if>> </div> <div class="ulsmall padd20left"> <<if $action isnot 2 and $inspect isnot true and _mecha is undefined>>[[accessories|SlaveInventory][$action to 2, $otherp to true]]<<else>><p class="ulsmallused">accessories</p><</if>></div> </div> <div class="tex5px"><br></div> <div class="row"> <div class="ulsmall padd20right"> <<if $action isnot 3 and $inspect isnot true and _girlid isnot 353 and _mecha is undefined>>[[weapons|SlaveInventory][$action to 3, $wpshow to true, $otherp to true]]<<else>><p class="ulsmallused">weapons</p><</if>></div> <div class="ulsmall padd20left"> <<if $action isnot 4 and $inspect isnot true and _mecha is undefined>>[[armor|SlaveInventory][$action to 4, $armorshow to true, $otherp to true]]<<else>><p class="ulsmallused">armor</p><</if>></div> </div> </div> /* SLIN ENDS BELOW*/ </div> /* ROW FOR ALL SLINS END BELOW*/ </div> /*WRAPPER ENDS BELOW*/ </div> </div> </div> <<if $ver gte 10830>> <<include EndExe>> <</if>> <<unset $breaker>> <<include NewSounds>> <<unset $stroke>> <</nobr>><<nobr>> <<set $descroll3 to random(1, 6)>> <<set $descroll to random(1, 6)>> <<set $descroll5 to random(1, 5)>> <<if $ver gte 10830>> <<if $cityinv777 isnot true>> <<if _npc.girlid is 26>> <<if $quest_tut is 4 and _npc.weapon is "none">> <br><br> //'' Well, hello, brother! This is me. Don't get any ideas! (Laughter) just kidding. I'm a ladies' man and you and I are gonna see a lot of ladies. Trust me. <br><br> Okay, so, we need to gear up. <br><br> Give me a ranged weapon. A crossbow or something else that you don't want to use yourself. ''// <br><br> ''Instructions''<br> //Press the Weapons' button in the bottom right corner and assign any ranged weapon to Ansel by clicking on that weapon's name.// <</if>> <<if $quest_tut is 4 and _npc.weapon isnot "none">> <<set _norec to true>> // <div class="tex13px bold"> ''GREAT!'' I'll be a killing machine with this. Alright, so, are you ready for a fight? This place we're goin' to is an excellent opportunity to prove our skills. <br><br> By the way, make sure we have enough ammo so we don't end up as sitting ducks out there just cuz' we didn’t prep ourselves. Head to Walton's Weaponstore here in Redhaven to buy some if you think we'll need it. <br><br> Okay, so, the story is this… I've been hustled by a gang of raiders in Marston Swamps. There was this young lady who I invited to my tent a month or two ago. Believing she was a former floor crawler from Furry's, we had some fun out by the fire, drinkin', playing cards, and yeah, it eventually ended up inside my chateau. After it was all over, she left, with all my stuff! 50 rounds of 9mm ammo and 20 golden dollars I'd just scored as a prospector out in the Kamundra plains. Tough luck, yeah? I later found out that she's part of the Red Devils; three or four bandits livin' in an abandoned shack down there. <br><br> Now, I'm gonna get my gold and ammo back! Can I count on you? <br><br> </div> // <div class="ulsmall"> <div class="row center"> [[Hell yeah!|SlaveInventory][$quest_tut to 5, $lastansel to true]] <<link "cancel">> <<goto SlaveInventory>> <<set $quest_tut to 99>> <</link>> </div> </div> <</if>> <<if $quest_tut is 5 and $lastansel is true>> <div class="tex13px bold"> ''You:'' //I'm ready, friend. Lead the way!// <br><br> ''Ansel:'' //Great! I know I can always count on you. Maybe we could even catch that bitch by knocking her unconscious. She'd be a nice addition to your household, brother. Make sure we have blunt melee weapons ready before entering the fight. Staffs and canes are best for that.// <<if $armorwear is "none" or $armorwear is "padded">><<set _say to 1>><</if>> <<if $ownleather is false>><<set _say+=1>><<set $ownleather to true>><<set $leathersoak to 8>><</if>> <<if $ownhleather is true or $owncombat is true or $ownduraplate is true or $ownweave is true>><<set _say-=1>><</if>> <<if _say is 2>> // By the way, I think you need some better armor for what we're about to do. I got this old Leather Armor – it doesn’t fit me. And, ehm, it might need some repairs. Well, it's yours if you want it. <br><br> You can either swing by Westside Armor store if you wanna repair it or look at other choices. We'll be passing it when we head out later.// <br><br> <<set $take to 1>> ''Leather Armor added to Inventory.'' <<set _bel to true>> <</if>> </div> <<if _bel is true>> <br><br> ''INSTRUCTIONS''<br> Equip your newly acquired Leather Armor by opening the Character sheet, press the Armor button (second icon in the lower right corner) and there click on the Leather Armor text displayed in the Armor Pane. <</if>> <<unset $lastansel>> <</if>> <</if>> <</if>> <</if>> <<if $galechance is true>> <<set _ro to random(1, 3)>><<if _ro is 1 and $willpower gte 20>> $girlnames ''WILLPOWER (-1)'' has decreased! <<unset $galechance>> <<set $willpower-=1>> <</if>> <</if>> <<if $stroke gte 1 and $descroll lte 3>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $stroke is 1>> <<set _blocktext to true>> You decide to apply some healing ointment on $girlnames sphincter. <br><br> <<if $bondage lte 0 and $avatarunc isnot true>> <<if $willpower lte 19 and $traitnymfo lte 50 and $likesadist lte 29 and $masterlove lte 74>> <<if $age lte 19>>The girl<<else>>The young woman<</if>> allows you to rub your fingers over her butthole, even if she looks very uncomfortable. <</if>> <<if $willpower gte 20 and $traitnymfo lte 50 and $likesadist lte 29 and $masterlove lte 74>> She grabs the bottle from your hands and says: <br><br> // <<if $descroll5 is 1>>I'll do it myself, okay?<</if>> <<if $descroll5 is 2>>I don’t feel comfortable with you touching me. I'll… rub it in myself, okay?<</if>> <<if $descroll5 is 3>>I'll do that. <</if>> <<if $descroll5 is 4>>Please, allow me. I don’t want your fingers in there.<</if>> <<if $descroll5 is 5>>Ehm, I think I'll do that. Okay.<</if>> // <</if>> <<if $traitnymfo gte 51 or $likesadist gte 30 or $masterlove gte 75>> <<if $age lte 19>>The girl<<else>>The young woman<</if>> bends over without hesitation, allowing you to rub your fingers all over her butthole. <br><br> ''$girlname:'' // <<if $descroll5 is 1>>MMh… Go really deep inside, okay? So I'll heal properly.<</if>> <<if $descroll5 is 2>>That's it. I think you have to push it in really, really far.<</if>> <<if $descroll5 is 3>>Let me spread my buttchecks a bit more for you, Sir.<</if>> <<if $descroll5 is 4>>Mmmm… That feels so good.<</if>> <<if $descroll5 is 5>>Wow… I'm almost turned on by this.<</if>> // <<if $descroll5 gte 4>><br><br>$girlnames ''Arousal (+1)'' has increased!<<set $arousal+=1>><</if>> <</if>> <<else>> <<if $bondage gte 1 and $avatarunc isnot true>>Due to her bound predicament, the girl has no other option than to accept.<</if>> <<if $avatarunc is true>>Her lifeless body soaks the lotion and you're able to get a good //feel// of her behind now that when there's no conscious resistance. <</if>> <</if>> <</if>> <<if $stroke is 2>> You decide to apply some healing ointment over $girlnames areolas. <br><br> <<if $bondage lte 0 and $avatarunc isnot true>> <<if $willpower lte 19 and $traitnymfo lte 50 and $likesadist lte 29 and $masterlove lte 74>> <<if $age lte 19>>The girl<<else>>The young woman<</if>> allows you to rub your hands all over her chest, even if she looks very uncomfortable. <</if>> <<if $willpower gte 20 and $traitnymfo lte 50 and $likesadist lte 29 and $masterlove lte 74>> She grabs the bottle from your hands and says: <br><br> // <<if $descroll5 is 1>>I'll do it myself, okay?<</if>> <<if $descroll5 is 2>>It's better I do it.<</if>> <<if $descroll5 is 3>>I'll do that. <</if>> <<if $descroll5 is 4>>Please, allow me.<</if>> <<if $descroll5 is 5>>Ehm, I think I'll do that. Okay.<</if>> // <</if>> <<if $traitnymfo gte 51 or $likesadist gte 30 or $masterlove gte 75>> <<if $age lte 19>>The girl<<else>>The young woman<</if>> readies herself without hesitation, smiling at you as your hands move gently over her <<if $body lte 2>>small<<else>>round<</if>> breasts. <</if>> <<else>> <<if $bondage gte 1 and $avatarunc isnot true>>Due to her bound predicament, the girl has no other option than to accept.<</if>> <<if $avatarunc is true>>Her breasts soak the lotion and you're able to get a good //feel// of her titties now that there's no conscious resistance. <</if>> <</if>> <</if>> <<if $stroke is 3>> You decide to apply some healing ointment over $girlnames bruised lips. <br><br> <</if>> <<if $stroke is 4>> You decide to apply some healing ointment on and inside $girlnames pussy. <br><br> <<if $bondage lte 0 and $avatarunc isnot true>> <<if $willpower lte 19 and $traitnymfo lte 50 and $likesadist lte 29 and $masterlove lte 74>> <<if $age lte 19>>The girl<<else>>The young woman<</if>> spreads her legs apart, allowing you to rub the salve over her genitals. She does look a bit uncomfortable, however. <</if>> <<if $willpower gte 20 and $traitnymfo lte 50 and $likesadist lte 29 and $masterlove lte 74>> She grabs the bottle from your hands and says: <br><br> // <<if $descroll5 is 1>>Oh, sorry. No, I'll be doing that, okay.<</if>> <<if $descroll5 is 2>>Thanks for buying this but I'll be doing the rubbing, alright?<</if>> <<if $descroll5 is 3>>I think I'll do that myself. <</if>> <<if $descroll5 is 4>>Please, allow me. I don’t want your fingers in there.<</if>> <<if $descroll5 is 5>>Thank you, I'll do it inside the bathroom.<</if>> // <</if>> <<if $traitnymfo gte 51 or $likesadist gte 30 or $masterlove gte 75>> <<if $age lte 19>>The girl<<else>>The young woman<</if>> spreads her legs without hesitation, almost beckoning you to touch her. <br><br> ''$girlname:'' // <<if $descroll5 is 1>>MMh… That's it. Rub it in really good.<</if>> <<if $descroll5 is 2>>Wow… That feels much better.<</if>> <<if $descroll5 is 3>>A little deeper… Please. Yes. There we go.<</if>> <<if $descroll5 is 4>>Mmmm… That feels so good.<</if>> <<if $descroll5 is 5>>Wow… This feels… Fantastic.<</if>> // <<if $descroll5 gte 4>><br><br>$girlnames ''Arousal (+1)'' has increased!<<set $arousal+=1>><</if>> <</if>> <<else>> <<if $bondage gte 1 and $avatarunc isnot true>>Due to her bound predicament, the girl has no other option than to accept.<</if>> <<if $avatarunc is true>>Her body soaks the lotion and you're able to get a good //feel// of her pussy now that when there's no conscious resistance. <</if>> <</if>> <</if>> <<if $templin is true>> <<if $npc.av23.likesadist lte 69>> ''Allowing _girlname to wear her Templin dress will increase her Affection (+1/day) toward you up to Amiable. <br><br> _girlname's father, Connor (if not dismissed or assigned to an outskirts location), will however decrease his Affection (-1/day) toward you down to Amiable as long as his Corruption is below 70.'' <</if>> <<unset $templin>> <</if>> <<if $docsigned is true>> You bring _girlname the news that something from <<if _sex is 0>>her<<else>>his<</if>> past has surfaced or that someone's trying to frame <<if _sex is 0>>her<<else>>him<</if>>. <br><br> <<set _ran to random(1, 10)>> <<set _ran2 to random(1, 10)>> ''Crime committed:'' <<if _ran is 1>>Burglary.<</if>> <<if _ran is 2>>Rape.<</if>> <<if _ran is 3>>Insulting a government entity.<</if>> <<if _ran is 4>>Treason.<</if>> <<if _ran is 5>>Murder.<</if>> <<if _ran is 6>>Conspiracy against the state.<</if>> <<if _ran is 7>>Asset violation.<</if>> <<if _ran is 8>>Grand temple desecration.<</if>> <<if _ran is 9>>Attempted murder.<</if>> <<if _ran is 10>>Arson.<</if>> <br><br> ''_girlname:'' // <<if _ran is 1>>Outrageous! I didn’t steal anything.<</if>> <<if _ran is 2>>I didn’t do that! Please. What the hell? <<if _sex is 0>>How would that even be possible?<</if>><</if>> <<if _ran is 3>>I never did that! What the fuck.<</if>> <<if _ran is 4>>No. I'm loyal to the state! There must've been an error somewhere.<</if>> <<if _ran is 5>>No! I never killed anyone. Not in an unsanctioned way at least.<</if>> <<if _ran is 6>>I've always been loyal to the state. These accusations are outrageous!<</if>> <<if _ran is 7>>What? I don’t even know what that is!<</if>> <<if _ran is 8>>I never did anything! I just tripped while we were at the cathedral. Fuck!<</if>> <<if _ran is 9>>What? Must've been a stray shot or something. I never tried to kill anyone who didn’t deserve it.<</if>> <<if _ran is 10>>What? I hate fire! This must be some kind of mistake.<</if>> // <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Happiness (-20)'' has decreased! <<unset $docsigned>> <</if>> <<if $tryplug gte 1>> <<include DiceRolls>> <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<if $likesadist lte 49>><<set $chance-=$willpower>><</if>> <<set $chance+=$likesadist>> <<if $likesadist lte 29 and $willpower gte 10>><<set $chance-=20>><</if>> <<if $likesadist lte 29 and $willpower gte 40>><<set $chance-=40>><</if>> <<if $traitperv gte 51>><<set $chance+=40>><</if>> <<if $traitnymfo gte 51>><<set $chance+=20>><</if>> <<if $masterlove gte 90>><<set $chance+=20>><</if>> <<if _npc.status is 5 and _npc.likesadist lte 39>><<set $chance-=40>><</if>> <<if $tryplug is 1>> ''You:'' // <<if $descroll is 1>>Okay, love, put this thing up your ass. It's a natural part of your training- and it won't hurt. I promise. It's too small to even cause discomfort.<</if>> <<if $descroll is 2>>I want this little thing inside your ass. Bend over. It won't hurt. You should be happy I'm not considering a larger plug.<</if>> <<if $descroll is 3>>Alright. Stick that ass out, I want this thing to rest inside your butt for now.<</if>> <<if $descroll is 4>>Alright, <<if $age lte 19>>little lady<<else>>$girlname<</if>>. Stick your ass out. This one is so small it won't even hurt. Come on. <<if $naked isnot true>>Pull down those panties and bend over.<</if>><</if>> <<if $descroll gte 5>>Alright. It's time to train that ass of yours, $girlname. <<if $analxp lte 19>>It's still too tight for your own good.<</if>> Bend over.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> $girlname doesn’t object to your command<<if $likesadist gte 40>> - she even looks genuinely excited about the fact that her anus will carry the thing until you say otherwise.<<else>> even if she doesn’t look particularly excited about it.<</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> $girlname will not allow that thing inside her butt right now! <</if>> <</if>> <<if $tryplug is 2>> ''You:'' // <<if $descroll is 1>>Okay, $girlname. Bend over. This thing here's goin' inside your ass.<</if>> <<if $descroll is 2>>We have some training to do, $girlname. Bend over and spread those butt cheeks for me.<</if>> <<if $descroll is 3>>Alright. It's training time, love. Bend over and spread your ass cheeks for me.<</if>> <<if $descroll is 4>>Are you ready to get plugged? Haha. Bend over. This large thing here's going inside your ass.<</if>> <<if $descroll gte 5>>Okay. Let's lube that ass some more, shall we. Cuz' this thing here will be your companion today, love.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> $girlname doesn’t object to your command. <<if $likesadist gte 40>>She's even showing her excitement in her smiles and aroused shivers as she prepares herself.<<else>>It's obvious that's she's not very excited about the idea, however.<</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> $girlname refuses and will not allow that thing inside her butthole right now. <</if>> <</if>> <<if $tryplug is 3>> ''You:'' // <<if $descroll lte 2>>The trial of titans. You'll be my favorite girl if you're able to take this thing up your ass. Let's try, shall we? <<if $analxp gte 70>>Your butt has surely had some broad challenges before.<</if>><</if>> <<if $descroll is 3>>Bend over. This titan is going inside you, sweetheart.<</if>> <<if $descroll is 4>>Alright, girl, this is gonna hurt. But it'll do you so good, I promise.<</if>> <<if $descroll gte 5>>Okay, this thing will make you jump to the Moons. But it's good practice. Bend over and spread those ass-cheeks really good for me. Okay?<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Despite the obvious risks involving the use of "Goliath", $girlname agrees and prepares herself with some relaxing techniques. <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The mere presence of "Goliath" has obviously scared $girlname on a primal level and she refuses to even touch the thing right now. <</if>> <</if>> <br><br> <<if $chance gte 1>> <<set $tryingplug=0>> <<set _plugged to true>> ''$girlname:'' // <<if $likesadist lte 39 and $willpower gte 10>> <<if $descroll lte 2>>Ehh… Okay. If you say so. But don’t let it be there too long, okay?<</if>> <<if $descroll is 3>>Okay, okay, I can wear it for a couple of hours. If that'll make you happy.<</if>> <<if $descroll is 4>>Okay, ehm, I guess… I have no other option. <<if $tryplug isnot 3>>Can't be that bad.<<else>><<if $analxp lte 9>>B… But are you sure it'll fit?<<else>>Even if that toy scares me.<</if>><</if>><</if>> <<if $descroll gte 5>>Yeah, okay, I guess I have no choice, do I? <<if $tryplug is 3>>Be careful though, that toy is… Massive.<</if>><</if>> <</if>> <<if $likesadist lte 39 and $willpower lte 9>> <<if $descroll lte 2>>M… Master has to be careful. But… But I'm ready.<</if>> <<if $descroll is 3>>Sure, $callname. Ready anytime (fake smile).<</if>> <<if $descroll is 4>>(Fake smile) T… Thank you for training my ass in such a mild manner. <<if $tryplug gte 3>>Even if that toy looks dangerously big.<</if>><</if>> <<if $descroll gte 5>><<if $tryplug is 3>>I'm ready, even if that think looks as if it could kill me.<<else>>Y… Yes, Sir. Of course. I'm ready.<</if>><</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll lte 2>>Mmmh… Of course, $callname. I love it so much when you're dominating me. <</if>> <<if $descroll is 3>>Of course, $callname. It's like having you inside me all the time (smile).<</if>> <<if $descroll is 4>>Oh, of course, $callname.<</if>> <<if $descroll gte 5>>Oh, I'd love that. Press it in really slowly now, please? I really want to feel it!<</if>> <</if>> // <br><br> <<if $tryplug is 1>> <<if $analxp lte 9>> The device slides <<if $analvirgin is true>>inside $girlnames virgin ass<<else>>past $girlnames sphincter<</if>> with some difficulty, despite its unimpressive girth, parking itself securely as her cramping butthole embraces it. <<set $analwear+=1>> <</if>> <<if $analxp gte 10 and $analxp lte 29>> The device slides inside $girlnames ass after some initial resistance, but the girl doesn’t seem to have much trouble taking it. <</if>> <<if $analxp gte 30 and $analxp lte 59>> The plug slides inside $girlnames ass with ease and her sphincter closes around it like a hungry mouth sucking a lollipop. <</if>> <<if $analxp gte 60 and $analxp lte 89>> The plug goes past $girlnames sphincter without resistance. <</if>> <<if $analxp gte 90>> The plug slides inside $girlname without resistance, hanging dangerously loose. She'll probably have trouble keeping it inside during the day. <</if>> <</if>> <<if $tryplug is 2>> <<set $analwear+=1>> <<if $analxp lte 9>> <<set $health-=1>> <<set $analwear+=1>> <<if $analvirgin is true>>$girlname shrieks as the large device slides past her virgin butthole and her entire body shivers for discomfort as it parks itself inside her.<<else>>It takes a couple of attempts before the large device slides past $girlnames tight asshole, causing her entire body to shiver from discomfort.<</if>> <</if>> <<if $analxp gte 10 and $analxp lte 29>> You have to churn and twist the thing for a couple of seconds before it slides inside $girlnames tight butthole. She looks noticeably shaken – carrying the plug around for longer than an hour will not be an easy task<<if $likesadist gte 40>> despite her apparent willingness to do so<</if>>. <</if>> <<if $analxp gte 30 and $analxp lte 59>> The plug slides inside $girlname with some resistance but her body adapts almost instantly. It's obviously not the first time she's had a thing inside her ass. <</if>> <<if $analxp gte 60 and $analxp lte 89>> There's a slight resistance when the girthy plug expands $girlnames butthole to its max but the thing slides inside without any real difficulty. <</if>> <<if $analxp gte 90>> The plug slides inside with very little resistance and parks itself comfortably as $girlnames sphincter embraces it like a calf sucking its mother's teat.<</if>> <</if>> <<if $tryplug is 3>> <<set $analwear+=1>> <<set $health-=1>> <<if $analxp lte 9>> $girlname cries out loud as you start your vicious attempt at forcing the draconian device inside her tight butthole. <br><br> After several failed attempts, however, you understand it's physically impossible for her ass to embrace the thing right now. Try with a smaller device. <<unset _plugged>> <<set $nightblock to 0>> <<set $ownaplug3+=1>> <</if>> <<if $analxp gte 10 and $analxp lte 29>> <<set $analwear+=4>> <<set $health-=1>> $girlname cries out loud as the massive thing slides inside her. It almost looks like she's making a reversed birth for a couple of seconds. She's panting, both from relief and shock, when the plug finally parks itself in her intestines. <</if>> <<if $analxp gte 30 and $analxp lte 59>> <<set $analwear+=2>> <<set $health-=1>> The draconian thing slides inside her ass with difficulty – almost expanding her sphincter to its breaking point. Her shrieks finally cease as the plug rests inside her, filling her anal cavity with a broadness that'll be very difficult to endure for longer periods. <</if>> <<if $analxp gte 60 and $analxp lte 89>> <<set $analwear+=1>> The draconian plug slides in with noticeable difficulty, despite $girlnames impressive anal experience. <</if>> <<if $analxp gte 90>> Despite $girlnames impressive anal proficiency, she has to struggle hard to take the draconian thing as it pulls her sphincter open to its physical boundaries. <</if>> <<if $analxp lte 89 and _plugged is true>> <br><br> ''// NOTE! $girlname suffers a -25 penalty to all Homeschooling and Hunting rolls while carrying The Goliath! //'' <</if>> <</if>> <<if $tryplug gte 2 and _plugged is true and $analxp lte 79>> <<set $ouch1 to true>> <</if>> /* CHANCE GTE 1 */ <</if>> <<if $chance lte 0>> <<set $tryingplug+=1>> ''$girlname:'' // <<if $likesadist lte 39 and $willpower gte 10>> <<if $descroll lte 2>>No fucking way, okay? That's a little too perverted for me.<</if>> <<if $descroll is 3>>Nah, I think I'll pass. <<if $tryplug is 3>>That device would kill me.<</if>><</if>> <<if $descroll is 4>><<if $analwear gte 20>>No… I'm still too sore.<<else>>No, that's not gonna happen.<</if>><</if>> <<if $descroll gte 5>>I don’t think so, okay? <</if>> <</if>> <<if $likesadist lte 39 and $willpower lte 9>> <<if $descroll lte 2>>I… I hope I'll not upset you know but… Please. No, I can't. I'm not… (sobbing). I refuse…<</if>> <<if $descroll is 3>>Please, Sir… No. I just… can't right now. If you understand me. Nature's laws.<</if>> <<if $descroll is 4>>Ehm… Sorry, Sir, but… I just can't. I'm having some troubles in that area at the moment. You wouldn’t understand.<</if>> <<if $descroll gte 5>>I'm sorry Sir, but I just can't. Please… <<if $analvirgin is true>>I'm still a virgin there.<</if>><</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll lte 2>>While I do like kinky stuff, it's just not possible right now.<</if>> <<if $descroll is 3>>Maybe another day, okay? You know I like plugs but today is not a good day.<</if>> <<if $descroll is 4>>I'd love to but not right now, okay? I'm having some… troubles coming out soon and… It would just be embarrassing. <</if>> <<if $descroll gte 5>>I'd love to, but not right now. Something's coming out soon and… And IT would mean a ghastly task for the maid, if you know what I'm sayin'? (Awkward smile)<</if>> <</if>> // <<if $defcount lte 4>> <br><br> $girlnames ''Defiance (+1)'' has increased!<<set $defcount+=1>> <</if>> <<if $tryplug is 1>><<set $ownaplug1+=1>><</if>> <<if $tryplug is 2>><<set $ownaplug2+=1>><</if>> <<if $tryplug is 3>><<set $ownaplug3+=1>><</if>> <<set $nightblock to 0>> <</if>> <<set _blocktext to true>> <<unset $tryplug>> <</if>> <<if $stripping is 1>> <<if $girlid isnot 4>> <<if $descroll is 1>>$girlname strips with stout hurriedness and stands naked in front of you after less than a minute. She says submissively:<</if>> <<if $descroll is 2>>The girl undresses obediently while looking at you submissively. She comments on her new exposed status by saying:<</if>> <<if $descroll is 3>>The girl reacts immediately to your command and stands naked in front of you after less than 30 seconds.<</if>> <<if $descroll is 4>>There's no hesitation as $girlname takes her clothes off. She's butt naked after less than 20 seconds.<</if>> <<if $descroll gte 5>>$girlname undresses without any hesitation and shows no signs of finding her exposed state embarrassing.<</if>> <<if $descroll lte 2>> <br><br> // <<if $descroll3 is 1>>There, $callname. Are you satisfied?<</if>> <<if $descroll3 is 2>>I enjoy… being naked around you, $callname. <<if $likesadist lte 29>>(Faint shiver)<</if>><</if>> <<if $descroll3 is 3>>Do you like looking at my <<if $age lte 19>>young<<else>>naked<</if>> body, $callname?<</if>> <<if $descroll3 is 4>>I hope my body satisfies you, $callname.<</if>> <<if $descroll3 gte 5>>I… I hope you like what you see, $callname.<</if>> // <<addmins 6>> <<set $daycount+=1>> <</if>> <</if>> <<if $girlid is 4>> <<if $descroll lte 2>>Juno undresses with the same casualness as one would take off a backpack. She comments on her exposed state by saying:<</if>> <<if $descroll is 3>>Juno shrugs and removes her clothes without showing the slightest embarrassment. <<if _days lte 2>>You'll probably learn to appreciate the tribalist culture surrounding nudity.<</if>> <</if>> <<if $descroll is 4>>Juno undresses in front of you like it's the most natural thing to do. <</if>> <<if $descroll gte 5>>Juno takes her clothes off without showing any embarrassment.<</if>> <<if $descroll lte 2>> <br><br> // <<if $descroll3 is 1>>Good riddance. Those clothes were too heavy anyway.<</if>> <<if $descroll3 is 2>>Ahh… This feels much better.<</if>> <<if $descroll3 is 3>>So much better. I was beginning to sweat…<</if>> <<if $descroll3 is 4>>This is much more natural in a climate like this.<</if>> <<if $descroll3 gte 5>>There's nothing wrong with walking around like the Gods have created you… <<if $willpower lte 9>>Oh… I mean The Moons, $callname. Sorry. I'll try to remember that next time. The heathen Gods of New Eden have no place here.<</if>><</if>> // <<addmins 6>> <<set $daycount+=1>> <</if>> <</if>> <<unset $stripping>> <</if>> <<if $breaker is 1>> <<set _nobody to true>> <br> <center>''WARNING!''</center> <br><br> Injecting $girlname with the ''Mindmancer formulae'' will permanently change <<if _sex is 0>>her<<else>>his<</if>> cognitive abilities, <<if _sex is 0>>her<<else>>his<</if>> personality and make intellectual, academical and scientific skill gains considerably harder. <<if _sex is 0>>She'll<<else>>He'll<</if>> no longer be fit for Academy work. <br><br> ''Willpower:'' -70 points.<br> ''Intelligence:'' -70 points (minimum 20).<br> ''Knowledge skills:'' -70 points (minimum 5).<br> ''New trait gained:'' Mentally challenged.<br> <br><br> <center>''Do you want to continue?''</center> <</if>> <<if $breaker is 2>> <<set _nobody to true>> <<set $descroll to random(1, 5)>> ''You: ''//This will sting just a little, $girlname…// <br><br> ''$girlname:'' //Ouch! What… What… Are you… doing… Sir…// <<audio "stimmed" play>> <<set $ownbreaker-=1>> <<unset $breaker>> <<set $willpower-=70>> <<set $av_int-=70>> <<set $av_aca-=70>> <<set $av_tech-=70>> <<set _npc.admin-=70>> <<set $av_med-=70>> <<if $teacher gte 1>><<set $teacher to 0>><</if>> <<set _npc.traitmental to 100>> <<if $av_int lte 19>><<set $av_int=20>><</if>> <<if $av_aca lte 4>><<set $av_aca=5>><</if>> <<if $av_med lte 4>><<set $av_med=5>><</if>> <<if _npc.admin lte 0>><<set _npc.admin=0>><</if>> <<if $av_tech lte 4>><<set $av_tech=5>><</if>> <br><br> Thirty seconds pass slowly. Looking into $girlnames eyes feels like observing the birth of the Universe. Something terribly strong is happening inside that <<if $age lte 19>>young<</if>> head of <<if _npc.sex is 0>>hers<<else>>his<</if>>. Suddenly, <<if _npc.sex is 0>>she<<else>>he<</if>> looks up and says: <br><br> // <<if $willpower gte 5>> <<if $descroll is 1>>That hurt… What are you… What's happening to me?<</if>> <<if $descroll is 2>>I feel so strange. I think I need to go to bed…<</if>> <<if $descroll is 3>>What… What did you do to me? Sorry… I need to go.<</if>> <<if $descroll is 4>>That… Th… That wasn't a tendstim. What did you just do? I…<</if>> <<if $descroll is 5>>I feel so dizzy. There was something wrong with that tendstim… Master…<</if>> <<else>> <<if $descroll is 1>>Wh… What were you saying, $callname?<</if>> <<if $descroll is 2>>Oh, $callname. Sorry, your _callit dozed off for a second there. How can I serve you?<</if>> <<if $descroll is 3>>I… I'm sorry… I feel a bit weird today. But that's not important. How can I serve you?<</if>> <<if $descroll is 4>>Sorry, $callname. What did you want from me?<</if>> <<if $descroll is 5>>Oh, $callname… I… I think I fell asleep. Please use the whip, if I've misbehaved. I don’t know what happened.<</if>> <</if>> // <</if>> <<if $asking is 1>> <<if $nakedattempt is true or $harnessattempt is true>> <<if $nakedattempt is true and $tryplug is undefined>> In what manner do you ask your _callit to take its clothes off? <<else>> In what manner do you ask your _callit to put on her harness? <</if>> <br><br> <<if $action11 is false>>You're currently talking in a ''Normal tone''.<</if>> <<if $action11 is true>>You're currently talking in a ''Dominant tone''.<</if>> <br><br> A failed skill roll while using a normal tone will only cause negligible damage, while a dominant tone has a high risk of damaging your relationship with the girl. A successful skill roll while talking dominantly will have the chance of lowering your _callit's ''WILLPOWER'', however. <</if>> /* ASKING IS 1 ENDS BELOW */ <</if>> <<if $nakedattempt is true and $asking is 2>> ''You: ''// <<if $action11 is false>> <<if $descroll3 is 1>>Wouldn't it be sexy if you'd walk around the house naked? Undress for me. Please!<</if>> <<if $descroll3 is 2>>I'd love it if you could strip for me. Walk around with that <<if $age lte 19>>teenage<<else>>wonderful<</if>> body all naked… Mmmh… What do you say?<</if>> <<if $descroll3 is 3>><<if $masterage gte 40 and $body lte 1>>I know this sounds weird, an old fox talkin' to a young lady like this, but I'd love it if you'd spend some hours naked just walking around the house. What'd you say?<<else>>That tushy of yours is so freakin' hot. I'd love it if you could undress and just… walk around naked. What do you say?<</if>><</if>> <<if $descroll3 is 4>>Could you undress for me, please? It would make <<if $masterage gte 40>>this old fox<<else>>me<</if>> really happy!<</if>> <<if $descroll3 is 5>>It's a shame to hide such a <<if $body lte 2>>young<<else>>fantastic<</if>> body. I want you to strip yourself naked and walk around like the two moons created you for a couple of hours. Okay? <</if>> <<if $descroll3 is 6>><<if $body lte 1>>You're so young and innocent. Wouldn’t it be better if you'd walk around naked, just like the two moons created you? Please, strip for me.<<else>>I want you completely naked so I can look at those delicate features of yours… What do you say? Mmm… such a shame to cover up all that gorgeousness!<</if>><</if>> <<else>> <<if $descroll3 is 1>>Come on! Strip! I wanna see that <<if $age lte 19>>little<</if>> tushy of yours wiggling around naked for the rest of the day.<</if>> <<if $descroll3 is 2>>Get undressed, slave! I want you butt naked. You got 5 seconds. Don’t force me to fetch my <<if $ownwhipstick gte 1>>cane<<else>>belt<</if>>!<</if>> <<if $descroll3 is 3>><<if $age lte 19>>Teenagers are not allowed to have their clothes on today. Get em' off or I'll rip them from your body!<<else>>Get those fucking clothes off. Now!<</if>><</if>> <<if $descroll3 is 4>>You're gonna strip yourself and walk around naked until I say otherwise! Now! Get em' off!<</if>> <<if $descroll3 is 5>>You got 10 seconds to get that hiney naked. Get on with it<<if $age lte 19>>, little lady!<<else>>, slave!<</if>><</if>> <<if $descroll3 is 6>>Strip! Now. I want you butt-naked in ten seconds!<</if>> /* ACKTION 11 IS FALSE ENDS BELOW*/ <</if>> // <br><br> /* NAKED ATTEMPT IS TRUE AND ASKING 2 ENDS BELOW */ <</if>> <<if $harnessattempt is true and $asking is 2>> ''You: ''// <<if $action11 is false>> <<if $descroll3 is 1>>I'm feeling kinky today. Why don’t you dress up in this harness for me? Please? <<if $girlid is 5>>It came with the purchase. (lascivious smile)<</if>> <</if>> <<if $descroll3 is 2>>I'd love to look at you walkin' around in this kinky dress. Why don’t you put it on? <<if $girlid is 5>>It was this red little thing that made me so in love with you.<</if>> <</if>> <<if $descroll3 is 3>><<if $age lte 19 and $masterage gte 40>>I'm feeling like a dirty old man asking this from a teenager, but could you please put this harness on? I just love it when you dress up for me!<<else>>You're so fucking hot… But you'd be even sexier if you put this harness on. Please.<</if>><</if>> <<if $descroll3 is 4>><<if $age lte 19>>That teenage body of yours would look lovely in this harness, why don’t you try it on for a while?<<else>>Could you put this harness on? Just for a short while. It would really make me happy! <<if $girlid is 5>>I know you're used to wearing it.<</if>> <</if>><</if>> <<if $descroll3 is 5>>Why don’t you put this cute little harness on for me? Your body is so fucking hot.<</if>> <<if $descroll3 is 6>>I'm really into kinky stuff, you know, and this harness is so fucking hot. Why don’t you put it on for me? Just for a short while. <<if $girlid is 5>>I know you've been walking around in this for months at Devious Tools, so it shouldn’t be much of a problem, right?<</if>> <</if>> <<else>> <<if $descroll3 is 1>>I've got something really nasty planned for tonight, <<if $body lte 1>>young lady<<else>>slave<</if>>. And you're the star of the show. Put this harness on.<</if>> <<if $descroll3 is 2>>That <<if $age lte 19>>young<<else>>cute<</if>> little ass of yours is in for something really special today. But first, put this harness on. You got 20 seconds!<</if>> <<if $descroll3 is 3>>There's something really special happening tonight. And you're gonna wear this harness for the occasion. Put it on, now!<</if>> <<if $descroll3 is 4>><<if $age lte 19>>Put this on. Mmh… Yeah, I'm gonna drool all over your little body.<<else>>Take this and dress up like a proper fuck-toy! Put it on. Now! <</if>><</if>> <<if $descroll3 is 5>>Put this on! Now. You got 30 seconds.<</if>> <<if $descroll3 is 6>>I want your <<if $age lte 19>>young<<else>>cute<</if>> body wrapped in leather! Get this on. Now! <<if $girlid is 5>>It's your everyday dress so I don’t fucking understand why you're not wearing it already.<</if>> <</if>> <</if>> // <br><br> <</if>> <<if $asking is 2>> <<if $action11 is false>> <<include MainAffectEngine>> <<if $arousal gte 3>><<set $chance+=15>><</if>> <<if $arousal gte 6>><<set $chance+=15>><</if>> <<if $likesadist gte 25>><<set $chance+=15>><</if>> <<if $likesadist gte 40>><<set $chance+=15>><</if>> <<if $likesadist gte 50>><<set $chance+=45>><</if>> <<if $girlid is 13>><<set $chance+=50>><</if>> <<if _npc.status is 5 and _npc.likesadist lte 39 and _npc.willpower gte 5>><<set $chance-=40>><</if>> <<else>> <<include MainThreatEngine>> <<if $arousal gte 3>><<set $chance+=15>><</if>> <<if $arousal gte 6>><<set $chance+=15>><</if>> <<if _npc.status is 5 and _npc.likesadist lte 39 and _npc.willpower gte 5>><<set $chance-=60>><</if>> <</if>> <<if $willpower lte 4>><<set $chance+=50>><</if>> <<if $willpower lte 0>><<set $chance+=80>><</if>> <</if>> <<if $asking is 2>> <<if $harnessattempt is true or $nakedattempt is true>> <<if $girlid is 5>><<set $descroll-=1>><</if>> <<if $willpower lte 9>><<set $descroll-=1>><</if>> <<if $willpower lte 19>><<set $descroll-=1>><</if>> <<if $willpower lte 29>><<set $descroll-=1>><</if>> <<if $willpower gte 40>><<set $descroll+=2>><</if>> <<if $willpower gte 70>><<set $descroll+=1>><</if>> <<if $action11 is false>> <<if $chance gte 1 and $likesadist lte 24>> <<set _charm to true>> <<include Success>> <br><br> ''$girlname: ''// <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll lte -1>>Okay… I'll do it… But promise you're not gonna hurt me…<</if>> <<if $descroll is 0>>Alright. I'll do it. But please don’t… hurt me or do anything bad, okay?<</if>> <<if $descroll is 1>>Alright, alright. I'll do it… <<if $girlid is 5>>I'm used to it anyway.<</if>> <</if>> <<if $descroll is 2>>If you promise you're not gonna act bad again, okay? I'll do it, just wait a sec.<</if>> <<if $descroll is 3>>You're really… weird… Well, okay, I'll do it. But don’t try anything stupid.<</if>> <<if $descroll is 4>>I'll do it because I'm feeling kind today. Something you should consider becoming too. <<if $girlid is 5>>And just because I used to wear it at Miss Devious' doesn’t mean I wanna wear it all the time, okay?<</if>> <</if>> <<if $descroll is 5>>Well okay. But if you so much as graze me with those filthy hands I'll put something back on, okay?<</if>> <<if $descroll is 6>>Okay, as long as you don’t try anything stupid! I promise you'll be sorry if you do.<</if>> <<if $descroll gte 7>>You've been such an asshole. <<if $harnessattempt is true>>And now you want me wearin' that?<<else>>And now you want me walkin' around naked?<</if>> Well, okay, I'll do it, just to show you how fucking good I am.<</if>> <<else>> <<if $descroll lte -1>>$callname doesn’t have to ask. Of course I'll do it for you.<</if>> <<if $descroll is 0>>Well, of course, $callname. I'll <<if $harnessattempt is true>>put it on and prepare myself<<else>>get naked and ready<</if>> right away.<</if>> <<if $descroll is 1>>I'm glad you appreciate me, $callname. I'll <<if $harnessattempt is true>>put it on and prepare myself<<else>>get naked and ready<</if>> right away.<</if>> <<if $descroll is 2>>Well, sure, okay, if that makes you happy. <<if $girlid is 5>>It's like my second skin anyway.<</if>> <</if>> <<if $descroll is 3>>Okay, no problem. I'll do it right away. This is much more comfortable. <<if $girlid is 5>>I've worn this for years working at Devious Tools.<</if>> <</if>> <<if $descroll is 4>>Hmm… well, okay, I'll do it. Because I'm such a nice girl.<</if>> <<if $descroll is 5>>You're really into the female body, aren’t you? Well, okay, I'll do it.<</if>> <<if $descroll is 6>>Haha, you just can't get enough of me. Well, okay, sure. I can do that. <<if $girlid isnot 5>>I'm feeling nice today.<</if>><</if>> <<if $descroll gte 7>>What are you up to? (Smiling) Well, okay, I feel much more comfortable like this anyway…<</if>> <</if>> <<if $nakedattempt is true>> <<set $av_before=$av_wear>> <<set $getnaked to true>> <<else>> <<set $av_before=$av_wear>> <<if $harnesstry is 1>> <<set $av_wear to "harness">> <<set $ownharness-=1>> <</if>> <<if $harnesstry is 2>> <<set $av_wear to "harness2">> <<set $ownharness2-=1>> <</if>> <</if>> <</if>> <<if $chance gte 1 and $likesadist gte 25>> <<set _charm to true>> <<include Success>> <br><br> ''$girlname: ''// <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll lte -1>>Whatever… You say $callname. I'll get ready.<</if>> <<if $descroll is 0>>Sure, always ready to serve you…<</if>> <<if $descroll is 1>>Well, why not. You've been acting weird, but kinky stuff might turn me on in a good way at least. <</if>> <<if $descroll is 2>>Okay… I hope the presence of my body might improve your thoughts about how to treat me!<</if>> <<if $descroll is 3>>Well…. Okay… I guess… Wait just a sec.<</if>> <<if $descroll is 4>>Okay, I'll do it.<</if>> <<if $descroll is 5>>Sure. You've been acting bad but that can't stop me from expressing myself. And I just love walking around <<if $harnessattempt is true>>in kinky outfits<<else>>naked<</if>>.<</if>> <<if $descroll is 6>>Okay, I'll <<if $harnessattempt is true>>put it on<<else>>strip<</if>>. But not because you ask me. I do it because I love <<if $harnessattempt is true>>dressing myself up like that<<else>>walking around naked<</if>>. <</if>> <<if $descroll gte 7>>I'll do it, sure, but only because I want it. Your attitude doesn’t deserve this body anyway.<</if>> <<else>> <<if $descroll lte -1>>Sure $callname. Your servant loves to expose herself to you.<</if>> <<if $descroll is 0>>You don’t have to sound so nice, $callname. I'm always ready to serve you.<</if>> <<if $descroll is 1>>Okay, I'll do it right away.<</if>> <<if $descroll is 2>>No problem! I'll do it right away.<</if>> <<if $descroll is 3>>Sure, wait just a sec.<</if>> <<if $descroll is 4>>That's a good idea. I'll do it right away. (Smile)<</if>> <<if $descroll is 5>>Sure! I love <<if $harnessattempt is true>>walking around in kinky stuff<<else>>walking around naked<</if>>. Wait just a sec.<</if>> <<if $descroll is 6>><<if $harnessattempt is true>>Well, alright, but just because I love wearing the harness and not because you asked me! (Smile)<<else>>Sure, I'll do it. Walking around naked makes me… so wet…<</if>><</if>> <<if $descroll gte 7>><<if $harnessattempt is true>>Alright, sure. I'll do it for you. (Smile) Just give me a sec.<<else>>You really like my body, don’t you? Alright, I'm feeling kind today, so you're in luck. Just give me a sec.<</if>><</if>> <</if>> // <<if $nakedattempt is true>> <<set $av_before=$av_wear>> <<set $getnaked to true>> <<else>> <<set $av_before=$av_wear>> <<if $harnesstry is 1>> <<set $av_wear to "harness">> <<set $ownharness-=1>> <</if>> <<if $harnesstry is 2>> <<set $av_wear to "harness2">> <<set $ownharness2-=1>> <</if>> <</if>> <</if>> <<if $chance lte 0>> <<set _charm to true>> <<include Fail>> <br><br> ''$girlname: ''// <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll lte -1>>(Sobbing) No… You've been… so bad to me… I won't do it…<</if>> <<if $descroll is 0>>Please, $callname… I refuse… You've treated me really bad and I… I just can't. <<if $girlid is 5>>And I'm so sick of it. You know I've gone through six sets of that over at Devious before I came here?<</if>> <</if>> <<if $descroll is 1>>No. You've been so bad to me. You don’t deserve it.<</if>> <<if $descroll is 2>>I won't <<if $harnessattempt is true>>put on that… thing<<else>>strip for you<</if>>. Asking that after what you've done to me… Noo… I'm not your dressing doll.<</if>> <<if $descroll is 3>><<if $harnessattempt is true>>I'm not gonna wear that thing, and you're gonna leave me alone now, okay?<<else>>No way! I don’t like you and I certainly won't give you the pleasure of having me walking naked around here.<</if>><</if>> <<if $descroll is 4>>You're awkward in everything you do. <<if $harnessattempt is true>>I won't put that thing on, okay?<<else>>I won't fucking strip for you, okay?<</if>><</if>> <<if $descroll is 5>>That's a loud, fucking no! Are we done?<</if>> <<if $descroll is 6>>Fuck you! <<if $harnessattempt is true>>I'm not wearing that. <<if $likesadist lte 24>>You're sick.<</if>><<else>>Strip? Nah, don't think so!<</if>><</if>> <<if $descroll gte 7>>Fucking asshole. Just leave me alone! <<if $harnessattempt is true>>You're not getting that thing on me!<<else>>I won't expose myself like that to you!<</if>><</if>> <<else>> <<if $descroll lte -1>>Please…. I… This is so awkward… $callname. I don't want to, okay? <<if $girlid is 5 and $harnessattempt is true>>I'm really sick of that thing, after wearing it for over three years.<</if>> <</if>> <<if $descroll is 0>>I… I don’t know what to say… This just feels wrong. <<if $harnessattempt is true>>Putting that thing on… <<if $girlid is 5>>I know I used to wear it at Devious, but that doesn’t mean I want it on all the time.<</if>><<else>>Take my clothes off in front of you..?<</if>> No, sorry. I won't do it. <</if>> <<if $descroll is 1>> <<if $harnessattempt is true>>I'm sorry, but I won't dress up in that, okay?<<else>>I'm sorry. I will not get naked in front of you. Okay? Please, respect that.<</if>> <</if>> <<if $descroll is 2>>I… I don’t feel like doing that right now, okay? I hope you understand. <<if $age lte 19 and $masterage gte 40 and $willpower gte 15>>And to be honest… Me walking around like that around you, an old man? Gross. Forget it.<</if>><</if>> <<if $descroll is 3>>Nah, I think I'll pass.<</if>> <<if $descroll is 4>>I don’t think so. <<if $age lte 20 and $masterage gte 40 and $masterlove lte 29 and $willpower gte 35>>And… Just so you know… You're way too old for me so what you think's gonna happen will never happen, okay!<</if>><</if>> <<if $descroll is 5>>Sorry, that's out of the question.<</if>> <<if $descroll is 6>><<if $masterlove lte 49>>That's just sick. No. Out of the question.<<else>>(Laughter) You're funny. But that's still a no. Okay?<</if>><</if>> <<if $descroll gte 7>><<if $masterlove lte 49>>Don’t fucking think so! Totally out of the question.<<else>>You're really craving for some pussy are you? Sorry to disappoint you but I'm <<if $harnessattempt is true>>not gonna wear that thing just because you ask me to. <<else>>not getting naked on command. Understand that.<</if>> <</if>><</if>> <</if>> // <</if>> /* ACTION11 FALSE END BELOW*/ <</if>> <<if $action11 is true>> <<addmins 6>> <<set $daycount+=1>> <<if $stampoints gte 10>><<set $stampoints-=1>><</if>> <<if $chance gte 1 and $likesadist lte 24>> <<set _mani to true>> <<include Success>> <br><br> ''$girlname: ''// <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll lte -1>>(Sobbing) Okay $callname, I'll do it. Please, just don’t hurt me!<</if>> <<if $descroll is 0>>(Sobbing) Of… of course $callname. I'll do it right away. Please don’t rape me!<</if>> <<if $descroll is 1>>Okay, I'll do it! But… But please promise you'll not hurt me, okay?<</if>> <<if $descroll is 2>>(Sobbing) Alright! You don’t have to speak like that<<if $willpower lte 4>>, $callname<</if>>. I'll do it, okay. Just give me a sec.<</if>> <<if $descroll is 3>>Okay. <<if $willpower gte 5>>Fine! I'll do it.<<else>>I'll do it, $callname.<</if>> But you don’t have to speak like that.<</if>> <<if $descroll is 4>><<if $willpower gte 5>>Please, I don’t like that tone<<else>>Please, $callname. You don’t have to command me<</if>>. I'll do it. But don’t try anything with me…<</if>> <<if $descroll is 5>>Why are you so cruel to me? I'll do it… (sobbing)… I'll fucking do it. Just wait a sec.<</if>> <<if $descroll is 6>>Fuck! You've got some attitude! Alright, I'll do it… Just stop… Stop bothering me.<</if>> <<if $descroll gte 7>>You're fucking sick! Alright… I'll do it. (mumblings) Asshole…<</if>> <<else>> <<if $descroll lte -1>>Of… Of course, $callname...<</if>> <<if $descroll is 0>> <<if $harnessattempt is true>>I'll put it on… But… Just give me a sec.<<else>>Sure, $callname. I'll do it right away.<</if>> <</if>> <<if $descroll is 1>><<if $harnessattempt is true>>Of course, $callname. Can you help me with the straps?<<else>>Sure, I'll strip… You don’t have to command me.<</if>> <</if>> <<if $descroll is 2>>Alright… I'll do it. <<if $harnessattempt is true and $willpower gte 15>>But please, don’t make me wear it all day.<</if>><</if>> <<if $descroll is 3>>Sure… I'll do it. But… Please, don’t try anything.<</if>> <<if $descroll is 4>><<if $harnessattempt is true>>Sure, I'll do it. But don’t sound so rude, okay? You… You'll have to help me with that strap there. Behind my back.<<else>>I'll strip. Sure… But don’t… Don’t use that attitude, okay?<</if>> <</if>> <<if $descroll is 5>>Alright… Just wait, okay? I hurry the best I can.<</if>> <<if $descroll is 6>><<if $harnessattempt is true>>Yikes! Don’t use that tone on me. I'll do it. I'll put it on, okay? <<else>>Stop it with that attitude, okay? I'll do it, but don’t think this'll lead anywhere. <</if>> <</if>> <<if $descroll gte 7>>Alright! You don’t have to shout. I'll do it. Okay!<</if>> <</if>> // <<if $skillroll lte 7 and $willpower gte 20>><<set $willpower-=1>><</if>> <<if $attempted isnot true>> <<set $masterlove-=2>> <<set $scarefactor+=2>> <<set $humiliation+=3>> <<if $traitshame gte 51>><<set $masterlove-=1>><</if>> <br><br> The girl's ''Affection (-<<if $traitshame gte 51>>3<<else>>2<</if>>)'' for you has decreased!'' <<if $traitshame gte 51 and $chance gte 15 and $willpower gte 20>> <br><br> $girlnames ''Shamefast personality'' has also reduced her ''WILLPOWER (-1)''! <<set $willpower-=1>> <</if>> <<set $attempted to true>> <</if>> <<if $nakedattempt is true>> <<set $av_before=$av_wear>> <<set $getnaked to true>> <<else>> <<set $av_before=$av_wear>> <<if $harnesstry is 1>> <<set $av_wear to "harness">> <<set $ownharness-=1>> <</if>> <<if $harnesstry is 2>> <<set $av_wear to "harness2">> <<set $ownharness2-=1>> <</if>> <</if>> <</if>> <<if $chance gte 1 and $likesadist gte 25>> <<set _mani to true>> <<include Success>> <br><br> ''$girlname: ''// <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll lte -1>>If that is $callnames wish… I'll do it…<</if>> <<if $descroll is 0>>Of… Of course, $callname. Just give me a sec…<</if>> <<if $descroll is 1>>If you… If you promise to treat me better, I'll do it. I'll get right on it.<</if>> <<if $descroll is 2>>Sure. But you have to… Never mind. I'll just do it right away.<</if>> <<if $descroll is 3>>That attitude… Well, sure, why not. I'll do it.<</if>> <<if $descroll is 4>>You'd be almost sexy if you weren’t such a jerk. Alright. I'll do it.<</if>> <<if $descroll is 5>>A dominant guy turns me on. Too bad you're such an asshole. Alright… I'll do it.<</if>> <<if $descroll is 6>>I like your tone. Bossing a girl around like that. Too bad you're an asshole. But… I'll do it. Just because I want to.<</if>> <<if $descroll gte 7>>Now that's a tone I like. Dominant guys are hot. Too bad you're such a jerk. But I'll do it cuz I like it when someone commands me.<</if>> <<else>> <<if $descroll lte -1>>I'm always ready to follow your orders, $callname.<</if>> <<if $descroll is 0>>You make your slave so wet when you speak to her like that. Sure, as you command me.<</if>> <<if $descroll is 1>>I like your tone, $callname. I like it when someone commands me. <<if $harnessattempt is true>>Could you help me with the straps?<<else>>Let me just get these things off and then I'm ready for whatever you had in mind.<</if>> <</if>> <<if $descroll is 2>><<if $harnessattempt is true>>Yeah sure, I could wear that for you. I like it when you command me. Please, help me with the straps and make sure they're really tight around my waist.<<else>>I like it when someone commands me… I'll strip right away… $callname…<</if>> <</if>> <<if $descroll is 3>>Sure, I'll do it. I like when someone talks dominantly to me… (Smiles)<</if>> <<if $descroll is 4>><<if $harnessattempt is true>>(Smiles) I like your attitude. It makes me wet. Sure, just help me with the straps?<<else>>I'll strip right away. I respond well to someone who commands me. (Smiles)<</if>> <</if>> <<if $descroll is 5>>Okay, I'll do it. <</if>> <<if $descroll is 6>><<if $harnessattempt is true>>MMmh… You've made this girl interested… I'll do it. Just hold it out for me will you?<<else>>Of course. I love it when someone tells me what to do.<</if>> <</if>> <<if $descroll gte 7>>You're a real bad boy… I'll do it. Just because I like it!<</if>> <</if>> // <<if $skillroll lte 4 and $willpower gte 20>><<set $willpower-=1>><</if>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <<set $humiliation+=2>> <<if $nakedattempt is true>> <<set $av_before=$av_wear>> <<set $getnaked to true>> <<else>> <<set $av_before=$av_wear>> <<if $harnesstry is 1>> <<set $av_wear to "harness">> <<set $ownharness-=1>> <</if>> <<if $harnesstry is 2>> <<set $av_wear to "harness2">> <<set $ownharness2-=1>> <</if>> <</if>> <</if>> <<if $chance lte 0>> <<set _mani to true>> <<include Fail>> <br><br> ''$girlname: ''// <<if $masterlove lte 9 or $scarefactor gte 2>> <<if $descroll lte -1>>Nooo… Why are you so mean to me? I… I refuse…<</if>> <<if $descroll is 0>>Please, $callname. This attitude's gotta stop! You're scaring me.<</if>> <<if $descroll is 1>>Why do you torment me? What have I done to deserve this? I refuse!<</if>> <<if $descroll is 2>>No please, this gotta stop… You cannot use me like some… dressing doll…<</if>> <<if $descroll is 3>><<if $harnessattempt is true>>Putting that thing on for you? Never… I… Hate you…<<else>>You'll never conquer my body! You're just a mean guy who can't get laid the ordinary way! I refuse.<</if>> <</if>> <<if $descroll is 4>>That's not gonna happen, asshole!<</if>> <<if $descroll is 5>>No fucking way! Just leave me alone!<</if>> <<if $descroll is 6>><<if $harnessattempt is true>>You'll never get me into that thing with such an attitude. Asshole.<<else>>No way I'm getting naked just because you want me to. Leave me alone.<</if>> <</if>> <<if $descroll gte 7>>No fucking way, asshole. Get lost! Pathetic.<</if>> <<else>> <<if $descroll lte -1>>I… I refuse… Okay… <<if $girlid is 5 and $harnessattempt is true>>I've had enough of that thing already. Miss Devious forced me to wear it for over three years.<<else>>I've had enough…<</if>><</if>> <<if $descroll is 0>>I… I don’t want to, okay? <<if $girlid is 5 and $harnessattempt is true>>I'm so sick of it.<</if>> <</if>> <<if $descroll is 1>>Don’t sound so mean… You're scaring me. But the answer's no. <<if $girlid is 5 and $harnessattempt is true>>I've already worn that thing for so long before I came here.<</if>> <</if>> <<if $descroll is 2>><<if $harnessattempt is true>>You're scaring me… No, I will not put that thing on. <<else>>No, I'll not do that if you talk to me with that attitude.<</if>> <</if>> <<if $descroll is 3>>No way! And don't speak to me like that again.<</if>> <<if $descroll is 4>><<if $harnessattempt is true>>No! I will not wear that stupid thing.<<else>>No fucking way! Please, just leave me alone.<</if>> <</if>> <<if $descroll is 5>>You can't be fucking serious? No way!<</if>> <<if $descroll is 6>>No fucking way! You sound pathetic.<</if>> <<if $descroll gte 7>>Don’t use that tone with me. Never again! And that's a no. I won't strip naked in front of you!<</if>> <</if>> // <<set $masterlove-=4>> <<set $scarefactor+=2>> <<set $humiliation+=1>> <</if>> /* ACTION11 IS TRUE ENDS BELOW*/ <</if>> <<if $chance lte 0>> <br><br> ''//Your _callit refuses to <<if $nakedattempt is true>>take her clothes off<<else>>put that degrading outfit on her body<</if>>. <</if>> <<set $asking to 0>> <<set _noinfo to true>> <<unset $nakedattempt>> <<unset $harnessattempt>> <</if>> <</if>> <<include ClothCheck>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 14>> <<set $inside to true>> <<if $ver gte 10830 and $gonnapir is true>> <<set _isinnikas to true>> <<set _okpir to true>> <<include IniTop>> <<else>> <</if>> <<if $execommand is true>> <<if $commandevent is 12>><<set $event12 to true>><</if>> <<if $commandevent is 13>><<set $event13 to true>><</if>> <<unset $commandevent>> <<unset $execommand>> <</if>> <div class="headsign">NIKA'S CLOTHES</div> <<if $action is 1 and $action1 isnot true and $action2 isnot true and $action3 isnot true and $intalk is false>> You're standing inside Nika's clothing store. <</if>> <<if $action is 0 and $intalk is false>> <<if $disp_nika === undefined>><<set $disp_nika to 1>><</if>> After walking on the shop-infested Loovar street for a couple of minutes, you suddenly turn right and enter Nika's clothing store. <br><br> This is a quaint little boutique, filled with a collection of garments that range from fashionable to deplorable. <<if $disp_nika is 1>> <br><br> Most of the store's inventory seems to be spread out haphazardly over large tables in the main room. It's obvious that the owner, Nikolai Sidorov, has recently set up shop again and has his hands filled with work right now. <<set $disp_nika to 2>> <</if>> <<if $ver gte 10830 and $sawnikas is undefined>> <br><br> <div class="blink_me"> <center>''Nika's added to "Tasks & Locations" (NPC Menu)!'' <br><br> <div class="tex16px"> '' Perform piercings on NPCs by navigating to <br> NPC Menu > Actions > Tasks & Locations! '' </div> </center> </div> <<set $sawnikas to 1>> <</if>> <<set $action to 1>> <</if>> <<if $intalk is true>> <<include NikaText>> <</if>> <<if $action is 9999>> <<set _ran to random(1, 5)>> ''Nika:'' // <<if _ran is 1>>I have A LOT of those but I can still offer to buy it from you.<</if>> <<if _ran is 2>>I don't need that necklace but since we are friends, I can lift it from your shoulders.<</if>> <<if _ran is 3>>Hmm... It's defective but I... can still buy it. Since we're friends.<</if>> <<if _ran is 4>>Look here. And here. See these marks? Need to be repaired. I'll buy it, of course, since we're friends.<</if>> <<if _ran is 5>>Hmm... Shiny. Although made by an amateur. I'll still buy it, of course.<</if>> // <</if>> <<if $selltext is true>> <<set _ran to random(1, 5)>> ''Nika:'' // <<if _ran is 1>>I buy all textiles, as long as it's clean and undamaged.<</if>> <<if _ran is 2>>Got fancy textiles to sell? This is the place, $pcFirstName.<</if>> <<if _ran is 3>>I'll buy your entire lot.<</if>> <<if _ran is 4>>I pay very good for quality texiles.<</if>> <<if _ran is 5>>You know I am the man to come look for if you have textiles to sell.<</if>> // <</if>> <<if $sellgold is true>> <<set _ran to random(1, 5)>> ''Nika:'' // <<if _ran is 1>>I offer the best gold prices in all of Ikaanos.<</if>> <<if _ran is 2>>You can't get a better price when selling gold. I buy as many ingots as you might have.<</if>> <<if _ran is 3>>Sell your gold to me. I'll make you happy.<</if>> <<if _ran is 4>>I buy all the gold you have. <</if>> <<if _ran is 5>>If you got gold, come to me. I give you the best price.<</if>> // <</if>> <<if $action1 is true and $selltext isnot true and $sellgold isnot true and $action isnot 9999>> <<if $outfitte is 0>> <div class="row ulvendor"> <div class="vendorleft"> <div class="signvendor">outfits</div> [[Wrap dress|Nikas][$event1 to true, $action to 10]] <div class="tex3px"><br></div> [[loin dress|Nikas][$event2 to true, $action to 10]] <div class="tex3px"><br></div> [[eden dress|Nikas][$event8 to true, $action to 10]] <div class="tex3px"><br></div> [[training clothes|Nikas][$event to 191, $action to 999]] <div class="tex3px"><br></div> [[maid outfit|Nikas][$event to 194, $action to 999]] <<if $disp_nika gte 10>> <div class="tex3px"><br></div> [[holiday outfit|Nikas][$event to 192, $action to 999]] <</if>> </div> <div class="vendorleft"> <div class="signvendor">light wear</div> [[collar|Nikas][$event to 23, $action to 999]] <div class="tex3px"><br></div> [[string bikini|Nikas][$event5 to true, $action to 10]] <div class="tex3px"><br></div> [[strap bikini|Nikas][$event6 to true, $action to 10]] <div class="tex3px"><br></div> [[lake bikini|Nikas][$event14 to true, $action to 10]] <div class="tex3px"><br></div> [[clothes box|Nikas][$event to 208, $action to 999]] </div> </div> <<else>> <div class="row ulvendor"> /* MALE OUTFITS */ <div class="vendorleft"> <div class="signvendor">Outfits</div> /* [[Footman's suit|Nikas][$event to 195, $action to 999]] <div class="tex3px"><br></div> */ [[formal suit|Nikas][$event to 209, $action to 999]] <div class="tex3px"><br></div> [[robe|Nikas][$event to 210, $action to 999]] </div> <div class="vendorleft"> <div class="signvendor">special</div> </div> </div> <</if>> /* <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/formal1butt.png"]]>> <<goto Nikas>> <<set $event1 to true>> <<set $action to 10>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/formal2butt.png"]]>> <<goto Nikas>> <<set $event2 to true>> <<set $action to 10>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/edenbutt.png"]]>> <<goto Nikas>> <<set $event8 to true>> <<set $action to 10>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/skimpybutt.png"]]>> <<goto Nikas>> <<set $event to 208>> <<set $action to 999>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/stringbutt.png"]]>> <<goto Nikas>> <<set $event5 to true>> <<set $action to 10>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/latexbutt.png"]]>> <<goto Nikas>> <<set $event6 to true>> <<set $action to 10>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/collarbutt.png"]]>> <<goto Nikas>> <<set $event to 23>> <<set $action to 999>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/lakebutt.png"]]>> <<goto Nikas>> <<set $event14 to true>> <<set $action to 10>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/ridingbutt.png"]]>> <<goto Nikas>> <<set $event to 191>> <<set $action to 999>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/maidbutt.png"]]>> <<goto Nikas>> <<set $event to 194>> <<set $action to 999>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/buttsuit.png"]]>> <<goto Nikas>> <<set $event to 195>> <<set $action to 999>> <</link>> </div> <<if $disp_nika gte 10>> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/holidaybutt.png"]]>> <<goto Nikas>> <<set $event to 192>> <<set $action to 999>> <</link>> </div> <<else>> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> <</if>> </div> </div> */ /*CLOTHES ENDS BELOW*/ <</if>> <<if $action2 is true and $selltext isnot true and $sellgold isnot true and $action isnot 9999>> <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/per1butt.png"]]>> <<goto Nikas>> <<set $event10 to true>> <<set $action to 10>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/per2butt.png"]]>> <<goto Nikas>> <<set $event11 to true>> <<set $action to 10>> <</link>> </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/textilebutt.png"]]>> <<goto Nikas>> <<set $event to 50>> <<set $action to 999>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/clothbutt.png"]]>> <<goto Nikas>> <<set $event to 51>> <<set $action to 999>> <</link>> </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/necklace3butt.png"]]>> <<goto Nikas>> <<set $event to 188>> <<set $action to 999>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/necklace4butt.png"]]>> <<goto Nikas>> <<set $event to 189>> <<set $action to 999>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/necklace5butt.png"]]>> <<goto Nikas>> <<set $event to 190>> <<set $action to 999>> <</link>> </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> /*ACCESSORICE ENDS BELOW*/ <</if>> <<if $action3 is true and $selltext isnot true and $sellgold isnot true and $action isnot 9999>> <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/pir2.png"]]>> <<goto Nikas>> <<set $event12 to true>> <<set $action to 10>> <</link>> </div> </div> <<if $ver lt 10830>> <<set _okclit to true>> <<else>> <<if $gonnapir is true>> <<if _npc.sex is 0>><<set _okclit to true>><</if>> <</if>> <</if>> <<if _okclit is true>> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/pir1.png"]]>> <<goto Nikas>> <<set $event13 to true>> <<set $action to 10>> <</link>> </div> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> <</if>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/pir3.png"]]>> <<goto Nikas>> <<set $event3 to true>> <<set $action to 10>> <</link>> </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> <<if $ver gte 10830>> <<if $gonnapir is true>> <<if _npc.status gte 4 and _npc.likesadist lte 39 and _npc.masterlove lte 79>> <<set _okpir to false>> <br><br><br> <<set _serfdia to 102>> <<include SerfSay>> <</if>> <</if>> <</if>> <<if $ver lt 10830>> <<if $event12 is true or $event13 is true>> <div class="storybox"> <br><br><br><br> <div class="center padd80left padd10right">''SELECT TARGET''</div> <br> <div class="row ulsmall padd40left padd40right"> <<if $event12 is true>><<set $commandevent to 12>><</if>> <<if $event13 is true>><<set $commandevent to 13>><</if>> <div class="resholder"><<if $hwife gte 1>><<if $piercho isnot 1>>[[Your wife|Nikas][$piercho to 1, $execommand to true]]<<else>><p class="ulsmallselect">Your wife</p><</if>><<else>><p class="ulsmallused">Your wife</p><</if>></div> <div class="resholder"><<if $avatars gte 1>><<if $piercho isnot 2>>[["" +$girlname|Nikas][$piercho to 2, $execommand to true]]<<else>><p class="ulsmallselect">$girlname</p><</if>><<else>><p class="ulsmallused">First slave</p><</if>></div> <div class="resholder"><<if $avatars gte 2>><<if $piercho isnot 3>>[["" +$avIn_girlname|Nikas][$piercho to 3, $execommand to true]]<<else>><p class="ulsmallselect">$avIn_girlname</p><</if>><<else>><p class="ulsmallused">Second slave</p><</if>></div> </div> </div> <</if>> <</if>> /*PIR ENDS BELOW*/ <</if>> </div> <div class="pic"> <<if $action isnot 10 and $action isnot 999 and $action isnot 9999>> <<if $intalk isnot true>> [img[$imgpath + "Interiors/nikas.jpg"]] <<else>> [img[$imgpath + "Interiors/char/nikas.jpg"]] <</if>> <</if>> <<if $action is 999>> <<include GenBuy>> <</if>> <<if $action is 9999>> <<include GenSell>> <</if>> <<if $action is 10>> <div class="vendorpic"> <<if $event1 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">WRAP DRESS (FORMAL)</div>''</center> [img[$imgpath + "Stuff/formal1.png"]] <</if>> <<if $event2 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LOIN DRESS (FORMAL)</div>''</center> [img[$imgpath + "Stuff/formal2.png"]] <</if>> <<if $event5 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STRING BIKINI</div>''</center><br> [img[$imgpath + "Stuff/string.png"]] <</if>> <<if $event6 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LATEX STRAP BIKINI</div>''</center><br> [img[$imgpath + "Stuff/latex.png"]] <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LEATHER COLLAR</div>''</center><br><br> [img[$imgpath + "Stuff/collar.png"]] <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">NEW EDEN GOWN</div>''</center> [img[$imgpath + "Stuff/eden.png"]] <</if>> <<if $event10 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DoMe Perfume</div>''</center><br><br> [img[$imgpath + "Stuff/per1.png"]] <</if>> <<if $event11 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">Ra's Blance Perfume</div>''</center><br><br> [img[$imgpath + "Stuff/per2.png"]] <</if>> <<if $nsfw is undefined>> <<if $event12 is true or $event13 is true or $event3 is true>> <<if $girlid is 11>> [img[$imgpath + "Interiors/nika"+$girlid+"pir.jpg"]] <<else>> [img[$imgpath + "Interiors/nikapir.jpg"]] <</if>> <</if>> <</if>> <<if $event14 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LAKE BIKINI</div>''</center><br> [img[$imgpath + "Stuff/lake.png"]] <</if>> <<if $selltext is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TEXTILES</div>''</center> <br><br><br> [img[$imgpath + "Stuff/textilebig.png"]] <</if>> <<if $sellgold is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GOLD INGOTS</div>''</center> <br><br><br> [img[$imgpath + "Stuff/goldbig.png"]] <</if>> </div> <</if>> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //A revealing but still acceptable garment for upper-class resturants or fashionable dinner dates.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 300>><center>''PRICE:'' $300</center><<else>><center>''Not enough cash! ($300)''</center><</if>> <br><br> <<if $cash gte 300>><div class="ulvendor"> [[Purchase|Nikas][$event1 to true, $cash-=300, $owngown+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event1 to true>> <</timed>> <</if>> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //A tight dress that mimics the length of a classic gown while still revealing some parts of the wearer's body for observers.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 320>><center>''PRICE:'' $320</center><<else>><center>''Not enough cash! ($320)''</center><</if>> <br><br> <<if $cash gte 320>><div class="ulvendor"> [[Purchase|Nikas][$event2 to true, $cash-=320, $owngown2+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event2 to true>> <</timed>> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event5 is true>> <div class="row"> <div class="vendorinfonew"> //An everyday dress for warmer occasions. Very revealing. Might cause complaints if the wearer's not comfortable with exposing herself.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 90>><center>''PRICE:'' $90</center><<else>><center>''Not enough cash! ($90)''</center><</if>> <br><br> <<if $cash gte 90>><div class="ulvendor"> [[Purchase|Nikas][$event5 to true, $cash-=90, $ownlace+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event5 to true>> <</timed>> <</if>> </div> </div> <<set $event5 to false>> <</if>> <<if $event6 is true>> <div class="row"> <div class="vendorinfonew"> //A kinky, everyday dress. Very revealing. Made from rare latex materials. Might cause complaints if the wearer's not comfortable with exposing herself.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 350>><center>''PRICE:'' $350</center><<else>><center>''Not enough cash! ($350)''</center><</if>> <br><br> <<if $cash gte 350>><div class="ulvendor"> [[Purchase|Nikas][$event6 to true, $cash-=350, $ownstring+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event6 to true>> <</timed>> <</if>> </div> </div> <<set $event6 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //A leather collar. This is a standard slave attire that tells a visitor or passer-by about the wearer's social status.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 100>><center>''PRICE:'' $100</center><<else>><center>''Not enough cash! ($100)''</center><</if>> <br><br> <<if $cash gte 100>><div class="ulvendor"> [[Purchase|Nikas][$event7 to true, $cash-=100, $owncollar+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event7 to true>> <</timed>> <</if>> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //The New Eden gown is the latest fashion among noble ladies, and a colorful yet discrete merge of Scandinavian and Japanese styles. Made from silk colored by the red denaar flower. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 950>><center>''PRICE:'' $950</center><<else>><center>''Not enough cash! ($950)''</center><</if>> <br><br> <<if $cash gte 950>><div class="ulvendor"> [[Purchase|Nikas][$event8 to true, $cash-=950, $owneden+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event8 to true>> <</timed>> <</if>> </div> </div> <<set $event8 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> //A middle-class perfume with a youthful scent of cherry blossom, citrus, and raspberry. Gives a slight ''Happiness'' and ''Affection'' increase chance. DoMe will also temporarily raise the wearer's ''Beauty'' and ''Charisma'' by a small degree. Lasts ten days.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 50>><center>''PRICE:'' $50</center><<else>><center>''Not enough cash! ($50)''</center><</if>> <br><br> <<if $cash gte 50>><div class="ulvendor"> [[Purchase|Nikas][$event10 to true, $cash-=50, $ownper1+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event10 to true>> <</timed>> <</if>> </div> </div> <<set $event10 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> //A high-class perfume manufactured at the Mastersphere's laboratory. A secret blend that reminds the scenter of nightly walks in honeysuckle gardens - with a tint of lavender and musk. Gives a slight ''Happiness'' and ''Affection'' increase chance. Ra's Blanc will also temporarily raise the wearer's ''Beauty'' and ''Charisma''. Lasts ten days.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 450>><center>''PRICE:'' $450</center><<else>><center>''Not enough cash! ($450)''</center><</if>> <br><br> <<if $cash gte 450>><div class="ulvendor"> [[Purchase|Nikas][$event11 to true, $cash-=450, $ownper2+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event11 to true>> <</timed>> <</if>> </div> </div> <<set $event11 to false>> <</if>> <<if $nipplecommand is true>> <<if $ver gte 10830>> <<unset $piercho>> <<set _npc.nipir to 1>><<set _npc.nipplewear+=15>><<if _npc.niphain is 1>><<set _npc.nipchain to 0>><<set $ownnipplechains+=1>><</if>> <<else>> <<if $piercho is 1>><<set $w_nipir to 1>><<set $w_nipplewear+=15>><<if $w_slav[0] is 1>><<set $w_slav[0] to 0>><<set $ownnipplechains+=1>><</if>> <</if>> <<if $piercho is 2>><<set $nipir to 1>><<set $nipplewear+=15>><<if $slav[0] is 1>><<set $slav[0] to 0>><<set $ownnipplechains+=1>><</if>> <</if>> <<if $piercho is 3>><<set $avIn_nipir to 1>><<set $avIn_nipplewear+=15>><<if $avIn_slav[0] is 1>><<set $avIn_slav[0] to 0>><<set $ownnipplechains+=1>><</if>> <</if>> <</if>> <<unset $nipplecommand>> <</if>> <<if $clitcommand is true>> <<if $ver gte 10830>> <<set _npc.bellpir to 1>><<set _npc.clitpir to 1>><<set _npc.pussywear+=10>> <<else>> <<if $piercho is 1>><<set $w_bellpir to 1>><<set $w_clitpir to 1>><<set $w_pussywear+=10>><</if>> <<if $piercho is 2>><<set $bellpir to 1>><<set $clitpir to 1>><<set $pussywear+=10>><</if>> <<if $piercho is 3>><<set $avIn_bellpir to 1>><<set $avIn_clitpir to 1>><<set $avIn_pussywear+=10>><</if>> <</if>> <<unset $clitcommand>> <</if>> <<if $gonnapir is true>><<set _nipir to _npc.nipir>><<set _clitpir to _npc.clitpir>><<if _npc.nipchain gte 1>><<set _blocknipir to true>><</if>><</if>> <<if $event12 is true>> <div class="row"> <div class="vendorinfonew"> <<set _switchok to true>> //Pierce _npc.girlname's nipples with a nice set of golden rods or rings. Price includes everything. <<if _blocknipir is true>> <br><br> ''Unallowed action!''<br> Remove $girlnames nipple chains to enable this decoration! <</if>> // <br> </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Not enough cash! ($250)''</center><</if>> <br><br> <<if $ver gte 10830>> <<if $cash gte 250 and _npc.nipir lte 0 and _okpir is true and _blocknipir isnot true>><div class="ulvendor"> [[Begin|Nikas][$event12 to true, $cash-=250, _npc.nipir to 1, $removebutt to true, $nodel to true]] </div><<else>><p class="ulvendorown">Begin</p><</if>> <<else>> <<if $cash gte 250 and _nipir lte 0 and _okpir is true>><div class="ulvendor"> [[Begin|Nikas][$event12 to true, $cash-=250, $nipplecommand to true, $removebutt to true]] </div><<else>><p class="ulvendorown">Begin</p><</if>> <</if>> <</if>> <<if $removebutt is true>> <center>''//Piercing performed!//''</center> <br><br> <<set _switchok to false>> <p class="ulvendorown">Begin</p> <<timed 0.2s>> <<goto Nikas>> <<set $event12 to true>> <<set $nippled to true>> <<addmins 24>> <<set $daycount+=4>> <</timed>> <</if>> </div> </div> <<set $event12 to false>> <</if>> <<if $event3 is true>> <<if _status lte 3 or _npc.masterlove gte 75 or _npc.likesadist gte 30 or _npc.willpower lte 14>><<set _oktopir to true>><</if>> <div class="row"> <div class="vendorinfonew"> <<set _switchok to true>> //Pierce _npc.girlname's tongue with a double-balled rod. Price includes everything. // <br> </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 200>><center>''PRICE:'' $200</center><<else>><center>''Not enough cash! ($200)''</center><</if>> <br><br> <<if $cash gte 200 and _npc.topir lte 0 and _okpir is true and _oktopir is true>><div class="ulvendor"> [[Begin|Nikas][$event3 to true, $cash-=200, _npc.topir to 1, $removebutt to true, $nodel to true]] </div><<else>><p class="ulvendorown">Begin</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Piercing performed!//''</center> <br><br> <<set _switchok to false>> <p class="ulvendorown">Begin</p> <<timed 0.2s>> <<goto Nikas>> <<set $event3 to true>> <<addmins 24>> <<set $nippled to true>> <<set $daycount+=4>> <</timed>> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event13 is true>> <div class="row"> <div class="vendorinfonew"> <<set _switchok to true>> //Impale _npc.girlname's clitoris and belly button with two hand-crafted golden piercings. Price includes everything. <br><br> This accessory, if equipped, provides a 15% chance of increasing Arousal (+1/round) during vaginal sex. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 350>><center>''PRICE:'' $350</center><<else>><center>''Not enough cash! ($350)''</center><</if>> <br><br> <<if $ver gte 10830>> <<if $cash gte 350 and _npc.clitpir lte 0 and $gonnapir is true and _okpir is true>><div class="ulvendor"> [[Begin|Nikas][$event13 to true, $cash-=350, _npc.clitpir to 1, _npc.belpir to 1, $removebutt to true, $nodel to true]] </div><<else>><p class="ulvendorown">Begin</p><</if>> <<else>> <<if $cash gte 350 and _clitpir lte 0 and _okpir is true>><div class="ulvendor"> [[Begin|Nikas][$event13 to true, $cash-=350, $clitcommand to true, $removebutt to true, $nodel to true]] </div><<else>><p class="ulvendorown">Begin</p><</if>> <</if>> <</if>> <<if $removebutt is true>> <center>''//Piercing performed!//''</center> <<set _switchok to false>> <br><br> <p class="ulvendorown">Begin</p> <<timed 0.2s>> <<goto Nikas>> <<set $event13 to true>> <<set $clitted to true>> <<addmins 24>> <<set $daycount+=4>> <</timed>> <</if>> </div> </div> <<set $event13 to false>> <</if>> <<if $event14 is true>> <div class="row"> <div class="vendorinfonew"> //The Lake Mono Bikini is a fashionable set for warm days. Popularized by several famous singers in the recent years. Made from a durable latex compound at the Lake City Clothing factory.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte 250>><center>''PRICE:'' $250</center><<else>><center>''Not enough cash! ($250)''</center><</if>> <br><br> <<if $cash gte 250>><div class="ulvendor"> [[Purchase|Nikas][$event14 to true, $cash-=250, $ownlake+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to slave inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Nikas>> <<set $event14 to true>> <</timed>> <</if>> </div> </div> <<unset $event14>> <</if>> <<if $selltext is true>> <div class="row"> <div class="vendorinfonew"> </div> <div class="vendorbuynew"> <center>''OFFERED PRICE: $15/unit''</center> <center>''Owned:'' $textile units</center> <br> <<if $textile gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|Nikas][$selltext to true, $cash+=15, $textile-=1, $removebutt to true]]</div> <div class="sellbutt ulvendorhalf"> [[Sell all|Nikas][$selltext to true, $cash+=$textile*15, $textile=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> </div> </div> <<unset $selltext>> <</if>> <<if $sellgold is true>> <div class="row"> <div class="vendorinfonew"> </div> <div class="vendorbuynew"> <center>''OFFERED PRICE: $150/unit''</center> <center>''Owned:'' $gold units</center> <br> <<if $gold gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|Nikas][$sellgold to true, $cash+=150, $gold-=1, $removebutt to true]]</div> <div class="sellbutt ulvendorhalf"> [[Sell all|Nikas][$sellgold to true, $cash+=$gold*150, $gold=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> </div> </div> <<unset $sellgold>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _onelast is true>> [[You cheap bastard!|Nikas][$action10 to true]] <</if>> <<if $intalk isnot true>> <<if $intalk is false>> <<if $outfitte isnot 0>>[[Wearables (female)|Nikas][$action1 to true, $action2 to false, $action3 to false, $action to 1, $outfitte to 0]]<<else>><p class="usedpass">wearables (female)</p><</if>> <<if $outfitte isnot 1>>[[Wearables (male)|Nikas][$action1 to true, $action2 to false, $action3 to false, $action to 1, $outfitte to 1]]<<else>><p class="usedpass">wearables (male)</p><</if>> <<else>> <p class="usedpass">wearables (female)</p> <p class="usedpass">wearables (male)</p> <</if>> <<if $action2 isnot true and $intalk is false>>[[Accessories|Nikas][$action2 to true, $action1 to false, $action3 to false, $action to 1, $outfitte to 99]]<<else>><p class="usedpass">Accessories</p><</if>> <<if $ver lt 10830>> <<else>> <<if $gonnapir is true>> <<if $action3 isnot true and $intalk is false and _okpir is true>>[[Piercings|Nikas][$action3 to true, $action1 to false, $action2 to false]]<<else>><p class="usedpass">Piercings</p><</if>> <</if>> <</if>> <</if>> <<if $intalk is true>> <<if $action5 isnot true and _onelast isnot true>> <<if $disp_nika lte 3>> [[How's business?|Nikas][$action5 to true, $action to 0, $action6 to false]] <</if>> <<if _block9 isnot true and $action6 isnot true>>[[Need slaves?|Nikas][$action6 to true, $action to 0, $action10 to false]]<</if>> <</if>> <<if $action5 is true>> <<if $action lte 1>> <<set _nogo to true>> [[What's troubling you?|Nikas][$action to 2]] <</if>> <<if $action is 2>> <<set _nogo to true>> [[Sure, you can count on me|Nikas][$action to 4]] [[Nah, I don't want any trouble|Nikas][$action to 5]] <</if>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk isnot true>>[[Talk to owner|Nikas][$intalk to true, $action1 to false, $action2 to false, $action3 to false, $action12 to true, $action to 0, $action10 to false, $outfitte to 99]] <<else>> <<if _nogo isnot true>> [[End conversation|Nikas][$intalk to false, $action5 to false, $action6 to false, $action10 to false]] <</if>> <</if>> <<if $intalk is true and $disp_nika is 6>> [[Okay, I'll help|Nikas][$action5 to true, $action to 4]] <</if>> <<if $intalk is true and $disp_nika is 9>> [[About those holiday dresses|Nikas][$action9 to true, $action6 to false]] <</if>> <<if $intalk is false>> <<if $selltext isnot true>>[[Sell Textiles|Nikas][$selltext to true, $action to 10, $action3 to false, $action1 to false, $action2 to false, $outfitte to 99]] <<else>><p class="usedpass">Sell textiles</p><</if>> <<if $sellgold isnot true>>[[Sell gold|Nikas][$sellgold to true, $action to 10, $action3 to false, $action1 to false, $action2 to false, $outfitte to 99]] <<else>><p class="usedpass">Sell gold</p><</if>> <<if $ownnecklace3 gte 1>>[[Sell neckl. (gold)|Nikas][$event to 44, $action to 9999, $action3 to false, $action1 to false, $action2 to false, $outfitte to 99]]<</if>> <<if $ownnecklace4 gte 1>>[[Sell neckl. (dia.)|Nikas][$event to 99, $action to 9999, $action3 to false, $action1 to false, $action2 to false, $outfitte to 99]]<</if>> <<if $ownnecklace5 gte 1>>[[Sell neckl. (emb.)|Nikas][$event to 100, $action to 9999, $action3 to false, $action1 to false, $action2 to false, $outfitte to 99]]<</if>> <</if>> <<if $intalk isnot true and $gonnapir is true>>[[Return home|SMenu2][$wopos to 1]]<</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> <<set $removebutt to false>> </div> <</nobr>><<nobr>> <<if $action12 is true>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<if $disp_nika gte 3>> You approach Nikolai. <<if $descroll is 1>>He's currently occupied with inspecting some newly arrived goods in one of the aisles.<</if>> <<if $descroll is 2>>He's currently talking to one of his many Russian contacts that provide him with new wares from Westside's clothing factories. <br><br> ''Nika: '' // <<if $descroll2 is 1>>Sdelay eto pravil'no na etot raz, khorosho!<</if>> <<if $descroll2 is 2>>Ty medlennyy… (shaking head)<</if>> <<if $descroll2 is 3>>Slishkom medlenno!<</if>> <<if $descroll2 is 4>>YA znayu, gde zhivet tvoya sestra. Pomnite eto!<</if>> <<if $descroll2 is 5>>Plokhoye kachestvo…<</if>> <br><br> Oh, sorry, just speaking with a friend here. How can I help you, brother? // <</if>> <<if $descroll is 3>>He's currently taking notes in a ledger behind his counter and continues doing so while looking up at you with a service minded smile.<</if>> <<if $descroll is 4>>He's currently talking to another customer, but wraps it up quickly and turns toward you, smiling.<</if>> <<if $descroll is 5>>The man's currently down on his knees wiping the floor at the entrance, looking like a busy factory-grunt and not as the successful merchant he really is.<</if>> <<if $descroll isnot 2>> <br><br> ''Nika: '' // <<if $descroll2 is 1>>Hello friend! Sorry. So much to do. How can I help you?<</if>> <<if $descroll2 is 2>>Is there anything I help you with friend?<</if>> <<if $descroll2 is 3>>I help you! What do you want?<</if>> <<if $descroll2 is 4>>A nice customer I always help. What are you looking for?<</if>> <<if $descroll2 is 5>>Hello brother. How may I serve you?<</if>> <</if>> <</if>> <<if $disp_nika is 2>> Nikolai is known to be a very busy man working hours that no normal person would endure for longer than a month. Despite this, he greets you with a relaxed smile as you approach him in one of the aisles. The proud Russian-descendant gentleman continues with his meticulous hanging of laced underwear while speaking out: <br><br> // Oh, hello, $pcFirstName. How can I help a fellow merchant brother? // <<set $disp_nika to 3>> <</if>> <<set $action12 to false>> <</if>> <<if $action5 is true>> <<if $action is 0>> <<if $disp_nika gte 4>>xx <</if>> <<if $disp_nika is 3>>''You: ''//It's so good seein' you back in business, Nika. We've missed you. How's it been? Why did you close? Must've been over six months ago I saw you here?// <<set $disp_nika to 5>> <br><br> The friendly merchant shrugs and gives you an apologetic smile: <br><br> //I'm so sorry for not able to serve my great customers in Westside. I have had some personal issues to attend to. But… Now that I am back, things are not the same. Trouble still here.// <<set $disp_nika to 4>> <</if>> <</if>> <<if $action is 2>> ''You: ''//You're having trouble? Someone's messing with you, Nika?// <br><br> Nikolai walks over to one of his windows and stares out at the busy street outside. <br><br> ''Nika: ''//It's those Cyker grunts. They are trying to run me out of business by taking my shipments. They are everywhere. Taking over businesses. Confiscating important goods. Soon I have to move to Watery Eyes if I wanna continue. And then I lose customers. <br><br> Hey, $pcFirstName, I know you're a freebooter. You want to help me with something? // <</if>> <<if $action is 5>> ''You: ''//I'm having troubles on my own. Don’t wanna involve anyone, and don’t wanna get involved in anyone's stresses either. Sorry.// <br><br> ''Nika: ''//Alright. Understand. Come back if you change your mind. I need all help I can get.// <<set $disp_nika to 6>> <</if>> <<if $action is 4>> ''You:'' //No one's gonna mess with our Nikolai. Tell me what to do.// <br><br> Nikolai breaks out in a laugher of relief. <br><br> //I know I could count on old friends. Thank you. There is not much to do about House Cyker. They are too powerful. Even if I'd nothing more like to see red flames dancing over Crow's End, burning up that castle they live in. But if someone could get back the property they've taken from me, my new start here would be boosted. Cyker's grunts confiscated an important shipment a week ago, containing a special holiday dress that I was about to send off to the Mastersphere next month. <br><br> My shipment is stuck in one of their great warehouses in the Docks. If you return this to me, I'll reward you. Not only with cash, but also a sample of nice dress. I advise you speak to Sergei Belov first. He can provide information. He is worker in Cyker Shipping building. I'll mark his apartment on your map. But he's at work until 5 pm. After that he's always up. Either fucking girls or drinking vodka. // <br><br> <<set _questname to "A Holiday Gift">> <<include QuestStart>> <<set $disp_nika to 7>> <</if>> /*ACTION5 ENDS BELOW*/ <</if>> <<if $action6 is true>> ''You: ''//You don't happen to need any servants for this fine establishment?// <br><br> ''Nikolai:'' //I am actually look for girl who can help here. I need cute devochka to show customers my wares. She must know some of modern fashion. Do you have any? I can only pay so much right now.// <br><br> <<if $avatars lte 0>>''You: ''//Not right now Nika, but I'll return if I stumble upon someone suitable.//<</if>> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $30/day<br> ''Risks:'' <div class="green">Low</div><br> ''Age:'' Any<br> </div> </center> </div> <div class="vendorright"> <div class="padd10right"> <<if $worknika is undefined>> <<include VendDisc>> <<set $worknika to 0>> <</if>> </div> </div> </div> </div> <</if>> <<if $action7 is true>> <center>''//$girlname is now employed at Nika's clothes!//''</center> <<set $action7 to false>> <</if>> <<if $action8 is true>> <center>''//$girlname is no longer employed at Nika's clothes!//''</center> <<set $action8 to false>> <</if>> <<if $action9 is true>> ''You: ''//Now I have a gift for you, my friend. Here. I hope it's all of them.// <br><br> Nikolai throws himself over the duffle bag and pulls its contents out on his workbench, inspecting each garment like it's a newborn child. <br><br> ''Nika:'' //Absolutely fantastic, brother. It's… incredible. How you manage pull this off, hey? We've been friends for long, now you are my brother for real. Here, take one of these. They are from very rare material. And a little cash to buy <<if $avatars gte 1>>that girl of yours<<else>>a future girl<</if>> some nice gift.// <br><br> ''Attire: HOLIDAY DRESS added to inventory!'' <br><br> <<set _reward to 200>> <<set _credgain to 20>> <<include MissionComp>> <<set $disp_nika to 10>> <<unset $ownclothing>> <<set $ownholiday+=1>> <<set _onelast to true>> <<set $action9 to false>> <</if>> <<if $action10 is true>> ''You: ''//Hey, Nika. I risked my life for you. What's this? It might cover a couple of tendstims. But that's it? I know this batch o' clothes are worth at least eight thousand.// <br><br> Nika looks at you apologetically. <br><br> //I'm sorry if I offend you, brother. But I have very hard times right now. <br><br> (Sigh) Alright… Here, here, let me give you my last gold dollars. Okay, I want you to leave my store happy.// <br><br> ''You:'' //Alright. I guess it's something at least.// <br><br> ''//200 dollars added to inventory!//'' <<set $cash+=200>> <</if>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<include SmallReset>> <<if $marschar is undefined>><<set $marschar to 1>><</if>> <<if $faction.ikaanos.control lte 4 and $nomarsexplo is undefined>><<set _ranexplo1 to random(1, 4)>><</if>> <<unset $nomarsexplo>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $comesfromhouse is true>> <<include CAuto>> <<unset $comesfromhouse>> <</if>> <<set $pic to 0>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 65>> <<include FacEn>> <<if $fasttravel is 1>> <<set $daycount+=3>> <<addmins 18>> <<unset $fasttravel>> <</if>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <<if $mctraitlimp gte 75>><<set $daycount+=2>><<addmins 12>><</if>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/marston.jpg"]] <<else>> [img[$imgpath + "Maps/marston_night.jpg"]] <</if>> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_westup.png"][West]]</div> <div class="downright lighthover"> [img[$imgpath + "Maps/waysign_waterydown.png"][Watery][$break to true, $music to 2]] </div> <div class="downmiddleleft lighthover"> [img[$imgpath + "Maps/waysign_stokkedown.png"][Stokke]]</div> <<if $ver gte 10830 and $ownpiper gte 1>> <<if $npc.av5.state is 0 and $npc.av5.age lte 65>> <div class="barrowvillage lighthover"> <<hovertip "Piper">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av5"]] <</hovertip>> </div> <</if>> <</if>> <<if $marsband1 gte 1>> <div class="enpos1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 65]] </div> <</if>> <<if $marsband2 gte 1>> <div class="enpos2 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 66]] </div> <</if>> <<if $marsband3 gte 1>> <div class="enpos3 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 67]] </div> <</if>> <<if $slavtest is undefined and $days gte 30>> <div class="enpos7 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 136, $slavtest to 1]] </div> <</if>> <<if $marsen1 gte 1>> <div class="enpos4 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 68]] </div> <</if>> <<if $marsen2 gte 1>> <div class="enpos5 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 69]] </div> <</if>> <div class="rightmiddle lighthover"> [img[$imgpath + "Maps/waysign_coleright.png"][Swamps][$wopos to 59]] </div> <<if $blackg1 gte 1>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 14]] </div> <</if>> <<if $quest_rosita is 1>> <div class="brian lighthover">[img[$imgpath + "Maps/rositadad.png"][MScaving][$mscaving to 26, $adpos to 0, $adpos2 to 0]]</div> <</if>> <<if $ver gte 10830>> <<include Rifle>> <<if $npc.av31.state is 0 and $npc.av31.age lte 65>> <div class="savantpos lighthover"> <<hovertip "Rifle Savant">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av31"]] <</hovertip>> </div> <</if>> <<else>> <</if>> <<if $karate gte 1>> <div class="karate lighthover"> <<hovertip "Almer karate school">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 16]] <</hovertip>> </div> <</if>> <div class="martavern lighthover"> [img[$imgpath + "Maps/butt_moes.png"][Moes][$break to true, $music to 3]]</div> <<if $booster gte 1>> <div class="booster lighthover"> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 8, $bell to true]] </div> <</if>> <<if $ver gte 10830>> <<include Dexter>> <<if $npc.av33.state is 0 and $npc.av33.age lte 65>> <div class="dextercolt lighthover"> <<hovertip "Dexter Colt">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av33"]] <</hovertip>> </div> <</if>> <<else>> <</if>> <<if $quest_tut is 5 and _anselhere is true>> <div class="reddevil lighthover"> [img[$imgpath + "Maps/reddevil.png"][Scaving][$scaving to 39, $adpos to 0, $adpos2 to 0, $pic to 11]] </div> <</if>> <<if $state is 0>> <div class="reddevil lighthover"> [img[$imgpath + "Maps/reddevil.png"][Scaving][$scaving to 39, $adpos to 0, $adpos2 to 0, $pic to 11]] </div> <</if>> <<if $raidmar gte 1>> <div class="reden1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 1]] </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <<include Ranamb>> <<if $faction.ikaanos.control lte 4 and _ranamb lte 5>> <<set $combat to 138>> <<set $ambcity to true>> <<goto CombatRoom>> <</if>> <<if $faction.ikaanos.control lte 74 and $ambinc is 2 and _ranamb lte 10>> <<set $combat to 138>> <<set $ambcity to true>> <<goto CombatRoom>> <<unset $ambinc>> <</if>> <<if _fire is true>><div class="firemap">[img[$imgpath + "Maps/fire.png"]]</div><</if>> <div class="utforskar_rubrik">MARSTON AVENUE <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if $nomars is 1>> <center> <div class="blink_me">''New fast travel location added!''<br> ''MARSTON AVENUE'' </div> </center> <<unset $nomars>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $justgotamb>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $stokkechar is undefined>><<set $stokkechar to 1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _ranexplo2 to random(1, 4)>><</if>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<unset $mercsay>> <<include GirlCheck>> <<set $pic to 0>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 70>> <<unset $defevent>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<include Checker>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <<if $mctraitlimp gte 75 and _travel is undefined>><<set $daycount+=2>><<addmins 12>><</if>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<if $aimstore isnot undefined>> <<if $aimstore[0] gte 1 and $aimstore[1] is 0>> <<goto Scaving>> <<set $scaving to 51>> <<set $adpos to 0>> <</if>> <</if>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/stokke.jpg"]] <<else>> [img[$imgpath + "Maps/stokke_night.jpg"]] <</if>> <<if $stokkeband1 gte 1>> <div class="enpos6 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 70]] </div> <</if>> <<if $stokkeband2 gte 1>> <div class="enpos7 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 71]] </div> <</if>> <<if $stokkeband3 gte 1>> <div class="enpos8 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 72]] </div> <</if>> <<if $stokkeband4 gte 1>> <div class="enpos9 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 73]] </div> <</if>> <<if $stokkeen1 gte 1>> <div class="enpos10 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 74]] </div> <</if>> <<if $owntext2 is 2 and $stokkeen2 is undefined>> <div class="cyberc scale70"> <<hovertip "The three masters">> [img[$imgpath + "Maps/opacimg.png"][MScaving][$mscaving to 30, $adpos to 0]] <</hovertip>> </div> <</if>> <<if $stokkeen2 gte 1>> <div class="enpos11 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 75]] </div> <</if>> <<if $weatherroll gte 3 and $weatherroll lte 7 and $daycount gte 60 and $daycount lte 220>> <<if $stokkeen3 gte 1>> <div class="enpos12 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 76]] </div> <</if>> <</if>> <<if $stokkeen4 gte 1>> <div class="enpos13 lighthover"> <<if $stokkeen4 is 2>> <<hovertip "Invested (Felton's Gang)">> [img[$imgpath + "Maps/investicon.png"][CombatRoom][$combat to 77]] <</hovertip>> <<else>> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 77]] <</if>> </div> <</if>> <<if $weatherroll gte 3 and $weatherroll lte 7 and $daycount gte 60 and $daycount lte 220>> <<if $stokkeen5 gte 1>> <div class="enpos14 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 78]] </div> <</if>> <</if>> <<if $weatherroll gte 3 and $weatherroll lte 7>> <<if $stokkeen6 lte 1>> <div class="enpos15 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 79]] </div> <</if>> <</if>> <div class="stokkespec2 lighthover"> <<hovertip "drainage pipe">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 99]] <</hovertip>> </div> <<if $knowunder is true>> <div class="underworld lighthover"> <<hovertip "The underworld">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 72, $adpos to 0, $music to 5, $break to true]] <</hovertip>> </div> <</if>> <<if $quest_bro gte 3>> <div class="broplace lighthover"> [img[$imgpath + "Maps/brothers.png"][Scaving][$scaving to 4, $adpos to 0]] </div> <</if>> <<if $stokkescav is 1 and $stokkespec4 lte 5>> <div class="stokkespec1 lighthover"> <<hovertip "abandoned house">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 2, $adpos to 1, $adpos2 to 0, $adpos3 to 0]] <</hovertip>> </div> <</if>> <<if $quest_ai is 7 and $daycount gte 200>> <div class="amir3 lighthover"> [img[$imgpath + "Maps/amir3.png"][MScaving][$mscaving to 18, $adpos to 0, $adpos2 to 0, $music to 5, $break to true]] </div> <</if>> <<if $quest_rosita is 2>> <div class="kaseyen9 lighthover">[img[$imgpath + "Maps/goonies.png"][MScaving][$mscaving to 27, $adpos to 0, $adpos2 to 0]]</div> <</if>> <<if $gooniesremain is true>> <div class="kaseyen9 lighthover">[img[$imgpath + "Maps/goonies.png"][CombatRoom][$combat to 161]]</div> <</if>> <<if $quest_swg gte 4 and $quest_swg lte 5 and ($ownswg is undefined or $techbook5 is 0)>> <div class="swg lighthover">[img[$imgpath + "Maps/swg.png"][M2Scaving][$m2scaving to 18, $adpos to 0, $adpos2 to 0]]</div> <</if>> <<if $quest_aim is 3>> <div class="assembly lighthover"> [img[$imgpath + "Maps/dakraid.png"][Scaving][$scaving to 55, $adpos to 0, $adpos2 to 0, $music to 15, $break to true]] </div> <</if>> <<if $banditgirl is undefined>><<set $banditgirl to 0>><</if>> <<if $stokkespec3 lte 2>> <div class="stokkespec3 lighthover"> [img[$imgpath + "Maps/juno.png"][Scaving][$scaving to 2, $adpos to 1, $adpos2 to 5, $stokkespec3 to 2, $lookjune to true]] </div> <</if>> <<if $ver gte 10830 and $ownjuno gte 1>> <<if $npc.av4.state is 0 and $npc.av4.age lte 65 and $npc.av4.masterlove gte 20>> <div class="stokkespec3 lighthover"> <<hovertip "Juno">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av4", $pic to 1]] <</hovertip>> </div> <</if>> <</if>> <<if $banditgirl lte 0>> <div class="enpos4 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 137]] </div> <</if>> <<if $anders is 2>> <div class="kaseyen6 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 110]]</div> <</if>> <<if $quest_tut gte 8 and _anselhere is true>><<set _tutok to true>><</if>> <<if $quest_tut isnot 99>> <<if $quest_tut gte 9 or _tutok is true>> <div class="belial lighthover">[img[$imgpath + "Maps/belial.png"][Scaving][$scaving to 40, $adpos to 0, $bell to true, $noclick to true, $inside to true, $wopos to 71]]</div> <</if>> <</if>> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_marstonup.png"][Marston]] </div> <div class="rightup lighthover"> [img[$imgpath + "Maps/waysign_ishirright.png"][Maps][$break to true, $music to 13, $wopos to 29]] </div> <<if $quest_aim isnot 99>> <<if $days gte 3 or $state is 0 or $invhold gte 50>> <<if $quest_aim isnot 4>> <div class="aig lighthover"> <<if $aimstore isnot undefined>><<if $aimstore[4] gte 2>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>><</if>> [img[$imgpath + "Maps/butt_ai.png"][Aig][$bell to true, $noclick to true]] </div> <<else>> <div class="aig lighthover"> <<if $aimstore isnot undefined>><<if $aimstore[4] gte 2>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>><</if>> [img[$imgpath + "Maps/butt_ai.png"][Scaving][$bell to true, $scaving to 55, $adpos to 8]] </div> <</if>> <</if>> <</if>> <div class="downmiddleleft lighthover"> [img[$imgpath + "Maps/waysign_kaseydown.png"][Kasey]] </div> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <<include Ranamb>> <<if $faction.ikaanos.control lte 4 and _ranamb lte 5 and $ambinc is undefined>> <<set $combat to 138>> <<set $ambcity to true>> <<goto CombatRoom>> <<unset $ambinc>> <</if>> <<if $faction.ikaanos.control lte 74 and $ambinc is 1 and _ranamb lte 10>> <<set $combat to 138>> <<set $ambcity to true>> <<goto CombatRoom>> <</if>> <div class="utforskar_rubrik">STOKKE HILLS <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $justgotamb>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $pic to 0>> <<if $firstloren is undefined>><<set $firstloren to 1>><</if>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>><<set _mars to true>><</if>> <<if $action is 5>><<set _nogo to true>><</if>> <<set $inside to true>> <<set $wopos to 66>> <div class="headsign">SLOPPY MOE'S BAR</div> <<if $action2 is true and $action lte 1>> You're inside Sloppy Moe's Bar, one of the few remaining taverns south of Westside Heights. <</if>> <<if $action2 isnot true>> After knocking on a reinforced wooden door, you're allowed inside the dimly lit hall by one of Moe's leather-clad guards. <br><br> <<if $moeday is 1>>It's a rather quiet day today. There are some conversations going on here and there, and a couple of locals huddle over a tankard of ale at the bar.<</if>> <<if $moeday is 2>>A travelling minstrel has occupied the scene next to the fire place, where he's playing a beautiful tune on his guitar. <<if $stampoints lte 25 and $mogive === undefined>>You're affected by the soothing atmosphere and recover three ''Stamina points'' after listening to his music.<<set $stampoints+=3>> <<set $mogive to 1>><</if>> <</if>> /* <<if $moeday is 3>>You instantly spot two young females standing at the bar. Their eyes are all over the place and they greet you with a welcoming smile as you enter the main hall. There's bo doubt that they'll be willing to offer you a warm bed - if you can pay for it. <<if $cumbuild lte 0 or $hascummed is true>> <br><br> You've recently ejaculated, however, and feel sexually satisfied right now. <</if>> <</if>> */ <<if $moeday is 3>> There's a group of Hedami performers here today, offering their service in a broad variety of crafts ranging from sharpening knives to throwing entire parties at mansions. <<if $mogive isnot 2>>''A slender, middle eastern woman stands ready to perform a belly dance to anyone who can pay ($10).''<</if>> <</if>> <<if $moeday is 4>><<if $merce1 is 1>>No one notices your entry, however. All eyes are instead focused on the heavily armed soldier sitting at a corner table enjoying a beer. His combat armor wears the sign of the black guard. This is one of the fabled space marines that usually guard the spheremasters!<<else>>It's a quiet day today. Nothing special's going on right now.<</if>><</if>> <<if $moeday is 5>><<if _mars is true>>The atmosphere is rather upset today. Some locals are complaining about the roaming raiders nearby and that Skyguard does very little to wipe out their stronghold.<<else>>You spot a travelling story teller occupies a wooden chair in front of the fireplace. His astonishing tales are mezmering, making all listeners feel like they're living inside his stories. <<if $aca lte 29>><br><br>His chronicles add a few missing pieces of information to your general knowledge, which raises your ''Academics'' by one point!<<set $aca+=1>><</if>><</if>><</if>> <<addmins 18>> <<set $daycount+=3>> <<set $action2 to true>> /* <<if $merce2 is 1>> <br><br> Hoogar, Moe's nephew, lives here and rents his rifle to anyone who can pay a couple of jots. Hoogar is a bit slow in the head but well-known for his adamant aiming skills. <</if>> */ <</if>> <<if $action gte 2>> <<include MoeText>> <</if>> </div> <div class="pic"> <<if $action isnot 5 and $action isnot 6 and $action isnot 7>> [img[$imgpath + "Interiors/moes.jpg"]] <</if>> <<if $action is 6>> [img[$imgpath + "Interiors/moesbelly.jpg"]] <</if>> <<if $action is 7>> [img[$imgpath + "Interiors/moesnaked.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action isnot 6>> <<if $action isnot 5>> <<if $marsen2 gte 1>> <<if $cash gte 2 and $masterhunger lte 99>>[[Order beer ($2)|Moes][$action to 2, $removebutt to true]]<<else>><p class="usedpass">Order beer ($2)</p><</if>> <<else>> <<if $masterhunger lte 99>>[[Free beer ($0)|Moes][$action to 2]]<<else>><p class="usedpass">Free beer ($0)</p><</if>> <</if>> <<if $cash gte 4 and $masterhunger lte 79>>[[Buy food ($4)|Moes][$action to 3, $removebutt to true]]<<else>><p class="usedpass">Buy food ($4)</p><</if>> <p class="usedpass">Check rumors</p> /* <<if $action10 isnot true>>[[Check rumors|Moes][$action10 to true, $action to 4]]<<else>><p class="usedpass">Check rumors</p><</if>> */ <<else>> <<if $event is 0>> <<if $cash gte 20>>[[Belinda (20$)|Moes][$action3 to true, $event to 1]]<<else>><p class="usedpass">Belinda (20$)</p><</if>> <<if $cash gte 20>>[[Avril (20$)|Moes][$action4 to true, $event to 1]]<<else>><p class="usedpass">Avril (20$)</p><</if>> [[Cancel|Moes][$action to 1]] <</if>> <<if $event is 1>> [[Cum in mouth!|Moes][$event to 2]] <</if>> <<if $event is 2>> <<if $cash gte 5 and $action5 isnot true>>[[Tip the girl (5$)|Moes][$action5 to true, $cash-=5, $event to 3]]<</if>> <</if>> <<if $marsspec1 is 2>>[[Tell me more|Moes][$marsspec1 to 3]]<</if>> <<if $marsspec1 isnot 2>> <<if $event is 2 or $event is 3>> [[Continue|Moes][$event to 0, $action to 1]] <</if>> <</if>> <</if>> <<else>> <<if $cash gte 20>>[[Strip naked! ($20)|Moes][$action to 7, $cash-=20]]<<else>><p class="usedpass">Strip naked! ($20)</p><</if>> [[Finish|Moes][$action to 1]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action isnot 5 and $action isnot 6>> <<if $moeday is 3>> <<if $action isnot 6 and $action isnot 7>> <<if $cash gte 10 and $mogive isnot 2>>[[Hire belly dancer|Moes][$action to 6, $mogive to 2, $cash-=10]]<<else>><p class="usedpass">Hire belly dancer</p><</if>> <</if>> <</if>> <<if $ver gte 10830>> <<include Loren>> <<if $npc.av20.state is 0>> <<if $firstloren is 1>> [[Loren (interact)|RoamAdd][$c_npc to "av20", $pic to 1]] <<else>> [[Hire Loren|RoamAdd][$c_npc to "av20"]] <</if>> <</if>> <<else>> <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 3)>> <<if $action is 2>> <<if $marsen2 gte 1>> <<if $descroll is 1>>You throw three copper jots to the barkeep and help yourself with a tankard over at the beer keg. The frothy ale is as much drink as it is a cold, hops-tasting porridge.<<set $drunk+=1>> <</if>> <<if $descroll is 2>>You ask one of the scruffy-looking barmaids to serve you a tankard of fresh ale.<<set $drunk+=1>><</if>> <<if $descroll is 3>>You're served a frothing tankard of "Ikaanos' finest ale" after calling out to one of the barmaids. <<set $drunk+=1>> <</if>> <<if $descroll is 4>>The barkeeper, eager to inject his business with some cash<<if _mars is true>> in these grim days of bandit scourges<<else>> in these hard times<</if>>, throws you a frothing beer right away and bows as he tucks away his copper jots.<</if>> <<if $descroll is 5>>You're served a surprisingly cold ale after calling out to one of the barmaids. <<set $drunk+=1>> <</if>> <<set $cash-=2>> <<else>> You're given a free beer by the barkeeper in thanks for defeating the tribalists that were threatening the neighborhood. <br><br> ''Sloppy Moe: '' // <<if $descroll is 1>>This one's for you. You and yer friend's always drink for free in here. <<set $drunk+=1>> <</if>> <<if $descroll is 2>>I might have told you already but those tribalists had their fun with one of my daughters. They kept her for days deep inside that swamp. Good riddance. <</if>> <<if $descroll is 3>><<set $drunk+=1>> A beer? Sure, my friend! Here.<<set $drunk+=1>><</if>> <<if $descroll is 4>>You're welcome. This one's one the house, as always.<</if>> <<if $descroll is 5>>This here's yours. No cost.<</if>> // <</if>> <<addmins 12>> <<set $daycount+=2>> <<set $masterhunger+=6>> <</if>> <<if $action is 3>> <<if $descroll is 1>>You help yourself to the whole-roasted wild boar out in the palisade-enclosed yard and eat the marinated ribs with much delight.<</if>> <<if $descroll is 2>>A barmaid that's currently free from chores serves you some marinated ribs from a wild boar that's roasting outside in the yard.<</if>> <<if $descroll is 3>>You help yourself over to the main fireplace and a large cauldron with a simmering pork stew. It's marvelously delightful and completely satisfying. <</if>> <<if $descroll gte 4>>After calling out for something to satisfy your belly, a barmaid serves you <<if $crew gte 1>>and your crew<</if>> a dish with homemade bread, juicy ribs, and two fresh apples from the backyard.<</if>> <<addmins 18>> <<set $daycount+=3>> <<set $cash-=4>> <<set $masterhunger+=15>> <</if>> <<if $action is 5>> <<if $event is 0>> You approach the two prostitutes, who look up at you with a suggestive smile. The oldest of the two, a darkhaired girl in her early twenties, speaks out: <br><br> ''Belinda: '' // <<if $descroll is 1>>Me or my little sis here could offer <<if $masterage gte 40>>seasoned<</if>> men like you a lil' well-deserved warmth with our mouths. Which lips are yo' gonna feel today, honey?<</if>> <<if $descroll is 2>>How about a lil' pleasure time with me or my sis over here? One of us could satisfy you with our mouths… So, please, pick your choice, mister.<</if>> <<if $descroll is 3>>You want some fun time, mister? Me or my lil' sis here? You want me to give you a blowjob?<</if>> <<if $descroll is 4>>Hey mister… Would you like me or my little sis here to work that ball-sack of yours? I think you'd like that.<</if>> <<if $descroll is 5>>Hey mister, you look like you could use a cum-dumpster… I or my little sister here could relieve you, if yer have two gold coins to spare?<</if>> // <br><br> You're offered a blowjob by one of the girls and can choose if either the darkhaired Belinda or the blonde Avril should be the lucky girl to take your load. <</if>> <<if $event is 1>> <<if $action3 is true>>You've chosen the oldest of the two and disappear with her into a wretched back chamber. <br><br> <<if $descroll2 lte 3>>What you get to experience is the very definition of a quickie. The woman is obviously very skilled at what she's doing and knows every trick in the book to get a man squirting, even if it means that he doesn’t get to enjoy the hired service very much. <br><br> Her tongue is so all-encompassing that it feels like you're inside a washing machine going on full spin. It's impossible to hold back anything in this flurry of sensations, and the first drops of precum hit her palate after less than three minutes! <<addmins 6>> <<set $daycount+=1>> <</if>> <</if>> <<if $action4 is true>>You've chosen the young teenager as your dumpster and disappear with her into a small backstage chamber that acts as a storage facility when not used for sexual services. <br><br> <<if $descroll2 lte 3>>The girl's self-confidence falls like a rock in The Red River when her older sister is no longer there to support her. She grows silent and takes your <<if $masterfilth lte 19>>stinking<</if>> manhood in her hands while looking at it nauseously.<br><br>The following ten minutes are like a journey into unseen waters. You lean back and let the girl explore your manhood with her mouth, which she does with a growing mix of hesitation and avarice. But despite the prostitute's obvious inexperience, it's enough to just look at her to get your juices flowing! After just under twenty minutes, you finally feel the need to cum! <<addmins 24>> <<set $daycount+=4>> <</if>> <</if>> <<set $cash-=20>> <</if>> <<if $event is 2>> <<if $action3 is true>>You grab Belinda's temples and start pumping <<if $cum gte 3>>nine massive<<else>>four large<</if>> loads of semen straight down her gullet. The prostitute is prepared, however, as she noticed the first salty excretions a couple of seconds earlier. But there's no doubt she could take it anyway – the woman gulps it down as easy as she would drink liquid molasse from the market in Watery Eyes.<</if>> <<if $action4 is true>>You grab the girl's temples and start shooting your surprisingly large load into her mouth. She moans from despair and disgust, shaking frantically as she tries to swallow the mess that's currently oozing around her tongue. <br><br> She does it, however, either out of determination or sheer hunger, and looks like a relieved captive that's just succeeded in escaping from a prison camp as she stands up. <br><br> ''Avril:'' <<if $descroll is 1>>(Cough) There… There, we're done.<</if>> <<if $descroll is 2>>Oow… Shit… <<if $cum gte 3>>That was… massive…<</if>> Alright… (Cough)<</if>> <<if $descroll is 3>>I… I hope (cough) I hope I satisfied you, mister. Could you tell my sister that in either case? So she doesn’t get mad at me?<</if>> <<if $descroll is 4>>I hope… I hope my mouth has pleased you, sir.<</if>> <<if $descroll is 5>>Thank you… Thank you for choosing me. Please tell my sister if you're happy with my efforts.<</if>> <</if>> <<set $cumbuild to 0>> <<set $hascummed to true>> <</if>> <<if $event is 3>> <<if $marsspec1 isnot 3>> You leave a whole copper shim to the girl, hoping she'll appreciate the gesture. <br><br> <</if>> <<if $marsspec1 === undefined>><<set $marsspec1 to 1>><</if>> <<if $marsspec1 is 1>> ''<<if $action3 is true>>Belinda<<else>>Avril<</if>>: '' //Thanks, this here's I gonna keep for myself.// <br><br> The prostitute wipes some semen away from her chin and continues: <br><br> // Are <<if $crew gte 1>>you and your crew<<else>>you<</if>> here for that manhole outside Scranton House? A' many adventurers have asked about it a few days back, since it came open. // <<set $marsspec1 to 2>> <</if>> <<if $marsspec1 is 3>> The girl smiles at you and continues, obviously appreciating taking the robe of Moe's old storyteller for a moment: <br><br> //You haven’t heard? It's just a few blocks away. Opened up after that terrible storm a couple of nights ago. Had one party enter it the day after, and they were never seen again. I know there's somethin' terrible livin' down 'ere.// <br><br> ''New Point of Interest added to map (Marston Avenue)!'' <<set _reset to true>> <</if>> <<if $marsspec1 gte 5>> // <<if $descroll2 is 1>>Oww, thanks! Welcome back, sir. (Smiles)<</if>> <<if $descroll2 is 2>>Oh, a shim. Thanks. This is food for a day!<</if>> <<if $descroll2 is 3>>Ow thanks, mister. I'm glad my mouth's pleased you.<</if>> // <</if>> <<if _reset is true>><<set $marsspec1 to 5>><</if>> <</if>> <</if>> <<if $action is 6>> You throw a golden dollar coin to an elderly man belonging to the crowd of Hedamis and motion for the girl to begin her performance. <br><br> She's at it right away and moves like she fell out of her mother's womb dancing. Her body glisters from fragrant oils and sweat, writhing in motions with smoothness that makes you want to look away - but your eyes are glued to her as she goes through her routine with no hesitation and no embarrassment, despite having her titties completely out in the open. <br><br> She has a grace about her that can't be denied, despite her youth, and the way she dances tells you that she's experienced in how to please a man's eyes. <br><br> <<set $daycount+=2>> <<addmins 12>> <<set _nogo to true>> <</if>> <<if $action is 7>> You throw two more golden coins at the Hedami leader and make it clear that you want the young dancer to continue her performance naked. The elderly man, who's probably her father or a patron, nods at the girl, who begins undressing with professional haste, now only dressed in her Romani-inspired arm rings, which clatter rhythmically to a faint drum played by one of the other Hedamis. <br><br> The dancer's tits are small and perky, perfectly proportioned to her body. They jiggle slightly when she continues her exhibition and you notice how her nipples have grown erect from the dancing, like's she's physically enjoying being nude in front of the growing crowd inside the tavern. <br><br> The performance ends with the girl lying on the main table, legs spread wide, feet dangling off the edge. She's totally exposed, and the crowd is eating up every inch of her body with their hungry eyes. And you've got to admit, she's one sexy little thing that knows how to put on a show. <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <div class="headsign"><<if $scaving is 57>>Captured slaves<<else>>BUSINESS OVERVIEW<</if>></div> <<if $scaving isnot 57>> <<if $invest is 1>> <<if $stokkeen4 is 1>> You have the possibility to invest in the Felton Gang's business. They run several distilleries in Stokke Hills and sell their wares to poor worker families in the entire Westside area. <br><br> One in twenty bottles might cause temporary or permanent blindness until the unfortunate drinker gets his hands on a tendstim unit. <br><br> The Feltons see your investment as a life-long commitment. You will be involved in their business until someone takes them out. <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''BUSINESS DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Cost: '' $1,200<br> ''Income:'' $18/day<br> ''Risks:'' <div class="green">Minimal</div><br> </div> </center> </div> <div class="vendorright"> //'' <center>NOTE!</center><br> Working with the Feltons will decrease your Influence (-2/day)! ''// </div> </div> </div> <<else>> <center>//''Business deal signed!''//</center> <br><br> <<set $write to true>> ''Boe:'' //Welcome onboard, fucker! Hey, boys, bring him a bottle of our finest!// <</if>> <</if>> <<if $invest is 2>> <<if $wateryen3 is 1>> You have a possibility to invest in the Fälth brother's security business. They protect caravans, hunt slaves, and guard outposts all over Ikaanos Colony. <br><br> The Fälths see your investment as a life-long commitment. You will be involved in their business until someone takes them out. <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''BUSINESS DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Cost: '' $1,500<br> ''Income:'' $25/day<br> ''Risks:'' <div class="green">Minimal</div><br> </div> </center> </div> <div class="vendorright"> //'' <center>NOTE!</center><br> Working with the Fälths will drain all your owned slaves' affection toward you (-1% per day) - if their disposition is "Friendly" or higher. ''// </div> </div> </div> <<else>> <center>//''Business deal signed!''//</center> <br><br> <<set $write to true>> ''Johan:'' //It's a nice to have you with us brother! We usually don't sell our shares for reduced price. You are a lucky man!// <br><br> The brawny man turns toward his brother and yells: <br><br> //Du Erik, hämta en öl för helvete, vi har fått en investerare. Äntligen. Hoppas han håller denna gång bara...// <br><br> ''Erik: '' //Det tror jag knappast. Du vet väl vad som hände sist? Jaja, okej, han får väl en fulöl då.// <br><br> The other guy, Erik, throws you a glass bottle with a brownish liquid inside. It smells of hops when you remove the lid with a bottle opener. <br><br> ''Erik: ''//Welcome onboard my friend and brother!// <<set $falthday to 100>> <</if>> <</if>> <<if $invest is 3>> <<if $dockpunkspay === undefined>> You can pay of the Dockyard Punks with a one-time fee<<if $mctraitlaw gte 100>> <div class="red">Disabled!</div> (trait effect)<</if>>. That'll make them leave all your shipments alone - IF you have struck any deals, made investments, or started a business of your own. The Dockyard Punks will not disturb mercenary ventures or any other affairs involving excessive amounts of soldiers. <br><br> ''Punk leader: ''//So yer' havin' some trouble, hey? Let us help you with that.// <<if $mctraitlaw gte 100>> <br><br> ''You:'' //I won't deal with scums like you!// <</if>> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Required pay: '' $800<br> ''Validity:'' Permanent<br> </div> </center> </div> <div class="vendorright"> //'' <center>TRADE REVENUE LOSS</center> <center>25-50%</center> ''// </div> </div> </div> <<else>> <center>//''Protector's fee has been paid!''//</center> <br><br> ''Punk leader:'' //No one's gonna touch your goods from now on. You have my word.// <</if>> <</if>> <<if $invest is 4>> <<if $knowmurder is 2>> ''You: ''//I guess we could come to some form of agreement, if you're willing to pay for it.// <br><br> ''Professor Geller: ''//I'll do anything. Just... Just promise you'll leave me alone.// <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $15/day<br> ''Risks:'' Special<br> </div> </center> </div> <div class="vendorright"> //'' <center>NOTE!</center> <div class="padd10side"> Involving yourself with the erratic professor will have a negative impact on your Influence (-2/day)! There's also a 1% daily risk that the professor dies or disappears from Ikaanos, which will immediately end your agreement. </div> ''// </div> </div> </div> <<else>> <center>//''Extortion deal signed!''//</center> <br><br> <<set $take to 2>> ''Professor Geller:'' //Oh... Why does this still bother me. After all these years...// <</if>> <</if>> <<if $invest is 5 and $kaseytrade is undefined>> <<set $descroll to random(1, 4)>> <<if $action1 isnot true>> The caravans passing through Kasey's orifice have been under the German tradesman Moritz Amboss' control since at least 20 years back. <br><br> You spot the old caravan master in one of the roomy tents, where he's currently discussing something with one of his colleagues: <br><br> // <<if $descroll is 1>>"Verdammt ! Nur zwei Wagen heute? Die Marines werden richtig sauer sein ! Du weißt zu was Sie imstande sind!" <</if>> <<if $descroll is 2>>"Versuch einfach die Felle unter dem Getreide zu verstecken. Wir werden sie dann über die Skandinavier in Watery Eyes verticken."<</if>> <<if $descroll is 3>>"Mann, das hast du echt gut hinbekommen, Stefan. Mit diesem hier werden wir einen weiteren Monat überstehen - mindestens." <</if>> <<if $descroll is 4>>"Wir haben gerade echt nicht genug Kohle um einen weiteren Wagen kaufen zu können. Schon mal gar nicht bevor uns der Monsun erwischt." <</if>> // <br><br> He shakes his head, looking troubled, and turns toward you: <br><br> //"Yes? How may I help you, brother?"// <</if>> <<if $action1 is true and $action2 isnot true>> You know that Kasey's orifice is currently under the dominion of a dreaded ''SPACE HULK'' and his followers. <br><br> ''Moritz: ''//They take over 60% of our profits. We are scraping our knees here. It feels like we're barely makin' a chim each day! Oh and the stories I could tell you... <br><br> <<if $descroll is 1>>Sometimes I believe it's his woman who controls everything. An Asian girl. Big sword. She comes here sometimes. Takes young men. They never return.<</if>> <<if $descroll is 2>>His soldiers are haalu deserters. You know that incident at the tar pits? They saw something there that changed them. Now, they come back to Ikaanos, trying to take over the city. They are like machines. Like robots. Looking for something.<br><br> Except that girl of his. The Asian woman with the big sword. She's different. She's the only one who talks.<</if>> <<if $descroll is 3>>The Hulk's marines are strangely effective. They only want money, gold, and materials. We have many pretty, young girls here, but they don't even notice. Very odd.<</if>> <<if $descroll is 4>>If you want me to be really honest, my friend, I think a demon has possessed them. Or that Asian woman with the big sword. Maybe she also saw the abomination of Haalu... I don't know. Rumors say it was a horror with a thousand eyes. A great darkness that eats souls.<</if>> // <</if>> <<if $action2 is true and $action3 isnot true>> ''You:'' //This can't go on! Can I help somehow?// <br><div class="tex8px"><br></div> ''Moritz: ''//If the Skyguard's too afraid to touch them, who could? But I think I know what you're up to. And you're not the first guy der sich überlegt on taking them out and claiming their trade rights. <br><div class="tex8px"><br></div> (Whispering) You didn't hear this from me, okay? They only have one weakness that I can think off. Their drinking water. It's coming from below. A still working pump station underneath that old Skyguard fortress they've occupied. It would be very bad if someone poisoned that water, making them sick and not as combat agile as they are now. I mean, then they can't protect us. And they can't protect themselves. Very bad! <br><div class="tex8px"><br></div> // Moritz walks over to a chest where he picks up a small leather purse. He stuffs it into your pocket before leaving the tent, smiling. <br><div class="tex8px"><br></div> <<set $quest_hulk to 1>> ''Poison added to inventory!'' <br> ''Journal updated!'' <</if>> <</if>> <<if $invest is 5 and $kaseytrade gte 1>> <<if $kaseytrade is 1>> Moritz and his fellow caravaneers are overjoyed that the SPACE HULK'S dominion is finally over. <br><br> ''Moritz: ''//We don't have enough money to show our gratitude, but I'll let you in on a deal. For every wagon and beast you purchase for our caravans, we'll give you a hefty percentage, and have one of our boys deliver the profit daily to your house. What do you say? // <<else>> <br> ''<center> TOTAL WAGONS OWNED: <<if $kaseytrade is 1>>0<</if>><<if $kaseytrade is 2>>1<</if>><<if $kaseytrade is 3>>2<</if>><<if $kaseytrade is 4>>3<</if>>. </center>'' <</if>> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Cost: '' $1600 (per wagon)<br> ''Income:'' $20/day (per wagon)<br> ''Risks:'' <div class="green">Minimal</div><br> </div> </center> </div> <div class="vendorright"> <br> //'' You can invest a maximum of three<br>wagons in Ikaanos' German caravaneer's guild. <<if $quest_dengi is 4>><br><br>This location is currently not providing any revenue due to the ongoing dengi invasion.<</if>> ''// </div> </div> </div> <</if>> <<if $invest is 6>> <<if $geroinvest is undefined>> You can lend Gero Falkenstein money to invest in goods that'll bring enough income to provide you and the Skyguard sheriff with a satisfying trickle of gold. <br><br> There's however a daily risk that his business will be attacked. <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Required pay: '' 900$<br> ''Income: '' $50/day<br> ''Risk:'' <div class="red">High!</div><br> </div> </center> </div> <div class="vendorright"> //'' <center>NOTE!</center> <center>There is a daily 1% risk that<br>a governing power will terminate Gero's <br>business, including your income. <br>The risk drops to 0 if city Control is below 15. </center> ''// </div> </div> </div> <<else>> <<set $write to true>> <center>//''Business deal signed!''//</center> <br><br> <<set $geroinvest to 1>> ''Gero:'' //Hervorragend, mein Freund! I'll take this cash and invest it right away. I know this herr who just found a lot of crates in an abandoned warehouse in Hamilton Square. It's good stuff.// <</if>> <</if>> <<if $invest is 7>> <<if $walkerinvest is undefined>> <<if $swamptribe gte 4>> Helping the Walker family in their fight against aggressive locals will decrease the strength of the northern swamp tribe faction! <<else>> The Walkers are no longer in need of help as the swamptribe has sunken to manageable levels. <<set _noin to true>> <</if>> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Cost: '' $1600<br> ''Risk:'' <div class="green">None</div><br> </div> </center> </div> <div class="vendorright"> </div> </div> </div> <<else>> <center>//''Money donated!''//</center> <br><br> <<set $swamptribe-=28>> <<if $swamptribe lte 4>><<set $swamptribe to 4>><</if>> <<set $walkerinvest to 1>> ''Old Blore:'' //Thank you. We cannot let those bastards win. Okay, sons, gear up!// <</if>> <</if>> <<if $invest is 8>> <<if $adpos is undefined>> <<if $stralsund is undefined>> Oboray Redoubt is owned and controlled by the German-Scandinavian trade house Stralsund. <br><br> You can invest in their caravans for a one-time fee that'll guarantee income from the Docks-Westside-Kasey route. <br><br> ''Head tradesman Gerard:'' <<if $swampking is undefined>>//Your work for our community and the safety of this area have not gone unnoticed. We'll make sure you get a great deal if you choose to join us.//<<else>>//We're currently experiencing some difficulities with the northern swamp tribes so full investment returns are not guaranteed. But yer' more than welcome to fund our caravans. More help will benefit everyone!//<</if>> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Cost: '' $2,000<br> ''Yield: '' <<if $swampking gte 1>>$10<<else>>$35<</if>>/day<br> ''Risk:'' <div class="green">None</div><br> </div> </center> </div> <div class="vendorright"> <center> <<if $swampking gte 1>> // '' NOTE!<br> Tribesmen from Preacher's Pond are currently<br>distrupting trade in this area! Taking them<br> out will more than triple your <br>incomes from this trading post. '' // <</if>> </center> </div> </div> </div> <<else>> <center>//''Business deal signed!''//</center> <br><br> <<set $stralsund to 1>> ''Head tradesman Gerard:'' //I'll have the revenues delivered directly to your house. Welcome, my friend!// <</if>> <</if>> <<if $adpos is 1>> You approach the Master Caravaneer about the issues surrounding the highwaymen in Preacher's Pond: <br><br> //Mr. Gerard. I am a representative of the Redhaven merchants. There seems to have risen some problems in this area lately. I've heard about a group of heavily armed highwaymen that disturbs the caravans going through Kasey's Crack.// <br><br> ''Mr. Gerard:'' //Ja. Ich know what you're talking about. Pathetic scum. But they pay the local Skyguard captain and steal just enough not to be too troublesome. They're smart. Businessmen from the other side, you could call them. <br><br> We are trying to fortify our positions here but we're not economically strong enough to get the manpower that we need. ''Conny's Snapphanar'', a group of Scandinavian mercenaries, were about to help us, but they now want 350 golden dollars for their efforts. We have not that kind of money. // <</if>> <<if $adpos2 is 1>> You take out 350 golden coins from your bag and hand them over to Mr. Gerard while saying: <br><br> //Here you go, Master Caravaneer. Spend them wisely. Redhaven counts on you doing what is necessary to end this menace. And if this problem goes away, preferably within a week, you can expect my district's fullest gratitude and cooperation in the future.// <br><br> ''Gerard:''//My humblest thanks, dear Sir. I will send word to Conny right away. Trust me, Redhaven will hear the roaring gunfire from twenty armed Scandis tonight. I promise you that!// <br><br> ''Journal updated!'' <<set $pq[6] to 5>> <<unset $adpos2>> <<unset $adpos>> <</if>> <<if $adpos2 is 2>> ''You:'' //That is a hefty sum. Alright, thanks for informing me about your situation. Redhaven will act, on one way or the other. Good day, Master Caravaneer.// <br><br> ''Gerard:'' //And a good day to you too, Sir. Send my regards to Mr. Abbot Roo and Mr. Walton.// <<unset $adpos>> <<unset $adpos2>> <</if>> /* INVEST 8 ENDS BELOW*/ <</if>> <<if $invest is 9>> <<if $roobus is undefined>> You have the possibility to invest in Abbot Roo's business. The shopkeeper demands a rather hefty sum, but purchasing shares in his trade will give you a life-long trickle of cash. <br><br> ''Abbot:'' //Your... donation enables me to open up a branch in the Swedetown-Raikan district - from which you'll receive a substantial part of the profit.// <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''BUSINESS DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Required investment: '' $75,000<br> ''Income:'' $350/day<br> ''Risks:'' <div class="green">Minimal</div><br> </div> </center> </div> <div class="vendorright"> //'' <div class="green"> Working with Abbot Roo provides you with<br> a daily ''Influence (+8)'' boost! </div> ''// </div> </div> </div> <<else>> <center>//''Business deal signed!''//</center> <br><br> <<set $write to true>> ''Abbot:'' //Great to have you onboard. This means we'll be the strongest trade-axis south of Hamilton Square. <br><br> Here, as a little token of my appreciation! // <br><br> ''15 TendStims added to Inventory!'' <<set $ownstimb+=15>> <</if>> <</if>> <<if $invest is 11>> <<if $wroolbus is undefined>> ''The Wrangler:'' //Lookin' for the best opportunity in your life? Raana's a gray world. Who decides what's right and wrong? The only thin' worth a jot is a man's word. And you have mine. Help us out and we'll supply you with spoils good enough to live the life of a nobleman.// <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''BUSINESS DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Required investment: '' $90,000<br> ''Income:'' $350/day<br> ''Effects:'' //-1 City control/day (10%)//<br> </div> </center> </div> <div class="vendorright"> //'' <div class="red center"> Siding with The Wrool Cat Wranglers will <br> also cost you 2,000 Influence points! </div> ''// </div> </div> </div> <<else>> <center>//''Business deal signed!''//</center> <br><br> <<set $write to true>> ''The Wrangler:'' //Ye'll not regret this, emboy. // <</if>> <</if>> <<if $invest is 10>> <<if $waltbus is undefined>> You have the possibility to provide Mr. Walton with enough cash to hire a 75-man strong army that'll guard his trade caravans and fight off bandit attacks. <br><br> ''Walton:'' //Are you serious? That army would enable me to build up enough means to hire a squadron on my own once your initial investment runs out. I'll give you a life-long percentage on the profits from my store in return.// <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''BUSINESS DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Required investment: '' $200,000<br> ''Income:'' $750/day<br> ''Risks:'' <div class="green">None</div><br> </div> </center> </div> <div class="vendorright"> //'' <div class="green"> Working with Mr. Walton provides you with<br> a daily ''Influence (+12)'' boost! </div> ''// </div> </div> </div> <<else>> <center>//''Business deal signed!''//</center> <br><br> <<set $write to true>> ''Walton:'' //Great! I'll personally head to the Scandinavian quarters and start building that army. Thank you!// <br><br> <</if>> <</if>> <</if>> /* START OF CAPTURE */ <<if $scaving is 57>> <<if $wopos is 3 or $wopos is 60 or $wopos is 92 or $wopos is 105>><<set _okpro to true>><</if>> <<if $wopos is 62>><<set _grant to true>><</if>> <<if $wopos is 55 and $quest_sera gte 3>><<set _grant to true>><</if>> <<if $wopos is 57 and $quest_sera gte 3>><<set _grant to true>><</if>> <<if $quest_aria gte 10 and $quest_aria lte 13 and $wopos is 140>> <<set _grant to true>> <</if>> <<if $donatecom is true>> <<if $wopos is 62>> <<set $mcrel.devotion+=5>> <<if $faction.viking.power lte 150>><<set $faction.viking.power+=1>><</if>> <<if $faction.viking.standing lte 29>><<set $faction.viking.standing+=1>><</if>> <<if $faction.viking.standing gte 30>><<set $faction.viking.standfill+=100>><</if>> <<set $takensl-=1>> <<set $take to 1>> <</if>> <<if $wopos is 140>> <<set $faction.rebel.men+=1>> <<set $takensl-=1>> <<set $take to 1>> <<set $faction.rebel.standfill+=5>> <<if $faction.rebel.power lte 1999>><<set $faction.rebel.power+=1>><</if>> <</if>> <<if $wopos is 55 or $wopos is 57>> <<set $faction.warlord1.men+=1>> <<if $faction.warlord1.power lte 99>><<set $faction.warlord1.power+=1>><</if>> <<if $faction.warlord1.power gte 100>><<set $faction.warlord1.standfill+=15>><</if>> <<if $donatepower gte 5 and $donatepower lte 15>><<set $faction.warlord1.power+=1>><</if>> <<set $faction.warlord1.standing+=1>> <<set $takensl-=1>> <<set $take to 1>> <</if>> <<unset $donatepower>> <<unset $donatecom>> <</if>> <<set $action7b to false>> <<set _femsl to 0>> <<set _malesl to 0>> <<include GirlCheck>> <div class="row"> <div class="resholderbig2 ulsmall"> <center>''- <<if $taken.slot1.state is 1>>$taken.slot1.name<<else>>SLOT I<</if>> -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot1.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot1.body is 1>>Very petite<</if>> <<if $taken.slot1.body is 2>>Petite<</if>><<if $taken.slot1.body is 3>>Normal<</if>><<if $taken.slot1.body is 4>>Busty<</if>><<if $taken.slot1.body is 5>>Plump<</if>> <<if $taken.slot1.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot1.age<br> ''Sex:'' <<if $taken.slot1.body gte 6>>Male<<set _malesl+=1>><<else>>Female<<set _femsl+=1>><</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 1, $tookbody to $taken.slot1.body]]<<else>><</if>> <<if _grant is true>>[[Donate|BusinessEngine][$taken.slot1.state to 0, $donatecom to true, $donatepower to $taken.slot1.id]]<<else>><</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''- <<if $taken.slot2.state is 1>>$taken.slot2.name<<else>>SLOT II<</if>> -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot2.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot2.body is 1>>Very petite<</if>> <<if $taken.slot2.body is 2>>Petite<</if>><<if $taken.slot2.body is 3>>Normal<</if>><<if $taken.slot2.body is 4>>Busty<</if>><<if $taken.slot2.body is 5>>Plump<</if>> <<if $taken.slot2.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot2.age<br> ''Sex:'' <<if $taken.slot2.body gte 6>>Male<<set _malesl+=1>><<else>>Female<<set _femsl+=1>><</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 2, $tookbody to $taken.slot2.body]] <</if>> <<if _grant is true>>[[Donate|BusinessEngine][$taken.slot2.state to 0, $donatecom to true, $donatepower to $taken.slot2.id]]<</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''- <<if $taken.slot3.state is 1>>$taken.slot3.name<<else>>SLOT III<</if>> -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot3.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot3.body is 1>>Very petite<</if>> <<if $taken.slot3.body is 2>>Petite<</if>><<if $taken.slot3.body is 3>>Normal<</if>><<if $taken.slot3.body is 4>>Busty<</if>><<if $taken.slot3.body is 5>>Plump<</if>> <<if $taken.slot3.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot3.age<br> ''Sex:'' <<if $taken.slot3.body gte 6>>Male<<set _malesl+=1>><<else>>Female<<set _femsl+=1>><</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 3, $tookbody to $taken.slot3.body]] <</if>> <<if _grant is true>>[[Donate|BusinessEngine][$taken.slot3.state to 0, $donatecom to true, $donatepower to $taken.slot3.id]]<</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> </div> <br> <div class="row"> <div class="resholderbig2 ulsmall"> <center>''- <<if $taken.slot4.state is 1>>$taken.slot4.name<<else>>SLOT IV<</if>> -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot4.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot4.body is 1>>Very petite<</if>> <<if $taken.slot4.body is 2>>Petite<</if>><<if $taken.slot4.body is 3>>Normal<</if>><<if $taken.slot4.body is 4>>Busty<</if>><<if $taken.slot4.body is 5>>Plump<</if>> <<if $taken.slot4.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot4.age<br> ''Sex:'' <<if $taken.slot4.body gte 6>>Male<<set _malesl+=1>><<else>>Female<<set _femsl+=1>><</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 4, $tookbody to $taken.slot4.body]] <</if>> <<if _grant is true>>[[Donate|BusinessEngine][$taken.slot4.state to 0, $donatecom to true, $donatepower to $taken.slot4.id]]<</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''- <<if $taken.slot5.state is 1>>$taken.slot5.name<<else>>SLOT V<</if>> -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot5.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot5.body is 1>>Very petite<</if>> <<if $taken.slot5.body is 2>>Petite<</if>><<if $taken.slot5.body is 3>>Normal<</if>><<if $taken.slot5.body is 4>>Busty<</if>><<if $taken.slot5.body is 5>>Plump<</if>> <<if $taken.slot5.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot5.age<br> ''Sex:'' <<if $taken.slot5.body gte 6>>Male<<set _malesl+=1>><<else>>Female<<set _femsl+=1>><</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 5, $tookbody to $taken.slot5.body]] <</if>> <<if _grant is true>>[[Donate|BusinessEngine][$taken.slot5.state to 0, $donatecom to true, $donatepower to $taken.slot5.id]]<</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''- <<if $taken.slot6.state is 1>>$taken.slot6.name<<else>>SLOT VI<</if>> -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot6.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot6.body is 1>>Very petite<</if>> <<if $taken.slot6.body is 2>>Petite<</if>><<if $taken.slot6.body is 3>>Normal<</if>><<if $taken.slot6.body is 4>>Busty<</if>><<if $taken.slot6.body is 5>>Plump<</if>> <<if $taken.slot6.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot6.age<br> ''Sex:'' <<if $taken.slot6.body gte 6>>Male<<set _malesl+=1>><<else>>Female<<set _femsl+=1>><</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 6, $tookbody to $taken.slot6.body]] <</if>> <<if _grant is true>>[[Donate|BusinessEngine][$taken.slot6.state to 0, $donatecom to true, $donatepower to $taken.slot6.id]]<</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> </div> <</if>> /* END OF CAPTURE */ </div> <div class="pic"> <<if $scaving isnot 57>> <<if $invest isnot 5 and $invest isnot 6 and $invest isnot 11 and $invest isnot 8>> [img[$imgpath + "Interiors/business.jpg"]] <</if>> <<if $invest is 5>> [img[$imgpath + "Exterior/caravan.jpg"]] <</if>> <<if $invest is 6>> [img[$imgpath + "Exterior/gero.jpg"]] <</if>> <<if $invest is 11>> [img[$imgpath + "Exterior/wcw.jpg"]] <</if>> <<if $invest is 8>> [img[$imgpath + "Exterior/straalsund.jpg"]] <</if>> <</if>> <<if $pic is 87 and $nsfw is undefined and $scaving is 57>> /* MY SLAVES */ <<include GirlCheck>> <<if $takensl is 0>> <<if _budhere is true>> [img[$imgpath + "Exterior/myslaves0bud.jpg"]] <<else>> [img[$imgpath + "Exterior/myslaves0.jpg"]] <</if>> <</if>> <<if $takensl is 1>> <<if _malesl gt _femsl>> [img[$imgpath + "Exterior/myslaves1male.jpg"]] <<else>> [img[$imgpath + "Exterior/myslaves1.jpg"]] <</if>> <</if>> <<if $takensl is 2>> <<if _femsl gte 2>> [img[$imgpath + "Exterior/myslaves2.jpg"]] <<elseif _femsl gte 1>> [img[$imgpath + "Exterior/myslaves2b.jpg"]] <<else>> [img[$imgpath + "Exterior/myslaves2c.jpg"]] <</if>> <</if>> <<if $takensl is 3>> <<if _femsl gte 3>> [img[$imgpath + "Exterior/myslaves3.jpg"]] <<elseif _femsl gte 2>> [img[$imgpath + "Exterior/myslaves3b.jpg"]] <<elseif _femsl gte 1>> [img[$imgpath + "Exterior/myslaves3c.jpg"]] <<else>> [img[$imgpath + "Exterior/myslaves3d.jpg"]] <</if>> <</if>> <<if $takensl is 4>> <<if _femsl gte 4>> [img[$imgpath + "Exterior/myslaves4.jpg"]] <<elseif _femsl gte 3>> [img[$imgpath + "Exterior/myslaves4b.jpg"]] <<elseif _femsl gte 2>> [img[$imgpath + "Exterior/myslaves4c.jpg"]] <<elseif _femsl gte 1>> [img[$imgpath + "Exterior/myslaves4d.jpg"]] <<else>> [img[$imgpath + "Exterior/myslaves4e.jpg"]] <</if>> <</if>> <<if $takensl gte 5>> <<if _femsl gte 5>> [img[$imgpath + "Exterior/myslaves5.jpg"]] <<elseif _femsl gte 4>> [img[$imgpath + "Exterior/myslaves5b.jpg"]] <<elseif _femsl gte 3>> [img[$imgpath + "Exterior/myslaves5c.jpg"]] <<elseif _femsl gte 2>> [img[$imgpath + "Exterior/myslaves5d.jpg"]] <<elseif _femsl gte 1>> [img[$imgpath + "Exterior/myslaves5e.jpg"]] <<else>> [img[$imgpath + "Exterior/myslaves5f.jpg"]] <</if>> <</if>> /* end of takensl gte 5 */ <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $scaving isnot 57>> <<if $invest is 1 and $stokkeen4 isnot 2 and $cash gte 1200 and $mctraitlaw is undefined>>[[Accept|BusinessEngine][$stokkeen4 to 2, $cash-=1200]]<</if>> <<if $invest is 2 and $wateryen3 isnot 2 and $cash gte 1100 and $mctraitlaw is undefined>>[[Accept|BusinessEngine][$wateryen3 to 2, $cash-=1100]]<</if>> <<if $invest is 3 and $cash gte 700 and $dockpunkspay isnot 1 and $mctraitlaw is undefined>>[[Accept|BusinessEngine][$dockpunkspay to 1, $cash-=800, $take to 2]]<</if>> <<if $invest is 4 and $knowmurder isnot 3 and $mctraitlaw is undefined>>[[Pay up!|BusinessEngine][$knowmurder to 3]]<</if>> <<if $invest is 6 and $geroinvest is undefined and $cash gte 900 and $mctraitlaw is undefined>>[[Invest|BusinessEngine][$geroinvest to 1, $cash-=900]]<</if>> <<if $invest is 7 and $walkerinvest is undefined and $cash gte 1600 and $swamptribe gte 4>>[[Invest|BusinessEngine][$walkerinvest to 1, $cash-=1600]]<</if>> <<if $invest is 8 and $stralsund is undefined>> <<if $adpos is undefined and $cash gte 2000>>[[Invest|BusinessEngine][$stralsund to 1, $cash-=2000]]<</if>> <</if>> <<if $invest is 8 and $pq[6] is 4>> <<if $adpos isnot 1 and $adpos isnot 2>>[[About those highwaymen|BusinessEngine][$adpos to 1]]<</if>> <<if $adpos is 1>> <<if $cash gte 3500>>[[Pay ($3,500)|BusinessEngine][$adpos2 to 1, $adpos to 2, $cash-=3500]]<<else>><p class="usedpass">About those highwaymen</p><</if>> [[We'll see|BusinessEngine][$adpos2 to 2, $adpos to 2]] <</if>> <</if>> <<if $invest is 5>> <<if $kaseytrade is undefined>> <<if $action1 isnot true>>[[How's business?|BusinessEngine][$action1 to true]]<</if>> <<if $action1 is true and $action2 isnot true and $quest_hulk is undefined and $kaseytrade is undefined>>[[There has to be a way to stop them?|BusinessEngine][$action2 to true]]<</if>> <</if>> <<if $kaseytrade gte 1 and $kaseytrade lte 3 and $cash gte 1600>> [[Invest|BusinessEngine][$kaseytrade+=1, $removebutt to true, $cash-=1600]] <</if>> <</if>> <<if $invest is 9>> <<if $cash gte 75000 and $roobus is undefined>>[[Sign deal|BusinessEngine][$roobus to 1, $cash-=75000]]<<else>><p class="usedpass">Sign deal</p><</if>> <</if>> <<if $invest is 10>> <<if $cash gte 200000 and $waltbus is undefined>>[[Sign deal|BusinessEngine][$waltbus to 1, $cash-=200000]]<<else>><p class="usedpass">Sign deal</p><</if>> <</if>> <<if $invest is 11>> <<if $cash gte 90000 and $wroolbus is undefined and $credit gte 2000>>[[Sign deal|BusinessEngine][$wroolbus to 1, $cash-=90000, $credit-=2000]]<<else>><p class="usedpass">Sign deal</p><</if>> <</if>> /* SCAVING ISNOT 57 ENDS VBELOW */ <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $scaving isnot 57>> <<if $invest isnot 4 and $adpos is undefined>> <<link "Return" $return>><<unset $noclick>><</link>> <</if>> <<if $invest is 4 and $knowmurder isnot 3>> <<link "On second thought" $return>><<set $action to 3>><<unset $noclick>><</link>> <</if>> <<if $invest is 4 and $knowmurder is 3>> <<link "Return" $return>><<unset $noclick>><</link>> <</if>> /* SCAVING ISNOT 57 ENDS VBELOW */ <</if>> <<if $scaving is 57>> <<if $comesfromfaction is true>> <<link "Return">><<unset $comesfromfaction>><<goto "Factions">><</link>> <<else>> <<link "Return" $return>><<unset $noclick>><</link>> <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<if $scaving is 99>> While scavenging outside an old factory, you stumble upon a cave-like entrance of some sort. It's probably a drainage pipe, large enough for you to stand upright inside it. <br><br> There's an echo from falling water inside, making it sound like the pipe expands into a larger room. Or maybe it leads to the factory itself? <</if>> <<if $scaving is 1>> <<if $action2 isnot true and $action3 isnot true>> After walking in the damp darkness for a couple of minutes, you discover several more tunnels that connect to this larger tube at various heights. <br><br>They all lead to a huge rectangular room that must've acted as a makeshift home to a family or a group of people. At least judging from the eerie, dilapidated coziness created by the chamber's former occupants. <<if $stokkespec87 isnot 1>><br><br>Some forgotten items are still lying about that could be useful or sold at the market.<<set $stokkespec87 to true>><</if>> <<if $merctold isnot true>> <br><br> There's also a strange carving on one of the walls. It looks like a set of letters. <</if>> <<if _gengirl isnot undefined and $slavetold isnot true>> <br><br> ''_gengirl: ''//So sad… Look at that teddy-bear. And all the dirty mattresses. They must've lived here for a long time.// <</if>> <<if _genmerc isnot undefined and $slavetold isnot true>> <br><br> ''_genmerc: ''//I know there were alotta' squatters in this area before the mayor ordered them to the ranches outside. Dunno if workin' 14 hours a day's better than livin' down here.// <</if>> <<set $slavetold to true>> <</if>> <<if $action2 is true>> You move closer to the wall and observe a string of letters. You have no idea what they mean, but something tells you that they might be good to remember. <<if $quest_swg is undefined>><br><br>Maybe you could investigate this further at Town Hall in Hamilton Square.<br><br><div class="blink_me">''Journal updated!''</div><</if>> <br><br> <<if _genmerc isnot undefined and $quest_swg is undefined and (_genmerc is "Ansel" or _genmerc is "Connor" or _genmerc is "Ayden" or _genmerc is "Dexter" or _genmerc is "Jack" or _genmerc is "Loren" or _genmerc is "Doyle")>> ''_genmerc: ''//It looks like a military identification. SWG. I saw it on a crawler once when I did guard duty outside. The other part was, ehm, was not exactly the same as this, but I recognize the structure.// <</if>> <<if $quest_swg is undefined>> <<set $quest_swg to 1>> <<set $missiontake to true>> <</if>> <</if>> <<if $action2 isnot true and $action1b isnot true and $action3 is true>> After rummaging through whatever the family had left behind, you conclude that the cavern doesn't contain anything more of interest. <<if _gengirl isnot undefined and _gengirlid isnot 2>> <br><br> ''$girlname: ''//I really wanna leave. This place creeps me out.// <</if>> <<set $action1b to true>> <</if>> /* SCAVING 1 ENDS BELOW*/ <</if>> <<if $scaving is 2>> <<if $adpos is 1>> <<if $adpos2 is 0>> You're standing in front of an old three-story stone house with a sturdy metal door. <<if $ownjuno is 0 and $stokkespec3 isnot 1 and $stokkespec3 isnot 2>> <br><br> The house itself is nothing you’d normally take notice of if it wasn't for the young woman sitting right next to the door, almost hidden away in the shadows. She's sobbing and crying, obviously in some form of distress. <<linkreplace " The girl has her arms tied behind her back, and a rope around her ankles ensures she's unable to run away." t8n>>The knots are really tight, likely causing her a great amount of pain. <</linkreplace>> <<if _gengirl isnot undefined>> <br><br> ''_gengirl: ''//Look at that poor thing. We should check what's wrong with her.// <</if>> <</if>> <</if>> <<if $adpos2 is 1>> You're standing in front of the young woman, who appears to be in her late teens or early 20s. She’s dirty and without shoes; wearing worn, burlap clothes. <br><br> <<if $action10 is false and $action10b is false>> She looks at you with pleading, terrified eyes. <br><br> <b><<if $talk2 is false>>Girl:<<else>>Juno:<</if>></b> //Please… Please help me!// <</if>> <</if>> <<if $adpos2 is 2 and $talk2 isnot true>> <b>You:</b> //What’s your name, girl?//<br><br> The young woman takes a deep breath before responding. She's obviously very exhausted. <br><br> // My… My name is Juno, Juno Rowena, I’m… I’m the daughter of Callestor Rowena. // <<set $talk2 to true>> <</if>> <<if $adpos2 is 3 and $talk3 isnot true>> You take one step closer and tower yourself over the young woman: <br><br> //What are you doing here? Why are you bound?// <br><br> The terrified female tries to crawl even deeper into the shadows when you <<if $crew gte 1>>and your crew<</if>> approach her. But the lenient question calms her somewhat, and she's able to respond: <br><br> //I'm… I’m a prisoner. Those who took me are inside the house... trying to break something open! They keep me as their slave, it's awful.... (sobbing)//<br><br> //I’ve been under their mercy for over two weeks. They killed my uncle and just took me along with his other valuables! You have to save me! Please…// <br><br> <<if _okadd isnot true>><center>''You already own the maximum number of household NPCs!''</center><</if>> <<set $talk3 to true>> <</if>> <<if $adpos2 is 4>> <<if $action10 is true>> <b>You:</b> //That sounds awful! Hey, you need a place to stay? You could come and live with me! I'll take good care of you.// <br><br> The girl looks up, with a glimmer of hope in her eyes: <br><br> //Are you for real? I have nowhere else to go, after they killed my uncle. I'll do anything. Just help me get away from this awful bondage I'm trapped in right now! // <</if>> <<if $action10b is true>> This is truly a fortunate day. You decide to speak out in a dominant voice while marveling at what you've just found: <br><br> //I was out looking for left-over materials, but I believe I’ve struck the motherload. You’ll make a fine addition to my household. Get up, you're coming with me!// <br><br> You cut the rope from the girl's ankles and arms before pulling her toward you. She looks up and says with a shivering voice: <br><br> //What are you going to do with me? Please, let us discuss this…// <br><br> ''You:'' //(Wry smile) Oh. I'll find you a suitable position once we return home.// <</if>> <</if>> <<if $adpos2 is 5>> <<if $action10b is true>> You push her up against the building and stare straight into the girl’s petrified eyes: <br><br> //Now follow me! Any attempts at running away will be severely punished. I’ll whip your ass so red that you’ll be begging me to fuck you instead. Do I make myself clear?// <br><br> <b><<if $talk2 is false>>Girl:<<else>>Juno:<</if>></b> //(Sobbing) No, please, I promise… I'll follow… Just don’t hurt me!// <</if>> <<if $action10 is true>> <b>You:</b> //Sure, someone as cute as you shouldn’t be treated like this. Let’s go, follow me, and I’ll keep you safe!// <br><br> You untie the girl from her bonds and help her up on her feet. She brushes her clothes off and inspects her bruised wrists with a sigh. <br><br> <b><<if $talk2 is false>>Girl:<<else>>Juno:<</if>></b> //I’m soo… I’m so grateful. Thanks! <<if $talk2 is false>>I’m Juno, by the way!<</if>>// <</if>> <<if $stokkespec3 is 2>> <<set $descroll to random(1, 3)>> It's not hard finding the well-chiseled tribal woman, who's taken refuge in an over-grown park. <br><br> <<if $avatars gte 2>> Your home is unfortunately still too crowded to take her in but checking up on Juno is never wrong. <br><br> ''Juno: ''// <<if $descroll is 1>>I'm doing fine. There's an old lady who gives me vegetables, so I can cook my own food.<</if>> <<if $descroll is 2>>I'll be here. Waiting. I have nowhere else to go. <<if $stokkeen2 gte 1>>This place is rather nice actually. If it wasn't for that glaring monk across the street.<</if>> <</if>> <<if $descroll is 3>>I'm ready as soon as you have room for me. And again, thanks!<</if>> // <<else>> ''Juno: ''// <<if $descroll is 1>>Are we all set? I'm ready when you are.<</if>> <<if $descroll is 2>>Have you given it a second thought? I'd really appreciate if you could take me in. <<if $stokkeen2 gte 1>>There's a monk in the other park across the street. He's shouting at me in an unknown language. And he doesn't look happy. I'm afraid he might jump over and finish me off.<</if>> <</if>> <<if $descroll is 3>>It's not safe here. I… I would very much appreciate if you could escort me out of this dilapidated district. As a last favor. <<if $stokkeen2 gte 1>>That monk from across the street… He's just standing there staring at me for hours.<</if>> <</if>> // <</if>> <<set _returned to true>> <</if>> <<if $stokkespec3 is 3>> ''You: ''//It's time. Come with me.// <br><br> ''Juno: ''// <<if $descroll is 1>>You're the best. After you!<</if>> <<if $descroll is 2>>Thank you. I'm just gonna take a pee in the bushes, then I'm all set.<</if>> <<if $descroll is 3>>Alright. After you, sir. (Smiling)<</if>> // <<set _returned to true>> <<set _waitunset to true>> <</if>> <<if $stokkespec3 isnot 2>> <br><br> <<unset $stokkespec3>> <<set _call to 4>> <<include IncludeSlave>> <</if>> <</if>> <<if $adpos2 is 6>> <b>You:</b> //This is just terrible… I’ll cut you loose. Hurry! I’ll deal with them if they follow you. Run as fast as you can!// <br><br> You untie the girl from her bonds and shove her out on the street. She’s both confused and exalted over her sudden and unexpected freedom. <br><br> <b><<if $talk2 is false>>Girl:<<else>>Juno:<</if>></b> //I’m… I don’t know what to say? Thanks! I owe you one. By the way, if you… if you'd need a servant… Anything… I'm in need of a place to stay. I'll be around here if you got the space and decide to take me in.// <br><br> The girl runs over to the other side of the street and disappears into the crumbling ruins of Stokke Hills. She'll be easy to track if you'd call in your debt and add her to your household later. <<set $stokkespec3 to 1>> <</if>> /*OUTSIDE WITH JUNO ENDS BELOW*/ <</if>> <<if $adpos is 2>> /*FIRST LEVEL INSIDE*/ <<if $adpos2 isnot 2>> <<if $stepsin is true>> The battered metal door isn’t locked - you’re able to enter the building without having to break it open. <br><br> Once inside, $crewword observe a large hall that covers the entire ground floor. Concrete dust, old leaves, and various bits of debris litter the room and add to the atmosphere of decay and dilapidation. There’s a broad stairway at the opposite wall, leading down to some form of basement. <<linkreplace "A huge crack runs through the wall to your left." t8n>>This building will probably collapse within the next few years…<</linkreplace>> <br><br> There are four odd-looking military engravings embedded in the brick walls on either side of the room. <br><br> <<if $stokkespec4 is 1>> You notice a faint, repetitive sound of metal hitting rock coming from the stairway. <</if>> <<else>> You’re standing in the derelict hall. <<if $adpos3 is 0 and $stokkespec4 is 1>>The sounds coming from below are still echoing throughout the building.<</if>> <</if>> <<if $stepsin is true>><<unset $stepsin>><</if>> <</if>> <<if $adpos2 is 2>> You inspect the four engravings, from left to right; a lightning insignia, a skull, a large star, and finally a badge with three chevrons crowned by a small star. <</if>> /* INSIDE LEVEL 1 ENDS BELOW*/ <</if>> <<if $adpos is 3>> <<if $adpos2 isnot 1 and $adpos2 isnot 3 and $stokkespec4 lte 2>> You start to walk down the broad stone stairway with careful steps. The sound from below grows in strength as <<if $crew gte 1>>your party moves<<else>>you move<</if>> deeper down into the basement. <br><br> After turning 45 degrees, the stairway ends in a long hallway built out of crumbling century-old masonry. Murky water, almost a foot deep, covers the floor. <br><br> At the end of the hallway, two leather-clad adventurer-bandits are pounding their way through the wall with large sledgehammers. They've almost finished their work: you're able to see a massive metal gate appearing from behind the bricks. <<linkreplace " The gate must have been hidden down here for many years. " t8n>>It’s an old high-tech gate with sliding doors, lacking visible handles or other opening mechanisms. <</linkreplace>> <</if>> <<if $adpos2 is 1>> <b>You:</b> //Hey, guys! What’s this? You need any help?// <br><br> The bandits immediately stop their work and turn toward you. One of them is relatively young, not older than 25, but the other, who's probably the duo's leader, is almost twice his age. It's the old guy who speaks out first: <br><br> //Heey, well, well, what do we have here? A peeper<<if $crew gte 1>>, and his little crew<</if>>? That's not good... You see... This here's our find, and we aint’ sharin’ it wit nobody! Not after we just figured out the fucking code!// <br><br> <<if $girlid is 4 or $avIn_girlid is 4>> //Oh, and I see you took our little bitch with you. Well, we’ve grown tired of her, she’ll end up just like you, dead in the water. Haha!// <br><br> <</if>> The old guy seems confident as he pulls up an automatic pistol and aims it at you. <br><br> The youngster instantly charges with his sledgehammer! <</if>> <<if $adpos2 is 2>> Your prize is right in front of you - a mysterious metal gate, no longer guarded by its excavators. <br><br> <<linkreplace " You observe a glowing keypad right next to the gate." t8n>>It has ten digits, and you suspect that the keypad must be an access panel to open the gate in front of you.<</linkreplace>> <</if>> <<if $adpos2 is 3>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 4 and $string2 is 2 and $string3 is 1 and $string4 is 8>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> /*GATE PARAMETERS ENDS BELOW*/ <</if>> /*ADPOS 3 – DOWN WITH BANDITS ENDS BELOW*/ <</if>> <<if $adpos is 4>> <<if $adpos2 is 0>> <<if $stokkespec2 isnot 4>> You walk past the metal gate and step right into a small room, less than five feet in diameter. In the middle of the room, a trapdoor reveals another, larger space below that's illuminated by electric lights. <br><br> After climbing down a metal ladder, you enter a bunker-like abode, fully equipped with rations, equipment and a strange-looking piece of metal, worn from age and usage. <<if _anselhere is true>> <br><br> ''Ansel:''//Wow. Look at this, brother. Must be worth a fucking fortune.// <</if>> <<else>> You're standing in the bunker-like abode deep below the ground in Stokke Hills. <</if>> <</if>> <<if $stokkespec1 isnot true and $adpos2 is 1>> After inspecting the piece of metal for a couple of minutes, you conclude it must be the upper chest-plate of one of the legendary H.U.L.C. utility armors. <br><br> It's probably worth a great deal of cash if you find the right buyer – unless, of course, you want to gather enough pieces to assemble an armor set of your own. <</if>> <<if $adpos2 is 2>> <<set $take to 1>> ''x1 H.U.L.C. armor part added to Inventory!'' <<set $adpos2 to 0>> <</if>> /* INSIDE BUNKER ENDS BELOW*/ <</if>> /* SCAVING 2 ENDS BELOW */ <</if>> <<if $scaving is 3>> <<if $adpos is 0>> You're standing in front of an abandoned office building with peeling paint and broken windows, its doors open to reveal a dark interior full of dust and trash. A rusted sign hangs above the door, which reads "BARON & SONS - SECURITY CONSULTANTS." <br><br> <<set _say to 1>> <<include CrewSay>> <<if _ok is 1>>//I really don't like these parts of Ikaanos. Everything's deserted.//<</if>> <</if>> <<if $adpos is 1 and $adpos2 isnot 1 and $adpos2 isnot 2>> After passing through the opening, you notice that there's something wrong about the air inside. It feels stale, like it hasn't been ventilated in some time. The walls are covered in graffiti and scrawled notes. There's no furniture, only a few scattered tables and chairs, most of them overturned or smashed. <br><br> There's a massive steel gate barring your way into the back of the building. This must be the old gate people were talking about at Divine Juices. <br><br> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:''' //What do you think is behind that door? Must be something valuable.// <</if>> <</if>> <<if $adpos2 is 1 and $adpos isnot 2>> You approach the door and give it a tentative push, but it doesn't budge. You'll need a passcode to enter. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:''' //Good luck finding that lying around in here.// <</if>> <</if>> <<if $adpos is 1 and $adpos2 is 2 and $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 2 and $string2 is 5 and $string3 is 2 and $string4 is 9>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <<if $adpos is 2>> The opening leads down to an underground chamber with nanite lamps on the walls. They're all flickering weakly, casting shadows around the room. The chamber is empty except for a few crates and the remains of a yellowish human skeleton dressed in tattered clothing. <<if $wateryspec3 lte 1>> <br><br> There are at least some items on the skeleton that look valuable enough to investigate. <</if>> <</if>> /* SCAVING is 3 ENDS BELOW*/ <</if>> <<if $scaving is 4>> <<if $adpos is 0>> <<set $actions2 to 0>> <<if $broloot is undefined>><<set $broloot to 1>><</if>> <<if $lidhealth is undefined>><<set $lidhealth to 100>><</if>> <<set $pic to 30>> You approach an old factory building that strikes you with as much nostalgia as it does sorrow. Countless of hours were spent in here together with your brother and the occasional friend, years ago, acting like a clubhouse where you could party, test scavenged weapons or light up a big fire without anyone giving a fuck. <<if $quest_bro is 3 and $effect is true>> <<set $crows to true>> <</if>> <<if _gengirl isnot undefined and $quest_bro is 3>> <<set _ran to random(1, 4)>> <br><br> ''_gengirl:'' // <<if _ran is 1>>Hey, look. That's the Blue Charuks' insignia over there. Maybe they've claimed this place already? <<if _gengirlid is 2>>Those guys are crazy. Even worse than my old crew.<</if>><</if>> <<if _ran is 2>>Are you certain this is the right place?<</if>> <<if _ran is 3>>Finally… Wow. This place is big.<</if>> <<if _ran is 4>>What a nest. Haha, no wonder you liked this place as a kid.<</if>> // <</if>> <</if>> <<if $adpos is 1>> <<set $pic to 31>> <<if $action is 0>> You enter the building through a sliding door and step right into what feels like home – more home than that mansion up in Redhaven. <br><br> The sound of pigeons, the rustling of the leaves outside and the faint smell of oil is like a rush of the most pristine denaar resin. Even if the skyscrapers of Hamilton Square tower in the background, it feels like you're a million miles away right now. <br><br> There's a strange-looking hieroglyph recently painted on the brick wall to the north. <<if $aca_wolf gte 4>>You're certain you've seen a similar symbol in a book that Professor Wolf had in one of his lectures. How peculiar.<</if>> <<if $broloot is 1>><br><br>There are also several items in here that could be sold on the market – some metal pieces you recognize from years ago, as well as a batch of newly dropped equipment, probably left by squatters.<</if>> <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //By the Moons, this place looks like it's ready to implode. <<if _gengirlid isnot 2>>We should make our business short, Sir.<<else>>And probably scavenged by raiders already. I can still smell em' in here.<</if>>// <</if>> <<set $action to 1>> <</if>> <<if $adpos2 is 1 and $event is 0>> <<set $pic to 32>> You are looking at a mesmerizing symbol that's almost pulling you toward itself. <<if $aca_wolf lte 3>><br><br> How odd. You're almost certain that you've recently dreamed about this emblem, or whatever you should call it. <</if>> <<set $event to 1>> <</if>> <</if>> <<if $action1 is true and $broloot is 1>> Hidden underneath an old crate, you find the fabled "silver sword" – which is actually a DuraSteel rod from an old spaceship. Your brother knighted many urchins for his "kiddy army", as he called it. Their main use was to keep your clubhouse intact and free from scavengers – which worked surprisingly well. <br><br> There's also other debris and odd items that you think could be worth something. <br><br> <<set $take to 1>> '' 1 unit of Durasteel added to Inventory.<br> 2 units of Steel added to Inventory.<br> 1 Combat Knife added to Inventory.<br> 10 units of Merchandise added to Inventory. <<set $durasteel+=1>><<set $steel+=2>><<set $swag+=10>><<set $ownknife+=1>> '' <<set $broloot to 2>> <</if>> <<if $adpos is 2>> <<if $action3 isnot true>>You're standing in the factory's main room.<</if>> <<if $action3 is true>>You climb up the squeaky stairs and are now standing on the factory floor again.<<set $action3 to false>><</if>> <</if>> <<if $adpos is 4>> <<set $pic to 33>> <<if $actions2 is 0>> You move further into the factory and investigate the place you know hides the entrance down to the cellar. <br><br> <</if>> <<if $actions2 is 0 and $lidhealth lte 99 and $lidhealth gte 1>> There's also an old hatch in one of the corners, covering the entrance to you and your brother's old hiding place. <</if>> <<if $actions2 is 1>> <<set $skillroll to random(1, 100)>> <<set $chance=$masterstrength>> <<set $chance-=$skillroll>> <<if $build is 3>><<set $chance+=10>><</if>> <<if $melee gte 60>><<set $chance+=15>><</if>> <<if _ownsledge is 0>><<set $chance-=30>><</if>> <<if _ownsledge gte 1>><<set $chance+=10>><</if>> <<set _roll to random(5, 19)>> <<set _str to true>> <<set _hit to random(1, 2)>> <<if $skillroll gte 50>><<set $stampoints-=1>><</if>> <<if $stampoints lte 2 and $lidhealth gte 1>><<set _nomores to true>><</if>> <<if _nomores is true>> <br><br> <center><div class="red">STAMINA POINTS DEPLETED!<br>Try again after you've had some rest.</div></center> <</if>> <<if $actions2 is 1 and $lidhealth lte 99 and _nomores isnot true>> <<set $actions2 to 0>> <<set $pic to 36>> <<if $chance gte 1>> <<include Success>> <br><br> You strike at the lid with a massive blow! <br><br> <<set $lidhealth-=_roll>> <<else>> <<include Fail>> <br><br> You strike at the lid with a massive blow! <br><br> /* <<if $ownsledge gte 1 and $activeweapon isnot "sledge">>''Note!'' <br>You possess a sledgehammer but will not receive a ''STRENGTH'' bonus unless you equip it first! <br><br> <</if>> */ <</if>> <</if>> <</if>> <<if $lidhealth is 100>> After clearing a thick coat of gravel and dirt underneath one of the old machines, you look at a familiar sight; the hatch. You and your brother's ultimate hiding place. <br><br> Joseph has secured it by wedging gravel and rocks around its sides, making it impossible to open without using brute force. <br><br> There are some sizable stones nearby but equipping a ''sledgehammer'' would make this a lot easier. <<if _ownsledge lte 0>>You're able to purchase one at the ''general store in Redhaven''. Don't forget to add the sledgehammer to ''a weapon slot''.<</if>> <<set $lidhealth to 99>> <br><br> <</if>> <<if $lidhealth lte 0>> You've forced your way through the hatch, revealing a narrow cellar stair that leads down to a small room beneath the building. <br><br><br> <</if>> <div class="storybottom"> <center>''Health (metal hatch):'' <<if $lidhealth gte 50>><div class="green">$lidhealth/100</div><<else>><div class="red">$lidhealth/100</div><</if>></center> </div> <</if>> <<if $adpos is 5>> <<if $adpos3 isnot 1>> <<if $action2 is true>> <<if $pic is 35>> Holding your father's old revolver brings back a million memories that completely overflow you emotionally. It's the most beautiful thing you've ever seen, even if it's in need of a polish. <br><br> Your ''WILLPOWER (+1)'' has increased!<<set $masterwill+=1>> <<if $brolearn is undefined>><<set $brolearn to 0>><</if>> <<else>> You're standing in a familiar cellar room underneath an old factory. <</if>> <</if>> <<if $action2 isnot true>> You climb down into a dark room filled with staleness and decrepitude. However, this place feels more like a warm, motherly womb to you, despite all the debris and decay. <br><br> There's a familiar chest tucked away underneath the staircase. You remember it from your childhood years. It's unlocked. <<set $action2 to true>> <</if>> <</if>> <</if>> <<if $adpos3 is 1>> You spend some time down in the basement, soaking in old memories and nostalgic remnants of a bygone era. <<if $brolearn is undefined>><<set $brolearn to 0>><</if>> <<set $pic to 34>> <<if $brolearn lte 1>> <br><br> <<if $broway gte 1 and $broway lte 39>> <<set $brolearn+=1>> Suddenly, you remember something your brother said a long time ago: <br><br> <div class="tex14px padd10left padd10right"> // <<if $broway is 11>> <<if $brolearn is 1>>One day, $pcFirstName, you'll have slaves on your own. I promise. When you do, you gotta remember something really important. Treat them with kindness, okay? Raana is a cruel world that we didn’t choose to live in. But we're here, and we need to make this place as great as we possibly can. A humanitarian utopia, in the dark vastness of space. <<set _raise to 2>> <</if>> <<if $brolearn is 2>>Hey, $pcFirstName. Meet Sara. This is the girl I've been telling you about. She's 15. Close to your age. Treat her like family, okay? Even if she's technically household goods. There are too many young slave girls out there crying themselves to sleep – Sara will not be one of them. <<set _raise to 5>> <<set $pic to 37>> <</if>> <</if>> <<if $broway is 12>> <<if $brolearn is 1>>Surviving is everything, brother. Okay? Now, this is the first lesson of many that I'll give you in the art of combat survival. It doesn’t matter if it's you or our future slaves – everyone on Raana needs to be taught how to fight. Alright, ready underneath the tree in five minutes!<<set _raise to 6>> <</if>> <<if $brolearn is 2>>This is Sara. The girl I've been tellin' you about? Yeah, yeah, I know I bought her with our father's money but he'll be so satisfied with her when he and mom return from New Tokyo. You know how my philosophy, okay? We'll be doin' our slaves a great favor if we teach them how to fight. Now I'm gonna pitch the two of you against each other!<<set _raise to 8>> <<set $pic to 37>> <</if>> <</if>> <<if $broway is 13>> <<if $brolearn is 1>>Oh, $pcFirstName. Haha. Have another beer. I know you're still a horny, mindless teenager that just wants to screw and/or kill everything. But don’t bring that attitude to the Academy, okay? That is, if you still plan on enrolling? <br><br>You should. Knowledge is everything. Knowledge is the light that guards us from spiraling down into complete anarchy. It's our damn Moongiven responsibility to pass on that knowledge. Who knows, maybe we're the last piece of humanity in the entire universe?<<set _raise to 1>> <<set $pic to 39>> <</if>> <<if $brolearn is 2>>Now that our parents will be away for six months, I have full responsibility over this household and it's denizens (cunning smile). <br><br>$pcFirstName! It's time to prepare you for the Academy. You'll be working with Sara here, our new sla… family member. Her father was about to sell her on the market, so he could save his younger children from starvation. Good thing I caught her before she'd end up at some depraved Spheremaster. Now, remember to treat her like your own sister, okay? Platonically! Haha. Alright, first lesson for today is… <<set $pic to 37>> <<set _raise to 9>> <</if>> <</if>> <<if $broway is 14>> <<if $brolearn is 1>>$pcFirstName. The girl resting in my bedroom right now? That's Sara, our new family member. She's about your age so you should get on famously together. <br><br>Haha, and you know me. There's only one proper use for young girls – and that is to "utilize" their bodies in your bed. As lovers, mind you! Not as toys. Very, very important to understand that. Do you want to fuck a dead fish strapped to the rack downstairs, or do you want to make love to a warm, moaning body that shivers from ecstasy as you plow through it? <br><br> Tonight, you and I will take Sara out for dinner and warm her up. There's a thing or two I feel I need to teach you. <<set _raise to 10>> <</if>> <<if $brolearn is 2>>I cannot tell you enough about the importance of consensual sex, brother. Okay, we can both agree that sex is the only thing that matters – both you and I will fuck for as long as our dicks are still there, right? Haha. <br><br><<set $pic to 39>> True sexual enjoyment, however, comes only from sharing it with the girl. Okay, you could easily purchase a scrawny teenager from the market down in Watery Eyes for a thousand bucks and fuck her senseless in the dungeon. Power! Yeah! Domination! Cool! Then what? How about love? How about ecstasy? <br><br> Come with me brother. I'm gonna share Sara with you. She's ready, and so devout in serving us that she can't think of anything else. <<set _raise to 11>> <</if>> <</if>> <<if $broway is 15>> <<if $brolearn is 1>>I'm heading out again. It's trapper season. I want you to come with me. This will be our new household servant's first time and I think I could teach the both of you a thing or two about survival. I'm talking about Sara, the young girl. Not the old lady who wipes our floors on Thursdays. Haha! <br><br> The monsoon is over, tent's ready. We'll have a great time together. Sara's so looking forward to get to know you a little better. <<set $pic to 39>> <<set _raise to 4>> <</if>> <<if $brolearn is 2>>This is how you skin a palian lizard. There's a secret to it. Sara can't handle the knife very well with her small hands so I'll need your help. <br><br> Now that our parents are gone for three months, I'm in charge. You know what that means? Yeah. Haha. A trek! Don't look so sad. This time, I want you to go alone with Sara. I've taught both of you a great deal about survival and I have nothing against sharing her, if you know what I mean? She gotta be in on it, though. No rough play? Sara's my porcelain doll!<<set _raise to 4>> <</if>> <</if>> <<if $broway is 21>> <<if $brolearn is 1>>Here, $pcFirstName. Come. Sit. Have a beer with me. <br><br><<set $pic to 39>> Okay, so… you probably noticed our new slave? Sara. She's inside the guest room right now, sobbing for all I know. Probably scared. That's good. Fear keeps her on her toes. It will eventually make her more compliant and careful around here. <br><br> Anyway. She'll be our new, designated house maid. I'll use her as a bedslave too, of course, when my favorite whore at Furry's isn’t available. You're not allowed to touch her, however. Is that understood? Slaves become unfocused when they have several Masters to attend to. If you were my friend. No worries. I'd let you fuck her. But you're my brother. You live here. I hope you understand. Well. You better understand! Haha. <<set _raise to 1>> <</if>> <<if $brolearn is 2>>So. $pcFirstName. It's your birthday! And I know what you want as a present. Believe me. You've been looking at Sara for over six months now. <br><br><<set $pic to 38>> And, because it's a special occasion, I'll let you have her for the night. I've instructed the young thing – she'll give you a good ride. Trust me. That little ass is becoming really good at it. Haha! Anyway, congratulations, brother! You're the man! <<set _raise to 10>> <</if>> <</if>> <<if $broway is 22>> <<if $brolearn is 1>>$pcFirstName. Meet Sara. She's a scrawny thing, don’t you think so? Haha. 15, or… was it 16? Yeah, about your age, brother. I'm gonna leave the two of you alone out here in the yard. I wanna see some bruises on both of you when I return. Sara here's a street-smart girl. She can bring an unexpectedly hard punch to a fight.<<set _raise to 6>> <</if>> <<if $brolearn is 2>>(At the shooting range) … What did I say, brother? Steady your aim, pull the trigger - slowly. Don't think too much. Find that… "reflex" I've been telling you about. Okay? <br><br> The teenage pussy over there is waaay better than you are. Haha. Yeah, Sara's a real catch. I'm going away soon – I'll need a good sidekick that I can also screw in the tent at night. <<set _raise to 7>> <</if>> <</if>> <<if $broway is 23>> <<if $brolearn is 1>> Okay, brother. I'm in charge now that our parents have left for New Tokyo. You and our new girl here, Sara, will both be lectured in the piano room, okay. <br><br><<set $pic to 37>> She's your age, so you'll get on famously together! But keep your hands away – or it might be you who end up in the dungeon. Haha! <<set _raise to 9>> <</if>> <<if $brolearn is 2>>Damn… That Sara… What an idiot. She's street-smart. But that's where her smartness ends. NOT Academy material. That slut failed her exam even after I threatened to force her to wear a butt-plug at school. <br><br><<set $pic to 39>> Anyway. I'm going away for three months. I'll leave her in your responsibility. Just reading and lecturing. No fucking! Okay? <<set _raise to 12>> <</if>> <</if>> <<if $broway is 24>> <<if $brolearn is 1>>Hey, brother! I know you're mad at me for not letting you use Sara. But come on, I don’t want to share my sex toy with my brother! That's disgusting. Spraying our loads in the same ass? Haha. No way. <<set $pic to 39>> <br><br> I'll tell you what I'm gonna do. I know these two sisters who used to live with Molly Paine. You know that bondage bitch from outside Ikaanos? They're staying at Furry's. I'll pay for them. They're yours for the night. <<set _raise to 3>> <</if>> <<if $brolearn is 2>>My brother! Happy birthday! You're getting old! Wow. You were just a kid a couple of years ago. Haha. Time flies. <br><br><<set $pic to 38>> Anyway, I'm gonna let go of my rules for one night. Just because you're the best. <br><br> In one hour, Sara will walk into your room and stay there for 24 hours. Do whatever you want with her, okay? I've been training her for a couple of years now and she's really, really good at pleasuring a man – with very few limitations, if you know what I mean. Haha. Enjoy, good Sire! <<set _raise to 13>> <</if>> <</if>> <<if $broway is 25>> <<if $brolearn is 1>>Hey. Brother! You wanna follow me out on a hunting trip next week? I've just acquired a new girl that I thought we could take with us. Her name's Sara and she's such a catch. She'll serve us in the tents, cook dinner, ready our pelts. It'll be a blast! <br><br><<set $pic to 39>> I'll make sure to teach you a thing or two about hunting. You're more than old enough to begin "the advanced course", so to speak. Haha! <<set _raise to 14>> <</if>> <<if $brolearn is 2>>Hey, brother! I have some important business to attend to in New Tokyo. That… thing dad mentioned in his letter. Our family's last hope. If we can't fix this, we'll be in serious fucking trouble. <br><br><<set $pic to 37>> You're too young to be of use… So, I want you to take my slave, Sara, and head out in East Corazon. Same place we went last year? To make things more fun for you, I've hidden something. Here's a treasure map. Follow the clues. If you show me the cache when I get back, I'll let you have Sara for a whole week. Good luck, brother. <<set _raise to 15>> <</if>> <</if>> <<if $broway is 31>> <<if $brolearn is 1>>What are you doing in here, brother? Reading through our father's Earth books again? I said those were strictly forbidden. I'll fucking burn them the moment our old man dies of a heart attack. Equality. Ha! Such stupidity will only get you killed in Ikaanos. <br><br><<set $pic to 37>> Alright. Meet Sara. She's our new cock sleeve. Ready to start workin' right away. Mostly household chores. But feel free to use her in any way you want. Just as you're allowed to use a bucket from the pantry. <<set _raise to 16>> <</if>> <<if $brolearn is 2>>Did you hear about that uprising at The Docks? Probably those Ryzan monks again. Fucking losers. They wanna free all slaves? Yeah, try that and see what happens. This society will crumble to dust. And we'll find what's left of humanity working as buttslaves for Beryll Monkeys. <br><br> I'm so mad I'm gonna make Sara work extra hard, in the house and in my bed, just to make a statement against those fucking monks. <<set $pic to 39>> <<set _raise to 2>> <</if>> <</if>> <<if $broway is 33>> <<if $brolearn is 1>>Ah. My dear, dear brother. Welcome. Sit. Hey, Sara! Come, fetch my brother another beer. Hurry. <br><br><<set $pic to 39>> Haha, look at how she walks. Stiff? (Snickering) Yeah. It's her third day with my largest buttplug up her ass. She failed her exam. Now she's paying for it. There are so many ways you can punish a slave through her tight ass – spanking, penetration, walking on all fours, exposure, ice cubes… I have at least ten other techniques as well I need to teach you. They fear the whip, but there's so much more than just that. <<set _raise to 3>> <</if>> <<if $brolearn is 2>> Come, sit. I'll happily teach you some history too, brother. Now that it's Sara's winter break, I'm over my head in trying to squeeze some information into that young little head of hers. <br><br><<set $pic to 39>> It's been tough. That's why she's naked. Yeah, and she'll be naked through her entire semester. It's actually pretty efficient. A student, especially a girl, will learn so much more if she breaks through her "private" boundaries. Knowing that her teacher sees her, that her titties are hanging in the open like two ripe apples. <br><br> It also provides me with the energy I need to rabble dates and historical names without falling asleep. Just knowing that I'll be screwing that tight, little ass tonight. Mmh! <<set _raise to 17>> <</if>> <</if>> <<if $broway is 32>> <<if $brolearn is 1>>Welcome back brother! How was your tour to Lake City? You still smell of beer so I can imagine how it was. Haha. Anyway, I've been busy homeschooling my new slave here. … Meet Sara. <br><br><<set $pic to 37>> She looks injured? Yeah, I've been training her with the wooden swords but her limp is actually from something… else. She's not… advancing as fast as I want so from now on, she fights with a large butt plug up her ass. <br><br> I thought she'd take a round against you. Right away. If you defeat her, we'll take her down to the dungeon and continue our training there. If she defeats you, she'll only have to wear the middle butt plug when going to bed tonight. Might be more comfortable as she'll be blowing my cock until at least midnight. <br><br> Alright. The yard in five! <<set _raise to 17>> <</if>> <<if $brolearn is 2>> Brother? Are you still sleeping? It's time for the finals! Come outside in five or I'll have old Conrad come here and wake you up with his fucking belt. You're a fucking adult now! <br><br> Alright, here we are. Sara, all naked, except her dual dildo belt. For her, it's just like wearing regular panties, right, slave? <br><br><<set $pic to 40>> //''Sara:''// Yes, Master. They feel very… natural (fake smile). Thank you. <br><br> And look at you, brother. So spoiled. Sleeping in, drinking alcohol every fucking day. You're a disgrace. But there's a way to correct all that. If you defeat Sara here, she's yours for a month. A fully-trained vixen, that knows she'll be a cum dumpster if she loses. She'll fight you with all her spirits. <br><br> Begin! <<if $melee gte 70>> <<set _raise to 18>> <<else>> <<set _raise to 6>> <</if>> <</if>> <</if>> <<if $broway is 34>> <<if $brolearn is 1>>Brother. Have another beer. So, ehm. I have my eyes on this new girl. Sara. She has the right age, not too sassy, street-smart, from a poor family. I've talked to her dad and he doesn’t object to her signing a document that'll make her mine for life, in exchange for a couple of thousand dollars. She'll save her little sisters from an even worse fate by doing so. <br><br><<set $pic to 39>> Haha, although. I don’t know about worse. I thought we'd give her the proper introductions right away. Down in the dungeon. I mean, she's signing herself to me by her own free will! I can do what I want without regret. HAHA! <br><br> Alright, cheers for a great year! Our dad's having some issues financing his business but that'll all change soon. And we might need some distraction to get ourselves back on track! <<set _raise to 3>> <</if>> <<if $brolearn is 2>>Come in, brother. Happy, fucking birthday! So, you're no longer a kid. How does that feel? Haha. Alright, Sara here has something she wants to say. <br><br><<set $pic to 38>> //''Sara:''// Young Mister $pcLastName. Happy. Birthday (fake smile). I am wholeheartedly happy to announce that I am to be your whore for an entire week. Courtesy of my great Master and mentor, Joseph $pcLastName. You want your celebrations to begin in the dungeon, or in your bedroom? <<set _raise to 18>> <</if>> <</if>> <<if $broway is 35>> <<if $brolearn is 1>>Alright, brother. Are you ready for the big trip? Our jungle expedition? Everything is ready. We're leaving tomorrow. <br><br><<set $pic to 37>> Oh, you wanna know who this little sleeve is? Her name's Sara. She'll be our pleasure slave, cook and forager while we're out in the jungles. <br><br> She's signed herself voluntarily to save her sisters from prostitution. What a noble, little lassie, right? Now, let's really show what kind of fate she's saved her sisters from! So she know that she's done the right thing. Haha! <<set _raise to 19>> <</if>> <<if $brolearn is 2>>It's time for your big trip, brother. The one I've prepared you for since the last monsoon. Moonshit. You're more than fucking ready! Right? Yeah. … Take the Corazon-Kenji route and meet me at Krishna Falls. Okay? You'll spend roughly two weeks in the jungles, tuning your survival skills. <br><br><<set $pic to 39>> You'll take my sleeve, Sara, with you. She's trained in the arts of gathering food. Make sure she has her collar on all the time. Don’t want her escaping. She'll comfort you in the tent if you get too lonely. And she'll know what food to collect if you're running short on supplies. <br><br> Alright! Good luck! <<set _raise to 19>> <</if>> <</if>> // </div> <<if $brolearn is 1 or $brolearn is 2>> <br> Cherishing your brother's old words has increased your '' <<if _raise is 1>>INTELLIGENCE (+1)!<<set $masterint+=1>><</if>> <<if _raise is 2>>WILLPOWER (+1)!<<set $masterwill+=1>><</if>> <<if _raise is 3>>Bondage skill (+3)!<<set $bondskill+=3>><</if>> <<if _raise is 4>>Survival skill (+2)!<<set $survival+=2>><</if>> <<if _raise is 5>>CHARISMA (+2)!<<set $mastercharm+=2>><</if>> <<if _raise is 6>>Melee skill (+2)!<<set $melee+=2>><</if>> <<if _raise is 7>>Ranged skill (+2)!<<set $ranged+=2>><</if>> <<if _raise is 8>>STRENGTH (+1)!<<set $masterstrength+=1>><</if>> <<if _raise is 9>>Academics skill (+1)!<<set $aca+=1>><</if>> <<if _raise is 10>>Copulation skill (+2)!<<set $fuckskill+=2>><</if>> <<if _raise is 11>>Kissing skill (+2)!<<set $kisskill+=2>><</if>> <<if _raise is 12>>Copulation (+3) and Academics skill (+1)!<<set $aca+=1>><<set $fuckskill+=3>><</if>> <<if _raise is 13>>Copulation (+2) and Kissing skill (+2)!<<set $kisskill+=2>><<set $fuckskill+=2>><</if>> <<if _raise is 14>>Copulation (+2) and Survival skill (+2)!<<set $survival+=2>><<set $fuckskill+=2>><</if>> <<if _raise is 15>>INTELLIGENCE (+1) and Survival skill (+2)!<<set $survival+=2>><<set $masterint+=1>><</if>> <<if _raise is 16>>Copulation (+2) and Kissing skill (+2)!<<set $fuckskill+=2>><<set $kisskill+=2>><</if>> <<if _raise is 17>>Manipulate skill (+2)!<<set $manipulate+=2>><</if>> <<if _raise is 18>>Copulation (+2) and Bondage skill (+2)!<<set $bondskill+=2>><<set $fuckskill+=2>><</if>> <<if _raise is 19>>Copulation (+2) and Survival skill (+2)!<<set $survival+=2>><<set $fuckskill+=2>><</if>> '' <</if>> <<else>> ''Complete "The Last Relative" Chapter 2 to enable anecdotes from your brother's past life! <</if>> <</if>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints+=2>> <br><br> You've regained ''2 Stamina Points!'' <<set $adpos3 to 2>> <</if>> <</if>> <<if $scaving is 5>> <<if $adpos is 0>> You <<if $crew gte 2>>and your crew<</if>> climb over fallen granite blocks and wedge through heaps of rusted metal. It's a deplorable sight. One of Skyguard's many lost battles against the raiders in Westside Swamps. <br><br> You narrowly escape the watchful eyes of the area's new owners after passing a guard standing on top of a makeshift patrol tower adjacent to the old Skyguard fortress. <br><br> Five minutes later, standing in the shadows of an old derrick, you observe a Durasteel gate, with a keypad glowing eerily blue on its left side. <</if>> <<if $adpos is 1>> Your standing in front of a Durasteel gate. You can either guess the password or try hacking the door with a handheld computer. <<if $complevel lte 0>><br><br>''You don't own a field computer. Hacking options disabled!<</if>> <</if>> <<if $adpos is 2>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is $hulk1 and $string2 is $hulk2 and $string3 is $hulk3 and $string4 is $hulk4>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <<if $adpos is 3>> You're standing inside an old water reservoir. The pump carries the S.E.A sigil. The Space Exploration Agency. This machine must be well over 300 years old; and it's still working. <br><br> There's a removable lid on the front. Opening it would give you access to the water supply. <</if>> <<if $adpos is 4>> <<set $manhole to true>> You've opened the lid and are looking down on a swirl of streaming water. <</if>> <<if $adpos is 5>> <<set $take to 1>> <<timed 1s>> <<if $effect is true>><<audio "complete" play>><</if>> <</timed>> You pour the contents of the pouch given to you by the Caravan Master into the water supply. <br><br> <div class="blink_me">''Task completed!''</div> <br>//The Space Marines at Kasey's Orifice will now fight with reduced Health!// <<set $quest_hulk to 2>> <<unset $hulk1>> <<unset $hulk2>> <<unset $hulk3>> <<unset $hulk4>> <</if>> <</if>> <<if $scaving is 6>> <<if $adpos is 1>> You're standing inside the great hall in the temple of Yidhra. <</if>> <<if $adpos is 0>> You enter the great temple of Yidhra. This place was once crowded with worshippers who danced naked around a coral-white statue of a beautiful woman. Unlike its devotees, the statue is still here – standing eerily quiet deeper inside the great hall. <br><br> There are bullet holes all over the walls – looking like someone's been swirling around in here with a brush soaked in black paint. The holes are a silent reminder of what happens when another belief angers, and even threatens, the Church of The Two Moons. <<if $npc.av18.state lte 0>> <br><br> ''There's someone else here!'' You can hear whispering voices coming from deeper inside the temple. <</if>> <<if _genmerc isnot undefined and _genmerc isnot "Seve">> <br><br> ''_genmerc:'' //Creepy place. I heard rumors that the cultists of Yidhra shared the same consciousness. Weird place. Weird… God….// <</if>> <<set $adpos to 1>> <</if>> <<if $adpos is 2>> <<if $quest_yid is undefined and $adpos2 is 0>> After searching through two adjacent rooms, you stumble upon a young girl in a deplorable sleeping chamber. An even younger boy is hiding behind her. The girl's body is completely covered in dirt, and she wears the typical hunter garment of the northern tribalists – a rare sight in Ikaanos today. <br><br> The room is empty except for a couple of blankets and a worn backpack lying on the floor in front the two children. <br><br> The girl speaks out after a couple of seconds, in the broad accent common among first-wave tribalists: <br><br> //Who are you? What do you want? This is our place. We have nothing of value you can take, <<linkreplace "Tuwa!" t8n>> Tuwa! <b>(A call name used by tribalists when referring to "City Dwellers" or Second Wavers.)</b><</linkreplace>>// <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //<<if _genmerc is "Ansel">>Oh. These kids won't last long in a place like this<<else>>Oh, what a sad sight<</if>>.// <</if>> <</if>> <<if $adpos2 is 1>> ''You: ''//Nah, I don't believe you. Hand over that backpack. Now, little cunt!// <br><br> The girl's confidence melts away completely as your words sink in. <br><br> ''Girl: ''//Okay, okay, please, just don’t hurt us!// <br><br> The girl throws you the backpack before scurrying out from the building together with her younger brother. They're moving with an incredible speed, looking almost like rats, and you have no chance of catching up with the urchins before they're gone. <br><br> ''12 units of Merchandise added to inventory!'' <br><br> <<set $swag+=12>> <<if $cslot1 gte 1>>$cs1_name's ''Affection (-3)'' toward you has decreased!<<set $cs1_aff-=3>><br><br><</if>> <<if $cslot2 gte 1>>$cs2_name's ''Affection (-1)'' toward you has decreased!<<set $cs2_aff-=1>><br><br><</if>> <<if $cslot3 gte 1>>$cs3_name's ''Affection (-2)'' toward you has decreased!<<set $cs3_aff-=2>><br><br><</if>> <<if $cslot4 gte 1>>$cs4_name's ''Affection (-3)'' toward you has decreased!<<set $cs4_aff-=3>><br><br><</if>> <<set $nokids to true>> <</if>> <<if $adpos2 is 2>> ''You:'' //Hey, take it easy. I'm not gonna hurt you. Who are you, and what are you doing here?// <br><br> The girl sighs before responding. She speaks in a jarring tone and you have to focus hard to catch her syllables: <br><br> //We live here. We… We have nowhere else to go. But this is not a good place. <<linkreplace "Hassis" t8n>>Hassis <b>(A call name used by tribalists when referring to raiders, freebooters and bandits)</b><</linkreplace>> want to take us on the outside, and the howlers live behind the sealed gateway in here. At least the Hassi scum don't dare enter this place and snatch us. They fear the howlers!// <</if>> <<if $adpos2 is 3>> ''You:'' //Wait, what gateway? What are you talking about?// <br><br> ''Girl:''// The red door below the three mouths. It's behind the whispering woman. The white statue. But don't go there! It's dangerous.// <br><br> <br><br> <<set _questname to "The Temple of Doom">> <<include QuestStart>> <<set $quest_yid to 1>> <</if>> <</if>> <<if $adpos is 3>> The statue of Yidhra still stands in front of a titanic altar. The statue itself must be at least 25 feet tall. <<for _seve range $npc>> <<if _seve.girlid is 215 and _seve.analwear gte 50 and _seve.dayblock is 999 and _seve.masterlove gte 40 and $quest_seve5 is 1>> <<set _seveok to true>> <</if>> <</for>> <<if _seveok is true>> <br><br> While investigating the huge statue, Seve starts looking around, smiling, while holding her hands over her sore ass. After a moment of silence, her strange gaze lands on you, and you're immediately catapulted back to the last, rough session the two of you shared; the memory is so strong that you can almost feel Seve's cramping sphincter embracing your shaft right there in the eeriness of this ancient temple. <br><br> ''Seve:'' // What do you really know about the followers of Yidhra, Mr. $pcLastName? There are so many stories going around about this… officially extinct cult. (Long pause) Some stories are more hidden than others, however. <br><br> There's one that few historians can tell you about, an anecdote, or whatever you should call it, that I found it in a dimly-lit section of the great library at The Academy. <br><br> Did you know that the true Avatars of Yidhra, that were conceived by the so-called "sacred temple virgins", could only come from intercourse that didn’t remove their virginal state? <br><br> The male temple priests' main task was to fuck the sacred virgins anally and orally, until they were filled with such enormous amounts of semen that it would "transfer" internally from their bellies and intestines over to their wombs? It was the priests' belief that their manjuices had that power, even if it would require the virgins to have sex during every waking hour of their lives. <br><br> The old books actually state that some avatars were conceived this way. Of course, since the virgins were more or less covered with semen on a daily basis, a real scientist would say it came from the "spillage" and not actually from semen that migrated internally. <br><br> The sheer number of cocks and loads those virgins were required to take is… unfathomable. But what a sexy thought. (Shivering voice) Getting screwed in your ass for 12-14 hours each day, while another priest dumps his load in your stomach. We only know a small amount of what went on inside these walls. // <br><br> Your ''Occult skill (+1)'' has increased! <<unset $quest_seve5>> <<set $occult+=2>> <</if>> /* SEVE YID ENDS */ <</if>> <<if $adpos is 4>> You're standing in front of a sealed metal door, covered in large bullet holes, just like the rest of this Moon-forsaken ruin. <br><br> You can hear a strange humming, almost singing, sound around you. The ventilation system is probably still working, despite the temple's deplorable state. <br><br> The door is sealed by a powerful bolt-mechanism that you can unlock from your side. <</if>> <<if $adpos is 5>> There's a loud shrieking sound when you move the bolt mechanism two inches to the right. <br><br> You've successfully unlocked the door and look down a dwindling concrete stairway. <</if>> <<if $adpos is 6 or $adpos is 10>> <<addmins 18>> <<set $daycount+=3>> <<if $action3 isnot true>> <<set $metalstair to true>> You walk through the door and begin climbing down a narrow staircase that descends at least 50 feet before reaching another floor. <br><br> And the sight that meets you is incredible. You enter an old tunnel, illuminated by high-tech nanite lamps that must've shed their light on this place for over 300 years. <br><br> This place must be pre-Severance. Not even the top masons of The Ikaanian Builder's guild could create something like this today. <br><br> There's a closed chamber to your right and the tunnel continues forward before turning out of sight. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //It's almost too quiet down here.// <</if>> <<if $mctraithaunt gte 100 and $action7b isnot true>> <br><br> You are suddenly overwhelmed by memories of Ikaanos' cold underground tunnels, the swirling blackness that seeps through everything – even in your deepest dreams. <br><br> Some may confuse the sounds that echo in the distance for those of a regular sewer, but you can feel them, they're here. You are somehow aware of their presence. Eventually, a soul-grasping panic attack overwhelms you - your legs grow weak and you have trouble breathing. If feels like you move forward, you might not make it back. <br><br> Your ''WILLPOWER (-1)'' has decreased! <<set $masterwill-=1>> <<set $action7b to true>> <</if>> <<else>> <<if $action4 isnot true>> <<set _inroom to true>> <<addmins 18>> <<set $daycount+=3>> You open two white doors and step into a storage room. It's illuminated by the same type of lamp as in the main corridor. <br><br> The room is surprisingly clean – if it wasn’t for the putrid remains of a corpse in one of the corners. <br><br> The decaying humanoid must've been here for several months. He's missing one leg and it looks like he's crawled into this chamber from outside, at least judging from the dried blood trail on the floor leading up to the corpse. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Moons. The smell!// <</if>> <<else>> <<set _inroom to true>> You've found a very interesting book that you're able to read once you've returned home. <br><br> It's a notebook belonging to a man called Fredrik Amber. <br><br> ''Journal updated!'' <</if>> <</if>> <</if>> <<if $adpos is 7>> After walking the abandoned hallway for only 30 seconds, three monstrous abominations suddenly appear and run toward you with incredible speed! <<set $monsters to true>> <</if>> <<if $adpos is 8>> <<addmins 18>> <<set $daycount+=3>> <<if $abwon is true>> The herd or undead corpses just continue moving forward, like a caravan of wagons plowing through grass, and leave you bloodied and hurt on the dirty floor behind them. <br><br> They disappear into an adjacent corridor, but will probably return soon to run you over again! <br><br> You have no other choice than to bolt up through the stairs and run from this place. <<else>> You marvel at the sight of your dead enemy, lying in rotten heaps of flesh on the floor in front of you. What the fuck was that? What's going on? <br><br> <<set _say to 2>> <<include CrewSay>> <<if _ok is 2>> //This shit is crazy. We're deep down in caverns no man should walk. Let's head back.// <</if>> <</if>> <</if>> <<if $adpos is 12>> You continue deeper into the burrowing service tunnels. <br><br> Despite the unyielding erosions from Red River's underground streams, this place has stood mostly intact for over a quarter of a millennia. You cannot hide your astonishment while looking at this late pre-severance architectural wonder that displays the human race at its technological apex. <br><br> Unfortunately, even DuraSteel-reinforced concrete cannot withstand the forces of Raana. The tunnel has collapsed at several connecting passageways, and the main corridor ends after approximately 150 yards. <br><br> Maybe Kasey's Park offers another entry to these forgotten catacombs? Right now, you cannot continue and have no other option than to head back to the surface. <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $adpos is 50>> <<if $action5 isnot true and $action6 isnot true and $addkids isnot 1>> <<if $npc.av18.state is 0 and $npc.av19.state is 0>> You're standing in front of the two kids again. <</if>> <<if $npc.av18.state gte 1 and $npc.av19.state is 0>> You're standing in front of Loden. <</if>> <<if $npc.av18.state is 0 and $npc.av19.state gte 1>> You're standing in front of Laika. <</if>> <<if $npc.av18.state is 1 and $npc.av19.state is 1>> ''Both tribal kids have been added to your household!'' <</if>> <</if>> <<if $action5 is true and $addkids isnot 1>> <<addmins 6>> <<set $daycount+=1>> You manage to gather the following information about the two tribalist kids: <br><br> Laika, aged 14, and her brother Loden, age ten, belong to the <<link 'northern tribes'>><<set $history to 13>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> living in the foothills of the Beryll mountain range. They are mostly unaffected by the urbanization of their kin in New Eden and shun Second Wavers like the plague. That is understandable, since over 70% of their tribesmen have been enslaved by the Ikaanians since after the <<link 'Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <br><br> Slave hunters attacked Laika's tribe four months ago and she and her brother were forced to work as Gritter Slaves for several weeks before they had a chance to run away. By then, the children's parents had been sold to the ranches and disappeared into the gray masses of workers, hundreds of miles away from the ruins their daughter and son now call their home. <</if>> <<if $action6 is true and $action6b isnot true and $addkids isnot 1>> <<set _ran to random(1, 7)>> You supply Laika and Loden with two days' worth of food. <br><br> ''Laika:'' // <<if _ran is 1>>Thanks, Tuwa. What do you want for it? Oh, it's free. What's the catch?<</if>> <<if _ran is 2>>Thanks Tuwa. But this doesn’t mean we'll be your haratcha slaves. Got it?<</if>> <<if _ran is 3>>Thank you. We could come work at your farm where you grow these. If you promise to be kind.<</if>> <<if _ran is 4>>What do you want for this, Tuwa? We can pay with labor. As long as I don’t have to lay in your bed!<</if>> <<if _ran is 5>>Tuwa. Thank you. We could labor at your mansion if you want us to pay back?<</if>> <<if _ran is 6>>You are more kind than other deamon-dwellers. Thank you.<</if>> <<if _ran is 7>>Me, my brother and the spirits thank you, Tuwa.<</if>> // <<set $take to 1>> <<set $foodstuff-=5>> <<addmins 6>> <<set $daycount+=1>> <br><br> <<if $dayblock is 999 and $masterlove lte 59 and $bondage lte 0>><</if>> <<if $cslot1 gte 1 and $cs1_aff lte 59>>$cs1_name's ''Affection (+1)'' toward you has increased!<<set $cs1_aff+=1>><br><br><</if>> <<if $cslot2 gte 1 and $cs2_aff lte 59>>$cs2_name's ''Affection (+1)'' toward you has increased!<<set $cs2_aff+=1>><br><br><</if>> <<if $cslot3 gte 1 and $cs3_aff lte 59>>$cs3_name's ''Affection (+1)'' toward you has increased!<<set $cs3_aff+=1>><br><br><</if>> <<if $cslot4 gte 1 and $cs4_aff lte 59>>$cs4_name's ''Affection (+1)'' toward you has increased!<<set $cs4_aff+=1>><br><br><</if>> <<set $action6b to true>> <</if>> <<if $addkids is 1>> ''You:'' //Hey, this is no place for two kids. I have room in my house up at Redhaven. Want to come live with me? You could be of use – and I'll provide you with food and a small salary. What do you say?// <br><br> Laika looks at you with a glimmer of hope in her eyes before they turn dark and suspicious again. <br><br> ''Laika:'' //Our Matra told us never to trust Tuwas. But I guess... We have little choice. I am a big woman but my brother needs better shelter. (Long pause) Alright. I agree. But don't try to sell us, okay, or do anything stupid. I will claw your eyes out I swear by Adum!// <<unset $addkids>> <</if>> <</if>> <</if>> <<if $scaving is 7>> <<if $adpos is 0>> <<unset $blackg1>> With smoke still oozing from bullet holes in the surrounding tree trunks, you step forward and gaze upon a mysterious crate, about 15x7 feet in size. <br><br> You recognize its craftsmanship. It's an old shipping container from the Mastersphere. It must've been dropped or lost from one of the ageing space shuttles that still do runs between Ikaanos and the Sphere. <br><br> <<set _say to 2>> <<include CrewSay>> <<if _ok is 2>>//Hey boss. I think we're rich.//<</if>> <<else>> You open the side door by pressing a switch and pulling a large brass handle. The crate swings open and reveal an unusual sight for a container of this magnitude. <br><br> There are used women's clothes strewn across the floor, and a couple of broken mastersphere furniture pieces that would have been worth thousands if they had survived this obviously very brutal landing. <br><br> You're about to leave it all behind in a bout of severe disappointment when you observe a high-tech case underneath a formal dress. <</if>> <</if>> <<if $scaving is 8>> <<if $booster is 1>> You enter William Hanbard's general store. A typical lower-class shop that offers beets, grain, rice, corn, and a few other basic neccesities. That's probably why you didn’t know this place existed up until now. <br><br> There's an old hunch-back man standing behind a worn counter with ancient glass fitters that suggests his workbench is actually of pre-severance construction. It's probably worth more than his entire store if he could find the right collector. <br><br> ''William:'' //Yes, how can I help you<<if $masterage lte 39>> boy<<else>> old chap<</if>>?// <</if>> <<if $booster is 2>> ''You: '' //Donovan sent me. He said you could hook me up with something to boost my… shortcomings.// <br><br> The old man snarls and responds with a smile: <br><br> //Yeah one of his little runners told me you were comin'. So, you're one of those rich <<if $masterage lte 35>>kids<<else>>folks<</if>> who can't find enough energy to play that stupid game everyone up at Whitehav's doin'? <br><br> Anyway, yeah, I have a few syringes left. Pristine Denaar-X. Synthetic. 100% pure. // <</if>> <<if $booster gte 3>> <center>''WARNING!''</center> <br> DX (short for Denaar-X) enhances your Strength, Dexterity, Stamina, Stamina Regeneration points, Charm, Manipulate, Melee, and Stealth skill. <br><br> Each shot boosts all these skills with +20 (up to a maximum of 120). <br><br> ''However, "taking the X-train" means that you're hooked. All affected skills will decrease with two points per day until they reach 25 or until your Withdrawal days are 0. Getting off the train means you'll have to go through several months of training before becoming yourself again!'' <br><br> ''Current stock:'' $boosters. <br><br> <center>''//You apply a DX injector at Your Home > Actions & Events (Syringe icon).//''</center> <</if>> <</if>> <<if $scaving is 9>> Stopping for thirty minutes to look at the marvelous landscapes surrounding Preacher's Pond and Red River is tremendously soothing.<br><br> You have regained ''5 Stamina Points!'' <<set $stampoints+=5>> <<if _gengirl isnot undefined>> <br><br> <<set _ran to random(1, 5)>> ''_gengirl:'' // <<if _ran is 1>>Wow… This place… It's… It's so magical.<</if>> <<if _ran is 2>>I think I wanna stay here for the rest of my life.<</if>> <<if _ran is 3>>Now this is as close as one can get to paradise.<</if>> <<if _ran is 4>>Oh look! Did you see that big thing moving in the water out there?<</if>> <<if _ran is 5>>Wow… By the Moons…<</if>> // <<set _talkother to true>> <br><br> <</if>> <<if _genmerc isnot undefined>> <<if _genmerc isnot undefined and _gengirl isnot undefined>> ''_genmerc:'' // <<if _ran is 1>>It sure is…<</if>> <<if _ran is 2>>Haha, me too. It's so beautiful… <</if>> <<if _ran is 3>>I agree. This moonforsaken planet isn't so bad after all.<</if>> <<if _ran is 4>>Mmh… Yeah… This place is as dangerous as it is beautiful.<</if>> <<if _ran is 5>>Haha, yeah, $girlname… There's nothing else to say really. Absolutely fantastic.<</if>> // <</if>> <</if>> <<addmins 12>> <<set $daycount+=2>> <<set $sawpond to true>> <</if>> <<if $scaving is 10>> <<if $adpos isnot 1>> You're standing outside an overgrown and apparently abandoned house, nestled in a thicket of young haal trees. <<if $quest_ms is 5>> <br><br> This house is currently occupied by Miss Eliana Nichols, who's ready to enter your household when you have room. <<set _ran to random(1, 4)>> <br><br> ''Eliana:''// <<if _ran is 1>>You should've seen that spider earlier. Big as my head!<</if>> <<if _ran is 2>>Are you ready to take me in, Sir?<</if>> <<if _ran is 3>>This place would be pretty nice if it wasn't for the fact that there're more holes than roofs above my head.<</if>> <<if _ran is 4>>How's things, Sir? I… I hope I'll not disappoint you if you decide to make me a part of your household. Know that I'll service you. In all possible ways. Free of charge this time (smile).<</if>> // <</if>> <</if>> <<if $adpos is 1 and $adpos2 isnot 2>> You enter the small building, its rooms covered in heaps of debris, mold and destroyed furniture. Judging from some left-over paintings and toys, this small abode must've been home to a family before they abandoned it. <br><br> <<if _gengirl isnot undefined>> <<set _ran to random(1, 3)>> ''_gengirl:'' // <<if _ran is 1>>Oh, shit. Look at that nekker spider over there.<</if>> <<if _ran is 2>>So sad… Look at that painting. Mother, father, two girls, one baby… I wonder what happened tothem?<</if>> <<if _ran is 3>>I guess this place was cozy once. Like 70 years ago.<</if>> // <</if>> <<if $shouseclear is undefined>> <<if _ok is 1>><br><br><</if>> There are several interesting pieces in here, for a scavenger – rusty circuit boards belonging to some form of radio transmitter, scrap metal, old clothes and a couple of hardened skins. <</if>> <</if>> <<if $adpos2 is 2>> '' 12 C-Boards added to inventory!<br> 7 units of Cloth added to inventory!<br> 2 Skins added to inventory!<br> 4 units of Scrap metal added to Inventory!<br> 2 units of Merchandise added to Inventory! '' <<set $take to 1>> <<set $cboards+=12>> <<set $cloth+=7>> <<set $skins+=2>> <<set $scrap+=4>> <<set $swag+=2>> <</if>> <</if>> <<if $scaving is 11>> <<if $adpos is 0>> <<if $barrow1 is undefined>> <<set $barrow1 to random(0, 9)>> <<set $barrow2 to random(0, 9)>> <<set $barrow3 to random(0, 9)>> <<set $barrow4 to random(0, 9)>> <</if>> You're standing outside Imogen's Barrow. Despite a name that suggests a burial mound from ancient times, it looks more like a heavily fortified bunker. <br><br> Blocking your way is an impenetrable DuraSteel-forged door. Hundreds of small marks and holes dress the outer metal coating, looking like the sparkling night sky. You're obviously not the first adventurer contemplating on breaking into this fortress and uncover its secrets. <br><br> Rumors are that the Skyguard frequently stop by this place but no one really knows what goes on inside. <</if>> <<if $adpos is 1>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is $barrow1 and $string2 is $barrow2 and $string3 is $barrow3 and $string4 is $barrow4>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> /*ADPOS is 1 ENDS BELOW*/ <</if>> <<if $adpos is 2>> The reinforced door leads into a long tunnel built with haalwood logs. There's a bright light coming from something that's burning further down the tunnel. It smells weird in here, almost like ozone or from someone who's just fired a plasma rifle. <<if $lootbarrow is undefined>> <br><br> You can see large amounts of decommissioned hardware lying in many smaller alcoves along the corridor. <br><br> There's also a huge amount of ammo cases in one of the rooms. <</if>> <</if>> <<if $adpos is 3>> You pull yourself closer to the burning flame in the middle of Imogen's Barrow. It smells really strange. Chemical. In a bad way. <br><br> You're forced to stop half way when the heat suddenly increases dramatically. The rather pleasant dryness transforms into an almost unbearable heaviness. It's a feeling you've never experienced before. <br><br> <<if _genmerc isnot undefined>>''_genmerc:'' //Seriously. We need to… Turn back… That… That thing is not safe.//<</if>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $adpos is 4>> <<set $take to 1>> ''42 C-boards added to Inventory!''<br> ''256 units of 30.06 ammunition added to Inventory!''<br> ''250 units of 9mm ammunition added to Inventory!''<br> ''x2 H.U.L.C. armor parts added to Inventory!'' <br><br> <<if _genmerc isnot undefined>>''_genmerc:'' //This is Skyguard stuff. Look at the cases. But… What the fuck is that shit further down the tunnel?//<</if>> <<set $cboards+=42>> <<set $a306+=256>> <<set $a9mm+=250>> <<set $ownhulcparts+=2>> <<addmins 12>> <<set $daycount+=2>> <<set $lootbarrow to 1>> <</if>> /* SCAVING 11 ENDS BELOW*/ <</if>> <<if $scaving is 12>> You're standing in a deserted caravan camp. It looks like it has been recently attacked by someone or something – there are trails of blood leading away into the forest, and you spot a dead horse a lying next to a broken wagon. <br><br> <<if $barrowspec1 is 1>> The attackers were sloppy in their looting, however, as several valuable items have been left behind. <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //What the hell happened here?// <</if>> <</if>> <<if $barrowspec1 is 2>> //'' 18 units of Cloth added to inventory.<br> 4 units of Scrap metal added to inventory.<br> 12 units of Merchandise added to inventory.<br> 1 C-board added to inventory. ''// <<set $take to 1>> <<set $cloth+=18>> <<set $scrap+=4>> <<set $swag+=12>> <<set $cboards+=1>> <<unset $barrowspec1>> <</if>> <</if>> <<if $scaving is 14>> You're stopped by a group heavily armed Skyguard soldiers as you try enter the bridge leading over to Emerald Island. <br><br> <<if $faction.ikaanos.control lte 4>> ''Captain:'' //Sorry, Sir. We're only allowing people living in Em City to pass. I hope you understand. Times are dire.// <br><br> You need at least ''10,000 Influence points'' to enter Emerald Island! <<else>> ''Guard:'' //Sorry <<if $masterage lte 40>>lad<<else>>old man<</if>>, I don’t think you belong here. Do you have a permit? Haha, didn’t think so. Now, get lost!// <br><br> You need at least ''1,500 Influence points'' to enter Emerald Island! <</if>> <</if>> <<if $scaving is 15>> <<if $action is 0>> <<set _pic to 1>> You're standing outside Haruto Pai's last known address – Williams Street. It's one of those half-ruined pre-Severance houses in central Docks that still act as a refuge for lower-class workers. <br><br> This building has five apartment rooms. Two are deserted, one is burnt down and the other two <<if $daycount gte 50 and $daycount lte 190>>seem to act as makeshift homes to a group of people. They're not here now – you guess they're probably working at the nearby Cyker Shipping Facility<<else>>are occupied by a large group of people that seem to belong to the same family. They look at you suspiciously, with no intention to engage in any form of conversation<</if>>. <br><br> Someone has broken the lock on the door leading in to Mr. Pai's room. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Look at that graffiti. This must be gang turf.// <<if _anselhere is true and _genmerc isnot "Ansel">> <br><br> ''Ansel:'' //It's The Dockyard Punks. Look at that crooked sword. It's their symbol. <<if $dockpunks lte 8>>Or was. They're heavily decimated now (laughter).<</if>>// <</if>> <</if>> <</if>> <<if $action gte 1>> <<set _pic to 2>> <</if>> <<if $action is 1>> You enter Mr. Pai's apartment. It's just a single room with no toilet or kitchen. He probably tended to his daily needs and cooking out in the common yard. <<set $action to 2>> <</if>> <<if $action is 3 and $action1b isnot true>> You make a thorough search of Mr. Pai's old abode; behind the furniture, underneath the carpet and inside all his cupboards. <br><br> You find some old circuit boards and a decent batch of Merchandise that should have some value at the market. <br><br> You also spot an interesting note tucked away behind the seat of a worn armchair. <<set $action1b to true>> <</if>> <<if $action2 is true and $action2b isnot true>> ''// x4 C-boards added to Inventory!<br> x12 Merchandise added to Inventory!<br> x1 Tendstim combat injector added to Inventory! //'' <<set $cboards+=4>> <<set $swag+=12>> <<set $ownstima+=1>> <<set $action2b to true>> <</if>> <<if $action3 is true and $action3b isnot true>> ''The date on the note is just three days ago.'' <br><br> <div class="written padd40side"> <center>''Dear Haruto''</center> I've prepared the necessary materials for our departure. We have a long and dangerous trek ahead of us but I know that our new life in the Celior forest will be a pleasant rejuvenation. Let's put all this folly behind us. Do not let your thoughts linger on what they did to your son. You have avenged his death. He smiles at you from The Two Moons and will walk at your side for the rest of your days here on Raana. <br><br> The wagon will pick us up in the park opposite the Yidhra temple in one week. Meet me there. <br><br> Talika </div> <div class="blink_me"><center>''New Enemy POI added!''</center></div> <<set $oldmonk to 3>> <<set $action3b to true>> <</if>> /*15 ends below*/ <</if>> <<if $scaving is 16>> <<if $action is 0>> ''You:'' //Mr. Haruto, <<if $crew gte 1>>we<<else>>I<</if>> have no intentions to kill you. I understand that… this bounty involves your dead son in some way?// <br><div class="tex8px"><br></div> The elderly man lowers his katana and looks at you with sad eyes: <br><div class="tex8px"><br></div> //That is very true. (Long pause) I am wanted for killing a Skyguard policeman. A brute. A murderer himself. The policeman killed my son after he took a wrong turn in an alley. He saw something that these policemen did. To a woman. My son tried to save her. But they beat him to death for interfering with their pleasures.// <br><div class="tex8px"><br></div> The woman suddenly says, in the same, thick Japanese accent: <br><div class="tex8px"><br></div> //Mr. Haruto is a very fine man. He has worked as a gardener since he was twelve years old. Always following the law. Please show mercy on him. We are heading for the jungles, to be swallowed by the forests of Raana. Forever. You will not see us again.// <<set $oldmonk to 5>> <<set $action to 1>> <</if>> <<if $action is 2>> ''You:'' //If this is to end well, I'm gonna need a little somethin' from you that shows your gratitude.// <br><div class="tex8px"><br></div> Mr. Haruto looks at you with tired eyes and says: <br><div class="tex8px"><br></div> //Of course, you can have all my dollars. I not need them no more. Now, we must go. Excuse me. And thank you for not attacking us.// <br><div class="tex8px"><br></div> <<set $take to 1>> //''354 dollars added to Inventory!''// <<set $cash+=354>> <</if>> <<if $action is 3>> ''You:'' //Best of luck to you. You'll be in my prayers. Now, hurry. This place is not safe. Many bounty hunters are looking for you.// <br><div class="tex8px"><br></div> Mr. Haruto smiles at you and says: <br><div class="tex8px"><br></div> //I have hidden something in a tree trunk over there. Next to our tent. We will not need it. Take it as a sign of our gratitude.// <</if>> <<if $action is 4>> Tucked away inside the hollow tree pointed out by Mr. Haruto, you find five gold ingots, neatly polished and bound in a discrete leather casing. <br><div class="tex8px"><br></div> //''5 units of Gold added to Inventory!''// <<set $gold+=5>> <</if>> <</if>> <<if $scaving is 17>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 3)>> <<set _mani to true>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance=-$skillroll>> <<if $credit gte 1000>><<set $chance+=20>><</if>> <<if $arenascore gte 40>><<set $chance+=40>><</if>> <<if $crew gte 2>><<set $chance+=15>><</if>> <<if $crew gte 4>><<set $chance+=25>><</if>> <<if _aydenhere is true>><<set $chance+=100>><</if>> ''You:'' // <<if _ran is 1>>Hey, Avery. I've heard you've been harrassin' one of my girls. Stay the hell away from her, you hear?<</if>> <<if _ran is 2>>Oh, it smells here. Did Mr. Robert crawl into your ass and died? I've come to talk to you, Avery. Stay away from my girls. Is that understood? Especially that blond one I know you want to snatch for some reason.<</if>> <<if _ran is 3>>Hey, Avery. You've been bugging one of my girls. Don’t do that again, okay?<</if>> <<if _ran is 4>>Avery! Stay the hell away from my girl, you hear? She's way outta your league. <</if>> <<if _ran is 5>>Hey, Avery. I heard you've been messing with my girl. Lovisa's way outta your league. If I hear that you've laid those smelly old hands on her again, I'll chop them off. Okay?<</if>> // <br><br> <<if _aydenhere is true>> The presence of Ayden adds a sizeable bonus to your skill roll. <br><br> ''Ayden: ''//You heard the man. There's not gonna be any more trouble here. Understood?// <br><br> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> ''Lucas: ''// <<if $arenascore gte 40>> Oooh… I… I didn't know she belonged to one of the arena champions. Sorry, Mr. $pcLastName. I'm sorry… I… I'll stay away from her. I promise! <<else>> <<if _ran2 is 1>>Ehm… I didn’t know she belonged to such an… esteemed person. Okay. I get your point. I'll keep away from now on.<</if>> <<if _ran2 is 2>>Jikes, I didn’t know the little bitch was so important. She's probably lousy in bed anyway. You can have her.<</if>> <<if _ran2 is 3>>Okay, okay… I don’t want her anyway. She's too obnoxious for me. You can have her!<</if>> <<if _aydenhere is true>><br><br>And I'm really sorry, Mister Rhoades. I never meant to involve myself with your friends in this way. Won't happen again!<</if>> <</if>> // <br><br> //''"The Sugar Daddy" resolved!''// <br><br> Lovisa's ''Happiness (+4), Respect (+2)'' and ''Affection (+5)'' toward you have increased! <<set $quest_lovbull to 2>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Lucas: ''// <<if _ran2 is 1>>Get lost asshole. I don’t know what you're talkin' about. I'll call the Skyguard if you keep bugging me!<</if>> <<if _ran2 is 2>>Haha, that sweet blonde thing. I'm gonna have her permanently placed between my legs one day. I consider her mine after Mr. Robert failed to pay me for that last year I worked for him.<</if>> <<if _ran2 is 3>>She's mine by right! Mr. Robert owes me over 2,000 Raanic dollars! Get lost, loser.<</if>> <<if _ran2 is 4>>Haha, fucking loser. I'm one head taller than you. Get lost.<</if>> <<if _ran2 is 5>>That little bitch is mine. Mr. Robert failed to pay me my salary. Now I'm just taking back my dollars. I'm gonna have her serve me for a couple of years before I sell her to the Mastersphere. All trained and ready.<</if>> // <</if>> <</if>> <<if $scaving is 18>> <<if $adpos is 0>> You're standing in a clearing somewhere in Raven Woods.<br><br> You can see the rooftops of Crow's Ends sleepy neighborhoods from here. <<if $weatherroll lte 4>>The drumming of the rain on the leaves above you create an almost meditative sound that's very relaxing.<<else>>The sounds of chirping birds and rustling leaves are very relaxing.<</if>> <<if $girlid is 6 or $avIn_girlid is 6>> <br><br> ''Michelle:''// The box should be buried underneath those stones over there. Let me do the digging, Master.// <</if>> <</if>> <<if $adpos is 1>> <<if $adpos2 is 1>> ''You:'' //Michelle, this is a trial for you. Excavating your old past. Breaking promises that your old self created. Dig. Dig hard. And do it naked.// <br><br> Michelle looks at you with empty eyes and says: <br><br> //<<if $weatherroll lte 4>>Of course… It's very cold in the rain. This will be… my final test. Thanks, Master.<<else>>I… I understand. I'll strip. Immediately.<</if>>// <br><br> Your obedient slave stands naked after less than 30 seconds and begins digging her way through the dirt with a shovel she brought from your yard. <br><br> Michelle unearths a wooden box after five minutes, and presents it to you looking both proud and exhausted. The box contains eight ''golden ingots'' that you know you'll be able to sell for a hefty price at the market. <<set $adpos3 to 1>> <<else>> ''You:'' //Alright, dig. And tell me if you need any help.// <br><br> Your slave takes a shovel she brought from your yard and unearths a wooden box after just five minutes have passed. She presents it to you with a proud look in her face. <br><br> ''Michelle:'' //Here it is, Master... And it's yours.// <br><br> The box contains eight golden ingots that you know you'll be able to sell for a hefty price at the market. <</if>> <</if>> <<if $adpos is 2>> ''//8 units of Gold added to Inventory!//'' <<set $gold+=8>> <br><br> ''You:'' //Excellent. These'll help strengthening our household. <<if $adpos3 isnot 1>>Good work, Michelle.<<else>>You're a really good slave, Michelle. I might reward you with my cock when we return.<</if>>// <br><br> Michelle gives you a submissive look and says: <br><br> // <<if $adpos3 isnot 1>>Thank you, $callname. I'm very happy to help.<<else>>Of… Of course, $callname. It would be an honor. If you think I deserve taking your manhood.<</if>> // <<set $quest_thedig to 3>> <</if>> <</if>> <<if $scaving is 19>> <<addhours 1>> <<set $daycount+=10>> The ferry takes you through a mosquito-infected marshland that is mostly unoccupied, except by an estranged fishing boat here and there, and an occasional hunter's cottage. <br><br> After approximately one hour of travelling, a smaller, partly wood-covered island appears, crowned by a large house that you can just spot above the treetops. <br><br> ''Gulnar:'' //Alright Sir, here she is. Avonmore. We'll be around doin' some fishing. Take your time and just holler us when ya wanna go back. This here boat will be within shoutin' distance.// <</if>> <<if $scaving is 20>> <<set _ran to random(1, 3)>> <<if $adpos is 0>> <<set $dooropen2 to true>> After stating your business to a desk clerk, you're directed through the reinforced doors of Hamilton Jail. They still carry deep cuts from a botched rescue attempt a few years ago when a group of raiders tried to break out their self-proclaimed king. <br><br> There's a brawny man in his 50s standing behind an old haalwood counter at the other end of the corridor. You also spot at least three other men, all dressed in Skyguard's protective gear, running errands between rooms. While the Skyguard officers hold the markings of being simple privates, the middle-aged man proudly carries the golden insignia of the //Head Jailor//. He's obviously the boss around here. <br><br> ''Jailor:''// <<if $broway is undefined>> <<if _ran is 1>>Yes? What?<</if>> <<if _ran is 2>>Yes? What is it?<</if>> <<if _ran is 3>>What's your business here?<</if>> <<if $arenascore gte 60 and $credit lte 9999>>Oh, sorry! I didn’t notice you, Mr. $pcLastName. That last fight was great! How can I be of service?<</if>> <<if $credit gte 10000>> Oh, sorry! I didn’t notice it was you, Mr. $pcLastName. How can I be of service? <</if>> <<else>> <<if _ran is 1>>Back again, are we?<</if>> <<if _ran is 2>>Are you ready to pick her up?<</if>> <<if _ran is 3>>That girl really needs to get some sunlight. How long do you want us to keep her?<</if>> <</if>> // <</if>> <<if $adpos is 1>> <<if $broway is undefined>> ''You:'' //I have a girl to pick up. A runaway slave. Where can I find her? She should stand as property to the $pcLastName family. She used to belong to my brother, Joseph $pcLastName.// <br><div class="tex10px"><br></div> You hand over the letter with the printed slave ID. The jailor looks through it with tired eyes before responding: <br><div class="tex10px"><br></div>//Aye. I think I know who you mean. That sweet thing down in room six. Do you know what the little bitch goes by? She refuses to tell us her name.// <br><div class="tex10px"><br></div> <<if $broname is undefined>> <<set $booktrain to true>> <div class="ulsmall padd70right"> <div class="row"> <div class="resholder">[[Avelin|Scaving][$broname to "Avelin"]]</div><div class="resholder">[[Emily|Scaving][$broname to "Emily"]]</div> <div class="resholder">[[Olivia|Scaving][$broname to "Olivia"]]</div> </div> <div class="row"> <div class="resholder">[[Alaria|Scaving][$broname to "Alaria"]]</div><div class="resholder">[[Valeria|Scaving][$broname to "Valeria"]]</div> <div class="resholder">[[Eloise|Scaving][$broname to "Eloise"]]</div> </div> <div class="row"> <div class="resholder">[[Arya|Scaving][$broname to "Arya"]]</div><div class="resholder">[[Alice|Scaving][$broname to "Alice"]]</div> <div class="resholder">[[Zahira|Scaving][$broname to "Zahira"]]</div> </div> </div> <<else>> ''You:'' //I think I remember. Her name is $broname.// <br><br> ''Jailor:''// $broname? Never would've guessed. Cute! Alright, this way.// <</if>> <<else>> ''You:'' //Take me to her.// <br><br> ''Jailor:'' //Alright. Good. We'll soon have to take out some interest on that holder's fee. And by interest, I'm not talking about money. Heheh… (Wink)// <</if>> <</if>> <<if $adpos is 2>> You're taken down a narrow stone corridor that leads to the holding cells in the basement. There, in a small room, you spot a destitute girl, dressed in nothing but simple underwear. <br><br> The jailor opens the cell door, causing the girl to jump up on her feet as if she's expecting an ambush. She looks up at you with suspicious eyes as you step into her temporary abode. <br><br> ''Jailor:'' //Here's your stuff. The girl's been down here for some time now. Almost dead when we found her in a ruin in Marston Swamps. She looked like a skeleton. But we've been feeding her, so she's in a much better state now than just a couple o' weeks ago. Alright, miss, it's your lucky day. We found your owner. Get out of the cell.// <br><br> The girl immediately responds to the jailor's orders. She walks up toward you while looking submissively down on the floor. <</if>> <<if $adpos is 3>> ''You:'' //Well, well… I don’t think we've been properly introduced. The officers here told me that you belonged to my brother before he went missing. Joseph $pcLastName. Does that name ring a bell? … Unfortunately, me and old Joe haven't kept in touch very well these past years, due to various… circumstances. And now he's… missing. <br><br> So… Where do you fit in all of this? // <br><br> ''$broname:'' //Ehm… Yes, of course, Sir. Mr. $pcLastName. Actually, I… I think I remember your face. You've visited my Master. But it must've been several years ago. Oh, sorry… Where are my manners… I'm $broname. That girl from the orphanage. Your brother acquired me when Mrs. Ardbegger sold off all the older girls after she took over the place. She sent me to that… that mansion in Redhaven several years ago and… <br><br> <<if $broway is undefined>> <center>''//How did your brother treat his slaves?//''</center> <<else>> <<if $broway is 1>>And… there began the best years of my life. I owe your brother… your family… a lot, and I'm ready to serve you again, if you'd like me back. I have nowhere else to go.<</if>> <<if $broway is 2>>And… Started serving with your brother. He was a respectable man and I did what was expected from a girl of my status. I'm ready to enter your household again, if you have room for me. <</if>> <<if $broway is 3>>And… He taught me how to be a good, obedient slave from day one. And now… I'm… I'm ready to enter your household again, Sir, hoping that my training will come to use (shivering voice).<</if>> <</if>> // <</if>> <<if $adpos is 4>> ''You: ''//I understand. So… $broname… What did my brother teach you? What did he use you for? What's your focus?// <br><br> <</if>> <<if $adpos is 5>> ''$broname:'' // <<if $broway is 1>> <<if $action2 is true>>Oh… Well… My beloved Master kept me at his home, mostly. I learned how to tend to a kitchen, cook a decent meal and cater his guests. I have to say that I developed a rather good eye at noticing things that were off… I added Opulence as he called it… <<set $broway to 11>> <</if>> <<if $action3 is true>>Oh… Ehm, well, even if he loved me as a father did, he knew that Raana was a dangerous world and that I had to learn how to defend myself. I was… 15 when I arrived at his home, but that didn’t stop him from not showing the same toughness you would against a real opponent. Well, almost… <br><br> We spent many hours doing combat sessions under that old oak tree outside, in the rain, through the monsoons and under the scorching sun. But it toughened me. And maybe that's why I survived after Joseph left us. <<set $broway to 12>> <</if>> <<if $action4 is true>>Well… Papa… I mean, Master, assigned me at the Academy two days after arriving at his household. I spent one year with Academics before focusing on Science. And I learned so much about the world. And about our old home. Earth. He groomed me for a professorship, but we never got that far, unfortunately. <<set $broway to 13>> <</if>> <<if $action5 is true>>Daddy, he was… so kind… Oh, I mean… Master $pcLastName. He used to take me out on dinner dates, showing me off at the Golden Dragon, giving me sweets. Life was like a dream. <br><br> Then, after some time had passed, he grew tired of his bed maid, Sara, and… demoted her to the kitchen. I'd just finished a long course at the Academy and done some work at various vendors, getting the know-how of how society worked outside the orphanage. <br><br> Then, one night, he invited me to this fancy candlelit dinner in his bedroom and…. Introduced me to… my future full-time assignment as his sexual partner. He took my virginity that evening… But… But he was so kind, and carful… I actually came that night, which is unusual for a first-timer. A couple of years passed, and he show me a world of… pleasure that was submissive and dominant, but also loving and happy. <br><br> Sorry for all the details, but Master $pcLastName taught me to be frank. <<set $broway to 14>> <</if>> <<if $action6 is true>>Hmm… Well, a lot of things, really… But Master knew that to survive in this world, you had to learn how to live in it. We, ehm, spent many weeks in the outskirts, fishin', hunting. Mostly north of Darkmere and on the other side of Red River. We had so much fun… He was… Amazing. Too bad he's gone. <<set $broway to 15>> <</if>> <</if>> <<if $broway is 2>> <<if $action2 is true>>Oh… Well… He did to me what most masters do to their slaves. He locked me inside his household and instructed me in the chores a slave should learn – cleaning, washing clothes, cooking food. <br><br>Sara served as his bed maid, but I joined her after some time… But that wasn’t my main task. Fortunately. Because your brother is… or, was… very well-equipped. <<set $broway to 21>> <</if>> <<if $action3 is true>>Oh… Ehm… Well, he made his intentions clear right from the start. A minute after I walked through that gate and greeted him, he threw off his fancy shirt and handed me a stick. <br><br> Then we battled for over two hours before I couldn’t take it anymore. I had so many bruises, and I remember I cried from pain that whole night. Fortunately, Sara, his bed maid, tended to my wounds with a stimmer, so I was up on my feet the other day and continued my lessons. <br><br><<set $broway to 22>> Two years later, I was a decent melee fighter and followed him on treks out in the wilderness, where we fought many feral wrools and bandits. I consider myself a great wingman… Or winggirl, if you want to use me for the same purpose. <</if>> <<if $action4 is true>>Hmm… Oh, well, Sir… Let me tell you this. The minute after I arrived to his house in Redhaven, your brother placed me underneath that old oak tree and questioned me on various academical subjects. <br><br><<set $broway to 23>> He made his intentions clear right away – I was to study at the Academy for a couple of years, to learn the ways of Science and History. His bed maid, Sara, kept him busy at home, but I was soon to join her, he said, and learn about other slave chores as well. <br><br> So to answer your question – my focus is broad, reaching all the way from Earthly history to the detailed anatomy of the male reproductive organ.<</if>> <<if $action5 is true>>Oh… (blush) I… I don’t know if you want to hear all the details but… Fortunately for me, his bed maid Sara satisfied his burning desires for quite some time, but eventually I had to join her as his… as his fuck toy.<br><br> You want me to tell you more? Well… Okay. Ehm, let me just say that I know how to pleasure both a man and a woman, and I have no prudency concerning any sexual tastes or… positions. Your brother was a tough man to satisfy, and he really pushed us girls… To physical limits I never knew I had. <<set $broway to 24>><</if>> <<if $action6 is true>>Oh… My focus? Well, I don’t know if you could call it a focus, Sir, but he took me out on adventures, fishing trips and hunting sessions almost right away. I learned how to skin a beast, pull out fish and find my way through a dense forest. <br><br> He also allowed me to tend to his garden, and later on, of course, as a slave should, also satisfy him sexually, after he grew tired of Sara, his primary bed maid. I hope that answers your question, Sir. <<set $broway to 25>><</if>> <</if>> <<if $broway is 3>> <<if $action2 is true>>Oh… I… I'm an excellent household maid, Sir. Your brother taught me that. His cane was always there, ready to correct me if I missed a spot or did something that didn’t please him. He… He collected error points throughout the day and… And at night, he… He bound us by that old oak tree outside and gave us as many lashes as there were error points on his paper. It could be five… It could be 15. On a bad day, it could be over 30. <br><br> So… To answer your question, I am a perfectionist, and Ikaanos' most well-drilled maid. Thanks to the… the kind Mr. $pcLastName. <<set $broway to 31>> <</if>> <<if $action3 is true>>Ah… Do you… Do you wonder about to my scars? Well, those speak the truth about what your dear brother did to me. I was barely 15 years old, but… that didn’t stop him from introducing me to his… peculiar way of training slaves. I experienced things… Things that… that no girls should ever have to endure. And I'm not talking about strictly sexual abuse here. No… It was… In some ways… much worse than that. <br><br><<set $broway to 32>> He drilled me in the arts of combat and pain control – under the scorching sun and during those monsoon days when you almost drowned if you take a deep breath outside. It was hell. But I survived, and I became stronger. <br><br> Master said that he wanted me to be a maiden of steel, a fierce warrioress that would serve his name in the arena and protect his flanks when we did adventures. I was actually about to enroll at the arena before he went missing. But I've still seen my share of fighting. I've fought hundreds of battles all the way from Darkmere down to the dark alleys of Raikan. I am that maiden of steel he trained me to be, even if my small size would suggest something different. <</if>> <<if $action4 is true>>Oh… Ehm, well, that's a long story. Apart from using me as his bed maid and whipping slave after he grew tired of Sara, the older girl? … <br><br><<set $broway to 33>> Anyway, to answer your question, Sir… Mister $pcLastName decided to drill me in the Academical subjects right away. He was an intemperate Master who punished me if I said something wrong or didn’t soak up knowledge fast enough. I spent many naked days besides his desk, struggling with both the disgrace of nudity in front of a much older man, but also with tiresome books about Earth's history and Raanic geography. <br><br> A couple of years later, when I was 18, I served him both as a money-generating homeschooling teacher at a nobleman's household during the day, and as his fuck toy at night. <br><br> That's… my whole life's story. That's the great book of $broname (fake smile). <</if>> <<if $action5 is true>>Wh… What he used me for? Well… What else is it that a slave should do other than to serve her Master sexually? I don’t remember any details, or when he started to train me… It was after some time, when he grew tired of his older slave, Sara.<br><br> The days were… All the same. I woke up in his bed, cleaned his cock with my tongue for a couple of hours, gave him a blowjob down in his office. Sara made lunch… After lunch, he usually forced me to go down on Sara, before he was hard and ready again. The nights were foggy, filled with rough sex and unending orgasms, both for me, Sara, and for our beloved Master. <br><br><<set $broway to 34>> I am trained and obedient, Sir. Ready to… continue with my duties for the $pcLastName household. <</if>> <<if $action6 is true>>What my… Focus is? Well, serving my Master. But… I think I understand what you mean. I was his… tent slave. I never slept inside. I was drilled to be his hunting partner, fishnet layer, forager and wilderness fuck toy. <br><br><<set $broway to 35>> He drilled me through cold nights, wet days and scorching heatwaves, to prepare me for the life of a scavenger. But… He disappeared by the time I was considered to be useful, so… Anyway, here I am… Ready to… retake my role. I don’t have much choice, really. <</if>> <</if>> // <<if _okadd is true>> <<else>> <center>''Your household is full! You cannot take in more slaves right now!''</center> <<set _noslave to true>> <</if>> <</if>> <<if $adpos is 8>> <<set _ran to random(1, 3)>> <<if $broway is 34>><<set _ran+=1>><</if>> ''$broname:'' // <<if _ran is 1>>Have you returned for me, Sir?<</if>> <<if _ran is 2>>This place is so cold… Please, Sir, do you have a home for me?<</if>> <<if _ran is 3>>Are you here to collect me, Master?<</if>> <<if _ran is 4>>I'm ready to continue my carnal duties, Master. Shall we go? Are you here for me?<</if>> // <</if>> <<if $adpos is 9>> ''You:'' //I don’t have room for you right now, but I'll pick you up later.// <br><br> ''$broname:'' //Oh, I understand, Sir. I'll be waiting here.// <</if>> <<if $adpos is 10>> <<set $cash-=150>> <<set _girlname to $broname>> <<set _last to "Dunham">> <<set _call to 14>> <<include IncludeSlave>> <<set _out20 to true>> <</if>> <</if>> <<if $scaving is 21>> The motorized sailboat takes you up north, through the marshes of Darkmere, and cuts into the wetland just south of the hilly regions that separate Prometheus Lake from the Ikaanian basin. <br><br> It's a remote area, mostly covered in a thick temperate rainforest that's unbelievably moist. The Corazon gorge is also home to several pre-Severance ruins and an infamous prison camp. <br><br> <<if $quest_aria is 3>> ''Aria: ''//Alright. According to my intel, the camp lies about five hundred yards north of an old hunting camp. That area should be right after that bend over there… So, we better prepare ourselves.// <br><br> <<if $merc1state gte 1>>''$merc1:''<<else>>''You:''<</if>> //And how trustworthy is this intel of yours?// <br><br> ''Aria:'' //I had a loyalist in the Mastersphere. That's why we were able to attack it in the first place. I really trust her… or him! I won't mention any names. Anyway, that loyalist provided me with information during my incarceration. That included the whereabouts of other surviving members of my group.// <<if _rebhere is true and _rebwill gte 10>><br><br>''Rebecca:'' //Man, I'm just happy to be back in my old raider shoes again. I'm gonna shine tonight!// <<set _rebto to true>> <</if>> <br><br> <<if _rebto is true>>''Aria:''<</if>> //Hey! There it is. Boatsman Gulnar! We'll get off at that bridge over there! And cut the engine. We're moving in quietly.// <br><br> ''Gulnar:'' //Alrighty, little Miss. You're the boss today.// <</if>> <<if $quest_aria is 4>> ''Aria:'' //Alright. We're resupplied and in a better shape than before. Let's try this again. Never give up, soldiers! The Mastersphere can bleed too!// <</if>> <<addhours 4>> <<set $daycount+=40>> <</if>> <<if $scaving is 22>> <<if $adpos isnot 1>> In a particulary marshy glade, you stumble upon the remains of a large beast – probably a Charuck or a Devor Dragon. The skeleton lies half-sunken in the mire, and partially healed claw marks on the head tell of the monster's brutal fight against other predators during its lifetime. <<if $coraloot1 isnot undefined>> <br><br> You spot several shiny objects sticking up inside its belly, protected by a thick grove of stone-hard ribs. You could probably sell some of that stuff on the market, or bring them home to your crafting bench. <</if>> <<else>> You wade out in the swampy waters and look through the remains. <br><br> '' 15 units of Scrap Metal added to Inventory!<br> 22 units of Merchandise added to Inventory!<br> 2 units of DuraSteel added to Inventory! '' <<unset $coraloot1>> <<set $scrap+=15>> <<set $swag+=22>> <<set $durasteel+=2>> <<set $take to 1>> <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $scaving is 23>> <<if $adpos is 0>> <<if $coraloot2 isnot 2>> You're standing outside a mossy stone building with an impressive entrance. It's involved in fruitless fight against nature – only a few decades remain before this structure will tumble down and join the other rocks on the forest floor. <</if>> <<if $coraloot2 is 2>> <<set $adpos to 1>> <</if>> <<if $coraloot2 is undefined>> <br><br> You've already looted this place. There's nothing left of value inside. <</if>> <<if $corafirst is 1 and _gengirl isnot undefined>> <<set _corahouse to true>> <br><br> <<include SlaveSay>> <<unset $corafirst>> <</if>> <</if>> <<if $adpos is 1>> <<if $coraloot2 is 2>> You have returned to the clearing that’s guarded by a ferocious Charuck. The creature is close by, moving aimlessly in circles among the trees. <</if>> <<if $coraloot2 is 1>> As you and your crew prepare to enter the old building, a large crashing sound, as if the forest around you is torn apart by a monsoon storm, suddenly turns your attention to the other side of the clearing! <br><br> There, among the thick foliage, you spot something huge and scaley moving toward you – a lizard-like creature that's at least <<if $measure is 1>>20 feet high<<else>>five meters tall<</if>>. It's repitilian eyes glare at you with an eerie intelligence as it moves out from the forest, just twenty yards away from where you're standing. <<if _gengirl isnot undefined>><br><br>''_gengirl:'' //(Shaking voice) What… What a magnificent animal…//<</if>> <<set $coraloot2 to 2>> <</if>> <</if>> <<if $adpos is 1 and $coraloot2 is 3>> The huge creature looks like a destroyed planet, with smoking bullet holes that almost resemble asteroid craters. It's a huge accomplishment to defeat a creature of this magnitude, even if it looks like a juvenile. <br><br> <<if _gengirl isnot undefined>>''_gengirl:'' //We fucking bested it! We're the kings of this jungle!// <br><br> Your ''WILLPOWER (+2)'' has increased! <<set $masterwill+=2>> <<unset $lootingmonster>> <</if>> <</if>> <<if $adpos gte 2>> <<if $coraloot2 is 5>> '' 5 units of Leather added to Inventory!<br> 1 Power Katana added to Inventory!<br> 1 Coil Gun added to Inventory!<br> 2 Combat knives added to Inventory!<br> 25 units of Merchandise added to Inventory!<br> 1 Tendstim combat injector added to Inventory! <<set $ownstima+=1>> '' <<set $leather+=5>> <<set $ownpowerkatana+=1>> <<set $owncoil+=1>> <<set $ownknife+=2>> <<set $swag+=25>> <<set $take to true>> <<unset $coraloot2>> <</if>> <<if $coraloot2 is 4>> You move through the entrance and enter a large room flanked by ten massive pillars. <br><br> There's a heap of equipment lying haphazardly strewn in one corner; satchels, leather armors and weapons. After giving it a closer inspection, you observe bones sticking out from one of the moldy leather cuirasses. This is not a treasure trove – this is a gang of adventurers or raiders who've crawled into this building and died. <<if _gengirl isnot undefined>><br><br>''_gengirl:'' //What a horrible fate… They must've been injured by that beast and then bled to death in here or something…//<</if>> <</if>> <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $scaving is 24>> <<if $adpos is 0>> Aria, exhausted but fortunately still alive, moves over to you a minute after the last fight is over. <br><br> ''Aria:'' //Alright, I think that was all of them. The prisoners are locked up in the barracks. We need to search the houses and free everyone. You gotta help me. Tell them you're an Icarus soldier and you'll find them. Move!// <</if>> <<if $adpos is 1>> You follow Aria's order and search through two of the closest buildings. The numbers of prisoners are fewer than what you expected – the first barrack houses two teenage girls, one older woman and two boys not older than 12 years. The second compartment contains a group of four men in their 20s and 30s – of which two are in such a bad shape that they can't get out from their beds. <br><br> It doesn’t take long before Aria shouts out. The roar of happy cries tells you that your girl has found what she was looking for. <br><br> Aria's ''Affection (+3)'' toward you has increased!<br> Aria's ''WILLPOWER (+1)'' has increased! <<set $npc.av11.willpower+=1>> <<set $npc.av11.masterlove+=3>> <</if>> <<if $adpos is 2>> Following an order from your own slave isn’t something you intend to do. You take a stand at the entrance, letting Aria do all the hard work by searching through the barracks. <br><br> It doesn’t take long before she shouts out, however, and the roar of happy cries tells you that your girl has found what she was looking for. <</if>> <<if $adpos is 3>> You move over to Aria, who's standing next to a group of half a dozen men in their late teens or early twenties. They look exhausted and sick – obviously affected by disease and malnutrition. <br><br> One of them looks at you with a genuine smile of gratitude. Aria presents him as Ezra Waylen, once a well-known <<link 'emkid'>><<set $history to 33>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> that even you remember hearing about a few years back. You also recollect how the boy's choice to join up with rebels shook the very foundations of Emerald Island. <br><br> ''Ezra:'' //Shit! Thanks, man. You fucking saved us. I always knew Aria would be strong enough to break out from The Mastersphere and collect a new group of fighters. So, do we have a camp close by? We need to head out. Right fucking now.// <br><br> ''Aria:'' //Hey, Ezra. I can't come with you. There's still work I need to do inside the walls. // <br><br> ''Ezra:'' //Are you fucking screwing with me, girl? We need to gather the troops and build a new HQ! Today! Not fucking tomorrow.// <br><br> ''Aria:'' //Alright, fucking listen, okay. $pcFirstName here is… He's given me a platform to work from. Understood? And I have a debt to pay. So… You're fucking heading out with the rest of Icarus as their captain. Return to Omega Point and wait for my orders. Fortify that place, gather more men. It might take months before you hear from me again.// <br><br> ''Ezra:'' //(Long sigh) Understood, commander! I'll loot this place and weaponize Icarus again. But we need to move. You better too – news of this raid will reach Ikaanos through the radio beacon in less than 12 hours.// <</if>> <<if $adpos is 4>> ''You:'' //The equipment here will help you get some decent firepower. But here's a bag of dollar coins. Take it. You'll need them to get extra supplies and stims.// <br><br> ''2,000 dollars removed from Inventory!'' <br><br> Aria looks at you with appreciation and says: <br><br> //That's… Very kind of you, Sir. Thank you. From the bottom of my heart.// <br><br> Aria's ''Respect (+2)'' and ''Affection (+4)'' toward you have increased! <<set $npc.av11.respect+=2>> <<set $npc.av11.masterlove+=4>> <<set $quest_aria to 5>> <<set $cash-=2000>> <</if>> <<if $adpos is 5>> ''You:'' //The equipment here will help you get some decent firepower. But here's a bag of golden dollars. Take it. You'll need them to get extra supplies and stims.// <br><br> ''5,000 dollars removed from Inventory!'' <br><br> Aria gasps and looks at you with extreme appreciation and says: <br><br> //That's incredibly kind of you, Sir. Thank you. I mean it. I'll… Make sure to pay my debt, in any way possible.// <br><br> Aria's ''Respect (+3)'' and ''Affection (+5)'' toward you have increased! <br><br> <<set $npc.av11.respect+=3>> <<set $npc.av11.masterlove+=5>> <<set $cash-=5000>> <<set $quest_aria to 6>> <</if>> <<if $adpos is 6>> ''Aria:'' //Alright, let's move guys. And $pcFirstName, we better get back to Gulnar before that old coot grows bored of waiting for us. Can't trust marsh dwellers too much…// <<if $npc.av13.dayblock is 999>>''Caitlin:''<br><br> //I've actually come to the conclusion that marsh dwellers are considerably more trustworthy than Ikaanians. And I speak from my own experiences.// <br><br> ''Aria:'' //Hey, no offence, Caitlin. Didn’t want to step on your troubled past. I was kidding, okay? Sorry. I'll buy you a drink when we return to our city HQ, okay?// <</if>> <br><br> <center> <<include MissionComp>> </center> <<if $quest_aria is 4>><<set $quest_aria to 5>><</if>> <</if>> <</if>> <<if $scaving is 26>> Nestled in a natural bay lies the heavily fortified hamlet of Hamah. <br><br> The villagers here are used to pelters and monster hunters, but this doesn’t stop them to throw a suspicious glare at every newcomer who lands on their piers. <</if>> <<if $scaving is 27>> <<if $adpos is 0>> Pushed up against the mighty stone structure of Hamah tower lies a medievalesque market that specializes in animal goods, ammunition and foodstuffs. <</if>> <<if $adpos is 1>> /*SELL*/ <<if $owncrossbow is 1 and $activeweapon is "crossbow">><<set _nocross to true>><</if>> <<if $ownpistol is 1 and $activeweapon is "pistol">><<set _nopistol to true>><</if>> <<if $ownrifle is 1 and $activeweapon is "rifle">><<set _norifle to true>><</if>> <<if $ownautorifle is 1 and $activeweapon is "automaticrifle">><<set _noautorifle to true>><</if>> <<if $ownshotgun is 1 and $activeweapon is "shotgun">><<set _noshotgun to true>><</if>> <div class="row ul"> <div class="vendorleft left"> <div class="signvendor">Weapons</div> <br> <<if $owncrossbow gte 1>><<link 'Crossbow <<if $owncrossbow gte 2>>(x$owncrossbow)<</if>>'>><<goto ScavOut>><<set $event to 1>><</link>><div class="tex5px"><br></div><</if>> <<if $ownpistol gte 1>><<link '9mm pistol <<if $ownpistol gte 2>>(x$ownpistol)<</if>>'>><<goto ScavOut>><<set $event to 2>><</link>><div class="tex5px"><br></div><</if>> <<if $ownshotgun gte 1>><<link 'Shotgun <<if $ownshotgun gte 2>>(x$ownshotgun)<</if>>'>><<goto ScavOut>><<set $event to 3>><</link>><div class="tex5px"><br></div><</if>> <<if $ownrifle gte 1>><<link '.30-06 Rifle <<if $ownrifle gte 2>>(x$ownrifle)<</if>>'>><<goto ScavOut>><<set $event to 4>><</link>><div class="tex5px"><br></div><</if>> <<if $ownautorifle gte 1>><<link 'Auto Rifle <<if $ownautorifle gte 2>>(x$ownautorifle)<</if>>'>><<goto ScavOut>><<set $event to 5>><</link>><div class="tex5px"><br></div><</if>> </div> <div class="vendorleft left"> <div class="signvendor">Other</div> <br> <<if $bolts gte 1>><<link 'Bolts <<if $bolts gte 2>>(x$bolts)<</if>>'>><<goto ScavOut>><<set $event to 60>><</link>><div class="tex5px"><br></div><</if>> <<if $a9mm gte 1>><<link '9mm <<if $a9mm gte 2>>(x$a9mm)<</if>>'>><<goto ScavOut>><<set $event to 61>><</link>><div class="tex5px"><br></div><</if>> <<if $a12g gte 1>><<link 'Shells <<if $a12g gte 2>>(x$a12g)<</if>>'>><<goto ScavOut>><<set $event to 62>><</link>><div class="tex5px"><br></div><</if>> <<if $a306 gte 1>><<link '.30-06 <<if $a306 gte 2>>(x$a306)<</if>>'>><<goto ScavOut>><<set $event to 63>><</link>><div class="tex5px"><br></div><</if>> <<if $a556 gte 1>><<link '7.62 <<if $a556 gte 2>>(x$a556)<</if>>'>><<goto ScavOut>><<set $event to 64>><</link>><div class="tex5px"><br></div><</if>> <<if $swag gte 1>><<link 'Merchandise <<if $swag gte 2>>(x$swag)<</if>>'>><<goto ScavOut>><<set $event to 81>><</link>><div class="tex5px"><br></div><</if>> </div> </div> <</if>> <<if $adpos is 2>> /* BUY*/ <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/foodbutt.png"]]>> <<goto ScavOut>> <<set $event to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/peltbutt.png"]]>> <<goto ScavOut>> <<set $event to 2>> <</link>> </div> </div> <<if _spacehere is true and $quest_space is 1 and $ownspartanhelmet isnot 1>> <div class="resholder lightholder"> <<link [img[$imgpath + "/Stuff/spartanbutt.png"]]>> <<goto ScavOut>> <<set $event to 203>> <</link>> </div> <<else>> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <</if>> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> <br><br> <</if>> <</if>> <<if $scaving is 28>> <<if $cat_beast is 1>> <<set $pic to 9>> ''Caitlin:'' //The water is just up ahead. I need to take one more sample that…// <br><br> Caitlin's whispering words are suddenly interrupted by a low growl that vibrates through every cell of your body. Past the thick vines and bushes in front of you, you're all able to see the scaley mass of a gargantuan creature. It's a charuck, crawling towards the body of water you've been following for the past ten minutes. <br><br> There's something odd about it, however; it's moving tremendously slow, with blood-red wounds covering large parts of its body. This is a wounded specimen; that's obviously been in combat with another creature that could match its strength. <br><br> ''Caitlin:'' //Damn. It's here for the water. We… Need to… Take care of it. That creature could be here for weeks, and it'll attack us if we advance. Mr. $pcLastName. I understand if this is too dangerous.// <br><br> ''//You need to finish off the charuck in order to progress Caitlin's quest!//'' <<set _beastfight to true>> <<else>> <<if $quest_cat is 3>> <<set $pic to 2>> <<set $break to true>> <<set $music to 13>> Ahead, you see direct sunlight streaming down through the jungle canopy, which opens over a large pool of water that feeds the stream you have been following. The water looks strange: Its color is uniform across its entire surface, a deep shade of blue that almost seems to beckon you into its depths. Stranger still, you notice that there are no streams feeding into the pool. <br><br> //“It’s a spring,”// says Caitlin. //“This water is coming up from deep underground – the pool must be the mouth of an old lava tube. Maybe there is some sort of biological activity happening down there, like there is surrounding the thermal vents deep in Earth’s oceans. <br><br> It could be some variety of fungus that is able to sustain its metabolism by direct capture of thermal energy, or maybe something entirely outside our current understanding of Raanic life. Can you imagine if we had a submersible, like the ones they use to explore the ocean depths on Earth – what we would find down there?”// <br><br> Your slave pauses, gazing into the pool. //“For years, finding this place was the only thing that mattered to my parents – and here we are.”// <br><br> She turns to look at you: //“Thank you, Master. I know that mounting this expedition took substantial effort and resources – and I also know that I’m not your favorite slave. In fact, it’s probably safe to say that I’m a real pain in your ass sometimes. <br><br> Don’t get your hopes up that’s going to change any time soon, but I do want you to know that this means a lot to me – more than I can even say.”// <br><br> With that, she retrieves her scientific kit and begins collecting water samples<<if $merc1state gte 1 or $merc2state gte 1>>, while your mercs keep an uneasy watch on the treeline<</if>>. <br><br> <<include Journal>> <<unset $cat_beast>> <<set $quest_cat to 4>> <</if>> <<if $quest_cat is 2>> <<set $pic to 1>> <<set $take to 1>> You're standing alongside a narrow, fast-flowing stream in a dense jungle – the sun completely eclipsed by the heavy canopy overhead. The air is alive with sound from Raana’s omnipresent wildlife, screeching and slithering all around you. <br><br> Caitlin kneels beside the stream, seemingly at home in this savage wilderness. Although she is nothing more than an item of your household property – and a rather troublesome one, at that – it is hard not to be impressed with her cool professionalism and steely resolve as she examines her parents’ field notes and a hand-sketched map of the surrounding terrain. <br><br> Gathering up her papers and rising to her feet, she says: <br><br> // “This is definitely it. All of the samples we’ve taken previously, along with an analysis of how the disease is distributed in the watershed downstream, indicates that whatever the source of the affliction, it originates with this waterway. The pattern of diffusion suggests the further upstream we go the more concentrated whatever it is will become.” <br><br> “Make sure you’ve got plenty of canteens that you filled up in the city. If you value your eyesight at all, you do not want to be drinking this shit. Let’s go." // <br><br> The jungle seems to close in ahead of you, dark and foreboding, but Caitlin sets off like it’s a casual walk along the river in Ikaanos – even as your hardened mercs shift uncomfortably in their boots before following after her. <br><br> <<include Journal>> <<set $quest_cat to 3>> <</if>> /* CAT BEAST ENDS BELOW */ <</if>> <</if>> <<if $scaving is 29>> <<if $adpos is 0>> $crewword are standing outside an abandoned house about 500 yards away from Hamah village. However, it feels like it's a week's journey back to civilization from here; the temperate rainforest is unexplainably thick, and there are no jungle noises except a quiet humming from insects. <<if $quest_dengi is 4>> <br><br> You can hear faint screams coming from nearby dengi marauder camps – probably uttered by captives taken from Hamah Bay. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //We live in dark times. Better be careful. We wouldn’t wanna end up in one of their feeding camps.// <</if>> <</if>> <</if>> <<if $adpos is 1>> <<if $adpos2 is 0>> You enter the building through the main door, which is unlocked. <br><br> The rooms are strangely untouched and well-preserved from looters. There is no graffiti, no broken windows and not a single smashed furniture. You're either far away from Raider territory or there's something that makes people avoid this house. <<else>> You're standing inside an abandoned building not far from Hamah village. <</if>> <br><br> There's a really strange painting hanging in the main room, above an antique mantlepiece. <br><br> <<if $hamloot is undefined>> There are also several interesting items scattered throughout the building that you could sell back in Ikaanos – old radio equipment, cloth and some scrap metal. <</if>> <</if>> <<if $adpos is 2>> You feel a strange dizziness by just observing the painting – like it's pulling you into a vivid dreamland. The drowsiness frightens you and you're forced to pull your eyes away from the mesmerizing picture, almost afraid that it'll make you fall unconscious. <<if $occulthamah is undefined>> <br><br> Your ''Occult (+1)'' skill has increased! <<set $occult+=1>> <<set $occulthamah to true>> <<set $missiontake to true>> <</if>> <</if>> <<if $adpos is 3>> '' 12 C-boards added to Inventory!<br> 24 units of Merchandise added to Inventory!<br> 5 units of Scrap metal added to Inventory!<br> 5 units of Cloth added to Inventory! '' <<set $cboards+=12>> <<set $swag+=24>> <<set $scrap+=5>> <<set $cloth+=5>> <<set $hamloot to 1>> <</if>> <</if>> <<if $scaving is 30>> <<set $pic to 3>> <<if $adpos is 0>> You find your slave Caitlin sitting sullen in your kitchen, listlessly poking at her <<if $daycount lte 110>>breakfast<<else>>dinner<</if>>, seemingly without having taken even a single bite. <br><br> ''You:'' //“Is there a problem, Caitlin?”// <br><br> ''Caitlin:'' //“Master, I’m sorry…”// <br><br> (Long silence) <br><br> ''You:'' //“After all of that effort and expense, you’re going to make me ask what happened at Kymanto Hall?”// <br><br> Caitlin's shoulders sink and she bows her head – her expression despairing. <br><br> ''Caitlin:'' //“No, Master. I’m… I’m sorry, Master,”// she stammers. //“I… The… I was unable to synthesize a candidate treatment in the Kymanto laboratory. <br><br> Master. I failed.”// <br><br> '' How do you respond to Caitlin’s news? '' <<set $quest_cat to 11>> <<set $busy to 56>> <</if>> <<if $adpos is 1>> ''You:''// "Caitlin: Look at me. You weren’t successful this time, but I’m sure you learned something about the disease in the process – something that opened up another approach you can try?”// <br><br> Your slave shakes her head and responds: <br><br> //“It’s impossible, Master,”// she sighs. //“It comes down to a question of how Raanic molecular biology interfaces with our organic make up. I assumed it would be like an ordinary disease process – a virus or a bacteria, or even a fungus – but it’s nothing like that. As best I could tell there is some sort of subatomic interaction that produces an auto-immune response… <br><br> “Like I said: It’s impossible…”// <br><br> You move over to her and put a gentle hand on her shoulder. <br><br> //“Caitlin,”// you begin. //“I never met your parents, but I am absolutely certain they never taught you the meaning of the word ‘impossible.’ There has to be something you can do, right?”// <br><br> She thinks for a moment, then looks up at you. //“Actually, you might be right, Master. I need to go to the academy in Whitehaven and do some research. May I, please? It will only take a day or two.”// <br><br> You agree, and Caitlin is immediately out the door, her satchel of field notes and lab results in her hand. <br><br> Her ''WILLPOWER (+1)'', ''Happiness (+5)'' and ''Affection (+6)'' toward you have increased! <<if $ver gte 10830>> <<set $npc.av13.willpower+=1>><<set $npc.av13.happiness+=5>><<set $npc.av13.masterlove+=6>> <<else>> <<set $willpower+=1>><<set $happiness+=5>><<set $masterlove+=6>> <</if>> <</if>> <<if $adpos is 2>> ''You:'' //“Of course. Although the fault is mine, really: I never should have trusted a dumb whore like you to deliver on something like this.”// <br><br> You advance on her menacingly, and she shrinks back into her chair. You grab a handful of her hair. She yelps in pain. <br><br> //“This,”// you say, violently shaking her head. //“This is useless!”// <br><br> With your other hand, you reach down and grasp the space between her legs. She gasps. <br><br> ''You:'' //“This is the only part of you that is worth anything – and even then, it isn’t much,” //you say, grabbing her pussy hard through her clothes. //“Do you know what? We’re done! After I have my breakfast, you and I are going to take a walk over to the Redhaven market. There, you’re going to spend the next year giving blowjobs for $5 each to anybody who wants one – through a ring gag, if that’s what it takes.” <br><br> “I bet when I come back next year you’ll understand your role in this world. You’ll beg me to bring you back here. You’ll beg me to fuck you in the ass – and you will stop thinking you are so damn special!”// <br><br> Caitlin is quaking in terror. <br><br> //“No, Master! Please, Master!”// she cries. //“There might be a way…”// <br><br> ''You:'' //“A way to what?”// <br><br> //“A-a way to synthesize a cure,”// she says, suddenly focused and alert. //“Please, Master… You have every right to be angry with me. It’s my fault – I assumed it was going to be something like a virus or a bacteria, but it’s something else entirely. <br><br> Please, just give me a couple of days at the Whitehaven Academy to do some research… Please, Master! Just a few days, please!”// <br><br> ''You:'' //"Alright. You got two days. If you fail me again, you know what'll happen!"// <br><br> Her ''WILLPOWER (-4)'', ''Happiness (-5)'' and ''Affection (-6)'' toward you have increased! <<if $ver gte 10830>> <<set $npc.av13.willpower-=4>><<set $npc.av13.happiness-=5>><<set $npc.av13.masterlove-=6>> <<else>> <<set $willpower-=4>><<set $happiness-=5>><<set $masterlove-=6>> <</if>> <</if>> <</if>> <<if $scaving is 31>> <<set $pic to 4>> <<if $adpos is 0>> Caitlin is pacing nervously when you approach her, having completed her research at the Whitehaven Academy. <br><br> ''You:'' //“Did you find a way to synthesize a treatment?”// <br><br> ''Caitlin:'' //“Yes, Master. I did – but I don’t think you’re going to like it.”// <br><br> ''You:'' //“Speak plain, girl! Finding a treatment is the whole reason I’ve committed all of this time, money and effort. Why wouldn’t I like it that you’ve found a way to accomplish that goal?”// <br><br> ''Caitlin:'' //“It’s going to be… expensive – really expensive. It turns out I was right, that the disease process that causes Fetid Blindness is entirely unlike anything we are familiar with, such as a virus, a bacterial infection, or a fungal growth. <br><br> The molecular biology of this particular Raanic specimen interfaces with our own biology at a subatomic level, which causes an auto-immune response in our cells. Essentially, it re-shapes our own living tissue so that our immune system sees it as an invading microorganism and destroys it. <br><br> I can devise a treatment – likely it won’t even be that expensive to produce – but first I have to be able to understand what is happening at the quantum level.”// <br><br> She continues: //“There is only one way to do that on the whole planet… Well, technically, it’s not even on the planet – it’s the Quantum Variance Sublimator on board the Mastersphere. Essentially, it’s the most powerful microscope on this side of the galaxy. <br><br> Before the Severance, QVS weren’t that uncommon on Earth: Any top-tier graduate school in the physical sciences had one. But here, on Raana… Well, now you see the problem.”// <br><br> You are silent for a long moment. Gaining access to the Mastersphere and the powerful technology it still possesses is not something that can be entirely purchased with mere coin. You will need to look to an entirely different form of currency – and, your slave is right: It would be expensive. <br><br> ''You:'' //“Give me some time to think on this, Caitlin – this is no small thing that you are asking.”// <br><br> ''Caitlin:'' //“I know, Master,”// she replies, carefully measuring her words. //“I know.”// <br><br> ''You:'' //“This may take some time, so you will need to be patient. In the interim, I want you to return to your duties as a member of my household.”// <br><br> ''Caitlin:'' //“Yes, Master. I will. Thank you for your consideration, Master.”// <br><br> <<include Journal>> <br> <<set $quest_cat to 14>> <<set $busy to 0>> <</if>> <</if>> <<if $scaving is 32>> <<set $pic to 6>> Even before you personally lay eyes on Caitlin, you know she was successful. The atmosphere in your home is electric, with your other slaves brimming over with Caitlin’s infectious enthusiasm as they prepare for the day ahead. <br><br> When you find her standing in the entry hall, her reaction is immediate. <br><br> //“It worked, Master!”// she squeals, before launching herself at you in a full-body hug that leaves no part of her in contact with the floor. <br><br> You cannot help but smile and return the kisses she plants all over your face while holding herself tight against your body. You eventually persuade her to sit down at your <<if $kitchen gte 3>>luxurious<</if>> kitchen table and share the results of her journey. <br><br> //“I was right, Master!”// she crows. //“The QVS made it so easy to see what was happening, it was honestly pretty simple. And, the best part is, they have a functioning molecular printer on board the Mastersphere, so I was able to synthesize an initial batch of the cure so we can start testing right away!”// <br><br> She pulls a glass vial from her satchel, filled with a blue fluid, and holds it up for everyone to admire. <br><br> //“The good news is that this will actually be pretty easy to brew up, even down here,”// she explains. //“I mean, we couldn’t do it here at home, but it will be easy and cheap for someplace like the Whitehaven Academy. I already have the procedure all written out.”// <br><br> Your slave retrieves a clutch of papers, printed with elaborate chemical formulas, spreading them out across the table. <br><br> //“Please, Master! Let’s head out to the Red River basin right now so we can start field testing!”// she cries. //“But, it’s going to work! There is literally no way it can’t work! Oh, Master! Thank you so much for believing in me! You’ll see! We’re going to help so many people!”// <br><br> Unable to contain herself, she jumps into your lap and smothers you with kisses. <br><br> ''Journal updated!'' <<set $quest_cat to 20>> <</if>> <<if $scaving is 33>> <<if $adpos is 0>> <<set $pic to 7>> When you arrive at the squalid village along the banks of the Red River, it is immediately evident that its mud-smeared inhabitants know Caitlin. They pour out of their huts and approach her, softly murmuring her name, almost like a prophet walking among the faithful. As her associates, you <<if $crew gte 3>>and the rest of your party<</if>> are offered all of the meager hospitality the small settlement can offer. <br><br> //“Don’t drink the water,”// Caitlin reminds you. <br><br> She takes her time speaking with the villagers, who are devastated to learn of her parents’ deaths, but grateful for her return to them. When she does finally broach the subject of treating Fetid Blindness, which has turned maybe 15% of the villagers’ eyes milky white, she is surprisingly reserved – given the fervent enthusiasm she has demonstrated to you. <br><br> The afflicted villagers queue up outside a hut where she has established a makeshift clinic for the day and she administers the treatment directly into their eyes with a hypodermic needle. <br><br> You cannot help but wince at the sight of the needle penetrating each diseased cornea, but Caitlin completes each maneuver with compassion, professionalism and remarkable precision. <br><br> //''You must spend the entire day at this location to proceed!''// <br> <<set $noshow to true>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <</if>> <<if $adpos is 1>> <<set $pic to 8>> <<set $noshow to true>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<set $tired to false>> The next 24 hours pass quietly, with Caitlin attending to the villagers’ other medical needs – properly setting broken bones and treating parasitic infections – while you wait for the treatment to take effect. On the morning of the second day, you are awoken from a light sleep by the sound of a woman’s voice, shrieking. <<if $crew gte 3>>Along with your mercs, you<<else>>You<</if>> grab your weapons and head out to investigate. You find the woman standing in the middle of the village, blinking in the morning sunlight. The villagers have all gathered around, staring at her in awe. <br><br> You cannot fathom the cause for all the commotion, until you recognize the woman as being among the first to receive Caitlin’s treatment. Her eyes are clear. Caitlin is attempting to administer an exam, using a pen light to check her corneas – but the woman will have none of it. She falls to her knees, hugging Caitlin’s legs like a child clinging to her mother. <br><br> Within another five hours, each of the villagers who received Caitlin’s treatment has recovered their eyesight, and their profound admiration for your slave has been transformed into reverence. <br><br> <<set $quest_cat to 21>> ''Journal updated!'' <</if>> <</if>> <<if $scaving is 34>> <<if $adpos is 0>> <<set $pic to 99>> Do you want to ''donate'' (high Influence gain) or ''license'' (high monetary gain) the cure? <</if>> <<if $event5 isnot true>> <<if $adpos is 1 or $adpos is 2>> How do you announce your findings toward the head dean and the medical faculty? <<set $adpos2 to 0>> <<set $event5 to true>> <</if>> <</if>> <<if $adpos gte 1 and $adpos2 gte 0>> <</if>> <<if $adpos is 1 and $adpos2 isnot 0>> <<set $pic to 9>> The dean of the academy is astonished by the news you have brought him – and initially quite skeptical, as well. However, when Caitlin provides the documentation and test results that confirm the news, he sits in stunned silence for a full 30 seconds. Then, he starts shouting for his assistant to begin immediate preparations for all of the members of the academy to gather immediately for an important announcement. <br><br> He is more astonished still when you declare your intentions to donate the cure to the Whitehaven Academy for the betterment of all humanity on Raana. He actually stumbles getting up from his desk to shake your hand and thanks you profusely for your public-minded decision. <br><br> A few hours later, wearing full academic regalia, you stand before the assembled faculty and students of the academy, receiving their adulation and applause for your extraordinary achievements and generosity. Various grandees and public officials hold you up as an example for all Ikaanian citizens to follow and you are bestowed with a humanitarian award – along with a small cash prize – in recognition of everything you have done. <br><br> Finally given the opportunity to speak for yourself, you step to the lectern and look off to the side of the stage, where Caitlin stands watching you from the shadows, smiling at you warmly. You begin your address: <br><br> <<if $adpos2 is 1>> //“It is a privilege to stand before you here today, and to be recognized for this achievement. However, you must know that I did not achieve it alone… Indeed, most of the work that has made this moment possible is owed to a member of my household: Caitlin Tensor.”// <br><br> You beckon your slave to come join you on stage, her face burning bright red with embarrassment. She vigorously shakes her head, //“No!”// However, you keep gesturing to her and soon the crowd is cheering, as well. <br><br> Dressed for the jungle instead of a formal academic ceremony, she meekly joins you at the lectern, offering a small wave to the packed auditorium. The cheers grow louder and the two of you bask together in the crowd’s adulation. <br><br> Caitlin's ''Affection (+20)'' toward you has increased! <<set $npc.av13.prest+=50>> <<set $npc.av13.masterlove+=20>> <<set $npc.av13.happiness+=10>> <<set $npc.av13.defiance to 0>> <<set $quest_cat to 24>> <<else>> <<set $pic to 9>> //“It is a great honor to stand here before you today, one in a long line of men who have worked to advance humanity’s conquest of Raana – to make a better home for ourselves and our posterity out among the stars. While we may have been cut off from Earth, let it not be said that we have failed to make great strides and advances of our own.”// <<set $quest_cat to 23>> <</if>> <br><br> ''Disposition (The Academy)'' has increased (+30)! <<set $aca_disp+=30>> <br><br> <<set _credgain to 2500>> <<set _reward to 3000>> <<include MissionComp>> <</if>> <<if $adpos is 2 and $adpos2 isnot 0>> <<set $pic to 10>> The dean is astonished by the news you have brought him – and initially quite skeptical, as well. However, when Caitlin provides the documentation and test results that confirm the news, he sits in stunned silence for a full 30 seconds. Then, he shouts for his assistant and order him to begin immediate preparations for all of the members of the academy to gather immediately for an important announcement. <br><br> When you explain your desire to license the cure to Whitehaven Academy, to allow for its manufacturing and distribution, he receives the idea warmly and summons the institution’s general counsel to negotiate a contract – which includes a generous cash settlement as well as recognizing your role in creating the cure. <br><br> A few hours later, wearing full academic regalia, you stand before the assembled faculty and students of the academy, receiving their adulation and applause for your extraordinary achievements and generosity. Various grandees and public officials hold you up as an example for all Ikaanian citizens to follow. <br><br> Finally given the opportunity to speak for yourself, you step to the lectern and look off to the side of the stage, where Caitlin stands watching you from the shadows, smiling at you warmly. You begin your address: <br><br> <<if $adpos2 is 1>> // “It is a privilege to stand before you here today, and to be recognized for this achievement. However, you must know that I did not achieve it alone… Indeed, most of the work that has made this moment possible is owed to a member of my household: Caitlin Tensor.” // <br><br> You beckon your slave to come join you on stage, her face burning bright red with embarrassment. She vigorously shakes her head, “No!” However, keep gesturing to her and soon the crowd is cheering, as well. Dressed for the jungle instead of a formal academic ceremony, she meekly joins you at the lectern, offering a small wave to the packed auditorium. The cheers grow louder and the two of you bask together in the crowd’s adulation. <<set $quest_cat to 25>> <br><br> Caitlin's ''Affection (+20)'' toward you has increased! <<set $npc.av13.prest+=50>> <<set $npc.av13.masterlove+=20>> <<set $npc.av13.happiness+=10>> <<set $npc.av13.defiance to 0>> <<set $pic to 10>> <<else>> <<set $pic to 9>> //“It is a great honor to stand here before you today, one in a long line of men who have worked to advance humanity’s conquest of Raana – to make a better home for ourselves and our posterity out among the stars. While we may have been cut off from Earth, let it not be said that we have failed to make great strides and advances of our own.”// <<set $quest_cat to 26>> <<set $npc.av13.prest+=5>> <</if>> <br><br> ''Retainer (+$125/day) added!'' <br><br> <<set _credgain to 750>> <<include MissionComp>> <</if>> <</if>> <<if $scaving is 35>> <<if $adpos is 0>> After trekking more than two miles through the dense jungle, Rebecca abruptly turns right and begins ascending a grassy hill, thick with bushes and clusters of haal trees. <br><br> ''Rebecca:'' //Okay, it's up here. Follow me. … Man, this feels almost like yesterday. This used to be my home.// <br><br> It takes less than a minute before your crew lands on the top of the hill, overlooking a primitive and seemingly desolated camp with a couple of wind-torn tents and a small fireplace. <br><br> ''Rebecca:'' //Alright. Welcome to my old home<<if _rebwill lte 29>>, Master<</if>>. Make yourself comfortable. Maybe we could spend the night here.// <</if>> <<if $adpos is 1 and $action2 isnot true>> You decide to search through the deplorable camp site before settling down. <br><br> ''You:'' //Are you sure this place's abandoned? It looks relatively new.// <br><br> Rebecca's eyes wander between the tents and the surrounding area. <br><br> ''Rebecca:'' // I don't think the scavvies that used to live here hunt these lands anymore. (Laughs) They would never make it without me. // <<if _budhere is true>> <br><br> ''Bud:'' //Look at these bottles o' booze, yo. They're still full. We should light up a fire and throw a party.// <<if _anselhere is true>> <br><br> ''Ansel:'' //Idiot. And have five charucks on our doorstep? I'll gladly feed them your scrawny ass.// <</if>> <</if>> <br><br> The moment you start searching the inner parts of the camp, two young men storm out from one of the tents and goes into a hostile stance, brandishing their weapons. <br><br> One of them is holding a large spear while the other's carrying a heavy revolver. <br><br> ''Man with revolver:'' //Hey fuckers, this place is occupied. Get lost or I'll blow your brains out! … Rebecca? What the hell? You… You made it out! Damn, girl.// <br><br> <<if _rebwill gte 30>> Rebecca runs up to the young man and gives him a long, loving hug. <br><br> ''Rebecca:'' //Fuck. Will. You're still here! How the hell did you escape?// <br><br> ''Will:'' //They were firing at us. We had no choice. (Long pause) I ran back to the camp, to Greg here and… That was it. I's just lucky. And I know … A fucking coward.// <br><br> ''Rebecca:'' //Yeah, you're a fucking coward. But you're also alive. That's good enough for me. I'm not pissed. // <br><br> Rebecca walks into the center of the camp, her gaze wandering between boxes of loot, old molded skins and the nomadic tents. <br><br> // So, what's going on? How about our stash? I need my share, man. I'm starting up a new life in Redhaven. I'm tired of all these fucking mosquitoes.// <<else>> Rebecca walks up to the man with one of her hands raised, carefully not to get too taken away in front of her new Master. <br><br> ''Rebecca:'' //W… Will? You're alive. I'm so happy to see you. And Greg! Man, what… What happened?// <br><br> Will, the one holding the revolver, runs up toward Rebecca and gives her a warm hug. <br><br> ''Will:'' //Fuck… I don’t know where to start. But that's not important. You're… You're back! And… Who are you travelling with? A new Westside Punk? (Laughter)// <br><br> Rebecca hugs him back, in a polite way, while looking at you, her eyes searching for any strand of jealousy you might feel as her old friend embraces her. After five seconds, she pushes him away, gently, and speaks out: <br><br> ''Rebecca:'' //Will. I… I've joined the ranks of another… Crew. The Westside Punks is no more. I… I'm here for the stash. I need my share, okay? It's great to see you and all, but… Our crew is gone. It's not wise staying here. You're outnumbered against… Well, against everything, man.// <</if>> <br><br> ''Will:'' //Oh… That… The stash. Well, sorry to disappoint you but… It's gone. Stolen by the Fusiliers. Another crew of raiders who's calling the shots around here. They're almost a dozen men strong, and their leader's armed with a fucking automatic rifle. We could never defeat them. Not in a million years.// <br> <</if>> <<if $adpos is 2>> ''You:'' //We should attack. Right away. With decent tactics raiders aren't that hard to defeat.// <br><br> Will turns toward you and eyes your gear. <br><br> ''Will:'' //Ehm, okay. "Friend" of Rebecca. Sorry, I didn’t catch your name. You can count us out. Me and Greg are heading back through Blackfang any day now. We're aimin' for Greg's parents' farmhouse. I'm gonna settle down and live out my years as a peasant. Screw this life. I've had it.// <br><br> Rebecca gives Will a wry smile. <br><br> ''Rebecca:'' //<<if _rebwill gte 30>>Well. You were always the pussy around here. I guess that's why you're still alive. Anyway, good luck. We might give it a shot. Me and Mr. $pcLastName here. At least he has some balls.<<else>>That's probably wise, William. I'm gonna take a shot at this, if Master decides to. We're talking about a lot of gold here. <<set _mast to true>><</if>>// <br><br> ''Will:'' //<<if _mast is true>>What? You calling another man "Master"? (Laughs) I guess that's what happen to girls endin' up in a slave collar. Their spirits are broken. Okay, lead your dear Master to our old stash. I don’t care. <<else>>Balls. Yeah. Maybe. But he's also a fool. Good luck. We'll be gone tomorrow.<</if>>// <br><br> <<include Journal>> <<set $quest_reb to 2>> <</if>> <<if $action2 is true and $action2b isnot true>> ''You:'' //What is this? Rebecca? You speak of gold and take me on an expensive tour half-way across the Irendorian continent just so I can experience a ramshackle camp without any valuables? Explain yourself.// <br><br> ''Rebecca:'' //<<if _rebwill lte 29>>I… I'm so sorry, Sir. I… Didn’t know my old… associates would be so… worthless. I hope I can make it up to you. I'm here if you need my skills.<<else>>Hey, come on, skip that attitude. I didn’t know they were so worthless.<</if>>// <br><br> ''You:'' //We'll see what I'll do about this. Anyway. We know the location of my stash. Maybe an attack is our only option. But I'll demand a lot from you. You'll be in the front line. Understood?// <br><br> ''Rebecca:'' //You know I'm capable enough. Give me a chance to set this straight, okay.// <br><br> Rebecca's ''Willpower (-2)'' and ''Affection (-5)'' toward you have decreased! <<set $npc.av2.willpower-=2>> <<set $npc.av2.masterlove-=5>> <<set _disa to true>> <<set $action2b to true>> <</if>> <<if $adpos is 4>> ''You:'' //We'll see about this. It sounds a bit dangerous. I have to say I'm very disappointed about all this. Anyway… What can you do. Life is as it is.// <br><br> ''Rebecca:'' //Yeah. Sorry, <<if _rebwill lte 29>>Master<<else>>Man<</if>>. I didn’t expect this.// <br><br> Rebecca's ''Willpower (-3)'' has decreased! <<set $npc.av2.willpower-=3>> <br><br> <<include Journal>> <<set $quest_reb to 2>> <</if>> <</if>> <<if $scaving is 36>> <<if $adpos is 0>> You search through the tents and main house belonging to the defeated raiders. <br><br> They've obviously been successful: there are hundreds of rounds of ammunition lying around, including a heap of valuable merchandise. <br><br> Rebecca is also able to recover most of her old stash – consisting of several smaller golden bars from the "Lugundah Heist" a few years back. <br><br> ''Rebecca:'' //I guess that's it. The only thing still alive here are those nanite lamps.// <<if _budhere is true>> <br><br> Bud climbs one of the stairs and looks out over the surrounding area. <br><br> ''Bud:'' //This place is pretty rad. A classic raider's den. Bud likes it.// <<if _anselhere is true>> <br><br> ''Ansel:'' //Yeah. You should stay here, brother.// <</if>> <</if>> <br><br> Rebecca takes one last look through the fortress before returning back to you. <br><br> ''Rebecca:'' //Most of it is still here. I owe you one for this, $pcFirstName. What a conclusion.// <br><br> The girl's ''Respect (+5)'' and ''Affection (+2)'' toward you have increased! All her ''Anger'' and ''Defiance'' have also been cleared. <<set $npc.av2.respect+=5>> <<set $npc.av2.masterlove+=2>> <</if>> <<if $adpos is 1>> '' 45 units of Merchandise added to Inventory!<br> 125 cartridges (.30-06) added to Inventory!<br> 78 cartridges (7.62) added to Inventory!<br> 45 bullets (9mm) added to Inventory!<br> 2 tendstim combat injectors added to Inventory!<br> $450 added to Inventory!<br><br> 15 units of Gold added to Inventory! '' <<set $ownstima+=2>> <<set $swag+=45>> <<set $a306+=125>> <<set $a556+=78>> <<set $a9mm+=45>> <<set $cash+=450>> <<set $gold+=15>> <<set $quest_reb to 5>> <br><br> ''Rebecca:'' //<<if $cash gte 15000>>More valuables for our already thriving household!<<else>>We're rich, man.<</if>>// <<if _budhere is true>> <br><br> ''Bud:'' //I hope we're all gettin' a raise after this?// <</if>> <br><br> <<include MissionComp>> <</if>> <</if>> <<if $scaving is 37>> <<if $action is 1>> You're standing inside the Bank of Ikaanos. <</if>> <<if $action is 0>> You enter the great Bank of Ikaanos – a 250-year-old building erected during the first republic's most glorious days. <<if $loan is undefined>> <br><br> You're able to take a loan here if your Influence is 2,000+. <</if>> <<if $npc.av21.state is 0>><br><br>There's also a freelance Accountant stationed here, Mr. Armand Blackford, who's looking for work at a household who can afford him.<</if>> <<set $action to 1>> <</if>> <<if $action is 2>> You're able to take a one-time 200-day loan of $25,000.<br><br> ''Current interest:'' 10.1%<br> ''Daily sum:'' -$138<br> <</if>> <<if $action is 3>> <br> <div class="bigtex"> <center>''Loan bill singed!''</center> </div> <<set $action to 1>> <<set $write to true>> <<set $loan to 200>> <<set $cash+=25000>> <</if>> <</if>> <<if $scaving is 38>> /* AMELIAS QUEST */ <<if $action gte 1>> <<if $event is 1 and $action1 isnot true>> You're standing outside the great house of Ashbury. <<if $amsay4 is 1>> <br><br> ''Amelia:'' //Look. There it is. … Not much has changed. I thought this place was deserted the first time I got here. I felt like a squatter. It was so rundown back then. I wonder how it looks now.// <<if $effect is true>><<audio "crows" volume 0.8 play>><</if>> <<unset $amsay4>> <</if>> <<set _entmansion to true>> <<set $pic to 15>> <</if>> <<if $event is 1 and $action1 is true>> /* EXPLORING MANSION */ <<if $adpos is 0>> You're standing in the hallway of Ashbury Manor. A large staircase leads up to a library and the house's three bedrooms. You can also continue forward into the dining hall. <br><br> There are many signs that the ground floor has been ransacked. You're probably not the first party who've reached the shores of Ashbury since Mr. Di Silvio perished five years ago. <<set $isinhall to true>> <<if $amsay3 is 1>> <br><br> ''Amelia:'' //Wow. This brings back so many memories. I was just 19 when I walked in here for the first time. Little did I know what awaited me. <br><br> Alright, Master. I remember there's a special place somewhere around here on his premises. Something he called The Gate. Let's see if we can find any clues around here that might help us. // <<if _rebhere is true>> <br><br> ''Rebecca:'' //Yo! We're probably not the first ones raidin' this place. Harrow Island is a popular target for pirates. Shit, I even know some gangs who've stayed here, livin' off strayed boats and ransacking all these old mansions that stand like mushrooms around here.// <</if>> <<unset $amsay3>> <</if>> <<set $pic to 11>> <</if>> <<if $adpos is 1>> <<if $amloot1 isnot 2>> <<if $isinhall is true>> You walk upstairs and enter a dilapidated library that completely dominates the top floor. <<unset $isinhall>> <<else>> You're inside a large, dilapidated library. <</if>> <</if>> <<if $amsay1 is 1>> <br><br> ''Amelia:'' //Here we are. Mr. Di Silvio's most precious room. I don’t know how many long nights I spent in here with him. But every crack on the floor is as familiar as my own hands. … // <<unset $amsay1>> <</if>> <<if $amloot1 is 1>> <br><br> Most of the books are too moist to be of any value, but there is at least one big ledger of interest lying on a workbench next to a large fireplace. The book has been shielded from decay by a fallen lampshade. Your eyes also catch a laminated work application standing proudly on the mantlepiece – like a family portrait. You recognize the young woman on the picture. <</if>> <<if $amloot1 is 2>> ''Book (Mr. Di Silvio's journal) added to Clues and Discoveries!''<br> ''Paper (Amelia Stark's application) added to Clues and Discoveries!''<br> <br> ''Amelia:'' //OH BY THE MOONS! Don't look at that. Please. (Blushing) It's so embarrassing. Poorly written and so… childish. I spent my last savings on printing and mailing a bunch of those pictures to various… clients. That eventually made me end up here. Mr. Di Silvio called me "his catch" and always showed it to me when I complained or were too tired for his… depraved games. // <<set $amloot1 to 3>><</if>> <<set $pic to 12>> <</if>> <<if $adpos is 2>> You search through the three bedrooms that dominate the upper floor together with the library. <br><br> You're hit by a gush of wind as you enter the last room. The wall in here has collapsed, fully inviting nature's elements, which have already begun to disintegrate the furniture and carpets of the upper floor. <br><br> <<if $amsay5 is 1>> ''Amelia:'' //This is my old bedroom. With such a nice view over Red River. But… I never spent much time in here other than when changing into all those apparels and harnesses Mr. Di Silvio gave me. … Strappers' Monday. Naked Thursdays. Formal Fridays. …// <<unset $amsay5>> <br><br> <</if>> <<if $amloot2 is 1>> Despite their many years of decay, all three rooms seem to have been recently pillaged by someone. <br><br> There might still be some loot here that could be of value, however. <</if>> <<if $amloot2 is 2>> ''5 units of Cloth added to Inventory.'' <<set $cloth+=5>> <<set $amloot2 to 3>><</if>> <<set $pic to 14>> <</if>> <<if $adpos is 3>> <<if $adpos2 isnot 1>> <<set $pic to 13>> You're standing inside the great hall of Ashbury. The echoes of lavish feasts and sophisticated dinners can almost be felt in the room's walls. This was many decades ago, however, from an age before Ashbury Manor fell into a state of disrepair; just like so many other great houses in the once-popular Red River Basin have done for the past century. <<if $amsay2 is 1 and $quest_amel is 4>> <br><br> ''Amelia:'' //I remember! Mr. Di Silvio had a safe in the room over there. He called it his cigar chamber. We spent so many nights in that place (long pause). Okay. Hmm… If you want to find any clues, that's probably where we should look. // <<unset $amsay2>> <</if>> <<else>> <<set $pic to 18>> You enter a large room that looks out toward Red River, sporting a fantastic view over the water and surrounding area. Far away in the horizon, the Avonmore islands lie like four knuckles sticking out above the waterline. <br><br> A large metal safe, looking like something out of a 1920s movie, dominates the wall opposite the door. Unfortunately, the safe is wide open, its door hanging loose after someone's forced himself into it. There are several broken tools lying scattered in the room. Whomever did this probably spend several days here working his way into Di Silvio's stash. <br><br> ''Amelia:'' //No. F… Damn! It's all gone… His cash. His gold. And that strange-looking key he always treated like it was a pet or something. I'm so sorry, Master. Thinking that this place would've been left alone while standing deserted for so many years. I… I deserve a punishment, if you should require it…// <br><br> <<include Journal>> <<set $quest_amel to 5>> <</if>> <</if>> <</if>> <<if $event is 2>> /* EXPLORING BALCONY */ You're viewing a relatively intact gazebo, standing on a small hill overlooking the weed-infested yard behind the manor house. <<set $pic to 16>> <</if>> <<if $event is 3>> /* EXPLORING STABLES */ You're standing inside an old garage that's been partially rebuilt into a stable. Old metal and engine parts strewn across tables and lying forgotten in unused pens show that this building once housed //automobiles// – the fabled transportation vehicles used by everyone before The Severance. <br><br> <<if $amloot4 is 1>>There's a lot of "good crap" in here that you know could sell for a few bucks at the market back home. <<if $effect is true>><<set $dooropen2 to true>><</if>><</if>> <<if $amloot4 is 2>> '' 15 units of Scrap metal added to Inventory.<br> 5 units of Merchandise added to Inventory.<br> 5 units of Gunpowder added to Inventory.<br> 1 Injector added to Inventory. '' <<set $take to 1>> <<set $scrap+=15>><<set $swag+=5>><<set $gpow+=5>><<set $injectors+=1>> <<set $amloot4 to 3>><</if>> <<set $pic to 17>> <</if>> <<if $event is 4>> /* EXPLORING PARTY */ <<set $pic to 21>> <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<if $crew lte 2>><<set $chance-=20>><</if>> <<if $crew gte 4>><<set $chance+=20>><</if>> <<if _blackhere is true>><<set $chance+=20>><</if>> <<if $adpos is 0>> You approach the gang of squatters that're currently occupying a large camp north of Ashbury Manor. <br><br> An old man, sporting an impressive mustache, shouts out the moment you're spotted by one of his lookouts: <br><br> ''Leader:'' //<<if $amelattack isnot true>>Hold it! What do ya want? This is our territory. Understood? There's plenty of room for drifters up north! … Leave, now.<<else>>Hey, boys! It's those raiders again. Get em'!<</if>>// <</if>> <<if $adpos is 1 and $adpos2 is 0>> ''You:'' //Hey. Easy. We're just looking for something. A family heirloom. Maybe you've seen it. It's odd, like a strange electrical device. … I just need to take a look at whatever stuff you've looted from that mansion down there and we'll be on our way.// <br><br> The man snarls and looks at his crew with a confident smile before responding: <br><br> <<if _rebhere isnot true>> ''Leader:'' //Alright, alright. I get it. Artifact seekers. But you gotta understand that you're talking to a businessman here, okay? <br><br> We have some stuff we took from that abandoned place but it'll cost ya. A thousand silver dollars. Then it's all yours.// <<else>> ''Leader:'' //(Laughs) classic artifact seekers, I've… Wait? Rebecca?! What the hell you doin' with this city grunt? I thought you got caught after attackin' that slave trader?// <br><br> Rebecca steps forward with a wide smile and responds: <br><br> ''Rebecca:'' //Haha. Old Ricky! What the hell? Are you still alive? Man, it's good to see you. … Yeah, got into some trouble but I'm all alive and relatively well now. … Hey, this is my new crew and we really need to take a look at all that stuff you've stolen. Okay? I let Adriana blow you that time when you visited our camp. You owe me one!// <br><br> ''Ricky:'' //Haha. Anything for you, doll. Take it. It's alright. Damn, it's good to see you!// <br><br> ''Rebecca:'' //Yeah. Same. Holler if you're in the city some day. So I know I should go out hunting for that bald head of yours.// <br><br> ''Ricky:'' //Haha! Will do, doll. Will do. Alright. Here it is. We're heading back north in awhile but take yer time. This camp is your camp too.// <</if>> <</if>> <<if $adpos2 is 1>> /* HAND THEM OVER BEGINS */ ''You:'' //Here's what's gonna happen. I'm gonna go through all your stuff, take what I need and then return to my doings. Okay? If you have any objections, you can take it up with my friend here, Mr. $activeweapon. Understood?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Leader:'' //Haha. We got ourselves a funny guy here, lads. And I happen to like comedy. Alright, you have five minutes. // <<if _blackhere is true>> <br><br> The obviously shaken leader takes an extra look at Black Guard, judging that you're the wrong crew to mess with. <</if>> <<set $action10 to true>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Leader:'' //And the bargaining has begun! Haha. Go ahead. If you wanna take that path, I'll enjoy looting your dead corpses once it's over. <br><br> I said $1,000. Pay. Now.// <</if>> /* HAND THEM OVER ENDS */ <</if>> <<if $adpos2 is 2>> /* GIVE YOU 500 */ <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=10>> <<if $mcpower gte 10>><<set $chance+=10>><</if>> <<if $mcpower gte 100>><<set $chance+=30>><</if>> ''You:'' //<<if $action1 is true>>Haha. Wasteland bargaining is tough! Alright, asshole, I'll give you $500. That's as far as I'll go.<<else>>A thousand? For some knick-knacks and old cloth? No way. I'll give you $500. And that's still very generous. You caught me on a good day.<</if>>// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Leader:'' //Haha. You're a funny guy. Maybe you should join my team? (smile) Alright. $500 it is. … Thanks. Here, take it! It's just crap anyway. // <<set $action10 to true>> <<set $cash-=500>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Leader:'' //What part of 1,000 silver coins didn’t you understand? I'm losing my temper here, okay?// <</if>> /* GIVE 500 ENDS */ <</if>> <<if $adpos2 is 3>> /* GIVE YOU 1000 */ <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=10>> <<if $mcpower gte 10>><<set $chance+=10>><</if>> <<if $mcpower gte 100>><<set $chance+=30>><</if>> ''You:'' //Alright, alright. But this is seriously over-priced. Here, have your damn gold and give me what you've stolen. Now.// <br><br> The leader takes your silver with an even wider smile. Another crewmember brings out two large bags from one of the tents and hands them over to Amelia. <br><br> ''Leader:'' //Enjoy. There's probably something nice in there for the missus. … Alright, lads. Drinks are on me tonight! Let's return to the village and feast! // <<set $action10 to true>> /* GIVE 1000 ENDS */ <</if>> <<if $adpos2 is 4>> '' 12 units of Cloth added to Inventory.<br> 5 units of Scrap metal added to Inventory.<br> Holicron Key added to Inventory.<br><br><br><br> <<set $ownholicron to 1>> <<set $quest_amel to 7>> '' <br><br> <<include Journal>> <</if>> <</if>> <<if $event is 5>> /* EXPLORING MAUSOLEUM */ <<if $adpos is 0>> <<set $pic to 22>> You're standing in front of a massive durasteel gate with a tremendously reinforced opening mechanism. It would take an ion cannon from a space cruiser to blast through this door. <br><br> There's a key-socket made out of hardened nanite glass on the left side of the entrance. <<if $amsay5 is 1>> <<if _rebhere is true>> <br><br> ''Rebecca:'' //Wooow… Fuck. The mother of all gates.// <<else>> <<if _lovhere is true>> <br><br> ''Lovisa:'' //This is… Incredible. The mother of all gates. Looks like the entrance to a 13th century French castle.// <</if>> <</if>> <<unset $amsay5>> <</if>> <<if $ownholicron is undefined>> <br><br> Unfortunately, you have no key available to open this door. <</if>> <</if>> <<if $adpos is 1>> You step into a large room with walls made of stone. This is indeed an old mausoleum, but the graves of long-forgotten noblemen are almost completely covered by hundreds of cables and computer hardware. <br><br> The snakelike web of wires feed into a large high-tech tube that looks like those old fusion converters Earthians once used to refine metal and other materials. <<if $quest_amel is 7>> <br><br> ''Amelia:'' //This is it! His… his project! His life's calling. And… And now, it's ou… it's yours, dear.// <br><br> <<include MissionComp>> <<if $schem is undefined>><<set $schem = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>><</if>> <<set $schem[19] to 1>> <br> <center>''Schematic: "Fusion gold" added!''</center><br> <center> //''You now have access to a unique crafting station (HARROW ISLAND SECTOR) that converts steel into precious metals.''// </center> <<set $quest_amel to 8>> <</if>> <<if $tech lte 29>><br><br><center><div class="red">Science skill too low!</div><br> You need a Science score of at least 30 to use this crafting bench!</center><</if>> <<set $pic to 19>> <</if>> <</if>> /* ACTION is 1 ENDS BELOW */ <</if>> <<if $action is 0>> <<set $action to 1>> You make land at the shores of Ashbury manor – an estate that's been sunk into neglect during the past 50 years. It was once owned by a Spheremaster banned to live on the surface of Raana after choosing the wrong side during the formation of The Second Republic back in the 2430s. <br><br> A thick forest, nurtured by the Red River, completely covers the shore but you're able to spot a huge building past the densely packed tree trunks up ahead. <<if $quest_amel is 2>> <br><br> ''Amelia:'' //Alright. We're here, Master. <br><br> I left this place four years ago, or something close to that. But trust me, people passing by probably thought this house was abandoned even before I was born. Mr. Di Silvio never cared for his lands. All he ever indulged in was either me or those mind-altering mushrooms he used to forage in the woods up north. <br><br> And… Remember that my time here was spend mostly down on my knees, or in the kitchen. I was also very young so… My hope is that you understand, Sir, that my memory is a bit foggy. We'll have to do some exploration to jolt my memory. // <<set $amloot1 to 1>> <<set $amloot2 to 1>> <<set $amloot3 to 1>> <<set $amloot4 to 1>> <<set $amsay1 to 1>> <<set $amsay2 to 1>> <<set $amsay3 to 1>> <<set $amsay4 to 1>> <<set $amsay5 to 1>> <<set $quest_amel to 3>> <</if>> <<set $pic to 10>> <</if>> <<if $event is 99>> As you're just about to leave Ashbury Manor, you spot a loud crowd of men walking over the premises. They're equipped with a wide sortie of weapons which they're holding casually, signaling that they're probably used to a fight. <br><br> They stop at a nearby camp just outside the walls of Ashbury. <br><br> ''Amelia:'' //Raiders! Damn. It's probably the guys who've ransacked this place. Well, I'm not surprised. Again, I'm so sorry that I've pulled you into this.// <<if _rebhere is true>> <br><br> ''Rebecca:'' //Yeah, I've been smellin' raiders ever since I got here.// <</if>> <br><br> ''NEW POI ADDED (Camp)!'' <<set _seeraid to true>> <br><br> <<include Journal>> <<set $quest_amel to 6>> <<set $pic to 20>> <</if>> <</if>> <<if $scaving is 39>> <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<if $willpower gte 50>><<set $chance+=15>><</if>> <<set $chance+=20>> <<if $adpos is 0 and $quest_tut lte 5>> <<addmins 6>> <<set $daycount+=1>> <<set $ownrope+=2>> You approach the gang of raiders known as "Red Devils", currently housing an abandoned shack in the water-infested areas close to Marston Swamps. One of them, a man in his 50s, gets up first, smiling dominantly as he notices Ansel. <br><br> ''Thug:'' //Hey everybody, it's Ansie-boy. He's back. Haha. And you brought reinforcements this time. How nice.// <br><br> ''Ansel:'' //Yeah, that's right. I'm back. And you're gonna give me what's mine. With interest. I'm with the big boys now, got it, punk?// <br><br> ''Thug:'' //Haha! Are you, Ansie? Moons! //<br><br>The old man looks at his crew and gestures toward Ansel while saying: <br><br>// This guy's hilarious. <<if $masterage lte 24>>I can't say I'm that impressed by this youngster you're danglin' with. <</if>><<if $masterage gte 45>>Haha, and that geezer you're riding with looks older than I do!<</if>><<if $masterage gte 25 and $masterage lte 34>>So you found some half-decent nobody from Westside to travel with? Or did you pay him with a blowjob? Haha<</if>> I'm not impressed, Ansie. Get lost, or I'll gut you like a fish. Understood?// <</if>> <<if $adpos is 1>> /* CALM */ ''You:'' //Hey, calm down everybody. I think there's a way we can solve this, okay? There's no need for bloodshed or wasted ammunition. Let's act civilized. That young girl over there robbed Mr. Motte, if my suspicions are correct. She's a nice-looking piece of ass. Happens easily. But he's under my wings now, so I need you to respect my household by giving all his shit back.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your dominant nature adds a flair of supremacy over the entire discussion, forcing the old thug to take a step back. <br><br> Your ''Manipulate skill (+1)'' has increased! <<set $manipulate+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> You're unsuccessful in your attempt to gain an upper hand in the argument. <</if>> <</if>> <<if $adpos is 2>> /*TERROR */ ''You;'' //Listen, punks. Mr. Ansel Motte here belongs to my household now. That means he's under my protection. If you don’t give his shit back, I'll make sure everyone knows what'll happen if you cross House $pcLastName. By looking up the trees, where your intestines will hang as an example. Got it?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your threatening words force the old thug to take a step back. <br><br> Your ''Manipulate skill (+1)'' has increased! <<set $manipulate+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words are unsuccessful in adding the flair of respect you hope they would. <</if>> <</if>> <<if $adpos gte 1 and $chance lte 0 and $adpos lte 2>> <br><br> Despite this, the old thug responds with a surprising offer: <br><br> //Alright, alright. Yes. I do believe we can work something out. I'm a civilized man. First off, my apologies. I didn’t mean to offend Mr. Motte's friends. Mae here, yeah, that's my girl. She acted alone. This was totally unsanctioned. And I think the proper way to clear this is by her showin' you how sorry she is. <br><br> Mae! I want you to service this fine gentleman inside our house. You've been a bad girl! (sarcastic smile) // <br><br> ''Mae:'' //(Smiles back) Oh, I'd love to, boss. I haven’t tasted cock since earlier this morning. I'm getting' hungry here. <<if $masterage gte 40>>And I love older guys.<</if>> // <br><br> ''Thug:'' //And Ansel, you and I can have a nice drink together while your friend finishes off inside that bitch's little mouth?// <br><br> ''Ansel:'' //Ehm, yeah. Fine by me!// // <</if>> <<if $adpos gte 1 and $chance gte 1 and $adpos lte 2>> <br><br> There's a flicker of genuine fear in the old thug's eyes, even if his general expression is impossible to read. His response shows that the words have gotten through, however: <br><br> // Alright. We didn’t mean to offend Mr. Motte's friends in any way. Mae over there, yeah, that's my girl. She acted alone. This was an unsanctioned robbery. Now, that bitch's gonna show how truly sorry she is. By taking Mr. Motte's friend's manjuice in her mouth. <br><br> Mae! Get over here and give this fine gentleman a blowjob. Inside our castle here. Now! <br><br> I'll go settle the score with Ansel in the meantime. // <br><br> ''Ansel:'' //Now that wasn’t so hard, was it? We're talking 20 well-polished golden coins. And batch of valuable ammo.// <</if>> <<if $adpos is 8>> The young woman takes you inside the abandoned shack and gestures to a spot right next to an old fire stove, where she falls to her knees. Framed pictures of long-gone families look at you through broken glass covers as she prepares herself. <br><br> ''Mae:'' //This is gonna be so nice. For the both of us. I've had such a strange craving all day (smile). <<if $cock gte 2>>And you're really, really big down there (excited voice). This'll put little me on the test. Haha. <</if>> <<if $masterage gte 40>>Okay, daddy. You're gonna show this young girl how an experienced man does it?<</if>> // <</if>> <<if $adpos is 3>> <<addmins 30>> <<set $daycount+=5>> The young woman removes all her clothes, obviously hoping that the blowjob will take less time if you have something young and sweet to look at while she gives attention to your hardon. <br><br> Her tongue feels surprisingly warm as it slides in underneath your cockhead, which it works with a professional devotion right away. It's clear that you're not the first man this raider has serviced orally during her short lifetime. <<if $masterfilth lte 19>> <br><br> She moans from disgust when she notices that you haven’t washed for several days - but it doesn’t stop her from continuing her act. <</if>> <br><br> The girl's eyes look up at you all the time, her hand gently squeezing and stroking your large ball-sack as she takes the manhood further and further down her throat. <br><br> Even if you're able to prolong Mae's ordeal by holding your cum for over twenty minutes, the inevitable happens, suddenly and unexpectedly. <br><br> ''You need to cum!'' <</if>> <<if $adpos is 4>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<set $stampoints+=1>> <<if $load gte 3>> There's no end to the jizm you dump inside her – five, eight, almost a dozen squirts, that completely fill the girl's mouth, causing her to moan from both disgust and surprise. <br><br> It's impossible for Mae to hold it all in, even if she tries to put up a good show – sticky trails of manjuice stream down over her breasts and soil the floor between her legs. She get's a couple of ounces down her belly, however, an amount still sufficient to squelch at least some hunger. <br><br> ''Mae:'' //Wow… (Cough) That… T… (Cough) That was insane. What are you? A cross between a human and a Berryl Ape? // <<else>> You dump a large, bubbling load right over the girl's tongue, which bathes around in the whitish mess for over a minute before you deem yourself finished and pull out. <br><br> She swallows it with ease and gazes up at you, smiling. Tears and sweat have made her face moist due to the surprisingly long session. It almost looks like she's run a marathon. <br><br> ''Mae:'' //Mmmh… You taste really good, Sir. Thanks for giving me something to eat (smile). I'm a poor girl, food is so expensive.// <</if>> <</if>> <<if $adpos is 5>> <<if $adpos2 is 1>> You step out from the dilapidated shack, walking as if you're in a dream, satisfied and happy. <br><br> Ansel meets your eyes and is about to say something before the old thug cuts him off. <br><br> ''Thug:'' //There we go. All right, Sir? You've taught Mae a good lesson, I hope (smile). Now, it's Ansel's time to pay back what you own Mae. The little session you had together inside that tent of yours was far from pleasant, Ansie. She said she only took what seemed fair for the things you put her through.// <</if>> <<if $adpos2 is 2>> ''You:'' //No thanks, she's not my type. Besides, those teeth look dangerous. Haha.// <br><br> ''Thug:'' //Alright, fair enough. You got your offer but refused it. Her debt is paid. Now, it's time for Ansie here to pay back what he owns Mae. The little session inside that tent of yours was far from pleasant for the young lady. Okay? She just took what she thought was right, considerin' what you made her go though. // <</if>> <br><br> ''Ansel:'' //Hey, what the hell? She said I could do anything to her! I just wanted some fun!// <br><br> ''Thug:'' //Haha. Ansie, Ansie, you never learn. … You're all gonna leave this place naked like the Moons created you, if you survive! Get em!// <</if>> <<if $quest_tut is 6>> <<set $pic to 17>> You have defeated the raiders after a vicious fight that might pull the attention of other nearby gangs. <br><br> ''Ansel:'' //Thanks, buddy. We did it! And I got my stuff back. You can keep the rest of what you looted. Free of charge. Haha. Come on, we need to split before all of Marston Swamp wakes up. Also, take my ammo. We might need it further down the road now that we're cruising' together again. <br><br> I got another assignment for us once we're back. Just speak to me when you're ready and I'll fill you in.// <br><br> ''31 bullets (9mm) added to Inventory.'' <<set $a9mm+=31>> <br><br> <div class="blink_me"> <center> ''Journal updated!'' </center> </div> <</if>> <<if $quest_tut is 7>> <<set $pic to 17>> ''Ansel:'' //Damn. This is what I'm talking about. We need to grow in strength. Improve our numbers. Okay. I'll leave this for now. Better run than die, right? <br><br> Anyway, speaking of improving ourselves. I got another assignment of us once we're back. If you want to hear it. Just speak to me when you're ready and I'll fill you in. // <<set $quest_tut to 6>> <br><br> ''Journal updated!'' <</if>> <</if>> <<if $scaving is 40>> <<set $pic to 18>> <<set _speout to 4>> <<if $adpos is 0>> <<if $action is 1>> You're standing inside Belial Guns Weapon Store. <<if $deliv gte 1>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <br><br> <center>'' TASK COMPLETED!<br> Cash added to Inventory! ''</center> <<unset $deliv>> <</if>> <</if>> <<if $action is 0>> You enter Belial Guns through a reinforced wooden door. The store consists of two smaller pre-severance buildings that form one big, open room that makes out the vendor area. <<if $quest_tut is 8>> <br><br> The store's owner, Randy Belial, is a local celebrity down in Stokke Hills; a pillar in the tiny community of 100-150 people that try to return this district to its former glory, before the raiders took over. <br><br> ''Randy:'' //Welcome to Belial Guns! How can I help you? We're just setting up shop here but I might have some items for sale if you're lookin' for simpler weapons. <br><br> Wait! Ansel, is that you? Haha, you're not as pale as last time I saw you. That's good news! How are you doing?// <br><br> ''Ansel:'' //Randy! My man! Well, things are great. I'm sort of a "Captain of the guards" up at Redhaven now. Ehm… Anyway, and this here's my boss, Lord $pcLastName. He's interested in supplying your store with weapons. So… I thought I'd introduce you to him.// <br><br> ''Randy:'' //Alright, sure. I need both blades and crossbows. Will pay good for batches of 20. Doesn’t matter if you throw some loot into it all, but please wipe away the blood before you hand em' over, okay? // <br><br> ''TASK ADDED: deliver 20 combat knives (+$2000).<br>'' ''TASK ADDED: deliver 10 swords (+$2000).<br>'' ''TASK ADDED: deliver 20 crossbows (+$2400).<br>'' <<if $effect is true>> <<audio "missiontake" volume 0.8 play>> <</if>> <br> ''Journal updated!'' <<set $beltask1 to 1>> <<set $beltask2 to 1>> <<set $beltask3 to 1>> <<set $quest_tut to 9>> <<set _st to true>> <</if>> <<set $action to 1>> <</if>> <<if $quest_tut gte 9 and _st isnot true>> <br><br> <<if $beltask1 is 1>>''ACTIVE TASK: deliver 20 combat knives (+$2000).<br>'' <</if>> <<if $beltask2 is 1>>''ACTIVE TASK: deliver 10 swords (+$2000).<br>''<</if>> <<if $beltask3 is 1>>''ACTIVE TASK: deliver 20 crossbows (+$2400).<br>''<</if>> <</if>> /* ADPOS 0 ENDS BELOW */ <</if>> <<if $adpos is 1>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/gpowbutt.png"]]>> <<goto Scaving>> <<set $event to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/steelbutt.png"]]>> <<goto Scaving>> <<set $event to 4>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/connectbutt.png"]]>> <<goto Scaving>> <<set $event to 5>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/woodbutt.png"]]>> <<goto Scaving>> <<set $event to 6>> <</link>> </div> </div> </div> <</if>> <<if $adpos is 2>> <<set $beltask4 to 1>> ''You:'' //Hey, Mr. Belial! I enjoyed working for you. Are there any more assignments you need help with?// <br><br> ''Belial:'' //Well. I got another order from Stokke Hills militia, if you think you're up for it? They need handguns. Real weapons. I'm almost outta gold here so I can't offer much I'm afraid. <br><br> I do have one suggestion, however. If you supply me with twenty-five 9mm pistols, I'll give you a permanent investment revenue from my store. $60 per day, delivered to your house. <br><br> After that, my store will be up and running. That means I can personally guarantee your promised revenue. // <br><br> ''TASK ADDED: deliver 25 pistols (+$60/day).<br>'' <</if>> <<if $adpos is 3>> ''TASK COMPLETED!'' <br><br> <<set $beltask4 to 2>> <<set $take to 1>> ''Belial:'' //Thank you, Sir. These will be perfect. As promised, I'll give you 40 silver dollars per day starting right away. <br><br>Oh, did we say $60? Hmm, that was overly-generous of me. Alright, sixty it is.// <br><br> <<set _credgain to 50>> <<set $quest_tut to 10>> <<include MissionComp>> <</if>> <</if>> <<if $scaving is 42>> <<if $furryday is 5>> The tribalist woman, covered in lubricants from head to toe, throws her body with a determination that clearly shows her rage; she looks like a caged tiger trying to escape from her prison. It would be all in vain, however, as Furry's powerful goons have their eyes fixed on every one of their Master's valuable possessions. <</if>> <<if $furryday is 2>> <<set $pic to 22>> <<addmins 30>> <<set $daycount+=5>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<if $weatherroll lte 5>> Not wanting to miss out on tonight's free entertainment, you jump right into the action and grab two tired girls, <<include RanGirl>>_name and <<include RanGirl>> _name, who have no other choice than to start working your hardon with their already cum-soaked lips. <br><br> Roughly twenty minutes later, you dump your <<if $load gte 2>>massive<</if>> load in _name's mouth; almost expecting a thank you from the shivering girl as she gulps it down like a desert wanderer who tastes water for the first time in days. <<else>> While enjoying your free beer, you also feel you want some free entertainment – all at the expense of the generous Mr. Furry. <br><br><<include RanGirl>> After getting the attention of a nearby floor crawler, a tired girl, _name, moves underneath your table and start massaging your ballsack with well-practiced strokes. Five minutes later, her lips are wrapped around the root of your cock, taking the thing like it's the most natural thing in the world. <br><br> You become completely derailed by the girl's slithering tongue and her tear-soaked eyes that look up at you all the time, forcing you to pause any interactions you had with your acquaintances. <br><br> Fortunately, it only takes ten minutes for her work to bear juice, which she gulps down with a smile on her face before moving on to the next customer. <</if>> <</if>> <</if>> <<if $scaving is 43>> <<if $adpos is 0>> <<set $pic to 45>> What do you want to ask Professor Hemme about? <</if>> <<if $adpos is 1 and $adpos2 is 0 and $adpos3 is 0>> <<set $pic to 46>> You find Professor Hemme in a large alcove close to the library, where he's busy admiring some paintings done by a former student. <br><br> ''Hemme:'' //Yes? What is it?// <br><br> ''You:'' //Professor Hemme. <<if $aca_work gte 1>>My esteemed colleague. Well, I'll be honest. I'm here on a matter that is unrelated to our professional titles.<<else>>My name's Mr. $pcLastName, I don’t know if you've heard about me but I live relatively close by.<</if>> <br><br> I'll get right to the point. I'm looking for a girl that went missing months ago. Adrienne Keller. You had responsibility for her when she... disappeared. I just want to get all the details one more time. See if Skyguard missed anything in their investigation.// <br><br> Professor Hemme's eyes get a shimmer of sadness as you mention the girl's name. He responds after a moment of thoughtful silence: <br><br> //<<if $aca_work gte 1>>Professor $pcLastName… <<else>>Mr. $pcLastName…<</if>> I… I don’t know if I should talk to you about this. But you mentioned "an investigation"? There was never any investigation. Such a sad story, really. A 17-year-old girl from an established household. Just… gone. Like that. I do not recall anything similar happening here for my entire … 30 years of working as a lecturer. Lower-class kids disappear all the time but in Whitehaven and Emerald City? Parents guard their kids like prized possessions. Especially if they have girls. And Skyguard did nothing, which was very odd.// <br><br> ''Michelle:'' //I know. Why didn’t Skyguard act? Oh. I'm Miss Wolfe, if you remember me, Professor? Adrienne was one of my best friends. // <br><br> ''Hemme:'' //Miss Wolfe. Yes. I do remember you. Quite vividly. The witch's apprentice, right? Hmm… Okay. Well, you tell me? What kind of question is that? Maybe they had better things to do? Or maybe they were bought by someone to keep quiet? Or maybe it was the Skyguard themselves? Miss Keller's fate remains as much a mystery as the inner core of Raana is to us primitive humans – and there's no hope we'll ever discover its secrets as we dig ourselves deeper and deeper into depravity, slowly losing the decency we once had. … Alright. I need to head back. Was there anything else?// <</if>> <<if $adpos2 is 1 and $taye is undefined>> ''You:'' //In either case - Michelle here is really worried about her friend and I seem to detect a notion of worry in you as well, Professor Hemme. Would it be… possible to gain access to her room? So we could make a more thorough investigation?// <br><br> Professor Hemme lets out a long sigh before responding: <br><br> //<<if $aca_work gte 1>>You are a professor at this Academy, so I guess walking around in the dorms wouldn’t raise too much attention. Well, okay. You have my blessing. <<else>>Ehm… I don’t know if it's such a good idea, Mr. $pcLastName. You're not associated with the Academy. A grown man stumbling into a dormitory for teenage girls? Might be a little suspicious. However, if you were there together with Miss Wolfe, your presence might be less, ehm, eye-catching if you know what I mean. Under those conditions, you'd have my blessing. But make it quick. Okay?<</if>><br><br> She shares, or shared, a double room with another lassie. Chamber 46. Girls' dorm. // <br><br> ''Journal updated!'' <<set $quest_miche to 3>> <<set $taye to 1>> <</if>> <<if $adpos3 is 1 and $taye2 is undefined>> ''You:'' //What can you tell me about her patron?// <br><br> ''Hemme:'' //Oh, tragic story, really. Parents were involved with that uprising in -88 somehow. A big mess. Her uncle runs the show now. Don’t know where he is at the moment. Didn’t hear from him after Miss Keller vanished. A proper gentleman, however. I've met him on a few occasions.// <<set $taye2 to 1>> <</if>> <</if>> <<if $scaving is 44>> <<set $clueshow to true>> <<if $quest_miche gte 4>><<set _clue1 to 2>><<set _settut to 210>><</if>> <<if $quest_miche is 5>> <<if $adpos3 is 0>> <<addmins 18>> <<set $daycount+=3>> <<set $pic to 49>> As you exit chamber 46 and start walking through the corridor, a young girl suddenly moves up toward you. <br><br> ''Girl:'' //Michelle? Is that you? W… What are you doing here?// <br><br> ''Michelle:'' //Oh, Faye! How nice to see you. You're taller than last time I saw you. Well, ehm… We… We're here to investigate what happened to Adrienne. <br><br> Oh, this is Mr. $pcLastName, my Mas… My… patron. Mr. $pcLastName, this is Faye, Adrienne's old roommate.// <br><br> The girl nods politely. Her mother, or Master, has obviously done a good job. <br><br> ''Faye:'' //Mr. $pcLastName. Nice to meet you. … Yeah. I miss her. I really do. (Whisper) But she's gone. Forever. There's no point in looking. But you didn’t hear it from me! Understood?// <</if>> <<if $adpos3 is 1>> ''You:'' //Hey, hey. Wait a second. You know something? Please. Whatever you say to me will be kept a secret, okay? Michelle swears on it too.// <br><br> ''Michelle:'' //Yeah, come on Faye, we're all friends here, okay?// <br><br> The girl looks over her shoulder, nervously, searching for any potential eavesdroppers. She then turns her head and looks up at you. <br><br> ''Faye:'' //Please. I don’t want to get into any trouble, okay? Promise me I won't! Alright. I… I saw some men… kidnap her. But nobody believes me. They say she ran off with a boy or something but that's not true. They took her, with force, and pulled her into an armed carriage. At night, here in Whitehaven! Not very far from the Academy. <br><br> She knew someone was after her. That's why she moved to The Belows first. She stayed there for a couple of days before getting kidnapped. // <br><br> ''Michelle:'' //Hmm… The Belows. So that's where she went. She never told me she was heading there, though. God, this is getting more and more serious. (Whisper) What the hell happened to you, Addi?// <</if>> <<if $adpos3 is 2>> ''You:'' //Hey! Speak up or I'll contact your patron and purchase you as my personal fuck-toy. You're gonna tell me what I want to know – else you'll be regretting it for the rest of your miserable life. Understood?// <br><br> ''Faye:'' //(Sobbing) Sir… Please. Don’t… I just don’t want to get into any trouble, okay? I… I saw some men… kidnap her. Nobody believes me. They say she ran off with someone but that's not true. They took her, with force, and pulled her into an armed carriage. <br><br> She knew someone was after her. That's why she moved to The Belows first. She stayed there for a couple of days before getting kidnapped. // <<if $girlid is 6>> <<if $likesadist gte 40>><<set _res to 0>><<set $willpower-=1>><<else>><<set _res to 1>><<set $masterlove-=3>><</if>> <</if>> <<if $avIn_girlid is 6>> <<if $avIn_likesadist gte 40>><<set _res to 0>><<set $avIn_willpower-=1>><<else>><<set _res to 1>><<set $avIn_masterlove-=3>><</if>> <</if>> <<if $avAp_girlid is 6>> <<if $avAp_likesadist gte 40>><<set _res to 0>><<set $avAp_willpower-=1>><<else>><<set _res to 1>><<set $avAp_masterlove-=3>><</if>> <</if>> <<if $avAp2_girlid is 6>> <<if $avAp2_likesadist gte 40>><<set _res to 0>><<set $avAp2_willpower-=1>><<else>><<set _res to 1>><<set $avAp2_masterlove-=3>><</if>> <</if>> <<if $avAp3_girlid is 6>> <<if $avAp3_likesadist gte 40>><<set _res to 0>><<set $avAp3_willpower-=1>><<else>><<set _res to 1>><<set $avAp3_masterlove-=3>><</if>> <</if>> <<if $avAp4_girlid is 6>> <<if $avAp4_likesadist gte 40>><<set _res to 0>><<set $avAp4_willpower-=1>><<else>><<set _res to 1>><<set $avAp4_masterlove-=3>><</if>> <</if>> <<if _res is 0>><br><br>Michelle's corrupted mind is strongly affected by your dominant nature. Her ''WILLPOWER (-1)'' has decreased!<</if>> <<if _res is 1>><br><br>Michelle's reacts negatively to how you're treating her friend. The girl's ''Affection (-3)'' toward you has decreased!<</if>> <br><br> ''Michelle:'' //Hmm… The Belows. That's where she went? She… She never told me. God, this is… getting more and more serious. <<if _res is 1>>And please forgive Mr. $pcLastName. He doesn’t know his manners (angry stare).<</if>>// <</if>> <<if $adpos3 is 3>> ''You:'' //Thank you, Faye. We'll get your old roommate back. I promise. Off you go!// <br><br> ''Faye:'' //Okay. Good luck! Tell her I said hi if you meet her.// <br><br> ''Michelle:'' //Thanks, Faye. Kisses and hugs to you! <br><br> Okay, Master. The Belows. That's a… secret place everyone knows about. Haha. It's mostly a place for us girls, even if boys are allowed down during parties. It's kept safe from getting closed by professors thanks to mighty female patrons who held powerful positions down there when they were younger. It's, ehm, run by this witch cult. In a good way! Nothing serious. Everyone just loves to party and having a cult makes it all feel more exclusive. And I guess the cult is what has kept it safe for all these years. <br><br> There's an entrance in the old clock tower. I can show you. It's closed during school hours, though, so we can only go down there after 4 pm! // <br><br> ''Journal updated!'' <<set $quest_miche to 6>> <</if>> <<if $adpos3 is 4>> ''You:'' //Now that wasn’t so hard, was it? You've been a good girl, Faye. I'll remember that. You're on my friendly list. For now. (wink)// <br><br> ''Faye:'' //Thank you, Mr. $pcLastName. Tell her I miss her if you find her, okay Michelle?// <br><br> Michelle nods and gives her old friend a hug before the two of you make it out into the great hall again. <br><br> ''Michelle:'' //Okay. The Belows. That's a secret place everyone knows about (smile). It's a place mostly meant for us girls, even if boys are allowed down during parties. It's kept safe from getting closed by professors thanks to a bunch of mighty female patrons who held powerful positions down there when they were younger. <br><br> It's run by a, ehm, you could call it a witch cult. "A cult" in a good way. Nothing serious or dangerous. Everyone just loves to party and having a cult makes it all feel more exclusive. <br><br> There's an entrance in the old clock tower. I can show you. It's closed during school hours, though, so we can only go down there after 4 pm. // <br><br> ''Journal updated!'' <<set $quest_miche to 6>> <</if>> <</if>> <<if $adpos is 0>> You enter the Girls' dorms through a modest wooden door that reveals a hallway leading directly into a great room filled with sofas, long-tables and bookshelves. <br><br> About a dozen girls, aged 12-18, are moving around in here, socializing, studying or playing games. The smell of incense, perfume and rosewater lies like a thick yet refreshing mist in the entire building. <br><br> Most girls stop with what they're doing, looking up at the masculine trespasser who's just entered their private sphere. <<if $aca_work gte 1 and $aca_days gte 5>> <br><br> One girl recognizes you and makes a hasty comment before scurrying into one of the sleeping chambers: <br><br> //Profe… Professor $pcLastName. How do you do?// <</if>> <br><br> ''Michelle:'' //(Innocent voice) Hmm…. 46. I wonder where that is. Oh, in here, through this corridor. I think I visited her a couple of times. We usually met out in the common room.// <<set $dooropen1 to true>> <</if>> <<if $adpos is 1>> <<if $adpos2 is 0>> <<set $pic to 48>> <<set $dooropen1 to true>> You enter a surprisingly large chamber dominated by two over-sized queen beds. A worn double-desk stands underneath a tall window looking out toward the north. <br><br> One bed is obviously in use – stacked with at least ten expensive books, clothes strewn across the bed and a half-empty cup of water standing on the floor. The other side is considerably more meager with just a couple of folded clothes lying on the sheets and a pair of old boots standing on the floor. <br><br> ''Michelle:'' //That's her boots over there. And that's her bed. At least I think it is.// <<if _gengirl isnot undefined and _gengirlid isnot 6>> <br><br> ''_gengirl:'' //Look, there's something engraved in one of the bedposts here. Very amateurish. Mic… Something.// <br><br> ''Michelle:'' //Yeah, that's Michael, her ex-boyfriend. He lives in Lake City now. Far away from here. Good for Addi. He has nothing to do with this, however. Nicest boy around. Young. Peaceful. Nothing worth checking out.// <</if>> <</if>> <<if $adpos2 is 1>> <<if $action1 is true and $action1b isnot true>> '' 1 String bikini added to Inventory.<br> 1 Loin dress added to Inventory.<br> '' <br> ''Michelle:'' //I really hope you'll not be selling those, Sir. Not that I care. Just feels wrong selling someone's clothes (awkward silence).// <<set $ownlace+=1>> <<set $owngown2+=1>> <<set _not to true>> <<set $take to 1>> <<set $action1b to true>> <</if>> <<if $quest_miche is 3 and _not isnot true>> You give the room a thorough search – underneath the bed, in the desk drawers and in a small cupboard used for storing study materials and a few additional attires. <br><br> The room is very austere, except the clothes on the bed, and a wastebin with a couple of crumbled notes in it at the foot end of the bed. <br><br> <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $quest_miche is 4 and _not isnot true>> You search through the wastebin and fine one note in particular that catches your interest. <br><br> ''"Note" added to Clues!'' <<set $take to 1>> <<set $michtalk to 1>> <<set $michtalk2 to 1>> <<set $michtalk3 to 1>> <</if>> <</if>> <</if>> <</if>> <<if $scaving is 45>> <<set $pic to 50>> <<if $adpos is 0>> <<if $action is 0>> <<set $dooropen2 to true>> After removing a fake padlock, you enter the old clocktower of Whitehaven Academy. The tower, once responsible for waking up students in the morning, hasn’t been used for almost half a century. Its sole purpose today is safeguarding the entrance to The Belows, a section of The Great Sewer Catacombs, built by stonemasons a couple of years after The Severance in response to the increased flooding caused by The Red River. <br><br> Having descended a huge set of stairs that look like something found in cathedrals, you're now standing in a water-infested alleyway that splits into two tunnels. <<set $action to 1>> <<else>> You're standing in the water-infested hallway of The Belows. <<if $michtalk3 is 1>> <br><br> ''Michelle:'' //This place brings back so many memories. And it's sooo huge! A friend of mine, Disa, went missing down here once. When she was 13 or 14. She found herself back after a day or two but probably walked miles through abandoned tunnels that hadn’t seen a human for centuries.// <<unset $michtalk3>> <</if>> <</if>> <<if $michtalk is 1>> <br><br> ''Michelle:'' //That way leads down to the quarters, where students can rest and study. Or… Do mushroom trips without getting disturbed by adults. The other way, through those bars, leads to the great hall. That's where all the parties are held! And where people hang out. Unless they're taking mushrooms.<br><br>Those mushrooms actually grow down here! <br><br> Oh, and mind your step. It rained just a couple of days ago. It's wet down here. But it's dryer further inside. // <<unset $michtalk>> <</if>> <<set $adpos2 to 0>> <<set $adpos3 to 0>> <</if>> <<if $adpos is 1>> <<set $pic to 51>> <<if $adpos2 is 0>> You're standing in the great hall of The Belows. You spot at least ten teenagers down here, most of them young girls, occupied with smoking, drinking, talking and doing other stuff that the professors above would deem highly inappropriate even in the dark catacombs of Ikaanos. <<if $quest_miche is 6>><br><br> A woman in her early 20s approaches you with a defying stare – looking almost like a guard dog who wants to run you off the grounds. <br><br> ''Girl:''// <<if $aca_work gte 1 and $credit gte 1000>>Wh… Professor $pcLastName? What are you doing down here? Can I help you? This is not part of The Academy. I advise you to leave right away.<<else>>Who the hell are you? Get off. This place is not open to the public.<</if>> // <br><br> ''Michelle:'' //Ehm. Hello? I'm a former student here. Name's Michelle. We're looking for so…// <br><br> ''Girl:'' //Sorry. Can't help you. Leave. Please.// <</if>> <</if>> <<if $adpos2 is 1>> <<set _mani to true>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $credit gte 1000>><<set $chance+=15>><</if>> <<if $aca_work gte 1>><<set $chance+=15>><</if>> ''You:'' //Take it easy. Okay? We're just looking for a missing girl. I heard she spent her last days down here before she disappeared. Must've been several months ago. Her name's Adrienne. You know her? We need to check her bedroom, if she had one down here.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Girl:'' //Michelle? That's really you? Damn, girl. You've grown.// <br><br> ''Michelle:'' //Yeah. I kinda remember you too. You were there at my initiation a few years ago.// <br><br> ''Girl:'' //Ah. Probably. Haha. I'm almost always drunk down here. Anyway. Adrienne? Yeah? What happened to her? She just… vanished. Rumors say that some men abducted her. Don’t wanna think what they did to that poor girl. I guess there are Spheremasters up there who pay good money to enslave and fuck free women. Maybe they taste different, I don’t know. <br><br> Alright. She had a bed here for a couple of days. In one of the old service chambers. But we've not held that bunk for her. You gotta understand that. Her stuff's not there. We stowed it away in one of the storage rooms. You could go check if you wanna. I don’t remember but there were some books and clothes at her bedside. Ay, well… good luck finding her! // <br><br> ''Journal updated!'' <<set $quest_miche to 7>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Girl:'' //Sorry. Don’t remember that name. I'm usually drunk when I'm down here so my memory's a bit foggy. Also, we don’t keep tabs on girls who come and go – that'd go against our holy codes.// <<set _bribe to true>> <</if>> <</if>> <<if $adpos2 is 2>> ''You:'' //What if I'd add some… gold to your coffers down here? Enough to throw you a big party with booze and stimulants? I give some, you give some.// <br><br> ''Girl:'' //Hahah… Oh. Adrienne you say? I thought you meant Adrian. Yeah… Adrienne. What happened to her? She just… vanished. Rumors say that some men abducted her. I don’t wanna think what they did to that poor girl. I guess there are Spheremasters up there who pay good money to enslave and fuck free women. Maybe they taste different, I don’t know. <br><br> Alright. She had a bed here for a couple of days. In one of the old service chambers. But we've not held that bunk for her. You gotta understand that. Her stuff's not there. We stowed it away in one of the storage rooms. You could go check there. I don’t remember but there were some books and clothes at her bedside. <br><br> So, you have my blessing to roam The Belows. Guards won't disturb you. I promise. They're currently busy in the bed here behind me. Haha! // <br><br> ''Journal updated!'' <<set $quest_miche to 7>> <</if>> /* END OF INSIDE LES ROOM */ <</if>> <<if $adpos is 2>> <<if $quest_miche is 7>> <<set $michloot to 1>> <<set $pic to 50>> You're standing in a damp stone corridor with at least twenty metal doors running along its sides. Michelle points to one of them. <br><br> ''Michelle:'' //That's the storage room. I made out… I mean, I think I've been there before.// <<set _doorok to true>><<else>> You walk down a damp stone corridor with at least twenty metal doors running along its sides. Some are locked, others are open, revealing either a complete emptiness or a pair of rusty bunkbeds.<br><br>Searching this area for Adrienne's belongings without knowing where to look is almost impossible. <br><br> ''Michelle:'' //I have no idea where she lived. Maybe we could ask someone.// <</if>> <</if>> <<if $adpos is 3>> <<if $quest_miche is 7>> <<set $pic to 52>> You enter one of the many storage rooms connected to the sewer system – still lit by ever-glowing nanite lamps. <br><br> Rumors say that the Great Ikaanians, those who ruled here before The Severance, were about to construct a large underground transportation system between Ikaanos and Lake City. These rooms are probably part of that abandoned project. <br><br> <<addmins 30>> <<set $daycount+=5>> ''Michelle:'' //Oh, look. There's Adrienne's backpack! And old clothes. I'm gonna keep this scarf.// <br><br> Aside from clothes and useless personal memorabilia, you also spot a pouch filled with pencils and three worn books. Two of them, "The Truth behind The Royal Hellhunters", and "Midnight in Ikaanos", are worthless paperbacks; the other, however, seems to be Adrienne Keller's personal diary. <<else>><<set $pic to 52>><<if $michloot is 1>>''Adrienne Keller's diary added to Clues!'' <<set $take to 1>> <br><br> ''Journal updated!'' <<unset $michloot>><</if>><</if>> <</if>> <</if>> <<if $scaving is 46>> <<set $pic to 53>> <<if $adpos is 0>> <<addmins 18>> <<set $daycount+=3>> <<set $knock to true>> After knocking on the entrance to one of Crystal Heights' fashionable town houses, a tall man in his 60s opens the door, dressed in a waiter's uniform. <br><br> As you're a relatively well-known figure in Ikaanos, it only takes a couple of minutes before you're granted an audience with the master of the household, the esteemed businessman Patrick Keller. <br><br> You're also able to spot a younger man in the background, probably Mr. Keller's son, dressed in typical <<link 'emkid'>><<set $history to 33>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> fashion. <br><br> ''Patrick:'' //Thank you Douglas. I'll take it from here. <br><br> Yes? I'm a bit busy. You wanted to speak with me? Is this about the New Tokyo shipment? I've sold all the assets. Do I have to keep informing you guys about that?// <<if $crew gte 3>><br><br>''Boy:'' //(Whisper) Dad, there's an armed party outside our house? What… are they doing here? <<if _aydenhere is true>>One of them is that soldier from Virax Springs.<</if>>//<</if>> <</if>> <<if $adpos is 1>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $crew gte 3>><<set $chance+=20>><</if>> <<set _mani to true>> <<if $action1 isnot true and $action2 isnot true>> ''You:'' //We're here about something completely unrelated to that, Mr. Keller. At least I think so. I'm doing a favor for someone and need to know the whereabouts of your niece, Adrienne Keller. Do you have any information about what happened to her?// <br><br> ''Patrick:'' //W… What? Why do want to dig into that old case? Well. No. I don’t know anything. She wasn’t really happy with her "situation". Rumors say she ran off with a guy. Or killed herself. <br><br>Her parents were… imprisoned. That probably destroyed her emotionally. Poor girl. Didn’t know her very well, I'm afraid. Was that all?// <</if>> <<if $action1 is true and $action1b isnot true>> ''You:'' //<<if $threatfirst is true>>Sorry. I get distressed sometimes when dealing with matters that are… serious. Let's solve this as gentlemen, okay? Give me his name and I'll never bother you again. We'll forget all about this. That's a good deal for you. Considering the obvious crime committed here. Just a name. Please.<<else>>Actually… I have her diary right here and it tells a completely different story. It's actually a rather troublesome read. Implying you've sold off a freeborn girl, of noble status even, to a timberlord somewhere. Now that's a very, very serious crime. I'm willing to forget everything about it, however, if you just give me the timberlord's name.<</if>>// <br><br> <<set $perfirst to true>> <<set $chance-=50>> <<if $chance gte 1>> <<include Success>> <br><br> Patrick sighs and looks at his son before responding: <br><br> //I… I ensure you… I have done nothing wrong. (nervous gulp) However. I guess this is your lucky day. Indeed! It happens… A… A little bird recently told me that she's currently working in James Fornica's harem. The preacher out west? Not far from Darkmere. But that's all I know, okay?// <br><br> ''Michelle:'' //You bastard! You sold her as a slave!// <br><br> ''You:'' //Thank you, Sir. Michelle. Come. There's not much more we can do here. We need to move fast.// <<unset $threatfirst>> <<unset $perfirst>> <br><br> ''Journal updated!'' <<set $adpos to 2>> <<set $quest_miche to 12>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Patrick:'' //What's this? Preposterous accusations. I have no control over that little bitch. Get out of my house or I'll call on the police!// <</if>> <<set $action1b to true>> <</if>> <<if $action2 is true and $action2b isnot true>> ''You:'' //<<if $perfirst is true>>Alright. You're a tough nut to crack. I know I'll end up dead if I did something violent here today, being just 200 yards away from the palace and all, but if you don’t give me his name, I promise you, asshole, that you'll never feel safe when setting your first foot outside Emerald Island. Understood? Tell me his fucking name!<<else>>Actually, I do believe you know her. Well enough to sell her off to a timberlord somewhere outside Ikaanos. I want his name, or you'll be really fucking sorry. You obviously don’t know who you're messing with, asshole.<</if>>// <br><br> <<set $threatfirst to true>> <<if $chance gte 1>> <<include Success>> <br><br> ''Patrick:'' //Alright, alright. Take it easy! She… She's currently out at Preacher's Pond. Over at James Fornica's mansion. You know, the Mad Preacher? That's all I know, okay? She works at his harem. I have no more details. Please, it's the truth!// <br><br> ''Michelle:'' //Fucking asshole! What did she ever do to you?// <br><br> ''You:'' //Michelle. We need to move fast. Thank you, Mr. Keller (fake smile). We got what we need. For now.// <br><br> ''Journal updated!'' <<unset $threatfirst>> <<unset $perfirst>> <<set $adpos to 2>> <<set $quest_miche to 12>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Patrick:'' //You're insane! Don’t you know who I am? I could have the forces of both Ikaanos and Lake City rain down upon you and your household. GET OUT!// <</if>> <br><br> Your ''Influence (-100)'' has decreased! <<set $credit-=100>> <<set $action2b to true>> <</if>> <</if>> <<if $adpos is 3>> ''You:'' //Hey! No hard feelings, okay? I respect you, Mr. Keller. You're a distinguished businessman who should be recognized. Anyway, good day, Sir! // <br><br> Your ''Influence (+75)'' has increased! <br><br> Michelle's ''Affection (-1)'' toward you has decreased! <<set $credit+=75>> <<unset $threatfirst>> <<unset $perfirst>> <<set _okgo46 to true>> <</if>> <</if>> <<if $scaving is 47>> <<set $pic to 54>> <<if $adpos is 0>> <<addmins 12>> <<set $daycount+=2>> Furious about your inability to get the man talking, you storm out of the main room and into the hallway. Just when you're about to leave, the younger man who you noticed earlier emerges from a side entrance and speaks out in a low voice: <br><br> //Hey! I know where she is. That old fart will never tell you no matter how much you throw at him. Bastard. Adrienne's my cousin. I kinda had a crush on her. … Don’t look at me like that. We're not technically related. Haha. We're not even the same race! <br><br> Anyway, you'll find her at the house of the Mad Preacher. In Preacher's Pond. Now, go. This convo never happened! // <br><br> ''Journal updated!'' <<set $quest_miche to 12>> <</if>> <<if $adpos is 1>> ''You:'' //Hey, thanks! I'll remember this.// <br><br> ''Son:'' //Yeah. No worries. Hey, you must be Michelle, right? Her friend? I remember you. Good luck findin' her!// <</if>> <</if>> <<if $scaving is 48>> <<if $stopvir isnot true>> <<if $quest_miche is 14 or $quest_miche is undefined or $quest_miche lte 11 or $quest_miche gte 15>> <<set $pic to 55>> ''Door virgin:'' //Our master is unfortunately unavailable right now. Please return another day.// <<set _again to true>> <</if>> <</if>> <<unset $stopvir>> <<if $quest_miche is 12>> <<if $adpos is 0 and $action3 isnot true>> <<set $pic to 55>> The hall of The Mad Preacher is actually an old Moontemple, built a century ago during the golden dawn of The Church of The Two Moons. <br><br> After knocking on the reinforced durasteel door, it takes less than 30 seconds before a single teenage girl opens it, smiling suggestively at you. She's almost completely naked and there are no other guards present. The entire scene takes you by surprise and you need a few extra seconds to gather yourself before responding. <br><br> ''Door virgin:'' //Good <<if $daycount gte 190>>evening<<else>>day<</if>> to you, Sir. How can I assist you? // <</if>> <<if $action3 is true and $action3b isnot true>> <<set $pic to 56>> ''You:'' // I… I ehm, would like to request an audience with James Fornica. Is he in?// <br><br> <<set $music to 14>> <<set $break to true>> ''Door virgin:'' //Ah. I see. … Our great Master lives in perfect equilibrium, he seldom has a reason to leave his domains. He's in. Follow me. // <br><br> You're taken into a large hall – probably the old temple's main sanctuary. Here, amidst several sets of comfortable armchairs and divans, the girl asks you to sit down. <br><br> ''Door virgin:'' //Wait here for a short moment and I'll alert him of your presence.// <br><br> ''Michelle:'' //(Whisper) What is this place? It doesn’t feel real. Almost like a dream.// <<if _aydenhere is true>> <br><br> '''Ayden:'' //They have guards, however. Two females. Dressed in light armor. Over there in the alcove. Barely visible. // <</if>> <<set $action3b to true>> <</if>> <<if $adpos is 1>> <<set $pic to 57>> <<addmins 30>> <<set $daycount+=5>> It takes over 30 minutes before a well-built, and well-hung, man, standing at least 6'8" tall, enters the great hall from a side passage. There's no doubt this man is the renowned warlord known as The Mad Preacher. <br><br> He heads over to the main wall - where the holy moonstone once stood – and places himself on a wooden chair, where he's quickly serviced by a group of women who emerge from the shadows like rats. <br><br> The Preacher doesn’t land his eyes on you, however, instead focusing on your company. <br><br> ''Preacher:'' //What have we here? Lovely. A girl and her Master. <<if _gengirlid isnot 6 and _gengirlid gte 1>>Oh, girls. Sorry. I didn’t see the other angels because this angel here shines a little extra bright (gestures toward Michelle).<</if>> // <br><br> The preacher reaches for Michelle's hand and gives it a prolonged kiss before looking up at you. <br><br> ''Preacher:'' //But I guess it's your Master, girl, who wants a word with me?// <</if>> <<if $adpos is 2 and $action1 isnot true>> <<set $pic to 58>> ''You:'' //That's right, Mr…. Fornica? Odd. Was that really your father's name or is it something you've taken to enhance this… fairytale you're trying to create here?// <br><br> ''Preacher:'' //Indeed. It was in fact my father's name. (smile) I'd love to talk a long bit about all that, and my fairytale, but I'm currently occupied with tutoring a pair of newly arrived girls, twins in fact, ehm… Sorry if I have to stress you but please, indulge me. What's your business here?// <br><br> ''You:'' //I'm here for Adrienne Keller. A girl aged 17 or 18. She would've joined your harem a few months ago if I'm correct. I mean to buy her back. She's coming with me in either way.// <br><br> ''Preacher:'' //Oh, sweet Addie. Yeah. I've been saving her for something special. I like cute, Asian girls. They have a different flavor. Especially the young ones. You want her? Why? What does she mean to you? // <br><br> ''You:'' //She's a friend of Michelle here, my… company. And we're both desperate to get her back.// <br><br> The preacher looks at Michelle with a heartwarming gaze and says: "//Oh, my dear angel. Is she your friend? I would never dream of destroying the friendship between two young, curious girls. No way!//" <br><br> He then turns his eyes toward you, exclaiming in a much harsher tone: "//However, I'm still a businessman. One has to be, in a world like this. But I'm always open for negotiations. This case cannot be solved with money, however, as I've already got enough of that. I have some suggestions. You might not like them. But you have to accept at least one route if you want to get your hands on that adorable teenager.//" <</if>> <<if $action1 is true and $action1b isnot true>> <<set $pic to 58>> ''You:'' //What stops me from taking the girl back, using force? Force that would end with you getting killed.// <<if $mcpower gte 25>> <br><br> <center><div class="green tex18px">Sufficient Power Value ($mcpower)!</div></center> <br> ''The Preacher:'' //Mmmh… Take women by force. I like that. And I like power! You are obviously one soaking in just that. Alright, from one warlord to another, take her. As a gift. As a symbol of us two understanding each other. // <<set $quest_miche to 14>> <<set $adpos to 0>> <br><br> <<include MissionComp>> <center> ''New NPC icon added (Preacher's Pond)!'' </center> <</if>> <<if $mcpower lte 24 or $mcpower is undefined>> <br><br> <center><div class="red tex18px"><<if $mcpower is undefined>>Tier2+ Great House parameters are currently UNDEFINED!<<else>>Insufficient Power Value ($mcpower/25)!<</if>></div></center> <br> ''The Preacher:'' //Yes! I love it when a man uses "force" and "girl" in the same sentence. (warm laughter) However, my squadron of female gladiatrixes here are quite forceful, and such an act ''would'' probably end with me getting killed, I acknowledge that, but also the demise of the lovely, petite and very cute Miss Adrienne Keller. Now, we wouldn’t want that, would we?// <br><br> ''You:'' //Ehm… I guess you're right. Maybe there are other ways we could solve this.// <</if>> <<set $action1b to true>> <</if>> /* QUEST MICHE 12 ENDS BELOW */ <</if>> <<if $quest_miche gte 13>> <<if _again isnot true>><<set $pic to 58>><</if>> <<if $premusic is true>><<set $music to 14>> <<set $break to true>><<unset $premusic>><</if>> <<if $adpos is 0 and $quest_miche lte 13>> ''The preacher:'' //Alright, here are your alternatives to procure young Miss Keller. <br><br> Alternative number one – give me one hour together with this sweet angel (points toward Michelle). I'll show her what true pleasure is – but also how to properly service a man. She'll not be hurt, although probably heavily fatigued and sore. Let her body openings heal for a couple of days at least. She's perfect. I love her already. Cutest girl I've seen in years. <br><br> Alternative number two – I'm a Master gambler. Defeat me in cards, and she's yours. Best out of three. If you lose, return another day and play against me again. I'm so skilled in the art of cards that no woman has ever defeated me. I seldom meet men, so I'd love the opportunity to face off against one if playing for something valuable. // <</if>> <<if $adpos is 1>> <<set $pic to 59>> ''You;'' //Michelle. Make yourself ready. I've done everything in my power to save your friend, now it's up to you.// <br><br> ''Michelle:''// <<if $npc.av6.likesadist lte 14>>You can't be serious? Look at that guy. He'll destroy me! … Well… Okay. It's for Adrienne. I'll… I'll do it.<</if>> <<if $npc.av6.likesadist gte 15 and $npc.av6.likesadist lte 39>>(sigh) Well… Okay. It's for Adrienne. I'll do it. Even if it'll feel like I've been run over by a carriage after he's done with me.<</if>> <<if $npc.av6.likesadist gte 40 and $npc.av6.likesadist lte 59>>Of course, Master. I'd love to tas… I love to service you in all ways. I'll let him ravage me. For our household's sake. And Adrienne's.<</if>> <<if $npc.av6.likesadist gte 60>>(Smile) I thought you'd never ask. I'll let him have his way with me. Please, Master, promise you'll watch.<</if>> // <br><br> It takes some time for your girl to get ready – putting all her clothes on a nearby table and lubricating her pussy with a special "ointment" provided by the door virgin. The Preacher then grabs Michelle the moment she starts walking toward him, using a gentleness that's also dominant and firm, letting her know there's no way out of his grasp once you've accepted the man's invitation. And he takes her right there, without moving into another chamber, just as if he's tasting a new whiskey brought to him by a neighbor. <br><br> The following thirty minutes opens up new avenues in Michelle, after The Preacher's massive cock slides into her pussy, causing her to utter a painfully loud shriek of surprise. Being almost three inches wide, the thing looks like the root of sprawling apple tree searching its way into the shivering teenager. <br><br> Fortunately, for Michelle, The Preacher stops at vaginal intercourse; putting that huge thing in her anus would most certainly kill or severely injure the poor girl, whose pussy is already stretched to its breaking point. In fact, her entire body gets to experience a new limit – Michelle looks like a small girl riding a horse for the first time as she tries to thrust her hips over The Preacher's hardon in a satisfying way that'll both arouse him and not cause her any more pain than necessary. <br><br> After what feels like an eternity, the Mad Preacher begins to moan like a bull, signaling that it's time to finish! <br><br> ''Michelle:'' // <<if $npc.av6.likesadist lte 14>>Oh, God, thank you! (Sobbing) I can't take this anymore!<</if>> <<if $npc.av6.likesadist gte 15 and $npc.av6.likesadist lte 39>>Oh… Yes… Please, cum inside me. I'm done!<</if>> <<if $npc.av6.likesadist gte 40 and $npc.av6.likesadist lte 59>>Oh, yes! Please, Sir, fill me up good! I'm so ready for your cum!<</if>> <<if $npc.av6.likesadist gte 60>>Oh, yes! OH YES! Cum inside me! Fill me up, PLEASE!<</if>> // <</if>> <<if $adpos is 2>> <<set $pic to 60>> But The Preacher's animalistic outburst doesn’t mean it's over – far from it. Instead of filling her womb with spunk, the grim-looking warlord lifts Michelle up like she's a kitten, pulls his dripping manhood out from her pussy and flips her over. While the girl's flailing her legs around his shoulders, the preacher buries his face between her wet pussy lips while searching her mouth with his cockhead, which he eventually pushes past her lips until the shaft's physical proportions stops if from going further inside. <br><br> Michelle's forced to endure this new position for an additional ten, agonizing minutes that fill the great hall with a cacophony of The Preacher's hungry lips and her gagging moans. <br><br> Then, suddenly and unexpectedly, he starts shooting her mouth full of cum, but not until making Michelle orgasm at least three times – thanks to his almost magically skilled tongue. <br><br> The duo finally falls to the floor in a heap of sweat-covered flesh – The Preacher, muscular and hairy; Michelle, petite and virgin-like. <br><br> ''Michelle:'' // <<if $npc.av6.likesadist lte 14>>(Sobbing) I… I feel so strange… I feel so corrupted…<</if>> <<if $npc.av6.likesadist gte 15 and $npc.av6.likesadist lte 39>>Oh… God… Jesus… That was… Wow… Please… I'm hurting so bad right now…<</if>> <<if $npc.av6.likesadist gte 40 and $npc.av6.likesadist lte 59>>Oh. GOD… Please… I want… More…<</if>> <<if $npc.av6.likesadist gte 60>>Please… Don’t stop. Please, fuck me for an eternity… I beg you…<</if>> // <<if $npc.av6.likesadist gte 40>> <br><br> ''Preacher:'' //Haha… Oh, sweet, little Michelle. Unfortunately, the Moons have only gifted me with a limited time here on Raana. I have so many girls that stand in line, girls that also want my blessing.// <</if>> <br><br> Michelle's ''Corruption (+5)'' has increased!<br> Michelle's ''Pussy wear (+35)'' and ''Oral wear (+15)'' have increased!<br> Michelle's ''Vaginal skill (+2)'' has increased! <<set $npc.av6.likesadist+=5>> <<set $npc.av6.pussywear+=35>> <<set $npc.av6.oralwear+=15>> <<set $npc.av6.pussyxp+=2>> <<set $prefuck to 10>> <<set $adpos to 0>> <br><br> ''Preacher:'' //Mmmh… That was like a very, very fine bottle of wine. Haha. Thank you both for the experience. Miss Keller's yours. Head over to the barracks. You'll find her there. Now, I have a duo of twins that needs some stretching.// <br><br> <<include MissionComp>> <center> ''New NPC icon added (Preacher's Pond)!'' </center> <br> <</if>> <<if $adpos is 99>> <<set $pic to 58>> <<include DiceRolls>> <<set $chance=$gambling>> <<set $chance-=$skillroll>> <<set $chance-=20>> <<if $skillroll is 1>><<set $chance+=50>><</if>> <<set _gambling to true>> <<if $adpos2 is 0>>''You:'' //Get your cards out. I'm gonna defeat you. <<if $gambling gte 40>>I'll show you how we guys from Furrys play poker.<<set _fur to true>><</if>>//<<if _fur is true>><br><br>''Preacher:'' //Furrys? Never heard of it. Sounds… like a special place. Haha!//<</if>><<set $wins to 0>><</if>> <<if $adpos2 is 1>> <<addmins 18>> <<set $daycount+=3>> You prepare yourself for the first round of cards against The Mad Preacher. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Hurray! You win this round! <<set $wins+=1>> <<else>> <<include Fail>> <br><br> Your opponent is unfortunately superior this round – even if his cards do seem a bit too good to be true. <</if>> <</if>> <<if $adpos2 is 2>>You move on for another round against your opponent. <<addmins 18>> <<set $daycount+=3>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You're dealt a hand of cards that you know will win, and try not to smile while watching the preacher's desperate sighs as he's beaten. <<set $wins+=1>> <<else>> <<include Fail>> <br><br> Your opponent is a tough asshole. <br><br> ''Mad Preacher:'' //That was luck. I have to acknowledge that. But luck is almost as exhilarating as oral sex, don’t you think?// <</if>> <</if>> <<if $adpos2 is 3>>You prepare for the final round of cards against The Mad Preacher. <<addmins 18>> <<set $daycount+=3>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> This game was yours already from the start. <<set $wins+=1>> <<else>> <<include Fail>> <br><br> Fuck! Your opponent is way better than you this time around. <<if $wins gte 2>>It doesn’t matter, however, as you've scored enough to win the bout against The Mad Preacher! <div class="green">Congratulations!</div><</if>> <</if>> <<if $wins lte 1>> <<set _mich_go to true>> <<set $adpos to 0>> <</if>> <<if $wins lte 1>> <br><br> Unfortunately, it's your only win, which is not enough to give you Adrienne this time. <<set $nogamble to true>> <</if>> <<if $wins gte 2>> <<set $adpos to 0>> <br><br> ''Mad Preacher:'' //Fantastic! You bested me, my man. And I stand true to my word. Even though my loss is relatively easy to cope with. I have other merchandise that need my attention. Sometimes I purchase things despite having a household that's more than "enough" – if you know what I mean. Pick up your girl at the barracks whenever you're ready.// <<set $quest_miche to 14>> <</if>> <<if $quest_miche is 14>> <br><br> Your ''Gambling skill (+1)'' has increased!<<set $gambling+=1>> <br><br> <<include MissionComp>> <center> ''New NPC icon added (Preacher's Pond)!'' </center> <</if>> <</if>> <<if $adpos2 gte 1>> <div class="storybottom tex18px future center"> WINS: $wins/3 </div> <</if>> <</if>> <</if>> <</if>> <<if $scaving is 49>> <<if $quest_ms is 3>> /* ATTACK */ <<set $pic to 23>> <<if $adpos is 0>> After a tedious walk, you're now standing in the great haalwood forests about ½ mile north of Darkmere Ferry. This area, called //West Woods//, is completely uninhabited, stretching like a dark void between Darkmere and the West Gate of Ikaanos. <br><br> Eliana's carriage is supposed to pass through this area today. There's nothing more you can do than to hide and wait. <br><br> <<if _gengirl isnot undefined>> ''_gengirl:''// Wow. These trees must be over a thousand years old! <<if _gengirlid is 1>>Mr. Robert, my old Master, was always so fascinated about them. He said they could talk to him. That they were "Raana's antennae" or something. Haha.<<else>>Now we're about talking impressive logs here. Haha. <</if>> // <</if>> <<set $daycount+=10>> <<addhours 1>> <</if>> <<if $adpos is 1>> <<set $pic to 24>> You're close to dozing off as the hours rush by, the ambient birdlife acting as a comforting noise that cradles you into unwanted calmness. <br><br> An occasional traveling merchant or hunter passes the road up ahead, but there's no sign of a carriage for an alarmingly long time. <br><br> Then, suddenly, you spot it! The double-seated wagon, crested with a dual eagle, just as Eliana described it! Unfortunately, one of the guards is holding a heavy assault rifle in his hands – a deadly weapon that can rip through almost any armor. <br><br> This is your only chance to save the girl – retreating now will permanently remove her as an interactable character. <</if>> <<if $adpos is 2>> <<set $pic to 25>> <<set _mani to true>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<set $chance-=30>> <<if $crew gte 3>><<set $chance+=30>><</if>> <<if $crew gte 4>><<set $chance+=10>><</if>> <<if $credit gte 3000>><<set $chance+=10>><</if>> <<if _blackiehere is true>><<set $chance+=20>><</if>> <<if _aydenhere is true>><<set $chance+=40>><</if>> <<if _spacehere is true>><<set $chance+=10>><</if>> ''You:'' //Stop! This is a holdup! We'll be takin' what's inside that carriage!// <<if _elitehere is true>> <br><br> ''The presence of elite combat NPCs weighs heavily to your favor!'' <<if _aydenhere is true>> <br><br> ''Ayden:'' //Yeah, boys. You don’t want to taste this coilgun. Trust me.// <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The two men get off the wagon, with hands raised in the air. After a moment of silence, one of them pulls the startled horse boy toward him and exclaims: <br><br> //We… We don’t want any trouble, okay? Fuck this! It's yours!// <br><br> The trio then bolts away into the mist, which swallows them completely in a couple of heartbeats. <br><br> There's a whimpering sound coming from the carriage. <<set $nocombaty to true>> <<else>> <<include Fail>> <br><br> <<if _elitehere is true>>Despite this, one<<else>>One<</if>> of the men, holding an impressive combat knife in his hand, snarls at you and shouts: <br><br> //Haha! Looks like we got ourselves a little bonus here, Micky. I'll have his weapon. You can have his boots. Kill <<if $crew gte 1>>them<<else>>him!<</if>>// <</if>> <</if>> <</if>> <<if $quest_ms is 4>> /* AFTER ATTACK */ <<set $pic to 26>> <<if $adpos is 0>> You're standing in the bright clearing, observing how the gun smoke trails away like snakes through the thick haalwood trunks. <br><br> There's a whimpering sound coming from the carriage. <</if>> <<if $adpos is 1>> <<set $crash to true>> You open the carriage by smashing a primitive padlock – revealing a perfume scented interior. <br><br> Further inside, you spot a pair of big, glowing eyes belonging to your real treasure, Eliana. She jumps to her feet and falls into your arms the moment she sees you. You notice that she's crying. <br><br> ''Eliana:'' //Thank you! Oh, thank you… I… I almost lost my hope that you'd show up. Especially after seeing that man's big rifle, fearing it would scare you away. <<if $combaty is true>>Haha, but you obviously managed to scare them away instead. <<if _aydenhere is true>>Doesn’t surprise me though. You're riding with some pretty heavy sidekicks.<</if>><</if>>// <br><br> <<if _aydenhere is true and $combaty is true>> Eliana looks appreciatively at Ayden, but turns her eyes away as she notices the man's burned skin. She then looks up at you again and says: <br><br> <</if>> // When I woke up and realized that Mr. Furry had lied, things became like a horror story. Oh, I need to tell you! I… Wasn’t going there to entertain a timberlord. Mr. Furry SOLD me! That hairy bastard fucking sold me to that perverted asshole. If you'd never showed up, I'd be trapped in his dungeon for a decade. He's a real sick bastard! // <<unset $combaty>> <</if>> <<if $adpos is 2 or $adpos is 3>> <<if $adpos is 2>> ''You:'' //Dreadful. Well, Eliana. I'm here now. You're saved. The horror story had a happy ending. You're under my protection now, okay?// <br><br> ''Eliana:'' //Oh… (faint sobbing) Thank you, Mr. $pcLastName. Thank you so much.// <br><br> Her ''Happiness (+5)'' and ''Affection (+8)'' toward you have increased! <<set $elisaid to 1>> <</if>> <<if $adpos is 3>> ''You:'' //Hmm.. I'm not surprised. That's a whore's life, Eli. You're living it. A gullible, fragile teenager who's the toy of more powerful men.// <br><br> ''Eliana:'' //(faint sobbing) I… I guess you're right. Even if you're not very uplifting here. A small girl in a world that's way too dangerous for her. Ehh… Fuck… I'm really the face of destitution.// <br><br> Her ''WILLPOWER (-5)'' and ''Happiness (-5)'' have decreased! <<set $elisaid to 2>> <</if>> <br><br> ''Eliana:'' //Anyway, what happens now? Can… Can I stay at your place? I'll take on a slave's duty. Things cannot get worse. <<if $adpos is 2>>And I really like you.<</if>>// <br><br> //You'd have to settle things with Furry first, or something. His goons will start asking questions if I'm suddenly walking around like some housekeeper in Redhaven.// <<if _okadd isnot true>> <br><br> ''Your household is full! You cannot take Eliana home right now!'' <</if>> <</if>> <<if $adpos is 4>> <br><br> <<set _call to 15>> <<include IncludeSlave>> <br><br> ''Eliana:'' //Thank you. And here's that stupid key. It's yours, as promised.// <br><br> ''Grid key added to Inventory!'' <br><br> <<if $owngridkey is undefined>><<set $owngridkey to 0>><</if>> <<set $owngridkey+=1>> ''Journal updated!'' <<set $quest_ms to 6>> <</if>> <<if $adpos is 5>> ''You:'' //Yeah, there is some stuff I need to take care of first. Things are pretty… stressful at home.// <br><br> ''Eliana:'' //I understand. Hey, there's an abandoned cottage south of The Mad Preacher's castle. In the woods. I'll stay there for a couple of weeks. Should be some food lying around I can eat. If you ever find room for me, I'd be more than happy to stay at your place.// <br><br> ''Journal updated!'' <<set $quest_ms to 5>> <</if>> <</if>> <<if $quest_ms is 5>> <<if $adpos is 0>> MC returns after waiting to add. <</if>> <<if $adpos is 1>> <<set $pic to 27>> ''You:'' //Baby? It's time. Follow me to your new home.// <br><br> ''Eliana:'' //Oh thank you! I'm ready. Let me just put on my pants, okay. Oh. And here's that stupid key, in my jewelry box. It's yours!// <br><br> <<set _call to 15>> <<include IncludeSlave>> <br><br> <<if $owngridkey is undefined>><<set $owngridkey to 0>><</if>> <<set $owngridkey+=1>> ''Grid key added to Inventory!'' <br><br> ''Journal updated!'' <<set _justeli to true>> <<set $quest_ms to 6>> <</if>> <</if>> <</if>> <<if $scaving is 50>> <<if $adpos is 0>> <<set $quest_miche to 15>> <<set $pic to 61>> A large stone tower consisting of three floors make out the damp barracks where The Preacher holds girls he's not currently "working with". <br><br> A tattooed tribalist woman wearing heavy leather armor acts as the gatekeeper. She's obviously been informed of the happenings inside her Master's Hall, judging from the young, Asian girl who's standing ready with a satchel of her belongings inside the tower hallway. <br><br> The girl runs straight toward you, crashing into Michelle's arms. <br><br> ''Adrienne:'' //Oh, God. You came! You came for me! Michelle. I love you. I… I never thought I'd get outta here.// <br><br> ''Michelle:'' //Oh, my sweet Adrienne. It's so good to see you! (Faint sobbing) Th… This is Mr. $pcLastName, he's responsible for saving you<<if $prefuck gte 1>> - even if I had to… make some sacrifices too (painful grin)<</if>>. I hope my Master has a place for you at our household.// <br><br> ''Adrienne:'' //Thank you so much, Mr. $pcLastName. Thank you for saving my life. It's been really… horrible here. No books, no coffee… Nothing. Just… stone, and dust and… those scary-looking guards… I'll find some way to repay you – I promise. I think I can be a pretty good accountant in your household. First, we should get outta here.// <br><br> ''New household parameters added!''<br> //Not having// Adrienne assigned to your household increases Michelle's ''Happiness and Affection deterioration''. The opposite is true as long as Adrienne has an assigned status. <</if>> <<if $adpos is 1>> ''You:'' //Welcome to House $pcLastName, Miss Keller. We will be like one big, happy family – if I choose to assign you. There's a bed ready for you back in Redhaven – where our mansion lies.// <<set $pic to 62>> <br><br> ''Adrienne:'' //Thank you so much, again, Mr. $pcLastName. I guess Redhaven will have to do for now. Let me just get my belongings, then I'm ready.// <br><br> Adrienne's ''WILLPOWER (+2)'', ''Happiness (+5)'' and ''Affection (+2)'' toward you have increased! <</if>> <<if $adpos is 2>> ''You:'' //I know that you're not technically a slave – in fact, you're almost a noblewoman, with her own rights and everything. But understand that there will be no pussy-holding back at my home – if I decide to assign you. I'll require something in return as payment for you staying with us.// <br><br> ''Adrienne:'' //Of… Of course, Sir. I… I can look after the yard, or… whatever you want me to do really. I have no other place to go.// <br><br> Adrienne's ''WILLPOWER (-2)'' and ''Affection (-2)'' toward you have decreased! <<set $pic to 62>> <</if>> <</if>> <<if $scaving is 51>> <<if $adpos is 0>> <<set $pic to 63>> As you step out from Aimee's store and walk past an overgrown park, you notice a rather loud scene down in an overgrown deadend to one of the many abandoned houses around here. <br><br> It's that girl, Dakota, getting hassled by two teenage boys. <br><br> ''Older boy:'' //It's time for you to pay up, Dakky. Don’t wanna get the factory treatment now, would you?// <br><br> ''Dakota:'' //Fuck you, dork. I don’t have your money. And I'm not gonna pay a single chim, you hear?// <</if>> <<if $adpos is 1>> <<set $pic to 64>> ''You:'' //Hey, guys! What's going on here?// <br><br> The oldest of the two boys, with a noticeable burn mark above his right eye, gives you a defiant look before responding in a broad Westside dialect. <br><br> ''Boy:'' //This whore owes us money, yo. She's gonna pay it in one way or another. <<if $credit gte 1500 or _aydenhere is true or _blackiehere is true>>And yo…<<set _oops to true>><<else>>And you better not interfere, mister. This here's our turf. We're the Jaggernics.<</if>>// <<if _oops is true>> <br><br> The boy suddenly understands what kind of crew he's talking to. <br><br> ''Boy:'' //But hey. Ehm, guys, we're clean, yo. This here's nothin' okay. We'll deal with it later.// <<if _aydenhere is true>> <br><br> ''Ayden:'' //Cute. The Jaggernics? You're the ones who like to assault ten-year-old girls, right? I think I've heard about you.// <br><br> They boy looks up at Ayden, obviously fully aware about the legend he's talking to. <br><br> ''Boy:'' //Ehm, no Sir. We're good peps. I promise. Okay, we see here's gonna leave now, yo. Catch you later, pals.// <</if>> <</if>> <</if>> <<if $adpos is 2>> <<include DiceRolls>> <<set _mani to true>> <<set $chance = $manipulate>> <<set $chance+=$manipulate>> <<set $chance+=$masterage>> <<if _aydenhere is true>><<set $chance+=150>><</if>> <<if _blackiehere is true>><<set $chance+=100>><</if>> <<if $credit gte 1000>><<set $chance+=50>><</if>> <<if $crew gte 2>><<set $chance+=50>><</if>> ''You:'' //If you ever touch a hair on this girl's head, I'll come looking for you. And I'm going to enjoy expanding that burn-mark of yours, making sure it covers your entire face. Understood?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The boy's confidence is obviously paper-thin as you're able to ram through it easily with your hard words. He responds like a dog that's just been beaten by his cruel master. <br><br> ''Boy:'' //(Gulp) Yes, Sir. We won't… we won't disturb her again. I swear it on my Mother's grave. Dun' hurt us, okay? We'll let everythin' be as it is.// <<else>> <<include Fail>> <br><br> ''Boy:'' //Hey, whimp, no need to get all fuzzy. Alright. We'll go. But this here's far from finished. Philip, let's scram!.// <</if>> <br><br> The older buy pulls the younger kid toward him and starts walking away, trying to look strong, despite the air of failure resting above his shoulders. <<set $adpos to 4>> <</if>> <<if $adpos is 3>> ''You:'' //What does this girl owe you?// <br><br> ''Boy:'' //Well, this here little snatch needs to pay me $50 silver bucks if she want the Jaggernics off her head.// <br><br> ''Dakota:'' //You're such a loser, Shaun. It was five bucks, okay?// <br><br> ''Shaun:'' //Shut up, Dakota. I work with interest. There's no successful business man who doesn’t. // <br><br> ''You:'' //Alright, alright, here's 50 bucks. Now scram, boys.// <<set $adpos to 4>> <br><br> ''Shaun:'' //Well, then everything's settled, yo. Great doing business with ya. Philip, let's scram.// <br><br> ''50 dollars removed from Inventory.'' <<set $take to true>> <<set $cash-=50>> <</if>> <<if $adpos is 5>> ''You:'' //Hey. Who were those guys?// <br><br> <<if _aydenhere is true>> Dakota's scared eyes wander between you and the glistering hero, Ayden, who've just saved her from a very unpleasant afternoon. <br><br> <</if>> ''Dakota:'' //Oh. It's you. Mr. customer. Thank you. Thank you for helping me. I… I didn’t see them coming. I'm usually not this sloppy. … Those two nerds are the leaders of a gang of urchins. They try to act all tough and brawny but they're really just weird kids who're pretending to be space marines.// <br><br> ''You:'' //I see. In either case, this is a dangerous place for a young girl to walk around alone. You should stay with your sister.// <br><br> ''Dakota:'' //(fake smile) You're so right, Sir. I should… I'll not do this stupid thing again, I… promise.// <<set $pic to 65>> <<set $aimstore[1] to 2>> <</if>> <<if $adpos is 6>> <<if $adpos2 isnot 1 and $adpos3 isnot 1>> ''You:'' //I bet you won't (smile). Anyway. I could help you; you know. You and your sister. I'm the guy you should talk to if you'd need protection or an investor that won't leave you impoverished.// <br><br> ''Dakota:'' //You know… You strike me as different. Not like all the other guys who usually come down here trying to act all funny and dominant. That's positive, I guess. I'll leave a good word for you at my sister's place. Well, me and my sister's place.// <</if>> <<if $adpos2 is 1 and $action1 isnot true>> ''You:'' //Are you two living alone?// <br><br> ''Dakota:'' //Ehm. Well, yeah. And we're damn good at it too. Our parents, who were also merchants, died when I was about ten or so. But I've gotten over it. It's more common to have a dead parent than not down here. Both me and my sis are born in Stokke Hills. We're of hardy "stokk" (laughter). // <<set $action1 to true>> <</if>> <<if $adpos3 is 1 and $action2 isnot true>> ''You:'' //So, your older sister. Aimee. Tell me about her, if you want to.// <br><br> ''Dakota:'' //Haha, my sister? What do you wanna know? She's not the funniest girl to be around, I'm afraid. All focused on business and making money. No fun. She's way older than me. 26. I'm just 17. But our age difference wasn’t because our parents grew sick of each other. No, we had two brothers in the middle there… both died in The Border Wars. So not many of us Moorheads are left (strained smile).// <<set $action2 to true>> <</if>> <</if>> <<if $adpos is 7>> ''You:'' //Alright. I have some business of my own to attend to. Take care, and stay safe!// <br><br> ''Dakota:'' //I will. Thanks again for everything!// <br><br> You watch how the young girl quickly bolts into an alley on the opposite side of the overgrown street you're standing on. She's gone like a scared rat inside an abandoned factory. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //I give that girl two years, tops. Then she'll be either enslaved or dead.// <</if>> <</if>> <</if>> <<if $scaving is 52>> <<set _ran to random(1, 3)>> <<set $pic to 66>> <<if $action6b is true>> ''Dakota:'' // <<if _ran is 1>>Alright. Catch you later. I need to get this leather armor cleaned up.<</if>> <<if _ran is 2>>Thanks for the… opportunity to learn, mast… Mister. Until next time. … Go! Aimee can't see you here. <<if $masterage gte 40>>She'll think you're just a horny old dude looking for young girls. Now, ehm, that's maybe not so far from the truth (laughter).<</if>><</if>> <<if _ran is 3>>Catch you later, dork. Hehe, just kidding. Hey, thanks. I hope you enjoyed me (wink).<</if>> // <<set $action6b to false>> <<set _nobel to true>> <</if>> <<if $adpos is 0 and _nobel isnot true>> ''Dakota:'' // <<if $quest_aim is undefined>> Oh. Hello. Mr. Customer. How can I help you? Having trouble with the Jaggernics? <<else>> <<if $quest_aim lte 7>> <<if _ran is 1>>Thank you so much, Mr. $pcLastName, for saving me from those assholes. I owe you my life.<</if>> <<if _ran is 2>>Hey, my savior (smile). Thanks again, man.<</if>> <<if _ran is 3>>Hello! If it isn't my best friend! Haha. What do you want?<</if>> <<else>> <<set _ran to random(1, 5)>> <<if _ran is 1>>Well, if it isn’t my savior. And secret teacher (wink). How can I help you?<</if>> <<if _ran is 2>>Oh… You're back already? I still feel the taste of you inside my mouth (smile).<</if>> <<if _ran is 3>>Hello, Sir. Can't keep that thing away from me (smile)?<</if>> <<if _ran is 4>>Oh, hello! I was just thinking about you. Mostly about your lower body, if you want me to be honest.<</if>> <<if _ran is 5>>Hello! Welcome back. I've missed you.<</if>> <</if>> <</if>> // <</if>> <<if $adpos is 1>> ''You:'' //<<if $quest_aim is 7>>How about we continue where we left off last time? I can't get that cute body of yours off my mind.<<else>>Hey, Dakota (smile). Why don’t we continue working on your oral skills? How's that jaw?<</if>>// <br><br> <<set _ran to random(1, 3)>> ''Dakota:'' // <<if $quest_aim is 7>> I… I can't get you outta my head either. That was really special. But my mo… my sister is all over me. A fucking nuisance. She was not happy with the mess we left after the party. Downstairs that is. Not in my room. I cleaned the sheets myself. So… Let's… Ehm, let's head out to the alley behind our houses, okay. We could… Maybe practice that oral thing we talked about? If we're really quiet. <<else>> <<if _ran is 1>>Haha. Last time was really sloppy, Sir (smile). I think I can do better. Yeah, let's head out to the alley again. <<if $masterage gte 35>>I just love the feeling of an older man teaching me stuff. It's so… Hot.<</if>><</if>> <<if _ran is 2>>Okay, but you know the drill. Let's go to the alley. And don’t moan like you did last time. What if Aimee saw us?<</if>> <<if _ran is 3>>I'd love to. I'm getting better and better. Shall do it back in the alley again? Haha, mister, you're turning me into such a slut.<</if>> <</if>> // <br><br> ''You:'' //Of course. After you.// <<set $pic to 84>> <</if>> <<if $adpos is 2>> <<if $quest_aim is 7>> Dakota pulls you out to a desolated alleyway between the store and a storage building that's holding all the merchandise you've recently purchased for the two sisters to sell. <br><br> ''Dakota:''//What's up with that creepy cloak? Feels like I'm dating an old college professor or something. Haha.// <br><br> Hesitantly, Dakota goes down on her knees and hurries to pull your hardon out from your underpants. The <<if $cock gte 3>>huge<</if>> thing is rock-hard already and she takes the tip of it into her mouth right away. <br><br> ''Dakota:'' //Like this? You want me to play with my tongue around the… what's it called? The top? <<if $masterfilth lte 19>>Eew… Is it supposed to taste like this? Like… an old market apple? I guess I'll get used to it.<</if>>// <br><br> <<if $masterfilth lte 19>>Despite the filth covering your body, <</if>>Dakota starts working your cock like it's the most natural thing, even if her skills are woefully ignorant. There're no signs she'll try to deepthroat it either, taking the head no longer than an inch or two inside her mouth. <br><br> The combination of Dakota's cuteness, her effort to put on a pair of string panties and her youthful moans are enough to bring you to ejaculation surprisingly fast - <<if $owneli is 1>>almost as quickly as that whore from Furry's, Eliana, could do on one of her good days. <<else>>just like any skilled prostitute you could hook up with in Dockgrave tavern.<</if>> The thing with this girl, however, is that you're the first man ever to violate her mouth with a dick. <<else>> Dakota pulls you out into the alleyway after removing her leather pants - revealing the same sexy string panties as she wore last time. It's cute, almost like she's dressed herself up for a show. <br><br> ''Dakota:''// <<if $quest_aim is 8>>(Sigh) Aimee is all over me again. She wants me to wipe the floors downstairs. All of them! That'll take like… two fucking hours. We need to be quick this time, okay? She's looking for me. Alright. Watch this, Mr. $pcLastName.<</if>> <<if $quest_aim is 9>>Mmh… Okay, Mister (smile). Let's try this again, shall we? I have a couple of new ideas I wanna try.<</if>> <<if $quest_aim gte 10>>Okay, I feel I'm getting better at this. But please instruct me if I'm doing something wrong. <<if $quest_aim is 10>>(Whisper) You wanna know what I did last night? I touched myself, down there, while thinking about your cock (smile). I was so horny I couldn’t sleep!<</if>><</if>> // <br><br> <<if $quest_aim is 8>>Despite the nervousness of getting caught by Aimee, the two of you enjoy a great ten-minute session in the dilapidated alley, with Dakota working your hardon with a completely new form of devotion. It's far from great, but she really tries – even if anything deeper than two inches instantly causes her to retch. <br><br> Suddenly, a slush of precum starts tunneling its way up your shaft! <</if>> <<if $quest_aim is 9>>And it feels indeed as if Dakota's been practicing. Her tongue is suddenly alive all over your shaft, feeling like a slithering snake trying to engulf a way-too-large prey. She even manages to take your manhood all the way to the back of her throat once, even if it causes her eyes to fill up with tears. <br><br> Unfortunately, the dance is brought to an end all too quickly! <</if>> <<if $quest_aim gte 10>>Dakota starts blowing your manhood with a devotion that's delightful and energizing. She knows which parts to press, even if there are still many gaps in her repertoire of experience and skills. <br><br> There's no question her warm mouth is a new favorite hole of yours – as always, you barely break the seven minute mark before it's time to fill it up with your hot jizm again! <</if>> <</if>> <<set $pic to 85>> <<set $stampoints-=1>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $adpos is 3>> <<if $quest_aim is 7>> Dakota looks as if she's been hit in the face by a robber – appalled, shocked and disgusted all at the same time, while still trying her best to keep it inside her mouth. <br><br> ''Dakota:'' //Aww… F… Damn… <<if $load gte 2>>That was much, much more than I thought it would be. By the Moons (spitting sound)… This could feed a small girl like me for a day.<<else>>Oow… The taste. (muffled voice) I dunno if I really like it (spit).<</if>> <br><br>But… I did good, didn’t I? Amanda, one of my old friends, used to say that getting a man squirting his white load is a sign that you have a skillful tongue!// <br><br> ''You:'' //Dakota. That was great, especially for a first timer.// <<else>> You grab hold of Dakota's head this time, wanting her to learn how to take the entire load of a man without spitting anything out. The goo fills her mouth in an instant, pumping it full of hot manjuices in five large squirts. <br><br> <<if _ran is 1>> With shivers of disgust, she actually manages to gulp all of it down. <</if>> <<if _ran is 2>>She has to fight an onset of nausea, but actually manages to gulp most of it down after a few failed attempts that leaves droplets of cum dangling from her chin.<</if>> <<if _ran is 3>>About half of your jizm trails out from the sides of her mouth as emotions of disgust and loyalty fights inside the flailing girl, who desperately tries to complete her mission in a satisfying way. She'd probably throw it up if it wasn’t for your firm hold around her head, which works both as a calming and demanding reassurance that there's only one proper way to finish this session.<</if>> <br><br> Long strings of cum <<if $ran is 2>>also<</if>> land on her leather armor as your manhood leaves her mouth, looking like a wet snake emerging from its nest. Dakota has to cough a couple of times before regaining her composure. <br><br> ''Dakota:'' // <<if _ran is 1>>Oh... Shit. Is this really how it's supposed to be? It feels like I'm going through a… marathon or something. Haha. Well, at least you look pleased, Sir (smile).<</if>> <<if _ran is 2>>Wow! That was so hot. I know I'm crying, but it's not because I'm sad. I just cry when someone tries to choke me, haha.<</if>> <<if _ran is 3>>Was that good? Was I good? Please, I really want you to enjoy yourself. I don’t want you to stop coming here. I'm so thankful that you're teaching me about oral sex, Mr. $pcLastName.<</if>> // <</if>> <<if $aimstore[1] lte 79>> <br><br> Dakota's ''Affection (+2)'' toward you has increased! <<set $aimstore[1]+=2>> <</if>> <<set $cumbuild to 0>> <<set $hascummed to true>> <<set $pic to 86>> <<if $quest_aim lte 49>><<set $quest_aim+=1>><br><br>Dakota's ''Oral experience (+1)'' has increased!<</if>> <<set $action6b to true>> <</if>> <<if $adpos is 7>> After discussing with Aimee about the possibility of taking Dakota in as a full servant to your household, the older sister responds positively: <br><br> //I wouldn’t see anything wrong with that. Dakota is not really store-material if you know what I mean and ehm, I'm beginning to fear that her potential will be wasted if she stays here. And somehow, I know she'll be in good hands – hands that can teach her the adult world better than me. But in the end, it's all up to Dakota.// <br><br> ''Dakota:'' // <<if $aimstore[1] gte 60>> Yeah. That sounds great! Me and Mr. $pcLastName here have gotten on famously together already and… it would be truly awesome if I could become his (smile). <<set _ai to true>> <<else>> Ehh… I like Mr. $pcLastName and everything, he's been very kind, but I don’t think I'm ready yet, I'm afraid. <</if>> // <br><br> <<if _ai is true>> ''Aimee:'' //And you've thought about what it means? Signing up as Mr. $pcLastName's servant? That you'll have to do everything he says? You'll technically be a slave.// <br><br> ''Dakota:'' //Stop acting like my fucking mother, okay? I'm old enough to understand what that "means". Mr. $pcLastName is one of my best friends. He'll treat me just fine. You're jealous, admit it.// <br><br> ''Aimee:'' //Well, I think you'll get what you deserve – but now, you'll have to earn it, without playing the little sister card like you normally do.// <br><br> Dakota gives Aimee the finger while looking up at you, smiling broadly. <<if _okadd is true>> <<else>> <br><br> //''Your household is full! There's no room for Dakota right now.''// <</if>> <<else>> ''Dakota's Affection needs to be at least 60+ before she's ready to join your household!'' <</if>> <</if>> <<if $adpos is 8>> ''Dakota:'' //Great! Let me just go get my things.// <br><br><br> <<set _call to 16>> <<include IncludeSlave>> <</if>> <</if>> <<if $scaving is 53>> <<set $pic to 67>> <<if $adpos isnot 1>> <br> <<if $aca_disp lte 99 or $aca_disp is undefined>> <center><div class="red 16px">NOTE!</div></center> <br> <center> //''Terminating an Academy assignment will cost you <<if $credit gte 1000>>500<<else>>300<</if>> Influence points!''// </center> <<else>> <center><div class="green 16px">EXPECTATIONS FULFILLED!</div></center> <br> <center> //''Your many good deeds and long commitment to the Academy will negate any Influence losses caused by terminating your assignment!''//</center> <</if>> <<else>> <center><div class="red 16px">ASSIGNMENT TERMINATED!</div></center> <br> <center> '' <<if $aca_disp lte 99 or $aca_disp is undefined>> <<if $credit gte 1000>> You've lost 500 Influence points!<<set $credit-=500>> <<else>> You've lost 300 Influence points!<<set $credit-=300>> <</if>> <<else>> The professors are sorry to see you go but respect your decision to leave the academic world. <</if>> '' </center> <<set $aca_work to 0>> <<set $aca_disp to 0>> <<unset $aca_days>> <<unset $aca_count>> <<unset $aca_lost>> <</if>> <</if>> <<if $scaving is 54>> <<if $adpos is 0>> <<set $pic to 68>> A woman, who you've become quite familiar with lately, interrupts your exit out to Redhaven and almost pushes you back inside. She looks distressed – her face covered in dust and sweat. <br><br> ''Aimee:'' //Oh, by The Moons. I'm lucky I caught you here, Mr. $pcLastName. I… I need your help. Something terrible has happened.// <</if>> <<if $adpos is 1>> ''You:'' //Hey, calm down! What happened to you? Is everything alright?// <br><br> Aimee gathers her breath for a few seconds before looking up at you. <br><br> ''Aimee:'' //No. It's not alright! It's Dakota. She's been kidnapped! By a gang of Stokke bandits. They… Two of them came a night ago. Said that something terrible would happen if I didn't pay them a 50% tribute. Insane… <<if $aimstore[3] gte 2>>Our security guards threw them out, which, of course, made the bandits furious.<</if>> Later that night, they snatched Dakota as she was getting water from the Larson well. <br><br>I received word this morning… That… That they'll sell her as a slave up north if I don't hand over my business to them. They want it all. Everything you've invested. I know the Skyguard won't bother. Those bandits are probably paying freebooter's holding anyway. Please, I need your advice? What can I do?// <</if>> <<if $adpos is 2>> ''You:'' //Where are these bandits holding out? Let me investigate this matter. I'll make sure Dakota returns home safely.// <br><br> ''Aimee:'' //Oh, thank you, $pcFirstName… I… I mean Mr. $pcLastName. I'll gladly be indebted for the rest of my life. I will make this up to you. As long as they don't hurt Dakota. … The assholes occupy an abandoned assembly plant about 400 yards west of my store. You can't miss it. Please, be careful!// <br><br><br> <<set _questname to "A Sisterly Dilemma">> <<include QuestStart>> <<set $aimloot to 1>> <<set $aimloot2 to 1>> <<set $quest_aim to 3>> <<set $pic to 69>> <</if>> <<if $adpos is 3>> ''You:'' //Fuck. Ehm. I don’t know how to tell you this, Aimee, but bandits are really not my thing. I'm sorry. The only option I see here is that you hand over your store – if you want Dakota back relatively unscathed.// <br><br> ''Aimee:'' //I guess you're right. There's really no hope for Stokke Hills it seems. Now all those resources and merchandise will fall into the hands of raiders.// <br><br> ''Location (Aimee's Goods) removed!''<br> <div class="red">''Control (Ikaanos): -4''</div> <br><br> ''Aimee:'' //Thank you for at least trying to get us up on our feet. I will never forget your generosity.// <<set $ikacont-=4>> <<set $aimstore = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>> <<set $quest_aim to 99>> <</if>> <</if>> <<if $scaving is 55>> <<if $adpos is 0>> You're standing outside the old Stokke Hills Assembly Plant. <br><br>This once great facility became abandoned over a century ago when the last of the Red River flooding control centers ceased to function, turning all districts south of Marston Avenue unstable for anything taller than two stories. <<addmins 12>><<set $daycount+=2>> <<set $pic to 70>> <</if>> <<if $adpos is 1>> You're standing in a huge corridor that connects all three buildings belonging to the Stokke Hills Assembly Plant. <br><br> There's a door leading in to an old office from here. <br><br> You can also continue further into the building through the corridor. <<set $pic to 71>> <</if>> <<if $adpos is 2>> <<set $pic to 72>> <<if $aimloot isnot 2 and $aimloot2 isnot 2>> You're standing in an impressive foyer-combined-office room. The chamber is only a decade or so away from total collapse – with large holes in the ceiling and puddles of water everywhere. <br><br> <</if>> <<if $aimloot is 1 and $aimloot2 isnot 2>>There are a few things in here that could be used as crafting materials, despite the location's popularity among scavengers.<br><br><</if>> <<if $aimloot is 2>> '' 14 units of Merchandise added to Inventory.<br> 5 Fasteners added to Inventory<br> 6 units of Scrap metal added to Inventory. '' <<set _nosh to true>> <<set $take to 1>> <<set $swag+=14>><<set $connect+=5>><<set $scrap+=6>> <<addmins 12>><<set $daycount+=2>> <<unset $aimloot>><</if>> <<if $aimloot2 is 1 and _nosh isnot true>>There are some old pre-severance plaques still hanging on the walls. The plaques are covered in strange letters and numbers.<</if>> <<if $aimloot2 is 2 and $aimloot isnot 2>> You spend about 15 minutes absorbing the content of the plaques, which is indeed pre-severance, or even pre-space age, detailing the efforts of the Grinder family who rose to prominence during the immediate aftermath of the third world war in the late 2040s. <br><br> The plaques give you a unique insight into the post-war world of that era – when a large part of Eastern and Central Europe lay in ruins, providing the birthing soil for new families such as Esterhazy, Levine and Grinder. The Grinders built many of the colony ships that travelled through the quantum gates and even established manufacturing plants on the newly discovered planets. <br><br> You're currently standing in the desolated remnants of one of those plants. <<unset $aimloot2>><<addmins 12>><<set $daycount+=2>><br><br>Your ''Academics skill (+1)'' has increased! <<set $aca+=1>><</if>> <</if>> <<if $adpos is 3>> You continue through the dilapidated corridor for about five minutes, trudging carefully over chunks of concrete and sharp pieces of nanite-glass. <br><br> Suddenly, a loud male voice breaks the eerie silence in the factory building. Further up ahead, about 50 yards or so, you're able to distinguish a conversation between at least two men. <br><br> You can either approach them abruptly or sneak up silently. <<set $pic to 711>> <</if>> <<if $adpos is 4>> <<include DiceRolls>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<if $crew gte 4>><<set $chance-=15>><</if>> You move carefully forward, observing every rock and every shard of glass or metal that could potentially reveal your presence to the unknown men up ahead. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You manage to sneak all the way up to the entrance of the room – where you observe three… no, four men, dressed just like scavenger-raiders, with rifles, swords and daggers hanging from their sides. <br><br> The thing that really reveals their bandit nature, however, is the teenage girl bound to a steam pipe that emerges from one of the walls. It's Dakota! She looks bruised, but more alive than ever! <br><br> ''Dakota:'' //Get your filthy hands off me, asshole. How many times do I have to tell you! She'll never give you our house. It belonged to our parents!// <br><br> ''Bandit:'' //Shut the fuck up, okay? Haha. You're so fuckin' dumb. Two girls trying to tame the old Stokke Hill? Idiotic. We'll have your quaint little store. But we'll also sell both you and that redhead as slaves up north. Walkin' next to a fancy Lake Lord that'll use you at his own leisure. See this as a life's lesson, cunt. When you're set free in 20 years or so.// <<set $action3 to true>> <<set $pic to 74>> <<else>> <<include Fail>> <br><br> It's either recklessness or the size of your crew that gives you away! As you're about to turn left into a new hallway, you're spotted by one of the men, who's able to summon the rest of his crew in a matter of seconds. <br><br> ''Bandit:'' //Hey, you there. I dunno who you are or what yer doing here by ye better get lost or I'll make sure you leave this world bein' throttled by your own pecker! This is our turf. Understood?// <br><br> Despite the unwanted situation, you let out a sigh of relief when you spot none other than Dakota, hanging from one of the steam pipes inside the room. She looks bruised, but at least she's alive! <<set $action4 to true>> <<set $pic to 73>> <</if>> <<addmins 6>><<set $daycount+=1>> <</if>> <<if $adpos is 5>> <<if $action3 isnot true>> Slowly and methodically, you approach the gang of bandits, who place themselves in a defensive line the moment their eyes land on you, obviously ready to defend their turf. <<if $action4 is true>> /* FAILED STEALTH */ <br><br> ''Bandit:'' //Speakin' of vermin. This here was a very fancily clad one. Hehe! We're gonna have to see that pecker of yours in either case. Hand everything you have on you, scavvie!// <<else>> <br><br> One of them, dressed in a black combat suit, speaks out first: <br><br> //Howdy, stranger. This is our castle. If you wanna get outta here without a pole up yer ass, ye better turn around immediately and walk out from this here building, okay? // <br><br> Despite the precarious situation, you let out a sigh of relief when you spot no other than Dakota, hanging from one of the steam pipes inside the room. She looks bruised, but at least she's alive! <</if>> <<set $pic to 73>> <<else>> You emerge from the shadows and walk casually through the opening into the hall where the bandits are. <br><br> They respond professionally and place themselves in a defensive line the moment the notice their trespasser. One of them, a man dressed in a black combat suit, speaks out in a surprisingly calm voice: <br><br> ''Bandit:'' //Oh. Look guys. We didn’t waste the last o' the vermin in here it seems. What do you want?// <<set $pic to 73>> <</if>> <</if>> <<if $adpos is 6>> <<set $pic to 73>> ''You:'' //We can do this the easy way or the hard way. It's up to you guys. You know who I am?// <<if $mcpower gte 12>> <br><br> <center><div class="green tex18px">Sufficient Power Value ($mcpower)!</div></center> <br> ''Bandit chief:'' //Eh… Yeah. Sort of. What the hell are you doing here? I thought you ruled in Redhaven?// <br><br> ''You:'' //I'm investing down in Stokke Hills now. I've just claimed this area. … Listen. I'm having one of my good days. I'll let you go if you hand over the girl and leave Stokke Hills to me. She's part of a deal I'm striking with one of the local businesses here. No unnecessary bloodshed, no ammo wasted. What do you say?// <br><br> ''Bandit:'' //Yeah, yeah. Whatever. We… ehm, didn’t know this was your turf, okay? Take the lassie if you wanna have her. That spicy head wouldn’t bring much up at the Lake City slave auction anyway. BOYS! Let's head out!// <</if>> <<if $mcpower lte 11 or $mcpower is undefined>> <br><br> <center><div class="red tex18px"><<if $mcpower is undefined>>Tier2+ Great House parameters are currently UNDEFINED!<<else>>Insufficient Power Value ($mcpower/12)!<</if>></div></center> <br> ''Bandit:'' //Ehm, no? You look like a pansy faced mommy's boy that shouldn’t be where the big boys are. Now… these boys here's gonna teach you a lesson! Get him! // <<set $amb to true>> <<set _aton to true>> <</if>> /* ADPOS 6 ENDS */ <</if>> <<if $adpos is 7>> After neutralizing the bandit threat from this area, you immediately start to untie Dakota, who looks at you with an exhausted but grateful smile. <br><br> ''Dakota:'' //Thank you… Thank you so much… I thought my life was over! We… We have to get back. Is Aimee safe? I… I need to talk to her.// <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' //She's alright, sister. No need to worry. We'll take you out. Come. Before this building collapses!// <<else>> ''You:'' //She's alive and well, waiting for you at the store.// <</if>> <br><br> ''Dakota:'' //Alright. After you. And… And thank you again! I don’t know how I'll be able to repay you.// <br><br> ''Journal updated!'' <<set $aimstore[1]+=25>> <br><br> Dakota's ''Affection (+25)'' toward you has increased! <<set $pic to 75>> <<set $quest_aim to 4>> <<addmins 12>><<set $daycount+=2>> <</if>> <<if $adpos is 8>> A startled Aimee jumps up from a nearby table the moment you step inside the store together with Dakota. Without words, she crashes into her little sister and gives her a long, warm hug. Both girls' eyes fill up with tears as Aimee pats Dakota like she's a little baby. <br><br> ''Aimee:'' //Thank the Moons. You're back. My lovely Dakota. I thought I'd lost you.// <br><br> ''Dakota:'' //Nah. You can't get rid of me so easily (faint sobbing). And you know, we just happen to have a great protector on our side. Mr. $pcLastName here showed those bandits who's in charge. He was brilliant. You should've seen it!// <br><br> ''Aimee:'' //I'm sure it was fantastic. Wow. Thank you, thank you, thank you Mr. $pcLastName. I don’t know how to repay you!// <br><br> ''Dakota:'' //Hey, $pcFirstName! I'm turning 18 in about a week. And I really, really want you to come to my birthday party. There will be some friends there. And good food. We'll have lots of fun. You're welcome if you have time!// <br><br> ''Journal updated!'' <br><br><br> <<set _credgain to 100>> <<include MissionComp>> <<set $pic to 76>> <<set $dakbirth to 6>> <<set $quest_aim to 5>> <<set $aimstore[0]+=10>> <br><br> Aimee's ''Affection (+10)'' toward you has increased! <</if>> <<if $adpos is 9>> ''You:'' //Yeah. We'll see about that. I might be able to make it. Speaking of payment. Hehe, since I practically own this store, I can't ask for any monetary compensation. I'm fine with that. Unfortunately, bullets cost. My boots get worn by walking through desolated factories. Yeah. Wear and tear. <br><br> You two have something to offer, however. I guess you know what I mean. Two young sisters in their prime. I'm a <<if $masterage gte 40>>mature man that seeks anything that could rejuvenate himself (laughter).<<else>>man in… my prime as well (smile).<</if>> Compensation… In the flesh… Is not too much to ask. Don’t you agree? // <br><br> ''Dakota:'' //Aimee? What's he asking for?// <br><br> ''Aimee: //Ehm. Probably salted pork. Dakota. Go upstairs and put on some decent clothes, okay? I'm gonna talk to Mr. $pcLastName here.// <br><br> After Dakota disappears up to her room, Aimee takes you out to the vendor area, with a glare that's lost all signs of gratitude. <br><br> ''Aimee:'' //Hey. You're not touching Dakota, okay? Is that understood? Haha. I knew it. You're just like the all the other men. What can I do? Alright. I'll give myself to you, if that is what you want as payment for bringing Dakota back. I know I'm in no position to argue. <br><br> I'll be ready in a day or so. I need to… Make sure Dakota is okay. See you later, Mr. $pcLastName.// <br><br> Aimee disappears behind a curtain leading in to the store's private chambers, leaving you alone to ponder over what you've just said to her. <<set $aimsex to 1>> <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //You sure know what you want, Sir. At least you're being honest.// <</if>> <<if _anselhere is true>> <br><br> ''Ansel:'' //Give me five, brother! You rule. Screwing those two girls while watching them cuddle together would be a dream coming true.// <</if>> <<if _aydenhere is true>> <br><br> ''Ayden:'' //That was… Heroic. Wow, $pcFirstName. You amaze me sometimes.// <br><br> Ayden's ''Affection (-4)'' toward you has decreased! <<set $npc.av27.masterlove-=4>> <</if>> <br><br> Aimee's ''Affection (-10)'' toward you has decreased! <<set $aimstore[0]-=10>> <<set $aimdemand to 1>> <</if>> <<if $adpos is 11>> After Dakota scurries away to her room, eager to wash away the filth from being tied up inside a dirty, old factory plant, you move the conversation over to a more practical nature. <br><br> ''You:'' //About… compensation. There're no strings attached but some form of monetary infusion into my coffers would be nice. Bullets cost. My armor needs repairs. Soo…// <br><br> ''Aimee:'' //Ehh. Well, you practically own this store but of course, I could empty our personal savings. There are some dollars there. How stupid of me. I should've offered you that from the beginning. Hold on.// <br><br> Aimee returns with a large bag of silver coins, which she hands over to you. <br><br> ''Aimee:'' //Here you go. And thanks again, Sir (smile). If there's anything else I can do, you know where to find me.// <<set _rangold to random(750, 1200)>> <br><br> ''_rangold dollars added to Inventory!'' <<if _gengirl isnot undefined and $cash gte 250000>> <br><br> ''_gengirl:'' //(Whisper) Haha. And we… Ehm, you… already own more than a quarter of a million dollars. Now I know why you're so rich, Sir.// <</if>> <<set $cash+=_rangold>> <</if>> <<if $adpos is 10>> ''You:'' //Oh, I'll think about that. Sounds great, though! I might be able to make it, Dakota. <br><br> Anyway. I wish you both the best. You're almost like family to me. I'm gonna make sure no one bothers you again. // <br><br> ''Aimee:'' //Thank you again, Sir. If… If you ever want something… You know where to find me, okay?// <<set $aimsex to 1>> <</if>> <<if $adpos is 12>> Left for dead, moving in and out of consciousness, you're able to see how Dakota's carried off to her new life as a slave. You know that the young girl's fate will also destroy Aimee emotionally and render her store useless. <br><br> ''Location (Aimee's Goods)'' has been removed! <br><br> ''Ikaanos (Prosperity):'' <div class="red"> -1</div> <<set $quest_aim to 99>> <<set $ikapro-=1>> <</if>> <</if>> <<if $scaving is 56>> <<if $adpos is 0>> <<unset $dakbirth>> <<set $quest_aim to 7>> <<set $pic to 77>> Dakota's birthday celebration is a humble gathering of close friends – the neighbor kid Fyodor, dressed in an impressive $100 kakka-vest, and the more down-to-earth Max, whose parents are two solid members of the Stokke Hills' community, running a newly opened gun factory just north of Aimee's Goods. <br><br> There's also Aimee herself, who obviously has no intention of participating in the party. <br><br> <<if $aimdemand gte 1>>Aimee gives you a cold look, like a mother tiger guarding her cub, before speaking: <<else>>Aimee gives you a warm smile before saying out loud:<</if>> <br><br> //Alright, kids. I got a store to run. It doesn’t factor in birthdays, I'm afraid. I'll be out in the main hall if you need me. Enjoy!// <br><br> ''Dakota:'' //Yeah. We'll manage! Now, please, go!// <<if $credit gte 10000 or $arenascore gte 60>> <br><br> Fyodor, who gets the honor of becoming your bench buddy, gives you a nobleman's welcome, obviously already familiar with who you are. <br><br> ''Fyodor:'' //An honor, Sir. The warlord of Redh… Ehm, if you want to be called that? (Nervous smile) In either case – your reputation certainly precedes you. Please, sit. Let me pour your some Marston Avenue Ale. Or do you prefer a frothy bottle of Sundsvall instead? Never mind. Have both!// <</if>> <</if>> <<if $adpos is -2>> You present Dakota with a lavish present – golden earrings, a silver bracelet and a necklace crafted by a master jeweler from Hamilton Square. <br><br> ''You:'' //This is for you, sweetheart. You're a big girl now. You should dress accordingly!// <br><br> ''Dakota:'' //Wow! I don't know what to say! I'll look like a princess from the Mastersphere wearing these. And they're a good insurance on rainy days. Haha. Just kidding. I'll never sell them. Thanks!// <br><br> Dakota's ''Affection (+7)'' toward you has increased! <<set $aimstore[1]+=7>> <<set $action10 to true>> <<set $cash-=1000>> <</if>> <<if $adpos is -1>> You give Dakota a nice birthday present – some fancy underwear, a brass ring with your household's crest on it and a practical pouch for her leather armor. <br><br> ''Dakota:'' //Oh. Thanks! Wait, does this mean I'm Mrs. $pcLastName now? Haha. Hold your horses, Sir. No. Just kidding. <<if $masterage gte 40>>You're old enough to be my father.<</if>>// <br><br> Dakota's ''Affection (+2)'' toward you has increased! <<set $aimstore[1]+=2>> <<set $action10 to true>> <<set $cash-=150>> <</if>> <<if $adpos is 1>> <<set $pic to 78>> You decide to socialize with Dakota, asking about her past, future plans and her relationship with Aimee and the people of Stokke Hills. There's one thing in particular that catches your interest: <br><br> ''Dakota:'' //I dunno if you've heard the rumor but some people around here say that I'm actually not related to my sister Aimee. Our… Well, yeah, OUR parents were redheads and Aimee's a copy of our mother. I'm a natural dark brunette without the fair, Scandi skin Aimee has. People say I was adopted as a baby. That our parents found me on the streets when I was just a few months old. <br><br> I don’t believe it but if it's true it doesn’t change the fact that Aimee is my real sister. Not one bit. <br><br> Okay, guys! Cheers! This party's gonna be great! Have some more sourdough.// <br><br> Dakota's ''Affection (+5)'' toward you has increased! <<set $aimstore[1]+=5>> <</if>> <<if $adpos is 2>> <<set $pic to 79>> You spend some time talking to Max and Fyodor, hoping to extract useful information about Stokke Hills – and there's no question you've struck the motherload when it comes to inside information: <br><br> ''Fyodor:'' //Stokke Hills? Yeah. We're both born and rais'd here. Max is Mr. Belial's son, churning gunpowder all day. I'm Fyodor Volkov, my dad's Dimitri Volkov, if you've heard o' him? He's Stokke Hills most successful scrapper, yes Sir. <br><br> I know every part of this district. It's in fact two districts, one underneath and one above ground. The belows is getting filled with water quickly but raiders still use it to store slaves and loot from Redhaven and Westside. My dad uses this trick, dressin' like a beggar with clothes and rashes all over his face. Raiders leave him alone so he can scurry and hurry all over the place, pickin' up nicks and knacks at his own leisure. // <br><br> The other boy, Max, adds a more technical flair to the conversation: <br><br> ''Max:'' //Well, Sir, my dad's all up for arming the good citizens of Stokke Hills. Thank you for everything you've done down here so far. Much appreciated. We're about 250 wholesome people, with at least 100 grown men ready to take up the sword, should it be required. <br><br> Dad's helping the mayor build a pistoleer squad first, though, with 20 or 30 armed men, backed up by approximately 70 swordsmen and spearmen. They'll be able to take back Stokke Hills fortress and cleanse the Assembly Plant from bandits. That's what needs to be done to make this place as fancy as Redhaven. // <</if>> <<if $adpos is 3>> <<set $pic to 78>> ''You:'' //That's okay. Just trying to help out (awkward smile).// <br><br> ''Dakota:'' //And you've helped so much already, Sir. To be honest, I've never been with a man before and even if I'm 18, I don’t feel ready to have sex just yet. // <</if>> <<if $adpos is 4>> <<set $pic to 80>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance+=15>> <<set $chance-=$skillroll>> <<set _charm to true>> <<if $aimstore[2] gte 2>><<set $chance+=20>><</if>> <<if $aimstore[3] gte 2>><<set $chance+=20>><</if>> <<if $aimstore[4] gte 3>><<set $chance+=20>><</if>> ''You:'' //Hey, Dakota. This is really nice and all but… Ehm. What if you and I continue this party upstairs? Alone. I've noticed how you've been looking at me. Come on! Tell me the truth! <<if $masterage gte 40>>I know I'm more than twice your age but that shouldn’t stop this pretty young woman here from enjoying herself.<</if>> These nerds the wrool cat's pulled in are funny and everything but they can't offer you what I know you really want as a birthday present.<<if $chance gte 1>> And ehm, walking around this party without panties is also an invitation a man of my experience may have taken notice of (smile). <</if>>// <br><br> <<if $chance gte 1>> <<set $daksex to 1>> <<include Success>> <br><br> Dakota blushes and looks away. Her mouth twitches between awkwardness and happiness when she finally responds: <br><br> //Ehm. Haha. Wow. I… I… don’t know what to say. I must admit that it's something special about you. Not only have you saved me. TWICE! You're also a very nice guy.<br><br> (Whisper) I don’t know how to tell you this but I've never been with a man before. You… You seem like a solid first choice. And I feel it's long overdue for me. BUT DON’T tell Aimee about this, okay? She'll get really pissed if she knew you're screwing me.// <<else>> <<include Fail>> <br><br> Dakota's mouth is twitching between awkward rejection and laughter when she responds, after a short moment of silence: <br><br> //I think I'll pass. Okay? No hard feelings. You're a great guy and all but it would just feel odd. <<if $masterage gte 40>>And you're right about one thing. You're really old. You could be my father. I want my first guy to be at least somewhat my age, okay?<</if>>// <</if>> <</if>> <<if $adpos is 5>> <<set $pic to 81>> While Fyodor and Max are occupying themselves with a game of juggernaut, you and Dakota sneak up to her bedroom, which lies just above the dinner hall downstairs. <br><br> While nervously taking her clothes off, Dakota whispers: <br><br> //We have to be really quiet now, okay? No one finds out about this.// <br><br> <<if $cock gte 3>>Dakota gazes fearfully at your huge manhood as it slithers out from your underwear, looking like a fat Irendorian eel hanging from a fisherman's rod.<<else>>Dakota's nervousness increases as you join her nudity, with a manhood that slowly rises like a raanic cobra, looking as it's about to attack an unfortunate kitten.<</if>> After a moment of silence, Dakota says with a raspy voice that tries hard to maintain the air of confidence surrounding her character: <br><br> //This is my bed. Of course, you knew that. Okay… Ehm. I'll let you take the lead on this. That's what men should do, right? Moons… I'm so… I dunno. This feels so exciting. Like a new adventure.// <</if>> <<if $adpos is 6>> <<set $pic to 82>> ''You:'' //Alright. You wanna do this quietly? Then, I'm gonna need full access to your body. Go down on all fours, over the bed, and spread your butt-cheeks really wide for me.// <br><br> Dakota does as you say, although hesitantly, with a noticeable tremor running through her body. <br><br> ''Dakota:'' //(Frown) This feels really awkward. Okay, wh… OOOW!!// <br><br> After lubricating your hardon with a handful of spit, you press your <<if $cock gte 3>>massive<</if>> thing through Dakota's virgin pussy lips, slowly but firmly, until the entire thing rests inside her. <br><br> ''Dakota:'' //(Whimpering) Oh my God… It's so… big… My body won't stop shaking. This feels so… strange. Please, please be careful now, okay?// <br><br> The experience of drilling a virgin teenager's pussy on her own birthday, with just a couple of floorboards separating you from the actual party going on downstairs, is nothing you can describe with words. Feeling her trembling body reacting to your thrusts, while plowing through a tightness that shouldn’t be legal, is enough to pull you into a state of divine euphoria. <<set $mctakevirgin+=1>> <br><br> All those feelings, salted with Dakota's muffled cries and moans, bring your ecstasy to a halt way too early. <</if>> <<if $adpos is 7>> <<set $pic to 83>> <<set $cumbuild to 0>> <<set $hascummed to true>> <<addmins 30>> <<set $daycount+=5>> <<set $mctakevirgin+=1>> You pull out from Dakota's pussy just in time to drop your load over her bedsheets instead of inside her womb – fearing that you might impregnate her if doing so. <br><br> She doesn’t care about the sloppiness as she falls onto her belly, smearing your jizm all over her lower body as she squirms from side to side. After soaking in a wave of new experiences for a couple of minutes, Dakota sits up and leans her head against the large body of her new sexual instructor. There's a shimmer of "adulthood" in her eyes now that she's lost her virginity, which probably couldn’t have happened in a better way than this. <br><br> ''Dakota:'' //Mr. $pcLastName… That was… Magic. I feel so… Used and… Satisfied. I dunno what to call it. Wow. This is like when I tried alcohol for the first time. But ten times better!// <br><br> Dakota's ''Affection (+3)'' toward you has increased! <<if $fuckskill gte 60>> <br><br> ''//Your impressive Copulation skill has increased Dakota's Affection toward you with an additional five points!//'' <<set $aimstore[1]+=5>> <</if>> <<set $aimstore[1]+=3>> <</if>> <<if $adpos is 8>> ''You:'' //So… Wanna do this again sometime? People say a girl isn't really "ready" until she's had sex a thousand times. And there's much more than just normal sex we could explore.// <br><br> ''Dakota:'' //Ehm. Yeah. Like… Some girls put a man's thing in their mouth. Oral sex? We could try that. Another day though. I... ehm, should head back downstairs. And join that juggernaut session. Haha… It feels as if I've just been juggernaughted.// <br><br> ''You:'' //Haha. You're funny, especially for being so young. Anyway, Dakota. I believe I'm done here. I have some stuff to take care of back home. See you soon, though.// <br><br> ''Dakota:'' //Yeah, come back any time!// <</if>> <<if $adpos is 9>> ''You:'' //Thanks for this. It was great, Dakota. I've really enjoyed myself and it was an honor taking your virginity like this.// <br><br> ''Dakota:'' //Yeah. Best present ever. Sure beats the polished dagger Max bought me. Now that daggers are on the topic.// <br><br> ''You:'' //Haha. You're funny, especially for being so young. Anyway, Dakota. I believe I'm done here. I have some stuff to take care of back home.// <br><br> ''Dakota:'' //Hey, wait, Mr. $pcLastName. I… I really wanna do this again sometime. Maybe try something else? Maybe not screwing in my room. Aimee will most certainly find out. We could… try that thing that's so popular among kids. Oral sex? A girl takes a boy's dick in her mouth? I'd really like to learn how to do that.// <br><br> ''You:'' //Haha. You sound so eager, Dakota. Sure, why not. I could help you with that too (smile). I'll stop by another day! I promise.// <</if>> <</if>> <<if $scaving is 57>> <<if $wopos is 3 or $wopos is 60 or $wopos is 92 or $wopos is 105>><<set _okpro to true>><</if>> <<set $action7b to false>> <<include GirlCheck>> <div class="row"> <div class="resholderbig2 ulsmall"> <center>''- SLOT I -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot1.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot1.body is 1>>Very petite<</if>> <<if $taken.slot1.body is 2>>Petite<</if>><<if $taken.slot1.body is 3>>Normal<</if>><<if $taken.slot1.body is 4>>Busty<</if>><<if $taken.slot1.body is 5>>Plump<</if>> <<if $taken.slot1.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot1.age<br> ''Sex:'' <<if $taken.slot1.body gte 6>>Male<<else>>Female<</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 1]]<<else>><</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''- SLOT II -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot2.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot2.body is 1>>Very petite<</if>> <<if $taken.slot2.body is 2>>Petite<</if>><<if $taken.slot2.body is 3>>Normal<</if>><<if $taken.slot2.body is 4>>Busty<</if>><<if $taken.slot2.body is 5>>Plump<</if>> <<if $taken.slot2.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot2.age<br> ''Sex:'' <<if $taken.slot2.body gte 6>>Male<<else>>Female<</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 2]] <</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''- SLOT III -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot3.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot3.body is 1>>Very petite<</if>> <<if $taken.slot3.body is 2>>Petite<</if>><<if $taken.slot3.body is 3>>Normal<</if>><<if $taken.slot3.body is 4>>Busty<</if>><<if $taken.slot3.body is 5>>Plump<</if>> <<if $taken.slot3.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot3.age<br> ''Sex:'' <<if $taken.slot3.body gte 6>>Male<<else>>Female<</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 3]] <</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> </div> <br> <div class="row"> <div class="resholderbig2 ulsmall"> <center>''- SLOT IV -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot4.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot4.body is 1>>Very petite<</if>> <<if $taken.slot4.body is 2>>Petite<</if>><<if $taken.slot4.body is 3>>Normal<</if>><<if $taken.slot4.body is 4>>Busty<</if>><<if $taken.slot4.body is 5>>Plump<</if>> <<if $taken.slot4.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot4.age<br> ''Sex:'' <<if $taken.slot4.body gte 6>>Male<<else>>Female<</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 4]] <</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''- SLOT V -''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot5.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot5.body is 1>>Very petite<</if>> <<if $taken.slot5.body is 2>>Petite<</if>><<if $taken.slot5.body is 3>>Normal<</if>><<if $taken.slot5.body is 4>>Busty<</if>><<if $taken.slot5.body is 5>>Plump<</if>> <<if $taken.slot5.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot5.age<br> ''Sex:'' <<if $taken.slot5.body gte 6>>Male<<else>>Female<</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 5]] <</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> <div class="resholderbig2 ulsmall"> <center>''SLOT VI''</center> <div class="tex5px padd10side"><hr></div> <<if $taken.slot6.state is 1>> <div class="padd30left"> ''Frame:'' <<if $taken.slot6.body is 1>>Very petite<</if>> <<if $taken.slot6.body is 2>>Petite<</if>><<if $taken.slot6.body is 3>>Normal<</if>><<if $taken.slot6.body is 4>>Busty<</if>><<if $taken.slot6.body is 5>>Plump<</if>> <<if $taken.slot6.body gte 6>>Masculine<</if>> <br> ''Age:'' $taken.slot6.age<br> ''Sex:'' <<if $taken.slot6.body gte 6>>Male<<else>>Female<</if>> </div> <<if _okpro is true>>[[Process|SlaveHall][$event to 4, $action to 3, $action1 to true, $takeslot to 6]] <</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div> </div> <</if>> <<if $scaving is 58>> <div class="tex6px"><br></div> You enter the great bastion of House Cyker. This magnificent structure, originally built as a tribute to a Hindu god over three centuries ago, houses most of the administration and governing bodies of one of Raana's greatest powers – rivaling even the republic in economic influence. <br><br> There are at least three levels underneath the main hall, rumored to contain not only stacks of gold but also laboratories, exclusive pleasure establishments and the remnants of the last durasteel processing machine that broke down right after The Severance. <<set $crowd to true>> <</if>> <<if $scaving is 59>> <<set _ran to random(1, 5)>> <<if $wopos is 3>> You're stopped by one of the many highwaymen groups roaming the streets leading into Westside from Redhaven. <br><br> They look like a tough crew – three guys clad in heavy leather armor, with assault rifles hanging from their sides. <br><br> ''Captain:'' // <<if $faction.bandit.standing gte 20>> Oh, Mr. $pcLastName. What an honor (ironic smile). You may pass. This time. <<set _pass to true>> <<else>> <<if _ran is 1>>Hey, city boy. There's a fee passin' through here.<</if>> <<if _ran is 2>>Hey, fuck-face. Pay the highwaymen toll or you can't pass.<</if>> <<if _ran is 3>>Hey, asshole. These parts belong to us. Pay the toll or take the hike through Marston Swamps!<</if>> <<if _ran is 4>>If yer gonna pass through my neighborhood, you gotta pay the toll. I can see you got more than enough to spare.<</if>> <<if _ran is 5>>There's a fee passin' through these hoods, asshole. Pay up!<</if>> <</if>> // <</if>> <<if $wopos is 10>> A group of heavily armed thugs stop you as you start walking toward Marston Avenue. <br><br> <<if $faction.bandit.standing gte 20>> ''Master thug:'' //Oh, Mr. $pcLastName. The weapon's dabbler. You may pass.// <<set _pass to true>> <<else>> ''Master thug:''// <<if _ran is 1>>Welcome to CBR's territory. It's a toll passin' through here.<</if>> <<if _ran is 2>>Hey, Sir. Yeah, you, <<if $aca gte 90>>egghead<<else>>asshole<</if>>. Pay up! It's a toll here.<</if>> <<if _ran is 3>>STOP! Pay the toll or I'll fucking blast your brains out!<</if>> <<if _ran is 4>>Hey, asshole. Pay up. It's a toll passin' through here.<</if>> <<if _ran is 5>>Gotta pay the toll, man. <<if _lovhere is true>>Or maybe that cute little Scandi girl you got there could pay the fee with her mouth (laughter)!<</if>><</if>> // <</if>> <</if>> <<if $wopos is 59>> A group of heavily armed tribal warriors stop you as you're trying to exit the swamps out toward Marston Avenue. <br><br> <<if $faction.bandit.standing gte 20>> ''Raider chief:''// //I believe I know you. Thanks for the rifles, haha. You may pass.// <<set _pass to true>> <<else>> ''Raider chief:''// <<if _ran is 1>>There's a toll passing over to the city. Pay up, scum.<</if>> <<if _ran is 2>>Ye want out o' the swamps? Ye better pay up, skunk.<</if>> <<if _ran is 3>>Hey skunk. Don’t look so smug. Pay or face the consequences.<</if>> <<if _ran gte 4>>Hey, soddie. Pay. There's a toll passin' through here.<</if>> // <</if>> <</if>> <</if>> <<if $scaving is 60>> <<if $adpos is 0>> <<set $pic to 87>> You're standing outside an overgrown pre-severance concrete building that looks like an old pumping station or bunker. <br><br> There's a large passageway leading directly into the first floor. <<if $swampsay1 is 1 and _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Looks like squatter's heaven. We should be careful. It could be more of em' inside.// <</if>> <<unset $swampsay1>> <</if>> <<if $adpos is 1>> <<set $pic to 88>> <<set $dooropen2 to true>> You're standing inside a large hallway covered in debris. Invasive twines of rembar plants and fast-growing dungah moss are working slowly but meticulously to disintegrate this building – a task they'll probably have completed in another two or three centuries. <br><br> There's a thick vault in front of you that leads into another part of the building. To the right, you spot an open door revealing some sort of control room. <</if>> <<if $adpos is 2>> <<set $pic to 89>> You're standing inside an old control room. You don’t have to be a science nerd to understand that this building was indeed one of the old pumping stations that emptied the swampy regions of Marston Hills roughly three centuries ago. <br><br> <<if $swamploot1 is 1>>There's some leftover loot lying around, probably stored by the bandits who claimed this place as their home.<br><br><</if>> <<if $swamploot1 is 2>> <<set $take to 1>> ''5 units of Merchandise added to Inventory!''<br> ''12 units of Scrap metal added to Inventory!''<br> ''2 units of Steel added to Inventory!''<br> ''5 c-boards added to Inventory!'' <<set $swag+=5>> <<set $scrap+=12>> <<set $steel+=2>> <<set $cboards+=5>> <<unset $swamploot1>> <</if>> <</if>> <<if $adpos is 3>> <<include DiceRolls>> <<set _str to true>> <<set $chance to $masterstrength>> <<if $crew gte 1>><<set $chance+=20>><</if>> <<if $crew gte 2>><<set $chance+=20>><</if>> <<if $crew gte 3>><<set $chance+=20>><</if>> <<if $crew gte 4>><<set $chance+=20>><</if>> <<set $chance-=$skillroll>> <<set $chance-=20>> <<if $action10 is true and $adpos2 is -1>><<set $adpos2 to 0>><</if>> <<if $adpos2 is -1>> <<if $chance gte 1>><<include Success>> <br><br> You manage to push the vault door open! <<set $manhole to true>> <<set $action10 to true>><</if>> <<if $chance lte 0>><<include Fail>> <br><br> It's too heavy! You could try again or bring a larger crew. <<if $skillroll gte 50 and $skillroll lte 59>> <<addmins 6>> <<set $daycount+=1>> <<set $stampoints-=1>> <</if>> <</if>> <</if>> <<if $adpos2 is 0>> <<set $pic to 90>> You walk through the new passageway and enter a large, damp room that smells horrible – like something crawled in here and died. But the sight is also a sorrowful one; what was once the main pumping chamber is now just a shredded remnant of the great pre-severance technical ingenuity that tamed Raana's natural forces. All copper pipes have been ripped out centuries ago and the lowlifes currently occupying this building have scattered debris, human excrement and other junk across the floor. <</if>> <<if $adpos2 is 1>> Despite the decay and decrepitude, you decide to spend a couple of minutes investigating the room. <br><br><<if $quest_bro is 9>>Eager to find any clues that might reveal the fate of your brother, you stumble upon something… very peculiar. <br><br>In one of the corners, there's a strange symbol crested by a set of odd "writings", for use of a better word. It seems to have been newly revealed.<<else>>Unfortunately, you fail to find anything interesting.<</if>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $adpos2 is 2>> <<set $pic to 91>> You take a closer look at the writings. The oddest thing about them is that the inscriptions seem older than the actual building. They have been uncovered by removing the surrounding concrete, maybe deliberately or by chance – it's hard to tell. <br><br> <<if $aca gte 50>> <div class="green">Sufficient Academic skill value ($aca/50)!</div> <br><br> After inspecting the symbols for a couple of minutes, you conclude that there's no human culture or language that's even remotely related to what you're observing. Truly fascinating. <<else>> <div class="red">Insufficient Academic skill value ($aca/50)!</div> <br><br> It's very hard to deduce what this could mean. The writings might be related to a cult or a First Wave tribe. It's hard to tell for a layman such as yourself. <</if>> <</if>> <<if $adpos2 is 3>> <<set $pic to 90>> <<set $quest_bro to 10>> You spend roughly half an hour copying the writings for later use. Maybe there's a scientist or academist in Whitehaven who knows more about this. <<addmins 30>> <<set $daycount+=5>> <<if _cathere is true>> <br><br> ''Caitlin:'' //I don’t believe I can add anything to this mystery but I… I think I've seen something similar at the historical society. In one of their exhibition stands. My father was a doctor but also an avid history man. We went there a lot when I was a girl.// <</if>> <br><br><br> <<include Journal>> <</if>> <</if>> <</if>> <<if $scaving is 61>> <<if $adpos is 0>> <<set $pic to 93>> You're standing outside an abandoned farmstead. There's an almost completely crumbled barn next to a relatively intact cottage. Judging from nearby fireplaces and other leftovers, this place must be regularly used by vagrants passing through this area. <</if>> <<if $adpos is 1>> <<set $pic to 94>> You enter the cottage through a squeaking door that's seen better days. A smell of mildew and decay hits you the moment you walk through the hallway into the main room. <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos is 2>> <<set _int to true>> <<addmins 18>> <<set $daycount+=3>> <<include DiceRolls>> <<set $chance=$masterint>> <<set $chance-=$skillroll>> <<if $crew gte 2>><<set $chance+=20>><</if>> <<set $chance+=20>> You spend some time going through the main room and an adjacent sleeping chamber. There are several hay-laden spots in here that look like they're used as beds by drifters and urchins. Right now, the building seems empty, however. <br><br> <<if $swamploot2 is 1 and $chance lte 0>><<include Fail>> <br><br> Unfortunately, you're unsuccessful in finding anything of value in here. The place looks meticulously ransacked already. <<set _nofind to true>> <</if>> <<if $swamploot2 is 1 and $chance gte 1>> <<include Success>> <br><br> Scavengers must've emptied this house from all sellable loot decades ago and you're about to call it when you stumble upon something odd buried underneath a burlap sack in one of the rooms. <br><br> It's something made out of brass, with strange patterns and decorations on the sides. It looks almost like an old antique oil-lamp. Or an incense burner used in churches. <</if>> <</if>> <<if $adpos is 3>> <<set $pic to 95>> ''Incense burner added to Inventory!'' <br><br> You feel there's something really special about this object. Maybe you could ask at The Church of The Holy Virgin in Westside as it looks Christian by nature. <</if>> <</if>> <<if $scaving is 62>> <<set $pic to 100>> <<if $adpos is 0>> You approach one of the docile-looking teenage nuns busy with cleaning chores in an adjacent alcove. After asking for Father Marinelli, the proprietor of this facility, the girl hurries away to fetch her Master. <br><br> After less than three minutes, a corpulent man dressed in a priest's robe, adorned with a heavy golden cross, appears from behind a curtain. <br><br> ''Father Marinelli:'' //How can I help you<<if $masterage lte 35>> my child<<else>> my brother<</if>>? You asked for me.// <</if>> <<if $adpos is 1>> ''You:'' //Well. It happens that I have a special… artifact that bears the insignia of the old Christian church. It's here. Maybe you could tell me something about it?// <br><br> You unveil the incense burner you found in Marston Swamps and hand it over to father Marinelli. <br><br> He looks astonished, not just from its inscriptions but also by the holder's impressive weight. <br><br> ''Father Marinelli:'' //How… How did you come by this? It's truly unique!// <</if>> <<if $adpos is 2>> ''You:'' //I found it in an old squatter's house. Down in Marston Swamps. Don’t know much about it really. God must've wanted me to uncover it and bring it here.// <br><br> ''Father Marinelli:'' //Indeed. Indeed. Maybe it was stolen from a chapel somewhere. I've never seen it before, but… ehm, it's an ancient heirloom that was probably the center-piece of an altar. Next to the holy crucifix, of course. I'd say it's a Carolingian artifact, dating back to 800 or possibly 900 A.D. It's truly archaic!// <</if>> <<if $adpos is 3>> ''You:'' //It's been in my home for generations. I remember it from when I was a child. Sadly, my father never lived long enough to tell me much about it.// <br><br> ''Father Marinelli:'' //I see. Well, I'd say it's an ancient Frankish artifact, dating back to around 800 or 900 A.D. It's a priceless antiquity that belongs in a church.// <</if>> <<if $adpos is 2 or $adpos is 3>> <br><br> //In either case… What do you intend to do with this holy vessel? Since you've brought it here, I assume you want it back where it belongs? Gifting it to the holy virgin would be a tremendous deed – and I'll make it worth your while. Monetary-wise. It's all up to you, however. How about five hundred silver coins – and your name forever sanctified in the eyes of God?// <br><br> ''Note! Keeping the incense burner and using it during homebased prayers will significantly increase your Devotion - if you belong or convert to the Christian faith!'' <</if>> <<if $adpos is 4>>''You:'' //I think I'll hold on to this. It's too precious. But thanks for the information!// <br><br> ''Father Marinelli:'' //Ehm. Alright. I understand. But make sure to keep it safe! It's really beyond what money can buy! Probably one of the oldest Christian artifact on Raana today.// <</if>> <<if $adpos is 5>> ''You:'' //That sounds great. A monetary token for something that's invaluable. But… I feel obliged to grant this artifact to the holy church. Here you go.// <br><br> ''Father Marinelli:'' //Thank you, brother! Your act will not go unnoticed, neither by God nor me. I guarantee you that. This will have an honorary place up at our altar.// <br><br>''500 dollars added to Inventory!''<br><br> The Catholic Church's ''Power value (+2)'' has increased! <br><br> The Catholic Church's ''Cash (-500)'' has decreased! <br><br> Your ''Standing (+5)'' toward the Catholic church has increased! <<set $faction.christian.standing+=5>> <<set $faction.christian.power+=2>> <<set $faction.christian.money-=500>> <<unset $swamploot2>> <</if>> <<if $adpos is 6>> ''You:'' //Ah! There will be no such thing. This piece is yours, father. I do not need any money. It belongs to the holy church. Here you go. It must be kept safe in these dark ages we're living in. May it be a tool to guide you in the mission God's people have on Raana.// <br><br> ''Father Marinelli:'' //Oh thank you! This deed of generosity will not go unnoticed. I can promise you that. Go in peace, <<if $masterage lte 35>>my son<<else>>friend<</if>>.// <br><br> The Catholic Church's ''Power value (+2)'' has increased! <br><br> <<set $faction.christian.power+=2>> Your ''Standing (+10)'' toward the Catholic church has increased!<<set $faction.christian.standing+=10>> <<unset $swamploot2>> <</if>> <</if>> <<if $scaving is 63>> <<set $pic to 101>> <<if $adpos is 0>> You find Miss Swanson in a dilapidated lecture room at the end of the main corridor. <br><br> The girl, who looks to be in her early teens, is sitting together with six other girls that are at least two or three years younger. <br><br> ''Lydia:'' //Rebecca, Sarah? You two take the Heimler route and see if there are any cherries to pi… <br><br> (Looks at you) Eh? Hello? How can I help you? (suspicious gaze)// <br><br> ''You:'' //Sorry to interrupt. Miss Lydia Swanson I presume?// <br><br> ''Lydia:'' //You presume right. What the hell do you want?// <</if>> <<if $adpos is 1>> ''You:'' //Well, this bag of silver here will put you and the other girls here as far away as hell one can get. It's yours, all one hundred of them, if you answer some questions.// <br><br> The children look at the bag as if it was the Moon God himself standing before them. The black-haired girl, who's obviously Lydia, speaks out first: <br><br> //I can answer your questions and tell you a bonus story for all that silver, yes, Sir. Go ahead!// <br><br> ''You:'' //Haha. We'll save the bonus story for later. Okay, this must've been many months ago, when you were younger. A man calling himself Joseph $pcLastName came here and spoke to you about Marston Swamps. Do you remember? I want to know the details. All of it.// <br><br> ''Lydia:'' //That black-haired guy from $pcLastName's old place? Yeah. I remember him. He paid in silver too, hehe. He, ehm, asked us to keep an eye out on them raiders who's been paying Freebooter's holding on Temple Island. Yeah. Just a stone throw away from here. We should run up to his place the moment they left "for work", leaving the island unoccupied. Dunno why cuz' they always brought their valuables with them. That's all Joe asked for, I promise. It was good work though. Lots'a silver.// <br><br> ''You:'' //Alright girls, thanks for the information. Keep safe out there!// <<set $cash-=100>> <br><br> <<include Journal>> <<set $quest_bro to 9>> <</if>> <<if $adpos is 2>> <<set _mani to true>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<if $mcpower gte 20 or $credit gte 20000>><<set $chance+=30>><</if>> <<if $crew gte 2>><<set $chance+=20>><</if>> ''You:'' //I want nothing more than this sweet little conversation to continue after I'm done here. But that, and how pleasant this day will be for you completely depends on your willingness to answer my questions. <br><br> A man calling himself Joseph $pcLastName came here and asked about Marston Swamps. Do you remember? I want to know the details. All of it. He was here maybe a year ago or so. Must've paid you pretty handsomely. In silver. // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your dominant words startle the girl, who responds with a docility that's completely different from the attitude she displayed a second ago. <br><br> ''Lydia:'' //Eh… Eh… That black-haired guy from $pcLastName's old place? Y-Yeah. I remember him. He, ehm, asked us to keep an eye out on those raiders who's been paying Freebooter's holding out on Temple Island. Just two hundred yards away from here. We should run up to his place the moment they left "for work", leaving the island unoccupied. Dunno why cuz' they always brought their valuables with them. That's all Joe asked for, I swear. It was good work though. Lots'a silver, as you said.// <br><br> ''You:'' //Thank you. I guess that was all. You can return to whatever it is you were doing.// <br><br> <<include Journal>> <<set $quest_bro to 9>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Lydia:'' //Haha. Don't think you can scare me. I've dealt with guys 100 times tougher than you.// <</if>> <</if>> <</if>> <<if $scaving is 64>> <<if $adpos is 0>> <<if $faction.his.standing gte 10>>As you're already a member of this esteemed society of scholars, you have no trouble rounding up a group of knowledgeable men down in the cigar room, hoping that at they could shed some light on this mystery. <br><br> One of them, Mr. Holcombe, a distinguished linguist, speaks out first: <br><br> //So, Mr. $pcLastName, what did you want to discuss? A finding you say?// <<else>>After asking one of the library keepers about the strange writings and that you'd need help deciphering them, he directs you to a group of men currently sitting in a smoke-filled cigar room further down the hallway. They seem to be occupied with the usual doings of The Society; discussing scientific topics, commenting on current state of affairs and throwing witty jokes at each other. <br><br> ''Library keeper:'' //Keep it short. Remember - you're talking to distinguished men that have a lot on their schedules.// <br><br> After the keeper has informed the men of your presence, one of the scholars, an older fellow with a well-kept beard, stands up and shakes your hand, smiling politely. <br><br> ''Mr. Holcombe:'' //Pleasure to meet you. I'm Professor Holcombe. Master Keeper Joles said you needed help deciphering something? You've caught my interest.// <</if>> <</if>> <<if $adpos is 1>> You hand out your copy of the odd writings found down in the old pumping station, allowing the men to analyze it thoroughly. <br><br> They discuss the paper for a couple of minutes, mumbling incoherently with each other, before Mr. Holcombe speaks out again: <br><br> //This is… Fascinating. Where did you find it?// <</if>> <<if $adpos is 2 or $adpos is 3>> ''You:'' //<<if $adpos is 2>>I found it out in Marston Swamps. In one of the old pumping stations. It was buried underneath the actual structure. So, it must be really old.<<else>>I discovered this in my father's old library. It's become a… little project to find out what it really means. <</if>>// <br><br> ''Mr. Holcombe:'' //<<if $adpos is 2>>Hmm… I believe the Academy would be interested in taking a closer look at this.<<else>>Oh, I see. Interesting.<</if>> Anyway. I recognize it. I've seen such writings before. Even if they're very rare. It has been ruled to be <<link 'First Wave'>><<set $history to 13>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> gibberish but I've always believed it's older than that. Much older. <br><br> I'm sorry that I can't be of any help deciphering them. These writings are… not a subject I've had the time to explore thoroughly, other than with my own personal amazement whenever I've had the honor of stumbling upon something of the same nature as this. <br><br> I'll give you something else, though. There's a young woman in Crow's End. An artifact collector. Miss Stacey McClung. Her father, Professor Arth McClung, was a renowned member of the academy before he went missing many years ago. I know she's been working on deciphering these types of texts – because, believe it or not, there actually exists a form of Rosetta Stone for this language, written by first wavers. That's why it's officially declared to be some made-up writings of a lost kingdom or tribe. <br><br> I'm afraid that's all. And I don’t believe we have any serious books regarding this matter. Sorry.// <br><br> <center> <<include Journal>> <<set $quest_bro to 11>> </center> <br><br> <</if>> <</if>> <<if $scaving is 65>> <<if $adpos is 0>>You're standing in front of what you believe is the house of Stacey McClung. It's a typical Crow's End upper-class structure, built in the classic Neo-Victorian style that took Europe with storm during the 22nd century.<<set $pic to 102>> <</if>> <<if $adpos is 1>><<set $knock to true>> You walk up toward the reinforced door and give it a good knock. <br><br> It takes almost a minute before the locking mechanism turns and the door swings open. <br><br> A young woman, probably in her early 20s, opens the heavy door with a slight effort before taking a step back, looking at you with a polite smile across her face. She has an exotic blend of beauty and intelligence, a mix that's clearly shown in her sparkling, green eyes. <br><br> A large combat dagger decorates her belt. <br><br> ''Woman:'' //Hello. How may I help you?// <<set $pic to 103>> <</if>> <<if $adpos is 2>> ''You:'' //My name is $pcFirstName. I am the owner of the $pcLastName estate down in Redhaven. You're Stacey, right?// <br><br> ''Stacey:'' //That's right. The one and only (smile). <<if $credit gte 10000>>I know who you are, Mr. $pcLastName. A name that's on many people's lips here in Ikaanos. <</if>>// <br><br> ''You:'' //Great. I have a matter I wanted to discuss with you. A recent… finding that I'd need help to interpret.// <br><br> The woman smiles again and allows you inside the foyer, which looks like it belongs in a miniature castle with its stone stairwells and impressive wall-hangings. <br><br> ''Stacey:'' //Well, of course. I hope I can help. I'm pretty good at… looking at things. Hopefully. Haha. Come.// <<set $pic to 104>> <</if>> <<if $adpos is 3>> <<set _charm to true>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> ''You:'' //Oh, Stacey, right? I thought you'd be older. Much older. Haha. Beautiful and smart. Hard to find that combination in Ikaanos today (charming smile).// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The girl blushes, obviously caught off-guard by your charms and good looks. <br><br> ''Stacey:'' //Oh, haha. Stop it. I'm nothing special. But thank you. Ehm… // <br><br> The woman smiles again and allows you inside the foyer, which looks like it belongs in a miniature castle with its stone stairwells and impressive wall-hangings. <br><br> ''Stacey:'' //What… Ehm, what… Sorry. I lost my track here. Oh! Haha. What do you want? You got artifacts to sell?// <br><br> ''You:'' //Ah. No. In fact, I have another matter I wanted to discuss with you. A recent… finding that I'd need help to interpret.// <br><br> ''Stacey:'' //Well, of course. I'm pretty good at that. Hopefully. Haha. Alright, let's have a look shall we.// <<set $stasex to 1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The girl smiles politely at you, obviously used to getting sexual comments thrown at her by older men. <br><br> ''Stacey:'' //Ah, thank you Sir. (long pause) Anyway. What kind of business did you have, other than courting me? You have artifacts to sell?// <br><br> The woman allows you inside the foyer, which looks like it belongs in a miniature castle with its stone stairwells and impressive wall-hangings. <br><br> ''You:'' //Ah. No. In fact, I have another matter I wanted to discuss with you. A recent… finding that I'd need help to interpret.// <br><br> ''Stacey:'' //Well, of course. I'm pretty good at that. Hopefully. Haha. Alright, let's have a look shall we.// <</if>> <<set $pic to 104>> <</if>> <<if $adpos is 4 and $adpos2 is 0>> ''You:'' //Alright. Here it is. This is a copy from a large stone I've recently… examined. Do you recognize it?// <br><br> Before giving your paper a closer look, Stacey leads you over to a large studio room adjacent to the entry hallway. She places your copy on an old drawing board and begins to study it thoroughly. <br><br> ''Stacey:'' //Yes. Yes. I believe I do. Interesting. This is a pretty obscure version. Probably older than the others I've had the pleasure to examine. It feels incomplete. // <br><br> Stacey continues to examine the writings in silence. <<set $pic to 105>> <</if>> <<if $adpos2 is 1 and $action1 isnot true>> <<set $pic to 106>> ''You:'' //I'm really interested in what it means. The Academy mentioned you had some way of deciphering writings of this nature. Please, it's of a very personal matter. I need to know!// <br><br> Stacey looks at you with a smile on her face – as if she's just about to hold a lecture on her favorite subject. <br><br> ''Stacey:'' //I guess you want to know the long version. Considering your obvious eagerness for answers (smile). So, I'm a professional. I will not ask where you found this. It's up to you. A "personal matter", as you called it. <br><br> Anyway, there are many theories about this language. Some say it's a cult that died out long ago. Before The Second Wave landed on Raana. Pre-Severance scientists showed some interest when they found a couple of limestones with these markings in Westside but then <<link 'The Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> came, the dark ages and all that, and Ikaanians were more interested in enslaving and raping first wavers than making further studies of their culture. So it all died out. <br><br> But if you study tribalist legends from certain remote valleys, valleys untouched by slave hunters, an observant researcher can fetch the most fascinating stories about meetings with "angelic creatures" and other things that cannot be explained. The politically correct scientists say it's just the work of hallucinogens but there's overwhelming evidence to contradict those statements. <br><br> I believe that this language, which I've named "The Illarian Alphabet" is from an intelligent alien race that once occupied Raana. Maybe they still dwell in deep caverns somewhere, or on remote continents, but it was not that long ago, maybe just three centuries, they made contact with the recently arrived first wavers. ''The Illarian cipher'' is proof of this. One of my grandfather's colleagues found it by chance in an abandoned temple about 50 years ago. <br><br> Suddenly, the learned elite of Ikaanos could translate a dozen alien stones that had been found in various caves or during construction work over the past two centuries. The translated texts were marvelous. They spoke of unknown places, and some were dedicated to great star travelers that had lived for millennia, bearing tremendous wisdom and experience that a human could never comprehend. <br><br> I… I could translate your copy if you want? No one has discovered a new stone for over 75 years so this is a fantastic find. For those who believe in the Illarian theory. <br><br> And sorry if I'm rambling too much. I tend to do that when people ask me questions about things that I'm really into. It's okay to say "stop, Stacey" (smile). // <<set $action1 to true>> <</if>> <<if $adpos2 is 2 and $action2 isnot true>> ''You:'' //Have you ever run into my brother by any chance? Joseph $pcLastName?// <br><br> ''Stacey:'' //Ehm, no, sorry. I haven’t. That name is not familiar to me.// <<set $action2 to true>> <</if>> <<if $adpos2 is 3 and $action3 isnot true>> ''You:'' //So, ehm, you live here alone? I heard your father was a well-liked teacher up at the Academy? And a collector of… peculiar things?// <br><br> Stacey's professional smile melts away as you steer your conversation into alleys she's obviously not very comfortable to talk about with strangers. <br><br> ''Stacey:'' //He is. Yes. A so called "esteemed" professor - despite his odd theories and obsession with artifacts. A little hobby I've picked up after his… choice to leave Ikaanos. While I've tried to teach as a lecturer at The Academy, I don’t really feel I belong there. That's a different world. I'm all adventure – books and studies are just tools for preparing your next expedition. <br><br> My father collected things from all continents, especially after serving as a scout in The Border Wars. He acquired odd crafts from Gandaria, had an entire collection of Beryll Monkey tools and at least three samples of undocumented gemstones. But he collected artifacts from Earth too; there are all sorts of stuff in this house - a working miniature railway dating back to the 1970s, magazines, 18th century art and a large set of Weiss paintings. <br><br> But there's still room for more and I have a whole arena of customers. If you find anything that could be deemed as a special, unique item, I'm willing to pay for it. // <<set $action3 to true>> <</if>> <<if $adpos is 5>>''You:'' //Alright. How long do you need to translate the texts? Should I return here tomorrow?// <br><br> ''Stacey:'' //Ehm. I wanna work without getting disturbed. This could take a day. Or two days. I don’t know. I'll deliver it to you when I'm done. Okay? // <</if>> <<if $adpos is 6>>''You:'' //I'll be waiting for you. Thank you again. We'll discuss a fair price once it's all done. I promise.// <br><br> ''Stacey:'' //Sounds good, Sir. Well. I better get to work! See you later.// <<set $quest_bro to 12>> <br><br><br> <<include Journal>> <</if>> <</if>> <<if $scaving is 66>> <<if $adpos is 0>>Just when you were about close the gate behind you, Miss Stacey McClung appears from out of nowhere, looking excited and energized – despite the dark circles under her eyes that tell she's recently pulled an all-nighter. <br><br> ''Stacey:'' //Mr. $pcLastName. There you are! Okay. It's done. Do you have a place we can sit down and discuss its content? It's really awesome. Bring some coffee. We're gonna need it.// <<set $pic to 107>><</if>> <<if $adpos is 1>>You take Stacey to your office and make sure the door is properly locked behind you before asking her to present her findings. <br><br> Silently, with a wry smile on her face, Stacey removes her backpack and takes out your copy of the unknown inscriptions, placing it on the table between you. She then reveals a scroll made out of parchment, filled with small, meticulous letters. Fortunately, those letters belong to the familiar Latin alphabet. <br><br> ''Stacey:'' //Alright. There's one thing you need to know about the Illairan writing language. One hieroglyph can contain up to a dozen sentences. It's very, very advanced. You can compare it to Hanzi, but with six additional dimensions. It's all in the curls and their interactions with the line you drew before. It's very neat, in a way. Very intelligent. You can write a minor novel with just three spirals. <br><br> Anyway, this also means it's a ton of text we're dealing with here. I have it all copied down but it'll probably take seven hours if I should read it out loud so I'll present the short, audience-friendly version, okay? <br><br> This… Manuscript, or whatever we should call it, is an instruction on how to start up and control some form of machinery. (Pause) Yeah. And it gets even weirder. <br><br> I suspect the machinery is just a lock to enter something that reveals an even grander secret inside. Considering how advanced the lock seems to be – at least in the simple minds of us humans, and the effort to put it all down in writing, I believe this could be instructions on how to open a "city gateway" – at least that's what they're called. You see, other stones have briefly mentioned such gateways and how they were created to protect its inhabitants from a dangerous threat coming from "the darkness between the stars". <br><br> There's no guidance on where this gateway is, however, so the excitement stops at that. Unless you happen to have a map somewhere. Haha. Anyway. That's all, I guess. // <<set $pic to 108>><</if>> <<if $adpos is 2 and $adpos2 is 0 and $adpos3 is 0>> ''You:'' //Excellent work. And fast! I'm impressed. Thank you.// <br><br> ''Stacey:'' //My pleasure (smile). I have to say… this was the most exciting task I've had all year. // <</if>> <<if $adpos is 3 and $adpos2 is 0 and $adpos3 is 0>> <<set _charm to true>> <<include DiceRolls>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<if $stasex gte 1>><<set $chance+=20>><</if>> ''You:'' //You've mesmerized me once again, Miss McClung. Wow. Your wits are unchallenged – only your beauty is of a higher class. Thank you, thank you!// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Stacey:'' //(Blushing) Oh. <<if $stasex gte 1>>Again, you're such a gentleman. I… I'm not used to all this flattery.<</if>> Well… So… Anyway. I guess I should get going then.// <<set $pic to 109>> <<if $stasex is undefined>><<set $stasex to 1>><<else>><<set $stasex+=1>><</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Stacey:'' //Oow. You're so sweet (fake smile). Anyway. I guess I should get going. Don't wanna leave my house for too long. Got a customer coming today.// <</if>> <</if>> <<if $adpos2 is 1 and $action2 isnot true>> ''You:'' //By the way. This is a rather odd question and I don’t know if there's ever gonna be a rescue mission but, ehm…// <br><br> ''Stacey:'' //Sorry. Rescue mission?// <br><br> ''You:'' //Yeah. Okay. I'm gonna tell you the whole story. My older brother, Joseph $pcLastName went missing several months ago. I believe these writings were of great importance to him somehow. There are still too many unanswered questions and I haven’t prepared anything yet but I… I was wondering if you'd be interested in joining me on that expedition. Or… Rescue mission. I believe you could both be useful in recovering his whereabouts and it would probably give you a chance to study this mystery further. // <br><br> Stacey smiles at you, her lips shivering from excitement. <br><br> ''Stacey:'' //Eh. Well, I guess I could make some room in my schedule (smile). I'd love to! I mean, I would find that very interesting. Just tell me a day or two before heading out so I can call a replacement for my shop.// <br><br> ''You:'' //Sounds great!// <<set $action2 to true>> <<set _stopbe to true>> <</if>> <<if _stopbe isnot true>> <<if $adpos3 is 1 and $action1 isnot true>> ''You:'' //Oh. Before you leave. How would you like to be compensated for this?// <br><br> ''Stacey:'' //Ah. Of course. Well. Tell you what. Give me the location of this stone, so I can study it further, and I'll not charge you anything. Deal? Otherwise, it's the usual $1,000.// <<set $action1 to true>><</if>> <<if $adpos3 is 2>>''You:'' //That seems fair. I found this in the old pumping station in Outer Marston Swamps. On that small island? You know where it is?// <br><br> ''Stacey:'' //Oh. Yeah. Next to that old Skyguard fortress? I know it. Thank you.// <</if>> <<if $adpos3 is 3>> ''You:'' //That place will be swarming with raiders again in a day or two. I'll give you the money, while also saving your life it seems!// <br><br> ''Stacey:'' //(Fake smile) Haha. I can manage myself. But again, I respect your decision. Thank you.// <br><br> ''1,000 dollars have been removed from your Inventory!'' <<set $removebutt to true>> <<set $cash-=1000>> <</if>> <<if $adpos3 is 4>> ''You:'' //Are you fucking kidding me? A thousand dollars for translating some doodles? Haha. That's some compensation. I could take you out for a coffee, with a happy ending. There will be no silver coins coming your way, Miss.// <br><br> ''Stacey:'' //Ah, don't bother. I knew you were an asshole right from the start. Good day, Sir.// <br><br> ''House McClung artifact location'' has been disabled! <br><br> Your ''Manipulate skill (+2)'' has increased!<<set $manipulate+=2>> <<set _noart to true>> <<set $pic to 110>> <</if>> <</if>> <<if $adpos3 gte 2>> <<set $quest_bro to 15>> <<if _noart isnot true>> <br><br> ''House McClung artifact location'' enabled! <<set $staart to 1>> <</if>> <br><br><br> <center> <div class="blink_me">''Journal updated!''</div> </center> <</if>> <</if>> <<if $scaving is 67>> <<if $adpos is 0>>You enter the Helver Street apartment complex, a well-known housing unit for wealthy upper middle-class students and lecturers. <br><br> A guardsmaid, standing behind a counter in the crammed lobby, penetrates you with a gaze of steel as you enter the building. <br><br> ''Guardsmaid:'' //<<if $mcpower gte 10>>Yes, what d… Oh, sorry, I didn’t recognize you. Mr. $pcLastName is it? How can I help you?<<else>>(Cough) Hello, Sir. What do you want? I see you're not a resident here. Do you have an appointment?<<if $crew gte 3>>You're brining quite the crowd inside.<</if>><</if>>// <<set $dooropen1 to true>><<set $pic to 111>> <</if>> <<if $adpos is 1 and $action1 isnot true>> ''You:'' //I'll be off fairly quickly. I'm searching for Mr. Henry Atlow. Can you help me?// <br><br> ''Guardsmaid:'' //Oh. Mr. Atlow. Yes. Haven't you heard? Are you an associate of his? I'm sorry but young Mr. Atlow went missing many months ago. // <<set $action1 to true>> <</if>> <<if $adpos is 2 and $action2 isnot true>> ''You:'' //Oh. Yes. I've heard the rumors. When did he disappear?// <br><br> ''Guardsmaid:'' //It was a rather long time ago. Winter of -88 I believe. It was quite the fuss as he was a fully sworn professor. A very bright, young man I'd have to say. It's really sad.// <<set $action2 to true>> <</if>> <<if $adpos is 3 and $action3 isnot true>> ''You:'' //Ah. Did… ehm, did he have any strange visitors right before he went missing? Did you notice anything odd at all?// <br><br> ''Guardsmaid:'' //Strange visitors? What do you mean? There's a lot of people running up and down these stairs but I can't say I remember anything that stood out regarding Mr. Atlow. Sorry, it was a rather long time ago and my memory isn’t what it was.// <<set $action3 to true>> <</if>> <<if $adpos is 4>> <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> ''You:'' //Anyway. I need access to his room. It is of great importance. For Mr. Atlow and anyone else involved or affected by his disappearance.// <br><br> <<if $mcpower gte 10>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/10)!</div></center> <br><br> ''Guardsmaid:'' //Ehm, normally that’s nothing I'd allow unless you're under Skyguard jurisdiction but since… Since it's you, Mr. $pcLastName, I guess a quick look wouldn’t hurt. You're in luck. His uncle in New Tokyo paid three years in advanced for his rent so his room should be intact. Here's the key. Room number 14.// <</if>> <<if $mcpower lte 9>> <<if $chance gte 1>> <<include Success>> <br><br> ''Guardsmaid:'' //Oh. Well. Normally that’s not allowed but I guess it wouldn’t hurt anyone. On the contrary! And you're really in luck. His uncle in New Tokyo paid three years in advanced for his rent so his room should be intact. Normally I'd have his room vacated and rented out to someone else by now. You have ten minutes. Here's the key. Room number 14.// <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Guardsmaid:'' //Sorry, no. I hope you understand. You're obviously not under Skyguard jurisdiction and I'm a lawful person that believe in our great republic (smile).// <</if>> <</if>> /* ADPOS4 ENDS */ <</if>> <<if $adpos is 5>> You take out five shiny golden coins and place them discretely in front of the guardsmaid. <br><br> ''You:'' //I'd compensate you, of course, for the trouble. We both want Mr. Atlow to return safe and alive, don’t we? // <br><br> ''Guardsmaid:'' //Ehm. When you put it like that. Of course. I'd very much like to see Mr. Atlow returning. You have ten minutes. Here's the key. Room number 14.// <</if>> <<if $adpos is 6>> <<addmins 6>> <<set $daycount+=1>> You walk up a narrow wooden staircase and head through a creaking corridor before entering door number 14. <br><br> It reveals a picturesque little room filled with old books and other oddities. You see the full collection of Encyclopedia Raanica, all 34 volumes, the Biologicae Adornis, Hemter's Fusion and at least a dozen other titles that a prominent professor should own. <br><br> Crowning his bed is a large painting of Eric Kandor, the founding dean of Whitehaven Academy. <<set $pic to 112>> <<set $stairs to true>> <</if>> <<if $adpos is 7>> You spend some time investigating Mr. Atlow's apartment. Unfortunately, the room seems to lack items that would be of a personal nature, like diaries or notes. <br><br> You spot something interesting, however; an unopened letter, obviously delivered after his disappearance, has been pushed underneath the door, ending up between the shoe rack and Mr. Atlow's umbrella. <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' //The order he's kept in here is truly fascinating. Everything is so… neat.// <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $stampoints-=1>> <</if>> <<if $adpos is 8>> You decide to pick up and open the letter. <br><br> ''//Note! You should read the paper you've found (Clues & Discoveries) before leaving.//'' <<set $atlow to 3>> <<set $openbook to true>> <<set $noclick to true>> <</if>> <</if>> <<if $scaving is 68>> <<if $adpos is 0>> You're standing in front of an old pre-severance watchtower, occasionally maintained by Skyguard troops when they're performing raids in these areas. <br><br> It seems abandoned right now, however. <</if>> <</if>> <<if $scaving is 69>> <<if $adpos is 0>> <<set $pic to 116>> You're allowed inside the McClung residence – where Stacey greets you with her usual, warm smile. <br><br> ''Stacey:'' // <<if $stasex is undefined or $stasex is 0>> Hello again! So, got any artifacts to sell? <</if>> <<if $stasex is 1>> (Blushing) Oh, hello again. So, ehm, got any artifacts to sell? <</if>> <<if $stasex is 2>> (Blushing) Well, hello handsome. So, you have any artifacts that could make this lonely girl's day better? <</if>> // <</if>> <<if $adpos is 1>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/commonartbutt.png"]]>> <<goto Scaving>> <<set $event to 45>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/uncommonartbutt.png"]]>> <<goto Scaving>> <<set $event to 46>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/rareartbutt.png"]]>> <<goto Scaving>> <<set $event to 47>> <<set $action to 1>> <</link>> </div> </div> </div> <</if>> <<if $adpos is 2>> <<addmins 18>> <<set $daycount+=3>> You open your satchel and show Stacey the hieroglyphs you found on that odd statue in the palace gardens. <br><br> ''You:'' //I want to you take a look at this. It's a copy from a 4-feet, strange-looking statue crowned by a red stone, located within the Palace Gardens.// <br><br> Stacey looks through the document for a couple of minutes and then responds: <br><br> //Ah, The Palace you say? This must be from the Akeley stone. I've heard about it. Excavated by a famous Academy professor in the late 2300s. It disappeared in the great chaos ravaging Ikaanos during that time but rumors suggest that it was captured by a warlord-turned-senator. <br><br> Anyway, nice to finally hear a rumor with some solid evidence. I can translate these. It's not based on the three-dimensional geometry type so I'll have it ready in a couple of minutes. Let me just get my book. // <br><br> Stacey returns with a century-old leather tome and starts working meticulously with the document you've provided her. After about 15 minutes, she turns toward you, holding a new piece of paper with the translation [Stacey's comments]: <br><br> //Interesting. Very interesting.// <br><br> '' In the ruve [timespan/age] of Umilreth, second reva [moon-related almanac] a star-spanning vessel entered this place and built a temple [or place of honoring, hard to differentiate whether it's religion, nostalgy or nature acknowledgement] that pulsates the echo of our race's presence through the stone of duccur [Red, hot stone coming from a planet's core]. The gate"s" [or door"s"] are in the sucura phase [unknown meaning] giving us access to many worlds [or "lands"], where we will spread the seeds of our knowledge [or "spiritual presence"] to those who come after us. <br><br> Those who speak [or understand] sepia [language, "tongue" or communication] are ready [or have access to, are "allowed to use"] the map to detail the second coming. '' <br><br> ''Stacey:'' //I mean, wow. Okay… (panting). So, a scholar, doing her classic information evaluation, would say this is probably first wave-stuff. I recognize the use of "duccur", that's a mineral mined north of New Eden. The first-wavers could've picked it up from something else, though. We have unconfirmed sources that first-wavers could read this language too, that we're not the only ones who've translated it. Some sources also say that first-wavers made ''first'' contact with other beings. But that's firmly rejected at The Historical Society. <br><br> Anyway, the rest here is just... Holy cow. Spaced-out. It's a great archeological find, Mr. $pcLastName. Digging in the republic gardens is just as digging out in the dirt (laughter).// <br><br> Your ''Occult skill (+1)'' has increased! <<set $occult+=1>> <<set $quest_rpal to 2>> <</if>> <</if>> <<if $scaving is 70>> You successfully convert your wife! <<set $w_traitrel to $mcrel.faith>> <</if>> <<if $scaving is 71>> <<if $adpos is 0>> <<set $pic to 118>> You knew you spotted the girl roaming around here the other day. <br><br> Outside the abandoned cellar of House Cinta, you find the oldest of the three girls who've pestered you for months. She's obviously been sneaking in and out of the Cinta mansion's lower levels, where the strict elderly couple don't roam anymore. <br><br> ''Urchin girl:'' //(Whispering) Mr. $pcLastName. Over here! I'm so happy that you came. I don’t know who else I could turn to.// <</if>> <<if $adpos is 1 and $adpos2 isnot 1>> <<set $pic to 119>> ''You:'' //Yeah. Alright. What happened?// <br><br> ''Urchin girl:'' //(Long pause) Oh, I don’t know where to start. We did some things we shouldn’t have done and eventually caught the police's attention. The Skyguard. And you know how it works; they issue a warrant and give it to slave hunters. <br><br> Three men came to our camp a couple of nights ago and said they had a warrant for our arrest and that it was enough for a life time of slavery. Those bastards decided to have some fun with their "catch" before hauling us off. I escaped and left my two friends behind. Amanda and Tille. I'm such a coward. I should've waited for them but those hunters had pipe guns! I heard their screams for help. I can only imagine what the slavers did to them. <br><br> While hiding out in Marston Swamps, I heard Amanda and Tillie were taken down to Watery Eyes and sold to a far-away rancher who needed "pleasure girls". They hauled off my friends to Lake City about three days ago. And it's my fault. I should've saved them! (Sobbing) // <</if>> <<if $adpos is 1 and $adpos2 is 1 and $action1 isnot true>> ''You:'' //It's not much we can do about it now. They're slaves by law. Their fate is sealed. I cannot risk anything to help them, you know that, right?// <br><br> ''Urchin girl:'' //(Sobbing) I know… I know. Please. I have nowhere to go. I'll do anything if you can help me!// <<set $action1 to true>> <</if>> <<if $adpos is 2 and $urchready is undefined>> ''You:'' //You could come and live at my place. I'll take you in. There might be some things I "require" of you but as long as you do as I say, things will be good for you. I promise.// <br><br> ''Urchin girl:'' //Yeah. Yeah, I understand. Please, I just don’t want that warrant sniffing down my neck for the rest of my life. I'll sign anything. Just… help me!// <br><br> <<if _okadd isnot true>>''Your household is unfortunately full at the moment. //Urchin girl// will remain as a POI until you're ready to take her in!''<</if>> <<set $urchready to 1>> <</if>> <<if $adpos is 3>> ''You:'' //You'll eventually face the same fate as your friends. If not worse! I'll drop my spunk down your throat in a couple of years, when you're workin' as a floor crawler at Furry's! Have a nice life (laughter)!// <br><br> You leave the sobbing girl behind you as you head out to the town square again. <<set $killurch to 1>> <</if>> <<if $adpos is 5>> <<set _outadd to 204>> <<set _call to 204>> <<include IncludeSlave>> <<set $killurch to 100>> <<set _noadd to true>> <</if>> <</if>> <<if $scaving is 72>> <<if $adpos is 0>> You're standing inside a water-infested industrial building, known to house one of the entrances to The Underworld. <br><br> Coughs, snarls and distant voices can be heard further inside the building. It's obvious that this place is already occupied by a large number of squatters. <br><br> You can either leave this moon-forsaken place or continue forward. <<set $pic to 120>> <</if>> <<if $adpos is 1>> <<addmins 6>> <<set $daycount+=1>> After walking through a dense network of corridors and debris-ridden rooms, you reach one of the basement doors leading down to The Underworld. <<if _anselhere is true>> <br><br> <<set _ran to random(1, 6)>> ''Ansel:'' // <<if _ran is 1>>I heard the prostitutes down here are dirt cheap. Yeah, I HEARD. I wouldn't pick one for myself. I've become too spoiled with Redhaven quality goods (grin).<</if>> <<if _ran is 2>>I have your back, brother.<</if>> <<if _ran is 3>>Back in my younger years I actually spent a month down here. Couldn’t stand the smoke, though. I coughed my lungs out.<</if>> <<if _ran is 4>>I heard you can walk for days in the catacombs down here. An undercity as big as Ikaanos itself.<</if>> <<if _ran is 5>>Good you brought me with you, brother. I'm familiar with this place.<</if>> <<if _ran is 6>>Don’t give anything to the beggars, okay? They'll throw themselves over you like feral wrool cats.<</if>> // <</if>> <<set $pic to 121>> <</if>> <</if>> <<if $scaving is 73>> <<set _defense to 0>> <<set _escaping to true>> <<set _nomenu to true>> <<if $mch.yardslot6.level2 gte 1>><<set _defense=5>> <</if>> <<if $mch.yardslot6.level2 gte 2>><<set _defense=10>> <</if>> <<if $mch.yardslot6.level2 gte 3>><<set _defense=20>> <</if>> <<if $slesc is 3>> <<set _npc to $npc[$c_npc]>> <<set _av_int to _npc.int>> <<set _av_willpower to _npc.willpower>> <<set _av_melee to _npc.melee>> <<set _av_ranged to _npc.ranged>> <<set _av_dex to _npc.dex>> <<set _av_str to _npc.str>> <<set _girlname to _npc.girlname>> <<set _girlid to _npc.girlid>> <<set _weapon to _npc.weapon>> <<set _survival to _npc.survival>> <<set _meleeweapon to _npc.meleeweapon>> <</if>> <<set _dexbonus to 0>> <<if _av_dex gte 60>><<set _dexbonus to +5>><</if>> <<if _av_dex gte 70>><<set _dexbonus to +15>><</if>> <<if _av_dex gte 80>><<set _dexbonus to +25>><</if>> <<if $adpos is 0>> <<set $skillroll to random(1, 100)>> <div class="row ulsmall"> <div class="vendorleft"> <div class="signvendor"> Use Guards </div> <br> <<if $useguard is 0>> [[Yes|Scaving][$useguard to 1]] <div class="tex6px"><br></div> <p class="ulsmallselect">No</p> <</if>> <<if $useguard is 1>> <p class="ulsmallselect">Yes</p> <div class="tex6px"><br></div> [[No|Scaving][$useguard to 0]] <</if>> </div> <div class="vendorleft"> <<if $ownhounds gte 1>> <div class="signvendor"> Use Hounds </div> <br> <<if $usehounds is 0>> [[Yes|Scaving][$usehounds to 1]] <div class="tex6px"><br></div> <p class="ulsmallselect">No</p> <</if>> <<if $usehounds is 1>> <p class="ulsmallselect">Yes</p> <div class="tex6px"><br></div> [[No|Scaving][$usehounds to 0]] <</if>> <<else>> <div class="opac"> <div class="signvendor"> Use Hounds </div> <br> <p class="ulsmallused">Yes</p> <div class="tex6px"><br></div> <p class="ulsmallused">No</p> </div> <</if>> </div> </div> <div class="row storybottom"> <div class="vendorleft left padd80left tex17px"> ''Base chance (_girlname):'' +_av_int<br> ''Dexterity modifier:'' +_dexbonus<br> ''Your defenses:'' -_defense<br> ''Guardpool:'' <<if $useguard is 1>><<if $guardpool gte 1>>-<</if>>$guardpool<<else>>0<</if>> </div> <div class="vendorleft ulvendor padd40right"> <br> [[Catch!|Scaving][$adpos to 1]] </div> </div> <</if>> <<if $adpos is 1>> <<set $chance=_av_int>> <<set $chance-=$skillroll>> <<set $chance+=_dexbonus>> <<if _survival gte 60>><<set $chance+=5>><</if>> <<if _av_willpower gte 60>><<set $chance+=5>><</if>> <<if _av_willpower gte 80>><<set $chance+=5>><</if>> <<if $masterint gte 40>><<set $chance-=10>> <<set _mastint-=10>> <</if>> <<if $masterint gte 60>><<set $chance-=10>><<set _mastint-=10>> <</if>> <<set $chance-=$guardpool>> <<set $chance-=_defense>> <<if $chance gte 1>> <div class="red">Successful ESCAPE roll (Dice: $skillroll, Result: +$chance)!</div> <br><br><br> <div class="blink_me"><center><div class="uppernocut">''_girlname has been removed from your household!''</div></center></div> <<if $slesc is 3>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> <<if $chance lte 0>> <<if $ver gte 10830>> <<unset $escapeevent>> <<set $eventroll66 to 99>> <<set _npc.health-=10>> <<set _npc.defcount+=10>> <<set _npc.afraid+=6>> <</if>> <<set _ran to random(1, 5)>> <div class="green">Failed ESCAPE roll (Dice: $skillroll, Result: $chance)!</div> <br><br> You managed to catch _girlname as <<if _npc.sex is 0>>she<<else>>he<</if>> was <<if _ran is 1>>trying to bolt out through the door.<</if>> <<if _ran is 2>>climbing your walls, trying to get out through the guard tower.<</if>> <<if _ran is 3>>hiding underneath the old oak tree out in your yard.<</if>> <<if _ran is 4>>trying to sneak out through the door.<</if>> <<if _ran is 5>>trying to leave the main building and sneaking through your yard.<</if>> <<set _escgood to true>> <br><br> <<if _npc.sex is 0>>Her<<else>>His<</if>> ''Health (-10)'', ''Defiance (+10)'' and ''Fear (+6)'' have been modified! <<set _npc.health-=10>> <<set _npc.defcount+=10>> <<set _npc.afraid+=6>> <<set $health-=10>> <<set $defcount+=10>> <<set $afraid+=6>> <<if _girlid is 1>> <br><br> <<set _ran to random(1, 4)>> ''_girlname:'' // <<if _ran is 1>>Please. I don’t know what I was thinking. I just… miss my old life, okay?<</if>> <<if _ran is 2>>(Almost incoherent whisperings) Mr. Robert… Where are you when I need you?<</if>> <<if _ran is 3>>Please, I… I'll never do it again. Okay!<</if>> <<if _ran is 4>>Please, show mercy. I didn’t… I don’t know what I was thinking.<</if>> // <</if>> <<if _girlid is 11>> <br><br> <<set _ran to random(1, 4)>> ''_girlname:'' // <<if _ran is 1>>You can never smother the rebellion I have inside me! You hear?<</if>> <<if _ran is 2>>You'll get your sentence one day. I swear on it.<</if>> <<if _ran is 3>>Fucking just let me go, okay? I have a mission.<</if>> <<if _ran is 4>>(Cough)… L… Long… Long live the rebellion!<</if>> // <</if>> <</if>> <<if _av_str gte 40 and _av_melee gte 40>> <<set _randey2 to random(1, 15)>> <<if _av_melee gte 70>> <<set _randey2-=3>> <<set _mel to 1>> <</if>> <<if _weapon is "plasma" or _weapon is "coil" or _meleeweapon is "gsword">> <<set _randey2-=3>> <<set _plas to 1>> <</if>> <<if _weapon isnot "none" and _av_ranged gte 50>> <<set _rang to 1>> <</if>> <br><br> <<for _guard range $npc>> <<set _randey1 to random(1, 15)>> <<set _bguard to random(1, 15)>> <<if _plas is 1>><<set _bguard+=8>><</if>> <<if _mel is 1>><<set _bguard+=2>><</if>> <<if _rang is 1>><<set _bguard+=7>><</if>> <<if _guard.dayblock is 16 or _guard.dayblock is 17>> <<if _randey1 lte 9>>Your guard _guard.girlnames ''Health (-_bguard)'' has decreased!<<set _guard.health-=_bguard>><br><</if>> <</if>> <</for>> <</if>> <</if>> <</if>> /* ESC ENGINE ENDS */ <<if $scaving is 75>> Kahill outpost – also known as "Hunter's Retreat", is one of the largest towns in this area, featuring a well-supplied general store and a small tavern that offers food and lodgings. <<set $pic to 28>> <</if>> <<if $scaving is 76>> <<set $pic to 29>> <<set $tavernroom to 2>> <<if $action is 0>> You enter "The Goat's Toe" – an inconspicuous tavern that offers cold beer and simple beds to hunters and adventurers that pass through this area. <<set $action to 1>> <</if>> <<if $action is 2>> You ask the tavern keeper, Johnny Doka, about Kahill outpost and its history. <br><br> ''Johnny:'' //Ya, there's much to say about this place. I got here as a youngling, about 15 or so, together with a girl I was a lovin' with. Things went sour and I met another lassie whose father owned this tavern. Both the lassie and her dad are now dead. So… Here I am. Fate, I guess. <br><br> Anyway. Kahill was no different 40 years ago. It's always been "The Mouth of Celior". I'd more call it "The Asshole of Celior" though (laughter). No. Just kidding. I actually love my town. It has everything you need. A good store, sleeping quarters and decent people. It was actually established before The Great Severance from what I've heard. At first it was this science outpost with researches and high-tech stuff. Not much remains from that time now, though. I'd probably say the modern Kahill came into existence during The Dark Ages, some 150 years ago. Caterin' to hunters and scavvies. Yeah, we got scavengers too. Lots of old ruins and lost cities are said to be hidden in Celior. <br><br> Alright. What's more to tell. Oh. Luke is a great fellow, the general store owner. Talk to him about ropes, ammo and other stuff you might need. <br><br> There's also a lot of people around here who might need help from a professional hunting party. Just ask around for jobs and you might be lucky. // <</if>> <<if $action is 3>> <<if $quest_dung is undefined>> <<set $quest_dung to 0>> <<set $quest_baddy to 0>> <<set $quest_kah to 0>> <<set $quest_missing to 0>> <</if>> <<if $event is 0>> These jobs are currently available at The Goat's Toe. <br><br> <div class="row"> <div class="vendorleft"> <<if $quest_mai gte 10>> <<if $quest_dung is 0>> <div class="ulvendor">[[Dung collector|ScavOut][$event to 1]]</div> <br> <</if>> <<if $ownbanedung gte 2 and $quest_dung is 1>> <div class="ulvendor">[[Hand in dung|ScavOut][$event to 1, $quest_dung to 3]]</div> <br> <</if>> <<if $quest_dung gte 1 and $ownbanedung lte 1>> <p class="ulvendorown">Dung collector</p> ''Active!'' <br><br> <</if>> <<if $quest_dung lte -1>> <p class="ulvendorown">Dung collector</p> <br> <</if>> <</if>> <<if $quest_baddy is 0>> <div class="ulvendor">[[The mother|ScavOut][$event to 2]]</div> <br> <</if>> <<if $quest_baddy is 2>> <div class="ulvendor">[[Claim reward!|ScavOut][$event to 2]]</div> <br> <</if>> <<if $quest_kah is 0>> <div class="ulvendor">[[Bounty|ScavOut][$event to 3]]</div> <br> <</if>> <<if $quest_kah is 2>> <div class="ulvendor">[[Claim bounty!|ScavOut][$event to 3]]</div> <br> <</if>> </div> <div class="vendorleft"> </div> </div> /* EVENT 0 ENDS BELOW */ <</if>> <<if $event is 1>> <<if $quest_dung is 0>> ''Tradesman:'' //Yeah, I'm willing to pay top dollars for a couple of batches of baneclaw dung. $300 apiece. Just bring them back here when you have at least two (x2) units, okay? // <br><br><br> <div class="blink_me center"> ''TASK STARTED''<br> //Dung collector// </div> <<set $quest_dung to 1>> <</if>> <<if $quest_dung gte 3>> <center> <div class="blink_me green"> ''TASK COMPLETED!''<br> //Dung collector// </div> </center> <br><br> ''Tradesman:'' //Here's your cash! Great job. I'm sending this back to Lake City. I might need more in a couple of days. Check back soon, okay?// <br><br> <<set _rewa to $ownbanedung*300>> <<set $ownbanedung to 0>> <<set $cash+=_rewa>> ''_rewa dollars added to Inventory!'' <<set $quest_dung to -1>> <</if>> /* DUNG ENDS BELOW */ <</if>> <<if $event is 2>> <<set _mag to true>> <<if $quest_baddy lte 0>> ''Magistrate:'' //We've had a couple of hunters that tried to help us some months ago but they failed. Miserably. And Fort Biji won't send any troops here. We're basically an independent kingdom, forced to solve our own problems. <br><br> There's a beast roaming around, an overgrown baneclaw. An old mother, apparently, who's terrorizing the local hunters and tradesmen in this area. I'm willing to pay you good cash, $5,000, if you help Kahill with this problem. // <br><br> <center> <div class="blink_me"> ''TASK STARTED''<br> //The Mother// <br><br> New POI added (Silfren woods)! <<set $missiontake to true>> </div> </center> <<set $quest_baddy to 1>> <</if>> <<if $quest_baddy is 2>> <center> <div class="blink_me"> ''TASK COMPLETED!''<br> //The Mother// <<set $complete to true>> </div> </center> <br><br> ''Magistrate:'' //Wonderful! I didn’t think you had it in you, boy. You've rid our kingdom from a great menace. Here's your reward.// <br><br> ''5,000 dollars added to Inventory!'' <<set $cash+=5000>> <<set $quest_baddy to 3>> <</if>> /* TERRO R ENDS BELOW */ <</if>> <<if $event is 3>> <<set _mag to true>> <<if $quest_kah is 0>> ''Magistrate:'' //We're having some issues with a heavily armed female ex-arena champion who's terrorizing the area. She was rejected from Luke's Empire a while ago and mortally wounded two of our militiamen while they were trying to arrest her. <br><br> We don’t want her alive. Either kill or enslave the bitch. You'll get $1,200 once the problem has been dealt with. But watch your step! She carries one of those expensive .50 caliber hunting rifles.// <br><br><br> <div class="blink_me center"> ''TASK STARTED''<br> //The Arena Champion// <br><br> New POI added (Kahill outpost)! </div> <<set $quest_kah to 1>> <</if>> <<if $quest_kah gte 2>> <center> <div class="blink_me green"> ''TASK COMPLETED!''<br> //The Arena Champion// </div> </center> <br><br> ''Magistrate:'' //Here's your cash, Sir! And thank you. If our current militia didn’t consist of a modest six men, this problem wouldn't have existed. It's wonderful knowing there are still real heroes walking on the surface of Raana.// <br><br> <<set $cash+=1200>> ''1,200 dollars added to Inventory!'' <<set $quest_kah to -1>> <</if>> /* BOUTNY ENDS BELOW */ <</if>> /* ACTION 3 ENDS BELOW */ <</if>> <<if $action is 6>> <<if $weatherroll lte 1>> Today's special is a hot, spicy stew made from Silfren chili peppers. It's traditional to serve this meal on really rainy days. <<elseif $weatherroll is 2>> Today's special is a well-salted porridge stuffed with dried fruit. <<elseif $weatherroll is 3>> Today's food consists grilled leeks, potatoes and a spicy piece if locally "produced" venison. <<elseif $weatherroll is 6>> Today's meal is a hearty stew with noodles, tomatoes and grilled cheese, with a loaf of bread on the side. <<else>> Today's guests are served a traditional Kahill meal – roasted faun fish with grilled onions and a cold sauce on the side. <</if>> <br><br> ''Your hunger has decreased!'' <</if>> <<if $action is 5>> You're served a big jug of locally produced ale. It's noticeably strong – even if a dominant tone of black currant does a good job hiding the taste of alcohol. <<set $drunk+=1>> <</if>> <<if $action is 7>> <<set _guests to 1>> <<set _guests+=$followers>> <<set _price to 0>> <<set _price2 to 0>> <<set _price+=3>> <<set _price2+=8>> <<if $followers gte 1>><<set _price*=$followers>><<set _price2*=$followers>><</if>> You ask Johnny about a room for the night. <br><br> ''Johnny:'' //Sure! What kind of room are you looking for?// <br><br><br><br> <div class="row ulvendor"> <div class="vendorleft"> <<if $action2 isnot 1>> <<if $cash gte _price>>[[Simple|ScavOut][$action2 to 1, $cash-=_price, $removebutt to true]]<<else>><p class="ulvendorown">Simple</p><</if>> <<else>> <p class="ulvendoriown">Simple</p> <</if>> ''Total price:'' &#36;_price </div> <div class="vendorleft"> <<if $action2 isnot 2>> <<if $cash gte _price>>[["The Suite"|ScavOut][$action2 to 2, $cash-=_price, $removebutt to true]]<<else>><p class="ulvendorown">"The Suite" </p><</if>> <<else>> <p class="ulvendoriown">"The Suite"</p> <</if>> ''Total price:'' &#36;_price2 </div> </div> <div class="storybottom tex18px"> <center> ''GUESTS''<br> _guests </center> </div> /* RENT ROOM ENDS BELOW */ <</if>> <</if>> <<if $scaving is 77>> <<set $passa to passage()>> <<set $pic to 30>> <<set _ran to random(1, 4)>> <<if $action is 0>> You enter the general store of Kahill outpost – which also serves as the main "hangout" for the town's restless clientele. <<if _ran is 1>>Right now, the porch is used by a group of teenage kids that are busy talking, laughing and dropping odd comments about the outpost's recent arrivals. <<if $credit gte 15000 or $quest_baddy gte 2>>They turn silent in your presence, however, obviously bright enough to show respect for the right people.<</if>><</if>> <<if _ran is 2>>Two elderly men are currently sitting on the porch, casually drinking ale and smoking from handcrafted pipes.<</if>> <<if _ran is 3>>Right now, two children are using the porch for a game of marbles.<</if>> <<if _ran is 4>>The building's porch is currently used by a lonely teenage girl. She's busy sketching an astonishing coal drawing over Kahill's surroundings. <</if>> <br><br> Luke's Empire is also an important hub for the trade between Prometheus and Ikaanos. A well-off adventurer can always find a buyer for his acquired merchandise at this location. <<set $action to 1>> <</if>> <<if $action is 2>> <<include TodayAmmo>> <</if>> <<if $action is 3>> <<include NewSell>> <</if>> <<if $action is 5>> <div class="storybox"> <div class="row"> <div class="resholder lightholder"> <<link [img[$imgpath + "/Stuff/tendstimbutt.png"]]>> <<goto ScavOut>> <<set $event to 10>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/ropebutt.png"]]>> <<goto ScavOut>> <<set $event to 13>> <</link>> </div> <div class="resholder"> <<link [img[$imgpath + "/Weapons/50cbutt.png"]]>> <<goto ScavOut>> <<set $event to 32>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/spearbutt.png"]]>> <<goto ScavOut>> <<set $event to 36>> <</link>> </div> </div> </div> <</if>> <</if>> <<if $scaving is 78>> <<if $adpos is 0>> <<set $pic to 31>> You're looking at an abandoned farmstead. According to Lt. Heyes' coordinates, this is the location of the old research facility currently used by Amir Hasan. <br><br> <<if $amirloot is undefined and _genmerc isnot undefined>> ''_genmerc:'' //I guess the dungah moss became a little too much for this poor farmer. We're lookin' for a research facility? Maybe a witch had an herb house here or something. // <</if>> <<set $amirloot to 0>> <<set $amirloot2 to 0>> <<set $amirloot3 to 0>> <<set $amirloot4 to 0>> /* AISHA Add */ <<set $amirloot5 to 0>> /* other girl Add */ <</if>> <<if $adpos is 1>> <<set $pic to 32>> <<if $quest_ai lte 10>> <<include DiceRolls>> <<set _int to true>> <<set $chance=$masterint>> <<set $chance+=$followers>> <<set $chance-=$skillroll>> <<addmins 6>> <<set $daycount+=1>> You decide to search the desolated buildings for an entrance or any other signs that could lead you to Amir's whereabouts. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> After investigating one of the outhouses, sporting a roof that has more or less completely collapsed, you find a barely visible staircase that leads down to something that doesn’t fit the scenery of a primitive farmer's abode. <br><br> A steel door, covered in moss, equipped with a glowing keypad. <<set $quest_ai to 11>> <<set _stop to true>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, you fail to find anything of interest. <</if>> <</if>> <<if $quest_ai is 11 and _stop isnot true>> You're standing in one of the outhouses – the high-tech security door is just a couple of steps away. <<set $pic to 33>> <</if>> <</if>> <<if $adpos is 3>> /* START OF DOOR */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 2 and $string2 is 4 and $string3 is 7 and $string4 is 1>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF DOOR */ <</if>> <<if $adpos is 4>> <<set $pic to 34>> <<include DiceRolls>> <<set $chance=$masterint>> <<set $chance-=$skillroll>> <<set _int to true>> <<set $thump to true>> You step through the security door and enter a long, subterranean tunnel. The design is very pre-severance with dura-enhanced concrete walls, ever-glowing nanite lamps and a deep, humming sound coming from below. <br><br> There's a door to your right. <br><br> The main tunnel continues forward. <<if _genmerc isnot undefined and $amirloot is 0>> <br><br> ''_genmerc:'' //Shit. Didn’t expect this.// <</if>> <<if $chance gte 1 and $amirloot is 0>> <br><br> <<include Success>> <br><br> You're certain you heard footsteps somewhere deeper inside the facility! <</if>> <</if>> <<if $adpos is 5>> <<set $pic to 35>> You're standing inside a small room, covered in debris and other left-over materials. <br><br> <<if $amirloot is 0>> There are also some very interesting pieces of loot in here – mostly electronic boards and other strange devices. <</if>> <<if $amirloot is 1>> ''x12 c-boards added to Inventory!''<br> ''x1 H.U.L.C. armor part added to Inventory!''<br> <<set $cboards+=12>> <<set $ownhulcparts+=1>> <<unset $amirloot>> <<set $take to 1>> <</if>> <</if>> <<if $adpos is 6>> <<set $pic to 36>> You continue through the tunnel until it ends at a closed steel door. The lock is of a simpler kind which doesn’t require any hacking attempts. <</if>> <<if $adpos is 7>> <<set $pic to 37>> <<set $dooropen1 to true>> <<set $a556fire to true>> The door is not even locked. You step inside a large, partially water-filled basin, measuring at least 80 feet in length. <br><br> You're able to view the room for only a second before you and your crew become engulfed by a swarm of bullets! <</if>> <<if $adpos is 8>> <<set $pic to 38>> The smoke has barely settled. You can continue through the basin into an adjacent room. <br><br> <<if $amirloot2 is 0>> There's also an ancient poster hanging on the wall a couple of yards away. It looks valuable. <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //I hope that was all of them.// <<if _budhere is true and _genmerc isnot "Bud">> <br><br> ''Bud:'' //Sec Team. We got em'. The Budmeister's in the house!// <</if>> <</if>> <</if>> <<if $amirloot2 is 1>> ''x1 Artifact (Uncommon) added to Inventory!''<br> <<set $ownartifact2+=1>> <<unset $amirloot2>> <<set $take to 1>> <</if>> <</if>> <<if $adpos is 9>> <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> <<set _int to true>> <<set $adpos3 to 0>> <<set $pic to 39>> You walk through a short passage and enter an ancient, high-tech control chamber with many adjacent doors and smaller rooms. This must be the heart of the underground research facility. <br><br> You're almost surprised by seeing Amir standing in one of the alcoves, his hands raised in the air, with a mixed expression of apology and irritation. <<if $chance gte 1>> <br><br> <<include Success>> <br><br> You spot the hilt of a large automatic pistol lying half-hidden on a nearby desk. <</if>> <br><br> ''Amir:'' //W… What are you doing here? Fuck. I knew it. Okay, you don’t understand. Let me explain. I swear, in the name of God, there's more to it than what you might think.// <</if>> <<if $adpos is 10>> <<set $pic to 40>> ''You:'' //Was it you that hired those assassins at Stokke Hills? And what the fuck is this place? I'll give you 30 seconds to explain yourself.// <br><br> ''Amir:'' //Listen. Okay. I only did what I did to protect my daughter. My family. She's the only thing I have left. The only thing that's keeping me sane. You don’t understand. You don’t have the… background to properly grasp what's going on behind the façades of that place where I live. <br><br> There's a storm coming. A great upheaval that will overthrow everything. Call it an uprising. <<if $quest_aria gte 25 and $quest_aria lte 98>>And I'm not talking about our new Chancellor. <<if _ariahere is true>>(looks nervously on Aria)<</if>> This is something else.<</if>> A change! A change that goes deeper than mere politics. I intend to stand in the center of that hurricane. You can join me if you want to. Just let me go and I'll promise you a place among the 'enlightened' nobility once the shift has been made. <br><br> What we're doing here is building a new type of weapon. A weapon that'll not only secure the prosperity of Ikaanos and the death of our enemies. With it, we can harness this planet and finally make humans its Masters. // <<if _ariahere is true and _ariawill gte 20 and $faction.ikaanos.state lte 1 and $quest_aria lte 98>> <br><br> ''Aria:'' //Mr. Hasan… You're right. There's an uprising coming. A rebellion. I'm not sure it's exactly what you have in mind, however. … It's your call, Mr. $pcLastName.// <</if>> <</if>> <<if $adpos is 11>> <<set $pic to 41>> ''You:'' //One can never have too many allies. A dead man is of no use to us. Go! Don’t set your foot in Ikaanos until you have something for me. Okay? This place has been officially claimed by The Republic.// <br><br> ''Amir:'' //Thank you. You've made the right choice. Oh, no, I will not. The SGPD is on my tail. I have powerful supporters in Prometheus. I'll head there and prepare everything. Wait for me. I'm gonna need strong men like you on my side once the uprising starts. <br><br> Oh, and for your own safety – don’t touch anything down here, okay? Just leave the way you came. // <<set $amirfriend to 1>> <br><br> <<if $adpos3 is 0>> Amir has left a large batch of papers and heavy binders in one of the alcoves. It looks like data sheets and blueprints of a scientific nature. <<else>> <div class="blink_me"> ''Evidence collected!'' </div> <br> <<include Journal>> <br><br> You also spot a strange-looking gate blocking one of the alcoves. <</if>> <<set $quest_ai to 12>> <</if>> <<if $adpos is 12>> <<set $pic to 42>> <<if $adpos3 is 0>><<set $a556fire to true>><</if>> You raise one of your firearms and shoot Amir right in the chest. He's dead within five seconds, falling to the floor with an expression of shock and disbelief. <br><br> Your mission to track down and deal with Amir has been completed. <br><br> <<if $adpos3 is 0>> Your target has also left a large batch of papers and heavy binders in one of the alcoves. It looks like data sheets and blueprints of a scientific nature. <<else>> <div class="blink_me"> ''Evidence collected!'' </div> <br><br> You also spot a strange-looking gate blocking one of the alcoves. <</if>> <<set $quest_ai to 13>> <</if>> <<if $adpos is 13>> <<set $pic to 43>> <<set $gateopen to true>> <<set $monstergrowl to true>> You decide to open the gate through an adjacent panel. <br><br> Its interior is as shocking as it is strange. Further inside the newly-revealed room, you see a large creature, alive and breathing, standing idly with completely empty eyes. It doesn’t seem to care that you've just opened its lair. <br><br> On its head is some form of device with blinking lights. <</if>> <<if $adpos is 14>> <<set $pic to 41>> The terrible creature is no more, lying completely destroyed in front of you. <br><br> Your ''WILLPOWER (+2)'' has increased! <<set $missiontake to true>> <<set $masterwill+=2>> <br><br> There's nothing more of interest in the adjacent alcoves, other than laboratory equipment, heavy computing machinery and thick cables. <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //Did you see how that thing fought? It was like facing a human enemy. // <</if>> <</if>> /*78 END */ <</if>> <<if $scaving is 79>> <<if $adpos is 0>> <<set $pic to 122>> You're greeted by an old officer dressed in a Skyguard uniform as you enter the lobby. After declaring your intention to speak with Lt. Heyes, you're immediately guided to the third floor, where Heyes' has his office. <</if>> <<if $adpos is 1>> <<set $pic to 123>> Lt. Heyes stands up as the officer declares your presence, before leaving the two of you alone inside his room. <br><br> ''You:'' //It's done. The facility has been cleared and Hasan will no longer be a threat to this city. <<if $amirfriend is 1>>Unfortunately, the man managed to escape, but here's the evidence that you'll need to prosecute him.<<else>>He's dead. Here's all the evidence you need to bring the rest of his household down.<</if>>// <br><br> ''Lt. Heyes:'' //<<if $amirfriend gte 1>>Ah, how unfortunate that he escaped. Well, can't do much about it now. These documents will probably be more than enough to ramp up a case against him. So... Good work. <<else>>Excellent. I knew you'd be a good contractor.<</if>> I'll make sure the right people hear about your deeds. And that these documents don’t reach the "wrong people" if you know what I mean. <br><br> So. As I said earlier, there can't be any monetary transactions between the Commander Departments and yourself but as a token of our appreciation, you'll have free hands acquiring any assets from Mr. Hasan's penthouse in Crow's End. His house in The Palace is out of our reach but I'll make sure the Crow's captain holds his patrols back while you… rummage through Hasan's belongings. <br><br> Sounds good? // <</if>> <<if $adpos is 2>> Alright! <br><br> ''Lt. Heyes:'' //I also believe his precious daughter is there. She's, ehm, part of his assets (smile). You're free to do what you want with her. And thanks again, Mr. $pcLastName. I'll be in touch if something else comes up.// <br><br><br> <<include MissionComp>> <br><br> ''Standing (Republic):'' +1. <<set $faction.ikaanos.standing+=1>> <<set $quest_ai to 14>> <</if>> <</if>> <<if $scaving is 80>> <<if $adpos is 0>> Esterhazy towers – also known as "The Beacon of Earth" – is a majestic sky-scraper with a a history that goes back at least 250 years. Today, a league of apartment owners are heroically trying to maintain the 72-floor building, which is in a surprisingly good shape for a pre-Severance building of this size. <br><br> There's no trouble for a man of your status to enter the lobby, where you're able to view a list of the house's many tenants. <br><br> An "A. Hasan" owns an apartment on the top floor. <<set $pic to 124>> <</if>> <<if $adpos is 1>> <<set $gateopen to true>> Thankfully, Esterhazy Towers sports a unique feature – a fully functional elevator, installed in the early 2280s and still working, even if a few troublesome nudges during your ascent tell you that a professional technician probably should take a look at it. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //If the fall won't kill us, maybe the view will (chuckle).// <</if>> <<if $tech lte 39>> <br><br> This incredible experience, combined with your lacking understanding of technical stuff, has increased your ''Science skill (+1)''!<<set $tech+=1>> <</if>> <br><br> After almost five minutes of traveling up the narrow elevator shaft, you're standing in a grand corridor with a total of 12 apartment doors. This floor is richly decorated in the Neo-Victorian style that was incredibly popular back in the mid 2200s. <br><br> The "A. Hasan" door is located further down the corridor. It seems locked. <<set $pic to 125>><</if>> <<if $adpos is 2>> <<set $crash to true>> Knowing that you have Skyguard PD's blessing, you break through the thin door without using any form of discretion. <br><br> You hear a loud shriek of terror as you make your forceful entry into the apartment, which is actually smaller than you thought. <br><br> In a picturesque living room, decorated with modern art and expensive furniture, stands two scared-looking girls, who're somewhat familiar from your recent visit to the Hasan household. <<if $amirloot3 is 0>><br><br>There's also a large amount of valuable goods and jewelry lying around on tables and stuffed into decorated haal-wood bookshelves.<</if>> <br><br> The older-looking of the two girls cries out after a couple of seconds of shock-ridden silence: <br><br> //My name is Aisha Hasan, daughter of Lord Amir. What are YOU doing here? Filthy… raider scum! I'll call security if you don’t leave right away.// <<set $pic to 126>> <</if>> <<if $adpos is 77>> <<set $pic to 124>> You have returned to Esterhazy towers. There's still //goods// at this location that you can pick up. <</if>> <<if $adpos is 3>> ''You:'' //Aisha Hasan, you are now my property. That goes for your little friend as well. Amir Hasan is wanted for high-treason and all his non-property assets have been signed over to me. <br><br> I'll take you to my household where we'll find a proper spot for both of you. … Your old life is over. // <br><br> ''Aisha:'' //(Sobbing) W… What are you talking about? Where's my father? You dirty bastard. You'll pay for this! I promise!// <br><br> <center> <div class="blink_me"> ''ASSET LOCATION UNLOCKED!'' </div> </center> <<set $missiontake to true>> <br><br> ''Aisha Hasan'' and ''Farah Samad'' will remain at this location until you've claimed and transferred them over to your household. <<set $quest_ai to 15>> <</if>> <<if $adpos is 4>> ''You:'' //Take it easy, girl. You're free to go. Both of you. But you better hurry. Your father is wanted for high-treason. <<if $amirfriend is 1>>He's alive, but he's fled north. I don’t know to where.<<else>>I… ehm, have no updates on his current status but you need to focus on getting yourself out of Ikaanos – and put some clothes on your little sister. She'll get snatched and turned into a raider's fuck-toy the moment you'll leave Westside.<</if>> GO!// <br><br> ''Aisha:'' //Thank you. I will not forget this. <<set $aishago to 1>> Come, Farah. We need to run!// <<set $quest_ai to 16>> <</if>> <<if $adpos is 5>> '' x3 units of Gold added to Inventory!<br> x3 Artifacts (Rare) added to Inventory!<br> x1 Art added to Inventory!<br> x4 Gold necklaces added to Inventory!<br> '' <<set $take to 1>> <<set $gold+=3>> <<set $ownart+=1>> <<set $ownartifact3+=3>> <<set $ownnecklace3+=4>> <<unset $amirloot3>> <</if>> <<if $adpos is 6>> <<set _call to 17>> <<include IncludeSlave>> <<include GirlCheck>> <<if _okadd is false>> <br><br> <center>''Maximum number of NPCs reached!''</center> <</if>> <</if>> <<if $adpos is 7>> <<set _call to 209>> <<set _outadd to 209>> <<include IncludeSlave>> <<include GirlCheck>> <<if _okadd is false>> <br><br> <center>''Maximum number of NPCs reached!''</center> <</if>> <<unset $amirloot5>> <</if>> <</if>> <<if $scaving is 81>> You're standing in front of //Tancred's Stone// – a prized artifact by the Elder Cult's most devoted worshippers. <br><br> The Historical Society believes it's a religious runestone left by The First Wavers but several investigations have concluded it might be much older than that. <<if $tancwor is 1>> <br><br> <<addmins 18>> <<set $daycount+=3>> ''//You spend roughly 15 minutes worshipping the mysteries of Raana!//'' <br><br> Your ''Devotion (+5)'' has increased! <<set $tancwor to 2>> <<set $mcrel.devotion+=5>> <</if>> <</if>> <<if $scaving is 82>> <<if $adpos is 0>> After asking some local street urchins about Mr. Jackson's whereabouts, you're able to track the once-famous guitarist to a derelict shack close to the waterside. <br><br> There, you find your target leaning strangely relaxed against an old brick wall. <br><br> ''Tuner:'' //Ye? Can I help you?// <</if>> <<if $adpos is 1>> ''You:'' //I'm here to bring you in. You know you're wanted for embezzlement, right?// <br><br> ''Tuner:'' //What the fuck? Yo, that was a long time ago and just one big misunderstanding. I didn't even frakking know those assholes were still looking for me. It was a bad investment. Nothin' illegal! Nothin' illegal at all! <br><br>Anyways, I'm not going anywhere. Have a nice day, Sir.// <</if>> <<if $adpos is 2>> ''You:'' //I got your bounty document right here. You're mine.// <br><br> ''Tuner:'' //Well, then you'll have to do your best to kick me down on the ground cuz' this brother isn't goin' back. And I'm warning you, I'm very, fucking quick.// <</if>> <</if>> <<if $scaving is 83>> <<if $wreden is undefined>><<set $wreden to 1>><</if>> <<if $adpos is 0>> It takes you over two hours to pass through Wreden Gorge, a water-infested temperate jungle that runs like a scar between Sewo's Bend and Eryn Hill. <<if $wreden is 1>> <br><br> Suddenly, you hear how something large is moving through the trees up ahead! <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //That doesn’t sound good.// <</if>> <</if>> <<addhours 2>> <<set $daycount+=20>> <<set $noshow to true>> <<include WeatherTimeEffect>> <</if>> <<if $adpos is 1>> A moment later, a huge shadow emerges from the forest! <br><br> The creature resembles a small charuck with a strangely distorted head and snakish appendixes that emerge like tusks from underneath a shark-toothed mouth. <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //Crap! Formations!// <</if>> <</if>> <</if>> <<if $scaving is 84>> <<if $oldonedata isnot 0>> <<if $oldone4 gte 14>> You approach the crash site again and marvel at the strange vessel that's embedded in Raana's soil. <</if>> <<if $oldone4 lte 13>> <<if $adpos is 0>> You carefully approach a small crater that seems to harbor a meteorite or some form of vessel that has crashed into the surface of Raana. <br><br> There's a lingering smell of smoke and ozone over the area, as if an active power source somewhere still generates an output. <<if _genmerc isnot undefined and _nichere isnot true>> <br><br> ''_genmerc:'' //Holy shit, what is this?// <</if>> <<if _nichere is true>> <br><br> ''Nicole:'' //Do you smell that? It's like a destroyed energy core, or a broken plasma rifle.// <</if>> <</if>> <<if $adpos is 1>> You look down the crater and see something that feels tremendously alien. It is indeed a vessel of some sort, with glowing lights and a central power source that's still active. <br><br> After soaking the marvelous sight for well over a minute, you try to observe the thing with a more scientific approach. <br><br> The star vehicle must be about 30 feet in diameter, at least the visible part of it, with an open utility hatch that seems to expose some form of strange computer interface. <</if>> <<if $adpos is 2>> You move down toward the alien vessel and take a closer look at the hatch. <br><br> While the interface has a type of screen and user input that're utterly advanced, you're somehow able to understand parts of it. There's also a data transfer protocol that you think could be used to access information – as long as you have some sort of portable computer. <br><br> You could probably extract that information and try to decrypt or study the alien data more closely at home. <br><br> <div class="blink_me"> ''Journal updated!'' </div> <br> ''Extracting data requires a handheld computer (lvl 1+)!'' <<set $missiontake to true>> <<set $oldone4 to 14>> <</if>> <</if>> <</if>> /* first approach ends */ <<if $oldonedata is 0>> ''DATA EXTRACTED!'' <br><br> <div class="blink_me"> ''Journal updated!'' </div> <<set $goodhack to true>> <<set $oldonedata to 1>> <</if>> <</if>> <<if $scaving is 85>> <<if $adpos is 0>> You approach a seemingly abandoned camp that lies next to a small river that runs quietly through Eryn Hill's thick undergrowth. <br><br> The camp is engulfed by a horrible smell of rotten flesh. A nearby human corpse, half-eaten by small animals, is obviously the source of the unbearable stench. <br><br> There are also several interesting items inside one of the tents that are still standing. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Looks like it has been abandoned for at least a week. And thoroughly ransacked.// <</if>> <</if>> <<if $adpos is 1>> ''x5 units of Merchandise added to Inventory!<br> x4 Energy Cells added to Inventory!<br> Clue added (note)! '' <<set $missiontake to true>> <</if>> <<if $adpos is 3>> <div class="padd20right padd20left written2 tex16px"> Day 2, at camp<br> I'm fearing for my life so I've decided to take notes if Master returns and finds that I'm either gone or have perished. This is the beginning of the second day after you headed back to Ikaanos to investigate what you've recovered from the probe. There are shadows lurking about, and strange noises at night that keep me awake. I will try to get a few hours of sleep tonight. I'm certainly in need of them. <br><br> Day 4, at camp/Calypso site<br> No human activities spotted. Four days have almost pasted. I believe our expedition went unnoticed. I have been stricken by a horrible fever that've ravaged my body and dreams for the past 30 hours. Strange noises are also coming from the Calypso site. Every twenty hours or so, some sort of engine spins up, like it's trying to break free from Raana's grip. <br><br> Day 5, at camp<br> I've spent today doing soil and vegetation tests around the crash site. I believe that the vessel crashed on Raana roughly 30 months ago. That's 2.5 years. I've had to fight two chanoga wasps that tried to attack me when I was up at the site. <br><br> Day 6, at camp<br> Studies performed today. No further information revealed. Got stung by one of the chanoga creatures. Fever has returned. Feeling very sick. </div> <br><br> ''Journal updated!'' <<set $missiontake to true>> <</if>> <</if>> <<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <<if $addissid gte 1>> <<include AddIssid>> <</if>> <<set $noshow to true>> <<include WeatherTimeEffect>> <<unset $superhealth>> <<set _nogo to true>> <<set _head to "Somewhere on Raana">> <<if $scaving is 1 or $scaving is 99>><<set _head to "DRAINAGE PIPE">><</if>> <<if $scaving is 2 and $lookjune isnot true>><<set _head to "OLD HOUSE">><</if>> <<if $lookjune is true>><<set _head to "ARTHUR'S PARK">><</if>> <<if $scaving is 3>><<set _head to "BARON & SONS">><</if>> <<if $scaving is 4>><<set _head to "OLD CLUBHOUSE">><</if>> <<if $scaving is 5>><<set _head to "WATER RESERVOIR">><</if>> <<if $scaving is 6>><<set _head to "TEMPLE OF YIDHRA">><</if>> <<if $scaving is 7>><<set _head to "MARSTON SWAMPS">><</if>> <<if $scaving is 8>><<set _head to "GENERAL STORE">><</if>> <<if $scaving is 9 or $scaving is 10>><<set _head to "PREACHER'S POND">><</if>> <<if $scaving is 11 or $scaving is 12>><<set _head to "IMOGEN'S BARROW">><</if>> <<if $scaving is 14>><<set _head to "CRYSTAL BRIDGE">><</if>> <<if $scaving is 15>><<set _head to "WILLIAMS STREET">><</if>> <<if $scaving is 16>><<set _head to "SERPENT PARK">><</if>> <<if $scaving is 17>><<set _head to "REDHAVEN">><</if>> <<if $scaving is 18>><<set _head to "RAVEN WOODS">><</if>> <<if $scaving is 19>><<set _head to "RED RIVER">><</if>> <<if $scaving is 20>><<set _head to "HAMILTON JAIL">><</if>> <<if $scaving is 25>><<set _head to "$prosti[10]">><</if>> <<if $scaving is 30 or $scaving is 31 or $scaving is 32>><<set _head to "REDHAVEN">><</if>> <<if $scaving is 34>><<set _head to "WHITEHAVEN ACADEMY">><</if>> <<if $scaving is 37>><<set _head to "BANK OF IKAANOS">><</if>> <<if $scaving is 39>><<set _head to "RED DEVIL'S HQ">><</if>> <<if $scaving is 40>><<set _head to "BELIAL GUNS">><</if>> <<if $scaving is 41 or $scaving is 42>><<if $wopos is 6>><<set _head to "FURRY'S TAVERN">><</if>><<if $wopos is 61>><<set _head to "DIVINE JUICES">><</if>><</if>> <<if $scaving is 43>><<set _head to "The ACADEMY">><</if>> <<if $scaving is 44>><<set _head to "Girl's dorms">><</if>> <<if $scaving is 45>><<set _head to "The belows">><</if>> <<if $scaving is 46 or $scaving is 47>><<set _head to "KELLER HOUSE">><</if>> <<if $scaving is 48>><<set _head to "Preacher's Hall">><</if>> <<if $scaving is 51>><<set _head to "Stokke Hills">><</if>> <<if $scaving is 52>><<set _head to "Dakota's Room">><</if>> <<if $scaving is 53>><<set _head to "Dean's Office">><</if>> <<if $scaving is 54 or $scaving is 66>><<set _head to "MY HOUSE">><</if>> <<if $scaving is 55>><<if $adpos lte 7>><<set _head to "Old assembly plant">><<else>><<set _head to "Aimee's Goods">><</if>><</if>> <<if $scaving is 56>><<set _head to "Aimee's Goods">><</if>> <<if $scaving is 58>><<set _head to "cyker hall">><</if>> <<if $scaving is 59>><<set _head to "Highwaymen">><</if>> <<if $scaving is 60 or $scaving is 61>><<set _head to "Marston swamps">><</if>> <<if $scaving is 62>><<set _head to "THE HOLY VIRGIN">><</if>> <<if $scaving is 63>><<set _head to "LECTURE ROOM">><</if>> <<if $scaving is 64>><<set _head to "THE CIGAR ROOM">><</if>> <<if $scaving is 65 or $scaving is 69>><<set _head to "HOUSE MCCLUNG">><</if>> <<if $scaving is 67>><<set _head to "whitehaven">><</if>> <<if $scaving is 68>><<set _head to "the wetlands">><</if>> <<if $scaving is 70>><<set _head to "Mrs. $pcLastName">><</if>> <<if $scaving is 71>><<set _head to "the tillingasts">><</if>> <<if $scaving is 72>><<set _head to "the underworld">><</if>> <<if $scaving is 73>><<set _head to "Escape attempt!">><</if>> <<if $scaving is 74>><<set _head to "the living room">><</if>> <<if $scaving is 79>><<set _head to "SG Police Department">><</if>> <<if $scaving is 80>><<set _head to "Esterhazy Tower">><</if>> <<if $scaving is 82>><<set _head to "Waterside shack">><</if>> <div class="headsign">_head <<if $scaving is 58>><br><div class="tex16px center padd10top">''FACTION HQ (CYKER)''</div><</if>> </div> <<include ScavEngineTexts>> <<if $scaving is 41>> <<set _bhtavern to true>> <<include RanTexts>> <</if>> </div> <div class="pic"> <<if $scaving is 99>> [img[$imgpath + "qpics/stokke01.jpg"]] <</if>> <<if $scaving is 1>> <<if $action2 isnot true>>[img[$imgpath + "qpics/stokke0.jpg"]]<</if>> <<if $action2 is true>>[img[$imgpath + "qpics/stokke02.jpg"]]<</if>> <</if>> <<if $scaving is 2>> <<if $adpos is 1>> <<if $stokkespec3 isnot 2 and _waitunset isnot true>> <<if $intalk is true>> [img[$imgpath + "qpics/stokkehouse_juno.jpg"]] <<else>> [img[$imgpath + "qpics/stokkehouse.jpg"]] <</if>> <<else>> [img[$imgpath + "Av4/campwait.jpg"]] <</if>> <</if>> <<if $adpos is 2>> <<if $inspecten isnot true>> [img[$imgpath + "qpics/stokke1_0.jpg"]] <<else>> [img[$imgpath + "qpics/stokke1_1.jpg"]] <</if>> <</if>> <<if $adpos is 3>> <<if $open isnot true>> <<if _inspectdoor isnot true>> <<if $stokkespec4 lte 3>> [img[$imgpath + "qpics/stokke1_0.jpg"]] <<else>> [img[$imgpath + "qpics/stokke1_2.jpg"]] <</if>> <<else>> <<include KeyPad>> <</if>> <</if>> <<if $open is true>> [img[$imgpath + "qpics/stokke1_2_1.jpg"]] <</if>> <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/stokke1_4.jpg"]] <</if>> <</if>> <<if $scaving is 3 and _inspectdoor isnot true>> <<if $adpos is 0>> [img[$imgpath + "qpics/oldgate1.jpg"]] <</if>> <<if $adpos is 1 and $adpos2 is 0>> [img[$imgpath + "qpics/oldgate2.jpg"]] <</if>> <<if $adpos2 is 1 and $adpos is 1>> <<if $open isnot true>> [img[$imgpath + "qpics/stokke1_2.jpg"]] <<else>> <</if>> <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/oldgate3.jpg"]] <</if>> <</if>> <<if $scaving is 3 and _inspectdoor is true>> <<if $open isnot true>> <<include KeyPad>> <<else>> [img[$imgpath + "qpics/stokke1_2_1.jpg"]] <</if>> <</if>> <<if $scaving is 5>> <<if $adpos is 0 and _inspectdoor isnot true>> [img[$imgpath + "Exterior/hulk1.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/stokke1_2.jpg"]] <</if>> <<if $adpos gte 3>> [img[$imgpath + "Exterior/hulk2.jpg"]] <</if>> <<if _inspectdoor is true>> <<if $open isnot true>> <<include KeyPad>> <<else>> [img[$imgpath + "qpics/stokke1_2_1.jpg"]] <</if>> <</if>> <</if>> <<if $scaving is 6>> <<if $adpos is 0 or $adpos is 1>> [img[$imgpath + "qpics/yid1.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/yid2.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "qpics/yidstat.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/yid3.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath + "qpics/yid3b.jpg"]] <</if>> <<if $adpos is 6 and _inroom isnot true>> [img[$imgpath + "qpics/yid4.jpg"]] <</if>> <<if $adpos is 6 and _inroom is true>> [img[$imgpath + "qpics/yid5.jpg"]] <</if>> <<if $adpos is 7>> [img[$imgpath + "qpics/yid6.jpg"]] <</if>> <<if $adpos is 8 or $adpos is 12>> [img[$imgpath + "qpics/yid4.jpg"]] <</if>> <<if $adpos is 50>> [img[$imgpath + "qpics/yid7.jpg"]] <</if>> <</if>> <<if $scaving is 7>> <<if $adpos is 0>> [img[$imgpath + "qpics/crate.jpg"]] <<else>> [img[$imgpath + "qpics/crate2.jpg"]] <</if>> <</if>> <<if $scaving is 8>> [img[$imgpath + "Interiors/business.jpg"]] <</if>> <<if $scaving is 9>> [img[$imgpath + "Exterior/pondlook.jpg"]] <</if>> <<if $scaving is 11>> <<if _inspectdoor isnot true and $adpos lte 0>> [img[$imgpath + "qpics/door2.jpg"]] <</if>> <<if _inspectdoor is true>> <<if $open isnot true>> <<include KeyPad>> <<else>> [img[$imgpath + "qpics/stokke1_2_1.jpg"]] <</if>> <</if>> <<if $adpos gte 2>> [img[$imgpath + "qpics/barrow1.jpg"]] <</if>> /*[img[$imgpath + "Interiors/thebarrow.jpg"]]*/ <</if>> <<if $scaving is 12>> [img[$imgpath + "Interiors/abandonedcar.jpg"]] <</if>> <<if $scaving is 14>> [img[$imgpath + "Exterior/cbridge.jpg"]] <</if>> <<if $scaving is 15>> <<if _pic is 1>> [img[$imgpath + "qpics/pai1.jpg"]] <</if>> <<if _pic is 2>> [img[$imgpath + "qpics/pai2.jpg"]] <</if>> <</if>> <<if $scaving is 16>> [img[$imgpath + "qpics/pai3.jpg"]] <</if>> <<if $scaving is 18>> <<if $adpos2 is 0>> [img[$imgpath + "Av6/dig.jpg"]] <<else>> <<if $nsfw is undefined>> [img[$imgpath + "Av6/dignude.jpg"]] <</if>> <</if>> <</if>> <<if $scaving is 19>> [img[$imgpath + "qpics/avonmore.jpg"]] <</if>> <<if $scaving is 20>> <<if $adpos lte 1>> [img[$imgpath + "qpics/jail.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/empris.jpg"]] <</if>> <<if $adpos gte 3>> [img[$imgpath + "qpics/embro.jpg"]] <</if>> <</if>> <<if $scaving is 21 and $quest_aria is 3>> [img[$imgpath + "qpics/coraboat.jpg"]] <</if>> <<if $scaving is 21 and $quest_aria isnot 3>> [img[$imgpath + "qpics/coraboat2.jpg"]] <</if>> <<if $scaving is 37>> [img[$imgpath + "Interiors/bank.jpg"]] <</if>> <<if $scaving is 59>> <<if $wopos is 3>> [img[$imgpath + "Exterior/highwaymen.jpg"]] <</if>> <<if $wopos is 10>> [img[$imgpath + "Exterior/highwaymen2.jpg"]] <</if>> <<if $wopos is 59>> [img[$imgpath + "Exterior/highwaymen3.jpg"]] <</if>> <</if>> <<if $pic is 3>> [img[$imgpath + "qpics/cat3.jpg"]] <</if>> <<if $pic is 4>> [img[$imgpath + "qpics/cat4.jpg"]] <</if>> <<if $pic is 6>> /*CAITLIN AFTER MASTERSPHERE (WIP)*/ [img[$imgpath + "qpics/cat4.jpg"]] <</if>> <<if $pic is 9>> /*CAITLIN ACADEMY I (WIP) - SOLE CRED*/ [img[$imgpath + "qpics/cat9.jpg"]] <</if>> <<if $pic is 99>> [img[$imgpath + "Interiors/academy1.jpg"]] <</if>> <<if $pic is 10>> /*CAITLIN ACADEMY II (WIP) - SHARE CRED*/ [img[$imgpath + "qpics/cat10.jpg"]] <</if>> <<if $pic is 11>> /*SEE RAIDERS TUT */ [img[$imgpath + "qpics/tut1.jpg"]] <</if>> <<if $pic is 12>> /* RAIDER OFFEr TUT */ [img[$imgpath + "qpics/tut2.jpg"]] <</if>> <<if $pic is 13>> /* GIRL WALKS IN */ [img[$imgpath + "qpics/tut3.jpg"]] <</if>> <<if $nsfw is undefined>> <<if $pic is 14>> /* RAIDER blow */ [img[$imgpath + "qpics/tut4.jpg"]] <</if>> <<if $pic is 15>> /* RAIDER cum */ [img[$imgpath + "qpics/tut5.jpg"]] <</if>> <<if $pic is 16>> /* RAIDER ATTACK */ [img[$imgpath + "qpics/tut6.jpg"]] <</if>> <</if>> <<if $pic is 17>> /* POST ATTACK */ [img[$imgpath + "qpics/tut7.jpg"]] <</if>> <<if $pic is 18 and $event lte 0>> /* BELIAL GUNS */ [img[$imgpath + "qpics/tut8.jpg"]] <</if>> <<if $pic is 1900>> /* BEFORE ASK */ <<if $wopos is 6>> [img[$imgpath + "Interiors/tavask1b.jpg"]] <<else>> [img[$imgpath + "Interiors/tavask2b.jpg"]] <</if>> <</if>> <<if $pic is 19>> /* FURRY ASK */ [img[$imgpath + "Interiors/tavask1.jpg"]] <</if>> <<if $pic is 20>> /* DIVINE ASK */ [img[$imgpath + "Interiors/tavask2.jpg"]] <</if>> <<if $pic is 21>> /* VARIOUS VALERIE */ <<if $weatherroll lte 5>> [img[$imgpath + "Interiors/furry_val1.jpg"]] <<else>> [img[$imgpath + "Interiors/furry_val2.jpg"]] <</if>> <</if>> <<if $pic is 22>> /* VARIOUS CRAWLER */ <<if $weatherroll lte 5>> [img[$imgpath + "Interiors/furry_crawl1.jpg"]] <<else>> [img[$imgpath + "Interiors/furry_crawl2.jpg"]] <</if>> <</if>> <<if $pic is 30>> /* OUTSIDE FAC */ [img[$imgpath + "qpics/bro1.jpg"]] <</if>> <<if $pic is 31>> /* INSIDE FAC */ [img[$imgpath + "qpics/bro2.jpg"]] <</if>> <<if $pic is 32>> /* SYMBOL FAC */ [img[$imgpath + "qpics/bro3.jpg"]] <</if>> <<if $pic is 33>> /* LOOK HATCH FAC */ [img[$imgpath + "qpics/bro4.jpg"]] <</if>> <<if $pic is 34>> /* BASEMENT FAC */ [img[$imgpath + "qpics/bro5.jpg"]] <</if>> <<if $pic is 35>> /* FIND GUN FAC */ [img[$imgpath + "qpics/bro6.jpg"]] <</if>> <<if $pic is 36>> /* STRIKE HATCH FAC */ [img[$imgpath + "qpics/bro7.jpg"]] <</if>> <<if $pic is 37>> /* BRO PRES SARA */ [img[$imgpath + "qpics/brosara1.jpg"]] <<set $pic to 34>> <</if>> <<if $pic is 38>> /* SARA NUDE */ [img[$imgpath + "qpics/brosara2.jpg"]] <<set $pic to 34>> <</if>> <<if $pic is 39>> /* JUST BRO */ [img[$imgpath + "qpics/brotalk1.jpg"]] <<set $pic to 34>> <</if>> <<if $pic is 40>> /* SARA FIGHT*/ [img[$imgpath + "qpics/brosara3.jpg"]] <<set $pic to 34>> <</if>> /* MICH QUEST BELOW */ <<if $pic is 45>> /* HEMME */ [img[$imgpath + "qpics/mich1.jpg"]] <</if>> <<if $pic is 46>> /* HEMME + MICHELLE */ [img[$imgpath + "qpics/mich2.jpg"]] <</if>> <<if $pic is 47>> /* GIRLDORMS INTRO */ [img[$imgpath + "qpics/mich3.jpg"]] <</if>> <<if $pic is 48>> /* INSIDE ROOM */ [img[$imgpath + "qpics/mich4.jpg"]] <</if>> <<if $pic is 49>> /* FAEY */ [img[$imgpath + "qpics/mich5.jpg"]] <</if>> <<if $pic is 50>> /* HALLWAY BELOW */ [img[$imgpath + "qpics/mich6.jpg"]] <</if>> <<if $pic is 51>> /* HALLWAY LESB */ [img[$imgpath + "qpics/mich7.jpg"]] <</if>> <<if $pic is 52>> /* HALLWAY STORAGE */ [img[$imgpath + "qpics/mich9.jpg"]] <</if>> <<if $pic is 53>> /* PATRON */ [img[$imgpath + "qpics/mich10.jpg"]] <</if>> <<if $pic is 54>> /* PATRON'S SON */ [img[$imgpath + "qpics/mich11.jpg"]] <</if>> <<if $pic is 55 and $nsfw is undefined>> /* DOORVIRGIN */ [img[$imgpath + "qpics/mich12.jpg"]] <</if>> <<if $pic is 56 and $nsfw is undefined>> /* DOORVIRGIN 2 */ [img[$imgpath + "qpics/mich13.jpg"]] <</if>> <<if $pic is 57 and $nsfw is undefined>> /* FULLSCENE PREACH */ [img[$imgpath + "qpics/mich14.jpg"]] <</if>> <<if $pic is 58 and $nsfw is undefined>> /* CLOSE PREACH */ [img[$imgpath + "qpics/mich15.jpg"]] <</if>> <<if $pic is 59 and $nsfw is undefined>> /* MICH + PREACH */ [img[$imgpath + "qpics/mich16.jpg"]] <</if>> <<if $pic is 60 and $nsfw is undefined>> /* MICH + PLREACH END */ [img[$imgpath + "qpics/mich17.jpg"]] <</if>> <<if $pic is 61>> /* MICH + ADRI */ [img[$imgpath + "qpics/mich18.jpg"]] <</if>> <<if $pic is 62>> /* ADRI TALK */ [img[$imgpath + "qpics/mich19.jpg"]] <</if>> <<if $pic is 63>> /* DAKOTA BULLIED */ [img[$imgpath + "qpics/dak1.jpg"]] <</if>> <<if $pic is 64>> /* DAKOTA BULLIED2 */ [img[$imgpath + "qpics/dak2.jpg"]] <</if>> <<if $pic is 65>> /* DAKOTA AFTER */ [img[$imgpath + "qpics/dak3.jpg"]] <</if>> <<if $pic is 66>> /* DAKOTA ROOM */ <<if $aimstore[2] gte 1>> [img[$imgpath + "qpics/dak5.jpg"]] <<else>> [img[$imgpath + "qpics/dak4.jpg"]] <</if>> <</if>> <<if $pic is 67>> [img[$imgpath + "Interiors/academy1.jpg"]] <</if>> <<if $pic is 68>> /* AIME TALKS */ [img[$imgpath + "qpics/aim1.jpg"]] <</if>> <<if $pic is 69>> /* AIME THANK YOU */ [img[$imgpath + "qpics/aim2.jpg"]] <</if>> <<if $pic is 70>> /* ASSEMBLY PLANT */ [img[$imgpath + "qpics/aim3.jpg"]] <</if>> <<if $pic is 71>> /* INSIDE ASSEMBLY PLANT */ [img[$imgpath + "qpics/aim4.jpg"]] <</if>> <<if $pic is 72>> /* INSIDE ROOM */ [img[$imgpath + "qpics/aim5.jpg"]] <</if>> <<if $pic is 711>> /* INSIDE ASSEMBLY PLANT */ [img[$imgpath + "qpics/aim4b.jpg"]] <</if>> <<if $pic is 73>> /* SEE RAIDERS */ [img[$imgpath + "qpics/aim6.jpg"]] <</if>> <<if $pic is 74>> /* DAKOTA PRISON CLOSE */ [img[$imgpath + "qpics/aim7.jpg"]] <</if>> <<if $pic is 75>> /* DAKOTA FREE */ [img[$imgpath + "qpics/aim8.jpg"]] <</if>> <<if $pic is 76>> /* DAKOTA and AIMEE */ [img[$imgpath + "qpics/aim9.jpg"]] <</if>> <<if $pic is 77>> /* BIRTHDAY MAIN */ [img[$imgpath + "qpics/aim10.jpg"]] <</if>> <<if $pic is 78>> /* TALK DAKOTA */ [img[$imgpath + "qpics/aim11.jpg"]] <</if>> <<if $pic is 79>> /* TALK NERDS */ [img[$imgpath + "qpics/aim12.jpg"]] <</if>> <<if $pic is 80>> /* COURT DAKOTA */ [img[$imgpath + "qpics/aim13.jpg"]] <</if>> <<if $pic is 81 and $nsfw is undefined>> /* Sex walk DAKOTA */ [img[$imgpath + "qpics/aim14.jpg"]] <</if>> <<if $pic is 82 and $nsfw is undefined>> /* DAKOTA SEX */ [img[$imgpath + "qpics/aim15.jpg"]] <</if>> <<if $pic is 83 and $nsfw is undefined>> /* DAKOTA POST-SEX */ [img[$imgpath + "qpics/aim16.jpg"]] <</if>> <<if $pic is 84 and $nsfw is undefined>> /* DAKOTA OUT TO ALLEY */ [img[$imgpath + "qpics/aim17.jpg"]] <</if>> <<if $pic is 85 and $nsfw is undefined>> /* DAKOTA Alley blow */ [img[$imgpath + "qpics/aim18.jpg"]] <</if>> <<if $pic is 86 and $nsfw is undefined>> /* DAKOTA alley cum */ [img[$imgpath + "qpics/aim19.jpg"]] <</if>> <<if $pic is 87>> /* LOOKING AT ISLE GATE */ [img[$imgpath + "qpics/isle1.jpg"]] <</if>> <<if $pic is 88>> /* INSIDE STATION */ [img[$imgpath + "qpics/isle2.jpg"]] <</if>> <<if $pic is 89>> /* INSIDE ROOM */ [img[$imgpath + "qpics/isle3.jpg"]] <</if>> <<if $pic is 90>> /* IN CELLAR */ [img[$imgpath + "qpics/isle4.jpg"]] <</if>> <<if $pic is 91>> /* CELLAR STATUE */ [img[$imgpath + "qpics/isle5.jpg"]] <</if>> <<if $pic is 93>> /* SWAMP HOUSE */ [img[$imgpath + "qpics/swampaband1.jpg"]] <</if>> <<if $pic is 94 or $pic is 95>> /* SWAMP HOUSE INSIDE */ [img[$imgpath + "qpics/swampaband2.jpg"]] <</if>> <<if $pic is 100>> /* CATHOLIC PRIEST */ [img[$imgpath + "qpics/priest.jpg"]] <</if>> <<if $pic is 101>> /* LYDIA */ [img[$imgpath + "Interiors/orph3.jpg"]] <</if>> <<if $pic is 102>> /* STACEY HOUSE */ [img[$imgpath + "Interiors/sta1.jpg"]] <</if>> <<if $pic is 103>> /* STACEY GREET */ [img[$imgpath + "Interiors/sta2.jpg"]] <</if>> <<if $pic is 104>> /* STACEY preset */ [img[$imgpath + "Interiors/sta3.jpg"]] <</if>> <<if $pic is 105>> /* STACEY read */ [img[$imgpath + "Interiors/sta4.jpg"]] <</if>> <<if $pic is 106>> /* STACEY disc */ [img[$imgpath + "Interiors/sta5.jpg"]] <</if>> <<if $pic is 107>> /* STACEY yard */ [img[$imgpath + "Interiors/sta6.jpg"]] <</if>> <<if $pic is 108>> /* STACEY office */ [img[$imgpath + "Interiors/sta7.jpg"]] <</if>> <<if $pic is 109>> /* STACEY charm success */ [img[$imgpath + "Interiors/sta8.jpg"]] <</if>> <<if $pic is 110>> /* STACEY mad */ [img[$imgpath + "Interiors/sta9.jpg"]] <</if>> <<if $pic is 111>> /* Guardsmaid */ [img[$imgpath + "qpics/bro11.jpg"]] <</if>> <<if $pic is 112>> /* Guardsmaid */ [img[$imgpath + "qpics/bro12.jpg"]] <</if>> <<if $pic is 113>> /* WET TOWER */ [img[$imgpath + "qpics/wetto1.jpg"]] <</if>> <<if $pic is 116>> /* STACEY ARTY */ <<if $event lte 0>> <<if $adpos isnot 2>> [img[$imgpath + "Interiors/staart1.jpg"]] <<else>> [img[$imgpath + "Interiors/starpal.jpg"]] /* show rep. palace hiero */ <</if>> <<else>> <<include GenSell>> <</if>> <</if>> <<if $pic is 118>> /* U GIRL 1 */ [img[$imgpath + "AvRan/Av204/quest1.jpg"]] <</if>> <<if $pic is 119>> /* U GIRL 2 */ [img[$imgpath + "AvRan/Av204/quest2.jpg"]] <</if>> <<if $pic is 120>> /* Underworld */ [img[$imgpath + "Interiors/underworld1.jpg"]] <</if>> <<if $pic is 121>> /* Underworld2 */ [img[$imgpath + "Interiors/underworld2.jpg"]] <</if>> <<if $scaving is 64>> /* GENTLEMEN */ [img[$imgpath + "qpics/bro10.jpg"]] <</if>> <<if $pic is 122>> /* OUTSIDE SGPD */ [img[$imgpath + "Interiors/sgpddesk.jpg"]] <</if>> <<if $pic is 123>> /* HEYES - INSIDE SGPD */ [img[$imgpath + "Interiors/sgpd2.jpg"]] <</if>> <<if $pic is 124>> /* ESTERHASY TOWER */ [img[$imgpath + "qpics/aisha27.jpg"]] <</if>> <<if $pic is 125>> /* ESTERHASY TOWER DOOR */ [img[$imgpath + "qpics/aisha28.jpg"]] <</if>> <<if $pic is 126>> /* AISHA AND FARAH SCARED */ [img[$imgpath + "qpics/aisha29.jpg"]] <</if>> <<if $scaving is 40 and $event gte 1>> <<include GenBuy>> <</if>> <<if $scaving is 58>> /* Cyker */ [img[$imgpath + "Interiors/cyker.jpg"]] <</if>> <<if $scaving is 73>> <<if _girlid gte 300>> <<if _escgood isnot true>> [img[$imgpath + "AvGen/esc1guy.jpg"]] <<else>> [img[$imgpath + "AvGen/esc2guy.jpg"]] <</if>> <<else>> <<if _girlid is 1 or _girlid is 11>> <<set _noran to true>> <<else>> <<set _girlid to "Gen">> <</if>> <<if _escgood isnot true>> [img[$imgpath + "Av"+_girlid +"/esc1.jpg"]] <<else>> [img[$imgpath + "Av"+_girlid +"/esc2.jpg"]] <</if>> <</if>> <</if>> <<if $scaving is 82>> /* Tuner */ [img[$imgpath + "qpics/tuner.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $scaving is 99>> [[Enter drainage pipe|Scaving][$scaving to 1, $music to 6, $break to true]] [[Leave|Stokke]] <</if>> <<if $scaving is 1>> <<if $stokkespec2 isnot 1 and $action2 isnot true>>[[Take loot|AdLoot][$looting to 1, $stokkespec2 to 1]]<</if>> <<if $action2 isnot true>>[[Inspect wall|Scaving][$action2 to true]]<</if>> <<if $action2 is true>>[[Back|Scaving][$action2 to false]]<</if>> <</if>> <<if $scaving is 2>> <<if $adpos is 1 and $stokkespec3 isnot 2>> <<if $adpos2 is 0 and $ownjuno is 0 and $stokkespec3 isnot 1>> [[Approach girl|Scaving][$adpos2 to 1, $intalk to true]] <</if>> <<if $adpos2 gte 1 and $adpos2 lte 2>> <<if $talk2 isnot true>>[[What's your name?|Scaving][$adpos2 to 2]]<</if>> <<if $talk3 isnot true>>[[What are you doing here?|Scaving][$adpos2 to 3]]<</if>> <</if>> <<if $adpos2 is 3>> <<if _okadd is true>> [[You need a place to live?|Scaving][$adpos2 to 4, $action10 to true]] [[You're coming with me!|Scaving][$adpos2 to 4, $action10b to true]] <</if>> <<if _okadd isnot true>> <p class="usedpass">You need a place to live?</p> <p class="usedpass">You're coming with me!</p> <</if>> [[Free girl|Scaving][$adpos2 to 6]] <</if>> <<if $adpos2 is 4 and _okadd is true>> [[Add girl to household|Scaving][$adpos2 to 5]] <</if>> /* OUTSIDE WITH JUNO ENDS BELOW*/ <</if>> <<if $stokkespec3 is 2 and $lookjune is true>> <<if _okadd is true>>[[Add girl to household|Scaving][$stokkespec3 to 3]]<</if>> <<set $stokkespec3 to 1>> <<unset $lookjune>> <</if>> <<if $adpos is 2>> <<if $inspecten isnot true>> [[Enter stairs|Scaving][$adpos to 3, $adpos2 to 0, $showgate to true]] [[Inspect engravings|Scaving][$adpos2 to 2, $inspecten to true]] <</if>> /*TOP LEVEL BUILDING ENDS BELOW */ <</if>> <<if $adpos is 3>> <<if $stokkespec4 is 1>> <<if $adpos2 isnot 1>> [[Hail bandits|Scaving][$adpos2 to 1]] [[Attack bandits|CombatRoom][$combat to 2, $stokkespec4 to 3]]<</if>> <<if $adpos2 is 1>> [[Fuck!|CombatRoom][$combat to 2, $stokkespec4 to 3]] <</if>> <</if>> <<if $stokkespec4 is 3>> <<if $open isnot true>> <<if $adpos2 isnot 3>>[[Use keypad|Scaving][$adpos2 to 3]]<</if>> <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 2, $hacking to 0, $string1b to 4, $string2b to 2, $string3b to 1, $string4b to 8]]<</if>> <<else>> [[Enter|Scaving][$adpos to 4, $adpos2 to 0]] <</if>> <<set _goup to true>> <</if>> /*BOTTOM LEVEL RAIDERS ENDS BELOW*/ <</if>> <<if $adpos is 4>> <<if $stokkespec4 isnot 4 and $adpos2 is 0>>[[Take loot|AdLoot][$looting to 7, $stokkespec4 to 4]]<</if>> <<if $stokkespec1 isnot true>> <<if $adpos2 is 0>> [[Inspect metal|Scaving][$adpos2 to 1]] <</if>> <<if $adpos2 is 1>> [[Take it|Scaving][$adpos2 to 2, $stokkespec1 to true, $ownhulcparts+=1]] [[Leave it|Scaving][$adpos2 to 0]] <</if>> <</if>> <<set _goup to true>> /* IN BUNKER ENDS BELOW*/ <</if>> /*SCAVING 2 ENDS BELOW*/ <</if>> <<if $scaving is 3>> <<if $adpos is 0>>[[Enter building|Scaving][$adpos to 1, $break to true, $music to 5, $dooropen2 to true]]<</if>> <<if $adpos is 1>> <<if $adpos2 isnot 1 and $open isnot true and $adpos2 isnot 2>>[[Inspect door|Scaving][$adpos2 to 1]]<</if>> <<if $adpos2 is 1 and $open isnot true>> [[Use keypad|Scaving][$adpos2 to 2]] <<if $open isnot true and $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 3, $string1b to 2, $string2b to 5, $string3b to 2, $string4b to 9, $hacking to 0]]<</if>> <</if>> <<if $open is true>> [[Enter|Scaving][$adpos to 2, $adpos2 to 0]] <</if>> <</if>> <<if $adpos is 2>> <<if $wateryspec3 is 1>>[[Take loot|AdLoot][$adpos2 to 1, $looting to 8]]<</if>> <</if>> /*SCAVING 3 ENDS BELOW*/ <</if>> <<if $scaving is 4>> <<if $adpos is 0>> [[Enter factory|Scaving][$adpos to 1, $adpos2 to 0, $adpos3 to 0, $dooropen2 to true, $break to true, $music to 5]] <</if>> <<if $adpos is 1 or $adpos is 2>> <<if $broloot is 1>>[[Take loot|Scaving][$action1 to true, $noclick to true]]<</if>> <<if $adpos2 isnot 1>>[[Inspect symbol|Scaving][$adpos2 to 1, $event to 0, $adpos to 1]]<<else>><p class="usedpass">Inspect symbol</p><</if>> [[Investigate factory|Scaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <<if $lidhealth gte 1>> <<if _nomores isnot true>> [[Strike hatch!|Scaving][$actions2 to 1]] <<else>> <p class="usedpass">Strike hatch!</p> <</if>> <<else>> <p class="usedpass">Strike hatch!</p> [[Enter cellar|Scaving][$adpos to 5, $softstair to true, $pic to 34, $noclick to true]] <</if>> <</if>> <<if $adpos is 5>> <<if $quest_bro is 3>>[[Take loot|AdLoot][$looting to 9]]<</if>> <<if $adpos3 is 0>>[[Spend time|Scaving][$adpos3 to 1]]<<else>><p class="usedpass">Spend time</p><</if>> <</if>> /*SCAVING is 4 ENDS BELOW*/ <</if>> <<if $scaving is 5>> <<if $hulk1 is undefined>> <<set $hulk1 to random(1, 9)>> <<set $hulk2 to random(1, 9)>> <<set $hulk3 to random(0, 9)>> <<set $hulk4 to random(1, 9)>> <</if>> <<if $adpos is 0>>[[Inspect door|Scaving][$adpos to 1]]<</if>> <<if $adpos is 1 and $open isnot true>> [[Use keypad|Scaving][$adpos to 2]] <<if $open isnot true and $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 2, $string1b to $hulk1, $string2b to $hulk2, $string3b to $hulk3, $string4b to $hulk4, $hacking to 0]]<</if>> <</if>> <<if $open is true and $adpos lte 2>> [[Enter|Scaving][$adpos to 3, $adpos2 to 0, $break to true, $music to 6]] <</if>> <<if $adpos is 3>> [[Open pump lid|Scaving][$adpos to 4]] <</if>> <<if $adpos is 4>> [[Poison water|Scaving][$adpos to 5]] <</if>> <</if>> <<if $scaving is 6>> <<if $ver gte 10830>> <<if $npc.av18.state gte 1 and $npc.av19.state gte 1>><<set $nokids to true>><</if>> <<if $npc.av18.state is 0 or $npc.av19.state is 0>><<unset $nokids>><</if>> <<if _okadd is true>><<set _addok to true>><</if>> <<else>> <<if $is_1[1] is 0 or $is_2[1] is 0>><<set _addok to true>><</if>> <</if>> <<if $adpos is 1 or $adpos is 3>> <<if $adpos isnot 2 and $quest_yid is undefined and $nokids isnot true>>[[Investigate voices|Scaving][$adpos to 2]]<</if>> <<if $quest_yid gte 1 and $nokids isnot true and _addok is true>>[[Children (interact)|Scaving][$adpos to 50]]<</if>> <<if $adpos isnot 3>>[[Investigate statue|Scaving][$adpos to 3]]<<else>><p class="usedpass">Investigate statue</p><</if>> <<if $quest_yid gte 1 and $quest_yid lte 2>>[[Investigate door|Scaving][$adpos to 4]]<</if>> <</if>> <<if $adpos is 2>> <<if $action2 isnot true and $action1 isnot true>>[[What are you doing here?|Scaving][$adpos2 to 2, $action2 to true]]<</if>> <<if $adpos2 is 3 or $adpos2 is 1>>[[Return|Scaving][$adpos to 1]]<</if>> <<if $adpos2 is 2>>[[What gateway?|Scaving][$adpos2 to 3]]<</if>> <</if>> <<if $adpos is 4>> [[Unlock door|Scaving][$adpos to 5, $dooropen2 to true]] <</if>> <<if $adpos is 5>> [[Enter|Scaving][$adpos to 6]] <</if>> <<if $adpos is 6>> <<if $action3 isnot true>>[[Investigate chamber|Scaving][$action3 to true, $dooropen2 to true]]<</if>> <<if $action3 is true and $action4 isnot true>>[[Search corpse|AdLoot][$looting to 10]]<</if>> <<if $action4 is true and $action3 is true>>[[Continue through corridor|Scaving][$adpos to 7]]<</if>> <</if>> <<if $adpos is 7>> [[Fuck!|CombatRoom][$combat to 105]] <</if>> <<if $adpos is 8 and $abwon isnot true>> [[Continue through tunnel|Scaving][$adpos to 12]] <</if>> <<if $adpos is 9>> <<if $adpos3 is 1>>[[Leave|Kasey]]<</if>> <</if>> <<if $adpos is 50>> <<if $action5 isnot true and _addok is true>>[[Background|Scaving][$action5 to true]]<<else>><p class="usedpass">Background</p><</if>> <<if $action6 isnot true and $foodstuff gte 5 and _addok is true and $gavewrix is undefined>>[[Give rations (x5)|Scaving][$action6 to true, $action5 to false, $gavewrix to true]]<<else>><p class="usedpass">Give rations (x5)</p><</if>> <<if $addkids is undefined>> <<if $ver gte 10830>> <<include Laika>> <<include Loden>> <<if $npc.av18.state is 0>> [[Interact (Laika)|RoamAdd][$c_npc to "av18"]] <</if>> <<if $npc.av19.state is 0>> [[Interact (Loden)|RoamAdd][$c_npc to "av19"]] <</if>> <<else>> <<if $is_1[1] is 0>>[[Add (Laika) to household|Scaving][$addissid to 1, $is_1[1] to 1]]<</if>> <<if $is_2[1] is 0>>[[Add (Loden) to household|Scaving][$addissid to 2, $is_2[1] to 1]]<</if>> <</if>> <<else>> [[Wanna come live at my place?|Scaving][$addkids to 1]] <</if>> <</if>> <</if>> <<if $scaving is 7>> <<if $adpos is 0>> [[Open crate|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[Take loot|AdLoot][$looting to 11]] <</if>> <</if>> <<if $scaving is 8>> <<if $booster is 1>>[[Donovan sent me|Scaving][$booster to 2]]<</if>> <<if $booster is 2>>[[Show me|Scaving][$booster to 3]]<</if>> <<if $booster gte 3>> <<if $cash gte 1000 and $boosters gte 1>>[[Purchase DX ($1,000)|Scaving][$ownbooster+=1, $cash-=1000, $boosters-=1]]<<else>><p class="usedpass">Purchase DX ($1,000)</p><</if>> <<if $cash gte 6 and $foodprice lte 5>>[[Purchase ration ($6)|Scaving][$foodstuff+=1, $cash-=6]]<<else>><p class="usedpass">Purchase Ration ($6)</p><</if>> <</if>> <</if>> <<if $scaving is 11>> <<if $open isnot true and $adpos is 0>> [[Use terminal|Scaving][$adpos to 1]] <<if $open isnot true and $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 4, $string1b to $barrow1, $string2b to $barrow2, $string3b to $barrow3, $string4b to $barrow4, $hacking to 0]]<</if>> <</if>> <<if $open is true and $adpos is 1>> [[Enter barrow|Scaving][$adpos to 2, $break to true, $music to 5]] <</if>> <<if $adpos is 2 or $adpos is 3 or $adpos is 4>> <<if $lootbarrow isnot 1>>[[Take loot|Scaving][$adpos to 4]]<</if>> <<if $adpos2 isnot 3>>[[Inspect light|Scaving][$adpos2 to 3, $adpos to 3]]<<else>><p class="usedpass">inspect light</p><</if>> <</if>> <</if>> <<if $scaving is 12>> <<if $barrowspec1 is 1>>[[Take loot|Scaving][$adpos to 1, $barrowspec1 to 2]]<</if>> <</if>> <<if $scaving is 15>> <<if $action is 0>>[[Enter Mr. Pai's apartment|Scaving][$action to 1, $dooropen1 to true]]<</if>> <<if $action is 2>>[[Search room|Scaving][$action to 3]]<</if>> <<if $action is 3>> <<if $action2b isnot true>>[[Take loot|Scaving][$action2 to true, $take to 1]]<<else>><p class="usedpass">Take loot</p><</if>> <<if $action3b isnot true>>[[Look at paper|Scaving][$action3 to true]]<<else>><p class="usedpass">Look at paper</p><</if>> <</if>> <</if>> <<if $scaving is 16>> <<if $action lte 1>> [[I need something for this!|Scaving][$action to 2]] [[I wish you all the best!|Scaving][$action to 3]] <</if>> <<if $action is 3>> [[Take hidden cache|Scaving][$action to 4]] <</if>> <</if>> <<if $scaving is 18>> <<if $adpos is 0>> [[Alright|Scaving][$adpos to 1, $adpos2 to 0]] [[Do it naked!|Scaving][$adpos to 1, $adpos2 to 1]] <</if>> <<if $adpos is 1>> [[Take gold|Scaving][$adpos to 2]] <</if>> <</if>> <<if $scaving is 19>> [[Exit boat|Maps]] <</if>> <<if $scaving is 20>> <<if $adpos is 0>> <<if $broway is undefined>>[[I have a girl to pick up|Scaving][$adpos to 1]]<<else>>[[Regarding my slave|Scaving][$adpos to 8]]<</if>> <</if>> <<if $adpos is 1 and $broname isnot undefined>> [[Continue|Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Who are you, girl?|Scaving][$adpos to 3]] <</if>> <<if $adpos is 3 and $broway is undefined>> [[Fatherly|Scaving][$broway to 1]] [[Ordinary|Scaving][$broway to 2]] [[Perverted|Scaving][$broway to 3]] <</if>> <<if $broway gte 1 and $adpos is 3>> [[Continue|Scaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <<if $action2 isnot true>>[[Household focus|Scaving][$action2 to true, $adpos to 5]]<<else>><p class="usedpassfull>Intense workouts</p><</if>> <<if $action3 isnot true>>[[Combat focus|Scaving][$action3 to true, $adpos to 5]]<<else>><p class="usedpassfull>Intense workouts</p><</if>> <<if $action4 isnot true>>[[Academic focus|Scaving][$action4 to true, $adpos to 5]]<<else>><p class="usedpassfull>Intense workouts</p><</if>> <<if $action5 isnot true>>[[Fuck toy|Scaving][$action5 to true, $adpos to 5]]<<else>><p class="usedpassfull>Intense workouts</p><</if>> <<if $action6 isnot true>>[[Wilderness focus|Scaving][$action6 to true, $adpos to 5]]<<else>><p class="usedpassfull>Intense workouts</p><</if>> <</if>> <<if $adpos is 5 or $adpos is 8 or $adpos is 9>> <<set _out20 to true>> <<if $adpos isnot 9>> [[YOu'll have to stay here for awhile|Scaving][$adpos to 9]] <<if $cash gte 150>><<if _okadd is true>>[[Add to household|Scaving][$adpos to 10, $noclick to true]]<<else>><p class="usedpass">Add to household</p><</if>><<else>><p class="usedpass">Not enough cash ($150)!</p><</if>> <</if>> <</if>> <</if>> <<if $scaving is 21>> [[Exit boat|Corazon]] <</if>> <<if $scaving is 25>> <<if _cracc isnot true>> <<if $round is 1>>[[Continue|Scaving][$round to 2]]<</if>> <<if $round is 2 and $prostgirls gte 1>>[[Next girl|Scaving]]<</if>> <<if $round is 2 and $prostgirls lte 0>>[[End|Scaving][$round to 3]]<</if>> <<else>> <<if $cracked isnot true>>[[Abort|Scaving][$round to 3, $prostgirls to 0, $cracked to true]]<</if>> <</if>> <<if $round is 3 and $cracked isnot true and $action9 isnot true>> [[Good job!|Scaving][$event1 to true]] [[You need to improve|Scaving][$event2 to true]] <</if>> <</if>> <<if $scaving is 30>> <<if $adpos is 0>> [[Encourage|Scaving][$adpos to 1]] [[Frighten|Scaving][$adpos to 2]] <</if>> <</if>> <<if $scaving is 34>> <<if $adpos is 0>> [[Donate|Scaving][$adpos to 1]] [[License|Scaving][$adpos to 2]] <</if>> <<if $adpos gte 1 and $adpos2 is 0>> [[Sole credit|Scaving][$adpos2 to 2, $applaud to true]] [[Share credit with Caitlin|Scaving][$adpos2 to 1, $applaud to true]] <</if>> <</if>> <<if $scaving is 37>> <<if $action is 1>> <<if $loan is undefined and $credit gte 2000>>[[Take loan|Scaving][$action to 2]]<</if>> <<if $ver gte 10830>> <<include Armand>> <<if $npc.av21.state is 0>> [[Hire Accountant|RoamAdd][$c_npc to "av21"]] <</if>> <<else>> <<if $is_4[1] is 0>>[[Hire accountant|IssidInt][$activeissid to 4, $action to 0]]<</if>> <</if>> <</if>> <<if $action is 2>> [[Cancel|Scaving][$action to 1]] [[Confirm|Scaving][$action to 3]] <</if>> <<if $action is 5>> [[Cancel|Scaving][$action to 1]] [[Hire!|Scaving][$addissid to 4, $action to 1, $is_4[1] to 1]] <</if>> <</if>> <<if $scaving is 39>> <<if $quest_tut lte 5>> <<if $adpos is 0>> <<set $pic to 11>> [[Persuade|Scaving][$adpos to 1, $pic to 12]] [[Threaten!|Scaving][$adpos to 2, $pic to 12]] <<set $adpos2 to 0>> <</if>> <</if>> <<if $adpos is 1 or $adpos is 2>> [[Alright!|Scaving][$adpos to 8, $adpos2 to 1, $pic to 13]] [[No thanks|Scaving][$adpos to 5, $adpos2 to 2]] <</if>> <<if $adpos is 8>> [[Start!|Scaving][$adpos to 3, $pic to 14]] <</if>> <<if $adpos is 3>> <p class="usedpass">Start!</p> [[Cum!|Scaving][$adpos to 4, $pic to 15]] <</if>> <<if $adpos is 4>> [[Continue|Scaving][$adpos to 5, $pic to 16]] <</if>> <<if $adpos is 5>> [[Fight|CombatRoom][$quest_tut to 6, $combat to 131]] <</if>> <<if $quest_tut gte 6>> [[Leave|Marston]] <</if>> <</if>> <<if $scaving is 40>> <<set _nogo to false>> <<if $adpos isnot 1>>[[Browse Items|Scaving][$adpos to 1]]<<else>><p class="usedpass">Browse items</p><</if>> [[Exit store|Stokke]] <</if>> <<if $scaving is 41>> <<if $adpos isnot 1 and $adpos2 is 0>>[[Ask contacts|Scaving][$adpos to 1]]<<else>><p class="usedpass">Ask contacts</p><</if>> <<if $adpos2 isnot 1 and $cash gte 150 and _telling isnot true>>[[Bribe (-$150)|Scaving][$adpos2 to 1, $cash-=150]]<<else>><p class="usedpass">Bribe (-$150)</p><</if>> <</if>> <<if $scaving is 43>> <<if $adpos is 0>> <<if $quest_miche is 2 and _michhere is true>> [[About Miss Adrienne Keller|Scaving][$adpos to 1, $adpos2 to 0, $adpos3 to 0, $michtalke to true]] <</if>> <</if>> <<if $michtalke is true>> <<if $adpos is 1>> <<if $adpos2 is 0>>[[I need access to her room|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">I need access to her room</p><</if>> <<if $adpos3 is 0>>[[Tell me about her patron|Scaving][$adpos3 to 1]]<<else>><p class="usedpass">Tell em about her patron</p><</if>> <</if>> <</if>> <</if>> <<if $scaving is 44>> <<if $quest_miche lte 4>> <<if $adpos is 0>> [[Enter Adrienne's room|Scaving][$adpos2 to 0, $adpos to 1]] <</if>> <<if $adpos2 is 0>> [[Search room|Scaving][$adpos2 to 1]] <</if>> <<if $adpos2 is 1>> <<if $quest_miche is 3>>[[Take notes|Scaving][$quest_miche to 4]]<</if>> <<if $action1 isnot true>>[[Take clothes|Scaving][$action1 to true]]<<else>><p class="usedpass">Take loot</p><</if>> <</if>> <</if>> <<if $quest_miche is 5>> <<if $adpos3 is 0>> [[Please, continue|Scaving][$adpos3 to 1]] [[Talk! Or I'll make you regret it!|Scaving][$adpos3 to 2]] <</if>> <<if $adpos3 gte 1>> [[Thank you!|Scaving][$adpos3 to 3]] [[Now that wasn't so hard, right?|Scaving][$adpos3 to 4]] <</if>> <</if>> <</if>> <<if $scaving is 45>> <<set $clueshow to true>> <<if $quest_miche gte 4>><<set _clue1 to 2>><<set _settut to 210>><</if>> <<if $quest_miche gte 8>><<set _clue2 to 1>><<set _setac to 10>><</if>> <<if $adpos is 0>> [[Left corridor (Rooms)|Scaving][$adpos to 2]] [[Right corridor (The hall)|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <<if $quest_miche is 6>> <<if $adpos2 isnot 1>>[[We're looking for Adrienne Keller|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">We're looking for Adrienne Keller</p><</if>> <<if _bribe is true>>[[Bribe (-$100)|Scaving][$cash-=100, $adpos2 to 2]]<</if>> <</if>> <</if>> <<if $adpos is 2>> <<if $quest_miche is 7>>[[Enter room|Scaving][$adpos to 3]]<</if>> <</if>> <<if $adpos is 3>> <<if $quest_miche is 7>>[[Take diary|Scaving][$quest_miche to 8]]<</if>> <</if>> <</if>> <<if $scaving is 46>> <<set $clueshow to true>> <<set _clue1 to 2>><<set _settut to 210>> <<set _clue2 to 1>><<set _setac to 10>> <<if $adpos is 0>> [[Ask about Adrienne|Scaving][$adpos to 1, $adpos2 to 0]] <<set _okgo46 to true>> <</if>> <<if $adpos is 1>> <<if $action1 isnot true>>[[Persuade|Scaving][$action1 to true]]<<else>><p class="usedpass">Persuade</p><</if>> <<if $action2 isnot true>>[[Threaten|Scaving][$action2 to true]]<<else>><p class="usedpass">Threaten</p><</if>> <</if>> <<if $adpos is 2>> /* SUCCESS WILL PULL THIS */ [[No hard feelings|Scaving][$adpos to 3]] <<set _okgo46 to true>> <</if>> <</if>> <<if $scaving is 47>> <<if $adpos isnot 1>>[[Thanks|Scaving][$adpos to 1]]<<else>><p class="usedpass">Thanks</p><</if>> <</if>> <<if $scaving is 48>> <<if $quest_miche is 12>> <<if $adpos is 0 and $action3 isnot true>>[[I need an audience|Scaving][$action3 to true]]<</if>> <<if $adpos is 0 and $action3 is true>>[[Wait|Scaving][$adpos to 1]]<</if>> <<if $adpos is 1>>[[About Adrienne Keller|Scaving][$adpos to 2]]<</if>> <<if $adpos is 2>> [[Alright|Scaving][$adpos to 0, $quest_miche to 13]] <<if $adpos2 isnot 1>>[[What if I kill you?|Scaving][$adpos2 to 1, $action1 to true]]<<else>><p class="usedpass">What if I kill you?</p><</if>> <</if>> <</if>> <<if $quest_miche is 13>> <<if $adpos is 0>> [[Offer Michelle|Scaving][$adpos to 1, $adpos2 to 0]] <<if $nogamble is undefined>>[[Play cards|Scaving][$adpos to 99, $adpos2 to 0]]<<else>><p class="usedpass">Play cards</p><</if>> <</if>> <<if $adpos is 1>> [[Continue|Scaving][$adpos to 2, $quest_miche to 14, $stopvir to true]] <</if>> <<if $adpos is 99>> <<if $adpos2 is 0>>[[Begin|Scaving][$adpos2 to 1]]<</if>> <<if $adpos2 is 1>>[[Next round|Scaving][$adpos2 to 2]]<</if>> <<if $adpos2 is 2>>[[Final round|Scaving][$adpos2 to 3]]<</if>> <</if>> <</if>> <</if>> <<if $scaving is 50>> <<if $adpos is 0>> [[You'll be a welcomed addition!|Scaving][$adpos to 1]] [[You'll have to work hard|Scaving][$adpos to 2]] <</if>> <</if>> <<if $scaving is 51>> <<if $adpos is 0>> [[Intervene|Scaving][$adpos to 1]] [[Ignore and leave|Stokke][$aimstore[1] to 1]] <</if>> <<if $adpos is 1>> [[Threaten|Scaving][$adpos to 2]] <<if $cash gte 50>>[[Pay Dakota's debt ($50)|Scaving][$adpos to 3]]<<else>><p class="usedpass">Pay cash ($50)</p><</if>> <</if>> <<if $adpos is 4>> [[Speak to Dakota|Scaving][$adpos to 5]] <</if>> <<if $adpos is 5>> [[I could help you and your sister|Scaving][$adpos to 6]] <</if>> <<if $adpos is 6>> <<if $adpos2 isnot 1>>[[Are you two alone?|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">Are you two alone?</p><</if>> <<if $adpos3 isnot 1>>[[Tell me about your sister|Scaving][$adpos3 to 1]]<<else>><p class="usedpass">Tell me about your sister</p><</if>> <</if>> <<if $adpos gte 5>> <<if $adpos isnot 7>>[[Good luck and good bye|Scaving][$adpos to 7]]<<else>><p class="usedpass">Good luck and good bye</p><</if>> <</if>> <</if>> <<if $scaving is 52>> <<if $quest_aim gte 7 and $quest_aim lte 51 and $daksex gte 1 and $adpos is 0>> <<if $hascummed isnot true and $dakwait is undefined>>[[Request sex|Scaving][$scaving to 52, $adpos to 1, $dakwait to 1]]<<else>><p class="usedpass">REquest sex</p><</if>> [[Wanna come live at my place?|Scaving][$adpos to 7]] <</if>> <<if $adpos is 1>> <<set _noleave to true>> [[Begin!|Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <<set _noleave to true>> [[Cum!|Scaving][$adpos to 3]] <</if>> <<if $adpos is 7>> <<include GirlCheck>> <<if $aimstore[1] gte 60>> <<if _okadd is true>> [[Add to household!|Scaving][$adpos to 8]] <</if>> <</if>> <</if>> <</if>> <<if $scaving is 53>> <<if $adpos isnot 1>> [[Confirm!|Scaving][$adpos to 1]] [[On second thought|Academy][$pic to 0]] <</if>> <</if>> <<if $scaving is 54>> <<if $adpos is 0>> [[Is everything alright?|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[Let me handle this|Scaving][$adpos to 2]] [[I can't help you|Scaving][$adpos to 3]] <</if>> <</if>> <<if $scaving is 55>> <<if $adpos is 0>> [[Enter assembly plant|Scaving][$adpos to 1]] /* <<if $adpos2 is not 1>>[[Investigate area|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">Investigate area</p><</if>> */ <</if>> <<if $adpos is 1>> [[Enter room|Scaving][$adpos to 2, $dooropen2 to true]] [[Continue|Scaving][$adpos to 3, $thump to true]] <</if>> <<if $adpos is 2>> <<if $aimloot2 is 1>>[[Investigate plaques|Scaving][$aimloot2 to 2]]<</if>> <<if $aimloot is 1>>[[Take loot|Scaving][$aimloot to 2]]<</if>> <</if>> <<if $adpos is 3>> [[Approach|Scaving][$adpos to 5]] [[Sneak (Stealth)|Scaving][$adpos to 4]] <</if>> <<if $adpos is 4>> [[Approach|Scaving][$adpos to 5]] [[Attack!|CombatRoom][$combat to 135]] <</if>> <<if $adpos is 5>> [[Threaten|Scaving][$adpos to 6]] [[Attack!|CombatRoom][$combat to 135]] <</if>> <<if $adpos is 6>> <<if _aton is true>> [[Attack!|CombatRoom][$combat to 135]] <<else>> [[Free Dakota|Scaving][$adpos to 7]] <</if>> <</if>> <<if $adpos is 8>> /* [[Compensation? (sexual)|Scaving][$adpos to 9]] */ [[Compensation? (monetary)|Scaving][$adpos to 11]] [[Happy to help!|Scaving][$adpos to 10]] <</if>> <</if>> <<if $scaving is 56>> <<if $adpos lte 2>> <<if $action1 isnot true>>[[Socialize (Dakota)|Scaving][$action1 to true, $adpos to 1]]<<else>><p class="usedpass">Socialize (Dakota)</p><</if>> <<if $action2 isnot true>>[[Socialize (Guys)|Scaving][$action2 to true, $adpos to 2]]<<else>><p class="usedpass">Socialize (Guys)</p><</if>> <<if $action1 is true>>[[Court (Dakota)|Scaving][$adpos to 4]]<</if>> <</if>> <<if $adpos is 4>> <<if $chance gte 1>> [[Go upstairs|Scaving][$adpos to 5, $softstair to true]] <<else>> [[Continue|Scaving][$adpos to 3]] <</if>> <</if>> <<if $adpos is 5>> [[Start sex|Scaving][$adpos to 6]] <</if>> <<if $adpos is 6>> <p class="usedpass">Start sex</p> [[Cum!|Scaving][$adpos to 7]] <</if>> <<if $adpos is 7>> [[Do this again?|Scaving][$adpos to 8]] [[Thanks|Scaving][$adpos to 9]] <</if>> <</if>> <<if $scaving is 57>> <</if>> <<if $scaving is 59>> <<if _pass is true>> <<if $wopos is 3>> [[Continue|West]] <</if>> <<if $wopos is 10>> [[Continue|Marston]] <</if>> <<if $wopos is 59>> [[Continue|Marston]] <</if>> <<else>> <<if $wopos is 3>> [[Pay $50|West][$cash-=50]] <</if>> <<if $wopos is 10>> [[Pay $40|Marston][$cash-=40]] <</if>> <<if $wopos is 59>> [[Pay $60|Marston][$cash-=60]] <</if>> <</if>> [[Attack!|CombatRoom]] <</if>> <<if $scaving is 60>> <<if $adpos is 0>>[[Enter|Scaving][$adpos to 1]]<</if>> <<if $adpos is 1>> [[Enter vault|Scaving][$adpos to 3, $adpos2 to -1]] [[Enter room|Scaving][$adpos to 2]] <</if>> <<if $adpos is 2 and $swamploot1 is 1>> [[Take loot|Scaving][$swamploot1 to 2]] <</if>> <<if $adpos is 3>> <<if $adpos2 is -1>> <<if $chance gte 1>> [[Continue|Scaving][$adpos2 to 0]] <</if>> <<if $chance lte 0>> <p class="usedpass">Enter vault</p> [[Try again!|Scaving][$adpos2 to -1]] <</if>> <</if>> <<if $adpos2 isnot 2 and $adpos2 isnot -1>> <<if $adpos2 lte 0>>[[Investigate room|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">Investigate room</p><</if>> <</if>> <<if $adpos2 gte 1 and $ownidol1 is undefined>> <<if $adpos2 is 1 and $quest_bro is 9>>[[Investigate writings|Scaving][$adpos2 to 2]]<</if>> <<if $adpos2 is 2>>[[Copy writings|Scaving][$adpos2 to 3, $take to 1, $ownidol1 to 1]]<</if>> <</if>> <</if>> <</if>> <<if $scaving is 61>> <<set $clueshow to true>> <<set _settut to 222>> <<if $swamploot2 is 2>><<set _clue2 to 5>><</if>> <<if $adpos is 0>>[[Enter building|Scaving][$dooropen1 to true, $adpos to 1]]<</if>> <<if $adpos is 1>>[[Search rooms|Scaving][$adpos to 2]]<</if>> <<if $adpos is 2 and $swamploot2 is 1 and _nofind isnot true>> [[Take incense burner|Scaving][$take to 1, $swamploot2 to 2, $adpos to 3]] <</if>> <</if>> <<if $scaving is 62>> <<set $clueshow to true>> <<set _settut to 222>> <<if $swamploot2 gte 2>><<set _clue2 to 5>><</if>> <<if $adpos is 0>> [[Ask about incense burner|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[I found it in an abandoned house|Scaving][$adpos to 2, $swamploot2 to 3]] [[It's been in my family for ages|Scaving][$adpos to 3, $swamploot2 to 4]] <</if>> <<if $adpos is 3 or $adpos is 2>> [[I'll keep it|Scaving][$adpos to 4]] [[Offer burner (gift)|Scaving][$adpos to 6, $take to 1]] [[Offer burner (money)|Scaving][$adpos to 5, $removebutt to true, $cash+=500]] <</if>> <</if>> <<if $scaving is 63>> <<if $quest_bro is 8>> [[Ask about Joseph (bribe, -$100)|Scaving][$adpos to 1]] <<if $adpos isnot 2>>[[Ask about Joseph (Manipulate)|Scaving][$adpos to 2]]<<else>><p class="usedpass">Ask about Joseph (Manipulate)</p><</if>> <</if>> <</if>> <<if $scaving is 64>> <<if $adpos is 0>>[[Show copy|Scaving][$adpos to 1]]<</if>> <<if $adpos is 1>> [[Found it in Marston Swamps|Scaving][$adpos to 2]] [[Found it in an old library|Scaving][$adpos to 3]] <</if>> <</if>> <<if $scaving is 65>> <<if $adpos is 0>>[[Knock on door|Scaving][$adpos to 1]]<</if>> <<if $adpos is 1>> [[Present yourself (politely)|Scaving][$adpos to 2]] [[Present yourself (charm)|Scaving][$adpos to 3]] <</if>> <<if $adpos is 2 or $adpos is 3>> [[Show copy|Scaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <<if $adpos2 isnot 1 and $action1 isnot true>>[[What is this?|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">What is this?</p><</if>> <<if $adpos2 isnot 2 and $action2 isnot true>>[[Did you know Joseph?|Scaving][$adpos2 to 2]]<<else>><p class="usedpass">Did you know Joseph?</p><</if>> <<if $adpos2 isnot 3 and $action3 isnot true>>[[What's your story?|Scaving][$adpos2 to 3]]<<else>><p class="usedpass">What's your story?</p><</if>> <<if $action1 is true>>[[Alright, deal!|Scaving][$adpos to 5]]<</if>> <</if>> <<if $adpos is 5>> [[I'll be waiting|Scaving][$quest_bro to 12, $adpos to 6]] <</if>> <</if>> <<if $scaving is 66>> <<if $adpos is 0>> [[Let's hear it!|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[Great work! (polite)|Scaving][$adpos to 2]] [[Great work! (charm)|Scaving][$adpos to 3]] <</if>> <<if $adpos is 2 or $adpos is 3>> <<if $adpos2 isnot 1>>[[Join expedition?|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">Join expedition?</p><</if>> <<if $adpos3 isnot 1 and $action1 isnot true>>[[Payment?|Scaving][$adpos3 to 1]]<</if>> <<if $adpos3 is 1>> [[Reveal location|Scaving][$adpos3 to 2]] <<if $cash gte 1000>>[[Pay $1,000|Scaving][$adpos3 to 3, $cash-=1000]]<<else>><p class="usedpass">Pay $1,000</p><</if>> [[There's not gonna be any money!|Scaving][$adpos3 to 4]] <</if>> <</if>> <</if>> <<if $scaving is 67>> <<set $clueshow to true>> <<set _settut to 224>> <<if $atlow is 3>><<set _clue1 to 2>><</if>> <<if $adpos lte 3>> <<if $action1 isnot true>>[[I'm looking for Mr. Atlow|Scaving][$adpos to 1]]<</if>> <<if $action1 is true>> <<if $action2 isnot true>>[[When did he disappear?|Scaving][$adpos to 2]]<<else>><p class="usedpass">When did he disappear?</p><</if>> <<if $action3 isnot true>>[[Any strange visitors?|Scaving][$adpos to 3]]<<else>><p class="usedpass">Any strange visitors?</p><</if>> <<if $action1 is true>>[[Need access to room|Scaving][$adpos to 4]]<</if>> <</if>> <</if>> <<if $adpos is 4>> <<if $mcpower gte 10 or $chance gte 1>>[[Continue|Scaving][$adpos to 6]]<</if>> <<if $mcpower lte 9 and $chance lte 0>>[[Bribe ($50)|Scaving][$adpos to 5, $cash-=50]]<</if>> <</if>> <<if $adpos is 5>>[[Continue|Scaving][$adpos to 6]]<</if>> <<if $adpos is 6>> [[Search room|Scaving][$adpos to 7]] <</if>> <<if $adpos is 7>> [[Take letter|Scaving][$adpos to 8]] <</if>> <</if>> <<if $scaving is 68>> <p class="usedpass">Enter (WIP)</p> <</if>> <<if $scaving is 69>> <<if $event lte 0>> [[Sell artifacts|Scaving][$adpos to 1]] <</if>> <<if $quest_rpal is 1>> [[Show palace hieroglyphs|Scaving][$adpos to 2]] <</if>> <</if>> <<if $scaving is 71>> <<if $urchready is undefined>> <<if $adpos is 0 and $urchready is undefined>> [[What happened?|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <<if $adpos2 isnot 1>>[[Not much we can do about it|Scaving][$adpos2 to 1]]<<else>><p class="usedpass">Not much we can do about it</p><</if>> [[Live at my place?|Scaving][$adpos to 2]] [[Stupid cunt! Be gone!|Scaving][$adpos to 3]] <</if>> <</if>> <<if $urchready is 1 and _noadd isnot true>> <<set $adpos to 2>> [[Add to household|Scaving][$adpos to 5]] <</if>> <</if>> <<if $scaving is 72>> <<if $adpos is 0>> [[Continue|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[Enter|Maps][$wopos to 73, $dooropen2 to true]] <</if>> <</if>> <<if $scaving is 74>> <<if $adpos is -1>> [[Continue|Scaving][$adpos to 0]] <</if>> <<if $adpos is 0>> [[oral sex|Scaving][$adpos to 1]] [[vaginal sex|Scaving][$adpos to 2]] <</if>> <<if $adpos2 is 0>> <<if $adpos is 1 or $adpos is 2>> [[Continue (hard!)|Scaving][$adpos2 to 1]] [[continue (normal)|Scaving][$adpos2 to 2]] <</if>> <</if>> <<if $adpos2 gte 1>> <<if $adpos is 1>> [[Cum (deepthroat)|Scaving][$adpos to 3, $adpos2 to 1]] [[Cum (mouth)|Scaving][$adpos to 3, $adpos2 to 2]] <</if>> <<if $adpos is 2>> [[Cum!|Scaving][$adpos to 3, $adpos2 to 3]] <</if>> <</if>> <<if $adpos is 3>> [[Continue|Scaving][$adpos to 4]] <</if>> <</if>> <<if $scaving is 78>> <<if $adpos is 0>> [[Anal|Scaving][$adpos to 2]] [[Vaginal|Scaving][$adpos to 1]] <</if>> <<if $adpos gte 1 and $adpos2 is 0>> [[Cum!|Scaving][$adpos2 to 1]] <</if>> <</if>> <<if $scaving is 79>> <<if $adpos is 0>> [[Mission completed|Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">Mission completed</p> [[Alright!|Scaving][$adpos to 2]] <</if>> <</if>> <<if $scaving is 80>> <<if $adpos is 0>>[[Go to penthouse|Scaving][$adpos to 1]]<</if>> <<if $adpos is 1>>[[Break through door|Scaving][$adpos to 2]]<</if>> <<if $adpos gte 2>> <<if $quest_ai is 14>> <p class="usedpass">Break through door</p> [[Declare enslavement|Scaving][$adpos to 3]] [[Set them free|Scaving][$adpos to 4]] <<else>> <<if $quest_ai isnot 16>> <<if $amirloot4 is 0>><<if _okadd is true>>[[Add Aisha to household|Scaving][$adpos to 6]]<<else>><p class="usedpass">Household full!</p><</if>><</if>> <<if _okadd is true and $amirloot5 is 0>><<if _okadd is true>>[[Add girl to household|Scaving][$adpos to 7]]<<else>><p class="usedpass">Household full!</p><</if>><</if>> <</if>> <</if>> <</if>> <<if $amirloot3 is 0 and $adpos gte 2>>[[Take loot|Scaving][$adpos to 5]]<</if>> <</if>> <<if $scaving is 82>> <<if $adpos is 0>> [[Hail the man|Scaving][$adpos to 1]] [[Attack!|CombatRoom][$combat to 169]] <</if>> <<if $adpos is 1>> <p class="usedpass">Hail the man</p> [[Attack!|CombatRoom][$combat to 169]] [[Withdraw (cancel bounty)|Docks][$tuner to 99]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $scaving is 1 and $action2 isnot true>>[[Return|Stokke][$break to true, $music to 1]]<</if>> <<if $scaving is 2>> <<if $adpos is 1 and $adpos2 isnot 3 and $adpos2 isnot 4>> <<if _returned isnot true>>[[Enter building|Scaving][$adpos to 2, $adpos2 to 0, $stepsin to true, $intalk to false, $break to true, $music to 5]]<</if>> [[Leave|Stokke]] <</if>> <<if $inspecten is true>> <<link "Back">> <<goto Scaving>> <<unset $inspecten>> <<set $adpos2 to 0>> <</link>> <</if>> <<if $inspecten isnot true and $adpos is 2>> [[Leave building|Scaving][$adpos to 1, $adpos2 to 0, $music to 1, $break to true]] <</if>> <<if $adpos is 3 and $stokkespec4 gte 3>><<set _goup to true>><</if>> <<if _goup is true>> [[Return to ground level|Scaving][$adpos to 2, $adpos2 to 0]] <</if>> <</if>> <<if $scaving is 3>> <<if $adpos is 0>>[[Leave|Watery]]<</if>> <<if _inspectdoor is true>>[[Back|Scaving][$adpos2 to 0]]<</if>> <<if $adpos gte 1 and _inspectdoor isnot true>>[[Exit building|Watery][$music to 2, $break to true]]<</if>> <</if>> <<if $scaving is 4>> <<if $adpos gte 5>>[[Return upstairs|Scaving][$adpos to 2, $action3 to true, $pic to 31, $adpos2 to 0]]<</if>> <<if $adpos lte 4>>[[Leave|Stokke][$break to true, $music to 1]]<</if>> <</if>> <<if $scaving is 5>> [[Leave|Kasey][$break to true, $music to 1]] <</if>> <<if $scaving is 6>> <<if $adpos lte 5 and $adpos isnot 2>> [[Leave|Kasey][$break to true, $music to 1]] <</if>> <<if $adpos is 50>> [[Back|Scaving][$adpos to 1]] <</if>> <<if $quest_yid is 3 and $adpos gte 4 and $adpos isnot 7 and $adpos isnot 50>> [[Return to surface|Scaving][$adpos to 1, $adpos2 to 0, $adpos3 to 0]] <</if>> <</if>> <<if $scaving is 7 or $scaving is 8>> [[Leave|Marston]] <</if>> <<if $scaving is 9 or $scaving is 10>> [[Return|Pond]] <</if>> <<if $scaving is 12 or $scaving is 13>> [[Leave|Barrow]] <</if>> <<if $scaving is 11>> [[Leave|Barrow][$break to true, $music to 13]] <</if>> <<if $scaving is 14 or _out20 is true>> <<if $action1 is true>> [[Leave|Red]] <<else>> [[Leave|Hamilton]] <</if>> <</if>> <<if $scaving is 15>> <<if $oldmonk is 3 or $action is 0>>[[Leave|Docks]]<</if>> <</if>> <<if $scaving is 16 and $action gte 2>> [[Leave|Kasey]] <</if>> <<if $scaving is 17 and $chance gte 1>> [[Back|Red]] <</if>> <<if $scaving is 17 and $chance lte 0>> [[Back|CombatRoom]] <</if>> <<if $scaving is 18 and $adpos is 2>> [[Back|Crows]] <</if>> <<if $scaving is 22 or $scaving is 23>> [[Back|Corazon]] <</if>> <<if $scaving is 25 and $round is 3>> <<link "Return">> <<goto Home>> <<set $cash+=$toti>> <<unset $toti>> <<unset $totgain>> <<unset $tips>> <<unset $cracked>> <<unset $prostgirls>> <<unset $prostgirls2>> <</link>> <</if>> <<if $scaving is 30 or $scaving is 31 or $scaving is 32>> <<if $adpos gte 1 or $scaving is 31 or $scaving is 32>> [[Leave|Home]] <</if>> <</if>> <<if $adpos2 gte 1 and $scaving is 34>>[[Leave|Whitehaven]]<</if>> <<if $scaving is 37>> <<if $quest_armand gte 7 and $quest_armand lte 9 and _armandhere isnot true>> [[investigate vault|M2Scaving][$adpos to 0, $m2scaving to 48]] <</if>> <<if $quest_armand is 13>> [[about the heist|M2Scaving][$adpos to 0, $m2scaving to 51]] <</if>> [[Leave|Heights]] <</if>> <<if $scaving is 40>> <<if $beltask1 is 1>><<if $ownknife gte 20>><<link "Deliver x20 knives">><<goto Scaving>><<set $cash+=2000>><<set $deliv to 1>><<set $removebutt to true>><<set $ownknife-=20>><<unset $beltask1>><</link>><<else>><p class="usedpass">Deliver x20 knives</p><</if>><</if>> <<if $beltask2 is 1>><<if $ownsword gte 10>><<link "Deliver x10 swords">><<goto Scaving>><<set $cash+=2000>><<set $removebutt to true>><<set $ownsword-=10>><<unset $beltask2>><<set $deliv to 2>><</link>><<else>><p class="usedpass">Deliver x10 swords</p><</if>><</if>> <<if $beltask3 is 1>><<if $owncrossbow gte 20>><<link "Deliver x20 crossbows">><<goto Scaving>><<set $cash+=2400>><<set $removebutt to true>><<set $owncrossbow-=20>><<unset $beltask3>><<set $deliv to 3>><</link>><<else>><p class="usedpass">Deliver x20 crossbows</p><</if>><</if>> <<if $beltask4 gte 1>> <<if $beltask4 is 1>><<if $ownpistol gte 25>><<link "Deliver x25 pistols">><<goto Scaving>><<set $removebutt to true>><<set $adpos to 3>><<set $ownpistol-=25>><</link>><<else>><p class="usedpass">Deliver x25 pistols</p><</if>><</if>> <</if>> <<if $beltask1 is undefined and $beltask2 is undefined and $beltask3 is undefined and $beltask4 is undefined>> <<if $adpos isnot 2>>[[Any more jobs?|Scaving][$adpos to 2]]<</if>> <</if>> <</if>> <<if $scaving is 41 or $scaving is 42>> <<if $wopos is 6>>[[Back|Furrys]]<</if>> <<if $wopos is 61>>[[Back|Juices]]<</if>> <</if>> <<if $scaving is 43>> <<if $adpos is 0 or $quest_miche is 3>> <<link "back">> <<goto Academy>> <<unset $michtalke>> <<unset $adpos>> <<unset $adpos2>> <<unset $adpos3>> <<unset $taye>> <<unset $taye2>> <</link>> <</if>> <</if>> <<if $scaving is 44>> <<if $quest_miche is 4>>[[Leave room|Scaving][$quest_miche to 5]]<</if>> <<if $quest_miche is 6>>[[Leave dorms|Whitehaven]]<</if>> <</if>> <<if $scaving is 45 and _bribe isnot true and $quest_miche isnot 8>> <<if $adpos gte 1>>[[Back to Hallway|Scaving][$adpos to 0]]<</if>> <<if $adpos is 0>>[[Exit The Belows|Whitehaven][$music to 1, $break to true]]<</if>> <</if>> <<if $scaving is 46>> <<if $action1 is true and $action2 is true and $adpos is 1>>[[Leave|Scaving][$scaving to 47, $adpos to 0]]<</if>> <</if>> <<if $adpos is 1 and $scaving is 47>><<set _okgo47 to true>><</if>> <<if _okgo47 is true or _okgo46 is true>> [[Leave|Heights]] <</if>> <<if $scaving is 48>> <<if $quest_miche is 13 or $quest_miche is 14 or _again is true>><<set _mich_go to true>><</if>> <<if _mich_go is true and $adpos is 0>> [[Faction overview|Factions][$activefac to 6]] [[Leave|Pond][$break to true, $music to 13]]<</if>> <</if>> <<if $scaving is 50 and $adpos gte 1>> <<if $ver gte 10830>> [[Leave|Pond]] <<else>> [[Leave|IssidInt][$activeissid to 11, $pic to 0, $action to 0, $return to "Pond"]] <</if>> <</if>> <<if $scaving is 51 and $adpos gte 6>> [[Leave|Stokke]] <</if>> <<if $scaving is 52 and _noleave isnot true>> <<if $adpos is 3>> [[Back|Scaving][$adpos to 0, $adpos2 to 0]] <<else>> [[Back|Aig][$adpos to 0, $adpos2 to 0]] <</if>> <</if>> <<if $scaving is 53>> <<if $adpos is 1>> [[Leave|Whitehaven][$pic to 0]] <</if>> <</if>> <<if $scaving is 54>> <<if $adpos gte 2>> [[Leave|Red][$pic to 0]] <</if>> <</if>> <<if $scaving is 55>> <<if $adpos lte 1 or $adpos is 7>>[[Leave|Stokke][$break to true, $music to 1]]<</if>> <<if $adpos is 2>>[[Leave room|Scaving][$adpos to 1]]<</if>> <<if $adpos gte 9 and $adpos isnot 12>>[[Leave|Aig][$adpos to 0, $adpos2 to 0]]<</if>> <<if $adpos is 12>>[[Leave|Stokke][$music to 1, $break to true]]<</if>> <</if>> <<if $scaving is 56>> <<if $action1 is true and $action2 is true and $adpos lte 2>><<set _leaveok to true>><</if>> <<if $adpos is 3 or $adpos gte 7 or _leaveok is true>> [[Leave party|Stokke]] <</if>> <<if $action10 isnot true and $adpos lte 2>> <<if $cash gte 1000>>[[Give lavish present ($1000)|Scaving][$adpos to -2]]<</if>> <<if $cash gte 150>>[[Give small present ($150)|Scaving][$adpos to -1]]<</if>> <</if>> <</if>> <<if $scaving is 57>> <<if $wopos is 3>> [[Return|Red]] <</if>> <<if $wopos is 60>> [[Return|Watery]] <</if>> <<if $wopos is 92>> [[Return|Heights]] <</if>> <<if $wopos is 105>> [[Return|Pond]] <</if>> <</if>> <<if $scaving is 58>> [[Faction overview|Factions][$activefac to 3]] <</if>> <<if $scaving is 59>> <<if $wopos is 3>> [[Return|Red]] <</if>> <<if $wopos is 10>> [[Return|West]] <</if>> <<if $wopos is 59>> [[Return|Swamps]] <</if>> <</if>> <<if $scaving is 60>> <<if $adpos is 0 or $adpos is 1>> [[Leave|Swamps][$music to 1, $break to true]] <</if>> <<if $adpos is 2>> [[Go back|Scaving][$adpos to 1]] <</if>> <<if $adpos gte 3>> [[Go back|Scaving][$adpos to 1, $adpos2 to 0]] <</if>> <</if>> <<if $scaving is 61>> [[Leave|Swamps][$music to 1, $break to true]] <</if>> <<if $scaving is 62 and $adpos gte 4>> [[Return|Church]] <</if>> <<if $scaving is 63 and $quest_bro is 9>> [[Return|Orphan]] <</if>> <<if $scaving is 64 and $quest_bro is 11>> [[Return|HisSoc]] <</if>> <<if $scaving is 65 and $quest_bro is 12>> [[LEave|Crows]] <</if>> <<if $scaving is 66 and $quest_bro is 15>> [[Leave|Red]] <</if>> <<if $scaving is 67 and $atlow is 3>> [[Leave|Whitehaven]] <</if>> <<if $scaving is 68>> [[Leave|Swamps]] <</if>> <<if $scaving is 69>> [[Leave|Crows]] <</if>> <<if $scaving is 70>> [[Back|WInt]] <</if>> <<if $scaving is 71 and $adpos gte 2>> [[Return|Red]] <</if>> <<if $scaving is 72 and $adpos is 0>> [[Return|Stokke]] <</if>> <<if $scaving is 73 and $adpos is 1>> [[Return|Autosave2]] <</if>> <<if $scaving is 78 and $adpos2 is 1>> <<include ResetAllValues>> <<set _interactno to true>> [[Return|IssidInt][$pic to 0, $adpos to 0, $adpos2 to 0, $activeissid to 3]] <</if>> <<if $scaving is 79 and $quest_ai is 14>> [[Leave|Hamilton]] <</if>> <<if $scaving is 80 and $adpos gte 3 and $quest_ai gte 15>> [[Leave|Crows]] <</if>> </div> <div class="alt3"> <<if $scaving isnot 78 and _interactno isnot true>> <<if $clueshow is undefined>> <<if $scaving isnot 25>> <<include InteractStart>> <<else>> <br><br> <div class="ecobox"> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''WORKING GIRLS:''<br> ''TONIGHT'S GAINS:''<br> ''TONIGHT'S TIPS:''<br> </div> <div class="econr"> $prostgirls2<br> &#36;$totgain<br> &#36;$tips </div> </div> </div> </div> <</if>> <<else>> <<include Clues>> <</if>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<set $removebutt to false>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 62>> <<if $mcrel.faith is 4>><<set _sac to true>><</if>> <div class="headsign">WARRIOR'S HALL<br> <div class="tex16px center padd10top">''FACTION HQ (AESIR TRIBE)''</div> </div> <div class="tex6px"><br></div> <<if $action isnot 2>> You're standing inside the great Warrior's Hall of Watery Eyes. This towering building is also known as Odensborg - featuring a large temple dedicated to the pantheon of Aesir gods that've festered in this neigborhood since before the dark ages. <br><br> <<if $mcrel.faith is 4>>The godes, or priests, of Odensborg welcome all forms of donations from dedicated Aesir worshippers. They'll also accept captured enemies - both male and female, to be used in pitched battles, sexual rituals and other "sacrifices" to the gods. <<set _sac to true>><<else>>The blood-stained statues of ancient deities over at the main altar look at you with glimmering eyes. There's something archaic about this place, even if it's only two centuries old.<</if>> <</if>> <<if $action is 0>> <<set $crowd to true>> <<set $action to 1>> <</if>> <<if $action is 2>> You spend an hour paying homage to the great Aesir gods over at the main altar. <br><br> Your ''Devotion (+1)'' has increased! <<set $mcrel.devotion+=1>> <<addhours 1>> <<set $daycount+=10>> <<set $action to 0>> <</if>> </div> <div class="pic"> [img[$imgpath + "Interiors/warrior.jpg"]] </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _sac is true>> <<if $prayers lte 4>>[[Pray to the gods|WarHall][$prayers+=1, $action to 2]]<<else>><p class="usedpass">Pray to the gods</p><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> [[Faction overview|Factions][$activefac to 1]] /* [[Hire Scandies|Captives]] */ <<if $ver gte 10830 and $disp_dv gte 30>> <<include Black>> <<if $npc.av23.state is 0>> [[Hire Black Guard|RoamAdd][$c_npc to "av23"]] <</if>> <<else>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $freed isnot true>> <<if $freed2 isnot true>> <center>''You're about to release $girlname from her slavery.''</center> <br><br> <div class="row"> <div class="vendorleft"> <<if $action1c isnot true and $action2c isnot true and $cash gte 25>><div class="ulvendor">[[Give money (50$)|Talk][$action1c to true]]</div><</if>> <<if $cash lt 50 or $action2c is true>><p class="ulvendorown">Give money (50$)</p> <</if>> <<if $action1c is true>><p class="ulvendoriown">Give money (50$)</p><</if>> <br> <<if $action2c isnot true and $action1c isnot true and $cash gte 500>><div class="ulvendor">[[Give Money (500$)|Talk][$action2c to true]]</div><</if>> <<if $cash lt 500 or $action1c is true>><p class="ulvendorown">Give money (500$)</p> <</if>> <<if $action2c is true>> <p class="ulvendoriown">Give money (500$)</p> <</if>> <br> <<if $action3c isnot true and $foodstuff gte 5>><div class="ulvendor">[[Give rations (x5)|Talk][$action3c to true]]</div><</if>> <<if $action3c is true>><p class="ulvendoriown">Give rations</p><</if>> </div> <div class="vendorleft"> <<if $action4c isnot true and $action5c isnot true>><div class="ulvendor">[[Wish good luck|Talk][$action4c to true]]</div><</if>> <<if $action4c is true>><p class="ulvendoriown">Wish good luck</p><</if>> <<if $action5c is true>><p class="ulvendorown">Wish good luck</p><</if>> <br> <<if $action5c isnot true and $action4c isnot true>><div class="ulvendor">[[Scold|Talk][$action5c to true]]</div><</if>> <<if $action5c is true>><p class="ulvendoriown">Scold</p><</if>> <<if $action4c is true>><p class="ulvendorown">Scold</p><</if>> <br> <br><br> </div> </div> <div class="storybottom padd10left"> <div class="ulsmall"> [[Reset|Talk][$action1c to false, $action2c to false, $action3c to false, $action4c to false, $action5c to false]] </div> <div class="ulsmall">[[Free slave|Talk][$freed2 to true]]</div> </div> <<else>> <<if $freewatcher is 2>><<set $freedslave to 2>><</if>> <center>''Do you allow $girlname to keep any of her clothes, armor, or weapons?''</center> <br><br> <div class="ulvendor"> <div class="row"> <div class="vendorleft">[[Keep all equipped items|Home][$keepall to true, $freed to true]]</div> <div class="vendorleft">[[Only casual and undies|Home][$freed to true]]</div> </div> <br><br><br> [[Leave Completely naked|Home][$gonaked to true, $freed to true]] </div> <div class="storybottom padd10left"> <div class="ulsmall"> [[Reset|Talk][$action1c to false, $action2c to false, $action3c to false, $action4c to false, $action5c to false, $freed2 to false, $freedslave to 0]] </div> </div> <</if>> <<else>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 4)>> ''You: ''// <<if $action4c is true>> <<if $daysa gte 8>> <<if $descroll is 1>>You've served me well and I'm happy for all the days we've spent together. But now, our time together is over.<</if>> <<if $descroll is 2>>You've been one of my best servants. This saddens me. I'm gonna have to let you go.<</if>> <<if $descroll is 3>>You've behaved. You've tended to my household. But now I'm gonna have to let you go.<</if>> <<if $descroll is 4>><<if $age lte 19 and $oralxp gte 50 and $masterlove gte 50>>You've been a fantastic young girl, serving me with that mouth of yours in ways I never thought possible. But the time has come. I have no more room. I'm gonna have to let you go.<<else>>I'm so happy with you. Despite this, it saddens me to do this... $girlname. I'm letting you go. You're free.<</if>><</if>> <<if $descroll is 5>>The time has finally come. And I'm sad, because you've been a great slave. I'm letting you go. <</if>> <<if $gonaked is true>> Unfortunately, you'll not be allowed to keep anything. That includes your clothes. Get em' all off.<</if>> <<else>> <<if $descroll is 1>>You've only been here for a short while but you've proven your worth. I'm sorry but I'm gonna have to let you go. You're free.<</if>> <<if $descroll is 2>>Even if you've only been here for a short while, I'm satisfied by your work and how you've managed this household. I mean it. Now, unfortunately, it's time for you to leave. You're free.<</if>> <<if $descroll is 3>>I'm gonna make this quick. I'm setting you free. You have an hour to gather your belongings. And it's sad, because I really enjoyed the short time we've spent together.<</if>> <<if $descroll gte 4>>You've been a good girl but I'm letting you go. You're free. I'm sorry, but I don't have room for you. <<if $marsband1 gte 1 or $marsband2 gte 1>>And food's really expensive now with all those raiders runnin' around.<</if>><</if>> <<if $gonaked is true>> I'm keeping all your clothes, though. Strip. Everything. Including your panties. I don’t have any money to spare unfortunately.<</if>> <</if>> <</if>> <<if $action5c is true>> <<if $descroll is 1>>I'm throwing you out. You're so lazy and horrible that it sickens me to even have to give you food. Get lost!<</if>> <<if $descroll is 2>>You're one of the laziest slaves I've ever come across. I don’t have room for you… Haha, I don’t even wanna see you again! Get lost!<</if>> <<if $descroll is 3>>I'm done with you. Get out of this household! Now!<</if>> <<if $descroll is 4>>You're just a spoiled little brat and don’t deserve living under this household. Get out! You have ten minutes to gather your belongings!<</if>> <<if $descroll is 5>>You're done here. Get out! I never wanna see that spoiled little ass of yours again! <</if>> <<if $gonaked is true>> Oh, and one more thing. Those panties of yours will make a nice rag for my new slave I’m replacing you with. I'm keeping all your clothes. Strip!<</if>> <</if>> <<if $action4c isnot true and $action5c isnot true>> <<if $descroll is 1>>Let's keep this professional. Your time here is done. I'm letting you go.<</if>> <<if $descroll is 2>>You're time's up. I'm terminating all obligations you have towards me. You're free to go.<</if>> <<if $descroll is 3>>I've made some structural changes and I'm afraid there's no more room for you here. I'm letting you go.<</if>> <<if $descroll is 4>>Hey, $girlname. There's something we need to discuss. As of now, I've terminated all obligations you have towards me. Due to some structural rearrangements. That means you're free to go.<</if>> <<if $descroll is 5>>I'm letting you go. Sorry if that makes you uncomfortable but I've realized there's no room for you here anymore.<</if>> <<if $gonaked is true>> Unfortunately I'm gonna need those clothes of yours. Strip. You're leaving this place naked.<</if>> <</if>> // <br><br> <<if $action1c is true>> <<set $cash-=50>> You hand over a small purse containing five golden coins, to ease at least some of the burdens $girlnames about to face as a free woman. <<if $action3c is true>>She's also given a small satchel with enough rations to last for three days.<<set $foodstuff-=5>><</if>> <<if $gonaked is true>> Your generosity is hard to grasp, however, considering you want to keep her clothes for yourself.<</if>> <br><br> <</if>> <<if $action2c is true>> <<set $cash-=500>> After a moments silence, you hand over a large case containing an astonishing fifty golden coins. This will make $girlnames new life as a free woman considerably easier. <<if $action3c is true>>She's also given a small satchel with enough rations to last for three days.<<set $foodstuff-=5>><</if>> <<if $gonaked is true>> Your generosity is hard to grasp, however, considering you want to keep her clothes for yourself.<</if>> <br><br> <</if>> ''$girlname: ''// <<if $masterlove lte 9>> <<if $willpower lte 4>> <<if $descroll2 is 1>>I… I've enjoyed serving you, $callname. I… really have. But if that is your wish…<</if>> <<if $descroll2 is 2>>Oh, I'm so sorry to have to leave you, $callname. But I accept that. Thank you.<</if>> <<if $descroll2 is 3>>Oh… No… That’s… unfortunate. I accept and respect your decision though.<</if>> <<if $descroll2 is 4>>No… That makes my… slave heart ache. I'm… really… sad. But I'll respect your decision. <</if>> <<if $gonaked is true>> And… And of course, I'll get naked right away.<</if>> <<else>> <<if $descroll2 is 1>>Haha… Finally, some sense has gotten into you. Okay. So long, fuckface!<</if>> <<if $descroll2 is 2>>That doesn’t bother me at all. Trust me. Good luck with your life, asshole!<</if>> <<if $descroll2 is 3>>(Genuine smile) How unfortunate. Really… Nah, I'll be okay. Good luck with screwing and tormenting another girl.<</if>> <<if $descroll2 is 4>>A wise decision. We never got along, did we. Haha, so long asshole!<</if>> <<if $gonaked is true>> And you can keep your fucking clothes. They remind me too much about this place anyway!<</if>> <</if>> <</if>> <<if $masterlove gte 10 and $masterlove lte 34>> <<if $willpower lte 4>> <<if $descroll2 is 1>>That is unfortunate. I enjoyed serving your household, $callname.<</if>> <<if $descroll2 is 2>>This does sadden me. But I respect your decision.<</if>> <<if $descroll2 is 3>>I am truly sorry that you've made this decision, but I will respect it wholeheartedly.<</if>> <<if $descroll2 is 4>>How very unfortunate. Okay, I… let me just prepare myself.<</if>> <<if $gonaked is true>> Here's my panties, and my shirt. I hope it's not too cold today.<</if>> <<else>> <<if $action5c isnot true>> <<if $descroll2 is 1>>Thank you so much. To be honest, I never did like it here anyway.<</if>> <<if $descroll2 is 2>>That's kind of you. I'll prepare myself right away.<</if>> <<if $descroll2 is 3>>Wow… I'm grateful! Thanks!<</if>> <<if $descroll2 is 4>>Thanks. Why the sudden act of kindness? Ehm, don't bother answering that. I'll make myself ready right away. <<if $masterlove gte 20 and $scarefactor lte 0>>Don’t get me wrong. Things haven't been completely awful around here.<</if>><</if>> <<if $action1c is true or $action2c is true>> And this cash will really help too. Thank you. <</if>> <<if $gonaked is true>> <br><br> I gotta admit though, you're a bit sick in the head, asking me to run out naked. But I'll manage. Trust me.<</if>> <<else>> <<if $descroll2 is 1>>Alright, fuck you too. I never liked it here anyway.<</if>> <<if $descroll2 is 2>>Things might've been different if you showed more kindness. Asshole.<</if>> <<if $descroll2 is 3>>I don’t fucking care what you call me. Okay. Thanks, I guess. Bye!<</if>> <<if $descroll2 is 4>>Haha, well, fuck you too I guess.<</if>> <<if $gonaked is true>> And here's your fucking clothes. I don’t want anything that smells of this place anyway!<</if>> <<if $action1c is true or $action2c is true>> <br><br> Oh, you're at least decent enough to give me some pocket money. <</if>> <</if>> <</if>> <</if>> <<if $masterlove gte 35 and $masterlove lte 74>> <<if $action5c is true>> <<if $descroll2 is 1>>Why? Eh, never mind. Alright, I'll make myself ready.<</if>> <<if $descroll2 is 2>>Wh… Why? I thought we were doing okay. Alright… I'll… I'll leave right away.<</if>> <<if $descroll2 is 3>>I'm sorry you feel that way. I guess… I have no other choice. Thank you.<</if>> <<if $descroll2 is 4>>You make me sad… Okay, I'll go. <<if $willpower gte 10>>Fuck this.<</if>><</if>> <<else>> <<if $descroll2 is 1>>Oh, okay… Well, I guess… I guess I should be thankful.<</if>> <<if $descroll2 is 2>>Oh, I see. Well, thanks, I guess. I kinda liked it here.<</if>> <<if $descroll2 is 3>>That's… unfortunate. I thought we had a good thing going. Maybe our paths will cross again.<</if>> <<if $descroll2 is 4>>Okay, thanks, I guess. Maybe our roads will cross again.<</if>> <<if $gonaked is true>><<if $likesadist lte 39>> Or, on second thought, perhaps not. You're a bit sadistic asking me to leave this place naked.<<else>> And (moan) I hope I don't end up as a fuck toy to a gang of raiders, now that I have to leave this place all naked.<</if>><</if>> <</if>> <</if>> <<if $masterlove gte 75>> <<if $action5c is true>> <<if $descroll2 is 1>>(Sobbing) Why are you so cruel? I love you, $callname! Please… Alright… I'll go. But… I'm ready to return anytime. Just find me.<</if>> <<if $descroll2 is 2>>Why? Are you not happy with me? (Sobbing) Please, I thought you loved me. Okay… I'll go… Just give me a minute.<</if>> <<if $descroll2 is 3>>No… This can't end. I love being with you… Okay, I… I'm gonna respect your choice. (Sobbing)… Just give me a couple of minutes.<</if>> <<if $descroll2 is 4>>Stop speaking like that, $callname. You make me sad. This is serious. I don’t wanna go… But… Okay, I'll respect your decision. Come find me if you change your mind.<</if>> <<if $gonaked is true>> And yes, keep my clothes as a reminder. Maybe they'll make you miss me.<</if>> <<if $gonaked is true and $likesadist lte 39>> And (moan) I hope I don't end up as a fuck toy to a gang of raiders, now that I have to leave this place all naked.<</if>> <<else>> <<if $descroll2 is 1>>No… Why? I thought we loved each other? I still love you! (Sobbing) But… Okay. Just… give me a second and I'll go.<</if>> <<if $descroll2 is 2>>I… (Sobbing) I really love you, $callname. Why are you doing this? Okay, I'll go. To show you my devotion. Just say the word and I'll return.<</if>> <<if $descroll2 is 3>>No! This can't be real… Why are you doing this? Ooh… Okay, I'll go… I'll sleep out on the streets. I know you'll change your mind and take me home again.<</if>> <<if $descroll2 is 4>>(Sobbing) Why? I love you! (Silence) But… I… I guess I understand your decision. I've not been good enough. Just… Just come and find me if you change your mind, okay?<</if>> <<if $gonaked is true>> And here's… here's my clothes. I'm so sorry for everything.<</if>> <</if>> <</if>> // <<set _para1 to 0>> <<set _para2 to 0>> <<set _para3 to 0>> <<set _para4 to 0>> <<set _para5 to 0>> <<set _para6 to 0>> <<set _para7 to 0>> <<set _para8 to 0>> <<set _para1=$masterlove>> <<if $scarefactor gte 2>><<set _para1-=10>><</if>> <<if $action5c is true>><<set _para1-=10>><</if>> <<set _para2=$willpower>> <<set _para3=$av_ranged>> <<set _para3+=$av_melee>> <<set _para3+=$av_str>> <<set _para3+=$av_dex>> <<set _para4=$av_aca>> <<set _para5=$av_tech>> <<set _para6=$av_survival>> <<set _para7=$av_dancing>> <<set _para7+=$av_acro>> <<set _para8=$likesadist>> <<set _para9=$av_int>> <<set _para10=$pussyxp>> <<set _para10+=$analxp>> <<set _para10+=$oralxp>> <<if $girlid is 1>> <<set $lov_para1=_para1>> <<set $lov_para2=_para2>> <<set $lov_para3=_para3>> <<set $lov_para4=_para4>> <<set $lov_para5=_para5>> <<set $lov_para6=_para6>> <<set $lov_para7=_para7>> <<set $lov_para8=_para8>> <<set $lov_para9=_para9>> <<set $lov_para10=_para10>> <<set $ownlov to 2>> <</if>> <<if $girlid is 2>> <<set $reb_para1=_para1>> <<set $reb_para2=_para2>> <<set $reb_para3=_para3>> <<set $reb_para4=_para4>> <<set $reb_para5=_para5>> <<set $reb_para6=_para6>> <<set $reb_para7=_para7>> <<set $reb_para8=_para8>> <<set $reb_para9=_para9>> <<set $reb_para10=_para10>> <<set $ownreb to 2>> <</if>> <<if $girlid is 3>> <<set $amel_para1=_para1>> <<set $amel_para2=_para2>> <<set $amel_para3=_para3>> <<set $amel_para4=_para4>> <<set $amel_para5=_para5>> <<set $amel_para6=_para6>> <<set $amel_para7=_para7>> <<set $amel_para8=_para8>> <<set $amel_para9=_para9>> <<set $amel_para10=_para10>> <<set $ownamel to 2>> <</if>> <<if $girlid is 4>> <<set $juno_para1=_para1>> <<set $juno_para2=_para2>> <<set $juno_para3=_para3>> <<set $juno_para4=_para4>> <<set $juno_para5=_para5>> <<set $juno_para6=_para6>> <<set $juno_para7=_para7>> <<set $juno_para8=_para8>> <<set $juno_para9=_para9>> <<set $juno_para10=_para10>> <<set $ownjuno to 2>> <</if>> <<if $girlid is 5>> <<set $piper_para1=_para1>> <<set $piper_para2=_para2>> <<set $piper_para3=_para3>> <<set $piper_para4=_para4>> <<set $piper_para5=_para5>> <<set $piper_para6=_para6>> <<set $piper_para7=_para7>> <<set $piper_para8=_para8>> <<set $piper_para9=_para9>> <<set $piper_para10=_para10>> <<set $ownpiper to 2>> <</if>> <<if $girlid is 6>> <<set $mich_para1=_para1>> <<set $mich_para2=_para2>> <<set $mich_para3=_para3>> <<set $mich_para4=_para4>> <<set $mich_para5=_para5>> <<set $mich_para6=_para6>> <<set $mich_para7=_para7>> <<set $mich_para8=_para8>> <<set $mich_para9=_para9>> <<set $mich_para10=_para10>> <<set $ownmich to 2>> <</if>> <br><br> <center><div class="tex16px"> ''$girlname has been removed from your household!''</div></center> <<set $noshow to true>> <<include SlaveDel>> <<unset $keepall>> <<unset $freed2>> <<unset $freed>> <<unset $free>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _nogo to true>> <<set $skillroll to random(1, 100)>> <<set $chance=$tech>> <<set $chance-=$skillroll>> <<if $termlevel is 1>><<set $chance+=10>><</if>> <<if $termlevel is 2>><<set $chance-=10>><</if>> <<if $termlevel is 3>><<set $chance-=35>><</if>> <<if $termlevel is 4>><<set $chance-=60>><</if>> <<if $termlevel is 5>><<set $chance-=80>><</if>> <<if $termlevel is 6>><<set $chance-=110>><</if>> <<if $termlevel is 7>><<set $chance-=130>><</if>> <<if $termlevel is 8>><<set $chance-=150>><</if>> <<if $mctraittech gte 75>><<set $chance+=20>><</if>> <<if $owngridkey gte 1>><<set $chance+=4>><</if>> <<if $owngridkey gte 2>><<set $chance+=4>><</if>> <<if $owngridkey gte 3>><<set $chance+=4>><</if>> <<if $owngridkey gte 4>><<set $chance+=4>><</if>> <<if $owngridkey gte 5>><<set $chance+=4>><</if>> <<if $complevel gte 2>><<set $chance+=15>><</if>> <<if $complevel gte 3>><<set $chance+=15>><</if>> <<for _tech range $npc>> <<if _tech.state gte 1 and _tech.health gte 5 and _tech.traittech gte 51 and _tech.dayblock is 999>> <<set $chance+=15>> <</if>> <</for>> <div class="headsign">PHANTOM INTERFACE</div> <div class="terminaltest computer"> <center> <<if $hacking is 2>> <<set _tech to true>> <<addmins 6>> <<set $daycount+=1>> <<if $skillroll gte 50 and $stampoints gte 3>><<set $stampoints-=1>><</if>> <<if $chance gte 1>> <<include Success>> <br><br> Overload attack successfully completed.<br> Code snippet revealed. <<if $press1 is 1>><<set $press1 to 2>><</if>> <<if $press2 is 1>><<set $press2 to 2>><</if>> <<if $press3 is 1>><<set $press3 to 2>><</if>> <<if $press4 is 1>><<set $press4 to 2>><</if>> <<set $goodhack to true>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Overload attack unsuccessful. <<if $press1 is 1>><<set $press1 to 0>><</if>> <<if $press2 is 1>><<set $press2 to 0>><</if>> <<if $press3 is 1>><<set $press3 to 0>><</if>> <<if $press4 is 1>><<set $press4 to 0>><</if>> /*<<set $failhack to true>>*/ <</if>> <</if>> <<if $hacking is 0>> STARTING INTERFACE<br> PLEASE HOLD<br><br> PRESS INTEGRER HOLDER TO INITIATE OVERLOAD ATTACK<br><br> <br><br> ''TERMINAL SECURITY LEVEL: <<if $termlevel is 1>><div class="green">$termlevel</div><</if>><<if $termlevel is 2>>2<</if>><<if $termlevel is 3>><div class="red">3</div><</if>><<if $termlevel gte 4>><div class="red">$termlevel</div><</if>> <br> ''USER COMPUTER LEVEL: $complevel'' <<set $press1 to 0>> <<set $press2 to 0>> <<set $press3 to 0>> <<set $press4 to 0>> <<set $opencomp to true>> <<set $hacking to 1>> <</if>> </center> </div> </div> <div class="pic"> <br> <br><br><br><br><br><br> <<if $stampoints gte 4>> <div id="greatstringholder"> <div class="stringholder lighthover"> <<if $press1 is 0>> <div class="padd20top"> [img[$imgpath + "Butt/error.png"][HackEngine][$press1 to 1, $hacking to 2]] </div> <</if>> <<if $press1 is 2>> $string1b <</if>> </div> <div class="stringholder lighthover"> <<if $press2 is 0>> <div class="padd20top"> [img[$imgpath + "Butt/error.png"][HackEngine][$press2 to 1, $hacking to 2]] </div> <</if>> <<if $press2 is 2>> $string2b <</if>> </div> <div class="stringholder lighthover"> <<if $press3 is 0>> <div class="padd20top"> [img[$imgpath + "Butt/error.png"][HackEngine][$press3 to 1, $hacking to 2]] </div> <</if>> <<if $press3 is 2>> $string3b <</if>> </div> <div class="stringholder lighthover"> <<if $press4 is 0>> <div class="padd20top"> [img[$imgpath + "Butt/error.png"][HackEngine][$press4 to 1, $hacking to 2]] </div> <</if>> <<if $press4 is 2>> $string4b <</if>> </div> </div> <<else>> <center> ''//You're too wasted to focus on hacking this device!<br>Try again after you've slept!//'' </center> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> </div> <div class="alt2"> <<include OptionsOther>> <<if $returnpas is undefined>> <<link "Return" $return>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><</link>> <</if>> <<if $returnpas is 1>> <<link "Return">><<goto MScaving>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><</link>> <</if>> <<if $returnpas is 2>> <<link "Return">><<goto ScavOut>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><<unset $returnpas>><</link>> <</if>> <<if $returnpas is 3>> <<link "Return">><<goto MScaving>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><<unset $returnpas>><</link>> <</if>> <<if $returnpas is 4>> <<link "Return">><<goto MScaving>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><<unset $returnpas>><</link>> <</if>> <<if $returnpas is 5>> <<link "Return">><<goto MScaving>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><<unset $returnpas>><</link>> <</if>> <<if $returnpas is 6>> <<link "Return">><<goto M2Scaving>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><<unset $returnpas>><</link>> <</if>> <<if $returnpas is 7>> <<link "Return">><<goto M3Scaving>><<unset $noclick>><<unset $press1>><<unset $press2>><<unset $press3>><<unset $press4>><<unset $hacking>><<unset $termlevel>><<unset $string1b>><<unset $string2b>><<unset $string3b>><<unset $string4b>><<unset $returnpas>><</link>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $patcher is true>> <center>//'' Patcher initiated<br> Save successfully patched <<if $ver is 10780>>(- 0.7.8 -)!<</if>> <<if $ver is 10790>>(- 0.7.9 -)!<</if>> <<if $ver is 10800>>(- 0.8.0 -)!<</if>> ''// </center> <br><br> <<set $testserver to 0>> <</if>> <<if $to is 1>> /*077*/ <<set $mchouse to "YOUR HOME">> <<set $moeday to 3>> <<set $reden1 to 1>> <<set $reden2 to 1>> <<set $redspec1 to 1>> <<set $redspec2 to 1>> <<set $westen1 to 1>> <<set $westen2 to 1>> <<set $westen3 to 1>> <<set $merc1state to -1>> <<set $merc1pos to 0>> <<set $merc2state to -1>> <<set $merc2pos to 0>> <<set $ownhandcomp1 to 0>> <<set $ownhandcomp2 to 0>> <<set $disp_dv=0>> <<set $a45 to 0>> <<set $bandits to 15660>> <<set $masterint+=5>> <<set $marsband1 to 1>> <<set $marsband2 to 1>> <<set $marsband3 to 1>> <<set $marsen1 to 1>> <<set $marsen2 to 1>> <<set $stokkeband1 to 1>> <<set $stokkeband2 to 1>> <<set $stokkeband3 to 1>> <<set $stokkeband4 to 1>> <<set $stokkeen1 to 1>> <<set $stokkeen2 to 1>> <<set $stokkeen3 to 1>> <<set $stokkeen4 to 1>> <<set $stokkeen5 to 1>> <<set $stokkeen6 to 1>> <<set $stokkespec2 to 0>> <<set $stokkespec4 to 1>> <<set $wateryen1 to 1>> <<set $wateryen2 to 1>> <<set $wateryen3 to 1>> <<set $wateryen4 to 1>> <<set $wateryspec1 to 1>> <<set $wateryspec2 to 1>> <<set $docksen1 to 1>> <<set $docksen2 to 1>> <<set $dockpunks to 43>> <<unset $to>> <</if>> <<if $to is 2>> <<set $redtigerroll to 0>> <<set $redtigers to 56>> <<set $dice to 2>> <<set $nomars to 1>> <<set $noaca to 1>> <<set $blackg1 to 1>> <<set $brian to 1>> <<set $karate to 1>> <<set $mad1 to 1>> <<set $aca_wolf2 to 0>> <<set $bondage to 0>> <<set $avIn_bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $avIn_dildoin to 0>> <<set $avIn_adildoin to 0>> <<set $avIn_daysabond to 0>> <<set $kaseyen1 to 1>> <<set $kaseyen2 to 1>> <<set $kaseyen3 to 1>> <<set $kaseyen4 to 1>> <<set $kaseyen5 to 1>> <<set $kaseyen6 to 1>> <<set $kaseyen7 to 6>> <<set $kaseyen8 to 1>> <<set $kaseyen9 to 1>> <<set $kaseyquest to 1>> <<set $ownrope to 1>> <<unset $upgrade3>> <<unset $to>> <</if>> <<if $to is 3>> /* o79 */ <<set $slwon to 0>> <<set $sllost to 0>> <<set $diff to 2>> <<set $hunt_imogen to 9>> <<set $walker to 1>> <<set $swampking to 1>> <<set $swamptribe to 74>> <<set $wood to 0>> <<set $meat to 0>> <<set $skins to 0>> <<set $steel to 0>> <<set $scrap to 0>> <<set $leather to 0>> <<set $gold to 0>> <<set $cboards to 0>> <<set $cloth to 0>> <<set $textile to 0>> <<set $connect to 0>> <<set $barrowspec1 to 1>> <<set $av_arena to 0>> <<set $avIn_arena to 0>> <<set $avAp_arena to 0>> <<set $avAp2_arena to 0>> <<set $owncoil to 0>> <<set $ownplasma to 0>> <<set $ownpowerkatana to 0>> <<set $ownholiday+=1>> <<set $ar_tier1 to 1>> <<set $ar_tier2 to 1>> <<set $aenergy to 0>> <<set $acoil to 0>> <<set $evict to 7>> <<set $ownslduraplate to 0>> <<set $ownslweave to 0>> <<set $ownduraplate to false>> <<set $durasoak to 0>> <<set $ownweave to false>> <<set $weavesoak to 0>> <</if>> <<if $to is 4>> <<set $ownaria to 0>> <<set $ownmai to 0>> <<set $owncat to 0>> <<set $ownem to 0>> <<set $maid to false>> <<set $avIn_maid to false>> <<set $avAp_maid to false>> <<set $avAp2_maid to false>> <<set $avAp3_maid to false>> <<set $avAp4_maid to false>> <<if $foodget is undefined>> <<set $foodget to 1>> <</if>> <<set $title to 0>> <<set $avIn_title to 0>> <<set $avAp_title to 0>> <<set $avAp2_title to 0>> <<set $avAp3_title to 0>> <<set $avAp4_title to 0>> <<set $headmaid to 0>> <<set $pantry to 0>> <<set $quarter to 0>> <<set $allow to 0>> <<set $avIn_allow to 0>> <<set $avAp_allow to 0>> <<set $avAp2_allow to 0>> <<set $avAp3_allow to 0>> <<set $avAp4_allow to 0>> <<set $medicine to 20>> <<set $performance to 20>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<set $avIn_prostloc to 0>> <<set $avIn_prostdays to 0>> <<set $avIn_prostscore to 0>> <<set $avAp_prostloc to 0>> <<set $avAp_prostdays to 0>> <<set $avAp_prostscore to 0>> <<set $avAp2_prostloc to 0>> <<set $avAp2_prostdays to 0>> <<set $avAp2_prostscore to 0>> <<set $avAp3_prostloc to 0>> <<set $avAp3_prostdays to 0>> <<set $avAp3_prostscore to 0>> <<set $avAp4_prostloc to 0>> <<set $avAp4_prostdays to 0>> <<set $avAp4_prostscore to 0>> <<if $quest_aria gte 1>><<set $ariadays to 23>><</if>> <<set $av_med to 15>> <<set $avIn_med to 15>> <<set $avAp_med to 15>> <<set $avAp2_med to 15>> <<set $avAp3_med to 15>> <<set $avAp4_med to 15>> <<set $av_per to 15>> <<set $avIn_per to 15>> <<set $avAp_per to 15>> <<set $avAp2_per to 15>> <<set $avAp3_per to 15>> <<set $avAp4_per to 15>> <<set $teacher to 0>> <<set $avIn_teacher to 0>> <<set $aAp_teacher to 0>> <<set $aAp2_teacher to 0>> <<set $aAp3_teacher to 0>> <<set $aAp4_teacher to 0>> <<set $program to 0>> <<set $avIn_program to 0>> <<set $aAp_program to 0>> <<set $aAp2_program to 0>> <<set $aAp3_program to 0>> <<set $aAp4_program to 0>> <<set $title to 0>> <<set $avIn_title to 0>> <<set $avAp_title to 0>> <<set $avAp2_title to 0>> <<set $avAp3_title to 0>> <<set $avAp4_title to 0>> <<set $defcount to 0>> <<set $avIn_defcount to 0>> <<set $avAp_defcount to 0>> <<set $avAp2_defcount to 0>> <<set $avAp3_defcount to 0>> <<set $avAp4_defcount to 0>> <<set $allow to 0>> <<set $avIn_allow to 0>> <<set $avAp_allow to 0>> <<set $avAp2_allow to 0>> <<set $avAp3_allow to 0>> <<set $avAp4_allow to 0>> <</if>> <<if $to is 5>> <<set $avAp5_allow to 0>> <<set $avAp6_allow to 0>> <<set $issids to 0>> <<if $plimp is undefined>><<set $plimp = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>><<if $himplant gte 1>><<set $plimp[0] to $himplant>><</if>><</if>> <<set $addkids to 0>> <</if>> <<unset $to>> <<unset $patcher>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<include SmallReset>> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 24>> <<set $daycount+=4>> <</if>> <<unset $mercsay>> <<set $pic to 0>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 75>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<include ResetAllValues>> <<include Checker>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <<if $mctraitlimp gte 75 and _travel is undefined>><<set $daycount+=2>><<addmins 12>><</if>> <</if>> <<unset $wasino>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/kasey.jpg"]] <<else>> [img[$imgpath + "Maps/kasey_night.jpg"]] <</if>> <<include FacEn>> <<if $kaseyen1 gte 1>> <div class="kaseyband1 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 95]]</div> <</if>> <<if $kaseyen2 gte 1>> <div class="kaseyband2 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 96]]</div> <</if>> <<if $kaseyen3 gte 1>> <div class="kaseyband3 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 97]]</div> <</if>> <<if $kaseyen4 gte 1>> <div class="kaseyband4 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 98]]</div> <</if>> <<if $kaseyen5 gte 1>> <<if $kaseyen1 is undefined and $kaseyen2 is undefined and $kaseyen3 is undefined and $kaseyen4 is undefined>> <div class="kaseyband5 lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 99]]</div> <<else>> <div class="kaseyband5 opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <</if>> <</if>> <<if $kaseyen6 gte 1>> <div class="kaseyen6 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 100]]</div> <</if>> <<if $kaseyen7 gte 1 and $kasey7roll lte 0 and $bandits gte 500 and $terrormonster isnot 1>> <div class="kaseyen7 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 101]]</div> <</if>> <<if $kaseyen8 gte 1>> <div class="kaseyen8 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 102]]</div> <</if>> <<if $kaseyen9 gte 1>> <div class="kaseyen9 lighthover"> <<if $geroinvest gte 1>> <<hovertip "Invested (Gero Falkenstein)">> [img[$imgpath + "Maps/investicon.png"][CombatRoom][$combat to 103]] <</hovertip>> <<else>> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 103]] <</if>> </div> <</if>> <<if $brian is 1 and $terrormonster isnot 1>> <div class="brian lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 15]]</div> <</if>> <<if $terrormonster isnot 1>> <div class="kaseyspec1 lighthover">[img[$imgpath + "Maps/investicon.png"][BusinessEngine][$invest to 5]]</div> <</if>> <<if $cassius is undefined>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 168]] </div> <</if>> <<if $quest_interro2 is 2>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/interro.png"][Kasey][$interro to 1, $quest_interro2 to 0]] </div> <</if>> <<if $terrormonster is 1>> <div class="kaseyspec1 lighthover"> <<hovertip "The terror from the deep">> [img[$imgpath + "Maps/monster.png"][CombatRoom][$combat to 155]] <</hovertip>> </div> <<if $terrorsound is undefined>> <<set $monstergrowl to true>> <<set $explo1 to true>> <<set $terrorsound to 1>> <</if>> <</if>> <<if $quest_hulk is 1 and $kaseyen5 gte 1>> <div class="kaseyspec2 lighthover"> [img[$imgpath + "Maps/reserv.png"][Scaving][$scaving to 5, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <<if $ver gte 10830>> <<include Felix>> <<if $npc.av34.state is 0 and $terrormonster isnot 1>> <div class="kaseymerc1 lighthover"> <<hovertip "Felix">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av34"]] <</hovertip>> </div> <</if>> <<else>> <<if $is_17[1] is 0 and $terrormonster isnot 1>> <div class="kaseymerc1 lighthover"> [img[$imgpath + "Maps/mercicon.png"][IssidInt][$activeissid to 17]] </div> <</if>> <</if>> <<if $ver gte 10830>> <<include Aiko>> <<if $npc.av32.state is 0 and $terrormonster isnot 1 and $npc.av32.age lte 50>> <div class="kaseymerc2 lighthover"> <<hovertip "Aiko">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av32"]] <</hovertip>> </div> <</if>> <<else>> <<if $is_15[1] is 0 and $terrormonster isnot 1>> <div class="kaseymerc2 lighthover"> [img[$imgpath + "Maps/mercicon.png"][IssidInt][$activeissid to 15]] </div> <</if>> <</if>> <<if $oldmonk is 3>> <div class="enpos21 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 109]] </div> <</if>> <<if $pq[0] is 2>> <div class="enpos1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 4]] </div> <</if>> <div class="kaseyspec3 lighthover"> <<hovertip "temple of yidhra">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 6, $adpos to 0, $adpos2 to 0, $adpos3 to 0, $music to 5, $break to true]] <</hovertip>> </div> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_stokkeup.png"][Stokke]] </div> <div class="leftmiddle lighthover"> <<if _imogenblock isnot true>> [img[$imgpath + "Maps/waysign_leaveleft.png"][Barrow][$break to true, $music to 13]] <<else>> [img[$imgpath + "Maps/waysignleft_blocked.png"]] <</if>> </div> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <<include Ranamb>> <<if $faction.ikaanos.control lte 4 and _ranamb lte 5 and $ambinc is undefined>> <<set $combat to 138>> <<set $ambcity to true>> <<goto CombatRoom>> <</if>> <<if $faction.ikaanos.control lte 74 and $ambinc is 3 and _ranamb lte 10>> <<set $combat to 138>> <<set $ambcity to true>> <<goto CombatRoom>> <<unset $ambinc>> <</if>> <div class="utforskar_rubrik">KASEY'S PARK <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if $interro is 1>> <<set $take to 1>> <div class="blink_me"> ''x24 units of Gold added to Inventory!'' </div> <<set $missiontake to true>> <<set $gold+=24>> <<unset $interro>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<if $activeslave gte 2>> <<set _secgirlname to $avLoad_girlname>> <<set _sectraitpure to $avLoad_traitpure>> <<set _secgirlid to $avLoad_girlid>> <<set _sexhappiness to $avLoad_happiness>> <<else>> <<set _secgirlname to $avIn_girlname>> <<set _sectraitpure to $avIn_traitpure>> <<set _secgirlid to $avIn_girlid>> <<set _sexhappiness to $avIn_happiness>> <</if>> <<if $cslot4 gte 50>><<set _tempgirl to $cs4_name>><<set _tempgirlid to $cs4_girlid>> <</if>> <<if $cslot3 gte 50>><<set _tempgirl to $cs3_name>><<set _tempgirlid to $cs3_girlid>> <</if>> <<if $cslot2 gte 50>><<set _tempgirl to $cs2_name>><<set _tempgirlid to $cs2_girlid>> <</if>> <<if $cslot1 gte 50>><<set _tempgirl to $cs1_name>><<set _tempgirlid to $cs1_girlid>> <</if>> <<if _bathtalk is true>> /* <b>You:</b> <<if $descroll3 is 1>>Whoa! I don’t know any more jokes. I’ve exhausted myself! But now you know what to do if you run into a silver dragon!<</if>> <<if $descroll3 is 2>>Phew! That’s it, I don’t know any more jokes. I’m exhausted. But now you know what to do if you ever find yourself in the Kingdom of David!<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>I’ve been talking about it for ages, but we really need to get a fancy kitchen in here so that we don't create a scandal for any prominent guests. And it will be much more convenient for you to work in such an environment – with washing machines, fancy lightning, and other cool stuff.<<else>>But I’m really satisfied with our kitchen. That’s something to be proud about! And I guess you agree with me, using all the high-tech stuff and getting the meals ready in no-time. Really convenient!<</if>><</if>> <<if $descroll3 is 4>>Yeah, doing an expedition run northward is always profitable if you hunt for some pelts along the way. Snakeskin is especially sought after down here in the city. I’ve heard that up in the Mastersphere they dress their slaves in snakeskin bikinis and other strange creations. How odd!<</if>> <<if $descroll3 is 5>> I’ve told people this I don't know many times but it’s a good lesson in the correct tactics in combat. For the best outcome when facing off against enemies, you have to be at least three combatants. At least!<</if>> */ <<if $girlid is 1>> /*LOVISA*/ <<if $descroll3 is 1>>Haha, no I don’t wanna do that. Sounds worse than a charuck! And those are really scary lizards.<</if>> <<if $descroll3 is 2>>Haha, I'll remember that. I visited that place once. I followed Mr. Robart there on a trade mission once when I was 14. Interesting place.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>Thanks. Yeah, those cupboards you have now are so big. I'm not tall enough. I feel like a child working there.<<else>>I know, It's even better than the kitchen at my old master. So fancy.<</if>> <</if>> <<if $descroll3 is 4>>Oh… Ehm… That does sound weird!<</if>> <<if $descroll3 is 5>><<if $av_ranged lte 30 and $av_melee lte 30>>I'll stay in the background. I'm so tiny. I'll just get hurt. But I guess I'm in… skilled hands, should anything violent happen.<<else>>Yeah, more people means more firepower. Lucky I got you if anything would happen.<</if>><</if>> <</if>> <<if $girlid is 2>> /*REBECCA*/ <<if $descroll3 is 1>>Yeah. I've seen those bitches several times. Not to be messed with.<</if>> <<if $descroll3 is 2>>I've been there several times. Didn’t I tell you? Haha, but I agree. It's a special place.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>><<if $willpower gte 15>>Haha, when I'm occasionally acting as your maid that is. You should let a more lenient girl take care of that. <<if $avatars gte 2 and $avIn_willpower lte 19>> Like $avIn_girlname. She's perfect for the job.<</if>><<else>>Yes, of course. Would be much better.<</if>><<else>>I have to agree. It is. Not something I'm used to.<</if>> <</if>> <<if $descroll3 is 4>>Yeah, they do have some oddities up there. We used to make tents out of snakeskin by the way. When I lived with my old gang. I never got wet. <<if $masterlove gte 80 or $likesadist gte 40>>(Smile) But I do get wet thinking about that cock of yours…<</if>><</if>> <<if $descroll3 is 5>><<if $masterlove gte 60>>Haha, it's enough with just you and me, baby. We could take on the world together.<<else>>Haha, yeah. Rather logical, though. Isn't it? <</if>><</if>> <</if>> <<if $girlid is 3>> /*AMELIA*/ <<if $descroll3 is 1>>I love hearing that one. Not many know silver dragons are completely blind.<</if>> <<if $descroll3 is 2>>I've heard there's no slavery up there. How do they get by? I know we slaves are the backbone of Ikaanos. Ikaanos wouldn't exist if it wasn’t for us.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>I manage in either way. But yeah, that does sound fabulous, $callname.<<else>>I'm such a lucky girl. Having access to something… Something that I only thought existed on the Mastersphere.<</if>> <</if>> <<if $descroll3 is 4>>My… My first master loved dressing me up in snakeskin. I was very young then… Felt so odd. But it was better than walking around naked, which he also forced me to do. Anyway, haha, yes, that is an odd occurrence!<</if>> <<if $descroll3 is 5>><<if $masterlove gte 40>>And you know I'll be at your side, $callname.<<else>>You're an expert warrior. I feel so safe in your presence.<</if>><</if>> <</if>> <<if $girlid is 4>> /*JUNO*/ <<if $descroll3 is 1>>Those beasts are not to be messed with. I remember how a herd of them attacked a village outside New Eden once. I was a child. But I can still see the flames at the horizon when I close my eyes. Over a hundred good people lost their lives.<</if>> <<if $descroll3 is 2>>Hey, what? That's my home. I was born there. I thought you knew that.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>You know how a kitchen looks like in New Eden, right? A fireplace. A kettle. And a metal spoon if you're lucky. This will do fine.<<else>>This is… Wow. Haha… Almost too much. I can't understand half of all the stuff you've placed in there.<</if>> <</if>> <<if $descroll3 is 4>>Snakeskin is actually a sought-after material elsewhere too. You know you can sell snakeskin for double price at Kingsport market? Don't sell it here in Redhaven! Cyker's been messing with the prices.<</if>> <<if $descroll3 is 5>>The best outcome is not facing your enemies at all, right? Haha, just kidding with you… Of course. I understand what you mean.<</if>> <</if>> <<if $girlid is 5>> /*PIPER*/ <<if $descroll3 is 1>>The… The only dragon I need is you, $callname.<</if>> <<if $descroll3 is 2>>Oww, that place is just a camp for barbarians. I'm more happy here with you, $callname.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>No, please. It's fine the way it is. You don’t have to change anything to satisfy me.<<else>>You're the best, wealthiest, and kindest person in Redh… In the entire city! And I'm so happy to be your slave.<</if>> <</if>> <<if $descroll3 is 4>>(<<if $scarefactor gte 3>>Fake <</if>>Smile) I… I like to dress up in nothing at all. Just for you, $callname.<</if>> <<if $descroll3 is 5>><<if $av_ranged gte 40 or $av_melee gte 40>>Combat is nothing for me, $callname. My purpose is to please you. Make your bed warm. Swallow your cum. Not fighting those terrible raiders. I leave that to real men. <<else>>And I'll always be at your side, $callname. Defending you. Even taking a bullet if I need to.<</if>><</if>> <</if>> <<if $girlid is 6>> /*MICHELLE*/ <<if $descroll3 is 1>>That sounds really scary. I've… I've actually read about them in the Academy. Awful creatures. You know they killed like… a thousand people in New Eden ten years ago?<</if>> <<if $descroll3 is 2>>Haha! Nah, New Eden is for losers. I like Ikaanos better. The pulse. The people.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>That'd be really nice. Your kitchen is shitty to be honest. <<set $defcount+=1>> <<if $willpower lte 19>>Oh, sorry. I.. I didn’t mean to offend you, $callname…<</if>><<else>>I like it. I mean, it could be better but I think you're done a great job with this place.<</if>> <</if>> <<if $descroll3 is 4>>Haha, odd indeed… <<if $likesadist lte 29>>I don’t like exposing myself too much. I hate it when people stare at me.<<else>>There's… something about dressing up and showing off my body to others. I like it. I know I'm young and beautiful. I like the idea of people thinking they want to do naughty things with me. Mmhh… <</if>><</if>> <<if $descroll3 is 5>><<if $avatars gte 2>>That’s you, me, and $avIn_girlname. The best trio of fighters in Ikaanos. <<if $av_melee lte 30 and $av_ranged lte 30>>Haha, just kidding. I know I'm worthless. <<if $avIn_girlid is 2>>But Rebecca… Wow. She knows how to fight!<</if>><</if>><<else>>I like the idea of belonging to a gang of adventurers. Leaving Ikaanos for expeditions… Fighting wrool cats. <</if>><</if>> <</if>> <<if $girlid is 7>> /*NICOLE*/ <<if $descroll3 is 1>>Haha… I did an article on silver dragons once, or Albus Lacertilia as the Academy professors call them. I can confirm that they are completely blind. But they use some kind of sonar, or radar, that scientists haven't properly understood yet. <</if>> <<if $descroll3 is 2>>I've actually been at New Eden several times. I visited that place with Mr. Asshole, that old fart who booted me from the White Herald. Nah, I don’t wanna talk about it.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>Hey, $pcFirstName, spend your money on something important instead. It's fine the way it is. Sure, I killed a couple of roaches this morning. But I gave it to that wrool cat kitten living underneath the porch, so at least she's happy.<<else>>It is convenient. I can't argue with that. As long as you didn’t do this to impress me or anyone else.<</if>> <</if>> <<if $descroll3 is 4>><<if $likesadist gte 30 or $willpower lte 5>>Haha… Mmh… I like the sound of that, $callname…<<else>> Ah… Yes. They do odd stuff to girls up there. Terrible stuff… But let's not spoil the mood.<</if>><</if>> <<if $descroll3 is 5>>Interesting! I should write that article about combat tactics I've been talking about for so long. <<if $newsroom gte 1>>Now that I have that nice room downstairs and all!<<else>>I just wish I had my own news office… Or a place to work at least.<</if>><</if>> <</if>> <<if $girlid is 8>> /*RACHEL*/ <<if $descroll3 is 1>>They're really scary. I saw one once when I lived with my old mast… My old guru. It just rumbled by, like we were nothing. Didn’t care. But the size… Wow…<</if>> <<if $descroll3 is 2>>(Sigh)… Makes me think about my father… He's still there… But… Nah, sorry. I'm spoiling the mood here.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>Yeah that'd be lovely. It's rather scruffy right now so it would benefit everyone. <<if $credit gte 1000 or $cash gte 15000>>And I know you can afford it. <<if $willpower lte 5>>Not that I command you or anything, $callname. I'm your slave. Not the other way around.<</if>><</if>><<else>>I love it too. I'm not used to that kind of luxury.<</if>> <</if>> <<if $descroll3 is 4>><<if $willpower lte 4 or $likesadist gte 30>>Haha, they're a really special bunch of people. Ehm, would you like me to put on something like that after we get up from this tub, $callname?<<else>>Odd people do odd stuff. It's no more than right to benefit from that.<</if>><</if>> <<if $descroll3 is 5>><<if $av_ranged lte 40 and $av_melee lte 39>>So interesting… I'm still not trained enough for that, though. To join you in any serious battles. Sure I could shot at a wrool cat but nothing larger than that.<<else>>I… I think you and I could pack a serious punch. We're both good at it…<</if>><</if>> <</if>> <<if $girlid is 9>> /*SOFIA*/ <<if $descroll3 is 1>><<if $willpower gte 25>>Hey, haha, you got a black-haired dragon right here in the bathtub. Watch it or I'll put my claws in you! <<else>>They do sound bad. Good luck I got myself a strong hombre right here, hey.<</if>> .<</if>> <<if $descroll3 is 2>><<if $willpower gte 25>>What would I be doing in that shithole? Haha, Ikaanos is a megacity. This is my home.<<else>>I hope I'll never end up there. I like it here.<</if>> <</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>Yeah, to be honest, amigocho, I think you're right. That place reeks.<<else>>What can I say? A girl always wants more, but… I'm satisfied with that. It's fancy, okay.<</if>> <</if>> <<if $descroll3 is 4>>Oh, I've seen those snakeskin robes in Amber Mall. Cost more than two thousand dollars.<</if>> <<if $descroll3 is 5>><<if $willpower gte 25>>Combat… it's all about who hits first? My old boyfriend took nine Skyguards with him before travellin' to the Moon's Abode. Oh that was a fancy way to go.<<else>>You are a good warrior. There is no question about it, $callname.<</if>> <</if>> <</if>> <<if $girlid is 10>> /*AVERIL*/ <<if $descroll3 is 1>>Haha… Silver dragons. I think they're rather harmless compared to charucks and red vipers. The prison guards, those who… held me, used to shoot at silver dragons when they passed by the camp. And they just ran away when they heard the guns go off.<</if>> <<if $descroll3 is 2>>That was funny. I never intend to go there, unless you got special plans. But that's good to know.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>Believe me, I'm used to much worse. What you have here is fine. <<if $masterlove gte 70>>I… I'm used to washing prison guard's dirty underwear… With my ass still aching from when they last raped me. So washing dishes with a cockroach as companion is nothing to scream about.<</if>><<else>>I cannot imagine anything better than this. Trust me. <<if $masterlove gte 50 and $scarefactor lte 0>>Three years ago, I was a 15-year-old-girl who spent her nights in a prison captain's bed. In a moist, mosquito-infested jungle. Now, I walk these opulent halls, filled with marvelous stuff. It's… Wow, I don’t know what to say.<</if>><</if>> <</if>> <<if $descroll3 is 4>><<if $masterlove gte 60>>Haha… They're so stupid… Reminds me… Of the prison camp. It was like a shitty version of the Mastersphere. We had masters. But no sphere. But they used us. Just like the Spheremasters did with their slaves. Some girls were several years younger than me. Ehh… Sorry… Sitting in this tub makes me talk too much about my past.<<else>>They're really strange those Spheremasters. Looking up at the sky, observing that sphere orbiting there… It's so small. But people say it got like, four Whitehaven districts in there. Huge rooms. Thousands of people. <</if>><</if>> <<if $descroll3 is 5>>Yeah. Good point. I've learned a thing or two about combat in my days. But I could always learn more.<</if>> <</if>> <<if $girlid is 11>> /*ARIA*/ <<if $descroll3 is 1>> <<if $willpower gte 25>>Oh… Silver dragons. They are the staple food for Celior's freedom fighters. Believe me, one silver dragon could feed an entire battalion for three days.<<else>>They're big. Really big. I've seen them. In my old life. When I lived with other freedom fighters… Or… Sphere marauders… Or whatever you want to call them.<</if>> <</if>> <<if $descroll3 is 2>><<if $willpower gte 25>>New Eden… Haha… What a beautiful place. Such a shame that the IC made the Davidians their enemies. But Ikaanos got to taste their own medicine. Fucking assholes.<<else>>New Eden. Just the name alone is so beautiful. Why can't we all just co-exist…<</if>> <</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>It's fine, really. There are much more important things to attend to. <<if $willpower lte 19>>Like you’re your wellbeing, $callname. And the future of your family.<<else>>Like the injustices and atrocities outside this already way too fancy building.<</if>><<else>>I like what you have here. Almost reminds me of… the time before my father was killed, and how I used to live back then.<</if>> <</if>> <<if $descroll3 is 4>><<if $quest_smr gte 2>>I tried one of those sets when I was up there doing my… training. They're pretty uncomfortable. I like the hakusan harness better. Mmh… The way it buries itself deep in between my pussy lips.<<else>>Oh I know all about that. Trust me. Spheremasters… They are (incoherent swearing)… The scum of this world…<</if>><</if>> <<if $descroll3 is 5>><<if $willpower gte 25>>Haha, don’t speak to me about combat. I've done it all. Jungle warfare, city warfare… I've even waged war in space. Against space marines.<<else>>That's a good point, Sir. I'll happily listen to anything. I'm a quick learner.<</if>> <</if>> <</if>> <<if $girlid is 12>> <<if $descroll3 is 1>>Silver Dragons… They are very beautiful. My father has two statues of them in his garden. I was afraid of them as a child, until he told me they are harmless – if you just stand still.<</if>> <<if $descroll3 is 2>>I've been to New Eden several times. As a child. There are some very unique flowers growing up there. Just one plant can give you 500 raanic dollars if you find the right buyer.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>I think that is a good idea, $callname. Why not? A house's heart is in its kitchen. My mother used to say that before she went away. <<else>>It is, $callname. You should be proud. The kitchen. We call it Shinzō in Raikan. A very, very important place of a house.<</if>><</if>> <<if $descroll3 is 4>><<if $willpower lte 19>>Oh, that sounds really special. <<if $likesadist lte 39>>And a bit perverted.<<else>>Maybe $callname wants to see his obedient slave in a bikini after we're done here?<</if>><<else>>Pelts, leather and skins… My father calls that Warui – it's bad business. Not profitable. Too dirty. Takes too much time.<</if>><</if>> <<if $descroll3 is 5>><<if $willpower lte 19>>You know best, dear $callname. I trust you, if we end up in battle.<<else>>You sound almost like a Raikan poem talking like that. Painting it with your words. Haha.<</if>><</if>> <</if>> <<if $girlid is 13>> <<if $descroll3 is 1>>Haha… Silver Dragons. Did you know they carry a really, really rare poison in a gland that they don't use anymore?<</if>> <<if $descroll3 is 2>>That's a very beautiful place. New Eden. I've been there two times before arriving here at your household. They are really primitive up there, but also use medicinal plants in ways that even astonishes a doctor down here in Ikaanos.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>Haha, yeah, I agree our kitchen have some shortcomings. But we'll get it sorted out eventually. There's a time for everything.<<else>>It's fantastic. I agree. Easy to work in. I can even mix herbs and medicines in there without risking contamination. Which is rare for Redhaven. Haha…<</if>><</if>> <<if $descroll3 is 4>>Oow… That sounds, strange. Haha… And expensive.<</if>> <<if $descroll3 is 5>><<if $av_ranged lte 49>>I was never taught the ways of combat as a child. I put my trust in you, should any danger arise.<<else>>You've trained me well, Sir, and I consider myself to be adept in the arts of combat. However, I still lack that… connection you get if you start training already as a child. I had a very quiet upbringing.<</if>><</if>> <</if>> <<if $girlid is 14>> <<if $descroll3 is 1>><<if $broway gte 30>>A silver dragon. Old Master Joseph used to say that he would throw me to the silver dragons if I didn’t do as he said. Haha… Now I know they are relatively harmless then…<<else>>Did you know that your dear brother once fled from a silver dragon? Have I told you that already? Well, he was always searching for something. The next… Grand experience… <<if $broway is 24>>(Whisper) While not exploring my young body with his cock…<</if>><</if>><</if>> <<if $descroll3 is 2>><<if $broway gte 30>>I… I followed your brother to New Eden once. Well… We didn’t get very far as we ran out of money. Master Joseph tried to whore me to some recluse men at this town called Carrow… Something. But it didn’t get us enough to hire horses anyway.<<else>>Oh, I better watch out for those people in the future. Haha!<</if>><</if>> <<if $descroll3 is 3>><<if $broway lte 19>> <<if $kitchen lte 2>>I don't think you're being fair now, Master. Daddy… Ehm, I mean, Master Joseph loved his kitchen, especially with me in it. We had some really nice moments together in that room.<<else>>You've really lifted this place to new… levels. I've lived here for so long that I've gotten used to all the misery. Not that dear dad… Ehm, Master Joseph didn’t care about his household. He was just… unlucky all the time. Unlucky with money.<</if>> <<else>><<if $kitchen lte 2>>I think it's about time. I don’t know how many times I've felt nauseous inside that old room. It stinks. You're doing this place a good favor, $callname.<<else>>I have to really thank you for all you've done with this old heap of crumbling bricks. The $pcLastName household really needed a facelift. And you've done it.<</if>> <</if>><</if>> <<if $descroll3 is 4>><<if $broway lte 19>>That's odd indeed. But I remember how your brother loved when I dressed up in bikinis. He never did anything… strange, but he always smiled when he saw me. Like a young boy getting a bowl of candy. Haha… Sorry, that was a bit too personal maybe (blush).<<else>>I guess… That's more common than what you might think. Your brother… always forced me to wear bikinis during the day. He told me it was because his house was so warm between the monsoons.<</if>><</if>> <<if $descroll3 is 5>><<if $broway gte 30>>And push your slaves to the front first. That was your brother's motto, at least. Not be best tactical choice maybe… Your way is much, much better, $callname.<<else>>Interesting. I'll stay close to you next time we face off against enemies. You seem to know what you're talking about (smile).<</if>><</if>> <</if>> <<if $girlid is 15>> <<if $descroll3 is 1>><<if $willpower lte 19>>Indeed. Haha. You're so funny. I've had a few run-ins with those myself, back when I did adventures outside Kingsport.<<else>>Haha. I know how to handle a silver dragon. You might see me as a city girl, but I actually grew up out on the field. As a pureblooded adventurer.<</if>><</if>> <<if $descroll3 is 2>><<if $willpower lte 19>>Haha! You're the funniest guy I know. <<if $masterage gte 40>>I love your dad jokes! … Daddy. (smile)<</if>><<else>>Kingdom of David. Yeah. So much happening up there now I don’t even know if you should joke about it.<</if>><</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>Scandals? Haha. It's fine. I mean, I'm used to a spunk-covered sink behind that backstage chamber at Furry's. This is like a palace for me.<<else>>Absolutely. It's fantastic. I'm used to far worse, trust me. Living here feels like living on the Mastersphere or something.<</if>><</if>> <<if $descroll3 is 4>><<if $willpower lte 19>>I'd really like to dress up for you sometimes, Sir. Maybe… with something that's even more revealing than snakeskin bikinis? (smile)<<else>>That sounds hot! You should get me a pair of those. If you don’t prefer me walking around naked all day.<</if>><</if>> <<if $descroll3 is 5>><<if $willpower lte 19>>When it comes to combat, I'll leave all that to you, $callname. You're one of Ikaanos' best fighters! <<if $ranged lte 49>>(fake smile)<</if>><<else>>Well, you're a powerful man, I guess getting an additional two men to your combat squad isn't too hard. <<if $av_ranged lte 49 and $av_melee lte 49 and $masterlove gte 65>>I'll be here waiting to give you a blowjob once you return home. (smile)<</if>><</if>><</if>> <</if>> <<if $girlid is 16>> <<if $descroll3 is 1>><<if $willpower lte 19>>You're so cool, Master. You've really experienced it all.<<else>>But what do you do if you run into an Aimee beast? Ha! You don’t know that, do you? Haha.<</if>><</if>> <<if $descroll3 is 2>>Oh. I'd really like to go there one day. I'm a true adventure girl and you know that.<</if>> <<if $descroll3 is 3>><<if $kitchen lte 2>>It doesn’t matter to me. The kitchen you have is better than what I had growing up, that's for sure.<<else>>It's like something from the Mastersphere. I can't find my way in there no matter how much I try. Haha.<</if>><</if>> <<if $descroll3 is 4>>Remember to buy me a new pair next time, Master. I love testing new clothes. Well, I love testing everything that's new. <</if>> <<if $descroll3 is 5>><<if $willpower lte 19>>You're such a good warrior, Sir. I'm happy to share this bath with you.<<else>>Yeah, kinda obvious isn’t it? A group is always better, especially if the group has trained together in the past. Three people can be almost invincible in combat.<</if>><</if>> <</if>> <<if $girlid is 17>> <<if $descroll3 is 1>><<if $willpower lte 19>>Haha. You're so funny, _callname!<<else>>That was a really bad joke. Typical Redhaven slander. You guys on the mainland are so dorky.<</if>><</if>> <<if $descroll3 is 2>><<if $willpower lte 19>>Wow. I'd like to go there someday.<<else>>You Redhavenites have such… rustic jokes. Very "funny".<</if>><</if>> <<if $descroll3 is 4>><<if $willpower lte 19>>Haha. Very funny (fake smile)!<<else>>But I guess you'd like having a harem of bikini-clad young girls running around here?<</if>><</if>> <<if $descroll3 is 3>>You should see the kitchen we had in Em-City. It was larger than this house. Well, maybe not, but it was unprecedented. <</if>> <<if $descroll3 is 5>>Sounds smart (smile)!<</if>> <</if>> <<if $girlid is 18>> <<if $descroll3 is 1>>(Laugher) That was actually funny, Tuwa.<</if>> <<if $descroll3 is 2>>What a special place that sounds like.<</if>> <<if $descroll3 gte 3>>(Laughter) Tuwa, you talk too much. Let's just enjoy the water. <<if $willpower lte 4>>Oh, sorry if I upset you with my words, Master. My old personality is still… not all dead.<</if>><</if>> <</if>> <<if $girlid gte 19 and $girlid isnot 42>> <<if $descroll3 is 1>><<if $willpower lte 19>>Haha. You're the coolest guy around.<<else>>Wow. That sounds intriguing.<</if>><</if>> <<if $descroll3 is 2>>Adventures. I think I've almost had enough of that.<</if>> <<if $descroll3 is 3>>I'm just happy we have a kitchen. I was worse off just a couple of months ago.<</if>> <<if $descroll3 is 4>>Hmm. How very peculiar.<</if>> <<if $descroll3 is 5>>Combat tactics? Yeah, I leave that to you.<</if>> <</if>> <<if $girlid is 42>> <<if $descroll3 is 1>><<if $willpower lte 9>>You're really funny, $callname. I'm so happy to be here. This bathtub beats Virax springs any day.<<else>>Interesting. And I thought I'd heard everything at Virax Springs. (laughter)<</if>><</if>> <<if $descroll3 is 2>><<if $willpower lte 9>>I'll be glad to have you at my side if we ever go there, Sir.<<else>>Mr. Robert frequently visited New Eden. He said roughly the same – that one should stay away (laughter).<</if>><</if>> <<if $descroll3 is 3>>Mmmh… All this talk about the kitchen makes me hungry.<</if>> <<if $descroll3 is 4>>Oh, I've worn one of those back when I worked at Virax. The friction they create is out of this world. It looked like whip marks! Everyone thought I'd been a bad girl who'd tasted the wrath of the brotherhood.<</if>> <<if $descroll3 is 5>>I'm used to being alone – better to avoid combat than engaging it. Right? <<if $willpower lte 14>>Although you know best, $callname.<</if>><</if>> <</if>> <<if $girlid is 99>> <<if $descroll3 is 1>><<if $willpower lte 19>>xx<<else>>xx<</if>><</if>> <<if $descroll3 is 2>><<if $willpower lte 19>>xx<<else>>xx<</if>><</if>> <<if $descroll3 is 3>><<if $willpower lte 19>>xx<<else>>xx<</if>><</if>> <<if $descroll3 is 4>><<if $willpower lte 19>>xx<<else>>xx<</if>><</if>> <<if $descroll3 is 5>><<if $willpower lte 19>>xx<<else>>xx<</if>><</if>> <</if>> /* BATHTALK ENDS BELOW*/ <</if>> <<if _arenasay is true>> <<set _liking to 0>> <<if _npc.discipline gte 60>><<set _liking+=1>><</if>> <<if _npc.happiness gte 70 or _npc.masterlove gte 70>><<set _liking+=2>><</if>> <<if _npc.happiness lte 29>><<set _liking-=1>><</if>> <<if _npc.ranged lte 29>><<set _liking-=1>><</if>> <<if _npc.melee lte 29>><<set _liking-=1>><</if>> <<if _npc.health lte 29>><<set _liking-=1>><</if>> <<if _npc.girlid is 2>><<set _liking+=1>><</if>> <<if _npc.girlid is 1>><<set _liking-=1>><</if>> <<if _npc.str lte 34>><<set _liking-=1>><</if>> <<if _npc.ranged gte 80>><<set _liking+=1>><</if>> <<if _npc.melee gte 69>><<set _liking+=1>><</if>> <<if _npc.melee gte 80>><<set _liking+=1>><</if>> <<if $justfight is 1>><<set _liking+=1>><</if>> <<set _ran to random(1, 5)>> ''You: ''// <<if _ran is 1>>How are you holding out here? <<if _npc.willpower lte 5>>You're obedient? Just like you are at home?<<else>>Not causing any trouble I hope?<</if>> <<if _npc.girlid is 11>>The Mastersphere's used to seeing you fight. Now you can finally do it, down on Raana.<</if>><</if>> <<if _ran is 2>> <<if _npc.age lte 19>>How's my little teenage gladiatrix holding out? Taking one for the team?<<else>>Everyone's treating you okay? Bed's not too hard? How's the food?<</if>> <</if>> <<if _ran is 3>>How's my sexy, fancy gladiatrix doing? Are they treating you okay? You're not getting raped by all those brutes holding out in the men's dorm?<</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>So, how's my angry, little gladiatrix doing? Taking one for the team?<<else>>How are you holding out, _npc.girlname?<</if>> <</if>> <<if _ran is 5>>You like it here? The training's good? How's the food? Not too sweet I hope?<</if>> // <br><br> <<if $justfight is 0>> ''//_npc.girlname has just lost a fight and is in no position to have a normal conversation about how she's feeling right now.//'' <</if>> <<if $justfight isnot 0>> <<if _npc.willpower gte 60>> <<if _liking lte -2>> <<set _arimg to 1>> /*HATES IT*/ <<if _npc.happiness gte 20>><<set _npc.happiness-=1>><</if>> _npc.girlname looks at you with anger and says: <br><br> // <<if _ran is 1>>Fuck it. This place is terrible. And I might start some trouble here if you don't take me back soon. Didn’t think things could get any worse. <<if _npc.girlid is 11>>And I just wanna throw my sword up at those smug faces. They enjoy this. Looking at the fallen princess fighting for her life…<</if>> <</if>> <<if _ran is 2>> <<if _npc.age lte 19>>I'm not really holding up well at all. This place is terrible. I… I'll end up raped in one of the armory rooms soon if you don't get me out right away!<<else>>Terrible. Everything here is fucking terrible. I don't know what to say…<</if>> <</if>> <<if _ran is 3>>Haha, fuck you. I'll manage through this hell. I'm a strong girl. But I don't know how much more of this I can take. <</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>Fuck you asshole. I will not answer that question. (Sobbing)<<else>>It's… It's fucking terrible… (Sobbing) I don't usually cry but… I need to get out from this place. I don't belong here.<</if>> <</if>> <<if _ran is 5>>Haha, you're funny. I hate it here. No, the training's a borderline rape every time and I suspect the food's made from ape shit. Any more questions? <<if _npc.girlid is 2>> Oh, and my fucking cousin, Lara "the snitch" Higgs, sleeps just a couple of yards away from my bunk. Gotta love this place.<</if>><</if>> // <</if>> <<if _liking gte -1 and _liking lte 3>> <<set _arimg to 2>> /*NEUTRAL*/ _npc.girlname looks at you with indifference: <br><br> // <<if _ran is 1>>No, everything's fine. You don’t have to worry. I won't embarrass you. Food's decent. Beds are pretty hard so we get up early and make ourselves busy. <<if _npc.girlid is 10>>You know I'm used to much worse than this.<</if>> <<if _npc.girlid is 11>>I don’t like getting all the attention, considering I'm the famous fallen space princess and all… But I'll manage.<</if>> <</if>> <<if _ran is 2>> <<if _npc.age lte 19>>Taking one for the team? What do you mean? (Defiant laughter). I'm not somebody's fuck toy, if that's what you're suggesting. Things are okay. Nothing to worry about.<<else>>Food's okay I guess. Don't… Don't know what to say. Feels like a boarding school. Except for the five hours of physical exercise that we do each day. <<if _npc.masterlove gte 50>>Oh, by the way, I think our two trainers, Brutus and Philip… I think they're gay. And that's why the Arena Governor put them here with us girls.<</if>><</if>> <</if>> <<if _ran is 3>>Ehm… No… And if someone would try it with this girl, I'll make him scream his mother's name.<</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>Haha… Asshole… No. I'm part of a team here. That's more than I ever did back at that place of yours…<<else>>I guess I'm doing okay. You've got nothing to worry about.<</if>> <</if>> <<if _ran is 5>>You don't have to worry. I'm not getting fat or anything. Besides, even if they fed us with chocolate, we'd still lose weight from all the training.<</if>> // <</if>> /*WILLPOWER IF ENDS BELOW*/ <</if>> <<if _npc.willpower gte 6 and _npc.willpower lte 59>> <<if _liking lte -2>> <<set _arimg to 1>> <<if _npc.happiness gte 20>><<set _npc.happiness-=1>><</if>> /*HATES IT*/ _npc.girlname looks at you with hopelessness in her eyes: <br><br> // <<if _ran is 1>>No… I… I don’t know, I… I don’t like it here, okay? <<if _npc.girlid is 1>>And there's… this guard who keeps harassing me. He tried to pull me into his chamber earlier today. Scumbag. Says he's got a thing for Scandinavian girls.<<else>>I hate the food, the beds… The trainers. They're creepy.<</if>> <<if _npc.girlid is 11>>And the other girls are constantly harassing me for who I am.<</if>><</if>> <<if _ran is 2>> <<if _npc.age lte 19>>Taking one for the team? What do you mean? There's no team here… I hate it. The other girls are mean, the food's terrible. I wish… I wish I could go back to your household. <<if _npc.masterlove lte 14>>Even if we didn't get along that great together. <<set _npc.masterlove+=1>><</if>><<else>>I don’t like it here. Food's terrible. I'm gonna be a skeleton in a few weeks. And the trainers are really mean. These two awful guys…<</if>> <</if>> <<if _ran is 3>>No… I… I don’t know what to say… I hate it here. And… It's just a matter of time before one of those guards pulls me into a closet and forces me down on my knees. If you care about me, let me return to your household… Okay?<</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>I… I don’t know what to say. I know we didn’t get along, but I'm willing to give it another chance. Please, take me back home. <<if _npc.masterlove lte 19>><<set _npc.masterlove+=1>><</if>><<else>>It's terrible here. Guards come in to the girl's bathing chamber all the time… Asking us to get up and fetch stuff… completely naked… And the trainers are terrorizing us. It's torture!<</if>> <</if>> <<if _ran is 5>>No, I don’t like it here. It's terrible! Food's awful, the other girls are mean and I don’t get enough sleep… <<if _npc.girlid is 1 or _npc.girlid is 6>>There's this one girl who's particularly awful. She frightens me. And she's one of the stars… The Dark Pearl…<</if>><</if>> // <</if>> <<if _liking gte -1 and _liking lte 3>> /*NEUTRAL*/ <<set _arimg to 2>> _npc.girlname looks at you with indifference and says: <br><br> // <<if _ran is 1>>I… I guess I'm doing fine. You don’t have to worry. I have a couple of friends. The trainers are not too bad. I miss freedom… but I guess I'm in no position to ask for that. <<if _npc.girlid is 11>>And yeah, the crowd loves me. Haha…<</if>><</if>> <<if _ran is 2>><<if _npc.age lte 19>>Taking one f…? No, I don’t have to take anything. It's okay here, you don’t have to worry.<<else>>I don’t have any specific complaints. I know it could be worse. I've found a nice friend. And I'm getting along with the other girls. It's those guards who're terrible.<</if>> <</if>> <<if _ran is 3>><<if _npc.likesadist lte 39>>No, they don’t have access to our place… Even if I know some girls sneak over to their quarters at night and get their brains fucked out. But I'm doing okay. Nothing to complain about.<<else>>I… need to confess something _npc.callname, that I've heard rumors about gangbangs at night, when some girls sneak over to the men's quarters. But it's strictly prohibited to talk about it. Even if I did… get my ass fucked by ten other men, I wouldn't be allowed to… mention it to anyone… (aroused smile)<</if>><</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>I will not comment on that. I'm doing okay. That's all you need to know.<<else>>I guess I'm doing okay here. Nothing really bad to complain about. Except the food, and the beds, and some of the guards… (fake smile).<</if>> <</if>> <<if _ran is 5>>No, it's... not sweet at all. I'll not gain a single pound here, so you don’t have to worry. Everything else is… okay, I guess. Nothing terrible happening.<</if>> // <</if>> /*WILLPOWER IF ENDS BELOW*/ <</if>> <<if _liking lte 3 and _npc.willpower lte 5>> <<set _arimg to 1>> /*OBEDIENT ANSWER. NEUTRAL/DISKLIKE*/ _npc.girlname looks at you with a fake smile: <br><br> // <<if _ran is 1>>Of… Of course I am, _npc.callname. I'm here to make you proud. And I love… this place. Even if I have to taste Philip's cane sometimes.<</if>> <<if _ran is 2>> <<if _npc.age lte 19>>I… I am, _npc.callname. You can count on me to… make you proud. Everything is super-fantastic. You… Don’t have to worry.<<else>>Yes, it's… perfect here. I get to taste the whip sometimes, and I might pass out from time to time, but that's just a part of the excellent training… and your generosity.<</if>> <</if>> <<if _ran is 3>>I'm doing… excellent. And if I… If I was to get raped, it's just part of the training. It'll make me stronger.<</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>I… I am, _npc.callname. I'm here to improve myself. Making myself a better member of your… fantastic… and wonderful household.<<else>>I'm doing just fine. It's fantastic… here. I love it. Even if it hurts sometimes.<</if>> <</if>> <<if _ran is 5>>The… The training's good. The food is… I get the food that I deserve. I love… this place. Don’t worry about me, _npc.callname.<</if>> // <</if>> <<if _liking gte 4>> /*LOVES IT*/ <<set _arimg to 2>> _npc.girlname smiles at you and responds: <br><br> // <<if _npc.willpower gte 5>> <<if _ran is 1>>It's… I don’t know what to say. I love it. The friendship. The routine. I've found my place. <<if _npc.willpower lte 5>>And… Yes, of course, _npc.callname, I'm not gonna embarrass you.<<else>>The only trouble I cause is for my enemies. (Smile)<</if>><</if>> <<if _ran is 2>> <<if _npc.age lte 19>>I love it here. I got so many friends. And the trainers, Brutus and Philip, they are so nice to me. Giving me benefits.<<else>>Everything is fantastic here. Well, except for the beds maybe (Smile). Please let me stay. This feels like… a second home.<</if>> <</if>> <<if _ran is 3>>Haha, no… They keep us separated. And just so you know, I love it here. I've already gotten several friends and the routine fits me perfectly.<</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>I… The only thing I can say is that I love it here. No matter what. This feels like a real home. Better than… Ehh… Never mind.<<else>>I'm doing just fine. I love it here. There's nothing to complain about. Everyone is treating me nicely. Well, almost everyone… And I got several new friends.<</if>> <</if>> <<if _ran is 5>>It's a perfect balance of everything. Hearty food, good exercise, friendship, laughs… I love it.<</if>> <<else>> <<if _ran is 1>>Yes, _npc.callname, I'm doing just fine. And I'm so thankful that you're spending money on having me here. I promise I'll do my best to improve my skills. Thank you so much… If I can… satisfy you in anyway, just say the word, okay?<</if>> <<if _ran is 2>><<if _npc.age lte 19>>I am, _npc.callname. (Smile) And I love it. I love it here. Everyone's kind to me and I'm surrounded by professionals. I'm so thankful that you let me stay here.<<else>>Everything is perfect, and I love it here. Thank you, _npc.callname.<</if>> <</if>> <<if _ran is 3>>Everything is perfect here, _npc.callname. And I'd welcome if someone decided to rape me, because that would only be… part of the training. It would make me stronger. Thank you for letting me stay here.<</if>> <<if _ran is 4>><<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>>I… I guess you could say that, _npc.callname. (Smile). I love this place. It's a perfect mix of discipline, training and friendship. Thank you for letting me stay here.<<else>>It's wonderful here, _npc.callname. I have so many new friends, and Brutus and Philip teach me about true discipline. Ehm, they're not as good as you, but close.<</if>> <</if>> <<if _ran is 5>>I'm maintaining a healthy weight. I'm happy. And I'm thankful that you decided to let me stay here. This place is perfect.<</if>> <</if>> // <</if>> <br><br> '' <<if _liking lte -2 and _npc.willpower gte 6>> The terrible conditions are working against _npc.girlnames skill gains! <br><br>You can change the girl's attitude by improving her Affection, Happiness and physical/combat skills. <</if>> <<if _liking lte 0 and _npc.willpower lte 5>> It's hard to deduce how _npc.girlname is feeling about her lodgings at The Arena, but you suspect she's giving you a positive answer due to her obedience. <</if>> <<if _liking gte 1 and _liking lte 3>> _npc.girlnames attitude doesn’t affect her skill gains at Crystal Hills Arena. <</if>> <<if _liking gte 4>> _npc.girlnames skill gains are noticeably boosted by her positive attitude! <</if>> '' /* JUST LOST ISNOT TRUE ENDS BELOW*/ <</if>> /*ARENASAY ENDS BELOW*/ <</if>> <<if _arenaenc is true>> <<set _blockall to true>> <<set _ran to random(1, 5)>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<set _charm to true>> <<if _npc.discipline lte 69>><<set $chance-=15>><</if>> <<if _npc.masterlove lte 19>><<set $chance-=15>><</if>> <<if _npc.scarefactor gte 2>><<set $chance-=15>><</if>> <<if $justfight is 0>> ''You:''// <<if _ran is 1>>Hey. Cheer up. She was way over your league anyway. I'm happy you lasted that long to be honest. You'll do better next time.<</if>> <<if _ran is 2>>Come on! She cheated! That was such a low blow. I'm gonna speak to the trainers about this. Fucking assholes. You did great!<</if>> <<if _ran is 3>>_npc.girlname. You're the best fighter I've ever seen. You have such potential. Don’t let this loss bring you down, okay?<</if>> <<if _ran is 4>>You did great. What happens is just how combat works. It was a good lesson. You'll be victorious next time.<</if>> <<if _ran is 5>>Hey, you're still the best gladiatrix here. Understood? Don’t let this little setback get to you.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''_npc.girlname:'' // <<if _npc.scarefactor lte 1 and _npc.masterlove gte 15>> <<if _ran is 1>>You think? Well, yeah, she was kinda tough. I'll manage. Don’t worry.<</if>> <<if _ran is 2>>Yeah. That was fucking stupid. She hit me right in the snatch. I'm gonna kill that bitch if I ever end up in an alley with her. <<if _npc.girlid is 12>>Sorry for my choice of words. My father taught me better than that.<</if>> <</if>> <<if _ran is 3>>You really think so? (Sad smile). Thank you, _npc.callname. Thank you for your kind words. <<if _npc.girlid is 12>>My father taught me to be kind in… in my spirit. That is not to my advantage right now.<</if>> <</if>> <<if _ran is 4>>Yes… Yes, I fucking will be. This defeat will not stop me. Thanks for believing in your serv… in me, _npc.callname.<</if>> <<if _ran is 5>>(Smile) Thank you. I guess you're right. Defeat is part of the training. Philip and Brutus say that all the time. <<if _npc.girlid is 11>>Besides, I'm used to defeat. In the highest possible Spheres, if you know what I mean.<</if>> <</if>> <<else>> <<if _ran is 1>>Wow, you think? I… I'm not used hearing kind words from you but when you put it that way…<</if>> <<if _ran is 2>>Mmmh… Yeah, okay. I guess you're right. That was a low blow. Don’t know if it's allowed.<</if>> <<if _ran is 3>>You think? Why are you so kind? What do you want from me? Well, thanks anyway. Thanks for believing in me.<</if>> <<if _ran is 4>>Okay… Thanks… I guess. I'm happy you believe in me.<</if>> <<if _ran is 5>>Wow, you think? Thanks for being kind. (Silent whisper) For once.<</if>> <</if>> // <br><br> Your words have increased _npc.girlnames ''Happiness (+2)'' and ''Affection (+1)'' toward you! <<if _npc.masterlove lte 89>><<set _npc.masterlove+=1>><</if>> <<if _npc.happiness lte 79>><<set _npc.happiness+=2>><</if>> <<if $skillroll gte 45 and $skillroll lte 50 and _npc.willpower lte 89>> <br><br> They have also raised her ''WILLPOWER (+1)!'' <<set _npc.willpower+=1>> <</if>> <<else>> <<include Fail>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Yeah. Way over my league. Just like everyone else. I'm terrible at this. (Sobbing)<</if>> <<if _ran is 2>>No… Please don’t. Then they'll just tease me for being weak… (Sobbing)<</if>> <<if _ran is 3>>No I'm not. I'm terrible! Now please. Could you leave me alone with my tears?<</if>> <<if _ran is 4>>I don’t think so. I'm terrible at this. Especially against those tougher girls. They're… Too overwhelming. <</if>> <<if _ran is 5>>Please… There's nothing you can say. I just wanna be left alone, okay? <<if _npc.willpower lte 4>>Sorry, _npc.callname, but… I really wanted to impress you… (Sobbing)<</if>><</if>> // <br><br> ''Your words fail to affect _npc.girlname in any positive way.'' <</if>> <</if>> <<if $justfight is 1>> ''You:''// <<if _ran is 1>>You're fucking awesome! What a fight! I'm so proud of you. <<if _npc.girlid is 12>>My Japanese ninja-girl!<</if>> <<if _npc.girlid is 11>>What a comeback for our warrior princess!<</if>> <</if>> <<if _ran is 2>>What you did out there was fantastic. I'm so happy you're improving your skills. Soon, we'll be ready to take on the world together.<</if>> <<if _ran is 3>>Your skills have really grown and I'm so proud of you. Good work out there! <<if _npc.girlid is 11>>Our warrior princess from the Mastersphere is back!<</if>> <</if>> <<if _ran is 4>>You're the best! You bring pride to me and our household. And I thank you for that.<</if>> <<if _ran is 5>>Whatever you're doing, don’t stop. Okay? You're so great out there. Well done!<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Hehe (Blushing)… Well, okay, thanks I guess…<</if>> <<if _ran is 2>>Well, I try my best… (Smiling) And I'm happy you feel that way.<</if>> <<if _ran is 3>>Thank you, _npc.callname. I'm happy you feel that way.<</if>> <<if _ran is 4>>(Blushing) Really? Thanks. I'm happy to be of service. <<if _npc.scarefactor gte 2 or _npc.masterlove lte 19>>Maybe this can improve things between the two of us…<</if>><</if>> <<if _ran is 5>>I'll remember that. (Smile) Thanks.<</if>> // <br><br> ''Your words affect _npc.girlname! Her Happiness and Affection toward you have increased!'' <<if _npc.masterlove lte 89>><<set _npc.masterlove+=1>><</if>> <<if _npc.happiness lte 79>><<set _npc.happiness+=2>><</if>> <<else>> <<include Fail>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>No, you're just saying that. I know I can do better.<</if>> <<if _ran is 2>>That wasn’t special at all. She tripped… I was lucky.<</if>> <<if _ran is 3>>I don’t think so, _npc.callname. I did so many mistakes. I was just lucky.<</if>> <<if _ran is 4>>Please, that's too much pressure. You'll be mad when I lose my next fight… I know it… Please.<</if>> <<if _ran is 5>>I can improve in so many ways. So please, save your words for someone else. <</if>> // <br><br> ''Your words fail to affect _npc.girlname in any positive way.'' <</if>> <</if>> <<if $justfight is undefined or $justfight is 99>> ''You:''// <<if _ran is 1>>I think you're settling in here just fine. I'm proud of you. I'm gonna stop by and see how you're doing as much as I can.<</if>> <<if _ran is 2>>You're gonna take this arena with storm, _npc.girlname. You're the best fighter they've ever had.<</if>> <<if _ran is 3>>You're fantastic. Not only sexy as hell, but also a skilled warrior. <<if _npc.melee lte 39>>Well, at least you got serious potential. Just needs some polishin'<</if>><</if>> <<if _ran is 4>> I miss you, but you're doing great here. I'm so proud! I just thought you should know that. <</if>> <<if _ran is 5>> I just wanted to say I'm proud of you and your progress here. Keep up the good work.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Well… Thank you, I guess. I'm… happy to be here. I know things will be better soon.<</if>> <<if _ran is 2>>(Blush) Stop saying that. It's not true (Big smile).<</if>> <<if _ran is 3>>Thanks, I guess. (Laughter) I'm happy you feel that way.<</if>> <<if _ran is 4>> Thanks!<</if>> <<if _ran is 5>>Thank you. Thank you very much.<</if>> // <br><br> Your words affect _npc.girlname. Her ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased! <<if _npc.masterlove lte 89>><<set _npc.masterlove+=1>><</if>> <<if _npc.happiness lte 79>><<set _npc.happiness+=2>><</if>> <<else>> <<include Fail>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>I… I don’t know what to say… This place… It doesn’t feel like a proper home. <<if _npc.girlid is 12>>It's so far away from the gardens and the flowers I'm used to.<</if>> <</if>> <<if _ran is 2>>No way. There are many girls here who are better than I. Most of them actually. <<if _npc.girlid is 11>>The so called… Warrior princess is just a hoax.<</if>> <</if>> <<if _ran is 3>>Nah… I disagree. At least on that warrior part… I might as well just be a fuck-toy. That's all I'm good at. <<set _fucktoy to true>><</if>> <<if _ran is 4>>Well, thank you, Sir.<</if>> <<if _ran is 5>>Okay. Thanks. I guess.<</if>> // <br><br> ''Your words fail to affect _npc.girlname in any positive way.'' <<if _fucktoy is true>> <br><br> The girl's ''WILLPOWER (-1)'' has decreased! <<set _npc.willpower-=1>> <</if>> <</if>> <</if>> /* ARENAENC ENDS BELOW*/ <</if>> <<if _dragonsay is true>> <<set $descroll to random(1, 4)>> <<if $girlid is 1>> <<if $descroll is 1>>My former master, Mr. Robert, took me here once. I think I was 14 at the time and we pretended that he was my father and that I was a princess. A noblewoman. It was so fun. <</if>> <<if $descroll is 2>>Did you know that this place was built in 2235? That's like a quarter of a Millenia ago. It's one of Ikaanos' oldest buildings in fact. Not the same austere wood that my former Master Mr. Robert's mansion had, but still. <<set $lovmark to true>> <</if>> <<if $descroll is 3>>Oh I just love all this. The old furniture. The wood… The wall-hangings. My dream is to live in a medieval castle one day. As a princess. Or queen. Mr. Robert's mansion was almost like a castle. But… I was… Cinderella. Far from being a queen. <<set _loveit to true>><</if>> <<if $descroll is 4>>I love it here. So classy. Did you know this place has been in the same family for generations? The Talbards? They're of noble birth. An offspring from House Bellemme. <<set _loveit to true>> <<set $lovmark to true>> <</if>> <</if>> <<if $girlid is 2>> <<if $descroll is 1>>I never thought I'd be sitting here. Man… This feels so fucked up. <<if $willpower lte 10>>But… But I'm also very grateful, $callname, for you taking your girl to this fine place.<</if>><</if>> <<if $descroll is 2>><<if $willpower gte 10>>Haha, look at that old man over there. He's wearing one of those incredibly stupid hats. One of my raider buddies used to wear one of those on raids just to make fun out of those we attacked. Haha… Old memories.<<else>>Thank you for taking me here, $callname. This will be delicious. An old forest-gal like me never saw herself sitting here a couple of years ago. Incredible.<</if>> <</if>> <<if $descroll is 3>><<if $willpower gte 10>>(Whisper) I remember how me and my brothers snuck in here one night, into the basement. I was 12. And we got this huge crate of wine. First time I was really drunk… Hah, we were so stupid. But we sold those bottles for 200 bucks. It fed us for a month.<<else>>I love being here… With you $callname. I feel so… complete…<</if>> <</if>> <<if $descroll is 4>><<if $willpower gte 10>>Fuck. This place is so full of degenerates. Look at them. Thinking everything is just fine. There's a world out there that wants to eat them alive. And ferocious cults lookin' for sacrifices to their old Gods. Haha… Losers…<<else>>What a fine place this is. Thank you for taking me here, Sir. (Fake smile)<</if>> <</if>> <</if>> <<if $girlid is 3>> <<if $descroll is 1>>I love classy places like this. Thanks for taking me here, $callname. A simple girl like me could only dream of a place like this.<</if>> <<if $descroll is 2>>I've actually overheard that some girls who used to work here as performers were so popular that the Mastersphere snatched them. The girls just disappeared. <<if $nightblock is 2 or $avIn_nightblock is 2>>Just a word of warning as our household is currently involved here.<</if>><</if>> <<if $descroll is 3>>I feel like a princess sitting here. It's so nice. I love it. Makes you proud of being a human after all. What we've manage to create here in our new world. <<set _spec to 6>><</if>> <<if $descroll is 4>>Can't wait for that dinner. I heard it was something special tonight.<</if>> <</if>> <<if $girlid is 4>> <<if $descroll is 1>>By the way, this place is a great example of success. I mean, look at it. The customers are here, spending up to 500 bucks per table, patrons giving cash to dancers, and the owner takes 50% of that. And what's the expenditures? A 500-dollar meal costs 25 bucks max.<</if>> <<if $descroll is 2>>Hey, look at those lamps up there. They're gold-coated. Not industrially. They're really thick. Must be worth thousands. Could feed New Eden for a month. <<set _spec to 7>><</if>> <<if $descroll is 3>>They run this business flawlessly. That's something I've admired about the Ikaanians. They are so damn productive. <<if $willpower lte 4>>And… And that includes you, $callname. And productivity is a very good thing.<</if>><</if>> <<if $descroll is 4>>Oh, crap. Look away. That's Henzel Wariscy over there. He's driven like twenty business into bankruptcy in New Eden. Fucking leech. We chased him out from NE a couple of years ago.<</if>> <</if>> <<if $girlid is 5>> <<if $descroll is 1>>Ehm, $callname, the man over there, he's an ex-Spheremaster. I've seen him at our store many times. He's trying to keep his background hidden for some reason. Name's <<set _ran5 to random(1, 10)>> <<if _ran5 is 1>>Lars Avery.<</if>> <<if _ran5 is 2>>Henry Dassey.<</if>> <<if _ran5 is 3>>Volimar Hemlet.<</if>> <<if _ran5 is 4>>Philip Tolgar.<</if>> <<if _ran5 is 5>>Lars Rumpa.<</if>> <<if _ran5 is 6>> Tage Natt och Dag.<</if>> <<if _ran5 is 7>>Dani Svester.<</if>> <<if _ran5 is 8>>Ruben Chillys.<</if>> <<if _ran5 gte 9>>Marcus Ehram.<</if>> And he's a fucking lunatic. Remember who told you that. <</if>> <<if $descroll is 2>>I absolutely love this place. <<if $action1b is true>>And thanks for the soda!<<else>>Thanks for taking me here.<</if>><<set $happiness+=1>><</if>> <<if $descroll is 3>>Oh, $callname, did you know that a Golden Dragon is actually a very rare fish that swims in the Irendorian Sea? Can grow up to 15 feet. <<set _spec to 8>><</if>> <<if $descroll is 4>>This used to be Miss Devious favorite place. Before the article in The Herald and all the hardship that followed. But she never took us here. <</if>> <</if>> <<if $girlid is 6>> <<if $descroll is 1>>This is where Mr. Cyker took me when we signed that document. It was almost three years ago and I had the whole world in front of me. And look where I ended up. <<if _will lte 5 or _sadist gte 40>>With the most fantastic… Master in Ikaanos. I am… such a lucky girl.<<else>><<if _malove gte 60>>With a loving guy who takes care of me. Thank you. (Smile)<<else>>Hmm… Yeah…<</if>><</if>><</if>> <<if $descroll is 2>>Have you ever tasted a Golden Dragon before? It's awful. Like a mix between a jelly fish and gruel. <<set _spec to 9>><</if>> <<if $descroll is 3>>I love it here. Pretending to be a distinguished noblewoman. Isn't that every girl's dream?<</if>> <<if $descroll is 4>>Ehm, oh, $callname, I used to hang out with Petronella Bellemme. She's the youngest daughter of one of the owners here. I even met her father once. I… I think he's gay. Petronella revealed that by mistake once when she was drunk. <</if>> <</if>> <<if $girlid is 7>> <<if $descroll is 1>>I used to come to this place all the time when I dated Geoffrey. Mr. Ablon that is. The White Herald Guy. He's got some heavy connections here so I hope nobody will recognize me together with you. For your own sake! <<set $boueat to true>><</if>> <<if $descroll is 2>><<if $dayblock isnot 10>>This place is soaked with deprivation. They do all kinds of nasty stuff, so you better think twice before putting a girl to work here.<<else>>It feels so strange sitting here when I'm usually up on the main stage. Haha. Diversity is healthy, or what do the wise guys say?<</if>><</if>> <<if $descroll is 3>>Did you know that the gruesome Haigor murders happened at The Golden Dragon? Five years ago. A shootout. That's why they don’t accept any form of weapons. Look at the ceiling. You can still see some bullet holes between those beams over there.<</if>> <<if $descroll is 4>><<if $avIn_girlid is 8 and $slave2state lte 0>>You know Rachel, your other… servant? I've seen her at this place a couple of times. Performing. When she was a lot younger. And man, she was popular. Then poof… Gone. What a waste of a career.<<else>>(Whisper) Did you know they have a secret club downstairs? I've heard a lot of rumors about it but never been able to verify them. Talks of demonic worship, orgies with really young girls and a lot of other disturbing stuff. This place is not what it seems.<</if>><</if>> <</if>> <<if $girlid is 8>> <<if $descroll is 1>>I love this place. Brings back so many memories. I did my first performance here when I was 12. And the crowd loved me. Too bad my parents fucked it all up in the end. <<if $nightblock is 2>>But now, I'm here. Ready to take back what they stole from me.<</if>> <</if>> <<if $descroll is 2>><<if $nightblock is 2>> <<set _ran to random(1, 6)>> Oh, hi <<if _ran is 1>>Veronica<</if>>! <<if _ran is 2>>Rebby<</if>>! <<if _ran is 3>>Sofie<</if>>! <<if _ran is 4>>Jennifer<</if>>! <<if _ran is 5>>Ingrid<</if>>! <<if _ran is 6>>Ida<</if>>! Sorry, $callname, I know so many girls at this place. They're all my friends. So nice of you to take me here as a recieving guest. I'll benefit from getting to know how this place from a paying viewpoint too <<else>>One of my big dreams is to be able to sing from a stage one day. Like… This place, or somewhere where I can perform without… having to offer my body to the crowd. <<if $willpower lte 0 or $likesadist gte 40>>My body belong to you, $callname, To you only.<</if>><</if>> <</if>> <<if $descroll is 3>>…and that's why they call it a wooden rack! Haha, wasn’t that funny? <<set _spec to 10>><</if>> <<if $descroll is 4>>…and that's how you learn to never let a barmaid win in a card game! Haha, I've learned that from New Eden. The funniest joke I know. <<set _spec to 11>><</if>> <</if>> <<if $girlid is 9>> <<if $descroll is 1>>Thank you for taking me here, <<if $willpower gte 10>>Cariño<<else>>$callname<</if>>. I appreciate it very much and I think we'll have a great evening together (strange smile).<</if>> <<if $descroll is 2>>Okay, this might take some time. They do things very slowly at this place. Probably because the cooks are too busy with their… cocks in some putas mouth. <<set _spec to 12>><</if>> <<if $descroll is 3>>Oh this is such a fancy place. I absolutely love it. <<if $slave2state gte 1>>We have a pretty nice señor, don’t you think, $avIn_girlname? <<set _spec to 13>><</if>><</if>> <<if $descroll is 4>><<if $willpower gte 10>>So, what's happenin' after this? I trust you'll make our stay here fantastic, hey hombre?<<else>>I am so grateful that you took me to this place, kind Sir. I hope you'll enjoy my company.<</if>><</if>> <</if>> <<if $girlid is 10>> <<if $descroll is 1>>Such contrast. I just can't shake it. I'm sitting here, served with the best food Ikaanos has to offer. Three years ago, I ate gruel in a mosquito-infested jungle and had to serve in the guard captain's bed to get some extra bread. <<set _spec to 14>><</if>> <<if $descroll is 2>>This feels so strange. Like a dream. A paradise. So exotic. Thanks for taking me here (uncertain smile).<</if>> <<if $descroll is 3>>This place is great, but it's just a façade. Humanity is so vulnerable to the outside world, which is furious and deadly in ways you could only imagine. Oh… Sorry. Me rambling again… I don’t want to spoil the mood. Let's talk about something else. <</if>> <<if $descroll is 4>>I could sit here for an entire day. It's so… calm… so special… Like an opulent dream of fractals and energy. <<set _spec to 15>><</if>> <</if>> <<if $girlid is 11>> <<if $descroll is 1>><<if $willpower lte 9>>I'm so happy to be here with you, $callname. I… I enjoy being a feather in your hat. Oh, people are looking. They recognize me.<<else>>Why are people staring? I guess they recognize me.<</if>><</if>> <<if $descroll is 2>><<if $willpower lte 19>>Oh, $callname. Don’t look up. It's Ferenc Dosaria sitting over there. A Spheremaster. I think he recognized me. <<else>>Oh look at all these… cattle… Makes me sick. The cost of one meal here could feed five starving families for two months. Gah!<</if>><</if>> <<if $descroll is 3>><<if $willpower lte 9>>Oh, this is so fancy. I… I love you, $callname. For taking me out here (fake smile).<<else>>I… I don’t think I'll ever get used to this. In fact, this place shows everything that's wrong with Ikaanos. <<set _spec to 16>><</if>><</if>> <<if $descroll is 4>><<if $willpower lte 19>>Oh. Look at all these people… It feels so strange being here. … Two years ago, I was running naked in the jungles… And now this… Wow… Such contrasts. <<else>>No offence, $pcFirstName, but taking me here will not make me feel any better. I hate everything that Crystal Hills stands for. Okay? <<set _spec to 16>><</if>><</if>> <</if>> <<if $girlid is 12>> <<if $descroll is 1>>Do you see those Bonsai trees over there? My father and I made those over ten years ago. So nice seeing they're still here. But someone's not tending to them. They look like hair of rabid wrool cat.<<set _spec to 17>><<set _wrool to true>><</if>> <<if $descroll is 2>><<if $willpower lte 19>>Thank you for taking me here, $callname. I very much appreciate it.<<else>>I feel like Amiago sitting here. The Raikan princess saint. <</if>> Did you know that my father installed all these flowers and trees? Even made some decorations on the outside.<<set _spec to 17>><</if>> <<if $descroll is 3>>Look at all these people. It's like sitting inside a doll house. All are dressed up. It's almost… Unreal.<</if>> <<if $descroll is 4>><<if $daysa lte 4>>So nice of you, taking your new slave out for dinner to a place like this. I really appreciate it.<<else>>Did you know there's a tavern in Raikan called The Golden Dragon too? I think they borrowed the name from there. That tavern's been there for almost 100 years. It's ancient. But the best place is Shunsuke's. Hands down.<</if>><</if>> <</if>> <<if $girlid is 13>> <<if $descroll is 1>>Wow, thanks for taking me here. This place is… unique. I love it. And I'm so looking forward to see what they'll serve.<</if>> <<if $descroll is 2>>I wonder what today's special is. I hope it's not those frogs I know they serve here. They're poisonous if not cooked properly.<</if>> <<if $descroll is 3>>Are you sure you can afford this, Mr. $pcLastName? I know it could cost well over 50 gold coins to eat here.<</if>> <<if $descroll is 4>>This place is great. Thanks for taking me here. I'm a pretty lucky girl after all. Despite all that's happened to me this past year.<</if>> <</if>> <<if $girlid is 14>> <<if $descroll is 1>> <<if $broway gte 30>>Wow… This place is so special. Your brother never took me to this place. He… He never saw me as a person, really, so… Thanks!<<else>>I love this place. It's so special. Just sitting here is an announcement that the $pcLastName household prospers. More than ever before.<</if>> <</if>> <<if $descroll is 2>><<if $broway gte 30>>Sorry if I'm a bit awkward around here. Your brother never took me to this place.<<else>>You are indeed a better economist than your brother. He could never afford to take us girls here. To a fancy place like this. Sara said that he never kept more than 500 raanic dollars in his purse.<</if>> <</if>> <<if $descroll is 3>><<if $broway gte 30>>This place feels so alien. But… I love it. Thanks for taking me here.<<else>>Wow, thanks for taking me here. I love everything about this place. The decorations. The waiters. And the food.<</if>> <</if>> <<if $descroll is 4>><<if $broway gte 30>>You are such a kind Master. Your… esteemed brother never took me to this place. "It's forbidden to bring pets to a restaurant" as he used to say… (Long silence) <<else>>I'm really happy to be here. That… You… Want to buy me all this expensive food. Thanks!<</if>> <</if>> <</if>> <<if $girlid is 15>> <<if $descroll is 1>>Haha. Wow. Thanks for taking me here. This is far away from the halls of Furry's. … Hey? Where are all the floor crawlers? (laughter)<</if>> <<if $descroll is 2>>Not a floor crawler in sight. Such a relief. Thanks for taking me, Sir.<</if>> <<if $descroll is 3>>This place is fantastic. Thanks for taking me. Being a simple girl and all, I could only dream of Emerald City back before all this.<</if>> <<if $descroll is 4>>Feels like I'm in Moonheaven. Wow. This place is fantastic. Not a naked girl as far as the eyes can see. So civilized!<</if>> <</if>> <<if $girlid is 16>> <<if $descroll is 1>>Wow. Haha. I can never get enough of places like this. I'm a Stokke gal you know. We're lucky if we get a table to eat on. Haha, no it was never that bad. We had a table. And a bench with a blanket over it – on a good day. <</if>> <<if $descroll is 2>>Haha, eating in a place like this costs a month's salary for an ordinary worker. It's insane! But… Thanks for taking me. I can get used to getting' spoiled.<</if>> <<if $descroll is 3>>Why are you spoiling me like this? Are you up to something, Mister? Or do you feel bad over that you used this young girl on her own birthday? Haha, just kidding.<</if>> <<if $descroll is 4>>Wow, Aimee should see us now. She always dreamt of coming to this place. It never happened, though, and now she's an old crone.<</if>> <</if>> <<if $girlid is 17>> <<if $descroll is 1>>Well… This place lives up to certain standard at least. Not The Orient, or my dad's banquets, but still.<</if>> <<if $descroll is 2>>Oh, look over there. It's the Lord Commander of Law. Please, he can't see me like this. What happened to my dad is all over the city.<</if>> <<if $descroll is 3>>This is so embarrassing. People will be staring at me. Everyone knows.<</if>> <<if $descroll is 4>>Why did you take me here? As an exhibition? I don’t like it, okay. People are staring. <</if>> <</if>> <<if $girlid is 18>> <<if $descroll is 1>>This place is so fat. Of food. Sorry, a special… way of saying things. For tribalists.<</if>> <<if $descroll is 2>>Look over there, Tuwa. That man! He is so big. Round belly. Is that physically possible?<</if>> <<if $descroll is 3>>This feels place feels like walking into a mushroom trip. It makes me very religious.<</if>> <<if $descroll is 4>>How can people eat like this? What's wrong with casual stew over an open fire? <</if>> <</if>> <<if $girlid is 99>> <<if $descroll is 1>>XX<</if>> <<if $descroll is 2>>XX<</if>> <<if $descroll is 3>>XX<</if>> <<if $descroll is 4>>XX<</if>> <</if>> <<if $girlid gte 19 and $girlid isnot 42 and $girlid isnot 51>> <<if $descroll is 1>>Wow, thanks for taking me here. This place is… unique. I love it. And I'm so looking forward to see what they'll serve.<</if>> <<if $descroll is 2>>I wonder what today's special is. I hope it's not those frogs I know they serve here. They're poisonous if not cooked properly.<</if>> <<if $descroll is 3>>Are you sure you can afford this, Mr. $pcLastName? I know it could cost well over 50 gold coins to eat here.<</if>> <<if $descroll is 4>>This place is great. Thanks for taking me here. I'm a pretty lucky girl after all. Despite all that's happened to me this past year.<</if>> <</if>> <<if $girlid is 42>> <<if $descroll is 1>>Golden Dragon… This is where Lovisa and Mr. Robert always went. Cute couple (ironic laughter).<</if>> <<if $descroll is 2>>Thanks for taking me here. The heart of the culinary Ikaanos as it's called!<</if>> <<if $descroll gte 3>>Golden Dragon. Lovisa used to talk about this place all the time. <</if>> <</if>> <<if $girlid is 51>> <<if $descroll is 1>>Classy. But you'll find it hard to impress me. I've "done" most places Ikaanos can offer (smiles). <</if>> <<if $descroll is 2>>Mr. Weber, my late husband, always sat at that table over there. Let's place ourselves far away from it.<</if>> <<if $descroll gte 3>>I feel very grounded here for some reason. I don't know why. <</if>> <</if>> /* LAST SPEC: 17 */ /* DRAGONSAY ENDS BELOW*/ <</if>> <<if _partysay is true>> // /* Ran3 is 1: Anecdote, 2: worst thing you know, 3: interest/excited */ <<set _ran9 to random(1, 2)>> <<if _girlids is 1>> /* LOVISA*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Well… Hmm… Let me think… <<if _days gte 3>>Did I tell you about that one time when slave hunters captured me and my sister Tori?<<else>>I'm not used to talk about personal stuff with strangers. We've just recently met (blush). Okay, I'm gonna tell you about an incident. When I and my twin sister, Tori, were captured by slave hunters. …<</if>> We were… around 13 or 14, I think. And… we had been very disobedient that day when it all happened. We stole one of Mr. Robert's boats. <<if _days lte 4>>Mr. Robert was my former Master, if you didn’t know that. Anyway …<</if>> I guess we were just bored. Anyway, we rowed it out along the coast but got stranded next to this abandoned camp inside a gorge where we spent the night. But it turned out it wasn’t abandoned. The campers, a group of professional slave hunters, came back in the morning and thought we'd been Moonsent to them, ripe and ready to be shipped off to the Mastersphere. <br><div class="tex8px"><br></div> Fortunately, it only took a few hours before Mr. Robert's cavalry came and took us back. And I think that was the first time I saw our Master cry, when the captain returned us to him. He declared to everyone that he would personally see to our punishment. But we ended up eating candy and laughing all day down in his cellar instead. He told us to "act as if our butts hurt", so that people would think that he'd given us the spanking we deserved. Haha… Good times… <<if _willpower lte 3>>But of course, I have a much… better… I feel much better being with you, Master.<</if>> <<set $pic to 101>> <</if>> <<if _ran9 is 2>> <<set $pic to 102>> Hmm… There's this one thing that's really… weird, but also a very special moment in my life. <<if _days gte 4>>I can tell you about that if I haven’t already.<<else>>Sorry if my life confuses you. I know we just met and… and… tell me if I'm talking too much about personal stuff, okay?<</if>> <br><div class="tex8px"><br></div> Anyway. Mr. Robert<<if _days lte 4>>, my former Master,<</if>> took me out on a long trek once. We went deep into the Beryll Jungles north of his estate. It was maybe six months before Kymanto snatched his household. We had begun to notice that something wasn’t right, and this week-long camping trip further confirmed that he was about to... lose it. <br><div class="tex8px"><br></div> Dad… I mean, Mr. Robert, had these midnight sessions after we've erected our camp. He smoked from a very odd pipe … talked to himself and called on the stars; like some kind of ritual or something. And it was almost like he wanted to tell me a… revelation or confession. I don’t know what it was, but he treated me so kindly and gave me gifts and told me to look after my sister and my mother. <br><div class="tex8px"><br></div> Anyway, during one of these rituals, a HUGE Beryll Ape emerged from the undergrowth. The animal was white, wearing simple leather clothing and carrying this odd walking stick with small skulls on it. Mr. Robert walked over to the creature and began talking to him. Like it was his dearest friend. They spoke like you’d speak to a merchant in Redhaven. But in a different language. It was… marvelous to observe. <br><div class="tex8px"><br></div> And after this meeting, we returned home. Mr. Robert was very silent, but seemed at peace with himself. We bathed in streams and talked about history and the cosmos at night. It was the best two weeks of my life. <<if _willpower lte 6>>Eh… Until… until I came here, of course, Mr. $pcFirstName<<if _masterlove gte 70>> (sincere smile)<</if>>. <<set $pic to 102>> <</if>> <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>> <<if $quest_lovbull is undefined and _daysa gte 20>> Yeah, ehm, about that, there's something I wanted to discuss with you, <<if _willpower gte 10>>Mr. $pcLastName<<else>>Master<</if>>. While we have the topic about scary things. <br><br> There's this guy who keeps harassing me when I walk to Roo's and The Market to buy goods. I… I know him, he was one of Mr. Robert's bodyguards. He's saying all sorts of unwholesome stuff and I think he's about to do something… bad soon. <br><br> Could you talk to him? <br><br> <center> ''New POI added (North Redhaven)!<br> ("The Sugar Daddy") '' </center> <<set $quest_lovbull to 1>> <<else>> Ehm… What an interesting question… I… I hate young men trying to act cool. It's both dorky and scary. You don’t know what they're up to. <</if>> <</if>> <<if _ran9 is 2>>Except from dangerous lizards, poisonous snakes and getting raped by bandits? Ehm… I don’t like unkind people. I despise them. They have this energy, that's the reason Ikaanos is in such a deplorable state. Why can't we just all get along? <<if _days lte 3>>That's what I think anyway. I hope your brand new slave satisfied you with her answer (smile)?<</if>> <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>><<if _days lte 3>>Oh… This is nice. I just arrived here and you want to get to know your new maid. Okay… Ehm…<<else>>Okay… Ehm…<</if>> I got a liking for history when staying with Mr. Robert, my former Master. He was especially interested in Earth. Particularly medieval times in western Europe. I like that, but all kinds of history. History enlightens me. It makes me able to study things more thoroughly. I understand why things are the way they are. <<set $pic to 109>> <br><div class="tex8px"><br></div> It all began when he started taking me out on these camping trips. I guess I was 14 or 15… We used to sit up, watching the night sky, and he told me about Earth, our old home, and even pointed out the star that's supposedly the sun that gave our ancestors life. <br><div class="tex8px"><br></div> It was so fascinating. Mr. Robert, he admired strong women, and spoke long about Jean of Arc, Hildegard von Bingen and the holy Brigitte of Sweden. The way dad… I mean, Mr. Robert spoke about all that… It was marvelous and… I'd never felt that feeling before (dreamy gaze). <br><div class="tex8px"><br></div> Sorry, I'm rambling away here… But yeah, that's about it.<</if>> <<if _ran9 is 2>>Well… I hope I'll not bore you now, but… I like to draw; I like to be outside with nature, getting inspired. I feel at peace there. I don’t really like Ikaanos to be honest. I grew up at Mr. Robert's estate<<if _days lte 9>>, you know, my former Da… I mean, Master,<</if>> and it was so beautiful there. The deep forest valleys between New Tokyo and Lake City. Wow… So many memories… (faint sobbing). Yikes… <<if _malove gte 70>>But honestly, I love it here too (smile). This household is my oasis. <</if>><</if>> <</if>> <</if>> <<if _girlids is 2>> /* REBECCA*/ <<if _ran3 is 1>> <<if _ran9 is 1>>An anecdote. <<if _will gte 20 and $masterlove gte 40 and _days gte 3>>You sound like a dorky old man sometimes. Oh, I forgot. You are old. Haha… Sorry… Just feeling "jovial" (hehe) tonight. Anyway…<</if>> Hmm… Alright. Let's get social here. Did I tell you about that fight against Kymanto that brought me here? Brought me to this hellhole? <<if _malove gte 30>>Only kidding. I love it here.<</if>> … We were outgunned. It wasn’t fair at all. <br><div class="tex8px"><br></div> There was our original crew of eight, as usual, two on each side, three up front, three forward scouts. We stopped their five carts at Monroe Bend, right outside Celior, in a patch of woodland. But it was like they were expecting us. At least ten guys came out of the carts, several of them carrying heavy coilguns. I mean, who brings that kind of weaponry outside Ikaanos? We were slaughtered. I only survived because I was a woman. But I was about to face a fate worse than death, unless that gay slave keeper hadn’t been there. <</if>> <<if _ran9 is 2>> Haha, I have a funny one. This story makes you wonder what side the real heroes are on. Ever hear about Celine de Pôn? Little Celine? A girl of 15, that we abducted from her Spheremaster’s home in South Prometheus Lake. She was out for a stroll, on her own, when our guys got to her and carried her away, screaming and yelping, to our camp in the Celior forest. <br><div class="tex8px"><br></div> Her father didn’t want to give us the 50k we asked for. He obviously wasn’t the fatherly type. Anyway, she lived with us for about a year, unspoiled. Our guys were no rapists. And she thrived. We became best friends. <br><div class="tex8px"><br></div> Eventually, her father's scouts managed to save her and pull her back to the estate. I guess she was screaming even louder than when we brought her to us. Haha… Anyway, six months later, she escaped from her family and returned to us. Returned to her real home. She lived with us for another year before that Kymanto heist. She thankfully survived the fight. Probably because she had a pussy. But I don’t know where the girl is now. Her father shunned her, and I heard a professor in North Crow's End bought her for domestic duties so she's probably hanging around inside a kitchen right now. Poor professor. Haha… <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>(Serious gaze) Men. I hate them. No. Just kidding. Well, maybe not. The worst people I know are men. And I hate sinister people the most. <<if _days lte 3>>I hope your brand new "fuck-toy" didn’t scare you away now! Haha!<</if>> <</if>> <<if _ran9 is 2>>Being left alone. I hate it. I hate the dark silence of solitude. I need friends around me. Sounds. Chirping birds. Laughter. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Rebecca's Happiness, Affection and WILLPOWER degrades faster if she's left tied up overnight. <br><div class="tex8px"><br></div> </center> <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Hehe. Okay. You want an honest answer? …Skinny dipping at day, booze in the afternoon and later a hit of denaar while looking up at the stars. Now that's a perfect MENU for you. <<if _days lte 3>>That's me. Your brand, new slave. A druggie raider. Haha…<</if>> <</if>> <<if _ran9 is 2>>Ehm… This is not an interest of sorts but… My goal, my exciting drive, is to become a merchant lord one day. A powerful, rich femme fatale that governs the trade of Ikaanos. <<if _will lte 6>>Of course under your rule, $callname. You're my Master. The boss.<</if>><</if>> <</if>> <</if>> <<if _girlids is 3>> /* AMELIA*/ <<if _ran3 is 1>> <<if _ran9 is 1>> Ehm… I've spent most of my post-childhood days serving men sexually… And I imagine that you don’t want to hear about that. <<if _days lte 3>>I'm sorry if your recent purchase turned out to be spoiled goods…<</if>> I was free for four months though, when my first Master died in that gunfight. He had no relatives to inherit me so I was set free and pushed out on the streets wearing nothing but an apron and carrying a blanket. <br><div class="tex8px"><br></div> I had to suck cock in order to get food… No, sorry, you don’t want to hear about that. Anyway, I did get into something that wasn’t slave related at all during that time. I became familiar with this girl called Angelica, and she showed me things I never thought existed in Ikaanos. Poor Angel, as I called her, was a denaar addict. Yeah. Sad story. She lived in the underbelly of Ikaanos. The old tunnels. It's a huge world down there. Thousands of people. Shops, homes, factories. Especially under Westside. The Skyguard closes entryways whenever they find them, but there's always another way down. <br><div class="tex8px"><br></div> What I saw in the underbelly made me turn to a new Master, who could save me from getting stuck down there. I've always preferred three daily shots of semen down my belly rather than having to use that awful drug to numb my mind. Ehh… Sorry for my honesty. But you did ask, $callname (careful smile). <</if>> <<if _ran9 is 2>> Oh… Ehm… Okay, something about my past. That could be of interest to you… <<if _days lte 3>>My brand new Master.<</if>> Well, I did experience quite a lot as a child. My mother always used to say that me and my sisters were born on a blanket made of woven shadows. We lived a hard life, with an abusive father. He saw us as his property, his tools… to satisfy himself and to enhance his own fortune, which he often gambled away at Dockgrave. <br><div class="tex8px"><br></div> He was a leather tanner. Or a scale tanner more precisely. He hunted lizards of various sizes, and it was one of his prey that finally got him. And I thank the Moons for that. Everything was better without that sick old man. But… My family couldn't continue. He left our household in shambles and my mother inherited his debt, forcing us into slavery. But we got two good years, which I often refer to as “The Silver Ride”. I don’t know why. <<if _will lte 3 or _malove gte 70>>Of course… I am currently in “The Gold Ride” with you, sweet Master <<if _malove lte 39>>(fake smile)<<else>>(sincere smile)<</if>>.<</if>> <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Worst thing? Ehm… Maybe when someone forces me to lick a girl's pu… (Whisper) Oh, I'm so sorry, $callname. I didn’t mean to bring that up around the dinner table. I… Sometimes I… I just see sexual stuff as… work-related. I'll shut up.<</if>> <<if _ran9 is 2>>Ehm… Okay, $callname… Worst thing… <<if _sadist lte 39>>Probably getting a huge dildo up my ass…<<else>>Probably the taste of pussy ju…<</if>> Ehm, sorry… I'm so used to discussing sexual stuff. Please forgive me. I'll not speak anymore. I don’t have anything in mind.<</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Oh… What excites me. Well… Dressing up, going to fancy restaurants, being eye-pleasing. And watching doca… duca… Ehm, those documentaries on an ENSYS unit. <</if>> <<if _ran9 is 2>>Well, ehm… Reading. Magazines. Your brother has tons of them here. Magazines about fashion, household stuff… I like to keep myself updated on stuff. It's good for this household.<</if>> <</if>> <</if>> <<if _girlids is 4>> /* JUNO*/ <<if _ran3 is 1>> Ehm… Did you know that I owned a shop once? In New Eden? <<if _days lte 3>>Probably not, since I've just gotten here. Anyway…<</if>> I called it ''Sparkling Incense''. It had… well… Incense, and healing crystals, leather bracelets, Beryll Monkey crafts and a ton of other stuff. <br><div class="tex8px"><br></div> Sales were bad in the second year so I closed it and travelled to Ikaanos instead. New Eden suffered economically after The Borderwars. Revenues plummeted. Trade with Ikaanos was down at least by half. And we still suffer up there. Need to put all those hostilities aside. <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Scares me? Haha… There's not much that scares me to be honest. Maybe the downfall of human civilization. I believe we are the last ones remaining. Humanity's last hope. Let's not fail our legacy.<</if>> <<if _ran9 is 2>>I don’t like the sea. Yeah. A fear of mine. I hate to admit it. And Ikaanos is a little too close to the ocean for my liking.<</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Well… Trying to understand the mechanics of trade. Sounds boring, right? Well, it's not boring if you understand the possibilities. … And I like mathematics. It's like a secret language.<</if>> <<if _ran9 is 2>>Ah… Hehe… Well, I love long walks. Trekking the outskirts. I've always admired the serenity of Raana. Since I was a young child. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Juno has a small chance of increasing her Happiness whenever you land on an outskirts map. </center> <</if>> <</if>> <</if>> <<if _girlids is 5>> /* PIPER*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Oh… Well… Did you know that I visited the Mastersphere as a child once? <<if _days gte 4>>I've told you about that?<<else>>Did they tell you that when you paid for me? <</if>> Anyway, I went there with… with my father. Something up there had malfunctioned and I guess he was one of a very few people who could fix it. We were treated as royalty and I saw the most marvelous things. I was only twelve but gosh… They have like a whole city up there. A small… district of sorts, with stores, cafés, bars and even a huge spa facility. <br><div class="tex8px"><br></div> But I didn’t see many children there, that were not slaves. I guess the Spheremaster's families prefer to live down on Raana. So it was… marvelous and fantastic… but also… lifeless. Or maybe artificial is the right word for it. <</if>> <<if _ran9 is 2>>Oh.. Ehm… $callname… Let's see if I can entertain you with something. Did I tell you about my odyssey when I was 13? When I got lost in Westside? That's what happens when a grocery girl who's too occupied with her own thoughts goes about doing her chores. <br><div class="tex8px"><br></div> I was gone for three whole days and my father got worried sick, looking everywhere and even hiring mercenaries to track my whereabouts. It all ended well, though, I met some really friendly people and stayed two nights with this cute Asian couple in Raikan. <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Oh well… What can I say… I'm a city girl. I don’t like the outskirts very much. I got bitten by this huge spider in Marston Swamps once and ever since that time I've hated slithering branches and the sound of insects. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Piper has a small risk of decreasing her ''Happiness'' every time you exit Ikaanos. </center> <</if>> <<if _ran9 is 2>> Oh… Apart from everything that's hostile towards our household? Oh, well… A tough question, $callname… It must be… Miss Devious. That sadistic bitch who… Oh, let's not get into the details. <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Well… I… I do like to exert myself. Test my limits. Especially with Acrobatics and Dancing. I love that. That, and serving you, my lord.<</if>> <<if _ran9 is 2>><<if _will lte 9>>Ehm, well, the prospect of serving you. Repaying your kindness with my body, my chores and the pride that a perfect slave provides.<<else>>I don’t know. I've never felt like this before. I've become stronger. I want to… Become a dancer. I want to… Show Ikaanos my art. My body… In an artistic way.<</if>><</if>> <</if>> <</if>> <<if _girlids is 6>> /* MICH*/ <<if _ran3 is 1>> <<if _ran9 is 1>><<if _quest_thedig is undefined and _willpower lte 9 or _masterlove gte 75>> Know that I really appreciate this. I… I don’t think I deserve being treated like a princess. <br><br> By the way, Mr. $pcLastName, now that I'm your devoted and humble servant, I must tell you something that might benefit our household. I promised a friend to keep silent about this, but that doesn’t matter anymore. We… We buried some valuable items that we took from a small box dropped by one of the Professors. (Polite laughter) That was when I was a normal and aimless little girl at The Academy. We agreed to excavate it once we were 18. But… But that girl is now far, far away and cannot claim her treasure. I can show you. <br><br> Take me to Raven Woods and we'll dig it up. '' <br><br> <center> New POI added (Crow's End)! </center> '' <<set $missiontake to true>> <<set $quest_thedig to 1>> <<else>>Okay… Let me think… Oh! Did you know that I was in a cult? Or still am? Have I told you about that already? Well, anyway, I entered this secret club, Sororalis Potentia when I was at the Academy. Girls only, and we had meetings down in the underbelly – you know, Ikaanos' old catacombs. We had a great room there. You know the Dosalia sisters? Daughters of that powerful Spheremaster? They decorated it ten years ago and it's still there, and the sisters visit it sometimes, making sure their legacy continues. <br><div class="tex8px"><br></div> Anyway, I went to many meetings and had to suffer through the initiation rite. It was… very special. Animal blood, nudity, using my tongue to give the head witch an org… Ehm, I… I don’t think this is a suitable subject for this occasion, sorry. It was fun, though, and I made a lot of new friends. <</if>> <</if>> <<if _ran9 is 2>>An anecdote.<<if $action5 is true or $action6 is true>><<set _alk to true>><</if>> <<if _alk is true>>Well, since we're alone, and since I trust you, my love, I could tell you about my first… adventure with another woman? I know you’ll wanna hear about it (smile). … This is so embarrassing. Because… It was… She was one of my teachers. Mrs. Stryke. But it's not that bad. Mrs. Stryke is in her mid-30s. Still an age when a woman can be fresh and attractive. <br><div class="tex8px"><br></div> It was late one day and I had some catching up to do. Which I did in Mrs. Stryke's private chambers. She was always so… kind to me, but I understand now that she wanted my body and not my friendship. Fortunately for her, I was more than willing to offer her what she wanted. I love female… looks, and she had what I desired. I guess we both synchronized our Moons that evening because the arousal was in the air the moment I stepped into her room. <br><div class="tex8px"><br></div> She took command. Because… She knew that I was very… shy when dealing with authoritative figures and that I needed a firm hand to guide me. <br><div class="tex8px"><br></div> Mrs. Stryke tore my clothes off and made me undress her. Slowly and teasingly. Then she kissed me, licked me, pinched my nipples with her teeth… In a way that made my body churn and twist from lust. I remember how my shivering tongue begged her to take use of it. To force me to satisfy her orally. And she did that, took advantage of me, with a determination I couldn't resist even if I wanted to. She pushed my face into her warm womb, and I remember how her vulva embraced my face like a trap. … I licked her. She licked me. We made love for hours. I came a dozen times. … I was in heaven. (Mumblings) Anyway, the rest is just a sad story. Enough… Could I… have some more wine? <<set $pic to 106>> <<else>>Okay… Something that… Would amuse <<if $guests is 1>>you<<else>>the crowd here tonight<</if>>. <<if _days gte 6>>Oh, did I tell you <<if $guests gte 2>>guys<</if>> about that time I got arrested by ISPD?<<else>>I don’t know if I should tell you this since I'm new here and all. Don’t want to make the wrong impressions! Anyway. I got arrested by ISPD once.<</if>> The Skyguard Police. I was 16 at the time and had so many friends. Things were flying. Literally. Anyway … It was me and these two other girls. We'd taken a couple of beers-too-many and climbed up on the rooftop of The Historical Society. We were screaming our guts out and made quite the scene. <br><div class="tex8px"><br></div> Until four officers came and ordered us down. We tried to flee, but three of us, including me, got caught and put in jail next to that fusion plant. Disturbing the peace like that, and climbing a cultural heritage site, would land us three months in a prison camp. But… having influential friends helped us and we were out before the break of dawn. I remember how I fell asleep laughing after returning to our dorm. Haha… I was such a stupid girl. <<if _will lte 5>>Good thing that you've taught me about obedience and order, Master.<</if>> <</if>><</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Frightens me? Well… Broken promises. That, and long-term denaar addicts. It's something about their eyes. <<if _days lte 2>>There you have me. Your new maid. Good that we're getting' to know each other here.<</if>> <</if>> <<if _ran9 is 2>> (Long sigh) Okay…<<if _days lte 2>>I guess this is good. Getting to know each other. Anyway… <</if>> There's this one thing that scares me. Well… It's not a thing. It's a man. Or… Or a demon. It's the bastard son of James Cyker, you know, my old Patron that paid my tutorship. Who died. <br><div class="tex8px"><br></div> His offspring, this demon, Jalton Javier, lives up at North Whitehaven, in a fancy house together with his two female slaves. He visited me a couple of times at the Academy. And said such horrible things. Like if I was looking forward to becoming his and his father’s toy. And other despicable things. I brushed it off. James Cyker was a good man. I knew I had a future with him. A good future. <br><div class="tex8px"><br></div> But it was something about Mr. Javier that sent shivers down my spine. And I still feel it when I see him today. <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Ahh… Just chilling with good friends. Watching movies. We had an ENSYS in our dorm. And of course, never being left alone. I want my girlfriends close. <<if _days lte 3>>Maybe we'll get to know each other better once the first week has passed but I'm used to hanging around with girls. I need them.<</if>> <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Michelle's ''Happiness'' regeneration will be severely impaired if you have no other slaves or female Issids at your household. </center> <</if>> <<if _ran9 is 2>> Well… What can I say? I'm not that into expensive stuff or anything. Or grandiose plans. Friendship is all that matters to me. I hate being alone. A good laugh is better than a thousand raanic dollars. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Michelle gains a little more ''Happiness'' than other slaves if you tell her a <div class="green">Successful</div> joke during special events or activities. </center> <</if>> <</if>> <</if>> <<if _girlids is 7>> /* Nicole*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Oh… I have many of those. … <<if _days gte 4>>Did I tell you about that time I went to Carrowdore? A small village up north?<<else>>let me tell you about Carrowdore. A small village up north from here.<</if>> It's not on any maps. Even if it should be big enough to earn that privilege. Anyway, the people from Carrowdore are not… like other people. I went up there as a reporter for The While Herald, armed with a 9mm to ward off any threats coming my way, and more than ready to unveil the secrets of that old country. <br><div class="tex8px"><br></div> There had been reports of a sighting of a meteor falling in the vicinity a couple of weeks earlier, and I was there to investigate it. I failed to get any response from the villagers who seemed distant, yeah, almost hostile to my presence, even if Carrowdore isn’t within raider territory. But I finally got hold of this older gentleman who began speaking after I gave him a bottle of whiskey. He raged on about "The King who had returned", "The sacrificed children are back" and all sorts of ramblings that didn’t make much sense. <br><div class="tex8px"><br></div> He gave me directions to a quarry outside town, which I investigated after getting a good night's sleep at this old Bed and Breakfast lodge that usually services peddlers and IPS employees. It was very picturesque and… Oh, never mind, the quarry, yes. I got there by mid-day and discovered the strangest thing! … Carrowodore's villagers had erected a temple of some sort, which encased a still smoking chasm that I suspect the meteor had either fallen into or created by its impact. <br><div class="tex8px"><br></div> I got a few pictures before the villagers discovered me and chased me off the grounds. Haha! I've never been more frightened in my life! My boss threw that article away for some reason, and I never returned to Carrowdore to make further investigations. <</if>> <<if _ran9 is 2>>An anecdote. Yeah. You know me… Been living an adventurous life for so many years. Did I tell you about that time I infiltrated the Cyker Shipping Hold? There were reports of the conditions there that upset the ruling classes. Conditions that were deemed too harsh, even for serfs and slaves. <br><div class="tex8px"><br></div> I entered labor as an undercover ex-prostitute that wanted to make a better life for herself. And the things I saw in there… Man… The foremen used that facility for other businesses than just loading and unloading boxes. People could come in there to buy bootleg alcohol, stolen merchandise and even denaar resin. There were prostitutes, of all ages and sexes… A deplorable sight. And the real workers were treated worse than cattle. Whipped, mutilated… <br><div class="tex8px"><br></div> But it was just a matter of time. I used my Canon to depict this unbelievable horror. Some of those pictures ended up in the White Herald and I could say that I partook in the downfall of Cyker Shipping Hold 1.0. The new foremen are harsh, but more in a Westside Assembly Plant way, if you know what I mean. <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Ehm… Frightens me… Let's see… A very odd question. <<if _will lte 9>>But… perfectly legit, Master.<</if>> Okay, well, I guess I don’t like… Fish. Haha… <<if $action2 is true>>It's perfectly fine that you've served fish tonight. I can just eat the potatoes instead.<<else>>So, that was obviously the right choice (blushing smile).<</if>><</if>> <<if _ran9 is 2>>Okay… Is this a game (smile)? Well… This isn’t a fright, really, but it's something that's really irksome. Orphans. … Haha, no, I'm not afraid of them, but they make me so sad. I want to do anything to help them. I know there's an orphanage here in Redhaven. I'm gonna visit it someday.<</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Excites me? Oh, well… There's nothing better than a glass of wine and a nice story to read after a hard day's work. I guess it's life's simplest things that excite this girl. <</if>> <<if _ran9 is 2>>Well, you know me. I live for a good news report. That feeling of unearthing a grizzly story, getting to the bottom of a rumor or just uncovering a fantastic tale that'll enthrall the citizens of Ikaanos when they read about it. … That excites me, <<if _malove gte 60>>even more so than a good fuck. Sorry honey. No. Just kidding. Or am I (smile)?<<else>>even more than all the gold on Raana.<</if>><</if>> <</if>> <</if>> <<if _girlids is 8>> /* Rachel*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Oh… I don’t like talking that much about my past… But… Okay… There's this one thing that stands out. People are so surprised when I tell them. But it's common knowledge out in the forest tribes. Where I lived for a couple of years. <br><div class="tex8px"><br></div> Anyway, it's those Monkeys. The Beryll Apes. I visited their villages when I was a member of that cult before I came to Kymanto. And… They're almost like us. They have their own language, even if it's simple, and they trade with us, they use axes and all sorts of stuff. They even have these funny dances and enjoy music! Haha… But they hate military men. They hate helmets and guns. That's why there's been so much hostility lately. And they're very, very shy. They tend to walk away if they see people. Humans, that is. You have to greet them in their own language. <br><div class="tex8px"><br></div> But they're so kind. So… Furry… And they know how to throw a tribal party. <</if>> <<if _ran9 is 2>>Eh.. “Annodote”? I don’t know what that means but you want to hear something funny about me? Okay… I could tell you about this one and only time I performed on the Mastersphere. Yes, I've been there. Perhaps I've told you<<if $guests gte 3>> (Rachel glances out at your guests and smiles proudly)<</if>>. <br><div class="tex8px"><br></div> And it was a blast! Sure, I was only a kid back then, but I sang a duet with my father. It's called Shallow. An old song from Earth. We made a fortune that week, performing every day, singing together with people up on stage. It was so professional. The best time of my life. <<if _will lte 9>>Ehm, before I came to you, $callname.<</if>> <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Frightens me? Well, I used to hate the outdoors, but that all changed after my cult phase. Oh. I can't sit in a space shuttle. I visited the Mastersphere once, as you might know (proud smile) and when we returned to Raana, it malfunctioned and was close to crashing. But the experienced space captain, or whatever you call it, managed to land it safely. <br><div class="tex8px"><br></div> But I'm not getting into one of those death traps again! <</if>> <<if _ran9 is 2>>Hmm… What terrifies this girl… Well… I hate hairy men. It's not sexy in any way. There… Honest, short answer… <<if $action5 is true or $action4 is true or $action3 is true>>Cheers!<</if>> <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Oh… Eh… Standing on stage? Singing? Dancing in front of a crowd. I want to be famous. <<if $action6 is true or $action4 is true or $action3 is true>>Cheers to that!<</if>> <</if>> <<if _ran9 is 2>>Oh… Ehm. Well, I love fashion and fancy dresses. I love walking around looking great. It's a mirror. If your soul sees how beautiful you are, your soul becomes beautiful too! <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Rachel has a small chance of increasing her ''Happiness'' once per day if you let her walk around in formal clothes. </center> <</if>> <</if>> <</if>> <<if _girlids is 9>> /* Sofia*/ <<if _ran3 is 1>> Ehm. Okay. <<if _will lte 9>>Alright, Master<<else>>Alright, hombre<</if>>. You want to hear something interesting? <<if _days gte 4>>Maybe I've told you this before, but what the hell. It's a good story.<<else>>You're gonna learn a lot about me, senni. We don’t know each other yet, and you're gonna have to take a long time opening this Latina. Haha. I keep almost twenty ordinary lives inside me.<</if>> <br><div class="tex8px"><br></div> I once stood in the catacombs beneath the mayor's palace in Crystal Heights, on Emerald Island. Don’t ask me how I got there. It was my old boyfriend who did… a heist of spectacular size. It was the heist that finally got him killed. <br><div class="tex8px"><br></div> Anyway, hombre. I don’t know where to begin. But, oh, what wealth there is inside that place. And the tech! They have this hidden hangar with a huge ship, with a launch door on the side of the mountain that leads out toward the ocean. I'm not talking about a shuttle here. This is one of them battleships of old days. Must've been over 700 feet long. Yeah, I did say I'm talking about something huge here. <<if _will gte 10 and $cock gte 3 and _days gte 15>>This piece is larger than that thing you have between your legs, hombre. Haha!<</if>> <br><div class="tex8px"><br></div> Anyway, we made it out, with a special shipment of 350-year-old whisky that my boyfriend sold for 10k to a Golden Dragon representative. Haha, that fucking mayor probably paid for and drank his own stolen shit at that restaurant a month later. <br><div class="tex8px"><br></div> <<if $action4 is true or $action5 is true>>Okay, I raise this wineglass in honor of that special night. <<if _will lte 9>>And… To… Honor my Master, of course. My new man!<</if>><</if>> <</if>> <<if _ran3 is 2>> /*WORST*/ Ehm… Okay… Worst thing I know? Let me think. … Poverty. I hate a man who cannot provide for himself. What is the meaning of that? <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> If you have less than 500 dollars in your Inventory, AND an Influence below 1000 points, there's a small risk, once per day, that Sofia's Happiness and Affection toward you will decrease. </center> <</if>> <<if _ran3 is 3>> <<if _ran9 lte 2>>How do you want me to answer that question? Hmm… Let me think. Success and wealth enthrall me. That is really something I admire. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> If you keep at least 15,000 dollars in your Inventory, or maintain an Influence of 2000+ points, Sofia as a small chance or raising her Happiness and Affection for you (once per day). </center> <</if>> <</if>> <</if>> <<if _girlids is 10>> /* Averil*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Anecdotes? Are we talking before or after I became a prison camp fuck-toy? Sorry… It's just me being bitter again. Alright. Before it is. Ehm… Okay… Have I told you why Professor Wolf hated my Academy Patron, Mr. Targisian Ekker? You know Prof. Wolf is a rather eccentric man. He believes he's a gatekeeper, protecting the Ikaanian people against knowledge that shouldn’t be made public. That got him into an argument with Professor Ekker, and the thing quickly spiraled into a despicable mess after my patron and I walked into one of their little rituals down in the basement. <br><div class="tex8px"><br></div> And that's also why Professor Wolf wanted to get rid of me. Because of what Ekker might've told me and because of what I might have seen down there. So, he's the very reason I ended up at that prison camp. Professor fucking Wolf… <br><div class="tex8px"><br></div> I can't remember much else. Sorry. I was just a child back then. <</if>> <<if _ran9 is 2>>Oh… Ehm… Well, there's not much to tell really. I spent those four years in a prison camp before coming here and… What anecdotes can I pull from that experience? Oh, there's this one thing. Maybe I've mentioned it. <br><div class="tex8px"><br></div> I was 16, I think, and my second year at the prison was almost over. The monsoon had passed. Everything was wet. And then I mean everything - from the inside out. It felt like we lived in a mangrove forest. And you know how lizards move after the monsoon, right? They migrate to greener pastures. Well… Our camp got in the way of two big Charuk males. 20 feet tall, 100 feet long. You can imagine what happened. … It was a bloodbath. Two good friends died, and over ten guards perished while defending our outpost. And the rest of us might have escaped too if it wasn’t for the Oregon brothers. Four imprisoned highwaymen who got pardoned and gifted two sex slaves in return for joining the ranks of the soldiers. <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Ehm.. Hehe… There's not much that can scare me. Not after what I've been through. So, I'm sorry, I cannot answer that question. Let me think about it.<</if>> <<if _ran9 is 2>>I have no fears that I can think of. I don’t like being tied up and left in the dark, but it wouldn’t have any real effect on me as I'm so used to it. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Tying Averil up during Bondage will not affect her ''WILLPOWER'' negatively. </center> <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Ehh… There's nothing that excites me really. I… Not having to suffer? I don’t know. <<if _will lte 9>>Sure, living with you, Master, is very nice… But…<</if>> Yeah… Tough question.<</if>> <<if _ran9 is 2>>Haha… Well… I do like mathematics, science and all that other stuff I was left without when I got imprisoned. I have a lot of catching up to do.<</if>> <</if>> <</if>> <<if _girlids is 11>> /* ARIA*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Anecdotes? Ehm, you've probably read all the exciting stuff about me already. But… Ehm, okay. <<if _days lte 4>>We've just met, so I don’t know if I should tell you this… It's about my long-time friend, Jenna Larsen. <<else>>Did I tell you about my friend Jenna Larsen?<</if>> She… was captured on the Mastersphere, when we attacked it… Right before I became a slave and all other shit happened. <br><div class="tex8px"><br></div> <<set $pic to 108>> She's such an inspiration. … And she was my best friend. We shared everything. Secrets. … We took care of each other. Jenna started from the very bottom of things, crawling around on the floor as a sex slave in Dockgrave tavern. That's an awful place you know. It takes away the soul from all girls who end up there. What does that owner say to all newcomers? "Gotta learn to love the seamen". <<if _will gte 25>>Fuck. Disgusting man<<else>>Well… I guess he knew how to scare his property into submission<</if>>. <br><div class="tex8px"><br></div> Anyway, Jenna escaped, lived an adventurous life in Ikaanos, hiding away in Marston Swamps and around Kasey's Park. The long arm of Dockgrave doesn't reach past Furry's and the Red Tiger's districts so she was relatively safe there. <br><div class="tex8px"><br></div> Anyhow, two years passed, and Jenna built up herself, learning to avoid danger, learning how to fight. … She finally left Ikaanos and joined up with the Freedom Corps on her 20th birthday. The girl was one of the new initiates that year and we had such a party for her and the others. Wow… And then, right after that, she began climbing the ranks and became one of our most trusted captains, leading attack group Beta when we hit the sphere. <br><div class="tex8px"><br></div> I wonder what happened to her… Anyway… Enough. <<if _will gte 20>>I hope we can unite again one day.<<else>>Just silly. I'm beginning to realize it was just a fantasy. We can never overthrow the patriarchy. <<if _malove gte 70>>I… I hope I haven’t been too much of an embarrassment for you, $callname. <<set _arispec to true>><</if>><</if>> <</if>> <<if _ran9 is 2>> <<set _ran55 to random(1, 3)>> <<if _will gte 20>> Anecdote? Haha… Okay. I know more about this world than your best Academy professors. Trust me. Alright… You asked for it. Now, let me tell you a thing or two about the real Raana.<<set _aaca to true>> <<else>> An anecdote? Haha… I don’t know… I… I'm not in a position to have anecdotes that's worth anything. Sorry, but I'll just disappoint you, $callname. I would like to know a little more about you, however. Or about the world around us? <<set _taria to true>> <</if>> <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Worst thing I know? Gotta be space marines. They guarded, harassed and abused me for ten months. Fucking losers. <br><br> I don’t know how many times they came into my rooms, searching for contraband – making me take all my clothes off. I was just one inch away from getting gang-raped so many times. <<set $pic to 107>> <</if>> <<if _ran9 is 2>>Oh… A frank question. I'll give you an honest answer then… I… I hate everything that the Spheremasters stand for. Their culture, their use of power and how they suppress everyone who opposes them. Fucking assholes. They created this "post-Severance" world just so they could get free teenage pussy and collect heaps of gold. We don’t have to live like this! <<if _will lte 9>>Well, of course, I accept my position as your slave, but… there's good slavery too.<</if>> <<if _will gte 10 and _malove gte 60>> <br><div class="tex8px"><br></div> (Whisper) Please, Mr, $pcLastName, we've become good friends. Almost… More than friends… And… You have to listen to me! Okay? Set me free. Let me return to my group. And… I promise I'll call on you when the time is right to strike back. Do this for Raana. We are humanity's last hope. <</if>><</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>Excites me? Ehm… Okay… Well, I guess you know the answer to that question already. Peace on Raana, equality and all that shit. Haha! <<if $action4 is true or $action5 is true>>I'll take some more wine. Cheers!<</if>><</if>> <<if _ran9 is 2>>Well, ehm… Okay… Apart from the obvious stuff… I guess I love living in the wilds. I had a very secluded and wealthy upbringing, so I guess I missed out on all that when I was a child. There's nothing better than swimming around naked in mud ponds and rolling around on the grassy plains. Ahhh… <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Aria has a small chance of increasing her Happiness whenever you land on an outskirts map. </center> <</if>> <</if>> <</if>> <<if _girlids is 12>> /* Mai-Lynn*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Ehm, Sir? Anecdote. Well… Okay… I've lived a very peaceful life, however. There's not much to tell.<<if _days lte 4>>I know that you don’t know me yet as I've just arrived here… But I guarantee you, I'm a boring, regular girl. Nothing interesting at all. I've not seen the same adventures as you have.<</if>> <br><div class="tex8px"><br></div> However, I could tell you a bit about my last Master. Mr. Horbock. He was… Or is, a very special man. I… I kind of miss living in his house. I had good friends there and I was left alone from many of the chores a slave usually has. I could do whatever I wanted. But I… failed him in one big matter and here I am. <br><div class="tex8px"><br></div> Anyhow, Mr. Horbock. He never had a wife. He is instead… a collector. <<if $avatars gte 2 and $apavatars gte 2>>Just like you, Sir.<</if>> A collector of girls. He assigned us various tasks – bed slave, kitchen slave, garden slave. I was, of course, assigned to the garden, as that's my specialty. But there was this one place he never allowed us to enter. In the middle of his garden. It was… a temple. House of the Aesir. His old gods. The same kind as my Master used to come, at late nights, when the stars were right, and feast and chant inside that large timber building. They had special girls with them, blond Scandis, who cleaned and maintained their secret house. <br><div class="tex8px"><br></div> One day, I couldn’t resist. When Mr. Horbock was out on an errand, I snuck inside and had a quick look. It was magnificent. In the center, there was this huge wooden statue with… Ehm… A large… thing between his legs. Rising high toward the ceiling. The statue was covered in gold and runes that I could not understand. And the smell… It was like tar, and something else… Godly… I… I still have dreams about that sculpture, how it… lies with me in… Oh, sorry, that was very inappropriate. <</if>> <<if _ran9 is 2>>Oh, you want me to entertain you with stories? Okay, of course. It is my duty as a slave. <br><div class="tex8px"><br></div> Raikan, from where I come, is a very special place. What do you know about it? Well, for starters, it's strictly forbidden to live there unless you belong to one of the 23 great Japanese families who came to Raana before The Severance, unless you get a special permit from the Hyōgi-kai. The council chamber. <br><div class="tex8px"><br></div> It's a very safe place, even if Skyguard says it's raider territory. <<if $raien1 is 1>>Well… It was safe until the gangs came. Just a few years back. We have a militia, the Senshi, but they have suffered heavy losses against the Black Scorpion and Kyruyga-Kai. I remember the time before the gangs, when I was a little girl. I could do chores on the other side of Raikan. No rapists, no murderers… Just happy and helpful people everywhere. <<else>>But you know everything about that. The destroyer of The Black Scorpion (smile).<</if>> <br><div class="tex8px"><br></div> Anyway, speaking of better things. Raikan was one of the first settlements outside the Hamilton-Crystal territory to raise on Raana. I know that every part claims something similar, but we built great stone houses 300 years ago, and much of it remains since before The Severance. It's a fantastic place. Beautiful in every way. <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Oh… Worst thing I know? Well… I… I'll have to say… <<if _sadista lte 19>>A Master's whip… I hope my answer is not too disturbing, but I have some past experiences that still haunts me.<<else>>Spiders and bitter bugs. I got stung by a bitter bug when I was a child. I almost died. The pain was intense. The nightmares even worse. It took two weeks before I could walk again. Terrible creatures. A negative side-effect of working in gardens all day long.<</if>><</if>> <<if _ran9 is 2>>Oh… That question has so many answers. Except for bitter bugs, which I hate, I also cannot stand noisy taverns – especially not those in Redhaven and in The Docks. They are the very worst examples of what's wrong with the Ikaanian culture. <<if _likesadist gte 45>>Except when I see all those girls in bondage. It's… Arousing… In a strange way… (Blush)<</if>> <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>(Blush) What an awkward question. Sorry, Sir… I… I don’t know how to respond to that… Ehm, what excites me. Well, a big garden, that's well-kept, and heavy with fruit. There's no better place to be in. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Applying Mai-Lynn as a Gardener will boost your Garden incomes with 30% and raise her Happiness with one extra point per day – if you have a fully maxed-out Garden! </center> <</if>> <<if _ran9 is 2>>Ooh… Sorry, I didn’t expect that question. Well, hmm… I guess… Writing poems and meditating over their meanings. My father is a great poet and he's taught me a lot about the holy ways of expressing your soul through words. <br><div class="tex8px"><br></div> Sorry if I bore you. I'm a very special girl. <</if>> <</if>> <</if>> <<if _girlids is 13>> /* CAITLIN*/ <<if _ran3 is 1>> <<if _ran9 is 1>> <<if _malove gte 60>> Oh… Anecdotes… Well… I guess this evening calls for… Something personal… Right (smile)? I know you like that. <br><br> Given your enthusiasm for oral sex – receiving it, at least – you might enjoy this story. This happened with my first boyfriend, when I was 18. Just to set the stage: I’d suck him basically every time we had sex – not that he would ever reciprocate, mind you – but he kept whining that he wanted to go ‘all the way’ and actually cum in my mouth. I don’t know how many times I told him, ‘No,’ but he just wouldn’t stop asking. <br><br> So, finally I agreed to do it once, just to shut him up. However, I made him promise to eat me out afterward – because why should he get to have all the fun, right? <br><br> Haha… Anyway, we agreed to meet up the next day. He was so excited – it was almost pathetic (smile). Honestly, he didn’t last two minutes after I started on him, and he didn’t bother to warn me he was going to cum, like I asked – so all of a sudden, I taste him in my mouth, and it’s a huge load. Cum is just so nasty: I just have no idea how some girls swallow it. Just thinking about it makes me want to puke. <br><br> So there I am, with his quivering dick in my mouth and this huge, nasty pool of jizz just sitting on my tongue, and I just couldn’t help it. I started coughing – I mean really, violently coughing. I swear I wasn’t trying to do it, but most of that shit ended up on his face. You should have seen the look he gave me: It turns out that women aren’t the only ones who don’t like getting cum on their faces. <br><br> Then what do I do? I go get a towel and help him clean it off. If I had it to do over again, I should have just let him clean himself up. So, anyway, after that’s all done, he tells me that it’s time for him to leave. <br><br> That’s when I remind him about his promise to eat me out. He looked like I had just spit up cum all over his face again. Then he starts talking about how we’ll do it next time and he really has to get home and all of these other bullshit excuses. By that point I was so upset that I made it really simple for him: he could either get to work between my legs or he could find a new girlfriend. <br><br> He actually thought about it for a minute, the bastard, but then he got down on his knees in front of me. Honestly, he looked like I’d asked him to kiss a rabid wrool cat. So, I grabbed a handful of his hair and pushed him down onto my pussy and he started licking. <br><br> It was a total letdown: I could barely feel anything. Looking back on it, he was probably just so inexperienced he didn’t even know how to find my clitoris – or maybe he didn’t even know that girls have clits and that’s where he needed to focus his attention. Anyway, we broke up pretty soon after that. <br><br> Haha, Master… Maybe not the story you'd expect from me… But you asked! <<else>> Oh… Hmm… An anecdote. Well… I do have a rather interesting story to tell. <<if _days gte 10>>Maybe you’ve already heard about this, but here it goes.<</if>> <br><br> You know, these old buildings in Ikaanos sure are interesting… I guess that after the Severance, everyone has just been trying to keep things the way that they were – even though that was like 200 years ago. I bet if the Severance never happened, every one of these buildings would have been torn down and replaced at least a century ago. <br><br> Anyway, I was thinking about that while I was cleaning up your house earlier. I found some old stuff tucked behind a wall board. It could have been sitting there for decades, you know – long before your brother bought the place. Something similar happened to my family when I was a kid, but what we found was way more than a little merchandise. <br><br> My parents opened a clinic in Whitehaven - in one of these old buildings. It had pretty much been abandoned, so it took us weeks just to clean it out before we could even think about setting it up for their medical practice. <br><br> There was this weird little room in the back and we couldn’t figure out what it was for – maybe a closet, or something? Anyway, we were just going to use it to store cleaning supplies. We set up a shelf and started stacking it up with bottles of detergent and stuff, but the floor collapsed under one corner of the shelf and it fell right through the back wall. <br><br> The whole thing was fake, and there was a hidden room back there with rotting crates of circuit boards in it. We found some markings and I guess we couldn’t really say for sure, but it looked like they had been hidden back there since before the Severance. Can you image that? This room that literally nobody knows about had been waiting there for 200 years for us to discover it. <br><br> Of course, the boards themselves were useless after all that time: They were all corroded from heat and moisture. Can you imagine if they still worked? We would have been rich enough to own slaves ourselves, instead of me ending up as one. Not that my parents ever would have even considered it (sigh). <br><br> I got to spend the next two months with a pocket knife scraping gold off the terminals, but I learned a lot about circuit boards in the process and we used the money to buy some new medical equipment – so I guess it all worked out okay. <br><br> The lesson that I took from it that even if you go in thinking you’re getting one thing, you need to consider the possibility that you’re overlooking something much more valuable just because you don’t see it at first glance. <</if>> <</if>> <<if _ran9 is 2>> <<if _masterlove gte 50>> <<set _ranny to random(1, 2)>> <<if $quest_cat lte 22>><<set _ranny to 1>><</if>> <<if _ranny is 1>> <<set $pic to 110>> Alright… An anecdote… Oh, have I told you about this one time I visited castle Bellemme? I... I don’t want you getting any ideas from this… What am I saying, I’m sure you’ve already got more ideas than I could even imagine. Anyway, the point is this: I’m not a lesbian – I’m not even bisexual. I definitely don’t want to have sex with <<if $avatars gte 2>>my sister slave<<else>>another girl<</if>>, so don’t get your hopes up, but there was this one time I had an orgasm with another girl. By the two moons, that was a perfect day. <br><br> My parents were called to consult at the household of a prominent noble family: They were having trouble conceiving a child. While my mother and father met with the couple, there was a young man staying there – about my age. He was a cousin or maybe a younger brother to the household patriarch, or something. I don’t remember. <br><br> Anyway, there wasn’t anything for me to do during the consultation, so he volunteered to show me around the grounds. He had a perfect body: you know, like all crazy-rich people do. Tall, handsome, strong but with no ridiculous, over-the-top muscles bulging everywhere. So, we’re probably about 15 minutes into the tour and we’re already flirting with each other. I’ll be honest: I was wet. I wanted to get with him bad. <br><br> He’s got like tons of experience compared to me. I’ve only had a few boyfriends up until then, and none of them were anything like him. He can see right away that I’m way into him, so he takes the tour inside and pretty soon we end up in his bedroom. The whole house was like a palace. I swear, he had the biggest bed I’ve ever seen. <br><br> As soon as he closes the door, I’m pulling his shirt off. He probably thought I was a total slut… Once he gets me naked, he lifts me up with those big, strong arms and lays me down on the edge of the bed. Then, he kneels and starts going down on me. Oh… he was so good. I pretty much cum immediately. I don’t remember, but I must have squirted all over him. <br><br> Still, he’s completely cool. He lays down beside me, holding me, giving me time to recover. Then, at exactly the right moment, he starts nibbling on my neck and I’m immediately wet and ready to go again. He slides on top of me and slips his big, fat dick inside of me. I almost came again right that instant, but then he starts fucking me, slow and deep. <br><br> So, I cum again. That was the first time I came twice before the man I was with had even cum once. He must have really gotten off at making girls cum, because he was damn good at it. <br><br> When I managed to get myself together again, I figure it’s my turn to take care of him, so I climb on top and slide down on his cock. I thought I was a sex goddess herself, but looking back now I was probably being ridiculous – I didn’t know anything about men at that time. I was way too young… <br><br> Anyway, I’m riding him when suddenly I see that there is a maid standing in the corner of the room. I like immediately freak out, but somehow, he calms me down. He tells me everything is okay – that it’s normal in a big house like this for there to be a maid in every room, all the time. He even tells her to turn away and soon I’m riding him again like it’s nothing. <br><br> That goes on for I don’t know how long until we both cum simultaneously. At that point I could hardly see straight – maybe I even passed out for a few minutes. Anyway, the next thing I know I’m lying in his arms and I’m just feeling amazing, but then I look down and the maid is down between his legs, sucking him off. <br><br> But he isn’t even getting hard and that’s when I realize she isn’t blowing him – she’s cleaning him up using her mouth: She’s sucking my juices off him and swallowing the last few drops of his cum so none of it gets on the bed sheets. I probably should have freaked out again even worse at that point, but I just didn’t care anymore. I was glowing and it actually felt kind of good knowing that someone else was taking care of him. <br><br> After a while, he says he has to go, but he really enjoyed spending the afternoon with me and I can stay in his room as long as I want to get myself together. He says he’ll send a servant to let me know when my parents are finished with their consultation. <br><br> So, he gets dressed and goes and I’m left with this maid who is still at my feet in the bed. It’s just starting to get a little awkward when she asks, ‘May I clean you up, Mistress?’ I don’t know what I was expecting, but it seemed like it would be rude to refuse so I said, ‘Sure.’ She crawls up toward me and presses her mouth down between my legs and she starts gently licking and sucking his jizz out of my pussy – and she’s swallowing it, like it’s nothing. <br><br> Like I said: I’m not into girls and the thought of swallowing cum makes me want to puke, but there was something about having that kind of power over another person – that she would do something so disgusting like it’s just part of their job, which it was, I guess… <br><br> I don’t know why I didn’t tell her to stop, I really should have – but then I felt my clit starting to tingle again. She knew right away and started giving it more attention. I think I must be a bad person, because I grabbed her by the hair and pushed down until she made me cum again. And after I was finished, she says to me, ‘Thank you, Mistress.’” <br><br> So, Master… That must be what every day is like for you, huh? You pick a girl, you pick a hole and you do whatever you want until you cum – and even if you ripped up her ass or pumped your load down her throat, she thanks you afterward. <br><br> That’s the way this world works if you’re a man with money and influence – I get it. I think it’s wrong, but I get it – and because I had that experience, I guess I kind of understand how seductive it is to have that kind of power over another person, a slave. <br><br> Anyway, remember the consultation? It turned out that the lady of the house was riding the pool boy’s cock when her husband wasn’t around, and she was using TotaLube on herself – so, no babies. Another medical mystery solved.” <</if>> <<if _ranny is 2>> “I probably shouldn’t tell you this, because it’s the kind of thing that could end up with a slave girl dancing on the end of a rope, but I feel like I have to tell somebody and – against my better judgment – I’ve actually started to trust you. Anyway, it’s about the time I spent up on the Mastersphere. Let’s just say it wasn’t what I was expecting. <br><br> “The technology was astonishing, of course, and being able to look down and see the whole planet from orbit was something that I’ll never forget. I always kind of imagined that the Spheremasters would be the smartest, most dedicated people you could ever meet – using all of that technology to try to make life better for everybody on Raana. <br><br> “Yeah, well – not even close. You take the worst, the meanest, the most vile and degrading whorehouse in all of Ikaanos and maybe multiply that by 1,000 and that’s pretty much what the Mastersphere is like. <br><br> “The Spheremasters are always looking for a chance to get themselves off – and don’t even get me started about the Chancellors: By the Two Moons, they are into some twisted shit. They bring up girls from Raana, use them up and then toss them aside like they are nothing – literally nothing, like little pieces of trash. <br><br> “It went so far beyond anything I’ve seen, or even heard about, in Ikaanos. I think even you might be a little uneasy at the kinds of things that happen up there. I will say this: whatever strings you pulled, they kept me safe while I was up there. I didn’t have to put out for anyone, although I could tell that there were plenty who would have liked to take a turn with me. So, I guess I should say ‘Thank you’ for that. <br><br> “But the worst part – or maybe it isn’t actually the worst part – but it’s pretty awful all on its own… The worst part is: They have all this tech up there that could actually be used to make life a lot better for the people living down there, and they aren’t doing one single thing with it. When they let me in to use the QVS, there was literally dust on it. I found an old log file in the computer interface and as best I could tell nobody had used it in ten years. <br><br> “It’s just such waste – such incredible waste… Waste on a scale that I couldn’t even imagine – and all so a few old guys can get their rocks off. I really think that what I saw up there was true evil: Or, if it wasn’t, then I hope that I never, ever do see true evil. <br><br> “Anyway… I’m not telling you any of this because I want to start a revolution, or anything. I’m no Aria Bianchi. All I want to do is help people, make them better. But, like I said, I had to tell somebody, because we are on our own down here. Nobody – I mean nobody – is watching out for us. Those degenerate fucks, I bet if they could re-open the quantum gate to Earth tomorrow, they wouldn’t do it because this arrangement is working out just fine for them.” <</if>> <<else>> Oh… Master… Hmm… I don’t know if this is an anecdote, but it’s something I’m often thinking about. <br><br> Do you, Sir, ever ponder about what would happen if things turned out differently? I mean, like what if the Severance never happened, for example? Of course, according to Chaos Theory none of us would even exist, because our great-great-great-great-great-grandparents would have met and married other people given such a huge shift in the timeline. <br><br> But what if the Severance never happened and we were still here? My parents would probably still have gone into medicine – that would never change – but they would still be alive, I’m sure. <br><br> Did you know the formal slave trade on Earth ended more than 600 years ago? I wouldn’t be a slave. There wouldn’t be any slaves on Raana, in Ikaanos or anywhere else. But that means you wouldn’t be a Master. <br><br> Could you deal with that, not having compliant girls ready to spread their legs and take your cock any time you want? You would have to find a girlfriend and get married. Would that be enough for you – being with one woman, who would be your equal? <br><br> For me, it’s an easy choice: no Severance means I’m not a slave and our lives are so much better. Can you imagine the kinds of things they have on Earth by now: General artificial intelligence, humanoid robots, direct neural links with computers and medicine so advanced that nobody ever dies? If Earth still exists that is… Nobody knows… <br><br> For you, it’s a little more complicated, isn’t it? Which would you choose: Virtual immortality and a life of personal comfort and ease – or this shitty world where you might die tomorrow but in the meantime have a house full of hot girls who will suck your dick, swallow your cum and lie to you about how much they like it? <</if>> <</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>Worst thing I know? Hmm… Except Trachtea Vulgara – that disease that afflicts long-term denaar addicts? <<if _malove gte 70>>And the taste of a man's juices? Haha…<</if>> Well, that must be the face of that perverted uncle of mine. He who sold me into slavery. He'd always looked at me like he wanted to rape me. Now, that thing he did. Selling me… as a slave. It was like a thousand rapes.<</if>> <<if _ran9 is 2>>Hmm… Interesting. Must be the Trembola flower. It's very rare, thankfully, but highly sought-after for its medicinal properties. But why does it frighten me? Well, if you catch it down-wind, chances are that the flower's pollen infects your airways. It acts like a parasite and roots itself in your nervous system. It's terrible, as its tendrils grow inside you. Extremely painful. There are cures, but they're really expensive. <</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>I think you know what excites me, Master. Finding cures. Helping people. I live for that.<</if>> <<if _ran9 is 2>>Well, except curing diseases and helping people? I guess watching old documentaries on the ENSYS system is something I appreciate. I love to learn new stuff – not only through books.<</if>> <</if>> <</if>> <<if _girlids is 14>> /* Emily*/ <<if _ran3 is 1>> <<if $broway gte 11 and $broway lte 19>>Hmm… Okay… An anecdote? I guess you want to hear about your brother more than about me, right? Well… We all know he was a kind Master, but you wouldn't believe what he did for my 18th birthday. <<if _days gte 6>>Maybe I've already told you about this?<</if>> <br><div class="tex8px"><br></div> <<if _days gte 6>>Anyway, <</if>>I had just gotten out from my bed in the guestroom, put my clothes on and headed out for the kitchen to brew Mr. $pcLastName his morning coffee. But… The house was empty. Sara wasn’t there, and Mr. $pcLastName was neither in bed nor in his office. <br><div class="tex8px"><br></div> Then I heard this strange sound coming from the yard, so I hurried outside, dressed only in my panties and a thin tank top. It was cold, but seeing what Mr. $pcLastName had prepared made me feel so warm inside. There was this princess-like horse carriage standing outside, next to the old oak tree, and out from it came Joseph, who told me that for my birthday present, I would live the life of a real princess for 24 hours. <br><div class="tex8px"><br></div> And the day was fantastic. We drove all over Ikaanos, visited the theatre, Bianchi's, went through Amber Mall and saw this fantastic show in Crystal Heights, with sparkling stars above our heads. I… I felt so… special… The day ended in Joseph's bed and he gave me this fantastic… Oh, sorry. Not the right place to speak about such things… (blush) <br><div class="tex8px"><br></div> Anyway, that was a very, very special day in my life. <</if>> <<if $broway gte 21 and $broway lte 29>>Okay… Hmm… An anecdote… There's not much to tell about your brother, really, but I have this interesting story about the orphanage, if you want to hear about it? <<if _days gte 15>>Sorry if I've already told you, but it's an interesting story.<</if>> <br><div class="tex8px"><br></div> Mrs. Keenan, our old caretaker, you know, the one who treated us well? She was a very special lady in many ways. <br><div class="tex8px"><br></div> I remember this one time when I was eleven years old. It was a stormy night, with a ferocious monsoon hammering our derelict roof and shaking the windows, almost breaking them. Hidden by the shadows and curtains of rain, a gang of raiders made their way through Redhaven that night and pillaged several buildings before stopping at the orphanage, in search of valuable slaves they could sell at the market down in Watery Eyes. <br><div class="tex8px"><br></div> They were four hardy men, and they kicked down our door as if it was a cardboard box. But Mrs. Keenan didn’t intend to let the raiders have their way with us children. She put up a fight, alone, armed only with an old sword left by her late husband. She chopped off the hand of the first raider, pierced the eye of another and cut the third raider's stomach open with an impressive swing. The men were horrified and fled out into the storm again, and never returned. <br><div class="tex8px"><br></div> It was a marvelous sight. That woman… Wow… She should have a statue here in Redhaven. <</if>> <<if $broway gte 30 and $broway lte 39>>An… Anecdote… Okay… I don’t remember much from my time before joining your brother's household. My mind has been occupied with other stuff… If you know what I mean, Sir. <br><div class="tex8px"><br></div> I… I don’t know if this is the right place, but I could tell you about your brother's peculiar "ways"? That might make you remember something about him. Okay? <br><div class="tex8px"><br></div> <<set _ran to random(1, 3)>> <<if _ran is 1>>You probably already know that your brother liked to get his… manhood cleaned by a submissive tongue each morning. Slowly… For several hours… But it was also this other thing that I experienced for the first couple of years. He called it "the glorious twelve". It was a morning routine until he deemed me fully submissive in the sexual acts. It was… an… erotic whipping session, right after he proclaimed that his cock cleaned and ready. My butt was constantly red for several years and… and thinking about the pain all the time is what finally broke me, I guess. <<if _likesadist gte 40 and _traitvanilla lte 0>> <br><div class="tex8px"><br></div> The toughest part was… ehm… (blush) Well, your brother was so good with the whip that he always made me cum during the glorious twelve. Several times. My pussy was dripping from my own juices… It was so painful but also so… Oh, sorry. Too detailed. Sorry, Sir. <</if>>''(1)''<</if>> <<if _ran is 2>>One thing that really made me feel like his… possession was when he threw parties and invited all his friends to get a taste of me. He did it when I was still very inexperienced. Sara usually took the lead but I was soon deemed mature enough to service all those men, and women, whom he invited to his mansion. <br><div class="tex8px"><br></div> One time, I had to give blowjobs to over ten men, and another time, a couple in their 40s used me as their fuck toy inside the guestroom for over eight hours. And… And I also remember this time during the Virax holiday, when he had a four-day party, with me as the main attraction. I ate nothing but cum for almost a week… Sorry if I go too much into details, Sir. ''(2)''<</if>> <<if _ran is 3>> Your brother's way of punishing his slaves was very… imaginative, for the lack of a better word. <br><div class="tex8px"><br></div> Tying us up naked around the old oak tree was not uncommon, giving us only his cum for lunch and dinner. If we didn’t eat, we would have to spend another day tied up against that rough tree trunk. So… That taught us the art of swallowing and getting accustomed to his "taste", if you know what I mean. <br><div class="tex8px"><br></div> He also prepped a couple of dinner chairs with two massive dildos attached to the seat. If we did something bad, he forced us to sit on those horrifying devices for an entire dinner. One chair had a smaller anal rod, and the slave who was "good" got to sit on that chair, which was far less painful. <br><div class="tex8px"><br></div> After a couple of months, getting the chair with the smaller anal rod was seen as a reward, and we thanked him for it. (Long silence)… ''(3)''<</if>> <</if>> <</if>> <<if _ran3 is 2>> <<if $broway gte 11 and $broway lte 19>>Hmm… Worst thing I know? Except those people who want to harm the $pcLastName household? Well, must be leeches. They sucked me dry when I was lying half-dead in Marston Swamps. Horrifying creatures.<</if>> <<if $broway gte 21 and $broway lte 29>>Oh… That's an easy question, Sir. I hate leeches. They sucked the life out of me when I was lying half-dead in Marston Swamps. If those soldiers hadn’t found me in time, I would be leech food by now.<</if>> <<if $broway gte 30 and $broway lte 39>>Hm… Tough question… But probably your brother's wrath. If you want me to speak frankly. <br><div class="tex8px"><br></div> We learned to avoid it by showing complete servitude. But when it came, it was like thunder that ravaged the skies above us, like a crushing force that would leave us… obliterated. <</if>> <</if>> <<if _ran3 is 3>> <<if $broway gte 11 and $broway lte 19>>Hmm… That's easy. A smile from my Master. A genuine smile telling me I've done good. Haha… Silly… I know. But we are frank here, right? <br><br> That, and taking walks in the city. Reminds me of my childhood years. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Taking _girl out for walks (Events & Activities) will give her an extra Happiness point! </center> <</if>> <<if $broway gte 21 and $broway lte 29>>Hmm… I don’t know, Sir… I love talking a walk through Ikaanos. Reminds me of my childhood days. When I knew nothing but happiness. <br><br><div class="tex8px"><br></div> <center> ''//Character insight gained!//''<br> Taking _girl out for walks (Events & Activities) will give her an extra Happiness point! </center> <</if>> <<if $broway gte 30 and $broway lte 39>>Hmm… I don’t know… That's a very tough question. Your brother made sure to remove all those feelings. I lived only to service him. Nothing more. Sorry… I cannot answer that. <</if>> <</if>> <</if>> <<if _girlids is 15>> /* Eliana*/ <<if _ran3 is 1>> <<if _ran9 is 1>>Hmmm… An anecdote? What's that? Oh. Right. Something cool from my past life. I'm still so young so… I mean, I was a child a couple of years ago. <br><br> Speaking about my childhood… Did I tell you about my brother John? Who cared for me up until I was like 12 or something? <br><br> John looked like a bear. Big, strong, furry arms. But his heart was actually bigger than his body. And he loved me. "His little Yllis" as he called me, because of my red hair. He actually meant the Amaryllis flower that grew outside our porch but it was a bit too complicated to pronounce. <br><br> He saved me from drowning once. This one time, I fell into the neighbor's well when I was eight. Nobody saw it, but my brother got this strange feeling almost a mile away and came rushing back home, climbed down the walls of the well and then back up again, with me on his shoulders. <br><br> Our father was furious that he'd left his post at the miller's workshop, as two bucks was deducted from his pay that day. Two dollars. I wasn’t even worth that much to my old man. <</if>> <<if _ran9 is 2>>Hmm… Something interesting from my past. Let's see… <br><br> Oh, my old… boyfriend, from the adventure years, if I've told you about them? You know those guys who saved me after I ran away from home when I was 14? His name was, or is, Russel. Russel Fussel as we used to call him. Haha. <br><br> I hope it's okay telling you about this? I've had a hundred guys calling me their girlfriend when I was working at Furry's. <br><br> Anyway, Russel's last name was Adler. Yeah. You heard it right. Same big clan that rules the Mastersphere today. He was an ex-emkid who'd left his old life behind, taking twenty gold bars with him, for which he was wanted. <br><br> That gold was precious. Meant the guys in our gang could swing swords and rifles, without worrying about ammo. <br><br> I wonder what happened to him after they caught us. <</if>> <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> <<if _ran9 gte 1>>Hmmm… Worst thing I know. Tough one. And we'll not count a genetically engineered three-inch wide, 15-inch long Spheremaster's cock down your throat, right? Hah Okay. <br><br> I'm actually a very relaxed girl. There's not much that disgusts me really. Why should I bother? You can't break down just because someone throws a bucket of cum over your face. Shrug and wipe it off. <br><br> The only thing that really turns my stomach is watching how alcohol and denaar slowly but surely destroy families. I've seen it at Furry's so many times. Fathers of starving kids, spending their assembly dollars on booze and screwing us girls instead of buying food. <</if>> <</if>> /* INTERESTS */ <<if _ran3 is 3>> <<if _ran9 is 1>>Hmm… Interests? Apart from spending time with my savior? Haha. Okay, well, one thing I like is the outdoors. Freedom. Listening to all the birds and insects. The harmony. My best memories are lying out in the fields as a kid, together with my older brother, John, and later as a teenager when I travelled the jungles as a scrapper-adventurer. Both times, the sound of nature was in the background. It was my canvas. Cheers!<</if>> <<if _ran9 is 2>>Ehm… Okay. What I like to do? Something that interests me? Hmm… Okay, I have this one thing. … Well, it's a bit awkward really. I had this customer at Furry's about a year ago. He was one of my regulars. An old man who couldn’t get hard. I massaged him instead, and we talked, laughed and he told me about his past and everything. <br><br> He was a retired scholar from the LCU, Lake City University, who'd moved back to Ikaanos to be with his brother. They had a museum here in… ehm, Whitehaven I guess, with relics and other stuff from World War Three. It was ages ago, 2020s I believe? Numbers isn’t what woke my curiosity, it was the other details Mr. Demsey told me about The War that got me hooked. <br><br> <<set _rans to random(1, 3)>> <<if _rans is 1>>Did you know that World War Three has been called the last old-world war? It was a conflict that saw an end to all them old machines, like tanks and artillery and battleships. It was long before the invention of anti-gravity and fusion, which took war to a whole new scale. ''(1/3)'' <</if>> <<if _rans is 2>> Did you know that over five million soldiers died in the trenches that stretched along the Cherson-Minsk line? Five million! In just two years! That's almost five times as many people living in Ikaanos City today. ''(2/3)'' <</if>> <<if _rans is 3>>One thing was about this, ehm, underwater battle between… submarines, I believe Mr. Demsey called them. Like these HUGE boats going underneath the surface. It was fought at a place up north on Earth. Geography isn't my best subject but probably somewhere around the Scandinavian union. Anyway, the battle managed to stop like a hundred nuclear warheads from going off. You know those fabled weapons strong enough to erase an entire city? Maybe we wouldn’t be here today if that battle would've been won by the wrong side. It was a turning point according to Mr. Demsey. ''(3/3)'' <</if>> <</if>> <</if>> <</if>> <<if _girlids is 16>> /* Dakota */ /* ANECDOTE */ <<if _ran3 is 1>> <<if _ran9 is 1>>Hmm… Anecdote. I like that word. Sounds like a beast you find the jungles, haha. <br><br> Anyway, I get what you're saying. Let me think. Oh, did you know that Aimee is a great singer? She can use that loud voice for so many purposes! Not just harassing her poor little sister. <br><br> She's so good at singing, she actually performed at Melrose Bar a couple of times. Aimee dreamt of reaching the fine halls in Emerald City one day but it was nothing for us lowlifes. I remember how she tried to get a patron. She refused to sleep with them so she was always outta luck. Her pride never did take her anywhere. Sad, really. <<if $masterlove gte 1>>Look what I got after screwing you? My pussy is a powerful tool. Haha! Cheers to that.<</if>> <</if>> <<if _ran9 is 2>>Ow. Okay. Let me think. Yeah, I got something. I might’ve mentioned this earlier but it's such a good story. <br><br> A couple of years ago, Aimee brought in a young man she'd found out in the gutter further up north, around Stokke Hills plaza. He was so thin, wrecked by doing The D and probably a thousand other drugs on top of that. It was something strange about his tarnished clothes but I didn’t think much about it at first. <br><br> This guy eventually woke up, had a few withdrawal fits down in our basement, screaming his lungs out and all that. But we took care of him. After a week or two he began walking around upstairs, helping us with renovation work by his own initiative. Yeah, it was about the same time we moved in and started working on the store. … Anyway, Abel, as he called himself, he was really… wholesome, a great guy, very nice, polite, and good-looking. He fit in like a family member. <br><br> A couple of weeks passed and he got better and better. Then one late afternoon, three armored carriages stopped right outside our store. They stepped inside, almost a dozen men, dressed in black with the crest of House Bellemme, and hailed the young man, who stood up, looking both surprised and disappointed. <br><br> They discussed and argued, our guest and the captain who led the troop, and it turns out we've been caring for one of the sons of Count Bellemme, an em-kid who went missing about a month ago. The captain gave us one thousand dollars before forcing Abel into one of the carriages and we had to swear to keep silent or els… Fuck… Now I'm telling you. Damn. <br><br> Anyway, the kid eventually disappeared again, from what we heard, this time up north towards New Eden. I guess he was restless, never fitting in as the potential heir to one of the most powerful castles in Ikaanos. <</if>> <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> <<if _ran9 is 1>>Hmm… Worst thing I know? That'd be Aimee. Haha. No, I'm only kidding. She's alright, most of the time. Although she was number one on that list a few years ago. <br><br> On a more serious note. … The answer would be… Teenage boys that think they're something. I hate them. So cocky, walking around with this "I rule the world vibe". Yeah. Learn how to shower and shave that ugly three-day moustache you're completely unaware of. <</if>> <<if _ran9 is 2>>Aimee! No question about it. Haha. But number two on that list… Hmm… I dislike dogs. I'm a cat person. Especially wrool cats. They all like me for some reason. I dunno why. <</if>> <</if>> /* INTERESTS */ <<if _ran3 is 3>> <<if _sadist lte 29>> Hmm… What interests me? That's an easy question. Adventures! I absolutely love going to far-away places and, ehm… tasting new stuff. I would be a really trust-worthy companion in any expedition. On this continent and beyond. <<else>> Hmm… Interests… Definitely sex. I just love getting rammed by you, $callname. Haha, sorry, maybe not the right topic for this nice occasion. But you asked! <</if>> <</if>> <</if>> <<if _girlids is 18>> /* Laika */ /* ANECDOTE */ <<if _ran3 is 1>> Anecdote is like a thing that happen to you? A remember-thing? Okay. I know one. Maybe you've heard it before. <br><br> My old home, the Pasadena tribe, have a lot of strange stories and legends. We came from the stars many generations ago, aboard The Vessel<<if _aca gte 50>>, which I know now, when I'm educated, was a colony ship from Earth<</if>>, that landed in the Three river valley. "The ones from Pasadena", that is us, settled in a remote gorge that was well hidden from others. We survived through the Nettle wars and The Great Lizard that ravaged The Three Valleys during my grandfather's days. That is also where I was born. <br><br> Anyway, one of our many legends speaks of "The Carriers". No one alive today has seen them but there are writings and stories from the wise men of our tribe whose parents told //them// about it. <br><br> The Carriers were great, flying vessels, made from an iridescent metal, looking almost like enormous insects. They came down from beyond the great Irendorian Sea and landed in a wide-stretched hollow in the ground, from where they took precious metals and stones. <br><br> They arrived once every year, the stories say, just after the monsoon, until one day when the hollow was suddenly filled with burning stone and fiery water. Somehow the hollow threw up its rage and the carriers never returned, fearing that the molten stone would destroy them. <br><br> That is one of our many legends, Tuwa. I can tell you more another day. <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Hmm… Tricky question. I dislike the city in many ways. It is also very fascinating. Like a dangerous waterfall. <br><br> An oathbreaker is what I hate the most, though. <</if>> /* INTERESTS */ <<if _ran3 is 3>> My interests? Staying alive! (laughter) And also shooting the bow, taking baths and <<if _willpower lte 0 or _likesadist gte 60>>serving you, my lord.<<else>>watching the skies.<</if>> <</if>> <</if>> <<if _girlids is 20>> /* Loren */ /* ANECDOTE */ <<if _ran3 is 1>> Oh. Okay. Let's see if I can entertain you, Mr. $pcLastName (smile). <br><br> What do you know about the Beryll apes? I've dealt with quite a few of them in my lifetime. They're really intriguing with their own language and everything. <br><br> They even wear clothes and different tools and special weaponry based on their ranking within the group. I know some the Pre-Severance scientists wrote a lot about these creatures but much of it was lost during The Dark Ages, when the beryllians also withdrew deeper into the jungles when they saw the chaos that erupted between humans. <br><br> Some tribes use iron weaponry, swords, daggers and spears to protect themselves but I've also seen their leaders, the great white apes, carry firearms. It is also these leaders I've interacted with the most. The beryllians are great tradesmen and they know what humans want – shiny stuff, precious metals and herbs. They get tools, weapons and textiles in return. <br><br> Anyway, what I was about to say, regarding that anecdote, is this one time when I was invited to their home. I don't know why the great white wanted me to sit down inside his hut at first but the entire experience was out of this world. Interacting with this ape was like interacting with a human that spoke another language. The ape's, sorry, the beryllian's, eyes were intelligent, filled with emotions and expressions that hinted about an advanced communication ability that equaled us humans. <br><br> After going through a ritual of foodstuffs, merchandise and laughter, yes, beryllians can laugh, the rumors are true, I understood that he really wanted to bargain about me becoming his mate. I declined by using expressions of refusal, and the beryllian politely accepted my wish in this matter. I left the village with gemstones worth over $5,000. <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Other than personal grudges against people? I hate monks. Yeah. Their devotion is too much. I've had nightmares about them. Why devote and waste your life to a religion like that? When there's so much to explore in the outside world? <</if>> /* INTERESTS */ <<if _ran3 is 3>> <<if _willpower gte 10>>Haha, what a strange question. Interests? Like I'm a 10-year-old girl? Okay…<<else>>Hmm… Interests. Alright, Master.<</if>> <br><br> I've always liked fishing. And going out by boat. I love travelling Red River. I feel free in a way I've never felt before. The opposite of some deranged monk sitting inside a monastery. <</if>> <</if>> <<if _girlids is 21>> /* Armand */ /* ANECDOTE */ <<if _ran3 is 1>> Oh. Hmm. You are? <<if _masterlove lte 59>>(fake smile)<</if>> Alright, Sir. Let me think of something. <br><br> Did you know that I've met, in person, an individual who was born on Earth? Godfrey Blackford, my father, was an esteemed accountant and a well-known figure that eclipses my own humble accomplishments on this moss-covered rock we call our home. So he rubbed a few elbows if you know what I mean. <br><br> I was around 17 or 18 when my father took me up to The Mastersphere for the very first time, to introduce me to some of his clients. One of these clients was Lucas Adlerberg, the second oldest man who've ever lived on Raana. I believe Mr. Adlerberg was 180 or something when I first saw him and he even talked about memories from his old home, Vetlanda, which he left when he was a young boy. Mr. Adlerberg died a few years after that but he left an impression on me that still lingers today. <<if $action6 is true>><br><br>Now, time for more wine!<</if>> <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Ehm. Well, I hate most forest-themed objects – insects, lizards, mosquitoes. I can enjoy a good hunt, especially in the open areas around Imogen's Barrow, but I'd skip trips west of Darkmere if there's not a pressing matter in that direction. <</if>> /* INTERESTS */ <<if _ran3 is 3>> Oh, ehm, I… I appreciate a good book, a stuffed pipe and a well-aged whiskey. Life can't get much better than that. <</if>> <</if>> <<if _girlids is 24>> /* Peasant */ /* ANECDOTE */ <<if _ran3 is 1>> (Speaking with food in his mouth) Oh, Sir. I dunno if anything's I can say would interest a peer-son of your status. <br><br> I can tell you this one time when my village got attacked by a crazy danger horse. Guess them scientists say it’s a lizard, and it sure has the teeth of one, but it looks a lot like a giant horse. <br><br> Anyway, this thing here, this jungle creature came storming right into our gates and crashed through it like it was made of grass. This is a 3,500-pound beast we're talkin' about, coming at us at 40 miles per hour. Yepp. Like a frakking battering ram. <br><br> It killed old Cole, bashed through Johansen's tavern, ripped a hole in my barn and rampaged about for at least 30 minutes before we could take the bastard down. We sold it's hide and teeth for 25 rabbits to a cultist leader so it was enough to repair everything, make Mrs. Cole live a comfortable live as a widow and buy us all a great feast to celebrate the occasion. The Moons must've watched over us because nobody else got killed except old Cole, and he had the moon mark all over his back, tellin' that his days were counted. <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Hehe, what a strange question, Mist'r. Well, I guess <<if _aca lte 49>>bookish people. Their eyes are glowing with unholy things. Best not to know too much about this world.<<else>>anyone who wants to hurt my family. Nothing much else that scares me.<</if>> <</if>> /* INTERESTS */ <<if _ran3 is 3>> (Speaks with mouth full of food) Hmm… Sir? Why you wanna know that? My interest is gettin' food and gold for my family. I got a lot of kids to look after. They're my life. I don’t do much for myself. <</if>> <</if>> <<if _girlids is 26>> /* Ansel */ /* ANECDOTE */ <<if _ran3 is 1>> Hmm. Oh, I got one. I dunno if I've told you this, or if Joe has mentioned it but it's about him. <br><br> This must've been in the mid-eighties when Joseph was still living in this house of yours. He invited me to a "session", as he called it. Oh, and that new girl had just arrived, <<if $npc.av14.girlname isnot undefined>>$npc.av14.girlname<<else>>can't remember her name<</if>>. She was all dressed up like some gatekeeper to a deranged feast, welcoming everyone with a bowl stuffed with mushrooms and these strange softish crystals that I've never seen before. <br><br> It was a small gathering, maybe half a dozen or so, and I'm not a man who says no to enter an altered consciousness if you know what I mean, especially not if it's free. So, I dived right in. There was this shaman there too, who would lead the session, an old cultist, with the eye painted on his forehead. <br><br> Anyway, I ingested the mushrooms and smeared the crystals over my arms and throat, following the shaman's instructions. And boy, what happened after that. … Shit. It was intense. After 20 minutes or so, I was lying on the floor, part-awake, part in another dimension. There I saw… strange buildings and these impossible geometric constructions that were almost alive, like portals to other places. There were all sorts of creatures there too, prodding me, looking down on me as if I was lying on a table. <br><br> I was pulled out pretty quickly. I had taken denaar just a few hours before, which must've numbed the experience. Hey, don’t judge me! It was a difficult month. <br><br> The others, however. They were one hundred percent gone. Their bodies were still on the floor but their minds must've traveled over to this other dimension. When your brother finally returned, an hour or so after the session started, I swear… It was something strange in his eyes. They were glowing. A faint glow of one of the colors I saw over there, on the other side. <br><br> This was right before he started talking all that nonsense. That lead to his disappearance. <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Worst thing I know? Men who treat women badly. Girls are to be respected. Unless they deserve to be disrespected or have been paid to allow disrespect. <</if>> /* INTERESTS */ <<if _ran3 is 3>> (Laughter) What is this? A job interview? You know my interests. Women, booze, friendship, gold and women. That's all that matters. I got a few good years left in my life and I intend to digest, penetrate and savor each part of that list. <</if>> <</if>> <<if _girlids is 29>> /* Doyle */ /* ANECDOTE */ <<if _ran3 is 1>> Oh, you are? Well, I'll try not to disappoint you, <<if $masterage lte 36>>young man<<else>>brother<</if>>. But I got a few stories to tell. <br><br> Oh, this is a good one. Especially if you're the academic type, hehe. A long time ago, when I was in my 30s, I travelled with one of the Angor caravans. House Angor doesn’t exist anymore but they did longer trade routes than any other house, sometimes bein' away for three months. They trade with beryllians mostly, but also the Kaztakian people, if you've heard about them. <br><br> They live about a month's trek north of New Eden. You have to go over the Calador pass and through the dense marches of Ragmere before entering their territory, and then it's another weeks travel up to their town. And it's quite the town, I tell ya. They are supposedly tribalists who moved right after the second wavers came to Raana and formed his huge kingdom up north. <br><br> They don’t tell you much about them in schools because no scientists venture that far up north. There hasn’t been a caravan to the Kaztakians for over 30 years. At least. <br><br> But what a place. They have a huge wooden wall, maybe 300 or 400 houses inside, and the strangest art. They're also expert carpenters and weavers. A lot of those expensive "tribal artsy" stuff people buy at auctions or in shops are actually kaztakian, even if they're called "Edenic crafts" – from the Kingdom of David. I tell you, walking into the Kaztakian capital is like landing on a different planet. <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Nothing. Fear and loathing are the worst enemies a man can have. <</if>> /* INTERESTS */ <<if _ran3 is 3>> A good laugh. If you live as long as <<if $masterage gte 60>>we have, brother<<else>>I have, my friend<</if>>, you know that keeping things too serious will only pull you down. Have fun. Talk. Be social. That's my biggest and only real interest. <</if>> <</if>> <<if _girlids is 30>> /* Bud */ /* ANECDOTE */ <<if _ran3 is 1>> Oh, you are? Me too bro! I'm so fucking excited. We can take this ship really far together. With my expertise and your inheritance, there's no end to how much power our gang can possess. <<if $quest_bud is undefined>> <br><br> Okay, so… You gotta hear this one out bro. It's REALLY power-related and it's been in my head for several weeks and… and I just can't let it go, man. I've been having some trouble with this dickass revver who lives down in south Redhaven. There's a crew there who use the place between Stokke Hills and Redhaven to burn ethanol and throw parties. <br><br> Not the emkid revvers. These are real fuckasses. They're tech scavvies, who think they're really special or something. <br><br> Anyway, they've been harassing me when I've came down there to visit one of my girlfriends, Foxy Stroker? You know her? Lives not far from the carpenter. She has this beautiful top floor in an old apartment building. Oh, the parties I've had there. Been emptying both my load and my wallet (laughter). Okay, so, these revver assholes tried to dick me around when I was at the local bar with Foxy and I threatened them about who I was. Tellin' them I'm a Walton and they just spit in my face saying that name means nothing down there. <br><br> So, one day, a couple of months ago, they waited for me, like a dozen of them or so. I killed about nine or ten of the guys with my bare hands but the last one did this dick move from behind so I became knocked out for… like half a second or so. Those assholes pulled off all my clothes, wrote obscene stuff with this marker pen on my back, buttcheeks and forehead and forced me to walk all the way back to the gunstore. <br><br> The worst thing is that my dear uncle did nothin'. He fucking laughed, man. The Walton Empire was humiliated! And just… let it go. Weak old fuck. <br><br> I could take them out myself but I'm bound to you now and I… Well, if you wanna go down there and teach those assholes a lesson, I have your wing, brother. <br><br> <center> ''New POI added (South Redhaven)!<br> ("Bud's bullies") '' </center> <<set $quest_bud to 1>> <<else>> <br><br> I believe you already know about the Budman's past, present and future. We're bros. There's NOTHING I wouldn’t say to you, $pcFirstName. <<if $quest_bud gte 3>> <br><br> Thanks for watching me when I dealt with those revvies by the way. People will think twice before messin' with The Bud now. Right? (laughter) RIGHT! <</if>> <</if>> <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Worst thing I know? A bro who lets another bro down. Yeah. There should be a death penalty for that. <</if>> /* INTERESTS */ <<if _ran3 is 3>> Interests? What, dude? You know The Budman. It's B-B-B! Babes, beer and bros! <</if>> <</if>> <<if _girlids is 32>> /* Aiko */ /* ANECDOTE */ <<if _ran3 is 1>> How can a simple servant as myself fascinate a man of your <<hovertip "A Raikan word for social Status">><div class="red">hiakaru</div><</hovertip>>? <br><br> I will however try and entertain you, as the custom of my people demands. <br><br> Have I told you about my journey to the south? It was a long time ago, before we met, that I ventured out to the fabled village of Dikusha, rumored to still exist in the coral-jagged bays after the last fortress that guards our republic. <br><br> Dikusha was an old trade outpost that our emperor's grandfather established during the dark ages, when Hakusan was a mighty kingdom, stretching its influence from the Beryll forests down to Irendoria. The village has a very sacred shrine that we raikans visit when we go out on our spiritual quests. Not all do that, of course, just the ones devoted to our Emperor or those following the law of The Red Tide. <br><br> I found Dikusa after a nine-day walk that almost left me dead. I escaped raiders, hid from a sea-dwelling lizard and was almost washed out to sea by a fierce storm. There is not much left of the village other than piles of stone, a couple of granite statues and, of course, the sacred shrine, guarded by the ancestors of our Emperor, almost completely intact. The temple resides inside the corals, buried almost 50 feet into a large rock. <br><br>There, I performed my <<hovertip "<center>Also known as //Giten Hansa//; a Raikan ritual that binds the practitioner to the holy Emperor of Hakusan.</center>">><div class="red">Giten</div><</hovertip>>, and entered spiritual adulthood. <br><br> The way back to Ikaanos was like flying in the winds, lifted by the ghosts of our imperial family. <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Hmm… Tough question, Sensei. I believe I dislike desecrators the most. Those who destroy the sacred world of others. There is no other punishment than death for those who desecrate. <</if>> /* INTERESTS */ <<if _ran3 is 3>> Oh. Easy question. I like to study the annals of <<hovertip "<center>A holy Hakusan scripture.</center>">><div class="red">Gabasho</div><</hovertip>>, meditate and write poems. Those are my interests. <</if>> <</if>> <<if _girlids is 42>> /* TORI */ /* ANECDOTE */ <<if _ran3 is 1>> <<if _ran9 is 1>> Anecdote. Okay… This one's about Mr. Robert. Lovisa doesn't know about it because she wasn't the curious type when she was younger. <br><br> Anyway, Mr. Robert had this sick interest in Beryll Monkeys. Those large ape-like creatures that live past the great mountains. He was absolutely obsessed and had like… twenty books about them or something. <br><br> One day, he managed to capture two of those creatures and put them in an old bunker-shrine-something building in a secluded part of his estates. Probably for his studies and experiments. <br><br> Since I worked as a greenskeeper, I knew every rock in those woods and actually went there a couple of times and tried to communicate with them. It was absolutely magical. They looked so sad… so intelligent. I slowly developed a bond with those creatures, by singing songs and giving them food. <br><br> One day I finally decided to release them. This was just a month or so after Mr. Robert had cut down the groves that I saw as my spiritual sanctuary so not only did I feel sad for the apes, I was also terribly angry at my house lord. That bastard... Anyway, one of the creatures gave me a token of his appreciation – a wristband in the typical Beryll art style, with a unique gemstone wrapped by fennir twines. It's one of my most precious things today. <<set $pic to 120>> <</if>> <<if _ran9 is 2>> Okay.. Hmm… Oh, this one is rather special. <br><br> I've never had a real "boyfriend" – a real man. <<if $npc.av42.masterlove gte 75>>You're actually my first ''man'' that I've ever been with.<</if>> <br><br> But I did hook up with this boy over at Mr. Roberts. We did the usual stuff that kids in their early-to-mid teens do, if you know what I mean. Smoked cigarillos, drank ale that we stole from the basement and… tried some stuff <<if $npc.av42.likesadist lte 39>>(long silence)<<else>>(wink). Nothing advanced, of course. You are a completely different dimension compared to him.<</if>>. He was really immature so it never developed into anything serious. <br><br> Anyway, the boy I hang out with was no other than Mr. Roberts half-son, Theodor. He was the "product" of Mr. Robert and an uncannily young maid who was sold off to another slavemaster long before we ended up at the Robárt Mansion. The boy stayed, though. Maybe Mr. Robert saw something in him, I dunno. <br><br> But Theodor had some strange stories to tell about his so-called dad. <br><br> Not only was the boy shunned by his father, living in a sod house about half-a-mile from the main household, he also told me how his mother was tattooed with odd symbols and how she was forced to drink vials containing strange-colored liquids. Something very, very strange was going on there. <</if>> <<if _ran9 gte 99>> Anecdote. Hmm… Alright. This one's about Lovisa. And Mr. Robert. And me! You REALLY gotta promise you'll not tell Lovisa I told you this, okay? She thinks it's rather awkward. <br><br> Anyway, Mr. Robert used to be an avid roleplayer – not the kinky stuff, at least not with me, (laughter) and he had a lot of old RPG-books in his library. <br><br> <<set $pic to 121>> <</if>> <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Hmm… Worst things I know… I really dislike what we're doing to Raana. It's like Earth all over again. Mowing down trees, polluting the water, destroying everything that's beautiful. <br><br> I especially hate how certain big-time corporations are harvesting every haal tree they can get their hands on. Those take centuries to grow and mature. The only reason we still have a haal forest close outside Ikaanos is because it's protected by The Brotherhood of Ryzaan. Otherwise, haal trees would be as exotic as a New Eden belly-dancer. <</if>> /* INTERESTS */ <<if _ran3 is 3>> (Laughter) Interests? This feels like an interview. Okay, I love the woods but everyone probably does that so… I like to make art – paintings, jewelry. Nothing advanced, I'm far from talented. <br><br> <<if _likesadist gte 60 and _masterlove gte 40>>I'm also VERY interested in… sex. The venues of depravity you've shown me. I absolutely love it.<<else>>I'm also a social person so… hanging out with other people is fun. Playing games, doing stuff.<</if>> <</if>> <</if>> <<if _girlids is 99>> /* Nicole*/ /* ANECDOTE */ <<if _ran3 is 1>> XX <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> XXX <</if>> /* INTERESTS */ <<if _ran3 is 3>> XX <</if>> <</if>> <<if _girlids is 45>> /* Stacey */ /* ANECDOTE */ <<if _ran3 is 1>> An anecdote? I like anecdotes. My entire life is an anecdote (laughter). <br><br> I have some interesting things I can tell you about my mother. It's not related to me personally but the things she told me has shaped who I am today, in a sense. <br><br> As you might already know, my mom belonged to the Zever Tribe residing in New Klamath. It's a forested area made up mostly of ancient Haal trees and streaks of dense conifer flora. I've never been there myself but I've seen pictures and heard stories. It's a beautiful place mostly untouched by the invasive plants from Earth. It's alien but also eerily familiar. It feels like… home, in a way. <br><br> One thing my mother often talked about was the Rukkan Boat Traders, a group of hardened sea-dwelling farers who'd made an allegiance with the Zever Tribe, dating back before The Severance. According to my mother, they still had contact with the "people from the sea" when she was a girl and she recalled how they traveled the rivers with giant boats driven by unknown forces. <br><br> The thing is, there are no mentions of these travelers in Ikaanos. I've searched many libraries but couldn't find anything about them. I have a theory they might be reclusive cultists living further up north, along coasts that //shouldn't// have any known human civilization, especially not with fusion-powered vessels. Another wild theory is that these travelers might come from another continent. Maybe they are remnants of the Gandarian civilization that fled to Ikaanos after The Severance? Maybe hubs of advanced comminutes still exist outside the sphere of The Republic? <br><br> It's an interesting thought. Do they ''still'' exist today? And if so, why don’t they want to make contact with the lovely people of Ikaanos? (Chuckle) Or maybe we're actually the reason for their unwillingness to make themselves known. <<if $staceyane is undefined>> <br><br> Your ''Academic skill (+1)'' has increased! <<set $aca+=1>> <<set $staceyane to true>> <</if>> <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> Hmm. Tough question. I've encountered all sorts of monsters and alien creatures on my travels. I've always had a healthy relationship to the unknown – call it a modest curiosity. <br><br> I'm definitely more suspicious toward the things we create and use here in Ikaanos. Why do we dabble in unreliable technology that was once used by an enlightened civilization that we definitely shouldn't compare ourselves to after centuries of cultural and technological degradation. <br><br> I've seen so much destruction in the wake of… call it… "a chaotic use" of unstable powers. Not only exploding fusion cores and ancient machinery that breaks down and kills their handlers. We've both witnessed the destruction a plasma rifle can cause in the hands of raiders – it's almost killing our civilization and there seems to be no end to the chaos even if we have periods of stability. No… The technology that was once used to control this planet will destroy us long before the so called "dangerous mega fauna" of Raana does. <</if>> /* INTERESTS */ <<if _ran3 is 3>> Interests? Oh, I guess you already know that. But apart from history and culture, and the remnants of lost civilizations, I do have an almost unhealthy obsession for drawing. Especially nature scenes and doing portraits of people with unique physical characteristics. <br><br> I also like acrobatics. (laughter) An almost inevitable interest, since I grew up next to The Gymnasium in Crow's End. I had a clear view from my room down to the backside of that building, so I guess I was inspired from watching all those chiseled bodies doing their training. <</if>> <</if>> /* END OF STACEY*/ <<if _girlids is 51>> /* LOUISIANA */ /* ANECDOTE */ <<if _ran3 is 1>> Well, I enjoy opening books – both real ones and the tales you carry inside your head. <br><br> You asked about something before, how life was 'back on Earth'. I think this is a great opportunity to elaborate that question. I remember you asked if it was the Paradise everyone talked about. I can tell you it wasn't; living on Earth came with many sacrifices and it took its toll on those who wanted to be part of the "big game". <br><br> The United Earth Government was not a grand senate of state leaders who could sway their cause and get things approved that would benefit mankind and the fragile ecosystem of Earth. The planet was in fact ruled by powerful Mega corporations who worked behind the scenes – money has always meant power, that never changed. It all escalated when humans discovered they weren't alone. The search for alien technology and the race to harness it could be compared to how colonists ravaged and raped the lands of The New World back in the 1700s. <br><br> While this was before my time, the discovery of cold fusion and nanites in the late 21st century was a stroke of luck. It saved us from an environmental disaster. But it also spurred a confidence that saw the reimplementation of many bad habits from our past. With the help of nanites, basically all diseases and injuries could be cured – cancer, viral infections… arms ripped off in an accident were easily rebuilt in a nanite HRG vat… (takes a sip of wine) <br><br> That confidence and pride, a feeling that human tech could fix anything, made us corrupted, thoughtless and cruel. If you'd suffered trauma, from say abuse or torture, a quick injection was all it took to align your serotonin and dopamine levels. Sounds wonderful, right? Well, all that tech didn't take the soul into consideration. It didn't factor in the 'human' part of humanity. Everything escalated FURTHER when the alien elements that enabled Revital was discovered, just a decade before The Severance. <br><br> And despite all the discoveries, there were many poor people living on Earth, under the yoke of the Mega Corps. We had roughly 20 billion mouths to feed before The Severance, and another 500 million spread across different star systems and bases on Mars, The Moon, Titan and Enceladus. <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> (Laughs) The Church of The Two Moons? <br><br> Alright, I know, such a bold statement requires an elaboration. … CTM runs much deeper than what one might think. We can both agree on that it's nothing but a glorified cult. I saw it emerge with my own eyes, and how it pushed the relatively strong Catholic community out of Emerald City, even taking over the grand cathedral of Crystal Heights. <br><br> CTM came just in the right moment. It had a devout group of preachers and its acceptance of slavery, compared to The Catholic faith, was just what the emerging warlords and Spheremasters wanted to curb the Ikaanian population during The Dark Ages. <br><br> But there's something else. I've heard rumors and made observations that suggest CTM is hiding something very profound in the catacombs underneath their grand cathedral. A technological device that enables them to communicate with their "Moons". I know that the pre-Severance forefathers of The Moon Church, back when they were just an obscure cult, travelled to the large moon of Govinda and brought something back. I don’t know what but my sources are very trustworthy. <br><br> <<if $mcrel.faith is 2 or $mcrel.faith is 3>>I hope I'm not overstepping myself. I know you're a CTM believer. I didn't mean to thrash your belief in any way, just the organization behind it. I should know – being a Catholic myself. We also have a pretty dark past.<<else>>Anyway, how are things with you?<</if>> <</if>> /* INTERESTS */ <<if _ran3 is 3>> Oh. Interests? That's an easy answer. I love religion, especially the cults and beliefs you can find here on Raana. They truly fascinate me, one of the few things that still does. <br><br> The most interesting thing is that the Raanic cults all seem to have the same origin, a deity of sorts that's part of the planet's eco-system. The most powerful cults are The Red Tide, The Yellow Queen and the Adem worshippers, who consist of several smaller cults such as The Golden Dawn, The Disciples of Adem and The Dagosa Cult. <br><br> My most extensive research revolves around The Red Tide; you know, the militaristic Hakusani group lead by The Oracle in New Tokyo? While their belief is mostly inspired by Japanese Shintoism, The Oracle is in direct contact with a being, or a "voice" that has a spiritual structure that is strikingly similar to The Adem worshippers and The Yellow Queen. <br><br> Both The Yellow Queen and The Red Tide have old traditions that involve "potions" to enhance themselves physically, mentally and spiritually. I've studies those potions, even if I've never had the chance to analyze them in a real laboratory. My husband used to call my research "foolish child play", never taking me seriously. <br><br> (Laughs) And The Yellow Queen also sees virginity as a gateway to utilize those powers – something that my colleagues at Hunt Research have recently studied. All in all, it's a very interesting subject, cults and their attempts to harness the powers of Raana, a cause of many sleepless nights. <br><br> God. I could go on and on about this. I'll bore you to death, $pcFirstName. <</if>> <</if>> /* END OF LOUSISNA */ // /* LAST KURSIV ENDER */ <<if _girlid isnot 42 and _girlid isnot 45 and _girlid isnot 51>> <<if _girlids gte 33 or _girlids is 17 or _girlids is 18 or _girlids is 22 or _girlids is 23 or _girlids is 25 or _girlids is 27 or _girlids is 28 or _girlids is 19 or _girlids is 29>> /* Randies at party*/ <<set _ran2b to _back3>> <<set _ran1b to _back1>> <<if _back3 is undefined or _back3 is 0>><<set _ran2b to random(2, 15)>><</if>> <<if _back1 is undefined or _back1 is 0>><<set _ran1b to random(2, 15)>><</if>> <<if _age lte 17>><<set _ran1b to random(7, 15)>><</if>> /* ANECDOTE */ <<if _ran3 is 1>> For the next 20 minutes, your companion tells you a rather interesting story from <<if _sex is 0>>her<<else>>his<</if>> life <<if _mychild is true>>while growing up at your household<<else>>before ending up at your household<</if>>. <<if _ran1b lte 6>>It's certainly an adult-only anecdote, involving<<else>>It's a rather odd anecdote, involving<</if>> <<if _ran1b lte 1>>a set of ancient dildos<</if>> <<if _ran1b is 2>>two male servants<</if>> <<if _ran1b is 3>>an aged, horny gentleman<</if>> <<if _ran1b is 4>><<if _sex is 0>>her<<else>>his<</if>> own brother<</if>> <<if _ran1b is 5>>a local rapist<</if>> <<if _ran1b is 6>>a female-female relationship<</if>> <<if _ran1b is 7>>an old friend<</if>> <<if _ran1b is 8>><<if _sex is 0>>her<<else>>his<</if>> father<</if>> <<if _ran1b is 9>><<if _sex is 0>>her<<else>>his<</if>> mother<</if>> <<if _ran1b is 10>><<if _sex is 0>>her<<else>>his<</if>> grandmother<</if>> <<if _ran1b is 11>>a local warlord<</if>> <<if _ran1b is 12>>The Chancellor himself<</if>> <<if _ran1b is 13>>Redhaven market<</if>> <<if _ran1b is 14>>an old spaceship<</if>> <<if _ran1b is 15>>a child-nemesis<</if>> and <<if _ran2b lte 1>>a dog <<if _sex is 0>>she<<else>>he<</if>> had when <<if _sex is 0>>she<<else>>he<</if>> was very young.<</if>> <<if _ran2b is 2>>a wrool-cat <<if _sex is 0>>she<<else>>he<</if>> tended to when <<if _sex is 0>>she<<else>>he<</if>> was very young.<</if>> <<if _ran2b is 3>><<if _sex is 0>>her<<else>>his<</if>> younger brother.<</if>> <<if _ran2b is 4>><<if _sex is 0>>her<<else>>his<</if>> younger sister.<</if>> <<if _ran2b is 5>>a treasure <<if _sex is 0>>she<<else>>he<</if>> found when <<if _sex is 0>>she<<else>>he<</if>> was very young.<</if>> <<if _ran2b is 6>>an old bunker <<if _sex is 0>>she<<else>>he<</if>> found when <<if _sex is 0>>she<<else>>he<</if>> was ten years old.<</if>> <<if _ran2b is 7>>a renown Spheremaster.<</if>> <<if _ran2b is 8>>a well-known tavern.<</if>> <<if _ran2b is 9>>a troublesome event during <<if _sex is 0>>her<<else>>his<</if>> early teens.<</if>> <<if _ran2b is 10>>a treehouse that was built long ago.<</if>> <<if _ran2b is 11>>two Skyguard officers that <<if _sex is 0>>she<<else>>he<</if>> befriended a couple of years ago.<</if>> <<if _ran2b is 12>>three raiders that <<if _sex is 0>>she<<else>>he<</if>> befriended some years ago.<</if>> <<if _ran2b is 13>>an old teacher <<if _sex is 0>>she<<else>>he<</if>> used to know.<</if>> <<if _ran2b is 14>>no other than the famous tavern keeper Mr. Furry himself.<</if>> <<if _ran2b is 15>><<if _sex is 0>>her<<else>>his<</if>> raider-rapist-uncle – the black sheep of the family.<</if>> <</if>> /* WORST THINGS YOU KNOW */ <<if _ran3 is 2>> // Hmm… Worst thing I know? <<if _ran1b lte 1>> That must be asshole pricks who likes to abuse innocent girls.<</if>> <<if _ran1b is 2>>Except my dad? Well, haha, I guess chanoga wasps. I hate them.<</if>> <<if _ran1b is 3>>Hmm… Tough one. There's so much to hate. I guess chanoga wasps are a close first together with rapist assholes.<</if>> <<if _ran1b is 4>>Well. I guess spiders qualify. And cheap assholes.<</if>> <<if _ran1b is 5>>Tough one. I guess I'd have to answer "fire" to that question. I know. Who isn’t afraid of fire? (laughter)<</if>> <<if _ran1b is 6>>Really tough one. I have quite the list! First place must be bullies, however. Worst kind of people.<</if>> <<if _ran1b is 7>>Except charucks and dona vermin? I guess classic Earthian rats. Disgusting. I hate them.<</if>> <<if _ran1b is 8>>I don’t dislike anything enough to even make a list. Sorry. I can't answer that question.<</if>> <<if _ran1b is 9>>That must be confined spaces. Especially bunkers and basements. I hate that! <<set _bunk to true>><</if>> <<if _ran1b is 10>>Really tough one. I guess wrool cats qualify as one. I got bitten when I was a child. It was really bad.<</if>> <<if _ran1b is 11>>There's so much I find disgusting. It's a really tough question. I guess dungah moss is a top 3. <br><br>I know, it's everywhere. I don’t have much luck in life (laughter).<</if>> <<if _ran1b gte 12>>Oh. I have to think about that. Sorry, can't give you an answer right now.<</if>> // <</if>> /* INTERESTS */ <<if _ran3 is 3>> // Interests? <<if _ran2b is 1>>Well… Definitely drawing. Has gotten me through a lot of tough days. And nights.<</if>> <<if _ran2b is 2>>Apart from running from my dad? I guess building things. Small stuff, like miniature boats and houses and stuff like this. Childish I know but it's good meditation.<</if>> <<if _ran2b is 3>>Hmm… I'd have to say meditation. That's my "thing" in life (smile).<</if>> <<if _ran2b is 4>>Defiently fishing. I love it. It's like meditation for me.<</if>> <<if _ran2b is 5>>I'd have to say house decoration. I love putting up paintings, buying nice carpets and moving around furniture until everything is "perfect". The satisfaction you feel… Man. It's something special.<</if>> <<if _ran2b is 6>>Hmm… That's an easy one. I love reading books. Maybe I don’t strike you as the reader type. I dunno. But it's so fascinating. How so much information can fit in a tiny book.<</if>> <<if _ran2b is 7>>Maybe this will come as a surprise but I love makeup, tattoos and decorating myself and others. It's so fun.<</if>> <<if _ran2b is 8>>I have to say horses. I absolutely love those Earthian animals.<</if>> <<if _ran2b is 9>>Hmm. I'd have to say plants and medicinal herbs. It's cool somehow. You can use the Raanic flora to modify pretty much anything in the human body.<</if>> <<if _ran2b is 10>>I don’t know if this will surprise you but I love fashion. Or… Clothes. Making myself and other girls look good. It's a natural thing I guess.<</if>> <<if _ran2b is 11 and _sex is 0>>Hmm… I absolutely love kids. I'd like to have my own someday. <<set _child to true>><</if>> <<if _ran2b is 11 and _sex is 1>>Hmm… Probably kids. I'd love to have a bunch of small _girlnames running around one day. Just need to find the perfect mother first. <</if>> <<if _ran2b is 12>>Tough one. I'd have to say… history. It's so much fun. Maybe I don’t strike you as the educated type but it's not about dates and years. I love the stories! The legends!<</if>> <<if _ran2b is 13>>Hmm. I'd have to say boats, fishing and water. I love going for a swim or travel across the Irendorian Sea. Maybe I was a mermaid in an earlier life!<</if>> <<if _ran2b is 14>>I love taking hikes. It's so nice. Like meditation. Especially outside the city.<</if>> <<if _ran2b is 15>>Yeah. I love playing games. Boardgames, digital games and cards. Anything that has the potential to declare me as a winner!<</if>> // <</if>> <</if>> <</if>> <<if _bunk is true and _sex is 0>> <br><br> ''Phobia discovered!''<br> All Bondage rolls in the Basement receive a -15 chance penalty! <</if>> <<if _child is true>> <br><br> ''Strong interest discovered!''<br> This girl will receive a daily +5 Happiness bonus as long as she's with child. <</if>> <<if $aca gte 80 and _ran55 is 1 and _taria is true>> <br><div class="tex8px"><br></div> You spend an hour with your dinner companion, discussing various historical and academical subjects, of which you are exceptionally knowledgeable in, and succeed in raising Aria's ''Academics'' by one point! <<if $girlid is 11>><<set $av_aca+=1>><<else>><<set $avIn_aca+=1>><</if>> <</if>> <<if _ariaspec is true>> <br><div class="tex8px"><br></div> Aria's ''WILLPOWER (-1)'' has decreased! <<if $girlid is 11>><<set $willpower-=1>><<else>><<set $avIn_willpower-=1>><</if>> <</if>> <<if _aaca is true>> <br><div class="tex8px"><br></div> <<if _ran55 is 1 and $aca lte 79>> Your discussion with Aria is tremendously interesting and provide you with knowledge and information you'll leave a lasting mark on your own educational level. <br><div class="tex8px"><br></div> Your ''Academic skill (+1)'' has increased! <<set $aca+=1>> <<else>> Your discussions with Aria provide very little new information, even if you find some of her topics amusing and interesting. Your Academic skill remains unchanged for now. <</if>> <</if>> /* PARTYSAY ENDS BELOW*/ <</if>> <<if _party is true>> /* <<if _ran is 1>>How's my little princess? You like hanging out with the guys? <<if $sexfocus gte 1>>I hope _fuckgirl isn't disturbing in any way?<<set _res to 1>><</if>> <</if>> <<if _ran is 2>>Hey, _girl. You're so dazzling tonight. I wanna spend some time with you. Tell me something interesting! Please. <<set _res to 2>> <</if>> <<if _ran is 3>>Hey princess. You look fantastic. I wanna spend some time with you. Tell me something that'll arouse my attention. Something interesting! Please! <<set _res to 2>> <</if>> <<if _ran is 4>>How are you doing, princess? You like this party? Good music, yeah? So, tell me something interesting. Please, entertain me! <<if $action6 is true>>I've bought the booze, you do the entertaining part.<</if>> <<set _res to 2>> <</if>> <<if _ran is 5>>So, how do you like this music? <<set _res to 3>> <</if>> */ <<set _ran9 to random(1, 2)>> <<if _girly is 1>> /*LOVISA*/ <<if _res is 0>> <<if _ran9 is 1>>I'm doing okay. A small girl on a big party. I got enough to entertain myself with. Even if I kinda prefer a quiet dinner. <<if _willy lte 5>>Although this is fantastic in every way!<</if>><</if>> <<if _ran9 is 2>>I guess I do! I like parties that are not too big. <<if _love gte 70>>But it's okay when you are here. Makes me feel safe. … <</if>> I used to pretend I was sick when Mr. Robert had his large household parties. Haha. <<if _days lte 4>>Mr. Robert is my former Master if you didn’t know that already.<</if>> One time he spent two hours looking for me because he said "I was the star of the show". Oh! Have I already told you that? I don’t remember. But it was so cute of him. <<if $action6 is true>>Sorry, I'm getting a bit tipsy here. Haha. <<if $action5 is true>>But… But I don’t wanna get anywhere near them drugs you got there. Okay? No Sir.<</if>><</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>No… I… (Blush) This is so embarrassing. (Whisper) I envy her. I want to be down there too, chugging cocks. Taking them up my cunt… I don’t know what it is but... You've done something to me.<<else>><<if _willy gte 6>>It kinda does. If you want an honest answer. I feel so sad for her.<<else>>Of course! Ehm, I mean, of course not, $callname. It is her duty.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Oh, no not at all. I would've joined her, dear Master, if my chores didn’t lay elsewhere tonight (smile).<<else>><<if _willy gte 6>>To be honest… Her painful cries are a bit distracting to be honest…<<else>>Of course not, dear Master. You are her owner… Her little holes are yours to do with as you please.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>><<if _love gte 75>>Ehm… What is there to tell… other than that I love you very much? You're my safe haven in this horrible world. Thank you for buying me from Kymanto Hall!<<else>>Ehm… Tough question… I'm just a simple Skandie. Oh, did you know that Mr. Robert, my former Master, had a twin brother that died in the Border Wars? We used to play a twin game before that happened. Me, Tori, Mr. Robert, and… Mr. Adam Robert. At least they called it a game. We walked out in the forest and lit a fire and danced all night watching the stars. Wonderful. Even if Mr. Adam loved to wrestle a bit too much sometimes. I remember how OUR Mr. Robert had to scold him for that once.<</if>><</if>> <<if _ran9 is 2>><<if _will lte 0>>Something interesting? There… There's nothing in my life worth mentioning. My soul, my body, my pussy… Everything belongs to you, and I love my Master eternally. <<if _malove lte 40>>(Fake smile).<</if>><<else>>Hmm… Wow… I don’t like standing at the center of attention. … (Blushing) Well… Except this one time when I and Lori snuck up at the scene at The Golden Dragon! That could be an interesting story. Did I tell you about that? <br><div class="tex8px"><br></div> Anyway, Mr. Robert, our former Master, took us there on a "twine date" once, as he used to call those occasions, when we were children. But after the main course, we said to him that we had to use the bathroom, but we ran up on the stage instead between two gigs, and Tori, who doesn’t suffer from stage fright as I do, because we all know she's the pretty one, she said that we were Mr. Robert's musicians and that we were there to sing a tune from Prometheus Lake. Just a simple lullaby really. <br><div class="tex8px"><br></div> And she did it. I was the backing vocals, but wow… What a star she was that night. Sparkling! The crowd applauded and Mr. Robert was so happy he almost cried. Oh… This memory almost makes me cry… <</if>><</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>It's nice. Country used to… Sorry, is, one of Mr. Robert's favorite genres and he learned me to appreciate it.<</if>> <<if $pfocus is 2>>Nah, I'm not a pop girl. These songs are without soul.<</if>> <<if $pfocus is 3>>I absolutely love the eighties! I'm a bit embarrassed by it, hehe. It's probably in my Skandie genes.<</if>> <<if $pfocus is 4>>I guess… Some tracks are okay. I don’t like when it gets to metal though. Old-american rock is what I prefer.<</if>> <<if $pfocus is 5>>Haha… Ehm… I don’t like that dark stuff. It's so popular. What do kids call it? Ehm, darkpsy. Of course! <</if>> <<else>> I… I love whatever music you play, dear Master. This is great<<if $pfocus is 2>> (Fake smile)<</if>>! <</if>> <</if>> <</if>> <<if _girly is 2>> /*REBBY*/ <<if _res is 0>> <<if _ran9 is 1>>I'm doing okay. I know how to handle myself at a party.<</if>> <<if _ran9 is 2>><<if _willy lte 4>>Everything is fine, dear Master, now that you're standing next to me!<<else>><<if $pfocus is 4>>I fucking love rock! This party is great! Thanks for not being a retard choosing that stupid modern shit. <<if $ownrach is 1>>I know we got a pop singer in the house but she can't decide every freaking time what to play.<</if>><<else>>Yeah, I'm doing fine. There's nothing to complain about. This pary is "Rad", or whatever kids call it these days.<</if>><</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>Absolutely not. I… I almost wanna join her. Crawling around with my cunt dripping from arousal… Mmh… Maybe next time.<<else>><<if _willy gte 6>>It's not what I'm used to. No. Girls were equal to guys when we had our jungle parties. Of course, all those girls are enslaved now.<<else>>Absolutely not. It is her… duty.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>She deserves it. She wants it. Deep inside. I know I do. Crawling around like a snail, offering my mouth to whatever ball-sack that wants to be emptied.<<else>><<if _willy gte 6>>I could take it if it wasn't for all her fucking moaning. And $name1 is even more disturbing with his shouts and fucking comments.<<else>>I… I have nothing to say in that matter. I am a slave. She is a slave. What we think is not important.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Ehm… Okay… Something interesting. <<if $action6 is true>>Yeah, I've just pulled a line of cocaine and I… and I have so much stuff to share… Wow…<</if>> <<if _days lte 4>>I gotta tell you this. We've not known each other for so long but everyone needs to hear this story. Have you heard about the lesbian colony?<<else>>Okay, did I tell you about that lesbian colony?<</if>> New Chorazin? It's true! I've been there. It's just not a rumor. The village was just two days north from our main camp and we traded with the women there. They were not hostile toward raiders and we usually spent a few days with them. Partyin' and stuff. <<if _love gte 70>>And yeah (smile), I have to admit… I did it with one girl there once. She was really cute and we slept together in her parents' house. But it was nothing for me. You know I prefer a hard cock over a soft pussy any day.<</if>><<else>>Interesting…? Something that my dear Master would be excited about. Well… I don’t know. I… I guess that… We could try something new in the bed tonight? Is that what you want to hear? I did some naughty stuff during my raider days that I could show you sometime. <<set $specialsex to true>><</if>> <</if>> <<if _ran9 is 2>><<if _willy gte 5>><<if $action6 is true>>Wow… Shiit… This speed is fucking awesome. You… You know it's good when it makes you dizzy.<<else>>Something interesting? Well… This party would've been a lot more interesting if you'd gotten some drugs for us. I mean. Come on! A party without drugs? <<if _days lte 3>>Alright, I forgive you. It's okay. We've not known each other for very long.<</if>> <</if>> Anyway, I don’t think I can tell you anything that you don’t know. Cheers! <<else>>I have nothing to say other than my deepest gratitude for you being my Master. I… Love you!<</if>> <</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>Country? Ehm… No, not my taste. It's too fucking slow!<</if>> <<if $pfocus is 2>>I'm neutral to this. I like the rythm, but it's not "hard" enough. Not enough rock!<</if>> <<if $pfocus is 3>>I'm neutral. I love that it's so fucking spaced-out but it's also a little too plastic for me.<</if>> <<if $pfocus is 4>>I fucking love it! Great choice!<</if>> <<if $pfocus is 5>>I like this. It's sweet feeling the bass plow through your titties! Hah!<</if>> <<else>> Oh… I love this… Do you? I do. We have the same taste, you and I. (Whisper) But the best taste I know is the taste of your manjuice, Master (submissive smile). <</if>> <</if>> <</if>> <<if _girly is 3>> /*Amelia*/ <<if _res is 0>> <<if _ran9 is 1>>I'm doing okay. Thanks for asking (smile). I hope everything is fine with you too… <</if>> <<if _ran9 is 2>><<if _love gte 10>>Everything's fine here, Master. I love how you've decorated the place.<<else>>(Nervous stare) I… I guess I'm doing fine. Is there something I've done wrong? No. Okay. What a relief. I hope… you're doing fine too (fake smile).<</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>>No, not at all. I see it as a slave's duty if her Master commands it.<</if>> <<if _ran9 is 2>>I… I'm perfectly fine with this. _fuckgirl… It's her duty.<</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Something interesting? Ehm… Okay. Oh! Did you know that our wrool kitten, you know the one that lives in those crumbled culverts underneath our house? The little pussy found a new shortcut over the roofs, to Mr. Tillingast's house. Haha… I believe he goes in there at night and eats from their pantry. It's so amusing to watch. <<if _days lte 5>>I've gotten to know that cat even if I've only been here for less than a week.<</if>> <<if _sadista gte 50>>I observed all this when I was up at night stretching my sphincter with a training dildo. <</if>><<else>>Ehm… Yeah, I do actually. It's about the kitchen and how to sort out the utensils there. Maybe we could sell some of it on the market. But let's talk about that later. <<if _days lte 9>>I have some other ideas too but I don’t want to step on anybody's toes. Since I'm new here an all.<</if>> <</if>> <</if>> <<if _ran9 is 2>><<if _willy gte 5>>Hmm… (smile) Well… Did you know that my first Master wanted me as an entertainment slave, because he thought I had a great singing voice? But he'd deepthroated me too hard and too long the night before the audition at The Golden Dragon, so I missed that opportunity as my voice was so screwed. I'm still sad about it. Maybe one day.<<else>> Oh… Yeah… I have something to discuss about the yard. We could utilize the space underneath that old oak if we cut it down. I know that old tree is pre-severance but… I mean, it could benefit our household. <<if _days lte 9>>I'm just saying what I think would be best. I know I'm new here so please correct me if I'm stepping on anybody's toes.<</if>> <</if>> <</if>><</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>This is not my cup of tea. My first Master used to play this kind of music while… training my deepthroat abilities. It was long ago, but it kinda put a negative mark on country songs. Sorry. <</if>> <<if $pfocus is 2>>I'm neutral towards pop. Kinda good, I guess.<</if>> <<if $pfocus is 3>>Sorry but I have no opinion. It works. Some songs are good. Some are… less good. The quality really varies when we're talking about the eighties.<</if>> <<if $pfocus is 4>>I have no opinion really. I guess it's fine. We used to listen to rock during our Silver Years, back at home. But I was too young to appreciate it back then. <</if>> <<if $pfocus is 5>>I don’t like it, if you want me to speak my honest opinion. It's too… trashy. I like it better when they're singing. <</if>> <<else>> I'm perfectly fine with whatever music you want to play, dear Master. <</if>> <</if>> <</if>> <<if _girly is 4>> /*Juno*/ <<if _res is 0>> <<if _ran9 is 1>>I'm perfectly fine. <<if $pfocus is 3>>The Eighties is just my kind of style so I'm very happy. <<if _love lte 9>>At least right now…<</if>><<else>>I do prefer the eighties but I guess… this works too. How are you? Good. Okay.<</if>><</if>> <<if _ran9 is 2>>Thanks for asking. Well… There's nothing to complain about really. <<if $action6 is true>>Just standing here, enjoying my Gin and Tonic (<<if _love lte 9>>fake <</if>>smile)!<</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>I have no… problem with that. In fact, watching her going about makes me so fucking horny. I love it when you command us girls like that. When you take advantage of us.<<else>><<if _willy gte 6>>I do actually. Her moans and cries kinda spoils the mood. Even if she's enjoying it.<<else>>I am absolutely fine with it… It is our duty to service men.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Not at all. It's… kinda sexy. Looking at my slave sister being forced to suck cocks like that. … Almost wish I was in her position.<<else>><<if _willy gte 6>>Well… To be honest. It… It just doesn’t feel right. I come from New Eden. We don’t have this kind of perverted slavery up there. But… I guess Ikaanos is Ikaanos. <<else>>Absolutely not. It is my slave siter's duty to serve other men.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Hmm… That's a tough one. Oh, did you hear about this one?<<else>>What could possibly entice my dear Master, other than his slave's naked body? Well…I might have something.<</if>> I heard this at the market the other day. Cyker is about to open up a new Assembly plant outside Ikaanos. Up north, about two miles outside the city in those new industrial areas close to the shore. That could mean an investment opportunity. Who knows? I'll keep my eyes and ears open.<</if>> <<if _ran9 is 2>><<if _willy gte 5>>Haha… Well… Okay… <<else>>Interesting? About me? I'm just your humble servant. Well… Maybe there's something. <</if>> <<if _days lte 5>>I'm new here and you probably don’t know very much about the Rowena family. I… I could tell you an exciting story about a mysterious mine that my family inherited?<<else>>Did I tell you about the mysterious mine that my family inherited?<</if>> It's a really long and very odd story. Maybe this isn’t the right occasion? It is? Okay. Well… I was in my early teens first time I visited that old place, and it lies in this remote valley about a day's travel by horse from New Eden, so I only got to see the place a couple of times. <br><div class="tex8px"><br></div> The mine was originally a cave used by First Wavers when they crashed on Raana many, many years ago. There are still cave paintings inside, from the first generation, and some old stuff that they left behind. But there's also silver in there. Lots of it! And our people mined it for a year, providing our family with considerable wealth, before all the strange stuff started to happen. The workers went… well… mad. They saw things down there. And did things. I heard stories about orgies, people dancing naked, men muttering a strange language that nobody recognized and people disappearing down in dark caverns that were off-limits. <br><div class="tex8px"><br></div> It all started after the workers discovered something they called "The Door". It was like this silver plaque that lay merged within the earth, that they dug up deep down in one of the passageways. New Eden officials got wind of it and the entire mine was eventually sealed. They said that natural radiation caused all this strangeness and the fact that most of the workers returned to normal after some time had passed gave further fuel to this explanation. <br><div class="tex8px"><br></div> But I don’t know… I saw that silver door… It had some strange carvings and the entire ordeal was… well… far from natural. It might just be my imagination. I mean, I was only 13 at the time. <</if>> <</if>> <<if _res is 3>> <<if _willy gte 6>> <<if $pfocus is 1>>I guess it's okay. Good background music. Country isn’t really my thing but I don’t hate it.<</if>> <<if $pfocus is 2>>I absolutely hate it. I mean, listen to that shit? It's completely devoid of life.<</if>> <<if $pfocus is 3>>What can I say? I'm in Heaven! You know that The Eighties is a popular genre in New Eden. I used to play this all the time while growing up. <</if>> <<if $pfocus is 4>>I guess I'm fine with it. I had a boyfriend in New Eden who used to play in this rock band, on Burley Street. It was the only rock band in the entire Kingdom of David I think. Hehe…<</if>> <<if $pfocus is 5>>It's okay. I love drums and a heavy beat… Although this is a bit too electric for my taste.<</if>> <<else>> I love it. I love everything that you love, Master. <</if>> <</if>> <</if>> <<if _girly is 5>> /*Pipera*/ <<if _res is 0>> <<if _ran9 is 1>>Oh… I'm doing fine. Thanks for asking. You know us English girls. We don't demand much at all to be happy. <</if>> <<if _ran9 is 2>>Oh, I'm fine. I… No matter what kind of music you're playing, or what kind 'o people you invite, I'll always be happier here than in that hell-hole you saved me from. <</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>Not at all. It's her duty. And it would also be mine, if you asked for it. My mouth has taken a thousand cocks, and it's ready to take a thousand more. If Master wants it.<<else>><<if _willy gte 6>>No. No. You know me. This is what I'm used to. Moaning girls taking too much cock for their own good.<<else>>Not at all, Master.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>I have no objections at all. … On the contrary, I'd almost like to join her. Serving with my body for you is completely different from Miss Devious. You've taught me to appreciate sexual pain and humiliation. It's what I was born for (submissive smile).<<else>><<if _willy gte 6>>I… I guess I have no objections to that. I feel kinda sorry for her… But I'm used to see girls getting humiliated.<<else>>Absolutely not. You don’t have to ask me that, dear Master.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> Ehm… Oh… What do you want to hear? I have only… (Whisper) dirty secrets to tell… Oh, you want me to tell you anyway? <br><div class="tex8px"><br></div> Well… My longest blowjob ever was nine hours. Without a break. I've been strapped to a fuck chair for five days in a row… And I've lived only on cum for over a week when Miss Devious sent me to this mansion party a few years ago. <</if>> <<if _ran9 is 2>>Oh… Ehm. There's really nothing special a simple English girl like me could tell you, a great man of Redhaven<<if _love lte 19>> (fake smile)<</if>>. That doesn’t matter? Well… Okay. <br><div class="tex8px"><br></div> <<if _days lte 5>>This is embarrassing, Master. And I don’t want to make a fool out of myself this early in our relationship. But… Let me tell you about this one time when I tried to start a business at the market in Watery Eyes.<<else>>Did I tell you about that time I tried to start a business at the market in Watery Eyes?<</if>> It was right after I set out on my grand adventure as a teenager. An adventure that ended with Miss Devious… Anyway, I was such a stupid girl back then. I thought Ikaanos as an open and kind world. A land of opportunities, with people wishing other people nothing but good. <br><div class="tex8px"><br></div> I went into the vendor business. Selling trinkets that I made myself from old scrap iron and fasteners. Hehe… I displayed my goods on a simple blanket and sat beside it, smiling and humming lullabies. <br><div class="tex8px"><br></div> I was like an apple, all fresh and juicy, ready to be picked from the tree by anyone passing by. And it didn’t take long before the first man took advantage of me. … Of course, I fell in love with him, and got devastated when he left me after a heavenly week, that we spent fucking and doing drugs inside his makeshift tent. <br><div class="tex8px"><br></div> Oh… Haha… I remember how my pussy hurt like hell, but I wanted him back. I wanted to feel that same love again. So, I got involved with another guy, who was even more terrible than the first… And then… after falling of the bat again, I met my first Master. And the rest is history. <br><div class="tex8px"><br></div> Piper's short moment of freedom made it clear that freedom is nothing this girl should strive for. <</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>Oh… Ehm… No opinion really. I guess it's okay.<</if>> <<if $pfocus is 2>>I like this. It reminds me of my younger years. Makes me feel relaxed in away. <</if>> <<if $pfocus is 3>>Oh… Ehm, it's like pop music, but a bit weirder. I guess it's okay.<</if>> <<if $pfocus is 4>>I kinda like it. Nothing I'd normally listen to but…<</if>> <<if $pfocus is 5>>This? It's okay, I guess. Okay for a party. Not that I would ever listen to it when I'm alone.<</if>> <<else>> Oh, you don’t have to ask. I like whatever music that you turn on. It turns… me on! <</if>> <</if>> <</if>> <<if _girly is 6>> /*Michelle*/ <<if _res is 0>> <<if _ran9 is 1>><<if _willy gte 6>><<if $pfocus is 5>>Woho! What was that? The music is so loud! And it feels great! I'm doing great! Come on <<if $masterage gte 40>>old man<<else>>dear Master<</if>>, dance!<<else>>I'm an original party girl, so I'm doing just fine!<</if>><<else>>I'm doing absolutely splendid. This party is great. As always when you arrange something, Master.<</if>><</if>> <<if _ran9 is 2>><<if _willy gte 5>>You don’t have to ask me that. I'm an old-school party girl! I'm always doing great. <<if $pfocus isnot 5 and $pfocus isnot 2>>Maybe not my kinda music, but it's perfectly fine!<</if>><<else>>This young slave cannot be any happier. I'm at my Master's party. Things are perfect!<</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>Well… To be honest. My young pussy is soaking wet… I wanna be down there too… On my knees… Serving you guys with my mouth. Maybe… Maybe next time?<<else>><<if _willy gte 6>>It is a bit disturbing to be honest. But… But I guess I just have to deal with it…<<else>>Absolutely not, Master. I… Even I am prepared, if… If you should ever demand that from me (fake smile).<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Oh, no. Not at all. In fact… (Whisper) Just watching it all makes me horny. I want cock. I want you, Master, to rape me… Use me. Please. Can we… Do that after this party is over? Or tomorrow if we're too tired?<<else>><<if _willy gte 6>>Ehm… Well… To be honest. Rape wasn’t really what I'd expect to see at this party. But I guess that's how you do things in Redhaven.<<else>>Well… I really don’t. I know it's a slave's duty to service their masters like this. So… I'm fine… with it.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Haha… Well. First off, great party, <<if $pfocus is 2 or $pfocus is 5>>this is my style of music!<<else>>I guess.<</if>> Hmm… Something interesting? Wow. What a frank question. … <<if _days lte 7>>Ehm, let me tell you about this party club I used to visit while I was at the Academy.<<else>>Oh, did I tell you about this party club at the Academy?<</if>> You should've seen it So tragic it's not there anymore. I went a couple of times when I was 14, right before they closed it. What a raving place. Absolutely MENTAL, as the party master used to say before kicking off the music. <br><div class="tex8px"><br></div> Anyway, it took place down in the culverts beneath the Academy. In the catacombs. A huge room with a pool of water that we used to swim in when things got a little too hot. Haha! <br><div class="tex8px"><br></div> Best parties I've ever been to. But that place corrupted a lot of young people, and the Academy, and some party-pooping fathers got wind of it and shut the place down. The party master was even expelled and sentenced to three months inside a prison camp. … So sad. I heard he lives in New Eden now, throwing 80s parties instead. <<else>>You should know that I'm completely and wholeheartedly in love with you, dear Master. There's nothing more to say. I hope that excites you enough <<if _love lte 59>>(fake smile)<</if>>? <</if>> <</if>> <<if _ran9 is 2>><<if _willy gte 4>>Haha… Okay… <<if $pfocus is 5>>Great party by the way! Absolutely love psytrance!<<else>>Nice party by the way…<</if>> Oh, speaking of parties. I might've told you this before but <<if $action6 is true>>I'm so drunk I don’t know what's what anymore,<<else>>you know I'm a tipsy girl,<</if>> haha! Anyway, here it goes. <br><div class="tex8px"><br></div> Speaking of parties, okay? The craziest party I've ever been to was in New Tokyo. But…I have to start from the beginning. <br><div class="tex8px"><br></div> Me and my best friend Annie, from the university, we took one of those omni coaches, you know, horse drawn busses that take people between cities? Through safe, non-raider territory. Anyway, <<if $action6 is true>>oh shit, I'm talking too much. I'm so drunk! Well,<</if>> we decided to visit New Tokyo and join up with her friend there, Natu, and just hang out, get a feel of the town. <br><div class="tex8px"><br></div> <<if $action6 is true>>Sorry, I'm just gonna get another drink here. Okay.<</if>> But we fucking missed the buss when we stayed over night in this shitty little village, Carromore or something, and we had to walk through this woodland with only our sandals, and with no food whatsoever. Anyway, we eventually ended up at this campsite, held by a super handsome dude who called himself The Joker. He was so rad, and he invited us to stay with him for a couple of days before all three of us would head to New Tokyo together. <br><div class="tex8px"><br></div> We set out eventually and walked the last day through this endless world of vineyards and then entered the city. And it was so big, with two giant skyscrapers and thousands of houses. Okay, Ikaanos is bigger, but New Tokyo actually felt like a metropolis. <<if $action6 is true>>Wait, I'm just gonna score a line of cocaine. Be right back.<</if>> <br><div class="tex8px"><br></div> <<if $action6 is true>>Okay. Back… Woha! Anyway.<</if>>We ditched Annie's friend and stayed with The Joker instead. Best decision in our lives. He hooked us up with some great drugs and we partied for like a week before everything just crashed and… Oh, I'm talking too much again. Must be the mood. Haha! <<if $pfocus is 4>>And the music!<</if>> <br><div class="tex8px"><br></div> Oh, right. I was about to tell you about the party. THE PARTY. The mother of all parties. It was the last one we did before heading back home. It was at this beach, down in Tokyo Harbor. And it was … like paradise. A huge tent, with hundreds of kids dancing, two DJs and all these fractals hanging from the ceiling inside the tent. I've never seen anything like it. <<else>>This slave doesn’t know how to address a frank question like that. Please forgive her. I am completely satisfied with everything and hope that you are satisfied with your slave as well!<</if>> <</if>><</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>No opinion really. It's good, I guess, but nothing I'd normally listen to.<</if>> <<if $pfocus is 2>>I like this. Modern tunes. Reminds me of my Academy years.<</if>> <<if $pfocus is 3>>This? It's like modern music with a twist. A twist that's a bit too much. <<if $ownlov is 1>>This is more Lovisa's style.<</if>><</if>> <<if $pfocus is 4>>I… guess it's okay. We had a couple of rock chicks at the Academy. They were uncool, but the music is fine. Nothing I'd listen to normally, though.<</if>> <<if $pfocus is 5>>Oh this is fucking great! Party music! I love trance! Especially darkpsy! We played it all the time at The Academy. Woho!<</if>> <<else>> cccc <</if>> <</if>> <</if>> <<if _girly is 7>> /*Nicoy*/ <<if _res is 0>> <<if _ran9 is 1>><<if _willy gte 5>>Well… I guess I'm doing fine. <<if $pfocus is 1>>The music's great! I love old tunes like these. Feels like… Home. It's hard to describe it…<</if>> <<else>>I… I am with you, Master, so there's no way I couldn’t feel just super perfect right now!<</if>> <</if>> <<if _ran9 is 2>> <<if $pfocus is 1>><<if $newsroom gte 1>>Have you've been ears dropping? (smile) I play this song all the time down in my office. Haha. I love it!<<else>>How did you know I liked this song you're playing right now? Haha… Well, I do like a lot of country songs so I guess I could say that to a lot of tracks (smile).<</if>><<else>>I guess I'm doing fine! Thanks for asking. <<if $action5 is true>>Maybe we should go a bit easy on the drugs, though.<</if>><</if>> <</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>I'm not used to feeling like this… So corrupted. I… I want to be her. Crawling on the floor. Squeezing my naked body against you, in front of others. (Blush) Sorry… Didn’t mean to get so detailed.<<else>><<if _willy gte 6>>It… It's a bit disturbing to be honest. But I respect that this is your household and that she's your property. Bud I hope she does it voluntarily.<<else>>It is her duty as your fuck-toy. I… I am perfectly fine with it.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Of course. Of course not, Master. On the contrary. Her presence turns me on…<<else>><<if _willy gte 6>>Well. Maybe… Maybe she could do all that in a different room. There are some of us here who might not be really comfortable with all that smacking and moaning. Just my opinion.<<else>>My opinion doesn’t matter. I am your slave and you are my Master. What you decide is my law.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Haha… What was that again? Oh. Okay… <<if $pfocus is 1>>Sorry, this music is so darn nice. I love country.<<else>>Sorry, this music is so loud.<</if>> <<if $newsroom gte 1>>I just have to thank you again for building that news office downstairs. I absolutely love it. It'll provide us with not only incomes now that my electric printing press is online, but also good stories and interesting information. <<if $action6 is true>>I'm gonna go get another drink. Be right back. <</if>><<else>>I don’t have much to say really. I feel pretty lost. I miss my old job. Travelling. Finding good stories. It's a shame things turned out they did… <<if $action6 is true>>I NEED ANOTHER DRINK!<</if>><</if>><<else>>Well, ehm, I don’t really have much to say. Just that I look forward to spending time with you and to grow old in this household. Thank you!<</if>> <</if>> <<if _ran9 is 2>><<if $newsroom gte 1>>Haha… Well, there's always something interesting happening in my life. Don’t forget who I am. <<if _willy lte 5>>Of course, I am your obedient slave first, news reporter second.<</if>> <br><div class="tex8px"><br></div> <<if _ran2 is 1>>Right now, I'm still investigating that Spheremaster who escaped from the Mastersphere in that pod. He landed somewhere south of Prometheus Lake. The trail's gone cold, though. <</if>> <<if _ran2 is 2>>I'm currently searching for information about The Secret Garden Bookstore. There's something going on down there in that basement. I'm sure of it. Just as you told me.<</if>> <<if _ran2 is 3>>Anyway, what of all my current doings would you find interesting (smile)? Hmm… Oh, yes! Skyguard just busted a gang of raiders. Again! In south Westside. That's why we heard that loud noise the other night. <<set $bandits-=8>> ''Bandit faction decreased (-8)! <</if>> <<if _ran2 is 4>>Anyway… I'm currently writing about that brawl at Redhaven Market. Not super-interesting, but it's a good filler. Despite the weekly occurrence. Haha! <<set $bandits-=1>> ''Bandit faction decreased (-1)! <</if>> <<if _ran2 is 5>>Anyway, right now I'm deep into the sub-political fights among the great houses of Ikaanos. There's so much going on between them. And I have to be careful that I'm not stepping one anyone's toes.<</if>> <<else>>Hmm… Interesting? There's nothing interesting going on in my life. I miss my old job. I miss travelling. Exploring the world and all that. <<if $action6 is true>>Is that drink for me?<</if>> <<if _willy lte 5>>Ehm, of course, I'm super happy now that I'm your slave. But this slave could be even happier if she could work as a news reporter some day.<</if>><</if>><</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>Absolutely love it. I'm a country girl. Thanks for playing this!<</if>> <<if $pfocus is 2>>This music? Kinda lifeless, but there are some good new tracks I've heard on the radio. <<if $newsroom gte 1>>Especially in the morning. I usually play the Tricko Radio station down in my office the first few hours when I have my coffee.<</if>><</if>> <<if $pfocus is 3>>Oh, I like this. The Eighties lies close to my heart. Even if some tracks are pure badness. Haha… Especially some Italo disco tracks.<</if>> <<if $pfocus is 4>>Well… It's A bit too rough for me but it's nothing wrong with it.<</if>> <<if $pfocus is 5>>Ehm. No. This music is for party kids. And I stopped being a kid long ago.<</if>> <<else>> This music? Oh, I love it. Your pick is always best for me. <</if>> <</if>> <</if>> <<if _girly is 8>> /*rachel*/ <<if _res is 0>> <<if _ran9 is 1>><<if $pfocus is 2>>Hehe… What can I say? I love this music. Great party! Thanks for throwing it. <<if $action5 is true>>Those drugs are not for me, but I do enjoy everything else.<</if>><<else>>I guess I'm doing fine. Nothing to complain about. <<if $pfocus is 5>>Except the music. What is that?<</if>><</if>> <</if>> <<if _ran9 is 2>>Well, a girl always like a party, right? This is freaking rad! <<if $pfocus is 5>>Except the music. Not cool!<</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>I have nothing against that at all. It's kinda hot, to be honest.<<else>><<if _willy gte 6>>It's not cool, okay? We're trying to have a party here. Looking at a girl getting raped is not what I had in mind.<<else>>Ehm… No… (fake smile) Her presence doesn’t disturb me at all.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Haha… Master… You've trained me in the arts of bondage. You know I like to act like a cum bucket.<<else>><<if _willy gte 6>>It's kinda disturbing. What did you think? Sorry to be a party-pooper but rape is not something I had in mind for tonight (angry stare).<<else>>Heh… Ehm, of course not. It's her duty.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _willy gte 5>>Hmm… What could interest and excite you of all men? Oh, did I tell you about that time I sang for our dear Chancellor? Maybe I have. But it's a nice story. <br><div class="tex8px"><br></div> I was 14, and at the Mastersphere during one of our runs up there. We did this number for the Chancellor and his council. … I was so nervous. It was good that I wasn’t completely alone. It was me and five other girls and boys, and we sang some old Earth songs that I don’t remember the names of, one was maybe… Star sprung banner or something… Anyway, they said that the songs we sang reminded our great Chancellor about his childhood. And he's old. They say he's almost 200 years now. <<if $action6 is true>>I'm gonna get me another shot of vodka. Be right back, Sir.<</if>> <br><div class="tex8px"><br></div> Anyway, that Star sprung banner song or whatever, it made him cry. Kinda shocked us kids, to see our great leader so exposed. But we had a good time there. <<else>>Something interesting? Like my love for you, Master? Well, it is total. You own me. I… I'm fine with that and I'm… happy to be your slave.<</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>Ehh… Not really. This is old-guy's music. Too slow. No party vibes.<</if>> <<if $pfocus is 2>>Oh this is great! Just the songs I love! Let's party!<</if>> <<if $pfocus is 3>>An honest answer? Absolutely not. What is this? Sounds like mojo from aliens or something.<</if>> <<if $pfocus is 4>>Ehm. No. This is way to thrashy for me. And I hate rock chicks. They're so ugly.<</if>> <<if $pfocus is 5>>This music? It's not music. It's just… rave. And I don’t like it very much. Kinda okay if you're really drunk. <<if $action6 is true>>Which I am right now! So, party time!<</if>><</if>> <<else>> This music? It's fantastic. Your pick is always best. <</if>> <</if>> <</if>> <<if _girly is 9>> /*Sofia*/ <<if _res is 0>> <<if _willy gte 6>> <<if _ran9 is 1>><<if $pfocus is 3 or $pfocus is 5 or $pfocus is 4>>Hey, hombre, you have to change this stupid music, okay? Other than that, I think I'm fine. <<if $action6 isnot true>>But no booze makes me a sad girl. Do better next time, okay, copo?<</if>><<else>>I enjoy myself. Music is maybe okay, I guess. Don’t like this particular song but I guess you'll improve on that, hey?<</if>><</if>> <<if _ran9 is 2>><<if $pfocus is 3 or $pfocus is 5 or $pfocus is 4>>Hey, my party slave, $pcFirstName! You are serving me tonight. How does that feel? Get down on your white knees and lick my pussy, heheh… Just kidding. Hey, I'm a bit upset, okay? Carajos! This fucking music. Come on! Some white trash shit I don’t like.<<else>>Hey, my man… $pcFirstName. This girl likes parties. And I guess you're doing okay. <<if $action5 is true>>You got some serious cocaine here, hombre! I like! Pure stuff. Wooh!<</if>><</if>><</if>> <<else>> Everything is fine, señor. This little Latina girl is happy to be here. I swear to the saints! <</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>Hey… I don’t mind. If you ever want to see my wide hips swinging down there, just let me know, okay?<<else>><<if _willy gte 6>>No… I don’t like it, okay? It smells pussy juice in here. Not cool at all, hombre! <<else>>I really don’t mind. It is a slave's duty to service men.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>(Whisper) You know, hombre… My pussy is dripping right now. Her moans and gagging noises make this Latina super horny. So no, I have no problems with that.<<else>><<if _willy gte 6>>Yes, hombre. It is a problem. I don’t want some smelly white girl gagging around on the floor, getting her pussy slammed so I can't talk to anyone because some idiot is fucking her too hard. Think better next time. Please. <<else>>She is meant to service you, and your guests. I'm fine with it.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _willy gte 5>>Ohh… God… Such a tough question. Interesting stuff… Hmm… <br><div class="tex8px"><br></div> Oh, have I told you about when I was saved from the rubble of St. Bartolomé de las Casas? The church that those Moon fuckers razed during the Catholic wars in Westside? I probably have. But it's a good story. <br><div class="tex8px"><br></div> They say that our great church was the Pope's last bastion in Ikaanos. When they detonated their bombs, they smothered what was left of true Christian virtue here on Raana. Fucking bastards. Okay, sure, we have the Anglicans, but they are not true Christians. They don’t worship with spirit. They lack fire and dedication! Now, we Catholics must dwell in deep chambers and catacombs, just like the generations did after they crucified Jesus Christ. You know, that earthly "saint", as you heathens call him. Like Jesus is just a small historical person not worth remembering. Gah. We once ruled the Earth you know! <br><div class="tex8px"><br></div> Okay, well, I was just four years old when they blew up that church. I was pulled from the rubble after two days. And you know… Jesus spoke to me during that whole time. He was there, holding my hand. Smiling and comforting me. That's why I'm such a fiery believer today! I know his powers are true. <br><div class="tex8px"><br></div> Aw, fuck. Now you've brought me to tears with all your questions. I'll be back… Okay. <<set _sofsay to true>> <<else>>What can I say that interests you? Nothing. I know that my goal in life is to service you. Jesus Christ and all the saints be my witnesses… Oh, and The Moons, of course. That I am your humble servant.<</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>This is not music, hombre. This is background noise for men playing cards. Nothing more.<</if>> <<if $pfocus is 2>>This music? I guess it's okay. It's not Latin music. But I will not complain.<</if>> <<if $pfocus is 3>>This shit? It sounds like someone's dying or something. Haha… No, we need some Latin music in here.<</if>> <<if $pfocus is 4>>This? No, it's fucking disgusting. I hate it.<</if>> <<if $pfocus is 5>>This noise? Come on, my friend. This is not music. Gives me a headache.<</if>> <<else>> This music is great, Master. You've made your girl slave very happy. <</if>> <</if>> <</if>> <<if _girly is 10>> /*AVERIL*/ <<if _res is 0>> <<if _ran9 is 1>> <<if _willy gte 5>>I guess I'm fine. Haha, I mean, with my background, a party inside a dumpster would be Heaven.<<else>>Oh… Yes… I'm so grateful for being here. <<if _partyslaves gte 2>>I guess that goes for all us girls, right?<</if>> Thank you so much.<</if>> <</if>> <<if _ran9 is 2>>Haha, yeah, I'm fine. I could smile and be happy if I had a party inside an abandoned Westside office building. With a thousand cockroaches. Not that this is anything similar to that.<</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>I have gone through so much. That prison camp… Then coming here. And you, turning me into a cock worshipping bitch again. I can't get enough. I want to join her… Please, daddy… Next time, let me be the center of attention.<<else>><<if _willy gte 6>>Please, this is truly disgusting. I don’t wanna have to look at this with my background and all.<<else>>I recognize meaningful servitude when I see it. Me of all girls should know. I've been fucked like _fuckgirl a thousand times at that prison camp. <</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>I never thought I'd say this but looking at_fuckgirl makes me so horny… My… My young cunt is dripping with fuck juice. So, to answer your question. No. I'm fine with it.<<else>><<if _willy gte 6>>Please… I beg you… I don’t wanna see this…<<else>>I have nothing against it. It used to be an everyday occurrence for me.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _willy gte 5 and _sadista lte 49>> Ehm... Me? Poor Averil? I only have bad stories to tell, and that will not be appropriate at a party like this. <<if $action5 is true>>I'm gonna go score some cocaine. Catch ya later, friend.<</if>> <br><div class="tex8px"><br></div> // ''Lower Averil's WILLPOWER or raise her Corruption to learn more about the girl's past as a sex slave in the Garaxor Prison Camp!'' // <<else>> Ehm… What do you want to know, Master? The fact that you're asking that question makes me believe that you want to hear about my… earlier life again? What I endured at that prison camp? Are you… Sure? <br><div class="tex8px"><br></div> <<if _ran is 1>>Well, it was fortunate that they immediately gave all female inmates the lube pill. They didn’t want the prisoners to have children with each other. The guards didn’t mind, though, because they buttfucked their slaves all the time. And that's why I was fortunate getting the pill. So that I was lubed. Before becoming the prison guard's mistress, I had four men that loved screwing my ass after nightfall. And … The most embarrassing part is that… One of them used to touch me. He made me orgasm. One night, I think I came ten times. <br><div class="tex8px"><br></div> But I still hated them. My ass was on fire, despite the lube… And they treated me like some kind of toy. <</if>> <<if _ran is 2>>After becoming the mistress of the prison camp's captain, oh, calling it being a mistress is a bit too glorified perhaps. No, I was his toy. I was his fuck-doll. Anyway, it changed things. For the better. And for the worse. <br><div class="tex8px"><br></div> He actually had this timely tradition that I was forced to partake in. The clock rang at 6 a.m, every morning, signaling that I should climb up to his bed from the floor where I slept, and start licking his ball-sack. It could take hours, as he usually got up at eight, and it was an important and dominating part of my daily schedule. … I learned every crevasse, every part of the male organ during those years. I saw it in my dreams. I saw it when I closed my eyes… <</if>> <<if _ran is 3>>Okay… Anyway… Here it goes. … The prison captain that used me as his fuck-toy had these strange kinks and punishments. He could correct the smallest of errors with an excessive use of punishments. But it was not "hard punishments" if you know what I mean. They were not painful… They were more… Sinister… More… corruptive. <br><div class="tex8px"><br></div> Like if I didn’t take his cock down my throat properly ten times in a row, he could force me to walk around with a buttplug all day, or one of his anal hooks. … And if I didn’t get up at 6 a.m. sharp to clean his balls, he could force me to walk around naked all day outside with the other prisoners. Now imagine the shame. The humiliation. Completely painless, but very efficient.<</if>> <<if _ran gte 4>>Okay. You asked for it, Master. And this is very, very embarrassing… I've never told this to anyone. (Whisper) The captain, who used me as his personal slave for several years… I've probably told you about his kinks and ways he used to punish me. If not, I'll get back to that another day, Master. <br><div class="tex8px"><br></div> Anyway. Oh… I don’t know if I have the guts to tell you this but… One night, he… forced me to go down on… A Beryll Monkey. An Alpha male, who traded with the prison camp. The Ape's member was the size of my arm… No, even thicker. It would've killed me if he'd forced himself into by natural holes. It was even hard to get it into my mouth. But thankfully, the monkey came quickly, after five minutes. And the gush of semen… It was like a bottle of water. And it… Fuck… It tasted good… Like… The sap from a tree… No… Sorry, Master. I can't continue. <</if>> <</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>I like it. It's calm, but still powerful. My cup of tea.<</if>> <<if $pfocus is 2>>It's okay, I guess. Music is music. I like most of it.<</if>> <<if $pfocus is 3>>I can eat music like I eat… No… That was a bad joke. I like it. I like most music. Rock and metal are my favorite genres though.<</if>> <<if $pfocus is 4>>This music? Oh, I absolutely love it. I was secretly in love with old Earth rockstars when I was a kid. Roger Daltrey, Billie Joe Armstrong, and of course, Michale Graves, the saint. I still worship them! Haha!<</if>> <<if $pfocus is 5>>It's sweet. I enjoy it. Not super much, but it's enough to make me happy.<</if>> <<else>> I love all music, especially what you turn on. You're my music God, Master. <</if>> <</if>> <</if>> /* Res 0 = how do you like the party? 1 = Not disturbed by pleasure slave? 2 = Entertain me with something interesting. 3 = like the music? */ <<if _girly is 11>> /*ARIA*/ /*LIKES 80s and TRANCE*/ <<if _res is 0>> <<if _ran9 is 1>><<if _willy lte 19>>You've thrown a great party. I love it. Thanks for this.<<else>> It's okay, I guess. But I need to stay focused. <<if $action5 is true>>But I'll not touch those drugs. Sorry.<</if>><</if>> <</if>> <<if _ran9 is 2>>It's always good putting your mind on other things, even if I have a focus in my life. I don’t want to be too distracted by worldly matters. <<if _willy lte 5>>Oh, and my main focus is serving you, of course…<</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>Ehm… No, not at all, in fact, it turns me on. Seeing her crawling around, all wet and juicy…<<else>><<if _willy gte 6>>It's really not something she should have to endure. What kind of person are you?<<else>>It's our duties as slaves, Sir. Working… With… chores… acting like sex toys. I'm perfectly fine with it.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Oh… (long pause) I… I wish I was in her place. Just the thought on getting abused like that turns me on.<<else>><<if _willy gte 6>>I don’t like it, okay? This is just the kind of shit our beloved Spheremasters are doing. <<else>>I have… no opinion about it. It's her duty, I'd say…<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Ehm… Okay… Interesting… Let's see… Oh. Are you familiar with The Procoms Gazette? A newspaper that went down five years ago? They were anti-sphere, and they documented the number of forced sex slaves that were annually taken to the Mastersphere. Did you know that the Spheremasters, who are, what? 150 men? Keep a stable of over 2000 young girls up there? All the time? <<if _sadista lte 39>>It's insane.<<else>>… The thought actually turns me on…<</if>><<else>>I am not interesting at all, Sir. My old life is… gone. Let me massage you, okay? Come… Sit… <<set _ariamass to true>><</if>> <</if>> <<if _ran9 is 2>><<if _willy gte 5>>Ehm, okay… <<if $pfocus is 3>>Wait, this is Albert One… My favorite… Yeah.<</if>> Anyway, where were we? Oh, something interesting. Did I tell you that we bagged Spheremaster Wampar Dolme when we attacked the sphere? He was known as Master of the Whip among the other slave girls. They feared him. But some even admired him. He could make a vanilla girl cum 20 times in one night with that cane. <<if _sadista lte 39>>Despicable man. Degrading all those young girls like that… Just throwing away their dignity.<<else>>I almost wish he'd had a go on my little butt before we killed him…<</if>><<else>>Ehm, interesting? I am of no interest at all. Just a simple girl who got a little carried away with all that freedom fighting stuff. I have to apologize for my childishness.<</if>> <</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>Ehm… Old-man music? It's okay, as long as it's playing in the background.<</if>> <<if $pfocus is 2>>Oh… This? Nah, just something those mindless IC kids listen to. There's no soul in it.<</if>> <<if $pfocus is 3>>I definitely love this. 80s music were so Rad back when we escaped. New Eden music, as we called it. New Eden had just won the war and everything, so NE stuff were the shit.<</if>> <<if $pfocus is 4>>Ehm, rock music? It doesn’t disturb me but… It's nothing I'd normally listen to.<</if>> <<if $pfocus is 5>>Oh… This is great. Clean, hard trance. Reminds me of all those parties we had out in Celior. Good old days.<</if>> <<else>> This? Did you pick it? Ah. Well, it's great. I love it, Master! You have the exact same taste as I. <</if>> <</if>> <</if>> <<if _girly is 12>> /*MAI*/ <<if _res is 0>> <<if _ran9 is 1>><<if $pfocus is 5>>Hey, I… It's too loud. This music makes my soul burn… Sorry… I… I don’t know how long I'll stand this.<<else>>I'm doing alright. <<if _willy gte 10>>I am not a party girl, really, but I'll manage. Don’t worry about me.<<else>>I'm very happy to be here as a participant. I know that slaves are not always that fortunate.<</if>> <</if>><</if>> <<if _ran9 is 2>>I am not a party girl. Not at all. <<if _willy gte 20>>Next time, I will do better as a servant.<<else>>But… I am very happy for the invite, Master.<</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>Ehm, no… She's only doing her duty. That is the truest virtue of a slave. Serving with her body. Letting it be ravaged by her Master, and his friends.<<else>><<if _willy gte 6>>I find it rather appalling, but I guess… She signed up for it. Or at least I hope so.<<else>>Ehm… No. She is bound by duty. And serves you dutifully. (Fake smile)<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Not at all, Master. Her cries and moans, and the sight of her sweaty body crawling around like that add a great atmosphere to your party, Master.<<else>><<if _willy gte 6>>If you… Want an honest answer. I feel sorry for her. _fuckgirl especially. She's too kind to have to go through all this.<<else>>Oh… Well, I have no say in the matter (fake smile). It could be my turn tomorrow.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Oh… Ehm, I have nothing that's worth mentioning, really. <<if _daysa lte 4>>I just arrived here and… I don’t know what's appropriate to talk about.<</if>> However, there is one thing, not concerning me, that I could tell you. <br><div class="tex8px"><br></div> Did you know that Chancellor Mordecai once visited my father's store? I was about 12 years old then, and I still remember how his followers looked like the swirling water coming from a breached dam as they entered our house. <br><div class="tex8px"><br></div> It was one of the last times our Chancellor visited Raana before his rumored sickness. But still, he was over 160 years old when I saw him, and he even patted my head and told my father that he had a beautiful daughter. It was a very strong experience. <<else>>I have nothing interesting to say. All I have to offer you is my body and my service. Explore that tonight, if you wish, Master.<</if>> <</if>> <<if _ran9 is 2>><<if _willy gte 5>> <<if _daysa lte 4>>Oh… Sir… Well, yes, it's probably good to get to know each other. Even if I don’t like doing so with all this chaotic music around us.<<else>>Oh, ehm… I don’t know what to say really. And my head is hurting badly form this loud music, making it hard to focus.<</if>> Sorry for sounding ungrateful. Know that I'm not. <br><div class="tex8px"><br></div> Anyway, Sir, I… I could tell you about my most difficult trauma. Have you heard about the Rother incident? When a large charuck entered Ikaanos over the Red River, through a broken part of the southern wall, straight through the Rother Tavern? You probably have. I think it was in the year 2482, in July. <br><div class="tex8px"><br></div> That beast stormed right through Raikan, and even passed the street outside my father's shop. It was enormous. 150 feet long, and it killed over 50 Raikans that day, including one of my best friends, Hinata, right in front of my eyes. <br><div class="tex8px"><br></div> Sorry, perhaps wrong situation to talk about something to terrible. I am sorry. <<else>>Oh, this simple slave has nothing interesting to say. Please, do tell me something instead. You are the most interesting person in Ikaanos. Ikaanos' finest. You are my ruler, and a certain Chancellor one day.<</if>> <</if>><</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>I am not really a party girl, and I don’t like this music.<</if>> <<if $pfocus is 2>>I do not like. Not at all. I prefer Raikan music. Flutes, the biwa, some quiet bells. Much better.<</if>> <<if $pfocus is 3>>No, this is awful. I can't understand why anyone created this in the first place. Good music is Raikan music. The biwa, the flute. That's enough. No singing necessary.<</if>> <<if $pfocus is 4>>Why? This? No, I don’t like it. Sorry. I prefer only Raikan music.<</if>> <<if $pfocus is 5>>This music? It burns. It makes my entire body shiver. Please, the spirits are crying. I don’t know why this horrible thing exists.<</if>> <<else>> Of course, I love this, Master (fake smile). Your choice is always the best. <</if>> <</if>> <</if>> <<if _girly is 14>> /*Emily*/ <<if _res is 0>> <<if _ran9 is 1>>Well, ehm, I guess I'm fine thanks. Not the first time I'm partying in this house, haha…<</if>> <<if _ran9 is 2>>Oh, thanks for asking. Well, I'm doing good. I'm used to this, you know. Your brother was… a real party thrower. <<if $broway gte 30>>With me as the entertainment…<</if>><</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>Not at all… In fact, I see her as the lucky one. Getting to… Serve with all her feminine features like that… Wow…<<else>><<if _willy gte 6>>Well… It's a bit disturbing to be honest. But I guess she's doing it on her own free will…<<else>>Oh… No… (Fake smile) It is her duty. I have no say in that matter.<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Not at all. I love watching her. That is… a slave's main chore in her Master's household. Perfectly natural.<<else>><<if _willy gte 6>>Ehm… The constant moans and yelps are a bit distracting but what am I to have an opition, right? (fake smile)<<else>>It is a slave's duty, and I'm perfectly fine with it. No need to worry about me, Sir.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>> <<if $broway lte 19>>Something interesting? Oh, I know. Maybe I've shown you this before… Look over here, on that wooden beam up there. Your brother and I made our initials there on my sixteenth birthday. We had such a party… Inviting all my friends… It was a real blast!<</if>> <<if $broway gte 20 and $broway lte 29>>Something interesting… Okay… (blush) I don’t know really… You wanna know what happened to all the older girls who were sold by Mrs. Ardbegger? <br><div class="tex8px"><br></div> Andrea, Julia and little Amie ended up at the Mastersphere. Never heard from them again. Probably working as pleasure slaves there now. <br><div class="tex8px"><br></div> Poor Luna was sold to this sadistic nobleman in Bellemme territory. She was so small… I hope she's able to handle it… <br><div class="tex8px"><br></div> Rebecca, June, Lisa and Terry were all sent to the slave auction in Crystal Heights. I have some contact with June and Lisa at Redhaven Market, when I shop for groceries sometimes. They are okay. Rebecca is a… floor crawler at Furry's since three years back… Disgusting. She's probably tasted all men in Westside and Redhaven by now… <br><div class="tex8px"><br></div> And little Rosie. Poor girl. Personal fuck-toy to Mr. Furry himself. You can probably spot her there if you're a regular customer, always in Mr. Furry's shadow, or down underneath his desk. <</if>> <<if $broway gte 30>> Hmm… Something interesting… What would that be? <br><div class="tex8px"><br></div> That your brother probably landed over 10,000 lashes over my butt? That he kept a record on how much semen he gave me? You wanna hear about the grueling exercises he made me go through to train my body's "feminine" parts? I only have stories like that to tell you, and I guess they are of little interest. <br><div class="tex8px"><br></div> Sorry, Sir… <</if>> <<else>>Something interesting? Well, I don’t know, dear Master… I am just a simple girl. The only thing that's of interest is my wet pussy and eager mouth once this party is over.<</if>> <</if>> <<if _ran9 is 2>> <<if _willy gte 5>> <<if $broway lte 19>>Hmm… Oh… Did I tell you about me and your brother's time capsule? I don’t remember where he buried it, but there's a copper cylinder somewhere in here, or out in the yard, with drawings, letters and other stuff that we included. I had just gotten here and he said that we should open it on my 25th birthday, ten years from then. <br><div class="tex8px"><br></div> Would be so interesting to read those letters again… <</if>> <<if $broway gte 20 and $broway lte 29>>Hmm… Okay, Sir… Let me think… You probably want to hear about your brother, and not about me. I shared my most important years together with him so… We are kinda fused. <br><div class="tex8px"><br></div> Anyway, did you know that your brother had something that you could call a wife? For a short period. She, ehm, came here a couple of times when I was around 15, I think, and she didn’t look very pleased. Mr. $pcLastName suggested that she was kicked out after spending too much of his hard-earned dollars. <br><div class="tex8px"><br></div> According to Sara, they were only married for a year, and… Sara also said she was a real bitch, treating her awfully bad. But again, this was all before my time here in this household. <</if>> <<if $broway gte 30>>I… I don’t remember much about my years before your brother, he made sure to make most of my past a blank slate, so that I could focus on servicing him instead of my own… emotional development, as he used called it. <br><div class="tex8px"><br></div> I do remember something… strange from the time between your brother and you, Mr. $pcLastName. When I lived in Marston Swamps. There's something strange going on down there. In the foggy waters where the trees are particularly thick; in half-sunken ruins that not even Skyguard ventures into. I saw… rituals, hooded men… I heard strange voices and chants… <br><div class="tex8px"><br></div> I was… close to death, however, so I might've hallucinated some of it. But it was too real to be just my own imagination. Feels strange knowing such… things are happening just outside our doorstep. Marston Swamps is only like… 700 yards from here. <</if>> <<else>>Oh… That's… Wow, I'm not used to getting questions like that. Well… I have… I have thought about you all day. I'm ready to serve you on a more personal level tonight or tomorrow. Just say the word, Master.<</if>> <</if>><</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>Oh, this? Not my cup of coffee. But I'm not suffering… So, please, don’t change it just because it's not my style.<</if>> <<if $pfocus is 2>>I absolutely hate it… And… Oh, sorry, didn’t mean to sound so frank. Sorry. But now you know…<</if>> <<if $pfocus is 3>>This? Oh, I like the rock stuff from that era, like Alone or Europe… But not this pop-stuff playing right now. I… I don’t hate it, but it's not my style really.<</if>> <<if $pfocus is 4>>I love this… Rock is my favorite genre. Always has been. Mrs. Keenan loved Misfits, Green… something, and Haracha. She taught us to appreciate real music.<</if>> <<if $pfocus is 5>>Oh this? Absolutely love it. I feel it in my soul! Woho! Almost erotic!<</if>> <<else>> This music is the best. You and your brother's taste were almost the same. I'm a very fortunate slave, in that way. <</if>> <</if>> <</if>> <<if _girly is 13>> /*CAITLIN*/ <<if _res is 2>> <<if _ran9 is 1>> Oh, something interesting. I do believe that you and I, Master, don't always share the same concept of what's interesting. But here's something I know a lot about that you might benefit from knowing. <br><br> Did you know there is a reason women hate the taste of cum – I mean, a real, biological reason, based in evolution? <br><br> It’s pretty simple, if you think about it… Imagine a million years ago on Earth: A man is born with cum that tastes like vanilla cream. Girls line up to suck him off. Obviously, he enjoys himself until the day he dies – but there’s a problem. <br><br> He never puts any of that cum where biology intended for it to go: up into one of those girls’ wombs, because they were all too busy swallowing it. So, those magical genes that make cum taste great die out with our happy man. <br><br> Your ancestors, on the other hand: They made nasty, bitter cum that nobody was willing to swallow. That meant they ended up pumping it into the wombs of their women, who gave birth to little boys with nasty, bitter cum. <br><br> Your cum has been distilled across the millennia through natural selection to be the worst stuff any girl could ever imagine swallowing. Think about that the next time you make <<if _pleasure gte 1>>_fuckgirl<<else>>another girl<</if>> suck you off and tells you how much she likes it. <</if>> <<if _ran9 is 2>> Hmm… What am I familiar with that you'd find interesting… Oh, did you know about this? That among many lower animals on Earth, the female orgasm is essential to the reproductive process: It triggers the release of eggs into the womb, for example, or prepares the lining of the uterus to receive a zygote. <br><br> However, among humans, there is no direct correlation between the female orgasm and reproduction. There is a theory that states this is because women are more attracted to, and are therefore more likely to mate with, men who make the effort to give them sexual pleasure outside of the reproductive process. <br><br> The men take the time and the effort to learn how to properly pleasure a woman are also the men who are likely to stay committed to their partners and offspring – and therefore help to ensure their genes are promulgated to future generations. <br><br> In short, your value as a man – biologically speaking – is almost entirely a function of your ability to provide orgasms for women. I bet you never thought of that before, Master. <</if>> <</if>> <<if _res is 1>> <<if _ran9 gte 1>><<if _sadista gte 50>>I… I guess… It's her duty and… I… Fully accept that.<<else>><<if _willy gte 6>>Master… I have to be frank. I really dislike the sight of this. I'm happy I'm not in her position right now, but it doesn’t look good for me… belonging to a household who uses girls like this.<<else>>I… I have no say in the matter. I will not comment on her presence here tonight. You… probably already know what I think about it, Master.<</if>><</if>><</if>> <</if>> <<if _res is 0>> <<if _ran9 is 1>> It's a bit loud I guess, but I'm… trying to enjoy myself. Even if my time could be spent in better ways, of course. <</if>> <<if _ran9 is 2>>Oh, well… I have nothing against parties. I used to do it all the time when I was younger. Now, I prefer to spend my time on more important matters. But… I'm fine, and glad that you've invited me.<</if>> <</if>> <<if _res is 3>> <<if _willy gte 500>> <<if $pfocus is 1>>xx<</if>> <<if $pfocus is 2>>xx<</if>> <<if $pfocus is 3>>xx<</if>> <<if $pfocus is 4>>xx<</if>> <<if $pfocus is 5>>xx<</if>> <<else>> What is there to say? I respect… and appreciate your choice of music. I can always learn to love something - even if it feels disharmonic for the moment. <</if>> <</if>> <</if>> <<if _girly is 15>> /* Res 0 = how do you like the party? 1 = Not disturbed by pleasure slave? 2 = Entertain me with something interesting. 3 = like the music? */ /* ELIANA */ <<if _res is 0>> <<if _ran9 is 1>>Haha. What? Oh, yeah, I'm fine. Parties are kinda my middle name.<</if>> <<if _ran9 is 2>>It's great. Thanks! Nothing to complain about. How are you doing? Oh. Nice to hear that.<</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>You asking me that? Eliana Nichols from Furry's tavern? Haha, you're funny.<<else>><<if _willy gte 6>>Ehm, I guess I'm kinda used to it, but it doesn’t add anything for me, if you know what I'm saying.<<else>>They're doing their duties. I should know, coming from years of serving customers at Furry's. Let them continue!<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>Haha, you're so cute, honey. Watching their little asses crawling around down there feels both natural and relaxing, in a strange way. Let it continue. Doesn’t bother me at all.<<else>><<if _willy gte 6>>I'm not "technically" offended but it doesn’t help against all my bad memories, okay?<<else>>I have nothing to say about that, Sir. It's your choice of entertainment. I'm fine with it.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>Haha, something interesting? Okay… hm....<<else>>Oh, of course, Master. Something not sexual? Okay. Let me think…<</if>> <br><br> Oh, how much do you know about Iona Farley? Mr. Furry's sweetheart? The girl who ran away with his $500,000? <br><br> It was before my time. With at least five years. But he's stilled pissed about it. Furry hates everything that reminds him of Irish girls. Haha, you can imagine the hardships "Irish Jenny's" had to endure. <br><br> Anyway, Mrs. Iona Farley married Furry when she was 19. A sweet, redhaired girl, slim, tall, looking like something from an old Earthian fashion magazine. He was absolutely spellbound by that girl, leaving many of his duties to others. They traveled to Lake City, New Tokyo. He was gone for months. Didn’t matter that Mr. Furry's guardians took large chunks of cash from his pockets. He had Iona. <br><br> Then one day, she was gone. She left a note telling that she'd taken an "indemnity" for what Furry did to her older sister a few years earlier. So, not only was Mr. Furry scammed and fooled – it was also a revenge. It was… personal. That's why he's still mad about it. <</if>> <<if _ran9 is 2>> Hmm… What possibly could little Miss Nichols have to share with you? Haha. Oh, I know. Did I tell you the details about Mr. Furry? <br><br> He's 55 or 56 I guess. Started Furry's Tavern some 22 years ago. Took it over after Michael's Taproom, an old English pub that dated back to… I don’t know, might be before The Severance even. <br><br> Real name's Philomon Ackley. But he hates that. So… Why is he called Furry? Guess! … Because of his hairy arms? One could imagine. Haha. No, it's actually from his associate, who died right after they started business. His name was… Joe… Johnny something, Yeah, Joe Furor. He was known as "Furry Man" by his closest friends. The tavern quickly became known as Furry's Tavern, and when the "Furry Man" died, Philomon took that name for himself, as he hated "Mr. Ackley" – or "Mr. Icky", as the old floor crawlers calls him. Haha. Not a lot of people know that story. <</if>> <</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>This music? I kinda like it I guess. Sounds very Earthian.<</if>> <<if $pfocus is 2>>Modern music's not for me, but I've listened to worse. Haha.<</if>> <<if $pfocus is 3>>Oh, I love this. Isn't that Silent Circle? It's Rosita's favorite band. We used to play them a lot after work at Furry's. Haha. Sweet memories.<</if>> <<if $pfocus is 4>>Rock n' Roll! Yeah, I like it. Not my favorite but far from unmanageable. Haha.<</if>> <<if $pfocus is 5>>It's nice. Makes me wanna dance all night. Haha! <</if>> <<else>> Oh, my favorite music is whatever music you're playing, Sir. <</if>> <</if>> <</if>> <<if _girly is 16>> /* Res 0 = how do you like the party? 1 = Not disturbed by pleasure slave? 2 = Entertain me with something interesting. 3 = like the music? */ /*MALL*/ <<if _res is 0>> <<if _ran9 is 1>>I guess it's okay! I'm always up for a little fun. Didn’t have much of that down in Stokke Hills. Aimee usually works 14-16 hours per day so partying is very rarely on her schedule!<</if>> <<if _ran9 is 2>>Woho! This is great! Thanks for inviting me. Although, I'd be very mad if you didn’t!<</if>> <</if>> <<if _res is 1>> <<if _ran9 gte 1>><<if _sadista gte 50>>No, no, not at all. It feels natural. And this comes from a girl who's been invited to the same halls of depravity herself. By a very special, awesome Master.<<else>><<if _willy gte 6>>It doesn’t disturb me but… It's kinda odd. Nothing I'm used to.<<else>>She's doing her duty as her Master's fucktoy. I see nothing… wrong with it.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>>Entertain you? Oh, so I'm the one running this party, entertain everyone else? Haha, well, okay, let me try. <br><br> You know Bud Walton, right? He's a friend of yours? A real friend? I've seen him many times down in Stokke Hills together with another group of men. That was long before you came into the picture, a couple of years ago maybe. <br><br> I think he has a past as a raider-wannabe or something because he walked around with this big rifle of his, dressed in leather armor and a red scarf. I dunno what he was up to but it kinda looked like he pretended to be a raider – the same goes for his buddies. They were too cleanshaven to be real bandits, and too pansy-faced to be scavvies. Maybe you should ask him what he was up to, haha! <</if>> <<if _ran9 is 2>><<if _willy gte 5>>Interesting? Okay, yeah, then you're talking to the right girl! <br><br> Did you know that wrool cats can weigh up to 200 pounds? The big male ones? BUT, and this is what's so special about it, they city-dwelling cats never grow that big. It's like they're able to adapt their own size or something, to better suit what environment they're living in. I got that from a book! <<else>>Interesting? The only thing that's interesting is how you want to take your slave tonight. Hmm? All my holes are ready for you, Master, just say the word. I have nothing personal to offer a great man like you, other than my young, tight body.<</if>> <</if>> <</if>> <<if _res is 3>> <<if _willy gte 1>> <<if $pfocus is 1>>This? Hmm… It's kinda old-people music I'd say, nothing I fancy very much. Not that it'll kill my evening. Don’t get me wrong, Sir.<</if>> <<if $pfocus is 2>>Hmm. This? Pretty okay! I like some songs.<</if>> <<if $pfocus is 3>>Oh, I absolutely love this kinda music. Aimee had an old ranrix player, you know, those with millennium batteries? We must've played Kim Wilde a thousand times during those endless renovation nights in our store.<</if>> <<if $pfocus is 4>>Oh, this? It's a bit… hard to grasp but I still like some of it. Especially the classic hits.<</if>> <<if $pfocus is 5>>Oh, ehm, I like the beat. Great party music! Nothing I listen to otherwise but it's perfect for this occasion. Good pick, Sir!<</if>> <<else>> I love whatever music you like, Master. I don’t want to listen to anything you deem unfit for me, or yourself. <</if>> <</if>> <</if>> <<if _girly is 17>> /* Res 0 = how do you like the party? 1 = Not disturbed by pleasure slave? 2 = Entertain me with something interesting. 3 = like the music? */ /*MALL*/ <<if _res is 0>> <<if _ran9 is 1>>I like parties. Maybe this isn’t… Em-city standards but still. A good attempt at throwing something.<</if>> <<if _ran9 is 2>>"The party" or "partying"? That's very important because they would produce two completely different answers. <</if>> <</if>> <<if _res is 1>> <<if _ran9 gte 1>><<if _sadista gte 50>>Not at all. It's her duty.<<else>><<if _willy gte 6>>Yes, actually, the smacking sounds are a bit disturbing. <<else>>Absolutely not, Master. I guess she deserves it. Because she's here by your command.<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 gte 1>> Entertaining? What do you mean? … Maybe a comparsion between this and the last party I was at over in Em-city might be funny. Here, we're a "respectable" number of people, with refreshments and everything. <<if _willy lte 9>>And I love it (fake smile)!<</if>> <br><br> A couple of days before I first laid my eyes on you, me and Farah had been to a large party over at Emerald Beach, with over 200 people – every kid that matters in Ikaanos was there. You probably heard us – ten kilowatts of bass thumping over the Irendorian bay. A Spheremaster actually shut us down eventually, during the early morning hours. It was so rad. You'd never be able to… Ehm, Redhaven would never be able to compete against that.<</if>> <</if>> <<if _res is 3>> I only like Leslie Winnipeg. That's the girl people of my status should listen to. <</if>> /* MALL ENDS BELOW */ <</if>> <<if _girly is 99>> /* Res 0 = how do you like the party? 1 = Not disturbed by pleasure slave? 2 = Entertain me with something interesting. 3 = like the music? */ /*MALL*/ <<if _res is 0>> <<if _ran9 is 1>>xx<</if>> <<if _ran9 is 2>>xx<</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>xx<<else>><<if _willy gte 6>>xx<<else>>xx<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>xx<<else>><<if _willy gte 6>>xx<<else>>xx<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>xx<<else>>xx<</if>> <</if>> <<if _ran9 is 2>><<if _willy gte 5>>xx<<else>>xx<</if>> <</if>><</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>country<</if>> <<if $pfocus is 2>>modern<</if>> <<if $pfocus is 3>>eighties<</if>> <<if $pfocus is 4>>rock<</if>> <<if $pfocus is 5>>psytrance<</if>> <<else>> cccc <</if>> <</if>> /* MALL ENDS BELOW */ <</if>> /* PARTY GIRL MINGLE ENDS BELOW*/ <</if>> <<if _firstdine is true>> <<set _ran9 to random(1, 3)>> <<if _will gte 10 and _malove gte 10 and _scare lte 1>> <<if _girlids is 1>> /* LOV*/ <<if _days lte 3>> <<if _ran9 is 1>>Oh. This is… Nice. Sorry if I'm acting a bit odd. I'm so nervous. A new place and all.<</if>> <<if _ran9 is 2>>Oh, I didn’t expect this from my new Master. … I come from a very special household that I thought was a one of a kind. Mr. Robert's.<</if>> <<if _ran9 is 3>>This all looks fantastic. (Nervous laughter) Maybe I could get used to living here after all. … Not that I'm not already super grateful or anything.<</if>> <<else>> <<if _ran9 is 1>>Thank you for this. You know how I love private dinners.<</if>> <<if _ran9 is 2>>Wow, I really appreciate this, dad… I mean, sorry, Mr. $pcLastName (blush).<</if>> <<if _ran9 is 3>>Wow, Mr. $pcLastName. You didn’t have to do all this. I'm just a simple little Scandie girl (nervous giggle). But I do appreciate it.<</if>> <</if>> <</if>> <<if _girlids is 2>> /* REB*/ <<if _days lte 3>> <<if _ran9 is 1>>Where's the chow? And please, <<if $pfocus is 1>>Turn on the lights and put these candles out. No need to make me feel like a fucking princess. Okay? You know where I'm from.<<else>>we could have this dinner in the kitchen, or on the fucking floor. I'm raider, I don’t sit at tables. Haha!<</if>><</if>> <<if _ran9 is 2>><<if $pfocus is 1>>Oh, nice. Dinner. But no need for this fancy shit. Okay? If you're gonna arouse a bandit, ehm, sorry, an ex-bandit, you have to do better. Or worse. Haha!<<else>>Nice… Real food for a change. Those Kymanto fuckers fucking starved me. For weeks. That's why I'm so scrawny-looking. I used to be much more healthier before they took me.<</if>> <</if>> <<if _ran9 is 3>>Are you trying to impress me? Well, don’t, okay? I don’t respond well to this shit. Just give me a room, some food and hope that'll not kill you in your sleep. Hehe, only kidding. … Or am I?<</if>> <<else>> <<if _ran9 is 1>>Nice, finally, something good to eat. I'm starving.<</if>> <<if _ran9 is 2>>Wow. Okay, you did all this for a simple raider girl like me? How cute (fake smile).<</if>> <<if _ran9 is 3>>Okay. I want a second round. I'm starving. <<if $pfocus is 1>>And put these candles out. I don’t like when people try to impress me. <</if>><</if>> <</if>> <</if>> <<if _girlids is 3>> /* AMELIA*/ <<if _days lte 3>> <<if _ran9 gte 1>><<if $pfocus is 1>>This is so nice. And the food. I love it. And the candles. I'm sorry, but I'm not used to this. Not yet. You'll eventually get to know men and become… familiar with my background. <<else>>You didn’t have to do all this for your new slave. I'm a simple servant. I've been a sex slave for most of my life. No need for this, Master.<</if>> <</if>> <<else>> <<if _ran9 is 1>>So nice of you. This is one of my favorite dinners. Wonderful. And it's good that you didn’t spend too much money on expensive wine. Our household needs the cash.<</if>> <<if _ran9 is 2>>Mmh… Delicious. Wonderful. Thanks for this. And a simple drink. Nothing fancy that costs a fortune. Just how I want it.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>I'll light some more candles. This is so romantic. Thanks, Master.<<else>>Oh, I love this food. And I'm so happy that you did this for me.<</if>><</if>> <</if>> <</if>> <<if _girlids is 4>> /* JUNO*/ <<if _days lte 3>> <<if _ran9 is 1>><<if $pfocus is 1>>Wow… Candles. Nice. And the food seems okay. This reminds me of a restaurant in New Eden. You've done good. And I'm looking forward to getting to know you better, Sir.<<else>>This is great. And I like the smell of the food. I really do. Nice initiative.<</if>> <</if>> <<if _ran9 is 2>>You're really trying to impress your new friend? Haha. Hey, thanks again for saving me from those brutes. The wounds are healing up nicely.<</if>> <<if _ran9 is 3>>You didn’t have to do all this. For a simple girl like me. … I think I could get used to all this.<</if>> <<else>> <<if _ran9 is 1>>Another great dinner… Thanks. This Davidian girl is gaining weight!<</if>> <<if _ran9 is 2>>Loved the food. Great job, $pcFirstName. Always nice having a talk with you. We're obviously both into business and there's so much to share.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>This is so fancy. I love the candles. Hey… Those are molded in New Eden. Look. Look at the signature. I thought I recognized them.<<else>>Nice. A simple dinner in a friendly home. What could be better…<</if>><</if>> <</if>> <</if>> <<if _girlids is 5>> /* PIPER*/ <<if _days lte 3>> I am so confused right now… I don’t know what to say… I feel so… strangely powerful. <<else>> <<if _ran9 is 1>>Thanks for this, Mast… I mean, Mr. $pcLastName. You've made me so strong… I don’t know how to act properly. Haha sorry…<</if>> <<if _ran9 is 2>>I'm so grateful for this, and for the powerful woman you've turned me into. Oh, and I love the food. <<if $action1 is true>>It's never wrong with a good piece of meat (giggle).<</if>><</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Wow… This was fantastic. So delicious. Thanks again for making me feel better about myself. I am not the weak girl I once was. The Devious years are over.<<else>>This was delicious. Thanks. Thanks for everything. I owe you so much.<</if>><</if>> <</if>> <</if>> <<if _girlids is 6>> /* MICH*/ <<if _days lte 3>> <<if _ran9 is 1>><<if $pfocus is 1>>Wow, this was pretty nice. I guess you're trying to impress your new girlfriend, right? Not that… I am… I didn’t mean it like that. Sorry.<<else>>Thank you for this. Although it doesn’t compare to a nice diner or a fancy restaurant. Oh, sorry… I speak too frankly. I've still not adjusted myself to all the new stuff here. I should know my place.<</if>> <</if>> <<if _ran9 is 2>>Wow. I'm stuffed. Still not used to eating this much. Those Laundry guys only gave me cabbage and some tasteless fish. Eeew… <</if>> <<if _ran9 is 3>>I loved this. Thank you. Still feels a bit odd sitting here, after all I've gone through lately.<</if>> <<else>> <<if _ran9 is 1>>Mmh… Delicious. <<if _noalc is true>>Too bad there's no real drinks though. A beer at least.<</if>> <</if>> <<if _ran9 is 2>>This was perfectly fine for this little girl. Now I don’t have to go to bed feelin' hungry. <<if _noalc is true>>Too bad I have to do it sober, though. Hehe. But I get it. You're a bit low on cash.<</if>> <</if>> <<if _ran9 is 3>><<if $pfocus is 1>>This was fancy. You do know how to impress a girl. And I'm not easy to impress! <<if _noalc is true>>One big downer, though. No freaking drinks. Come on, that would've MADE this evening.<</if>> <<else>>Wow, I've had too much. I'm feeling a bit sleepy. <<if _noalc is true>>Probably because I'm too sober.<</if>> <<if _servants gte 1>><br><div class="tex8px"><br></div>Hey, _servegirl, give me a glass of water, please. <</if>> <</if>><</if>> <</if>> <</if>> <<if _girlids is 7>> /* Nicole*/ <<if _days lte 3>> <<if _ran9 is 1>><<if $pfocus is 1>>News ALERT! Redhaven Herald: Mr. $pcLastName shocks the neighborhood with a fancy dinner. Haha, sorry, just kidding. This was great, thanks. Sorry for being a nerd.<<else>>This was a quaint little twosome. Thanks for this. And I loved the food by the way. Beats those cans I used to eat at my old paratment.<</if>> <</if>> <<if _ran9 is 2>>Delicious. Are you trying to impress your brand new girl with a dinner? Haha. <<if $pfocus is 2>>At least you could've lit some candles. No, sorry, I'm super grateful. For dealing with those goons and everything.<</if>><</if>> <<if _ran9 is 3>>This was really nice. And I already owe you big time for dealing with those assholes in The Docks. Also, delicious food. <<if _pleasure gte 1>>_servegirl was it? She did a great job.<</if>> I'm still new around here so I don’t know all the names yet.<</if>> <<else>> <<if _ran9 is 1>>Wow. I'm stuffed. I'm gonna have to write a news report on this… Haha, sorry. I should stop with all these lame jokes.<</if>> <<if _ran9 is 2>>I loved this. And the food. Thanks.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>I guess you figured that I love fancy dinners. At home or at restaurants. You really tried to make an effort here. Thanks!<<else>>Wow, I'm stuffed. I loved the food.<</if>><</if>> <</if>> <</if>> <<if _girlids is 8>> /* Rachel*/ <<if _days lte 3>> <<if _ran9 is 1>>This is a good start. Even if I've lived in the jungles for a couple of years, I am a woman who likes class. Dinners are part of that (smile). Great good by the way.<</if>> <<if _ran9 is 2>>This was so good. You're really trying to impress your new girl, hehe. It's bad we didn’t get one of those really nice wine bottles. But they're probably too expensive.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>A fancy dinner for your new starlet. Haha, this was great. I'm impressed! Almost getting a little tipsy here too.<<else>>This was a nice, simple dinner. We could've eaten this in the kitchen but I guess you wanted it to feel special. Thanks!<</if>><</if>> <<else>> <<if _ran9 is 1>>Sorry that I didn’t eat it all. I don’t want to get too fat. <</if>> <<if _ran9 is 2>>Wow, I really shouldn’t be eating anymore. I'm too stuffed for my own good. And we don’t want this girl to become too fat.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Classy. Fancy. I love candles. Thanks for this.<<else>> Wow. I'm stuffed. Why are we sitting here, by the way? There's nothing special. We could've had this in the kitchen as we normally do.<</if>><</if>> <</if>> <</if>> <<if _girlids is 9>> /* Latina*/ <<if _days lte 3>> <<if _ran9 is 1>>Nice hombre. Your new Latina must be fed properly. I have a lot of room to fill. Hahah…<</if>> <<if _ran9 is 2>>This was nice. You're trying to make an effort. But you have to try much harder if you want to get in bed with me, okay, hombre? Haha! Just kidding with you. <<if _malove lte 39>>You have zero chance.<</if>><</if>> <<if _ran9 is 3>><<if $pfocus is 1>>A fancy dinner for your new Latina girl. I see you make effort to impress me. It's a good start. But you got work to do.<<else>>Sorry, but this light troubles me. We should've had some candles and tablecloth. This looks like a servants' dinner. Sorry, hombre, but you gotta do better if you want to catch my attention.<</if>><</if>> <<else>> <<if _ran9 is 1>>Okay, I've had like two rounds now. I'm stuffed. I think. <<if _servants gte 1>> <br><div class="tex8px"><br></div> Hey, _servegirl, get your lazy cunt in here and give some more of this, okay?<</if>> <</if>> <<if _ran9 is 2>>It's strange. I've had two plates but I'm still hungry. Maybe I'm pregnant. Haha! <<if _servants gte 1>> <br><div class="tex8px"><br></div> Hey, _servegirl! More food. And fill up this glass. Hurry. <</if>> <</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Candles, good food, nice tablecloth. This Latina is happy.<<else>>You could've made a better effort, hombre. Come on. At least the food was good.<</if>> I think I'm ready for a second round. <<if _servants gte 1>> <br><div class="tex8px"><br></div> _servegirl! Fill my plate. Move that ass!<</if>> <</if>> <</if>> <</if>> <<if _girlids is 10>> /* aver*/ <<if _days lte 3>> <<if _ran9 is 1>>By all the Moons. This is too much. I just came from years of slavery and sexual abuse and now I'm sitting here… Wow… Thanks. I guess. Please correct me if I'm doing anything wrong.<</if>> <<if _ran9 is 2>>I'm speechless. I'm used to a diet of cum and boiled rice. And now this? Oh… Sorry. That was inappropriate. The new girl still has to fix her manners. I'm not used to this.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>I… I don’t know what to say. So delicious. I never thought I'd be here a couple of months ago.<<else>>This was fantastic. And the food is heavenly. My evening meals used to be a load of cum from my old Master, not a plate of goodies like this. Thanks!<</if>><</if>> <<else>> <<if _ran9 is 1>><<if _happ gte 60>>I'm so super thankful for this. My life's gotten way better since I came here. Wow… I'm stuffed.<<else>>Thanks for this. Sure beats my old manjuice diet at that prison camp.<</if>> <</if>> <<if _ran9 is 2>><<if _happ gte 60>>I don’t know what to say. I'm eternally grateful for this. Thanks, Master. I owe you one. Again!<<else>>This was fantastic. And I'm so stuffed. Thanks.<</if>> <</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Candles, fancy food, inside a mansion… Wow. <<if _happ lte 59>>Haha, that prison guard captain must've finally chocked me with his dick so that I ended up in heaven. Oh, sorry. Bad joke.<<else>>I went from a semen-covered sex slave to Ikaanos' luckiest girl. Who would've known just a few months ago. Poor Averil.<</if>><<else>>Thank you, Sir, for this. A nice, stable dinner. Just what this old girl needed.<</if>><</if>> <</if>> <</if>> <<if _girlids is 11>> /* Aira*/ <<if _days lte 3>> <<if _ran9 is 1>>Oh, dear. This is a good start, I guess! Thanks. <</if>> <<if _ran9 is 2>>I don’t know what to say. Thanks, I guess. Mr… $pcLastName was it? I like this, but don’t expect anything. I have stuff I must do tonight, that we can talk about later perhaps.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Candles? A white table cloth? Are you trying to impress the new girl? Just because I'm of noble birth? You don’t have to, okay?<<else>>I hope this is a tradition around here. I like it. But there's no need to impress me, okay? I don’t respond well to that. Don’t treat me like a noblewoman, even if I was born into that world.<</if>><</if>> <<else>> <<if _ran9 is 1>>What a day this has been. <<if _malove gte 75>>This is awesome, dear. Just the two of us.<<else>>Us alone? Again? Okay. <</if>> <</if>> <<if _ran9 is 2>><<if _malove gte 70>>Oh, a nice little dinner for just the two of us? How wonderful. <<else>><<if $trained lte 1>>Dinner. Great. Maybe we could do a training session when we're done? It's good keeping our bodies sharp. <<set _ariaspec2 to true>><<else>>Nice having a wholesome dinner. It's been a full day. At least for you, haha…<</if>><</if>> <</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Are you trying to impress someone? These candles are expensive. (Smile)<<else>>Great. Food. Never go to bed hungry. That should be a number one rule for all Ikaanians.<</if>><</if>> <</if>> <</if>> <<if _girlids is 12>> /* MAI*/ <<if _days lte 3>> <<if _ran9 is 1>>You are most kind. Much better than Mr. Horbock. He only served us gruel and cooked lizard meat. I hope I'll impress you with my servitude, Mr. $pcLastName, was it?<</if>> <<if _ran9 is 2>>Oh, nice. Sorry if I'm a bit nervous. New place and everything. It's been a troublesome couple of weeks since Mr. Horbock threw me out.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>This is really fancy. You should not spoil your new slave like this (smile).<<else>>I'm really thankful for this. Maybe this new home will be like Heaven for me. And I mean to repay you, with my services.<</if>><</if>> <<else>> <<if _ran9 is 1>>Oh, how kind of you to prepare all this, Mr. $pcLastName. I am very thankful. Let me recite a Raikan poem later, when the dinner is served. Or, maybe next day. I think I'll just make a fool out of myself. <</if>> <<if _ran9 is 2>>This is very kind of you. Let me entertain you with stories and small Raikan poems as we eat. <</if>> <<if _ran9 is 3>><<if $pfocus is 1>>One could almost believe that I was Mrs. $pcLastName. You sure know how to spoil your slaves, Sir.<<else>>I hope your day has been most fruitful, Sir. I know mine has. I've felt unusual happiness today, serving in your household.<</if>><</if>> <</if>> <</if>> <<if _girlids is 13>> /* mall*/ <<if _days lte 3>> <<if _ran9 is 1>>Oh, this is really… Nice. Nice of you to share a moment together you’re your new slave. So we can discuss things.<</if>> <<if _ran9 is 2>>You want me to pour you some water, Master? This is so nice. Making your new slave feel welcome.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>I have to say I appreciate this, Master $pcLastName. I… I never thought my new Master would make a dinner like this for me.<<else>>This is nice and simple. Just… Perfect. Sorry if I'm acting a bit nervous. A new place and all. A lot have happened these past weeks. <</if>><</if>> <<else>> <<if _ran9 is 1>>Oh, some food. Just what I wanted. Thanks for inviting me to this sit-down, Master.<</if>> <<if _ran9 is 2>>I… I just have to say that I really appreciate this. Thanks, Master.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Lit candles… Wow, you are really trying to impress the doctor, are you? Haha…<<else>>This is just fine. I was getting a bit hungry for real food. Thanks, Sir.<</if>><</if>> <</if>> <</if>> <<if _girlids is 14>> /* Emily */ <<if _days lte 3>> <<if _ran9 is 1>> <<if $broway lte 19>>It's so good to be back again. It feels like I've just woken up from a long, long nightmare. Thanks for taking me in, Mr. $pcLastName. I hope I can serve you as well as I served your brother.<</if>> <<if $broway gte 20 and $broway lte 29>>It's… Good to be back… I guess. I missed the warmth and safety of a real household… Thanks for taking me back.<</if>> <<if $broway gte 30 and $broway lte 39>>It feels so strange sitting here again, Sir. I… I have so many memories from this place. But it's like a distant nightm… a distant dream. I hope we can find a new way of co-existing. A new chapter.<</if>> <</if>> <<if _ran9 is 2>> <<if $broway lte 19>>Oh, by The Moons… I've missed this place. So much. (faint sobbing) Thanks for taking me back again. A new chapter begins. I'm sorry if I ran away, but dear daddy… I mean Mr. $pcLastName suggested that he would sell me. I don’t know why, after all those years. I was like his daughter… <</if>> <<if $broway gte 20 and $broway lte 29>>It's strange to be back here. I did have a rather bad sojourn. That swamp almost killed me. Well. A new chapter begins.<</if>> <<if $broway gte 30 and $broway lte 39>>It feels so strange sitting here again. Without two rods poking around deep inside my… private parts… Sorry, where are my manners…<</if>> <</if>> <<if _ran9 is 3>><<if $pfocus is 1>>This is… Fantastic. And… Thanks for allowing me to return. I found only death and destitution out there…<<else>>Thanks for taking me back. Freedom was not that good… after all. It almost killed me.<</if>><</if>> <<else>> <<if _ran9 is 1>> <<if $broway lte 19>>Thanks for arranging this. Very kind of you. I can't praise House $pcLastName enough for all you've done for me.<</if>> <<if $broway gte 20 and $broway lte 29>>It still feels a bit strange sitting here. Your brother never had me as a dinner partner. I usually served out in the kitchen.<</if>> <<if $broway gte 30 and $broway lte 39>>This still feels so… awkward. Sitting here, like your equal. Would never have happened with your brother.<</if>> <</if>> <<if _ran9 is 2>>Wow, what is this? I'm feeling like a very lucky girl right now.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Oh, candles. Nice. This looks really fancy.<<else>>Oh, this is perfect. Just what I needed. A nice, casual dinner. In the place I grew up in. That swamp almost killed me. Made me realize that I should appreciate all the little things life offers.<</if>><</if>> <</if>> <</if>> <<if _girlids is 15>> /* Eliana */ <<if _days lte 3>> <<if _ran9 is 1>>Wow. I can't still believe this. A couple of days ago, I went to bed with nothing but cum in my belly. Now all this. Thank you!<</if>> <<if _ran9 is 2>>This is such a huge change from what I'm used to. Spunk or dinner? I choose the latter. Haha.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Oww… Candles for your new girl! Spoiling me already. Nice.<<else>>This is perfect. A modest dinner. Sorry, still not used to being treated so nicely. Thank you for saving me and bringing me back to… something decent.<</if>><</if>> <<else>> <<if _ran9 is 1>>Aww… Too bad my stomach's so tiny. I could eat all this if it was physically possible.<</if>> <<if _ran9 is 2>>Wow. This looks great. Thanks!<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Candlelit dinner? For a simple girl like me? A farmer's daughter? What are you up to, Sir? (smile)<<else>>I like casual dinners better. They remind me of my old home. At least on a good day when my father hadn't wasted his money on booze.<</if>><</if>> <</if>> <</if>> <<if _girlids is 16>> /* mall*/ <<if _days lte 3>> <<if _ran9 is 1>>It takes some time getting used to this. Living my whole life eating mung beans, potatoes and oysters. Now… Look at all this! <</if>> <<if _ran9 is 2>>Wow. This is lovely, Sir. You really know how to impress a new girlfriend. Haha.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Wow. Candles? That's… really cool. And the food. Nice! You know how to impress a girl, that's for sure.<<else>>Mmh… Food. I usually like to eat alone but I'll pass on that rule today. <</if>><</if>> <<else>> <<if _ran9 is 1>>Nice initiative, Sir. I usually like to eat alone but I wouldn’t want to miss out on an occasion like this!<</if>> <<if _ran9 is 2>>Wow, cool, you've arranged all this? <<if $avatars gte 2 and $apavatars gte 2>>Or one of the other girls maybe?<</if>><</if>> <<if _ran9 is 3>>Oh. Nice. Is it okay if I take this in the gu… Ehm, on second thought, that'd be rude. I'll eat here. No worries, Sir.<</if>> <</if>> <</if>> <<if _girlids is 17>> /* mall*/ <<if _days lte 3>> <<if _ran9 is 1>>What are you trying to accomplish? You can NEVER compete with my old life. This is just bullshit.<</if>> <<if _ran9 is 2>>What's all this? Ju… Just let me go, okay, don’t try to persuade me with this bullshit.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>Candles? Come on. What is this?<<else>>What the hell are you trying to pull? <</if>> This is far, far from what I'm used to. Don’t overdo yourself.<</if>> <<else>> <<if _ran9 is 1>>Okay. This was… Cute.<</if>> <<if _ran9 is 2>>What did you want to show me? A servant's table? Or d… Oh… So this is for us. How… cute.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>One candle? Cute. 100 candles might impress me. This just feels lame. Like we're saying goodbye to the world or something.<<else>>Ehm. Okay. We… Are we doing this alone? Cute. <</if>><</if>> <</if>> <</if>> <<if _girlids is 42>> /* mall*/ <<if _days lte 8>> <<if _ran9 is 1>>Wow. This sure beats the food we got at Virax Springs.<</if>> <<if _ran9 is 2>>Nice! The Brotherhood at Virax Springs only served us gruel. With lots of fiber. Kept us slim. But… bleh… Not very fancy.<</if>> <<if _ran9 is 3>><<if $npc.av1.masterlove gte 70>>(Smile) So this is why Lovisa loves you so much. My sister is really a dinner girl!<<else>>I'm impressed! Mr. Robert style. If I was Lovisa, that is.<</if>><</if>> <<else>> <<if _ran9 is 1>>Thank you, Sir. What a fancy treat (smile).<</if>> <<if _ran9 is 2>>While this can't beat a dinner by the fire out in the wilds, it sure is nice.<</if>> <<if _ran9 is 3>>Cozy. I love it!<</if>> <</if>> <</if>> <<if _girlids is 99>> /* mall*/ <<if _days lte 3>> <<if _ran9 is 1>>xxx.<</if>> <<if _ran9 is 2>>xxx.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>xx<<else>>XXX <</if>><</if>> <<else>> <<if _ran9 is 1>>xxx.<</if>> <<if _ran9 is 2>>xxx.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>xx<<else>>XXX <</if>><</if>> <</if>> <</if>> /* WILLPOWER 10 AND NOT MAD ENSD BELOW – NOT ANGRY*/ <</if>> <<if _will gte 10>> <<if _malove lte 9 or _scare gte 2>> <<if _days lte 3>> <<if _ran9 is 1>>(Sigh) I… I really hope this is you trying to make things better. I'm still mad about what you've done to me. It has to end.<</if>> <<if _ran9 is 2>>Okay, it's great that you've taken this initiative. We need to talk about how you're treating me. I know that you own me and all, but… what you've done makes me sad. <<if _will gte 40>>Stop being such an asshole!<</if>><</if>> <<if _ran9 is 3>> <<if _will gte 40>>This is fucked up… You know I still hate you, right? Asshole…<<else>>This doesn’t… This doesn’t feel right. What are your intentions? (Shivering voice)<</if>> <</if>> <<else>> <<if _ran9 is 1>>Hmm… Okay. I'll play. And I hope this is your saying you're sorry.<</if>> <<if _ran9 is 2>><<if _will gte 40>>You'll still be an asshole after we're done with this. But it won't make things worse. Bring in the chow.<<else>>I really hope this is the turning point I'm hoping for…<</if>> <</if>> <<if _ran9 is 3>><<if _will gte 40>>I'm not magically gonna become your fuck-toy tonight just because you've prepared all this. I'm still mad, okay?<<else>>Okay… This feels a bit… awkward… But I'll play along. Sure.<</if>> <</if>> <</if>> <</if>> <</if>> <<if _will lte 9>> <<if _days lte 3>> <<if _ran9 is 1>>Wow… You should not spoil your newly-arrived slave like this, Master. Dinners and all… I'm humbled by your generosity.<</if>> <<if _ran9 is 2>>But Master, you are most generous. I do not deserve all this. I have yet spend enough days here to prove my value for you.<</if>> <<if _ran9 is 3>>I am not used to this kind of generosity. Thank you, kind Master. This means the world to your new slave.<</if>> <<else>> <<if _ran9 is 1>>Thank you so much for this, Master. Your slave is… speechless.<</if>> <<if _ran9 is 2>>You are so kind, Master. Offering a special dinner like this for your slave. <<if $pfocus is 2>>Even if it's of a simpler sort.<</if>><</if>> <<if _ran9 is 3>>Wow, Master, you did all this for me? I am… Speechless. Again! Thank you.<</if>> <</if>> <</if>> <<unset _firstdine>> /* FIRST DINE ENDS BELOW*/ <</if>> <<if _sexreact is true>> <<if _will gte 10 and _sadist lte 39>> <<if _days lte 3>> <<if _ran3 is 1>> <<if _girlids is 2 or _girlids is 11>>But hey, what the fuck's going on below the table? Are you for real? That's just crazy.<<else>>Ehm, although, and I know how men can be… But letting _fuckgirl crawl around underneath the table isn’t quite helping things here. Okay?<</if>> <</if>> <<if _ran3 is 2>><<if _girlids is 2 or _girlids is 11>>And seriously? Do you think you'll impress me by letting that poor girl blow you underneath the table? That's just sick.<<else>>xx<</if>> <</if>> <<if _ran3 is 3>><<if _girlids is 2 or _girlids is 11>>But seriously? I don’t know what kind of traditions you have here but offering me dinner while forcing a poor girl to blow your filthy hardon? That's just sick.<<else>>Ehm… But… Kinda sick that you make a girl blow you while we're having dinner. But I'm new here. I don’t know your traditions.<</if>> <</if>> <<else>> <<if _ran3 is 1>> <<if _girlids is 2 or _girlids is 11>>And seriously? Give _fuckgirl a break, please. This is so sick.<<else>>But, seriously, next time, give _fuckgirl a rest. I guess she like it but I don’t, and this feels really sick. <<if _girlids is 12>>It is far from how I grew up.<</if>> <</if>> <</if>> <<if _ran3 is 2>><<if _girlids is 2 or _girlids is 11>>Although this whole thing is just so fucking weird. Why is _fuckgirl down there, mushing her face in your groin? This place… Man…<<else>>But seriously, next time, please leave the sexual slavery out of this, okay? <<if _girlids is 12>>It's not fitting for such a fancy occasion, Sir.<</if>> <</if>> <</if>> <<if _ran3 is 3>><<if _girlids is 2 or _girlids is 11>>But I… I just can't accept this. Letting someone blow you underneath the table? While we're having dinner? This is like a sick movie or something.<<else>>But I just can't focus… I mean, come on. The gagging from underneath the table? It's a real turnoff. <<if _girlids is 12>>I'm sorry for my frankness, Sir. It's a leftover from my father.<</if>> <</if>> <</if>> <</if>> <<set _badsexy to true>> <</if>> <<if _will lte 9 and _will gte 1 and _sadist lte 39>> <<if _ran3 is 1>><<if _girlids is 2 or _girlids is 11>>Hey… I don’t know how to say this, but… It's a bit disturbing. Look at _fuckgirl, is she crying?<<else>> … Ehm… And I see that some of us girls has to serve in other ways… (Awkward silence).<</if>> <</if>> <<if _ran3 is 2>><<if _girlids is 12>>Beg my pardon, Sir. I am not used to all this. The Raikan way of having dinner does not constitute cum dumpsters. Will she be there until our evening has finished?<<else>>What was that, Master? Sorry, Sir… It's _fuckgirl. Her moans are a bit… distracting.<</if>> <</if>> <<if _ran3 is 3>>Ehm, so, is… _fuckgirl gonna be kicking my legs through this entire dinner? I'm not arguing anything, kind Sir. It's just a bit distracting. <</if>> <</if>> <<if _will lte 0 or _sadist gte 40>> <<if _ran3 is 1>>It's… This is also a nice opportunity for _fuckgirl to practice her oral skills. Oh… That was deep. Look, she took the entire shaft…<</if>> <<if _ran3 is 2>>Oh, and it's nice seeing that you're also blessing _fuckgirl with your attention. But in another way.<</if>> <<if _ran3 is 3>>I also see that _fuckgirl is getting her due share of salty food today. I… I like that you're such an attentive Master.<</if>> <</if>> /* SEX REATONS END BELOW*/ <</if>> <<if _wintonsay is true>> <<set $descroll to random(1, 4)>> ''_tempgirl:'' // <<if _tempgirlid is 1>> <<if $descroll is 1>>Look at the history of this place. I can feel it talking to me.<</if>> <<if $descroll is 2>>Oh, what a tragic fate to such a fantastic place. It reminds me of Mr. Robert's household.<</if>> <<if $descroll is 3>>Oh, I love old places like this. I'm such a history nerd.<</if>> <<if $descroll is 4>>This place… Wow… So… Fantastic… So tragic…<</if>> <</if>> <<if _tempgirlid is 2>> <<if $descroll is 1>>Who the fuck wants to live in here? Hah, not even good enough for a simple raider.<</if>> <<if $descroll is 2>>This place is fucking gross… What the hell…<</if>> <<if $descroll is 3>>What the fuck is this? What kind of maniac wants to live in here?<</if>> <<if $descroll is 4>>My raider eye tells me this place has been raided too many times. Good luck findin' anything valuable here.<</if>> <</if>> <<if _tempgirlid is 3>> <<if $descroll is 1>>This place is creepy… I don’t like it.<</if>> <<if $descroll is 2>>I'm scared… This place…<</if>> <<if $descroll is 3>>Is it okay if I walk close to you, Sir? I'm afraid.<</if>> <<if $descroll is 4>>I'm feeling really scared. Is it okay if I walk next to you, Sir?<</if>> <</if>> <<if _tempgirlid is 4>> <<if $descroll is 1>>Wow… Look at this. Tragic fall from glory.<</if>> <<if $descroll is 2>>What a fall from glory. Poor Wintons.<</if>> <<if $descroll is 3>>I feel sorry for this family. So tragic.<</if>> <<if $descroll is 4>>Oh look… All this furniture. What a waste. My business heart bleads.<</if>> <</if>> <<if _tempgirlid is 5>> <<if $descroll is 1>>Oh, $callname… This place is so creepy. I wanna leave as soon as possible.<</if>> <<if $descroll is 2>>I don’t think we should stay here too long, $callname. It's not safe.<</if>> <<if $descroll gte 3>>This place is not my cup of tea.<</if>> <</if>> <<if _tempgirlid is 6>> <<if $descroll is 1>>Oow… Fuck. Gross. I think I stepped in something.<</if>> <<if $descroll is 2>>What is that? A dead rat. Eeew…<</if>> <<if $descroll is 3>>What the hell is that? OH SHIT! It's a dead wrool cat.<</if>> <<if $descroll is 4>>What's that smell. Like something died in here.<</if>> <</if>> <<if _tempgirlid is 7>> <<if $descroll is 1>>Haha, by The Moons. I could write a story about this.<</if>> <<if $descroll is 2>>Strange I didn’t know about this place. So tragic. Would make a great story.<</if>> <<if $descroll is 3>>What a story this would be. Wow. Never even knew about the Wintons before you introduced me to this.<</if>> <<if $descroll is 4>>What a tragic place. Would make a nice story.<</if>> <</if>> <<if _tempgirlid is 8>> <<if $descroll is 1>>Ehhm… Master… That's a dead wrool cat over there.<</if>> <<if $descroll is 2>>Fuck, the smell… Smells like old cellar in here.<</if>> <<if $descroll is 3>>Ouch… I already hate this place. Ghastly.<</if>> <<if $descroll is 4>>I don’t think we should stay here any longer. It's not safe. Roof could come falling down on us anytime.<</if>> <</if>> <<if _tempgirlid is 9>> <<if $descroll is 1>>Hombre, why have you pulled this girl into this deplorable place? Please. We need to leave.<</if>> <<if $descroll is 2>>Hey, I'm a city girl. I don’t wanna be here, okay. In fact, nobody should be here.<</if>> <<if $descroll gte 3>>I don’t find this exciting at all, hombre. There can't be anyone living here.<</if>> <</if>> <<if _tempgirlid is 10>> <<if $descroll is 1>>This is exciting. Quite an adventure. Wow… Look at all those old paintings. All spoiled.<</if>> <<if $descroll is 2>>Wow, look how old everything is in here. Tragic. And everything's spoiled.<</if>> <<if $descroll is 3>>What a place. Wow… Too bad it has decayed like this.<</if>> <<if $descroll is 4>>This is… Incredible. Out here in the middle of nowhere?<</if>> <</if>> <<if _tempgirlid is 11>> <<if $descroll is 1>>Oh… I've been in so many places like this. Celior is crawling with old forgotten mansions. Did you know that jungle was like a park 300 years ago, when we still had connections with Earth?<</if>> <<if $descroll is 2>>There's something… Sick crawling around in here. I can feel it.<</if>> <<if $descroll is 3>>This place is just like the Mastersphere. Depraved. <<if $willpower lte 4>>Except the slavery part, $callname. Which is… Very good.<</if>><</if>> <<if $descroll is 4>>Look over there! Two dead Crewer rats. They are plenty up here.<</if>> <</if>> <<if _tempgirlid is 12>> <<if $descroll is 1>>This place… Looks very similar to the Raikan water temple. Strange… Must've had the same masons.<</if>> <<if $descroll is 2>>This mansion... It's Yūrei. A bad, bad place.<</if>> <<if $descroll is 3>>Oh, look how nature has begun reclaiming this old place. Fascinating.<</if>> <<if $descroll is 4>>Look at that vine. It has searched its way in here from outside. Just like us. But it has taken decades for it to reach this far.<</if>> <</if>> <<if _tempgirlid is 13>> <<if $descroll is 1>>Wow, this place just reeks of Fetid Blindness. I've passed this island many times…<</if>> <<if $descroll is 2>>I've passed this place so many times with my parents. It always spurred my imagination. Now I'm finally standing inside it.<</if>> <<if $descroll is 3>>I understand why the land-based nobility fled for Ikaanos. These marches are not safe. Full of diseases and bacteria that'll wreck-havoc in the human body.<</if>> <<if $descroll is 4>>Did you know that I actually spent the night on Avonmore together with my parents once? Down at the southern tip. My father told me not to venture up here… Which I never did, fortunately. This place doesn’t look safe for a 12-year-old kid.<</if>> <</if>> <<if _tempgirlid is 14>> <<if $descroll is 1>>This place… It's very similar to Marston Swamps… All those proud buildings, sunken into the depths of Raana.<</if>> <<if $descroll is 2>>What was that? A flying screetcher probably.<</if>> <<if $descroll is 3>>Oh, Moonshit! Look at that rat! Big as a wrool cat!<</if>> <<if $descroll is 4>>Look over there! A dead wrool cat. The rats must've gotten to him.<</if>> <</if>> <<if _tempgirlid gte 15 and _tempgirlid isnot 42>> <<if $descroll is 1>>Wow… So sad seeing this place decaying like this.<</if>> <<if $descroll is 2>>Look. A dead wrool cat. Skeleton and everything.<</if>> <<if $descroll is 3>>This house will come crumbling down any day now. Look at the ceiling. <</if>> <<if $descroll is 4>>Look over there! Ooow… Just an old coat. Thought it was a raider or something.<</if>> <</if>> <<if _tempgirlid is 42>> Wow. It's beautiful seeing Raana reclaim this failed attempt to "civilize" a perfectly beautiful wilderness island. <</if>> // /*WINTON */ <</if>> <<if _normalsay is true>> <<set $descroll to random(1, 4)>> <<if $willpower lte 19>><<set $descroll-=1>><</if>> <<if $willpower gte 20>><<set $descroll+=1>><</if>> <<if $willpower gte 40>><<set $descroll+=1>><</if>> /*ANSWERS TO IF THEY ARE FEELING GOOD IN ASK ENGINE*/ <<if $girlid is 1>> <<if $daysa lte 3>> <<if $descroll lte 1>>I… I guess… Things are okay here. I'm grateful that you purchased me, $callname. Now, let me prove myself. I used to work as a maid up at Prometheus lake before.<</if>> <<if $descroll is 2>>Things are okay, I guess. Nothing that little Lovisa here wants to complain about. I just got here so I'm still settling in.<</if>> <<if $descroll is 3>>I'm still settling in here, but I'm fine. There's nothing that pulls me down. I… I can be a sensitive girl, so please, don’t rush things. Okay?<</if>> <<if $descroll gte 4>>I feel okay, I guess. I was… I was thinking about maybe writing a letter to my parents, telling them I've just arrived here. Last thing I heard, they've been shipped off to the ranches somewhere outside Ikaanos.<</if>> <<else>> <<if $descroll lte 1>>Your slave is feeling fine. I like how things are around here and I have nothing that upsets me.<</if>> <<if $descroll is 2>>I'm not upset or anything. I might think about my life at Mr. Robert's sometimes but hey, that's in the past.<</if>> <<if $descroll is 3>>I'm fairly content with my life. I've left a rich past behind but I am enjoying my new chapter now. Pretty much.<</if>> <<if $descroll is 4>>What can I say? I'm usually very sensitive but I'm not suffering right now. I'm… happy with my life. I'm better off than most slave girls.<</if>> <<if $descroll gte 5>>I'm fine, but I have to admit that I'm still not… Used to living in such a small household. My old Master was so well-equipped… Ehm, on the housefront, so… It's probably why I'm feeling a bit claustrophobic.<</if>> <</if>> <</if>> <<if $girlid is 2>> <<if $daysa lte 3>> <<if $descroll lte 1>>You have… put me down on the ground right away, Sir, and I'm happy for… that. You've taught me where my place is. <</if>> <<if $descroll is 2>>I guess I'm fine. You don’t seem overly bad so I guess I could put my guard down. In a couple of days at least.<</if>> <<if $descroll is 3>>Hey, I don’t know you, so I can't give you an honest answer. But I guess things are fine. As long as someone here doesn’t start acting like an asshole<<if $willpower gte 40>> and takes his dick out<</if>>. <</if>> <<if $descroll gte 4>>I'm settling in just fine. Got my own little private place. Maybe I'll redecorate the guestroom later. I hate the tapestries. Looks like some old idiot used to live here before. Haha. <</if>> <<else>> <<if $descroll lte 1>>I feel… That my devotion to this household is calming, and… I appreciate that very much. Thanks.<</if>> <<if $descroll is 2>>Everything is fine, I guess. I do my morning routine; I'm not getting emotionally destroyed. So I guess I should consider myself lucky.<</if>> <<if $descroll is 3>>This girl has nothing serious to complain about. I'll let you know if something comes up. <<if $willpower gte 30>>Trust me, you'll notice. Haha.<</if>><</if>> <<if $descroll is 4>>Well, it's not like I'm dancing with my buddies around the fire and drinking bad whiskey every day, but… I can't have everything, can I? Haha.<</if>> <<if $descroll gte 5>>Well, I guess I'm fine. You're not too much of an asshole, we're not living in a rat's den and Skyguard is not outside looking for me.<</if>> <</if>> <</if>> <<if $girlid is 3>> <<if $daysa lte 3>> <<if $descroll lte 1>>I'm still settling in here, $callname, but I'm okay. Nothing to complain about. At all.<</if>> <<if $descroll is 2>>I guess I'm doing okay. I'm impressed by your household so far, even if I've only been here for a short while.<</if>> <<if $descroll is 3>>I'm feeling okay. Nothing to complain about, $callname.<</if>> <<if $descroll gte 4>>I'm… I'm okay, I guess. There's nothing I'm overly worried about. Why?<</if>> <<else>> <<if $descroll lte 1>>I'm feeling fine. Probably thanks to you. <<if $title is 1>>I'm also very happy that you've assigned me as Head Maid. I think that's my true purpose in life. Now that I'm getting older.<</if>><</if>> <<if $descroll is 2>>How nice of you to ask that, $callname. I'm doing fine. Nothing seriously wrong with me.<</if>> <<if $descroll is 3>>I guess I'm fine. I mean, why shouldn’t I be? <<if $whipmarks gte 10>>My butt-cheeks are still a bit sore, but I'm used to the feeling.<</if>><</if>> <<if $descroll is 4>>I'm perfectly fine. I keep myself occupied and alert throughout the day. <<if $health lte 40>>Even if I'm still a bit injured.<</if>><</if>> <<if $descroll gte 5>>I'm perfectly fine. I feel strong, both in body and in mind. And that's thanks to you. Things could be better, I guess, but there's nothing to complain about.<</if>> <</if>> <</if>> <<if $girlid is 4>> <<if $daysa lte 3>> <<if $descroll lte 1>>Oww… I guess it's okay. You've been helpful and all. I still feel the bruises from those punks who raped me but it's slowly fading away.<</if>> <<if $descroll is 2>>I'm still a bit sore from all I've been through but I guess I'm fine. You've been… very helpful.<</if>> <<if $descroll is 3>>I have to thank you again for helping me. I'm feeling a lot better now (smile).<</if>> <<if $descroll gte 4>>Well, I'm doing okay. Healing up quite nicely from that awful experience with those… bandits. It feels like I've been run over by a damn horse cart.<</if>> <<else>> <<if $descroll lte 1>>I've found my place. And it's here. I guess I'm fine with that.<</if>> <<if $descroll is 2>>I'm satisfied. Nothing to complain about. I get a little homesick sometimes but that's alright.<</if>> <<if $descroll is 3>>I do miss my family in New Eden but I try to think of other things. And… I guess I'm fairly fortunate to be here. Such a contrast to my first experience with Ikaanos. <</if>> <<if $descroll is 4>>I'm fine, I guess. Things seem to be going in the right direction. I mean, it's a bit hard being a tribalist in Ikaanos, but I feel that I'm settling in.<</if>> <<if $descroll gte 5>>I feel good, I guess. I'm more fortunate than most other lost females of my kind. And I guess that'll continue if you behave and act like the friend you try to portray yourself as.<</if>> <</if>> <</if>> <<if $girlid is 6>> <<if $daysa lte 3>> <<if $descroll lte 1>>By the effing Moons… I'm fine. Haha… Still can't believe all that's happened to me. <</if>> <<if $descroll is 2>>I guess it's alright. Oh! I just got a notation from Mrs. Oakton's nephew by the way. I still have some underwear to pick up at her place. But I don’t want to go back to that lonely place ever again.<</if>> <<if $descroll is 3>>Ehm, I'm just settling in here so there's a lot in my mind right now. But I guess things are okay. Nothing to complain about. Yet.<</if>> <<if $descroll gte 4>>(Yawn) I'm still freezing. I don’t know. And I still smell from that awful old-lady perfume I got from Mrs. Oakton. But, yeah, I'm fine, I guess. <</if>> <<else>> <<if $descroll lte 1>>Your… little slave is very fortunate to live here. And she's happy with all the stuff you've provided her with. Thank you.<</if>> <<if $descroll is 2>>I'm getting by. Better than being completely alone. <<if $avatars lte 1>>But… Ehm, are you going to get another girl in here soon? It's still a bit lonely, if you want my honest opinion.<</if>><</if>> <<if $descroll is 3>>My true feelings? <<if $age lte 19>>I'm still a teenager. They say my emotions change all the time. But I think I'm just being honest.<</if>> I… I like it here, and I'm pretty happy with my life. <<if $program gte 1>>Also, I'm so happy to be back at the academy.<</if>><</if>> <<if $descroll is 4>>Things are perfectly fine. I guess. Today, at least. Don’t know what tomorrow holds, as all the old-timers say. Haha.<</if>> <<if $descroll gte 5>><<if $program gte 1>>Things are fine. Why aren’t they? I'm back at the academy and all.<<else>>I guess I'm feeling okay. I miss the academy, though. Would be rad to get back there one day.<</if>><</if>> <</if>> <</if>> <<if $girlid is 7>> <<if $daysa lte 2>> <<if $descroll lte 1>>Don’t care about me. I'm fine. I'm not in debt anymore. Well, I am to you, $callname. Thanks again.<</if>> <<if $descroll is 2>>Well, ehm, I'm settling in right now. Emotions are a bit… Whaa! Crazy, I guess. Ask me again in a few days, okay?<</if>> <<if $descroll is 3>>It could be worse, I guess. I'm not really settled here yet so… But thanks for being nice. Oh, I still have some unpacking to do, by the way.<</if>> <<if $descroll gte 4>>Still got a lot in my head, okay? Trying to feel at ease here but it's hard with my history. Don’t trust anyone. As my mother used to say.<</if>> <<else>> <<if $descroll lte 1>>I'm content with life. I got you, $callname, and a place I can call home. Things could be much worse.<</if>> <<if $descroll is 2>>This place is fine, I guess. All is good right now. <<if $newsroom gte 1>>I'm working as a reporter and everything!<<else>>I miss working as a reporter, but I can't have everything.<</if>> <</if>> <<if $descroll is 3>>Nothing to complain about. I consider myself somewhat lucky. After I met you. <<if $masterlove gte 75>>And I'm deeply in love with the man in front of me. Just so you know that (smile).<</if>><</if>> <<if $descroll is 4>><<if $newsroom gte 1>>I'm working as a reporter, I have my own office. Things are pretty decent, I'd say.<<else>>Except that I miss my old job, things are pretty fine, I guess.<</if>><</if>> <<if $descroll gte 5>><<if $newsroom gte 1>>I have my office. I'm very, very fortunate. Getting to know you was like winning the lottery. Haha…<<else>>I guess I'm fine. Some stuff is still missing, like a proper job, but I'm better off now than at that old apartment.<</if>><</if>> <</if>> <</if>> <<if $girlid is 8>> <<if $daysa lte 3>> <<if $descroll lte 1>>Wow… I've like… In just a few days I feel completely changed. I know my place better. As your slave. I'm… Happy with that.<</if>> <<if $descroll is 2>>Thinks are perfectly fine, I guess. I've just arrived here but… I'm settling in.<</if>> <<if $descroll is 3>>This place is okay, and I'm okay. Still getting the hang of it, but I hope everything will be fine. I pray to the Moons. Haha.<</if>> <<if $descroll gte 4>>A bit bored but I guess I'm okay. Why do you ask?<</if>> <<else>> <<if $descroll lte 1>>I guess I'm happy. I… I understand my place here and all that… <<if $masterlove gte 75>>And I love you, with all my heart, $callname.<</if>> <</if>> <<if $descroll is 2>>I'm fine. There's nothing happening right now that's upsetting this girl (smile).<</if>> <<if $descroll is 3>>I feel okay. Maybe I need some more music in my life. But that's nothing; I consider myself lucky compared to other girls who get sold like I was.<</if>> <<if $descroll is 4>>I've settled myself here and feel fine. Thanks for asking.<</if>> <<if $descroll gte 5>>I feel like things are on the right track. Yeah. I feel strong and confident in myself.<</if>> <</if>> <</if>> <<if $girlid is 9>> <<if $daysa lte 3>> <<if $descroll lte 1>>Hombre, what can I say? I'm pretty satisfied. But I've just got here so you still have a lot to prove.<</if>> <<if $descroll is 2>>I'm okay, I guess? Why asking me these questions when I just got here? You still have to prove yourself.<</if>> <<if $descroll is 3>>Hey, hombre, what can I say? This girl is okay, but I'm still new so things have to settle before I can answer that.<</if>> <<if $descroll gte 4>>Still settling in, hombre. Ask me over dinner one night, okay?<</if>> <<else>> <<if $descroll lte 1>>Your little Latina slave is pretty happy with life. There's nothing I want to complain about.<</if>> <<if $descroll is 2>>Thanks for showing me your respects. I'm okay. Don’t need to worry.<</if>> <<if $descroll is 3>>You do like to hang around with your girls, hey, hombre? Haha. This girl is fine. Don’t worry.<</if>> <<if $descroll is 4>>You don’t have to worry about me, senni. I'm fine.<</if>> <<if $descroll gte 5>>I guess things could be better but you don’t see me crying here, do you? Okay. So now you know (smile).<</if>> <</if>> <</if>> <<if $girlid is 10>> <<if $daysa lte 3>> <<if $descroll lte 1>>Everything's fine, I guess. I owe you that. Still, I've only been here for such a short time.<</if>> <<if $descroll is 2>>I've only been here for a fraction of my lifetime. I guess I'm okay, but it's still too early to give you a serious answer. I've learned not to take things for granted.<</if>> <<if $descroll is 3>>Compared to the prison camp? This is heaven. But I just got here so I'll hold back the celebrations.<</if>> <<if $descroll gte 4>>This is like a heaven, compared to being jostled around between a bunch of horny men. Mind-wise? Well… Okay, I guess.<</if>> <<else>> <<if $descroll lte 1>>I'm very happy to be here, $callname. You are my… prison guard. In a good way.<</if>> <<if $descroll is 2>>There's nothing to complain about, really. I'm… satisfied. <<if $title is 3>>I like being appointed as your Armorer. It suits me.<</if>><</if>> <<if $descroll is 3>>I have very few complaints. Things are moving in the right direction right now. I've finally left my old life behind.<</if>> <<if $descroll is 4>>I'm happy, in a way I haven’t felt for years. So, there's nothing to complain about.<</if>> <<if $descroll gte 5>>I might have some ideas about stuff but in general, I'm perfectly fine with life as it is right now.<</if>> <</if>> <</if>> <<if $girlid is 11>> <<if _daysa lte 3>> <<if $descroll lte 1>>I guess there's nothing seriously wrong with me. But I'll probably not stay here for very long. Just so you know. Yeah, we gotta talk about setting me free. I know I've only been here for a short while but we'll have to find a way.<</if>> <<if $descroll is 2>>Hey, Mr. Whatever, you've just bought me, but that doesn’t mean I'm your keepsake. There are things I need to do. Let's work out the details later. Oh, and I'm fine, by the way. Nothing is seriously wrong.<</if>> <<if $descroll is 3>>Ehm, thanks for the hospitality. And that you care. I guess I'm fine. Considering I've just been sitting inside that prison for months.<</if>> <<if $descroll gte 4>>Eh, shit. I don’t know. I guess I'm fine. Need to start working out a bit more. I've become weak sitting in that prison for so long.<</if>> <<else>> <<if $descroll lte 1>>I… I'm fine $callname. My head feels a lot clearer now that you've showed me the way.<</if>> <<if $descroll is 2>>There's nothing to complain about. My old life has faded somewhat and… I'm slowly getting the hang of things around here. <<if _daysa gte 10 and _daysa lte 15>>I've been here, for how long? Two weeks?<</if>><</if>> <<if $descroll is 3>>Your concern is duly noted. Thanks. I'm fine. Okay?<</if>> <<if $descroll is 4>>Things are really fine. I'm working out. Regaining my old strength. Nothing to complain about.<</if>> <<if $descroll gte 5>>I'm perfectly okay. But I'm concerned I'm losing my focus. Given any thought on letting me go? Equip me with a weapon and some cash. Please. Raana will be such a better place once I'm free. I promise. <<if _daysa gte 70>>Fuck. I've been here for months now.<</if>><</if>> <</if>> <</if>> <<if $girlid is 12>> /* MAI */ <<if _daysa lte 3>> <<if $descroll lte 1>>I'm feeling okay. It was good getting out from that holding room at the slave hall. I'm still trying to fit in here, but I think everything's coming along nicely. <<if $avatars gte 2 and _sectraitpure gte 50>>_secgirlname is kind to me.<</if>> <</if>> <<if $descroll is 2>><<if $avatars gte 2 and _sectraitpure gte 40 and _sechappiness gte 20>>It's going well, Sir. _secgirlname is showing me the ropes and I'm slowly getting the hang of it here.<<else>>I guess things are fine. Still settling in here. Been doing some poems about this place that I hope to show you one day, when they're finished.<</if>><</if>> <<if $descroll is 3>>Everything is coming along nicely. I kinda like it here. You got a big garden with lots of potential.<</if>> <<if $descroll gte 4>>I've just arrived here but things are looking good. I love the size of your garden. Not common to have such a big outplace so close to central Ikaanos.<</if>> <<else>> <<if $descroll lte 1>>I'm pretty good, $callname. Happy to be able to serve you. There's no comparison between you and Mr. Horbock. You're much better than my former Master. In all possible ways.<</if>> <<if $descroll is 2>>You are kind to ask. I'm fine, $callname. Just fine. Don’t worry about me.<</if>> <<if $descroll is 3>>I'm feeling okay. I need to get some chores done, so if you excuse me, Sir.<</if>> <<if $descroll is 4>>I guess I'm fine. There's nothing that troubles my mind right now.<</if>> <<if $descroll gte 5>>I'm okay. If there's something amiss, I just write a poem. It's a good way to feel better.<</if>> <</if>> <</if>> <<if $girlid is 13>> <<if _daysa lte 3>> <<if $descroll lte 1>>Thank you for caring for my well-being, Master. Your new slave does feel extraordinary well, compared to just a few days ago.<</if>> <<if $descroll is 2>>I am fine, thank you. I'm happy that you seem to care for your slaves, Master.<</if>> <<if $descroll gte 3>>Still settling… There is so much… my mind has to accept. But I'm feeling okay.<</if>> <<else>> <<if $descroll lte 1>>I'm fine. Thanks for asking, Master.<</if>> <<if $descroll is 2>>Everything is okay with me. I'm having a mild rhinopharyngitis, but I'll live through that, haha…<</if>> <<if $descroll is 3>>Thanks for checking in on me, Sir. But that's my job. I'm both a doctor and your slave. Anyway, to answer your question, I'm fine.<</if>> <<if $descroll is 4>>I'm perfectly fine here. No need to worry about me. That's my job. To worry… about you (smile).<</if>> <<if $descroll gte 5>>Except for feeling a slight <<if $daycount lte 120>>morning<</if>> pollinosis, I'm perfectly fine. Thanks for asking. It must be that old oak outside. It's infected with Spongia Deternalis. It's Raana claiming its territory back. Haha…<</if>> <</if>> <</if>> <<if $girlid is 14>> /* EMILTY */ <<if _daysa lte 3>> <<if $descroll lte 1>>I feel fine. I mean, I just got saved from a jail and a ton of girl-eating leeches. I consider myself very, very lucky.<</if>> <<if $descroll is 2>>I'm feeling great, compared to living in that damp cellar in Hamilton Jail. I swear, I think I died a second time down there.<</if>> <<if $descroll gte 3>>I feel good. I mean, I'm back here. Things are settling down. You seem like a good Master. I should consider myself lucky.<</if>> <<else>> <<if $descroll lte 1>>Very kind of you to ask. I'm feeling good. Better than I'm used to.<</if>> <<if $descroll is 2>> <<if $broway lte 29>>I am fine, Sir. I'm actually happy to be back in this household. Those days in the swamps feel like a distant dream.<</if>> <<if $broway gte 30>>I'm fine. Which is a strange feeling in this household, if I should compare my first six years here together with your… esteemed brother.<</if>> <</if>> <<if $descroll is 3>> <<if $broway lte 29>>I'm feeling more than okay right now. Thank you for asking, Sir.<</if>> <<if $broway gte 30>>I feel fine… Thank you for asking. I'll probably never get accustomed to that. Your brother never cared for my well-being.<</if>> <</if>> <<if $descroll is 4>> <<if $broway lte 29>>Thank you, Sir, for asking. Oh, I'm fine, by the way.<</if>> <<if $broway gte 30>>Wow… I'm not used to getting questions like that. Only commands… Oh, sorry, yes, I'm feeling fine. Thanks for asking.<</if>> <</if>> <<if $descroll is 5>>I have nothing to complain about. I've gone through enough hardships and I'm happy to be back here. <<if $broway gte 30>>Even if… I have painful memories…<</if>><</if>> <</if>> <</if>> <<if $girlid is 15>> /* ELIANA */ <<if _daysa lte 3>> <<if $descroll lte 1>>Yeah, feeling great. I've just been saved from an ocean of cum, pain and throbbing cocks. Of course I'm happy. Haha.<</if>> <<if $descroll is 2>>I'm feeling good, Sir. Thanks again for saving me.<</if>> <<if $descroll gte 3>>I'm feeling great, I guess. I mean, you've just saved me from the house of horror. I should be euphoric. Things are finally turning around for this little girl.<</if>> <<else>> <<if $descroll lte 1>>I'm doing fine, $callname. Thanks for asking. Always happy to serve you.<</if>> <<if $descroll is 2>>I'm happy. As a servant, slave and friend. To you, $callname.<</if>> <<if $descroll is 3>>Everything's fine with me. Thanks for everything!<</if>> <<if $descroll is 4>>Oh, thank you for asking. I'm fine!<</if>> <<if $descroll is 5>>Haha. Why do you ask? I'm fine. Okay! I can take a lot of shit before falling down into despair. <</if>> <</if>> <</if>> <<if $girlid is 16>> <<if _daysa lte 3>> <<if $descroll lte 1>>Yeah, everything's fine. Still setting up some stuff in my new room. Or… It doesn’t really feel like a new room, to be honest. Maybe we could talk about that later.<</if>> <<if $descroll is 2>>Everything is fine, Sir. Thanks for asking. Maybe I should send word to Aimee that I've arrived safely. Oh, no, on second thought, I like when she's worried about me.<</if>> <<if $descroll gte 3>>Yep, nothing to complain about. I'm here now, right?<</if>> <<else>> <<if $descroll lte 1>>Everything is fine with this girl. Nothing to worry about. Maybe I'll head down to Aimee soon, just to… catch up on how she's doing.<</if>> <<if $descroll is 2>>Yeah, I'm fine. Now that I'm living here with you.<</if>> <<if $descroll is 3>>Oh, well, your Dakota's all happy and good. Nothing bothering me right now. <<if $is_9[1] is 1>>Except maybe that Ansel dude. He's a real creep asking all sorts of private stuff.<</if>><</if>> <<if $descroll is 4>>I'm all fine, Sir. A mansion in Redhaven is better than a sod house down in Stokkes, right?<</if>> <<if $descroll is 5>>All is good with me, Sir. Wanna do something later tonight?<</if>> <</if>> <</if>> <<if $girlid gte 17 and $girlid isnot 42>> <<if _daysa lte 3>> <<if $descroll lte 1>>It's pretty okay, I guess. Still settling in (smile).<</if>> <<if $descroll is 2>>I don’t know. I'm feeling better than I should, to be honest. Still settling in here at the new place.<</if>> <<if $descroll gte 3>>It's a new place. Lots of impressions and… routines I'm not used to. Other than that, things are fine.<</if>> <<else>> <<if $descroll lte 1>>I'm doing pretty well I guess. Considering my background and how I ended up here. <</if>> <<if $descroll is 2>>I'm a bit surprised but things are actually turning from bad to pretty good. I guess I'm settled here and everything. That helps. <<if $happiness gte 20 and $scarefactor lte 0 and $masterlove gte 60>>And you're a pretty good guy (smile). That helps a lot too!<</if>><</if>> <<if $descroll is 3>>I'm doing fine, thanks for asking. <</if>> <<if $descroll gte 4>>Nothing to complain about, despite how things turned out. Thanks for asking, I guess.<</if>> <</if>> <</if>> <<if $girlid is 42>> /* TORI */ <<if _daysa lte 6>> <<if $descroll lte 3>>It's pretty okay, I guess. Still settling in. A bit difficult to get rid of the Virax vibe, if you know what I mean.<</if>> <<if $descroll is 4>>I'm feeling alright. My mind is still looking out for angry Ryzaan brothers threatening me with their canes. That'll hopefully go away soon.<</if>> <<if $descroll gte 5>>I'm feeling pretty good, I guess. Sometimes when I wake up, I still think I'm at Virax Springs. They had VERY early mornings.<</if>> <<else>> <<if $descroll lte 1>>I'm feeling fine, I guess. <<if _npc.likesadist gte 60 and _npc.masterlove gte 70>>… (Whisper) I'd feel a lot better if you would fuck my tight, little ass.<</if>> <</if>> <<if $descroll is 2>>Everything's okay with me, broth… I mean, $callname.<</if>> <<if $descroll is 3>>I have nothing to complain about. I don’t have to wake up at 4 am anymore. That's a great improvement.<</if>> <<if $descroll is 4>>Things are moving in the right direction. Considering I'm getting at least three more hours of sleep each night now that I'm here.<</if>> <<if $descroll is 5>>I'm fine (smile). There's nothing to worry about. <<if _npc.likesadist gte 60 and _npc.masterlove gte 70>>Mmmh… I really wanna have sex with you!<</if>> <</if>> <</if>> <</if>> <<if $girlid is 99>> MALL <<if _daysa lte 3>> <<if $descroll lte 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll gte 3>>xx<</if>> <<else>> <<if $descroll lte 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll is 3>>xx<</if>> <<if $descroll is 4>>xx<</if>> <<if $descroll is 5>>xx<</if>> <</if>> <</if>> /* NORMALSAY ENDS BEVLOW*/ <</if>> <<if _templesay is true>> <<set _ran to random(1, 10)>> <<if $girlid is 1>> <<if $descroll is 1>>Ooh… Let's not disturb them. Moon monks are sacred you know.<</if>> <<if $descroll is 2>>Oh, I recognize this song. They're honoring <<if _ran is 1>>Michale Graves, that old punk singer from Earth. So beautiful…<</if>> <<if _ran is 2>>Hargan Halbach – the warrior from The Great Chaos. He rescued the mayor's daughter. Centuries ago…<</if>> <<if _ran is 3>>Daniel Esterhazy. And we all know who that was. The Father of Fusion. Nice.<</if>> <<if _ran is 4>>Helmer Harandel, that great starship builder who constructed the Mastersphere's main engine. And it's still spinning… Hahah… Good for him.<</if>> <<if _ran is 5>>Rovar Destel, that recent saint from The Border Wars. So beautiful. <</if>> <<if _ran is 6>>Dainaria Steen. She was one of Mr. Robert's favored saints. Died young back in the… Ehm… 2120s if I remember correctly. <</if>> <<if _ran is 7>>Saint Bohdan, that Ukrainian hero from the 2030s. I've read so many stories about him.<</if>> <<if _ran is 8>>the Lindblom sisters. Oh, that's such a tragic story. From when our colony was still very young. <</if>> <<if _ran is 9>>Mayor Virax. I have a thing or two to say about him. <<if $willpower lte 9>>Oh, but… I do like the slavery part, $callname. Of course.<</if>><</if>> <<if _ran is 10>>Ivan Nazar, one of the founders of this church. I love all his stories. Can't believe some of them are true.<</if>> <</if>> <<if $descroll is 3>>Oh… Look. They say it's made out of solid gold. You could buy half of Ikaanos with that. Sorry, sacrilege. Know your manners, Miss Helm…<</if>> <<if $descroll is 4>>If one isn’t religious, all of this might make you so. So nice… I guess this is what those old medieval cathedrals looked like.<</if>> <</if>> <<if $girlid is 2>> <<if $descroll is 1>>This place feels rather creepy…<</if>> <<if $descroll is 2>>Oh, great, whiners… <</if>> <<if $descroll is 3>>You wanna know something? That piece is called the Raider's crown. The distant dream of all bandits. Imagine how much gold there is in that ugly artifact? <</if>> <<if $descroll is 4>>Ouch… This makes my head hurt.<</if>> <</if>> <<if $girlid is 11>> <<if $willpower gte 25>> <<if $descroll is 1>>Oh, look. Mastersphere rats…<</if>> <<if $descroll is 2>>I feel so sorry for these people. Blinded by Mastersphere propaganda. All the way into their very souls.<</if>> <<if $descroll is 3>>(Whisper) That fucking thing could feed an entire town.<</if>> <<if $descroll is 4>>There's gotta be some mind-numbing drug in all this smoke. That's how the Spheremasters control the Ikaanian population. <</if>> <<else>> <<if $descroll is 1>>How… quaint and peaceful…<</if>> <<if $descroll is 2>>I wonder what they're singing.<</if>> <<if $descroll is 3>>"By the Moons" is the right description for that.<</if>> <<if $descroll is 4>>This makes me feel so much better. And less stressed.<</if>> <</if>> <</if>> <<if $girlid is 4>> <<if $descroll is 1>>This was always the most fascinating place in Ikaanos when I used to visit here as a child.<</if>> <<if $descroll is 2>>Your religious sermons here are so different from New Eden's. We are more… what could you call it… Heathen… Haha…<</if>> <<if $descroll is 3>>You Ikaanians would've won the Border Wars if you'd melted that thing into coin and hired mercenaries. Haha…<</if>> <<if $descroll is 4>>Wow. Your culture fascinates me. I could get used to this.<</if>> <</if>> <<if $girlid gte 2 and $girlid isnot 11 and $girlid isnot 4>> <<if $descroll is 1>>Oh, look… This is so peaceful.<</if>> <<if $descroll is 2>>Is that woman crying?<</if>> <<if $descroll is 3>>Instantly devoted. Haha. They're very persuasive, these monks.<</if>> <<if $descroll is 4>>Mmh… Feels like I'm meditating already.<</if>> <</if>> /* TEMPLE SAY ENDS BELOQW*/ <</if>> <<if _goldenbirth is true>> <<set _ran to random( 1, 3)>> <<if _twobirth isnot true>> <<if _happiness gte 10 and _scarefactor lte 1 and _willpower gte 5>> <<if _birthid is 1>> <<if _days gte 6>> <<if _ran is 1>>Ooh… Thank you. This feels like Deja-vu. Mr. Robert celebrated almost all my birthdays here… That was the last time before he… lost it. Ehm… Anyway, thanks!<</if>> <<if _ran is 2>>Oh, you're so sweet. I've been here for years now it feels like and… I'm… Happy that I've been such a fortunate girl. I could've ended up much worse.<</if>> <<if _ran is 3>>Thank you for this, Sir. You know I love secluded, historic restaurants. This was perfect.<</if>> <<else>> <<if _ran is 1>>Oh… Taking me here on my very first day with you… It's really… special. You didn’t perhaps know Mr. Roberts by any chance? He was my first Master. Before you bought me earlier today.<</if>> <<if _ran is 2>>Oh, Mr… $pcLastName was it? This is… Wow… I love this place. How did you know? Have you seen me here with Mr. Robert perhaps? He was my old dadd… I mean, Master, before you bought me earlier today. <<if $masterage gte 40>>Somehow, you kinda remind me of him…<</if>><</if>> <<if _ran is 3>>I… I never imagined sitting here 12 hours ago when I woke up in Kymanto Hall's horribly cold slave quarters. This feels like a fairytale. I feel like a princess who's just been saved from her worst nightmare. Thanks, Mr. Ro… I mean, $pcLastName. You are… very generous.<</if>> <</if>> <</if>> <<if _birthid is 2>> <<if _ran is 1>>Haha… Never imagined this. Sitting at this place… I usually celebrated my birthdays by drinking booze, go skinny dipping in dangerous lakes and eating roasted wrool-cats.<</if>> <<if _ran is 2>>This sure beats a roasted wrool-cat. I think that was what I had for my 18th birthday if I remember correctly. Haha…<</if>> <<if _ran is 3>>Hey, stop it… Now you're making me feel really special… I'm a raider girl, not some fancy Amber Mall fanatic. But I'll have the chow. <</if>> <</if>> <<if _birthid is 3>> <<if _ran is 1>>Oh, Sir… You didn’t have to do this. I'm from a humble upbringing. I've lived months without even owning my own clothes. This is too much. But thanks, anyway.<</if>> <<if _ran is 2>>I… I don’t know what to say. Wow. Thanks. You didn’t have to do all this.<</if>> <<if _ran is 3>>You're the first Master… Well, person even, that's ever done something like this for me. Thanks!<</if>> <</if>> <<if _birthid is 4>> <<if _ran is 1>>Birthdays… We usually never celebrate birthdays in this way up in New Eden. We just make a sacrifice for the special deity that… Ah, never mind. Thanks! Of course, I'm grateful.<</if>> <<if _ran is 2>>Haha, really? Wow. This isn’t something I'm used to. <</if>> <<if _ran is 3>>Wow, thanks. I'm really not into birthdays usually. We never celebrate them in New Eden like you Ikaanians do down here. But thanks, anyway.<</if>> <</if>> <<if _birthid is 5>> <<if _ran is 1>>This is… Something unimaginable to me… Sorry if I don’t know how to act. I mean… (Whisper) Miss Devious used to celebrate our birthdays by inviting customers for these special "try nights". There was as many invitations as the unlucky girl's age. Last session for me, there were 25 men who… Oh, sorry. Not a good subject of conversation.<</if>> <<if _ran is 2>>Wow. Thanks. You can celebrate me five times, even ten times, before I ever get used to this.<</if>> <<if _ran is 3>>I am very, very grateful, Sir. This is not what I expected. A girl from Miss Devious learned that her birthday was special in a completely different way…<</if>> <</if>> <<if _birthid is 6>> <<if _ran is 1>>This is nice. And I think I deserve it after all! Haha. Okay, I'm in on the party! <<if $hadparty is undefined>>Maybe invite some cool people later and throw a trance night at our home?<</if>><</if>> <<if _ran is 2>>Yes! I never say no to a party! <<if $hadparty is undefined>>Let's continue this at home later, okay? Maybe some psy-trance, good drugs and cool people? Would be RAD.<<else>>We did good earlier today on that point, haha…<</if>><</if>> <<if _ran is 3>>Rad! A party. At the Golden. Nice. So, I guess we could order some extra wine later, hey? Haha… I wanna remember this day. Or… Maybe not (giggle)!<</if>> <</if>> <<if _birthid is 7>> <<if _ran is 1>>Nice and sophisticated. Thanks! <<if _npc.status isnot 10>>But really, come on. I'm a servant, not your wife. This could've been much less… Fancy. (polite smile).<<else>>You really know how to treat your wife nicely.<</if>><</if>> <<if _ran is 2>>Wh… What's this? Okay, thanks, I guess. Sorry if I feel a bit shocked. This took me off-guard.<</if>> <<if _ran is 3>>Well, well, what's all this? Thanks<<if _npc.status is 10>>, husband<</if>>!<</if>> <</if>> <<if _birthid is 8>> <<if _ran is 1>>Oh, nice! You really do like me, don’t you? Haha… Anyway, trust me, I'll enjoy this.<</if>> <<if _ran is 2>>You sure know how to impress the young girls here, do you? Haha. Thanks!<</if>> <<if _ran is 3>>Oh yeah, this will be super-sweet. Thanks! You know how to impress me (smile).<</if>> <</if>> <<if _birthid is 9>> <<if _ran is 1>>Hombre! Good show, man! This is exactly what I wanted. I've been waiting all fucking day for this initiative.<</if>> <<if _ran is 2>>Due time, hombre. What the hell, had this Latina wait all fucking day for her party. Haha. Your turn to go down on me tonight, okay? Haha, just kidding.<</if>> <<if _ran is 3>>Hey man, this was about time. Now, treat this Latina like your fucking princess for a week and I might forgive you for not celebrating me earlier, okay (cocky smile)!<</if>> <</if>> <<if _birthid is 10>> <<if _ran is 1>>Yikes… Wow… This is… Fantastic. I guess. There were no birthday presents in that prison camp.<</if>> <<if _ran is 2>>Wow. This. Was unexpected. Are you sure you can afford it? What do you want in return? Anyway, thanks, I guess. I mean, thanks.<</if>> <<if _ran is 3>>Do we really have time for this? I'm not very special. _age is nothing to celebrate really.<</if>> <</if>> <<if _birthid is 11>> <<if _ran is 1>>Oh, for real? Celebrate me? Haha, the slave master doing all this for his simple servant... (Smile) Anyway, thanks!<</if>> <<if _ran is 2>>Oh, thanks. I didn’t expect this when I woke up today. I… Appreciate it.<</if>> <<if _ran is 3>>Thank you. How… attentive of you to remember. Or maybe you didn’t know? My parents took me here for my birthdays. Long ago. Before everything. This is like walking inside a memory almost.<</if>> <</if>> <<if _birthid is 12>> <<if _ran is 1>>Master don’t need to celebrate his humble slave like this. But she is eternally grateful. Like Shintzo, the golden dragon, sitting inside The Golden Dragon. Haha.<</if>> <<if _ran is 2>>I cannot believe this. It doesn’t feel real. Thank you, Aramato. I mean, Master. I am humble and grateful.<</if>> <<if _ran is 3>>There is no need to celebrate me. Please, Shishou, you didn’t have to do all this.<</if>> <</if>> <<if _birthid is 13>> <<if _ran is 1>>Really? Oh, thank you, I guess. You have qualities that differentiate you from other slave owners. I respect and admire that. <</if>> <<if _ran is 2>>I really appreciate this, but it is surely not necessary. Please, let me do something for you in return when we get back. You know you're able to use your servant. There's no need to impress me or anything.<</if>> <<if _ran is 3>>This is a nice gesture. And despite our agreement, you really want to befriend me? I appreciate and respect that.<</if>> <</if>> <<if _birthid is 14>> <<if $broway lte 19>> By the Moons, Mr. $pcLastName. Your brother always took me here for my birthday as well. Haha, you really are taking on the traditions. That makes me a happy and comfortable slave. A HUGE thank you! Master (smile). <</if>> <<if $broway gte 20 and $broway lte 29>> Oh, I'm not used to this. Not at all. Your brother never saw me as something he needed to impress. I am honestly thankful and very, very happy that you're at least trying to walk a generous path with me. <</if>> <<if $broway gte 30>> This is… Like a fairytale. So unreal. … Your brother always celebrated my birthdays by upping his… sadistic ways. Rougher sex, taste a new whip at breakfast or extending the number of seconds I had to deepthroat his cock. I think my record was three minutes and… Oh, sorry. Bad choice of conversation. Ehm. Thanks! I really appreciate it! <</if>> <</if>> <<if _birthid is 15>> <<if _ran is 1>>Haha! You're really a prince, aren’t you? Saving girls from slavery, buying them dinners, and celebrating their birthdays. Oh, Moons. Thank you.<</if>> <<if _ran is 2>>Haha, no way? Mr. Furry usually celebrated our birthdays with a gangbang – "Banging the birthday girl - $150". It was extremely popular. I'm used to get soiled, not spoiled! Thank you. <</if>> <<if _ran is 3>>Wow. You're a prince. This is far better than the "Banging the birthday girl" orgies we had at Furry's. Thanks! (smile)<</if>> <</if>> <<if _birthid is 16>> <<if _ran is 1>>Oh, Moons, this is really sweet of you. I remember how Aimee used to celebrate my birthdays with her special raisin-stuffed sourdough bread. Ehm. There's no question I prefer this over her half-hearted attempts! <</if>> <<if _ran is 2>>Oh, thank you! You really do like to make my birthdays special (wink).<</if>> <<if _ran is 3>>Wow. This is fantastic. Almost as good as when we celebrated my first birthday, if you remember, Mr. $pcLastName? Haha. You're really an opportunity guy.<</if>> <</if>> <<if _birthid is 17>> <<if _ran is 1>>Wow. Okay, so you want to celebrate my special day by taking me here. How nice. My dad always arranged a special house party with guests, musicians and catering. But.. ehm, this will be fine too.<</if>> <<if _ran is 2>>Thank you for taking me here. A simple act perhaps but it's the thought that counts. My mom taught me that.<</if>> <<if _ran is 3>>Nice. Thank you (strained smile). I… like this place. It's simple and rustic.<</if>> <</if>> <<if _birthid gte 18>> <<set _rand to random(1,20)>> <<if _rand is 1>>Wow... The Golden Dragon? You really went all out. I feel like royalty tonight!<</if>> <<if _rand is 2>>I’ve always wanted to come here! How did you know?<</if>> <<if _rand is 3>>The lanterns, the music, the smell of the food… This place is magical. Thanks!<</if>> <<if _rand is 4>>Ikaanos has so many spots, but this? This is the best birthday surprise ever.<</if>> <<if _rand is 5>>You remembered I mentioned this place... Thank you.<</if>> <<if _rand is 6>>Are you trying to spoil me? Because it’s working.<</if>> <<if _rand is 7>>This is the kind of place you see in romance novels. I can’t believe we’re actually here.<</if>> <<if _rand is 8>>Look at those koi under the trees out there in the patio! This place is great.<</if>> <<if _rand is 9>>This place is so beautiful. Thanks for taking me.<</if>> <<if _rand is 10>>They remembered it was my birthday...That’s so sweet.<</if>> <<if _rand is 11>>I can't decide what’s better - the view, the food… or the company (smiles).<</if>> <<if _rand is 12>>You know, this might just be the best birthday I’ve ever had.<</if>> <<if _rand is 13>>This restaurant is legendary... and I’m here. With you. On my birthday. Wow.<</if>> <<if _rand is 14>>Do you hear that music? The band is playing my favorite song. Is this all planned?<</if>> <<if _rand is 15>>You didn’t have to do all this... but I’m so glad you did.<</if>> <<if _rand is 16>>The lights here make everything glow. It's such a nice place. Thanks for taking me.<</if>> <<if _rand is 17>>I feel really special. Thanks for taking me.<</if>> <<if _rand is 18>>Ikaanos really knows how to do luxury, but you? You made it perfect.<</if>> <<if _rand is 19>>Promise me we’ll come back here someday... maybe for another birthday?<</if>> <<if _rand is 20>>I really love The Golden Dragon. Thanks for taking me, $callname!<</if>> <</if>> <<else>> <<if _willpower lte 4>> <<if _ran is 1>>Oh… I am… So thankful for this, Master. You are the very, very best. I'm all yours.<</if>> <<if _ran is 2>>You didn’t have to do all this for your humble slave, Master. Please, let's go back. I should service you instead.<</if>> <<if _ran is 3>>This is too much. The only birthday we should celebrate is yours, dear Master (fake smile).<</if>> <<else>> <<if _ran is 1>>Oh, please fucking kill me. I'm still very upset and hurt… Okay?<</if>> <<if _ran is 2>>Okay, whatever. But don’t think I'll start loving you or throwing my mouth around your cock just because you want to celebrate me.<</if>> <<if _ran is 3>>This will not change anything, okay?<</if>> <<set _mad to true>> <</if>> <</if>> <</if>> <<if _twobirth is true>> <<set _ran to random(1, 3)>> <<if _ran is 1>>Thanks for taking us out like this. Much appreciated.<</if>> <<if _ran is 2>>We're both glad to get this opportunity for some… recovery and celebration, aren’t we, $avIn_girlname?<</if>> <<if _ran is 3>>This was… Nice of you. Thanks.<</if>> <br><br> ''$avIn_girlname:'' // <<if _ran is 1>>Yeah. I hope the cake's good though (smile).<</if>> <<if _ran is 2>>Oh, yeah. Of course, $girlname. Thanks!<</if>> <<if _ran is 3>>Yeah, really nice. I appreciate it as much as $girlname.<</if>> // <</if>> <</if>> <<if _corahouse is true>> <<set _ran to random(1, 2)>> <<set _girlid to _gengirlid>> ''_gengirl:'' // <<if _girlid is 1>> <<if _ran is 1>>Wow… Are you seeing this? We must be standing in front of a First Wave shrine. It's… It's amazing.<</if>> <<if _ran is 2>>Yikes… This house. It was probably built just years after humans touched ground on Raana. It's a freaking first-wave shrine. Look at the pillars. How old can it be? 400 years maybe?<</if>> <</if>> <<if _girlid is 2>> This is a perfect raider den. Watch out, man. I don’t want to return to Ikaanos alone. Those boatsmen will sell me to a group of bandits for sure. Wait, that might not be such a bad idea. Haha! <</if>> <<if _girlid is 3>> Are… Are we really going inside? Doesn’t look safe. <</if>> <<if _girlid is 4>> Hah! An old Esterhazy shrine. This was built by my people. Must be… ancient… <</if>> <<if _girlid is 5>> Hey, Master… The mosquitoes here are monstrous. We should get going. <</if>> <<if _girlid is 6>> Wow… Seriously? This looks like a mini-Academy or something. Haha. Out here? <</if>> <<if _girlid is 7>> Neat little hunter's cottage, right? Haha. I should've had my old Ferenc camera with me. <</if>> <<if _girlid is 8>> Moonshit… This is depressing. <</if>> <<if _girlid is 9>> Hey, hombre… We should get moving. My crucifix is burning. This place is evil. <</if>> <<if _girlid is 10>> Wow… Looks old. Man, walking out here reminds me of the prison camp. I can smell it from here. The pain… The filth… We must be close. <</if>> <<if _girlid is 11>> <<if $quest_aria is 4>>Why are we stopping at this old pile of rocks? We have work to do. Let's get moving.<<else>>Okay, let's do some exploration now that we've cleared this area.<</if>> <</if>> <<if _girlid is 12>> Master… This looks very similar to the miniature decorations my father used to build in his garden. Fascinating. <</if>> <<if _girlid is 13>> Oh, look. Over here. Dandar flowers. Perfect for migraines. Let me just gather a few. <</if>> <<if _girlid gte 14>> <<if _ran is 1>>There's something wrong with this place…<</if>> <<if _ran is 2>>I don’t like this place at all.<</if>> <</if>> // <</if>> <<if _cafesay is true>> /* WIFE ONLY! */ <<if _girlid is 1>> <<if _ran is 1>>My father spoke about aliens all the time. You know he actually constructed a device in that old apartment we used to live in? For communicating with the gate builders. Took him a whole year. Sadly, it melted on his first attempt…<</if>> <<if _ran is 2>>Yeah. I know. They screwed my family over so many times. That's why we were poor. My father and mother are both too kind for this world.<</if>> <<if _ran is 3>>Oh! I remember how my father tried to teach me SkyWrite. It's really advanced stuff.<</if>> <<if _ran is 4>>That's true. Haha!<</if>> <<if _ran gte 5>>I don’t know. All this just reminds me that I have to take another science course, haha.<</if>> <</if>> <<if _girlid is 2>> <<if _ran is 1>>Who really cares? Of course we're not alone. We wouldn’t be on this moonforsaken planet if we hadn’t run into those damn gates.<</if>> <<if _ran is 2>>I agree. It's better to rob them, or what do you say, husband? Haha! Cheers. <<if _willpower gte 30>>Yew… Damn this coffee is made for children. No taste with all this milk in it.<</if>><</if>> <<if _ran is 3>>Wow… You could as well be talking about Greek gods or something. Those are as alien to me as all that Esterhazy shit.<</if>> <<if _ran is 4>>Yeah, I get it. That's a man talking right here. Haha. Cheers, husband.<</if>> <<if _ran gte 5>>You're probably wrong because that's not something we humans should dwell deeper into. Might become insane or something.<</if>> <</if>> <<if _girlid is 3>> <<if _ran is 1>>Yeah… That's so fascinating. It really is.<</if>> <<if _ran is 2>>I agree. Some are so skilled they could trick you into selling yourself into slavery. Haha. I should know.<</if>> <<if _ran is 3>>SkyWrite. That sounds so professional. Like a peaceful version of Skyguard.<</if>> <<if _ran is 4>>There are still so many secrets left out there. Fascinating.<</if>> <<if _ran gte 5>>Truly fascinating, husband. I've learned something new today.<</if>> <</if>> <<if _girlid is 4>> <<if _ran is 1>>I've never really had the time to bother about all that. Ben too busy staying alive. But yeah, it's fascinating. Can't argue with that.<</if>> <<if _ran is 2>>Haha. Funny, husband. You know that you're sitting opposite a saleswoman, right?<</if>> <<if _ran is 3>>Games, codes… Really never had any interest in that, husband. But I get the point.<</if>> <<if _ran is 4>>I know. Think what else might dwell on that continent. I've heard stories from travelling Davidians. We've been to places. Our boats have ventured far from Irendoria. But it gets really dangerous once you travel outside the archipelago. Sea-dwelling monsters, great storms… <</if>> <<if _ran gte 5>>What is time? Really. Just something people have made up.<</if>> <</if>> <<if _girlid is 5>> <<if _ran is 1>>Oh, I've never had any time thinking of such matters, husband. It's way over my head.<</if>> <<if _ran is 2>>I… I guess you're right. The only vendor I've truly known is Miss Devious. I know her mind. Every crevasse of her body… And she's a demon. Inside and out.<</if>> <<if _ran is 3>>Oh… My head just hurts talking about all this, husband.<</if>> <<if _ran is 4>>I know. It's incredible.<</if>> <<if _ran gte 5>>So fascinating. Even if I only understood 10% of what you just said, husband.<</if>> <</if>> <<if _girlid is 6>> <<if _ran is 1>>While we have enough to look at down here on Raana. Haha. Can I have another coffee, husband?<</if>> <<if _ran is 2>>I agree. I've been fooled so many times. It's incredible.<</if>> <<if _ran is 3>>Games. You mean like on ENSYS units? Cool.<</if>> <<if _ran is 4>>I know, right? It's really fascinating all that stuff about the Mastersphere.<</if>> <<if _ran gte 5>>Wow… My mind hurts. Like it's been expanded by something big.<</if>> <</if>> <<if _girlid is 7>> <<if _ran is 1>>Oh. I know. I wrote a report on that once. And the fact that thousands of people here in Ikaanos believe that the gates, haha, yeah, even Earth, is just one big hoax. That we've lived down here for millions of years. Earth is just a fairy-tale made by the rulers to control us. "Do as we say. Build big space ship one day. Return home to the promised planet". <</if>> <<if _ran is 2>>Or… You can try to take them in the right way. Like talking them down. What you just said is a typical response from one who's been tricked too many times. Haha, let's drink to that, husband.<</if>> <<if _ran is 3>>Yeah, fascinating. How one programming language could change so many things back on Earth.<</if>> <<if _ran is 4>>Haha. Indeed. That reminds me about those cultists that believe Earth is just a hoax made up to control us. Brotherhood of Ryzan? Fascinating people. Maybe they're right? What do we really know about the past? A lot of it was lost during The Dark Ages. Right after The Severance.<</if>> <<if _ran gte 5>>Wow. This discussion has really expanded my mindset. Feels like I've taken magic mushrooms or something.<</if>> <</if>> <<if _girlid is 8>> <<if _ran is 1>>Such thinking will poison your mind, hombre. I believe that those gates and this Earth place is just something the Spherries have made up to control us. It all sounds too unrealistic. Only fools believe in fairy-tales. Wow, this really gets my head spinning.<</if>> <<if _ran is 2>>Haha. You're funny. My dear el marido. Only trust in your self.<</if>> <<if _ran is 3>>Games are for kids. But I'm glad some kids made all that happen. Haha.<</if>> <<if _ran is 4>>I know, hombre. You're so right!<</if>> <<if _ran gte 5>>Fascinating. My man is a wise philosopher!<</if>> <</if>> <<if _girlid is 9>> <<if _ran is 1>>I don’t care much about all that but it's really fascinating!<</if>> <<if _ran is 2>>I know. They trick me all the time. Bastards.<</if>> <<if _ran is 3>>Games. I wish I had more time for that. But yeah, fascinating how it could evolve like it did.<</if>> <<if _ran is 4>>Wow, that's so cool! Haha, I never knew it worked like a factory.<</if>> <<if _ran gte 5>>Your brain is so… magnificent, husband. Haha, was that the right word. I'm really fascinated by all the things you say. (smile)<</if>> <</if>> <<if _girlid is 10>> <<if _ran is 1>>Yeah, I've been thinking about that a lot. You've heard about the rumored stone that's supposedly buried in a vault underneath the Academy? Some form of space debris from an alien civilization that they found here before the Severance. Highly radioactive but stuffed with odd-looking hieroglyphs that might be used to get the stargates working again. At least that's what I've heard during my days there as a child. Before the prison camp.<</if>> <<if _ran is 2>>I agree. Couldn’t say it better myself. Haha. Cheers, husband.<</if>> <<if _ran is 3>>I actually took a course in SkyWrite when I was a kid at the Academy. I only lack a personal computer. And the interest in coding something. Haha.<</if>> <<if _ran is 4>>I know. It's really fascinating. All those books and all that lost knowledge.<</if>> <<if _ran gte 5>>It's an interesting way of putting it. Fascinating. I believe in the Temper-Lindblom theory regarding time. But that's another story.<</if>> <</if>> <<if _girlid is 11>> <<if _ran is 1>>Yeah. Exactly. Just spend one year with forest-dwellers and you'll hear all this amazing stuff. I've spoken to undisturbed tribalists north of Beryll and they can tell you fascinating stories about lights, flying spaceships and alien races. It can't be post first-wave drones or the second wave they're referring to. I personally believe it's other intelligent creatures.<</if>> <<if _ran is 2>>You shouldn’t be so angry, husband. Don’t scold ordinary, hard-working people. They're just trying to survive. Survive the hardships… Fooling a fat Spheremaster kid every now and then is just good sportsmanship. <</if>> <<if _ran is 3>>Fascinating. All this computer stuff. It was apparently a big thing in the old world. Now, we've got other stuff to take care of first. The revolution. The oppression. Then we can start building computer machines again. <</if>> <<if _ran is 4>>Yeah, I know. It's fascinating, isn't it? And that they are actually in control right now makes me nauseous. It's so wrong.<</if>> <<if _ran gte 5>>Wow. Time… Something we're always lacking… Too bad. There's so much to do down here on Raana.<</if>> <</if>> <<if _girlid is 12>> <<if _ran is 1>>Mast… Husband. Talking about the other people could summon evil spirits. But it's fascinating, I know. I think about it too sometimes.<</if>> <<if _ran is 2>>You can either be Uso-tsuki, or Meiyo aru, honorable. My father follows the teachings of the latter. I agree it's really something you should think deep about. Oh. This coffee is so nice. Raikans only do tea good.<</if>> <<if _ran is 3>>Oh, I learned something new today. Thank you, husband.<</if>> <<if _ran is 4>>I know. It's really special. I think about it sometimes. So deeply that I cannot sleep at night.<</if>> <<if _ran gte 5>>Your mind is like a God's, husband. Truly amazing. Thank you for enlightening me today. <</if>> <</if>> <<if _girlid is 13>> <<if _ran is 1>>Really fascinating. I agree that there are some undiscovered facts we still need to gather to confirm or debunk that mystery. But it's for certain that we're not alone. <</if>> <<if _ran is 2>>Haha… You're really funny. Don’t know if I believe you, but this has surely made me look at it from another perspective. <</if>> <<if _ran is 3>>And what a history. Programmable nanites, capable of terminating all viruses, bacteria and cancer cells. Then, when rapid tissue and bone regeneration became reality, things really went… What do they call it? Oh, it went "sci-fi"! Haha. Fascinating. <</if>> <<if _ran is 4>>I know, right? So fascinating. <</if>> <<if _ran gte 5>>Time is one of the great mysteries in the universe. Utterly fascinating.<</if>> <</if>> <<if _girlid is 14>> <<if _ran is 1>>Thinking about other beings from… up there… almost frightens me. But it's also fascinating. <</if>> <<if _ran is 2>>Haha… You're so funny. And absolutely right!<</if>> <<if _ran is 3>>Wow. That all sounds so alien. But it's fascinating. You're good at telling stories, husband. And presenting facts!<</if>> <<if _ran is 4>>I know, right? It truly is fascinating. I need to read more about that when we get back home to the mansion.<</if>> <<if _ran gte 5>>Wow. It's like I understand it better now. I know we've discussed this before but you explain it so well. Like a true teacher (smile).<</if>> <</if>> <<if _girlid is 15>> <<if _ran is 1>>You think so? Well, surely those who built them stargates up there. The passageways or whatever they're called. They must still be around, right?<</if>> <<if _ran is 2>>Oh, Moons. I know. Trust me, husband. I'll leave that punishment for you, dear.<</if>> <<if _ran is 3>>History indeed. A long time ago. But… The start of a new era, just as you say. After that horrible war and everything.<</if>> <<if _ran is 4>>Oh, I think I've seen them. Out during my adventure years. It's magic. This entire planet is full of it – a force of some kind. It's sad we humans are too occupied with raping ourselves back into the medieval times.<</if>> <<if _ran gte 5>>Ehm, I'm not much into that but I guess you're right. <</if>> <</if>> <<if _girlid is 16>> /* DAKOTA */ <<if _ran is 1>>You think so? The priest in Stokke Hills thinks The Severance is just made-up bullshit. A story to give the humans on Raana hope that there's something better. I dunno what to believe. <</if>> <<if _ran is 2>>Oh, you got that right, husband! My bloody sister is one of them. Haha!<</if>> <<if _ran is 3>>That's way over my head, even if I do enjoy a deep dive into old earthian lore books.<</if>> <<if _ran is 4>>Oh, I know. And I've seen it myself. That phenomenon always seems to happen when I'm outside at night. What do you think it is? A big light? A huge mirror? Or… The Moon sending signals to the priests?<</if>> <<if _ran gte 5>>Ehm, who knows? At least I'm happy to be spending time with you, husband.<</if>> <</if>> <<if _girlid is 99>> /* ÄNDRA GIRLID GTE XX INNE I WIFETEXTS OCKSÅ <<if _ran is 1>>And that's fascinating. Don’t you think? We're actually not alone out there. Someone is most certainly watching us.<</if>> <<if _ran is 2>>And that's why you shouldn’t listen to salesmen, vendors and market people. They're permanently damaged by their profession. <</if>> <<if _ran is 3>>So that's why the Esterhazy foundation was so successful. They started by coding games in SkyWrite. The rest is history.<</if>> <<if _ran is 4>>Utterly legendary. You’d never know it was real if you didn't actually see it happen.<</if>> <<if _ran gte 5>>That means that time is relative. And every step we take towards that outcome, would actually block time. Or am I wrong?<</if>> */ <<if _ran is 1>>CC<</if>> <<if _ran is 2>>CC<</if>> <<if _ran is 3>>CC<</if>> <<if _ran is 4>>CC<</if>> <<if _ran gte 5>>CC<</if>> <</if>> <</if>> <<if _resttalk is true>> /* WIFE ONLY */ <<set _ranney to random(0, 2)>> <<if $tookwine is true>><<set _ranney+=1>><</if>> <<if _girlid is 1>> ''You:'' // <<if _ranney lte 1>>So, Lovisa. Tell me about your sister. Tori. <<if $owntori isnot 1>>It's too bad she's not here with us right now.<</if>> <</if>> <<if _ranney is 2>>Could you tell me more about your mother? She must have been, I mean, is, a very warm person, considering the daughter she raised.<</if>> <<if _ranney is 3>>So, Lovey, I wanna know a really awkward or strange incident from when you lived with Mr. Robert. Please! It's good gettin' it all out in the open.<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>><<if $owntori isnot 1>>Yeah. I know. That's so sad. She has to work at that… that place over at Virax. Please. I urge you to investigate if you can… free her from her slavery so she can come live with us. Whenever she becomes available. Anyway… <br><br><</if>> What's really special about Tori is that she's kinda my opposite. That's why she always got into so much trouble. But we still got along nicely together. We were Yin and Yang – a complete sphere when we were together. She's hot-headed, impulsive and a true dreamer. She wished to become an explorer and adventurer, but lacked the physical Strength to compete against other kids. Just like me. <</if>> <<if _ranney is 2>>My mother? Oh. Well… She was such a nice woman (warm smile). Why… Why am I always talking about her in past tense. She is still alive. She's somewhere out there in the grey, nameless masses. <br><br> She always used to sing for me and Tori, even after we ended up at Mr. Robert's. Songs from Earth. Most were in the Scandi tongue, from her grandmother, who refused to utter a word in Raanic, or English as the professors call it. Mamma also taught me to repair clothes, tend to wounds, make dinner and all that other domestic stuff. I say "me", because Tori was mostly out in the yard at Erenor and played with the boys, dreaming of becoming an adventurer. <br><br> Our father was also kind, but so busy with his work. He spent most of his days at his repair dungeon, fixing broken computers and extracting gold from circuit boards. Which gave us food on the table… Until the famine struck and forced us into slavery. <</if>> <<if _ranney is 3>><<set $wpic to 3>><<if _masterlove gte 70>>(Drunken, incoherent voice) Well… Haha… Sho… Ehm, okay. Let's see. I have to admit he didn’t do anything to me personally that wasn’t a display of love, but he did stuff to Tori that I've almost forgotten about… Damn. He… Punished her more often than me… I mean, he… He was mad at her because she didn’t do as he said. She shouted at him at times, calling him bad words… Pervert, sicko, stuff that I didn’t agree with. <br><br> Anyway, I remember how he… Spanked her several times, down in the basement. And one time he… He shamed her. A popular way of punishing slaves in Ikaanos, but almost never happened in Robert's household. He forced her to wear… this… almost no clothes at all… Walking around an entire day. She got more silent after that incident.<<else>><<set _no to true>>(Slurred voice) Wow, what? No… Sorry. I kinda like you but I'm not comfortable enough to take things that deep. Not right now… Oh, sorry. That came out wrong. Haha!<</if>><</if>> // <<if _no is true>> <br><br> You need to raise your wife's ''Affection'' to Loving or higher to reveal awkward incidents from her past! <</if>> <</if>> <<if _girlid is 2>> ''You:'' // <<if _ranney lte 1>>So, Rebecca, what was the strangest thing you ever saw in the jungles when you were a raider? I know we've talked about it before, but it's so fascinating.<</if>> <<if _ranney is 2>>Okay, Rebecca. I want an honest answer. What is your ultimate, finest, and most precious dream?<</if>> <<if _ranney is 3>>Did something bad ever happened to your as a child, while growing up with your brothers on the streets? It's okay if you don’t want to discuss it.<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Ehm… Okay. Didn’t I tell you about them ruins? The forgotten city? Oh, wait, that reminds me somethin' I never did tell you about back before. Sorry. A bit drunk right now. Haha. <br><br> Anyway, once, when we escaped this group of bounty hunters, we went deep into Celior, up toward the mountains. We walked every day for two whole weeks, just to be sure we've lost them. Through wild brooks, down deep valleys and over marshy forests with water up to my tits. <br><br> So, finally, after an endless push through the wilds, we reached this huge gorge, with not a fucking sign of human activity. Never. Must've gone unnoticed even by the local tribalists in those woods. It was deep, with a hidden cave that we reached after crawling through a small passage way. Was the best hideout ever. <br><br> But… Inside that hideout, we found some really weird shit. I don’t know if it was the mushrooms we took that night or the fatigue some of us felt. However, we spotted a heap of odd-looking bones. It was… humanlike, but still… not human. Wearing some form of metal shit over his breast. It freaked us out. The deep eye sockets staring at us from that huge skull. So, we left, and fled down toward Haalu. Made it back to Celior after another three weeks. Lost one guy to a lizard. I got poisoned by a plant… But all in all, a pretty awesome adventure. <</if>> <<if _ranney is 2>> <<if _masterlove gte 90>>Would probably be spending my life with you. I've learned what true love is after marryin my honeypot. Haha. Anyway… If you want details… <<else>>Hmm… I'd really like to become a powerful and respected tradeswoman in Ikaanos. Striking deals, actively hitting against highwaymen gangs, and clearing the path to make my life really fucking luxurious and surround myself with wealth. Yeah, that's a dream I have. Since I've lived in such destitution most o' my life.<</if>> <</if>> <<if _ranney is 3>><<if _masterlove gte 70>>(Drunken voice) Okay, you wanna hear… some nasty details? That turns you on, asshole? Haha… Just kidding, honeypot. Okay, there's a lot of fucking sick shit that've happened to me. <br><br> Once, when I was eleven or twelve, I got kidnapped by a Dockgrave grunt who gathered a couple of young girls to satisfy a Spheremaster in a private chamber down below the tavern. Yeah, the worst kind of people. We were five or six girls, and he had a bag of whips and chackles that were obviously meant for us. <br><br> Anyway, he never got to it. Messed with the wrong girl. The others were crying and sobbing, but I took this candle holder and gouged his eye out. Then I led all the girls out through a window. I remember how the incident was covered up, but a group of fucking Space Marines were there investigating the whole shit. Haha…Cheers to the Mastersphere!<<else>><<set _no to true>>Yep… It's good that it's okay because I don’t wanna okay? There were some incidents and… Now I just wanna enjoy this wine. And maybe a good fuck tonight! <<set $w_specialsex to true>><</if>><</if>> // <<if _no is true>> <br><br> You need to raise your wife's ''Affection'' to Loving or higher to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 3>> ''You:'' // <<if _ranney lte 1>>So, Amelia. Could you tell me something interesting about your past? From the time when you lived together with your sister and mother?<</if>> <<if _ranney is 2>>Alright. I wanna hear more about your mother. Who was she? Where is she now?<</if>> <<if _ranney is 3>>Who was your father? What did he do to you and your sisters? I know you're not particularly fond of him.<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Ehm… Alright. One could divide that into two sections, with my father, and without my father. It was tough when my father lived. He pimped my older sisters, gambled all our money away at Dockgrave and Furry's, while trying to hunt for pelts and prepare them in our workshop. Him being away in the jungles for several weeks at a time saved us from even more cruelty. <br><br> Fortunately, I was too young to get into his "sphere of interest" so I lived mostly unknowing about what was really going on. After he died, things changed. We were free. We had such dreams and planned to take the tanning business to new heights. And it was okay for a year or so, before the burden of supporting all us kids became too much for mother. <br><br> She and my younger siblings got into the laundry business, my two older sisters took the scavenger's path, while mother found a position for me at a Whitehaven household. But the gentleman there saw me as "free game" and… I had to grew up quickly… Sorry. I took a couple of extra steps there. Congratulations on arranging this fine evening, husband! <</if>> <<if _ranney is 2>>My mother? Oh. Okay. She was beautiful when she was younger. Rumors say that she worked as a prostitute for a couple of years before having us, and that my oldest sister was actually my half-sister. But anyway, she met this low-life grunt who later became my father and everything started to go downhill in her life after that. <br><br> Even if she was free, my mother acted as his toy. She had no choice, really. Life was tough. Lots of famines back then. Hunger and destitution everywhere. The new republic had just formed and a civil war was going on... <br><br> The first time I saw her genuinely happy was after my father got torn to shreds by that lizard. We lived alone for over a year and… things were really, really nice. A touch of paradise. <</if>> <<if _ranney is 3>><<if _masterlove gte 70>>Oh. I don't know if this place is suitable for such a discussion. Anyway? What do you want to know? He… Pimped my oldest sisters, Dainaria and Rachel. Mostly to acquaintances, who came home to us. Sometimes, he lost a card game and didn’t have money to pay the other players. So one of my sisters could end up as a floor crawler for their next card game to pay her father's debts. Awful. <br><br> I also understand that he had sex with my oldest sister, Dainaria, who wasn’t his child. I understood that later. That… he picked up mother and Dainaria when she was a new-born. And it was so weird… Father treated Dannie like a princess sometimes, making my mother jealous. He played evil mind-games on them. And enjoyed it. Well… at least he got what he deserved. Limbs torn by that lizard, and then slowly getting dissolved in stomach acid. <br><br> Cheers to justice! <<else>>Oh… I… I'm not very comfortable talking about that. It's in the past. Let's just leave it there.<<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> You wife's Affection must be ''Loving'' or higher to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 4>> ''You:'' // <<if _ranney lte 1>>I want to know more about business… Could you tell me all about New Eden's trade secrets?<</if>> <<if _ranney is 2>>I've always wanted to discuss this with someone from "the other side". What is the general perception of us Ikaanians among tribalists and Davidians? What do they think about us? Pre- and post-Border Wars?<</if>> <<if _ranney is 3>>(Slurry voice) Please… Tell me about the worst experience you've had in your life, except being manhandled by those raiders I saved you from.<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha… Okay. Well, I don’t know if this will give you anything but… New Eden has been here a century longer than you First wavers. And that still counts, despite the fact that you've lived here for a quarter of a Millenia already. That… And because tribalists, as you call us, Tuwa, have always lived with the land, and not against it. <br><br> Anyway. The thing is this… <<set _rai to true>> <</if>> <<if _ranney is 2>>Hahah! Let me just order another ale. Oh… I love these. Westside IPA. Always bought them when I wanted something nice to drink back home. And that's a good example on how we perceive you. Ikaanos is a bustling hub of goodies that we want to lay our hands on. <br><br> We generally dislike the rulers, and feel sorry for the people. I mean, who chooses to live in a crammed place like this? Almost a freaking million people. A million! And I think 7,000 is more than enough in New Eden. However, there's a difference between what we think, Davidians, and what the <<linkreplace "Gandevas" t8n>> Gandevas <b>(the word Davidians use when they are referring to "the forest-dwellers" – their uncivilized kin)</b><</linkreplace>> have to say about you. <br><br>The Kingdom of David has open trade agreements with Ikaanos, they exchanged art and culture, made alliances and struck other deals. At least before The Border Wars, which we even won! If we would ask someone in New Eden. The Gandeva people hate you immensely, however. At least those who haven't been properly assimilated. You enslave them, use their daughters as sex slaves, and steal their lands. I'd say their reaction is what one could expect. Too bad they cannot put up a good, organized fight. <</if>> <<if _ranney is 3>><<if _masterlove gte 70>>Hmm. Haha. Okay. … That must be… an incident during The Border Wars. Me and three of my cousins got caught in an artillery barrage while trying to get to New Tokyo, during a trade mission. It was the first time I experienced the brutality of that war. <br><br> It was so frightening. You… Well, the republican army, had over 50 of those reverse-engineered <<link 'howitzers'>><<set $tutorial to 181>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> placed along the Gavanda line and they shredded so many square miles of forest. With us caught up in the middle. Two of my cousins died from shrapnel wounds. Fuck… It was… horrible. Worse than those raiders that used me. <<else>>Another day, husband. This is not a place to discuss that. More wine, please. Ah, there's still some… left in the bottle here… Yeah… Mmh…<<set _no to true>><</if>><</if>> // <<if _rai is true>> <br><br> <<set _ran5 to random(1, 5)>> <<if $masterint lte 69 and _ran5 lte 1>>Juno holds a surprisingly beneficial lecture over the dinner table that inspires you. Your ''INTELLIGENCE (+1)'' has increased!<<set $masterint+=1>><<else>>Despite Juno's great lecture, you fail to raise any skills tonight, maybe due to an excessive amount of wine.<</if>> <</if>> <<if _no is true>> <br><br> You need to raise your wife's ''Affection'' to Loving or higher to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 5>> ''You:'' // <<if _ranney lte 1>>Tell me more about the Cyker guy you served between that odd Mr. Fallon and Miss Devious. It's a chapter of your life I still haven't heard much about.<</if>> <<if _ranney is 2>> I wanna know more about that Miss Devious… Okay… Something you're willing to talk about? Her background perhaps? An odd anecdote?<</if>> <<if _ranney is 3>>It's good to talk about your past, Piper. So, let's hear it. A juicy, detailed story. The worst customer you've ever had.<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha. Okay. Well, what can I can say, Master? He was a great example of the conquering, selfless flair that surrounds House Cyker. Those guys really belong in a story, playing the bad guys. How they use their slaves, and their workers. It's terrible. Look at the Assembly plants, and the Loading Facility in The Docks. Horrible conditions. <br><br> But that was still heaven compared to what I had to endure. I was only there for a short time, several years ago. But the memories are still very clear. (long sigh) <br><br> I served as a milk maid during the first month, feeding their newborns, and satisfying old men with strange kinks. My rack had grown into an impressive size. My… two babes were actually still small back when I served Mr. Fallon. I think that's what draw the attention to Celion Cyker, a high-ranking officer that decided I should be his primary sex slave at his mansion in upper Crow's End. Fortunately, I'd learned to absorb and even enjoy sadistic games, but Celion pushed me to the limits. He forced me to wear huge butt plugs and walk around with double-dildo panties for weeks at a time. I only got a rest from those impressive rods when he took them off to fuck me. <br><br> I only spent three weeks there, however, before he grew tired of my "perfect body" and sold me like a noblewoman gets rid of a pair of shoes. <</if>> <<if _ranney is 2>>Oh… Well, there's not much more we can talk about regarding her. She's a very simple person with a motive that's out in the open. To sell, use and profit from girls… and sex toys. <br><br> I always feared a punishment she calls "The Dark Night". It meant that an unlucky, and not necessarily a disobedient, girl had to spend the evening, night and morning down between Miss Devious legs, with hand tied behind her back. You had to lick her pussy so she'd fall asleep, pleasure her throughout the night, and wake her up with a diligent tongue. <br><br> If you'd lose consciousness due to exhaustion, or fail to endure the eight-hour stretch of pussy-licking, one could expect a good whipping and an extra set of customers to serve during the day. <br><br> Sorry for all the details, but I know you like hearing strange stories. (smile) <</if>> <<if _ranney is 3>><<if _masterlove gte 70>>Oh… Are you sure you want to hear about that? Okay. <br><br> The worst customer I've ever had was also one of the most ingenious. He's not alive today. I heard he got himself killed in a high-speed horse carriage accident. His name was Mr. Almond Darhassi. A scientist, wealthy landowner and Academy teacher, with a mind that often drifted into perverted sex and what unknown avenues one could explore in the ancient art of carnal pleasure, as he so often called it. He was young, handsome and utterly perverted. <br><br> Miss Devious had a close relationship with Mr. Darhassi. He shared his new-found techniques to reach ecstasy and they inspired her to create new toys and teach us girls about how to pleasure a man in… unique ways. <br><br> He was into roleplaying – causing a buildup that would stimulate both sexually and mentally in ways that Miss Devious hadn’t thought about before. He… usually tied girls up and experimented with tickling, electrosex and other unexplored avenues. Especially tickling the feet, which he meant could rouse sexual pleasure together with something he called oxytocin. I don’t know what that is but I remember the word very clearly. <<else>>Haha… Please… Master. I… I don’t think this is a proper time, or place, to discuss that. Another time. If you don’t mind.<<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> You need to raise your wife's ''Affection'' to Loving or higher to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 6>> ''You:'' // <<if _ranney lte 1>>Okay, Michelle. Tell me a cool anecdote from the Academy. Something awesome you've experienced there.<</if>> <<if _ranney is 2>>Alright, wifey… I wanna know more about you. Please, tell me something from when you were younger. A cool episode in your life.<</if>> <<if _ranney is 3>>So… Michelle. You've experienced slavery for a couple of weeks before you came to me. At that laundry. Can you tell me more about what you experienced during those weeks? <</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha… Anecdote. You sound so old when you use that word. (smile) Okay… Something cool. <br><br> Oh! Maybe I've told you this but… I once got invited to this huge Emerald Party. It was so rad. An industrial building with like 200 kids or something, mostly emkids, and also less fortunate chicks like me and my girlfriends. As long as you were pretty, cool and knew the right people, you could get in. <br><br> They played loud music, had all kinds of cool drugs and so many awesome people. Leslie Winnipeg was there. Even if she wasn’t as famous then as she is now. Jack Tails, Fever Rick and that boy band whose singer got killed in the war. A, Ferocious Five. I mean, it was the cream of everything that was cool and young in Ikaanos, and the wildest party thrown in years. <</if>> <<if _ranney is 2>>Haha. Well, good you're sitting here with me because I really know what cool is. Let me just refill this bottle of wine. <br><br> Okay, so, my life didn’t start until I was 12 or 13, when I entered that agreement with Mr. James Cyker. You know, he paid for my tutorship in exchange for me servicing him when I graduated? Before that, I lived with this older couple who were so fucking boring. <br><br> Anyway, that first year at the Academy, as a kiddie, or Freshman as the teachers call it, was really like a huge explosion in my head. I got all these new friends, had so much fun and learned about the world around me. Do you know I actually thought Ikaanos City was the only thing that existed before I was 13? I never knew about the jungles, or the other kingdoms. <br><br> By the time I was fourteen, I had like ten girlfriends and did Amber Mall every weekend. So cool. We drank milkshakes, stole cola bottles, because they're so expensive, and then threw parties in the dorms at night. We fooled all these older guys to give us cash in exchange for hanging with them. Because we were the coolest girls around and everyone adored "The Kitten Gang" as we were called. Then… All that changed after I turned 16 and got myself involved with those witch cults that were popular among the really, really cool girls. <br><br> And… Let's not go into that tonight. Cheers! Great wine, husband! <</if>> <<if _ranney is 3>><<if _masterlove gte 70>>Oh… Okay. (Slurred voice) I… I have never seen myself as a true slave, you know. I've… I've always been a free girl. I was fooled into that horrible place. They never raped me, but there was this older guy who used to push me up against the cold concrete walls and touch me, all over my body. Awful. The… The guards said that I was "reserved" for someone that was about to show up like only a couple of days before you saved me. So… I guess I should be thankful. Haha! Cheers! Hey, I really need some fucking coke right now.<<else>>Ehm… I rather not. I don’t wanna remember. It was awful. Okay? Now, let's take the last of this wine and go for a walk, shall we? (smile)<<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Loving or higher if you want to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 7>> ''You:'' // <<if _ranney lte 1>>So, Nicky… You're a treasure trove of good stories. Considering your work as a reporter. What is the strangest thing you've ever encountered?<</if>> <<if _ranney is 2>>Okay. So, tell me more about The White Herald and the newspaper business in Ikaanos. You control the media. A powerful bunch of people!<</if>> <<if _ranney is 3>>So… Tell me more about… Mr. Ablon. Your former boss. The White Herald guy. How was it like living with that guy?<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha. You're funny. Well, yeah, I've been around. More than one might expect from a mere _age year-old (smile). I don’t know if I've mentioned this before, but what I am about to tell you is… really fucking weird. <br><br> This was a couple of years ago, when I still worked for The White Herald. We did a report on this guy, Lamar Decán, a moonpriest who had died under mysterious circumstances. The Skyguard never bothered, as it was considered a suicide, and the church didn’t do much of an investigation themselves as he was a low-tier monk. Anyway, I sneaked into his small apartment up in Hamilton Square and… "procured" some personal material of his. A diary, some notes, and an interesting map. Turns out he had gone Private Eye himself, investigating a group of monks, within the Moon church, that called themselves "The revelators." <br><br>// Nicole takes a mouthful of wine before she continues:// <br><br> And Christ. The stuff I read in that diary of his was some really strange shit. Those monks had apparently a holy quest going on, that involved searching for a very specific place… or dimension. I don’t know if it was a real physical location or a mental chamber within themselves, or something else, it's a bit obscured, but that "locus" would reveal a mystery with earth-shattering consequences. According to the late Father Decán. <br><br> I did some further investigations myself; a stakeout on where those monks usually met, more diary reading, a day at the library of The Historical Society and a trip to the morgue where I paid for a more detailed examination of the deceased. And… It was an apparent suicide. Gunshot wound to the head. … But that wound looked odd and the post-mortem examination revealed my suspicions. It was ''not'' a gunshot wound. Someone had… drilled into Mr. Decán's brain and removed his pineal gland. (long pause) <br><br> Two days later, my boss, and back then also my lover, Mr. Ablon, called me into his office and commanded me to stop digging further into this "corrupted mess of holiness", as he called it. It was obvious that something had scared him. And we're talking about Mr. Ablon here, professional psychopath; fearless, violent and manipulative, with two million dollars in his bank account. <br><br> I can never forget that story. It still keeps me up at night sometimes. <</if>> <<if _ranney is 2>>Haha, okay. I love talking about this so please tell me to shut up if I go into boring details, okay? <br><br> So, there are three big papers in Ikaanos<<if $newsroom gte 1>>, well four if you count ours, haha<</if>>. We have The White Herald, which sells maybe 150,000 copies per week. Emerald Gazette, which is the only color-paper around, selling maybe 20,000 copies per week, and The Ikaanian Gazette, or TIGER, selling mostly to the underclass in Redhaven, Marston and Westside. Unknown amount there. <br><br> The fucking Ablon family, with their huge off-city ranch and other vast estates, has bought or scared away all other smaller newspapers so there's very little competition. They don't dare going against Emerald Gazette, as it's owned by two Spheremasters, and the TIGER is owned by a union-like organization that lives on donations, giving away their paper for free. <br><br> I actually thought about joining the TIGER after getting sacked by The Herald, but I never came around to that. Well. Cheers! <</if>> <<if _ranney is 3>><<if _masterlove gte 90>>Aww… Do we have to talk about that now? Well… Okay. <br><br> Living with Geoffrey was… special. I was his little toy. Only 23 years old. He was over 50. At first, I think he appreciated my naivety and energy. I wanted to catch the "big scope", I was tireless. Both on the field and in the bed… Oh sorry, I'm not gonna go those details. <br><br> I've not told anyone about this. He… was a great guy for the first four months, giving me all these benefits, cash, took me to The Golden Dragon. You name it. <br><br> It all started one day when I didn’t want to wear a new revealing dress he'd bought for me. I was a respectable woman, from House Boulay – not some simple doll slave you can display like a gem in your crown. He got mad. Really, really mad, enough to make me agree to his terms and put the stupid dress on. Then it just went downhill from that… <br><br> He's turned on by waging control, manipulate people and being a fucking jerk. There are countless details I could go into but I think you understand what I mean; I was to become his whore, his cook, his head maid, his little trinket… And he tried to eradicate my personality, stripping me of… Of my very being. <br><br> I jumped ship one day when he, during one of his usual fits of rage, decided to drag me down to the basement in that big fucking mansion of his and tie me to a special bed he had for "disobedient slaves". He pulled all my clothes off, but I was able to escape and run out through the backyard. Made it back to Ikaanos after a three-hour walk, without a thread on my body. That could've ended badly. Haha. Let's drink to old mistakes! Mr. Ablon! <<else>>Haha… I got a few stories to tell, but this is not the place nor the time for that. Maybe later. I do appreciate the extra wine, though!<<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Soulmate or higher if you want to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 8>> ''You:'' // <<if _ranney lte 1>>Okay. So, I know you left your mother to search for your father in New Eden, but the journey up there took some unexpected turns, right? Tell me about those adventures. At least one cool thing that happened.<</if>> <<if _ranney is 2>>So, Rachel… I wanna know more about your sister, Eva, and your mother. Could you tell me something about that time in your life?<</if>> <<if _ranney is 3>>So, Rachel. Tell me something about that cult leader you used to date? Or… Lived under. Haha… I don’t know how to put that in the right context. A bit drunk at the moment. Sorry.<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha… Okay. One cool thing. Before I met my guru. Because that' whole different story. <br><br> Right after I left my mother. I think I was 15 or 16, I stole our last savings and bought myself a padded harness, a combat knife and a crossbow. I also… Ehm, "acquired" a used tent from a market stand belonging to a rich guy I knew wouldn’t miss it. <br><br> Feeling like a real adventuress, I headed out and started walking toward New Eden. Remember that this was during The Border Wars, so walking the common route was out of the question. I headed west, toward Haalu, and tried to circumvent those huge mountains. The Beryll Range? Anyway, I was a foolish young girl. How on Raana could a 15-year-old slum kid from Westside even imagine she'd be powerful enough to tame the wilderness of Irendor? Haha… But luck favored me. I must have a guardian angel up there somewhere. <br><br> After a week of camping, while constantly avoiding caravans and strange-looking villagers, I found myself without food. Fortunately, I was saved by this group of Academy lecturers – a mixed group of young adults who were out gathering herbs and other strange obtainiums. And that was an adventure I'll never forget… <br><br> They took a liking of me, and I entertained them at nights with my mouth – singing and playing a small flute that one of the lecturers had. And since we were goin' in roughly the same direction, I decided to follow them, especially as I've begun to realize how dangerous Raana really was. <br><br> So, after a couple of weeks of walking aimlessly in thick, mosquito-infested forests, we reached this strange building. A ruin. From before. When we still had contact with our home planet. It was huge. I mean, HUGE. Like an entire block of houses. But completely in disrepair. Crumbled. But I remember how fascinated the lecturers were. They said it was some kind of ancient Black Out… Or Black Ops… base? Hidden in a remote valley and abandoned right after The Severance. The lecturers said that there were more, told of in old books and stories, and that they were built to monitor something that the Earthians had discovered on Raana. I don’t remember much about it, and I'm unfortunately unable to find the building again. <br><br> But the insides… Wow. … Strange machines, odd durasteel cages and hundreds of rooms that were still relatively intact. Like someone had just stood up and left. The lecturers said it was amazing that no raiders had looted the place. The location, if we'd ever want to take a second look, could probably be found in a book somewhere at the Academy. <</if>> <<if _ranney is 2>>Well… Sure. I… I think I've mentioned this before. Haha… Okay, anyway. <br><br> Eva was… or is, my big sister. She's barely two years older than me but I was always the wonderchild, with a "money" voice as people called it. A mouth that would make my parents rich. <br><br> She was okay with that, though. We had so much fun growing up. But things started to crumble between my parents after my 12th birthday. Father always preferred younger women and cheated on my mother several times until he one day just broke up and left. I kinda… blame myself for that because… the performance stuff had declined. I was 13 or 14 when he left and I… had so many issues back then. I rebelled, I didn’t want to follow their tight schedule and I had trouble with my voice for a couple of months. I destroyed my own fucking career. <br><br> After over a month of fighting, my parents separated and everything just… crashed. My sister was of great help, especially when mother used her last savings to dig herself deeper into denaar addiction. And Eva was furious about that. She hated our mother for what she did. We became so poor. Like the rag-tag masses of Westside. No. Even worse! … I stayed on my mother's side, though. Hoped she'd recover and get her senses back. But… Denaar takes the soul of all who cross the line. As the monks say. <br><br> My sister finally decided to jump ship, and urged me to follow her. But I couldn’t leave mother behind, so I stayed. For ten grueling months. … She became worse. Aggressive. Threatened to sell my body so she'd get more money for denaar. Then I decided to do as my sister did and just… leave. Walking all the way to New Eden, to my father, through hundreds of miles of jungle. But that's another story. <</if>> <<if _ranney is 3>><<if _masterlove gte 60>>Oh… Haha. My guru. Yeah. A self-proclaimed guru at least. Where to start. Oh, yes. The most obvious. He… ehm, declared me as his "Moon girl" almost right away, meaning that The Moons had sent me with a mission to arouse, inspire and entertain him. … And he was generally nice. I guess. He and his crew were constantly high on weed and those brown mushrooms that grow almost everywhere. We sang, danced, fucked and laughed our way through the jungles, migrating between different places to keep nature in balance. <br><br> He said that The Moons had shown him the true path in a dream. The Moons live in harmony with Raana, vital to its eco-system. So must men and beasts live in harmony with nature. Haha… That was a quote from him by the way. Not my words! <br><br> And I guess I liked it. Especially as my father refused me after I finally reached him in New Eden. I had a real family, which I returned to with the intention to live my life according to The Word of Balance. Another year or two passed after that… And it was like an organic dream; naked flesh, a cosmic mindfulness and camp fires that kept us safe from the monstrousness walking around in the black nights around us. Then Kymanto abruptly ended our psychedelic dance and enslaved all of us. It turned out that our guru was a wanted man, an ex-raider, or bandit, who they'd been searching for years. Ha. So much for that. <<else>><<set _no to true>>Nah… Please, husband… I don’t wanna go into that part of my life right now, okay?<</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Amiable or higher if you want to reveal special incidents from her past!<</if>> <</if>> <<if _girlid is 9>> ''You:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>>zz<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>><<if _masterlove gte 70>><<else>><<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Loving or higher if you want to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 10>> ''You:'' // <<if _ranney lte 1>>Okay. So, tell me about the… Ehm, The years at the Academy. I wanna know more.<</if>> <<if _ranney is 2>>Tell me something about one of your biggest interests here in life. I know you're a scholar. Exceptionally bright and well-educated for your age. Indulge me. I really want to know. <</if>> <<if _ranney is 3>>(Slurred voice) Could you tell me your darkest, deepest secret, Averil? I think we've reached… that moment in our relationship. So we can… Discuss stuff like that. <</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha. Well, I was a child. Don’t remember much. I've spent most of my youth in that prison camp so… But okay. <br><br> I was eleven or twelve when I started. And I really used the two years I had, before the prison sentence; reading books, absorbing as much knowledge as I possibly could. Despite being raised in a loving home, I somehow felt deep inside me that I wouldn’t be there for a very long time. I don’t know what it was, but I cherished every day I got, and sat in the front row every time I had a lecture. <br><br> My… My so called "great mind" soon made me a protégé of Professor Ekker <</if>> <<if _ranney is 2>>Ooh… Not sparing the words here, are we? Haha. Okay. My biggest interest in life? Now, this might sound very nerdy, and probably exceptionally boring, if I am to use the same words as you, Sir… Okay, my biggest interest in life is mathematics. And physics. It's a code that you're able to hack and use to find new ways to manipulate reality. Look what Mr. Esterhazy did back on Earth when he discovered the powers of nanotech? And when he invented the Fusion reactor. Wow. I wanna be like him…<</if>> <<if _ranney is 3>><<if _masterlove gte 90>>Oh… Haha. What? Alright, honey. I love you more than freedom so I might as well spill my brains out… (drunken laughter). <br><br> My darkest secret? Well, love. I hope I won't disappoint you now but… Back when I was a prisoner, and that… captain's fuck-toy… There were times when I… Enjoyed what he did to me. <br><br> Sometimes, after giving me a good (whisper) … ass-fuck, while I was tied to the bed poles, he would turn me around and go down on me. Licking, biting and ravaging my pussy with his teeth and his… unnaturally long tongue. Haha. I could have ten orgasms in one night. I felt… So empty, but also so alive, when he released me back to the barracks after hours of licking. <br><br> Sometimes, I even tried to get his attention so that he'd fuck me again, hoping that he'd end the show down between my legs. It happened a couple of times. I've never felt anything like that before. You can't blame me. It was the only pleasure I had back then. <br><br> Jealous? Haha. No. Don’t be! I still hated him for what he did to me. You're my life. You're my center in this horrible world. Cheers! <<else>><<set _no to true>>Nah… Honey… I don’t think we have. Let's just enjoy this wonderful wine. It's like Heaven's juice over my tongue. Just what I… I needed tonight.<</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Soulmate or higher if you want to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 11>> ''You:'' // <<if _ranney lte 1>>Look at all these people watching us. Mr. $pcLastName and his wife, the famous rebel leader. Haha. But I wanna know more about the pre-rebel Aria. When you were a girl.<</if>> <<if _ranney is 2>> <<if $restplace is 2>>What is your connection with this establishment? It's not escaped my attention that you carry the same name.<<else>>I've always wanted to know about your connection to Bianchi's restaurant. I didn’t chose it for tonight's dinner, so speak freely, haha.<</if>> <</if>> <<if _ranney is 3>>You must've seen some really crazy shit up at the Mastersphere. Please, enlighten me. What did those marines do to you? I mean, a lonely, and gorgeous, teenage girl who's just killed their friends. Big risk of getting your brains fucked out. Sorry for the frankness, but I know you like that.<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha, yeah. What have I gotten myself into. Okay, well, we have some time to kill so I might as well go first. Hmm. I guess the ten- to twelve-year-old Aria would be different, but also familiar if you met her today. I was always out doing adventures, in my own way. Be it sneaking into a cellar at a mansion my parents visited, or escaping out into the city late at night to get my thrill. <br><br> But I was also a fancy-eyed girl who knew how to sit properly, who took her household education seriously and always answered her parents with a polite tone. Maybe it was a strategy. I… I just wanted to please everyone. Not that I… thought it best, but… because I knew it would make my life easier. <</if>> <<if _ranney is 2>>Haha. Yeah… Well… Bianchi is a well-known name in Ikaanos. Just as the Darhassis, or one of the great houses. Not that we are a great house by any means, even if we count our numbers in the 300s. <br><br> My fall from grace probably hurt Bianchi's restaurant in some way. But the owner is a very faraway relative on my father's side that never did spend any time at our household. That's a good side effect of being so decentralized I guess. <br><br> So my connection is only phonetical; there's no economical, political or emotional bonds between me and the owner of Bianchi's whatsoever. <</if>> <<if _ranney is 3>><<if _masterlove gte 70>> (Slurred voice) Oh, gosh. Yeah, well… They never did touch me… I mean, they did, but I never got to take any cocks up my ass or anything. Haha, sorry for my bad mouth… But you like my… (cough) you like my mouth, don’t you? (grin) <br><br> They shamed me, though. Classic slave shaming. They came in, forced me to strip. Took all my clothes. Made me walk around naked. For weeks. To and from the showers, to interrogations… Everywhere. I guess it was the Spheremasters' mercy… Or… wish, to have me unspoiled for their planned games… And that saved me from getting' gang-banged 12 hours per day. I know some of my captured sisters ended up as barrack slaves. Hah… Fucking bastards. <<else>>I've left that part of my life behind me. Let's not delve deeper into that now, okay. I… I just want to enjoy this wine. Cheers for turning the page!<<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> You wife's Affection must be ''Loving'' or higher to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 12>> ''You:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>>zz<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>><<if _masterlove gte 70>><<else>><<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Loving or higher if you want to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 13>> ''You:'' //" <<if _ranney lte 1>>So… Dear Caitlin. I never thought I'd be sitting here with you when I saw that frightened, topless girl standing on that podium. Could you tell me something about your short time at the Crystal slave market? I know you've mentioned it before but any… interesting sights or anecdotes you can tell me about your brief voyage through that location?<</if>> <<if _ranney is 2>>I know your main allegiance lies within the medicinal world but is there anything purely Academical that interests you? Like a history-epoch or a special event?<</if>> <<if _ranney is 3>>Ehm. This might be a little private but I'm just dying to know. Please, tell me about the most special sexual adventure you've had before joining my household (smile). Apart from that nobleman and his hungry servant. <</if>> "// <br><br> ''_girlname:'' <<if _ranney lte 1>>//"Oh, frightened, was I? Haha, maybe just shocked when this hairy and unscrupulous man took a peek at me."// Caitlin gives you an affectionate smile and grabs your hand gently before continuing; //"Haha, no, I'm just kidding. I'm happy this well-built man here purchased me. Look where I am now? The Moons surely paved a golden path for the former Miss Tensor." <br><br> "But there were girls there who didn’t get the gold-crested shuttle. I briefly spoke to one of them, Emma, staying at the same barracks as I was."// Caitlin takes a mouthful of wine and continues: //"I treated her for Luxpox, with the few necessities I had – water, a scrape and some dungah paste. It's an STD, one of the few our anti-septic tendstim formulae can't touch. Probable because of its fungal structure. Ehm, anyway. This Emma, she was young, a teenager, sweet-looking, with golden hair and large, blue eyes. Despite her age, she was passing through the markets for the fifth time in her life. The stories she told me, what she had endured in places seeped in corruption, was… difficult to absorb."// <br><br> Caitlin takes another mouthful of wine and looks out through the closest window. She continues with a serious voice: <br><br>// "The most difficult part of her story was her background. Emma came from a noble family, purged a couple of years before the first Aria Bianchi uprising. She grew up in the same palaces that later became her prison. When she was a child, she played with the same stable chiefs and guards who later, after her first sentence, brutally abused her in moist barracks and dark underground chambers. … It was all… so touching. It was a crystallization of the corruption that's currently holding Ikaanos in its grasp. <br><br>Ah. Enough of that. Cheers for our fortune, husband!" // <</if>> <<if _ranney is 2>>//"Ooh. A tough one. I, ehm, I'll admit that I have a special love for mid-21th century history. When Earth was engulfed by darkness, with humanity on the brink of annihilation. Completely self-inflicted, I'd say. We deserved it. Same thing that's going on here in Ikaanos. We never learn, do we? This is what happens when men let their cocks and pride decide things."// <br><br> Caitlin smiles at you and continues: <br><br> //"I'm right, if you think about it. Haha… Okay. So. 2050. Or, if you want details, I guess I have devoured about ten books dealing with Earth from 2030-2090. Sixty years of tragic decay and incredible discoveries. It's such a fantastic era if you delve deeper into it. Revealing everything that’s wrong, and great, about humanity; starting with the onset of the third world war, NATO against the PAC, ending with the discovery of nanites, fusion power and the ability to cure everything from cancer to dementia using micro-robots.<br><br> Yeah. From the cold, disease-riddled trenches of Ukraine and Belarus, to fusion-powered starships setting off into the vast void of space through alien wormholes. All this in sixty years. <br><br> Cheers Mr. Esterhazy! Thank you for saving humanity."// <</if>> <<if _ranney is 3>><<if _masterlove gte 90>>//(Blushing) "Haha. Wow. Please… You really wanna know, honey? I have a story that's something special. Okay, here it goes. But don’t say I didn’t warn you. This one will keep you up tonight."// <br><br> Caitlin takes a large mouthful of red wine before continuing. <br><br> //"I guess… <<if _age lte 25>>seven or eight<<else>>nine or ten<</if>> years ago, when I was still a very inexperienced girl, seeking my true, inner self, and all that, to use a philosophical term, I… I had a sexual relationship with another woman. It wasn’t anything serious but we were tuned in a way – both lost, exploring ourselves, uncertain about how to tackle the burst of emotions and hormones setting off at that age. This girl, who's a wife to a relatively well-off crafter in Lake City today, she, ehm, followed us out on an expedition once, me and my parents, and she and I shared the same tent." <br><br> "The nights were hot and humid, right after the monsoon, so we slept naked, packed tightly together underneath the same, thin blanket that did very little to hide the stiff nipples and trailing hands that soon engulfed us in an uncontrollable swirl of touching, groping and… penetrating tongues."// Caitlin blushes again, in her very unique cute way and continues; //"Quite frankly I… I didn’t know what was happening. I just acted. Of course, she was gorgeous. Thin, tall, movie-star tits and all that, and… well, I saw something that was very sexy when looking at her. I couldn’t resist. The fact that she felt the same way sort of signed the act into existance. Haha." <br><br> "We hooked up after that and jumped into bed maybe half a dozen times before she was married off. … End of story. There you have it, husband. And I'm sad to say that she's a devout mother today, probably not the slightest interested in a threesome!" // <<else>>//"Ehh… Ehm, Sir, I mean, husband. I don’t think that's appropriate right now, okay? Not here. Let's discuss something else."//<<set _no to true>><</if>><</if>> <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Soulmate or higher if you want to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 14>> ''You:'' // <<if _ranney lte 2>>So, what is your one big dream in life? What drive energizes you the most?<</if>> <<if _ranney is 3>>What is the worst thing you've ever experienced with my brother? I need all the details. Don’t hold anything back. I won't punish you, haha!<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 2>>Ehm… Well, you probably know this already, but after my tour in Marston Swamps and my days at the Orphanage, all the lost children in Ikaanos have a special place in my heart. <br><br> I want to keep the kids safe from all the horrors that befalls them every damn day in this moonforsaken city. But there's not enough cash… Not enough power to keep everyone from getting hurt. But I believe that you make a hell of a difference by just saving one child. <</if>> <<if _ranney is 3>><<if _masterlove gte 70>> <<if $broway lte 19>>He was mostly very kind to me… Like a father really, but… This one time, when I did something really, really bad, he punished me. Severely. I deserved it. <br><br>I… He forced me to walk around almost naked, in a special… harness. So that I would learn how it feels like to be a real slave and not some spoiled little girl… I got really mad, and shouted at him. It ended up with him spanking me as an additional punishment. <br><br> Then, after wearing that harness for an hour or two, Joseph regretted everything and started to cry, asking for my forgiveness. We learned a lot about each other that day. <</if>> <<if $broway gte 20 and $broway lte 29>>Okay… Ehm… Well, once he got really mad at me, for this really stupid thing, and he punished me by spending a whole night as a floor crawler at Furry's. He struck a deal with one of Furry's lieutenants while the owner was away and slipped me inside. It was awful. I think I took ten or 15 loads that night. And I really learned a lesson… <<if _likesadist gte 40>>But now when I look back at it, many years wiser, I think it was… kinda hot. Getting used like that. Oops… Too much wine!<</if>> <</if>> <<if $broway gte 30>>Oh… Ehm… Okay. This is probably not suited for an occasion like this but I know how you like details, husband. <br><br> We all know your brother liked to teach his slaves about pain. Especially the younger ones. Like me. What I feared the most was something he called "The Dungeon Tour". If I misbehaved, didn't take his cock in the right way, or accidentally bit him during oral sex, he could declare "A tour". <br><br> That meant spending anywhere from 12 hours to seven days tied up in the cellar, fucked from behind, taken orally, with a ring gag. Sometimes he called his friends over, and they took turns fucking me. I lived on a cum diet. After seven days, I was thinner than ever, but remarkably alert. Either from the pain or the rich amount of… cum. I don’t know… <br><br> The first days were always tough, but after maybe 48 hours, my body adapted, and I had… an embarrassing number of orgasms. I… wanted him… to… contin… Ah, never mind. That's all I got to say. Cheers to the $pcLastName household! <</if>> <<else>><<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> You need to raise your wife's ''Affection'' to Loving or higher to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 15>> ''You:'' // <<if _ranney lte 1>>You're so lovely, Eliana. I'm happy to be sitting here with you today. Alright. Tell me more about your brother. John? The mentally challenged one.<</if>> <<if _ranney is 2>>So, El. That couple who lead your adventure party, back when you were in your early teens… Tell me more about them. Please! <</if>> <<if _ranney is 3>> So… Mrs. $pcLastName. Can you tell me about Mr. Furry's dirtiest secret? There must be something really fucked-up about that guy,<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>Haha. Oh. Thank you. That goes for you too, honey. <br><br> My brother? Hmm… Yeah. He saved me. A thousand times over. If it wasn’t for him I'd either be dead or a toy in my father's perverted, booze-drenched world. … Oh. Sorry for putting a damper on this occasion. <br><br> Anyway, my brother. John Nichols. Yeah. The best man who've ever lived. Except for you, of course, husband (smile). My father never touched me when John was nearby. Especially not after "an incident" when I was 10 or 11. Dear daddy decided to give his daughter a good spanking for not bringing in the chicken eggs quickly enough. Ten strikes became 20, 30… 40… My mother yelled at him to stop, which was unexpected, as she seldom cared. But he told her to shut up, saying that she was next in line for a beatin' because she'd defied him. <br><br> Then, suddenly, my brother, tired after working the fields all day, stepped in through the door. I remember how he cried out, he me made this… grunt of primal anger, before launching out against my father, hitting him straight over the head. The old man was gone for over 24 hours. Completely knocked out. Papa never mentioned that event again after getting to his senses. Lesson learned, I guess. Haha. <br><br> Three peaceful years followed. Dad slapped me every now and then, and hit my buttocks whenever he got a chance, but he never dared doing something "really bad", fearing that John would kill him next time. After three years or so, he managed to find a place for John at a faraway ranch, when I was about 14. They still needed him as a gritter, to get some extra cash. Now, John was a hundred miles away, and I was all alone, ready to be "plucked" by my father. I endured two weeks, then I ran away. <</if>> <<if _ranney is 2>>Oh. Yeah, you wanna know about Dexter and Abbey Dawn? Two really cool kids. They grew up in New Tokyo. Both had Japanese blood in their veins – Abbey especially, whose mother was a descendant from the Shibuya clan. <br><br> They were about four years older than I am, Dexter probably five years older, and they teamed up after getting tired of their lives in Tokyo. Classic adventure seekers, freebooters… Who actually made it! Well, with a bit of luck of course. <br><br> They were so kind, so compassionate. That's why everything worked out so nicely, until those slavers came. We were not prepared for that. It cost them their freedom. And I had to sleep with a thousand men at Furry's before my debt was paid. Before The Moons sent you. <</if>> <<if _ranney is 3>><<if _masterlove gte 90>>(Long silence). Ehm… Well… I don’t know if I'll be alive tomorrow if I spill all the details I heard during my two years at that place. <br><br> Okay. I trust you. Don't let anyone know about this, okay? <br><br> Alright. Furry, or Mr. Akeley as his real name is, he's planning something really… bad, together with the owner of Dockgrave. They are of the same kind. I've been in The Red Room – the room below Dockgrave. It's a more refined version of what's happening at Furry's. Anyway, to get to the point, that's what they share, these two men, they serve the upper classes with perversion. There are no better slave "fixers" than the tendrils of Furry and Dockgrave Tavern. At least not in these parts of Ikaanos. <br><br> Several times I've stumbled upon the two men as they have their talks, late at night, down in Mr. Furry's basement. One time, Dockgrave's owner called on me, asking for a blowjob. And there, down on my knees, gobbling his shaft, I heard even more incredible stuff. It was insane. I don’t know why he talked so openly about it, probably because he believes whores have no ears. <br><br> Anyway, there're sending in spies, deep into the dark rooms of The Mastersphere and The Palace of Raana. Trained slaves, commandeered to gather information, steal books and plant various devices inside the walls of power. I think Dockgrave's owner belongs to an organization – or… A cult of some sort. One could probably find out more at Dockgrave Tavern. Something bad's about to happen. <<else>>Nah. I don’t think there's anything interesting in that department (awkward silence). <<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Soulmate or higher if you want to reveal Mr. Furry's worst secrets!<</if>> <</if>> <<if _girlid is 16>> ''You:'' // <<if _ranney gte 0>>Dakota. I love both you and your sister Aimee. But… There seems to be something going on between the two of you. Is it just sisterly discrepancies I'm hearing or are we talking about a more troubling issue here? <</if>> // <br><br> ''_girlname:'' // <<if _ranney gte 0>><<if _masterlove gte 110>>Oh, dear Aimee. Yeah. Our history goes way back… probably even before I could walk. <br><br> You know she's terribly envious of me, right? Because our parents treated me with more care and love. If you as her! I have no idea, whether she's lying or outright deserved it. If I put all the pieces together, I… I guess… the truth is… she's not really my sister. (Long silence). <br><br> It's all the little things – for instance, my complexion. It's olive. With black hair. Come on! She looks like she's on fire – just like "our" ancestors from the fabled Earth country of Iceland. It's also how people talk about us. I remember my uncle calling me urchie back when we lived at him. I didn’t see it then but I get it know… Urchie is a slang for urchins. Aimee always said I shouldn’t listen – and her envy and hatred transformed into sort of a "protection mode" after our parents got killed during that raider attack so many years ago. But I suspect it's more out of loyalty toward what she promised mother than out of… genuine love. As you would feel for a real family member (faint sobbing). <br><br> You see, Aimee is extremely religious, worshipping the Asar of our… of her ancestors. She believes that father and mother are watching us from the great halls in the skies. Loyalty is paramount and I think she's been struggling hard to learn how to love me. Not for my sake but for mother's. I believe, and this is only my thoughts in the matter, but I truly believe she's more scared of mother's anger than my well-being when I'm getting into trouble. I could be wrong, though. You'll have to ask her. <br><br> It's terrible. If you think about it. I'm all alone in this dangerous world. A small girl, not even five feet tall. I… I'm so happy that I met and married you, love, and I really hope you won't throw me out to the wolves again. <<else>>Eh… Husband… My sister is the last thing I want to discuss right now. Come on, let's talk about something fun instead, okay? You want more wine, dear?<<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Undying if you want to reveal incidents from her past!<</if>> <</if>> <<if _girlid is 17>> /* AISHA */ ''You:'' // <<if _ranney gte 0>>Tell me, what's the deal with that Farah girl. What's her background? She's very… polite and ordinary. But I sense there's something else behind her façade.<</if>> // <br><br> ''_girlname:'' // <<if _masterlove gte 110>>Okay… Farah. She's a nice girl with a very special place in my heart. <br><br> This is really awkward but you and I can talk about anything. And it's all in the past anyway. <br><br> Farah was my… ehm, love girl for a couple of years before everything crashed. We were pretty… intimate with each other, exploring our bodies, driving one another to ecstasy with writhing tongues and eager fingers. <br><br> She was usually the submissive one, spending hours down between my legs, working my pussy with those cute, little lips of hers. Ooh… I miss those days. Even if I live in Paradise together with you. Anyway, I know she's upset about me becoming your wife. She wants just me. <br><br> Don’t tell this to anyone, okay? <<else>>I don’t think there's much to tell, really. Just an ordinary em-kid that's been, or was, in my entourage for a couple of years. She's really sweet!<<set _no to true>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Undying if you want to reveal awkward incidents from her past!<</if>> <</if>> <<if _girlid is 99>> ''You:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>>zz<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>><<if _masterlove gte 70>><<else>><<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> Your wife's ''Affection'' needs to be Loving or higher if you want to reveal awkward incidents from her past!<</if>> <</if>> /* RESTTALK ENDS BELOW */ <</if>> <<if $bathtalk is true>> /* Responding to the MC while taking a bath. Synch with MC's words. */ <<if $girlid is 99>> <<if $descroll3 is 1>>xx<</if>> <<if $descroll3 is 2>>xx<</if>> <<if $descroll3 is 3>>xx<</if>> <<if $descroll3 is 4>>xx<</if>> <<if $descroll3 is 5>>xx<</if>> <</if>> <</if>> <<if _dragonsay is true>> <<set $descroll to random(1, 4)>> /* A general first impression about the Golden Dragon restaurant, before dinner */ <<if $girlid is 99>> <<if $descroll is 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll is 3>>xx<</if>> <<if $descroll is 4>>xx<</if>> <</if>> <</if>> <<if _partysay is true>> /* Responding to the MC's questions. Synch with MC's words. */ <<if _girlids is 99>> <<if _ran3 is 1>> <<if _ran9 is 1>>xx<</if>> <<if _ran9 is 2>>xx<</if>> <</if>> <<if _ran3 is 2>> <<if _ran9 is 1>>xx<</if>> <<if _ran9 is 2>>xx<</if>> <</if>> <<if _ran3 is 3>> <<if _ran9 is 1>>xx<</if>> <<if _ran9 is 2>>xx<</if>> <</if>> <</if>> <</if>> <<if _party is true>> /* Responds to MC during a normal party. Synch with MC's words. */ <<if _girly is 99>> <<if _res is 0>> <<if _ran9 is 1>>xx<</if>> <<if _ran9 is 2>>xx<</if>> <</if>> <<if _res is 1>> <<if _ran9 is 1>><<if _sadista gte 50>>xx<<else>><<if _willy gte 6>>xx<<else>>xx<</if>><</if>><</if>> <<if _ran9 is 2>><<if _sadista gte 50>>xx<<else>><<if _willy gte 6>>xx<<else>>xx<</if>><</if>><</if>> <</if>> <<if _res is 2>> <<if _ran9 is 1>> <<if _willy gte 5>>xx<<else>>xx<</if>> <</if>> <<if _ran9 is 2>><<if _willy gte 5>>xx<<else>>xx<</if>> <</if>><</if>> <<if _res is 3>> <<if _willy gte 5>> <<if $pfocus is 1>>xx<</if>> <<if $pfocus is 2>>xx<</if>> <<if $pfocus is 3>>xx<</if>> <<if $pfocus is 4>>xx<</if>> <<if $pfocus is 5>>xx<</if>> <<else>> cccc <</if>> <</if>> <</if>> <</if>> <<if _firstdine is true>> /* Non-hateful comments while sitting down for a dinner at the MC's household. Before dinner is served. Cold talk. $pfocus is 1 = Sophisticated dinner.*/ <<set _ran9 to random(1, 3)>> <<if _will gte 10 and _malove gte 10 and _scare lte 1>> <<if _girlids is 99>> <<if _days lte 3>> <<if _ran9 is 1>>xxx.<</if>> <<if _ran9 is 2>>xxx.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>xx<<else>>XXX <</if>><</if>> <<else>> <<if _ran9 is 1>>xxx.<</if>> <<if _ran9 is 2>>xxx.<</if>> <<if _ran9 is 3>><<if $pfocus is 1>>xx<<else>>XXX <</if>><</if>> <</if>> <</if>> <</if>> <</if>> <<if _wintonsay is true>> /* Comment about the Winton abandoned manor during FIRST entry.*/ <<set $descroll to random(1, 4)>> <<if _tempgirlid is 99>> <<if $descroll is 1>>XX<</if>> <<if $descroll is 2>>XX<</if>> <<if $descroll is 3>>XX<</if>> <<if $descroll is 4>>XX<</if>> <</if>> <</if>> <<if _normalsay is true>> /*Slave answers the MC when he's asking about her wellbeing. Responses below are that's she's feeling normal and "okay", without any hate.*/ <<set $descroll to random(1, 5)>> <<if $willpower lte 19>><<set $descroll-=1>><</if>> <<if $willpower gte 20>><<set $descroll+=1>><</if>> <<if $willpower gte 40>><<set $descroll+=1>><</if>> <<if $girlid is 99>> <<if _daysa lte 3>> <<if $descroll lte 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll gte 3>>xx<</if>> <<else>> <<if $descroll lte 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll is 3>>xx<</if>> <<if $descroll is 4>>xx<</if>> <<if $descroll is 5>>xx<</if>> <</if>> <</if>> <</if>> <<if _goldenbirth is true>> /* Slave responds to when the MC takes her to the golden dragon for her birthday. Slave feels no hate, is not broken, and is not depressed. */ <<set _ran to random( 1, 3)>> <<if _twobirth isnot true>> <<if _happiness gte 10 and _scarefactor lte 1 and _willpower gte 5>> <<if _birthid is 99>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <</if>> <</if>> <</if>> <</if>> <<if _corahouse is true>> /* Slave comments on the old temple in the Corazon jungles. */ <<if _girlid is 99>>XX<</if>> <</if>> <<if _resttalk is true>> /* Slave tells anecdote from her past as WIFE */ <<if _girlid is 99>> ''You:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>>zz<</if>> // <br><br> ''_girlname:'' // <<if _ranney lte 1>>zz<</if>> <<if _ranney is 2>>zz<</if>> <<if _ranney is 3>><<if _masterlove gte 70>><<else>><<set _no to true>><</if>><</if>> // <<if _no is true>> <br><br> You need to raise your wife's ''Affection'' to Loving or higher to reveal awkward incidents from her past!<</if>> <</if>> <</if>> <<nobr>> <<if $boosting is true>> <<set $masterstrength+=20>> <<set $masterdex+=20>> <<set $masterstamina+=20>> <<set $mastercharm+=20>> <<set $manipulate+=20>> <<set $masterstealth+=20>> <<set $melee+=20>> <<set $stimmed to true>> <<if $masterstrength gte 120>><<set $masterstrength=120>><</if>> <<if $masterdex gte 120>><<set $masterdex=120>><</if>> <<if $masterstamina gte 120>><<set $masterstamina=120>><</if>> <<if $mastercharm gte 120>><<set $mastercharm=120>><</if>> <<if $manipulate gte 120>><<set $manipulate=120>><</if>> <<if $masterstealth gte 120>><<set $masterstealth=120>><</if>> <<if $melee gte 120>><<set $melee=120>><</if>> <<set _showboosterpic to true>> <<set $booster=4>> <<set $boosterdays=50>> <<unset $boosting>> <<set _nosupply to true>> <<set $ownbooster-=1>> <</if>> <<if $lossroll lte 2 and _nosupply isnot true>><<set $boosters+=1>><</if>> <<if $booster gte 4 and _nosupply isnot true>> <<if $boosterdays gte 1>> <<if $masterstrength gte 27>><<set $masterstrength-=2>><</if>> <<if $masterdex gte 27>><<set $masterdex-=2>><</if>> <<if $masterstamina gte 27>><<set $masterstamina-=2>><</if>> <<if $mastercharm gte 27>><<set $mastercharm-=2>><</if>> <<if $manipulate gte 27>><<set $manipulate-=2>><</if>> <<if $masterstealth gte 27>><<set $masterstealth-=2>><</if>> <<if $melee gte 27>><<set $melee-=2>><</if>> <</if>> <<set $boosterdays-=1>> <</if>> <</nobr>><<nobr>> <<if $dice is 1 or $dice is undefined>> <<set $skillroll to random(1, 100)>> <</if>> <<if $dice is 2>> <<set _roll1 to random(1, 50)>> <<set _roll2 to random(1, 50)>> <<set _roll1+=_roll2>> <<set $skillroll=_roll1>> <<if $skillroll is 69 or $skillroll is 55>><<set $skillroll to 1>><</if>> <</if>> <<if $dice is 3>> <<set _roll1 to random(1, 20)>> <<set _roll2 to random(1, 20)>> <<set _roll3 to random(1, 20)>> <<set _roll4 to random(1, 20)>> <<set _roll5 to random(1, 20)>> <<set _roll1+=_roll2>> <<set _roll1+=_roll3>> <<set _roll1+=_roll4>> <<set _roll1+=_roll5>> <<set $skillroll=_roll1>> <<if $skillroll is 69 or $skillroll is 55>><<set $skillroll to 1>><</if>> <</if>> <<if $diff is 1>><<set $skillroll-=15>><<if $skillroll lte 0>><<set $skillroll to 1>><</if>><</if>> <</nobr>><<nobr>> <<if $bondrounds2 is undefined>><<set $bondrounds2 to 0>><</if>> <<include Checker>> <<if $slapping isnot true>> <<set $bondrounds+=1>> <<set $bondrounds2+=1>> <<if $bondrounds2 gte 5>><<set $bondrounds2 to 0>><</if>> <</if>> <<if $endwhip isnot true>><<set $descroll3 to random(1, 10)>><</if>> <<if $descroll3 isnot 10 and $bondrounds gte 4>><<set $tempsadist to false>><</if>> <<if $health lte 0 or $tempstamina lte 0 or $stampoints lte 0 or $masterhealth lte 0>> <<set $event7 to true>> <</if>> <<if $bondrounds2 is 4 and $justprocced isnot true>> <<set $daycount+=2>> <<addmins 12>> <<set $stampoints-=1>> <<if $bondage is 3>> <<set $analwear+=2>> <<set $pussywear+=2>> <</if>> <<if $gagged is true>> <<set $oralwear+=1>> <</if>> <<if $clamped is true>> <<set $nipplewear+=1>> <</if>> <</if>> <<if $justprocced is true>> <<unset $justprocced>> <</if>> /* <<if $bondrounds is 8>> <<set $daycount+=2>> <<addmins 12>> <<set $stampoints-=1>> <<if $bondage is 3>> <<set $analwear+=2>> <<set $pussywear+=2>> <</if>> <<if $gagged is true>> <<set $oralwear+=1>> <</if>> <<if $clamped is true>> <<set $nipplewear+=1>> <</if>> <</if>> <<if $bondrounds is 15>> <<set $daycount+=2>> <<addmins 12>> <<set $stampoints-=1>> <<if $bondage is 3>> <<set $analwear+=2>> <<set $pussywear+=2>> <</if>> <<if $gagged is true>> <<set $oralwear+=1>> <</if>> <<if $clamped is true>> <<set $nipplewear+=1>> <</if>> <</if>> <<if $bondrounds is 20>> <<set $daycount+=2>> <<addmins 12>> <<set $stampoints-=1>> <<if $bondage is 3>> <<set $analwear+=2>> <<set $pussywear+=2>> <</if>> <<if $gagged is true>> <<set $oralwear+=1>> <</if>> <<if $clamped is true>> <<set $nipplewear+=1>> <</if>> <</if>> <<if $bondrounds is 40>> <<set $daycount+=2>> <<addmins 12>> <<set $stampoints-=1>> <<if $bondage is 3>> <<set $analwear+=2>> <<set $pussywear+=2>> <</if>> <<if $gagged is true>> <<set $oralwear+=1>> <</if>> <<if $clamped is true>> <<set $nipplewear+=1>> <</if>> <</if>> */ <</nobr>><<nobr>> <<set _ran to random(1, 5)>> <<if $endwhip isnot true>><<include DiceRolls>><<set $descroll3 to random(1, 10)>> <</if>> <<if $whippingass gte 1>> <<set _whip to true>> <<set $chance=$whipskill>> <<if $justwhipped is true>><<set $holdvalue=$skillroll>><</if>> <<if $endwhip is true>><<set $skillroll=$holdvalue>><</if>> <<set $chance-=$skillroll>> <<if $bondboost is true>><<set $chance+=20>><</if>> <<if $likesadist lte 19 and $plimp[5] gte 1>><<set $chance+=40>><</if>> <<if $mastercharm lte 20>><<set $chance-=10>><</if>> <<if $mastercharm gte 70>><<set $chance+=10>><</if>> <<if $arousal lte -8>><<set $chance-=8>><</if>> <<if $arousal lte -7>><<set $chance-=5>><</if>> <<if $arousal lte -5>><<set $chance-=5>><</if>> <<if $arousal lte -3>><<set $chance-=7>><</if>> <<if $arousal lte -1>><<set $chance-=10>><</if>> <<if $arousal gte 1>><<set $chance+=8>><</if>> <<if $arousal gte 3>><<set $chance+=8>><</if>> <<if $arousal gte 6>><<set $chance+=5>><</if>> <<if $arousal gte 9>><<set $chance+=5>><</if>> <<if $arousal gte 12>><<set $chance+=12>><</if>> <<if $likesadist lte 1>><<set $chance-=15>><</if>> <<if $likesadist lte 3>><<set $chance-=15>><</if>> <<if $likesadist lte 5>><<set $chance-=15>><</if>> <<if $likesadist gte 10>><<set $chance+=1>><</if>> <<if $likesadist gte 20>><<set $chance+=5>><</if>> <<if $likesadist gte 30>><<set $chance+=5>><</if>> <<if $likesadist gte 50>><<set $chance+=25>><</if>> <<if $masterlove lte 9>><<set $chance-=15>><</if>> <<if $masterlove lte 19>><<set $chance-=15>><</if>> <<if $masterlove lte 39>><<set $chance-=10>><</if>> <<if $willpower gte 74>><<set $chance-=5>><</if>> <<if $happiness lte 19>><<set $chance-=6>><</if>> <<if $willpower gte 30 and $likesadist lte 5>><<set $chance-=20>><</if>> <<if $masterage gte 40 and $age lte 19 and $likesadist lte 10>><<set $chance-=15>><</if>> <<if $thrash is true>><<set $chance-=75>><</if>> <<if $traitvanilla gte 5>><<set $chance-=15>><</if>> <<if $traitvanilla gte 50>><<set $chance-=15>><</if>> <<if $traitfem gte 5 and $willpower gte 25 and $likesadist lte 39>><<set $chance-=25>><</if>> <<if $traitsub gte 5>><<set $chance+=15>><</if>> <<if $traitsub gte 65>><<set $chance+=10>><</if>> <<if $hatemod is true>> <<if _npc.arousal lte -6 and _ran lte 1 and _npc.masterlove lte 19>><<set _npc.hate+=1>><</if>> <</if>> <<if $skillroll is 1 or $skillroll is 69>><<set $chance+=100>><</if>> <<if $skillroll is 120>><<set $chance-=60>><</if>> <center> <<if $chance lte 0>> <<set _whip to true>> <<include Fail>> <br> <<if $endwhip isnot true>> <<if $likesadist gte 9 and _ran gte 3>><<set $likesadist-=1>><</if>> <<if $chance lte -30 and $skillroll gte 60 and $happiness gte 10>><<set $happiness-=1>><</if>> <<if $age lte 19 and $thrash isnot true and $happiness gte 10 and _ran lte 2 and $chance lte -30 and $likesadist lte 29>><<set $happiness-=1>><</if>> <<if $thrash is true>><<set $health-=1>><<set $tempstamina-=1>> <<if $age lte 19 and $happiness gte 10 and _ran lte 2>><<set $happiness-=1>><</if>> <</if>> <<if $thrash is true and $masterstrength gte 80 and _ran lte 2>><<set $health-=1>><<set $tempstamina-=1>><</if>> <<if $chance lte -15 and $arousal gte -6>><<set $arousal-=1>><</if>> <<if $defcount gte 1 and _ran is 1>><<set $defcount-=1>><</if>> <<if $defcount gte 10 and _ran is 2>><<set $defcount-=1>><</if>> <<if $defcount gte 1 and _ran is 4 and $thrash is true>><<set $defcount-=1>><</if>> <<if $defcount gte 2 and _ran is 3 and $thrash is true>><<set $defcount-=1>><</if>> <<if $defcount gte 35 and _ran gte 3>><<set $defcount-=1>><</if>> <<if $defcount lte 3 and _ran gte 5>><<set $masterlove-=1>><</if>> <<if $defcount lte 3 and _ran is 4 and $scarefactor lte 5>><<set $masterlove-=1>><</if>> <</if>> <</if>> <<if $chance gte 1>> <<set _whip to true>> <<include Success>> <<if $endwhip isnot true>> <<set $arousal+=1>> <<if $mctraitrope gte 100>><<set $arousal+=1>><</if>> <<if $likesadist lte 34>><<if $skillroll is 69 or $skillroll is 1 or $skillroll is 55>><<set $likesadist+=1>><</if>><</if>> <<if $thrash is true>><<set $health-=1>><<set $tempstamina-=1>><<set $arousal+=1>><</if>> <<if $defcount gte 1 and _ran is 1>><<set $defcount-=1>><</if>> <<if $traitsub gte 50 and $skillroll is 69 and $willpower gte 2>><<set $willpower-=1>><</if>> <</if>> <</if>> </center> <br> /* ALL PAIN AND OTHER STUFF FROM WIHPPING BELOW*/ <<if $endwhip isnot true>> <<set _painroll to random(1, 10)>> <<if $whippingass is 3>><<set $pain+=1>><<set $chance-=20>><</if>> <<if $whippingass isnot 3 and _painroll lte 5>><<set $pain+=1>><</if>> <<if _painroll lte 5>><<set $tempstamina-=1>><</if>> <<if _painroll lte 2>><<set $stampoints-=1>><</if>> <<if _painroll lte 2>><<set $health-=1>><</if>> <<if $whippingass is 3 and _painroll lte 3>><<set $health-=1>><</if>> <<if _painroll lte 2>><<set $humiliation+=1>><</if>> <<if _painroll gte 8 and $likesadist lte 9>><<set $humiliation+=1>><</if>> <<set $landedstrikes+=1>> <<set $whipmarks+=1>> <</if>> <</if>> <<if $whippingass is 1>> /*CANE*/ <<if $endwhip isnot true>> <<set $descroll to random(1, 5)>> <<if $whipmarks gte 9>><<set $descroll+=3>><</if>> <</if>> <<if $willpower lte 0 and $chance lte 0 and $likesadist lte 39>> <<if $descroll is 1>>The girl utters a loud cry in response to your <<if $thrash is true>>vicious<</if>> strike.<</if>> <<if $descroll is 2>>The girl jerks her body in agony as your <<if $thrash is true>>hard<</if>> strike slashes her ass red.<</if>> <<if $descroll is 3>>The girl jerks her body in agony but tries to maintain her ass in an outstretched way that'll satisfy you.<</if>> <<if $descroll is 4>>The girl utters a scream and shivers intensely but tries to maintain her position.<</if>> <<if $descroll is 5>>The girl takes your strike like a good slave. A clenched moan and a faint shiver are all that reveal her pain.<</if>> <<if $descroll is 6>>The girl reacts with a sweaty, agonizing jerk a second after you land your strike. Your punishment is taking its toll on $girlname. <</if>> <<if $descroll is 7>>The girl’s body twitches as yet another strike overwhelms her with pain.<</if>> <<if $descroll is 8>>The girl tries to maintain her sweaty body in a pleasurable position, but trembles intensely in response to the impact.<</if>> <<if $descroll2 lte 2>> <br><br> ''$girlname: '' // <<if $gagged is false>> <<if $descroll3 is 1>>Oow…. Thank… you…<</if>> <<if $descroll3 is 2>>Ouuch! Thank you for spanking your slave $callname… (Sobbing)<</if>> <<if $descroll3 is 3>>Ooooch… Thank you, $callname!<</if>> <<if $descroll3 is 4>>OUCH! Ahh… Fuck…<</if>> <<if $descroll3 is 5>>Aiii… Your slave promises to be good…<</if>> <<if $descroll3 is 6>>Oow! I swear I'll be good… I swear…<</if>> <<if $descroll3 is 7>>Aaahhh! Thank you so much master!<</if>> <<if $descroll3 is 8>>Ooouch! Thank you for punishing me!<</if>> <<if $descroll3 gte 9>>Awww…. Shi….<</if>> <<else>> <<if $descroll3 lte 3>>MMmh… Mmhf…<</if>> <<if $descroll3 is 4>>OOuuufhh… Mmhf…<</if>> <<if $descroll3 is 5>>Fooo… M…<</if>> <<if $descroll3 gte 6>>Ooow… Mmpf…<</if>> <</if>> // <</if>> <<if $whipskill lte 79 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $chance lte 0 and $likesadist lte 39>> <<if $descroll is 1>>The girl twitches in agony as your <<if $thrash is true>>ferocious<</if>> strike fills her with pain. <</if>> <<if $descroll is 2>>The girl bends her ass forward and screams out loud in response to your <<if $thrash is true>>agonizing<</if>> strike.<</if>> <<if $descroll is 3>>The girl wiggles her ass in a panicked response to the pain.<</if>> <<if $descroll is 4>>The girl screams out loud in agony. Her <<if $body lte 2>>little<</if>> ass shivers violently in response to the pain and you overhear some faint, pleading sobs as she tries to focus again.<</if>> <<if $descroll is 5>>Your strike causes the girl to cry out in pain.<</if>> <<if $descroll is 6>>The girl twitches and moves her shivering ass from side to side in response to the pain.<</if>> <<if $descroll is 7>>The girl pants silently and twitches in pain. She’s exhausted from the beating you’re putting her through. <</if>> <<if $descroll is 8>>The girl takes your strike without any noticeable reaction. Her body is severely exhausted.<</if>> <<if $descroll2 lte 4>> <<if $endwhip isnot true>><<set $descroll3 to random(1, 10)>><</if>> <br><br> ''$girlname: '' // <<if $gagged is false>> <<if $punok is undefined>> <<if $girlid isnot 1>> <<if $descroll3 is 1>>Ouch! Please, no more!<</if>> <<if $descroll3 is 2>>I understand! Please, no more, I beg you!<</if>> <<if $descroll3 is 3>>Ooouch! Please….<</if>> <<if $descroll3 is 4>>Nnooww… Please…<</if>> <<if $descroll3 is 5>> <<if $willpower gte 30>>Fuck! Stop it! Ooouch…<<else>>Ouch! Please $callname, no more… <</if>> <</if>> <<if $descroll3 is 6>><<if $willpower gte 30>>Noo! Stop it! Fuck you!<<else>>Ouch! Please, no more… <</if>> <</if>> <<if $descroll3 is 7>><<if $willpower gte 30>>Aiiih… No more! Stop it!<<else>>Oww… Please, I've learned my lesson! <</if>> <</if>> <<if $descroll3 is 8>>Please $callname, I beg you! No more!<</if>> <<if $descroll3 gte 9>>AAuuwh… Please not again!<</if>> <<else>> <<if $thrash isnot true>> <<if $descroll3 is 1>>Aiii! Noo… Please…<</if>> <<if $descroll3 is 2>>Ouch! Please… daddy… no more…<</if>> <<if $descroll3 is 3>>OW! Ah… F…<</if>> <<if $descroll3 is 4>>Ouch! Please, I've had enough.<</if>> <<if $descroll3 is 5>>Aww! Please father… I've learned my lesson… (sobbing)<</if>> <<if $descroll3 is 6>>OUCH! (sobbing) Please, my body can't take this… I'm too fragile…<</if>> <<if $descroll3 is 7>>Ouch… Please… I've had enough. I'm gonna pass out (sobbing)<</if>> <<if $descroll3 is 8>>Aww… (sobbing) Why… Why are you doing this?<</if>> <<if $descroll3 is 9>>Oww! P… Pl… (sobbing) Please… I'm gonna die if you continue with this.<</if>> <<if $descroll3 is 10>>Please! I'll do anything! <<if $promisedoral isnot true>>I'll blow your penis. Anything! <<set $promisedoral to true>><<else>>I'll be your good little girl!<<set $defcount-=1>><</if>><</if>> <<else>> <<if $descroll3 is 1>>OUCH! NOOO!!<</if>> <<if $descroll3 is 2>>AWW! IT BURNS!<</if>> <<if $descroll3 is 3>>Oooow! PLEASE! I'm gonna die if you hit me this hard! (sobbing)<</if>> <<if $descroll3 is 4>>OWWW! NO! I'm… You're gonna kill me!<</if>> <<if $descroll3 is 5>>OUCH! (Sobbing) Please, not SO HARD! I BEG YOU, MASTER!<</if>> <<if $descroll3 is 6>>OOW! Please! I'll do anything! <<set $promisedoral to true>><</if>> <<if $descroll3 is 7>>OOW! NO… I BEG YOU! (sobbing)<</if>> <<if $descroll3 is 8>>OOOUCH! PLEASE. Master… (sobbing) Please…<</if>> <<if $descroll3 is 9>>AWW! (Panicked sobbing) NO… N… Noo…<</if>> <<if $descroll3 gte 10>>EEEIIH! P… P… Please… (Sobbing)<</if>> <</if>> <</if>> <<else>> <<if $descroll3 is 1>><<if $landedstrikes lte 9>>OUCH! I'm so sorry for disobeying you… (sobbing)…<<else>>Aww! I've learned my lesson! Please, no more…<</if>> <</if>> <<if $descroll3 is 2>>OUCH! Please, $callname… <<if $thrash is true>>Please! Not so hard!<</if>> <</if>> <<if $descroll3 is 3>><<if $landedstrikes lte 9>>Aw! Aw! Fu…<<else>>Aw! There… I know better now… Pl… Please… <<if $thrash is true>>You're gonna kill me!<</if>> <</if>> <</if>> <<if $descroll3 is 4>>OOW!<</if>> <<if $descroll3 is 5>>Ouch… $callname… Please. <<if $thrash is true>>Please, not so hard!<</if>> <</if>> <<if $descroll3 is 6>><<if $landedstrikes is 10>>Ouu! There… Ten. Ten lashes. I've learned my lesson!<<else>>Ouch! Aww… <<if $thrash is true>>FUCK!<</if>> <</if>> <</if>> <<if $descroll3 is 7>><<if $landedstrikes is 10>>Ouch! Okay, ten strikes! Please, no more. I'll be a good little girl… I promise…<<else>>Fuu! Oooow…<</if>> <</if>> <<if $descroll3 is 8>>Ouch! It burns!<</if>> <<if $descroll3 gte 9>>Oww! Not too hard, please…<</if>> <</if>> <<else>> <<if $descroll3 lte 3>>MMghf…<</if>> <<if $descroll3 is 4>>Ouhmmmf…<</if>> <<if $descroll3 is 5>>OOuughff…<</if>> <<if $descroll3 gte 6>>Vo… Mas… Oummff..<</if>> <</if>> // <</if>> <<if $whipskill lte 79 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $willpower gte 40 and $chance lte 0 and $likesadist lte 39>> <<if $descroll is 1>>The girl twitches her body violently in response to your strike and screams out loud:<</if>> <<if $descroll is 2>>The girl screams out loud in agony as your <<if $thrash is true>>vicious<</if>> hit stripes her <<if $body lte 2>>little<</if>> ass red. <</if>> <<if $descroll is 3>>Your slashing strike makes the girl arch her back in pain. Her ass trembles violently for a few seconds before it returns to its former position.<</if>> <<if $descroll is 4>>The girl screams out in pain but tries to maintain her focus. She's hoping it'll be over soon.<</if>> <<if $descroll is 5>>The girl screams out loud in agony and closes her eyes shut. A tremor of pain runs through her limbs and she has to gather all her mental strength to endure her predicament.<</if>> <<if $descroll is 6>>The girl twitches her sweat-covered body in response to your <<if $thrash is true>>vicious<</if>> hit. She breathes heavily in order to control the pain – which has almost overtaken her completely by now.<</if>> <<if $descroll is 7>>The girl delays her reaction and twitches a long second after your strike falls. She’s obviously exhausted from all her lashes and cannot endure much more of this. <<if $willpower gte 50>><br><br>$girlname screams out after a squirt of adrenaline-induced energy suddenly hits her:<</if>><</if>> <<if $descroll is 8>>The exhausted girl twitches randomly in one direction as your strike bruises and torments her with yet another thwack.<</if>> <<if $descroll lte 4 or $descroll is 7>> <br><br> <<if $gagged is false and $bondage gte 1>> <<if $avatars gte 2 and $avIn_busy is 0 and $avIn_likesadist lte 39 and $avIn_avatarunc isnot true and _ran is 1 and $avIn_afraid lte 9>><<set $avIn_afraid+=1>><</if>> <<if $punok is undefined>> <<if $girlid isnot 11>> <<if $descroll2 is 1>>''$girlname:'' //Fuuuuck! That fuuucking hurt! //<</if>> <<if $descroll2 is 2>>''$girlname:'' //You fucking <<if $masterage gte 46>>old<</if>> pervert! Let me go!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //OOOUCH! You fucker! <<if $thrash is true>>You'll tear my skin off!<</if>> //<</if>> <<if $descroll2 is 4>>''$girlname:'' //OUCH! Fuck! Why are you fucking doing this to me?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Fuuuck! Stop! Fucking stop it! It hurts!//<</if>> <<else>> <<if $endwhip isnot true>><<set $descroll3 to random(1, 10)>><</if>> ''$girlname:''// <<if $thrash isnot true>> <<if $descroll3 is 1>>Ouch! F… Fuck…<</if>> <<if $descroll3 is 2>>Oow! (grinning) Haha… Fucking loser.<</if>> <<if $descroll3 is 3>>Hmmpf…<</if>> <<if $descroll3 is 4>>Hmm..! Haha…<</if>> <<if $descroll3 is 5>>Ow!<</if>> <<if $descroll3 is 6>>Ai! <<if $landedstrikes lte 5>>Haha, I barely felt that.<<else>>Ah… Fuck… (heavy breathing)<</if>><</if>> <<if $descroll3 is 7>>Ow! Fucking asshole.<</if>> <<if $descroll3 is 8>> <<if $landedstrikes lte 2>>Ow! Haha, is that the best you can do?<<else>>Ouch! Sh… Fuck…<</if>> <</if>> <<if $descroll3 is 9>><<if $landedstrikes lte 2 and $masterlove lte 59>>Hmf! Haha! You're not stronger than my little sister. Asshole…<<else>>Ow! F…<</if>> <</if>> <<if $descroll3 is 10>><<if $landedstrikes lte 2 and $masterlove lte 59>>Ow! Haha, you're such a strong and powerful man, aren’t you? Asshole.<<else>>Ouf! (spit) …You… Can never break me.<</if>> <</if>> // <<else>> // <<if $descroll3 is 1>>OUCH! (Panicked breathing)<</if>> <<if $descroll3 is 2>>AW! FUCK! F… F… (Panicked cries)<</if>> <<if $descroll3 is 3>>OOOOW! FUCK! ARE YOU TRYING TO KILL ME? <<set $pain+=1>> <</if>> <<if $descroll3 is 4>>OUCH! NO! Please!<</if>> <<if $descroll3 is 5>>AII! FUCK! Okay, okay, I get it. You're mad at me… Fuck… I'm gonna feel this for weeks…<</if>> <<if $descroll3 is 6>>OUCH! WHAT THE FUCK! (faint sobbing) <<set $pain+=1>> <</if>> <<if $descroll3 is 7>>OW! (Panicked breathing)<</if>> <<if $descroll3 is 8>>AOOW! FUCK YOU…<</if>> <<if $descroll3 is 9>>Ouch! Fuck! That burns!<</if>> <<if $descroll3 is 10>>OUCH! Come on… Please… (sobbing)<<set $pain+=1>> <</if>> // <</if>> <</if>> <<else>> <<if $descroll3 is 1>><<if $landedstrikes lte 9>>Ouch! Hey! Fuck.. That was too hard!<<else>>OUCH! Fuck! It's enough! I've taken enough lashes!<</if>> <</if>> <<if $descroll3 is 2>>OOw! Fuck!<</if>> <<if $descroll3 is 3>><<if $landedstrikes is 10>>OUCH! Okay, that's ten. I'm done!<<else>>Ouch! Are you fucking trying to kill me?<</if>> <</if>> <<if $descroll3 is 4>>Aww! <<if $thrash is true>>Fuck! Are you trying to kill me?<</if>> Okay, are we done now? Fuuuck….<</if>> <<if $descroll3 is 5>><<if $landedstrikes is 10>>OUCH! Okay. I've had ten lashes. Enough!<<else>>OUCH! Come on… Fuck…<</if>> <</if>> <<if $descroll3 is 6>><<if $landedstrikes is 10>>Craaap! Okay! I'm done. That's ten lashes.<<else>>Ouch! Fuck!<</if>> <</if>> <<if $descroll3 is 7>>Oow! That's too fucking hard. I can feel it on my bones!<</if>> <<if $descroll3 is 8>>OUCH! Please, what the hell… Stop striking me so hard.<</if>> <<if $descroll3 gte 9>>OUCH! Fuck you!<</if>> <</if>> <</if>> <<if $gagged is true and $bondage gte 1>> <<if $descroll2 is 1>>''$girlname:'' //MMmh…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Nnnn…. Pl……//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ummmpf….. Nnnnn!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ahhhh…. Mmm… N….Nnnn!//<</if>> <<if $descroll2 gte 5>>''$girlname:'' //Mmmh… N… Pl… m…. Nooou!//<</if>> <</if>> <</if>> <<if $whipskill lte 79 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <br> <<if $descroll is 1>>You place your agonizing thrash with such skill that the soaring pain infuses $girlname with a strong, churning arousal. She remains stiff, but it’s obvious that she just became overrun by shameful feelings of lust.<</if>> <<if $descroll is 2>>A perfectly placed strike, not far from $girlnames perineum, causes a sensual, ecstatic arousal that runs through her entire body. The girl shivers from excitement and sticks her ass out a little bit more to invite another strike. <<if $endwhip isnot true>><<set $arousal+=1>><</if>><</if>> <<if $descroll is 3>>The agonizing thrash creates a deep sensual pain as it rocks the girl’s ass, catapulting $girlname straight into bondage ecstasy for a few seconds. Tremors of aroused delight run through her in waves for several seconds before the feeling dissipates. <</if>> <<if $descroll is 4>>Your strike summons an intimate, shameful arousal that rocks the girl for a few seconds. A moan of lustful curiosity further reveals her excitement. <</if>> <<if $descroll is 5>>Tremors of shameful excitement runs through the girl after your strike thrashes her ass.<</if>> <<if $descroll is 6>>You execute your strike with such perfection that it cannot cause anything else than sexual excitement. <</if>> <<if $descroll is 7>>Your strike causes the girl’s sweaty ass to tremble from aroused delight. She lets out an exhausting moan of lust and sexual pleasure.<</if>> <<if $descroll is 8>>Your skillfully placed strike, one of many strikes that she's had to take during this session, summons a primal excitement inside the girl, who trembles intensely in response to the pain. <</if>> <<if $endwhip isnot true>> <<set $arousal+=1>> <<if $mctraitrope gte 100>><<set $arousal+=1>><</if>> <<if $descroll is 8>><<set $likesadist+=1>><</if>> <<if $skillroll lte 3 or $skillroll is 69>><<set $likesadist+=1>><</if>> <</if>> <<if $whipskill lte 119 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 55 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll is 1>>The girl absorbs the intense pain from your strike and transforms it into sexual ecstasy. <</if>> <<if $descroll is 2>>The girl bends her entire body in lust, while still sticking her ass out. <</if>> <<if $descroll is 3>>The girl twitches from both pain and sexual pleasure when your strike thrashes her ass.<</if>> <<if $descroll is 4>>The girl screams out loud when your strike lands on her ass. She’s not moving her hips a bit, however, despite the intense pain.<</if>> <<if $descroll is 5>>The girl scream out loud in response to your agonizing strike.<</if>> <<if $descroll is 6>>The sweaty girl takes yet another lash but continues to stick her reddish ass out like the obedient <<if _npc.status lte 2>>slave<<else>>girl<</if>> she is.<</if>> <<if $descroll is 7>>With dreamy moans, ignited by yet another strike from you, the girl tells you she’s still overflowing in ecstasy. Her body is not far from giving up – glistening from sweat and trembling intensely due to her extended punishment.<</if>> <<if $descroll is 8>>The girl jerks randomly from side to side as your strike bruises her ass once again. She’s almost unconscious but you can still notice aroused shivers and lustful moans coming from her. <</if>> <<if $endwhip isnot true>> <<set $arousal+=1>> <<if $chance gte 1>><<set $arousal+=1>><<if $mctraitrope gte 100>><<set $arousal+=1>><</if>><</if>> <<if $descroll is 8 and $masterlove lte 89>><<set $masterlove+=1>><</if>> <</if>> <<if $descroll is 2 or $descroll is 3 or $descroll is 5>> <br><br> <<if $gagged is false>> <<if $descroll2 is 1>>''$girlname:'' //Yeeeees! Again!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Oh whip me again! I’ve been so naughty!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //OOOUCH!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Aahhh!!! Fuck!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Ooooch! Yes, yes!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll2 is 1>>''$girlname:'' //MMm!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Ghhh… Ghhnnn….//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ummmpf….. Nnnnn!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ahhhh…. Mmm… N….Nnnn!//<</if>> <<if $descroll2 gte 5>>''$girlname:'' //Mmm! GGhh…!//<</if>> <br><br> ''Voice inaudible due to gag!'' <</if>> <</if>> <<if $whipskill lte 119 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> /*WHIPPING ASS 1 ENDS BELOW*/ <</if>> <<if $whippingass is 2>> <<if $endwhip isnot true>> <<set $descroll to random(1, 5)>> <<if $whipmarks gte 9>><<set $descroll+=3>><</if>> <</if>> <<if $willpower lte 0 and $chance lte 0 and $likesadist lte 39>> <<if $descroll is 1>>The girl screams out in pain as your belt lands over her buttocks.<</if>> <<if $descroll is 2>>The girl jerks her body in agony as your belt thrashes her ass.<</if>> <<if $descroll is 3>>The girl cries out in pain!<</if>> <<if $descroll is 4>>Your belt causes the girl to moan out in agony.<</if>> <<if $descroll is 5>>The girl <<if $ballgag is true>>bites down on her gag<<else>>closes her eyes and moans out loud<</if>> in an attempt to alleviate the pain from your lashing belt.<</if>> <<if $descroll is 6>>The girl reacts with a sweaty agonizing jerk a second after you land your belt. Your punishment is taking its toll on $girlname. <</if>> <<if $descroll is 7>>The girl’s agonized body twitches violently as yet another strike overwhelms her with pain. <<if $girlid is 1 and $skillroll is 69>>What a nightmare poor, little $girlnames ended up in.<</if>><</if>> <<if $descroll is 8>>The girl, obviously fatigued by your many strikes, moans silently as your belt lands over her butt.<</if>> <<if $descroll2 lte 2>> <br><br> ''$girlname: '' // <<if $gagged is false>> <<if $descroll3 is 1>>Oow…. Thank… you…<</if>> <<if $descroll3 is 2>>Ouuch! Thank you for spanking your slave $callname… (Sobbing)<</if>> <<if $descroll3 is 3>>Ooooch… Thank you, $callname!<</if>> <<if $descroll3 is 4>>Awww…. Ahh… Fuck… I love your belt, $callname…<</if>> <<if $descroll3 is 5>>Aiii… Your slave promises to be good…<</if>> <<if $descroll3 is 6>>Oow! I swear I'll be good… I swear…<</if>> <<if $descroll3 is 7>>Aaahhh! Thank you so much master!<</if>> <<if $descroll3 is 8>>Ooouch! Thank you for punishing me!<</if>> <<if $descroll3 gte 9>>Awww…. Shi…. MMpph…<</if>> <<else>> <<if $descroll3 lte 3>>MMmh… Mmhf…<</if>> <<if $descroll3 is 4>>OOuuufhh… Mmhf…<</if>> <<if $descroll3 is 5>>Fooo… M…<</if>> <<if $descroll3 gte 6>>Ooow… Mmpf…<</if>> <</if>> // <</if>> <<if $whipskill lte 79 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $willpower gte 1 and $willpower lte 39 and $chance lte 0 and $likesadist lte 39>> <<if $descroll is 1>>The girl twitches in agony as your belt lashes her butt. <</if>> <<if $descroll is 2>>The girl bends her ass forward and screams out loud in response to your strike.<</if>> <<if $descroll is 3>>The girl wiggles her ass in a panicked response to the pain.<</if>> <<if $descroll is 4>>The girl screams out loud in agony. Her <<if $body lte 2>>little<</if>> ass shivers violently in response to the pain and you overhear some faint, pleading sobs as she tries to focus again.<</if>> <<if $descroll is 5>>Your strike causes the girl to cry out in pain.<</if>> <<if $descroll is 6>>The girl twitches and moves her shivering ass from side to side in response to the agonizing pain.<</if>> <<if $descroll is 7>>The girl pants silently and twitches in pain. She’s exhausted from all the lashes you've unleashed on her. <</if>> <<if $descroll is 8>>The girl takes your strike without any noticeable reaction. Her body is severely exhausted.<</if>> <<if $descroll2 lte 2>> <br><br> ''$girlname: '' // <<if $gagged is false>> <<if $avatars gte 2 and $avIn_busy is 0 and $avIn_likesadist lte 39 and $avIn_avatarunc isnot true and _ran is 1 and $avIn_afraid lte 9 and $avIn_traitjaded lte 49>><<set $avIn_afraid+=1>><</if>> <<if $punok is undefined>> <<if $descroll3 is 1>>Ouch! Please… No more!<</if>> <<if $descroll3 is 2>>I understand! Please, no more, I beg you!<</if>> <<if $descroll3 is 3>>Ooouch! Please…. I promise to be good…<</if>> <<if $descroll3 is 4>>Nooo… Please…<</if>> <<if $descroll3 is 5>> <<if $willpower gte 30>>Fuck! Ass… Stop it! Ooouch…<<else>>Ouch! Please $callname, no more… <</if>> <</if>> <<if $descroll3 is 6>><<if $willpower gte 30>>Noo! Stop it! I've had enough.<<else>>Ouch! Please, no more… <</if>> <</if>> <<if $descroll3 is 7>><<if $willpower gte 30>>Aiiih… No more! Stop it!<<else>>Oww… Please, I've learned my lesson! I'll do good. Don’t hit me again, please $callname.<</if>> <</if>> <<if $descroll3 is 8>>Please $callname, I beg you! No more!<</if>> <<if $descroll3 gte 9>>AAuuwh… Please not again!<</if>> <<else>> <<if $descroll3 is 1>>OUCH! Okay, okay… I'll do better now. I promise.<</if>> <<if $descroll3 is 2>><<if $landedstrikes is 10>>Awww! There… I think that's close to ten. I get it… Please… No more.<<else>>Ouch! I get it! Please, I've learned my lesson!<</if>> <</if>> <<if $descroll3 is 3>>OOww! Fuck… My ass… I'm so sorry. I'll do better.<</if>> <<if $descroll3 is 4>><<if $landedstrikes is 10>>Aw! Aw! I think that's ten. Are we done? Please say we're done…<<else>>Fu…. Ouch!<</if>> <</if>> <<if $descroll3 is 5>>Ouch! Please…<</if>> <<if $descroll3 is 6>>Shit… Ooow!<</if>> <<if $descroll3 is 7>><<if $landedstrikes is 15>>Oouch! Okay, that's fifteen. Please… Please… Sir… I've learned my lesson.<<else>>No! Ouch! Fuck…<</if>> <</if>> <<if $descroll3 is 8>><<if $landedstrikes is 50>>Awww… (Tired sigh)… That's… 50… I… I've learned my… lesson… Please…<<else>>Ouch! Fuck… Please… No more.<</if>> <</if>> <<if $descroll3 gte 9>><<if $landedstrikes is 75>>Ow… Aiie… Please… That's over 75 lashes… I'm almost unc… Please… I'll be a good, good girl (sobbing)…<<else>>OUH! Okay, that's enough! Please…<</if>> <</if>> <</if>> <<else>> <<if $descroll3 lte 3>>MMghf…<</if>> <<if $descroll3 is 4>>Ouhmmmf…<</if>> <<if $descroll3 is 5>>OOuughff…<</if>> <<if $descroll3 gte 6>>Vo… Mas… Oummff..<</if>> <</if>> // <</if>> <<if $whipskill lte 79 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $willpower gte 40 and $chance lte 0 and $likesadist lte 39>> <<if $descroll is 1>>The girl twitches her body violently in response to your strike and screams out loud:<</if>> <<if $descroll is 2>>The girl screams out loud in agony as your hit stripes her <<if $body lte 2>>little<</if>> ass red. <</if>> <<if $descroll is 3>>Your slashing belt makes the girl arch her back in pain. Her ass trembles violently for a few seconds before it returns to its former position.<</if>> <<if $descroll is 4>>The girl screams out in pain but tries to maintain her focus. <</if>> <<if $descroll is 5>>The girl screams out loud in agony and closes her eyes shut. A tremor of pain runs through her limbs and she has to gather all her mental strength to endure her predicament.<</if>> <<if $descroll is 6>>The girl twitches her sweat-covered body in response to your hit. She breathes heavily in order to control the pain – which has almost overtaken her completely by now.<</if>> <<if $descroll is 7>>The girl delays her reaction and twitches a long second after your strike falls. She’s obviously exhausted from all her lashes and cannot endure much more of this. <<if $willpower gte 50>><br><br>$girlname screams out after a squirt of adrenaline-induced energy suddenly hits her:<</if>><</if>> <<if $descroll is 8>>The exhausted girl twitches randomly in one direction as your strike bruises and torments her with yet another thwack.<</if>> <<if $descroll is 1 or $descroll is 2 or $descroll is 7>> <br><br> <<if $gagged is false and $bondage gte 1>> <<if $avatars gte 2 and $avIn_busy is 0 and $avIn_likesadist lte 39 and $avIn_avatarunc isnot true and _ran is 1 and $avIn_afraid lte 9>><<set $avIn_afraid+=1>><</if>> <<if $punok is undefined>> <<if $descroll2 is 1>>''$girlname:'' //Fuuuuck! That fuuucking hurt! //<</if>> <<if $descroll2 is 2>>''$girlname:'' //You fucking <<if $masterage gte 46>>old<</if>> pervert! Let me go!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //OOOUCH! <<if $masterlove lte 59>>You asshole!<</if>>//<</if>> <<if $descroll2 is 4>>''$girlname:'' //OUCH! Fuck! Why are you fucking doing this to me?//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Fuuuck! Stop! Fucking stop it! It hurts!//<</if>> <<else>> ''$girlname:'' // <<if $descroll3 is 1>> <<if $landedstrikes is 10>>Ouch! Fuck! That's it. Ten. Right? Enough! I've learned my fucking lesson, okay?<<else>>Aww! Shit… Fuck…<</if>> <</if>> <<if $descroll3 is 2>><<if $landedstrikes is 50>>Awww…. Pl… That's… 50 lashes… Please… No more… I'll be a good fucking girl…<<else>>Ouch! Fuuck…<</if>> <</if>> <<if $descroll3 is 3>><<if $landedstrikes is 10>>Aww! Ten! That's ten. Enough. Let me go!<<else>>Ouch! Okay, okay, that one fucking hurt… Are you done?<</if>> <</if>> <<if $descroll3 is 4>>Ouch! Moonshit…<</if>> <<if $descroll3 is 5>>OUCH!<</if>> <<if $descroll3 is 6>><<if $landedstrikes is 10>>OUCH! Okay, <<if $masterlove lte 49>>asshole<<else>>man<</if>>! That's ten! Enough! Please, come on!<<else>>Ouch! Seriously! That's too hard!<</if>> <</if>> <<if $descroll3 is 7>><<if $landedstrikes is 10>>Aww… Fuuuuck… There! Enough! I've had ten lashes. Let me go! <<else>>OUCH! Fuck… I've had enough… That was way too fucking hard.<</if>> <</if>> <<if $descroll3 is 8>>OUCH! Seriously! Not too hard!<</if>> <<if $descroll3 gte 9>>FUUCK! OUCH!<</if>> // <</if>> <</if>> <<if $gagged is true and $bondage gte 1>> <<if $descroll2 is 1>>''$girlname:'' //MMmh…//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Nnnn…. Pl……//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ummmpf….. Nnnnn!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ahhhh…. Mmm… N….Nnnn!//<</if>> <<if $descroll2 gte 5>>''$girlname:'' //Mmmh… N… Pl… m…. Nooou!//<</if>> <</if>> <</if>> <<if $whipskill lte 79 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $chance gte 1 and $likesadist lte 39>> <br> <<if $descroll is 1>>You place your agonizing thrash with such skill that the soaring pain infuses $girlname with a strong, churning arousal. She remains stiff, but it’s obvious that she just became overrun by shameful feelings of lust.<</if>> <<if $descroll is 2>>A perfectly placed strike, not far from $girlnames perineum, causes a sensual, ecstatic arousal that runs through her entire body. The girl shivers from excitement and sticks her ass out a little bit more to invite another strike. <<set $arousal+=1>><<if $mctraitrope gte 100 and $endwhip isnot true>><<set $arousal+=1>><</if>><</if>> <<if $descroll is 3>>Your belt creates a deep sensual pain as it rocks the girl’s ass, catapulting $girlname straight into bondage ecstasy for a few seconds. Tremors of aroused delight run through her in waves for several seconds before the feeling dissipates. <</if>> <<if $descroll is 4>>Your strike summons an intimate, shameful arousal that rocks the girl for a few seconds. A moan of lustful curiosity further reveals her excitement. <</if>> <<if $descroll is 5>>Tremors of shameful excitement runs through the girl after your strike thrashes her ass.<</if>> <<if $descroll is 6>>You execute your strike with such perfection that it cannot cause anything else than sexual excitement. <</if>> <<if $descroll is 7>>Your belt causes the girl’s sweaty ass to tremble from aroused delight. She lets out an exhausting moan of lust and sexual pleasure.<</if>> <<if $descroll is 8>>Your skillfully placed strike, one of many strikes that she's had to take during this session, summons a primal excitement inside the girl, who trembles intensely in response to the pain. <</if>> <<if $endwhip isnot true>> <<set $arousal+=1>> <<if $descroll is 8 and $pain lte 9>><<set $likesadist+=1>><</if>> <<if $skillroll lte 3 or $skillroll is 69>><<set $likesadist+=1>><</if>> <</if>> <<if $whipskill lte 119 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <<if $likesadist gte 40>> <<if $descroll is 1>>The girl absorbs the intense pain from your strike and transforms it into sexual ecstasy. <</if>> <<if $descroll is 2>>The girl bends her entire body in lust, while still sticking her ass out. <</if>> <<if $descroll is 3>>The girl twitches from both pain and sexual pleasure when your strike thrashes her ass.<</if>> <<if $descroll is 4>>The girl screams out loud when your strike lands on her ass. She’s not moving her hips a bit, however, despite the intense pain.<</if>> <<if $descroll is 5>>The girl scream out loud in response to your agonizing strike.<</if>> <<if $descroll is 6>>The sweaty girl takes yet another thrash, but continues to stick her reddish ass out like the obedient slave she is.<</if>> <<if $descroll is 7>>With dreamy moans, ignited by yet another strike from you, the girl tells you she’s still overflowing in ecstasy. Her body is not far from giving up – glistening from sweat and trembling intensely due to her extended punishment.<</if>> <<if $descroll is 8>>The girl jerks randomly from side to side as your strike bruises her ass once again. She’s almost unconscious but you can still notice aroused shivers and lustful moans coming from her. <</if>> <<if $endwhip isnot true>> <<set $arousal+=1>> <<if $chance gte 1>><<set $arousal+=1>><<if $mctraitrope gte 100>><<set $arousal+=1>><</if>><</if>> <<if $descroll is 8 and $masterlove lte 89>><<set $masterlove+=1>><</if>> <</if>> <<if $descroll is 2 or $descroll is 3 or $descroll is 5>> <br><br> <<if $gagged is false>> <<if $descroll2 is 1>>''$girlname:'' //Yeeeees! Again!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Oh whip me again! I’ve been so naughty!//<</if>> <<if $descroll2 is 3>>''$girlname:'' //OOOUCH!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Aahhh!!! Fuck!//<</if>> <<if $descroll2 is 5>>''$girlname:'' //Ooooch! Yes, yes!//<</if>> <</if>> <<if $gagged is true>> <<if $descroll2 is 1>>''$girlname:'' //MMm!//<</if>> <<if $descroll2 is 2>>''$girlname:'' //Ghhh… Ghhnnn….//<</if>> <<if $descroll2 is 3>>''$girlname:'' //Ummmpf….. Nnnnn!//<</if>> <<if $descroll2 is 4>>''$girlname:'' //Ahhhh…. Mmm… N….Nnnn!//<</if>> <<if $descroll2 gte 5>>''$girlname:'' //Mmm! GGhh…!//<</if>> <br><br> ''Voice inaudible due to gag!'' <</if>> <<if $whipskill lte 79 and $endwhip isnot true>> <<if $skillroll is 69 or $skillroll is 1>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <</if>> <</if>> <</if>> /*WHIPPING ASS 2 ENDS BELOW*/ <</if>> <<if $whippingass is 1 or $whippingass is 2>> <<if $arousal gte 12>> <br><br> //''Suddenly, $girlname burst out in a loud scream as she's overcome by an orgasm!''// <<if $skillroll lte 8 and $likesadist lte 59>><<set _corup to true>><</if>> <<if $skillroll is 69 and $likesadist lte 59>><<set _corup to true>><</if>> <<if $masterlove lte 89>> <br><br>Her ''Affection (+1)'' toward you has increased! <<set $masterlove+=1>> <</if>> <<if _corup is true>> <br><br>Her ''Corruption (+1)'' has increased! <<set $likesadist+=1>> <</if>> <<set _ranny to random(1, 90)>> <<if _ranny lte 4 and $traitperv lte 99>> <br><br> $girlnames ''Perverted Trait Value (+1)'' has increased! <<set $traitperv+=1>> <</if>> <<set $arousal=2>> <<set $pain+=1>> <</if>> <<set _stamran to random(1,100)>> <<if $maxstamina lte 29>><<set _stamran-=1>><</if>> <<if $maxstamina gte 70>><<set _stamran+=1>><</if>> <<if _stamran lte 2 and $maxstamina lte 99 and $endwhip isnot true and $landedstrikes gte 8>> <br><br> $girlnames ''STAMINA (+1)'' has increased! <<set $maxstamina+=1>> <</if>> <<if $punok gte 1 and $defcount gte 1 and _ran is 1 and $afraid lte 12>> <br><br> $girlnames ''Fear (+1)'' has increased! <<set $afraid+=1>> <<set _stopey to true>> <</if>> <<if _stopey isnot true and _ranny lte 10 and $afraid lte 20>> <br><br> $girlnames ''Fear (+1)'' has increased! <<set $afraid+=1>> <</if>> <</if>> <</nobr>><<nobr>> <<if _isinspanking isnot true>> <<set _health to $health>> <<set _traittough to $traittough>> <<set _humiliation to $humiliation>> <<set _pussywear to $pussywear>> <<set _oralwear to $oralwear>> <<set _analwear to $analwear>> <<set _nipplewear to $nipplewear>> <</if>> <<if $ver gte 10830>> <<set _toughness to _npc.toughness>> <</if>> <div class="interactbox"> <div class="row"> <div class="wearname"> <div class="notop"> ''HEALTH'' </div> </div> <<if $ver gte 10830>> <div class="wearholder bondhealth"> <meter class="bondhealth" @value="_health" min="0" @max="_toughness"></meter> </div> <<else>> <<if _traittough lte 24>> <div class="wearholder bondhealth"> <meter class="bondhealth" @value="_health" min="0" max="25"></meter> </div> <</if>> <<if _traittough gte 25 and _traittough lte 74>> <div class="wearholder bondhealth"> <meter class="bondhealth" @value="_health" min="0" max="50"></meter> </div> <</if>> <<if _traittough gte 75 and _traittough lte 89>> <div class="wearholder bondhealth"> <meter class="bondhealth" @value="_health" min="0" max="75"></meter> </div> <</if>> <<if _traittough gte 90>> <div class="wearholder bondhealth"> <meter class="bondhealth" @value="_health" min="0" max="100"></meter> </div> <</if>> <</if>> </div> <div class="tex5px"><br></div> <div class="row"> <div class="wearname"> ''HUMILIATION'' </div> <div class="wearholder"> <progress class="wearmeter" @value="_humiliation" min="0" max="15"></progress> </div> </div> <div class="row"> <div class="wearname"> ''PUSSY WEAR'' </div> <div class="wearholder"> <progress class="wearmeter" @value="_pussywear" min="0" max="100"></progress> </div> </div> <div class="row"> <div class="wearname"> ''ANAL WEAR'' </div> <div class="wearholder"> <progress class="wearmeter" @value="_analwear" min="0" max="100"></progress> </div> </div> <<if _isinbond is true or _isinbond2 is true or _bondsex is true>> <div class="row"> <div class="wearname"> ''NIPPLE WEAR'' </div> <div class="wearholder"> <progress class="wearmeter" @value="_nipplewear" min="0" max="100"></progress> </div> </div> <</if>> <div class="row"> <div class="wearname"> ''ORAL WEAR'' </div> <div class="wearholder"> <progress class="wearmeter" @value="_oralwear" min="0" max="100"></progress> </div> </div> <div class="tex5px"><br></div> <<if _isinbond is true or _isinbond2 is true or _bondsex is true or _spanking is true>> <div class="row"> <div class="wearholder"> ''STRIKES:'' $landedstrikes </div> <div class="wearholder"> <<if _isinbond is true or _isinbond2 is true or _bondsex is true>>''DAYS BOUND:'' _npc.daysabond<</if>> </div> </div> <<else>> <<if _sextime2 is true>> <div class="row"><div class="resholder">''ORAL (skill)''<br> $oraltimetotal mins</div><div class="resholder">''VAGINAL (skill)''<br> $pussytimetotal mins</div><div class="resholder">''ANAL (skill)''<br> $analtimetotal mins</div></div> <<else>> <div class="row"><div class="resholder">''ORAL''<br> $oraltimetotal mins</div><div class="resholder">''VAGINAL''<br> $pussytimetotal mins</div><div class="resholder">''ANAL''<br> $analtimetotal mins</div></div> <</if>> <</if>> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <center><h2>- DICE ROLLS - </h2></center> <br> <div class="toptext"> <br> </div> <div class="row"> <div class="sidebox"> </div> <div class="introbox"> <div class="row"> <div class="agecho"> <<timed 1s>> <div class="fade-in1s"> <div class="vsmalltex"><br></div> <center><h3>CLASSIC</h3></center> [img[$imgpath + "ch/d100.png"]] <ul> <li>1D100.</li> <li>Swingy.</li> <li>Old-school RPG.</li> </ul> <br><br> <div class="padd10side"> Skill rolls have a wide variance. Almost anything can happen if you're lucky. Only high skill levels will impact roll outcomes. <br><br><div class="vsmalltex"><br></div> <<if $dice isnot 1>><div class="ulsmall">[[Select|Settings][$dice to 1]]</div><</if>> <<if $dice is 1>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> <div class="agecho"> <<timed 1.5s>> <div class="fade-in1s"> <div class="vsmalltex"><br></div> <center><h3>NORMAL</h3></center> [img[$imgpath + "ch/d50.png"]] <ul> <li>2D50.</li> <li>Stable dice rolls.</li> <li>Medium spread.</li> </ul> <br><br> <div class="padd10side"> Dice rolls are a little less swingy than "classic" but still offer surprises both in early and late game playthroughs. <br><br><br><div class="vsmalltex"><br></div> <<if $dice isnot 2>><div class="ulsmall">[[Select|Settings][$dice to 2]]</div><</if>> <<if $dice is 2>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> <div class="agecho"> <<timed 2s>> <div class="fade-in1s"> <div class="vsmalltex"><br></div> <center><h3>REALISTIC</h3></center> [img[$imgpath + "ch/d20.png"]] <ul> <li>5D20.</li> <li>Predictable dice rolls.</li> <li>Low spread.</li> </ul> <br><br> <div class="padd10side"> Most skill rolls will end in the 30-70 range. Surprises are very rare. More successes during rolls if your skill level is high. <br><br><div class="vsmalltex"><br></div> <<if $dice isnot 3>><div class="ulsmall">[[Select|Settings][$dice to 3]]</div><</if>> <<if $dice is 3>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> </div> </div> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $dice isnot undefined>>[img[$imgpath + "Butt/arrow.png"][Diff1]]<</if>> </div> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <center><h2>- DICE ROLLS - </h2></center> <br> <div class="toptext"> <br> </div> <div class="row"> <div class="sidebox"> </div> <div class="introbox"> <div class="row"> <div class="agecho"> <div class="vsmalltex"><br></div> <center><h3>CLASSIC</h3></center> [img[$imgpath + "ch/d100.png"]] <ul> <li>1D100.</li> <li>Swingy.</li> <li>Old-school RPG.</li> </ul> <br><br> <div class="padd10side"> Skill rolls have a wide variance. Almost anything can happen if you're lucky. Only high skill levels will impact roll outcomes. <br><br><div class="vsmalltex"><br></div> <<if $dice isnot 1>><div class="ulsmall">[[Select|Settings][$dice to 1]]</div><</if>> <<if $dice is 1>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="agecho"> <div class="vsmalltex"><br></div> <center><h3>NORMAL</h3></center> [img[$imgpath + "ch/d50.png"]] <ul> <li>2D50.</li> <li>Stable dice rolls.</li> <li>Medium spread.</li> </ul> <br><br> <div class="padd10side"> Dice rolls are a little less swingy than "classic" but still offer surprises both in early and late game playthroughs. <br><br><br><div class="vsmalltex"><br></div> <<if $dice isnot 2>><div class="ulsmall">[[Select|Settings][$dice to 2]]</div><</if>> <<if $dice is 2>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="agecho"> <div class="vsmalltex"><br></div> <center><h3>REALISTIC</h3></center> [img[$imgpath + "ch/d20.png"]] <ul> <li>5D20.</li> <li>Predictable dice rolls.</li> <li>Low spread.</li> </ul> <br><br> <div class="padd10side"> Most skill rolls will end in the 30-70 range. Surprises are very rare. More successes during rolls if your skill level is high. <br><br><div class="vsmalltex"><br></div> <<if $dice isnot 3>><div class="ulsmall">[[Select|Settings][$dice to 3]]</div><</if>> <<if $dice is 3>><p class="ulsmallselect">Select</p><</if>> </div> </div> </div> </div> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $dice isnot undefined>>[img[$imgpath + "Butt/arrow.png"][Diff1]]<</if>> </div> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>> <div class="storybottomlow"> <center> <div class="travelholderbox"> <div class="row padd40right"> <div class="travelholder"> </div> <div class="travelholder"> <<if $nomars is 1 or $faction.ikaanos.control lte 4>> [img[$imgpath + "Butt/emptytravelgray.png"]] <<else>> <div class="lighthover"> <<hovertip "Marston Ave.">> [img[$imgpath + "Butt/travel_mars.png"][Marston][$fasttravel to 1, $comesfromhouse to true]] <</hovertip>> </div> <</if>> </div> <div class="travelholder"> <<if $sawshrine is true>> <<if $prayers lte 4>> <<hovertip "Use Shrine">> [img[$imgpath + "Butt/travel_shrine.png"][House][$activehslot to 10, $action to 1, $adpos to 0, $event2 to 0]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/travel_shrine.png"]] </div> <</if>> <<else>> [img[$imgpath + "Butt/emptytravelgray.png"]] <</if>> </div> <div class="travelholder"> <<if $nobarrow is 1 or $faction.ikaanos.control lte 4 or $quest_dengi is 4>> [img[$imgpath + "Butt/emptytravelgray.png"]] <<else>> <div class="lighthover"> <<hovertip "Imogen's barrow">> [img[$imgpath + "Butt/travel_barrow.png"][Barrow][$fasttravel to 3, $break to true, $music to 13, $comesfromhouse to true]] <</hovertip>> </div> <</if>> </div> <div class="travelholder"> <<if $noaca is 1>> [img[$imgpath + "Butt/emptytravelgray.png"]] <<else>> <div class="lighthover"> <<hovertip "The Academy">> [img[$imgpath + "Butt/travel_aca.png"][Academy][$fasttravel to 4, $comesfromhouse to true]] <</hovertip>> </div> <</if>> </div> <div class="travelholder"> <<set _necash to 100>> <<if $followers gte 1>><<set _necash+=$followers*100>><</if>> <<if $sawne is undefined or $quest_dengi is 4 or $faction.ikaanos.control lte 4>> [img[$imgpath + "Butt/emptytravelgray.png"]] <<else>> <<if $cash lt _necash>> <<hovertip "Red river basin (Insufficient funds!)">> <div class="opac"> [img[$imgpath + "Butt/travel_ne.png"]] </div> <</hovertip>> <<else>> <div class="lighthover"> <<hovertip "Red river basin (-&#36;_necash)">> [img[$imgpath + "Butt/travel_ne.png"][NRiver][$fasttravel to 5, $break to true, $music to 13, $comesfromhouse to true, $cash-=_necash, $ticket to _necash, $wopos to 112]] <</hovertip>> </div> <</if>> <</if>> </div> <div class="travelholder"> <<if $watertravel is true>> [img[$imgpath + "Butt/emptytravelgray.png"]] <<else>> <div class="lighthover"> <<hovertip "Watery Eyes">> [img[$imgpath + "Butt/travel_watery.png"][Watery][$fasttravel to 7, $break to true, $music to 2, $comesfromhouse to true]] <</hovertip>> </div> <</if>> </div> </div> </div> </center> </div> <</nobr>><<nobr>> /* 6-IFIED! */ <<set $mcpower to 0>> <<set _sold to 0>> <<set _civ to 0>> <<if $ranged gte 50 or $melee gte 50>><<set _sold+=1>><<set $mcpower+=1>><<else>><<set _civ+=1>><</if>> <<for _mcp range $npc>> <<if _mcp.state gte 1>> <<if _mcp.ranged gte 40 or _mcp.melee gte 40>><<set _sold+=1>><<else>><<set _civ+=1>><</if>> <<if _mcp.warfame gte 250>><<set $mcpower+=1>><</if>> <<if _mcp.warfame gte 500>><<set $mcpower+=1>><</if>> <<if _mcp.warfame gte 750 and _mcp.status gte 3>><<set $mcpower+=1>><</if>> <<if _mcp.warfame gte 1000 and _mcp.status gte 4>><<set $mcpower+=2>><</if>> <<if _mcp.warfame gte 2000 and _mcp.status gte 4>><<set $mcpower+=2>><</if>> <<if _mcp.warfame gte 3000 and _mcp.status gte 4>><<set $mcpower+=2>><</if>> <<if _mcp.warfame gte 5000 and _mcp.status gte 4>><<set $mcpower+=2>><</if>> <<if _mcp.last is "Adler">><<set $mcpower+=3>><</if>> /* adler */ <<if _mcp.girlid is 359>><<set $mcpower+=3>><</if>> /* mayor */ <<if _mcp.girlid is 49>><<set $mcpower+=15>><</if>> /* Mr. Bofors */ <</if>> <</for>> <<if $repairfester lte 5>><<set $mcpower+=2>><</if>> <<if $credit gte 600>><<set $mcpower+=1>><</if>> <<if $credit gte 1500>><<set $mcpower+=1>><</if>> <<if $credit gte 2500>><<set $mcpower+=1>><</if>> <<if $credit gte 5000>><<set $mcpower+=1>><</if>> <<if $credit gte 10000>><<set $mcpower+=1>><</if>> <<if $credit gte 25000>><<set $mcpower+=1>><</if>> <<if $credit gte 50000>><<set $mcpower+=2>><</if>> <<if $credit gte 75000>><<set $mcpower+=1>><</if>> <<if $credit gte 100000>><<set $mcpower+=1>><</if>> <<if $credit gte 150000>><<set $mcpower+=1>><</if>> <<if $credit gte 200000>><<set $mcpower+=2>><</if>> <<if $disp_kym gte 15>><<set $mcpower+=1>><</if>> <<if $disp_walton gte 40>><<set $mcpower+=1>><</if>> <<if $quest_armand is 16>><<set $mcpower+=5>><</if>> <<if _sold gte 5>><<set $mcpower+=1>><</if>> <<if _sold gte 10>><<set $mcpower+=1>><</if>> <<if _sold gte 15>><<set $mcpower+=1>><</if>> <<if _sold gte 25>><<set $mcpower+=2>><</if>> <<if _sold gte 50>><<set $mcpower+=3>><</if>> <<if _sold gte 75>><<set $mcpower+=4>><</if>> <<if $cash gte 40000>><<set $mcpower+=1>><</if>> <<if $cash gte 70000>><<set $mcpower+=1>><</if>> <<if $cash gte 120000>><<set $mcpower+=1>><</if>> <<if $cash gte 500000>><<set $mcpower+=1>><</if>> <<if $cash gte 1000000>><<set $mcpower+=1>><</if>> <<if $cash gte 10000000>><<set $mcpower+=1>><</if>> <<if $cash gte 100000000>><<set $mcpower+=2>><</if>> <<if $ownhulc is true>><<set $mcpower+=1>><</if>> <<if $ownslhulc gte 1>><<set $mcpower+=$ownslhulc>><</if>> /* titles */ <<if $courtlevel gte 3>><<set $mcpower+=2>><</if>> <<if $courtlevel gte 4>><<set $mcpower+=10>><</if>> <<if $courtlevel gte 5>><<set $mcpower+=20>><</if>> /* also see special adder for H Senator below */ <<set _buspow to 0>> <<if $roobus gte 1>><<set _buspow+=2>><</if>> <<if $waltbus gte 1>><<set _buspow+=6>><</if>> <<if $beltask4 gte 2>><<set _buspow+=2>><</if>> <<if $stralsund gte 1>><<set _buspow+=2>><</if>> <<if $aimstore isnot undefined>> <<if $aimstore[4] gte 2>><<set _buspow+=2>><</if>> <<if $aimstore[4] gte 4>><<set _buspow+=2>><</if>> <<if $aimstore[5] gte 2>><<set _buspow+=2>><</if>> <<if $aimstore[5] gte 3>><<set _buspow+=2>><</if>> <</if>> <<if _buspow gte 10>><<set $mcpower+=1>><</if>> <<if _buspow gte 20>><<set $mcpower+=1>><</if>> <<if $mch isnot undefined>> <<if $mch.yardslot7.type gte 1>><<set $mcpower+=2>><</if>> <<if $mch.yardslot8.type gte 1>><<set $mcpower+=2>><</if>> <</if>> /* high senator adder */ <<if $courtlevel gte 5>> <<set $mcpower*=1.5>> <</if>> <<set $mcpower = Math.round($mcpower)>> /* power from regiments built */ <<if $soldreg_1 gte 1>> <<set $mcpower+=$soldreg_1*2>> <</if>> <<if $soldreg_2 gte 1>> <<set $mcpower+=$soldreg_2*6>> <</if>> <<if $soldreg_3 gte 1>> <<set $mcpower+=$soldreg_3*12>> <</if>> <<if $soldreg_4 gte 1>> <<set $mcpower+=$soldreg_4*25>> <</if>> <<if $faction isnot undefined>> <<set _facpower to 0>> <<if $quest_sera gte 7>> <<if $faction.warlord1.standing gte 100>><<set $mcpower+=$faction.warlord1.power>><</if>> <</if>> <<if $faction.christian.standing gte 100 and $mcrel.faith is 5>><<set _facpower+=$faction.christian.power>><</if>> <<if $faction.muslim.standing gte 100 and $mcrel.faith is 8>><<set _facpower+=$faction.muslim.power>><</if>> <<if $faction.viking.standing gte 100 and $mcrel.faith is 4>><<set _facpower+=$faction.viking.power>><</if>> <<if $faction.preacher.standing gte 100>><<set _facpower+=$faction.preacher.power>><</if>> <<if $faction.kymanto.standing gte 100>><<set _facpower+=$faction.kymanto.power>><</if>> <<if $faction.bandit.standing gte 100 and $faction.ikaanos.control lte 89>><<set _facpower+=$faction.bandit.power>><</if>> <<if _facpower gte 2>><<set _facpower/=3>><</if>> <<set _facpower = Math.round(_facpower)>> <<set $mcpower+=_facpower>> <<set $faction.mc.power to $mcpower>> <<set $faction.mc.men to _sold>> <<set $faction.mc.civil to _civ>> <<set $faction.mc.money to $cash>> <<set $faction.mc.businf to _buspow>> <</if>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<unset $mercsay>> <<include SmallReset>> <<set $pic to 0>> <<if $comesfromhouse is true>> <<include CAuto>> <<unset $comesfromhouse>> <</if>> <<set _ran to random(1, 5)>> <<if $mcrel.faith is 6 and $wopos isnot 100>><<set $stampoints+=1>><</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 100>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<include ResetAllValues>> <<include Checker>> <<include GirlCheck>> <<if $fasttravel is 3>> <<if _travel is undefined>> <<addmins 36>> <<set $daycount+=6>> <<else>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<unset $fasttravel>> <</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <<if $mctraitlimp gte 75 and _travel is undefined>><<set $daycount+=2>><<addmins 12>><</if>> <</if>> <<unset $wasino>> <<if $quest_aria is 99>> <<if $weatherroll is 4 or $weatherroll is 5>> <<goto MScaving>> <<set $quest_aria to 100>> <<set $mscaving to 43>> <<set $adpos to 0>> <</if>> <</if>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/barrowswamp.jpg"]] <<else>> [img[$imgpath + "Maps/barrowswamp_night.jpg"]] <</if>> <<include FacEn>> <div class="hunting1_number"> $hunt_imogen </div> <div class="hunting1 lighthover"> [img[$imgpath + "Maps/hunting.png"][HuntingEngine][$hunting to 1]] </div> <div class="enpos1 lighthover"> <<hovertip "Kasey's Crack overlook">> [img[$imgpath + "Maps/poiicon.png"][M3Scaving][$m3scaving to 27, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <div class="barrow lighthover"> <<hovertip "mysterious barrow">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 11, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <<if $barrowspec1 isnot undefined>> <div class="barrowcamp lighthover"> <<hovertip "abandoned camp">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 12]] <</hovertip>> </div> <</if>> <div class="barrowvillage lighthover"> <<hovertip "oboray redoubt">> [img[$imgpath + "Maps/investicon.png"][BusinessEngine][$invest to 8]] <</hovertip>> </div> <<if $quest_interro2 is 1>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/interro.png"][Barrow][$interro to 1, $quest_interro2 to 0]] </div> <</if>> <<if $quest_interro2 is 7 and _okadd is true>> <div class="fishing lighthover"> [img[$imgpath + "Maps/interro.png"][M2Scaving][$m2scaving to 7, $adpos to 0]] </div> <</if>> <<if $walker isnot undefined>> <div class="barrowfamily lighthover"> <<hovertip "the walker farm">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 107]] <</hovertip>> </div> <</if>> <div class="rightdown lighthover"> [img[$imgpath + "Maps/waysign_kaseyright.png"][Kasey][$break to true, $music to 1]] </div> <div class="upleft lighthover"> <<if _preachblock isnot true>> [img[$imgpath + "Maps/waysign_pond.png"][Pond]] <<else>> [img[$imgpath + "Maps/waysignup_blocked.png"]] <</if>> </div> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">IMOGEN'S BARROW <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if $interro is 1>> <<set $take to 1>> <div class="blink_me"> ''x5 Automatic rifles added to Inventory!<br> x10 Pistols (9mm) added to Inventory!<br> x213 units of 7.62 ammunition added to Inventory! '' </div> <<set $ownautorifle+=5>> <<set $ownpistol+=10>> <<set $a556+=213>> <<set $missiontake to true>> <<unset $interro>> <</if>> <<if $nobarrow is 1>> <center> <div class="blink_me">''New fast travel location added!''<br> ''IMOGEN'S BARROW'' </div> </center> <<unset $nobarrow>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <center><h2>- DIFFICULTY - </h2></center> <br> <div class="toptext"> <br> </div> <div class="row"> <div class="sidebox"> </div> <div class="introbox"> <div class="row"> <div class="agecho"> <<timed 1s>> <div class="fade-in1s"> <div class="vsmalltex"><br></div> <center><h3>SANDBOX</h3></center> [img[$imgpath + "ch/diff1.png"]] <ul> <li>Retainer (+$70/day).</li> <li>Easier dice rolls.</li> <li>Reduced enemy damage.</li> </ul> <br> <div class="padd10side"> The Two Moons smile upon You. <br><div class="tex10px"><br></div> For a casual, easier experience. <br><br><div class="vsmalltex"><br></div> <<if $diff isnot 1>><div class="ulsmall">[[Select|Diff][$diff to 1]]</div><</if>> <<if $diff is 1>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> <div class="agecho"> <<timed 1.5s>> <div class="fade-in1s"> <div class="vsmalltex"><br></div> <center><h3>NORMAL</h3></center> [img[$imgpath + "ch/diff2.png"]] <ul> <li>Normal economy.</li> <li>Normal dice rolls.</li> <li>No combat modifications.</li> </ul> <br> <div class="padd10side"> A classic playthrough. No special benefits, penalties or modifications that affect the game. <br><br><div class="tex10px"><br></div><div class="vsmalltex"><br></div> <<if $diff isnot 2>><div class="ulsmall">[[Select|Diff][$diff to 2]]</div><</if>> <<if $diff is 2>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> <div class="agecho"> <<timed 2s>> <div class="fade-in1s"> <div class="vsmalltex"><br></div> <center><h3>GRIMDARK</h3></center> [img[$imgpath + "ch/diff3.png"]] <ul> <li>Tougher economy.</li> <li>Adds grittier Political Events.</li> <li>Increases bandit spawn rate.</li> </ul> <div class="padd10side"> A fun and realistic playthrough that requires the player to use more strategic planning. <br><br><div class="tex10px"><br></div><div class="vsmalltex"><br></div> <<if $diff isnot 3>><div class="ulsmall">[[Select|Diff][$diff to 3]]</div><</if>> <<if $diff is 3>><p class="ulsmallselect">Select</p><</if>> </div> </div> <</timed>> </div> </div> </div> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $dice isnot undefined>>[img[$imgpath + "Butt/arrow.png"][Creation2]]<</if>> </div> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <center><h2>- DIFFICULTY - </h2></center> <br> <div class="toptext"> <br> </div> <div class="row"> <div class="sidebox"> </div> <div class="introbox"> <div class="row"> <div class="agecho"> <div class="vsmalltex"><br></div> <center><h3>SANDBOX</h3></center> [img[$imgpath + "ch/diff1.png"]] <ul> <li>Retainer (+$70/day).</li> <li>Easier dice rolls.</li> <li>Reduced enemy damage.</li> </ul> <br> <div class="padd10side"> The Two Moons smile upon You. <br><div class="tex10px"><br></div> For a casual, easier experience. <br><br><div class="vsmalltex"><br></div> <<if $diff isnot 1>><div class="ulsmall">[[Select|Diff][$diff to 1]]</div><</if>> <<if $diff is 1>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="agecho"> <div class="vsmalltex"><br></div> <center><h3>NORMAL</h3></center> [img[$imgpath + "ch/diff2.png"]] <ul> <li>Normal economy.</li> <li>Normal dice rolls.</li> <li>No combat modifications.</li> </ul> <br> <div class="padd10side"> A classic playthrough. No special benefits, penalties or modifications that affect the game. <br><br><div class="tex10px"><br></div><div class="vsmalltex"><br></div> <<if $diff isnot 2>><div class="ulsmall">[[Select|Diff][$diff to 2]]</div><</if>> <<if $diff is 2>><p class="ulsmallselect">Select</p><</if>> </div> </div> <div class="agecho"> <div class="vsmalltex"><br></div> <center><h3>GRIMDARK</h3></center> [img[$imgpath + "ch/diff3.png"]] <ul> <li>Tougher economy.</li> <li>Adds grittier Political Events.</li> <li>Increases bandit spawn rate.</li> </ul> <div class="padd10side"> A fun and realistic playthrough that requires the player to use more strategic planning. <br><br><div class="tex10px"><br></div><div class="vsmalltex"><br></div> <<if $diff isnot 3>><div class="ulsmall">[[Select|Diff][$diff to 3]]</div><</if>> <<if $diff is 3>><p class="ulsmallselect">Select</p><</if>> </div> </div> </div> </div> <div class="sidebox"> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <div class="vsmalltex"><br></div> <br><br> <br><br><br><br> <br><br> <div class="zoom"> <<if $dice isnot undefined>>[img[$imgpath + "Butt/arrow.png"][Creation2]]<</if>> </div> </div> </div> <div class="smalltex"><br></div> <div class="row"> <div class="lowertext"> <div class="row"> <div class="buttext"></div> <div class="buttext"> </div> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $hunt_cora is undefined>><<set $hunt_cora to 8>><</if>> <div class="headsign">HUNTING</div> <<if $hunting is 1 and $hunt_imogen lte 0>><<set _dep to true>><</if>> <<if $hunting is 2 and $hunt_avon lte 0>><<set _dep to true>><</if>> <<if $hunting is 3 and $hunt_cora lte 0>><<set _dep to true>><</if>> <<if $hunting is 4 and $hunt_black lte 0>><<set _dep to true>><</if>> <<if $hunting is 5 and $hunt_wet lte 0>><<set _dep to true>><</if>> <<if $hunting is 6 and $hunt_dark lte 0>><<set _dep to true>><</if>> /* CHECKER FOR NEW WP SLOTS */ <<if $newweapons is true>> <<if $mcwpslot1 is "rifle" or $mcwpslot2 is "rifle" or $mcwpslot3 is "rifle" or $mcwpslot4 is "rifle">><<set _ownrifle to 1>><</if>> <<if $mcwpslot1 is "shotgun" or $mcwpslot2 is "shotgun" or $mcwpslot3 is "shotgun" or $mcwpslot4 is "shotgun">><<set _ownshotgun to 1>><</if>> <<if $mcwpslot1 is "crossbow" or $mcwpslot2 is "crossbow" or $mcwpslot3 is "crossbow" or $mcwpslot4 is "crossbow">><<set _owncrossbow to 1>><</if>> <<else>> <<set _ownrifle to $ownrifle>> <<set _ownshotgun to $ownshotgun>> <<set _owncrossbow to $owncrossbow>> <</if>> <<if $ishunting isnot 1>> <<if $stampoints lte 6 or $daycount gte 200 or $daycount lte 40 or _dep is true>> <br> <center> '' <<if _dep is true>> This hunting spot has been depleted! <br>You need to let it regrow before you're be able to hunt here again.<br><br> <<set _nodark to true>> <<set _nostam to true>> <</if>> <<if $stampoints lte 6 and _nostam isnot true>> You're too tired to hunt right now.<br> Try again after you've slept! <br><br> <<set _nodark to true>> <</if>> <<if _nodark isnot true>> <<if $daycount gte 200 or $daycount lte 40>> It's too dark to hunt right now.<br> Try again after daybreak! <</if>> <</if>> '' <<set _nohunt to true>> </center> <</if>> <div class="row"> <div class="vendorleft"> <<if _nohunt isnot true>> <<if _ownrifle gte 1 and $a306 lte 0>><div class="huntammo1">''//No <br>ammo!//''</div><<if $huntweapon is 1>><<set $huntweapon to 0>><</if>><</if>> <<if _ownshotgun gte 1 and $a12g lte 0>><div class="huntammo2">''//No <br>ammo!//''</div><<if $huntweapon is 2>><<set $huntweapon to 0>><</if>><</if>> <<if _owncrossbow gte 1 and $bolts lte 0>><div class="huntammo3">''//No <br>ammo!//''</div><<if $huntweapon is 3>><<set $huntweapon to 0>><</if>><</if>> <center>''WEAPON''</center> <br> <<if _ownrifle gte 1 and $a306 gte 1>><<if $huntweapon isnot 1>><div class="ulvendor">[[Use rifle|HuntingEngine][$huntweapon to 1]]</div><<else>><p class="ulvendoriown">Use rifle</p><</if>><<else>><p class="ulvendorown">Use rifle</p><</if>> <br> <<if _ownshotgun gte 1 and $a12g gte 1>><<if $huntweapon isnot 2>><div class="ulvendor">[[Use shotgun|HuntingEngine][$huntweapon to 2]]</div><<else>><p class="ulvendoriown">Use shotgun</p><</if>><<else>><p class="ulvendorown">Use shotgun</p><</if>> <br> <<if _owncrossbow gte 1 and $bolts gte 1>><<if $huntweapon isnot 3>><div class="ulvendor">[[Use crossbow|HuntingEngine][$huntweapon to 3]]</div><<else>><p class="ulvendoriown">Use crossbow</p><</if>><<else>><p class="ulvendorown">Use crossbow</p><</if>> <</if>> </div> <div class="vendorleft"> <<if _nohunt isnot true>> <center>''STRATEGY''</center> <br> <<if $huntmeth isnot 1>><div class="ulvendor">[[Search prey|HuntingEngine][$huntmeth to 1]]</div><<else>><p class="ulvendoriown">Search prey</p><</if>> <br> <<if $huntmeth isnot 2>><div class="ulvendor">[[Stand hunting|HuntingEngine][$huntmeth to 2]]</div><<else>><p class="ulvendoriown">Stand hunting</p><</if>> <br> <<if $huntmeth isnot 3>><div class="ulvendor">[[Decoy|HuntingEngine][$huntmeth to 3]]</div><<else>><p class="ulvendoriown">Decoy</p><</if>> <</if>> </div> </div> <<if _nohunt isnot true>> <div class="storybottom padd10left"> <div class="ulsmall"> [[Reset|HuntingEngine][$huntmeth to 0, $huntweapon to 0]] </div> <<if $huntmeth gte 1 and $huntweapon gte 1 and $daycount lte 200>> <div class="ulsmall">[[Start|HuntingEngine][$ishunting to 1]]</div><<else>><p class="ulsmallused">Start</p><</if>> </div> <</if>> <<else>> <<set _nostuff to true>> <<include HuntingText>> <</if>> </div> <div class="pic"> <<if $hunting is 1>> <<if $daycount lte 199>> [img[$imgpath + "Exterior/imogen.jpg"]] <<else>> [img[$imgpath + "Exterior/imogen_night.jpg"]] <</if>> <</if>> <<if $hunting is 2>> <<if $daycount lte 199>> [img[$imgpath + "Exterior/avon.jpg"]] <<else>> [img[$imgpath + "Exterior/imogen_night.jpg"]] <</if>> <</if>> <<if $hunting is 3>> <<if $daycount lte 199>> [img[$imgpath + "Exterior/cora.jpg"]] <<else>> [img[$imgpath + "Exterior/cora_night.jpg"]] <</if>> <</if>> <<if $hunting is 4>> <<if $daycount lte 199>> [img[$imgpath + "Exterior/black.jpg"]] <<else>> [img[$imgpath + "Exterior/black_night.jpg"]] <</if>> <</if>> <<if $hunting is 5>> <<if $daycount lte 199>> [img[$imgpath + "Exterior/hunt_wet.jpg"]] <<else>> [img[$imgpath + "Exterior/black_night.jpg"]] <</if>> <</if>> <<if $hunting is 6>> <<if $daycount lte 199>> [img[$imgpath + "Exterior/hunt_dark.jpg"]] <<else>> [img[$imgpath + "Exterior/black_night.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $daycount lte 200 and $ishunting isnot undefined and $ishunting isnot 0>> [[Try again|HuntingEngine][$ishunting to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<link "Return" $return>><<unset $noclick>><<unset $ishunting>><<unset $huntweapon>><<unset $huntmeth>><</link>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set _ran to random(1, 6)>> <<set _ran2 to random(1, 5)>> <<set _ran3 to random(1, 10)>> <<set _ran4 to random(5, 26)>> <<set _ran5 to random(2, 3)>> <<include GirlCheck>> <<set $skillroll to random(1, 100)>> <<set $chance=$survival>> <<set $chance-=$skillroll>> <<set $chance-=5>> <<if $weatherroll is 1 or $weatherroll is 8>><<set $chance-=5>><</if>> <<if $weatherroll lte 3>><<set $chance-=8>><</if>> <<if $tired is true>><<set $chance-=10>><</if>> <<if $goodstart is true>><<set $chance+=5>><</if>> <<if $masterint gte 60>><<set $chance+=5>><</if>> <<if $masterdex gte 70>><<set $chance+=5>><</if>> <<if $masterdex lte 30>><<set $chance-=5>><</if>> <<if $masterhealth lte 30>><<set $chance-=5>><</if>> <<if $mctraitwild gte 75>><<set $chance+=15>><</if>> <<if $mctraitsight gte 75>><<set $chance-=15>><</if>> <<if $ownbag gte 1>><<set $chance+=5>><</if>> <<if $mcrel.faith is 6>> <<if $mcrel.devotion gte 25>><<set $chance+=5>><</if>> <<if $mcrel.devotion gte 50>><<set $chance+=10>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=15>><</if>> <</if>> <<if $cslot1 gte 1 and $cs1_ranged gte 40>><<set $chance+=5>><</if>> <<if $cslot2 gte 1 and $cs2_ranged gte 40>><<set $chance+=5>><</if>> <<if $cslot3 gte 1 and $cs3_ranged gte 40>><<set $chance+=5>><</if>> <<if $cslot4 gte 1 and $cs4_ranged gte 40>><<set $chance+=5>><</if>> <<if $cslot1 gte 1 and $cs1_wildborn gte 40>><<set $chance+=8>><</if>> <<if $cslot2 gte 1 and $cs2_wildborn gte 40>><<set $chance+=8>><</if>> <<if $cslot3 gte 1 and $cs3_wildborn gte 40>><<set $chance+=8>><</if>> <<if $cslot4 gte 1 and $cs4_wildborn gte 40>><<set $chance+=8>><</if>> <<if $cslot1 gte 1 and $cs1_survival gte 40>><<set $chance+=5>><</if>> <<if $cslot2 gte 1 and $cs2_survival gte 40>><<set $chance+=5>><</if>> <<if $cslot3 gte 1 and $cs3_survival gte 40>><<set $chance+=5>><</if>> <<if $cslot4 gte 1 and $cs4_survival gte 40>><<set $chance+=5>><</if>> <<if $cslot1 gte 1 and $cs1_survival gte 80>><<set $chance+=15>><</if>> <<if $cslot2 gte 1 and $cs2_survival gte 80>><<set $chance+=15>><</if>> <<if $cslot3 gte 1 and $cs3_survival gte 80>><<set $chance+=15>><</if>> <<if $cslot4 gte 1 and $cs4_survival gte 80>><<set $chance+=15>><</if>> <<if $cslot1 gte 1 and $cs1_survival lte 14>><<set $chance-=10>><</if>> <<if $cslot2 gte 1 and $cs2_survival lte 14>><<set $chance-=10>><</if>> <<if $cslot3 gte 1 and $cs3_survival lte 14>><<set $chance-=10>><</if>> <<if $cslot4 gte 1 and $cs4_survival lte 14>><<set $chance-=10>><</if>> <<if $cslot1 gte 1 and $cs1_traitjag gte 80>><<set $chance+=20>><<set _jaghere to true>> <</if>> <<if $cslot2 gte 1 and $cs2_traitjag gte 80>><<set $chance+=20>><<set _jaghere to true>> <</if>> <<if $cslot3 gte 1 and $cs3_traitjag gte 80>><<set $chance+=20>><<set _jaghere to true>> <</if>> <<if $cslot4 gte 1 and $cs4_traitjag gte 80>><<set $chance+=20>><<set _jaghere to true>> <</if>> <<if $huntmeth is 1 and $weatherroll lte 4>><<set $chance+=10>><</if>> <<if $huntmeth is 1 and $daycount gte 170>><<set $chance+=10>><</if>> <<if $huntmeth is 1 and $weatherroll gte 5>><<set $chance-=5>><</if>> <<if $huntmeth is 2 and $weatherroll lte 4>><<set $chance-=7>><</if>> <<if $huntmeth is 2 and $daycount lte 90>><<set $chance+=7>><</if>> <<if $huntmeth is 3 and $weatherroll gte 7>><<set $chance+=8>><</if>> <<if $huntweapon is 1>><<set $chance+=5>> <<set _weap to "rifle">> <</if>> <<if $huntweapon is 2>> <<set _weap to "shotgun">> <</if>> <<if $huntweapon is 3>><<set $chance-=9>><<set _weap to "crossbow">> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set $chance-=25>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set $chance-10>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set $chance+=20>><</if>> <<set _survival to true>> <<if $hunting is 1>> <<if $hunt_imogen lte 0>><<set $chance-=100>><</if>> <<if $hunt_imogen lte 2>><<set $chance-=10>><</if>> <<if $hunt_imogen gte 8>><<set $chance+=10>><</if>> <<if $mch.yardslot20.lumberav lte 299999>><<set $chance-=15>><</if>> <<if $mch.yardslot20.lumberav lte 99999>><<set $chance-=25>><</if>> <<if $mch.yardslot20.lumberav lte 9999>><<set $chance-=25>><</if>> /* Imogen's Barrow is a perfect hunting ground for larger game that is not native to Raana – mostly wild boars and deer. <br><br> */ <<if $crew gte 1>> <<if _ran is 1>>Your hunting party heads deeper into the lush forests between Damian Lake and the Westside City wall. It's a grueling trek that leaves you both marveling at the beautiful scenery and with painful mosquito bites.. <</if>> <<if _ran is 2>>Your hunting party scouts the parts close to Red River in the hopes of catching some animals in more open areas. It's a refreshing walk <<if $weatherroll gte 5>>with the warm sun hovering over the horizon to your east.<<else>>despite the troublesome clouds above your heads.<</if>> <</if>> <<if _ran is 3>>Your group heads deep into the sprawling forests to the north, where pine trees, mangrove roots and thousand-year-old haal trees compete over space and nutrients. It's a wild woodland where one has be very careful where they step. <</if>> <<if _ran is 4>>You take the lead with your trusty _weap as your group heads deeper into the swampy regions between Red River and Damian Lake. It's an open woodland perfect for spotting grazing deer and other animals.<</if>> <<if _ran gte 5>>You and your crew head into the cliffy regions to the east, and trod through narrow rock passages in search of a good spot to begin your hunting session.<</if>> <<else>> <<if _ran lte 2>>Alone with your trusty _weap, you head deeper into the forests between Damian Lake and the Westside City wall. It's a beautiful place that leaves you feeling tremendously refreshed and at peace with yourself.<</if>> <<if _ran is 3>>Like a lonely tiger, you sneak into the ruined depths of what was once the town of Camarian. Two hundred years of decay and undergrowth make the outline of this proud borough hard to distinguish from a rocky outcrop. But it provides perfect cover for hunting prey.<</if>> <<if _ran is 4>>You walk along the lush banks of Damian River before reaching Lagoon Valley – a secluded spot perfect for tracking down game.<</if>> <<if _ran is 5>>You head south before walking away from the wall surrounding Kasey's Park. Here, Here, in a lush and damp mangrove forest, you then begin your lonely hunting session.<</if>> <<if _ran is 6>>Holding your precious _weap close at hand, you walk through the dense jungles surrounding Red River to the north of Imogen's Barrow. It's a perfect place for catching young animals that have been rejected from their herd after reaching maturity.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $huntweapon is 1>><<set _weap to "rifle">> <<if $a306 gte 1>><<set $a306-=5>><</if>><<if $a306 lte 0>><<set $a306 to 0>><</if>> <</if>> <<if $huntweapon is 2>><<set _weap to "shotgun">><<if $a12g gte 1>><<set $a12g-=5>><</if>><<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <<if $huntweapon is 3>><<set _weap to "crossbow">><<set _ran5+=4>><<if $bolts gte 1>><<set $bolts-=5>><</if>><<if $bolts lte 0>><<set $bolts to 0>><</if>> <</if>> <<set _ran2 to random(1, 3)>> <<include Success>> <br><br> <<if $huntmeth is 1>> <<if _ran2 is 1>>And your techniques finally pay off! You manage to shoot two deer after catching them in a swampy grove.<</if>> <<if _ran2 is 2>>You manage to ambush two deer after hiding behind a rock, shooting them both before they have a chance to flee.<</if>> <<if _ran2 is 3>>You're in luck! <<if $crew gte 2>>Your hunting crew manages to <<else>>You manage to<</if>> track down three boars in less than 30 minutes. What a day!<</if>> <</if>> <<if $huntmeth is 2>> <<if _ran2 is 1>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> behind two large rocks, you succeed in shooting three large deer in less than an hour.<</if>> <<if _ran2 is 2>>After taking cover in an old hunting tower, you manage to kill two large boars that'll add a large supply of raw meat to your inventory. <<if _gengirl isnot undefined>>Having _gengirl pressed closely against your body for over an hour also contributed to making the day more pleasant.<</if>><</if>> <<if _ran2 is 3>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> along a dense tree line, you manage to catch three young deer in less than 40 minutes!<</if>> <</if>> <<if $huntmeth is 3>> <<if _ran2 is 1>>After an excessive 30 minutes of shouts and callings, two deer walk into your clearing and meet up with your _weap. The shooting ends in your favor and you're able to bag a large supply of raw meat and skins that'll be easily sold to an armor smith.<</if>> <<if _ran2 is 2>>Your use of callings, howls and low grunts finally pays off. You manage to kill two large boars in less than 60 minutes!<</if>> <<if _ran2 is 3>>Your strategy pays off! Using call sounds, grunts and animal noises, you manage to catch the attention of one huge deer that you bag with a well-placed shot through the heart.<</if>> <</if>> <<if _ran2 gte 2>> <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Fucking awesome! I'm keeping this tooth as a souvenir.<<else>>You're such a good hunter, $callname. Well done.<</if>><</if>> <<if _ran3 is 2>>The Two Moons bless us!<</if>> <<if _ran3 is 3>>Nice shot!<</if>> <<if _ran3 is 4>>I guess we were lucky today! (Smile)<</if>> <<if _ran3 is 5>>Great. So… That leaves us to the slaughtering. <</if>> <<if _ran3 is 6>><<if _genwill lte 4>>Oh Master. You're the best hunter in Ikaanos. I am proud to call… me your slave.<<else>>Look at these beasts. Food for an army.<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Fantastic, $callname. Let me do the cutting up. You shouldn’t have to get your hands dirty.<<else>>That last beast was a real big one. Almost scary.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>Everyone should know that Mr. $pcLastName is Ikaanos' best hunter. Hurray.<<else>>Wow. This can feed a small army.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Good job, $callname. You're really the best.<<else>>Wow. What are we gonna do with all this meat?<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me prepare all this meat once we return home, $callname. <<else>>It's almost sad. They were so beautiful. Well, one's gotta eat.<</if>> <</if>> // <</if>> <</if>> <<if $huntweapon is 2>><<set _ran5-=1>><</if>> <<if $huntweapon is 3>><<set _ran5+=2>><</if>> <<if $ownknife gte 1>><<set _ran5+=1>><</if>> <<if $mctraitwild gte 75>><<set _ran4+=2>><<set _ran5+=1>><</if>> <br><br> ''//_ran4 Raw Meat added to Inventory!<br> _ran5 Skins added to Inventory!//'' <<set $hunt_imogen-=1>> <<set $meat+=_ran4>> <<set $skins+=_ran5>> <<if $skillroll lte 20 and $survival lte 39>> <br><br> Your ''Survival skill'' has increased by one! <<set $survival+=1>> <<set _stop to true>> <</if>> <<if $skillroll lte 6 and $survival gte 40 and $survival lte 99 and _stop isnot true>> <br><br> Your ''Survival skill'' has increased by one! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <<else>> <<include Fail>> <br><br> <<if _ran2 is 1>>Unfortunately, you're not even close to getting within 500 feet from a decent beast.<</if>> <<if _ran2 is 2>>Unfortunately, you're unsuccessful in catching anything right now. The forests are empty from larger game.<</if>> <<if _ran2 is 3>>Unfortunately, the large beasts of Imogen's Barrow are nowhere to be found.<</if>> <<if _ran2 is 4>>You're unsuccessful in catching anything that weighs more than a pound. The forests are empty from larger game today.<</if>> <<if _ran2 is 5>>The forests are empty – except for the cacophony of bird songs and humming crickets.<</if>> <br><br> <<if _gengirl isnot undefined>>''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Fuck, these mosquitoes are killing me. Shall we head back?<<else>>Are we done, $callname? Shall I prepare us to depart home?<</if>><</if>> <<if _ran3 is 2>>No Moons smiling at us today…<</if>> <<if _ran3 is 3>>Damn… I think I've sprained my ankle.<</if>> <<if _ran3 is 4>>I guess we're just wasting time here…<</if>> <<if _ran3 is 5>>Shall we continue? Maybe there's more game to be found behind that ridge over there.<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>I'm sorry if I've done something wrong, $callname. This is probably my fault.<<else>>I think we're making too much noise.<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Let me take the blame, Master. I am a lousy hunter. It's nothing wrong with you.<<else>>I guess we've scared them all off… Fuck…<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>I suffer with you, Master. I… I'll skip my supper tonight. To compensate for this failure.<<else>>I guess we're gonna go to bed hungry today.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>I'm sorry, Master. I am probably to blame. A worthless slave…<<else>>It's just one of those days…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me comfort you when we return home, $callname.<<else>>Fuck… And we were so close to that deer earlier.<</if>> <</if>> // <<set _break to true>> <</if>> <<if _gengirl isnot undefined>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' // <<if _ran3 is 1>>We're no quitters, _gengirl.<</if>> <<if _ran3 is 2>>Nah. Certainly not.<</if>> <<if _ran3 is 3>>Never bring a girl out hunting. Lesson learned.<</if>> <<if _ran3 is 4>>I agree. We should search further north.<</if>> <<if _ran3 is 5>>I agree. There's nothing here anyway.<</if>> <<if _ran3 is 6>>Yeah, _gengirl. You've been sniveling and crying constantly for the past hour.<</if>> <<if _ran3 is 7>>Hey, boss, I think this place is dead. We should look elsewhere.<</if>> <<if _ran3 is 8>><<if _genwill lte 4>>(Laughter) Good that someone here takes the blame.<<else>>That doesn’t include me, however.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Nah, I think our crew is too large. We should split up.<<else>>Yeah. A shitty day indeed.<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>_gengirl… There might be more than just… Master who needs comfort… (Smile)<<else>>Yeah, but you scared it away. Stupid.<</if>> <</if>> // <<set _break to true>> <</if>> <</if>> <<if $skillroll lte 17 and $survival lte 39>> <<if _break is true>><br><br><</if>> Your ''Survival skill'' has increased by one, however! <<set $survival+=1>> <<set _stop to true>> <</if>> <<if $skillroll lte 6 and $survival gte 40 and $survival lte 99 and _stop isnot true>> <<if _break is true>><br><br><</if>> Your ''Survival skill'' has increased by one, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <</if>> /* IMOGEN ENDS BELOW*/ <</if>> <<if $hunting is 2>> <<if $hunt_avon lte 0>><<set $chance-=100>><</if>> <<if $hunt_avon lte 2>><<set $chance-=10>><</if>> <<if $hunt_avon gte 8>><<set $chance+=10>><</if>> /* Imogen's Barrow is a perfect hunting ground for larger game that is not native to Raana – mostly wild boars and deer. <br><br> */ <<if $crew gte 1>> <<if _ran is 1>>Your hunting party take a small canoe found in the trees around south Avonmore Island and try your luck on the smaller islands west from there. <</if>> <<if _ran is 2>>Your hunting party scouts the reedy shores of south Avonmore Island, searching for the fable small critters that roam these parts if the river. <<if $weatherroll gte 5>>It's a warm day with the sun hovering above your heads.<<else>>The troublesome clouds above your heads will not be to your advantage, however.<</if>> <</if>> <<if _ran is 3>>Your crew take the old Winton canoe and land on a couple of smaller islands in the vicinity of Avonmore, hoping that you'll have better luck there.<</if>> <<if _ran gte 4>>The old Winton canoe service you and your crew as you head over to Brinker's Retreat - the small island directly to the west from Avonmore proper. <</if>> <<else>> <<if _ran lte 2>>Alone with your trusty _weap, you decide to swim over to Brinker's Retreat and scavenge the reedy shores of that island in search for some valuable pelts.<</if>> <<if _ran is 3>>Like a lonely tiger, you sneak deep into the reedy shores of Avonmore in search for valuable pelts and an occasional hooger, that you know occasionally swim in these waters.<</if>> <<if _ran is 4>>You walk along the lush shores of Avonmore island, holding your trusty _weap close at hand, should any valuable pelt-carrying critters appear.<</if>> <<if _ran is 5>>You head south and claim the old Winton canoe that you use to navigate over to Brinker's Retreat and Feldome, the two islands directly to the west of Avonmore.<</if>> <<if _ran is 6>>Holding your precious _weap close at hand, you walk through the dense grass surrounding the southern parts of Avonmore, where you acquire the old Winton canoe that'll take you into the reedy waters of Brinker's Retreat and Feldome Island. <</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $huntweapon is 1>><<set _weap to "rifle">> <<if $a306 gte 1>><<set $a306-=5>><</if>><<if $a306 lte 0>><<set $a306 to 0>><</if>> <</if>> <<if $huntweapon is 2>><<set _weap to "shotgun">><<if $a12g gte 1>><<set $a12g-=5>><</if>><<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <<if $huntweapon is 3>><<set _weap to "crossbow">><<set _ran5+=4>><<if $bolts gte 1>><<set $bolts-=5>><</if>><<if $bolts lte 0>><<set $bolts to 0>><</if>> <</if>> <<set _ran2 to random(1, 3)>> <<include Success>> <br><br> <<if $huntmeth is 1>> <<if _ran2 is 1>>And your techniques finally pay off! You manage to bag two crewer rats after catching them in a swampy grove.<</if>> <<if _ran2 is 2>>You manage to ambush a total of five crewer rats after hiding behind a reedy thicket, shooting them all before they have a chance to flee.<</if>> <<if _ran2 is 3>>You're in luck! <<if $crew gte 2>>Your hunting crew manages to <<else>>You manage to<</if>> track down three large crewer rats in less than 30 minutes. What a day!<</if>> <</if>> <<if $huntmeth is 2>> <<if _ran2 is 1>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> behind an old log that's partially submerged under water, you succeed in shooting three large crewer rats in less than two hours.<</if>> <<if _ran2 is 2>>After taking cover behind the remnants of an old boat, you manage to kill a total of five crewer rats that'll add a large supply of pelts to your inventory. <<if _gengirl isnot undefined>>Having _gengirl's sweaty body pressed closely against you for over an hour also contributed to making the day more pleasant.<</if>> <</if>> <<if _ran2 is 3>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> along a dense tree line, you manage to catch three crewer rats in less than 2 hours!<</if>> <</if>> <<if $huntmeth is 3>> <<if _ran2 is 1>>After an excessive 30 minutes of shouts and callings, two crewer rats run into your clearing and meet up with your _weap. The shooting ends in your favor and you're able to bag a generous supply of pelts that'll be easily sold at the market back in Ikaanos.<</if>> <<if _ran2 is 2>>Your use of callings, howls and low grunts finally pays off. You manage to catch five large crewer rats in less than 60 minutes!<</if>> <<if _ran2 is 3>>Your strategy pays off! Using call sounds, grunts and animal noises, you manage to catch the attention of a gang of crewer rats that you bag with a couple of well-placed shots through the heart.<</if>> <</if>> <br><br> <<if _ran2 gte 2>> <<if _gengirl isnot undefined>>''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Wow. Nice! I hope we're done? This swamp is killing me.<<else>>You're such an excellent good hunter, $callname. Well done.<</if>><</if>> <<if _ran3 is 2>>Cool. Too bad they're so cute.<</if>> <<if _ran3 is 3>>Nice catch! Although I almost feel sorry for the little buggers.<</if>> <<if _ran3 is 4>>I guess we were lucky today! (Smile)<</if>> <<if _ran3 is 5>>Great! I kinda like this. Even if the mosquitoes out here are lethal. Haha.<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>Oh $callname. You're the best hunter in Ikaanos. I am proud to call… myself your slave.<<else>>Look at these little buggers. Pelts galore.<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Fantastic, $callname. Let me do the skinning. You shouldn’t have to get your hands dirty.<<else>>Too bad that last one got away. It was a big one.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>Everyone should know that Mr. $pcLastName is Ikaanos' best hunter. Hurray.<<else>>Wow. This could dress two noblewomen. Nice.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Good job, $callname. You're really the best.<<else>>Wow. This will make some serious cash.<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me prepare all these pelts once we return to Avonmore docks, $callname. <<else>>It's almost sad. They were so cute. Well, one's gotta make a living.<</if>> <</if>> // <</if>> <</if>> <<set _ran4 to random(2, 3)>> <<set _ran5 to random(4, 8)>> <<if _jaghere is true>> <<set _ran4+=random(1, 4)>> <<set _ran5+=random(2, 4)>> <</if>> <<if $huntweapon is 2>><<set _ran5-=2>><</if>> <<if $huntweapon is 3>><<set _ran5+=2>><</if>> <<if $ownknife gte 1>><<set _ran5+=1>><</if>> <<if $mctraitwild gte 75>><<set _ran4+=3>><<set _ran5+=1>><</if>> <br><br> ''//_ran4 Raw Meat added to Inventory!<br> _ran5 Pelts added to Inventory!//'' <<set $hunt_avon-=1>> <<set $meat+=_ran4>> <<set $pelts+=_ran5>> <<if $skillroll lte 20 and $survival lte 49>> <br><br> Your ''Survival skill'' has increased by one! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <<else>> <<include Fail>> <br><br> <<if _ran2 is 1>>Unfortunately, you're not even close to getting within 500 feet from a decent crewer rat today.<</if>> <<if _ran2 is 2>>Unfortunately, you're unsuccessful in catching anything right now. The marches are empty from anything even resembling something furry.<</if>> <<if _ran2 is 3>>Unfortunately, the crewer rats of Avonmore Island are nowhere to be found.<</if>> <<if _ran2 is 4>>You're unsuccessful in catching anything that weighs more than an ounce. The marches are empty from any form of valuable game today.<</if>> <<if _ran2 is 5>>The marches are empty – except for the cacophony of bird songs and humming crickets.<</if>> <br><br> <<if _gengirl isnot undefined>>''_gengirl:'' // <<if _ran3 is 1>><<if $willpower gte 10>>Fuck, these mosquitoes are killing me. Shall we head back?<<else>>Are we done, $callname? Shall I prepare us to depart home?<</if>><</if>> <<if _ran3 is 2>>No Moons smiling at us today…<</if>> <<if _ran3 is 3>>Damn… I think I've sprained my ankle.<</if>> <<if _ran3 is 4>>I guess we're just wasting time here…<</if>> <<if _ran3 is 5>>Shall we continue? Maybe there's more game to be found on a different island.<</if>> <<if _ran3 is 6>><<if $willpower lte 4>>I'm sorry if I've done something wrong, $callname. This is probably my fault.<<else>>I think we're making too much noise.<</if>><</if>> <<if _ran3 is 7>><<if $willpower lte 4>>Let me take the blame, $callname. I am a lousy hunter. It's nothing wrong with you. I should just… go sit at that abandoned mansion until we return home.<<else>>I guess we've scared them all off… Fuck…<</if>><</if>> <<if _ran3 is 8>><<if $willpower lte 4>>I suffer with you, $callname. I… I'll skip my supper tonight. To compensate for this failure.<<else>>No pelts for Mr. $pcLastName today.<</if>> <</if>> <<if _ran3 is 9>><<if $willpower lte 4>>I'm sorry, $callname. I am probably to blame. A worthless slave…<<else>>It's just one of those days…<</if>> <</if>> <<if _ran3 is 10>><<if $willpower lte 4>>Let me comfort you when we return home, $callname.<<else>>Fuck… And we were so close to that crewer earlier.<</if>> <</if>> // <<set _break to true>> <</if>> <<if _gengirl isnot undefined>> <<if _genmerc isnot undefined>> <br><br>''_genmerc:'' // <<if _ran3 is 1>>We're no quitters, _gengirl.<</if>> <<if _ran3 is 2>>Nah. Certainly not.<</if>> <<if _ran3 is 3>>Never bring a girl out hunting. Lesson learned.<</if>> <<if _ran3 is 4>>I agree. We should search further upstream.<</if>> <<if _ran3 is 5>>I agree. There's nothing here anyway.<</if>> <<if _ran3 is 6>>Yeah, _gengirl. You've been sniveling and crying constantly for the past hour.<</if>> <<if _ran3 is 7>>Hey, boss, I think this place is dead. We should look elsewhere.<</if>> <<if _ran3 is 8>><<if _genwill lte 4>>(Laughter) Good that someone here takes the blame.<<else>>Haha, I hope he still has enough cash to pay me (smile).<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Nah, I think our crew is too large. We should split up. Place ourselves at different islands.<<else>>Yeah. A shitty day indeed.<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>_gengirl … There might be more than just… Master who needs comfort… (Smile)<<else>>Yeah, but you scared it away. Stupid.<</if>> <</if>> // <<set _break to true>> <</if>> <</if>> <<if $skillroll lte 17 and $survival lte 39>> <<if _break is true>><br><br><</if>> Your ''Survival skill'' has increased by one, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 40 and $survival lte 99>> <<if _break is true>><br><br><</if>> Your ''Survival skill'' has increased by one, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <</if>> /* AVON ENDS BELOW*/ <</if>> <<if $hunting is 3>> <<if $hunt_cora lte 0>><<set $chance-=100>><</if>> <<if $hunt_cora lte 2>><<set $chance-=10>><</if>> <<if $hunt_cora gte 8>><<set $chance+=10>><</if>> <<if $crew gte 1>> <<if _ran is 1>>Your hunting party follows the south banks of Corazon Creek, which twists playfully between rocky hills and steep cliffs, forming small waterfalls and pleasant pools that offer a refreshing sip of water when one of you becomes too dehydrated. <</if>> <<if _ran is 2>>Your hunting party scouts the shores of what technically is The Red River, even if it actually resembles a marshy lake more than a streaming body of water. <<if $weatherroll gte 5>>It's a warm day with the sun hovering above your heads.<<else>>The troublesome clouds above your heads will not be to your advantage, however.<</if>> <</if>> <<if _ran is 3>>Your crew take one of the canoes at the abandoned hunter's lodge and cross Corazon Creek, continuing your search for Halodim and Reese skunks in the northern parts of the area. That place is actually an old flatland covered by tremendously thick forest - that feels more like passing through a giant cobweb than an actual woodland.<</if>> <<if _ran gte 4>>You and your crew head south and follow the banks of The Red River for a mile or two before heading up through a thick patch of woodland that's made even more inaccessible by hundreds of small gorges cutting through the forest like enormous wounds. <</if>> <<else>> <<if _ran lte 2>>Alone with your trusty _weap, you pass Corazon Creek with one of the old hunter canoes and continue up through the dense flatland north from the Red River shore.<</if>> <<if _ran is 3>>Like a lonely tiger, you sneak deeper and deeper into the thick forests just north of Corazon Prison Camp. This patch of woodland is very inaccessible and you discover many failed attempts at harnessing this area – broken equipment, old carts, horse skeletons and abandoned camps.<</if>> <<if _ran is 4>>You walk along the swampy shores south from the hunter's pier in search of valuable Halodim pelts. <</if>> <<if _ran is 5>>You head northwest, passing Corazon Creek in one of the hunter's canoes and continue close to the Red River shore in search of valuable pelts.<</if>> <<if _ran is 6>>Holding your precious _weap close at hand, you walk through the dense jungles south from Hunter's Pier, searching your way through deep gorges and vine-covered valleys that you hope will offer you valuable game.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $huntweapon is 1>><<set _weap to "rifle">> <<if $a306 gte 1>><<set $a306-=5>><</if>><<if $a306 lte 0>><<set $a306 to 0>><</if>> <</if>> <<if $huntweapon is 2>><<set _weap to "shotgun">><<if $a12g gte 1>><<set $a12g-=5>><</if>><<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <<if $huntweapon is 3>><<set _weap to "crossbow">><<set _ran5+=4>><<if $bolts gte 1>><<set $bolts-=5>><</if>><<if $bolts lte 0>><<set $bolts to 0>><</if>> <</if>> <<set _ran2 to random(1, 3)>> <<include Success>> <br><br> <<if $huntmeth is 1>> <<if _ran2 is 1>>And your techniques finally pay off! You manage to bag three Halodim after catching the little critters in a swampy grove.<</if>> <<if _ran2 is 2>>You manage to ambush a total of five Halodim after hiding behind a huge oak, shooting them all before they have a chance to flee.<</if>> <<if _ran2 is 3>>You're in luck! <<if $crew gte 2>>Your hunting crew manages to <<else>>You manage to<</if>> track down three large Halodim in less than 45 minutes. <</if>> <</if>> <<if $huntmeth is 2>> <<if _ran2 is 1>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> behind an old log that's completely covered by Saar vines, you succeed in shooting three large Halodim in less than two hours.<</if>> <<if _ran2 is 2>>After taking cover behind the remnants of an old cart left by an old prison crew, you manage to kill a total of five Halodim that'll add a large supply of pelts to your inventory. <<if _gengirl isnot undefined>>Having _gengirl's sweaty body pressed closely against you for over an hour also contributed to making the day more pleasant.<</if>> <</if>> <<if _ran2 is 3>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> along a dense tree line, you manage to catch three Halodim in less than three hours!<</if>> <</if>> <<if $huntmeth is 3>> <<if _ran2 is 1>>After an excessive 30 minutes of shouts and callings, two Halodim males run into your small clearing and meet up with your _weap. The shooting ends in your favor and you're able to bag a generous supply of pelts that'll be easily sold at the market back in Ikaanos.<</if>> <<if _ran2 is 2>>Your use of callings, howls and low grunts finally pays off. You manage to catch five large Halodim males in less than 60 minutes!<</if>> <<if _ran2 is 3>>Your strategy pays off! Using call sounds, grunts and animal noises, you manage to catch the attention of a gang of Halodim males that you bag with a couple of well-placed shots through the heart.<</if>> <</if>> <br><br> <<if _ran2 gte 2>> <<if _gengirl isnot undefined>>''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Wow. Nice! But hey… have you seen the mosquitoes here? They're as big as my freaking hand!<<else>>You're such an excellent good hunter, $callname. Well done.<</if>><</if>> <<if _ran3 is 2>>Cool. I wonder if this <<if $quest_aria gte 5>>used to be<<else>>is<</if>> the favorite food of those poor prisoners? These critters looks… not tasty.<</if>> <<if _ran3 is 3>>Nice catch! And they're so ugly. I guess that makes the killing easier.<</if>> <<if _ran3 is 4>>I guess we were lucky today! (Smile)<</if>> <<if _ran3 is 5>>Great! This was almost fun!<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>Oh Master. You're the best hunter in Ikaanos. I am proud to call… myself your slave. And hunting partner.<<else>>Wow… Look. This one is huge!<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Fantastic, Master. And I'll do all the skinning. Don’t soil yourself. Take some water, or ale, and I'll do it between those trees over there.<<else>>Too bad that last one got away. It was a big one.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>Let it be known that Mr. $pcLastName is Ikaanos' best hunter! Excellent catch.<<else>>Wow. This could dress two noblewomen. Or one fat noblewoman. Haha. Nice.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Good job, Master. All credit goes to you.<<else>>Wow. This will make some serious cash.<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me prepare all these pelts once we return to the hunter's lodge, Master. <<else>>What a shot. Did you see that? You're a real deadeye $pcFirstName.<</if>> <</if>> // <</if>> <</if>> <<set _ran4 to random(2, 5)>> <<set _ran5 to random(3, 10)>> <<if $huntweapon is 2>><<set _ran5-=2>><</if>> <<if $huntweapon is 3>><<set _ran5+=3>><</if>> <<if _jaghere is true>> <<set _ran4+=random(1, 4)>> <<set _ran5+=random(2, 4)>> <</if>> <<if $ownknife gte 1>><<set _ran5+=1>><</if>> <<if $mctraitwild gte 75>><<set _ran4+=2>><<set _ran5+=1>><</if>> <br><br> ''//_ran4 Raw Meat units added to Inventory!<br> _ran5 Pelts added to Inventory!//'' <<set $hunt_cora-=1>> <<set $meat+=_ran4>> <<set $pelts+=_ran5>> <<if $skillroll lte 20 and $survival lte 49>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 50 and $survival lte 99>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <<else>> <<include Fail>> <br><br> <<if _ran2 is 1>>Unfortunately, you're not even close to getting within 500 feet from a decent Halodim today.<</if>> <<if _ran2 is 2>>Unfortunately, you're unsuccessful in catching anything right now. The jungle is empty from anything even resembling something furry.<</if>> <<if _ran2 is 3>>Unfortunately, the Halodim rodents are nowhere to be found.<</if>> <<if _ran2 is 4>>You're unsuccessful in catching anything that weighs more than an ounce. The forests are empty from any form of valuable game today.<</if>> <<if _ran2 is 5>>The forests are empty – except for the cacophony of bird songs and humming crickets.<</if>> <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Fuck, these mosquitoes are killing me. Shall we head back? This jungle is so dangerous… In many ways.<<else>>Are we done, Sir? Shall I prepare us to depart home?<</if>><</if>> <<if _ran3 is 2>>What the hell is this? It's so empty…<</if>> <<if _ran3 is 3>>Damn… I think I've sprained something in my back. Damn jungle trees…<</if>> <<if _ran3 is 4>>I guess we're just wasting time here… It's too big. And those skeletons scare away everything.<</if>> <<if _ran3 is 5>>I think it's the presence of Charucks. This is probably a really bad hunting location.<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>I'm sorry if I've done something wrong, Sir. This is all my fault.<<else>>I think we're making too much noise.<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Let me take the blame, Master. I am a lousy hunter. It's nothing wrong with you. I should just head back to the hunter's lodge and train other skills instead.<<else>>I guess we've scared them all off… Fuck… That… Or the smell of charucks.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>I suffer with you, Master. I… I'll skip my supper tonight. To compensate for this failure.<<else>>No pelts for Mr. $pcLastName today.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>I'm sorry, Master. I am probably to blame. A worthless slave…<<else>>It's just one of those days…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me comfort you when we return home, $callname.<<else>>Fuck… And we were so close to that Halodim Alpha earlier.<</if>> <</if>> // <<set _break to true>> <</if>> <<if _gengirl isnot undefined>> <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' // <<if _ran3 is 1>>_gengirl, you could head back to the lodge and place yourself naked on a bed for your Master when we return. Haha!<</if>> <<if _ran3 is 2>>Well, I've been quiet as a mouse.<</if>> <<if _ran3 is 3>>Stop whining, okay? You'll scare them off.<</if>> <<if _ran3 is 4>>Skeletons are not dangerous. But it probably smells Charuck in these parts… I mean, they, or it, probably did some serious pooping around here.<</if>> <<if _ran3 is 5>>I agree. I think they eat Halodim sometimes. At least the big ones.<</if>> <<if _ran3 is 6>>Yeah, you need to be fucking quiet, okay? Where is that mouth gag when you need one?<</if>> <<if _ran3 is 7>>Hey, boss, I think this place is dead. We should look elsewhere.<</if>> <<if _ran3 is 8>><<if _genwill lte 4>>(Laughter) Good that someone here takes the blame.<<else>>I still hope to get paid for this day…<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Nah, I think our crew is too large. We should split up. Place ourselves at different locations. Take the forest from multiple directions.<<else>>Yeah. I've had better…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Oh… You still get your share of today, boss. Haha…<<else>>Yeah, but you scared it away by all your sneezing. Stupid girl.<</if>> <</if>> // <<set _break to true>> <</if>> <</if>> <<if $skillroll lte 17 and $survival lte 39>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 40 and $survival lte 99>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <</if>> /* CORA ENDS BELOW*/ <</if>> <<if $hunting is 4>> <<if $hunt_black lte 0>><<set $chance-=100>><</if>> <<if $hunt_black lte 2>><<set $chance-=20>><</if>> <<if $hunt_black gte 8>><<set $chance+=10>><</if>> <<if $crew gte 1>> <<if _ran is 1>>Your hunting party heads over the water-infested plains of Blackfang and penetrate the dense jungles bordering to Lazarus Plateau. <</if>> <<if _ran is 2>>Your hunting party heads back toward the shores of The Red River and scout the marshy areas around Fullman's Bend. <<if $weatherroll gte 5>>It's a warm day with the sun hovering above your heads.<<else>>The troublesome clouds above your heads will not be to your advantage, however.<</if>> <</if>> <<if _ran is 3>>Your crew heads into the dense jungles north of Blackfang valley, while staying close to the stony openings created by the snaking Hamah Creek. This is Charuck territory – keeping sharp and alert is of uttermost importance.<</if>> <<if _ran gte 4>>Defeating the Charuks has opened up the northwest region of Blackfang – where marshy groves and dense thickets of trees create the perfect ground for grazing Galdar animals. <</if>> <<else>> <<if _ran lte 2>>Alone with your trusty _weap, you pass Blackfang Creek over an improvised bridge and continue up through the dense jungles north from Hamah Bay.<</if>> <<if _ran is 3>>Like a lonely tharil lizard, you sneak deeper and deeper into the thick jungles north of Blackfang valley. This patch of woodland is very remote with no signs of civilization – there's not even the typical remains from human activity – like a plastic bottle or a blown-away tarp from a hunter's camp.<</if>> <<if _ran is 4>>You walk along the marshy thickets clinging around Blackfang creek, silent and alone, ready to bag any Galdar beast that comes your way.<</if>> <<if _ran is 5>>You head northwest, passing Blackfang Creek over one of the many hunter's passings and continue deeper into the thick, temperate jungles in search of valuable game.<</if>> <<if _ran is 6>>Holding your precious _weap close at hand, you walk through the dense jungles northwest of Blackfang valley, searching your way through deep gorges and vine-covered valleys that you hope will offer you some valuable game.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $huntweapon is 1>><<set _weap to "rifle">> <<if $a306 gte 1>><<set $a306-=5>><</if>><<if $a306 lte 0>><<set $a306 to 0>><</if>> <</if>> <<if $huntweapon is 2>><<set _weap to "shotgun">><<if $a12g gte 1>><<set $a12g-=5>><</if>><<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <<if $huntweapon is 3>><<set _weap to "crossbow">><<set _ran5+=4>><<if $bolts gte 1>><<set $bolts-=5>><</if>><<if $bolts lte 0>><<set $bolts to 0>><</if>> <</if>> <<set _ran2 to random(1, 3)>> <<include Success>> <br><br> <<if $huntmeth is 1>> <<if _ran2 is 1>>And your techniques finally pay off! You manage to bag three Galdar cows after catching the animals in a swampy grove.<</if>> <<if _ran2 is 2>>You manage to ambush a total of three Galdar cows after hiding behind a large cliff, shooting them all before they have a chance to flee.<</if>> <<if _ran2 is 3>>You're in luck! <<if $crew gte 2>>Your hunting crew manages to <<else>>You manage to<</if>> track down three large Galdar beasts in less than 45 minutes. <</if>> <</if>> <<if $huntmeth is 2>> <<if _ran2 is 1>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> behind a pointy cliff that's completely covered by moss, you succeed in shooting three large Galdar grunts in less than two hours.<</if>> <<if _ran2 is 2>>After taking cover behind a fallen Haal tree, you manage to kill a total of three Galdar grunts that'll add a large supply of pelts to your inventory. <<if _gengirl isnot undefined>>Having _gengirl's sweaty body pressed closely against you for over an hour also contributed to making the day more pleasant.<</if>> <</if>> <<if _ran2 is 3>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> along a dense tree line, you manage to bag three Galdar cows in less than three hours!<</if>> <</if>> <<if $huntmeth is 3>> <<if _ran2 is 1>>After an excessive 30 minutes of shouts and callings, two Galdar bucks run into your small clearing and meet up with your _weap. The shooting ends in your favor and you're able to bag a generous supply of leather and meat.<</if>> <<if _ran2 is 2>>Your use of callings, howls and low grunts finally pays off. You manage to catch two large Galdar bucks in less than 60 minutes!<</if>> <<if _ran2 is 3>>Your strategy pays off! Using call sounds, grunts and animal noises, you manage to catch the attention of a gang of Galdar cows that you bag with a couple of well-placed shots through the heart.<</if>> <</if>> <br><br> <<if _ran2 gte 2>> <<if _gengirl isnot undefined>>// <<if _ran3 is 1>><<if _genwill gte 10>>Wow. Nice! But hey… have you seen the mosquitoes here? They're as big as my freaking hand!<<else>>You're such an excellent good hunter, Master. Well done.<</if>><</if>> <<if _ran3 is 2>>Cool. I guess this is the favored meal of Charucks… These animals actually looks… tasty.<</if>> <<if _ran3 is 3>>Nice catch! And they're so ugly. I guess that makes the killing easier.<</if>> <<if _ran3 is 4>>I guess we were lucky today! (Smile)<</if>> <<if _ran3 is 5>>Great! This was almost fun!<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>Oh, Master. You're the best hunter in the entire Blackfang territory. I am proud to call… myself your slave. And hunting partner.<<else>>Wow… Look. This one is huge!<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Fantastic, Master. And I'll do all the skinning. Don’t soil yourself. Take some water, or ale, and I'll do it between those trees over there.<<else>>Too bad that last one got away. It was a big one.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>Let it be known that Mr. $pcLastName is Ikaanos' best hunter! Excellent catch.<<else>>Wow. This could feed an entire noble household. Or one fat nobleman. Haha. Nice.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Good job, Master. All credit goes to you.<<else>>Wow. This will make some serious cash.<</if>> <</if>> <<if _ran3 is 10>><<if $willpower lte 4>>Let me prepare all these skins before we return to Hamah Bay, Master. <<else>>What a shot. Did you see that? You're a real deadeye $pcFirstName.<</if>> <</if>> // <br><br> <</if>> <</if>> <<set _ran4 to random(12, 25)>> <<set _ran5 to random(5, 20)>> <<if $huntweapon is 2>><<set _ran5-=5>><</if>> <<if $huntweapon is 3>><<set _ran5+=6>><</if>> <<if _jaghere is true>> <<set _ran4+=random(4, 10)>> <<set _ran5+=random(2, 6)>> <</if>> <<if $ownknife gte 1>><<set _ran5+=1>><</if>> <<if $mctraitwild gte 75>><<set _ran4+=4>><<set _ran5+=2>><</if>> ''//_ran4 Raw Meat units added to Inventory!<br> _ran5 Skins added to Inventory!//'' <<set $hunt_black-=1>> <<set $meat+=_ran4>> <<set $skins+=_ran5>> <<if $skillroll lte 20 and $survival lte 49>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 50 and $survival lte 99>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <<else>> <<include Fail>> <br><br> <<if _ran2 is 1>>Unfortunately, you're not even close to getting within 500 feet from a decent Galdar beast today.<</if>> <<if _ran2 is 2>>Unfortunately, you're unsuccessful in catching anything right now. The jungle is empty from anything even resembling something furry.<</if>> <<if _ran2 is 3>>Unfortunately, the Galdar beasts are nowhere to be found.<</if>> <<if _ran2 is 4>>You're unsuccessful in catching anything that weighs more than an ounce. The jungles are empty from any form of valuable game today.<</if>> <<if _ran2 is 5>>The jungles are empty – except for the cacophony of bird songs and humming crickets.<</if>> <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Fuck, these mosquitoes are killing me. Shall we head back? This jungle is so dangerous. Charucks… Mutated wasps… Yeew…<<else>>Are we done, Master? Shall I prepare us to depart home?<</if>><</if>> <<if _ran3 is 2>>What the hell is this? It's so empty…<</if>> <<if _ran3 is 3>>Damn… I think I've sprained something in my back. Damn jungle trees…<</if>> <<if _ran3 is 4>>I guess we're just wasting time here… It's too big. And those skeletons scare away everything.<</if>> <<if _ran3 is 5>>I think it's the presence of Charucks. This is probably a really bad hunting location. Killing those two beasts will just make room for more monsters to claim this area.<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>I'm sorry if I've done something wrong, $callname. This is all my fault.<<else>>I think we're making too much noise.<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Let me take the blame, $callname. I am a lousy hunter. It's nothing wrong with you. I should just head back to Hamah Bay and train other skills instead. Maybe selling my pussy to those villagers… That's the only thing I'm useful for…<<else>>I guess we've scared them all off… Fuck… That… Or the smell of those charuck carcasses.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>I suffer with you, $callname. I… I'll skip my supper tonight. To compensate for this failure.<<else>>No meat for Mr. $pcLastName today. Haha.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 2>>I'm sorry, Master. I am probably to blame. A worthless slave… Sell me as a fuck-toy to the villagers in Hamah if you want to. I deserve it.<<else>>It's just one of those days…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me comfort you when we return home, Master. Or when we spend the night in Hamah Bay.<<else>>Fuck… And we were so close to that Galdar buck earlier.<</if>> <</if>> // <<set _break to true>> <</if>> <<if _gengirl isnot undefined>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' // <<if _ran3 is 1>>_gengirl, you could head back to the camp and place yourself naked on a bed for us when we return. That'd serve your master better.<</if>> <<if _ran3 is 2>>Well, I've been quiet as a mouse.<</if>> <<if _ran3 is 3>>Stop whining, okay? You'll scare them off.<</if>> <<if _ran3 is 4>>Skeletons are not dangerous. But it probably smells Charuck in these parts… I mean, they, or it, probably pooped huge amounts around here.<</if>> <<if _ran3 is 5>>I agree. You can almost feel the tension around here… Something big is coming in.<</if>> <<if _ran3 is 6>>Yeah, _gengirl. You need to be fucking quiet, okay? Where is that mouth gag when you need one?<</if>> <<if _ran3 is 7>>Hey, boss, I think this place is dead. We should look elsewhere.<</if>> <<if _ran3 is 8>><<if _genwill lte 4>>(Laughter) Good that someone here takes the blame.<<else>>I still hope to get paid for this day…<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Nah, I think our crew is too large. We should split up. Place ourselves at different locations. Take the forest from multiple directions.<<else>>Yeah. I've had better…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Oh… You still get your share of today, boss. Haha…<<else>>Yeah, but you scared it away by all your sneezing. Stupid girl.<</if>> <</if>> // <<set _break to true>> <</if>> <</if>> <<if $skillroll lte 17 and $survival lte 39>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 40 and $survival lte 99>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <</if>> /* BLACKFANG ENDS BELOW*/ <</if>> <<if $hunting is 5>> <<if $hunt_wet lte 0>><<set $chance-=100>><</if>> <<if $hunt_wet lte 2>><<set $chance-=10>><</if>> <<if $hunt_wet gte 6>><<set $chance+=10>><</if>> <<if $crew gte 1>> <<if _ran is 1>>Your hunting party heads beyond the ruins of the Denzel factory and search the area north of the Raikan Rice fields, hoping to catch an inattentive boar or two. <</if>> <<if _ran is 2>>Your hunting party heads north and tries to find a good spot between Cole's Canyon and the Wetlands – where the old "boar trail" leads.<<if $weatherroll gte 5>>It's a warm day with the sun hovering above your heads.<<else>>The troublesome clouds above your heads will not be to your advantage, however.<</if>> <</if>> <<if _ran is 3>>Your crew heads into the dense forests south of Cole's Canyon, while staying close to the openings created by the old dugout ponds. <</if>> <<if _ran gte 4>>You follow a faint boar track towards the west, while trying to watch out for camouflaged raider camps. <</if>> <<else>> <<if _ran lte 2>>Alone with your trusty _weap, you pass Daimler Creek over an improvised bridge and continue up through the dense forests north of the ruined Lakka Maar hotel.<</if>> <<if _ran is 3>>Like a lonely tharil lizard, you sneak deeper and deeper into the thick bushes about half a mile north of Swedetown. This patch of woodland is very dense with no signs of civilization – not even the Earthians deemed it good for building grounds or for growing crops.<</if>> <<if _ran is 4>>You walk along the marshy thickets between Cole's Canyon and the Lakka Maar hotel ruin, silent and alone, ready to bag all boars that come your way.<</if>> <<if _ran is 5>>You head northwest, passing the legendary Ebony Crevasse over one of the many hunter's passings and continue deeper into the thick marshes in search of valuable game.<</if>> <<if _ran is 6>>Holding your precious _weap close at hand, you walk through the dense bushes southwest of Cole's Canyon, searching your way through deep gorges and vine-covered valleys that you hope will offer you some valuable game.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $huntweapon is 1>><<set _weap to "rifle">> <<if $a306 gte 1>><<set $a306-=5>><</if>><<if $a306 lte 0>><<set $a306 to 0>><</if>> <</if>> <<if $huntweapon is 2>><<set _weap to "shotgun">><<if $a12g gte 1>><<set $a12g-=5>><</if>><<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <<if $huntweapon is 3>><<set _weap to "crossbow">><<set _ran5+=4>><<if $bolts gte 1>><<set $bolts-=5>><</if>><<if $bolts lte 0>><<set $bolts to 0>><</if>> <</if>> <<set _ran2 to random(1, 3)>> <<include Success>> <br><br> <<if $huntmeth is 1>> <<if _ran2 is 1>>And your techniques finally pay off! You manage to bag three boars after catching the animals in a swampy grove.<</if>> <<if _ran2 is 2>>You manage to ambush a total of two boars after hiding behind a large piece of concrete, shooting them all before they have a chance to flee.<</if>> <<if _ran2 is 3>>You're in luck! <<if $crew gte 2>>Your hunting crew manages to <<else>>You manage to<</if>> track down three large boars in less than 45 minutes. <</if>> <</if>> <<if $huntmeth is 2>> <<if _ran2 is 1>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> behind a pile of rusty old cars, completely covered by moss, you succeed in shooting three large boars under less than two hours.<</if>> <<if _ran2 is 2>>After taking cover behind a fallen Haal tree, you manage to kill a total of three boars that'll add a large supply of meat to your inventory. <<if _gengirl isnot undefined>>Having _gengirl's sweaty body pressed closely against you for over an hour also contributed to making the day more pleasant.<</if>> <</if>> <<if _ran2 is 3>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> along a dense tree line, you manage to bag three boars in less than three hours!<</if>> <</if>> <<if $huntmeth is 3>> <<if _ran2 is 1>>After an excessive 30 minutes of shouts and callings, two female boars run into your small clearing and meet up with your _weap. The shooting ends in your favor and you're able to bag a generous supply of leather and meat.<</if>> <<if _ran2 is 2>>Your use of callings, howls and low grunts finally pays off. You manage to catch two large boars in less than 60 minutes!<</if>> <<if _ran2 is 3>>Your strategy pays off! Using call sounds, grunts and animal noises, you manage to catch the attention of a gang of boars that you bag with a couple of well-placed shots through the heart.<</if>> <</if>> <br><br> <<if _ran2 gte 2>> <<if _gengirl isnot undefined>>// <<if _ran3 is 1>><<if _genwill gte 10>>Wow. Nice! B… But I think we should hurry. There's a camp over there. Maybe just vagrants but I'd love to stay away from trouble today.<<else>>You're such an excellent good hunter, Master. Well done.<</if>> <</if>> <<if _ran3 is 2>>Cool. It's really fascinating that these boars still roam here… In the middle of the city. I mean, bagging one of the should be every scavvies dream.<</if>> <<if _ran3 is 3>>Nice catch! And they're so big. I guess that makes the killing easier.<</if>> <<if _ran3 is 4>>I guess we were lucky today! (Smile)<</if>> <<if _ran3 is 5>>Great! This was almost fun!<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>Oh, Master. You're the best hunter in the entire Blackfang territory. I am proud to call… myself your slave. And hunting partner.<<else>>Wow… Look. This one over here is huge!<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Fantastic, Master. And I'll do all the skinning. Don’t soil yourself. Take some water, or ale, and I'll do it between those trees over there.<<else>>Too bad that last one got away. It was a big one.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>Let it be known that Mr. $pcLastName is Ikaanos' best hunter! Excellent catch of boars.<<else>>Wow. This could feed an entire noble household. Or one fat nobleman. Haha. Nice.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Good job, Master. All credit goes to you.<<else>>Wow. This will make some serious cash.<</if>> <</if>> <<if _ran3 is 10>><<if $willpower lte 4>>Let me prepare all these skins before we return to Redhaven, Master. <<else>>What a shot. Did you see that? You're a real deadeye $pcFirstName.<</if>> <</if>> // <br><br> <</if>> <</if>> <<set _ran4 to random(8, 20)>> <<set _ran5 to random(5, 10)>> <<if _jaghere is true>> <<set _ran4+=random(3, 9)>> <<set _ran5+=random(2, 3)>> <</if>> <<if $huntweapon is 2>><<set _ran5-=5>><</if>> <<if $huntweapon is 3>><<set _ran5+=6>><</if>> <<if $ownknife gte 1>><<set _ran5+=1>><</if>> <<if $mctraitwild gte 75>><<set _ran4+=3>><<set _ran5+=1>><</if>> ''//_ran4 Raw Meat units added to Inventory!<br> _ran5 Skins added to Inventory!//'' <<set $hunt_wet-=1>> <<set $meat+=_ran4>> <<set $skins+=_ran5>> <<if $skillroll lte 20 and $survival lte 49>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 50 and $survival lte 99>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <<else>> <<include Fail>> <br><br> <<if _ran2 is 1>>Unfortunately, you're not even close to getting within 500 feet from a boar today. They're obviously too quick.<</if>> <<if _ran2 is 2>>Unfortunately, you're unsuccessful in catching anything right now. The marshes are empty from anything even resembling something... edible.<</if>> <<if _ran2 is 3>>Unfortunately, you fail to find anything that's worth wasting a shot for around here.<</if>> <<if _ran2 is 4>>You're unsuccessful in catching anything that weighs more than an ounce. The marches are empty from any form of valuable game today.<</if>> <<if _ran2 is 5>>The swamps are empty – except for the cacophony of bird songs and humming crickets.<</if>> <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Fuck, these mosquitoes are killing me. Shall we head back? This is not a safe place to dwell for too long. Raiders are like… raptors. Here, we hunt boars. They hunt hunters.<<else>>Are we done, Master? Shall I prepare for our home journey?<</if>><</if>> <<if _ran3 is 2>>What the hell is this? It's so empty…<</if>> <<if _ran3 is 3>>Damn… I think I've sprained something. Must've been when I climbed that ruin earlier.<</if>> <<if _ran3 is 4>>I guess we're just wasting time here… <</if>> <<if _ran3 is 5>>I think this place has been cleared by other hunters already.<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>I'm sorry if I've done something wrong, $callname. This is all my fault. I must've been too noisy.<<else>>I think we're making too much noise.<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Let me take the blame, $callname. I am a lousy hunter. It's nothing wrong with you. I should just head back to Redhaven and train other skills instead. <<else>>I guess we've scared them all off… Fuck… That… Or the smell of all those raider camps.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>I suffer with you, $callname. I… I'll skip my supper tonight. To compensate for this failure.<<else>>No meat for Mr. $pcLastName today. Haha.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 2>>I'm sorry, Master. I am probably to blame. A worthless slave… Sell me as a fuck-toy to the raiders if you want to. I deserve it.<<else>>It's just one of those days…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me comfort you when we return home, Master.<<else>>Fuck… And we were so close to that boar earlier.<</if>> <</if>> // <<set _break to true>> <</if>> <<if _gengirl isnot undefined>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' // <<if _ran3 is 1>>I'm with _gengirl. We'd better head back.<</if>> <<if _ran3 is 2>>Nah. It's we who are too loud.<</if>> <<if _ran3 is 3>>Stop whining, okay? You'll scare them off.<</if>> <<if _ran3 is 4>>I think so too. But we need the food. <</if>> <<if _ran3 is 5>>Yeah. We share these grounds with like… A thousand other hunters.<</if>> <<if _ran3 is 6>>Yeah, _gengirl. You need to be fucking quiet, okay? Where is that mouth gag when you need one? Haha.<</if>> <<if _ran3 is 7>>Hey, boss, I think this place is dead. We should look elsewhere.<</if>> <<if _ran3 is 8>><<if _genwill lte 4>>(Laughter) Good that someone here takes the blame.<<else>>I still hope to get paid for this day…<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Nah, I think our crew is too large. We should split up. Place ourselves at different locations. Take the boars from multiple directions.<<else>>Yeah. I've had better…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Oh… Well, I guess someone's still fortunate today, boss. Haha!<<else>>I could do this better if I was alone.<</if>> <</if>> // <<set _break to true>> <</if>> <</if>> <<if $skillroll lte 17 and $survival lte 39>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 40 and $survival lte 99>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <</if>> /* WETLANDS ENDS BELOW*/ <</if>> <<if $hunting is 6>> <<if $hunt_dark lte 0>><<set $chance-=100>><</if>> <<if $hunt_dark lte 2>><<set $chance-=10>><</if>> <<if $hunt_dark gte 6>><<set $chance+=10>><</if>> <<if $crew gte 1>> <<if _ran is 1>>Your hunting party heads deep into the undermined swamplands of east Darkmere, hoping to find some valuable pelts. <</if>> <<if _ran is 2>>Your hunting party scouts the area around Varman Grove – a hilly region with waterfalls, caves and dense forest, hoping to scare a pack of Dukkas into motion.<</if>> <<if _ran is 3>>Your crew heads into the dense forests south of Labour's Cove, hoping to spot a heard of Dukkas. <</if>> <<if _ran gte 4>>You decide to follow a small brook that heads deep into Treadmill Grove and the densely forested areas surrounding it.<</if>> <<else>> <<if _ran lte 2>>Alone with your trusty _weap, you head deeper into Darkmere's unknown spots, hoping to catch some Dukkas or anything that's edible. <</if>> <<if _ran is 3>>You push deeper into Treadmill Grove – the dense center of Darkmere, hoping to bag yourself a nice batch of Dukka hares.<</if>> <<if _ran is 4>>You walk along the marshy thickets between Treadmill Grove and the ruins of the Masula dam, which are known to harbor many Dukka nests.<</if>> <<if _ran gte 5>>You push deep into Darkmere's dense jungles and reach the untouched forests around Varman Grove, hoping it'll offer you some Dukka pelts today.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $huntweapon is 1>><<set _weap to "rifle">> <<if $a306 gte 1>><<set $a306-=5>><</if>><<if $a306 lte 0>><<set $a306 to 0>><</if>> <</if>> <<if $huntweapon is 2>><<set _weap to "shotgun">><<if $a12g gte 1>><<set $a12g-=5>><</if>><<if $a12g lte 0>><<set $a12g to 0>><</if>> <</if>> <<if $huntweapon is 3>><<set _weap to "crossbow">><<set _ran5+=4>><<if $bolts gte 1>><<set $bolts-=5>><</if>><<if $bolts lte 0>><<set $bolts to 0>><</if>> <</if>> <<set _ran2 to random(1, 3)>> <<include Success>> <br><br> <<if $huntmeth is 1>> <<if _ran2 is 1>>And your techniques finally pay off! You manage to bag eight dukkas after catching the animals in a swampy crevasse.<</if>> <<if _ran2 is 2>>You manage to ambush a total of five dukkas after hiding behind a large tree log, shooting them all before they have a chance to flee.<</if>> <<if _ran2 is 3>>You're in luck! <<if $crew gte 2>>Your hunting crew manages to <<else>>You manage to<</if>> track down five surprisingly large dukkas in less than 45 minutes. <</if>> <</if>> <<if $huntmeth is 2>> <<if _ran2 is 1>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> behind a large cliff, completely covered by moss, you succeed in shooting five dukkas under less than two hours.<</if>> <<if _ran2 is 2>>After taking cover behind a fallen Haal tree, you manage to kill a total of eight dukkas that'll add a large supply of pelts to your inventory. <<if _gengirl isnot undefined>>Having _gengirl's sweaty body pressed closely against you for over an hour also contributed to making the day more pleasant.<</if>> <</if>> <<if _ran2 is 3>>After placing <<if $crew gte 2>>yourselves<<else>>yourself<</if>> along a dense tree line, you manage to bag three dukkas in less than three hours!<</if>> <</if>> <<if $huntmeth is 3>> <<if _ran2 is 1>>After an excessive 30 minutes of shouts and callings, a large heard of dukkas run into your small clearing and meet up with your _weap. The shooting ends in your favor and you're able to bag a generous supply of pelts and meat.<</if>> <<if _ran2 is 2>>Your use of callings, howls and low grunts finally pays off. You manage to catch five aroused dukkas in less than 60 minutes!<</if>> <<if _ran2 is 3>>Your strategy pays off! Using call sounds, grunts and animal noises, you manage to catch the attention of a gang of dukkas that you bag with a couple of well-placed shots through their thick bodies.<</if>> <</if>> <br><br> <<if _ran2 gte 2>> <<if _gengirl isnot undefined>>// <<if _ran3 is 1>><<if _genwill gte 10>>Wow. Nice! But I think we should hurry. There's a camp over there. Maybe just vagrants but I'd love to stay away from trouble today.<<else>>You're such an excellent good hunter, Master. Well done.<</if>> <</if>> <<if _ran3 is 2>>Cool. It's really fascinating that these boars still roam here… In the middle of the city. I mean, bagging one of the should be every scavvies dream.<</if>> <<if _ran3 is 3>>Nice catch! And they're so cute. That doesn’t make the killing any easier though.<</if>> <<if _ran3 is 4>>I guess we were lucky today! (Smile)<</if>> <<if _ran3 is 5>>Great! This was almost fun!<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>Oh, Master. You're the best hunter in the entire Red River territory. I am proud to call… myself your servant. And hunting partner.<<else>>Wow… Look. This one over here is huge!<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Fantastic, Master. And I'll do all the skinning. Don’t soil yourself. Take some water, or ale, and I'll do it between those trees over there.<<else>>Too bad that last one got away. It was a big one.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>Let it be known that Mr. $pcLastName is Ikaanos' best hunter! Excellent catch of dukkas.<<else>>Wow. This could feed an entire noble household. Or one fat nobleman. Haha. Nice.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Good job, Master. All credit goes to you.<<else>>Wow. This will make some serious cash.<</if>> <</if>> <<if _ran3 is 10>><<if $willpower lte 4>>Let me prepare all these pelts before we return to Redhaven, Master. <<else>>What a shot. Did you see that? You're a real deadeye $pcFirstName.<</if>> <</if>> // <br><br> <</if>> <</if>> <<set _ran4 to random(3, 10)>> <<set _ran5 to random(7, 12)>> <<if _jaghere is true>> <<set _ran4+=random(1, 2)>> <<set _ran5+=random(2, 3)>> <</if>> <<if $huntweapon is 2>><<set _ran5-=5>><</if>> <<if $huntweapon is 3>><<set _ran5+=6>><</if>> <<if $ownknife gte 1>><<set _ran5+=1>><</if>> <<if $mctraitwild gte 75>><<set _ran4+=3>><<set _ran5+=1>><</if>> ''//_ran4 Raw Meat units added to Inventory!<br> _ran5 Pelts added to Inventory!//'' <<set $hunt_dark-=1>> <<set $meat+=_ran4>> <<set $pelts+=_ran5>> <<if $skillroll lte 20 and $survival lte 49>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 50 and $survival lte 99>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <<else>> <<include Fail>> <br><br> <<if _ran2 is 1>>Unfortunately, you're not even close to getting within 500 feet from a live dukka today. They're obviously too quick.<</if>> <<if _ran2 is 2>>Unfortunately, you're unsuccessful in catching anything right now. The forests are empty from anything even resembling something... edible.<</if>> <<if _ran2 is 3>>Unfortunately, you fail to find anything that's worth wasting a shot for around here.<</if>> <<if _ran2 is 4>>You're unsuccessful in catching anything that weighs more than an ounce. The forests are empty from any form of valuable game today.<</if>> <<if _ran2 is 5>>The forests are empty – except for the cacophony of bird songs and humming crickets.<</if>> <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' // <<if _ran3 is 1>><<if _genwill gte 10>>Fuck, these mosquitoes are killing me. Shall we head back? This is not a safe place to dwell for too long. <<else>>Are we done, Master? Shall I prepare for our journey back home?<</if>><</if>> <<if _ran3 is 2>>What the hell is this? It's so empty…<</if>> <<if _ran3 is 3>>Damn… I think I've sprained something. Must've been when I climbed that ruin earlier.<</if>> <<if _ran3 is 4>>I guess we're just wasting time here… <</if>> <<if _ran3 is 5>>I think this place has been cleared by other hunters already.<</if>> <<if _ran3 is 6>><<if _genwill lte 4>>I'm sorry if I've done something wrong, $callname. This is all my fault. I must've been too noisy.<<else>>I think we're making too much noise.<</if>><</if>> <<if _ran3 is 7>><<if _genwill lte 4>>Let me take the blame, $callname. I am a lousy hunter. It's nothing wrong with you. I should just head back to Redhaven and train other skills instead. <<else>>I guess we've scared them off… Fuck… That… Or the smell of human sweat.<</if>><</if>> <<if _ran3 is 8>><<if _genwill lte 4>>I suffer with you, $callname. I… I'll skip my supper tonight. To compensate for this failure.<<else>>No meat for Mr. $pcLastName today. Haha.<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 2>>I'm sorry, Master. I am probably to blame. A worthless servant… <<else>>It's just one of those days…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Let me comfort you when we return home, Master.<<else>>Fuck… And we were so close to that dukka critter earlier.<</if>> <</if>> // <<set _break to true>> <</if>> <<if _gengirl isnot undefined>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' // <<if _ran3 is 1>>I'm with _gengirl. We'd better head back.<</if>> <<if _ran3 is 2>>Nah. It's we who are too loud.<</if>> <<if _ran3 is 3>>Stop whining, okay? You'll scare them off.<</if>> <<if _ran3 is 4>>I think so too. But we need the food. <</if>> <<if _ran3 is 5>>Yeah. We share these grounds with like… A thousand other hunters.<</if>> <<if _ran3 is 6>>Yeah, _gengirl. You need to be fucking quiet, okay? Where is that mouth gag when you need one? Haha.<</if>> <<if _ran3 is 7>>Hey, boss, I think this place is dead. We should look elsewhere.<</if>> <<if _ran3 is 8>><<if _genwill lte 4>>(Laughter) Good that someone here takes the blame.<<else>>I still hope to get paid for this day…<</if>> <</if>> <<if _ran3 is 9>><<if _genwill lte 4>>Nah, I think our crew is too large. We should split up. Place ourselves at different locations. Take the dukka nests from multiple directions.<<else>>Yeah. I've had better…<</if>> <</if>> <<if _ran3 is 10>><<if _genwill lte 4>>Oh… Well, I guess someone's still fortunate today, boss. Haha!<<else>>I could do this better if I was alone.<</if>> <</if>> // <<set _break to true>> <</if>> <</if>> <<if $skillroll lte 17 and $survival lte 39>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $survival gte 40 and $survival lte 99>> <<if _break is true>><br><br><</if>> Your ''Survival skill (+1)'' has increased, however! <<set $survival+=1>> <</if>> <<if $skillroll lte 6 and $masterstealth lte 39>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <</if>> /* DARKMERE SPECIAl ENDS BELOW*/ <</if>> <<if $hunting gte 1 and $masterstamina lte 49>> <<if $skillroll lte 15 or $skillroll is 55 or $skillroll is 69>> <br><br> Your ''STAMINA (+1)'' has increased! <<set $masterstamina+=1>> <</if>> <</if>> <<if $hunting gte 1 and $chance gte 1>> <<set _suc to random(1, 5)>> <<if $cslot1 gte 1 and $cs1_girlid gte 1 and $cs1_survival lte 99 and _suc lte 2>> <br><br> $cs1_name's ''Survival skill (+1)'' has increased! <<set $cs1_survival+=1>> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 1 and $cs2_survival lte 99 and _suc gte 4>> <br><br> $cs2_name's ''Survival skill (+1)'' has increased! <<set $cs2_survival+=1>> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 1 and $cs3_survival lte 99 and _suc is 1>> <br><br> $cs3_name's ''Survival skill (+1)'' has increased! <<set $cs3_survival+=1>> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 1 and $cs4_survival lte 99 and _suc is 5>> <br><br> $cs4_name's ''Survival skill (+1)'' has increased! <<set $cs4_survival+=1>> <</if>> <<if $cslot1 gte 1 and $cs1_girlid gte 1 and $cs1_wildborn gte 70>> <br><br> $cs1_name's ''Happiness (+1)'' has increased (Wild-born trait effect)! <<set $cs1_happiness+=1>> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 1 and $cs2_wildborn gte 70>> <br><br> $cs2_name's ''Happiness (+1)'' has increased (Wild-born trait effect)! <<set $cs2_happiness+=1>> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 1 and $cs3_wildborn gte 70>> <br><br> $cs3_name's ''Happiness (+1)'' has increased (Wild-born trait effect)! <<set $cs3_happiness+=1>> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 1 and $cs4_wildborn gte 70>> <br><br> $cs4_name's ''Happiness (+1)'' has increased (Wild-born trait effect)! <<set $cs4_happiness+=1>> <</if>> <<include InjectFollow>> <</if>> <<if $hunting gte 1>> <<set $stampoints-=6>> <<if $back_hunt gte 3>><<set $stampoints+=2>><</if>> <<addhours 2>> <<set $daycount+=20>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> /* BUSY CHECKER */ <<for _che range $npc>> <<if _che.dayblock gte 1 and _che.dayblock isnot 8 and _che.dayblock isnot 5 and _che.dayblock isnot 12 and _che.dayblock isnot 15 and _che.dayblock isnot 16 and _che.dayblock isnot 19 and $daycount gte 80 and $daycount lte 159 and _che.dayblock isnot 999>><<set _che.busy to 1>><<else>><<set _che.busy to 0>><</if>> <</for>> <div class="headsign"> <<if $craftstage is 0>>AVAILABLE MODULES<</if>> <<if $craftstage is 1>>CRAFTING<</if>> <<if $craftstage is 2>>MANAGE RESOURCES<</if>> </div> <<if $craftstage is 0>> <div class="row"> <div class="vendorleft"> '' <div class="tex17px">LOOM</div> <<if $ownloom gte 1>><div class="green">YES</div><<else>><div class="red">NO</div><</if>> <br><br> <div class="tex17px">SMITHERY</div> <<if $ownsmith gte 1>><div class="green">YES</div><<else>><div class="red">NO</div><</if>> <br><br> '' </div> <div class="vendorleft"> '' <div class="tex17px">AMMO BENCH</div> <<if $ownbrack gte 1>><div class="green">YES</div><<else>><div class="red">NO</div><</if>> <br><br> <div class="tex17px">LABORATORY</div> <<if $ownlab gte 1>><div class="green">YES</div><<else>><div class="red">NO</div><</if>> <br><br> '' </div> </div> <</if>> <<if $craftstage is 2>> <center> '' <<if $resmanage is undefined>> Refine raw materials into resources by selecting an action below. <br><br> <</if>> <<if $resmanage is 1>> <<if $meat lte 9>> <<set _meathold to $meat*2>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> $meat units of meat converted into _meathold food rations! <br><br> <<set $foodstuff+=$meat*2>> <<set $meat to 0>> <</if>> <<if $meat gte 10>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> 10 units of meat converted into 20 food rations! <br><br> <<set $foodstuff+=20>> <<set $meat-=10>> <</if>> <</if>> <<if $resmanage is 2>> <<if $skins lte 9>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 3>><<set $stampoints-=2>><</if>> <<set _skinhold to $skins>> $skins units of skins converted into _skinhold leather sheets! <br><br> <<set $leather+=$skins>> <<set $skins to 0>> <</if>> <<if $skins gte 10>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 3>><<set $stampoints-=2>><</if>> 10 units of skins converted into 10 leather sheets! <br><br> <<set $leather+=10>> <<set $skins-=10>> <</if>> <</if>> <<if $resmanage is 3>> <<if $cloth lte 4>> You need at least 5 units of scrap cloth to refine it into textiles! <br><br> <</if>> <<if $cloth gte 5>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> 5 units of scrap cloth converted into 1 textile unit! <br><br> <<set $textile+=1>> <<set $cloth-=5>> <</if>> <</if>> <<if $resmanage is 4>> <<if $scrap lte 4>> You need at least 5 units of scrap metal to refine it into steel! <br><br> <</if>> <<if $scrap gte 5>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=2>><</if>> 5 units of scrap metal converted into 1 steel unit! <br><br> <<set $steel+=1>> <<set $scrap-=5>> <</if>> <</if>> <<if $resmanage is 5>> <<if $cboards lte 9>> You need at least 10 units of circuit boards to refine it into gold! <br><br> <</if>> <<if $cboards gte 10>> <<addmins 18>> <<set $daycount+=3>> <<if $stampoints gte 3>><<set $stampoints-=2>><</if>> 10 units of circuit boards converted into 1 gold unit! <br><br> <<set $gold+=1>> <<set $cboards-=10>> <</if>> <</if>> <<if $resmanage is 6>> <<if $swag lte 1>> You need at least 2 units of Merchandise to begin! <br><br> <</if>> <<if $swag gte 2>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> <<set _dura to random(1, 30)>> <<set _scrapm to random(1, 3)>> <<set _cloths to random(0, 2)>> <<set _connector to random(0, 10)>> <<set _ciboard to random(1, 10)>> <<set _golde to random(1, 100)>> <<for _scrapnpc range $npc>> <<if _scrapnpc.traittech gte 90 and _scrapnpc.masterlove gte 30 and _scrapnpc.busy is 0 and _scrapnpc.bondage lte 0 and _scrapnpc.state gte 1 and _scrapnpc.health gte 1>> <<set _golde+=5>><<set _dura+=1>> <</if>> <</for>> <<if _dura gte 30>><<set _dura to 1>><<else>><<set _dura to 0>><</if>> <<if _connector gte 8>><<set _connector to 1>><<else>><<set _connector to 0>><</if>> <<if _ciboard is 10>><<set _ciboard to 1>><<else>><<set _ciboard to 0>><</if>> <<if _golde gte 100>><<set _golde to 1>><<else>><<set _golde to 0>><</if>> Yield: _dura Durasteel, _scrapm Scrap metal, _cloths Cloth, _connector Fasteners, _ciboard C-boards and _golde Gold. <br><br> <<set $swag-=2>> <<set $durasteel+=_dura>> <<set $cloth+=_cloths>> <<set $connect+=_connector>> <<set $scrap+=_scrapm>> <<set $cboards+=_ciboard>> <<set $gold+=_golde>> <</if>> <</if>> <<if $resmanage is 7>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> 10 units of gold ore converted to 1 unit of gold. <br><br> <<set $goldore-=10>> <<set $gold+=1>> <</if>> <<if $resmanage is 8>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> 10 units of silver ore converted to 1 unit of silver. <br><br> <<set $silverore-=10>> <<set $silver+=1>> <</if>> <<if $stampoints lte 2>> <br><br> <div class="red"> Stamina points almost depleted. <br>You need to rest! </div> <</if>> '' </center> <<if $stampoints gte 3>> <div class="row"> <div class="vendorleft"> <<if $meat gte 1>><div class="ulvendor">[[Prepare meat|Crafting][$resmanage to 1, $noclick to true]]</div><<else>><p class="ulvendorown">Prepare meat</p><</if>> <div class="tex7px"><br></div> <<if $skins gte 1 and $survival gte 35>><div class="ulvendor">[[Prepare skins|Crafting][$resmanage to 2, $noclick to true]]</div><<else>><p class="ulvendorown">Prepare skins</p><</if>> <div class="tex7px"><br></div> <<if $cloth gte 5 and $ownloom gte 1 and $artisan gte 25>><div class="ulvendor">[[Refine cloth|Crafting][$resmanage to 3, $noclick to true]]</div><<else>><p class="ulvendorown">Refine cloth</p><</if>> <div class="tex7px"><br></div> <<if $blacksmith gte 25 and $artisan gte 25 and $ownsmith gte 1 and $goldore gte 10>><div class="ulvendor">[[Refine gold ore|Crafting][$resmanage to 7, $noclick to true]]</div><<else>><p class="ulvendorown">Refine gold ore</p><</if>> <div class="tex7px"><br></div> <<if $blacksmith gte 20 and $artisan gte 20 and $ownsmith gte 1 and $silverore gte 10>><div class="ulvendor">[[Refine silver ore|Crafting][$resmanage to 8, $noclick to true]]</div><<else>><p class="ulvendorown">Refine silver ore</p><</if>><br> </div> <div class="vendorleft"> <<if $scrap gte 5 and $ownsmith gte 1 and $blacksmith gte 30>><div class="ulvendor">[[convert scrap|Crafting][$resmanage to 4, $noclick to true]]</div><<else>><p class="ulvendorown">convert scrap</p><</if>> <div class="tex7px"><br></div> <<if $cboards gte 10 and $ownsmith gte 1 and $tech gte 35>><div class="ulvendor">[[extract c-boards|Crafting][$resmanage to 5, $noclick to true]]</div><<else>><p class="ulvendorown">extract c-boards</p><</if>> <div class="tex7px"><br></div> <<if $swag gte 2>><div class="ulvendor">[[Scrap Merch.|Crafting][$resmanage to 6, $noclick to true]]</div><<else>><p class="ulvendorown">Scrap Merch.</p><</if>> </div> </div> <</if>> <</if>> <<if $craftstage is 2>> <<set _reso to true>> <div class="storybottom"> <div class="craftinfo2 lighthover"> <div class="zoom"> <<link [img[$imgpath + "Butt/question.png"]]>> <<set $tutorial to 206>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> </div> <</if>> </div> <div class="pic"> /* <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> $durasteel units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/swag.png"]] <div class="tex12px future"> <center> ''MERCHANDISE''<br> $swag units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pelt.png"]] <div class="tex12px future"> <center> ''PELTS''<br> $pelts units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/foodration.png"]] <div class="tex12px future"> <center> ''FOOD RATIONS''<br> $foodstuff units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/meat.png"]] <div class="tex12px future"> <center> ''RAW MEAT''<br> $meat units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> $steel units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/scrap.png"]] <div class="tex12px future"> <center> ''SCRAP METAL''<br> $scrap units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> $wood units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> $leather units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/skins.png"]] <div class="tex12px future"> <center> ''SKINS''<br> $skins units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gold.png"]] <div class="tex12px future"> <center> ''GOLD''<br> $gold units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/cboards.png"]] <div class="tex12px future"> <center> ''C-BOARDS''<br> $cboards units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> $textile units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/cloth.png"]] <div class="tex12px future"> <center> ''SCRAP CLOTH''<br> $cloth units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> $connect units </center> </div> </div> </div> */ <<set _first to true>> <<include Res>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $craftstage is 0>> [[Start Crafting|CraftingStation]] [[Manage resources|Crafting][$craftstage to 2]] <</if>> <<if $craftstage gte 1>> [[Back|Crafting][$craftstage to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<link "Return" $return>><</link>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $noshow to true>> <<include WeatherTimeEffect>> <<unset $resmanage>> <<unset $prod>> <</nobr>><<nobr>> /* THIS PASSAGE CONTROLS EVERYTHING THAT HAPPENS WHEN MASTER SLEEPS*/ <<if $marno gte 1>><<set $marno-=1>><</if>> <<if $marno is 0>><<unset $marno>><</if>> <<if $masterstamina lte 19>><<set $stampoints += 10>><</if>> <<if $masterstamina gte 20>><<set $stampoints += 12>><</if>> <<if $masterstamina gte 30>><<set $stampoints += 10>><</if>> <<if $masterstamina gte 40>><<set $stampoints += 5>><</if>> <<if $masterstamina gte 65>><<set $stampoints += 5>><</if>> <<if $masterstamina gte 79>><<set $stampoints += 20>><</if>> <<if $masterstamina gte 90>><<set $stampoints += 20>><</if>> <<if $masterstamina gte 100>><<set $stampoints += 10>><</if>> <<if $mctraitz gte 75>><<set $stampoints +=5>><</if>> <<if $mch isnot undefined>> <<set _stam to -2>> <<if $mch.bedroom.level gte 1>><<set _stam+=2>><</if>> <<if $mch.bedroom.level gte 2>><<set _stam+=1>><</if>> <<if $mch.bedroom.level2 gte 1>><<set _stam+=1>><</if>> <<if $mch.bedroom.level2 gte 2>><<set _stam+=2>><</if>> <<if _stam gte -10>><<set $stampoints+=_stam>><</if>> <</if>> <<if $plimp[0] gte 1>><<set $stampoints+=5>><</if>> <<if $plimp[0] gte 2>><<set $stampoints+=5>><</if>> <<if $mcrel.faith is 5>> <<if $mcrel.devotion gte 25>><<set $stampoints+=3>><</if>> <<if $mcrel.devotion gte 50>><<set $stampoints+=2>><</if>> <<if $mcrel.devotion gte 100>><<set $stampoints+=3>><</if>> <</if>> <<if $stampoints gte $masterstamina>><<set $stampoints=$masterstamina>><</if>> <<if $masterhealth lte $mastermaxhealth>> <<set $masterhealth+=10>><</if>> <<if $medicine gte 40>><<set $masterhealth+=5>><</if>> <<if $medicine gte 80>><<set $masterhealth+=5>><</if>> <<if $medicine gte 130>><<set $masterhealth+=10>><</if>> <<if $mctraitz gte 75>><<set $masterhealth+=5>><</if>> <<if $ver gte 10810>> <<if $plimp[0] gte 1>><<set $masterhealth+=12>><</if>> <<if $plimp[0] gte 2>><<set $masterhealth+=12>><</if>> <<if $plimp[0] gte 3>><<set $masterhealth+=12>><</if>> <</if>> <<if $masterhealth gt $mastermaxhealth>><<set $masterhealth=$mastermaxhealth>><</if>> <<set $tired to false>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set $highskillroll to random(1, 100)>> <<unset $mercsay>> <<unset $wins>> <<unset $roamroll>> <<set $pic to 0>> <<if $nogamble isnot undefined>><<set $premusic to true>><</if>> <<if $mcrel.faith is 6 and $wopos isnot 105>><<set $stampoints+=1>><</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 105>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/pond.jpg"]] <<else>> [img[$imgpath + "Maps/pond_night.jpg"]] <</if>> <div class="barrowvillage lighthover"> <<if $sawpond is undefined>> <<hovertip "majestic scenery">> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 9]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Maps/poiicon.png"]] </div> <</if>> </div> <<if $swamptribe gte 4>> <div class="swamptribe lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 106]] </div> <</if>> <<if $swampking is 1>> <<if $swamptribe is undefined>> <div class="swampboss lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 108]]</div> <<else>> <div class="swampboss opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <</if>> <</if>> <<if $pq[6] is 4>> <div class="enpos11 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 111]] </div> <</if>> <div class="losthouse lighthover"> <<hovertip "abandoned cottage">> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 10]] <</hovertip>> </div> <div class="enpos11 lighthover"> <<hovertip "tancred's stone">> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 81]] <</hovertip>> </div> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_imogen.png"][Barrow]] </div> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_darkmereup.png"][Darkmere]] </div> <div class="preabutt lighthover"> <<if $faction.preacher.state gte 1>><div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div><</if>> [img[$imgpath + "Maps/butt_preacher.png"][Scaving][$scaving to 48, $adpos to 0, $adpos2 to 0]] </div> <<include Adrienne>> <<if $npc.av28.state is 0>> <div class="adri lighthover"> <<if $quest_miche is 14>> <<hovertip "Adrienne">> [img[$imgpath + "Maps/mercicon.png"][Scaving][$scaving to 50, $adpos to 0]] <</hovertip>> <</if>> <<if $quest_miche gte 15>> <<hovertip "Adrienne">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av28"]] <</hovertip>> <</if>> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">PREACHER'S POND <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<set $slave1state to 0>> <<set $slave2state to 0>> <<set $pic to 0>> <<unset $gonnahunt>> <<unset $mercsay>> <<unset $managearslave>> <<unset $managemcarena>> <<unset $slavefighting>> <<unset $slaveround>> <<unset $stoproll>> <<unset $justfight>> <<unset $arsexround>> <<unset $inarena>> <<unset $descroll5>> <<unset $domsuggest>> <<unset $normsuggest>> <<unset $savedesc3>> <<unset $talkars>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 85>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<include GirlCheck>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/crystal.jpg"]] <<else>> [img[$imgpath + "Maps/crystal_night.jpg"]] <</if>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_heightsdown.png"][Heights]] </div> <div class="arena lighthover"> [img[$imgpath + "Maps/butt_arena.png"][Arena]] </div> <div class="huntr lighthover"> [img[$imgpath + "Maps/butt_hunt.png"][Hunt][$adpos to 0, $adpos2 to 0]] </div> <<if $quest_mai gte 3 and $quest_mai lte 6 and _maihere is true>> <div class="secdoor lighthover"> [img[$imgpath + "Maps/secdoor.png"][MScaving][$mscaving to 9, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <div class="imperialarms lighthover"> <<if $daycount gte 200 or $daycount lte 60>> [img[$imgpath + "Maps/closed.png"]] <<else>> [img[$imgpath + "Maps/butt_imperialarms.png"][Imperial]] <</if>> </div> <<if $daycount gte 100 and $daycount lte 195>> <div class="goldendragon lighthover"> [img[$imgpath + "Maps/Butt_golden.png"][Golden][$music to 12, $break to true]] </div> <<else>> <div class="goldendragon"> [img[$imgpath + "Maps/closed.png"]] </div> <</if>> <div class="virax lighthover"> [img[$imgpath + "Maps/butt_virax.png"][Virax][$music to 14, $break to true]] </div> <div class="padd40right"> <<if $npc.av8.state is 0>> <div class="stokkespec1 lighthover"> <<hovertip "Rachel">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av8"]] <</hovertip>> </div> <</if>> </div> <div class="church lighthover"> <<if $faction.moon.state gte 1>><div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div><</if>> [img[$imgpath + "Maps/butt_church.png"][Church][$music to 16, $break to true]] </div> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_hamiltonup.png"][Hamilton]] </div> <div class="leftup lighthover"> [img[$imgpath + "Maps/waysign_redhavenleft.png"][Red]] </div> <<if $quest_black gte 2 and $quest_black lte 4 and _blackiehere is undefined>> <div class="templin lighthover"> [img[$imgpath + "Maps/templin.png"][M2Scaving][$m2scaving to 14, $adpos to 0]] </div> <</if>> <<include Enya>> <<if $npc.av22.state is 0>> <div class="enpos4 lighthover"> <<hovertip "Enya">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av22"]] <</hovertip>> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">CRYSTAL HILLS <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $managearslave is true>> <<set _isinarena to true>> <<include IniTop>> /* HAS FIGHT PICS */ <<if _npc.girlid is 50 or _npc.girlid is 215 or _npc.girlid is 205>> <<set _fightpics to true>> <</if>> <<if _npc.tempstamina lte 0>><<set _npc.tempstamina=2>><</if>> <</if>> <<if $dmname is "">><<set $dmname to "REDHAVEN ORIGINALS">><</if>> <<include GirlCheck>> <<set $wopos to 86>> <<set $inside to true>> <<set $noshow to true>> <<include Checker>> <<include WeatherTimeEffect>> <<if $arenatravel is 1>> <<addmins 18>> <<set $daycount+=3>> <<set $arenatravel to 2>> <</if>> <div class="headsign"> <<if $action1 is true>> MY RATING <<else>> CRYSTAL HILLS ARENA <</if>> </div> <<if $action is 0>> Leaning on a hundred year old tradition to satiate the nobility of Crystal Hills, The Arena offers daily spectacular games to its spectators. <br><br> A seasoned warrior with enough Influence can also fight single combatants or participate in lethal death matches against another crew. <<if $ver gte 10830 and $sawarena is undefined>> <br><br> <div class="blink_me"> <center>''The Arena added to "Jobs & Titles" (NPC Menu)!''</center> </div> <<set $sawarena to 1>> <<set $missiontake to true>> <</if>> <<set $descroll to random(1, 5)>> <<set $descroll2 to random(1, 5)>> <<set $descroll3 to random(1, 5)>> <<set $descroll4 to random(1, 5)>> <<set $descroll5 to random(14, 24)>> <<set $action to 1>> <</if>> <<if $signingmc is 1>> // Signing up as a combatant at the Arena will give you an active Arena Score and make you eligible for fighting in death matches and as a single combatant. // <br><br> <center> '' <<if $ranged gte 40 or $melee gte 40>> You meet the minimum requirements for applying at the arena! <br><br> Do you want to continue? This cannot be undone. <<set $signingmc to 2>> <<else>> You don't meet the minimum requirements for fighting at the arena!<br><br> Your Ranged Combat Skill or Melee Combat Skill needs to be 40 or higher. <</if>> '' </center> <</if>> <<if $signingmc is 3>> <center>''You're now assigned as a combatant at CRYSTAL HILLS ARENA!''</center> <<set $arenafights to 0>> <<set $complete to true>> <<set $applaud to true>> <<set $arenascore to 1>> <<set $dmname to "REDHAVEN ORIGINALS">> <</if>> <<if $action1 is true>> <center> <<set _credi to 0>> 1. <<if $arenascore gte 100>>''CHAMPION OF EMERALD CITY''<<set _rank to "CHAMPION OF EMERALD CITY">><<set _credi to 20>><<else>>CHAMPION OF EMERALD CITY<</if>><br> 2. <<if $arenascore gte 50 and $arenascore lte 99>>''Immortal''<<set _rank to "Immortal">><<set _credi to 14>><<else>>Immortal<</if>><br> 3. <<if $arenascore gte 30 and $arenascore lte 49>>''Centurion''<<set _rank to "Centurion">><<set _credi to 6>><<else>>Centurion<</if>><br> 4. <<if $arenascore gte 20 and $arenascore lte 29>>''Herald''<<set _rank to "Herald">><<set _credi to 2>><<else>>Herald<</if>><br> 5. <<if $arenascore gte 16 and $arenascore lte 19>>''Veteran''<<set _rank to "Veteran">><<else>>Veteran<</if>><br> 6. <<if $arenascore gte 10 and $arenascore lte 15>>''Warrior''<<set _rank to "Warrior">><<else>>Warrior<</if>><br> 7. <<if $arenascore gte 5 and $arenascore lte 9>>''Brawler''<<set _rank to "Brawler">><<else>>Brawler<</if>><br> 8. <<if $arenascore gte 2 and $arenascore lte 4>>''Initiate''<<set _rank to "Initiate">><<else>>Initiate<</if>><br> 9. <<if $arenascore lte 1>>''Unproven''<<set _rank to "Unproven">><<else>>Unproven<</if>><br> <br><br> ''Team name:'' $dmname<br> ''Current rank:'' _rank<br> ''Influence bonus:'' +_credi/day<br> ''Arena score:'' $arenascore/100 </center> <</if>> <<if $action2 is true>> <<set _nogo to true>> <center> ''NEW NAME''<br> <<textbox "$dmname" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $dmname to $dmname.trim()>> <<if $dmname is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "Arena">> <<set $action2 to false>> <<set $action1 to true>> <</if>> <</link>> </div>@@#input-error;@@ </center> <</if>> <<if $managemcarena is true and $action3 isnot true and $action1 isnot true and $action2 isnot true>> <<if $fightend is undefined>> <center> '' This is where you apply to deathmatches and view your current rank. <br><br>All assigned followers will accompany you into combat! '' </center> <</if>> <<if $fightend is 0>> <<if $savedesc3 isnot undefined>><<set $descroll3 to $savedesc3>><<unset $savedesc3>><</if>> <center> <div class="red">YOU HAVE BEEN DEFEATED!</div> </center> <br> A group of //Body Runners// pull you back into the undercroft of the arena, where you spend an hour in a primitive bed, disgraced and severely injured. <<include CheckOut>> <<addhours 1>> <<set $daycount+=10>> <<if $combat gte 200 and $combat lte 210>><<set $notier2 to true>><</if>> <<if $combat gte 211 and $combat lte 220>><<set $notier1 to true>><</if>> <<if $combat gte 230>><<set $descroll3+=1>><<set $descroll4+=1>><<if $descroll3 gte 6>><<set $descroll3 to 1>><</if>><<if $descroll4 gte 6>><<set $descroll4 to 1>><</if>><</if>> <<unset $fightend>> <</if>> <<if $fightend is 1>> <<if $savedesc3 isnot undefined>><<set $descroll3 to $savedesc3>><<unset $savedesc3>><</if>> <<set _ran to random(1, 5)>> <<if $combat gte 200 and $combat lte 210>><<set $ar_tier2+=1>><<set $arenascore+=1>><<set _inf to 50>><</if>> <<if $combat gte 211 and $combat lte 220>><<set $ar_tier1+=1>><<set _inf to 30>><<if _ran lte 4>><<set $arenascore+=1>><</if>><</if>> <<if $combat gte 230>> <<set $descroll3+=1>> <<set $descroll4+=1>> <<if $descroll3 gte 6>><<set $descroll3 to 1>><</if>> <<if $descroll4 gte 6>><<set $descroll4 to 1>><</if>> <<set _inf to 10>> <<if _ran lte 2 and $arenascore lte 95>><<set $arenascore+=1>><</if>> <</if>> <<if $combat is 200>><<set _inf+=50>><<set $arenascore+=1>><</if>> <<if $combat is 201>><<set _inf+=100>><<set $arenascore+=2>><</if>> <<if $combat is 208>><<set _inf+=600>><<if $arenascore lte 99>><<set $arenascore=100>><<else>><<set $arenascore+=5>><</if>><<set $winpic to true>><<set $complete to true>><</if>> <<if $combat is 218>><<set _inf+=200>><<set $arenascore+=1>><</if>> <center> <div class="green blink_me">VICTORY!</div> </center> <br> <<include CheckOut>> <<if $combat is 208>> <center> ''CONGRATULATIONS!<br> You are the new Champion of Emerald City! '' </center> <br><br> <<if _aydenhere is true>> ''Ayden:'' //Fuck yeah! We did it, $pcFirstName. We're the new kings of Ikaanos!// <br><br> <</if>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<else>> You're congratulated by one of the arena caretakers, who also provides you with the prize money. <</if>> <br> <center><div class="green">$ar_reward dollars added to inventory!</div> <br><br> Your ''Influence'' has increased (+_inf)! </center> <br> <<set $complete to true>> <<set $cash+=$ar_reward>> <<set $credit+=_inf>> <<addmins 30>> <<set $daycount+=5>> <<unset $fightend>> <</if>> <</if>> <<if $action3 is true>> '' <center> You're able to participate in two fights per day.<br><br> <<if $arenafights lte 1>> $crewword have <<if $arenafights is 1>>one remaining slot<<else>>two remaining slots<</if>>!<<else>>You've used all your available slots. Welcome back tomorrow.<</if>> </center> <<set _delmech to 1>> <<include DelMech>> <br> Arena deathmatches are lethal! You and your followers will suffer the same penalties as you would from an ordinary fight outside the arena. '' <br><br><br> <<if $arenafights lte 1>> <div class="row"> <div class="vendorleft"> <div class="written tex18px bold"><center>$ar_tier2/9</center></div><div class="tex3px"><br></div> <<if $event isnot 1 and $notier2 isnot true and $ar_tier2 lte 8>><div class="ulvendor">[[High tier|Arena][$event to 1]]</div><<else>><p class="ulvendoriown">High tier</p><</if>> <br> <<if $event isnot 3>><div class="ulvendor">[[Random|Arena][$event to 3]]</div><<else>><p class="ulvendoriown">Random</p><</if>> </div> <div class="vendorleft"> <div class="written tex18px bold"><center>$ar_tier1/9</center></div><div class="tex3px"><br></div> <<if $event isnot 2 and $notier1 isnot true and $ar_tier1 lte 8>><div class="ulvendor">[[Medium tier|Arena][$event to 2]]</div><<else>><p class="ulvendoriown">Medium tier</p><</if>> <br> <<if $event isnot 4>><div class="ulvendor">[[Random (easy)|Arena][$event to 4]]</div><<else>><p class="ulvendoriown">Random (easy)</p><</if>> </div> </div> <</if>> <</if>> /* <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''ASSIGNMENT DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' Special<br> ''Risks:'' <div class="red">High</div><br> ''Age:'' Any<br> ''Cost: '' $95/day<br> </div> </center> </div> <div class="vendorright"> //'' ''// </div> </div> </div> */ <<if $talk2 is true>> <<set _arenasay to true>> <<set _blockall to true>> <<include SlaveSay>> <</if>> <<if $slavefighting is true>> <<set _slavefight to true>> <<set _side to 1>> <<include ArenaFight>> <</if>> <<if $talk3 is true>> <<set _nogo to true>> <<include ArenaSex>> <</if>> <<if $talk1 is true>> <<set _arenaenc to true>> <<include SlaveSay>> <</if>> <<if $action4 is true and _blockall isnot true>> You find your champion in one of the private Gladiatrix chambers underneath the northern part of Crystal Hills Arena. <br><br> <<if $justfight is 0>> The critically injured girl looks both distressed and dissapointed over her recent loss. <</if>> <<if $justfight is 1>> The juices of victory is still flowing in _npc.girlnames veins, and she looks at you with an unusual confidence. <br><br> <</if>> <<if $justfight isnot 0>> <<if _npc.health gte 25>>The girl has a couple of bruises but looks to be in a normal physical state.<</if>> <<if _npc.health gte 15 and _npc.health lte 24>>The girl has sustained a couple of nasty wounds, but she's not critically injured.<</if>> <<if _npc.health lte 14 and $justfight isnot 0>>The girl is injuried! Her wounds severely affect her success chances during arena fights.<</if>> <</if>> <br><br> <<if $measure is 1>> <<set _showw="_npc.aw kg">> <<else>> <<set _showlbs1 to _npc.aw>> <<set _showlbs2 to _showlbs1*=2.2>> <<set _showw=_showlbs2>> <</if>> She weighs <<if $measure is 2>><<= _showw.toFixed(0)>> lbs<<else>>_showw<</if>>. <<if $ver gte 10830>> <<else>> <div class="storycenterbox"> <center>''HEALTH''</center> <<if $ownstimb gte 1 and _npc.health lte _ar_toughvalue>> <div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt3.png"][Arena][$ownstimb-=1, _npc.health+=20, $stimmed to true, $action4 to true]] </div> <<else>> <div class="opac scale70"> [img[$imgpath + "Butt/troopbutt3.png"]] </div> <</if>> </div> <</if>> <div class="storybottom"> <center> ''OVERALL STATISTICS''<br> ''Won fights:'' $slwon<br> ''Lost fights:'' $sllost </center> </div> <<set $action4 to false>> <</if>> </div> <div class="pic"> <<if _isinarena is true>> <<set _liking to 0>> <<if _npc.discipline gte 60>><<set _liking+=1>><</if>> <<if _npc.happiness or _npc.masterlove gte 70>><<set _liking+=2>><</if>> <<if _npc.happiness lte 29>><<set _liking-=1>><</if>> <<if _npc.ranged lte 29>><<set _liking-=1>><</if>> <<if _npc.melee lte 29>><<set _liking-=1>><</if>> <<if _npc.health lte 29>><<set _liking-=1>><</if>> <<if _npc.girlid is 2>><<set _liking+=1>><</if>> <<if _npc.girlid is 1>><<set _liking-=1>><</if>> <<if _npc.str lte 34>><<set _liking-=1>><</if>> <<if _npc.ranged gte 80>><<set _liking+=1>><</if>> <<if _npc.melee gte 69>><<set _liking+=1>><</if>> <<if _npc.melee gte 80>><<set _liking+=1>><</if>> <<if $justfight is 1>><<set _liking+=1>><</if>> <<if _liking lte -2>><<set _arimg to 1>><<else>><<set _arimg to 2>><</if>> <<if $state is 0>> <<if _npc.girlid is 1>><<set _img to "C:/Telsior/Pics/Av1/">><</if>> <<if _npc.girlid is 2>><<set _img to "C:/Telsior/Pics/Av2/">><</if>> <<if _npc.girlid is 3>><<set _img to "C:/Telsior/Pics/Av3/">><</if>> <<if _npc.girlid is 4>><<set _img to "C:/Telsior/Pics/Av4/">><</if>> <<if _npc.girlid is 5>><<set _img to "C:/Telsior/Pics/Av5/">><</if>> <<if _npc.girlid is 6>><<set _img to "C:/Telsior/Pics/Av6/">><</if>> <<if _npc.girlid is 7>><<set _img to "C:/Telsior/Pics/Av7/">><</if>> <<if _npc.girlid is 8>><<set _img to "C:/Telsior/Pics/Av8/">><</if>> <<if _npc.girlid is 9>><<set _img to "C:/Telsior/Pics/Av9/">><</if>> <<if _npc.girlid is 10>><<set _img to "C:/Telsior/Pics/Av10/">><</if>> <<if _npc.girlid is 11>><<set _img to "C:/Telsior/Pics/Av11/">><</if>> <<if _npc.girlid is 12>><<set _img to "C:/Telsior/Pics/Av12/">><</if>> <<if _npc.girlid is 13>><<set _img to "C:/Telsior/Pics/Av13/">><</if>> <<if _npc.girlid is 14>><<set _img to "C:/Telsior/Pics/Av14/">><</if>> <<if _npc.girlid is 15>><<set _img to "C:/Telsior/Pics/Av15/">><</if>> <<if _npc.girlid is 16>><<set _img to "C:/Telsior/Pics/Av16/">><</if>> <<if _npc.girlid is 17>><<set _img to "C:/Telsior/Pics/Av17/">><</if>> <<if _npc.girlid gte 18>><<set _img to "C:/Telsior/Pics/AvGen/">><</if>> <<else>> <<if _npc.girlid is 1>><<set _img to "Pics/Av1/">><</if>> <<if _npc.girlid is 2>><<set _img to "Pics/Av2/">><</if>> <<if _npc.girlid is 3>><<set _img to "Pics/Av3/">><</if>> <<if _npc.girlid is 4>><<set _img to "Pics/Av4/">><</if>> <<if _npc.girlid is 5>><<set _img to "Pics/Av5/">><</if>> <<if _npc.girlid is 6>><<set _img to "Pics/Av6/">><</if>> <<if _npc.girlid is 7>><<set _img to "Pics/Av7/">><</if>> <<if _npc.girlid is 8>><<set _img to "Pics/Av8/">><</if>> <<if _npc.girlid is 9>><<set _img to "Pics/Av9/">><</if>> <<if _npc.girlid is 10>><<set _img to "Pics/Av10/">><</if>> <<if _npc.girlid is 11>><<set _img to "Pics/Av11/">><</if>> <<if _npc.girlid is 12>><<set _img to "Pics/Av12/">><</if>> <<if _npc.girlid is 13>><<set _img to "Pics/Av13/">><</if>> <<if _npc.girlid is 14>><<set _img to "Pics/Av14/">><</if>> <<if _npc.girlid is 15>><<set _img to "Pics/Av15/">><</if>> <<if _npc.girlid is 16>><<set _img to "Pics/Av16/">><</if>> <<if _npc.girlid is 17>><<set _img to "Pics/Av17/">><</if>> <<if _npc.girlid gte 18>><<set _img to "Pics/AvGen/">><</if>> <</if>> <<if $videos gte 1>> <<if $state is 0>> <<set _imgvid to "C:/Telsior/Mods/Videos/">> <<else>> <<set _imgvid to "Mods/Videos/">> <</if>> <</if>> <<if $slavefighting is true or _showafterpic is true>> <<if _npc.girlid lte 99>> <<if $state is 0>> <<if $sandman gte 1>> <<set _img to "C:/Telsior/Mods/Sandman/Pics/">> <<else>> <<set _img to "C:/Telsior/Pics/">> <</if>> <<else>> <<if $sandman gte 1>> <<set _img to "Mods/Sandman/Pics/">> <<else>> <<set _img to "Pics/">> <</if>> <</if>> <</if>> <<if _npc.girlid gte 100>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/">> <<else>> <<set _img to "Pics/AvRan/">> <</if>> <</if>> /* has fight pics below */ <<if _npc.girlid lte 22 or _npc.girlid is 28 or _npc.girlid is 36 or _npc.girlid is 207 or _npc.girlid is 32 or _npc.girlid is 42 or _npc.girlid is 128 or _npc.girlid is 202 or _npc.girlid is 206 or _npc.girlid is 209 or _npc.girlid is 213 or _npc.girlid is 40 or _fightpics is true>> <<set _picok to true>> <</if>> <<if _npc.girlid is 18 and $npc.av18.age lte 17>><<set _picok to false>><</if>> <</if>> <<if $slavefighting is true>> <<if $slaveround isnot 1 and $slaveround isnot 2>> <<set _side to 2>> <<include ArenaFight>> <</if>> <<if $slaveround is 1>> <<if _picok is true>> [img[_img +"Av"+_npc.girlid+"/arenafight.jpg"]] <<else>> <<if $videos is 1>> <<if $weatherroll lte 5>> [img[_imgvid + "arena2.gif"]] <<else>> [img[_imgvid + "arena1.gif"]] <</if>> <<else>> [img[$imgpath + "AvGen/arenafight.jpg"]] <</if>> <</if>> <</if>> <<if $slaveround is 2 or _showafterpic is true>> <<if _picok is true>> <<if $chance gte 1>> [img[_img +"Av"+_npc.girlid+"/arenavic.jpg"]] <<else>> [img[_img +"Av"+_npc.girlid+"/arenadef.jpg"]] <</if>> <<else>> [img[$imgpath + "AvGen/arenafight.jpg"]] <</if>> <</if>> <</if>> <<if _showfinal is true>> <<if _npc.girlid is 11888>> <<if $chance gte 1>> [img[$imgpath + "Av11/arenavic.jpg"]] <<else>> [img[$imgpath + "Av11/arenafight.jpg"]] <</if>> <</if>> <</if>> <<if $inspectarena is true>> <br> <div class="padd80left"> <<include ArenaValues>> </div> <<else>> <<if $slavefighting isnot true and _showafterpic isnot true>> <<if _npc.girlid lte 99>> <<if $state is 0>> <<if $sandman gte 1>> <<set _img to "C:/Telsior/Mods/Sandman/Pics/Av"+_npc.girlid+"/">> <<else>> <<set _img to "C:/Telsior/Pics/Av"+_npc.girlid+"/">> <</if>> <<else>> <<if $sandman gte 1>> <<set _img to "Mods/Sandman/Pics/Av"+_npc.girlid+"/">> <<else>> <<set _img to "Pics/Av"+_npc.girlid+"/">> <</if>> <</if>> <</if>> <</if>> <<if _arimg is 1 or _arimg is 2>> <<if $talk3 isnot true and $slavefighting isnot true and $talk2 is true>> <<if _arimg is 1>> [img[_img + "arenabad.jpg"]] <</if>> <<if _arimg is 2>> [img[_img + "arenaok.jpg"]] <</if>> <</if>> <<else>> <</if>> <</if>> <<if $talk3 is true>> <<if $arsexround lte 1>> <<if _arimg is 1>> [img[_img + "arenabad.jpg"]] <</if>> <<if _arimg is 2>> [img[_img + "arenaok.jpg"]] <</if>> <<else>> [img[_img + "arenasex.jpg"]] <</if>> <</if>> <<if _showafterpic is true>> <<if _picok is true>> <<if $chance gte 1>> [img[_img +"Av"+_npc.girlid+"/arenavic.jpg"]] <<else>> [img[_img +"Av"+_npc.girlid+"/arenadef.jpg"]] <</if>> <<else>> [img[$imgpath + "AvGen/arenafight.jpg"]] <</if>> <</if>> <</if>> /* is in arena checker ends */ <<if $slavefighting isnot true and $talk3 isnot true and $talk2 isnot true and $inspectarena isnot true and $talk1 isnot true and $event lte 0>> <<if _showfinal isnot true>> <<if $winpic isnot true>> <<if $daycount gte 190 or $daycount lte 40>> [img[$imgpath + "Exterior/arena.jpg"]] <<else>> [img[$imgpath + "Exterior/arenaday.jpg"]] <</if>> <<else>> [img[$imgpath + "Exterior/arenachamp.jpg"]] <<unset $winpic>> <</if>> <</if>> <</if>> <<if $talk1 is true>> <<if _arimg is 1>> [img[_img + "arenabad.jpg"]] <</if>> <<if _arimg is 2>> [img[_img + "arenaok.jpg"]] <</if>> <</if>> <<if $event gte 1 and _incombat isnot true>> <<include ArenaBattle>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $managemcarena isnot true and $arenascore gte 1 and $signingslave is undefined and $managearslave isnot true>> [[Manage|Arena][$managemcarena to true]] <</if>> <<if $arenascore is undefined and $signingmc isnot 1 and $signingmc isnot 2 and $signingslave is undefined and $managearslave isnot true>> [[Sign up (player)|Arena][$signingmc to 1]] <</if>> <<if $signingmc is 2>> [[Continue|Arena][$signingmc to 3]] <</if>> <<if $managemcarena is true and $signingslave is undefined>> <<if $action3 isnot true and $action2 isnot true>>[[Arrange fight|Arena][$action3 to true]]<<else>><p class="usedpass">Arrange fight</p><</if>> <<if $action1 isnot true and $action2 isnot true>>[[View my rating|Arena][$action1 to true, $action3 to false]]<<else>><p class="usedpass">View my rating</p><</if>> <<if $action1 is true and $action2 isnot true>> [[Change team name|Arena][$action2 to true]] <</if>> <</if>> <<if $avatarunc isnot true and $arenaplace isnot 1 and $signingslave is undefined and $managemcarena isnot true and $avatars gte 1 and $dayblock isnot 999 and $cash gte 95 and $ver lt 10830>> [["sign up " + ($girlname)|Arena][$signingslave to 1]] <</if>> <<if $signingslave is 2>> <<if $arenaplace isnot 1 and $avatars gte 1 and $dayblock is 0 and $bondage lte 0>>[["Place " + $girlname|Arena][$inarena to 1, $signingslave to 3, $cash-=95]]<</if>> [[Cancel|Arena]] <</if>> <<if $talkars is true>> <<if $talk2b isnot true>>[[Are you okay?|Arena][$talk2 to true, $talk2b to true]]<<else>><p class="usedpass">Are you okay?</p><</if>> <<if _npc.encour isnot true>>[[Encourage|Arena][$talk1 to true, _npc.encour to true]]<<else>><p class="usedpass">Encourage</p><</if>> <</if>> <<if $arenaplace is 1 and $managearslave is true and $slavefighting isnot true and $talk3 isnot true and $talkars isnot true>> <<if $talkars isnot true>> [[Talk|Arena][$talkars to true]] <</if>> <<if $talk3 isnot true and $hascummed isnot true and $refuse isnot true and _blocksex isnot true>>[[Request sex|Arena][$talk3 to true, $arsexround to 0]]<<else>><p class="usedpass">Request sex</p><</if>> <<if $slavefighting isnot true and $slavefought is undefined>>[[Arrange fight|Arena][$slavefighting to true, $slaveround to 0]]<</if>> <<if $slavefought gte 1>><p class="usedpass">Arrange fight</p><</if>> <<if $ver gte 10830>> <<else>> <<if $arenaplace is 1 and $inspectarena isnot true>>[["Inspect " + $ar_girlname|Arena][$inspectarena to true, $viewst to 1]]<</if>> <</if>> <<if $inspectarena is true>><p class="usedpass">Inspect $ar_girlname</p><</if>> <<if $ver lt 10830>> <<if $invhold gte 0>> <<if $arenaplace is 1 and _okadd is true>>[["Return " + $ar_girlname|Arena][$inarena to 2, $managearslave to false]]<</if>> <<if $arenaplace is 1 and $avatars gte 2 and $dayblock is 0>>[[Swap active slave|Arena][$arenaswap to true]]<</if>> <<else>> <<if $arenaplace is 1 and $avatars lte 1>>[["Return " + $ar_girlname|Arena][$inarena to 2, $managearslave to false]]<</if>> <<if $arenaplace is 1 and $avatars gte 2 and $dayblock is 0>>[[Swap active slave|Arena][$arenaswap to true]]<</if>> <</if>> <</if>> <</if>> <<if $managearslave isnot true and $arenaplace is 1 and $managemcarena isnot true and $ver lt 10830>> [[Manage slave|Arena][$managearslave to true, $action4 to true]] <</if>> <<if $slaveround is 1 and $introd is true>> [[Start!|Arena][$introd to false]] <</if>> <<if $slaveround is 1 and $introd isnot true>> [[Continue|Arena][$slaveround to 2]] <</if>> <<if $talk3 is true>> <<if $arsexround is 0>> [[Casual|Arena][$normsuggest to true, $arsexround to 1]] [[Dominant|Arena][$domsuggest to true, $arsexround to 1]] <</if>> <<if $arsexround is 1>> <<if $refuse isnot true>> [[Continue|Arena][$arsexround to 2]] <<else>> [[Cancel|Arena][$talk3 to false, $arsexround to 0]] <</if>> <</if>> <<if $arsexround is 2>> [[CUM over face!|Arena][$arsexround to 3, $facecum to true]] [[CUM!|Arena][$arsexround to 3]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $talk3 isnot true and $talkars isnot true>> <<if $managearslave isnot true and $managemcarena isnot true>> [[Leave|Crystal]] <<else>> <<if $slaveround lte 0 or $slaveround is undefined and $action2 isnot true>> <<if $ver gte 10830 and $managearslave is true>> [[Back|Interact][$managearslave to false, $slavefighting to false, $arsexround to 0, $managemcarena to false, $action3 to false, $event to 0, $domsuggest to false, $normsuggest to false, $nodel to 1, $newimp to true]] <<else>> [[Back|Arena][$managearslave to false, $slavefighting to false, $arsexround to 0, $managemcarena to false, $action3 to false, $event to 0, $domsuggest to false, $normsuggest to false]] <</if>> <</if>> <</if>> <</if>> <<if $talk3 is true>> <<if $arsexround isnot 1 and $arsexround isnot 2>>[[Back|Arena][$talk3 to false, $arsexround to 0]]<</if>> <</if>> <<if $talk3 isnot true and $talk2 isnot true and $slavefighting isnot true and $managearslave isnot true and $managemcarena isnot true and $action3 isnot true and $event is 0 and $ver lt 10830>> [[manage troop|Followers][$comesfromarena2 to true]] <</if>> <<if $talkars is true>> [[Back|Arena][$talkars to false]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<if $refuse is true or $arsexround is 3>><<unset $talk3>><</if>> <<unset $talk1>> <<set $talk2 to false>> <<set $action1 to false>> <<unset $signingmc>> <<unset $signingslave>> <<unset $inarena>> <<unset $inspectarena>> <<unset $infl>> <<nobr>> <<if _slavefight is true>> <<set _nogo to true>> <<set _blockall to true>> <<if $slaveround is 0>> <<if $wpchange is true>> <<if $wpbefore is "staff">><<set $ownstaff+=1>><</if>> <<if $wpbefore is "knife">><<set $ownknife+=1>><</if>> <<if $wpbefore is "sword">><<set $ownsword+=1>><</if>> <<if $wpbefore is "sledge">><<set $ownsledge+=1>><</if>> <<if $wpbefore is "powerkatana">><<set $ownpowerkatana+=1>><</if>> <<unset $wpchange>> <<unset $wpbefore>> <</if>> <<set _show2=_npc.meleeweapon>> <<if _side is 1>> <center> ''Choose _npc.girlnames opponent in the right window.'' <br><div class="tex8px"><br></div> ''WEAPON''<br> <<if _show2 is "fists">>Fists<</if>> <<if _show2 is "knife">>Combat knife<</if>> <<if _show2 is "sword">>Sword<</if>> <<if _show2 is "staff">>Combat staff<</if>> <<if _show2 is "sledge">>Sledgehammer<</if>> <<if _show2 is "powerkatana">>Power Katana<</if>> <br> ''ARMOR''<br> Gladiatrix Combat Armor<br> </center> <br> <div class="signvendor">WEAPONS</div> <div class="padd80right"> <br> <div class="row"> <div class="resholder"> <<if _npc.meleeweapon isnot "fists">><div class="ulsmall">[[Fists|Arena][$wpchange to true, $wpbefore=_npc.meleeweapon, _npc.meleeweapon to "fists"]]</div><<else>><p class="ulsmallused">Fists</p><</if>> </div> <div class="resholder"> <<if _npc.meleeweapon isnot "knife" and $ownknife gte 1>><div class="ulsmall">[[knife|Arena][$wpchange to true, $wpbefore=_npc.meleeweapon, _npc.meleeweapon to "knife", $ownknife-=1]]</div><<else>><p class="ulsmallused">knife</p><</if>> </div> <div class="resholder"> <<if _npc.meleeweapon isnot "staff" and $ownstaff gte 1>><div class="ulsmall">[[staff|Arena][$wpchange to true, $wpbefore=_npc.meleeweapon, _npc.meleeweapon to "staff", $ownstaff-=1]]</div><<else>><p class="ulsmallused">staff</p><</if>> </div> </div> <div class="row"> <div class="resholder"> <<if _npc.meleeweapon isnot "sword" and $ownsword gte 1>><div class="ulsmall">[[sword|Arena][$wpchange to true, $wpbefore=_npc.meleeweapon, _npc.meleeweapon to "sword"]]</div><<else>><p class="ulsmallused">sword</p><</if>> </div> <div class="resholder"> <<if _npc.meleeweapon isnot "powerkatana" and $ownpowerkatana gte 1>><div class="ulsmall">[[power katana|Arena][$wpchange to true, $wpbefore=_npc.meleeweapon, _npc.meleeweapon to "powerkatana", $ownpowerkatana-=1]]</div><<else>><p class="ulsmallused">power katana</p><</if>> </div> <div class="resholder"> <<if _npc.meleeweapon isnot "sledge" and $ownsledge gte 1>><div class="ulsmall">[[sledgehammer|Arena][$wpchange to true, $wpbefore=_npc.meleeweapon, _npc.meleeweapon to "sledge", $ownsledge-=1]]</div><<else>><p class="ulsmallused">sledgehammer</p><</if>> </div> </div> </div> <</if>> <<if _side is 2>> <<if $stoproll isnot true>> <<set $ranop to random(1, 5)>> <<set $ranop2 to random(6, 10)>> <<set $stoproll to true>> <</if>> <<if $ranop is 1>> <<set _opname to "FELICIA MARK">> <<set _opskill to "Veteran">> <<set _opweapon to "Staff">> <<set _opage to "22">> <<set _opreward to 300>> <<set _imgname to "Soldiers/arena_11.png">> <</if>> <<if $ranop is 2>> <<set _opname to "LINN NYBERG">> <<set _opskill to "Heroic">> <<set _opweapon to "Sword">> <<set _opage to "28">> <<set _opreward to 900>> <<set _imgname to "Soldiers/arena_12.png">> <</if>> <<if $ranop is 3>> <<set _opname to "ADRIANA ELI">> <<set _opskill to "Heroic">> <<set _opweapon to "Sword">> <<set _opage to "33">> <<set _opreward to 1100>> <<set _imgname to "Soldiers/arena_13.png">> <</if>> <<if $ranop is 4>> <<set _opname to "RAVEN">> <<set _opskill to "Legendary">> <<set _opweapon to "Power Katana">> <<set _opage to "19">> <<set _opreward to 3000>> <<set _imgname to "Soldiers/arena_14.png">> <</if>> <<if $ranop is 5>> <<set _opname to "SOFIA NUMAGE">> <<set _opskill to "Ordinary">> <<set _opweapon to "Sword">> <<set _opage to "25">> <<set _opreward to 200>> <<set _imgname to "Soldiers/arena_15.png">> <</if>> <<if $ranop2 is 6>> <<set _opname2 to "DAINARA MARK">> <<set _opskill2 to "Ordinary">> <<set _opweapon2 to "Sword">> <<set _opage2 to "20">> <<set _opreward2 to 150>> <<set _imgname2 to "Soldiers/arena_21.png">> <</if>> <<if $ranop2 is 7>> <<set _opname2 to "LARA HIGGS">> <<set _opskill2 to "Heroic">> <<set _opweapon2 to "Staff">> <<set _opage2 to "23">> <<set _opreward2 to 800>> <<set _imgname2 to "Soldiers/arena_22.png">> <</if>> <<if $ranop2 is 8>> <<set _opname2 to "FIREFLY">> <<set _opskill2 to "Veteran">> <<set _opweapon2 to "Fists">> <<set _opage2 to "27">> <<set _opreward2 to 600>> <<set _imgname2 to "Soldiers/arena_23.png">> <</if>> <<if $ranop2 is 9>> <<set _opname2 to "RADIANCE">> <<set _opskill2 to "Heroic">> <<set _opweapon2 to "Sledgehammer">> <<set _opage2 to "24">> <<set _opreward2 to 1200>> <<set _imgname2 to "Soldiers/arena_24.png">> <</if>> <<if $ranop2 is 10>> <<set _opname2 to "DARK PEARL">> <<set _opskill2 to "Legendary">> <<set _opweapon2 to "Power Axe">> <<set _opage2 to "22">> <<set _opreward2 to 2800>> <<set _imgname2 to "Soldiers/arena_25.png">> <</if>> <<if _npc.melee lte 25>><<set _opreward+=100>><</if>> <<if _npc.melee gte 50>><<set _opreward-=400>><</if>> <<if _npc.melee gte 90>><<set _opreward-=400>><</if>> <<if _npc.melee gte 110>><<set _opreward-=200>><</if>> <<if _npc.str gte 50>><<set _opreward-=200>><</if>> <<if _npc.dex gte 60>><<set _opreward-=100>><</if>> <<if _npc.meleeweapon is "fists">><<set _opreward+=200>><</if>> <<if _npc.meleeweapon is "fists" and _opweapon is "Power Katana">><<set _opreward+=600>><</if>> <<if _opreward lte 50>><<set _opreward to 50>><</if>> <<if _npc.melee lte 25>><<set _opreward2+=50>><</if>> <<if _npc.melee gte 50>><<set _opreward2-=400>><</if>> <<if _npc.melee gte 90>><<set _opreward2-=400>><</if>> <<if _npc.melee gte 110>><<set _opreward2-=200>><</if>> <<if _npc.str gte 50>><<set _opreward2-=200>><</if>> <<if _npc.dex gte 60>><<set _opreward2-=100>><</if>> <<if _npc.meleeweapon is "fists">><<set _opreward2+=200>><</if>> <<if _npc.meleeweapon is "fists" and _opweapon2 is "Power Axe">><<set _opreward2+=400>><</if>> <<if _opreward2 lte 50>><<set _opreward2 to 50>><</if>> <div class="row"> <div class="vendorleft"> [img[$imgpath +"" +_imgname]] <div class="tex6px"><br></div> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''_opname'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Skill: '' _opskill<br> ''Weapon:'' _opweapon<br> ''Age:'' _opage<br> ''Reward: '' &#36;_opreward<br> </div> <div class="tex6px"><br></div> <div class="ulsmall">[[Select|Arena][$slaveround to 1, $arop=$ranop, $reward=_opreward, $introd to true]]</div> </div> <div class="vendorleft"> [img[$imgpath +"" +_imgname2]] <div class="tex6px"><br></div> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''_opname2'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Skill: '' _opskill2<br> ''Weapon:'' _opweapon2<br> ''Age:'' _opage2<br> ''Reward: '' &#36;_opreward2<br> </div> <div class="tex6px"><br></div> <div class="ulsmall">[[Select|Arena][$slaveround to 1, $arop=$ranop2, $reward=_opreward2, $introd to true]]</div> </div> </div> <div class="storybottom"> <div class="ulsmall"> [[Reroll|Arena][$stoproll to false]] </div> </div> <</if>> <</if>> <<if $slaveround gte 1>> <<set _event to true>> <<set $skillroll to random(1, 105)>> <<set $chance=_npc.melee>> <<set $chance-=$skillroll>> <<set $chance-=5>> <<if _npc.str gte 50>><<set $chance+=10>><</if>> <<if _npc.str lte 39>><<set $chance-=10>><</if>> <<if _npc.dex gte 70>><<set $chance+=10>><</if>> <<if _npc.dex lte 39>><<set $chance-=10>><</if>> <<if _npc.traitpure lte 14>><<set $chance+=10>><</if>> <<if _npc.traitpure gte 75>><<set $chance-=15>><</if>> <<if _npc.kind gte 75>><<set $chance-=15>><</if>> <<if _npc.traitsub gte 50>><<set $chance-=15>><</if>> <<if _npc.traitbrawler gte 1>><<set $chance+=10>><</if>> <<if _npc.traitaggro gte 51>><<set $chance+=10>><</if>> <<if _npc.traitaggro lte 48>><<set $chance-=15>><</if>> <<if _npc.willpower gte 40>><<set $chance+=15>><</if>> <<if _npc.willpower gte 80>><<set $chance+=5>><</if>> <<if _npc.traittough lte 24>><<set $chance-=15>><</if>> <<if _npc.traittough gte 70>><<set $chance+=5>><</if>> <<if _npc.traittough gte 90>><<set $chance+=5>><</if>> <<if _npc.traitwarrior gte 50>><<set $chance+=15>><</if>> <<if _npc.willpower gte 30 and _npc.traitrel is 4>><<set $chance+=5>><</if>> <<if _npc.willpower gte 30 and _npc.traitrel is 9>><<set $chance+=5>><</if>> <<if _npc.girlid is 22>><<set $chance+=15>><</if>> /* enya */ <<if _npc.girlid is 201>><<set $chance+=5>><</if>> /* stormchild */ <<if _npc.girlid is 207>><<set $chance+=15>><</if>> /* greta */ <<if _npc.health lte 19>><<set $chance-=20>><</if>> <<if _npc.health lte 49>><<set $chance-=10>><</if>> <<if $diff gte 3>><<set $chance-=10>><</if>> <<if $arop is 1>><<set $chance-=10>><<set _wpfactor to 1>><<set _opname to "Felicia">><<set $infl to 20>> <</if>> <<if $arop is 2>><<set $chance-=20>><<set _wpfactor to 3>><<set _opname to "Linn">><<set $infl to 30>> <</if>> <<if $arop is 3>><<set $chance-=25>><<set _wpfactor to 3>><<set _opname to "Adriana">><<set $infl to 35>> <</if>> <<if $arop is 4>><<set $chance-=95>><<set _wpfactor to 6>><<set _opname to "Raven">><<set $infl to 80>> <</if>> <<if $arop is 5>><<set _wpfactor to 3>><<set _opname to "Sofia">><<set $infl to 10>> <</if>> <<if $arop is 6>><<set $chance+=9>><<set _wpfactor to 3>><<set _opname to "Dainara">><<set $infl to 5>> <</if>> <<if $arop is 7>><<set $chance-=20>><<set _wpfactor to 1>><<set _opname to "Lara">><<set $infl to 25>> <</if>> <<if $arop is 8>><<set $chance-=28>><<set _wpfactor to 0>><<set _opname to "Firefly">><<set $infl to 30>> <</if>> <<if $arop is 9>><<set $chance-=25>><<set _wpfactor to 5>><<set _opname to "Radiance">><<set $infl to 35>> <</if>> <<if $arop is 10>><<set $chance-=85>><<set _wpfactor to 6>><<set _opname to "Dark Pearl">><<set $infl to 70>> <</if>> <<if _wpfactor is 0 and _npc.meleeweapon isnot "fists">><<set $chance+=10>><</if>> <<if _wpfactor gte 2 and _npc.meleeweapon is "fists">><<set $chance-=12>><</if>> <<if $twomoons is true>><<set $chance+=15>><</if>> <<if _wpfactor gte 6 and _npc.meleeweapon isnot "powerkatana">><<set $chance-=10>><</if>> <<if _wpfactor lte 2 and _npc.meleeweapon is "sword">><<set $chance+=5>><</if>> <<if _wpfactor isnot 6 and _npc.meleeweapon is "powerkatana">><<set $chance+=15>><</if>> <<if $outcome is 2>><<set $chance+=30>><</if>> <<if $outcome is 1>><<set $chance-=15>><</if>> <<if _npc.girlid is 213>><<set $infl*=3>><</if>> <<if $arop is 7 and _npc.girlid is 2>><<set $chance+=15>><</if>> <<if $arop is 10 and _npc.melee lte 49>> <<if _npc.girlid is 1 or _npc.girlid is 6 or _npc.girlid is 16>><<set $chance-=10>><</if>> <</if>> <</if>> <<if $slaveround is 1 and $introd is true>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 9)>> <<set _npc.battles+=1>> <<if _ran is 1>>_opname enters the arena first, and bathes in the cacophony of Crystal Hills' cheering crowd. You can hear in the cries of Ikaanos' finest that they want nothing other than blood, gore and girls crying out in agony today.<</if>> <<if _ran is 2>>The two Gladiatrix walk out and on to the arena floor, with the cheer of a blood-craving crowd filling the air around them. It's an almost dreamy atmosphere as _npc.girlname positions herself in the western end of the arena, while studying her opponent's every movement.<</if>> <<if _ran is 3>>_opname is already standing in the western parts of the arena, glaring hatefully against _npc.girlname as she walks out from the eastern door. Everything, the cheering crowd, the mad laughter from _opname, suggest that this might become an unusually bloody fight.<</if>> <<if _ran is 4>>The two girls walk out simultaneously, from the bottom of the arena, to the roar of a hungry crowd that wants nothing more than to watch the two girls beating each other to two fleshy pulps. This will be an unpleasant scenario. At least for the loser. <</if>> <<if _ran is 5>><<if $arop is 10 or $arop is 4>>The crowd roars as one of their absolute favorites, the feared _opname, walks out from the eastern door. The girl positions herself ten yards away from _npc.girlname, glaring confidently at her opponent.<<else>>_npc.girlname walks out first, greeting the gore-hungry crowd with raised arms. A moment later, _opname walks out from the western door, and the two girls position themselves a couple of yards away from each other.<</if>><</if>> <<if _ran2 is 8>> <br><br> ''THE TWO MOONS smile at _npc.girlname today. Her chance roll has been boosted by a noticeable amount (+15).'' <<set $twomoons to true>> <</if>> <</if>> <<if $slaveround is 1 and $introd isnot true>> <<unset $introd>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 3)>> /*Fight begins!*/ <<if $chance gte 1>> <<include Success>> <br><br> <<if _ran is 1>>_opname is all over _npc.girlname in a second, but your slave successfully defends herself from the flurry of strikes before launching into a violent counter attack that leaves her opponent severely injured.<</if>> <<if _ran is 2>>_opname studies _npc.girlname for a couple of seconds before launching into a deadly strike that is both deafening and surprisingly violent. But the gladiatrix misses and your slave is able to smite the back of her opponent's head, leaving her dazed and confused as the fighting continues.<</if>> <<if _ran is 3>>_npc.girlname spots an opportunity and launches out in a successful strike that throws _opname on the ground. Her dazed opponent is quickly back on her feet and the fighting continues to the cheers of a bloodthirsty crowd. <<set _npc.health-=3>><</if>> <<if _ran is 4>>_npc.girlname takes the initiative and launches herself towards her opponent. _opname dodges her first, second and third attack, but fails to parry the forth, which leaves a nasty wound that paints the sand red underneath her feet.<</if>> <<if _ran is 5>>_opname fails to parry an incoming strike from _npc.girlname, who gains the initiative and hammers her opponent with a series of deadly blows. The crowd cheers as the two women scream out loud, like two mother cats fighting over territory.<</if>> <br><br> <<if _npc.melee gte 50>> /* PRO SKILLS*/ <<if _ran2 is 1>>Your fighter showcases her professional weapon skills, making everyone aware that she's not to be trifled with.<</if>> <<if _ran2 is 2>>There's no doubt about your fighter's professional skills. She handles her weapon like a maid handles the broomstick, leaving every spectator impressed.<</if>> <<if _ran2 is 3>>Your fighter uses her weapon with ease and professionalism, leaving every spectator impressed.<</if>> <<else>> /*AMATEUR SKILLS*/ <<if _ran2 is 1>>Your fighter is indeed lucky as she's a long way off from handling her weapons professionally. A trained warrior can instantly recognize that _npc.girlnames skills are lackluster – she's stiff, and holding her feet too close to each other. <<set _npc.health-=5>><</if>> <<if _ran2 is 2>>Your fighter impresses the spectators with her quick initiative, but her weapon skills are still in need of some serious polishing.<</if>> <<if _ran2 is 3>>Your fighter is close to winning, but that's probably more due to luck and mindset, since her weapon skills are still a bit lackluster.<</if>> <</if>> <br><br> ''Your slave's quick initiative and favorable tactics provide an improved Chance Bonus for the final round!'' <<set $outcome to 2>> <<set _npc.tempstamina-=10>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<set _npc.health-=15>> <<set _npc.tempstamina-=12>> <<if _ran is 1>>_opname quickly takes the initiative and is all over _npc.girlname in a matter of seconds. You're not impressed by your slave's choice of tactics, as she both fails to parry incoming blows or execute any successful counterattacks. The only ones cheering is Crystal Hills crowd, who've got a frenzied taste for female blood.<</if>> <<if _ran is 2>>_npc.girlname takes the initiative but stumbles and falls before the mercy of _opname, who shows her no form of leniency. A terrible strike, that leaves your slave's slender legs soaked in blood, prevents her from making a successful counter attack, and _opname uses that moment to grind the poor girl down with a series of strikes. <<set _npc.health-=5>><</if>> <<if _ran is 3>>_npc.girlname launches forward but receives a terrible blow to her head that'll leave her permanently disfigured ''(Beauty -1)''. <<set _npc.beauty-=1>> And the scene that follows is nothing other than pure agony to watch, at least for _npc.girlnames team. _opname manhandles the poor girl with a series of strikes that splatters blood all over the hot sand, and your slave's erratic dodges and movements leave a red pattern that zig-zags all over the arena. Listening to the crowd's deafening cheer feels like a dagger moving through your spine, and you have to bury your face in your hands, not wanting to watch the scene taking place in front of you.<</if>> <<if _ran is 4>>_opname takes the initiative right away and strikes high in order to destroy _npc.girlnames chances of even getting close to executing an attack of her own. One strike hits her on the side of the head, another jolts her right arm with a flash of pain and a third causes her to fall back on her ass, to the laughter and cheers of a bloodhungry crowd.<</if>> <<if _ran is 5>>_opname comes close to nailing this fight right from the start as she hits _npc.girlnames legs with such force that your slave is thrown to the ground. _npc.girlnames terrible cries tell you that something's broken ''(DEXTERITY –1)'' as she tries to get back up to her feet. <<set _npc.dex-=1>><</if>> <br><br> <<if _npc.melee gte 50>> /* PRO SKILLS*/ <<if _ran2 is 1>>Your fighter's impressive skills are of no help right now. Not even all the training in the world could make up for a mistake in a situation like this.<</if>> <<if _ran2 is 2>>You sigh due to your fighter's unacceptable sloppiness. Her skills are good, you know that, but of no help after performing this poorly. Too bad that half of Crystal Hills are here watching her unprofessional debacle.<</if>> <<if _ran2 is 3>>Your fighter's skills should be better than this, and you sigh deeply over her unacceptable performance today. Maybe she needs some additional discipline after this is over.<</if>> <<else>> /*AMATEUR SKILLS*/ <<if _ran2 is 1>>You suspect that your fighter's lackluster skills have cost her, and created this unfortunate situation. Training her properly in close combat would probably prevent outcomes like this in the future. <</if>> <<if _ran2 is 2>>You know that your fighter's melee skills need some polishing, and this is a painful example of why that is so. <<set _npc.health-=5>><</if>> <<if _ran2 is 3>>You, and around 3500 other spectators, spot several mistakes in the way your fighter handles herself in close combat, and you understand that she still needs some serious training before even getting close to calling herself a professional fighter.<</if>> <</if>> <br><br> ''_npc.girlnames failed tactics give her a noticeable penalty for the final round!'' <<set $outcome to 1>> <</if>> <</if>> <<if $slaveround is 2>> <<set _ran to random(1, 4)>> <<set _npc.tempstamina-=5>> <<if $chance gte 1>> <<include Success>> <br><br> <<set _npc.health-=5>> <<set _npc.warfame+=1>> <<if $infl gte 20 and _npc.warfame lte 399>> <<set _mfame to $infl>><<set _mfame*=0.1>><<set _mfame = Math.round(_mfame)>> <<if _mfame gte 1>><<set _npc.warfame+=_mfame>><</if>> <</if>> <<if _npc.health lte 10>><<set _npc.health to 10>><</if>> <<if _npc.tempstamina lte 10>><<set _npc.tempstamina to 10>><</if>> <<if _npc.killed gte 0>> <<set _npc.killed+=1>> <</if>> <<if $outcome is 1>> <<if _ran is 1>>But then something happens! _opname stumbles and _npc.girlname moves sideways and executes a perfect strike right over her opponent's neck. The startled woman, who was so close to winning, falls down with her spine severely injured.<</if>> <<if _ran is 2>>But the Two Moons seem to smile upon you! Your slave suddenly gets back on her feet and thrusts a mauling blow that connects with her opponent's head, causing the startled female to fall back like a timber log before losing consciousness.<</if>> <<if _ran is 3>>Through stout determination, and with pulsating, adrenaline-soaked veins, your slave turns the tide of battle and strikes her opponent right between her legs, causing the startled woman to fall to the sand and curl up into a fetal position. Mr. $pcLastName will bring home the prize-money today, as his bloodied and exhausted slave raises her arms in victory to the cheering crowd.<</if>> <<if _ran gte 4>>Then suddenly, something happens. _opname, confident in her victory, raises her arms in just the wrong moment, giving _npc.girlname the chance to retaliate. And she shows no mercy towards her sister Gladiatrix, who's dealt two powerful blows to her head before falling down unconscious into the hot sand. <</if>> <<else>> <<if _ran is 1>>And the humiliation continues, all up until the end. Your fighter dominates _opname and is finally able to force her down onto the hot sand, where the startled woman surrenders by throwing away her sword.<</if>> <<if _ran is 2>>It feels like watching a grown woman playing with her little sister as your skilled warrior continues to dominate _opname. The battle comes to an end when _npc.girlname finally deals a serious blow to her opponent's head, causing the beaten Gladiatrix to fall unconscious down into the red-stained sand.<</if>> <<if _ran is 3>>_opname makes one final counterattack. But it's not enough to break through your fighter's stout defense, and she's able to finish her opponent with a bashing blow to the back of her head.<</if>> <<if _ran gte 4>>Your warrior continues to dominate her opponent as the seconds pass and she's never in any serious danger. _opname finally falls unconscious after a series of heavy blows against her armored chest.<</if>> <</if>> <br><br> <center> <div class="green"> <div class="blink_me">''_npc.girlname has won the battle!''</div> <br><br> +$reward dollars added to inventory!<br> +$infl Influence!<br> <<set $cash+=$reward>> <<if $infl isnot undefined>><<set $credit+=$infl>><</if>> <<set $slwon+=1>> <<set $justfight to 1>> <<set _ran to random(1, 5)>> <<if _npc.willpower lte 69 and _ran gte 4>><<set _npc.willpower+=1>><</if>> <<if _npc.melee lte 89 and _ran is 1>><br><br>_npc.girlnames Melee skill has increased (+1)!<<set _npc.melee+=1>><</if>> </div> </center> <</if>> <<if $chance lte 0>> <<set _npc.health to 2>> <<set _npc.temstamina to 5>> <<include Fail>> <br><br> <<if $outcome is 1>> <<if _ran is 1>>And if just continues going downhill from there. _opname completely dominates the fight and pushes _npc.girlname to the other side of the arena before dealing a lethal blow to her side, leaving her incapacitated.<</if>> <<if _ran is 2>>_npc.girlname is not even close to dominating _opname, who plays with her opponent for a couple of minutes before dealing an incapacitating blow to her right side.<</if>> <<if _ran is 3>>Your slave pulls herself closer and closer to the brink of defeat before receiving a final, deafening blow to the side of her head, which leaves her lying unconscious, with her face buried in the hot sand. <</if>> <<if _ran gte 4>>_npc.girlnames heaving chest and sweaty legs run around like a scared rabbit before _opname deals a final blow to the side of her chest. You watch in terror as your slave stumbles down toward the ground, like a falling timber log. It remains there, looking like a lifeless heap of flesh.<</if>> <<else>> <<if _ran is 1>>But the once almost certain outcome changes completely after _opname deals a hard blow to _npc.girlnames head, causing your slave to stumble and fall to the ground. She's unable to get back to her feet and one final strike to her left arm leaves her lying incapacitated in the sand. The crowd roars, obviously amused over the sudden turn of events.<</if>> <<if _ran is 2>>The line between victory and defeat is thin. _npc.girlname, almost certain she's won this match, fails to parry an incoming blow from _opname, which leaves her severely dazed. She receives another three well-placed strikes and stumbles to the ground, defeated and incapacitated.<</if>> <<if _ran is 3>>As _npc.girlname prepares to end this fight with a well-placed strike to her opponent's head, _opname launches a surprise attack that hits your slave right in the groin. Startled and in severe pain, _npc.girlname backs away and receives another flurry of strikes that throws her down on the ground. _opname is there, quickly, to finish the fight by knocking your brave fighter unconscious.<</if>> <<if _ran gte 4>>_opname returns to the fight with rejuvenated strength and surprises _npc.girlname with an aggressiveness that pushes her back. The two girls exchange blows and parry each other's strikes before _opname lands a perfect hit on _npc.girlnames throat, causing your unfortunate slave to stumble to the ground, gasping for air.<</if>> <</if>> <br><br> <center> <div class="red"> _npc.girlname has lost the fight! </div> <br><br> <div class="tex17px">''INJURIES SUSTAINED''</div> <<set $sllost+=1>> <<set $justfight to 0>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 10)>> <<set _dexloss to 0>> <<set _strloss to 1>> <<set _beuloss to 0>> <<if _ran is 1>><<set _dexloss+=1>><</if>> <<if _ran2 is 1>><<set _beuloss+=1>><</if>> <<if $arop is 7 and _npc.girlid is 2 and _npc.dex gte 30 and $skillroll gte 60>><<set _dexloss+=1>><</if>> ''STRENGTH:'' -_strloss.<br> <<if _dexloss gte 1>>''DEXTERITY:'' -_dexloss<br><<set _npc.dex-=1>> <</if>> <<if _beuloss gte 1>>''BEAUTY:'' -_beuloss<br><<set _npc.beauty-=1>> <</if>> <<set _npc.str-=1>> <<set _ran to random(1, 5)>> <<if _npc.melee lte 69 and _ran is 1>><br>_npc.girlnames ''Melee skill'' has increased by one point, however!<<set _npc.melee+=1>><</if>> </center> <</if>> <<set _showfinal to true>> <<set $slavefought to 1>> <<unset $slavefighting>> <<unset $slaveround>> <<set _showafterpic to true>> <<unset $reward>> <<unset $twomoons>> /*SLAVEROUND 2 ENDS BELOW*/ <</if>> /*SLAVEFIGHT ENDS BELOQ*/ <</if>> <</nobr>><<nobr>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 4)>> <<set _ran3 to random(1, 3)>> /* <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<if _ran2 is 1>>xx<</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> <<if _ran2 is 4>>xx<</if>> */ <<if $arsexround gte 0>><<set _blockall to true>><</if>> <<if $arsexround is 0>> How do you deliver your request to _npc.girlname? <</if>> <<if $arsexround is 1>> <<include DiceRolls>> <<if $normsuggest is true>><<set $chance=$mastercharm>><<set _charm to true>><</if>> <<if $domsuggest is true>><<set $chance=$manipulate>><<set _mani to true>><</if>> <<if $diff is 1>><<set $chance+=20>><</if>> <<set $chance-=$skillroll>> <<set $chance-=_npc.willpower>> <<set $chance+=_npc.masterlove>> <<if _npc.respect gte 10>><<set $chance+=20>><</if>> <<if $manipulate gte 50>><<set $chance+=20>><</if>> <<if $credit gte 500>><<set $chance+=20>><</if>> <<set $chance+=_npc.likesadist>> <<if _npc.likesadist gte 40>><<set $chance+=40>><</if>> <<if _npc.likesadist lte 19 and $domsuggest is true>><<set $chance-=20>><</if>> <<if $normsuggest is true>> <<if _ran2 is 1>><<if $justfight gte 0>>You approach _npc.girlnames cell quietly and stand at the door watching as she sponges the grit, blood, and sweat from the arena off her toned body while seated on a low wooden stool. A voyeuristic excitement builds in your groin as you silently watch her washing her firm breasts, pinching her nipples lightly until they stiffen and stand erect. You break the erotic scene by exclaiming:<<else>>You walk over to _npc.girlname and say casually:<</if>><</if>> <<if _ran2 is 2>><<if $justfight gte 0>>_npc.girlname is wiping the sweat and blood off her naked body as you enter her cell. You speak to her in a kind and polite tone:<<else>>You walk over to _npc.girlname and speak out casually:<</if>><</if>> <<if _ran2 is 3>><<if $justfight gte 0>>You approach _npc.girlname in her cell located next to the arena. She's still breathing heavily, looks grimy, and is dripping sweat and blood, most of which seems to have come from her opponent. You speak out in a casual tone while watching her heaving chest working like a smith's bellow:<<else>>You approach _npc.girlname with a confident smile and say:<</if>><</if>> <<if _ran2 is 4>><<if $justfight gte 0>><<if $justfight is 0>>You're standing inside _npc.girlnames cell and find her slumped naked on the edge of her bunk, holding her sweat-covered head with her hands. You speak in a careful tone:<<else>>You enter _npc.girlnames cell to find her slumped on the edge of the bunk, holding a bloody rag against a deep cut on her thigh. Tears of pain are streaking down her muddy face. You speak out carefully:<</if>> <<else>>You approach _npc.girlname quietly in her chamber, where she's standing next to one of the windows overlooking the arena floor. You say in a steadfast tone:<</if>><</if>> <br><br> // <<if $justfight is 0>> /* GIRL HAS JUST LOST FIGHT*/ <<if _ran is 1>>Hey, don’t be sad. You did good, okay? Now, allow me to cheer you up. Strip. Please. (Casual smile). I'll make you forget that stupid fight.<</if>> <<if _ran is 2>>_npc.girlname… Allow me to comfort you. Come on… Let's hit the bed. I promise you'll enjoy this.<</if>> <<if _ran is 3>>Don’t be sad. You'll do better next time. Ehm… I've come here to cheer us both up. I need something for all the money I've lost, and you need some comfort. Come, lay with me.<</if>> <<if _ran is 4>>Forget that stupid fight now and come lay with me. I'll make you happy. I promise.<</if>> <<if _ran is 5>>Let me comfort you. Here… Let's lay down on the bed. That's it. Come here… Take your clothes off. You're gonna enjoy this…<</if>> <</if>> <<if $justfight is 1>> /* GIRL HAS JUST WON FIGHT*/ <<if _ran is 1>> You looked so hot out there in the arena! All I could think about was your sweet lips wrapped around my cock!<</if>> <<if _ran is 2>>Congratulations! I knew you could do it! Now let's finish this glorious day with some hot lovemaking. Come on! Let's try that bed over there.<</if>> <<if _ran is 3>>You're so fucking awesome. And now I'm gonna reward you. Come, sleep with me. Let us celebrate this victory!<</if>> <<if _ran is 4>>You're the best fucking Gladiatrix in Ikaanos and I'm so fucking proud of you. Let's celebrate with some serious lovemaking. What do you say, oh great warrior?<</if>> <<if _ran is 5>><<if _npc.age lte 19>>Fucking awesome! So young, but one of Ikaanos' best female warriors. I'm proud of you. So. Now I'm gonna give you a juicy treat. My cock, ramming your body. What do you say? (Cocky smile)<<else>>I'm proud of you. Now allow me to show you my gratitude. Strip. You're gonna enjoy this.<</if>><</if>> <</if>> <<if $justfight is undefined or $justfight is 99>> /* NO RECENT FIGHTING*/ <<if _ran is 1>>Well hello, _npc.girlname… I've missed you. I've missed that sweet body of yours. What do you say? Shall we try your bed? <<if _npc.likesadist lte 19 or _npc.age lte 18>>You don’t have to be afraid.<</if>><</if>> <<if _ran is 2>>What a nice room you got here… I really like it. How about sanctifying it with some love? Over on that bunk of yours? (Smile)<</if>> <<if _ran is 3>>I've missed you. And I won't leave until I've gotten a taste of my most precious slave. <<if $avatars gte 1>>That girl I have running around at home, $girlname… She's nothing compared to you! <<if $slave1state gte 1>>Hehe, oops, I hope she didn’t hear me. She's right outside the door!<</if>><</if>><</if>> <<if _ran is 4>>Have you missed me? I’ve sure missed you, _npc.girlname. Now let's do something about that, shall we? Get those clothes off and sleep with me. I know you want it. <<if _npc.masterlove gte 70>>I know you've been craving my cock… (Confident smile)<</if>><</if>> <<if _ran is 5>>It's so hot knowing you're one of the gladiators here. It makes this guy so fucking horny. Now, maybe it's your turn to show some gratitude? Gratitude over me… letting you stay here at this prestigious school? (Smile)<</if>> <</if>> // <</if>> <<if $domsuggest is true>> <<if _ran2 is 1>><<if $justfight gte 0>>You step right up to _npc.girlname, who's standing close to a bucket of warm water that she uses to wash the grime off from her recent fight. She looks up at you with tired eyes as you speak dominantly:<<else>>You walk over to the window inside _npc.girlnames chamber and look out over the sand of the arena outside. You speak dominantly, with your back turned against her:<</if>><</if>> <<if _ran2 is 2>><<if $justfight gte 0>>_npc.girlname has just barely survived a tough match against a popular opponent and lies completely wasted on her bunk opposite the window. That doesn’t stop you from walking over to the exhausted female and pulling her up toward you.<<else>>You walk up toward _npc.girlname and stare at her dominantly:<</if>><</if>> <<if _ran2 is 3>><<if $justfight gte 0>>_npc.girlname is busy washing the grime and sweat away from her face as you walk over to her and exclaim dominantly:<<else>>You look at _npc.girlname with power-hungry eyes and exclaim:<</if>><</if>> <<if _ran2 is 4>><<if $justfight gte 0>>_npc.girlname is wiping away the grime and blood from her face as you approach her from behind. You spin the startled girl around and say out loud:<<else>>You walk into _npc.girlnames personal space and almost push her up against the wall while exclaiming:<</if>><</if>> <br><br> // <<if $justfight is 0>> <<if _ran is 1>>Hey, cheer up! What doesn't kill you makes you stronger, right? Actually I made time in my busy schedule to drop in and fuck YOU, so just lie back and spread your legs! Come on. Get on the bed!<</if>> <<if _ran is 2>>That was lousy, and unbelievably sloppy. We got some training to do. But first, I'm gonna fuck your brains out. As a punishment.<</if>> <<if _ran is 3>>You've made a fool out of me. And our house. Spread your legs. I'm gonna punish you for this.<</if>> <<if _ran is 4>>I'm disappointed, _npc.girlname, and you're gonna make it up to me. Get over to the bed! Now<<if _npc.age lte 19 and $masterage gte 40>> young lady<</if>>! I'm gonna fuck you raw!<</if>> <<if _ran is 5>>I'm not impressed, <<if _npc.age lte 19>>young lady<<else>>_npc.girlname<</if>>. At least you're good enough to take my cock. Strip and get on the bed. Now!<</if>> <</if>> <<if $justfight is 1>> <<if _ran is 1>><<if _npc.body lte 2>>Watching those little titties bouncing around out there made me so fucking horny. Now I'm gonna taste the whole package. Strip!<<else>>My fabulous gladiatrix. You won! Now I'm gonna fuck your brains out, and you're gonna like it.<</if>><</if>> <<if _ran is 2>>Just knowing I have Ikaanos' best gladiatrix wrapped around my cock makes me incredibly horny. Yeah, that's right. Don’t think you can run away from your duties just because I've assigned you to the arena. Strip. <<if _npc.body lte 2 and $masterage gte 40>>I wanna taste those little titties you have there.<</if>><</if>> <<if _ran is 3>>Congratulations! I'm so proud of you, _npc.girlname. I'm gonna reward you. With my throbbing hardon. Strip!<</if>> <<if _ran is 4>>(Snicker) I bet that crowd would be jealous if they knew I was about to fuck the winner of today's main fight. Mmh… You make me so fucking horny. Strip for me!<</if>> <<if _ran is 5>>Now get that armor off and spread your <<if $body lte 2>>little<</if>> legs. You're gonna get the pounding of a lifetime.<</if>> <</if>> <<if $justfight is undefined or $justfight is 99>> <<if _ran is 1>>Well, well, my favorite fuck-girl. Taking it easy over here in the warrior quarters… I've missed you. I've missed your cunt. Strip. I've come to fuck you.<</if>> <<if _ran is 2>>Look at me. Look at your Master... That's it. Now, strip. I'm gonna fuck you. <</if>> <<if _ran is 3>>Don’t think you can slack off from serving your master just because you're here in the arena. I'll swing by and fuck you every day if I have to. We need to keep that pussy wet and ready, don’t you think? Now strip!<</if>> <<if _ran is 4>>You're such a sweet girl. Now strip, bend over and spread your butt-cheeks for me. I wanna inspect my property. <<set $inspectbutt to true>><</if>> <<if _ran is 5>>I think it's time to remind you of your utmost duty. That is, to satisfy your master. Strip and make yourself ready! <<if _npc.age lte 19 and $masterage gte 34>>Now, young lady!<</if>><</if>> <</if>> // <</if>> <br><br> <<set _ran to random(1, 5)>> <<if $chance lte 0>> <<unset $inspectbutt>> <<include Fail>> <br><br> ''_npc.girlname:'' // <<if _npc.willpower gte 40>> <<if $domsuggest is true>> <<if _ran is 1>>What are you implying? That you can… just… use me? No way. Not gonna happen. <<if $justfight gte 0>>Besides, I've got wounds to heal.<</if>><</if>> <<if _ran is 2>>Are you for real? That's not gonna happen. Get outta here!<</if>> <<if _ran is 3>><<if $justfight is 0>>I'm sorry if I'm not your perfect little… “Gladiatrix”… But that doesn’t mean that I just have to take your shit like that! The answer is no!<<else>>I don’t like that tone, okay? The answer is no!<</if>><</if>> <<if _ran is 4>>No, that's not gonna happen. Now please, get out, I need to wash myself. Brutus wants all girls in the arena in ten minutes.<</if>> <<if _ran is 5>>Sorry to disappoint you, asshole, but I'm busy so you'll have to come back another time… (Cocky smile) <<if $justfight is 1>>And that's not how you should speak to today’s champion!<</if>><</if>> <<else>> <<if _ran is 1>>How kind of you (fake laughter). But no. That's not gonna happen. I'm too sweaty anyway.<</if>> <<if _ran is 2>>Damn it. I forgot to take the pill… We don’t wanna risk anything. I'm so sorry, but this snatch is closed today.<</if>> <<if _ran is 3>>Not gonna happen. Sorry. I need to focus on my training and not on serving some <<if $masterage gte 40>>old dude's<<else>>guy's<</if>> manhood.<</if>> <<if _ran is 4>>Sex? Now? Are you for real? No fucking way. Not gonna happen. I'm too tired, too sweaty and not at all up for it.<</if>> <<if _ran is 5>>Haha, seriously? No way. I need to get some rest.<</if>> <</if>> <<else>> <<if $domsuggest is true>> <<if _ran is 1>>Please… Don't speak like that… I… We're not allowed to have sex here, so, that's a no. Okay?<</if>> <<if _ran is 2>>You… You don’t have to speak like that. It's not gonna get you what you want anyway. Please… Can you just leave me alone?<</if>> <<if _ran is 3>>I… I don’t have to take this. The answer's no! Okay? We're not supposed to fuck in here anyway.<</if>> <<if _ran is 4>>Are you seriously gonna have that attitude here? <<if $justfight is 1>>After I won that fight and all?<<else>>I'm completely wasted.<</if>> Sorry, but the answer's no.<</if>> <<if _ran is 5>>Sorry to disappoint you but I… I just can't. I don’t have the strength. Please forgive me. Oh, I think I hear the calling bell. I need to go. <</if>> <<else>> <<if _ran is 1>>I… I know what you want from me but… that's not gonna happen right now because… because I have an upcoming training session, okay? So, please…<</if>> <<if _ran is 2>>What was that? I think I heard the summoning bell. I need to get out or Philip will have me lashed. Sorry… _npc.callname. Another day perhaps.<</if>> <<if _ran is 3>>Ehm… No, please. I don’t wanna do that. I smell. I'm too sweaty. Another day perhaps.<</if>> <<if _ran is 4>>Sorry, I forgot to take my TotaLube pill. So… We don't wanna risk anything now that I'm here. Another day. Okay?<</if>> <<if _ran is 5>>No… Ehm, that would just be… awkward. Philip and Brutus can hear us and it's forbidden to violate the fighters. <</if>> <</if>> <</if>> // <br><br> ''_npc.girlname refuses! It's probably best not to cause a scene here that would display her insubordination and your inability to produce obedient slaves.'' <<set $refuse to true>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist lte 39>> <<if $domsuggest is true>> <<if _npc.willpower gte 5>> <<set _npc.masterlove-=1>><<set _npc.scarefactor+=1>> <<if _ran is 1>>Why… Why are you… Speaking to me like that? Well, alright… I guess things can't get any worse.<</if>> <<if _ran is 2>>Please… Don’t… Okay, let's do it… Quietly. We're not allowed to have boyfriends here. Just so you know…<</if>> <<if _ran is 3>>Are… I… Are you sure? Philip says we can't bring boys in here. But I guess… If we do it quietly… Please, don’t… Don’t rape me. They'll hear it.<</if>> <<if _ran is 4>>I… I guess… I guess it's my duty… Well, okay. A quick one. But please be careful.<</if>> <<if _ran is 5>>Please, don’t… Don’t speak to me like that. I'll do it, okay? Just be quiet.<</if>> <<else>> <<if _ran is 1>>Of… Of course, Master. I'm always ready to… satisfy you.<</if>> <<if _ran is 2>>Yes, _npc.callname. I'm ready to satisfy you. I know it's my duty.<</if>> <<if _ran is 3>>Yes, _npc.callname. I'm ready.<</if>> <<if _ran is 4>>I'm always ready to satisfy you, _npc.callname. You know that.<</if>> <<if _ran is 5>>Yes of course, _npc.callname. I'm always ready.<</if>> <</if>> <<else>> <<if _ran is 1>><<if _npc.willpower lte 5>>I want you to be proud of me, Master. In every possible way. (Smile)<<else>>Well… That doesn’t sound too bad. I sure could use it after all I've gone through.<</if>><</if>> <<if _ran is 2>> <<if _npc.willpower lte 15>>Al… Alright, whatever you say, _npc.callname. <<if $justfight is 0>>I'm sorry if I've disappointed you in any way.<</if>><<else>>Alright… I'm feeling very lonely here anyway. <<if _npc.masterlove gte 70>>And I miss you. Terribly!<</if>><</if>> <</if>> <<if _ran is 3>>I guess we could do that. But just be quiet, okay? Philip will lash my ass if he finds out.<</if>> <<if _ran is 4>>Okay but we have to be really quiet. They don’t allow boyfriends in here for some reason.<</if>> <<if _ran is 5>>Sure. But… But please be gentle. No loud noises. The other girls will hear us.<</if>> <</if>> <<else>> <<if _ran is 1>>Oh I love it when you speak to me like that. Coming here… Fucking me raw… Despite all the pain I suffer through in a place like this.<</if>> <<if _ran is 2>>Oh… Yes, of course, _npc.callname. My body is made to please you. Both on the arena floor and in the bunk over here.<</if>> <<if _ran is 3>>My pussy's all wet and juicy, _npc.callname. Take me. Take me hard.<</if>> <<if _ran is 4>>Yes, of course, _npc.callname. I can't stop thinking about that huge cock of yours when I'm out fighting the other girls. I've been waiting for you.<</if>> <<if _ran is 5>>You know that I'm your slave in every way, _npc.callname. I'm naked and ready for you.<</if>> <</if>> // <br><br> _npc.girlname strips naked and readies herself for the upcoming session. <<if _npc.likesadist gte 40 or _npc.willpower lte 9>>You're delighted to see that she obviously knows her place as your slave.<</if>> <<if _npc.willpower gte 10 and _ran is 5 and $domsuggest is true>> <br><br> ''The girl's WILLPOWER has decreased!<<set _npc.willpower-=1>> <</if>> <</if>> <</if>> <<if $arsexround is 2>> <<include DiceRolls>> <<set $chance=0>> <<set $chance-=$skillroll>> <<if _npc.likepussy lte 20>><<set $chance-=10>><</if>> <<if _npc.likeoral lte 20>><<set $chance-=10>><</if>> <<if _npc.likepussy gte 60>><<set $chance+=15>><</if>> <<if _npc.likeoral gte 60>><<set $chance+=15>><</if>> <<if _npc.traitnymfo gte 51>><<set $chance+=50>><</if>> <<set $chance+=_npc.likesadist>> <<if _npc.masterlove gte 60>><<set $chance+=10>><</if>> <<if _npc.masterlove gte 80>><<set $chance+=20>><</if>> <<if _npc.happiness gte 60>><<set $chance+=10>><</if>> <<if _npc.age lte 19 and $masterage gte 40>><<set $chance-=15>><</if>> <<if $mastercharm gte 50>><<set $chance+=20>><</if>> <<set _event to true>> <<addmins 12>> <<set $daycount+=2>> <<if $normsuggest is true>> /*COMMON SEX.*/ <<set _npc.virgin to false>> <<if _ran is 1>>You place yourself behind _npc.girlname on the narrow bunk that's nailed to the stone wall next to a dying fireplace. Her naked body trembles as you force your <<if $cock gte 3>>massive<</if>> cock through her pussy lips and bury its entire length inside her womb. Then, gently, but determinedly, you rock her body with what feels like a thousand thrusts, while tasting her <<if $justfight gte 0>>bruised<<else>>sweaty<</if>> neck with your slithering tongue.<</if>> <<if _ran is 2>>You lift her into the bunk, drop your pants, and mount her positioning her legs over your shoulders. Her pussy is already soaking wet, either from arousal or from sweat, and your thick cock slams into her without resistance.<</if>> <<if _ran is 3>>You pull _npc.girlname gently toward you and kiss her passionately until she succumbs to your intimate initiative. The heated moment continues in her bunk, where you penetrate her <<if $age lte 19>>teenage<<else>>warm<</if>> pussy with a long, thorough thrust that stops right above her cervix. The following ten minutes are delightfully pleasant and you get a taste of every part of your slave's body as you move your hands over her butt, back and trembling thighs. <</if>> <<if _ran is 4>>The next fifteen minutes are delightfully pleasant as you get to taste every part of your <<if $age lte 19>>young<</if>> slave. You're blessed with her lips running meticulously over your <<if $masterfilth lte 19>>sweaty<</if>> cockhead and then are allowed to bury your tongue deep between her pussy lips. But the dance moves to the next stage when you plow through her labia and start ramming her cunt with your throbbing hardon.<</if>> <<if _ran is 5>>You feel that you're indeed a lucky man as you lay down beside _npc.girlname on her bunk and start rubbing her stiffening nipples. You're all over her in a matter of minutes and churn through her pussy lips with careful determination, which signals the climax of the glorious fifteen minutes you get to spend with your <<if _npc.age lte 19>>young<</if>> slave.<</if>> <br><br> <<if $chance gte 1>> <<set _npc.arousal+=2>> <<set _npc.happiness+=1>> <<set _npc.masterlove+=1>> <<include Success>> <<set $sexyfeel to 1>> <br><br> <<if _ran2 is 1>>The girl seems genuinely excited and aroused herself, obviously taken by the act and enjoying every moment of it.<</if>> <<if _ran2 is 2>>There's no question about the girl's feelings toward you – she's genuinely aroused and moans from pleasure as you carefully handle her body with your manhood.<</if>> <<if _ran2 is 3>>You notice that the girl's genuinely aroused and enjoys every moment of being with her master today.<</if>> <<if _ran2 is 4>> There's no doubt about the girl’s aroused state when she screams triumphantly after your determined assault triggers a massive orgasm! A burst of fluid from her convulsing vagina soaks your balls after only ten deep thrusts and it continues to move like a hungry mouth over your penis for several minutes.<</if>> <br><br> _npc.girlnames ''Happiness'' and ''Affection'' toward you have increased! <<else>> <<include Fail>> <<set $sexyfeel to 0>> <br><br> <<if _ran2 is 1>>The girl utters her disgust on several occasions. You've managed to persuade her into doing this, but it's clear that she's offered herself with the sole purpose of satisfying your desires for her <<if _npc.age lte 19>>young<</if>> body.<</if>> <<if _ran2 is 2>>The girl is unfortunately not on the same level as you right now. She closes her eyes and tries to escape this ordeal instead of enjoying it.<</if>> <<if _ran2 is 3>>Unfortunately, the few strains of arousal that _npc.girlname shows are probably fake. Her face is more distorted by pain than enjoyment, and you feel her body stiffening more and more the longer you continue fucking her.<</if>> <<if _ran2 is 4>>The girl shrieks from pain several times and you finally understand that she's far away from enjoying herself. Her entire body begs you to finish this as quickly as possible.<</if>> <</if>> <br><br> ''//Suddenly, you feel a strong urge to cum!//'' <</if>> <<if $domsuggest is true>> <<set _npc.pussywear+=7>> <<set _npc.pain+=2>> <<set _npc.virgin to false>> <<if _ran is 1>> <<if $inspectbutt is true and _npc.willpower lte 30>>_npc.girlname does as you commanded her. She turns around and spreads her butt wide open with her hands, while looking callously into the stone wall in front of her. You take the opportunity to impale the girl with a savage thrust that slams your ball-sack against her pussy lips. And the brutality continues for ten sweaty minutes as you hammer your _callit's pussy.<<else>>You push _npc.girlname down on her knees and unbutton your pants while looking at her dominantly. It takes a couple of seconds of churning before your cock plows through her lips and slides over her tongue. But the sloppy blowjob ends after only two minutes when you pull the girl up, spin her around and thrust your cock deep into her womb. What follows is a wonderful five minutes of yelping, moaning and splashing sounds from when your sweaty body connects with _npc.girlnames as you hammer her savagely over and over.<</if>> <</if>> <<if _ran is 2>><<if $inspectbutt is true and _npc.willpower lte 30>>Obediently, or just being overly-horny, _npc.girlname turns around and displays her butt crack by splitting it open with her hands. You take the opportunity to ram her cunt with a deep, thorough thrust that pushes her up against the cold stone wall. And the act continues there, with her warm body bouncing against the rocks as you hammer it with your cock over and over.<<else>>You pull _npc.girlname towards the bunk, while holding her by the throat, and throw the gasping girl down on the wooden boards before jumping her like a predator. Your cock finds its way past her pussy lips, shivering from either excitement or fear of what you might do next. And there's very little thought of anything else than your own gratification for the next ten minutes as you hammer her flailing body with an endless barrage of savage thrusts.<</if>> <</if>> <<if _ran is 3>>After removing _npc.girlnames loin cloth, you grab the girl by the neck and push her down onto the bunk so that her butt is spread wide open in front of you. Your cock finds its way into her womb in one deep thrust that causes her to utter a muffled scream of pain. The next 12 minutes are brutal as you continue to hammer her tight pussy with your shaft, over and over, without giving your slave even a second of rest.<</if>> <<if _ran is 4>>You lead _npc.girlname over to the bunk bed, with a firm hand around her neck, and bend the stiff girl over the wooden planks to make her pussy more accessible.<br><br>The following 15 minutes are mechanical, brutal and devoid of any loving intimacy from your side. You thrust _npc.girlname viciously while holding her hair bent upward so that she's forced to push her butt-cheeks against you. This enables you to reach the deepest parts of her womb, which are warm, soft and delightfully wet.<</if>> <<if _ran is 5>>_npc.girlname spends the first five minutes down on her knees working your cock, and you keep a firm grasp of the back of her head so that she doesn’t slack or take an unallowed breather while performing her duties. <br><br> ''You:'' //That's it. Good girl. Now spread your legs on the bunk!// <br><br> Quietly, _npc.girlname follows your command and gives you access to the warmth between her legs, which you hammer with selfish hunger for well over ten minutes. It's delightful, in every way; like eating an expensive dish at The Golden Dragon restaurant. <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <<set _npc.arousal+=2>> <<set $sexyfeel to 1>> <br><br> <<if _ran2 is 1>>The girl is obviously turned on by your brutality as you're able to catch her smiling and moaning on several occasions. <</if>> <<if _ran2 is 2>>You've turned the girl on with your brutality and she seems to appreciate this wholeheartedly.<</if>> <<if _ran2 is 3>>The girl's appreciation is obvious – the streaming pussy-juice on her thighs, the aroused moans and her convulsing cunt that squeezes your shaft like a mouth.<</if>> <<if _ran2 is 4>>The girl's moans, convulsing body and hungry kisses are all signs that she appreciates when you manhandle her like this. She's completely synchronized with your act.<</if>> <<else>> <<set $sexyfeel to 0>> <<include Fail>> <<set _npc.arousal-=2>> <<set _npc.masterlove-=2>> <<set _npc.happiness-=3>> <<set _npc.scarefactor+=1>> <<set _npc.pussywear+=2>> <br><br> <<if _ran2 is 1>>Your brutality leaves the girl severely exhausted and there's not even the slightest hint that she's enjoying this.<</if>> <<if _ran2 is 2>>The girl's helpless yelps and painful shrieks are clear indications that she's not enjoying herself. This is indeed a one-man show.<</if>> <<if _ran2 is 3>>The girl remains stiff throughout the act. It's obvious that she's not enjoying any of this.<</if>> <<if _ran2 is 4>>The girl's constant shivers and pitiful yelps indicate that she's not enjoying herself at all. <</if>> <</if>> <br><br> ''Suddenly, you feel a strong urge to splatter poor _npc.girlname with your cum!'' <</if>> <</if>> <<if $arsexround is 3>> /*CUM SCENE*/ <<if $facecum is true>> <<set _npc.cumface+=1>> <<if _ran is 1>>You pull out from _npc.girlname, move your cock up to her face, and paint it with a huge load of hot manjuice.<</if>> <<if _ran is 2>>You leave _npc.girlnames shivering pussy and push her down on the floor before splattering her surprised face with a whitish goo of manjuice.<</if>> <<if _ran is 3>>You decide to pull out from _npc.girlname and paint her face with a sick load of bubbling manjuice.<</if>> <<if _ran is 4>>You stop thrusting _npc.girlname when you feel the precum tunneling its way up your shaft and move your manhood right in front of her face, which you splatter with a steaming load of manjuice.<</if>> <<if _ran is 5>>You pull out of _npc.girlnames pussy, throw her down on the stone floor and spray her face with a large load of white cum.<</if>> <br><br> <<if $sexyfeel is 1>> <<if _ran2 is 1>>The girl, still aroused by your previous act, takes the load with her mouth open and eyes shut, allowing you to degrade her up until the very last squirt, that streams down over her naked body.<</if>> <<if _ran2 is 2>>The girl takes it, just like that, and starts smearing the sticky goo all over her body with her hands even before the last squirts leave your shaft. She realizes too late that the mess will be hard to wash off with just the bucket of cold water that she's access to.<</if>> <<if _ran2 is 3>>The girl doesn’t move away from the shower of spunk, and allows you to finish all over her without any physical resistance.<</if>> <<if _ran2 is 4>>And the girl just takes it, still obviously aroused from your earlier session.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.masterlove gte 60 or _npc.likesadist gte 40 or _npc.traitperv gte 50>> <<if _ran2 is 1>>Mmh… Yesss… I've missed your spunk so much…<</if>> <<if _ran2 is 2>>Ooh… GOD… Fuck… Yeah…<</if>> <<if _ran2 is 3>>Mmh… (Smiling) I really need a shower now…<</if>> <<if _ran2 is 4>>That was… Wow… Mmh… I like it when you treat me like that.<</if>> <<else>> <<if _ran2 is 1>>Fuuuck… Shit… That was… Special…<</if>> <<if _ran2 is 2>>Oow… Fuck…<</if>> <<if _ran2 is 3>>Yeew… Shit…<</if>> <<if _ran2 is 4>>(Gasping)<</if>> <</if>> // <<else>> <<if _ran2 is 1>>The girl cries out in shock, feeling both disgusted and humiliated by your heinous act.<</if>> <<if _ran2 is 2>>The girl screams out and tries to get away from the mess by pushing your legs away. Most of the viscous fluid still ends up over her body, however.<</if>> <<if _ran2 is 3>>The girl cries out in shock and terror.<</if>> <<if _ran2 is 4>>The girl shrieks from shock and nausea as the semen slithers into every crevice of her shaking body.<</if>> <br><br> ''_npc.girlname:'' <<if _npc.willpower gte 20 and _npc.likesadist lte 29>> <<set _npc.masterlove-=2>> <<set _npc.happiness-=2>> <<set _npc.scarefactor+=1>> // <<if _ran2 is 1>>What the fuck!? Are you insane?<</if>> <<if _ran2 is 2>>What the hell? Fuck! Asshole!<</if>> <<if _ran2 is 3>>Are you fucking insane! What the hell? Asshole. Was that really necessary?<</if>> <<if _ran2 is 4>>Yeew! What the hell man? Are you fucking insane? It's all over me!<</if>> // <br><br> <<if _ran3 is 1>>The girl's severely shocked by your display of lewdness but doesn’t offer any more complaints other than a deadly silence as she tries to clear herself from the manjuice that keeps streaming down all over her body.<</if>> <<if _ran3 is 2>>The girl glares at you, hatefully, before moving over to the bucket of water where she tries to get rid of the manjuice you've just blessed her with. She doesn’t say anything more in response to your heinous act.<</if>> <<if _ran3 is 3>>The girl shakes the worst parts off her body before moving over to the bucket of water, which she uses to rinse the remaining stains away from her face.<</if>> <<else>> // <<if _ran2 is 1>>Mh… Than… Thank (cough) Thank you, _npc.callname. I've missed that.<</if>> <<if _ran2 is 2>>Mmh… (coughing) I… I love your spunk soooo much. Thank you.<</if>> <<if _ran2 is 3>>Than… (Cough) Thank you for gracing me with your spunk, _npc.callname. <<if _npc.likesadist lte 19>>(Quiet sobbing)<</if>><</if>> <<if _ran2 is 4>>Mmh… I hope… I hope you're satisfied now, _npc.callname (Cough). After using your obedient slave like this.<</if>> // <br><br> <<if _ran3 is 1>>Smiling, either obediently or submissively, the girl moves over to the bucket of water and starts to rinse away the worst stains from her face.<</if>> <<if _ran3 is 2>>The girl smiles while standing up and works the remaining wet stains of spunk into her skin. She doesn’t intend to wash it off, at least not as long as you're here.<</if>> <<if _ran3 is 3>>Obediently, the girl begins to rub the worst stains into her skin, while looking at you submissively. What a good slave.<</if>> <</if>> <</if>> <<else>> /*STANDARD CUM*/ <<set _npc.cumpussy+=1>> <<if _ran is 1>>You fill _npc.girlnames womb with a large load of hot jism that'll trickle out from her pussy for at least a couple of hours, reminding her of the moment you've just shared.<</if>> <<if _ran is 2>>You leave a surprisingly large load of hot jizz inside _npc.girlnames womb and fall back beside her on the uncomfortable bunk bed while breathing heavily from the recently ended lovemaking.<</if>> <<if _ran is 3>>You scream out loud while injecting _npc.girlnames womb with a sickening load of hot cum that'll trickle out from her pussy for hours after you've left the arena.<</if>> <<if _ran is 4>>You moan like a bull while filling _npc.girlnames pussy with your hot manjuice in seven consecutive squirts.<</if>> <<if _ran is 5>>You scream out your now muffled arousal while filling _npc.girlnames pussy with your oozing jism.<</if>> <<if _ran gte 3>> <br><br> ''You:'' // <<if _ran2 is 1>>Oh… Yes… Fuck!<</if>> <<if _ran2 is 2>>Mmh… That's it… OOooow… Good girl… Take my load…<</if>> <<if _ran2 is 3>>Fuuuck YES! Mmmh… That's a good girl…<</if>> <<if _ran2 is 4>>Yeah… Mmh… Good girl…<</if>> // <</if>> <br><br> <<if $sexyfeel is 1>> <<if _ran2 is 1>>Your gladiatrix is noticeably relaxed, obviously still feeling aroused and happy after spending some quality time together with her owner.<</if>> <<if _ran2 is 2>>Your slave seems to have appreciated spending time with you and continues to rub her wet pussy after you've slumped back beside her on the narrow bed bunk.<</if>> <<if _ran2 is 3>>While lying comfortably relaxed beside your slave, you notice how she continues to rub her pussy until her body convulses in a silent orgasm that also leaves her satisfied by this moment.<</if>> <<if _ran2 is 4>>Your slave lies comfortably beside you in silence after you've slumped down on her bunk. Her satisfied expression reveals that she's probably had an orgasm too and that she's enjoyed this moment as much as you have.<</if>> <<else>> <<if _ran2 is 1>>Your slave turns her back toward you and crawls into a fetal position after you've finished your session. She doesn’t look very comfortable and would probably like to be left alone right now.<</if>> <<if _ran2 is 2>>Your slave doesn’t seem aroused at all and turns her back toward you after you've emptied yourself inside her. She would probably appreciate being left alone right now.<</if>> <<if _ran2 is 3>>You slump down on the bunk, with your slave lying distraught next to you, her eyes tightly shut. There's no doubt that she's feeling both nauseous and abhors what's just taken place inside her chamber.<</if>> <<if _ran2 is 4>>You slump down right next to your slave, who's shivering from disgust and discomfort. It's clear that she's just done this out of duty, and not for her own gratification.<</if>> <<set _npc.masterlove-=1>> <<set _npc.happiness-=1>> <</if>> <</if>> <br><br> Five minutes later, you're fully dressed, ready to leave _npc.girlnames chamber. <<unset $facecum>> <<unset $sexyfeel>> <<unset $inspectbutt>> <<unset $arsexround>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <</nobr>><<nobr>> <<if _combatroom isnot true>> <<if $event gte 1>><br><</if>> <<if $event is 1>> /* TOUGH FIGHTS*/ <<if $ar_tier2 is 8>> <center> <div class="tex18px">''MASTERS OF RAANA'' </div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' The only crew with a spotless winning streak. Five badasses with high-tech weaponry, led by the zealous Spheremaster Telsior II Dama, also known as "THE RED DRAGON". Winning this fight would make you the Champion of The Arena! <br><br> //This is the final fight in the HIGH TIER category!// '' </div> <<set $ar_reward to 15000>> <<set $combat to 208>> <</if>> <<if $ar_tier2 is 7>> <center> <div class="tex18px">''THE PUDDING CLUB'' </div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' One of Ikaanos most famous fighting crews. Won 144 consecutive fights between 2482-2486 and are renowned for their countless (and mostly successful) monster hunts. Founded by Marius and Novak back in 2479. Carries the best weapons and armor available. '' </div> <<set $ar_reward to 6000>> <<set $combat to 201>> <</if>> <<if $ar_tier2 is 6>> <center> <div class="tex18px">''MR. GRIMM'S CREW''</div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' A badass group of warriors that are renowned for their long victory streaks and many successful bounty hunting missions. Armed with state-of-the-art weaponry and heavy armor. Formed by the notorious Lars Grimm in 2480. '' </div> <<set $ar_reward to 3500>> <<set $combat to 200>> <</if>> <<if $ar_tier2 is 5>> <center> <div class="tex18px">''HAALU'S HEROES''</div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' Three ex-space marines that claim they survived the horrors of Haalu after the infamous Haalu incident. There is no proof that the group ever were involved with that tragic event, but they put on a good show and knows how to handle their weapons. '' </div> <<set $ar_reward to 3100>> <<set $combat to 206>> <</if>> <<if $ar_tier2 is 4>> <center> <div class="tex18px">''THE VICIOUS FOUR'' </div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' An infamous group of raider-soldiers who got assigned to the arena in exchange for a pardon. Tremendously combat-agile, using high-end weapons and thick plate armor. '' </div> <<set $ar_reward to 2800>> <<set $combat to 202>> <</if>> <<if $ar_tier2 is 3>> <center> <div class="tex18px">''MIZUSHI'' </div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' Two tremendously dangerous Japanese fighters wielding power katanas and wearing a special heavy leather armor. Extremely quick and deadly. '' </div> <<set $ar_reward to 2200>> <<set $combat to 204>> <</if>> <<if $ar_tier2 is 2>> <center> <div class="tex18px">''GEZA TIHANY'' </div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' A young nobleman-turned-fighter that has won his last six fights. A very popular newcomer with a lot of teenage fans in Crystal Hills. <br><br> Carries a $50 000 duraplate armor and a tuned plasma rifle. '' </div> <<set $ar_reward to 2000>> <<set $combat to 205>> <</if>> <<if $ar_tier2 is 1>> <center> <div class="tex18px">''THE AVERY BROTHERS'' </div> <br> [img[$imgpath + "ch/diff3.png"]] <br> </center> <div class="padd30side"> '' A very popular duo that got exonerated after serving ten years in a prison camp for instigating a rebellion against the Mastersphere. Carries old-school weapons and armor but fights with a ferociousness that few can match. '' </div> <<set $ar_reward to 1700>> <<set $combat to 203>> <</if>> /* EVENT 1 ENDS BELOW*/ <</if>> <<if $event is 2>> /* MEDIUM FIGHTS */ <<if $ar_tier1 is 8>> <center> <div class="tex18px">''COCK GRINDERS''</div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' Three vicious female ex-slaves who fight in special $50,000 Heavy DuraPlate combat armors. Renown for their savagery. What they sometimes lack in skill is made up by their impenetrable protection and ruthless dedication. '' </div> <<set $ar_reward to 2200>> <<set $combat to 218>> <</if>> <<if $ar_tier1 is 7>> <center> <div class="tex18px">''CAPTAIN'S GUARD''</div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' Four elite soldiers, led by Capt. Jerry Tyler, who left his duty as Fort General in 2487. Professional and well-armored fighters who are known for their unmerciful and sometimes sadistic approach when killing off enemies. '' </div> <<set $ar_reward to 1500>> <<set $combat to 217>> <</if>> <<if $ar_tier1 is 6>> <center> <div class="tex18px">''ZOLTAN BATTALION''</div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' Four professional soldiers from the Zoltan Battalion – stationed at Fort Krishna in the northern parts of Ikaanos Colony. They're participating for glory, money, women and a chance to climb the ranks of the arena. Rumors say they were dismissed after not following orders during a raid against cultists. '' </div> <<set $ar_reward to 1500>> <<set $combat to 215>> <</if>> <<if $ar_tier1 is 5>> <center> <div class="tex18px">''ALMER'S CHAMPIONS''</div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' Four master brawlers fighting <<if $karate gte 1>>at the arena to bring glory to their karate school in Marston Avenue.<<else>>to honor their dead master, Almer Fukka, who perished after a raid against his karate school in Marston Avenue.<</if>> '' </div> <<set $ar_reward to 1200>> <<set $combat to 213>> <</if>> <<if $ar_tier1 is 4>> <center> <div class="tex18px">''LAMBAR'S PRISONERS''</div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' Four heavily armed warriors who got caught after a failed assassination attempt against Spheremaster Took Lambar. Sentenced to "a thousand fights" last year. <br><br>Have a 9-fight winning streak and are ready to advance to the top tier in a couple of months. '' </div> <<set $ar_reward to 1000>> <<set $combat to 214>> <</if>> <<if $ar_tier1 is 3>> <center> <div class="tex18px">''THE FELTONS'' </div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' Four heavily armed raider-criminals who are famous for the huge $2 million smuggler hit made by the Skyguard back in 2485. This ended the Felton's hegemony over Westside; only local bootleg outposts remain today. '' </div> <<set $ar_reward to 900>> <<set $combat to 211>> <</if>> <<if $ar_tier1 is 2>> <center> <div class="tex18px">''THE WILTON GIRLS''</div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' Four ex-slavegirls who were sentenced to "a thousand fights" at the arena after killing their former lord, Spheremaster Godfrey Wilton. They pack a serious punch after living under sadistic conditions for many years. Their 12-streak win has also strengthened the quartette considerably and they are now a famous attraction in Crystal Hills. '' </div> <<set $ar_reward to 800>> <<set $combat to 212>> <</if>> <<if $ar_tier1 is 1>> <center> <div class="tex18px">''MAJOR DARWIN''</div> <br> [img[$imgpath + "ch/diff2.png"]] <br> </center> <div class="padd30side"> '' A gang of semi-professional warriors, led by the ageing, but still steadyhanded, Major Darwin, who served with the Skyguard police during the 60s and 70s. '' </div> <<set $ar_reward to 700>> <<set $combat to 216>> <</if>> /* EVENT 2 ends below*/ <</if>> <<if $event is 3>> /* MEDIUM/HARD RANDOM */ <<if $descroll3 is 1>> <center> <div class="tex18px">''VETERAN RAIDERS''</div> <br> [img[$imgpath + "ch/diff4.png"]] <br> </center> <div class="padd30side"> '' Two raider captains that <<if $descroll is 1>>were captured outside Ikaanos after a failed raid against a Kymanto shipment.<</if>> <<if $descroll is 2>>were the only survivors after a battle against Skyguard troops.<</if>> <<if $descroll is 3>>were captured after attacking one of the forts guarding IC borders.<</if>> <<if $descroll is 4>>are here to earn glory and money. Their participation is frowned upon by some, as they're wanted criminals, but a sizeable freebooter's holding makes their stay here strictly professional.<</if>> <<if $descroll is 5>>were captured after a battle against House Bellemme. Sentenced to "a thousand fights" at the arena.<</if>> <br><br> They carry remingtons/automatic rifles and heavy armor. '' </div> <<set $ar_reward to 750>> <<set $combat to 230>> <</if>> <<if $descroll3 is 2>> <center> <div class="tex18px">''ROGUE SPACE MARINE''</div> <br> [img[$imgpath + "ch/diff4.png"]] <br> </center> <div class="padd30side"> '' An imprisoned space marine who refused to follow orders after the Haalu incident. Sentenced to "a thousand fights" at the arena. <br><br> <<if $descroll lte 3>>This bastard carries a coilgun and heavy combat armor.<</if>> <<if $descroll gte 4>>He carries the standard issue automatic rifle carbine and heavy combat armor.<</if>> '' </div> <<set $ar_reward to 550>> <<set $combat to 232>> <</if>> <<if $descroll3 is 3>> <center> <div class="tex18px">''BROTHERS OF THE GOLDEN DAWN''</div> <br> [img[$imgpath + "ch/diff4.png"]] <br> </center> <div class="padd30side"> '' A duo of cultist monks belonging to an ultra-orthodox offshoot to the Cult of The Elder. <br><br> They wear reinforced leather armor and wield powerful katanas. '' </div> <<set $ar_reward to 600>> <<set $combat to 233>> <</if>> <<if $descroll3 is 4>> <center> <div class="tex18px">''WELL-ARMED PUNKS''</div> <br> [img[$imgpath + "ch/diff4.png"]] <br> </center> <div class="padd30side"> '' Four unusually well-armed thugs <<if $descroll is 1>>that have applied to the arena for a chance to win money and fame.<</if>> <<if $descroll is 2>>that have been sentenced to an arena fight for a minor felony. If they win this bout, the group of marauders are free to go.<</if>> <<if $descroll is 3>>who were sentenced to "a thousand fights" at the arena after commiting a severe felony.<</if>> <<if $descroll is 4>>who're here to redeem themselves by winning glory and wealth.<</if>> <<if $descroll is 5>>were captured after a botched attack against a Skyguard supply line outside Ikaanos.<</if>> <br><br> They carry rifles and heavy armor. '' </div> <<set $ar_reward to 700>> <<set $combat to 234>> <</if>> <<if $descroll3 is 5>> <center> <div class="tex18px">''DESPERADO''</div> <br> [img[$imgpath + "ch/diff4.png"]] <br> </center> <div class="padd30side"> '' A lonely, coilgun-wielding and heavily armored desperado <<if $descroll is 1>>who was sentenced to "a thousand fights" after committing a serious crime.<</if>> <<if $descroll is 2>>that's fighting at the arena for glory and wealth.<</if>> <<if $descroll is 3>>who's one of many semi-famous gunslingers in western Ikaanos. You've probably heard of him.<</if>> <<if $descroll is 4>>who's saving up cash for buying land property outside Ikaanos.<</if>> <<if $descroll is 5>>who thinks he's the best fighter that's ever walked the streets of Ikaanos. You have a chance to prove him wrong.<</if>> '' </div> <<set $ar_reward to 650>> <<set $combat to 235>> <</if>> /* EVNET 3 ENDS BELWO*/ <</if>> <<if $event is 4>> /* EASY RANDOM FIGHTS*/ <<if $descroll4 is 1>> <center> <div class="tex18px">''FREEBOOTER PRISONERS''</div> <br> [img[$imgpath + "ch/diff0.png"]] <br> </center> <div class="padd30side"> '' Two melee-fighting freebooters who've been sentenced to the arena <<if $descroll is 1>>after raping a young nobleman's daughter.<</if>> <<if $descroll is 2>>after getting caught smuggling denaar drugs.<</if>> <<if $descroll is 3>>after attacking a Skyguard outpost.<</if>> <<if $descroll is 4>>after murdering a respected citizen of Ikaanos.<</if>> <<if $descroll is 5>>after stealing from a Skyguard outpost.<</if>> They carry standard gladiator swords and light armor. '' </div> <<set $ar_reward to 200>> <<set $combat to 240>> <</if>> <<if $descroll4 is 2>> <center> <div class="tex18px">''ESCAPED SLAVE''</div> <br> [img[$imgpath + "ch/diff0.png"]] <br> </center> <div class="padd30side"> '' A somewhat combat-able slavegirl who was sentenced to the arena after <<if $descroll is 1>>biting the dick off her former master.<</if>> <<if $descroll is 2>>killing her former master.<</if>> <<if $descroll is 3>>running away from her former master so many times that he got sick of her.<</if>> <<if $descroll is 4>>getting caught stealing from her old master's coffers.<</if>> <<if $descroll is 5>>killing another servant in her old household.<</if>> The girl, age 20, carries a worn 9mm pistol and a heavy leather armor. '' </div> <<set $ar_reward to 200>> <<set $combat to 241>> <</if>> <<if $descroll4 is 3>> <center> <div class="tex18px">''PUNKS''</div> <br> [img[$imgpath + "ch/diff0.png"]] <br> </center> <div class="padd30side"> '' A group of three famished, denaar-addicted punks that are desperate for cash. Riff-raff gangs like these are often rounded up on the streets and thrown into the meatgrinder at Crystal Hills. <br><br> They carry knives and padded armor. '' </div> <<set $ar_reward to 220>> <<set $combat to 242>> <</if>> <<if $descroll4 is 4>> <center> <div class="tex18px">''OLD MEATBAG''</div> <br> [img[$imgpath + "ch/diff0.png"]] <br> </center> <div class="padd30side"> '' A veteran who has survived many fights but never climbed to a higher gladiator tier. <<if $descroll is 1>>Rumors tell you that he's here for the sport of it.<</if>> <<if $descroll is 2>>Rumors say that he's been sentenced to "a thousand fights" – which equals a death verdict – for a long-forgotten crime.<</if>> <<if $descroll is 3>>Rumors tell you that he's been here to earn some money for his impoverished grandchildren.<</if>> <<if $descroll is 4>>You've heard that he's been searching for years for that golden opportunity to score a great victory.<</if>> <<if $descroll is 5>>You recognize this man from long ago. You believe he's an old Skyguard soldier who got sick of the low wages.<</if>> <br><br> He carries a pistol and a heavy leather armor. '' </div> <<set $ar_reward to 230>> <<set $combat to 243>> <</if>> <<if $descroll4 is 5>> <center> <div class="tex18px">''CONVICT''</div> <br> [img[$imgpath + "ch/diff0.png"]] <br> </center> <div class="padd30side"> '' One of many grunts that make up the mass of meat bags at the arena. A somewhat combat-able man who was recently sentenced to the arena after <<if $descroll is 1>>going on an unallowed raping spree, targeting primarily distinguished middle-class girls.<</if>> <<if $descroll is 2>>killing his former employer. <</if>> <<if $descroll is 3>>insulting a Spheremaster.<</if>> <<if $descroll is 4>>getting caught voicing his dangerous political agenda.<</if>> <<if $descroll is 5>>killing a citizen of Ikaanos.<</if>> <br><br> The man carries a rifle and a leather armor. '' </div> <<set $ar_reward to 220>> <<set $combat to 244>> <</if>> /* EVENT 4 ENDS BELOW*/ <</if>> <center> <div class="storybottom"> <div class="tex17px">''REWARD:'' &#36;$ar_reward</div> <br> <div class="ulsmall"> [[Inspect|CombatRoom][$inarena to true]] </div> </div> </center> /* COMBAT ROOM ENDS BELOW*/ <</if>> <<if _combatroom is true>> You take a closer look at your potential arena adversary. <<addmins 6>> <<set $daycount+=1>> <<set _pausemusic to true>> <<if $combat is 200>> <<set $enemy1_type = 34>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "Mr. GRIMM">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 16>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SPACE GUNNER">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 36>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 16>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SPACE GUNNER">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 28>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 21>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "YENNIFER">> <<set $enemy4_weapon = "powerkatana">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 16>> <<set $enemy4_sex = "her">> <<set $enemy4_strength to 90>> <</if>> <<if $combat is 201>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MARIUS">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 38>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 14>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "NOVAK">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 39>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 32>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "VALIANT">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 35>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 19>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ROGUE MARINE">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <</if>> <<if $combat is 202>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER CAPTAIN">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 30>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 14>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER CAPTAIN">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 30>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 32>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 22>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 19>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RAIDER">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 23>> <<set $enemy4_sex = "him">> <</if>> <<if $combat is 203>> <<set $enemy1_type = 34>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BOB AVERY">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 39>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 14>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BILL AVERY">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <</if>> <<if $combat is 204>> <<set $enemy1_type = 33>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ISAMU">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 26>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 95>> <<set $enemy2_type = 3>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SABUROU">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 115>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 95>> <</if>> <<if $combat is 205>> <<set $enemy1_type = 18>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "GEZA">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 43>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 95>> <</if>> <<if $combat is 206>> <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "COL. THAAD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 16>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "COL. ARIEN">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 16>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SPACE MARINE">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 84>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 28>> <<set $enemy3_sex = "him">> <</if>> <<if $combat is 208>> <<set $enemy1_type = 36>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RED DRAGON">> <<set $enemy1_weapon = "cybercannon">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "weave">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 37>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RED GUARD">> <<set $enemy2_weapon = "cybercannon">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 39>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 37>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RED GUARD">> <<set $enemy3_weapon = "plasma">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 40>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 23>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "BLACK GUNNER">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 23>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "BLACK GUARD">> <<set $enemy5_weapon = "coil">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "hulc">> <<set $enemy5_soak = 50>> <<set $enemy5_sex = "him">> <</if>> <<if $combat is 211>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAD FELTON">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MARK FELTON">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 65>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "RAIDER">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 34>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "FELTON JR.">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 50>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <</if>> <<if $combat is 212>> <<set $enemy1_type = 38>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "LARA">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 105>> <<set $enemy1_htype = 105>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "her">> <<set $enemy2_type = 38>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "OLIVIA">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 105>> <<set $enemy2_htype = 105>> <<set $enemy2_wpskill = 65>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "her">> <<set $enemy3_type = 22>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "FAY">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 90>> <<set $enemy3_htype = 90>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "her">> <<set $enemy4_type = 22>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "JESSIE">> <<set $enemy4_weapon = "r55">> <<set $enemy4_health = 80>> <<set $enemy4_htype = 80>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "her">> <</if>> <<if $combat is 213>> <<set $enemy1_type = 25>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "KARATE MASTER">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 100>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy2_type = 26>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "KARATE MASTER">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 80>> <<set $enemy3_type = 27>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BRAWLER">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 80>> <<set $enemy4_type = 27>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BRAWLER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <</if>> <<if $combat is 214>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "HANUMAN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 22>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "DANIEL">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 74>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RIFLEMAN">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 18>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 11>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "GUNSLINGER">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength to 70>> <</if>> <<if $combat is 215>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SVEN GRYM">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "HELLRAISER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RIFLEMAN">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 34>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ONE-EYE">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 30>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <</if>> <<if $combat is 216>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MAJOR DARWIN">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 23>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RIFLEMAN">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RIFLEMAN">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 14>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "DICKIE">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <</if>> <<if $combat is 217>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "THE CAPTAIN">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 84>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 15>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE SOLDIER">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 22>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE SOLDIER">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 22>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 15>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE SOLDIER">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 50>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 22>> <<set $enemy4_sex = "him">> <</if>> <<if $combat is 218>> <<set $enemy1_type = 18>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "FRIDA BELL">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 84>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 42>> <<set $enemy1_sex = "her">> <<set $enemy2_type = 18>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "LARA ELLIS">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 84>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 42>> <<set $enemy2_sex = "her">> <<set $enemy3_type = 18>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SARAH LAO">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 42>> <<set $enemy3_sex = "her">> <</if>> <<if $combat is 230>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER CAPTAIN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER CAPTAIN">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 75>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <</if>> <<if $combat is 232>> <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<if $descroll gte 4>><<set $enemy1_weapon = "automaticrifle">> <<else>><<set $enemy1_weapon = "coil">><</if>> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 28>> <<set $enemy1_sex = "him">> <</if>> <<if $combat is 233>> <<set $enemy1_type = 3>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CULTIST MONK">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 11>> <<set $enemy1_sex = "him">> <<set $enemy1_strength to 90>> <<set $enemy2_type = 3>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "CULTIST MONK">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 11>> <<set $enemy2_sex = "him">> <<set $enemy2_strength to 90>> <</if>> <<if $combat is 234>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "THUG">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 15>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "THUG">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 21>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "THUG">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 11>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "THUG">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <<set $enemy4_strength to 70>> <</if>> <<if $combat is 235>> <<set $enemy1_type = 14>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE SOLDIER">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <</if>> <<if $combat is 240>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "FREEBOOTER">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 45>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <</if>> <<if $combat is 241>> <<set $enemy1_type = 22>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ESCAPED SLAVE">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 50>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 13>> <<set $enemy1_sex = "her">> <</if>> <<if $combat is 242>> <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PUNK">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 60>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 4>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 45>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 2>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 45>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <</if>> <<if $combat is 243>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MEATBAG">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <</if>> <<if $combat is 244>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CONVICT">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <</if>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 87>> <<if $ownstealth is undefined>> <<set $ownstealth to false>> <<set $stealthsoak to 0>> <<set $ownslstealth to 0>> <</if>> <<if $talk3 is true>><<set _nogo2 to true>><</if>> <<if $action2 is false and $action3 is false and $action5 is false>><div class="headsign">IMPERIAL ARMS</div><</if>> <<if $action2 is true>><div class="headsign">RANGED WEAPONS</div><</if>> <<if $action3 is true>><div class="headsign">MELEE WEAPONS</div><</if>> <<if $action5 is true>><div class="headsign">ARMORS</div><</if>> <<if $action1 is false>> You enter the large hall of the Imperial Arms, that feels more like a mansion than your typical vendor. Each weapon type has a dedicated chamber and the crew of five clerks greet you at once, politely indicating that they're just a holler away if you'd need any help. <<if $courtlevel gte 4>> <br><br> <<set _ran to random(1,5)>> ''Chief clerk:'' // <<if _ran is 1>>An honor to have you here, $mctitle.<</if>> <<if _ran is 2>>I'll be your personal assistant while you're here, $mctitle.<</if>> <<if _ran is 3>>Whatever you need, let me know.<</if>> <<if _ran is 4>>Johan! Malak! Assist $mctitle while he's here. (Pause) And let me know if you have any requests, Sir (smile).<</if>> <<if _ran is 5>>$mctitle, welcome to Imperial Arms. Let me follow you as a helping hand.<</if>> // <</if>> <<set $action1 to true>> <</if>> <<if $action2 is true>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/crossbowbutt.png"]]>> <<goto Imperial>> <<set $event5 to true>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/pistolbutt.png"]]>> <<goto Imperial>> <<set $event1 to true>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/riflebutt.png"]]>> <<goto Imperial>> <<set $event2 to true>> <<set $action to 1>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/shotgunbutt.png"]]>> <<goto Imperial>> <<set $event to 37>> <<set $action to 22>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Weapons/coilbutt.png"]]>> <<goto Imperial>> <<set $event to 39>> <<set $action to 22>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Weapons/glbutt.png"]]>> <<goto Imperial>> <<set $event to 112>> <<set $action to 22>> <</link>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/50cbutt.png"]]>> <<goto Imperial>> <<set $event to 32>> <<set $action to 22>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/r55butt.png"]]>> <<goto Imperial>> <<set $event to 204>> <<set $action to 22>> <</link>> </div> </div> </div> /* END OF WEAPON ROWS*/ <</if>> <<if $action3 is true>> <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Weapons/knifebutt.png"]]>> <<goto Imperial>> <<set $event8 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Weapons/staffbutt.png"]]>> <<goto Imperial>> <<set $event9 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Weapons/swordbutt.png"]]>> <<goto Imperial>> <<set $event7 to true>> <<set $action to 1>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Weapons/katanabutt.png"]]>> <<goto Imperial>> <<set $event12 to true>> <<set $action to 1>> <</link>> </div> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/gswordbutt.png"]]>> <<goto Imperial>> <<set $event to 30>> <<set $action to 22>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/gaxebutt.png"]]>> <<goto Imperial>> <<set $event to 183>> <<set $action to 22>> <</link>> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> </div> /* END OF WEAPON ROWS*/ <</if>> <<if $action4 is true>> <<include TodayAmmo>> <</if>> <<if $action5 is true>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/weavebutt.png"]]>> <<goto Imperial>> <<set $event to 144>> <<set $action to 22>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/durabutt.png"]]>> <<goto Imperial>> <<set $event to 145>> <<set $action to 22>> <</link>> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/slweave.png"]]>> <<goto Imperial>> <<set $event to 154>> <<set $action to 22>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/slduraplate.png"]]>> <<goto Imperial>> <<set $event to 155>> <<set $action to 22>> <</link>> </div> </div> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "Stuff/stealthbutt.png"]]>> <<goto Imperial>> <<set $event to 156>> <<set $action to 22>> <</link>> </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> </div> /* END OF WEAPON ROWS*/ <</if>> </div> <div class="pic"> <<if $action is 0>> [img[$imgpath + "Interiors/imperial.jpg"]] <</if>> <<if $action is 22>> <<include GenBuy>> <</if>> <<if $action is 1>> <div class="vendorpic"> <<set _nostuff to true>> <<if $event1 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">9mm WESTSIDE AUTOMATIC</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/pistol.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/pistol.png]]<</if>> <</if>> <<if $event2 is true>> <center><div class="vsmalltex"><br></div><div class="bigtex">''.30-06 900 REMINGTON RIFLE''</div></center><br><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/rifle.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/rifle.png]]<</if>> <</if>> <<if $event3 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">7.62 AUTOMATIC RIFLE</div>''</center><br><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/autorifle.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/autorifle.png]]<</if>> <</if>> <<if $event4 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">12-GAUGE SHOTGUN</div>''</center><br><br><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/shotgun.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/shotgun.png]]<</if>> <</if>> <<if $event5 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEEL CROSSBOW</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/crossbow.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/crossbow.png]]<</if>> <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SWORD</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/sword.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/sword.png]]<</if>> <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT KNIFE</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/knife.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/knife.png]]<</if>> <</if>> <<if $event9 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT STAFF</div>''</center><br><br> <<if $state is 0>>[img[C:/Telsior/Pics/Stuff/staff.png]]<</if>> <<if $state is 1>>[img[Pics/Stuff/staff.png]]<</if>> <</if>> <<if $event10 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COILGUN</div>''</center><br><br><br> [img[$imgpath + "Stuff/coil.png"]] <</if>> <<if $event11 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PLASMA RIFLE</div>''</center><br><br><br> [img[$imgpath + "Stuff/plasma.png"]] <</if>> <<if $event12 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">POWER KATANA</div>''</center><br><br> [img[$imgpath + "Stuff/katana.png"]] <</if>> <<if $event16 is true or $event19 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DURAPLATE COMBAT ARMOR</div>''</center><br><br> [img[$imgpath + "Stuff/armordura.png"]] <</if>> <<if $event17 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT WEAVE ARMOR</div>''</center><br><br> [img[$imgpath + "Stuff/armorweave.png"]] <</if>> <<if $event18 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT WEAVE ARMOR</div>''</center><br><br> [img[$imgpath + "Stuff/slweavebig.png"]] <</if>> <<if $event20 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEALTH ARMOR</div>''</center><br> [img[$imgpath + "Stuff/slstealthbig.png"]] <</if>> <<if $sellsteel is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEEL INGOTS</div>''</center><br><br> [img[$imgpath + "Stuff/steelbig.png"]] <</if>> </div> <</if>> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //Manufactured at Westside assembly plant from vintage schematics. The 9mm is a reliable and affordable gun that's common in the city. Higher damage output in close combat.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 300>><center>''PRICE:'' $300</center><<else>><center>''Insufficient funds ($300)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event1 to true]]</div> <<if $cash gte 300>><div class="ulvendor">[[Purchase|Imperial][$event1 to true, $cash-=300, $ownpistol+=1, $removebutt to true, $a9mm+=12]]</div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event1 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +15/+18 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Low <</fadein>> </div> <<timed 1s>> <<if $cash gte 300>><div class="ulvendor">[[Purchase|Imperial][$event1 to true, $cash-=300, $ownpistol+=1, $removebutt to true, $a9mm+=12]]</div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //A modified version of the Remington Model 700 rifle, using .30-06 ammunition. Higher damage output and better accuracy when fired from distant combat.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 700>><center>''PRICE:'' $700</center><<else>><center>''Insufficient funds ($700)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event2 to true]]</div> <<if $cash gte 700>><div class="ulvendor"> [[Purchase|Imperial][$event2 to true, $cash-=700, $ownrifle+=1, $removebutt to true, $a306+=12]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event2 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +30/+20 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 700>><div class="ulvendor"> [[Purchase|Imperial][$event2 to true, $cash-=700, $ownrifle+=1, $removebutt to true, $a306+=12]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //A Westside-made assault rifle using 7.62 ammunition. Produced from vintage schematics. Lethal and expensive. Used primarily by elite soldiers and wealthy adventurers.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 1900>><center>''PRICE:'' $1900</center><<else>><center>''Insufficient funds ($1900)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event3 to true]]</div> <<if $cash gte 1900>><div class="ulvendor"> [[Purchase|Imperial][$event3 to true, $cash-=1900, $ownautorifle+=1, $removebutt to true, $a556+=18]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event3 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +38 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte 1900>><div class="ulvendor"> [[Purchase|Imperial][$event3 to true, $cash-=1900, $ownautorifle+=1, $removebutt to true, $a556+=18]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event4 is true>> <div class="row"> <div class="vendorinfonew"> //A pump-action, 12-gauge shotgun rifle. Popular with many professions – hunters, adventurers, and caravan guards. Only effective in ''//close combat//'' - damage decreased when fired from a distance.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 650>><center>''PRICE:'' $650</center><<else>><center>''Insufficient funds ($650)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event4 to true]]</div> <<if $cash gte 650>><div class="ulvendor"> [[Purchase|Imperial][$event4 to true, $cash-=650, $ownshotgun+=1, $removebutt to true, $a12g+=12]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event4 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +12/+26 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte 650>><div class="ulvendor"> [[Purchase|Imperial][$event4 to true, $cash-=650, $ownshotgun+=1, $removebutt to true, $a12g+=12]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event4 to false>> <</if>> <<if $event5 is true>> <div class="row"> <div class="vendorinfonew"> //A common ranged weapon, favored by many hunters and adventurers. Surprisingly powerful and popular for its cheap ammunition. Better damage when used in close combat.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 100>><center>''PRICE:'' $100</center><<else>><center>''Insufficient funds ($100)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event5 to true]]</div> <<if $cash gte 100>><div class="ulvendor"> [[Purchase|Imperial][$event5 to true, $cash-=100, $owncrossbow+=1, $removebutt to true, $bolts+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event5 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +11/+15 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Low <</fadein>> </div> <<timed 1s>> <<if $cash gte 100>><div class="ulvendor"> [[Purchase|Imperial][$event5 to true, $cash-=100, $owncrossbow+=1, $removebutt to true, $bolts+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event5 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //A steel sword equipped with a quillon. A common alternative to handguns as there's no need to purchase expensive ammunition. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 200>><center>''PRICE:'' $200</center><<else>><center>''Insufficient funds ($200)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event7 to true]]</div> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|Imperial][$event7 to true, $cash-=200, $ownsword+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event7 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +13 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 200>><div class="ulvendor"> [[Purchase|Imperial][$event7 to true, $cash-=200, $ownsword+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //A standard combat knife, equipped with a small quillon. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 90>><center>''PRICE:'' $90</center><<else>><center>''Insufficient funds ($90)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event8 to true]]</div> <<if $cash gte 90>><div class="ulvendor"> [[Purchase|Imperial][$event8 to true, $cash-=90, $ownknife+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event8 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +7 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Fast <</fadein>> </div> <<timed 1s>> <<if $cash gte 90>><div class="ulvendor"> [[Purchase|Imperial][$event8 to true, $cash-=90, $ownknife+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event8 to false>> <</if>> <<if $event9 is true>> <div class="row"> <div class="vendorinfonew"> //A cheap but efficient close combat weapon with excellent range. Made from reinforced haalwood. Breaks easily. Damage modified by ''STRENGTH'' and ''Melee skill.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 30>><center>''PRICE:'' $30</center><<else>><center>''Insufficient funds ($30)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event9 to true]]</div> <<if $cash gte 30>><div class="ulvendor"> [[Purchase|Imperial][$event9 to true, $cash-=30, $ownstaff+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event9 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Base damage:'' +9 pts<br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 30>><div class="ulvendor"> [[Purchase|Imperial][$event9 to true, $cash-=30, $ownstaff+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event9 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> //A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 5500>><center>''PRICE:'' $5500</center><<else>><center>''Insufficient funds ($5500)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event10 to true]]</div> <<if $cash gte 5500>><div class="ulvendor"> [[Purchase|Imperial][$event10 to true, $cash-=5500, $owncoil+=1, $removebutt to true, $acoil+=12]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event10 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +45 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte 5500>><div class="ulvendor"> [[Purchase|Imperial][$event10 to true, $cash-=5500, $owncoil+=1, $removebutt to true, $acoil+=12]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event10 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> //A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of energy that can incapacitate most unarmored enemies with one shot.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 9000>><center>''PRICE:'' $9000</center><<else>><center>''Insufficient funds ($9000)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event11 to true]]</div> <<if $cash gte 9000>><div class="ulvendor"> [[Purchase|Imperial][$event11 to true, $cash-=9000, $ownplasma+=1, $removebutt to true, $aenergy+=12, $credit+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event11 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +60 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' None <</fadein>> </div> <<timed 1s>> <<if $cash gte 9000>><div class="ulvendor"> [[Purchase|Imperial][$event11 to true, $cash-=9000, $ownplasma+=1, $removebutt to true, $aenergy+=12, $credit+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event11 to false>> <</if>> <<if $event12 is true>> <div class="row"> <div class="vendorinfonew"> //A DuraSteel-layered oriental blade with a hypersonic cut enhancer powered by an integrated fusion battery.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 2500>><center>''PRICE:'' $2,500</center><<else>><center>''Insufficient funds ($2,500)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event12 to true]]</div> <<if $cash gte 2500>><div class="ulvendor"> [[Purchase|Imperial][$event12 to true, $cash-=2500, $ownpowerkatana+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event12 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Damage:'' +26 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Speed:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte 2500>><div class="ulvendor"> [[Purchase|Imperial][$event12 to true, $cash-=2500, $ownpowerkatana+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<set $event12 to false>> <</if>> <<if $event16 is true>> <<set _price to 12500>> <<if $diff gte 3>><<set _price+=2000>><</if>> <div class="row"> <div class="vendorinfonew"> //A heavy combat armor made from solid DuraSteel plates. Transforms the wearer into a tank, but also a sitting duck for melee fighers due to a massive DEX penalty.// </div> <div class="vendorbuynew"> <<if $ownduraplate isnot true and $action15 is false>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event16 to true]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Imperial][$event16 to true, $cash-=_price, $ownduraplate to true, $durasoak to 35, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 35 pts <br> <<fadein 1s>> ''Penalty:'' -24 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Imperial][$event2 to true, $cash-=_price, $ownduraplate to true, $durasoak to 35, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> <<if $ownduraplate is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $ownduraplate is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<unset $event16>> <</if>> <<if $event17 is true>> <<set _price to 4000>> <<if $diff gte 3>><<set _price+=1000>><</if>> <div class="row"> <div class="vendorinfonew"> //An ultra-light weave armor that's strengthened by the legendary ActiveNanite formulae. Expensive to repair, but deteriorates slower than other armors.// </div> <div class="vendorbuynew"> <<if $ownweave isnot true and $action15 is false>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event17 to true]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Imperial][$event17 to true, $cash-=_price, $ownweave to true, $weavesoak to 23, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 23 pts <br> <<fadein 1s>> ''Penalty:'' -2 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Imperial][$event17 to true, $cash-=_price, $ownweave to true, $weavesoak to 23, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> <<if $ownweave is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $ownweave is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<unset $event17>> <</if>> <<if $event18 is true>> <div class="row"> <div class="vendorinfonew"> //An ultra-light weave armor that's strengthened by the legendary ActiveNanite formulae. Expensive to repair, but deteriorates slower than other armors.<br><br>Female fit.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 3700>><center>''PRICE:'' $3700</center><<else>><center>''Insufficient funds ($3700)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event18 to true]]</div> <<if $cash gte 3700>><div class="ulvendor"> [[Purchase|Imperial][$event18 to true, $cash-=3700, $ownslweave+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event18 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 23 pts <br> <<fadein 1s>> ''Penalty:'' -3 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 3700>><div class="ulvendor"> [[Purchase|Imperial][$event18 to true, $cash-=3700, $ownslweave+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<unset $event18>> <</if>> <<if $event19 is true>> <<set _price to 11500>> <<if $diff gte 3>><<set _price+=2000>><</if>> /* &#36; */ <div class="row"> <div class="vendorinfonew"> //A heavy combat armor made from solid DuraSteel plates. Transforms your girl into a tank, but also a sitting duck for melee fighers due to a massive DEX penalty.<br><br>Female fit.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event19 to true]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Imperial][$event19 to true, $cash-=_price, $ownslduraplate+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event19 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 35 pts <br> <<fadein 1s>> ''Penalty:'' -24 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|Imperial][$event19 to true, $cash-=_price, $ownslduraplate+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<unset $event19>> <</if>> <<if $event20 is true>> <div class="row"> <div class="vendorinfonew"> //An ultra-light high-tech stealth armor originally manufactured on Earth. Features camouflaging abilities that'll make your enemies choose non-stealth armor carriers first.<br><br>Female fit.// </div> <div class="vendorbuynew"> <<if $action15 is false and $removebutt is false>> <<if $cash gte 19000>><center>''PRICE:'' $19000</center><<else>><center>''Insufficient funds ($19000)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|Imperial][$action15 to true, $event20 to true]]</div> <<if $cash gte 19000>><div class="ulvendor"> [[Purchase|Imperial][$event20 to true, $cash-=19000, $ownslstealth+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Imperial>> <<set $event20 to true>> <</timed>> <</if>> <<if $action15 is true>> <div class="wpstats"> ''Soak:'' 17 pts <br> <<fadein 1s>> ''Penalty:'' None<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte 19000>><div class="ulvendor"> [[Purchase|Imperial][$event20 to true, $cash-=19000, $ownslstealth+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<set $action15 to false>> <</if>> </div> </div> <<unset $event20>> <</if>> <<if $sellsteel is true>> <div class="row"> <div class="vendorinfonew"> ''//Imperial arms is always in need of refined steel for their drop forging equipment.//'' </div> <div class="vendorbuynew"> <center>''OFFERED PRICE: 8$/unit''</center> <center>''Owned:'' $steel units</center> <br> <<if $steel gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|Imperial][$sellsteel to true, $cash+=8, $steel-=1, $removebutt to true]]</div> <div class="sellbutt ulvendorhalf"> [[Sell all|Imperial][$sellsteel to true, $cash+=$steel*8, $steel=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action2 is false>>[[Ranged weapons|Imperial][$action2 to true, $action3 to false, $action4 to false, $action5 to false, $action to 0]]<<else>><p class="usedpass">Ranged weapons</p><</if>> <<if $action3 is false>>[[Melee weapons|Imperial][$action3 to true, $action2 to false, $action4 to false, $action5 to false, $action to 0]]<<else>><p class="usedpass">Melee weapons</p><</if>> <<if $action5 is false>>[[ARmors|Imperial][$action5 to true, $action2 to false, $action4 to false, $action3 to false, $action to 0]]<<else>><p class="usedpass">ARmors</p><</if>> <<if $action4 is false>>[[Ammunition|Imperial][$action4 to true, $action3 to false, $action2 to false, $action5 to false, $action to 0]]<<else>><p class="usedpass">Ammunition</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $sellsteel isnot true>>[[Sell steel|Imperial][$sellsteel to true, $action2 to false, $action3 to false, $action4 to false, $action to 1]]<<else>><p class="usedpass">Sell steel</p><</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $quest2 isnot 1>><<include HomeGo>><<else>><<include LockedPark>><</if>> </div> </div> </div> <<unset $sellsteel>> <<set $removebutt to false>> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 88>> /* LOVISA TORI FIRST CHECKER */ <<if $torilov is undefined>> <<if $cs1_girlid is 1 or $cs2_girlid is 1 or $cs3_girlid is 1 or $cs4_girlid is 1>> <<set $torilov to 1>> <<set $m2scaving to 1>> <<set $adpos to 0>> <<goto M2Scaving>> <</if>> <</if>> <div class="headsign">VIRAX SPRINGS</div> <<if $action is 0>> You enter the fabulous establishment called Virax Springs - one of Ikaanos' most renowned spas.<br><br> This establishment is run by the Brotherhood of Ryzaan and one of their caretakers greets you out in the entry hall. <br><br> <<if $arenascore lte 49 or $arenascore is undefined>><<set _noarena to true>><</if>> <<set _ran to random(1, 5)>> ''Monk: '' // <<if _noarena is true and $credit lte 2999>> <<if _ran is 1>><<if $slave1state gte 1 or $slave2state gte 1>>Welcome, friends of Ikaanos. How may I help you? A bath for you and your beautiful company, Sir?<<else>>May Ryzaan and The Moons bless you, traveller. How may I be of service?<</if>><</if>> <<if _ran is 2>><<if $slave1state gte 1 or $slave2state gte 1>>Welcome, fellow Ikaanians. <<if $masterage gte 40>>A bath for you and your daughter<<if $slave1state gte 1 and $slave2state gte 1>>s<</if>>, Sir?<</if>><<else>>Welcome to Virax Springs. You want one of our beautiful girls to take care of you?<</if>><</if>> <<if _ran is 3>><<if $slave1state gte 1 or $slave2state gte 1>>I bid you welcome, Sir. And to the lad<<if $slave1state gte 1 and $slave2state gte 1>>ies<<else>>y<</if>>.<<else>>Welcome, friend, to our fine establishment. A bath perhaps?<</if>><</if>> <<if _ran is 4>>Welcome to Virax Springs. Don't mind the cats. They are as obedient as our masseuses.<</if>> <<if _ran is 5>>Welcome, Sir.<</if>> Just let me know if you need anything. <</if>> <<if _noarena is true and $credit gte 3000>> <<if _ran is 1>><<if $slave1state gte 1 or $slave2state gte 1>>Mr. $pcLastName, is it? Welcome to Virax Springs. Do you want me to prepare a bath for you and your beautiful company?<<else>>Welcome, Mr. $pcLastName.<</if>><</if>> <<if _ran is 2>><<if $slave1state gte 1 or $slave2state gte 1>><<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcLastName. You bless us with your precense and your beautiful company.<<else>><<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcLastName. Welcome.<</if>><</if>> <<if _ran is 3>><<if $slave1state gte 1 or $slave2state gte 1>>Welcome. I'm glad this beautiful company wants to bless Virax springs with their presence today.<<else>>My dear friend. Welcome to Virax Springs.<</if>><</if>> <<if _ran is 4>><<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcLastName. I'm happy you've chosen our establishment today.<</if>> <<if _ran is 5>><<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcLastName. I hope your day's been well so far.<</if>> Shout out if there's anything you need. <</if>> <<if $arenascore gte 50>> <<if _ran is 1>><<if $crew gte 2>>By The Moons. It's you. I saw you at the arena the other day. Welcome. Make yourself comfortable. I'll bring some refreshments to you and your company.<<else>>Welcome, great warrior. You bless us with your presence.<</if>><</if>> <<if _ran is 2>><<if $crew gte 2>>The Moons bless us. Warrior $pcFirstName, welcome. I'll make sure that you and your beautiful company will leave here with a smile on your faces.<<else>>Welcome! A champion of the arena always has a home at Virax Springs.<</if>><</if>> <<if _ran is 3>>Great warrior of Ikaanos! Welcome.<</if>> <<if _ran is 4>>You bless us with your presence, great warrior. Welcome.<</if>> <<if _ran is 5>>$pcFirstName! The famous warrior. Welcome.<</if>> Just shout if there's anything we can help you with during your stay here. <</if>> // <</if>> <<include ViraxTexts>> </div> <div class="pic"> <<if $action lte 0>> [img[$imgpath + "Interiors/virax_greet.jpg"]] <</if>> <<if $action is 1 and $action14 isnot true and $event is 0 and $action1 isnot true>> [img[$imgpath + "Interiors/virax.jpg"]] <</if>> <<if $action is 1 and $action14b is true and $event is 0 and $action1 isnot true>> [img[$imgpath + "Interiors/virax.jpg"]] <</if>> <<if $action14 is true and $action14b isnot true>> [img[$imgpath + "Interiors/virax_bath.jpg"]] <<set $action14b to true>> <</if>> <<if $action1 is true and $nsfw is undefined>> [img[$imgpath + "Interiors/viraxslaves.jpg"]] <</if>> <<if $action2 is true and $nsfw is undefined>> <<if $event is 1>> [img[$imgpath + "Interiors/viraxmass1.jpg"]] <</if>> <<if $event is 2>> [img[$imgpath + "Interiors/viraxmass2.jpg"]] <</if>> <</if>> <<if $action3 is true or $action5 is true>> <<if $event is 1 and $nsfw is undefined and _noblow isnot true>> [img[$imgpath + "Interiors/viraxblow1.jpg"]] <</if>> <<if _noblow is true>> [img[$imgpath + "Interiors/viraxblow1_no.jpg"]] <</if>> <<if $event is 2 and $nsfw is undefined>> [img[$imgpath + "Interiors/viraxblow2.jpg"]] <</if>> <<if $action5 is true>> <<set $event to 0>> <<set $action5 to false>> <</if>> <</if>> <<if $action4 is true>> /*DEGRADING CUM*/ <<if $event is 1 and $nsfw is undefined>> [img[$imgpath + "Interiors/viraxdegrade1.jpg"]] <</if>> <<if $event is 2 and $nsfw is undefined>> [img[$imgpath + "Interiors/viraxdegrade2.jpg"]] <</if>> <<set $event to 0>> <<set $action4 to false>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action1 isnot true and $event is 0>> <<if $action13 isnot true>>[[Get a massage|Virax][$action1 to true]]<<else>><p class="usedpass">Get a massage</p><</if>> <<if $action14 isnot true and $cash gte 50>>[[Take a bath ($50)|Virax][$action14 to true, $cash-=50, $bath to true]]<<else>><p class="usedpass">Take a bath ($50)</p><</if>> <<if $quest_tori is 1>>[[About Tori Helm|M2Scaving][$m2scaving to 1, $adpos to 3]]<</if>> <</if>> <<if $action1 is true>> <<if $cash gte 200 and $npc.av42.state is 0>>[[Tori ($200)|Virax][$action2 to true, $action1 to false, $event to 1]]<<else>><p class="usedpass">Tori ($200)</p><</if>> <<if $cash gte 250>>[[Cersei ($250)|Virax][$action2 to true, $action1 to false, $event to 2]]<<else>><p class="usedpass">Cersei ($250)</p><</if>> <</if>> <<if $action2 is true>> /* <<if $event1 isnot true>>[[Any rumors?|Virax][$event1 to true]]<<else>><p class="usedpass">Any rumors?</p><</if>> */ [[Blowjob|Virax][$action3 to true, $action2 to false]] [[Finish|Virax][$action2 to false, $event to 0]] <</if>> <<if $action3 is true>> <<if _noblow isnot true>> [[Cum! (degrading)|Virax][$action4 to true, $action3 to false]] [[Cum!|Virax][$action5 to true, $action3 to false]] <<else>> [[Finish|Virax][$action2 to false, $event to 0, $action3 to false]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action1 is true>>[[Back|Virax][$action1 to false]]<</if>> <<if $action1 isnot true and $action2 isnot true>> <<include Ayden>> <<include Tori>> <<if $npc.av27.state is 0>> [[Hire Ayden|RoamAdd][$c_npc to "av27"]] <</if>> <<if $npc.av42.state is 0 and $quest_tori gte 2>> [[Hire Tori|RoamAdd][$c_npc to "av42"]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<if $action is 0>> <<set $action to 1>> <</if>> </div> </div> </div> <</nobr>><<nobr>> <<include GirlCheck>> <<if $action1 is true>> <<set _ran to random(1, 5)>> ''You:'' //I'd very much like a massage from one of your girls.// <br><br> The hooded caretaker responds in an almost too-polite manner: <br><br> // <<if _ran is 1>>I see, good Sir. Which one, of our available girls, do you want serving you?<</if>> <<if _ran is 2>>Splendid, Sir. We have these two available right now.<</if>> <<if _ran is 3>>Absolutely fantastic, Sir. Please tell me which two of these you'd like to enjoy for the next hour.<</if>> <<if _ran is 4>>I understand, kind Sir. Who of these two should… satisfy you?<</if>> <<if _ran is 5>>Absolutely. Take a look at your available workers and choose which one you'd like to accompany you to the chamber of seclusion.<</if>> // <br><br> <<if $npc.av42.state gte 1 or $npc.av42.state is -1>> Cersei, a brown-haired woman in her late-20s, stands before you, looking as overly service-minded as their boss. <<else>> A blonde teenager, Tori, and Cersei, a brown-haired woman in her mid-20s, stand before you, looking as overly service-minded as their boss. <</if>> <</if>> <<if $action2 is true>> <<set _nogo to true>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 3)>> <<set _ran3 to random(1, 5)>> <<addmins 6>> <<set $daycount+=1>> <<if $event1 isnot true>> <<if $event is 1>>''You:'' // <<if _ran is 1>>I'll take the blond one. She’s looking a bit restless so I better put her to use (Laughter).<</if>> <<if _ran is 2>>I'll go with the young one today.<</if>> <<if _ran is 3>>I'll take that cute-looking girl today. I'll put her to good use. I promise.<</if>> <<if _ran is 4>>The young lady over there. The blonde one. I'll take her.<</if>> <<if _ran is 5>>I'll take the young lady over there.<</if>> // <br><div class="tex9px"><br></div> The caretaker congratulates you for your excellent choice and you're soon courted away to a room with old-world decorations on the other side of the building. <</if>> <<if $event is 2>>''You:'' // <<if _ran is 1>>I'll take the brown-haired one. I need a real woman today.<</if>> <<if _ran is 2>>I'll take the older one. Her. With the brown hair.<</if>> <<if _ran is 3>>I want the full package today, so I'll go with the brown-haired one.<</if>> <<if _ran is 4>>I'll take the most expensive one. Her. The dark one.<</if>> <<if _ran is 5>>I don't want a kitten tickling me for the next hour so I'll go with the brown-haired one.<</if>> // <br><div class="tex9px"><br></div> The caretaker congratulates you for your excellent choice and you're soon courted to a room with ancient 20th-century decorations on the other side of the building. <</if>> <<addhours 1>> <<set $daycount+=10>> <<if $event is 1>> You place yourself on a comfortable bench and let the calming atmosphere take you away into a dreamy, relaxed state of mind that's further enhanced by the tryptamine-induced candles placed on a nearby Moon altar. <br><div class="tex9px"><br></div> <<if _ran2 is 1>>And the young woman is over to you at once, working your back, thighs and neck with thorough yet gentle motions. It's delightful, in an innocent way, leaving you without any unpleasant surprises. <</if>> <<if _ran2 is 2>>The girl's small fingers work magic on your back and stiffened neck right from the start. You can feel your muscles relax with relief and it feels like she's rejuvenated you by at least a couple of years as the session starts to conclude. The only thing leaving you wanting is her lack of thoroughness and depth – but you suspect that her frail body can't actually match the touch of a more experienced and stocky masseuse.<</if>> <<if _ran2 is 3>>The young woman works your back, thighs and buttocks with a pleasurable softness that's never too hard and never too deep. It leaves you feeling refreshed, even if there are certain parts of your body that might benefit from a harder touch or more thoroughness.<</if>> <br><div class="tex9px"><br></div> ''Tori: ''// <<if _ran3 is 1>>There, Sir. Are you satisfied? Do you want anything else from me?<</if>> <<if _ran3 is 2>>I hope you're satisfied, Sir. Was there anything else you wanted me to do?<</if>> <<if _ran3 is 3>> <<if $npc.av1.dayblock is 999 and $quest_tori is undefined>>I'm almost done here. So that you can… return to your female companion outside. That blond woman… (Nervous smile). So… Did you need anything more from me?<<else>> There, kind Sir. I hope you're satisfied with my efforts. Was there something else you wanted me to do?<</if>><</if>> <<if _ran3 is 4>><<if _lovhere is true>>Now. All done. I'll let you return to your blond girlfriend outside, Sir. Did you… want anything more from me?<<else>> Do you want… anything else, Sir?<</if>><</if>> <<if _ran3 is 5>>(Long sigh). There, I hope you're satisfied. Set and ready to take on the dread of Ikaanos again. (fake smile)<</if>> // <br><div class="tex9px"><br></div> You have regained ''6 Stamina Points'' and ''6 Health points''! <<set $stampoints+=6>> <<set $masterhealth+=6>> <<set $cash-=200>> <<set _ran to random(1, 5)>> <<if _ran lte 1 and $masterwill lte 59>> <br><br> Relaxing among Ikaanos' finest has also improved your ''WILLPOWER (+1).'' <<set $masterwill+=1>> <</if>> <</if>> <<if $event is 2>> You lay down on the comfortable bed and let the calmness and tryptamine-induced candles take you away into a dreamy, relaxed state of mind even before the actual massage begins. <br><div class="tex9px"><br></div> <<if _ran2 is 1>>But the brown-haired woman's forcefulness manages to pull you out away from your blissful meditation, forcing you to focus on not getting overwhelmed by pain and old aches that she uncovers with surprising skill. It's all good after a ten-minute bout of //minor// agony, and you're able to drift away again, now feeling tranquil and at peace.<</if>> <<if _ran2 is 2>>The woman dives down on you like a hawk, and you're pulled back into reality for a few minutes before your stiffness fades away again. The following hour is delightful, feeling like a tour through your own body and its knots and aches, some which you never knew existed up until now.<</if>> <<if _ran2 is 3>>But you're instantly pulled back to reality when the session starts. The woman drills you like a jackhammer and manages to chase out every little knot in your body while working it with her hands. It's painful, but also extremely pleasant, and you feel a calm floating sensation when she finally deems herself finished. <</if>> <br><div class="tex9px"><br></div> ''Cersei: ''// <<if _ran3 is 1>>There we go, Mister. All done. Did you have something else in mind or do you want me to leave you alone?<</if>> <<if _ran3 is 2>>There. You're done. Time's up. Was there something else?<</if>> <<if _ran3 is 3>>Mmh… There we go. You really needed that, didn’t you?<</if>> <<if _ran3 is 4>>There. All done. You're as soft as a child. Could I help you with something else?<</if>> <<if _ran3 is 5>>That's it. You pulled through, Sir. (Laughter). Do you want me to… finish this properly or are we done? <</if>> // <br><div class="tex9px"><br></div> You have regained ''7 Stamina Points'' and ''8 Health points''! <<set $stampoints+=7>> <<set $masterhealth+=8>> <<set _ran to random(1, 5)>> <<if _ran lte 1 and $masterwill lte 59>> <br><br> Relaxing among Ikaanos' finest has also improved your ''WILLPOWER (+1).'' <<set $masterwill+=1>> <</if>> <<set $cash-=250>> <</if>> <</if>> <<if $event1 is true>> You try to socialize with the young woman, hoping that it'll make the session more pleasant and, hopefully, provide you with interesting information. <br><br> ''Tori:'' // <<if _ran2 is 1>>Me? I'm just your ordinary-out-of-luck-girl who was offered a poor hand of cards in life. <br><br> Born and raised, well, partially raised at least, in the Erenor projects, Docks district. But I've been a slave for a very long time. Justled around like property. <br><br> Feeling better now, Sir? <</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> // <</if>> <<set $action13 to true>> <</if>> <<if $action3 is true>> <<set _nogo to true>> <<set _ran2 to random(1, 3)>> <<set _ran3 to random(1, 5)>> <<if $event is 1>> ''You: '' // <<if _ran3 is 1>>Yeah, get your cute little mouth down there and finish this properly.<</if>> <<if _ran3 is 2>>Go down on me. And finish this properly. Mmh… wrap your little lips around my cock.<</if>> <<if _ran3 is 3>>Yeah, I'm far from done. Wrap those lips around my cock and blow me. I want to leave here feeling satisfied.<</if>> <<if _ran3 is 4>>Mmh… Yeah, put my cock in your mouth. We're not done yet.<</if>> <<if _ran3 is 5>>Mmh… Give me a blowjob. A long, and juicy mouth fuck… I really need it.<</if>> // <br><br> ''Tori: ''// <<if $credit gte 10000 or $arenascore gte 50 or $mcpower gte 75>> <<if _ran3 is 1>>Y.. Yes… Of course, Sir. Right away. <</if>> <<if _ran3 is 2>>I… Of course, Sir. As you command.<</if>> <<if _ran3 is 3>>Of course, Sir. Let me just get a glass of water.<</if>> <<if _ran3 is 4>>Of… of course, Sir. (Fake smile)<</if>> <<if _ran3 is 5>>Of course, Sir. I'm here to serve you.<</if>> <<else>> <<if _ran3 is 1>>I'm not going to "finish" this, okay. We're done!<</if>> <<if _ran3 is 2>>No way. I'm not your whore, okay? We're done here. The door is over there.<</if>> <<if _ran3 is 3>>(Laughter). Well, I'm done, okay? Get out. I'm not your little whore.<</if>> <<if _ran3 is 4>>What? Oh, we're done, mister! Get out.<</if>> <<if _ran3 is 5>>(Laughter). This isn't Furry's Tavern. We're done here. Get out!<</if>> <<set _noblow to true>> <</if>> // <br><br> <<if _noblow isnot true>> <<if _ran2 is 1>>Just 30 seconds later, the young woman has her lips dripping with saliva near the root of your manhood, as she deepthroats it right from the start, in a manner that'll probably leave her gullet terribly sore after she's finished. You suspect that her diligent approach is caused by her willingness to finish this as quickly as possible, as her shivering body tells of the obvious disgust <<if $masterage gte 40>>of having to blow an elderly man like this<<else>>from having to blow one of her customers in this manner<</if>>. But it's all good, hopefully, as you feel the ''urge to cum'' after just a couple of minutes!<</if>> <<if _ran2 is 2>>Watching the girl's little ass wiggle itself into position on top of you is more than you can handle. She's even having trouble taking your throbbing shaft properly as it swirls around like a snake in response to the godly sight in front of you. Her skillful mouth and pounding tongue then contribute even further to your difficulty at holding back the inevitable! ''You need to cum!''<</if>> <<if _ran2 is 3>>The girl gives you another fake smile and climbs on top of you, legs shivering and her ass wiggling delightfully behind her. The warmness embraces you like fire when she takes your throbbing shaft past her lips and starts pounding it meticulously with her tongue. It's like an old-world roller-coaster, that ends after just a couple of minutes when you feel the unavoidable ''urge to cum!'' <</if>> <br><br> Tori's ''Affection (-1)'' toward you has decreased! <<set $npc.av42.masterlove-=1>> <<else>> ''INSUFFICIENT INFLUENCE (10,000+)!''<br><br> Tori refuses to obey your command. Her ''Affection (-1)'' toward you has decreased! <<set $npc.av42.masterlove-=1>> <</if>> <</if>> <<if $event is 2>> ''You:'' // <<if _ran3 is 1>>It's time to put that mouth of yours to good use, don't you think? I bet it has served many of Ikaanos' finest.<</if>> <<if _ran3 is 2>>I want you to wrap your lips around my cock. We're far from finished.<</if>> <<if _ran3 is 3>>Mmh… It's one part of my body you haven't touched yet. Now guess what this customer wants? (Smile)<</if>> <<if _ran3 is 4>>I don’t feel finished. If you know what I mean? I want that mouth of yours to start working. Go down on me and make me a happy customer.<</if>> <<if _ran3 is 5>>There's one thing left before I'm happy. Your mouth wrapped around my cock. Blow me. Deep but slowly.<</if>> // <br><br> ''Cersei:'' // <<if _ran3 is 1>>Mmmh… You'd be surprised… (Smile) Okay, close your eyes and relax now…<</if>> <<if _ran3 is 2>>Alright, Sir… No, hehe, I got all day. And my job is to satisfy you.<</if>> <<if _ran3 is 3>>Save the best for last… (Laughter)… You're gonna enjoy this. I promise. Close your eyes and relax.<</if>> <<if _ran3 is 4>>Oh, your happiness is the most important thing in the world. Just close your eyes and relax, Sir. This will drive you insane.<</if>> <<if _ran3 is 5>>Yes, Sir. Right away (smile).<</if>> // <br><br> <<if _ran2 is 1>>The woman starts rubbing your ball-sack, slowly and carefully, while positioning her lips right above your throbbing shaft, which she takes in one, unflinching mouthful. <br><br>The following five minutes are as professional as they are gratifying. Her tongue is all over your manhood, scraping, nudging and slithering its way into every crevice it can find, in a dance that leads to an inevitable release, far too soon for your own liking. ''You need to cum!''<</if>> <<if _ran2 is 2>>The woman's brown hair strokes over your thighs when she positions herself on top of you, creating a tickling sensation that's almost too much. The minutes that follow make you forget everything of what has just happened, however, as her tongue rocks you away into a state of animalistic blissfulness. You don't know how many seconds have passed since her lips toppled over your cockhead, but the inevitable release comes much too quickly! ''You need to cum!''<</if>> <<if _ran2 is 3>>The woman makes up for the roughness she displayed earlier by treating your cock like one of the divine Moon dolls that crest the altars of Crystal Hills Cathedral. She dresses it with saliva and kisses your ball-sack, gently and devotedly, all the way to the end, making sure that you get to experience what true oral dedication feels like. <<if $slave1state gte 1>>Too bad that $girlname, who's sitting on a chair outside the room, didn't get to observe this session. She would've learned so much from studying Cersei's techniques. <</if>> Suddenly, the first drops of precum start tunneling up through your manhood!<</if>> <</if>> <br><br> <<if _noblow isnot true>> Where do you place your load? <</if>> <</if>> <<if $action4 is true>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 3)>> <<set _ran3 to random(1, 3)>> <<if $event is 1>> You decide to degrade the masseuse by spraying her innocent face with your sickening load. <br><br> <<if _ran2 is 1>>The girl gasps in horror but gathers herself by closing her eyes and counting silently down from 30. She then walks over to a table, quietly, and grabs an unused loincloth that she uses to wipe the mess off. Another minute passes before she says:<</if>> <<if _ran2 is 2>>The girl shrieks from disgust as the jism streams over her face and further down her naked breasts, slowly and nauseatingly. She manages to hold still, but just barely, for you to empty the last drop and pull back on the bed again. The girl gathers herself and grabs a nearby rag to wipe herself clean, while saying:<</if>> <<if _ran2 is 3>>The young girl takes your semen like a good servant and waits for it to stream down over her entire body before jumping to her feet and walking hurriedly to one of the cupboards holding unused loincloths. <</if>> <br><br> ''Tori: ''// <<if _ran is 1>>By The Moons… This was messy. I've heard that cum is good for your skin.<</if>> <<if _ran is 2>>Ooow… Fuuck… It got into my snatch.<</if>> <<if _ran is 3>>I hope you're satisfied now, k… kind Sir. (fake smile)<</if>> <<if _ran is 4>>There… You got the whole package, Sir. I hope you're satisfied with my services. (fake smile)<</if>> <<if _ran is 5>>(Fake smile) I'm so happy to have served you, Sir. Thank… you.<</if>> // <br><br> Tori's ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<set $npc.av42.masterlove-=3>> <<set $npc.av42.willpower-=1>> <</if>> <<if $event is 2>> <<if _ran2 is 1>>You decide to pull out of the woman's mouth and spray your load all over her face instead.<</if>> <<if _ran2 is 2>>You decide to degrade the masseuse by spraying her surprised face with your load of manjuice.<</if>> <<if _ran2 is 3>>You pull out from the diligent woman's mouth and splatter her face with your sticky manjuice in six consecutive squirts.<</if>> <br><br> <<if _ran2 is 1>>Cersei gasps in surprise but closes her eyes and smiles submissively as you finish your ejaculation all over her body.<</if>> <<if _ran2 is 2>>Cersei takes it naturally, like the two of you are dancing, and moans suggestively during the entire sickening act.<</if>> <<if _ran2 is 3>>Cersei lets out a faint gasp but allows you to paint her body with your semen without any objections.<</if>> She looks up at you after a couple of seconds and utters: // <br><br> <<if _ran is 1>>Wow, Sir… You're really well-equipped on all fronts. Haha… Nasty… (fake smile)<</if>> <<if _ran is 2>>Hah… (Nervous smile). Now I don't need to apply any skin treatment today. How nice of you… Sir.<</if>> <<if _ran is 3>>Wow… You're really… Shit… I… What a load, Sir. You're a real man.<</if>> <<if _ran is 4>>Oh, yes… Degrade me… Please, Sir… How kind of you to use me… I'm so thankful that you've enjoyed yourself… (Fake moans).<</if>> <<if _ran is 5>>I'm so grateful that you've used… our services to the fullest (Fake smile). Now lay back, and rest, and allow me to go and wash this off. Close the door when you leave this room, okay, Sir?<</if>> // <</if>> <<if _ran is 3 and $masterwill lte 69>><br><br>Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>><</if>> <br><br> Your disrespectful display has decreased your ''Influence (-10)''! <<set $credit-=10>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <<if $action5 is true>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 3)>> <<set _ran3 to random(1, 3)>> <<if $event is 1>> <<if _ran2 is 1>>You fill the blonde teenager's mouth with your manjuice in six painfully slow squirts. Her shivering lips tell you that she's having some trouble swallowing it, but she manages to pull through and can respond professionally after a few seconds, with an obvious notion of relief:<</if>> <<if _ran2 is 2>>The girl works your <<if $cock gte 3>>massive<</if>> shaft like a cow's teat, trying desperately to churn out your load as quickly as possible. Tt takes too long for her to gulp it down professionally, however, and she looks up at you with a face that's contorted by nausea: <<set _na to true>><</if>> <<if _ran2 is 3>>The girl wiggles her entire body as you fill her mouth with your hot jism, like she's trying to shake it out and finish this ordeal as quickly as possible. She gulps it all down like a pro, however, and looks up at you with a service-minded smile that is as cute as it is fake:<</if>> <br><br> // <<if _ran is 1>><<if _na is true>>(Cough) I… I need to… run to another customer but… please, Sir, lay here for a while and relax… <<else>>There we go. Thank you. I'll be in the other room if you need anything.<</if>> <</if>> <<if _ran is 2>> <<if _na is true>>(Retch) I… I have ano… another customer coming up so… I need to leave. Thank you, Sir.<<else>>Mmmh… You taste really good, Sir. Now lay back and relax for a couple of minutes. And please close the door when you leave this room, okay?<</if>> <</if>> <<if _ran is 3>>Mmh… <<if $masterage gte 45>>How kind of you to… bless me with your semen, Sir. I bet I'm not the first girl, though.<<else>>I love the taste of a real man in my mouth. Thank you.<</if>> I have to go, but you're free to stay here for another half-hour if you want to.<</if>> <<if _ran is 4>><<if _na is true>>(Retch) I… I need to go… Please close the door behind you…<<else>>There… Okay. Just lay back and rest. I'll fetch some water for you, Sir.<</if>> <</if>> <<if _ran is 5>>Mmmh… I hope you're feeling satisfied now, Sir. That's it. I have to go. Feel free to relax here if you want to.<</if>> // <<set $npc.av42.semenswallowed+=4>> <<if _ran2 is 3 and $npc.av42.oralxp lte 79>> <br><br> Tori's ''Oral experience (+1)'' has increased! <<set $npc.av42.oralxp+=1>> <</if>> <</if>> <<if $event is 2>> <<if _ran2 is 1>>The woman takes your load like an old-school vacuum cleaner; quickly and without any sign of discomfort and nausea. She jumps down from the bed and looks at you with a smiling face:<</if>> <<if _ran2 is 2>>The woman swallows your load like it's milk and looks up at you, smiling, while wiping some escaped spit away from her chin:<</if>> <<if _ran2 is 3>>She has no trouble gulping down your surprisingly large load, which she swallows like a glass of water. The woman jumps down from the bed after massaging your belly for another 30 seconds and says calmly:<</if>> <br><br> // <<if _ran is 1>>You're the best-tasting customer I've had today. (Fake smile). Now please make yourself comfortable. Leave whenever you want.<</if>> <<if _ran is 2>>Mmh… That was nice, wasn’t it? Okay, I need to go. I have some other chores to attend to. There's a pitcher of water on the table if you're thirsty.<</if>> <<if _ran is 3>>(Cough) Now that's what I call a real man. (Smile) Okay, Sir, I need to go, but stay here for a couple of minutes and relax. Please.<</if>> <<if _ran gte 4>>Now that was pleasant, wasn’t it? Okay, Sir, I need to go. But you can stay here and rest for as long as you want.<</if>> // <</if>> <br><br> Your ''Stamina points (+2)'' has increased!! <<set $stampoints+=2>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <<if $action14 is true and $action14b isnot true>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 3)>> <<set _ran3 to random(1, 3)>> <<addmins 30>> <<set $daycount+=5>> <<if _ran3 is 1>>$crewword climb into one of Virax Springs' hot pools and let the soothing water embrace every part of your aching <<if $crew gte 1>>bodies<<else>>body<</if>>.<</if>> <<if _ran3 is 2>>$crewword step into one of Virax Springs' three hot pools and let the water take you away on a voyage of tranquility.<</if>> <<if _ran3 is 3>>$crewword step into the tranquil pools of Virax Springs and let the salty, mineral-rich waters embrace every part of your aching <<if $crew gte 1>>bodies<<else>>body<</if>>. <</if>> <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' // <<if _ran is 1>><<if _genaff lte 69>>This was really lovely. Thanks for taking me here.<<else>>Oh, honey… This was great. I love it when you take me out to places like this.<</if>><</if>> <<if _ran is 2>>Mmh… So good… So warm… I'll never get used to this.<</if>> <<if _ran is 3>> This is fantastic. I could be here all day. Thanks for letting me enjoy this. <</if>> <<if _ran is 4>>Wow… Ikaanos can't get any better than this. We're at the absolute center of civilization right now.<</if>> <<if _ran is 5>><<if _genaff lte 69>>Thank you Mr. $pcLastName for taking me here. This was… wonderful! (Smile)<<else>>Oh I love you… This was perfect. Just what I needed.<</if>> <</if>> // <<set _slavesaid to true>> <br><br> <</if>> <<if $cslot1 gte 0 and $cs1_girlid gte 1>>$cs1_name's ''Happiness (+2)'' has increased! <<set $cs1_happiness+=2>><br><br><</if>> <<if $cslot2 gte 0 and $cs2_girlid gte 1>>$cs2_name's ''Happiness (+2)'' has increased! <<set $cs2_happiness+=2>><br><br><</if>> <<if $cslot3 gte 0 and $cs3_girlid gte 1>>$cs3_name's ''Happiness (+2)'' has increased! <<set $cs3_happiness+=2>><br><br><</if>> <<if $cslot4 gte 0 and $cs4_girlid gte 1>>$cs4_name's ''Happiness (+2)'' has increased! <<set $cs4_happiness+=2>><br><br><</if>> <<for _clean range $npc>> <<if _clean.state gte 1 and _clean.dayblock is 999 and _clean.bondage lte 0>> <<set _clean.hygiene to 70>> <<if _clean.whipmarks gte 2>><<set _clean.whipmarks-=2>><</if>> <<if _clean.spankmarks gte 2>><<set _clean.spankmarks-=2>><</if>> <</if>> <</for>> <<if _gemerc isnot undefined>> ''_genmerc:'' // <<if _slavesaid is true>> <<if _ran is 1>><<if _genaff lte 69>>Yeah, thank you so much boss. Really appreciate it.<<else>>Haha, I wish I had a girl who'd say such things. You're a lucky man, boss.<</if>> <</if>> <<if _ran is 2>>No, _gengirl … Life can't get any better than this. <<if $merce1type is 2>>And daddy said I'd never be allowed to enter Crystal Hills. Haha!<</if>><</if>> <<if _ran is 3>>Why don’t we claim this place as our new HQ? (Laughter)<</if>> <<if _ran is 4>>Nah, it's actually better up at Crystal Heights… That's where you buy all the girls…<</if>> <<if _ran is 5>><<if _genaff lte 69>>Yeah, thanks boss. Sharing the same water as you… and your property. I'm grateful.<<else>>You're a lucky girl, _gengirl. Don't let go of this man here. (Laughter)<</if>> <</if>> <br><br> <</if>> /* <<if _slavenothappy isnot true and _slavesaid isnot true>> <<if $merc1type is 2>> <<if _ran is 1>>Daddy said I would never set even one of my dirty feet inside Crystal Hills. Now I am bathing here. Yippie! <</if>> <<if _ran is 2>>Wow… daddy should see this. He would have a heart attack. Haha! Super-fantastic!<</if>> <<if _ran is 3>>Lookie at all those girls over there, boss… I wonder what they cost…<</if>> <<if _ran is 4>>I…I don’t know how to swim so… I'll just sit here, boss.<</if>> <<if _ran is 5>>This place is super-fantastic. I wish daddy was here to see this.<</if>> <</if>> <<if $merc1type is 6>> <<if _ran is 1>>Mmh… Bud likes this. I should have my club meetings here. Yes! Good enough for a Walton.<</if>> <<if _ran is 2>>Now this is something. Well up to the standards of House Walton.<</if>> <<if _ran is 3>>I could see Club Bud partyin' here in a few years. I just need to establish my name a bit more.<</if>> <<if _ran is 4>>Now we're talking, brother. You and me, enjoying the luxury of Ikaanos. Sweet… Yeppski…<</if>> <<if _ran is 5>>Why don’t we take over this establishment? I could picture a sign saying "Club Bud" over the entrance. We could cool this place up. Big bosomed girls, some psy-trance and a lot of booze. Yeah.<</if>> <</if>> <<if $merc1type isnot 2 and $merc1type isnot 6>> <<if _ran is 1>>Very kind of you to take me here, boss. Much appreciated.<</if>> <<if _ran is 2>>This is fantastic. Just what I needed.<</if>> <<if _ran is 3>>A perfect place for a weary crowd. Just like us, boss.<</if>> <<if _ran is 4>>This was just what I needed. Thanks, boss.<</if>> <<if _ran is 5>>I must admit, this is not a place I visit frequently. It's fantastic.<</if>> <</if>> <br><br> <</if>> */ // <<set _slavesaid to true>> <</if>> You<<if $crew gte 1>> and your followers<</if>> have regained ''5 Health Points''! <br><br> You have regained ''6 Stamina points''! <<set $stampoints+=6>> <<set $masterhealth+=5>> <<set $masterfilth=60>> <<if $cslot1 isnot undefined>><<set $cs1_health+=5>><<set $cs1_tempstamina+=6>> <</if>> <<if $cslot2 isnot undefined>><<set $cs2_health+=5>><<set $cs2_tempstamina+=6>> <</if>> <<if $cslot3 isnot undefined>><<set $cs3_health+=5>><<set $cs3_tempstamina+=6>> <</if>> <<if $cslot4 isnot undefined>><<set $cs4_health+=5>><<set $cs4_tempstamina+=6>> <</if>> <<include CheckOut>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 89>> <<set $inside to true>> <<set $noshow to true>> <<if $ver gte 10830 and $gonnadragon is true>> <<include IniTop>> <<if $action1 is true and $goldattcheck is undefined>><<if _npc.traitatt gte 93>><<set _npc.traitatt-=1>><<set $goldattcheck to true>><</if>><</if>> <</if>> <<if $slave1state gte 1 and $agedays is 0>> <<set _okbirth to true>> <<set _birthid to $girlid>> <<set _birthgirl to $girlname>> <<set _birthgirls to $girlnames>> <<set _age to $age>> <<set _daysa to $daysa>> <<set _happiness to $happiness>> <<set _scarefactor to $scarefactor>> <<set _avbirth to true>> <<set _willpower to $willpower>> <</if>> <<if $slave2state gte 1 and $avIn_agedays is 0>> <<set _okbirth to true>> <<if _avbirth is true>> <<set _avIn_birthid to $avIn_girlid>> <<set _avIn_birthgirl to $avIn_girlname>> <<set _twobirth to true>> <<else>> <<set _birthid to $avIn_girlid>> <<set _birthgirl to $avIn_girlname>> <<set _birthgirls to $avIn_girlnames>> <<set _age to $avIn_age>> <<set _daysa to $avIn_daysa>> <<set _happiness to $avIn_happiness>> <<set _scarefactor to $avIn_scarefactor>> <<set _willpower to $avIn_willpower>> <</if>> <</if>> <<set _dine to true>> <<if $av_wear is "formal" or $av_wear is "formal2" or $av_wear is "eden" or $age lte 17>><<set _ok1 to true>><</if>> <<if $slave1state gte 1>> <<if _ok1 is true>><<set _dine to true>><<else>><<set _dine to false>><<set _noav1 to true>><</if>> <</if>> <<if $avIn_wear is "formal" or $avIn_wear is "formal2" or $avIn_wear is "eden">><<set _ok2 to true>><</if>> <<if $slave2state gte 1>> <<if _ok2 is true>><<set _dine to true>><<else>><<set _dine to false>><<set _noav2 to true>><</if>> <</if>> <<if $slave1state lte 0 and $slave2state lte 0>><<set _nodate to true>><<set _dine to false>><</if>> <div class="headsign">THE GOLDEN DRAGON</div> <<if $action is 0 and $intalk isnot true>> You step into the opulent halls of The Golden Dragon, one of Crystal Hills' most renowned restaurants. Its thick wall-hangings, oriental carpets and clothed tables remind the visitor of an old 19th-century European establishment; a world so different from the rest of Ikaanos. The same goes for the neatly dressed waiters who run between tables with wine bottles and refreshments, diligently serving the upper-classes of Ikaanos. <br><br> <<if $ver gte 10830>> <<if $sawdragon is undefined>> <br><br> <center> <div class="blink_me"> ''New Events & Activities Location added!'' </div> </center> <<set $sawdragon to true>> <</if>> <<else>> <center>''TABLE COMPANIONS''</center> <br> <div class="row"> <div class="vendorleft ulvendor"> <<if $avatars gte 1 and $busy lte 0 and $bondage lte 0 and $avatarunc isnot true>> <<if $slave1state isnot 1>>[[""+$girlname|Golden][$slave1state to 1]]<<else>><p class="ulvendoriown">$girlname</p><</if>><br> <center>''DRESS:'' <<if _ok1 isnot true>><div class="red">Unacceptable!</div><<else>><div class="green">Adequate!</div><</if>></center> <<else>> <p class="ulvendorown">UNAVAILABLE</p> <</if>> </div> <div class="vendorleft ulvendor"> <<if $avatars gte 2 and $avIn_busy lte 0 and $avIn_bondage lte 0 and $avIn_avatarunc isnot true>> <<if $slave2state isnot 1>>[[""+$avIn_girlname|Golden][$slave2state to 1]]<<else>><p class="ulvendoriown">$avIn_girlname</p><</if>><br> <center>''DRESS:'' <<if _ok2 isnot true>><div class="red">Unacceptable!</div><<else>><div class="green">Adequate!</div><</if>></center> <<else>> <p class="ulvendorown">UNAVAILABLE</p> <</if>> </div> </div> <br><br> <<if $slave1state gte 1 or $slave2state gte 1>><div class="ulsmall">[[Continue|Golden][$action to 1]]</div><<else>><p class="ulsmallused">Continue</p><</if>> <</if>> /* VER CHECKER ENDS */ <</if>> <<if $action is 1 and $action1 isnot true and $intalk isnot true and $action14 isnot true>> <<set $action to 2>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> <<if _dine is true>> // <<if $credit gte 3000 or $arenascore gte 40>> <<if _ran is 1>>Mr. $pcLastName, how nice to see you. <</if>> <<if _ran is 2>>How wonderful to see you, <<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcLastName. Welcome. Please make yourself at home.<</if>> <<if _ran is 3>><<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcFirstName. How kind of you to bless us with your presence. How may I help you?<</if>> <<if _ran is 4>>Welcome <<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcFirstName. How can I be of service?<</if>> <<if _ran is 5>>Oh, dear <<if $aca_work gte 1>>Professor<<else>>Mr.<</if>> $pcFirstName. How wonderful to see you again. <<if $arenascore gte 40>>I see you survived that last fight at the arena in one piece. Wouldn't expect anything else.<</if>><</if>> <<else>> <<if _ran is 1>>Yes, how may I help you, Sir?<</if>> <<if _ran is 2>>Welcome to The Golden Dragon. How can I help you?<</if>> <<if _ran is 3>>Welcome, Sir. How can I help you?<</if>> <<if _ran is 4>>Ah, Sir. How may I help you?<</if>> <<if _ran is 5>>Welcome, Mr...? Ah, $pcLastName. How can I help you?<</if>> <</if>> <<if $slave1state gte 1 or $slave2state gte 1>> <<if _ran is 1>>A table for <<if $slave1state gte 1 and $slave2state gte 1>>three<<else>>two<</if>>?<</if>> <<if _ran is 2>>A table for you and your company?<<if $slave1state gte 1 and $av_wear is "eden">> By the way, what a lovely dress, madam <<if $girlid is 11 and $quest_aria gte 25>>chancellor<</if>> (Smile). <<set _infy to true>><</if>> <</if>> <<if _ran is 3>>I guess you want a table for <<if $slave1state gte 1 and $slave2state gte 1>>three<<else>>two<</if>>? <</if>> <<if _ran is 4>>A table for you and your fine company, I assume?<</if>> <<if _ran is 5>>I'll arrange a table for <<if $slave1state gte 1 and $slave2state gte 1>>three<<else>>two<</if>> right away.<</if>> <</if>> // /* FORMAL CHECKER ENDS BELOW*/ <</if>> <<if _infy is true>> <br><br> $girlnames Eden Gown outshines everyone at The Golden Dragon tonight, which raises your ''Influence'' with five points!<<set $credit+=5>> <</if>> <<if _dine isnot true>> //I'm sorry, Sir, but this place requires its guests to wear formal clothes.// <br><br> He points arrogantly at <<if _noav1 is true and _noav2 isnot true>>$girlnames <<if $av_wear isnot "lace" and $av_wear isnot "string">>scruffy-looking<<else>>vulgar<</if>> apparel.<br><br> ''You need to dress your girl in either a //New Eden, Loin or Wrap dress// if you want to dine at The Golden Dragon.'' <</if>> <<if _noav1 is true and _noav2 is true>>$girlname and $avIn_girlname.<br><br> ''You need to dress your girls in either a //New Eden, Loin or Wrap dress// if you want to dine at The Golden Dragon.''<</if>> <<if _noav1 isnot true and _noav2 is true>>$avIn_girlname.<br><br> ''You need to dress your girl in either a //New Eden, Loin or Wrap dress// if you want to dine at The Golden Dragon.''<</if>> <</if>> <</if>> <<if $intalk is true>> <<include GoldenTexts>> <</if>> <<if $action14 is true>> <<include GoldenTexts>> <<set $action14 to false>> <</if>> <<if $action1 is true and $golden is undefined>> <<set _remcash = $cash>> <<if $action1b is true>><<set _remcash-=10>><</if>> <<if $action2b is true>><<set _remcash-=150>><</if>> <<if $action3b is true>><<set _remcash-=50>><</if>> <<if $action5b is true>><<set _remcash-=250>><</if>> <<if $action6b is true>><<set _remcash-=70>><</if>> <center>A dinner at The Golden Dragon can take anywhere from one to four hours, depending on your order and chosen activities for <<if $daycount gte 180 or $daycount lte 50>>tonight<<else>>today<</if>>.</center> <br><br> <div class="row"> <div class="vendorleft"> <<if _remcash gte 10>> <<if $action1b isnot true>><div class="ulvendor">[[Sodas ($10)|Golden][$action1b to true]]</div><</if>> <</if>> <<if $action1b is true>><p class="ulvendoriown">Sodas ($10)</p><</if>> <<if _remcash lte 9>><p class="ulvendorown">Sodas ($10)</p><</if>> <br> <<if _remcash gte 150>> <<if $action2b isnot true>><div class="ulvendor">[[Wine ($150)|Golden][$action2b to true]]</div><</if>> <</if>> <<if $action2b is true>><p class="ulvendoriown">Wine ($150)</p><</if>> <<if _remcash lte 149 and $action2b isnot true>><p class="ulvendorown">Wine ($150)</p><</if>> <br> <<if _remcash gte 50>> <<if $action3b isnot true>><div class="ulvendor">[[Starter ($50)|Golden][$action3b to true]]</div><</if>> <</if>> <<if $action3b is true>><p class="ulvendoriown">Starter ($50)</p><</if>> <<if _remcash lte 49>><p class="ulvendorown">Starter ($50)</p><</if>> </div> <div class="vendorleft"> <<if $slave1state gte 1 or $slave2state gte 1>> <<if $action4b isnot true>><div class="ulvendor">[[Act rude|Golden][$action4b to true]]</div><<else>><p class="ulvendoriown">Act rude</p><</if>> <<else>> <p class="ulvendorown">Act rude</p> <</if>> <br> <<if _remcash gte 250>> <<if $action5b isnot true>><div class="ulvendor">[[Main dish ($250)|Golden][$action5b to true]]</div><</if>> <</if>> <<if $action5b is true>><p class="ulvendoriown">Main dish ($250)</p><</if>> <<if _remcash lte 199 and $action5b isnot true>><p class="ulvendorown">Main dish ($250)</p><</if>> <br> <<if _remcash gte 70>> <<if $action6b isnot true>><div class="ulvendor">[[Dessert ($70)|Golden][$action6b to true]]</div><</if>> <</if>> <<if $action6b is true>><p class="ulvendoriown">Dessert ($70)</p><</if>> <<if _remcash lte 199 and $action6b isnot true>><p class="ulvendorown">Dessert ($70)</p><</if>> <br><br> </div> </div> <<if $action1b is true or $action2b is true>><<set _drinks to true>><</if>> <div class="storybottom padd10left"> <div class="ulsmall"> [[Reset|Golden][$action1b to false, $action2b to false, $action3b to false, $action4b to false, $action5b to false, $action6b to false]] </div> <<if $action5b is true and _drinks is true>> <div class="ulsmall">[[Start|Golden][$golden to 1]]</div><<else>><p class="ulsmallused">Start</p><</if>> </div> <</if>> <<if $golden is 1>> <<set _nogo to true>> <<if $action2b is true and $drunk lte 1>><<set $drunk+=2>><</if>> <<include GoldenTexts>> <</if>> <<include WeatherTimeEffect>> <<include Checker>> </div> <div class="pic"> <<if $intalk isnot true>> [img[$imgpath + "Interiors/dragon.jpg"]] <<else>> [img[$imgpath + "Interiors/dragontalk.jpg"]] <</if>> <<if $action1 is true and $golden is 1>> <div class="dinebox"> <div class="row"> <div class="tellbox"> <<if $slave1state gte 1>> <div class="tex10px"><br></div> <div class="signvendor">$girlname</div> <div class="row"> <div class="troopboxb scale50"> <<set _call to 1>> <<include CallPic>> </div> <div class="troopbox2 tex12px"> ''HAPPINESS''<br> $happiness<br><div class="tex8px"><br></div> ''FULLNESS''<br> $hunger/100 <br><br><div class="tex8px"><br></div> <<if $wine isnot 1 and $wine isnot 2>> <div class="green">SOBER</div> <</if>> <<if $wine is 1>> ''TIPSY'' <</if>> <<if $wine gte 2>> <div class="red">DRUNK</div> <</if>> </div> </div> <</if>> </div> <div class="tellbox"> <<if $slave2state gte 1>> <div class="tex10px"><br></div> <div class="signvendor">$avIn_girlname</div> <div class="row"> <div class="troopboxb scale50"> <<set _call to 2>> <<include CallPic>> </div> <div class="troopbox2 tex12px"> ''HAPPINESS''<br> $avIn_happiness<br><div class="tex8px"><br></div> ''FULLNESS''<br> $avIn_hunger/100 <br><br><div class="tex8px"><br></div> <<if $wine isnot 1 and $wine isnot 2>> <div class="green">SOBER</div> <</if>> <<if $wine is 1>> ''TIPSY'' <</if>> <<if $wine gte 2>> <div class="red">DRUNK</div> <</if>></div> </div> <</if>> </div> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $golden is undefined and $intalk isnot true>> <<if $action1 isnot true and _dine is true and _nodate isnot true and $action gte 1>>[[Dine!|Golden][$action1 to true]]<<else>><p class="usedpass">Dine</p><</if>> <</if>> <<if $round is 1 and $donebad isnot true>> [[Main course|Golden][$round to 2, $event to 0, $action7b to false, $action8b to false]] <</if>> <<if $action4b is true and $donebad is true>>[[Continue|Golden][$saybad to true]]<</if>> <<if $round is 2 and $action4b is true and $donebad2 is true>> [[Continue|Golden][$event6 to true, $donebad2 to false]] <</if>> <<if $round is 2 and $donebad isnot true and $donebad2 isnot true>> <<if $action6b is true>>[[Bring in desserts|Golden][$round to 3, $event to 0, $action7b to false, $action8b to false]] <<else>> <<link "End dinner">> <<goto Golden>> <<set $round to 0>> <<unset $donebad>> <<unset $donebad2>> <<unset $saybad>> <<unset $socbad>> <<unset $socgood>> <<unset $failedsoc>> <<unset $sucsoc>> <<unset $wine>> <<unset $lovmark>> <<set $action1 to false>> <<set $golden to 2>> <<set $event to 0>> <<set $action14 to true>> <<set $action5b to false>> <<if $ver gte 10830>> <<include ResetAllValues>> <</if>> <</link>> <</if>> <<if $round is 2 and $wine is 1>> <<if $cash gte 150>>[[More wine ($150)|Golden][$event to 4, $cash-=150, $wine+=1, $drunk+=2]]<<else>><p class="usedpass">More wine ($150)</p><</if>> <</if>> <</if>> <<if $round is 3>> <<link "End dinner">> <<goto Golden>> <<set $round to 0>> <<unset $donebad>> <<unset $donebad2>> <<unset $saybad>> <<unset $socbad>> <<unset $socgood>> <<unset $failedsoc>> <<unset $sucsoc>> <<unset $wine>> <<unset $lovmark>> <<set $action1 to false>> <<set $golden to 2>> <<set $event to 0>> <<set $action14 to true>> <<set $action5b to false>> <<if $ver gte 10830>> <<include ResetAllValues>> <</if>> <</link>> <</if>> <<if $intalk is true>> <<if $action11b isnot true>>[[Need any help?|Golden][$action11 to true, $action12 to false, $action12b to false]]<<else>><p class="usedpass">Need any help?</p><</if>> <<if $action12b isnot true>>[[Need performers?|Golden][$action12 to true, $action11 to false, $action11b to false]]<<else>><p class="usedpass">Need performers?</p><</if>> <</if>> <<if $gonnadragon isnot true and $intalk isnot true and $oldone4 is 5 and $daycount gte 178>> [[Professor Wolf's invitation|MScaving][$mscaving to 68, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <<if $gonnadragon isnot true and $intalk isnot true and $oldone4 is 10 and $daycount gte 178>> [[Professor Wolf's table|MScaving][$mscaving to 71, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <<if $gonnadragon isnot true and $intalk isnot true and $oldone4 is 12 and $daycount gte 178>> [[Professor Wolf's table|MScaving][$mscaving to 73, $adpos to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $round gte 1 and $action4b isnot true>> <<if $round lte 1 and $procbirth is undefined and _okbirth is true and $action4b isnot true>> [[Proclaim birthday|Golden][$procbirth to 1]] <</if>> <<if $action7b isnot true and $round lte 2>>[[Socialize|Golden][$action7b to true, $event to 1]]<<else>><p class="usedpass">Socialize</p><</if>> <<if $round lte 1>> <<if $action8b isnot true and $action7b is true>>[[Tell a joke|Golden][$action8b to true, $event to 2]]<<else>><p class="usedpass">Tell a joke</p><</if>> <</if>> <<if $round is 2 and $wine gte 2 and $gonnadragon is true and (_npc.girlid lte 17 or _npc.girlid is 51)>> <<if $action10b isnot true>>[[Personal question|Golden][$event to 2, $action10b to true]]<<else>><p class="usedpassfull">Personal question</p><</if>> <</if>> <<if $action9b is true>> <p class="usedpassfull">Declare love</p> <<else>> <<if $action9b isnot true and $action7b is true and _blocksex isnot true and _npc.mychild isnot true>>[[Declare love|Golden][$action9b to true, $event to 3]]<<else>><p class="usedpass">Declare love</p><</if>> <</if>> <</if>> <<if $round lte 0>> <<if $action1 isnot true>> <<if $intalk isnot true>> <<if $gonnadragon is true and $ver gte 10830>> [[Return home|EventEngine][$action to 0, $break to true, $music to 1]] <<set _notalke to true>> <</if>> <<if _notalke isnot true>> [[Talk to owner|Golden][$intalk to true]] <</if>> <<else>> [[End conversation|Golden][$intalk to false, $event5 to false, $action11 to false, $action12 to false, $action12b to false, $action11b to false]] <</if>> <<else>> <p class="usedpass">Talk to owner</p> <</if>> <</if>> <<if $gonnadragon is true and $golden is undefined and _notalke isnot true>> [[Return home|EventEngine][$action to 0, $break to true, $music to 1]] <<set _notalke to true>> <</if>> <<if $gonnadragon isnot true and $quest_smr is 26 and $daycount gte 159>> [[Arizona's table|M3Scaving][$m3scaving to 23, $adpos to 0]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<if $procbirth is 1>> <<set $procbirth to 2>> <</if>> </div> </div> </div> <</nobr>><<nobr>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> <<set _ran3 to random(1, 5)>> <<set _ran4 to random(1, 3)>> /* <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> */ <<if $slave1state gte 1 and $slave2state gte 1>><<set _pep to 3>> <<else>> <<if $slave1state gte 1 or $slave2state gte 1>><<set _pep to 2>><</if>> <</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _scarefactor to $avIn_scarefactor>><<set _willpower to $avIn_willpower>> <</if>> <<if $slave1state gte 1>><<set _scarefactor to $scarefactor>><<set _willpower to $willpower>> <</if>> /* CHARM ENGINE BELOW*/ <<set _charm to true>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $masterage lte 25>><<set $chance+=10>><</if>> <<if $wine gte 1>><<set $chance+=15>><</if>> <<if $wine gte 2>><<set $chance+=20>><</if>> <<if $first is 9111>><<set $chance+=10>><</if>> <<if $slave1state gte 1>> <<set $chance-=$willpower>> <<if $masterlove lte 9>><<set $chance-=20>><</if>> <<if $scarefactor gte 3>><<set $chance-=15>><</if>> <<if $happiness lte 14>><<set $chance-=15>><</if>> <<if $happiness lte 5>><<set $chance-=15>><</if>> <<if $masterlove lte 19 or $scarefactor gte 2>><<set $chance-=15>><</if>> <<if $masterlove gte 60>><<set $chance+=15>><</if>> <<if $masterlove gte 80>><<set $chance+=25>><</if>> <<if $happiness gte 60>><<set $chance+=15>><</if>> <<if $kind gte 60>><<set $chance+=15>><</if>> <</if>> <<if $slave2state gte 1>> <<set $chance-=$avIn_willpower>> <<if $avIn_masterlove lte 9>><<set $chance-=20>><</if>> <<if $avIn_scarefactor gte 3>><<set $chance-=15>><</if>> <<if $avIn_happiness lte 14>><<set $chance-=15>><</if>> <<if $avIn_happiness lte 5>><<set $chance-=15>><</if>> <<if $avIn_masterlove lte 19 or $avIn_scarefactor gte 2>><<set $chance-=15>><</if>> <<if $avIn_masterlove gte 60>><<set $chance+=15>><</if>> <<if $avIn_masterlove gte 80>><<set $chance+=25>><</if>> <<if $avIn_happiness gte 60>><<set $chance+=15>><</if>> <<if $avIn_kind gte 60>><<set $chance+=15>><</if>> <</if>> <<if $slave1state gte 1 and $slave2state gte 1>> <<if $avIn_masterlove gte 60 and $masterlove gte 60>><<set $chance-=15>><</if>> <<if $avIn_masterlove gte 60 and $masterlove gte 80>><<set $chance-=25>><</if>> <<if $masterlove lte 9 and $avIn_masterlove lte 9>><<set $chance+=20>><</if>> <<if $scarefactor gte 3 and $avIn_scarefactor gte 3>><<set $chance+=5>><</if>> <<if $happiness lte 14 and $avIn_happiness lte 14>><<set $chance+=5>><</if>> <<if $happiness lte 5 and $avIn_happiness lte 5>><<set $chance+=10>><</if>> <</if>> <<if $action1b isnot true and $action2b is true and $action3b is true>> <<set $first to 9011>> <<set $round to 1>> <<set $drinkname to "wine and a starter">> <<set $wine to 1>> <<set $cash-=450>> <</if>> <<if $action1b is true and $action2b isnot true and $action3b isnot true>> <<set $first to 9100>> <<set $round to 1>> <<set $drinkname to "some fresh sodas">> <<set $cash-=260>> <</if>> <<if $action1b is true and $action2b is true and $action3b isnot true>> <<set $first to 9110>> <<set $round to 1>> <<set $cash-=410>> <<set $drinkname to "sodas and wine">> <<set $wine to 1>> <</if>> <<if $action1b isnot true and $action2b is true and $action3b isnot true>> <<set $first to 9010>> <<set $round to 1>> <<set $cash-=400>> <<set $drinkname to "some wine">> <<set $wine to 1>> <</if>> <<if $action1b isnot true and $action2b isnot true and $action3b is true>> <<set $first to 9001>> <<set $round to 1>> <<set $drinkname to "a nice starter">> <<set $cash-=300>> <</if>> <<if $action1b is true and $action2b isnot true and $action3b is true>> <<set $first to 9101>> <<set $round to 1>> <<set $drinkname to "sugary sodas and a starter">> <<set $cash-=310>> <</if>> <<if $action1b is true and $action2b is true and $action3b is true>> <<set $first to 9111>> <<set $round to 1>> <<set $drinkname to "sodas, wine and a starter">> <<set $wine to 1>> <<set $cash-=460>> <</if>> /* <<if $round lte 2 and $firstsit isnot true>> You place <<if _pep gte 2>>yourselves<<else>>yourself<</if>> in a secluded corner and wait for one of the waitresses. <br><div class="tex10px"><br></div> <</if>> */ <<if $procbirth is 1>> <<set _ran to random(1, 3)>> ''You:'' // <<if _twobirth is true>> <<if _ran is 1>>Wow, this is unique. We have two birthday girls here. Tonight, is your night, $girlname and $avIn_girlname. Enjoy my generosity!<</if>> <<if _ran is 2>>Let me take this moment to declare my appreciation for you two girls, who's birthdays fall on the exact same day. Hurray! I hope you'll remember this night forever (smile).<</if>> <<if _ran is 3>>Today is actually your birthday. $girlname and $avIn_girlname! I hope both of you will remember this night, and my generosity. Now, eat! Feast!<</if>> <<else>> <<if $slave1state gte 1 and $slave2state gte 1>> <<if _ran is 1>>Girls! This is _birthgirls big day, and we're all here to celebrate her. _age. Wow. That's a very special number. Now, enjoy my hospitality. <<if _days lte 3>>And _birthname, I know you just arrived, but you better get used to this. Know that I'm a very generous man.<</if>><</if>> <<if _ran is 2>>Alright, silence please. Ladies. Today is _birthgirls birthday, and I want to dedicate this night in her honor. Now, enjoy the food, the drink, and my hospitality. <<if _daysa lte 3>>I know that you've just arrived at our household, _birthgirl, but know now that I reward good behavior. You're gonna fit right in with the rest of us. Cheers!<</if>><</if>> <<if _ran is 3>>A little reminder! Tonight, we celebrate _birthgirl, who's turning _age. What a big day for her. <<if _daysa lte 3>>You've recently arrived here, but I believe you'll fit right in. Now, enjoy!<</if>><</if>> <<else>> <<if _ran is 1>>_birthgirl, you know why I took you out here, right? You're turning _age today. And you and I are going to celebrate that tonight. Now, enjoy. Although, the festivities doesn’t have to end here (smile).<</if>> <<if _ran is 2>>Oh, sweet, sweet _birthgirl. Today is indeed a very special day – and the two of us are going to celebrate that. _age. Wow. You're growing old. Haha. Anyway, enjoy; the food, the drink and hopefully my company. <</if>> <<if _ran is 3>>_birthgirl, I think you deserve all this. We're celebrating you here tonight, at Ikaanos best restaurant. And don’t hold anything back. Eat as much as you want. Happy birthday, <<if _age lte 19>>young lady<<else>>girl<</if>>!<</if>> <</if>> <</if>> // <br><br> ''_birthgirl:'' // <<set _goldenbirth to true>> <<include SlaveSay>> // <br><br> <<if _avbirth is true>> <<if _twobirth is true>> Your attention and generous celebration have impressed both girls, whose ''Happiness (+5)'' and ''Affection (+5)'' toward you have increased! <<set $happiness+=5>><<set $masterlove+=5>> <<set $avIn_happiness+=5>><<set $avIn_masterlove+=5>> <<set $scarefactor-=1>> <<set $avIn_scarefactor-=1>> <<else>> Your proclamation has impressed _birthgirl<<if _mad is true>> - despite the girl's apparent anger over how you've recently treated her<</if>>. Her ''Happiness (+6)'' and ''Affection (+5)'' toward you have increased! <<if _avbirth is true>> <<set $happiness+=6>> <<set $masterlove+=5>> <<else>> <<set $avIn_happiness+=6>> <<set $avIn_masterlover+=5>> <</if>> <<if _avbirth is true and $traitdaddy gte 90 and $masterage gte 40 and _mad isnot true>> <br><br> //''Special Daddy Issues Trait bonus activated!''// <br><br> $girlname is much easier to persuade into having sex for the rest of tonight. <<set $specialsex to true>> <</if>> <<if _avbirth is true and $traitstarlet lte 90 and $traitextro gte 50>> <br><br> _girlnames ''Starlet Trait value (+5)'' has increased! <br><br> Being in the center of attention is not that bad after all. <<set _npc.traitstarlet+=5>> <</if>> <</if>> <</if>> <</if>> <<if $round is 1 and $saybad isnot true and $procbirth isnot 1>> <<set $firstsit to true>> <<addmins 30>> <<set $daycount+=5>> <<if $event is 0>> You begin with $drinkname after placing <<if _pep gte 2>>yourselves<<else>>yourself<</if>> at a table in a secluded corner. <<if $action3b is true>> The food you've ordered <<if _ran is 1>>is a bowl of roasted cashew nuts, with haalu shrimps and French bread. <</if>> <<if _ran is 2>>looks delicious, despite its rather humble size – a roasted terric crab, probably freshly caught at the reef inside the Irendorian bay. There's also some bread on the side.<</if>> <<if _ran is 3>>is a green soup that smells delicious. There's also French bread on the side.<</if>> <<if _ran is 4>>is a local favorite – small pieces of herrier pork, graced with andaar seeds and soaked in a licorice sauce.<</if>> <<if _ran is 5>>is a richly decorated plate with andaar seeds, freshly picked onions and pelter flowers that are so fragile that they melt like warm fudge over your tongue. <</if>> <<set $masterhunger+=12>> <<if $slave1state gte 1>><<set $hunger+=15>><</if>> <<if $slave2state gte 1>><<set $avIn_hunger+=15>><</if>> <</if>> <br><div class="tex10px"><br></div> <<if $action4b is true>> <<set $arend to 0>> You have no intention of making this a pleasurable experience for your company, however, and speak in a demeaning tone: <br><br> // <<if _ran is 1>> <<if _pep is 3>>Nah, don’t touch the plate, slaves. You're both too fat as it is. I should've left you with a real starter before we left home.<<else>>Mmh... Delicious. Too bad you're not getting any. If you behave, I might let you sleep with your panties on tonight. But I can't promise anything.<</if>> <</if>> <<if _ran is 2>><<if _pep is 3>> Mmmh… Are you hungry? Maybe we should save your bellies for tonight. You'll be much more… lenient and easy to persuade if you're on empty stomachs. (Laughter)<<else>>No! Don’t touch that bread. Bread will make your face flabby, and it's marred enough. We want you looking younger, not older.<</if>> <</if>> <<if _ran is 3>> Mmmh… Wonderful… A delicious starter and delicious company sitting in front of me. Too bad I'm the only one eating this soup. There's only one soup that's good for you, and we all know what that is. <</if>> <<if _ran is 4>><<if _pep is 3>>Mmmh… You two should probably stay away from this sauce. I don’t want you getting too fat and too black-toothed. Haha!<<else>>You're not getting any of this. Understood? I'm not pleased with you or your efforts. It's a miracle I even invited you to this expensive place.<</if>> <</if>> <<if _ran is 5>>This was wonderful. A blowjob and some whipping when we get home… Would make this day perfect. What do you say<<if _girls2 is true>>, girls<</if>>? (Laughter)<</if>> // <<set $donebad to true>> <<else>> <<if $slave1state gte 1>><<set _girl to $girlname>><<set _girlids to $girlid>><<set _girlage to $age>> <<set _malove to $masterlove>> <<set _will to $willpower>> <<set _sadist to $likesadist>> <</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><<set _girlids to $avIn_girlid>><<set _girlage to $avIn_age>> <<set _malove to $avIn_masterlove>> <<set _will to $avIn_willpower>> <<set _sadist to $avIn_likesadist>> <</if>> <<if $slave1state gte 1>> <<if $happiness gte 10 and $scarefactor lte 1 and $masterlove gte 10>> $girlname tries to make some conversation while waiting for the main course to be served: <br><div class="tex10px"><br></div> <<set _good to true>> <<set _dragonsay to true>> // <<include SlaveSay>> // <<else>> $girlname is either too upset or too depressed to add anything to the conversation while waiting for the main course to be served. <br><div class="tex10px"><br></div> ''$girlname:'' // <<if _ran is 1>>Ohh… Fucking kill me… I don’t wanna be here. <<set $socbad to 1>> <</if>> <<if _ran is 2>>I don’t think I'm hungry…<<set $socbad to 2>> <</if>> <<if _ran is 3>>Sorry… I just… I have to use the bathroom… <<set $socbad to 3>> <</if>> <<if _ran is 4>>It's so boring here… I just wanna leave this place… I'm not feeling very well… <<set $socbad to 4>> <</if>> <<if _ran is 5>>This place makes me sick… <<set $socbad to 5>> <</if>> // <</if>> <br><div class="tex10px"><br></div> <</if>> <<if $slave2state gte 1>> <<if $avIn_happiness gte 10 and $avIn_scarefactor lte 1 and $avIn_masterlove gte 10>> <<if $slave1state lte 0>><<set _good to true>><</if>> <<if _good is true>> <<if $slave1state lte 0>><<set $storegirlid to $girlid>><<set $girlid to $avIn_girlid>><<set _dragonsay to true>>$avIn_girlname tries to make some conversation while waiting for the main course to be served: <br><div class="tex10px"><br></div> //<<include SlaveSay>>//<<set $girlid to $storegirlid>><<unset $storegirlid>><<set _only1 to true>><</if>> <<if _only1 isnot true>> $avIn_girlname adds to the conversation by saying: <br><div class="tex10px"><br></div> // <<if $girlid is 1 and $descroll is 1>><<set _spec to 99>><</if>> <<if $girlid is 1 and $descroll is 2>><<set _spec to 1>><</if>> <<if $girlid is 1 and $descroll is 4>><<set _spec to 2>><</if>> <<if $girlid is 2 and $descroll is 2 and $willpower gte 10>><<set _spec to 3>><</if>> <<if $girlid is 2 and $descroll is 4 and $willpower gte 10>><<set _spec to 4>><</if>> <<if $girlid is 3 and $descroll is 2 and $avIn_dayblock is 10 and $avIn_happiness gte 10>><<set _spec to 5>><</if>> <<if $avIn_willpower gte 10>><<if $avIn_girlid is 2 or $avIn_girlid is 10>><<set _rudeslaves to true>><</if>><</if>> <<if _spec is 99>>And then he made ferocious love to you when you got back home to his fabulous mansion?<</if>> <<if _spec is 1>>Haha. Wood. Did you get that a lot from Mr. Roberts? <</if>> <<if _spec is 2>>(Yawn) And on another, more interesting note… Look at that dress over there. Must've cost a fortune? What do you think, $pcFirstName?<</if>> <<if _spec is 3>>Haha. Imagine. Sitting at Humanity's most expensive restaurants with a simple raider. The world is really upside down! <</if>> <<if _spec is 4>>Well… We've survived for over three hundred years so we had to have done something right? <</if>> <<if _spec is 5>>I haven’t seen or heard anything while working here. I know this girl, Felicia, who went there a couple of times but nobody has just disappeared like that.<</if>> <<if _spec is 6 and _rudeslaves is true>>Oh please… You sound like Mastersphere propaganda. It's a fucking mess out there. Believe me.<</if>> <<if _spec is 7>>Haha, you could've been Ikaanos' most successful burglar.<</if>> <<if _spec is 8>>Sounds like a monster!<</if>> <<if _spec is 9>>Ehm, sounds like you've only tasted it raw. You need to fry the fish before you eat it honey (Smile).<</if>> <<if _spec is 10>>Haha, that was a good one. Wooden rack… So funny… <<if $avIn_willpower lte 2>>But… you're still the funniest person I know, $avIn_callname.<</if>><</if>> <<if _spec is 11>>Haha, that was a funny one. But I don’t know any barmaids so I guess I'll do just fine if it ever comes to that.<</if>> <<if _spec is 12>><<if $avIn_girlid is 2 and $avIn_willpower gte 10>>Haha, yeah, I wouldn’t be surprised. Food and pussy, that's all men ever think about.<<set _rebpussy to true>><<else>>Ehm, Sofia… Don’t speak like that in a place like this. Manners… Please. <</if>> <</if>> <<if _spec is 13>><<if $avIn_willpower gte 10 and $avIn_masterlove lte 49>>You think so? Well, maybe. Who knows (awkward smile). I… I guess so…<<else>>Yes, of course. He's the best! We all love $avIn_callname. (Smile)<</if>> <</if>> <<if _spec is 14>><<if $avIn_willpower gte 10 and $avIn_masterlove lte 49>>Yes. One could say that we are very fortunate girls, after all.<<else>>Well, we have a very good Master. We should thank him for his generosity.<</if>><</if>> <<if _spec is 15>><<if $avIn_girlid is 1>>Yeah, I get that feeling too, sometimes, when I'm in special places. Like… The history and past events almost… impregnate me. <<else>>Ehm, okay… That felt super weird…<</if>> <</if>> <<if _spec is 16>><<if $avIn_girlid is 2>>Oh, I hear you, sister. I completely agree. We should burn this place to the ground. <<if $avIn_willpower lte 9>>No offence, $avIn_callname. Thanks for taking us here.<</if>> <<else>>Ehm (Whisper) Talk about spoiling the mood. Well, Mr. $pcLastName, I'm happy to be here. <<if $avIn_willpower gte 10>><<if $avIn_scarefactor gte 2 or $avIn_masterlove lte 9>>Even if I don’t like your behavior in general.<</if>><</if>><</if>> <</if>> <<if _spec is 17>><<if $avIn_girlid is 1>><<if _wrool is true>>Haha, you're so funny, Mai.<</if>> Wow, yeah, those trees are super-fancy. I think my old Master, Mr. Robert, bought some trees from you too. He allowed us girls to play with them. With our dolls. <<set _dolls to true>><<else>>They must be really expensive. Looks that way…<</if>> <</if>> <<if _spec gte 1>><<set $socgood=_spec>><</if>> <<if _spec is 6 and _rudeslaves isnot true>><<unset _spec>><</if>> <<if _spec is undefined>> <<unset $socgood>> <<if _ran is 1>> <<if $avIn_girlid is 1>>On another subject, I do love these wall-hangings. They look so 12th century. <<if $avIn_masterlove gte 60>>I'd love to see those at our household, Mr. $pcLastName.<</if>><</if>> <<if $avIn_girlid is 2>>To steer this in another direction, how about those new rifles at Imperial Arms? Seriously? 350 years old and still kicking ass? Man, those Earth people sure knew how to make weapons. <</if>> <<if $avIn_girlid is 3>>By the way, Mr. $pcLastName, how about ordering those shrimps from Crystal Docks that they serve here? Wouldn’t it be nice to have some of those for the next batch of fish I'll make in the oven?<</if>> <<if $avIn_girlid is 4>>Oh, before I forget, what are your thoughts on your current investments, $pcFirstName? I have some ideas we could discuss later.<</if>> <<if $avIn_girlid is 5>>Oh, look over there. That's Thomas. The head steward. He's a customer at Devious Tools. And man, he likes to test the stuff before he buys anything. One time he spent three hours with a poor girl in one of the private chambers.<</if>> <<if $avIn_girlid is 6>>Anyway… Gosh, I love this place. I'll visit it all the time when I get older and have my own income. <<if $avIn_willpower lte 5>>If $avIn_callname would allow it, of course.<</if>><</if>> <<if $avIn_girlid gte 7>>Oh, look, they'll start singing soon. I wonder who'll be on tonight. <<if $dayblock is 10>>I know $girlnames busy, so it's not her. (Smile)<</if>><</if>> <</if>> <<if _ran is 2>>By the way, I've heard they're planning something really special for today's main course. I overheard it from one of the waitresses. Exciting.<</if>> <<if _ran is 3>> <<if $avIn_girlid is 1>>By the way, did you know that House Bellemme seized this area almost the same day they stepped off the great USS Seneca? And they still own most of this restaurant today. A quarter of a Millenia later.<</if>> <<if $avIn_girlid is 2>><<if $avIn_willpower gte 10>>Hey, look at that ugly guy over there. What's he wearing? Fucking pussy, and look at that hat!? Come on, how fucking obscene is this fucking district… Haha, I'm speechless.<<else>>I'm… So glad that you've taken me here, $avIn_callname. This girl… is… very happy.<</if>><</if>> <<if $avIn_girlid is 3>>By the way, have you noticed how the waitresses move around in here? Like they're floating? It's mad. I wanna learn how to walk like that.<</if>> <<if $avIn_girlid is 4>>You know if we came here to eat once per week, and stole one set of golden knives per person, we could extract the gold and use it to eat here for free. Talk about natural cycles. Haha…<</if>> <<if $avIn_girlid is 5>>On another subject. This place makes me feel so classy. Thank you for taking me here, $avIn_callname. <<set $avIn_happiness+=1>><</if>> <<if $avIn_girlid is 6>>Oh… No… Embarrassing. That's Toyka over there. She's here all the time. An old friend of mine. Well… “Friend” is maybe a bit too generous. She saw me get imprisoned. Twice. First by Cooney and then by those laundry guys. And she has the guts to waltz in there and ask for her coat to get dry-cleaned. Fucking bitch.<</if>> <<if $avIn_girlid gte 7>><<if $avIn_masterlove gte 60 or $likesadist gte 40>>Hey, what's a girl's best friend? A guy taking her out for dinner. Right before they become lovers (blush).<<else>><<if $avIn_willpower gte 40>>Just a question, Mr. $pcLastName. <<if $avIn_callname isnot $pcLastName>>Yeah, I'm not comfortable calling you $avIn_callname just yet.<</if>> Why are we here? I hope you're not expecting any favors in return that involve me getting into bed with you. Just so you know, okay?<<else>>This is great. So nice of you. I'll make sure to work extra hard in your household once we get back, Mr. $pcLastName.<</if>><</if>><</if>> <</if>> <<if _ran is 4>>On another subject. <<if $weatherroll gte 5>>Did you see those nasty clouds just when we got through the door? It might be raining later, when we return home.<<set $weatherroll to 3>><<else>> Things here are so pricey. I expect the main course will keep us fed for days. <<if $avIn_girlid is 11 and $avIn_willpower gte 10>>Fuck. Makes me sick. The poor people of Ikaanos should have all this instead of us.<</if>><</if>><</if>> <<if _ran is 5>><<if _loveit isnot true>>By the way, regarding this place.<<else>>I agree about this place.<</if>> Whatever they're doing here, they're doing it right. I love the atmosphere. <<if $avIn_girlid is 2 or $avIn_girlid is 10 or $avIn_girlid is 11>>I'm a forest gal but I still have to admit that this damn restaurant grows on me. Must be something in the water. Haha.<</if>><</if>> /* ONLY1 ENDS BELOW*/ <</if>> /* SPEC IS UNDEFINED ENDS BELOW*/ <</if>> // <<if _spec is 99>> <br><div class="tex10px"><br></div> ''$girlname:'' //No… He loved his household in a fatherly manner. He saw us young kids as his daughters. Period…// <</if>> <<if _spec is 1>> <br><div class="tex10px"><br></div> ''$girlname:'' //Haha, very funny. No, he never touched me. He was a kind Master.// <</if>> <<if _spec is 2>> <br><div class="tex10px"><br></div> ''$girlname:'' //Some like the study of history, some like to… indulge in more simple things… It's all in the mind. Or the lack of it. (Smirking)// <</if>> <<if _spec is 3>> <br><div class="tex10px"><br></div> ''$girlname:'' //Sweet $avIn_girlname. Raiders will inherit Raana one day. That I am certain of. Then little girls like you will find themselves far away from places like this.// <</if>> <<if _spec is 4>> <br><div class="tex10px"><br></div> <<if $avIn_girlid is 1>> ''$girlname:'' //$avIn_girlname, you know nothing of the outside world. But you're still my favorite sister (Wink). Cheers to that.// <</if>> <<if $avIn_girlid is 4>> ''$girlname:'' //Juno, I know you're a so-called tribalist, but you're from New Eden. The only pure place left on this godforsaken planet. You’ve not seen what I have.// <</if>> <<if $avIn_girlid isnot 1 and $avIn_girlid isnot 4>> ''$girlname:'' //$avIn_girlname, you're so funny saying those words. Like it's a mantra. World's going to shit. Maybe tomorrow, or in ten years. Or… maybe in a hundred years. Who knows? But humanity is doomed either way..// <</if>> /* SPEC IS 4 ENDS BELOW*/ <</if>> <<if _spec is 7>> <br><div class="tex10px"><br></div> ''$girlname:'' //(Laughter) Okaaay… I take that as a compliment, $avIn_girlname.// <</if>> <<if _spec is 10 or _spec is 11>> <br><br> // The cheerful atmosphere has increased $girlnames and $avIn_girlnames ''Happiness (+3)''! // <<set $happiness+=3>> <<set $avIn_happiness+=3>> <</if>> <<if _spec is 12>> <br><div class="tex10px"><br></div> ''$girlname:'' //<<if _rebpussy is true>>Yeah, they are. Don't you agree Mr. $pcLastName? Me and Rebecca here have come to a conclusion. <<else>>Haha, don’t fucking tell me what to do, okay? You know how men are, right? Come on, sister.<</if>> // <</if>> <<if _spec is 14>> <br><br> $girlname and $avIn_girlname realise that they are far better off than many other girls in and around Ikaanos. This insight has increased their ''Happiness (+2)'' and ''Affection (+2)'' toward you! <<set $happiness+=2>> <<set $avIn_happiness+=2>> <<set $masterlove+=2>> <<set $avIn_masterlove+=2>> <</if>> <<if _spec is 15 and $avIn_girlid isnot 1>> <br><div class="tex10px"><br></div> ''$girlname:'' //Haha, I get it. Sometimes your mind isn’t open enough to offer that insight to people. Better luck next time, $avIn_girlname (sarcastic smile).// <</if>> <<if _dolls is true>> <br><div class="tex10px"><br></div> ''$girlname:'' //(Gasp) Ouch… Sacrilege. They are not toys!// <</if>> <<else>> $avIn_girlname notices $girlnames bad mood and tries to cheer her up by saying: <br><div class="tex10px"><br></div> // <<if _ran is 1>>Come on $girlname. At least we can pretend to be noblewomen, right?<</if>> <<if _ran is 2>>You will be when you see the main course. I promise!<</if>> <<if _ran is 3>>Let me go with you $girlname, if it's okay with Mr. $pcLastName? We'll be right back, and I'll help her get back on her feet, I promise. <<set $happiness+=2>><<set _bathspecial to true>><</if>> <<if _ran is 4>>Hey, $girlname. Things will get better. I promise. Let me tell you a little secret that I always tell girls who are feeling down. (Incoherent whisper). <<set _whisp to true>><</if>> <<if _ran is 5>>Hey, this place has nothing to do with you. Try to enjoy it instead. The good food, the nice atmosphere. The singing. Come on. Things will get better.<</if>> // /* IF GOOD IS TRUE ENDS BELOW*/ <</if>> <<else>> <<if _good is true>> /*IS DEPRESSED WHEN PRIMARY GIRL IS HAPPY:*/ $avIn_girlname is unable to follow suit due to being either depressed or upset about something. She responds with a few mumbling words: <br><br> // <<if _ran is 1>> <<if $avIn_girlid is 1>>God… I… I just can't stand it here…<</if>> <<if $avIn_girlid is 2>><<if $avIn_willpower gte 20>>Clear this table of assholes, then we might… have a nice moment together, $girlname.<<else>>I… I just wanna leave this place… Please… $callname…<</if>><</if>> <<if $avIn_girlid is 3>>I… I can't stand the smell in here… It's too thick.<</if>> <<if $avIn_girlid is 4>>Sorry, I… I just have to use the bathroom. I… I'll be right back.<</if>> <<if $avIn_girlid gte 5>>What are… No… Never mind…<</if>> <</if>> <<if _ran is 2>> <<if $avIn_willpower gte 30>>(Whipser) Don’t be so fucking happy, $girlname. You know what he'll probably do to us when we return home, right?<<else>>I… I don’t have… anything to… (Sobbing)<</if>> <</if>> <<if _ran is 3>><<if $avIn_willpower gte 30>>This is fucking creepy… What are your intentions… (faint sobbing)<<else>>I… I hope… No, never mind…<</if>> <</if>> <<if _ran is 4>><<if $avIn_willpower gte 30>>Please… Stop being so fucking happy, $girlname. You make me sick… <<set _sick to true>><<else>>I'm so happy… that… No… Never mind… (faint sobbing)<</if>> <</if>> <<if _ran is 5>>I just wanna go home to the guestroom… How… How long do we have to be here? <<set _long to true>><</if>> // <<else>> <<if _pep gte 3>> $avIn_girlname is also in a noticeably bad mood <<if $avIn_willpower lte 5>>but tries her best to sound diligent and obedient:<<else>>and responds:<</if>> <br><br> // <<if _ran is 1>> <<if $avIn_willpower lte 5>>But I… (sobbing) I am happy… to be here, $avIn_callname.<<else>>Not me either. I… Can't we just go home, please?<</if>> <</if>> <<if _ran is 2>><<if $avIn_willpower lte 5>>I… I am… And (sobbing) I'm looking forward to whatever dessert $avIn_callname has prepared for us.<<else>>No, me neither… I feel sick…<</if>> <</if>> <<if _ran is 3>><<if $avIn_willpower lte 5>>And I… I'll entertain our dear Master while you're away… (faint sobbing)<<else>>Please… Don’t be too long…<</if>> <</if>> <<if _ran is 4>><<if $avIn_willpower lte 5>>I… I'm happy that you took us here, $avIn_callname. So… Happy…<<else>>Same here… It might be something I ate earlier…<</if>> <</if>> <<if _ran is 5>><<if $avIn_willpower lte 5>>No… I feel… like the happiest girl alive. I'm… honestly… feeling that way.<<else>>Same here. It's the smell or something…<</if>> <</if>> // <</if>> <</if>> /* SLAVE2STATE GTE 1 ENDS BELOW ???*/ <</if>> <br><div class="tex10px"><br></div> <<if _bathspecial is true>> $avIn_girlnames initiative has improved $girlnames ''Happiness''! <</if>> <<if _whisp is true>> $avIn_girlnames initiative has improved $girlnames ''Happiness''! <<set $happiness+=2>> <</if>> <<if _sick is true>> ''$girlname: ''//Well, sorry if I've spoiled the mood, $avIn_girlname. Maybe you should make some changes in how you behave… That'd probably help you a lot.// <</if>> <<if _long is true>> ''$girlname: ''//Well, I’m not in a hurry. I like this place.// <</if>> <</if>> /*ACTION4b RUDE ENDS BELOW*/ <</if>> <<unset $first>> <<set $action1b to false>> <<set $action2b to false>> <<set $action3b to false>> <</if>> <<if $event is 1>> /*Socialize while eating starters.*/ <<addmins 30>> <<set $daycount+=5>> You decide to socialize with your company: <br><div class="tex10px"><br></div> // <<if $socbad is undefined>> <<if $socgood is 99>>Well, I've heard a lot of stories about Mr. Robert. Is it true that his wife used to run that place? <<set _askrobert to true>><</if>> <<if $socgood is 1>>Haha, that was a very funny joke. But I know Mr. Roberts was a decent man. He loved his girls. Now let me tell you a story about his neighbors… Listen to this…<</if>> <<if $socgood is 2>>Probably in the 500-dollar range. By the way, that reminds me of something. Let me tell you a story about Nika's. You know the guy who owns a clothing store over in the Westside? Well, the thing is…<</if>> <<if $socgood is 3>>I wouldn't call her simple. And she’s a raider, nonetheless. That's fucking awesome. Haha…<</if>> <<if $socgood is 4>>I partly agree. I don’t think we have anything to fear. Both Ikaanos, and the Skyguard, are stronger than ever.<</if>> <<if $socgood is 5>>Rumors… Girls disappearing all the time. It's called starstruck love, hormones and maybe the occasional slaver. Let me tell you something else… Here's a funny story…<</if>> <<if $socgood is 6>>Look, just give her that, okay? She likes being a princess. Don't all girls have that dream deep down inside? Now let me tell you a story…<</if>> <<if $socgood is 7>>Juno's smart, isn’t she? That's why she's here with us. So much potential. Now, there was something I'd like to discuss…<</if>> <<if $socgood is 8>>Oh, that's nothing compared to what's out there. Deep below, far away… This planet is fucking crazy. I could tell you so many stories. <<if $cre is 4>>You know I participated in that tragic expedition a few years back. The things I saw out there. They made me question the very fabric of creation.<</if>><<if $cre is 2>>I fought The Kingdom of David. One year in the jungles… Man, the things I saw…<</if>> I'd like to share one thing in particular. One day, it was right after the monsoon, I was out walking…<</if>> <<if $socgood is 9>>Haha, $girlnames the worst chef ever. No, just kidding. By the way, there's something about our kitchen that I need to discuss…<</if>> <<if $socgood is 10>><<if $avIn_willpower lte 2>>Haha, that was funny. Thanks, $avIn_girlname. I guess $girlname and I could become a comedy duo one day.<<else>>Hahah, I can't stop laughing. That was so funny. I know that joke, but it never gets old.<</if>> Let me tell you a story about a completely unrelated thing…<</if>> <<if $socgood is 11>>Sadly, I know a lot of barmaids, and the things $girlname says are so true. Oh, I have to tell you a good story about that. My brother knew this barmaid who used to work at Moe's Bar, that place straight across from Marston Swamps in Redhaven? Locals there know how Moe is around females. Completely silent. He doesn’t know what to say and blushes all the time when he's around them. Except for his daughters… Anyway, one evening, a couple of years ago…<</if>> <<if $socgood is 12>><<if $avIn_girlid is 2 and $avIn_willpower gte 10>>True. But you forgot one thing. Money. That's more important. Buys you food AND pussy.<<else>>I love a fiery Latina. It's okay. <</if>> By the way, this reminds me of something I’ve been meaning to discuss… <</if>> <<if $socgood is 13>><<if $avIn_willpower gte 10 and $avIn_masterlove lte 49>>Thank you, senorita. I'm glad you're at least appreciative of your very fortunate status as a member of my household. <<else>>Oh, thank you girls. You make me blush. I love you too.<</if>> By the way, there's something important we need to discuss… A funny story really… <</if>> <<if $socgood is 14>>Thank you… For knowing what's best for you. I'm fortunate to have you two. You're an extraordinarily beautiful pair of girls.<</if>> <<if $socgood is 15>><<if $avIn_girlid is 1>>Mmh… Nice knowing I have two very special young girls in my household. You two are not like everyone else. You're so smart.<<else>>Hey, we can’t all be made in the same mold, can we?<</if>> By the way, this reminds me of something. Hear me out, this story is really special and you might learn something from it…<</if>> <<if $socgood is 16>><<if $avIn_girlid is 2>>Hey, girls, chill, okay? I'm the one paying for tonight. Remember that. Haha, but I still love you.<<else>>There, $avIn_girlname, everyone has a right to an opinion. And even if someone has weird or uncommon beliefs, I respect that.<</if>> Speaking of our beloved nobility, I have a really funny story I think both of you would appreciate. I heard this a while back. Do you know what you get if you…<</if>> <<if $socgood is 17>>I like them. I really do. Nice trees. Maybe I could purchase some, one day. But I have a whole garden to tend to. Oh, speaking of gardens, listen to this story…<</if>> <<if $lovmark is true and $socgood is undefined>><<set $socgood to 98>><</if>> <<if $socgood is 98>> You're so cute when you talk about history, Lovisa. But yeah, that was really interesting. Knowing one's past is as important as knowing your present. Now that sounded like a cliché. Sorry. Haha… Anyway, let me steal the show here and tell you the real story about Redhaven. Now that we're on the subject. Redhaven's a place I've known for many years, for several reasons. Here it goes… <</if>> <<if $socgood is undefined>> <<if _ran is 1>>Speaking on another topic, I've got a really interesting story to tell. From my childhood. <<if $masterage gte 40>>Yeah, I know that's a time long, long ago, especially for girls your age, but still. Listen, okay?<<else>>You gotta hear me out, okay? This is a life lesson.<</if>> When I was about ten, me and my older brother had this hideout in Stokke Hills. And that's close to Kasey's Park which was even more crazy back then, with all sorts of stuff goin' on. Well, you see, one day we…<</if>> <<if _ran is 2>>Hah… Interesting. Anyway, that got me thinking about my father. He was a strict man. But loving, loyal to his family and devoted to creating a name for himself. He never got to dine at places like this but he lived a rich life full of interesting anecdotes. One thing stands out in particular…<</if>> <<if _ran is 3>><<if $disp_kym gte 15>>Mmh… This place… Being here. It's not for everyone. Me getting associated with Kymanto has proven to be very beneficial. Fighting Cyker grunts, breaking into secret warehouses in Watery Eyes… Such adventures. But there's more coming, and we’d better all be prepared. Listen, okay, cuz' this might save your lives one day… <<else>>(Smile) Anyway… We need to discuss something else. Those Kymanto people. They really want me to become a part of their House. That goes for all of us. If I'm in, you're in. Are you ready to get involved? I think we need to discuss this. Let me give you a rundown on Kymanto first. They were founded…<<set _kym to true>><</if>><</if>> <<if _ran is 4>><<if $masterage gte 40>><<if $slave1state gte 1 and $slave2state gte 1>>Are you two young ladies ready to hear a very amusing story that might teach you something?<<else>>My young lady, let me tell you a very amusing story. Listen carefully now because you might learn something.<</if>><<else>>Okay, let's change the subject. I'm gonna tell you a very interesting story now. It's about life and what not to do if you want to be a successful woman.<</if>> Okay, the most important thing, for a girl, is not what you think. It's not her clothes, her husband or the act of bearing children. One could say that…<</if>> <<if _ran is 5>>Haha. I don't know what to say to that. Oh, by the way, all of this reminds me of my younger sister. She was such a cutie, but completely out of her head. A dangerous girl who knew exactly how to handle men who tried to get in her way. You can take her lifestyle as both a warning and a good lesson. It all began one day, when she was walking to the local school house…<</if>> <</if>> <<else>> <<if $socbad is 1>>Hey, this place is not that bad. Come on, cheer up will ya, okay? Let me tell you a funny story to make you a little less frustrated, okay? There's this guy I know…<</if>> <<if $socbad is 2>>Come on. You haven’t eaten anything today. At least try it. I know this one guy who refused to eat for two whole weeks. Let me tell you what happened to him… <</if>> <<if $socbad is 3>>I hope everything went well in the bathroom? Sit, please. Enjoy this. You've earned it. <<if $slave2state gte 1>>Both of you.<</if>> Anyway, what do you think about that new song that they're playing everywhere? <<set _song to true>><</if>> <<if $socbad is 4>>Boring? Hey come on, this place is better than Bianchi's. This place rocks. Let me tell you a story about one of the <<set _ran to random(1, 4)>> <<if _ran is 1>>waitresses who works here.<</if>> <<if _ran is 2>>bosses who runs this place.<</if>> <<if _ran is 3>>founders of this place.<</if>> <<if _ran is 4>>male servants who works here.<</if>> This is so funny… <</if>> <<if $socbad is 5>>You're probably just not feeling very well. I know a story that might cheer you up. There once was this <<set _ran to random(1, 4)>> <<if _ran is 1>>guy I used to know. He was so special. One day he decided…<</if>> <<if _ran is 2>>dog that used to come by where I lived before I got the house in Redhaven. He was so…<</if>> <<if _ran is 3>>very special kid I used to know. He was only 12 but acted like he'd lived for a hundred years. One day…<</if>> <<if _ran is 4>>old fellow in Redhaven that I knew when I grew up. He was well over 130 years, taking those old meds that made people live longer. His father was from Earth and he told his son so many stories. <<if _ran4 is 1>>One was about this place called Universal, or Universe, Studios, I don’t recall the name. It was a huge amusement park, three times bigger than Ikaanos.<</if>> <<if _ran4 is 2>>One was about his son's grandfather, who participated in the last world war that was fought between an eastern and a western block of lands. <</if>> <<if _ran4 is 3>>One was about the hero Daniel Esterhazy, whom you've probably heard about, and the theory that he was, in fact, an alien gate builder that was genetically implanted into a human body.<</if>> <</if>> <</if>> <</if>> // <br><div class="tex10px"><br></div> <<set _charm to true>> <<if $chance gte 1>> <<set $sucsoc to true>> <<include Success>> <br><div class="tex10px"><br></div> <<if $slave1state gte 1>><<set _girl to $girlname>><</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><</if>> <<if $slave1state gte 1 and $slave2state gte 1>><<set _girls2 to true>><</if>> <<if _askrobert isnot true>> <<if _girls2 is true>> Your words affect the two girls, who listen to you with genuine attentiveness. $girlname is the one who speaks out first: <<else>> Your social manners affect the girl, who listens to you with genuine attentiveness. She speaks out after you've finished: <</if>> <<else>> Your question starts a really interesting discussion. Lovisa takes the lead by saying: <</if>> <br><div class="tex10px"><br></div> <<if _kym is true>> ''_girl:'' //That was… interesting. But yeah, I think I'm ready. It's better for all of us, isn’t it?// <<if $girl1state gte 1>><br><br>''$avIn_girlname:'' //I believe so too. You can count on me.//<</if>> <</if>> <<if _song is true>> ''_girl:'' //Oh, I think it's great. Even if I'm not into that kind of music. It's stuck in my head, haha!// <<if $girl1state gte 1>><br><br>''$avIn_girlname:'' //Yeah, I mean, once every three years or so they release a track that touches everyone. This is such a song. Soo wonderful.//<</if>> <</if>> <<if _askrobert is true>> ''_girl:'' //So funny you asked that. Yeah, she was a powerful woman. We feared her more than we feared our Mast… I mean Mr. Robert. She would use the cane on our butts when we dropped something or didn't get the carpet clean enough, Mr Robert took us girls out on adventures in his garden. Gave us candy. It was great. Fortunately, Mrs. Robert travelled to Ikaanos and stayed there for six months at a time during the Monsoon season. // <</if>> <<if _kym isnot true and _song isnot true and _askrobert isnot true>> /*UNHAPPY GIRL RESPONDS.*/ // <<if $socbad is 1>>Haha, that was pretty funny actually. Even if I've heard about that particular guy before.<</if>> <<if $socbad is 2>>Hehe, that doesn’t sound very pleasant. Okay, I'll take one bite.<</if>> <<if $socbad is 4>>Haha, is that really true? Wow, people… Man…<</if>> <<if $socbad is 5>>What? Is that true? Interesting. And frightening…<</if>> // <<if $socbad is undefined>> // <<if _ran is 1>>Gosh, makes you wonder what happened after all that…<</if>> <<if _ran is 2>>That's interesting. I wonder what happened…<</if>> <<if _ran is 3>>Wow, are you for real? Come on? Shit. Haha…<</if>> <<if _ran is 4>>That was both interesting and tragic. Wow… The world… It's crazy. Humanity is crazy.<</if>> <<if _ran is 5>>Are you sure it happened that way? Wow… Haha…<</if>> // <</if>> <</if>> <br><div class="tex10px"><br></div> <<if $slave1state gte 1>> $girlnames ''Happiness (+<<if $traitextro lte 74>>2<<else>>3<</if>>)'' and ''Affection (+2)'' toward you have increased! <<set $masterlove+=2>><<set $happiness+=2>> <<if $traitextro gte 75>><<set $happiness+=1>><</if>> <br> <</if>> <<if $slave2state gte 1>> $avIn_girlnames ''Happiness (+<<if $avIn_traitextro lte 74>>2<<else>>3<</if>>)'' and ''Affection (+2)'' toward you have increased! <<set $avIn_masterlove+=2>><<set $avIn_happiness+=2>><<if $avIn_traitextro gte 75>><<set $happiness+=1>><</if>> <</if>> <</if>> <<if $chance lte 0>> <<set $failedsoc to true>> <<include Fail>> <br><div class="tex10px"><br></div> Your words are either too lame or too misplaced to improve your social situation. <br><div class="tex10px"><br></div> <<if $slave1state gte 1>><<set _girl to $girlname>><</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><</if>> <<if $slave1state gte 1 and $slave2state gte 1>><<set _girls2 to true>><</if>> <<if _kym is true>> ''_girl:'' //I… I don’t know. That sounds really… dangerous. Why can’t we just continue living a normal life?// <</if>> <<if _song is true>> ''_girl:'' //I have no idea. I don't think the song you're referring to is that popular anymore. At least not among the youths.// <</if>> <<if _askrobert is true>> ''_girl:'' //Ehm… Don’t remember much but yeah, she was a powerful woman too.// <</if>> <<if _song isnot true and _kym isnot true and _askrobert isnot true>> ''_girl:'' // <<if _ran is 1>>Ehm, okay. That was… awkward… Yeah.<</if>> <<if _ran is 2>>Oh… I see… A lesson for life… (yawn)<</if>> <<if _ran is 3>>Okay, I get it. Nice… I think…<</if>> <<if _ran is 4>>I don’t get it, sorry. So, it just… went away?<</if>> <<if _ran is 5>>Ah… I see… Well, things like that happen (awkward silence).<</if>> // <</if>> <</if>> <</if>> <<if $event is 2>> <<if $slave1state gte 1>><<set _girl to $girlname>><</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><</if>> <<if $slave1state gte 1 and $slave2state gte 1>><<set _girls2 to true>><</if>> /*Tell joke while eating starters.*/ <<if $sucsoc is true>> <<if $socbad is undefined>> You decide to use this moment to tell a good joke: <br><div class="tex10px"><br></div> // <<if _ran is 1>>Let me tell you another funny story. With a punchline. I used to know this ex-academic from Whitehaven. They barred him after he molested one of his students, who just happened to be a high-born noblegirl. Anyway, one day…<</if>> <<if _ran is 2>>Now this'll make you laugh. One day, while I was out fishing with my older brother, we met this old man who told us about…<</if>> <<if _ran is 3>>I know this one funny story. I've probably told you before, but here goes…<</if>> <<if _ran is 4>>Do you know the difference between a fat girl and a giant charuck? One of them knows how to bite. Haha!<</if>> <<if _ran is 5>>Do you know the difference between a Spheremaster and a wrool cat? One of them smells bad! Hoho… Haha… Man… <</if>> // <<else>> You try to stir up the mood even further with another good joke: <br><br> // <<if $socbad is 1>>Yeah, he's famous. That guy. Another thing he did was accomplish this awesome feat that nobody's done before. One morning, he took his old, worn out surfboard and swam all the way to the reefs in the Irendorian bay. There he saw this…<</if>> <<if $socbad is 2>>Haha, even if famine is not something to laugh about, I knew this other slaver who had two girls that refused to eat his mushrooms. One day, the oldest girl took…<</if>> <<if $socbad is 3>>Do you know what that song reminds me of? What kind of animal? And what that animal's famous for? Well, listen…<</if>> <<if $socbad is 4>>Yeah, a fortune. Washed away. Haha… And do you know what's so funny about the whole thing? Listen…<</if>> <<if $socbad is 5>>Let me tell you another one. You'll be laughing all the way home after you hear this…<</if>> // <</if>> <</if>> <<if $failedsoc is true>> You hope that a well-placed joke could neutralize your failed attempt at rousing your company's attention: <br><div class="tex10px"><br></div> // <<if $socbad is undefined>> <<if _ran is 1>>Okay… You're a terrible crowd today. Haha… But this one will make you laugh so hard that you'll orgasm and pee at the same time. Listen…<</if>> <<if _ran is 2>>This is DULL. Come on <<if $slave1state gte 1 and $slave2state gte 1>>girls<<else>>girl<</if>>. Cheer up. Okay, let me tell you a funny story…<</if>> <<if _ran is 3>>Okay. Tough crowd today. This joke will cheer you up. But it's a bit nasty, so hold onto your seats. What is the difference between an adolescent and an adult slave? One of them will probably develop daddy issues! Haha! <<set _daddy to true>><</if>> <<if _ran is 4>>Okay. Time to get this party going. Let me tell you a joke. How do you tell a Spheremaster apart from a Charuk? One of them doesn't need an ion cannon to be a badass! Haha!<</if>> <<if _ran is 5>>This is an oldie, but always so funny. I don’t know if I've said this one before but here it goes. What happens if…<</if>> <<else>> <<if $socbad is 1>>Yeah, he's famous. That guy. Another thing he did was accomplish this awesome feat that nobody's done before. One morning, he took his old, worn out surfboard and swam all the way to the reefs in the Irendorian bay. There he saw this…<</if>> <<if $socbad is 2>>Haha, even if famine is not something to laugh about, I knew this other slaver who had two girls that refused to eat his mushrooms. One day, the oldest girl took…<</if>> <<if $socbad is 3>>Do you know what that song reminds me about? What kind of animal? And what that animal's famous for? Well, listen…<</if>> <<if $socbad is 4>>Yeah, a fortune. Washed away. Haha… And do you know what's so funny about the whole thing? Listen…<</if>> <<if $socbad is 5>>Let me tell you another one. You'll be laughing all the way home after you hear this…<</if>> <</if>> // <</if>> <<set _charm to true>> <br><div class="tex10px"><br></div> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> You execute your joke perfectly. There's no other way to put it. _girl responds after a couple of seconds of laughter: <br><div class="tex10px"><br></div> // <<if $failedsoc is true>> <<if $socbad is undefined>> <<if _ran is 1>>Haha, stop it… My panties… Haha…<</if>> <<if _ran is 2>>Haha, that was funny. I'll remember that.<</if>> <<if _ran is 3>>Haha, Oww… Poor little girl… Haha… That was almost too much.<</if>> <<if _ran is 4>>Haha, yeah, that's true… Losers…<</if>> <<if _ran is 5>>No, I didn’t realize that. Haha, so funny.<</if>> <<else>> <<if $socbad is 1>>Haha… Stop it… Just so you know… I'm still upset, okay?<</if>> <<if $socbad is 2>>Yeew… Nasty. Haha, pretty funny though.<</if>> <<if $socbad is 3>>Haha, that is true. Now I can never listen to that song again!<</if>> <<if $socbad is 4>>What? No way… Hahah… Funny… But don’t think everything's gonna be okay after this. <</if>> <<if $socbad is 5>>Wow, for real? Man, that's crazy…<</if>> <</if>> <</if>> <<if $sucsoc is true>> <<if $socbad is undefined>> <<if _ran is 1>>He got what he deserved. Haha… Nice to hear that…<</if>> <<if _ran is 2>>Wow, there are so many interesting stories. And some are so funny… Haha…<</if>> <<if _ran is 3>>I've heard that one. But it's good!<</if>> <<if _ran is 4>>Ehm, okay… haha… That one was actually very funny.<</if>> <<if _ran is 5>>(Whispering laughter) Haha, they're such losers! All of them. <</if>> <<else>> <<if $socbad is 1>>Haha… The seas can be full of surprises…<</if>> <<if $socbad is 2>>Nasty… Fuck that's gross… But so funny… Haha…<</if>> <<if $socbad is 3>>Haha, it actually does. I've never thought about it.<</if>> <<if $socbad is 4>>No way? Haha… That was a good one.<</if>> <<if $socbad is 5>>Haha, funny… I'll remember that. <</if>> <</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $slave1state gte 1>> $girlnames ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased! <<set $masterlove+=1>><<set $happiness+=1>> <br> <</if>> <<if $slave2state gte 1>> $avIn_girlnames ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased! <<set $avIn_masterlove+=1>><<set $avIn_happiness+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex10px"><br></div> The joke is very misplaced and doesn’t lead to any improvement at all. _girl speaks out after an uncomfortably long moment of silence: <br><div class="tex10px"><br></div> // <<if $failedsoc is true>> <<if $socbad is undefined>> <<if _ran is 1>>Ehm… Okay… I don’t get it.<</if>> <<if _ran is 2>>Okay… I don’t get it but…<</if>> <<if _ran is 3>>That was… A… very sad joke…<</if>> <<if _ran is 4>>Ehm… Strange…<</if>> <<if _ran is 5>>Okay… That was a very… Special joke… <<if _girl is "Sofia">>Haha, hombre…<</if>> <</if>> <<else>> <<if $socbad is 1>>Alright, alright… <<if _girl is "Lovisa">>I'm usually good with jokes but…<</if>> <</if>> <<if $socbad is 2>>Well… Okay… I get it…<</if>> <<if $socbad is 3>>Ehm, Okay.<</if>> <<if $socbad is 4>>Oh, I see. Interesting… Important to remember.<</if>> <<if $socbad is 5>>Oh, well, that’s how it goes I guess…<</if>> <</if>> <</if>> <<if $sucsoc is true>> <<if $socbad is undefined>> <<if _ran is 1>>(Yawn) Sorry… Okay, haha…<</if>> <<if _ran is 2>>Hehe… Okay… I see.<</if>> <<if _ran is 3>>Well, alright. Okay… I guess some people like that kind of humor…<</if>> <<if _ran is 4>>Oh, how… Ehm… I don’t know how to respond to that really… (blushing)<</if>> <<if _ran is 5>>What… Okay?<</if>> <<else>> This isn't funny at all. Sorry. It's my stomach… <</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $slave1state gte 1 and $willpower gte 30 and $likesadist lte 9 and _daddy is true>> $girlnames ''Affection (-1)'' toward you has decreased due to the unsavory nature of your joke! <<set $masterlove-=1>> <</if>> <</if>> <<unset $socgood>> <</if>> <</if>> <<if $action9b is true and $event is 3>> <<if $event is 3>> <<if $slave1state gte 1>><<set _girl to $girlname>><<set _girlids to $girlid>><<set _girlage to $age>> <<set _malove to $masterlove>> <<set _will to $willpower>> <</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><<set _girlids to $avIn_girlid>><<set _girlage to $avIn_age>> <<set _malove to $avIn_masterlove>> <<set _will to $avIn_willpower>> <</if>> <<if $slave1state gte 1 and $slave2state gte 1>><<set _girls2 to true>><</if>> <<if _girls2 is true>> You decide to use this moment and declare your undying love for the two very special ladies sitting in front of you: <<else>> You decide to use this moment and declare your love for the girl sitting in front of you: <</if>> <br><div class="tex10px"><br></div> <<if _girls2 is true>> // <<if _ran is 1>>I just have to say that the two of you mean the world to me. Thank you for being part of my household. Thank you for adding such opulence to my life.<</if>> <<if _ran is 2>>Girls… I love you. You're so special. My absolute favorites. That's why I've taken you here. I want you to enjoy yourselves and know that you can be the happiest girls in Ikaanos. There's no end to your possibilities if you're with me.<</if>> <<if _ran is 3>>Girls… I cannot imagine being in a better place. Sitting here with you. But this place is nothing compared to your beauty. I'm a really lucky guy. Thanks to you.<</if>> <<if _ran is 4>>I feel so lucky. Sitting here with you. Two wonderful girls who are prettier than any Irendorian sunset. I love you!<</if>> <<if _ran is 5>>You two are the best thing to ever happen to me. I love you. I need you to know that.<</if>> // <br><div class="tex10px"><br></div> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> Your words sound sincere and kind, which noticeably affects the two girls. _girl speaks out first: <br><div class="tex10px"><br></div> // <<if _ran is 1>>Thank… Thank you for… saying such kind words.<</if>> <<if _ran is 2>>Then we'll have to cherish this moment (smile). Cheers!<</if>> <<if _ran is 3>>No, you're just saying that. Well, thanks anyway (smile).<</if>> <<if _ran is 4>>Do you think? Because that's a very pretty sight. Thanks!<</if>> <<if _ran is 5>>Thank you. I guess… I guess you're important to us too. Cheers.<</if>> // <br><div class="tex10px"><br></div> $girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <<set $masterlove+=2>><<set $happiness+=1>> <br> $avIn_girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <<set $avIn_masterlove+=2>><<set $avIn_happiness+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex10px"><br></div> Your words are not received as you thought they would be. _girl responds after a long moment of silence: <br><div class="tex10px"><br></div> // <<if _ran is 1>>That's… Ehm, kind… of you to say.<</if>> <<if _ran is 2>>Okay. I need to take some water. Will you pass it to me, $avIn_girlname?<</if>> <<if _ran is 3>>Hehe… Okay. $avIn_girlname. Will you pass the bread basket please?<</if>> <<if _ran is 4>>The water they're serving here is a bit stale. Probably river water…<</if>> <<if _ran is 5>>Oh, okay… Ehm… (cough)… Killer weather, right?<</if>> // <</if>> <</if>> <<if _girls2 isnot true>> // <<if _girlids is 1>> <<if _ran4 is 1>>Lovisa, my sweet little history nerd. I freaking love you. Your smile, your… beautiful petite body… Your kindness. Everything is so perfect about you. <<if $masterage gte 40>>I could be your dad but hey… Love never grows old… <<set _spec to 1>> <</if>><</if>> <<if _ran4 is 2>>Sorry, Lovisa… You're just so beautiful. I love you. I've always been into petite blondes but you also give me intelligence, kindness and servitude in the same package. I couldn't be happier.<</if>> <<if _ran4 is 3>>You make me so happy, Lovisa. Your wits, your cuteness. You're perfect. I love you with all my heart.<</if>> <</if>> <<if _girlids is 2>> <<if _ran4 is 1>>My feisty forest girl… A man couldn’t wish for anything better. I love you. Not only your body and sweet face, but your character… Your history. Everything. Fuck those Kymanto slavers. You ended up here. That’s what's important. <</if>> <<if _ran4 is 2>>Your getting caught by Kymanto is the best thing that ever happened to me. I love everything about you and I'm happy that you've come to me. <<set _spec to 2>> <</if>> <<if _ran4 is 3>>You're so special… And I love it. Not like all the other cute girls… You've walked your own path in life.<</if>> <</if>> <<if _girlids is 3>> <<if _ran4 is 1>>My sweet Amelia… Why did The Moons send you to me? I am indeed a lucky <<if $masterage gte 40>>old<</if>> guy. I love you. Always know that.<</if>> <<if _ran4 is 2>>I need to tell you something. You're my life, Amelia. I could never live without you. You're perfect.<</if>> <<if _ran4 is 3>>You're so perfect. A mature woman, always cheerful. Cute. Service-minded. I love you. In every possible way.<</if>> <</if>> <<if _girlids is 4>> <<if _ran4 is 1>>I know that you probably miss your home and all that. Living in this metropolis is probably hard on you. But I'm here to help you. In any way possible. Because I love you. You're perfect.<</if>> <<if _ran4 is 2>>You're so perfect. Your style, your tattoos. Everything. I love you. The best girl in Ikaanos is not even from Ikaanos. Haha…<</if>> <<if _ran4 is 3>>Why are you so damn cute? Stop it. This guy here just can't get enough. I absolutely and wholeheartedly love you, Juno.<</if>> <</if>> <<if _girlids is 5>> <<if _ran4 is 1>>Sweet Piper. The moment I saw you in Miss Devious store I knew you were mine. That I should rescue you from that place. Must've been dreadful years. Now you're here and I love every second I get to spend with you. <<set _spec to 3>> <</if>> <<if _ran4 is 2>>I absolutely love you. And I'm not talking about those gorgeous breasts or your superstar face. I'm talking about Piper Holdman, the girl I saved. My princess. My queen.<</if>> <<if _ran4 is 3>>You're fantastic. In every way. Thanks. I love you.<</if>> <</if>> <<if _girlids is 6>> <<if _ran4 is 1>>My little Michelle. There's so much to love about you. Your quirky personality, your cute face, your determination. I love every part of you. Know that you're perfect and special.<</if>> <<if _ran4 is 2>>Why do you have to be so damn cute? I can't think straight. I love you, Michelle. With all my heart.<</if>> <<if _ran4 is 3>>I'm so happy that I saved you from that laundry place and decided to take you into my household. Because I love you. In every possible way. You're perfect.<<set _spec to 4>> <</if>> <</if>> <<if _girlids is 7>> <<if _ran4 is 1>>We get along so nicely together, don’t you think? You're a mature, grown woman, not one of those ghastly teenagers this city's so full of. And I absolutely love it. Getting some intellectual exchange for once. And the fact that I'm madly in love with you only make things better.<</if>> <<if _ran4 is 2>>You are… Fantastic. Absolutely gorgeous. And your mind… Wow. One of Ikaanos' brightest.<</if>> <<if _ran4 is 3>><<if $newsroom gte 1>>Writing any good stories lately down in that newsroom I built for you? I hardly get to see you, Nicole! And that's tough, considering I love you. Madly… Deeply.<<else>>Maybe we should build you an office. You've been scribbling all day. I guess you want to return to work? And I'd love to see you happy, because… I love you. I love you with all my heart.<</if>> <<set _spec to 5>> <</if>> <</if>> <<if _girlids is 8>> <<if _ran4 is 1>>I absolutely love you. My dear, beautiful girl. You're the essence of beauty. Tall, long hair, cute face… Man… People are staring at us. Please, hide your face so we don’t get burned!<</if>> <<if _ran4 is 2>>You're stunning. Sitting here in that lovely dress. I absolutely adore you. Know that I'm your humble servant, your guide and your protector. Forever.<</if>> <<if _ran4 is 3>>I want to make you happy. I want to make you a star. You're absolutely gorgeous and I love you with all my life. What are your wishes?<<set _spec to 6>> <</if>> <</if>> <<if _girlids is 9>> <<if _ran4 is 1>>My lovely Señorita. Sitting here like a queen. I love you. With all my heart.<</if>> <<if _ran4 is 2>>My fiery Señorita. Being here with you is… like a dream. I love you. I am devoted to you.<</if>> <<if _ran4 is 3>>I hope life's better with me now that you've had some time to think about it? I can give you whatever you want and we could conquer the world together. I love you. With all my heart.<<set _spec to 7>> <</if>> <</if>> <<if _girlids is 10>> <<if _ran4 is 1>>So young… Such a tragic life. But now you're here, with me. Ready to start over. Getting snatched away like that when you were only 13… Disastrous for a young girl who just started out in the world of grown-ups. Anyway… Despite all this… I gotta say… I love you. Not just your looks but the entire package. Your brightness… Everything.<</if>> <<if _ran4 is 2>>I absolutely adore you. You're a brainy whiz-kid that's learned life's hard lesson. And that makes me crazy… You're the best woman I've ever had.<</if>> <<if _ran4 is 3>>You're so cute. I love you… Everything is so perfect about you. Your wits, your looks… Man… I'm lucky. This must be such a contrast from that prison camp you grew up in…<<set _spec to 8>> <</if>> <</if>> <<if _girlids gte 11>> <<if _ran4 is 1>>I absolutely love you. You're the best girl I've ever been with. Remember that.<</if>> <<if _ran4 is 2>>You're so fantastic in every way. So cute. So mature. I love you!<</if>> <<if _ran4 is 3>>You're the best thing that's ever happened to me. Please stay with me forever.<</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> Your words sound sincere and strike _girl right in the heart. She responds after a second: <br><div class="tex10px"><br></div> // <<set _ran4 to random(1, 3)>> <<if _will gte 5>> <<if _spec is 1>> <<if _ran4 is 1>>Hehe, I guess it never does… (Awkward smile). You're right, you could be my dad, but I'll never get the same intellectual exchange from a younger guy. <<if _malove gte 60>>And… I'm kinda into you too. I like you. A lot.<<else>>And I think maybe I can learn to love you.<</if>> <<if _scarefactor gte 2>>But there are some issues we need to solve first if this should become… Genuine… I'm still kinda upset, you know.<</if>> <</if>> <<if _ran4 is 2>>(Blushing) I… I kinda like the connection we have at least. I'm not into younger guys. I need an older man to take care of me. <<if _scarefactor gte 2>>But I've not forgotten about that stuff you did earlier… If you want me to speak honestly…<</if>> <</if>> <<if _ran4 is 3>>Thanks. I… Well, I like older guys so… I guess we have something to work on, don’t we? (Smile) <<if _malove gte 75>>And I already love you so…<</if>> <<if _scarefactor gte 2>>But I'm still upset. Just so you know…<</if>> <</if>> <</if>> <<if _spec is 2>> <<if _ran4 is 1>> <<if _malove gte 50>>Well… I have to say that my life has improved considerably. Thanks.<<else>>You still got some stuff to prove, okay? But… Thanks… I guess.<</if>> <</if>> <<if _ran4 is 2>><<if _malove gte 50>>I kinda like you too $pcFirstName. Things have improved. I loved the jungles but not the “living like a fucking rat” part. You could say I'm better off now.<<else>>I still need to be convinced before I can say the same… But… Thanks…I guess.<</if>><</if>> <<if _ran4 is 3>><<if _malove gte 50>>I… I like you too. I guess I'm better off now instead of havin' to be chased around like a wrool cat all day.<<else>>Personally, I'm not completely convinced that this life's any better. But things could change. Oh, and… Thanks. I don’t love you but it's good to know that someone cares. (Fake smile)<</if>><</if>> <</if>> <<if _spec is 3>> <<if _ran4 is 1>>Thanks! Well… It was… In the way she treated us. The mind-numbing hours of orgies that never sought to pleasure the receiving side. But now I'm here… A new life.<</if>> <<if _ran4 is 2>>Do you know that… I was scheduled for one of those 72-hour orgies they have at Dockgrave, just the day after you came and rescued me? Poor Samantha had to take that… I feel sorry for her. Well… Now I'm here. And thank you for your kind words, Sir.<</if>> <<if _ran4 is 3>>I'm happy that I managed to stand straight when you came and rescued me. I don’t know how many plugs my ass had taken that day. Thank you. For everything.<</if>> <</if>> <<if _spec is 4>> <<if _ran4 is 1>>Thanks… Even if I loved that apartment, I guess I'm better off now living in a real house. Mrs. Oakton's oldest son stared at me all the time and used to do this fucking thing with his tongue that made it really clear what he wanted to do with me. Yeew. Disgusting. Ehm, sorry. Didn’t want to spoil the mood with my old stories. Thank you for your kind words. <<if _malove gte 70>>I really, really like you too.<</if>><</if>> <<if _ran4 is 2>>Thank you. I'm sooo grateful too. I think those laundry studs kept me for their boss, who was away on a long business trip to the north. That's why they didn't rape me. So I guess you arrived just in time.<</if>> <<if _ran4 is 3>>Thank you. Very kind of you to say that. One more week there and I'd probably have killed myself. So, you arrived just in time. Thanks for that. And for your kind words.<</if>> <</if>> <<if _spec is 5>> <<if $newsroom gte 1>> Thank you. (Smile) I like you too, and you know that. <<if _ran is 1>>Not much really. Been writin' a bit about those cultists who made it all the way to the city gates a couple of days back, and the shootout that followed. People like to read about stuff like that. And that happens all the time. The Skyguard sucks sometimes.<</if>> <<if _ran is 2>>Ehm, well, yeah, Great House hostilities. Like always. But I'll not get into details right now. Not here.<</if>> <<if _ran is 3>>I'm still working on that long essay on Molly Paine and the Empress Wars. She's a living legend. I should take a bike and visit her castle one day, to get an in-person interview.<</if>> <<if _ran gte 4>>Not much really. Some easy articles on Spheremaster happenings that will not get our house blown out by an ion cannon (smile).<</if>> <<else>> <<if _ran4 is 1>>I would love that. I'd make sure it'll benefit the whole household too, Mr. $pcLastName.<</if>> <<if _ran4 is 2>>That would make my life complete. I'm so close now, and we got the space. In the basement. And I'll pay you back with the extra income.<</if>> <<if _ran4 is 3>>I promise that it'll be the best investment you've ever made. I got the know-how, the wits, the contacts and the spirit to make the Redhaven Tribunal a success.<</if>> Oh, and thank you for your kind words, by the way! <</if>> <</if>> <<if _spec is 6>> <<if _ran4 is 1>>Oh, thank you… How very kind of you to say that. Well, ehm… Hearing my songs played on the radio perhaps? Starting my own Grid Page. Things like that would be super cool and super fun. I would call my page "Rachel Official" and write about fashion, makeup and how to make your hair look perfect. Mm… Dreams… (sad smile)<</if>> <<if _ran4 is 2>>Oh… Ehm… Actually I've been thinking about my future Grid Page. "Rachel Official". I would invest all my time in that. And I know you can, like, pay House Teresto for storage in the Flash Fort, so I can upload pics and not just texts. It's expensive, like 25 bucks per day. But that would be so worth it, Mr. $pcLastName. Oh, thank you for your kind words (smile).<</if>> <<if _ran4 is 3>>Thank you for your kind words! Well… Except for singing in New Eden and becoming a famous pop star? I guess… That's about it (laughter). My idols are Kelly Parkman, Leslie Winnipeg, Charlie House and Loira Branmo. Standing with them would be a dream coming true for me. <</if>> <</if>> <<if _spec is 7>> <<if _ran4 is 1>>Haha, easy now, señor. <<if _malove gte 70>>I love you too papa, but we gotta take this slow. I got some stuff that's still hanging over my head, okay? And I love you too. Now take this bread and give me that nice smile of yours.<<else>>This is going a bit too fast and I still got stuff that I'm buried in. Take it easy, okay. But thanks. I appreciate it.<</if>><</if>> <<if _ran4 is 2>>You know your way around a lady, señor. I gotta give you that. Thanks. But spare me that conquer the world stuff. You sound like a big baby (laughter).<</if>> <<if _ran4 is 3>>Kind words. But be honest… You want puta after this, eh? Come on? Haha, only kidding. You're okay. This is a nice date!<</if>> <</if>> <<if _spec is 8>> <<if _ran4 is 1>>Thanks… Grew up? Well, I had to become an adult right then and there. And do what was expected from an adult. I don’t wanna think about it. Not here. Let's have fun instead, okay? (smile)<</if>> <<if _ran4 is 2>>Talking about it makes it easier somehow. Being the guard master's favorite girl for three years didn't help… if you know what I mean. But playing along, acting like an obedient servant, saved me from physical scars at least. Oh, thanks! I appreciate your kind words!<</if>> <<if _ran4 is 3>>I was lucky to be the guard master's pet. It was worse to serve in the guard barracks. Twenty men, sometimes sharing only two girls… Imagine the orgies taking place in there… No… Let's not do that. Not here. Oh thanks. Your words are warming!<</if>> <</if>> <<if _spec is undefined>> <<if _ran is 1>>Oh.. Thank you… I'm blushing here.<</if>> <<if _ran is 2>>Oww… How very kind of you to say that.<</if>> <<if _ran is 3>>That's nice to hear. How kind of you.<</if>> <<if _ran is 4>>Oh thank you… I'm not used to such words.<</if>> <<if _ran is 5>>Thank you for your kind words… Mr. $pcLastName. Much appreciated.<</if>> <<if _malove gte 75>> <<if _ran4 is 1>>I love you too! Just so you know.<</if>> <<if _ran4 is 2>>I absolutely love you too by the way (smile)!<</if>> <<if _ran4 is 3>>You're my sweetheart. I'll always be yours.<</if>> <</if>> <</if>> <<if _malove lte 19>> <<if _ran4 is 1>>By the way… We still got some stuff to work on so don’t think I'm gonna be your girlfriend just yet.<</if>> <<if _ran4 is 2>>By the way, don’t think this changes anything. I'm still not fond of you.<</if>> <<if _ran4 is 3>>By the way, I'm far away from being your sweetheart. Just to make that clear.<</if>> <</if>> <</if>> <<if _will lte 4>> <<if _ran is 1>>Oh, but great Master, I love you too. Know that.<</if>> <<if _ran is 2>>I… I absolutely love you too. I am your humble servant.<</if>> <<if _ran is 3>>You are the best, Mr. $pcLastName. I am your slave, in bed, in servitude, and in combat. And I… love it…<</if>> <<if _ran is 4>>I love you too. You are my everything, Mr. $pcLastName.<</if>> <<if _ran is 5>>Oww, you are my everything Mr. $pcLastName. I love you too.<</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $slave1state gte 1>> $girlnames ''Affection (+2)'' towards you has increased! <<set $masterlove+=2>> <</if>> <<if $slave2state gte 1>> $avIn_girlnames ''Affection (+2)'' towards you has increased! <<set $avIn_masterlove+=2>> <</if>> /* CHANCE GTE 1*/ <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex10px"><br></div> You're unsuccessful in your attempt to affect the girl, who responds<<if _will lte 4>>, still obediently,<</if>> after a moment's silence: <br><div class="tex10px"><br></div> // <<if _will gte 5>> <<if _ran is 1>>Ehm, okay. Thanks. Oh, look, I think the food's coming! …No, it was for the neighboring table.<</if>> <<if _ran is 2>><<if $weatherroll gte 5>>Nice weather we have today. It was a… nice walk over the bridge…<<else>>Horrible weather outside. Yikes… We should fetch a ride home in a cart with a roof. I don’t want to get wet. In any way.<</if>><</if>> <<if _ran is 3>>Oh… (blushing)… I… I have to say that… I'm thankful for letting… Oh, the food's coming! No… he served another table…<</if>> <<if _ran is 4>>Ehm… Thanks. Oh, by the way, did you hear about that shootout in the Westside? Not that it's… uncommon with shootouts there. But I think I heard it the other day.<</if>> <<if _ran is 5>>(Blushing) Oh… Thanks… Why are people watching? I think you were too loud… Anyway…<</if>> <</if>> <<if _will lte 4>> <<if _ran is 1>>(Fake smile) I love you too. You know that. My body, my mind, and my heart… belongs to you.<</if>> <<if _ran is 2>>I… love… you too… Mr. $pcLastName. Always…<</if>> <<if _ran is 3>>You are my… Master and I love you, $pcLastName. With… All my heart.<</if>> <<if _ran is 4>>You're my sweetheart too… I love… you… I belong to you…<</if>> <<if _ran is 5>>Thank you… Kind Sir. I… love you too, of course (fake smile).<</if>> <</if>> // /* CHANCE LTE 0*/ <</if>> <</if>> <</if>> /* ACTION9b ends below */ <</if>> <<if $round is 1 and $saybad is true>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance+=20>> <<if $arenascore gte 30>><<set $chance+=10>><</if>> <<set _mani to true>> <<if _pep is 3>> <<set $chance-=$willpower>> <<set $chance-=$avIn_willpower>> <</if>> <<if _pep is 2>> <<set $chance-=40>> <</if>> <<set $chance-=$skillroll>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if _pep is 2>>You're unsuccessful in affecting your dinner date, who seems more irritated than afraid after you've exclaimed your degrading words. She responds after a short moment of silence: <br><br> <<if $slave1state gte 1>><<set _first to true>> <<set $sadista to $likesadist>><<set $willp to $willpower>><</if>> <<if $slave2state gte 1>><<set _sec to true>> <<set $sadista to $avIn_likesadist>><<set $willp to $avIn_willpower>><</if>> // <<if $willp gte 30 and $likesadist lte 39>> <<set $arend-=2>> <<if _ran is 1>>That's not the proper way to treat a lady. Fuck you too, okay?<</if>> <<if _ran is 2>>I'm not scared. I'm not some toy you can treat in whatever way you want. Remember that, okay.<</if>> <<if _ran is 3>>Taking me out to an expensive restaurant and then speak to me like this? What kind of sicko are you?<</if>> <<if _ran is 4>>You're not right in the head. Taking me to a place like this and then… uttering such words. I'm a free-thinking woman, okay?<</if>> <<if _ran is 5>>You sound pathetic speaking like that. Thanks for spoiling this evening.<</if>> <br><br> <<set _down to true>> <<if _first is true>><<set $masterlove-=3>><<set $scarefactor+=1>><<if $willpower gte 40>><<set $scarefactor+=1>><</if>><<else>><<set $avIn_masterlove-=3>><<set $avIn_scarefactor+=1>><</if>> <<else>> <<set $arend-=1>> <<if _ran is 1>>Oh.. I… I guess I must improve then…<</if>> <<if _ran is 2>>I… I'm sorry you feel that way.<</if>> <<if _ran is 3>>Alright… I get it. I'll improve or whatever.<</if>> <<if _ran is 4>>But kind Sir, why speak such words in a place like this? It doesn’t suit a gentleman of your stature.<</if>> <<if _ran is 5>>It's not fitting to speak like that in here, Master. Please, keep your voice down.<</if>> <</if>> // <<if _down is true>> Her ''Affection (-3)'' toward you has decreased!<</if>> <</if>> <<if _pep is 3>> The two girls are stronger when they are together, and you have no success in affecting their obedience with your dominant words. <br><br> Except for a couple of held-back comments and snarls, your slur creates nothing more than anger and loss of affection. <<set $arend-=2>> <<set $scarefactor+=1>> <<set $avIn_scarefactor+=1>> <<set $happiness-=1>> <<set $avIn_happiness-=1>> <<set $masterlove-=2>> <<set $avIn_masterlove-=2>> <</if>> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> <<if _pep is 3>>You're mentally strong enough to affect your female audience and both $girlname and $avIn_girlname are noticeably shaken by your act of dominance. <br><br> ''$girlname:'' // <<if $likesadist lte 39 and $willpower gte 4>> <<set $arend-=1>> <<if _ran is 1>>You… You don’t have to speak like that. Please, $callname… We understand what you want, okay?<</if>> <<if _ran is 2>>No, please… Don’t… Don’t speak like that… <<if $masterlove gte 60>>I thought you… That you loved me.<</if>> <</if>> <<if _ran is 3>>Please… You're embarrassing us, $callname. We understand, okay?<<if $masterlove gte 60>>You know I… I like you. You don’t have to be rude.<</if>> <</if>> <<if _ran is 4>>No please… I… I know my place… Okay…<</if>> <<if _ran is 5>>Okay… I… I don’t know what to say.<<if $masterlove gte 60>>I… I thought we had a thing going. You and I.<</if>> <</if>> <<else>> <<set $arend+=1>> <<if $likesadist gte 40>><<set $arend+=2>><</if>> <<if _ran is 1>>Oh $callname… I love… I love it when you treat me like a whore.<</if>> <<if _ran is 2>>I am your obedient slave. You never have to speak like that. I know my place.<</if>> <<if _ran is 3>>I am your your slave. I don’t own my body. <<set _obody to true>><</if>> <<if _ran is 4>>Mmh… This slave loves it when his master speaks like that.<</if>> <<if _ran is 5>>I am your property. You decide for me.<</if>> <</if>> // <br><br> ''$avIn_girlname:'' // <<if $avIn_likesadist lte 39 and $avIn_willpower gte 4>> <<if _ran is 1>>That's… So rude… But… I… I guess I should know my place.<</if>> <<if _ran is 2>>Please… You're… embarrassing us…<</if>> <<if _ran is 3>>No, please, don’t speak like that… You're embarrassing us.<</if>> <<if _ran is 4>>Why… Why do you have to be so rude? Okay. I get it.<</if>> <<if _ran is 5>>(Faint sobbing)<</if>> <<else>> <<if _ran is 1>>I am your humble servant, $avIn_callname. No need to correct me or tell me what to do.<</if>> <<if _ran is 2>>I am your servant forever. I… You know I'll listen to any commands you throw at me.<</if>> <<if _ran is 3>>This <<if $age lte 19>>young<</if>> body <<if _obody is true>>also<</if>> belongs to you, $avIn_callname. Of that you can be certain.<</if>> <<if _ran is 4>>I am your humble servant. Your will is my law.<</if>> <<if _ran is 5>>This slave here is just happy to be in such a fantastic place, together… with her favorite, and only master.<</if>> <</if>> // <<if _ran is 1 and $willpower gte 15>><br><br><<set $willpower-=1>>$girlnames ''WILLPOWER (-1)'' has decreased.<</if>> <<if _ran lte 2 and $avIn_willpower gte 15>><br><br><<set $avIn_willpower-=1>>$avIn_girlnames ''WILLPOWER (-1)'' has decreased.<</if>> <<set $scarefactor+=1>> <<set $avIn_scarefactor+=1>> <<set $happiness-=1>> <<set $avIn_happiness-=1>> <<set $masterlove-=2>> <<set $avIn_masterlove-=2>> <</if>> <<if _pep is 2>> You manage to affect your company, who's noticeably shaken by your dominant ways. The girl finally says with a timid voice: <br><br> <<if $slave1state gte 1>><<set _first to true>> <<set $sadista to $likesadist>><<set $willp to $willpower>><</if>> <<if $slave2state gte 1>><<set _sec to true>> <<set $sadista to $avIn_likesadist>><<set $willp to $avIn_willpower>><</if>> // <<if $sadista lte 39 and $willp gte 4>> <<set $arend-=1>> <<if _ran is 1>>That's… So rude… But… I… I guess I should have known my place.<</if>> <<if _ran is 2>>Please… You're… embarrassing us… I think… I think those noblemen over there overheard what you said to me.<</if>> <<if _ran is 3>>No, please, don’t speak like that… You're embarrassing us.<</if>> <<if _ran is 4>>Why… Why do you have to be so rude? Okay. I get it. I know your type and that I should watch myself.<</if>> <<if _ran is 5>>(Faint sobbing) Please. Don’t… Don’t act like that. I beg you. I'll improve… whatever it is you want me to improve on. Just try and act nicer, okay?<</if>> <<else>> <<set $arend+=1>> <<if _ran is 1>>I am your humble servant. No need to correct me or tell me what to do.<</if>> <<if _ran is 2>>I am your servant forever. I… You know I'll listen to any commands you throw at me.<</if>> <<if _ran is 3>>This body belongs to you, Master. Of that you can be certain.<</if>> <<if _ran is 4>>I am your humble servant. Your will is my law.<</if>> <<if _ran is 5>>This slave here is just happy to be in such a fantastic place, together… with her favorite, and only master.<</if>> <</if>> // <<if $willp gte 15 and _ran is 1>> <br><br> <<if _first is true>>$girlnames<<else>>$avIn_girlnames<</if>> ''WILLPOWER(-1)'' has decreased. <<if _first is true>><<set $willpower-=1>><<set $scarefactor+=1>> <<else>><<set $avIn_willpower-=1>><<set $avIn_scarefactor+=2>> <</if>> <</if>> <<unset $sadista>><<unset $willp>> <</if>> <</if>> <<unset $donebad>> <<unset $saybad>> <</if>> <<if $round is 2 and $event is 0 and $event6 isnot true>> <<set $firstsit to true>> <<set $dfood to random(1, 7)>> <<set $devent to random(1, 6)>> <<addhours 1>> <<set $daycount+=10>> <<if $daycount gte 90 and $daycount lte 160>><<set _apwork to true>><</if>> <<if $busy is 1 and $dayblock is 10>><<set _singer to $girlname>><<set _girlbusy to 1>> <</if>> <<if $avIn_busy is 1 and $avIn_dayblock is 10>><<set _singer to $avIn_girlname>><<set _girlbusy to 2>> <</if>> <<if $place1 is 2 and _apwork is true and $avAp_dayblock is 10>><<set _singer to $avAp_girlname>><<set _girlbusy to 3>> <</if>> <<if $place2 is 2 and _apwork is true and $avAp2_dayblock is 10>><<set _singer to $avAp2_girlname>><<set _girlbusy to 4>> <</if>> <<set $masterhunger+=40>> <<if $slave1state gte 1>><<set $hunger+=30>><<if _ran1 gte 4>><<set $aw+=1>><</if>> <</if>> <<if $slave2state gte 1>><<set $avIn_hunger+=30>><<if _ran1 gte 4>><<set $avIn_aw+=1>><</if>> <</if>> <<if $action4b is true>><<set $donebad2 to true>><</if>> After waiting for almost an hour, you're served by a pair of waitresses who bring you four large plates crammed with food. Today's special is <<if $dfood is 1>>"The Voyage Underneath the Sea" – a delicious mix of steelblades, fawnfish, yellow shrimp and three other aquatic animals together with spicy sauces and domestic potatoes and broccoli crowned with garlic butter.<</if>> <<if $dfood is 2>>"The Age of Elvis" – consisting of over 20 hamburgers forming two small pyramids. They differ in size and seasoning and vary in composition from fully vegetarian to reptile avian. Five different types of French fries and ten colorful dips add further to the palette of deliciousness.<</if>> <<if $dfood is 3>>"Esterhazy's Stews" – the famous recipes from Earth's brainchild and tech-God are more pleasing to the taste buds than to the eye. A wide variety of vegetables and spices float around in four large kettles that take up a large portion of the table. There's also a basket of newly baked bread on the side.<</if>> <<if $dfood is 4>>"A Heaven of Hickory" – that transports the diner into an interesting world of grilled meat laced with unique spice mixes and seasoning. Ribs, fillet and chunks of pork float around in a haze of smoke that's further enhanced by the side dishes – French fries, potato salad, grilled leeks and fried chili cheese balls.<</if>> <<if $dfood is 5>>"The World of Raana" – an interesting mix of over 35 mini dishes that takes the table guests on a remarkable journey from New Eden, to the outposts of Gandaria, deep into the swamps of Westside and then back through the sophisticated districts of Crow's End and North Whitehaven. There's something for everyone.<</if>> <<if $dfood is 6>>"The Golden Dragon" – a sophisticated 19th century inspired dinner with grilled dragon eel, smoked salmon, leeks, lettuce and Hasselback potatoes. It feels like you're really dining in a restaurant from the late 1800s, as even the plates are guaranteed to be of genuine age, imported from Earth centuries ago when the gates were still open.<</if>> <<if $dfood is 7>>"Pizza Time" – consisting of an age-old bread-based delicacy that was very popular during the 21st century. Eight smaller dishes honor crusty pan pizzas, the Scandinavian "kebabpizzan" and Italian variants with lots of pepperoni and mozzarella cheese. Additional bread, five different sauces and bowls of spices make room for a lot of experimentation that'll leave every guest satisfied.<</if>> <br><br> ''Staff: '' // <<if _ran is 1>>There we go, Mr. $pcLastName. Enjoy. Let us know if there's something else you need.<</if>> <<if _ran is 2>>There. Enjoy. Just holler if you need anything.<</if>> <<if _ran is 3>>I hope this will prove satisfactory, Mr. $pcLastName. Let us know of you need anything.<</if>> <<if _ran is 4>>And here's a pair of napkins. You'll need them. Trust me. Enjoy, Sir.<</if>> <<if _ran is 5>>There. Let me refill your glasses. Enjoy, and please let us know if you need anything.<</if>> // <br><br> <<if $devent is 1>> <<if _girlbusy gte 1>><<set _proud to true>>You knew this would happen, and you bask in the glory it gives you. _singer enters the stage just a moment after you've taken your first bite. She puts on a show together with a couple of other girls, singing, dancing and showing their gorgeous bodies to the crowd – in a very sophisticated manner.<<else>>The cha-cha girls are on stage today, hopping, dancing and playing strange instruments, dressed in 1920s clothing that makes them look almost alien. The fact that they're so cute saves this act from being nothing more than annoying.<</if>> <</if>> <<if $devent is 2>>Michael Twain enters the scene 15 minutes after you've been served and lets his lonely guitar take the audience away into a dreamy and highly pleasant atmosphere. His good looks and cheerful, yet polite, character add even more to the highly gratifying ambience in the great hall. You know a professional when you see one.<</if>> <<if $devent is 3>>The Roxettes are on the stage tonight, singing, dancing and entertaining the crowd in various ways. You're thrown between comedy acts, decent ballads and sexy, yet sophisticated dancing numbers. <<if _girlbusy is 1>>_singer is one of The Roxettes tonight, and she seems to actually enjoy herself while performing together with the other girls.<</if>><</if>> <<if $devent is 4>>The main star for tonight is Leslie Winnipeg, one of Ikaanos' most famous ballad singers. The overly-sexy 22-year-old woman enters the stage in a gown that looks like a million stars and instantly becomes the audience's sweetheart. Her unique, somewhat nasally voice expresses her dignified approach to a new wave of folk ballads that have recently come to life in Westside's lower classes. You enjoy every second of it.<</if>> <<if $devent is 5>><<if _girlbusy gte 1>><<set _proud to true>>Your girl, _singer, takes the stage today and makes everyone aware that she's your girl by throwing you a professional kiss before the act begins. She then entertains the crowd in a highly affluent way by singing, dancing and telling a few careful jokes that create a few heartwarming chuckles. <<else>>Dolores Hannigan takes the stage today – a girl of Irish descent who plays sad songs from her ancestral home. The tunes are very fitting in a place like this and her angelic voice almost takes you away to a dreamy place for the next two hours. <</if>> <</if>> <<if $devent is 6>>A popular duo will entertain the guests today – Lambar Henzel, a famous piano player, age 19, and his little sister, 13-year-old Amanda Henzel, who's even more famous for her quick violin fingers. The brother-sister duo plays classic ballads focusing on the 21st and 22nd century, and are as skilled as they are cute to look at.<</if>> <<set _ran to random(1, 4)>> <<if $boueat is true and _ran lte 2 and _proud isnot true>> <br><br> Unfortunately, your association with a woman that has been shunned by Ikaanos’ socialites (Nicole Boulay), causes a heavy drop in ''Influence!'' <<set $credit-=100>> <</if>> <<if _proud is true>> <br><br> Everyone in this room knows that the main actress is your girl, which raises your ''Influence (+100)'' by a considerable amount! <<set $credit+=100>> <</if>> <<if $slave1state gte 1 and $happiness lte 69>> <br><br> $girlnames ''Happiness (+1)'' has increased! <<set $happiness+=1>> <</if>> <<if $slave2state gte 1 and $avIn_happiness lte 69>> <br><br> $avIn_girlnames ''Happiness (+1)'' has increased! <<set $avIn_happiness+=1>> <</if>> /* <<if $action4b is true>> Acting rude. <</if>> */ <<unset $boueat>> <<unset $drinkname>> <</if>> <<if $round is 2 and $event gte 1>> <<if $slave1state gte 1>><<set _girl to $girlname>><<set _girlids to $girlid>><<set _girlage to $age>> <<set _malove to $masterlove>> <<set _will to $willpower>> <<if $likesadist gte 40 and $happiness gte 10 and $scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $likepussy gte 70 and $masterlove gte 75 and $happiness gte 10 and $scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $willpower lte 0 and $likesadist lte 39>><<set _sexfeelmeh to true>><</if>> <</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><<set _girlids to $avIn_girlid>><<set _girlage to $avIn_age>> <<set _malove to $avIn_masterlove>> <<set _will to $avIn_willpower>> <<if $avIn_likesadist gte 40 and $avIn_happiness gte 10 and $avIn_scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $avIn_likepussy gte 70 and $avIn_masterlove gte 75 and $avIn_happiness gte 10 and $avIn_scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $avIn_willpower lte 0 and $avIn_likesadist lte 39>><<set _sexfeelmeh to true>><</if>> <</if>> <<if $slave1state gte 1 and $slave2state gte 1>><<set _girls2 to true>><</if>> <<if $event is 1>> <<addmins 30>> <<set $daycount+=5>> /*SOCIALIZING WHILE EATING MAIN*/ You try to socialize even if the hearty meal and loud entertainment is a bit distracting: <br><div class="tex10px"><br></div> // <<if $devent is 1>> <<if _girlbusy gte 1>> <<if _ran4 is 1>>She's so perfect. Our beautiful _singer up there on the stage. I feel so proud. And look over there… It's Lord Commander Salmore! I hope he'll take notice of our Household after this. <<set $credit+=5>><</if>> <<if _ran4 is 2>>Look at her… Acting all professional. We sure are blessed.<</if>> <<if _ran4 is 3>>Our own _singer! Look at her go. Damn, we're getting famous. Haha.<</if>> But we have to discuss some stuff about our household and its future. What my goals are. Okay, listen, this is important… <<else>> <<if _ran4 is 1>>Mmh… Delicious. <<if $dfood is 3>>We should cook more of these stews at home.<</if>> Anyway, I need to tell you an interesting story about me and my brother. Before I forget it. It's about Crystal Hills really. The guards saw us as urchins despite our upper-middle-class background, so we never got past the bridge. But one day, my brother stole a rowboat… <<set _spec to 1>> <</if>> <<if _ran4 is 2>>This food reminds me of a friend I used to have. He was a real wannabe Spheremaster… You should've met this guy; he was fucking crazy. Started his career as a DuraSteel pointer at Westside Assembly Plant. Haha, one day he…<</if>> <<if _ran4 is 3>>Hey listen… Oh fuck, can't they just shut the hell up… What the fuck man… They're too loud. Anyway, listen, I’ve got this theory that I need you to hear. About what's really happening with the Spheremasters… <<set _spec to 2>> <</if>> <</if>> <</if>> <<if $devent is 2>><<if $dfood is 2>>You can't beat a good burger. But hey, I think that Jensen's serves better burgers than this. Okay, the French Fries are okay here but still… Too dry. <<else>>Delicious. One of my favorite dishes.<</if>> Oh, by the way, let me tell you a story. I used to date this girl from Whitehaven Academy and one day… <<set _spec to 3>> <</if>> <<if $devent is 3>><<if $dfood is 4>>Grilled ribs… Juicy meat… Man… The taste is… heavenly. I love it. <<else>>This is fantastic. Mmh… <<if $wine gte 1>>I need to enslave the cooks of The Golden Dragon. Give me a collar, _girl, and join the fight… Haha… Sorry, I've almost finished an entire bottle of wine all by myself… Pardon me. <<set _spec to 4>><<else>>We should be inspired by the cooks of The Golden Dragon. They are the best humanity has to offer. Mmh… By the Moons…<</if>><</if>> Anyway… All this talk reminds me of an old friend and what he used to say… Listen carefully because this is a good lesson.<</if>> <<if $devent is 4>><<if $dfood is 1>>Seafood. Mmmh… The foundation of Ikaanos’ unprecedented growth and prosperity. We're lucky it's so fucking delicious. <<else>>Oh I love this… Mmh… The spices… Everything is blended to perfection.<</if>> By the way, I was meaning to bring this up. And I've probably told this before. But… This Leslie girl, she's super-famous, right? On the fucking radio all the time? Wringing her body for carefree upper-class teens at Amber Mall when they have shows there? Well, it wasn’t always like that. My father told me about the years when he grew up, and how much more civilized certain parts of Ikaanos have become, just… during my lifetime. My father said that they used to… <</if>> <<if $devent is 5>> <<if _girlbusy gte 1>> <<if _ran4 is 1>> <<if $dfood is 7>>Mmm… Pizza. I love this. Even if it'll kill my abs, haha…<<else>>This is delicious. Mmh… 2000 calories each or I won't let you leave this place! (smile)<</if>> Oh, look at her. Our own _singer. One of Ikaanos' jewels. We're lucky to have her in our household. <<set _spec to 5>><</if>> <<if _ran4 is 2>>Look at our lovely _singer. She's grown since she started here. That girl can aim for the stars. I know it. Anyway, that reminds me of a story of a girl that was not so fortunate. Okay, listen.<</if>> <<if _ran4 is 3>>This is godly. Our lovely _singer up on stage, while we're eating this delicious meal. I am the luckiest guy alive. Mmh… Speaking of luck. I met a friend yesterday while I was out walking. Let me tell you his story because it's amazing. <<set _spec to 6>><</if>> <<else>> <<if _ran4 is 1>>We're having so much fun… I love this place. But I'm gonna let you in on a little secret. A secret about this place that they don’t want you to know. Okay, the thing is…<</if>> <<if _ran4 is 2>>Hey, do you want me to let you in on a little secret? I've heard some rumors lately that something's about to happen in Crystal Hills. Between two Great Houses. It could erupt in a month or next year… Who knows…? Anyway, the thing is…<</if>> <<if _ran4 is 3>>Oh look at that redhead. I could fu… Mmmh… I love her. By the way, all this dreamy music reminds me of something. Let me tell you a little story about a girl I used to know. <</if>> <</if>> <</if>> <<if $devent is 6>> <<if _ran4 is 1>><<if $dfood is 6>>This is classy. 600-year-old China plates, <<if $wine gte 1>>a bottle of Côtes-de-Rouge<<else>>fresh spring water<</if>> and piano music in the background. <<else>>Mmmh… I love <<if $wine gte 1>>this Côtes-de-Rouge… It's one of a kind.<<else>>this food. I can never have enough.<</if>><</if>><<if $wine gte 1>><<set _spec to 7>><</if>> And look at that little girl playing. By The Moons, she's marvelous! This restaurant can really pull in a crowd. Despite their prices. I guess they know what they're doing. It gets me thinking. Why not set up a business like this? Listen, I got some ideas…<</if>> <<if _ran4 is 2>>Look at those kids playing. <<if $masterage lte 23>>Well, kids and kids, the guy's almost my age, but his face is that of a ten-year-old. Haha…<</if>> Man, I could sit here smiling all night. People say their mother's Russian, so I guess that's where they got those fingers from. <<if _girlids is 1 or _girlids is 10>><<set _spec to 8>><</if>><</if>> <<if _ran4 is 3>>I can't believe this is real. Listen… That duo is so fantastic. It gets me thinking. The importance of being coordinated and learning about each other. How we function. Physically, mentally and spiritually. Exploring each other's limits, bodies and beliefs. It will strengthen us as a team. <<set _spec to 9>><</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> Your company follows you with genuine interest and _girl responds almost immediately: <br><div class="tex10px"><br></div> // <<if _spec is 1>>And you just rowed around the Irendorian bay? For an entire day? Well, I gotta say… Skyguard knows how to teach trespassers a lesson. Haha… So funny…<</if>> <<if _spec is 2>>Do you think? Yeah, the Mastersphere losing one of its main reactors would explain the surprisingly large presence of Spheremasters lately. What are they up to?<</if>> <<if _spec is 3>>Haha… I believe I've heard that before. Or a similar story. Anyway, gosh, poor girl. Good luck finding her again.<</if>> <<if _spec is 4>>Haha, no worries. You're so funny when you're drunk!<</if>> <<if _spec is 5>>Yeah, she's gorgeous. We should all try to… stick together. Be nice to one another. It'll strengthen our bond and our outward power. <</if>> <<if _spec is 6>>Oh, really? And he's… A Skyguard General now? Amazing.<</if>> <<if _spec is 7>> /* WINE RESPONSE */ <<if _girlids is 1>>Oh, yes, I love classy wine. And this is from Red River's best vineyards.<</if>> <<if _girlids is 2>>Wine's okay, I guess. A gin and tonic would have been even better.<</if>> <<if _girlids is 3>>I like a good glass of wine. But just one…<</if>> <<if _girlids is 4>>I don’t like wine at all, but I agree it's a symbol of the old world.<</if>> <<if _girlids is 5>>I've been sober for so long with Miss Devious that any alcohol makes me dizzy. Sorry about that.<</if>> <<if _girlids is 6>>Yeew, I hate wine. So… Sorry for saying that out loud, but it's true.<</if>> <<if _girlids gte 7>>A glass or two makes a girl much happier.<</if>> Anyway, that other stuff you talked about… Interesting… We should discuss it again sometime… <</if>> <<if _spec is 8>>Haha, that's probably why. But allow me to correct you, Mr. $pcLastName, they’re called Pan-Asians since the 22nd century. "Russians" is a dated word (careful smile).<</if>> <<if _spec is 9>>Yeah, I get what you're saying. It's smart… really. I cannot really say anything against that. This world is crazy if you think about it. Sometimes you just have to… work as a team no matter what.<</if>> <<if _spec is undefined>> <<if _ran is 1>> <<if _sexfeel is true>>(Whisper) This is so nice… And you're so smart… It makes this girl all wet… I hope you've got something planned for tonight? (Smile)<<else>>Oh that's really interesting. I agree. MMh… This is so nice. I love this place.<</if>> <</if>> <<if _ran is 2>>Haha, that's so true. Gosh, I'm feeling so good right now. Thanks.<</if>> <<if _ran is 3>><<if _sexfeel is true>>You're so funny… Haha… (Whisper) Let me... satisfy you when we return home, okay? I need to pay you back. Like your little whore who's just been fed… (Naughty smile).<<else>>MMh… Haha… Interesting. Gosh, I'm feeling so relaxed right now. I love this. <<if _scarefactor gte 2 and _willpower gte 10>>But don’t think I've forgotten about what you've done to me.<</if>><</if>> <</if>> <<if _ran is 4>>Haha, interesting. But I feel there's more to this… story or whatever you wanna call it…<</if>> <<if _ran is 5>><<if _sexfeel is true and _scarefactor lte 1>>Haha… that's so cool. (Whisper) Hey, Master… (Smile) I'm so horny right now. I could just go down on you underneath the table and take your load for dessert. But I know it's against the rules here so we'll have to wait…<<else>>Haha, that leaves you wondering. MMh… It's so nice here. And the entertainment. I'll never forget this evening. <<if _scarefactor gte 2>>Even if I'm still upset!<</if>><</if>> <</if>> <</if>> // <<if _spec is 2 and $slave2state gte 1 and $avIn_willpower gte 40 and $avIn_girlid isnot 1>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //It's either that or the fact that those old coots are getting too horny. So they come looking for real pussy down on Raana.// <</if>> <<if _spec is 3 and $slave2state gte 1 and $avIn_willpower gte 40 and $avIn_girlid isnot 1>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //A normal girl, who's not a slave, would call that offensive… Mr. $pcLastName... (smirk)// <</if>> <<if _spec is 5 and $slave2state gte 1 and $avIn_willpower gte 40 and $avIn_girlid is 2>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //And power is all that matters in this godforsaken world. Believe me. I'm an ex-raider.// <</if>> <<if _spec is 8 and $slave2state gte 1 and $avIn_willpower gte 30>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //You're so cute _girl, always the little history nerd. Cheers! Or should we say zda-ró-vye? Haha…// <</if>> <<if _spec is 9 and $slave2state gte 1 and $avIn_willpower gte 40 and $avIn_likesadist lte 19>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //(Whisper) Hey $girlname, he just wants to get laid. That's a fancy way of asking for sex (giggle).// <</if>> <<if $slave1state gte 1 and $happiness lte 69>> <br><div class="tex10px"><br></div> $girlnames ''Happiness (+<<if $traitextro lte 74>>1<<else>>2<</if>>)'' has increased! <<set $happiness+=1>> <<if $traitextro gte 75>><<set $happiness+=1>><</if>> <</if>> <<if $slave2state gte 1 and $avIn_happiness lte 69>> <br><div class="tex10px"><br></div> $avIn_girlnames ''Happiness (+<<if $avIn_traitextro lte 74>>1<<else>>2<</if>>)'' has increased! <<set $avIn_happiness+=1>> <<if $avIn_traitextro gte 75>><<set $happiness+=1>><</if>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex10px"><br></div> You're unsuccessful in entertaining your crowd as your words are either too lame or just plain awkward. _girl responds after a moment's silence: <br><div class="tex10px"><br></div> // <<if _will gte 5>> <<if _spec is 1>>And you just rowed around the Irendorian bay? Sounds very… unrealistic… <<set _row to true>><</if>> <<if _spec is 2>>Ehm… Okay… I don’t care so much about what's going on up there…<<set _mastercare to true>><</if>> <<if _spec is 3>>Okay… Well... I guess I should say… Poor girl…<</if>> <<if _spec is 5>>Okay… I see… Well…<</if>> <<if _spec is 6>>(Yawn) Sorry… Didn’t hear that last sentence…<</if>> <<if _spec is 7>>Ehm, you’ve probably had enough of that…<</if>> <<if _spec is 8>>Okay… That's a weird thing to say…<</if>> <<if _spec is 9>>Ehm… Okay… Bodies…? I think I know where this is going… <<set _laid to true>><</if>> <<if _spec is 4>>Ehm… Please… You're embarrassing us…<</if>> <<if _spec is undefined>> (Yawn) Okay… I see… Well… Interesting… <</if>> <<else>> <<if _spec is 1>>(Yawn) HA. HA. What a nice… story…<</if>> <<if _spec is 2>>Oh! So… interesting. (Tired smile)<</if>> <<if _spec is 3>>(Yawn) Ouch. So sad to hear that…<</if>> <<if _spec is 5>>Okay… I see… Well…<</if>> <<if _spec is 6>>(Yawn) Sorry… I'm not tired and you're super-interesting. The best date a girl could have.<</if>> <<if _spec is 7>>Wine is… a girl's best friend, Master. (yawn)<</if>> <<if _spec is 8>>Ha. Ha. You're soo cool, Master.<</if>> <<if _spec is 9>>I am… ready to join with you, Mr. $pcLastName… Always…<</if>> <<if _spec is 4>>Haha. You're so funny… I love you, $callname.<</if>> <<if _spec is undefined>> (Yawn) Okay… I see… Oh, you're soooo interesting… (Fake smile) <</if>> <</if>> // <<if _laid is true and $slave2state gte 1 and $avIn_willpower gte 30 and $avIn_likesadist lte 19 and $avIn_masterlove lte 59 and $avIn_happiness gte 10>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //(Whispering) Haha, yeah, watch it $girlname, he just wants to get laid.// <</if>> <<if _row is true and $slave2state gte 1 and $avIn_willpower gte 30 and $avIn_happiness gte 10 and $avIn_int gte 40 and $avIn_masterlove lte 49>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //Haha, no I don’t think any man could row 200 miles with a boat just like that. Prove me wrong, but it just doesn’t add up.// <</if>> <<if _mastercare is true and $slave2state gte 1 and $avIn_willpower gte 30 and $avIn_happiness gte 10 and $avIn_int lte 39>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' //Not me either. Just old, boring men doing boring stuff…// <</if>> <</if>> <</if>> <<if $event is 2>> <<addmins 30>> <<set $daycount+=5>> /* 1 Personal */ <<if _girls2 is true>> You turn to $girlname, who's sitting closest to you, and ask the girl a rather personal question: <<else>> You lean over toward your date and ask her a rather personal question: <</if>> <br><div class="tex10px"><br></div> <<set _ran to random(1, 2)>> // <<if _girlids is 1>> <<if _ran is 1>>Hey, Lovisa, that Mr. Roberts guy… Did he really treat you as a daughter…? I know he… looked at adolescent girls in a very… special way… Are you sure… that… he…<</if>> <<if _ran is 2>>I heard some rumors at Kymanto that you were… destined for another… place… Another Master…? Right before I bought you. Can you tell me a little about that?<</if>> <</if>> <<if _girlids is 2>> <<if _ran is 1>>I heard from a Kymanto slaver that you were… a target of other guys… Guards… Who wanted to punish you? I hope he… saved you from all that?<</if>> <<if _ran is 2>>How was life out in the jungles…? Be honest now, okay? I mean, it can't all be as good as the tribalists want us to believe.<</if>> <</if>> <<if _girlids is 3>> <<if _ran is 1>>Can you tell me any more details on that first owner of yours? Who bought you when you were 13? I'd like to know… See it as a professional question.<</if>> <<if _ran is 2>>How was life under that Spheremaster you used to serve? I know you confronted him and signed a life-time slave document voluntarily. Why? That's very uncommon.<</if>> <</if>> <<if _girlids is 4>> <<if _ran is 1>>I know this is hard, but it might help you to… deal with it. What happened during those weeks you spent with them raider thugs I saved you from?<</if>> <<if _ran is 2>>What are your plans here in Ikaanos? Really? What are your dreams? And I COMMAND you to speak like a free woman now and not as a servant. (Smile)<</if>> <</if>> <<if _girlids is 5>> <<if _ran is 1>>Sorry to ask this but… What's the worst thing that ever happened to you at Miss Devious? You don’t have to answer.<</if>> <<if _ran is 2>>It's strange talking about this here at The Golden Dragon but… I know sexual service has been… your life, since an early age… How did you get along with Mr. Fallon? Your first Master, right? Did he tell you anything interesting about his adventures?<</if>> <</if>> <<if _girlids is 6>> <<if _ran is 1>>Tell me about your life in the dorms at Whitehaven Academy. I'd very much like to know how it is inside a ''girl's house'' as I'm not allowed to stay there (laughter).<</if>> <<if _ran is 2>>What did that old Cyker guy promise you when you signed that contract that meant he was to pay for your tuition in exchange for services?<</if>> <</if>> <<if _girlids is 7>> <<if _ran is 1>>Who were your parents? Nicole Boulay is like a blank sheet. I want to know more.<</if>> <<if _ran is 2>>Have you ever been in love? When did you get your first boyfriend? I bet you've had plenty of those.<</if>> <</if>> <<if _girlids is 8>> <<if _ran is 1>>Rachel, I know you've lived several years in the jungles, together with some of the most… intriguing cults that have ever existed. A marvelous adventure. To say the least. Did you see anything strange out there?<</if>> <<if _ran is 2>>Tell me more about this cult that you belonged to before Kymanto hunted it down and took you all as prisoners.<</if>> <</if>> <<if _girlids is 9>> <<if _ran is 1>>What is your dream? What do you want to do with your life?<</if>> <<if _ran is 2>>Tell me more about this kingpin boyfriend of yours, who went down in a blaze of glory.<</if>> <</if>> <<if _girlids is 10>> <<if _ran is 1>>I know it's hard talking about that prison camp, but… Did you experience any kindness from the guards? Did you make any friends? Tell me more about it.<</if>> <<if _ran is 2>>Why did the Academy banish a 13-year-old girl? Something must've happened. I know about your background, and why you ended up in that prison camp. But why would the Academy attack a child like that?<</if>> <</if>> <<if _girlids is 11>> <<if _ran is 1>>Okay, just trying some casual conversation here. What did you do while sitting for all those months up at the Mastersphere? In that prison cell? And the guards… did they treat you badly?<</if>> <<if _ran is 2>>Okay, let's discuss politics. Why did you join the rebellion? What made you leave that fancy life of yours and head out in the jungles? For real.<</if>> <</if>> <<if _girlids is 12>> So, tell me about Raikan! That Asian district. It sounds like a really interesting place. <</if>> <<if _girlids is 13>> Tell me about your parents, Caitlin. <<if $daysa lte 3>>From what the slave keeper told me, I understand they were very special people<<else>>It sounds like they were very special people<</if>>. <</if>> <<if _girlids is 14>> <<if $broway lte 19>>So… I know my brother was a kind man. Especially toward his slaves. But what was the nicest thing he ever did? And did he really treat all his slaves like he treated you? I mean, you were really young. And exceptionally cute.<</if>> <<if $broway gte 20 and $broway lte 29>>Okay, this might be hard to talk about, but I believe it could make me a better slave keeper and make the two of us know each other better. What part of my brother's training did you like the least? What was her really… bad at?<</if>> <<if $broway gte 30>>I know my brother was a strict man… Especially toward his slaves. Did he have any qualities at all?<</if>> <</if>> <<if _girlids is 15>> So, Eliana. This might be awkward to talk about, but… Ehm, I think we can be open with each other, right? Tell me about your most affluent customer. Someone who came back, except me, of course, and made an impression in a special way. <</if>> <<if _girlids is 16>> So, Dakota. Tell me something personal about you. I just love getting into that cute little head of yours (smile). <</if>> <<if _girlids is 17>> So, Aisha. Tell me about your mother and father. How was it like growing up in the palace district? <</if>> <<if _girlids is 51>> Tell me something more about the Adler family. How is your relationship with Arizona? <</if>> // <br><br> <<if _girlids is 1 and _ran is 1>><<set $chance-=30>><</if>> <<if _will lte 2>><<set $chance+=30>><</if>> <<if $chance gte 1>> <<include Success>> <br><br> The girl takes a deep breath and responds: // <br><br> <<if _girlids is 1>> <<if _ran is 1>>He… Ehm… Now that I'm older… I guess… I understand that… He touched some of his girls in a very inappropriate way. Well, not inappropriate for a slave owner. I mean, I guess he could do whatever he wanted to do with us. If… I should be… very… honest… I think that Mrs. Roberts knew this and saved us somehow by holding back her husband. She was a stout advocate for feminine power. But she was still a crazy old bitch that tormented us. Maybe that was because she wanted to make us stronger (long sigh). I don’t know…<</if>> <<if _ran is 2>>Yeah, I overheard the slave keeper talking to a soldier that an older guy in Crow's End showed some interest in me. I also heard from Amelia that he was a creep, so I guess you did save me there… (Incomprehensible slurs) … H… His name was Francis DeLorn. Came to look… at me once. He terrified me with his… manners… <<if _will gte 5>>I should check up on him and see what kind of a guy he really is.<<else>>But now I have you… Master… Everything is… fine. I don't really know much about him. Don't care…<</if>> All I heard was that he's had this other slave placed at the Crystal Hills arena for several years. Linn, something. <</if>> <</if>> <<if _girlids is 2>> <<if _ran is 1>>Haha… I was a very strong girl back then… I would've clawed their eyes out. But I did get overpowered once. By five guys who entered my cell at night. <<if $ownlov isnot 1>>That blonde girl, Lovisa,<<else>>Lovisa<</if>> actually saved me by screaming loud enough for the slave keeper to wake up. <<if $ownlov is 1>>That's why I see that little girl as my sister!<</if>><</if>> <<if _ran is 2>>Honest? Well. It was shit. (Slurred voice) But… remember I was born in the city. I'm not a real forest-gal. I was a strong girl, though, so I managed. And I had my raider buddies.<</if>> <</if>> <<if _girlids is 3>> <<if _ran is 1>>Haha, professional. You're funny, Mr. $pcLastName. You're talking about Mr. Halmar. In Whitehaven? Okay. Well, my entire family sold themselves in my early teens. We were starving and I weighed less than 80 pounds when that old man bought me. But he… kept me busy right from the start. It was hard at first but I adapted. Mr. Halmar was almost 60 years old but lived like he was 20. Drugs, orgies, gunfights. And that eventually claimed his life. I was his only slave and since he had no family left the local sheriff declared me as a free woman.<</if>> <<if _ran is 2>>Those years are… Hard to speak about… I… guess I learned about the arts of pleasing a man… Oh… Why did I do it? Well… My earlier master, Mr. Halmar was a patriarch that made me feel safe in a way. I had to serve him for hours each day, but I enjoyed it. Strangely enough, and… Missed it terribly when he was killed. I remember I cried for days. Getting released from slavery made me… Depressed…<</if>> <</if>> <<if _girlids is 4>> <<if _ran is 1>>Ehm… That's a very personal question. Okay. We got wine. Here it is. They… pulled me between places… had their fun with me… Forced me to dance naked in front of their fire at nights, and spoke highly of their plans. One day, they could speak about how they had a buyer for me, but the next day they planned to keep me as their toy “for the remainder of my life" – whatever they meant by that. I understood that they had monetary problems and had to break into places and scavenge. That intensified until you came along and… saved me…<</if>> <<if _ran is 2>>Really? Okay. Here it goes. My plans are, or were, to strengthen the influence of my country, “KOD”, The Kingdom of David. I mean, we're a small state and we’re forced to fight for our survival. My real plans… Oops, almost falling from the table here… Haha… This wine… Okay, my real mission in Ikaanos was as an agent. We're infiltrating… No, I shouldn’t speak any more about this… (giggle). Well… We won the Borderwars, in my opinion, but there are many more ways to wage war, right?<</if>> <</if>> <<if _girlids is 5>> <<if _ran is 1>>Haha…I actually like to speak about it. Makes it easier to process. Well… Hmm… That bi… Miss Devious sent me away on a weeklong orgy once. I had to serve 12 old men all alone, in a secluded mansion outside the city. I don’t have to go into details but I didn’t eat any food while I was there, but I was still full when I got back to Ikaanos…<</if>> <<if _ran is 2>>I joined his household almost eleven years ago. Don’t remember everything I'm afraid. But… Okay… I know we played "dog" every April and May. "Down on your knees, ass ready, tongue out" as he used to scream out on April 1st. Haha… But adventures… Hmm… He was never away that much. I spent my life underneath his desk, with his dick in my mouth. I could be there for up to eight hours. Buried in the warmth of his manhood. I knew the underside of that desk better than my own room. Every scratch, every discoloration. <</if>> <</if>> <<if _girlids is 6>> <<if _ran is 1>>Oh it was the best time of my life. Let’s just pour me another glass of wine here… Oh… A gentleman. Thank you, Mr. $pcLastName. Anyway, we danced through the nights, played the radio, went to Amber Mall to shop for clothes. Suddenly I found myself living an upper-class life, thanks to the money from Mr. Cyker. But it was just for a short time…<</if>> <<if _ran is 2>>He paid my tuition, the dorm, all the food and gave me an amazing $20 PER DAY for extra spending. I lived like a queen. I just had to sign this long document that tied me to his household somehow. Didn’t read it all but he promised me I would "fit right in" and "enjoy the juices of the nobility". I was young so I didn’t care much. Just had to finish that stupid program and then I'd be ready to be his "desk maid" as he called his secretaries. But then the old guy had to go and die… I could've become a queen… A real queen… (sigh)<</if>> <</if>> <<if _girlids is 7>> <<if _ran is 1>>Haha, I see. Well… A fitting question for a place like this. Well, okay. My parents are dead, obviously, or I wouldn’t have found myself in that terrible situation. They died when I went to the Academy… Lancer Boulay and Noora Boulay. Long-time exposure to poisonous materials as the doctor said. I don’t know the whole story. I've been trying to find out more about it, though, but the case file is slim at the moment. My parents were leather tanners when House Boulay was a powerful entity during the dark years and it rose to its absolute height around 2380. But it all went downhill after that.<</if>> <<if _ran is 2>><<if _will lte 4>>You're my only love, Mr. $pcLastName. I've never had any other man of importance.<<else>>I had a couple of guys at the school. My first one was… Henzel Dewmer. Or “Goldilocks” as the other guys called him. He had this fantastic hair that made even the girls jealous. We broke up, he became an assistant professor at the school. He married this dumb bimbo bitch from Crow's End that has never lifted a finger in her life. Got two kids already. Fuck… I need more wine… <</if>><</if>> <</if>> <<if _girlids is 8>> <<if _ran is 1>>Let me just take another glass of wine… <<if _will lte 4>>If it's okay with you, Mr. $pcLastName?<</if>> I'm not into stuff like that really. Old stuff and such… But I know this one thing the elders used to talk about. And I saw it too. Like they said that someone had landed here on Raana and built an outpost or a city or something… We had ceremonies there and we walked up this ancient paved road into a mountain. It was all covered in moss and trees. But it was not natural. I could maybe take you there one day. <</if>> <<if _ran is 2>>It was a nice time. I spent the last year as The Sage's girlfriend, which was an honor, even if he smelled terrible. But he mostly did other stuff, and he had… problems getting it up if you know what I mean (giggle). Anyway, there were maybe 30 of us at the most. Sang, danced… I didn’t understand their scriptures really, I was just there for the show. But we sang for the return of "The Illuminated". The saviors of the galaxy.<</if>> <</if>> <<if _girlids is 9>> <<if _ran is 1>><<if _will lte 3>>Oh… Eh… señor, to… to serve you with my body. That's all I want (smile).<<else>>Straight question, hombre. I'll give you a straight answer. I want to start a real business. Importing goods from off-city plants. My old boyfriend had contacts in New Tokyo that I'd like to pick up. I want to reach my first million before turning 30.<</if>><</if>> <<if _ran is 2>><<if _will lte 3>>No, he was nothing compared to you, señor. You are everything that matters now.<<else>>He was too hot headed for his own good. But he was a tiger. Good in bed, strong in his heart. I admired some parts of him, and despised others. I could've formed him into… Well… Something better… But they took him away too early. <</if>><</if>> <</if>> <<if _girlids is 10>> <<if _ran is 1>>No. They were never nice. We were their stable of fuck-toys, servants and errand runners. I was lucky, as I belonged to the guard captain. The other guards never touched me. At least not after he claimed me as his. But I got along with the other prisoners. We had to. <br><br>Best thing was when they took us out on the fields. That meant we got away from the camp for a couple of months per year and stayed in a large communal barracks together with other slaves from different places. We exchanged news, healed our sore holes and had proper meals.<</if>> <<if _ran is 2>>I want to ask them the same question. I guess I was a very mature girl back then and stood up for my patron, Prof. Ekker. A bit too much for them to feel comfortable about it. I disputed his withdrawal and even stormed into Professor Wolf's room once. Wolf was his adversary and the very reason I ended up at that prison camp. They couldn’t keep me at The Academy because I was too vocal over the whole thing. So, they threw me out. And Professor Ekker couldn’t take me under his wings. That made me an easy grab for slave hunters… <</if>> <</if>> <<if _girlids is 11>> <<if _ran is 1>> <<if $quest_aria gte 99>> (Long pause) No, they treated me with… respect. I… enjoyed every part of it and I'm sorry they didn't punish me harder for all the sins I committed. <br><br> I know some of them wanted to but The Honorable High Chancellor Mordecai, Moons protect and instill his soul with power, kept them at bay. <<else>> Ehm… Now we're getting really personal here. Okay, to answer your second question. The Space Marines that guarded me were assholes. They never raped me or anything, but they used every moment to harass and grope me, and came up with various excuses to take my clothes off. One time, I was butt-naked for a whole week. <br><br> Your first question… Hmm… It was a rather big cell. I mean, larger than your living room and bedroom combined. I had a table, chairs, a bed. And an exclusive view of Raana. The bed was right next to this big window and I could sit for hours just staring out over the vast jungles down there. Ikaanos is just a tiny dot in all that unused, unexplored land. If humans would just pull their rape-stick out from their asses, we could start building a civilization and harness this planet. <br><br> No… They're just fine with sitting there in that smelly excuse of a city, fucking young girls, getting wasted with denaar and… Sorry… Thinking about it just makes me so upset… <</if>> /* quest aria checker ends */ <</if>> <<if _ran is 2>> <<if $quest_aria gte 99>> I don't know what I was thinking, Sir. I was a young, foolish girl that didn't know better. Just the thought of hurting The Great and Honorable Chancellor makes me sick. I am no longer that person. <br><br> But as The Esteemed Chancellor said, the very first day I entered his noble harem; it was all meant to occur. I am The Swallow, the young bird who became an example of how disobedience can be transformed into OBEDIENCE. I am so grateful for everything I experienced under his hands – all the days spent pleasing his Mistresses, all the divine orgasms I had, pushing me into and beyond the fabric of what makes up the sacred web of Raana's true mysteries. <<else>> Ehm… Interesting question. Why? You really need me to answer that? Have you not seen the world out there? It's fundamentally wrong. We're all governed by a bunch of old Spheremasters who threaten us with their ion-cannons. Cannons that haven't been used for over a generation. <br><br> So, this group of men dictate our lives, fuck our daughters and take most of our heard-earned gold. As long as we fear them, they have us under their control. <br><br> (Whisper) And I'm not going to accept that! That space station needs to come down. The day we see that ugly piece of metal disintegrates in Raana's atmosphere is the dawning of a new age. And I'm gonna make sure that day comes sooner rather than later. Trust me. <</if>> <</if>> <</if>> <<if _girlids is 12>> Oh, of course, Master. My father calls Raikan "The shrouded jewel of Ikaanos". Shrouded in a blanket of overgrown vines and Dungah Moss. … It's beautiful. It's my home and it has a very special place in my heart. <br><br> But life has been tough for us Raikans. For a long time now. I was born into the last years of prosperity, before the gangs came. Before the curse of Westside swallowed us. Raikans allied with the Scandinavians, but they are also brutes, uncaring about the… "finer" kind of life we want to live. Raikans trusted the Scandis with protection, but they failed to deliver what we needed, and our Budokai is just a handful of swordsmen, not strong enough to combat hundreds of raiders. <br><br> Talking about this makes me sad… Sorry, Master. I didn’t mean to spoil this fine moment. <</if>> <<if _girlids is 13>> That’s one word for it, I guess. No… Seriously, they were wonderful people – maybe too wonderful for this shitty world. I always thought my family was special, I guess every kid does, right? But, now, especially since I’m a slave, seeing Raana for what it truly is – I mean, wow. It’s like they didn’t belong here. <br><br> Part of me wonders if the whole Severance was just a giant anthropological experiment, and they were actually sent from Earth to check up on how we’re doing. I don’t really believe that, of course, but sometimes it seemed like they were from a better world than this one. <br><br> Once you know that, the rest of it is pretty simple. My father grew up poor on Marston Avenue, met and married my Mom. They were both smart, but that isn’t a quality most people in Ikaanos give a damn about unless it’s paired with wealth or beauty. Of course, if you have wealth or beauty, nobody gives a damn about anything else, so… I don’t know. <br><br> Anyway, somebody clearly saw potential in them, because they were both granted admission to the medical school at Whitehaven on a scholarship from an anonymous patron. They never found out who it was, or if they did – they never told me. <br><br> After that, they both felt like it was their responsibility to share their good fortune with others, starting out with people just like them. They probably would have spent their whole lives in that little clinic on Marston Avenue if it wasn’t for that rich idiot almost getting himself killed on that hunting trip. <br><br> They would still be alive. I would still be free… It can drive you crazy sometimes, thinking about how one incident – maybe even something that has got nothing to do with you, not really – can change your whole life. <br><br> Can we get some more of this wine, please? <</if>> <<if _girlids is 14>> <<if $broway lte 19>>Hehe… Ehm… I guess he had a special eye for me. He said he wanted me to become his wife one day. Before all that crazy stuff happened. But he was a really kind man, up until the end, when he wanted to sell us. … Sell me… His sweetheart. To finance his expedition. It really broke my heart. I didn’t want to live. <br><br> Sorry… Ehm… But he… Was kind to the others too; Sara, and Vexia, that redhair who stayed with us for just a year. <</if>> <<if $broway gte 20 and $broway lte 29>>Ehm… Oh… Let me try to answer that question in a way that's appropriate here at this… fancy restaurant (shy smile). Let me just take a mouthful of this fine wine first. <br><br> Okay… Well… Your brother was not… A sadist, but he used to do this awful thing if we did something he deemed as fundamentally wrong. <<if $broway is 21>>Like damaging expensive kitchen equipment or ruining tonight's dinner.<</if>> <<if $broway is 22>>Like failing to learn an important combat move after days of practice. <</if>> <<if $broway is 23>>Like failing the midterm test or embarrassing him by performing poorly at the Academy.<</if>> <<if $broway is 24>>Like if I would bite him accidentally while training my deepthroat techniques, or if I hadn't shaved myself properly.<</if>> <<if $broway is 25>>Like if I broke my crossbow while out hunting, or spoiled a carcass while skinning it.<</if>> <br><br> He would… Let his friends have their way with us. I could be sent off overnight to… Either this old professor who used me in his… depraved roleplays… Or be forced to act as a floor crawler to some Scandi mercenaries he'd hired for protection. There were over ten different cocks I had to… serve in this way. And I didn’t like it. At all. Fortunately, it didn’t occur that often. But often enough to… Nah, never mind. Sorry for the sad story, Master (smile). <</if>> <<if $broway gte 30>>Oh… Your dear… Brother… Qualities? Well… Let me think. He did travel a lot. Which was nice… Gave us girls time to recover. That was one of his qualities – he bound us together. Made us depend on each other to endure the hardships at that place. <br><br> One thing he did like was abusing us sexually. That happened… Daily. But he… enjoyed making us… (blush) You know… Having an orgasm… And, ehm… That was nice. For a brief couple of seconds. Sometimes I came… 15 or 20 times in one night. Left me wasted. But eventually, all that stuff caused my… snatch to become really wet the moment he said it was time for… "a power fuck" as he always called it. Oh, sorry for all the details… <</if>> <</if>> <<if _girlids is 15>> Haha. Well. Okay, you want me to be honest? There were so many of them. I guess I was special somehow. My girlish appearance was appreciated and I heard that a lot, especially from elderly men. <br><br> The most affluent one, who came back many times, at least 50 or so, must be Spheremaster Rancor Dama. A really special, old case. Not THAT old for a Spheremaster. Okay, he smelled like an old man and was in his early 90s, but he sure could raise his spirits if you know what I mean. For the first 30 minutes, he always wanted me to tickle him – his soles, his knees, and up toward his elbows. Then, after I was done with him, he wanted to punish me for my sins by spanking my ass, groping my buttocks and fingering my pussy, saying all sorts of nasty things that made me believe he had some really serious issues growing up. <br><br> After an oral finish, yeah, he never technically fucked me, he'd tip me up to a hundred bucks and leave, saying he'd never return. Haha. That went on for 1.5 years. I actually did him two days before the carriage incident. <br><br> Alright. Now you know. Cheers! <</if>> <<if _girlids is 16>> /* DAKOTA */ Yeah, you seem like a guy who likes to push yourself into a lot of stuff (smile). <br><br> Oh, I have one. This is more of an anecdote than something personal. Maybe I've told you this already but you know about that deranged kid up in Stokke? He was actually the son of a great nobleman living in Hamilton Square. <br><br> His father was Rutger Billows, the famous scientist that was part of that team who made fast-growing nanites available for almost anyone outside The Mastersphere? <br><br> They say Rutger, his wife and their two kids grew mad from all the fumes. <</if>> <<if _girlids is 17>> /* AISHA */ Oh, really now, you probably already know how that was. My father and mother treated me like a princess. They spent gold, jewels and a lot of their time tending to me, satisfying my every desire that money could buy. <br><br> I guess it made me somewhat undisciplined but at least I enjoyed life. That's what matters, right? They were never mad that I spent time with friends or went to wild parties. They always trusted me and I made sure I'd never destroy that trust. One could say we had a… "union of trust" that worked great. <</if>> /* LOUISIANA */ <<if _girlids is 51>> "The Adlers". Sounds like an old-Earth TV-show. My brother has spawned a lot of children. The pace began to speed up approximately 50 years ago. He's not always been like that. I remember a time when he saw kids as unnecessary obstacles. (Laughs) I know it's hard to believe considering where we are today. <br><br> His youngest children are Arizona and Virginia. And speaking of Arizona, I do have a special bond with her, as you might've noticed already. I admire that young lady. She was in the same position I was – Mordecai told her to marry a careless Cyker boy, in yet another attempt to form an alliance that would strengthen his precious House. … But something bad happened and Arizona decided to cancel the marriage, which of course made Mordecai furious. I actually managed to convince my brother to hold his fury at bay when I reminded him of my own fate. That actually made him see things differently and he went down another path regarding Arizona. Now, he views her as a budding statewoman who'll remain as an independent asset to the Adler family; he's given her a space to utilize and grow her own personal traits. <br><br> Arizona never knew of our conversation, or that I had saved her behind the curtains. Mordecai's plans for Arizona, after she went against his grand plans, were not particularly fatherly. <</if>> // <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> _girl is unfortunately not interested in sharing anything about her life's story right now: <br><br> // <<if _ran2 is 1>> <<if _girlids lte 3>> <<if _girlids is 1>> <<if _girlids is 1 and _ran is 1>>No… That's too personal. Mr. Robert was a fine gentleman. He was just a bit odd…<<else>>I don’t know. He was probably a nobody…<</if>> <</if>> <<if _girlids is 2>> <<if _girlids is 2 and _ran is 1>>Discussing gangbangs here? No, Sir. I don’t think it's proper taking that route right now.<<else>>It was great… Nothing to discuss…<</if>> <</if>> <<if _girlids is 3>> <<if _girlids is 3 and _ran is 1>>I know where this is going… But I don’t want to discuss it, please…<<else>>It's very personal and I experienced stuff that I don’t want to talk about. It's too embarrassing…<</if>> <</if>> <<else>> Sorry. Too personal. And completely at the wrong moment. Please, another time perhaps. <</if>> <</if>> <<if _ran2 is 2>>No sorry, that's too personal. <<if _will gte 50 and _girlids isnot 9>>And obscene. Please…<</if>><</if>> <<if _ran2 is 3>>No, let's talk about something else. Did we order dessert or not?<</if>> <<if _ran2 is 4>> <<if _girlids is 1 or _girlids is 6 or _girlids is 7>> <<if _girlids is 1>> <<if _girlids is 1 and _ran is 1>>I… I don’t want to answer that question. He never put his hands inside my panties, okay?<</if>> <</if>> <<if _girlids is 6>> <<if _girlids is 6 and _ran is 1>>To be honest… I don’t know where to begin. It was fun… Okay?<<else>>I don’t remember. I was too young… It didn’t end well, that's for sure.<</if>> <</if>> <<if _girlids is 7>> <<if _girlids is 7 and _ran is 1>>No. I have not healed those wounds yet… Sorry… <<else>>I don’t remember. Too long ago… (yawn)<</if>> <</if>> <<else>> I… I don’t want to discuss that right now, please… <<if _will lte 3>>I am very sorry to upset you, Master, but I don’t want to embarrass you in a place like this.<</if>> <</if>> <</if>> <<if _ran2 is 5>> <<if _girlids gte 8>> <<if _girlids is 8>> <<if _girlids is 8 and _ran is 1>>It was just… trees everywhere… Nothing interesting…<<else>>It wasn’t anything special. I was only there for a short while.<</if>> <</if>> <<if _girlids is 9>> <<if _girlids is 9 and _ran is 1>>A lot. But this is not the place to discuss that. <<if _will lte 3>>I'm sorry, Master, but I… serve only you so… It's nothing of interest.<</if>><<else>>He was a loser, okay? Nothing to discuss… <</if>> <</if>> <<if _girlids is 10>> <<if _girlids is 10 and _ran is 1>>No… Please… Not here…<<else>>Tragic. Old fucking professors with their minds all messed up. Go ask them…<</if>> <</if>> <<else>> I don’t want to discuss that right now… Sorry. <</if>> <</if>> // <</if>> <</if>> <<if $event is 4>> <<set $removebutt to true>> <<addmins 18>> <<set $daycount+=3>> You call for one of the waitresses and ask: <br><br> // <<if _ran is 1>>More wine, please. A bottle of the Côtes-de-Rouge. The ‘85 vintage if you have it.<</if>> <<if _ran is 2>>I need another bottle of the house's finest wine. <</if>> <<if _ran is 3>>Could you bring us a bottle of Prometheus wine? A Zinfandel if you have any.<</if>> <<if _ran is 4>>A bottle of your best Tarnazok wine, please.<</if>> <<if _ran is 5>>We need another bottle of the Côtes-de-Rouge here, please. <</if>> // <br><br> ''Staff:'' // <<if _ran is 1>>Absolutely. We do have that vintage. One moment, Sir.<</if>> <<if _ran is 2>>Of course, Mr. $pcLastName. One moment, please.<</if>> <<if _ran is 3>>Yes, Mr. $pcLastName, Prometheus it is. One moment.<</if>> <<if _ran is 4>>I'll get you one, Sir. We have a few left.<</if>> <<if _ran is 5>>Certainly, one moment, Sir.<</if>> // <br><br> Three minutes later, a waitress comes back with your order and pours a glass of wine for you <<if _girls2 is true>>and your two companions<<else>>and _girl<</if>>. <br><br> ''Staff:'' //There we go. Enjoy, Sir. <<if _girls2 is true>>And ladies.<<else>>And lady.<</if>>// <</if>> /* ROUND 2 ENDS BELOW*/ <</if>> <<if $action4b is true and $event6 is true and $round is 2>> <<if $slave1state gte 1>><<set _girl to $girlname>><<set _girlids to $girlid>><<set _girlage to $age>> <<set _malove to $masterlove>> <<set _will to $willpower>> <<set _sadist to $likesadist>> <<if $likesadist gte 40 and $happiness gte 10 and $scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $likepussy gte 70 and $masterlove gte 75 and $happiness gte 10 and $scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $willpower lte 0 and $likesadist lte 39>><<set _sexfeelmeh to true>><</if>> <</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><<set _girlids to $avIn_girlid>><<set _girlage to $avIn_age>> <<set _malove to $avIn_masterlove>> <<set _will to $avIn_willpower>> <<set _sadist to $avIn_likesadist>> <<if $avIn_likesadist gte 40 and $avIn_happiness gte 10 and $avIn_scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $avIn_likepussy gte 70 and $avIn_masterlove gte 75 and $avIn_happiness gte 10 and $avIn_scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $avIn_willpower lte 0 and $avIn_likesadist lte 39>><<set _sexfeelmeh to true>><</if>> <</if>> <<if $slave1state gte 1 and $slave2state gte 1>><<set _girls2 to true>><</if>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<set _mani to true>> <<if _will lte 9>><<set $chance+=15>><</if>> <<if _will gte 30>><<set $chance-=10>><</if>> <<if _will gte 60>><<set $chance-=15>><</if>> <<if _will gte 80>><<set $chance-=30>><</if>> <<if _malove lte 29>><<set $chance-=10>><</if>> <<if $slave2state gte 1 and $slave1state gte 1>> <<if $avIn_willpower gte 40>><<set $chance-=10>><</if>> <<if $avIn_willpower gte 60>><<set $chance-=10>><</if>> <</if>> Despite your <<if _girls2 is true>>company's<<else>>date's<</if>> arousal for tonight's entertainment, you continue to degrade and humiliate <<if _girls2 is true>>them<<else>>her<</if>>, hoping that <<if _girls2 is true>>they'll<<else>>she'll<</if>> learn a thing or two about obedience: <br><div class="tex10px"><br></div> // <<if _ran is 1>>Small bites now. <<if _girls2 is true>>Okay girls? And keep a good posture. Asses out. Show those breasts. Chirp like little birds so everybody knows that you two are my obedient fuck-toys.<<else>>And keep that ass in a good position. Look like a fancy, obedient fuck-toy, okay?<</if>><</if>> <<if _ran is 2>>I'll let you eat this time, but I'll require that you pay me back. I don’t know how yet, though. Maybe I'll play with the whip or have you tied up for some pussy stretching tonight. We'll see…<</if>> <<if _ran is 3>>Sitting here, displaying my obedient <<if _girls2 is true>>girls<<else>>slave<</if>> to the rest of the world. Ahh… Life's good. And tonight's gonna be a very special night. I'm gonna call in this favor. <</if>> <<if _ran is 4>><<if _girls2 is true>>My two lovely little darlings. Keep a good posture now and rub those pussies against the chair. They need to get warmed up. I have somethin' special planned for tonight.<<else>>Mmh… Soo juicy… I love this food. I'm gonna assume that I'll get to experience the same juices flowing from your cunt tonight. Yes. This date is far from finished…<</if>> <</if>> <<if _ran is 5>><<if _girls2 is true>>Mmmh… This is nice… Eat up now, girls. Don’t know when you'll get proper food next time. Oh, and don’t get too comfortable with your little cunts restin' against these stuffed chairs. Your asses gonna get a good, hard pounding tonight. Be certain of that.<<else>>You like the chairs, _girl? They're comfortable. Nice against your butt-cheeks. But don’t get too comfortable. That ass of yours is in for a hard pounding tonight. Eat up. I can barely wait.<</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> Your demeaning words strike <<if _girls2 is true>>the two girls<<else>>your date<</if>> with force. _girl responds after a short while: <br><div class="tex10px"><br></div> // <<if _will gte 10 and _sadist lte 39>> <<set $arend-=1>> <<if _ran is 1>>Ehm… Take it easy… Please… I'll stretch my back, okay? Are you happy?<</if>> <<if _ran is 2>>Why… Why are you so cruel? Okay… I'll be good. I swear…<</if>> <<if _ran is 3>>…Please… I… don’t hurt <<if _girls2 is true>>us…<<else>>me…<</if>> I'll be good, okay? I'll be your little gem and smile at everyone.<</if>> <<if _ran is 4>>I… Okay… I'll do that but please… Don’t… don’t hurt me, okay? <<if _will gte 40>>I don’t fucking deserve it.<</if>><</if>> <<if _ran is 5>>I… I don’t… Please… Spare my ass… I've done nothing bad… <<if _will gte 40>>Fuck… this is insane… <<if _girls2 is true>>(Whispers toward $avIn_girlname) He's a fucking maniac…<<set _spec to 1>><</if>><</if>><</if>> <<else>> <<set $arend+=1>> <<if _ran is 1>>I… I will, Mr. $pcLastName. I'm your little princess. Your… toy… People should know that.<</if>> <<if _ran is 2>>I… I'm ready for whatever you've planned, Sir.<</if>> <<if _ran is 3>>Of course… I'm ready for whatever you had in mind, Master. <<set _spec to 2>><</if>> <<if _ran is 4>>Of course… I'll start rubbing my pussy right away. It'll be warm and moist for you, Sir.<</if>> <<if _ran is 5>>My ass is ready. Always, Master. Just say the word.<</if>> <</if>> // <<if _girls2 is true>> <br><div class="tex10px"><br></div> ''$avIn_girlname:'' // <<if $avIn_willpower gte 10 and $avIn_likesadist lte 39>> <<if _ran is 1>>Shit… This is… Weird… So fucked-up…<</if>> <<if _ran is 2>>(Gulp) Okay, whatever you say…<</if>> <<if _ran is 3>>Fu… (Whisper to $girlname) Who is this guy? For real?<</if>> <<if _ran is 4>>(Whisper to $girlname) This guy is… mad…! Who says such a thing? (Shaking from fear)<</if>> <<if _ran is 5>><<if _spec is 1>>(Whisper) I know… He has… certain tastes that are… hard to accept…<<else>>Fuck… Okay… I get it too. Just don’t be… too hard on us. Please…<</if>> <</if>> <<else>> <<if _ran is 1>>(Smile) Right away. Is this good, Mr. $pcLastName?<</if>> <<if _ran is 2>>Oh I love the sting of your whip, Sir. Please… know that I'll happily accept it.<</if>> <<if _ran is 3>><<if _spec is 2>>I'm ready too, Mr. $pcLastName. This is so exciting. <<if $avIn_age lte 19>>My teenage ass will happily accept your manhood!<</if>> <<else>>I don’t mind if you hurt me, Sir. I'm ready.<</if>><</if>> <<if _ran is 4>>Mmh… I don’t have to because my pussy is already soaking wet. It always is when I'm with our Master…<</if>> <<if _ran is 5>><<if _spec is 1>>(Whisper) Just do as he says… Your life will be so much easier… Swallow his juices, stick that ass out… It is our purpose…<<else>>xx<</if>> <</if>> <</if>> // <</if>> <br><div class="tex10px"><br></div> <<if $slave1state gte 1>> $girlnames ''WILLPOWER (-1)'' <<if $likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $masterlove-=2>><<set $scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $willpower-=1>> <</if>> <<if $slave2state gte 1>> $avIn_girlnames ''WILLPOWER (-1)'' <<if $avIn_likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $avIn_masterlove-=2>><<set $avIn_scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $avIn_willpower-=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex10px"><br></div> Your words are not strong enough to dominate your follower<<if _girls2 is true>>s<</if>>. The slur of degradation only acts as a shroud of awkwardness that counteracts your attempt. _girl responds after a short moment: <br><div class="tex10px"><br></div> // <<if _will gte 10 and _sadist lte 39>> <<if _ran is 1>>I… I don’t know what to say… Fucked up… You're fucked up… Haha…<</if>> <<if _ran is 2>>I can only… I can only laugh in response to that… Not cool, okay?<</if>> <<if _ran is 3>>I don’t wanna be addressed in that way, okay? Not here.<</if>> <<if _ran is 4>>I don’t want you to speak like that? At The Golden Dragon of all places? Man… Fucked up.<</if>> <<if _ran is 5>><<if _will gte 40>>You're so fucked-up… Haha… Pathetic…<<else>>Not cool, okay? Now, I just want to enjoy my dinner…<</if>><</if>> <<else>> <<if _ran is 1>>I… I love you but… is this the right moment to speak like that? We're in public… Sir…<</if>> <<if _ran is 2>>I… I understand…<</if>> <<if _ran is 3>>Alright… I see… Well… I… I'm prepared.<</if>> <<if _ran is 4>>That'll just soil the seats, Master.<</if>> <<if _ran is 5>>Okay… I… I hope you'll go easy on… <<if _girls2 is true>>Our asses, Master…<<else>>My ass, Sir.<</if>><</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $slave1state gte 1>> $girlnames ''Happiness (-1)'' <<if $likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $masterlove-=2>><<set $scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $happiness-=1>> <</if>> <<if $slave2state gte 1>> $avIn_girlnames ''Happiness (-1)'' <<if $avIn_likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $avIn_masterlove-=2>><<set $avIn_scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $avIn_happiness-=1>> <</if>> <</if>> <<set $event6 to false>> <</if>> <<if $round is 3>> <<set $dfood to random(1, 7)>> You decide to call in the desserts you've ordered earlier. <<set $cash-=70>> <<addhours 1>> <<set $daycount+=10>> <<if $dfood is 1>>Tonight is ice cream night – a large plate with over ten different bowls of ice cream that you and your company can indulge yourselves with. Chocolate sauce, waffles and caramel sprinkles further adds to the deliciousness.<</if>> <<if $dfood is 2>>Tonight's sugary treat is a large half-pound waffle with maple syrup and a hearty bowl of vanilla ice cream on the side. One for each table, that is. <</if>> <<if $dfood is 3>>Tonight's sugary treat is a chocolate cake with caramel sprinkles, hot fudge and an obscene amount of drakkar sauce – a ginger-based delicacy from the 22nd century. <</if>> <<if $dfood is 4>>Tonight's treat is a classic apple pie, about the size of a large pizza. You're served a pitcher with half a gallon of vanilla sauce on the side and as much caffe-latte as you want.<</if>> <<if $dfood is 5>>Tonight's special is a coffee pie, stuffed with cola and berries. The waitresses leave a large pitcher of vanilla cream on the side.<</if>> <<if $dfood gte 6>>Tonight's special is a large Budapest pastry, filled with cream, crispy meringue and clementines. You're served "a man's arm" – which is an 8000 calorie beast that'll hardly have shrunk in size after you and your company are done with it.<</if>> <br><div class="tex10px"><br></div> <<if $action4b isnot true>> <<if $slave1state gte 1 and $happiness gte 10 and $masterlove gte 10 and $scarefactor lte 2>> $girlname speaks out halfway through the gluttonous ordeal: <br><div class="tex10px"><br></div> // <<if _ran is 1>>I'm hurting badly… My stomach… I feel ten pounds heavier…<</if>> <<if _ran is 2>>This is… This is too much… Wow… But soo good… <<if $dfood is 5>>I just love the taste of Mocha in my mouth… <<if $willpower lte 3 or $likesadist gte 40>>(Whisper) Almost as much as I love your cock deep down my throat, $callname…<</if>><</if>><</if>> <<if _ran is 3>>Mr. $pcLastName. This was delicious. I almost suspect that you want to make your servants fat. Is that true? (Smile) No, just kidding. I'm so grateful…<</if>> <<if _ran is 4>>This rocks. Fantastic. I'm full. And I've only ate a small bit.<</if>> <<if _ran is 5>>This is almost too much, haha… After that delicious dinner.<</if>> // <<set _spec to _ran>> <br><div class="tex10px"><br></div> <</if>> <<if $slave1state gte 1>> <<if $happiness lte 9 or $masterlove lte 9 or $scarefactor gte 3>> $girlname doesn’t look very happy, despite all you've thrown at her. She eats her dessert without saying a word. <br><div class="tex10px"><br></div> <<set _firstbad to true>> <</if>> <</if>> <<if $slave2state gte 1 and $avIn_happiness gte 10 and $avIn_masterlove gte 10 and $avIn_scarefactor lte 2>> <<if _spec gte 1>> After eating silently for a couple of minutes, $avIn_girlname says: <br><div class="tex10px"><br></div> // <<if _spec is 1>>Ten? I feel more like a hundred… Haha this is fantastic…<</if>> <<if _spec is 2>>Gotta agree on all points there, $girlname…<</if>> <<if _spec is 3>>Hehe, we've discovered the secret of Mr. $pcLastName. <<if $avIn_willpower lte 2>>Just kidding, $avIn_callname. You're the best.<</if>><</if>> <<if _spec is 4>>No… I can't eat anymore either… It's just too much. Thank you, Sir…<</if>> <<if _spec is 5>>I've been poisoned with calories… Almighty God… <<if $avIn_willpower lte 3>>Seriously though. Thanks. I love you, $avIn_callname. I was only kidding.<</if>><</if>> // /* SPEC ENDS BELOW */ <</if>> <<if _spec is undefined>> $avIn_girlname speaks out halfway through the gluttonous ordeal: <br><div class="tex10px"><br></div> // <<if _ran is 1>>This was great… But I cannot eat any more…<</if>> <<if _ran is 2>>I've had enough, and I've barely touched that first plate… Haha…<</if>> <<if _ran is 3>>By the Moons… This is… mighty…<</if>> <<if _ran is 4>>This is so good. I could just sit here all day.<</if>> <<if _ran is 5>>Wow, this was delicious. Thanks $pcFirstName, I mean, Mr. $pcLastName. Forgot this was a formal place.<</if>> // <</if>> <br><div class="tex10px"><br></div> <</if>> <<if $slave2state gte 1>> <<if $avIn_happiness lte 9 or $avIn_masterlove lte 9 or $avIn_scarefactor gte 3>> <<if _firstbad is true>> $avIn_girlname is also still in a bad mood and eats her dessert in silence. <br><div class="tex10px"><br></div> <<else>> $avIn_girlname is still in a bad mood and eats her dessert in silence. <br><div class="tex10px"><br></div> <</if>> <</if>> <</if>> <<if $slave1state gte 1 and $happiness lte 89>> $girlnames ''Happiness (+1)'' has increased! <br> <<set $happiness+=1>> <</if>> <<if $slave2state gte 1 and $avIn_happiness lte 89>> $avIn_girlnames ''Happiness (+1)'' has increased! <<set $avIn_happiness+=1>> <</if>> /*ACTION4B ENDS BELOW*/ <</if>> <<if $action4b is true>> <<if $slave1state gte 1>><<set _girl to $girlname>><<set _girlids to $girlid>><<set _girlage to $age>> <<set _malove to $masterlove>> <<set _will to $willpower>> <<set _sadist to $likesadist>> <<if $likesadist gte 40 and $happiness gte 10 and $scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $likepussy gte 70 and $masterlove gte 75 and $happiness gte 10 and $scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $willpower lte 0 and $likesadist lte 39>><<set _sexfeelmeh to true>><</if>> <</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><<set _girlids to $avIn_girlid>><<set _girlage to $avIn_age>> <<set _malove to $avIn_masterlove>> <<set _will to $avIn_willpower>> <<set _sadist to $avIn_likesadist>> <<if $avIn_likesadist gte 40 and $avIn_happiness gte 10 and $avIn_scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $avIn_likepussy gte 70 and $avIn_masterlove gte 75 and $avIn_happiness gte 10 and $avIn_scarefactor lte 1>><<set _sexfeel to true>><</if>> <<if $avIn_willpower lte 0 and $avIn_likesadist lte 39>><<set _sexfeelmeh to true>><</if>> <</if>> <<if $slave1state gte 1 and $slave2state gte 1>><<set _girls2 to true>><</if>> /*Rude talk while eating dessert.*/ <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<set _mani to true>> <<if _will lte 9>><<set $chance+=15>><</if>> <<if _will gte 30>><<set $chance-=10>><</if>> <<if _will gte 60>><<set $chance-=15>><</if>> <<if _will gte 80>><<set $chance-=30>><</if>> <<if _malove lte 29>><<set $chance-=10>><</if>> <<if $slave2state gte 1 and $slave1state gte 1>> <<if $avIn_willpower gte 40>><<set $chance-=10>><</if>> <<if $avIn_willpower gte 60>><<set $chance-=10>><</if>> <</if>> <<if $chance gte 1>> <<include Success>> <br><div class="tex10px"><br></div> Your slurs of degradation continue and manage to affect <<if _girls2 is true>>the shaking girls even further.<<else>>your poor date even further.<</if>> _girl speaks out after a short while: <br><div class="tex10px"><br></div> // <<if _will gte 10 and _sadist lte 39>> <<if _ran is 1>>I don’t know what to say but… This evening has proven to be more than I can handle… Please… Stop it… I beg you… I'll be a good girl, okay?<</if>> <<if _ran is 2>>Please… I've had enough of this, okay? I'm gonna do all that and I'm very grateful. Just… Don’t hurt me, please…<</if>> <<if _ran is 3>>I don’t want you to hurt me, please… I'll do whatever you want.<</if>> <<if _ran gte 4>>Please… Stop it… I'll be a good girl, okay?<</if>> <<else>> <<if _ran is 1>>I know that my body belongs to you and I'll happily offer myself in any way…<</if>> <<if _ran is 2>>I… I love it so much when you degrade me, Master.<</if>> <<if _ran is 3>>I am your obedient fuck-doll and I'll do whatever you say, okay?<</if>> <<if _ran gte 4>>I… I love you, Mr. $pcLastName. You're the… best thing that's ever happened to me.<</if>> <</if>> // <br><div class="tex10px"><br></div> <<if $slave1state gte 1>> $girlnames ''WILLPOWER (-1)'' <<if $likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $masterlove-=2>><<set $scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $willpower-=1>> <</if>> <<if $slave2state gte 1>> $avIn_girlnames ''WILLPOWER (-1)'' <<if $avIn_likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $avIn_masterlove-=2>><<set $avIn_scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $avIn_willpower-=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex10px"><br></div> You're unsuccessful in affecting your <<if _girls2 is true>>company's<<else>>date's<</if>> obedience as you continue your acts of degradation against <<if _girls2 is true>>the two silent-stricken girls<<else>>the now very silent girl<</if>>. <br><div class="tex10px"><br></div> <<if $slave1state gte 1>> $girlnames ''Happiness (-1)'' <<if $likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $masterlove-=2>><<set $scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $happiness-=1>> <</if>> <<if $slave2state gte 1>> $avIn_girlnames ''Happiness (-1)'' <<if $avIn_likesadist lte 29>>and ''Affection (-2)'' toward you have <<set $avIn_masterlove-=2>><<set $avIn_scarefactor+=1>><<else>>has<</if>> decreased! <br> <<set $avIn_happiness-=1>> <</if>> <</if>> <</if>> <<set $masterhunger+=20>> <<if $slave1state gte 1>><<set $hunger+=10>><<if _ran1 gte 3>><<set $aw+=1>> <</if>><</if>> <<if $slave2state gte 1>><<set $avIn_hunger+=10>><<if _ran1 gte 3>><<set $avIn_aw+=1>><</if>> <</if>> <</if>> <<if $intalk is true>> <<if $action11 isnot true and $action12 isnot true>> You tell the host that you want to speak with someone in charge. Ten minutes later, you're approached by Deniz Bellemme, who introduces himself as the staff manager before asking: <br><div class="tex10px"><br></div> // <<if _ran is 1>>How may I be of assistance, Sir?<</if>> <<if _ran is 2>>Did you want to ask something, Sir?<</if>> <<if _ran gte 3>>How can I help you… Mr. $pcLastName?<</if>> // <</if>> <<if $action11 is true>> ''You:'' //I am a freelance adventurer, soldier and problem solver. Do you need help with… well… anything, I am your man.// <br><div class="tex10px"><br></div> ''Deniz:'' //Sorry, Sir, but we're doing fine at the moment. Skyguard handles security and we got our own agents that work for us.// <<set $event5 to true>> <<set $action11b to true>> <</if>> <<if $action12 is true>> ''You:'' <<if $event5 is true>> //Oh, I see. Yes, this is a rather safe place compared to the rest of Ikaanos. Anyway, do you need any performers for your establishment?// <<else>> //A quick question, what are your preferences for hiring performers? Age? Gender? Skill?// <</if>> <br><div class="tex10px"><br></div> ''Deniz:'' //We only hire singers and dancers of sophisticated nature. No whores. They must be able to perform on stage, fully dressed, and we guarantee her father, owner or patron that there will be no bodily violations. We do demand a certain set of skills, however, and a charming personality. They can range in age from 16 to 45.// <br><div class="tex10px"><br></div> <center>''A girl assigned to "The Golden Dragon" generates +2 Influence per day!''</center> <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $150/day<br> ''Minimum Beauty: ''60<br> ''Minimum Charisma: ''60<br> ''Performance/Dancing: ''70+<br> </div> </center> </div> <div class="vendorright"> <div class="padd10right"> <<if $workgolden is undefined>> <<include VendDisc>> <<set $workgolden to 0>> <</if>> </div> </div> </div> </div> <<set $action12b to true>> <</if>> <</if>> <<if $action14 is true>> You end your dinner and prepare to head back out on the streets of Crystal Hills. <br><div class="tex10px"><br></div> <<if $action4b isnot true>> <<if $slave1state gte 1>> <<if $happiness gte 10 and $masterlove gte 15>> $girlname expresses gratitude for this very special occasion and speaks out: <br><div class="tex10px"><br></div> // <<if _ran is 1>>Thank you, this was awesome. I don’t have to eat for days now.<</if>> <<if _ran is 2>>This was great. Thank you (smile).<</if>> <<if _ran is 3>>I loved this. Classy as always.<</if>> <<if _ran is 4>>This was fantastic. The best Ikaanos has to offer.<</if>> <<if _ran is 5>>You know how to throw a date, Mr. $pcLastName (smile). Thank you so much.<</if>> // <<set _saygood to true>> <<if $traitmat gte 75>> <br><br> $girlnames ''Materialistic trait'' provides her with a ''Happiness (+1)'' and ''Affection (+1)'' boost! <<set $happiness+=1>> <<set $masterlove+=1>> <</if>> <<else>> $girlname is still upset about something and expresses very little gratitude. <</if>> <br><div class="tex10px"><br></div> <</if>> <<if $slave2state gte 1>> <<if $avIn_happiness gte 10 and $avIn_masterlove gte 15>> ''$avIn_girlname:'' // <<if _saygood is true>> <<if _ran is 1>>Me neither. Shit, I've gained three pounds… At least…<</if>> <<if _ran is 2>>Yeah, thank you… Very much…<</if>> <<if _ran is 3>>Yeah, one can never beat The Golden Dragon.<</if>> <<if _ran is 4>>Indeed. Way better than Bianchi's.<</if>> <<if _ran is 5>>Oh… Even a double date. Thanks!<</if>> <<else>> <<if $avIn_scarefactor lte 1 or $avIn_willpower lte 9>> <<if _ran is 1>>This was great. Thanks.<</if>> <<if _ran is 2>>I loved this. Thank you. I'm so full now…<</if>> <<if _ran is 3>>This was fantastic. And the entertainment… Man… Wow…<</if>> <<if _ran is 4>>I'll remember this. Thanks a lot. Appreciate it.<</if>> <<if _ran is 5>>Wow this was great. The best Ikaanos has to offer.<</if>> <<else>> <<if _ran is 1>>Alright. Heading straight home? I'm having some migraines…<</if>> <<if _ran is 2>>This was alright. I'm still upset, though…<</if>> <<if _ran is 3>>(Yawn) It's chilly outside. And a long walk home… <</if>> <<if _ran is 4>>I feel a bit better, but you still have some work to do if you want me to feel truly happy. I guess that's why you brought me here? <<if $avIn_girlid is 1>>By the way, Mr. Robert always ordered in double desserts to show his love to me.<</if>><</if>> <<if _ran is 5>>I feel sick… Think I ate too much…<</if>> <</if>> <</if>> // <<if $avIn_traitmat gte 75>> <br><br> $avIn_girlnames ''Materialistic trait'' provides her with a ''Happiness (+1)'' and ''Affection (+1)'' boost! <<set $avIn_happiness+=1>> <<set $avIn_masterlove+=1>> <</if>> <<else>> $avIn_girlname is still upset over something and remains silent as you leave your table. <</if>> <</if>> <</if>> <<if $action4b is true>> /*Rude end.*/ <<if $slave1state gte 1>><<set _girl to $girlname>><</if>> <<if $slave1state lte 0 and $slave2state gte 1>><<set _girl to $avIn_girlname>><</if>> <<if $arend gte 2>> ''_girl:'' // <<if _ran is 1>>I… I hope our night doesn’t end now, Mr. $pcLastName? (Smile)<</if>> <<if _ran is 2>>Now… I'm ready for that thing you mentioned earlier… Master…<</if>> <<if _ran is 3>>(Shaking nervously) Thank you for taking me out on a dinner, Mr. $pcLastName. I'm ready for whatever… you have in store later tonight.<</if>> <<if _ran is 4>>Thank you so much, Sir. I… I guess we should… do that thing you said earlier… I'm ready.<</if>> <<if _ran is 5>>I… I'll be ready to show you my gratitude when we return home, Mr. $pcLastName.<</if>> // <<if $slave1state gte 1 and $likesadist gte 30>><<set $arousal+=3>><</if>> <<if $slave1state lte 0 and $slave2state gte 1 and $avIn_likesadist gte 30>><<set $avIn_arousal+=3>><</if>> <</if>> <<if $arend is 1>> ''_girl:'' // <<if _ran is 1>>This was… A very special… date…<</if>> <<if _ran is 2>>I'll take my coat… I don’t need any help…<</if>> <<if _ran is 3>>Okay… I'm feeling a bit tired… Let's take the shortest route home, please?<</if>> <<if _ran is 4>>I have no words… Thanks for the dinner but… The rest… Wow…<</if>> <<if _ran is 5>>Just wow… This was special… Sir…<</if>> // <</if>> <<if $arend lte 0>> ''_girl:'' // <<if _ran is 1>>This was sooo weird. I don’t know what to say… Fucked up…<</if>> <<if _ran is 2>>This was really… fucked up… Well… Thanks for the expensive dinner at least.<</if>> <<if _ran is 3>>Wow, I don’t know what to say… Fuck… <<if $arend lte -2>>Some of the things you said back there were so disgusting…<</if>> <</if>> <<if _ran is 4>>This was the weirdest luxury dinner I've ever been to. Really crazy… Now I'm tired… I need to sleep…<</if>> <<if _ran is 5>>Please… don’t touch me… I'll get the door…<</if>> // <</if>> <<unset $arend>> <</if>> <</if>> <</nobr>><<nobr>> /* 6-IFIED */ <<if _call is 1>> <<set $girlids to $girlid>> <</if>> <<if _vac is true and $wopos isnot 9>> <<unset $girlids>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <</if>> <<if $state is 0>> <<if $girlids is 1>><<set _img to "C:/Telsior/Pics/Av1/">><</if>> <<if $girlids is 2>><<set _img to "C:/Telsior/Pics/Av2/">><</if>> <<if $girlids is 3>><<set _img to "C:/Telsior/Pics/Av3/">><</if>> <<if $girlids is 4>><<set _img to "C:/Telsior/Pics/Av4/">><</if>> <<if $girlids is 5>><<set _img to "C:/Telsior/Pics/Av5/">><</if>> <<if $girlids is 6>><<set _img to "C:/Telsior/Pics/Av6/">><</if>> <<if $girlids is 7>><<set _img to "C:/Telsior/Pics/Av7/">><</if>> <<if $girlids is 8>><<set _img to "C:/Telsior/Pics/Av8/">><</if>> <<if $girlids is 9>><<set _img to "C:/Telsior/Pics/Av9/">><</if>> <<if $girlids is 10>><<set _img to "C:/Telsior/Pics/Av10/">><</if>> <<if $girlids is 11>><<set _img to "C:/Telsior/Pics/Av11/">><</if>> <<if $girlids is 12>><<set _img to "C:/Telsior/Pics/Av12/">><</if>> <<if $girlids is 13>><<set _img to "C:/Telsior/Pics/Av13/">><</if>> <<if $girlids is 14>><<set _img to "C:/Telsior/Pics/Av14/">><</if>> <<if $girlids is 15>><<set _img to "C:/Telsior/Pics/Av15/">><</if>> <<if $girlids is 16>><<set _img to "C:/Telsior/Pics/Av16/">><</if>> <<if $girlids is 17>><<set _img to "C:/Telsior/Pics/Av17/">><</if>> <<if $girlids is 18>><<set _img to "C:/Telsior/Pics/Av18/">><</if>> <<if $girlids is 19>><<set _img to "C:/Telsior/Pics/Av19/">><</if>> <<if $girlids is 20>><<set _img to "C:/Telsior/Pics/Av20/">><</if>> <<if $girlids gte 21>><<set _img to "C:/Telsior/Pics/Av" +$girlids +"/">><</if>> <<if $girlids gte 100>><<set _img to "C:/Telsior/Pics/AvGen1/">><</if>> <<else>> <<if $girlids is 1>><<set _img to "Pics/Av1/">><</if>> <<if $girlids is 2>><<set _img to "Pics/Av2/">><</if>> <<if $girlids is 3>><<set _img to "Pics/Av3/">><</if>> <<if $girlids is 4>><<set _img to "Pics/Av4/">><</if>> <<if $girlids is 5>><<set _img to "Pics/Av5/">><</if>> <<if $girlids is 6>><<set _img to "Pics/Av6/">><</if>> <<if $girlids is 7>><<set _img to "Pics/Av7/">><</if>> <<if $girlids is 8>><<set _img to "Pics/Av8/">><</if>> <<if $girlids is 9>><<set _img to "Pics/Av9/">><</if>> <<if $girlids is 10>><<set _img to "Pics/Av10/">><</if>> <<if $girlids is 11>><<set _img to "Pics/Av11/">><</if>> <<if $girlids is 12>><<set _img to "Pics/Av12/">><</if>> <<if $girlids is 13>><<set _img to "Pics/Av13/">><</if>> <<if $girlids is 14>><<set _img to "Pics/Av14/">><</if>> <<if $girlids is 15>><<set _img to "Pics/Av15/">><</if>> <<if $girlids is 16>><<set _img to "Pics/Av16/">><</if>> <<if $girlids is 17>><<set _img to "Pics/Av17/">><</if>> <<if $girlids is 18>><<set _img to "Pics/Av18/">><</if>> <<if $girlids is 19>><<set _img to "Pics/Av19/">><</if>> <<if $girlids is 20>><<set _img to "Pics/Av20/">><</if>> <<if $girlids gte 21>><<set _img to "Pics/Av" +$girlids +"/">><</if>> <<if $girlids gte 100>><<set _img to "Pics/AvGen1/">><</if>> <</if>> <<if $girlids gte 100>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Av"+$girlids+"/">> <<else>> <<set _img to "Pics/AvRan/Av"+$girlids+"/">> <</if>> <</if>> <<unset $girlids>> <<if _call is 1>> <<set _mastlove to $masterlove>> <<set _scarefa to $scarefactor>> <<set _happ to $happiness>> <</if>> <<if _call is 2>> <<set _mastlove to $avIn_masterlove>> <<set _scarefa to $avIn_scarefactor>> <<set _happ to $avIn_happiness>> <</if>> <<if _try is 1>> <<set _mastlove to 0>> <<set _scarefa to 55>> <<set _happ to $avIn_happiness>> <</if>> <<if _smallcall isnot true and _vac isnot true and _showsmall isnot true and _smallcall2 isnot true>> [img[_img + "edu_good.png"]] <</if>> /* <<if _showsmall is true and $wopos is 9 and _intstop isnot true>> [img[_img + "edu_goodsmall.png"]] <</if>> <<set _img to "C:/Telsior/Pics/AvRan/Av"+_girlid+"/">> */ <<if _smallcall is true and $ver gte 10830 and _smallcall2 isnot true>> <<if _callid lte 99>> <<if $wopos is 1 and _nointer isnot true>> <<hovertip _calln>> <div class="lighthover"> <<if _callage lte 14>> [img[$imgpath +"/Av"+_callid2+"/edu_goodsmall_kid.png"][Interact][$c_npc to "av"+_callid, $nodel to true]] <<else>> [img[$imgpath +"/Av"+_callid2+"/edu_goodsmall.png"][Interact][$c_npc to "av"+_callid, $nodel to true]] <</if>> </div> <</hovertip>> <<else>> <div class="opac"> <<if _callage lte 14>> [img[$imgpath +"/Av"+_callid2+"/edu_goodsmall_kid.png"]] <<else>> [img[$imgpath +"/Av"+_callid2+"/edu_goodsmall.png"]] <</if>> </div> <</if>> <</if>> <<if _callid gte 100>> <<if $wopos is 1 and _nointer isnot true>> <<hovertip _calln>> <div class="lighthover"> <<if _callage lte 14>> [img[$imgpath +"AvRan/Av"+_callid2+"/edu_goodsmall_kid.png"][Interact][$c_npc to "av"+_callid, $nodel to true]] <<else>> [img[$imgpath +"AvRan/Av"+_callid2+"/edu_goodsmall.png"][Interact][$c_npc to "av"+_callid, $nodel to true]] <</if>> </div> <</hovertip>> <<else>> <div class="opac"> <<if _callage lte 14>> [img[$imgpath +"AvRan/Av"+_callid2+"/edu_goodsmall_kid.png"]] <<else>> [img[$imgpath +"AvRan/Av"+_callid2+"/edu_goodsmall.png"]] <</if>> /* [img[$imgpath +"AvRan/Av"+_callid2+"/edu_goodsmall.png"]] */ </div> <</if>> <</if>> <</if>> <<if _smallcall2 is true and $ver gte 10830>> <<if _callid lte 99>> <<if _callage lte 14>> [img[$imgpath +"/Av"+_callid+"/edu_goodsmall_kid.png"]] <<else>> [img[$imgpath +"/Av"+_callid+"/edu_goodsmall.png"]] <</if>> <</if>> <<if _callid gte 100>> <<if _callage lte 14>> [img[$imgpath +"AvRan/Av"+_callid+"/edu_goodsmall_kid.png"]] <<else>> [img[$imgpath +"AvRan/Av"+_callid+"/edu_goodsmall.png"]] <</if>> <</if>> <</if>> <</nobr>><div id="borderwrapeco"><div id="wrapper"> <div class="row"> <div class="introleft"> <div class="paddstory2"> <div class="headsign">ARRANGE EVENT</div> </div> <<if $invite is undefined>><<set $invite to 2>><<set $mds to 1>><</if>> <<unset $mainactive>> /* resetter */ <<for _cp range $npc>> <<if _cp.atparty gte 1 or _cp.atparty is undefined>> <<set _cp.atparty to 0>> <</if>> <</for>> /* busy chekcer */ <<include NewBusy>> <<if $action11b isnot true>> <<include LoadFollow>> <<set $action11b to true>> <</if>> <<set $infgain to 0>> <<if $event is 1>><<set $invite to 1>><<set _nope to true>><</if>> <<set $guests to 0>> <<set _npcs to 0>> <<set _fcs to 0>> <<set _maids to 0>> /* FIRST MAIN ATT CHECKER */ <<for _fcc range $npc>> /* checking available NPCs than can participate */ <<if _fcc.busy is 0 and _fcc.bondage lte 0 and _fcc.health gte 5 and _fcc.state is 1>> /* main att gets assigned to FC status in "all" party. other FCs auto disabled */ <<if _fcc.mainatt gte 1 and $mainatter isnot undefined and $invite gte 2 and $fcs gte 1>><<set $mainactive to true>><<set _fcs+=1>><<set _fcc.atparty to 3>><</if>> /* main att gets assigned to FC status in "follower" party if she isnt a follower. FCs not disabled if that would be true */ <<if _fcc.mainatt gte 1 and $mainatter isnot undefined and $invite is 1 and _fcc.dayblock isnot 999 and $fcs gte 1>><<set $mainactive to true>><<set _fcs+=1>><<set _fcc.atparty to 3>><</if>> <</if>> <</for>> /* MAIN ATTENDANCE CHECK */ <<for _house range $npc>> /* checking available NPCs than can participate */ <<if _house.bondage lte 0 and _house.health gte 5 and _house.state is 1 and (_house.busy is 0 or _house.busy is 2)>> /* maids get assigned to "all" party */ <<if _house.dayblock is 5 and $invite gte 2 and $mds is 1 and _house.mainatt isnot 1>><<set _maids+=1>><<set _house.atparty to 2>><</if>> /* maids get assigned to "follower" party - follower status overrides maid */ <<if _house.dayblock is 5 and $invite is 1 and _house.dayblock isnot 999 and $mds is 1>><<set _maids+=1>><<set _house.atparty to 2>><</if>> /* FCs assigned to "all" party */ <<if _house.title is 5 and $invite gte 2 and $mainactive isnot true and $fcs gte 1>><<set _fcs+=1>><<set _house.atparty to 3>><<set _testi to $mainactive>><</if>> /* FCs assigned to "follower" party - follower status overrides fc status */ <<if _house.title is 5 and $invite is 1 and _house.dayblock isnot 999 and $mainactive isnot true and $fcs gte 1>><<set _fcs+=1>><<set _house.atparty to 3>><</if>> /* followers invited to party */ <<if $invite is 1>><<if _house.dayblock is 999>><<set _house.atparty to 1>><</if>><<set _npcs+=1>><</if>> /* all followers get assigned status */ /* all invited to party */ <<if $invite is 2>><<if _house.atparty is 0>><<set _house.atparty to 1>><<set _npcs+=1>><</if>><</if>> /* all party - females only */ <<if $invite is 3>><<if _house.atparty is 0 and _house.sex is 0>><<set _house.atparty to 1>><<set _npcs+=1>><</if>><</if>> /* all party - males only */ <<if $invite is 4>><<if _house.atparty is 0 and _house.sex is 1>><<set _house.atparty to 1>><<set _npcs+=1>><</if>><</if>> /* all party - family only */ <<if $invite is 5>><<if _house.atparty is 0 and _house.status gte 9>><<set _house.atparty to 1>><<set _npcs+=1>><</if>><</if>> /* all party - issid only */ <<if $invite is 6>><<if _house.atparty is 0 and _house.status lte 3>><<set _house.atparty to 1>><<set _npcs+=1>><</if>><</if>> /* all party - merc only */ <<if $invite is 7>><<if _house.atparty is 0 and _house.status gte 4 and _house.status lte 6>><<set _house.atparty to 1>><<set _npcs+=1>><</if>><</if>> <</if>> <</for>> <<if $invite is 1>> <<set $guests to $followers>> <</if>> <<if $invite gte 2>> <<set $guests to _npcs>> <</if>> <<if $rooparty is 1>><<set $guests+=1>><</if>> <<if $timparty is 1>><<set $guests+=1>><</if>> <<if $state is 0>> <<set _ay to $npc.av27.atparty>> <</if>> <div class="tex12px"><br></div> <<unset $checkguest1>> <<unset $checkguest2>> <<set $chance2 to 0>> <<if $hadparty is undefined and $daycount gte 160 and $daycount lte 201>> <div class="row"> <div class="nopright"> '' <br> A casual evening together with your best friends. Play games, enjoy ENSYS units, talk about politics and offer drinks and various refreshments. For followers only! <br> <br> <br> An evening focused around the dinner table and sharing good conversations. Can vary in sophistication stews with local beer to a $5,000 celebration. <br> <br> <br> An all out party featuring music, drinks and smoke-filled rooms. Choice of drugs, pleasure slaves and a wide palette of risks will make this an unforgettable experience. '' </div> <div class="nopleft"> <br><div class="tex8px"><br></div> <div class="signvendor">CHILL</div> <<if $event isnot 1>><div class="ulvendor">[[select|Party][$event to 1, $action to 1, $action1 to false, $action2 to false, $action3 to false, $action4 to false, $action5 to false, $action6 to false, $action7 to false, $action8 to false, $pfocus to 0, $timparty to 0, $rooparty to 0, $tillparty to 0]]</div><<else>><p class="ulvendoriown">select</p><</if>> <br><br><br><div class="tex6px"><br></div> <div class="signvendor">DINNER</div> <<if $event isnot 2>><div class="ulvendor">[[select|Party][$event to 2, $action to 1, $action1 to false, $action2 to false, $action3 to false, $action4 to false, $action5 to false, $action6 to false, $action7 to false, $action8 to false, $pfocus to 0, $timparty to 0, $rooparty to 0, $tillparty to 0]]</div><<else>><p class="ulvendoriown">select</p><</if>> <br><br><br><div class="tex6px"><br></div> <div class="signvendor">PARTY!</div> <<if $event isnot 3>><div class="ulvendor">[[select|Party][$event to 3, $action to 1, $action1 to false, $action2 to false, $action3 to false, $action4 to false, $action5 to false, $action6 to false, $action7 to false, $action8 to false, $pfocus to 0, $timparty to 0, $rooparty to 0, $tillparty to 0]]</div><<else>><p class="ulvendoriown">select</p><</if>> </div> </div> <<else>> <br><br> <div class="tex18px"> ''// <center> <<if $hadparty isnot undefined>> You can only arrange one event per day! <<else>> You can only arrange an event between <<if $clock is 2>>4 p.m. and 8 p.m<<else>>16:00 and 20:00<</if>>! <</if>> </center> //'' </div> <</if>> <br><br> <div class="lowbottom"> <div class="ulsmall"> <<link "back">> <<goto Home>> <<include PartyUnsetter>> <</link>> </div> </div> </div> <div class="introright"> <<if $action is 0>> <br> <div class="tex6px"><br></div> <div class="typepic nudge20right"> [img[$imgpath + "Home/genparty.jpg"]] </div> <</if>> <<if $action is 1>> <div class="tex12px"><br></div> <br> <div class="row"> <div class="nopleft"> <div class="signvendor">invites</div> <div class="ulsmall"> <<if $invite isnot 1>><<if $followers gte 1>>[[Followers|Party][$invite to 1]]<<else>><p class="ulsmallused">followers</p><</if>><<else>><p class="ulsmallselect">followers</p><</if>> <div class="tex3px"><br></div> <<if _nope is undefined>> <<if $invite isnot 2>><<if _npcs gte 0>>[[All|Party][$invite to 2]]<<else>><p class="ulsmallused">all</p><</if>><<else>><p class="ulsmallselect">all</p><</if>> <div class="tex3px"><br></div> <<if $invite isnot 3>><<if _npcs gte 0>>[[All (girls)|Party][$invite to 3]]<<else>><p class="ulsmallused">all (girls)</p><</if>><<else>><p class="ulsmallselect">all (girls)</p><</if>> <div class="tex3px"><br></div> <<if $invite isnot 4>><<if _npcs gte 0>>[[All (guys)|Party][$invite to 4]]<<else>><p class="ulsmallused">all (guys)</p><</if>><<else>><p class="ulsmallselect">all (guys)</p><</if>> <div class="tex3px"><br></div> <<if $invite isnot 5>><<if _npcs gte 0>>[[All (family)|Party][$invite to 5]]<<else>><p class="ulsmallused">all (family)</p><</if>><<else>><p class="ulsmallselect">all (family)</p><</if>> <div class="tex3px"><br></div> <<if $invite isnot 6>><<if _npcs gte 0>>[[All (issids)|Party][$invite to 6]]<<else>><p class="ulsmallused">all (issids)</p><</if>><<else>><p class="ulsmallselect">all (issids)</p><</if>> <div class="tex3px"><br></div> <<if $invite isnot 7>><<if _npcs gte 0>>[[All (mercs+)|Party][$invite to 7]]<<else>><p class="ulsmallused">all (mercs+)</p><</if>><<else>><p class="ulsmallselect">all (mercs+)</p><</if>> <<else>> <p class="ulsmallused">unavailable</p> <</if>> </div> <br> <div class="signvendor">contacts</div> <div class="ulsmall"> <<if $state is 0>><<set $disp_roos to 21>><<set $disp_walton to 40>><</if>> <<if $disp_roos gte 21 and $event is 2>> <<if $rooparty isnot 1>><div class="ulsmall">[[Abbot Roo|Party][$rooparty to 1, $guests+=1, $outguests+=1]]</div><<else>><p class="ulsmallselect">Abbot Roo</p><</if>> <<else>> <p class="ulsmallused">Abbot Roo</p> <</if>> <div class="tex3px"><br></div> <<if $disp_walton gte 40 and $event is 2>> <<if $timparty isnot 1>><div class="ulsmall">[[Tim walton|Party][$timparty to 1, $guests+=1, $outguests+=1]]</div><<else>><p class="ulsmallselect">Tim Walton</p><</if>> <<else>> <p class="ulsmallused">Tim Walton</p> <</if>> <div class="tex3px"><br></div> <<if $disp_till gte 40 and $event is 2>> <<if $tillparty isnot 1>><div class="ulsmall">[[Tim walton|Party][$timparty to 1, $guests+=1, $outguests+=1]]</div><<else>><p class="ulsmallselect">Tim Walton</p><</if>> <<else>> <p class="ulsmallused">Mr. Tillingast</p> <</if>> </div> </div> <div class="nopright"> <div class="signvendor">Servants</div> <div class="tex5px"><br></div> ''<center>- FLOOR CRAWLERS -</center>'' <div class="tex5px"><br></div> <div class="padd20left padd20right"> <<if $fcs isnot 1>> <div class="row ulexsmall"> <<link "on">> <<goto Party>> <<set $fcs to 1>> <</link>> <<if $mainatter is undefined>> <<hovertip "<<for _f range $npc>><<if $invite is 1 and _f.title is 5 and _f.dayblock is 999>><<set _foo to true>><<else>><<set _foo to false>><</if>><<if _f.title is 5 and _f.state is 1 and _f.health gte 5 and _f.busy is 0 and _foo isnot true>><li>_f.girlname _f.last</li><</if>><</for>>">><<if $fcs is 1>><div class="green">(_fcs)</div><<else>><div class="red">(_fcs)</div><</if>> <</hovertip>> <</if>> <p class="ulexsmallselect">off</p> </div> <</if>> <<if $fcs is 1>> <div class="row ulexsmall"> <p class="ulexsmallselect">on</p> <<if $mainatter is undefined>> <<hovertip "<<for _f range $npc>><<if $invite is 1 and _f.title is 5 and _f.dayblock is 999>><<set _foo to true>><<else>><<set _foo to false>><</if>><<if _f.title is 5 and _f.state is 1 and _f.health gte 5 and _f.busy is 0 and _foo isnot true>><li>_f.girlname _f.last</li><</if>><</for>>">><<if $fcs is 1>><div class="green">(_fcs)</div><<else>><div class="red">(_fcs)</div><</if>> <</hovertip>> <</if>> <<link "off">> <<goto Party>> <<unset $fcs>> <</link>> </div> <</if>> </div> <div class="tex12px"><br></div> <div class="tex5px"><br></div> <center> <<hovertip "<center>Assigning a girl the main attraction title (houserules, page 2) disables all other floor crawlers for this session!</center>">> ''- MAIN ATTRACTION -'' <</hovertip>><br> <<if _fcs gte 2 or $mainatter gte 1>> <<for _mainfc range $npc>> <<if _mainfc.dayblock is 999 and $invite is 1 and _mainfc.mainatt is 1>> <<hovertip "<center>Follower status overrides main attraction assignments. Regular Floor crawlers have been activated.</center>">><div class="opac red">_mainfc.girlname _mainfc.last</div><</hovertip>> <<else>> <<if _mainfc.mainatt is 1>>_mainfc.girlname _mainfc.last<<set _asmain to true>><</if>> <</if>> <</for>> <<else>> <<for _mainfc range $npc>> <<if _mainfc.atparty is 3>>_mainfc.girlname _mainfc.last<<set _asmain to true>><</if>> <</for>> <</if>> <<if _asmain isnot true>>None<</if>> </center> <div class="tex12px"><br></div> <div class="tex5px"><br></div> ''<center>- MAIDS -</center>'' <div class="tex5px"><br></div> <div class="padd20left padd20right"> <<if $mds isnot 1>> <div class="row ulexsmall"> <<link "on">> <<goto Party>> <<set $mds to 1>> <</link>> <<hovertip "<<for _f range $npc>><<if $invite is 1 and _f.dayblock is 5 and _f.dayblock is 999>><<set _foo to true>><<else>><<set _foo to false>><</if>><<if _f.dayblock is 5 and _f.state is 1 and _f.health gte 5 and _f.busy is 0 and _foo isnot true>><li>_f.girlname _f.last</li><</if>><</for>>">><<if $mds is 1>><div class="green">(_maids)</div><<else>><div class="red">(_maids)</div><</if>> <</hovertip>> <p class="ulexsmallselect">off</p> </div> <</if>> <<if $mds is 1>> <div class="row ulexsmall"> <p class="ulexsmallselect">on</p> <<hovertip "<<for _f range $npc>><<if $invite is 1 and _f.dayblock is 5 and _f.dayblock is 999>><<set _foo to true>><<else>><<set _foo to false>><</if>><<if _f.dayblock is 5 and _f.state is 1 and _f.health gte 5 and _f.busy is 0 and _foo isnot true>><li>_f.girlname _f.last</li><</if>><</for>>">><<if $mds is 1>><div class="green">(_maids)</div><<else>><div class="red">(_maids)</div><</if>> <</hovertip>> <<link "off">> <<goto Party>> <<unset $mds>> <</link>> </div> <</if>> </div> <br> <div class="tex9px"><br></div> <div class="signvendor">Guest list</div> '' <div class="padd50left"> <<if $invite is 1>> <<if $cslot1 gte 1 and $cs1_girlid gte 1>><li>$cs1_name</li><</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 1>><li>$cs2_name</li><</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 1>><li>$cs3_name</li><</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 1>><li>$cs4_name</li><</if>> <</if>> <<if $invite gte 2>> <<if _npcs lte 9>> <<for _gu range $npc>> <<if _gu.busy is 0 and _gu.bondage lte 0 and _gu.health gte 5 and _gu.state is 1 and _gu.atparty is 1>> <lI>_gu.girlname</li> <</if>> <</for>> <<else>> A total of <<hovertip"<<for _gu range $npc>> <<if _gu.busy is 0 and _gu.bondage lte 0 and _gu.health gte 5 and _gu.state is 1 and _gu.atparty is 1>> <lI>_gu.girlname</li> <</if>> <</for>>">><div class="red">_npcs</div><</hovertip>> guests. <</if>> <</if>> <<if $timparty is 1>><lI>Mr. Walton</li><</if>> <<if $rooparty is 1>><lI>Mr. Roo</li><</if>> </div> '' <br> <br> </div> </div> <<if $event is 1>><<set _req to 1>><</if>> <<if $event is 2>><<set _req to 1>><</if>> <<if $event is 3>><<set _req to 3>><</if>> <div class="storybottom padd10left"> <center><div class="bigtex">GUESTS: $guests/_req</div></center> <div class="ulsmall"> [[Reset|Party][$invite to 0, $timparty to 0, $rooparty to 0]] </div> <<if $guests gte _req>> <div class="ulsmall">[[continue|Party][$action to 2]]</div><<else>><p class="ulsmallused">continue</p><</if>> </div> <</if>> <<if $action is 2>> <div class="tex12px"><br></div> <br> /* <div class="headsign">MENU & EVENTS</div> <br><div class="tex12px"><br></div> */ <<set $cashtot to 0>> <<if $event is 1>> <<if $action1 is true>><<set _cost1 to 5>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action2 is true>><<set _cost1 to 2>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action3 is true>><<set _cost1 to 3>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action4 is true>><<set _cost1 to 3>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action5 is true>><<set _cost1 to 4>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <</if>> <<if $event is 2>> <<if $action1 is true>><<set _cost1 to 25>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action2 is true>><<set _cost1 to 18>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action3 is true>><<set _cost1 to 3>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action4 is true>><<set _cost1 to 15>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action5 is true>><<set _cost1 to 250>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action6 is true>><<set _cost1 to 15>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action7 is true>><<set _cost1 to 80>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <</if>> <<if $event is 3>> <<if $action1 is true>><<set _cost1 to 3>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action2 is true>><<set _cost1 to 10>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action3 is true>><<set _cost1 to 3>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action4 is true>><<set _cost1 to 4>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action5 is true>><<set _cost1 to 25>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <<if $action6 is true>><<set _cost1 to 15>><<set _cost1 *=$guests>> <<set $cashtot+=_cost1>><</if>> <</if>> <div class="row"> <div class="nopleft"> <div class="signvendor">FOOD</div> <<if $event is 1>> <<if $action1 isnot true>><div class="ulsmall">[[Grilled meat|Party][$action1 to true]]</div><<else>><p class="ulsmallselect">Grilled meat</p><</if>> <div class="tex8px"><br></div> <<if $action2 isnot true>><div class="ulsmall">[[Snacks|Party][$action2 to true]]</div><<else>><p class="ulsmallselect">Snacks</p><</if>> <div class="tex8px"><br></div> <<if $action3 isnot true>><div class="ulsmall">[[Beer|Party][$action3 to true]]</div><<else>><p class="ulsmallselect">Beer</p><</if>> <div class="tex8px"><br></div> <<if $action4 isnot true>><div class="ulsmall">[[Sodas|Party][$action4 to true]]</div><<else>><p class="ulsmallselect">Sodas</p><</if>> <</if>> <<if $event is 2>> <<if $action1 isnot true and $action2 isnot true>><<set _stop to true>><</if>> <<if $action1 isnot true or $action2 is true>><div class="ulsmall">[[Dinner (meat)|Party][$action1 to true, $action2 to false]]</div><<else>><p class="ulsmallselect">Dinner (meat)</p><</if>> <div class="tex8px"><br></div> <<if $action2 isnot true or $action1 is true>><div class="ulsmall">[[Dinner (fish)|Party][$action2 to true, $action1 to false]]</div><<else>><p class="ulsmallselect">Dinner (fish)</p><</if>> <div class="tex8px"><br></div> <<if $action3 isnot true>><div class="ulsmall">[[Beer|Party][$action3 to true]]</div><<else>><p class="ulsmallselect">Beer</p><</if>> <div class="tex8px"><br></div> <<if $action4 isnot true or $action5 is true>><div class="ulsmall">[[Wine|Party][$action4 to true, $action5 to false]]</div><<else>><p class="ulsmallselect">Wine</p><</if>> <div class="tex8px"><br></div> <<if $action5 isnot true or $action4 is true>><div class="ulsmall">[[Expensive wine|Party][$action5 to true, $action4 to false]]</div><<else>><p class="ulsmallselect">Expensive wine</p><</if>> <div class="tex8px"><br></div> <<if $action6 isnot true>><div class="ulsmall">[[Dessert|Party][$action6 to true]]</div><<else>><p class="ulsmallselect">Dessert</p><</if>> <div class="tex8px"><br></div> <<if $action7 isnot true>><div class="ulsmall">[[Decorations|Party][$action7 to true]]</div><<else>><p class="ulsmallselect">Decorations</p><</if>> <</if>> <<if $event is 3>> <<if $action1 isnot true>><div class="ulsmall">[[Beer|Party][$action1 to true]]</div><<else>><p class="ulsmallselect">Beer</p><</if>> <div class="tex8px"><br></div> <<if $action2 isnot true>><div class="ulsmall">[[Snacks|Party][$action2 to true]]</div><<else>><p class="ulsmallselect">Snacks</p><</if>> <div class="tex8px"><br></div> <<if $action4 isnot true>><div class="ulsmall">[[Cigarettes|Party][$action4 to true]]</div><<else>><p class="ulsmallselect">Cigarettes</p><</if>> <div class="tex8px"><br></div> <<if $action6 isnot true>><div class="ulsmall">[[Drugs|Party][$action6 to true]]</div><<else>><p class="ulsmallselect">Drugs</p><</if>> <div class="tex8px"><br></div> <<if $action5 isnot true>><div class="ulsmall">[[Booze|Party][$action5 to true]]</div><<else>><p class="ulsmallselect">Booze</p><</if>> <</if>> </div> <div class="nopright"> <div class="signvendor">THEME</div> <<if $event is 1>> <<if $ownenter is true>> <<if $pfocus isnot 1>><div class="ulsmall">[[Gaming|Party][$pfocus to 1]]</div><<else>><p class="ulsmallselect">Gaming</p><</if>> <<else>> <p class="ulsmallused">Gaming</p> <</if>> <div class="tex8px"><br></div> <<if $ownenter is true>> <<if $pfocus isnot 2>><div class="ulsmall">[[TV-night|Party][$pfocus to 2]]</div><<else>><p class="ulsmallselect">TV-night</p><</if>> <<else>> <p class="ulsmallused">TV-night</p> <</if>> <div class="tex8px"><br></div> /* <<if $pfocus isnot 3>><div class="ulsmall">[[Poker night|Party][$pfocus to 3]]</div><<else>><p class="ulsmallselect">Poker night</p><</if>> <div class="tex8px"><br></div> <<if $pfocus isnot 4>><div class="ulsmall">[[Conversations|Party][$pfocus to 4]]</div><<else>><p class="ulsmallselect">Conversations</p><</if>> <div class="tex8px"><br></div> */ <<if $invite is 1 and $followers gte 3>><<set _okteam to true>><</if>> <<if _okteam isnot true and $rpgnight isnot 5>><<set _rpgno to true>><</if>> <<if _okteam is true and $rpgnight isnot 5>> <<if $pfocus isnot 5>><div class="ulsmall">[[Pen & Paper RPG|Party][$pfocus to 5]]</div><<else>><p class="ulsmallselect">Pen & Paper RPG</p><</if>> <<else>> <p class="ulsmallused">Pen & Paper RPG</p> <</if>> <</if>> <<if $event is 2>> <<if $pfocus isnot 1>><div class="ulsmall">[[Sophisticated|Party][$pfocus to 1]]</div><<else>><p class="ulsmallselect">Sophisticated</p><</if>> <div class="tex8px"><br></div> <<if $pfocus isnot 2>><div class="ulsmall">[[Casual|Party][$pfocus to 2]]</div><<else>><p class="ulsmallselect">Casual</p><</if>> <div class="tex8px"><br></div> /* <<if $pfocus isnot 3>><div class="ulsmall">[[Feast!|Party][$pfocus to 3]]</div><<else>><p class="ulsmallselect">Feast!</p><</if>> */ <</if>> <<if $event is 3>> <<if $pfocus isnot 1>><div class="ulsmall">[[Country|Party][$pfocus to 1]]</div><<else>><p class="ulsmallselect">Country</p><</if>> <div class="tex8px"><br></div> <<if $pfocus isnot 2>><div class="ulsmall">[[Modern|Party][$pfocus to 2]]</div><<else>><p class="ulsmallselect">Modern</p><</if>> <div class="tex8px"><br></div> <<if $pfocus isnot 3>><div class="ulsmall">[[the eighties|Party][$pfocus to 3]]</div><<else>><p class="ulsmallselect">the eighties</p><</if>> <div class="tex8px"><br></div> <<if $pfocus isnot 4>><div class="ulsmall">[[rock|Party][$pfocus to 4]]</div><<else>><p class="ulsmallselect">rock</p><</if>> <div class="tex8px"><br></div> <<if $pfocus isnot 5>><div class="ulsmall">[[psyTrance|Party][$pfocus to 5]]</div><<else>><p class="ulsmallselect">psyTrance</p><</if>> <div class="tex8px"><br></div> <</if>> </div> </div> <div class="storybottom padd10left"> <<if $ownenter isnot true and $event is 1>> <center> ''//You have to procure an ENSYS Module<br> before starting gaming sessions and TV-nights!//'' </center> <br> <</if>> <<if _rpgno is true and $event is 1>> <center> ''//You need at least three assigned followers<br>to start an RPG session!//'' </center> <br><br> <</if>> <center><div class="bigtex">COST: &#36;<<print setup.formatNumber($cashtot)>></div></center> <div class="ulsmall"> [[Reset|Party][$action1 to false, $action2 to false, $action3 to false, $action4 to false, $action5 to false, $action6 to false, $action7 to false, $action8 to false, $pfocus to 0]] </div> <<if $cashtot gte 1 and $cashtot lte $cash and _stop isnot true and $pfocus gte 1>> <div class="ulsmall">[[Start!|PEngine2][$round to 1, $hadparty to true]]</div><<else>><p class="ulsmallused">Start!</p><</if>> </div> <</if>> </div> </div> </div> </div><<nobr>> <<unset $pfocus>> <<unset $infgain>> <<unset $guests>> <<unset $outguests>> <<unset $guesthold1>> <<unset $guesthold2>> <<unset $checkguest1>> <<unset $checkguest2>> <<unset $badnight>> <<unset $budparty>> <<unset $anselparty>> <<unset $rooparty>> <<unset $timparty>> <<unset $joke>> <<unset $chance2>> <<unset $name1>> <<unset $name2>> <<unset $name3>> <<unset $name4>> <<unset $name5>> <<unset $name6>> <<unset $name7>> <<unset $sexfocus>> <<unset $chance2>> <<unset $chanceadd>> <<unset $officetv>> <<unset $apparty>> <<unset $apcheck>> <<unset $aphold>> <<unset $pquest>> <<unset $partsoc>> <<unset $fcevent>> <<unset $sayevent>> <<unset $gamez>> <<unset $moviez>> <<for _cp range $npc>> <<if _cp.atparty gte 1>><<set _cp.atparty to 0>><</if>> <</for>> <</nobr>><<nobr>> <<if $name1 is "Bud" or $name1 is "BUD">><<set _bud1 to true>><</if>> <<if $name1 is "Ansel" or $name1 is "ANSEL">><<set _ansel1 to true>><</if>> <<if $name2 is "Ansel" or $name2 is "ANSEL">><<set _ansel2 to true>><</if>> <<if $name1 is "RIFLE SAVANT">><<set _halfwit1 to true>><</if>> <<if $name2 is "RIFLE SAVANT">><<set _halfwit2 to true>><</if>> <<if $name1 is "Walton">><<set _walton1 to true>><</if>> <<if $name2 is "Walton">><<set _walton2 to true>><</if>> <<if $name1 is "Abbot">><<set _abbot1 to true>><</if>> <<if _ptalk is 1>> /* RPG ROUND 2*/ <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Did you hear about that wrool cat who went on a rampage through Redhaven the other night? A big one. Had to be put down by Skyguard Police.<</if>> <<if _ran gte 4>>Did you hear about that raider who tried to rob Mrs. Studd the other night? By The Moons he was in for a treat. Haha!<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>Yeah, scary shit. They are growing in numbers too. Awful creatures. Let's hope they'll not be the end of humanity. What a way to go down, haha!<</if>> <<if _ran gte 4>>Mrs. Studd sure knows how to handle a shotgun. That raider will be pickin' lead from his ass for the next week!<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> We need a strategy for tonight. We must defeat that lich king… Go to Twalborn and buy more potions perhaps? Or take that healer with us? <<else>> (Whisper) Fuck I can't stand this, $avIn_girlname… Please just kill me off, okay? <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> I would say buy potions. Never trust a madman. <<else>> Hey, this might be fun. And you need something that'll cheer you up. Let's have a blast, okay? <</if>> // <</if>> /* TALK 1 */ <</if>> <<if _ptalk is 2>> /* RPG talk 2*/ <<if $outguests gte 1>> ''$name1:'' // A complete disaster… Ehm, I'm not talking about your efforts, $pcFirstName. I'm talking about our effort as an adventure party. // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // I agree. This could've been solved in a completely different fashion. Why didn’t we sneak in through the temple? By The Moons… // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> Haha, you were so funny talking to that priest in the village. I had to stop myself from laughing for at least an hour… Haha… <<else>> Finally… (Sigh) (Whisper) This was so fucking boring… <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> The jokes are on me tonight… Haha! <<else>> There, there… It was fun, wasn’t it? I think so. At least in the beginning. This seat is so damn uncomfortable, though. <<if $outgests gte 1>>$name1 has the best chair… Typical.<</if>> <</if>> // <br><div class="tex8px"><br></div> <</if>> <<if _bothapgirls is true and $outguests lte 0>> ''_apgirl:'' // (Whisper) Hey, _apgirl2, do you have any more of those nuts? // <br><div class="tex8px"><br></div> ''_apgirl2:'' // No, sorry, I left them in the Annex. I'll give you some when we get back. // <</if>> <</if>> <<if _ptalk is 3>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Hey now, this is almost too much for me. I need closure! Haha… Just kidding. Well played, everyone.<</if>> <<if _ran gte 4>>Haha… Exciting. Too bad I don’t like cliffhangers. Oh well, what can you do…<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>Yeah. This was fun. I guess. Nice playing with you all.<</if>> <<if _ran gte 4>>That goes for me too. I say we shoot some denaar resin and finish this. Ehm… Oh… I'm kidding, of course.<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> Why the hell did you give away that key? Now we'll never get out! A fucking Skeleton Key… <<else>> (Whisper) Finally… I'm feeling so sick… Can't stand this… <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> Gave it away? I traded it for that sword… We need it. You'll see… <<else>> So, so… Take it easy now. This is better than… a lot of other stuff… If you know what I mean. <</if>> // <</if>> /* TALK 3 ENDS BELOW*/ <</if>> <<if _ptalk is 4>> <<if $outguests gte 1>> ''$name1:'' // Okay… Sword gone… Hidden dagger. Check… Strength potion… still lodged up my ass… (giggle) // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // Haha, good thing this group has its own bitch, $name1. // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> Okay, we should head straight for the door, then go back up… <<else>> (Whisper) I heard this was the last session… Good riddance… <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> Yeah, yeah, I know. Summon your astral sword and we'll be fine. We just need to run through the corridor and back up the stairs… We can do this, gang! <<else>> Yeah, but I'm looking forward to it. This will be a fun night… <</if>> // <</if>> <</if>> <<if _ptalk is 5>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Wow! Fuck that was insane! Never thought this could be so fun. Thanks, $pcFirstName.<</if>> <<if _ran gte 4>>What a disaster! Good thing at least ONE person made it out alive. He'll take all those jewels and start a nice tavern somewhere. Live out his days with women and booze…<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>Yeah, thanks a lot man! Just being here with friends is enough for me.<</if>> <<if _ran gte 4>>Hehe, that's no exception from the real $name1, then. Except the owning a tavern part. And maybe the women part. Hahah!<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _girlids isnot 8 and _scarefactor lte 1>> We should build an altar tonight, out in the yard, and light some incense for our fallen heroes. I'm honestly sad… <<else>> (Whisper) Fuck… This failure makes me even more depressed… Good thing it's over. <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> Haha… Yeah, why not. I need the air. Hey, $callname, great job! This was fun. (Smile) <<else>> Don’t say that… I've enjoyed myself. This was actually quite fun. I'm depressed it's over. I hope Master buys another campaign book one day. <</if>> // <</if>> /* P TALK 5 ENDS BELOW*/ <</if>> <<if _ptalk is 6>> <<if _servants gte 1>> <<if $outguests gte 1>>You smile satisfactorily as your diligent household servant<<if _servants gte 2>>s<</if>> tend to tonight's guests by pouring coffee and making sure the table's neat and clean during your gaming session.<br><div class="tex8px"><br></div><</if>> ''_girl:''//Let me just wipe this off here. Thank you, Master.// <<if _servants gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' //You too, Sir? Coffee? I'll put the pot on the stove in the mean time.// <</if>> <</if>> <</if>> <<if _ptalk is 7>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Ouch! I fucking had you. Almost. Damn this controller is so fucking slippery. <<if $avatars gte 1 and $willpower lte 0>>I know that girl o' yours is an obedient cunt, but are you making her take this piece up her snatch when you're alone? Haha!<</if>><</if>> <<if _ran gte 4>>Fuuuck! What the fuck… I had you. Damn asshole… He's so slow. <<if $sexfocus is 1>>Hey, did I tell you to stop, _fuckgirl? Deepthroat. Again. <</if>><</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>It's your own sweat, $name1. You're sweating like a pig. And you fucking sound like a pig when you're losin' all the time! Haha! <<if $sexfocus is 1>>Must be that frantic girl you just fucked. Haha…<</if>><</if>> <<if _ran gte 4>>No, you're slow. I won fairly. <<if $sexfocus is 1>>And go easy on the girl, will ya?<</if>> <</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>It's our turn soon. Let's show these men what women can do, okay?<</if>> <<if _ran is 2>>(Whisper) This is embarrassing… But… Fighting games makes be horny. I don’t know why. It's so embarrassing. <<set $arousal+=2>><</if>> <<if _ran is 3>>(Whisper) Why don’t you sneak out to the kitchen and get us some nuts? <<if _servants gte 1>>I don’t want to bother $avAp_girlname with that.<</if>><</if>> <<if _ran is 4>>Oh look at that hunk… Kato? Katana? Anyway, there's something special with oversized Asian men… Mmmh!<</if>> <<if _ran is 5>>Fuck. This game is way to gory for me. I like adventure games. Much better.<</if>> <<else>> <<if _ran lte 3>>(Whisper) Could you please hold my hand, $avIn_girlname? I'm having another panic attack.<</if>> <<if _ran gte 4>>(Whisper) $avIn_girlname, I'm feeling… I'm feeling another panic attack coming. I don’t wanna be here… Hold my hand. Please…<</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Girl Power! Come on!<</if>> <<if _ran is 2>>(Whisper) Haha, you're so stupid. Okay, I get it. They're realistic and with big muscles, but they're cartoons! Haha…<</if>> <<if _ran is 3>>Okay… Back in a sec! <<if _ran2 is 1>><<set $aw+=1>><</if>><</if>> <<if _ran is 4>>Nah… I like that marine from the other game. Guy-Li? No, that was that Chang girl… Fuck it. I'm so bad with names.<</if>> <<if _ran is 5>>I like fighting games. Even if we have enough fighting going on in real life…<</if>> <<else>> <<if _ran lte 3>>There, there… Take it easy. At least you get to sit in the couch?<</if>> <<if _ran gte 4>>It's okay. It could be worse. You could be down on all fours sucking cocks…<</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 8>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Got him… Hold… Hold… Ready with that key, $pcFirstName… Yes!<</if>> <<if _ran gte 4>>Now look at this. You jump this couch here and climb out through the window. Those old buggers are so slow. But fucking deadly if they catch you.<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>Oww! Nice. <<if $action3 is true>>I enjoy watchin' more than playing. Just sitting here drinking beer is enough for me.<<else>>You two are quite the team. It's my turn now!<</if>><</if>> <<if _ran gte 4>>Just like your mommy, $name1. <</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1 and $outguests lte 0>> ''_girl:'' // <<if _happ gte 10 and _malove gte 10 and _scarefactor lte 1>> <<if _ran is 1>>Ow, Ow… Come on… Yes!<</if>> <<if _ran is 2>>Okay… We got it… Run, run!<</if>> <<if _ran is 3>>Look how beautiful… Hey. It's a shrine over there. I'll head for it.<</if>> <<if _ran is 4>>Look. A cave. Underneath that boat house. Let's go inside, shall we?<</if>> <<if _ran is 5>>Hey look, a fucking… Giant spider? What is that!<</if>> <<else>> <<if _ran lte 3>>Please… I feel sick. This just makes things worse.<</if>> <<if _ran gte 4>>I… I think I'll let you play, okay? I'm a bit nauseous.<</if>> <</if>> // <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 10 and _scarefactor lte 1>> <<if _ran is 1>>There we go. We got this. Girl power, right?<</if>> <<if _ran is 2>>Ouch! That fucker shot me in the back. Do we have more stimpacks?<</if>> <<if _ran is 3>>Okay, I'll cover you with my crossbow. I think I saw a roamer behind those bushes. Yeah, there he is.<</if>> <<if _ran is 4>>Okay, let me get my torch ready. It'll be pitch black down there.<</if>> <<if _ran is 5>>Fucking kill it! I'm outta ammo!<</if>> <<else>> <<if _ran lte 3>>You can lay down beside me. I'll take the controller. (Whisper) Poor girl…<</if>> <<if _ran gte 4>>Okay. Have some water. It'll probably make you feel better.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _ptalk is 9>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Great. I missed again! What the hell? There's something wrong with this game.<</if>> <<if _ran gte 4>>By the way, did anyone hear about that shootout the other night? I heard over five Skyguard troops went down.<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>Nah, look inside your head instead. Slow motherfucker. Haha!<</if>> <<if _ran gte 4>>Yeah it was The Cult's doings. They're going down soon. You can't act like that if you want to play the political game. Stupid ass-fucks.<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran lte 3>><<if _girlids is 2>>(Whisper) This is all fucking stupid. I can't enjoy this. Running around in the jungles for six years took its toll. If you know what I'm saying.<<else>>(Whisper) No, this is way too loud for me. I could use some more nuts. <<if _servants gte 1 or _apservants gte 1>>Hey, servant. Can you go into the kitchen and get me some cashews? Please.<<else>>Be right back…<</if>><</if>> <</if>> <<if _ran is 4>>Hey, did you see those new skirts Nika's just brought in? I'd love to walk around in one of those after the monsoon. But I guess they sold out immediately.<</if>> <<if _ran is 5>>This game is so much fun if you learn how to play it. Must be the hardest one I've ever tried.<</if>> <<else>> <<if _ran lte 3>>(Whisper) Could you hold my hand again. I'm freezing.<</if>> <<if _ran gte 4>>(Whisper) <<if _malove lte 9>>Hold my hand, please. I'm afraid he'll do something bad to me again, after this is finished.<<else>>I need to lay down. Can I use your lap, please?<</if>> <</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran lte 3>><<if _girlids is 2>>(Whisper) Chill out, Rebecca. Put that raider life behind you. Come on. You could've so much fun.<<else>>Oh! I want some too!<</if>> <</if>> <<if _ran is 4>>Neat and comfortable. Without obstructing you when out on adventures. No wonder they were so popular.<</if>> <<if _ran is 5>>Nah, it's rather easy. The AI isn’t that good.<</if>> <<else>> <<if _ran lte 3>>Su… Sure… Are you feeling better?<</if>> <<if _ran gte 4>> <<if _malove lte 9>>Sure. Here… But… You have to accept your place. I't be much easier for you then.<<else>>Sure. Come here baby girl. Let me hold you.<</if>> <</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 10>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Jikes! 400 horse powers! Or should I say… whore powers? Haha! That bitch is killin'!<</if>> <<if _ran gte 4>>Oh look at that beauty… Too bad they don’t make automobiles like that anymore.<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>><<if _nosex2 isnot true>><<if $sexfocus gte 1>>Talking about whores… Look at our host's bitch. She's really doing it good down there…<<else>>Too bad $pcLastName didn’t get us any hoes for tonight. Haha! Just kiddin'. We gonna head to Furry's later. Hope it's Blowjobs on the House tonight.<</if>><<else>>A bitch would most certainly kill you, $name1. Especially with that dorky mouth of yours.<</if>><</if>> <<if _ran gte 4>>Yep. That's the Corvette C10. Last model before they switched to all-electric. I read that in an old book somewhere.<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1 and $outguests lte 0>> ''_girl:'' // <<if _happ gte 10 and _malove gte 70 and $slave2party isnot 1>> <<if _ran is 1>>I really like hanging out with you. All alone like this. At least I'm having a blast!<</if>> <<if _ran is 2>>This is so great. So romantic. I love hanging out with you.<</if>> <<if _ran is 3>>Thanks for sharing this moment with me, honey. I really appreciate it. Racing cars… Talking… Laughing…<</if>> <<if _ran is 4>>I love hanging out with you, honey. This is so fun. I feel like a noble kid!<</if>> <<if _ran is 5>>This is fantastic. So funny! I love it. Never thought I'd be sitting in front of a machine like this.<</if>> <<if $slave2party is 3>> Although… I… I do think that it's a bit disturbing letting _fuckgirl do her thing in front of us. But I guess that's a custom around here. <</if>> <</if>> <<if _happ gte 10 and _malove gte 70 and $slave2party is 1>> <<if _ran is 1>>Oh shit… That's fast. Those crawlers we have here… A trained human could probably outrun them. I think you could do that, _girl2.<</if>> <<if _ran is 2>>Woow… What is that? So fast! Look, _girl2!<</if>> <<if _ran is 3>>There's something special about that sound… It's calming almost.<</if>> <<if _ran is 4>>Shit! Honey. We should try to build one of those. <</if>> <<if _ran is 5>>This is fantastic. So funny! I love it. Never thought I'd be sitting in front of a machine like this.<</if>> <</if>> <<if _happ gte 10 and _malove gte 15 and _malove lte 69 and _scarefactor lte 1>> <<if _ran is 1>>This is fun. I like it. Woow… I never thought automobiles could go this fast! I've seen the dirt bikes and the crawlers… But this… Shiiit!<</if>> <<if _ran is 2>>Woow… Help… I'm crashing! Damn. I'm no good at this. <<if _sadist gte 40 and _will lte 10>>I'm just a worthless, little fuck-toy. That's all I'm good for (smile).<</if>><</if>> <<if _ran is 3>><<if _girlage lte 19>>Damn. We kids are good at these games. I'll win! I'm sure! Look, I'm miles ahead of you.<<else>>This is so much fun. Even if it's a bit childish. But that's okay sometimes (smiles).<</if>><</if>> <<if _ran is 4>>Wow… Shit… That's fast. What is that? That's a Renault 5? What a classic.<</if>> <<if _ran is 5>>Oh I love this car. What does it say on the side? Subaru? Sounds like a shopkeeper down in Raikan. Haha… Funny.<</if>> <</if>> <<if _happ lte 9 or _malove lte 15 or _scarefactor gte 2>> <<if _ran lte 3>>I'm feeling a bit sick. I'm just gonna lay down for a bit.<</if>> <<if _ran gte 4>>I need to use the bathroom again. I'm not feeling very well…<</if>> <</if>> // <br><div class="tex8px"><br></div> <</if>> <</if>> <<if _ptalk is 11>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 2>>Man, this is scary. This whole game is scary. It's almost alive. No, take the controller. Please. <<if _bud1 is true>>We don’t have demonic shit like this at Club Bud.<</if>> <</if>> <<if _ran is 3>><<if _ayden1 is true>>This so reminds me of things up in Lake City. I had a mission there recently. Exact same forests. Creepy.<<else>>Haha, shit, this is deep. Damn. Feels almost too alive.<</if>><</if>> <<if _ran gte 4>>This game, at least today (laughter), reminds me of that incident up in Procoms. Remember?<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 2>>Go home to my mother. She'll take care of you. Haha!<</if>> <<if _ran is 3>><<if _ayden1 is true>>Yeah, I've been there too. Around Carrowdore. Strange place I tell ya.<<else>><<if _halfwit2 isnot true>>What? Sounds like you're on acid.<<else>>Yes, deep as my daddy's well. Oh. I don’t know what we're talkin' aboutsy here.<</if>> <</if>> <</if>> <<if _ran gte 4>>Oh yeah. Scary shit. It's very similar to be honest. Fuck. Ikaanos' going down. We won't be here in ten years. I've heard some theories. They call them conspiracies but that's just a trick to avoid the truth. Can't fool me.<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves is 1 and $outguests gte 1>> ''_girl:'' // <<if $outguests is 1>> <<if _ran lte 2>><<if _girlids is 2>>Haha. Pussy. Let the raider girl kick som ass instead.<<else>>I saw you as a brave soldier, Bud. A club owner and everything. Okay. I'll do it. Let's get this character back to Salem.<</if>><</if>> <<if _ran is 3>><<if _ayden1 is true>>Lake City. They make the greatest cider in Ikaanos there, I've heard.<<else>>Yeah, this game scares me too. <<if _girlids is 2 or _girlids is 11>>And I'm not easily scared.<</if>><</if>><</if>> <<if _ran gte 4>>Procoms? Oh, those country folk who blew up that store? Yeah, nasty. <<if _girlids is 1>>And my Scandinavian kin guarded that place too when it went up in flames.<</if>><</if>> <<else>> <<if _ran lte 2>>Hehe… You're funny, $name2. <<set _ans to true>><</if>> <<if _ran is 3>><<if _ayden1 is true>>Carrowdore… Wonderful name. <<if _girlids is 7>>(Whisper) And terrible secrets.<</if>><<else>>Focus. Please. You need to fight off those forest dwellers.<</if>><</if>> <<if _ran gte 4>><<if _girlids isnot 2 and _girlids isnot 9 and _girlids isnot 11>>Stop speaking like that $name2. You scare me.<<else>>Haha, you don’t know what you're talking about $name2.<</if>><</if>> <</if>> // <<if _ans is true and _ansel2 is true and _girlids is 1>> <br><div class="tex8px"><br></div> ''Ansel:'' //And you're also funny, my sweet Scandie princess. (Whisper) How about I show you what a real man feels like after we're done here? You'd like that, little girl?// <br><div class="tex8px"><br></div> Lovisa's ''Happiness (-3)'' has decreased! <<if $slave1party is 1>><<set $happiness-=3>><<else>><<set $avIn_happiness-=3>><</if>> <</if>> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>(Whisper) Haha, what are you doing? That looks weird.<</if>> <<if _ran is 2>>Haha, stop tickling me… Stop! Haah!<</if>> <<if _ran is 3>>(Whisper) Wanna chat tonight? I got some stuff I need to discuss. In private. <<if _will lte 3>>About how to serve our Master.<</if>><</if>> <<if _ran is 4>>This is so scary. Please… Hold my hand. Haha!<</if>> <<if _ran is 5>>Okay, it's our turn soon. What strategy should we have?<</if>> <<else>> <<if _ran lte 3>>This game makes me nauseous. I'm gonna have to go to the bathroom.<</if>> <<if _ran gte 4>>Could you pass me that <<if $liveroom lte 1>>filthy<</if>> blanket over there? I'm freezing.<</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Shh! My panties are too small. They're cutting into my pussy, okay?<</if>> <<if _ran is 2>>You deserve it! Okay, Mr. $pcLastName looks mad. We better stop.<</if>> <<if _ran is 3>>Sure. Why not? Meet me in the guestroom before bedtime, okay?<</if>> <<if _ran is 4>>You're such a pussy, _girl. (Whisper) Go hold our Master's cock instead if you want comfort. Haha!<</if>> <<if _ran is 5>>I don’t know. With this game… You never know!<</if>> <<else>> <<if _ran lte 3>>Okay, let me follow you. Gosh, you look sick. Tired.<</if>> <<if _ran gte 4>>Sure, here you go. Poor girl.<</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 12>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Thanks $pcFirstName. This was great. Hope we can do it again sometime. <<if _ansel1 is true>>Sure beats that chilly tend I usually live in. <<if $weatherroll lte 4>>And looks like the monsoon's comin' in.<</if>><</if>> <</if>> <<if _ran gte 4>>Thanks, $pcFirstName. I'm off for Furry's now. Hope I'll catch ya there later. <<if $sexfocus gte 1>>Although you're probably gonna be busy with this sweet mouth that's been workin' all night, hehe.<</if>> <</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>Count me in. At least I enjoy the socializing part. Don’t do that much anymore.<</if>> <<if _ran gte 4>> <<if $sexfocus gte 1>>Yeah, our belated Mr. $pcLastName sure is one lucky dude, man.<<else>>I'm off home. This was more than enough for me. Yeah, thanks!<</if>> <</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1>> <<if $outguests gte 1>>_girl adds to the conversation by saying: <br><div class="tex8px"><br></div><<else>>''_girl:'' <</if>> // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>This was great, thanks. I'm still smiling.<</if>> <<if _ran is 2>>I'm super thankful that I… Got the chance to play again. Much appreciated.<</if>> <<if _ran is 3>>I appreciated this. Thanks. It was rather fun, after all (Smile).<</if>> <<if _ran gte 4>>Thank you, Mr. $pcLastName for entertaining me. Much appreciated.<</if>> <<if $sexfocus gte 1>>(Whisper) Hey, _fuckgirl. Here's a towel. You got semen all over your titties.<</if>> <<else>> <<if _ran lte 3>>C… Can I go now? I feel ill…<</if>> <<if _ran gte 4>>I'll head… I'll hit the bed now if that's okay. I don’t feel very well.<</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 13>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran is 1>>Oh, I like this one. Great choice, $pcFirstName. <<if _servants gte 1>>Ehm, _servegirl, can you get me another pillow? Move that tushy! Haha…<</if>><</if>> <<if _ran is 2>>MMmh… This is sweet. <<if $action3 is true>>$pcFirstName buyin' us beers, entertaining us with his high-tech stuff. Fucking rich wiseass. Haha!<<else>>The only thing's missing is the beer. But hey, free entertainment is always good!<</if>><<if _pleasure gte 1 and _nosex isnot true>>But hey, all will be forgiven if you command this sweet little thing to go down on me. (Smile)<</if>> <</if>> <<if _ran is 3>><<if $action1 is true or $action2 is true>>Man, all this sweetness will make me fat. Thanks a lot, $pcFirstName. This evening's gonna be great.<<else>>Nice. Too bad I didn’t bring any snacks. I'll head to that Asian kiosk later during a break. If anyone wants somethin'. <</if>> <</if>> <<if _ran is 4>>Sweet. Thanks for inviting me. I appreciate it. <<set _inf to true>><</if>> <<if _ran is 5>>Did you hear about that Spheremaster that got beaten up at Furry's? Again?! Going in there without a bodyguard. Maniac. Heard he was lookin' for a girl who's stolen something.<</if>>// <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran is 1>>Hmm… It's good. But not good enough to kiss his ass like you do, $name1. Haha… Fucking loser.<</if>> <<if _ran is 2>> <<if $action3 is true>>(Burp) Haha, you really don’t wanna get invited next time! Stupid (Laughter).<<else>>I get fuckin' drunk by just watching this stuff. It's so… alien…<</if>> <<if _servants gte 1>>_servegirl! Fill this glass!<</if>><</if>> <<if _ran is 3>><<if $action1 is true or $action2 is true>>It sure will be. Hey, $name1, pass me that bowl will ya? <<if $action3 is true>>And another ale.<</if>><<else>>Oh, yeah, pick up some caramels and two cigarettes for me. Ehm, no make it one cigarette. He's fucking expensive. $3 a' fag. Insane. <</if>> <</if>> <<if _ran is 4>>Yeah, this is great $pcFirstName. I'll remember this. <<if _servants gte 1>>Yo, _servegirl! Fill this glass, please.<</if>><</if>> <<if _ran is 5>>They never learn how to walk around people. They're so… oldish. Strolling around like they're Gods. Haha! <<if _pleasure gte 1 and _nosex isnot true>>By the way, who's getting that sweet mouth tonight? Guests first, hehe?<</if>><</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1>> <<if $outguests gte 1>>_girl adds to the conversation by saying: <br><div class="tex8px"><br></div><<else>>''_girl:'' <</if>> // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if $outguests gte 1>> <<if _ran is 1>>I like this one too. I'm gonna crawl into this blanket and just sit here silently for a couple of hours. <<if _pleasure gte 1>>(Whisper) I'm so sorry, _fuckgirl. This will be a long night for you…<</if>><</if>> <<if _ran is 2>><<if $action3 is true>>Our host is really… Generous!<<else>>This is more than enough for me. Thanks… Mr. $pcLastName. (Smile)<</if>> <</if>> <<if _ran is 3>><<if $action1 is true or $action2 is true>>Me too. I could eat this all night. I can't stop, haha! <<if _ran2 lte 2>><<set _wevent to true>><</if>> <<else>>I don’t have much money but if you could buy me some nuts, I'd be more than happy (Innocent smile). <<set _nut to true>><</if>> <</if>> <<if _ran is 4>>Yeah… This household rocks! <<if _malove lte 39>>(Fake smile)<</if>> <<if _servants gte 1>>(Whisper) Hey, _servegirl, I'll sneak out some nuts for you, okay?<</if>><</if>> <<if _ran is 5>>I think they look evil. They're not human at all.<</if>> <<else>> <<if _ran is 1>>This is great. Just what I needed. Thanks!<</if>> <<if _ran is 2>>Okay, this will be interesting. Brr… Can I take that blanket? I'm freezing. I think the monsoon is coming.<</if>> <<if _ran is 3>>Brrr… I'm cold. Could you… give me that blanket?<</if>> <<if _ran is 4>>This will be great. Thanks for inviting me.<</if>> <<if _ran is 5>>OH! I love this one. Thanks for letting me be here.<</if>> <</if>> <<else>> <<if _ran lte 3>>I feel… A bit nauseous. I might have to lie down.<</if>> <<if _ran gte 4>>I might close my eyes. I don’t feel very well… Hope it's okay… (Sigh)<</if>> <</if>> // <<if _partyslaves gte 2 and $outguests lte 0>> <br><div class="tex8px"><br></div> ''$avIn_girlname:''// <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Yeah. Me too.<</if>> <<if _ran is 2>>Ah... I've been feeling that too. At least the rain is cozy. If you're inside.<</if>> <<if _ran is 3>>Sure. Here. <</if>> <<if _ran is 4>>Yeah. Me too. Come _girl, sit next to me. I'll comb your hair.<</if>> <<if _ran is 5>>Wait, don’t start yet, I'm gonna go fetch a clean glass first.<</if>> <<else>> <<if _ran lte 3>>Come. Lie down in my lap here, _girl. I'll pat your head.<</if>> <<if _ran gte 4>>Come, I'll hold you in my arms…<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _ptalk is 14>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Oh look at that! How do they create these effects? I mean, come on, he really died there. His family must've gotten a lot of money after sacrificing their father like that. <</if>> <<if _ran gte 4>>Wow, that's just too much. Come on! Fight back!<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>Yeah, I don’t know. It seems all real but I guess those Earthians knew how to manipulate things. I've read about it. They were magicians.<</if>> <<if _ran gte 4>>Fucking stupid ass! He's losing it. Again.<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1>> <<if $outguests gte 1 and _partyslaves gte 2>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>This is so amazing. Look! How she's fighting that guy. And she looks so… hot…<<set _focgain to true>> <</if>> <<if _ran is 2>>Amazing. Truly amazing. I wanna be like that girl.<<set _focgain to true>> <</if>> <<if _ran is 3>>Fuck, that's scary. Look at all that blood.<</if>> <<if _ran is 4>>Ouch! That guy must've felt that. Look how hurt he is.<</if>> <<if _ran is 5>>Wow, that's cool. Look at that!<</if>> <<else>> <<if _ran lte 3>>I can't stand this. It makes me nauseous.<</if>> <<if _ran gte 4>>I… I… I have to use the bathroom…<</if>> <</if>> // <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>She sure is. Wouldn’t mind having that dress in my wardrobe.<</if>> <<if _ran is 2>>I think girls should rule Ikaanos. Haha… We can do it.<</if>> <<if _ran is 3>>Yeah… That probably hurt.<</if>> <<if _ran is 4>>Good riddance. He was such a dork anyway.<</if>> <<if _ran is 5>>Yeah, I hope he knows what he's doing. He's too hot to die already.<</if>> <<else>> <<if _ran lte 3>>Come on… Just close your eyes.<</if>> <<if _ran gte 4>>Just… Just holler if you need me, okay?<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _ptalk is 15>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>> Haha, so tragic. <<if $officetv is true>>But I gotta admit, that Dwight guy is hilarious. Best character I've ever seen. And that's not bad coming from an Earth show! Haha… By the Moons.<<else>>But also insanely hilarious. I've forgotten that this show existed.<</if>> <</if>> <<if _ran gte 4>>This is absolutely mental. Haha… $pcFirstName… Thanks for letting me watch this.<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>> <<if $officetv is true>>Yeah, he's a king. Why can't that blond little woman just take him back. She's so stupid.<<else>>Yeah, it's one of the best shows I know.<</if>> <</if>> <<if _ran gte 4>>Yeah, huge thanks, man. This is great. I owe you one. <<set _inf to true>><</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1>> <<if $outguests gte 1 and $party2slave is 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Oh look, he's so cute. What a romantic guy.<</if>> <<if _ran is 2>>This show is great…. But how can people… act like that? It's so… strange.<</if>> <<if _ran is 3>>What… is he wearing? What is that? Haha, looks so weird.<</if>> <<if _ran is 4>>Haha, look, that's hilarious!<</if>> <<if _ran is 5>>Wow… Shit, that's insane! Haha. So funny!<</if>> <<else>> <<if _ran lte 3>>(Sigh) This is kinda funny…<</if>> <<if _ran gte 4>>(Satisfied sigh) Thanks. This actually makes me feel a little better…<</if>> <</if>> // <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>He sure is. A dream. <<if $avIn_willpower lte 0>>Almost as good as our own $avIn_callname.<</if>><</if>> <<if _ran is 2>>Yeah, feels like a different dimension.<</if>> <<if _ran is 3>>Haha, yeah, I agree. It looks like… something he should wear on his head. Like an armor.<</if>> <<if _ran is 4>>Haha! So funny! I think I'm gonna pee in my panties.<</if>> <<if _ran is 5>>Haha, yeah. This show is great.<</if>> <<else>> <<if _ran lte 3>>It sure is $girlname. You're gonna feel better soon. I promise.<</if>> <<if _ran gte 4>>Come, I'll hold your hand. (Smile)<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _ptalk is 16>> /* ODD MIX FROM AI */ <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 2>>Haha, this shit… It's weird. But fun. I mean, who would've thought that would fit inside a human?<</if>> <<if _ran is 3>> <<if _bud1 is true>>Hey look at those boobs! Man, even too big for the Budman. Jikes!<</if>> <<if _colt1 is true>>Haha, that girl there sure does an impressive feat.<</if>> <<if _ayden1 is true>>Come on, this is seriously fucked up. And I thought I'd seen all various sizes at Virax Springs.<</if>> <<if _ayden1 isnot true and _bud1 isnot true and _colt1 isnot true>>Haha, what? They did that on Earth? Seriously? Why didn’t Raanans think of that?<</if>> <</if>> <<if _ran gte 4>>Wow look at that fucker… He's really messed up. But so lucky.<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 2>>Yeah, only the Moons know how. It sure is a strange world we're livin' in.<</if>> <<if _ran is 3>> <<if _bud1 is true>>That entire woman is too big for you, Buddy. She'd mince you to a slur.<</if>> <<if _colt1 is true>>You don’t say? You've been living a too glorious of a life, Colty.<</if>> <<if _ayden1 is true>>Haha, I bet you have, scarry. I bet you have.<</if>> <<if _ayden1 isnot true and _bud1 isnot true and _colt1 isnot true>>Well, we can't be best in everything!<</if>> <</if>> <<if _ran gte 4>>Yeah, he's scoring alright. <<if $name2 is "RIFLE SAVANT">>Just like daddy used to do. He had a lot of them youngen' girls in his lap.<<else>>Haha, that motherfucker…<</if>><</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>(Whisper) Are you sure? For real? For how many days?<</if>> <<if _ran is 2>>(Whisper) Hey, have you seen that new boy living down on Market Street? He sure is handsome…<</if>> <<if _ran is 3>>Could you comb my hair, please? (Smile) I'll do yours later. <<set $pspec to 1>><</if>> <<if _ran is 4>>Oww, I could really use a massage. <<if $pain gte 5 or $health lte 30>>I'm still injuried…<</if>> Please, $avIn_girlname, could you help me?<</if>> <<if _ran is 5>>Why don’t we try braiding your hair? It'll be fun, I promise! You could just undo it later. <<if $pspec is 1>><<set $pspec to 2>><</if>> <</if>> <<else>> <<if _ran lte 3>>My stomach's all cramping. I need to use the bathroom.<</if>> <<if _ran gte 4>>(Whisper) I'm already fucking depressed. I don’t have to watch this… Please… Let me hold your hand…<</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>(Whisper) I don’t know. I've been sore for a week. And now I got this rash on my thighs. I'm really scared.<</if>> <<if _ran is 2>><<if $avIn_willpower lte 9>>Ehm… He sure isn’t as handsome as our Master. <<if $masterage gte 40>>Master is older, wiser and sexier.<<else>>There's no one that can compete with him!<</if>><<else>>Yeah, gosh… Such a hottie. I've heard he's only 18… What a catch. Lucky girl who gets him.<</if>><</if>> <<if _ran is 3>>Yeah, sure! You're gonna look like a princess when I'm done with you.<</if>> <<if _ran is 4>>Yeah, sure. Poor thing. You're really tense. <<if $whipmarks gte 10>>(Whisper) I know that Master's been cruel to your ass… I've heard the lashes.<</if>><<set $pain-=1>><</if>> <<if _ran is 5>>Yeah, sure, why not. Let's try something new. Today only! We'll see if I keep it tomorrow.<</if>> <<else>> <<if _ran lte 3>>No, stay. Please. You'll feel better if you're with me. Poor thing.<</if>> <<if _ran gte 4>>Yeah, sure. Come. I'll comfort you. <<set _comf to true>><</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 17>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>Wow, what is that? Haha, well, I learned something new tonight. For sure.<</if>> <<if _ran gte 4>>By the Moons… Is that true? Fuck… Didn’t know it was like that.<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>There's never too much to learn for you, $name1. Haha…<</if>> <<if _ran gte 4>>Yeah, one start's wondering if it's not an higher entity decidin' everything when you watch this.<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2 and _ran2 lte 3>> <<if $outguests gte 1 and $slave2state is 1>>_girl and $avIn_girlname are having a conversation of their own.<<else>>_girl says with her eyes glued to the screen:<</if>> <br><div class="tex8px"><br></div> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _partyslaves gte 2>> <<if _ran is 1>>I'm… I'm so… I don’t know. I need to know more about this. <<set _focgain to true>> <</if>> <<if _ran is 2>>This is so interesting. I need to learn more about this. <<set _focgain to true>> <</if>> <<if _ran is 3>>Hey, did you hear that traveling circus passing by the other night?<</if>> <<if _ran is 4>>Are you serious? You just found out?<</if>> <<if _ran is 5>>No way? And you tell me this now?<</if>> <<else>> <<if _ran lte 3>>Wow… That's insane. I didn’t knew that…<</if>> <<if _ran gte 4>>This world is crazy. So much interesting stuff that you'll never have time to fully learn.<</if>> <</if>> <<else>> <<if _ran lte 3>>Oh, fucking kill me. This is so depressing.<</if>> <<if _ran gte 4>>I'm so fucking depressed. Please kill me… This thing… Makes me so sad. But I can t stop watching it.<</if>> <</if>> // <<if $party2slave is 1>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Yeah, I get ya. I consider myself pretty well-informed in that subject.<</if>> <<if _ran is 2>>I know some books in Master's old library that we could look in. Pretty basic. But a good start.<</if>> <<if _ran is 3>>Yeah, they woke me up! Way too early. The Davidian way, I guess. Up at 5 a.m. <<if $avIn_girlid is 4>>Don’t look at me, I'm from New Eden. We don’t get up THAT early.<</if>><</if>> <<if _ran is 4>> <<if _ran4 is 1>>Yeah, I heard it yesterday. She's pregnant. And come on, that guy is at least 40 years older than her. Didn’t think he had it in him.<</if>> <<if _ran4 is 2>>Yeah, she angered her master one too many times. Now she's off to that prison camp. It'll be ten times worse. Stupid girl.<</if>> <<if _ran4 is 3>>Yeah, they'll perform at Amber Mall in a week or two. A ticket is $200 so I don’t think we'll ever see them live, but the posters will be all over Hamilton.<</if>> <<if _ran4 is 4>>Yeah. She escaped. Unbelievable. He's hired a slave hunter to track her down but that girl's probably gone off-city by now. Back to her parents.<</if>> <</if>> <<if _ran is 5>> <<if _ran4 is 1>>Sorry… I… I thought you knew. It's one less girl suffering under that brute's whip.<</if>> <<if _ran4 is 2>>(Whisper) Yeah, she got sick of it. Acting as his whipping slave. She was just gone one day. But I saw her at the market. I swear! She's back with her crew.<</if>> <<if _ran4 is 3>>(Whisper) Sorry. I thought you knew? She's gone off planet. Dancing, singing and blowing cocks at the Mastersphere. <</if>> <<if _ran4 is 4>>(Whisper) I… I didn’t have a chance to tell you, okay? <<if $avIn_age lte 18>>But yes, they've grown a little. I guess they're not fully developed yet. I'm so happy! <<if $avIn_happiness lte 14>>Or less unhappy, considering how depressed I feel every day.<</if>><<else>>She's all bald. She cut it off one night! I heard her Master's sending her off to the Arena. He can't stand the look of her.<</if>><</if>> <</if>> <<else>> <<if _ran lte 3>>Come on, $girlname. At least pretend you're happy.<</if>> <<if _ran gte 4>>Don’t speak like that… (Whisper) Here, let me tell you a funny story… (Inaudible mumblings)<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _ptalk is 18>> /* SOHISTIC OUTGUESTS */ <<if $outguests is 1>> ''$name1:'' // <<if $name1 is "RIFLE SAVANT">> <<if _ran is 1>>Thank you mister. This will be great. I'm starving. Hey, isn’t this something you do to the ladies? Lighted candles and all this fancy stuff?<</if>> <<if _ran is 2>>Thank you. You're much kinder than my daddy is.<</if>> <<if _ran is 3>>Oh, boy. I'm starving. Thank you, kind mister. I love this. I'm so hungry. <<if _pleasure gte 1>>And a nice little woman is here too. But… Why is… Why is she naked?<</if>><</if>> <<if _ran is 4>>This is great, kind Sir. <<if $action2 is true>>And I just love fish. I catch em' all the time in the swamps back o' home.<<else>>And there's nothing better than some meat. My daddy has the best pork you know! Ask him if you have any meat questions.<</if>><<if _pleasure is 1>>What's that naked girl gonna do with us? Is she some kind of serf?<</if>> <<if _pleasure gte 2>>Why… Why are there naked ladies here?<</if>> <</if>> <<if _ran is 5>>S… S… So kind of you to invite me, dadd, I mean, kind Sir. Oh, and nice candles. They are expensive.<<if _pleasure is 1>>Wh… Wh… What's that naked lady gonna do with us? Her eyes look strange.<</if>> <</if>> <<else>> <<if _ran is 1>>Thanks for inviting me. <<if $avatars gte 1 or $apavatars gte 1>>Haha, if it wasn’t for all these girls runnin' around in here, I would've almost suspect you wanted to hit on me. (Laughter)<<else>>Just the two of us? What is this? A date? Haha, just kiddin'.<</if>><</if>> <<if _ran is 2>>This will be great. I'm starving. <<if _servants gte 1>>_servegirl… Ehm, a little more of this, okay? And could you open up a window?<</if>><</if>> <<if _ran is 3>>Nice bring the two of us together. <<if $name1 is "BUD" or $name1 is "Bud">>I'll make you an honorary member of the esteemed Club Bud after we're done here. We rock Redhaven! Yeah.<</if>> <<if _partyslaves gte 1 and _nosex isnot true>>And I do enjoy the female company too. Yes, Sir.<</if>><</if>> <<if _ran is 4>><<if $name1 is "Walton" or $name1 is "Abbot">>Thank you for inviting me. Even if this does feel a bit odd. And thanks again for helping me. Us Redhavenites must stick together.<<else>>This will be great. Just what I needed. I like the candles. You got class.<</if>> <</if>> <<if _ran is 5>><<if $name1 is "Walton" or $name1 is "Abbot">>So… I suspect this… ehm… dinner is not just for our own pleasure's sake. You want to talk business?<<else>>Hehe, feels a bit odd inviting me for a dinner like this… Anyway. I happily accept.<</if>> <<if _pleasure gte 1 and _nosex isnot true>>But don’t get me wrong. This here entertainment, all naked and ready, will surely help you in whatever endeavor you might've planned (Grin). <</if>> <</if>> <</if>> // <</if>> <<if $outguests gte 2>> ''$name1:'' // <<if _ran is 1>><<if _bud1 is true>>Dude! <</if>>Nice of you to invite us, $pcFirstName. This will be great. <<if _pleasure gte 1 and _nosex isnot true>>And some pussy here to serve us. Or maybe I'm mistaken. Maybe she's just meant for you, my friend?<</if>> <</if>> <<if _ran is 2>>This is nice. Cozy. Good thing there's more than just the two of us, $pcFirstName. Might've suspected that you were hitting on me! Haha! <<if _pleasure gte 1 and _nosex isnot true>>But hey, those boobs over there. I know this'll be a satisfying, straight night, so no worries I'll let the wrong word get out. Haha!<</if>> <</if>> <<if _ran is 3>>Fantastic, $pcFirstName. I really appreciate this. <<if _bud1 is true>>Budman in dah house! <</if>> <<if _colt1 is true>>Wait, just gonna go check on my dog. I hear he's barking.<</if>> <</if>> <<if _ran is 4>>Nice. Candles. You're getting' rich, $pcFirstName. <<if _pleasure gte 1 and _nosex isnot true>>Slaves and all, waiting to serve their… guests? with their pretty little mouths. Haha. Feels like in heaven!<</if>> <</if>> <<if _ran is 5>>Much appreciated. This night will be fucking awesome. <<if _bud1 is true>>You did good inviting the Budman.<</if>> <<if _colt1 is true>>Just what this old gunslinger needed.<</if>> <</if>> // <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran is 1>><<if _pleasure gte 1 and _nosex isnot true>>I'm sure our host is generous enough. At least let us hope so. A drink to that! $pcFirstName $pcLastName!<<else>>Yeah, fantastic. And the food looks delicious.<</if>> <</if>> <<if _ran is 2>><<if _pleasure gte 1 and _nosex isnot true>>The only word that might get out from these halls is whether or not you can get IT up! Haha, stupid.<<else>>Haha, you think too highly of yourself, $name1.<</if>> <</if>> <<if _ran is 3>>Yeah, me too. I'll remember this. Awesome.<</if>> <<if _ran is 4>><<if _pleasure gte 1 and _nosex isnot true>>Pretty indeed. Heaven. Yes. Wow… Thanks $pcFirstName.<<else>>One of Redhaven's finest. And he's our friend.<</if>> <</if>> <<if _ran is 5>>It sure will. Our host is most generous!<</if>> // <</if>> <</if>> <<if _ptalk is 19>> /* SOPH TWO GIRLS */ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>This feels… Really romantic. <<if _malove gte 70>>Thanks, honey. I know you're the best.<</if>> <</if>> <<if _ran is 2>> <<if _malove gte 70>>Wow, dear… You went through all this for us? Look, $avIn_girlname. He even lit some candles.<<else>>This is… really special… Thanks. I'm not used to this. <<if _girlids is 2>>Bein' the raider girl I am.<</if>> <</if>> <</if>> <<if _ran is 3>><<if _girlids is 2>>This is almost… Too much. You know I'm a raider, right? (Smirking) Just kidding.<<else>>Thanks… This is… special…<</if>> <</if>> <<if _ran is 4>>Thank you for inviting us. This'll be great. I'm hungry. <<if _girlids is 2>>Although I'll probably never get used to this. With my background and all. <<if _will lte 9>>But don’t get me wrong, Master. I like this. A lot.<</if>><</if>> <</if>> <<if _ran is 5>><<if _malove gte 70>>Oh, this is great. So sweet of you honey. (Whisper) But… But why is She here? I thought this was our moment?<<else>>Okay… What's all this? (Smile) Nice… <<if $action5 is true>>And the wine. It's fantastic. <<if $girlid is 1>>This used to be Mr. Robert's favorite.<</if>><</if>><</if>> <</if>> <<else>> <<if _ran lte 3>>I don’t think this will make me feel better. Sorry. <<if _will lte 9>>But… I'm an eternally grateful that you provide for your slaves, $callname.<<else>>There are… other things that need to become better before we can enjoy things like these together.<</if>> <</if>> <<if _ran gte 4>>I… I don’t know what to say… <<if _will lte 9>>I am… eternally grateful, $callname (fake smile).<<else>>This will not make things better just like that. I hope you understand.<</if>> <</if>> <</if>> // <<if $avatars gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>><<if _malove gte 70>>(Whisper) Oh, you don’t need to kiss his ass $girlname. Dinner's already been served (laughter).<<else>>It sure does. A wholesome threesome (smile).<</if>> <</if>> <<if _ran is 2>><<if _malove gte 70>>Yeah, he's really made an effort. How… Pleasant.<<if $avIn_masterlove lte 9 and $avIn_willpower gte 15>>(Whisper) Too bad he's such an asshole.<</if>><<else>>Same here. And look at these flowers. Good pick, $girlname. <<if _ran2 is 1>>Is that Digitalis?<</if>><</if>> <</if>> <<if _ran is 3>><<if _girlids is 2>>Haha, let's hope Rebecca won't steal our food!<<else>>It sure is. We better eat up.<</if>> <</if>> <<if _ran is 4>>Hey, speaking on another subject, did you hear about <<if _ran2 is 1>>our little wrool? That kitten underneath <<if $ownannex gte 1>>the annex<<else>>the outhouse<</if>>? He attacked a merchant yesterday. Again! Haha… What an awkward cat.<</if>> <<if _ran2 is 2>><<if $cprice is undefined>>that shipment of sweets coming in from New Eden? The new produce from upstate's gonna make all that yummy stuff a lot cheaper from now on!<<set $cprice to 1>><<set _candy to true>><<else>>our neighbor Jonas? He's got a new girl. Again! I wonder what's going on in there?<</if>> <</if>> <<if _ran2 is 3>><<if $urchinkill isnot 1>>that asshole on Severance Street? He attacked those urchin kids again. Fuck. If someone could just wipe him out…<<set $urchinkill to 1>><<set _urchin to true>><<else>>our neighbor Jonas? That new girl of his? She just stormed out and left him the other day! Haha, insane… What's going on?<</if>><</if>> <<if _ran2 is 4>><<if $raidmar is undefined>>that raider gang setting up camp in the Marston Ruins? They say we got some new players in town. Again! Paying freebooter's holding and all… <<set $raidmar to 1>><<set _raid to true>><<else>>those new raiders in Marston Avenue? They went on a rape and pillage spree down in Stokke Hills the other night. Fucking losers.<</if>><</if>> <<if _ran2 is 5>>those slaves heading for The Maiden Islands? I wonder how big that place is.<</if>> <</if>> <<if _ran is 5>><<if _malove gte 70>>Hey, I heard that. I live here too, $girlname. Just so you know (irritated glare). <<set $avIn_scarefactor-=1>><<else>>Yes, this is a fine side of our… great Master <<if $avIn_scarefactor gte 2 or $avIn_masterlove lt 19>>(fake smile<<else>>(smile)<</if>>.<</if>> <</if>> <<else>> <<if _ran lte 3>><<if _will lte 9>>Yes… This is… Fantastic.<<else>>This is… at least a start, don’t you think, $girlname?<</if>> <</if>> <<if _ran gte 4>><<if _will lte 9>>We should… Consider ourselves lucky.<<else>>I guess this is a good start at least…<</if>> <</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 20>> /* SOPH ONE GIRL */ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>><<if _malove gte 70>>Oh, honey, just the two of us. This is precisely what we needed (smile). Maybe we should have some… romantic adventures after we're done?<<set _sex to true>><<else>>Ohh… This is very romantic. To treat a simple girl like me with all this… (sigh)… <<if _days lte 3>>A stranger who just got here. You kinda saved me you know...<</if>> Ehm, to be honest… Lately, I've been feeling very… lonely. I think I need a strong hand to guide me. <<set _sex to true>><</if>> <</if>> <<if _ran is 2>><<if _malove gte 70>>What are you up to, honey? Because you're obviously going to score with this girl (smile). <<if _thankyou is true>>Thanks, _servergirl. Oh, add a little extra salt this time, will you?<</if>> <<set _sex to true>><<else>><<if _girlids isnot 2 and _girlids isnot 9>>I like this… Can't say I'm very used to getting invited to dinner dates…<<else>>Hmm… Okay, what's all this?<</if>><</if>> <</if>> <<if _ran is 3>><<if _malove gte 80>>Oh, another fancy dinner. Thanks, honey. This'll be great. <<else>>Are you serious? You made all this? Fantastic. <<if _thankyou is true>>Oh, thanks _servegirl. Much appreciated.<</if>> <<if _days lte 4>>I could get used to living here.<</if>> <</if>> <</if>> <<if _ran is 4>><<if $action1 is true>>Oh I love meat. I heard you're serving that tonight? It'll go down in a second. <<if _days lte 2>>I'm starting to like this place. <<if _thankyou is true>>Thanks, _servegirl was it?<</if>> <</if>> <<else>>Oh, what's that I'm smelling? Fish. Is that… fawn? I like it. Especially with those Davidian spices everyone's talking about. Can't wait! <<if _thankyou is true>>Thank you, _servegirl. Oh, sprinkle my food with some extra pepper, will you.<</if>> <</if>><<if _will lte 2>> If $callname wants his slave to eat all this, of course.<</if>><</if>> <<if _ran is 5>><<if _malove gte 70>><<if _will gte 10>>Noo! Wow. This is super romantic. Thanks, honey!<<else>>Oh, dear Master… You didn’t have to do all this for your slave! How kind of you.<</if>><<else>>Oh, you did all this? For me? Okay…<<if _days lte 4>>But… I just got here. We hardly know each other.<</if>> <<if _girlage lte 19 and $masterage gte 40 and _will gte 10 and _days gte 5>>But still feels a little weird that… you're old enough to be my dad. But this'll probably be great. <</if>><</if>> <</if>> <<else>> <<if _will gte 10>> <<if _ran is 1>>You think this will make things better? We'll see… Okay, let's get this over with.<</if>> <<if _ran is 2>>Yeah I think I deserve this, considering how bad I've been treated so far. Thank you.<</if>> <<if _ran is 3>>Okay, I hope this is the turning point we need. I've had enough of your verbal and physical abuses. Thank… you…<</if>> <<if _ran is 4>><<if _will gte 50>>So this is an asshole trying to make his victim feel better. Okay. At least it's start.<<else>>Are you serious? What are you up to? Okay, I'll play along. For now.<</if>><</if>> <<if _ran is 5>>Are you serious about this? Is this a way to say you're sorry? We'll see how things evolve.<</if>> <<else>> <<if _ran is 1>>(Fake smile) Thank you, Master, for treating your slave so kindly. Oouch… My ass is still a bit sore.<</if>> <<if _ran is 2>>Oh, you're so… kind, Master. I… love this…<</if>> <<if _ran is 3>>I… Am eternally grateful for this (fake smile). Thank you, kind… Mr. $pcLastName.<</if>> <<if _ran is 4>>Oh, how… kind of you, $callname. This is… Fantastic.<</if>> <<if _ran is 5>>You sure know how to treat your slaves, $callname. Both with the whip and with your eternal kindness (fake smile).<</if>> <</if>> <</if>> // <</if>> <<if _ptalk is 21>> /* CASUAL OUTGUESTS */ <<if $outguests is 1>> ''$name1:'' // <<if _ran is 1>> <<if _halfwit1 is true>>Thank you Mr. $pcFirstName. You are my bestest friend. And I sure need some chow. Daddy says I eat like a horsie.<<else>><<if $action1 is true>>What's on for tonight? Meat? Great. I like that.<<else>>What's on for tonight? Swordfish? Can you even eat that? Well, I'll get right on it (smile).<</if>><</if>> <</if>> <<if _ran is 2>><<if _halfwit1 is true>>Thank you, Sir. But I don’t like spices. Are there any spices in this one?<<else>>This will be excellent. Just what I wanted. Ehm, needed.<</if>> <</if>> <<if _ran is 3>><<if _bud1 is true>>Some nice chow. Yeah! We should go out huntin' some scum after we're done, and then crash at my place. Club Buuud. <<if $avatars gte 2 and _pleasure is 0>>And bring those ladies of yours. I want some pussy tonight.<</if>> <<if _pleasure gte 1>>But I guess we're seeing some sexy action here already. Wow. You sure know how to pleasure your guests, brother.<</if>> <<else>>This is fantastic. Thanks. <<if _pleasure gte 1 and _nosex isnot true>>And… Ehm, I see you brought some entertainment in for tonight. Lovely.<</if>> <</if>> <</if>> <<if _ran is 4>><<if _halfwit1 is true>>Oh, gosh. This is so fancy, kind Sir. You make me happy. <<if _pleasure gte 1>>But… But why is your <<if $masterage gte 40>>daughter<<else>>wife<</if>> naked?<</if>> <<else>>Ah, some chow. This will be fantastic. <<if _pleasure gte 1 and _nosex isnot true>>And with some naked entertainment for tonight. Lovely!<</if>> <</if>> <</if>> <<if _ran is 5>><<if _bud1 is true>>This here's gonna taste wonderful. Being A Walton, I'm used to getting stuff for free. Haha! <<if _pleasure gte 1>>I'm also used to getting ladies whenever I want, and lookie here. Guests only, I presume? (Smile)<</if>> <<else>>Wonderful. Great. <<if _partyslaves lte 0>>Just the two of us<<else>>Sitting next to _girl<</if>>, with some nice chow. <<if _pleasure gte 1 and _nosex isnot true>>And… Obviously, a very nice girl underneath the table.<</if>> <</if>> <</if>> // <</if>> <<if $outguests gte 2>> ''$name1:'' // <<if _ran is 1>><<if $pq[0] is 1 and _halfwit1 isnot true>>Nice of you to invite us, $pcFirstName. This will be a great evening. By the way, did you hear about those two ex-marines who hit The Bank of Ikaanos yesterday? They're wanted. There's a hefty reward too. Didn’t think anyone had the guts to pull a stunt like that. Haha!<<set $pq[0] to 2>><<set _bspec to true>> <<else>>This here's gonna taste great. Thanks for inviting us, $pcFirstName. <<if $action2 is true>>And I love fawn fish! Can't wait until it's done.<</if>> <</if>> <</if>> <<if _ran is 2>><<if _ansel1 is true>>Wow, I'm not used to this. Been pressin' inside that camp at Redhaven market for so long. I know destitution! There's no other place like it.<<else>>This is just how I like it. Great food. Great friends. No fancy shit. Thanks, $pcFirstName.<</if>><</if>> <<if _ran is 3>>Just what I needed. Thanks for inviting us. <<if _bud1 is true>>Club Bud will take place here toniiiight!<</if>> <<if _ansel1 is true>>Luxury is indeed somethin' old Ansel needs more of!<</if>> <<if _pleasure gte 1 and _nosex isnot true>>And… Thanks for letting me marvel at your beautiful girls. She looks really sweet. (Grin) Is she… For everyone?<</if>> <</if>> <<if _ran is 4>>Thank you for inviting me. <<if _bud1 is true>>Bud Walton is ready!<</if>> <<if _ansel1 is true>>The menace from Redhaven is ready! Haha.<</if>> This will be awesome. <<if _pleasure gte 1 and _nosex isnot true>>Especially if I understand what that naked little thing's here for, hehe…<</if>> <</if>> <<if _ran is 5>>Great $pcFirstName. I'm starving. Food's getting more and more expensive now with all them raiders running around. I thought we were headin' for better times. Well, what can you do…<</if>> // <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran is 1>><<if _bspec is true>>Yeah, I even heard they were Space Marines. This is gettin' scary. What the hell happened over there at that moonforsaken hell hole? That Haalu place. Why is every freakin' Marine running amok? <<else>>Yeah. Thanks a lot!<</if>><</if>> <<if _ran is 2>><<if _ansel1 is true>><<if _halfwit2 is true>>Well. Sir… Livin' with my daddy in Marston Swamps's much worse. There's them raiders everywhere. When I go out to get us some peat, they hit and laugh at me. And… And sometimes they put their thing in my hiney. It's awful. <<set _anselhalf to true>><<else>>Yeah, come on man, what the fuck? You don’t have to live there you know. Ah, I see. You want to be close to the prosties. Haha!<</if>><<else>>Yeah, thanks a lot man!<</if>><</if>> <<if _ran is 3>>Yeah, thanks! <<if _bud1 is true>>Oh, Bud, you're really special. Haha.<<set _holdpl to true>> <</if>> <<if _ansel1 is true>>Hehe, Ansel, good fortune you're friends with $pcFirstName. <<set _holdpl to true>> <</if>> <<if _pleasure gte 1 and _nosex isnot true and _holdpl isnot true>>Hehe, I really hope she is! That'd put our host's house on the map. For sure!<</if>> <</if>> <<if _ran is 4>>I can't wait for the food. Fucking excellent. <<if _pleasure gte 1 and _nosex isnot true>>$name1, don’t assume anything. You can only live by hope. Cheers!<</if>> <</if>> <<if _ran is 5>>Things have never been good to start with… We're stuck on this jungle rock… Don’t let em' old movies get to you. We're never gonna get Earth back here on Raana. Cheers to that! At least some of us are fortunate. Cheers for $pcFirstName, our host!<</if>> // <</if>> <</if>> <<if _ptalk is 22>> /* CASUAL TWO GIRLS */ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if $pq[1] is 1 and _will gte 15>>Thank you for inviting us, Mr. $pcLastName. Very kind. Oh, by the way, $avIn_girlname, you look so beautiful. You're radiant tonight! <<set _pchar to true>><<set $avIn_charisma+=1>><<set $pq[1] to 2>> <<else>>This will be really nice. Just the three of us…<</if>> <</if>> <<if _ran is 2>><<if $pq[2] is 1 and _will gte 15 and $avIn_discipline lte 45 and _girlids isnot 1>>It's nice that we get some time together. Finally. There are certain things that I want to bring up. About $avIn_girlname and her efforts. I feel like I have to do all the chores around here, and I've had enough to be honest. <<set _pdis to true>><<set $avIn_discipline+=1>><<set $pq[2] to 2>> <<else>>I'm really looking forward to this. I find joy in even the simplest of gatherings. <<if $action7 is true>>Even if I enjoy these nice decorations!<</if>><</if>> <</if>> <<if _ran is 3>> Thank you for arranging this, $pcFirstName. <<if _will lte 3>>I hope you think your slave deserves it (submissive smile).<<else>><<if _days lte 3>>I could get used to living here.<</if>> <</if>> <br><div class="tex8px"><br></div> By the way, did you <<if _ran2 is 1>>hear what our little wrool cat did the other day? I call him our "Awkward Cat", as he's always doing what he shouldn’t do. <<if _days gte 6>>Anyway, he stole from that Mrs. Telsey, again! She continues to put her pies out to cool down on the porch. That old lady never learns… Haha…<<else>>Haha, he was the first creature to greet me when I got here a couple of days ago. So cute. Anyway, he peed in my sack of clothes! Damn. Again. What's his problem, haha?<</if>><</if>> <<if _ran2 is 2>>hear that strange sound coming from Mr. Telsey's last night? What was that?<</if>> <<if _ran2 is 3>>get that leakage fixed, $avIn_girlname? The thing we talked about?<</if>> <<if _ran2 is 4>> <<if $avIn_program gte 1>>get that homework done, $avIn_girlname? I know you're lagging behind. <<else>>plant those new seeds today, $avIn_girlname? We need to keep our garden up and running!<</if>> <</if>> <<if _ran2 is 5>>hear that preacher going about earlier today? He had his followers roaming through Whitehaven, shouting out his presence. Can't believe the Skyguard's allowing it.<</if>> <</if>> <<if _ran is 4>>This is so nice. <<if $hunger gte 70>>Too bad I'm already feeling so stuffed. But… A girl can't get enough of the good stuff. (Smile)<<else>>I'm starting to feel a bit hungry to be honest. (Smile)<</if>> <<if _days lte 4>>I'm liking this place more and more, even if I've only been here for a couple of days.<</if>> <</if>> <<if _ran is 5>><<if _will lte 6>>Thank you so much, kind $callname. Your slave doesn’t deserve this. Let me satisfy you after we're done with this. If you have them time. And need.<<else>>This is great. <<if $ownenter is undefined>>Talking about doing things together… Have you ever thought about those ENSYS machines? You can watch movies on those. And play games!<<else>>We should do more stuff together. Like playing games or something. Maybe tomorrow? If we're allowed to? (Smile) <<if _days lte 4>>I know I've just arrived here but I like to keep myself occupied.<</if>> <</if>><</if>><</if>> <<else>> <<if _ran lte 3>>I… I don’t think I'm hungry… I just need to get to bed…<</if>> <<if _ran gte 4>>I… I don’t feel very well. <<if $whipmarks gte 15>>And my ass is still sore… From all the whipping…<</if>> <</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _pchar is true>>Oh, you think so? I… I don’t know what to say. Thanks!<<else>>Yeah, so cozy. A quaint little threesome (<<if $avIn_masterlove lte 29>>fake <</if>>smile). <<if _apservants is 1>>Even if _apservegirl is<<if _apservants gte 2>> _apservegirl and _apservegirl2 are<</if>> technically here too.<</if>><</if>> <</if>> <<if _ran is 2>><<if _pdis is true>>Excuse me? Okay… Well… Ehm, I guess I'll have to prove you wrong, $girlname (angry stare).<<else>>Yeah, this is much more friendly and personal. It's how I want it too.<</if>> <</if>> <<if _ran is 3>> <<if _ran2 is 1>><<if $avIn_daysa gte 5>>Haha, I did notice Awkward Cat's getting a little on the fat side. That explains why (laughter)! He's sooo cute… We should take him in as a pet.<<else>>He seems so cute. But yeah, I noticed he's a bit on the fat side. But I still want to take him in as a pet. Haha… Anyway… I'm finally getting the vibe of things around here. After a couple of days. It feels nice. <</if>><</if>> <<if _ran2 is 2>>Oh, you know what that was, $girlname. It's Mr. Telsey humping that new slave he brought in. Poor girl's never gonna get any sleep.<</if>> <<if _ran2 is 3>><<if $avIn_whipmarks gte 15 or $avIn_analwear gte 25>>Ehm, no. My ass is still too sore… I'll get it fixed another day.<<else>>Ehm, yeah? You saw me do it, remember? Now, let's focus on this dinner, shall we?<</if>><</if>> <<if _ran2 is 4>><<if $avIn_program gte 1>>I'm not lagging behind. <<if $program is 0>>You're just jealous because you're not enrolled.<<else>>I'm even way ahead of you, so I don’t know why you brought it up here? So $avIn_callname will think I'm a lazy little girl?<</if>> <<else>>I did. Of course. You know I like to work out there, in the open.<</if>> <</if>> <<if _ran2 is 5>><<if $avIn_girlid is 1>>Skyguard's too afraid to do anything. The cults hav tens of thousands of followers. They could burn Ikaanos to the ground.<<else>>I don’t know… Things are getting more and more creepy around here…<</if>><</if>> <</if>> <<if _ran is 4>> <<if $hunger gte 70>>She surely cannot (smile). <<if $girlid is 9>>And you Latinas know how to throw a party!<</if>><<else>>Haha. I hope I'm not the one doing the dishes after we're done! <<if $avIn_willpower lte 6>>Of course I would, if $avIn_callname commands it!<</if>><<if _apservants gte 1>>We have _apservegirl right here so I guess it falls on her (smile).<</if>><</if>><</if>> <<if _ran is 5>><<if _will lte 6>><<if $avIn_willpower gte 10>>(Whisper) Always playing the obedient, little girl. (Sigh)<<else>>Know that I am at your service too, should you command it, $avIn_callname.<</if>> <<else>><<if $ownenter is undefined>>That would be a fantastic way to spend your evenings. Thing about it. Adventures at day, playing games at night… Wow… Paradise. <<else>>Yeah, we should really use that ENSYS unit we have now. I love watching old TV-series.<</if>><</if>><</if>> <<else>> <<if _ran lte 3>>(Whisper) Just move through this and you'll be fine. I'll massage you later, okay?<</if>> <<if _ran gte 4>>Poor girl… <<if $whipmarks gte 15>>(Whisper) I have some ointments. I'll massage your buttocks after we're done here, okay?<<else>>I'll give you a neck rub after we're done here. And comb your hair. <<if $girlid is 4>>That long ponytail of yours is so nice to work… (Smile) You're so beautiful.<</if>><</if>> <</if>> <</if>> // <</if>> <<if _ptalk is 23>> /* CASUAL ONE GIRL */ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _girlids is 1 and $pq[3] is 1 and _days gte 15>><<set _ran-=2>><</if>> <<if _ran lte 1>><<if _girlids is 1 and $pq[3] is 1 and _days gte 15>>I love late dinners. Mr. Robert always gave us girls an evening snack back in the days. He said he wanted us happy and curvy. <br><br>However, there's something else I wanted to discuss with you, <<if _will gte 10>>Mr. $pcLastName<<else>>$callname<</if>>. And it's really troublesome. There's this guy who keeps harassing me when I walk to Roo's and The Market to buy goods. I… I know him, he was one of Mr. Robert's bodyguards. Could you talk to him? I think he's about to do something… bad soon.<<set $pq[3] to 2>> <<set _trub to 1>> <<else>>This is awesome. It's been a tough day. I really need this. <<if _days lte 2>>But I… Think I'm getting settled around here. My new home.<</if>> <</if>> <</if>> <<if _ran is 2>><<if _girlids is 6 and _will lte 0 and _malove gte 40 and $pq[4] lte 1>>Know that your slave really appreciates this. I… I don’t think I deserve being treated like a princess. <br><div class="tex8px"><br></div> By the way, Mr. $pcLastName, now that I'm your devoted and humble servant, I must tell you something that might benefit our household. I promised a friend to keep silent about this, but that doesn’t matter anymore. We… We buried some valuable items that we took from a small box dropped by one of the Professors. When I was a normal, and aimless little girl at The Academy. We agreed to excavate it once we were 18. But… But that girl is now far, far away and cannot claim her treasure. I can show you. Take me to Raven Woods and we'll dig it up.<<set $pq[4] to 2>><<set _michgold to 1>><<else>>This is so nice. Thank you for arranging this dinner. I think we need this…<</if>> <</if>> <<if _ran is 3>> <<if _malove gte 60>>Thank you (smile). You read my mind. <<else>><<if _will gte 10>>Ah. A nice dinner. Thanks! <<if _days lte 2>>I could get used to living here!<</if>> <<else>>I don’t know if your slave deserves this. I… I see it as a reward. Thank you, $callname. <<if _days lte 2>>You're very kind to your new slave.<</if>> <</if>><</if>> <</if>> <<if _ran is 4>><<if _malove gte 60>>Mmh… This is… great. I absolutely love it. Maybe we could… Spend some quality time after we're done eating? (smile)<<set _sex to true>><<else>>This is… Wonderful. A nice dinner. After a hard day's work.<</if>> <</if>> <<if _ran is 5>><<if _malove gte 60>>Thank you, honey. This is absolutely perfect.<<else>>Oh, nice. Just what I needed. Today's been a tough day.<</if>> <</if>> <<else>> <<if _will gte 15>> <<if _ran is 1>>Thanks. But don’t think this'll make stuff better just like that. A dinner is not magic.<</if>> <<if _ran is 2>>Ehm, okay… Thanks… But don’t think I'll pay you with any special services after we're done. Understood?<</if>> <<if _ran is 3>>I will not forget how I've been treated so far, just because you give me something nice to eat. But… At least it's a start.<</if>> <<if _ran gte 4>>This will not make me feel better, just so you know. Okay?<</if>> <<else>> <<if _ran is 1>>Oh… Master's so kind… Thank.. .Thank you (fake smile)!<</if>> <<if _ran is 2>>What have I done to deserve this? You've punished me in so many different ways. Is this a way of telling that you're happy with your slave? Thanks, $callname.<</if>> <<if _ran is 3>>Thank you for this. I… I hope… I can show you my obedience by repaying you after we're done… (faint sobbing). I know my body is yours, and… that my obligation is to satisfy you. <<set _sex to true>><</if>> <<if _ran gte 4>>Thank you for all this… kind $callname. I… Am… Eternally grateful for your kindness (fake smile).<</if>> <</if>> <</if>> // <</if>> <<if _ptalk is 24>> /* FEAST OUTGUESTS */ <<if $outguests is 1>> ''$name1:'' // <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> // <</if>> <<if $outguests gte 2>> ''$name1:'' // <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> // <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> // <</if>> <</if>> <<if _ptalk is 25>> /* FEAST TWO GIRLS */ ''_girl:'' // <<if _happ gte 10 and _malove gte 15>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _ran lte 3>>xx<</if>> <<if _ran gte 4>>xx<</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _ran lte 3>>xx<</if>> <<if _ran gte 4>>xx<</if>> <</if>> // <</if>> <<if _ptalk is 26>> /* FEAST ONE GIRL */ ''_girl:'' // <<if _happ gte 10 and _malove gte 15>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _will gte 10>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> <</if>> // <</if>> <<if _ptalk is 27>> <<if $action3 isnot true and $action5 isnot true and $action4 isnot true>> /* NO WINE OR BEER COMMENT */ <<set _stopeth to true>> <<if $pfocus is 1>> /* AT FANCY DINNER*/ <<if $outguests gte 1>> <<set $infgain-=3>> ''$name1:'' // <<if _ran is 1>>How delicious. And luxurious. Ehm, I'll just wash all this fancy shit down with some water then… <</if>> <<if _ran is 2>>Nice, but you didn’t have to spend your last dollars on all this. Now we have no alcohol to drink. Washing this fancy dinner down with water? <</if>> <<if _ran is 3>>So… Where's the wine? No wine. Okay. Beer it is. Ehm… No beer either? Okay. Well, water keeps you healthy at least! <</if>> <<if _ran is 4>>Where's… the wine? Are we having red? Oh. No wine. I guess water's good for your health. Hehe… <</if>> <<if _ran is 5>>What's in this pitcher? Vodka? … Ehm Water. Okay. I guess that'll have to do. Can't demand too much. <</if>> // <br><div class="tex8px"><br></div> Your ''Influence (-3)'' has decreased! <<else>> ''_girl:'' // <<if _will lte 9>> <<if _ran is 1>>What a super fantastic dinner, $callname. And water. I love water. No need for wine or other drinks. <<if _days lte 2>>I'm so happy to be a part of your household. Just two days ago, I was in a much less … fortunate state. Thank you.<</if>> <</if>> <<if _ran is 2>>What a perfect dinner, $callname. <<if _days lte 2>>You're treating your new slave like a princess.<</if>> <</if>> <<if _ran is 3>>Thanks for this, Master. And you're serving my favorite drink. Water. Keeps me fit and alert. <<if _days lte 2>>I guess that's how you want your new girls.<</if>> <</if>> <<if _ran is 4>>It's very good that you offer no wine or ale for your servant. I don’t want to get… too comfortable around here (fake smile).<</if>> <<if _ran is 5>>This is my favorite dinner and favorite drink. <<if $action3 isnot true and $action4 isnot true and $action5 isnot true>>Sparkling Redhaven water!<</if>> Thanks, $callname.<</if>> <<else>> <<if _scarefactor gte 2 or _malove lte 15>> Only water? Well, I don’t expect very much from you… <<if _will gte 30>>(Low voice) Asshole.<</if>> <<else>> <<if _ran is 1>>So… No drink? <<if _girlage lte 18>>I know I'm young and all, but please. Can't we bend the rules a little? Okay. I get it. You forgot to buy wine. I'll manage with water. I'm used to worse. <<if _days lte 2>>Sorry. New girl forgot her manners.<</if>> <<else>>Just water? Well. At least the dinner's fancy.<</if>><</if>> <<if _ran is 2>><<if _girlids is 2>>Come on? No beer? Always buy beer when you offer dinner to a raider girl. Rule number one! Cheers to water! Yay.<<set _aff to true>> <</if>> <<if _girlids is 9>>Hey, hombre? Are you <<if _will gte 30>>fucking<</if>> serious? This fancy dinner and you don’t buy your Latina girl a bottle of the best wine in Ikaanos? <<if _days lte 2>>You're not making a good impression with this girl!<</if>> <<set _aff to true>> <</if>> <<if _girlids isnot 2 and _girlids isnot 9>>What's this? Some kind of white soda? Oh… It's water. Okay. This kind of food you're serving goes well with some red wine. So you know for next time. <<if _girlids is 1>>Mr. Robert taught me a thing or two about wines actually. He was an avid collector of those bottles. <<if _days lte 2>>Mr. Robert was my first Master, if you didn’t know that. I'm new around here and… I tend to talk too much when I'm nervous. Sorry.<</if>> <</if>><</if>><</if>> <<if _ran is 3>>Are we having only water? For real? Okay. <<if _girlids is 9>>(Whisper) Stupid hombre…<<set _aff to true>> <<if _days lte 5 and _will gte 34>>You're not making a good first impression here.<</if>> <</if>> <<if _days lte 2 and _girlids isnot 9>>I don’t know your traditions here yet, since I'm still new, but… I guess you like living a humble life. That's good too.<</if>> <</if>> <<if _ran is 4>> <<if _days lte 2>>Nice! Sorry, I'm still new around here and I'm not used to this.<</if>> So what kind of drink are we having for this delicious meal? … Ehm, just water? Okay. <<if _girlids is 9>>You want to get in trouble with this Latina, hey, hombre? Don’t forget to buy wine next time, okay? Dinners are sacred to me.<<set _aff to true>><</if>> <</if>> <<if _ran is 5>>What's this? Fruit soda? … Ohh… It's water. Tap water. <<if _girlids is 9>>Is this a joke, hombre? No? You forgot to bring a bottle of wine? No worries. I need to stay sober anyway (fake smile).<<set _aff to true>><</if>> <<if _girlids is 6>>Well, at least I'll go to bed sober for once. Haha. <<if _days lte 4>>But I'm still new around here so I don’t know all of your traditions.<</if>><</if>> <</if>> <</if>> <</if>> // <</if>> <</if>> /* NO DRINK COMMENT ENDS BELOW*/ <</if>> <<if $action5 is true and $action7 isnot true and _ran2 lte 5>> <<set _stopeth to true>> /* COMMENT 2 – FANCY WINE BUT NO DECOR */ <<if $pfocus lte 2>> /* AT ALL DINNER*/ <<if $outguests gte 1>> ''$name1:'' // <<if _halfwit1 isnot true>> <<if _ran is 1>>By the Moons $pcFirstName, this bottle costs a fortune! I'm flattered.<</if>> <<if _ran is 2>>O shit! This bottle costs like a fucking rifle. Are you serious? Someone here's earning his upkeep. Thanks. <<if $sexfocus is 1>>Expensive wine, and this wonderful mouth downstairs… Mmh!<</if>><</if>> <<if _ran is 3>>Wow. This bottle… It's… Mastersphere stuff.<</if>> <<if _ran is 4>>Shit $pcFirstName, this is some serious wine!<</if>> <<if _ran is 5>>Is this wine for all of us? Crap, it costs a fortune. Thanks. <<if $sexfocus is 1>>Wine and women. I'm in heaven!<</if>><</if>> <<else>> <<if _ran is 1>>Can I have that bottle when we're done? I wanna show daddy that I'm friends with a Spheremaster.<</if>> <<if _ran is 2>>Has that bottle gold on it? It looks expensive.<</if>> <<if _ran is 3>>What a nice bottle. Can I have it when we're done?<</if>> <<if _ran is 4>>Sir, that's a really nice bottle. Looks like something from Uppie. You know that Master's Sphere or what they call it.<</if>> <<if _ran is 5>>This here wine tastes like a cellar. I don’t like it. I lived in a cellar for three years.<<set _no to true>><</if>> <</if>> // <<if _no isnot true>> <<set $infgain+=3>> <br><div class="tex8px"><br></div> Your ''Influence (+5)'' has increased! <</if>> <<else>> ''_girl:'' // <<if _will lte 9>> <<if _ran is 1>>Mr. $pcLastName, your slave doesn’t deserve this wine. You can almost buy a new slave girl for all that cash.<</if>> <<if _ran is 2>>But $callname… This wine. It's too expensive for me. I don’t deserve it.<</if>> <<if _ran is 3>>Are you serious about this wine, $callname? I don’t deserve it. It's too much for a simple slave.<</if>> <<if _ran gte 4>>You are most kind, Master. Buying this fantastic wine for a simple slave like me.<</if>> <<else>> <<if _malove gte 12 and _scarefactor lte 1>> <<if _ran is 1>>This is… Incredible. This wine belongs in the halls of the Mastersphere. How kind of you…<</if>> <<if _ran is 2>>This wine is amazing. You're upper-class material, $pcFirstName. <<if _days lte 3>>I really could get used to living here. Haha.<</if>> <<if _girlids is 1>>I remember how Mr. Robert had this exact bottle in his most prized locker. He used to say, "these wines are for very special occasions only." <<if _days lte 3>> <br><div class="tex8px"><br></div> Sorry. Where are my manners? I just got here. Mr. Robert was my former Master. As you probably already know. <<if _scare lte 0>>And I… I'm very happy to get a new chance here in Redhaven.<</if>> <</if>> <</if>><</if>> <<if _ran is 3>>You can't be serious? This wine is amazing!<</if>> <<if _ran gte 4>>This wine looks expensive. Is that… gold? On the top? By the Moons, it is!<</if>> <<else>> <<if _ran is 1>>So you want to set things right with some expensive wine? Well… It doesn’t hurt.<</if>> <<if _ran is 2>>I'm still mad at you, okay? This wine won't help. Okay, maybe just a little.<</if>> <<if _ran is 3>>You think this will make <<if _partyslaves gte 2>>us<<else>>me<</if>> like you better? Well … At least it's a start.<</if>> <<if _ran gte 4>>Know that I'm still upset, okay? It's gonna take a lot of these bottles to make me feel better. Anyway, cheers for tonight.<</if>> <</if>> <<if _malove lte 79>> <<set _girlaff to true>> <</if>> <</if>> // <</if>> <</if>> /* COMMENT 2 ENDS BELOW*/ <</if>> <<if $action5 is true and $action7 is true>> <<set _stopeth to true>> /* COMMENT 3 – FANCY WINE AND DECOR */ <<if $pfocus lte 2>> /* AT ALL DINNER*/ <<if $outguests gte 1>> <<set $infgain+=4>> ''$name1:'' // <<if _halfwit1 isnot true>> <<if _ran is 1>>Shit, $pcFirstName. This is really fucking crazy. The finest wine and all these decorations? What is that? Stuffed tulips?<</if>> <<if _ran is 2>>Simply amazing, $pcFirstName. I don’t know what to say. And look at all these decorations. Hey, let me pour our host some of this fine wine. <<if _servants gte 1 or _apservants gte 1>>Your servant girls should not touch such a noble bottle.<</if>><</if>> <<if _ran is 3>>This is fantastic. Look at those flowers. Are they gold coated? And this fine wine. Wow. <<if $sexfocus gte 1>>Oh… JIKES! Her mouth. Shiiit… This'll be a sweet night…<</if>> <</if>> <<if _ran is 4>>By the Moons $pcFirstName. This is too much! Wow! <<if $sexfocus is 1 and _nosex isnot true>>And with… Mmh… This mouth tugging at my balls… I'm in heaven!<<else>>Only thing we're missing now are the ladies. Underneath the table. <<if _partyslaves gte 1>>I didn’t mean you, _girl!<</if>><</if>><</if>> <<if _ran is 5>>Wow, what's all this? Looks like a Mastersphere grand party. Incredible. <<if $sexfocus gte 1>>And this sweet mouth blowing me from underneath… Woow… _fuckgirl was it? Deeper… Take it deeper…<</if>> <</if>> <<else>> <<if _ran lte 3>>Oh Gosh All mighty Moons. This all look like a fairyland. <<if $sexfocus gte 1>>And I got a little fairy princess blowing me underneath the table here too… Wow…<</if>> <</if>> <<if _ran gte 4>>This must be like how those Uppies live. I've seen em in pictures.<</if>> <</if>> // <br><div class="tex8px"><br></div> Your ''Influence (+4)'' has increased! <<else>> ''_girl:'' <<set _affgirl2 to true>> // <<if _will lte 9>> <<if _ran is 1>>Wow, your slave is awestruck by all this. Thanks for… Letting <<if _partyslaves is 1>>me<<else>>us<</if>> attend. <<if _days lte 2 and _scare lte 0>>You're making a good impression with this new girl (smile).<</if>> <</if>> <<if _ran is 2>>You're an incredible Houselord. Thanks for… letting <<if _partyslaves is 1>>me<<else>>us<</if>> attend your fabulous party.<</if>> <<if _ran is 3>><<if _partyslaves is 1>>I am most humbled by all this, $callname. Thanks.<<else>>Your slaves don’t deserve all this. Look, _girl2. That's gold. And those bottles. Spheremaster wine!<</if>> <</if>> <<if _ran gte 4>><<if _partyslaves is 1>>Your slave is humbled by this romantic dinner, $callname. I am most… fortunate.<<else>>Why are you so kind to your slaves? I thought our place was in the kitchen. Not here, sitting like noblewomen. Look _girl2, that bottle costs like a new slave for our Master.<</if>> <</if>> <<else>> <<if _happ gte 10 and _malove gte 12 and _scarefactor lte 1>> <<if _ran is 1>><<if _girlids isnot 2>>Thanks. This is awesome. I'm really impressed!<<else>>Wow. You're really striking it big with this old raider girl. Haha.<</if>> <<if _days lte 3>>And we hardly know each other yet.<</if>> <</if>> <<if _ran is 2>><<if _girlids isnot 2 and _girlids isnot 11>>Wow… This looks like a fairytale. All these flowers and decorations. And, Oh… This wine.<<else>>Seriously, this is too much. I don’t know what to say. Is it my secret birthday or something? <<set _noe to true>><</if>> <<if _girlids is 1>>(Mumbling) It was one of Mr. Robert's favorites.<</if>> <<if _days lte 2 and _scare lte 0 and _noe isnot true>>You're making a really good impression with this new girl (smile).<</if>> <</if>> <<if _ran is 3>><<if _girlids is 1>>This is too much… It feels like I'm back at Mr. Robert's mansion… Not that… this place is bad… I didn’t mean it like that.<<else>>Wow. Fabulous. Are you trying to impress me? <<if _girlids isnot 2>>Well. You've succeeded.<</if>> <</if>> <</if>> <<if _ran gte 4>><<if _girlids is 1>>Look at this bottle. Mr. Robert talked about this particular wine when we spent a couple of hours alone in his cellar once. <<if _days lte 2>>Sorry, I just got here. Mr. Robert is my former Master, if you didn’t know that. Anyway…<</if>> He loved to take us girls on "wine adventures", as he used to call those excursions.<<else>>This girl is impressed. I wouldn’t believe I'd be sitting here getting all this, a couple of years ago. Wow. <<if _girlids is 2 and _will gte 30>>Don’t get me wrong, I still think this is fucked up.<</if>><</if>> <</if>> <<else>> <<if _ran lte 2>><<if _girlids is 1>>I… I don’t know what to say. This is like a party at Mr. Robert's. Without all the fun. I'm still… feeling depressed.<<else>>This will not make me your fuck-toy, or your lover. Understood? … I'll eat. Because I'm hungry.<</if>><</if>> <<if _ran is 3>><<if _girlids is 2>>Hey, this will not turn me into a submissive cock slut, or your best friend. Remember who I am, asshole. I'll eat. Because I deserve it.<<else>>I'm still mad at you… But this is a good start in setting things straight. I hope I'm about to see a change in your attitude…<</if>> <</if>> <<if _ran is 4>><<if _girlids is 6>>Oh… I'm not used to this. I never got close to any luxury before I met you. Not even at The Academy.<<else>>Fantastic. What is that? Silver..? No, it's DuraSteel. <<if _girlids is 13 or _girlids is 14>>By Odin! Fashionable.<<else>>This is so fantastic.<</if>><</if>> <</if>> <<if _ran is 5>><<if _girlids is 10>>Wow… Never imagined I'd be sitting at a tabled deemed for a Spheremaster while blowing cock in that prison camp. Sorry… I'm getting too detailed again. This is… Fantastic!<<else>>Gold coated flowers? Wine that could buy you a new slave? Wow… This is… Fantastic.<</if>> <</if>> <</if>> <</if>> // <</if>> <</if>> /* COMMENT 3 ENDS BELOW*/ <</if>> <<if _stopeth isnot true and _partyslaves is 1 and $outguests is 0 and $apparty isnot 1>> <<set _firstdine to true>> ''_girl:'' // <<include SlaveSay>> // <</if>> <<if _pleasure is 1 and _partyslaves is 1 and $outguests is 0 and $apparty isnot 1>> <<set _sexreact to true>> <br><div class="tex8px"><br></div> // <<include SlaveSay>> // <</if>> <<if _stopeth isnot true and $outguests gte 1>> ''$name1:'' // <<if _halfwit1 is true>> <<if _ran is 1>>Oh this was so yummy. I feel like the Chazellor!<</if>> <<if _ran is 2>>Oh my Gosh. Daddy. This was so nice.<</if>> <<if _ran gte 3>>Thanks dad, I loved this. Can I have a second? <<if _servants gte 1>>I just ask that young lady there?<</if>><</if>> <</if>> <<if _bud1 is true>> <<if _ran is 1>>Oh man. This was super, $pcFirstName. You know how to satisfy the Budmeister. <<if $sexfocus isnot 1>> Well, there are no girls workin' under the table – but I mean in all other aspects! <</if>><</if>> <<if _ran is 2>>Wow, great… So delicious. <<if _servants gte 1>>Hey, servant, more. Another round. And fill up my glass.<</if>> <</if>> <<if _ran is 3>>This is nice! Food looks delicious. But hey, what are you up to later? Wanna go out and kill something?<</if>> <<if _ran gte 4>>Hey, buddy… This is fucking awesome. Food looks good. And the Budman is hungry! <<if $sexfocus is 1>>Almost as hungry as _fuckgirl seems to be, downstairs, blowing my dick. Haha!<</if>> <</if>> <</if>> <<if _ansel1 is true>> <<if _ran is 1>>Wow. Nice. I'm gonna be so full after this. Hey, don’t mind if I crash here tonight? On your couch? <</if>> <<if _ran is 2>><<if $action1 is true>>There's nothing better than a steak. But I think I eat too much meat. That's why my hair's falling off. <<if _slave1party gte 1>>But hey, _servegirl, there's nothing wrong with bald men, right? Kinda sexy! Hehe… Yepp… Go fetch me another round (slaps servant's ass).<</if>><<else>>Fish. It's okay, I guess. I eat too much fawn at the market though. But this here's spiced properly at least.<</if>> <</if>> <<if _ran is 3>><<if $sexfocus isnot 1>>Man, this was great. Too bad we're not seeing any willing ladies here tonight. Maybe $pcLastName has them somewhere in the basement, hehe. All for himself.<<else>>Wow, $pcLastName. The Ansel is satisfied. Full belly, good conversations and this here little bitch still blowing my cock. I feel like a fucking nobleman.<</if>><</if>> <<if _ran is 4>>Man, $pcLastName… You're my man. This was fantastic. <<if _servants gte 1>>Hey, _servegirl, another round.<</if>><</if>> <<if _ran is 5>>I'm very grateful that you've invited me, Sir. This was great. Good knowin' one can trust an old buddy. We go way back you and me.<</if>> <</if>> <<if _walton1 is true>> <<if _ran is 1>>Good food, Mr. $pcLastName. A bit overcooked but still. Fills my belly.<</if>> <<if _ran is 2>>I'll have another round. Got some business at the shop to attend to though so I can't stay for long.<</if>> <<if _ran is 3>>Hmm… I think your chefs forgot the salt, Mr. $pcLastName. Still okay, though.<</if>> <<if _ran is 4>>What's this? Oh. Potatoes. I usually eat rice. That's why I'm not fat, like Abbot<<if $rooparty is 2>> (gleams sarcastically at his neighbor)<</if>>.<</if>> <<if _ran is 5>>This was okay, I guess. We're not at the Golden Dragon, but still.<</if>> <</if>> <<if _colt1 is true>> <<if _ran is 1>>Much appreciated, partner. Dinners like this put my mind off things. Hey, can I bring some food home to my dog? If we get any leftovers?<</if>> <<if _ran is 2>>This is delicious. Probably can't finish all, though. I'll save some for my dog.<</if>> <<if _ran is 3>>This sure is delicious. Nice we can get friendly sometimes. It makes the professionalism better. Hehe.<</if>> <<if _ran is 4>>Thanks, boss. This was good. Good chow. Better than what this old mercenary's accustomed to.<</if>> <<if _ran is 5>>Wow. Fancy. At least for a simple mercenary as myself. Too bad I got too much on my mind right now, boss. I could've been a better guest if things were… Well… Better. <</if>> <</if>> <<if _doyle1 is true>> <<if _ran is 1>>Hehe… This old soldier never asked for all this. I guess I'd just be stupid to decline.<</if>> <<if _ran is 2>>Wow, sure beats what my ol' captain used to buy for us when I was in the war. Thanks!<</if>> <<if _ran is 3>>This is screwing delicious. Far from the soldier chow I'm used to.<</if>> <<if _ran is 4>>Excellent. So delicious. But I won't cut this from my pay, just so you know.<</if>> <<if _ran is 5>>I accept your food, of course, but I'll not lower my wages, okay?<</if>> <</if>> <<if _ayden1 is true>> <<if _ran is 1>><<if $pfocus is 1>>So, you picked me up from Virax Springs and now offer me a fancy dinner. Should I be worried? Haha! Just kiddin'.<<else>>Do you usually do this? Offer your mercenaries food? Well, I'll get used to it. No worries.<</if>><</if>> <<if _ran is 2>>I better stay off a third round. I don’t want to get too drowsy, since I'm still on duty. Man, this was good though. And you know me, boss. A soldier is always hungry. <</if>> <<if _ran is 3>>Thanks for all this. Almost Golden Dragon material. But just almost.<</if>> <<if _ran is 4>>Good work. Send my compliments to the chef. If you have any.<</if>> <<if _ran is 5>>This looks delicious. I'd cut this day off from my paycheck if I didn’t have them money issues I do right now. <<if _servants gte 1>>_servegirl, one more, please. And fill up this gravy. My scarred skin makes everything so damn dry inside.<</if>> <</if>> <</if>> <<if _halfwit1 isnot true and _bud1 isnot true and $ansel1 isnot true and _walton1 isnot true and _colt1 isnot true and _doyle1 isnot true and _ayden1 isnot true>> <<if _ran is 1>>Ehm… (Whisper) a bit too salty. Could you send me that crème fraise?<</if>> <<if _ran is 2>>This used to be my favorite food when I was a child. Much appreciated, Mr. $pcLastName.<</if>> <<if _ran is 3>>I'll have a second round. That's how good this was! <<if _servants gte 1>>_servegirl was it? More. Please.<<else>><<if $apparty is 2>>_apservegirl was it? Here. Put some more on my plate.<</if>><</if>><</if>> <<if _ran is 4>>Delicious. Where did you catch this beast? Haha.<</if>> <<if _ran is 5>>I appreciate this. <<if _noalc is true>>Too bad there's nothing to drink.<<else>>And the drinks were delicious!<</if>><</if>> <</if>> // <<if $outguests gte 99>> ''$name2:'' // <<if _halftwit2 isnot true>> <<if _halfwit1 is true>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> <<if _bud1 is true>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> <<if _ansel1 is true>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> <<if _walton1 is true>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> <<if _halfwit1 isnot true and _bud1 isnot true and $ansel1 isnot true and _walton1 isnot true>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> // <</if>> <</if>> <</if>> /* TALK 27 ENDS BELOW*/ <</if>> <<if _ptalk is 28>> /* SUCCESS SOP*/ <<if $outguests gte 1>> ''$name1:'' // <<if _halfwit1 is true>> <<if _ran lte 2>>This was yummy. I'm gonna tell the entire world how generous you are Mr. $pcFirstName.<</if>> <<if _ran is 3>>Owww, wait til daddy hears about this. Me am making friends with Redhaven nobles. Yes sir.<</if>> <<if _ran gte 4>>This tasted so great. <<if $action4 is true or $action5 is true>>My head is a bit spinny now but it was worth it.<<else>>I loved it everything. You are so generous Mr. $pcFirstName.<</if>><</if>> <<else>> <<if _ran lte 2>> <<if _bud1 is true>>Hey brotha! This was awesome. Can't wait until next time. <<if $sexfocus is 1>>And fuck… I came like two times in that mouth of hers… _fuckgirl, was it? Nice… She's blessed with the Bud juice!<</if>> <<else>>Awesome dinner, man. Much appreciated.<</if>> <</if>> <<if _ran is 3>><<if _bud1 is true>>Shit man. We should move Club Bud to your house! This was awesome. <<if $sexfocus is 1>>And we're brothers for real now. The Bud Juice is flowing inside that little cutie of yours. _fuckgirl? Send her over to me sometime, hey, brother? <</if>><<else>>I can't wait to do this again one day. It was great. Let me put out the candles here for you, $pcFirstName.<</if>><</if>> <<if _ran gte 4>><<if _walton1 is true>>This was better than I expected, $pcFirstName. Come by my shop one day and we'll have a chat. I'll try to invite you someday… When I get my dinner table ready. <<if $sexfocus is 1>>And jikes, never thought I'd be able to cum three times… I guess I'm not that old yet. Haha…<</if>><<else>>This was much appreciated. Thank you, $pcFirstName. <<if _bud1 is true>>You're scoring with the Budman here. Not… In… That way, but you know what I mean, brotha.<</if>> <<if _ansel1 is true>>I'll spread the word about your generosity once you dismissed me.<</if>> <<if _colt1 is true>>I'm gonna go light a cigarette and just close my eyes for five minutes.<</if>> <</if>> <</if>> <</if>> // <</if>> <<if _partyslaves gte 1 and $outguests is 0>> <<if $outguests gte 1>><br><div class="tex8px"><br></div><</if>> _girl takes a deep breath and says: <br><div class="tex8px"><br></div> // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _malove gte 75>>Thanks honey, this was awesome. In every possible way (smile). You really know how to make a dinner successful.<<else>>I'm impressed. This was great. And I have to admit that you're a good host.<</if>> <</if>> <<if _ran is 2>><<if _malove gte 75>>Thanks for this, my love. I appreciate it. <<else>>This was great. I'm stuffed for days now. <<if $action5 is true>>And the wine was… fantastic…<</if>><</if>> <</if>> <<if _ran is 3>><<if _will lte 5>>Your slave is most fortunate to have such a generous Master. Thanks, $callname. I love you<<if _malove lte 30>> (fake smile)<</if>>!<<else>>This was a great evening. <<if _girlids is 2>>Even for an old raider girl like me.<</if>> Thanks!<</if>> <</if>> <<if _ran gte 4>> <<if _girlids is 1>>This was great. It reminded me about my childhood in Prometheus Lake. We always used to have dinners like this at the mansion.<</if>> <<if _girlids is 2>>Even if I'm not used to all this fancy stuff, it sure beats what I'm used to. An honest thank you for this, Sir.<</if>> <<if _girlids is 3>>I sure am a lucky girl. Feels so odd being on the receiving side of things. I'm used to the life of serving others. Haha…<</if>> <<if _girlids is 4>>This was classy. Very New Eden-ish. Or maybe not. Haha… Thanks, anyway.<</if>> <<if _girlids is 5>>Wow… Incredible. Thank you. Dinners like this one feel so far away from the world of… Miss Devious (smile). <</if>> <<if _girlids is 6>>This was nice. Really nice. Thanks. I guess stuff's rolling for this ex-laundry girl now. Haha!<</if>> <<if _girlids is 7>>Wow, this was great. <<if $newsroom gte 1>>I'm gonna go down to my office for an hour or so before bed. I have some ideas I wanna get out of my head.<<else>>I'll go read a book before bedtime, if it's okay with you.<</if>><</if>> <<if _girlids is 8>>This was magic. I love fancy dinners… Even those of a more simpler kind.<</if>> <<if _girlids is 9>><<if _will lte 9>>Master<<else>>Hombre<</if>>, I'm impressed. You have made this Latina happy tonight. <<if $action5 is true>>And I gotta say. Excellent wine.<</if>> <</if>> <<if _girlids is 10>>Thank you. This is so far away from my old life. It's still hard getting used to it. Sitting here. Almost… Like equals.<</if>> <<if _girlids is 11>>This was almost as nice as our freedom celebration meals in Celior. Thanks!<</if>> <<if _girlids is 12>>I thank you, for displaying such generosity. You seem like a traditional man. I come from such a home and recognize a gentleman when I see one.<</if>> <<if _girlids is 13>>This was really nice. Just how I like to spend my evenings. Not the kind of generosity I expected from the man who bought my body at that despicable slave house.<</if>> <<if _girlids is 14>>You're a good act after all. Like your brother. Or should I say, despite your brother. Haha.<</if>> <<if _girlids gte 15>>Wow, this was great. Thank you!<</if>> <</if>> <<else>> <<if _ran lte 3>>This was… Okay, I guess. I'm gonna… Go to bed now… I don’t feel very well.<</if>> <<if _ran gte 4>>I guess I… Feel a little better. Or should I say less worse… Still got a bad headache though…<</if>> <</if>> // <<if _partyslaves gte 2 and $apparty isnot 1>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _malove gte 75>>I have to agree! Thank you, $avIn_callname!<<else>>Yeah. I guess we could be worse off (smile).<</if>> <</if>> <<if _ran is 2>><<if _malove gte 75>>Yeah, thank you. <<if $action5 is true>>And this wine did wonders for me.<</if>><<else>>Me too… I've gained at least three pounds.<</if>> <</if>> <<if _ran is 3>><<if _will lte 5>>Ehm, yes, me too. Very generous!<<else>>It sure was. Did wonders for my mood.<</if>> <</if>> <<if _ran gte 4>> <<if _girlids is 1>> <<if $avIn_girlid is 2>>Here we go… Mr. Robert again. Haha! <<else>>You sure sound like a noblewoman, Lovisa… (Smile)<</if>> <</if>> <<if _girlids is 2>><<if $avIn_girlid is 2>>It's better than eating jungle roots, that's for sure. Yeah, thanks.<<else>>And the same goes for me. I'm grateful for this, Sir.<</if>> <</if>> <<if _girlids is 3>><<if $avIn_girlid is 2 and $avIn_willpower gte 30>>Don’t worry, Amelia, you might end up under the table next time. To make things even (smirking).<<else>>he same goes for me. Thank you, $avIn_callname!<</if>> <</if>> <<if _girlids is 4>>No way you had dinners like this in New Eden. I picture you by the fire, eating roots and bark. Haha… Only kidding.<</if>> <<if _girlids is 5>>Ehm… I can imagine, Piper. But she's not here now. … Thanks, $pcFirstName. This was great.<</if>> <<if _girlids is 6>>Wait. So that's why you've stopped doing the laundry? Haha…<</if>> <<if _girlids is 7>>Yeah it sure was, $avIn_callname. I'm just gonna do nothing now, if that's okay with you?<</if>> <<if _girlids is 8>>Me too. Much appreciated!<</if>> <<if _girlids is 9>><<if $action5 is true>>Yeah, fantastic. A bit strong for me, but very, very classy.<<else>>And me too, I'm not used to this!<</if>> <</if>> <<if _girlids is 10>>Ehm, well, I appreciate this and look forward to doing this again one day. Thanks, Mr. $pcLastName.<</if>> <<if _girlids gte 11>>Yeah it sure was. I'm looking forward to our next dinner.<</if>> <</if>> <<else>> <<if _ran lte 3>>Yeah, you look wasted. And I'm not surprised. <<if $avIn_willpower lte 5>>Got any plans for me tonight, $avIn_callname, or am I free to retire?<</if>><</if>> <<if _ran gte 4>>Here… Have some more water… Anyway, thanks, Mr. $pcFirstName. This was… nice!<</if>> <</if>> <<else>> <<if $apparty is 1>> <</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 29>> <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 2>>This was nice. Quiet. Casual. Just how I want it. <<if _bud1 is true>>Even if the Budman likes a party sometimes!<</if>> <<if _colt1 is true>>Not too much disturbances. I've had enough of that in my life.<</if>> <</if>> <<if _ran is 3>>I really appreciate this, $pcFirstName. Thanks. <<if _bud1 is true>>Budmeister satisfied. Check.<</if>> <<if _colt1 is true>>Do you have any leftovers for my dog? Sorry to ask.<</if>> <</if>> <<if _ran gte 4>>I had a blast. Thank you. <</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 2>>I don’t mind a fancy, old-school dinner. But this was great too.<</if>> <<if _ran is 3>>Yeah, me too. I'll spread the word of your generosity.<</if>> <<if _ran gte 4>>Yeah, you're such a wholesome guy, $pcFirstName. Haha. <<if $avatars gte 2>>I hope your slaves agree!<</if>><</if>>// <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1 and $outguests is 0>> _girl looks at you and says: <br><div class="tex8px"><br></div> // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Thank you for this. A nice, casual dinner is never wrong. To get your mind off things.<</if>> <<if _ran is 2>>Wow… I'm stuffed. Must've gained two pounds… <<if _girlid is 11>>And I've really overeaten myself during all those months in captivity.<</if>> <</if>> <<if _ran is 3>>This was really nice. I appreciate it. <<if _girlid is 11>>Even if this money could be more wisely spent, of course.<</if>> <</if>> <<if _ran gte 4>>Thanks for this. I'm stuffed. Got any other plans for tonight? The Cinno? <<if _girlid is 11 and _will gte 10>>I better watch myself, though. Don’t want to get too comfortable with all this. I gotta keep focused on the cause.<</if>> <</if>> <<else>> <<if _ran lte 3>>I… I don’t feel very well… I think I need some rest. Thanks for this though.<</if>> <<if _ran gte 4>>I feel really dizzy. Thanks for this, anyway.<</if>> <</if>> // <<if _partyslaves gte 2 and $apparty isnot 1>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Yeah this was just what I needed. <<if $action6 is true>>Well, maybe not the dessert. Haha!<</if>><</if>> <<if _ran is 2>>Two pounds? I feel ten pounds heavier. By the Moons…<</if>> <<if _ran is 3>>Yeah, me too. Thanks.<</if>> <<if _ran gte 4>>I can just lay down and rest for a couple of hours.<</if>> <<else>> <<if _ran lte 3>>You sure look like you could use it. <<if $avIn_willpower lte 9>>If not Master has other plans for tonight.<</if>><</if>> <<if _ran gte 4>>Yeah, huge thanks… This made me feel much better.<</if>> <</if>> <<else>> <<if $apparty is 1>> /* APGIRL RESPONDS */ <</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 30>> /* FAILED*/ <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 2>>(Yawn) I think I'll have to use the couch for 15 minutes before returning… Thanks…<</if>> <<if _ran is 3>>Oh I'm stuffed. And so tired… Well… Better get back to my bunk. Haha…<</if>> <<if _ran gte 4>>(Yawn) This was… Nice. Thanks…<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 2>>Fuck, I needed that… Well… I'll return to my bunk. Cheers…<</if>> <<if _ran is 3>>(Yawn) Same here… Take care $pcFirstName. Catch you later.<</if>> <<if _ran gte 4>>Yep. At least I'm stuffed. Gonna roll to my bunk… <<if _bud1 is true>>Budman's gained three pounds.<</if>> <</if>>// <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 1 and $outguests is 0>> _girl takes a deep breath and says: <br><div class="tex8px"><br></div> // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>This was… very… Nice. Thanks for the effort. I mean, thanks for the dinner. <<if _girlids is 11 and _days lte 4>>Sorry, I'm still a bit unused to all this after getting out from that prison.<</if>> <</if>> <<if _ran is 2>> <<if _will lte 4>>(Yawn) Wow, this was the best dinner ever! Thanks (fake smile)!<<else>>Thanks… Too bad the food was a bit overcooked, but… All is well… <<if _girlids is 11 and _days lte 6>>Sorry, I have to go make my evening exercise. Excuse me.<</if>> <</if>> <</if>> <<if _ran is 3>><<if _will lte 4>>(Yawn) This was… (yawn) super, super nice. Thank you!<<else>>Okay… Thanks for this. I'm gonna head to the bathroom. Then I got a couple of other chores to do. <<if _girlids is 11>>My usual "always-be-ready-for-a-malevolent-space-marine-exercise".<</if>> <<if _girlids is 2>>Like sharpening my knife.<</if>> <<if _girlids is 1>>And I got that book on medieval French history I want to finish sometime this century.<</if>> <<if _girlids is 6 and _will gte 19>>(Whisper) Like looking through the liquor cabinet for some real shit…<</if>> <</if>> <</if>> <<if _ran is 4>><<if _will lte 4>>Wow (fake smile)! This was the best dinner I've ever been too! <<if _girlids is 1>>Mr. Robert cannot compare to this!<</if>><<else>>Okay, I have some chores to do. Thanks for this. By the way.<</if>> <</if>> <<if _ran is 5>>(Yawn) Okay, I'm gonna go do that… thing I talked about earlier. <<if _girlids is 11 and _days gte 10>>You know I always need that exercise if I want to be able to sleep well. Still a lot of nightmares.<</if>> <</if>> <<else>> <<if _ran lte 3>>I'm almost falling asleep here. I feel so low. I need to go to bed…<</if>> <<if _ran gte 4>>Please… I… I can't take this. I… I have to go throw up!<</if>> <</if>> // <<if _partyslaves gte 2 and $apparty isnot 1>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Yeah, same here (fake smile).<</if>> <<if _ran is 2>><<if _will lte 4>>(Whisper) You're so cute when you're trying to make an effort, _girl…<<else>>I… I think it was the seasoning actually… Tasted strange…<</if>> <</if>> <<if _ran is 3>><<if _will lte 4>>… Yeah.<<else>>I… I'll follow you. Wait!<</if>> <</if>> <<if _ran is 4>><<if _will lte 4>>Well, yeah. Same here.<<else>>Ehm, me too. Take care everyone!<</if>> <</if>> <<if _ran is 5>>Ehm, _girl… You need a hand?<</if>> <<else>> <<if _ran lte 3>>I… I'll take you there. Come with me.<</if>> <<if _ran gte 4>>I'll help you. Quick. Come with me.<</if>> <</if>> <<else>> <<if $apparty is 1>> <</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 31>> /* country*/ <<if _partyslaves gte 1>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _girlids is 1>>Oh… OH! It's this song I remember it from Mr. Robert! He loved these old guys. I know one of them was called Kris or something…<<else>>This tune… It feels so… Earthy… So… Alien… I was a dam builder? What's that? Haha…<</if>> <</if>> <<if _ran is 2>> <<if _girlids is 1>>This is a classic. I remember it from Mr. Robert's parties. He used to make these… Country Discos as he called them. For his girls only. We danced until midnight and had so much fun.<<else>>I love this song. It's so strange and non-raanic but still. It's like it's calling for me or something. From a distant world…<</if>> <</if>> <<if _ran is 3>><<if $pq[8] is 1>>Hey, by the way, we should tell Mr. $pcLastName about that thing we saw… <<set _loot to true>><<else>>This is a strange song… I can't understand what he's singing…<</if>> <</if>> <<if _ran is 4>>Oh, did you hear about the adorable Miss Amanda Fray again? Haha…<</if>> <<if _ran is 5>>This will be great. I really could use a party…<</if>> <<else>> <<if _ran lte 3>>Fuck… I'm just gonna lay down here for a bit if it's okay…<</if>> <<if _ran gte 4>>I feel a bit nauseous. I'm gonna head to the bathroom…<</if>> <</if>> // <</if>> <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _girlids is 1>> <<if $avIn_girlid is 2 and $avIn_willpower gte 10>>Oh, dear Mr. Robert. You do have daddy issues, Lovisa.<<else>>Strange song. What are they singing about? Highwaymen? That's nothing I'd enjoy facing off against. <</if>> <<else>>And a highwayman? Odd choice of lyrics I must say. Well… Earth was Earth…<</if>> <</if>> <<if _ran is 2>> <<if _girlids is 1>>Haha… I can imagine you had fun… <<if $avIn_girlid is 2>>Dear, sweet Mr. Robert… Haha…<</if>><<else>>Hey, skip the philosophy, okay? We're here to have fun. <<if $avIn_girlid is 10>>I'm an intelligent girl, but let's analyze this tomorrow (teasing smile).<</if>><</if>> <</if>> <<if _ran is 3>> <<if $pq[8] is 1>> Oh… Oh, yeah. It's nothing crucial so it can wait. But… ehm, while preparing for this party, we saw someone throw a package across the wall, into our yard. <<if $cur gte 1>>It landed right next to the Gazebo.<</if>><<else>>If it's even a him!? Haha… Strange is the right word.<</if>> <</if>> <<if _ran is 4>>Yeah… That girl never learns. A slave trying to act like her Master's wife. Now that's a servant who's in need of a good spanking.<</if>> <<if _ran is 5>>Me too. I'll enjoy this. <<if $action6 is true>>I've mixed a couple of drinks for us. Here, _girl. Take this. It's apple cider and vodka.<<else>>Too bad there's no drinks. Well, it's nothing wrong with being sober. <<if $action3 is true>>And we have that Scandinavian beer…<</if>><</if>> <</if>> <<else>> <<if _ran lte 3>>Okay. (Whisper) Tell me if you need anything.<</if>> <<if _ran gte 4>>Okay. I'll check up on you later…<</if>> <</if>> // <</if>> <<if $apparty is 1>> <br><div class="tex8px"><br></div> ''_apgirl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _girlids is 1>><<if $avIn_girlid is 2 and $avIn_willpower gte 10>>Stop teasing her! (Whisper) I heard her real dad wasn’t that much of a role model, so she kinda saw Mr. Robert as her father.<<else>>Same here. A bandit, with Mr. $pcLastName to back me up? Sure. Highwaymen are some serious baddies. <</if>> <<else>>Good old Earth… Yeah. Cheers to that!<</if>> <</if>> <<if _ran is 2>> <<if _girlids is 1>>Must've been great living at that mansion, Lovisa. From your descriptions, I heard it had like 2000 rooms? Haha… And fifteen swimming pools?<<else>>I vote for that too. The fun part! Cheers!<</if>> <</if>> <<if _ran is 3>><<if $pq[8] is 1>> Yeah, and I saw it when I was coming out from the Annex. It looked heavy. Thought it was something _girl had placed there so I didn’t bother. <<else>>Of course it's a him. There are no female country singers. Right? Or maybe I'm wrong…<</if>><</if>> <<if _ran is 4>> <<if _ran2 is 1>>I heard she bought dresses and jewelry for over a thousand dollars. Jikes… And that Mr. Tillingast just shrugs… Haha…<</if>> <<if _ran2 is 2>>Master would spank us for even doing one tenth of all her mischiefs…<</if>> <<if _ran2 is 3>>I heard she invited three of her girlfriends over for dinner and they emptied Mr. Tillingast's liquor cabinet. Haha…<</if>> <<if _ran2 is 4>>I heard she shouted at Mr. Tillingast. She was so loud that he had to leave the house. Didn’t come back until after nightfall. <</if>> <<if _ran2 is 5>>I heard she took five golden dollars and bought dinner to all her friends… And Mr. Tillingast just said… "D… D… Did you have fun?" Haha…<</if>> <</if>> <<if _ran is 5>><<if $action6 is true>>Oh, I love those, with frozen mangos in them. Give me one, $avIn_girlname.<<else>>Haha… Ehm… (Whisper) I got a little something for you… In the annex. I'll fetch it later. <</if>> <</if>> <<else>> <<if _ran lte 3>>Damn… Talk about spoiling the mood.<</if>> <<if _ran gte 4>>Aww… Fuck… (Whisper) Poor girl…<</if>> <</if>> // <</if>> /* TALK 31 ENDS BELOW*/ <</if>> <<if _ptalk is 32>> /*MODERN*/ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _malove gte 50>><<if _girlids is 8>>I love you $callname! Wow, this song is great! And you know I'm a girl who's into modern music. Not that Earth crap. (blow kiss)<<else>>Wow this song's great. And modern. Came out on the radio like… last year?<</if>><<else>>I love this song… MMh… Yeah…. (quiet humming)<</if>> <</if>> <<if _ran is 2>>This will be awesome. Okay, let's get this party started.<</if>> <<if _ran is 3>><<if $pq[8] is 1>>Hey, by the way, we should tell Mr. $pcLastName about that thing we saw… <<set _loot to true>><<else>>This is a strange song… I can't understand what he's singing…<</if>> <</if>> <<if _ran is 4>><<if _girlids is 1>>Now… Contemporary tracks are fine, but I'm more into really old music. Medieval songs in particular. Mr. Robert taught me to appreciate it. He made me dance in front of him when he played Douce Dame Jolie. Probably a hundred times.<<else>>Oh, this is just my kind of tune.<</if>> <</if>> <<if _ran is 5>>Hey… (Whisper) Did you hear? She's done it again. Amanda Fray… Our cute little slave neighbor. I can't believe that girl… And that she gets away with it.<</if>> <<else>> <<if _ran lte 3>>This music… It makes my head hurt… I'm just gonna lay down for a bit…<</if>> <<if _ran gte 4>>I don’t feel very well… But… This will be fine… I guess… I need a good party to cheer me up.<</if>> <</if>> // <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Ahh… We always play this as a starter. Lobby Machine by Leslie Winnipeg. It's sweeeet!<</if>> <<if _ran is 2>>Yeah, come on! We'll rock Redhaven tonight!<</if>> <<if _ran is 3>><<if $pq[8] is 1>> Oh… Oh, yeah. It's nothing crucial so it can wait. But… ehm, while preparing for this party, we saw someone throw a package across the wall, into our yard. <<if $cur gte 1>>It landed right next to the Gazebo.<</if>><<else>>It's probably not even English…<</if>> <</if>> <<if _ran is 4>><<if _girlids is 1>>That sounds… I don’t know. Well… I'm not surprised that it's coming from you, Lovisa.<<else>>Rambooed, but Leslie Winnipeg. Yes. This girl knows her songs.<</if>> <</if>> <<if _ran is 5>> <<if _ran2 is 1>>Ahh… I know… Stealing Mr. Tillingast's horse like that. She was gone for days… And all she got when she returned was "You've been naughty!" Hahah…<</if>> <<if _ran2 is 2>>Haha… Yeah. She's done that like… A dozen times now… Incredible.<</if>> <<if _ran2 is 3>>Yes, pushing Mrs. Tillingast like that… And all she had to do as punishment was to wipe up the shards from that $100 vase she broke when she wrestled the old lady. Incredible…<</if>> <<if _ran2 is 4>>Haha… Incredible. She does it again and again… Inviting her friends over and thrashing that place…<</if>> <<if _ran2 is 5>>Yep. She stole over 200 dollars and just went on a shopping spree. She even told the shop owner she was a noblewoman. Haha…<</if>> <</if>> <<else>> <<if _ran lte 3>>Alright. Here's a blanket. Come up and dance with me whenever you want to, okay?<</if>> <<if _ran gte 4>>Yeah, come on! We're gonna have fun!<</if>> <</if>> // <</if>> <<if $apparty is 1>> <br><div class="tex8px"><br></div> ''_apgirl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>That girl sure knows how to sing. I've probably told you this but I've heard she's a lesbian… I'm not surprised to be honest.<</if>> <<if _ran is 2>>Haha, Yeah. Redhaven's coolest bunch!<</if>> <<if _ran is 3>><<if $pq[8] is 1>> Yeah, and I saw it when I was coming out from the Annex. It looked heavy. Thought it was something _girl had placed there so I didn’t bother.<<else>>It's Engrish… Haha!<</if>> <</if>> <<if _ran is 4>><<if _girlids is 1>>Too bad we can't invite Mr. Robert to our party…! Haha…<<else>>You're awesome, $avIn_girlname. Haha… Okay, cheers!<</if>> <</if>> <<if _ran is 5>>Haha. She's such a bitch. I've met her at the market several times.<</if>> <<else>> <<if _ran lte 3>>Well, this girl's gonna party all night. She needs it.<</if>> <<if _ran gte 4>>Woho! Come on _girl. This is your party! Let's do this in your name (smile).<</if>> <</if>> // <</if>> /* TALK 32 ENDS BELOW*/ <</if>> <<if _ptalk is 33>> /* EIGHITIES*/ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _girlids is 1>><<if _will gte 5>>You know the eighties was actually a historical period? We're talking way back in the 1900s now. On a different planet. But still. It's interesting.<<else>>Oh I love this one. They played it on the radio not too long ago. But I don’t know what she's singing about… Nighty-nine something… Our dear Master sure knows how to put on a good party.<</if>><</if>> <<if _girlids is 2>><<if _will gte 10>>Shit, this is so freaking spaced-out. This fucking music sounds like it's coming from a radio transmitter or something. I miss my raider days… Just a drum and our screams.<<else>>What a fantastic… party, $callname. This is so nice.<</if>><</if>> <<if _girlids is 4>><<if _will gte 5>>I've probably mentioned it before but we actually have an all-eighties radio station in New Eden. And we only have like four in total. <<else>>Thank you for throwing this party, $callname. I absolutely love the eighties. You have good taste.<</if>><</if>> <<if _girlids is 6>><<if _will gte 5>>Oow… This music is so old. I know some professors used to listen to tracks like these at the Academy. But we youngsters preferred radio hits. Every day of the week.<<else>>Oh, I love your choice of music, Mr. $pcLastName. You're the best. <</if>><</if>> <<if _girlids isnot 1 and _girlids isnot 2 and _girlids isnot 4 and _girlids isnot 6>> Yeah, this is exactly what I needed. A colorful party! <</if>> <</if>> <<if _ran is 2>><<if $weatherroll lte 4>>This will be great. Party time! … What's he singing? Moonlight affair? Well, too bad we can't see our sacred moons tonight with all this rain pouring down. <<else>>Party time! Yeah. What are we playing right now?<</if>> <</if>> <<if _ran is 3>><<if $pq[8] is 1>>Hey, by the way, we should tell Mr. $pcLastName about that thing we saw… <<set _loot to true>><<else>>What's this? What's he singing? Touch in the Night? Sounds lewd!<</if>> <</if>> <<if _ran is 4>><<if _girlids is 8 and _will gte 10>>Oh Sweet Mother of Our Lord. Hombre, what is this music? Hey, we need some real party vibes here, this just sounds like crap.<<else>>Girls! It's party time! This is just what I needed. And wow… Listen to that synch. Great choice as a first track.<</if>> <</if>> <<if _ran is 5>>Bring it on! I'm gonna dance all night.<</if>> <<else>> <<if _ran lte 3>>Oh fuck… (Whisper) This song just depresses me. I'll go to the bathroom.<</if>> <<if _ran gte 4>>Please, can't we turn the volume down. I have a headache.<</if>> <</if>> // <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _girlids is 1>><<if _will gte 5>>Yeah. Sounds really… Interesting.<<else>>Ehm, he sure does! And this song. At least her voice is cute.<</if>><</if>> <<if _girlids is 2>><<if _will gte 10>>Haha! … (Whisper) You're so cool, Rebecca.<<else>>It sure is. I'm gonna enjoy this. <<if $action5 is true>>And this delicious drink.<</if>><</if>><</if>> <<if _girlids is 4>><<if _will gte 5>>Cool. You'd be the best guide if I ever visit New Eden. Not just in the radio department.<<else>>It is… A very special time period. But the music sure sounds growy! Yeah! Haha… That sound. It's so unique. Wow. <<if $action6 is true>>Oh! Here's a drink for you. <<if _partyslaves gte 2>>And one for _girl.<</if>><</if>><</if>><</if>> <<if _girlids is 6>><<if _will gte 5>>I kinda like this. At least this song. I've heard it before. Singing about the moonlight and everything. I can't understand it but it's great.<<else>>Ehm… Yeah… Anyone want one of these pink bracelets by the way?<</if>><</if>> <<if _girlids isnot 1 and _girlids isnot 2 and _girlids isnot 4 and _girlids isnot 6>> It's colorful indeed! Look at all these pink decorations. Haha… <</if>> <</if>> <<if _ran is 2>><<if $weatherroll lte 4>>Maybe our party will clear the clouds. Yeah! Shake that tushy _girl! <<else>>Ehm. I know this. It's Albert One. Sounds like a sexy name. Yeah!<</if>> <</if>> <<if _ran is 3>><<if $pq[8] is 1>> Oh… Oh, yeah. It's nothing crucial so it can wait. But… ehm, while preparing for this party, we saw someone throw a package across the wall, into our yard. <<if $cur gte 1>>It landed right next to the Gazebo.<</if>><<else>>This night's gonna be lewd! Haha! Let me see that tushy shaking, _girl.<</if>> <</if>> <<if _ran is 4>><<if _girlids is 8 and _will gte 10>>Haha… Miss Catholic prudence. I'm gonna enjoy this!<<else>>Yeah, bring it on! Party time!<</if>> <</if>> <<if _ran is 5>>Come on girl, we're gonna own this night!<</if>> <<else>> <<if _ran lte 3>>Ehm… Okay. Your choice.<</if>> <<if _ran gte 4>>Please, don’t be such a downer. We all need this, okay?<</if>> <</if>> // <</if>> <<if $apparty is 1>> <br><div class="tex8px"><br></div> ''_apgirl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> <<if _girlids is 1>><<if _will gte 5>>Leave the history lesson for tomorrow, _girl. Please!<<else>>There's something about balloons. But the language. It sounds like the one those traders down in Kasey's Park speak.<</if>><</if>> <<if _girlids is 2>><<if _will gte 10>>A badass girl on a badass party! Come on. We all need this, girls!<<else>>Me too. This party is just what we needed!<</if>><</if>> <<if _girlids is 4>><<if _will gte 5>>Yeah who would be better to show us than sweet Juno. The tattooed party chick from New Eden. Cheers!<<else>>Come on! Girl power!<</if>><</if>> <<if _girlids is 6>><<if _will gte 5>>It's just his dialect. But I think I get the most words. Anyway. Great song!<<else>>Oh, me! I'll have two.<</if>><</if>> <<if _girlids isnot 1 and _girlids isnot 2 and _girlids isnot 4 and _girlids isnot 6>> Hey, girls, what do you think about this bracelet? It sure looks eighties. All red and gold… <</if>> <</if>> <<if _ran is 2>><<if $weatherroll lte 4>>Yeah! Let's get it on!<<else>>Haha… Mr. One. That's better than taking Mr. Two!<</if>> <</if>> <<if _ran is 3>><<if $pq[8] is 1>> Yeah, and I saw it when I was coming out from the Annex. It looked heavy. Thought it was something _girl had placed there so I didn’t bother.<<else>>(Whisper) Now let's not arouse or host too much. We want a party, not an orgy.<</if>> <</if>> <<if _ran is 4>><<if _girlids is 8 and _will gte 10>>Yeah, me too. Take your attitude out in the guest chamber, okay?<<else>>This will be the best party ever!<</if>> <</if>> <<if _ran is 5>>Hey, girls, let's form a dance ring. Come! <</if>> <<else>> <<if _ran lte 3>>Let her be, please. She's had enough.<</if>> <<if _ran gte 4>>Fuck, let's give her some slack. She's been going through a lot lately.<</if>> <</if>> // <</if>> /* TALK 33 ENDS BELOW*/ <</if>> <<if _ptalk is 34>> /* ROCK*/ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Oh… I love this. Basket case! <<if _girlids is 2>>My favorite rock tune, after Heaps of Flesh.<<else>>Rock can sound kinda okay after all.<</if>><</if>> <<if _ran is 2>>Sweet… Norwegian metal. <<if _girlids is 8>>I remember my father loved this. We never played it up at the Mastersphere, though. Haha…<<else>>I don't understand how it's not more popular.<</if>> <</if>> <<if _ran is 3>>Ow, Nicholas Kreuger. Good pick, Mr. $pcFirstName.<</if>> <<if _ran is 4>>Party time, girls! Oh, I know this one! It's those freedom fighters who formed a band. I love them. <</if>> <<if _ran is 5>>Alright. We all need this. A rock party! By the way… Who's this? That Planchet girl from the Mastersphere?<</if>> <<else>> <<if _ran lte 3>>Damn… This music is too loud… And I feel kinda off tonight so it's double pain.<</if>> <<if _ran gte 4>>I… I'm gonna go to the bathroom. Catch you later. I'll be back soon.<</if>> <</if>> // <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>And the singer is so fucking hot!<</if>> <<if _ran is 2>>Hmm, it just sounds like a wall of noise to me. Oh, no, it was just the intro. … This is pretty good!<</if>> <<if _ran is 3>>I heard he's been playing up at the Mastersphere for over two years now. It'll murder his career if he doesn’t return soon.<</if>> <<if _ran is 4>>Zombie, right? They're even singing about themselves.<</if>> <<if _ran is 5>>Yep. This is Dolrita Planchet. The bitch from the Master-freaking-sphere. Cheers!<</if>> <<else>> <<if _ran lte 3>>The mood is… dying in here. Please. We need this!<</if>> <<if _ran gte 4>>Alright. Go. Take your time.<</if>> <</if>> // <</if>> <<if $apparty is 1>> <br><div class="tex8px"><br></div> ''_apgirl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>He sure is. (Whisper) I just wanna bury my hands in that hair of his. <</if>> <<if _ran is 2>>It's art. Even if it's hard to understand. Now, let's shake our asses girls!<</if>> <<if _ran is 3>>Haha… With all the free slave pussy he gets up there, I don’t think we'll ever see him back on Raana.<</if>> <<if _ran is 4>>So… Fucking good. The best party starter.<</if>> <<if _ran is 5>>Cheers! <<if $avAp_willpower gte 15>>Party, biatches!<<else>>And cheers to our great host!<</if>><</if>> <<else>> <<if _ran lte 3>>Yeah, come on _girl. Please. (Whisper) Who brought her in here? She looks like a dying wrool cat.<</if>> <<if _ran gte 4>>(Whisper) Poor girl. Master's not been treating her well?<</if>> <</if>> // <</if>> /* TALK 35 ENDS BELOW*/ <</if>> <<if _ptalk is 35>> /* TRANCE GIRLS ONLY*/ ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>><<if _girlids is 2 or _girlids is 8>>THIS IS SOME SERIOUS SHIT! Now let's party!<<else>>Wow… Feel the base! I like this. Strikes you right in the chest. Let's party!<</if>><</if>> <<if _ran is 2>><<if _girlids is 1>>I… I normally don’t like this kind of music but… LET'S PARTY! Wow, come on!<<else>>Hey, I really like you, you know. And I feel you're one of my closest friends. Even if we didn’t start out well. Now, let's fucking party, okay? <<if _will lte 9>>Thanks for this, Master. I… Love you!<</if>><</if>><</if>> <<if _ran is 3>>Who's gonna dance until they drop tonight? Are you with me?<</if>> <<if _ran is 4>>This is fucking awesome. Listen to that bass. I love how it makes my <<if _girlid is 1>>little<</if>> boobies vibrate (laughter).<</if>> <<if _ran is 5>>Wow, this is great. And you look really rad, girl!<</if>> <<else>> <<if _ran lte 3>>I…I don’t wanna be here. (Whisper) He forced me. Please just make this night end so I can go to bed.<</if>> <<if _ran gte 4>>(Whisper) He forced me to be here. I just wanna go to bed. Oh, please Moons, may this night end soon.<</if>> <</if>> // <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Yeah, woho! Shake those titties, _girl!<</if>> <<if _ran is 2>>Yeah, I'm gonna dance till there's nothing left of these shoes!<</if>> <<if _ran is 3>>I'm with you, girl. This is the night everything happens!<</if>> <<if _ran is 4>>Haha, you're so sexy, _girl. Always remember that.<</if>> <<if _ran is 5>>Oh thank you. I found some nice clothes down in the basement. <</if>> <<else>> <<if _ran lte 3>>Now's your chance to feel better. Come on, girl. I'll be your chaperone, okay?<</if>> <<if _ran gte 4>>(Whisper) I'm so sorry for what's happened to you but acting like this will not help. Be yourself. Be strong. Enjoy life. Okay?<</if>> <</if>> // <</if>> <<if $apparty is 1>> <br><div class="tex8px"><br></div> ''_apgirl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>You two girls are so sexy tonight. I love you! Now let's dance!<</if>> <<if _ran is 2>>And I'm going to dance until there's no floorboards left!<</if>> <<if _ran is 3>>Yes! A night to remember! Now let's dance girls!<</if>> <<if _ran is 4>>Yeah, for real. Come on _girl, you got so much potential. I know you could be a queen one day.<</if>> <<if _ran is 5>>(Whisper) From that bondage chest in… The Room of Sceams? You know those are covered in old semen, right? His brother must've been such a creep.<</if>> <<else>> <<if _ran lte 3>>Yeah, we'll make this night good for you, okay?<</if>> <<if _ran gte 4>>Now listen to your sister, okay _girl? She's right. Now, let's party!<</if>> <</if>> // <</if>> /* TALK 35 ENDS BELOW*/ <</if>> <<if _ptalk is 36>> /* ALL PARTY ROUND 1 WITH GUESTS*/ <<if $outguests gte 1>> ''$name1:'' // <<if _halftwit1 is true>> <<if _ran is 1>>Oh, gosh. Thanks kind Sir, that you invited me to this fine party. I really like you mister!<</if>> <<if _ran is 2>>Oh mighty my. I never usually go to feasts like these. Thanks for inviting me, mister. <<if _pleasure gte 1>>Wh… Wh… Why is there a naked lady kneeling at the couch?<</if>> <</if>> <<if _ran is 3>>Yeah daddy's gonna be jealous when he heard I was at a nobleman's party. <<if _pleasure gte 1>>Oh, mister… Is… Is that naked lady over there gonna pull at my Johnson?<</if>> <</if>> <<else>> <<if _ran is 1>><<if _bud1 is true>>Woho! This will be fucking great. $pcFirstName my man. You're my brotha! <<if _pleasure gte 1>>And you got a sweet little angel here ready to wrap herself around my dick. Wonderful!<</if>> <<else>>Thanks for inviting me. This will be a nice change for my normal doings. <<if $pfocus is 5>>The music is a bit odd, but a party is still a party!<<else>>And I love the music!<</if>><</if>><</if>> <<if _ran is 2>><<if _bud1 is true>>Heya, thanks for inviting me, brother. Good to know there are some kick-ass parties happenin' in Redhaven. You're my man $pcFirstName. (Wraps his arm around your shoulders) <<if _pleasure gte 1>>(Whisper) Hey, if that girl over there gets to taste the Bud juice tonight, I'll owe you a favor. It was kinda long since this man was with da ladies, if you know what I mean? Hey, brother?<</if>> <<else>>Great party, $pcFirstName. I needed this. Thanks.<</if>><</if>> <<if _ran is 3>><<if _ansel1 is true>>Hehe, kinda odd being in here. I'm so used to my tent, or camping out on your yard, Mr. $pcLastName.<<if _pleasure gte 1 and _fuckgirl is "Lovisa">>I see you got my favorite girl ready and naked here. Hehe… I love small blondes with tiny titties. Especially Scandies. So… Who's she gonna serve tonight? <<set _lovi to true>><</if>> <<else>>This will be a kickass party! Thanks for inviting me.<<if _pleasure gte 1 and _nosex isnot true>>And you brought some women… I see… Nice (smile)!<</if>> <</if>><</if>> <<if _ran is 4>><<if _walton1 is true>>Hehe… This isn’t my usual cup of tea, if you know what I mean. But I still got some muscles left in these legs. <<if _pleasure gte 1>>But that little cunt? I… I don’t know. Maybe I'll rape her ass after I've gotten drunk, but please keep her away from my crouch for now, okay?<</if>> <<else>>Hey, $pcFirstName. Awesome party. Thanks for inviting me. This'll make my day.<</if>><</if>> <<if _ran is 5>><<if _abbot1 is true>>Oh, it's always great coming here, $pcFirstName. I'll just sit here and have myself a drink before the real party starts. <<if _pleasure gte 1 and _fuckgirl is "Lovisa">>And… (cough) I wouldn’t mind having that sweet little blonde girl's lips wrapped around my shaft all night. Hehe. Redhavenites help other Redhavenites, right?<</if>> <<else>>Wow. This will be a great party. Just what I needed. <<if $pfocus is 3>>Synth night. Yeah!<</if>> <<if _pleasure gte 1 and _nosex isnot true>>And I see you have your slaves naked and ready. Interesting.<</if>> <</if>><</if>> <</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _halftwit1 is true>> <<if _ran is 1>>Ehm, yeah, thanks "MISTER". Hehe… I appreciate it too.<</if>> <<if _ran is 2>>Well, dookie, now you're elbowing with the fancy folk. <<if _pleasure gte 1>>Haha… That girl? She's gonna give you a ride tonight, boy.<</if>> <</if>> <<if _ran is 3>><<if _pleasure gte 1>>Oh, Moonfuck… (Whisper) Poor girl.<<else>>If you don’t shut up, I'll show you who's the daddy around here, okay?<</if>> <</if>> <<else>> <<if _ran is 1>><<if _bud1 is true>><<if _walton2 is true>>Oh, shut up, idiot. You're making a fool outta yourself. Go get me somethin' to drink instead.<<else>>Haha, Bud… You're a real party guy (sarcastic laughter)! I'm gonna enjoy this.<</if>> <<else>>Normal doings? This should be our normal doings. And I think $pcFirstName agrees. Haha!<</if>> <</if>> <<if _ran is 2>><<if _bud1 is true>>I'm gonna go help myself with some drinks… Hmm. Where to start.<<else>>Hey, $name1, party's not even started yet. This might become the worst night of your life. Haha, just kidding.<</if>> <</if>> <<if _ran is 3>><<if _ansel1 is true>><<if _lovi is true>>Haha. You dirty old coot. So the rumors are true about you! Well, I don’t care. Let's get this party started!<<else>>Haha, shit, I don’t know why you keep livin' out there in the rain. Better to rent a place at Divine Juices or somethin'.<</if>><<else>>Oh, Yeah. This'll be sweet. Can't wait to see what $pcFirstName has in store for us! Hey, $name1, did you get one of those "special cigarettes" I was handing out? <<if _pleasure gte 1>>Take it after fucking that sweet mouth standing over there. You won't be able to get it up after smokin' it. Hah!<</if>><</if>> <</if>> <<if _ran is 4>><<if _walton1 is true>>Haha, inviting the Master Smith to your little party, $pcFirstName. You're in for a ride. This old guy can turn into a dynamite before you know it!<<else>>Yeah, not many people around here take the initiative to do things like this. Good to know I got a friend. <<if _ansel2 is true>>It sure gets lonely in that tent sometimes. And I have to tell ya, Redhaven market is a messy place.<</if>><</if>> <</if>> <<if _ran is 5>><<if _abbot1 is true>>Hey, old-timer, why don’t we talk some business? I have some scores to settle with you.<<else>>Sure will be. $pcFirstName is Redhaven's best host! Cheers to that! <<if $action3 is true>>Nice beer by the way! Redhaven Ale? Very local.<</if>><</if>> <</if>> <</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You also overhear a conversation going on between your female guests, _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Hey. I see you made it here too (smile). … How's that rash by the way? Or was it a blister?<</if>> <<if _ran is 2>>How are you feeling tonight? Ready to party with the guys?<</if>> <<if _ran is 3>><<if _malove gte 70>>Just so you know, Master is mine tonight, okay? <<else>>Let's make this the best party ever. <<if _nosex isnot true>>Even if $name1 looks like he could dork this place out.<<else>>We got a female mercenary here to befriend. <</if>><</if>> <</if>> <<if _ran is 4>> <<if _walton1 is true>>Ehm… (Whisper) You know there are rumors going around regarding our neighbor weapon smith, right? (Snickering) And it's not rumors that'd do us girls good tonight.<<else>>(Whisper) Haha, that $name2 is such an ass kisser… <</if>> <</if>> <<if _ran is 5>>Hey, girl, glad you got invited to. <<if _girlids is 1>>Don’t like being alone with a bunch of guys.<<else>>This would've been really boring without you.<</if>> By the way, did you hear about that thing in the market the other day? <</if>> <<else>> <<if _ran lte 3>> Oh please, fucking kill me… (Whisper) I don’t wanna be here…<</if>> <<if _ran gte 4>> I don’t feel very well… I fear this night will end badly. <</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>> (Whisper) <<if _ran2 is 1>>It's okay. I feel better when I don’t have to sit down. <</if>> <<if _ran2 is 2>>No, it's gone. Probably a mosquito bite. A rather odd place, but I guess the mosquito was feeling horny that night. Haha!<</if>> <<if _ran2 is 3>>Not a blister. And it has grown. <<if $avIn_analwear gte 30>>He's been screwing me back there quite much lately so I guess there's a natural explanation.<<else>>It hurts when I run… Fuck. I need some booze!<</if>><</if>> <<if _ran2 is 4>>It's better. I took that ointment you gave me. Did wonders.<</if>> <<if _ran2 is 5>>Well, the smell is gone. And the pain. I hope it'll go away completely in a few days. It's embarrassing. There of all places…<</if>> <</if>> <<if _ran is 2>><<if $avIn_girlid is 1>>(Whisper) Well, I don’t know. <<if $outguests gte 1 and _nosex isnot true>>$name1 is one scary fuck. I mean, he looks at me like I'm some kind of treat. <<if _pleasure gte 1>>He's got _fuckgirl for that. May the Moons bless her soul.<</if>><</if>> Anyway… Booze? Where?<<else>>Well I guess we could give <<if $outguests gte 1>>them<<else>>him<</if>> a try. Haha!<</if>><</if>> <<if _ran is 3>><<if _malove gte 70>>What? You're gonna marry him tomorrow? <<else>><<if _nosex isnot true>>(Whisper) Yeah, he's a fucking creep. We better stay alert, okay? Watch our backs.<<else>>(Whisper) Yeah… She looks misplaced somehow. Poor girl. Doesn’t know who's paying her.<</if>><</if>> <</if>> <<if _ran is 4>><<if _walton1 is true>>I've heard them. He ONLY does anal. Nothing else. … Fresh.<<else>>(Whisper) <<if $credit gte 700>>Well, our Master is a rising star. Can't blame him. This household is no longer just "some house". Mr. $pcLastName is making a name for himself. <<else>>Yeah, I know. I mean, for what?<</if>><</if>> <</if>> <<if _ran is 5>> <<if _ran2 is 1>>Oh, yeah? Amanda Fray? That bitch! And she got away with it after Mr. Tillingast spoke to the Skyguard officer. What is that? Her fifth time shoplifting?<</if>> <<if _ran2 is 2>>Yeah, a shootout. And just thirty minutes after you've been there shopping groceries. I thought Redhaven was safe.<</if>> <<if _ran2 is 3>>Oh, yeah, I know. The prostitute biting that raider's dick off? Haha. He deserved it. <<if $avIn_willpower gte 30>>Never deepthroat a tribalist!<</if>> <<set $bandits-=1>>''Bandit Faction decreased (-1)!''<</if>> <<if _ran2 is 4>>Of course I did. How could I miss that? Haha, Amanda Fray. Kissing another slave girl out in the open. She's one daring bitch. Redhaven's celebrity.<</if>> <<if _ran2 is 5>>Ehh… Yeah? That didn’t go unnoticed for any girl worth her name in Redhaven. A popstar. Here? Doing some "dangerous shopping" for his girlfriend in Crystal Hills. <</if>> <</if>> <<else>> <<if _ran lte 3>>(Whisper) Okay, but… let's just chill in the background? Let the guys have their fun. <<if $action6 is true>>Here's some cider. With a vodka taint! You'll love it.<</if>><</if>> <<if _ran gte 4>>No. Let's make this night the best night of our lives, okay? Let's party!<</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 39>> /* PSYTRANCE ROUND 1 WITH GUESTS*/ <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>><<if _abbot1 is true and _partyslaves gte 1>>Mmh… I'm gonna enjoy sittin' here watching some sweet breasts bouncin'. Just how I want my evenings. This here music is nothing for me.<<else>>I'll get me something to drink before I hit the dancefloor. I hope you got some… "good stuff" somewhere? So we can party all night?<</if>> <</if>> <<if _ran gte 4>><<if _bud1 is true>>Wow… Partay! Yeah! <<if _partyslaves gte 1>>Come on biatches!<<else>>I'm gonna dance all fucking night.<</if>><<else>>Wow. This music is really… Interesting…<</if>> <</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>><<if _abbot1 is true and _partyslaves gte 1>>You do that, old man. I'm gonna rule the dance floor tonight.<<else>>I'll take whatever he's gonna take!<</if>> <</if>> <<if _ran gte 4>><<if _bud1 is true>>(Mutter) By the Moons… Here he is again…<<else>>It's primal. Almost like a drum… I like it.<</if>> <</if>>// <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran lte 3>><<if _abbot1 is true and _partyslaves gte 1>>(Whisper) Why is that old coot looking at me like he wants to pull me into the bedroom?<<else>>(Whisper) Fuck, we better get out if they get too wasted on that resin. Okay, $avIn_girlname?<</if>> <</if>> <<if _ran is 4>>I took this special bracelet on. What do you think? It's from New Tokyo. Just one jot at the market.<</if>> <<if _ran is 5>>They say they party like this all the time in New Tokyo. I think it's cool.<</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran lte 3>><<if _abbot1 is true and _partyslaves gte 1>>Haha, if you want to get laid tonight, here's your chance.<<else>>You're not having any? Well… You're probably right… We should stay relatively sober.<</if>> <</if>> <<if _ran is 4>>Wow… It's almost glowing by itself. Awesome. Must be some high-tech stuff swimming around in there. Haha!<</if>> <<if _ran is 5>>That's one place I want to go some day. And not just for the parties. <</if>> <</if>> // <</if>> /* TALK 39 ENDS BELW*/ <</if>> <<if _ptalk is 40>> <<set _ranna to random(1, 6)>> <<set $tester to _ranna>> <<if _ranna is 1 and $merc1party is 2>><<set _nam to $merc1>><<set _pt to 1>><<set _stop2 to true>><<else>><<set _ranna to random(2, 6)>> <</if>> <<if _stop2 isnot true>> <<if _ranna is 2 and $merc2party is 2>><<set _nam to $merc2>><<set _pt to 1>><<set _stop2 to true>><<else>><<set _ranna to random(3, 6)>> <</if>> <</if>> <<if _nam is "RIFLE SAVANT">><<set _pt to 2>><</if>> <<if _nam is "BUD">><<set _pt to 3>><</if>> <<if _stop2 isnot true>> <<if _ranna is 3 and $budparty is 2>><<set _nam to "Bud">><<set _pt to 3>><<set _stop2 to true>><<else>><<set _ranna to random(4, 6)>> <</if>> <</if>> <<if _stop2 isnot true>> <<if _ranna is 4 and $anselparty is 2>><<set _nam to "Ansel">><<set _pt to 4>><<set _stop2 to true>> <<else>><<set _ranna to random(5, 6)>> <</if>> <</if>> <<if _stop2 isnot true>> <<if _ranna is 5 and $rooparty is 2>><<set _nam to "Abbot">><<set _pt to 5>><<set _stop2 to true>> <<else>><<set _ranna to random(6, 7)>> <</if>> <</if>> <<if _stop2 isnot true>> <<if _ranna is 6 and $timparty is 2>><<set _stop2 to true>> <<set _nam to "Walton">><<set _pt to 6>><<else>><<set _ranna to 7>><</if>> <</if>> <<if _stop2 isnot true>> <<if _ranna gte 7>><<set _nam to $name1>><<set _gen to true>><</if>> <</if>> ''_nam:'' // <<if _gen is true>> <<if _ran is 1>>It's great here. Thanks! <<if $sexfocus is 1>>And I do love the little lassie crawling around on all fours… Hehe, NICE touch.<</if>><</if>> <<if _ran is 2>>Well, it's okay I guess! Thanks for invitin' me.<</if>> <<if _ran is 3>>This is great, thank you. I'm enjoying myself. And I love the music.<</if>> <<if _ran is 4>>Yeah, just fine. I love the music by the way!<</if>> <<if _ran is 5>>I can't be in a better place right now. Thanks for invitin' me.<</if>> <<set _stop to true>> <</if>> <<if _pt is 1>> <<if _ran is 1>>I'm doing great. I almost feel bad for you paying me full wage. At least for today.<</if>> <<if _ran is 2>>Well, I'm doing just fine. Try to stay alert though. I'm still on duty.<</if>> <<if _ran is 3>>Mercenary benefits. What can I say? Thanks!<</if>> <<if _ran is 4>>I'm doin just fine. Not ordinary mercenary work, but all's good.<</if>> <<if _ran is 5>>Well, boss, thanks for askin'. I'm doing fine. Nothing to report.<</if>> <<set _stop to true>> <</if>> <<if _pt is 2>> <<if _ran is 1>>Mister. What a party you have here! I love it. <<if $sexfocus is 1>>And that lady? She's made my Johnson really happy.<<set _dis to true>><</if>> <</if>> <<if _ran is 2>>Mister I'm gonna tell all my friends about you. That means you'll have a thousand friends. If we're counting all my animal friends.<</if>> <<if _ran is 3>>You're so good mister. I love this here party.<</if>> <<if _ran is 4>>You're really awesome Mister. Thanks.<</if>> <<if _ran is 5>>I love it here. Thanks mister. You're my best friend. <<if $sexfocus is 1>>You and that _fuckgirl girl. I've had my chugger inside every hole of her by now. <<set _hard to true>><</if>> <</if>> <<set _stop to true>> <</if>> <<if _pt is 3>> <<if _ran is 1>>Everything's fine here. Thank you so much for this. Just what the Budmaster needed.<</if>> <<if _ran is 2>>The Budmaster feels like a Chancellor. THE Chancellor. Thanks for this, brother. <<if $sexfocus is 1>>And for sharing your women.<</if>> <</if>> <<if _ran is 3>>The Bud man feels great! Thank you. <<if $sexfocus is 1>>I'm gonna go dump my load inside _fuckgirl again. Her holes are so sweet.<</if>> Party time! <</if>> <<if _ran is 4>>This party is fucking awesome. Thanks! You know how to make the Budman happy. <<if $sexfocus is 1>>And getting my juices down your sweet little girls does spice things up a notch (smile).<<else>>The only thing we're missin' here right now is the fuck meat! Hah! But wow, what a party!<</if>><</if>> <<if _ran is 5>>Woha! The Bud Man is satisfied. This was a nice partey. <<if $sexfocus is 1>>And I've gotten a great taste of that girl of yours. Might've done her a-hole a little too rough though. It sure was tight when I started!<<set _hard to true>><</if>> <</if>> <<set _stop to true>> <</if>> <<if _pt is 4>> <<if _ran is 1>>Man. I could stay here for good! You're such a great pal, $pcFirstName.<</if>> <<if _ran is 2>>Hey my man! This party rocks!<</if>> <<if _ran is 3>>Awesome party man. Better than those hobo gatherings at Redhaven Market I usually attend. <<if $sexfocus is 1>>And so nice of you letting me rava… use your girls like this. Thanks!<<set _hard to true>><</if>> <</if>> <<if _ran is 4>> (Shaking legs) Oh, this guy's doing great here. Not much to offer back though. In either conversation or gifts. <<if $sexfocus is 1 and _fuckgirl is "Lovisa">>Ehm, speaking of gifts. You know how I love that blond little lady you have walking around here? I've used her good. Yeah. You should probably pull her back before she's unconscious. Hehe.<<set _hard2 to true>><</if>> <</if>> <<if _ran is 5>> Ansel's feeling awesome tonight. Don’t wanna go back to that tent. Ever again. <<if $sexfocus is 1>>Oh, and thanks for letting me ravage that sweet little thing of yours. I did her good. The Ansel way. I guess the rumors about me are true. Haha!<<set _hard to true>><</if>> <</if>> <<set _stop to true>> <</if>> <<if _pt is 5>> <<if _ran is 1>>This party makes me feel twenty years younger. Thanks for that. Here, take this gift as a token of my appreciation. <<set _gift1 to true>> <</if>> <<if _ran is 2>>You're a fantastic host (cough) and I really appreciate you inviting me. We could almost call ourselves friends by now. Hehe… (Cough) <<if $sexfocus is 1>>Oh and sweet of you letting me use that girl of yours. A long time ago I was this hard. Haha!<</if>> <</if>> <<if _ran is 3>>$pcFirstName! You're a great host. I was about to give you this nice little gift from my shop. I got a bunch of these from Nika's old storage before he reopened. Take it as a token of my appreciation. Here. <<set _string to true>> <<set _gift2 to true>><</if>> <<if _ran is 4>>Oh this was a sweet party. In every way. Thanks for inviting me. Too bad I don’t have any good stories or other stuff to tell. <<if $sexfocus is 1 and _fuckgirl is "Lovisa">>I do have to give you my deepest thank yous for lettin' me use that blond Scandi girl you got here. She's so sweet. Her mouth fits my pecker just right. Hehe.<</if>> <</if>> <<if _ran is 5>>I don’t know what to say. Great party, Mr. $pcLastName. I'm honored that you invited me to your mansion. I've serviced you and your brother for ages. Nice finally being treated as a friend. <</if>> <<set _stop to true>> <</if>> <<if _pt is 6>> <<if _ran is 1>>Well… It's great getting out from the store. Can't argue with that.<</if>> <<if _ran is 2>>Thank you so much for inviting me. I feel that we Redhavenites are finally coming together. There's so much pressure from the outside world you know. Here, take this. The host should always receive a gift from his guests. <<set _gift3 to true>> <</if>> <<if _ran is 3>>Ah, $pcFirstName. It's all great. Thanks for inviting me. We're powerful people. Both of us. We should stick to together. <<if $ownplasma gte 1>>I know you're wielding one of them plasma rifles. Here take these. As a token of my appreciation. <<set _gift4 to true>><</if>> <</if>> <<if _ran is 4>>I'm doing just fine. Thanks for asking. You're a good host, $pcFirstName. <<if $ownplasma gte 1 and $sexfocus is 1>>And thank you for allowing me… to taste your female merchandise. Haha! Here. Take these as a token of my appreciation. And for making this old guy satisfied. It's for that plasma rifle you have hanging in your office. My rifle's all empty now, hehe! <<set _gift5 to true>><</if>><</if>> <<if _ran is 5>>Great inviting me. I do have some chores back at the store but a fine occasion like this doesn’t happen every day.<</if>> <<set _stop to true>> <</if>> <<if _stop isnot true>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <</if>> // /* TALK 40 ENDS BLOW*/ <<if _string is true and _girlids is 1 and _will gte 15 and _weatherroll lte 3>> <br><div class="tex8px"><br></div> ''Lovisa:''//Ehm… Who… (blushes)// <br><div class="tex8px"><br></div> ''Abbot:''//Yes, I think it's your size, little lady!// <</if>> <</if>> <<if _ptalk is 41>> <<if $outguests gte 1>> ''$name1:'' // <<if _bud1 is true>> <<if _ran is 1>>$pcFirstName. This was fucking great! Club Bud next time?<</if>> <<if _ran is 2>>Wow thanks my brother! I owe you one. A bit low on cash at the moment but I'll score some soon. Hey, we should head out and kill some raiders tomorrow!<</if>> <<if _ran is 3>>Hey my man! Sweet partay! <<if $sexfocus is 1>>I'd like to take _fuckgirl home with me. If I had the cash. Spend a week o' fucking with that bitch. I liked her. <</if>> This was great!<</if>> <<if _ran is 4>>Thanks for this, brother. I owe you one big time.<</if>> <<if _ran is 5>>Oh man, the party Mastah $pcFirstName! Thanks for this. <<if $action5 is true>>Where do you score your drugs man? These here are pristine!<</if>><</if>> <<else>> <<if _halfwit1 is true>> <<if _ran is 1>>Thank ya mister. This here party was awesome. Can I come again sometime? <<if $sexfocus is 1>>My pecker is all emptied now too. Feels so good…<</if>> <</if>> <<if _ran is 2>>Well, Mister, I could stay here all day. Or all night I mean. … I hope I've been a good guest. Daddy says I'm an embarrasmint? Embarrosment? For society. But I think wrong because good Mister here invites me to his fancy party<<if $sexfocus is 1>> with young girls working away on my pecker<</if>>. He'll see… Hehe… He'll hear of this.<</if>> <<if _ran is 3>><<if $sexfocus is 1>>Mister… Is it normal that my pecker hurts so much? I think that your girl there bit me or somethin'.<</if>> Anyway. Thanks for inviting me. I don’t have much friends. Just you. And Old Sarnac. <</if>> <<if _ran is 4>>Hey, Mister, thanks for this. I'll tell daddy you're the best friend a man can have.<</if>> <<if _ran is 5>>You've been soo funny tonight, Mister. A real party master.<</if>> <<else>> <<if _ran is 1>>Wow… The joys, the laughs… What a host! Thanks.<</if>> <<if _ran is 2>>This was great man, much appreciated.<</if>> <<if _ran is 3>>This was Rad. As the kids say. Thanks, $pcFirstName!<</if>> <<if _ran is 4>>Thanks for this. Much appreciated.<</if>> <<if _ran is 5>>Great hosting, $pcFirstName. This was a fantastic party.<</if>> <</if>> <</if>> <</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _bud1 is true>> <<if _ran is 1>>Haha… Club Bud. You're incredible, man. <<if _ansel2 is true>>Hey, maybe we could finish up there, you and I? Score some denaar, take a few beers? I got my contacts at the market. Cheap stuff. Gotta burn it hard though.<</if>><</if>> <<if _ran is 2>>No, don’t do that Bud, you'll get yourself killed. Haha.. Stupid.<</if>> <<if _ran is 3>>It sure was. Thanks, $pcFirstName.<</if>> <<if _ran is 4>>Me too man, this was fucking insane. <<if $action5 is true>>I'm gonna be up all night after scoring them drugs. Anyone up to hitting the boardwalks?<</if>><</if>> <<if _ran is 5>>(Whisper) By the Moons… This guy… Jikes.<</if>> <<else>> <<if _halfwit1 is true>> <<if _ran is 1>>Haha… Oh… RIFLE SAVANT. You're awesome, dude.<</if>> <<if _ran is 2>>RIFLE SAVANT, never, ever think that about yourself. You're a great man, and now you're with a great crew that cares for you. Okay? $pcFirstName! Never get this boy killed! Promise me that.<</if>> <<if _ran is 3>>Haha… Old Sarnac? I thought he was dead from all that methanol he drank. Well, I might be wrong…<</if>> <<if _ran gte 4>>I have to agree on that. Thanks, man!<</if>> <<else>> <<if _ran is 1>>Yeah, thanks dude. Much appreciated.<</if>> <<if _ran is 2>>Indeed. Thanks! Catch ya later!<</if>> <<if _ran is 3>>Hah… Rad indeed (smile). Catch you later. <<if _bud2 is true>>Maybe at Club Bud?<</if>> <</if>> <<if _ran gte 4>>Yeah man, I gotta say, you sure know how to throw an event. Thanks! <<if _bud2 is true>>You and me, $pcFirstName. Brothers! Foo life!<</if>> <</if>> <</if>> <</if>> <</if>> <</if>> <<if _ptalk is 42>> <<if _partyslaves gte 1>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Great party, Master! Ehm, you're the Party Master. Hehe… You know how to make us girls satisfied. In… In many ways… As a Party Master I mean (blush). Ehm, thanks!<</if>> <<if _ran is 2>>This was great, thanks! <<if _girlids is 10>>Sure beats a three hour blowjob at my old prison camp!<</if>> <</if>> <<if _ran is 3>> <<if _will lte 5>>Our great Master has done it again. Thank you, kind Sir, for arranging this.<<else>>A great party, Sir. Much appreciated.<</if>> <</if>> <<if _ran is 4>>Wow… I don’t know what it is. A strange feeling. My luck has finally turned! Thanks!<</if>> <<if _ran is 5>>This was fantastic. Thank you. <<if _girlids is 9>>You're the best white guy I know, hombre!<</if>><</if>> <<else>> <<if _ran lte 7>><<if _will lte 5>>Oh… Sorry for being such a… downer, Master. But I don’t feel very well. This party has made me a little bit better, though (smile).<<else>>I really needed this. Maybe things can turn around now. Thanks. I guess. At least for the party.<</if>> <</if>> <</if>> // <</if>> <<if _partyslaves gte 2>> <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>Haha… _girl (Whisper) Awkward. Yeah, thanks Mr. $pcLastName. I had a great time.<</if>> <<if _ran is 2>><<if _girlids is 10>>Ehm… Ouuh… Yeah, it sure does. Great party, Sir!<<else>>Yeah, it sure was. Thanks a lot!<</if>> <</if>> <<if _ran is 3>>Yeah, thank you so much. Did wonders to my happiness.<</if>> <<if _ran is 4>>Mine too. Thanks for arranging this.<</if>> <<if _ran is 5>>I appreciate this too. Just what I needed.<</if>> <<else>> <<if _will lte 5>>It has made all of us feel better. Thank you, Mr. $pcLastName.<<else>>Yeah, this was great. Thanks!<</if>> <</if>> // <</if>> <</if>> <<if _ptalk is 43>> ''Bud:''// <<if $sexfocus is 1>> <<if _ran is 1>>Oh man, $pcFirstName. You're insane! This party… Shit… And getting my cock blown by this beautiful angel. My… God… Thanks!<</if>> <<if _ran is 2>>This was insane, man. We're brothers for real. The Bud juice and The $pcFirstName juice are in the same girls now. Hehe! Much appreciated.<</if>> <<if _ran is 3>>Ooh… Jikes. By St. Graves. I got no Bud juice left. Man, this was perfect!<</if>> <<if _ran is 4>>Holy cow, $pcFirstName. Brother! This was one partay! Come over to Club Bud next time, okay?<</if>> <<if _ran is 5>>Fucking insane man… I love you, brother. Thanks for sharing your girls with me. That's the best sign of friendship the Budman can get.<</if>> <<else>> <<if _ran is 1>>This was freaking Rad man! Thanks for inviting your brother.<</if>> <<if _ran is 2>>You're such a great brother! Thanks for inviting me.<</if>> <<if _ran is 3>>You're awesome $pcFirstName. Thanks.<</if>> <<if _ran is 4>>This was an insane party, man. <<if $pfocus is 5>>I never thought trance could sound so gooood!<</if>> Thanks!<</if>> <<if _ran is 5>>You're awesome man. The only think lacking was da ladies. But you can't have everything, hey?<</if>> <</if>> // <</if>> <<if _ptalk is 44>> ''$name1:'' // <<if _ansel1 is true>> <<if _ran is 1>>Oahh… Shit… There's not much left of this girl… Haha… Wow. What a feast. I've cummed like half a dozen times. Thanks man!<</if>> <<if _ran is 2>>Wow, this girl sure could take on Ansel tonight. I almost feel bad for her. Hehe… Thanks, man!<</if>> <<if _ran is 3>>This was great. I never knew this girl, _fuckgirl? Could take so much cum. Man, I feel satisfied now. Tonight I'm gonna fall asleep in my tent with a smile on my face.<</if>> <<if _ran gte 4>>You've managed to satisfy Ansel! Man… You know what they call me. The Buck from Redhaven. Haha…<</if>> <<else>> <<if _ran is 1>>This was great $pcFirstName. Absolutely fantastic. I've cummed more times than I can count.<</if>> <<if _ran is 2>>Wow… I feel so satisfied right now… <<if $action6 is true>>Booze and girls… Haha… Moonheaven.<</if>><</if>> <<if _ran is 3>>This was fantastic. That girl looks exhausted, though. Haha. She had it coming.<</if>> <<if _ran is 4>>Man, thanks… I've explored that girl's every hole by now. Fantastic. And I gotta tell ya, I made her orgasm several times.<</if>> <<if _ran is 5>>Wow, thanks man. And that girl. Jikes! She sure knows what she's doing. And I bet she likes it. Haha.<</if>> <</if>> // <</if>> <<if _ptalk is 45>> ''$name1:'' // <<if _halfwit1 is true>> <<if _ran is 1>>Wow… Mister that lady is fantastic. I never knew I had it in me. Say thanks to her when she gets better okay?<</if>> <<if _ran is 2>>Wow, daddy's gonna hear about this. Good old me getting some snatchy for dinner. Thanks mister!<</if>> <<if _ran is 3>>Wow Sir this was great. So kind of you to let me lend your wife!<</if>> <<if _ran gte 4>>You sir, is great. Thank you for this!<</if>> <<else>> <<if _bud1 is true>> <<if _ran is 1>>Woooh… The Budman is DONE. For half an hour at least. Wow. <<if $action6 is true>>Gonna go get myself some boooooze.<<else>>I need something to drink. Too bad there's no booze around here.<</if>><</if>> <<if _ran is 2>>Wow, this was sweet man. The Budman owes you one.<</if>> <<if _ran is 3>>Man… I think I dumped a gallon inside her. Haha… _fuckgirl. I'll remember that name.<</if>> <<if _ran gte 4>>_fuckgirl, _fuckgirl… I'm fortunate you ended up here. … Thanks for the taste, my brotha! This was awesome. But I'm not done.<</if>> <<else>> <<if _ansel1 is true>> <<if _ran is 1>>Wow. Ansel is THIS satisfied right now. Thanks. I might've taken her a bit too hard but hey, what are slaves for?<</if>> <<if _ran is 2>>Man wow… This was sweet. Too bad I can't afford one of these myself. Prime.<</if>> <<if _ran is 3>>Moonshit this was gooood. I'd almost like to take her back to my tent and rap… fuck her for a week. Better watch out, $pcFirstName, I might come snatch her one day.<</if>> <<if _ran gte 4>>Okay, round one. I'll rape… ehm, fuck her again in an hour. This is like drugs. But ten times better. If you do the fucking while on drugs.<</if>> <<else>> <<if _ran is 1>>Oh… Sweet… I'll remember this… What a girl. Such a good girl…<</if>> <<if _ran is 2>>There you go. _fuckgirl, was it? You've been a good girl. Man, I feel wasted!<</if>> <<if _ran is 3>>Wow, what a nice fuck. Thanks, $pcFirstName. I appreciate it. Your household is fucking awesome.<</if>> <<if _ran gte 4>>Haha… Thanks. This was fucking great. What a girl!<</if>> <</if>> <</if>> <</if>> // <</if>> /* MALL <<if $outguests gte 1>> ''$name1:'' // <<if _ran lte 3>>XX.<</if>> <<if _ran gte 4>>XX<</if>> // <<if $outguests gte 2>> <br><div class="tex8px"><br></div> ''$name2:'' // <<if _ran lte 3>>XX!<</if>> <<if _ran gte 4>>XX<</if>> // <</if>> <br><div class="tex8px"><br></div> <</if>> <<if _partyslaves gte 2>> <<if $outguests gte 1>>You overhear another conversation going on between _girl and $avIn_girlname. <br><div class="tex8px"><br></div><</if>> ''_girl:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _ran lte 3>>xx<</if>> <<if _ran gte 4>>xx<</if>> <</if>> // <br><div class="tex8px"><br></div> ''$avIn_girlname:'' // <<if _happ gte 10 and _malove gte 15 and _scarefactor lte 1>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> <<else>> <<if _ran lte 3>>xx<</if>> <<if _ran gte 4>>xx<</if>> <</if>> // <</if>> */ <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<unset $mercsay>> <<if $mcrel.faith is 6 and $wopos isnot 110>><<set $stampoints+=1>><</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<unset $dest>> <<unset $ticket>> <<set $wopos to 110>> <<set $pic to 0>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<if $locdark is true>> <<addmins 18>> <<set $daycount+=3>> <<unset $locdark>> <</if>> <<include ResetAllValues>> <<include Checker>> <<if $mch.yardslot20.type is 17 or $mch.yardslot20.type is 0>> [img[$imgpath + "Maps/darkmere.jpg"]] <<else>> [img[$imgpath + "Maps/darkmere_farm.jpg"]] <</if>> <<include FacEn>> <<if $darkhigh gte 2 and $bandits gte 10000 and $weatherroll gte 3 and $weatherroll lte 7>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 114]] </div> <</if>> <div class="darkport lighthover"> <<hovertip "darkmere port">> <<if _darkblock isnot true>> [img[$imgpath + "Maps/travel.png"][Travel][$travel to 1]] <<else>> <div class="opac"> [img[$imgpath + "Maps/travel.png"]] </div> <</if>> <</hovertip>> </div> <<if $back_hunt gte 3>> <<if $hunt_dark is undefined>><<set $hunt_dark to 9>><</if>> <div class="hunting6_number"> $hunt_dark </div> <div class="fishing lighthover"> [img[$imgpath + "Maps/huntpelt.png"][HuntingEngine][$hunting to 6]] </div> <</if>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_ponddown.png"][Pond]] </div> <<if $quest_skye is 5 and _skyehere is true>> <div class="fishing lighthover"> [img[$imgpath + "Maps/warlord.png"][MScaving][$mscaving to 41, $adpos to 0]] </div> <</if>> <<if $quest_interro2 is 6>> <div class="fishing lighthover"> [img[$imgpath + "Maps/interro.png"][M2Scaving][$m2scaving to 6, $adpos to 0, $quest_interro2 to 0]] </div> <</if>> <<if $quest_ms is 3>> <div class="eliamb lighthover"> [img[$imgpath + "Maps/ambush.png"][ScavOut][$scaving to 49, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $mch.yardslot20.type is 17>> <div class="darmill"> <<hovertip "$mch.yardslot20.name">> [img[$imgpath + "Maps/emptymap.png"][House][$action to 1, $event2 to 0, $activehslot to 20, $action2 to 0]] <</hovertip>> </div> <</if>> <<if $mch.yardslot20.level2 gte 1>> <div class="darkburn"> <<hovertip "burner">> [img[$imgpath + "Maps/burner.png"]] <</hovertip>> </div> <</if>> <<if $mch.yardslot20.type is 15>> <div class="darmill"> <<hovertip "$mch.yardslot20.name">> [img[$imgpath + "Maps/emptymap.png"][House][$action to 1, $event2 to 0, $activehslot to 20, $action2 to 0]] <</hovertip>> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">DARKMERE <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if $nodarkmere is 1>> <center> <div class="blink_me">''New stable travel location added!''<br> ''DARKMERE'' </div> </center> <<unset $nodarkmere>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <<set $pic to 0>> <div class="headsign">RED RIVER</div> <<if $travel is 1>> You're standing at the old piers of Darkmere's Ferry. <br><br> This place has been run for generations by three slightly inbred families that know their way through the vast marches of Darkmere - all the way up to Prometheus Lake. <br><br> <<set _ran to random(1, 5)>> ''Gulnar:'' // <<if _ran is 1>> <<if _lovhere is true>>Where you goin' with that blond Skandie? Is she for sale? Or ye want to travel the waters?<<else>>Where you want to travel, stranger?<</if>> <</if>> <<if _ran is 2>>Is here a lookin' for a boat, Sire?<</if>> <<if _ran is 3>><<if _rebhere is true>>Is that girl ye got hidin' back there for sale? No? Ye just want to travel Darkmere?<<else>>If ye need boat, stranger, we have.<</if>><</if>> <<if _ran is 4>>What part of Darkmere ye want help findin'?<</if>> <<if _ran is 5>>So, yer in need of our services? Ye got some luggage there I see.<</if>> // <div class="storybottom"> <div class="row"> <div class="vendorleft"> <div class="ulvendor">[[Red river basin|Travel][$event to 5]]</div><br> </div> <div class="vendorleft"> <p class="ulvendorown">Kingsport</p> /* <<if $oldone2 gte 4>> <<if $event isnot 3>><div class="ulvendor">[[AVONMORE ISLAND|Travel][$event to 3]]</div><<else>><p class="ulvendoriown">AVONMORE ISLAND</p><</if>><br> <</if>> <<if _ariahere is true>><<set _ariaok to true>><</if>> <<if $quest_aria gte 3 and $quest_aria lte 4 and _ariaok is true>> <<if $event isnot 4>><div class="ulvendor">[[Corazon gorge|Travel][$event to 4]]</div><<else>><p class="ulvendoriown">Corazon gorge</p><</if>><br> <</if>> <<if $quest_aria gte 5>> <<if $event isnot 4>><div class="ulvendor">[[Corazon gorge|Travel][$event to 4]]</div><<else>><p class="ulvendoriown">Corazon gorge</p><</if>><br> <</if>> */ </div> </div> </div> /*TRAVEL 1 ENDS BELOW*/ <</if>> <<if $travel is 99>> Do you want to leave your current location? <</if>> </div> <div class="pic"> <<if $event lte 0>> <<if $travel is 1 or $travel is 99>> <<set _ranp to random(1, 4)>> [img[$imgpath + "Exterior/travel" + _ranp+".jpg"]] <</if>> <</if>> <<if $event is 1>> <<set $dest to "LAKE CITY">> <<set $ticket to 250*$crew>> <<set $ticket+=250>> <<set _wip to true>> <</if>> <<if $event is 2>> <<set $dest to "NEW TOKYO">> <<set $ticket to 350*$crew>> <<set $ticket+=350>> <<set _wip to true>> <</if>> <<if $event is 3>> <<set $dest to "AVONMORE ISLAND">> <<set $ticket to 40*$crew>> <<set $ticket+=40>> <</if>> <<if $event is 4>> <<set $dest to "CORAZON GORGE">> <<set $ticket to 120*$crew>> <<set $ticket+=120>> <</if>> <<if $event is 5>> <<set $dest to "NORTH RIVER BASIN">> <<set $ticket to 100*$crew>> <<set $ticket+=100>> <</if>> <<if $event gte 1>> <div class="vendorpicwalton"> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SELECTED DESTINATION: $dest</div>''</center><br><br> [img[$imgpath + "Exterior/boat.png"]] </div> <div class="row"> <div class="vendorinfonew"> // <<if $event is 5>> Hiring Gulnar and his crew to take you around the North River Basin costs $100/day, per passenger. <</if>> <<if $event is 3>> Travelling to Avonmore Island from Darkmere takes less than an hour. Price does not include food. <</if>> <<if $event is 4>> Travelling to the Corazon Gorge hunting camp takes roughly four hours. Price does not include food. <</if>> <<set _pass to $crew>> <<set _pass+=1>> <br><br> ''Number of passengers:'' _pass // </div> <div class="vendorbuynew"> <<if $cash gte $ticket>><center>''TICKET PRICE:'' &#36;$ticket</center><<else>><center>''Insufficient funds (&#36;$ticket)''</center><</if>> <br><br> <<if $cash gte $ticket and _wip isnot true>><div class="ulvendor"> <<if $event is 1>>[[DEPART!|Travel][$event7 to true, $cash-=$ticket, $paddle to true]]<</if>> <<if $event is 2>>[[DEPART!|Travel][$event7 to true, $cash-=$ticket, $paddle to true]]<</if>> <<if $event is 3>>[[DEPART!|Scaving][$wopos to 201, $cash-=$ticket, $scaving to 19, $paddle to true]]<</if>> <<if $event is 4>>[[DEPART!|Scaving][$wopos to 210, $cash-=$ticket, $scaving to 21, $paddle to true]]<</if>> <<if $event is 5>>[[DEPART!|NRiver][$cash-=$ticket, $paddle to true]]<</if>> </div><<else>><p class="ulvendorown">DEPART!</p><</if>> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $travel is 99>> <<link "Yes. Set sail!">><<goto NRiver>><<unset $travel>><<set $paddle to true>><</link>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<link "Return" $return>><<unset $travel>><<unset $dest>><<unset $ticket>><</link>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <div id="borderwrapem"> <div id="wrapper"> <div class="headsign">MAILBOX</div> <<if $action lte 0>> <div class="row padd30right"> <div class="mailbox lighthover"> <<if $quest_oldone gte 9 or $quest_oldone is undefined>><<set _oldokay to true>><</if>> <<if $quest_sera is undefined>> <<if $credit gte 1000 and $ranged gte 50 and $background is 21>><<set _ceraback to true>><</if>> <<if $credit gte 4000 or _ceraback is true>><<set _ceraok to true>><</if>> <</if>> <<if $ownpentacle gte 0 and $oldone2 is undefined and _oldokay is true>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 1, $oldone2 to 1]] <</if>> <<if $oldone2 gte 1>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 1]] <</if>> </div> <div class="mailbox lighthover"> <<if $budcall is undefined>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 2, $budcall to 1]] <<else>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 2]] <</if>> </div> <div class="mailbox lighthover"> <<if $facgreet is 1>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 4]] <<else>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 4]] <</if>> </div> <<if $quest_ai is undefined and $credit gte 10000>> <<if $bhpoints gte 12 or $disp_kym gte 15>> <<set _ainote to 1>> <</if>> <</if>> <<if $quest_ai gte 1>> <<set _ainote to 2>> <</if>> <<if $quest_ai lte 5 or $quest_ai is undefined>> <div class="mailbox lighthover"> <<if _ainote is 1>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 8]] <</if>> <<if _ainote is 2 and $quest_ai lte 14>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 8]] <</if>> </div> <</if>> <<if $quest_ai is 6 and $amirdays is undefined>> <div class="mailbox lighthover"> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 9]] </div> <</if>> </div> <div class="row"> <div class="mailbox"> <<if _ceraok is true>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 7]] <<else>> <<if $quest_sera gte 1>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 7]] <</if>> <</if>> </div> <div class="mailbox lighthover"> <<if $quest_bro is 4>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 3]] <<else>> <<if $quest_bro gte 5>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 3]] <</if>> <</if>> </div> <div class="mailbox lighthover"> <<if $enstart is 2>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 5]] <</if>> <<if $enstart gte 3>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 5]] <</if>> </div> <div class="mailbox lighthover"> <<if $velve[0] gte 40 and $quest_velve is undefined>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 6]] <</if>> <<if $quest_velve gte 1>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 6]] <</if>> </div> </div> /* ROW ENDS */ <div class="row"> <div class="mailbox lighthover"> <<if $oldone4 is 4>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 10]] <<elseif $oldone4 gte 5>> [img[$imgpath + "Stuff/letteropen.png"][Notes][$openbook to true, $noclick to true, $action to 10]] <</if>> </div> <div class="mailbox lighthover"> <<if $oldone4 is 16>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 11]] <</if>> </div> <div class="mailbox lighthover"> <<if $quest_smr is 25>> [img[$imgpath + "Stuff/letter.png"][Notes][$openbook to true, $noclick to true, $action to 12]] <</if>> </div> </div> /* row ends */ <</if>> <<if $action gte 1>> <div class="letterholder"> <<include MailTexts>> </div> <</if>> <div class="lowbottom ulvendor"> <<if $action is 0>> [[Return|Home]] <<else>> [[Back|Notes][$action to 0]] <</if>> </div> <<include NewSounds>> </div> </div> <</nobr>><<nobr>> <div class="letterbox"> <<if $action is 1>> Dear Mr. $pcLastName,<br><br> I am writing to you regarding a very delicate family matter that I believe you could help me solve. <br><br> My apologies for the lack of additional information, but I hope that you can respect the level of discretion I am trying to withold about this special affair. <br><br> I invite you to my household on Golden Trout Lane, in Crow's End, to discuss the circumstances in greater detail. It is my sincere hope that you could call on me as soon as possible. <br><br> Miss Leia Winton <<if $oldone2 is 1>><<set $oldone2 to 2>><</if>> <</if>> <<if $action is 2>> Hey, $pcFirstName, my man!<br><br> We should meet up and party sometime! I know you got that sweet Redhaven house now and all so there's no escaping the Budman! <br><br> And you're always welcome to my Casa if you feel like drinking a few beers or something. <br><br> Bud Walton (Walton's Weaponstore) <<if $merce6love lte 5>><<set $merce6love to 8>><</if>> <</if>> <<if $action is 3>> Dear Mr. $pcLastName,<br><br> I'm sending this letter to inform you that Skyguard Patrol P13 has recently found a runaway slave that's registered at your household. <br><br> RN: Fe-B68-D3-1983 <br><br> The female can be collected at Hamilton Jail between 6 a.m. and 10 p.m. <br><br> You're required to pay a handler's fee of $150 (one-hundred-and-fifty dollars) to release her from her assigned bondsman. <br><br> Captain Jean Deverringer <<if $quest_bro is 4>><br><br><center><div class="blink_me">''Journal updated!''</div></center><<set $quest_bro to 5>><</if>> <</if>> <<if $action is 4>> <div class="future"> <center>A CALL TO IKAANOS' ABLE-BODIED CITIZENS! <br><br> Westside Assembly plant is looking for skilled engineers and warehouse workers that want to earn their upkeep at one of Ikaanos' safest industrial complexes. <br><br> Free coffee and a minimum wage of $45 dollars guaranteed! <br>No previous experience needed. <br><br> Join our team today in Westside Heights! </center> <br><br><br><br><br><br><br> <div class="opac"> W.A.P. is not responsible for any bodily harm caused by inattentiveness. </div> </div> <<unset $facgreet>> <</if>> <<if $action is 5>> <div class="tex15px"> <center> Dear $pcFirstName!</center> <br> I hope all is well with you, despite your brother's disappearance and everything revolving around that man's doings for the past three years. <br><div class="tex10px"><br></div> Things are great here in New Tokyo, where we've decided to rebuild the winery and start up the old family business again. A business unrelated to slavery, which I hope is a path you'll not take up now that you're $pcLastName's big man in Ikaanos. Your brother did well in showing everyone how wasteful such a business can be. <br><div class="tex10px"><br></div> Talking about waste. My brother, that is, your father, trusted me with some information that was to be kept away from your brother Joseph. He was very strict on that point. It's information about a vault, where he has hidden something that was meant for you, and you only. He said that every information you need would be in a News Article at Town Hall. Number GLP554210. Whatever that means. <br><div class="tex10px"><br></div> //"Uncle Adam"// <br><div class="tex10px"><br></div> P.S. Will send a batch of Tokyo wine after our first harvest! <<if $enstart is 2>><<set $enstart to 3>><</if>> </div> <</if>> <<if $action is 6>> <div class="tex17px written"> To Mr. $pcLastName!<br><br> I hereby invite you to a special session at The Velvet Room. Your discretion is appreciated – come alone, well-dressed and ask for me at the bar.<br><br> I'll provide you with more details on location. <br><br> Madame Eleonore Stuckey </div> <<if $quest_velve is undefined>> <br><br> <div class="blink_me"> <center>Conversation options unlocked!<br>(Dockgrave Tavern > The Velvet Room)</center> </div> <<set $quest_velve to 1>> <</if>> <</if>> <<if $action is 7>> Dear Mr. $pcLastName, <br><br> You don’t yet know me, but I have a proposal you might find interesting. The details are too sensitive to be discussed here, so I’d like to speak in person. My name is Major Sera Valkess, formerly of the Ikaanos Skyguard. There’s an old Skyguard outpost in the Outer Marston Swamps district, you can find me there. <br><br> Sincerely, <br><br> Major Sera Valkess, Ikaanos Skyguard, Third Regiment, Retired <<if $quest_sera is undefined>> <br><br><br> <<set $quest_sera to 1>> <<set _questname to "Fort Sera">> <<include QuestStart>> <</if>> <</if>> <<if $action is 8>> To Mr. $pcLastName, <br><br> I've heard about your recent endeavors in the "security department" and would like to hire your expertise for a relatively straight-forward mission. I request an absolute discretion in this matter. <br><br> Ask for me at Tumbleweed Avenue 3, The Palace District - as soon as you're available.<br><br> Sincerely, <br><br> Amir Hasan <<if $quest_ai is undefined>> <br><br><br> <<set $quest_ai to 1>> <<set _questname to "In the name of God">> <<include QuestStart>> <</if>> <</if>> <<if $action is 9>> To Mr. $pcLastName! <br><br> I need your help in another delicate matter. Meet me at The Old Court House in Stokke Hills after 8 p.m. <br><br>Travel alone or with a very limited number of followers. <br><br> Best regards, A.H. <<if $quest_ai is 6>> <br><br><br> <<set $quest_ai to 7>> <center> <div class="blink_me">''Journal updated!''</div> </center> <</if>> <</if>> <<if $action is 10>> <div class="written"> Mr, $pcLastName,<br> I hereby invite you to join me for dinner at The Golden Dragon. A discrete party is preferred. Best would be if you could come alone. <br><br> You can find me in the Dravian lounge after 6 pm. <br><br> Professor Wolf <<if $oldone4 is 4>> <br><br> <<set $oldone4 to 5>> <<set $missiontake to true>> <div class="blink_me"> ''Journal updated!'' </div> <</if>> </div> <</if>> <<if $action is 11>> <div class="written"> <<set _last to $pcLastName +"son">> Hello Mr, _last I am one of Professor Wolf students. We need to speak as soon as possible. Can you meet me at the Deijin Gardens tonight at eight o' clock? <br><br> Aurora <<if $oldone4 is 16>> <br><br> <<set $oldone4 to 17>> <<set $missiontake to true>> <div class="blink_me"> ''Journal updated!'' </div> <</if>> </div> <</if>> <<if $action is 12>> <div class="written"> $mctitle<br> You are hereby invited to casual dinner at The Golden Dragon. There's only one seat available so you must come alone. <br><br> My mistress will be expecting your arrival at 4 pm (16:00) tonight. <br><br> Chima <<if $quest_smr is 25>> <br><br> <<set $quest_smr to 26>> <<include Journal>> <</if>> </div> <</if>> </div> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<include GirlCheck>> <<include SmallReset>> <<if $hunt_black is undefined>><<set $hunt_black to 9>><</if>> <<if $ownbanedung gte 4 and $quest_mai is 8>><<set $quest_mai to 9>><</if>> <<set $pic to 0>> <<set _name to "SOMEWHERE ON RAANA">> <<set _nomap to true>> <<if _cathere is true>><<set _cat to true>><</if>> <<unset $mercsay>> <<unset $silfgo>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<include FacEn>> <<if $ownspartanhelmet is 1 and $quest_space is 1>> <<set $m2scaving to 37>> <<set $adpos to 0>> <<goto M2Scaving>> <</if>> <<if $wopos is 201>> <<set _name to "AVONMORE ISLAND">> /* OLD ONE ISLAND*/ <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/island.jpg"]] <<else>> [img[$imgpath + "Maps/island_night.jpg"]] <</if>> <div class="hunting2_number"> $hunt_avon </div> <div class="barrowvillage lighthover"> [img[$imgpath + "Maps/huntpelt.png"][HuntingEngine][$hunting to 2]] </div> <div class="old2house lighthover"> [img[$imgpath + "Maps/poiicon.png"][QuestRoom][$questgo to 16, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <div class="oldshrine lighthover"> [img[$imgpath + "Maps/poiicon.png"][QuestRoom][$questgo to 17, $adpos to 0]] </div> <div class="enpos6 lighthover"> [img[$imgpath + "Maps/travel.png"][Travel][$travel to 99]] </div> <</if>> <<if $wopos is 112>> <<set _name to "HAMAH BAY">> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/hamah.jpg"]] <<else>> [img[$imgpath + "Maps/hamah_night.jpg"]] <</if>> <<include Space>> <<if $npc.av25.state is 0 and $npc.av25.age lte 65 and $daycount gte 60 and $daycount lte 220 and $quest_dengi isnot 4 and ($quest_space is undefined or $quest_space lte 4)>> <div class="enpos12 lighthover"> <<hovertip "Space marine">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av25"]] <</hovertip>> </div> <</if>> <<if $quest_dengi isnot 4>> <div class="enpos6 lighthover"> <div class="nudge40left"> <div class="nudge40left"> <<hovertip "Hamah Market">> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 27, $adpos to 0]] <</hovertip>> </div> </div> </div> <</if>> <div class="ham2 lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 29, $adpos to 0]] </div> <div class="upmiddle lighthover"> <<if _hamahblock isnot true>> [img[$imgpath + "Maps/waysign_blackfangup.png"][Maps][$wopos to 115]] <<else>> [img[$imgpath + "Maps/waysignup_blocked.png"]] <</if>> </div> <div class="hamhar lighthover"> [img[$imgpath + "Maps/travel.png"][Travel][$travel to 99]] </div> <div class="oasis lighthover"> [img[$imgpath + "Maps/butt_hamahtav.png"][Oasis][$music to 12, $break to true]] </div> <<if _cat is true and $quest_cat is 2>> <div class="barrowvillage lighthover"> [img[$imgpath + "Maps/sample.png"][ScavOut][$scaving to 28]] </div> <</if>> <<if _cat is true and $quest_cat is 20>> <div class="ftest lighthover"> [img[$imgpath + "Maps/ftesting.png"][ScavOut][$scaving to 33, $adpos to 0]] </div> <</if>> <</if>> <<if $wopos is 115>> <<unset $lootingmonster>> <<set _name to "BLACKFANG VALLEY">> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/blackfang.jpg"]] <<else>> [img[$imgpath + "Maps/blackfang_night.jpg"]] <</if>> <<if _cat is true and $quest_cat is 3>> <<if $cat_beast is undefined>><<set $cat_beast to 1>><</if>> <div class="stokkespec2 lighthover"> [img[$imgpath + "Maps/sample.png"][ScavOut][$scaving to 28]] </div> <</if>> <<if $blackchar isnot undefined and $blackchar2 isnot undefined and $quest_dengi isnot 4>> <div class="hunting4_number"> $hunt_black </div> <div class="huntblack lighthover"> [img[$imgpath + "Maps/hunting.png"][HuntingEngine][$hunting to 4]] </div> <<else>> <div class="huntblack opac"> [img[$imgpath + "Maps/hunting.png"]] </div> <</if>> <div class="downmiddleleft lighthover"> [img[$imgpath + "Maps/waysign_hamahdown.png"][Maps][$wopos to 112]] </div> <div class="upmiddle lighthover"> <<if _belablock isnot true>> [img[$imgpath + "Maps/waysign_belaup.png"][Maps][$wopos to 120]] <<else>> [img[$imgpath + "Maps/waysignup_blocked.png"]] <</if>> </div> <<if $blackchar is undefined>> <div class="old2house lighthover"> [img[$imgpath + "Maps/monster.png"][CombatRoom][$combat to 120]] </div> <</if>> <<if $blackchar2 is undefined>> <div class="oldshrine lighthover"> [img[$imgpath + "Maps/monster.png"][CombatRoom][$combat to 121]] </div> <</if>> <</if>> <<if $wopos is 120>> <<set _name to "BELA'S MARSH">> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/wayland.jpg"]] <<else>> [img[$imgpath + "Maps/wayland_night.jpg"]] <</if>> <<if $quest_reb is 1 and _rebhere is true>> <div class="nikas lighthover"> [img[$imgpath + "Maps/reb.png"][ScavOut][$scaving to 35, $adpos to 0]] </div> <</if>> <<if $quest_reb gte 2 and $quest_reb lte 3 and _rebhere is true>> <<if $quest_reb lte 2>> <div class="enpos15 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 122]] </div> <</if>> <<if $quest_reb lte 2>> <div class="rebboss opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <<else>> <div class="rebboss lighthover"> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 123]] </div> <</if>> <</if>> <<if $quest_reb is 4 and _rebhere is true>> <div class="rebboss lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 36, $adpos to 0]]</div> <</if>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_blackfangdown.png"][Maps][$wopos to 115]] </div> <<if $quest_space is 3 and _spacehere is true>> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_spaceraiders.png"][M2Scaving][$m2scaving to 39, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <</if>> <<if $wopos is 125>> <<set _name to "ASHBURY ESTATE">> [img[$imgpath + "Maps/ashbury.jpg"]] <<if $quest_amel is 6>> <div class="enpos14 lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 38, $event to 4, $action to 1, $adpos to 0, $adpos2 to 0]] </div> <</if>> <div class="amel1 lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 38, $event to 2, $action to 1, $adpos to 0, $adpos2 to 0]] </div> <div class="amel2 lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 38, $event to 1, $action to 1, $adpos to 0, $adpos2 to 0]] </div> <div class="amel3 lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 38, $event to 3, $action to 1, $adpos to 0, $adpos2 to 0]] </div> <div class="enpos15 lighthover"> [img[$imgpath + "Maps/travel.png"][Travel][$travel to 99]] </div> <<if $quest_amel gte 4 and $ashraid1 is undefined and $ashraid2 is undefined and $ashraid3 is undefined>> <div class="maus lighthover"> [img[$imgpath + "Maps/maus.png"][ScavOut][$scaving to 38, $event to 5, $adpos to 0, $action to 1]] </div> <</if>> <<if $ashraid1 gte 1 or $ashraid2 gte 1 or $ashraid3 gte 1>> <div class="maus opac"> [img[$imgpath + "Maps/maus.png"]] </div> <</if>> <<if $ashraid1 gte 1>> <div class="enpos1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 128]] </div> <</if>> <<if $ashraid2 gte 1>> <div class="enpos2 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 129]] </div> <</if>> <<if $ashraid3 gte 1>> <div class="enpos3 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 130]] </div> <</if>> <</if>> <<if $wopos is 73>> <<set _name to "THE UNDERWORLD">> [img[$imgpath + "Maps/under.jpg"]] <div class="fenrik lighthover"> [img[$imgpath + "Maps/butt_fenrik.png"][Fenrik][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $break to true, $music to 3]] </div> <div class="enpos7 lighthover"> <<hovertip "Drenner village">> [img[$imgpath + "Maps/poiicon.png"][MScaving][$mscaving to 2, $adpos to 0, $adpos2 to 0, $mpic to 10]] <</hovertip>> </div> <div class="leftmiddle lighthover"> [img[$imgpath + "Maps/waysign_ikaanosleft.png"][Stokke][$break to true, $music to 1]] </div> <</if>> <<if $wopos is 130>> <<set _name to "KAHILL OUTPOST">> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/kahill.jpg"]] <<else>> [img[$imgpath + "Maps/kahill_night.jpg"]] <</if>> <<if $quest_kah is 1>> <div class="swamptribe lighthover"> <<hovertip "Bounty!">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 154]] <</hovertip>> </div> <</if>> <div class="kahtav lighthover"> [img[$imgpath + "Maps/butt_kahtav.png"][ScavOut][$scaving to 76, $wopos to 131, $music to 12, $break to true]] </div> <<if $mch.yardslot10.type is 16>> <div class="kahmine"> <<hovertip "$mch.yardslot10.name">> <<if $mch.yardslot10.level2 is 0>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/kahmine.png"][House][$action to 1, $event2 to 0, $activehslot to 11, $action2 to 0]] <<else>> [img[$imgpath + "Maps/kahmine_night.png"][House][$action to 1, $event2 to 0, $activehslot to 11, $action2 to 0]] <</if>> <<else>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/kahmines.png"][House][$action to 1, $event2 to 0, $activehslot to 11, $action2 to 0]] <<else>> [img[$imgpath + "Maps/kahmines_night.png"][House][$action to 1, $event2 to 0, $activehslot to 11, $action2 to 0]] <</if>> <</if>> <</hovertip>> </div> <</if>> <div class="kahstore lighthover"> <<if $daycount lte 210 and $daycount gte 60>> [img[$imgpath + "Maps/butt_kahstore.png"][ScavOut][$scaving to 77, $bell to true, $wopos to 132]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <<if $quest_armand is 12>> <div class="downmiddle lighthover"> <<if $mastersdef is undefined>> [img[$imgpath + "Maps/masters.png"][M2Scaving][$m2scaving to 50, $adpos to 0, $adpos2 to 0]] <<else>> [img[$imgpath + "Maps/masters.png"][CombatRoom][$combat to 193]] <</if>> </div> <</if>> <div class="leftup lighthover"> [img[$imgpath + "Maps/waysign_silfrenleft.png"][Maps][$wopos to 135]] </div> <div class="enpos13 lighthover"> [img[$imgpath + "Maps/travel.png"][Travel][$travel to 99]] </div> <</if>> <<if $wopos is 135>> <<set _name to "SILFREN WOODS">> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/silfren.jpg"]] <<else>> [img[$imgpath + "Maps/silfren_night.jpg"]] <</if>> <div class="downleft lighthover"> [img[$imgpath + "Maps/waysign_kahilldown.png"][Maps][$wopos to 130]] </div> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_sewoup.png"][Maps][$wopos to 140]] </div> <<if $quest_mai gte 8>> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/lair.png"][Maps][$wopos to 136]] </div> <</if>> <<if $quest_baddy is 1>> <div class="abandswamp lighthover"> <<hovertip "The Mother">> [img[$imgpath + "Maps/monster.png"][CombatRoom][$combat to 151]] <</hovertip>> </div> <</if>> <<if $dung6 gte 1 and $quest_mai gte 10>> <div class="enpos10 lighthover"> <<hovertip "Baneclaw dung">> [img[$imgpath + "Maps/dung.png"][Maps][$dung6 to 0, $ownbanedung+=1]] <</hovertip>> </div> <</if>> <<if $dung5 gte 1 and $quest_mai gte 10>> <div class="enpos12 lighthover"> <<hovertip "Baneclaw dung">> [img[$imgpath + "Maps/dung.png"][Maps][$dung5 to 0, $ownbanedung+=1]] <</hovertip>> </div> <</if>> <<if $silfen1 is 1>> <div class="karate highest"> <<hovertip "Master Ruy">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 186, $silfgo to 1]] <</hovertip>> </div> <</if>> <<if $silfen2 is 1>> <div class="brian"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 186, $silfgo to 2]] </div> <</if>> <<if $silfen3 is 1>> <div class="kaseymerc2"> <<hovertip "Barrier squad">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 186, $silfgo to 3]] <</hovertip>> </div> <</if>> <<if $silfen4 is 1>> <div class="silfen4 highest"> <<hovertip "Sniper lookout">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 186, $silfgo to 4]] <</hovertip>> </div> <</if>> <<if $silfen5 is 1 and $silfen1 is undefined and $silfen2 is undefined and $silfen3 is undefined and $silfen4 is undefined>> <div class="silfen5"> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 186, $silfgo to 5]] </div> <<elseif $silfen5 is 1>> <div class="silfen5 opac"> [img[$imgpath + "Maps/enemyboss.png"]] </div> <</if>> <<if $silfen5 is undefined>> <<if $mch.yardslot11.type is 16>> <div class="silfmine"> <<hovertip "$mch.yardslot11.name">> <<if $mch.yardslot11.level2 is 0>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/silfmine.png"][House][$action to 1, $event2 to 0, $activehslot to 12, $action2 to 0]] <<else>> [img[$imgpath + "Maps/silfmine_night.png"][House][$action to 1, $event2 to 0, $activehslot to 12, $action2 to 0]] <</if>> <<else>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/silfmines.png"][House][$action to 1, $event2 to 0, $activehslot to 12, $action2 to 0]] <<else>> [img[$imgpath + "Maps/silfmines_night.png"][House][$action to 1, $event2 to 0, $activehslot to 12, $action2 to 0]] <</if>> <</if>> <</hovertip>> </div> <</if>> <<else>> <div class="silfmine"> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/silfmine.png"]] <<else>> [img[$imgpath + "Maps/silfmine_night.png"]] <</if>> </div> <</if>> <</if>> <<if $wopos is 136>> <<if $dung1 is undefined>> <<set $dung1 to 1>> <<set $dung2 to 1>> <<set $dung3 to 1>> <<set $dung4 to 1>> <<set $dung5 to 1>> <<set $dung6 to 1>> <</if>> <<set _name to "SILFREN LAIR">> [img[$imgpath + "Maps/lair.jpg"]] <div class="downleft lighthover"> [img[$imgpath + "Maps/waysign_backdown.png"][Maps][$wopos to 135]] </div> <<if $dung1 gte 1>> <div class="kaseyband4 lighthover"> <<hovertip "Baneclaw dung">> [img[$imgpath + "Maps/dung.png"][Maps][$dungroll to 1, $dung1 to 0, $ownbanedung+=1]] <</hovertip>> </div> <</if>> <<if $dung2 gte 1>> <div class="watchtower lighthover"> <<hovertip "Baneclaw dung">> [img[$imgpath + "Maps/dung.png"][Maps][$dungroll to 1, $dung2 to 0, $ownbanedung+=1]] <</hovertip>> </div> <</if>> <<if $dung3 gte 1>> <div class="enpos8 lighthover"> <<hovertip "Baneclaw dung">> [img[$imgpath + "Maps/dung.png"][Maps][$dungroll to 1, $dung3 to 0, $ownbanedung+=1]] <</hovertip>> </div> <</if>> <<if $dung4 gte 1>> <div class="barrowcamp lighthover"> <<hovertip "Baneclaw dung">> [img[$imgpath + "Maps/dung.png"][Maps][$dungroll to 1, $dung4 to 0, $ownbanedung+=1]] <</hovertip>> </div> <</if>> <</if>> <<if $wopos is 140>> <<set _name to "SEWO'S BEND">> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/sewo.jpg"]] <<else>> [img[$imgpath + "Maps/sewo_night.jpg"]] <</if>> <<if $quest_ai is 10 or $quest_ai is 11>> <div class="amir4 lighthover"> [img[$imgpath + "Maps/amir4.png"][ScavOut][$scaving to 78, $adpos to 0, $adpos2 to 0]] </div> <</if>> <div class="rambler lighthover"> [img[$imgpath + "Maps/butt_rambler.png"][MScaving][$mscaving to 45, $adpos to 0, $adpos2 to 0]] </div> <<if $quest_aria gte 9 and $quest_aria lte 17>><<set _questok to true>><</if>> <<if $npc.av11.masterlove gte 10 and _questok is true and $npc.av11.state is 0 and $npc.av11.age lte 59>> <div class="kaseyen8 lighthover"> <div class="nudge24right"> <<hovertip "Aria">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av11"]] <</hovertip>> </div> </div> <</if>> <div class="downright lighthover"> [img[$imgpath + "Maps/waysign_silfrendown.png"][Maps][$wopos to 135]] </div> <<if $oldone4 gte 12>> <div class="leftup lighthover"> [img[$imgpath + "Maps/waysign_erynleft.png"][ScavOut][$scaving to 83, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_smr is 14>> <div class="leftdown lighthover"> [img[$imgpath + "Maps/edaren.png"][M3Scaving][$m3scaving to 15, $adpos to 0, $adpos2 to 0]] </div> <</if>> <</if>> <<if $wopos is 145>> <<set _name to "ZAPIN FIELDS">> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/zapin.jpg"]] <<else>> [img[$imgpath + "Maps/zapin_night.jpg"]] <</if>> <<if $quest_ave is 2>> <<if $aveen1 gte 1>> <div class="isleplace lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 179, $avefight to 1]]</div> <</if>> <<if $aveen2 gte 1>> <div class="barrowcamp lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 179, $avefight to 2]]</div> <</if>> <<if $aveen1 gte 1 or $aveen2 gte 1>> <div class="yoshida opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <<else>> <<if $aveen3 gte 1>> <div class="yoshida lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 179, $avefight to 3]]</div> <</if>> <</if>> <</if>> <<if $quest_ave gte 3 and $mch.yardslot9.type is 15>> <div class="yoshida lighthover"><<hovertip "manage Zapin fields">>[img[$imgpath + "Maps/investicon.png"][House][$action to 1, $event2 to 0, $activehslot to 9, $action2 to 0]]<</hovertip>></div> <</if>> <div class="fishing lighthover"> <div class="nudge20left"> <<hovertip "Yoshida's pier">> [img[$imgpath + "Maps/travel.png"][Travel][$travel to 99]] <</hovertip>> </div> </div> <</if>> <<if $wopos is 150>> <<set _name to "ERYN HILL">> <<if $erynwasp is undefined>><<set $erynwasp to 1>><</if>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/eryn.jpg"]] <<else>> [img[$imgpath + "Maps/eryn.jpg"]] <</if>> <div class="calypso lighthover"> <<hovertip "Crash site">> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 84, $adpos to 0, $adpos2 to 0, $music to 15, $break to true]] <</hovertip>> </div> <<if $oldone4 is 14>> <div class="cultcamp lighthover"> <<hovertip "Abandoned camp">> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 85, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <</if>> <<if $erynwasp is 1>> <div class="scrapper2 lighthover"> [img[$imgpath + "Maps/monster.png"][CombatRoom][$combat to 182]] </div> <</if>> <<if $oldone4 gte 14>> <div class="downright lighthover"> [img[$imgpath + "Maps/waysign_sewodown.png"][Maps][$wopos to 140]] </div> <</if>> <</if>> <<if $wopos is 29>> <<set _name to "ISHIR VALLEY">> [img[$imgpath + "Maps/ishir.jpg"]] <div class="leftup lighthover"> [img[$imgpath + "Maps/waysign_stokkeleft.png"][Stokke][$break to true, $music to 1]] </div> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_raikanup.png"][Raikan][$break to true, $music to 1]] </div> <div class="rightdown lighthover"> [img[$imgpath + "Maps/waysign_redsright.png"][Reds][$break to true, $music to 1]] </div> <<if $quest_reds is 9>> <div class="stokkespec1 lighthover"> <<hovertip "the wrool cat">> [img[$imgpath + "Maps/poiicon.png"][M2Scaving][$m2scaving to 27, $adpos to 0, $passae to passage()]] <</hovertip>> </div> <</if>> <div class="ishir lighthover"> <<hovertip "Ishir cave">> <<if $quest_reds is 9>> <div class="opac"> [img[$imgpath + "Maps/poiicon.png"]] </div> <<else>> [img[$imgpath + "Maps/poiicon.png"][M2Scaving][$m2scaving to 29, $adpos to 0]] <</if>> <</hovertip>> </div> <div class="furrys lighthover"> <div class="nudge40right"> <div class="nudge24right"> <<hovertip "the uwlak monument">> [img[$imgpath + "Maps/poiicon.png"][M2Scaving][$m2scaving to 26, $adpos to 0]] <</hovertip>> </div> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">_name <div class="tex5px"><hr color="black"></div></div> <br><br> <<if $wopos isnot 73>> <<include WeatherTimeEffect>> <</if>> <<if $state is 0>>[[Home]]<</if>> <<if $wopos is 73>> It's cold and damp down here. The thick smoke from fireplaces makes it impossible to see further than 20 yards ahead. <</if>> <<if $dungroll gte 1>> <br> <<include DiceRolls>> <<set _stealth to true>> <<set $chance=$masterstealth>> <<set $chance-=$skillroll>> <<set $chance+=15>> <<if $crew lte 2>><<set $chance+=15>><</if>> <<if $crew gte 5>><<set $chance-=15>><</if>> <<if $followers lte 0>><<set $chance+=20>><</if>> <<if $ownbanedung gte 4 and $quest_mai is 8>><<set $quest_mai to 9>><</if>> <<if $chance gte 1>> <<include Success>> <<set _ran to random(1, 5)>> <<if _ran is 1 and $masterstealth lte 69>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <</if>> <</if>> <<if $chance lte 0>> <<goto CombatRoom>> <<set $combat to 150>> <</if>> <<unset $dungroll>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<set _smallcall to true>> <<set _naked to $naked>> <div class="interactbox"> <<if $interacting isnot true>> <<if $favbox is undefined>> <<set $favbox to [-1, 0, "Empty", -1, 0, "Empty", -1, 0, "Empty", -1, 0, "Empty", 18, 18, 18]>> <</if>> <center><div class="tex17px">''- FAVORITE NPCS -''</div></center> <div class="tex7px"><br></div> <div class="row"> <div class="resholder"><<if $favbox[0] is -1>><div class="opac">[img[$imgpath + "AvGen/edu_goodsmall.png"]]</div><<else>><<set _callid to $favbox[0]>><<set _callid2 to $favbox[1]>><<set _calln to $favbox[2]>><<set _callage to $favbox[12]>><<capture _callid _callid2>><<include CallPic>><</capture>><</if>></div> <div class="resholder"><<if $favbox[3] is -1>><div class="opac">[img[$imgpath + "AvGen/edu_goodsmall.png"]]</div><<else>><<set _callid to $favbox[3]>><<set _callid2 to $favbox[4]>><<set _calln to $favbox[5]>><<set _callage to $favbox[13]>><<capture _callid _callid2>><<include CallPic>><</capture>><</if>></div> <div class="resholder"><<if $favbox[6] is -1>><div class="opac">[img[$imgpath + "AvGen/edu_goodsmall.png"]]</div><<else>><<set _callid to $favbox[6]>><<set _callid2 to $favbox[7]>><<set _calln to $favbox[8]>><<set _callage to $favbox[14]>><<capture _callid _callid2>><<include CallPic>><</capture>><</if>></div> </div> <br> <<if $wopos is 1 and _nomenu isnot true>> <<if $activenpc is undefined>> <<unset $activeslot>> <</if>> <div class="tex7px"><br></div> <<if $warning isnot true>> <div class="ulsmall">[[npc Menu|SMenu2]]</div> <</if>> <</if>> <<else>> <<if $oldint isnot 1>> /* new int below */ <<if _endok is true>> <div class="ul">[[End interaction|Home]]</div> <<else>> <p class="usedpass">End interaction</p> <</if>> <<else>> <br> <<if _endok is true>> <div class="ulvendor">[[End interaction|Home]]</div> <<else>> <p class="ulvendorown">End interaction</p> <</if>> <</if>> /* old int checker */ <<set _health to $health>> <<if $oldint isnot 1>><div class="tex7px"><br></div><<else>><br><</if>> <div class="padd5left padd40left padd50right"> <<if $oldint isnot 1>> <<include NewInt>> <div class="tex9px"><br></div> <</if>> <div class="row"> <div class="resholdersmall"> <<if $ver gte 10830 and _npc isnot undefined>> <<hovertip "<center>''- Use tendstim -''</center> Health: _npc.health/_npc.toughness. <br> <<if _sex is 0 and _blocksex isnot true>> Anal wear: _npc.analwear.<br> Pussy wear: _npc.pussywear.<br> Oral wear: _npc.oralwear.<br> <<if _npc.whipmarks gte 1>>Whipmarks: _npc.whipmarks.<br><</if>> <</if>> ">> <<if _npc.health lt _npc.toughness and $ownstimb gte 1 and $intalk isnot true and _isinevent isnot true>> <div class="lighthover"> <<link [img[$imgpath + "Butt/tendsmall.png"]]>> <<goto `passage()`>> <<set $stimcheck2 to _stimcheck>> <<if $medicine lte 35>> <<set _npc.health+=20>> <<else>> <<set _npc.health+=30>> <</if>> <<set $nodel to true>> <<set $ownstimb-=1>> <<set $stimmed to true>> <<set $noclick to true>> <</link>> </div> <<else>> <div class="opac">[img[$imgpath + "Butt/tendsmall.png"]]</div> <</if>> <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/tendsmall.png"]]</div> <</if>> </div> <div class="resholdersmall"> <<if _isinevent is true or _naked isnot true>> <<set _noinsp to true>> <</if>> <<if _onlychange isnot true or _sex is 1>><<set _noinsp to true>><</if>> <<if $inspectbody isnot true and _noinsp isnot true>> <div class="lighthover"> <<hovertip "Show closeup">> <<link [img[$imgpath + "Butt/inspectsmall.png"]]>> <<goto `passage()`>> <<set $inspectbody to true>> <<unset $armorshowing>> <<set $showethnu to true>> <</link>> <</hovertip>> </div> <</if>> <<if _noinsp is true>> <div class="opac">[img[$imgpath + "Butt/inspectsmall.png"]]</div> <</if>> <<if $inspectbody is true and _noinsp isnot true>> <div class="lighthover"> <<hovertip "Hide closeup">> <<link [img[$imgpath + "Butt/inspectsmallon.png"]]>> <<goto `passage()`>> <<unset $inspectbody>> <<set $showethnu to true>> <</link>> <</hovertip>> </div> <</if>> </div> <div class="resholdersmall"> <<if _armorwear is "none">><<set _noarmor to true>><</if>> <<if _noarmor isnot true and _build isnot 1 and _onlychange is true>> <div class="lighthover"> <<hovertip "Show armor">> <<link [img[$imgpath + "Butt/armorsmall.png"]]>> <<goto `passage()`>> <<set $armorshowing to true>> <<set _npc.build to 1>> <<set $showethnu to true>> <<unset $inspectbody>> <</link>> <</hovertip>> </div> <</if>> <<if _noarmor is true or _onlychange isnot true>> <div class="opac">[img[$imgpath + "Butt/armorsmall.png"]]</div> <</if>> <<if _build is 1 and _noarmor isnot true and _onlychange is true>> <div class="lighthover"> <<hovertip "Show civilian clothes">> <<link [img[$imgpath + "Butt/armorsmallon.png"]]>> <<goto `passage()`>> <<set _npc.build to 0>> <<set $showethnu to true>> <<unset $armorshowing>> <</link>> <</hovertip>> </div> <</if>> </div> <div class="resholdersmall"> <<if $sandman2 is 1>> <<if _isinarena isnot true and _npc isnot undefined and _service isnot true and $wopos lte 1 and _bofors is undefined>> <<if _npc.sandman isnot 1>> <div class="lighthover"> <<hovertip "show Sandman alternative">> <<link [img[$imgpath + "Butt/sandman.png"]]>> <<goto `passage()`>> <<set _npc.sandman to 1>> <<set $showethnu to true>> <</link>> <</hovertip>> </div> <</if>> <<if _npc.sandman is 1>> <div class="lighthover"> <<hovertip "show Original set">> <<link [img[$imgpath + "Butt/sandmanon.png"]]>> <<goto `passage()`>> <<set _npc.sandman to 0>> <<set $showethnu to true>> <</link>> <</hovertip>> </div> <</if>> <<else>> <div class="opac">[img[$imgpath + "Butt/sandman.png"]]</div> <</if>> <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1b.png"]]</div> <</if>> /* sandman 2 ends */ </div> /* [img[$imgpath + "Butt/rawsmallt.png"]] */ <<set _av_wear to $av_wear>> <<set _busy to $busy>> <<set _avatarunc to $avatarunc>> <<set _bondage to $bondage>> <<if _av_wear is "naked" and _busy is 0 and _avatarunc isnot true and _bondage is 0 and $interacting is true>> <div class="resholdersmall opac"> [img[$imgpath + "Butt/undressmall.png"]] </div> <<else>> <<if _npc isnot undefined>> <<if _npc.status is 5 and _npc.masterlove lte 74 and _npc.likesadist lte 79>><<set _blockstrip to true>><</if>> <</if>> <<if _onlychange is true and _av_wear isnot "naked" and _busy is 0 and _bondage is 0 and _age gte 18 and _blockstrip isnot true and _npc.girlid isnot 353 and _transformed isnot 1 and _blocksex isnot true>> <div class="resholdersmall lighthover"> <<hovertip "Strip!">> <<link [img[$imgpath + "Butt/undressmall.png"]]>> <<goto `passage()`>> <<set $getnaked to true>> <<set $noclick to true>> <<set $strippedsl to true>> <<set $interdress to true>> <<include NewCloth>> <</link>> <</hovertip>> </div> <<else>> <div class="resholdersmall opac"> [img[$imgpath + "Butt/undressmall.png"]] </div> <</if>> <</if>> /* ROW ENDS BELOW */ </div> </div> <</if>> <<if $interacting is true and _endok is true and $stampoints gte 1>> <div class="ulsmall"> <br> <center> [[NPC Menu|SMenu2][$cprem to $c_npc, $cprem2 to _npc.actnpc]] </center> </div> <</if>> </div> <<nobr>> <<set $girlname = "Aria">> <<set $girlnames = "Aria's">> <<set $last to "Bianchi">> <<set $girlid to 11>> <<set $ownaria to 1>> <<set $daysa to 0>> <<set $agedays to 233>> <<set $willpower = 110>> <<set $kind = 30>> <<set $discipline = 65>> <<set $av_int = 65>> <<set $av_dex = 60>> <<set $av_aca = 30>> <<set $av_tech = 20>> <<set $av_med = 30>> <<set $av_melee = 70>> <<set $av_ranged = 65>> <<set $av_domestic = 10>> <<set $av_dancing = 20>> <<set $av_per = 10>> <<set $av_acro = 35>> <<set $av_garden = 25>> <<set $av_survival = 45>> <<set $happiness = 25>> <<set $av_str = 45>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 70>> <<set $charisma = 60>> <<set $hygiene = 50>> <<set $hunger = 20>> <<set $stress = 3>> <<set $masterlove = 25>> <<set $likeanal = 1>> <<set $likepussy = 20>> <<set $likeoral = 5>> <<set $likesadist = 0>> <<set $body = 3>> <<set $age = 18>> <<set $aw = 50>> <<set $ah = 165>> <<set $analxp = 5>> <<set $pussyxp = 12>> <<set $oralxp = 10>> <<set $kissingxp = 5>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 0>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<if $wopos is 85>> <<set $wopos to 90>> <</if>> <<if $wopos is 10>> <<set $wopos to 15>> <</if>> <div class="headsign"> <<if $wopos is 90>>CRYSTAL CATHEDRAL <div class="tex16px center padd10top">''FACTION HQ (CTM)''</div> <</if>> <<if $wopos is 15>>THE HOLY VIRGIN <div class="tex16px center padd10top">''FACTION HQ (CATHOLICS)''</div> <</if>> </div> <div class="tex6px"><br></div> <<include ChurchTexts>> </div> <div class="pic"> <<if $wopos is 90>> [img[$imgpath + "Interiors/cath.jpg"]] <</if>> <<if $wopos is 15>> [img[$imgpath + "Interiors/holyvirgin2.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $mcrel.faith is 5 and $wopos is 15>><<set _faithok to true>><</if>> <<if $mcrel.faith is 2 and $wopos is 90>><<set _faithok to true>><</if>> <<if $offering isnot 0 or $offering is 50 or $offering is 99>> <<if $pray is undefined and _faithok is true>>[[Pray|Church][$pray to 0]]<<else>><p class="usedpass">Pray</p><</if>> <</if>> <<if $offering isnot 0>> <<if $offering is undefined and _faithok is true>>[[Make offering|Church][$offering to 0]]<<else>><p class="usedpass">Make offering</p><</if>> <</if>> <<if $offering is 0>> [[$10 (5%)|Church][$offering to 1]] [[$100 (8%)|Church][$offering to 2]] [[$500 (30%)|Church][$offering to 3]] [[$1,500 (60%)|Church][$offering to 4]] <</if>> <<if $swamploot2 is 2 and $wopos is 15>> [[Speak to father Marinelli|Scaving][$scaving to 62, $adpos to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $wopos is 90>> [[Faction overview|Factions][$activefac to 11]] <<else>> [[Faction overview|Factions][$activefac to 12]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<if $action is 0>> <<set $descroll to random(1, 4)>> <<if $wopos is 90>> You enter Crystal Hill's great cathedral - The Holy Church of The Two Moons. <br><br> <<if $descroll is 1>>It's very quiet right now, except for a group of monks cleaning the floor around the main altar.<</if>> <<if $descroll is 2>>There's a small sermon going on in the great western aisle, a place dedicated to all the sacred Ikaanian saints. <</if>> <<if $descroll is 3>>You're almost blinded by the well-polished dual-sphere artifact standing on the altar further down the main hall. Its two glistening moons cast a golden light over the entire cathedral, both stunning and marveling any visitors.<</if>> <<if $descroll is 4>>A surprisingly tranquil atmosphere hits you right away. The combination of incense swirling up from a dozen brass canisters, the chimes of distant bells and the pleasant vibration from religious songs all add to a sacredness that’s almost touchable. <</if>> <<if $avatars gte 1 and $slave1state gte 1>> <br><br> <<set _templesay to true>> <<if $happiness gte 10 and $scarefactor lte 2>> ''$girlname:'' //<<include SlaveSay>>// <<else>> ''$girlname:'' // <<if $willpower gte 10>> <<if $descroll is 1>>Wow… What a place… Please, just leave me here… I feel awful…<</if>> <<if $descroll is 2>>(Whisper) Oh… Fuck… Wish that was my funeral…<</if>> <<if $descroll is 3>>(Whisper) Fuck… Please, burn me to ashes… I can't stand this.<</if>> <<if $descroll is 4>>Mmh… Just what I needed… I feel so low…<</if>> <<else>> <<if $descroll is 1>>Thanks… For taking me here… Master.<</if>> <<if $descroll is 2>>Oh, I… Like this place. Makes me feel better. Shall we join the praying ladies over there?<</if>> <<if $descroll is 3>>This place is almost as… rich as your household, $callname.<</if>> <<if $descroll is 4>>Fantastic… place, $callname…<</if>> <</if>> // <</if>> <</if>> <<if $mcrel.faith isnot 2>><br><br>//''You need to covert to The Two Moons (Action & Events>Religion) if you want to pray or make offerings at this location!''//<</if>> <</if>> /* CATHOLIC BEGINS BELOW */ <<if $wopos is 15>> You enter the Church of the Holy Virgin – a large stone cathedral erected almost three centuries ago when Ikaanos was still young and unspoiled. This magnificent building acts as the unrivaled center of Catholic faith on Raana today, governed for over 30 years by the firm hands of Father Marinelli and Abbess Juventia. <br><br> Girls from an adjacent nunnery make sure that the lush gardens and impressive hallways are in a constant pristine condition. <</if>> <<set $action to 1>> <</if>> <<if $pray is 0>> <<set _ran to random(1, 100)>> <<addmins 30>> <<set $daycount+=5>> <<if $mcrel.faith is 5>> You approach the altar after walking past the holy sepulcher – the burial grounds of Raana's martyrs from when the heathen moonworshippers persecuted God's people during the dark ages. Here, you fall to your knees and start praying to the virgin and her son, Jesus Christ. <<else>> You decide to walk up to the main altar, where you fall to your knees and utter a few prayers to the great moons that keep Raana in balance. <</if>> <br><br> <<if _ran lte 10>> <div class="green">And your prayers are answered!</div> <br><br> Or, you might just be wholeheartedly convinced that something's watching over you. In either case, you'll receive a ''small bonus (+5)'' to all combat rolls for the rest of today. <br><br> You have also regained ''2 Stamina Points!'' <<set $stampoints+=2>> <<set $pray to 2>> <<else>> <div class="red">Unfortunately, no greater forces are listening right now.</div> <br><br> You can try praying again after you've slept. <<set $pray to 1>> <</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3 or $mcrel.faith is 5>><br><br>Your ''Devotion (+2)'' has increased!<<set $mcrel.devotion+=2>><</if>> <</if>> <<if $offering is 0>> <<if $wopos is 15>> ''Father Joseph:'' //My child. Welcome. An offering? Well, thank you! Everything that helps spreading God's will on this forsaken planet is most welcome. How much gold are you willing to give the church? // <<else>> ''Father Belthor:'' //Welcome, brother. An offering? Yes, of course. We Moon Monks are always in need of charity, so we can continue our sacred work. How much gold are you willing to sacrifice?// <</if>> <br><br> A higher amount will improve your chances of getting a 24 hour ''Offering bonus'' that affects all combat chance rolls. <</if>> <<if $offering gte 1 and $offering lte 49>> <<addmins 18>> <<set $daycount+=3>> <<set _event to true>> <<set $skillroll to random(1, 100)>> <<if $offering is 1>><<set $chance=5>> <<set _off to 10>> <</if>> <<if $offering is 2>><<set $chance=8>><<set _off to 50>> <</if>> <<if $offering is 3>><<set $chance=30>><<set _off to 500>> <</if>> <<if $offering is 4>><<set $chance=60>><<set _off to 1500>> <</if>> <<if $offering is 1>><<set _inf to 1>> <<set $credit+=1>> <</if>> <<if $offering is 2>><<set _inf to 5>> <<set $credit+=5>> <</if>> <<if $offering is 3>><<set _inf to 15>><<set $credit+=15>> <</if>> <<if $offering is 4>><<set _inf to 25>><<set $credit+=25>> <</if>> <<set $faction.moon.money+=_off>> <<if _off gte 0>><<set $cash-=_off>><</if>> <<set $chance-=$skillroll>> You decide to make a monetary offering (&#36;_off) to the <<if $wopos is 15>>church<<else>>Moon Monks<</if>>, hoping that your generosity will cause the greater forces to bless your future endeavors. <br><br> <<if $chance gte 0>> <<include Success>> <br><br> You don’t know if it's your increased confidence or the <<if $wopos is 90>>eternal forces of the moons above you<<else>>hand of God<</if>>, but luck is now on your side for the rest of today. <br><br> Your offering will modify all your ''combat rolls with +20'' until you decide to end the day. <<if $pray gte 2>><br><br>//''This is cumulative with the bonus you received from your earlier praying session (+30).''//<</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3 or $mcrel.faith is 5>><br><br>Your ''Devotion (+2)'' has increased!<<set $mcrel.devotion+=2>><</if>> <<set $offering to 99>> <</if>> <<if $chance lte -1>> <<include Fail>> <br><br> The monks happily accept your gold but the selfless display of generosity fails to awaken any higher forces that could potentially improve your chances of success for today's endeavors. <<set $offering to 50>> <</if>> <br><br> The offering has not gone unnoticed<<if $chance lte 0>>, however<</if>>. Your ''Influence (+_inf)'' has increased! <</if>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<include Checker>> <<if $stampoints lte 4>><<set _tired to true>><</if>> <<if $wopos is 1>><<set _athome to true>><</if>> <<set _nogo to true>> <<set _isinmap to true>> [img[$imgpath + "Maps/ika.png"]] <div class="ikacrow lighthover"> [img[$imgpath + "Maps/ikacrow.png"][Crows]] </div> <div class="ikared lighthover"> [img[$imgpath + "Maps/ikared.png"][Red]] </div> <div class="ikareds lighthover"> [img[$imgpath + "Maps/ikareds.png"][Reds]] </div> <div class="ikahamilton lighthover"> [img[$imgpath + "Maps/ikahamilton.png"][Hamilton]] </div> <div class="ikawhite lighthover"> [img[$imgpath + "Maps/ikawhite.png"][Whitehaven]] </div> /* <div class="ikawhiten opac"> [img[$imgpath + "Maps/ikawhiten.png"]] </div> */ <<if _tired is true>> <div class="ikadocks opac"> [img[$imgpath + "Maps/ikadocks.png"]] </div> <<else>> <div class="ikadocks lighthover"> [img[$imgpath + "Maps/ikadocks.png"][Docks]] </div> <</if>> <<if $nobarrow is undefined and _tired isnot true and $terrormonster isnot 1 and $quest_dengi isnot 4>> <div class="ikaimogen lighthover"> [img[$imgpath + "Maps/ikaimogen.png"][Barrow][$fasttravel to 3]] </div> <<else>> <div class="ikaimogen opac"> [img[$imgpath + "Maps/ikaimogen.png"]] </div> <</if>> <<if _travel is 1 and $nodarkmere is undefined and _tired isnot true and $quest_dengi isnot 4>> <div class="ikadarkmere lighthover"> [img[$imgpath + "Maps/ikadarkmere.png"][Darkmere][$locdark to true]] </div> <<else>> <div class="ikadarkmere opac"> [img[$imgpath + "Maps/ikadarkmere.png"]] </div> <</if>> <<if $faction.ikaanos.control lte 4>><<set _req to 10000>><<else>><<set _req to 1500>><</if>> <<if _tired is true>> <div class="ikacrystal opac"> [img[$imgpath + "Maps/ikacrystal.png"]] </div> <<else>> <<if $credit lt _req>> <div class="ikacrystal lighthover"> [img[$imgpath + "Maps/ikacrystal.png"][Scaving][$scaving to 14, $action1 to true]] </div> <<else>> <div class="ikacrystal lighthover"> [img[$imgpath + "Maps/ikacrystal.png"][Crystal]] </div> <</if>> <</if>> <<if _tired is true>> <div class="ikacrystalh opac"> [img[$imgpath + "Maps/ikacrystalh.png"]] </div> <<else>> <<if $credit lte _req>> <div class="ikacrystalh lighthover"> [img[$imgpath + "Maps/ikacrystalh.png"][Scaving][$scaving to 14, $action1 to true]] </div> <<else>> <div class="ikacrystalh lighthover"> [img[$imgpath + "Maps/ikacrystalh.png"][Heights]] </div> <</if>> <</if>> <<if _tired is true>> <div class="ikawest opac"> [img[$imgpath + "Maps/ikawest.png"]] </div> <<else>> <div class="ikawest lighthover"> [img[$imgpath + "Maps/ikawest.png"][West]] </div> <</if>> /* <div class="ikacrowsu opac"> [img[$imgpath + "Maps/ikacrowsu.png"]] </div> <div class="ikaprocoms opac"> [img[$imgpath + "Maps/ikaprocoms.png"]] </div> */ <div class="ikamarston"> <<hovertip "Marston Avenue">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ikastokke"> <<hovertip "Stokke Hills">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ikawatery"> <<hovertip "Watery eyes">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ikakasey"> <<hovertip "Kasey's park">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ikaraikan"> <<hovertip "Raikan">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ikaswamp"> <<hovertip "Marston Swamps">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ikawet"> <<hovertip "The Wetlands">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ikacole"> <<hovertip "Cole's Canyon">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">IKAANOS CITY <div class="tex5px"><hr color="black"></div></div> <br><br><br> <<if _tired is true>> <center> <div class="red"> STAMINA POINTS LOW!<br> You cannot fast travel outside the Ikaanos Metro Area in your current state. </div> </center> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set $traitnymfo to 0>> <<set $traitdaddy to 0>> <<set $traitoralfix to 0>> <<set $traitvanilla to 0>> <<set $traitshame to 0>> <<set $traitsub to 0>> <<set $traitsize to 0>> <<set $traitperv to 0>> <<set $traitfrigid to 0>> <<set $traitpure to 50>> <<set $traitdelicate to 0>> <<set $traitadvoc to 0>> <<set $traitbrawler to 0>> <<set $traitdom to 0>> <<set $traitextro to 30>> <<set $traitfem to 0>> <<set $traitperf to 50>> <<set $traitjaded to 0>> <<set $traitnerd to 0>> <<set $traitaggro to 50>> <<set $traitmat to 0>> <<set $traitstarlet to 0>> <<set $traitsweet to 50>> <<set $traittech to 0>> <<set $traittough to 50>> <<set $traitwarrior to 0>> <<set $traitwild to 0>> <<set $traitwork to 0>> <<set $traitatt to 0>> <<set $traitscav to 0>> <<set $traitammo to 0>> <<set $traitmental to 0>> <<set $traitcrack to 0>> <<set $traitrel to either(0, 0, 0, 2, 2, 2, 4, 5, 6, 0, 7, 8)>> <<if $girlid is 1>> <<set $traitrel to 2>> <<set $traitaggro to 0>> <<set $traitextro to 0>> <<set $traitvanilla to 100>> <<set $traitdelicate to 100>> <<set $traitdaddy to 100>> <<set $traittough to 15>> <</if>> <<if $girlid is 2>> <<set $traitrel to 0>> <<set $traitfrigid to 100>> <<set $traitadvoc to 100>> <<set $traitfem to 100>> <<set $traittough to 75>> <<set $traitpure to 0>> <<set $health to 75>> <<set $traitwarrior to 90>> <</if>> <<if $girlid is 3>> <<set $traitperf to 100>> <<set $traitsweet to 100>> <<set $traitwork to 100>> <<set $traitsize to 100>> <<set $traitsub to 100>> <<set $traitrel to 5>> <</if>> <<if $girlid is 4>> <<set $traitfrigid to 100>> <<set $traitadvoc to 100>> <<set $traitwild to 100>> <<set $traitrel to 6>> <</if>> <<if $girlid is 5>> <<set $traitsub to 100>> <<set $traitfrigid to 100>> <<set $traitjaded to 100>> <<set $traitmat to 100>> <</if>> <<if $girlid is 6>> <<set $traitrel to 0>> <<set $traitextro to 100>> <<set $traitdaddy to 100>> <</if>> <<if $girlid is 7>> <<set $traitnerd to 100>> <<set $traitshame to 100>> <</if>> <<if $girlid is 8>> <<set $traitextro to 100>> <<set $traitstarlet to 100>> <<set $traitdaddy to 100>> <<set $av_dancing+=10>> <</if>> <<if $girlid is 9>> <<set $traitdom to 100>> <<set $traitjaded to 100>> <<set $traitmat to 100>> <<set $traitatt to 100>> <<set $health to 75>> <</if>> <<if $girlid is 10>> <<set $traitrel to 0>> <<set $traitjaded to 100>> <<set $traitnerd to 100>> <<set $traitvanilla to 100>> <</if>> <<if $girlid is 11>> <<set $traitrel to 7>> <<set $traitfem to 100>> <<set $traittough to 100>> <<set $traitjaded to 100>> <<set $traitadvoc to 100>> <<set $health to 100>> <</if>> <<if $girlid is 12>> <<set $traitvanilla to 100>> <<set $traitperf to 100>> <<set $traitaggro to 0>> <</if>> <<if $girlid is 13>> <<set $traitvanilla to 100>> <<set $traitpure to 100>> <<set $traitjaded to 100>> <<set $traitrel to 7>> <</if>> <<if $girlid is 15>> <<set $traitperv to 100>> <<set $traitnymfo to 100>> <<set $traitjaded to 100>> <</if>> <<if $girlid is 16>> <<set $traitrel to 2>> <<set $traitdaddy to 100>> <<set $traitperv to 100>> <<set $traitjaded to 100>> <</if>> <<if $girlid is 17>> <<set $traitrel to 8>> <<set $traitmat to 100>> <<set $traitjaded to 100>> <</if>> /* RANDOM TRAITS BELOW*/ <<if $girlid lte 99 and $girlid isnot 39>> <<if $girlid isnot 1 and $girlid isnot 2 and $girlid isnot 12>><<include TraitList>><</if>> <<include TraitList>> <<include TraitList>> <<include TraitList>> <</if>> /* RANDOM SLAVES BELOW */ <<if $girlid gte 100>> <<if $adisplay lte 119>> <<set $traittough to 10>> <<set $health to 25>> <</if>> <<if $aback is 3 or $aback is 4>> <<set $traitwild to 100>> <</if>> <<if $girlid is 146>> <<set $traitsweet to 100>> <</if>> <<if $aback is 14 or $girlid is 128>> <<set $traitwarrior to 90>> <<if $girlid is 128>><<set $traitbrawler to 90>><</if>> <<set $traittough to 75>> <<set $health to 75>> <<set $av_str+=20>> <</if>> <<if $girlid is 201>> <<set $traittough to 75>> <<set $health to 75>> <</if>> <<if $girlid is 206>> <<set $traittough to 75>> <<set $health to 75>> <<set $traitbrawler to 100>> <<set $traitjaded to 90>> <</if>> <<if $girlid is 207>> <<set $traittough to 100>> <<set $health to 100>> <<set $traitbrawler to 100>> <<set $traitwarrior to 90>> <<set $traitjaded to 90>> <</if>> <<if $girlid is 208>> <<set $traitnymfo to 100>> <<set $traitperv to 100>> <<set $traitsub to 100>> <<set $traitjaded to 90>> <</if>> <<if $girlid is 210>> <<set $traitvanilla to 100>> <<set $traitjaded to 90>> <<set $traitperf to 100>> <</if>> <<if $aback is 15>><<set $traitwarrior to 90>><</if>> <<if $aback is 16>><<set $traitwarrior to 90>><</if>> /* <<if $adisplay gte 197 and $adisplay lte 200>><<set $traittough to 94>><<set $health to 100>><</if>> */ <<if $techer is true>> <<set $traittech to 100>> <<unset $techer>> <</if>> <<if $aback is 17 or $aback is 18>> <<set $traitbrawler to 90>> <<set $traitpure to 10>> <</if>> <<if $kind lte 9>><<set $traitpure to 0>><</if>> <<if $aback1 lte 2 or $aback2 lte 2>><<set $traitjaded to 100>><</if>> <<if $aback is 44>> <<set $traitpure to 5>> <</if>> <<if $girlid isnot 208>> <<include TraitList>> <<include TraitList>> <</if>> <</if>> <<if $girlid is 210>> /* CATHOLIC GIRLS */ <<set $traitrel to 5>> <</if>> <<if $girlid is 128 or $girlid is 156>> /* AESIR GIRLS */ <<set $traitrel to 4>> <</if>> <<if $girlid is 203 or $girlid is 150 or $girlid is 149>> /* RED TIDE GIRLS */ <<set $traitrel to 9>> <</if>> <<if $girlid is 115 or $girlid is 114>> /* HINDU GIRLS */ <<set $traitrel to 10>> <</if>> <<if $girlid is 209>> /* MUSLIM GIRLS */ <<set $traitrel to 8>> <</if>> <<if $adoraspec is true and $adisplay is 212>> <<set $traitwork to 100>> <<set $traitsub to 100>> <<set $traitperf to 100>> <<unset $adoraspec>> <</if>> <<set _testingadd2 to $girlname>> /* REMOVE SUBMISSIVE FROM GUYS WHO SHOULDNT HAVE IT */ <<if $girlid gte 300>> <<set $traitsub to 0>> <</if>> <</nobr>><<nobr>> <<set _ran1 to random(1, 34)>> <<if _ran1 is 1 and $traitextro gte 25 and $girlid isnot 13>> /* BLOODTHIRSTY */ <<set $traitaggro to 100>> <</if>> <<if _ran1 is 2 and $traitaggro lte 50 and $girlid isnot 2 and $traitwarrior lte 0 and $girlid isnot 11>> <<set $traitaggro to 0>> /* PACIFIST*/ <</if>> <<if _ran1 is 3 and $traitpure lte 49 and $traitfrigid lte 0 and $virgin isnot true and $age gte 18>> <<set $traitnymfo to 100>> <<if $rollme isnot true>> <<set $likeoral+=20>> <<set $likepussy+=60>> <<set $likeanal+=20>> <<set $likesadist+=15>> <</if>> <</if>> <<if _ran1 is 4>> <<set $traitdaddy to 100>> <</if>> <<if _ran1 is 5 and $girlid isnot 13 and $age gte 18>> <<set $traitoralfix to 100>> <<if $rollme isnot true>> <<set $likeoral+=10>> <<set $aw+=5>> <</if>> <</if>> <<if _ran1 is 6 and $traitperv lte 0>> <<set $traitvanilla to 100>> <</if>> <<if _ran1 is 7 and $girlid isnot 4 and $traitperv lte 0>> <<set $traitshame to 100>> <</if>> <<if _ran1 is 8 and $girlid isnot 13 and $traitdom lte 50 and $girlid isnot 2>> <<set $traitsub to 100>> <</if>> <<if _ran1 is 9>> <<set $traitsize to 100>> <</if>> <<if _ran1 is 10 and $traitvanilla lte 0 and $traitshame lte 0 and $traitfrigid lte 0>> <<set $traitperv to 100>> <</if>> /* <<if _ran1 is 11 and $traitrel is 0>> <<set $traitrel to random(0, 4)>> <</if>> */ <<if _ran1 is 12 and $traitperv lte 0 and $traitnymfo lte 0>> <<set $traitfrigid to 100>> <</if>> <<if _ran1 is 13>> /* FREE */ <</if>> <<if _ran1 is 14 and $age gte 18>> <<set $traitdelicate to 100>> <</if>> <<if _ran1 is 15 and $girlid isnot 2 and $girlid isnot 9 and $girlid isnot 11 and $traitextro lte 50 and $traitaggro lte 50 and $girlid isnot 16 and $traitstarlet lte 0>> <<set $traitextro to 0>> /* SHY */ <</if>> <<if _ran1 is 16>> <<set $traitadvoc to 100>> <</if>> <<if _ran1 is 17>> <<set $traitbrawler to 100>> <</if>> <<if _ran1 is 18 and $traitextro gte 50 and $traitsub lte 50>> <<set $traitdom to 100>> <</if>> <<if _ran1 is 19 and $traitextro gte 50>> /* SOCIAL EXTROVERTED */ <<set $traitextro to 100>> <</if>> <<if _ran1 is 20>> <<set $traitfem to 100>> <</if>> <<if _ran1 is 21 and $girlid isnot 3>> <<set $traitperf to 100>> <</if>> <<if _ran1 is 22>> <<set $traitjaded to 100>> <</if>> <<if _ran1 is 23 and $traitdom lte 50 and $likesadist lte 3 and $traitaggro lte 50>> <<set $traitpure to 100>> <</if>> <<if _ran1 is 24>> <<set $traitnerd to 100>> <</if>> <<if _ran1 is 25>> <<set $traitmat to 100>> <</if>> <<if _ran1 is 26>> <<set $traittech to 100>> <</if>> <<if _ran1 is 27 and $traitextro gte 30>> <<set $traitstarlet to 100>> <</if>> <<if _ran1 is 28>> <<set $traitsweet to 100>> <<set $aw+=5>> <</if>> <<if _ran1 is 31 and $traitaggro gte 50>> <<set $traitwarrior to 100>> <</if>> <<if _ran1 is 32>> <<set $traitwild to 100>> <</if>> <<if _ran1 is 33>> <<set $traitwork to 100>> <</if>> <<if _ran1 is 34 and $traitpure isnot 100 and $traitvanilla isnot 100 and $girlid isnot 16>> <<set $traitpure to 0>> /* MALEVOLENT */ <</if>> <<if _ran1 is 35 and $traittough is 50>> <<set $traittough to 15>> /* FRAGILE */ <</if>> <</nobr>><<nobr>> <div class="ulsmall"> <<set _traits to 0>> <<if _npc.reserved2 gte 1>> <<link "Addiction">> <<set $tutorial to 106>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitadvoc gte 1 and _sex is 0>> <<link "Advocate">> <<set $tutorial to 60>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitammo gte 1>> <<link "Ammo pack">> <<set $tutorial to 98>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitatt gte 1>> <<link "Att. whore">> <<set $tutorial to 100>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitber gte 1>> <<link "Berserker">> <<set $tutorial to 255>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitaggro gte 75>> <<link "Bloodthirsty">> <<set $tutorial to 61>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitbrat gte 51>> <<link "Bratty">> <<set $tutorial to 337>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitbrawler gte 51>> <<link "Brawler">> <<set $tutorial to 62>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitbroken gte 1>> <<link "Broken">> <<set $tutorial to 62>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitcrack gte 1>> <<link "Crackshot">> <<set $tutorial to 99>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitdaddy gte 1 and _sex is 0>> <<link "Daddy issues">> <<set $tutorial to 63>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitdead gte 1>> <<link "Deadly Enemy">> <<set $tutorial to 258>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitdelicate gte 50 and _sex is 0 and $age gte 18>> <<link "Delicate">> <<set $tutorial to 64>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 12 and _traitsad gte 75>> <<link "Depressed">> <<set $tutorial to 95>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitemo gte 50>> <<link "Detached">> <<set $tutorial to 260>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitsub gte 51 and _sex is 1>> <<link "Docile">> <<set $tutorial to 284>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitdom gte 51>> <<link "Dominant">> <<set $tutorial to 65>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitold gte 1>> <<link "Earth lineage">> <<set $tutorial to 348>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitextro gte 75>> <<link "Extroverted">> <<set $tutorial to 66>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitfem gte 1 and _sex is 0>> <<link "Feminist">> <<set $tutorial to 67>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traittough lte 24>> <<link "Fragile">> <<set $tutorial to 68>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitfrigid gte 50 and $age gte 18>> <<link "Frigid">> <<set $tutorial to 69>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 12>> <<link "Green thumb">> <<set $tutorial to 96>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.sex is 1 and _npc.traitrel is 9>> <<link "Haiboku">> <<set $tutorial to 105>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.hate gte 3>> <<link "Hate!">> <<set $tutorial to 343>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitnobi is 100>> <<link "High Nobility">> <<set $tutorial to 256>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitjaded gte 50>> <<link "Jaded">> <<set $tutorial to 70>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitjag gte 50>> <<link "Jaeger">> <<set $tutorial to 102>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitjester gte 51>> <<link "Jester">> <<set $tutorial to 341>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 39>> <<link "Liberated">> <<set $tutorial to 252>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitnobi gte 50 and _traitnobi lte 99>> <<link "Lower Nobility">> <<set $tutorial to 256>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitloyal gte 51>> <<link "Loyalty">> <<set $tutorial to 294>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitweapon is 4>> <<link "Machine gunner">> <<set $tutorial to 318>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitpure lte 24>> <<link "Malevolent">> <<set $tutorial to 71>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 352>> <<link "Manager">> <<set $tutorial to 108>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitmat gte 51>> <<link "Materialistic">> <<set $tutorial to 72>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _machine is true>> <<link "Mechanized unit">> <<set $tutorial to 342>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitmental gte 50>> <<link "Mentally challenged">> <<set $tutorial to 101>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitbreed gte 1>> <<link "Mother's call">> <<set $tutorial to 352>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitacti gte 1>> <<link "Nature-lover">> <<set $tutorial to 282>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitnerd gte 75>> <<link "Nerd">> <<set $tutorial to 73>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitnymfo gte 51 and $age gte 18>> <<link "Nymphomaniac">> <<set $tutorial to 74>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitoralfix gte 51 and _sex is 0 and $age gte 18>> <<link "Oral fixation">> <<set $tutorial to 75>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.girlid is 27>> <<link "Overcharge">> <<set $tutorial to 104>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitaggro lte 24>> <<link "Pacifist">> <<set $tutorial to 76>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitperf gte 90>> <<link "Perfectionist">> <<set $tutorial to 77>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitperv gte 51 and $age gte 18>> <<link "Perverted">> <<set $tutorial to 78>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitweapon is 1>> <<link "Pistoleer">> <<set $tutorial to 318>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitpure gte 51>> <<link "Pure">> <<set $tutorial to 79>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 353>> <<link "Quelled">> <<set $tutorial to 107>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitrela gte 1>> <<link "Relationship">> <<set $tutorial to 285>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitweapon is 2>> <<link "Rifleman">> <<set $tutorial to 318>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitscav gte 51>> <<link "Scavenger">> <<set $tutorial to 97>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitsecret gte 1 and $quest_interro lte 6>> <<link "Secretive">> <<set $tutorial to 288>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitshame gte 1 and _sex is 0 and $age gte 18>> <<link "Shamefast">> <<set $tutorial to 80>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitsky gte 1>> <<link "SGPD Officer">> <<set $tutorial to 345>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitextro lte 24>> <<link "Shy">> <<set $tutorial to 81>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitsib gte 90>> <<link "Sibling">> <<set $tutorial to 281>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitsize gte 1 and _sex is 0 and $age gte 18>> <<link "Size queen">> <<set $tutorial to 82>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitstealth gte 90>> <<link "Shadowborn">> <<set $tutorial to 103>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitperf lte 24>> <<link "Sloppy">> <<set $tutorial to 336>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if $quest_space gte 5 and (_npc.girlid is 46 or _npc.girlid is 25)>> <<link "Spartan">> <<set $tutorial to 322>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitstate gte 50>> <<link "Statesman">> <<set $tutorial to 257>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitsub gte 50 and _sex is 0 and $age gte 18>> <<link "Submissive">> <<set $tutorial to 83>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 40>> <<link "Space pilot">> <<set $tutorial to 250>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitstarlet gte 51 and _sex is 0>> <<link "Starlet">> <<set $tutorial to 84>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 201>> <<link "Stormchild">> <<set $tutorial to 94>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitsu gte 75>> <<link "Superficial">> <<set $tutorial to 321>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitsmr gte 1>> <<link "The swallow">> <<set $tutorial to 351>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitsweet gte 75>> <<link "Sweet Tooth">> <<set $tutorial to 86>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traittech gte 51>> <<link "Techie">> <<set $tutorial to 87>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitweapon is 3>> <<link "Tech gunner">> <<set $tutorial to 318>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traittrad gte 75>> <<link "Traditionalist">> <<set $tutorial to 316>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _npc.traitvestal gte 1>> <<link "Vestal complex">> <<set $tutorial to 286>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitun gte 75>> <<link "Unbreakable">> <<set $tutorial to 253>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitvanilla gte 1 and $age gte 18>> <<link "Vanilla">> <<set $tutorial to 89>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitwarrior gte 50>> <<link "Warrior">> <<set $tutorial to 90>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _girlid is 11 and $ariawarrior gte 1>> <<link "Warrior of Ikaanos">> <<set $tutorial to 261>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitwild gte 1>> <<link "Wild-born">> <<set $tutorial to 91>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> <<if _traitwork gte 75>> <<link "Workaholic">> <<set $tutorial to 92>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<set _traits+=1>> <div class="tex3px"><br></div> <</if>> </div> <<if _isinau isnot true>> <<if _traits lte 0>><p class="ulsmallused">Vacant slot</p><div class="tex3px"><br></div> <</if>> <<if _traits lte 1>><p class="ulsmallused">Vacant slot</p><div class="tex3px"><br></div> <</if>> <<if _traits lte 2>><p class="ulsmallused">Vacant slot</p><div class="tex3px"><br></div> <</if>> <<if _traits lte 3>><p class="ulsmallused">Vacant slot</p><div class="tex3px"><br></div> <</if>> <<if _traits lte 4>><p class="ulsmallused">Vacant slot</p><div class="tex3px"><br></div> <</if>> <<if _traits lte 5>><p class="ulsmallused">Vacant slot</p><div class="tex3px"><br></div> <</if>> <<if _traits lte 6>><p class="ulsmallused">Vacant slot</p><div class="tex3px"><br></div> <</if>> <</if>> <</nobr>> <<nobr>> /* ADDING A SLAVE TEMPLATE BELOW ACTION15 IS TO AVOID DOUBLE ADDING. ALWAYS INCLUDE. NOTE!!!!! Always include unique _call number to add slave. FOUND IN PASSAGE XXX. Add more slaves here if wanted. */ <<include NPCInjector>> <<set _girlname to $girlname>> <<set _last to $last>> <<if _noshow isnot true>> <<set $missiontake to true>> <center> '' <div class="tex19px">_girlname _last</div> Has been added to your household! <br> <<if _loc isnot undefined>>- _loc -<</if>> <<if _jor is true>> <br><br> <div class="blink_me">Journal updated!</div> <</if>> '' </center> <</if>> <</nobr>><<nobr>> <<set $girlname = "Mai-Lynn">> <<set $girlnames = "Mai-Lynn's">> <<set $last to "Oshiro">> <<set $girlid to 12>> <<set $ownmai to 1>> <<set $daysa to 0>> <<set $agedays to 4>> <<set $willpower = 9>> <<set $kind = 40>> <<set $discipline = 60>> <<set $av_int = 45>> <<set $av_dex = 50>> <<set $av_aca = 15>> <<set $av_tech = 10>> <<set $av_med = 30>> <<set $av_melee = 15>> <<set $av_ranged = 15>> <<set $av_domestic = 40>> <<set $av_dancing = 40>> <<set $av_per = 35>> <<set $av_acro = 35>> <<set $av_garden = 75>> <<set $av_survival = 45>> <<set $happiness = 25>> <<set $av_str = 25>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 60>> <<set $charisma = 60>> <<set $hygiene = 50>> <<set $hunger = 20>> <<set $stress = 0>> <<set $masterlove = 35>> <<set $likeanal = 1>> <<set $likepussy = 20>> <<set $likeoral = 5>> <<set $likesadist = 0>> <<set $body = 3>> <<set $age = 23>> <<set $aw = 55>> <<set $ah = 170>> <<set $analxp = 10>> <<set $pussyxp = 15>> <<set $oralxp = 5>> <<set $kissingxp = 15>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 0>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 10>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>> <<if $broname is "Avelin">> <<set $girlname = "Avelin">> <<set $girlnames = "Avelin's">> <</if>> <<if $broname is "Arya">> <<set $girlname = "Arya">> <<set $girlnames = "Arya's">> <</if>> <<if $broname is "Olivia">> <<set $girlname = "Olivia">> <<set $girlnames = "Olivia's">> <</if>> <<if $broname is "Emily">> <<set $girlname = "Emily">> <<set $girlnames = "Emily's">> <</if>> <<if $broname is "Alaria">> <<set $girlname = "Alaria">> <<set $girlnames = "Alaria's">> <</if>> <<if $broname is "Valeria">> <<set $girlname = "Valeria">> <<set $girlnames = "Valeria's">> <</if>> <<if $broname is "Eloise">> <<set $girlname = "Eloise">> <<set $girlnames = "Eloise's">> <</if>> <<if $broname is "Alice">> <<set $girlname = "Alice">> <<set $girlnames = "Alice's">> <</if>> <<if $broname is "Zahira">> <<set $girlname = "Zahira">> <<set $girlnames = "Zahira's">> <</if>> <<if $broname is undefined>> <<set $girlname = "Emily">> <<set $girlnames = "Emily's">> <</if>> <<set $last to "Dunham">> <<set $girlid to 14>> <<set $ownem to 1>> <<set $daysa to 0>> <<set $agedays to 12>> <<set $willpower = 15>> <<set $kind = 40>> <<set $discipline = 35>> <<set $av_int = 35>> <<set $av_dex = 50>> <<set $av_aca = 20>> <<set $av_tech = 20>> <<set $av_med = 10>> <<set $av_melee = 20>> <<set $av_ranged = 20>> <<set $av_domestic = 10>> <<set $av_dancing = 30>> <<set $av_per = 20>> <<set $av_acro = 35>> <<set $av_garden = 15>> <<set $av_survival = 10>> <<set $happiness = 30>> <<set $av_str = 45>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 50>> <<set $charisma = 60>> <<set $hygiene = 50>> <<set $hunger = 20>> <<set $stress = 0>> <<set $scars = 0>> <<set $masterlove = 35>> <<set $likeanal = 15>> <<set $likepussy = 40>> <<set $likeoral = 25>> <<set $likesadist = 10>> <<set $body = 3>> <<set $age = 21>> <<set $aw = 55>> <<set $ah = 170>> <<set $analxp = 15>> <<set $pussyxp = 25>> <<set $oralxp = 25>> <<set $kissingxp = 35>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 0>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<include TraitEngine>> <<if $broway is 11>> /* FATHER DOMESTIC*/ <<set $kind+=15>> <<set $happiness+=10>> <<set $discipline+=5>> <<set $av_domestic+=30>> <<set $traitperf to 100>> <<set $traitmat to 100>> <</if>> <<if $broway is 12>> /* FATHER COMBAT*/ <<set $kind+=10>> <<set $happiness+=10>> <<set $av_melee+=25>> <<set $av_ranged+=25>> <<set $av_dex+=15>> <<set $av_str+=10>> <<set $av_survival+=10>> <<set $traitwarrior to 100>> <<set $traittough to 76>> <</if>> <<if $broway is 13>> /* FATHER ACA*/ <<set $kind+=10>> <<set $happiness+=10>> <<set $av_tech+=15>> <<set $av_aca+=25>> <<set $av_med+=10>> <<set $av_int+=10>> <<set $traittech to 100>> <<set $traitnerd to 100>> <</if>> <<if $broway is 14>> /* FATHER FUCK*/ <<set $kind+=10>> <<set $happiness+=15>> <<set $pussyxp+=35>> <<set $analxp+=25>> <<set $oralxp+=40>> <<set $likesadist+=15>> <<set $willpower to 0>> <<set $traitdaddy to 100>> <<set $traitmat to 100>> <</if>> <<if $broway is 15>> /* FATHER WILD*/ <<set $kind+=10>> <<set $happiness+=15>> <<set $av_survival+=35>> <<set $av_ranged+=15>> <<set $av_med+=15>> <<set $av_str+=10>> <<set $av_dex+=15>> <<set $traitbrawler to 100>> <<set $traitwild to 100>> <</if>> <<if $broway is 21>> /* DOMESTIC*/ <<set $discipline+=15>> <<set $av_domestic+=35>> <<set $traitperf to 100>> <<set $traitmat to 100>> <</if>> <<if $broway is 22>> /* COMBAT*/ <<set $happiness-=10>> <<set $av_melee+=30>> <<set $av_ranged+=25>> <<set $av_dex+=25>> <<set $av_str+=15>> <<set $av_survival+=10>> <<set $traittough to 76>> <<set $traitbrawler to 100>> <</if>> <<if $broway is 23>> /* ACA*/ <<set $av_tech+=25>> <<set $av_aca+=25>> <<set $av_med+=15>> <<set $av_int+=10>> <<set $traitnerd to 100>> <</if>> <<if $broway is 24>> /* FUCK*/ <<set $pussyxp+=45>> <<set $analxp+=25>> <<set $oralxp+=45>> <<set $likesadist+=15>> <<set $willpower to 0>> <<set $traitjaded to 100>> <</if>> <<if $broway is 25>> /* WILD*/ <<set $av_survival+=40>> <<set $av_ranged+=20>> <<set $av_med+=15>> <<set $av_str+=12>> <<set $av_dex+=15>> <<set $traitwild to 100>> <<set $traitbrawler to 100>> <</if>> <<if $broway is 31>> /* SADI DOMESTIC*/ <<set $kind-=10>> <<set $happiness-=10>> <<set $discipline+=25>> <<set $av_domestic+=40>> <<set $traitperf to 100>> <<set $willpower to 5>> <<set $traitjaded to 100>> <<set $analxp to 40>> <<set $pussyxp to 45>> <<set $oralxp to 50>> <<set $traitsize to 100>> <</if>> <<if $broway is 32>> /* SADI COMBAT*/ <<set $kind-=15>> <<set $happiness-=10>> <<set $av_melee+=45>> <<set $av_ranged+=35>> <<set $av_dex+=25>> <<set $av_str+=20>> <<set $maxstamina+=30>> <<set $av_survival+=10>> <<set $traittough to 100>> <<set $traitjaded to 100>> <<set $analxp to 20>> <<set $pussyxp to 15>> <<set $oralxp to 30>> <<set $traittough to 100>> <<set $traitbrawler to 100>> <</if>> <<if $broway is 33>> /* SADI ACA */ <<set $kind-=5>> <<set $happiness-=5>> <<set $av_tech+=25>> <<set $av_aca+=35>> <<set $av_med+=20>> <<set $av_int+=15>> <<set $willpower to 5>> <<set $pussyxp+=15>> <<set $analxp+=25>> <<set $oralxp+=20>> <<set $traitnerd to 100>> <<set $traitjaded to 100>> <</if>> <<if $broway is 34>> /* SADI FUCK */ <<set $kind-=10>> <<set $happiness-=15>> <<set $pussyxp+=45>> <<set $analxp+=55>> <<set $oralxp+=70>> <<set $av_dex+=15>> <<set $likesadist+=10>> <<set $willpower to -5>> <<set $av_domestic+=10>> <<set $traitsub to 100>> <<set $traitjaded to 100>> <<set $analxp to 50>> <<set $pussyxp to 55>> <<set $oralxp to 70>> <<set $traitjaded to 100>> <<set $traitdaddy to 100>> <</if>> <<if $broway is 35>> /* SADI WILD*/ <<set $kind-=10>> <<set $happiness-=10>> <<set $av_survival+=45>> <<set $av_ranged+=25>> <<set $av_med+=20>> <<set $av_str+=15>> <<set $av_dex+=20>> <<set $willpower to 9>> <<set $analxp to 20>> <<set $pussyxp to 25>> <<set $oralxp to 40>> <<set $traitbrawler to 100>> <<set $traitwild to 100>> <</if>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <</nobr>><<nobr>> <<set $girlname = "Caitlin">> <<set $girlnames = "Caitlin's">> <<set $last to "Tensor">> <<set $girlid to 13>> <<set $owncat to 1>> <<set $daysa to 0>> <<set $agedays to 300>> <<set $catfirst to true>> <<set $willpower = 70>> <<set $kind = 50>> <<set $discipline = 60>> <<set $av_int = 65>> <<set $av_dex = 30>> <<set $av_aca = 45>> <<set $av_tech = 60>> <<set $av_med = 70>> <<set $av_melee = 15>> <<set $av_ranged = 25>> <<set $av_domestic = 10>> <<set $av_dancing = 20>> <<set $av_per = 25>> <<set $av_acro = 20>> <<set $av_garden = 30>> <<set $av_survival = 40>> <<set $happiness = 25>> <<set $av_str = 30>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 70>> <<set $charisma = 50>> <<set $hygiene = 50>> <<set $hunger = 40>> <<set $stress = 0>> <<set $masterlove = 35>> <<set $likeanal = 1>> <<set $likepussy = 20>> <<set $likeoral = 5>> <<set $likesadist = 0>> <<set $body = 3>> <<set $age = 23>> <<set $aw = 52>> <<set $ah = 165>> <<set $analxp = 7>> <<set $pussyxp = 15>> <<set $oralxp = 5>> <<set $kissingxp = 25>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 0>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <</nobr>><<nobr>> <<if _call is 1>><<include Lovisa>><</if>> <<if _call is 2>><<include Rebecca>><</if>> <<if _call is 3>><<include Amelia>><</if>> <<if _call is 4>><<include Juno>><</if>> <<if _call is 5>><<include Piper>><</if>> <<if _call is 6>><<include Michelle>><</if>> <<if _call is 7>><<include Nicole>><</if>> <<if _call is 8>><<include Rachel>><</if>> <<if _call is 9>><<include Sofia>><</if>> <<if _call is 10>><<include Averil>><</if>> <<if _call is 11>><<include Aria>><<set $quest_aria to 2>><<set _jor to true>><</if>> <<if _call is 12>><<include Mai-Lynn>><</if>> <<if _call is 13>><<include Caitlin>><</if>> <<if _call is 14>><<include Emily>><<set $quest_bro to 6>><<set _jor to true>><</if>> <<if _call is 15>><<include Eliana>><</if>> <<if _call is 16>><<include Dakota>><</if>> <<if _call is 17>><<include Aisha>><</if>> <<if _call is 18>><<include Tori>><</if>> <<if _call is 71>><<include Apart7Return>><</if>> <<if _call is 72>><<include Apart8Return>><</if>> <<if _call is 73>><<include Apart9Return>><</if>> <<if _call is 74>><<include Apart10Return>><</if>> <<if _call is 75>><<include Apart11Return>><</if>> <<if _call is 76>><<include Apart12Return>><</if>> <<if _call is 77>><<include Apart13Return>><</if>> <<if _call is 78>><<include Apart14Return>><</if>> <<if _call is 79>><<include Apart15Return>><</if>> <<if _call is 99>><<include Wife>><</if>> <<if _call is 98>><<include ArenaReturn>><</if>> <<if _call gte 100>><<include GenSlave>><</if>> <<set _girlname to $girlname>> <<set _last to $last>> <</nobr>><<nobr>> <div id="borderwrapeco"> <div id="wrapper"> /* 6 ified */ <<if $ver gte 10830>><<unset $arenaplace>><<set $avatars to 0>><</if>> <<if $foodstuff lte 0>><<set $foodstuff to 0>><</if>> <<if $corfester gte 200>><<set $corfester to 200>><</if>> <<if $purefester gte 200>><<set $purefester to 200>><</if>> <<if $hardfester gte 200>><<set $hardfester to 200>><</if>> <<if $workfester gte 200>><<set $workfester to 200>><</if>> <<if $goodfester gte 200>><<set $goodfester to 200>><</if>> <<if $badfester gte 200>><<set $badfester to 200>><</if>> <<if $repairfester gte 500>><<set $repairfester to 500>><</if>> <<if $freedomfester gte 200>><<set $freedomfester to 200>><</if>> <<if $ver gte 10830>> <<include Economy2>> <<else>> <</if>> <div class="row"> <div class="slavesides"> <div class="paddstory2"> <div class="headsign">HOUSEHOLD OVERVIEW</div> </div> <br> <div class="row"> <div class="vendorleft"> <<if $action isnot 0>><div class="ulvendor">[[Economy|EcoList][$action to 0]]</div><<else>><p class="ulvendoriown">Economy</p><</if>> <br> <<if $action isnot 2>><div class="ulvendor">[[Influence|EcoList][$action to 2]]</div><<else>><p class="ulvendoriown">Influence</p><</if>> <br> <<if $action isnot 1>><div class="ulvendor">[[Food|EcoList][$action to 1]]</div><<else>><p class="ulvendoriown">Food</p><</if>> <br> <<if $action isnot 6>><div class="ulvendor">[[politics|EcoList][$action to 6]]</div><<else>><p class="ulvendoriown">politics</p><</if>> <br> <br><br> </div> <div class="vendorleft"> <<if $action isnot 5>><div class="ulvendor">[[Business|EcoList][$action to 5]]</div><<else>><p class="ulvendoriown">Business</p><</if>> <br> <div class="ulvendor">[[faction overview|Factions][$activefac to 13]]</div> <br> <div class="ulvendor">[[Achievements|Ach]]</div> </div> </div> <<if $housestatspage is undefined>><<set $housestatspage to 1>><</if>> <<if $housestatspage is 1>> <div class="housestats"> <div class="signvendor">HOUSEHOLD STATS</div> <br><br> <div class="row center padd80left padd80right"> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">CORRUPTION</div> <div class="tex4-5px"><br></div> <div class="tex15px">$corfester</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">PURITY</div> <div class="tex4-5px"><br></div> <div class="tex15px">$purefester</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">EFFICIENCY</div> <div class="tex4-5px"><br></div> <div class="tex15px">$workfester</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">DEPRAVITY</div> <div class="tex4-5px"><br></div> <div class="tex15px">$badfester</div></div> </div> </div> <br> <div class="row center padd80left padd80right"> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">CONTENTMENT</div> <div class="tex4-5px"><br></div> <div class="tex15px">$goodfester</div> </div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">EMANCIPATION</div> <div class="tex4-5px"><br></div> <div class="tex15px">$freedomfester</div> </div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">DEMORALIZATION</div> <div class="tex4-5px"><br></div> <div class="tex15px">$hardfester</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">DISREPAIR</div> <div class="tex4-5px"><br></div> <div class="tex15px">$repairfester</div></div> </div> </div> </div> <</if>> <<if $housestatspage is 2>> <div class="housestats"> <<set _pregnant to 0>> <<set _occupants to 1>> <<set _maleocc to 1>> <<set _femaleocc to 0>> <<for _preg range $npc>> <<if _preg.pregnant gte 1 and _preg.state gte 1>><<set _pregnant+=1>><</if>> <<if _preg.state gte 1>><<set _occupants+=1>><</if>> <<if _preg.state gte 1 and _preg.sex is 1>><<set _maleocc+=1>><</if>> <<if _preg.state gte 1 and _preg.sex is 0>><<set _femaleocc+=1>><</if>> <</for>> <div class="signvendor">HOUSEHOLD STATS</div> <br><br> <div class="row center padd80left padd80right"> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">OCCUPANTS</div> <div class="tex4-5px"><br></div> <div class="tex15px">_occupants</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">MALES</div> <div class="tex4-5px"><br></div> <div class="tex15px">_maleocc</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">FEMALES</div> <div class="tex4-5px"><br></div> <div class="tex15px">_femaleocc</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">PREGNANCIES</div> <div class="tex4-5px"><br></div> <div class="tex15px">_pregnant</div></div> </div> </div> <br> <div class="row center padd80left padd80right"> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">WON BATTLES</div> <div class="tex4-5px"><br></div> <div class="tex15px">$mybattlesw</div> </div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">LOST BATTLES</div> <div class="tex4-5px"><br></div> <div class="tex15px">$mybattlesl</div> </div> </div> <<if $partiesheld is undefined>><<set $partiesheld to 0>><</if>> <div class="resholder"> <div class="armsvalue2"><div class="tex12px">PARTIES HELD</div> <div class="tex4-5px"><br></div> <div class="tex15px">$partiesheld</div></div> </div> <div class="resholder"> <div class="armsvalue2"><div class="tex12px"><<hovertip "<<if $graveyard.length is 0>>None!<<else>><center>Fallen troops</center><br><<= $graveyard.join('<br>')>><</if>>">>FALLEN TROOPS<</hovertip>></div> <div class="tex4-5px"><br></div> <div class="tex15px">$fallen</div></div> </div> </div> </div> <</if>> <div class="row scale70 padd20right"> <div class="resholdersmall right"><div class="tex5px"><br></div><<if $housestatspage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][EcoList][$housestatspage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="tex4px"><br></div> <div class="tex19px padd10left"><div class="lighthover"> <<link [img[$imgpath + "Butt/questionsmall.png"]]>> <<set $tutorial to 236>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> <div class="resholdersmall left"><div class="tex5px"><br></div><<if $housestatspage lte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][EcoList][$housestatspage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> </div> <div class="lowbottom ulsmall padd20left"> [[Return|Home]] /* <<if $action is 0>> [[Return|Home]] <<else>> [[Back|EcoList][$action to 0]] <</if>> */ </div> </div> <div class="slavesides"> <<if $action is 0>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>> <div class="dockpoint lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 171>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <</if>> <br> <div class="row"> <div class="vendorleft"> <div class="ecobox"> <div class="signvendor">BUSINESS & TRADE</div> <<if _totsweat is undefined>><<set _totsweat to 0>><</if>> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Investments:''<br> ''Sweatshops:''<br> ''Retainers:'' </div> <div class="econr"> +&#36;<<print setup.formatNumber(_busshow)>><br> +&#36;<<print setup.formatNumber(_totsweat)>><br> +&#36;_otherincshow </div> </div> </div> </div> <div class="ecobox"> <div class="signvendor">HOUSEHOLD</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Garden:''<br> ''News Office:''<br> ''Other revenues:'' </div> <div class="econr"> <<set _showe to _gardenshow+"R">> <<set _showe to _yardfood+"R">> +<<if $gardenskill is undefined>><<hovertip "No assigned gardener (-25% yield)!">><div class="red">_showe</div><</hovertip>><<else>>_showe<</if>><br> <<if $nicpower gte -200>>+&#36;<<print setup.formatNumber(_newsincome)>><<else>>+$0<</if>><br> <<if _pettyshow lt 0>><<set _pettyshow2 to _pettyshow>><<set _pettyshow2-=_pettyshow>><<set _pettyshow2-=_pettyshow>><<set _p2 to true>><</if>> <<if _p2 is true>> -&#36;_pettyshow2<br> <<else>> +&#36;_pettyshow<br> <</if>> </div> </div> </div> </div> <div class="ecobox"> <div class="signvendor">ASSIGNMENTS</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Vendors:''<br> ''Academy work:''<br> ''Gold walkers:'' </div> <div class="econr"> +&#36;_laborshow<br> +&#36;_acashow<br> +&#36;_whoreshow </div> </div> </div> <br> <div class="padd30left"> <div class="ecoscroll future left padd30left"> /* IF POS */ <<if _wtotinc gte _wtotcost>><<set _totfromw=_wtotinc>><<set _totfromw-=_wtotcost>><</if>> /* IF neg */ <<if _wtotinc lt _wtotcost>><<set _totfromw=_wtotcost>><<set _totfromw-=_wtotinc>><</if>> <br><br> ''Food:'' <<if $foodstuffadd gte 1>>+<</if>>$foodstuffadd Rations<br> ''Incomes:'' +&#36;<<print setup.formatNumber(_totin)>><br> ''Loans:'' -&#36;_loanshow <<if $loan gte 1>><div class="tex10px uppernocut">($loan payouts left)</div><</if>><br> ''Expenditures:'' -&#36;<<print setup.formatNumber(_drainshow)>> <<if $arenaplace is undefined or $ver gte 10830>><br><</if>> <<if $hwife isnot 1 or $ver gte 10830>><br><</if>> <br><br> <<set _cashatot to $cashtot>> <<if _cashatot lt 0>><<set _cashatot*=-1>><</if>> <div class="totaplace tex16px">''TOTAL:'' <<if $cashtot gte 0>>+<<else>>-<</if>>&#36;<<print setup.formatNumber(_cashatot)>>/day <<if $foodget gte 1>><div class="tex12px"><<hovertip "Extra food costs are not included<br> in expenditures!">>''//(Auto buy rations enabled)//''<</hovertip>></div><</if>> </div> </div> </div> </div> </div> <div class="vendorleft"> <div class="ecobox"> <div class="signvendor">NPCs</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Food:''<br> ''Food (captives):'' <br> ''Salaries:''<br> <<if $ver gte 10830>> /* ''Allowances:''<br> */ ''The Arena:''<br> ''The Monastery:''<br> <</if>> ''Other:''<br> </div> <div class="econr"> <<if $ver gte 10830>> <<set _isfood to _slfoodshow+"R">> <<set _cfood to _captivesfood+"R">> <<if _slfoodshow gte 0>>-<</if>>_isfood<br> -_cfood<br> -&#36;<<print setup.formatNumber(_issidpay)>><br> /* -&#36;<<print setup.formatNumber(_npcallow)>><br> */ -&#36;<<print setup.formatNumber(_npcarena)>><br> -&#36;<<print setup.formatNumber(_monacash)>><br> -&#36;<<print setup.formatNumber(_slothershow)>><br> /* DONT TOUCH BELOW */ <<else>> <<set _isfood to _issidfood+"R">> <<if _issidfood is 0>>-<</if>>_isfood<br> -&#36;<<print setup.formatNumber(_issidpay)>><br> <<if _issidcasheff gte 0>>+<<else>>-<</if>>&#36;_shownew<br> <</if>> </div> </div> </div> </div> <br> <br><br> <div class="ecobox"> <div class="signvendor">HOUSEHOLD COSTS</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Property tax:''<br> ''Maintenance:''<br> ''Luxuries:'' </div> <div class="econr"> -&#36;_taxshow<br> -&#36;<<print setup.formatNumber(_mainshow)>><br> -&#36;<<print setup.formatNumber(_luxshow)>><br> </div> </div> </div> </div> <br><br><br> <div class="ecobox"> <div class="signvendor">SETTINGS</div> ''MEET SALARY DEMANDS''<div class="tex2px"><br></div> <div class="row ulexsmall padd50left padd50right"><<if $setsalary isnot true>>[[On|EcoList][$setsalary to true]]<<else>><p class="ulexsmallselect">On</p><</if>><<if $setsalary is true>>[[Off|EcoList][$setsalary to false]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> <div class="tex7px"><br></div> ''HOME NEWS''<div class="tex2px"><br></div> <div class="row ulexsmall padd50left padd50right"><<if $newsoff is true>>[[On|EcoList][$newsoff to false]]<<else>><p class="ulexsmallselect">On</p><</if>><<if $newsoff isnot true>>[[Off|EcoList][$newsoff to true]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> </div> </div> <</if>> <<if $action gte 1>> <<include HouseControl>> <</if>> </div> </div> </div> </div> <</nobr>><<nobr>> /* 6 ified */ <<if $action is 1>> <div class="headsign">Food</div> <div class="row"> <div class="vendorleft"> <div class="signvendor"> <<link 'auto buy rations'>> <<set $tutorial to 291>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="ulsmall"> <<if $foodget isnot 0>>[[No|EcoList][$foodget to 0]]<<else>><p class="ulsmallselect">No</p><</if>> <div class="tex7px"><br></div> <<if $foodget isnot 1>>[[Yes|EcoList][$foodget to 1, $foodgw to true]]<<else>><p class="ulsmallselect">Yes</p><</if>> </div> <<if $foodgw is true>> <div class="tex12px"> <div class="red">NOTE!</div><br> ''Food consumption price is not<br> added to expenditures!''<br><br> <<unset $foodgw>> </div> <<else>> <div class="tex12px"> <br><br> <br><br> </div> <</if>> <div class="signvendor"> <<link 'luxuries'>> <<set $tutorial to 290>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="padd80left"> <div class="left"> <<if $lux isnot 0>><label><<radiobutton "$lux" 0>> Basic ($0)</label><br><</if>> <<if $lux is 0>><label><<radiobutton "$lux" 0 checked>> Basic ($0)</label><br><</if>> <<if $lux isnot 1>><label><<radiobutton "$lux" 1>> Good (-&#36;<<print setup.formatNumber(_luxds1)>>/day)</label><br><</if>> <<if $lux is 1>><label><<radiobutton "$lux" 1 checked>> Good (-&#36;<<print setup.formatNumber(_luxds1)>>/day)</label><br><</if>> <<if $lux isnot 2>><label><<radiobutton "$lux" 2>> Extravagant (-&#36;<<print setup.formatNumber(_luxds2)>>/day)</label><br><</if>> <<if $lux is 2>><label><<radiobutton "$lux" 2 checked>> Extravagant (-&#36;<<print setup.formatNumber(_luxds2)>>/day)</label><br><</if>> <<if $lux isnot 3>><label><<radiobutton "$lux" 3>> Imperial (-&#36;<<print setup.formatNumber(_luxds3)>>/day)</label><br><</if>> <<if $lux is 3>><label><<radiobutton "$lux" 3 checked>> Imperial (-&#36;<<print setup.formatNumber(_luxds3)>>/day)</label><br><</if>> <br> </div> </div> <<if $foodm lte 1>><<set _mcf to $foodm>><</if>> <<if $foodm is 2>><<set _mcf to 3>><</if>> <<if $foodm is 3>><<set _mcf to 6>><</if>> <<if $mctraitmountain gte 51 and $foodm gte 1>><<set _mcf+=3>><</if>> <<set _mcfood to _mcf+"R">> <div class="ecoscroll future left padd30left"> <br><br> <<set _incg to _gardenshow+"R">> <<set _incg to _yardfood+"R">> ''Stored rations:'' <<print setup.formatNumber($foodstuff)>><br> ''Market buy price:'' &#36;$foodprice/R<br> ''Income (garden):'' +_incg<br> ''Food (you):'' -_mcfood<br> ''Food (NPCs):'' <<set _isfood to _slfoodshow+"R">> <<if _slfoodshow gte 0>>-<</if>>_isfood<br> ''Food (Captives):'' <<set _isfood2 to _captivesfood+"R">> -_isfood2<br> <<set _finc1 to $foodstuffadd+"R">> <<if _zapin gte 1>><<set _yardfood+=_zapin>><</if>> <<set _finc2 to _yardfood+"R">> <div class="totaplace tex16px">''change:'' <<if $foodget lte 0>><<if $foodstuffadd gte 1>>+<</if>>_finc1/day<<else>><<if _yardfood gte 1>>+<</if>>_finc2/day<br><div class="tex12px">''//(Auto buy rations enabled)//''</div><</if>></div><br> <br><br><br> </div> </div> <div class="vendorleft"> <div class="signvendor">Master's food</div> <<set _f1 to 1>> <<set _f2 to 3>> <<set _f3 to 6>> <<if $mctraitmountain gte 51>><<set _f1+=3>><<set _f2+=3>><<set _f3+=3>><</if>> <<set _f1s to _f1+"R">> <<set _f2s to _f2+"R">> <<set _f3s to _f3+"R">> <div class="ulsmall"> <<if $foodm isnot 0>>[[Manual (0R)|EcoList][$foodm to 0]]<<else>><p class="ulsmallselect">Manual (0R)</p><</if>> <div class="tex7px"><br></div> <<if $foodm isnot 1>>[["Poor ("+ _f1s+")"|EcoList][$foodm to 1]]<<else>><p class="ulsmallselect">Poor (_f1s)</p><</if>> <div class="tex7px"><br></div> <<if $foodm isnot 2>>[["Normal ("+ _f2s+")"|EcoList][$foodm to 2]]<<else>><p class="ulsmallselect">Normal (_f2s)</p><</if>> <div class="tex7px"><br></div> <<if $foodm isnot 3>>[["Hearty ("+ _f3s+")"|EcoList][$foodm to 3]]<<else>><p class="ulsmallselect">Hearty (_f3s)</p><</if>> </div> </div> </div> <</if>> <<if $action is 2>> <br> <div class="row"> <div class="vendorleft"> <div class="ecobox"> <div class="signvendor">From household</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Rooms & Modules:''<br> ''Luxury spending:''<br> ''Maids & Footmen:'' </div> <div class="econr"> <<if _houseshow gte 0>>+<</if>>_houseshow<br> +_luxshow2<br> +_maidshow </div> </div> </div> </div> <div class="ecobox"> <div class="signvendor">From MC</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Academy:<br> Titles:<br> Investments:<br> </div> <div class="econr"> +_acainfshow<br> +_titleinfshow<br> <<if _businfshow gte 0>>+<</if>>_businfshow<br> </div> </div> </div> </div> <div class="ecobox"> <div class="signvendor">From NPCs</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Activities:<br> Assignments:<br> Academy: </div> <div class="econr"> +_actshow<br> <<if _laborinfshow gte 0>>+<</if>>_laborinfshow<br> +_slacainfshow </div> </div> </div> </div> <div class="paddfuckbox"> <div class="padd30left"> <div class="ecoscroll future left padd30left"> <br><br> ''Current influence:'' <<print setup.formatNumber($credit)>><br> /*<<if $faction.ikaanos.prosp lte 4>>''Prosperity effect:'' +100%<br><<else>><br><</if>>*/<br> <div class="totaplace tex16px">''TOTAL:'' <<if $credtot gte 0>>+<</if>><<print setup.formatNumber($credtot)>>/day<br></div> <br><br><br> </div> </div> </div> </div> <div class="vendorleft"> <div class="ecobox"> <div class="signvendor">Other</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Mercenaries:<br> Crimes:<br> Sloppiness:<br> Poor service:<br> <<if $ownaria is 1>>Aria Bianchi:<br><</if>> From religion:<br> From servants:<br> From Disrepair:<br> From factions:<br> Prosperity mod:<br> Religion (wives):<br> <<if $ver gte 10830>>From Herald:<br><</if>> <<if $ver gte 10830>>Offspring:<br><</if>> <<if $ver gte 10830>>Yard stables:<br><</if>> </div> <div class="econr"> +_mercinfshow<br> <<if _crimeinfshow gte 0>>-<</if>>_crimeinfshow<br> <<if _sloppinf is 0>>-<</if>>_sloppinf<br> -<<hovertip "''Required maids or footmen:'' _maids/_maidreq">>_maidpen<</hovertip>><br> <<if $ownaria is 1>>+_ariainf<br><</if>> <<if _relinf gte 0>>+<</if>>_relinf<br> +_totinfl<br> -_disrepshow<br> <<if _facinf gte 0>>+<<else>><</if>>_facinf<br> <<if $faction.ikaanos.prosp gte 90>>-<<else>>+<</if>>_prospinf<br> <<if _wifepen gte 1>>-<<else>>+<</if>>_wifepen<br> <<if $ver gte 10830>><<if _heraldinf gte 0>>+<</if>>_heraldinf<br><</if>> <<if $ver gte 10830>><<if _offinf gte 0>>+<</if>>_offinf<br><</if>> <<if $ver gte 10830>>+_ownstableinf<br><</if>> </div> </div> </div> </div> </div> </div> <</if>> <<if $action is 5>> <br> <div class="row"> <div class="vendorleft"> <div class="ecobox"> <div class="signvendor">City investments</div> <div class="padd30left tex14px left"> <div class="row"> <div class="econame"> ''Felton gang:''<br> ''Fälth's mercenaries:''<br> ''Gero's store:''<br> ''Walton's store:''<br> ''Roo's store:''<br> ''Belial Guns:''<br> ''Aimee's store:''<br> ''Orphanage:''<br> ''Carozza Hall:''<br> ''Toshi gardens:''<br> <<if $kira_standing gte 2>>''Kira's store:''<<else>>''Wrool Cat Wranglers:''<</if>><br> </div> <div class="econr tex14px"> +&#36;_feltbus<br> +&#36;_falthbus<br> +&#36;_gerobus<br> <<if _pirate is true and _waltbus gte 1>><<hovertip "Red River Pirate distruption!">><div class="red">+&#36;_waltbus</div><</hovertip>><<else>>+&#36;<<print setup.formatNumber(_waltbus)>><</if>><br> <<if _pirate is true and _roobus gte 1>><<hovertip "Red River Pirate distruption!">><div class="red">+&#36;_roobus</div><</hovertip>><<else>>+&#36;_roobus<</if>><br> +&#36;_belbus<br> +&#36;_aimbus<br> +&#36;_orphbus<br> +&#36;<<print setup.formatNumber(_carozzabus)>><br> +&#36;_toshibus<br> +&#36;<<if $kira_standing gte 2>>_kirabus<<else>>_wroolbus<</if>><br> </div> </div> </div> </div> <br><br><br><br><br><br><br><br> <div class="ecobox"> <div class="signvendor">off-city ventures</div> <div class="padd30left tex14px left"> <div class="row"> <div class="econame bold tex14px"> German caravans:<br> Straalsund caravans:<br> </div> <div class="econr"> +&#36;_carbus<br> +&#36;_stralbus<br> </div> </div> </div> </div> <div class="paddfuckbox"> <div class="padd30left"> <div class="ecoscroll future left padd30left"> <br><br> <<set _bussforeshow to _busshow>> <<set _bussforeshow+=_dockshow>> <<set _bussforeshow-=_acceff>> <<if _worldpen gte 1 and $faction.ikaanos.prosp lte 14>><<set _bussforeshow+=_worldpen>><</if>> <<if _badadmin is true and _mcadmin gte 1>><<set _bussforeshow+=_mcadmin>><</if>> <<if _goodadmin is true and _mcadmin gte 1>><<set _bussforeshow-=_mcadmin>><</if>> <<if _controlbus gte 1 and $faction.ikaanos.control lte 24>><<set _bussforeshow+=_controlbus>><</if>> <<if _controlbus gte 1 and $faction.ikaanos.control gte 90>><<set _bussforeshow-=_controlbus>><</if>> ''Business income:'' +&#36;<<print setup.formatNumber(_bussforeshow)>> <br> ''Accountant:'' <<if _acceff gte 0>>+<</if>>&#36;<<print setup.formatNumber(_acceff)>> <br> <<if $back_bus gte 3>>''Entrepreneur:'' +&#36;<<print setup.formatNumber(_backbus2)>><br><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>>''Dockpunks:'' <div class="red">-&#36;_dockshow</div><br><</if>> <<if _badadmin is true or _goodadmin is true>> <<if _mcadmin gte 1>>''Administration (MC):'' <<if _badadmin is true>><div class="red">-&#36;<<print setup.formatNumber(_mcadmin)>></div><<else>><div class="green">+&#36;<<print setup.formatNumber(_mcadmin)>></div><</if>><br><</if>> <</if>> <<if _worldpen gte 1 and $faction.ikaanos.prosp lte 14>><<set _wpen to $promod>><<set _wpen*=100>><<set _wpen = Math.round(_wpen)>> ''Prosperity mod:'' <<hovertip "-_wpen%">><div class="red">-&#36;<<print setup.formatNumber(_worldpen)>></div><</hovertip>><br><</if>> <<if _controlbus gte 1>> ''Control mod:'' <<hovertip "<<if $faction.ikaanos.control gte 90>>+25%<<elseif $faction.ikaanos.control lte 0>>-50%<<elseif $faction.ikaanos.control lte 4>>-32%<<else>>-10%<</if>>">><<if $faction.ikaanos.control lte 24>><div class="red">-&#36;<<print setup.formatNumber(_controlbus)>></div><<else>><div class="green">+&#36;<<print setup.formatNumber(_controlbus)>></div><</if>><</hovertip>> <</if>> <div class="totaplace tex16px">''Total:'' +&#36;<<print setup.formatNumber(_busshow)>>/day<br></div> </div> </div> </div> </div> <div class="vendorleft"> <div class="ecobox"> <div class="signvendor">Other</div> <div class="padd30left tex14px left"> <div class="row"> <div class="econame bold"> Extortion:<br> Retainers:<br> Licenses:<br> Caitlin's clinic:<br> /* From Control:<br> */ Al-dāhiya network:<br> From <<if $faction.ikaanos.control lte 19>><<hovertip "<center>City Control too low (<20)! <br>All Republic Business ventures are currently inactive.</center>">><div class="red">Rep. Standing:</div><</hovertip>><<else>>Rep. Standing:<</if>><br> Burakumin village:<br> Zapin fields:<br> Darkmere farm:<br> Taverns:<br> Marston toll:<br> </div> <div class="econr tex14px"> +&#36;_exbus<br> +&#36;_retabus<br> +&#36;_catbus<br> <<if $ver gte 10830>>+&#36;_caitlinbus<<else>>v0.8.3<</if>><br> /* <<if $faction.ikaanos.control lte 24>>-<<else>>+<</if>>&#36;<<print setup.formatNumber(_controlbus)>><br> */ +&#36;_islambus<br> +&#36;<<print setup.formatNumber(_standbus)>><br> <<set _showe2 to _burafood+"R">> +_showe2<br> <<set _showez to _zapin+"R">><<if $quest_ave gte 3>> <<if $mch.yardslot9.level2 gte 1>>+_showez<<else>><<hovertip "No active transport!">><div class="red">+0R</div><</hovertip>><</if>><<else>>+0R<</if>><br> <<set _showed to _dfarm+"R">><<if $mch.yardslot20.type is 15>> <<if $mch.yardslot20.level2 gte 1>>+_showed<<else>><<hovertip "No active transport!">><div class="red">+0R</div><</hovertip>><</if>><<else>>+0R<</if>><br> <<if _tavcash gte 0>>+&#36;<<print setup.formatNumber(_tavcash)>><<else>> <<set _tavcash2 to _tavcash>> <<set _tavcash2-=_tavcash2>> <<set _tavcash2-=_tavcash>> -&#36;_tavcash2/day <</if>><br> +&#36;_seratoll<br> </div> </div> </div> </div> <br><br><br><br><br><br><br><br> <div class="ecobox"> <div class="signvendor">factions</div> <div class="padd30left tex14px left"> <div class="row"> <div class="econame bold tex14px"> <<if $faction.christian.standing gte 100>>Catholic church:<br><<else>><div class="opac">Catholic church:<br></div><</if>> <<if $faction.muslim.standing gte 100>>The Caliphate:<br><<else>><div class="opac">The Caliphate:<br></div><</if>> <<if $faction.viking.standing gte 100>>Odensborg:<br><<else>><div class="opac">Ordensborg:<br></div><</if>> <<if $faction.kymanto.standing gte 100>>Kymanto Syndicate:<br><<else>><div class="opac">Kymanto Syndicate:<br></div><</if>> <<if $faction.preacher.standing gte 100>>Preacher's Hall:<br><<else>><div class="opac">Preacher's Hall:<br></div><</if>> <<if $faction.his.standing gte 100>>The Academy:<br><<else>><div class="opac">The Academy:<br></div><</if>> <<if $faction.warlord1.standing gte 100>>Fort Sera:<br><<else>><div class="opac">Fort Sera:<br></div><</if>> <<if $faction.bandit.standing gte 100>>The Underworld:<br><<else>><div class="opac">The Underworld:<br></div><</if>> <<if $faction.christian.standing gte 15 and ($facen.e8 gte 1 or $facen.e7 gte 1)>><<set _virginloss to true>><</if>> </div> <div class="econr"> <<if _virginloss is true>><<hovertip "Church under siege!">><div class="red">+$0</div><</hovertip>><<else>>+&#36;<<print setup.formatNumber(_cathfac)>><</if>><br> +&#36;<<print setup.formatNumber(_islamfac)>><br> +&#36;<<print setup.formatNumber(_aesirfac)>><br> +&#36;<<print setup.formatNumber(_kymfac)>><br> +&#36;<<print setup.formatNumber(_prefac)>><br> +&#36;<<print setup.formatNumber(_hisfac)>><br> +&#36;<<print setup.formatNumber(_war1fac)>><br> +&#36;<<print setup.formatNumber(_banditfac)>><br> </div> </div> </div> </div> </div> </div> <</if>> <<if $action is 6>> <div class="headsign">palace rating</div> <div class="shownum3 lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 339>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="row"> <div class="vendorleft padd15left"> <div class="ecobox"> <div class="signvendor">from npcs</div> <div class="padd30left tex14px left"> <div class="row"> <div class="econame bold tex14px"> Status:<br> Prestige & Fame:<br> </div> <div class="econr"> +_statpal<br> +_prestpal<br> </div> </div> </div> </div> <div class="ecobox"> <div class="signvendor">accomplishments</div> <div class="padd30left tex14px left"> <div class="row"> <div class="econame bold tex14px"> Republic titles:<br> Republic Standing:<br> Quests:<br> </div> <div class="econr"> +_marpal<br> +_republicpal<br> +_questpal<br> </div> </div> </div> </div> <div class="paddfuckbox"> <div class="padd30left"> <div class="ecoscroll future left padd30left"> <br><br> ''Current Pal. Rating:'' <<print setup.formatNumber($palcred)>> <div class="totaplace tex16px">''Total:'' +<<print setup.formatNumber($palcredtot)>>/day<br></div> </div> </div> </div> </div> <div class="vendorleft padd15left"> <div class="ecobox"> <div class="signvendor">from you</div> <div class="padd30left tex14px left"> <div class="row"> <div class="econame bold tex14px"> Power Value:<br> Influence:<br> </div> <div class="econr"> +_powerpal<br> +_infpal<br> </div> </div> </div> </div> </div> </div> <</if>> <</nobr>><<nobr>> <div class="blink_me"> <center> '' Vendor location added to <br>NPC CONTROL MENU! '' </center> </div> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $wopos gte 100>> <<set $break to true>> <<set $music to 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<unset $mercsay>> <<unset $npcprice>> <<unset $curprice>> <<unset $myprice>> <<set $pic to 0>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 92>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/heights.jpg"]] <<else>> [img[$imgpath + "Maps/heights_night.jpg"]] <</if>> <div class="slavemarket lighthover"> [img[$imgpath + "Maps/butt_slavemarket.png"][SlaveMarket][$inside to true, $wopos to 93]] </div> <div class="doctors lighthover"> <<if $daycount lte 200 and $daycount gte 60>> [img[$imgpath + "Maps/butt_doctor.png"][Doctors][$inside to true]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <div class="bank lighthover"> <<if $daycount lte 180 and $daycount gte 80>> [img[$imgpath + "Maps/butt_bank.png"][Scaving][$scaving to 37, $inside to true]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_crystalup.png"][Crystal]] </div> <<if $quest_aria is 13 and _ariahere is true>> <<for _chf range $npc>> <<if _chf.dayblock is 999 and _chf.girlid isnot 11 and _chf.masterlove lte 59 and _chf.girlid isnot 2 and _chf.girlid isnot 353 and _chf.willpower gte 5 and _chf.girlid isnot 39>> <<set _noattack to true>> <</if>> <</for>> <div class="downmiddle lighthover"> <div class="nudge40right"> <div class="nudge40right"> <div class="nudge40right"> <<if _noattack is true>> <<hovertip" ''INSUFFICIENT AFFECTION (Amiable+)!''<br> <<for _chf2 range $npc>> <<if _chf2.dayblock is 999 and _chf2.girlid isnot 11 and _chf2.masterlove lte 59 and _chf2.girlid isnot 2 and _chf2.girlid isnot 353 and _chf2.willpower gte 5>><li>_chf2.girlname _chf2.last.</li> <</if>><</for>>">><div class="opac">[img[$imgpath + "Maps/attackpal.png"]]</div><</hovertip>> <<else>> [img[$imgpath + "Maps/attackpal.png"][MScaving][$mscaving to 54, $adpos to 0, $adpos2 to 0]] <</if>> </div> </div> </div> </div> <</if>> <div class="downmiddle lighthover"> <<if $quest_aria gte 17 and $quest_aria lte 98>> [img[$imgpath + "Maps/waysign_palacedown.png"][Palace]] <<else>> <<if $credit lte 9999 or $gatepalace is undefined>> [img[$imgpath + "Maps/waysign_palacedown.png"][MScaving][$mscaving to 21]] <<else>> [img[$imgpath + "Maps/waysign_palacedown.png"][Palace]] <</if>> <</if>> </div> <<if $quest_miche is 10>> <div class="keller lighthover"> [img[$imgpath + "Maps/keller.png"][Scaving][$scaving to 46, $adpos to 0]] </div> <</if>> <<if $ownai gte 1>> <<if $npc.av17.state is 0 and $npc.av17.masterlove gte 60 and $npc.av17.age lte 40>> <div class="enpos10 lighthover"> <<hovertip "Aisha">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av17"]] <</hovertip>> </div> <</if>> <</if>> <<if $quest_smr is 16 and $daycount gte 90 and $daycount lte 130 and $followers lte 1>> <div class="hamfort lighthover"> [img[$imgpath + "Maps/arizona.png"][M3Scaving][$m3scaving to 17, $adpos to 0]] </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">CRYSTAL HEIGHTS <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _selling to true>> <<set $inside to true>> <<if $faction.ikaanos.lib gte 90>> <<set _closed2 to true>> <<set _closed to true>> <</if>> <<if $gonnasellwat is true or $gonnasellcrystal is true>> <<set _verok to true>> <<include NewLoad>> <</if>> <<include GirlCheck>> <div class="headsign"><<if $action isnot 4>><<if $wopos is 93>>THE SLAVE HOUSE<<else>>SLAVE MARKET<</if>><<else>>auction ($girlname)<</if>></div> <<if $action is 0>> <<if $faction.ikaanos.lib lte 89>> <<if $wopos is 93>> You enter the renown Crystal Height's slave market. Once a distinguished pre-severance opera house, this towering building now acts as a transit hall for human goods. <br><br> A slave master can either try his luck at the auction hall or buy slaves at set prices in the gallery. <<else>> You enter the teeming slave market of Watery Eyes. Here, at least half a dozen men and women are either sold or change their ownership each day. <br><br> A slave master, or a man who's just looking for cheap "household goods", can try his luck at //The cages//, where urchins, raider daughters and other displaced human goods are up for sale. <</if>> <</if>> <<if $faction.ikaanos.lib gte 90>> <<set _closed2 to true>> <<set _closed to true>> <br><br> <center> <div class="red"> LOCATION CLOSED! </div> <br><br> Slavery has been abolished due to Ikaanos' high standards of Liberty (90+)! <<if $quest_bro is 22>> <br><br> The Slave Gallery is temporarily open, however, to oust one of the last groups sentenced under the old asset violation laws. <<unset _closed2>> <</if>> </center> <</if>> <<set $action to 1>> <<if $sawcrystal is undefined and $wopos is 93>> <br><br> <div class="blink_me"> <center>''Crystal Market added to "Tasks & Locations" (NPC Menu)!'' <br><br> <div class="tex16px"> '' You're now able to sell certain NPCs at this location by navigating to <br> NPC Menu > Actions > Tasks & Locations > Crystal market! '' </div> </center> </div> <<set $sawcrystal to true>> <</if>> <<if $sawwatery is undefined and $wopos is 63>> <br><br> <div class="blink_me"> <center> <br><br> <div class="tex16px"> '' You're able to sell certain NPCs at this location by navigating to <br> NPC Menu > Actions > Tasks & Locations > Watery Eyes! '' </div> </center> </div> <<set $sawwatery to true>> <</if>> <<if _okadd isnot true>> <br><br> <center> ''NOTE!''<br> ''//You already own the maximum number of NPCs!//'' </center> <</if>> <</if>> <<if $action is 4>> <<if $event is 0>> You're contemplating on putting your _callit, ''$girlname'', up for sale at today's auction. You're obliged to go through with the transaction even if you're not satisfied with the final price. <<if _npc.sex is 0>><<set $satslaves to $sats.fem>><</if>> <<if _npc.sex is 1>><<set $satslaves to $sats.male>><</if>> <<if $wopos is 63>><<set $satslaves+=$sats.watery>><</if>> <<if $wopos is 93>><<set $satslaves+=$sats.crystal>><</if>> <<set $satslaves/=2>> <<include SellSystem>> <br><br> <center> <div class="bigtex"> ''ESTIMATED SELL PRICE''<br> &#36;<<print setup.formatNumber(_money)>> </div> <br> <<hovertip "Supply/Demand price modifier">>''MARKET SUPPLY<br> <<if $satslaves lte 5>><div class="green">Very low (+20%)!</div><<elseif $satslaves lte 15>><div class="green">Low (+10%)!</div><<elseif $satslaves lte 25>>Normal (+0%).<<elseif $satslaves lte 40>><div class="red">High (-25%)!</div><<else>><div class="red">Saturated (-50%)!</div><</if>>''<</hovertip>><br> </center> <<if _npc.status gte 9>> <<set _creddel2 to $credit>> <<set _creddel2*=0.1>> <<set _creddel2 = Math.round(_creddel2)>> <br><br> ''NOTE!'' Selling your _callit as a slave will cost you <<print setup.formatNumber(_creddel2)>> Influence points as long as Ikaanos City Corruption is below 90. <</if>> <<set $event to 1>> <</if>> <<if $round gte 1 and $round lte 6>> <<include AuSell>> <</if>> <</if>> </div> <div class="pic"> <<if $state is 0>> <<if $girlid is 1>><<set _img to "C:/Telsior/Pics/Av1/">><</if>> <<if $girlid is 2>><<set _img to "C:/Telsior/Pics/Av2/">><</if>> <<if $girlid is 3>><<set _img to "C:/Telsior/Pics/Av3/">><</if>> <<if $girlid is 4>><<set _img to "C:/Telsior/Pics/Av4/">><</if>> <<if $girlid is 5>><<set _img to "C:/Telsior/Pics/Av5/">><</if>> <<if $girlid is 6>><<set _img to "C:/Telsior/Pics/Av6/">><</if>> <<if $girlid is 7>><<set _img to "C:/Telsior/Pics/Av7/">><</if>> <<if $girlid is 8>><<set _img to "C:/Telsior/Pics/Av8/">><</if>> <<if $girlid is 9>><<set _img to "C:/Telsior/Pics/Av9/">><</if>> <<if $girlid is 10>><<set _img to "C:/Telsior/Pics/Av10/">><</if>> <<if $girlid is 11>><<set _img to "C:/Telsior/Pics/Av11/">><</if>> <<if $girlid is 12>><<set _img to "C:/Telsior/Pics/Av12/">><</if>> <<if $girlid is 13>><<set _img to "C:/Telsior/Pics/Av13/">><</if>> <<if $girlid is 14>><<set _img to "C:/Telsior/Pics/Av14/">><</if>> <<if $girlid is 15>><<set _img to "C:/Telsior/Pics/Av15/">><</if>> <<if $girlid is 16>><<set _img to "C:/Telsior/Pics/Av16/">><</if>> <<if $girlid is 17>><<set _img to "C:/Telsior/Pics/Av17/">><</if>> <<if $girlid is 18>><<set _img to "C:/Telsior/Pics/Av18/">><</if>> <<if $girlid is 19>><<set _img to "C:/Telsior/Pics/Av19/">><</if>> <<if $girlid is 20>><<set _img to "C:/Telsior/Pics/Av20/">><</if>> <<else>> <<if $girlid is 1>><<set _img to "Pics/Av1/">><</if>> <<if $girlid is 2>><<set _img to "Pics/Av2/">><</if>> <<if $girlid is 3>><<set _img to "Pics/Av3/">><</if>> <<if $girlid is 4>><<set _img to "Pics/Av4/">><</if>> <<if $girlid is 5>><<set _img to "Pics/Av5/">><</if>> <<if $girlid is 6>><<set _img to "Pics/Av6/">><</if>> <<if $girlid is 7>><<set _img to "Pics/Av7/">><</if>> <<if $girlid is 8>><<set _img to "Pics/Av8/">><</if>> <<if $girlid is 9>><<set _img to "Pics/Av9/">><</if>> <<if $girlid is 10>><<set _img to "Pics/Av10/">><</if>> <<if $girlid is 11>><<set _img to "Pics/Av11/">><</if>> <<if $girlid is 12>><<set _img to "Pics/Av12/">><</if>> <<if $girlid is 13>><<set _img to "Pics/Av13/">><</if>> <<if $girlid is 14>><<set _img to "Pics/Av14/">><</if>> <<if $girlid is 15>><<set _img to "Pics/Av15/">><</if>> <<if $girlid is 16>><<set _img to "Pics/Av16/">><</if>> <<if $girlid is 17>><<set _img to "Pics/Av17/">><</if>> <<if $girlid is 18>><<set _img to "Pics/Av18/">><</if>> <<if $girlid is 19>><<set _img to "Pics/Av19/">><</if>> <<if $girlid is 20>><<set _img to "Pics/Av20/">><</if>> <</if>> <<if $action isnot 4>> <<if $wopos is 93 and $nsfw is undefined>> <<if _closed isnot true>> [img[$imgpath + "Interiors/slavemarket.jpg"]] <<else>> [img[$imgpath + "Interiors/slavemarket_closed.jpg"]] <</if>> <<else>> <<if $nsfw is undefined>> [img[$imgpath + "Interiors/slavemarket_water.jpg"]] <</if>> <</if>> <<else>> [img[$imgpath + "Interiors/slavemarket.jpg"]] <<if $round is 6 and $ver lt 10830>><<include SlaveDel>><<include CAuto>><</if>> <<if $round is 6 and $ver gte 10830>><<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>><<unset $activeslot>> <<include ClearSlot>><<include CAuto>><</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action isnot 4>> <<if $wopos is 93>> <<if $action isnot 2 and _closed2 isnot true>>[[The gallery|SlaveHall][$action to 2]]<<else>><p class="usedpass">The gallery</p><</if>> <</if>> <<if _okadd is true and _closed isnot true>> <<if $wopos is 93>> [[The Auction hall|SlaveHall][$action to 3]] <<else>> [[The cages|SlaveHall][$action to 3]] <</if>> <</if>> <<else>> <<if $round is 0>>[[Start!|SlaveMarket][$round+=1]]<</if>> <<if $round gte 1 and $round lte 4>>[[Continue|SlaveMarket][$round+=1]]<</if>> <<if $round is 5>>[[End auction|SlaveMarket][$round to 6]]<</if>> <<if $round is 6>><<if _verok is true>><p class="usedpass">End auction</p><</if>><<if _verok isnot true>>[[Leave|SlaveMarket][$round to 0, $action to 0, $event to 0]]<</if>><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action isnot 4>> <<if $gonnasellwat is true or $gonnasellcrystal is true>> [[Sell slaves|SlaveMarket][$action to 4]] <</if>> <</if>> <<if $ver lt 10830>> <<if $action isnot 4 and $avatars gte 1>>[[Sell slaves|SlaveMarket][$action to 4]]<<else>><p class="usedpass">Sell slaves</p><</if>> <</if>> <<if $action is 4 and $round lte 0 and _verok isnot true>>[[Back|SlaveMarket][$action to 0]]<</if>> <<if $action is 4 and $round lte 0 and _verok is true>>[[Return|SMenu2][$action to 0, $wopos to 1]]<</if>> <<if $action is 4 and $round gte 6 and _verok is true>>[[Return|SMenu2][$action to 0, $wopos to 1]]<</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $round lte 0>> <<include HomeGo>> <<else>> <<include LockedPark>> <</if>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="storynoscroll"> <<set $inside to true>> <<set $wopos to 94>> <<set $noshow to true>> <<include WeatherTimeEffect>> <<if $plimp is undefined>><<set $plimp = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>><<if $himplant gte 1>><<set $plimp[0] to $himplant>><</if>><</if>> <<if $owndoctor is undefined>><<set $owndoctor to 1>><</if>> <<if $ver gte 10830 and $gonnamedic is true>> <<include IniTop>> <</if>> <div class="headsign">DOCTOR'S HALL</div> <<if $action is 0>> Doctor's Hall, formally known as Crystal Height's Hospital or Hunt Research Laboratory, is the only remaining high-tech medical facility on Raana. <<if $ver gte 10830 and $sawdoctor is undefined>> <br><br> <div class="blink_me"> <center>''Doctor's Hall added to "Tasks & Locations" (NPC Menu)!''</center> </div> <<set $sawdoctor to 1>> <</if>> <<set $action to 1>> <</if>> <<if $action1 is true>> <div class="storybox"> <div class="row"> <div class="resholder"> <div class="lighthover"> <<if $plimp[0] is 0>> <<link [img[$imgpath + "/Stuff/healing1butt.png"]]>> <<goto Doctors>> <<set $event1 to true>> <<set $action to 2>> <</link>> <</if>> <<if $plimp[0] is 1>> <<link [img[$imgpath + "/Stuff/healing2butt.png"]]>> <<goto Doctors>> <<set $event2 to true>> <<set $action to 2>> <</link>> <</if>> <<if $plimp[0] is 2>> <<link [img[$imgpath + "/Stuff/healing3butt.png"]]>> <<goto Doctors>> <<set $event3 to true>> <<set $action to 2>> <</link>> <</if>> <<if $plimp[0] is 3>> <div class="opac"> [img[$imgpath + "/Stuff/healing3butt.png"]] </div> <</if>> </div> </div> <div class="resholder"> <div class="lighthover"> <<if $plimp[1] is 0>> <<link [img[$imgpath + "/Stuff/health1butt.png"]]>> <<goto Doctors>> <<set $event4 to true>> <<set $action to 2>> <</link>> <</if>> <<if $plimp[1] is 1>> <<link [img[$imgpath + "/Stuff/health2butt.png"]]>> <<goto Doctors>> <<set $event5 to true>> <<set $action to 2>> <</link>> <</if>> <<if $plimp[1] is 2>> <div class="opac"> [img[$imgpath + "/Stuff/health2butt.png"]] </div> <</if>> </div> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/evercockbutt.png"]]>> <<goto Doctors>> <<set $event6 to true>> <<set $action to 2>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/sureshotbutt.png"]]>> <<goto Doctors>> <<set $event7 to true>> <<set $action to 2>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/5htpbutt.png"]]>> <<goto Doctors>> <<set $event16 to true>> <<set $action to 2>> <</link>> </div> <<if $cock lte 2>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/buttcock.png"]]>> <<goto Doctors>> <<set $event17 to true>> <<set $action to 2>> <</link>> </div> <<else>> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <</if>> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/charmbutt.png"]]>> <<goto Doctors>> <<set $event10 to true>> <<set $action to 2>> <</link>> </div> <div class="resholder lighthover"> <<if $ver lt 10830>> <<link [img[$imgpath + "/Stuff/charmbuttsl.png"]]>> <<goto Doctors>> <<set $event11 to true>> <<set $action to 2>> <</link>> <<else>> <<if $gonnamedic is true>> <<link [img[$imgpath + "/Stuff/charmbuttsl.png"]]>> <<goto Doctors>> <<set $event11 to true>> <<set $action to 2>> <</link>> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> <</if>> <</if>> </div> <div class="resholder lighthover"> <<if $gonnamedic is true>> <<if _npc.himp is 0>> <<link [img[$imgpath + "/Stuff/health1buttb.png"]]>> <<goto Doctors>> <<set $event40 to true>> <<set $action to 2>> <</link>> <</if>> <<if _npc.himp is 1>> <<link [img[$imgpath + "/Stuff/health2buttb.png"]]>> <<goto Doctors>> <<set $event50 to true>> <<set $action to 2>> <</link>> <</if>> <<if _npc.himp is 2>> <div class="opac"> [img[$imgpath + "/Stuff/health2buttb.png"]] </div> <</if>> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> /* gonnamedic ends */ </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> </div> </div> <</if>> <<if $action2 is true>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/doctorsbutt.png"]]>> <<goto Doctors>> <<set $event14 to true>> <<set $action to 2>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/injectorbutt.png"]]>> <<goto Doctors>> <<set $event9 to true>> <<set $action to 2>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/pcorebutt.png"]]>> <<goto Doctors>> <<set $event to 8>> <<set $action to 99>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/nanitebutt.png"]]>> <<goto Doctors>> <<set $event to 187>> <<set $action to 99>> <</link>> </div> </div> </div> <</if>> <<if $healpart is 1>> <<include LoadFollow>> You ask discretely for one of your old colleges, Doctor Tarian Gray.<br><br> Mr. Gray is with you in a matter of minutes and escorts you <<if $followers is 1>>and your follower <<elseif $followers gte 2>>and your followers<<else>><</if>> to his office. <br><br> <<set _ran to random(1, 5)>> ''Mr. Gray:''// <<if _ran is 1>>Hello, brother. How can I help you? Need to get stitched up?<</if>> <<if _ran is 2>>You don't look too bad. Need some help?<</if>> <<if _ran is 3>>Hope everything is fine with you, doc. Need some supplies?<</if>> <<if _ran is 4>>At your service, friend. Better make this quick, though. I have a Spheremaster that needs his spine flushed.<</if>> <<if _ran is 5>>Hey. I have a spine flush coming up so we need to make this quick.<</if>> // <br><br> Thanks to your connections at The Doctor's Hall, you're able to heal yourself and your entire party once every two days at this location. <</if>> <<if $healpart is 2>> <<set $stimmed to true>> ''You:'' //Alright, let's do this.// <br><br> ''Mr. Gray:'' //There you go! Take it easy now, okay?// <<set $masterhealth to $mastermaxhealth>> <<if $cslot1 gte 1>><<set $cs1_health to $cs1_maxhealth>><</if>> <<if $cslot2 gte 1>><<set $cs2_health to $cs2_maxhealth>><</if>> <<if $cslot3 gte 1>><<set $cs3_health to $cs3_maxhealth>><</if>> <<if $cslot4 gte 1>><<set $cs4_health to $cs4_maxhealth>><</if>> <<include InjectFollow>> <<set $healpart to 99>> <</if>> <<if $healpart is 3>> ''You:'' //On second thought, I don't want to strain your supplies. Catch you another day, my friend.// <br><br> ''Mr. Gray:'' //Sure. It was good to see you! Take care, $pcFirstName.// <<set $healpart to 99>> <</if>> </div> <div class="pic"> <<if $removebutt is true and $action2 isnot true>><<addmins 30>><<set $daycount+=5>><</if>> <<if $action isnot 99>> <<if $action lte 1>> [img[$imgpath + "Interiors/doc.jpg"]] <<else>> <div class="vendorpicwalton"> <<if $event1 is true or $event2 is true or $event3 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HEALING IMPLANT MARK <<if $event1 is true>>I<</if>><<if $event2 is true>>II<</if>><<if $event3 is true>>III<</if>></div>''</center><br><br><br> [img[$imgpath + "/Stuff/healing.png"]] <</if>> <<if $event4 is true or $event5 is true or $event40 is true or $event50 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HEALTH IMPLANT MARK <<if $event4 is true or $event40 is true>>I<</if>><<if $event5 is true or $event50 is true>>II<</if>></div>''</center><br><br><br> [img[$imgpath + "/Stuff/maxh.png"]] <</if>> <<if $event6 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">EVERCOCK IMPLANT</div>''</center><br><br><br> [img[$imgpath + "/Stuff/evercock.png"]] <</if>> <<if $event7 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SURESHOT IMPLANT</div>''</center><br><br><br> [img[$imgpath + "/Stuff/sureshot.png"]] <</if>> <<if $event9 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">INJECTOR (x10)</div>''</center><br><br><br> [img[$imgpath + "/Stuff/injector.png"]] <</if>> <<if $event8 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">POWER CORE</div>''</center><br><br><br> [img[$imgpath + "/Stuff/powercore.png"]] <</if>> <<if $event10 is true or $event11 is true or $event12 is true or $event13 is true or $event17 is true>> [img[$imgpath + "/Interiors/op.jpg"]] <</if>> <<if $event14 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DOCTOR'S KIT</div>''</center><br><br><br> [img[$imgpath + "/Stuff/doctorbig.png"]] <</if>> <<if $event16 is true>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">JOYCUM IMPLANT</div>''</center><br><br><br> [img[$imgpath + "/Stuff/5htp.png"]] <</if>> </div> <<if $event1 is true>> <div class="row"> <div class="vendorinfonew"> //A 12x10 mm nanite generating ezx-ejector fueled by body heat. Improves healing rate by 100%. Wearer also regains Stamina Points much faster (50%).// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 12000>><center>''PRICE:'' $12,000</center><<else>><center>''Insufficient funds ($12,000)''</center><</if>> <br><br> <<if $cash gte 12000>><div class="ulvendor"> [[Install|Doctors][$event1 to true, $cash-=12000, $plimp[0] to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<set $event1 to false>> <</if>> <<if $event2 is true>> <div class="row"> <div class="vendorinfonew"> //Upgrade your nanite generating ezx-ejector with this overclocked micro processor. Improves healing rate by 200%. // </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 16000>><center>''PRICE:'' $16,000</center><<else>><center>''Insufficient funds ($16,000)''</center><</if>> <br><br> <<if $cash gte 16000>><div class="ulvendor"> [[Install|Doctors][$event2 to true, $cash-=16000, $plimp[0] to 2, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<set $event2 to false>> <</if>> <<if $event3 is true>> <div class="row"> <div class="vendorinfonew"> //An experimental modulator attached to the already over-clocked ezx-ejector. Improves healing rate by 300%. Produces a nanite-based emergency foam if wearer is either burned or hit by kinetic damage (+5 HP per round during combat).// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 30000>><center>''PRICE:'' $30,000</center><<else>><center>''Insufficient funds ($30,000)''</center><</if>> <br><br> <<if $cash gte 30000>><div class="ulvendor"> [[Install|Doctors][$event3 to true, $cash-=30000, $plimp[0] to 3, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<set $event3 to false>> <</if>> <<if $event4 is true>> <div class="row"> <div class="vendorinfonew"> //One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. ''Increases max Health by +25.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 50000>><center>''PRICE:'' $50,000</center><<else>><center>''Insufficient funds ($50,000)''</center><</if>> <br><br> <<if $cash gte 50000>><div class="ulvendor"> [[Install|Doctors][$event4 to true, $cash-=50000, $plimp[1] to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<set $event4 to false>> <</if>> <<if $event5 is true>> <div class="row"> <div class="vendorinfonew"> //An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. ''Max Health increased by +50.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 95000>><center>''PRICE:'' $95,000</center><<else>><center>''Insufficient funds ($95,000)''</center><</if>> <br><br> <<if $cash gte 95000>><div class="ulvendor"> [[Install|Doctors][$event5 to true, $cash-=95000, $plimp[1] to 2, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<set $event5 to false>> <</if>> <<if $event40 is true>> <div class="row"> <div class="vendorinfonew"> //One of the few remaining DMT implants (Daedalus Muscle-Tissue enhancers) shipped from Earth to Raana in the late 2280s. The basic model enhances wearer's muscles with a honeycomb structure. Common in Black Guards and Space Marine officers. ''Increases max Health by +25 (_girlname).''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 50000>><center>''PRICE:'' $50,000</center><<else>><center>''Insufficient funds ($50,000)''</center><</if>> <br><br> <<if $cash gte 50000>><div class="ulvendor"> [[Install|Doctors][$event40 to true, $cash-=50000, _npc.himp to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <<include HealthCalc>> <<include LoadFollow>> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<unset $event40>> <</if>> <<if $event50 is true>> <div class="row"> <div class="vendorinfonew"> //An upgrade to the original DMT implant. The overclocked CPU contains new algorithms that add a honeycomb structure to the wearer's skeleton. ''Max Health increased by +50 (_girlname).''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 95000>><center>''PRICE:'' $95,000</center><<else>><center>''Insufficient funds ($95,000)''</center><</if>> <br><br> <<if $cash gte 95000>><div class="ulvendor"> [[Install|Doctors][$event50 to true, $cash-=95000, _npc.himp to 2, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <<include HealthCalc>> <<include LoadFollow>> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<unset $event50>> <</if>> <<if $event6 is true>> <div class="row"> <div class="vendorinfonew"> //The EverCock(TM) implant was a popular libido enhancer introduced back in the 2280s. A crescent titanium ring is inserted underneath the skin between the scrotum and penis, granting its wearer an almost immediate recovery from the ''sexually depleted'' state.// <<if $plimp[2] gte 1>><<set _nobuyy to true>><</if>> </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false and _nobuyy isnot true>> <<if $cash gte 125000>><center>''PRICE:'' $125,000</center><<else>><center>''Insufficient funds ($125,000)''</center><</if>> <br><br> <<if $cash gte 125000>><div class="ulvendor"> [[Install|Doctors][$event6 to true, $cash-=125000, $plimp[2] to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true or _nobuyy is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<set $event6 to false>> <</if>> <<if $event7 is true>> <div class="row"> <div class="vendorinfonew"> //The SureShot(TM) bionic eye implant is standard among Space Marine officers and Black Guards. It provides a +75 hit chance if your Health remains above 9. The operation unfortunately decreases your BEAUTY by 5 points. The devilish eye does however also lower the Escape risk of all slaves. // <<if $plimp[3] gte 1>><<set _nobuyy to true>><</if>> </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false and _nobuyy isnot true>> <<if $cash gte 15000>><center>''PRICE:'' $15,000</center><<else>><center>''Insufficient funds ($15,000)''</center><</if>> <br><br> <<if $cash gte 15000>><div class="ulvendor"> [[Install|Doctors][$event7 to true, $cash-=15000, $plimp[3] to 1, $removebutt to true, $masterbeauty-=5]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true or _nobuyy is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<set $event7 to false>> <</if>> <<if $event8 is true>> <div class="row"> <div class="vendorinfonew"> //A standard-issue power core from the last batch sent through the Celassi stargate in 2289. Used in crafting sessions and for running energy-cell dependent power supplies.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 1200>><center>''PRICE:'' $1,200</center><<else>><center>''Insufficient funds ($1,200)''</center><</if>> <br><br> <<if $cash gte 1200>><div class="ulvendor"> [[Purchase|Doctors][$event8 to true, $cash-=1200, $pcores+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br> <<timed 1s>> <<goto Doctors>> <<set $event8 to true>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $event8 to false>> <</if>> <<if $event9 is true>> <div class="row"> <div class="vendorinfonew"> //A batch of ten empty injectors. Used for crafting.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 220>><center>''PRICE:'' $220</center><<else>><center>''Insufficient funds ($220)''</center><</if>> <br><br> <<if $cash gte 220>><div class="ulvendor"> [[Purchase|Doctors][$event9 to true, $cash-=220, $injectors+=10, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true or _nobuyy is true>> <center>''//Items (x10) added to Inventory!//''</center> <br><br> <<timed 1s>> <<goto Doctors>> <<set $event9 to true>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $event9 to false>> <</if>> <<if $event10 is true>> <div class="row"> <div class="vendorinfonew"> //Put yourself under the knife and enhance your BEAUTY by one point per operation. You can raise your BEAUTY up to $masterbeautycap with the help of plastic surgery. <br><br> This procedure requires a minimum of 7 Stamina points! // </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 2000>><center>''PRICE:'' $2,000</center><<else>><center>''Insufficient funds ($2,000)''</center><</if>> <br><br> <<if $cash gte 2000 and $stampoints gte 7 and $masterbeauty lt $masterbeautycap>><div class="ulvendor"> [[Operate|Doctors][$event10 to true, $cash-=2000, $stampoints-=5, $masterbeauty+=1, $removebutt to true]] </div><<else>><p class="ulvendorown"><<if $masterbeauty gte $masterbeautycap>>Cap reached!<<else>>Operate<</if>></p><</if>> <</if>> <<if $removebutt is true>> <center>''//Operation performed!//''</center> <<addmins 30>> <<set $daycount+=5>> <<timed 0.2s>> <<set $event10 to true>> <<goto Doctors>> <</timed>> <br><br> <p class="ulvendorown">Operate</p> <</if>> </div> </div> <<set $event10 to false>> <</if>> <<if $event11 is true>> <div class="row"> <div class="vendorinfonew"> <<if $beauty lte 29>><<set _costi to 300>><</if>> <<if $beauty gte 30 and $beauty lte 49>><<set _costi to 500>><</if>> <<if $beauty gte 50 and $beauty lte 64>><<set _costi to 2000>><</if>> <<if $beauty gte 65 and $beauty lte 79>><<set _costi to 4000>><</if>> <<if $beauty gte 80>><<set _costi to 6000>><</if>> //Put your current active NPC ($girlname) under the knife and increase their Beauty by 5 points per operation. You can raise an NPC's Beauty up to 85 with the help of plastic surgery. <br><br> This procedure requires a minimum of 7 Stamina! // </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte _costi>><center>''PRICE:'' &#36;<<print setup.formatNumber(_costi)>></center><<else>><center>''Insufficient funds (&#36;&#36;<<print setup.formatNumber(_costi)>>)''</center><</if>> <br><br> <<if $cash gte _costi and $tempstamina gte 7 and $beauty lte 84>><div class="ulvendor"> [[Operate|Doctors][$event11 to true, $cash-=_costi, $tempstamina-=5, $beauty+=5, $removebutt to true, $health-=2]] </div><<else>><p class="ulvendorown">Operate</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Operation performed!//''</center> <<addmins 18>> <<set $daycount+=3>> <<timed 1s>> <<goto Doctors>> <<set $event11 to true>> <</timed>> <br><br> <p class="ulvendorown">Operate</p> <</if>> </div> </div> <<set $event11 to false>> <</if>> <<if $event12 is true>> <div class="row"> <div class="vendorinfonew"> //With the aid of bio-organic proto nanites, mothers from Earth were able to speed up their pregnancies. A few of these vials remain on Raana today. The painless procedure only has a 0.00001% risk of miscarriage and deducts 60 days from the calculated pregnancy. // </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 12000>><center>''PRICE:'' $12,000</center><<else>><center>''Insufficient funds ($12,000)''</center><</if>> <br><br> <<if $cash gte 12000>><div class="ulvendor"> [[Purchase|Doctors][$event12 to true, $cash-=12000, $w_tempstamina-=5, $removebutt to true, $pregnant+=60]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Vial administered!//''</center> <<addmins 30>> <<set $daycount+=5>> <<if $pregnant gte 280>><<set $pregnant to 279>><</if>> <br><br> <p class="ulvendorown">Operate</p> <</if>> </div> </div> <<set $event12 to false>> <</if>> <<if $event13 is true>> <div class="row"> <div class="vendorinfonew"> // <<if $is_41[3] gte 18 and $is_42[3] gte 18>> Unable to perform operation. Your child(ren) is too old!<<set _tooold to true>> <<else>> The Esterhazy growth accelerators became unimaginably popular in the late 2200s. Despite its harmless side effects, the cell-infusing nanites were banned in 2276. Fortunately, a hundred or so vials remain on Raana today. Adds two years to your first-born child. <</if>> // </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 25000 and _tooold isnot true>><center>''PRICE:'' $25,000</center><<else>><center>''<<if _tooold isnot true>>Insufficient funds ($25,000)<<else>>ERROR!<</if>>''</center><</if>><</if>> <br><br> <<if $cash gte 25000 and $removebutt isnot true>> <div class="row"> <<if $is_41 isnot undefined>><<if $is_41[3] lte 16>><div class="ulvendorhalf">[[+ (1st)|Doctors][$event13 to true, $cash-=25000, $removebutt to true, $is_41[3]+=2, $childraise to 1]]</div><<else>><p class="ulvendorhalfown">+ (1st)</p><</if>><</if>> <<if $is_42 isnot undefined>><<if $is_42[3] lte 16>><div class="ulvendorhalf">[[+ (2nd)|Doctors][$event13 to true, $cash-=25000, $removebutt to true, $is_42[3]+=2, $childraise to 2]]</div><<else>><p class="ulvendorhalfown">+ (2nd)</p><</if>><<else>><p class="ulvendorhalfown">+ (2nd)</p><</if>> </div> <</if>> <<if $removebutt is true>> <center>''//Operation performed!//''</center> <<addmins 30>> <<set $daycount+=5>> <<if $childraise is 1>> <<set $is_41[5]+=6>> <<set $is_41[7]+=6>> <<set $is_41[8]+=6>> <<set $is_41[17]+=4>> <<set $is_41[9]+=3>> <<set $is_41[10]+=5>> <<set $is_41[11]+=4>> <<set $is_41[12]+=5>> <<set $is_41[13]+=4>> <</if>> <<if $childraise is 2>> <<set $is_42[5]+=6>> <<set $is_42[7]+=6>> <<set $is_42[8]+=6>> <<set $is_42[17]+=4>> <<set $is_42[9]+=3>> <<set $is_42[10]+=5>> <<set $is_42[11]+=4>> <<set $is_42[12]+=5>> <<set $is_42[13]+=4>> <</if>> <<unset $childraise>> <br><br> <</if>> </div> </div> <<set $event13 to false>> <</if>> <<if $event14 is true>> <div class="row"> <div class="vendorinfonew"> //A Doctor's kit can restore an incapacitated follower's Health without causing permanent injuries to his or her ATTRIBUTES. <br><br>''You must have a Medicine skill of 40+ to use this kit!''// </div> <div class="vendorbuynew"> <<if $removebutt is false>> <<if $cash gte 600>><center>''PRICE:'' $600</center><<else>><center>''Insufficient funds ($600)''</center><</if>> <br><br> <<if $cash gte 600>><div class="ulvendor"> [[Purchase|Doctors][$event14 to true, $cash-=600, $owndoctor+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item purchased!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 1s>> <<goto Doctors>> <<set $event14 to true>> <</timed>> <</if>> </div> </div> <<unset $event14>> <</if>> <<if $event16 is true>> <div class="row"> <div class="vendorinfonew"> //The JoyCum(TM) implant, placed inside a male's prostate with the help of a large needle, disperse a fixed amount of 5-HTP and synthetic Oxytocin-2, which greatly increases the mood of anyone consuming the wearer's semen. ''Gives a +2 Happiness boost if a female NPC successfully swallows your entire load.''// <<if $plimp[4] gte 1>><<set _nobuyy to true>><</if>> </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false and _nobuyy isnot true>> <<if $cash gte 15000>><center>''PRICE:'' $15,000</center><<else>><center>''Insufficient funds ($15,000)''</center><</if>> <br><br> <<if $cash gte 15000>><div class="ulvendor"> [[Install|Doctors][$event16 to true, $cash-=15000, $plimp[4] to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true or _nobuyy is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <<unset $event16>> <</if>> <<if $event17 is true>> <div class="row"> <div class="vendorinfonew"> //The erectile tissue-expanding technology known as OptiGrow has been used since the mid-21st century to enlarge the male reproductive organ. <br><br> ''Post-operation genital diameter:'' <<if $measure is 1>>6.5 cm<<else>>2.5 inches<</if>>. // </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false and _nobuyy isnot true>> <<if $cash gte 25000>><center>''PRICE:'' $25,000</center><<else>><center>''Insufficient funds ($25,000)''</center><</if>> <br><br> <<if $cash gte 25000>><div class="ulvendor"> [[Install|Doctors][$event17 to true, $cash-=25000, $cock to 3, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true or _nobuyy is true>> <center>''//Operation performed!//''</center> <br><br> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=5>> <<set $masterhealth-=5>> <p class="ulvendorown">Operate</p> <</if>> </div> </div> <<unset $event17>> <</if>> <</if>> <<else>> <<include GenBuy>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $healpart is 1>> <<set _nogo to true>> [[Proceed|Doctors][$healpart to 2]] [[Decline|Doctors][$healpart to 3]] <<else>> <<if $action1 isnot true>>[[Implants & Surgery|Doctors][$action1 to true, $action2 to false]]<<else>><p class="usedpass">Implants & Surgery</p><</if>> <<if $action2 isnot true>>[[Healing & materials|Doctors][$action2 to true, $action1 to false]]<<else>><p class="usedpass">Healing & materials</p><</if>> <<if $back_doc gte 3 and $healpart is undefined>>[[Heal party|Doctors][$healpart to 1, $action1 to false, $action2 to false, $action to 1]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $healpart isnot 1>> [[Leave|Heights]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<set $removebutt to false>> </div> </div> </div> <</nobr>><<nobr>> <<set _selling to true>> <<include GirlCheck>> <<if $action is 2>> <div id="borderwrapem"> <div id="introwrapper"> <div class="headsign">The gallery</div> <<if $pur isnot 100>> <div class="row"> <div class="galleryholder"> <<if $owncat is 0>> [img[$imgpath + "Av13/slavemarket.png"]] <br> <<if $pur isnot 1>> ''$10,000'' <div class="ulsmall"> <<link Inspect>> <<set $tutorial to 120>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<if $cash gte 10000 and _okadd is true>>[[Purchase|SlaveHall][$pur to 1]]<<else>><p class="ulsmallused">Purchase</p><</if>> </div> <<else>> ''Confirm purchase?'' <div class="ulsmall"> [[Confirm|SlaveHall][$pur to 100, $event to 1]] [[Cancel|SlaveHall]] </div> <</if>> <<else>> <div class="opac">[img[$imgpath + "Av13/slavemarket.png"]]</div> <</if>> </div> <div class="galleryholder"> <<if $ownaria is 0 and $ariadays lte 0 and $quest_aria is 1>><<set _ariaok to true>><</if>> <<if _ariaok is true>> [img[$imgpath + "Av11/slavemarket.png"]] <br> <<if $pur isnot 2>> ''$35,000'' <div class="ulsmall"> <<link Inspect>> <<set $tutorial to 121>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<if $cash gte 35000 and _okadd is true>>[[Purchase|SlaveHall][$pur to 2]]<<else>><p class="ulsmallused">Purchase</p><</if>> </div> <<else>> ''Confirm purchase?'' <div class="ulsmall"> [[Confirm|SlaveHall][$pur to 100, $event to 2]] [[Cancel|SlaveHall]] </div> <</if>> <<else>> <div class="opac">[img[$imgpath + "Av11/slavemarket.png"]]</div> <<if $ownaria is 0 and $ariadays is undefined>>''<br>$35,000<br>LICENSED SLAVERS<br> ONLY!<</if>> <<if $ownaria is 0 and $ariadays gte 1>>''<br>$35,000<br>CURRENTLY<br> UNAVAILABLE!<</if>> <</if>> </div> <div class="galleryholder"> <<if $ownmai is 0>> [img[$imgpath + "Av12/slavemarket.png"]] <br> <<if $pur isnot 3>> ''$16,000'' <div class="ulsmall"> <<link Inspect>> <<set $tutorial to 122>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<if $cash gte 16000 and _okadd is true>>[[Purchase|SlaveHall][$pur to 3]]<<else>><p class="ulsmallused">Purchase</p><</if>> </div> <<else>> ''Confirm purchase?'' <div class="ulsmall"> [[Confirm|SlaveHall][$pur to 100, $event to 3]] [[Cancel|SlaveHall]] </div> <</if>> <<else>> <div class="opac">[img[$imgpath + "Av12/slavemarket.png"]]</div> <</if>> </div> <div class="galleryholder"> <<if $adoraspec isnot true and $ownadora is undefined>> <<if $ownadora2 is undefined>> [img[$imgpath + "AvRan/Av212/slavemarket.png"]] <br> <<if $pur isnot 4>> ''$6,000'' <div class="ulsmall"> <<link Inspect>> <<set $tutorial to 123>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<if $cash gte 6000 and _okadd is true>>[[Purchase|SlaveHall][$pur to 4]]<<else>><p class="ulsmallused">Purchase</p><</if>> </div> <<else>> ''Confirm purchase?'' <div class="ulsmall"> [[Confirm|SlaveHall][$pur to 100, $event to 4]] [[Cancel|SlaveHall]] </div> <</if>> <<else>> <div class="opac">[img[$imgpath + "AvRan/Av212/slavemarket.png"]]</div> <</if>> <<else>> <div class="galleryholder"> <div class="opac">[img[$imgpath + "AvGen/slavemarket.png"]]</div> <br> ''VACANT SLOT'' <p class="ulsmallused">Inspect</p> <p class="ulsmallused">Purchase</p> </div> <</if>> </div> /* new stacey */ <div class="galleryholder"> <<if $quest_bro is 22>> [img[$imgpath + "Av45/slavemarket.png"]] <br> <<if $pur isnot 5>> ''$17,000'' <div class="ulsmall"> <<link Inspect>> <<set $tutorial to 124>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <<if $cash gte 17000 and _okadd is true>>[[Purchase|SlaveHall][$pur to 5]]<<else>><p class="ulsmallused">Purchase</p><</if>> </div> <<else>> ''Confirm purchase?'' <div class="ulsmall"> [[Confirm|SlaveHall][$pur to 100, $event to 5]] [[Cancel|SlaveHall]] </div> <</if>> <<else>> <div class="galleryholder"> <div class="opac">[img[$imgpath + "AvGen/slavemarket.png"]]</div> <br> ''VACANT SLOT'' <p class="ulsmallused">Inspect</p> <p class="ulsmallused">Purchase</p> </div> <</if>> </div> /* stacey ends */ /* <div class="galleryholder"> <div class="opac">[img[$imgpath + "AvGen/slavemarket.png"]]</div> <br> ''VACANT SLOT'' <p class="ulsmallused">Inspect</p> <p class="ulsmallused">Purchase</p> </div> */ </div> <div class="lowbottom ulvendor"> [[Return|SlaveMarket][$action to 1]] </div> <<else>> <br> <<if $event is 1>><<set _call to 13>><<set $cash-=10000>><</if>> <<if $event is 2>><<set _call to 11>><<set $cash-=35000>><</if>> <<if $event is 3>><<set _call to 12>><<set $cash-=16000>><</if>> <<if $event is 4>><<set $cash-=6000>><<set $ownadora2 to 1>><</if>> <<if $event is 5>> <<set _blocke to true>> <<set $cash-=17000>> <<include Stacey>> <<set $npc.av45.state to 1>> <<set _npc to $npc.av45>> <<set $addnpc to 45>> <<include AddNpc>> <<set $quest_bro to 23>> <</if>> /* use blocke to block new story npc framework */ <<if _blocke is undefined>> <<if $event isnot 4>> <<include IncludeSlave>> <<else>> <<set _outadd to 212>> <<include IncludeSlave>> <</if>> <</if>> <<if _blocke is true>> <<set $missiontake to true>> <center> '' <div class="tex19px">_npc.girlname _npc.last</div> Has been added to your household! '' </center> <</if>> <<set $event to 0>> <<unset $pur>> <<set $noclick to true>> <<timed 2s>> <<goto SlaveHall>> <</timed>> <</if>> <<include NewSounds>> <<unset $pur>> </div> </div> <</if>> <<if $action is 3>> <<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <div class="headsign"><<if $wopos is 93>>The auction hall<</if>><<if $wopos is 63>>The cages<</if>><<if $wopos is 3 or $wopos is 92 or $wopos is 60 or $wopos is 105>>Captured slaves<</if>> <<if $addingchild is true>>THE NURSERY<</if>><<if $wopos is 21>>KYMANTO HALL<</if>></div> <<if $action1 isnot true>> <center> '' <<if $daycount gte 70 and $daycount lte 200>> <<if $augirls gte 2>> <<if $wopos is 63>>A CAGE AUCTION<<else>>AN AUCTION<</if>> IS ABOUT TO BEGIN! <<else>> TODAY'S AUCTIONS HAVE ENDED<br>WELCOME BACK TOMORROW! <</if>> <<else>> The daily auctions are usually held around noon. <br>Please check back later. <</if>> '' </center> <</if>> <<if $event is 0 and $action1 is true>> <<include RanSlEngine>> <</if>> <<if $action1 is true>> <<if $captivee is true>> <<set _captivee to true>> <<include RanTexts>> <div class="storybottom tex18px"> <center> ''PRICE<br> <<if $captiveprice lte $cash>><div class="green">&#36;<<print setup.formatNumber($captiveprice)>></div><<else>><div class="red">&#36;<<print setup.formatNumber($captiveprice)>></div><</if>> '' </center> </div> <</if>> <<if $augirls gte 1>> <<if $event is 0>> <<set _girlid to $adisplay>> <<include RanCheck>> <<if $avirgin is true>> <div class="wifeplace scale70 center padd20left"> ''VIRGIN!'' <br> [img[$imgpath + "Stuff/Materials/virginslave.png"]] </div> <</if>> <<if _respic is 1>> <div class="bellplace scale70 center"> ''AVAILABLE'' <br>''SCENES!'' [img[$imgpath + "Stuff/Materials/femslave.png"]] </div> <</if>> <<if $wopos is 93>> ''Slave handler's words:'' <<else>> ''Slave handler Igor's words:'' <</if>> <br> <<set _sellback to 1>> // <<include RanSlaveDesc>> // <br><br> <<set _sellback to 2>> <center> <div class="storybottom"> <div class="reason"> <<include RanSlaveDesc>> </div> </div> </center> <</if>> <<if $event is 1>> <div class="tex18px"><center>''ROUND 1''</center></div> <<include Bidders>> <</if>> <<if $event is 2>> <div class="tex18px"><center>''ROUND 2''</center></div> <<include Bidders>> <</if>> <<if $event is 3>> <div class="tex18px"><center>''LAST ROUND!''</center></div> <<include Bidders>> <</if>> <<if $event is 4>> <<set _nogo to true>> <<set _over to true>> <<if $takeslot gte 1 or $addingchild is true or $capttype gte 1>> <<include RanSlEngine>> <</if>> <<if $takeslot is undefined and $addingchild isnot true and $captivee isnot true>> <center> ''END OF AUCTION!'' </center><br><br> <<if $myprice gte $curprice>> <center> ''CONGRATULATIONS!''<br> ''$aname is yours for <<print setup.formatNumber($myprice)>> dollars!'' </center> <<else>> <center> <<include RanMale>> ''Another buyer (_name) has aquired $aname. <br>//Better luck next time!//'' </center> <<unset $techer>> <<set _nobuy to true>> <<set $event to 0>> <</if>> <</if>> <</if>> <<if $event gte 1 and $event lte 4 and $takeslot is undefined and $addingchild isnot true and $captivee isnot true>> <div class="storybottom tex18px"> <<set _calc600 to 600>> <<set _calc600+=$curprice>> <<set _calc300 to 300>> <<set _calc300+=$curprice>> <div class="bellplace ulsmall tex14px"> <div class="tex14px center uppernocut">''My last bid: &#36;<<print setup.formatNumber($myprice)>>''</div> <<if $cash gte _calc300 and $myprice lt $curprice>>[[Raise +$300!|SlaveHall][$ibid to 1]]<<else>><p class="ulsmallused">Raise +$300!</p><</if>> <<if $cash gte _calc600 and $myprice lt $curprice>>[[Raise +$600!|SlaveHall][$ibid to 2]]<<else>><p class="ulsmallused">Raise +$600!</p><</if>> </div> <center> <<if $myprice lt $curprice>><br><center><div class="red">''LOSING!''</div></center><</if>> <<if $takeslot is undefined>> ''CURRENT TOP BID<br> <<if $curprice lte $myprice>><div class="green">&#36;<<print setup.formatNumber($curprice)>></div><<else>><div class="red">&#36;<<print setup.formatNumber($curprice)>></div><</if>> '' <</if>> </center> </div> <</if>> <<if $takeslot gte 1>> <<set _inspectdesc to true>> <<include TakenSl>> <<set _girlid to $adisplay>> <<include RanCheck>> <<if $avirgin is true>> <div class="wifeplace scale70 center padd20left"> ''VIRGIN!'' <br> [img[$imgpath + "Stuff/Materials/virginslave.png"]] </div> <</if>> <<if _respic is 1 and _takebody lte 5>> <div class="bellplace scale70 center"> ''AVAILABLE'' <br>''SCENES!'' [img[$imgpath + "Stuff/Materials/femslave.png"]] </div> <</if>> <</if>> <<if $event is 4 and $addingchild is true>> _name is ready to enter your household! <<if $addch is 1>><<set $nursery.slot1.state to 0>><</if>> <<if $addch is 2>><<set $nursery.slot2.state to 0>><</if>> <<if $addch is 3>><<set $nursery.slot3.state to 0>><</if>> <<if $addch is 4>><<set $nursery.slot4.state to 0>><</if>> <<if $addch is 5>><<set $nursery.slot5.state to 0>><</if>> <<if $addch is 6>><<set $nursery.slot6.state to 0>><</if>> <<if $addch is 7>><<set $nursery.slot7.state to 0>><</if>> <<if $addch is 8>><<set $nursery.slot8.state to 0>><</if>> <<if $addch is 9>><<set $nursery.slot9.state to 0>><</if>> <<if $addch is 10>><<set $nursery.slot10.state to 0>><</if>> <<if $addch is 11>><<set $nursery.slot11.state to 0>><</if>> <<if $addch is 12>><<set $nursery.slot12.state to 0>><</if>> <<if $addch is 13>><<set $nursery.slot13.state to 0>><</if>> <<if $addch is 14>><<set $nursery.slot14.state to 0>><</if>> <<if $addch is 15>><<set $nursery.slot15.state to 0>><</if>> <<if $addch is 16>><<set $nursery.slot16.state to 0>><</if>> <<if $addch is 17>><<set $nursery.slot17.state to 0>><</if>> <<if $addch is 18>><<set $nursery.slot18.state to 0>><</if>> <<unset $addch>> <</if>> <<if $event is 5>> <<set _over to true>> <<if $myprice gte 0>><<set $cash-=$myprice>><</if>> <<set _call to $adisplay>> <<if $ver gte 10830>> <<include GenSlave>> <br> <center>''$girlname has been added to your household!''</center> <<if $girlid is 358>><<set $ownaar to true>><</if>> /* aaron lock */ <<else>> <<include IncludeSlave>> <</if>> <<set $action1 to false>> <<set $event to 0>> <</if>> <</if>> /* ACTION1 ENDS BELOW - RAN SLAVES */ <</if>> </div> <div class="pic"> <<if $action1 isnot true>> <<if $wopos is 93 and $nsfw is undefined>> [img[$imgpath + "AvRan/start.jpg"]] <<else>> <<if $addingchild isnot true and $nsfw is undefined>> [img[$imgpath + "AvRan/start_water.jpg"]] <</if>> <</if>> <<else>> <div class="row"> <div class="talktraitpic"> <div class="alignleft"> <<if $action1 isnot true>> <<else>> <<if $adisplay gte 100 and $nsfw is undefined>> <<if $state is 0>> <<set _path to "C:/Telsior/Pics/AvRan/Av"+$adisplay+"/inter_naked.png">> <<else>> <<set _path to "Pics/AvRan/Av"+$adisplay+"/inter_naked.png">> <</if>> /* SCRIPT BELOW SHOWS UNDIES FOR CERTAIN DISPLAY PICS */ <<if _takebody is 6>> /* <<if _takenid lte 7>> [img[$imgpath + "AvGen/maleslave.png"]] <</if>> <<if _takenid gte 8 and _takenid lte 16>> [img[$imgpath + "AvGen/maleslave8.png"]] <</if>> <<if _takenid is 18>> [img[$imgpath + "AvGen/maleslave18.png"]] <</if>> <<if _takenid is 19>> [img[$imgpath + "AvGen/maleslave19.png"]] <</if>> */ <<if $state is 0>> <<set _path to "C:/Telsior/Pics/AvRan/Av"+$adisplay+"/inter_casual.png">> <<else>> <<set _path to "Pics/AvRan/Av"+$adisplay+"/inter_casual.png">> <</if>> [img[_path]] <<else>> <<if $adisplay is 102 or $adisplay is 136 or $adisplay is 104 or $adisplay is 132 or $adisplay is 199 or $adisplay is 138 or $adisplay is 100 or $adisplay is 201 or $adisplay is 160 or $adisplay is 150 or $adisplay is 157 or $adisplay is 213>> <<if $state is 0>> <<set _path to "C:/Telsior/Pics/AvRan/Av"+$adisplay+"/inter_undies.png">> <<else>> <<set _path to "Pics/AvRan/Av"+$adisplay+"/inter_undies.png">> <</if>> <</if>> <<if $aage lte 17>> <<if $state is 0>> <<set _path to "C:/Telsior/Pics/AvRan/Av"+$adisplay+"/inter_casual_kid.png">> <<else>> <<set _path to "Pics/AvRan/Av"+$adisplay+"/inter_casual_kid.png">> <</if>> <</if>> [img[_path]] <</if>> <</if>> <</if>> </div> </div> <div class="picstats"> <<if $action1 is true>> <<if _takebody gte 6 and $takeslot gte 1>><<set $aage to _takenage>><</if>> <center> <div class="tex19px uppernocut">''$aname $alast''</div> <br><div class="tex5px"><br></div> <div class="row"><div class="resholder">''AGE''<br><<if _unknown is true>>Unknown<<else>>$aage<</if>></div><div class="resholder">''VALUE''<br>$avalue</div></div> <div class="tex18px uppernocut">''MODIFIERS''</div><br><div class="tex5px"><br></div> <<if _unknown is true>> <br> <div class="tex16px">//''Unknown''//</div> <<else>> <div class="row"> <div class="holderholder"> <center> <div class=" uppernocut">''- ATTRIBUTES -''</div><br> </center> <div class="tex10px padd10left padd10right"><hr></div> <div class="padd20left"> <<if $ran_beauty > 0>>''BEAUTY:'' <span class="green">+<<print $ran_beauty>></span><br> <<elseif $ran_beauty < 0>>''BEAUTY:'' <span class="red"><<print $ran_beauty>></span><br> <<else>>''BEAUTY: 0''<br><</if>> <<if $ran_charisma > 0>>''CHARISMA:'' <span class="green">+<<print $ran_charisma>></span><br> <<elseif $ran_charisma < 0>>''CHARISMA:'' <span class="red"><<print $ran_charisma>></span><br> <<else>>''CHARISMA: 0''<br><</if>> <<if $ran_dex > 0>>''DEXTERITY:'' <span class="green">+<<print $ran_dex>></span><br> <<elseif $ran_dex < 0>>''DEXTERITY:'' <span class="red"><<print $ran_dex>></span><br> <<else>>''DEXTERITY: 0''<br><</if>> <<if $ran_str > 0>>''STRENGTH:'' <span class="green">+<<print $ran_str>></span><br> <<elseif $ran_str < 0>>''STRENGTH:'' <span class="red"><<print $ran_str>></span><br> <<else>>''STRENGTH: 0''<br><</if>> <<if $ran_int > 0>>''INTELLIGENCE:'' <span class="green">+<<print $ran_int>></span><br> <<elseif $ran_int < 0>>''INTELLIGENCE:'' <span class="red"><<print $ran_int>></span><br> <<else>>''INTELLIGENCE: 0''<br><</if>> <<if $ran_discipline > 0>>''DISCIPLINE:'' <span class="green">+<<print $ran_discipline>></span><br> <<elseif $ran_discipline < 0>>''DISCIPLINE:'' <span class="red"><<print $ran_discipline>></span><br> <<else>>''DISCIPLINE: 0''<br><</if>> <<if $ran_willpower > 0>>''WILLPOWER:'' <span class="green">+<<print $ran_willpower>></span><br> <<elseif $ran_willpower < 0>>''WILLPOWER:'' <span class="red"><<print $ran_willpower>></span><br> <<else>>''WILLPOWER: 0''<br><</if>> <<if $ran_likesadist > 0>>''CORRUPTION:'' <span class="green">+<<print $ran_likesadist>></span><br> <<elseif $ran_likesadist < 0>>''CORRUPTION:'' <span class="red"><<print $ran_likesadist>></span><br> <<else>>''CORRUPTION: 0''<br><</if>> <<if $ran_kind > 0>>''KINDNESS:'' <span class="green">+<<print $ran_kind>></span><br> <<elseif $ran_kind < 0>>''KINDNESS:'' <span class="red"><<print $ran_kind>></span><br> <<else>>''KINDNESS: 0''<br><</if>> </div> /* padd20 ends */ </div> <div class="holderholder2"> <center> <div class=" uppernocut center">''- SKILLS -''</div><br> </center> <div class="tex10px padd10left padd10right"><hr></div> <div class="padd20left"> <<if $ran_melee > 0>>''Melee:'' <span class="green">+<<print $ran_melee>></span><br> <<elseif $ran_melee < 0>>''Melee:'' <span class="red"><<print $ran_melee>></span><br> <<else>>''Melee: 0''<br><</if>> <<if $ran_ranged > 0>>''Ranged:'' <span class="green">+<<print $ran_ranged>></span><br> <<elseif $ran_ranged < 0>>''Ranged:'' <span class="red"><<print $ran_ranged>></span><br> <<else>>''Ranged: 0''<br><</if>> <<if $ran_survival > 0>>''Survival:'' <span class="green">+<<print $ran_survival>></span><br> <<elseif $ran_survival < 0>>''Survival:'' <span class="red"><<print $ran_survival>></span><br> <<else>>''Survival: 0''<br><</if>> <<if $ran_domestic > 0>>''Domestic:'' <span class="green">+<<print $ran_domestic>></span><br> <<elseif $ran_domestic < 0>>''Domestic:'' <span class="red"><<print $ran_domestic>></span><br> <<else>>''Domestic: 0''<br><</if>> <<if $ran_dancing > 0>>''Dancing:'' <span class="green">+<<print $ran_dancing>></span><br> <<elseif $ran_dancing < 0>>''Dancing:'' <span class="red"><<print $ran_dancing>></span><br> <<else>>''Dancing: 0''<br><</if>> <<if $ran_per > 0>>''Performance:'' <span class="green">+<<print $ran_per>></span><br> <<elseif $ran_per < 0>>''Performance:'' <span class="red"><<print $ran_per>></span><br> <<else>>''Performance: 0''<br><</if>> <<if $ran_aca > 0>>''Academics:'' <span class="green">+<<print $ran_aca>></span><br> <<elseif $ran_aca < 0>>''Academics:'' <span class="red"><<print $ran_aca>></span><br> <<else>>''Academics: 0''<br><</if>> <<if $ran_med > 0>>''Medicine:'' <span class="green">+<<print $ran_med>></span><br> <<elseif $ran_med < 0>>''Medicine:'' <span class="red"><<print $ran_med>></span><br> <<else>>''Medicine: 0''<br><</if>> <<if $ran_tech > 0>>''Science:'' <span class="green">+<<print $ran_tech>></span><br> <<elseif $ran_tech < 0>>''Science:'' <span class="red"><<print $ran_tech>></span><br> <<else>>''Science: 0''<br><</if>> <<if $ran_garden > 0>>''Gardening:'' <span class="green">+<<print $ran_garden>></span><br> <<elseif $ran_garden < 0>>''Gardening:'' <span class="red"><<print $ran_garden>></span><br> <<else>>''Gardening: 0''<br><</if>> /* <<if $ran_melee gte 1>>''Melee:'' <div class="green">+$ran_melee</div><br><</if>> <<if $ran_ranged gte 1 and $adisplay isnot 350>>''Ranged:'' <div class="green">+$ran_ranged</div><br><</if>> <<if $ran_survival gte 1>>''Survival:'' <div class="green">+$ran_survival</div><br><</if>> <<if $ran_domestic gte 1>>''Domestic:'' <div class="green">+$ran_domestic</div><br><</if>> <<if $ran_dancing gte 1>>''Dancing:'' <div class="green">+$ran_dancing</div><br><</if>> <<if $ran_per gte 1>>''Performance:'' <div class="green">+$ran_per</div><br><</if>> <<if $ran_aca gte 1>>''Academics:'' <div class="green">+$ran_aca</div><br><</if>> <<if $ran_med gte 1 and $avalue isnot 999>>''Medicine:'' <div class="green">+$ran_med</div><br><</if>> <<if $ran_tech gte 1>>''Science:'' <div class="green">+$ran_tech</div><br><</if>> <<if $ran_garden gte 1>>''Gardening:'' <div class="green">+$ran_garden</div><br><</if>> */ </div> /* padd20 ends */ </div> </div> /* <div class="padd40left"> <div class="tex15px padd80left left"> <<if $ran_melee gte 1>>''Melee:'' <div class="green">+$ran_melee</div><br><</if>> <<if $ran_ranged gte 1 and $adisplay isnot 350>>''Ranged:'' <div class="green">+$ran_ranged</div><br><</if>> <<if $ran_survival gte 1>>''Survival:'' <div class="green">+$ran_survival</div><br><</if>> <<if $ran_domestic gte 1>>''Domestic:'' <div class="green">+$ran_domestic</div><br><</if>> <<if $ran_dancing gte 1>>''Dancing:'' <div class="green">+$ran_dancing</div><br><</if>> <<if $ran_per gte 1>>''Performance:'' <div class="green">+$ran_per</div><br><</if>> <<if $ran_aca gte 1>>''Academics:'' <div class="green">+$ran_aca</div><br><</if>> <<if $ran_med gte 1 and $avalue isnot 999>>''Medicine:'' <div class="green">+$ran_med</div><br><</if>> <<if $ran_tech gte 1>>''Science:'' <div class="green">+$ran_tech</div><br><</if>> <<if $ran_garden gte 1>>''Gardening:'' <div class="green">+$ran_garden</div><br><</if>> <<if $ran_likesadist gte 1>>''Corruption:'' <div class="green">+$ran_likesadist</div><br><</if>> <<if $ran_kind lte -1>>''Kindness:'' <div class="red">$ran_kind</div><br><</if>> <<if $ran_beauty gte 1>>''BEAUTY:'' <div class="green">+$ran_beauty</div><br><</if>> <<if $ran_beauty lt 0>>''BEAUTY:'' <div class="red">$ran_beauty</div><br><</if>> <<if $avalue isnot 999>> <<if $ran_charisma gte 1>>''CHARISMA:'' <div class="green">+$ran_charisma</div><br><</if>> <<if $ran_charisma lt 0>>''CHARISMA:'' <div class="red">$ran_charisma</div><br><</if>> <</if>> <<if $ran_dex gte 1>>''DEXTERITY:'' <div class="green">+$ran_dex</div><br><</if>> <<if $ran_str gte 1>>''STRENGTH:'' <div class="green">+$ran_str</div><br><</if>> <<if $ran_int gte 1>>''INTELLIGENCE:'' <div class="green">+$ran_int</div><br><</if>> <<if $ran_int lte -1>>''INTELLIGENCE:'' <div class="red">$ran_int</div><br><</if>> <<if $ran_discipline gte 1>>''DISCIPLINE:'' <div class="green">+$ran_discipline</div><br><</if>> <<if $ran_discipline lte -1>>''DISCIPLINE:'' <div class="red">$ran_discipline</div><br><</if>> <<if $ran_willpower gte 1>>''WILLPOWER:'' <div class="green">+$ran_willpower</div><br><</if>> <<if $ran_willpower lte -1>>''WILLPOWER:'' <div class="red">$ran_willpower</div><br><</if>> </div> </div> */ <</if>> /* unknown ends */ </center> <div class="traitholder"> <<set _isinau to true>> <br> </div> <</if>> </div> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include GirlCheck>> <<include OptionsMain>> <<if $daycount gte 70 and $daycount lte 200 and $action1 isnot true and $augirls gte 2 and _okadd is true and $justadded isnot true and $addingchild isnot true and $captivee isnot true>> [[Start!|SlaveHall][$action1 to true, $event to 0, $augirls-=1]] <</if>> <<if $state is 0 and $justadded isnot true and $babbbba is true>> [[Start!|SlaveHall][$action1 to true, $event to 0]] [[Add to household|SlaveHall][$event to 5]] <</if>> <<if $event gte 0 and $event lte 2 and $action1 is true and _over isnot true and $addingchild isnot true>> [[Continue|SlaveHall][$event+=1]] <</if>> <<if $event is 4 and $action1 is true and _nobuy isnot true>> <<if _inspectdesc is true>> <<if _nosell isnot true>> [[Sell slave!|BusinessEngine][$scaving to 57, $cash+=$cashg, $takensl-=1, $removebutt to true]] <</if>> <<if _okadd is true and $addingchild isnot true and $captivee isnot true>>[[Add to household|SlaveHall][$event+=1, $takensl-=1, $justadded to true]]<</if>> <<if _okadd is true and $addingchild is true>> [[Add to household|SlaveHall][$event+=1, $justadded to true]] <</if>> <</if>> <<if _okadd is true and $addingchild isnot true and $captivee is true and $cash gte $captiveprice>>[[Add to household|SlaveHall][$event+=1, $justadded to true, $cash-=$captiveprice]]<</if>> <<if _inspectdesc isnot true and $captivee isnot true>> [[Add to household|SlaveHall][$event+=1]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $event is 4 and $action1 is true and _nobuy isnot true>> <<if _inspectdesc is true>> <<link "Free slave">> <<goto BusinessEngine>> <<set $scaving to 57>> <<set $takensl-=1>> <<set $blockslres to true>> <<if $adisplay is 353>><<set $faction.ikaanos.control-=1>><</if>> <</link>> /* [[Free slave|Scaving][$scaving to 57, $takensl-=1]] */ <</if>> <</if>> <<if $event is 3 and $action1 is true and _over isnot true>> [[End auction|SlaveHall][$event+=1]] <</if>> <<if $event is 0>> <<if $addingchild isnot true and $captivee isnot true>> <<if $takeslot is undefined>> [[Leave|SlaveMarket][$action to 0, $action1 to false]] <<else>> [[Return|BusinessEngine][$scaving to 57]] <</if>> <</if>> <<if $addingchild is true>> [[Back|Nursery2]] <</if>> <</if>> <<if $captivee is true>> <<if $wopos is 21>> [[Back|Kymanto]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<unset $justadded>> <</if>> <</nobr>><<nobr>> <<include SellSystem>> <<set _ran11 to random(1, 9)>> <<set _ran22 to random(1, 9)>> <<set _ran33 to random(1, 10)>> <<set _ran44 to random(1, 9)>> <<set _ran55 to random(1, 9)>> <<if _money lte 699>><<set _upran to random(1, 7)>><</if>> <<if _money gte 700>><<set _upran to random(4, 14)>><</if>> <<if _money gte 3000>><<set _upran to random(6, 21)>><</if>> <<if _money gte 8000>><<set _upran to random(15, 23)>><</if>> <<if _money gte 12000>><<set _upran to random(18, 25)>><</if>> <<if _money gte 15000>><<set _upran to random(18, 27)>><</if>> <<if _money gte 20000>><<set _upran to random(18, 29)>><</if>> <<if _money gte 22000>><<set _upran to random(19, 29)>><</if>> <<if _money gte 24000>><<set _upran to random(20, 30)>><</if>> <<if _money gte 28000>><<set _upran to random(20, 30)>><</if>> <<if _money gte 30000>><<set _upran to random(20, 31)>><</if>> <<if _money gte 32000>><<set _upran to random(20, 39)>><</if>> <<if _money gte 100000>><<set _upran to random(45, 49)>><</if>> <<if _money gte 1000000>><<set _upran to random(50, 54)>><</if>> <<if _money gte 10000000>><<set _upran to random(55, 60)>><</if>> <<if $days lte 5 and _money gte 2000>><<set _upran-=2>><</if>> <<if _npc.sex is 1 and _money gte 1000>><<set _upran-=1>><</if>> <<if _npc.sex is 1 and _money gte 3000>><<set _upran-=2>><</if>> <<if _upran is 1>><<set _up to 50>><</if>> <<if _upran is 2>><<set _up to 70>><</if>> <<if _upran is 3>><<set _up to 110>><</if>> <<if _upran is 4>><<set _up to 120>><</if>> <<if _upran is 5>><<set _up to 150>><</if>> <<if _upran is 6>><<set _up to 240>><</if>> <<if _upran is 7>><<set _up to 350>><</if>> <<if _upran is 8>><<set _up to 400>><</if>> <<if _upran is 9>><<set _up to 450>><</if>> <<if _upran is 10>><<set _up to 500>><</if>> <<if _upran is 11>><<set _up to 550>><</if>> <<if _upran is 12>><<set _up to 600>><</if>> <<if _upran is 13>><<set _up to 650>><</if>> <<if _upran is 14>><<set _up to 770>><</if>> <<if _upran is 15>><<set _up to 800>><</if>> <<if _upran is 16>><<set _up to 830>><</if>> <<if _upran is 17>><<set _up to 850>><</if>> <<if _upran is 18>><<set _up to 900>><</if>> <<if _upran is 19>><<set _up to 950>><</if>> <<if _upran is 20>><<set _up to 1000>><</if>> <<if _upran is 21>><<set _up to 1050>><</if>> <<if _upran is 22>><<set _up to 1100>><</if>> <<if _upran is 23>><<set _up to 1200>><</if>> <<if _upran is 24>><<set _up to 2000>><</if>> <<if _upran is 25>><<set _up to 2200>><</if>> <<if _upran is 26>><<set _up to 2800>><</if>> <<if _upran is 27>><<set _up to 3000>><</if>> <<if _upran is 28>><<set _up to 3400>><</if>> <<if _upran is 29>><<set _up to 3900>><</if>> <<if _upran is 30>><<set _up to 4200>><</if>> <<if _upran is 31>><<set _up to 4600>><</if>> <<if _upran is 32>><<set _up to 5000>><</if>> <<if _upran is 33>><<set _up to 5500>><</if>> <<if _upran is 34>><<set _up to 6500>><</if>> <<if _upran gte 35 and _upran lte 44>><<set _up to 9000>><</if>> /* 100k */ <<if _upran is 45>><<set _up to 10000>><</if>> <<if _upran is 46>><<set _up to 12000>><</if>> <<if _upran is 47>><<set _up to 9500>><</if>> <<if _upran is 48>><<set _up to 10500>><</if>> <<if _upran is 49>><<set _up to 11500>><</if>> /* 1 million */ <<if _upran is 50>><<set _up to 65000>><</if>> <<if _upran is 51>><<set _up to 125000>><</if>> <<if _upran is 52>><<set _up to 300000>><</if>> <<if _upran is 53>><<set _up to 200000>><</if>> <<if _upran is 54>><<set _up to 340000>><</if>> /* 10 million */ <<if _upran is 55>><<set _up to 650000>><</if>> <<if _upran is 56>><<set _up to 6500000>><</if>> <<if _upran is 57>><<set _up to 2000000>><</if>> <<if _upran is 58>><<set _up to 4000000>><</if>> <<if _upran is 59>><<set _up to 5000000>><</if>> <<if _upran is 60>><<set _up to 3200000>><</if>> <<if $round is 1>> <<if _npc.sex is 1>><<set $sats.male+=1>><</if>> <<if _npc.sex is 0>><<set $sats.fem+=1>><</if>> <<if $wopos is 63>> <<set $sats.watery+=1>> <</if>> <<if $wopos is 93>> <<set $sats.crystal+=1>> <</if>> <<if _money lte 499>><<set $slaveprice to 500>><</if>> <<if _money gte 500>><<set $slaveprice to 700>><</if>> <<if _money gte 1000>><<set $slaveprice to 1000>><</if>> <<if _money gte 2000>><<set $slaveprice to 1400>><</if>> <<if _money gte 3000>><<set $slaveprice to 2200>><</if>> <<if _money gte 5000>><<set $slaveprice to 3000>><</if>> <<if _money gte 8000>><<set $slaveprice to 5000>><</if>> <<if _money gte 12000>><<set $slaveprice to 10000>><</if>> <<if _money gte 15000>><<set $slaveprice to 12000>><</if>> <<if _money gte 17000>><<set $slaveprice to 14000>><</if>> <<if _money gte 20000>><<set $slaveprice to 16000>><</if>> <<if _money gte 22000>><<set $slaveprice to 17000>><</if>> <<if _money gte 25000>><<set $slaveprice to 19000>><</if>> <<if _money gte 27000>><<set $slaveprice to 21000>><</if>> <<if _money gte 30000>><<set $slaveprice to 24000>><</if>> <<if _money gte 100000>><<set $slaveprice to 45000>><</if>> <<if _money gte 1000000>><<set $slaveprice to 500000>><</if>> <<if _money gte 10000000>><<set $slaveprice to 2000000>><</if>> <<set _extra to random(1, 6)>> <<set _ran to random(1, 10)>> <<set _ran2 to random(1, 10)>> <<if _money gte 5000 or _extra is 1>> <<set _ran3 to random(1, 10)>> <</if>> <<if _money gte 10000 or _extra is 2>> <<set _ran4 to random(1, 10)>> <</if>> <<if _money gte 15000>> <<set _ran5 to random(1, 10)>> <</if>> <<if _ran is 1>><<set $bidder1 to "Helmut">><<set $b1pro to 1>><</if>> <<if _ran is 2>><<set $bidder1 to "Dorian">><<set $b1pro to 2>><</if>> <<if _ran is 3>><<set $bidder1 to "Daniel">><<set $b1pro to 3>><</if>> <<if _ran is 4>><<set $bidder1 to "Mr. Swanson">><<set $b1pro to 4>><</if>> <<if _ran is 5>><<set $bidder1 to "Mr. Hooligan">><<set $b1pro to 5>><</if>> <<if _ran is 6>><<set $bidder1 to "Rodrigar">><<set $b1pro to 6>><</if>> <<if _ran is 7>><<set $bidder1 to "Mr. Cordovian">><<set $b1pro to 7>><</if>> <<if _ran is 8>><<set $bidder1 to "Malte Johansson">><<set $b1pro to 8>><</if>> <<if _ran is 9>><<set $bidder1 to "Jamal Karif">><<set $b1pro to 9>><</if>> <<if _ran gte 10>><<set $bidder1 to "James Doggie">><<set $b1pro to 10>><</if>> <<if _ran2 is 1>><<set $bidder2 to "Mr. Salomon">><<set $b2pro to 1>><</if>> <<if _ran2 is 2>><<set $bidder2 to "Ramona">><<set $b2pro to 2>><</if>> <<if _ran2 is 3>><<set $bidder2 to "Nord-Baggen">><<set $b2pro to 3>><</if>> <<if _ran2 is 4>><<set $bidder2 to "Helgior">><<set $b2pro to 4>><</if>> <<if _ran2 is 5>><<set $bidder2 to "Mr. Stryker">><<set $b2pro to 5>><</if>> <<if _ran2 is 6>><<set $bidder2 to "Mr. Feltam">><<set $b2pro to 6>><</if>> <<if _ran2 gte 7>><<set $bidder2 to "Helmgast">><<set $b2pro to 7>><</if>> <<if _ran3 is 1>><<set $bidder3 to "Rovian Dama">><</if>> <<if _ran3 is 2>><<set $bidder3 to "Fago Telsior">><</if>> <<if _ran3 is 3>><<set $bidder3 to "Lindbom">><</if>> <<if _ran3 is 4>><<set $bidder3 to "Haskar Dolme">><</if>> <<if _ran3 is 5>><<set $bidder3 to "Hovian Errect">><</if>> <<if _ran3 is 6>><<set $bidder3 to "John">><</if>> <<if _ran3 gte 7>><<set $bidder3 to "Billy Saskins">><</if>> <<if _ran4 is 1>><<set $bidder4 to "Hatmar Gaal">><</if>> <<if _ran4 is 2>><<set $bidder4 to "Homolar Misko">><</if>> <<if _ran4 is 3>><<set $bidder4 to "Freddy Johnsson">><</if>> <<if _ran4 is 4>><<set $bidder4 to "Mats Cider">><</if>> <<if _ran4 is 5>><<set $bidder4 to "Rovian Cider">><</if>> <<if _ran4 is 6>><<set $bidder4 to "Wared Yssuf">><</if>> <<if _ran4 gte 7>><<set $bidder4 to "Hakim Belgor">><</if>> <<if _ran5 is 1>><<set $bidder5 to "Horan Cider">><</if>> <<if _ran5 is 2>><<set $bidder5 to "Delmut Gaal">><</if>> <<if _ran5 is 3>><<set $bidder5 to "Heskior Dama">><</if>> <<if _ran5 is 4>><<set $bidder5 to "Valten Arpad">><</if>> <<if _ran5 is 5>><<set $bidder5 to "Gagnes Rimini">><</if>> <<if _ran5 is 6>><<set $bidder5 to "Husky Maltor">><</if>> <<if _ran5 gte 7>><<set $bidder5 to "Malte Ferox">><</if>> ''Auction master:''// Mr. $pcLastName has put this <<if _npc.sex is 0>>sweet girl<<else>>man<</if>>, $girlname, up for sale. <<if $girlid is 1>>She's a petite <<if $age lte 19>>teenage<</if>> slave, easy to mold into whatever you desire. Who wants to go first with this little beauty?<</if>> <<if $girlid is 2>>An ex-raider, now ready to serve another man with her well-trained body? Can I get &#36;$slaveprice for this fiery lady?<</if>> <<if $girlid is 3>>And she's a rare example of how a good slave should act. Mr. $pcLastName has told me she entered slavery very early in her life and has been thoroughly drilled in the arts of pleasing a man. Come on! Who wants to go first?<</if>> <<if $girlid is 4>>Here is Juno, an urbanized triablist. The best of two worlds. Who wants to start?<</if>> <<if $girlid is 5>>Having experienced several years as a slave at the famous Miss Devious, Piper here will be ready for whatever nasty kinks you might've have in stor for her. Who wants to start? Come on, guys!<</if>> <<if $girlid is 6>>And it's a real princess we got here, with some Academic skills. But look at her. A perfect bed slave. Warm, tight and cute. Who's the lucky guy here today?<</if>> <<if $girlid is 7>>But there's not just her good hips and cute face here, okay? This is a tremendously bright female specimen that could be put to use in many ways.<</if>> <<if $girlid is 8>>This is Rachel. A bimbo in spirit, even if Mr. $pcLastName says she's been thoroughly trained. A perfect mix of a fuck toy, a performer and a household maid. Who's the lucky one in here, hey? Did I hear &#36;$slaveprice?<</if>> <<if $girlid is 9>>Latinas. Yes, they're rare. But who doesn't wanna decorate his house with a fine specimen like this?<</if>> <<if $girlid is 10>>A tight little bitch, that knows how to take cock in all her holes. But she's just not the perfect fuck-toy, little Avril here is also bright as the sun. Brain-wise that is. Don't miss out on this perfect blend of... Perfection!<</if>> <<if $girlid is 11>>Look who's back... Miss Bianchi. Ready to be sold like cattle again. Who's the lucky guy? Who want's to be famous as the breaker of The Haalusphere Princess?<</if>> <<if $girlid is 12>>Here is a perfect, docile slave that'll please you in any way possible. Who wants to go first?<</if>> <<if $girlid is 13>>This is a shy little slave who's both bright and cute. Don't miss out, guys!<</if>> <<if $girlid is 14>>Now look at this beauty. Okay, who wants to start?<</if>> // <br><br> ''$bidder1'' starts the bidding with &#36;<<print setup.formatNumber($slaveprice)>>!<br><br> <<set $bid to 1>> <<if $bidder2 isnot undefined and _ran22 gte 5>> <<set $slaveprice+=_up>> ''$bidder2'': &#36;<<print setup.formatNumber($slaveprice)>> here! <<set $bid to 2>> <br><br> <</if>> <<if $bidder3 isnot undefined and _ran33 gte 5 and $bid gte 2>> <<set $slaveprice+=_up>> ''$bidder3'': &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 3>> <br><br> <</if>> <<if $bidder4 isnot undefined and _ran44 gte 5 and $bid gte 2>> <<set $slaveprice+=_up>> ''$bidder4'': Raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 4>> <br><br> <</if>> <</if>> <<if $round is 2>> <<if $bidder2 isnot undefined and _ran22 gte 5 and $bid isnot 2>> <<set $slaveprice+=_up>> ''$bidder2'': I bid &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 2>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder3 isnot undefined and _ran33 gte 5 and $bid isnot 3>> <<set $slaveprice+=_up>> ''$bidder3'': &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 3>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder4 isnot undefined and _ran44 gte 5 and $bid isnot 4>> <<set $slaveprice+=_up>> ''$bidder4'': Raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<if _npc.sex is 0>>She's<<else>>He's<</if>> mine! <<set $bid to 4>> <<set _bidding to true>> <br><br> <</if>> <<if _bidding isnot true>> The auction hall is silent this round ($round). <</if>> <</if>> <<if $round is 3>> <<if $bid isnot 1>> <<set $slaveprice+=_up>> ''$bidder1'': Alright. Let's finish this. I got plans for this <<if _npc.sex is 0>>girl<<else>>guy<</if>>. &#36;<<print setup.formatNumber($slaveprice)>>! <br><br> <<set $bid to 1>> <<set _bidding to true>> <</if>> <<if $bidder2 isnot undefined and _ran22 gte 4 and $bid isnot 2>> <<set $slaveprice+=_up>> ''$bidder2'': I bid &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 2>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder3 isnot undefined and _ran33 gte 5 and $bid isnot 3>> <<set $slaveprice+=_up>> ''$bidder3'': Alright. Raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 3>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder4 isnot undefined and _ran44 gte 4 and $bid isnot 4>> <<set $slaveprice+=_up>> ''$bidder4'': I'm raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<if _npc.sex is 0>>She's<<else>>He's<</if>> mine! <<set $bid to 4>> <<set _bidding to true>> <br><br> <</if>> <<if _bidding isnot true>> The auction hall is silent this round ($round). <</if>> <</if>> <<if $round is 4>> <<addmins 6>> <<set $daycount+=1>> <<if $bidder2 isnot undefined and _ran22 gte 5 and $bid isnot 2>> <<set $slaveprice+=_up>> ''$bidder2'': Alright! Time to go home boys. &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 2>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder3 isnot undefined and _ran33 gte 5 and $bid isnot 3>> <<set $slaveprice+=_up>> ''$bidder3'': What the hell. &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 3>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder4 isnot undefined and _ran44 gte 4 and $bid isnot 4>> <<set $slaveprice+=_up>> ''$bidder4'': Seriously? Raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<if _npc.sex is 0>>We're goin' home tonight, girl!<<else>>I'm takin' this champ home tonight.<</if>> <<set $bid to 4>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder5 isnot undefined and _ran55 gte 5 and $bid isnot 5>> <<set $slaveprice+=_up>> ''$bidder4'': I'll top with &#36;<<print setup.formatNumber($slaveprice)>>! <<if _npc.sex is 0>>She's<<else>>He's<</if>> all mine! <<set $bid to 5>> <<set _bidding to true>> <br><br> <</if>> <<if _bidding isnot true>> The auction hall is silent this round ($round). <</if>> <</if>> <<if $round is 5>> <<if $bidder3 isnot undefined and _ran33 gte 5 and $bid isnot 3>> <<set $slaveprice+=_up>> ''$bidder3'': My catch. Raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<set $bid to 3>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder4 isnot undefined and _ran44 gte 4 and $bid isnot 4>> <<set $slaveprice+=_up>> ''$bidder4'': I'm raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<if _npc.sex is 0>>She's<<else>>He's<</if>> mine! <<set $bid to 4>> <<set _bidding to true>> <br><br> <</if>> <<if $bidder5 isnot undefined and _ran55 gte 5 and $bid isnot 5>> <<set $slaveprice+=_up>> ''$bidder5'': Raising to &#36;<<print setup.formatNumber($slaveprice)>>! <<if _npc.sex is 0>>I'm gonna enjoy this bitch tonight!<<else>>I have plans for this guy.<</if>> <<set $bid to 5>> <<set _bidding to true>> <br><br> <</if>> <<if _bidding isnot true>> The auction hall is silent this round ($round). <</if>> <</if>> <<if $round gte 1 and $round lte 5>> <div class="storybottom future"> <center> ''Round:'' $round/5<br> ''Current max bid:'' &#36;<<print setup.formatNumber($slaveprice)>> </center> </div> <</if>> <<if $round is 6>> <<addmins 6>> <<set $daycount+=1>> ''Auction master:'' //Going first, second... And third! The lucky buyer is'' <<if $bid is 1>>$bidder1!<</if>> <<if $bid is 2>>$bidder2!<</if>> <<if $bid is 3>>$bidder3!<</if>> <<if $bid is 4>>$bidder4!<</if>> <<if $bid is 5>>$bidder5!<</if>> '' // <br><br><br><br> <center>'' <div class="tex19px uppernocut">$girlname $last</div> <br> has been removed from your household! '' </center> <br><br><br> <div class="future center tex19px"> <div class="green">&#36;<<print setup.formatNumber($slaveprice)>></div> added to Inventory! /* influence gain */ <<if $slaveprice gte 5000>> <<set _baseinf to $slaveprice/30>> <<if _npc.int gte 80>><<set _baseinf+=100>><</if>> <<if _npc.beauty gte 80>><<set _baseinf+=100>><</if>> <<if _npc.charisma gte 80>><<set _baseinf+=100>><</if>> <<if _npc.virgin is true>><<set _baseinf+=100>><</if>> <<if _npc.analvirgin is true>><<set _baseinf+=100>><</if>> <<if $faction.ikaanos.lib lte 9>><<set _baseinf*=2>><</if>> <<if $faction.ikaanos.lib lte 29 and $faction.ikaanos.lib gte 10>><<set _baseinf*=2>><</if>> <<if $faction.ikaanos.lib gte 50>><<set _baseinf*=0.5>><</if>> <<if $faction.ikaanos.lib gte 70>><<set _baseinf*=0.5>><</if>> <<if $faction.ikaanos.corruption gte 50>> <<if _npc.likesadist gte 100>> <<set _baseinf+=100>> <<elseif _npc.likesadist gte 80>> <<set _baseinf+=75>> <<elseif _npc.likesadist gte 60>> <<set _baseinf+=50>> <</if>> <</if>> <<set _baseinf = Math.round(_baseinf)>> <<if _baseinf gte 1>> <br><br> Your ''Influence (+<<print setup.formatNumber(_baseinf)>>)'' has increased! <<set $credit+=_baseinf>><</if>> <</if>> <<set $cash+=$slaveprice>> <<set $missiontake to true>> <<set $removebutt to true>> <<if $likesadist gte 80 and $faction.ikaanos.corruption lte 69>><<set $faction.ikaanos.corruption+=1>><</if>> </div> <<unset $b1pro>> <<unset $b2pro>> <<unset $b3pro>> <<unset $b4pro>> <<unset $b5pro>> <<unset $bidder1>> <<unset $bidder2>> <<unset $bidder3>> <<unset $bidder4>> <<unset $bidder5>> <<unset $bid>> <</if>> <</nobr>><<nobr>> <<include MainThreatEngine>> <<set _mani to true>> <<set _ran to random(1, 9)>> <<if $action is 1>> /* FRIGHTEN */ <<if $saidfear isnot 2>> You decide to instill $girlname with fear by using subtle words that'll hopefully make <<if _sex is 0>>her<<else>>him<</if>> understand <<if _sex is 0>>her<<else>>his<</if>> position and teach <<if _sex is 0>>her<<else>>him<</if>> to show more gratitude. <br><br> ''You:'' // <<if _ran is 1>>You should be really, really grateful. This place is way better than where you could've ended up if you hadn’t been so lucky. You could've become some raider's fuck-toy, or permanently tied up in a Spheremaster's dungeon, taking cocks 20 hours a day. Remember that next time you have bad thoughts about this place!<</if>> <<if _ran is 2>>Just so you know, $girlname. That <<if $age lte 19>>teenage<<else>>lovely<</if>> ass of yours could've been the glory hole of fifteen men if you hadn’t been so lucky and ended up here. I'm treating you fairly. I hope you know that. Escape, and I'll hunt you down and sell you to a pack of raiders. Defy me, and I'll have to use my cane. But show me respect and I'll promise you a decent life – way better than many other slaves.<</if>> <<if _ran is 3>>Just so you know – any plans of escaping, defying me or stealing from our coffers will result in severe punishment. I'm talking hundreds of lashes with my belt. Have I made myself clear?<</if>> <<if _ran is 4>>Okay, repetition! Rules at the $pcLastName Household are as follows: No running out at night, no snacking outside eating hours, no cocky behavior, always obey your Master's commands and lastly, keep yourself clean. A long, grueling session with my belt awaits those girls who defy my rules. Have I made myself clear?<</if>> <<if _ran is 5>>Do you know what my older brother did to slaves that escaped his household? Have you seen how worn that tree out in my yard is? Around the trunk? Go out and take a closer look. That is where he tied up his slaves and whipped them. And know that I'll follow his example. So, shall we turn the obedience up a notch? What do you say? (evil smile).<</if>> <<if _ran is 6>>I want to see some improvements from you. Okay? Whether you succeed or not doesn’t matter - I'll enjoy it in either case; be it the fruit of your obedience, or the chance to grease my belt with the sweat from your ass. Have I made myself clear?<</if>> <<if _ran is 7>>$girlname, I need you to shape up and start performing your duties like a good girl. You wouldn’t want to spend time under the lash, would you?<</if>> <<if _ran is 8>>You’ve been slacking on your duties lately. You need to start taking things more seriously, or I’ll be forced to remind you of your place, and you really don’t want that.<</if>> <<if _ran is 9>>Hey, girl, you need to start acting like a proper slave and do as you’re told! I’m very close to losing my patience with you. You don’t want me to punish you, do you?<</if>> // <<set $saidfear2 to 1>> <</if>> <<if $saidfear is 2>> <<set _ran to random(1, 6)>> You decide to scare $girlname again, this time by using more subtle words: <br><br> // <<if _ran is 1>>I hope you understand what I'm saying? I don’t want you dead, I just want your obedience, okay? Improve today, and you don’t have to suffer through all that.<</if>> <<if _ran is 2>>Haha, wipe those tears from your face and just fucking understand what I'm saying, okay? Obedience brings happiness. Disobedience brings screams, red butts and a sore pussy. It's so easy to understand!<</if>> <<if _ran is 3>>Hey, $girlname, all that might not happen if you just do as I say, okay? But I'm serious. Your ass will suffer if you don’t obey me.<</if>> <<if _ran is 4>>But! You don’t have to suffer through all that cruelty as long as you do as I say, okay? This is your one chance to improve yourself. I know you can! Start today!<</if>> <<if _ran is 5>>Haha… Well, all that can be avoided if you just stop with that attitude and improve yourself. I'm not a bad guy. I can show leniency. But I demand obedience and gratitude. Okay?<</if>> <<if _ran is 6>>Alright. I hope you'll soak up all that I've said. You don’t have to suffer through a week-long rape and hundreds of lashes – if you start showing some obedience and compliance. That's all I'm asking for. The world out there is not better, $girlname. It's full of deadly animals, girl-hungry raiders and perverted Spheremasters. Here, at my household, you can thrive!<</if>> // <<set $saidfear2 to 2>> <</if>> <<set $saidfear to 1>> <<set $stampoints-=1>> <<set $fearpoints-=1>> <</if>> <<if $action is 2>> /* TERRORIZE */ <<if $saidfear isnot 1>> You decide to instill $girlname with fear by using harsh words that you hope will leave <<if _sex is 0>>her<<else>>him<</if>> more compliant than before: <br><br> // <<if _ran is 1>>Hey bitch! If you don’t start doing exactly as I say, I'll tie you up and give you a hundred lashes – before fucking your ass and tight <<if $age lte 19>>teenage<<else>>little<</if>> pussy senseless. Have I made myself clear? I am your Master! Understood?!<</if>> <<if _ran is 2>> <<if $girlid is 1>>I don’t know what that stupid Mr. Robert taught you, but this place is different, young lady! Here, you'll get your ass fucked raw if you don’t do exactly as I say. Have I made myself clear, bitch? Or should we head down to the dungeon? I have the whole, fucking day!<<else>>I'm this close to strap you up at the rack and whip your little ass red. Have I made myself clear? You better start doing a better job around here, or I'll spend the night pounding that body until you fall unconscious. Understood, <<if $age lte 19>>young lady<<else>>bitch<</if>>?<</if>> <</if>> <<if _ran is 3>>I'm gonna summon a crew of mercenaries who'll rape you senseless if you don’t start doing exactly as I say. Understood? You need to improve yourself around here<<if $age lte 19>>, young lady<</if>>! Immediately.<</if>> <<if _ran is 4>><<if $girlid is 1>>So, I guess you're used to sucking that limp cock of Mr. Robert each morning, and then grazing his wealth like a careless kitten. But here, we do stuff differently. I'll drag you down to the dungeon, hook your ass and fuck that cute mouth of yours for hours if you don’t start doing exactly as I say. Understood? I want to see some FUCKING IMPROVEMENT!<<else>>If I don’t seem some improvement, TODAY, I promise you, $girlname, that you and I will spend a fucking week down in my dungeon, where you'll eat nothing but my cum, and hear nothing else than the constant swing of my belt. UNDERSTOOD? <</if>> <</if>> <<if _ran is 5 or _ran is 6>>Oh, sweet, sweet $girlname. Walking around here like a fucking diva. You know what I do to divas like you? I fuck them senseless, whip their asses and then sell them as sex-toys to a company of mercenaries down at the Watery Eyes slave market. You want that? No? Well, start acting like a fucking slave then!<</if>> <<if _ran is 7>>Listen to me very carefully. My patience with you is at an end. A disobedient slave is worthless to me. You will start acting like a proper slave, or I will be forced to find other ways to recoup my investment. You don’t want to end up serving as a cumdump for a group of raiders, do you? Are your duties here truly so horrible that you’d rather spend the rest of your life being gang-raped by a bunch of dirty sadists?<</if>> <<if _ran is 8>>I’ve had enough of your lax attitude. I will not tolerate any disobedience or laziness in my slaves, and if you continue to act like a worthless fucktoy I will drag you down into my dungeon and treat you like one. Am I being clear? I will tie you up and use each and everyone of your holes until you’re reduced to little more than a bruised sobbing mess with cum leaking out of your abused body if you don’t clean up your act. Understood?<</if>> <<if _ran is 9>>I’ve had enough of your bullshit, bitch! If you keep disrespecting me and not doing as you’re told, I’ll have you restrained and put on display in the Redhaven market as a fucking public cumdump! We’ll see if you’re still so insubordinate once a hundred men have dumped a load in your pussy, you good-for-nothing whore.<</if>> // <<set $saidfear2 to 3>> <</if>> <<if $saidfear is 1>> <<set _ran to random(1, 6)>> You decide to scare $girlname again, this time by using more harsh words: <br><br> // <<if _ran is 1>>I'm a nice guy, but I can also be a demon. Especially with girls who disobey me. I'll torture them, rape them and paint their bodies in red lashes until they learn how to say Please, Sorry and Thank you in a proper manner! Do you understand what I'm trying to say? Obey me, or suffer the fucking consequences!<</if>> <<if _ran is 2>>And I don’t think you want me to go into all the details on what happens to a girl who needs a "correction". Long hours tied to the rack, taking my dildos and prodding hands up her tight little holes, when I'm not fucking her mouth or lashing her butt with my belt. That could be you. Tonight, or tomorrow. For weeks. So. FUCKING IMPROVE, or face the consequences. <</if>> <<if _ran is 3>>And adding to that, I don’t think you want me to describe all the grueling punishments that awaits a disobedient girl. The cane, the dildos, the long mouth-rapes… Spending several nights tied to a dildo chair or trapped in a cage. Yeah, and that's just the beginning. So, FUCKING IMPROVE, and you'll be the happiest little bitch in Redhaven. It's really easy, $girlname!<</if>> <<if _ran is 4>>So, if I should speak more clearly… Obey, and I'll leave your butt alone. Disobey, and I'll fuck you in the ass so hard that you'll beg me to kill you. UNDERSTOOD?<</if>> <<if _ran gte 5>>Okay, so are we good? Or do we need a repetition? I'm your Master – I can rape, kill and torment you in any way I see fit. Nobody will care about the screams coming from my basement at nights, as I power-fuck your little butthole before bedtime. Nobody will care about the <<if $age lte 19>>young<</if>> girl trapped downstairs when they're here on parties. Because she IS A DISOBEDIENT, LITTLE SLUT! And she deserves it. You wanna be that girl? No?<</if>> // <<set $saidfear2 to 4>> <</if>> <<set $saidfear to 2>> <<set $stampoints-=1>> <<set $fearpoints-=1>> <</if>> <<if $action gte 1>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words go deep into $girlnames mind, affecting <<if _sex is 0>>her<<else>>him<</if>> in just the way you hoped they would. <br><br> ''$girlname:'' // <<if $saidfear2 is 1>> <<if $willpower lte 19>> <<if _ran is 1>>I… I will remember, $callname. Sorry if I've been bad or… Offended you in any way. It was not my intention.<</if>> <<if _ran is 2>>I… I will (sobbing) not defy you, $callname. I promise. Sorry if I've made you mad.<</if>> <<if _ran is 3>>Eh… Yes, Sir, very clear. I will… I would never do that.<</if>> <<if _ran is 4>>Yes, of course… $callname. I will remember those rules. I promise (faint sobbing)!<</if>> <<if _ran is 5>>I've noticed… $callname. I'm sorry if I've offended you. Please, don’t tie me up against that oak. I'll do better!<</if>> <<if _ran is 6>>What… What have I done to offend you? Okay, I'll improve! I promise! (faint sobbing).<</if>> <<if _ran is 7>>(Frightened whimper) “O-oh, no, Master! I-I’ll do as I’m told, I swear!<</if>> <<if _ran is 8>>(Sobbing) I-I’m sorry, Master! I’ll work harder for you! Please don’t hurt me!<</if>> <<if _ran is 9>>P-please don’t, Master… I’ll work very very hard for you a-and show you that I’m a good, obedient girl who doesn’t need to be punished!<</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if _ran is 1>>Alright… Message received. I'll really try to appreciate my position better, okay?<</if>> <<if _ran is 2>>I am not planning to defy you… It's just… Okay… I've heard your warning. I'll improve.<</if>> <<if _ran is 3>>Yeah, Yeah, I know. I'll never do that, okay. I promise.<</if>> <<if _ran is 4>>Ehm, yes, $callname. All clear. I'll try to improve my manners, I promise.<</if>> <<if _ran is 5>>Oh… I wouldn’t wanna end up there… I promise I'll improve, okay?<</if>> <<if _ran is 6>>Ehm. Yeah, perfectly clear. I'll improve, I promise!<</if>> <<if _ran is 7>>I-I’m sorry, Master. There’s no need to hurt me. I’ll do better, okay?<</if>> <<if _ran is 8>>Oh, I’m very sorry, Master. I’ll work hard and improve for you, okay? I understand my place.<</if>> <<if _ran is 9>>Yes, Master! Oh, I mean, no, Master, I don’t want to be punished. I’ll work harder for you, so please keep your hands to yourself, okay?<</if>> <</if>> <<if $willpower gte 40>> <<if _ran is 1>>Raider's fuck-toy… Doesn’t sound very fun. Okay, jikes, you've made yourself clear. I'll improve…<</if>> <<if _ran is 2>>That sounds good. The last part at least. I'll give it some thought… I promise.<</if>> <<if _ran is 3>>Message received (shaking voice). <<if $girlid is 11>>I know your sort. The space marine agenda. <<else>>Was there anything else?<</if>> <</if>> <<if _ran is 4>>You should put that up on a plaque or something (nervous laughter). Ehm, okay, I got it. I'll improve, okay.<</if>> <<if _ran is 5>>Jikes… Okay. I got it. Again. Well, don’t think I wanna end up there. I'll try to be less of a nuisance, I promise.<</if>> <<if _ran is 6>>Haha… You really like kinky stuff, do you? … Ehm, well, alright, message clearly received. I'll do my best, okay?<</if>> <<if _ran is 7>>No, Master. I’ll try to do better, I don’t want to be whipped. I’ll be good.<</if>> <<if _ran is 8>>Look, I’ll put a little more effort in, okay? No need for any rough stuff.<</if>> <<if _ran is 9>>Easy there, let’s not do anything rash, okay? I can see that I maybe need to improve, so I’ll work harder for you, alright?<</if>> <</if>> <</if>> <<if $saidfear2 is 2>> <<if $willpower lte 19>> <<if _ran is 1>>(Sobbing) Please, please show mercy, I'll improve right away, I promise. I'll be your little, obedient slave girl!<</if>> <<if _ran is 2>>(Sobbing) I… I understand. I promise I'll do better.<</if>> <<if _ran is 3>>Please… I'll obey, I promise. Don’t whip my butt!<</if>> <<if _ran is 4>>I… I will, okay? I'll do better. I promise.<</if>> <<if _ran is 5>>I know you're a good Master. (faint sobbing). I promise I'll improve.<</if>> <<if _ran is 6>>I… I know that I'm at a fantastic place and I'll show that gratitude more. I promise! (faint sobbing)<</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if _ran is 1>>Alright, alright. I hear what you're saying. I'll improve. I promise!<</if>> <<if _ran is 2>>I… I understand, okay? I'll improve (sobbing)!<</if>> <<if _ran is 3>>I understand completely (faints sobbing). I don’t want a hurting ass. Please. Show mercy. I'll do everything to please you, okay? Almost anything.<</if>> <<if _ran is 4>>Okay, okay, I'll start… I'll start today, if you just give me a chance.<</if>> <<if _ran is 5>>I totally understand that. I am your slave, after all. I'll improve.<</if>> <<if _ran is 6>>Okay. When you put it that way, I guess… I understand what you mean. Sorry for offending you…<</if>> <</if>> <<if $willpower gte 40>> <<if _ran is 1>>I'm no good dead. That's for sure. Okay, message received. <</if>> <<if _ran is 2>>I'm not crying! I'm just mad. Anyway, yeah, I get you. Just… Let me prove myself, okay? I'll work with my… "un-slavery issues".<</if>> <<if _ran is 3>>(Angry voice) It will?? Well, you'll suf… Okay… Okay… I get it. You win. I'll… try to work on what I'm doing wrong, okay? But please, just leave me alone for now.<</if>> <<if _ran is 4>>Haha… You sound like a fucking… Eh, never mind. Okay, message received (shaking voice). I'll improve. I "promise"!<</if>> <<if _ran is 5>>Not a bad guy? Okay. I might have a different opinion. But I get it. Bad guys are not to be messed with. I'll improve. I promise.<</if>> <<if _ran is 6>>Haha… That just sounds… Eh, never mind. I'll improve. I'll try to "thrive" here. As long as you don’t pull any more shit, okay?<</if>> <</if>> <</if>> <<if $saidfear2 is 3>> <<if $willpower lte 19>> <<if _ran is 1>>(Sobbing) Yes! I understand! You're my Master! I'll not to anything to upset you, I promise.<</if>> <<if _ran is 2>> <<if $girlid is 1>>No.. Sorry… (Sobbing) Mr. Robert was more like a father to me… I… I promise I'll improve now when I'm at a real Master's household. Please, just don’t hurt me!<<else>>I… I understand. Please, don’t rape me! I'll be a good girl. I promise!<</if>> <</if>> <<if _ran is 3>>No… No please, I don’t want to be gang-raped! I'll improve. I promise!<</if>> <<if _ran is 4>><<if $girlid is 1>>Please, don’t speak like that about him! I'll improve, I promise! I'll do whatever you say!<<else>>(Sobbing) I understand! I understand completely! Sorry if I've done something wrong! Please, show mercy, $callname.<</if>> <</if>> <<if _ran is 5 or _ran is 6>>No… (Sobbing) I'm no diva. Sorry if I've offended you. It's just a mistake. I love serving you and I'll show it!<</if>> <<if _ran is 7>>Oh no, no no nonono please don’t do that, Master! I-I’ll be a good girl, I swear! Please don’t sell me, I l-love it here! R-really, you’re so kind, a-and fair, and I should be grateful for the opportunity to serve you! I’ll work harder on my duties, I won’t let you down again! Just please don’t give me to raiders!<</if>> <<if _ran is 8>>P-please, don’t! I-I mean, U-Um, I am y-yours to use and abuse, Master, I will accept whatever punishment you… (breaking down into tears) whatever punishment you feel I deserve. Please… be merciful…<</if>> <<if _ran is 9>>Nonono please don’t do that! I’m sorry, I’m so sorry! Please don’t let that happen to me! I’ll be a good slave! I’ll serve you however you want! Use me however you want, just please don’t do that to me!<</if>> <<if $defcount lte 3>>But… I don’t honestly think I've been that defiant toward you… Please! There must be some kind of mistake!<</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if _ran is 1>>Alright. Message received. I'll…. (faint sobbing) I'll improve. I promise!<</if>> <<if _ran is 2>><<if $girlid is 1>>I… I understand. He was… a different kind of Master. But I understand that you have other rules. I'll be more… compliant. Sorry if I've offended you (sobbing)!<<else>>No, please don’t do that. I promise I'll improve. I… I understand I have some stuff to work on. … (faint sobbing).<</if>> <</if>> <<if _ran is 3>>Okay, I get it. No, I don’t wanna be gang-raped. I'll improve. Immediately. <</if>> <<if _ran is 4>><<if $girlid is 1>>Wh… What… No, please… I'll do better. But you don’t have to speak like that (blush)… Okay…<<set $humiliation+=4>><<else>>I… I understand. And I'm sorry if I've done something wrong. I can't figure out what it is exactly, but I'll be a better slave, I promise.<</if>> <</if>> <<if _ran is 5 or _ran is 6>>I would call myself a… Okay… I get it. I've upset you. Sorry for that. I'll do better (shaking voice). I swear.<</if>> <<if _ran is 7>>L-look, please don’t do that. I’ll clean up my act, okay? I’ll prove my worth. Please, please don’t sell me to raiders. I-I don’t even want to think about what that’d be like… I’ll be a good slave for you, so please don’t okay?<</if>> <<if _ran is 8>>Y-yes, Master! I understand. I’ll improve, I will! So please, don’t hurt me, okay? I-I don’t… want to be used like that…<</if>> <<if _ran is 9>>P-please don’t do that, Master! I… I understand my place, I’ll work harder for you, okay? I’ll try to show you the respect you deserve. Just… please don’t ever make me think about such a horrible thing again…<</if>> <</if>> <<if $willpower gte 40>> <<if _ran is 1>>Wow… Easy… Okay, I get it. Jikes… I'll… "improve", or whatever it is you want me to do.<</if>> <<if _ran is 2>><<if $girlid is 1>>Well, he wouldn’t be speaking like you, that's for sure. But I get it… I am just a small girl, and you're a grown man. I'll follow your rules better. I promise…<<else>>Shit. An Alpha male… I better crawl back to my slave bed and weep. Yeah, I'll do better. I promise… (sigh)<</if>> <</if>> <<if _ran is 3>>Threatening me with a gang-rape. That's low. But I understand. I understand completely. It's a tough world and I should be thankful. I'll show a better attitude. I promise. <</if>> <<if _ran is 4>><<if $girlid is 1>>He was an honorable man, most of the times. So please, don’t speak of a nobleman in that manner. I beg you. Anyway, message received. I'll improve. I promise.<<else>>I wouldn’t want that. So… Okay, I'll improve. I'll do my best to satisfy you with my labor. And all that…<</if>> <</if>> <<if _ran is 5 or _ran is 6>>Yeah, yeah, okay. I get it. Gang-raped, sex-toy and all that… I'll do better. At least I have a roof over my head.<</if>> <<if _ran is 7>>Pfft, you wouldn’t do that, w-would you?” (She looks defiant, but you can see fear in her eyes) “No, you don’t have the guts to sell me to a pack of… a pack of raiders. But I’ll… try to work harder for you, okay?<</if>> <<if _ran is 8>>Hey, d-don’t talk to me like that, please. I’ll work harder for you, okay? Can I please… go now? <</if>> <<if _ran is 9>>Y-you… you’re not bluffing, are you? You really are a sick-” (She cuts herself off before she insults you) I mean, I’ll try and have a better attitude moving forward, $callname.<</if>> <</if>> <</if>> <<if $saidfear2 is 4>> <<if $willpower lte 19>> <<if _ran is 1>>I… I will do better. (Sobbing) I promise. Please, don’t hurt me. <<if $girlid is 1>>I come from a great household and I will use all those skills better!<</if>> <</if>> <<if _ran is 2>>(Sobbing) Please, $callname. Don’t hurt me. I'll do better. I don’t want you to rape me… I… I… (Continued sobbing)…<</if>> <<if _ran is 3>>(Sobbing) I… I promise I'll improve. I wanna be happy… Sorry if I've offended you. <<if $girlid is 1>>My old Master, Mr. Robert, was very kind. Perhaps… Too kind… I'll wash away that behavior. Immediately.<</if>> <</if>> <<if _ran is 4>>(Faints sobbing) No please… Don’t kill me. I'll do better. I promise!<</if>> <<if _ran gte 5>>No! No, I don’t wanna be that girl! (Sobbing). I'll… I'll be good. I promise. Please. I didn’t know…<</if>> <<if $defcount lte 4>>But… I… I don’t honestly think I've been that defiant toward you.<</if>> <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<if _ran is 1>>Alright, alright! Moonfuck… I understand. Please, don’t rape me! I'll be a better maid. Okay?<</if>> <<if _ran is 2>>Why… Why are… Never mind. I'll do better. I swear. Okay? <<if $girlid is 1>>I understand this place is different from my last household. Mr. Robert didn’t consider us his servants. That was… foolish of him… (faint sobbing)…<</if>> <</if>> <<if _ran is 3>>I… I don’t know what to say… (faint shiver)… I guess I should take your warning seriously… Ehm… I'm sorry if I've done something wrong. I promise I'll improve, okay?<</if>> <<if _ran is 4>>(Gasp) Wh… What are you saying? I'm so sorry if I've behaved badly… I… I didn’t mean to… Okay? Please. I'll do better. <<if $girlid is 1>>I guess the leniency at Mr. Robert's took its toll on my… efficiency. Sorry, $callname…<</if>> <</if>> <<if _ran gte 5>>I… I… Certainly not. I'll heed your warning and improve… (faint sobbing)… Okay?<</if>> <</if>> <<if $willpower gte 40>> <<if _ran is 1>>Alright, I get it. Big bad demon. I'll watch out, okay? I'll do better!<</if>> <<if _ran is 2>>Oh, you'd like to do all that to me, wouldn't you? But okay. I get the message. I'll… calm down, so we can avoid all that rape part. I promise. <</if>> <<if _ran is 3>>Shit… Yeah. That sounds pretty easy. Message received (stunned voice). <</if>> <<if _ran is 4>>Okay, we've reached that part in our relationship now. Alright. I get it. I'll act more like your slave from now on! Are you satisfied?<</if>> <<if _ran gte 5>>Fine. Okay… No, I don’t wanna be that girl (sigh). I'll try to be your good little slave from now on, I promise.<</if>> <</if>> <</if>> // <<if $defcount lte 2>><<set _aff to 4>><<set $scarefactor+=1>><</if>> <<if $defcount gte 3>><<set _aff to 2>><<set $scarefactor+=1>><</if>> <<if $defcount gte 20>><<set _aff to 1>><</if>> <<if $willpower gte 40>><<set _aff+=1>><</if>> <<if $traitjaded gte 50>><<set _aff-=1>><</if>> <<if $masterlove gte 60 and $likesadist lte 19>><<set _aff+=1>><</if>> <<if $masterlove gte 80 and $likesadist lte 19>><<set _aff+=1>><</if>> <<if $saidfear2 gte 3>><<set _aff+=1>><</if>> <<set _fear to 5>> <<if $masterlove gte 60>><<set _fear-=1>><</if>> <<if $traitjaded gte 50>><<set _fear-=1>><</if>> <<if $masterlove gte 80>><<set _fear-=1>><</if>> <<if $saidfear2 gte 3>><<set _fear+=1>><</if>> <<if $masterbeauty lte 29>><<set _fear+=1>><</if>> <<if $masterbeauty lte 19>><<set _fear+=2>><</if>> <br><br> You have successfully increased $girlnames ''Fear (+_fear)''. <<if _aff isnot 0>><<if _sex is 0>>Her<<else>>Him<</if>> ''Affection (-_aff)'' toward you has also decreased!<</if>> <<if _ran gte 7 and $willpower gte 20>> <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''WILLPOWER (-1)'' has decreased! <<set $willpower-=1>> <</if>> <<if _ran lte 2 and $traitsub lte 99 and $willpower lte 29>> <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Submissive Trait value (+1)'' has also increased! <<set $traitsub+=1>> <</if>> <<set $humiliation+=1>> <<set $afraid+=_fear>> <<set $masterlove-=_aff>> <<set $defcount-=2>> <<set $happiness-=1>> <<if $willpower gte 35>><<set $scarefactor+=1>><</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words are unsuccessful in affecting $girlname – at least in the way you hoped they would. <br><br> <<if $saidfear2 is 1>> <<if $willpower lte 19>> However, <<if _sex is 0>>her<<else>>his<</if>> low WILLPOWER gives you an answer with at least some form of respect: <br><br> // <<if _ran is 1>>Okay… I guess… I should think about that more often, $callname…<</if>> <<if _ran is 2>>B… Good words… I'll take that into consideration (fake smile).<</if>> <<if _ran is 3>>I've never thought about stealing from you, $callname. No way. Was that all? I need to… I have some chores to do.<</if>> <<if _ran is 4>>(Yawn) Yes… Yes… Perfectly clear. Rules. I remember them better now, $callname (fake smile).<</if>> <<if _ran is 5>><<if $avatars gte 2>>Really? $avIn_girlname told me that worn bark was caused by denaar fungus? I didn’t know. Okay, I'll remember that!<<else>>Ouch. That sounds… painful. Okay, I'll remember that, $callname.<</if>><</if>> <<if _ran is 6>>Ouch. Yes… Perfectly clear (fake smile). Can I go now… $callname?<</if>> <<if _ran is 7>>I-I… um… I don’t think you need to be so mean, I’ve been a good girl for you. I’m sorry, I’ll… try to be better for you, Master.<</if>> <<if _ran is 8>>Look… I’ll try to do better, but… I really think I’ve been working hard… I’ll try to do better for you though. <</if>> <<if _ran is 9>>A-am I really doing that badly? I… I’m sorry, Master, I’ll try to do better, but I really think I’m a good slave…<</if>> // <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<set _def to 1>> ''$girlname:''// <<if _ran is 1>>Haha… Well… Considering that bad mouth of yours, this place is not far from a Spheremaster's dungeon! Are you done?<</if>> <<if _ran is 2>>You sound… Sick… Perverted… Do you think talking like that is gonna make me wanna stay here? You really need to work on your tactics! Okay, I got other stuff to do. Are we done here?<</if>> <<if _ran is 3>>Oh, you've made yourself perfectly clear. (Whisper) Asshole… Are we done here?<</if>> <<if _ran is 4>>Haha… Okay. Rules. Who doesn’t need that? <<if $girlid is 1>>By the way! (shivering voice) They are almost the opposite of Mr. Robert's rules!<</if>><</if>> <<if _ran is 5>>Haha, that just sounds like a story you've made up. I think my obedience is perfectly fine, though. Are we done here?<</if>> <<if _ran is 6>>Wow… Okay, okay… I get it. Bad, cruel man beating his poor slave. Very scary. Are you done?<</if>> <<if _ran is 7>>I’ve been working plenty hard for you, there’s no call for you to treat me this way.<</if>> <<if _ran is 8>>Don’t try and frighten me, sir, I don’t believe that I have been slacking off and I won’t let you punish me for something I’m not doing.<</if>> <<if _ran is 9>>Hey, I’ve worked plenty hard for you, you don’t have any reason to talk that way to me, and definitely no reason to punish me!<</if>> // <</if>> <<if $willpower gte 40>> <<set _def to 2>> ''$girlname:''// <<if _ran is 1>>Haha. Pathetic. It almost sounds like you'd enjoy getting buttfucked by Spheremaster's! Is that a fetish of yours? Come on Mr. $pcLastName. Go fetch a dildo and I'll use it on you!<</if>> <<if _ran is 2>><<if $girlid is 2>>Haha, are you threatening a raider with raiders? Come on, loser. Yeah, go ahead, sell me, and I'll make the raiders turn on you and make you their fuck-toy instead. Sounds good? <<set _def+=2>> <<else>>I think I've shown you enough respect already. Don’t threaten me again, got it? <<if $masterlove lte 39>>Asshole.<</if>><</if>><</if>> <<if _ran is 3>>Haha… Pathetic. You just stuttered there… Feeling a bit insecure around girls? <<if $girlid is 9 and $masterlove lte 69>>And hombre, I take as much fucking gold I want from this place, okay?<</if>><</if>> <<if _ran is 4>>Haha. Fuck! Nooo! And those were my guidelines in life (confident smile). I think we have a conflict of interest here… Loser… Are we done?<</if>> <<if _ran is 5>>What? Hey, Mr. "$pcLastName", if you ever threaten me with that cane again, I'll turn and use it on you instead. Okay?<</if>> <<if _ran is 6>>You almost sound like a poet. Hey, why don’t you go outside and write something else, while blowing yourself? <<set _def+=2>> <</if>> <<if _ran is 7>>Fuck off with that, you don’t scare me. You wanna whip me? Try it, asshole.<</if>> <<if _ran is 8>>You want to show me my place? Come on and fucking try it then, you can’t intimidate me.<</if>> <<if _ran is 9>>Hah! You think I’m scared of some vague threat of “punishment?” Please, you’re pathetic. Don’t even try it.<</if>> // <</if>> <</if>> <<if $saidfear2 is 2>> <<if $willpower lte 19>> However, <<if _sex is 0>>her<<else>>his<</if>> low WILLPOWER gives you an answer that contains at least some form of respect: <br><br> // <<if _ran is 1>>Alright… I… Think I get it… Are we done, $callname? (faint sobbing)<</if>> <<if _ran is 2>>No… I… I mean, yes, it's really easy to understand. Thanks for the lecture. Can I go now, $callname?<</if>> <<if _ran is 3>>Okay. I understand. …<</if>> <<if _ran is 4>>Okay, okay. I will, $callname (fake smile).<</if>> <<if _ran is 5>>I get it. I understand (yawn). Sorry. I'm a bit off today. That's probably why you are mad.<</if>> <<if _ran is 6>>Yes, and I intend to. I intend to thrive here, $callname (fake smile). <</if>> // <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<set _def to 1>> ''$girlname:'' // <<if _ran is 1>>With all that stuff you just said, how do you even think I'll be able to respect you? (faint sobbing)<</if>> <<if _ran is 2>>Yeah. Just carry on with your shouts and evil words… (faint sobbing)<</if>> <<if _ran is 3>>Message received. I'll leave now. I got stuff to do, okay?<</if>> <<if _ran is 4>>You're so… Shocking… I don’t know what to say… Is that all for today?<</if>> <<if _ran is 5>>Not a bad guy? Didn’t you hear what you just said to me? Bah…<</if>> <<if _ran is 6>>You don’t have to continue threatening me. I've received your message. It hasn’t improved anything, though.<</if>> // <</if>> <<if $willpower gte 40>> <<set _def to 2>> Your _callit can't hold back <<if _sex is 0>>her<<else>>his<</if>> laughter as <<if _sex is 0>>she<<else>>he<</if>> responds defiantly: <br><br> // <<if _ran is 1>>Haha… You're sick. What are you trying to pull with me??<</if>> <<if _ran is 2>>Haha. I'm not crying because I'm afraid. I'm crying because this is so fucking funny. Are we done?<</if>> <<if _ran is 3>>You are really into asses, are you? Haha. Maybe I could fuck you with a dildo one day, so you know how it feels? Or maybe you've already used to that? Haha!<</if>> <<if _ran is 4>>Yay! (thumbs up) Hurray! Yeah, let's start today. $girlnames obedience school (sarcastic smile). All aboard. … Are we done? I'll go to the kitchen and practice my "don’t-steal-any-snacks" skills right away, Sir.<</if>> <<if _ran is 5>>And I demand some fucking respect, okay? We are human beings, from a once highly-developed society. You're acting like a Beryll Monkey.<</if>> <<if _ran is 6>>Haha. A week? You wouldn’t last ten seconds with me. Come on. Try it!<</if>> // <</if>> <</if>> <<if $saidfear2 is 3>> <<if $willpower lte 19>> <<if _sex is 0>>Her<<else>>His<</if>> low WILLPOWER gives you an answer that contains at least some form of respect, however: <br><br> // <<if _ran is 1>>Okay, okay… Understood. (faint sobbing). Are we done? I got… stuff to do. <<if $avatars gte 2 and $avIn_bondage gte 1>>I need to go down to $avIn_girlname and give her some water.<</if>> <</if>> <<if _ran is 2>>Alright… I get it… I… understand… (fake smile).<</if>> <<if _ran is 3>>Okay. I'll really try that, $callname. So… Can I leave? Are we done?<<if $avatars gte 2 and $avIn_bondage gte 1>>I need to go down to $avIn_girlname and give her some water.<</if>> <</if>> <<if _ran is 4>>I… I understand. Okay. I get it. I understand everything. <</if>> <<if _ran is 5 or _ran is 6>>I'm sorry. I've not been a diva. Not intentionally. Okay… Can I leave? I have chores to do. <<if $avatars gte 2 and $avIn_bondage gte 1>>I need to go down and clean up $avIn_girlname for her next bondage session…<</if>> <</if>> <<if _ran is 7>>N-No! Please! I’ve really been working hard for you, Master! I-I’m very sorry if you think my work isn’t satisfactory, b-but I’ve been trying my best! Please don’t sell me, I haven’t done anything wrong!<</if>> <<if _ran is 8>>H-hey, p-please don’t hurt me… I don’t think I deserve to hear such v-vicious things… I have served you loyally, wh-why are you threatening me?<</if>> <<if _ran is 9>>Please stop saying these horrific things! I-I know my place, I do! I haven’t done anything wrong, so please don’t make me listen to this, don’t make me think about such things!<</if>> // <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<set _def to 1>> ''$girlname:'' // <<if _ran is 1>>Stop trying to scare me like that! I don’t like that tone. Okay?<</if>> <<if _ran is 2>>I… I understand that I'm a so called "slave" around here, but I shouldn’t have to take that attitude. I've done nothing wrong!<</if>> <<if _ran is 3>>I… I understand… (fake smile). Was it something else you wanted to say? (Whisper) Fucking twat…<</if>> <<if _ran is 4>> <<if $girlid is 1>>Stop speaking like that about him! He was a good Master… You should learn from him! Speaking foul words like that will not lead anywhere.<<else>>You… You're really a perfect sadistic Master. Proud? Okay. I get it. Message received. Anything else? (cocky stare)<</if>> <</if>> <<if _ran is 5 or _ran is 6>>I'm not a diva. I'm a person! But every girl trying to be herself is probably wrong in your eyes. Okay. Message received. Was that all?<</if>> <<if _ran is 7>>Hey, I’ve worked hard for you! Please don’t threaten me with such things, I don’t think I’ve done anything to deserve this treatment. Now please let me go, I don’t want to speak to you right now. <</if>> <<if _ran is 8>>I don’t know why you’re threatening me, I think I’ve performed adequately for you. Please leave me alone, I don’t need punished for something I haven’t done.<</if>> <<if _ran is 9>>H-hey! I’ve done nothing to deserve this, you can’t just push me around like that! Don’t make such horrible threats when I haven’t done anything!<</if>> // <</if>> <<if $willpower gte 40>> <<set _def to 2>> ''$girlname:'' // <<if _ran is 1>>What the hell? Don’t you ever use those words again, okay? Understood, punk?<</if>> <<if _ran is 2>>Fuck, you really do have a twisted mind. I hope a lizard eats you alive next time you leave Ikaanos! Asshole…<</if>> <<if _ran is 3>>Haha! You're threatening me with a gang-rape just because I don’t do exactly as I say? Too weak to punish me alone? Fucking loser.<</if>> <<if _ran is 4>><<if $girlid is 1>>Haha… Mr. Robert never got his cock sucked with that attitude you're displaying. He was such a great man compared to you! Get lost! Please!<<else>>Try me, asshole. Come on! Haha… Fucking loser.<</if>> <</if>> <<if _ran is 5 or _ran is 6>>Haha, what? You know, I think you're the diva, throwing around words like that, thinking that you're in command. <<if $masterlove lte 59>>Fucking asshole.<</if>><</if>> <<if _ran is 7>>Don’t touch me, asshole. We both know you don’t have the balls to try and sell me to a bunch of raiders, they’d just find you as pathetic as I do. Get out of my face.<</if>> <<if _ran is 8>>Fuck off, as if I’d let you touch me. What, I won’t sleep with you like a good little slave so you threaten to rape me? Not gonna happen, "Master".<</if>> <<if _ran is 9>>Asshole! You think that just because you’re a big strong man you can throw me around like that? Fuck off, You’re not gonna do shit and I’m not gonna let you lay your hands on me again! Are we done here?<</if>> // <</if>> <</if>> <<if $saidfear2 is 4>> <<if $willpower lte 19>> ''$girlname:'' // <<if _ran is 1>>I… I heard you the first time, $callname. Please… Stop… Speaking like that. I think I'm a good girl.<</if>> <<if _ran is 2>>I… I understand what you're saying, Sir. I'll try to be a better slave. You've terrorized me enough now, I understand!<</if>> <<if _ran is 3>>Yes, I… I heard you the first time. But please, don’t hurt me. I think I'm a good girl. I've done nothing wrong!<</if>> <<if _ran is 4>><<if $girlid is 1>>You're so far away from Mr. Robert. I guess kindness is… a rare quality among slave owners. I'll really try to improve, okay? (faint sobbing)<<else>>Okay, okay. I heard you the first time, $callname. No need to waste your energy on me. I'll do my best, I promise.<</if>> <</if>> <<if _ran gte 5>>Certainly not. Lesson learned. You can stop terrorizing me, good Sir. I'll… try to improve. Okay?<</if>> // <</if>> <<if $willpower gte 20 and $willpower lte 39>> <<set _def to 1>> ''$girlname:'' // <<if _ran is 1>>Understood. Or something. Are you done? This has been like an entire lecture…<</if>> <<if _ran is 2>>I… I don’t agree with you… $callname. I've been a really good slave and I don’t deserve all this! Are we done?<</if>> <<if _ran is 3>>I wanna be happy, but… I won't get there if you act like this. So, you need to improve too, $callname. You really do. This behavior is not okay in an advanced society!<</if>> <<if _ran is 4>>Yeah, yeah… Whatever. I'll try to improve… (Whisper) Asshole…<</if>> <<if _ran gte 5>>Don’t use that strong-man stuff on me, please. I don’t think I deserve it! I've been a very good slave so far! Are we done?<</if>> // <</if>> <<if $willpower gte 40>> <<set _def to 2>> ''$girlname:'' // <<if _ran is 1>> <<if $girlid is 11>>You sound just like the Space Marines up at the Mastersphere… Fucking asshole. Don’t you ever try that with me again, okay?<<else>>Haha… You're not a demon. You're a fucking wrool-toad. Pathetic…<</if>> <</if>> <<if _ran is 2>>Yeah, go on. Try me, asshole. Don’t try to mindfuck me, I won't budge! Asshole.<</if>> <<if _ran is 3>>Oh, you're really a scary man, a real slave master. Haha… Fucking loser. Are we done?<</if>> <<if _ran is 4>><<if $girlid is 11>>You're threatening me, Ikaanos' most famous rebel, with an ass-rape? Yeah, go ahead. Try me. I'll give you a fight you'll never forget.<<else>>Haha, you're just a pathetic loser. So, you're gonna ass-rape some sense into me? How will that work? You think I'll just stick my butt out? <</if>> I'm done here. <</if>> <<if _ran gte 5>>Try me, asshole. Yeah, go ahead. Try to power-fuck me and we'll see how's alive when dawn comes. Are you done?<</if>> // <</if>> <</if>> <<if $defcount lte 2>><<set _aff to 4>><<set $scarefactor+=2>><</if>> <<if $defcount gte 3>><<set _aff to 2>><<set $scarefactor+=1>><</if>> <<if $defcount gte 20>><<set _aff to 1>><</if>> <<if $willpower gte 40>><<set _aff+=1>><</if>> <<if $masterlove gte 60 and $likesadist lte 19>><<set _aff+=1>><</if>> <<if _aff isnot 0>><br><br>$girlnames ''Affection (-_aff)'' toward you has decreased!<</if>> <<if _def gte 1>><br>Her ''Defiance (+_def)'' has increased!<<set $defcount+=_def>> <</if>> <<set $humiliation+=1>> <<set $masterlove-=_aff>> <<set $scarefactor+=1>> <<set $happiness-=1>> <</if>> <</if>> <</nobr>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<include GirlCheck>> <<set _nomap to true>> <<unset $mercsay>> <<if $quest_aria is 3>> <<set $cguard1 to 1>> <<set $cguard2 to 1>> <<set $cguard3 to 1>> <<set $cguard4 to 1>> <<set $cguard5 to 1>> <<set $coraloot1 to 1>> <<set $coraloot2 to 1>> <<set $corafirst to 1>> <<set $quest_aria to 4>> <</if>> <<if $mcrel.faith is 6 and $wopos isnot 111>><<set $stampoints+=1>><</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 111>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/corazon.jpg"]] <<else>> [img[$imgpath + "Maps/corazon_night.jpg"]] <</if>> <<if $dengi1 gte 1>> <div class="karate lighthover high"> <<hovertip "The skull crushers">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 177, $dengic to 1]] <</hovertip>> </div> <</if>> <<if $dengi2 gte 1>> <div class="booster lighthover"> <<hovertip "Atum's disciples">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 177, $dengic to 2]] <</hovertip>> </div> <</if>> <<if $dengi3 gte 1 and $dengi2 is undefined and $dengi1 is undefined>> <div class="broplace lighthover"> <<hovertip "The thunder king">> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 177, $dengic to 3]] <</hovertip>> </div> <</if>> <<if $dengi1 gte 1 or $dengi2 gte 1>> <div class="broplace opac"> [img[$imgpath + "Maps/enemyboss.png"]] </div> <</if>> <div class="enpos15 lighthover">[img[$imgpath + "Maps/travel.png"][Travel][$travel to 99]]</div> <div class="hunting2_number"> $hunt_cora </div> <div class="barrowvillage lighthover"> [img[$imgpath + "Maps/huntpelt.png"][HuntingEngine][$hunting to 3]] </div> <div class="coradrag lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 22, $adpos to 0]] </div> <div class="corahouse lighthover"> [img[$imgpath + "Maps/poiicon.png"][ScavOut][$scaving to 23, $adpos to 0]] </div> <<if $quest_aria is 4>> <<if _ariahere is true>><<set _ariaok to true>><</if>> <<if $cguard1 is 1 and _ariahere is true>> <div class="camp1 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 116, $man2 to false]]</div> <</if>> <<if $cguard2 is 1 and _ariahere is true>> <div class="camp2 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 116, $man2 to true]]</div> <</if>> <<if $cguard3 is 1 and _ariahere is true>> <<if $cguard1 is undefined and $cguard2 is undefined>> <div class="kaseyen8 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 117]]</div> <<else>> <div class="kaseyen8 opac">[img[$imgpath + "Maps/enemy.png"]]</div> <</if>> <</if>> <<if $cguard4 is 1 and _ariahere is true>> <<if $cguard1 is undefined and $cguard2 is undefined>> <div class="swamptribe lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 118]]</div> <<else>> <div class="swamptribe opac">[img[$imgpath + "Maps/enemy.png"]]</div> <</if>> <</if>> <<if $cguard5 is 1 and _ariahere is true>> <<if $cguard1 is undefined and $cguard2 is undefined and $cguard3 is undefined and $cguard4 is undefined>> <div class="camp3 lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 119]]</div> <<else>> <div class="camp3 opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <</if>> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">CORAZON GORGE <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <div class="headsign"> <<if $scaving is 10>>ABANDONED HOUSE<</if>> <<if $scaving gte 22 and $scaving lte 24>>Corazon gorge<</if>> <<if $scaving is 26 or $scaving is 29 or $scaving is 33>>Hamah Bay<</if>> <<if $scaving is 27>>Hamah Market<</if>> <<if $scaving is 28>>Hamah Jungles<</if>> <<if $scaving is 35>>THE GLADE<</if>> <<if $scaving is 36>>Raider's camp<</if>> <<if $scaving is 38>>ASHBURY ESTATE<</if>> <<if $scaving is 49>>WEST OF IKAANOS<</if>> <<if $scaving is 75>>KAHILL OUTPOST<</if>> <<if $scaving is 76>>the goat's toe<</if>> <<if $scaving is 77>>LUKE'S Empire<</if>> <<if $scaving is 78>>sewo's bend<</if>> <<if $scaving is 81>>Tancred's stone<</if>> <<if $scaving is 83>>Wreden Gorge<</if>> <<if $scaving is 84>>crash site<</if>> <<if $scaving is 85>>abandoned camp<</if>> </div> <<include ScavEngineTexts>> </div> <div class="pic"> <<if $scaving is 10>> <<if $adpos isnot 1>> [img[$imgpath + "Exterior/swamphouse.jpg"]] <<else>> [img[$imgpath + "Exterior/swamphouse2.jpg"]] <</if>> <</if>> <<if $scaving is 22>> [img[$imgpath + "qpics/dragon.jpg"]] <</if>> <<if $scaving is 23>> <<if $coraloot2 lte 3>> <<if $coraloot2 isnot 2>> [img[$imgpath + "qpics/corahouse.jpg"]] <<else>> [img[$imgpath + "qpics/dragon2.jpg"]] <</if>> <</if>> <<if $coraloot2 is 4 and $adpos gte 2>>[img[$imgpath + "qpics/corahouse2.jpg"]]<</if>> <<if $coraloot2 is undefined and $adpos gte 1>>[img[$imgpath + "qpics/corahouse2.jpg"]] <</if>> <<if $coraloot2 is undefined and $adpos lte 0>>[img[$imgpath + "qpics/corahouse.jpg"]] <</if>> <</if>> <<if $scaving is 24>> <<if $adpos lte 1>> [img[$imgpath + "qpics/cora1.jpg"]] <</if>> <<if $adpos gte 2>> [img[$imgpath + "qpics/cora2.jpg"]] <</if>> <</if>> <<if $scaving is 26>> [img[$imgpath + "Exterior/hamah.jpg"]] <</if>> <<if $scaving is 27>> <<if $event lte 0>> [img[$imgpath + "Exterior/hamah1.jpg"]] <<else>> <<set _ham to true>> <<if $adpos is 1>> <<include GenSell>> <</if>> <<if $adpos is 2>> <<include GenBuy>> <</if>> <</if>> <</if>> <<if $scaving is 29>> <<if $adpos is 0>> [img[$imgpath + "qpics/ham1.jpg"]] <</if>> <<if $adpos is 1 or $adpos is 3>> [img[$imgpath + "qpics/ham2.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/ham3.jpg"]] <</if>> <</if>> <<if $scaving is 35>> <<if $adpos is 0>> [img[$imgpath + "qpics/reb1.jpg"]] <</if>> <<if $adpos is 1 and _disa isnot true>> [img[$imgpath + "qpics/reb2.jpg"]] <</if>> <<if $adpos gte 2 and _disa isnot true>> [img[$imgpath + "qpics/reb3.jpg"]] <</if>> <<if _disa is true>> [img[$imgpath + "qpics/reb4.jpg"]] <</if>> <</if>> <<if $scaving is 36>> [img[$imgpath + "qpics/reb5.jpg"]] <</if>> /* PIC SYSTEM BELOW */ <<if $pic is 1>> [img[$imgpath + "qpics/cat1.jpg"]] <</if>> <<if $pic is 2>> [img[$imgpath + "qpics/cat2.jpg"]] <</if>> <<if $pic is 7>> [img[$imgpath + "Exterior/hamah.jpg"]] <</if>> <<if $pic is 8>> [img[$imgpath + "Exterior/hamah.jpg"]] <</if>> <<if $pic is 9>> [img[$imgpath + "qpics/catbeast.jpg"]] <</if>> <<if $pic is 10>> [img[$imgpath + "qpics/amel1.jpg"]] <</if>> <<if $pic is 11>> /* HALLWAY */ [img[$imgpath + "qpics/amel2.jpg"]] <</if>> <<if $pic is 12>> [img[$imgpath + "qpics/amel3.jpg"]] <</if>> <<if $pic is 13>> [img[$imgpath + "qpics/amel4.jpg"]] <</if>> <<if $pic is 14>> /* BEDROOM */ [img[$imgpath + "qpics/amel5.jpg"]] <</if>> <<if $pic is 15>> /* OUTSIDE MANSION */ [img[$imgpath + "qpics/amel6.jpg"]] <</if>> <<if $pic is 16>> /* OUTSIDE BALCK */ [img[$imgpath + "qpics/amel7.jpg"]] <</if>> <<if $pic is 17>> /* OUTSIDE STABLES */ [img[$imgpath + "qpics/amel8.jpg"]] <</if>> <<if $pic is 18>> /* CHGAR CAHMBEr + safe */ [img[$imgpath + "qpics/amel9.jpg"]] <</if>> <<if $pic is 19>> /* MACHINE */ [img[$imgpath + "qpics/amel10.jpg"]] <</if>> <<if $pic is 20>> /* RAIDERS SEE FROM AFAR */ [img[$imgpath + "qpics/amel11.jpg"]] <</if>> <<if $pic is 21>> /* RAIDERS TALK */ [img[$imgpath + "qpics/amel12.jpg"]] <</if>> <<if $pic is 22>> /* RAIDERS TALK */ [img[$imgpath + "qpics/amel13.jpg"]] <</if>> <<if $pic is 23>> /* WALKING IN WOODS ELI */ [img[$imgpath + "qpics/eli1.jpg"]] <</if>> <<if $pic is 24>> /* See carriage */ [img[$imgpath + "qpics/eli2.jpg"]] <</if>> <<if $pic is 25>> /* threaten carriage */ [img[$imgpath + "qpics/eli3.jpg"]] <</if>> <<if $pic is 26 and $nsfw is undefined>> /* BEHIND CARRIAGE WITH ELI */ [img[$imgpath + "qpics/eli4.jpg"]] <</if>> <<if $pic is 27 and $nsfw is undefined>> /* PICKING UP ELI */ [img[$imgpath + "qpics/eli5.jpg"]] <</if>> <<if $pic is 28>> /* KAHILL */ [img[$imgpath + "Exterior/kahill.jpg"]] <</if>> <<if $pic is 29>> /* KAHILL TAVERN */ <<if _mag is true>> [img[$imgpath + "Interiors/kahtav2.jpg"]] <<else>> [img[$imgpath + "Interiors/kahtav.jpg"]] <</if>> <</if>> <<if $pic is 30>> /* KAHILL STORE */ <<if $event lte 0>> [img[$imgpath + "Interiors/kahstore.jpg"]] <</if>> <<if $action is 3 and $event gte 1>> <<include GenSell>> <</if>> <<if $action is 5 and $event gte 1>> <<include GenBuy>> <</if>> <<set $removebutt to false>> <</if>> <<if $scaving is 78 and $adpos is 3>> <<include KeyPad4>> <<set _stoppic to true>> <</if>> <<if $pic is 31 and _stoppic isnot true>> /* OUTSIDE OLD HOUSE */ [img[$imgpath + "qpics/aisha14.jpg"]] <</if>> <<if $pic is 32 and _stoppic isnot true>> /* INSIDE OLD HOUSE */ [img[$imgpath + "qpics/aisha15.jpg"]] <</if>> <<if $pic is 33 and _stoppic isnot true>> /* OLD HOUSE DOOR */ [img[$imgpath + "qpics/aisha16.jpg"]] <</if>> <<if $pic is 34 and _stoppic isnot true>> /* LAB TUNNEL */ [img[$imgpath + "qpics/aisha17.jpg"]] <</if>> <<if $pic is 35>> /* OLD ROOM IN LAB */ [img[$imgpath + "qpics/aisha18.jpg"]] <</if>> <<if $pic is 36>> /* LAB TUNNEL WITH DOOR AT END */ [img[$imgpath + "qpics/aisha19.jpg"]] <</if>> <<if $pic is 37>> /* LAB ROOM WITH SEC GUARDS */ [img[$imgpath + "qpics/aisha20.jpg"]] <</if>> <<if $pic is 38>> /* LAB ROOM AFTER FIGHT */ [img[$imgpath + "qpics/aisha21.jpg"]] <</if>> <<if $pic is 39>> /* ROOM AMIR TALK */ [img[$imgpath + "qpics/aisha22.jpg"]] <</if>> <<if $pic is 40>> /* ROOM AMIR TALK2 */ [img[$imgpath + "qpics/aisha23.jpg"]] <</if>> <<if $pic is 41>> /* ROOM AMIR EMPTY */ [img[$imgpath + "qpics/aisha24.jpg"]] <</if>> <<if $pic is 42>> /* ROOM AMIR DEAD */ [img[$imgpath + "qpics/aisha25.jpg"]] <</if>> <<if $pic is 43>> /* BANKECLAW IN ROoM */ [img[$imgpath + "qpics/aisha26.jpg"]] <</if>> <<if $scaving is 81>> [img[$imgpath + "Exterior/tancred.jpg"]] <</if>> <<if $scaving is 83>> <<if $adpos is 0>> [img[$imgpath + "qpics/oldone4_8.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/oldone4_8b.jpg"]] <</if>> <</if>> <<if $scaving is 84>> <<if $oldonedata isnot 1 and $adpos lte 1>> <<if $oldone4 gte 14 or $adpos is 1>> [img[$imgpath + "qpics/oldone4_9b.jpg"]] <</if>> <<if $oldone4 lte 13 and $adpos lte 0>> <<if _nichere is true>> [img[$imgpath + "qpics/oldone4_9nic.jpg"]] <<else>> [img[$imgpath + "qpics/oldone4_9.jpg"]] <</if>> <</if>> <<else>> [img[$imgpath + "qpics/oldone4_9c.jpg"]] <</if>> <</if>> <<if $scaving is 85>> [img[$imgpath + "qpics/oldone4_9d.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $scaving is 10>> <<if $adpos isnot 1>>[[Search house|ScavOut][$adpos to 1, $adpos2 to 1, $dooropen1 to true]] <<if _okadd is true and $quest_ms is 5 and $owneli isnot 1>>[[Add Eliana to household|ScavOut][$adpos to 1, $scaving to 49]]<</if>> <</if>> <<if $adpos2 is 1 and $shouseclear is undefined>>[[Take loot|ScavOut][$shouseclear to true, $adpos2 to 2]]<</if>> <</if>> <<if $coraloot1 is 1 and $scaving is 22>> [[Take loot|ScavOut][$adpos to 1]] <</if>> <<if $scaving is 23>> <<if $adpos is 0 and $coraloot2 lte 2>> [[Enter|ScavOut][$adpos to 1]] <</if>> <<if $adpos gte 0>> <<if $coraloot2 is 2>> [[Fight!|CombatRoom][$combat to 115]] [[Flee|Corazon]] <<set _beast to true>> <</if>> <<if $coraloot2 gte 3 and $adpos lte 1>> [[Enter|ScavOut][$adpos to 2, $break to true, $music to 5, $coraloot2 to 4]] <</if>> <<if $coraloot2 gte 4 and $adpos gte 2>> [[Take loot|ScavOut][$adpos to 3, $coraloot2 to 5]] <</if>> <</if>> <</if>> <<if $scaving is 24>> <<if $adpos is 0>> [[Help Aria|ScavOut][$adpos to 1]] [[No way!|ScavOut][$adpos to 2]] <</if>> <<if $adpos gte 1 and $adpos lte 2>> [[Continue|ScavOut][$adpos to 3]] <</if>> <<if $adpos is 3>> <<if $cash gte 2000>>[[Give $2,000|ScavOut][$adpos to 4]]<</if>> <<if $cash gte 5000>>[[Give $5,000|ScavOut][$adpos to 5]]<</if>> [[Continue|ScavOut][$adpos to 6]] <</if>> <<if $adpos is 4 or $adpos is 5>> [[Continue|ScavOut][$adpos to 6]] <</if>> <<if $adpos is 6>> [[Leave|Corazon]] <</if>> <</if>> <<if $scaving is 27>> <<if $adpos isnot 1>>[[Sell items|ScavOut][$adpos to 1, $event to 0]]<<else>><p class="usedpass">sell items</p><</if>> <<if $adpos isnot 2>>[[Buy items|ScavOut][$adpos to 2, $event to 0]]<<else>><p class="usedpass">buy items</p><</if>> <</if>> <<if $scaving is 28>> <<if _beastfight is true>>[[Attack!|CombatRoom][$combat to 124]]<</if>> <</if>> <<if $scaving is 29>> <<if $adpos is 0>> [[Enter house|ScavOut][$adpos to 1, $adpos2 to 0, $dooropen1 to true, $break to true, $music to 5]] <</if>> <<if $adpos gte 1>> <<if $hamloot is undefined>>[[Take loot|ScavOut][$adpos to 3, $adpos2 to 0, $take to 1]]<</if>> <<if $adpos isnot 2>>[[Look at painting|ScavOut][$adpos to 2]]<<else>>[[Return|ScavOut][$adpos to 1, $adpos2 to 1]]<</if>> <</if>> <</if>> <<if $scaving is 33>> <<if $adpos is 0>>[[Spend time|ScavOut][$adpos to 1]]<</if>> <</if>> <<if $scaving is 35>> <<if $adpos is 0>> [[Search camp|ScavOut][$adpos to 1]] <</if>> <<if $adpos is 1>> [[We should attack|ScavOut][$adpos to 2]] <<if $action2 isnot true>>[[I'm disappointed, Rebecca|ScavOut][$action2 to true]]<<else>><p class="usedpass">I'm disappointed, Rebecca</p><</if>> [[Not our business|ScavOut][$adpos to 4]] <</if>> <</if>> <<if $scaving is 36>> <<if $quest_reb lte 4>>[[Take loot|ScavOut][$adpos to 1]]<</if>> <</if>> <<if $scaving is 38>> <<set _cluead to 38>> <<if $ashfix is undefined>>[[Continue|Maps][$wopos to 125, $action to 1, $ashfix to 1]]<</if>> <<if $event is 1 and $action1 isnot true>> [[Enter mansion|ScavOut][$action1 to true, $clueshow to 1, $break to true, $music to 15, $dooropen1 to true, $noclick to true]] <</if>> <<if $event is 1 and $action1 is true>> /* MANSION */ <<if $adpos is 0>> [[Investigate library|ScavOut][$adpos to 1, $stairs to true]] [[Investigate bedroom|ScavOut][$adpos to 2]] [[Investigate great hall|ScavOut][$adpos to 3]] <</if>> <<if $adpos is 1>> /* LIBRARY */ <<if $amloot1 is 1>>[[Take papers and book|ScavOut][$take to 1, $amloot1 to 2]]<</if>> <</if>> <<if $adpos is 2>> /* bedroom */ <<if $amloot2 is 1>>[[Take loot|ScavOut][$take to 1, $amloot2 to 2]]<</if>> <</if>> <<if $adpos is 3>> /* great hall */ <<if $quest_amel is 4>>[[Check cigar chamber|ScavOut][$adpos2 to 1]]<</if>> <</if>> /* EVENT 1 - MANOR ENDS */ <</if>> <<if $event is 3>> <<if $amloot4 is 1>>[[Take loot|ScavOut][$amloot4 to 2]]<</if>> <</if>> <<if $event is 4>> /* TALKING TO SQUATTERS */ <<if $adpos is 0>> <<if $amelattack isnot true>>[[We're looking for something|ScavOut][$adpos to 1]]<</if>> [[Attack!|CombatRoom][$combat to 127, $amelattack to true]] <</if>> <<if $adpos is 1>> <<if _rebhere isnot true and $action10 isnot true>> <<if $action1 isnot true>>[[Hand em' over!|ScavOut][$action1 to true, $adpos2 to 1]]<<else>><p class="usedpass">Hand em' over!</p><</if>> <<if $action3 isnot true and $cash gte 500>>[[I'll give you $500|ScavOut][$action3 to true, $adpos2 to 2]]<<else>><p class="usedpass">I'll give you $500</p><</if>> <<if $action2 isnot true and $cash gte 1000>>[[Pay (-$1000)|ScavOut][$action2 to true, $cash-=1000, $adpos2 to 3]]<<else>><p class="usedpass">Pay (-$1000)</p><</if>> [[Attack!|CombatRoom][$combat to 127, $amelattack to true]] <<else>> <<if $action4 isnot true>>[[Take loot|ScavOut][$action4 to true, $adpos2 to 4]]<</if>> <</if>> <</if>> <</if>> <<if $event is 5>> <<if $ownholicron gte 1 and $adpos is 0>>[[Use holicron key|ScavOut][$adpos to 1, $gateopen to true, $break to true, $music to 7]]<</if>> <<if $adpos is 1>><<set _incraft to true>><<if $tech gte 30>>[[Use crafting station|CraftingStation][$crafta to 4, $what to 101, $pro4 to 0]]<<else>><p class="usedpass">Use crafting station</p><</if>><</if>> <</if>> <<if _seeraid is true>>[[Continue|Maps]]<</if>> <</if>> <<if $scaving is 49>> <<if $quest_ms is 3>> <<if $adpos is 0>>[[Wait|ScavOut][$adpos to 1]]<<else>><p class="usedpass">Wait</p><</if>> <<if $adpos is 1>> <<set _okcancel to true>> [[Threaten!|ScavOut][$adpos to 2]] [[Attack!|CombatRoom][$combat to 134]] <</if>> <<if $adpos is 2>> <<if $chance gte 1>> [[Open carriage|ScavOut][$adpos to 1, $quest_ms to 4]] <<else>> [[Attack!|CombatRoom][$combat to 134]] <</if>> <</if>> <</if>> <<if $quest_ms is 4>> <<if $adpos is 0>>[[Open carriage|ScavOut][$adpos to 1]]<</if>> <<if $adpos is 1>> [[Sounds terrible|ScavOut][$adpos to 2]] [[That's a whore's life|ScavOut][$adpos to 3]] <</if>> <<if $adpos gte 2>> <<if _okadd is true>>[[Add to household|ScavOut][$adpos to 4]]<<else>><p class="usedpass">Add to household</p><</if>> [[Wait and see|ScavOut][$adpos to 5]] <</if>> <</if>> <<if $quest_ms is 5>> <<if $adpos is 0 and _okadd is true>>[[Add to household|ScavOut][$adpos to 1]]<</if>> <</if>> <</if>> <<if $scaving is 75>> [[Continue|Maps][$wopos to 130]] <</if>> <<if $scaving is 76>> <<if $action isnot 3>> <<if $cash gte 5 and $masterhunger lte 90>>[[Drink! ($5)|ScavOut][$action to 5, $cash-=5, $take to 1]]<<else>><p class="usedpass">Drink! ($5)</p><</if>> <<if $cash gte 10 and $masterhunger lte 90>>[[Eat ($10)|ScavOut][$action to 6, $cash-=10, $eat to true, $masterhunger+=40]]<<else>><p class="usedpass">Eat ($10)</p><</if>> <<if $action isnot 2>>[[Ask about Kahill|ScavOut][$action to 2]]<<else>><p class="usedpass">Ask about Kahill</p><</if>> <</if>> <</if>> <<if $scaving is 77>> <<if $action isnot 5>>[[Browse wares|ScavOut][$action to 5, $event to 0]]<<else>><p class="usedpass">Browse wares</p><</if>> <</if>> <<if $scaving is 78>> <<if $quest_ai is 10>>[[Search building|ScavOut][$adpos to 1]]<</if>> <<if $adpos lte 2>> <<if $quest_ai is 11>>[[Approach door|ScavOut][$adpos to 3]]<</if>> <</if>> <<if $adpos is 3 and $adpos2 is 0>> <<if $complevel gte 1 and $open isnot true>>[[Attempt hacking|HackEngine][$termlevel to 5, $hacking to 0, $string1b to 2, $string2b to 4, $string3b to 7, $string4b to 1, $returnpas to 2]]<</if>> <</if>> <<if $open is true and $adpos is 3>> [[Enter|ScavOut][$adpos to 4, $adpos2 to 0, $dooropen2 to true, $music to 7, $break to true]] <</if>> <<if $adpos is 4>> [[Continue|ScavOut][$adpos to 6]] [[Enter room|ScavOut][$adpos to 5]] <</if>> <<if $adpos is 5 and $amirloot is 0>> [[Take loot|ScavOut][$amirloot to 1]] <</if>> <<if $adpos is 6>> <p class="usedpass">Continue</p> [[Enter door|ScavOut][$adpos to 7]] <</if>> <<if $adpos is 7>> <p class="usedpass">Enter door</p> [[Fight!|CombatRoom][$combat to 158]] <</if>> <<if $adpos is 8>> [[Continue|ScavOut][$adpos to 9]] <<if $amirloot2 is 0>>[[Take loot|ScavOut][$amirloot2 to 1]]<</if>> <</if>> <<if $adpos is 9>> <p class="usedpass">Continue</p> [[Explain yourself!|ScavOut][$adpos to 10]] [[Execute Amir|ScavOut][$adpos to 12]] <</if>> <<if $adpos is 10>> <p class="usedpass">Continue</p> <p class="usedpass">Explain yourself!</p> [[Execute Amir|ScavOut][$adpos to 12]] [[Side with Amir|ScavOut][$adpos to 11]] <</if>> <<if $adpos3 is 0 and $adpos gte 11>> [[Collect evidence|ScavOut][$adpos3 to 1]] <</if>> <<if $adpos gte 11 and $adpos lte 12 and $adpos3 isnot 0>> [[open gate|ScavOut][$adpos to 13]] <</if>> <<if $adpos is 13>> <p class="usedpass">open gate</p> [[Attack creature!|CombatRoom][$combat to 159]] <</if>> <</if>> <<if $scaving is 81>> <<if $tancwor is undefined and $mcrel.faith is 6>> [[Worship (Elder)|ScavOut][$tancwor to 1]] <<else>> <p class="usedpass">Worship (Elder)</p> <</if>> <</if>> <<if $scaving is 83>> <<if $wreden is undefined>><<set $wreden to 1>><</if>> <<if $wreden is 1>> <<if $adpos is 0>> [[Continue|ScavOut][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">Continue</p> [[Fight!|CombatRoom][$combat to 181, $wreden to 2]] <</if>> <</if>> <<if $wreden is 2>> [[Continue to Eryn Hill|Maps][$wopos to 150]] <</if>> <</if>> <<if $scaving is 84>> <<if $adpos is 0 and $oldone4 lte 13>> [[Look closer|ScavOut][$adpos to 1]] <</if>> <<if $adpos is 1>> [[investigate hatch|ScavOut][$adpos to 2]] <</if>> <</if>> <<if $scaving is 85>> <<set $clueshow to true>> <<if $adpos is 1>><<set _clue2 to 3>><</if>> <<if $adpos is 0>>[[take loot|ScavOut][$adpos to 1]]<<else>><p class="usedpass">take loot</p><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $scaving is 9 or $scaving is 10 or _justeli is true>> [[Return|Pond]] <</if>> <<if $scaving is 22 or $scaving is 23>> <<if _beast isnot true>>[[Leave|Corazon][$break to true, $music to 13]]<</if>> <</if>> <<if $scaving is 26>> [[Exit boat|Maps][$wopos to 112]] <</if>> <<if $scaving is 27>> [[Leave|Maps][$wopos to 112]] <</if>> <<if $scaving is 28 and $quest_cat lte 3 and _beastfight isnot true>> [[Leave|Maps][$wopos to 112]] <</if>> <<if $scaving is 28 and $quest_cat lte 3 and _beastfight is true>> [[Leave|Maps][$wopos to 115]] <</if>> <<if $scaving is 28 and $quest_cat gte 4 and _beastfight isnot true>> [[Leave|Maps][$wopos to 115]] <</if>> <<if $scaving is 29>> [[Leave|Maps][$wopos to 112, $break to true, $music to 13]] <</if>> <<if $scaving is 33 and $adpos is 1>> [[Return|Maps]] <</if>> <<if $scaving is 35 and $adpos gte 2>> [[Leave|Maps]] <</if>> <<if $scaving is 36>> [[Leave|Maps][$wopos to 120]] <</if>> <<if $scaving is 38>> <<if $event is 1 and $adpos gte 1>>[[Exit to hallway|ScavOut][$adpos to 0, $adpos2 to 0]]<</if>> <<if $event is 1 and $adpos lte 0>> <<if $quest_amel isnot 5>> [[Exit|Maps][$break to true, $music to 13]] <<else>> [[Exit mansion|ScavOut][$break to true, $music to 13, $event to 99]] <</if>> <</if>> <<if $event gte 2 and _seeraid isnot true and $adpos2 isnot 2 and $adpos2 isnot 3 and $adpos2 isnot 1 and $pic isnot 10 and _incraft isnot true>>[[Leave|Maps]]<</if>> <<if _incraft is true>>[[Leave|Maps][$break to true, $music to 13]]<</if>> <</if>> <<if $scaving is 49 and $adpos gte 4 and $quest_ms gte 4>> [[Leave|Darkmere]] <</if>> <<if _okcancel is true>> [[Withdraw|Darkmere][$quest_ms to 9]] <</if>> <<if $scaving is 76>> <<if $action isnot 3>> <<if $action2 gte 1>><<include Conclude>><<else>>[[Rent bedroom|ScavOut][$action to 7]]<</if>> [[Look for jobs|ScavOut][$action to 3, $event to 0]] <</if>> <<if $action is 3>> [[Back|ScavOut][$action to 1]] <</if>> <</if>> <<if $scaving is 77>> <<if $action isnot 2>>[[Buy ammo|ScavOut][$action to 2, $event to 0]]<<else>><p class="usedpass">Buy ammo</p><</if>> <<if $action isnot 3>>[[Sell items|ScavOut][$action to 3]]<<else>><p class="usedpass">Sell items</p><</if>> <</if>> <<if $scaving is 78 and $adpos lte 1>> [[Leave|Maps]] <</if>> <<if $scaving is 78 and $adpos is 3>> [[Back|ScavOut][$adpos to 1]] <</if>> <<if $scaving is 78 and $adpos gte 11 and $adpos3 gte 1>> [[Leave|Maps][$music to 1, $break to true]] <</if>> <<if $scaving is 78 and $adpos is 5>> [[Return|ScavOut][$adpos to 4]] <</if>> <<if $scaving is 81>> [[Leave|Pond]] <</if>> <<if $scaving is 84>> <<if $complevel gte 1 and $oldonedata is undefined and $oldone4 gte 14>>[[Extract data|ScavOut][$oldonedata to 0]]<</if>> <<if $oldone4 gte 14>>[[Leave|Maps]]<</if>> <</if>> <<if $scaving is 85 and $oldone4 is 15>> [[Leave|Maps]] <</if>> </div> <div class="alt3"> <<if $clueshow is undefined>> <<include InteractStart>> <<else>> <<include Clues>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <<set _campchecker to true>> <<set _nogo to true>> <div class="headsign">MY CAMP</div> <<include WeatherTimeEffect>> <<if $comesfromcamp is true>> <<include Checker>> <<include ResetAllValues>> <<include TellCrew>> <<if $boosting is true>><<include BoostParam>><</if>> <<set $checkbusy to true>> <<include BusyEngine>> <<unset $checkbusy>> <</if>> <<if $comesfromcamp is true>> <<set $action1 to true>> <<include CampText>> <<else>> <<if $action2 is true>> <<include CampText>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $action3 is true>> <<include CampText>> <<addmins 30>> <<set $daycount+=5>> <</if>> <</if>> <center> <<if $resmanage is 1>> <<if $meat lte 9>> <<set _meathold to $meat*2>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> <br><br><br>'' $meat units of meat converted into _meathold food rations! '' <<set $foodstuff+=$meat*2>> <<set $meat to 0>> <</if>> <<if $meat gte 10>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 2>><<set $stampoints-=1>><</if>> <br><br><br>'' 10 units of meat converted into 20 food rations! '' <<set $foodstuff+=20>> <<set $meat-=10>> <</if>> <</if>> <<if $resmanage is 2>> <<if $skins lte 9>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 3>><<set $stampoints-=2>><</if>> <<set _skinhold to $skins>> <br><br><br>'' $skins units of skins converted into _skinhold leather sheets! '' <<set $leather+=$skins>> <<set $skins to 0>> <</if>> <<if $skins gte 10>> <<addmins 12>> <<set $daycount+=2>> <<if $stampoints gte 3>><<set $stampoints-=2>><</if>> <br><br><br>'' 10 units of skins converted into 10 leather sheets! '' <<set $leather+=10>> <<set $skins-=10>> <</if>> <</if>> </center> <<unset $resmanage>> </div> <div class="pic"> <<if $action4 isnot true>> <<if $comesfromcamp isnot true>> [img[$imgpath + "Exterior/camp.jpg"]] <</if>> <<if $comesfromcamp is true>> [img[$imgpath + "Exterior/camp2.jpg"]] <</if>> <<else>> <br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/meat.png"]] <div class="tex12px future"> <center> ''RAW MEAT''<br> $meat units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/skins.png"]] <div class="tex12px future"> <center> ''SKINS''<br> $skins units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/foodration.png"]] <div class="tex12px future"> <center> ''FOOD RATIONS''<br> $foodstuff units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> $leather units </center> </div> </div> </div> <<if $survival lte 34>><br><br><br><br><center><div class="red">You need a Survival skill of 35+ to prepare skins! </div></center><</if>> <<if $stampoints gte 3>> <br><br><br> <div class="lowbottom2"> <div class="row"> <div class="vendorleft"> <<if $meat gte 1>><div class="ulvendor">[[Prepare meat|Camp][$resmanage to 1, $noclick to true]]</div><<else>><p class="ulvendorown">Prepare meat</p><</if>> </div> <div class="vendorleft"> <<if $skins gte 1 and $survival gte 35>><div class="ulvendor">[[Prepare skins|Camp][$resmanage to 2, $noclick to true]]</div><<else>><p class="ulvendorown">Prepare skins</p><</if>> </div> </div> </div> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<set _campchecker to true>> <<include Conclude>> <<if $action3 isnot true>>[[Relax|Camp][$action3 to true, $action4 to false]]<<else>><p class="usedpass">Relax</p><</if>> <<if $action4 isnot true>>[[Prepare materials|Camp][$action4 to true]]<<else>><p class="usedpass">Prepare food</p><</if>> <<if $camp gte 2>>[[Crafting|CraftingStation][$comesfromcamp2 to true, $action4 to false]]<<else>><p class="usedpass">Crafting (N/A)</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> <<link "Break camp" $return>><<unset $noclick>><</link>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $comesfromcamp2>> <<unset $comesfromcamp>> <<unset $comesfromdream>> <<set $action2 to false>> <<set $action1 to false>> </div> </div> </div> <</nobr>><<nobr>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> <<if $action1 is true>> /* WAKE UP*/ <<if $weatherroll lte 2>> You're woken up by the rain bouncing off the canvas above your head. It's a stormy day with winds bashing your tent from all directions. <</if>> <<if $weatherroll gte 3 and $weatherroll lte 5>> You wake up hearing occasional rain drops and winds hitting the canvass above your head. It's not stormy outside – but it's far from a perfect day that awaits you. <</if>> <<if $weatherroll gte 6>> You wake up to see sun shining in from the entrance of your tent. It looks like a nice day outside! <br><br> What a perfect morning! You have regained ''1 Stamina point!'' <<set $stampoints+=1>> <</if>> <</if>> <<if $action2 is true>> /* ESTABLISH*/ <<if $wopos is 75>> You decide to establish a camp in the overgrown areas of Kasey's Park. It feels almost like a hippie festival around here – with cries and laughs coming from nearby tents in adjacent clearings. There's also a thick smell of denaar smoke and vegetable stew that never seems to go away. <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' // <<if _ran is 1>>Did you see those Freebooters we passed earlier? We better keep a watch tonight. Those guys looked… Very hungry.<</if>> <<if _ran is 2>>I can take first watch tonight. I have a bad feeling about this place.<</if>> <<if _ran is 3>>Let's hope we can get at least some sleep tonight.<</if>> <<if _ran is 4>>What's tonight's supper? Hey, is that tabasco beans?<</if>> <<if _ran is 5>><<if _gengirlid is 1>>This feels so cozy. I've camped alone with Mr. Robert so many times. Not… in an urban place like this, though.<<else>>I could do with some coffee. How about you, Mr. $pcLastName?<</if>><</if>> // <</if>> <</if>> <<if $wopos gte 100>> You decide to establish your camp in a clearing <<if _ran is 1>>next to a small babbling brook.<</if>> <<if _ran is 2>>that lies nestled between two large rocks.<</if>> <<if _ran is 3>>close to a massive cliff that'll hopefully offer some protection against the weather tonight.<<set _will to 1>><</if>> <<if _ran is 4>>hidden deep withing a thick grove of trees.<</if>> <<if _ran is 5>>that's also home to a mysterious ruin from a long-forgotten building.<</if>> <<if _gengirl isnot undefined>> <br><br> <<set _ran to random(1, 5)>> ''_gengirl:'' // <<if _ran is 1>>It's so quiet around here. <<if _ran is 1>>Except for that stream.<</if>> I love it.<</if>> <<if _ran is 2>>This is just what we needed. Ahh… Camp is all set. Shall I get some firewood?<</if>> <<if _ran is 3>> <<if _genwill lte 10>>If we need a lookout tonight, this rock will be a perfect place for that.<<else>>Oh… I could sleep for days. How about we hang here for a while?<</if>> <</if>> <<if _ran is 4>><<if _genwill lte 4>>I'll make your bedsheets ready, Master, and wait for you inside the tent.<<else>>Oh… I feel so wasted. I'm not doing the cooking, okay?<</if>><</if>> <<if _ran is 5>><<if _genwill lte 4>>I'll wait inside the tent, Master. You want a massage? Or any other pleasures? I'll make myself ready.<<else>>I'll go fetch some firewood. You could perhaps ready the food? If we're eating tonight?<</if>> <</if>> // <</if>> <<if $crew lte 0>> <br><br> You're alone, free to contemplate on the mysteries of the Universe without anyone disturbing you. <</if>> <</if>> <</if>> <<if $action3 is true and $action3b isnot true>> /* SPEND TIME */ You decide to kill some time by just chilling in your camp. <br><br> <<if $camp is 1>> You've regained ''2 Stamina Points!'' <<set $stampoints+=2>> <</if>> <<if $camp is 2>> You've regained ''4 Stamina Points'' and ''1 Health!'' <<set $stampoints+=4>> <<set $masterhealth+=1>> <</if>> <<set $action3b to true>> <</if>> <</nobr>><<nobr>> <div id="borderwrapem"><div id="wrapper"> <div class="headsign">Starting templates</div> <div class="issidcenter"> <div class ="row"> <div class="tellbox"> <div class="tex10px"><br></div> <div class="signvendor">Silver tongue</div> [img[$imgpath + "Player/en1.png"]] //One gaze can pacify an army.// <<if $background isnot 101>><div class="ulsmall">[[Select|Enhanced][$background to 101]]</div><<else>><p class="ulsmallselect">Select</p><</if>> <div class="eninfo lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 160>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> <div class="tellbox"> <div class="tex10px"><br></div> <div class="signvendor">MASTER SCHOLAR</div> [img[$imgpath + "Player/en2.png"]] //Knowledge is power.// <<if $background isnot 102>><div class="ulsmall">[[Select|Enhanced][$background to 102]]</div><<else>><p class="ulsmallselect">Select</p><</if>> <div class="eninfo lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 161>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> <div class="tellbox"> <div class="tex10px"><br></div> <div class="signvendor">ÜBERMENSCHEN</div> [img[$imgpath + "Player/en3.png"]] //Perfection is the only path.// <<if $background isnot 103>><div class="ulsmall">[[Select|Enhanced][$background to 103]]</div><<else>><p class="ulsmallselect">Select</p><</if>> <div class="eninfo lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 162>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> </div> <br><br> <div class ="row"> <div class="tellbox"> <div class="tex10px"><br></div> <div class="signvendor">master of war</div> [img[$imgpath + "Player/en4.png"]] //Combat is communication...// <<if $background isnot 104>><div class="ulsmall">[[Select|Enhanced][$background to 104]]</div><<else>><p class="ulsmallselect">Select</p><</if>> <div class="eninfo lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 163>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> <div class="tellbox"> <div class="tex10px"><br></div> <div class="signvendor">MAGNATE</div> [img[$imgpath + "Player/en5.png"]] //Investment is my middle name!// <<if $background isnot 105>><div class="ulsmall">[[Select|Enhanced][$background to 105]]</div><<else>><p class="ulsmallselect">Select</p><</if>> <div class="eninfo lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 164>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> <div class="tellbox"> <div class="tex10px"><br></div> <div class="signvendor">RISE FROM ASHES</div> [img[$imgpath + "Player/en6.png"]] //I run an Empire of dirt...// <<if $background isnot 106>><div class="ulsmall">[[Select|Enhanced][$background to 106]]</div><<else>><p class="ulsmallselect">Select</p><</if>> <div class="eninfo lighthover"> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 166>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> </div> </div> <<set $comesfromen to true>> <<set $event1b to true>> <<set $event4 to true>> <<set $event7 to true>> <div class="row"> <div class="lowertext storybottom"> <div class="row"> <div class="buttext"><<if $background gte 1>><div class="ulvendor">[[Clear|Enhanced][$background to 0]]</div><<else>><p class="ulvendorown">Clear</p><</if>> </div> <div class="buttext"> <<if $background gte 1>><div class="ulvendor">[[Continue|Phys1]]</div><<else>><p class="ulvendorown">continue</p><</if>> </div> </div> </div> </div></div> <</nobr>> <<set $state to 1>> <<set $state to 1>> <<set $invhold to 25>> /* <<set $cens to 1>> */ <<if _showboe is true>> <<if $invhold gte 5>> <<if $quest_bro is 0>> <div class="tex9px"><br></div> <<if _clues is undefined>>''CLUES''<</if>> [[Brother's note|House2][$quest_bro to 2, $take to true, $tookbro to true, $noclick to true, $addingbook to 2]] <</if>> <</if>> <</if>> <<if _showelit is true>> <<if $invhold gte 25 and $enstart is undefined>> [[Elitists|Creation1][$enstart to 1]]<</if>> <<if $enstart is 1>>[[Clear|Creation1][$enstart to 0]]<</if>> <<if $enstart is 1>> <p class="ulsmallused">Wealthy</p> <p class="ulsmallused">MoR Enhanced</p> <</if>> <<if $invhold gte 25 and $enstart is undefined>> [[Wealthy|Creation1][$enstart to 2]]<</if>> <<if $enstart is 2>> <p class="ulsmallused">Elitists</p> [[Clear|Creation1][$enstart to 0]] <p class="ulsmallused">MoR Enhanced</p> <</if>> <<if $invhold gte 25 and $enstart is undefined>>[[MoR Enhanced|Enhanced]]<</if>> <<if $invhold gte 25>><<set _okelit to true>><</if>> /* SHOWELITE ENDS */ <</if>> <<if _deb is true>> <div class="tex3px"><br></div> [[npc Debug|SMenu2][$debug to true]] <</if>> <<if _brun is true>> <<include Debug2>> <</if>> <<if _dar is true>> [[MoR enhanced|Ntrait][$crepoints to 99999, $crepage to 4, $enhanced to true, $enhfix to true]] <</if>> /* <<set $cens to 1>> */ <<nobr>> <<for _ch range $npc>> <<if _ch.prostring gte 1 and _ch.health gte 10 and _ch.pussywear lte 99 and _ch.dayoff isnot 1>> <<set _ready to true>> <</if>> <</for>> <<set $prostgirls to 0>> <<if $prosti is undefined>><<set $prosti = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "Redhaven Girls"]>><</if>> <<if $prosti is false>><<set $prosti = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "Redhaven Girls"]>><</if>> <<unset $girl1>> <<unset $girl2>> <<unset $girl3>> <<unset $girl4>> <<unset $girl5>> <<unset $girl6>> <<unset $girl7>> <<unset $girl8>> <<set _rape to 5>> <<set _crack to 0>> <<set _kid to 1>> <<set _rob to 15>> <<set _gcost to 0>> <<set _rocost to 0>> <<set _gangcost to 0>> <<set _skycost to 0>> <<set _skydisp to 100>> <<set _promcost to 0>> <<set _incboost to 0>> /* GUARD EFFECTS */ <<if $prosti[1] is 0>> <<set _rape+=25>> <<set _kid+=4>> <<set _crack+=2>> <<set _rob+=5>> <</if>> <<if $prosti[1] is 1>> <<set _rape+=15>> <<set _kid+=2>> <<set _crack+=2>> <<set _rob-=5>> <<set _gcost to 20>> <</if>> <<if $prosti[1] is 2>> <<set _rape+=8>> <<set _kid+=1>> <<set _crack+=1>> <<set _gcost to 60>> <<set _rob-=15>> <</if>> <<if $prosti[1] is 3>> <<set _rape-=4>> <<set _kid+=0>> <<set _crack-=2>> <<set _gcost to 90>> <<set _rob-=20>> <</if>> /* GANG EFFECTS */ <<if $prosti[3] is 0>> <<if $prosti[5] isnot 1>> <<set _rape+=10>> <<set _kid+=1>> <<set _rob+=2>> <<else>> <<set _rape+=5>> <<set _kid+=1>> <</if>> <</if>> <<if $prosti[3] is 1>> <<if $prosti[5] isnot 1>> <<set _rape+=5>> <<set _kid+=1>> <</if>> <<set _gangcost to 10>> <</if>> <<if $prosti[3] is 2>> <<set _gangcost to 50>> <<set _rob-=5>> <</if>> <<if $prosti[3] is 3>> <<set _rape-=3>> <<set _gangcost to 80>> <<set _kid-=1>> <<set _rob-=5>> <</if>> /* ROOM EFFECTS */ <<if $prosti[4] is 0>> <<set _rape+=5>> <<set _kid+=1>> <<set _crack+=9>> <<set _rocost to 0>> <</if>> <<if $prosti[4] is 1>> <<set _rape+=1>> <<set _crack+=2>> <<set _rocost to 20>> <<set _kid+=1>> <</if>> <<if $prosti[4] is 2>> <<set _rape-=5>> <<set _kid-=1>> <<set _crack-=1>> <<set _rocost to 150>> <<set _incboost+=10>> <<set _rob-=5>> <</if>> <<if $prosti[4] is 3>> <<set _rape-=15>> <<set _crack-=3>> <<set _rocost to 300>> <<set _incboost+=30>> <<set _kid-=1>> <<set _rob-=25>> <</if>> /* SKYGUARD EFFECTS */ <<if $prosti[2] is 0>> <<set _crack+=15>> <</if>> <<if $prosti[2] is 1>> <<set _crack-=50>> <<set _skycost to 100>> <<if $prosti[5] is 1>><<set _skycost+=100>><</if>> <</if>> /* MC and GIRL EFFECT */ <<if $mcpower gte 10>> <<set _crack-=10>> <<set _kid-=10>> <<set _rape-=10>> <</if>> <<if $credit gte 5000>> <<set _crack-=12>> <<set _kid-=1>> <<set _rape-=2>> <</if>> <<if $credit gte 10000>> <<set _crack-=100>> <<set _kid-=10>> <<set _rape-=10>> <</if>> <<if $prostgirls is 1>> <<set _crack-=15>> <</if>> <<if $faction.ikaanos.corruption gte 75>><<set _crack-=999>><</if>> /* Area EFFECTS */ <<if $prosti[5] is 0>> <</if>> <<if $prosti[5] is 1>> <<set _incboost+=20>> <<set _crack+=15>> <<set _skydisp+=100>> <<set _rob-=15>> <</if>> <<if $prosti[5] is 2>> <<set _incboost-=10>> <<set _crack-=5>> <<set _rape+=1>> <<set _kid+=1>> <</if>> <<if $prosti[5] is 3>> <<set _incboost-=20>> <<set _crack-=25>> <<set _rape+=6>> <<set _kid+=2>> <<set _rob+=5>> <</if>> /* PROMO EFFECTS */ <<if $prosti[6] is 0>> <</if>> <<if $prosti[6] is 1>> <<set _promcost+=80>> <<set _rape+=2>> <<set _incboost+=20>> <<set _rob+=2>> <<set _crack+=7>> <</if>> <div id="borderwrapeco"> <div id="wrapper"> <<if $inputname is true>> <div class="row"> <div class="slavesides"> <br><br><br> <center> ''WHAT SHOULD YOUR REDLIGHT EMPIRE BE KNOWN AS?''<br><br><br> ''NEW NAME''<br><br> <<textbox "$prosti[10]" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $prosti[10] to $prosti[10].trim()>> <<unset $inputname>> <<if $prosti[10] is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "ProstEngine">> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> </div> <div class="slavesides"> </div> </div> <</if>> <<if $inputname isnot true>> <div class="row"> <div class="slavesides"> <div class="paddstory2"> <div class="headsign">[[$prosti[10]|ProstEngine][$inputname to true]]</div> </div> <div class="row"> <div class="vendorleft"> <div class="signvendor">Protection</div> <<if $prosti[1] is 0>><p class="ulsmallselect">None</p><<else>><div class="ulsmall">[[None|ProstEngine][$prosti[1] to 0]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[1] is 1>><p class="ulsmallselect">Hoodlums ($20)</p><<else>><div class="ulsmall">[[Hoodlums ($20)|ProstEngine][$prosti[1] to 1]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[1] is 2>><p class="ulsmallselect">Soldiers ($60)</p><<else>><div class="ulsmall">[[Soldiers ($60)|ProstEngine][$prosti[1] to 2]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[1] is 3>><p class="ulsmallselect">Veterans ($90)</p><<else>><div class="ulsmall">[[Veterans ($90)|ProstEngine][$prosti[1] to 3]]</div><</if>> <br><div class="tex5px"><br></div> <div class="signvendor">Gang fees</div> <<if $prosti[3] is 0>><p class="ulsmallselect">None</p><<else>><div class="ulsmall">[[None|ProstEngine][$prosti[3] to 0]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[3] is 1>><p class="ulsmallselect">Crumbs ($10)</p><<else>><div class="ulsmall">[[Crumbs ($10)|ProstEngine][$prosti[3] to 1]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[3] is 2>><p class="ulsmallselect">Medium ($50)</p><<else>><div class="ulsmall">[[Medium ($50)|ProstEngine][$prosti[3] to 2]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[3] is 3>><p class="ulsmallselect">Generous ($80)</p><<else>><div class="ulsmall">[[Generous ($80)|ProstEngine][$prosti[3] to 3]]</div><</if>> <br><div class="tex5px"><br></div> <div class="signvendor">Skyguard fees</div> <<if $prosti[2] is 0>><p class="ulsmallselect">None</p><<else>><div class="ulsmall">[[None|ProstEngine][$prosti[2] to 0]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[5] isnot 1>> <<if $prosti[2] is 1>><p class="ulsmallselect">Yes ($100)</p><<else>><div class="ulsmall">[[Yes ($100)|ProstEngine][$prosti[2] to 1]]</div><</if>> <<else>> <<if $prosti[2] is 1>><p class="ulsmallselect">Yes ($200)</p><<else>><div class="ulsmall">[[Yes ($200)|ProstEngine][$prosti[2] to 1]]</div><</if>> <</if>> </div> <div class="vendorleft"> <div class="signvendor">Rooms</div> <<if $prosti[4] is 0>><p class="ulsmallselect">The streets</p><<else>><div class="ulsmall">[[The streets|ProstEngine][$prosti[4] to 0]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[4] is 1>><p class="ulsmallselect">Destitute ($20)</p><<else>><div class="ulsmall">[[Destitute ($20)|ProstEngine][$prosti[4] to 1]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[4] is 2>><p class="ulsmallselect">Normal ($150)</p><<else>><div class="ulsmall">[[Normal ($150)|ProstEngine][$prosti[4] to 2]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[4] is 3>><p class="ulsmallselect">Luxury ($300)</p><<else>><div class="ulsmall">[[Luxury ($300)|ProstEngine][$prosti[4] to 3]]</div><</if>> <br><div class="tex5px"><br></div> <div class="signvendor">Area</div> <<if $prosti[5] is 0>><p class="ulsmallselect">Redhaven</p><<else>><div class="ulsmall">[[Redhaven|ProstEngine][$prosti[5] to 0]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[5] is 1>><p class="ulsmallselect">Finer districts</p><<else>><div class="ulsmall">[[Finer districts|ProstEngine][$prosti[5] to 1]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[5] is 2>><p class="ulsmallselect">Westside</p><<else>><div class="ulsmall">[[Westside|ProstEngine][$prosti[5] to 2]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[5] is 3>><p class="ulsmallselect">Slums</p><<else>><div class="ulsmall">[[Slums|ProstEngine][$prosti[5] to 3]]</div><</if>> <br><div class="tex5px"><br></div> <div class="signvendor">Promotion</div> <<if $prosti[6] is 0>><p class="ulsmallselect">None</p><<else>><div class="ulsmall">[[None|ProstEngine][$prosti[6] to 0]]</div><</if>> <div class="tex5px"><br></div> <<if $prosti[6] is 1>><p class="ulsmallselect">Yes ($80)</p><<else>><div class="ulsmall">[[Yes ($80)|ProstEngine][$prosti[6] to 1]]</div><</if>> </div> </div> <div class="lowbottom ulsmall"> <center> [[Return|Home1]] </center> </div> </div> <div class="slavesides"> <br> <div class="row"> <div class="vendorleft"> <div class="ecobox"> <div class="signvendor">Costs</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Guards:''<br> ''Rooms:''<br> ''Gang fees:''<br> ''Skyguard fees:''<br> ''Promotion fees:''<br> </div> <div class="econr"> &#36;_gcost<br> &#36;_rocost<br> &#36;_gangcost<br> &#36;_skycost<br> &#36;_promcost<br> </div> </div> </div> </div> <br><br> <<set $event to _gcost>> <<set $event+=_rocost>> <<set $event+=_gangcost>> <<set $event+=_skycost>> <<set $event+=_promcost>> <div class="ecobox"> <div class="signvendor">Stats</div> <div class="padd30left tex15px left"> <<if _rape lte 0>><<set _rape to 0>><</if>> <<if _crack lte 0>><<set _crack to 0>><</if>> <<if _kid lte 0>><<set _kid to 0>><</if>> <<if _rob lte 0>><<set _rob to 0>><</if>> <div class="row"> <div class="econame bold"> Rape risk:<br> Kidnap risk:<br> Robbery risk:<br> Crackdown risk:<br> </div> <div class="econr"> _rape%<br> _kid%<br> _rob%<br> _crack% </div> </div> </div> </div> <br> <div class="padd20right"> <<if $cash gte $event and $daycount gte 180 and $prosted is undefined and _ready is true>><div class="ulvendor"> <<if $ver gte 10830>> [[Begin!|ProstGo][$round to 1, $cash-=$event, $prosted to true]] <<else>> [[Begin!|Scaving][$scaving to 25, $round to 1, $cash-=$event, $prosted to true]] <</if>> </div> <<else>> <<if _ready isnot true>> ''You have no available<br> prostitutes!'' <<else>> <<if $cash lte $event>> ''Insufficient funds to start<br>session!'' <<else>> <<if $prosted isnot undefined>>''You can only start one<br>pimp session per night!''<<else>>''You can only start a pimp<br>session after 6 p.m!''<</if>> <</if>> <</if>> /* <p class="ulvendorown">Begin!</p> */ <</if>> </div> <div class="paddfuckbox"> <div class="padd30left"> <div class="ecoscroll future left padd30left"> <br><br> ''Total costs:'' &#36;$event<br> <br><br><br><br><br> <div class="tex16px">''Income boost:'' <<if _incboost gte 0>>+<</if>>_incboost%</div> <br><br><br> </div> </div> </div> </div> <div class="vendorleftscroll"> <div class="signvendor">Assigned girls</div> <br> <<if $ver gte 10830>> <<for _name range $npc>> <<if _name.prostring gte 1>> <<if _name.pussywear lte 99 and _name.health gte 10 and _name.dayoff isnot 1>> ''_name.girlname'' (Fame: _name.prostscore)<br> <</if>> <<if _name.pussywear gte 100 and _name.health gte 10>> <div class="red">''_name.girlname'' (WEAR TOO HIGH!)</div><br> <</if>> <<if _name.pussywear lte 99 and _name.health lte 9>> <div class="red">''_name.girlname'' (LOW HEALTH!)</div><br> <</if>> <<if _name.pussywear lte 99 and _name.health gte 10 and _name.dayoff is 1>> <div class="red">''_name.girlname'' (DAY OFF!)</div><br> <</if>> <</if>> <</for>> <<else>> <<if $prostloc gte 1 and $avatars gte 1>> <div class="tex17px uppernocut">''$girlname $last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $prostscore<br> <<if $prostloc is 1>>Blowjobs<</if>><<if $prostloc is 2>>All<</if>><<if $prostloc is 3>>Analjobs<</if>><<if $prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> <<if $avIn_prostloc gte 1 and $avatars gte 2>> <div class="tex17px uppernocut">''$avIn_girlname $avIn_last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $avIn_prostscore<br> <<if $avIn_prostloc is 1>>Blowjobs<</if>><<if $avIn_prostloc is 2>>All<</if>><<if $avIn_prostloc is 3>>Analjobs<</if>><<if $avIn_prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> <<if $avAp_prostloc gte 1 and $place1 is 2>> <div class="tex17px uppernocut">''$avAp_girlname $avAp_last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $avAp_prostscore<br> <<if $avAp_prostloc is 1>>Blowjobs<</if>><<if $avAp_prostloc is 2>>All<</if>><<if $avAp_prostloc is 3>>Analjobs<</if>><<if $avAp_prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> <<if $avAp2_prostloc gte 1 and $place2 is 2>> <div class="tex17px uppernocut">''$avAp2_girlname $avAp2_last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $avAp2_prostscore<br> <<if $avAp2_prostloc is 1>>Blowjobs<</if>><<if $avAp2_prostloc is 2>>All<</if>><<if $avAp2_prostloc is 3>>Analjobs<</if>><<if $avAp2_prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> <<if $avAp3_prostloc gte 1 and $place3 is 2>> <div class="tex17px uppernocut">''$avAp3_girlname $avAp3_last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $avAp3_prostscore<br> <<if $avAp3_prostloc is 1>>Blowjobs<</if>><<if $avAp3_prostloc is 2>>All<</if>><<if $avAp3_prostloc is 3>>Analjobs<</if>><<if $avAp3_prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> <<if $avAp4_prostloc gte 1 and $place4 is 2>> <div class="tex17px uppernocut">''$avAp4_girlname $avAp4_last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $avAp4_prostscore<br> <<if $avAp4_prostloc is 1>>Blowjobs<</if>><<if $avAp4_prostloc is 2>>All<</if>><<if $avAp4_prostloc is 3>>Analjobs<</if>><<if $avAp4_prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> <<if $avAp5_prostloc gte 1 and $place5 is 2>> <div class="tex17px uppernocut">''$avAp5_girlname $avAp5_last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $avAp5_prostscore<br> <<if $avAp5_prostloc is 1>>Blowjobs<</if>><<if $avAp5_prostloc is 2>>All<</if>><<if $avAp5_prostloc is 3>>Analjobs<</if>><<if $avAp5_prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> <<if $avAp6_prostloc gte 1 and $place6 is 2>> <div class="tex17px uppernocut">''$avAp6_girlname $avAp6_last''</div> <div class="padd30left tex15px left"> <div class="row"> <div class="econame bold"> Score:<br> Allowed actions:<br> </div> <div class="econr"> $avAp6_prostscore<br> <<if $avAp6_prostloc is 1>>Blowjobs<</if>><<if $avAp6_prostloc is 2>>All<</if>><<if $avAp6_prostloc is 3>>Analjobs<</if>><<if $avAp6_prostloc is 4>>Escort<</if>> </div> </div> </div> <br> <</if>> /* VER CHECKER */ <</if>> </div> </div> <<set $rape to _rape>> <<set $kid to _kid>> <<set $crack to _crack>> <<set $rob to _rob>> <<set $incboost to _incboost>> </div> </div> <</if>> </div> </div> <</nobr>><<nobr>> /* EVERYTHING ABOUT FOOD PRICES */ <<set $foodprice to random(3, 4)>> <<set _skillroll to random(200, 300)>> <<set _skillroll2 to random(4, 100)>> <<set _skillroll3 to random(-100, 300)>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> <<set _marseffect to true>> <<set $foodprice+=3>> <</if>> <<if $foodlimit[0] gte 5001>> <<set $foodprice-=1>> <</if>> <<if $foodlimit[0] lte 2499>> <<set $foodprice+=1>> <</if>> <<if $foodlimit[0] lte 0>> <<set $foodprice+=1>> <</if>> <<if $faction isnot undefined>> <<if $faction.ikaanos.prosp lte -10>><<set $foodprice+=7>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set $foodprice+=7>><</if>> <<if $faction.ikaanos.prosp lte 24>><<set $foodprice+=3>><</if>> <<if $faction.ikaanos.prosp gte 80>><<set $foodprice-=1>><</if>> <<if $faction.ikaanos.lib gte 90>><<set $foodprice+=1>><</if>> <<if $faction.ikaanos.lib lte 4>><<set $foodprice-=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set $foodprice+=3>><</if>> <<if $faction.ikaanos.control lte 4 and $faction.ikaanos.prosp lte 4>><<set $foodprice+=3>><</if>> <<if $worldstart is 2>><<set $foodprice+=1>><</if>> <<if $faction.ikaanos.control gte 90>><<set $foodprice-=1>><</if>> <<if $faction.ikaanos.control gte 90 and $faction.ikaanos.prosp gte 70>><<set $foodprice-=1>><</if>> <</if>> <<if $remfusion lte 2 and $remfusion gte 1>><<set $foodprice*=2>><</if>> <<if $remfusion lte 0>><<set $foodprice*=3>><</if>> <<if $foodprice lte 0>><<set $foodprice to 1>><</if>> /* REDHAVEN MARKET FOOD SUPPLIES */ <<if $faction isnot undefined>> <<if $faction.ikaanos.prosp gte 10>> <<if $foodlimit[0] gte 5001>> <<set $foodlimit[0]-=_skillroll>> <</if>> <<if $foodlimit[0] gte 801 and $foodlimit[0] lte 2400>> <<set $foodlimit[0]+=_skillroll3>> <</if>> <<if $foodlimit[0] gte 801 and $foodlimit[0] lte 5000>> <<set $foodlimit[0]+=_skillroll3>> <</if>> <<if $foodlimit[0] lte 800>> <<set $foodlimit[0]+=_skillroll2>> <</if>> <<if $foodlimit[0] lte 2499>> <<set $foodlimit[0]+=_skillroll2>> <</if>> <<if _marseffect is true>><<set $foodlimit[0]-=50>><</if>> <<if $worldstart is 2>><<set $foodlimit[0]-=50>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set $foodlimit[0]+=50>><</if>> <<if $faction.ikaanos.prosp gte 95>><<set $foodlimit[0]+=90>><</if>> <<else>> /* prosperity below 10 */ <<set $foodlimit[0]-=130>> <<set $foodlimit[0]-=_skillroll2>> <</if>> <</if>> <<if $foodlimit[0] lte 0>><<set $foodlimit[0] to 0>><</if>> /* MC CONTROLS */ <<if $foodstuff gte 1500 and $ownsilo is undefined>><<set $foodstuff*=0.95>><</if>> <<if $foodstuff gte 7500 and $ownsilo gte 1>><<set $foodstuff*=0.95>><</if>> <<set $foodstuff = Math.round($foodstuff)>> <<if $meat gte 1>><<set $meat-=1>><</if>> <<if $meat gte 2>><<set $meat-=2>><</if>> <<if $meat gte 200>><<set $meat-=2>><</if>> <<if $meat gte 400>><<set $meat-=4>><</if>> /* STIMPACK CONTROLS */ <<if $stimcontrol isnot undefined>> <<if $diff isnot 3>><<set $stimcontrol[0]+=random(-2, 7)>><</if>> <<if $diff is 1>><<set $stimcontrol[0]+=1>><</if>> <<if $diff is 3 and $stimcontrol[0] gte 50>><<set $stimcontrol[0]+=random(-2, 2)>><</if>> <<if $faction.ikaanos.prosp lte 9>><<set $stimcontrol[0]-=1>><</if>> <<if _marseffect is true and $days gte 6>><<set $stimcontrol[0]-=1>><</if>> <<if $stimcontrol[0] gte 400>><<set $stimcontrol[0] to 400>><</if>> <<if $stimcontrol[0] lte 0>><<set $stimcontrol[0] to 0>><</if>> <</if>> /* Foodlimit[0] = Redhaven Market limit Foodlmit[1] = Other market limit Foodlimit[2] = other market limit Foodlimit[3] = Some other limit */ <</nobr>><<nobr>> /* Events: 1-20: WEAPONS 21-40: ARMORS 41-80: GEAR 81+: MATERIALS */ <div class="row ul"> <div class="vendorleft left"> /* <<if $owncrossbow is 1 and $activeweapon is "crossbow">><<set _nocross to true>><</if>> <<if $ownpistol is 1 and $activeweapon is "pistol">><<set _nopistol to true>><</if>> <<if $ownrifle is 1 and $activeweapon is "rifle">><<set _norifle to true>><</if>> <<if $ownautorifle is 1 and $activeweapon is "automaticrifle">><<set _noautorifle to true>><</if>> <<if $ownshotgun is 1 and $activeweapon is "shotgun">><<set _noshotgun to true>><</if>> <<if $ownknife is 1 and $activeweapon is "knife">><<set _noknife to true>><</if>> <<if $ownsword is 1 and $activeweapon is "sword">><<set _nosword to true>><</if>> <<if $ownstaff is 1 and $activeweapon is "staff">><<set _nostaff to true>><</if>> <<if $ownsledge is 1 and $activeweapon is "sledge">><<set _nosledge to true>><</if>> <<if $owngsword is 1 and $activeweapon is "gsword">><<set _nogsword to true>><</if>> <<if $ownprifle is 1 and $activeweapon is "prifle">><<set _noprifle to true>><</if>> <<if $own50c is 1 and $activeweapon is "rifle50">><<set _no50c to true>><</if>> <<if $ownrevolver is 1 and $activeweapon is "revolver">><<set _norevolver to true>><</if>> <<if $owncoil is 1 and $activeweapon is "coil">><<set _nocoil to true>><</if>> <<if $ownplasma is 1 and $activeweapon is "plasma">><<set _noplasma to true>><</if>> <<if $ownpowerkatana is 1 and $activeweapon is "powerkatana">><<set _nopowerkatana to true>><</if>> <<if $owngaxe is 1 and $activeweapon is "gaxe">><<set _nogaxe to true>><</if>> <<if $ownspear is 1 and $activeweapon is "spear">><<set _nospear to true>><</if>> <<if $ownwhipstick is 1 and $activeweapon is "whipstick">><<set _nowhipstick to true>><</if>> <<if $owngl is 1 and $activeweapon is "gl">><<set _nogl to true>><</if>> <<if $ownminigun is 1 and $activeweapon is "minigun">><<set _nominigun to true>><</if>> <<if $ownr55 is 1 and $activeweapon is "r55">><<set _nor55 to true>><</if>> <<if $ownrevolver is 1 and $activeweapon is "revolver">><<set _norevolver to true>><</if>> */ <<if $action is 1>> /* RANGED WEAPONS */ <div class="signvendor">Ranged weapons</div> <br> <<if $owncrossbow gte 1>><<link 'Crossbow <<if $owncrossbow gte 2>>(x$owncrossbow)<</if>>'>><<goto $passa>><<set $event to 1>><</link>><div class="tex5px"><br></div><</if>> <<if $ownpistol gte 1>><<link '9mm pistol <<if $ownpistol gte 2>>(x$ownpistol)<</if>>'>><<goto $passa>><<set $event to 2>><</link>><div class="tex5px"><br></div><</if>> <<if $ownshotgun gte 1>><<link 'Shotgun <<if $ownshotgun gte 2>>(x$ownshotgun)<</if>>'>><<goto $passa>><<set $event to 3>><</link>><div class="tex5px"><br></div><</if>> <<if $ownprifle gte 1>><<link 'Pipe Gun <<if $ownprifle gte 2>>(x$ownprifle)<</if>>'>><<goto $passa>><<set $event to 15>><</link>><div class="tex5px"><br></div><</if>> <<if $ownrifle gte 1>><<link '.30-06 Rifle <<if $ownrifle gte 2>>(x$ownrifle)<</if>>'>><<goto $passa>><<set $event to 4>><</link>><div class="tex5px"><br></div><</if>> <<if $ownautorifle gte 1>><<link 'Auto Rifle <<if $ownautorifle gte 2>>(x$ownautorifle)<</if>>'>><<goto $passa>><<set $event to 5>><</link>><div class="tex5px"><br></div><</if>> <<if $own50c gte 1>><<link '.50 cal Rifle <<if $own50c gte 2>>(x$own50c)<</if>>'>><<goto $passa>><<set $event to 16>><</link>><div class="tex5px"><br></div><</if>> <<if $owncoil gte 1>><<link 'Coilgun <<if $owncoil gte 2>>(x$owncoil)<</if>>'>><<goto $passa>><<set $event to 6>><</link>><div class="tex5px"><br></div><</if>> <<if $ownr55 gte 1>><<link 'R-55 Revolver <<if $ownr55 gte 2>>(x$ownr55)<</if>>'>><<goto $passa>><<set $event to 123>><</link>><div class="tex5px"><br></div><</if>> <<if $ownrevolver gte 1>><<link '.45 Revolver <<if $ownrevolver gte 2>>(x$ownrevolver)<</if>>'>><<goto $passa>><<set $event to 124>><</link>><div class="tex5px"><br></div><</if>> <<if $owngl gte 1>><<link 'G. LAUNCHER <<if $owngl gte 2>>(x$owngl)<</if>>'>><<goto $passa>><<set $event to 19>><</link>><div class="tex5px"><br></div><</if>> <<if $ownplasma gte 1>><<link 'Plasma Rifle <<if $ownplasma gte 2>>(x$ownplasma)<</if>>'>><<goto $passa>><<set $event to 7>><</link>><div class="tex5px"><br></div><</if>> <<if $ownminigun gte 1>><<link 'Minigun <<if $ownminigun gte 2>>(x$ownminigun)<</if>>'>><<goto $passa>><<set $event to 20>><</link>><div class="tex5px"><br></div><</if>> <</if>> <<if $action is 2>> <div class="signvendor">armor</div> <br> <<if $ownpadded is true>><<link 'Padded armor'>><<goto $passa>><<set $event to 21>><</link>><div class="tex5px"><br></div><</if>> <<if $ownleather is true>><<link 'leather armor'>><<goto $passa>><<set $event to 22>><</link>><div class="tex5px"><br></div><</if>> <<if $ownhleather is true>><<link 'heavy leather'>><<goto $passa>><<set $event to 23>><</link>><div class="tex5px"><br></div><</if>> <<if $owncombat is true>><<link 'combat armor'>><<goto $passa>><<set $event to 24>><</link>><div class="tex5px"><br></div><</if>> <<if $ownweave is true>><<link 'combat weave'>><<goto $passa>><<set $event to 25>><</link>><div class="tex5px"><br></div><</if>> <<if $ownduraplate is true>><<link 'Duraplate'>><<goto $passa>><<set $event to 26>><</link>><div class="tex5px"><br></div><</if>> <</if>> <<if $action is 3>> <div class="signvendor">gear</div> <br> <<if $ownrope gte 1>><<link 'Rope <<if $ownrope gte 2>>(x$ownrope)<</if>>'>><<goto $passa>><<set $event to 41>><</link>><div class="tex5px"><br></div><</if>> <<if $ownhandcomp1 gte 1>><<link 'computer (M. I) <<if $ownhandcomp1 gte 2>>(x$ownhandcomp1)<</if>>'>><<goto $passa>><<set $event to 42>><</link>><div class="tex5px"><br></div><</if>> <<if $ownhandcomp2 gte 1>><<link 'computer (M. II) <<if $ownhandcomp2 gte 2>>(x$ownhandcomp2)<</if>>'>><<goto $passa>><<set $event to 43>><</link>><div class="tex5px"><br></div><</if>> <<if $ownstimb gte 1>><<link 'TENDSTIM <<if $ownstimb gte 2>>(x$ownstimb)<</if>>'>><<goto $passa>><<set $event to 85>><</link>><div class="tex5px"><br></div><</if>> <<if $pcores gte 1>><<link 'Power core <<if $pcores gte 2>>(x$pcores)<</if>>'>><<goto $passa>><<set $event to 86>><</link>><div class="tex5px"><br></div><</if>> <</if>> <<if $action is 4>> <div class="signvendor">materials</div> <br> <<if $foodstuff gte 1>><<link 'Rations <<if $foodstuff gte 2>>(x$foodstuff)<</if>>'>><<goto $passa>><<set $event to 80>><</link>><</if>> <div class="tex5px"><br></div> <<if $swag gte 1>><<link 'Merchandise <<if $swag gte 2>>(x$swag)<</if>>'>><<goto $passa>><<set $event to 81>><</link>><</if>> <div class="tex5px"><br></div> <<if $wood gte 1>><<link 'wood <<if $wood gte 2>>(x$wood)<</if>>'>><<goto $passa>><<set $event to 120>><</link>><</if>> <div class="tex5px"><br></div> <<if $gpow gte 1>><<link 'gunpowder <<if $gpow gte 2>>(x$gpow)<</if>>'>><<goto $passa>><<set $event to 121>><</link>><</if>> <div class="tex5px"><br></div> <<if $durasteel gte 1>><<link 'Durasteel <<if $durasteel gte 2>>(x$durasteel)<</if>>'>><<goto $passa>><<set $event to 82>><</link>><</if>> <div class="tex5px"><br></div> <<if $ownimpflowers gte 1>><<link 'Imp. flowers <<if $ownimpflowers gte 2>>(x$ownimpflowers)<</if>>'>><<goto $passa>><<set $event to 87>><</link>><</if>> <div class="tex5px"><br></div> <<if $silver gte 1>><<link 'Silver <<if $silver gte 2>>(x$silver)<</if>>'>><<goto $passa>><<set $event to 88>><</link>><</if>> <div class="tex5px"><br></div> <<if $gold gte 1>><<link 'Gold <<if $gold gte 2>>(x$gold)<</if>>'>><<goto $passa>><<set $event to 83>><</link>><</if>> <div class="tex5px"><br></div> <<if $emerald gte 1>><<link 'Emeralds <<if $emerald gte 2>>(x$emerald)<</if>>'>><<goto $passa>><<set $event to 89>><</link>><</if>> <div class="tex5px"><br></div> <<if $diamond gte 1>><<link 'diamonds <<if $diamond gte 2>>(x$diamond)<</if>>'>><<goto $passa>><<set $event to 90>><</link>><</if>> <div class="tex5px"><br></div> <<if $embryl gte 1>><<link 'embryl <<if $embryl gte 2>>(x$embryl)<</if>>'>><<goto $passa>><<set $event to 91>><</link>><</if>> <div class="tex5px"><br></div> <<if $pelts gte 1>><<link 'Pelts <<if $pelts gte 2>>(x$pelts)<</if>>'>><<goto $passa>><<set $event to 84>><</link>><</if>> <div class="tex5px"><br></div> <<if $ownfelani gte 1>><<link 'Felani fungus <<if $ownfelani gte 2>>(x$ownfelani)<</if>>'>><<goto $passa>><<set $event to 48>><</link>><</if>> <div class="tex5px"><br></div> <<if $tobacco gte 1>><<link 'tobacco <<if $tobacco gte 2>>(x$tobacco)<</if>>'>><<goto $passa>><<set $event to 122>><</link>><</if>> <div class="tex5px"><br></div> <</if>> <<if $action is 5>> <div class="signvendor">artifacts</div> <br> <<if $ownartifact gte 1>><<link 'Common artifact <<if $ownartifact gte 2>>(x$ownartifact)<</if>>'>><<goto $passa>><<set $event to 45>><</link>><div class="tex5px"><br></div><</if>> <<if $ownartifact2 gte 1>><<link 'uncommon artifact <<if $ownartifact2 gte 2>>(x$ownartifact2)<</if>>'>><<goto $passa>><<set $event to 46>><</link>><div class="tex5px"><br></div><</if>> <<if $ownartifact3 gte 1>><<link 'unique artifact <<if $ownartifact3 gte 2>>(x$ownartifact3)<</if>>'>><<goto $passa>><<set $event to 47>><</link>><div class="tex5px"><br></div><</if>> <</if>> </div> <div class="vendorleft"> <<if $action is 1>> <div class="signvendor">Melee weapons</div> <br> <<if $ownknife gte 1>><<link 'Combat knife <<if $ownknife gte 2>>(x$ownknife)<</if>>'>><<goto $passa>><<set $event to 8>><</link>><div class="tex5px"><br></div><</if>> <<if $ownstaff gte 1>><<link 'Combat staff <<if $ownstaff gte 2>>(x$ownstaff)<</if>>'>><<goto $passa>><<set $event to 9>><</link>><div class="tex5px"><br></div><</if>> <<if $ownsledge gte 1>><<link 'Sledgehammer <<if $ownsledge gte 2>>(x$ownsledge)<</if>>'>><<goto $passa>><<set $event to 10>><</link>><div class="tex5px"><br></div><</if>> <<if $ownsword gte 1>><<link 'Steel sword <<if $ownsword gte 2>>(x$ownsword)<</if>>'>><<goto $passa>><<set $event to 11>><</link>><div class="tex5px"><br></div><</if>> <<if $ownpowerkatana gte 1>><<link 'Power katana <<if $ownpowerkatana gte 2>>(x$ownpowerkatana)<</if>>'>><<goto $passa>><<set $event to 12>><</link>><div class="tex5px"><br></div><</if>> <<if $owngsword gte 1>><<link 'Great Sword <<if $owngsword gte 2>>(x$owngsword)<</if>>'>><<goto $passa>><<set $event to 14>><</link>><div class="tex5px"><br></div><</if>> <<if $owngaxe gte 1>><<link 'Great axe <<if $owngaxe gte 2>>(x$owngaxe)<</if>>'>><<goto $passa>><<set $event to 96>><</link>><div class="tex5px"><br></div><</if>> <<if $ownwaki gte 1>><<link 'Wakizashi <<if $ownwaki gte 2>>(x$ownwaki)<</if>>'>><<goto $passa>><<set $event to 17>><</link>><div class="tex5px"><br></div><</if>> <<if $ownspear gte 1>><<link 'Spear <<if $ownspear gte 2>>(x$ownspear)<</if>>'>><<goto $passa>><<set $event to 18>><</link>><div class="tex5px"><br></div><</if>> <<if $ownwhipstick gte 1>><<link 'Whipping cane <<if $ownwhipstick gte 2>>(x$ownwhipstick)<</if>>'>><<goto $passa>><<set $event to 13>><</link>><div class="tex5px"><br></div><</if>> <</if>> <<if $action is 2>> <div class="signvendor">Wearables (NPCs)</div> <br> <<if $ownslpadded gte 1>><<link 'Padded armor <<if $ownslpadded gte 2>>(x$ownslpadded)<</if>>'>><<goto $passa>><<set $event to 27>><</link>><div class="tex5px"><br></div><</if>> <<if $ownslleather gte 1>><<link 'Leather armor <<if $ownslleather gte 2>>(x$ownslleather)<</if>>'>><<goto $passa>><<set $event to 28>><</link>><div class="tex5px"><br></div><</if>> <<if $ownslhleather gte 1>><<link 'Heavy Leather <<if $ownslhleather gte 2>>(x$ownslhleather)<</if>>'>><<goto $passa>><<set $event to 29>><</link>><div class="tex5px"><br></div><</if>> <<if $ownslcombat gte 1>><<link 'Combat armor <<if $ownslcombat gte 2>>(x$ownslcombat)<</if>>'>><<goto $passa>><<set $event to 30>><</link>><div class="tex5px"><br></div><</if>> <<if $ownslweave gte 1>><<link 'Combat weave <<if $ownslweave gte 2>>(x$ownslweave)<</if>>'>><<goto $passa>><<set $event to 31>><</link>><div class="tex5px"><br></div><</if>> <<if $ownslduraplate gte 1>><<link 'Duraplate <<if $ownslduraplate gte 2>>(x$ownslduraplate)<</if>>'>><<goto $passa>><<set $event to 32>><</link>><div class="tex5px"><br></div><</if>> <<if $ownslstealth gte 1>><<link 'Stealth armor <<if $ownslstealth gte 2>>(x$ownslstealth)<</if>>'>><<goto $passa>><<set $event to 33>><</link>><div class="tex5px"><br></div><</if>> <<if $ownslhulc gte 1>><<link 'H.U.L.C. Armor <<if $ownslhulc gte 2>>(x$ownslhulc)<</if>>'>><<goto $passa>><<set $event to 50>><</link>><div class="tex5px"><br></div><</if>> <<if $owngown gte 1>><<link 'Wrap dress <<if $owngown gte 2>>(x$owngown)<</if>>'>><<goto $passa>><<set $event to 35>><</link>><div class="tex5px"><br></div><</if>> <<if $owngown2 gte 1>><<link 'Loin dress <<if $owngown2 gte 2>>(x$owngown2)<</if>>'>><<goto $passa>><<set $event to 34>><</link>><div class="tex5px"><br></div><</if>> <<if $ownlace gte 1>><<link 'String bikini <<if $ownlace gte 2>>(x$ownlace)<</if>>'>><<goto $passa>><<set $event to 36>><</link>><div class="tex5px"><br></div><</if>> <<if $ownstring gte 1>><<link 'Latex bikini <<if $ownstring gte 2>>(x$ownstring)<</if>>'>><<goto $passa>><<set $event to 37>><</link>><div class="tex5px"><br></div><</if>> <<if $owneden gte 1>><<link 'New Eden Dress <<if $owneden gte 2>>(x$owneden)<</if>>'>><<goto $passa>><<set $event to 38>><</link>><div class="tex5px"><br></div><</if>> <<if $ownharness2 gte 1>><<link 'Slave harness <<if $ownharness2 gte 2>>(x$ownharness2)<</if>>'>><<goto $passa>><<set $event to 39>><</link>><div class="tex5px"><br></div><</if>> <<if $ownnecklace1 gte 1>><<link 'Common necklace <<if $ownnecklace1 gte 2>>(x$ownnecklace1)<</if>>'>><<goto $passa>><<set $event to 40>><</link>><div class="tex5px"><br></div><</if>> <<if $ownnecklace3 gte 1>><<link 'Gold necklace <<if $ownnecklace3 gte 2>>(x$ownnecklace3)<</if>>'>><<goto $passa>><<set $event to 44>><</link>><div class="tex5px"><br></div><</if>> <</if>> <<if $action is 3>> <div class="signvendor">Ammo</div> <br> <<if $bolts gte 1>><<link 'Bolts <<if $bolts gte 2>>(x$bolts)<</if>>'>><<goto $passa>><<set $event to 60>><</link>><div class="tex5px"><br></div><</if>> <<if $a9mm gte 1>><<link '9mm <<if $a9mm gte 2>>(x$a9mm)<</if>>'>><<goto $passa>><<set $event to 61>><</link>><div class="tex5px"><br></div><</if>> <<if $a12g gte 1>><<link 'Shells <<if $a12g gte 2>>(x$a12g)<</if>>'>><<goto $passa>><<set $event to 62>><</link>><div class="tex5px"><br></div><</if>> <<if $a306 gte 1>><<link '.30-06 <<if $a306 gte 2>>(x$a306)<</if>>'>><<goto $passa>><<set $event to 63>><</link>><div class="tex5px"><br></div><</if>> <<if $a556 gte 1>><<link '7.62 <<if $a556 gte 2>>(x$a556)<</if>>'>><<goto $passa>><<set $event to 64>><</link>><div class="tex5px"><br></div><</if>> <<if $a45 gte 1>><<link '.45 COLT <<if $a45 gte 2>>(x$a45)<</if>>'>><<goto $passa>><<set $event to 65>><</link>><div class="tex5px"><br></div><</if>> <<if $a50 gte 1>><<link '.50 cal <<if $a50 gte 2>>(x$a50)<</if>>'>><<goto $passa>><<set $event to 68>><</link>><div class="tex5px"><br></div><</if>> <<if $acoil gte 1>><<link 'MAG <<if $acoil gte 2>>(x$acoil)<</if>>'>><<goto $passa>><<set $event to 66>><</link>><div class="tex5px"><br></div><</if>> <<if $agl gte 1>><<link 'GRENADE ROCKETS <<if $agl gte 2>>(x$agl)<</if>>'>><<goto $passa>><<set $event to 69>><</link>><div class="tex5px"><br></div><</if>> <<if $aenergy gte 1>><<link 'ENERGY CELLS <<if $aenergy gte 2>>(x$aenergy)<</if>>'>><<goto $passa>><<set $event to 67>><</link>><div class="tex5px"><br></div><</if>> <</if>> <<if $action is 5>> <div class="signvendor">Furniture</div> <br> <<if $sellfurn gte 1>> <<if $event is 101>><<set $owngchair-=$sellfurn>><</if>> <<if $event is 102>><<set $ownbed1-=$sellfurn>><</if>> <<if $event is 103>><<set $ownbed2-=$sellfurn>><</if>> <<if $event is 104>><<set $ownmegabed-=$sellfurn>><</if>> <<if $event is 105>><<set $ownshelf-=$sellfurn>><</if>> <<if $event is 106>><<set $owndinnerset-=$sellfurn>><</if>> <<if $event is 107>><<set $ownsofa1-=$sellfurn>><</if>> <<if $event is 108>><<set $ownsofa2-=$sellfurn>><</if>> <<if $event is 109>><<set $owndesk-=$sellfurn>><</if>> <<unset $sellfurn>> <</if>> <<if $owngchair gte 1>><<link 'Armchair <<if $owngchair gte 2>>(x$owngchair)<</if>>'>><<goto $passa>><<set $event to 101>><</link>><div class="tex5px"><br></div><</if>> <<if $ownbed1 gte 1>><<link 'Single bed <<if $ownbed1 gte 2>>(x$ownbed1)<</if>>'>><<goto $passa>><<set $event to 102>><</link>><div class="tex5px"><br></div><</if>> <<if $ownbed2 gte 1>><<link 'double bed <<if $ownbed2 gte 2>>(x$ownbed2)<</if>>'>><<goto $passa>><<set $event to 103>><</link>><div class="tex5px"><br></div><</if>> <<if $ownmegabed gte 1>><<link 'mega bed <<if $ownmegabed gte 2>>(x$ownmegabed)<</if>>'>><<goto $passa>><<set $event to 104>><</link>><div class="tex5px"><br></div><</if>> <<if $ownshelf gte 1>><<link 'book shelf <<if $ownshelf gte 2>>(x$ownshelf)<</if>>'>><<goto $passa>><<set $event to 105>><</link>><div class="tex5px"><br></div><</if>> <<if $owndinnerset gte 1>><<link 'dinner set <<if $owndinnerset gte 2>>(x$owndinnerset)<</if>>'>><<goto $passa>><<set $event to 106>><</link>><div class="tex5px"><br></div><</if>> <<if $ownsofa1 gte 1>><<link 'sofa <<if $ownsofa1 gte 2>>(x$ownsofa1)<</if>>'>><<goto $passa>><<set $event to 107>><</link>><div class="tex5px"><br></div><</if>> <<if $ownsofa2 gte 1>><<link 'luxurious sofa <<if $ownsofa2 gte 2>>(x$ownsofa2)<</if>>'>><<goto $passa>><<set $event to 108>><</link>><div class="tex5px"><br></div><</if>> <<if $owndesk gte 1>><<link 'work desk <<if $owndesk gte 2>>(x$owndesk)<</if>>'>><<goto $passa>><<set $event to 109>><</link>><div class="tex5px"><br></div><</if>> <</if>> </div> </div> <</nobr>><<nobr>><div id="borderwrapem"><div id="introwrapper"> <<include GirlCheck>> <<addhours 2>> <<set $daycount+=20>> <<unset $ashfix>> <<unset $piratehaggle>> [img[$imgpath + "Exterior/map.jpg"]] /* PIRATE POI */ /* hamah */ <<if $pirate1 gte 1>> <div class="roos_new lighthover"> <div class="nudge40left"> <br><br><br><br> <<hovertip "Red river pirates">> [img[$imgpath + "Maps/enemypirate.png"][CombatRoom][$combat to 197, $piratego to random(1,5), $piratefight to 1]] <</hovertip>> </div> </div> <<set _blockhama to true>> <</if>> /* kahill */ <<if $pirate2 gte 1>> <div class="pirate2 lighthover"> <<hovertip "Kahill swashbucklers">> [img[$imgpath + "Maps/enemypirate.png"][CombatRoom][$combat to 197, $piratego to random(1,5), $piratefight to 2]] <</hovertip>> </div> <<set _blockkahill to true>> <</if>> /* generic */ <<if $pirate3 gte 1>> <div class="blackg1 lighthover"> <<hovertip "Red River Pirates">> [img[$imgpath + "Maps/enemypirate.png"][CombatRoom][$combat to 197, $piratego to random(1,5), $piratefight to 3]] <</hovertip>> </div> <</if>> /* generic */ <<if $pirate4 gte 1>> <div class="enpos9 lighthover"> <<hovertip "Ivardin reavers">> [img[$imgpath + "Maps/enemypirate.png"][CombatRoom][$combat to 197, $piratego to random(1,5), $piratefight to 4]] <</hovertip>> </div> <</if>> <<if $sawne is undefined>> <center> <div class="storybottom"> <div class="white"> <div class="blink_me">''New fast travel location added!''</div> ''RED RIVER (NORTH)'' </div> </div> </center> <<set $sawne to true>> <</if>> <<if $comesfromhouse is true>> <<include CAuto>> <<unset $comesfromhouse>> <</if>> <<include Checker>> <<if $fasttravel is 5>> <<if _travel is undefined>> <<addhours 2>> <<set $daycount+=20>> <<else>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<unset $fasttravel>> <</if>> <<if $quest_ave lte 1 and _avehere is true>> <div class="zapin lighthover"> [img[$imgpath + "Maps/ikazapin.png"][MScaving][$mscaving to 66, $adpos to 0, $adpos2 to 0, $wopos to 145]] </div> <</if>> <<if $quest_ave is 2>> <div class="zapin lighthover"> [img[$imgpath + "Maps/ikazapin.png"][Maps][$wopos to 145, $paddle to true]] </div> <</if>> <<if $quest_ave gte 3>> <div class="zapin lighthover"> [img[$imgpath + "Maps/ikazapin.png"][Maps][$wopos to 145, $paddle to true]] </div> <</if>> <<if _blockhama is true>> <div class="outhama opac"> [img[$imgpath + "Maps/outhama.png"]] </div> <<else>> <div class="outhama lighthover"> [img[$imgpath + "Maps/outhama.png"][ScavOut][$scaving to 26]] </div> <</if>> <div class="ha1"> <<hovertip "Blackfang valley">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="ha2"> <<hovertip "Bela's Marsh">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <<if $oldone2 gte 4>> <div class="outavon lighthover"> [img[$imgpath + "Maps/outavon.png"][Scaving][$wopos to 201, $scaving to 19]] </div> <</if>> <<if $quest_aria gte 3 and $quest_aria lte 4 and _ariahere is true>> <div class="outcora lighthover"> [img[$imgpath + "Maps/outcora.png"][Scaving][$wopos to 110, $scaving to 21]] </div> <</if>> <<if $quest_aria gte 5>> <div class="outcora lighthover"> [img[$imgpath + "Maps/outcora.png"][Scaving][$wopos to 110, $scaving to 21]] </div> <</if>> <<if $quest_amel lte 7 and _amelhere is true>><<set _amelok to true>><</if>> <<if $quest_amel gte 8>><<set _amelok to true>><</if>> <<if $quest_amel gte 2 and _amelok is true>> <div class="outash lighthover"> [img[$imgpath + "Maps/outash.png"][ScavOut][$scaving to 38]] </div> <</if>> <<if _blockkahill is true>> <div class="outtrading opac"> [img[$imgpath + "Maps/outkoha.png"]] </div> <<else>> <div class="outtrading lighthover"> [img[$imgpath + "Maps/outkoha.png"][ScavOut][$scaving to 75]] </div> <</if>> <div class="post1 lighthover"> <<hovertip "Silfren woods">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="post2 lighthover"> <<hovertip "Sewo's Bend">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="eryn lighthover"> <<hovertip "Eryn Hill">> [img[$imgpath + "Maps/ikabutt.png"]] <</hovertip>> </div> <div class="post3 opac"> [img[$imgpath + "Maps/ikabutt.png"]] </div> <div class="rightdown lighthover"> [img[$imgpath + "Maps/waysign_darkmereright.png"][Darkmere]] </div> </div></div> <</nobr>><<nobr>> <<if $stimcontrol is undefined>><<set $stimcontrol = [250, 0, 0]>><</if>> <<set $passa to passage()>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> <<set _marseffect to true>> <</if>> <div class="vendorpicmarket"> <div class="vsmalltex"><br></div> <div class="bigtex"> <center> '' <<if $event is 1>> CROSSBOW <br><br> [img[$imgpath + "Stuff/crossbow.png"]] <<set _off to 80>> <<if _marseffect is true>><<set _off+=5>><</if>> <<if _ham is true>><<set _off+=5>><<if $hamtrade gte -20>> <<set _off+=$hamtrade>><</if>><</if>> <<set _cap2 to $crossbowcap>> <</if>> <<if $event is 2>> 9MM PISTOL <br><br> [img[$imgpath + "Stuff/pistol.png"]] <<set _off to 180>> <<if _marseffect is true>><<set _off+=10>><</if>> <<if _ham is true>><<set _off+=15>><<if $hamtrade gte -20>> <<set _off+=$hamtrade>><</if>><</if>> <<set _cap2 to $pistolcap>> <</if>> <<if $event is 3>> SHOTGUN <br><br> [img[$imgpath + "Stuff/shotgun.png"]] <<set _off to 300>> <<if _marseffect is true>><<set _off+=25>><</if>> <<if _ham is true>><<set _off+=50>><<if $hamtrade gte -20>> <<set _off+=$hamtrade>><</if>><</if>> <<set _cap2 to $shotguncap>> <</if>> <<if $event is 4>> 900 REMINGTON RIFLE <br><br> [img[$imgpath + "Stuff/rifle.png"]] <<set _off to 400>> <<if $diff is 3>> <<set _off to 300>> <</if>> <<if _marseffect is true>><<set _off+=50>><</if>> <<if _ham is true and $blackchar is undefined and $blackchar2 is undefined>> <<set _off+=180>> <<if $hamtrade gte -20>> <<set _off+=$hamtrade>> <</if>> <</if>> <<set _cap2 to $riflecap>> <</if>> <<if $event is 5>> AUTOMATIC RIFLE <br><br> [img[$imgpath + "Stuff/autorifle.png"]] <<set _off to 1000>> <<if $diff is 3>> <<set _off to 800>> <</if>> <<if _ham is true>><<set _off+=200>><<if $hamtrade gte -20>> <<set _off+=$hamtrade>><</if>><</if>> <<set _cap2 to $autoriflecap>> <<if _ham is true and $blackchar is undefined and $blackchar2 is undefined>><<set _off+=50>><</if>> <</if>> <<if $event is 6>> COILGUN <br><br> [img[$imgpath + "Stuff/coil.png"]] <<set _off to 2700>> <<if $diff is 3>> <<set _off to 2400>> <</if>> <<set _cap2 to $coilcap>> <</if>> <<if $event is 7>> PLASMA RIFLE <br><br> [img[$imgpath + "Stuff/plasma.png"]] <<set _off to 5200>> <<if $diff is 3>> <<set _off to 4600>> <</if>> <<set _cap2 to $plasmacap>> <</if>> <<if $event is 8>> COMBAT KNIFE <br><br> [img[$imgpath + "Stuff/knife.png"]] <<set _off to 80>> <<set _cap2 to $knifecap>> <</if>> <<if $event is 9>> COMBAT STAFF <br><br> [img[$imgpath + "Stuff/staff.png"]] <<set _off to 5>> <</if>> <<if $event is 10>> SLEDGEHAMMER <br><br> [img[$imgpath + "Stuff/sledge.png"]] <<set _off to 80>> <</if>> <<if $event is 11>> STEEL SWORD <br><br> [img[$imgpath + "Stuff/sword.png"]] <<set _off to 150>> <<set _cap2 to $swordcap>> <</if>> <<if $event is 12>> POWER KATANA <br><br> [img[$imgpath + "Stuff/katana.png"]] <<set _off to 1200>> <<set _cap2 to $katanacap>> <</if>> <<if $event is 13>> WHIPPING CANE <br><br> [img[$imgpath + "Stuff/cane.png"]] <<set _off to 10>> <</if>> <<if $event is 14>> GREAT SWORD <br><br> [img[$imgpath + "Stuff/gsword.png"]] <<set _off to 3000>> <<set _cap2 to $gswordcap>> <</if>> <<if $event is 15>> PIPE GUN <br><br> [img[$imgpath + "Stuff/prifle.png"]] <<set _off to 200>> <<set _cap2 to $priflecap>> <</if>> <<if $event is 16>> .50 cal RIFLE <br><br> [img[$imgpath + "Stuff/50c.png"]] <<set _off to 1500>> <<set _cap2 to $rifle50cap>> <</if>> <<if $event is 17>> WAKIZASHI <br><br> [img[$imgpath + "Stuff/waki.png"]] <<set _off to 200>> <<set _cap2 to $wakicap>> <</if>> <<if $event is 18>> SPEAR <br><br> [img[$imgpath + "Stuff/spear.png"]] <<set _off to 55>> <<set _cap2 to $spearcap>> <</if>> <<if $event is 19>> GRENADE LAUNCHER <br><br> [img[$imgpath + "Stuff/gl.png"]] <<set _off to 3000>> <<set _cap2 to $glcap>> <</if>> <<if $event is 20>> MINIGUN <br><br> [img[$imgpath + "Stuff/minigun.png"]] <<set _off to 50000>> <</if>> <<if $event is 21>> PADDED ARMOR <br><br> [img[$imgpath + "Stuff/armorpadded.png"]] <<set _off to 50>> <</if>> <<if $event is 22>> LEATHER ARMOR <br><br> [img[$imgpath + "Stuff/armorleather.png"]] <<set _off to 150>> <</if>> <<if $event is 23>> HEAVY LEATHER ARMOR <br><br> [img[$imgpath + "Stuff/armorhleather.png"]] <<set _off to 350>> <</if>> <<if $event is 24>> COMBAT ARMOR <br><br> [img[$imgpath + "Stuff/armorcombat.png"]] <<set _off to 1600>> <</if>> <<if $event is 25>> COMBAT WEAVE ARMOR <br><br> [img[$imgpath + "Stuff/armorweave.png"]] <<set _off to 2800>> <</if>> <<if $event is 26>> DURAPLATE COMBAT ARMOR <br><br> [img[$imgpath + "Stuff/armordura.png"]] <<set _off to 7900>> <</if>> <<if $event is 27>> PADDED ARMOR (NPC) <br><br> [img[$imgpath + "Stuff/slpaddedbig.png"]] <<set _off to 50>> <</if>> <<if $event is 28>> LEATHER ARMOR (NPC) <br><br> [img[$imgpath + "Stuff/slleatherbig.png"]] <<set _off to 150>> <</if>> <<if $event is 29>> HEAVY LEATHER ARMOR (NPC) <br><br> [img[$imgpath + "Stuff/slhleatherbig.png"]] <<set _off to 300>> <</if>> <<if $event is 30>> COMBAT ARMOR (NPC) <br><br> [img[$imgpath + "Stuff/slcombatbig.png"]] <<set _off to 1600>> <</if>> <<if $event is 31>> COMBAT WEAVE (NPC) <br><br> [img[$imgpath + "Stuff/slweavebig.png"]] <<set _off to 2500>> <</if>> <<if $event is 32>> DURAPLATE ARMOR (NPC) <br><br> [img[$imgpath + "Stuff/armordura.png"]] <<set _off to 7400>> <</if>> <<if $event is 33>> STEALTH ARMOR (NPC) <br><br> [img[$imgpath + "Stuff/slstealthbig.png"]] <<set _off to 9500>> <</if>> <<if $event is 50>> H.U.L.C. ARMOR (NPC) <br><br> [img[$imgpath + "Stuff/hulc.png"]] <<set _off to 200000>> <<if $remhulc gte 32>><<set _off-=30000>><</if>> <<if $remhulc gte 25>><<set _off-=20000>><</if>> <<if $remhulc lte 20>><<set _off+=10000>><</if>> <<if $remhulc lte 15>><<set _off+=10000>><</if>> <<if $remhulc lte 10>><<set _off+=15000>><</if>> <<if $remhulc lte 5>><<set _off+=25000>><</if>> <<if $remhulc lte 1>><<set _off+=100000>><</if>> <<if $remhulc lte 0>><<set _off+=2000000>><</if>> <</if>> <<if $event gte 21 and $event lte 33>> <<if $faction.ikaanos.control lte 9>><<set _off*=1.1>><</if>> <</if>> <<if $event is 34>> LOIN DRESS <br><br> [img[$imgpath + "Stuff/formal2.png"]] <<set _off to 150>> <</if>> <<if $event is 35>> WRAP DRESS <br><br> [img[$imgpath + "Stuff/formal1.png"]] <<set _off to 120>> <</if>> <<if $event is 36>> STRING BIKINI <br><br> [img[$imgpath + "Stuff/string.png"]] <<set _off to 40>> <</if>> <<if $event is 37>> LATEX BIKINI <br><br> [img[$imgpath + "Stuff/latex.png"]] <<set _off to 80>> <</if>> <<if $event is 38>> NEW EDEN DRESS <br><br> [img[$imgpath + "Stuff/eden.png"]] <<set _off to 420>> <</if>> <<if $event is 39>> SLAVE HARNESS <br><br> [img[$imgpath + "Stuff/harness.png"]] <<set _off to 110>> <</if>> <<if $event is 40>> COMMON NECKLACE <br><br> [img[$imgpath + "Stuff/necklace1.png"]] <<set _off to 10>> <</if>> <<if $event is 41>> ROPE <br><br> [img[$imgpath + "Stuff/rope.png"]] <<set _off to 6>> <</if>> <<if $event is 42>> HANDHELD COMPUTER (MARK I) <br><br> [img[$imgpath + "Stuff/comp1.png"]] <<set _off to 2000>> <</if>> <<if $event is 43>> HANDHELD COMPUTER (MARK II) <br><br> [img[$imgpath + "Stuff/comp2.png"]] <<set _off to 4000>> <</if>> <<if $event is 44>> GOLD NECKLACE <br><br> [img[$imgpath + "Stuff/necklace3.png"]] <<set _off to 250>> <<if $artisan gte 100>><<set _off+=40>><</if>> <<if $artisan gte 110>><<set _off+=80>><</if>> <<if $goldprice gte -100>><<set _off+=$goldprice>><</if>> <</if>> <<if $event is 45>> COMMON ARTIFACT <br><br> [img[$imgpath + "Stuff/commonart.png"]] <<set _off to 250>> <<if $faction.ikaanos.prosp lte 4>><<set _off-=50>><</if>> <<if $faction.ikaanos.prosp lte 14>><<set _off-=20>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off-=50>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _off+=100>><</if>> <<if $faction.ikaanos.control gte 90>><<set _off+=150>><</if>> <</if>> <<if $event is 46>> UNCOMMON ARTIFACT <br><br> [img[$imgpath + "Stuff/uncommonart.png"]] <<set _off to 500>> <<if $faction.ikaanos.prosp lte 4>><<set _off-=100>><</if>> <<if $faction.ikaanos.prosp lte 14>><<set _off-=40>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off-=100>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=50>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _off+=150>><</if>> <<if $faction.ikaanos.control gte 90>><<set _off+=150>><</if>> <</if>> <<if $event is 47>> UNIQUE ARTIFACT <br><br> [img[$imgpath + "Stuff/rareart.png"]] <<set _off to 1500>> <<if $faction.ikaanos.prosp lte 4>><<set _off-=250>><</if>> <<if $faction.ikaanos.prosp lte 14>><<set _off-=250>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off-=250>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=250>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _off+=250>><</if>> <<if $faction.ikaanos.control gte 90>><<set _off+=250>><</if>> <</if>> <<if $event is 48>> FELANI FUNGUS <br><br> [img[$imgpath + "Stuff/felani.png"]] <<set _off to 15>> <<if $faction.ikaanos.prosp gte 70>><<set _off+=5>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set _off+=10>><</if>> <<if $faction.ikaanos.corruption lte 9>><<set _off-=10>><</if>> <</if>> <<if $event is 60>> BOLTS<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 1>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=1>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 2>><<set _off-=1>><</if>> <</if>> <<if $event is 61>> 9MM<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 2>> <<if _ham is true>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=1>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 2>><<set _off-=1>><</if>> <</if>> <<if $event is 62>> SHELLS<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 3>> <<if _ham is true>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=2>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=1>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 2>><<set _off-=1>><</if>> <</if>> <<if $event is 63>> .30-06<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 2>> <<if _ham is true>><<set _off+=2>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=2>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=1>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 2>><<set _off-=1>><</if>> <</if>> <<if $event is 64>> 7.62<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 4>> <<if _ham is true>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=3>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=1>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 3>><<set _off-=2>><</if>> <</if>> <<if $event is 65>> .45 COLT<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 4>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=2>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=1>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 2>><<set _off-=1>><</if>> <</if>> <<if $event is 66>> MAG<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 16>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=5>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=2>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=2>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=4>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 2>><<set _off-=6>><</if>> <</if>> <<if $event is 67>> ENERGY CELLS<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 70>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=30>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=15>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=15>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 2>><<set _off-=12>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 2>><<set _off-=12>><</if>> <</if>> <<if $event is 68>> .50 cal<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 8>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=4>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=3>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=3>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 4>><<set _off-=3>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 4>><<set _off-=3>><</if>> <</if>> <<if $event is 69>> .50 cal<br><br> [img[$imgpath + "Stuff/ammo.png"]] <<set _off to 15>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=4>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _off+=3>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=3>><</if>> <<if $faction.ikaanos.prosp gte 90 and _off gte 4>><<set _off-=3>><</if>> <<if $faction.ikaanos.control gte 90 and _off gte 4>><<set _off-=3>><</if>> <</if>> <<if $event is 80>> FOOD RATIONS<br> ''<<if $foodlimit[0] lte 7499>>Market cap:<<else>>Market cap reached!<</if>> <<print setup.formatNumber($foodlimit[0])>>/7,500'' [img[$imgpath + "Stuff/food.png"]] <</if>> <<if $event is 81>> MERCHANDISE<br><br> [img[$imgpath + "Stuff/swag.png"]] <<set _swagp to 3>> <<if $disp_under gte 10>><<set _swagp+=1>><</if>> <<if $mastercharm or $manipulate gte 90>><<set _swagp+=1>><</if>> <<if $faction.ikaanos.prosp lte 6>><<set _swagp-=1>><</if>> <<if $wopos is 112>><<set _swagp+=1>><</if>> <<if $swagcap gte 4000>><<set _swagp-=1>><</if>> <<if $swagcap gte 7000>><<set _swagp-=1>><</if>> <<if $swagcap lte 200>><<set _swagp+=1>><</if>> <<if $swagcap lte 20>><<set _swagp+=1>><</if>> <<if $swagcap lte 1>><<set _swagp+=1>><</if>> <<if _swagp lt 1>><<set _swagp to 1>><</if>> <</if>> <<if $event is 82>> DURASTEEL<br><br> [img[$imgpath + "Stuff/dura.png"]] <<set _off to 200>> <</if>> <<if $event is 83>> GOLD INGOTS<br><br> [img[$imgpath + "Stuff/goldbig.png"]] <<set _off to 190>> <<if _marseffect is true>><<set _off+=10>><</if>> <<if $faction.ikaanos.control lte 6>><<set _off+=10>><</if>> <<if $faction.ikaanos.control lte 24>><<set _off+=10>><</if>> <<if $goldprice gte -100>><<set _off+=$goldprice>><</if>> <</if>> <<if $event is 84>> PELTS<br><br> [img[$imgpath + "Stuff/pelts.png"]] <<set _off to 16>> <</if>> <<if $event is 85>> TENDSTIM<br><br> [img[$imgpath + "Stuff/tendstimb.png"]] <<set _off to 25>> <<if $stimcontrol[0] lte 5>><<set _off+=10>><</if>> <<if $stimcontrol[0] gte 151>><<set _price-=5>><</if>> <<if $stimcontrol[0] gte 350>><<set _off-=4>><</if>> <<if $stimcontrol[0] gte 650>><<set _off-=4>><</if>> <<if $stimcontrol[0] gte 950>><<set _off-=2>><</if>> <<if $faction.ikaanos.prosp gte 70>><<set _off-=3>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _off-=3>><</if>> <<if $faction.ikaanos.control gte 70>><<set _off-=3>><</if>> <<if _off lte 10>><<set _off to 10>><</if>> <</if>> <<if $event is 86>> POWER CORE<br><br> [img[$imgpath + "Stuff/powercore.png"]] <<set _off to 750>> <<if $tech gte 85>><<set _off+=50>><</if>> <<if $tech gte 130>><<set _off+=150>><</if>> <</if>> <<if $event is 87>> IMPERIAL FLOWERS<br><br> [img[$imgpath + "Stuff/impflowers.png"]] <<set _off to 350>> <<if $faction.ikaanos.corruption gte 75>><<set _off+=100>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set _off+=100>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _off+=50>><</if>> <<if $faction.ikaanos.control gte 90>><<set _off+=50>><</if>> <</if>> <<if $event is 88>> SILVER BARS<br><br> [img[$imgpath + "Stuff/silver.png"]] <<set _off to 20>> <<if $faction.ikaanos.prosp lte 6>><<set _off+=1>><</if>> <<if _marseffect is true>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 6>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 24>><<set _off+=1>><</if>> <</if>> <<if $event is 89>> EMERALDS<br><br> [img[$imgpath + "Stuff/emerald.png"]] <<set _off to 200>> <<if $faction.ikaanos.prosp lte 6>><<set _off+=10>><</if>> <<if _marseffect is true>><<set _off+=10>><</if>> <<if $faction.ikaanos.control lte 6>><<set _off+=10>><</if>> <<if $faction.ikaanos.control lte 24>><<set _off+=10>><</if>> <</if>> <<if $event is 90>> DIAMONDS<br><br> [img[$imgpath + "Stuff/diamond.png"]] <<set _off to 2000>> <<if $faction.ikaanos.prosp lte 6>><<set _off+=100>><</if>> <<if _marseffect is true>><<set _off+=100>><</if>> <<if $faction.ikaanos.control lte 6>><<set _off+=100>><</if>> <<if $faction.ikaanos.control lte 24>><<set _off+=100>><</if>> <</if>> <<if $event is 91>> EMBRYL<br><br> [img[$imgpath + "Stuff/embryl.png"]] <<set _off to 6000>> <<if $faction.ikaanos.prosp lte 6>><<set _off+=500>><</if>> <<if _marseffect is true>><<set _off+=500>><</if>> <<if $faction.ikaanos.control lte 6>><<set _off+=500>><</if>> <<if $faction.ikaanos.control lte 24>><<set _off+=500>><</if>> <</if>> <<if $event is 92>> GOLD ORE<br><br><br> [img[$imgpath + "Stuff/goldore.png"]] <<set _off to 6>> <<if $faction.ikaanos.prosp lte 6>><<set _off+=1>><</if>> <<if _marseffect is true>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 6>><<set _off+=5>><</if>> <<if $faction.ikaanos.control lte 24>><<set _off+=2>><</if>> <</if>> <<if $event is 93>> SILVER ORE<br><br> [img[$imgpath + "Stuff/silverore.png"]] <<set _off to 2>> <<if $faction.ikaanos.prosp lte 6>><<set _off+=1>><</if>> <</if>> <<if $event is 94>> COPPER ORE<br><br> [img[$imgpath + "Stuff/copperore.png"]] <<set _off to 1>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=1>><</if>> <<if _marseffect is true>><<set _off+=1>><</if>> <</if>> <<if $event is 95>> IRON ORE<br><br> [img[$imgpath + "Stuff/ironore.png"]] <<set _off to 1>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=1>><</if>> <</if>> <<if $event is 96>> GREAT AXE<br><br> [img[$imgpath + "Stuff/gaxe.png"]] <<set _off to 2800>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=500>><</if>> <<set _cap2 to $gswordcap>> <</if>> <<if $event is 97>> COPPER<br><br> [img[$imgpath + "Stuff/copper.png"]] <<set _off to 7>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=1>><</if>> <</if>> <<if $event is 99>> DIAMOND NECKLACE<br><br> [img[$imgpath + "Stuff/necklace4.png"]] <<set _off to 6000>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=500>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _off+=500>><</if>> <</if>> <<if $event is 100>> EMBRYL NECKLACE<br><br> [img[$imgpath + "Stuff/necklace5.png"]] <<set _off to 15000>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=1500>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _off+=1500>><</if>> <</if>> <<if $event is 101>> ARM CHAIR<br><br> [img[$imgpath + "Stuff/armchair.png"]] <<set _furn to $owngchair>> <<set _off to 50>> <</if>> <<if $event is 102>> SINGLE BED<br><br> [img[$imgpath + "Stuff/bedsingle.png"]] <<set _furn to $ownbed1>> <<set _off to 40>> <</if>> <<if $event is 103>> DOUBLE BED<br><br> [img[$imgpath + "Stuff/beddouble.png"]] <<set _furn to $ownbed2>> <<set _off to 80>> <</if>> <<if $event is 104>> MEGA BED<br><br> [img[$imgpath + "Stuff/bedmega.png"]] <<set _furn to $ownmegabed>> <<set _off to 700>> <</if>> <<if $event is 105>> BOOK SHELF<br><br> [img[$imgpath + "Stuff/bookshelf.png"]] <<set _furn to $ownshelf>> <<set _off to 300>> <</if>> <<if $event is 106>> DINNER SET<br><br> [img[$imgpath + "Stuff/dinnerset.png"]] <<set _furn to $owndinnerset>> <<set _off to 200>> <</if>> <<if $event is 107>> SOFA<br><br> [img[$imgpath + "Stuff/sofa.png"]] <<set _furn to $ownsofa1>> <<set _off to 70>> <</if>> <<if $event is 108>> LUXURIOUS SOFA<br><br> [img[$imgpath + "Stuff/sofalux.png"]] <<set _furn to $ownsofa2>> <<set _off to 700>> <</if>> <<if $event is 109>> WORK DESK<br><br> [img[$imgpath + "Stuff/desk.png"]] <<set _furn to $owndesk>> <<set _off to 100>> <</if>> <<if $event is 120>> WOOD<br><br> [img[$imgpath + "Stuff/wood.png"]] <<set _off to 1>> <<if $woodcap gte 2000000>><<set _off-=1>><</if>> <<if $woodcap lte 500000>><<set _off+=2>><</if>> <<if $woodcap lte 50000>><<set _off+=1>><</if>> <<if $faction.ikaanos.control lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=1>><</if>> <<if $mch.yardslot20.lumberav lte 99999>><<set _off+=1>><</if>> <<if $mch.yardslot20.lumberav lte 99>><<set _off+=1>><</if>> <<if _off lte 0>><<set _off to 1>><</if>> <</if>> <<if $event is 121>> GUNPOWDER<br><br> [img[$imgpath + "Stuff/gpow.png"]] <<set _off to 2>> <<if $faction.ikaanos.prosp lte 4>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _off-=1>><</if>> <<if _off lte 0>><<set _off to 1>><</if>> <</if>> <<if $event is 122>> TOBACCO<br><br> [img[$imgpath + "Stuff/tobacco.png"]] <<set _off to 3>> <<if $faction.ikaanos.corruption gte 75>><<set _off+=1>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _off+=1>><</if>> <</if>> <<if $event is 123>> R-55 REVOLVER<br><br> [img[$imgpath + "Stuff/r55.png"]] <<set _off to 2500>> <<if $faction.ikaanos.control lte 19>><<set _off+=500>><</if>> <<if $days gte 500>><<set _off+=250>><</if>> <<if $days gte 1500>><<set _off+=250>><</if>> <</if>> <<if $event is 124>> .45 REVOLVER<br><br><br><br> [img[$imgpath + "Weapons/revolver.png"]] <<set _off to 500>> <<if $faction.ikaanos.control lte 19>><<set _off+=100>><</if>> <</if>> '' </center> </div> </div> /* MASTER CAP PRICE */ <<if _cap2 lte 149>><<set _off*=1.5>><</if>> <<if _cap2 lte 1499 and _cap2 gte 150>><<set _off*=1.3>><</if>> <<if _cap2 lte 4999 and _cap2 gte 1500>><<set _off*=1.2>><</if>> <<if _cap2 gte 15000 and _cap2 lte 24999>><<set _off*=0.7>><</if>> <<if _cap2 gte 25000 and _cap2 lte 34999>><<set _off*=0.6>><</if>> <<if _cap2 gte 35000 and _cap2 lte 49999>><<set _off*=0.5>><</if>> <<if _cap2 gte 50000>><<set _off*=0.35>><</if>> <<set _off = Math.round(_off)>> <div class="vendorinfonew vendorpos center"> <<if $event is 1>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $owncrossbow units</center> <center>''Market supply:'' <<hovertip"''Demand:'' <<include Demand>>">> <<print setup.formatNumber($crossbowcap)>> <</hovertip>> units</center> <div class="tex8px"><br></div> <<if $owncrossbow gte 1 and _nocross isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $owncrossbow-=1, $removebutt to true, $crossbowcap+=1]]</div> <<if $owncrossbow gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $owncrossbow-=10, $removebutt to true, $crossbowcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $owncrossbow gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $owncrossbow-=100, $removebutt to true, $crossbowcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $owncrossbow gte 501>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $owncrossbow-=500, $removebutt to true, $crossbowcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "crossbow" and $owncrossbow lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 2>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownpistol units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:''<</hovertip>> <<print setup.formatNumber($pistolcap)>> units</center> <div class="tex8px"><br></div> <<if $ownpistol gte 1 and _nopistol isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownpistol-=1, $removebutt to true, $pistolcap+=1]]</div> <<if $ownpistol gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownpistol-=10, $removebutt to true, $pistolcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownpistol gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownpistol-=100, $removebutt to true, $pistolcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownpistol gte 501>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownpistol-=500, $removebutt to true, $pistolcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "pistol" and $ownpistol lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 3>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownshotgun units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:''<</hovertip>> <<print setup.formatNumber($shotguncap)>> units</center> <div class="tex8px"><br></div> <<if $ownshotgun gte 1 and _noshotgun isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownshotgun-=1, $removebutt to true, $shotguncap+=1]]</div> <<if $ownshotgun gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownshotgun-=10, $removebutt to true, $shotguncap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownshotgun gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownshotgun-=100, $removebutt to true, $shotguncap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownshotgun gte 501>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownshotgun-=500, $removebutt to true, $shotguncap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "shotgun" and $ownshotgun lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 4>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownrifle units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($riflecap)>> units</center> <div class="tex8px"><br></div> <<if $ownrifle gte 1 and _norifle isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownrifle-=1, $removebutt to true, $riflecap+=1]]</div> <<if $ownrifle gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownrifle-=10, $removebutt to true, $riflecap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownrifle gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownrifle-=100, $removebutt to true, $riflecap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownrifle gte 501>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownrifle-=500, $removebutt to true, $riflecap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "rifle" and $ownrifle lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 5>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownautorifle units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($autoriflecap)>> units</center> <div class="tex8px"><br></div> <<if $ownautorifle gte 1 and _noautorifle isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownautorifle-=1, $removebutt to true, $autoriflecap+=1]]</div> <<if $ownautorifle gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownautorifle-=10, $removebutt to true, $autoriflecap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownautorifle gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownautorifle-=100, $removebutt to true, $autoriflecap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownautorifle gte 501>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownautorifle-=500, $removebutt to true, $autoriflecap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "automaticrifle" and $ownautorifle lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 6>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $owncoil units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($coilcap)>> units</center> <div class="tex8px"><br></div> <<if $owncoil gte 1 and _nocoil isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $owncoil-=1, $removebutt to true, $coilcap+=1]]</div> <<if $owncoil gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $owncoil-=10, $removebutt to true, $coilcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $owncoil gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $owncoil-=100, $removebutt to true, $coilcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $owncoil gte 501>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $owncoil-=500, $removebutt to true, $coilcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "coil" and $owncoil lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 7>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownplasma units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($plasmacap)>> units</center> <div class="tex8px"><br></div> <<if $ownplasma gte 1 and _noplasma isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownplasma-=1, $removebutt to true, $plasmacap+=1]]</div> <<if $ownplasma gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownplasma-=10, $removebutt to true, $plasmacap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownplasma gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownplasma-=100, $removebutt to true, $plasmacap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownplasma gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownplasma-=500, $removebutt to true, $plasmacap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "plasma" and $ownplasma lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 8>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownknife units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($knifecap)>> units</center> <div class="tex8px"><br></div> <<if $ownknife gte 1 and _noknife isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownknife-=1, $removebutt to true, $knifecap+=1]]</div> <<if $ownknife gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownknife-=10, $removebutt to true, $knifecap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownknife gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownknife-=100, $removebutt to true, $knifecap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownknife gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownknife-=500, $removebutt to true, $knifecap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "knife" and $ownknife lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 9>> <<if $staffcap is undefined>><<set $staffcap to 15541100>><</if>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownstaff units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($staffcap)>> units</center> <div class="tex8px"><br></div> <<if $ownstaff gte 1 and _nostaff isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownstaff-=1, $removebutt to true, $staffcap+=1]]</div> <<if $ownstaff gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownstaff-=10, $removebutt to true, $staffcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownstaff gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownstaff-=100, $removebutt to true, $staffcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownstaff gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownstaff-=500, $removebutt to true, $staffcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "staff" and $ownstaff lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 10>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownsledge units</center> <br> <<if $ownsledge gte 1 and _nosledge isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownsledge-=1, $removebutt to true]]</div> <<if $ownsledge gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownsledge-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownsledge*_off, $ownsledge=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <<if $activeweapon is "sledge" and $ownsledge lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 11>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownsword units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($swordcap)>> units</center> <div class="tex8px"><br></div> <<if $ownsword gte 1 and _nosword isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownsword-=1, $removebutt to true, $swordcap+=1]]</div> <<if $ownsword gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownsword-=10, $removebutt to true, $swordcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownsword gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownsword-=100, $removebutt to true, $swordcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownsword gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownsword-=500, $removebutt to true, $swordcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "sword" and $ownsword lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 12>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownpowerkatana units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($katanacap)>> units</center> <div class="tex8px"><br></div> <<if $ownpowerkatana gte 1 and _nopowerkatana isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownpowerkatana-=1, $removebutt to true, $katanacap+=1]]</div> <<if $ownpowerkatana gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownpowerkatana-=10, $removebutt to true, $katanacap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownpowerkatana gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownpowerkatana-=100, $removebutt to true, $katanacap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownpowerkatana gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownpowerkatana-=500, $removebutt to true, $katanacap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "powerkatana" and $ownpowerkatana lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 13>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownwhipstick units</center> <br> <<if $ownwhipstick gte 1 and _nowhipstick isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownwhipstick-=1, $removebutt to true]]</div> <<if $ownwhipstick gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownwhipstick-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownwhipstick*_off, $ownwhipstick=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <<if $activeweapon is "whipstick" and $ownwhipstick lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 14>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $owngsword units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($gswordcap)>> units</center> <div class="tex8px"><br></div> <<if $owngsword gte 1 and _nogsword isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $owngsword-=1, $removebutt to true, $gswordcap+=1]]</div> <<if $owngsword gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $owngsword-=10, $removebutt to true, $gswordcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $owngsword gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $owngsword-=100, $removebutt to true, $gswordcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $owngsword gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $owngsword-=500, $removebutt to true, $gswordcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "gsword" and $owngsword lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 15>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownprifle units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($priflecap)>> units</center> <div class="tex8px"><br></div> <<if $ownprifle gte 1 and _noprifle isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownprifle-=1, $removebutt to true, $priflecap+=1]]</div> <<if $ownprifle gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownprifle-=10, $removebutt to true, $priflecap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownprifle gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownprifle-=100, $removebutt to true, $priflecap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownprifle gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownprifle-=500, $removebutt to true, $priflecap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "prifle" and $ownprifle lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 16>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $own50c units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($rifle50cap)>> units</center> <div class="tex8px"><br></div> <<if $own50c gte 1 and _no50c isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $own50c-=1, $removebutt to true, $rifle50cap+=1]]</div> <<if $own50c gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $own50c-=10, $removebutt to true, $rifle50cap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $own50c gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $own50c-=100, $removebutt to true, $rifle50cap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $own50c gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $own50c-=500, $removebutt to true, $rifle50cap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "rifle50" and $own50c lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 17>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownwaki units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($wakicap)>> units</center> <div class="tex8px"><br></div> <<if $ownwaki gte 1 and _nowaki isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownwaki-=1, $removebutt to true, $wakicap+=1]]</div> <<if $ownwaki gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownwaki-=10, $removebutt to true, $wakicap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownwaki gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownwaki-=100, $removebutt to true, $wakicap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownwaki gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownwaki-=500, $removebutt to true, $wakicap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "waki" and $ownwaki lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 18>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownspear units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($spearcap)>> units</center> <div class="tex8px"><br></div> <<if $ownspear gte 1 and _nospear isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownspear-=1, $removebutt to true, $spearcap+=1]]</div> <<if $ownspear gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownspear-=10, $removebutt to true, $spearcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownspear gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownspear-=100, $removebutt to true, $spearcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownspear gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownspear-=500, $removebutt to true, $spearcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "spear" and $ownspear lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 19>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $owngl units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($glcap)>> units</center> <div class="tex8px"><br></div> <<if $owngl gte 1 and _nogl isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $owngl-=1, $removebutt to true, $glcap+=1]]</div> <<if $owngl gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $owngl-=10, $removebutt to true, $glcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $owngl gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $owngl-=100, $removebutt to true, $glcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $owngl gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $owngl-=500, $removebutt to true, $glcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "gl" and $owngl lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 20>> <<set _cap2 to 0>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownminigun units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber(0)>> units</center> <div class="tex8px"><br></div> <<if $ownminigun gte 1 and _nogl isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownminigun-=1, $removebutt to true]]</div> <<if $ownminigun gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $owngl-=10, $removebutt to true, $glcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownminigun gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownminigun-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownminigun gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownminigun-=500, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "minigun" and $ownminigun lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 21>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' <<if $ownpadded is true>>Yes<<else>>No<</if>></center> <br> <<if $ownpadded is true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownpadded to false, $removebutt to true]]</div> <div class="sellbutt ulvendorhalfown">Sell all</div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 22>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' <<if $ownleather is true>>Yes<<else>>No<</if>></center> <br> <<if $ownleather is true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownleather to false, $removebutt to true]]</div> <div class="sellbutt ulvendorhalfown">Sell all</div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 23>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' <<if $ownhleather is true>>Yes<<else>>No<</if>></center> <br> <<if $ownhleather is true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownhleather to false, $removebutt to true]]</div> <div class="sellbutt ulvendorhalfown">Sell all</div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 24>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' <<if $owncombat is true>>Yes<<else>>No<</if>></center> <br> <<if $owncombat is true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $owncombat to false, $removebutt to true]]</div> <div class="sellbutt ulvendorhalfown">Sell all</div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 25>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' <<if $ownweave is true>>Yes<<else>>No<</if>></center> <br> <<if $ownweave is true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownweave to false, $removebutt to true]]</div> <div class="sellbutt ulvendorhalfown">Sell all</div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 26>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' <<if $ownduraplate is true>>Yes<<else>>No<</if>></center> <br> <<if $ownduraplate is true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownduraplate to false, $removebutt to true]]</div> <div class="sellbutt ulvendorhalfown">Sell all</div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 27>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownslpadded units</center> <br> <<if $ownslpadded gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslpadded-=1, $removebutt to true]]</div> <<if $ownslpadded gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslpadded-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslpadded*_off, $ownslpadded=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 28>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownslleather units</center> <br> <<if $ownslleather gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslleather-=1, $removebutt to true]]</div> <<if $ownslleather gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslleather-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslleather*_off, $ownslleather=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 29>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownslhleather units</center> <br> <<if $ownslhleather gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslhleather-=1, $removebutt to true]]</div> <<if $ownslhleather gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslhleather-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslhleather*_off, $ownslhleather=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 30>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownslcombat units</center> <br> <<if $ownslcombat gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslcombat-=1, $removebutt to true]]</div> <<if $ownslcombat gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslcombat-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslcombat*_off, $ownslcombat=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 31>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownslweave units</center> <br> <<if $ownslweave gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslweave-=1, $removebutt to true]]</div> <<if $ownslweave gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslweave-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslweave*_off, $ownslweave=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 32>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownslduraplate units</center> <br> <<if $ownslduraplate gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslduraplate-=1, $removebutt to true]]</div> <<if $ownslduraplate gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslduraplate-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslduraplate*_off, $ownslduraplate=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 33>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownslstealth units</center> <br> <<if $ownslstealth gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslstealth-=1, $removebutt to true]]</div> <<if $ownslstealth gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslstealth-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslstealth*_off, $ownslstealth=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 50>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownslhulc units</center> <br> <<if $ownslhulc gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownslhulc-=1, $removebutt to true]]</div> <<if $ownslhulc gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownslhulc-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownslhulc*_off, $ownslhulc=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 35>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $owngown units</center> <br> <<if $owngown gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $owngown-=1, $removebutt to true]]</div> <<if $owngown gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $owngown-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$owngown*_off, $owngown=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 34>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $owngown2 units</center> <br> <<if $owngown2 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $owngown2-=1, $removebutt to true]]</div> <<if $owngown2 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $owngown2-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$owngown2*_off, $owngown2=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 36>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownlace units</center> <br> <<if $ownlace gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownlace-=1, $removebutt to true]]</div> <<if $ownlace gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownlace-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownlace*_off, $ownlace=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 37>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownstring units</center> <br> <<if $ownstring gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownstring-=1, $removebutt to true]]</div> <<if $ownstring gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownstring-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownstring*_off, $ownstring=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 38>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $owneden units</center> <br> <<if $owneden gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $owneden-=1, $removebutt to true]]</div> <<if $owneden gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $owneden-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$owneden*_off, $owneden=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 39>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownharness2 units</center> <br> <<if $ownharness2 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownharness2-=1, $removebutt to true]]</div> <<if $ownharness2 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownharness2-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownharness2*_off, $ownharness2=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 40>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownnecklace1 units</center> <br> <<if $ownnecklace1 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownnecklace1-=1, $removebutt to true]]</div> <<if $ownnecklace1 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownnecklace1-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownnecklace1*_off, $ownnecklace1=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 41>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownrope units</center> <br> <<if $ownrope gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownrope-=1, $removebutt to true]]</div> <<if $ownrope gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownrope-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownrope*_off, $ownrope=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 42>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownhandcomp1 units</center> <br> <<if $ownhandcomp1 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownhandcomp1-=1, $removebutt to true]]</div> <<if $ownhandcomp1 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownhandcomp1-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownhandcomp1*_off, $ownhandcomp1=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 43>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownhandcomp2 units</center> <br> <<if $ownhandcomp2 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownhandcomp2-=1, $removebutt to true]]</div> <<if $ownhandcomp2 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownhandcomp2-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownhandcomp2*_off, $ownhandcomp2=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 44>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownnecklace3 units</center> <br> <<if $ownnecklace3 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownnecklace3-=1, $removebutt to true]]</div> <<if $ownnecklace3 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownnecklace3-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownnecklace3*_off, $ownnecklace3=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 45>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownartifact units</center> <br> <<if $ownartifact gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownartifact-=1, $removebutt to true]]</div> <<if $ownartifact gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownartifact-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownartifact*_off, $ownartifact=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 46>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownartifact2 units</center> <br> <<if $ownartifact2 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownartifact2-=1, $removebutt to true]]</div> <<if $ownartifact2 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownartifact2-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownartifact2*_off, $ownartifact2=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 47>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownartifact3 units</center> <br> <<if $ownartifact3 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownartifact3-=1, $removebutt to true]]</div> <<if $ownartifact3 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownartifact3-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownartifact3*_off, $ownartifact3=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 48>> <center>''OFFERED PRICE: &#36;_off''</center> <center>''Owned:'' $ownfelani units</center> <br> <<if $ownfelani gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownfelani-=1, $removebutt to true]]</div> <<if $ownfelani gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownfelani-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownfelani*_off, $ownfelani=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 60>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $bolts units</center> <br> <<if $bolts gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $bolts-=1, $removebutt to true]]</div> <<if $bolts gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $bolts-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$bolts*_off, $bolts=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 61>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $a9mm units</center> <br> <<if $a9mm gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $a9mm-=1, $removebutt to true]]</div> <<if $a9mm gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $a9mm-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$a9mm*_off, $a9mm=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 63>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $a306 units</center> <br> <<if $a306 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $a306-=1, $removebutt to true]]</div> <<if $a306 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $a306-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$a306*_off, $a306=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 62>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $a12g units</center> <br> <<if $a12g gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $a12g-=1, $removebutt to true]]</div> <<if $a12g gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $a12g-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$a12g*_off, $a12g=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 64>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $a556 units</center> <br> <<if $a556 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $a556-=1, $removebutt to true]]</div> <<if $a556 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $a556-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$a556*_off, $a556=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 65>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $a45 units</center> <br> <<if $a45 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $a45-=1, $removebutt to true]]</div> <<if $a45 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $a45-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$a45*_off, $a45=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 66>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $acoil units</center> <br> <<if $acoil gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $acoil-=1, $removebutt to true]]</div> <<if $acoil gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $acoil-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$acoil*_off, $acoil=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 67>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $aenergy units</center> <br> <<if $aenergy gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $aenergy-=1, $removebutt to true]]</div> <<if $aenergy gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $aenergy-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$aenergy*_off, $aenergy=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 68>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $a50 units</center> <br> <<if $a50 gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $a50-=1, $removebutt to true]]</div> <<if $a50 gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $a50-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$a50*_off, $a50=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 69>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $agl units</center> <br> <<if $agl gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $agl-=1, $removebutt to true]]</div> <<if $agl gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $agl-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$agl*_off, $agl=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 80>> <<set _foodprice to $foodprice>> <<set _foodprice-=1>> <<if $faction.ikaanos.prosp lte 4>><<set _foodprice-=2>><</if>> <<if $faction.ikaanos.prosp lte 15>><<set _foodprice-=1>><</if>> <<if _foodprice lte 0>><<set _foodprice to 1>><</if>> <center>''OFFERED PRICE: &#36;_foodprice/unit''</center> <center>''Owned:'' $foodstuff units<br> <br> </center> <<if $foodstuff gte 1 and $foodlimit[0] lte 7500>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_foodprice, $foodstuff-=1, $removebutt to true, $foodlimit[0]+=1]]</div> <<if $foodstuff gte 50>><div class="sellbutt ulvendorhalf">[[Sell (50)|$passa][$cash+=50*_foodprice, $foodstuff-=50, $removebutt to true, $foodlimit[0]+=50]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$foodstuff*_foodprice, $foodlimit[0]+=$foodstuff, $foodstuff=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 81>> <center>''OFFERED PRICE: &#36;_swagp/unit''</center> <center>''Owned:'' $swag units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:''<</hovertip>> <<print setup.formatNumber($swagcap)>> units</center> <<if $swag gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_swagp, $swag-=1, $removebutt to true, $swagcap+=1]]</div> <<if $swag gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=10*_swagp, $swag-=10, $removebutt to true, $swagcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=_swagp*$swag, $swagcap+=$swag, $swag=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 82>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $durasteel units</center> <br> <<if $durasteel gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $durasteel-=1, $removebutt to true, $duracap+=1]]</div> <<if $durasteel gte 11>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $durasteel-=10, $removebutt to true, $duracap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$durasteel*_off, $duracap+=$durasteel, $durasteel=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 83>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' <<print setup.formatNumber($gold)>> units</center> <br> <div class="row center"> <<if $gold gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $gold-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $gold gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $gold-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $gold gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $gold-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $gold gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$gold, $tempgold to $gold, $gold to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 84>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $pelts units</center> <br> <<if $pelts gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $pelts-=1, $removebutt to true]]</div> <<if $pelts gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $pelts-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$pelts*_off, $pelts=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 85>> <<set _ownedstim to 0>> <<if $ownstimb gte 10>><<set _ownedstim+=5>><</if>> <<if $ownstimb gte 100>><<set _ownedstim+=25>><</if>> <<if $ownstimb gte 200>><<set _ownedstim+=30>><</if>> <<if $ownstimb gte 400>><<set _ownedstim+=50>><</if>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $ownstimb units</center> <br> <<if $ownstimb gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownstimb-=1, $removebutt to true, $stimcontrol[0]+=1]]</div> <<if $ownstimb gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownstimb-=10, $removebutt to true, $stimcontrol[0]+=5]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownstimb*_off, $stimcontrol[0]+=_ownedstim, $ownstimb=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 86>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $pcores units</center> <br> <<if $pcores gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $pcores-=1, $removebutt to true]]</div> <<if $pcores gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $pcores-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$pcores*_off, $pcores=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 87>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' $ownimpflowers bouquets</center> <br> <<if $ownimpflowers gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $ownimpflowers-=1, $removebutt to true]]</div> <<if $ownimpflowers gte 10>><div class="sellbutt ulvendorhalf">[[Sell (10)|$passa][$cash+=_off*10, $ownimpflowers-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">Sell (10)</div><</if>> <div class="sellbutt ulvendorhalf"> [[Sell all|$passa][$cash+=$ownimpflowers*_off, $ownimpflowers=0, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> <div class="sellbutt ulvendorhalfown">Sell (10)</div> <div class="sellbutt ulvendorhalfown">Sell all</div> </div> <</if>> <</if>> <<if $event is 88>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' <<print setup.formatNumber($silver)>> units</center> <br> <div class="row center"> <<if $silver gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $silver-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $silver gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $silver-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $silver gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $silver-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $silver gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$silver, $silver to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 89>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($emerald)>> units</center> <br> <div class="row center"> <<if $emerald gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $emerald-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $emerald gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $emerald-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $emerald gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $emerald-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $emerald gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$emerald, $emerald to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 90>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($diamond)>> units</center> <br> <div class="row center"> <<if $diamond gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $diamond-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $diamond gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $diamond-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $diamond gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $diamond-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $diamond gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$diamond, $diamond to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 91>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($embryl)>> units</center> <br> <div class="row center"> <<if $embryl gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $embryl-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $embryl gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $embryl-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $embryl gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $embryl-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $embryl gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$embryl, $embryl to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 92>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($goldore)>> units</center> <br> <div class="row center"> <<if $goldore gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $goldore-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $goldore gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $goldore-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $goldore gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $goldore-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $goldore gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$goldore, $goldore to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 93>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($silverore)>> units</center> <br> <div class="row center"> <<if $silverore gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $silverore-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $silverore gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $silverore-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $silverore gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $silverore-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $silverore gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$silverore, $silverore to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 94>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($copperore)>> units</center> <br> <div class="row center"> <<if $copperore gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $copperore-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $copperore gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $copperore-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $copperore gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $copperore-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $copperore gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$copperore, $copperore to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 95>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($ironore)>> units</center> <br> <div class="row center"> <<if $ironore gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $ironore-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $ironore gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $ironore-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ironore gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $ironore-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ironore gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$ironore, $ironore to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 96>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $owngaxe units</center> <center><<hovertip"''Demand:'' <<include Demand>>">>''Market supply:'' <</hovertip>> <<print setup.formatNumber($gswordcap)>> units</center> <div class="tex8px"><br></div> <<if $owngaxe gte 1 and _nogaxe isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $owngaxe-=1, $removebutt to true, $gswordcap+=1]]</div> <<if $owngaxe gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $owngaxe-=10, $removebutt to true, $gswordcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $owngaxe gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $owngaxe-=100, $removebutt to true, $gswordcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $owngaxe gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $owngaxe-=500, $removebutt to true, $gswordcap+=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "gsword" and $owngsword lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 97>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($copper)>> units</center> <br> <div class="row center"> <<if $copper gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $copper-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $copper gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $copper-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $copper gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $copper-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $copper gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$copper, $copper to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 99>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($ownnecklace4)>> units</center> <br> <div class="row center"> <<if $ownnecklace4 gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $ownnecklace4-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $ownnecklace4 gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $ownnecklace4-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownnecklace4 gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $ownnecklace4-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownnecklace4 gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$ownnecklace4, $ownnecklace4 to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 100>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($ownnecklace5)>> units</center> <br> <div class="row center"> <<if $ownnecklace5 gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $ownnecklace5-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $ownnecklace5 gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $ownnecklace5-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownnecklace5 gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $ownnecklace5-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownnecklace5 gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$ownnecklace5, $ownnecklace5 to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event gte 101 and $event lte 109>> <center>''OFFERED PRICE: &#36;_off/unit''</center> <center>''Owned:'' _furn units</center> <br> <<if _furn gte 1>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[Sell|$passa][$cash+=_off, $sellfurn to 1, $removebutt to true]]</div> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">Sell</div> </div> <</if>> <</if>> <<if $event is 120>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($wood)>> units</center> <br> <div class="row center"> <<if $wood gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $wood-=10, $removebutt to true, $woodcap+=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $wood gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $wood-=100, $removebutt to true, $woodcap+=100]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $wood gte 1000>><div class="sellbutt ulvendorhalf">[[x1,000|$passa][$cash+=_off*1000, $wood-=1000, $removebutt to true, $woodcap+=1000]]</div><<else>><div class="sellbutt ulvendorhalfown">x1,000</div><</if>> <<if $wood gte 10000>><div class="sellbutt ulvendorhalf">[[x10,000|$passa][$cash+=_off*10000, $wood-=10000, $removebutt to true, $woodcap+=10000]]</div><<else>><div class="sellbutt ulvendorhalfown">x10,000</div><</if>> </div> <</if>> <<if $event is 121>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($gpow)>> units</center> <br> <div class="row center"> <<if $gpow gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $gpow-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $gpow gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $gpow-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $gpow gte 1000>><div class="sellbutt ulvendorhalf">[[x1,000|$passa][$cash+=_off*1000, $gpow-=1000, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1,000</div><</if>> <<if $gpow gte 10000>><div class="sellbutt ulvendorhalf">[[x10,000|$passa][$cash+=_off*10000, $gpow-=10000, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10,000</div><</if>> </div> <</if>> <<if $event is 122>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>/unit''</center> <center>''Owned:'' <<print setup.formatNumber($tobacco)>> units</center> <br> <div class="row center"> <<if $tobacco gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash+=_off, $tobacco-=1, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $tobacco gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash+=_off*10, $tobacco-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $tobacco gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$cash+=_off*100, $tobacco-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $tobacco gte 1>><div class="sellbutt ulvendorhalf">[[All|$passa][$cash+=_off*$tobacco, $tobacco to 0, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">All</div><</if>> </div> <</if>> <<if $event is 123>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownr55 units</center> <br> <div class="tex8px"><br></div> <<if $ownr55 gte 1 and _nor55 isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownr55-=1, $removebutt to true]]</div> <<if $ownr55 gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownr55-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownr55 gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownr55-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownr55 gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownr55-=500, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "r55" and $ownr55 lte 0>><<set $activeweapon to "fists">><</if>> <</if>> <<if $event is 124>> <center>''OFFERED PRICE: &#36;<<print setup.formatNumber(_off)>>''</center> <center>''Owned:'' $ownrevolver units</center> <br> <div class="tex8px"><br></div> <<if $ownrevolver gte 1 and _norevolver isnot true>> <div class="row"> <div class="sellbutt ulvendorhalf"> [[x1|$passa][$event to _event, $cash+=_off, $ownrevolver-=1, $removebutt to true, $gswordcap+=1]]</div> <<if $ownrevolver gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$event to _event, $cash+=_off*10, $ownrevolver-=10, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $ownrevolver gte 100>><div class="sellbutt ulvendorhalf">[[x100|$passa][$event to _event, $cash+=_off*100, $ownrevolver-=100, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x100</div><</if>> <<if $ownrevolver gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$event to _event, $cash+=_off*500, $ownrevolver-=500, $removebutt to true]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> </div> <<else>> <div class="row"> <div class="sellbutt ulvendorhalfown">x1</div> <div class="sellbutt ulvendorhalfown">x10</div> <div class="sellbutt ulvendorhalfown">x100</div> <div class="sellbutt ulvendorhalfown">x500</div> </div> <</if>> <<if $activeweapon is "revolver" and $ownrevolver lte 0>><<set $activeweapon to "fists">><</if>> <</if>> </div> <<set _event to $event>> <</nobr>><<nobr>> <<set $passa to passage()>> <<if $duracap lt 0>><<set $duracap to 0>><</if>> <<if $woodcap lt 0>><<set $woodcap to 0>><</if>> <<if $steelcap lt 0>><<set $steelcap to 0>><</if>> <<if $connectcap lt 0>><<set $connectcap to 0>><</if>> <<if $stimcontrol is undefined>><<set $stimcontrol = [250, 0, 0]>><</if>> <<if $pcorescap lt 0>><<set $pcorescap to 0>><</if>> <<if $hamcap is undefined>><<set $hamcap = [20, 10]>><</if>> <div class="vendorpic"> <<set _nostuff to true>> <<if $event is 1>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FOOD RATION</div>''</center><br> [img[$imgpath + "Stuff/food.png"]] <</if>> <<if $event is 2>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PELTS</div>''</center><br> [img[$imgpath + "Stuff/pelts.png"]] <</if>> <<if $event is 3>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GUN POWDER</div>''</center><br> [img[$imgpath + "Stuff/gpow.png"]] <</if>> <<if $event is 4>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEEL</div>''</center><br> [img[$imgpath + "Stuff/steelbig.png"]] <</if>> <<if $event is 5>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FASTENERS</div>''</center><br> [img[$imgpath + "Stuff/connect.png"]] <</if>> <<if $event is 6>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">WOOD</div>''</center><br> [img[$imgpath + "Stuff/wood.png"]] <</if>> <<if $event is 7>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DURASTEEL</div>''</center><br> [img[$imgpath + "Stuff/dura.png"]] <</if>> <<if $event is 8>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">POWER CORES</div>''</center><br> [img[$imgpath + "Stuff/powercore.png"]] <</if>> <<if $event is 9>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TENDSTIM COMBAT INJECTOR</div>''</center><br><br> [img[$imgpath + "Stuff/tendstima.png"]] <</if>> <<if $event is 10>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TENDSTIM</div>''</center><br> [img[$imgpath + "Stuff/tendstimb.png"]] <</if>> <<if $event is 11>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TENDSTIM CRATE</div>''</center><br> [img[$imgpath + "Stuff/tendstimb.png"]] <</if>> <<if $event is 12>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DOCTOR'S KIT</div>''</center><br> [img[$imgpath + "Stuff/doctorbig.png"]] <</if>> <<if $event is 13>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ROPES</div>''</center><br> [img[$imgpath + "Stuff/rope.png"]] <</if>> <<if $event is 14>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HEALING OINTMENT</div>''</center><br><br> [img[$imgpath + "Stuff/ointment.png"]] <</if>> <<if $event is 15>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">IMPERIAL FLOWERS</div>''</center><br> [img[$imgpath + "Stuff/impflowers.png"]] <</if>> <<if $event is 16>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ELIXIR OF SERENITY</div>''</center><br> [img[$imgpath + "Stuff/advoc.png"]] <</if>> <<if $event is 17>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">THE RAIKAN GALE</div>''</center><br> [img[$imgpath + "Stuff/gale.png"]] <</if>> <<if $event is 18>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">REVITAL</div>''</center><br> [img[$imgpath + "Stuff/revital.png"]] <</if>> <<if $event is 20>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">BUTT PLUG (SMALL)</div>''</center><br> [img[$imgpath + "Stuff/plug1.png"]] <</if>> <<if $event is 21>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">BUTT PLUG (LARGE)</div>''</center><br> [img[$imgpath + "Stuff/plug2.png"]] <</if>> <<if $event is 22>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">THE GOLIATH</div>''</center><br> [img[$imgpath + "Stuff/plug3.png"]] <</if>> <<if $event is 23>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LEATHER COLLAR</div>''</center><br> [img[$imgpath + "Stuff/collar.png"]] <</if>> <<if $event is 30>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GREAT SWORD</div>''</center><br><br> [img[$imgpath + "Stuff/gsword.png"]] <</if>> <<if $event is 31>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PIPE GUN</div>''</center><br><br><br><br> [img[$imgpath + "Stuff/prifle.png"]] <</if>> <<if $event is 32>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">.50 cal RIFLE</div>''</center><br><br><br> [img[$imgpath + "Stuff/50c.png"]] <</if>> <<if $event is 113>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PLASMA RIFLE</div>''</center><br><br><br> [img[$imgpath + "Stuff/plasma.png"]] <</if>> <<if $event is 34>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">AUTOMATIC RIFLE</div>''</center><br><br><br> [img[$imgpath + "Stuff/autorifle.png"]] <</if>> <<if $event is 35>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">WAKIZASHI</div>''</center><br><br><br> [img[$imgpath + "Stuff/waki.png"]] <</if>> <<if $event is 36>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SPEAR</div>''</center><br><br><br> [img[$imgpath + "Stuff/spear.png"]] <</if>> <<if $event is 37>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SHOTGUN</div>''</center><br><br><br> [img[$imgpath + "Stuff/shotgun.png"]] <</if>> <<if $event is 38>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">RIFLE</div>''</center><br><br><br> [img[$imgpath + "Stuff/rifle.png"]] <</if>> <<if $event is 39>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COILGUN</div>''</center><br><br><br> [img[$imgpath + "Stuff/coil.png"]] <</if>> <<if $event is 50>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TEXTILES</div>''</center><br><br><br> [img[$imgpath + "Stuff/textilebig.png"]] <</if>> <<if $event is 51>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SCRAP CLOTH</div>''</center><br><br><br> [img[$imgpath + "Stuff/clothbig.png"]] <</if>> <<if $event is 52>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GOLD INGOT</div>''</center><br><br><br> [img[$imgpath + "Stuff/goldbig.png"]] <</if>> <<if $event is 53>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HANDHELD COMPUTER III</div>''</center><br> [img[$imgpath + "Stuff/comp3.png"]] <</if>> <<if $event is 90>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">AMMO PACK (9mm)</div>''</center><br> [img[$imgpath + "Stuff/ammo.png"]] <</if>> <<if $event is 91>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">AMMO PACK (30-06)</div>''</center><br> [img[$imgpath + "Stuff/ammo.png"]] <</if>> <<if $event is 92>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">IKORIA PLANT SEEDS</div>''</center><br> [img[$imgpath + "Stuff/ikoria.png"]] <</if>> <<if $event is 93>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DANUGAH SPORES</div>''</center><br> [img[$imgpath + "Stuff/danugah.png"]] <</if>> <<if $event is 94>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LECTRIC SEEDS</div>''</center><br> [img[$imgpath + "Stuff/lectric.png"]] <</if>> <<if $event is 100>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HEALTH IMPLANT MARK III</div>''</center><br><br> [img[$imgpath + "/Stuff/maxh.png"]] <</if>> <<if $event is 101>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STRYKER IMPLANT</div>''</center><br><br> [img[$imgpath + "/Stuff/stryker.png"]] <</if>> <<if $event is 110>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">H.U.L.C. ARMOR</div>''</center><br> [img[$imgpath + "Stuff/hulc.png"]] <</if>> <<if $event is 111>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">H.U.L.C. ARMOR (NPCs)</div>''</center><br> [img[$imgpath + "Stuff/hulc.png"]] <</if>> <<if $event is 112>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GRENADE LAUNCHER</div>''</center><br> [img[$imgpath + "Stuff/gl.png"]] <</if>> <<if $event is 120>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">NEURACLEAN</div>''</center><br> [img[$imgpath + "Stuff/neura.png"]] <</if>> <<if $event is 121>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">MINDMANCER</div>''</center><br> [img[$imgpath + "Stuff/breaker.png"]] <</if>> <<if $event is 122>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STARGATE CYLINDER</div>''</center><br> [img[$imgpath + "Stuff/gateart.png"]] <</if>> <<if $event is 123>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HAZE PILLS</div>''</center><br> [img[$imgpath + "Stuff/haze.png"]] <</if>> <<if $event is 124>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">H.U.L.C. ARMOR (PART)</div>''</center><br> [img[$imgpath + "Stuff/hulcpartsbig.png"]] <</if>> <<if $event is 143 or $event is 153>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PADDED ARMOR</div>''</center><br> [img[$imgpath + "Stuff/armorpadded.png"]] <</if>> <<if $event is 142 or $event is 152>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LEATHER ARMOR</div>''</center><br> [img[$imgpath + "Stuff/armorleather.png"]] <</if>> <<if $event is 141 or $event is 151>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HEAVY LEATHER ARMOR</div>''</center><br> [img[$imgpath + "Stuff/armorhleather.png"]] <</if>> <<if $event is 140 or $event is 150>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT ARMOR</div>''</center><br> [img[$imgpath + "Stuff/armorcombat.png"]] <</if>> <<if $event is 144 or $event is 154>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COMBAT WEAVE</div>''</center><br> [img[$imgpath + "Stuff/armorweave.png"]] <</if>> <<if $event is 145 or $event is 155>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DURAPLATE ARMOR</div>''</center><br> [img[$imgpath + "Stuff/armordura.png"]] <</if>> <<if $event is 156>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">STEALTH ARMOR</div>''</center><br> [img[$imgpath + "Stuff/slstealthbig.png"]] <</if>> <<if $event is 165>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ARMCHAIR</div>''</center><br> [img[$imgpath + "Stuff/armchair.png"]] <</if>> <<if $event is 166>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SOFA</div>''</center><br> [img[$imgpath + "Stuff/sofa.png"]] <</if>> <<if $event is 167>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LUXURIOUS SOFA</div>''</center><br> [img[$imgpath + "Stuff/sofalux.png"]] <</if>> <<if $event is 168>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">BOOKSHELF</div>''</center><br> [img[$imgpath + "Stuff/bookshelf.png"]] <</if>> <<if $event is 169>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SINGLE BED</div>''</center><br> [img[$imgpath + "Stuff/bedsingle.png"]] <</if>> <<if $event is 170>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DOUBLE BED</div>''</center><br> [img[$imgpath + "Stuff/beddouble.png"]] <</if>> <<if $event is 171>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DINNER SET</div>''</center><br> [img[$imgpath + "Stuff/dinnerset.png"]] <</if>> <<if $event is 172>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">WORK DESK</div>''</center><br> [img[$imgpath + "Stuff/desk.png"]] <</if>> <<if $event is 180>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FORGED DOCUMENTS</div>''</center><br> [img[$imgpath + "Stuff/document.png"]] <</if>> <<if $event is 182>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">PROSPECTING GEAR</div>''</center><br> [img[$imgpath + "Stuff/prospect.png"]] <</if>> <<if $event is 183>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GREAT AXE</div>''</center><br> [img[$imgpath + "Stuff/gaxe.png"]] <</if>> <<if $event is 184>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">WEGA ARMOR</div>''</center><br> [img[$imgpath + "Stuff/armorwega.png"]] <</if>> <<if $event is 185>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">WEGA ARMOR (NPCs)</div>''</center><br> [img[$imgpath + "Stuff/armorwega.png"]] <</if>> <<if $event is 187>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">NANITES</div>''</center><br> [img[$imgpath + "Stuff/nanites.png"]] <</if>> <<if $event is 188>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GOLD NECKLACE</div>''</center><br> [img[$imgpath + "Stuff/necklace3.png"]] <</if>> <<if $event is 189>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DIAMOND NECKLACE</div>''</center><br> [img[$imgpath + "Stuff/necklace4.png"]] <</if>> <<if $event is 190>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">EMBRYL NECKLACE</div>''</center><br> [img[$imgpath + "Stuff/necklace5.png"]] <</if>> <<if $event is 191>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">TRAINING CLOTHES</div>''</center><br> [img[$imgpath + "Stuff/riding.png"]] <</if>> <<if $event is 192>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">HOLIDAY DRESS</div>''</center><br> [img[$imgpath + "Stuff/holiday.png"]] <</if>> <<if $event is 193>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">MEGA BED</div>''</center><br> [img[$imgpath + "Stuff/bedmega.png"]] <</if>> <<if $event is 194>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">MAID DRESS</div>''</center><br> [img[$imgpath + "Stuff/maid.png"]] <</if>> <<if $event is 195>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FOOTMAN'S SUIT</div>''</center><br> [img[$imgpath + "Stuff/suit.png"]] <</if>> <<if $event is 196>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GUNPOWDER</div>''</center><br> [img[$imgpath + "Stuff/gpow.png"]] <</if>> <<if $event is 197>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">LEATHER</div>''</center><br> [img[$imgpath + "Stuff/leatherbig.png"]] <</if>> <<if $event is 198>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SKINS</div>''</center><br> [img[$imgpath + "Stuff/skins.png"]] <</if>> <<if $event is 199>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">MERCHANDISE</div>''</center><br> [img[$imgpath + "Stuff/swag.png"]] <</if>> <<if $event is 200>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">COURTIER'S BATCH</div>''</center><br> [img[$imgpath + "Stuff/wegacrate.png"]] <</if>> <<if $event is 201>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CYBER CANNON</div>''</center><br><br><br> [img[$imgpath + "Weapons/cybercannon2.png"]] <</if>> <<if $event is 202>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">GOLD</div>''</center><br> [img[$imgpath + "Stuff/goldbig.png"]] <</if>> <<if $event is 203>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SPARTAN COMPANY HELMET</div>''</center><br> [img[$imgpath + "Stuff/spartan.png"]] <</if>> <<if $event is 204>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">R-55 REVOLVER</div>''</center><br><br><br> [img[$imgpath + "Stuff/r55.png"]] <</if>> <<if $event is 205>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">MINIGUN</div>''</center><br><br><br> [img[$imgpath + "Weapons/minigun.png"]] <</if>> <<if $event is 206>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">THE MARE</div>''</center><br><br><br> [img[$imgpath + "Stuff/themare.png"]] <</if>> <<if $event is 207>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">SUNDERING MINDS</div>''</center><br><br><br> [img[$imgpath + "Stuff/sundering.png"]] <</if>> <<if $event is 208>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">CLOTHES BOX</div>''</center><br> [img[$imgpath + "Stuff/skimpybox.png"]] <</if>> <<if $event is 209>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">FORMAL SUIT</div>''</center><br> [img[$imgpath + "Stuff/suit.png"]] <</if>> <<if $event is 210>> <center><div class="vsmalltex"><br></div>''<div class="bigtex">ROBE (MC ONLY)</div>''</center> [img[$imgpath + "Stuff/robe.png"]] <</if>> </div> <<if $event is 199999>> <<set _price to $foodprice>> <<set _cap to 1000>> <<if $wopos is 7 or $wopos is 4>> <<set _cap to $foodlimit[0]>> <</if>> <<if _ham is true>> <<if $blackchar isnot undefined and $blackchar2 isnot undefined>><<set _price-=3>><</if>> <<set _cap to $hamcap[0]>> <</if>> <<if _price lte 1>><<set _price to 2>><</if>> <div class="row"> <div class="vendorinfonew"> //Food for the hungry. A batch of ten rations.// <<set _fprice=_price*=10>> </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _fprice>><center>''PRICE:'' &#36;<<print setup.formatNumber(_fprice)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_fprice)>>)''</center><</if>> ''MARKET SUPPLY:'' <<print setup.formatNumber(_cap)>> <br><br> <<if $cash gte _fprice and _cap gte 10>><div class="ulvendor"> [[Purchase|$passa][$cash-=_fprice, $foodstuff+=10, $removebutt to true, $event to 1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <<if _ham is true>><<set $hamcap[0]-=10>><</if>> <<if $wopos is 7 or $wopos is 4>><<set $foodlimit[0]-=10>><</if>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 1>> <<set $removebutt to false>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 1>> <<set _backev to 1>> <<if $removebutt is true and $ratiobuy gte 1>> <<if _ham is true>><<set $hamcap[0]-=$ratiobuy>><</if>> <<if $wopos is 7 or $wopos is 4>><<set $foodlimit[0]-=$ratiobuy>><</if>> <</if>> <<unset $ratiobuy>> <<set _price to $foodprice>> <<set _cap to 1000>> <<if $wopos is 7 or $wopos is 4>> <<set _cap to $foodlimit[0]>> <</if>> <<if _ham is true>> <<if $blackchar isnot undefined and $blackchar2 isnot undefined>><<set _price-=3>><</if>> <<set _cap to $hamcap[0]>> <</if>> <<if _price lte 1>><<set _price to 2>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($foodstuff)>> units<br> ''Market supply:'' <<print setup.formatNumber(_cap)>> </center> <br> <div class="row center"> <<if $cash gte _price and _cap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $foodstuff+=1, $removebutt to true, $event to _backev, $ratiobuy to 1]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $cash gte _price*10 and _cap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $foodstuff+=10, $removebutt to true, $event to _backev, $ratiobuy to 10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and _cap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $foodstuff+=50, $removebutt to true, $event to _backev, $ratiobuy to 50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and _cap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $foodstuff+=500, $removebutt to true, $event to _backev, $ratiobuy to 500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and _cap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $foodstuff+=2500, $removebutt to true, $event to _backev, $ratiobuy to 2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 2>> <<set _price to 20>> <<set _okcap to true>> <<set _cap to 1000>> <<if _ham is true>> <<if $blackchar isnot undefined and $blackchar2 isnot undefined>><<set _price-=8>><</if>> <<if $crew gte 4>><<set _price-=1>><</if>> <<if $quest_cat gte 23>><<set _price-=2>><</if>> <<set _cap to $hamcap[1]>> <<if $hamcap[1] lte 0>><<set _okcap to false>><</if>> <</if>> <<if $manipulate gte 80>><<set _price-=1>><</if>> <<if $manipulate gte 130>><<set _price-=1>><</if>> <div class="row"> <div class="vendorinfonew"> //Pelts (x5) from witter scards and giant squirrels. // <<set _fprice=_price*=6>> </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _fprice>><center>''PRICE:'' &#36;_fprice</center><<else>><center>''Insufficient funds (&#36;_fprice)''</center><</if>> ''MARKET SUPPLY:'' _cap <br><br> <<if $cash gte _fprice and _okcap is true>><div class="ulvendor"> [[Purchase|$passa][$cash-=_fprice, $pelts+=5, $removebutt to true, $event to 2]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <<if _ham is true>><<set $hamcap[1]-=5>><</if>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 2>> <<set $removebutt to false>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 3>> <<set _price to 20000>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=10000>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=5000>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=3000>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=3000>><</if>> <<if $wopos is 81>><<set _price-=1500>><</if>> <<if $raien1 is undefined>><<set _price-=1500>><</if>> <div class="row"> <div class="vendorinfonew"> //A large (x5,000) batch of gunpowder. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $gpow+=5000, $removebutt to true, $event to 3]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 3>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 4>> <<set _price to 18>> <<set _cap to $steelcap>> <<if $wopos is 72>> <<if _aimaff gte 3>><<set _price-=1>><</if>> <<if _merclevel gte 2>><<set _price-=1>><</if>> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=5>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=2>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=2>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=1>><</if>> <<if _cap lte 500000>><<set _price+=10>><</if>> <<if _cap lte 50000>><<set _price+=10>><</if>> <<if _cap lte 500>><<set _price+=20>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($steel)>> units<br> ''Market supply:'' <<print setup.formatNumber(_cap)>> </center> <br> <div class="row center"> <<if $cash gte _price and $steelcap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $steel+=1, $removebutt to true, $event to 4, $steelcap-=1]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*10 and $steelcap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $steel+=10, $removebutt to true, $event to 4, $steelcap-=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and $steelcap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $steel+=50, $removebutt to true, $event to 4, $steelcap-=50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and $steelcap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $steel+=500, $removebutt to true, $event to 4, $steelcap-=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and $steelcap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $steel+=2500, $removebutt to true, $event to 4, $steelcap-=2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 5>> <<set _backev to 5>> <<set _price to 3>> <<set _cap to $connectcap>> <<if $wopos is 72>> <<if _merclevel gte 2>><<set _price-=1>><</if>> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=2>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=1>><</if>> <<if _cap lte 500000>><<set _price+=4>><</if>> <<if _cap lte 50000>><<set _price+=2>><</if>> <<if _cap lte 500>><<set _price+=2>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($connect)>> units<br> ''Market supply:'' <<print setup.formatNumber(_cap)>> </center> <br> <div class="row center"> <<if $cash gte _price and $connectcap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $connect+=1, $removebutt to true, $event to _backev, $connectcap-=1]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*10 and $connectcap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $connect+=10, $removebutt to true, $event to _backev, $connectcap-=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and $connectcap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $connect+=50, $removebutt to true, $event to _backev, $connectcap-=50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and $connectcap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $connect+=500, $removebutt to true, $event to _backev, $connectcap-=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and $connectcap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $connect+=2500, $removebutt to true, $event to _backev, $connectcap-=2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 6>> <<set _price to 3>> <<set _cap to $woodcap>> <<if _cap lte 500000>><<set _price+=4>><</if>> <<if _cap lte 50000>><<set _price+=2>><</if>> <<if _cap lte 500>><<set _price+=2>><</if>> <<if $mch.yardslot20.lumberav lte 99999>><<set _price+=1>><</if>> <<if $mch.yardslot20.lumberav lte 99>><<set _price+=2>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=2>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price+=1>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($wood)>> units<br> ''Market supply:'' <<print setup.formatNumber(_cap)>> </center> <br> <div class="row center"> <<if $cash gte _price and $woodcap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $wood+=1, $removebutt to true, $event to 6, $woodcap-=1]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*10 and $woodcap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $wood+=10, $removebutt to true, $event to 6, $woodcap-=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and $woodcap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $wood+=50, $removebutt to true, $event to 6, $woodcap-=50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and $woodcap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $wood+=500, $removebutt to true, $event to 6, $woodcap-=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and $woodcap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $wood+=2500, $removebutt to true, $event to 6, $woodcap-=2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 7>> <<set _backev to 7>> <<set _price to 450>> <<if $duracap is undefined>><<set $duracap to random(20000, 34000)>><</if>> <<if $wopos is 72>> <<if _aimaff gte 20>><<set _price-=30>><<set _okaim to true>><</if>> <<if _merclevel gte 4>><<set _price-=75>><<set _okaim to true>><</if>> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=25>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=50>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=50>><</if>> <<if $duracap lte 10000>><<set _price+=250>><</if>> <<if $duracap lte 4000>><<set _price+=250>><</if>> <<if $duracap lte 1000>><<set _price+=250>><</if>> <<if $duracap lte 500>><<set _price+=500>><</if>> <<if $duracap lte 0>><<set _price+=25000>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($durasteel)>> units<br> ''Market supply:'' <<print setup.formatNumber($duracap)>> </center> <br> <div class="row center"> <<if $cash gte _price and $duracap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $durasteel+=1, $removebutt to true, $event to _backev, $duracap-=1]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*10 and $duracap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $durasteel+=10, $removebutt to true, $event to _backev, $duracap-=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and $duracap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $durasteel+=50, $removebutt to true, $event to _backev, $duracap-=50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and $duracap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $durasteel+=500, $removebutt to true, $event to _backev, $duracap-=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and $duracap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $durasteel+=2500, $removebutt to true, $event to _backev, $duracap-=2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 8>> <<set _backev to 8>> <<set _price to 900>> <<if $pcorescap is undefined>><<set $pcorescap to random(5000, 6400)>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=100>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=50>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=100>><</if>> <<if $pcorescap lte 1000>><<set _price+=250>><</if>> <<if $pcorescap lte 200>><<set _price+=500>><</if>> <<if $pcorescap lte 0>><<set _price+=6000>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($pcores)>> units<br> ''Market supply:'' <<print setup.formatNumber($pcorescap)>> </center> <br> <div class="row center"> <<if $cash gte _price and $pcorescap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $pcores+=1, $removebutt to true, $event to _backev, $pcorescap-=1]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*10 and $pcorescap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $pcores+=10, $removebutt to true, $event to _backev, $pcorescap-=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and $pcorescap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $pcores+=50, $removebutt to true, $event to _backev, $pcorescap-=50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and $pcorescap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $pcores+=500, $removebutt to true, $event to _backev, $pcorescap-=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and $pcorescap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $pcores+=2500, $removebutt to true, $event to _backev, $pcorescap-=2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 9>> <<set _price to 12000>> <<if $diff is 3>><<set _price+=1500>><</if>> <<if $worldstart is 2>><<set _price+=1500>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=2000>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=250>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=1200>><</if>> <<if $back_doc is 3>><<set _price*=0.75>><</if>> <<set _price = Math.round(_price)>> <div class="row"> <div class="vendorinfonew"> //x20 syringe dispensers filled with overclocked healing nanites. <br><div class="tex10px"><br></div>Restores ''20 Health points'' in under three seconds. <br><div class="tex10px"><br></div> Can be used in combat if either the MC or an NPC has ''Medicine 60+''. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownstima+=20, $removebutt to true, $event to 9]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 9>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 10>> <<set _price to 60>> <<if $mcpower gte 8 and $wopos is 4>><<set _price to 45>><</if>> <<if $hroo_disp gte 50 and $wopos is 4>> <<set _price-=3>> <</if>> <<if $hroo_disp gte 100 and $wopos is 4>> <<set _price-=3>> <</if>> <<if $background is 104>><<set _price-=3>><</if>> <<if $diff is 3>><<set _price+=15>><</if>> <<if $worldstart is 2>><<set _price+=15>><</if>> <<if $stimcontrol[0] lte 10>><<set _price+=50>><</if>> <<if $stimcontrol[0] lte 50>><<set _price+=25>><</if>> <<if $stimcontrol[0] lte 100>><<set _price+=10>><</if>> <<if $stimcontrol[0] gte 151>><<set _price-=10>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=60>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=25>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=12>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=8>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=8>><</if>> <<if $faction.ikaanos.control gte 90>><<set _price-=8>><</if>> <<if $back_doc is 3>><<set _price*=0.75>><</if>> <<if _price lte 10>><<set _price to 10>><</if>> <<set _price = Math.round(_price)>> <div class="row"> <div class="vendorinfonew"> //A nanite-infused fast-healing substance. Extremely antiseptic. Closes wounds in a matter of minutes. <br><br>Instantly restores ''20 Health points.''// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> ''SUPPLY:'' <<if $stimcontrol[0] lte 60>><div class="red">Scarce!</div><</if>><<if $stimcontrol[0] gte 61 and $stimcontrol[0] lte 150>>Normal<</if>><<if $stimcontrol[0] gte 151>><div class="green">Abundant</div><</if>><br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownstimb+=1, $removebutt to true, $event to 10, $stimcontrol[0]-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 10>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 11>> <<set _price to 1000>> <<if $mcpower gte 12 and $wopos is 4>><<set _price to 800>><</if>> <<if $hroo_disp gte 50 and $wopos is 4>> <<set _price-=25>> <</if>> <<if $hroo_disp gte 100 and $wopos is 4>> <<set _price-=25>> <</if>> <<if $background is 104>><<set _price-=50>><</if>> <<if $diff is 3>><<set _price+=300>><</if>> <<if $worldstart is 2>><<set _price+=250>><</if>> <<if $stimcontrol[0] lte 10>><<set _price+=800>><</if>> <<if $stimcontrol[0] lte 50>><<set _price+=250>><</if>> <<if $stimcontrol[0] lte 100>><<set _price+=300>><</if>> <<if $stimcontrol[0] gte 151>><<set _price-=200>><</if>> <<if $wopos is 72>> <<if _aimaff gte 10>><<set _price-=20>><</if>> <<if _aimaff gte 30>><<set _price-=20>><</if>> <<if _craftlevel gte 2>><<set _price-=35>><</if>> <<if _merclevel gte 2>><<set _price-=35>><</if>> <<if _craftlevel gte 3>><<set _price-=45>><</if>> <<if _merclevel gte 3>><<set _price-=45>><</if>> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=1000>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=500>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=250>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=200>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=250>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=30>><</if>> <<if $faction.ikaanos.control gte 90>><<set _price-=200>><</if>> <<if $back_doc is 3>><<set _price*=0.75>><</if>> <<set _price = Math.round(_price)>> <<if _price lte 200>><<set _price to 200>><</if>> <div class="row"> <div class="vendorinfonew"> //A crate of 20 tendstims manufactured <<if $wopos is 72>>in Aimee's medical laboratory<<else>>at the Mastersphere's pristine laboratories<</if>>. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> ''SUPPLY:'' <<if $stimcontrol[0] lte 60>><div class="red">Scarce!</div><</if>><<if $stimcontrol[0] gte 61 and $stimcontrol[0] lte 150>>Normal<</if>><<if $stimcontrol[0] gte 151>><div class="green">Abundant</div><</if>><br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownstimb+=20, $removebutt to true, $event to 11, $stimcontrol[0]-=20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 11>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 12>> <<set _price to 8000>> <<if $wopos is 72>> <<if _aimaff gte 30>><<set _price-=1000>><</if>> <<if _merclevel gte 2>><<set _price-=500>><</if>> <</if>> <<if $worldstart is 2>><<set _price+=800>><</if>> <div class="row"> <div class="vendorinfonew"> //<<if $wopos is 72>>A crate of 10 Doctors' kits. Brand new.<<else>>A crate of 10 Doctor's kits. Bought from Crystal Heights contacts. NOS. <</if>>// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owndoctor+=10, $removebutt to true, $event to 12]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 12>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 13>> <<set _price to 100>> <div class="row"> <div class="vendorinfonew"> //A bag of (x5) ropes. An adventurer's or scavenger's best friend. Used for securing captured slaves, wilderness survival and similar situations.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownrope+=5, $removebutt to true, $event to 13]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 13>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 14>> <<set _price to 320>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=100>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=5>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=3>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=3>><</if>> <div class="row"> <div class="vendorinfonew"> //A fast-acting salve that restores sexual wear, burn marks and reduces pain. <br><br>This batch provides x20 doses.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownointment+=20, $removebutt to true, $event to 14]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 14>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 15>> <<set _price to 900>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=200>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=30>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=70>><</if>> <div class="row"> <div class="vendorinfonew"> //A bouquet of Raikan's famous imperial flowers - a unique Earth-Raanic hybrid that not even the laboratories at The Mastersphere were able to engineer.<br><br>Provides a noticeable ''Happiness boost'' when given as a gift.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownimpflowers+=1, $removebutt to true, $event to 15]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 15>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 16>> <<set _price to 1100>> <<if $ownadvoc is undefined>><<set $ownadvoc to 0>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=200>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=30>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=70>><</if>> <div class="row"> <div class="vendorinfonew"> //A powerful applicant based on the indegenous Suria plant. Decreases Anger with two points per use. There's also a 50% chance to decrease a person's Advocate Trait Value by one point (per use). // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownadvoc+=1, $removebutt to true, $event to 16]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 16>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 17>> <<set _price to 3000>> <<if $owngale is undefined>><<set $owngale to 0>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=200>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=30>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=70>><</if>> <div class="row"> <div class="vendorinfonew"> //A powerful ointment with psychotropic effects. Increases Happiness and has a 50% chance of lowering WILLPOWER by one point per use down to a minimum of 20.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owngale+=1, $removebutt to true, $event to 17]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 17>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 18>> <<set _price to 16000>> <<set _credcost to 1500>> <<if $diff gte 3>><<set _price+=1000>><</if>> <<if $boughtyouth is undefined>><<set $boughtyouth to 0>><</if>> <<if $boughtyouth gte 5>> <<set _price+=2000>> <<set _crecost+=200>> <</if>> <<if $boughtyouth gte 15>> <<set _price+=2000>> <<set _crecost+=200>> <</if>> <<if $boughtyouth gte 25>> <<set _price+=3000>> <<set _crecost+=200>> <</if>> <<if $boughtyouth gte 50>> <<set _price+=5000>> <<set _crecost+=400>> <</if>> <<if $boughtyouth gte 100>> <<set _price+=9000>> <<set _crecost+=200>> <</if>> <div class="row"> <div class="vendorinfonew"> //Five doses of Revital - a 23rd century nanite-tech phenomenon that slows down aging by 99.99%. Each dose affects the user's T-cells for one year. // </div> <div class="vendorbuynew"> <<if $seestuff isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 18]]</div> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$event to 18, $cash-=_price, $ownyouth+=5, $removebutt to true, $credit-=_credcost, $boughtyouth+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Effect:'' 365 days <br> <<fadein 1s>> ''Side effects:'' None*<br> <</fadein>> <<fadein 2s>> ''Remaining batches:'' <div class="red">Limited</div> <</fadein>> </div> <<timed 1s>> <br><br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$event to 18, $cash-=_price, $ownyouth+=5, $removebutt to true, $credit-=_credcost, $boughtyouth+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> <<if $removebutt is true>> <center>''//Batch added to inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.1s>> <<goto $passa>> <<set $event to 18>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 20>> <<set _price to 20>> <div class="row"> <div class="vendorinfonew"> //A standard butt plug for beginner to intermediate training sessions.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> ''Maximum girth:'' <<if $measure is 2>>1 inch<<else>>2.5 cm<</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownaplug1+=1, $removebutt to true, $event to 20]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 20>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 21>> <<set _price to 40>> <div class="row"> <div class="vendorinfonew"> //A large butt plug for advanced training sessions. May cause pain and discomfort if used by inexperienced or Delicate persons.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> ''Maximum girth:'' <<if $measure is 2>>1.6 inches<<else>>4 cm<</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownaplug2+=1, $removebutt to true, $event to 21]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 21>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 22>> <<set _price to 100>> <div class="row"> <div class="vendorinfonew"> //The Goliath is primarily a sexual punishment device. Can also be used for very advanced anal training sessions. Causes severe pain and discomfort if applied to persons with an Anal proficiency below 90. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> ''Maximum girth:'' <<if $measure is 2>>3.5 inches<<else>>8.8 cm<</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownaplug3+=1, $removebutt to true, $event to 22]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 22>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 23>> <<set _price to 160>> <<if $wopos is 14>><<set _price+=40>><</if>> <div class="row"> <div class="vendorinfonew"> //A standard slave attire that tells a visitor or passer-by about the wearer's social status. This device has a small daily chance (15%) of lowering an NPC's WILLPOWER. <<if $wopos is 14>>This particular collar is blessed by a prominent slave owner, according to Nikolai.<</if>>// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owncollar+=1, $removebutt to true, $event to 23]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 23>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 30>> <<set _price to 7000>> <<if $worldstart gte 1>><<set _price+=500>><</if>> <<if $diff gte 3>><<set _price+=1000>><</if>> <div class="row"> <div class="vendorinfonew"> //A solid DuraSteel two-handed sword, forged by the mastersmiths of Crystal Heights. <br><div class="tex8px"><br></div> Using this weapon with a STRENGTH value below 75 adds a noticeable damage penalty. Power strikes receive a +10 damage modification. // </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 30]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 30, $cash-=_price, $owngsword+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 30>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +38 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Speed:'' Slow <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 30, $cash-=_price, $owngsword+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 31>> <div class="row"> <div class="vendorinfonew"> //An simple weapon using 9mm ammunition. Cheap, effective and very light-weight. <br><div class="tex8px"><br></div> ''Improvised construction:'' any combatant equipped with a PIPE GUN has a 25% risk of receiving a -5 attack chance penalty (per turn). // </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte 350>><center>''PRICE:'' $350</center><<else>><center>''Insufficient funds ($350)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 31]]</div> <<if $cash gte 350>><div class="ulvendor"> [[Purchase|$passa][$event to 31, $cash-=350, $ownprifle+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 31>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +25/+15 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Low <</fadein>> </div> <<timed 1s>> <<if $cash gte 350>><div class="ulvendor"> [[Purchase|$passa][$event to 31, $cash-=350, $ownprifle+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 32>> <<set _price to 2900>> <<if $diff gte 3>><<set _price+=200>><</if>> <<if $wopos is 132>><<set _price+=1000>><</if>> <div class="row"> <div class="vendorinfonew"> //A .50 caliber rifle used by republic snipers and wealthy big-game hunters.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 32]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 32, $cash-=_price, $own50c+=1, $removebutt to true, $a50+=10]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 32>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +45/30 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 32, $cash-=_price, $own50c+=1, $removebutt to true, $a50+=10]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 33>> <<set _price to 9000>> <<if $diff gte 3>><<set _price+=2000>><</if>> <div class="row"> <div class="vendorinfonew"> //A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of energy that incapacitates most unarmored enemies with one shot. ''Not for public use!'' Purchasing this weapon reduces your Influence with ''300 points'' unless you have a soldier's background ("Embraced it").// </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 33]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 33, $cash-=_price, $ownplasma+=1, $removebutt to true, $credit-=300, $aenergy+=3]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <<if $background is 21>><<set $credit+=300>><</if>> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 33>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +60 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' None <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 33, $cash-=_price, $ownplasma+=1, $removebutt to true, $credit-=300, $aenergy+=3]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 34>> <<set _price to 1900>> <<if $diff gte 3>><<set _price+=200>><</if>> <div class="row"> <div class="vendorinfonew"> //A Westside-made assault rifle chambered in the heavier 7.62 instead of the more typical 5.56 to account for Raana's dangerous fauna. Produced from vintage schematics. Used primarily by elite soldiers and wealthy adventurers.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 34]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 34, $cash-=_price, $ownautorifle+=1, $removebutt to true, $a556+=10]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 34>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +38 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 34, $cash-=_price, $ownautorifle+=1, $removebutt to true, $a556+=10]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 35>> <<set _price to 400>> <<if $diff gte 3>><<set _price+=100>><</if>> <div class="row"> <div class="vendorinfonew"> //A pristine shortblade, measuring roughly 65 cm in length, forged by the former Master Smiths of Raikan.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 35]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 35, $cash-=_price, $ownwaki+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 35>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +12 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Fast <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 35, $cash-=_price, $ownwaki+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 36>> <<set _price to 100>> <<if $diff gte 3>><<set _price+=50>><</if>> <div class="row"> <div class="vendorinfonew"> //An effective warrior's weapon, perferred for its long range and simple build. <br><br>''Special ability:'' Reach (+2).// </div> <div class="vendorbuynew"> <<if $removebutt isnot true and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 36]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 36, $cash-=_price, $ownspear+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 36>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +11 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Speed:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 36, $cash-=_price, $ownspear+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 37>> <<set _event to $event>> <<set _price to 650>> <<if $diff gte 3>><<set _price+=50>><</if>> <div class="row"> <div class="vendorinfonew"> //A pump-action 12-gauge shotgun rifle. Very effective in ''//close combat//'' - damage decreased when fired from the //distant// position. <br><br> ''Spread effect:'' +25 chance bonus. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to _event]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to _event, $cash-=_price, $ownshotgun+=1, $removebutt to true, $a12g+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to _event>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +12/+26 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to _event, $cash-=_price, $ownshotgun+=1, $removebutt to true, $a12g+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 38>> <<set _event to $event>> <<set _price to 750>> <<if $worldstart gte 1>><<set _price+=150>><</if>> <<if $diff gte 3>><<set _price+=50>><</if>> <<if $faction.ikaanos.control lte 9>><<set _price+=50>><</if>> <div class="row"> <div class="vendorinfonew"> //A modified version of the Remington Model 700 rifle using .30-06 ammunition. Higher damage output and better accuracy when fired from the distant combat position. Adds a bonus to all hunting sessions in the outskirts.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to _event]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to _event, $cash-=_price, $ownrifle+=1, $removebutt to true, $a306+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to _event>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +30/+20 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Medium <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to _event, $cash-=_price, $ownrifle+=1, $removebutt to true, $a306+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 39>> <<set _price to 5500>> <<if $diff gte 3>><<set _price+=2000>><</if>> <div class="row"> <div class="vendorinfonew"> //A high-end military rifle that fires ferromagnetic projectiles with tremendous speed. Pierces through armor and causes devastating injuries.// </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 39]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 39, $cash-=_price, $owncoil+=1, $removebutt to true, $acoil+=3]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 39>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +45 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 39, $cash-=_price, $owncoil+=1, $removebutt to true, $acoil+=3]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 50>> <<set _price to 1995>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=400>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=200>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=100>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=100>><</if>> <div class="row"> <div class="vendorinfonew"> //A batch of 100 textiles. For crafting purposes.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $textile+=100, $removebutt to true, $event to 50]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 50>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 51>> <<set _price to 995>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=200>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=100>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=50>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=75>><</if>> <div class="row"> <div class="vendorinfonew"> //A batch of 150 cloth. For crafting or refinement.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $cloth+=150, $removebutt to true, $event to 51]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 51>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 52>> <<set _price to 220>> <<if $faction.ikaanos.control lte 4>><<set _price+=10>><</if>> <<if $faction.ikaanos.control lte 9>><<set _price+=5>><</if>> <<if $goldprice gte -100>><<set _price+=$goldprice>><</if>> <div class="row"> <div class="vendorinfonew"> //One 24-carat gold ingot. Used for crafting or as an investment during difficult times.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $gold+=1, $removebutt to true, $event to 52]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 52>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 53>> <<set _price to 75000>> <<set _credcost to 5000>> <<if $diff gte 3>><<set _price+=25000>><</if>> <div class="row"> <div class="vendorinfonew"> // A 23rd-century laptop, cased in DuraSteel, sporting 8TB RAM, a dedicated GPU (Altrox 4900xt) and a 512-core Untel i64 (10.2GHz). <br><br> ''Provides a +30 hacking modification.'' // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownhandcomp3+=1, $credit-=_credcost, $removebutt to true, $event to 53]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 53>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 90>> <<set _price to 2500>> <<if $aimstore[9] gte 7>> <<set _okcap to true>> <</if>> <<if $wopos is 72>> <<if _aimaff gte 10>><<set _price-=100>><</if>> <<if _craftlevel gte 2>><<set _price-=100>><</if>> <<if _merclevel gte 2>><<set _price-=100>><</if>> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=1000>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=500>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=50>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=150>><</if>> <div class="row"> <div class="vendorinfonew"> //Two large cases of 9mm ammunition (1,000 rounds). Recently manufactured at Westside Assembly plant. Not made from scrap or NOS. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price and _okcap is true>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $a9mm+=1000, $removebutt to true, $event to 90, $aimstore[9] to 0]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 90>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 91>> <<set _price to 4500>> <<if $aimstore[10] gte 7>> <<set _okcap to true>> <</if>> <<if $wopos is 72>> <<if _aimaff gte 10>><<set _price-=100>><</if>> <<if _aimaff gte 30>><<set _price-=100>><</if>> <<if _craftlevel gte 2>><<set _price-=100>><</if>> <<if _merclevel gte 2>><<set _price-=100>><</if>> <</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=2000>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=1200>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=300>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=600>><</if>> <div class="row"> <div class="vendorinfonew"> //Two large cases of 30-06 ammunition (1,000 rounds). Recently manufactured at Westside Assembly plant. Not made from scrap or NOS. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;_price</center><<else>><center>''Insufficient funds (&#36;_price)''</center><</if>> <br><br> <<if $cash gte _price and _okcap is true>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $a306+=1000, $removebutt to true, $event to 91, $aimstore[10] to 0]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 91>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 92>> <<if $maiprice is 3>> <<set _price to 6000>> <<set _infcost to 3000>> <</if>> <<if $maiprice is 4>> <<set _price to 20000>> <<set _infcost to 300>> <</if>> <<if $faction.ikaanos.control lte 24>><<set _price-=2000>><</if>> <<if $faction.moon.standing gte 20>><<set _price-=2000>><</if>> <div class="row"> <div class="vendorinfonew"> //400 Ikoria seeds. <br><br> ''Note!'' Purchasing this batch will cost you <<print setup.formatNumber(_infcost)>> Influence points! // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price and $credit gte _infcost>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _infcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownikoria=1, $credit-=_infcost, $removebutt to true, $event to 92]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 93>> <<if $maiprice is 3>> <<set _price to 12000>> <<set _infcost to 2000>> <</if>> <<if $maiprice is 4>> <<set _price to 25000>> <<set _infcost to 300>> <</if>> <<if $faction.ikaanos.control lte 24>><<set _price-=2000>><</if>> <<if $faction.moon.standing gte 20>><<set _price-=2000>><</if>> <div class="row"> <div class="vendorinfonew"> //Five complete spore prints of the rare danugah mushroom. <br><br> ''Note!'' Purchasing this batch will cost you <<print setup.formatNumber(_infcost)>> Influence points! // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price and $credit gte _infcost>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _infcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owndanugah=1, $credit-=_infcost, $removebutt to true, $event to 93]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 94>> <<if $maiprice is 3>> <<set _price to 3000>> <<set _infcost to 1000>> <</if>> <<if $maiprice is 4>> <<set _price to 6000>> <<set _infcost to 200>> <</if>> <<if $faction.ikaanos.control lte 24>><<set _price-=200>><</if>> <<if $faction.moon.standing gte 20>><<set _price-=200>><</if>> <div class="row"> <div class="vendorinfonew"> //400 Letric seeds. <br><br> ''Note!'' Purchasing this batch will cost you <<print setup.formatNumber(_infcost)>> Influence points! // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price and $credit gte _infcost>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _infcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownletric=1, $credit-=_infcost, $removebutt to true, $event to 94]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Items added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <<set $removebutt to false>> <</if>> <<if $event is 100>> <div class="row"> <div class="vendorinfonew"> //A unique experimental version of the D.M.T. Health implant. This installment adds a nanite-woven durasteel layer to crucial joint nodes throughout the body. <br><br>''Maximum Health increased by +50.''// </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 1200000>><center>''PRICE:'' $1,200,000</center><<else>><center>''Insufficient funds ($1,200,000)''</center><</if>> <br><br> <<if $cash gte 1200000 and $plimp[1] is 2>><div class="ulvendor"> [[Install|$passa][$event to 100, $cash-=1200000, $plimp[1] to 3, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <</if>> <<if $event is 101>> <div class="row"> <div class="vendorinfonew"> //This implant adds brushless, piston-driven nanite-reinforced micro engines to the joints, using the body's natural heat and fat reserves as fuel. Provides +20 damage to all ''Power strikes'' in melee combat but the extreme eruption of kinetic force also costs 3 Health points per attack. // </div> <div class="vendorbuynew"> <<if $removebutt is false and $action15 is false>> <<if $cash gte 8000000>><center>''PRICE:'' $8,000,000</center><<else>><center>''Insufficient funds ($8,000,000)''</center><</if>> <br><br> <<if $cash gte 8000000 and $s3 is undefined>><div class="ulvendor"> [[Install|$passa][$event to 101, $cash-=8000000, $s3 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Install</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Implant installed!//''</center> <br><br> <p class="ulvendorown">Install</p> <</if>> </div> </div> <</if>> <<if $event is 110 or $event is 111>> <<set _price to 500000>> <<set _credcost to 12000>> <<if $remhulc gte 32>><<set _price-=50000>><</if>> <<if $remhulc gte 25>><<set _price-=50000>><</if>> <<if $remhulc lte 20>><<set _price+=50000>><</if>> <<if $remhulc lte 15>><<set _price+=50000>><</if>> <<if $remhulc lte 10>><<set _price+=150000>><</if>> <<if $remhulc lte 5>><<set _price+=250000>><</if>> <<if $remhulc lte 1>><<set _price+=1000000>><</if>> <<if $remhulc lte 0>><<set _price+=50000000>><<set _credcost+=13000>> <</if>> <<if $faction.ikaanos.control lte 19>><<set _price+=100000>><</if>> <<if $faction.ikaanos.control gte 90>><<set _price-=100000>><</if>> <</if>> <<if $event is 110>> <div class="row"> <div class="vendorinfonew"> //A pre-severance utility armor constructed for extremely hazardous environments on arid planets. Weighs roughly 1,200 lbs. but uses energy cells to power arms and legs.// </div> <div class="vendorbuynew"> <<if $ownhulc isnot true and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 110]]</div> <<if $cash gte _price and $credit gte _credcost and $remhulc gte 1>><div class="ulvendor"> [[Purchase|$passa][$event to 110, $cash-=_price, $ownhulc to true, $hulcsoak to 50, $removebutt to true, $credit-=_credcost, $remhulc-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Soak:'' 50 pts <br> <<fadein 1s>> ''Penalty:'' -15 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <br><br> <<if $cash gte _price and $credit gte _credcost and $remhulc gte 1>><div class="ulvendor"> [[Purchase|$passa][$event to 110, $cash-=_price, $ownhulc to true, $hulcsoak to 50, $removebutt to true, $credit-=_credcost, $remhulc-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> <<if $ownhulc is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $ownhulc is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 111>> <div class="row"> <div class="vendorinfonew"> //A pre-severance utility armor constructed for extremely hazardous environments on arid planets. Weighs roughly 1,200 lbs. but uses energy cells to power arms and legs. <br><br>''For NPC's only!''// </div> <div class="vendorbuynew"> <<if $seestuff isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 111]]</div> <<if $cash gte _price and $credit gte _credcost and $remhulc gte 1>><div class="ulvendor"> [[Purchase|$passa][$event to 111, $cash-=_price, $ownslhulc+=1, $removebutt to true, $credit-=_credcost, $remhulc-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Soak:'' 50 pts <br> <<fadein 1s>> ''Penalty:'' -15 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <br><br> <<if $cash gte _price and $credit gte _credcost and $remhulc gte 1>><div class="ulvendor"> [[Purchase|$passa][$event to 111, $cash-=_price, $ownslhulc+=1, $removebutt to true, $credit-=_credcost, $remhulc-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<goto $passa>> <<set $event to 111>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 112>> <<set _price to 7000>> <<set _credcost to 1000>> <<if $diff gte 3>><<set _price+=3000>><</if>> <<if $days gte 300>><<set _price+=3000>><</if>> <div class="row"> <div class="vendorinfonew"> //A military-class grenade launcher that's strictly forbidden to use unless you're a republic soldier or a government-appointed field agent. <br> ''*AoE damage effect.'' Damage is randomly dispersed between the target and his closest comrades. // </div> <div class="vendorbuynew"> <<if $seestuff isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 112]]</div> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$event to 112, $cash-=_price, $owngl+=1, $removebutt to true, $credit-=_credcost]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' 62* pts <br> <<fadein 1s>> ''Armor piercing:'' Kinetic*<br> <</fadein>> <<fadein 2s>> ''Recoil:'' Low <</fadein>> </div> <<timed 1s>> <br><br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$event to 112, $cash-=_price, $owngl+=1, $removebutt to true, $credit-=_credcost]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> <<if $removebutt is true>> <center>''//Weapon added to inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<goto $passa>> <<set $event to 112>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 113>> <<set _price to 10000>> <<set _credcost to 2000>> <<if $diff gte 3>><<set _price+=3000>><</if>> <<if $days gte 300>><<set _price+=3000>><</if>> <div class="row"> <div class="vendorinfonew"> //A 320 year old state-of-the-art energy weapon from Earth. Fires burning chunks of energy that incinerates most unarmored enemies with one shot. Uses Energy cells as ammunition. // </div> <div class="vendorbuynew"> <<if $seestuff isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 113]]</div> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$event to 113, $cash-=_price, $ownplasma+=1, $removebutt to true, $credit-=_credcost]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' 60 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Recoil:'' None <</fadein>> </div> <<timed 1s>> <br><br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$event to 113, $cash-=_price, $ownplasma+=1, $removebutt to true, $credit-=_credcost]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> <<if $removebutt is true>> <center>''//Weapon added to inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<goto $passa>> <<set $event to 113>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 120>> <<set _price to 7000>> <<set _credcost to 1200>> <<if $faction.ikaanos.control lte 24>><<set _price+=2000>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set _price+=2000>><</if>> <<if $faction.ikaanos.corruption lte 24>><<set _credcost+=200>><</if>> <div class="row"> <div class="vendorinfonew"> //NeuraClean™ was a pre-severance psychiatric drug developed to permanently cure schizophrenia and severe bipolar disorders. The aid was banned in 2280 as its effects were broader than expected. If ingested, NeuraClean immediately removes all non-physical Traits.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownneura+=1, $credit-=_credcost, $removebutt to true, $event to 120]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 120>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 121>> <<set _price to 30000>> <<set _credcost to 6000>> <<if $faction.ikaanos.control lte 24>><<set _price+=2000>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set _price+=2000>><</if>> <<if $faction.ikaanos.corruption lte 24>><<set _credcost+=2000>><</if>> <div class="row"> <div class="vendorinfonew"> // The banned Mindmancer formulae will permanently change the object's cognitive abilities, personality and intellect. He or she turns into something that resembles a will-less drone. <br> ''Willpower and Intelligence:'' -70 points.<br> ''Knowledge skills:'' -70 points (minimum 5). // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownbreaker+=1, $credit-=_credcost, $removebutt to true, $event to 121]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 121>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 122>> <<set _price to 3000000>> <<set _credcost to 120000>> <<if $faction.ikaanos.control lte 24>><<set _price+=200000>><</if>> <div class="row"> <div class="vendorinfonew"> // About a dozen of these cylinders were salvaged from the inactive Celassi stargate right after The Severance. They are believed to be some form of battery or power generator - obviously from a very advanced alien civilization. <<if $maxcyl gte 1>>The Transit Department currently has $maxcyl cylinders.<<else>><br>''Currently out of stock!''<</if>> // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _credcost and $maxcyl gte 1>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owngateart+=1, $credit-=_credcost, $removebutt to true, $event to 122, $maxcyl-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 122>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 123>> <<set _price to 500>> <<set _credcost to 1500>> <<if $faction.ikaanos.control lte 24>><<set _price+=300>><</if>> <div class="row"> <div class="vendorinfonew"> // "The Haze pill" - scientifically known as N,N-Dimethylpropionhydaride, is a banned substance that was used as an alternative to prison in the late 21st century. One pill decreases the object's WILLPOWER and Happiness with two points each. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownhaze+=1, $credit-=_credcost, $removebutt to true, $event to 123]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 123>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 124>> <<if $remhulcparts is undefined>><<set $remhulcparts to 30>><</if>> <<set _price to 22000>> <<set _credcost to 1500>> <<if $remhulcparts lte 25>><<set _price+=4000>><</if>> <<if $remhulcparts lte 20>><<set _price+=6000>><</if>> <<if $remhulcparts lte 15>><<set _price+=6000>><</if>> <<if $remhulcparts lte 10>><<set _price+=4000>><</if>> <<if $remhulcparts lte 5>><<set _price+=10000>><<set _credcost+=1500>><</if>> <<if $remhulcparts lte 1>><<set _price+=70000>><<set _credcost+=1500>><</if>> <<if $faction.ikaanos.control lte 24>><<set _price+=300>><</if>> <div class="row"> <div class="vendorinfonew"> // This armor part comes from scrapped or recovered H.U.L.C. utility sets - mainly the deadly Haalu incident. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br><br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownhulcparts+=1, $credit-=_credcost, $removebutt to true, $event to 124, $remhulcparts-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 124>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 140>> <<set _price to 2800>> <<if $faction.ikaanos.control lte 24>><<set _price+=1000>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=1000>><</if>> <<if $diff gte 3>><<set _price+=1000>><</if>> <div class="row"> <div class="vendorinfonew"> //A heavy armor manufactured at Westside Assembly Plant. Consists of kevlar plates and reinforced steel. Takes a heavy toll on the wearer's ''DEXTERITY''.// </div> <div class="vendorbuynew"> <<if $owncombat is false and $seeall isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 140]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 140, $cash-=_price, $owncombat to true, $combatsoak to 21, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 21 pts <br> <<fadein 1s>> ''Penalty:'' -23 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 140, $cash-=_price, $owncombat to true, $combatsoak to 21, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $owncombat is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $owncombat is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 141>> <<set _price to 900>> <<if $faction.ikaanos.control lte 24>><<set _price+=100>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=100>><</if>> <<if $diff gte 3>><<set _price+=100>><</if>> <div class="row"> <div class="vendorinfonew"> //A leather armor reinforced with steel plates. Offers good protection for relatively little money.// </div> <div class="vendorbuynew"> <<if $ownhleather is false and $seeall isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 141]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 141, $cash-=_price, $ownhleather to true, $hleathersoak to 14, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 14 pts <br> <<fadein 1s>> ''Penalty:'' -18 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 141, $cash-=_price, $ownhleather to true, $hleathersoak to 14, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $ownhleather is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $ownhleather is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 142>> <<set _price to 400>> <<if $faction.ikaanos.control lte 24>><<set _price+=100>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=100>><</if>> <<if $diff gte 3>><<set _price+=100>><</if>> <div class="row"> <div class="vendorinfonew"> //A common adventurer's armor that offers enough protection to deflect most low-tier melee weapons and substantially limit damage from small arms fire.// </div> <div class="vendorbuynew"> <<if $ownleather is false and $seeall isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 142]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 142, $cash-=_price, $ownleather to true, $leathersoak to 10, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 10 pts <br> <<fadein 1s>> ''Penalty:'' -10 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 142, $cash-=_price, $ownleather to true, $leathersoak to 10, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $ownleather is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $ownleather is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 143>> <<set _price to 200>> <<if $faction.ikaanos.control lte 24>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=50>><</if>> <<if $diff gte 3>><<set _price+=50>><</if>> <div class="row"> <div class="vendorinfonew"> //Light-weight armor consisting of pockets stuffed with fiber cloth. Offers decent protection for very little money - with a negligible encumbrance.// </div> <div class="vendorbuynew"> <<if $ownpadded is false and $seeall isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 143]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 143, $cash-=_price, $ownpadded to true, $paddedsoak to 5, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 5 pts <br> <<fadein 1s>> ''Penalty:'' -2 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 143, $cash-=_price, $ownpadded to true, $paddedsoak to 5, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $ownpadded is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $ownpadded is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 144>> <<set _price to 5000>> <<if $faction.ikaanos.control lte 24>><<set _price+=1200>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=1200>><</if>> <<if $diff gte 3>><<set _price+=1200>><</if>> <div class="row"> <div class="vendorinfonew"> // An ultra-light weave armor strengthened by the legendary ActiveNanite formulae. Expensive to repair but deteriorates slower than other armors. // </div> <div class="vendorbuynew"> <<if $ownweave is false and $seeall isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 144]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 144, $cash-=_price, $ownweave to true, $weavesoak to 23, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 23 pts <br> <<fadein 1s>> ''Penalty:'' -3 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 144, $cash-=_price, $ownweave to true, $weavesoak to 23, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $ownweave is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $ownweave is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 145>> <<set _price to 12000>> <<if $faction.ikaanos.control lte 24>><<set _price+=1500>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=1500>><</if>> <<if $diff gte 3>><<set _price+=1500>><</if>> <div class="row"> <div class="vendorinfonew"> // A heavy combat armor made from solid DuraSteel plates. Transforms your follower into a tank - but also a sitting duck for melee fighers due to its large DEX penalty. // </div> <div class="vendorbuynew"> <<if $ownduraplate is false and $seeall isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 145]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 145, $cash-=_price, $ownduraplate to true, $durasoak to 35, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 35 pts <br> <<fadein 1s>> ''Penalty:'' -23 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 145, $cash-=_price, $ownduraplate to true, $durasoak to 35, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $ownduraplate is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $ownduraplate is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 152>> <<set _price to 400>> <<if $faction.ikaanos.control lte 24>><<set _price+=100>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=100>><</if>> <<if $diff gte 3>><<set _price+=100>><</if>> <div class="row"> <div class="vendorinfonew"> //A common adventurer's armor that offers enough protection to deflect most low-tier melee weapons and substantially limit damage from small arms fire.// <br><br> ''For NPCs only!'' </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 152]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 152, $cash-=_price, $ownslleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 10 pts <br> <<fadein 1s>> ''Penalty:'' -10 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 152, $cash-=_price, $ownslleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 152>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 151>> <<set _price to 900>> <<if $faction.ikaanos.control lte 24>><<set _price+=100>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=100>><</if>> <<if $diff gte 3>><<set _price+=100>><</if>> <div class="row"> <div class="vendorinfonew"> //A leather armor reinforced with steel plates. Offers good protection for relatively little money. <br><br> ''For NPCs only!'' // </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 151]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 151, $cash-=_price, $ownslhleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 14 pts <br> <<fadein 1s>> ''Penalty:'' -18 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 151, $cash-=_price, $ownslhleather+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 151>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 150>> <<set _price to 2800>> <<if $faction.ikaanos.control lte 24>><<set _price+=1000>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=1000>><</if>> <<if $diff gte 3>><<set _price+=1000>><</if>> <div class="row"> <div class="vendorinfonew"> //A heavy armor manufactured at Westside Assembly Plant. Consists of kevlar plates and reinforced steel. <br><br> ''For NPCs only!'' // </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 150]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 150, $cash-=_price, $ownslcombat+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 21 pts <br> <<fadein 1s>> ''Penalty:'' -23 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 150, $cash-=_price, $ownslcombat+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 150>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 153>> <<set _price to 200>> <<if $faction.ikaanos.control lte 24>><<set _price+=50>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=50>><</if>> <<if $diff gte 3>><<set _price+=50>><</if>> <div class="row"> <div class="vendorinfonew"> //Light-weight armor consisting of pockets stuffed with fiber cloth. Offers decent protection for very little money - with a negligible encumbrance. <br><br> ''For NPCs only!'' // </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 153]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 153, $cash-=_price, $ownslpadded+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 5 pts <br> <<fadein 1s>> ''Penalty:'' -2 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 153, $cash-=_price, $ownslpadded+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 153>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 154>> <<set _price to 5000>> <<if $faction.ikaanos.control lte 24>><<set _price+=1200>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=1200>><</if>> <<if $diff gte 3>><<set _price+=1200>><</if>> <div class="row"> <div class="vendorinfonew"> //An ultra-light weave armor strengthened by the legendary ActiveNanite formulae. Expensive to repair but deteriorates slower than other armors. <br><br> ''For NPCs only!'' // </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 154]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 154, $cash-=_price, $ownslweave+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 23 pts <br> <<fadein 1s>> ''Penalty:'' -3 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 154, $cash-=_price, $ownslweave+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 154>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 155>> <<set _price to 12000>> <<if $faction.ikaanos.control lte 24>><<set _price+=2000>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=2000>><</if>> <<if $diff gte 3>><<set _price+=2000>><</if>> <div class="row"> <div class="vendorinfonew"> // A heavy combat armor made from solid DuraSteel plates. Transforms your follower into a tank - but also a sitting duck for melee fighers due to its large DEX penalty. <br><br> ''For NPCs only!'' // </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 155]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 155, $cash-=_price, $ownslduraplate+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 35 pts <br> <<fadein 1s>> ''Penalty:'' -24 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 155, $cash-=_price, $ownslduraplate+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 155>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 156>> <<set _price to 22000>> <<if $faction.ikaanos.control lte 24>><<set _price+=2000>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=2000>><</if>> <<if $diff gte 3>><<set _price+=2000>><</if>> <div class="row"> <div class="vendorinfonew"> // An ultra-light high-tech stealth armor originally manufactured on Earth. Features camouflaging abilities that'll make your enemies choose non-stealth armor carriers first. <br><br> ''For NPCs only!'' // </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 156]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 156, $cash-=_price, $ownslstealth+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 17 pts <br> <<fadein 1s>> ''Penalty:'' None<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 156, $cash-=_price, $ownslstealth+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 156>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> /* FURNITURE */ <<if $event is 165>> <<set _event to $event>> <<set _price to 120>> <<if $faction.ikaanos.control lte 24>><<set _price+=60>><</if>> <div class="row"> <div class="vendorinfonew"> //A comfortable armchair suited for luxury suites or libraries.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owngchair+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 166>> <<set _event to $event>> <<set _price to 150>> <<if $faction.ikaanos.control lte 24>><<set _price+=70>><</if>> <div class="row"> <div class="vendorinfonew"> //The "Red Church" is a classic sofa made from cheap but sturdy materials. Very popular in lower middle class homes.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownsofa1+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 167>> <<set _event to $event>> <<set _price to 1500>> <<if $faction.ikaanos.control lte 24>><<set _price+=5000>><</if>> <div class="row"> <div class="vendorinfonew"> //A comfortable leather-clad sofa. While the price makes this furniture reserved for the upper-classes, investing in a piece like this will bring much opulence and happiness to a household.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownsofa2+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 168>> <<set _event to $event>> <<set _price to 2500>> <<if $faction.ikaanos.control lte 24>><<set _price+=700>><</if>> <div class="row"> <div class="vendorinfonew"> //A bookshelf filled with interesting literature - spanning from the kiosk-turning adventures of Holsey Grammar to more classic works such as the pre-severance "Adventurer's Lexicon".// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownshelf+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 169>> <<set _event to $event>> <<set _price to 110>> <<if $faction.ikaanos.control lte 24>><<set _price+=40>><</if>> <div class="row"> <div class="vendorinfonew"> //A simple bed without decorations. Surprisingly comfortable.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownbed1+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 170>> <<set _event to $event>> <<set _price to 2500>> <<if $faction.ikaanos.control lte 24>><<set _price+=700>><</if>> <div class="row"> <div class="vendorinfonew"> //A fancy double bed that'll make a serious impression in any upper-middle-class home.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownbed2+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 171>> <<set _event to $event>> <<set _price to 500>> <<if $faction.ikaanos.control lte 24>><<set _price+=70>><</if>> <div class="row"> <div class="vendorinfonew"> //A complete dinner set - table, chairs and tablecloth. Made from sturdy haal wood materials.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owndinnerset+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 172>> <<set _event to $event>> <<set _price to 200>> <<if $faction.ikaanos.control lte 24>><<set _price+=40>><</if>> <div class="row"> <div class="vendorinfonew"> //A sturdy work-bench with drawers and a haal-oil covered surface. Comes with one simple chair. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owndesk+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 180>> <<if $owncondoc is undefined>><<set $owncondoc to 0>><</if>> <<set _price to 25000>> <<set _credcost to 25000>> <<if $quest_ellen gte 10>> <<set _price to 75000>> <<set _credcost to 75000>> <</if>> <div class="row"> <div class="vendorinfonew"> // A forged slave contract that is automatically added to the IC census records when applied //(Inventory > Applicants)// to any ''Slave or Servant'' NPC, immediately turning them into ''Convicts''. The NPC will not suspect you had anything to do with it, suffering only a Happiness (-20) loss. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br> <<if $cash gte _price and $credit gte _credcost>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owncondoc+=1, $credit-=_credcost, $removebutt to true, $event to 180]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 180>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 182>> <<if $ownprospect is undefined>><<set $ownprospect to 0>><</if>> <<set _event to $event>> <<set _price to 700>> <div class="row"> <div class="vendorinfonew"> //Everything a mineral and gemstone prospector needs: pans, tools, rope and a simple nanite lamp. <br><div class="tex8px"><br></div> Purchasing this item automatically opens up cave searching and gold camp deployment in districts that have prospecting enabled (Investigate Area). // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownprospect+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Gear added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 183>> <<set _price to 6700>> <<if $worldstart gte 1>><<set _price+=500>><</if>> <<if $diff gte 3>><<set _price+=1000>><</if>> <div class="row"> <div class="vendorinfonew"> //A solid DuraSteel axe, forged by the mastersmiths of Crystal Heights. <br><div class="tex8px"><br></div> Using this weapon with a STRENGTH value below 100 adds a noticeable damage penalty. Power strikes receive a +15 damage modification. // </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 183]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 183, $cash-=_price, $owngaxe+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 183>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +40 pts <br> <<fadein 1s>> ''Armor piercing:'' No<br> <</fadein>> <<fadein 2s>> ''Speed:'' Slow <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 183, $cash-=_price, $owngaxe+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $wegacap is undefined>><<set $wegacap to 10>><</if>> <<if $event is 184>> <<set _price to 150000>> <<if $faction.ikaanos.control lte 24>><<set _price+=15000>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=15000>><</if>> <<if $diff gte 3>><<set _price+=25000>><</if>> <<if $wegacap lte -4>><<set _price+=50000>><</if>> <<if $wegacap lte -2>><<set _price+=50000>><</if>> <<if $wegacap lte 0>><<set _price+=25000>><</if>> <<if $wegacap lte 1>><<set _price+=25000>><</if>> <<if $wegacap lte 2>><<set _price+=25000>><</if>> <<if $wegacap lte 4>><<set _price+=25000>><</if>> <<if $wegacap lte 6>><<set _price+=25000>><</if>> <<if $wegacap lte 8>><<set _price+=25000>><</if>> <div class="row"> <div class="vendorinfonew"> // A high-tech combat armor consisting of PIIR-coated ultra-thin DuraSteel plates with an interior nanite gel (TSR2) that activates under extreme stress (+5 Health/turn during combat encounters). // </div> <div class="vendorbuynew"> <<if $ownwega isnot true and $seeall isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 184]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 184, $cash-=_price, $ownwega to true, $wegasoak to 43, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 43 pts <br> <<fadein 1s>> ''Penalty:'' -12 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 184, $cash-=_price, $ownwega to true, $wegasoak to 43, $removebutt to true, $wegacap-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $ownwega is true and $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $ownwega is true and $removebutt is false>> <center>''//You already own this armor!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 185>> <<set _price to 150000>> <<if $faction.ikaanos.control lte 24>><<set _price+=15000>><</if>> <<if $faction.ikaanos.prosp lte 19>><<set _price+=15000>><</if>> <<if $wegacap lte -4>><<set _price+=50000>><</if>> <<if $wegacap lte -2>><<set _price+=50000>><</if>> <<if $wegacap lte 0>><<set _price+=25000>><</if>> <<if $wegacap lte 1>><<set _price+=25000>><</if>> <<if $wegacap lte 2>><<set _price+=25000>><</if>> <<if $wegacap lte 4>><<set _price+=25000>><</if>> <<if $wegacap lte 6>><<set _price+=25000>><</if>> <<if $wegacap lte 8>><<set _price+=25000>><</if>> <div class="row"> <div class="vendorinfonew"> // A high-tech combat armor consisting of PIIR-coated ultra-thin DuraSteel plates with an interior nanite gel (TSR2) that activates under extreme stress (+5 Health/turn during combat encounters). <br><div class="tex8px"><br></div> ''For NPCs only!'' // </div> <div class="vendorbuynew"> <<if $seeall isnot true and $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seeall to true, $event to 185]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 185, $cash-=_price, $ownslwega+=1, $removebutt to true, $wegacap-=1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $seeall is true>> <div class="wpstats"> ''Soak:'' 43 pts <br> <<fadein 1s>> ''Penalty:'' -12 DEX<br> <</fadein>> <<fadein 2s>> ''Condition:'' 100% <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 185, $cash-=_price, $ownslwega+=1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seeall>> <</if>> <<if $removebutt is true>> <center>''//Armor added to inventory!//''</center> <br><br> <<timed 0.2s>> <<set $event to 185>> <<goto $passa>> <</timed>> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 187>> <<set _backev to 187>> <<set _price to 4>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _price+=2>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _price-=1>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=2>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($nanites)>> units<br> ''Market supply:'' Infinite </center> <br> <div class="row center"> <<if $cash gte _price>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $nanites+=1, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $nanites+=10, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $nanites+=50, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $nanites+=500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $nanites+=2500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 188>> <<set _event to $event>> <<set _price to 795>> <div class="row"> <div class="vendorinfonew"> //A pristine gold necklace decorated with intricate patterns (+3 Beauty, +3 Charisma).// <br><br> ''Nika:'' // <<if $weatherroll lte 1>>Glad you made it through the storm, my friend. This here is fine piece for your woman!<</if>> <<if $weatherroll is 2>>I sell this at discount price. Rainy day discount (laughter).<</if>> <<if $weatherroll is 3>>Extra price. Just for today, my friend.<</if>> <<if $weatherroll is 4>>I sell this for you very cheap, my friend.<</if>> <<if $weatherroll is 5>>Look at this fine piece of jewlery!<</if>> <<if $weatherroll gte 6>>Have you seen something as grand as this? I guess no!<</if>> // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownnecklace3+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Necklace added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 189>> <<set _event to $event>> <<set _price to 14995>> <div class="row"> <div class="vendorinfonew"> //A fashionable diamond necklace decorated with a large centerpiece and 38 smaller rocks (+6 Beauty, +6 Charisma).// <br><br> ''Nika:'' // <<if $weatherroll lte 1>>Look at this fine necklace. Cannot find cheaper anywhere in Ikaanos.<</if>> <<if $weatherroll is 2>>It's beautiful, yes?<</if>> <<if $weatherroll is 3>>You can afford this? That would impress me.<</if>> <<if $weatherroll is 4>>This one is for queens only (smiles).<</if>> <<if $weatherroll is 5>>This piece belongs in a royal family.<</if>> <<if $weatherroll gte 6>>What a piece. Worthy of an empress!<</if>> // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownnecklace4+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Necklace added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 190>> <<set _event to $event>> <<set _price to 29995>> <div class="row"> <div class="vendorinfonew"> //A gold necklace decorated with a large embryl stone (+7 Beauty, +7 Charisma).// <br><br> ''Nika:'' // <<if $weatherroll lte 1>>This stone is magical. Brings great fortunes to the wearer.<</if>> <<if $weatherroll is 2>>Look at this rock, friend. Carved from a large piece of Embryl found over a century ago at Beryll Downs.<</if>> <<if $weatherroll is 3>>Embryl is the tears of Raana. This piece is priceless, my friend.<</if>> <<if $weatherroll is 4>>Only kings and queens wear embryl stones, my friend. You think you can afford this (smile)?<</if>> <<if $weatherroll is 5>>What a piece, right?<</if>> <<if $weatherroll gte 6>>Look at this necklace. Priceless.<</if>> // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownnecklace5+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Necklace added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 191>> <<set _event to $event>> <<set _price to 395>> <div class="row"> <div class="vendorinfonew"> //A set of training attire - perfect for dojo or riding sessions. Provides a +2 bonus if worn during training sessions and a +5 bonus if worn at gymnastics competitions.// <br><br> ''Only for female NPCs!'' </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownriding+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 192>> <<set _event to $event>> <<set _price to 375>> <div class="row"> <div class="vendorinfonew"> //A rare Christmas holiday dress that'll set the spirit for any special occasion. Was a popular traditional garment during the pre-Severance era.// <br><br> ''Only for female NPCs!'' </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownholiday+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 193>> <<set _event to $event>> <<set _price to 2500>> <<if $ownmegabed is undefined>><<set $ownmegabed to 0>><</if>> <<if $faction.ikaanos.control lte 24>><<set _price+=500>><</if>> <div class="row"> <div class="vendorinfonew"> //A custom made Master bed for lords with exceptionally large harems. Can house up to eight additional NPCs.// </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownmegabed+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Furniture item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 194>> <<set _event to $event>> <<set _price to 495>> <<if $faction.ikaanos.prosp gte 90>><<set _price+=50>><</if>> <div class="row"> <div class="vendorinfonew"> //A household servant dress that'll boost your Maid Influence gains. An assigned maid will also increase her chances of raising Discipline and Domestic if wearing this garment. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownmaid+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 195>> <<set _event to $event>> <<set _price to 595>> <<if $faction.ikaanos.prosp gte 90>><<set _price+=50>><</if>> <div class="row"> <div class="vendorinfonew"> //A footman/butler uniform that'll boost your servant Influence gains. An assigned footman will also increase his chances of raising Discipline and Domestic if wearing this garment. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownsuit+=1, $removebutt to true, $event to _event]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<set $event to _event>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 196>> <<set _backev to 196>> <<set _price to 5>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=1>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($gpow)>> units<br> ''Market supply:'' Infinite </center> <br> <div class="row center"> <<if $cash gte _price>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $gpow+=1, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $cash gte _price*10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $gpow+=10, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $gpow+=50, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $gpow+=500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $gpow+=2500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 197>> <<set _backev to 197>> <<set _price to 25>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=1>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($leather)>> units<br> ''Market supply:'' Infinite </center> <br> <div class="row center"> <<if $cash gte _price>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $leather+=1, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $cash gte _price*10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $leather+=10, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $leather+=50, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $leather+=500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $leather+=2500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 198>> <<set _backev to 198>> <<set _price to 5>> <<if $skincap lte 200>><<set _price+=1>><</if>> <<if $skincap lte 20>><<set _price+=5>><</if>> <<if $skincap lte 1>><<set _price+=5>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=1>><</if>> <<if $faction.ikaanos.control lte 19>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=1>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($skins)>> units<br> ''Market supply:'' <<print setup.formatNumber($skincap)>> </center> <br> <div class="row center"> <<if $cash gte _price and $skincap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $skins+=1, $removebutt to true, $event to _backev, $skincap-=1]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $cash gte _price*10 and $skincap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $skins+=10, $removebutt to true, $event to _backev, $skincap-=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and $skincap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $skins+=50, $removebutt to true, $event to _backev, $skincap-=50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and $skincap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $skins+=500, $removebutt to true, $event to _backev, $skincap-=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and $skincap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $skins+=2500, $removebutt to true, $event to _backev, $skincap-=2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 199>> <<set _backev to 199>> <<set _price to 9>> <<if $swagcap lte 500>><<set _price+=2>><</if>> <<if $swagcap lte 100>><<set _price+=5>><</if>> <<if $swagcap lte 1>><<set _price+=5>><</if>> <<if $faction.ikaanos.control lte 4>><<set _price+=1>><</if>> <<if $faction.ikaanos.control lte 19>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _price+=1>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _price-=1>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($swag)>> units<br> ''Market supply:'' <<print setup.formatNumber($swagcap)>> </center> <br> <div class="row center"> <<if $cash gte _price and $swagcap gte 1>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $swag+=1, $removebutt to true, $event to _backev, $swagcap-=1]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $cash gte _price*10 and $swagcap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $swag+=10, $removebutt to true, $event to _backev, $swagcap-=10]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50 and $swagcap gte 50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $swag+=50, $removebutt to true, $event to _backev, $swagcap-=50]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500 and $swagcap gte 500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $swag+=500, $removebutt to true, $event to _backev, $swagcap-=500]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500 and $swagcap gte 2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $swag+=2500, $removebutt to true, $event to _backev, $swagcap-=2500]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 200>> <<set _price to 1200000>> <<set _credcost to 70000>> <div class="row"> <div class="vendorinfonew"> // This is the last known batch of military-grade W.E.G.A. cannisters still in existence. <br><br> ''Number of cannisters:'' 1,152. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br> <<if $cash gte _price and $credit gte _credcost and $owncort is undefined>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $awega+=1152, $credit-=_credcost, $removebutt to true, $event to 200, $owncort to 1]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 200>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 201>> <<set _price to 500000>> <<set _credcost to 20000>> <div class="row"> <div class="vendorinfonew"> // One of very few remaining W.E.G.A. Autocannons, produced in Rostov, the industrial heart of the former PAC Empire. <br><br> Comes with five W.E.G.A. cannisters. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <<if $credit gte _credcost>><center>''INFLUENCE COST:'' <<print setup.formatNumber(_credcost)>></center><<else>><center>''Insufficient Influence (<<print setup.formatNumber(_credcost)>>)''</center><</if>> <br> <<if $cash gte _price and $credit gte _credcost and $ownicea is undefined>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $owncyber+=1, $credit-=_credcost, $removebutt to true, $event to 201, $ownicea to 1, $awega+=5]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to Inventory!//''</center> <br><br><br> <p class="ulvendorown">Purchase</p> <<timed 0.3s>> <<set $event to 201>> <<goto $passa>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 202>> <<set _backev to 202>> <<if $goldprice is undefined>><<set $goldprice to 0>><</if>> <<set _price to 220>> <<if $faction.ikaanos.control lte 4>><<set _price+=10>><</if>> <<if $faction.ikaanos.control lte 9>><<set _price+=5>><</if>> <<if $goldprice gte -100>><<set _price+=$goldprice>><</if>> <center>''COST: &#36;_price/unit''</center> <center>''Owned:'' <<print setup.formatNumber($gold)>> units<br> /* ''Market supply:'' <<print setup.formatNumber($goldcap)>> */ <br> </center> <br> <div class="row center"> <<if $cash gte _price>><div class="sellbutt ulvendorhalf">[[x1|$passa][$cash-=_price, $gold+=1, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x1</div><</if>> <<if $cash gte _price*10 and $skincap gte 10>><div class="sellbutt ulvendorhalf">[[x10|$passa][$cash-=_price*10, $gold+=10, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x10</div><</if>> <<if $cash gte _price*50>><div class="sellbutt ulvendorhalf">[[x50|$passa][$cash-=_price*50, $gold+=50, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x50</div><</if>> <<if $cash gte _price*500>><div class="sellbutt ulvendorhalf">[[x500|$passa][$cash-=_price*500, $gold+=500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x500</div><</if>> <<if $cash gte _price*2500>><div class="sellbutt ulvendorhalf">[[x2,500|$passa][$cash-=_price*2500, $gold+=2500, $removebutt to true, $event to _backev]]</div><<else>><div class="sellbutt ulvendorhalfown">x2,500</div><</if>> </div> <</if>> <<if $event is 203>> <<set _price to 60>> <div class="row"> <div class="vendorinfonew"> // A worn combat helmet carrying the insignia of The Spartan Company. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownspartanhelmet=1, $removebutt to true, $event to 203]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 204>> <<set _price to 4500>> <<if $diff gte 3>><<set _price+=500>><</if>> <<if $days gte 500>><<set _price+=500>><</if>> <<if $days gte 1500>><<set _price+=500>><</if>> <div class="row"> <div class="vendorinfonew"> // A powerful revolver equipped with a PetraGrade anti-recoil module and a W.A.Z. target pointer. Was considered as the most powerful single-handed weapon right before The Severance. Uses .50 cal ammunition. <br><div class="tex5px"><br></div> ''Special effect:'' +15 hit bonus in close combat. // </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 204]]</div> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 204, $cash-=_price, $ownr55+=1, $removebutt to true, $a50+=10]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 204>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +35/+45 pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' None <</fadein>> </div> <<timed 1s>> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$event to 204, $cash-=_price, $ownr55+=1, $removebutt to true, $a50+=10]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 205>> <<set _price to 700000>> <<if $diff gte 3>><<set _price+=100000>><</if>> <div class="row"> <div class="vendorinfonew"> //A unique Pre-Severance durasteel minigun known as "The Defiler". Using this weapon with a STRENGTH value below 100 adds a noticeable chance penalty. <br><br> ''*AoE damage effect.'' // </div> <div class="vendorbuynew"> <<if $removebutt is false and $seestuff isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <div class="tex3-5px"><br></div> <div class="ulvendor">[[View stats|$passa][$seestuff to true, $event to 205]]</div> <<if $cash gte _price and $owndefiler is undefined>><div class="ulvendor"> [[Purchase|$passa][$event to 205, $cash-=_price, $ownminigun+=1, $removebutt to true, $owndefiler to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added to inventory!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 205>> <</timed>> <</if>> <<if $seestuff is true>> <div class="wpstats"> ''Damage:'' +85* pts <br> <<fadein 1s>> ''Armor piercing:'' Yes<br> <</fadein>> <<fadein 2s>> ''Recoil:'' High <</fadein>> </div> <<timed 1s>> <<if $cash gte _price and $owndefiler is undefined>><div class="ulvendor"> [[Purchase|$passa][$event to 206, $cash-=_price, $ownminigun+=1, $removebutt to true, $owndefiler to true]]</div><<else>><p class="ulvendorown">Purchase</p><</if>> <</timed>> <<unset $seestuff>> <</if>> </div> </div> <</if>> <<if $event is 206>> <div class="row"> <div class="vendorinfonew"> //A legendary book that details every part of the female mind, including its biological, psychological and spiritual levels, with the purpose of using that knowledge to understand her natural submissive energies.// </div> <div class="vendorbuynew"> <<if $bondbook5 lte 0>> <<if $cash gte 2450>><center>''PRICE:'' $2,450</center><<else>><center>''Insufficient funds ($2,450)''</center><</if>> ''Output: 9-14 points'' <br><br> <<if $cash gte 2450>><div class="ulvendor"> [[Purchase|$passa][$event to 206, $cash-=2450, $bondbook5 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $bondbook5 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-14 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <</if>> <<if $event is 207>> <div class="row"> <div class="vendorinfonew"> //Sundering Minds was officially banned in 2440 and only a few copies remain today. It details the "Total Domination" approach by Harney Duvalier, the last official Grand Hierophant of The Two Moons, // </div> <div class="vendorbuynew"> <<if $manibook5 lte 0>> <<if $cash gte 4000>><center>''PRICE:'' $4,000</center><<else>><center>''Insufficient funds ($4,000)''</center><</if>> ''Output: 9-14 points'' <br><br> <<if $cash gte 4000>><div class="ulvendor"> [[Purchase|$passa][$event to 207, $cash-=4000, $manibook5 to 1, $removebutt to true]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $manibook5 gte 1>> <center>''//Skill book added!//''</center> ''Output: 9-14 points'' <br><br> <p class="ulvendorown">Purchase</p> <</if>> <br><br> </div> </div> <</if>> <<if $event is 208>> <<set _price to 5000>> <div class="row"> <div class="vendorinfonew"> // A box of over one hundred different clothing items in a wide variety of sizes. Most are of a revealing nature. <br><br> <<if $ownskimpybox is undefined>>Purchasing this box opens up a unique "Revealing outfit" (NPC > Inventory) for some select NPCs.<<else>>''You already own this item!''<</if>> // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price and $ownskimpybox is undefined>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownskimpybox=1, $removebutt to true, $event to 208]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <</if>> </div> </div> <</if>> <<if $event is 209>> <<set _price to 500>> <div class="row"> <div class="vendorinfonew"> // A formal suit of the latest fashion that provides a ''+2 Charisma'' and ''+2 Beauty'' modifier when equipped. <br><br> An assigned footman will also increase his chances of raising Discipline and Domestic if wearing this garment. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownsuit+=1, $removebutt to true, $event to 209]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 209>> <</timed>> <</if>> </div> </div> <</if>> <<if $event is 210>> <<set _price to 400>> <div class="row"> <div class="vendorinfonew"> // A wool robe suited for religious gatherings. <br><br> Provides a ''+1 Charisma'' modifier and a ''+10 Convert chance bonus'' when equipped. // </div> <div class="vendorbuynew"> <<if $removebutt isnot true>> <<if $cash gte _price>><center>''PRICE:'' &#36;<<print setup.formatNumber(_price)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber(_price)>>)''</center><</if>> <br><br> <<if $cash gte _price>><div class="ulvendor"> [[Purchase|$passa][$cash-=_price, $ownrobe+=1, $removebutt to true, $event to 210]] </div><<else>><p class="ulvendorown">Purchase</p><</if>> <</if>> <<if $removebutt is true>> <center>''//Item added!//''</center> <br><br> <p class="ulvendorown">Purchase</p> <<timed 0.2s>> <<goto $passa>> <<set $event to 210>> <</timed>> <</if>> </div> </div> <</if>> <<set $event to 0>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $owngridkey is undefined>><<set $owngridkey to 0>><</if>> <<set _gbuff to $owngridkey*4>> <<if $techmod is 1>><<if $action1 isnot true>><<set _cpu to "6.52 GHz (x2)">><<set _mod to -10>><<else>><<set _cpu to "7.99 GHz (x2)">><<set _mod to -7>><</if>><<set _ram to "4 GB XMA5">><</if>> <<if $techmod is 2>><<if $action1 isnot true>><<set _cpu to "8.83 GHz (x10)">><<set _mod to 0>><<else>><<set _cpu to "10.79 GHz (x10)">><<set _mod to 5>><</if>><<set _ram to "12 GB XMA5">><</if>> <<if $techmod is 3>><<if $action1 isnot true>><<set _cpu to "25.83 GHz (x16)">><<set _mod to 10>><<else>><<set _cpu to "77.01 GHz (x16)">><<set _mod to 25>><</if>><<set _ram to "64 GB XMA6">><</if>> <<if $techmod is 4>><<if $action1 isnot true>><<set _cpu to "667.1 GHz">><<set _mod to 25>><<else>><<set _cpu to "1.002 THz">><<set _mod to 35>><</if>><<set _ram to "128 GB XMA6+">><</if>> <div class="headsign">THE GRID</div> <br> <div class="row"> <div class="vendorleft future left tex18px padd20left"> ''CLOCK SPEED:'' _cpu<br> ''MEMORY:'' _ram<br> <<if $ownswg gte 2>>''SWG CPU:'' <div class="green">Installed</div> (+25)<<set _mod+=25>><br><</if>> ''HACK MOD:'' <<if _mod gte 0>>+<</if>>_mod<br> ''E-COST:'' $<<if $action1 isnot true>>5<<else>>10<</if>>/attempt<br> ''GRID KEYS:'' $owngridkey <<if $owngridkey gte 1>>(+_gbuff)<</if>> </div> <div class="vendorleft ulvendor"> <<if $action1 isnot true>>[[Boost CPU|Grid][$action1 to true, $goodhack to true]]<<else>>[[Clear CMOS|Grid][$action1 to false]]<</if>> <<if $ownswg is 1>>[[Install SWG CPU|Grid][$ownswg to 2, $goodhack to true, $hackac to 3]]<</if>> </div> </div> </div> <div class="pic"> <div class="padd10top"> <div class="terminaltest2 computer"> <<set _tech to true>> <<if $hackac is undefined>> <center> Welcome to the Ikaanian Mainframe (II)!<br><br> Our server is still offline. We're working on a solution and hope to have the grid up and running again as soon as possible. <br><br> </center> Labicur Teresto, gridmaster <br><br> <<date>> <</if>> <<if $hackac is 1>> <<include DiceRolls>> <<set $chance to $tech>> <<set $chance-=$skillroll>> <<set $chance+=_gbuff>> <<set $chance-=60>> <<set $chance+=_mod>> <<if $action1 is true>><<set $cash-=10>><<else>><<set $cash-=5>><</if>> <<if $mctraittech gte 75>><<set $chance+=15>><</if>> <<addmins 6>> <<set $daycount+=1>> <<if $chance gte 1>><<set $goodhack to true>><<set $oldone4 to 12>> <<else>><<set $failhack to true>><</if>> Loading D-key... <br><br> <<timed 1s>> XMHP Attack initiated... <</timed>> <br><br> <<timed 2s>> <<if $chance gte 1>> <<include Success>> <br><br> Coordinates unlocked! <br><br> Journal updated! <<else>> <<include Fail>> <br><br> <</if>> <</timed>> <</if>> <<if $hackac is 2>> <<if $readonly isnot true>> <<include DiceRolls>> <<set $chance to $tech>> <<set $chance-=$skillroll>> <<set $chance+=_gbuff>> <<set $chance-=40>> <<set $chance+=_mod>> <<if $action1 is true>><<set $cash-=10>><<else>><<set $cash-=5>><</if>> <<if $mctraittech gte 75>><<set $chance+=15>><</if>> <<addmins 6>> <<set $daycount+=1>> <<if $chance gte 1>><<set $goodhack to true>><<set $oldone4 to 16>> <<else>><<set $failhack to true>><</if>> <div class="tex12px"> Loading D-key... <br><br> <<timed 1s>> XMHP Attack initiated... <</timed>> <br><br> <<timed 2s>> <<if $chance gte 1>> <<include Success>> <br><br> DATA DECRYPTED. RXT Transmission protocol version mismatch...<br> Corrupted segments found (11,667/12,250)...<br> <<timed 4s>> -------------<br> ISA DEVAK RS-522<br> <</timed>> <<timed 6s>> Launch date: 07-07 2369, Biloxi S.P. (Probe 2/4)<br> Arrival date (US% Sen%%!x probe confir%6: 08-11 248%<br> <br> &%4 to all citize&!s of the %&kon Expanse (YRB-43 Raana&. The plagu% o&%# has spread %6#¤ beyond our contro%. An unknown shutdo%& has %#% hamper#¤% &%# ¤f ¤"/"?ophic proportions. Mortality ¤at% is above 9#%. Origin &%¤ YRB-43 or YRB-3¤ &%##"!/= ??%¤#".. Transformation begins a%¤# expos#¤%. Hemo&%¤4¤%. <br><br> Do not travel into Celas&%# star#¤% after the second o%¤#"!. Sending data segments of dise%&¤ and calculations for the Celassi &%¤!". &&5r¤# of %¤er ¤%&!""t. <br> ''Journal updated!'' <</timed>> <<else>> <<include Fail>> <br><br> <</if>> <</timed>> </div> <<else>> /* READ AGAIN STARTS */ RXT Transmission protocol version mismatch...<br> Corrupted segments found (11,667/12,250)...<br> <<timed 2s>> -------------<br> ISA DEVAK RS-522<br> <</timed>> <<timed 3s>> Launch date: 07-07 2369, Biloxi S.P. (Probe 2/4)<br> Arrival date (US% Sen%%!x probe confir%6: 08-11 248%<br> <br> &%4 to all citize&!s of the %&kon Expanse (YRB-43 Raana&. The plagu% o&%# has spread %6#¤ beyond our contro%. An unknown shutdo%& has %#% hamper#¤% &%# ¤f ¤"/"?ophic proportions. Mortality ¤at% is above 9#%. Origin &%¤ YRB-43 or YRB-3¤ &%##"!/= ??%¤#".. Transformation begins a%¤# expos#¤%. Hemo&%¤4¤%. <br><br> Do not travel into Celas&%# star#¤% after the second o%¤#"!. Sending data segments of dise%&¤ and calculations for the Celassi &%¤!". &&5r¤# of %¤er ¤%&!""t. <br> <</timed>> <</if>> <</if>> <<if $hackac is 3>> LOADING COMMUNICATION RELAY... <<timed 2s>> <br><br> Accessing Celassi node. <</timed>> <<timed 3s>> <br>connected. <</timed>> <<timed 4s>> <br><br> Accessing Astarox node. <</timed>> <<timed 5s>> <br>connected. <</timed>> <<timed 6s>> <br><br> Accessing Remiken node. <</timed>> <<timed 7s>> <br>connected. <</timed>> <<timed 8s>> <br><br> No data available. <</timed>> <</if>> <<if $hackac is 4>> <<include DiceRolls>> <<set $chance to $tech>> <<set $chance-=$skillroll>> <<set $chance+=_gbuff>> <<set $chance-=100>> <<set $chance+=_mod>> <<if $action1 is true>><<set $cash-=10>><<else>><<set $cash-=5>><</if>> <<if $mctraittech gte 75>><<set $chance+=15>><</if>> <<addmins 6>> <<set $daycount+=1>> <<if $chance gte 1>><<set $goodhack to true>><<set $quest_smr to 33>> <<else>><<set $failhack to true>><</if>> Loading disc [PUSSYEATER2]... <<timed 1s>><br>Initiating keypass protocol...<</timed>> <br><br> <<timed 2s>> <<if $chance gte 1>> <<include Success>> <br><br> Data decrypted [453B3¤31!%g&66]. <br>Printing documents. <br><br><br><br><br><br><br> <<include Journal>> <<else>> <<include Fail>> Keypass protocol failed. Please try again. <</if>> <</timed>> <</if>> <<unset $readonly>> <<unset $hackac>> </div> </div> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $oldone4 is 11 and $techmod gte 2>>[[hack coordinates (Pembroke letter)|Grid][$hackac to 1]]<</if>> <<if $oldone4 is 15 and $techmod gte 2>>[[hack alien data (Eryn Hill crash site)|Grid][$hackac to 2]]<</if>> <<if $oldone4 gte 16 and $techmod gte 2>>[[Study message (Eryn Hill)|Grid][$hackac to 2, $readonly to true]]<</if>> <<if $quest_smr is 32 and $techmod gte 2>>[[hack weber device|Grid][$hackac to 4, $readonly to true]]<</if>> </div> <div class="alt2"> <<include OptionsOther>> [[Leave|Home]] </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>>/* NOTE! THIS SECTION IS DERELICT. USE NEWSKILLS PASSAGE TO SET VALUES UNLESS NPC IS PULLED THROUGH A DETAILED SLAVE AUCTION OR CAPTURED */ <<if _outadd gte 1>> /* ADDING ROAMING RANDIES */ <<set $ran_willpower to 0>> <<set $ran_kind to 0>> <<set $ran_discipline to 0>> <<set $ran_int to 0>> <<set $ran_dex to 0>> <<set $ran_aca to 0>> <<set $ran_tech to 0>> <<set $ran_med to 0>> <<set $ran_melee to 0>> <<set $ran_ranged to 0>> <<set $ran_domestic to 0>> <<set $ran_dancing to 0>> <<set $ran_per to 0>> <<set $ran_acro to 0>> <<set $ran_garden to 0>> <<set $ran_survival to 0>> <<set $ran_aw to 0>> <<set $ran_maxstamina to 0>> <<set $ran_toughness to 0>> <<set $ran_str to 0>> <<set $ran_beauty to 0>> <<set $ran_charisma to 0>> <<set $ran_masterlove to 0>> <<set $ran_scarefactor to 0>> <<set $ran_analxp to 0>> <<set $ran_pussyxp to 0>> <<set $ran_oralxp to 0>> <<set $ran_kissingxp to 0>> <<set $ran_likesadist to 0>> <<set $rantrait1 to 0>> <<set $rantrait2 to 0>> <<set $rantrait3 to 0>> <<set _rand to random(1, 16)>> <<set _rand2 to random(1, 10)>> <<set $aback to random(2, 34)>> /* PARENTS WERE... */ <<set $aback1 to random(1, 15)>> /* PARENT STYLE */ <<set $aback2 to random(1, 15)>> /* CHILDHOOD EVENT 8-13y */ <<set $aback3 to random(1, 10)>> /* CHAOS NUMBER DONT TOUCH */ <<set $aback4 to random(1, 33)>> /* REASON FOR ENSLAVEMENT */ <<set $aback5 to random(1, 11)>> /* CHAOS NUMBER 2 DONT TOUCH */ <<set $adisplay to random(100, 200)>> /* AVATAR PIC */ /* NAME AND LAST NAME SCRIPTS */ <<include RanGirl>> /* AGE SPAN FOR SLAVE MARKET */ <<set $aage to random(18, 35)>> <<if _outadd is 204>> /* URCHIN EVENT GIRL */ <<set $aage to 18>> <<set $ran_willpower+=20>> <<set $aback to -19>> <<set $aback1 to 5>> <<set $adisplay to 204>> <</if>> <<if _outadd is 205>> /* URCHIN HOTEL GIRL */ <<set $aage to 19>> <<set $ran_willpower+=20>> <<set $ran_str-=10>> <<set $ran_dex-=10>> <<set $ran_domestic-=5>> <<set $ran_dancing-=10>> <<set $ran_melee-=10>> <<set $ran_ranged-=10>> <<set $ran_per-=5>> <<set $ran_beauty+=20>> <<set $ran_int+=70>> <<set $aback to -22>> <<set $aback1 to 6>> <<set $adisplay to 205>> <</if>> <<if _outadd is 208>> /* MISS WINTON */ <<set $aage to 23>> <<set $ran_willpower-=10>> <<set $ran_str-=10>> <<set $ran_dex-=10>> <<set $ran_domestic-=5>> <<set $ran_melee-=10>> <<set $ran_ranged-=10>> <<set $ran_per-=5>> <<set $ran_beauty+=40>> <<set $ran_charisma+=40>> <<set $ran_int+=10>> <<set $ran_aca+=25>> <<set $ran_tech+=10>> <<set $ran_kind+=15>> <<set $ran_likesadist+=75>> <<set $ran_dancing+=5>> <<set $avirgin to false>> <<set $aback to -25>> <<set $aback1 to 14>> <<set $adisplay to 208>> <<set _name to "Leia">> <<set _lastname to "Winton">> <</if>> <<if _outadd is 209>> /* GIRL WITH AISHA */ <<set $aage to 18>> <<set $ran_willpower-=10>> <<set $ran_str-=10>> <<set $ran_dex-=10>> <<set $ran_domestic+=45>> <<set $ran_melee-=10>> <<set $ran_ranged-=10>> <<set $ran_per+=55>> <<set $ran_beauty+=40>> <<set $ran_charisma+=45>> <<set $ran_int+=10>> <<set $ran_aca+=25>> <<set $ran_kind+=5>> /* <<set $slav[1] to 75>> */ <<set $ran_dancing+=70>> <<set $aback to -26>> <<set $aback1 to 14>> <<set $adisplay to 209>> <<set _name to "Farah">> <<set _lastname to "Samad">> <</if>> <<if _outadd is 210>> /* ROSITA ICE */ <<set $aage to 28>> <<set $ran_willpower+=20>> <<set $ran_str+=10>> <<set $ran_dex+=10>> <<set $ran_domestic+=35>> <<set $ran_melee+=10>> <<set $ran_per+=55>> <<set $ran_beauty+=30>> <<set $ran_charisma+=35>> <<set $ran_int+=10>> <<set $ran_kind-=5>> <<set $ran_pussyxp+=75>> <<set $ran_oralxp+=85>> <<set $ran_analxp+=55>> <<set $ran_kissingxp+=60>> <<set $ran_dancing+=40>> <<set $avirgin to false>> <<set $aback to -27>> <<set $aback1 to 13>> <<set $adisplay to 210>> <<set _name to "Rosita">> <<set _lastname to "Ice">> <</if>> <<if _outadd is 212>> /* ADORA */ <<set $aage to 19>> <<set $ran_domestic+=25>> <<set $ran_melee+=10>> <<set $ran_beauty+=30>> <<set $ran_charisma+=15>> <<set $ran_pussyxp+=25>> <<set $ran_oralxp+=45>> <<set $ran_analxp+=25>> <<set $ran_kissingxp+=40>> <<set $aback to -29>> <<set $adisplay to 212>> <<set _name to "Adora">> <<set _lastname to "Sanor">> <<if $ownadora2 is undefined>> <<set $adoraspec to true>> <<else>> <</if>> <</if>> <<if _outadd is 215>> /* SEVE */ <<set $aage to 24>> <<set $adisplay to 215>> <<set _name to "Seve">> <<set _lastname to "Pásztor">> <</if>> <<if _outadd is 216>> /* INTERRO SLAVE */ <<set $aage to 18>> <<set $ran_willpower-=30>> <<set $ran_str-=10>> <<set $ran_dex-=10>> <<set $ran_domestic-=5>> <<set $ran_melee-=10>> <<set $ran_ranged+=10>> <<set $ran_per+=5>> <<set $ran_beauty+=40>> <<set $ran_charisma+=40>> <<set $ran_int+=10>> <<set $ran_aca+=5>> <<set $ran_tech+=10>> <<set $ran_med+=50>> <<set $ran_kind+=15>> <<set $ran_likesadist+=5>> <<set $ran_dancing+=35>> <<set $avirgin to false>> <<set $aback to -1>> <<set $aback1 to 3>> <<set $aback5 to 2>> <<set $aback6 to 3>> <<set $adisplay to 100>> <<set _name to "Julie">> <<set _lastname to "Wilson">> <</if>> <<if _outadd is 217>> /* MRS Sunderland */ <<set $aage to 35>> <<set $adisplay to 217>> <<set _name to "Erica">> <<set _lastname to "Sunderland">> <</if>> <<if _outadd is 218>> /* CELESTE Sunderland */ <<set $aage to 16>> <<set $adisplay to 218>> <<set _name to "Celeste">> <<set _lastname to "Sunderland">> <</if>> <<if _outadd is 107>> /* MARSTON SLAVE */ <<set $aage to 19>> <<set $ran_willpower-=12>> <<set $ran_str-=10>> <<set $ran_dex+=30>> <<set $ran_domestic-=5>> <<set $ran_melee+=10>> <<set $ran_ranged+=20>> <<set $ran_per+=15>> <<set $ran_beauty+=45>> <<set $ran_charisma+=45>> <<set $ran_int+=10>> <<set $ran_aca+=5>> <<set $ran_tech+=10>> <<set $ran_med+=5>> <<set $ran_kind+=5>> <<set $ran_survival+=50>> <<set $ran_likesadist+=15>> <<set $ran_dancing+=65>> <<set $avirgin to false>> <<set $aback to -1>> <<set $aback1 to 4>> <<set $adisplay to 107>> <<set _name to "Astrid">> <<set _lastname to "Wredén">> <</if>> <<if _outadd is 358>> /* Aaron */ <<set $aage to 25>> <<set $ran_willpower+=random(20, 70)>> <<set $ran_str+=10>> <<set $ran_dex+=random(10, 20)>> <<set $ran_melee+=random(10, 20)>> <<set $ran_ranged+=random(20,30)>> <<set $ran_per+=5>> <<set $ran_beauty+=30>> <<set $ran_charisma+=35>> <<set $ran_int+=20>> <<set $ran_tech+=30>> <<set $ran_pussyxp+=5>> <<set $ran_oralxp+=5>> <<set $ran_kissingxp+=6>> <<set $ran_dancing+=10>> <<set $avirgin to false>> <<set $aback1 to 12>> <<set $adisplay to 213>> <<set _name to "Aaron">> <<set _lastname to "Miloe">> <</if>> <<if _outadd is 362>> /* Mr. Helm */ <<set $aage to 42>> <<set $adisplay to 362>> <<set _name to "Gregory">> <<set _lastname to "Helm">> <</if>> /* Enhanced FAM */ <<if $addfam isnot undefined>> <<if _outadd is 134>> /* wife */ <<set $adisplay to 134>> <<set _name to $wifename>> <<set _lastname to $pcLastName>> <</if>> <</if>> /* WARNING! DO NOT USE FOR CAPTURED. USE RANSL ENGINE */ <<set $aname to _name>> <<set $alast to _lastname>> <</if>> <<set $back = [0, 0, 0, 0, 0, 0, 0, 0, 0]>> <<set $back[0] to $aback>> <<set $back[1] to $aback1>> <<set $back[2] to $aback2>> <<set $back[3] to $aback3>> <<set $back[4] to $aback4>> <<set $back[5] to $aback5>> <<set $back[6] to random(1, 10)>> <<set $girlid to $adisplay>> <<if $girlid gte 100 and $girlid lte 120>><<set $body to 1>><</if>> <<if $girlid gte 121 and $girlid lte 140>><<set $body to 2>><</if>> <<if $girlid gte 141 and $girlid lte 160>><<set $body to 3>><</if>> <<if $girlid gte 161 and $girlid lte 180>><<set $body to 4>><</if>> <<if $girlid gte 181 and $girlid lte 200>><<set $body to 5>><</if>> <<if $girlid is 128>><<set $body to 3>><</if>> <<if $girlid is 178>><<set $body to 3>><</if>> <<if $girlid is 201>><<set $body to 3>><</if>> <<if $girlid is 202>><<set $body to 2>><</if>> <<if $girlid is 203>><<set $body to 3>><</if>> <<if $girlid is 204>><<set $body to 2>><</if>> <<if $girlid is 205>><<set $body to 2>><</if>> <<if $girlid is 206>><<set $body to 3>><</if>> <<if $girlid is 207>><<set $body to 4>><</if>> <<if $girlid is 208>><<set $body to 2>><</if>> <<if $girlid is 209>><<set $body to 2>><</if>> <<if $girlid is 210>><<set $body to 4>><<set $masterlove to 60>><</if>> <<if $girlid is 211>><<set $body to 3>><</if>> <<if $girlid is 212>><<set $body to 3>><</if>> <<set $girlname to $aname>> <<set $girlnames to $aname +"'s">> <<set $last to $alast>> <<set $daysa to 0>> <<set $agedays to random(1, 330)>> <<set $willpower to random(27,45)>> <<set $kind to random(27,45)>> <<set $discipline to random(27,45)>> <<set $av_int to random(27,45)>> <<set $av_dex to random(27,45)>> <<set $av_aca to random(2,15)>> <<set $av_tech to random(2,15)>> <<set $av_med to random(10,25)>> <<set $av_melee to random(10,25)>> <<set $av_ranged to random(10,25)>> <<set $av_domestic to random(7,15)>> <<set $av_dancing to random(17,25)>> <<set $av_per to random(5,25)>> <<set $av_acro to random(7,45)>> <<set $av_garden to random(5,15)>> <<set $av_survival to random(7,35)>> <<set $admin to either(6, 10, 7, 6, 5, 5, 5, 10, 40, 35)>> <<set $happiness to random(20,45)>> <<set $av_str to random(27,45)>> <<set $maxstamina to random(37,65)>> <<set $tempstamina to random(37,45)>> <<set $health = 50>> <<set $beauty to random(27,45)>> <<set $charisma to random(27,45)>> <<set $hygiene = 50>> <<set $hunger = 40>> <<set $stress = 0>> <<set $masterlove = 30>> <<if $avirgin isnot true>> <<set $likeanal to random(1, 50)>> <<set $likepussy to random(1, 50)>> <<set $likeoral to random(1, 50)>> <<set $likesadist to random(1, 20)>> <<else>> <<set $likeanal to 0>> <<set $likepussy to 0>> <<set $likeoral to random(1, 5)>> <<set $likesadist to random(0, 10)>> <</if>> <<set $age to $aage>> <<if $body is 1>> <<set $aw to random(30, 50)>> <<set $ah to random(139, 155)>> <</if>> <<if $body is 2>> <<set $aw to random(39, 60)>> <<set $ah to random(159, 167)>> <</if>> <<if $body is 3>> <<set $aw to random(48, 70)>> <<set $ah to random(165, 175)>> <</if>> <<if $body is 4>> <<set $aw to random(60, 80)>> <<set $ah to random(165, 179)>> <</if>> <<if $body is 5>> <<set $aw to random(60, 95)>> <<set $ah to random(169, 182)>> <</if>> <<if $girlid is 108>><<set $aw=39>><</if>> <<if $girlid is 198>><<set $ah=196>><</if>> <<if $girlid is 204>><<set $ah=149>><<set $aw=42>><<set $beauty to random(59, 89)>><</if>> <<set $analxp = 7>> <<set $pussyxp to random(7,45)>> <<set $oralxp to random(7,35)>> <<set $kissingxp to random(7,45)>> <<set $hastasted = 0>> <<set $analwear to 0>> <<set $pussywear to random(0, 26)>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to false>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<if $adisplay is 138>><<set $ownmae to 1>><<set $ah to 150>><<set $aw to 42>><</if>> <<if $adisplay is 100>><<set $ah to 150>><<set $aw to 39>><</if>> <<if $adisplay is 112>><<set $ah to 147>><<set $aw to 40>><</if>> <<if $adisplay is 206>><<set $ah to 170>><<set $aw to 56>><<set $back[0] to -23>><<set $traitwarrior to 100>><</if>> <<if $adisplay is 207>><<set $ah to 172>><<set $aw to 76>><<set $back[0] to -24>><</if>> <<if $adisplay is 208>><<set $ah to 162>><<set $aw to 46>><<set $likepussy to 80, $pussyxp to 90, $likeanal to 70, $analxp to 66, $likeoral to 90, $oralxp to 90>><</if>> <<if $adisplay is 209>><<set $ah to 160>><<set $aw to 46>><<set $traitrel to 8>><</if>> <<if $adisplay is 212>><<set $ah to 168>><<set $aw to 55>><<set $body to 3>><<set $traitrel to 2>><<set $willpower to 5>><<set $happiness to 20>><<set $likesadist to 10>><<set $age to 19>><<set $discipline to 30>><</if>> <<set $willpower+=$ran_willpower>> <<set $kind+=$ran_kind>> <<set $discipline+=$ran_discipline>> <<set $av_int+=$ran_int>> <<set $av_dex+=$ran_dex>> <<set $av_aca+=$ran_aca>> <<set $av_tech+=$ran_tech>> <<set $av_med+=$ran_med>> <<set $av_melee+=$ran_melee>> <<set $av_ranged+=$ran_ranged>> <<set $av_domestic+=$ran_domestic>> <<set $av_dancing+=$ran_dancing>> <<set $av_per+=$ran_per>> <<set $av_acro+=$ran_acro>> <<set $av_garden+=$ran_garden>> <<set $av_survival+=$ran_survival>> <<set $maxstamina+=$ran_maxstamina>> <<set $av_str+=$ran_str>> <<set $beauty+=$ran_beauty>> <<set $charisma+=$ran_charisma>> <<set $masterlove+=$ran_masterlove>> <<set $scarefactor+=$ran_scarefactor>> <<set $analxp+=$ran_analxp>> <<set $pussyxp+=$ran_pussyxp>> <<set $oralxp+=$ran_oralxp>> <<set $kissingxp+=$ran_kissingxp>> <<set $likesadist+=$ran_likesadist>> <<set $aw+=$ran_aw>> <<if $av_aca lte 4>><<set $av_aca to 5>><</if>> <<if $av_tech lte 4>><<set $av_tech to 5>><</if>> <<if $av_med lte 4>><<set $av_med to 5>><</if>> <<set $analvirgin = false>> <<set $virgin = $avirgin>> <<if $avirgin is true>> <<set $analvirgin to true>> <<set $analxp = 0>> <<set $pussyxp = 0>> <<set $oralxp = 0>> <<set $kissingxp = 15>> <<set $hastasted = 0>> <<set $analwear to 0>> <<set $pussywear to 0>> <<set $likesadist to random(0, 5)>> <</if>> <<include TraitEngine>> /* IKA CORRUOTION EFFECTS */ <<if $faction.ikaanos.corruption gte 80>> <<if $traitpure lte 60>> <<set $likesadist+=5>> <<if $faction.ikaanos.corruption gte 80>> <<set $likesadist+=15>> <</if>> <</if>> <</if>> /* VARIOUS MALE RANDOM STUFF */ <<if $adisplay gte 300>> <<if $abody gte 6>><<set $body to $abody>><</if>> <</if>> <<unset $aname>> <<unset $adisplay>> <<unset $aback>> <<unset $aback2>> <<unset $avirgin>> <<unset $aage>> <<unset $abody>> <<unset $ran_willpower>> <<unset $ran_kind>> <<unset $ran_discipline>> <<unset $ran_int>> <<unset $ran_dex>> <<unset $ran_aca>> <<unset $ran_tech>> <<unset $ran_med>> <<unset $ran_melee>> <<unset $ran_ranged>> <<unset $ran_domestic>> <<unset $ran_dancing>> <<unset $ran_per>> <<unset $ran_acro>> <<unset $ran_garden>> <<unset $ran_survival>> <<unset $ran_weight>> <<unset $ran_str>> <<unset $ran_beauty>> <<unset $ran_charisma>> <<unset $ran_masterlove>> <<unset $ran_scarefactor>> <<unset $ran_analxp>> <<unset $ran_pussyxp>> <<unset $ran_oralxp>> <<unset $ran_kissingxp>> <<unset $ran_likesadist>> <<unset $ran_maxstamina>> <<unset $ran_toughness>> <<unset $rantrait1>> <<unset $rantrait2>> <<unset $rantrait3>> /* KIDDIE ADDER */ <<if $addingchild is true>> <<set _temp to $nursery[$childslot]>> <<set $willpower to either(25, 45, 10, 5, 10)>> <<set $kind = 30>> <<set $discipline to either(25, 45, 10, 5, 10)>> <<set $av_int = _temp.smart>> <<set $av_int+=either(25, 45, 10, 5, 0, 0, 10, -10, -5)>> <<set $av_dex = _temp.nimble>> <<set $av_dex+=either(25, 25, 10, 5, 0, 0, 10)>> <<set $av_aca = _temp.smart>> <<set $av_aca-=either(5, 5, 10, 5, 0, 0, 10)>> <<set $av_tech = _temp.smart>> <<set $av_tech-=either(5, 5, 10, 5, 0, 0, 10)>> <<set $discipline = _temp.dis>> <<set $discipline-=either(5, 5, 10, 5, 0, 0, 10)>> <<set $av_med = 10>> <<set $av_melee = 10>> <<set $av_ranged = 10>> <<set $av_domestic = 10>> <<set $av_dancing = 20>> <<set $av_per = 15>> <<set $av_acro = 15>> <<set $av_garden = 15>> <<set $av_survival = 10>> <<set $happiness = 45>> <<set $masterlove = 30>> <<if $nursehappy gte 2>><<set $happiness+=5>><<set $masterlove+=5>><</if>> <<if $nursehappy gte 6>><<set $happiness+=2>><<set $masterlove+=5>><</if>> <<if $nursehappy gte 10>><<set $happiness+=2>><<set $masterlove+=5>><</if>> <<if $nursehappy gte 15>><<set $happiness+=2>><<set $masterlove+=5>><</if>> <<if $nursehappy gte 20>><<set $happiness+=2>><<set $masterlove+=10>><</if>> <<if $nursehappy gte 30>><<set $happiness+=3>><<set $masterlove+=10>><</if>> <<if $nursehappy gte 50>><<set $happiness+=3>><<set $masterlove+=15>><</if>> <<set $traitrel to $mcrel.faith>> <<set $av_str = _temp.phys>> <<set $av_str-=either(5, 5, 10, 5, 0, 0, 10)>> <<set $motherwtf to _temp.mother>> <<set $checkingmo to _temp.mother>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 20>> <<set $beauty = _temp.beauty>> <<set $beauty+=either(5, 15, 10, 5, 0, 0, 10, 0, 0, 0, 40)>> <<set $charisma = 30>> <<set $hygiene = 50>> <<set $hunger = 40>> <<set $stress = 0>> <<set $masterlove = 60>> <<set $virgin to true>> <<set $analvirgin to true>> <<set $sex to _temp.sex>> <<set $age to 9>> <<set $agedays to random(4, 15)>> <<set $aw to random(29, 40)>> <<set $ah to random(129, 145)>> <<set $traittough to 20>> <<set $analxp = 0>> <<set $pussyxp = 0>> <<set $oralxp = 0>> <<set $kissingxp = 0>> <<set $hastasted = 0>> <<set $callname to "Father">> <<set $mother to _temp.mother>> <<if $sex is 0>> <<set $body to 1>> <<else>> <<set $body to 2>> <</if>> <<if $av_str lte 9>><<set $av_str to 10>><</if>> <<if $av_dex lte 9>><<set $av_dex to 10>><</if>> <<if $av_kind lte 9>><<set $av_kind to 10>><</if>> <<if $av_aca lte 0>><<set $av_aca to 0>><</if>> <<if $av_tech lte 0>><<set $av_tech to 0>><</if>> <<if $discipline lte 9>><<set $discipline to 10>><</if>> <<if $av_str gte 50>><<set $av_str to 50>><</if>> <<if $av_dex gte 90>><<set $av_dex to 90>><</if>> <<if $av_aca gte 70>><<set $av_aca to 70>><</if>> <<if $av_tech gte 70>><<set $av_tech to 70>><</if>> <<if $av_int gte 90>><<set $av_int to 90>><</if>> /* ADDING CHILD ENDS BELOW */ <<set $mychild to true>> <</if>> <<if $ver gte 10830 and _stoploop is undefined>> <<set _ranstart to true>> <<include NPCInjector>> <</if>> <<nobr>> /* INJECT REAL VALUES INTO COMBAT SLOT. USE AFTER TRAINING AT HOME OR AFTER INTERACTIONS. OBSOLETE IN 083!! */ <<if $ver gte 10830>> <<else>> <<set _check to true>> <<if $cslot1 isnot undefined>> <<set $cadd to $cslot1>> <<include Cadd>> <<set $cslot1 to _temp_id>> <<set $cs1_id to _temp_id>> <<set $cs1_name to _temp_name>> <<set $cs1_age to _temp_age>> <<set $cs1_health to _temp_health>> <<set $cs1_maxhealth to _temp_maxhealth>> <<set $cs1_ranged to _temp_ranged>> <<set $cs1_melee to _temp_melee>> <<set $cs1_dex to _temp_dex>> <<set $cs1_str to _temp_str>> <<set $cs1_sex to _temp_sex>> <<set $cs1_aff to _temp_aff>> <<set $cs1_will to _temp_will>> <<set $cs1_title to _temp_title>> <<set $cs1_armor to _temp_armor>> <<set $cs1_rweapon to _temp_rweapon>> <<set $cs1_mweapon to _temp_mweapon>> <<set $cs1_rel to _temp_rel>> <<set $cs1_brawler to _temp_brawler>> <<set $cs1_pure to _temp_pure>> <<set $cs1_warrior to _temp_warrior>> <<set $cs1_wildborn to _temp_wildborn>> <<set $cs1_survival to _temp_survival>> <</if>> <<if $cslot2 isnot undefined>> <<set $cadd to $cslot2>> <<include Cadd>> <<set $cslot2 to _temp_id>> <<set $cs2_id to _temp_id>> <<set $cs2_name to _temp_name>> <<set $cs2_age to _temp_age>> <<set $cs2_health to _temp_health>> <<set $cs2_maxhealth to _temp_maxhealth>> <<set $cs2_ranged to _temp_ranged>> <<set $cs2_melee to _temp_melee>> <<set $cs2_dex to _temp_dex>> <<set $cs2_str to _temp_str>> <<set $cs2_sex to _temp_sex>> <<set $cs2_aff to _temp_aff>> <<set $cs2_will to _temp_will>> <<set $cs2_title to _temp_title>> <<set $cs2_armor to _temp_armor>> <<set $cs2_rweapon to _temp_rweapon>> <<set $cs2_mweapon to _temp_mweapon>> <<set $cs2_rel to _temp_rel>> <<set $cs2_brawler to _temp_brawler>> <<set $cs2_pure to _temp_pure>> <<set $cs2_warrior to _temp_warrior>> <<set $cs2_wildborn to _temp_wildborn>> <<set $cs2_survival to _temp_survival>> <</if>> <<if $cslot3 isnot undefined>> <<set $cadd to $cslot3>> <<include Cadd>> <<set $cslot3 to _temp_id>> <<set $cs3_id to _temp_id>> <<set $cs3_name to _temp_name>> <<set $cs3_age to _temp_age>> <<set $cs3_health to _temp_health>> <<set $cs3_maxhealth to _temp_maxhealth>> <<set $cs3_ranged to _temp_ranged>> <<set $cs3_melee to _temp_melee>> <<set $cs3_dex to _temp_dex>> <<set $cs3_str to _temp_str>> <<set $cs3_sex to _temp_sex>> <<set $cs3_aff to _temp_aff>> <<set $cs3_will to _temp_will>> <<set $cs3_title to _temp_title>> <<set $cs3_armor to _temp_armor>> <<set $cs3_rweapon to _temp_rweapon>> <<set $cs3_mweapon to _temp_mweapon>> <<set $cs3_rel to _temp_rel>> <<set $cs3_brawler to _temp_brawler>> <<set $cs3_pure to _temp_pure>> <<set $cs3_warrior to _temp_warrior>> <<set $cs3_wildborn to _temp_wildborn>> <<set $cs3_survival to _temp_survival>> <</if>> <<if $cslot4 isnot undefined>> <<set $cadd to $cslot4>> <<include Cadd>> <<set $cslot4 to _temp_id>> <<set $cs4_id to _temp_id>> <<set $cs4_name to _temp_name>> <<set $cs4_age to _temp_age>> <<set $cs4_health to _temp_health>> <<set $cs4_maxhealth to _temp_maxhealth>> <<set $cs4_ranged to _temp_ranged>> <<set $cs4_melee to _temp_melee>> <<set $cs4_dex to _temp_dex>> <<set $cs4_str to _temp_str>> <<set $cs4_sex to _temp_sex>> <<set $cs4_aff to _temp_aff>> <<set $cs4_will to _temp_will>> <<set $cs4_title to _temp_title>> <<set $cs4_armor to _temp_armor>> <<set $cs4_rweapon to _temp_rweapon>> <<set $cs4_mweapon to _temp_mweapon>> <<set $cs4_rel to _temp_rel>> <<set $cs4_brawler to _temp_brawler>> <<set $cs4_pure to _temp_pure>> <<set $cs4_warrior to _temp_warrior>> <<set $cs4_wildborn to _temp_wildborn>> <<set $cs4_survival to _temp_survival>> <</if>> <</if>> <</nobr>><<nobr>> /* INJECT COMBAT SLOT VALUES INTO REAL VALUES. USE AFTER INC RESPECT OR SKILLS DIRECTLY AFTER COMBAT, OR QUEST ENCOUNTERS ALT EVENTS. */ <<if $ver gte 10830>> <<include InjectFollow>> <<if $cs1_dead is true or $cs2_dead is true or $cs3_dead is true or $cs4_dead is true>> <<include LoadFollow>> <<unset $cs1_dead>> <<unset $cs2_dead>> <<unset $cs3_dead>> <<unset $cs4_dead>> <</if>> /* OLD 082 STUFF BELOW */ <<else>> <<if $cslot1 isnot undefined>> <<set _temphealth to $cs1_health>> <<set _tempranged to $cs1_ranged>> <<set _tempmelee to $cs1_melee>> <<set _tempstr to $cs1_str>> <<set _tempdex to $cs1_dex>> <<set _tempwill to $cs1_will>> <<set _tempaff to $cs1_aff>> <<set _tempid to $cslot1>> <<include Capply>> <</if>> <<if $cslot2 isnot undefined>> <<set _temphealth to $cs2_health>> <<set _tempranged to $cs2_ranged>> <<set _tempmelee to $cs2_melee>> <<set _tempstr to $cs2_str>> <<set _tempdex to $cs2_dex>> <<set _tempwill to $cs2_will>> <<set _tempaff to $cs2_aff>> <<set _tempid to $cslot2>> <<include Capply>> <</if>> <<if $cslot3 isnot undefined>> <<set _temphealth to $cs3_health>> <<set _tempranged to $cs3_ranged>> <<set _tempmelee to $cs3_melee>> <<set _tempstr to $cs3_str>> <<set _tempdex to $cs3_dex>> <<set _tempwill to $cs3_will>> <<set _tempaff to $cs3_aff>> <<set _tempid to $cslot3>> <<include Capply>> <</if>> <<if $cslot4 isnot undefined>> <<set _temphealth to $cs4_health>> <<set _tempranged to $cs4_ranged>> <<set _tempmelee to $cs4_melee>> <<set _tempstr to $cs4_str>> <<set _tempdex to $cs4_dex>> <<set _tempwill to $cs4_will>> <<set _tempaff to $cs4_aff>> <<set _tempid to $cslot4>> <<include Capply>> <</if>> <</if>> <</nobr>> <<if $cs1_girlid is 1 or $cs2_girlid is 1 or $cs3_girlid is 1 or $cs4_girlid is 1>> <<if $cs1_girlid is 1>><<set _lovwill to $cs1_will>><</if>> <<if $cs2_girlid is 1>><<set _lovwill to $cs2_will>><</if>> <<if $cs3_girlid is 1>><<set _lovwill to $cs3_will>><</if>> <<if $cs4_girlid is 1>><<set _lovwill to $cs4_will>><</if>> <<set _lovhere to true>> <</if>> <<if $cs1_girlid is 2 or $cs2_girlid is 2 or $cs3_girlid is 2 or $cs4_girlid is 2>> <<if $cs1_girlid is 2>><<set _rebwill to $cs1_will>><</if>> <<if $cs2_girlid is 2>><<set _rebwill to $cs2_will>><</if>> <<if $cs3_girlid is 2>><<set _rebwill to $cs3_will>><</if>> <<if $cs4_girlid is 2>><<set _rebwill to $cs4_will>><</if>> <<set _rebhere to true>> <</if>> <<if $cs1_girlid is 3 or $cs2_girlid is 3 or $cs3_girlid is 3 or $cs4_girlid is 3>> <<if $cs1_girlid is 3>><<set _amelwill to $cs1_will>><</if>> <<if $cs2_girlid is 3>><<set _amelwill to $cs2_will>><</if>> <<if $cs3_girlid is 3>><<set _amelwill to $cs3_will>><</if>> <<if $cs4_girlid is 3>><<set _amelwill to $cs4_will>><</if>> <<set _amelhere to true>> <</if>> <<if $cs1_girlid is 6 or $cs2_girlid is 6 or $cs3_girlid is 6 or $cs4_girlid is 6>> <<if $cs1_girlid is 6>><<set _michwill to $cs1_will>><</if>> <<if $cs2_girlid is 6>><<set _michwill to $cs2_will>><</if>> <<if $cs3_girlid is 6>><<set _michwill to $cs3_will>><</if>> <<if $cs4_girlid is 6>><<set _michwill to $cs4_will>><</if>> <<set _michhere to true>> <</if>> <<if $cs1_girlid is 11 or $cs2_girlid is 11 or $cs3_girlid is 11 or $cs4_girlid is 11>> <<if $cs1_girlid is 11>><<set _ariawill to $cs1_will>><</if>> <<if $cs2_girlid is 11>><<set _ariawill to $cs2_will>><</if>> <<if $cs3_girlid is 11>><<set _ariawill to $cs3_will>><</if>> <<if $cs4_girlid is 11>><<set _ariawill to $cs4_will>><</if>> <<set _ariahere to true>> <</if>> <<if $cs1_girlid is 12 or $cs2_girlid is 12 or $cs3_girlid is 12 or $cs4_girlid is 12>> <<if $cs1_girlid is 12>><<set _maiwill to $cs1_will>><</if>> <<if $cs2_girlid is 12>><<set _maiwill to $cs2_will>><</if>> <<if $cs3_girlid is 12>><<set _maiwill to $cs3_will>><</if>> <<if $cs4_girlid is 12>><<set _maiwill to $cs4_will>><</if>> <<set _maihere to true>> <</if>> <<if $cs1_girlid is 13 or $cs2_girlid is 13 or $cs3_girlid is 13 or $cs4_girlid is 13>> <<if $cs1_girlid is 13>><<set _catwill to $cs1_will>><</if>> <<if $cs2_girlid is 13>><<set _catwill to $cs2_will>><</if>> <<if $cs3_girlid is 13>><<set _catwill to $cs3_will>><</if>> <<if $cs4_girlid is 13>><<set _catwill to $cs4_will>><</if>> <<set _cathere to true>> <</if>> <<if $cs1_girlid is 16 or $cs2_girlid is 16 or $cs3_girlid is 16 or $cs4_girlid is 16>> <<if $cs1_girlid is 16>><<set _dakwill to $cs1_will>><</if>> <<if $cs2_girlid is 16>><<set _dakwill to $cs2_will>><</if>> <<if $cs3_girlid is 16>><<set _dakwill to $cs3_will>><</if>> <<if $cs4_girlid is 16>><<set _dakwill to $cs4_will>><</if>> <<set _dakhere to true>> <</if>> <<if $cs1_girlid is 17 or $cs2_girlid is 17 or $cs3_girlid is 17 or $cs4_girlid is 17>> <<if $cs1_girlid is 17>><<set _aiwill to $cs1_will>><</if>> <<if $cs2_girlid is 17>><<set _aiwill to $cs2_will>><</if>> <<if $cs3_girlid is 17>><<set _aiwill to $cs3_will>><</if>> <<if $cs4_girlid is 17>><<set _aiwill to $cs4_will>><</if>> <<set _aihere to true>> <</if>> <<if $cs1_girlid is 18 or $cs2_girlid is 18 or $cs3_girlid is 18 or $cs4_girlid is 18>> <<if $cs1_girlid is 18>><<set _laikawill to $cs1_will>><</if>> <<if $cs2_girlid is 18>><<set _laikawill to $cs2_will>><</if>> <<if $cs3_girlid is 18>><<set _laikawill to $cs3_will>><</if>> <<if $cs4_girlid is 18>><<set _laikawill to $cs4_will>><</if>> <<set _laikahere to true>> <</if>> <<if $cs1_girlid is 7 or $cs2_girlid is 7 or $cs3_girlid is 7 or $cs4_girlid is 7>> <<set _nichere to true>> <</if>> <<if $cs1_girlid is 10 or $cs2_girlid is 10 or $cs3_girlid is 10 or $cs4_girlid is 10>> <<set _avehere to true>> <</if>> <<if $cs1_girlid is 19 or $cs2_girlid is 19 or $cs3_girlid is 19 or $cs4_girlid is 19>> <<set _lodenhere to true>> <</if>> <<if $cs1_girlid is 20 or $cs2_girlid is 20 or $cs3_girlid is 20 or $cs4_girlid is 20>> <<set _lorenhere to true>> <</if>> <<if $cs1_girlid is 21 or $cs2_girlid is 21 or $cs3_girlid is 21 or $cs4_girlid is 21>> <<set _armandhere to true>> <</if>> <<if $cs1_girlid is 23 or $cs2_girlid is 23 or $cs3_girlid is 23 or $cs4_girlid is 23>> <<set _blackiehere to true>><<set _elitehere to true>> <</if>> <<if $cs1_girlid is 26 or $cs2_girlid is 26 or $cs3_girlid is 26 or $cs4_girlid is 26>> <<set _anselhere to true>> <</if>> <<if $cs1_girlid is 24 or $cs2_girlid is 24 or $cs3_girlid is 24 or $cs4_girlid is 24>> <<set _peshere to true>> <</if>> <<if $cs1_girlid is 25 or $cs2_girlid is 25 or $cs3_girlid is 25 or $cs4_girlid is 25>> <<set _spacehere to true>> <</if>> <<if $cs1_girlid is 30 or $cs2_girlid is 30 or $cs3_girlid is 30 or $cs4_girlid is 30>> <<set _budhere to true>> <</if>> <<if $cs1_girlid is 27 or $cs2_girlid is 27 or $cs3_girlid is 27 or $cs4_girlid is 27>> <<set _aydenhere to true>><<set _elitehere to true>> <</if>> <<if $cs1_girlid is 32 or $cs2_girlid is 32 or $cs3_girlid is 32 or $cs4_girlid is 32>> <<set _aikohere to true>> <</if>> <<if $cs1_girlid is 40 or $cs2_girlid is 40 or $cs3_girlid is 40 or $cs4_girlid is 40>> <<set _skyehere to true>> <</if>> <<if $cs1_girlid is 41 or $cs2_girlid is 41 or $cs3_girlid is 41 or $cs4_girlid is 41>> <<set _borsowhere to true>> <</if>> <<if $cs1_girlid is 41 or $cs2_girlid is 41 or $cs3_girlid is 41 or $cs4_girlid is 41>> <<set _borsowhere to true>> <</if>> <<if $cs1_girlid is 42 or $cs2_girlid is 42 or $cs3_girlid is 42 or $cs4_girlid is 42>> <<set _torihere to true>> <</if>> <<if $cs1_girlid is 45 or $cs2_girlid is 45 or $cs3_girlid is 45 or $cs4_girlid is 45>> <<set _staceyhere to true>> <</if>> <<if $cs1_girlid is 47 or $cs2_girlid is 47 or $cs3_girlid is 47 or $cs4_girlid is 47>> <<set _evhere to true>> <</if>> <<if $cs1_girlid is 50 or $cs2_girlid is 50 or $cs3_girlid is 50 or $cs4_girlid is 50>> <<set _ellenhere to true>> <</if>> <<if $cs1_girlid is 213 or $cs2_girlid is 213 or $cs3_girlid is 213 or $cs4_girlid is 213>> <<set _arizonahere to true>> <</if>> <<if $cs1_girlid is 48 or $cs2_girlid is 48 or $cs3_girlid is 48 or $cs4_girlid is 48>> <<set _kansashere to true>> <</if>> <<if $cs1_girlid is 51 or $cs2_girlid is 51 or $cs3_girlid is 51 or $cs4_girlid is 51>> <<set _luihere to true>> <</if>> <<if $cs1_girlid is 362 or $cs2_girlid is 362 or $cs3_girlid is 362 or $cs4_girlid is 362>> <<set _mrhelmhere to true>> <</if>> <<if $cs1_girlid is 214 or $cs2_girlid is 214 or $cs3_girlid is 214 or $cs4_girlid is 214>> <<set _mrshelmhere to true>> <</if>> /* GEN SLAVEGIRL SAY - NO HATE */ <<if $cs1_girlid gte 1 and $cs1_girlid lte 17 and $cs1_aff gte 20>><<set _gengirl to $cs1_name>><<set _genwill to $cs1_will>><<set _gengirlid to $cs1_girlid>><<set _genaff to $cs1_aff>><</if>> <<if $cs2_girlid gte 1 and $cs2_girlid lte 17 and $cs2_aff gte 20>><<set _gengirl to $cs2_name>><<set _genaff to $cs2_aff>><<set _genwill to $cs2_will>><<set _gengirlid to $cs2_girlid>><</if>> <<if $cs3_girlid gte 1 and $cs3_girlid lte 17 and $cs3_aff gte 20>><<set _gengirl to $cs3_name>><<set _genaff to $cs3_aff>><<set _genwill to $cs3_will>><<set _gengirlid to $cs3_girlid>><</if>> <<if $cs4_girlid gte 1 and $cs4_girlid lte 17 and $cs4_aff gte 20>><<set _gengirl to $cs4_name>><<set _genwill to $cs4_will>><<set _genaff to $cs4_aff>><<set _gengirlid to $cs4_girlid>><</if>> /* GEN MERC SAY */ <<if $cs3_girlid gte 18>><<if $cs3_girlid isnot 353>><<set _genmerc to $cs3_name>><</if>><</if>> <<if $cs1_girlid gte 18>><<if $cs1_girlid isnot 353>><<set _genmerc to $cs1_name>><</if>><</if>> <<if $cs4_girlid gte 18>><<if $cs4_girlid isnot 353>><<set _genmerc to $cs4_name>><</if>><</if>> <<if $cs2_girlid gte 18>><<if $cs2_girlid isnot 353>><<set _genmerc to $cs2_name>><</if>><</if>> /* setter for sledge checker */ <<set _ownsledge to 0>> <<if $mcwpslot1 is "sledge" or $mcwpslot2 is "sledge" or $mcwpslot3 is "sledge" or $mcwpslot4 is "sledge">><<set _ownsledge to 1>><</if>> /* POTENTIALLY ENGINE HEAVY SCRIPT - MOVE TO SPECIAL PASSAGES? */ <<set _npcs to 0>> <<set _okadd to false>> <<for _testnpc range $npc>> <<if _testnpc.state is 1>> <<set _npcs+=1>> <</if>> <</for>> <<if _npcs lte 63>><<set _okadd to true>><</if>> <<if _npcs lte 79 and $bigdorms is true>><<set _okadd to true>><</if>> <<if _npcs lte 95 and $exhouse is true>><<set _okadd to true>><</if>> <<if _npcs lte 127 and $ownannex2 is true>><<set _okadd to true>><</if>> <<nobr>> <<set $noclick to true>> [img[$imgpath + "Butt/term.jpg"]] <div class="keypadholder"> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/1.png"][QuestRoom][$key to 1, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/2.png"][QuestRoom][$key to 2, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/3.png"][QuestRoom][$key to 3, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/4.png"][QuestRoom][$key to 4, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/5.png"][QuestRoom][$key to 5, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/6.png"][QuestRoom][$key to 6, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/7.png"][QuestRoom][$key to 7, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/8.png"][QuestRoom][$key to 8, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/9.png"][QuestRoom][$key to 9, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/0.png"][QuestRoom][$key to 0, $keypadbutt to true]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> </div> </div> <div class="enterholder"> [img[$imgpath + "Butt/padtext.png"]] <br> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/enter.png"][QuestRoom][$key to 99, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/esc.png"][QuestRoom][$key to -2, $keypadbutt to true]] </div> <div> </div> <</nobr>><<nobr>> <<include RanMale>> <<set _bh1ocu to either( "Raider", "Rapist", "Huntsman", "Merchant", "Slave trainer", "Ex-soldier" )>> <<set _bh1wanted to either( "Treason", "Murder", "Killing a child", "Temple desecration", "Robbery", "High forgery", "Insulting a nobleman", "Murder", "Smuggling", "Arson" )>> <<if _bh1ocu is "Rapist">> <<set _bh1wanted to either( "Raping a noblewoman", "Raping a nobleman's child", "Rape (3rd degree)", "Sodomizing a girl", "Prohibited sodomy", "Killing a child", "Killing a woman", "Robbery and rape", "Murder", )>> <</if>> <<set _bh1crew to random(0, 2)>> <<set _bh1level to random(1, 5)>> <<set _bh1reward to either(400, 500, 550, 600, 650)>> <<set _bh1loc to random(1, 10)>> <<set _bh1target to random(0, 1)>> <<set _bh1age to random(15, 55)>> <<set _bh1story to random(1, 31)>> <<if $days lte 15 and _bh1level gte 2>><<set _bh1level-=1>><</if>> <<if _bh1level is 5 or _bh1level is 4>><<set _bh1target to 1>><</if>> <<set _ranr to random(1, 5)>> <<if $bhpoints gte 35 and _ranr is 5>><<set _bh1level=6>><</if>> <<if $bhpoints gte 90 and _ranr gte 4>><<set _bh1level=6>><</if>> <<if $bhpoints gte 5>><<set _bh1reward+=25>><</if>> <<if $bhpoints gte 15>><<set _bh1reward+=25>><</if>> <<if $bhpoints gte 35>><<set _bh1reward+=25>><</if>> <<if $bhpoints gte 55>><<set _bh1reward+=50>><</if>> <<if $bhpoints gte 75>><<set _bh1reward+=50>><</if>> <<if $bhpoints gte 100>><<set _bh1reward+=70>><</if>> <<if $bhpoints gte 150 and _ranr is 5>><<set _bh1level=7>><</if>> <<if _bh1level is 3>><<set _bh1reward+=400>><</if>> <<if _bh1level is 4>><<set _bh1reward+=800>><<if _bh1crew gte 2>><<set _bh1reward+=300>><</if>><</if>> <<if _bh1level is 5>><<set _bh1reward+=1200>><<if _bh1crew gte 2>><<set _bh1reward+=400>><</if>><</if>> <<if _bh1level is 6>><<set _bh1crew+=2>><<set _bh1reward+=1400>><<if _bh1crew gte 3>><<set _bh1reward+=400>><</if>><</if>> <<if _bh1level is 7>><<set _bh1crew+=3>><<set _bh1reward+=5000>><</if>> <<if _bh1level gte 5 and $faction.ikaanos.control gte 80>><<set _bh1reward-=400>><</if>> <<if _bh1crew gte 5>><<set $bh1crew to 4>><</if>> <<if $bh1 is undefined>><<set $bh1 to [_name, _surname, _bh1crew, _bh1level, _bh1reward, _bh1loc, _bh1target, _bh1age, _bh1ocu, _bh1wanted, _bh1story]>> <<unset $bhidol>> <</if>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $killstacey is true>> <<unset $quest_staceyname>> <<unset $quest_stacey>> <<unset $quest_stacey2>> <<unset $quest_staceyloc>> <<unset $killstacey>> <<set $missiontake to true>> <</if>> <<unset $checkin>> <<include GirlCheck>> <div class="headsign"> <<if $wopos is 3>>Redhaven<<set _bloc to 1>><</if>> <<if $wopos is 10>>Westside heights<<set _bloc to 3>><<set _dan to true>><</if>> <<if $wopos is 20>>Hamilton square<<set _bloc to 2>><<set _rich to true>><</if>> <<if $wopos is 25>>South Redhaven<</if>> <<if $wopos is 29>>Ishir valley<</if>> <<if $wopos is 30>>Whitehaven<</if>> <<if $wopos is 37>>North Whitehaven<</if>> <<if $wopos is 38>>Raven woods<</if>> <<if $wopos is 40>>crow's end<</if>> <<if $wopos is 45>>Procoms<</if>> <<if $wopos is 50>>the docks<<set _bloc to 5>><<set _dan to true>><</if>> <<if $wopos is 55>>Marston swamps<<set _dan to true>><</if>> <<if $wopos is 58>>The wetlands<<set _dan to true>><</if>> <<if $wopos is 59>>cole's canyon<<set _dan to true>><<set _cave to true>><<set _gold to true>><</if>> <<if $wopos is 60>>watery eyes<<set _bloc to 6>><<set _dan to true>><</if>> <<if $wopos is 65>>marston avenue<<set _bloc to 4>><<set _dan to true>><</if>> <<if $wopos is 70>>stokke hills<<set _bloc to 7>><<set _dan to true>><</if>> <<if $wopos is 75>>kasey's park<<set _bloc to 8>><<set _dan to true>><</if>> <<if $wopos is 80>>Raikan<</if>> <<if $wopos is 85>>crystal hills<<set _rich to true>><</if>> <<if $wopos is 92>>crystal heights<<set _rich to true>><</if>> <<if $wopos is 96>>the palace<<set _rich to true>><</if>> <<if $wopos is 100>>imogen's barrow<<set _bloc to 9>><<set _dan to true>><<set _dengitrap to true>><</if>> <<if $wopos is 105>>preacher's pond<<set _bloc to 10>><<set _dan to true>><<set _gold to true>><</if>> <<if $wopos is 110>>darkmere<<set _dan to true>><<set _dengitrap to true>><</if>> <<if $wopos is 111>>corazon<<set _dan to true>><<set _gold to true>><</if>> <<if $wopos is 112>>hamah bay<<set _bloc to 11>><<set _dan to true>><</if>> <<if $wopos is 115>>blackfang valley<<set _dan to true>><<set _cave to true>><<set _dengitrap to true>><</if>> <<if $wopos is 120>>bela's marsh<<set _dan to true>><<set _gold to true>><</if>> <<if $wopos is 130>>Kahill outpost<<set _dan to true>><</if>> <<if $wopos is 135>>Silfren Woods<<set _dan to true>><<set _cave to true>><</if>> <<if $wopos is 140>>Sewo's Bend<<set _dan to true>><<set _cave to true>><</if>> <<if $wopos is 145>>Zapin Fields<</if>> <<if $wopos is 201>>Avonmore island<</if>> </div> <<if $firstdesc is 1 and $action isnot 5 and $boffer isnot 2 and $bhvalue isnot 2 and $onewithnature isnot true and $action isnot 6>> <<if $goldpan gte 1 or $gemstone gte 1>><<set $noshow to true>><</if>> <<include WeatherTimeEffect>> <</if>> <<if $firstdesc is undefined>> <<set _firstdesc to true>> <<include RanTexts>> <<set $firstdesc to 1>> <</if>> <<if $onewithnature is true>> <<include RanTexts>> <<unset $onewithnature>> <</if>> <<if $action is 1>> <<set _scavscene to random(1,8)>> You spend one hour searching the local area for valuable goods that doesn't require you to rob, pillage or steal from another person. /* <<if $wopos is 60>> <br><br> <<if _scavscene lte 2>> <<elseif _scavscene lte 4>> <<elseif _scavscene lte 5>> <<elseif _scavscene lte 7>> <<elseif _scavscene lte 9>> <</if>> <</if>> */ <<set _npchelp to 0>> <<if $cs1_girlid gte 1 and $cs1_survival gte 40>><<set _npchelp+=5>><</if>> <<if $cs2_girlid gte 1 and $cs2_survival gte 40>><<set _npchelp+=5>><</if>> <<if $cs3_girlid gte 1 and $cs3_survival gte 40>><<set _npchelp+=5>><</if>> <<if $cs4_girlid gte 1 and $cs4_survival gte 40>><<set _npchelp+=5>><</if>> <<if $cs1_girlid gte 1 and $cs1_traitscav gte 70>><<set _npchelp+=10>><</if>> <<if $cs2_girlid gte 1 and $cs2_traitscav gte 70>><<set _npchelp+=10>><</if>> <<if $cs3_girlid gte 1 and $cs3_traitscav gte 70>><<set _npchelp+=10>><</if>> <<if $cs4_girlid gte 1 and $cs4_traitscav gte 70>><<set _npchelp+=10>><</if>> <br><br> <li>''Survival skill:'' $survival.</li> <<if $mctraitscav gte 100>><li>''Scavenger Trait bonus:'' <div class="green">+5.</div></li><</if>> <li>''Follower assistants:'' <<if $followers gte 1>><<if _npchelp gte 1>><div class="green"><<hovertip "<<for _helpy range $npc>><<if _helpy.dayblock is 999 and _helpy.scarefactor lte 2 and (_helpy.survival gte 40 or _helpy.traitscav gte 70)>><li>_helpy.girlname (<<if _helpy.traitscav lte 0>>+5<<else>>+15<</if>>)</li><</if>><</for>>">>+_npchelp.<</hovertip>></div><<else>>+0<</if>><</if>> </li> <<set $action to 1>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=5>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 12)>> <<set _ran3 to random(1, 5)>> <<set _ran6 to random(1, 15)>> <<set _survival to true>> <<include DiceRolls>> <<set $chance=$survival>> <<set $chance-=$skillroll>> <<if $cs1_girlid gte 1 and $cs1_survival gte 40>><<set $chance+=5>><</if>> <<if $cs2_girlid gte 1 and $cs2_survival gte 40>><<set $chance+=5>><</if>> <<if $cs3_girlid gte 1 and $cs3_survival gte 40>><<set $chance+=5>><</if>> <<if $cs4_girlid gte 1 and $cs4_survival gte 40>><<set $chance+=5>><</if>> <<if $cs1_girlid gte 1 and $cs1_traitscav gte 70>><<set $chance+=10>><</if>> <<if $cs2_girlid gte 1 and $cs2_traitscav gte 70>><<set $chance+=10>><</if>> <<if $cs3_girlid gte 1 and $cs3_traitscav gte 70>><<set $chance+=10>><</if>> <<if $cs4_girlid gte 1 and $cs4_traitscav gte 70>><<set $chance+=10>><</if>> <<if $survival gte 80>><<set _ran2+=1>><</if>> <<if _dan isnot true>><<set $chance-=15>><</if>> <<if _rich is true>><<set $chance-=25>><</if>> <<if _dan is true>><<set $chance+=15>><<set _ran2+=1>><</if>> <br> <<if $chance gte 1>> <<include Success>> <br><br> Your scavenger run bears fruit! <br><br> '' <<if $wopos isnot 75 and $wopos lte 99>> <<if _ran is 1>> <<if $skillroll is 69>>1 Combat knife added to Inventory.<br><<set $ownknife+=1>><</if>> <<if $skillroll is 55 and _dan is true>>1 Pistol (9mm) added to Inventory.<br><<set $ownpistol+=1>><</if>> <<if $skillroll is 52 and _rich is true>>1 unit of Gold added to Inventory.<br><<set $gold+=1>><</if>> <<if $skillroll is 56>>2 units of Silver added to Inventory.<br><<set $silver+=2>><</if>> <<if $skillroll is 58>>1 Power Core added to Inventory.<br><<set $pcores+=1>><</if>> <<if $skillroll is 54>>2 Injectors added to Inventory.<br><<set $injectors+=2>><</if>> _ran2 Merchandise added to Inventory. <<set $swag+=_ran2>> <</if>> <<if _ran is 2>> <<if $skillroll is 69>>1 unit of Durasteel added to Inventory.<br><<set $durasteel+=1>><</if>> <<if $skillroll is 55>>2 Ropes added to Inventory.<br><<set $ownrope+=2>><</if>> <<if $skillroll is 15 and _dan is true>>1 Rifle (30-06) added to Inventory.<br><<set $ownrifle+=1>><</if>> <<if $skillroll is 58>>3 Energy Cells added to Inventory.<br><<set $aenergy+=3>><</if>> <<if $skillroll is 44>>1 Tendstim added to Inventory.<br><<set $ownstimb+=1>><</if>> <<if $skillroll is 52 and _rich is true>>1 Gold added to Inventory.<br><<set $gold+=1>><</if>> _ran2 Scrap metal added to Inventory. <<set $scrap+=_ran2>> <</if>> <<if _ran is 3>> <<if $skillroll is 69>>1 Tendstim added to Inventory.<br><<set $ownstimb+=1>><</if>> <<if $skillroll is 55>>1 String bikini added to Inventory.<br><<set $ownlace+=1>><</if>> <<if $skillroll is 65>>1 unit of Silver added to Inventory.<br><<set $silver+=1>><</if>> <<if $skillroll is 58>>2 Energy Cells added to Inventory.<br><<set $aenergy+=2>><</if>> <<if $skillroll is 23 and _rich is true>>1 unit of Durasteel added to Inventory.<br><<set $durasteel+=1>><</if>> <<if $skillroll is 52 and _rich is true>>1 unit of Gold added to Inventory.<br><<set $gold+=1>><</if>> _ran2 Fasteners added to Inventory. <<set $connect+=_ran2>> <</if>> <<if _ran is 4>> 5 Merchandise added to Inventory.<br> <<if $skillroll is 69>>1 Tendstim added to Inventory.<br><<set $ownstimb+=1>><</if>> <<if $skillroll is 55>>2 Energy cells added to Inventory.<br><<set $aenergy+=2>><</if>> <<if $skillroll is 65>>1 unit of Silver added to Inventory.<br><<set $silver+=1>><</if>> <<if $skillroll is 15 and _dan is true>>1 Shotgun added to Inventory.<br><<set $ownshotgun+=1>><</if>> <<if $skillroll is 52 and _rich is true>>1 unit of Gold added to Inventory.<br><<set $gold+=1>><</if>> _ran2 Scrap metal added to Inventory. <<set $scrap+=_ran2>> <<set $swag+=5>> <</if>> <<if _ran is 5>> 1 Scrap metal added to Inventory.<br> <<if $skillroll is 69>>1 Tendstim added to Inventory.<br><<set $ownstimb+=1>><</if>> <<if $skillroll is 55>>1 Sword added to Inventory.<br><<set $ownsword+=1>><</if>> <<if $skillroll is 15 and _dan is true>>25 Bolts added to Inventory.<br><<set $bolts+=25>><</if>> <<if $skillroll is 44>>1 unit of Durasteel added to Inventory.<br><<set $durasteel+=1>><</if>> _ran2 Merchandise added to Inventory. <<set $scrap+=1>> <<set $swag+=_ran2>> <</if>> /* INSIDE CITY END BELOW */ <<else>> <<if _ran is 1>> <<if $skillroll is 69>>1 Sword added to Inventory.<br><<set $ownsword+=1>><</if>> 4 units of Scrap metal added to Inventory.<br> 3 units of Wood added to Inventory. <<set $wood+=3>> <<set $scrap+=4>> <</if>> <<if _ran is 2>> <<if $skillroll is 69>>1 Combat knife added to Inventory.<br><<set $ownknife+=1>><</if>> <<if $skillroll is 58>>3 Energy Cells added to Inventory.<br><<set $aenergy+=3>><</if>> 3 units of Scrap metal added to Inventory.<br> _ran2 Wood added to Inventory. <<set $wood+=_ran2>> <<set $scrap+=3>> <</if>> <<if _ran is 3>> <<if $skillroll is 69>>12 Bolts added to Inventory.<br><<set $bolts+=12>><</if>> <<if $skillroll is 59>>1 unit of Gold added to Inventory.<br><<set $gold+=1>><</if>> <<if $skillroll is 58>>2 Tendstims added to Inventory.<br><<set $ownstimb+=2>><</if>> 10 units of Wood added to Inventory. <<set $wood+=10>> <</if>> <<if _ran is 4>> <<if $skillroll is 69>>5 Shotgun shells added to Inventory.<br><<set $a12g+=12>><</if>> <<if $skillroll is 59>>1 unit of Durasteel added to Inventory.<br><<set $durasteel+=1>><</if>> 12 units of Wood added to Inventory. <<set $wood+=12>> <</if>> <<if _ran is 5>> <<if $skillroll is 59>>1 unit of Gold added to Inventory.<br><<set $gold+=1>><</if>> <<if $skillroll is 55>>1 unit of Durasteel added to Inventory.<br><<set $durasteel+=1>><</if>> _ran2 Merchandice added to Inventory. <<set $swag+=_ran2>> <</if>> <</if>> '' <<if $followers gte 1>> <<if _laikahere is true>> <br><br> <<set _laikasay to true>> <<include RanTexts>> <<else>> <br><br> <<if _genmerc isnot undefined>> <<set _scavsay to true>> <<include RanTexts>> <</if>> <</if>> <</if>> <<if $survival lte 79>> <<if $skillroll lte 4 or $skillroll is 69>> <br><br> Your ''Survival skill (+1)'' has increased! <<set $survival+=1>> <</if>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, you fail to find anything interesting. <</if>> <<if _dan is true and _ran6 lte 3 and $action10 isnot true>> <br><br> <div class="red">AMBUSH!</div><br> ''$crewword are suddenly attacked by a gang of other scavengers! There's no way you can escape this fight.'' <<set _fight to true>> <<set _nogo to true>> <<set $ene1 to random(1, 3)>> <<set $ene2 to random(1, 3)>> <<set $rempass to $return>> <</if>> <<if _fight isnot true>> <<set $action to 0>> <<set $action1 to false>> <</if>> <</if>> <<if $boffer is 2>> ''You:'' //Alright. You got a deal. I just want booze and women. 600 silver dollars can buy me that. Now get lost before I change my mind!// <br><br> <div class="blink_me"> <center>''BOUNTY MISSION CANCELLED!''</center> </div> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<unset $boffer>> <</if>> <<if $bhvalue is 2>> ''You:'' //Well... Alright. Only because I'm a good fucking guy. Hand em' over. Before I change my mind.// <br><br> The family man thanks you from the bottom of his heart and gives you a pouch of goods before the group hurries away. <br><br> <<set _rand to random(1, 10)>> '' <<if _rand is 1>>Rifle added to Inventory.<<set $ownrifle+=1>><</if>> <<if _rand is 2>>Shotgun added to Inventory.<<set $ownshotgun+=1>><</if>> <<if _rand is 3>>15 Energy cells added to Inventory.<<set $aenergy+=15>><</if>> <<if _rand is 4>>20 units of Merchandise added to Inventory.<<set $swag+=20>><</if>> <<if _rand is 5>>50 rounds of 7.62 ammo added to Inventory.<<set $a556+=50>><</if>> <<if _rand is 6>>5 String bikinis added to Inventory.<<set $ownlace+=5>><</if>> <<if _rand is 7>>Assault rifle added to Inventory.<<set $ownautorifle+=1>><</if>> <<if _rand is 8>>2 units of Gold added to Inventory.<<set $gold+=2>><</if>> <<if _rand is 9>>2 Power cores added to Inventory.<<set $pcores+=2>><</if>> <<if _rand is 10>>100 units of Gunpowder added to Inventory.<<set $gpow+=100>><</if>> '' <br><br><br> <div class="blink_me"> <center>''BOUNTY MISSION CANCELLED!''</center> </div> <<unset $bhvalue>> <</if>> <<if $action is 5>> <<if $bh1 isnot undefined>> <<set _name to $bh1[0]>> <<set _lastname to $bh1[1]>> <<set _crew to $bh1[2]>> <<set _back to $bh1[10]>> <<set _level to $bh1[3]>> <<set _occ to 1>> <<if $bh1[8] is "Rapist">><<set _occ to 2>><</if>> <<if $bh1[8] is "Ex-soldier" or $bh1[8] is "Huntsman" or $bh1[8] is "Raider">><<set _occ to 3>><</if>> <<if $bh1[8] is "Merchant">><<set _occ to 4>><</if>> <</if>> You spend an hour searching for your bounty, _name _lastname, who you suspect might be hiding out somewhere in this area. <br><br> <<if _bloc is $bh_loc>> <center><div class="green">Target located!</div></center> <<set _bhdesc to true>> <<include RanTexts>> <<else>> Unfortunately, there's no sign of him <<if _crew gte 1>>or his crew<</if>> around here. <</if>> <<if $stampoints gte 4>><<set $stampoints-=2>><</if>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $action10 is true>> You try to get your bearings again, following the vicious fight. <<set $action10 to false>> <<set $return to $rempass>> <</if>> <<if $action is 6>> <<set _ionalook to true>> <<include RanTexts>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=10>> <</if>> <<if $goldpan gte 1 or $gemstone gte 1>> <<include RanTexts>> <</if>> </div> <div class="pic"> <<set _ranloc to random(1, 4)>> <<if $goldpan gte 1 or $gemstone gte 1>> <<if $goldpan is 1>> [img[$imgpath + "Exterior/campgold.jpg"]] <</if>> <<if $goldpan is 2>> [img[$imgpath + "Exterior/campgold2.jpg"]] <</if>> <<if $gemstone gte 1>> <<if _stone is undefined>> [img[$imgpath + "Exterior/gemstonecave.jpg"]] <<elseif _stone is 1>> [img[$imgpath + "Exterior/gemstonecave1.jpg"]] <<elseif _stone is 2>> [img[$imgpath + "Exterior/gemstonecave2.jpg"]] <<elseif _stone is 3>> [img[$imgpath + "Exterior/gemstonecave3.jpg"]] <</if>> <</if>> <<else>> <<if _showpray isnot true>> <<if $wopos is 3>>[img[$imgpath + "Exterior/loc_red.jpg"]]<</if>> <<if $wopos is 10>> [img[$imgpath + "Exterior/loc_west" +_ranloc+".jpg"]] <</if>> <<if $wopos is 20>>[img[$imgpath + "Exterior/loc_hamilton.jpg"]]<</if>> <<if $wopos is 25>>[img[$imgpath + "Exterior/loc_reds.jpg"]]<</if>> <<if $wopos is 29>>[img[$imgpath + "Exterior/loc_ishir.jpg"]]<</if>> <<if $wopos is 30>>[img[$imgpath + "Exterior/loc_white.jpg"]]<</if>> <<if $wopos is 37>>[img[$imgpath + "Exterior/loc_whiten.jpg"]]<</if>> <<if $wopos is 38>>[img[$imgpath + "Exterior/loc_raven.jpg"]]<</if>> <<if $wopos is 40>>[img[$imgpath + "Exterior/loc_crow.jpg"]]<</if>> <<if $wopos is 45>>[img[$imgpath + "Exterior/loc_procoms.jpg"]]<</if>> <<if $wopos is 50>>[img[$imgpath + "Exterior/loc_docks.jpg"]]<</if>> <<if $wopos is 55>>[img[$imgpath + "Exterior/loc_mar2.jpg"]]<</if>> <<if $wopos is 58>>[img[$imgpath + "Exterior/loc_wet.jpg"]]<</if>> <<if $wopos is 59>>[img[$imgpath + "Exterior/loc_cole.jpg"]]<</if>> <<if $wopos is 60>> <<set _scavscene to random(1,8)>> <<if _scavscene lte 2>> [img[$imgpath + "Exterior/loc_water.jpg"]] <<elseif _scavscene lte 3>> [img[$imgpath + "Exterior/loc_water2.jpg"]] <<elseif _scavscene lte 4>> [img[$imgpath + "Exterior/loc_water3.jpg"]] <<elseif _scavscene lte 6>> [img[$imgpath + "Exterior/loc_water4.jpg"]] <<elseif _scavscene lte 7>> [img[$imgpath + "Exterior/loc_water5.jpg"]] <<elseif _scavscene lte 9>> [img[$imgpath + "Exterior/loc_water6.jpg"]] <</if>> <</if>> <<if $wopos is 65>>[img[$imgpath + "Exterior/loc_mar.jpg"]]<</if>> <<if $wopos is 70>>[img[$imgpath + "Exterior/loc_stok.jpg"]]<</if>> <<if $wopos is 75>>[img[$imgpath + "Exterior/loc_kasey.jpg"]]<</if>> <<if $wopos is 80>>[img[$imgpath + "Exterior/loc_rai.jpg"]]<</if>> <<if $wopos is 85>>[img[$imgpath + "Exterior/loc_chills.jpg"]]<</if>> <<if $wopos is 92>>[img[$imgpath + "Exterior/loc_cheights.jpg"]]<</if>> <<if $wopos is 96>>[img[$imgpath + "Exterior/loc_palace.jpg"]]<</if>> <<if $wopos is 100 and $weatherroll lte 4>>[img[$imgpath + "Exterior/loc_barrow.jpg"]]<</if>> <<if $wopos is 100 and $weatherroll gte 5>>[img[$imgpath + "Exterior/loc_barrow2.jpg"]]<</if>> <<if $wopos is 105>>[img[$imgpath + "Exterior/loc_pond.jpg"]]<</if>> <<if $wopos is 110>>[img[$imgpath + "Exterior/loc_dark.jpg"]]<</if>> <<if $wopos is 111>>[img[$imgpath + "Exterior/loc_cora.jpg"]]<</if>> <<if $wopos is 112>>[img[$imgpath + "Exterior/loc_hamah.jpg"]]<</if>> <<if $wopos is 115>>[img[$imgpath + "Exterior/loc_black.jpg"]]<</if>> <<if $wopos is 120>>[img[$imgpath + "Exterior/loc_bela.jpg"]]<</if>> <<if $wopos is 130>>[img[$imgpath + "Exterior/loc_kahill.jpg"]]<</if>> <<if $wopos is 135>>[img[$imgpath + "Exterior/loc_silfren.jpg"]]<</if>> <<if $wopos is 140>>[img[$imgpath + "Exterior/loc_sewo.jpg"]]<</if>> <<if $wopos is 145>>[img[$imgpath + "Exterior/loc_zapin.jpg"]]<</if>> <<if $wopos is 201>>[img[$imgpath + "qpics/avonmore.jpg"]]<</if>> <<else>> [img[$imgpath + "Exterior/onewithnature.jpg"]] <</if>> <</if>> /* gold and emerald checker ends */ </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _fight isnot true>> <<if _bhdesc isnot true and $gemstone is undefined and $goldpan is undefined>> <<if $action1 isnot true>>[[Scavenge area|RanEngine][$action to 1, $action1 to true]]<<else>><p class="usedpass">Scavenge area</p><</if>> <<if $mcrel.faith is 6 and $wopos gte 100 and $prayers lte 4 and $action1 isnot true>>[[Embrace Raana|RanEngine][$onewithnature to true]]<</if>> /* <<if _dengitrap is true>>[[deploy dengi trap|M2Scaving][$m2scaving to 1, $adpos to 0]]<</if>> */ <<if _ionago is true>> [[Chase after her!|MScaving][$mscaving to 64, $ionafirst to 99, $adpos to 0]] <</if>> <<if $ionafirst gte 11 and $ionafirst lte 24>> <<if $stampoints gte 12>>[[Look for Iona Farley|RanEngine][$action to 6]]<<else>><p class="usedpass">Look for Iona (too exhausted!)</p><</if>> <</if>> <<if $onbh is 1>> <<if $bh1 isnot undefined or $bh2 isnot undefined>> <<if $action5 isnot true>>[[Track bounty|RanEngine][$action5 to true, $action to 5]]<<else>><p class="usedpass">Track bounty</p><</if>> <</if>> <</if>> <</if>> <<if _bhdesc is true>> [[Fight!|CombatRoom][$combat to 133, $rempass to $return]] <<if $boffer is 1 or $bhvalue is 1>> <<if $boffer is 1>>[[Take offer (+$600)|RanEngine][$onbh to 3, $boffer to 2, $cash+=600, $credit-=10, $action to 0]]<</if>> <<if $bhvalue is 1>>[[Deal!|RanEngine][$onbh to 3, $bhvalue to 2, $credit-=10, $action to 0]]<</if>> <<else>> [[Cancel bounty|RanEngine][$onbh to 3, $action to 0, $prowlerbh to false]] <</if>> <</if>> <<else>> <p class="usedpass">Scavenge area</p> [[Fight!|CombatRoom][$combat to 132]] <</if>> <<if $ownprospect gte 1 and _bhdesc isnot true>> <<if _gold is true and $gemstone isnot 1 and $gemstone isnot 2 and _fight isnot true and $action1 isnot true>> <<if $goldpan is undefined and $stampoints gte 5>>[[Deploy camp (gold)|RanEngine][$goldpan to 1]]<<else>><<if $stampoints gte 5 and _timeout is undefined>>[[Search (gold)|RanEngine][$goldpan to 2]]<</if>> <<if $goldpan gte 1>> <<link "leave camp">> <<goto RanEngine>> <<unset $goldpan>> <</link>> <</if>> <</if>> <</if>> <<if _cave is true and $goldpan isnot 1 and $goldpan isnot 2 and _fight isnot true and $action1 isnot true>> <<if $gemstone is undefined and $stampoints gte 5>>[[Enter cave (gemstones)|RanEngine][$gemstone to 1, $music to 6, $break to true]]<<else>><<if $stampoints gte 5 and _timeout is undefined>>[[Search (gemstones)|RanEngine][$gemstone to 2]]<</if>> <<if $gemstone gte 1>> <<link "exit cave">> <<goto RanEngine>> <<set $music to 1>> <<set $break to true>> <<unset $gemstone>> <</link>> <</if>> <</if>> <</if>> <</if>> <<if $wopos is $quest_staceyloc and _staceyhere is true and $quest_stacey is 200 and _fight isnot true and $gemstone is undefined and $goldpan is undefined and _bhdesc isnot true>> [[search for relic|M2Scaving][$m2scaving to 34, $adpos to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if _fight isnot true and _bhdesc isnot true and $gemstone isnot 2 and $gemstone isnot 1>> <<link "Return" $return>> <<unset $firstdesc>> <</link>> <<unset $ene1>> <<unset $ene2>> <<unset $rempass>> <</if>> </div> <div class="alt3"> <<include FacOver>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<set _spesave to true>> <<include LockedPark>> </div> <<unset $boffer>> </div> </div> </div> <</nobr>>/* EVERYTHING GENERAL THAT RESETS AFTER PASSING MIDNIGHT */ <<set _ran100 to random(1, 100)>> <<unset $cs1_combatprow>> <<unset $cs2_combatprow>> <<unset $cs3_combatprow>> <<unset $cs4_combatprow>> <<unset $procbirth>> <<unset $cinebirth>> <<unset $procbondbirth>> <<unset $failedbirth>> <<unset $bondboost>> <<unset $spendlibtime>> <<unset $seddown>> <<unset $wrooleat>> <<unset $regest>> <<set $hascummed to false>> <<unset $oasiscash>> <<unset $oasisday>> /* SETTER FOR NEW HOUSEHOLD STUFF */ <<include HouseIni>> /* GYMNASIUM COMP */ <<if $gymfixer is undefined and $gym1 gte 0>> <<set $gym1 to 12>> <<set $gym2 to 25>> <<set $gymfixer to true>> <</if>> <<if $gym1 is 0>><<set $gym1 to 25>><</if>> <<if $gym1 gte 1>><<set $gym1-=1>><</if>> <<if $gym2 is 0>><<set $gym2 to 50>><</if>> <<if $gym2 gte 1>><<set $gym2-=1>><</if>> /*DEL ISSIDS */ <<set $issidact to 4>> <<if $masterwill gte 100>><<set $issidact+=1>><</if>> /* COURT DAYS */ <<if $courtday is 0>><<set $courtday to 3>><</if>> <<if $courtday gte 1>><<set $courtday-=1>><</if>> /* CITY, GANGS, WORKS, QUESTS ETC */ <<set $workroll to random(1, 6)>> <<if $kaseyen7 gte 1>><<set $kasey7roll-=1>><</if>> /* hunting locations respawn */ <<set _huntroll to random(1,5)>> <<set _huntroll2 to random(1,5)>> <<set _huntroll3 to random(1,5)>> <<if $diff gte 3>><<set _huntroll-=1>><<set _huntroll2-=1>><<set _huntroll3-=1>><</if>> <<if $faction isnot undefined>><<if $faction.ikaanos.prosp lte 14>><<set _huntroll-=1>><<set _huntroll2-=1>><<set _huntroll3-=1>><</if>><</if>> <<if $hunt_imogen lte 8 and _huntroll gte 1>><<set $hunt_imogen+=1>><</if>> <<if $hunt_black lte 8 and _huntroll2 gte 1>><<set $hunt_black+=1>><</if>> <<if $hunt_wet lte 6 and _huntroll3 gte 1>><<set $hunt_wet+=1>><</if>> <<if $back_hunt gte 3 and _huntroll2 gte 1>><<if $hunt_dark lte 8>><<set $hunt_dark+=1>><</if>><</if>> <<if $hunt_avon lte 4 and _huntroll3 gte 1>><<set $hunt_avon+=1>><</if>> <<if $hunt_cora lte 6 and _huntroll gte 1>><<set $hunt_cora+=1>><</if>> /* falth count down */ <<if $wateryen3 is 2>> <<if $falthday gte 1>><<set $falthday-=either(0,1,2)>><</if>> <</if>> <<if $scrapdeal is 2>><<set $swag+=2>><</if>> <<if $hamfire gte 1 and $hamfire lte 89>><<set $hamfire+=1>><</if>> <<if $blackchar gte 1>><<set $blackchar-=1>><</if>> <<if $blackchar2 gte 1>><<set $blackchar2-=1>><</if>> <<if $blackchar is 0>><<unset $blackchar>><</if>> <<if $blackchar2 is 0>><<unset $blackchar2>><</if>> <<set $shiftend to false>> <<if $assthief gte 1>><<set $assthief-=1>><</if>> <<if $flooded gte 1>><<set $flooded-=1>><</if>> <<set $tavactions to 3>> <<if $torimeat gte 250>><<set $torimeat-=250>><</if>> <<if $wolfm gt 0>><<set $wolfm-=1>><</if>> <<if $wroolbus gte 1>><<set _randrop to random(1, 10)>><<if _randrop is 1>><<set $faction.ikaanos.control-=1>><</if>><</if>> <<if $banditgirl gte 0 and $lossroll is 1>><<set $banditgirl-=1>><</if>> <<if $boosterdays gte 1>><<include BoostParam>><</if>> /* vallas progress */ <<if $quest_clea is 2>><<set $quest_clea to 3>><</if>> /* ARIZONA DINNER */ <<if $quest_smr gte 23 and $quest_smr lte 24>> <<set $quest_smr+=1>> <</if>> /* OHIO ASKS TO CONTINUE SETTER */ <<if $quest_smr is 30>> <<set $quest_smr to 31>> <</if>> /* Waiting for envoy for SMR final meeting */ <<if $quest_smr is 38 or $quest_smr is 39>> <<set $quest_smr+=1>> <</if>> /* GERO INVEST TERMINATE */ <<if $geroinvest gte 1 and $faction.ikaanos.control gte 15>> <<set _gero to random(1,100)>> <<if $worldstart gte 1>><<set _gero-=2>><</if>> <<if _gero lte 1>><<unset $kaseyen9>><<unset $geroinvest>><</if>> <</if>> <<if $npc.av44.state is 0>> <<if $ionafirst gte 4 and $ionafirst lte 24>><<set $ionafirst+=1>><</if>> <</if>> <<set $nicran to random(5, 125)>> <<if $lossroll is 1>><<set $nicran-=25>><</if>> <<if $healpart is 98>><<unset $healpart>><</if>> <<if $healpart is 99>><<set $healpart to 98>><</if>> <<if $riteday gt 0>><<set $riteday-=1>><</if>> <<if $inve isnot undefined>> <<if $inve.bura.yield gte 1>> <<set $inve.bura.storage+=$inve.bura.yield>> <<if $inve.bura.storage gte 100000>><<set $inve.bura.storage to 100000>><</if>> <</if>> <</if>> <<unset $wcafe>> <<unset $wrest>> <<unset $tancwor>> /* SMR QUEST */ <<if $quest_smr lte 5>> <<set $quest_smr+=1>> <</if>> <<if $quest_smr is 8>> <<set $quest_smrlate to true>> <</if>> <<if $quest_smr is 7>> <<set $quest_smr to 8>> <</if>> /* LOST RELATIVE */ /* up to stacey's capture */ <<if $quest_bro gte 15 and $quest_bro lte 19>> <<set $quest_bro+=1>> <</if>> <<if $palcred gt 10000>><<set $palcred to 10000>><</if>> /* MAGISTRATE QUEST LINE */ /* moving to wrool quest */ <<if $quest_reds gte 6 and $quest_reds lte 7>> <<set $quest_reds+=1>> <</if>> /* FORT SERA MARSTON EVENTS */ <<if $quest_guard gte 5>> <<set _solch to $guardsera_men>> <<set _solch/=10>> <<if _solch gte 40>><<set _solch to 40>><</if>> <<if $guardsera_capt is 1>> <<set _mainsera to 50>> <<set _esca to 15>> <<elseif $guardsera_capt is 2>> <<set _mainsera to 20>> <<set _esca to 20>> <<elseif $guardsera_capt is 3>> <<set _mainsera to 100>> <<set _esca to 10>> <</if>> <<if $guardsera_cont is 1>><<set _esca+=5>><</if>> /* city control */ <<if $faction.ikaanos.control lte 59 and _ran100 lte _solch and $guardsera_cont is 1 and $guardsera_men gte 10 and $faction.warlord1.money gte 150>> <<set $faction.ikaanos.control+=1>> <</if>> /* maintenance */ <<if $faction.warlord1.money gte 150 and _mainsera gte 1>> <<set $faction.warlord1.money-=_mainsera>> <</if>> /* freebooters */ <<if $faction.warlord1.money gte 150>> <<set $faction.warlord1.money-=100>> <</if>> /* raider deaths */ <<if _ran100 lt _esca and $faction.ikaanos.control lt 40 and $guardsera_men gte 1>> <<set $guardsera_men-=1>> <</if>> <</if>> /* quest guard 5 ends */ /* SLAVE MARKET SATURATION REGROWTH */ <<if $sats isnot undefined>> <<if $sats.male gte 20 and $lossroll is 1>><<set $sats.male-=1>><</if>> <<if $sats.fem gte 15 and $lossroll is 2>><<set $sats.fem-=1>><</if>> <<if $sats.male gte 60 and $lossroll is 3>><<set $sats.male-=1>><</if>> <<if $sats.fem gte 55 and $lossroll is 4>><<set $sats.fem-=1>><</if>> <<if $sats.watery gte 10 and $lossroll is 3>><<set $sats.watery-=1>><</if>> <<if $sats.crystal gte 10 and $lossroll gte 3>><<set $sats.crystal-=1>><</if>> <<if $sats.watery gte 50 and $lossroll is 4>><<set $sats.watery-=1>><</if>> <<if $sats.crystal gte 50 and $lossroll gte 2>><<set $sats.crystal-=1>><</if>> <<if $sats.crystal gte 5 and $lossroll is 1 and $weatherroll is 3>><<set $sats.crystal-=1>><</if>> <<if $sats.watery gte 5 and $lossroll is 2 and $weatherroll is 1>><<set $sats.watery-=1>><</if>> <<if $faction.ikaanos.prosp gte 60 and ($faction.ikaanos.lib lte 29 or $faction.ikaanos.coorruption gte 60)>> <<if $sats.male gte 20 and $lossroll is 1>><<set $sats.male-=1>><</if>> <<if $sats.fem gte 15 and $lossroll is 2>><<set $sats.fem-=1>><</if>> <<if $sats.watery gte 10 and $lossroll is 3>><<set $sats.watery-=1>><</if>> <<if $sats.crystal gte 10 and $lossroll gte 3>><<set $sats.crystal-=1>><</if>> <</if>> <</if>> /* IKAANIAN INCOME TAX CALC */ <<if $faction isnot undefined>> <<set _tax to random(450,600)>> <<if $faction.ikaanos.prosp lte 4>><<set _tax-=200>><</if>> <<if $faction.ikaanos.prosp lte 9>><<set _tax-=100>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _tax+=25>><</if>> <<if $faction.ikaanos.prosp gte 90>><<set _tax+=200>><</if>> <<if $faction.ikaanos.lib lte 19>><<set _tax+=50>><</if>> <<if $faction.ikaanos.lib gte 90>><<set _tax-=50>><</if>> <<if $faction.ikaanos.state is 2>> /*third republic ARIA */ <<set _agov to -5>> <<if $npc.av11.state gte 0>> /*aria not dead checker */ <<if $npc.av11.admin lte 9>><<set _agov-=50>><</if>> <<if $npc.av11.admin lte 19>><<set _agov-=50>><</if>> <<if $npc.av11.willpower lte 14>><<set _agov-=10>><</if>> <<if $npc.av11.discipline lte 24>><<set _agov-=10>><</if>> <<if $npc.av11.likesadist gte 90>><<set _agov-=10>><</if>> <<if $npc.av11.state is 1>><<set _agov-=30>><</if>> /* at MC */ <<if $npc.av11.admin gte 80>><<set _agov+=50>><</if>> <<if $npc.av11.admin gte 100>><<set _agov+=50>><</if>> <<if $npc.av11.willpower gte 80>><<set _agov+=10>><</if>> <<if $npc.av11.int gte 60>><<set _agov+=10>><</if>> <<if $npc.av11.int gte 90>><<set _agov+=10>><</if>> <<if $npc.av11.traitwork gte 80>><<set _agov+=10>><</if>> <<if $npc.av11.traitperf gte 90>><<set _agov+=10>><</if>> <<if $npc.av11.discipline gte 60>><<set _agov+=5>><</if>> <<if $npc.av11.discipline gte 90>><<set _agov+=10>><</if>> <<if $npc.av11.aca gte 90>><<set _agov+=10>><</if>> <<if $npc.av11.tech gte 90>><<set _agov+=10>><</if>> <<if $ariarule lte 250>><<set _agov+=100>><</if>> <<if $quest_aria gte 20 and $ariawarrior gte 1>><<set _agov*=1.05>><</if>> <<if $npc.av11.traitrel is 2 and $npc.av11.devotion gte 80 and $faction.moon.power gte 5000>><<set _agov+=either(-20, -50, -70, 50, 20, 80)>><</if>> <</if>> <<set _tax+=_agov>> <<set _tax*=$faction.ikaanos.control>> <</if>> <<set _tax = Math.round(_tax)>> <<if _tax gte 1>><<set $faction.ikaanos.money+=_tax>><</if>> <</if>> /* IC PAYS MC'S AMMO PACK */ <<if $mctraitrepublic is 1>> <<if $faction.ikaanos.money gte 5000000 and $faction.ikaanos.control gte 10>> <<set $faction.ikaanos.money-=random(1, 2000)>> <</if>> <</if>> /* HELM FAMILY */ <<if $quest_tori gte 5 and $quest_tori lte 10>> <<set $quest_tori+=1>> <</if>> /* ARIA TWEAKS AND INITIATIORS */ <<if $ariarule is undefined and $quest_aria gte 20>> <<set $ariarule to 0>> <<set $faction.rebel.state to -1>> <<if $rebcashy is undefined>> <<set $faction.rebel.money*=0.75>> <<if $faction.rebel.money gte 1>><<set _cashey+=$faction.rebel.money>><</if>> <<set $rebcashy to true>> <</if>> <</if>> <<if $ariarule gte 0>><<set $ariarule+=1>><</if>> /* ROAMING ENEMIES */ <<if $anta1 isnot undefined>> <<if $anta1.state is 0 and $days gte 30>><<set $anta1.state to 1>><</if>> <<if $anta1.state gte 1>> <<set $anta1.loc to either(3, 99, 25, 40, 99)>> <<set $anta1.gold+=either(4, 5, 10, -10, -9, 1, 1, 0, 0, 0, 0, 0)>> <<if $lossroll is 1 and $faction.ikaanos.control gte 20>><<set $faction.ikaanos.control-=1>><</if>> <</if>> <</if>> /* DENGI INVASION SCRIPTS */ <<if $quest_dengi gte 4 and $quest_dengi lte 7>> <<set _dengiroll to random(1, 100)>> <<set _dkilled to random(20,35)>> <<set _skilled to random(20,65)>> /* skyguard killed */ <<if $dengi_men lte 500>><<set _skilled-=5>><</if>> <<if $dengi_men lte 1000>><<set _skilled-=5>><</if>> <<if $dengi_men gte 2000>><<set _skilled+=25>><</if>> <<if $dengi_men gte 3000>><<set _skilled+=25>><</if>> <<if $dengi_men gte 4000>><<set _skilled+=25>><</if>> <<if $dengi_men gte 5000>><<set _skilled+=100>><</if>> <<if $faction.ikaanos.men lte 3000>><<set _dkilled-=5>><</if>> <<if $faction.ikaanos.men gte 6000>><<set _dkilled+=5>><</if>> <<if $faction.ikaanos.men gte 8000>><<set _dkilled+=15>><</if>> <<if $faction.ikaanos.men gte 10000>><<set _dkilled+=25>><</if>> <<if $faction.ikaanos.men gte 15000>><<set _dkilled+=25>><</if>> <<if $faction.ikaanos.men gte 20000>><<set _dkilled+=25>><</if>> <<if $faction.ikaanos.control lte 19>><<set _dkilled-=2>><</if>> <<if $faction.ikaanos.control gte 90>><<set _dkilled+=20>><</if>> <<if $battleship gte 2>><<set _dkilled+=15>><</if>> <<if $faction.moon.power gte 12000>><<set _dkilled+=20>><</if>> <<if $faction.viking.power gte 100>><<set _dkilled+=3>><<if $faction.viking.men gte 100>><<set $faction.viking.men-=1>><</if>><</if>> <<if $faction.viking.power gte 1000>><<set _dkilled+=10>><<if $faction.viking.men gte 100>><<set $faction.viking.men-=2>><</if>><</if>> <<if $faction.cyker.power gte 900>><<set _dkilled+=5>><<if $faction.cyker.men gte 200>><<set $faction.cyker.men-=3>><</if>><</if>> <<set $faction.ikaanos.men-=_skilled>> <<set $dengi_men-=_dkilled>> /* City attributes */ <<if _dengiroll lte 20>><<set $faction.ikaanos.control-=1>><</if>> <<if _dengiroll lte 25>><<set $faction.ikaanos.prosp-=1>><</if>> <<if _dengiroll gte 80 and $faction.ikaanos.power gte 900>><<set $faction.ikaanos.power-=100>><</if>> <<if _dengiroll lte 50 and $hunt_imogen gte 1>><<set $hunt_imogen-=2>><</if>> <<if $hunt_imogen lt 0>><<set $hunt_imogen to 0>><</if>> /* enemy POI RESPAWN */ <<if $dengi2en1 is undefined and _dengiroll lte 85>><<set $dengi2en1 to 1>><</if>> <<if $dengi2en2 is undefined and _dengiroll gte 65>><<set $dengi2en2 to 1>><</if>> <<if $dengi2en3 is undefined and _dengiroll gte 70>><<set $dengi2en3 to 1>><</if>> <<if $dengi2en4 is undefined and _dengiroll lte 40>><<set $dengi2en4 to 1>><</if>> <<if $dengi2en5 is undefined and _dengiroll gte 41>><<set $dengi2en5 to 1>><</if>> <<if $dengi2en6 is undefined and _dengiroll lte 20>><<set $dengi2en6 to 1>><</if>> <<if $dengi2en9 is undefined and _dengiroll gte 75>><<set $dengi2en9 to 1>><</if>> <<if $dengi2en10 is undefined and _dengiroll gte 55>><<set $dengi2en10 to 1>><</if>> <<if $dengi2en11 is undefined and _dengiroll gte 40 and _dengiroll lte 67>><<set $dengi2en11 to 1>><</if>> <<if $dengi2en12 is undefined and _dengiroll gte 15 and _dengiroll lte 50>><<set $dengi2en12 to 1>><</if>> <<if $dengi2en13 is undefined and _dengiroll gte 78>><<set $dengi2en13 to 1>><</if>> /* dengis are destroyed */ /* quest 10: king killed by MC */ <<if $dengi_men lte 50 and $quest_dengi isnot 10>> <<set $quest_dengi to 99>> <<unset $dengi_men>> <<unset $dengi2en1>> <<unset $dengi2en2>> <<unset $dengi2en3>> <<unset $dengi2en4>> <<unset $dengi2en5>> <<unset $dengi2en6>> <<unset $dengi2en7>> <<unset $dengi2en8>> <<unset $dengi2en9>> <<unset $dengi2en10>> <<unset $dengi2en11>> <<unset $dengi2en12>> <<unset $dengi2en13>> <<unset $dengi2en14>> <<unset $dengi2en15>> <<unset $dengi2en16>> <<unset $dengi2en17>> <<unset $dengi2en18>> <<unset $dengi2en19>> <<unset $dengi2en20>> <<unset $dengi2en99>> <</if>> <</if>> <<set $relwinds to either(-5, -15, -15, -7, -10, 0, 0, 5, 6, 14, 15, 5, 5, 20, 30, 15, 10, 0, 0, 5, 6, 10, -5)>> /* fixer for not killed dengi king */ <<if $quest_dengi gte 99 and $dengi2en99 gte 1>> <<unset $dengi2en99>> <</if>> /* MATERIALS AND MARKET SUPPLY */ <<if $duracap lte 50000>><<set $duracap+=random(45, 50)>><</if>> <<if $pcorescap lte 5000>><<set $pcorescap+=random(45, 24)>><</if>> <<if $steelcap gte -200>><<set $steelcap+=either(-5, -50, 40, -150, 140, 100, -45)>><</if>> <<if $woodcap gte -200>><<set $woodcap+=either(-5, -50, 40, -150, 140, 100, -45)>><</if>> <<if $connectcap gte -200>><<set $connectcap+=either(-5, -50, 40, -200, 140, 100, -45)>><</if>> <<if $steelcap lte 1200>><<set $steelcap+=either(5, 50, 40, 150, 140, 100, 45)>><</if>> <<if $woodcap lte 1200>><<set $woodcap+=either(5, 5, 40, 15, 140, 100, 45)>><</if>> <<if $connectcap lte 1200>><<set $connectcap+=either(5, 50, 40, 20, 140, 10, 45)>><</if>> <<if $skincap gte 0>><<set $skincap+=random(1, 4)>><</if>> <<if $skincap lte 260>><<set $skincap+=random(1, 25)>><</if>> <<if $skincap gte 1000>><<set $skincap-=random(1, 50)>><</if>> <<if $swagcap gte -100>><<set $swagcap+=random(1, 8)>><</if>> <<if $swagcap lte 499>><<set $swagcap+=random(1, 25)>><</if>> <<if $swagcap gte 2500>><<set $swagcap-=random(1, 25)>><</if>> <<if $swagcap gte 5000>><<set $swagcap-=random(1, 112)>><</if>> <<if $swagcap gte 15000>><<set $swagcap-=random(25, 300)>><</if>> <<if $connectcap is undefined>> <<set $connectcap to 5544312>> <<set $woodcap to 10950094>> <<set $steelcap to 9580011>> <</if>> <<if $diff lte 2>> <<if $woodcap lte 500000>><<set $woodcap+=150>><</if>> <<if $steelcap lte 500000>><<set $steelcap+=150>><</if>> <<if $faction isnot undefined>> <<if $faction.ikaanos.prosp gte 75>><<set $woodcap+=50>><<set $steelcap+=50>><</if>> <</if>> <</if>> <<if $faction isnot undefined>> <<if $faction.ikaanos.prosp lte 19>><<set $woodcap-=50>><<set $steelcap-=50>><</if>> <<if $faction.ikaanos.control lte 9>><<set $woodcap-=50>><<set $steelcap-=50>><</if>> <<if $faction.ikaanos.state is 1 and $faction.ikaanos.men lt 200>><<set $faction.ikaanos.men to 200>><</if>> <<if $faction.ikaanos.state is 2 and $faction.ikaanos.men lt 150>><<set $faction.ikaanos.men to 150>><</if>> <</if>> <<if $woodcap lt 0>><<set $woodcap to 0>><</if>> <<if $steelcap lt 0>><<set $steelcap to 0>><</if>> <<if $connectcap lt 0>><<set $connectcap to 0>><</if>> <<if $knifecap gte 3000>><<set $knifecap-=random(60, 200)>><</if>> <<if $swordcap gte 3000>><<set $swordcap-=random(10, 200)>><</if>> <<if $wakicap gte 5000>><<set $wakicap-=random(10, 100)>><</if>> <<if $katanacap gte 5000>><<set $katanacap-=random(10, 100)>><</if>> <<if $gswordcap gte 5000>><<set $gswordcap-=random(10, 100)>><</if>> <<if $spearcap gte 5000>><<set $spearcap-=random(100, 200)>><</if>> <<if $crossbowcap gte 2000>><<set $crossbowcap-=random(20, 170)>><</if>> <<if $pistolcap gte 2000>><<set $pistolcap-=random(10, 130)>><</if>> <<if $riflecap gte 2000>><<set $riflecap-=random(10, 130)>><</if>> <<if $shotguncap gte 2000>><<set $shotguncap-=random(10, 160)>><</if>> <<if $priflecap gte 3000>><<set $priflecap-=random(10, 200)>><</if>> <<if $autoriflecap gte 5000>><<set $autoriflecap-=random(10, 70)>><</if>> <<if $rifle50cap gte 5000>><<set $rifle50cap-=random(10, 100)>><</if>> <<if $glcap gte 5000>><<set $glcap-=random(10, 30)>><</if>> <<if $plasmacap gte 5000>><<set $plasmacap-=random(5, 25)>><</if>> <<if $coilcap gte 5000>><<set $coilcap-=random(10, 50)>><</if>> <<if $faction isnot undefined>> <<if $faction.ikaanos.control lte 9>> <<if $knifecap gte 300>><<set $knifecap-=random(10, 100)>><</if>> <<if $swordcap gte 300>><<set $swordcap-=random(10, 100)>><</if>> <<if $wakicap gte 500>><<set $wakicap-=random(10, 100)>><</if>> <<if $katanacap gte 500>><<set $katanacap-=random(10, 100)>><</if>> <<if $gswordcap gte 500>><<set $gswordcap-=random(10, 100)>><</if>> <<if $spearcap gte 500>><<set $spearcap-=random(10, 100)>><</if>> <<if $crossbowcap gte 500>><<set $crossbowcap-=random(10, 100)>><</if>> <<if $pistolcap gte 500>><<set $pistolcap-=random(10, 100)>><</if>> <<if $riflecap gte 500>><<set $riflecap-=random(10, 100)>><</if>> <<if $shotguncap gte 500>><<set $shotguncap-=random(10, 100)>><</if>> <<if $priflecap gte 500>><<set $priflecap-=random(10, 100)>><</if>> <<if $autoriflecap gte 500>><<set $autoriflecap-=random(10, 100)>><</if>> <<if $rifle50cap gte 500>><<set $rifle50cap-=random(10, 100)>><</if>> <<if $glcap gte 2000>><<set $glcap-=random(1, 10)>><</if>> <<if $plasmacap gte 2000>><<set $plasmacap-=random(10, 20)>><</if>> <<if $coilcap gte 2000>><<set $coilcap-=random(10, 20)>><</if>> <</if>> <</if>> /* Dynamic penalty for Dying World */ <<if $worldstart gte 1>> <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>> <<set $promod to random(10, 15)>> <</if>> <<if $faction.ikaanos.prosp lte 4 and $faction.ikaanos.prosp gte 1>> <<set $promod to random(20, 30)>> <</if>> <<if $faction.ikaanos.prosp lte 0>> <<set $promod to random(35, 60)>> <</if>> <<set $promod*=0.01>> <</if>> /* GREAT FACTION DESTROYER */ <<if $faction isnot undefined>> <<if $faction.christian.men lte 0 or $faction.christian.power lte 0>> <<set $faction.christian.state to -1>> <</if>> <</if>> /* TECH REVAMP STUFF BELOW - THESE HAS BEEN REMOVED FROM OLD WEATHERTIME AND ARE NOW ACTIVE HERE AFTER UPDATE */ <<if $loan gte 1>> <<set $loan-=1>> <<if $loan lte 0>><<unset $loan>><</if>> <</if>> <<if $mctraitdebt gte 25>><<set $mctraitdebt-=25>><</if>> <<if $mctraitdebt lte 24>><<unset $mctraitdebt>><</if>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> <<set _marseffect to true>> <<set _bandit = 0>> <</if>> <<if $hamcap isnot undefined>> <<if $hamcap[0] lte 790>><<set $hamcap[0]+=10>><</if>> <<if $hamcap[1] lte 395>><<set $hamcap[1]+=5>><</if>> <</if>> <<set _stamdown to random(1, 20)>> <<if $mctraitglut gte 75 and _stamdown is 1 and $masterstamina gte 50>><<set $masterstamina-=1>><</if>> <<unset $nogamble>> <<if $dakbirth isnot undefined>> <<if $dakbirth gte 1>><<set $dakbirth-=1>><</if>> <</if>> <<if $amirdays gte 1>><<set $amirdays-=1>><</if>> <<if $amirdays is 0>><<unset $amirdays>><</if>> <<if $quest_bro is 12 or $quest_bro is 13>><<set $quest_bro+=1>><</if>> <<if $invdays gte 1>><<set $invdays-=1>><</if>> <<set $toshitea to 5>> <<set $nipplerounds to 0>> <<if $quest_mai gte 10>> <<if $todung gte 1 and $lossroll lte 3>><<set $todung-=1>><</if>> <<if $impflowers_toshi is undefined>> <<set $impflowers_toshi to 0>> <<set $gale_toshi to 0>> <</if>> <<if $inve.harg.three gte 2 and $lossroll lte 3>><<set $impflowers_toshi+=1>><</if>> <<if $inve.harg.three gte 3 and $lossroll lte 3>><<set $gale_toshi+=1>><</if>> <</if>> /* HOLIDAYS CITY EFFECTS */ <<if $holidays gte 1>> <<set $holidays-=1>> <<set $faction.ikaanos.prosp+=1>> <<if $holiday is 2>><<set $faction.ikaanos.corruption+=1>><</if>> <<if $holiday is 4>><<set $faction.ikaanos.control+=1>><</if>> <</if>> <<if $holidays is 0>><<unset $holidays>><</if>> <<if $ticket gte 1>><<set $cash-=$ticket>><</if>> <<if $aca_work gte 1>> <<unset $aca_count>> <<unset $aca_days>> <<unset $aca_lost>> <</if>> <<if $quest_sera is 6 and $serafight1 is undefined and $serafight2 is undefined and $serafight3 is undefined and $serawait gte 1>><<set $serawait-=1>><</if>> <<if $quest_sera is 6>> <<if $serafight1 is 1 or $serafight2 is 1 or $serafight3 is 1>> <<if $faction.warlord1.power gte 10>><<set $faction.warlord1.power-=1>><</if>> <<if $faction.warlord1.men gte 20>><<set $faction.warlord1.men-=3>><</if>> <</if>> <</if>> <<if $aimstore isnot undefined>> <<set $aimstore[6]+=1>> <<set $aimstore[9]+=1>> <<set $aimstore[10]+=1>> <</if>> <<if $plstock isnot undefined>> <<if $plstock lte 0 and $diff is 3>><<set $plstock-=3>><</if>> <<set $plstock-=15>> <<set $plstock+=random(10, 25)>> <<if $diff is 3>><<set $plstock-=3>><</if>> <<if $plstock lte 0>><<set $plstock to 0>><</if>> <</if>> <<if $magstock isnot undefined>> <<if $magstock lte 0 and $diff is 3>><<set $magstock-=3>><</if>> <<set $magstock-=15>> <<set $magstock+=random(12, 35)>> <<if $diff is 3>><<set $magstock-=3>><</if>> <<if $magstock lte 0>><<set $magstock to 0>><</if>> <</if>> /* ARIA WARRIOR OF IKAANOS */ <<if $quest_aria gte 20 and $ariawarrior gte 1>> <<if $npc.av11.traitrel is 2 and $npc.av11.devotion gte 60>><<set _ariactm to true>><</if>> <<if $lossroll lte 2>><<set $faction.ikaanos.men+=1>><<set $faction.ikaanos.power+=3>><</if>> <<if $lossroll is 1 and $faction.moon.power gte 7500 and _ariactm isnot true>><<set $faction.ikaanos.power-=10>><</if>> <</if>> <<if $quest_amel gte 8 and $bandits gte 10000>> <<if $lossroll lte 3>> <<set $ashraid1 to random(1, 3)>> <<set $ashraid2 to random(1, 3)>> <<set $ashraid3 to random(1, 3)>> <</if>> <</if>> <<if $ownnanite gte 1>> <<set _ra to random(2, 15)>> <<set $nanites+=_ra>> <</if>> <<set $phase1spec1 to false>> <<set $phase1spec2 to false>> <<set $phase1spec3 to false>> <<set $phase2spec1 to false>> <<set $phase2spec2 to false>> <<set $phase3spec1 to false>> <<set $phase3spec2 to false>> <<set $girlphase to 1>> <<set $girlroll to random(1, 5)>> <<set $girlroll2 to random(1, 4)>> <<set $endevent to 0>> <<if $tired is true>> <<set $stampoints-=3>> <<set $masterhealth-=4>> <</if>> <<set $cumbuild+=2>> <<set $masterfilth-=8>> <<set $showered to false>> <<set $cancelmakeout to false>> <<set $oraltimetotal = 0>> <<set $pussytimetotal = 0>> <<set $analtimetotal = 0>> <<if $prefuck gte 1 and $lossroll is 2>><<set $prefuck-=1>><</if>> <<if $prefuck is 0>><<unset $prefuck>><</if>> /* EFFECTS FROM RELICS */ <<if $artcorrupt gte 1 and $corfester lte 150>><<set $corfester+=$artcorrupt>><</if>> /* MC RELIGION BELOW */ <<set _ranrel to random(1, 100)>> <<if $mcrel.faith lte 1>> /* ATHEISM */ <<if $masterwill lte 99 and $mcrel.devotion gte 100 and _ranrel lte 10>> <<set $masterwill+=1>> <</if>> <<if $tech gte 75 and _ranrel lte 3>><<set $mcrel.devotion+=1>><</if>> <</if>> <<if $mcrel.faith gte 2>> /* MOON WORSHIP */ <<if $mctraitpreach gte 75>><<set $mcrel.devotion+=2>><</if>> <</if>> /* CITY EFFECTS - CORRUPTION PROSPERTY AND CONTROL */ <<if $faction isnot undefined>> <<set _cityroll to random(1, 20)>> <<if $aimstore isnot undefined>> <<if $aimstore[4] gte 4 and $faction.ikaanos.prosp lte 69 and _cityroll is 1>><<set $faction.ikaanos.prosp+=1>><</if>> <</if>> <<if $kaseytrade gte 3 and $faction.ikaanos.prosp lte 69 and _cityroll is 2>><<set $faction.ikaanos.prosp+=1>><</if>> <<if $stralsund gte 1 and $faction.ikaanos.prosp lte 64 and _cityroll is 3>><<set $faction.ikaanos.prosp+=1>><</if>> <<if $faction.ikaanos.control gte 80 and $faction.ikaanos.prosp lte 64 and _cityroll is 4>><<set $faction.ikaanos.prosp+=1>><</if>> <<if $faction.ikaanos.control lte 9 and $faction.ikaanos.prosp gte 10 and _cityroll lte 2>><<set $faction.ikaanos.prosp-=1>><</if>> /* GUARDS AFFECT CONTROL */ <<if $faction.ikaanos.control lte 49>> <<set _guardcheck to $guardpool>> <<set _guardcheck/=10>> <<if $guardpool lte 99>><<set _guardcheck to 0>><</if>> <<set _guardroll to random(1, 100)>> <<if _guardroll lt _guardcheck>><<set $faction.ikaanos.control+=1>><</if>> <</if>> <<if $faction.ikaanos.control lte 89>> <<if $lossroll is 1>><<set $faction.bandit.men+=5>><</if>> <</if>> <<if $faction.ikaanos.control lte 49>> <<if $lossroll is 1>><<set $faction.bandit.men+=5>><</if>> <</if>> <<if $faction.ikaanos.control lte 9 or $faction.ikaanos.prosp lte 19>> <<if $lossroll lte 3 and $faction.bandit.men lte 22000>><<set $faction.bandit.men+=15>><</if>> <</if>> /* REPUBLIC PURCHASE MEN */ <<if $faction.ikaanos.men lte 9999>> <<if $faction.ikaanos.money gte 100000 and $lossroll lte 2>> <<set $faction.ikaanos.men+=either(25,45,100)>> <<set $faction.ikaanos.money-=either(6000,4500,10000)>> <</if>> <</if>> /* HOUSEHOLD CORRUPTION INCREASES CITY CORRUPTION */ <<if $corfester gte 150>> <<set _corroll to random(1, 100)>> <<if $credit gte 10000>><<set _corroll-=3>><</if>> <<if $credit gte 15000>><<set _corroll-=2>><</if>> <<if $credit gte 25000>><<set _corroll-=5>><</if>> <<if $credit gte 35000>><<set _corroll-=5>><</if>> <<if $credit gte 50000>><<set _corroll-=5>><</if>> <<if $credit gte 100000>><<set _corroll-=15>><</if>> <<if $credit gte 250000>><<set _corroll-=35>><</if>> <<if $faction.ikaanos.corruption lte 49 and _corroll lte 1 and $credit lte 34999>> <<set $faction.ikaanos.corruption+=1>><<set $corfester-=2>> <</if>> <<if $faction.ikaanos.corruption lte 59 and _corroll lte 1 and $credit lte 99999 and $credit gte 35000>> <<set $faction.ikaanos.corruption+=1>><<set $corfester-=2>> <</if>> <<if $faction.ikaanos.corruption lte 74 and _corroll lte 1 and $credit gte 250000>> <<set $faction.ikaanos.corruption+=1>><<set $corfester-=2>> <</if>> /* end of household corr eff */ <</if>> /* CATHOLIC ENEMIES LOWER CATH FACTION POWER */ <<if $facen.e8 gte 1 or $facen.e7 gte 1>> <<if $lossroll lte 3 and $weatherroll lte 3 and $faction.christian.power gte 121>><<set $faction.christian.power-=1>><</if>> <</if>> /* END OF FACTION UNDEFINED */ <</if>> /* QUEST CHECKERS */ <<if $quest_aria gte 9 and $quest_aria lte 11>> <<if $npc.av11.state is 0 and $faction.rebel.state gte 1>> <<if $faction.rebel.power lte 2997>><<set $faction.rebel.power+=3>><</if>> <<if $faction.rebel.men lte 1998>><<set $faction.rebel.men+=2>><</if>> <</if>> <</if>> /* secret garden provides elixir of lesano */ <<if $quest_book is 4 or $quest_book is 5>> <<if $lesanogive is undefined>><<set $lesanogive to 1>><</if>> <<set $lesanogive+=1>> <<if $lesanogive gte 30>><<set $ownlesano+=1>><<set $lesanogive to 1>><</if>> <</if>> /* DARKMERE SLOT */ <<if $mch isnot undefined>> <<if $mch.yardslot20.type is 17 and $mch.yardslot20.setting1 is 1>> <<if $darkdung gte 1>><<set $darkdung-=1>><</if>> <<if $darkdung lt 0>><<set $darkdung to 0>><</if>> <</if>> <<if $mch.yardslot20.type is 15>> <<if $mch.yardslot20.other9 lte 360>><<set $mch.yardslot20.other9+=1>><</if>> <<if $mch.yardslot20.other9 is 60>><<set $mch.yardslot20.farmterrain=0.55>><</if>> <<if $mch.yardslot20.other9 is 120>><<set $mch.yardslot20.farmterrain=0.6>><</if>> <<if $mch.yardslot20.other9 is 180>><<set $mch.yardslot20.farmterrain=0.65>><</if>> <<if $mch.yardslot20.other9 is 240>><<set $mch.yardslot20.farmterrain=0.7>><</if>> <<if $mch.yardslot20.other9 is 300>><<set $mch.yardslot20.farmterrain=0.75>><</if>> <<if $mch.yardslot20.other9 is 360>><<set $mch.yardslot20.farmterrain=0.8>><</if>> <</if>> <</if>> /* GEN HOUSEHOLD EFFECTS */ <<if $mch isnot undefined>> /* lush grove devotion */ <<if $mch.yardslot1.type is 1>> <<if $mcrel.faith is 6>><<set $mcrel.devotion+=$mch.yardslot1.level2>><</if>> <</if>> /* farm escape zapin */ <<if $mch.yardslot9.type is 15 and $quest_ave gte 3>> <<set _fesc to random(1, 100)>> <<if $mch.yardslot9.other6 lte 4>><<set _fesc-=15>><</if>> <<if $mch.yardslot9.other6 lte 9>><<set _fesc-=5>><</if>> <<if _fesc lte 0 and $mch.yardslot9.other5 gte 3>><<set $mch.yardslot9.other5-=1>><</if>> <<if $mch.yardslot9.other5 lt 0>><<set $mch.yardslot9.other5 to 0>><</if>> <</if>> /* farm escape darkmere */ <<if $mch.yardslot20.type is 15>> <<set _fesc to random(1, 100)>> <<if $mch.yardslot20.other6 lte 4>><<set _fesc-=15>><</if>> <<if $mch.yardslot20.other6 lte 9>><<set _fesc-=5>><</if>> <<if _fesc lte 0 and $mch.yardslot20.other5 gte 3>><<set $mch.yardslot20.other5-=1>><</if>> <<if $mch.yardslot20.other5 lt 0>><<set $mch.yardslot20.other5 to 0>><</if>> <</if>> /* statue of virax */ <<if $mch.yardslot5.type is 11>> <<set $hardfester+=1>> <<set $workfester+=2>> /* influence gain in economy2! */ <</if>> /* gazebo */ <<if $mch.yardslot1.type is 6>> <<set $goodfester+=1>> <<if $mch.yardslot1.level gte 1>> <<set $goodfester+=1>> <</if>> <<if $mch.yardslot1.level gte 2>> <<set $goodfester+=1>> <</if>> <<if $mch.yardslot1.level2 gte 1>> <<set $goodfester+=$mch.yardslot1.level2>> <</if>> /* gazebo 1 ends */ <</if>> /* gazebo */ <<if $mch.yardslot2.type is 6>> <<set $goodfester+=1>> <<if $mch.yardslot2.level gte 1>> <<set $goodfester+=1>> <</if>> <<if $mch.yardslot2.level gte 2>> <<set $goodfester+=1>> <</if>> <<if $mch.yardslot2.level2 gte 1>> <<set $goodfester+=$mch.yardslot2.level2>> <</if>> /* gazebo 2 ends */ <</if>> /* gazebo */ <<if $mch.yardslot5.type is 6>> <<set $goodfester+=1>> <<if $mch.yardslot5.level gte 1>> <<set $goodfester+=1>> <</if>> <<if $mch.yardslot5.level gte 2>> <<set $goodfester+=1>> <</if>> <<if $mch.yardslot5.level2 gte 1>> <<set $goodfester+=$mch.yardslot5.level2>> <</if>> /* gazebo 5 ends */ <</if>> <<if $ownfusion is undefined and $mch.stats.wood gte 1>> <<set $mch.stats.wood-=4>> <</if>> <<if $mch.stats.wood lt 0>><<set $mch.stats.wood to 0>><</if>> /* effects from rooms */ <<if $mch.liveroom.level gte 1>><<set $goodfester+=1>><</if>> <<if $mch.liveroom.level gte 2>><<set $goodfester+=1>><</if>> <<if $mch.kitchen.level is 0>><<set _influ-=1>><</if>> <<if $mch.kitchen.level gte 1>><<set $goodfester+=1>><</if>> <<if $mch.kitchen.level gte 2>><<set $goodfester+=1>><</if>> <<if $mch.kitchen.level2 gte 2>><<set $goodfester+=1>><</if>> <<if $mch.bathroom.level is 0 and $badfester lte 19>><<set $badfester+=1>><</if>> <<if $mch.bathroom.level gte 2>><<set $goodfester+=1>><</if>> <<if $mch.bathroom.level2 gte 2>><<set $goodfester+=1>><</if>> <<if $mch.bathroom.level2 gte 3>><<set $goodfester+=1>><</if>> <<set _actcont to 0>> <<if $incense is 1>><<set $goodfester+=1>><</if>> <<if $mch.stats.wood gte 2>><<set $goodfester+=1>><</if>> /* EFFECTS FROM DISREPAIR - FOR INCLUENCE, CHECK ECONOMY */ /* MCH CHECKER */ <</if>> /* NEW 084 NURSERY */ /* <<set $nurq = { war: 0, phys: 0, cor: 0, will: 0, dis: 0, int: 1, edu: 0, sur: 0, }>> */ <<set $nurkids to 0>> /* kids in nursery age */ <<for _kiddy range $nursery>> <<if _kiddy.state gte 1>> <<set _kiddy.age+=1>> <<set $nurq.war-=1>> <<set $nurq.phys-=1>> <<set $nurq.cor-=1>> <<set $nurq.will-=1>> <<set $nurq.dis-=1>> <<set $nurq.int-=1>> <<set $nurq.edu-=1>> <<set $nurq.sur-=1>> <<set $nurkids+=1>> <<if $nurseage is 10>><<set _kiddy.age+=10>><</if>> <<if $nurseage is 100>><<set _kiddy.age+=100>><</if>> <</if>> <</for>> /* empty nursery is depleted - note that nurkids needs to be "gte 1" for nannies to fill these values */ <<if $nurkids is 0 and $nurq isnot undefined>> <<if $nurq.war gte 1>><<set $nurq.war-=1>><</if>> <<if $nurq.phys gte 1>><<set $nurq.phys-=1>><</if>> <<if $nurq.cor gte 1>><<set $nurq.cor-=1>><</if>> <<if $nurq.will gte 1>><<set $nurq.will-=1>><</if>> <<if $nurq.dis gte 1>><<set $nurq.dis-=1>><</if>> <<if $nurq.int gte 1>><<set $nurq.int-=1>><</if>> <<if $nurq.edu gte 1>><<set $nurq.edu-=1>><</if>> <<if $nurq.sur gte 1>><<set $nurq.sur-=1>><</if>> <</if>> <<if $nurq isnot undefined>> <<if $nurq.war lt 0>><<set $nurq.war to 0>><</if>> <<if $nurq.phys lt 0>><<set $nurq.phys to 0>><</if>> <<if $nurq.cor lt 0>><<set $nurq.cor to 0>><</if>> <<if $nurq.will lt 0>><<set $nurq.will to 0>><</if>> <<if $nurq.dis lt 0>><<set $nurq.dis to 0>><</if>> <<if $nurq.int lt 0>><<set $nurq.int to 0>><</if>> <<if $nurq.edu lt 0>><<set $nurq.edu to 0>><</if>> <<if $nurq.sur lt 0>><<set $nurq.sur to 0>><</if>> <</if>> <<nobr>> /* EVERYTHING GENERAL THAT RESETS AFTER PRESSING END DAY */ <<if $incense gte 1>><<set $goodfester+=1>><</if>> <<set $upgrade2 to false>> <<set $furryday to random(1, 5)>> <<if $quest_valerie lte 1 and $furryday isnot 5 and $weatherroll gte 4>><<set $furryday to 5>><</if>> <<set $furry_round to 0>> <<unset $furry1>> <<unset $furry2>> <<unset $furry3>> <<unset $furryrumor>> <<set $moeday to random(1, 5)>> <<unset $mogive>> <<unset $dadev>> <<set $hisactions to 0>> <<unset $shundrink>> <<unset $arranged>> <<unset $arrangedlec>> <<set $bdone to 0>> <<unset $didskye>> <<unset $sentipray>> <<unset $helpstacey>> <<unset $bratevent>> <<unset $harempart>> <<unset $haremaria>> <<unset $dengihome>> <<unset $skyevent>> <<unset $gavewrix>> <<set $lectures to 3>> <<set $upact to 2>> <<if $masterstamina gte 90>><<set $upact+=1>><</if>> <<if $mctraiten gte 75>><<set $upact+=2>><</if>> <<if $borsowmush is true>> <<if $weatherroll lte 2>> <<unset $borsowmush>> <</if>> <</if>> <<if $duck2 is 1>><<set $upact+=4>><<if $mctraiten gte 75>><<set $upact+=4>><</if>> <</if>> <<if $quest_aria gte 20 and $quest_aria lte 38>><<set $quest_aria+=1>><</if>> <<if $nursehappy gte 1 and $lossroll is 1>><<set $nursehappy-=1>><</if>> <<if $dockstuff is undefined>><<set $dockstuff to [0, 0, 0, 0, 0, 0, 0, 0, 0]>><</if>> <<set $dockstuff[1] to 1>> <<set $dockstuff[7] to 0>> <<if $dung1 is 0 and $lossroll lte 2>><<set $dung1 to 1>><</if>> <<if $dung2 is 0 and $lossroll gte 3>><<set $dung2 to 1>><</if>> <<if $dung3 is 0 and $lossroll gte 4>><<set $dung3 to 1>><</if>> <<if $dung4 is 0 and $lossroll lte 5>><<set $dung4 to 1>><</if>> <<if $dung5 is 0 and $lossroll is 2>><<set $dung5 to 1>><</if>> <<if $dung6 is 0 and $lossroll is 5>><<set $dung6 to 1>><</if>> <<if $quest_dung lte -1 and $lossroll lte 2>><<set $quest_dung to 0>><</if>> <<if $wroolpack1 is 0 and $lossroll is 1>><<set $wroolpack1 to 1>><</if>> <<if $wroolpack2 is 0 and $lossroll is 2>><<set $wroolpack2 to 1>><</if>> /* ARIA ORIAL BOMBARDMENT SCENES */ <<if $quest_aria is 17>><<set $quest_aria to 18>><<set $orbitevent to 1>><</if>> /* ELLEN COMPLETION */ <<if $quest_ellen is 9>><<set $quest_ellen to 10>><</if>> /* VARIOUS PROWLER QUEST STUFF */ <<if $oldone4 lte 3>><<set $oldone4+=1>><</if>> /* PIRATE SPAWN */ <<if $faction isnot undefined>> <<if $faction.ikaanos.control lte 39 or $quest_dengi is 4 or ($lakewar gte 2 and $lakewar lte 7)>> <<set _spawn to random(1,60)>> <<if $faction.ikaanos.control lte 9>> <<set _spawn-=20>> <</if>> <<if $faction.ikaanos.control gte 45>> <<set _spawn+=random(1,15)>> <</if>> /* hamah */ <<if _spawn lte 6 and $pirate1 is undefined>><<set $pirate1 to 1>><</if>> /* kahill */ <<if _spawn lte 9 and $pirate2 is undefined>><<set $pirate2 to 1>><</if>> /* generic */ <<if _spawn lte 5 and $pirate3 is undefined>><<set $pirate3 to 1>><</if>> /* generic */ <<if _spawn lte 10 and $pirate4 is undefined>><<set $pirate4 to 1>><</if>> <</if>> <</if>> /* end of pirate spawn */ /* ikaanos enforcement */ <<if $pirate1 gte 1>> <<set _piratedown to random(1,25)>> <<if $faction.ikaanos.control gte 25>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 40>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 60>><<set _piratedown+=1>><</if>> <<if _piratedown gte 23>><<unset $pirate1>><</if>> <</if>> <<if $pirate2 gte 1>> <<set _piratedown to random(1,25)>> <<if $faction.ikaanos.control gte 25>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 40>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 60>><<set _piratedown+=1>><</if>> <<if _piratedown gte 23>><<unset $pirate2>><</if>> <</if>> <<if $pirate3 gte 1>> <<set _piratedown to random(1,25)>> <<if $faction.ikaanos.control gte 25>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 40>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 60>><<set _piratedown+=1>><</if>> <<if _piratedown gte 25>><<unset $pirate3>><</if>> <</if>> <<if $pirate4 gte 1>> <<set _piratedown to random(1,25)>> <<if $faction.ikaanos.control gte 25>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 40>><<set _piratedown+=1>><</if>> <<if $faction.ikaanos.control gte 60>><<set _piratedown+=1>><</if>> <<if _piratedown gte 25>><<unset $pirate4>><</if>> <</if>> /* TERROR FROM THE DEEP SKYGUARD KILL CHANCE */ <<set _roa to random(1, 30)>> <<if $diff is 3>><<set _roa to random(1, 60)>><</if>> <<if $faction isnot undefined>> <<if $faction.ikaanos.control gte 75>><<set _roa-=5>><</if>> <</if>> /* killed by SG */ <<if $terrormonster is 1 and _roa lte 1>><<set $terrormonster to 3>><<set $terrorkilledsg to true>> /* prints an event */<</if>> /* Envoj spawn for political engine */ <<if $courtxp gte 40 and $weatherroll gte 8>> <<if $mcsenateask is undefined>> <<set $mcsenateask to random(1,6)>> <</if>> <</if>> /* auto terminate */ <<if $mcsenateask3 is 0>> <<unset $mcsenateask>> <<unset $mcsenateask2>> <<unset $mcsenateask3>> <</if>> <<if $mcsenateask3 gte 1>> <<set $mcsenateask3-=1>> <</if>> /* number of available auction girls */ <<set $augirls to random(3, 5)>> <<set $fish_round to 0>> <<set $drunk to 0>> <<unset $ambinc>> <<set $daikgames to 2>> <<unset $hadodinner>> <<set $trained to 0>> <<set $lessons to 0>> <<if $masterwill gte 80>><<set $lessons-=1>><</if>> <<if $masterint gte 80>><<set $lessons-=1>><</if>> <<if $mctraitmentor gte 60>><<set $trained-=1>><<set $lessons-=1>><</if>> /* raven woods loot control */ <<if $cobloot is 1>><<unset $cobloot>><</if>> /* count for the MCs republic trait */ <<if $mctraitrepublic lte -1>><<set $mctraitrepublic+=1>><</if>> <<if $onbh isnot 1 and $onbh isnot 2>><<unset $bh1>><<unset $bh2>><<unset $onbh>><</if>> <<if $aimstore isnot undefined>> <<if $quest_aim is 1>><<set $quest_aim to 2>><</if>> <<if $aimstore[4] gte 2 and $quest_aim is undefined>><<set $quest_aim to 1>><</if>> <</if>> <<set $fearpoints to 5>> <<unset $passa>> <<unset $prosted>> <<set $showered to false>> <<unset $dakwait>> <<set $incense to 0>> <<set $talkedslave to false>> <<set $fish_catch to 0>> <<set $furry_cred to 0>> <<set $furry_cash to 0>> <<if $redtigerroll isnot undefined>><<set $redtigerroll-=1>><</if>> <<unset $startnight>> <<set $wf to 0>> <<unset $rebspec>> <<unset $sawpond>> <<unset $golden>> <<unset $slavefought>> <<if $arenafights isnot undefined>><<set $arenafights to 0>><</if>> <<unset $bondboost>> <<unset $hadparty>> <<unset $pray>> <<unset $offering>> <<unset $ariatrain>> <<unset $rebspecial>> <<unset $michspecial>> <<unset $sofiaspecial>> <<unset $defevent>> <<if $ariasex isnot undefined>><<set $ariasex-=1>><</if>> <<if $ariasex is 0>><<unset $ariasex>><</if>> <<if $darkhigh lte 1>><<set $darkhigh+=1>><</if>> <<if $diff is 1>><<set $masterfilth=60>><</if>> <<set $stokkeen6-=1>> <<set $wateryen4-=1>> <<if $dockpunks gte 1>><<set $docksen2-=1>><</if>> <<if $happiness gte 120>><<set $happiness to 120>><</if>> <<if $avIn_happiness gte 120>><<set $avIn_happiness to 120>><</if>> <<unset $talkedslave>> <<unset $saidbondlady>> <<if $wait_kym is true>><<unset $wait_kym>><</if>> <<if $w_title isnot 12>><<unset $winvest>><</if>> /* VELVERETTE CHECK */ <<if $velve isnot undefined>> <<set $velve[1] to 0>> <<set $velve[3] to 0>> <<set $velve[5] to 0>> <<set $velve[7] to 0>> <<set $velve[9] to 0>> <<if $velve[2] gte 70>><<set $velve[2]-=1>><</if>> <<if $velve[4] gte 70>><<set $velve[4]-=1>><</if>> <<if $velve[6] gte 70>><<set $velve[6]-=1>><</if>> <<if $velve[8] gte 70>><<set $velve[8]-=1>><</if>> <</if>> /* VILLAGES */ <<if $inve isnot undefined>> <<if $inve.bura.soldiers lte 0>><<set $inve.bura.soldiers to 0>><</if>> <<if $inve.bura.storage gte 100 and $lossroll is 1>><<set $inve.bura.storage-=5>><</if>> <<if $inve.bura.storage gte 300 and $lossroll is 2 and $inve.bura.soldiers lte 1>><<set $inve.bura.storage-=15>><</if>> <<if $inve.bura.storage gte 500 and $lossroll is 3 and $inve.bura.soldiers lte 1>><<set $inve.bura.storage-=35>><</if>> <<if $inve.bura.storage gte 100 and $lossroll is 3 and $inve.bura.soldiers lte 3 and $faction.ikaanos.control lte 9>><<set $inve.bura.storage-=35>><</if>> <<if $lossroll is 4 and $inve.bura.soldiers lte 1 and $faction.ikaanos.control lte 9 and $inve.bura.standing gte 5>><<set $inve.bura.storage-=5>><</if>> <<if $lossroll is 4 and $inve.bura.standing gte 5 and $inve.bura.storage lte -1 and $inve.bura.yield gte 5>><<set $inve.bura.standing-=1>><<set $inve.bura.yield-=1>><</if>> <</if>> /* ENEMY RESPAWN - CONTROL RELATED */ <<if $facen isnot undefined>> <<if $faction.ikaanos.control lte 9>> <<if $facen.e1 isnot 1 and $lossroll lte 2>><<set $facen.e1 to 1>><</if>> <<if $facen.e2 isnot 1 and $lossroll lte 3>><<set $facen.e2 to 1>><</if>> <<if $facen.e3 isnot 1 and $lossroll is 3>><<set $facen.e3 to 1>><</if>> <<if $facen.e4 isnot 1 and $lossroll lte 4>><<set $facen.e4 to 1>><</if>> <<if $facen.e5 isnot 1 and $lossroll gte 4>><<set $facen.e5 to 1>><</if>> /* westside */ <<if $facen.e7 isnot 1 and $lossroll gte 3>><<set $facen.e7 to 1>><</if>> <<if $facen.e8 isnot 1 and $lossroll gte 2>><<set $facen.e8 to 1>><</if>> <<if $facen.e9 isnot 1 and $lossroll gte 4>> <<set $facen.e9 to 1>> /* dismiss assigned NPCs from closed nikas */ <<if $faction.ikaanos.control lte 19 and $worknika gte 1>> <<for _nik range $npc>> <<if _nik.dayblock is 9>><<set _nik.dayblock to 0>><</if>> <</for>> <<set $worknika to 0>> <</if>> <</if>> <<if $facen.e10 isnot 1 and $lossroll gte 4>><<set $facen.e10 to 1>><</if>> <</if>> <<if $faction.ikaanos.control lte 29>> /* White mob */ <<if $facen.e11 isnot 1 and $lossroll gte 4 and $firstmob isnot 2>><<set $facen.e11 to 1>><</if>> <<if $facen.e12 isnot 1 and $lossroll gte 4>><<set $facen.e12 to 1>><</if>> <</if>> <<if $faction.ikaanos.control lte 29>> /* COLES */ <<if $facen.e13 isnot 1 and $lossroll gte 4>><<set $facen.e13 to 1>><</if>> <<if $facen.e14 isnot 1 and $lossroll lte 2>><<set $facen.e14 to 1>><</if>> <<if $facen.e15 isnot 1 and $lossroll gte 4>><<set $facen.e15 to 1>><</if>> <</if>> <<if $faction.ikaanos.control gte 19>> <<set $facen.e1 to 0>> <<set $facen.e2 to 0>> <<set $facen.e3 to 0>> <<set $facen.e4 to 0>> <<set $facen.e5 to 0>> <</if>> <</if>> <<if $faction isnot undefined>> <<if $faction.ikaanos.lib lt 0>><<set $faction.ikaanos.lib to 0>><</if>> <<if $faction.bandit.men lte 100>><<set $faction.bandit.men to 100>><</if>> <<if $faction.christian.men lte 10>><<set $faction.christian.men to 10>><</if>> <<if $faction.viking.men lte 10>><<set $faction.viking.men to 10>><</if>> <</if>> /* RELIGION STUFF */ <<if $mcrel.faith is 8 and $prayers lte 4 and $mcrel.devotion gte 75>><<set $mcrel.devotion-=5>><</if>> <<set $prayers to 0>> /* MASTER OF MARES TRAIT */ <<if $mctraitmare gte 50>> <<set $marepoints to 0>> <<set $marepoints+=$mastercharm>> <<set $marepoints+=$manipulate>> <<set $marepoints/=2>> <<set $marepoints/=10>> <</if>> /* ARMAND QUEST COUNT DOWN */ <<if $npc.av21.state is 1>> <<if $quest_armand is undefined>><<set $quest_armand to 0>><</if>> <<if $quest_armand lte 5>><<set $quest_armand+=1>><</if>> <</if>> /* NICOLE NEWS ROOM POLITICAL EFFECTS AND HER POWER INCREASE FOR INCOME CHECK ECONOMY 2 */ <<if $npc.av7.state gte 1>> <<if $npc.av7.dayblock is 8>><<set _oknews to true>><</if>> <<if $nicpower gte -100 and $npc.av7.dayblock is 999>><<set _oknews to true>><</if>> <<if _oknews is true>> <<if $nicpower is undefined>><<set $nicpower to 0>><</if>> <<set _power to $nicpower>> <<if $nicup is 1>><<set _power+=5>><</if>> <<if $nicup is 2>><<set _power+=15>><</if>> <<if $nicup is 3>><<set _power+=50>><</if>> <<if $nicup is 4>><<set _power+=500>><</if>> /* inc power effects */ <<set _powerroll to random(1, 1000)>> <<set _pochance to $npc.av7.discipline>> <<set _pochance+=$npc.av7.int>> <<set _pochance+=$npc.av7.aca>> <<set _pochance+=$npc.av7.tech>> <<set _pochance+=$npc.av7.traitwork>> <<set _pochance+=$npc.av7.willpower>> <<if $npc.av7.warfame gte 100>><<set _pochance+=50>><</if>> <<if $npc.av7.warfame gte 1000>><<set _pochance+=50>><</if>> <<if $mcpower gte 50>><<set _pochance+=50>><</if>> <<if $mcpower gte 150>><<set _pochance+=70>><</if>> <<if $credit gte 25000>><<set _pochance+=50>><</if>> <<if $credit gte 150000>><<set _pochance+=150>><</if>> <<if $nicup gte 1>><<set _pochance+=25>><</if>> <<if $nicup gte 2>><<set _pochance+=25>><</if>> <<if $nicup gte 3>><<set _pochance+=25>><</if>> <<if $nicup gte 4>><<set _pochance+=100>><</if>> <<if $nicpower lte 100>> <<set _pochance+=either(25, 150, 250, 250, 400, 15, 14, 55, 67, 67, 80)>> <</if>> <<if $nicpower gte 1000>> <<set _popen to $nicpower>> <<set _popen*=0.20>> <</if>> <<if _popen gte 1>><<set _pochance-=_popen>><</if>> <<set _pochance-=_powerroll>> <<if _pochance gte 1>> <<set $nicpower+=either(5,3,1,2,6,15,5,4,5,6,0,0,16,4,7,8,6)>> <</if>> <<if _powerroll gte 950>> <<set $nicpower-=either(5,3,1,2,6,15,5,4,0,0,0,0,16,4,7,8,6)>> <</if>> <</if>> <</if>> /* NIC LAST POWER EFFECT */ <<if $npc.av7.state gte 1>> <<if $npc.av7.dayblock is 8>><<set _oknews to true>><</if>> <<if $nicpower gte -100 and $npc.av7.dayblock is 999>><<set _oknews to true>><</if>> <</if>> <<if $nicpower gte -200 and $npc.av7.state gte 1 and _oknews is true>> <<set _endday to true>> <<include NicPol>> <</if>> /* VARIOUS ARIA STUFF */ <<if $chdo is 5 and $npc.av11.state is 1>><<set $faction.ikaanos.corruption+=2>><<set $tcc to 1>><</if>> <<if $chdo is 5 and $npc.av11.state lte 0>><<set $faction.ikaanos.corruption-=2>><</if>> <<if $chdo gte 7 and $cstims gte 2 and $npc.av11.masterlove gte 60>><<set $cstims-=1>><</if>> <<if $chdo is 1 or $chdo is 3 or $chdo is 5 or $chdo is 7 or $chdo is 9 or $chdo is 11>><<set $chdo+=1>><</if>> <<if $faction isnot undefined>> <<if $faction.ikaanos.money lte 10>><<set $faction.ikaanos.money to 100>><</if>> <</if>> <<set _clothi to true>> <<include ClothCheck>> <</nobr>><<nobr>> <<set _name to either( "Abel", "Adolf", "Alex", "Andy", "Arian", "Arishir", "Abelar", "Adam", "Adrian", "Andar", "Andor", "Andre", "Alexei", "Ben", "Birk", "Bill", "Bradley", "Brian", "Borka", "Cainer", "Christopher", "Clark", "Clitanus", "Clive", "Conrad", "Conan", "Cooter", "Daed", "Dade", "Daniel", "David", "Dennis", "Dexter", "Erik", "Eric", "Fandel", "Fely", "Frank", "Gary", "George", "Gaius", "Galen", "Gerry", "Helmer", "Hodar", "Henry", "Hulk", "Jack", "James", "Jason", "James", "Jeremy", "John", "Johan", "Kenny", "Keith", "Lee", "Leonardo", "Liam", "Lucas", "Mark", "Michael", "Mohammed", "Neville", "Noel", "Nuke", "Pavel", "Paul", "Phil", "Philip", "Rai", "Rais", "Ray", "Reece", "Red Fox", "Rambo", "Raano", "Richard", "Randy", "Robert", "Roger", "Stuart", "Sven", "Salman", "Salwan", "Simon", "Serpens", "Sharinel", "Tom", "Keller", "Imrec", "Lacor", "Noah", "Todd", "Tugha-Tugha", "Valten", "Kafaar", "Belmar", "Hendor", "Zaak", "Orian", "Veltom", "Richarde", "Heltor", "Laszlo", "Fremati", "Kefir", "Vladimir", "Fyodor", "Igor", "Ian", "Ivan", "Omar", "Achmed", "Tage", "Toby", "Michael", "Parker", "Peter", "Paul", "Mark", "Svante", "Stuart", "Phil", "Philip", "Clive", "Robert", "Wade", "Varian", "William", "Walter", "Wayne", "Zorro" )>> <<set _surname to either( "Adama", "Agassi", "Arecibo", "Atarax", "Badevil", "Baiser", "Bania", "Belzer", "Borka", "Bowman", "Boyne", "Brown", "Bukhansa", "Carpenter", "Chalmers", "Chase", "Chiller", "Cider", "Cider", "Corzo", "Costanza", "Coster", "Cox", "Cylon", "Darhassi", "Dark", "Dewinter", "Devola", "DiCaprio", "Dosfin", "Drivhall", "Dunder", "Faan", "Fahquer", "Feragen", "Finkel", "Fisher", "Fokker", "Goodenough", "Goodspeed", "Gozenya", "Hall", "Hamali", "Harvey", "Henzelman", "Horgasz", "Hornai", "Hornay", "Hornell", "Ishida", "Jagr", "Jenkins", "Jonsson ", "Keller", "Kindher", "Koenig", "Koral", "Kramer", "Kwak", "Laager", "Langley", "Lavigne", "Lee", "Leeson", "Lilly", "Lindahl", "Lister", "Longshaft", "Lundbom", "Lundin", "Madeland", "Marley", "Mifflin", "Miller", "Mizintsev ", "Newman", "Nudget", "Olofsson", "Oxlong", "Paliant ", "Peterman", "Planting", "Poverly", "Prussia", "Pyke", "Race", "Rorik", "Saddoc", "Scopare", "Shaft", "Slaughter", "Svartenbrant", "Svartfos", "Svartfot", "Svenson ", "Swanson", "Tihany", "Tremin", "Trott", "Tsuch", "Veltor", "Voit ", "Wedger", "Wilde", )>> <</nobr>><<nobr>> <<set _name to either( "Aavena", "Abasia", "Abigail", "Ada", "Adele", "Adonia", "Adrian", "Aerin", "Amy", "Aika", "Alie", "Ally", "Aimi", "Aimie", "Aina", "Aino", "Airi", "Airis", "Aley", "Aleyna", "Alexa", "Alda", "Alice", "Alicia", "Alika", "Allison", "Alva", "Ama", "Amanda", "Amber", "Ambria", "Amy", "Anais", "Anna", "Annie", "Anne", "Aravis", "Arden", "Argentina", "Ariana", "Ariel", "Arleth", "Arvada", "Arwen", "Arwia", "Arwynn", "Arya", "Ashley", "Aster", "Astoria", "Ava", "Avery", "Awil", "Avril", "Aydin", "Aurelia", "Aurora", "Autumn", "Axelle", "Bae", "Baloa", "Baria", "Becky", "Beri", "Belle", "Bella", "Belleann", "Betty", "Bettina", "Billie", "Birdie", "Blair", "Blowie", "Bonne", "Bonnie", "Brea", "Brinley", "Brooke", "Calizia", "Cameron", "Camille", "Canada", "Candace", "Caprica", "Carys", "Cecilia", "Celeste", "Ceinwen", "Cerys", "Chakota", "Chandrie", "Charity", "Charlie", "Charlotte", "Cherry", "Chey", "Cheyenne", "Chloe", "Claire", "Clover", "Connie", "Courtney", "D'Anna", "D'Tuva", "D'Vala", "Daenerys", "Daise", "Daisy", "Dakora", "Danielle", "Davra", "Dawn", "Decadence", "Delilah", "Desire", "Desiree", "Diana", "Disa", "Dolores", "Dovisa", "Dualla", "Elaine", "Eleanor", "Elvansa", "Elfa", "Ellery", "Eloise", "Elowen", "Elyana", "Ella", "Ellie", "Elora", "Elsa", "Ember", "Emma", "Emsi", "Enya", "Estelle", "Erika", "Erin", "Eva", "Evelyn", "Evie", "Fae", "Fay", "Faye", "Feodosia", "Felora", "Fern", "Fleur", "Flora", "Foxia", "Golita", "Gianna", "Ginny", "Grace", "Greta", "Haley", "Hailey", "Harper", "Harley", "Harlow", "Hannah", "Hazel", "Heather", "Helena", "Hollie", "Holly", "Hera", "Ikaana", "Iris", "Isabel", "Isabelle", "Ivana", "Ivy", "Isabella", "Ione", "Ima", "Jade", "Janina", "Jenna", "Jennifer", "Jenny", "Jennie", "Jessie", "Jola", "Jolene", "Jordan", "Jupiter", "Judy", "Julia", "Julip", "July", "June", "Juniper", "Kali", "Kallie", "Kate", "Katie", "Katrina", "Katy", "Kasey", "Kayla", "Kaley", "Kendra", "Kennedy", "Khaleesi", "Klovisa", "Kiana", "Kinsay", "Kreminna", "Kylie", "Kyralia", "Lakana", "Lakota", "Lakshmi", "Lavender", "Laura", "Layana", "Layla", "Levinia", "Lexi", "Lexie", "Lexx", "Lily", "Leia", "Leonie", "Leni", "Lola", "Lorelei", "Lova", "Lucia", "Luna", "Maeve", "Madisa", "Madison", "Maisie", "Mallory", "Marion", "Maya", "Max", "Melanie", "Mei", "Melinda", "Mia", "Mila", "Miso", "Monica", "Molly", "Myra", "Murphy", "Nadia", "Naomi", "Natalie", "Nevada", "Nina", "Novalie", "Ocean", "Océane", "Odelia", "Odessa", "Olive", "Olivia", "Oloda", "Oralie", "Oralia", "Iris", "Irma", "Idissa", "Ida", "Idize", "Imogen", "Padma", "Padmé", "Paisley", "Palima", "Paloma", "Petunia", "Portia", "Prussia", "Pussie", "Phoebe", "Raana", "Rae", "Raia", "Ramona", "Rana", "Rain", "Rainbow", "Raya", "Rava", "Raziel", "Reama", "Rey", "Riley", "Shannon", "Shaed", "Sharon", "Sarah", "Sasha", "Scarlett", "Shebaa", "Sia", "Sidra", "Sierra", "Simone", "Silma", "Skydie", "Skylar", "Sonnet", "Sophie", "Selma", "Snow", "Stella", "Susan", "Swallow", "Zara", "Zelda", "Taylor", "Tamella", "Tamsyn", "Tinsley", "Tillie", "Trix", "Quinn", "Wanja", "Willow", "Wilma", "Verity", "Verona", "Victoria", "Violet", "Xena", "Yuwanna", "Yasmine", "Zelia", "Zia", "Zoe")>> <<set _lastname to either( "Assard", "Adama", "Anway", "Arecibo", "Bakke", "Benes", "Bergkvist", "de la Biera", "Bier", "Blair", "Bleakhart", "Brown", "Baiser", "Biggs", "Berendien", "Butcher", "Calvary", "Catcliffe", "Cain", "Clark", "Chase", "Corso", "Cox", "Cider", "Cylon", "Dawson", "Darwin", "Darhassi", "De Beers", "De Voit", "Dewinter", "DeLorean", "Dosfin", "Driftwood", "Drivelle", "Dufflin", "Edwards", "Elodor", "Erebos", "Ekberg", "Fahquer", "Fakheraredi", "Fokker", "Frost", "Greystone", "Glade", "Goodlay", "Goodqvist", "Hall", "Hambe", "Hammer", "Hansley", "Hart", "Huillier", "Hornay", "Hynsolge", "Imogen", "Johansen", "Jonsson", "Johnson", "Keladir", "Kisser", "Krassel", "Lee", "Leeson", "Lavigne", "Makonnen", "McKenna", "Mifflin", "Miasse", "Mikkei", "Monroe", "Nichols", "Nesbitt", "Nevada", "Nething", "Foy", "Fox", "Keller", "Hishcock", "Tatasciore", "Teen", "Thomson", "Tusch", "Mandic", "de la Tance", "Tutchem", "Shaft", "Miller", "Verbich", "Nudget", "Forsberg", "Hemming", "Levine", "de la Rocha", "Rorik", "Rowin", "Saddoc", "Setris", "Smith", "Skye", "Sky", "Spiro", "Scopare", "Solden", "Stegmar", "St. James", "St. John", "Tindal", "Veltor", "West", "Wescott", "Whitlock", "Voit", "Vought", "Wilson", "Parks", "Parker", "Pope", "Planting", "Wilson", "White", "Langley", "Hope", "Dhark", "Higgs", "Texas", "Trott", "Utherhoe", "Uranus", "Uria", "Smith", "Warran", "Williams", "Zeigler", "Zorakin", "Tucci", "Tushy")>> <</nobr>><<nobr>> <<if $worldstart gte 1 and $faction.ikaanos.prosp lte 9>><<set _noammopack to true>><</if>> /* checker for non-captive fights */ <<include CapCheck>> /* this disables the old weapon cycling system and initiates new weapon slots */ <<if $newweapons is true>><<set $wheel to 0>><</if>> <<set _incombat to true>> /* CALCULATING COMBAT TENDSTIM AVAILABILITY */ <<if $round is 1 and $stimmed isnot true and $medcalc isnot 1>> <<set $meduse to 0>> <<set $medcalc to 1>> <<if $medicine gte 60>><<set $meduse+=1>><</if>> <<if $medicine gte 100>><<set $meduse+=1>><</if>> <<for _medc range $npc>> <<if _medc.dayblock is 999>> <<if _medc.med gte 60>> <<set $meduse+=1>> <</if>> <<if _medc.med gte 100>> <<set $meduse+=1>> <</if>> <</if>> <</for>> <</if>> <<if $stimmed is true>> <<audio "stimmed" play>> <<unset $stimmed>> <</if>> <<if $cs1_girlid is 353 and $cs1_health gte 1>> <<set _undead to true>> <</if>> <<if $cs2_girlid is 353 and $cs2_health gte 1>> <<set _undead to true>> <</if>> <<if $cs3_girlid is 353 and $cs3_health gte 1>> <<set _undead to true>> <</if>> <<if $cs4_girlid is 353 and $cs4_health gte 1>> <<set _undead to true>> <</if>> <<if $cydikar is true>> <<if $masterhealth gt $mastermaxhealth>><<set $masterhealth to $mastermaxhealth>><</if>> <</if>> <<if $fav is true>> <<set _ownfists to $ownfists2>> <<set _ownwhipstick to $ownwhipstick2>> <<set _ownknife to $ownknife2>> <<set _ownsword to $ownsword2>> <<set _ownstaff to $ownstaff2>> <<set _ownsledge to $ownsledge2>> <<set _owncrossbow to $owncrossbow2>> <<set _ownpistol to $ownpistol2>> <<set _ownrifle to $ownrifle2>> <<set _ownshotgun to $ownshotgun2>> <<set _ownautorifle to $ownautorifle2>> <<set _ownrevolver to $ownrevolver2>> <<set _ownplasma to $ownplasma2>> <<set _owncoil to $owncoil2>> <<set _ownpowerkatana to $ownpowerkatana2>> <<set _owngsword to $owngsword2>> <<set _ownprifle to $ownprifle2>> <<set _own50c to $own50c2>> <<set _ownwaki to $ownowaki2>> <<set _ownspear to $ownspear2>> <<set _owngl to $owngl2>> <<set _owncyber to $owncyber2>> <<set _ownminigun to $ownminigun2>> <<set _ownmal to $ownmal2>> <<set _ownneme to $ownneme2>> <<set _owniceblade to $owniceblade2>> <<set _owngaxe to $owngaxe2>> <<set _ownazuk to $ownazuk2>> <<set _ownr55 to $ownr552>> <<else>> <<set _ownfists to 1>> <<set _ownwhipstick to $ownwhipstick>> <<set _ownknife to $ownknife>> <<set _ownsword to $ownsword>> <<set _ownstaff to $ownstaff>> <<set _ownsledge to $ownsledge>> <<set _owncrossbow to $owncrossbow>> <<set _ownpistol to $ownpistol>> <<set _ownrifle to $ownrifle>> <<set _ownshotgun to $ownshotgun>> <<set _ownautorifle to $ownautorifle>> <<set _ownrevolver to $ownrevolver>> <<set _ownplasma to $ownplasma>> <<set _owncoil to $owncoil>> <<set _ownpowerkatana to $ownpowerkatana>> <<set _owngsword to $owngsword>> <<set _ownprifle to $ownprifle>> <<set _own50c to $own50c>> <<set _ownwaki to $ownwaki>> <<set _ownspear to $ownspear>> <<set _owngl to $owngl>> <<set _owncyber to $owncyber>> <<set _ownminigun to $ownminigun>> <<set _ownmal to $ownmal>> <<set _ownneme to $ownneme>> <<set _owniceblade to $owniceblade>> <<set _owngaxe to $owngaxe>> <<set _ownazuk to $ownazuk>> <<set _ownr55 to $ownr55>> <</if>> <div id="borderwrapcom"> <div id="combatwrapper"> <<set $isincomb to true>> <<if $round is 1>><<set _cs_se to $mc_se>><</if>> <<if $round is 2>><<set _cs_se to $cs1_se>><</if>> <<if $round is 3>><<set _cs_se to $cs2_se>><</if>> <<if $round is 4>><<set _cs_se to $cs3_se>><</if>> <<if $round is 5>><<set _cs_se to $cs4_se>><</if>> <div class="combatbackground2"> <<if $wopos isnot 999 and ($wopos is 55 or $wopos is 58 or $wopos is 59 or $wopos gte 100 or $combat is 75 or $combat is 186)>> <<set _nature to true>> <</if>> <<if $wopos is 999>> <<unset _nature>> <</if>> /* use droom to set chambers below or in military facilities */ <<if $combat is 188 and $watchfinal is true>> <<set _droom to true>> <<unset _nature>> <</if>> <<if $combat is 159>> <<set _droom to true>> <<unset _nature>> <</if>> <<if $combat is 199 and ($neen is 1 or $neen is 2)>> <<set _droom to true>> <<unset _nature>> <</if>> /* use droom2 to set natural cave chambers below */ <<if $combat is 189>> <<set _droom2 to true>> <<unset _nature>> <</if>> <<if $combat is 191 and ($newen is 4 or $newen is 5)>> <<set _droom2 to true>> <<unset _nature>> <</if>> /* use below to override to nature */ <<if $combat is 190>> <<set _nature to true>> <</if>> <<if $combat is 191 and $newen is 3>> <<set _nature to true>> <</if>> /* use swamp to set swampy fights below */ <<if $wopos is 105 or $wopos is 100 or $wopos is 110>> <<set _swamps to true>> <<unset _nature>> <</if>> /* Unique marston swamps */ <<if $wopos is 55 or $wopos is 59>> <<set _marswamps to true>> <<unset _nature>> <</if>> /* use dilap to set indoor dilapidated fights below */ <<if $combat is 135 or $combat is 194>> <<set _dilap to true>> <<unset _nature>> <<unset _swamps>> <</if>> /* use pirate to show sea fights */ <<if $combat is 197>> <<set _pirate to true>> <<unset _nature>> <<unset _swamps>> <</if>> <<if $wopos lte 99 and $inarena isnot true and _nature isnot true and _droom isnot true and _droom2 isnot true and _swamps isnot true and _dilap isnot true and _pirate isnot true and _marswamps isnot true>> <<if $wopos is 70 or $wopos is 75>> [img[$imgpath + "Combat/back1b.jpg"]] <<elseif $combat is 58 or $combat is 105 or $combat is 113>> [img[$imgpath + "Combat/backlair2.jpg"]] <<elseif $wopos is 10>> [img[$imgpath + "Combat/back1g.jpg"]] <<elseif $wopos is 60>> [img[$imgpath + "Combat/back1c.jpg"]] <<elseif $wopos is 65>> <<if $daycount gte 70 and $daycount lte 190>> [img[$imgpath + "Combat/back1d.jpg"]] <<else>> [img[$imgpath + "Combat/back1d_night.jpg"]] <</if>> <<elseif $wopos is 50>> <<if $daycount gte 70 and $daycount lte 190>> [img[$imgpath + "Combat/back1h.jpg"]] <<else>> [img[$imgpath + "Combat/back1h_night.jpg"]] <</if>> <<elseif $wopos is 80>> <<if $daycount gte 70 and $daycount lte 190>> [img[$imgpath + "Combat/back1i.jpg"]] <<else>> [img[$imgpath + "Combat/back1i_night.jpg"]] <</if>> <<elseif $wopos is 3>> <<if $daycount gte 70 and $daycount lte 190>> [img[$imgpath + "Combat/back1j.jpg"]] <<else>> [img[$imgpath + "Combat/back1j_night.jpg"]] <</if>> <<elseif $wopos is 96>> [img[$imgpath + "Combat/back1e.jpg"]] <<elseif $wopos is 999>> [img[$imgpath + "Combat/back1f.jpg"]] <<else>> [img[$imgpath + "Combat/back1.jpg"]] <</if>> <</if>> <<if _nature is true and $inarena isnot true>> <<if $daycount lte 200 and $daycount gte 50>> <<if $weatherroll lte 4>> [img[$imgpath + "Combat/back2.jpg"]] <<elseif $weatherroll is 5>> [img[$imgpath + "Combat/back2b.jpg"]] <<elseif $weatherroll is 6>> [img[$imgpath + "Combat/back2c.jpg"]] <<elseif $weatherroll gte 7>> [img[$imgpath + "Combat/back2d.jpg"]] <</if>> <<else>> [img[$imgpath + "Combat/back2n.jpg"]] <</if>> <</if>> <<if $inarena is true>> [img[$imgpath + "Combat/back3.jpg"]] <</if>> <<if $wopos is 999 or _droom is true>> [img[$imgpath + "Combat/back1f.jpg"]] <</if>> <<if _droom2 is true>> [img[$imgpath + "Combat/backlair2.jpg"]] <</if>> <<if _swamps is true and _droom2 isnot true and _droom isnot true>> <<if $daycount gte 200 or $daycount lte 59>> [img[$imgpath + "Combat/backswampsn.jpg"]] <<else>> [img[$imgpath + "Combat/backswamps.jpg"]] <</if>> <</if>> <<if _dilap is true>> <<if $daycount gte 200 or $daycount lte 59>> [img[$imgpath + "Combat/backdilapn.jpg"]] <<else>> [img[$imgpath + "Combat/backdilap.jpg"]] <</if>> <</if>> <<if _marswamps is true>> <<if $daycount gte 200 or $daycount lte 59>> [img[$imgpath + "Combat/backmarswampsn.jpg"]] <<else>> [img[$imgpath + "Combat/backmarswamps.jpg"]] <</if>> <</if>> <<if _pirate is true>> <<if $daycount gte 60 and $daycount lte 200>> <<if $weatherroll lte 2>> [img[$imgpath + "Combat/backpirate1.jpg"]] <<elseif $weatheroll lte 4>> [img[$imgpath + "Combat/backpirate2.jpg"]] <<elseif $weatherroll lte 6>> [img[$imgpath + "Combat/backpirate3.jpg"]] <<else>> [img[$imgpath + "Combat/backpirate4.jpg"]] <</if>> <<else>> <<if $weatherroll lte 2>> [img[$imgpath + "Combat/backpirate1night.jpg"]] <<elseif $weatheroll lte 4>> [img[$imgpath + "Combat/backpirate2night.jpg"]] <<elseif $weatherroll lte 6>> [img[$imgpath + "Combat/backpirate3night.jpg"]] <<else>> [img[$imgpath + "Combat/backpirate4night.jpg"]] <</if>><</if>> <</if>> </div> <<if $round is 2>><<set _csnow to $cs1_id>><</if>> <<if $round is 3>><<set _csnow to $cs2_id>><</if>> <<if $round is 4>><<set _csnow to $cs3_id>><</if>> <<if $round is 5>><<set _csnow to $cs4_id>><</if>> <<include AutoTarget>> <<include CombatWep2>> <<if $inarena is true and $stoparena is undefined>> <<set $arenacrowd to true>> <<set $stoparena to 1>> <</if>> <div class="row"> <div class="combatcenter"> <center> <div class="white"> <div class="tex16px padd10"> <<include CombatEngine>> </div> </div> </center> </div> </div> <<if $comesfromenga is true>> <<if $comcho is 2>><<set $pos to 3>><</if>> <<unset $comesfromenga>> <</if>> <div class="combatfield"> /* <div class="combatbackground2"> <<if $wopos lte 99 and $inarena isnot true>> [img[$imgpath + "Combat/back1.jpg"]] <</if>> <<if $wopos gte 100 and $inarena isnot true>> [img[$imgpath + "Combat/back2.jpg"]] <</if>> <<if $inarena is true>> [img[$imgpath + "Combat/back3.jpg"]] <</if>> </div> */ <div class="row"> <div class="cover"> </div> <div class="ready"> <div class="slot1"> <<if $pos is 1>> <<if $mctraitmountain gte 100>> <div class="mountain"> <<include PlayerSlot>> </div> <<else>> <<include PlayerSlot>> <</if>> <<else>><br> <</if>> </div> <div class="slot2"> <<if $cs1_pos is 1>> <<include SlaveSlot1>><<else>><br> <</if>> </div> <div class="slot3"> <<if $cs2_pos is 1>> <<include SlaveSlot2>><<else>><br> <</if>> </div> <div class="slot4"> <<if $cs3_pos is 1>> <<include Merc1>><<else>><br> <</if>> </div> <div class="slot5"> <<if $cs4_pos is 1>> <<include Merc2>><<else>><br> <</if>> </div> </div> <div class="ranged"> <div class="slot1"> <<if $pos is 2>> <<if $mctraitmountain gte 100>> <div class="mountain"> <<include PlayerSlot>> </div> <<else>> <<include PlayerSlot>> <</if>> <<else>><br> <</if>> </div> <div class="slot2"> <<if $cs1_pos is 2>> <<include SlaveSlot1>><<else>><br> <</if>> </div> <div class="slot3"> <<if $cs2_pos is 2>> <<include SlaveSlot2>><<else>><br> <</if>> </div> <div class="slot4"> <<if $cs3_pos is 2>> <<include Merc1>><<else>><br> <</if>> </div> <div class="slot5"> <<if $cs4_pos is 2>> <<include Merc2>><<else>><br> <</if>> </div> </div> <div class="melee"> <div class="meleeslot1"> <<if $pos is 3>> <<if $mctraitmountain gte 100>> <div class="mountain"> <<include PlayerSlot>> </div> <<else>> <<include PlayerSlot>> <</if>> <<else>><br> <</if>> </div> <div class="meleeslot2"> <<if $cs1_pos is 3>> <<include SlaveSlot1>><<else>><br> <</if>> </div> <div class="meleeslot3"> <<if $cs2_pos is 3>> <<include SlaveSlot2>><<else>><br> <</if>> </div> <div class="meleeslot4"> <<if $cs3_pos is 3>> <<include Merc1>><<else>><br> <</if>> </div> <div class="meleeslot5"> <<if $cs4_pos is 3>> <<include Merc2>><<else>><br> <</if>> </div> </div> <div class="melee"> <div class="meleeslot1"> <<if $enemy1_pos is 3>> <<include Enemy1>><<else>><br> <</if>> </div> <div class="meleeslot2"> <<if $enemy2_pos is 3>> <<include Enemy2>><<else>><br> <</if>> </div> <div class="meleeslot3"> <<if $enemy3_pos is 3>> <<include Enemy3>><<else>><br> <</if>> </div> <div class="meleeslot4"> <<if $enemy4_pos is 3>> <<include Enemy4>><<else>><br> <</if>> </div> <div class="meleeslot5"> <<if $enemy5_pos is 3>> <<include Enemy5>><<else>><br> <</if>> </div> </div> <div class="ranged"> <div class="slot1"> <<if $enemy1_pos is 2>> <<include Enemy1>><<else>><br> <</if>> </div> <div class="slot2"> <<if $enemy2_pos is 2>> <<include Enemy2>><<else>><br> <</if>> </div> <div class="slot3"> <<if $enemy3_pos is 2>> <<include Enemy3>><<else>><br> <</if>> </div> <div class="slot4"> <<if $enemy4_pos is 2>> <<include Enemy4>><<else>><br> <</if>> </div> <div class="slot5"> <<if $enemy5_pos is 2>> <<include Enemy5>><<else>><br> <</if>> </div> </div> <div class="ready"> <div class="slot1"> <<if $enemy1_pos is 1>> <<include Enemy1>><<else>><br> <</if>> </div> <div class="slot2"> <<if $enemy2_pos is 1>> <<include Enemy2>><<else>><br> <</if>> </div> <div class="slot3"> <<if $enemy3_pos is 1>> <<include Enemy3>><<else>><br> <</if>> </div> <div class="slot4"> <<if $enemy4_pos is 1>> <<include Enemy4>><<else>><br> <</if>> </div> <div class="slot5"> <<if $enemy5_pos is 1>> <<include Enemy5>><<else>><br> <</if>> </div> </div> </div> /* COMBATFIELD ENDS BELOW */ </div> <<if $round is 1 and $mctraitpac gte 75>><<set _paci to true>><</if>> <div class="combatbottom"> <div class="row"> <div class="combatside"> <<if $round is 1 and _paci is true>> [img[$imgpath+"Weapons/paci.png"]] <<else>> <<include CombatWep>> <</if>> </div> <div class="row"> <div class="combatacts"> <div class="vsmalltex"><br></div> <center><b>MAIN OPTIONS</b></center> <div class="smalltex"><br></div> <<if $action is 0>> <<if $round is 1 and _paci is undefined>> <<if $mctraitpac is undefined or $mctraitpac lte 49>><<else>><<set _paci to true>><</if>> <<if $activeweapon is "crossbow" and $bolts lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "crossbow" and $bolts gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "pistol" and $a9mm lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "pistol" and $a9mm gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "revolver" and $a45 lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "revolver" and $a45 gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "rifle" and $a306 lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "rifle" and $a306 gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "automaticrifle" and $a556 lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "automaticrifle" and $a556 gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "shotgun" and $a12g lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "shotgun" and $a12g gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "neme" and $a50srr gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "neme" and $a50srr lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "prifle" and $a9mm lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "prifle" and $a9mm gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "rifle50" and $a50 lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "rifle50" and $a50 gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "coil" and $acoil lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "coil" and $acoil gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "plasma" and $aenergy lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "plasma" and $aenergy gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "gl" and $agl lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "gl" and $agl gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "cybercannon" and $awega lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "cybercannon" and $awega gte 1>><<set $noammo to false>><</if>> <<if $activeweapon is "minigun" and $a556 lte 5>><<set $noammo to true>><</if>> <<if $activeweapon is "minigun" and $a556 gte 6>><<set $noammo to false>><</if>> <<if $activeweapon is "r55" and $a50 lte 0>><<set $noammo to true>><</if>> <<if $activeweapon is "r55" and $a50 gte 1>><<set $noammo to false>><</if>> <<if $noammo is false and _paci is undefined>> <<if $rangedequip is true and $pos lte 2>>[[Fire at enemy|NewCombatSimulator][$action=1, $curpos=2, $pos to 2]]<</if>> <<if $rangedequip is true and $pos is 3>>[[Fire at enemy|NewCombatSimulator][$action=1, $curpos=2]]<</if>> <</if>> <<if $noammo is true and $rangedequip is true>><p class="combatno">No ammo left!</p><</if>> <<if $pos lte 2 and $meleeequip is true>><p class="combatno">Too far away</p><</if>> <<if $pos is 3 and $meleeequip is true>>[[Strike enemy|NewCombatSimulator][$action=1, $curpos=3]]<</if>> <</if>> /* AMMO CONTROL NPCs */ /* BUD PROSP 9 DYING WORLD AMMO PACK UNSETTER */ <<if $round lte 5 and _combatid is 30 and _aff gte 60 and $equipped isnot "cybercannon">> <<unset _noammopack>> <<set $budok to true>> <</if>> <<if $equipped is "cybercannon">><<set _noammopack to true>><</if>> <<if _csam lte 0 or _noammopack is true>> <<if $equipped is "crossbow" and $bolts lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "pistol" and $a9mm lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "revolver" and $a45 lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "rifle" and $a306 lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "automaticrifle" and $a556 lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "shotgun" and $a12g lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "coil" and $acoil lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "plasma" and $aenergy lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "rifle50" and $a50 lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "prifle" and $a9mm lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "gl" and $agl lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "cybercannon" and $awega lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "neme" and $a50srr lte 0>><<set _ammoout to true>><</if>> <<if $equipped is "minigun" and $a556 lte 5>><<set _ammoout to true>><</if>> <<if $equipped is "minigun" and $a556 gte 6>><<set _ammoout to false>><</if>> <<if $equipped is "r55" and $a50 lte 0>><<set _ammoout to true>><</if>> <</if>> <<if $round is 2>> <<if $cs1_pos lte 2 and $cs1_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $cs1_pos to 2, $curpos=2]]<</if>> <<if $cs1_pos lte 2 and $cs1_rweapon is "none">><p class="combatno">No ranged weapon equipped!</p><</if>> <<if _ammoout is true and $cs1_rweapon isnot "none">><p class="combatno">No ammo left!</p><</if>> <<if $cs1_pos is 3>> <<if $cs1_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $curpos=2]]<</if>> [[Strike enemy|NewCombatSimulator][$action=1, $curpos=3]] <</if>> <</if>> <<if $round is 3>> <<if $cs2_pos lte 2 and $cs2_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $cs2_pos to 2, $curpos=2]]<</if>> <<if $cs2_pos lte 2 and $cs2_rweapon is "none">><p class="combatno">No ranged weapon equipped!</p><</if>> <<if _ammoout is true and $cs2_rweapon isnot "none">><p class="combatno">No ammo left!</p><</if>> <<if $cs2_pos is 3>> <<if $cs2_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $curpos=2]]<</if>> [[Strike enemy|NewCombatSimulator][$action=1, $curpos=3]] <</if>> <</if>> <<if $round is 4>> <<if $cs3_pos lte 2 and $cs3_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $cs3_pos to 2, $curpos=2]]<</if>> <<if $cs3_pos lte 2 and $cs3_rweapon is "none">><p class="combatno">No ranged weapon equipped!</p><</if>> <<if _ammoout is true and $cs3_rweapon isnot "none">><p class="combatno">No ammo left!</p><</if>> <<if $cs3_pos is 3>> <<if $cs3_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $curpos=2]]<</if>> [[Strike enemy|NewCombatSimulator][$action=1, $curpos=3]] <</if>> <</if>> <<if $round is 5>> <<if $cs4_pos lte 2 and $cs4_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $cs4_pos to 2, $curpos=2]]<</if>> <<if $cs4_pos lte 2 and $cs4_rweapon is "none">><p class="combatno">No ranged weapon equipped!</p><</if>> <<if _ammoout is true and $cs4_rweapon isnot "none">><p class="combatno">No ammo left!</p><</if>> <<if $cs4_pos is 3>> <<if $cs4_rweapon isnot "none" and _ammoout isnot true>>[[Fire at enemy|NewCombatSimulator][$action=1, $curpos=2]]<</if>> [[Strike enemy|NewCombatSimulator][$action=1, $curpos=3]] <</if>> <</if>> <</if>> <<if $action lte 98>> <<if $action gte 2 and $round lte 5>> <<if $compause is undefined>> <<timed 1s>> <<set $action to 0>> <<set $round+=1>> <<set $move to false>> <<set $curpos to 0>> <<goto NewCombatSimulator>> <<set $noclick to true>> <</timed>> <<else>> [[Continue|NewCombatSimulator][$round+=1, $action=0, $move to false, $curpos=0]] <</if>> <</if>> <<if $round is 6>> [[Ready|NewCombatSimulator][$round=7, $calc=0, $enemyhits to true]] <</if>> <<if $action gte 2 and $round gte 7>> /* <<timed 0.5s>> [[Continue|NewCombatSimulator][$action to 0, $round+=1]] <</timed>> */ <<timed 1s>> <<set $action to 0>> <<set $round+=1>> <<set $noclick to true>> <<goto NewCombatSimulator>> <</timed>> <</if>> <<if $round is 12>> [[Next turn|NewCombatSimulator][$round to 1, $action to 0, $medcalc to 0]] <</if>> <</if>> </div> <<if $round is 1>><<set _cs_se to $mc_se>><</if>> <<if $round is 2>><<set _cs_se to $cs1_se>><</if>> <<if $round is 3>><<set _cs_se to $cs2_se>><</if>> <<if $round is 4>><<set _cs_se to $cs3_se>><</if>> <<if $round is 5>><<set _cs_se to $cs4_se>><</if>> <div class="combatacts"> <div class="vsmalltex"><br></div> <center><b>MOVEMENT</b></center> <div class="smalltex"><br></div> <<if $action is 0>> <<if $round is 1 and _paci is undefined>> <<if $pos is 3>>[[Pull back|NewCombatSimulator][$pos to 1, $action=4, $move to true]]<</if>> <<if $pos isnot 3>>[[Charge!|NewCombatSimulator][$pos to 3, $action=3, $move to true]]<</if>> <</if>> <<if $round is 2>> <<if $cs1_pos is 3>>[[Pull back|NewCombatSimulator][$cs1_pos=1, $action=4, $move to true]]<</if>> <<if $cs1_pos isnot 3>>[[Charge!|NewCombatSimulator][$cs1_pos=3, $action=3, $move to true]]<</if>> <</if>> <<if $round is 3>> <<if $cs2_pos is 3>>[[Pull back|NewCombatSimulator][$cs2_pos=1, $action=4, $move to true]]<</if>> <<if $cs2_pos isnot 3>>[[Charge!|NewCombatSimulator][$cs2_pos=3, $action=3, $move to true]]<</if>> <</if>> <<if $round is 4>> <<if $cs3_pos is 3>>[[Pull back|NewCombatSimulator][$cs3_pos=1, $action=4, $move to true]]<</if>> <<if $cs3_pos isnot 3>>[[Charge!|NewCombatSimulator][$cs3_pos=3, $action=3, $move to true]]<</if>> <</if>> <<if $round is 5>> <<if $cs4_pos is 3>>[[Pull back|NewCombatSimulator][$cs4_pos=1, $action=4, $move to true]]<</if>> <<if $cs4_pos isnot 3>>[[Charge!|NewCombatSimulator][$cs4_pos=3, $action=3, $move to true]]<</if>> <</if>> <<if $round lte 5>> [[Hold position|NewCombatSimulator][$round+=1]] <<link "combat hotkeys">> <<set $tutorial to 225>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> <</if>> <<if $action gte 99>> [[End combat|LootRoom][$comestopost to true]] <</if>> </div> <<include KeyComb>> <div class="sattackholder"> <div class="vsmalltex"><br></div> <center><b>SPECIAL ATTACKS</b></center> <div class="smalltex"><br></div> <div class="row"> <<if $round lte 5 and _paci is undefined>> <div class="resholdersmall"> <<if _cs_se.aim is 0 and $action lte 0>> <<if _cs_se.pattack is 0>> <<hovertip "aim">> [img[$imgpath + "Butt/aim.png"][NewCombatSimulator][_cs_se.aim to 1, $round+=1, _cs_se.pattack to 0]] <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/aim.png"]]</div> <</if>> <<else>> <<if _cs_se.aim is 1>> <div class="opac">[img[$imgpath + "Butt/aim.png"]]</div> <<else>> <</if>> <</if>> </div> <div class="resholdersmall"> <<if _cs_se.pattack is 0 and _pos is 3>> <<hovertip "power strike">> [img[$imgpath + "Butt/powerstrike.png"][NewCombatSimulator][_cs_se.pattack to 1, _cs_se.aim to 0]] <</hovertip>> <<else>> <<set _lasty to true>> <</if>> <<if _cs_se.pattack is 1 and _pos is 3 and _lasty isnot true>> <div class="opac">[img[$imgpath + "Butt/powerstrike.png"]]</div> <</if>> <<if _lasty is true>> <div class="opac">[img[$imgpath + "Butt/powerstrike.png"]]</div> <</if>> </div> <</if>> /* round lte 5 and paci */ <<if $round is 1>><<if $masterhealth lt $mastermaxhealth>><<set _healthlow to true>><</if>><</if>> <<if $round is 2>><<if $cs1_health lt $cs1_maxhealth>><<set _healthlow to true>><</if>><</if>> <<if $round is 3>><<if $cs2_health lt $cs2_maxhealth>><<set _healthlow to true>><</if>><</if>> <<if $round is 4>><<if $cs3_health lt $cs3_maxhealth>><<set _healthlow to true>><</if>><</if>> <<if $round is 5>><<if $cs4_health lt $cs4_maxhealth>><<set _healthlow to true>><</if>><</if>> <<if $round lte 5>> <div class="resholdersmall"> <<if $ownstima gte 1 and _healthlow is true and $meduse gte 1>> <<hovertip "tendstim (uses: $meduse)">> <<link [img[$imgpath + "Butt/tendstimacomb.png"]]>> <<goto NewCombatSimulator>> <<if $round is 1 and $mctraitstima isnot 100>><<set $masterhealth+=20>><</if>> <<if $round is 2>><<set $cs1_health+=20>><</if>> <<if $round is 3>><<set $cs2_health+=20>><</if>> <<if $round is 4>><<set $cs3_health+=20>><</if>> <<if $round is 5>><<set $cs4_health+=20>><</if>> <<if $masterhealth gte $mastermaxhealth>><<set $masterhealth to $mastermaxhealth>><</if>> <<if $cs1_health gt $cs1_maxhealth>><<set $cs1_health to $cs1_maxhealth>><</if>> <<if $cs2_health gt $cs2_maxhealth>><<set $cs2_health to $cs2_maxhealth>><</if>> <<if $cs3_health gt $cs3_maxhealth>><<set $cs3_health to $cs3_maxhealth>><</if>> <<if $cs4_health gt $cs4_maxhealth>><<set $cs4_health to $cs4_maxhealth>><</if>> <<set $ownstima-=1>> <<set $meduse-=1>> <<set $stimmed to true>> <</link>> <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/tendstimacomb.png"]]</div> <</if>> </div> <div class="resholdersmall"> <div class="opac">[img[$imgpath + "Butt/slbutt1.png"]]</div> </div> <</if>> </div> /* SPECIAL ATTACKS ROW ENDS */ <<if $round lte 5>> <br> <div class="higher"> <div class="row"> <<set _combaty to true>> <<include OccultSkill>> <div class="resholdersmall"> <<if $occult4 gte 100 and $masterwill gte 5 and $round is 1 and $masterhealth lt $mastermaxhealth>> <<hovertip "Cydikar's Touch (+_mchp HP, -_hpcost WILL)">> [img[$imgpath + "Butt/cydikar.png"][NewCombatSimulator][$masterhealth+=_mchp, $masterwill-=_hpcost, $cydikar to true]] <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1.png"]]</div> <</if>> </div> <div class="resholdersmall"> <<if $occult5 gte 100 and $masterwill gte 5 and $round is 1 and $action isnot 99>> <<hovertip "Voice of Adem (125 HP HIT, -_hpcost WILL)">> [img[$imgpath + "Butt/slbutt44.png"][NewCombatSimulator][$equipped to "psi", $action=1, $curpos=2, $pos to 2, $masterwill-=_hpcost]] <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1.png"]]</div> <</if>> </div> <div class="resholdersmall"> <div class="opac">[img[$imgpath + "Butt/slbutt1.png"]]</div> </div> <div class="resholdersmall"> <div class="opac">[img[$imgpath + "Butt/slbutt1.png"]]</div> </div> </div> </div> <</if>> </div> </div> /* <div class="storybottomdown lighthover scale50"> <<link [img[$imgpath + "Butt/question.png"]]>> <<set $tutorial to 225>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> */ <div class="combatside2"> <div class="vsmalltex"><br></div> <<if $combatcheck is undefined>> <center> <<button "OOPS! TAKE ME BACK!" `previous()`>><</button>> </center> <</if>> <<if $round gte 7 and $round lte 11>> <center><b> <<if $round is 7>>$enemy1<</if>> <<if $round is 8>>$enemy2<</if>> <<if $round is 9>>$enemy3<</if>> <<if $round is 10>>$enemy4<</if>> <<if $round is 11>>$enemy5<</if>> </b></center> //'' <<if $action isnot 3>> <center> <<if $equipped is "crossbow">> (Steel Crossbow) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/crossbow2.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/crossbow2.png]]<</if>> </div> <</if>> <<if $equipped is "automaticrifle">> (Automatic Rifle) <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/autorifle2.png"]] </div> <</if>> <<if $equipped is "shotgun">> (Pump-action shotgun) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/shotgun2.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/shotgun2.png]]<</if>> </div> <</if>> <<if $equipped is "revolver">> (.45 Revolver) <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/revolver2.png"]] </div> <</if>> <<if $equipped is "coil">> (Coilgun) <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/coil2.png"]] </div> <</if>> <<if $equipped is "plasma">> (Plasma Rifle) <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/plasma2.png"]] </div> <</if>> <<if $equipped is "powerkatana">> (Power Katana) <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/katana2.png"]] </div> <</if>> <<if $equipped is "rifle">> (.30-06 900 Remington) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/rifle2.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/rifle2.png]]<</if>> </div> <</if>> <<if $equipped is "pistol">> (9mm Westside automatic) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/pistol2.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/pistol2.png]]<</if>> </div> <</if>> <<if $equipped is "sword">> (Sword) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/swordcurved.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/swordcurved.png]]<</if>> </div> <</if>> <<if $equipped is "knife">> (Combat dagger) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/knife2.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/knife2.png]]<</if>> </div> <</if>> <<if $equipped is "staff">> (Combat staff) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/staff2.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/staff2.png]]<</if>> </div> <</if>> <<if $equipped is "sledge">> (Sledgehammer) <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/sledge2.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/sledge2.png]]<</if>> </div> <</if>> <<if $equipped is "fists">> <center>(Unarmed)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/unarmed.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/unarmed.png]]<</if>> </div> <</if>> <<if $equipped is "natural">> <center>(Natural)</center> <div class="combatsidesmallpistol"> <<if $state is 0>>[img[C:/Telsior/Pics/Weapons/unarmed.png]]<</if>> <<if $state is 1>>[img[Pics/Weapons/unarmed.png]]<</if>> </div> <</if>> <<if $equipped is "prifle">> <center>(Pipe Gun)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/prifle2.png"]] </div> <</if>> <<if $equipped is "rifle50">> <center>(.50 cal Rifle)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/50c2.png"]] </div> <</if>> <<if $equipped is "gsword">> <center>(Great Sword)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/gsword2.png"]] </div> <</if>> <<if $equipped is "waki">> <center>(Wakizashi)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/waki2.png"]] </div> <</if>> <<if $equipped is "spear">> <center>(Spear)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/spear2.png"]] </div> <</if>> <<if $equipped is "gl">> <center>(Grenade Launcher)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/gl2.png"]] </div> <</if>> <<if $equipped is "cybercannon">> <center>(Cyber Cannon)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/cybercannon2.png"]] </div> <</if>> <<if $equipped is "minigun">> <center>(Minigun)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/minigun2.png"]] </div> <</if>> <<if $equipped is "mal">> <center>(Sacred Mallet)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/mal2.png"]] </div> <</if>> <<if $equipped is "gaxe">> <center>(Great axe)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/gaxe2.png"]] </div> <</if>> <<if $equipped is "azuk">> <center>(Sword of Azuk)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/azuk.png"]] </div> <</if>> <<if $equipped is "r55">> <center>(R-55 Revolver)</center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/r552.png"]] </div> <</if>> <<if $equipped is "psi">> <center><<if $occult gte 15>>(Incantation of Adum)<<else>>(Unknown device)<</if>></center> <div class="combatsidesmallpistol"> [img[$imgpath + "Weapons/star.png"]] </div> <</if>> </center> <</if>> ''// <</if>> </div> </div> /* COMBAT BOTTOM ENDS BELOW */ </div> /* WRAPPERS END BELOW */ </div> </div> <<include ComSounds>> /* WEGA ARMOR REGEN INITIATION */ <<if $round is 6>> <<if $masterhealth lt $mastermaxhealth and $armorwear is "wega" and $masterhealth gte 1>> <<set $masterhealth+=5>> <<if $masterhealth gt $mastermaxhealth>><<set $masterhealth to $mastermaxhealth>><</if>> <</if>> <<if $cslot1 gte 0 and $cs1_health lt $cs1_maxhealth and $cs1_armor is "wega" and $cs1_health gte 1>> <<set $cs1_health+=5>> <<if $cs1_health gt $cs1_maxhealth>><<set $cs1_health to $cs1_maxhealth>><</if>> <</if>> <<if $cslot2 gte 0 and $cs2_health lt $cs2_maxhealth and $cs2_armor is "wega" and $cs2_health gte 1>> <<set $cs2_health+=5>> <<if $cs2_health gt $cs2_maxhealth>><<set $cs2_health to $cs2_maxhealth>><</if>> <</if>> <<if $cslot3 gte 0 and $cs3_health lt $cs3_maxhealth and $cs3_armor is "wega" and $cs3_health gte 1>> <<set $cs3_health+=5>> <<if $cs3_health gt $cs3_maxhealth>><<set $cs3_health to $cs3_maxhealth>><</if>> <</if>> <<if $cslot4 gte 0 and $cs4_health lt $cs4_maxhealth and $cs4_armor is "wega" and $cs4_health gte 1>> <<set $cs4_health+=5>> <<if $cs4_health gt $cs4_maxhealth>><<set $cs4_health to $cs4_maxhealth>><</if>> <</if>> <</if>> /* ROUND 6 ENDS */ <</nobr>><<nobr>> <<include TellCrew>> <<set _postcombat to true>> <<set _strpen to 1>> <<set _dexpen to 1>> <<if $diff gte 3>> <<set _strpen to 5>> <<set _dexpen to 5>> <</if>> <<if $ironman is 1>> <<set _crewmed to 0>> <<set _crewmed to $medicine>> <<set _deadhp to -20>> /* Aria PALACE or Quest disabled deaths */ <<if $combat is 166 or $combat is 167 or $combat is 187>> <<set _deadhp to -10000>> <</if>> /* STACEY RELIC HUNTER ENGINE DISABLE DEATHS */ <<if $combat is 191 and ($newen is 4 or $newen is 5)>> <<if $cs1_girlid is 45>><<set _no1 to true>><</if>> <<if $cs2_girlid is 45>><<set _no2 to true>><</if>> <<if $cs3_girlid is 45>><<set _no3 to true>><</if>> <<if $cs4_girlid is 45>><<set _no4 to true>><</if>> <</if>> /* KANSAS QUEST DISABLE DEATH for SM */ <<if $combat is 199 and $neen lte 2>> <<if $cs1_girlid is 48>><<set _no1 to true>><</if>> <<if $cs2_girlid is 48>><<set _no2 to true>><</if>> <<if $cs3_girlid is 48>><<set _no3 to true>><</if>> <<if $cs4_girlid is 48>><<set _no4 to true>><</if>> <</if>> /* SPACE MARINE QUEST DISABLE DEATH for SM */ <<if $combat is 192>> <<if $cs1_girlid is 25>><<set _no1 to true>><</if>> <<if $cs2_girlid is 25>><<set _no2 to true>><</if>> <<if $cs3_girlid is 25>><<set _no3 to true>><</if>> <<if $cs4_girlid is 25>><<set _no4 to true>><</if>> <</if>> /* CAITLIN QUEST DISABLE DEATH for CAIT */ <<if $combat is 124>> <<if $cs1_girlid is 13>><<set _no1 to true>><</if>> <<if $cs2_girlid is 13>><<set _no2 to true>><</if>> <<if $cs3_girlid is 13>><<set _no3 to true>><</if>> <<if $cs4_girlid is 13>><<set _no4 to true>><</if>> <</if>> /* ELLEN QUEST DISABLE DEATH for ELLEN */ <<if $combat is 194>> <<if $cs1_girlid is 50>><<set _no1 to true>><</if>> <<if $cs2_girlid is 50>><<set _no2 to true>><</if>> <<if $cs3_girlid is 50>><<set _no3 to true>><</if>> <<if $cs4_girlid is 50>><<set _no4 to true>><</if>> <</if>> /* LOVISA no kill quest */ <<if $combat is 125 or $combat is 126>> <<if $cs1_girlid is 1>><<set _no1 to true>><</if>> <<if $cs2_girlid is 1>><<set _no2 to true>><</if>> <<if $cs3_girlid is 1>><<set _no3 to true>><</if>> <<if $cs4_girlid is 1>><<set _no4 to true>><</if>> <</if>> /* ARIA no kill quest */ <<if $combat is 170 or $combat is 175 or ($combat gte 116 and $combat lte 119)>> <<if $cs1_girlid is 11>><<set _no1 to true>><</if>> <<if $cs2_girlid is 11>><<set _no2 to true>><</if>> <<if $cs3_girlid is 11>><<set _no3 to true>><</if>> <<if $cs4_girlid is 11>><<set _no4 to true>><</if>> <</if>> /* <<set _medroll1 to random(1, 100)>> <<set _medroll2 to random(1, 100)>> <<set _medroll3 to random(1, 100)>> <<set _medroll4 to random(1, 100)>> <<if $owndoctor gte 1 and _medroll1 lte _crewmed>><<set _no1 to true>><<set $owndoctor-=1>><</if>> <<if $owndoctor gte 1 and _medroll2 lte _crewmed>><<set _no2 to true>><<set $owndoctor-=1>><</if>> <<if $owndoctor gte 1 and _medroll3 lte _crewmed>><<set _no3 to true>><<set $owndoctor-=1>><</if>> <<if $owndoctor gte 1 and _medroll4 lte _crewmed>><<set _no4 to true>><<set $owndoctor-=1>><</if>> */ <</if>> <<if $ironman gte 1>> <<if $cs1_health lte _deadhp and $cslot1 gte 1 and _no1 isnot true>> <<unset $cs1_health>> <<unset $cslot1>> <<set $cs1_dead to true>> <<set _name1 to $cs1_name +" (day: "+$days +")">> <<set $graveyard.push(_name1)>> <<for _death range $npc>> <<if _death.actnpc is $cs1_actnpc>> <<set _clearslot to _death.actnpc>> <<set _clearslot+=1>> <<set _npc to _death>> <</if>> <</for>> <<set $fallen+=1>> <<set _deathevent to true>> <<include ClearSlot>> <</if>> /* CS1 checker */ <<if $cs2_health lte _deadhp and $cslot2 gte 1 and _no2 isnot true>> <<unset $cs2_health>> <<unset $cslot2>> <<set $cs2_dead to true>> <<set _name2 to $cs2_name +" (day: "+$days +")">> <<set $graveyard.push(_name2)>> <<for _death range $npc>> <<if _death.actnpc is $cs2_actnpc>> <<set _clearslot to _death.actnpc>> <<set _clearslot+=1>> <<set _npc to _death>> <</if>> <</for>> <<set $fallen+=1>> <<set _deathevent to true>> <<include ClearSlot>> <</if>> /* CS2 checker */ <<if $cs3_health lte _deadhp and $cslot3 gte 1 and _no3 isnot true>> <<unset $cs3_health>> <<unset $cslot3>> <<set $cs3_dead to true>> <<set _name3 to $cs3_name +" (day: "+$days +")">> <<set $graveyard.push(_name3)>> <<for _death range $npc>> <<if _death.actnpc is $cs3_actnpc>> <<set _clearslot to _death.actnpc>> <<set _clearslot+=1>> <<set _npc to _death>> <</if>> <</for>> <<set $fallen+=1>> <<set _deathevent to true>> <<include ClearSlot>> <</if>> /* CS3 checker */ <<if $cs4_health lte _deadhp and $cslot4 gte 1 and _no4 isnot true>> <<unset $cs4_health>> <<set $cs4_dead to true>> <<set _name4 to $cs4_name +" (day: "+$days +")">> <<set $graveyard.push(_name4)>> <<unset $cslot4>> <<for _death range $npc>> <<if _death.actnpc is $cs4_actnpc>> <<set _clearslot to _death.actnpc>> <<set _clearslot+=1>> <<set _npc to _death>> <</if>> <</for>> <<set $fallen+=1>> <<set _deathevent to true>> <<include ClearSlot>> <</if>> /* CS4 checker */ <</if>> /* Ironman ends */ <<if $cs1_health lte 0 or $cs2_health lte 0 or $cs3_health lte 0 or $cs4_health lte 0>> <center> <div class="red"> ''//You must clear all critical injuries before proceeding!//'' </div> </center> <<set _nogo to true>> <</if>> <<if $comf gte 1>> <center> <br> You spend some time comforting your injured soldier. </center> <<set $stampoints-=3>> <<addmins 6>> <<set $daycount+=1>> <<unset $comf>> <</if>> <<if $heal is true>> <<set _ranhe to random(1, 5)>> <<if $medicine lte 89 and _ranhe lte 2>> <<if _nogo is true>><br><</if>> <center> Your ''Medicine skill (+1)'' has increased! </center> <<set $medicine+=1>> <</if>> <<unset $heal>> <</if>> <<set _ranscol to random(1, 7)>> <<if $scolding gte 1>> <<if $cs1_combatprow is undefined>><<set $cs1_combatprow to 0>><</if>> <<if $cs2_combatprow is undefined>><<set $cs2_combatprow to 0>><</if>> <<if $cs3_combatprow is undefined>><<set $cs3_combatprow to 0>><</if>> <<if $cs4_combatprow is undefined>><<set $cs4_combatprow to 0>><</if>> <<if $scolding is 1>> <<set _willy to $cs1_will>> <<set _misses to $cs1_misses>> <<set _sex to $cs1_sex>> <<set _girlname to $cs1_name>> <<set _status to $cs1_status>> <</if>> <<if $scolding is 2>> <<set _willy to $cs2_will>> <<set _misses to $cs2_misses>> <<set _sex to $cs2_sex>> <<set _girlname to $cs2_name>> <<set _status to $cs2_status>> <</if>> <<if $scolding is 3>> <<set _willy to $cs3_will>> <<set _misses to $cs3_misses>> <<set _sex to $cs3_sex>> <<set _girlname to $cs3_name>> <<set _status to $cs3_status>> <</if>> <<if $scolding is 4>> <<set _willy to $cs4_will>> <<set _misses to $cs4_misses>> <<set _sex to $cs4_sex>> <<set _girlname to $cs4_name>> <<set _status to $cs4_status>> <</if>> /* You decide to scold _girlname and berate <<if _sex is 1>>her<<else>>his<</if>> combat performance<<if _misses lte 0 and _babab is true>> - despite the fact that <<if _sex is 0>>she<<else>>he<</if>> didn't miss any of <<if _sex is 0>>her<<else>>his<</if>> attacks<</if>>. <br><div class="tex5px"><br></div> */ ''You:'' // <<if _ranscol is 1>>_girlname! You could've fucking killed us all. <<if _sex is 1>>I have a whip at home that has your name on it, young lady. If I see one more missed shot you'll spend the night down in my dungeon.<</if>><</if>> <<if _ranscol is 2>>You're a worthless slut, _girlname! If I ever see perform like that again I'll have you imprisoned. <<if _sex is 0>>Or better yet, give you a long, hard fuck in the dungeon.<</if>> Understood?<</if>> <<if _ranscol is 3>>_girlname! You're absolutely worthless! You could've had us all killed. There are better jobs for a <<if _sex is 0>>slut<<else>>grunt<</if>> like you.<</if>> <<if _ranscol is 4>>That was very, very bad, _girlname. I won't tolerate another performance like that.<</if>> <<if _ranscol is 5>>You're worthless, _girlname. Absolutely terrible. What were you thinking?<</if>> <<if _ranscol is 6>>What the hell did you do, _girlname? What were you thinking? That was so lousy I can't... I can't even express myself.<</if>> <<if _ranscol is 7>>_girlname! Such lousy performance won't be tolerated. Consider this your last warning. <<if _status lte 2 and _sex is 0>>I have a training room in the basement for girls like you.<</if>><</if>> // <<set $skillroll to random(1,100)>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set _mani to true>> <<set $chance-=_willy>> <<if _status gte 4>><<set $chance-=50>><</if>> <<if _status gte 5>><<set $chance-=50>><</if>> <<if _sex is 1>><<set $chance+=10>><</if>> <<if _willy gte 1>><<set $chance-=_willy>><</if>> <<set $chance+=_misses*10>> <<if _misses lte 0>><<set $chance-=70>><</if>> <br><div class="tex5px"><br></div> <<if $chance gte 1>> <<include Success>> <br><div class="tex5px"><br></div> <<if _sex is 0>>Her<<else>>His<</if>> ''WILLPOWER (-1)'', ''Affection (-2)'' and ''temp. combat prowess (+15)'' have been modified! <<if $scolding is 1>><<set $cs1_combatprow+=15>><<set $cs1_aff-=2>><<set $cs1_will-=1>><</if>> <<if $scolding is 2>><<set $cs2_combatprow+=15>><<set $cs2_aff-=2>><<set $cs2_will-=1>><</if>> <<if $scolding is 3>><<set $cs3_combatprow+=15>><<set $cs3_aff-=2>><<set $cs3_will-=1>><</if>> <<if $scolding is 4>><<set $cs4_combatprow+=15>><<set $cs4_aff-=2>><<set $cs4_will-=1>><</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex5px"><br></div> _girlname remains unaffected. <<if _sex is 0>>Her<<else>>His<</if>> ''Affection (-5)'' toward you has decreased! <<if $scolding is 1>><<set $cs1_aff-=5>><</if>> <<if $scolding is 2>><<set $cs2_aff-=5>><</if>> <<if $scolding is 3>><<set $cs3_aff-=5>><</if>> <<if $scolding is 4>><<set $cs4_aff-=5>><</if>> <</if>> <<unset $scolding>> <</if>> <div class="storybottom padd20right"> <<if $cslot1 gte 1 or $cs1_dead is true>> <div class="row"> <div class="resholder"> </div> <div class="resholder uppernocut"><div class="paddslnik"><div class="slnick"><div class="padd7top">''$cs1_name''</div></div></div></div> <div class="vendorleft padd20left">''STATUS:'' <div class="red"> <<if $cs1_dead isnot true>> <<if $cs1_health lte 0>>Critical!<</if>> <<else>> Dead! <</if>> <<if $cs1_health gte 1 and $cs1_health lte 9>>Injured!<</if>> </div> <<if $cs1_health gte 10>><div class="green">Stable</div><</if>></div> <div class="resholder"> <<if $cs1_health lte 0>> <<hovertip "<center>''- stabilize -''</center> ''STRENGTH:'' -_strpen.<br>''dexterity:'' -_dexpen.">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt8.png"][LootRoom][$heal to true, $stimmed to true, $cs1_health=5, $cs1_str-=_strpen, $cs1_dex-=_dexpen, $helped1 to true]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt8.png"]]</div><</if>> </div> <div class="resholder"> <<if $owndoctor gte 1 and $cs1_health lte 0 and $medicine gte 40>> <<hovertip "use doctor's kit">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt7.png"][LootRoom][$owndoctor-=1, $heal to true, $stimmed to true, $cs1_health=25]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt7.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs1_health gte 1 and $cs1_health lte 9 and $stampoints gte 5>><<hovertip "comfort">><div class="lighthover scale70">[img[$imgpath + "Butt/troopbutt4.png"][LootRoom][$cs1_health+=5, $comf to $cslot1]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/troopbutt4.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs1_health gte 1 and $stampoints gte 5 and $cs1_scold is undefined and _nogo is undefined>><<hovertip "<center>scold!<br>''Missed attacks:'' $cs1_misses.</center>">><div class="lighthover scale70">[img[$imgpath + "Butt/scold.png"][LootRoom][$cs1_scold to true, $scolding to 1]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/scold.png"]]</div><</if>> </div> </div> <</if>> <<if $cslot2 gte 1 or $cs2_dead is true>> <div class="row"> <div class="resholder"> </div> <div class="resholder uppernocut"><div class="paddslnik"><div class="slnick"><div class="padd7top">''$cs2_name''</div></div></div></div> <div class="vendorleft padd20left">''STATUS:'' <div class="red"> <<if $cs2_dead isnot true>> <<if $cs2_health lte 0>>Critical!<</if>> <<else>> Dead! <</if>> <<if $cs2_health gte 1 and $cs2_health lte 9>>Injured!<</if>></div><<if $cs2_health gte 10>><div class="green">Stable</div><</if>></div> <div class="resholder"> <<if $cs2_health lte 0>> <<hovertip "<center>''- stabilize -''</center> ''STRENGTH:'' -_strpen.<br>''dexterity:'' -_dexpen.">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt8.png"][LootRoom][$heal to true, $stimmed to true, $cs2_health=5, $cs2_str-=_strpen, $cs2_dex-=_dexpen, $helped2 to true]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt8.png"]]</div><</if>> </div> <div class="resholder"> <<if $owndoctor gte 1 and $cs2_health lte 0 and $medicine gte 40>> <<hovertip "use doctor's kit">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt7.png"][LootRoom][$owndoctor-=1, $heal to true, $stimmed to true, $cs2_health=25]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt7.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs2_health gte 1 and $cs2_health lte 9 and $stampoints gte 5>><<hovertip "comfort">><div class="lighthover scale70">[img[$imgpath + "Butt/troopbutt4.png"][LootRoom][$cs2_health+=5, $comf to $cslot2]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/troopbutt4.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs2_health gte 1 and $stampoints gte 5 and $cs2_scold is undefined and _nogo is undefined>><<hovertip "<center>scold!<br>''Missed attacks:'' $cs2_misses.</center>">><div class="lighthover scale70">[img[$imgpath + "Butt/scold.png"][LootRoom][$cs2_scold to true, $scolding to 2]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/scold.png"]]</div><</if>> </div> </div> <</if>> <<if $cslot3 gte 1 or $cs3_dead is true>> <div class="row"> <div class="resholder"> </div> <div class="resholder uppernocut"><div class="paddslnik"><div class="slnick"><div class="padd7top">''$cs3_name''</div></div></div></div> <div class="vendorleft padd20left">''STATUS:'' <div class="red"> <<if $cs3_dead isnot true>> <<if $cs3_health lte 0>>Critical!<</if>> <<else>> Dead! <</if>> <<if $cs3_health gte 1 and $cs3_health lte 9>>Injured!<</if>></div><<if $cs3_health gte 10>><div class="green">Stable</div><</if>></div> <div class="resholder"> <<if $cs3_health lte 0>> <<hovertip "<center>''- stabilize -''</center> ''STRENGTH:'' -_strpen.<br>''dexterity:'' -_dexpen.">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt8.png"][LootRoom][$heal to true, $stimmed to true, $cs3_health=5, $cs3_str-=_strpen, $cs3_dex-=_dexpen, $helped2 to true]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt8.png"]]</div><</if>> </div> <div class="resholder"> <<if $owndoctor gte 1 and $cs3_health lte 0 and $medicine gte 40>> <<hovertip "use doctor's kit">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt7.png"][LootRoom][$owndoctor-=1, $heal to true, $stimmed to true, $cs3_health=25]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt7.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs3_health gte 1 and $cs3_health lte 9 and $stampoints gte 5>><<hovertip "comfort">><div class="lighthover scale70">[img[$imgpath + "Butt/troopbutt4.png"][LootRoom][$cs3_health+=5, $comf to $cslot3]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/troopbutt4.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs3_health gte 1 and $stampoints gte 5 and $cs3_scold is undefined and _nogo is undefined>><<hovertip "<center>scold!<br>''Missed attacks:'' $cs3_misses.</center>">><div class="lighthover scale70">[img[$imgpath + "Butt/scold.png"][LootRoom][$cs3_scold to true, $scolding to 3]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/scold.png"]]</div><</if>> </div> </div> <</if>> <<if $cslot4 gte 1 or $cs4_dead is true>> <div class="row"> <div class="resholder"> </div> <div class="resholder uppernocut"><div class="paddslnik"><div class="slnick"><div class="padd7top">''$cs4_name''</div></div></div></div> <div class="vendorleft padd20left">''STATUS:'' <div class="red"> <<if $cs4_dead isnot true>> <<if $cs4_health lte 0>>Critical!<</if>> <<else>> Dead! <</if>> <<if $cs4_health gte 1 and $cs4_health lte 9>>Injured!<</if>></div><<if $cs4_health gte 10>><div class="green">Stable</div><</if>></div> <div class="resholder"> <<if $cs4_health lte 0>> <<hovertip "<center>''- stabilize -''</center> ''STRENGTH:'' -_strpen.<br>''dexterity:'' -_dexpen.">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt8.png"][LootRoom][$heal to true, $stimmed to true, $cs4_health=5, $cs4_str-=_strpen, $cs4_dex-=_dexpen, $helped2 to true]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt8.png"]]</div><</if>> </div> <div class="resholder"> <<if $owndoctor gte 1 and $cs4_health lte 0 and $medicine gte 40>> <<hovertip "use doctor's kit">><div class="lighthover scale70"> [img[$imgpath + "Butt/troopbutt7.png"][LootRoom][$owndoctor-=1, $heal to true, $stimmed to true, $cs4_health=25]]</div><</hovertip>><<else>><div class="opac scale70"> [img[$imgpath + "Butt/troopbutt7.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs4_health gte 1 and $cs4_health lte 9 and $stampoints gte 5>><<hovertip "comfort">><div class="lighthover scale70">[img[$imgpath + "Butt/troopbutt4.png"][LootRoom][$cs4_health+=5, $comf to $cslot4]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/troopbutt4.png"]]</div><</if>> </div> <div class="resholder"> <<if $cs4_health gte 1 and $stampoints gte 5 and $cs4_scold is undefined and _nogo is undefined>><<hovertip "<center>scold!<br>''Missed attacks:'' $cs4_misses.</center>">><div class="lighthover scale70">[img[$imgpath + "Butt/scold.png"][LootRoom][$cs4_scold to true, $scolding to 4]]</div><</hovertip>><<else>><div class="opac scale70">[img[$imgpath + "Butt/scold.png"]]</div><</if>> </div> </div> <</if>> </div> <</nobr>><<nobr>> <<if _sloty gte -10>> <<set _dir to "av"+_girlid>> <<if _ko is true>><<set _dir to "av"+_girlid+"ko">><</if>> <</if>> <<if _girlid is 100>> <<set _dir to "av100">> <<if _ko is true>><<set _dir to "av100ko">><</if>> <</if>> <<if _girlid gte 101>> <<set _dir to "av101">> <<if _ko is true>><<set _dir to "av101ko">><</if>> <</if>> <<if _girlid is 128>> <<set _dir to "av128">> <<if _ko is true>><<set _dir to "av128ko">><</if>> <</if>> <<if _girlid is 179>> <<set _dir to "av179">> <<if _ko is true>><<set _dir to "av179ko">><</if>> <</if>> <<if _girlid is 202>> <<set _dir to "av202">> <<if _ko is true>><<set _dir to "av202ko">><</if>> <</if>> <<if _girlid is 203>> <<set _dir to "av203">> <<if _ko is true>><<set _dir to "av203ko">><</if>> <</if>> <<if _girlid is 207>> <<set _dir to "av207">> <<if _ko is true>><<set _dir to "av207ko">><</if>> <</if>> <<if _girlid is 211>> <<set _dir to "av211">> <<if _ko is true>><<set _dir to "av211ko">><</if>> <</if>> <<if _girlid is 213>> <<set _dir to "av213">> <<if _ko is true>><<set _dir to "av213ko">><</if>> <</if>> <<if _girlid gte 300>> <<set _dir to "av300">> <<if _ko is true>><<set _dir to "av300ko">><</if>> <</if>> <<if _girlid is 350>> <<set _dir to "av350">> <<if _ko is true>><<set _dir to "av350ko">><</if>> <</if>> <<if _girlid is 354>> <<set _dir to "av354">> <<if _ko is true>><<set _dir to "av354ko">><</if>> <</if>> <<if _girlid is 356>> <<set _dir to "av356">> <<if _ko is true>><<set _dir to "av356ko">><</if>> <</if>> <<if _girlid is 353 or _trans gte 1>> <<set _dir to "av353">> <<if _ko is true>><<set _dir to "av353ko">><</if>> <</if>> <<if _girlid is 359>> <<set _dir to "av359">> <<if _ko is true>><<set _dir to "av359ko">><</if>> <</if>> <<if _ko isnot true and (_show3 is "hulc" or _show3 is "wega")>> <<if _show3 is "wega">> <<if _girlid is 27>> [img[$imgpath + "Combat/av27.png"]] <<else>> [img[$imgpath + "Combat/wega"+_cposi+".png"]] <</if>> <<elseif _show3 is "hulc">> [img[$imgpath + "Combat/hulc"+_cposi+".png"]] <</if>> <<else>> <<if _curhp lte -15 and $ironman gte 1>> <div class="baw"> [img[$imgpath + "Combat/"+_dir+".png"]] </div> <<else>> [img[$imgpath + "Combat/"+_dir+".png"]] <</if>> <</if>> <</nobr>><<nobr>> <div id="borderwrapem"><div id="wrapper"> <<include GrIni>> <<if $wopos gte 4 and $comesfromarm is true>><<set $armchange to true>><</if>> <<unset $checkingstats>> <<if $comesfromhouse is true or $armchange is true or $comesfromcity is true or $comesfromarena2 is true>> <<include CAuto>> <<set _inject to true>> <<unset $comesfromarm>> <<unset $armchange>> <<unset $comesfromhouse>> <<unset $comesfromarena2>> <</if>> <<set $isinfollow to true>> <<if $stimmed is true>> <<if $effect is true>><<audio "stimmed" play>><</if>> <</if>> <<if $cs1_health lt $cs1_maxhealth>><<set _okheal1 to true>><</if>> <<if $cs2_health lt $cs2_maxhealth>><<set _okheal2 to true>><</if>> <<if $cs3_health lt $cs3_maxhealth>><<set _okheal3 to true>><</if>> <<if $cs4_health lt $cs4_maxhealth>><<set _okheal4 to true>><</if>> <<if $stimmed is true>> <<include CheckOut>> <<unset $stimmed>> <</if>> <div class="row"> <div class="slavesides"> <div class="paddstory2"> <div class="headsign">Followers</div> </div> <br> <div class="row"> <div class="tellbox"> <<if $cslot1 gte 1>> <div class="tex10px"><br></div> <div class="signvendor"> <<link $cs1_name>> <<goto Followers>> <<unset $troopshow4>> <</link>> </div> <div class="row"> <div class="troopbox"> <<if $troopshow4 isnot 1 and $troopshow4 isnot 2>> <<if $cslot1 gte 0>> <<set _dir to "Av"+$cs1_girlid>> <<if $cs1_girlid gte 100>><<set _dir to "AvRan/Av"+$cs1_girlid>><</if>> <<if $cs1_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <</if>> <</if>> <<if $troopshow4 is 1>> <div class="tex8px"><br></div> <</if>> <<if $troopshow4 is 2>> <div class="tex8px"><br></div> <<set _armorshow to 4>> <center> <<include Armament>> </center> <</if>> <div class="tex1px"><br></div> <div class="spemeter padd20left"> <meter class="fohe" @value="$cs1_health" min="0" @max="$cs1_maxhealth"></meter> </div> </div> <div class="troopbox2"> <<if $troopshow4 isnot 1 and $wopos isnot 86 and $ver lt 10830>> <div class="lighthover"> <<link [img[$imgpath + "Butt/troopbutt4.png"]]>> <<if $cslot1 lte 49>> <<goto IssidInt>> <<set $activeissid to $cslot1>> <<set $comesfromfollow to true>> <</if>> <<if $cslot1 is 51>> <<goto SlaveInventory>> <<set $comesfromfollow to true>> <</if>> <<if $cslot1 gte 52 or $cslot1 is 50>> <<goto SlaveInventory>> <<set $comesfromfollow to true>> <<set $fromfollow to $cslot1>> <<set $borrower to $cslot1>> <</if>> <</link>> </div> <</if>> <<if $troopshow4 is 1 or $wopos is 86 or $ver gte 10830>> <div class="opac"> [img[$imgpath + "Butt/troopbutt4.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $troopshow4 isnot 2>> <div class="lighthover"> <<set _temp to $cs1_actnpc>> <<set _temp+=1>> <<link [img[$imgpath + "Butt/troopbutt2.png"]]>> <<set $c_npc to "av" +_temp>> <<goto SlaveInventory>> <<set $comesfromfollow to true>> <</link>> </div> <</if>> <<if $troopshow4 is 2>> <div class="opac"> [img[$imgpath + "Butt/troopbutt2.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $ownstimb gte 1 and _okheal1 is true>> <div class="lighthover"> [img[$imgpath + "Butt/troopbutt3.png"][Followers][$ownstimb-=1, $cs1_health+=20, $stimmed to true, $stimming to 4]] </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/troopbutt3.png"]] </div> <</if>> </div> </div> /*IF SLOT 1 ACTIVE ENDS BELOW*/ <<else>> <br><br> <center> <div class="tex18px">'' FOLLOWER SLOT 1<br><br> UNASSIGNED''</div> </center> <</if>> </div> /* SECOND SLOT BELOW */ <div class="tellbox"> <<if $cslot2 gte 1>> <div class="tex10px"><br></div> <div class="signvendor"> <<link $cs2_name>> <<goto Followers>> <<unset $troopshow4>> <</link>> </div> <div class="row"> <div class="troopbox"> <<if $troopshow4 isnot 1 and $troopshow4 isnot 2>> <<if $cslot2 gte 0>> <<set _dir to "Av"+$cs2_girlid>> <<if $cs2_girlid gte 100>><<set _dir to "AvRan/Av"+$cs2_girlid>><</if>> <<if $cs2_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <</if>> <</if>> <<if $troopshow4 is 1>> <div class="tex8px"><br></div> <</if>> <<if $troopshow4 is 2>> <div class="tex8px"><br></div> <<set _armorshow to 4>> <center> <<include Armament>> </center> <</if>> <div class="tex1px"><br></div> <div class="spemeter padd20left"> <meter class="fohe" @value="$cs2_health" min="0" @max="$cs2_maxhealth"></meter> </div> </div> <div class="troopbox2"> <<if $troopshow4 isnot 1 and $wopos isnot 86 and $ver lt 10830>> <</if>> <<if $troopshow4 is 1 or $wopos is 86 or $ver gte 10830>> <div class="opac"> [img[$imgpath + "Butt/troopbutt4.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $troopshow4 isnot 2>> <div class="lighthover"> <<set _temp2 to $cs2_actnpc>> <<set _temp2+=1>> <<link [img[$imgpath + "Butt/troopbutt2.png"]]>> <<set $c_npc to "av" +_temp2>> <<goto SlaveInventory>> <<set $comesfromfollow to true>> <</link>> </div> <</if>> <<if $troopshow4 is 2>> <div class="opac"> [img[$imgpath + "Butt/troopbutt2.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $ownstimb gte 1 and _okheal2 is true>> <div class="lighthover"> [img[$imgpath + "Butt/troopbutt3.png"][Followers][$ownstimb-=1, $cs2_health+=20, $stimmed to true, $stimming to 4]] </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/troopbutt3.png"]] </div> <</if>> </div> </div> /*IF SLOT 2 ACTIVE ENDS BELOW*/ <<else>> <br><br> <center> <div class="tex18px">'' FOLLOWER SLOT 2<br><br> UNASSIGNED''</div> </center> <</if>> </div> /* ROW FOR FIRST TWO ENDS BELOW */ </div> <br><br> <div class="row"> <div class="tellbox"> <<if $cslot3 gte 1>> <div class="tex10px"><br></div> <div class="signvendor"> <<link $cs3_name>> <<goto Followers>> <<unset $troopshow4>> <</link>> </div> <div class="row"> <div class="troopbox"> <<if $troopshow4 isnot 1 and $troopshow4 isnot 2>> <<if $cslot3 gte 0>> <<set _dir to "Av"+$cs3_girlid>> <<if $cs3_girlid gte 100>><<set _dir to "AvRan/Av"+$cs3_girlid>><</if>> <<if $cs3_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <</if>> <</if>> <<if $troopshow4 is 1>> <div class="tex8px"><br></div> <</if>> <<if $troopshow4 is 2>> <div class="tex8px"><br></div> <<set _armorshow to 4>> <center> <<include Armament>> </center> <</if>> <div class="tex1px"><br></div> <div class="spemeter padd20left"> <meter class="fohe" @value="$cs3_health" min="0" @max="$cs3_maxhealth"></meter> </div> </div> <div class="troopbox2"> <<if $troopshow4 isnot 1 and $wopos isnot 86 and $ver lt 10830>> <div class="lighthover"> </div> <</if>> <<if $troopshow4 is 1 or $wopos is 86 or $ver gte 10830>> <div class="opac"> [img[$imgpath + "Butt/troopbutt4.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $troopshow4 isnot 2>> <div class="lighthover"> <<set _temp3 to $cs3_actnpc>> <<set _temp3+=1>> <<link [img[$imgpath + "Butt/troopbutt2.png"]]>> <<set $c_npc to "av" +_temp3>> <<goto SlaveInventory>> <<set $comesfromfollow to true>> <</link>> </div> <</if>> <<if $troopshow4 is 2>> <div class="opac"> [img[$imgpath + "Butt/troopbutt2.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $ownstimb gte 1 and _okheal3 is true>> <div class="lighthover"> [img[$imgpath + "Butt/troopbutt3.png"][Followers][$ownstimb-=1, $cs3_health+=20, $stimmed to true, $stimming to 4]] </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/troopbutt3.png"]] </div> <</if>> </div> </div> /*IF SLOT 3 ACTIVE ENDS BELOW*/ <<else>> <br><br> <center> <div class="tex18px">'' FOLLOWER SLOT 3<br><br> UNASSIGNED''</div> </center> <</if>> </div> /* FOURTH SLOT BELOW */ <div class="tellbox"> <<if $cslot4 gte 1>> <div class="tex10px"><br></div> <div class="signvendor"> <<link $cs4_name>> <<goto Followers>> <<unset $troopshow4>> <</link>> </div> <div class="row"> <div class="troopbox"> <<if $troopshow4 isnot 1 and $troopshow4 isnot 2>> <<if $cslot4 gte 0>> <<set _dir to "Av"+$cs4_girlid>> <<if $cs4_girlid gte 100>><<set _dir to "AvRan/Av"+$cs4_girlid>><</if>> <<if $cs4_age lte 14>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] <<else>> [img[$imgpath + ""+_dir+"/troop.png"]] <</if>> <</if>> <</if>> <<if $troopshow4 is 1>> <div class="tex8px"><br></div> <</if>> <<if $troopshow4 is 2>> <div class="tex8px"><br></div> <<set _armorshow to 4>> <center> <<include Armament>> </center> <</if>> <div class="tex1px"><br></div> <div class="spemeter padd20left"> <meter class="fohe" @value="$cs4_health" min="0" @max="$cs4_maxhealth"></meter> </div> </div> <div class="troopbox2"> <<if $troopshow4 isnot 1 and $wopos isnot 86 and $ver lt 10830>> <div class="lighthover"> <<link [img[$imgpath + "Butt/troopbutt4.png"]]>> <</link>> </div> <</if>> <<if $troopshow4 is 1 or $wopos is 86 or $ver gte 10830>> <div class="opac"> [img[$imgpath + "Butt/troopbutt4.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $troopshow4 isnot 2>> <div class="lighthover"> <<set _temp4 to $cs4_actnpc>> <<set _temp4+=1>> <<link [img[$imgpath + "Butt/troopbutt2.png"]]>> <<set $c_npc to "av" +_temp4>> <<goto SlaveInventory>> <<set $comesfromfollow to true>> <</link>> </div> <</if>> <<if $troopshow4 is 2>> <div class="opac"> [img[$imgpath + "Butt/troopbutt2.png"]] </div> <</if>> <div class="tex5px"><br></div> <<if $ownstimb gte 1 and _okheal4 is true>> <div class="lighthover"> [img[$imgpath + "Butt/troopbutt3.png"][Followers][$ownstimb-=1, $cs4_health+=20, $stimmed to true, $stimming to 4]] </div> <<else>> <div class="opac"> [img[$imgpath + "Butt/troopbutt3.png"]] </div> <</if>> </div> </div> /*IF SLOT 4 ACTIVE ENDS BELOW*/ <<else>> <br><br> <center> <div class="tex18px">'' FOLLOWER SLOT 4<br><br> UNASSIGNED''</div> </center> <</if>> </div> /* ROW FOR LAST TWO ENDS BELOW */ </div> <<if $cs1_health gte $cs1_maxhealth>><<set $cs1_health=$cs1_maxhealth>><</if>> <<if $cs2_health gte $cs2_maxhealth>><<set $cs2_health=$cs2_maxhealth>><</if>> <<if $cs3_health gte $cs3_maxhealth>><<set $cs3_health=$cs3_maxhealth>><</if>> <<if $cs4_health gte $cs4_maxhealth>><<set $cs4_health=$cs4_maxhealth>><</if>> /* INJECT SLOT VALUES INTO NPC/SLAVE VALUES */ <<if _inject is true>> <<include CheckOut>> <</if>> /* INJECT NPC/SLAVE VALUES INTO SLOT VALUES */ <<if $comesfromfollow is true>> <<include CheckIn>> <</if>> <br><br> <div class="ulsmall lowbottom2"> <<link "Return" $return>><<unset $troopshow>><<unset $troopshow2>><<unset $troopshow3>><<unset $troopshow4>><<unset $slave2active>><<set $wasino to true>><<unset $isinfollow>><</link>> </div> <<unset $fromfollow>> <<unset $stopfromfollow>> <<unset $comesfromfollow>> <<unset $borrower>> </div> <div class="slavesides"> <<if $follpage is undefined>><<set $follpage to 1>><</if>> <center> <div class="grtop"> <br> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $follpage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][Followers][$follpage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $follpage lte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][Followers][$follpage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <div class="nudge24right"> <div class="headsign"><<if $follpage is 1>>Support<<else>>Groups<</if>></div></div> <br> <<if $follpage is 1>> <<if $camp is undefined>><<set $camp to 0>><</if>> <<set _party to $followers>> <<set _party+=1>> <<set _maxsl to _party>> <<set _maxsl+=1>> <<set _camp to $camp>> <div class="nudge24right"> <div class="row center padd80left padd80right"> <div class="resholder"> <div class="armsvalue"><div class="tex12px">CREW</div> <div class="tex4-5px"><br></div> <div class="tex15px">_party</div></div> </div> <div class="resholder"> <div class="armsvalue"><div class="tex12px">TENDSTIMS</div> <div class="tex4-5px"><br></div> <div class="tex15px">$ownstimb</div></div> </div> <div class="resholder"> <div class="armsvalue"><div class="tex12px">RATIONS</div> <div class="tex4-5px"><br></div> <div class="tex15px">$foodstuff</div></div> </div> <div class="resholder"> <div class="armsvalue"><div class="tex12px">MULES</div> <div class="tex4-5px"><br></div> <div class="tex15px"><<if _camp lte 1>>0<<else>>2<</if>></div></div> </div> <div class="resholder"> <div class="armsvalue"><div class="tex12px">CAPTIVES</div> <div class="tex4-5px"><br></div> <div class="tex15px">$takensl/_maxsl</div></div> </div> </div> <br><br><br> <<if _camp is 0>>[img[$imgpath + "ch/camp0.png"]]<</if>> <<if _camp is 1>>[img[$imgpath + "ch/camp1.png"]]<</if>> <<if _camp is 2>>[img[$imgpath + "ch/camp2.png"]]<</if>> <br> <center>''<div class="tex19px">CAMP LEVEL: _camp</div>''</center> <br> <div class="padd40left"> <div class="padd80left tex18px"> <li>''End Day command:'' <<if _camp is 0>>N/A<</if>><<if _camp is 1>>Yes (-2 SP)<</if>><<if _camp is 2>>Yes (+1 SP)<</if>></li> <li>''Relax command:'' <<if _camp is 0>>N/A<</if>><<if _camp is 1>>Yes (+2 SP)<</if>><<if _camp is 2>>Yes (+4 SP)<</if>></li> <li>''Crafting:'' <<if _camp is 0>>N/A<</if>><<if _camp is 1>>Cooking only<</if>><<if _camp is 2>>Cooking, repair work, simple items<</if>></li> </div> <div class="padd40left"> <br> //<<if _camp is 0>>Only a blanket to cover your shoulders during cold nights.<br><br><</if>><<if _camp is 1>>A tent, cooking gear, rope and two big bags for carrying water and rations.<br><br><</if>><<if _camp is 2>>A cozy pavilion, basic furniture, six large bags for water and provisions, digging equipment and two mules to carry it all.<</if>>// </div> </div> <br><br><br> <div class="lowbottom2"> ''UPGRADE''<br> <div class="row ul"> <<if $cash gte 400 and $camp is 0>>[[Lvl. 1 ($400)|Followers][$camp to 1, $cash-=400]]<<else>><p class="usedpass">Lvl. 1 ($400)</p><</if>> <<if $cash gte 1900 and $camp is 1>>[[Lvl. 2 ($1,900)|Followers][$camp to 2, $cash-=1900]]<<else>><p class="usedpass">Lvl. 2 ($1,900)</p><</if>> <<unset $comesfromfollow3>> </div> </div> </div> /* nudge ends */ <</if>> <<if $mch.yardslot1.type is 5 and $mch.yardslot1.level2 gte 2>><<set _travel to 1>><<set _groupok to true>><</if>> <<if $mch.yardslot2.type is 5 and $mch.yardslot2.level2 gte 2>><<set _travel to 1>><<set _groupok to true>><</if>> <<if $wopos lte 3>><<set _groupok to true>><</if>> <<if $wopos gte 120>><<unset _groupok>><</if>> <<if $follpage is 2>> <div class="grouph"> <<if _groupok is true>> <<include Groups>> <<else>> <br><br> '' <center> FOLLOWER GROUPS UNAVAILABLE!<br> MOVE CLOSER TO YOUR HOME! </center> '' <</if>> </div> <</if>> </div> </div> </div> </div> <</nobr>><<include LoadFollow>> <<set _ran to random(1, 3)>> <<if _bhsays is true>> <<if $bh1[8] is "Rapist">><<set _occ to 2>><</if>> <<set _crew to $bh1[2]>> <<set _back to $bh1[10]>> ''$bh1[0]:'' // <<if _back is 1>> <<if _ran is 1>><<if _occ is 2>>Hey! What the hell! I didn’t know she was so young! Well, you're going down anyway, boy!<<else>>Fuck!<</if>><</if>> <<if _ran is 2>>Hey! Another pig to the slaughter house!<</if>> <<if _ran is 3>>Shit! Bounty hunters!<</if>> <<if _crew gte 2>>Get em, boys!<</if>> <</if>> <<if _back is 2>> <<if _ran is 1>><<if _occ is 2>>Hey! Disturbing a man taking a young girl's virginity is not okay!<<else>>Oh, boy. Fuck!<</if>><</if>> <<if _ran is 2>>What the hell do you want, bounty hunter (confident smile)?<</if>> <<if _ran is 3>>Haha, I knew it!<</if>> <<if _crew gte 2>>Looks like we got ourselves some combat action tonight after all, boys!<</if>> <</if>> <<if _back is 3>> <<if _ran is 1>><<if _occ is 2>>What the fuck! I was about to go on my third round o' pussy here. You'll die for this!<<else>>Aww, shit! Girl, run! Daddy's gotta take care of somethin' here.<</if>><</if>> <<if _ran is 2>>Take cover, sweety. Daddy's gonna deal with something here!<</if>> <<if _ran is 3>><<if _occ is 1>>Okay, girls. Now look what your daddy's gonna do to his enemies. Incoming lesson. Haha!<<else>>Haha. Fucking asshole. Don’t ever break into a man's personal territory, okay? You're gonna die for this!<</if>><</if>> <</if>> <<if _back is 4>> <<if _ran is 1>><<if _occ is 2>>(Whispering) Alright. You had this coming, $bh1[0]. It's your turn to prove yourself.<<else>>Hello, handsome, what are you… Hey!!<</if>><</if>> <<if _ran is 2>>Can I help y… Hey, what the fuck!<</if>> <<if _ran is 3>>Yes, how ca… Fuck!<</if>> <<if _crew gte 2>><br><br>Hey, guys! Bounty hunters found us!<</if>> <</if>> <<if _back is 5>> <<if _ran is 1>><<if _occ is 2>>Oh, great. Just when I was about to get me some well-earned cooch!<<else>>Hey, dick-face, what are… Fuck! <</if>><</if>> <<if _ran is 2>>Can I help you, ass-h… Fuck! You're gonna die for this!<</if>> <<if _ran is 3>>What the hell? Fuck!<</if>> <<if _crew gte 1>>Incoming bounty hunter, guys! Get em'!<</if>> <</if>> <<if _back is 6>> <<if _ran is 1>><<if _occ is 2>>Oh? The girl over there? Well I was wondering just the sam… Fuck! Ouch!<<else>>Hello, friend! Can I he… Fuck!<</if>><</if>> <<if _ran is 2>>Hey, stay the fuck away!<</if>> <<if _ran is 3>>Oh, you're in for something special, asshole!<</if>> <</if>> <<if _back is 7>> <<if _ran is 1>><<if _occ is 2>>Hey, that's my, ehm, wife over there. Don’t… What the hell! You'll die for this!<<else>>Can I hel… Shit! Fuck!<</if>><</if>> <<if _ran is 2>>Stay right there, Sir! Not one step further!<</if>> <<if _ran is 3>>Yes, Sir? How may I help y… Smanders! <</if>> <<if _crew gte 2>><br><br>Arm yourselves, men!<</if>> <</if>> <<if _back is 8>> <<if _ran is 1>><<if _occ is 2>>"And the goose told the troubled hart…" No, deeper, girl. Much deeper. Hmm, where was I? Oh… T… Fuck! Who the hell are you?<<else>>How may I help you, Sir? Welcome to my tem… Wh… Jonkers!<</if>><</if>> <<if _ran is 2>>Can I h… Hoged-damn! <</if>> <<if _ran is 3>>What do you want, villain!? Stay away!<</if>> <</if>> <<if _back is 9>> <<if _ran is 1>><<if _occ is 2>>Let the song heal you, girl. Let it get t… Hell! Who are you? Fuck!<<else>>Not one step further! Don’t you know who I am?<</if>><</if>> <<if _ran is 2>>What do you want? I don’t give free plays to strangers. Oh, FUCK! You're a manhunter!<</if>> <<if _ran is 3>>Oh, hell-of-a-fuck!<</if>> <</if>> <<if _back is 10>> <<if _ran is 1>><<if _occ is 2>>Don’t move girl, I'm gonna go deal with this vermin first!<<else>>Oh, boy, you just walked into the wrong camp.<</if>><</if>> <<if _ran is 2>>This is not your lucky day <<if $masterage gte 45>>grandpa<<else>>boy<</if>>.<</if>> <<if _ran is 3>>This is gonna hurt!<</if>> <</if>> <<if _back is 11>> <<if _ran is 1>><<if _occ is 2>>Leave! This is a happy family. You have no business here!<<else>>Get the fuck outta here! This is my home.<</if>><</if>> <<if _ran is 2>><<if _occ is 2>>I'm not the guy you're looking for! I just found these naked girls on the street and… FUCK!<<else>>Fuck! I knew it.<</if>><</if>> <<if _ran is 3>><<if _occ is 2 and $credit gte 1000 and _girlhome is true>>Well, well, if it isn’t the famous Mr. $pcLastName. You got a daughter at home, right? I'm gonna go get me some young pussy after this fight is over! She's gonna get a new daddy.<<else>>Haha. This is your unlucky day, asshole.<</if>><</if>> <<if _crew gte 1>><br><br>Guys! Get that fucker!<</if>> <</if>> <<if _back is 12>> <<if _ran is 1>><<if _occ is 2>>Hey, what do you… FUCK! Are you her dad? Hey, she was in on it!<<else>>DAMN! Get away from me!<</if>><</if>> <<if _ran is 2>>Hey, don’t touch my stuff. Who are you? OH BY THE MOONS!<</if>> <<if _ran is 3>>Hey, get lost! FUCK! You're gonna regret this!<</if>> <</if>> <<if _back is 13>> <<if _ran is 1>><<if _occ is 2>>By Earth's long forgotten… Fuck!<<else>>Who are you? Oh, shit.<</if>><</if>> <<if _ran is 2>>Fuck! Alright, you're gonna regret this!<</if>> <<if _ran is 3>>To arms! This'll be your last day, fuckface.<</if>> <</if>> <<if _back is 14>> <<if _ran is 1>><<if _occ is 2 and _girlhome is true>>Haha. Mr. $pcLastName. It's you. I swear, by the Moons, that your daughter is my next target. After this is finished. That'll be the last thought to leave that ugly head of yours. <<else>>Hey, in the name of the Moons! Stop!<</if>><</if>> <<if _ran is 2>>The Moons will punish you for this. Oh, great Lunica! Empower me!<</if>> <<if _ran is 3>>By all that is sacred! Stop what you're doing! Or face the consequences!<</if>> <</if>> <<if _back is 15>> <<if _ran is 1>><<if _occ is 2>>Oh, more lambs to the slaughter. Haha!<<else>>You're gonna see true darkness when I'm done with you!<</if>><</if>> <<if _ran is 2>>Haha. Fresh bodies to the ever-growing army of Negzikla. Now, you'll all fill a grand purpose. The awakening is neigh!<</if>> <<if _ran is 3>>The awakening is neigh! Prepare yourself with bloodied spears!<</if>> <</if>> <<if _back is 16>> <<if _ran is 1>>Uuurgg… I need… Blood...<</if>> <<if _ran is 2>>Give… me… flesh…<</if>> <<if _ran is 3>>Uhhggh… Fl… G…<</if>> <</if>> <<if _back is 17>> <<if _ran is 1>><<if _occ is 2>>Oh, come on, please. She was in on it!<<else>>Fuck! The itch! Stop it!<</if>><</if>> <<if _ran is 2>>Haha. You're gonna regret this, loser.<</if>> <<if _ran is 3>>You're such a loser. Now, I'll show you what'll happen to assholes.<</if>> <</if>> <<if _back is 18>> <<if _ran is 1>><<if _occ is 2>>Vermin. She was vermin! I had to get it out… OUT!<<else>>Frankie, is that you?<</if>><</if>> <<if _ran is 2>>Oh this here thing will show you blood!<</if>> <<if _ran is 3>>It's time to walk the bloodstained boardwalks. Come here, boy! I'm gonna take you out on a headless raid!<</if>> <</if>> <<if _back is 19>> <<if _ran is 1>>Ah, fuck. Seriously?<</if>> <<if _ran is 2>>Hey, don’t touch my books! You're gonna pay for this, asshole.<</if>> <<if _ran is 3>>Who the fuck are you? <<if _occ is 2>>Eh, I'll finish this later. Now I'm gonna deal with you!<</if>> <</if>> <</if>> <<if _back is 20>> <<if _ran is 1>><<if _occ is 2>>Kids! Get out! Daddy's getting attacked!<<else>>Run, kids! It's time for me to face my destiny.<</if>><</if>> <<if _ran is 2>>Kids … Run! Father has some business to finish.<</if>> <<if _ran is 3>>Come on! I'm gonna skin you alive! Kids! Get out!<</if>> <</if>> <<if _back is 21>> <<if _ran is 1>><<if _occ is 2>>I am not afraid to meet The Old Ones! Bring it on!<<else>>The Old Ones will watch this fight! Prepare yourself, bounty hunter!<</if>><</if>> <<if _ran is 2>>Haha! I am not afraid. I'll drag you into to the endless abyss when death comes.<</if>> <<if _ran is 3>>Are you ready to face the abyss, bounty hunter? Haha!<</if>> <</if>> <<if _back is 22>> <<if _ran is 1>><<if _occ is 2>>So you believe the word of a woman? You don’t deserve to live!<<else>>You're gonna regret this!<</if>><</if>> <<if _ran is 2>>Alright. You're gonna regret this!<</if>> <<if _ran is 3>>Haha. Idiot. You could've saved yourself from so much pain.<</if>> <</if>> <<if _back is 23>> <<if _ran is 1>><<if _occ is 2>>Haha. This will be a song of rape, fire and cries!<<else>>This song will be called "The bounty hunter's demise". Haha! Get him!<</if>><</if>> <<if _ran is 2>>FUCK! You'll regret this, bounty hunter!<</if>> <<if _ran is 3>>Haha. Idiot. Take him!<</if>> <</if>> <<if _back is 24>> <<if _ran is 1>><<if _occ is 2>>By the Moons! At least spare my family! <<include RanGirl>>_name! Run!<<else>>Children! Run! Go with mommy!<</if>><</if>> <<if _ran is 2>>You bastard! I'll make you pay for this. Run, kids!<</if>> <<if _ran is 3>>You're a demon! Run, children! Don’t wait for daddy!<</if>> <</if>> <<if _back is 25>> <<if _ran is 1>><<if _occ is 2>>Oh, fuck! I could’ve made you part of my crew!<<else>>No, jokers! Fuckedi-damn!<</if>><</if>> <<if _ran is 2>>Fuck! Chookity-pok!<</if>> <<if _ran is 3>>Alright, you're gonna regret this, flippy!<</if>> <</if>> <<if _back is 26>> <<if _ran is 1>><<if _occ is 2>>Hello, dear Sir, ho…. OH FUCK!<<else>>Can I help you, S… FUCK!<</if>><</if>> <<if _ran is 2>>Who the hell are you, storming in like this? OH SHIT!<</if>> <<if _ran is 3>>Who do you think you are, com…. OH HELL!<</if>> <</if>> <<if _back is 27>> <<if _ran is 1>><<if _occ is 2>><<if _girlhome is true>>Haha. It's you, $pcFirstName $pcLastName, isn’t it? I'm gonna go fetch that cute daughter of yours once I'm done with you! Haha!<<else>>Well, well, another pig for the slaughterhouse!<</if>><<else>>You're gonna die a really painful death!<</if>><</if>> <<if _ran is 2>>Your biggest mistake, fuck-face!<</if>> <<if _ran is 3>>I'm gonna Entomb you, asshole!<</if>> <</if>> <<if _back is 28>> <<if _ran is 1>><<if _occ is 2>>One last Ikaanian to slaughter!<<else>>I'm gonna eat your heart when I'm done with you!<</if>><</if>> <<if _ran is 2>>Haha. Worst, and last, mistake you'll ever make.<</if>> <<if _ran is 3>>This is gonna hurt, asshole!<</if>> <</if>> <<if _back is 29>> <<if _ran is 1>><<if _occ is 2>>Hey, watch it! My wares. Who are y… Oh, fuck!<<else>>Hello? My shop is cl…. OH SHIT!<</if>><</if>> <<if _ran is 2>>Can I… CRAP! A bounty hunter!<</if>> <<if _ran is 3>>You're gonna regret this, loser!<</if>> <</if>> <<if _back is 30>> <<if _ran is 1>><<if _occ is 2>>Grandsire, protect yourself. I'm gonna take down this brute!<<else>>Haha. Idiot. Don’t you know who I am?<</if>><</if>> <<if _ran is 2>>Grandsire! Run! I'll deal with this asshole.<</if>> <<if _ran is 3>>Haha. You've run into something you can't handle, asshole.<</if>> <<if _crew gte 2>>Alright, get him boys!<</if>> <</if>> <<if _back is 31>> <<if _ran is 1>><<if _occ is 2>>Okay, girl, take it easy. Relax your sphincter, I'm go… WHAT THE FUCK!<<else>>Yeah, can I… SHIT!<</if>> <</if>> <<if _ran is 2>><<if _occ is 2>>Alright. Now I'm gonna turn you over. Spread your buttocks for me, wi… HEY! What do you want? Can't you see I'm bu… OH DAMN! A bounty hunter!<<else>>You're gonna regret this, asshole!<</if>> <</if>> <<if _ran is 3>>Hey, who the fuck are you? Don’t step there, I've just… OH FUCK!<</if>> <</if>> <<if _back is 99>> <<if _ran is 1>><<if _occ is 2>>VV<<else>>xxx<</if>><</if>> <<if _ran is 2>>XXX<</if>> <<if _ran is 3>>XXX<</if>> <</if>> // <</if>> <<if _bhtavern is true>> <<set _name to $bh1[0]>> <<set _lastname to $bh1[1]>> <<set _crew to $bh1[2]>> <<set _back to $bh1[10]>> <<set _level to $bh1[3]>> <<set _loci to $bh1[5]>> <<if _loci is 1>><<set _loci to "Redhaven">><</if>> <<if _loci is 2>><<set _loci to "Hamilton Square">><</if>> <<if _loci is 3>><<set _loci to "Westside">><</if>> <<if _loci is 4>><<set _loci to "Marston Avenue">><</if>> <<if _loci is 5>><<set _loci to "The Docks">><</if>> <<if _loci is 6>><<set _loci to "Watery Eyes">><</if>> <<if _loci is 7>><<set _loci to "Stokke Hill">><</if>> <<if _loci is 8>><<set _loci to "Kasey's Park">><</if>> <<if _loci is 9>><<set _loci to "Imogen's Barrow">><</if>> <<if _loci is 10>><<set _loci to "Preacher's Pond">><</if>> <<if _loci is 11>><<set _loci to "Hamah Bay">><</if>> <<set _occ to 1>> <<if $bh1[8] is "Rapist">><<set _occ to 2>><</if>> <<if $bh1[8] is "Ex-soldier" or $bh1[8] is "Huntsman" or $bh1[8] is "Raider">><<set _occ to 3>><</if>> <<if $bh1[8] is "Merchant">><<set _occ to 4>><</if>> <<if $adpos is 0 and $adpos2 is 0>> In what manner do you search for information regarding $bh1[0]'s whereabouts? <<set $pic to 1900>> <</if>> <<if $adpos is 1 and $adpos2 isnot 1>> <<set $askedbh to true>> <<set _mani to true>> <<set $chance=$manipulate>> <<if $masterint gte 60>><<set $chance+=10>><</if>> <<if $masterint gte 80>><<set $chance+=10>><</if>> <<if $credit gte 1000>><<set $chance+=10>><</if>> <<if $credit gte 2000>><<set $chance+=10>><</if>> <<if $credit gte 4000>><<set $chance+=15>><</if>> <<if $credit gte 7000>><<set $chance+=15>><</if>> <<include DiceRolls>> <<set $chance-=$skillroll>> <<addmins 30>> <<set $daycount+=5>> <<if _level gte 2>><<set $chance-=10>><</if>> <<if _level gte 4>><<set $chance-=15>><</if>> <<if $wopos is 6>> You ask around among friends, contacts and other Redhavenites that might know something about your bounty's location. <br><br> <<set $pic to 19>> <</if>> <<if $wopos is 61>> You ask around among Watery Eye's dodgy clientele, hoping to find some information about your bounty's whereabouts. <<if $disp_dv gte 40>><<set $chance+=10>><</if>> <<if $disp_dv gte 140>><<set $chance+=10>><</if>> <<if $disp_dv gte 240>><<set $chance+=10>><</if>> <br><br> <<set $pic to 20>> <</if>> <<if $chance gte 1>> <<include RanMale>> <<include Success>> <br><br> You score some important information about your target! A local, _name, gives you a relatively detailed summary of the guy you're looking for: <<set _telling to true>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> You're unsuccessful in obtaining information about your target. Try again later, search Raana manually or bribe your way to his location. <</if>> <</if>> <<if $adpos2 is 1>> <<include RanMale>> <<set $askedbh to true>> After asking around for someone willing to spill information, you meet up with a local guy named _name, who gives you a short description about your target: <<if $wopos is 6>> <<set $pic to 19>> <</if>> <<if $wopos is 61>> <<set $pic to 20>> <</if>> <<set _telling to true>> <</if>> <<if _telling is true>> <<set _name to $bh1[0]>> <br><br> <<set _ran2 to random(1, 3)>> // <<if _back is 1>> <<if _ran2 is 1>>Oh… Haha. _name. Yeah. Really outdoorsy. Never lives inside a building. Smug guy. Just follow the smell of sweat and smoked salmon.<</if>> <<if _ran2 is 2>>That's where you'll find him. Probably in a tent or behind some twigs. A really outdoorsy guy. Hates the city.<</if>> <<if _ran2 is 3>>This guy hates the city. He's a true mountain man, as they're called. You'll probably find him in a tent or an overly-built camp out there.<</if>> <</if>> <<if _back is 2>> <<if _ran2 is 1>>Haha, such a fool. He took his fucking wagon with him. He's a collector of goods. All sorts of goods. Really easy to spot. Just follow the trail of that idiot.<</if>> <<if _ran2 is 2>>Just look for a wagon with his initials. Stupid guy. Yeah, he's escaping the law with his fucking family wagon!<</if>> <<if _ran2 is 3>>Haha, yeah. He's special alright. Travels with a wagon. Full of useless stuff. Not that hard to track down. <<if _crew gte 1>>He used to hang out with old Dobson by the way. Scary type. He might still be around.<</if>><</if>> <</if>> <<if _back is 3>> <<if _ran2 is 1>>Oh, and that _name is the pervy type. Just look around for naked girls and you'll find him. Girls of… the younger variety, if you know what I mean. <</if>> <<if _ran2 is 2>>Oh, last I heard, he snatched up this young woman and took her along with him. And he's not treating her like a princess if you know what I mean? Mean one, that _name. Just look for her and you'll probably find him.<</if>> <<if _ran2 is 3>>He's a strange creature. Likes to hang out with young girls. And now I'm talkin' really young if you get what I'm sayin'. Girls who've barely gotten their titties yet. HA! Pervy one… <</if>> <</if>> <<if _back is 4>> <<if _ran2 is 1>>He's a special guy, that one. Yeah. Likes incense and other girly stuff. Should be relatively easy to catch as he… deviates from the norm. If you know what I mean. <</if>> <<if _ran2 is 2>>That guy. Haha. Far from your ordinary bloke, if you know what I mean. He's… bending the rules in all sorts of ways. You'll see when you catch him.<</if>> <<if _ran2 is 3>>That guy's really special. He likes "everything" if you know what I mean. He's even been hitting on me, for Moons' sake! … Yeah, that's right. He's a homosexual. Nothing wrong with that. Not at all. I just prefer pussy.<</if>> <</if>> <<if _back is 5>> <<if _ran2 is 1>>That guy. An easy catch. Sports a huge scar over his head. You'll see what I mean. It's so huge it completely overshadows his "personality". Haha.<</if>> <<if _ran2 is 2>>Yeah, well, he'll be an easy catch. He has this huge scar, actually two of them if you look closely. I think he's been in one knife fight too many if you'd ask me.<</if>> <<if _ran2 is 3>>Alright, here's something for you. He'll be real easy to catch. The man's carrying a huge scar over his head. He's actually shaved himself so everyone will notice it. <</if>> <</if>> <<if _back is 6>> <<if _ran2 is 1>>He looks normal. But looks can be decivin' – or whatever the learned ones call it. This guy's a mountain man. He's slain a huge lizard all by himself. Watch the fuck out! Don’t try to get him with a knife or sword. Shoot the bastard before he gets to close.<</if>> <<if _ran2 is 2>>Avoid close combat with this guy, okay? He's a mountain man. Known for killin' the largest lizard this side of Prometheus.<</if>> <<if _ran2 is 3>>Okay, I'm gonna tell you somethin' really important. This here's a true mountain man you're going after. A big game hunter. Stay outta close combat, okay?<</if>> <</if>> <<if _back is 7>> <<if _ran2 is 1>>Haha. You're going after a real dork. Okay? He's been using this ugly tent that's so colorful that the people up in the Mastersphere can see it. The same goes for his clothes!<</if>> <<if _ran2 is 2>>You'll notice him when you see him, alright? He dresses in these strange clothes, maybe some sort of fashion that dates back I dunno how many years. The same goes for his tent.<</if>> <<if _ran2 is 3>>This will be an easy catch for ya. Yeah, he dresses in these weird clothes and extravagant decorations that'll make even a charuck afraid. Look for something that's really odd and that's most certainly him. Haha!<</if>> <</if>> <<if _back is 8>> <<if _ran2 is 1>>This guy's really special, okay? He carries this odd wig and old clothes. Like he's worshipping some long-gone era. I dunno. You'll see when you find him.<</if>> <<if _ran2 is 2>>We're talking about a real weirdo here, okay. He cannot live in the present. He dresses like they did, I dunno, 200, 500 years ago? A real oddball.<</if>> <<if _ran2 is 3>>You're goin' up against a real oddball. He dresses like this stupid judge or something. Dunno what to call it. With a wig, cape and everything. You'll see what I mean when you catch him.<</if>> <</if>> <<if _back is 9>> <<if _ran2 is 1>>He actually used to play here. He's a musician. Likes the lute. Good singer. Too bad yer slittin' his throat. Well, that's life.<</if>> <<if _ran2 is 2>>This is so sad, really. One of the city's best troubadours. Yeah. He plays the lute, as a side job. Used to play here too. I can bet a golden dollar he carries that thing along with him. So, look for that. And a guy with long hair.<</if>> <<if _ran2 is 3>>That guy's actually an old trouper. Yeah, a musician. Not a soldier. Great with the lute. Pleasant to listen to. Handsome face. He was one of the first musicians I really came to appreciate. <</if>> <</if>> <<if _back is 10>> <<if _ran2 is 1>>(British accent) Yeah, he's an easy wobbler to catch. Dresses like those old bloody magistrates, cape and leather boots that're not particularly fit for walking in. If you get what I'm sayin'. Haha.<</if>> <<if _ran2 is 2>>Yeah, that fool. I've talked to him a couple of times; we share the same profession so we've ran into each other. <<if _occ is 2>>Not… the going after females and raping them job, but what he did before that. Haha!<</if>> You should be able to spot him from the way he dresses. One could think he's a stupid Swede or something. Leather capes, tunics and other oldie stuff.<</if>> <<if _ran2 is 3>>Haha, yeah. I know him. Looks like something out of a history book. Dresses in old tunics, capes and other useless things. Should be an easy geezer to catch.<</if>> <</if>> <<if _back is 11>> <<if _ran2 is 1>>Oh, that guy. Well, keep your daughters away if you have any, ‘cuz he's every father's nightmare. He likes them young. Really young. That's what’s gotten him into trouble. He can't afford slaves so he goes after free ones. Haha. Stupid fool. Just walk around looking for red-eyed kids and you'll be able to track him easily.<</if>> <<if _ran2 is 2>>That fucker. Yeah. I know about him. And please, do me a favor. Make him suffer. He raped my little girl. <<include RanGirl>> _name. <<set _aget to random(10, 16)>> She was only _aget years old when he pulled her down in a basement and had his way with her. <<set _father to true>><</if>> <<if _ran2 is 3>>Haha. Oh, yeah. I know about old $bh1[0]. He's… special. Likes to hang out with underage girls. In an improper manner, if you know what I mean. He's got a thing for ladies that are still… not fully grown. It's extra bad that he's not the kindest of souls.<</if>> <</if>> <<if _back is 12>> <<if _ran2 is 1>>Ah, Mr. Scrapper. Yeah, I know about him. He's been doing business with half of Ikaanos by now. Haha…<</if>> <<if _ran2 is 2>>I know him. He owes me money. Took around 500 pounds of iron from my backyard. Fucking asshole.<</if>> <<if _ran2 is 3>>Yeah, that guy. A scrapper of the lowest sort. I've heard many a story about him that I could tell ya. Haha…<</if>> <</if>> <<if _back is 13>> <<if _ran2 is 1>>Ah, yeah, that guy. A cultist? I don’t know, but he likes to worship all sorts of strange stuff. Look for a makeshift temple and he'll most likely be there. Hahah.<</if>> <<if _ran2 is 2>>Follow the smell. That's all I can tell you. He uses all sorts of strange perfumes and stuff when worshipping those gods of his. A really strange guy.<</if>> <<if _ran2 is 3>>Haha. What can I say? He's taking the Moon ceremonies to a completely new level. Should be really easy to spot.<</if>> <</if>> <<if _back is 14>> <<if _ran2 is 1>>Ahh. That guy. I think he was an old priest or something. For the Moon church. They might've booted him once he started his criminal path.<</if>> <<if _ran2 is 2>>Haha, I remember that guy. Always talked about those damn… Ehm, I mean, sacred moons. A church-goer. Hardcore.<</if>> <<if _ran2 is 3>>Oh. Him. Yeah, I remember that guy from back in the days. So overly-religious. Dunno why he chose the criminal path.<</if>> <</if>> <<if _back is 15>> <<if _ran2 is 1>>Ahh, a dangerous fella. Take my warning seriously. He's involved in one of those death cults. They sacrifice children, drink virgin blood and use rape to honor their gods. I'm telling ya the truth. I seen one of them flying a fucking broomstick once – probably away to a dark moon somewhere that we mortals can't see.<</if>> <<if _ran2 is 2>>Yeah, I know the guy. He's a cultist, of the worst type. Probably busy preaching his mumbo-jumbo to some gullible kids right now.<</if>> <<if _ran2 is 3>>Yeah, I used to know him back when I was younger. Remember him being pretty decent then. <<if _occ is 2>>But one day, he raped that young girl... Changed after that. Like he'd tasted denaar for the first time.<</if>> <</if>> <</if>> <<if _back is 16>> <<if _ran2 is 1>>I dunno what to say. Knew him a couple of years ago. He started having these strange visions… It changed him somehow. <<if _occ is 2>>Jumped every female he saw, tried to rape them. Which finally got him into trouble.<</if>><</if>> <<if _ran2 is 2>>Yeah, I know him. The world's best guy just a year ago. Then, I dunno what happened. He was down in the catacombs and found something. Maybe gold? That can pervert a guy's mind in worse ways than a wife. Haha.<</if>> <<if _ran2 is 3>>Yeah, that guy. An old acquaintance. I've had trouble recognizing him lately. <<if _occ is 2>>He's always had an unhealthy relationship with the female body so I can't say I'm surprised he's wanted for unauthorized rape. <</if>> <</if>> <</if>> <<if _back is 17>> <<if _ran2 is 1>>Yeah. I know him. He's a classic. Started using denaar, then everything just went downhill. Follow that sweet scent and you'll find him. Try not to get addicted, haha!<</if>> <<if _ran2 is 2>>Such a sad story, that guy. Oh, $bh1[0], you fucking fool. I can tell you what happened, Mr. $pcLastName. He got hooked. To the denaar. Simple as that. Been doing stupid things ever since. <<if _occ is 2>>Like… Getting an unhealthy appetite for women.<</if>> <</if>> <<if _ran2 is 3>>A classic resin victim. Been smoking denaar for a couple of years. And now his brain's all filled with that sticky alkaloid. Poor creature. <<if _occ is 2>>Well, that doesn’t give you the right to run around rapin' little girls, huh?<</if>><</if>> <</if>> <<if _back is 18>> <<if _ran2 is 1>>Haha. That guy. Yeah, I know him. Or… I know who he is anyway. Went completely insane a couple of years ago. Dunno what happened. Goes around mumblin' all these strange things… <</if>> <<if _ran2 is 2>>Yeah, that guy. Completely cracked in the head. Last time I saw him, he was here, and he'd shit his pants! The guards had to throw him out becuz' be was pestering the entire room.<</if>> <<if _ran2 is 3>>That poor creature. Yeah, I know about him. We grew up not far from each other. He wasn’t right in the head then and certainly not now. I think his denaar-addicted mother dropped him when he was a newborn or something. <</if>> <</if>> <<if _back is 19>> <<if _ran2 is 1>>Well… Yeah. I know about him. I… I don’t think he's done it to be honest. Such a distinguished gentleman. <<if _occ is 2>>$bh1[0] used to work at the Town Hall as an examiner, that's all I know about his… overly-active taste for female flesh.<</if>><</if>> <<if _ran2 is 2>>Yeah. Him. The guy you least expected. Looks like an Academy professor. Dunno what happened. <</if>> <<if _ran2 is 3>>Yeah. A real gentleman. I mean… for real! Nicest guy I ever met. Dunno what happened, really. Well, I guess he just got sick of it all.<</if>> <</if>> <<if _back is 20>> <<if _ran2 is 1>>Yeah. Him. $bh1[0] "The Urchin Collector". Hangs around with homeless kids. <<if _occ is 2>>I dunno if he… wants them to supress his… desires, but he's certainly up to no good. Sick bastard.<<else>>I think they're the only humans left that still respect him.<</if>> <</if>> <<if _ran2 is 2>>Ah, yeah. Always been a bit of a weirdo. Likes to hang out with kids. Especially homeless ones. <<if _occ is 2>>Thinkin' about what that guy's wanted for, there's no question about what he does to them. Bastard.<<else>>I don’t think he's looking for young cooch . He just… wants to have people around him and they're the only ones available.<</if>> <</if>> <<if _ran2 is 3>>I know that guy. He grew up at an orphanage. Still likes to hang out with urchin kids. Haha. <<if _occ is 2>>And… Ehm, I heard he was rejected by a girl when he was younger. Another urchin, his age. Now that guy's sick mind is still lookin' for that love. He's much older, but he still wants someone her age, if you know what I'm sayin'? Sick bastard.<<else>>I don’t think he wants to abuse them or anythin' but I know he's up to no good. Making thieves outta them or something.<</if>> <</if>> <</if>> <<if _back is 21>> <<if _ran2 is 1>>Ah, yeah. Know him. One of those… devout Elders. Worshipping that great god underneath the sea. Creepy guy. His religiousness, or whatever you call it, makes me sick.<</if>> <<if _ran2 is 2>>A really nice guy, before he joined up with that cult that worships the god underneath the sea. Now he's just… creepy.<</if>> <<if _ran2 is 3>>I know him. His parents were really sick. They… sacrificed themselves to that god who lives in the sea. Then, he took up their traditions. Now he's even more devout than his freaking parents. Haha. <br><br> Just wait a couple of months and his body will be found floating in the Irendorian Bay. Save you the ammo.<</if>> <</if>> <<if _back is 22>> <<if _ran2 is 1>>Yeah. Him. Always a dabbler. A silver-tongue. He could persuade a father to give him his daughter. Slave documents signed and everything! Haha. Seriously. He's a manipulative son-of-a-bitch. Don’t listen to him, okay.<</if>> <<if _ran2 is 2>>Oh. That fucker. He's tricked me so many times I've lost count. Good thing he's finally gonna meet his creator. A silver-tongue. Of the worst kind.<</if>> <<if _ran2 is 3>>Yeah, him. Nice guy. Can't believe he's wanted. $bh1[0] always managed to get outta trouble if he found himself in any. <</if>> <</if>> <<if _back is 23>> <<if _ran2 is 1>>Yeah. I know that guy. Such a weird case. Travels with a troubadour. Should be easy to spot.<</if>> <<if _ran2 is 2>>I know him. A dabbler in the art of music. Travels with a minstrel who's far away from discrete, if you know what I mean? Should be easy to catch.<</if>> <<if _ran2 is 3>>Hmm. Yeah. Last I saw him, he was here. His hired troubadour was all over the place, angry that his Master had been bad-mouthed and "framed". One day later, I saw his bounty posted at the Town Hall.<</if>> <</if>> <<if _back is 24>> <<if _ran2 is 1>>Hmm. Yeah. Last I heard, he took his family with him and fled. Always a devout father.<</if>> <<if _ran2 is 2>>Yeah. Sad story. He took his family with him and everything. Heading to New Eden from what I heard.<</if>> <<if _ran2 is 3>>I know him. We used to do business together. He took his family with him. Heading for New Tokyo. At least that's what I heard.<</if>> <</if>> <<if _back is 25>> <<if _ran2 is 1>>Haha. His death will not be a waste of a good man. Such a dork.<</if>> <<if _ran2 is 2>>Oh, him. The dorkiest guy I've ever known. Won't be missed. So quiet around here now that he's wanted. <</if>> <<if _ran2 is 3>>(Sigh) I know him… Fuck. We used to be partners. We were "the brotha crew". We scored so much boobas we could float home on the pussy-juice! Now, he's abandoned me. Deserves to be killed off.<</if>> <</if>> <<if _back is 26>> <<if _ran2 is 1>>Ah, yeah. I know him. Huge guy. You cannot miss him. Not particularly muscular. He just likes good food.<</if>> <<if _ran2 is 2>>Oh, yeah. "The bagel man". Haha. Funny guy. Really overweight. Hard to miss. <</if>> <<if _ran2 is 3>>So, you're looking for him? HIM with big letters. Haha. Cuz' he's really big. Hard to miss.<</if>> <</if>> <<if _back is 27>> <<if _ran2 is 1>>Oh, by the Moons. Yeah. I know him. A real sicko. So perverted. <<if _occ is 2>>Even if I've screwed a couple of girls a bit too hard myself a couple of times, I feel sorry for this guy's victims.<</if>><</if>> <<if _ran2 is 2>>You're chasing after him? Well, about time. He doesn’t deserve to live. Such a sicko. Really perverted.<</if>> <<if _ran2 is 3>>Oh, he's finally caught up with justice you say? Doesn’t surprise me. He's a real sicko. A perverted… murderer who doesn’t deserve to live.<</if>> <</if>> <<if _back is 28>> <<if _ran2 is 1>>Oh, him. Easy to spot. He's a tribalist. Tattooed. Fights like a bull, though, so be careful around him<</if>> <<if _ran2 is 2>>Yeah, a real nut-case. Born and raised as a hunter. Pretty good with the crossbow and sword. <</if>> <<if _ran2 is 3>>Oh, I know him. Been working with the Scandies, even if he's not of their kind. A tribalist. Tattooed and trained in the art of hunting.<</if>> <</if>> <<if _back is 29>> <<if _ran2 is 1>>Oh, that tinker-tanker? Well, follow the trail of crap and you'll find him, haha! He is a collector. Of the worst kind.<</if>> <<if _ran2 is 2>>Haha, what kinda trouble has he gotten himself into now? That guy. Wow. He's an avid collector. Of absolute crap. The stuff real scavvies leave behind.<</if>> <<if _ran2 is 3>>Yeah, I know him. Wasn’t he a merchant or something? <<if _occ is 2>>Or maybe that was his second, non-pussy-related job.<</if>> He collects stuff. Crap. That he'll never be able to sell. Travels around with a pack of mules.<</if>> <</if>> <<if _back is 30>> <<if _ran2 is 1>>Yeah, I know about him, and his… soothsayer. That's right. He travels around with this old man who guides him. Maybe it's his guru or something?<</if>> <<if _ran2 is 2>>That guy? Well, whatever shit he's gotten himself into, it's probably that old man's fault. The one $bh1[0] travels with. He's 80 or something. Our mutual friend here does exactly what that old geezer tells him to do. Haha… Fuck.<</if>> <<if _ran2 is 3>>I'm very familiar with him. Travels around with an old soothsayer or something. Maybe it's his uncle, I don’t know, but people say that old geezer can reveal one's future. Scary guy. Not $bh1[0]. I'm talking about his follower.<</if>> <</if>> <<if _back is 31>> <<if _ran2 is 1>>Oh. Him. Yeah. Mr. Clean. Always too fucking neat and handsome. But what he's doing is a sickness. You'll know when you catch him.<</if>> <<if _ran2 is 2>>I know him. We were friends long ago. B… Before his criminal career, of course. I have nothing to do with him nowadays.<</if>> <<if _ran2 is 3>>Yeah, I remember him. Did a few deals with the guy, long ago. He's so… odd. Neat in a way. Everything needs to be perfect. I guess he tried to correct one thing too many, and that got him wanted. Haha. Poor bastard.<</if>> <</if>> <<if _back is 99>> <<if _ran2 is 1>>xx<</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> <</if>> <br><br> <<if _father isnot true>> Anyway, you'll find him in ''_loci''. He's been hanging around there for some time now, last I heard. <<else>> That child molester holds out in ''_loci.'' In a camp somewhere, probably. Go get him. And say hello from me, okay? <</if>> // <</if>> <</if>> <<if _bhdesc is true>> <<set _crew to $bh1[2]>> /* <<if _occ is 1>>Slave trainer + rest<</if>> <<if _occ is 2>>Rapist<</if>> <<if _occ is 3>>Huntsman/soldier/Raider<</if>> <<if _occ is 4>>Merchant<</if>> */ <<if _back is 1>> <<if _ran is 1>>You find _name standing next to a roaring fireplace, looking overly smug and confident. <<if $wopos gte 100>>You can tell he's in his natural habitat – out in the wilds; freedom, anarchy and a great place to stay away from the law. Up until now.<<else>>He looks dreamily toward the horizon, his mind almost wandering off.<</if>> <</if>> <<if _ran is 2>>You spot _name drinking from a bottle next to an old tent that's recently been erected. <<if $wopos gte 100>>Everything about his place is neat and professional – you can tell he's an outdoor kind of guy.<<else>>He seems a bit troubled, however, constantly reacting to distant gunfire or other sounds coming from the city.<</if>> <</if>> <<if _ran is 3>>You're able to observe _name chatting with a local peddler, not far from his makeshift campsite. <<if $wopos gte 100>>The peddler is obviously someone he knows out here in the wilds.<<else>>The merchant hands him a bag of noodles before hurrying away pulling his hand-drawn cart behind him.<</if>> <</if>> <</if>> <<if _back is 2>> You find _name's camp next to a wagon full of goods, haphazardly placed around a large tent. It's obvious that he's carrying more than would be healthy for someone who's on the run. <br><br> <<if _occ is 1>>An elderly man, wearing a slave tattoo, sits shackled next to his wagon.<</if>> <<if _occ is 2>>There's no mistake about what's going on inside his temporary abode - muffled screams and moans from a young girl getting her body violated tell that Mr. _lastname has no intention to leave his old profession behind. <<set $saved to 1>> <</if>> <<if _occ is 3>>The man himself sits casually next to a fireplace, tending to one of his many weapons.<</if>> <<if _occ is 4>>The once-esteemed merchant sits casually next to a small fireplace not far from his oversized carriage.<</if>> <</if>> <<if _back is 3>> You find _name inside a ruined building from the pre-Severance era. Here, he's erected a rather cozy camp with candles, wind deflectors and a primitive shelf on which to place his possessions. It looks like his intentions are to stay in this place for a longer period of time. <br><br> <<if _occ is 1>>Two girls, not older than 12, sit shackled to a <<if $wopos gte 100>>moss-covered cliff<<else>>wall<</if>> opposite the blankets used by your bounty as his sleeping-quarters. They're tired, with bloodied, naked feet that tell you they've been on the road for several days. <<set $saved to 11>><</if>> <<if _occ is 2>>A girl, not older than 14, lies unconscious in a mess of blankets in the main room. It's probably your bounty's latest victim – her tattered clothes and bruised body clearly show that she's not someone he takes good care of. <<set $saved to 1>> <</if>> <<if _occ is 3>>A young girl, dressed in dirty, tattered clothes, lies unconscious in a mess of old blankets not far from where your bounty is sitting. <<set $saved to 1>> <</if>> <<if _occ is 4>>He's just about to be served by a red-eyed, lightly dressed girl in her teens. It's obvious that the merchant has other tastes than merely the acquisition of gold. <<set $saved to 1>> <</if>> <</if>> <<if _back is 4>> <<if $wopos lte 99>>You find _name standing in an overgrown alley, where he's made a temporary camp next to an old apartment building. A heavy scent of incense lies over the area.<<else>>You find _name in a queerly decorated campsite situated in a steep gorge far away from any roads. The smell of the incense is what gave away his position – the guy's nag champa lies like a mist in the forest.<</if>> <br><br> <<if _occ is 1>>He's currently lying on an oriental carpet, touching himself in an inappropriate manner. You don’t know what's more shocking – the sexually active man, or the expensive carpet acting as part dirt-cover, part cum-catcher.<</if>> <<if _occ is 2>>A young boy, not a day over 18, lies naked on a carpet next to your bounty. The boy looks relatively unharmed and is likely a prostitute or a fellow crew member. <<set $saved to 4>> <</if>> <<if _occ is 3>>Your bounty is currently checking his richly decorated gear that hangs from an extravagant belt that probably costs as much as his weapon. <</if>> <<if _occ is 4>>He's currently occupied with inspecting a bag of wares tied to a mule that has seen better days. The goods are of a completely different nature, however; fine linen, fancy candlesticks and decorations that befit a mansion.<</if>> <</if>> <<if _back is 5>> <<if $wopos lte 99>>You find _name inside an abandoned coffee-shop, in the offbeat parts of this neighborhood. His face is covered with a huge scar – telling you he's seen fights before.<<else>>You track _name for two minutes back to his camp, when he's out fetching water in a nearby pond. A huge scar, maybe caused by a lizard, covers his bald head, telling everyone that this guy is not to be messed with.<</if>> <br><br> <<if _occ is 1>>You also spot two women in their mid-50s, horribly emaciated, lying shackled on an oriental carpet. <<set $saved to 5>> <</if>> <<if _occ is 2>>A young girl suddenly walks into his temporary abode with a bag of beets. She's shackled, dressed in nothing but a string bikini, and receives a loud smack over her buttocks as a thank you for her work. <<set $saved to 1>> <<set _rans to random(1, 5)>> <br><br> ''Young girl:'' // <<if _rans is 1>>(Sobbing) Th… Thank you, Sir, for teaching me how to act as a… good slave.<</if>> <<if _rans is 2>>(Sobbing) Please, I just want to go home to my parents!<</if>> <<if _rans is 3>>Ouch! (Sobbing)<</if>> <<if _rans is 4>>Ouch! Please (sobbing), please don’t hurt me! I'll do anything!<</if>> <<if _rans is 5>>Aww! Please… Just let me go. I beg you!<</if>> // <</if>> <<if _occ is 3>>There's a large bag of goods lying on a blanket in the middle of his temporary hideout. <</if>> <<if _occ is 4>>Before placing himself next to a boiling coffee pot, your bounty goes through a bag of wares one more time – probably the only thing he has leftover from his merchant days.<</if>> <</if>> <<if _back is 6>> <<if $wopos lte 99>>You find _name on the backside of an abandoned industrial storage facility, where he's made a makeshift camp out of old concrete blocks and tarps. It looks professional, despite the meager materials he's been using to build it.<<else>>You spot _name next to a babbling brook far away from the main road that goes through this area. Here, he's made a makeshift camp from old haalwood trunks and a dirty tarp. The hideout looks hastily prepared but it somehow melts perfectly into its surroundings.<</if>> <br><br> <<if _occ is 1>>There's a coffee pot boiling over an open fire – and it was the billowing smoke that finally gave him away. Coffee isn’t so healthy after all.<</if>> <<if _occ is 2>>You see a horrible sight about ten yards away from his temporary abode – the body of a young woman, recently strangled to death. This is probably the rapist's latest victim. <</if>> <<if _occ is 3>>Despite the scant setup, you spot several factors that tell you he's a man used to living in the field – a hole to keep his ammo dry, a trip-line and gunner slits that he could potentially take cover behind, while still using a ranged weapon.<</if>> <<if _occ is 4>>Two large bags of goods cover half of his amateurish setup – the man has probably taken his entire store with him. <</if>> <</if>> <<if _back is 7>> <<if $wopos lte 99>>You find _name in an extravagant camp that he's having trouble hiding in a small, overgrown park next to an abandoned store.<<else>>You find _name in a large camp in a clearing – where he's walking around over-confidently in clothes looking like something out of a 19th century steampunk novel.<</if>> <br><br> <<if _occ is 1>>Right now, he's occupied with tending to his weapon, which he's also decorated in a way that makes it more dorky than efficient.<</if>> <<if _occ is 2>>There's a sobbing young woman sitting in a ditch not far from his camp – it's obvious that she's just been subjected to your bounty's sexual desires. <<set $saved to 2>> <</if>> <<if _occ is 3>>Right now, he's tending to his weapon, which is the only thing that's not dorky – in fact, it's well-preserved state tells you that you're dealing with a professional warrior and not some pompous nobleman from Emerald Island.<</if>> <<if _occ is 4>>It's obvious that this merchant has had trouble selling his "style" to others, however. Why else would his camp be littered with useless junk, and why has he been forced to finally choose the criminal path?<</if>> <</if>> <<if _back is 8>> <<if $wopos lte 99>>You find _name's temporary camp inside an old, abandoned mansion, which, together with his odd choice of 18th century clothes, almost make him look like a ghost that's lived there for 200 years. <<else>>You find _name's temporary camp in a large clearing, where he's erected a pavilion and hung a white, 18th century wig on a clothesline.<</if>> <br><br> <<if _occ is 1>>Right now he's instructing a young Asian boy, not a crewmember but obviously a servant, on how to properly manage a camp.<</if>> <<if _occ is 2>>Right now, he's having his way with a young, naked girl, forcing her to blow his massive hardon while reciting poems out of a notebook. <<set $saved to 2>> <</if>> <<if _occ is 3>>Despite his inability to stay in the present, there's no doubt he's a formidable warrior – his modern firearm hangs ready on his side, glistening from a recent polish. <</if>> <<if _occ is 4>>There's also a bag of unsellable goods lying on a carpet next to where he's preparing food. It's obvious that this ex-merchant can’t even sell off these goods – let alone stay away from justice.<</if>> <</if>> <<if _back is 9>> <<if $wopos lte 99>>What gives your bounty away is his inability to stop playing his lute, which acts as a waypoint that leads directly to the treasure. Next to an abandoned industrial building, an old song rises to the skies, composed long before humans even knew how to print books.<<else>>You're able to find your bounty here by following the faint sound of a lute, coming from a clearing next to a large cliff, far away from the main road. Here, you find a makeshift camp that bathes perfectly in the greenish light coming from the trees above.<</if>> <br><br> <<if _occ is 1>>The man stops suddenly when being given a cup by a young boy, who's obviously a slave or servant of some sort. He continues his music after taking a large gulp of the unknown liquid.<</if>> <<if _occ is 2>>There's also a teenage woman sitting next to a fireplace, a couple of yards away from the one-man show. Her eyes are red, her body covered only by a thin blanket. It's obvious that _name uses her for his own selfish desires, both from the way he looks at her, but also from the girl's shivering and bruised body. <<set $saved to 2>> <</if>> <<if _occ is 3>>A well-oiled, perfectly tuned weapon lies next to him – revealing that this troubadour is not only a musician, but also an experienced warrior.<</if>> <<if _occ is 4>>His camp is as extravagant as his music – heaps of clothes, satchels and other goods lie strewn over the ground.<</if>> <</if>> <<if _back is 10>> <<if $wopos lte 99>>You find _name's camp inside a small, overgrown park that (almost) conceals his burlap tent from outsiders.<<else>>You find _name squatting behind a makeshift palisade of newly chopped trees. It's far from complete, but the intrusion made in this otherwise wild-grown area is what gives him away.<</if>> <br><br> <<if _occ is 1>>He's currently occupied with sharpening his large combat dagger, sitting restlessly in armor that looks like it belongs in a museum.<</if>> <<if _occ is 2>>An almost-naked girl in her teens can be seen resting in a corner inside his camp. Judging from her deplorable state, she's obviously there for his amusement and not as a true companion. <<set $saved to 1>> <</if>> <<if _occ is 3>>There's no doubt he's gone all-in when it comes to perfecting his warrior skills – a sword hangs loosely from a nearby branch, a glimmering dagger idles on his belt and a well-maintained gun is constantly within arm's reach.<</if>> <<if _occ is 4>>He's obviously a clothing merchant that probably sells most of his wares to Scandis down in Watery Eyes – at least judging from how he's dressed himself; a cape, a wool shirt, laced leather boots and a hat that resembles something from an old Robin Hood movie.<</if>> <</if>> <<if _back is 11>><<set $saved to 1>> <<if $wopos lte 99>>You find _name occupying an abandoned shop in the south west, where he's made himself a temporary home on the second floor.<<else>>You find _name's camp in a grove of haaltrees which almost conceals an old concrete ruin. Here, on the second floor, he's made himself a temporary home – lit by primitive candles and with burlap cloth hanging in the windows. <</if>> <br><br> <<if _occ is 1>>On the first floor, a shackled girl in her teens lies on a dirty blanket. She's thin and pale, obviously meant either for _name's own amusement, or to be sold at a nearby slave market.<</if>> <<if _occ is 2>>Two shackled girls, not older than 13, lie sobbing in a mess of old carpets and pillows, as a sick centerpiece of your bounty's depraved life-style. <<set $saved to 11>><</if>> <<if _occ is 3>>You also spot an adolescent girl on the first floor, who's preparing food for her Master upstairs. Her thin body and pale skin tell you that she's not a prized daughter or a valuable asset. The things he's done to her can almost be seen in her tired, reddish eyes, and in the girl's machine-like movements as she heads up the crumbling stairs to serve her defiler.<</if>> <<if _occ is 4>>While your target is a well-known merchant, his other tastes are also perfectly clear – two adolescent girls are the servants of his camp. They're obviously here by their own free will, but with little choice other than to serve their Master, as the alternative of being alone in this horrible world would be far, far worse. <<set $saved to 11>> <</if>> <</if>> <<if _back is 12>> <<if $wopos lte 99>>It's hard to tell the difference between _name's camp and a heap of trash. Nonetheless, you find him sitting in the middle of what looks like a dump-site behind an old, abandoned inn.<<else>>_name, being a notorious scrapper, has naturally ended up in an old junkyard outside the city. Here, sitting in a young forest covered with scrap and other useless materials, he's made a temporary camp, desperately trying to avoid justice. <</if>> <br><br> <<if _occ is 1>>He's tried to build a line of defenses using old automobile parts. The haphazardly raised wall of thin plates is far from complete, however, and only makes it easier for his enemies to sneak up on him.<</if>> <<if _occ is 2>>You were too late to stop him from abusing his latest victim, however. A young woman in her early 20s lies completely naked and curled up in a fetal position not far from her abuser's fireplace. <<set $saved to 2>> <</if>> <<if _occ is 3>>Right now, he's sitting next to his fireplace, sharpening an impressive combat dagger.<</if>> <<if _occ is 4>>Two mules, packed with scrap and other useless stuff, stand idle in a clearing not far from his camp. It's obvious that this man is a scrapper by heart, trying desperately to make a living on collecting parts that not even scavengers touch. <</if>> <</if>> <<if _back is 13>> <<if $wopos lte 99>>Your bounty's over-use of incense is what gives him away. Next to an old building in the scantier parts of this district, you find _name next to a makeshift altar, which he's using to worship over a dozen different gods.<<else>>The strong smell of incense gave him away 200 yards before you even reached his camp, which is a trek back to India during the classic era – wall-hangings flapping in the wind, religious decorations and an altar with idols representing over half a dozen gods.<</if>> <br><br> <<if _occ is 1>>Whilst not engaged with his religious duties, he occupies himself with chopping firewood and tending to the smaller details of keeping a long-term camp.<</if>> <<if _occ is 2>>Not so godly is the young woman lying in a heap of old cloth in the opposite end of _name's camp. She's currently sleeping but shows all the signs of being a fuck-toy – bruised wrists, reddish lips and a thin body covered with whiteish dots of manly fluids. <<set $saved to 2>> <</if>> <<if _occ is 3>>He's currently performing a kata in the middle of his temporary home, next to a roaring fireplace. <</if>> <<if _occ is 4>>He's currently sitting down next to a burning fireplace, counting coins from an old purse. You can almost see the merchant spirit in him as he easily flips the dollars with a speed that takes years of accounting to reach.<</if>> <</if>> <<if _back is 14>> <<if $wopos lte 99>>You spot _name during one of his religious ceremonies – which are numerous if you're a devout Moon worshipper. His camp, riddled with debris and religious insignias, lies in a derelict house on a street that few normal people traverse.<<else>>You're able to hear _name's chanting through the thick woods, where he's set up a camp far off the beaten track, in a grove of old haaltrees. You catch him right when he's about to start the Sky Song – the main part of the Moon ceremony.<</if>> <br><br> <<if _occ is 1>>He looks up at you with a glimmer of hate – partly because you've found him, and partly because you're disturbing him during this sacred moment.<</if>> <<if _occ is 2>>There's something disturbing about his altar, however. His dual-sphere idol is surrounded by a collection of string bikinis and other female paraphernalia. You suspect they might've been taken from his victims – as trophies to remind him of his "holy" mission to inseminate Ikaanos' population – whether they like it or not.<</if>> <<if _occ is 3>>Lying next to his altar is a well-oiled firearm. It's obvious that this guy's not only spent his years worshipping the Moons – he's also an experienced fighter.<</if>> <<if _occ is 4>>A myriad of gadgets and religious artifacts riddle his altar. It's obvious that your bounty has a history of acquiring and collecting stuff.<</if>> <</if>> <<if _back is 15>> <<if $wopos lte 99>>You spot _name walking around his temporary camp dressed in a cape, looking like a ghoul that's just risen from the dead.<<else>>With his ceremonial cape hanging nearby, you spot _name in a makeshift camp inside a grove of old oak trees.<</if>> There's no doubt that this guy belongs to one of the many religious groups dwelling in the outskirts of Ikaanos. <br><br> <<if _occ is 1>>Two shackled boys in their late teens are carrying firewood. Their emaciated bodies tell you that they're either slaves or low-life servants that'll not fight to defend their Master.<</if>> <<if _occ is 2>>Lying on a carpet in the middle of your bounty's temporary abode is a young girl with reddish eyes and a pale body. It's obvious that she's some form of "religious" prop in whatever sick act _name's doing. <<set $saved to 1>> <</if>> <<if _occ is 3>>You see a well-oiled firearm strapped to _name's back. It's obvious that he belongs to the fighting sect in whatever cult he's got himself involved in.<</if>> <<if _occ is 4>>Your bounty must've been one of the higher-ranked members, as he's surrounded by valuable goods and other paraphernalia that look to be of better quality than what one usually finds at the market.<</if>> <</if>> <<if _back is 16>> <<if $wopos lte 99>>You spot _name inside the ruins of an old building that burned to the ground long ago.<<else>>You spot _name in a small, makeshift camp next to a fallen haaltree. A fireplace casts its lights over the small clearing, illuminating the great trunk which also acts as primitive wind protection.<</if>> <br><br> <<if _occ is 1>> There's obviously something wrong with him – he's making a hissing sound, and spots that shift between purple and white cover his skin. It looks like your bounty has been dead for at least a week.<</if>> <<if _occ is 2>>There's something seriously wrong with your bounty, however. Bluish dots cover his skin, and most of his lips have been torn off his skull.<</if>> <<if _occ is 3>>You gasp from shock when your bounty turns toward you. His skin shifts between white and a sick purple color, and most of his lips are missing. This person is no longer human!<</if>> <<if _occ is 4>>You gasp as your squatting bounty turns toward you. He doesn’t look human. There's no hair left on his body and his skin seems almost completely dried – partly hanging loose from his skull. What on Raana is this?<</if>> <<set $prowlerbh to true>> <<set _crew to 0>> <<set $bh1[2] to 0>> <</if>> <<if _back is 17>> <<if $wopos lte 99>>The smell of burning denaar resin is strong around _name's camp, as you spot him going in and out of a "D-Rush". He currently resides in an old abandoned cellar at his safehouse, where he's able to hide out and indulge himself in "other worlds" – up until now.<<else>>You spot _name in his makeshift camp underneath a birch tree not far from the road. He's currently preparing his denaar pipe, sitting casually beside a roaring fire.<</if>> <br><br> <<if _occ is 1>>There are countless items strewn around him, half-finished projects, broken kitchen wares and other useless stuff.<</if>> <<if _occ is 2>>You spot at least half a dozen panties hanging from his belt – probably taken as trophies from his female victims. <</if>> <<if _occ is 3>>Despite his apparent difficulty to remain in reality, a well-oiled firearm lies next to him – reminding you of his warrior past.<</if>> <<if _occ is 4>>While his addiction has made him impoverished and brought his business to bankruptcy, there are at least a few valuable items lying around that still speak of your bounty's past as a successful merchant. <</if>> <</if>> <<if _back is 18>> <<if $wopos lte 99>>You catch _name in an abandoned shed that's been his home for at least several weeks, judging from the smell of feces and urine. <<else>>You're observing _name's makeshift home – in a clearing inside a thicket of elm trees. There are countless items strewn across the ground, recently dug holes everywhere and a thick smell of feces and urine.<</if>> <<set _rane to random(1, 8)>> <br><br> You can hear your bounty rambling to himself. He's obviously not far from losing it. <br><br> ''_name:'' // <<if _rane is 1>>Stop buzzing! You're a buzzard. No, that's too big. You're not a buzzard. Why is it called buzzard? My mind is fucking exploding here!<</if>> <<if _rane is 2>>Why did you do this to me, dad? I wanted that piece. What the hell did you do? Stop asking mommy. Stop asking my brother. Fuck you. Give me that bottle. I said, give me that bottle, Dobbs. You asshole. <</if>> <<if _rane is 3>> <<if _occ is 2>>You said you were 15. You said you were 15! Damn fathers. Damn fathers… I don’t like you. You little bitch. I'm gonna go for your pussy next time. Oh, yes, that I'll do. Really hard.<<else>>Whitewater, Whitewater. Yes, I'm gonna drink some whitewater! Mmh… Petroleum. Smells so good…<</if>> <</if>> <<if _rane is 4>>I saw it! I saw gold. Why won't you listen, daddy? I'm gonna be fucking rich! Yes! And then I'll buy you a cake. A big, fat cake with chocolate and cream. All whipped and ready.<</if>> <<if _rane is 5>><<if _occ is 2>>Fucking bitch! Why did you bite me? I had to do what I did. Yes, I had to! Why not just play along, cunt? Yes! Play along! Is that so hard?<<else>>Just play along, please. I won't hurt you. Not at all. Look me in the eyes. I said, look me in the eyes, boy!<</if>> <</if>> <<if _rane is 6>>Stop touching me! Leave me the fuck alone. I don’t want you here, okay?<</if>> <<if _rane is 7>>What's your story, asshole? Why won't you leave me the fuck alone? I didn’t ask for you here, okay? Fucker. I didn’t mean to. You were just in the way!<</if>> <<if _rane is 8>>Hey, don’t blame me! It's business. Business. Yes. That's the way we do it here, okay? What? I'm not gonna do that. You go to her and ask… Got it?!<</if>> // <</if>> <<if _back is 19>> <<if $wopos lte 99>>You spot _name inside an abandoned store, where he's made a temporary home for himself whilst escaping justice. He's currently reading a book while drying his wet feet beside a warm fire he's got going in the house's old stove.<<else>>You spot _name in a surprisingly cozy camp sandwiched between two huge haaltree logs covered in moss. Those trees must've fallen during a storm decades ago, now almost completely devoured by nature.<</if>> <br><br> <<if _occ is 1>>Your bounty is currently smoking a nicely decorated pipe whilst reading an old book about governing techniques.<</if>> <<if _occ is 2>>The man is currently reading a book with graphic content – you're able to spot large drawings of naked, female bodies even from a distance of ten yards.<</if>> <<if _occ is 3>>The man is currently reading a novel and smoking a pipe, casually humming to himself. He still seems to be enjoying life, despite his destitute situation and the fact that bounty hunters are out looking for him.<</if>> <<if _occ is 4>>The man is just about to light his pipe and open one of his many books when you enter the scene.<</if>> <</if>> <<if _back is 20>> <<if $wopos lte 99>>You spot _name in a large camp inside an abandoned factory building that'll probably collapse within the next couple of years.<<else>>You're able to spot _name in a large camp not far away from the main road. It's built around five large oak trees, with a partially finished lookout that's thankfully unmanned at the moment.<</if>> <br><br> <<set $saved to 6>> <<if _occ is 1>>There's at least five kids hanging around here as well, urchins from the look of it. Some are working with firewood, while others are lifting some large boulders to further strengthen their camp.<</if>> <<if _occ is 2>>Your bounty is currently sitting next to a large fireplace, telling stories to a bunch of urchin kids. While the scene might look like it belongs in a family adventure movie, there's something really disturbing about it. He's holding a girl in his arms, with his hands placed on parts of her body that's far from "family-friendly". The other kids are too young to take notice of it, instead seemingly spellbound by his story. <<set $saved to 7>> <</if>> <<if _occ is 3>>At least half a dozen young urchins dwell together with your bounty, who's currently instructing them in the art of fighting. It looks like he's the Master of a dojo, with all the kids lined up, ready to whip out with their sticks at his command. They'd probably flee if you decided to attack, however, as none of them seem to be above the age of 12.<</if>> <<if _occ is 4>>He's currently instructing a bunch of kids, ranging in age from 8 to 12, next to a large bag of goods. One child holding a brass candlestick drops the thing into the bag before $bh1[0] closes it and pats him on the head.<</if>> <</if>> <<if _back is 21>> <<if $wopos lte 99>>You find _name inside an old building in the most derelict part of this district. He's set up a makeshift home on the bottom floor, where a small fire is burning in an old stove.<<else>>You find _name in a well-hidden clearing far away from the main road that goes through this area. Here, he's made a small camp, dominated by a large pot with a simmering stew.<</if>> <br><br> <<if _occ is 1>>It's clear that he's a follower of The Elder – a nearby altar with burning incense, a "Seeker's Path" carpet and the typical amulets that a hard-core devotee uses indicate that he also takes it very seriously. <</if>> <<if _occ is 2>>While your bounty is an unsanctioned rapist in Ikaanos, that's relatively well-known, he also takes his religious beliefs very seriously. The camp is riddled with "The Elder" paraphernalia; amulets, trinkets and a small, improvised altar. <</if>> <<if _occ is 3>>Your bounty is clearly an Elder devotee, walking the warrior's path. Red amulets are hanging <<if $wopos gte 100>>in nearby trees<<else>>from walls and old furniture<</if>> - in great numbers, while a "Seeker's path" carpet covers a designated prayer spot next to a small altar. <</if>> <<if _occ is 4>>While your target is known for selling cultist paraphernalia, he seems to take his beliefs very seriously. There's a "Seeker's path" carpet lying next to an altar and at least a dozen Elder amulets are hanging <<if $wopos gte 100>>from nearby trees<<else>>from the ceiling and mantlepiece<</if>>.<</if>> <</if>> <<if _back is 22>> <<if $wopos lte 99>>You spot your overly-handsome bounty in a small wooded area that has spread over to a complex of abandoned buildings.<<else>>You spot your handsome target in a dense thicket of trees next to a pile of rocks.<</if>> While you approach his camp, set on finally bagging the old bastard, _name immediately yells out: <br><br> // <<if _occ is 1>>Hey! Maybe there's a way we can solve this! Don’t you agree a gruesome fight here would give us both nothing but trouble? I'm willing to offer you $600 if you let me go. How does that sound?<</if>> <<if _occ is 2>>Hey, hey, hey! There's a misunderstanding here, okay? Listen. She was in on it! I don’t know what happened. It was a mistake! I cannot pay for that with my life! Seriously.<br><br> Alright, here's an offer. I'll give you $600. That's all I have. And you'll let me go, okay? Then we don’t have to fight – losing limbs, getting permanently injured. Or even killed. What do you say?<</if>> <<if _occ is 3>>Hey man! It's all a big, fat misunderstanding, okay? Listen. I'll make you a deal. $600, and you'll let me go. Easy money! Don’t need to fight this out. What do you say?<</if>> <<if _occ is 4>>Hey, hey stop! Okay. I'm a man of business, and I recognize a fellow entrepreneur. Let's solve this in a civilized manner! I'll give you $600, there's no fight. We'll just walk away… What do you say? Done deal, right?<</if>> // <<set $boffer to 1>> <</if>> <<if _back is 23>> <<if $wopos lte 99>>You spot, and hear, _name's camp – which he's placed in an alleyway between two abandoned buildings in an offbeat part of this district.<<else>>You're able to hear _name's camp before you actually see it, haphazardly placed in a relatively hidden glade about 200 yards away from the nearest road.<</if>> Travelling with him is a minstrel, who's also guilty of producing the melody that has now led you to his Master's capture. <br><br> <<if _occ is 1>>There's a mule close by – packed and ready to go. By the looks of it, these guys are planning on heading far away from Ikaanos.<</if>> <<if _occ is 2>>The soothing song feels somewhat misplaced when your eyes land on a young woman lying naked in the middle of the camp. A collar around her neck and red stripes over her buttocks tell that this is a captured pleasure slave – not a valued crewmember like the troubadour playing a couple of yards away. <<set $saved to 2>> <</if>> <<if _occ is 3>>The troubadour's song is a self-composed piece, glorifying _name's heroic deeds and many won battles.<</if>> <<if _occ is 4>>You spot two mules standing idly in the outskirts of the camp – packed with whatever remains of your bounty's lost business ventures.<</if>> <</if>> <<if _back is 24>> <<set _rans to random(5, 13)>> <<set _rans2 to random(7, 13)>> <<if $wopos lte 99>>You're able to walk in on _name's camp in an abandoned industrial building that probably dates from the pre-severance era.<<else>>You're able to approach _name's camp relatively undetected after moving through a dense thicket of trees.<</if>> He doesn’t travel alone, however. Playing in the middle of the camp is a girl, approximately _rans2 years old. There's also a boy here that looks about _rans, sitting together with what you suspect is his mother - and your bounty's wife. <br><br> Your entry cannot be concealed forever – as _name notices your presence; he steps out in front of his family and yells: <br><br> // <<if _occ is 1>>Hey! Fuck! It's a bounty hunter. Come here, kids! Behind me. <br><br> Please, Sir. My children are here! Easy. … I… I didn’t do it, okay? I beg you to show mercy on me. For my family's sake. I'll give you my most precious items if you let us go, okay? <</if>> <<if _occ is 2>>Stop! You're lookin' for me? You got the smell of a bounty hunter. Okay, listen. That girl… It's history. Okay? My wife has forgiven me. Please, I beg you to have mercy. Just as she did. I'll give you my most precious item if you let us go, okay?<</if>> <<if _occ is 3>>Hey, easy! You're a manhunter? I reckon you are. You smell like one. Okay. We can solve this… You and I. For my family's sake. I… I'll give you my most valuable items if you let us go. We're heading up to Hamah Bay to start a new life there. You'll never see us again. I swear.<</if>> <<if _occ is 4>><<include RanGirl>>FUCK! Damn, _name, I told you we couldn’t camp here! Okay. Sir? I guess you're lookin' for me? Here's what we'll do, okay. I'm a businessman. Everyone's a businessman. I'll give you my most valuable items if you let us go. Okay? Deal?<</if>> // <<set $bhvalue to 1>> <</if>> <<if _back is 25>> <<set _ran5 to random(1, 5)>> <<if $wopos lte 99>>You come upon _name's camp by chance while walking past a large building that must've been abandoned during the dark ages. A sign on its outside tells you it's an old <<if _ran5 is 1>>children's toy store.<</if>> <<if _ran5 is 2>>temple dedicated to a long-forgotten religion.<</if>> <<if _ran5 is 3>>Michale Graves sanctuary.<</if>> <<if _ran5 is 4>>tobacco & incense store.<</if>> <<if _ran5 is 5>>Indian restaurant.<</if>> You can hear a voice coming from inside – it's your bounty, speaking <<if _crew gte 1>>to one of his crewmembers<<else>>to himself<</if>>: <<else>>You stumble upon _name's camp after passing through a large grove of pine trees. Here, next to a roaring fireplace, you spot your bounty talking to <<if _crew gte 1>>another camp-dweller:<<else>>himself:<</if>> <</if>> <br><br> // <<if _occ is 1>> <<if _crew gte 1>>I feel we should bag a couple of boobas once we get this shit cleared out, right? I'm the _name man. I'll solve this. I promise!<<else>>You rule man! You got this. You're the _name meister. Nothing's too hard for yours truly! Haha. And you're so moonfucking funny, dude.<</if>> <</if>> <<if _occ is 2>><<if _crew gte 1>>Hey, the _name meister wants some pussy too. Is she still awake? I'll head over to the tent later once I've finished this boozie bottle here. <<set $saved to 2>> <<else>>Damn, man. Fuck. I really did score with that chick. You got this, meister. You rule! I rule! Haha! Yeah. You're the best.<</if>><</if>> <<if _occ is 3>><<if _crew gte 1>>Hey, wanna grab me another boozie-woozie? I feel like getting soiled in mah brainz tonight. Haha. <<else>>Step 1, _name. Get the hell outta here. Step 2, score some boobas, drink beer and party until you die of old age. You got this.<</if>><</if>> <<if _occ is 4>><<if _crew gte 1>>Hey, I can't pay you now, sorry. I only have my merch. My stuff. Okay? But I promise. Twenty pairs of virgin boobas once we get outta this mess. Lake City tomorrow, remember? New chapter.<<else>>Hey Moons… Listen to me. I'm a cool, innocent dude. Why have you done this to poor little me? I just wanna suck teenage titties and drink beer all day. Is that a sin? Hoged-damn. Then I dun' wanna live anymore.<</if>><</if>> // <</if>> <<if _back is 26>> <<if $wopos lte 99>>You stumble upon _name's camp inside an old backyard belonging to a house that looks like it's been abandoned for at least a century. Here, on a mattress of dungah moss, surrounded by thick ivy vines, he's preparing a meal over an open fire. <<else>>You notice _name's extravagant camp next to a fallen tree trunk that he thought would act as good cover from bounty hunters and raiders. Unfortunately, the spicy food he's cooking over a smoldering fireplace acts like a beacon.<</if>> <br><br> <<if _occ is 1>>The fact that he's also extremely overweight makes him an easy target to spot. <</if>> <<if _occ is 2>>You feel sorry for all the victims this guy has molested – he must weight closer to 350 pounds, sporting a frame that even a Beryll monkey would think twice before attacking.<</if>> <<if _occ is 3>>While carrying a stomach that alone probably weighs more than a normal-sized woman, this guy's frame is very impressive and probably why he's chosen the warrior's path.<</if>> <<if _occ is 4>>While the man's best years as a merchant are definitely over, he still carries his years of overindulgence – sporting a frame that must weigh close to 300 pounds. <</if>> <</if>> <<if _back is 27>> <<if $wopos lte 99>>There's not much of a camp or stronghold to talk about when you approach the guy you're looking for. You find _name inside an old building, with his gear scattered all over the floor.<<else>>After passing a small brook, you stumble suddenly upon _name, who's constructed a makeshift camp next to a big oak tree. It’s not much of a camp to talk about, however; there's nothing but a smoldering fire, various bits of gear thrown haphazardly all over the ground and dirty clothes hanging randomly from nearby branches. <</if>> <br><br> <<set _ran5 to random(1, 3)>> <<if _occ is 1>>You also understand why _name is called "The Mad". <<if _ran5 is 1>>Because the rumors are obviously true. He's pulled out one tooth from every slave he's ever owned, collecting them in a sickening necklace he's currently wearing. <</if>> <<if _ran5 is 2>>Hanging from a pink ribbon around his neck is the jaw of an underage person – rumored to be the first child he ever killed during his years as a freebooter.<</if>> <<if _ran5 is 3>>Placed on an improvised altar next to the fireplace is the dried head of a female with golden hair – rumored to be from a woman who turned him down when he was younger. Some people obviously never get over their first love.<</if>> <</if>> <<if _occ is 2>>There's also no doubt over why your bounty is called "The Mad". <<if _ran5 is 1>>Hanging from the man's clothes are countless artifacts taken from his victims – panties, pieces of hair, nails and even small decanters with blood and other body fluids.<</if>> <<if _ran5 is 2>>Obviously, all the rumors about him are true, even the most sickening parts of them. The guy's carrying a crown of cloth around his head, made out of panties taken from all the women and children he's molested during his years as an unsanctioned rapist. <</if>> <<if _ran5 is 3>><<set _ran6 to random(2, 6)>>Around his neck hangs the panties of the first family he molested several years ago; a poor mother and her _ran6 daughters – all subjugated to a grueling night of hardcore sex that started your bounty's unholy career as a rapist. <</if>> <</if>> <<if _occ is 3>>There are also several disturbing sights around here that help you understand why he's titled "The Mad". <<if _ran5 is 1>>For instance, the man's armor is partially made out of teeth taken from his many victims and beaten enemies. He has also clad his backpack and boots with body-parts taken from people he's slain over the years.<</if>> <<if _ran5 is 2>>The man's weapon, for instance, has been decorated with teeth and other body parts taken from his slain enemies. There's also a disturbing collection of decanters and jars standing on an improvised altar a couple of yards away from the fireplace. You suspect he follows the "heart-eater path", popular among several prohibited cults in Ikaanos. <</if>> <<if _ran5 is 3>>Whilst you suspect his necklace is made out of teeth and that pieces of skin decorate his armor, the most sickening item surrounding him must be the shrunken head of an infant or a child, hanging from his backpack. Is it perhaps a lost family member? Or a precious victim?<</if>> <</if>> <<if _occ is 4>>You also spot something disturbing that makes it clear as to why he's called "The Mad". <br><br> <<if _ran5 is 1>>During his adventurous years as a merchant and money-lender, _name struck deals with destitute people who had to give away one of their eyes if they couldn't pay their debts on time. A jar, at first glance looking like it contains innocent pickled eggs, actually holds the "interest" of at least 20 unfortunate victims. You don’t know what's more sick – that he carries that thing around with him, or that he likes to collect eyes.<</if>> <<if _ran5 is 2>><<set _ran6 to random(1, 4)>>Your bounty was obviously a collector of unique arts, <<if _ran6 is 1>>mostly depicting people getting killed in various ingenious ways – shredded by lizards, eaten alive, during freak accidents or by getting their brains blown out.<</if>> <<if _ran6 is 2>>depicting rape scenes, bondage sessions and men capturing fleeing females – in angles and situations that'll turn the stomach of even the hardiest slave trainer.<</if>> <<if _ran6 is 3>>depicting unknown worlds of strange geometric designs – buildings that seem to be made out of an impossible four dimensions, painted in colors that are hard to define.<</if>> <<if _ran6 is 4>>mostly depicting unknown dreamlands with buildings, skies and animals that are so intensely alien that it makes you dizzy just looking at them.<</if>> <br><br>He's still proudly carrying what remains of his stash on a famished mule standing a couple of yards away from the fireplace. <</if>> <<if _ran5 is 3>>Or, if not, the thing you see is what actually //made// him mad in the first place. On an improvised altar stands an idol made out of some strange metal alloy, roughly two feet tall, its design frighteningly realistic, almost as if it's alive. The thing looks like <<set _ran6 to random(1, 4)>> <<if _ran6 is 1>>a crossbreed between a lizard and a fly, with hundreds of eyes.<</if>> <<if _ran6 is 2>>an old man with a bald head, mounted on a hideous lizard creature.<</if>> <<if _ran6 is 3>>a large mass of darkness with thousands of small eyes.<</if>> <<if _ran6 is 4>>a bearded man; part warrior, part sage, with eyes that observe you, as if that impossibly organic statue already knows that you're about to attack his owner.<</if>> He's carrying this heavy piece of ungodliness with him, as if it's the most precious item he's ever owned during his years as a merchant. <<set $bhidol to 1>> <</if>> <</if>> <</if>> <<if _back is 28>> <<if $wopos lte 99>>You spot _name inside an old pre-severance garage which still holds wreckages of old automobiles yet to be scavenged. His "camp" is well-hidden; there's no open fire, and you spot several guard posts and at least two easy exits if he needs to make a run for it.<<else>>You find _name in a large clearing, cleverly hidden by a patched network of twigs and smaller trees that have been recently cut down.<</if>> <br><br> <<if _occ is 1>>Your bounty's obvious tribalistic nature can also be seen in the way he positions himself – always with his back against a wall or area he knows to be safe and never loitering for too long in the same spot.<</if>> <<if _occ is 2>>While this tribalist has enjoyed raping the women and children of Ikaanos for many months, he's currently occupied with the thought of either escaping or fortifying his base. Right now, he's doing the latter.<</if>> <<if _occ is 3>>Your bounty looks really dangerous, standing fully tattooed and has a firearm within arm's reach. This guy's been walking the warrior's path since the day he was born.<</if>> <<if _occ is 4>>Even if his occupation is mainly as a peddler, your bounty's muscular, tattooed body looks like he could put up a decent fight. This is not a guy you want to mess with at your local bar.<</if>> <</if>> <<if _back is 29>> <<if $wopos lte 99>>You catch _name when he's just about to look over his wares, strapped to a mule that stands on the other side of a large camp. He's currently holding out <<set _ran6 to random(1, 4)>> <<if _ran6 is 1>>inside an old garage that still houses wreckages of old automobiles.<</if>> <<if _ran6 is 2>>inside an old bookstore that got burned down at least 50 years ago.<</if>> <<if _ran6 is 3>>in an overgrown backyard belonging to an abandoned worker's house in the offbeat parts of this district.<</if>> <<if _ran6 is 4>>inside an old factory building that shut down production over a century ago.<</if>> <<else>>You catch _name when he's about to go through all his goods, strapped to a pair of mules that move restlessly around the clearing where he's made his temporary camp.<</if>> <br><br> <<set _ran2 to random(1, 3)>> <<if _occ is 1>>This guy's obviously a collector – his packs are full <<if _ran2 is 1>>of hundreds of items of dirty clothes.<</if>> <<if _ran2 is 2>>of strange wooden carvings that he's probably made himself.<</if>> <<if _ran2 is 3>>with thousands of useless trinkets and matchboxes.<</if>> <</if>> <<if _occ is 2>> This unsanctioned rapist is obviously a collector of items that pique his interest – inside his packs are <<if _ran2 is 1>>hundreds of panties in various sizes, either bought or belonging to his many victims.<</if>> <<if _ran2 is 2>>a large number of homemade dildos that he probably used on his many victims. Some are made from wood, others from molten wax.<</if>> <<if _ran2 is 3>>an unhealthy number of bondage devices – gags, dildos, plugs and whips; all in a frighteningly used condition that makes you feel sorry for all his many victims.<</if>> <</if>> <<if _occ is 3>> Instead of giving his camp some much-needed attention, he seems to be overly-occupied with all his gadgets that're almost falling out from two full mule packs. You spot <<if _ran2 is 1>>an unhealthy amount of knick-knacks of the type you find at Redhaven Market; things that only poor children would buy for a jot or two. <</if>> <<if _ran2 is 2>>hundreds of strange items that you'd categorize as complete trash – stuff that even desperate scavengers leave behind.<</if>> <<if _ran2 is 3>>a good number of useless weapon parts – cylinders, broken butts, pouches with used ammo and other things that even a scrapper would frown upon.<</if>> <</if>> <<if _occ is 4>> You understand why this merchant has failed so miserably at his chosen profession. The inside of his packs reveal the man's sick hoarder mind, completely focused on collecting <<if _ran2 is 1>>useless trinkets like empty matchboxes, pens and used caps from beer bottles. <</if>> <<if _ran2 is 2>>useless biological items such as hair, nails, fur and other stuff coming from both humans and animals.<</if>> <<if _ran2 is 3>>paper scraps, kindling and other useless items that can be used as fuel for fires. "Paper scrappers" is a demeaning word for very poor scavengers. You never thought you'd see one for real.<</if>> <</if>> <</if>> <<if _back is 30>> <<set $saved to 8>> <<set _ran2 to random(1, 5)>> <<set _ran3 to random(1, 3)>> <<if $wopos lte 99>>You spot _name after snooping around an old industrial complex in the western parts of this district. Here, inside an old barracks, he's made himself a camp by a rectangle of bunk beds that act as protection.<<else>>You spot _name's camp next to a babbling brook deep inside the forest, almost half a mile from the nearest road. Here, he's made himself a rather cozy home, with a small tent and several blankets laid out around a fireplace. <</if>> <br><br> Travelling with him is an old man, who's sitting by the fire with a walking cane and <<if _ran2 is 1>>a cup of steaming coffee.<</if>> <<if _ran2 is 2>>a cup of strawberry tea.<</if>> <<if _ran2 is 3>>an old notebook.<</if>> <<if _ran2 is 4>>two big D20 dice that he moves around like meditation balls inside his hand.<</if>> <<if _ran2 is 5>>a wooden idol of a strange creature.<</if>> The old man suddenly speaks out: <br><br> // <<if _occ is 1>> <<if _ran3 is 1>>A slave's not worth it, _name. Trust me. I speak from my own experience.<</if>> <<if _ran3 is 2>>And that's the story of my life. What's the anecdote? What's the lesson? Well, lick as much pussy as you possibly can, before it's too late.<</if>> <<if _ran3 is 3>>Well, how does that sound? New Tokyo first, then up to Lember's village before the monsoon. We'll make it in time. Even with this old geezer taggin' along.<</if>> <</if>> <<if _occ is 2>> <<if _ran3 is 1>>So, was she worth it? Alright, I get it. A good sweet, young pussy. That's priceless. But you can't sacrifice your life like this! Not for pussy. Pussy's cheap. Idiot.<</if>> <<if _ran3 is 2>>I wish I'd had a taste of that young thing too. Damn. I'm getting old. Too slow. Haha!<</if>> <<if _ran3 is 3>>Pussy comes, pussy goes. One day, you'll find someone who'll love you. I promise, son.<</if>> <</if>> <<if _occ is 3>> <<if _ran3 is 1>>I heard there's trouble along the New Tokyo border. Gangs of raiding cultists. Tokyo Police are probably lookin' for able-bodied men. We should head up there. Tomorrow already!<</if>> <<if _ran3 is 2>>I'm telling ya. Prospecting these parts is a waste of time. We… I mean you could use those fighter skills you got and head up north. Away from the Skyguard. Start a new life.<</if>> <<if _ran3 is 3>>Here boy. I've oiled your rifle. Take better care of it now, okay? I might not be around to oil it next time. Haha.<</if>> <</if>> <<if _occ is 4>> <<if _ran3 is 1>>You're a lousy merchant, you know that, right? Scrappin' all your business like this. Damn, boy … Well, good thing we're heading up toward New Eden tomorrow. Two weeks through the jungles, then our new life begins.<</if>> <<if _ran3 is 2>>Haha! You won't make a penny with that attitude. Haha. Callin' yourself an honest peddler. The only honest thing about you is that you can't stay away from pussy. Well, tomorrow we’re startin' our new life. New Eden is a promised land fo' people like us. <</if>> <<if _ran3 is 3>>Yeah, we'll restart the old business once we get there. I taught you everything there is to know and now we'll just do the same again. I got a good five more years in me. You'll be up and running long before that, son.<</if>> <</if>> // <<set $oldman to 1>> <</if>> <<if _back is 31>> <<if $wopos lte 99>>You're able to spot $bh1[0]'s camp inside an abandoned house that looks remarkably clean – almost as if your bounty has been busy cleaning it all up.<<else>>You spot $bh1[0] in a clearing that looks oddly well-organized. He, or someone, has placed stones at the outer edges – making it almost look like a pagan stone circle. The undergrowth has been removed and there are neatly arranged garbage pits a couple of yards away.<</if>> <br><br> <<if _occ is 1>>He's currently busy studying equipment and materials that he’s pulled out of an old backpack. It almost looks like he's meditating while arranging the stuff on a blanket placed on the ground.<</if>> <<if _occ is 2>>He's currently busy patting and cleaning a naked, young woman who lies on the ground, bound by her feet and arms. Her reddish eyes and bruised body tell that she's most likely your bounty's latest victim. <br><br> <<set _ran6 to random(1, 6)>> <<set $saved to 2>> ''$bh1[0]:''// <<if _ran6 is 1>>There we go, doll. Good as new.<</if>> <<if _ran6 is 2>>Mmh… I'm gonna have to clean you behind the legs. Spread them good for me now, okay?<</if>> <<if _ran6 is 3>>There we go. Now it's just your butthole we need to clean. I might use it tonight. Can't have anything in there that'll disturb me.<</if>> <<if _ran6 is 4>>Mmmh… You smell like a flower bed. I'm so fortunate having you here.<</if>> <<if _ran6 is 5>>That wasn’t so hard, was it? Now we've cleaned away all the filth. You're as good as new.<</if>> <<if _ran6 is 6>>Oh, my sweet doll. Now let's get you dressed. Blue panties? Red panties? Hmm… Tough choice.<</if>> // <</if>> <<if _occ is 3>>He's currently busy cleaning some skins with an impressive knife. The neatness and thoroughness is extraordinary – you've never seen anyone prepare hides like this before.<</if>> <<if _occ is 4>>He's currently busy taking inventory of what remains of his wares – this guy's obviously not left his old merchant profession behind, despite being wanted by the republic's judges.<</if>> <</if>> <<if _back is 9999>> <<if $wopos lte 99>>XXX<<else>>XXX.<</if>> <br><br> <<if _occ is 1>>Slave trainer + rest<</if>> <<if _occ is 2>>Rapist<</if>> <<if _occ is 3>>Huntsman/soldier/RAider<</if>> <<if _occ is 4>>Merchant<</if>> <</if>> <br><br> <<if _crew is 0>> He seems to be on his own – at least there are no additional crew members nearby. <<set $bhcrew to 0>> <</if>> <<if _crew is 1>> You spot at least one additional armed man who belongs to _name's crew! <<set $bhcrew to 1>> <</if>> <<if _crew is 2>> You spot at least two additional armed men that belong to _name's crew! <<set $bhcrew to 2>> <</if>> <<if $oldman is 1>>The old man sitting by the fire is over 80 years old and doesn’t count as a member of _name's war party. He'll try to escape the moment you launch an attack.<<unset $oldman>><</if>> /* BH DESC ENDS BELOW */ <</if>> <<if _firstdesc is true>> <<if $wopos is 3>> Redhaven, sandwiched between the slums of Westside and the Red River, is a strange blend of poverty and opportunity. The old Redhaven Market, famous for being built on the site of the Second Waver's first village, offers an abundance of options; an adventurer can sell stolen merchandise, hire a prostitute, purchase trinkets or gaze upon the sacred remnants of "the Irendor Shuttle," commemorating the first controlled landing on Raana over 300 years ago. <br><br> Red River is well-known for providing foodstuffs to both hungry family-providers and adventure-seekers. The river is rich with swarms of fauns, eels, and dragon fish that congregate in vast shoals around the estuary, providing the city with an inexhaustible supply of delectable seafood. Before venturing out onto the boardwalks, be sure to pick up a fishing rod at the market! <br><br> Furry's Tavern has something for everyone — free beer, gambling, boisterous company and a warm body for the night. <</if>> <<if $wopos is 10>> Westside Heights – dubbed "The gate to the Wastelands", is in many ways just that; the last bastion of civilization before one enters the really dangerous parts of Ikaanos, where raiders and wild beasts roam freely. <br><br> Many poor working-class families call Westside their home, living close to the huge Assembly plants where much of Ikaanos' wares are produced. Here, any person with at least one arm and two legs can find work to pay for their daily bread, unless they spend their hard-earned dollars in one of the many taverns located along Westside Avenue. <</if>> <<if $wopos is 20>> You're at the very heart of Ikaanos, the "Downtown" of the city. With its towering buildings, sophisticated restaurants and the historic town hall, you feel the palpable drone of the bustling metropolis around you. But it all lies under the shadow of Crystal Hill, which mounts a rocky peninsula a few hundred yards to the east, forming bands of gleaming rooftops and ivory facades – a perpetual reminder to the residents of Hamilton Square that there’s an unapproachable authority overseeing them. <</if>> <<if $wopos is 25>> South Redhaven, also known as "First Bend", is one of Ikaanos' earliest inhabited districts with a history that dates back almost 300 years. <br><br> A visitor can marvel at the impressive townhouses of Main Street and follow it all the way down to Redhaven Town Hall - which The Historical Society has officially declared to be the oldest building in Ikaanos (of importance), erected in 2231. <br><br> To the east, a semi-military port offers a scenic view of the mouth of Red River as it discharges into the Irendorian Bay. To the west, across the forested Lakka Maar hills, a daring adventurer can find an easy shortcut to "The Wastelands", where he'll be able to scavenge through the dangerous but bountiful Stokke Hills-Kasey's Park area. Come well-armed, however, as the Lakka Maar shortcut is notorious for holding vagrants and raiders ready to ambush and skin easy targets of their valued possessions. <</if>> <<if $wopos is 29>> The Ishir Valley is the southern tip of the great Marston Swamp wetland. It's a relatively peaceful area compared to the raider-infested wastelands closer to Marston Avenue, much thanks to frequent patrols by the Redhaven militia. <br><br> Ishir was never dried up by the Ikaanian Flood Project back in the early 2200s, much thanks to the presence of several interesting archeological sites. <br><br> This area is also home to some of Ikaanos City's oldest haal trees. <br> <</if>> <<if $wopos is 30>> Whitehaven, with its towering Academy building, intellectual upper-class inhabitants and clean streets, stands as a proud reminder of the old Ikaanos, before The Severance plunged most of humanity into destitution. <br><br> However, despite Westhaven's many sophisticated dinner parties and quaint boutiques, there are countless secrets hidden beneath the surface, concealed behind reinforced doors; guarded by occult societies that claim to have touched the horrible secrets of Raana. <</if>> <<if $wopos is 38>> Raven Woods is one of Ikaanos' biggest city parks – locked between Crow's End and Whitehaven. It offers a relatively safe passageway for Academy students living in Crow's End, even if the overgrown area is ripe with terrifying rumors about disappearances and <<if $oldone4 gte 20>>dark rituals<<else>>other strange events<</if>>. <br><br> In the middle of Raven Woods stands The Esterhazy Oak, planted by one of the fabled Mr. Esterhazy's granddaughters. Sentinel Hill, a large mound built by a first-waver cult, also offers a spectacular sight, especially for those who make the climb up to the old stone circle. <br><br> To the south east, in the shadow of House Carozza's tall spire, lies "Students' Cove" – a meadow littered with ancient stone slabs and tables. This is a popular hangout place for Academy pupils during long breaks or before exams. <</if>> <<if $wopos is 50>> The Docks is a rundown location of sun-bleached buildings, where drunken sailors wander the streets and struggling families scrape by on wages from the Cyker Holding Plant. <br><br> Despite the widespread misery, this district is a crucial part of Ikaanos' economy with daily shipment of wares coming from Kingsport and the Prometheus kingdoms, keeping the city's trade alive and blooming. At the heart of The Docks stands the infamous Dockgrave Tavern, a pre-Severance inn that's served seamen, pirates and locals with stories and cheap ale since the dawn of time. Rumors also whisper of a hidden basement underneath the tavern, a place of unspeakable depravity, which occasionally sees cape-clothed Em-city visitors coming in sheltered carriages at night. <</if>> <<if $wopos is 65>> You're standing on the once-proud streets of Marston Avenue, where sky-scrapers from a long-lost era still display the great wealth of Ikaanos' ancestors. <br><br> Travel agencies, banking institutions and logging companies once had their headquarters situated here; raiders, murderers and denaar addicts now make it their home. <br><br> A large wetland, called Marston Swamps, lies to the east, where it has swallowed several former affluent districts and parks after the Red River flooding controls went offline about 200 years ago. <</if>> <<if $wopos is 70>> Stokke Hills is a destitute area, governed by raider gangs and other madmen. A devout society of about 100 people still dwell in central Stokke Hills, however, desperately fighting to reclaim their lost territory. <br><br> Once a thriving middle-class suburb to greater Ikaanos, Stokke Hills consists mostly of ruins today, with towering chimneys from durasteel factories and robust stone houses that have stood the test of time, despite the century-old anarchy that shaped this area into what it is today. <</if>> <<if $wopos is 75>> Kasey's Park features an important, off-customs trade-route through //Kasey's crack// - an aperture in the great wall of Ikaanos, blasted open by the notorious General Biggs in 2399. <br><br> Control over Kasey's crack has shifted over the years, and so features the lawlessness of the area. Today, a group of hardy old-Germans hold west Kasey's Park, forming trade routes that go from Darkmere and Imogen's Barrow all the way up to New Tokyo and Lake City on the Prometheus Lake. <br><br> Despite the Hanseatic-style safety guaranteed by the Germans, there are countless raider gangs, slave hunters and low-life punks roaming the more obscure parts of Kasey's Park that don’t involve trade. <</if>> <<if $wopos is 60>> Watery Eyes is a crowded post-Severance district that has evolved into its current state relatively unaffected by greater Ikaanos. Some say that Watery Eyes today looks like all Ikaanos will do in roughly two centuries – narrow streets with poorly erected concrete abodes, sword-wielding mercenaries, dirty alleys and destitute people dressed in clothes made of burlap and gray wool. <br><br> While most of Watery Eyes is unsafe for the lonely traveler, one should particularly avoid the west, where enormous concrete structures from the old days still stand, housing cyber punks, crazed Space Marines and other ungodly creatures that would love to test their aim on a cocky adventurer. <</if>> <<if $wopos gte 85 and $wopos lte 99>> Emerald Island, the crown of Ikaanos, is the only place left on Raana that still resembles how Earth might've looked before The Severance in 2290. <br><br> Watched over by Skyguard's elite, a resident of Emerald Island feels safe traversing the island's paved roads, where they’re able to visit fancy stores selling high-tech weaponry and medical aids that are looked upon as magic by normal Ikaanian townsfolk. <br><br> Flanking Crystal Hills, with its waterside restaurants and bustling arena, we find Crystal Heights and Edgewater. "The Heights" borders the palace and is generally considered the center of human civilization, despite the presence of a huge slave market. Edgewater is a residential area with coffee shops, hotels, small stores and gated mansions – looking almost like your typical Earthian suburb from the 21st to 23rd century. <</if>> <<if $wopos is 145>> Zapin Fields clings to the beautiful meadows cresting the coast of Harrow Island. These parts of The Red River Basin enjoy an unusually fertile soil, providing Ikaanos with citrus fruits, wine and a popular tobacco called Harrow's Blend. <</if>> <<if _dan is true>> <br><br> <center><div class="red">WILD AREA!</div><br> '' Scavenging this location might result in an ambush! <br>Do not adventure here without sufficient armament or mercenaries.'' </center> <</if>> <<if _rich is true or _dan isnot true>> <br><br> <center><div class="green">SAFE AREA</div><br> '' Scavenging this location can be done without the risk of running into other hostile parties. <br>All Survival rolls receive a penalty.''</center> <</if>> <</if>> <<if _laikasay is true>> <<set _ran55 to random(1, 9)>> ''Laika:'' // <<if $wopos isnot 75 and $wopos lte 99>> <<if _ran55 is 1>>Hey, look what I found, Tuwa! We're good slaves to you, not?<</if>> <<if _ran55 is 2>>This piece here is so fine. You can use it to very much things, Tuwa.<</if>> <<if _ran55 is 3>>What's this? Ah! Looks almost like gold!<</if>> <<if _ran55 is 4>>Is this gold? No?<</if>> <<if _ran55 is 5>>I think I heard something. Let's take our treasures and head back.<</if>> <<if _ran55 is 6>>Mebbe we should place camp soon? What do you say, Master?<</if>> <<if _ran55 is 7>>Are you sure this is valuable? Looks like crap to me.<</if>> <<if _ran55 is 8>>What's this? A necklace?<</if>> <<if _ran55 is 9>>I don’t know why you can wear something like this. Looks ugly.<</if>> <<else>> <<if _ran55 is 1>>Listen to the birds. They are singing our victory song.<</if>> <<if _ran55 is 2>>Look what I found in that hollow tree over there, Tuwa. Am I not the best scavenger ever?<</if>> <<if _ran55 is 3>>Wow, I'm so good. Look what I found on the bottom of that brook over there!<</if>> <<if _ran55 is 4>>I think this is gold, is it not, Tuwa? I found it under that rock over there.<</if>> <<if _ran55 is 5>>Look. You can almost see the dungah growing on that tree. Good thing we saved these items from the mouth of the forest.<</if>> <<if _ran55 is 6>>Look what I found under that old rock over there. Almost covered by moss. Haha!<</if>> <<if _ran55 is 7>>I'm so good at this. But here, where the ground is green, that is my home turf, Tuwa.<</if>> <<if _ran55 is 8>>I think we're lost. Need to head back to trail. So you city-dwellers wont panic.<</if>> <<if _ran55 is 9>>Look what was hidden in that old tree over there! Haha!<</if>> <</if>> // <</if>> <<if _scavsay is true>> <<set _ran55 to random(1, 9)>> <<if _budhere is true>><<set _genmerc to "Bud">><</if>> ''_genmerc:'' // <<if $wopos isnot 75 and $wopos lte 99>> <<if _genmerc is "Bud">> <<set _ranbud to random(1,15)>> <<if _ranbud is 1>>Yo, I'm gonna have this in my room.<</if>> <<if _ranbud is 2>>Hey man, if I find one more Merch item, I'm starting a museum. Entry fee? One awkward high five.<</if>> <<if _ranbud is 3>>Okay but seriously, who left this goodie behind??<</if>> <<if _ranbud is 4>>Bro, these ruins are freaking better than the room you gave me. What the fuck.<</if>> <<if _ranbud is 5>>Found a shoe, yo. <</if>> <<if _ranbud is 6>>Yo, this place smells like burnt toast.<</if>> <<if _ranbud is 7>>I swear, if I find another crate full of old stuff… Where's the silver yo.<</if>> <<if _ranbud is 8>>Hey man, can I keep this?<</if>> <<if _ranbud is 9>>No joke, bro, I think I found a broken dildo. (Laughs) We're one step away from rebuilding civilization.<</if>> <<if _ranbud is 10>>I fucking hate broken glass.<</if>> <<if _ranbud is 11>>This one time, I scavenged a bunker and it had a hot tub. Not working, but still – gave the Budmeister some real luxury vibes.<</if>> <<if _ranbud is 12>>Yo! Give me five!<</if>> <<if _ranbud is 13>>Bro. A scavenging tip. If you find a half-empty bottle of beer, maybe don't taste it. Learned that one the hard way.<</if>> <<if _ranbud is 14>>Hey man, we can use this stuff to build a hammock. I always wanted one.<</if>> <<if _ranbud is 15>>Bro, this was a rad find!<</if>> <<else>> <<if _ran55 is 1>>Oh, look what that old drainage pipe has hidden for all these years.<</if>> <<if _ran55 is 2>>Look. This is a pre-severance artifact. Not worth much, but still. Very old.<</if>> <<if _ran55 is 3>>What's this? Cool.<</if>> <<if _ran55 is 4>>I think this could be of use. Look. Is that… Gold? No. Fuck.<</if>> <<if _ran55 is 5>>Ah, what are we looking at here? This could feed at least one mouth. (Laughs) A big, fat mouth.<</if>> <<if _ran55 is 6>>Wow, look at this. It's old. Really, fucking old.<</if>> <<if _ran55 is 7>>Look what I pulled out from that abandoned house over there.<</if>> <<if _ran55 is 8>>This sweet thing has been hiding from raiders for over a hundred years. Now it's ours.<</if>> <<if _ran55 is 9>>Look. (Laughs) Buy me a castle.<</if>> <</if>> /* bud checker ends */ <<else>> <<if _ran55 is 1>>Fucking mosquitoes. I hope it's worth it.<</if>> <<if _ran55 is 2>>Look what that old tree has hidden for all these years.<</if>> <<if _ran55 is 3>>We're getting pretty loaded here. Head back to town soon? Or setup camp?<</if>> <<if _ran55 is 4>> <<if $camp gte 2>>I'm gonna put all this on the mules. And give them some water.<<else>>Fuck. We should have some mules to carry all this shit.<</if>> <</if>> <<if _ran55 is 5>>X-ray dungah vision? Yeah, that's what I have.<</if>> <<if _ran55 is 6>><<if $camp gte 2>>This goes on the mules. I'll be right back, boss.<<else>>Damn… I guess I'll be carrying this?<</if>> <</if>> <<if _ran55 is 7>><<if $camp gte 2>>Alright, I'll put this in the packs. Be right back. Damn, the mules look thirsty. From all this load.<<else>>I guess I'll act as a mule, again?<</if>> <</if>> <<if _ran55 is 8>>I didn’t know the forest could hide such treasures.<</if>> <<if _ran55 is 9>>This looks really old. Like… Century-old.<</if>> <</if>> // <</if>> <<if _dockdrink is true>> <<include GirlCheck>> <<if _budhere is true>><<set $npc.av30.traitatt-=1>><</if>> <<if _drink is 1>> <<set $dockstuff[2] to random(1, 8)>> <<if _ran is 1>>You spend a good three hours indulging in everything from a simplified Juggernaut session to chim poker together with some impoverished seamen. Drinks, company and exciting stories are always within arm's reach and you manage to pick up at least one interesting anecdote:<</if>> <<if _ran is 2>>Three wonderful hours pass as you indulge in the taste of different Scandinavian ales, two shots of pristine moonshine and other refreshments that are either bought or given to you by low-lives who want to impress a distinguished man from <<if $credit lte 1900>>the middle-classes<<else>>the upper-classes<</if>>. There are also many interesting stories that gives the night some additional flavor:<</if>> <<if _ran is 3>>You spend roughly three hours talking to locals, playing chim poker, dancing to music and drinking a healthy amount of Irish ale. It's a very pleasant moment that's further enhanced by interesting anecdotes:<</if>> <<if _ran is 4>>You spend about three hours walking around the great hall talking to locals, while drinking several Irish Ales and enjoying everything from a session of darts to a strip show with three local prostitutes. There are also several interesting anecdotes that you manage to pick up during the evening:<</if>> <br><br> ''Local:'' // <<if _ran1 is 1>>Did you hear about that big pre-severance freighter ship that sunk during the republic wars? I guess about 50 years ago or somethin'. That gang of adventure-seekers people are talking about here in The Docks, The Skeeters, they got hold of one of em' cyber armors from The Palace and went down underneath the sea. I heard they dug up a good 150 pounds of gold.<</if>> <<if _ran1 is 2>>I heard the Nakamuras are takin' over the moonshine supply here at Dockgrave. Yeah, the Gallaghers are losing business rapidly, even with their own kind. That strikes me as odd to be honest. It's fishy. There will be a showdown soon for sure.<</if>> <<if _ran1 is 3>>Ya know with the Cyker Shipping Hold here in The Docks and that great Assembly Plant over at Westside, House Cyker's wealth is closing in on the Spheremasters themselves. It's not good, man. We might see a civil war one day and Ikky sure as hell doesn’t need that.<</if>> <<if _ran1 is 4>>Do you know what this place was before the Finnegans took over business three generations ago? A jazz club. Haha. Yeah, that's right. If you ever peek into The Velvet Room, much of the original décor's still there. Only part of this place that survived the fires of The Battle of Crystal Bridge.<</if>> // <</if>> <<if _drink is 2>> <<if _ran is 1>>You spend a good three hours talking to locals and enjoying your good company – always enhanced with ice cold beer and other refreshments. There's also available boardgames, chim poker bouts and dart sessions, with the constant beat of music and writhing bodies of naked dancers in the background. <</if>> <<if _ran is 2>>Three hours pass relatively quickly as you indulge in everything Dockgrave Tavern has to offer – Irish ale, skilled dancers and a wide variety of available games. The atmosphere is unique and wholeheartedly genuine – poor dock workers playing poker for 1/10th of a dollar, denaar addicted whores offering themselves for almost nothing and the occasional fist fight that people treat as natural as the sporadic songs of drunken men. <</if>> <<if _ran is 3>>You indulge in Dockgrave Tavern's genuine atmosphere for a good three hours, enjoying everything from ice cold Irish beer to the sweat-covered bodies of dancing women. It's a delightful moment that leaves you feeling as relaxed as you become drunk. <</if>> <<if _ran is 4>>You spend the next three hours carousing with the unique clientele of Dockgrave Tavern. It's a pleasant moment, enhanced by the surprisingly tasty Irish ale made right here in one of the cellar rooms, as well as the many games and entertainment shows offered by the house.<</if>> <br><br> You're also able to catch a few anecdotes and interesting rumors: <br><br> ''Local:'' // <<if _ran1 is 1>>Hey, man, did you hear? Mr. Furry down in Redhaven, he's been visiting Mr. Finnegan several times lately, holdin' secret meetings down in The Velvet Room, probably discussing a future merger or something. Yeah, that's what I've heard at least. The Finnegans are lookin' for allies and Mr. Furry's a good catch, since all he relies on is them slave houses. Furry's got no real relatives of his own that hold any considerable power so he's all alone, just got his hired brutes and his own self-glorifying attitude.<</if>> <<if _ran1 is 2>>Have you been down in… (whisper) The Velvet Room, Sir? Yeah, it's a special club here at Dockgrave. For upper-class folks, mostly coming from Emerald City and Whitehaven. Academy professors letting some steam off on a young ass after having to put up with smug and overly-confident students all day long. I see them comin' all day. Me, I'm just a poor docks worker trying to turn a jot into a dollar with my good poker skills.<</if>> <<if _ran1 is 3>>Have you ever been downstairs? In the… Velvet Room? One of the girls workin' there, Ella, or Ellie I think her name was… She was a leader of some sort, or a person of high value, for the slaves running to Maiden Island. They caught her years ago and she eventually ended up down in Dockgrave's cellar. What a fate, hey? Haha. Yeah. Better just stay in line. Know your place in the world. Will get messy otherwise. <<set $quest_ellie to 1>> <</if>> <<if _ran1 is 4>>You look like a reasonably well-off man, Sir. Have you ever been down in The Velvet Room? It's an exclusive gentleman's club. They call it "Little Mastersphere" around here, cuz it's kinda like how it is upstairs, in the real Sphere, but in a smaller scale. I… ehm, happen to know about one of the girl's working down there. I think her name's Freya. One of that Aria Bianchi's fighters who attacked the real Mastersphere. If you remember? Yeah, she's been here for a couple of months now at least. <<set $quest_freya to 1>> <</if>> // <<if _anselhere is true>> <br><br> <<include RanMale>> ''Ansel:''// <<if _ran1 is 1>>Furry's bad-ass man. The Irish can't touch him, neither can the Raikans. He's safe. He just snaps his fingers and a guy falls down dead.<</if>> <<if _ran1 is 2>>Well, this man you're talking to is surely not a simpleton, _name. The Velvet Room is just his kind of establishment.<</if>> <<if _ran1 is 3>>Well, then we can surely say she's not a Maiden anymore. Haha!<</if>> <<if _ran1 is 4>>That's one grim fate. But I think she likes it, deep inside. All girls do. Especially if the man is well-equipped. Trust me, I know.<</if>> // <<if _ran1 is 1 and _lorenhere is true>> <br><br> ''Loren:'' //Nah, that man lives on his rumors. Rumors he doesn’t deserve. He's just furious for getting' cheated by that redhaired girl a few years back. He actually hired me once to get one of those rare Mushcin furs for her as a birthday present. // <</if>> <<if _ran1 is 4 and _budhere is true>> <br><br> ''Bud:'' //I didn’t know you've seen the Budmeister in action, Ansel!// <<if _rebhere is true>> <br><br> ''Rebecca:'' //Oh, stop it, guys, you're really awkward. Don’t wanna know what the two of you are doing in that tent at Redhaven Market.// <</if>> <</if>> <</if>> <</if>> <<if _drink is 3>> <<if _ran lte 2>>You spend a good three hours indulging in everything Dockgrave Tavern has to offer – great ale, a wide variety of refreshments and entertainment that are both arousing and mind-boggling. The occasional fight doesn’t seem to disturb anyone, unless it breaks one of the three rules: 1, Never throw tables, 2: Don't hit the working girls, 3: Keep it at least ten feet away from the bar desk.<</if>> <<if _ran gte 3>>You decide to spend some time indulging in all the things Dockgrave Tavern has to offer – great drinks, erotic dancing and funny Irishmen fighting each other or singing songs that would make Leslie Winniepeg frown. It's a great couple of hours that leave you feeling both refreshed and drunk, in an oddly combined way.<</if>> <<if _budhere is true>> <br><br> ''Bud:'' // <<if _ran1 is 1>>Wow… Look at those men fisting each other. Haha! I mean in a strictly pugilistic way. Ouch! They sure can put up a good show here. It's almost a little too much for The Budman. Where's the quiet mood like at Furry's when you need it. Hey, Valerie Borsow, here I come. Haha (nervous smile).<</if>> <<if _ran1 is 2>>Hey, $pcFirstName my man. Taste this. It's called Ryan & Gunn. Best ale I've ever tried. They call it "Finnegan's blood". Made right here in their cellar.<</if>> <<if _ran1 is 3>>God! It's so Irish in here. The Americana vibe over at Furry's feels more like home, guys. Maybe we should tour Furry's instead?<</if>> <<if _ran1 is 4>>Yo. Look at that dancing woman over there. Look at em' muscles, dudes. She's like a python. Would be a cool challenge for the Budman.<</if>> // <<if _anselhere is true>> <br><br> ''Ansel:'' // <<if _ran1 is 1>>Oh, you're so cute, Bud. Feeling a bit scared, are we? This place is the real shit. Better get used to it.<</if>> <<if _ran1 is 2>>Yeah, from what I've heard, they put a drop of virgin blood in each batch. That's why it tastes so good. And that's why it's said to disintegrate Moon priests. Haha!<</if>> <<if _ran1 is 3>>Haha. Wanna run home to mommy, Bud Master? This place is the real shit, dudes. As long as you're with someone powerful. I kinda always leave Dockgrave with my lips bleeding if I'm alone.<</if>> <<if _ran1 is 4>>Bud. That women would eat you alive. Better stay away.<</if>> // <</if>> <<if _anselhere isnot true and _rebhere is true>> <br><br> ''Rebecca:'' // <<if _ran1 is 1>>Haha. I think the men in here are a little too much for you, Bud. Admit it. You're either secretly horny or right-out scared.<</if>> <<if _ran1 is 2>>Contains the blood of virgins, from what I've heard. Probably a myth. Would spoil the taste.<</if>> <<if _ran1 is 3>>Haha, am I detecting a hint of fear, Buddie? Hey, come on. You wanna get laid tonight? Well, better start showing who's the man around here, then.<</if>> <<if _ran1 is 4>>That was a common sight out in the jungles, among tribespeople. You become tough-looking from trying to stay alive all day.<</if>> // <<if _ran1 is 1>><br><br>''Bud:'' //Shut up, slave.//<</if>> <<if _ran1 is 3>><br><br>''Bud:'' //Don’t call me that, slave. I had an older brother who used that name. I fuckin' hate him for it.//<</if>> <</if>> <</if>> <</if>> <<if _drink is 4>> <<if _ran is 1>>You decide to spend three good hours indulging in all the uniqueness Dockgrave Tavern has to offer – its delicious Irish ale, dedicated dancers, casual game sessions and funny scenes of drunken men swinging their fists at each other. Dockgrave allows fighting, if performed far away from the bar desk and not involving working girls. This "violence legalization" guarantees at least half a dozen fist fights each night and many dockworkers view that more as tonight's entertainment than the dancers and performers up on stage.<</if>> <<if _ran is 2>>You spend about three hours inside Dockgrave Tavern, drinking ale, throwing a couple of rounds of dart, watching tonight's entertainment and talking to locals and other interesting people that you might bump into while fetching another tankard filled with whatever the Finnegans have cooked up down in their basement.<</if>> <<if _ran gte 3>>You allow The Finnegans to entertain you for tonight – indulging in whatever ale they've brought up from the basement while watching the hired musicians and dancers doing their act up on stage. <br><br> <<if _ran1 is 1>>Right now, a DJ performs an odd mix of 1980s Eurodance and African music.<</if>> <<if _ran1 is 2>>Right now, a local Irish band performs a mix of witty songs and sad ballads, giving Dockgrave exactly the kind of atmosphere you'd expect from an Isle-run establishment like this. <</if>> <<if _ran1 is 3>>Right now, a tall blonde girl performs a heart-touching mix of ballads and folk songs that adds a nice, relaxing layer to the otherwise overly-vibrant atmosphere in here.<</if>> <<if _ran1 is 4>>Right now, a local Irish singer, Daniel Walsh, blesses Dockgrave with his esoteric voice, making it hard to focus on other things. <</if>> <</if>> <br><br> <<if _spacehere is true>> ''Space Marine:'' // <<if _ran1 is 1>>I remember how my old squad used to come here. We could really lighten up this place if you know what I mean, haha. Had to pay Mr. Finnegan a good chunk of gold one time when we, ehm… cracked the bar counter. Don’t ask me how.<</if>> <<if _ran1 is 2>>Oh, this place brings back memories. When me and my squad toured "The East" as we called it. Yeah, our barracks laid out west so it took like two good hours walking here. Once, when we were already drunk in our station, we took a crawler and drove our way up here. Damn, that was a sight for all Redhavenites. Haha.<</if>> <<if _ran1 is 3>>Look, guys. Those brutes over there belong to the Kelly tribe. Worst types of hoodlums you can imagine. Deals with everything – prostitution, off-world shipments of abducted girls, denaar production and smuggling weapons to cultists. We've bagged so many of those guys when supporting Special OPS run by Black Guards. They're too tough for Skyguard. (Snickering) Yeah… Brings balance to Raana, doesn’t it?<</if>> <<if _ran1 is 4>>Haha. Ahh, this brings back memories. My squad used to have a tavern tradition, especially for newcomers – we called it "the three mountains". First step was to chug down a large glass of Moonshine, second step was to grab a prostitute or bar wench and fuck all her three holes, and the last step "to climb", was goin' outside, look for trouble, and defeat a raider, off-duty skyguard officer or other combat-oriented person. If you managed to do all that, you'd receive the title of "cock". Ehm, like the rooster kind of cock. Haha. If not, you'd have wash-duty for two weeks. <<if _budhere is true>>So… Bud. Are you ready? HA!<</if>> <</if>> // <<if _budhere is true>> <br><br> ''Bud:'' // <<if _ran1 is 1>>Man, dude. That sounds so rad!<</if>> <<if _ran1 is 2>>Fucking awesome, dude. You're so rad I can almost touch it!<</if>> <<if _ran1 is 3>>They'd be no match for you, bro. You'd make a nice carpet from their scalps.<</if>> <<if _ran1 is 4>>Oh… Ehm. I kinda slept bad tonight but I'm up for it another day, yo. But The Budmesiter's done all that already. Yes, Sir!<</if>> // <</if>> <<if _budhere is true and _anselhere is true>> <br><br> ''Ansel:'' // <<if _ran1 is 1>>Yeah, I heard about it a couple of years back. Was that you? Haha. Cool.<</if>> <<if _ran1 is 2>>Oh, come on, Bud. (Whisper) Why don't you just give him a blowjob instead? You're embarrassing.<</if>> <<if _ran1 is 3>>Fuck… The Kellers. I've been their prisoner once. Don’t ask me how. It involved money. We settled things, though. With a 1,000% interest.<</if>> <<if _ran1 is 4>>Hey, Bud! Come on. I think the only mountain you've climbed is your mommy's ass. Haha!<</if>> // <</if>> /* SPACE HERE ENDS */ <</if>> <</if>> <<if _drink is 5>> <<set _ent to random(1, 5)>> <<if _ran is 1>>You decide to spend some time at Dockgrave tavern conversing with locals, playing chim poker and enjoying a strip show performed by the relatively famous Belle Máre from Crow's End. Three hours pass relatively quickly – much thanks to the abundance of Irish ale and good company.<</if>> <<if _ran is 2>>You spend a good three hours at Dockgrave tavern, watching the entertainment while drinking cider, ale and ingesting other refreshing drinks.<</if>> <<if _ran gte 3>>"Turbulent" is the right word for the three long hours you spend at Dockgrave Tavern – you witness at least four fights, mostly involving Irishmen, enjoy a wide variety of personalities and listen to many small anecdotes; some boring, some too fantastic to even contain a grain of truth. <br><br> The entertainment for tonight <<if _ent is 1>>is no other than Fiona Winnipeg, the (claimed) half-sister of the famous Leslie Winnipeg, who's too fancy to play at off-Island establishments nowadays.<</if>> <<if _ent is 2>>is an Irish folk band calling themselves "The Kilmovee Guitarists". They offer exactly what you'd expect – 500-year-old songs, lifted by sad lute tunes and a lonely flute. <</if>> <<if _ent is 3>>is a decadent rock-singer, "Tullamo Joe", who had his glory days back in the 2450s. The grey-speckled man still holds his tone, however, and is an exceptional guitar player.<</if>> <<if _ent is 4>>is a local Irish band called Paddy Pipers. Their lutes, bagpipes and flutes turn the clock back almost a millennium, with sad songs and dancing tunes that coat the entire great hall with a unique, medieval party vibe. <</if>> <<if _ent is 5>>is an Irish band called "The Little Folk". They consist of three younger females, with glowing red hair, and two older men who're the father and uncle to the front girls. The band plays everything from old rock tunes to sad, Irish lullabies that add a great background atmosphere very fitting in an establishment as this.<</if>> <</if>> <<if _anselhere is true and _budhere is true>> <br><br> ''Ansel:'' // <<if _ran1 is 1>>Look at that girl over there, Bud. Stay away from her. She's a biter.<</if>> <<if _ran1 is 2>>Hey, Bud, could you distract those door guards with your Budmeister stuff when we head out? I owe one of them 50 bucks.<</if>> <<if _ran1 is 3>>Yo, Bud, wanna head over to my place later tonight? Try that Moonshine I've been tellin' you about? Cleanest stuff in Redhaven. It's the Moon-honest truth. Haha!<</if>> <<if _ran1 is 4>>Bud, $pcFirstName… You're my homies. Thanks for taking me out. I've spent so many nights alone in that tent it's a miracle I haven’t jumped Red River yet.<</if>> // <br><br> ''Bud:'' // <<if _ran1 is 1>>Ouch. Well, I only settle for upper-class merchandise, if you know what I mean? Haha.<</if>> <<if _ran1 is 2>>I'm your homie, Ans. That fucker ain't gonna get his cash tonight. Okay, watch me.<</if>> <<if _ran1 is 3>>Well, if $pcFirstName here isn’t gonna pull us out on a grand adventure, the Budman never says no to free booze.<</if>> <<if _ran1 is 4>>Yo! Ansie. We're The Bro gang, man. Come, give me a hug. The Walton Empire will always see you as a VIP. I promise you.<</if>> // <<if _rachhere is true and _rebhere is true>> <br><br> You're also able to catch a conversation between Rachel and Rebecca. <br><br> ''Rebecca:'' // <<if _ran1 is 1>>This place is genuine. I fucking love it. It's like a woodland raider party, in the city. <</if>> <<if _ran1 is 2>>Look at that girl over there. What. The. Hell. Is she wearing?<</if>> <<if _ran1 is 3>>So. Let me go get us another drink. Master's paying, obviously. Haha.<</if>> <<if _ran1 is 4>><<if _ran gte 3>>Oh, damn. This song is good.<<else>>Too bad there's not proper entertainment tonight. I would love to hear some Irish tunes.<</if>> <</if>> // <br><br> ''Rachel:'' // <<if _ran1 is 1>>Ehm. Yeah. And both also have roaches. Haha. Just kidding. I'm a country gal myself. Been crawling around in a tent for over a year when I lived outside the walls. Not… Something I'd like to experience again, however.<</if>> <<if _ran1 is 2>>Oh. That. It's a Winnie Wig. Kinda like a hat and a wig combined. It's really rad, you know. Latest fashion, for those who care about that.<</if>> <<if _ran1 is 3>>Oh! Oh. Get me a Winner Red. No, a Bloody Mary. Ehm, no, I'll have an Etruscan. Without olives.<<set _drinkw to true>><</if>> <<if _ran1 is 4>><<if _ran gte 3>>Ehm. Okay, I guess. It's very… fitting in a place like this. Not Leslie, but still.<<else>>Or… if they could fire up their old sound system and play some rad, youthful tunes. That would liven this place up!<</if>><</if>> // <<if _drinkw is true>> <br><br> ''Rebecca:'' //Ehm. This is probably not a place servin' those… drinks. I'll be the laughing stock for weeks at this district if I ask for that.// <</if>> <</if>> <</if>> <br><br> <<set _give to $dockstuff[2]>> <<if _give is 1 and $masterwill lte 79>>The many nights you've spent at Dockgrave Tavern have strengthen your confidence and personality! <br><br>Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>><<set _stop to true>> <<else>><<set _influ to true>><</if>> <<if _give is 2 and $masterint lte 79>>Listening to stories, watching the wide variety of visitors and indulging in discussions have really paid off.<br><br>Your ''INTELLIGENCE (+1)'' has increased! <<set $masterint+=1>><<set _stop to true>> <<else>><<set _influ to true>><</if>> <<if _give is 3 and $gambling lte 79>>Watching poker games, listening to a wide variety of hints and participating in Juggernaut sessions have deepened your understanding in "games of chance". <<set $gambling+=1>> <br><br>Your ''Gambling skill (+1)'' has increased! <<set _stop to true>> <<else>><<set _influ to true>><</if>> <<if _give is 4 and $performance lte 39>>Watching performers, participating in bar songs and trying out an occasional instrument have deepened your understanding in the profession of the bard.<br><br>Your ''Performance skill (+1)'' has increased! <<set $performance+=1>><<set _stop to true>> <<else>><<set _influ to true>><</if>> <<if _give is 5 and $aca lte 79>>The wide variety of stories and anecdotes you've heard these past sessions have cemented themselves in your mind. <br><br>Your ''Academics skill (+1)'' has increased! <<set $aca+=1>><<set _stop to true>> <<else>><<set _influ to true>><</if>> <<if _give is 6 and $tech lte 64>>After many nights of receiving hints, listening to drunk professors and hearing stories of intricate machinery, one cannot deny you've become more tech savvy.<<set $tech+=1>><<set _stop to true>> <br><br>Your ''Science skill (+1)'' has increased! <<else>><<set _influ to true>><</if>> <<if _give is 7>><<set _influ to true>><</if>> <<if _give is 8 and $masterstealth lte 39>>After a series of half-interesting and semi-unpleasant events at this seedy location, you've gained a better understanding of Ikaanos' underworld. <br><br>Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>><<set _stop to true>> <<else>><<set _influ to true>><</if>> <<if _influ is true and _stop isnot true>> The many nights spent at Dockgrave Tavern have increased your ''Influence (+50)''! <<set $credit+=50>> <<set _do to true>> <</if>> <<if $mastercharm lte 89>> <br><br> <<if _do is true>>They have also positively affected your ''CHARISMA (+1)''!<<else>>Your ''CHARISMA (+1)'' has also increased!<</if>> <<set $mastercharm+=1>> <</if>> <<set $dockstuff[0] to 0>> <</if>> <br><br> <<if $ver gte 10830>> <<if _rebhere is true>> <br> Rebecca's ''Happiness (+2)'' has increased! <<if $cs1_girlid is 2>><<set $cs1_happiness+=2>><</if>> <<if $cs2_girlid is 2>><<set $cs2_happiness+=2>><</if>> <<if $cs3_girlid is 2>><<set $cs3_happiness+=2>><</if>> <<if $cs4_girlid is 2>><<set $cs4_happiness+=2>><</if>> <</if>> <<if _lorenhere is true>> <br> Loren's ''Happiness (+2)'' has increased! <<if $cs1_girlid is 18>><<set $cs1_happiness+=2>><</if>> <<if $cs2_girlid is 18>><<set $cs2_happiness+=2>><</if>> <<if $cs3_girlid is 18>><<set $cs3_happiness+=2>><</if>> <<if $cs4_girlid is 18>><<set $cs4_happiness+=2>><</if>> <</if>> <<if _budhere is true>> <br> Bud's ''Happiness (+3)'' has increased! <<if $cs1_girlid is 30>><<set $cs1_happiness+=3>><</if>> <<if $cs2_girlid is 30>><<set $cs2_happiness+=3>><</if>> <<if $cs3_girlid is 30>><<set $cs3_happiness+=3>><</if>> <<if $cs4_girlid is 30>><<set $cs4_happiness+=3>><</if>> <</if>> <<if _peshere is true>> <br> Mr. Peasant's ''Happiness (+2)'' has increased! <<if $cs1_girlid is 24>><<set $cs1_happiness+=2>><</if>> <<if $cs2_girlid is 24>><<set $cs2_happiness+=2>><</if>> <<if $cs3_girlid is 24>><<set $cs3_happiness+=2>><</if>> <<if $cs4_girlid is 24>><<set $cs4_happiness+=2>><</if>> <</if>> <<if _anselhere is true>> <br> Ansel's ''Happiness (+2)'' has increased! <<if $cs1_girlid is 26>><<set $cs1_happiness+=2>><</if>> <<if $cs2_girlid is 26>><<set $cs2_happiness+=2>><</if>> <<if $cs3_girlid is 26>><<set $cs3_happiness+=2>><</if>> <<if $cs4_girlid is 26>><<set $cs4_happiness+=2>><</if>> <</if>> <<if _spacehere is true>> <br> Space Marine's ''Happiness (+2)'' has increased! <<if $cs1_girlid is 25>><<set $cs1_happiness+=2>><</if>> <<if $cs2_girlid is 25>><<set $cs2_happiness+=2>><</if>> <<if $cs3_girlid is 25>><<set $cs3_happiness+=2>><</if>> <<if $cs4_girlid is 25>><<set $cs4_happiness+=2>><</if>> <</if>> <<include InjectFollow>> <<else>> /* VER CHECKER ENDS */ <</if>> <</if>> <<if _useshrine is true>> <<set _rand to random(1, 5)>> <<if $mcrel.faith is 2>>You spend roughly half an hour paying homage to The Two Moons, praying that their universe-reaching powers will help you keeping the same balance between your mind and body.<</if>> <<if $mcrel.faith is 4>>You spend almost half an hour praying to the gods – asking Frey to make your household fertile and strong, Odin to grant you wisdom and leadership and Thor to bestow you with strength and guidance for future quests.<</if>> <<if $mcrel.faith is 5>>You spend roughly half an hour praying to Jesus, the saints and the holy virgin, asking them to grant you success in God's universe-expanding kingdom.<</if>> <<if $mcrel.faith is 6>>After digesting a mild and very fast-acting mushroom, you spend over an hour inside a tryptamine haze, praying for the universe-spanning powers of The Eye to grant you wisdom and love. <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $mcrel.faith is 8>>After calculating the Raanic sun's rotation and bowing down toward the direction of al-Kaʿbah, you pay homage and respect to Allah, hoping that his wisdom and guidance will shine through your soul and all your actions in today's and tomorrow's endeavors. <</if>> <br><br> <<if $mcrel.faith isnot 8>> <<if $w_traitrel is $mcrel.faith and $w_busy is 0 and $w_bondage lte 0 and $w_avatarunc isnot true and $w_health gte 1 and $w_masterlove gte 30>> Your wife, who shares the same religion, joins you in prayer.<<set _all to 1>> <<if $w_happiness lte 89>>Her ''Happiness (+1)'' has increased!<<set $w_happiness+=1>><</if>> <br><br> <<if $w_slav[4] lte 89 and _rand is 2>>Your wife's ''Devotion (+1)'' has increased!<<set $w_slav[4]+=1>><br><br><</if>> <</if>> <<if $traitrel is $mcrel.faith and $busy is 0 and $bondage lte 0 and $avatarunc isnot true and $health gte 1 and $masterlove gte 30>><<set _all to 1>> $girlname <<if _wife is true>>also<<set _all to 2>><</if>> decides to join your holy session. <<if $happiness lte 89>>Her ''Happiness (+1)'' has increased!<<set $happiness+=1>><</if>> <br><br> <<if $slav[4] lte 89 and _rand is 2>>$girlnames ''Devotion (+1)'' has increased!<<set $slav[4]+=1>><br><br><</if>> <</if>> <<if $avIn_traitrel is $mcrel.faith and $avIn_busy is 0 and $avIn_bondage lte 0 and $avIn_avatarunc isnot true and $avIn_health gte 1 and $avIn_masterlove gte 30>> <<if _all isnot 2>>$avIn_girlname also feels like she wants to participate.<</if>> <<if _all is 2>>The room fills up even more when $avIn_girlname also wants to participate in the holy session together with the others.<</if>> <<if $avIn_happiness lte 89>>Her ''Happiness (+1)'' has increased!<<set $avIn_happiness+=1>><</if>> <<if $avIn_slav[4] lte 89 and _rand is 1>><br><br>Her ''Devotion (+1)'' has increased!<<set $avIn_slav[4]+=1>><</if>> <br><br> <</if>> <</if>> <<if $ownshrine is 1>><<set _dev to 1>><</if>> <<if $ownshrine is 2>><<set _dev to 2>><</if>> <<if $ownshrine is 3>><<set _dev to 3>><</if>> <<if $ownshrine is 4>><<set _dev to 4>><</if>> <<if $swamploot2 gte 3 and $mcrel.faith is 5>><<set _dev+=2>><</if>> Your ''Devotion (+_dev)'' has increased! <br><br> ''Used prayer sessions:'' $prayers/5. <<set $mcrel.devotion+=_dev>> <<addmins 30>> <<set $daycount+=5>> <<set $noshow to false>> <</if>> <<if $onewithnature is true>> <<set _showpray to true>> <<set $prayers+=1>> <<set _ran to random(1, 4)>> <<set _dev to 1>> <<if _ran is 1>> You spend half an hour embracing the nature around you, basking in Raana's ancient energies and great mysteries. <</if>> <<if _ran is 2>>You spend roughly half an hour contemplating over Raana's great mysteries. During the last fifteen minutes, you can feel yourself floating away in the vastness of the unseen void before being pulled back by a loud noise from an animal moving through the undergrowth. <</if>> <<if _ran is 3>>You try to embrace the unseen void around you and manage to get a few brief seconds of oneness with the universe before being pulled back into your physical vessel again.<</if>> <<if _ran is 4>>You're able to perceive the faint humming sound coming from Raana's inner core and try your best to drift away in the vastness of the void that surrounds all physical matter.<</if>> <br><br> Your ''Devotion (+_dev)'' has increased! <br><br> You have regained one ''Stamina point''<<if $masterhealth lt $mastermaxhealth>> and one ''Health point''<<set $masterhealth+=1>><</if>>! <br><br> ''Used prayer sessions:'' $prayers/5. <<set $mcrel.devotion+=_dev>> <<addmins 30>> <<set $daycount+=5>> <<set $stampoints+=1>> <</if>> <<if _libuse is true>> <<set _ran2 to random(1, 10)>> <<if _ran is 1>>You spend a couple of hours indulging in various subjects that could improve your knowledge about Earth, Raana and Ikaanian history.<</if>> <<if _ran is 2>>You decide to indulge yourself in a wide variety of subjects, hoping that it'll improve your Academic knowledge about Raana, Earth and other similar topics.<</if>> <<if _ran is 3>>You place yourself in a reading alcove in the quieter parts of the great library and indulge yourself in various academical subjects for a couple of hours.<</if>> <br><br> <<if _ran2 is 1>>Today, you're especially mesmerized by an old book called "The Belarusian-Ukrainian line" – detailing life in the trenches during World War 3.<</if>> <<if _ran2 is 2>>Today, you're especially mesmerized by the Neo Paganistic movements in Europe during the 23rd century – the rise of the Aesir, the spread of Hinduism and the cultural reconsolidation that followed this religious reignition.<</if>> <<if _ran2 is 3>>Today's topic happens to be the Corruption wave on Earth during the early 22nd century. For a couple of decades, during one of humanity's most frivolous eras, sex became almost completely trivialized, starting an unprecedented display of depravity that even makes Raana's sex slave trainers look like decent commoners.<</if>> <<if _ran2 is 4>>Today, you dive deeper into the colonization, history and animal life of Atlantica – often called Raana's twin; a paradisaical planet in an adjacent solar system. <</if>> <<if _ran2 is 5>>Today's focus happens to be a large book detailing events and important dates surrounding The Order of The Red Tide – one of the largest hostile cults living outside the borders of The Republic.<</if>> <<if _ran2 is 6>>Today's main focus is the rise of The Caliphate during the 22nd century and the "Salam Eazim"; the great peace between Muslim factions that was paramount for the following rapid spread of the caliphate's influence and power.<</if>> <<if _ran2 is 7>>You happen to run into Mr. Whateley today, who's an avid collector of old Earth artifacts. The discussions are tremendously inspiring and you hear a great number of interesting anecdotes.<</if>> <<if _ran2 is 8>>Today's focus is primarily on World War Three and you read a great deal about its buildup in Eastern Europe and the event that most historians say started it – the invasion of Taiwan. <</if>> <<if _ran2 is 9>>You spend an extra hour studying the years right after The Severance and the desperate attempts of the first republic to remain in control. It's a lecture of the primitive nature of man and how starvation, mistrust and the aspect of gaining power and pussy can overthrow millennia of civilization in just a couple of weeks.<</if>> <<if _ran2 is 10>>Today's main focus happens to be the first years of the 2400s. It's hard to believe that not even a century ago, total darkness and chaos completely enveloped Ikaanos – and that several generations of mankind had to persevere through that dark era. That period was generally called The Dark Ages or The Great Chaos, a time in which much of humanity's greatest feats were either forgotten or locked into secret chambers.<</if>> <<set $libuse+=5>> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=2>> <<if $libuse gte 100 and $aca gte 100>> <br><br> ''//You cannot increase your Academic skill further at this location!//'' <</if>> <<if $libuse gte 100 and $aca lte 99>> <br><br> Your ''Academic skill (+1)'' has increased! <<set $aca+=1>> <</if>> <<if $liboc is undefined>><<set $liboc to 0>><</if>> <<if $libuse gte 100 and $liboc lte 2>> <br><br> Your ''Occult skill (+1)'' has increased! <<set $occult+=1>> <<set $liboc+=1>> <</if>> <div class="storybottom"> <center> <div class="green">''LIBRARY PROGRESS''</div> <br> <progress @value="$libuse" max="100"></progress> </center> </div> <<if $libuse gte 100>> <br><br> <<set $libuse to 0>> <</if>> <</if>> <<if _ciguse is true>> <<set _ran2 to random(1, 10)>> <<if _ran is 1>>You spend a couple of hours together with other scholars, discussing the wonders of the universe, Raana's secrets and other fringe subjects.<</if>> <<if _ran is 2>>You decide to spend a couple of hours inside the cigar room, where you're able to discuss scientific, paranormal and astronomical subjects together with other learned gentlemen.<</if>> <<if _ran is 3>>There's never a shortage of learned gentlemen in the cigar room, where you spend a couple of hours discussing everything from astronomy to nanotechnology in an attempt to further sharpen your scientific mind.<</if>> <<set $ciguse+=5>> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=2>> <<if $ciguse gte 100 and $tech gte 100>> <br><br> //''You cannot increase your Science skill further at this location!''// <</if>> <<if $ciguse gte 100 and $tech lte 99>> <br><br> Your Science skill (+1)'' has increased! <<set $tech+=1>> <</if>> <div class="storybottom"> <center> <div class="green">''CIGAR ROOM PROGRESS''</div> <br> <progress @value="$ciguse" max="100"></progress> </center> </div> <<if $ciguse gte 100>> <br><br> <<set $ciguse to 0>> <</if>> <</if>> <<if $strippedsl is true>> <<if $ver gte 10830>> <<if $likesadist gte 40 and _npc.sex is 0>><<set _likesadistok to true>><</if>> <<if $likesadist gte 70 and _npc.sex is 1>><<set _likesadistok to true>><</if>> <<set _status to _npc.status>> <<else>> <<set _sex to 0>> <<set _status to 1>> <<if $likesadist gte 40>><<set _likesadistok to true>><</if>> <</if>> /* SLAVE STRIP */ <<set _ran to random(1, 5)>> <<if $willpower lte 19 and _likesadistok isnot true and $masterlove lte 74>> You command $girlname to remove <<if _sex is 0>>her<<else>>his<</if>> clothes. <br><br> <<if _sex is 0>>She<<else>>He<</if>> complies, although with obvious signs of discomfort and awkwardness. <br><br> ''$girlname:'' // <<if _ran is 1>> <<if _sex is 0>>There… Ar… Are you satisfied<<if _status gte 10>>, husband<</if>>? <<if _status lte 3>>There. Okay? Please. I… I'll do as you say.<</if>> <<else>>There. What is this? Planning some kind of game?<</if>> <</if>> <<if _ran is 2>>Okay, sure. Just… Nevermind.<</if>> <<if _ran is 3>>A… Alright, Sir. Of course.<</if>> <<if _ran is 4>><<if _sex is 0>>Ouch! Wh… What do you want from me?<<else>>There. Let's just get this inspection over with.<</if>><</if>> <<if _ran is 5>>Alright. Of course, $callname.<</if>> // <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Humiliation (+1)'' and ''Affection (-2)'' toward you have been modified! <<set $humiliation+=1>> <<set $masterlove-=2>> <<set $scarefactor+=1>> <</if>> <<if $willpower gte 20 and $willpower lte 39 and _likesadistok isnot true and $masterlove lte 74>> You're forced to pull off $girlnames clothes as <<if _sex is 0>>she<<else>>he<</if>> refuses to obey your command. <br><br> ''$girlname:'' // <<if _ran is 1>>Fu… What are you doing? Stop hurting me!<</if>> <<if _ran is 2>>Ouch! Asshole! That hurt!<</if>> <<if _ran is 3>><<if _status lte 2>>What are you doing? Please. Don’t hurt me!<<else>>What the hell? You have no right to do that!<</if>><</if>> <<if _ran is 4>>… You asshole… (faint sobbing)<</if>> <<if _ran is 5>>What kind of a man are you? Asshole!<</if>> // <br><br> <<if _status gte 3>> <<if _sex is 0>>Her<<else>>His<</if>> ''Humiliation (+3)'' and ''Affection (-15)'' toward you have been modified! <<set $humiliation+=3>> <<set $masterlove-=15>> <<set $scarefactor+=2>> <<else>> <<if _sex is 0>>Her<<else>>His<</if>> ''Humiliation (+1)'' and ''Affection (-4)'' toward you have been modified! <<set $humiliation+=1>> <<set $masterlove-=4>> <<set $scarefactor+=1>> <</if>> <</if>> <<if $willpower gte 40 and _likesadistok isnot true and $masterlove lte 74>> $girlname is way <<if _sex is 0>>too feisty<<else>>too proud<</if>> to obey your command so you're forced to rip the clothes off <<if _sex is 0>>her<<else>>his<</if>> body. <br><br> ''$girlname:'' // <<if _ran is 1>>Fucking asshole! I'm a strong and independent <<if _sex is 0>>woman<<else>>man<</if>>! You're not allowed to do this!<</if>> <<if _ran is 2>>HEY! What the fuck? Give those back! <<if _girlid is 30>>This is no way to treat a bro, yo! I'm getting embarrassed here.<</if>><</if>> <<if _ran is 3>><<if _sex is 0>>OUCH! You asshole. I hate you!<<else>>What the hell are you doing? You're gonna regret this.<</if>><</if>> <<if _ran is 4>>You're going to regret this, asshole! <<if _sex is 0>><<else>>You like watching my penis?<</if>> <</if>> <<if _ran is 5>>Ouch. What the fuck!?<</if>> // <br><br> <<if _status gte 3>> <<if _sex is 0>>Her<<else>>His<</if>> ''Humiliation (+3)'', ''WILLPOWER (-1)'' and ''Affection (-18)'' toward you have been modified! <<set $humiliation+=3>> <<set $masterlove-=18>> <<set $willpower-=1>> <<set $scarefactor+=4>> <<else>> <<if _sex is 0>>Her<<else>>His<</if>> ''Humiliation (+1)'', ''Pain (+2)'' and ''Affection (-6)'' toward you have been modified! <<set $humiliation+=1>> <<set $masterlove-=6>> <<set $pain+=2>> <<set $scarefactor+=1>> <</if>> <</if>> <<if _likesadistok is true or $masterlove gte 75>> There's no problem getting $girlname undressed – <<if _sex is 0>>she's<<else>>he's<</if>> standing completely naked in front of you less than ten seconds after you gave the command. <<if _sex is 0>> <br><br> ''$girlname:'' // <<if _ran is 1>>Ooh. Look at my nipples. They're really hard.<</if>> <<if _ran is 2>>You like what you see, honey? (smile)<</if>> <<if _ran is 3>>This is much more comfortable. <</if>> <<if _ran is 4>>I love walking around naked. Especially when you're around (smile).<</if>> <<if _ran is 5>>You like my body, $callname? You like what you see?<</if>> // <<if $arousal lte 2>> <br><br> Her ''Arousal (+1)'' has increased! <<set $arousal+=1>> <</if>> <</if>> <</if>> <<unset $strippedsl>> /* SLAVESTRIP ENDS BELOW */ <</if>> <<if _shundrink is true>> /* DRINKING AT SHUNSUKES */ <</if>> <<if _sermon is true>> /* Adpos2 is 1 = anti dec Adpos2 is 2 = anti will Adpos2 is 3 = religion devotion Adpos2 is 4 = pro dec Adpos2 is 5 = pro will Adpos2 is 6 = Something Adpos3 = fury Adpos4 = zeal Adpos5 = extra cash */ /* GRAND BUSY CHECKER */ <<set $noshow to true>> <<include WeatherTimeEffect>> /* <<for _che range $npc>> <<if _che.dayblock gte 1 and _che.dayblock isnot 8 and _che.dayblock isnot 5 and _che.dayblock isnot 12 and _che.dayblock isnot 15 and _che.dayblock isnot 16 and _che.dayblock isnot 19 and $daycount gte 80 and $daycount lte 159 and _che.dayblock isnot 999>><<set _che.busy to 1>><</if>> <</for>> */ <<set _ran to random(1, 5)>> <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<if $mastercharm gte 80>><<set $chance+=10>><</if>> <<if $mcrel.devotion gte 100>><<set $chance+=10>><</if>> <<if $adpos2 is 3>> <<if $mcrel.devotion gte 60>><<set $chance+=10>><</if>> <<if $adpos3 gte 1>><<set $chance-=15>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>><</if>> <<if $adpos5 gte 1>><<set $chance+=10>><</if>> <</if>> <<if $relwinds gte -200>><<set $chance+=$relwinds>><</if>> <<set $chance+=_shrinebonus>> <<set $chance-=$skillroll>> /* ANTI DEC */ <<if $adpos2 is 1>> <<set _ran to random(1, 4)>> You spend an hour talking about how depravity can destroy an entire household and bring it down into unwanted states of decadence. <br><br> ''You:'' // <<if _ran is 1>>I will not have it! Teenage slaves walking around naked, writhing their bodies so suggestively that they spoil the minds of innocent men just trying to go about their days. <</if>> <<if _ran is 2>>Orgies, writhing flesh and young, naked bodies being drilled in every hole by throbbing manhoods. It is an evil fruit. Do not let your mind spin around such matters when it should contemplate on deeper things.<</if>> <<if _ran is 3>>Sexual intercourse… Outstretched asses begging for cock. I know those are things many of you crave for. It is okay. It is okay to engage in physical activities with another person of the opposite sex. But the WANT will destroy you if thou can't find balance.<</if>> <<if _ran is 4>>Balance is of great importance. Wanting to engage in depraved sex, with tied-up bodies, cracking whips and cocks sliding down narrow throats is a dangerous craving. You may bed your wife. It is nothing wrong with that. You may feel and enjoy her feminine features. Humanity has unfortunately strayed far from its wholesome path and it is our responsibility to not let us fall into a state of apehood.<</if>> // <br><br> <<if $chance gte 1>><<include Success>><<else>><<include Fail>><</if>> <br><br> <<if $chance gte 1>>Your Household ''Corruption (-5)'' has decreased!<<set $corfester-=5>><br><br><</if>> <<for _ser range $npc>> <<if _ser.state gte 1 and _ser.busy lte 0 and _ser.bondage lte 0 and _ser.health gte 1>> <<set _chance to $chance>> <<if _ser.traitperv gte 70>><<set _chance-=20>><</if>> <<if _ser.traitnymfo gte 70>><<set _chance-=20>><</if>> <<if _ser.likesadist lte 14>><<set _chance-=20>><</if>> <<if _ser.masterlove gte 75>><<set _chance+=15>><</if>> <<if _ser.respect gte 20>><<set _chance+=10>><</if>> <<if $classe is 1>> <<if _ser.likesadist gte 1 and _ser.dayblock is 999>> <<if _chance gte 1>>_ser.girlnames ''Corruption (-1)'' has <div class="green">decreased!</div><br> <<set _ser.likesadist-=1>> <<else>> _ser.girlnames ''Corruption'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 1 ends */ <<if $classe is 2>> <<if _ser.likesadist gte 1>> <<if _chance gte 1>>_ser.girlnames ''Corruption (-1)'' has <div class="green">decreased!</div><br> <<set _ser.likesadist-=1>> <<else>> _ser.girlnames ''Corruption'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 2 ends */ <</if>> /* state 1 ends */ <</for>> /* ANTI DEC ENDS */ <</if>> /* ANTI WILL */ <<if $adpos2 is 2>> You spend over 50 minutes debating the advantages of servitude and how subjects are better off when following a strong hand. <br><br> ''You:'' // <<if _ran is 1>>Like you guys. Come on. We could be the best team Ikaanos has ever seen. Humanity has done this for millennia – arranging itself under kings and lords. The democratic wave that pulled over Earth during the 20th century escalated in World War 3 in the 2030s. Three billion deaths. Do we want that here?<</if>> <<if _ran is 2>>What is freedom? It's an illusion. The democratic waves from Earth never worked. Look at World War 3. Look at us! We've been crawling around in or decrepitude for 600 years. It's time we go back to how things were in the 17th century, for example. Everyone knew their place.<</if>> <<if _ran is 3>>…and to conclude this lecture, here's a quotation from Molly Paine. "The happiest person is the one who never has to think about where she'll sleep tonight. It has already been arranged." Thank you! <</if>> <<if _ran is 4>>Mayor Virax did a very good thing when signing his amendment. Why do you think it is the only law that has never been broken, despite all the wars and dark ages we've seen on Raana? It is because the enactment of slavery is the only law that actually works! Thank you.<</if>> <<if _ran is 5>>You want to scuttle away, alone and unarmed into the ruins of Ikaanos? OR do you want a warm bed, a nice meal and good friendship? Sometimes… You just have to accept how things are. Some are Masters. Other are Issids. It's God's natural way.<</if>> // <br><br> <<if $chance gte 1>><<include Success>><<else>><<include Fail>><</if>> <br><br> <<if $chance gte 1>>Your Household ''Emancipation (-5)'' has decreased!<<set $freedomfester-=5>><br><br><</if>> <<for _ser range $npc>> <<if _ser.state gte 1 and _ser.busy lte 0 and _ser.bondage lte 0 and _ser.health gte 1>> <<set _chance to $chance>> <<if _ser.willpower gte 40>><<set _chance-=20>><</if>> <<if _ser.willpower gte 70>><<set _chance-=20>><</if>> <<if _ser.traitsub gte 70>><<set _chance+=20>><</if>> <<if _ser.status gte 4>><<set _chance-=20>><</if>> <<if _ser.status is 5 or _ser.ostatus is 5>><<set _chance-=40>><</if>> <<if _ser.likesadist gte 50>><<set _chance+=10>><</if>> <<if _ser.masterlove gte 75>><<set _chance+=15>><</if>> <<if _ser.respect gte 20>><<set _chance+=10>><</if>> <<if _ser.traitun gte 75>><<set _chance-=20>><</if>> <<if $mctraitdominus gte 60>><<set _chance+=30>><</if>> <<if $classe is 1>> <<if _ser.willpower gte 1 and _ser.dayblock is 999>> <<if _chance gte 1>>_ser.girlnames ''WILLPOWER (-1)'' has <div class="green">decreased!</div><br> <<set _ser.willpower-=1>> <<if _ser.traitun gte 75 and $mctraitdominus gte 90>><<set _ser.traitun-=1>><</if>> <<else>> _ser.girlnames ''WILLPOWER'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 1 ends */ <<if $classe is 2>> <<if _ser.willpower gte 1>> <<if _chance gte 1>>_ser.girlnames ''WILLPOWER (-1)'' has <div class="green">decreased!</div><br> <<set _ser.willpower-=1>> <<else>> _ser.girlnames ''WILLPOWER'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 2 ends */ <</if>> /* state 1 ends */ <</for>> /* ANTI WILL ENDS */ <</if>> /* DEVOTION */ <<if $adpos2 is 3>> <<set _ran to random(1, 4)>> You spend close to an hour <<if $mcrel.faith is 2>>preaching about the sacred order of The Two Moons and how they affect life on Raana.<</if>> <<if $mcrel.faith is 4>>talking about the glory of the gods and how it is humanity's responsibility to honor them.<</if>> <<if $mcrel.faith is 5>>preaching out about how Jesus Christ's blessings reach all the way to Raana – this sacred "Paradise" reserved for only a few of his followers.<</if>> <<if $mcrel.faith is 6>>talking about the intelligent entity that //is// Raana and try, as a group, to reach out and connect with this ancient being through either deep mediation or sacred mushrooms.<</if>> <<if $mcrel.faith is 8>>praising Allah and talking about the life of his prophet, Mohammed, and how it was fate that brought his followers to Raana.<</if>> <<if $mcrel.faith is 999>>xxxx<</if>> <br><br> ''You:'' // <<if $mcrel.faith is 2>> <<if $adpos3 gte 1>> <<if _ran is 1>>(Booming voice) And thou shalt fear the decent of the Two Moons, as the holy duality touches your soul, it will sense if you are a true believer or not!<</if>> <<if _ran is 2>>(Loud voice) Rest assured, we are but sheep, simple followers of the great duality that binds us to Raana and keeps us safe.<</if>> <<if _ran is 3>>Repent! Before the Two Moons enter the age of reckoning. Thou shalt all be judged and either deemed fit to continue your lives on Raana, or cast out in the great vastness of space!<</if>> <<if _ran is 4>>(Booming voice) We must all kneel down and pay homage to the Two Moons. WE must not let The Holy Duality deem us unfit to be the sacred guardians of Raana. If we do not improve soon, humanity will be cast out in the cold darkness of space! Kneel! Now! And pray that we shalt be saved.<</if>> <<else>> <<if _ran is 1>>And that is why everything is kept in balance. The Two Moons provide us with fresh water, fertile soil and a revolving ecosystem. Without the moons, Raana would be thrown into the nuclear furnace of the Celassi Star, our life-giving but also our destroying sun. There is no compassion in the world of the celestials.<</if>> <<if _ran is 2>>It is in fact so, my children. The Two Moons are vital for all life on Raana. Without them, we'd be a barren wasteland with rocks, lava and unbreathable air.<</if>> <<if _ran is 3>>Do not fear the destruction of Raana. Or humanity – as long as we continue to be faithful. We will not be thrown into another dark age. Worship those who bring us life and all will be well, my children.<</if>> <<if _ran is 4>>Eons ago, The Two Moons created Raana just like a spider cocoons its prey. They span, for billions of years, never-resting, until a new planet finally formed between them. A planet that was able to bear life in the sacred equilibrium that The Two Moons, Raana's Mother and Father, created for its offspring.<</if>> <</if>> <</if>> <<if $mcrel.faith is 4>> <<if $adpos3 gte 1>> <<if _ran is 1>>(Booming voice) The World Serpent's anger will fall over Raana, just as it fell over Earth many eons ago. It is resting in deep caverns underneath the sea, waiting for Domedagen. If we are to sit at the Gods' side, we must live by their ways! <</if>> <<if _ran is 2>>When death comes, some of you will wander Helvegen and you will learn what true despair feels like. But then you shall surrender and allow the Gods guide you through the darkness, to Valhalla, where a seat awaits the brave!<</if>> <<if _ran is 3>>Odin! Grant us thine wisdom! Freya, give us your fertile seeds! Thor, watch over us from the skies! Balder, let your friendly hand guide through the darkness! Asar! I call on your powers!<</if>> <<if _ran is 4>>(Loud voice) This hall is the hall of the Asar! Feel their power surging through you! They are here, sitting at our sides, watching those who are truly devoted! You have a place next to them! Embrace the power of the true Gods!<</if>> <<else>> <<if _ran is 1>>The Asar are complete. They are not like the other religions, which have but one God. Or, hehe, two celestial bodies. No… The Asar offers something for everyone. And I think that is their greatness.<</if>> <<if _ran is 2>>The Asar walk among us. They are not like the Christian God. Thor lives in thunderstorms. Odin sees us through his ravens, which are now kings of the skies here on Raana. Embrace the true Gods and their powers will surge through you.<</if>> <<if _ran is 3>>The power of the Asar is great. We feel the motherly spirit when we eat the sacred mushroom and we feel the power of Odin in our arms when we do battle. Embrace the true gods and you will be a winner.<</if>> <<if _ran is 4>>Odin! Hear us! We are your loyal worshippers. We believe in your greatness.<</if>> <</if>> <</if>> <<if $mcrel.faith is 5>> / * crist */ <<if $adpos3 gte 1>> <<if _ran is 1>>(Loud voice) Come back into the heard of Jesus Christ and repent your sins! There is a place for you in Paradise. But you must earn it! Spread his will on Raana and thou shalt have a quick passage through purgatory.<</if>> <<if _ran is 2>>(Booming voice) Who in here acknowledges the power of the son of God, Jesus Christ? Who wants to be part of his new world here on Raana? Amen! Everyone, join me in prayer to the Savior of mankind. Rejoice! His holy power surrounds us!<</if>> <<if _ran gte 3>>Acknowledge Jesus as your savior and you shall have a safe passage to Heaven! But first, oh, you innocent children of man, first… you must live by his ways, follow his words, submit and pray to the Lord. Amen! We have a long journey ahead of us but you are not alone! We are all one congregation under God!<</if>> <<else>> <<if _ran is 1>>And then Saint Michale said, "Lies and secrets become your world and death climbs up the steps one by one." Amen to that! Everyone. Join me in prayer to the Lord. Fall down on your knees and submit! <</if>> <<if _ran is 2>>Yes. The holy trinity is in fact the greatest mystery of them all. Everything lies within it. The World, The Heaven, The Man. And all is the holy spirit entwined. <</if>> <<if _ran gte 3>>Jesus showed us the way 2,500 years ago and he is still teaching us, through those who are devoted. His words travel directly from the holy spirit through the preachers and out to the people who are willing to listen. We cannot fail him again.<</if>> <</if>> <</if>> <<if $mcrel.faith is 6>> /* elder */ <<if $adpos3 gte 1>> <<if _ran is 1>>(Booming voice) Take the sacred mushroom and feel the power of The All-Seeing-Eye. It is The father, The Mother and all that is divine in our universe. He will judge you, through you – you are him. All is one! But always remember. The evil is out there. The second wavers have corrupted you with their vileness.<</if>> <<if _ran is 2>>(Lough voice) And we have to stop living the lives of the second wavers! We had reached spiritual equilibrium and complete harmony with Raana before they came. Now, the people of the eye watch as their societies crumble, affected by the blight of corruption from their great cities. But a new time is coming. A new war that has to be fought.<</if>> <<if _ran gte 3>>The evil of Raana is not humanity. It is the second wavers! They must be assimilated into the void of our new home… Or disintegrated, their ashes spread in the forests to nurture that which holds everything in harmony. <</if>> <<set _influchance to true>> <<else>> <<if _ran is 1>>We have The Eye within us all the time. Because… We are all one. A cliché I know, but it's been a universal truth for everyone with a little brainpower inside their skulls. Alright. That's it. Thank you.<</if>> <<if _ran is 2>>You can see divinity in everything – the rustle of leaves, the glorious sunset over Irendoria and in the swaying cornfields of Caprica. Everything (faint sobbing) is so beautiful and divine. You too. Everyone belongs to the Godhead. Always remember that. <</if>> <<if _ran is 3>>Who is The Eye? Who is this magnificent being living inside Raana? Science cannot explain the sentient power that flows through the roots of our planet, that burrows itself into everything that is living… But we do know that the being teaches us about Godhead, that he is a messenger of the greatest mystery of the universe. <</if>> <<if _ran is 4>>The expanding universe is just an exhale of the Godhead. One of an endless number of exhales. It all moves like the beating heart inside our bodies. One universe is as much to Godhead as a breath is for us. We let it pass. It's a small dot in the century-old life a human can live. But it is still a vital ''part of life'' – we cannot live without breathing. <</if>> <</if>> <</if>> <<if $mcrel.faith is 8>> / * muslim */ <<if $adpos3 gte 1>> <<if _ran is 1>>Allah is merciful. But Allah will also turn his face away from those who do not believe. Give your mind and body to Allah and you will be given a place in paradise!<</if>> <<if _ran is 2>>You want a place in paradise? Fall down to your knees, touch the sadjada with your forehead and pray to Allah! (Booming voice) Pray!<</if>> <<if _ran is 3>>Praise Allah! The great peace bringer. The great avenger! Allah is set on ruling Raana in his holy divinity and nothing will stand in his way. Allah Akbar! <</if>> <<if _ran is 4>>(Booming voice) Allah Akbar! Basmala! He, the divine power, the merciful. All praise Allah!<</if>> <<else>> <<if _ran is 1>>Alright. Before we end, contemplate on this: "Worldly life is short, so turn to Allah before you return to Allah." Thank you, my brothers.<</if>> <<if _ran is 2>>Before we wrap this sermon up, I want to share something I heard from a wise imam, “Be like a diamond, precious and rare, not like a stone, found everywhere.” Alright. Thank you!<</if>> <<if _ran gte 3>>In this household, one simple verse holds everything I want from you – if you want to call yourself a true believer. A true servant of Allah.<br><br> “The heart that beats for Allah is always a stranger among the hearts that beat for the Dunya (world).” <br><br> Alright. Thank you. Go in peace. <</if>> <</if>> <</if>> // <<if _influchance is true and _npcs gte 9>> <br><br> Your anti-government words have decreased your ''Influence (-50)''! <<set $credit-=50>> <</if>> <<if $mctraitpreach gte 75 and $mcrel.faith gte 2>><<set $chance+=15>><</if>> <br><br> <<if $chance gte 1>><<include Success>><<else>><<include Fail>><</if>> <br><br> <<for _ser range $npc>> <<if _ser.state gte 1 and _ser.busy lte 0 and _ser.bondage lte 0 and _ser.health gte 1>> <<set _chance to $chance>> <<if _ser.masterlove gte 75>><<set _chance+=15>><</if>> <<if _ser.respect gte 20>><<set _chance+=10>><</if>> <<set _chance-=_ser.willpower>> <<if _ser.traitrel isnot $mcrel.faith and _ser.devotion gte 50>><<set _chance-=15>><</if>> <<if _ser.traitrel isnot $mcrel.faith and $mcrel.faith is 8 and _ser.sex is 0 and _ser.willpower gte 20>><<set _chance-=50>><</if>> <<if _ser.willpower lte 19 and $adpos3 is 1>><<set _chance+=45>><<set _ser.afraid+=1>><</if>> <<if $classe is 1>> <<if _ser.traitrel is $mcrel.faith and _chance gte 1 and _ser.devotion lte 99 and _ser.dayblock is 999>> _ser.girlnames ''Devotion (+1)'' has increased!<br> <<set _ser.devotion+=1>> <</if>> <<if _ser.traitrel isnot $mcrel.faith and _chance gte 1 and _ser.devotion gte 5 and _ser.dayblock is 999>> _ser.girlnames ''Devotion (-1)'' has decreased!<br> <<set _ser.devotion-=1>> <</if>> <</if>> /* classe 1 ends */ <<if $classe is 2>> <<if _ser.traitrel is $mcrel.faith and _chance gte 1 and _ser.devotion lte 99>> _ser.girlnames ''Devotion (+1)'' has increased!<br> <<set _ser.devotion+=1>> <</if>> <<if _ser.traitrel isnot $mcrel.faith and _chance gte 1 and _ser.devotion gte 5>> _ser.girlnames ''Devotion (-1)'' has decreased!<br> <<set _ser.devotion-=1>> <</if>> <</if>> <</if>> <</for>> /* DEVOTION ENDS */ <</if>> /* PRO DECADENCE */ <<if $adpos2 is 4>> <<set _ran to random(1, 4)>> You spend an hour debating about the advantages of having fun – even if it involves things that are deemed unwholesome or depraved. <br><br> ''You:'' // <<if _ran is 1>>We humans have to let go of our pride and shoulder our roles as sex-driven animals. What is better than writhing, naked bodies dancing in ecstasy, exhausted from hour-long orgies and countless orgasms? I challenge you. Come up with something that beats the pleasures the gods have given us!<</if>> <<if _ran is 2>>It's all an illusion. We are here on Raana for one purpose<<if $mcrel.faith is 4>>, in addition to worshipping Frey<</if>>. That purpose is to have fun, enjoy each other and devote yourselves to each other. Young women engaging with lust-craving professors, healthy adult males and females bringing themselves to their physical limits in all ways possible… Ahhh… There is nothing more beautiful than two persons sucking the lust out from each other's bodies. Or more than two for that matter (laughter). Thank you. That's all for now.<</if>> <<if _ran is 3>>Let's round this up with a quotation from The Art of Paine II. "The Beauty is not in the chiseled figure of a teenage slave or the firmness of a pair of perfect breasts. No. The beauty is the act of surrendering willingly to her Master. She knows that her ass is getting whipped and that she'll gag on throbbing shafts that are pushed deep down her throat. But she also knows that waves of orgasms will run through her body as a reward for her submissiveness. It is that act – surrendering and receiving – that is the crystallized perfection of bondage."<</if>> <<if _ran is 4>>I'm going to be honest with you now, okay? This grand house has one purpose only. One true purpose. This home is a temple, devoted to the pleasure god of Dionysus – wine, sex, drugs and altered mind states. Nothing else matters, really, even if I might sound all serious and "businesslike" when planning what to build in the yard or what business adventures House $pcLastName will take next week. It's all really just about… sex! (Laughter) Thank you. That is all for now.<</if>> // <br><br> <<if $chance gte 1>><<include Success>><<else>><<include Fail>><</if>> <br><br> <<if $chance gte 1>>Your Household ''Corruption (+5)'' has increased!<<set $corfester+=5>><br><br><</if>> <<for _ser range $npc>> <<if _ser.state gte 1 and _ser.busy lte 0 and _ser.bondage lte 0 and _ser.health gte 1>> <<set _chance to $chance>> <<if _ser.sex is 1>><<set _chance-=10>><</if>> <<if _ser.age gte 40>><<set _chance-=10>><</if>> <<if _ser.traitpure gte 70>><<set _chance-=50>><</if>> <<if _ser.traitperv gte 70>><<set _chance+=20>><</if>> <<if _ser.traitnymfo gte 70>><<set _chance+=20>><</if>> <<if _ser.likesadist lte 14>><<set _chance-=20>><</if>> <<if _ser.willpower gte 40>><<set _chance-=20>><</if>> <<if _ser.masterlove lte 19>><<set _chance-=10>><</if>> <<if _ser.masterlove lte 9>><<set _chance-=15>><</if>> <<if _ser.masterlove gte 75>><<set _chance+=15>><</if>> <<if _ser.respect gte 20>><<set _chance+=10>><</if>> <<if _ser.willpower gte 60 and _ser.likesadist lte 24>><<set _chance-=20>><</if>> <<if _ser.likesadist gte 60>><<set _chance-=15>><</if>> <<if $classe is 1>> <<if _ser.likesadist lte 99 and _ser.dayblock is 999>> <<if _chance gte 1>>_ser.girlnames ''Corruption (+1)'' has <div class="green">increased!</div><br> <<set _ser.likesadist+=1>> <<else>> _ser.girlnames ''Corruption'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 1 ends */ <<if $classe is 2>> <<if _ser.likesadist lte 99>> <<if _chance gte 1>>_ser.girlnames ''Corruption (+1)'' has <div class="green">increased!</div><br> <<set _ser.likesadist+=1>> <<else>> _ser.girlnames ''Corruption'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 2 ends */ <</if>> /* state 1 ends */ <</for>> /* PRO DEC ENDS */ <</if>> /* PRO WILL */ <<if $adpos2 is 5>> You spend over an hour debating how confidence is the most important attribute for a person and how strong character creates a strong mind and body. <br><br> ''You:'' // <<if _ran is 1>>I am your friend. Not your Master. No one is your master but yourself! Always remember that.<</if>> <<if _ran is 2>>Remember your God-given rights, people. We come from Earth. A beacon of hope and democracy. Okay, we went through a rough patch in the 2000s but we climbed back up on the saddle and united all countries in one, powerful confederation. <</if>> <<if _ran is 3>>How can this not be obvious to everyone? You're being cheated. You're all slaves to a higher authority and you've chosen to be slaves. Break free from the bonds and restore the true power of yourselves.<</if>> <<if _ran is 4>>Okay… Let's wrap this up with a quote from Ahsley Briggs, the rebel who was executed in The Arena back in the 2470s. Most of you are too young to remember that<br><br> … "I am not your leader. You can only lead yourselves. I was merely your guide. But there will come a new guide after me, who'll dive down like a swallow and thrust herself like a spear straight through the ugly belly of The Mastersphere." … <br><br> That is so beautiful. <</if>> <<if _ran is 5>>Strength is not in your purse. It's not in how long your leach with bound slaves is. Real strength is in your head. Your attitude toward those who try to break you down. Never let go of your inner fire. <</if>> // <br><br> <<if $chance gte 1>><<include Success>><<else>><<include Fail>><</if>> <br><br> <<if $chance gte 1>>Your Household ''Emancipation (+2)'' and ''Demoralization (-3)'' have been affected!<<set $hardfester-=3>><<set $freedomfester+=2>><br><br><</if>> <<for _ser range $npc>> <<if _ser.state gte 1 and _ser.busy lte 0 and _ser.bondage lte 0 and _ser.health gte 1>> <<set _chance to $chance>> <<if _ser.willpower lte 0>><<set _chance-=20>><</if>> <<if _ser.traitsub gte 70>><<set _chance-=20>><</if>> <<if _ser.status gte 3>><<set _chance+=20>><</if>> <<if _ser.likesadist gte 50>><<set _chance-=10>><</if>> <<if _ser.likesadist gte 90>><<set _chance-=30>><</if>> <<if _ser.masterlove gte 90>><<set _chance-=15>><</if>> <<if _ser.respect gte 20>><<set _chance+=10>><</if>> <<if $classe is 1>> <<if _ser.willpower lte 99 and _ser.dayblock is 999>> <<if _chance gte 1>>_ser.girlnames ''WILLPOWER (+1)'' has <div class="green">increased!</div><br> <<set _ser.willpower+=1>> <<else>> _ser.girlnames ''WILLPOWER'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 1 ends */ <<if $classe is 2>> <<if _ser.willpower lte 99>> <<if _chance gte 1>>_ser.girlnames ''WILLPOWER (+1)'' has <div class="green">increased!</div><br> <<set _ser.willpower+=1>> <<else>> _ser.girlnames ''WILLPOWER'' remains <div class="red">unaffected (chance: _chance)!</div><br> <</if>> <</if>> <</if>> /* classe 2 ends */ <</if>> /* state 1 ends */ <</for>> <</if>> /* PRO WILL ENDS */ <<set _hiderep to true>> /* HOLDING SERMONS ENDS */ <</if>> <<if _boardwalk is true>> <<set _bpic to 0>> <<if $bdone is 0>> You're gazing out over the picturesque Redhaven boardwalks – a bustling market place and fishing port, either from land or on one of the many smaller boats that are moored here. <<if $bwalk is 1>> <br><br> You can spend time at this location and hopefully experience something interesting. This can be done once per day during daylight as long as the skies are clear. <</if>> <</if>> <<if $bdone is 1>> <<if $followers is 0>> <<if _ran is 1>>You decide to kill some time in this unique area by going for a walk along the old planks.<</if>> <<if _ran is 2>>You decide to take a lonely walk along the boardwalks, hoping that you'll see something interesting or make a lucrative market deal.<</if>> <<if _ran is 3>>You decide to spend an hour in this area, hoping that you'll see something interesting or meet someone of importance.<</if>> <</if>> <<if $followers is 1>> <<if _ran is 1>>You and your follower decide to spend an hour walking across the boardwalks, hoping that you'll see something interesting.<</if>> <<if _ran gte 2>>You and your follower take a tour across the boardwalks, starting in South Redhaven all the way up to the docks area before turning back.<</if>> <</if>> <<if $followers gte 2>> <<if _ran is 1>>You and your gang of followers decide to spend an hour walking around this area, hoping that something interesting will happen.<</if>> <<if _ran is 2>>You and your followers spend over an hour walking along the boardwalks, hoping that you'll see something interesting.<</if>> <<if _ran is 3>>You spend over an hour trudging the old boardwalks of Redhaven together with your followers.<</if>> <</if>> <br><br> <<if $bwalk is 1>> <<set $seagulls to true>> After about 30 minutes, you happen to bump into Doc Merringer, a retired physician who lives in a small dockside hovel not far from the main boardwalks. You remember him from your younger days and how he used to tell interesting stories to the local Redhaven kids. He was old back then. Now, he looks ancient and you're surprised he's still alive. <br><br> Doc Merringer is very happy to see one of the "red rats" as he used to call the local kids, and you fail to avoid getting pulled into yet another story about a local anecdote before the aging man leaves you alone and returns home. <<if $aca lte 59>> <br><br> Your ''Academics skill (+1)'' has increased! <<set $aca+=1>> <</if>> <</if>> <<if $bwalk is 2>><<if $npc.av30.state lte 0>>After about 20 minutes, while you're busy viewing the relaxing scenery, you bump into an old "acquaintance", Bud Walton, who seems very happy to meet you. Bud is the nephew of Mr. Walton, the owner of Redhaven's finest (and only) weapon store, where he's currently staying while searching for work. <br><br> ''Bud:'' //Yo! $pcFirstName. My man. How's things going over at casa $pcLastName? If you need a good bro you know where to find me, okay? I'm ready anytime. And I can score some free ammo from my uncle's storage if we ever need any. Peace, yo.// <<set _bpic to 1>> <<else>><<set $bwalk to 3>><</if>><</if>> <<if $bwalk is 3>>After about twenty minutes, while walking past "Speakers Grove" close to Redhaven market, you become spellbound by one of the local Elder Cult hierophants who's preaching, or talking, from an improvised stage. What he says fills you with marvel and wonder. <<set $seagulls to true>> <<if $tech lte 59>> <br><br> Your ''Science skill (+1)'' has increased! <<set $tech+=1>> <</if>> <</if>> <<if $bwalk is 4>>Your little adventure is a delightful experience and you fully absorb the scenery and the uniqueness of Redhaven; the colorful candy wagons, chanting Moon monks, tribal mercenaries carrying exotic weaponry and the smell of smoked fish. The walk is otherwise uneventful.<</if>> <<if $bwalk is 5>> The adventure proves to be a pretty strenuous effort, especially after a miscalculated detour into The Docks district. <br><br> You've lost ''5 temporary Stamina points''! <br><br> Your ''STAMINA (+1)'' has increased! <<set $stampoints-=5>> <<set $masterstamina+=1>> <</if>> <<if $bwalk is 6>> <<set _int to true>> <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> <<set $chance-=5>> After walking past Redhaven market, <<if $followers gte 1>>the party<<else>>you<</if>> turn east and take a detour through the bustling merchant district sandwiched between Hamilton Square and North Redhaven. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> While walking through a particularly crowded street, you're targeted by an urchin thief who tries to empty your pockets. <br><br> Fortunately, you're able to catch the young boy before he's able to demonstrate his sleight of hand on your purse. The urchin is able to scurry away into an alley but your bag of golden dollars is thankfully intact. <<else>> <<include Fail>> <br><br> While walking through a particularly crowded street, you're targeted by an urchin thief who succeeds in emptying your pockets. The boy is long gone before you're able to notice the missing cash. <br><br> ''$50 has been removed from your Inventory!'' <<set $cash-=50>> <</if>> <</if>> <<if $bwalk is 7>><<if $npc.av27.state lte 0>>While walking past the misplaced grove of trees at Redhaven market and up onto the boardwalks again, you're able to spot the famous armor-clad mercenary Ayden Rhodes standing casually at the pier, looking out over the crimson-colored Irendorian sea. This renowned war hero is usually occupying one of the pools at Virax Springs on Emerald Island, while not hired by a warlord or Spheremaster that is in need of his special skills. <<if _budhere is true>><br><br>''Bud:'' //(Whisper) What the fuck's his problem? Walkin' around fully armored like he's someone special.//<</if>> <<if _anselhere is true>><br><br>''Ansel:'' //(Whisper) By the fucking Moons. Look at that guy. Walking around fully armored, acting like a fucking hero or something. Nah. Not my kind of dude.//<</if>> <br><br>Your walk is otherwise uneventful. <<set _bpic to 2>><<else>><<set $bwalk to 8>><</if>><</if>> <<if $bwalk is 8>> <<if $action1 isnot true>> While walking past the merchant booths at Redhaven market, you spot a (somewhat) shady merchant selling pristine tendstims for a bargain price. He only wants ''$200'' for a complete set of ten stims. <br><br> ''Shady Dave:'' //Wanna cure your missus from cancer? Maybe heal an old war wound? Or just feel the stim high? These babies will make your day!// <<set _selly to 1>> <<else>> "Shady Dave", or David Sonnenberg as he's really called, stoves the stims into a leather satchel and hands it over to you. <br><br> //You've done the deal of yer lifetime, Sir. Have a good day.// <<set $cash-=200>> <br><br> ''200 dollars has been removed from Inventory!'' <<set $removebutt to true>> <</if>> <</if>> <<if $bwalk is 9>>There's something spiritual about today's walk. You don't know exactly why but everything is just //perfect.// The sky, the atmosphere, the fresh winds coming in from the Irendorian sea and the vibrant ambience coming from Redhaven market. <br><br> The experience has increased your ''WILLPOWER (+1)''! <<set $masterwill+=1>> <<set $seagulls to true>> <</if>> <<if $bwalk is 10>> <<if $followers gte 2>>While walking casually up past Redhaven Market and further into The Docks district, you get into a surprisingly intellectual talk with your followers. You debate everything from government edicts to religious experiences, leaving a mental empowerment that'll continue to glow for at least a couple of days.<<else>>While walking casually up past Redhaven Market, you stumble upon old Doc Merringer again. He looks more serious this time, with a heavy brow that indicates he's worried about something. <br><br> Mr. Merringer won't tell you exactly what it is but his situation has conjured a very philosophical disposition within the old man, and the two of you spend almost 30 minutes discussing everything from death to political edicts. While the Doc's worried mind leaves you feeling a bit uneasy, his many anecdotes give you a satisfying mental empowerment. <</if>> <br><br> Your ''INTELLIGENCE (+1)'' has increased! <<set $masterint+=1>> <</if>> <<if $bwalk is 11>>xx<</if>> <<if $bwalk is 12>>xx<</if>> <<if $bwalk is 13>>xx<</if>> <<if $bwalk is 14>>xx<</if>> <<if $bwalk is 15>>xx<</if>> <<if $bwalk is 16>>xx<</if>> <<if $bwalk is 17>>xx<</if>> <<if $bwalk is 18>>xx<</if>> <br><br> <<for _ch range $npc>> <<if _ch.dayblock is 999>> _ch.girlnames ''Happiness (+1)'' has increased!<br> <<set _ch.happiness+=1>> <</if>> <</for>> <<addhours 1>> <<set $daycount+=10>> <<set $bwalk+=1>> <<set $bdone to 99>> /* active walking ends */ <</if>> /* SPECUAL EVENTS */ <<if $action1 is true>> "Shady Dave", or David Sonnenberg as he's really called, stoves the stims into a leather satchel and hands it over to you. <br><br> //You've done the deal of yer lifetime, Sir. Have a good day.// <<set $cash-=200>> <br><br> ''200 dollars has been removed from Inventory!'' <<set $ownstimb+=10>> <<set $removebutt to true>> <</if>> /* BOARDWALK EVENTS END */ <</if>> <<if _social is true>> <<if $back_doc gte 1>> ''<<if $back_doc is 3>>DOCTOR<<else>>Medical experience<</if>>''<br> <<if $back_doc is 1>> You've gained some basic experience <<if $back_sold gte 1>> as a combat medic <<elseif $back_war gte 1>> after patching up yourself and other fighters <<elseif $back_hunt gte 1>> after injuring yourself out in the wilds <<else>> after practicing at a smaller medical center in Ikaanos <</if>> and know your way around with a needle, how to efficiently use tendstims and cure basic diseases. <</if>> <<if $back_doc is 2>> You are an experienced physician that've built an impressive repertoire of skillsets <<if $back_sold gte 1>> - much thanks to your dangerous lifestyle as a soldier. <<elseif $back_hunt gte 1>> - much thanks to your many excursions out into Raana's wilderness. <<else>> during your many days working in field hospitals, medical centers and research facilities inside and outside <<link 'The Great City'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <</if>> <</if>> <<if $back_doc is 3>> You are an expert in the fields of curing diseases and <<if $back_sold gte 1>> stabilizing injured troops. <<elseif $back_hunt gte 1>> Medical physics – much thanks to the many months you've spent out in Raana's wilderness. <<else>> healing other human beings. You've also acquired the prominent title of Doctor – either honorary or after working many years at a medical facility. <</if>> <br><br> Special trait gained: <<link 'Master Healer'>><<set $tutorial to 243>><<set _trait to 100>> <<set _traitname to "Master Healer">><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>. <</if>> <br><br> <</if>> <<if $back_sold gte 1>> ''<<if $back_sold is 3>>CAPTAIN<<else>>Combat experience<</if>>''<br> <<if $back_sold is 1>> You've been through maybe a dozen fights in your life and are familiar with the routine - basic weapons care, field tactics and how to stay relatively calm in battle. <</if>> <<if $back_sold is 2>> You've lost count on how many fights you've been in. You're an experienced warrior that knows how to pull through any combat situation - even if the odds are against you. It is also very likely that you have participated in the recent <<link 'Border Wars'>><<set $history to 12>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> - a conflict that has just recently entered an unstable truce. <</if>> <<if $back_sold is 3>> You are a veteran soldier with combat experience from over one hundred fights. You've also led other troops in battle. <br><br> Special trait gained: <<link 'Combat veteran'>><<set $tutorial to 243>><<set _trait to 101>> <<set _traitname to "Combat veteran">> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>. <</if>> <br><br> <</if>> <<if $back_aca gte 1>> ''<<if $back_aca is 3>>PROFESSOR<<else>>Academic experience<</if>>''<br> <<if $back_aca is 1>> <<if $back_sold gte 1>> In addition to your combat experience, you're also a somewhat educated man with a shallow but wide expertise in subjects such as <<link 'history'>><<set $history to 19>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, technology and Ikaanian demographics. <<else>> You could call yourself a educated man – a sort of dilettante that've dabbled in many different subjects such as <<link 'history'>><<set $history to 19>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, technology and Ikaanian demographics, when not occupied with other activities. <</if>> <</if>> <<if $back_aca is 2>> <<if $back_sold gte 1>> Your academical knowledge is surprisingly impressive for a man who's also chosen the soldier's path. While you still lack a permanent scholarly assignment, you've probably held many lectures for students at local schools. <<else>> Your area of academic expertise is wide, even if you lack a permanent assignment such as professor or head lecturer. You know your way around a library and can discuss the history of <<link 'Earth'>><<set $history to 19>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>, the horrible effects of <<link 'The Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> and recent conflicts with <<link 'Ikaanos'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> well-educated classes. <</if>> <</if>> <<if $back_aca is 3>> You are an educated professor with an active assignment at Whitehaven Academy. Your expertise is well known within the scholarly world of <<link 'Ikaanos'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> and you're the author of a relatively famous [[book (click to set name)|Ntrait][$changebookname to true]] that gives you a special retainer perk. <br><br> Special trait gained: <<link 'Academic Retainer'>><<set $tutorial to 243>><<set _trait to 102>> <<set _traitname to "Academic retainer">><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>. <</if>> <br><br> <</if>> <<if $back_hunt gte 1>> ''<<if $back_hunt is 3>>HUNTMASTER<<else>>Survival experience<</if>>''<br> <<if $back_hunt is 1>> <<if $back_sold gte 1>> You've also combined your fighting with survival training and feel pretty at home while roaming the wild jungles of Raana. <<else>> Since an early age, you've always felt at home in Raana's wilderness. <</if>> This has given you a basic but yet important set of skills such as making camp, hunting small game and hiding from jungle monstrosities. <</if>> <<if $back_hunt is 2>> <<if $back_sold gte 1>> In addition to being a trained soldier, you're also an experienced outdoorsman who knows his way in Raana's wilderness. <<else>> You're an experienced outdoorsman that knows how to handle himself in Raana's wilderness. <</if>> That mysterious force emanating from the forest-covered hills around <<link 'Ikaanos'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> has been an inspiration since an early age. <</if>> <<if $back_hunt is 3>> You are a master huntsman that've lived most of your life out in Raana's wilderness. It was with conflicting emotions that you finally accepted the keys to your brother's old house. But in your dreams, you're still roaming the vast jungles of your spiritual home. <br><br> Special trait gained: <<link 'Huntmaster'>><<set $tutorial to 243>><<set _trait to 103>> <<set _traitname to "Huntmaster">><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>. <</if>> <br><br> <</if>> <<if $back_slave gte 1>> ''<<if $back_slave is 3>>SLAVE OWNER<<else>>Slave business experience<</if>>''<br> <<if $back_slave is 1>> You've dabbled in your older brother's chosen profession as a slave trainer but never really gotten into it as seriously as he did. <<if $back_sold gte 1>> Maybe you caught a couple of slaves after one of your fights or made a few purchases down in Watery Eyes slave market. <<else>> You've purchased a couple of slaves from the slave market or a contact of yours for the past years and made a half-serious effort to train them. <</if>> <</if>> <<if $back_slave is 2>> <<if $back_sold gte 1>> As a routine after a fight with a favorable outcome or during one of your visits to Ikaanos' many "human" markets, <<else>> During your many visits to Ikaanos' "human" markets, <</if>> you've rounded an impressive number of slaves and put a serious effort intro improving their skills and obedience. They are no longer a part of your household but the experience has given you a set of important skills if you'd ever decide to continue that profession again. <</if>> <<if $back_slave is 3>> You are an experienced slave owner with an impressive set of skills that can turn even the most unruly slave into an obedient and diligent servant. <br><br> Special trait gained: <<link 'Adora Sanor'>><<set $tutorial to 243>><<set _trait to 104>> <<set _traitname to "Adora Sanor">><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>. <</if>> <br><br> <</if>> <<if $back_bus gte 1>> ''<<if $back_bus is 3>><div class="uppernocut">Entrepreneur</div><<else>>Business ventures<</if>>''<br> <<if $back_bus is 1>> <<if $back_sold gte 2>> While not busy fighting<<if $back_doc gte 1>>, or practicing medicine<</if>>, you've had a crafting hobby on the side, producing mostly tools and simple weapons that you usually sold to Ikaanos' lower classes. <<else>> You've had a side-business for a couple of years, or maybe it's better to call it a hobby, which involves producing and selling tools, decorations and simpler weapons to the lower classes of <<link 'Ikaanos'>><<set $history to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <</if>> It's nothing serious and there's no chance you could make it your primary way of living. <</if>> <<if $back_bus is 2>> You're a relatively skilled crafter, either in the weapon's market or from producing tools and medical equipment. In either case, you could probably lift a decent income if you really wanted to. <</if>> <<if $back_bus is 3>> You are a competent businessman and a skilled crafter that can produce advanced weaponry and high-tech equipment. You've also seen your good share of Ikaanos and beyond, with visits to places such as Lake City, <<link 'New Eden'>><<set $history to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> and <<link 'The Mastersphere'>><<set $history to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <br><br> ''Special trait gained:'' <<link 'Business Competence'>><<set $tutorial to 243>><<set _trait to 105>> <<set _traitname to "Business competence">><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>. <</if>> <br><br> <</if>> <<if _out is true>> While classes are completely optional, they provide important ATTRIBUTE and skill bonuses; some might also present you with unique dialogues, in-game events or powerful perks. <br><br> You can have up to three different skill classes but only one Expert level. <</if>> /* SOCIAL CLASSES END */ <</if>> <<if _urban is true>> <<set _ran to random(1, 4)>> <<if $wopos is 40>> The notorious gang known as "The Urban Titans" are currently harassing one of Crow's End's restaurants, where they're eating, drinking and taking advantage of the female staff members. <br><br> You don’t have to make an effort to hear the gang's leader, Helo Arsone, shouting out his insolence and sadistic commands: <br><br> // <<if _ran is 1>>This place fucking sucks. Mr. Folcroe, go down to Golden D and score some fucking real wine, okay? I'm gonna cut out that weaselly tongue of yours if you don't hurry.<</if>> <<if _ran is 2>>Where can I find pussy in a place like Crow's End? We've fucked every damn girl away from this place! <</if>> <<if _ran is 3>><<if $wintonsex gte 2>>Guys, when we're done trashing this fucking place, let's head over to Miss Winton and start the real party. Okay? I believe she still lives there?<<else>>What the fuck, Mr. Folcroe? Are you calling this a dinner? Are you trying to poison me? I'm gonna assfuck one of your daughters for this. <</if>><</if>> <<if _ran gte 4>>Hey, Mr. Folcroe! I'll have two of your lovely daughters in my bed tonight. And some wine to go with that. Got it? I'm gonna burn this place down if you refuse me one more time, okay?<</if>> // <</if>> <<if $wopos is 3>> The notorious gang known as "The Urban Titans" are currently occupying the household of an old, senile gentleman, whom they've had some "affairs" with a couple of years ago. <br><br> The old man is currently huddling upstairs, his home in complete disarray. <</if>> <<if $wopos is 25>> <<set _ran to random(1, 5)>> The notorious band of outlaws known as "The Urban Titans" are currently collecting "protection money" from desperate citizens in the poorer parts of South Redhaven. <br><br> You overhear the gang's leader, Helo Arsone, when he's busy instilling fear in the people they're oppressing. <br><br> ''Helo:'' // <<if _ran is 1>>Hey, fucker, I'm gonna make that young daughter of yours pay for your debts unless you get me that gold ASAP. <</if>> <<if _ran is 2>>You know what'll happen if you don't pay, asshole? I'm gonna rape that young wife of yours and stick her eyes out when I'm done. Give me the gold, now!<</if>> <<if _ran is 3>>I'm gonna double up on that payment, asshole. You didn’t have anything three days ago. I'll fucking dump one of yer kids in Red River for each day that you won't pay from now on!<</if>> <<if _ran is 4>>I don’t fucking care if you're a single mother. Actually, I'm gonna send one of my men to your house later tonight. He needs to have some fun and blow some steam off, and you're gonna have to pay for playing the sorry card. That doesn’t work on me, bitch.<</if>> <<if _ran is 5>>If you don't pay, I'll throw your tortured corpse into Red River, okay? You have 24 hours. <</if>> // <</if>> <<if $wopos is 10>> Westside. <</if>> <</if>> <<if _mytavcar is true>> <<if $followers gte 1>> <<if _ran is 1>>You spend a couple of hours carousing inside your tavern, together with a close band of followers and friends. <</if>> <<if _ran is 2>>You decide to kill a couple of hours by drinking and talking to customers that are currently visiting your establishment. You're followed closely by a group of good friends.<</if>> <<if _ran is 3>>You spend two hours talking cheerfully with various customers, while your followers take a couple of drinks down at the bar. On the house, of course.<</if>> <<else>> <<if _ran is 1>>You spend a couple of hours talking to various customers, hoping that your initiative will strengthen the reputation of your fine establishment.<</if>> <<if _ran is 2>>You spend two hours inside _active.name, talking to customers and making sure everything is on order while spreading your charm and good manners to anyone who decides to visit today.<</if>> <<if _ran is 3>>You drink, talk and laugh cheerfully together with your customers – and the barkeeper, hoping that your presence will strengthen the reputation of your establishment.<</if>> <</if>> <br><br> <<include DiceRolls>> <<set _charm to true>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<if $followers gte 2>><<set $chance-=10>><</if>> <<if $followers gte 4>><<set $chance-=10>><</if>> <<if $mctraitparty gte 60>><<set $chance+=15>><</if>> <<set _rep to either(5, 15, 10, 5, 5, 5, 10, 20)>> <<if $chance gte 1>> <<include Success>> <br><br> And it pays off! _active.name's ''Reputation (+_rep)'' has increased! <<set $missiontake to true>> <<set _active.other6+=_rep>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, it's not enough to leave a noticeable effect on _active.name's Reputation. <</if>> <<if $followers gte 1>><br><br><</if>> <<if $cslot1 gte 1 and $cs1_girlid gte 1>>$cs1_name's ''Happiness (+1)'' has increased!<<set $cs1_happiness+=1>><</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 1>>$cs2_name's ''Happiness (+1)'' has increased!<<set $cs2_happiness+=1>><</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 1>>$cs3_name's ''Happiness (+1)'' has increased!<<set $cs3_happiness+=1>><</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 1>>$cs4_name's ''Happiness (+1)'' has increased!<<set $cs4_happiness+=1>><</if>> <<for _gain range $npc>> <<if _gain.dayblock is 999>><<if _gain.traitatt gte 94>><<set _gain.traitatt-=1>><</if>> <</if>> <</for>> <br><br> <<include RanMale>> <<set _ran6 to random(1, 7)>> <<set _ran7 to random(1, 7)>> <<set _ran8 to random(1, 8)>> <<if $chance gte 1 and $tavactions is 2>> You're also able to overhear some interesting rumors: <br><br> ''_name:'' // <<if _ran6 is 1>>Wanna hear somethin' funny?<</if>> <<if _ran6 is 2>>You know what happened yesterday?<</if>> <<if _ran6 is 3>>Did you hear the word on the streets?<</if>> <<if _ran6 is 4>>You, listen. You ain't gonna believe this.<</if>> <<if _ran6 is 5>>Listen to this, Mr. $pcLastName.<</if>> <<if _ran6 is 6>>Oh, didn't you hear?<</if>> <<if _ran7 is 1>>Beggar Joe<</if>> <<if _ran7 is 2>>Mr. Furry<</if>> <<if _ran7 is 3>>Mr. Tillingast<</if>> <<if _ran7 is 4>>Frank D.<</if>> <<if _ran7 is 5>>Bud Walton<<set _buds to true>><</if>> <<if _ran7 is 6>>Mr. Walton<</if>> <<if _ran7 is 7>>Copper Tom<</if>> <<if _ran8 is 1>>- he's been troubling that Spheremaster daughter again. Gonna get himself killed one day.<</if>> <<if _ran8 is 2>>- he's been embezzlin' money from the magistrate again. Dunno what he's up to.<</if>> <<if _ran8 is 3>>has done it again. Fallen into the <<if _ran is 1>>haze of denaar.<<elseif _ran is 2>>the hands of the skyguard police!<<else>>red river! Haha!<</if>><</if>> <<if _ran8 is 4>>just got one of the Redhaven prostitutes killed. With no action taken from the magistrate. Hopeless world!<</if>> <<if _ran8 is 5>>has insulted another Skyguard officer. He's gonna get himself killed.<</if>> <<if _ran8 is 6>>found some old gold coins up at Redhaven market. Damn lucky bastard. Guess he's screwing the Moons or somethin'!<</if>> <<if _ran8 is 7>>insulted a frakking Spheremaster the other day. He sure has guts. <<if _ran7 is 1>>For being a fucking beggar.<</if>><</if>> <<if _ran8 is 8>><<if _ran7 is 5 and $npc.av30.state gte 0>>- you know that fucker from the smithery, walkin' around callin' himself "The Budman"? He tried to court a Spheremaster's daughter. Again! Stupid asshole. <<set _bud to true>><<unset _buds>><<else>>did it again. Killed a vagrant after getting into a fight. He never fucking learns.<</if>><</if>> // <</if>> <<if _bud is true and _budhere is true>> <br><br> ''Bud:'' //Hey, what the fuck, dude? Don't you see Mr. $pcFirstName's my fucking bro?// <</if>> <<if _buds is true>> <br><br> ''Bud:'' //Are you talkin' about me, dude? What the fuck yo!// <</if>> /* <<if $chance lte 0 and _ran is 1>> You're able to overhear some troublesome rumors, however: <br><br> ''_name:'' // <<if _ran6 is 1>><</if>> <<if _ran6 is 2>>cxx<</if>> <<if _ran6 is 3>>cxx<</if>> <<if _ran6 is 4>>cxx<</if>> <<if _ran6 is 5>>cxx<</if>> <<if _ran6 is 6>>cxx<</if>> <<if _ran7 is 1>>cxx<</if>> <<if _ran7 is 2>>cxx<</if>> <<if _ran7 is 3>>cxx<</if>> <<if _ran7 is 4>>cxx<</if>> <<if _ran7 is 5>>cxx<</if>> <<if _ran7 is 6>>cxx<</if>> <<if _ran7 is 7>>cxx<</if>> <<if _ran8 is 1>><</if>> <<if _ran8 is 2>>cxx<</if>> <<if _ran8 is 3>>cxx<</if>> <<if _ran8 is 4>>cxx<</if>> <<if _ran8 is 5>>cxx<</if>> <<if _ran8 is 6>>cxx<</if>> <<if _ran8 is 7>>cxx<</if>> <<if _ran8 is 8>>cxx<</if>> // <</if>> */ <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=2>> <</if>> <<if _mytavgamb is true>> <<if $pokeri is undefined>><<set $pokeri to random(2, 6)>><</if>> <<include DiceRolls>> <<set $chance to $gambling>> <<if $round is 2 or $round is 3>><<set $chance+=$masterint>><<set $chance/=2>><</if>> <<set $chance-=$skillroll>> <<set $chance-=either(10, 15, 25, 35, 5, 5, 12, 45, 20, 20, 25)>> <<set _gambling to true>> <<if $round is 3>> <<if $pokeri gte 2>><<set $chance-=10>><</if>> <<if $pokeri gte 3>><<set $chance-=10>><</if>> <<if $pokeri gte 4>><<set $chance-=15>><</if>> <<if $pokeri gte 5>><<set $chance-=15>><</if>> <<if $pokeri gte 6>><<set $chance-=15>><</if>> <</if>> <<include RanMale>> <<set _names to either("Tillingast JR.", "Copper-Joe", "Belior", "Redhaven-Tomas", "Faulchrist", "Kronofogden", "Femar", "Hullrigh", "Tomas Little", "John Robin", "Saskia", "Smaskig", "Fallchrist", "Jesus", "Femani", "Tolki", "Hempas", "Voboe")>> <<if $round is 2>> <<addhours 1>> <<set $daycount+=10>> You pitch yourself against ''_names _surname'' for a classic game of Juggernaut. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You're able to defeat your enemy after a long buildup of forces and a swift invasion of his territories. <br><br> ''&#36;$bet added to Inventory!'' <<set $cash+=$bet>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, the enemy troops become too powerful to repel once your opponent launches his attack. You've lost the game! <br><br> <<if $cash lt $bet>> <div class="red">Insufficient funds!</div> Your inability to pay for your gambling debt has seriously hurt the ''Reputation (-50)'' of _active.name. <br><br> <<set _active.other6-=50>> <<set $bet to $cash>> <</if>> ''&#36;$bet removed from Inventory!'' <<set $cash-=$bet>> <</if>> <</if>> /* JUGGER ENDS */ <<if $round is 3>> You place yourself at a table with $pokeri other guests that are currently engaged in a game of poker. <br><br> <<addhours 1>> <<set $daycount+=10>> <<if $chance gte 1>> <<include Success>> <br><br> You're able to score the last victory and can add a hefty sum of cash to your purse! <br><br> <<set $bet*=$pokeri>> ''&#36;<<print setup.formatNumber($bet)>> added to Inventory!'' <<set $cash+=$bet>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, another player, ''_names'', take home the price money. <<if $cash gte $bet>>Displaying that The House's owner can potentially lose has however increased _active.name's ''Reputation (+1)'' by a small degree.<</if>> <br><br> <<set _active.other6+=1>> <<if $cash lt $bet>> <div class="red">Insufficient funds!</div> Your inability to pay your gambling debt has seriously hurt the ''Reputation (-50)'' of _active.name. <br><br> <<set _active.other6-=50>> <<set $bet to $cash>> <</if>> ''&#36;$bet removed from Inventory!'' <<set $cash-=$bet>> <</if>> <</if>> /* POKER ENDS */ <<if $skillroll lte 3 or $skillroll is 69>> <<if $gambling lte 99>> <br><br> Your ''Gambling (+1)'' skill has increased! <<set $gambling+=1>> <</if>> <</if>> <</if>> <<if _captivee is true>> <<if $capttype is 1>> ''Slave handler:'' //This is Aaron Kreuger – a hotheaded punk whose fifth bar fight was against one of the Skyguard Hamilton Champions. He's facing the death penalty for blinding Major Wulmar. We've been able to translate that to a lifetime of slavery. <br><br> Aaron's a muscular dude. Good for puttin' in your workshops or mines, if you have any. // <<set $captiveprice to 2500>> <</if>> <<if $capttype is 2>> ''Slave handler:'' //I heard this brekker was transferred here with your name on him. Well. Enjoy (chuckle). <br><br> // <<set $captiveprice to 250>> <</if>> <<if $capttype is 3>> ''Slave handler:'' //This woman is supposedly yours? Just pay the holder's fee and you're good to go. <br><br> // <<set $captiveprice to 250>> <</if>> <</if>> <<if _ionalook is true>> You spend roughly one hour searching the area for Miss Iona Farley. <br><br> <<if $wopos is 60>> It doesn't seem like she's in Watery Eyes but you manage to catch an interesting rumor about Iona from a maidservant in Divine Juices: <br><br> //That Irish lassie did the same thing to Mr. Firry of Redhaven, supposedly a tavern owner up north. He came through here askin' about her some years ago. Name's the same and all.// <<elseif $wopos is 75>> There are no signs of Iona here but a tent dweller mentioned an interesting clue: <br><br> //I've seen ha' new pretty face movin' in and outta Kasey's Crack these last coupl' o' days. Red head, smallish. Doesn’t look like your average peddler.// <<elseif $wopos is 65>> She doesn’t seem to be anywhere near here but one of Sloppy Moe's maidchicks said something interesting: <br><br> //Yeah, lookin' for a redheaded Irish girl? One came through a couple ' days ago, slept over the night. Had these tattoos on her collars. Was headin' south I think. Dunno if west or east though.// <<elseif $wopos is 100>> After passing a large thicket of trees, nestled in a tangle of undergrowth, you step out into a small meadow covered with geranium flowers. <br><br> There, about 20 yards away, you spot Miss Iona Farley emerging out from a makeshift tent. She bolts the other way the moment her eyes land on you! <br><br> ''Iona:'' //Fuck!// <br><br> ''Note! Not trying to catch Iona will permanently remove her from the game!'' <<set $ionafirst to 25>> <<set _ionago to true>> <<else>> Unfortunately, you fail to find any clues or other signs of her whereabouts. <</if>> <</if>> <<if $goldpan gte 1 or $gemstone gte 1>> /* MAIN SETTER */ <<if $wopos is 59>> <<set _min to $minerals.cole>> <<elseif $wopos is 105>> <<set _min to $minerals.preach>> <<elseif $wopos is 111>> <<set _min to $minerals.corazon>> <<elseif $wopos is 120>> <<set _min to $minerals.bela>> <<elseif $wopos is 115>> <<set _min to $minerals.blackfang>> <<elseif $wopos is 135>> <<set _min to $minerals.silfren>> <<elseif $wopos is 140>> <<set _min to $minerals.sewo>> <<else>> <</if>> /* MAIN ROLL */ <<include DiceRolls>> <<set _prospector to true>> <<set $chance to $tech>> <<set $chance+=$survival>> <<set $chance/=2>> <<set $chance = Math.round($chance)>> <<set _myskill to $chance>> <<set $chance-=$skillroll>> <<set $chance-=either(10, 20, 0, 0, 0, 0, 0, 0, 25, 35, 45, 50)>> <<set _npchelp to 0>> <<if $artisan gte 60>><<set $chance+=15>><</if>> <<if $skillroll lte 4 or $skillroll is 69>><<set $chance+=100>><</if>> <<if $gemstone is 1>><<set $curloc to 0>><</if>> <<if $gemstone gte 1>> <<set _gemstones to 0>> <<set _gemchance to 0>> <<set _gemstones+=$mcgemstones1>> <<set _gemstones+=$mcgemstones2>> <<set _gemstones+=$mcgemstones3>> <<if _gemstones gte 25>><<set $chance+=5>> <<set _gemchance+=5>> <</if>> <<if _gemstones gte 50>><<set $chance+=5>><<set _gemchance+=5>> <</if>> <<if _gemstones gte 100>><<set $chance+=5>><<set _gemchance+=5>> <</if>> <<if _gemstones gte 250>><<set $chance+=5>><<set _gemchance+=5>> <</if>> <</if>> <<if $gemstone is 2>> <<set $curloc to random(1,8)>> <<if $curloc is 1>><<set $chance+=10>><</if>> <<if $curloc is 2>><<set $chance+=15>><</if>> <<if $curloc is 3>><<set $chance+=3>><</if>> <<if $curloc is 4>><<set $chance+=8>><</if>> <<if $curloc is 5>><<set $chance-=10>><</if>> <<if $curloc is 6>><<set $chance-=15>><</if>> <<if $curloc is 7>><<set $chance-=8>><</if>> <<if $curloc is 8>><<set $chance-=12>><</if>> <</if>> <<for _help range $npc>> <<if _help.dayblock is 999 and _help.scarefactor lte 2>> <<if $ownprospect gte 2 and (_help.tech gte 40 or _help.survival gte 40 or _help.traitscav gte 70)>> <<set $chance+=10>><<set _npchelp+=10>> <</if>> <</if>> <</for>> <<if $goldpan gte 1>> <<if _min.goldore gte 6000>><<set $chance+=10>><</if>> <<if _min.goldore lte 1000>><<set $chance-=10>><</if>> <<if _min.goldore lte 100>><<set $chance-=10>><</if>> <<if _min.goldore lte 0>><<set $chance-=100>><</if>> <</if>> <<if $gemstone gte 1>> <<set $chance-=20>> <<if _min.gemstones gte 1000>><<set $chance+=5>><</if>> <<if _min.gemstones gte 500>><<set $chance+=5>><</if>> <<if _min.gemstones gte 250>><<set $chance+=5>><</if>> <<if _min.gemstones lte 100>><<set $chance-=15>><</if>> <<if _min.gemstones lte 50>><<set $chance-=40>><</if>> <<if _min.gemstones lte 10>><<set $chance-=40>><</if>> <<if _min.gemstones lte 0>><<set $chance-=100>><</if>> <<if $mctraitmountain gte 60>><<set $chance-=15>><</if>> <</if>> <</if>> <<if $goldpan gte 1>> <<if $goldpan is 1>> <<set $take to 1>> You deploy a temporary mining camp <<if $wopos is 59>> in the heavily forested areas between Cole's Canyon and Hamilton Hill. <<if _genmerc isnot undefined>> <br><br> <<set _merc to random(1, 5)>> ''_genmerc:'' // <<if _merc is 1>>Just gonna grab a drink then I'm ready.<</if>> <<if _merc is 2>>A perfect spot. Better watch out for swamp raiders though.<</if>> <<if _merc is 3>>I'll go grab some firewood. You can start searching around, Sir.<</if>> <<if _merc is 4>>Better get this fire going. <<if $weatherroll lte 3>>This rain will make us soaking wet in no time.<</if>><</if>> <<if _merc is 5>>A beer before we start? I could use a cold one.<</if>> // <</if>> <<elseif $wopos is 105>> close to one of the many brooks just south of The Mad Preacher's declared borders. <<if _budhere is true and $weatherroll lte 5>> <br><br> ''Bud:'' //Yo. Look at that frakking house over there. A lot of bitches are getting screwed in there right now.// <</if>> <<elseif $wopos is 111>> in one of the many jungle gorges west of Corazon river. <<elseif $wopos is 120>> close to one of Bela's marsh many gold-rich brooks. <<else>> <</if>> <</if>> <<if $goldpan is 2>> <<set $stampoints-=4>> <<addhours 1>> <<set $daycount+=15>> <<addmins 30>> <<if _ran is 1>>You spend some time investigating mineral outcrops and panning nearby waters for gold.<</if>> <<if _ran is 2>>You spend almost two hours panning the cold waters for gold, hoping that'll yield something valuable.<</if>> <<if _ran is 3>>You spend a couple of hours panning the waters for gold while keeping a lookout for any potential threats that might surprise you.<</if>> <<if _npchelp gte 1>><br><br>Your assigned Followers aid in your search ''(Chance: +_npchelp)''.<</if>> <br><br> <<if $chance gte 1>> <<set _ore to random(4, 30)>> <<include Success>> <br><br> You're able to find ''_ore units'' of Gold Ore! <<set _min.goldore-=_ore>> <<set $goldore+=_ore>> <<else>> <<include Fail>> <br><br> Unfortunately, you're only able to find small trace amounts of gold. <<if _min.goldore lte 100>> <br><br> ''//NOTE! This location is close to 100% depleted!//'' <</if>> <</if>> <</if>> <</if>> /* GOLD ENDS */ <<if $gemstone gte 1>> <<if $gemstone is 1>> <<if $wopos is 59>> You decide to enter one of the many narrow caves that burrow themselves through the crevasses of Cole's Canyon. <br><br> Some of these caves are manmade, used for irrigation and flooding control back in the pre-Severance era. <<if _genmerc isnot undefined>> <<set _ran to random(1,28)>> <br><br> ''_genmerc:'' // <<if _ran is 1>>You really think we'll find gems down there? I've got a good feeling about this.<</if>> <<if _ran is 2>>Let's just hope the rocks sparkle and not the eyes of something hungry. Like a wrool cat.<</if>> <<if _ran is 3>>Let's see what this cave is hiding.<</if>> <<if _ran is 4>>I've read about caves like this - sometimes they're rich, sometimes cursed, especially the ones in the city. Many ghost stories around here. Fingers crossed.<</if>> <<if _ran is 5>>(Laughs) If we don't come out richer, at least let us come out alive.<</if>> <<if _ran is 6>>Smell that? That's the scent of untouched stone... Oh yeah, baby.<</if>> <<if _ran is 7>>Some people search their whole lives for a cave like this. And it just happened to be in the neighborhood.<</if>> <<if _ran is 8>>Watch your step!<</if>> <<if _ran is 9>>Alright, let's make this trip worth it. I'm not here for sightseeing.<</if>> <<if _ran is 10>>I've got a good hunch this time.<</if>> <<if _ran is 11>>The deeper we go, the richer the stone. Or so they say.<</if>> <<if _ran is 12>>I've seen miners cry after striking a vein. Let's hope we're next (wink).<</if>> <<if _ran is 13>>Gemstone hunting always gets my heart racing. It's like treasure without the Red River Pirates.<</if>> <<if _ran is 14>>Keep your eyes open. Gems hide in plain sight if you know where to look.<</if>> <<if _ran is 15>>We'll know soon enough if this cave's a blessing or just more rubble.<</if>> <<if _ran is 16>>Careful now. Everyone stay sharp.<</if>> <<if _ran is 17>>Even the quietest caves have stories. Wonder what this one has to tell. I hope it's something about "abundance".<</if>> <<if _ran is 18>><<if $followers gte 2>>Alright boys.<<else>>Alright, $pcFirstName.<</if>> Let's find something that shines.<</if>> <<if _ran is 19>>Try not to fall in love with the darkness (wink).<</if>> <<if _ran is 20>>This might be the lucky break we've been waiting for. Let's find out.<</if>> <<if _ran is 21>>May the forces of Raana guide us to wealth!<</if>> <<if _ran is 22>>Alright, I'll take the lead.<</if>> <<if _ran is 23>>I'll bring in some extra supplies. We might be here for a while.<</if>> <<if _ran is 24>>Alright, everyone ready? This is where the real work begins.<</if>> <<if _ran is 25>>May the Gods grant us wealth.<</if>> <<if _ran is 26>>Hope this cave’s got more than just dust and echoes.<</if>> <<if _ran is 27>>Okay, I'll be right behind you, $pcFirstName.<</if>> <<if _ran is 28>>If we find a good vein, this trip’s gonna be worth it.<</if>> // <</if>> <<elseif $wopos is 115>> After sneaking through one of the many crevasses of Blackfang, you enter a natural cave filled with semi-glowing mushrooms and other native flora that are both interesting and possibly dangerous to touch with a naked hand. <<if _genmerc isnot undefined>> <<set _ran to random(1,8)>> <br><br> ''_genmerc:'' // <<if _ran is 1>>Steady now. The earth beneath us holds secrets - and dangers.<</if>> <<if _ran is 2>>May the old spirits watch over us as we step into the darkness.<</if>> <<if _ran is 3>>This cave has whispered legends for generations. Let’s add our own story. <</if>> <<if _ran is 4>>Remember, the gems we seek might be guarded by more than just rock. Especially in charuck territory. <</if>> <<if _ran is 5>>May the Gods grant us wealth.<</if>> <<if _ran is 6>>Hope this cave’s got more than just dust and echoes.<</if>> <<if _ran is 7>>Remember, patience is just as important as skill (wink).<</if>> <<if _ran is 8>>This could be the find that changes everything.<</if>> // <</if>> <<elseif $wopos is 135>> Silfren woods is cluttered by natural caves, some hills almost look like Swiss cheese, with countless tunnels and cavities that could potentially hold some very interesting minerals. <<if _genmerc isnot undefined>> <<set _merc to random(1,10)>> <br><br> ''_genmerc:'' // <<if _merc is 1>>Here we go. Stay sharp and watch each other's backs. <</if>> <<if _merc is 2>>This is what we came for!<</if>> <<if _merc is 3>>The real challenge starts now. Ready?<</if>> <<if _merc is 4>>Keep your gear close. We don’t know what’s waiting inside.<</if>> <<if _merc is 5>>Everyone set?<</if>> <<if _merc is 6>>Let’s move quietly. Could be more than just rocks down there. We are in Celior territory after all. Don’t forget that.<</if>> <<if _merc is 7>>Eyes open and weapons ready. We don’t want any surprises. I know we came for gemstones. There could be more dangers lurking inside though.<</if>> <<if _merc is 8>>Let’s find what we came for - and get out in one piece.<</if>> <<if _merc is 9>>The cave’s silence is almost too quiet. Stay alert. This is baneclaw land.<</if>> <<if _merc is 10>>One step at a time. Be careful!<</if>> <</if>> <<elseif $wopos is 140>> You enter one of the many water-filled caves of Bela's marsh, forcing yourself to wade through knee-deep water in search for minerals and valuable gemstones. <<else>> <</if>> <</if>> <<if $gemstone is 2>> <<if $chance gte 1>> <<include Success>> <br><br> <<if $mcgemstones1 is undefined>> <<set $mcgemstones1 to 0>> <<set $mcgemstones2 to 0>> <<set $mcgemstones3 to 0>> <</if>> <<set _ran to random(1,10)>> <<if _ran is 1>>After cutting though a misplaced rock that looks interesting, you're able to recover a pure ''Emerald (+1)''!<<set $emerald+=1>><<set _stone to 1>> <<set $mcgemstones1+=1>> <</if>> <<if _ran is 2>>You decide to follow a dried-up underground river before making your way into a forest of stalactites and stalagmites. <<set $curloc to 3>> <br><br> There, in an utterly alien world, you uncover a very large ''Emerald (+2)''!<<set $emerald+=2>><<set _stone to 1>> <<set _min.gemstones-=1>> <<set $mcgemstones1+=2>> <<if _genmerc isnot undefined>> <br><br> <<set _merc to random(1, 5)>> ''_genmerc:'' // <<if _merc is 1>>I thought I heard something…<</if>> <<if _merc is 2>>Wow. It's really beautiful. Congratulations.<</if>> <<if _merc is 3>>Wow. What a treasure. Would look good on the mantlepiece.<</if>> <<if _merc is 4>>(Laughs) Congratulations.<</if>> <<if _merc is 5>>I have to say… you're really good at this.<</if>> // <</if>> <</if>> <<if _ran is 3 or _ran is 4>>After cutting through a large stalagmite, you're able to recover a pure ''Emerald (+1)''! <<set $emerald+=1>> <<set _stone to 1>> <<set $mcgemstones1+=1>> <</if>> <<if _ran is 5>>After searching through the cave for almost two hours, you're rewarded with a pair of pure ''Emeralds (+2)''! <<set $emerald+=2>><<set _min.gemstones-=1>> <<set _stone to 1>> <<set $mcgemstones1+=2>> <</if>> <<if _ran is 6>>After heading into a deeper part of the cave, you uncover a hidden chamber that holds a cache of several pure ''Emeralds (+3)''! <<set $emerald+=3>><<set _min.gemstones-=1>> <<set _stone to 1>> <<set $mcgemstones1+=3>> <</if>> <<if _ran is 7>>You follow a small trickle of water downstream and end up in a cavern that holds a magnificent treasure of ''Emeralds (+4)''! <<set $emerald+=4>><<set _min.gemstones-=3>> <<set _stone to 1>> <<set $mcgemstones1+=4>> <</if>> <<if _ran is 8>>You crawl your way through a narrow passageway in order to reach further into the cave. There, after entering a small hollow, you uncover a beautiful ''Diamond (+1)''! <<set $diamond+=1>> <<set _stone to 2>> <<set $mcgemstones2+=1>> <</if>> <<if _ran is 9>>After searching through a deeper part of the cave you're currently in, the underworld of Raana rewards you with a priceless ''Diamond (+1)''! <<set $diamond+=1>> <<set _stone to 2>> <<set $mcgemstones2+=1>> <</if>> <<if _ran gte 10>>You can't believe your eyes. After burrowing yourself deeper into an unexplored tunnel, the great eye of Raana rewards you with a priceless ''Embryl (+1)'' stone! <<set $embryl+=1>> <<set _stone to 3>> <<set _min.gemstones-=1>><<set $mcgemstones3+=1>> <<if _genmerc isnot undefined>> <br><br> <<set _merc to random(1, 8)>> ''_genmerc:'' // <<if _merc is 1>>It's the most beautiful thing I've ever seen.<</if>> <<if _merc is 2>>Fantastic! Congratulations.<</if>> <<if _merc is 3>>Wow. Now that's a real treasure. <</if>> <<if _merc is 4>>(Eyes the embryl stone) I hope Raana won't get mad at us for taking this sacred thing.<</if>> <<if _merc is 5>>Wow. That thing could support a normal household for years.<</if>> <<if _merc is 6>>Fantastic! You found one of the sacred stones.<</if>> <<if _merc is 7>>(Laughs) You really know how to sniff out the good stuff.<</if>> <<if _merc is 8>> Moments like this remind you why every hour spent prospecting is worth it. Congratulations, $pcFirstName.<</if>> // <</if>> <</if>> <<set _min.gemstones-=1>> <<else>> <<include Fail>> <br><br> <<if _ran is 1>>You're unable to find any valuable minerals, despite searching in the darkness for almost two hours.<</if>> <<if _ran is 2>>The natural underworld of Raana is a marvelous sight. Unfortunately, you fail to find any minerals or stones that might of value.<</if>> <<if _ran is 3>>Unfortunately, you're not able to find anything valuable.<</if>> <<if _min.gemstones lte 10>> <br><br> ''//NOTE! This location is close to 100% depleted!//'' <</if>> <</if>> <<set _ranev to random(-5, 22)>> <<if _ranev gte 10>> <br><br> <<if $chance gte 1>> <<if _ranev is 11>>You're also able to find some leftover goods from an old camp – probably set up by renegade bandits ''(Merchandise +2)''! <<set $swag+=2>><</if>> <<if _ranev is 12>>Your findings come at a cost, however, as you bruise your knees while crawling through a painfully narrow cave passage ''(Health: -3)''!<<set $masterhealth-=3>> <</if>> <<if _ranev is 13>>Unfortunately, the joy is marred by a falling stone that hits you right in the forehead ''(Health: -10)''!<<set $masterhealth-=10>> <</if>> <<if _ranev is 14>>In addition to finding a precious gemstone, you're also able to uncover a hidden cache of goods ''(Merchandise +10)''! <<set $swag+=10>><</if>> <<if _ranev is 15>>An hour before you strike "gold", you stumble upon another crew of gemstone hunters. They're fortunately of a friendly nature and you exchange a few words before the group head out again. <<if $survival lte 49>> ''(Survival +1)''!<<set $survival+=1>><</if>> <</if>> <<if _ranev is 16>>Unfortunately, the last //push// was unusually excruciating, causing you several smaller bruises and a loss of fatigue ''(Health: -3, Stamina points: -2)''!<<set $masterhealth-=3>> <<set $stampoints-=2>><</if>> <<if _ranev is 17>>An hour before finding the gemstone, you stumble upon <<if $days lte 6999>>Baar Velosi, a famous gemstone hunter<<else>>Marius Velosi, the son of the famous gemstone hunter Baar Velosi<</if>>, who shares some of his trade secrets. <<if $tech lte 59>>Your ''Science (+1)'' has increased!<<set $tech+=1>><<else>>Unforutunately, those secrets are not enough to raise any of your skills<</if>>. <</if>> <<if _ranev is 18>>Your also able to ransack an abandoned cave camp, probably left by raiders many decades ago ''(Merchandise +6)''! <<set $swag+=6>><</if>> <<if _ranev is 19>>In addition to the precious gemstone, you're also able to extract a small amount of ''Gold Ore (+4)'' from a rock. <<set $goldore+=4>><</if>> <<if _ranev is 20>><<set _cas to $weatherroll*12>><<set _swa to $weatherroll*5>> <<if _genmerc isnot undefined and $lossroll lte 2>>Before heading back to the main chamber, _genmerc uncovers the skeletal remains of another prospector beneath a lose pile of rubble. You're able to find some ''Cash (&#36;_cas)'' and ''Merchandise (+_swa)'' among his belongings. <<set $cash+=_cas>><<set $swag+=_swa>> <<set _ran to random(1,10)>> <br><br> ''_genmerc:'' // <<if _ran is 1>>I wonder how long this guy's been down here.<</if>> <<if _ran is 2>>No signs of a struggle. Just bones in the dark. This place feels like a tomb.<</if>> <<if _ran is 3>>So quiet down here. Like the cave itself forgot someone died in it.<</if>> <<if _ran is 4>>Skull's tilted like it was looking at the entrance. Did they know they wouldn’t make it?<</if>> <<if _ran is 5>>I can’t tell how he died. Strange…<</if>> <<if _ran is 6>>Hmm… The bones don't look disturbed. Like he's… just been forgotten by everyone and everything.<</if>> <<if _ran is 7>>At least he had something left to give…<</if>> <<if _ran is 8>>I wonder what happened to this guy…<</if>> <<if _ran is 9>>This cave kept its secret for a long time.<</if>> <<if _ran is 10>>Whoever this was, he died alone. No light. No loved ones. Just stone and silence all around him.<</if>> // <<else>>Before trekking your way back to the cave's main hallway, you uncover a hidden cache that probably belonged to an old prospector. You're able to salvage ''&#36;_cas'' and ''_swa units of Merchandise''.<<set $cash+=_cas>><<set $swag+=_swa>><</if>><</if>> <<if _ranev is 21>>You're also able to map out a completely new part of the cave, which has increased its ''Gemstone Availability (+4)''!<<set _min.gemstones+=4>><</if>> <<if _ranev gte 22>>Unfortunately, you take a wrong turn while heading back to the main passageway, which costs you ''30 valuable minutes''! <<addmins 30>><<set $daycount+=5>><</if>> <<else>> <<if _ranev is 11>>The cave does give you a bruised knee, however ''(Health: -3)''!<<set $masterhealth-=3>> <</if>> <<if _ranev is 12>>Damn! While moving out from the cave to grab some sunlight, you're hit by a falling stone right in the forehead ''(Health: -15)''!<<set $masterhealth-=15>> <</if>> <<if _ranev is 13>>While nearing the end of your search, you make a bad step and fall into an underground shaft ''(Health: -10)''!<<set $masterhealth-=10>> <</if>> <<if _ranev is 14>>You are able to find some valuable leftovers from an old raider camp, however ''(Merchandise +10)''! <<set $swag+=10>><</if>> <<if _ranev is 15>>In addition to being a long, fruitless search, your session is painfully abrupted while crawling through a narrow tunnel, where a stone hits you right in the forehead ''(Health: -5)''!<<set $masterhealth-=5>> <</if>> <<if _ranev is 16>>However, while crawling into an earlier unexplored part of the tunnel, you're able to find some odd cave drawings that seem almost… inhuman. <<if $occult lte 9>>Studying them invigorates you with a small amount of ''Occult (+1)'' knowledge. <<set $occult+=1>><<else>>Unfortunately, these paintings don’t add anything vital to your already wide pool of occult knowledge.<</if>> <</if>> <<if _ranev is 17>>You //do// however find a batch of old materials that must've been left here by first-wave cave dwellers ''(Merchandise +2)''!<<set $swag+=2>><</if>> <<if _ranev is 18>>The session is also unusually tough on your stamina ''(-2 Stamina points)'' as you're forced to crawl through several narrow passages while searching for gemstones. <<set $stampoints-=2>><</if>> <<if _ranev is 19>>You do however stumble upon another gemstone hunter, who's fortunately of a friendly nature. The two of you exchange a few words before continuing your search in different parts of the cave.<<if $survival lte 49>><br><br>The encounter has increased your ''(Survival +1)''!<<set $survival+=1>><</if>> <<include RanMale>> <<set _ran to random(1,20)>> <br><br> ''Prospector _surname:'' // <<if _ran is 1>>Reckon this is where our paths split, friend. You keep to the light.<</if>> <<if _ran is 2>>Ain’t many folks I'd share a story with down here. You take care now. Moons be with you.<</if>> <<if _ran is 3>>Well, I best be movin' along. These old bones don't like sittin' too long.<</if>> <<if _ran is 4>>You got a good head on your shoulders. Don’t lose it down here.<</if>> <<if _ran is 5>>May your lantern burn bright and your boots stay dry. Farewell, friend. Moons blessing upon you.<</if>> <<if _ran is 6>>This cave's big enough for the both of us. Stay safe, $pcFirstName.<</if>> <<if _ran is 7>>I’ve walked a thousand tunnels, but this one’s got a strange feel. Watch yourself.<</if>> <<if _ran is 8>>If we meet again, I hope it's under the sun.<</if>> <<if _ran is 9>>My mother used to say; ain't much gold worth losin' your soul for. Remember that. She was a' good woman.<</if>> <<if _ran is 10>>Thanks for the company, $mctitle. Been a while since I talked to someone who wasn't an echo.<</if>> <<if _ran is 11>>And remember, you hear any whistlin' that ain't yours, don’t follow it. These parts of Raana are never safe.<</if>> <<if _ran is 12>>Suppose this is goodbye. Keep your pickaxe sharp and your eyes sharper.<</if>> <<if _ran is 13>>Hope whatever you're chasin' is worth it. Most things ain't. Except for a shining Embryl stone (laughs).<</if>> <<if _ran is 14>>Alright, good bye Sir!<</if>> <<if _ran is 15>>Next time I see daylight, I’ll think of ya. If I see it, that is (chuckles).<</if>> <<if _ran is 16>>You got guts comin’ down here. Just don't leave 'em behind (chuckles).<</if>> <<if _ran is 17>>Farewell, stranger. Hope you find more than bones and regret down here. And may the Moons be with you.<</if>> <<if _ran is 18>>I got my trail, and you got yours. Let's keep it that way. See ya!<</if>> <<if _ran is 19>>Say hello to The Moons for me if you're heading back topside.<</if>> <<if _ran is 20>>Moons be with you, stranger.<</if>> // <</if>> <<if _ranev is 20>> As you make your way back to the main passage to refocus your search, you come across a fresh cave-in - one that has unexpectedly opened up a previously hidden tunnel. <br><br> This location's ''Gemstone availability (+5)'' has increased! <<set _min.gemstones+=5>> <</if>> <<if _ranev is 21>> <<set _ita to random(1,10)>> <<if _ita is 1>><<set $ownrifle+=1>><<set _item to "Rifle">><</if>> <<if _ita is 2>><<set $ownpistol+=1>><<set _item to "9mm Pistol">><</if>> <<if _ita is 3>><<set $ownwhipstick+=1>><<set _item to "Pre-Severance Whipping Cane">><</if>> <<if _ita is 4>><<set $owncoil+=1>><<set _item to "Coilgun">><</if>> <<if _ita is 5>><<set $ownplasma+=1>><<set _item to "Plasma Rifle">><</if>> <<if _ita is 6>><<set $ownrifle+=1>><<set _item to "Rifle">><</if>> <<if _ita is 7>><<set $aenergy+=25>><<set _item to "Energy Cell Crate (x25)">><</if>> <<if _ita is 8>><<set $a12g+=20>><<set _item to "Shotgun Shell Case (x20)">><</if>> <<if _ita is 9>><<set $ownartifact3+=1>><<set _item to "Rare Artifact">><</if>> <<if _ita is 10>><<set $ownartifact+=1>><<set _item to "Common Artifact">><</if>> While making your way back to the main passage to refocus your search, you stumble upon an expensive item must've either been dropped or hidden in here for a reason. <br><br> ''_item added to Inventory!'' <<if _genmerc isnot undefined>> <br><br> <<set _merc to random(1, 8)>> ''_genmerc:'' // <<if _merc is 1>>This adventure suddenly turned interesting. <</if>> <<if _merc is 2>>Careful with that. Stuff like that’s never just shiny.<</if>> <<if _merc is 3>>You always find the weird ones, don’t you?<</if>> <<if _merc is 4>>Nice grab. Might be worth something. If it's not broken.<</if>> <<if _merc is 5>>Pretty sure someone died holding that.<</if>> <<if _merc is 6>>Huh. That’s either a lucky find… or the start of our next problem.<</if>> <<if _merc is 7>>That’s… definitely not from around here.<</if>> <<if _merc is 8>> Looks like it’s been waiting for someone to find it.<</if>> // <</if>> <</if>> <<if _ranev is 22>> As you prepare to return to the main vault to refocus your search, you <<if $followers gte 1>>and your party<</if>> suddenly stumble into a cloud of toxic fumes rising from a deep abyss. The fumes eventually dissipate but leave you with an unsettling dizziness ''(Health -10)''. <<set $masterhealth-=10>> <<for _fumes range $npc>><<if _fumes.dayblock is 999>><<set _fumes.health-=10>><</if>><</for>><</if>> <</if>> <</if>> /* ranev ends */ <<set $stampoints-=6>> <<addhours 1>> <<set $daycount+=15>> <<addmins 30>> <</if>> <</if>> <<if $goldpan is 1 or $gemstone is 1>> <br><br> <li>''Prospecting skill:'' _myskill.</li> <<if $artisan gte 60>><li>''Artisan skill bonus:'' <div class="green">+5.</div></li><</if>> <li>''Follower assistants:'' <<if $followers gte 1 and $ownprospect lte 1>>//Extra prospecting gear required!//<<else>><<if _npchelp gte 1>><div class="green"><<hovertip "<<for _helpy range $npc>><<if _helpy.dayblock is 999 and _helpy.scarefactor lte 2 and (_helpy.tech gte 40 or _helpy.survival gte 40 or _helpy.traitscav gte 70)>><li>_helpy.girlname (+10)</li><</if>><</for>>">>+_npchelp.<</hovertip>></div><<else>>+0<</if>><</if>> </li> <<if _gemstones gte 1>><li>''Gemstones found:'' <<hovertip " ''Emeralds:'' $mcgemstones1<br> ''Diamonds:'' $mcgemstones2<br> ''Embryl stones:'' $mcgemstones3<br> ">>_gemstones<</hovertip>><<if _gemchance gte 1>> <div class="green">(+_gemchance).</div><<else>>.<</if>></li><</if>> <</if>> <<if $stampoints lte 4 and ($goldpan gte 1 or $gemstone gte 1)>> <div class="storybottom"> <center> <div class="red">STAMINA POINTS LOW!</div><br> You don’t have enough energy to prospect this location! </center> </div> <</if>> <<if $daycount gte 225 and $stampoints gte 5 and ($goldpan gte 1 or $gemstone gte 1)>> <div class="storybottom"> <center> <div class="red">TOO LATE!</div><br> You have to rest before prospecting this location again! <<set _timeout to true>> </center> </div> <</if>> <<if _inharem is true>> <<set _impcol to 0>> <<if $impcol gte 15>><<set _impcol+=1>><</if>> <<if $impcol gte 18>><<set _impcol+=1>><</if>> <<if $impcol gte 24>><<set _impcol+=1>><</if>> <<if $impcol gte 30>><<set _impcol+=1>><</if>> <<if $adpos is 0>> You enter the legendary harem belonging to High Chancellor Mordecai Adler, a place also referred to as "The Collection" when talked about down on the surface. <br><br> Here, at least a dozen girls are keeping themselves occupied with each other, talking, resting and indulging in various carnal activities. <br><br> When Mordecai or one of his trustees isn't around, the harem is run by //The Three Mistresses//; mask-clad dominatrices whose sole purpose is to keep the other girls busy. Those girls are recognized by their Hakusan harnesses, featuring a stretchable crouch string that stimulates the wearer's clitoris when moving her upper body. <br><br> The main room is decorated with comfortable furniture, pre-Severance carpets and various artifacts collected from the surface. There are also two separate rooms for more private sessions, equipped with all sorts of perverted paraphernalia. <<if $haremlec is undefined>> <br><br> You're able to ''PARTICIPATE'' as a guest at this location, which will boost your Copulation, Kissing and Bondage skills. <</if>> <<if $quest_aria gte 99 and $smraria is undefined>><br><br>''//Aria Bianchi is currently a member of Mordecai Adler's harem.//''<</if>> <</if>> <<if $adpos is 1>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<addhours 2>> <<set $daycount+=20>> <<if $haremlec is undefined>><<set $haremlec to 0>><</if>> <<set $haremlec+=1>> <<if $haremlec is 1>> You spend two hours together in the company of Novice Eve and Novice Lucy, who provide you with a pleasurable experience as they move their mouths all over your body, taking turns to entice your manhood into a hardness you've never experienced before. <br><br> They also display exotic ways of lesbian copulation which open up new vistas of possibilities that affect your entire perception of the female body. Your carnal //adventure// is eventually concluded with a heavenly blowjob that empties a massive load into Lucy's mouth, a load she diligently shares with Eve while you fall backwards, almost turning unconscious from the powerful release. <br><br> After you deem yourself finished, Eve hurries off to one of her other tasks, while Lucy stays for a short moment. She's obviously of the talkative type, especially now when your cock is no longer parked inside her mouth. <br><br> ''Lucy:'' //Thank you, Sir. I'm honored to have your manjuices inside me (smile). It feels like we've become one. The Mistresses seldom allow us to fuck with other males. Strict orders from Master Adler himself. Not that I'm ungrateful. (Whispering) Having our mouths inside The Mistresses' pussies can become quite boring in the long run though. <br><br> Stay for a while. Relax. I have to prepare myself for my next session so I'll leave you here. // <br><br> Your ''Kissing (+1)'' and ''Copulation (+2)'' skills have increased! <<set $kisskill+=1>> <<set $fuckskill+=2>> <<if _impcol gte 1>> <br> ''HAREM COLLECTION BONUS!''<br> Your ''Copulation skill (+_impcol)'' has increased! <<set $fuckskill+=_impcol>> <</if>> <</if>> <<if $haremlec is 2>> ''Mistress Eleonore:'' //Mr. $pcLastName. Welcome back. I got Eve and Lucy ready for you again. Take a seat and I'll fetch them.// <br><br> You don’t have to wait long until the same girls that served you last time emerge from one of the adjacent doors. <br><br> While Eve looks rather expressionless, Lucy gives you a friendly smile and dives down in your lap where she begins caressing your growing hardon. <br><br> ''Lucy:'' //I'm so happy you're back, Sir. I still feel the taste of you in my mouth. Now lean back and enjoy. We're not going to disappoint you, I promise. (smile)// <br><br> And the young girl doesn’t lie. Her familiar mouth gives you a warm embrace and she slides the shaft all the way down her throat in the first pull; deep enough for you to feel her lips tickling the root of your cock. <br><br> For the next hour, you're catapulted into yet another exotic experience as the two girls stimulate you //just// enough to keep you from coming; Lucy focusing on your shaft and kissing your belly, while Eve spends most her time licking her friend's ass from behind. <br><br> You can also feel the shivers of multiple orgasms running through both girls as the strings on their Hakusan harnesses stimulate them each time they make the slightest movement with their upper bodies. <br><br> Eventually, you shoot another load into Lucy's mouth, which she gulps down as if it was water. The girls don’t stop after you've finished, however, instead providing you with another hour of carnal adventures that gift you with even more insights in the ways of depravity. <br><br> Your ''Copulation (+2)'' and ''Bondage (+1)'' skills have increased! <<set $fuckskill+=2>> <<set $bondskill+=1>> <<if _impcol gte 1>> <br> ''HAREM COLLECTION BONUS!''<br> Your ''Copulation skill (+_impcol)'' has increased! <<set $fuckskill+=_impcol>> <</if>> <</if>> <<if $haremlec is 3>> <<addhours 1>> <<set $daycount+=10>> <<if $stampoints gte 15>><<set $stampoints-=10>><</if>> Your third visit to Mordecai Adler's harem turns into something completely different compared to the oral pleasures experienced earlier together with Lucy and Eve. <br><br> After rounding up a group of pussy juice-soaked girls, two of The Mistresses, Kaana and Eleonore, take you into an almost religious three-hour experience touching on all dimensions of carnal pleasure. The journey involves everything from rough, lustful penetration to visits to The Red Room, where you're instructed on how to rouse a pair of willing girls into avenues of ecstasy that you've never seen or felt before. <br><br> After what, fortunately, feels like an eternity, you fall back on one of the couches completely exhausted. Even if the escapade only leaves a hazy imprint in your mind, you'll forever carry the skills taught by The Mistresses with you. <br><br> ''Mistress Eleonore:'' //You're a quick learner, Mr. $pcLastName. Come back again soon and we'll give you another tour into our domain. Go. Rest. Our day has just started.// <br><br> Your ''Copulation skill (+8)'' has increased!<br> Your ''Bondage skill (+5)'' has increased!<br> Your ''Kissing skill (+5)'' has increased!<br> Your ''Flagellation skill (+5)'' has increased!<br> <<set $fuckskill+=8>> <<set $bondskill+=5>> <<set $kisskill+=5>> <<set $whipskill+=5>> <<if _impcol gte 1>> <br> ''HAREM COLLECTION BONUS!''<br> Your ''Bondage skill (+_impcol)'' has increased! <<set $bondskill+=_impcol>> <</if>> <</if>> <<if $haremlec is 4>> <<if $stampoints gte 15>><<set $stampoints-=10>><</if>> <<addhours 1>> <<set $daycount+=10>> You decide to participate in the never-ending orgies of Mordecai Adler's harem one last time. <br><br> After making your request heard, The Mistresses round up the same group of familiar girls that gave you the near-religious experience during your earlier visit. <br><br> This time, the focus lies solely on controlling the cock-worshipping females with the help of whips, gags and other obscure equipment, both in the main harem chamber and in the two adjacent rooms. <br><br> Your focus lies especially on The Yellow Room for this occasion, where a dozen different contraptions offer new ways of subjugating the girls, some being unbelievably intricate, thought of by Masters and Mistresses that must've been perverted beyond the boundaries of a natural human mind. <br><br> Your entire body aches after the journey is over, with muscles completely exhausted from executing countless flagellation sessions on the army of lust-craving girls. Your ears are also ringing from the hundreds of aroused cries created by orgasming females, which sounded like a choir of dancing wrool cats. <br><br> ''Mistress Kaana:'' //Well done, my Lord (smile). Novice Iona! Give our stallion a glass of wine. I think he deserves it.// <br><br> ''Iona:'' //(panting) Of… Of course, Mistress.// <br><br> ''Mistress Kaana:'' //I hope that what you've learned from us up here can be of service to you down on the surface. Now carry our knowledge back with you and spread the ways to your subjects. That would truly honor the sacred ways of our harem.// <br><br> ''Event chain completed!'' <br><br> <div class="blink me">''New Trait gained:'' Harem Lord.</div><br> Your ''Bondage skill (+10)'' has increased!<br> Your ''Flagellation skill (+15)'' has increased!<br> <<set $bondskill+=10>> <<set $whipskill+=15>> <<set $mctraitharem to 100>> <<set $missiontake to true>> <<if _impcol gte 1>> <br> ''HAREM COLLECTION BONUS!''<br> Your ''Bondage skill (+_impcol)'' has increased!<br> Your ''Whipping skill (+_impcol)'' has increased! <<set $whipskill+=_impcol>> <<set $bondskill+=_impcol>> <</if>> <</if>> <<set $harempart to true>> <</if>> <<if $adpos is 2>> <<set $haremaria to true>> <<set _ran to random(1,5)>> <<set _ran2 to random(1,5)>> You decide to seek out Aria, <<if _ran is 1>>who's just finished a 30-minute cunnilingus session with one of the mistresses.<</if>> <<if _ran is 2>>who's currently undergoing dancing lessons supervised by Mistress Elenore. <</if>> <<if _ran is 3>>who's currently preparing for a marathon session together with two of The Mistresses.<</if>> <<if _ran is 4>>who's just returned from a Spheremaster meeting where she serviced over two dozen men with her mouth.<</if>> <<if _ran is 5>>who's just finished a bondage session together with The Mistresses.<</if>> <br><br> ''You:'' //So, Miss Bianchi, how are things going here?// <br><br> ''Aria:'' // <<if _ran is 1>> <<set _kiss to 2>> <<if _ran2 is 1>>They are going very well, Sir. Mistress Kaana has just instructed me in the arts of pleasing another woman. I am grateful for what they're doing with me.<</if>> <<if _ran2 is 2>>I am well, Sir. My mouth is a bit sore but that's all part of the training. Miss Wara only gave me a ten-minute break so I have to return to my duties. Sorry if I can't talk any longer.<</if>> <<if _ran2 is 3>>Everything is… splendid, Sir. (wipes pussy-juice away from her lips). I have just been instructed in the arts of pleasing another woman. For which I am grateful.<</if>> <<if _ran2 is 4>>I am doing just fine, my Lord. I am grateful for everything you've done for me (wipes pussy-juice away from her lips). <<set _cor to 1>><</if>> <<if _ran2 is 5>>Thank you for asking, Sir. Things are very well with me. Lots on my schedule, but I'm grateful for what The Mistresses are making me do. <<set _cor to 1>><</if>> <</if>> <<if _ran is 2>> <<set _dance to 1>> <<if _ran2 is 1>>(Panting) I am doing just fine. Always busy tuning my body to perfection. Got lots on my schedule today.<</if>> <<if _ran2 is 2>>Everything is fine with me, my Lord. I'm currently increasing my fortitude, which must be kept in… perfection due to the tasks involved in my current work.<</if>> <<if _ran2 is 3>>Oh, everything is fine with me. (Panting) Mistress Eleonore, whom I worship, is teaching me new ways to bend and utilize my body.<</if>> <<if _ran2 is 4>>(Panting) I am doing very well, Sir. Thanks for asking. We're just about to finish up here, then Mistress Eleonore wants me down between her legs. Sorry if I can't talk for long.<</if>> <<if _ran2 is 5>>Oh. I am… very happy to see you, my Lord. I am doing fine. This is a very busy day I'm afraid so I can't talk for long.<</if>> <</if>> <<if _ran is 3>> <<set _cor to 1>> <<set _kiss to 1>> <<set _oral to 1>> <<if _ran2 is 1>>I am doing well, my Lord. I'm about to head into The Red Room. I'll be staying in there for many hours so you probably won't see me again today. I'm sorry but I have to go and prepare myself.<</if>> <<if _ran2 is 2>>Oh, I am doing just fine, Sir. I'm heading into The Yellow Room shortly, so I'm afraid we can't talk. The Mistresses are about to perform The Triad, so I have to prepare myself properly with ointments and lubricants. <<set _anal to 1>><<set _vag to 1>><</if>> <<if _ran2 is 3>>Oh, hello, Sir. I am doing just fine. A bit nervous. The Mistresses are about to perform The Anvil on me so I must prepare myself with the proper stimulants. I hope we can talk more soon.<</if>> <<if _ran2 is 4>>Oh, hello, my Lord. I was just about to head into The Yellow Room. The Mistresses want to train the flexibility of my jaws so I have to prepare myself. I'm sorry if I have to keep this talk short.<<set _kiss to 2>><</if>> <<if _ran2 is 5>>Oh, hello, Sir. I was just about to enter The Red Room together with Mistress Eleonore and Mistress Wara. They want me to perform the sacred 24-orgasm run on them. I'm sorry but must prepare myself. <<set _kiss to 3>><</if>> <</if>> <<if _ran is 4>> <<set _oral to 2>> <<set _cor to 1>> <<if _ran2 is 1>>(Mumbling voice) I'm doing just fine, Sir. A bit sore in my throat but belly's all stuffed and properly fed for a day. I'm sorry but I must go and prepare for my next task. I hope House $pcLastName is doing well.<</if>> <<if _ran2 is 2>>(Nauseous voice) Oh, hello, Sir. Things couldn’t be better with me. I've just devoured half-a-gallon of sacred manjuice from our esteemed lords. I got thirty minutes to prepare myself for Mistress Kaana so I'm sorry if I have to keep this conversation short. She wants me down between her legs and I desperately need to rest my jaws.<</if>> <<if _ran2 is 3>>(Smile) Oh, hello, my Lord. I'm doing splendid. My jaws are a bit sore but I've just gotten my daily meal, gifted to me by our esteemed Masters. Mistress Wara wants me lubricated for an upcoming dildo-session so I have to keep this conversation short.<</if>> <<if _ran2 is 4>>Greetings, my Lord. I am very honored by your presence. I've recently returned from The Great Meeting Room, where our sacred lords have gifted me a with a hearty meal. I have a marathon with Mistress Kaana coming up shortly so I can't talk for very long I'm afraid. <</if>> <<if _ran2 is 5>>My honorable Lord (bows head). I am doing very well, Sir. Our esteemed senators have just given me a sacred meal that'll keep my belly stuffed for days. (Rubs ass-cheeks) They also took turns spanking my ass due to the past misdeeds I've done against them. A punishment I am most grateful for. <br><br>I'm sorry if I have to keep this conversation short, Sir, but I have an upcoming session with one of The Mistresses.<</if>> <</if>> <<if _ran is 5>> <<set _cor to 2>> <<if _ran2 is 1>>(Rubs her ass-cheeks) Oh, hello, Sir. All is well with me. I've just been given my daily spanking from Mistress Kaana. One hard slap for every one of the 312 soldiers who lost their lives during my unfortunate uprising. I cried out in gratitude each time her firm hand landed on my disobedient ass. … Mistress Kaana wants me on the dildo stool shortly so I'm sorry if I have to keep this conversation short.<</if>> <<if _ran2 is 2>>Hello, my Lord. Things couldn’t be better. I've just endur… been given a six-hour session on the dildo stool, while orally servicing my sacred Mistresses. I have ten minutes before my daily spanking session so I'm afraid I can't talk for very long. <<set _vag to 1>><<set _anal to 1>> <</if>> <<if _ran2 is 3>>Greetings, my Lord. Things are very well with me. I'm sore from a three-hour session on the pillory but I enjoyed every second of it. <br><br> Mistress Wara wants me to pleasure her shortly here so I don’t have much time to talk. <<set _kiss to 1>><</if>> <<if _ran2 is 4>>Oh, greetings, esteemed Lord. I am doing fine, even if I'm having trouble walking. The Mistresses have just finished "the lashing of a hundred whips" – a punishment I both deserve and enjoy greatly. Mistress Kaana wants me to pleasure her orally in a minute here so I'm afraid I can't talk. <<set _kiss to 2>><</if>> <<if _ran2 is 5>>Greetings, Sir. I'm so happy to see you again. I am doing very, very well, under the strict guidance of our sacred Mistresses. I just returned from The Red Room where Mistress Wara and Mistress Eleonore gave me all their focus for over three hours. Every part of my body is now aching after their touch, for which I am grateful. <br><br> Mistress Kaana wants me to pleasure her orally in a couple of minutes so I can't talk for long. <<set _vag to 1>><<set _anal to 2>> <</if>> <</if>> // <br><br> ''You:'' //Glad to hear it. Alright, I won't keep you busy. Good luck!// <br> <<if _oral gte 1 and $npc.av11.oralxp lte 199>> <br> Aria's ''Oral skill (+_oral)'' has increased! <<set $npc.av11.oralxp+=_oral>> <</if>> <<if _kiss gte 1 and $npc.av11.kissingxp lte 199>> <br> Aria's ''Kissing skill (+_kiss)'' has increased! <<set $npc.av11.kissingxp+=_kiss>> <</if>> <<if _vag gte 1 and $npc.av11.pussyxp lte 199>> <br> Aria's ''Vaginal skill (+_vag)'' has increased! <<set $npc.av11.pussyxp+=_vag>> <</if>> <<if _dance gte 1 and $npc.av11.dancing lte 199>> <br> Aria's ''Dancing skill (+_dance)'' has increased! <<set $npc.av11.dancing+=_dance>> <</if>> <<if _cor gte 1 and $npc.av11.likesadist lte 99>> <br> Aria's ''Corruption (+_cor)'' has increased! <<set $npc.av11.likesadist+=_cor>> <</if>> <<if _anal gte 1 and $npc.av11.analxp lte 199>> <br> Aria's ''Anal Proficiency (+_anal)'' has increased! <<set $npc.av11.analxp+=_anal>> <</if>> <<if _deep gte 1 and $npc.av11.deepxp lte 199>> <br> Aria's ''Deepthroat skill (+_deep)'' has increased! <<set $npc.av11.deepxp+=deep>> <</if>> <</if>> /* talk to aria ends */ <</if>> /* in harem ends */ <<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include NewLoad>> <<set _isinspank to true>> <<if $spankwho is 1 and _stoppa isnot true>> <<set _girlname to $girlname>> <<set _masterlove to $masterlove>> <<set _likesadist to $likesadist>> <<set _tempstamina to $tempstamina>> <<set _willpower to $willpower>> <<set _pain to $pain>> <<set _defcount to $defcount>> <<set _arousal to $arousal>> <<set _humiliation to $humiliation>> <<set _pussywear to $pussywear>> <<set _oralwear to $oralwear>> <<set _analwear to $analwear>> <<set _masterlove to $masterlove>> <<set _avatarunc to $avatarunc>> <<set _panties to $panties>> <<set _spankmarks to $spankmarks>> <<set _girlid to $girlid>> <<set _traitperv to $traitperv>> <<set _callname to $callname>> <<set _traitrel to $traitrel>> <<set _afraid to $afraid>> <<set _scarefactor to $scarefactor>> <<set _body to $body>> <<set _happiness to $happiness>> <<set _tempstamina to $tempstamina>> <<set _maxstamina to $maxstamina>> <<set _traittough to $traittough>> <<set _nipplewear to $nipplewear>> <</if>> <<if $defcount lte 0>><<set $defcount to 0>><</if>> <<if $w_defcount lte 0>><<set $w_defcount to 0>><</if>> /* ABORT ENGINE */ <<if _willpower gte 30 and $readyspank is true and _spankmarks gte 2 and _likesadist lte 59>> <<set _abortroll to random(1, 100)>> <<set _abchance to _willpower>> <<set _abchance+=_spankmarks>> <<set _abchance+=_scarefactor>> <<set _abchance-=_defcount>> <<set _abchance-=_defcount>> <<set _abchance-=_afraid>> <<set _abchance-=_likesadist>> <<set _abchance-=_respect>> <<if _likesadist gte 30>><<set _abchance-=20>><</if>> <<if _masterlove gte 70>><<set _abchance-=20>><</if>> <<if $masterwill gte 80>><<set _abchance-=10>><</if>> <<if $masterstrength gte 70>><<set _abchance-=10>><</if>> <<if _abchance gte 1>><<set $refuse to true>><<unset $readyspank>><<unset $picback>><<set $aborted to true>><<unset $justspanked>><<set $action to 0>><<set $event to 0>><<set $action2 to false>><</if>> <</if>> <<if $justspanked gte 1>> <<if $event lte 2>><<set $justslapped to true>><</if>> <<if $descroll is 1>> <<addmins 6>> <<set $daycount+=1>> <<set $stampoints-=1>> <</if>> <<include DiceRolls>> <<if $event lte 2>><<set $chance=$whipskill>><<else>><<set $chance=$bondskill>><</if>> <<set $chance-=$skillroll>> <<if _masterlove lte 29>><<set $chance-=20>><</if>> <<if _masterlove gte 90>><<set $chance+=10>><</if>> <<if _likesadist lte 9>><<set $chance-=20>><</if>> <<if _likesadist gte 10>><<set $chance+=5>><</if>> <<if _likesadist gte 15>><<set $chance+=5>><</if>> <<if _likesadist gte 30>><<set $chance+=20>><</if>> <<if _likesadist gte 50>><<set $chance+=20>><</if>> <<if _likesadist gte 80>><<set $chance+=20>><</if>> <<if _traitperv gte 51>><<set $chance+=20>><</if>> <<if _pain gte 5 and _likesadist lte 79>><<set $chance-=20>><</if>> <<if $event is 2>><<set $chance-=20>><</if>> /* ROUGH SPANK */ <<if $event isnot 3>> <<timed 1s>> <<unset $justspanked>> <<goto SpankEngine>> <<set $picback to true>> <</timed>> <</if>> <</if>> <<set _checksed to true>> <<include ClothCheck>> <div class="headsign">_girlname</div> <<if $action is 0 and $aborted isnot true>> <<set _inispank to true>> <<include SpankTexts>> <br><br> How do you declare your intention to spank _girlname? <<set $pic to 200>> <<set $action to 1>> <</if>> <<if $action gte 2>> <<include SpankTexts>> <</if>> <<if $aborted is true>> <<set $abortedspank to true>> <div class="red">ENOUGH!</div> <br><br> Your session has become too much for _girlname, who ends it by wriggling herself free from your lap. <br><br> <<set _ran to random(1, 4)>> ''_girlname:'' // <<if _masterlove gte 50>> <<if _ran is 1>>I'm too sore. Okay! Enough.<</if>> <<if _ran is 2>>I've had it. Sorry.<</if>> <<if _ran is 3>>No more! Got it?<</if>> <<if _ran is 4>>It fucking hurts, okay.<</if>> <<else>> <<if _ran is 1>>That's enough, asshole.<</if>> <<if _ran is 2>>You're such a creep!<</if>> <<if _ran is 3>>Fuck you, okay!<</if>> <<if _ran is 4>>That was too much, okay?<</if>> <</if>> // <<if $spankwho is 1>> <<set $scarefactor+=1>> <</if>> <<if $spankwho is 2>> <<set $w_scarefactor+=1>> <</if>> <<set $pic to 3>> <</if>> <<include SpankSet>> <<if $stampoints lte 2 and $justspanked is undefined>> <br><br> <center> <div class="red">STAMINA POINTS DEPLETED!<br>You cannot continue!</div> </center> <</if>> <<if _nodef is undefined>> <div class="storybottom future tex18px center"> ''Defiance:'' <<if $defcount gte 25>><div class="red">_defcount</div><<else>>_defcount<</if>>/100 </div> <</if>> </div> <div class="pic"> <<include Actives>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $readyspank isnot true and $aborted isnot true>> <<if $action lte 1>> [[Suggestively|SpankEngine][$action to 2]] [[Dominantly|SpankEngine][$action to 3]] <</if>> <<if $action lte 3 and _willpower lte 39 and $gagga is true>> [[Brute force|SpankEngine][$action to 4]] <</if>> <</if>> <<if $stampoints gte 3 and _avatarunc isnot true and $readyspank is true and $justspanked isnot 1 and $justspanked isnot 2 and $aborted isnot true>> [[Spank!|SpankEngine][$event to 1, $justspanked to 1, $landedstrikes+=1, $descroll to random(1, 6), $descroll2 to random(1, 6)]] [[Spank (hard)!|SpankEngine][$event to 2, $justspanked to 2, $landedstrikes+=1, $descroll to random(1, 6), $descroll2 to random(1, 6)]] <<if $gropedass lte 2 and _panties is 0>>[[Grope ass|SpankEngine][$event to 3, $gropedass+=1, $justspanked to 3, $descroll to random(1, 6), $descroll2 to random(1, 8)]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $justspanked is undefined or $justspanked is 3>> <<if $action gte 2 and $refuse isnot true and _panties is 1 and $aborted isnot true>> [[Remove panties|SpankEngine][$pantiesrem to true, $action2 to true, $event to 0, $descroll2 to random(1, 8)]] <</if>> <<if $spankwho is 1>> [[Cancel|Interact][$event to 0, $action to 0, $returned to 20]] <<else>> <</if>> <</if>> </div> <div class="alt3"> <<set _spanking to true>> <<include BondInt>> </div> <div class="alt4"> <<include OptionsETC>> </div> <<set $noclick to true>> <<if $tempstamina lte 0>><<set $tempstamina to 1>><</if>> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<if _inispank is true>> <<set _ran to random(1, 5)>> ''_girlname:''// <<if _willpower lte 0>> <<if _ran is 1>>You wanted to see me, _callname?<</if>> <<if _ran is 2>>How can I serve you, _callname?<</if>> <<if _ran is 3>>You wanted to discuss something, Sir?<</if>> <<if _ran is 4>>How can I be of service, _callname?<</if>> <<if _ran is 5>>Yes, _callname?<</if>> <</if>> <<if _willpower gte 1 and _willpower lte 19>> <<if _masterlove lte 74>> <<if _ran is 1>>Sorry, _callname, I came as fast as I could. What is it?<</if>> <<if _ran is 2>>Yes, Sir?<</if>> <<if _ran is 3>>Did you want something?<<if _masterlove lte 20>> (fake smile)<</if>><</if>> <<if _ran is 4>>How can I… be of service?<</if>> <<if _ran is 5>>You need help, _callname?<</if>> <<else>> <<if _ran is 1>>Yes, dear?<</if>> <<if _ran is 2>>You need help, dear?<</if>> <<if _ran is 3>>Can I assist you with anything?<</if>> <<if _ran is 4>>Oh, hello, dear. What is it?<</if>> <<if _ran is 5>>You wanted me?<</if>> <</if>> <</if>> <<if _willpower gte 20>> <<if _masterlove lte 39>> <<if _ran is 1>>What is it now?<</if>> <<if _ran is 2>>Yeah? What is it?<</if>> <<if _ran is 3>>What?<</if>> <<if _ran is 4>>I'm a bit busy over here. What is it?<</if>> <<if _ran is 5>>Yes? Can I help you with something?<</if>> <<else>> <<if _ran is 1>>Yeah, you wanted me?<</if>> <<if _ran is 2>>Yes?<</if>> <<if _ran is 3>>What is it, Sir? (smile)<</if>> <<if _ran is 4>>What's up? Something's wrong?<</if>> <<if _ran is 5>>So… You wanted something?<</if>> <</if>> <</if>> // /* END OF CONVO ABOVE */ <</if>> <<if $readyspank isnot true>> <<set _mani to true>> <<set _ran to random(1, 5)>> <<set _suggopen to true>> <<include MainThreatEngine>> <<if $girlid is 13>><<set $chance+=20>><</if>> <<set $pic to 200>> <<if $action is 2>> /* Suggestive suggestion. */ ''You:'' // <<if _defcount gte 3>> <<if _ran is 1>>Okay. _girlname. I've decided that cute ass of yours is in need of a good spanking. <<if $spankwho is 2>>You've acted pretty rude towards your husband lately.<<else>>I'm not exactly happy about how you've behaved lately.<</if>> <</if>> <<if _ran is 2>>I've decided you've earned yourself a spanking. There's been some… disturbances in your behavior lately that I just cannot accept. Come over here and lay down over my lap, okay? This will be over quickly. If you stick your ass out really good.<</if>> <<if _ran is 3>>Yes. Come. Sit down. There are some things about your behavior that I find awkward – for a girl of your status. (Whisper) I think we need to spank that little ass of yours. It'll teach you to behave better in the future. <</if>> <<if _ran is 4>>Yes. Well, there are some things about your recent behavior that's not satisfactory in a household of this status. You've been a lazy girl, in fact; earning yourself a good spanking. Let's get it over with, okay? Lay down over my lap. It'll be over really quick if you do as I tell you.<</if>> <<if _ran is 5>>Hey. I don’t like disobedient girls. I think it's time to bring this girl's feet back on the ground. With a good spanking. Come on, place yourself on your Master's lap. This will be over soon. I promise.<</if>> <<else>> <<if _ran is 1>>Hey, _girlname (smile). Come, please. Sit. (Whisper) Why don’t you place yourself over my lap? Just for a little bit. I've been longing to slap that ass of yours all day. What do you say?<</if>> <<if _ran is 2>>Hey, _girlname, there's something I wanted to ask of you. And… Ehm, I actually believe you'll like it. (Whisper) I'm talking about a good spanking. Your ass getting what it wants. What do you say?<</if>> <<if _ran is 3>>Okay. Why don’t you come over here and place yourself over my lap. Just for a little while. I really want to feel that ass of yours. It'll be over really soon, unless you like it (smile).<</if>> <<if _ran is 4>>How about you and I try some good, wholesome spanking? What do you say? I know you'll like it. Just… Bend over my lap and stick that cute butt out for me, okay?<</if>> <<if _ran is 5>>I've been longing for your ass all day. Feeling those wonderful butt-checks. Why don’t you… place yourself over my lap and stick it out for me, okay? You'll like this too. I promise.<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<set $pic to 201>> <<include Success>> <br><br> The girl agrees to your proposal <<if _likesadist lte 9>>even if you perceive a faint shiver of fear in her voice.<</if>> <<if _likesadist gte 10 and _likesadist lte 24>>- with a faint shiver of arousal in her voice.<</if>> <<if _likesadist gte 25>>- clearly enticed by the thought of getting her <<if _age lte 20>>young<</if>> butt smacked by a dominant man.<</if>> <br><br> ''_girlname:'' // <<if _defcount gte 3>> <<if _likesadist lte 24 and _willpower gte 5>> <<if _ran is 1>>Of course. I'll… I'm ready to take my punishment. I'm sorry, okay!<</if>> <<if _ran is 2>>Alright… Whatever. I'll… Make myself ready.<</if>> <<if _ran is 3>>Ehm… Okay… I… I guess I don’t have much of a choice, do I? I'll make myself ready. Sorry if I've… made you disappointed.<</if>> <<if _ran is 4>>(Long sigh) Well, okay… I… We might as well just get it over with.<</if>> <<if _ran is 5>>(Sigh) … Okay. Whatever… But don’t be too rough!<</if>> <<else>> <<if _ran is 1>>I understand. … This girl is ready to take her punishment. Sorry if I've misbehaved.<</if>> <<if _ran is 2>>Okay… Yeah, of course, I'm gonna stick my ass out. I promise.<</if>> <<if _ran is 3>>Oh. Okay. You think so? Sure, I'm ready to take my punishment. Just wait one second and I'll climb up.<</if>> <<if _ran is 4>>O… Of course, _callname. If you say I've earned one, I should receive one.<</if>> <<if _ran is 5>>Oh… Of course, Sir. I've never meant to be disobedient. I'm ready.<</if>> <</if>> <<else>> <<if _likesadist lte 24 and _willpower gte 5>> <<if _ran is 1>>(Sigh) Alright… I know it's my duty. … Just get it over with.<</if>> <<if _ran is 2>>I'm not sure if… That is what I want but… Okay. I'll do it. Just don’t make it too unpleasant!<</if>> <<if _ran is 3>>Ehm… I doubt I'll like it. But… Okay. I know I'm not in a position to refuse.<</if>> <<if _ran is 4>>I wouldn’t call that very wholesome but… whatever. No more than ten slaps, okay?<</if>> <<if _ran is 5>>Well… Okay… Whatever. Just don’t slap me too hard. Okay?<</if>> <<else>> <<if _ran is 1>>Of course, _callname. And m… my ass has been longing to feel your hands.<</if>> <<if _ran is 2>>S… Sure, _callname. I'm always ready for you. Let me just climb up here.<</if>> <<if _ran is 3>>Y… Yes, of course, _callname. And I'll stick my ass out really good for you. I know you'll like that too. <<if _likesadist lte 24>>(fake smile)<</if>><</if>> <<if _ran is 4>>Haha, sure, I can do that.<</if>> <<if _ran is 5>>I… I'm sure I will. Of course, just wait and I'll climb up. <<if _likesadist lte 24>>(fake smile)<</if>><</if>> <</if>> <</if>> // <br><br> _girlname places herself over your lap, ready to receive her first strike. <<set $readyspank to true>> <</if>> <<if $chance lte 0>> <<include Fail>> <<set $refusedsug to true>> <br><br> The girl refuses <<if _likesadist lte 9>>- judging from her facial expressions, she obviously finds the thought appalling<</if>> <<if _likesadist gte 10 and _likesadist lte 24>> - even if you perceive a faint notion of interest in her facial expressions.<</if>> <<if _likesadist gte 25>> - even if she seems rather interested in the prospect of getting her buttocks manhandled by someone.<</if>> <br><br> ''_girlname:'' // <<if _willpower lte 39>> <<if _ran is 1>>Ehm. No, sorry. I… I don’t think that's appropriate.<</if>> <<if _ran is 2>>I'm sorry to have to disappoint you but… No… I can't accept this.<</if>> <<if _ran is 3>>That's not going to happen. Sorry, Sir. I'm an adult woman.<</if>> <<if _ran is 4>>I… I'm sorry to disappoint you but… No. Just… No.<</if>> <<if _ran is 5>>I don’t think I can agree to that. Sorry, Sir.<</if>> <<else>> <<if _ran is 1>>Haha. In your dreams. <<if _masterlove gte 75>>Why don’t you take me for dinner instead?<<else>>Asshole.<</if>> <</if>> <<if _ran is 2>>Wait. What? No. No way! <<if _masterlove gte 75>>You're such a comedian.<<else>>Ludicrous.<</if>> <</if>> <<if _ran is 3>>That's insane. No way I'm doing it.<</if>> <<if _ran is 4>>Don’t think so, good Sir (fake smile). <<if _masterlove gte 75>>You owe me two Golden Dragon visits after this.<<else>>Just stupid…<</if>> <</if>> <<if _ran is 5>>I'm not even going to listen to this. Good day.<</if>> <</if>> // <<if _likesadist lte 24>> <br><br> _girlname's ''Affection (-1)'' toward you has decreased! <<set $masterlove_l to 1>> <<set $scarefactor_l to 1>> <<set $action5 to true>> <</if>> <<set $pic to 3>> <<set $refuse to true>> <</if>> <</if>> <<if $action is 3>> <<set _ran to random(1, 5)>> /* Dominant suggestion. */ ''You:'' // <<if _ran is 1>>Get your butt over here. It's time for you to get a good, hard spanking.<</if>> <<if _ran is 2>>Get over here and bend over. I'm gonna spank that ass of yours. Just because I feel like doing it.<</if>> <<if _ran is 3>>You're gonna get a good spanking, <<if _age lte 20>>young lady<<else>>girl<</if>> - you've fucking earned it.<</if>> <<if _ran is 4>>Alright, get your ass over here. I'm gonna spank you really good. Bend over on my lap. Now!<</if>> <<if _ran is 5>>You're gonna get your cute little butt spanked, girl. Come here! Bend over!<</if>> // <br><br> <<if $chance gte 1>> <<set $pic to 201>> <<include Success>> <br><br> The girl agrees to your dominant suggestion <<if _likesadist lte 9>>- even if you perceive a shiver of fear in her voice.<</if>> <<if _likesadist gte 10 and _likesadist lte 24>> - there's even a faint shiver of arousal in her voice, telling you that she could potentially find the situation arousing.<</if>> <<if _likesadist gte 25>> - clearly excited about the prospect of getting her butt-checks bruised by your forceful hand.<</if>> <br><br> ''_girlname:'' // <<if _willpower lte 39 and _likesadist lte 24>> <<if _ran is 1>>Oh… Is it… Well, alright. I know I'm in no position to refuse you.<</if>> <<if _ran is 2>>(Faint sobbing) O… Okay, I… I understand that you have power over me. I'll do it. Just don’t be too hard. Please.<</if>> <<if _ran is 3>>I… I have? Well, okay, just… get it over with really quickly. <<if _panties gte 1>>And I want my panties on, please.<</if>><</if>> <<if _ran is 4>>Oh… O… O… Of course, Sir. Sorry if I've disappointed you in any way.<</if>> <<if _ran is 5>>Oh. Have I done something wrong? Well, okay. Just… don’t be too hard on me. Please.<</if>> <</if>> <<if _willpower gte 40 and _likesadist lte 24>> <<if _masterlove gte 75>> <<if _ran is 1>>Sure, honey. Whatever. <</if>> <<if _ran is 2>>Hah. Okay. Seems like I always fall for dominant men. I guess I've earned it.<</if>> <<if _ran is 3>>I have? Well… Then… I guess I should claim my prize. <</if>> <<if _ran is 4>>Oh… Okay… If you say so, Mister. (fake smile)<</if>> <<if _ran is 5>>Damn, you're a really tough case. Well… Okay. Whatever.<</if>> <<else>> <<if _ran is 1>>You don’t have to scream like that, asshole. Okay, I'll do it. Just be done quickly. Got it?<</if>> <<if _ran is 2>>Well, whatever… Sure. But you ain't gonna get anything from me.<</if>> <<if _ran is 3>>You believe so? Well, sure, whatever. It won't make me budge. Go ahead.<</if>> <<if _ran is 4>>Haha. I'm not some little kid. Whatever. I can take it. I'm a tough girl.<</if>> <<if _ran is 5>>Oh… You like being toxic. Sure. Whatever. I don’t mind. <</if>> <</if>> <</if>> <<if _likesadist gte 25>> <<if _ran is 1>>Mmmh… Sure, I can accept that.<</if>> <<if _ran is 2>>Wow… Such power. Sure. I'll make myself ready.<</if>> <<if _ran is 3>>I have? Well, then, I'm ready to receive my price. <<if _likesadist gte 50>>(smile)<</if>> <</if>> <<if _ran is 4>>Sure. Right away, Sir.<</if>> <<if _ran is 5>>Ehm… Well, okay. If you say so. <<if _likesadist gte 50>>(smile)<</if>> <</if>> <</if>> // <br><br> _girlname climbs up on your lap and sticks her ass out, ready to take her first slap. <<if _likesadist gte 50>><br><br>_girlname's ''Arousal (+1)'' has increased! <<set $arousal_r to 1>><</if>> <<if _likesadist lte 24>> <br><br> _girlname's ''Affection (-1)'' toward you has decreased! <<set $masterlove_l to 1>> <<set $scarefactor_l to 1>> <<set $action5 to true>> <</if>> <<set $readyspank to true>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The girl is not affected by your dominant command! <br><br> ''_girlname:'' // <<if _willpower lte 39 and _likesadist lte 24>> <<if _ran is 1>>Sorry. No…<</if>> <<if _ran is 2>>I'll not accept that. Sorry, Sir. I'm not some little girl.<</if>> <<if _ran is 3>>Ehm… I don’t believe so. Sorry, I cannot accept this. We're living in a civilized society after all. This is not right.<</if>> <<if _ran is 4>>No… No… Please. I refuse!<</if>> <<if _ran is 5>>No… I refuse. Sorry, Sir.<</if>> <</if>> <<if _willpower gte 40 and _likesadist lte 24>> <<if _masterlove gte 75>> <<if _ran is 1>>I don’t think so, honey. Was there something else?<</if>> <<if _ran is 2>>Haha. Don’t think so.<</if>> <<if _ran is 3>>No, I don’t think so. Was there something else?<</if>> <<if _ran is 4>>No way that's gonna happen. Okay.<</if>> <<if _ran is 5>>Not going to happen. Anyway… I'm quite busy here…<</if>> <<else>> <<if _ran is 1>>Don’t think so, asshole.<</if>> <<if _ran is 2>>Fucking ludicrous. That won't happen. Okay.<</if>> <<if _ran is 3>>Are you serious? No fucking way.<</if>> <<if _ran is 4>>Haha, you sound lame. Asshole. Good day.<</if>> <<if _ran is 5>>Not gonna happen. Good day.<</if>> <</if>> <</if>> <<if _likesadist gte 25>> <<if _ran is 1>>Ehm… I don’t think I'm ready for that right now. I feel pretty sleepy.<</if>> <<if _ran is 2>>Ehm, I'm a bit sick right now but… another day, perhaps?<</if>> <<if _ran gte 3>>Sorry to disappoint you but… No… I'm feeling a bit sick today. Maybe we can do it tomorrow?<</if>> <</if>> // <<if _likesadist lte 24>> <br><br> _girlname's ''Affection (-3)'' toward you has decreased! <<set $masterlove_l to 3>> <<set $scarefactor_l to 2>> <<set $action5 to true>> <</if>> <<set $pic to 3>> <<set $refuse to true>> <</if>> <</if>> /* READYSPANK NOT TRUE ENDS BELOW */ <</if>> <<if $readyspank is true and $cumcom is undefined>> <<if $event is 1>> /* NORMAL SPANK */ <<set _whip to true>> <<set $spankmarks_r to 1>> <<set $pic to 202>> <<if _panties isnot 1>> <<if $descroll is 1>> You land your hand perfectly over _girlname's naked buttocks. Not too hard, but still enough to make her body jerk in reaction to your strike.<</if>> <<if $descroll is 2>>You land a light slap over _girlname's left buttock. The sound of flesh against flesh echoes out in the hallway.<</if>> <<if $descroll is 3>>You hit _girlname's right buttock, causing it to move with a delightful wobble.<</if>> <<if $descroll is 4>>Your hand braces _girlname's buttocks, giving them a light smack.<</if>> <<if $descroll is 5>>You smack _girlname's buttocks, which wobbles nicely from the impact.<</if>> <<if $descroll is 6>>_girlname jerks as your hand slaps her naked buttocks.<</if>> <<else>> <<if $descroll is 1>>You bury your hand between _girlname's buttocks. You're able to feel the outline of a pair of trembling pussy-lips through the fabric of her panties.<</if>> <<if $descroll is 2>>You give _girlname a light slap over her panties, which absorbs most of the impact.<</if>> <<if $descroll is 3>>You smack _girlname relatively hard over her buttocks.<</if>> <<if $descroll is 4>>You give _girlname a good smack on the left side of her buttocks.<</if>> <<if $descroll is 5>>You bring down your hand over _girlname's buttocks, causing them to wobble delightfully inside the confinement of her panties.<</if>> <<if $descroll is 6>>You give _girlname's right buttock a good slap with your hand.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $descroll2 lte 2 or $descroll2 is 5>><<set $arousal_r to 1>><</if>> <<include Success>> <br><br> <<if _likesadist lte 39>> The girl lets out a loud sigh - either from pain or arousal. It's hard to tell. <br><br> ''_girlname:'' // <<if $descroll2 is 1>>OOww… Ouch…<</if>> <<if $descroll2 is 2>>MMmh… (squinting eyes)<</if>> <<if $descroll2 is 3>>…aawww…<</if>> <<if $descroll2 is 4>>OOw…<</if>> <<if $descroll2 is 5>>Aooh…<</if>> <<if $descroll2 is 6>>Aw!<</if>> <<if $descroll2 is 7>>(Mumbled groans)<</if>> <<if $descroll2 is 8>>Aii…<</if>> // <</if>> <<if _likesadist gte 40>> The girl lets out a sigh of pleasure as the subtle yet stinging pain plants itself all over her lower parts. <br><br> ''_girlname:'' // <<if $descroll2 is 1>>Oww… Fuck…<</if>> <<if $descroll2 is 2>>Mmmh… (smile)<</if>> <<if $descroll2 is 3>>Ooh… Yes…<</if>> <<if $descroll2 is 4>>Ouch…<</if>> <<if $descroll2 is 5>>Aooh! Again, daddy.<</if>> <<if $descroll2 is 6>>Oh! MMh…<</if>> <<if $descroll2 is 7>>Ouch… Mmh…<</if>> <<if $descroll2 is 8>>OW!<</if>> // <</if>> <</if>> <<if $chance lte 0>> <<if $descroll2 lte 2 and _arousal gte -4>><<set $arousal_l to 1>><</if>> <<include Fail>> <br><br> The girl's buttocks jiggles from the impact and she lets out a sigh of discomfort. <br><br> ''_girlname:'' // <<if _willpower lte 19>> <<if $descroll2 is 1>>Awww… Okay… I've learned my lesson…<</if>> <<if $descroll2 is 2>>OUCH!<</if>> <<if $descroll2 is 3>>(Sobbing) Oow…<</if>> <<if $descroll2 is 4>>F…. OOw…<</if>> <<if $descroll2 is 5>> OOw! <<if _traitrel lte 1>>Alright… MMhh…<</if>> <<if _traitrel is 2>>By the Moons. Please…<</if>> <<if _traitrel is 3>>I beg you…<</if>> <<if _traitrel is 4>>Freya… Help me… (mumbling voice)<</if>> <<if _traitrel is 5>>Jesus… Please… <</if>> <<if _traitrel is 6>>Damn…<</if>> <<if _traitrel is 7>>OOww…<</if>> <<if _traitrel is 8>>Allah… Have mercy on me (mumbling voice).<</if>> <<if _traitrel is 9>>F….<</if>> <<if _traitrel is 10>>Hei!<</if>> <</if>> <<if $descroll2 is 6>>Oooouuu!<</if>> <<if $descroll2 is 7>>F… Aw…<</if>> <<if $descroll2 is 8>>Ouch…<</if>> <<else>> <<if $descroll2 is 1>>MMmh… Oh…<</if>> <<if $descroll2 is 2>>Aww!<</if>> <<if $descroll2 is 3>>(Low grunt)<</if>> <<if $descroll2 is 4>>F….<</if>> <<if $descroll2 is 5>>Ouch!<</if>> <<if $descroll2 is 6>>Aww…<</if>> <<if $descroll2 is 7>>Iiie!<</if>> <<if $descroll2 is 8>>OOw… Too low… Please.<</if>> <</if>> // <<if $descroll2 lte 2 and _defcount gte 1>><<set $defcount_l to 1>><</if>> <</if>> <</if>> <<if $event is 2>> <<set _whip to true>> <<set $pic to 203>> <<set $spankmarks_r to 1>> /* HARD PSANK */ <<if _panties is 1>> <<if $descroll is 1>>You give _girlname a really hard smack right over her panties. The impact is powerful enough to cause the girl's entire body to move forward an inch.<</if>> <<if $descroll is 2>>You give poor _girlname a merciless smack right over her buttocks. The strike is so powerful that it causes the girl's panties to twist themselves around her pussy lips.<</if>> <<if $descroll is 3>>You take a firm hold around _girlname's neck and smack her buttocks really, really hard with your left hand.<</if>> <<if $descroll is 4>>You use all your force to smack _girlname's panties. The strike is so powerful that it almost sounds like she's not wearing underwear at all.<</if>> <<if $descroll is 5>>You slap _girlname's buttocks with tremendous force, causing her entire body twist and jerk from the trauma.<</if>> <<if $descroll is 6>>_girlname's buttocks receive a merciless strike from your hand, causing her to flinch and shriek out loud in pain.<</if>> <<else>> <<if $descroll is 1>>You land a tremendous slap over _girlname's naked buttocks. The girl twists and jerks from pain.<</if>> <<if $descroll is 2>>_girlname's buttocks receive a powerful strike from your palm, causing them to wobble like ocean waves in a storm.<</if>> <<if $descroll is 3>>You slap _girlname's naked buttocks with a powerful blow.<</if>> <<if $descroll is 4>>A deafening sound fills the entire ground floor of your building when your hand lands over _girlname's buttocks.<</if>> <<if $descroll is 5>>You give _girlname a really powerful slap with your left hand.<</if>> <<if $descroll is 6>>_girlname's buttocks wobble like jelly after you land a powerful and perfectly executed slap over her naked delicates.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> It obviously lands in just the right spot. <<if _likesadist lte 24>>Despite _girlname's painful shriek, there's a tingling feeling of arousal somewhere.<<else>>_girlname lets out a moan that's more pleasurable than painful, despite the kinetic energy that has just pass through her lower body.<</if>> <br><br> ''_girlname:'' // <<if _likesadist lte 24>> <<if $descroll2 is 1>>Oow!<</if>> <<if $descroll2 is 2>>OUCH!<</if>> <<if $descroll2 is 3>>Haww…<</if>> <<if $descroll2 is 4>>Noo!! OW!<</if>> <<if $descroll2 is 5>>Shit! F…<</if>> <<if $descroll2 is 6>>OUHH!<</if>> <<if $descroll2 is 7>>Aww!<</if>> <<if $descroll2 is 8>>AAAW!!<</if>> <<else>> <<if $descroll2 is 1>>H… H…!<</if>> <<if $descroll2 is 2>>OOOOW! (exhausted smile)<</if>> <<if $descroll2 is 3>>OUH… Yes…<</if>> <<if $descroll2 is 4>>OOOW… YES…<</if>> <<if $descroll2 is 5>>OOOW!<</if>> <<if $descroll2 is 6>>OH FUCK… MMhh….<</if>> <<if $descroll2 is 7>>MMh… Yeah… Mh!<</if>> <<if $descroll2 is 8>>OOOOOW!<</if>> <</if>> // <<if $descroll2 lte 3 or $descroll2 gte 7>><<set $arousal_r to 1>><</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> There's only remorse in _girlname's voice as she shrieks out in pain! <br><br> ''_girlname:'' // <<if _likesadist lte 24>> <<if _willpower gte 30>> <<if $descroll2 is 1>>OUCH!<</if>> <<if $descroll2 is 2>>FU… Please!<</if>> <<if $descroll2 is 3>>OOW! FUCK.<</if>> <<if $descroll2 is 4>>OUCH! Okay. That's it! I'm done. Let me go!<</if>> <<if $descroll2 is 5>>WHAT THE FU…<</if>> <<if $descroll2 is 6>>OUCH!<</if>> <<if $descroll2 is 7>>NOO! OOW!<</if>> <<if $descroll2 is 8>>AEEI!<</if>> <<else>> <<if $descroll2 is 1>>OUCH!<</if>> <<if $descroll2 is 2>>FU… Please!<</if>> <<if $descroll2 is 3>>Ouch!! No…<</if>> <<if $descroll2 is 4>>OOW!<</if>> <<if $descroll2 is 5>>PLEASE! OOW!<</if>> <<if $descroll2 is 6>>FUU!!!<</if>> <<if $descroll2 is 7>>OOOW!<</if>> <<if $descroll2 is 8>>N… OOOUCH!<</if>> <</if>> <<else>> <<if $descroll2 is 1>>Fu…. Ouch…<</if>> <<if $descroll2 is 2>>AAW!<</if>> <<if $descroll2 is 3>>OUCH!<</if>> <<if $descroll2 is 4>>Wh… OUUHH…<</if>> <<if $descroll2 is 5>>AEEEI!<</if>> <<if $descroll2 is 6>>Ow!<</if>> <<if $descroll2 is 7>>OW. Shit!<</if>> <<if $descroll2 is 8>>OOOHH!<</if>> <</if>> // <<if $descroll2 lte 5 and _arousal gte -4>><<set $arousal_l to 1>><</if>> <</if>> <<if $descroll2 lte 4 and _defcount gte 1>><<set $defcount_l to 1>><</if>> <</if>> <<if $event is 1 or $event is 2>> /* ENGINE CALC FOR ALL STATS EXCEPT AROUSAL */ <<set _painran to random(1, 100)>> <<set _hran to random(1, 100)>> <<set _stam to random(1, 100)>> <<set _hum to random(1, 100)>> <<set _lsad to random(1, 100)>> <<set _willdown to random(1, 100)>> <<if $event is 1>> <<if $masterstrength gte 60>> <<set _painran+=13>> <<set _hran+=10>> <<set _stam+=10>> <</if>> <<set _hran-=10>> <<set _painran-=10>> <<set _stam-=10>> <<set _lsad-=20>> <<if _willpower gte 30>><<set _willdown-=9>><</if>> <</if>> <<if $event is 2>> <<if $masterstrength gte 60>> <<set _painran+=20>> <<set _hran+=20>> <<set _stam+=20>> <</if>> <<if $masterstrength gte 80>> <<set _painran+=20>> <<set _hran+=20>> <<set _stam+=20>> <</if>> <<if $masterstrength gte 120>> <<set _painran+=20>> <<set _hran+=20>> <<set _stam+=20>> <</if>> <<set _lsad-=40>> <<if _willpower gte 30>><<set _willdown-=5>><</if>> <</if>> <<if _panties is 1>> <<set _hum-=20>> <<set _painran-=20>> <<set _hran-=15>> <<set _stam-=15>> <</if>> <<if _painran gte 50>><<set $pain_r to 1>><</if>> <<if _hran gte 80 and _npc.health gte 2>><<set $health_l to 1>><</if>> <<if _stam gte 60>><<set $tempstamina_l to 1>><</if>> <<if _hum gte 60>><<set $humiliation_r to 1>><</if>> <<if _willdown gte 90>><<set $willpower_l to 1>><</if>> <<if _likesadist lte 39>> <<set _lsad-=$skillroll>> <<if $bondskill gte 60>><<set _lsad+=20>><</if>> <<if $bondskill gte 90>><<set _lsad+=10>><</if>> <<if _lsad gte 30 and $event is 2 and $descroll2 gte 5>><<set $likesadist_r to 1>><</if>> <<if _lsad gte 30 and $event is 1 and $descroll2 lte 2>><<set $likesadist_r to 1>><</if>> <</if>> /* END OF VARIOUS INCREASERS FROM SPANK */ <</if>> <<if $event is 3>> <<set _bond to true>> <<set $pic to 204>> <<if _body lte 2>> <<if $descroll is 1>>You grab _girlname's tight little ass and squeeze her buttocks for a couple of minutes.<</if>> <<if $descroll is 2>>You move your hand over _girlname's petite ass and squeeze her butt for almost a minute, feeling and enjoying her smallish curves.<</if>> <<if $descroll is 3>>You grab _girlname's firm ass and squeeze her buttocks for a couple of minutes, alternating between gentle strokes and firmer groping.<</if>> <<if $descroll is 4>>You start caressing _girlname's ass, squeezing and feeling it as you move your hand from her thighs up to her lower back.<</if>> <<if $descroll is 5>>You take _girlname's tight little ass in your hand and squeeze it thoroughly, telling her that it's all yours to do with as you please.<</if>> <<if $descroll is 6>>You begin stroking _girlname's petite ass, alternating between gentleness and firmness in an attempt to both arouse and subdue her.<</if>> <<else>> <<if $descroll is 1>>You grab _girlname's wonderful ass and start squeezing it with your left hand.<</if>> <<if $descroll is 2>>You take a good hold of _girlname's buttocks and begin squeezing her ass really good.<</if>> <<if $descroll is 3>>You start caressing _girlname's ass with your left hand, gently squeezing her reddish buttocks and stroking her lower back.<</if>> <<if $descroll is 4>>You take a firm hold around _girlname's perfect ass and begin squeezing her buttocks thoroughly, taking your time to wander with your hand all over them.<</if>> <<if $descroll is 5>>You grab _girlname's right buttock with your hand, like an octopus holding on to its prey, and start squeezing it thoroughly.<</if>> <<if $descroll is 6>>You squeeze and fondle _girlname's ass for a good minute, feeling her delicate curves thoroughly with your hand.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your action has clearly made her aroused<<if _likesadist lte 19>> - even if she thinks admitting it is a bit awkward<</if>>. <br><br> ''_girlname:'' // <<if _likesadist lte 24>> <<if $descroll2 is 1>>Oow…. Okay… MMh…<</if>> <<if $descroll2 is 2>>Yeah. Gently…<</if>> <<if $descroll2 is 3>>You… You won't hurt me, right?<</if>> <<if $descroll2 is 4>>MMh… There. Yeah. Scratch my back.<</if>> <<if $descroll2 is 5>>Wow…<</if>> <<if $descroll2 is 6>>Mmmh… Easy.<</if>> <<if $descroll2 is 7>>Haha… Wow. Didn’t expect that.<</if>> <<if $descroll2 is 8>>Mmmmh… That's better.<</if>> <<else>> <<if $descroll2 is 1>>Yeah… Mmh… Have I been a bad girl, daddy?<</if>> <<if $descroll2 is 2>>That’s it. A little harder. I believe I've been a bad girl. Isn't that right, Sir?<</if>> <<if $descroll2 is 3>>You like my ass (smile)?<</if>> <<if $descroll2 is 4>>That feels so good. MMh…<</if>> <<if $descroll2 is 5>>Oh, yeah, perfect.<</if>> <<if $descroll2 is 6>>You're so good at this, Sir.<</if>> <<if $descroll2 is 7>>MMh… You like punishing your girls, Sir?<</if>> <<if $descroll2 is 8>>Oh, that feels so good.<</if>> <</if>> // <<if $descroll2 lte 3 or $descroll2 is 6>><<set $arousal_r to 1>><</if>> <<if $descroll2 gte 8>><<set $humiliation_r to 1>><</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if _likesadist lte 24>> _girlname seems uncomfortable. It's obvious she's not appreciating what you're doing right now. <<else>> Unfortunately, _girlname remains unaffected by your obviously invasive touch. <</if>> <br><br> ''_girlname:'' // <<if _likesadist lte 24>> <<if $descroll2 lte 3 or $descroll2 is 6>><<set $arousal_l to 1>><</if>> <<if $descroll2 gte 6>><<set $humiliation_r to 1>><</if>> <<if _willpower gte 30>> <<if $descroll2 is 1>>Stop that, okay!<</if>> <<if $descroll2 is 2>>Hey! OOw… Don’t do that.<</if>> <<if $descroll2 is 3>>What are you doing? Let's just get this thing done, okay.<</if>> <<if $descroll2 is 4>>Ehm… What are you doing?<</if>> <<if $descroll2 is 5>>Stop! Now!<</if>> <<if $descroll2 is 6>>Th… This is not okay… <</if>> <<if $descroll2 is 7>>What the hell are you doing?!<</if>> <<if $descroll2 is 8>>Stop it! OOw…<</if>> <<else>> <<if $descroll2 is 1>>Please, Sir. I've had enough.<</if>> <<if $descroll2 is 2>>Owww… Please… Don’t…<</if>> <<if $descroll2 is 3>>I beg you. Please, stop.<</if>> <<if $descroll2 is 4>> <<if _arousal lte 1>>What are you doing? This is getting really sexual. I… don’t… Oow…<<else>>MMmh… No. That's too hard…<</if>> <</if>> <<if $descroll2 is 5>><<if _arousal lte 1>>I… I don’t think I like where this is going. Please… I beg you…<<else>>OOw… Yes…. Ow! No, not there.<</if>> <</if>> <<if $descroll2 is 6>><<if _arousal lte 1>>Th… What are you… trying to do? (surprised gasp)<<else>>Oww… Don’t pinch my pussy lips. Please.<</if>> <</if>> <<if $descroll2 is 7>>Th… This feels… Strange…<</if>> <<if $descroll2 is 8>>Aww… No. Please…<</if>> <</if>> <<else>> <<if $descroll2 is 1>><<if _arousal lte 1>>Mmmh… Oh… Not there…<<else>>Mmh… I like what this is going but you're…. squeezing too soft.<</if>> <</if>> <<if $descroll2 is 2>><<if _arousal lte 1>>Ooh… Aww… Not like that. Please.<<else>>That's way too soft… It tickles…<</if>> <</if>> <<if $descroll2 is 3>><<if _arousal lte 1>>Hmmm… This feels… odd…<<else>>Come on. Grab harder. That's way too soft…<</if>> <</if>> <<if $descroll2 is 4>>W…. Oow! Not like that.<</if>> <<if $descroll2 is 5>>MMmh… Oww… That's not a good part. <</if>> <<if $descroll2 is 6>>(Long, awkward moan)<</if>> <<if $descroll2 is 7>>(Stiff silence)<</if>> <<if $descroll2 is 8>>Okay… This doesn’t feel very… exciting, Sir. Could we…?<</if>> <</if>> // <</if>> <</if>> <<if $action2 is true>> You decide to pull _girlname's panties off. Her ass is now completely naked for the next strike. <br><br> ''_girlname:'' // <<if _likesadist lte 24>> <<if _willpower lte 29>> <<if $descroll2 is 1>> Please, please _callname, promise me you won't spank me too hard! I... I don't even think I deserve this. <</if>> <<if $descroll2 is 2>>No… Please. I beg you.<</if>> <<if $descroll2 is 3>>No! I'll be good. Okay? Just three more hits, then we're done.<</if>> <<if $descroll2 is 4>>I… I beg you. Please, don’t. (faint sobbing)<</if>> <<if $descroll2 is 5>>Ouch! Wh… No… Please, Sir.<</if>> <<if $descroll2 is 6>>Please, I beg you. I'll be really good, I swear!<</if>> <<if $descroll2 is 7>>Ouch! (faint sobbing) No, please. Don’t slap me too hard. Promise!<</if>> <<if $descroll2 is 8>>W… Why did you… Please. No, I beg you. B… Be gentle!<</if>> <<set $defcount_l to 1>> <<else>> <<if $descroll2 is 1>>Ouch! What the fuck!<</if>> <<if $descroll2 is 2>>What the hell are you doing?<</if>> <<if $descroll2 is 3>>Oow! Haha. Come on. Give it your best shot. <<if _masterlove lte 29>>asshole.<</if>> <</if>> <<if $descroll2 is 4>>Are you serious? What the hell? I'm not some little girl!<</if>> <<if $descroll2 is 5>>FUCK! Get your hands off me.<</if>> <<if $descroll2 is 6>>Ehm… What are you doing?<</if>> <<if $descroll2 is 7>>(Awkward moans) Fuck…<</if>> <<if $descroll2 is 8>>(Awkward silence)<</if>> <</if>> <<else>> <<if _arousal gte 2 and _masterlove gte 40 and _scarefactor lte 1>> <<if $descroll2 is 1>>Ooh… I guess I've been a REALLY bad girl.<</if>> <<if $descroll2 is 2>>Oh, daddy… You want me to sick my ass out better?<</if>> <<if $descroll2 is 3>>(Smile) Please, punish me really hard now, Master. I deserve it.<</if>> <<if $descroll2 is 4>>I'm so sorry I've been a bad girl, Master.<</if>> <<if $descroll2 is 5>>Please, Sir, make me remember this session. I've deserved it.<</if>> <<if $descroll2 is 6>>Ouch! Oow… I see what you're up to.<</if>> <<if $descroll2 is 7>>I… I think I'm better off naked too.<</if>> <<if $descroll2 is 8>><<if _likesadist gte 40>>Those pussy-lips really deserve a spanking too.<<else>>That's it. It's better for me to be naked.<</if>><</if>> <<else>> <<if $descroll2 is 1>>What are you up to, Sir?<</if>> <<if $descroll2 is 2>>This feels… Wow… Special.<</if>> <<if $descroll2 is 3>>(Awkward moans) <<if _likesadist gte 30>>What are you up to now, Sir?<</if>> <</if>> <<if $descroll2 is 4>>Ouch!<</if>> <<if $descroll2 is 5>>Oww!<</if>> <<if $descroll2 is 6>>OUCH<<if _likesadist gte 30>> (satisfied smile)<</if>>!<<set $pain_r to 1>><</if>> <<if $descroll2 is 7>>Owww… What are you up to now<<if _likesadist gte 40>> (smile)<</if>>?<</if>> <<if $descroll2 is 8>>Aahh! That actually hurt. <<if _likesadist gte 40>>In a good way (smile).<</if>> <</if>> <</if>> <</if>> // <<set $action2 to false>> <</if>> <</if>> <<if _arousal gte 12 and $chance gte 1 and $justspanked gte 1>> <<set $cumcom to true>> <</if>> <<if $cumcom is true and $justspanked is undefined>> <<unset $cumcom>> <div class="green">Suddenly, _girlname screams out as her body is taken by a powerful orgasm!</div> <<if $spankwho is 1>> <<if $willpower gte 5 and $descroll2 lte 2>><br><br>Her ''WILLPOWER (-1)'' has decreased!<<set $willpower-=1>> <</if>> <<if $likesadist lte 39>><br><br>Her ''Corruption (+1)'' has increased! <<set $likesadist+=1>> <</if>> <<if $traitvanilla gte 1 and $descroll2 lte 3>><br><br>Her ''Vanilla Trait Value (-1)'' has decreased! <<set $traitvanilla-=1>> <</if>> <<if $traitperv lte 99 and $descroll2 is 1>><br><br>Her ''Perverted Trait Value (+1)'' has increased! <<set $traitperv+=1>> <</if>> <<set $arousal to 2>> <</if>> <</if>> <<if $picback is true>> <<unset $picback>> <<set $pic to 201>> <</if>> <<nobr>> /* CLUE SCRIPT clue is 1: Always goto library. Set $action (_setac) in goto passage here. clue is 2: Popup paper/photo etc. clue is 4-10: Popup object. */ <<if _cluead is 38>> <<if $amloot1 is 3>><<set _clue1 to 1>><<set _setac to 9>><<set _clue2 to 2>><<set _settut to 186>><</if>> <</if>> <div class="interactbox"> <center>''- CLUES AND DISCOVERIES -''</center> <div class="tex8px"><br></div> <div class="row"> <div class="resholder"> <<if _clue1 is undefined>> <div class="opac"> [img[$imgpath + "Butt/clue.png"]] </div> <<else>> <div class="lighthover"> <<if _clue1 is 1>>[img[$imgpath + "Butt/cluebook.png"][ClueRead][$action to _setac, $noclick to true]]<</if>> <<if _clue1 is 2>> <<link [img[$imgpath + "Butt/cluenote.png"]]>><<set $tutorial to _settut>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</if>> /* magic stone blaylock */ <<if _clue1 is 3>> <<link [img[$imgpath + "Butt/clueblay.png"]]>><<set $tutorial to 276>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</if>> </div> <</if>> </div> <div class="resholder"> <<if _clue2 is undefined>> <div class="opac"> [img[$imgpath + "Butt/clue.png"]] </div> <<else>> <div class="lighthover"> /* amelia fixer */ <<if $scaving is 38 and $amloot1 gte 3>><<set _clue2 to 6>><</if>> <<if _clue2 is 1>>[img[$imgpath + "Butt/cluebook.png"][ClueRead][$action to _setac]]<</if>> <<if _clue2 is 2>> [img[$imgpath + "Butt/cluenote.png"][MScaving][$adpos to 10, $oldone4 to 10]] <</if>> <<if _clue2 is 3>> [img[$imgpath + "Butt/cluenote.png"][ScavOut][$adpos to 3, $oldone4 to 15]] <</if>> <<if _clue2 is 5>> <<link [img[$imgpath + "Butt/clueholder.png"]]>><<set $tutorial to _settut>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</if>> /* amelias note */ <<if _clue2 is 6>> <<link [img[$imgpath + "Butt/cluenote.png"]]>><<set $tutorial to _settut>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</if>> </div> <</if>> </div> </div> <div class="tex5px"><br></div> <div class="row"> <div class="resholder"> <<if _clue3 is undefined>> <div class="opac"> [img[$imgpath + "Butt/clue.png"]] </div> <<else>> <div class="lighthover"> <<if _clue3 is 2>> <<link [img[$imgpath + "Butt/cluenote.png"]]>><<set $tutorial to _settut>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</if>> </div> <</if>> </div> <div class="resholder"> <<if _clue4 is undefined>> <div class="opac"> [img[$imgpath + "Butt/clue.png"]] </div> <<else>> XXX <</if>> </div> </div> </div> <</nobr>><<nobr>> <div id="borderwrapem"> <div id="wrapper"> <div class="headsign">Clues</div> <<audio "booktrain" play>> [img[$imgpath + "Stuff/books/bookback.png"]] <div class="row"> <div class="libleft"> <<set _side to 1>> <<include LibTexts>> </div> <div class="libright"> <<set _side to 2>> <<include LibTexts>> </div> </div> <div class="storybottom"> <div class="ulvendor"> <<link "Return" $return>><<unset $noclick>><</link>> </div> </div> </div> </div> <</nobr>><<nobr>> <div id="borderwrapem"><div id="wrapper"> <<if $pro is undefined>><<set $pro = [0, 0, 0, 0, 0, 0]>><</if>> <<set _expandres to true>> <<if $artisan is undefined>> <<set $blacksmith to 25>> <<set $artisan to 20>> <</if>> <<if $craftpage is undefined>><<set $craftpage to 1>><</if>> <<if $wopos is 125>><<set _nocraft to true>><</if>> <<if $addcommand gte 1>> <<if $pro[0] is 0>><<set $pro[0] to $addcommand>><<set $pro[1] to 0>><<set _stop to true>><</if>> <<if _stop isnot true and $pro[2] is 0>><<set $pro[2] to $addcommand>><<set $pro[3] to 0>><<set _stop to true>><</if>> <<if _stop isnot true and $pro[4] is 0>><<set $pro[4] to $addcommand>><<set $pro[5] to 0>><<set _stop to true>><</if>> <<unset $addcommand>> <</if>> <<if $pro[0] gte 1 and $pro[2] gte 1 and $pro[4] gte 1>><<set _nocraft to true>><</if>> <div class="row"> <div class="slavesides"> <div class="craftinfo lighthover"> <div class="zoom"> <<link [img[$imgpath + "Butt/question.png"]]>> <<set $tutorial to 206>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> </div> <<if $crafta gte 1 or $newammocraft is true>> <<include Res>> <<else>> <div class="paddstory2"> <div class="headsign">Schematics <br><div class="tex12px"><br></div> <div class="row"> <div class="resholderbig"> <<if $craftpage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][CraftingStation][$craftpage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>> </div> <div class="resholderbig tex14px"> <<if $craftpage is 1>>GUNS & AMMO<</if>> <<if $craftpage is 2>>WEARABLES<</if>> <<if $craftpage is 3>>TECH<</if>> </div> <div class="resholderbig"> <<if $craftpage lte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][CraftingStation][$craftpage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>> </div> </div> </div> </div> <br> <<if $craftpage is 1>> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 10>> <div class="lighthover"> <<hovertip "Combat knife">> [img[$imgpath + "/Weapons/knifebutt.png"][CraftingStation][$addcommand to 1]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 25 and $ownsmith gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Sword">> [img[$imgpath + "/Weapons/swordbutt.png"][CraftingStation][$addcommand to 2]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/swordbutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 25 and $artisan gte 10 and $ownsmith gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Crossbow">> [img[$imgpath + "/Weapons/crossbowbutt.png"][CraftingStation][$addcommand to 3]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/crossbowbutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 30 and $ownsmith gte 1 and $wopos is 1 and $tech gte 20>> <div class="lighthover"> <<hovertip "9mm pistol">> [img[$imgpath + "/Weapons/pistolbutt.png"][CraftingStation][$addcommand to 4]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/pistolbutt.png"]] </div> <</if>> </div> /* FIRST ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 40 and $artisan gte 20 and $ownsmith gte 1 and $wopos is 1 and $tech gte 20>> <div class="lighthover"> <<hovertip "30-06 Rifle">> [img[$imgpath + "/Weapons/riflebutt.png"][CraftingStation][$addcommand to 5]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/riflebutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 40 and $artisan gte 15 and $ownsmith gte 1 and $wopos is 1 and $tech gte 20>> <div class="lighthover"> <<hovertip "Shotgun">> [img[$imgpath + "/Weapons/shotgunbutt.png"][CraftingStation][$addcommand to 6]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/shotgunbutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 60 and $artisan gte 30 and $ranged gte 35 and $ownsmith gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Automatic rifle">> [img[$imgpath + "/Weapons/autobutt.png"][CraftingStation][$addcommand to 7]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/autobutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 70 and $artisan gte 30 and $ranged gte 35 and $tech gte 35 and $ownsmith gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Coilgun">> [img[$imgpath + "/Weapons/coilbutt.png"][CraftingStation][$addcommand to 8]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/coilbutt.png"]] </div> <</if>> </div> /* Second ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $blacksmith gte 75 and $artisan gte 30 and $ranged gte 35 and $tech gte 75 and $ownsmith gte 1 and $ownlab gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Plasma rifle">> [img[$imgpath + "/Weapons/plasmabutt.png"][CraftingStation][$addcommand to 9]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/plasmabutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $ownsmith gte 1 and $blacksmith gte 85 and $artisan gte 40 and $tech gte 50 and $wopos is 1>> <div class="lighthover"> <<hovertip "Power katana">> [img[$imgpath + "/Weapons/katanabutt.png"][CraftingStation][$addcommand to 10]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/katanabutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $ownsmith gte 1 and $blacksmith gte 25 and $wopos is 1>> <div class="lighthover"> <<hovertip "Pipe gun">> [img[$imgpath + "/Weapons/priflebutt.png"][CraftingStation][$addcommand to 11]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/priflebutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $ownsmith gte 1 and $blacksmith gte 85 and $wopos is 1 and $artisan gte 30>> <div class="lighthover"> <<hovertip "Great sword">> [img[$imgpath + "/Weapons/gswordbutt.png"][CraftingStation][$addcommand to 12]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/gswordbutt.png"]] </div> <</if>> </div> /* Third ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder"> <<if $artisan gte 10 and _nocraft isnot true>> <div class="lighthover"> <<hovertip "Whipping cane">> [img[$imgpath + "/Stuff/canebutt.png"][CraftingStation][$addcommand to 39]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/canebutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if $blacksmith gte 20 and _nocraft isnot true>> <div class="lighthover"> <<hovertip "Spear">> [img[$imgpath + "/Weapons/spearbutt.png"][CraftingStation][$addcommand to 42]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/spearbutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if $artisan gte 10 and _nocraft isnot true>> <div class="lighthover"> <<hovertip "combat staff">> [img[$imgpath + "Weapons/staffbutt.png"][CraftingStation][$addcommand to 45]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "Weapons/staffbutt.png"]] </div> <</if>> </div> /* FOURTH ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <br> <div class="row padd40right"> <div class="resholder"> <<if $blacksmith gte 20 and $ownbrack is 1 and $wopos is 1>> <div class="lighthover"> [img[$imgpath + "Weapons/ammobutt.png"][CraftingStation][$newammocraft to true]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> /* Sixth ROW ENDS */ </div> <</if>> <<if $craftpage is 2>> <<include Armor>> <</if>> <<if $craftpage is 3>> <<include Tech>> <</if>> /* CRAFTA ENDS BELOW */ <</if>> <div class="lowbottom2 ulsmall padd20left"> <<if $crafta gte 1 and $wopos isnot 125>> <<link "Return">> <<goto CraftingStation>> <<unset $crafta>> <</link>> <<else>> <<if $wopos is 1>> <div class="row"> /* <<if $craftpage isnot 2>> <<link "Wearables">> <<goto CraftingStation>> <<set $craftpage to 2>> <</link>> <<else>> <<link "Guns/meds">> <<goto CraftingStation>> <<set $craftpage to 1>> <</link>> <</if>> */ <<link "Return">> <<goto Crafting>> <<unset $crafta>> <<unset $newammocraft>> <</link>> </div> <<else>> <<if $comesfromcamp2 isnot true>> <<link "Return" $return>> <<unset $crafta>> <<unset $newammocraft>> <</link>> <<else>> <div class="row"> /* <<if $craftpage isnot 2>> <<link "Wearables">> <<goto CraftingStation>> <<set $craftpage to 2>> <</link>> <<else>> <<link "Guns/meds">> <<goto CraftingStation>> <<set $craftpage to 1>> <</link>> <</if>> */ <<link "Return">> <<unset $crafta>> <<goto Camp>> <<unset $newammocraft>> <</link>> </div> <</if>> <</if>> <</if>> </div> </div> <div class="slavesides center"> <<if $crafta gte 1>> <<include Crafta>> <<elseif $newammocraft is true>> <<include NewAm>> <<else>> <div class="headsign">Current projects</div> <br> <center> <div class="craftholder"> <<if $pro[0] is 0>> <br> ''FREE'' <<else>> <<if $pro[1] is 0>><div class="xcraft lighthover">[img[$imgpath + "Butt/cancel.png"][CraftingStation][$pro[0] to 0]]</div><</if>> <div class="tex10px"><br></div> <div class="future tex18px"> <<set _call to $pro[0]>> <<include CallCraft>> </div> <div class="tex2px"><br></div> <div class="wearholder left padd10left"> <progress class="wearmeter" @value="$pro[1]" min="0" max="100"></progress> </div> <div class="tex16px"><br></div> <div class="ulsmall"> <<if $pro[1] is 0>> [[Start!|CraftingStation][$crafta to 1, $what to $pro[0]]] <<else>> [[Continue|CraftingStation][$crafta to 1, $what to $pro[0]]] <</if>> </div> <</if>> </div> <br><br> <div class="craftholder"> <<if $pro[2] is 0>> <br> ''FREE'' <<else>> <<if $pro[3] is 0>><div class="xcraft2 lighthover">[img[$imgpath + "Butt/cancel.png"][CraftingStation][$pro[2] to 0]]</div><</if>> <div class="tex10px"><br></div> <div class="future tex18px"> <<set _call to $pro[2]>> <<include CallCraft>> </div> <div class="tex2px"><br></div> <div class="wearholder left padd10left"> <progress class="wearmeter" @value="$pro[3]" min="0" max="100"></progress> </div> <div class="tex16px"><br></div> <div class="ulsmall"> <<if $pro[3] is 0>> [[Start!|CraftingStation][$crafta to 2, $what to $pro[2]]] <<else>> [[Continue|CraftingStation][$crafta to 2, $what to $pro[2]]] <</if>> </div> <</if>> </div> <br><br> <div class="craftholder"> <<if $pro[4] is 0>> <br> ''FREE'' <<else>> <<if $pro[5] is 0>><div class="xcraft3 lighthover">[img[$imgpath + "Butt/cancel.png"][CraftingStation][$pro[4] to 0]]</div><</if>> <div class="tex10px"><br></div> <div class="future tex18px"> <<set _call to $pro[4]>> <<include CallCraft>> </div> <div class="tex2px"><br></div> <div class="wearholder left padd10left"> <progress class="wearmeter" @value="$pro[5]" min="0" max="100"></progress> </div> <div class="tex16px"><br></div> <div class="ulsmall"> <<if $pro[5] is 0>> [[Start!|CraftingStation][$crafta to 3, $what to $pro[4]]] <<else>> [[Continue|CraftingStation][$crafta to 3, $what to $pro[4]]] <</if>> </div> <</if>> </div> </center> /* CRAFTA ENDS BEVLOW */ <</if>> </div> </div> </div></div> <</nobr>><<nobr>> <<include RanMale>> <<set _ran to random(1, 2)>> <<set _ran2 to random(1, 4)>> <<if _sellback is 1>> <<addmins 30>> <<set $daycount+=5>> <<if $aback is -29>>Alright my fellow I kaanians! This is Adora… Adorable, isn’t she? (laughter). She'll be a nice addition to your household. A girl from the underbelly of our great city, ready to serve those who live above. Can I get 2,000 dollars for her?<</if>> <<if $aback is -21>>Alright. Silence! This cute little thing here comes from an uppity family in Whitehaven. Her dad got purged after siding with Miss Aria Bianchi and his entire family ended up on the market. We just sold one of Mr. Dixon's daughters to Dockgrave. I bet $aname here is the lucky one (laughter)!<</if>> <<if $aback is -20>>Gentlemen! Look what we have here. A daughter of The Red Tide. The war is over. The Republic won. Now, we get to enjoy the spoils. Let the bidding begin!<</if>> <<if $aback is -3>>Alright, gentlemen! This one is an old cobble-stone. But don't let that scare you! She's full of wisdom. Probably one of Ikaanos' greatest maids! A perfect guardian for all your younger slaves.<</if>> <<if $aback is -2>><<if _ran is 1>>A classic fuck-toy, gentlemen. An urchin child, cast out at age 12 or 13 by a father who didn’t care much for her. Become her new father today! <<else>>This here's a street-smart girl, folks. The smartness stops there, however. Expect no academic skills from this young lassie. She's been an urchin, sleeping her nights in Marston Swamps – but now ready to enter proper service with one of Ikaanos' fine gentlemen. <</if>> <<set $ran_int-=random(5, 10)>> <<set $ran_aca-=random(5, 6)>> <<set $ran_tech-=random(5, 6)>> <<set $ran_melee+=random(5, 10)>> <<set $ran_survival+=random(15, 20)>> <<set $aback1 to random(1, 5)>> <</if>> <<if $aback is -1>><<if _ran is 1>>What I've understood about this slave here is that she lost her parents at the age of ten or eleven, endin' up on the streets where she's lived ever since. Not much else to say – gullible, formable, fuckable. Haha.<<else>>This here's a sweet young urchin, tossed out by her parents, or… maybe they got killed, I dunno, at the age of eleven. Maybe earlier. These girls are a bit bad with numbers. Street smart, but not… smart. Haha. At least a good fuck toy, gentlemen.<</if>> <<set $ran_int-=random(5, 10)>> <<set $ran_melee+=random(5, 10)>> <<set $ran_survival+=random(15, 20)>> <</if>> <<if $aback is 0>><<if _ran is 1>>What can I say about this girl? Young, relatively fresh, despite livin' most of her life as an urchin. Don’t expect very much from this one. Mold her into anything you like. Endless possibilities as I usually say!<<else>>Here's a girl with endless possibilities, gentlemen. A young urchin, that's in a prime age to be molded into anything you want – fucktoy, pack mule, support solider or even an academic lecturer? The choice is yours! <</if>><<set $aback4 to random(10, 22)>> <<set $aback1 to random(1, 10)>> <<set $ran_survival+=random(15, 20)>><</if>> <<if $aback is 1>>This girl's background is mostly unknown. She comes from a destitute family that lived as either freebooters or squatters. <<set $ran_survival+=random(10, 30)>><<set $ran_melee+=random(5, 15)>><<if _ran is 1>>$aname here was caught up close to the borderlands outside Lake City according to the slave hunters who brought her in. <<set $ran_ranged+=5>><<else>>From what I've heard, $aname here lived most of her life in the slums, while occasionally dwelling in monsoon camps outside the city. <<set $ran_survival+=random(10, 15)>><</if>> <</if>> <<if $aback is 2>><<if _ran is 1>>This gal comes for a deplorable background. Her family never owned any property from what we've gathered. Fortunately, she's now about to at least become property herself.<<else>>This woman comes from a deplorable background. Not much else to say. Father and mother were drifters of some sort, so she grew up under harsh conditions. <</if>> <<if $adisplay gte 195>>I do suspect that maybe this heavy-set girl has actually eaten her own parents. She doesn’t look very deplorable herself. Haha! <<set $ran_willpower-=5>><</if>> <<set $ran_domestic+=random(2, 12)>><<if _ran2 is 1>>Has some minor hunting experiences but not much else of value other than being a fuckable body. <<set $ran_survival+=5>><</if>><</if>> <<if $aback is 3>><<if _ran is 1>>This lady has a poor hunter's background. Her family lived out in the woods. That's pretty obvious from how she behaves. And how she looked when the slave hunters brought her in. Don’t expect her to be the brightest girl in the class – but look at that body, gentlemen! Wow. <<if $adisplay lte 119>>Like a small, teenage fairy princess.<</if>> <<else>>Alright, gents! This is Miss _lastname. Comes from a poor background – I've understood her parents were hunters and gatherers living mostly outside Ikaanos. Don’t know any details, other than what I can see. <<if $aage lte 22>>A young, pristine and well-trained girl that'll last you a lifetime!<<else>>And what a sight, hey? For a bargain!<</if>><</if>><<set $ran_survival+=random(10, 30)>><<set $ran_melee+=random(5, 15)>> <<set $ran_ranged +=random(5,15)>> <</if>> <<if $aback is 4>>This girl was raised in the woods to a family of hunters. They were of the poorer kind, but not tribalists. <<if _ran is 1>>Probably lived most of her life in the jungles, so a good pick if you need a pack mule you can fuck without getting' accused for bestiality (laughter).<<else>>Not the smartest of girls but look at them abs, gentlemen! She's of fine stock that you'll be able to mold into whatever you want.<<set $ran_str +=random(5,15)>> <<set $ran_int-=random(5,15)>> <</if>><<set $ran_survival+=random(10, 30)>><<set $ran_melee+=random(5, 15)>> <<set $ran_ranged +=random(5,15)>> <<set $ran_discipline+=random(5, 25)>> <<if $adisplay gte 195>>Dunno how good a' hunter she was with that impressive rack though. Haha!<</if>> <</if>> <<if $aback is 5>>This girl comes from a deplorable household. We know her parents were poor farmers that never got to own their own property. <<if _ran is 1>>There's not much difference between this lady and a ranch slave, other than that she was a freewoman up until recently.<<else>>The difference between this woman and a ranch slave is barely visible, so you'll hopefully have no issues with her being unruly, gentlemen. <<set $ran_willpower-=random(5, 10)>> <</if>> <<set $ran_domestic+=random(5, 25)>> <<set $ran_garden+=random(5, 25)>> <<set $avalue+=1>> <<if $adisplay gte 195>>Her body's not so deplorable, though. A lot of meat on this one. Haha.<</if>> <</if>> <<if $aback is 6>>This girl has lived outside the city most of her years. Her parents were poor farmers that never owned any property – workin' mostly as gritters for wealthier peasants or doing ranch labor. She's lived a really hard life, gentlemen. <<set $ran_str+=random(5, 25)>> <<set $ran_domestic+=random(5, 15)>> <<set $ran_garden+=random(5, 15)>> <<set $avalue+=1>> <<if $adisplay lte 119>>You're almost feeling sorry for this sweet little thing, right? She looks like a small girl in need of some serious comfort!<</if>> <</if>> <<if $aback is 7>>This is your typical low-class Ikaanian girl, gentlemen! <<if $aage lte 26>>A sweet young lassie that has many years of service left. <<else>>Getting a bit older but still with many good years of service left.<</if>> Her parents lived as poor craftsmen in the city. Dunno what profession but it cannot have been successful judgin' from her simplicity. <<set $ran_domestic+=random(5, 25)>> <<set $ran_tech+=random(1, 25)>> <<set $avalue+=1>> <<if $adisplay lte 119>>Anyway, this here's a tight little thing. You better be careful with her, guys! Haha.<</if>> <</if>> <<if $aback is 8>><<if $adisplay is 138 and $quest_tut gte 8 and $ownmae is undefined>> /* MAE SPECIAL */ This here's a raider girl some slavers caught in the act down in Marston Swamps. Dunno much about her background as the bitch won't tell us. You do the unboxing with this one, gentlemen. <<set $ran_willpower+=random(20, 30)>> <<set $aage to 19>> <<set $aname to "Mae">> <<set $alast to "Doe">> <<set $ran_melee+=random(20, 30)>><<set $aback4 to 19>><<set $ownmae to 2>><<else>>This girl comes from a poor artisan's family. They collected scrap, merchandise and other stuff, tryin' to make a living from selling that and putting together other knick-knacks. Not much else to say other than she's from a simple background that'll not throw you any surprises.<<set $ran_survival+=random(5, 25)>> <<set $ran_tech+=random(5, 15)>> <<set $avalue+=1>><<if $adisplay gte 190>>Except this impressive rack here that we've just unboxed. Haha!<</if>><<if $adisplay lte 119>>The only surprise here would be if she'd not have one of Ikaanos' tightest pussies. I mean, look at her. She's so tiny!<</if>> <</if>> <</if>> <<if $aback is 9>>This fine piece of girl was raised by poor city dwellers that mostly crafted petty stuff like broomsticks, shovels and barrels. <<if _ran is 1>>Hails from the Procoms I guess, northern parts, close to the gate.<<else>>Comes from the lawless areas between Westside Heights and Marston Avenue, at least that's what I've been told.<</if>> <<if $adisplay lte 119>>Anyway. Look at that sweet little thing, gentlemen! She really needs a daddy to take care of her.<</if>> <<set $ran_domestic+=random(5, 15)>> <<set $ran_tech+=random(1, 10)>> <<set $avalue+=1>> <<if $adisplay gte 190>>What's not petty is that huge rack of hers! What a catch, hey!<</if>> <</if>> <<if $aback is 10>>This lassie comes from the outskirts. Born and raised at a farmers' homestead. <<if _ran is 1>>Dunno much about her origin but reckon she's from somewhere between Lake City and Ikaanos.<<else>>My guessin', telling from her tan, is that she hails from the farmlands south of Ikaanos, close to Celior forest.<<set $ran_int-=1>><</if>> <<set $ran_domestic+=random(5, 25)>> <<set $ran_garden+=random(5, 25)>> <<if _ran is 1>>So, she's of good, wholesome Ikaanian stock.<</if>><<set $avalue+=1>> <<if $adisplay lte 119>>How such a neat little thing could survive for so long is a mystery to me. Well, we're the lucky ones!<</if>> <</if>> <<if $aback is 11>><<set $ran_domestic+=random(5, 25)>> <<set $ran_garden+=random(5, 25)>> <<if _ran is 1>>This girl comes from a farmer's homestead somewhere north of Ikaanos. Born and raised as country girl. Look at those legs! One can tell. Her parents were not poor but far from one would call "upper class", if you know what I mean. She's used to be doin' hard work.<<else>>There's not much to tell here. She's a farmer girl, born and raised at a farmstead somewhere southwest of our marvelous city. Parents were of good wholesome stock from what I've heard.<</if>> <<if $aage lte 19>>Not much brightness in her eyes perhaps but HEY! Will you look at this young, sweet thing, gentlemen? Her teenage body's almost beggin' you to stretch it out good!<</if>><<set $avalue+=2>> <</if>> <<if $aback is 12>>This girl was born and raised up at Beryll Downs. A miner's daughter. Dunno if she did some serious work below but she's of good worker's stock! Look at them thighs, gentlemen. <<if _ran is 1>>Maybe her snatch is as tight as those, haha! <<if $aback4 is 26>>Now make sure to break open that snatch really good, gentlemen, considering her despicable crimes.<</if>><</if>> <<set $ran_dex+=random(5, 25)>> <<set $ran_str+=random(5, 25)>> <<set $avalue+=2>> <</if>> <<if $aback is 13>>This girl's parents worked at the mines at Beryll Downs. They were relatively well-off, for a miner's family, and owned a simple stone house in one of the villages up there. <<set $ran_domestic+=random(5, 25)>> <<set $ran_discipline+=random(5, 25)>> <<set $ran_str+=random(5, 25)>><<set $ran_willpower+=random(5, 35)>> <<set $avalue+=3>> <<set $ran_int+=random(5, 10)>> <</if>> <<if $aback is 14>>Now you better watch it with this girl. She's the daughter of a warrior – a sell-sword from what I've heard. Probably means she learned a thing or two from her father. <<set $ran_ranged+=random(5, 25)>> <<set $ran_melee+=random(5, 25)>> <<set $ran_str+=random(5, 25)>> <<set $ran_dex+=random(5, 25)>> <<set $ran_willpower+=random(5, 25)>> <<set $ran_survival+=random(5, 25)>> <<set $avalue+=3>><<if $adisplay gte 190>>That is, if her father could keep his eyes away from his daughter's impressive rack (laughter).<</if>> <</if>> <<if $aback is 15>>This here's the daughter of _name – a warrior from Watery Eyes. Some of you might've heard of him. He's no threat today, but he probably taught his girl a thing or two about fightin'. <<set $ran_ranged+=random(5, 35)>> <<set $ran_melee+=random(19, 25)>> <<set $ran_str+=random(5, 25)>> <<set $ran_dex+=random(9, 25)>> <<set $ran_willpower+=random(5, 45)>> <<set $ran_survival+=random(9, 25)>> <<set $avalue+=4>> <<if $adisplay lte 119>>Being so tiny as this girl is, one can imagine her punch isn't that particularly hard though. <<set $ran_str-=10>><</if>> <<if $adisplay gte 195>>Must be an impressive sight – that huge rack bouncing around on the battlefield. Haha!<</if>> <</if>> <<if $aback is 16>>Alright, this is a real wrix we got here. She's from a long line of warriors, mostly active in Westside and in the Red River Basin. <<if _ran is 1>>Her father is the renown _name, a raider who lost his life in <<if _ran2 is 1>>Stokke Hills<</if>><<if _ran2 is 2>>Kasey's Park<</if>><<if _ran2 is 3>>Raikan<</if>> <<if _ran2 is 4>>Marston Avenue<</if>> a couple of years ago. <<else>>I guess her ancestors were those who really thrived during the dark ages – actin' as warlords and raider kings.<</if>> <<set $ran_ranged+=random(5, 35)>> <<set $ran_melee+=random(19, 25)>> <<set $ran_str+=random(5, 25)>> <<set $ran_dex+=random(9, 25)>> <<set $ran_willpower+=random(25, 45)>> <<set $ran_survival+=random(9, 25)>> <<set $avalue+=3>> <<if $adisplay lte 119>>I dunno why such a sweet little thing could survive for so long, though. I mean look at her. She's like a little girl! Better be in the entertainment business than out there.<</if>> <<if $adisplay gte 195>>I dunno how well she handles fightin' with that rack of hers, or those hips. Maybe she used distraction techniques or somethin' Haha! She sure distracts me!<</if>> <</if>> <<if $aback is 17>>This girl was raised in raider camps by parents who are long gone and buried. Yeah, we're talking about a girl from the dark belows here, folks. You'll probably do yerselves a great favor and keep her tied up during the night, if you know what I'm saying (snickering). <<set $ran_ranged+=random(5, 35)>> <<set $ran_kind-=random(0, 5)>> <<set $ran_melee+=random(19, 25)>> <<set $ran_str+=random(5, 25)>> <<set $ran_dex+=random(9, 25)>> <<set $ran_willpower+=random(40, 55)>> <<set $ran_survival+=random(9, 25)>> <<set $avalue+=2>> <<if $adisplay gte 195>>I guess this impressive rack is what has carried her through all those tough years. Haha!<</if>> <<if $adisplay lte 119>>Yeah, okay, she looks like a small girl, but things can be deceiving. The prettiest girls are often the dangerous ones!<</if>><</if>> <<if $aback is 18>>This here girl's been a bandit all her life – should've ended up as a child slave to save her from those terrible years. Now we have a real bitch here that needs some serious breaking in to become at least a decent fucktoy. <<if _ran is 1>>Hails from The Borderlands up north o' Lake City.<<else>>She hails from Westside slums. Probably been squatting in an old automobile garage somewhere since her whore-of-a-mother dumped the girl from her womb.<</if>> <<set $ran_ranged+=random(5, 25)>> <<set $ran_melee+=random(19, 25)>> <<set $ran_str+=random(5, 25)>> <<set $ran_dex+=random(9, 25)>> <<set $ran_willpower+=random(5, 45)>> <<set $ran_survival+=random(9, 25)>> <<set $avalue+=2>> <<set $ran_kind-=5>> <</if>> <<if $aback is 19>> <<if _ran is 1>>This <<if $aage lte 19>>little teenager<<else>>young woman<</if>> was brought up in a relatively wholesome family from what I've heard. At least they owned property – working their jobs as merchants or something.<<else>>This <<if $aage lte 24>>little girl<<else>>woman<</if>> here comes from a merchant's family that had their own store and everything right here in Ikaanos. Dunno if it was in Em City but at least they were well enough to avoid the slums.<</if>> <<set $ran_tech+=random(5, 25)>> <<set $ran_domestic+=random(10, 25)>> <<set $ran_int+=random(5, 25)>> <<set $ran_aca+=random(9, 25)>> <<set $avalue+=4>><<set $ran_discipline+=random(5, 25)>> <<if $adisplay is 136>>She looks more fit for a royal palace though! Isn't there something elvish about her?<</if>> <<if $aback4 is 26>>She's accused of a heinous crime, so let yer whip crack really hard if she misbehaves, gentlemen!<</if>> <</if>> <<if $aback is 20>><<if _ran is 1>>This <<if $aage lte 22>>sweet thing<<else>>woman here<</if>> hails from Ikaanos, daughter of a merchant called _name _lastname. Dunno if he's alive, a prisoner or a warlord somewhere – what matters is that his daughter's here with us today. Haha.<<else>>This one standing before you had a merchant as a father, Mr. _lastname. Don’t know exactly what he did but it was probably nothing you should invest money in, gentlemen. Might be your daughters who end up at the slave market if you do that. Haha!<</if>> She's born and raised in a relatively safe household, at least that's what I've been told. Expect at least some decency, despite her poor background. <<set $ran_tech+=random(5, 25)>> <<set $ran_domestic+=random(10, 25)>> <<set $ran_int+=random(5, 25)>> <<set $ran_aca+=random(9, 25)>> <<set $avalue+=4>> <<if $aback4 is 26>>Maybe not nanny material, considering her reason for ending up here.<</if>> <</if>> <<if $aback is 21>><<if _ran is 1>>This girl stems from a merchant's household. Yeah, that's all I've heard really. Expect at least some form of education and decency from a lass of this figure, gentlemen.<<else>>Alright, this fine-lookin' woman here is a real catch. Hails from a merchant's household, born and raised under good-old Ikaanian traditions. I don’t know much about her parents now that she's old enough to take responsibility for her own actions.<</if>> <<if $adisplay lte 115>>Sweet little thing. Be careful with her, okay? She's of the fragile sort.<</if>> <<if $aback4 is 26>>Have also no idea what's behind her hideous crime – ye better not appoint this one as your nanny!<</if>> <<set $ran_tech+=random(5, 25)>> <<set $ran_domestic+=random(10, 25)>> <<set $ran_int+=random(5, 25)>> <<set $ran_med+=random(9, 25)>> <<set $avalue+=4>> <<set $ran_discipline+=random(5, 15)>> <</if>> <<if $aback is 22>>This <<if $aage lte 22>>girl<<else>>woman<</if>> is NOT from our great Ikaanian city, gentlemen. She's a Prometheus girl, born and raised in Lake City, to a family of merchants. <<if _ran is 1>>Exotic, hey?<<else>>Not as exotic as a tribalist, but close, right?<</if>> Expect some good medical skills, coming from LC and all.<<set $ran_tech+=random(5, 20)>> <<set $ran_domestic+=random(12, 25)>> <<set $ran_int+=random(5, 25)>> <<set $ran_med+=random(20, 45)>> <<set $avalue+=5>> <<if $adisplay lte 119>>And look how tiny and cute she is! Who wouldn’t want this lassie as a bedwarmer?<</if>><</if>> <<if $aback is 23>>Alright, gentlemen! This fresh slave here comes from New Tokyo. Exotic? I'd say just that! She hails from an artisan's family – of the better kind. At least that's what I heard. <<if _ran is 1>>$aname also dabbled in singing and dancing at the taverns up there.<<set $ran_dancing+=random(15, 20)>> <<set $ran_per+=random(15, 20)>> <<set $avalue+=1>> <<else>>$aname also worked as a huntsgirl from time to time, doing forays into the northern jungles. <<set $ran_survival+=random(5, 20)>> <</if>> <<set $ran_tech+=random(5, 15)>> <<set $ran_domestic+=random(12, 25)>> <<set $ran_int+=random(5, 25)>> <<set $avalue+=5>> <<if $adisplay gte 190>>That huge rack of hers can't have been a good companion when doing expeditions however. Haha!<</if>> <</if>> <<if $aback is 24>>I've been told this female comes from the outskirts. Her father, _name _lastname, was, or is, I don’t know, a rich farmer so expect at least some decency if you buy this girl, gentlemen. <<set $ran_tech+=random(5, 15)>> <<set $ran_domestic+=random(12, 25)>> <<set $ran_int+=random(5, 25)>> <<set $avalue+=5>><<set $ran_garden+=random(12, 25)>> <</if>> <<if $aback is 25>>What can I tell? This <<if $aage lte 19>>little teenager here<<else>>woman<</if>> comes from the outskirts, or "country side" as fancy people call it. And I guess she's of that fancy kind – growing up at a relatively nice house and everything. Don’t know much more than that she's from the upper classes, at least according to "country standards"! <<set $ran_tech+=random(5, 15)>> <<set $ran_domestic+=random(12, 25)>> <<set $ran_int+=random(15, 25)>> <<set $avalue+=5>><<set $ran_garden+=random(12, 25)>> <<set $ran_discipline+=random(5, 25)>> <</if>> <<if $aback is 26>>Wow, will you look at this girl, gentlemen? She comes from Ikaanos, born and raised. I think she lived out in Hamilton Square with her parents, who were rich merchants. Dunno what they dabbled in but it was some serious shit from what I've heard. <<if $adisplay is 136>>In either case, their elvish-like daughter is here at the slave market today. Lucky us, hey? <<set $aage to random(18, 25)>><</if>> <<set $ran_aca+=random(5, 15)>> <<set $ran_int+=random(15, 25)>> <<set $avalue+=5>><<set $ran_willpower+=random(20, 25)>><<if $aback4 is 26>>Now, she might not be the first pick if you want her to look after your kids, but there are many other fine skills found in this slave!<</if>> <</if>> <<if $aback is 27>>Now this is a girl from a nice family, born and raised right here in Ikaanos. Her father was, or is, a slave trader. Now his daughter's here with us. Fate, haha? Anyway. Expect her to have at least some form of education and decency. <<set $ran_aca+=random(5, 20)>> <<set $ran_int+=random(15, 25)>> <<set $avalue+=5>><<set $ran_willpower+=random(20, 45)>> <<if $aback4 is 26>>Apart from not being a suitable nanny, considering her crimes.<</if>> <</if>> <<if $aback is 28>>I don’t know exactly what kind of profession this slave's parents had but she comes from a wealthy crafter's home. Count on at least some form of skill and domestic know-how if you're considering purchasing Miss _lastname here. <<if _ran is 1>>Will you look at her? She's almost begging you to bring her home!<<else>>There's also some indications this girl went to a martial arts school at some point. <<set $ran_melee+=random(15, 35)>><</if>> <<set $ran_aca+=random(5, 20)>> <<set $ran_int+=random(15, 25)>> <<set $avalue+=6>><<set $ran_domestic+=random(10, 20)>> <<set $ran_willpower+=random(20, 35)>> <</if>> <<if $aback is 29>> <<if _ran is 1>>This <<if $aage lte 19>>little lady here<<else>>woman<</if>> comes from a wholesome Ikaanian crafter's family. Yeah, her father was some form or successful artisan – dunno if it was within armorsmithing or jewlerycraft. <<else>> This <<if $aage lte 19>>nice-looking teenager<<else>>woman<</if>> here comes from a wealthy home – her father being a respected craftsman back in the days. Dunno what profession he's specialized in but expect his daughter to have picked up at least some form of basic know-how. <</if>> <<set $ran_aca+=random(5, 20)>> <<set $ran_int+=random(15, 25)>> <<set $avalue+=6>><<set $ran_tech+=random(10, 20)>> <<set $ran_willpower+=random(20, 35)>> <<set $ran_discipline+=random(5, 25)>> <<if $aback4 is 26>>Ehm, maybe not the best nanny material here, folks. She's not very child-friendly.<</if>> <</if>> <<if $aback is 30>><<if _ran is 1>>This nice <<if $adisplay lte 169>>little<<else>>fine<</if>> female comes from a doctor's household. Yeah. That's right. Her father was a physician in… Hamilton or Em City. Don’t remember exactly where. Now, who wouldn’t want himself a dedicated healer, who'll also strip on command? Haha! Let the auction begin, gentlemen!<<else>>Oh, here's a catch for you, gentlemen. This girl comes from a doctor's household. Dunno where her parents worked but expect at least some form of medical knowledge if you wind up as the lucky man ownin' her after the auction's over.<</if>> <<set $ran_aca+=random(5, 20)>> <<set $ran_int+=random(15, 25)>> <<set $ran_garden+=random(15, 25)>> <<set $avalue+=8>><<set $ran_med+=random(20, 40)>> <<set $ran_willpower+=random(20, 35)>> <<set $ran_discipline+=random(5, 25)>> <<if $adisplay is 136>>Take another close look. Doesn’t she resemble an elven princess? Now what man doesn’t want this thing crowning his household?<</if>> <</if>> <<if $aback is 31>><<if _ran is 1>>This <<if $aage lte 19>>little teenager<<else>>woman<</if>> isn’t your ordinary girl on the street, gentlemen. She's from the household of Mr. _name _lastname. A famous scientist with a grim fate. Don't know exactly what kinda fate but his daughter's here with us today, and that's a bad sign. Haha.<<else>> This <<if $aage lte 19>>little lady's<<else>>woman's<</if>> last name should ring a bell, gentlemen. She's the daughter of _name _lastname. A half-famous scientist that lives, or lived, here in Ikaanos.<</if>> Should expect a relatively bright lassie here, worth her weight in gold. <<if $adisplay gte 181>>And she's of the heavier sort so you'll probably have to pay a lot. Haha. Just kidding.<</if>> <<set $ran_aca+=random(15, 20)>> <<set $ran_discipline+=random(5, 25)>> <<set $ran_int+=random(15, 25)>> <<set $ran_tech+=random(15, 45)>> <<set $avalue+=10>><<set $ran_med+=random(10, 20)>> <<set $ran_willpower+=random(10, 55)>> <<if $aback4 is 26>>Speaking of gold. Her crime is far from golden – make sure she regrets it, gentlemen.<</if>><</if>> <<if $aback is 32>> <<if _ran is 1>>This here's the daughter of _name _lastname, a well-known ex-scholar at Whitehaven Academy. Dunno exactly what happened to him but his daughter is here so it can't be any good.<<else>>Here's a great opportunity to fetch you a real bag of gold, gentlemen. An academist's daughter, ready to serve a new household as a tutor and nanny for your kids or as a knowledgeable companion. Endless possibilities! <</if>> <<set $ran_aca+=random(25, 30)>> <<set $ran_discipline+=random(5, 25)>> <<set $ran_int+=random(15, 25)>> <<set $ran_tech+=random(5, 15)>> <<set $avalue+=10>><<set $ran_med+=random(0, 5)>> <<set $ran_willpower+=random(10, 45)>> <</if>> <<if $aback is 33>><<if _ran is 1>>This girl's parents were very well off, living their fine upper-class acts in Whitehaven, working for The Academy. Her father got caught or somethin', dunno the exact details but it spells bad news now that his daughter is up for sale. <<set $aback4 to 24>><<else>>This girl comes from a family of Academists. Her father was the well-known professor _name _lastname, living in either Whitehaven or Hamilton Square.<</if>> Expect this slave to have at least some decent skills in academics, science and other similar subjects. <<set $ran_aca+=random(25, 30)>> <<set $ran_discipline+=random(5, 25)>> <<set $ran_int+=random(15, 25)>> <<set $ran_tech+=random(5, 15)>> <<set $avalue+=10>><<set $ran_beauty+=random(0, 5)>> <<set $ran_willpower+=random(10, 45)>> <</if>> <<if $aback is 34>><<if _ran is 1>>This one's father was a military commander of some sort – a high ranking officer. I have no details on why his daughter's here with us today, but I guess something "bad" must've happened to him and his family. <<else>>Alright, gentlemen, this is the daughter of Captain _lastname, a disowned and either imprisoned or killed military commander. Dunno exactly what happened here.<</if>> Expect this girl to be feisty – but also skilled in the martial arts. <<set $aback4 to either(1, 24, 30)>> <<set $ran_melee+=random(15, 30)>> <<set $ran_discipline+=random(15, 35)>> <<set $ran_int+=random(5, 25)>> <<set $ran_tech+=random(5, 15)>> <<set $avalue+=10>><<set $ran_ranged+=random(25, 35)>> <<set $ran_survival+=random(5, 25)>> <<set $ran_willpower+=random(20, 45)>> <<if $adisplay gte 188>>And I reckon that rack of hers has made this lassie skilled in other arts as well (laughter). <<set $ran_pussyxp+=15>><</if>> <</if>> <<if $aback is 35>> <<if _ran is 1>>This fine lady is just that, a lady. Born to the nobleman Sir _name _lastname, $aage years ago. Her parents got apprehended for something, which I don’t know anything about, as it's not my business. Go ahead and ask her after bringing her home, if talking is what you wanna use her for.<<else>>This fine lady comes from a nobleman's household. Yeah, that's right. This is an Em City original girl, born and raised as a proper lady. She can be yours tonight! How about it? Bedding a princess? Or use her as a showoff to all your friends? <</if>> <<if $adisplay lte 119>>This nice little thing comes with a lot of surprises!<</if>> <<if $adisplay is 136>>Look at the girl, gentlemen; there's somethin' elvish about her!<</if>> <</if>> <<if $aback is 36>><<if _ran is 1>>Alright, gentlemen! Quiet. This is the former lady _lastname, daughter of a real nobleman, Sir _name _lastname. I don’t know exactly what happened here but we're probably talking about a cleansing in the higher ranks. Pretty common these days. Sellin' off their daughters is a really harsh punishment. But one man's downfall is another man's profit, hey?<<else>>Let me introduce Lady _lastname. Yes, gentlemen, you heard me. You're viewing a girl from the post-severance nobility, born and raised in Emerald City, well traversed in the halls of the palace and other grand mansions. Her father got "cleansed" apparently – and executed. Pretty common these days. <<if $aage lte 19>>Anyway - one of you lucky bastards will go home tonight and lay in bed with a teenage princess!<</if>><</if>> <<if $adisplay is 136>>Anyway – take a look at her. Doesn’t she look like an elven princess?<<set $avalue+=1>><</if>> <</if>> <<if $aback is 37>><<set $aage to random(25, 30)>><<if _ran is 1>>You're viewing a highly educated slave wife, gentlemen. This woman comes from the household of Mr. _lastname, who either grew tired of his wife or was in dire need of cash.<<else>>This is a catch, gentlemen! A fully trained wife with a slave's status, up for sale by her husband, Mr. _name _lastname. Now here's a guy who doesn’t mind if other guys are screwing his wife, right? Haha. <</if>> Anyway. Now ''you'' have the chance to lay your hands on this lovely lady! <<set $ran_aca+=random(15, 30)>> <<set $ran_discipline+=random(15, 25)>> <<set $ran_int+=random(15, 25)>> <<set $avalue+=11>><<set $ran_charisma+=random(5, 25)>> <<set $ran_domestic+=random(5, 25)>> <<set $ran_willpower-=random(15, 45)>> <<set $aback4 to 36>> <</if>> <<if $aback is 38>><<set $aage to random(18, 22)>><<if _ran is 1>>Gentlemen! This is Miss _lastname, daughter of the famous gambler _name _lastname from Hamilton Square! Her father didn’t gamble his daughter away, haha, so she's here for another reason. Mr. _lastname was a bright Mastermind, so expect nothing else from his girl.<<else>>Listen up! What we have here is the daughter of Mr. _lastname. Yeah, that famous gambler from Hamilton… Or was it Crow's End? He's dead now from what I've heard, but his girl should've inherited some of that man's famous wits. Test for yourself. At least she's young and ripe! A perfect fuck-toy if not as an Academy money grabber.<</if>> <<set $ran_int+=either(14, 25, 20, 25, 23, 19, 21, 69)>> <<set $avalue+=3>> <<set $ran_tech+=either(0, 0, 10, 25, 23, 19, 21, 75)>> <</if>> <<if $aback is 39>><<set $aback4 to 38>><<if _ran is 1>>Gentlemen! This is the wife of Mr. _name _lastname, a famous gambler in Emerald City. Or… should I say… infamous? His wife is here with us today after Mr. _lastname gambled away his most valuable possession in a game with, ehm, very high stakes. Not the first or the last time a man from Emerald Island outsources his family in this manner.<<else>>Hey! Next up is the former wife of Mr. _name _lastname. He's a renown gambler from Hamilton or Crystal Heights who's just lost his most valuable possession in a game with unusually high stakes. The wife's new owner obviously decided to sell his prize here at the auctions instead of using her as a fucktoy. Lucky us, hey?<</if>><<set $ran_willpower+=either(-6, 15, 0, 5, 23, 19, 21, 9)>><<if $adisplay is 198>>Haha. Now… Ehm, I don’t know if this goblin here's pretty valuable, in terms of entertainment, but I reckon she'd at least be a good soldier or housekeeper.<</if>><</if>> <<if $aback is 40>><<if _ran is 1>>Listen up, gentlemen. This here's another interesting piece of ass. She's technically not done anything wrong but her family comes from one of them purges after the Aria Bianchi incident. Yeah. That's right. Whole family got sentenced to slavery. And daughters go straight to the entertainment industry. That's the natural way of things.<<else>>Alright, gents! This here's the daughter of _name _lastname. His entire family got sentenced to a lifetime of slavery. Tough luck hey? Girlie here's payin' for her father's sins. With her ass! Something about Aria Bianchi. Probably just victims of the ongoin' purge. <</if>> <<set $ran_int+=either(14, 25, 20, 25, 23, 19)>> <<set $avalue+=3>> <<set $ran_tech+=either(0, 0, 10, 25, 23, 19, 21)>> <</if>> <<if $aback is 41>><<set $aage to random(18, 24)>><<if _ran is 1>>Ooh, this girl here's been with us for years. Maybe she'll be sold today? Belongs to a family of commanders from New Eden. They got caught in the last stages of The Border Wars. Here's their daughter, ready to pay for her parents' sins. Let the auction begin!<<else>>Listen up! This girl's been down in the underthing for several years. She's the daughter of Commander _lastname, a well-known officer in the New Eden militia. He and his family were captured in the last days of The Border Wars. His daughter now stands before you, ready to pay for her father's sins with her body. Isn't she pretty?<</if>> <<set $ran_beauty+=either(14, 25, 20, 25, 23, 19, 21, 69)>> <<set $avalue+=3>> <<set $ran_aca+=either(0, 0, 10, 25, 23, 19, 21)>> <</if>> <<if $aback is 42>><<set $aage to random(18, 21)>><<set $aback4 to 39>><<if _ran is 1>>This here's little Miss _lastname, from a relatively fine household in Emerald City. Her father decided to sell her as a slave, for unclear reasons. Good thing we got that infamous Patriarch Juridicum law, right? Otherwise $aname wouldn't be here with us today. <<else>>Meet Miss _lastname, gentlemen. A fine girl from a great household in Emerald City. Her father decided to sell his precious, young daughter as a slave. Don’t know why, she must've done something terrible I reckon. Haha. Anyway. Let the bidding begin!<</if>> <<set $ran_beauty+=either(14, 25, 20, 25, 23, 19, 21, 69)>> <<set $avalue+=3>> <<set $ran_aca+=either(0, 0, 10, 25, 23, 19, 21)>> <</if>> <<if $aback is 43>><<if _ran is 1>>Oh, this is a sad story, gents. Miss _lastname here is, or was, part of the great _lastname enterprise, a business venture that went sour a couple of months ago. They owed the bank a lot of money and had to sell off everything, including themselves. Raana's tough, right?<<else>>Haha! Gents! If you want to have a look at how you SHOULDN'T make business, look at Miss _lastname here. She was part of a great Em City enterprise but the debts became so high the company had to sell off everything, including the owners. So… That's why she's here with us today. Enjoy, folks! Let the bidding begin. If this one goes above 10k, her remaining family will be very happy!<</if>> <<set $ran_beauty+=either(15, 25, 20, 25, 5, 10)>> <<set $avalue+=4>> <<set $ran_aca+=either(0, 0, 10, 25, 20, 20, 15)>> <<set $ran_int+=either(0, 0, 10, 25, 20, 20, 15)>> <<set $aback4 to 40>> <</if>> <<if $aback is 44>><<set $aback4 to 34>><<set $aage to random(18, 20)>> <<if _ran is 1>>Alright, gents! This is the daughter of Mr. _lastname! A relatively well-known upperclass gentleman from Emerald City… Or was it Hamilton?<<else>>Listen, gents! You're viewing the daughter of Mr. _name _lastname from Em City. Or… Whitehaven? Can't recall. Doesn’t matter!<</if>> His little girl here has not treated her parents with the respect they deserve and that's why her daddy chose to sell her as a slave; to teach her a final, valuable lesson. Sentenced to slavery for depravity. I don’t know who's more depraved, the father or the daughter who couldn’t clean up her room. Haha.<<set $avalue+=2>><<set $ran_will+=random(15, 65)>><</if>> <<if $aback gte 35 and $aback lte 36>> /* NOBLE MODS */ <<set $aback4 to either(1, 24, 30)>> <<set $ran_aca+=random(15, 30)>> <<set $ran_discipline+=random(5, 15)>> <<set $ran_int+=random(15, 25)>> <<set $ran_tech+=random(5, 15)>> <<set $avalue+=11>><<set $ran_charisma+=random(5, 25)>> <<set $ran_beauty+=random(5, 25)>> <<set $ran_willpower+=random(10, 45)>> <</if>> <<if $avirgin is true>> <br><br> We've also discovered, after a quick interrogation, that this <<if $aback1 lte 9>>simple<<else>>precious<</if>> girl here is a virgin! <</if>> <</if>> <<if _sellback is 2>> <<if $aback gte 21 and $aback4 is 14>><<set $aback4 to 11>><</if>> <div class="tex7px"><br></div> <center><div class="tex18px">''- REASON FOR ENSLAVEMENT -''</div> <div class="tex7px padd20side"><hr></div> <div class="bold tex14px"> <<if $aback4 is 1>>Killing a Skyguard officer.<<set $ran_melee+=random(5, 10)>> <</if>> <<if $aback4 is 2>>Involvement with a murderous cult. <<set $ran_melee+=random(5, 10)>> <<set $ran_willpower+=random(5, 30)>> <<set $ran_kind-=random(5, 15)>> <</if>> <<if $aback4 is 3>>Involvement with a forbidden cult.<br>Attacking a military facility. <<set $ran_melee+=random(5, 10)>> <<set $ran_str+=random(5, 10)>> <<set $ran_willpower+=random(5, 15)>> <</if>> <<if $aback4 is 4>>Involvement with a forbidden cult. <<set $ran_willpower+=random(5, 10)>> <</if>> <<if $aback4 is 5>>Involvement with enemy troops in The Border Wars. <<set $ran_melee+=random(5, 10)>> <<set $ran_ranged+=random(5, 20)>> <</if>> <<if $aback4 is 6>>Mutiny. <br> Misbehavior towards a military officer. <<set $ran_melee+=random(5, 10)>> <</if>> <<if $aback4 is 7>>Recklessness during a military operation. <<set $ran_melee+=random(5, 10)>> <<set $ran_ranged+=random(5, 10)>> <</if>> <<if $aback4 is 8>>Involved in illegal liquor production. <<set $ran_melee+=random(5, 10)>> <<set $ran_willpower+=random(5, 10)>> <</if>> <<if $aback4 is 9>>Failure to show progress during Academic tutorship.<br>Contract violations.<<if _ran is 1>><br>Insulting a nobleman.<</if>><<set $ran_aca+=random(5, 25)>><<set $ran_int+=random(5, 15)>><<set $avalue+=1>> <</if>> <<if $aback4 is 10>>Murdering a family member. <<set $ran_willpower-=random(5, 10)>> <</if>> <<if $aback4 is 11>>Murdering a family member. <<set $ran_willpower-=random(5, 7)>> <</if>> <<if $aback4 is 12>>Murdering a distant family member. <<set $ran_str+=random(5, 10)>> <</if>> <<if $aback4 is 13>>Murder. <<set $ran_melee+=random(5, 10)>> <</if>> <<if $aback4 is 14>>Voluntarily (destitution).<</if>> <<if $aback4 is 15>>Voluntarily. <<set $ran_likesadist+=random(30, 50)>><<set $ran_pussyxp+=random(15, 40)>><<set $avalue+=5>> <<set $avirgin to false>><<set $ran_oralxp+=random(10, 30)>><</if>> <<if $aback4 is 16>>Temple desecration. <<set $ran_willpower+=random(5, 10)>> <</if>> <<if $aback4 is 17>>Grand Theft.<</if>> <<if $aback4 is 18>>Temple desecration. <<set $ran_willpower+=random(5, 10)>> <</if>> <<if $aback4 is 19>>Grand Theft. <<set $ran_willpower+=random(5, 10)>> <<set $ran_survival+=random(5, 10)>> <<if $aback3 gte 7>><br>(Contract transfer)<</if>> <</if>> <<if $aback4 is 20>>Grand Theft. <</if>> <<if $aback4 is 21>>Deadly Assault. <<set $ran_willpower+=random(5, 10)>> <</if>> <<if $aback4 is 22>>Deadly Assault.<</if>> <<if $aback4 is 23>><<if $aback gte 19>>Hacking. <<set $ran_tech+=random(20, 59)>><<set $techer to true>><<else>>Deadly Assault.<</if>><</if>> <<if $aback4 is 24>>Espionage. <<set $ran_willpower+=random(5, 10)>> <<set $ran_int+=random(5, 10)>> <</if>> <<if $aback4 is 25>>Arson.<</if>> <<if $aback4 is 26>>Killing a child. <<set $ran_willpower+=random(5, 10)>> <<set $ran_kind-=random(10, 15)>> <<if $aback3 gte 7>><br>(Contract transfer)<</if>> <</if>> <<if $aback4 is 27>>Arson. <<set $ran_willpower+=random(5, 20)>> <<set $ran_kind-=random(5, 20)>> <</if>> <<if $aback4 is 28>>Arson. <<set $ran_int+=random(5, 15)>> <</if>> <<if $aback4 is 29>>Fraud and Forgery.<</if>> <<if $aback4 is 30>>Fraud and Forgery.<</if>> <<if $aback4 is 31>>Arson. <<set $ran_willpower-=random(3, 6)>><</if>> <<if $aback4 is 32>>Petty crime – five strikes.<</if>> <<if $aback4 is 33>>Endangering a noble child.<</if>> <<if $aback4 is 34>>Grand Insult and general depravity.<</if>> <<if $aback4 is 35>>High Treason.<</if>> <<if $aback4 is 36>>Unknown.<</if>> <<if $aback4 is 37>>High Treason.<</if>> <<if $aback4 is 38>>Asset violations.<</if>> <<if $aback4 is 39>>Unknown.<</if>> <<if $aback4 is 40>>Asset Forfeit.<</if>> <<if $aback4 is 41>>Unknown<br>(Contract transfer)<</if>> <<if $aback4 is 42>>Captured Enemy (Order of The Red Tide)<</if>> </div> </center> /* PARENT MODS */ <<if $aback1 lte 2>> <<set $ran_pussyxp+=random(5, 20)>> <<set $ran_oralxp+=random(5, 20)>> <<set $ran_kind-=random(5, 10)>> <<set $ran_willpower-=random(5, 8)>> <<set $ran_int-=random(2, 10)>> <<set $ran_discipline-=random(2, 10)>> <</if>> <<if $aback1 is 3>><<set $ran_pussyxp+=random(2, 10)>> <<set $ran_kind-=random(5, 10)>> <<set $ran_willpower-=random(3, 8)>> <<set $ran_int-=random(2, 7)>> <<set $ran_discipline-=random(2, 8)>> <</if>> <<if $aback1 is 4>><<set $ran_kind-=random(5, 10)>> <<set $ran_willpower+=random(5, 8)>> <<set $ran_int-=random(2, 10)>> <</if>> <<if $aback1 is 5>><</if>> <<if $aback1 gte 14>><<set $ran_kind+=random(5, 10)>> <<set $ran_willpower+=random(5, 8)>> <<set $ran_int+=random(2, 10)>> <<set $ran_discipline+=random(2, 10)>> <</if>> /* CHILDHOOD EVENT MODS */ <<if $aback2 is 1>><<set $ran_pussyxp+=random(5, 20)>> <<set $ran_oralxp+=random(5, 20)>> <<set $ran_kind to either(-7, -2, 0, 0, 0)>> <<set $ran_willpower-=random(5, 8)>> <<set $ran_int-=random(2, 10)>> <<set $ran_discipline-=random(2, 10)>> <</if>> <<if $aback2 is 2>><<set $ran_willpower-=random(1, 2)>> <<set $ran_int-=random(2, 8)>> <<set $ran_discipline+=random(2, 10)>><</if>> <<if $aback2 is 3>><<set $ran_willpower-=random(1, 2)>> <<set $ran_kind-=random(5, 15)>> <</if>> <<if $aback2 is 4>><<set $ran_willpower+=random(1, 6)>> <<set $ran_melee+=random(1, 2)>><</if>> <<if $aback2 is 5>><<set $ran_per+=random(15, 25)>> <<set $ran_dancing+=random(15, 25)>><<set $value+=2>> <</if>> <<if $aback2 is 6>><</if>> <<if $aback2 is 7>><</if>> <<if $aback2 is 8>><</if>> <<if $aback2 is 9>><</if>> <<if $aback2 is 10>><</if>> <<if $aback2 is 11>><</if>> <<if $aback2 is 12>><</if>> <<if $aback2 is 13>><</if>> <<if $aback2 is 14>><<set $ran_aca+=random(5, 15)>> <<set $ran_tech+=random(5, 15)>> <</if>> <<if $aback2 is 15>><</if>> /* ADOLECENT EVENT MODS <<if $aback3 is 1>>xx<</if>> <<if $aback3 is 2>>xx<</if>> <<if $aback3 is 3>>xx<</if>> <<if $aback3 is 4>>xx<</if>> <<if $aback3 is 5>>xx<</if>> <<if $aback3 is 6>>xx<</if>> <<if $aback3 is 7>>xx<</if>> <<if $aback3 is 8>>xx<</if>> <<if $aback3 is 9>>xx<</if>> <<if $aback3 is 10>>xx<</if>> <<if $aback3 is 11>>xx<</if>> <<if $aback3 is 12>>xx<</if>> <<if $aback3 is 13>>xx<</if>> <<if $aback3 is 14>>xx<</if>> <<if $aback3 is 15>>xx<</if>> <<if $aback4 is 5>>xx<</if>> <<if $aback4 is 6>>xx<</if>> <<if $aback4 is 7>>xx<</if>> <<if $aback4 is 8>>xx<</if>> <<if $aback4 is 9>>xx<</if>> <<if $aback4 is 10>>xx<</if>> <<if $aback4 is 11>>xx<</if>> <<if $aback4 is 12>>xx<</if>> <<if $aback4 is 13>>xx<</if>> <<if $aback4 is 14>>xx<</if>> <<if $aback4 is 15>>xx<</if>> <<if $aback4 is 16>>xx<</if>> <<if $aback4 is 17>>xx<</if>> <<if $aback4 is 18>>xx<</if>> <<if $aback4 is 19>>xx<</if>> <<if $aback4 is 20>>xx<</if>> <<if $aback4 is 21>>xx<</if>> <<if $aback4 is 22>>xx<</if>> */ <</if>> <</nobr>><<nobr>> '' <<if _show isnot true>> <<if _call is 1>>COMBAT KNIFE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownknife</div><</if>><</if>> <<if _call is 2>>SWORD<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownsword</div><</if>><</if>> <<if _call is 3>>CROSSBOW<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $owncrossbow</div><</if>><</if>> <<if _call is 4>>9MM PISTOL<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownpistol</div><</if>><</if>> <<if _call is 5>>30-06 RIFLE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownrifle</div><</if>><</if>> <<if _call is 6>>SHOTGUN<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownshotgun</div><</if>><</if>> <<if _call is 7>>AUTOMATIC RIFLE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownautorifle</div><</if>><</if>> <<if _call is 8>>COIL GUN<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $owncoil</div><</if>><</if>> <<if _call is 9>>PLASMA RIFLE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownplasma</div><</if>><</if>> <<if _call is 10>>POWER KATANA<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownpowerkatana</div><</if>><</if>> <<if _call is 11>>PIPE GUN<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownprifle</div><</if>><</if>> <<if _call is 12>>GREAT SWORD<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $owngsword</div><</if>><</if>> <<if _call is 15>>TENDSTIM<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownstimb</div><</if>><</if>> <<if _call is 16>>DOCTOR'S KIT<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $owndoctor</div><</if>><</if>> <<if _call is 17>>POWER CORE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $pcores</div><</if>><</if>> <<if _call is 19>>INJECTOR<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $injectors</div><</if>><</if>> <<if _call is 20>>9MM BULLETS<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: <<print setup.formatNumber($a9mm)>></div><</if>><</if>> <<if _call is 21>>SHOTGUN SHELLS<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: <<print setup.formatNumber($a12g)>></div><</if>><</if>> <<if _call is 22>>30-06 BULLETS<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: <<print setup.formatNumber($a306)>></div><</if>><</if>> <<if _call is 23>>7.62 BULLETS<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: <<print setup.formatNumber($a556)>></div><</if>><</if>> <<if _call is 25>>MAG (COIL)<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: <<print setup.formatNumber($acoil)>></div><</if>><</if>> <<if _call is 26>>PADDED ARMOR<<set _currentsoak to $paddedsoak>><</if>> <<if _call is 27>>LEATHER ARMOR<<set _currentsoak to $leathersoak>><</if>> <<if _call is 28>>HEAVY LEATHER ARMOR<<set _currentsoak to $hleathersoak>><</if>> <<if _call is 29>>COMBAT ARMOR<<set _currentsoak to $combatsoak>><</if>> <<if _call is 30>>DURAPLATE ARMOR<<set _currentsoak to $durasoak>><</if>> <<if _call is 31>>H.U.L.C. ARMOR<<set _currentsoak to $hulcsoak>><</if>> <<if _call is 32>>W.E.G.A. ARMOR<<set _currentsoak to $wegasoak>><</if>> <<if $crafta is 4 and _currentsoak gte 0>><br><div class="tex12px"><br></div><div class="tex12px">''Current Soak:'' _currentsoak</div><</if>> <<if _call is 33>>PADDED ARMOR (S)<</if>> <<if _call is 34>>LEATHER ARMOR (S)<</if>> <<if _call is 35>>H. LEATHER ARMOR (S)<</if>> <<if _call is 36>>COMBAT ARMOR (S)<</if>> <<if _call is 37>>DURAPLATE ARMOR (S)<</if>> <<if _call is 38>>SLAVE HARNESS<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownharness2</div><</if>><</if>> <<if _call is 39>>WHIPPING CANE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownwhipstick</div><</if>><</if>> <<if _call is 40>>COMMON NECKLACE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownnecklace1</div><</if>><</if>> <<if _call is 41>>GOLD NECKLACE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownnecklace3</div><</if>><</if>> <<if _call is 42>>SPEAR<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownspear</div><</if>><</if>> <<if _call is 43>>H.U.L.C. ARMOR (NPCs)<</if>> <<if _call is 44>>CROSSBOW BOLTS<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: <<print setup.formatNumber($bolts)>></div><</if>><</if>> <<if _call is 45>>COMBAT STAFF<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownstaff</div><</if>><</if>> <<if _call is 46>>EMBRYL NECKLACE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownnecklace5</div><</if>><</if>> <<if _call is 47>>DIAMOND NECKLACE<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $ownnecklace4</div><</if>><</if>> <<if _call is 101>>FUSION GOLD<<if _shownumb is true>><br><div class="tex10px"><br></div><div class="tex14px">Inventory: $gold</div><</if>><</if>> <</if>> '' <<if _show is true>> <<if $what is 1>>[img[$imgpath + "Stuff/knife.png"]]<</if>> <<if $what is 2>>[img[$imgpath + "Stuff/sword.png"]]<</if>> <<if $what is 3>>[img[$imgpath + "Stuff/crossbow.png"]]<</if>> <<if $what is 4>>[img[$imgpath + "Stuff/pistol.png"]]<</if>> <<if $what is 5>>[img[$imgpath + "Stuff/rifle.png"]]<</if>> <<if $what is 6>>[img[$imgpath + "Stuff/shotgun.png"]]<</if>> <<if $what is 7>>[img[$imgpath + "Stuff/autorifle.png"]]<</if>> <<if $what is 8>>[img[$imgpath + "Stuff/coil.png"]]<</if>> <<if $what is 9>>[img[$imgpath + "Stuff/plasma.png"]]<</if>> <<if $what is 10>>[img[$imgpath + "Stuff/katana.png"]]<</if>> <<if $what is 11>>[img[$imgpath + "Stuff/prifle.png"]]<</if>> <<if $what is 12>>[img[$imgpath + "Stuff/gsword.png"]]<</if>> <<if $what is 15>>[img[$imgpath + "Stuff/tendstimb.png"]]<</if>> <<if $what is 16>>[img[$imgpath + "Stuff/doctorbig.png"]]<</if>> <<if $what is 17>>[img[$imgpath + "Stuff/powercore.png"]]<</if>> <<if $what is 19>>[img[$imgpath + "Stuff/injector.png"]]<</if>> <<if $what is 101>>[img[$imgpath + "Stuff/goldbig.png"]]<</if>> <<if $what gte 20 and $what lte 24>>[img[$imgpath + "Stuff/ammo2.png"]]<</if>> <<if $what is 25>>[img[$imgpath + "Stuff/acoilbig.png"]]<</if>> <<if $what is 26>>[img[$imgpath + "Stuff/armorpadded.png"]]<</if>> <<if $what is 27>>[img[$imgpath + "Stuff/armorleather.png"]]<</if>> <<if $what is 28>>[img[$imgpath + "Stuff/armorhleather.png"]]<</if>> <<if $what is 29>>[img[$imgpath + "Stuff/armorcombat.png"]]<</if>> <<if $what is 30>>[img[$imgpath + "Stuff/armordura.png"]]<</if>> <<if $what is 31 or $what is 43>>[img[$imgpath + "Stuff/hulc.png"]]<</if>> <<if $what is 32>>[img[$imgpath + "Stuff/armorwega.png"]]<</if>> <<if $what is 33>>[img[$imgpath + "Stuff/slpaddedbig.png"]]<</if>> <<if $what is 34>>[img[$imgpath + "Stuff/armorleathersl.png"]]<</if>> <<if $what is 35>>[img[$imgpath + "Stuff/armorhleathersl.png"]]<</if>> <<if $what is 36>>[img[$imgpath + "Stuff/armorcombatsl.png"]]<</if>> <<if $what is 37>>[img[$imgpath + "Stuff/armordura.png"]]<</if>> <<if $what is 38>>[img[$imgpath + "Stuff/harness.png"]]<</if>> <<if $what is 39>>[img[$imgpath + "Stuff/cane.png"]]<</if>> <<if $what is 40>>[img[$imgpath + "Stuff/necklace1.png"]]<</if>> <<if $what is 41>>[img[$imgpath + "Stuff/necklace3.png"]]<</if>> <<if $what is 42>>[img[$imgpath + "Stuff/spear.png"]]<</if>> <<if $what is 44>>[img[$imgpath + "Stuff/ammo.png"]]<</if>> <<if $what is 45>>[img[$imgpath + "Stuff/staff.png"]]<</if>> <<if $what is 46>>[img[$imgpath + "Stuff/necklace5.png"]]<</if>> <<if $what is 47>>[img[$imgpath + "Stuff/necklace4.png"]]<</if>> <</if>> <</nobr>><<nobr>> <div class="headsign"> <<set _call to $what>> <<set _shownumb to true>> <<include CallCraft>> <<unset _shownumb>> </div> <<if $ammocraft is undefined>><<set $ammocraft to 1>><</if>> <<if $crafta is 1>> /* EVERYTHING WITHIN PROJECT 1 */ <<if $cancelcommand is true>> <<set $pro[1] to 0>> <<set $pro[0] to 0>> <<unset $cancelcommand>> <<goto CraftingStation>> <<unset $crafta>> <</if>> <<if $craftcommand is 1>> <<set $pro[1]+=35>> <</if>> <<if $craftcommand is 2>> <<set $pro[1]+=20>> <</if>> <<if $craftcommand is 3>> <<set $pro[1]+=20>> <</if>> <<if $craftcommand is 4>> <<set $pro[1]+=15>> <</if>> <<if $craftcommand is 5>> <<set $pro[1]+=10>> <</if>> <<if $craftcommand is 6>> <<set $pro[1]+=12>> <</if>> <<if $craftcommand is 7>> <<set $pro[1]+=7>> <</if>> <<if $craftcommand is 8>> <<set $pro[1]+=3>> <</if>> <<if $craftcommand is 9>> <<set $pro[1]+=2>> <</if>> <<if $craftcommand is 10>> <<set $pro[1]+=5>> <</if>> <<if $craftcommand is 11>> <<set $pro[1]+=25>> <</if>> <<if $craftcommand is 12>> <<set $pro[1]+=2>> <</if>> <<if $craftcommand is 15>> <<set $pro[1]+=50>> <</if>> <<if $craftcommand is 16>> <<set $pro[1]+=20>> <</if>> <<if $craftcommand is 17>> <<set $pro[1]+=20>> <</if>> <<if $craftcommand is 19>> <<set $pro[1]+=100>> <</if>> <<if $craftcommand gte 20 and $craftcommand lte 25>> <<set $pro[1]+=100>> <</if>> <<if $craftcommand is 44>> <<set $pro[1]+=100>> <</if>> <<if $craftcommand is 26 or $craftcommand is 33>> <<set $pro[1]+=20>> <</if>> <<if $craftcommand is 27 or $craftcommand is 34>> <<set $pro[1]+=15>> <</if>> <<if $craftcommand is 28 or $craftcommand is 35>> <<set $pro[1]+=10>> <</if>> <<if $craftcommand is 29 or $craftcommand is 36>> <<set $pro[1]+=5>> <</if>> <<if $craftcommand is 30 or $craftcommand is 37 or $craftcommand is 31 or $craftcommand is 43 or $craftcommand is 46 or $craftcommand is 47>> <<set $pro[1]+=5>> <</if>> <<if $craftcommand is 38>> <<set $pro[1]+=25>> <</if>> <<if $craftcommand is 39 or $craftcommand is 45>> <<set $pro[1]+=50>> <</if>> <<if $craftcommand is 40 or $craftcommand is 41 or $craftcommand is 42>> <<set $pro[1]+=27>> <</if>> <<if $craftcommand gte 1>> <<if $blacksmith gte 75 or $artisan gte 75>> <<set $pro[1]+=5>> <</if>> <<if $blacksmith gte 95 or $artisan gte 95>> <<set $pro[1]+=3>> <</if>> <</if>> <<set _prog to $pro[1]>> <<if _prog gte 100>> <<set $pro[1] to 0>> <<set $addey to $what>> <</if>> /* PROJECT 1 ENDS */ <</if>> <<if $crafta is 2>> /* EVERYTHING WITHIN PROJECT 2 */ <<if $cancelcommand is true>> <<set $pro[3] to 0>> <<set $pro[2] to 0>> <<unset $cancelcommand>> <<goto CraftingStation>> <<unset $crafta>> <</if>> <<if $craftcommand is 1>> <<set $pro[3]+=35>> <</if>> <<if $craftcommand is 2>> <<set $pro[3]+=20>> <</if>> <<if $craftcommand is 3>> <<set $pro[3]+=20>> <</if>> <<if $craftcommand is 4>> <<set $pro[3]+=15>> <</if>> <<if $craftcommand is 5>> <<set $pro[3]+=10>> <</if>> <<if $craftcommand is 6>> <<set $pro[3]+=12>> <</if>> <<if $craftcommand is 7>> <<set $pro[3]+=10>> <</if>> <<if $craftcommand is 8>> <<set $pro[3]+=8>> <</if>> <<if $craftcommand is 9>> <<set $pro[3]+=7>> <</if>> <<if $craftcommand is 10>> <<set $pro[3]+=5>> <</if>> <<if $craftcommand is 11>> <<set $pro[3]+=25>> <</if>> <<if $craftcommand is 12>> <<set $pro[3]+=2>> <</if>> <<if $craftcommand is 15>> <<set $pro[3]+=50>> <</if>> <<if $craftcommand is 16>> <<set $pro[3]+=20>> <</if>> <<if $craftcommand is 17>> <<set $pro[3]+=20>> <</if>> <<if $craftcommand is 19>> <<set $pro[3]+=100>> <</if>> <<if $craftcommand is 26 or $craftcommand is 33>> <<set $pro[3]+=20>> <</if>> <<if $craftcommand is 27 or $craftcommand is 34>> <<set $pro[3]+=15>> <</if>> <<if $craftcommand is 28 or $craftcommand is 35>> <<set $pro[3]+=10>> <</if>> <<if $craftcommand is 29 or $craftcommand is 36 or $craftcommand is 31>> <<set $pro[3]+=5>> <</if>> <<if $craftcommand is 30 or $craftcommand is 37 or $craftcommand is 43 or $craftcommand is 46 or $craftcommand is 47>> <<set $pro[3]+=5>> <</if>> <<if $craftcommand gte 20 and $craftcommand lte 25>> <<set $pro[3]+=100>> <</if>> <<if $craftcommand is 44>> <<set $pro[3]+=100>> <</if>> <<if $craftcommand is 38>> <<set $pro[3]+=25>> <</if>> <<if $craftcommand is 39 or $craftcommand is 45>> <<set $pro[3]+=50>> <</if>> <<if $craftcommand is 40 or $craftcommand is 41 or $craftcommand is 42>> <<set $pro[3]+=27>> <</if>> <<if $craftcommand gte 1>> <<if $blacksmith gte 75 or $artisan gte 75>> <<set $pro[3]+=5>> <</if>> <<if $blacksmith gte 95 or $artisan gte 95>> <<set $pro[3]+=3>> <</if>> <</if>> <<set _prog to $pro[3]>> <<if _prog gte 100>> <<set $pro[3] to 0>> <<set $addey to $what>> <</if>> /* PROJECT 2 ENDS */ <</if>> <<if $crafta is 3>> /* EVERYTHING WITHIN PROJECT 3 */ <<if $cancelcommand is true>> <<set $pro[5] to 0>> <<set $pro[4] to 0>> <<unset $cancelcommand>> <<goto CraftingStation>> <<unset $crafta>> <</if>> <<if $craftcommand is 1>> <<set $pro[5]+=35>> <</if>> <<if $craftcommand is 2>> <<set $pro[5]+=20>> <</if>> <<if $craftcommand is 3>> <<set $pro[5]+=20>> <</if>> <<if $craftcommand is 4>> <<set $pro[5]+=15>> <</if>> <<if $craftcommand is 5>> <<set $pro[5]+=10>> <</if>> <<if $craftcommand is 6>> <<set $pro[5]+=12>> <</if>> <<if $craftcommand is 7>> <<set $pro[5]+=7>> <</if>> <<if $craftcommand is 8>> <<set $pro[5]+=10>> <</if>> <<if $craftcommand is 9>> <<set $pro[5]+=8>> <</if>> <<if $craftcommand is 10>> <<set $pro[5]+=7>> <</if>> <<if $craftcommand is 11>> <<set $pro[5]+=25>> <</if>> <<if $craftcommand is 12>> <<set $pro[5]+=2>> <</if>> <<if $craftcommand is 15>> <<set $pro[5]+=50>> <</if>> <<if $craftcommand is 16>> <<set $pro[5]+=20>> <</if>> <<if $craftcommand is 17>> <<set $pro[5]+=20>> <</if>> <<if $craftcommand is 26 or $craftcommand is 33>> <<set $pro[5]+=20>> <</if>> <<if $craftcommand is 44>> <<set $pro[5]+=100>> <</if>> <<if $craftcommand is 27 or $craftcommand is 34>> <<set $pro[5]+=15>> <</if>> <<if $craftcommand is 28 or $craftcommand is 35>> <<set $pro[5]+=10>> <</if>> <<if $craftcommand is 29 or $craftcommand is 36 or $craftcommand is 31 or $craftcommand is 43 or $craftcommand is 46 or $craftcommand is 47>> <<set $pro[5]+=5>> <</if>> <<if $craftcommand is 30 or $craftcommand is 37>> <<set $pro[5]+=5>> <</if>> <<if $craftcommand is 38>> <<set $pro[5]+=25>> <</if>> <<if $craftcommand is 39 or $craftcommand is 45>> <<set $pro[5]+=50>> <</if>> <<if $craftcommand is 40 or $craftcommand is 41 or $craftcommand is 42>> <<set $pro[5]+=27>> <</if>> <<if $craftcommand gte 1>> <<if $blacksmith gte 75 or $artisan gte 75>> <<set $pro[5]+=5>> <</if>> <<if $blacksmith gte 95 or $artisan gte 95>> <<set $pro[5]+=3>> <</if>> <</if>> <<set _prog to $pro[5]>> <<if _prog gte 100>> <<set $pro[5] to 0>> <<set $addey to $what>> <</if>> /* PROJECT 3 ENDS */ <</if>> <<if $crafta is 4>> <<if $craftcommand is 19>> <<set $pro4+=100>> <</if>> <<if $craftcommand is 101>> <<set $pro4+=100>> <</if>> <<if $craftcommand gte 20 and $craftcommand lte 25>> <<set $pro4+=100>> <</if>> <<if $craftcommand is 44>> <<set $pro4+=100>> <</if>> <<set _prog to $pro4>> <<if _prog gte 100>> <<set $pro4 to 0>> <<set $addey to $what>> <</if>> <</if>> /* VARIOUS TIME/STAMINA DRAIN */ <<if $craftcommand gte 1>> <<addmins 30>> <<set $daycount+=5>> <<set $stampoints-=2>> <<if $craftcommand is 101>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $craftcommand lte 20 and $craftcommand isnot 15 and $craftcommand isnot 16 and _prog lte 99 and $effect is true>> <<audio "smith" play>> <</if>> <<if $craftcommand gte 26 and _prog lte 99 and $effect is true>> <<audio "smith" play>> <</if>> <<if $craftcommand gte 15 and $craftcommand lte 19 and $effect is true>> <<audio "smith" play>> <</if>> <<if $craftcommand gte 1 and _prog gte 100 and $effect is true and $craftcommand isnot 19>> <<audio "equip" play>> <</if>> <<if $craftcommand is 101 and $effect is true>> <<audio "goodhack" play>> <</if>> <<set $noshow to true>> <<include WeatherTimeEffect>> <</if>> <div class="tex18px"> <center> <div class="wearholder left"> <progress class="wearmeter" @value="_prog" min="0" max="100"></progress> </div> <br><br> <<set _show to true>> <<include CallCraft>> <br> ''REQUIRED RESOURCES'' </center> </div> <br> <<if $what is 1>> /* KNIFE */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 1>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $wood gte 1 and $steel gte 2 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=2, $wood-=1, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* KNIFE ENDS */ <</if>> <<if $what is 2>> /* SWORD */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 4>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $wood gte 1 and $steel gte 5 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=5, $wood-=1, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* SWORD ENDS */ <</if>> <<if $what is 3>> /* CROSSBOW */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 3>><div class="red">4 units</div><<else>>4 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 1>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $wood gte 2 and $steel gte 4 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=4, $wood-=2, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* CROSSBOW ENDS */ <</if>> <<if $what is 4>> /* PISTOL */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 3 and _prog lte 0>><div class="red">4 units</div><<else>>4 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 4 and $connect gte 5 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=4, $connect-=5, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* PISTOL ENDS */ <</if>> <<if $what is 5>> /* RIFLE */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 6 and $wood gte 2 and _prog is 0 and $connect gte 6 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=6, $wood-=2, $craftcommand to $what, $connect-=6]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* RIFLE ENDS */ <</if>> <<if $what is 6>> /* SHOTGUN */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 5 and $wood gte 2 and _prog is 0 and $connect gte 5 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=5, $wood-=2, $craftcommand to $what, $connect-=5]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* SHOTGUN ENDS */ <</if>> <<if $what is 7>> /* AUTO RIFLE */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 6 and $durasteel gte 1 and _prog is 0 and $connect gte 6 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=6, $durasteel-=1, $craftcommand to $what, $connect-=6]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* AUTO RIFLE ENDS */ <</if>> <<if $what is 8>> /* COIL */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lte 3 and _prog lte 0>><div class="red">4 units</div><<else>>4 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pcores.png"]] <div class="tex12px future"> <center> ''POWER CORES''<br> <<if $pcores lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 7 and _prog lte 0>><div class="red">8 units</div><<else>>8 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 9 and $durasteel gte 4 and _prog is 0 and $connect gte 8 and $stampoints gte 4 and $pcores gte 1>>[[Begin!|CraftingStation][$steel-=9, $durasteel-=4, $craftcommand to $what, $connect-=8, $pcores-=1]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* COIL ENDS */ <</if>> <<if $what is 9>> /* PLASMA */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pcores.png"]] <div class="tex12px future"> <center> ''POWER CORES''<br> <<if $pcores lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 7 and _prog lte 0>><div class="red">8 units</div><<else>>8 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 6 and $durasteel gte 5 and $pcores gte 1 and _prog is 0 and $connect gte 8 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=6, $durasteel-=5, $pcores-=1, $craftcommand to $what, $connect-=8]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* Plasma ENDS */ <</if>> <<if $what is 10>> /* KATANA */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/aenergy.png"]] <div class="tex12px future"> <center> ''ENERGY CELLS''<br> <<if $aenergy lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 2 and $durasteel gte 2 and $aenergy gte 1 and _prog is 0 and $connect gte 2 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=2, $durasteel-=2, $aenergy-=1, $craftcommand to $what, $connect-=2]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* Katana ENDS */ <</if>> <<if $what is 11>> /* Pipe Gun */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 5 and _prog is 0 and $connect gte 9 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=5, $craftcommand to $what, $connect-=9]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* PIPE GUN ENDS */ <</if>> <<if $what is 12>> /* GREAT SWORD */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lte 7 and _prog lte 0>><div class="red">8 units</div><<else>>8 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 2 and $durasteel gte 8 and _prog is 0 and $connect gte 2 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=2, $durasteel-=8, $craftcommand to $what, $connect-=2]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* GREAT SWORD ENDS */ <</if>> <<if $what is 15>> /* STIM */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/nanites.png"]] <div class="tex12px future"> <center> ''NANITES''<br> <<if $nanites lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/injectors.png"]] <div class="tex12px future"> <center> ''INJECTORS''<br> <<if $injectors lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $nanites gte 1 and $injectors gte 1 and _prog is 0 and $connect gte 1 and $stampoints gte 4>>[[Begin!|CraftingStation][$nanites-=1, $injectors-=1, $craftcommand to $what, $connect-=1]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* STIM ENDS */ <</if>> <<if $what is 16>> /* DOCTOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/nanites.png"]] <div class="tex12px future"> <center> ''NANITES''<br> <<if $nanites lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/tendstims.png"]] <div class="tex12px future"> <center> ''TENDSTIMS''<br> <<if $ownstimb lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 2 and $ownstimb gte 2 and $nanites gte 2 and _prog is 0 and $connect gte 3 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=2, $nanites-=2, $ownstimb-=2, $craftcommand to $what, $connect-=3]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* DOCTOR ENDS */ <</if>> <<if $what is 17>> /* POWER CORE */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/aenergy.png"]] <div class="tex12px future"> <center> ''ENERGY CELLS''<br> <<if $aenergy lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $durasteel gte 1 and $aenergy gte 2 and _prog is 0 and $connect gte 3 and $stampoints gte 4>>[[Begin!|CraftingStation][$durasteel-=1, $aenergy-=2, $craftcommand to $what, $connect-=3]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* POWER CORE ENDS */ <</if>> <<if $what is 19>> /* INJECTOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/scrap.png"]] <div class="tex12px future"> <center> ''SCRAP METAL''<br> <<if $scrap lte 1>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $connect gte 1 and $scrap gte 2 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$scrap-=2, $connect-=1, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* INJECTOR ENDS */ <</if>> <<if $what is 101>> /* FUSION GOLD */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/aenergy.png"]] <div class="tex12px future"> <center> ''ENERGY CELLS''<br> <<if $aenergy lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 2 and $aenergy gte 1 and _prog is 0 and $resadd is undefined and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=2, $aenergy-=1, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* FUSION GOLD ENDS */ <</if>> <<if $what gte 20 and $what lte 24>> <div class="row ulvendorhalf center padd80right padd80left"><div class="resholder"><<if $ammocraft isnot 1>>[[x1|CraftingStation][$ammocraft to 1]]<<else>><p class="ulvendorhalfiown">x1</p><</if>></div><div class="resholder"><<if $ammocraft isnot 10>>[[x10|CraftingStation][$ammocraft to 10]]<<else>><p class="ulvendorhalfiown">x10</p><</if>></div><div class="resholder"><<if $ammocraft isnot 100>>[[x100|CraftingStation][$ammocraft to 100]]<<else>><p class="ulvendorhalfiown">x100</p><</if>></div></div> /* ALL AMMO */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lt $ammocraft and _prog lte 0>><div class="red">$ammocraft units</div><<else>>$ammocraft units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gpow.png"]] <div class="tex12px future"> <center> ''GUNPOWDER''<br> <<if $gpow lt $ammocraft and _prog lte 0>><div class="red">$ammocraft units</div><<else>>$ammocraft units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $gpow gte $ammocraft and $connect gte $ammocraft and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$gpow-=$ammocraft, $connect-=$ammocraft, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* AMMO ENDS */ <</if>> <<if $what is 25>> <<if $ammocraft is 1 or $durneed is undefined>><<set $ammocraft to 10>><</if>> <<if $durneed is undefined>><<set $durneed to 1>><<set $magadd to 20>><</if>> <<if $durneed is undefined>><<set $durneed to 1>><<set $magadd to 20>><</if>> <<if $ammocraft is 10>><<set $magadd to 20>><<set $durneed to 1>><</if>> <<if $ammocraft is 100>><<set $magadd to 200>><<set $durneed to 10>><</if>> <div class="row ulvendorhalf center padd80right padd80left"> /* <div class="resholder"><<if $ammocraft isnot 1 and $baltis is true>>[[X|CraftingStation][$ammocraft to 1]]<<else>><p class="ulvendorhalfown">X</p><</if>></div> */ <div class="resholder"><<if $ammocraft isnot 10>>[[x20|CraftingStation][$ammocraft to 10, $durneed to 1, $magadd to 20]]<<else>><p class="ulvendorhalfiown">x20</p><</if>></div><div class="resholder"><<if $ammocraft isnot 100>>[[x200|CraftingStation][$ammocraft to 100, $durneed to 10, $magadd to 200]]<<else>><p class="ulvendorhalfiown">x200</p><</if>></div></div> /* COIL AMMO */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lt $ammocraft and _prog lte 0>><div class="red">$ammocraft units</div><<else>>$ammocraft units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lt $durneed and _prog lte 0>><div class="red">$durneed units</div><<else>>$durneed units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $durasteel gte $durneed and $connect gte $ammocraft and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$durasteel-=$durneed, $connect-=$ammocraft, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* COIL AMMO ENDS */ <</if>> <<if $what is 26>> /* pADDED ARMOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILE''<br> <<if $ownpadded isnot true>> <<if $textile lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> <<else>> <<if $textile lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $ownpadded isnot true>> <<if $connect lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> <<else>> <<if $connect lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> <</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $ownpadded isnot true>> <<if $textile gte 6 and _prog is 0 and $connect gte 5 and $stampoints gte 4>>[[Begin!|CraftingStation][$textile-=6, $craftcommand to $what, $connect-=5]]<<else>><<set _nores to true>><</if>> <</if>> <<if $textile gte 2 and $connect gte 1 and $stampoints gte 4 and $ownpadded is true and $paddedsoak lte 2>>[[Repair!|CraftingStation][$textile-=2, $connect-=1, $paddedsoak to 3, $repairtext to true]]<</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> <<if $repairtext is true>> <br><br> <center>''ARMOR REPAIRED!''</center> <<unset $repairtext>> <</if>> /* PADDED ENDS */ <</if>> <<if $what is 27>> /* LEATHER ARMOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $ownleather isnot true>> <<if $leather lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> <<else>> <<if $leather lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $ownleather isnot true>> <<if $connect lte 6 and _prog lte 0>><div class="red">7 units</div><<else>>7 units<</if>> <<else>> <<if $connect lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> <</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $ownleather isnot true>> <<if $leather gte 9 and _prog is 0 and $connect gte 7 and $stampoints gte 4>>[[Begin!|CraftingStation][$leather-=9, $craftcommand to $what, $connect-=7]]<<else>><<set _nores to true>><</if>> <</if>> <<if $leather gte 3 and $connect gte 3 and $stampoints gte 4 and $ownleather is true and $leathersoak lte 9>>[[Repair!|CraftingStation][$leather-=3, $connect-=3, $leathersoak to 10, $repairtext to true]]<</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> <<if $repairtext is true>> <br><br> <center>''ARMOR REPAIRED!''</center> <<unset $repairtext>> <</if>> /* LEATHER ENDS */ <</if>> <<if $what is 28>> /* HEAVY LET ARMOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $ownhleather isnot true>> <<if $leather lte 11 and _prog lte 0>><div class="red">12 units</div><<else>>12 units<</if>> <<else>> <<if $leather lte 3 and _prog lte 0>><div class="red">4 units</div><<else>>4 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $ownhleather isnot true>> <<if $steel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> <<else>> <<if $steel lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $ownhleather isnot true>> <<if $connect lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> <<else>> <<if $connect lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> <</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $ownhleather isnot true>> <<if $leather gte 12 and _prog is 0 and $connect gte 9 and $steel gte 2 and $stampoints gte 4>>[[Begin!|CraftingStation][$leather-=12, $craftcommand to $what, $connect-=9, $steel-=2]]<<else>><<set _nores to true>><</if>> <</if>> <<if $leather gte 4 and $connect gte 3 and $steel gte 1 and $stampoints gte 4 and $ownhleather is true and $hleathersoak lte 13>>[[Repair!|CraftingStation][$leather-=4, $connect-=3, $steel-=1, $hleathersoak to 14, $repairtext to true]]<</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> <<if $repairtext is true>> <br><br> <center>''ARMOR REPAIRED!''</center> <<unset $repairtext>> <</if>> /* HEAVY LEATHER ENDS */ <</if>> <<if $what is 29>> /* COMBAT ARMOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> <<if $owncombat isnot true>> <<if $textile lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> <<else>> <<if $textile lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $owncombat isnot true>> <<if $steel lte 7 and _prog lte 0>><div class="red">8 units</div><<else>>8 units<</if>> <<else>> <<if $steel lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $owncombat isnot true>> <<if $connect lte 14 and _prog lte 0>><div class="red">15 units</div><<else>>15 units<</if>> <<else>> <<if $connect lte 6 and _prog lte 0>><div class="red">7 units</div><<else>>7 units<</if>> <</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $owncombat isnot true>> <<if $textile gte 5 and _prog is 0 and $connect gte 8 and $steel gte 8 and $stampoints gte 4>>[[Begin!|CraftingStation][$textile-=5, $craftcommand to $what, $connect-=8, $steel-=8]]<<else>><<set _nores to true>><</if>> <</if>> <<if $textile gte 3 and $connect gte 7 and $steel gte 3 and $stampoints gte 4 and $owncombat is true and $combatsoak lte 20>>[[Repair!|CraftingStation][$textile-=3, $connect-=7, $steel-=3, $combatsoak to 21, $repairtext to true]]<</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> <<if $repairtext is true>> <br><br> <center>''ARMOR REPAIRED!''</center> <<unset $repairtext>> <</if>> /* COMBAT ENDS */ <</if>> <<if $what is 30>> /* DURAPLATE ARMOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> <<if $ownduraplate isnot true>> <<if $textile lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> <<else>> <<if $textile lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $ownduraplate isnot true>> <<if $steel lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> <<else>> <<if $steel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $ownduraplate isnot true>> <<if $durasteel lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> <<else>> <<if $durasteel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $ownduraplate isnot true>> <<if $connect lte 14 and _prog lte 0>><div class="red">15 units</div><<else>>15 units<</if>> <<else>> <<if $connect lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> <</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $ownduraplate isnot true>> <<if $textile gte 6 and $durasteel gte 9 and _prog is 0 and $connect gte 15 and $steel gte 5 and $stampoints gte 4>>[[Begin!|CraftingStation][$textile-=6, $durasteel-=9, $craftcommand to $what, $connect-=15, $steel-=5]]<<else>><<set _nores to true>><</if>> <</if>> <<if $textile gte 3 and $durasteel gte 2 and $connect gte 5 and $steel gte 2 and $stampoints gte 4 and $ownduraplate is true and $durasoak lte 34>>[[Repair!|CraftingStation][$textile-=3, $durasteel-=2, $connect-=5, $steel-=2, $durasoak to 35, $repairtext to true]]<</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> <<if $repairtext is true>> <br><br> <center>''ARMOR REPAIRED!''</center> <<unset $repairtext>> <</if>> /* DURA ENDS */ <</if>> <<if $what is 31>> /* HULC ARMOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/hulcparts.png"]] <div class="tex12px future"> <center> ''H.U.L.C. PARTS''<br> <<if $ownhulc isnot true>> <<if $ownhulcparts lte 14 and _prog lte 0>><div class="red">15 units</div><<else>>15 units<</if>> <<else>> <<if $ownhulcparts lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> <</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pcores.png"]] <div class="tex12px future"> <center> ''POWER CORES''<br> <<if $ownhulc isnot true>> <<if $pcores lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> <<else>> 0 units <</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $ownhulc isnot true>> <<if $ownhulcparts gte 15 and _prog is 0 and $pcores gte 5 and $stampoints gte 4>>[[Begin!|CraftingStation][$ownhulcparts-=15, $pcores-=5, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <</if>> <<if $ownhulcparts gte 1 and $stampoints gte 4 and $ownhulc is true and $hulcsoak lte 49>>[[Repair!|CraftingStation][$ownhulcparts-=1, $hulcsoak to 50, $repairtext to true]]<</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> <<if $repairtext is true>> <br><br> <center>''ARMOR REPAIRED!''</center> <<unset $repairtext>> <</if>> /* HULC ENDS */ <</if>> <<if $what is 32>> /* WEGA ARMOR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/nanites.png"]] <div class="tex12px future"> <center> ''NANITES''<br> <<if $nanites lte 299 and _prog lte 0>><div class="red">300 units</div><<else>>300 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $ownwega is true>> <<if $durasteel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> <<else>> 0 units <</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $nanites gte 300 and $stampoints gte 4 and $ownwega is true and $wegasoak lte 42 and $durasteel gte 2>>[[Repair!|CraftingStation][$nanites-=300, $wegasoak to 43, $repairtext to true, $durasteel-=2]]<</if>> </div> <<if $repairtext is true>> <br><br> <center>''ARMOR REPAIRED!''</center> <<unset $repairtext>> <</if>> /* HULC ENDS */ <</if>> <<if $what is 33>> /* SL PADDED */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> <<if $textile lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $textile gte 6 and $connect gte 5 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$textile-=6, $craftcommand to $what, $connect-=5]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* PADDED SL ENDS */ <</if>> <<if $what is 34>> /* SL LEATHER */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $leather lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 6 and _prog lte 0>><div class="red">7 units</div><<else>>7 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $leather gte 9 and $connect gte 7 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$leather-=9, $craftcommand to $what, $connect-=7]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* LEATHER SL ENDS */ <</if>> <<if $what is 35>> /* SL H LEATHER */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $leather lte 11 and _prog lte 0>><div class="red">12 units</div><<else>>12 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $leather gte 12 and $steel gte 2 and $connect gte 9 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$leather-=12, $steel-=2, $craftcommand to $what, $connect-=9]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* LEATHER SL H ENDS */ <</if>> <<if $what is 36>> /* SL COMBAT */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> <<if $textile lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 7 and _prog lte 0>><div class="red">8 units</div><<else>>8 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 14 and _prog lte 0>><div class="red">15 units</div><<else>>15 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $textile gte 5 and $steel gte 8 and $connect gte 15 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$textile-=5, $steel-=8, $craftcommand to $what, $connect-=15]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* SL COMBAT ENDS */ <</if>> <<if $what is 37>> /* SL DURA */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> <<if $textile lte 5 and _prog lte 0>><div class="red">6 units</div><<else>>6 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lte 8 and _prog lte 0>><div class="red">9 units</div><<else>>9 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 4 and _prog lte 0>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 14 and _prog lte 0>><div class="red">15 units</div><<else>>15 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $textile gte 6 and $steel gte 5 and $durasteel gte 9 and $connect gte 15 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$textile-=6, $steel-=5, $durasteel-=9, $craftcommand to $what, $connect-=15]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* SL DURA ENDS */ <</if>> <<if $what is 38>> /* HARNESS */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $leather lte 1 and _prog lte 0>><div class="red">2 units</div><<else>>2 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lte 7 and _prog lte 0>><div class="red">8 units</div><<else>>8 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $connect gte 8 and $leather gte 2 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$leather-=2, $craftcommand to $what, $connect-=8]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* HARNES ENDS */ <</if>> <<if $what is 39>> /* CANE */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $leather lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $wood gte 1 and $leather gte 1 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$leather-=1, $craftcommand to $what, $wood-=1]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* CANE ENDS */ <</if>> <<if $what is 40>> /* NECKLACE 1 */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $leather lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $steel gte 1 and $leather gte 1 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$steel-=1, $craftcommand to $what, $leather-=1]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* NECKLACE ENDS */ <</if>> <<if $what is 41>> /* NECKLACE 3 */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gold.png"]] <div class="tex12px future"> <center> ''GOLD''<br> <<if $gold lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $gold gte 1 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$gold-=1, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* NECKLACE 3 ENDS */ <</if>> <<if $what is 42>> /* SPEAR */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 2 and _prog lte 0>><div class="red">3 units</div><<else>>3 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $wood gte 3 and $steel gte 1 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$wood-=3, $craftcommand to $what, $steel-=1]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* SPEAR ENDS */ <</if>> <<if $what is 43>> /* SL HULC */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/hulcparts.png"]] <div class="tex12px future"> <center> ''H.U.L.C. PARTS''<br> <<if $ownhulcparts lte 14 and _prog lte 0>><div class="red">15 units</div><<else>>15 units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pcores.png"]] <div class="tex12px future"> <center> ''POWER CORES''<br> <<if $pcores lte 4>><div class="red">5 units</div><<else>>5 units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $ownhulcparts gte 15 and $pcores gte 5 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$ownhulcparts-=15, $pcores-=5, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* SL HULC ENDS */ <</if>> <<if $what is 44>> <div class="row ulvendorhalf center padd80right padd80left"><div class="resholder"><<if $ammocraft isnot 1>>[[x1|CraftingStation][$ammocraft to 1]]<<else>><p class="ulvendorhalfiown">x1</p><</if>></div><div class="resholder"><<if $ammocraft isnot 10>>[[x10|CraftingStation][$ammocraft to 10]]<<else>><p class="ulvendorhalfiown">x10</p><</if>></div><div class="resholder"><<if $ammocraft isnot 100>>[[x100|CraftingStation][$ammocraft to 100]]<<else>><p class="ulvendorhalfiown">x100</p><</if>></div></div> /* BOLT AMMO */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lt $ammocraft and _prog lte 0>><div class="red">$ammocraft units</div><<else>>$ammocraft units<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lt $ammocraft and _prog lte 0>><div class="red">$ammocraft units</div><<else>>$ammocraft units<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $wood gte $ammocraft and $connect gte $ammocraft and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$wood-=$ammocraft, $connect-=$ammocraft, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* BOLT AMMO ENDS */ <</if>> <<if $what is 45>> /* STAFF */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> <<if $leather lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $wood gte 1 and $leather gte 1 and _prog is 0 and $stampoints gte 4>>[[Begin!|CraftingStation][$leather-=1, $craftcommand to $what, $wood-=1]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* STAFF ENDS */ <</if>> <<if $what is 46>> /* NECKLACE 5 EMBRYUl */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gold.png"]] <div class="tex12px future"> <center> ''GOLD''<br> <<if $gold lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/embryl.png"]] <div class="tex12px future"> <center> ''EMBRYL''<br> <<if $embryl lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $gold gte 1 and _prog is 0 and $stampoints gte 4 and $embryl gte 1>>[[Begin!|CraftingStation][$gold-=1, $embryl-=1, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* NECKLACE 5 EMBRYl ENDS */ <</if>> <<if $what is 47>> /* NECKLACE 4 DIAMOND */ <div class="row padd80left padd80right"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gold.png"]] <div class="tex12px future"> <center> ''GOLD''<br> <<if $gold lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/diamond.png"]] <div class="tex12px future"> <center> ''DIAMOND''<br> <<if $diamond lte 0 and _prog lte 0>><div class="red">1 unit</div><<else>>1 unit<</if>> </center> </div> </div> </div> <div class="lowbottom2 ulvendor"> <<if $gold gte 1 and _prog is 0 and $stampoints gte 4 and $diamond gte 1>>[[Begin!|CraftingStation][$gold-=1, $diamond-=1, $craftcommand to $what]]<<else>><<set _nores to true>><</if>> <<if _prog gte 1 and _prog lte 99 and $stampoints gte 4>>[[Continue|CraftingStation][$craftcommand to $what]]<</if>> </div> /* NECKLACE 4 DIAMOND ENDS */ <</if>> <<if $stampoints lte 3 and $addey is undefined>> <div class="lowbottom5 red"> ''STAMINA POINTS LOW!<br> CRAFTING DISABLED!'' </div> <</if>> <<if _nores is true and _prog is 0>> <div class="lowbottom2"> <p class="ulvendorown">Begin!</p> </div> <</if>> <<if _prog lte 0 and $crafta isnot 4>> <div class="cancelpro ulsmall"> [[Cancel|CraftingStation][$cancelcommand to true]] </div> <</if>> <br><br><br> <div class="craftbot"> <<if $addey gte 1>> /* SKILL INC SCRIPT BELOW */ <<set _rann to random(1, 96)>> <<if $addey lte 12 and $blacksmith lte 29>><<set _rann-=3>><</if>> <<if $addey lte 12 and $blacksmith lte 59>><<set _rann-=1>><</if>> <<if $addey lte 12 and $blacksmith gte 80>><<set _rann+=2>><</if>> <<if $blacksmith lte 24>><<set _rann-=5>><</if>> <<if $blacksmith lte 29>><<set _rann-=2>><</if>> <<if $blacksmith lte 49>><<set _rann-=2>><</if>> <<if $addey gte 5 and $addey lte 7 and $blacksmith lte 79>><<set _rann-=5>><</if>> <<if $addey gte 7 and $addey lte 10 and $blacksmith lte 99>><<set _rann-=2>><</if>> <<if $addey gte 7 and $addey lte 10 and $blacksmith lte 49>><<set _rann-=12>><</if>> <<if $addey is 9 and $blacksmith lte 79>><<set _rann-=10>><</if>> <<if $addey is 9 and $blacksmith lte 99>><<set _rann-=10>><</if>> <<if $addey is 12 and $blacksmith lte 99>><<set _rann-=10>><</if>> <<if $addey is 29 or $addey is 30>><<set _rann-=2>><</if>> <<if _rann lte 5 and $addey isnot 101 and $blacksmith lte 129 and $addey isnot 45>> <<set _black to true>> <br> <div class="green"> <<if $addey lte 18 or $addey gte 28>>''Your Blacksmithing skill has increased (+1)!<<set $blacksmith+=1>><</if>> </div> <br><br> <</if>> <<set _rann2 to random(1, 96)>> <<if $artisan lte 19>><<set _rann2-=3>><</if>> <<if $artisan lte 29>><<set _rann2-=3>><</if>> <<if $artisan lte 49>><<set _rann2-=2>><</if>> <<if $artisan lte 69>><<set _rann2-=1>><</if>> <<if $artisan gte 80>><<set _rann2+=2>><</if>> <<if $addey is 41 or $addey is 30>><<set _rann2-=2>><</if>> <<if $addey is 9>><<set _rann2-=10>><</if>> <<if $addey is 17>><<set _rann2-=5>><</if>> <<if _rann2 lte 5 and _black isnot true and $artisan lte 129>> <br> <div class="green"> <<if $addey lte 18 or $addey gte 38 or $addey is 30>>''Your Artisan skill has increased (+1)!<<set $artisan+=1>><</if>> </div> <br><br> <</if>> '' <<if $addey is 1>>(x1) COMBAT KNIFE<</if>> <<if $addey is 2>>(x1) SWORD<</if>> <<if $addey is 3>>(x1) CROSSBOW<</if>> <<if $addey is 4>>(x1) PISTOL<</if>> <<if $addey is 5>>(x1) RIFLE<</if>> <<if $addey is 6>>(x1) SHOTGUN<</if>> <<if $addey is 7>>(x1) AUTOMATIC RIFLE<</if>> <<if $addey is 8>>(x1) COILGUN<</if>> <<if $addey is 9>>(x1) PLASMA RIFLE<<set $ownplasma+=1>><</if>> <<if $addey is 10>>(x1) POWER KATANA<<set $ownpowerkatana+=1>><</if>> <<if $addey is 11>>(x1) PIPE GUN<<set $ownprifle+=1>><</if>> <<if $addey is 12>>(x1) GREAT SWORD<<set $owngsword+=1>><</if>> <<if $addey is 15>>(x1) TENDSTIM<<set $ownstimb+=1>><</if>> <<if $addey is 16>>(x1) DOCTOR'S KIT<<set $owndoctor+=1>><</if>> <<if $addey is 17>>(x1) POWER CORE<<set $pcores+=1>><</if>> <<if $addey is 26>>(x1) PADDED ARMOR<<set $ownpadded to true>><<set $paddedsoak to 3>><<set _delar to true>><</if>> <<if $addey is 27>>(x1) LEATHER ARMOR<<set $ownleather to true>><<set $leathersoak to 9>><<set _delar to true>><</if>> <<if $addey is 28>>(x1) H. LEATHER ARMOR<<set $ownhleather to true>><<set $hleathersoak to 14>><<set _delar to true>><</if>> <<if $addey is 29>>(x1) COMBAT ARMOR<<set $owncombat to true>><<set $combatsoak to 21>><<set _delar to true>><</if>> <<if $addey is 30>>(x1) DURAPLATE ARMOR<<set $ownduraplate to true>><<set $durasoak to 35>><<set _delar to true>><</if>> <<if $addey is 31>>(x1) H.U.L.C. ARMOR<<set $ownhulc to true>><<set $hulcsoak to 50>><<set $hulcmaxsoak to 50>><<set _delar to true>><</if>> <<if $addey is 33>>(x1) PADDED ARMOR (S)<<set $ownslpadded+=1>><</if>> <<if $addey is 34>>(x1) LEATHER ARMOR (S)<<set $ownslleather+=1>><</if>> <<if $addey is 35>>(x1) H. LEATHER ARMOR (S)<<set $ownslhleather+=1>><</if>> <<if $addey is 36>>(x1) COMBAT ARMOR (S)<<set $ownslcombat+=1>><</if>> <<if $addey is 37>>(x1) DURAPLATE ARMOR (S)<<set $ownslduraplate+=1>><</if>> <<if $addey is 38>>(x1) SLAVE HARNESS<<set $ownharness2+=1>><</if>> <<if $addey is 39>>(x1) WHIPPING CANE<<set $ownwhipstick+=1>><</if>> <<if $addey is 40>>(x1) COMMON NECKLACE<<set $ownnecklace1+=1>><</if>> <<if $addey is 41>>(x1) GOLD NECKLACE<<set $ownnecklace3+=1>><</if>> <<if $addey is 42>>(x1) SPEAR<<set $ownspear+=1>><</if>> <<if $addey is 43>>(x1) H.U.L.C. ARMOR (S)<<set $ownslhulc+=1>><</if>> <<if $addey is 45>>(x1) COMBAT STAFF<<set $ownstaff+=1>><</if>> <<if $addey is 46>>(x1) EMBRYL NECKLACE<<set $ownnecklace5+=1>><</if>> <<if $addey is 47>>(x1) DIAMOND NECKLACE<<set $ownnecklace4+=1>><</if>> <<if $addey is 19>>(x1) INJECTOR<<set $injectors+=1>> <<timed 2s>> <<goto CraftingStation>> <<set $pro4 to 0>> <<set $noclick to true>> <</timed>> <</if>> <<if $addey is 101>>(x1) GOLD INGOT<</if>> <<if $addey is 20>>(x$ammocraft) 9MM BULLETS<<set $a9mm+=$ammocraft>><</if>> <<if $addey is 21>>(x$ammocraft) SHELLS<<set $a12g+=$ammocraft>><</if>> <<if $addey is 22>>(x$ammocraft) 30-06 BULLETS<<set $a306+=$ammocraft>><</if>> <<if $addey is 23>>(x$ammocraft) 7.62 BULLETS<<set $a556+=$ammocraft>><</if>> <<if $addey is 25>>(x$magadd) MAG<<set $acoil+=$magadd>><</if>> <<if $addey is 44>>(x$ammocraft) BOLTS<<set $bolts+=$ammocraft>><</if>> <<if $addey gte 20 and $addey lte 25>> <<timed 2s>> <<goto CraftingStation>> <<set $pro4 to 0>> <<set $noclick to true>> <</timed>> <</if>> <<if $addey is 44>> <<timed 2s>> <<goto CraftingStation>> <<set $pro4 to 0>> <<set $noclick to true>> <</timed>> <</if>> <<if $addey is 1>><<set $ownknife+=1>><</if>> <<if $addey is 2>><<set $ownsword+=1>><</if>> <<if $addey is 3>><<set $owncrossbow+=1>><</if>> <<if $addey is 4>><<set $ownpistol+=1>><</if>> <<if $addey is 5>><<set $ownrifle+=1>><</if>> <<if $addey is 6>><<set $ownshotgun+=1>><</if>> <<if $addey is 7>><<set $ownautorifle+=1>><</if>> <<if $addey is 8>><<set $owncoil+=1>><</if>> <<if $addey is 101>><<set $gold+=1>> <<timed 1s>> <<goto CraftingStation>> <<set $pro4 to 0>> <<set $noclick to true>> <</timed>> <</if>> ADDED TO INVENTORY! '' /* CRAFTBOT ENDS */ <<if $addey isnot 101>> <<if $addey lte 18 or $addey gte 26>> <<timed 1s>> <<goto CraftingStation>> <<set $noclick to true>> <</timed>> <</if>> <</if>> <<if _delar is true>> <<if $crafta is 1>><<set $pro[0] to 0>><</if>> <<if $crafta is 2>><<set $pro[2] to 0>><</if>> <<if $crafta is 3>><<set $pro[4] to 0>><</if>> <</if>> <<unset $addey>> <</if>> </div> <<unset $craftcommand>> <</nobr>><<nobr>> /* new ammo craft framework */ <<if $ammocraftgo is true>> <<set $stampoints-=1>> <<addmins 6>> <<set $daycount+=1>> <<if $ammoamount is 50>> <<set $stampoints-=1>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $ammoamount is 100>> <<set $stampoints-=2>> <<addmins 24>> <<set $daycount+=4>> <</if>> <<if $ammoamount is 250>> <<set $stampoints-=4>> <<addhours 1>> <<set $daycount+=10>> <</if>> <</if>> <<if $crafta gte 1 or $newammocraft is true>> <div class="paddstory2"> <div class="headsign">AVAILABLE RESOURCES</div> </div> <</if>> <<if _first isnot true>> <center> <<if $clock is 2>> ''<<time12hr>>'' <<else>> ''<<time24hr>>'' <</if>> </center> <div class="tex6px"><br></div> <<if _nostam isnot true>> <center> <div id="shorizontalhealthbarbkg" class="shzbarbkg scale70"><div id="shorizontalhealthbar" class="shzbar"></div></div> <<script>>$(document).one(':passagerender', function (ev) { Stamina(State.variables.stampoints, State.variables.masterstamina, "shorizontalhealthbar", true, ev.content); });<</script>> </center> <</if>> <</if>> <br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> $durasteel units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/swag.png"]] <div class="tex12px future"> <center> ''MERCHANDISE''<br> $swag units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pelt.png"]] <div class="tex12px future"> <center> ''PELTS''<br> $pelts units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/foodration.png"]] <div class="tex12px future"> <center> ''FOOD RATIONS''<br> $foodstuff units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/meat.png"]] <div class="tex12px future"> <center> ''RAW MEAT''<br> $meat units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> $steel units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/scrap.png"]] <div class="tex12px future"> <center> ''SCRAP METAL''<br> $scrap units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> $wood units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/leather.png"]] <div class="tex12px future"> <center> ''LEATHER''<br> $leather units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/skins.png"]] <div class="tex12px future"> <center> ''SKINS''<br> $skins units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gold.png"]] <div class="tex12px future"> <center> ''GOLD''<br> $gold units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/cboards.png"]] <div class="tex12px future"> <center> ''C-BOARDS''<br> $cboards units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/textile.png"]] <div class="tex12px future"> <center> ''TEXTILES''<br> $textile units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/cloth.png"]] <div class="tex12px future"> <center> ''SCRAP CLOTH''<br> $cloth units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> $connect units </center> </div> </div> </div> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/aenergy.png"]] <div class="tex12px future"> <center> ''ENERGY CELLS''<br> $aenergy units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gpow.png"]] <div class="tex12px future"> <center> ''GUNPOWDER''<br> $gpow units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/nanites.png"]] <div class="tex12px future"> <center> ''NANITES''<br> $nanites units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/injectors.png"]] <div class="tex12px future"> <center> ''INJECTORS''<br> $injectors units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/pcores.png"]] <div class="tex12px future"> <center> ''POWER CORES''<br> $pcores units </center> </div> </div> </div> <<if _expandres is true>> <br><br> <div class="row"> <div class="resholder"> [img[$imgpath + "Stuff/Materials/bane.png"]] <div class="tex12px future"> <center> ''DUNG''<br> $ownbanedung units </center> </div> </div> <div class="resholder"> [img[$imgpath + "Stuff/Materials/hulcparts.png"]] <div class="tex12px future"> <center> ''HULC PARTS''<br> $ownhulcparts units </center> </div> </div> <div class="resholder"> </div> <div class="resholder"> </div> <div class="resholder"> </div> </div> <</if>> <</nobr>><<nobr>> <div id="borderwrapem"><div id="wrapper"> <br><br> <<if $buyeq is 1>> <<addhours 1>> <<set $daycount+=10>> <<if $stampoints gte 4>><<set $stampoints-=2>><</if>> <<unset $buyeq>> <</if>> <<if $buyeq is 2>> <<addhours 1>> <<set $daycount+=10>> <<if $stampoints gte 8>><<set $stampoints-=6>><</if>> <<unset $buyeq>> <</if>> <div class="row padd20left"> <div class="fullslot"> <div class="padd20left"> ''LOOM'' <<if $ownloom is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/loom.png"]] </div> <<else>> [img[$imgpath + "Stuff/Materials/loom.png"]] <</if>> </div> <div class="padd80left left"> <li>''Enables cloth refinement''</li> <li>''Enables textile production''</li> <li>''Crafting (clothes)''</li> <li>''Required skill:'' Artisan</li> <<if $ownloom is undefined>><li>''Cost:'' $500</li> <<else>> <li>''INSTALLED''</li> <br><br><div class="tex6px"><br></div> <</if>> </div> <<if $ownloom is undefined>> <br> <div class="padd10right"> <div class="ulsmall"> <<if $cash gte 500>>[[Construct|Stations][$ownloom to 1, $buyeq to 1, $cash-=500, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Construct</p><</if>> </div> </div> <</if>> <br><br> <div class="padd20left"> ''FOOD SILO'' <<if $ownsilo is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/silo.png"]] </div> <<else>> [img[$imgpath + "Stuff/Materials/silo.png"]] <</if>> </div> <div class="padd80left left"> <li>''Increases food storage (7,500)''</li> <li>''Required skill:'' None</li> <<if $ownsilo is undefined>><li>''Cost:'' $1500</li> <<else>> <li>''INSTALLED''</li> <</if>> </div> <<if $ownsilo is undefined>> <br> <div class="padd10right"> <div class="ulsmall"> <<if $cash gte 1500>>[[Construct|Stations][$ownsilo to 1, $cash-=1500, $removebutt to true, $noclick to true, $buyeq to 2]]<<else>><p class="ulsmallused">Construct</p><</if>> </div> </div> <</if>> /* SLOT 1 ENDS */ </div> <div class="fullslot"> <div class="padd20left"> ''SMITHERY'' <<if $ownsmith is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/smith.png"]] </div> <<else>> [img[$imgpath + "Stuff/Materials/smith.png"]] <</if>> </div> <div class="padd80left left"> <li>''Enables scrap refinement''</li> <li>''Enables c-board extraction''</li> <li>''Crafting (weapons & armors)''</li> <li>''Required skill:'' Blacksmithing</li> <<if $ownsmith is undefined>><li>''Cost:'' $2300</li> <<else>> <li>''INSTALLED''</li> <</if>> </div> <<if $ownsmith is undefined>> <br> <div class="padd10left"> <div class="ulsmall"> <<if $cash gte 2300>>[[Construct|Stations][$ownsmith to 1, $buyeq to 2, $cash-=2300, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Construct</p><</if>> </div> </div> <</if>> /* SLOT 2 ENDS */ </div> <div class="fullslot"> <div class="padd20left"> ''LABORATORY'' <<if $ownlab is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/lab.png"]] </div> <<else>> [img[$imgpath + "Stuff/Materials/lab.png"]] <</if>> </div> <div class="padd80left left"> <li>''Enables medical crafting''</li> <li>''Enables advanced crafting''</li> <li>''Enables gunpowder processing''</li> <li>''Required skill:'' Special</li> <<if $ownlab is undefined>><li>''Cost:'' $5000</li> <<else>> <li>''INSTALLED''</li> <</if>> </div> <<if $ownlab is undefined>> <br> <div class="padd10left"> <div class="ulsmall"> <<if $cash gte 5000>>[[Construct|Stations][$ownlab to 1, $buyeq to 2, $cash-=5000, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Construct</p><</if>> </div> </div> <</if>> /* SLOT 3 ENDS */ </div> <div class="fullslot"> <div class="padd20left"> ''AMMO BENCH'' <<if $ownbrack is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/ammob.png"]] </div> <<else>> [img[$imgpath + "Stuff/Materials/ammob.png"]] <</if>> </div> <div class="padd80left left"> <li>''Enables ammo crafting''</li> <li>''Required skill:'' Blacksmithing</li> <<if $ownbrack is undefined>><li>''Cost:'' $900</li> <<else>> <li>''INSTALLED''</li> <br><br><br><br><div class="tex6px"><br></div> <</if>> </div> <<if $ownbrack is undefined>> <br><br><br> <div class="padd10left"> <div class="ulsmall"> <<if $cash gte 900>>[[Construct|Stations][$ownbrack to 1, $cash-=900, $removebutt to true, $noclick to true, $buyeq to 2]]<<else>><p class="ulsmallused">Construct</p><</if>> </div> </div> <</if>> <br><br> <div class="padd20left"> ''NANITE TUBE'' <<if $ownnanite is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/tube.png"]] </div> <<else>> [img[$imgpath + "Stuff/Materials/tube.png"]] <</if>> </div> <div class="padd80left left"> <li>''Grows nanites (2-15/day)''</li> <li>''Required skill:'' None</li> <<if $ownnanite is undefined>><li>''Cost:'' $7000</li> <<else>> <li>''INSTALLED''</li> <</if>> </div> <<if $ownnanite is undefined>> <br> <div class="padd10left"> <div class="ulsmall"> <<if $cash gte 7000>>[[Construct|Stations][$ownnanite to 1, $cash-=7000, $removebutt to true, $noclick to true, $buyeq to 2]]<<else>><p class="ulsmallused">Construct</p><</if>> </div> </div> <</if>> /* SLOT 4 ENDS */ </div> <<if $removebutt is true and $effect is true>> <<audio "buy" play>> <<unset $removebutt>> <<set $noclick to true>> <</if>> /* ROW ENDS BELOW */ </div> <div class="lowbottom2 ulvendor"> <<link "Return">> <<goto Crafting>> <</link>> </div> </div> </div> <</nobr>><<nobr>> <div class="row padd40right"> <div class="resholder"> <<if $ownpadded isnot true>> <<if _nocraft isnot true and $artisan gte 20>> <div class="lighthover"> <<hovertip "Padded armor">> [img[$imgpath + "Stuff/paddedbutt.png"][CraftingStation][$addcommand to 26]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/paddedbutt.png"]] </div> <</if>> <<else>> <<if _nocraft isnot true and $artisan gte 20 and $paddedsoak lte 2>> <div class="lighthover"> [img[$imgpath + "/Stuff/paddedbuttr.png"][CraftingStation][$what to 26, $crafta to 4, $pro4 to 0]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/paddedbuttr.png"]] </div> <</if>> <</if>> </div> <div class="resholder"> <<if $ownleather isnot true>> <<if _nocraft isnot true and $artisan gte 35>> <div class="lighthover"> <<hovertip "Leather armor">> [img[$imgpath + "Stuff/leatherbutt.png"][CraftingStation][$addcommand to 27]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/leatherbutt.png"]] </div> <</if>> <<else>> <<if _nocraft isnot true and $artisan gte 20 and $leathersoak lte 8>> <div class="lighthover"> [img[$imgpath + "/Stuff/leatherbuttr.png"][CraftingStation][$what to 27, $crafta to 4, $pro4 to 0]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/leatherbuttr.png"]] </div> <</if>> <</if>> </div> <div class="resholder"> <<if $ownhleather isnot true>> <<if _nocraft isnot true and $artisan gte 40 and $blacksmith gte 25>> <div class="lighthover"> <<hovertip "H. leather armor">> [img[$imgpath + "Stuff/hleatherbutt.png"][CraftingStation][$addcommand to 28]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/hleatherbutt.png"]] </div> <</if>> <<else>> <<if _nocraft isnot true and $artisan gte 20 and $hleathersoak lte 13>> <div class="lighthover"> [img[$imgpath + "/Stuff/hleatherbuttr.png"][CraftingStation][$what to 28, $crafta to 4, $pro4 to 0]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/hleatherbuttr.png"]] </div> <</if>> <</if>> </div> <div class="resholder"> <<if $owncombat isnot true>> <<if _nocraft isnot true and $artisan gte 50 and $blacksmith gte 60 and $ownsmith gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Combat armor">> [img[$imgpath + "Stuff/combatbutt.png"][CraftingStation][$addcommand to 29]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/combatbutt.png"]] </div> <</if>> <<else>> <<if _nocraft isnot true and $artisan gte 20 and $combatsoak lte 20 and $blacksmith gte 50 and $ownsmith gte 1 and $wopos is 1>> <div class="lighthover"> [img[$imgpath + "/Stuff/combatbuttr.png"][CraftingStation][$what to 29, $crafta to 4, $pro4 to 0]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/combatbuttr.png"]] </div> <</if>> <</if>> </div> /* FIRST ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <<if $ownduraplate isnot true>> <<if _nocraft isnot true and $artisan gte 50 and $blacksmith gte 85 and $ownlab gte 1 and $ownsmith gte 1 and $tech gte 40 and $wopos is 1>> <div class="lighthover"> <<hovertip "Duraplate armor">> [img[$imgpath + "Stuff/durabutt.png"][CraftingStation][$addcommand to 30]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/durabutt.png"]] </div> <</if>> <<else>> <<if _nocraft isnot true and $artisan gte 20 and $durasoak lte 34 and $blacksmith gte 75 and $ownsmith gte 1 and $wopos is 1>> <div class="lighthover"> [img[$imgpath + "/Stuff/durabuttr.png"][CraftingStation][$what to 30, $crafta to 4, $pro4 to 0]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/durabuttr.png"]] </div> <</if>> <</if>> </div> <div class="resholder"> <<if $ownhulc isnot true>> <<if _nocraft isnot true and $artisan gte 50 and $tech gte 80>> <div class="lighthover"> <<hovertip "H.U.L.C. armor">> [img[$imgpath + "Stuff/hulcbutt.png"][CraftingStation][$addcommand to 31]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/hulcbutt.png"]] </div> <</if>> <<else>> <<if _nocraft isnot true and $artisan gte 20 and $tech gte 80 and $hulcsoak lt $hulcmaxsoak>> <div class="lighthover"> [img[$imgpath + "/Stuff/hulcbuttr.png"][CraftingStation][$what to 31, $crafta to 4, $pro4 to 0]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/hulcbuttr.png"]] </div> <</if>> <</if>> </div> <div class="resholder"> <<if $ownwega isnot true>> <div class="opac"> [img[$imgpath + "/Stuff/hulcbutt.png"]] </div> <<else>> <<if _nocraft isnot true and $tech gte 50 and $wegasoak lt 42 and $ownlab gte 1>> <div class="lighthover"> [img[$imgpath + "/Stuff/wegabuttr.png"][CraftingStation][$what to 32, $crafta to 4, $pro4 to 0]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/wegabuttr.png"]] </div> <</if>> <</if>> </div> <div class="resholder"> <<if $aba is true and _nocraft isnot true>> <div class="lighthover"> [img[$imgpath + "/Stuff/chocobutt.png"][CraftingStation][$proc to 1]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> /* SECOND ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 20>> <div class="lighthover"> <<hovertip "Padded armor (Servants)">> [img[$imgpath + "/Stuff/slpadded.png"][CraftingStation][$addcommand to 33]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/slpadded.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 35>> <div class="lighthover"> <<hovertip "Leather armor (servants)">> [img[$imgpath + "/Stuff/slleather.png"][CraftingStation][$addcommand to 34]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/slleather.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 40 and $blacksmith gte 25>> <div class="lighthover"> <<hovertip "H. Leather armor (servants)">> [img[$imgpath + "/Stuff/slhleather.png"][CraftingStation][$addcommand to 35]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/slhleather.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 50 and $blacksmith gte 60 and $ownsmith gte 1>> <div class="lighthover"> <<hovertip "Combat armor (servants)">> [img[$imgpath + "/Stuff/slcombat.png"][CraftingStation][$addcommand to 36]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/slcombat.png"]] </div> <</if>> </div> /* Third ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 50 and $blacksmith gte 85 and $tech gte 40 and $ownlab gte 1 and $ownsmith gte 1>> <div class="lighthover"> <<hovertip "Duraplate (servants)">> [img[$imgpath + "/Stuff/durabutt.png"][CraftingStation][$addcommand to 37]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/durabutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 50 and $tech gte 80>> <div class="lighthover"> <<hovertip "H.U.L.C. (servants)">> [img[$imgpath + "/Stuff/hulcbuttsl.png"][CraftingStation][$addcommand to 43]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/hulcbuttsl.png"]] </div> <</if>> </div> <div class="resholder"> <<if $aba is true and _nocraft isnot true>> <div class="lighthover"> [img[$imgpath + "/Stuff/chocobutt.png"][CraftingStation][$proc to 1]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> <div class="resholder"> <<if $aba is true and _nocraft isnot true>> <div class="lighthover"> [img[$imgpath + "/Stuff/chocobutt.png"][CraftingStation][$proc to 1]] </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> /* FOURTH ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 35>> <div class="lighthover"> <<hovertip "SLAVE HARNESS">> [img[$imgpath + "/Stuff/harnessbutt.png"][CraftingStation][$addcommand to 38]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/harnessbutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 350000>> <div class="lighthover"> <<hovertip "SLAVE HARNESS">> [img[$imgpath + "/Stuff/harnessbutt.png"][CraftingStation][$addcommand to 38]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 350000>> <div class="lighthover"> <<hovertip "SLAVE HARNESS">> [img[$imgpath + "/Stuff/harnessbutt.png"][CraftingStation][$addcommand to 38]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 350000>> <div class="lighthover"> <<hovertip "SLAVE HARNESS">> [img[$imgpath + "/Stuff/harnessbutt.png"][CraftingStation][$addcommand to 38]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> </div> /* FIFTH ROW ENDS */ <br> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 45>> <div class="lighthover"> <<hovertip "COMMON NECKLACE">> [img[$imgpath + "/Stuff/necklace1butt.png"][CraftingStation][$addcommand to 40]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/necklace1butt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 80 and $ownsmith gte 1>> <div class="lighthover"> <<hovertip "GOLD NECKLACE">> [img[$imgpath + "/Stuff/necklace3butt.png"][CraftingStation][$addcommand to 41]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/necklace3butt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 85 and $ownsmith gte 1>> <div class="lighthover"> <<hovertip "DIAMOND NECKLACE">> [img[$imgpath + "/Stuff/necklace4butt.png"][CraftingStation][$addcommand to 47]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/necklace4butt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $artisan gte 90 and $ownsmith gte 1>> <div class="lighthover"> <<hovertip "EMBRYL NECKLACE">> [img[$imgpath + "/Stuff/necklace5butt.png"][CraftingStation][$addcommand to 46]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/necklace5butt.png"]] </div> <</if>> </div> /* FIFTH ROW ENDS */ </div> <br> <</nobr>><<nobr>> <<set _level to $bh1[3]>> <<set _crew to $bh1[2]>> <<if $prowlerbh is true>><<set _crew to 0>><</if>> You engage your bounty! <br><br> <<set _bhsays to true>> <<include RanTexts>> <<if $bhrand is undefined>><<set $bhrand to random(1, 5)>><</if>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1 = "$bh1[0]">> <<set $enemy1_poswant = 2>> <<if _level is 1>> <<set $enemy1_weapon = "pistol">> <<set $enemy1_type = 11>> <<set $enemy1_poswant = 3>> <</if>> <<if _level is 2>> <<set $enemy1_weapon = "rifle">> <<set $enemy1_type = 39>> <</if>> <<if _level is 3>> <<set $enemy1_weapon = "rifle">> <<set $enemy1_type = 39>> <</if>> <<if _level is 4>> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_type = 34>> <</if>> <<if _level is 5>> <<if $days lte 350>> <<set $enemy1_weapon = "plasma">> <<else>> <<set $enemy1_weapon = "coil">> <</if>> <<set $enemy1_type = 23>> <</if>> <<if _level is 6>> <<set $enemy1_weapon = "plasma">> <<set $enemy1_type = 41>> <</if>> <<if _level is 7>> <<set $enemy1_weapon = "plasma">> <<set $enemy1_type = 23>> <</if>> <<if _level is 1>> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <</if>> <<if _level is 2>> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <</if>> <<if _level is 3>> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <</if>> <<if _level gte 4>> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <</if>> <<if _level gte 6>> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <</if>> <<if _level gte 7>> <<set $enemy1_health = 400>> <<set $enemy1_htype = 400>> <</if>> <<if _level is 1>> <<set $enemy1_wpskill = 45>> <</if>> <<if _level is 2>> <<set $enemy1_wpskill = 65>> <</if>> <<if _level gte 3>> <<set $enemy1_wpskill = 95>> <</if>> <<if _level gte 6>> <<set $enemy1_wpskill = 115>> <</if>> <<set $enemy1_dex = 50>> <<if _level is 1>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 3>> <</if>> <<if _level is 2>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 9>> <</if>> <<if _level is 3>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <</if>> <<if _level is 4>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 21>> <</if>> <<if _level is 5>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 34>> <</if>> <<if _level is 6>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 42>> <</if>> <<if _level is 7>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 49>> <</if>> <<set $enemy1_sex = "him">> <<if $prowlerbh is true>> <<set $enemy1_type = 20>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ABOMINATION">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = "500">> <</if>> <<if _crew gte 1>> <<if $eng isnot true>><<include RanMale>><</if>> <<if _name isnot undefined>><<set $enemy2 = _name>><</if>> <<if _level lte 3>> <<if $bhrand is 1>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 2>> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 3>> <<set $enemy2_type = 10>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2_weapon = "crossbow">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 40>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 4>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 5>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 60>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 2>> <<set $enemy2_sex = "him">> <</if>> <<else>> <<if $bhrand is 1>> <<set $enemy2_type = 40>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 2>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 8>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 3>> <<set $enemy2_type = 14>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 4>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "him">> <</if>> <<if $bhrand is 5>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 72>> <<set $enemy2_dex = 20>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 19>> <<set $enemy2_sex = "him">> <</if>> <</if>> <</if>> <<if _crew gte 2>> <<if _level lte 2>> <<set $enemy3_type = 7>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PUNK">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 40>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <</if>> <<if _level gte 3 and _level lte 4>> <<if $eng isnot true>><<include RanMale>><</if>> <<if _name isnot undefined>><<set $enemy3 = _name>><</if>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <</if>> <<if _level gte 5>> <<set $enemy3_type = 17>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CYBER PUNK">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 23>> <<set $enemy3_sex = "him">> <</if>> <<if _level gte 6>> <<if $bhrand lte 3>> <<set $enemy3_type = 18>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "INJURED HULK">> <<set $enemy3_weapon = "plasma">> <<set $enemy3_health = 178>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 120>> <<set $enemy3_dex = 60>> <<if $loothulc gte 1>> <<set $enemy3_armor= "hulc">> <<set $enemy3_soak = 50>> <<else>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 40>> <</if>> <<set $enemy3_sex = "him">> <<else>> <<set $enemy3_type = 23>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BLACK GUNNER">> <<set $enemy3_weapon = "plasma">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 38>> <<set $enemy3_sex = "him">> <</if>> <</if>> <</if>> <<if _crew gte 2 and _level gte 4>> <<if $eng isnot true>><<include RanMale>><</if>> <<if _name isnot undefined>><<set $enemy4 = _name>><</if>> <<if _level is 4>> <<set $enemy4_type = 19>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 23>> <<set $enemy4_sex = "him">> <</if>> <<if _level is 5>> <<set $enemy4_type = 31>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE SOLDIER">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 33>> <<set $enemy4_sex = "him">> <</if>> <<if _level gte 6>> <<if $bhrand is 1>> <<set $enemy4_type = 32>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE SOLDIER">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <</if>> <<if $bhrand is 2>> <<set $enemy4_type = 40>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RAIDER KING">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <</if>> <<if $bhrand is 3>> <<set $enemy4_type = 27>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "HANSHI">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 135>> <<set $enemy4_dex = 120>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 11>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 140>> <</if>> <<if $bhrand is 4>> <<set $enemy4_type = 26>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "GRANDMASTER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 115>> <<set $enemy4_dex = 100>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 11>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 120>> <</if>> <<if $bhrand is 5>> <<set $enemy4_type = 3>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWASHBUCKLER">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 115>> <<set $enemy4_dex = 100>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 140>> <</if>> <<if _level is 7 and _crew gte 1>> <<set $enemy4_type = 18>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HULK">> <<set $enemy4_weapon = "plasma">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 85>> <<set $enemy4_dex = 70>> <<if $loothulc gte 1>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<else>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 40>> <</if>> <<set $enemy4_sex = "him">> <</if>> <<if _level is 7 and $bhrand gte 4>> <<set $enemy4_type = 23>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "CYBER LORD">> <<set $enemy4_weapon = "cybercannon">> <<set $enemy4_health = 350>> <<set $enemy4_htype = 350>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 80>> <<if $loothulc gte 1>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<else>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 40>> <</if>> <<set $enemy4_sex = "him">> <</if>> <<if $bhrand is 4>> <<set $enemy5_type = 14>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "VETERAN">> <<set $enemy5_weapon = "coil">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 85>> <<set $enemy5_dex = 70>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 29>> <<set $enemy5_sex = "him">> <<else>> <<set $enemy5_type = 17>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "DESPERADO">> <<set $enemy5_weapon = "revolver">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 70>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <</if>> <</if>> <</if>> <<if _level is 7 and _crew gte 1>> <<if $bhrand is 4>> <<set $enemy5_type = 18>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ULTRA HULK">> <<set $enemy5_weapon = "cybercannon">> <<set $enemy5_health = 400>> <<set $enemy5_htype = 400>> <<set $enemy5_wpskill = 115>> <<set $enemy5_dex = 70>> <<set $enemy5_armor= "hulc">> <<set $enemy5_soak = 50>> <<set $enemy5_sex = "him">> <<else>> <<set $enemy5_type = 18>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "HULK">> <<if $weatherroll lte 6>> <<set $enemy5_weapon = "plasma">> <<else>> <<set $enemy5_weapon = "cybercannon">> <</if>> <<set $enemy5_health = 250>> <<set $enemy5_htype = 250>> <<set $enemy5_wpskill = 85>> <<set $enemy5_dex = 70>> <<if $loothulc gte 1>> <<set $enemy5_armor= "hulc">> <<set $enemy5_soak = 50>> <<else>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 40>> <</if>> <<set $enemy5_sex = "him">> <</if>> <</if>> <<set _pausemusic to true>> <<if _level is 1>><<set $loot to 50>><</if>> <<if _level is 2>><<set $loot to 150>><</if>> <<if _level is 3>><<set $loot to 250>><</if>> <<if _level is 4>><<set $loot to 350>><</if>> <<if _level is 5>><<set $loot to 450>><</if>> <<if _level is 6>><<set $loot to 450>><</if>> <<if _level is 7>><<set $loot to 750>><</if>> <<if _level is 5>> <<set $enemy1_id to 10>> <<set $enemy2_id to 10>> <<set $enemy3_id to 10>> <<set $enemy4_id to 10>> <<set $enemy5_id to 10>> <</if>> <<if _level gte 6>> <<set $enemy1_id to 15>> <<set $enemy2_id to 15>> <<set $enemy3_id to 15>> <<set $enemy4_id to 15>> <<set $enemy5_id to 15>> <</if>> <<if _crew gte 2>><<set $loot+=250>><</if>> <</nobr>><<nobr>> <<if $avalue lte 2>><<set _top to 1500>><<set _inc to either(50, 100, 150)>><</if>> <<if $avalue is 3>><<set _top to 2000>><<set _inc to either(50, 150, 200)>><</if>> <<if $avalue is 4>><<set _top to 2200>><<set _inc to either(100, 250, 400)>><</if>> <<if $avalue is 5>><<set _top to 2400>><<set _inc to either(150, 300, 500)>><</if>> <<if $avalue is 6>><<set _top to 2600>><<set _inc to either(150, 350, 550)>><</if>> <<if $avalue is 7>><<set _top to 3000>><<set _inc to either(200, 350, 600)>><</if>> <<if $avalue is 8>><<set _top to 3500>><<set _inc to either(350, 450, 700)>><</if>> <<if $avalue is 9>><<set _top to 3800>><<set _inc to either(450, 650, 900, 1200)>><</if>> <<if $avalue is 10>><<set _top to 4200>><<set _inc to either(550, 750, 1000, 1300)>><</if>> <<if $avalue gte 11 and $avalue lte 13>><<set _top to 4800>><<set _inc to either(650, 850, 1100, 1500)>><</if>> <<if $avalue gte 14 and $avalue lte 17>><<set _top to 5800>><<set _inc to either(750, 950, 1300, 1400)>><</if>> <<if $avalue gte 18 and $avalue lte 20>><<set _top to 7900>><<set _inc to either(850, 1000, 1300, 1700)>><</if>> <<if $avalue gte 21 and $avalue lte 24>><<set _top to 9000>><<set _inc to either(850, 1000, 1400, 1800)>><</if>> <<if $avalue gte 25>><<set _top to 13000>><<set _inc to either(1050, 1250, 1700, 1900)>><</if>> <<if $faction.ikaanos.lib gte 5 and $faction.ikaanos.lib lte 24>><<set _inc*=0.9>><<set _top*=0.9>><</if>> <<if $faction.ikaanos.lib lte 4>><<set _inc*=0.75>><<set _top*=0.75>><</if>> <<set _inc = Math.round(_inc)>> <<set _top = Math.round(_top)>> <<set _raney to random(1, 5)>> <<if $curprice lt _top>><<set _okbid to true>><</if>> <<if $event gte 1 and $event lte 4>> <<set _nogo to true>> <<if $ibid gte 1>> <<set $myprice=$curprice>> <<if $ibid is 1>><<set $myprice+=300>><</if>> <<if $ibid is 2>><<set $myprice+=600>><</if>> <<set $curprice to $myprice>> <<set $justbid to true>> <div class="green">New bid (you): &#36;$myprice!</div> <br><br> <<unset $ibid>> <</if>> <</if>> <<if $event is 1 and $event1b isnot true>> <div class="red"> <<if _okbid is true>> <<if $justbid is true>> <<set $curprice=$myprice>> <<set $curprice+=_inc>> <<else>> <<set $curprice+=_inc>> <</if>> Bid increased to &#36;$curprice! <</if>> </div> <<unset $justbid>> <<set $event1b to true>> <</if>> <<if $event is 2 and $event2b isnot true>> <div class="red"> <<if _okbid is true>> <<if $justbid is true>> <<set $curprice=$myprice>> <<set $curprice+=_inc>> <<else>> <<set $curprice+=_inc>> <</if>> Bid increased to &#36;$curprice! <</if>> </div> <<unset $justbid>> <<set $event2b to true>> <</if>> <<if $event is 3>> <div class="red"> <<if _okbid is true>> <<if $justbid is true>> <<set $curprice=$myprice>> <<set $curprice+=_inc>> <<else>> <<set $curprice+=_inc>> <</if>> Bid increased to &#36;$curprice! <</if>> </div> <<unset $justbid>> <</if>> <</nobr>><<nobr>> /* RANDOM SLAVE ENGINE STARTS HERE */ <<set $event1b to false>> <<set $event2b to false>> <<set $event3b to false>> <<set $ran_willpower to 0>> <<set $ran_kind to 0>> <<set $ran_discipline to 0>> <<set $ran_int to 0>> <<set $ran_dex to 0>> <<set $ran_aca to 0>> <<set $ran_tech to 0>> <<set $ran_med to 0>> <<set $ran_melee to 0>> <<set $ran_ranged to 0>> <<set $ran_domestic to 0>> <<set $ran_dancing to 0>> <<set $ran_per to 0>> <<set $ran_acro to 0>> <<set $ran_garden to 0>> <<set $ran_survival to 0>> <<set $ran_aw to 0>> <<set $ran_str to 0>> <<set $ran_beauty to 0>> <<set $ran_charisma to 0>> <<set $ran_masterlove to 0>> <<set $ran_scarefactor to 0>> <<set $ran_maxstamina to 0>> <<set $ran_toughness to 0>> <<set $ran_analxp to 0>> <<set $ran_pussyxp to 0>> <<set $ran_oralxp to 0>> <<set $ran_kissingxp to 0>> <<set $ran_likesadist to 0>> <<set $rantrait1 to 0>> <<set $rantrait2 to 0>> <<set $rantrait3 to 0>> /* SCRIPTS BELOW CALCULATE SLAVE BACKGROUND - INCREASE IF ADDING CUSTOM IN "RanSlTexts" */ <<set _rand to random(1, 16)>> <<set _rand2 to random(1, 10)>> <<set $aback to random(2, 34)>> /* PARENTS WERE... */ <<if $wopos is 63>><<set $aback to random(-2, 18)>><</if>> /* PARENTS WATERY... */ <<set $aback1 to random(1, 15)>> /* PARENT STYLE */ <<set $aback2 to random(1, 15)>> /* CHILDHOOD EVENT 8-13y */ <<set $aback3 to random(1, 10)>> /* CHAOS NUMBER DONT TOUCH */ <<set $aback4 to random(1, 33)>> /* REASON FOR ENSLAVEMENT */ <<set $aback5 to random(1, 11)>> /* CHAOS NUMBER 2 DONT TOUCH */ <<set $adisplay to random(100, 199)>> /* AVATAR PIC */ /* NAME AND LAST NAME SCRIPTS */ <<include RanGirl>> /* AGE SPAN FOR SLAVE MARKET */ <<set $aage to random(18, 35)>> <<if $state is 0>> <<set $adisplay to either (154, 184)>> <</if>> /* TWIN CHECKER */ <<for _twin range $npc>> <<if _twin.girlid is $adisplay and _twin.state gte 1>> <<set $adisplay to random(100, 199)>> /* AVATAR PIC */ <</if>> <</for>> /* CAPTURED SCRIPTS BELOW */ <<if $takeslot is 1>> <<set _name to $taken.slot1.name>> <<set $aage to $taken.slot1.age>> <<set $ran_willpower+=$taken.slot1.will>> <<set $ran_ranged+=$taken.slot1.comb>> <<set $ran_melee+=$taken.slot1.comb>> <<set $ran_pussywear+=$taken.slot1.wear>> <<set $ran_oralwear+=$taken.slot1.wear>> <<set _takenid to $taken.slot1.id>> <<set _body2 to $taken.slot1.body>> <<if $taken.slot1.body is 1>> <<set $adisplay to random(100, 120)>> <</if>> <<if $taken.slot1.body is 2>> <<set $adisplay to random(121, 137)>> <</if>> <<if $taken.slot1.body is 3>> <<set $adisplay to random(138, 150)>> <</if>> <<if $taken.slot1.body gte 4>> <<set $adisplay to random(145, 181)>> <</if>> <</if>> <<if $takeslot is 2>> <<set _name to $taken.slot2.name>> <<set $aage to $taken.slot2.age>> <<set $ran_willpower+=$taken.slot2.will>> <<set $ran_ranged+=$taken.slot2.comb>> <<set $ran_melee+=$taken.slot2.comb>> <<set $ran_pussywear+=$taken.slot2.wear>> <<set $ran_oralwear+=$taken.slot2.wear>> <<set _takenid to $taken.slot2.id>> <<set _body2 to $taken.slot2.body>> <<if $taken.slot2.body is 1>> <<set $adisplay to random(100, 120)>> <</if>> <<if $taken.slot2.body is 2>> <<set $adisplay to random(121, 140)>> <</if>> <<if $taken.slot2.body is 3>> <<set $adisplay to random(138, 150)>> <</if>> <<if $taken.slot2.body gte 4>> <<set $adisplay to random(145, 181)>> <</if>> <</if>> <<if $takeslot is 3>> <<set _name to $taken.slot3.name>> <<set $aage to $taken.slot3.age>> <<set $ran_willpower+=$taken.slot3.will>> <<set $ran_ranged+=$taken.slot3.comb>> <<set $ran_melee+=$taken.slot3.comb>> <<set $ran_pussywear+=$taken.slot3.wear>> <<set $ran_oralwear+=$taken.slot3.wear>> <<set _takenid to $taken.slot3.id>> <<set _body2 to $taken.slot3.body>> <<if $taken.slot3.body is 1>> <<set $adisplay to random(100, 120)>> <</if>> <<if $taken.slot3.body is 2>> <<set $adisplay to random(121, 140)>> <</if>> <<if $taken.slot3.body is 3>> <<set $adisplay to random(138, 150)>> <</if>> <<if $taken.slot3.body gte 4>> <<set $adisplay to random(145, 181)>> <</if>> <</if>> <<if $takeslot is 4>> <<set _name to $taken.slot4.name>> <<set $aage to $taken.slot4.age>> <<set $ran_willpower+=$taken.slot4.will>> <<set $ran_ranged+=$taken.slot4.comb>> <<set $ran_melee+=$taken.slot4.comb>> <<set $ran_pussywear+=$taken.slot4.wear>> <<set $ran_oralwear+=$taken.slot4.wear>> <<set _takenid to $taken.slot4.id>> <<set _body2 to $taken.slot4.body>> <<if $taken.slot4.body is 1>> <<set $adisplay to random(100, 120)>> <</if>> <<if $taken.slot4.body is 2>> <<set $adisplay to random(121, 140)>> <</if>> <<if $taken.slot4.body is 3>> <<set $adisplay to random(138, 150)>> <</if>> <<if $taken.slot4.body gte 4>> <<set $adisplay to random(145, 181)>> <</if>> <</if>> <<if $takeslot is 5>> <<set _name to $taken.slot5.name>> <<set $aage to $taken.slot5.age>> <<set $ran_willpower+=$taken.slot5.will>> <<set $ran_ranged+=$taken.slot5.comb>> <<set $ran_melee+=$taken.slot5.comb>> <<set $ran_pussywear+=$taken.slot5.wear>> <<set $ran_oralwear+=$taken.slot5.wear>> <<set _takenid to $taken.slot5.id>> <<set _body2 to $taken.slot5.body>> <<if $taken.slot5.body is 1>> <<set $adisplay to random(100, 120)>> <</if>> <<if $taken.slot5.body is 2>> <<set $adisplay to random(121, 140)>> <</if>> <<if $taken.slot5.body is 3>> <<set $adisplay to random(138, 150)>> <</if>> <<if $taken.slot5.body gte 4>> <<set $adisplay to random(145, 181)>> <</if>> <</if>> <<if $takeslot is 6>> <<set _name to $taken.slot6.name>> <<set $aage to $taken.slot6.age>> <<set $ran_willpower+=$taken.slot6.will>> <<set $ran_ranged+=$taken.slot6.comb>> <<set $ran_melee+=$taken.slot6.comb>> <<set $ran_pussywear+=$taken.slot6.wear>> <<set $ran_oralwear+=$taken.slot6.wear>> <<set _takenid to $taken.slot6.id>> <<set _body2 to $taken.slot6.body>> <<if $taken.slot6.body is 1>> <<set $adisplay to random(100, 120)>> <</if>> <<if $taken.slot6.body is 2>> <<set $adisplay to random(121, 140)>> <</if>> <<if $taken.slot6.body is 3>> <<set $adisplay to random(138, 150)>> <</if>> <<if $taken.slot6.body gte 4>> <<set $adisplay to random(145, 181)>> <</if>> <</if>> /* URCHIN BACKGROUND SCRIPT - URCHINS ARE NOT TOO OLD OR TOO FAT */ <<if $aback lte 0 and $aback gte -9>><<set $aage to random(18, 24)>><<set $adisplay to random(101, 166)>> <</if>> /* URCHINS WITH DEAD PARENTS DIDNT KILL THEIR FATHER AT LATER AGE */ <<if $aback lte 0 and $aback4 is 11 and $aback gte -9>><<set $aback4 to 20>><</if>> /* SCRIPT BELOW MAKES SURE DESTITUTE BACKGROUNDS DIDNT EXPERIENCE SOMETHING UPPER CLASSITY AS CHILDREN OR TEENS */ <<if $aback lte 18>> <<set $aback1 to either(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 11, 9, 9)>> <<if $aback4 is 9>><<set $aback4 to 8>><</if>> <</if>> /* SPECIAL STORY RELATED SCRIPTS BELOW. DONT TOUCH! */ <<if $aback is 42 or $aback is 44>><<set $aage to random(18, 21)>><<set $aback1 to random(2, 6)>><</if>> <<if $adisplay is 106 and $averytwin is true>><<set $adisplay to 108>><</if>> <<if $adisplay is 106 and $takeslot gte 1>><<set $adisplay to 108>><</if>> /* SCRIPT BELOW MAKES YOUNG TEENS TAKE A LESS MATURE DISPLAY PIC <<if $adisplay lte 120 or $adisplay is 141>><<set $aage to random(18, 26)>><</if>> */ /* SCRIPTS BELOW REMOVES EDUCATED OR HIGH CLASS DISPLAY PICS FROM GETTING ASSIGNED TO LOW CLASS SLAVES */ <<if $adisplay is 165 and $aback lte 17>><<set $adisplay=166>><</if>> <<if $adisplay is 121 and $aback lte 17>><<set $adisplay=122>><</if>> /* SCRIP BELOW UNASSIGNS DISPLAY PICS THAT ARE STILL WIP */ <<if $adisplay gte 187 and $adisplay lte 194>> <<set $adisplay to either(171, 172, 173, 174, 175, 176, 177, 181, 179, 195, 196, 197, 198, 199)>> <</if>> /* RED TIDE CAPTURE SLAVES UNASSIGN SCRIPT */ <<if $redend isnot 9 and $redend isnot 8>> <<if $adisplay is 150 or $adisplay is 149>><<set $adisplay to either(146, 148, 147)>><</if>> <</if>> <<if $npc.av36.state gte 0 and $adisplay is 184>><<set $adisplay to 183>><</if>> /* WATERY EYES ONLY DISPLAY PICS */ <<if $adisplay is 102 and $wopos is 93>><<set $adisplay to 103>><</if>> <<if $adisplay is 107 and $wopos is 93>><<set $adisplay to 103>><</if>> <<if $adisplay is 124 and $wopos is 93>><<set $adisplay to 123>><</if>> <<if $adisplay is 126 and $wopos is 93>><<set $adisplay to 131>><</if>> <<if $adisplay is 132 and $wopos is 93>><<set $adisplay to 130>><</if>> <<if $adisplay is 198 and $wopos is 93>><<set $adisplay to 197>><</if>> <<if $adisplay is 119 and $wopos is 93>><<set $adisplay to 118>><</if>> <<if $adisplay is 160 and $wopos is 93>><<set $adisplay to 159>><</if>> /* CRYSTAL ONLY DISPLAY PICS */ <<if $adisplay is 130 and $wopos is 63>><<set $adisplay to 133>><</if>> <<if $adisplay is 106 and $wopos is 63>><<set $adisplay to 107>><</if>> /* AVERYS TWIN SCRIPT */ <<if $adisplay is 106 and $takeslot is undefined>><<set $aage to 18>><<set $aback to -21>><<set $averytwin to true>><<set _lastname to "Dixon">><<set _averystop to true>><</if>> /* SCRIPTED SLAVES NOT ALLOWED IN AUCTIONS */ <<if $adisplay is 128 and _takenid isnot 128>><<set $adisplay to 127>><</if>> <<if $adisplay is 138 and _takenid isnot 138>><<set $adisplay to 137>><</if>> <<if $adisplay is 107 and _takenid isnot 107>><<set $adisplay to 102>><</if>> /* SCRIPTS BELOW DETERMINES VALUE AND BUFFS */ <<set $avalue to random(1, 3)>> <<if $aage lte 22>><<set $avalue+=1>><</if>> <<if $aage lte 18>><<set $avalue+=1>><</if>> /* 20% CHANCE A GIRL GETS ONE OF THREE BUFF SCRIPTS BELOW */ <<if _rand is 15>><<set $avalue+=6>><<set $ran_int+=20>><<set $ran_charisma+=random(20, 40)>><<set $ran_beauty+=random(15, 50)>><</if>> <<if _rand is 6>><<set $avalue+=6>><<set $ran_kissingxp+=20>><<set $ran_pussyxp+=random(20, 40)>><<set $ran_beauty+=random(15, 50)>><<set $ran_oralxp+=random(20, 60)>><</if>> <<if _rand is 9>><<set $avalue+=6>><<set $ran_str+=20>><<set $ran_dex+=random(20, 40)>><<set $ran_melee+=random(15, 50)>><</if>> <<if $state is 0>><<set $adisplay to 186>><</if>> <<set _randd1 to random(1, 8)>> <<set _randd2 to random(1, 10)>> <<set _randd3 to random(1, 12)>> <<set _randd4 to random(1, 16)>> <<set _randd5 to random(1, 24)>> <<if _randd1 is 1>><<set $avalue+=3>> <<set $ran_charisma+=random(10, 30)>> <<set $ran_beauty+=random(10, 40)>> <</if>> <<if _randd1 is 2>><<set $avalue+=3>> <<set $ran_melee+=random(10, 30)>> <<set $ran_str+=random(10, 40)>> <</if>> <<if _randd1 is 3>><<set $avalue+=3>> <<set $ran_ranged+=random(10, 30)>> <<set $ran_dex+=random(10, 40)>> <</if>> <<if _randd2 is 1>><<set $avalue+=5>> <<set $ran_int+=random(10, 30)>> <<set $ran_aca+=random(0, 40)>> <<set $ran_tech+=random(0, 40)>> <<set $ran_med+=random(0, 40)>> <</if>> <<if _randd2 is 2>><<set $avalue+=7>> <<set $ran_beauty+=random(5, 15)>> <<set $ran_charisma+=random(10, 30)>> <<set $ran_dancing+=random(0, 30)>> <<set $ran_kind+=random(-20, +30)>> <<set $ran_pussyxp+=random(10, 30)>> <<set $ran_oralxp+=random(10, 30)>> <<set $ran_analxp+=random(5, 20)>> <<set $ran_kissingxp+=random(10, 15)>> <</if>> <<if _randd2 is 3>><<set $avalue+=4>> <<set $ran_garden+=random(10, 50)>> <<set $ran_kissingxp+=random(10, 15)>> <</if>> <<if _randd3 is 1>><<set $avalue+=5>> <<set $ran_beauty+=random(5, 15)>> <<set $ran_charisma+=random(10, 30)>> <<set $ran_pussyxp+=random(5, 20)>> <<set $ran_oralxp+=random(5, 20)>> <<set $ran_analxp+=random(0, 15)>> <<set $ran_kissingxp+=random(20, 35)>> <</if>> <<if _randd3 is 2>><<set $avalue+=4>> <<set $ran_melee+=random(10, 20)>> <<set $ran_ranged+=random(10, 20)>> <</if>> <<if _randd3 is 3>><<set $avalue+=5>> <<set $ran_domestic+=random(10, 40)>> <<set $ran_willpower+=random(-30, 0)>> <</if>> <<if _randd4 is 1>><<set $avalue+=4>> <<set $ran_beauty+=random(5, 10)>> <<set $ran_pussyxp+=random(0, 25)>> <<set $ran_oralxp+=random(0, 25)>> <<set $ran_analxp+=random(0, 25)>> <<set $ran_kissingxp+=random(0, 25)>> <</if>> <<if _randd4 is 2>><<set $avalue+=3>> <<set $ran_discipline+=random(15, 30)>> <<set $ran_willpower+=random(15, 30)>> <</if>> <<if _randd5 is 1>><<set $avalue+=3>> <<set $ran_beauty+=random(10, 30)>> <<set $ran_kind+=random(5, 30)>> <<set $ran_kissingxp+=random(0, 25)>> <<set $ran_dancing+=random(0, 30)>> <</if>> <<if _randd5 is 2>><<set $avalue+=4>> <<set $ran_int+=random(10, 30)>> <<set $ran_aca+=random(0, 40)>> <<set $ran_tech+=random(0, 40)>> <<set $ran_med+=random(0, 40)>> <</if>> <<if _randd5 is 3>><<set $avalue+=4>> <<set $ran_acro+=random(10, 50)>> <<set $ran_per+=random(0, 50)>> <<set $ran_dex+=random(0, 20)>> <</if>> <<if _randd5 is 4>><<set $avalue+=4>> <<set $ran_survival+=random(10, 40)>> <<set $ran_maxstamina+=random(10, 40)>> <</if>> <<if _randd5 is 5>><<set $avalue+=3>> <<set $ran_discipline+=random(15, 30)>> <<set $ran_willpower+=random(15, 30)>> <</if>> <<if _randd5 is 6>><<set $avalue+=2>> <<set $ran_melee+=random(5, 15)>> <<set $ran_str+=random(5, 10)>> <</if>> <<if _randd5 is 7>><<set $avalue+=2>> <<set $ran_ranged+=random(5, 15)>> <<set $ran_dex+=random(5, 10)>> <</if>> /* BELOW IS "SUPER BUFFED GIRL SCRIPT" 1% chance */ <<if _rand is 7 and _rand2 gte 9>><<set $avalue+=12>><<set $ran_kissingxp+=26>><<set $ran_pussyxp+=random(20, 40)>><<set $ran_oralxp+=random(20, 60)>><<set $ran_int+=20>><<set $ran_analxp+=random(5, 15)>><<set $ran_charisma+=random(20, 45)>><<set $ran_beauty+=random(15, 50)>><<set $ran_aca+=random(10, 20)>><<set $ran_tech+=random(10, 20)>><<set $ran_med+=random(10, 20)>><</if>> /* ALL SLAVES THAT ARE NOT BUFFED ABOVE GET A RANDOM BEAUTY MOD */ <<if _rand isnot 6 and _rand isnot 15 and _rand isnot 7>><<set $ran_beauty+=random(5, 25)>><</if>> /* SEXUAL XP SCRIPT */ <<set $ran_analxp+=random(5, 15)>> <<set $ran_pussyxp+=random(5, 35)>> <<set $ran_oralxp+=random(0, 15)>> <<if $aage lte 25>><<set $ran_analxp-=5>><<set $ran_pussyxp-=5>><<set $ran_oralxp-=5>><</if>> <<if $ran_analxp lte 0>><<set $ran_analxp to 0>><</if>> <<if $ran_pussyxp lte 0>><<set $ran_pussyxp to 5>><</if>> <<if $ran_oralxp lte 0>><<set $ran_oralxp to 0>><</if>> /* SPECIAL PIC RELATED BUFFS AND MODS BELOW */ /* RAIDER PICS GET A WARRIORS BACKGROUND */ <<if $adisplay is 168 or $adisplay is 107 or $adisplay is 119 or $adisplay is 156>><<set $ran_melee+=random(10, 15)>><<set $aback to random(14, 18)>><</if>> /* SLIGHTLY CHUBBY PICS GET SMALL WEIGHT INC */ <<if $adisplay is 143 or $adisplay is 164 or $adisplay is 163>><<set $ran_aw+=random(8, 19)>><</if>> /* OVERWEIGHT INC */ <<if $adisplay is 195>><<set $ran_aw+=random(35, 60)>><<set $ran_beauty to -10>><</if>> /* STRONG-LOOKING GIRLS */ <<if $adisplay is 156>><<set $ran_aw+=random(5, 15)>><<set $ran_str+=20>><</if>> /* MIDDLE-AGED SLAVES */ <<if $adisplay is 162>><<set $aage to random(35,42)>><</if>> /* VERY OLD SLAVES */ <<if $adisplay is 160 and $takeslot is undefined>><<set $aage to random(49, 70)>><<set $ran_beauty to -10>><<set $avalue to 2>><<set $ran_domestic+=random(5, 25)>><<set $ran_aca+=random(5, 25)>><<set $ran_int+=random(15, 25)>><<set $aback to -3>><</if>> /* VARIOUS CAPTURED SCRIPTS */ <<if $takeslot gte 1>> <<if _takenid is 128>><<set $adisplay to 128>><<set $aage to 19>><<set $ran_melee to random(50, 60)>><<set $ran_ranged to random(30, 70)>><<set $ran_beauty to random(40, 60)>><</if>> <<if _takenid is 138>><<set $adisplay to 138>><<set $aage to 18>><<set $ran_melee to random(20, 30)>><<set $ran_beauty to random(10, 30)>><</if>> <<if _takenid is 202>><<set $adisplay to 202>><<set $aage to 18>><<set $ran_melee to random(24, 60)>><<set $ran_beauty to random(10, 30)>><</if>> <<if _takenid is 203>><<set $adisplay to 203>><<set $aage to 25>><<set $ran_melee to random(40, 80)>><<set $ran_ranged to random(24, 30)>><<set $ran_beauty to random(10, 30)>><</if>> <<if _takenid is 137>><<set $ran_masterlove to -20>><<set $ran_scarefactor to 4>><</if>> <<if _takenid is 207>><<set $adisplay to 207>><<set $aage to 27>><<set $ran_melee to random(34, 80)>><<set $ran_str to random(34, 80)>><<set $ran_dex to random(14, 30)>><<set $ran_beauty to random(10, 30)>><<set $ran_ranged to random(40, 50)>><</if>> <</if>> /* URCHINS */ <<if $adisplay is 124>><<set $aback to random(-2, 0)>><</if>> <<if $adisplay is 198>><<set $ran_beauty to -10>><<set $aage to random(29, 40)>><<set $ran_aw+=random(20, 40)>><<set $ran_str+=random(20, 30)>><</if>> <<if $adisplay is 101 or $adisplay is 104 or $adisplay is 100>><<set $ran_beauty+=5>><<if $takeslot is undefined>><<set $aage to random(18, 27)>><</if>><</if>> <<if $adisplay is 136>><<set $ran_beauty+=5>><<if $takeslot is undefined>><<set $aage to random(18, 27)>><</if>><<if $wopos isnot 63>><<set $aback to random(18, 37)>><</if>><</if>> <<if $tookbody isnot 6>> /* SCRIPT APPLYING A SCANDINAVIAN NAME FOR SKANDI LOOKING GIRLS */ <<if $adisplay is 102 or $adisplay is 107 or $adisplay is 127 or $adisplay is 128 or $adisplay is 156 or $adisplay is 178>> <<set $ran_beauty+=5>> <<if $takeslot is undefined>><<set $aage to random(18, 21)>><</if>> <<set _name to either("Ulrika", "Elin", "Felicia", "Linnéa", "Linn", "Maja", "Alicia", "Tova", "Tove", "Erika", "Lova", "Alma", "Selma", "Elsa", "Ella", "Astrid", "Freja", "Freya", "Wilma", "Selma", "Ebba", "Agnes", "Juni", "Tilde", "Tilda")>> <<set _lastname to either("Agnesund", "Ekberg", "Forsberg", "Wredén", "Fridén", "Johansson", "Rosén", "Persson", "Norberg", "Dahlberg", "Nordin", "Wallin", "Sööt", "Blomqvist", "Almgren", "Edwall", "Granlund", "Hilding", "Kulle", "Hedenbrant", "Holst", "Bergman", "Stigsdotter", "Valdemar", "Carlberg", "Karlbeck", "Svensk")>> <</if>> /* SCRIPT APPLYING JAPANESE NAMES FOR JAPANESE LOOKING GIRLS */ <<if $adisplay is 109 or $adisplay is 149 or $adisplay is 150>><<set _name to either("Aiko", "Hina", "Amari", "Hikari", "Sakura", "Niko", "Yui", "Keiki", "Ami", "Moriko", "Sakiko")>><<set _lastname to either("Tanaka", "Sato", "Nakamura", "Kimura", "Ishii", "Fukuda", "Fujii", "Okamoto")>><</if>> /* SCRIPT APPLYING INDIAN NAMES FOR INDIAN LOOKING GIRLS */ <<if $adisplay is 114 or $adisplay is 115>><<set _name to either("Raana", "Marathi", "Samira", "Veda", "Maryam", "Ritika", "Gauri", "Fariha", "Deepti", "Amrita", "Aiza", "Nakshatra", "Saanvi", "Sarika")>><</if>> <</if>> /* <<if $stormme is 1>> <<set $aback to 6>><<set $aback5 to 7>> <<set $stormme to 2>> <</if>> */ /* CHANCE OF VIRGIN */ <<set _virroll to random(0, 200)>> <<set _virroll+=$adisplay>> <<if $aage lte 20>><<set _virroll-=20>><</if>> <<if $aage gte 30>><<set _virroll+=10>><</if>> <<if $aback gte 25>><<set _virroll+=10>><</if>> <<if _virroll lte 139>><<set $avirgin to true>><<else>><<set $avirgin to false>><</if>> <<if $avirgin is true>><<set $avalue+=5>><</if>> <<if $adisplay is 100 or $adisplay is 105>><<set $avirgin to true>><</if>> /* NO VIRGIN BACKGROUNDS */ <<if $aback1 lte 3>><<set $avirgin to false>><</if>> <<if $aback2 is 4>><<set $avirgin to false>><</if>> <<if $aback4 gte 10 and $aback4 lte 13>><<set $avirgin to false>><</if>> /* VARIABLE FOR REMOVING CAPTURED SLAVES */ <<if $takeslot gte 1>><<set _nocapt to true>><</if>> /* SPECIAL STORY SCRIPTS BELOW. DO NOT TOUCH! */ <<if $aback5 is 8 and $aback is 0>> <<set $ran_int+=random(10, 25)>> <<set $ran_aca+=random(15, 25)>> <<set $avalue+=1>> <</if>> <<if $aback5 is 5 and $aback is -2>> <<set $ran_pussyxp+=random(20, 40)>> <<set $ran_oralxp+=random(25, 55)>> <<set $ran_analxp+=random(15, 25)>> <<set $avalue+=1>> <</if>> <<if $aback5 is 6 and $aback is -2>> <<set $ran_kind +=random(16, 25)>> <</if>> <<if $aback1 lte 2>> <<set $ran_pussyxp+=random(20, 30)>> <<set $ran_oralxp+=random(25, 35)>> <<set $ran_analxp+=random(15, 20)>> <<set $ran_happiness-=10>> <</if>> <<if $aback1 lte 2 and $aback2 lte 1>> <<set $ran_pussyxp+=random(10, 30)>> <<set $ran_oralxp+=random(5, 35)>> <<set $ran_analxp+=random(5, 20)>> <</if>> /* PARADISE VALLEY HUNTER SCRIPT */ <<if $aback5 is 7 and $aback is 4>> <<set $aback4 to either(20, 21, 14)>> <</if>> /* DONOVAN VALLEY HUNTER SCRIPT */ <<if $aback5 gte 8 and $aback is 4>> <<set $aback4 to either(4)>> <</if>> /* RESTLESS COUNTRY GIRL SCRIPT */ <<if $aback5 gte 9 and $aback is 5>> <<set $ran_int+=random(5, 25)>> <<set $ran_willpower+=random(10, 15)>> <</if>> /* DANCING HISTORY */ <<if $aback is 7 and $aback6 is 4>><<set $ran_dancing+=random(25, 36)>><<set $value+=2>><</if>> /* EXTRA ADORA CHECKER DISABLED <<if $adisplay is 212 and $ownadora is undefined>><<set _name to "Adora">><<set _lastname to "Sanor">><<set $aback to -29>><<set $ran_willpower-=20>><</if>> */ /* RED TIDE GENERAL BACKGHROND */ <<if $adisplay is 150 or $adisplay is 149>> <<set $aback to -20>> <<set $aback4 to 42>> <</if>> <<if $adisplay is 181>> <<set $aage to 33>> <<set $abody to 2>> <<set $ran_beauty-=20>> <<set $ran_str-=10>> <</if>> <<if $stormchild is undefined and _nocapt isnot true and $weatherroll lte 1>> <<set $aback to 6, $aback5 to 7>> <</if>> /* STORM CHILD SCRIPT */ <<if $aback is 6 and $aback5 is 7 and $stormchild is undefined and _nocapt isnot true>><<set $adisplay to 201>><<set $ran_int+=random(30, 60)>><<set $ran_dex+=random(40, 60)>><<set $stormchild to 1>><<set $ran_willpower+=10>><<set $aback4 to either(3, 4, 12, 18, 16, 20, 21)>><<set $aage to random(18, 25)>><</if>> /* VALUE INCREASING STUFF */ <<if $ran_beauty gte 35>><<set $avalue+=1>><</if>> <<if $ran_beauty gte 55>><<set $avalue+=2>><</if>> <<if $ran_beauty gte 65>><<set $avalue+=4>><</if>> <<if $ran_beauty gte 85>><<set $avalue+=3>><</if>> <<if $ran_beauty gte 95>><<set $avalue+=3>><</if>> <<if $ran_charisma gte 35>><<set $avalue+=1>><</if>> <<if $ran_charisma gte 65>><<set $avalue+=2>><</if>> <<if $ran_charisma gte 75>><<set $avalue+=2>><</if>> /* EXTRA AVERY CHECKER */ <<if _averystop is true and $adisplay isnot 201>> <<set $aback to -21>> <<set $aback4 to 37>> <<set $aage to 18>> <<set $ran_beauty+=20>> <<set $avalue+=6>> <<set $adisplay to 106>> <<set _lastname to "Dixon">> <</if>> /* TAKEN SLAVES SPECIAL BACKGROUND */ <<if $takeslot gte 1>> <<set $aback to random(-10, -15)>> <<if _takebody gte 6>><<set $aage to _takenage>><</if>> <<if _takenid is 128>><<set $aback to -16>><<set $ran_scarefactor to 2>><<set $abody to 3>><</if>> <<if _takenid is 138>><<set $aback to 8>><<set $aback3 to 3>><<set $avirgin to false>><</if>> <<if _takenid is 160>><<set $aage to random(55, 70)>><</if>> <<if _takenid is 202>><<set $aback to -18>><<set $ran_masterlove to -10>><<set $ran_scarefactor to 4>><</if>> <<if _takenid is 203>><<set _name to "Akari", _lastname to "Ito">><<set $aback to -17>><<set $adisplay to 203>><</if>> <<if _takenid is 206>><<set _name to "Zenobia", $adisplay to 206>><<set $ran_masterlove to -10>><<set $ran_scarefactor to 5>><<set $aback to -23>><</if>> <<if _takenid is 211>> /* LITTLE */ <<set _name to "Kate">> <<set $adisplay to 211>> <<set $ran_masterlove to -15>> <<set $ran_scarefactor to 5>> <<set $avirgin to false>> <<set $aage to 21>> <<set $ran_str+=10>> <<set $ran_dex+=10>> <<set $ran_beauty+=20>> <<set $ran_charisma+=35>> <<set $ran_int+=10>> <<set $ran_dancing+=40>> <<set $aback to -28>> <<set $aback1 to 4>> <<set _name to "Kate">> <<set _lastname to "Veeron">> <</if>> <<if _takenid is 213>> /* ARIZONA */ <<set $adisplay to 213>> <<set $avirgin to false>> <<set $aage to 21>> <<set _unknown to true>> <<set $avalue to 50>> <<set _name to "Arizona">> <<set _lastname to "Adler">> <</if>> <</if>> /* TAKESLOT ENDS */ /* EXTRA VERY OLD SLAVE CHECKER */ <<if $adisplay is 160>> <<set $aage to random(53, 70)>> <<set $aback to -3>> <</if>> /* VARIOUS CAPS */ <<if $ran_beauty gte 100>><<set $ran_beauty to 100>><</if>> <<set $myprice to 0>> <<set $curprice to 0>> <<unset $tookbody>> /* END OF RANDOM SLAVE ENGINE */ /* KIDDIE ADDER */ <<if $addingchild isnot undefined>> <<set _temp to $nursery[$childslot]>> <<set _nomenu to true>> <<set _name to _temp.name>> <<set _lastname to $pcLastName>> <<set $aage to 9>> <<set $avalue to 999>> <<if _temp.sex is 0>> <<set $adisplay to either(102, 110, 132, 136, 137, 166)>> <<else>> <<set $adisplay to random(300, 309)>> <</if>> <</if>> /* buying male captives scripts */ <<if $capttype gte 1>> /* aaron */ <<if $capttype is 1>> <<set _takenid to 358>> <<set _body2 to 6, _takebody to 6>> /* male initator */ <</if>> /* Mr. Helm */ <<if $capttype is 2>> <<set _takenid to 362>> <<set _body2 to 6, _takebody to 6>> /* male initator */ <<set _vafan to _takenid>> <</if>> /* Mrs. Helm */ <<if $capttype is 3>> <<set _takenid to 214>> <<set _body2 to 3, _takebody to 3>> <<set $adisplay to 214>> <<set $aage to 40>> <<set _name to "Valeria">> <<set _lastname to "Helm">> <<set _blockname to true>> <<set _unknown to true>> <</if>> /* random scandimale */ <<if $capttype is 99>> <<set _takenid to random(316,319)>> <<set _name to either("Hakan", "Karl", "Fredrik", "Carl-Johan", "Anders", "Malte", "August", "Frodo", "Lasse", "Kalle", "Ronny")>> <<set _lastname to either("Lindqvist", "Tenell", "Tham", "Labansson", "Karlsson", "of Jonsson")>> <<set _body2 to 6, _takebody to 6>> /* male initator */ <</if>> <<unset $capttype>> <</if>> /* RANDOM MALE SLAVE ENGINE */ <<if _body2 gte 6 and $addingchild is undefined>> <<unset $addi>> <<set $abody to _body2>> /* captured default affection toward MC */ <<set $ran_masterlove to -20>> <<set $ran_scarefactor to 8>> /* random pick between available AVs */ <<set $adisplay to random(300, 326)>> /* Various scripted display images */ <<if _takenid is 350>> <<set $adisplay to 350>> <</if>> /* lil cooney */ <<if _takenid is 19>> <<set $adisplay to 300>> <<set _blockname to true>> <<set _name to "James">> <<set _lastname to "Cooney">> <<set $ran_melee to 30>> <<set $ran_ranged to 50>> <<set $ran_str to 40>> <<set $ran_discipline to 30>> <<set $ran_dancing to 30>> <<set $ran_willpower to 30>> <<set $ran_beauty to 40>> <<set $ran_med to 30>> <<set $ran_maxstamina to 50>> <</if>> /* Johansson kid */ <<if _takenid is 331>> <<set $adisplay to 331>> <<set _name to "Sven">> <<set _lastname to "Johansson">> <<set $ran_melee to 0>> <<set $ran_ranged to 0>> <<set $ran_beauty to -35>> <<set $ran_charisma to -30>> <<set $ran_per to 5>> <<set $ran_likesadist to 66>> <<set $ran_str to 40>> <<set $ran_discipline to -15>> <<set $ran_dancing to 30>> <<set $ran_willpower to 30>> <<set $ran_med to 10>> <<set $ran_maxstamina to 70>> <<set $ran_survival to 25>> <<set _blockname to true>> <</if>> /* Truls */ <<if _takenid is 351>> <<set $adisplay to 351>> <<set _name to "Truls">> <<set _lastname to "Baardson">> <<set $ran_melee to 70>> <<set $ran_ranged to 60>> <<set $ran_str to 40>> <<set $ran_discipline to 30>> <<set $ran_dancing to 30>> <<set $ran_willpower to 30>> <<set $ran_beauty to 10>> <<set $ran_med to 30>> <<set $ran_maxstamina to 50>> <<set _blockname to true>> <</if>> /* TUNER */ <<if _takenid is 352>> <<set $adisplay to 352>> <<set $aage to 37>> <<set _name to "Tuner">> <<set _lastname to "Jackson">> <<set $ran_melee to 10>> <<set $ran_dex to 70>> <<set $ran_ranged to 20>> <<set $ran_discipline to 25>> <<set $ran_willpower to 40>> <<set $ran_int to 20>> <<set $ran_beauty to 5>> <<set $ran_per to 80>> <<set $ran_maxstamina to 25>> <<set _blockname to true>> <</if>> /* Cassius */ <<if _takenid is 354>> <<set $adisplay to 354>> <<set $aage to 40>> <<set _name to "Cassius">> <<set _lastname to "Bauer">> <<set $ran_melee to 40>> <<set $ran_ranged to 60>> <<set $ran_str to 60>> <<set $ran_discipline to 35>> <<set $ran_willpower to 40>> <<set $ran_int to -20>> <<set $ran_beauty to -5>> <<set $ran_med to 35>> <<set $ran_maxstamina to 55>> <<set _blockname to true>> <</if>> /* HELO */ <<if _takenid is 355>> <<set $adisplay to 355>> <<set $aage to 37>> <<set _name to "Helo">> <<set _lastname to "Gray">> <<set $ran_melee to random(20, 60)>> <<set $ran_ranged to 60>> <<set $ran_str to 20>> <<set $ran_discipline to 35>> <<set $ran_willpower to 45>> <<set $ran_int to -20>> <<set $ran_beauty to 5>> <<set $ran_maxstamina to 45>> <<set _blockname to true>> <</if>> /* BLACK SCORPION */ <<if _takenid is 356>> <<set $adisplay to 356>> <<set $aage to 40>> <<set _name to "Kuro">> <<set _lastname to "Sasori">> <<set $ran_melee to random(40, 60)>> <<set $ran_ranged to 10>> <<set $ran_str to 20>> <<set $ran_discipline to 35>> <<set $ran_willpower to 85>> <<set $ran_int to 20>> <<set $ran_maxstamina to 45>> <<set _blockname to true>> <</if>> /* EZRA */ <<if _takenid is 357>> <<set $adisplay to 357>> <<set $aage to 23>> <<set _name to "Ezra">> <<set _lastname to "Waylen">> <<set $ran_melee to 20>> <<set $ran_ranged to 50>> <<set $ran_willpower to 60>> <<set _blockname to true>> <</if>> /* AARON */ <<if _takenid is 358>> <<set $adisplay to 358>> <<set $aage to 32>> <<set _name to "Aaron">> <<set _lastname to "Kreuger">> <<set $ran_melee to random(30,40)>> <<set $ran_str to 60>> <<set $ran_dex to -10>> <<set $ran_ranged to random(-10,10)>> <<set $ran_willpower to random(40,80)>> <<set _blockname to true>> <</if>> /* MAYOR */ <<if _takenid is 359>> <<set $adisplay to 359>> <<set $aage to 68>> <<set _name to "Philip">> <<set _lastname to "Lancour">> <<set _blockname to true>> <<set _unknown to true>> <</if>> /* JON */ <<if _takenid is 360>> <<set $adisplay to 360>> <<set $aage to 40>> <<set _name to "Ohio">> <<set _lastname to "Adler">> <<set _blockname to true>> <<set _unknown to true>> <</if>> /* cultist 1 */ <<if _takenid is 361>> <<set $adisplay to 361>> <<set $aage to 40>> <<set _name to "Albert">> <<set _lastname to "Stockgraine">> <<set _blockname to true>> <<set _unknown to true>> <</if>> /* Mr. Helm */ <<if _takenid is 362>> <<set $adisplay to 362>> <<set $aage to 42>> <<set _name to "Gregory">> <<set _lastname to "Helm">> <<set _blockname to true>> <<set _unknown to true>> <</if>> /* dolcaar */ <<if _takenid is 363>> <<set $adisplay to 363>> <<set $aage to 55>> <<set _name to "Dolcaar">> <<set _lastname to "Vesren">> <<set _blockname to true>> <<set _unknown to true>> <</if>> /* bart masters */ <<if _takenid is 364>> <<set $adisplay to 364>> <<set $aage to 35>> <<set _name to "Bart">> <<set _lastname to "Masters">> <<set _blockname to true>> <<set _unknown to true>> <</if>> <<set _vafan2 to _takenid>> /* ENEMY LEVELS 0: Punk kid/punk 1: Vagrant 2: Bandit 3: Raider 4: Bandit chief 5: Raider lord/chief 6: Highwayman 7: Highwayman Cpt. 8: Raider king 10: Space Marine 11: Black guard 15: Red guard 18: Cultist monk 19: Young boys */ /* punk class men */ <<if _name is "PUNK" or _name is "OLD PUNK" or _name is "YOUNG PUNK" or _takenid lte 1>> <<set $ran_int to -15>> <<set $ran_discipline-=15>> <<set $ran_melee to either(15, 15, -5, 10, 10, 5)>> <<set $ran_ranged to either(15, 15, -5, 10, 10, 5)>> <<set $ran_survival to either(15, 15, 10, 10, 10, 5)>> <<set $ran_maxstamina+=random(5, 35)>> <<set $ran_ranged+=either(20, 5, 30, 0, 0, 0, 40)>> <<set $ran_melee+=either(20, 5, 30, 0, 0, 0, 40)>> <<set $addi to random(1, 5)>> <</if>> /* medium class */ <<if _takenid gte 2 and _takenid lte 6>> <<set $ran_str+=random(5, 35)>> <<set $ran_dex+=random(15, 25)>> <<set $ran_maxstamina+=random(15, 35)>> <<set $abody to either(6, 7)>> <<set $ran_willpower+=random(5, 25)>> <<set $ran_discipline+=5>> <<set $ran_melee to either(15, 15, 20, 40, 20, 5)>> <<set $ran_ranged to either(15, 15, 20, 30, 20, 5)>> <<set $ran_survival to either(15, 15, 10, 10, 10, 5)>> <<set $ran_ranged+=either(20, 5, 30, 0, 0, 0, 40)>> <<set $ran_melee+=either(20, 5, 30, 0, 0, 0, 40)>> <</if>> /* space marine class */ <<if _takenid gte 7 and _takenid lte 15>> <<set $ran_str+=random(25, 45)>> <<set $ran_dex+=random(15, 45)>> <<set $ran_maxstamina+=random(25, 55)>> <<set $abody to either(7, 8)>> <<set $ran_willpower+=random(15, 45)>> <<set $ran_discipline+=19>> <<set $ran_melee to either(35, 25, 60, 40, 40, 25)>> <<set $ran_ranged to either(45, 75, 30, 40, 60, 45)>> <<set $ran_survival to either(15, 15, 10, 10, 10, 5)>> <<set $ran_maxstamina to either(15, 15, 40, 60, 20, 25)>> <<set $superhealth to true>> <</if>> /* Red Tide men */ <<if _takenid is 356 or _takenid is 350>> <<set $ran_masterlove to 5>> <<set $ran_scarefactor to 0>> <<set $ran_ranged to 0>> <<set $ran_devotion to random(80, 110)>> <<set $ran_traitrel to 9>> <<set $ran_maxstamina+=random(45,75)>> <<set $ran_beauty to 10>> <<set _name to either("Harukai", "Kai", "Emoso", "Digaro", "Hairau", "Manaio", "Arika", "Shimon", "Dai", "Genkei", "Akira")>> <<set _lastname to either("of The Web", "of The Storm", "of The Meadow", "from The Hill", "of The Sea", "of The Forest")>> <<set _blockname to true>> <</if>> /* Prowlers */ <<if _takenid is 353>> <<set $ran_masterlove to 20>> <<set $ran_scarefactor to 0>> <<set $ran_devotion to 0>> <<set $ran_traitrel to 1>> <<set $ran_str to 100>> <<set $ran_int to -60>> <<set $ran_aca to -60>> <<set $ran_tech to -60>> <<set $ran_beauty to -60>> <<set $ran_charisma to -60>> <<set $ran_ranged to -60>> <<set $ran_melee to 60>> <<set $ran_willpower to -50>> <<set $ran_maxstamina to 100>> <<set $ran_dancing to -60>> <<set $adisplay to 353>> <<set _name to "Prowler">> <<set _lastname to "(Docile)">> <<set $ran_maxstamina to 500>> <<set _blockname to true>> <</if>> <<if _blockname isnot true>> <<include RanMale>> <<set _lastname to _surname>> <</if>> <</if>> /* END OF RANDOM MALE SLAVE ENGINE */ <<set $aname to _name>> <<set $alast to _lastname>> <</nobr>><<nobr>> <<set $girlname = "Eliana">> <<set $girlnames = "Eliana's">> <<set $last to "Nichols">> <<set $girlid to 15>> <<set $owneli to 1>> <<set $daysa to 0>> <<set $agedays to 10>> <<set $willpower = 25>> <<set $kind = 30>> <<set $discipline = 40>> <<set $av_int = 40>> <<set $av_dex = 70>> <<set $av_aca = 5>> <<set $av_tech = 5>> <<set $av_med = 15>> <<set $av_melee = 20>> <<set $av_ranged = 10>> <<set $av_domestic = 25>> <<set $av_dancing = 55>> <<set $av_per = 40>> <<set $av_acro = 60>> <<set $av_garden = 5>> <<set $av_survival = 10>> <<set $happiness = 30>> <<set $av_str = 20>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 60>> <<set $charisma = 60>> <<set $hygiene = 50>> <<set $hunger = 50>> <<set $stress = 6>> <<set $masterlove = 50>> <<set $likeanal = 2>> <<set $likepussy = 43>> <<set $likeoral = 22>> <<set $likesadist = 35>> <<set $body = 2>> <<set $age = 19>> <<set $aw = 42>> <<set $ah = 158>> <<set $analxp = 75>> <<set $pussyxp = 95>> <<set $oralxp = 95>> <<set $kissingxp = 95>> <<set $hastasted = 0>> <<set $scarefactor to 0>> <<set $analwear = 25>> <<set $pussywear = 25>> <<set $oralwear = 35>> <<set $nipplewear = 20>> <<set $pain = 4>> <<set $respect = 2>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = false>> <<set $virgin = false>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to true>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $av_wear to "casual">> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 50>> <<include TraitEngine>> <<if $elisaid is 1>><<set $masterlove+=8>><<set $happiness+=5>><</if>> <<if $elisaid is 2>><<set $willpower-=5>><<set $happiness-=5>><</if>> <<unset $elisaid>> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $comesfromhouse to true>> <<set $inside to true>> <<set $wopos to 9>> <<if $place2 is 2 and $place1 is 2 and $place3 is 2 and $place4 is 2 and $place5 is 2 and $place6 is 2 and $avatars gte 2>><<set _fullhouse to true>><</if>> /* SCRIPT FOR RETURNING */ <<if $backtohouse gte 1 and _fullhouse is true>> <<if $dayblock is 999>> <<set $followers-=1>> <</if>> <<set $controllera to true>> <<if $title is 1>><<set $headmaid to 0>><</if>> <<if $title is 2>><<set $pantry to 0>><<unset $pantryskill>><</if>> <<if $title is 3>><<set $quarter to 0>><<unset $qtech>><</if>> <<if $title is 4>><<set $nanny to 0>><<unset $nannyskill>><<unset $nancor>><</if>> <<if $title is 5>><<unset $crawlskill>><</if>> <<if $dayblock is 12>><<unset $gardenskill>><</if>> <<if $dayblock is 1 and $workroo isnot undefined>><<set $workroo to 0>><</if>> <<if $dayblock is 2 and $workdevi isnot undefined>><<set $workdevi to 0>><</if>> <<if $dayblock is 3 and $workbook isnot undefined>><<set $workbook to 0>><</if>> <<if $dayblock is 4 and $workwalton isnot undefined>><<set $workwalton to 0>><</if>> <<if $dayblock is 5>><<set $maid to false>><</if>> <<if $dayblock is 9 and $worknika isnot undefined>><<set $worknika to 0>><</if>> <<if $dayblock is 10 and $workgolden isnot undefined>><<set $workgolden to 0>><</if>> <<set $maid to false>> <<set $title to 0>> <<set $teacher to 0>> <<set $program to 0>> <<set $daybef to 0>> <<set $dayblock to 0>> <</if>> <<if $backtohouse is 1>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart7Return>> <<include LoadTempAp7>> <<set $place7 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 71>> <<unset $place7>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 2>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart8Return>> <<include LoadTempAp8>> <<set $place8 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 72>> <<unset $place8>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 3>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart9Return>> <<include LoadTempAp9>> <<set $place9 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 73>> <<unset $place9>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 4>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart10Return>> <<include LoadTempAp10>> <<set $place10 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 74>> <<unset $place10>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 5>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart11Return>> <<include LoadTempAp11>> <<set $place11 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 75>> <<unset $place11>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 6>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart12Return>> <<include LoadTempAp12>> <<set $place12 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 76>> <<unset $place12>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 7>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart13Return>> <<include LoadTempAp13>> <<set $place13 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 77>> <<unset $place13>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 8>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart14Return>> <<include LoadTempAp14>> <<set $place14 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 78>> <<unset $place14>> <<include IncludeSlave>> <</if>> <</if>> <<if $backtohouse is 9>> <<if _fullhouse is true>> <<include TempLoadActive>> <<include Apart15Return>> <<include LoadTempAp15>> <<set $place15 to 2>> <<else>> <<set _noshow to true>> <<set $apavatars-=1>> <<set _call to 79>> <<unset $place15>> <<include IncludeSlave>> <</if>> <</if>> <<unset $backtohouse>> <div class="headsign">THE RETREAT</div> <<if $action is 0 and $event is 0>> <<if $ownret is undefined>> You're standing in one of Redhaven's many apartment buildings. "The Retreat" was built in 2285, only five years before The Severance that shut down the stargate between Raana and Earth. <br><br> //''You can purchase this building and use it for additional housing!''// <<else>> You're standing in "The Retreat" - one of your owned apartment buildings. <</if>> <</if>> <<if $event is 1>> <<if $action is 0>> <<if $ownret is undefined>> Mr. Hemsley, "The Retreat's" landlord, is man in his 50s with a deteriorating health. He greets you with an unsually low voice, sounding almost machine-like: <br><br> //How can I help you?// <<else>> ''Hemsley:'' //Greetings, Sir. How can I be of assistance?// <</if>> <</if>> <<if $action is 1>> ''Hemsley:'' //What can I say? Built by the finest stonemasons who've ever sat their foot on Raana. One of the few buildings on this street that survived the civil war back in early 2300s. <br><br> You're interested? It's for sale by its owner. A reclus... I mean, a fine spheremaster who no longer travels this side o' Red River. // <</if>> <<if $action is 2>> ''You:'' //I might be interested.<<if $apavatars gte 5>>It's getting a little crowded at home.<</if>>// <br><br> ''Hemsley:'' //Alright. The cost is ''$290,000''. Upkeep's about ''$350 per day''. That includes my pay, two guards, taxes and warm water. You won't have anyone escapin' on my watch. That's a promise. And, ehm, if you allow us to taste the merchandice, we could probably come to some form of agreement about lowering that upkeep. <br><br> I'll make sure everyone's fed and clean. Each slave you decide to place in this building will cost you an additional ''$15 per day''. Unless there's a famin' going. Then it's ''25 bucks''. <br><br><br> //''Purchasing this facility will immediately unlock an additional nine slave slots!''<br>Assigned girls will age, heal and normalize their stats just like ordinary household slaves. Interactions are very limited, however, and they'll not be affected by traits, each other or by any other action except the upgrades you apply to this building.// // <</if>> <</if>> <<if $action is 3>> <center><div class="tex16px">''- Mr. Hemsley and his guard's attitude toward your slaves -''</div></center> <br> <div class="row"> <div class="vendorleft ulvendor"> <<if $retset isnot 1>> [[Respectful|Apart][$retset to 1]]<<else>> <p class="ulvendoriown">Respectful</p> <</if>> <br><br><br><div class="tex5px"><br></div> <<if $retset isnot 2>> [[Strict|Apart][$retset to 2]]<<else>> <p class="ulvendoriown">Strict</p> <</if>> <br><br><br><div class="tex5px"><br></div> <<if $retset isnot 3>> [[Fucktoys|Apart][$retset to 3]]<<else>> <p class="ulvendoriown">Fucktoys</p> <</if>> </div> <div class="vendorleft left"> // <li>Target Happiness: 70.</li> <li>Slightly lower Affection deterioration.</li> <br><br><br> <li>Target Happiness: 40.</li> <li>WILLPOWER & Affection deterioration (20%).</li> <br><br><div class="tex5px"><br></div> <li>Target Happiness: 15.</li> <li>Decreased maintenance.</li> <li>WILLPOWER & Affection deterioration (80%).</li> <li>Sexual wear increase risk.</li> // </div> </div> <</if>> <<if $ownret gte 1>> <<if $action is 2>> <<set _occ to 0>> <<if $place7 is 2>><<set _occ+=1>><</if>> <<if $place8 is 2>><<set _occ+=1>><</if>> <<if $place9 is 2>><<set _occ+=1>><</if>> <<if $place10 is 2>><<set _occ+=1>><</if>> <<if $place11 is 2>><<set _occ+=1>><</if>> <<if $place12 is 2>><<set _occ+=1>><</if>> <<if $place13 is 2>><<set _occ+=1>><</if>> <<if $place14 is 2>><<set _occ+=1>><</if>> <<if $place15 is 2>><<set _occ+=1>><</if>> <<if _occ is 0>>There are currently no girls living in this building. Mr. Hemsley and his guards mostly use it for parties and poker nights - especially when their landowner Mr. $pcLastName, is out of town.<</if>> <<if _occ is 1>>There's currently one girl living in this facility. <<if $retset is 3>><br><br>She's constantly getting harrassed by Mr. Hemsley's guards who're using her as a cum dumpster several hours per day.<</if>> <</if>> <<if _occ is 2>>There are currently two girls living in this facility. <<if $retset is 3>><br><br>They have to constantly watch out for Mr. Hemsley's guards, who really appreciate what they call "a twin gangbang".<</if>> <</if>> <<if _occ is 3>>There are currently three girls living in this building.<</if>> <<if _occ is 4>>Four girls are currently occupying this building.<</if>> <<if _occ is 5>>A total of five slaves currently live in this building.<</if>> <<if _occ is 6>>Six of your slaves are currently living together in this building. It's getting crowded.<</if>> <<if _occ is 7>>There are currently seven slaves living together in this building - sharing the three bedrooms like they're students at The Academy.<</if>> <<if _occ is 8>>There are currently eight slaves living together in this building right now. It's getting really crowded.<</if>> <<if _occ is 9>>A total of nine girls are currently living in this building. They have divided the three available bedrooms between them; and needless to say, it's getting pretty crowded.<</if>> <<if $retset is 3 and _occ gte 3>><br><br>The girls have to take turns satsifying the hungry guards of Mr. Hemsley, as well as Mr. Hemsley himself, who appreciates long blowjobs inside his office.<</if>> <<if $avatars gte 2>> <div class="storybottom"> <center> ''NOTE!<br> Recalling a slave to a full household will move your currently <br>active slave, $girlname, to The Retreat!'' </center> </div> <</if>> <</if>> <</if>> </div> <div class="pic"> <<if $action is 0 and $event is 0>> [img[$imgpath + "Exterior/apart2.jpg"]] <</if>> <<if $action is 1 or $action is 3 or $event is 1>> [img[$imgpath + "Exterior/hemsley.jpg"]] <</if>> <<if $ownret gte 1>> <<if $action is 2>> <br> <<set _showsmall to true>> <div class="row center"> <div class="headholder lighthover"> <<set _call to 9>><<if $place7 is 2>>''$avAp7_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 20>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place7 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 1]]</div><<else>>''VACANT''<</if>> </div> <div class="headholder lighthover"> <<set _call to 10>><<if $place8 is 2>>''$avAp8_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 21>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place8 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 2]]</div><<else>>''VACANT''<</if>> </div> <div class="headholder lighthover"> <<set _call to 11>><<if $place9 is 2>>''$avAp9_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 22>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place9 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 3]]</div><<else>>''VACANT''<</if>> </div> </div> <br><br><br> <div class="row center"> <div class="headholder lighthover"> <<set _call to 12>><<if $place10 is 2>>''$avAp10_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 23>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place10 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 4]]</div><<else>>''VACANT''<</if>> </div> <div class="headholder lighthover"> <<set _call to 13>><<if $place11 is 2>>''$avAp11_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 24>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place11 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 5]]</div><<else>>''VACANT''<</if>> </div> <div class="headholder lighthover"> <<set _call to 14>><<if $place12 is 2>>''$avAp12_girlname''<<else>><br><<set _vac to true>><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 25>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place12 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 6]]</div><<else>>''VACANT''<</if>> </div> </div> <br><br><br> <div class="row center"> <div class="headholder lighthover"> <<set _call to 15>><<if $place13 is 2>>''$avAp13_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 26>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place13 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 7]]</div><<else>>''VACANT''<</if>> </div> <div class="headholder lighthover"> <<set _call to 16>><<if $place14 is 2>>''$avAp14_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 27>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place14 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 8]]</div><<else>>''VACANT''<</if>> </div> <div class="headholder lighthover"> <<set _call to 17>><<if $place15 is 2>>''$avAp15_girlname''<<else>><<set _vac to true>><br><</if>> <<if _vac isnot true>> <<include CallPic>> <<link '[img[_img + "edu_goodsmall.png"]]'>><<set $tutorial to 215>><<set $activeslave to 28>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <<else>> [img[$imgpath + "AvGen/edu_goodsmall.png"]] <<unset _vac>> <</if>> <<if $place15 is 2>><div class="scale70 ulsmall">[[Recall|Apart][$backtohouse to 9]]</div><<else>>''VACANT''<</if>> </div> </div> <<unset _call>> <<unset _showsmall>> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $ownret is undefined>> <<if $event is 0>> [[Talk to landlord|Apart][$event to 1]] <</if>> <<if $event is 1 and $action isnot 2>> <<if $action isnot 1>>[[Tell me about this place|Apart][$action to 1, $retset to 1]]<<else>><p class="usedpass">Tell me about this place</p><</if>> <<if $action is 1>>[[Purchase property|Apart][$action to 2]]<<else>><p class="usedpass">Purchase property</p><</if>> <</if>> <<if $action is 2>> <<if $cash gte 290000>>[[Confirm purchase|Apart][$ownret to 1, $cash-=290000, $action to 0, $event to 0]]<<else>><p class="usedpass">Confirm purchase</p><</if>> [[Nah, need to think about it|Apart][$action to 0, $event to 0]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $ownret gte 1>> <<if $action isnot 1 and $action isnot 3>> /* [[Upgrade facility|Apart][$action to 1]] */ <<if $action isnot 2>>[[View residents|Apart][$action to 2]]<<else>><p class="usedpass">View residents</p><</if>> [[Settings|Apart][$action to 3]] <</if>> <<if $action gte 1 and $action isnot 2>> [[Back|Apart][$action to 0]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> /* TYPE OF BACKGROUND FOR TEXT VARIATIONS */ <<if _npc.mychild is true>> <<set _npc.back to -99>> <<set _npc.back1 to -99>> <<set _npc.back4 to -99>> <<set $back to -99>> <<set $back1 to -99>> <<set $back4 to -99>> <</if>> <<set _parback to $back>> <<set _back1 to $back1>> <<set _back2 to $back2>> <<set _back3 to $back3>> <<set _back4 to $back4>> <<set _back5 to $back5>> <<set _back6 to $back6>> <<set _parback to $back>> /* POOR OR URCHIN */ <<if $back lte 9>><<set _backg to 1>><</if>> /* URCHIN CHECKER */ <<if $back lte 0>><<set _ur to true>><</if>> /* HUNTER CHECKER */ <<if $back is 3 or $back is 4>><<set _hunt to true>><</if>> /* POOR PEASANT CHECKER */ <<if $back is 5 or $back is 6>><<set _poorp to true>><</if>> /* URCHIN BOTH PARENTS DEAD */ <<if $back is -1>><<set _urdie to true>><</if>> /* Pretty well-off FARMERS OR MINERS OUTSIDE CITY */ <<if $back gte 10 and $back lte 13>><<set _backg to 2>><</if>> /* RAIDERS OR WARRIORS */ <<if $back gte 14 and $back lte 18>><<set _backg to 3>><</if>> /*MERCHANTS OR CRAFTSMEN IN IKAANOS OR LC NEW TOKYO */ <<if $back gte 19 and $back lte 23>><<set _backg to 4>><</if>> /* RICH FAMRERS OUTSDE */ <<if $back gte 24 and $back lte 25>><<set _backg to 5>><</if>> /* RICH PARENTS IN IKAANOS - SCIENTIST ACA, SLAVETRADER */ <<if $back gte 26 and $back lte 34>><<set _backg to 6>><</if>> /* SLAVETRADER CHECKER */ <<if $back is 27>><<set _slaver to true>><</if>> /* REAL NOBLEMEN */ <<if $back gte 35 and $back lte 40>><<set _backg to 7>><</if>> /* WIFE SOLD BY HUSBAND - GAMBLER OR DISSA */ <<if $back is 37 or $back is 39>><<set _backg to 8>><</if>> /* HIGH COMMANDERS IN BORDERWARS ON WRONG SIDE */ <<if _back is 41>><<set _backg to 9>><</if>> /* RICH FATHER SOLD DAUGHTER */ <<if $back is 42 or $back is 44>><<set _backg to 10>><</if>> /* RICH FATHER OR HUSBAND BAD BUSINESS LOST EVERYTHING */ <<if $back is 43>><<set _backg to 11>><</if>> <<if _back lte 1 or _back1 lte 4 or _back2 lte 2>><<set _hard to 1>><</if>> /* FIXERS */ <<if _npc.girlid is 206>><<set _parback to -23>><</if>> /* <<if _npc.girlid is 209>><<set _parback to -35>><</if>> */ <<if _npc.girlid is 213>><<set _parback to -30>><</if>> <<if _npc.girlid is 214>><<set _parback to -31>><</if>> <<if _npc.girlid is 215>><<set _parback to -32>><</if>> <<if _npc.girlid is 217>><<set _parback to -33>><</if>> <<if _npc.girlid is 218>><<set _parback to -34>><</if>> <<if _level is 1>> /* FIRST STEP MASTERLOVE GTE 20-39 */ <<if _parback is -999>> ''You:'' //cc// <br><br> ''_girlname:'' //xx// <br> <</if>> /* ASTRID SPECIAL */ <<if _parback is -107>> ''You:'' //So, tell me about your life before ending up as a slave at Marston Watch Tower. And also ''how'' you ended up there.// <br><br> ''_girlname:'' //Oh. Okay. Well, as I probably mentioned before, I more or less grew up on the rice fields surrounding Burakumin village, back when it was bigger, long before the Black Scorpion came. My earliest memories come from riding my mother's crooked back while she cleaned the water from debris and weed. <br><br> But we came from a proud tribe of Scandies, with traditions and a history that go back to the pre-Severance era. We're called the vetlandirs. Our ancestral home was a small town called Myresjo, back on Earth. There are just five families left now, all are poor, wretched… Caught between merciless warlords and other tribes who're still holding grudges against us, for reasons not know to me. <br><br> Anyway… We were able to make our living at Burakumin, north of that beautiful Hakusan town called Raikan. Until the Black Scorpion came. They enslaved some of my kin, those who were fortunate enough managed to escape his clutches but ended up unemployed. <br><br> I was not a fortunate one… After working the fields as a slave, I was sold to Duncan's Crew a few years back, for the petty sum of two thousand raanic dollars. // <br> <</if>> <<if _parback is -99>> ''You:'' //I want to get to know you, honey. Please, tell me something cool about you. Got any secrets? Maybe some awkward details about mom (smile)?// <br><br> ''_girlname:'' //Ehm. Okay, dad. I dunno where to start, though.// <br> <</if>> /* FARAH ALT BACK */ <<if _parback is -35>> ''You:'' //So, Farah, tell me about before you ended up at a servant at the Hasan Household.// <br><br> ''_girlname:'' //Oh. Well, I was a nobody. I came to the Hasans when I was nine or so. My mother and father were hired as gardeners by Mr. Hasan, but they… got themselves into trouble after a couple of years. I dunno all the details but it involved stealing jewelry and other valuables from Mrs. Hasan's room. <br><br>They were sentenced to fifteen years of hard labor at a prison camp outside Lake Tarnazok, But by then, Aisha and I had become best friends to Mr. Hasan adopted me. Not as a father-daughter thing but I became "part" of his household, like an indentured servant. <br><br> I feel no remorse about my parents to be honest. They were thieves and I remember how they made a living out of robbing graves before we came to the Hasans. It's a dreadful story but I guess you've already been informed about that. // <br> <</if>> <<if _parback is -34>> ''You:'' //Okay, _girlname. Tell me how it was like growing up with a dad who belonged to The Honorable Black Guard.// <br><br> ''_girlname:'' //(Laughter) You make it sound like I'm a princess or something. Okay, first off, I have the best parents a girl could ever have. Dad was… is very protective; he's fun, encouraging and did everything to make me and mom happy. I've lost count on all the small "adventures" he took me out on – exploring the wilds, exploring Ikaanos… I had a blast when I was a kid. <br><br> The sad part of our story started when he became a permanent member of The Black Guard. Mom and I were taken to this holding facility in the outskirts, Fort Vishnu. They said we were in danger and dad believed them. It was a war going on around that time. When we arrived, they gave us our own little bungalow inside the perimeters. We even had our own bathtub and everything. It was really an upgrade to the apartment we used to live in back at Crow's End.. <br><br> I think I was around 14 when we moved there. I made some new friends. Dad visited once every month – stayed for a week, then returned to the field of duty. We had a good first year but I remember how he eventually grew more and more tired and pessimistic… He seemed to age an entire year for each month and his mood wasn’t what I was used to. I even had a big fight with him, calling him names… It wasn't pretty. I know now that it was something serious going on. Something bad happened over at the lands of Haalu where he was stationed. Dad was very vague about his job so mom and I could only guess... <br><br> Eventually, we also noticed that we couldn't leave Fort Vishnu. I've always had a natural talent for gymnastics and wanted to compete at the gymnasium down in Ikaanos. Going there wasn't an option – even dad tried to convince the colonel but we couldn't leave under any circumstances. I was furious. <br><br> Eventually, when I was around 16, I escaped and made my way toward Ikaanos. It was stupid. I didn’t have any money to compete… Just a vague feeling that everything would be alright once I got there. The hunter squad of Fort Vishnu tracked me down, however, and my little adventure cost us our comfortable bungalow. We were now forced to live in a run-down dorm with the fort's gritter slaves. // <br> <</if>> <<if _parback is -33>> ''You:'' //Alright, _girlname. Tell me about your past, before becoming Mrs. Sunderland.// <br><br> ''_girlname:'' //Oh. Not much to tell, really. Unlike Connor, I come from a very simple background. I lived in Feeder's Canyon, as the daughter of a drunk onion farmer. My dad became depressed after my mother died, with all the hardships of having to run a household and grow crops. It was me and my older brother, Jacob. But Jacob didn't help with the household. He hated our father. Not because dad was mean – he was actually very kind despite drinking all the time. Dad was one of those who drank and became "himself" while being drunk, he became the man he was before mom died, while being drunk, until the wine turned him unconscious. <br><br> During the last years, it was just me and dad. I eventually took a job as a farm maid; my brother had joined the military a year before that. Dad died two years after I left… <br><br> Sorry, thinking about all this just makes me sad. // <br> <</if>> <<if _parback is -32>> After a brief conversation with Seve, it's clear that the Pásztors - assuming she hasn't adopted a fake name - were not the kind of household where anything was lacking, except perhaps morals and sanity. <br><br> She was brought up in a semi-ruinous castle, standing ancient and proud on the hills between Lake City and Ikaanos, even if its //proudness// had crumbled for the past decades due to a serious state of disrepair. <br><br> Seve found her home in the library, which she began exploring at an early age, marveling over Earth's ancient past and the secrets that dwelled on (and inside) Raana. It was here the girl grew her vivid interest in academics, anthropology and the occult. <br><br> For some reason, Seve abandoned her parental home around the age of 16, making her way to The Academy in Whitehaven carrying nothing but a backpack, a blanket and 50 raanic dollars in her pocket. <br> <</if>> <<if _parback is -31>> ''You:'' //Tell me a little more about you and your family. <<if _npc.status isnot 10 and _npc.masterlove lte 89>>And especially about your relationship with Gregory. What do you find so special with that guy?<</if>> // <br><br> ''_girlname:'' // Hmm… Family. It's a cause of great pleasure and great distress (laughter). <br><br> Let's start from the beginning. My mother, _npc.mother, comes from Myrdalen, our ancestral home north of Raikan. I still speak a little Swedish and Lovisa know a few words but _npc.mother was, or is, a pure-blooded Scandi who keeps to the old ways. An Aesir devotee who knows about herbs, healing and how to traverse the woodlands outside Ikaanos. Lovisa and Tori's father's parents were of the common sod house dweller-type, their history lost during the tumultuous dark ages long ago. <br><br> My father was an Aesir too, resourceful and proud, but also kind and careful. He was almost like Gregory<<if _npc.status is 10>>, my ex-husband<</if>>; I guess it's true as they say - a girl is attracted to men who have the same mental aura as her father. <br><br> I meet Gregory when I was 19. He was 21. Our twins came a couple of years after that, and they grew up at the Erenor projects. <br><br> Back then Gregory worked for house Teresto and we were pretty well-off, before he decided to "go his own way". I'm partly to blame for that. (long pause) House Teresto used Gregory's excellent skills but gave him very little as payment. Sadly, Gregory wasn't suited as a business man in a decayed world like Ikaanos. He got even more… "exploited" after he made that move. After a rough couple of years, we were heavily in debt and had to sell ourselves into slavery, ending up at Mr. Robert's household. <br><br> <<if _npc.status isnot 10 and _npc.masterlove lte 89>> And my attraction to Gregory? Well, he's the kindest person I know. He fought for his family through all the hardships and was the glue that held us together before Mr. Robert, or Robárt. It's Lovisa's fault (laughter). She had trouble pronouncing the á when she was younger and Mr. Robert stayed. Anyway. Some things happened there. At Mr. Robert's mansion. Gregory was too lenient against his household. I didn’t like how Mr. Robert took our daughters out on those long treks and bought them stuff at Amber Mall. Gregory believed that Mr. Robert was a kind person and that nothing was going on. But I had a bad feeling. <br><br> It's all in the past now. I still can't forgive him for that though. <<else>> Anyway. That's all in the past now, honey. I've found my new man. Gregory is kind and everything but he's not Ikaanos-material. He's like one of those dads you see in old 21-century sitcoms at The Cinematic House. Wholesome, careful… He's an "anecdote" from the past. <br><br> He's now also just a bleak memory from my ''past''. <</if>> // <br> <</if>> <<if _parback is -30>> ''You:'' //The great Arizona Adler. Tell me more about this enthralling, public woman that's now become a Redhavenite. Especially, how was it growing up as a daughter to Mordecai Adler?// <br><br> ''_girlname:'' //Okay. Okay. Things have settled. A bit at least. To tell you the truth, it was far from your ordinary family setup. Mordecai fathered me when he was over 100 years old. I'm a daughter to his sixth wife, _npc.mother. He likes to discard his wives after they reach 30 or so. Can't blame him, I guess. He's a guy after all.<br><br> But he saw something special in me. That meant I was welcome to the imperial family. I could freely walk the courts of Ikaanos, talk to whomever I wanted, get whatever I wanted. He also gave me a fine education, grooming me to become his "governess of the north" after the subjugation of The Prometheus Alliance. That went well.// <br> <</if>> <<if _parback is -29>> <<if $ownadora is true>> ''You:'' //We became… ehm, "friends" a week after you turned 18, right? But I wanna know more about the Adora that existed before she joined my household. // <br><br> ''_girlname:'' //Oh, haven’t I told you already? Okay, I'll amuse you once again<<if $willpower lte 19>> $callname.<<else>>Mr. $pcLastName.<</if>>// <<else>> ''You:'' //Alright. I wanna hear more about you and your background. Who were you before ending up on the slave market?// <br><br> ''Adora:'' //Alright. I'll try to amuse you, Sir.// <</if>> <br><br> // Not that it's a fantastic story or anything. You know that I come from an impoverished household – those sod houses standing on top of Sentinel Hill overlooking Cole's Canyon? We used to live in the "Ale brygger's" house, as it was called before some raiders burned it to the ground. <br><br> Anyway, it wasn’t easy growing up in a place like that. My mother used to weave in all the dangers in stories and told us kids that if anything happened, we would meet up in Moon heaven, like it was… some kind of rendezvous point at a market. It made us feel better, though. She was a really nice mom… (long pause) <br><br> Eventually, as I turned 16, I decided to travel the world and explore things for myself. It didn’t end well, as you probably know. // <br> <</if>> <<if _parback is -28>> ''You:'' //Soo… You were the queen of Red River Hills before I toppled your king. Right? Tell me more about your life as a vagrant-raider hybrid, or whatever I should call you.// <br><br> ''_girlname:'' //(Laughter) You speak like a true strategist. Well, I guess you'd had to be one in order to take that hill from us. Okay. I dunno where to start. <br><br> I don't want to talk about my life before taking the road but what lead me to that decision was mainly a longing for something else. My mother always told me that I had this dark, sneaky thing in my eyes, like I was… an older soul who wanted to escape the boundaries of a home. <br><br> I've never really liked staying in one place. Always been on the move, like… on a search without a goal. A couple of years after leaving my old life behind, I realized that the ''search'' I was on had a more "inner" character, if you know what I mean. I had this strange, otherworldly feeling that told me I had a destiny to fulfill. That I was meant to be somewhere at a specific time or… be part of a grand adventure that would change the history of mankind. <br><br> In either case, I later hooked up with Tom and James, yeah, those other two guys who were with me, and we carved out a small territory in Marston Swamps. I'd only been with them for six months before you came in and… defeated us. I know, we had a bounty on our heads and everything. They were a bad influence. But still good guys. <<if $willpower gte 15>>I understand why you did what you did but I'll never forget what you did. Attacking and taking us out like that.<<else>>I understand why you had to take us out, though, Master, and I've left all that behind me. No hard feelings.<</if>> // <br> <</if>> <<if _parback is -27>> ''You:'' //Alright, Rosita, tell me a little about your background. How things were before Furry's Tavern.// <br><br> ''_girlname:'' //(Chuckle) You interested in that? You already met my past – Mi padre, Hernando. He has always been the pillar of… stability for his children. My mother, Gabriela, played a background life, acting like a proper housewife, while my father took care of the family business. Which wasn’t that very successful, apparently. My father has a too-good heart to make success in Ikaanos. This rabble of filth we call our home. He got fooled so many times when trusting people – other merchants, even other Christians. I always told him, "Eres un tonto crédulo!" (Laughter) And he would just shake his head and go about his business, accepting defeat. <br><br> My mother was a… Or is, although she has this disease, daño de rodilla, which makes her bound to the chair. But mother was such a cute little señorita when she was younger. Not even five feet tall, slim waist, black hair that moved like the sea at night. My dad got his heart diseased with desire when he saw her for the first time. They were so much in love. A sweet story that they still talk about over dinner today. // <br> <</if>> <<if _parback is -26>> <<set _npc.back1 to 11>> ''You:'' //Hmm… Farah. You're an exotic catch, no doubt. Tell me a little about yourself.// <br><br> ''_girlname:'' //<<if _masterlove lte 59>>Please! You gotta let me go! I'm not supposed to be here. I… I'm a freeborn servant from Redhaven. I was employed by the Hasan household but I'm not a slave! I… I'll play along nicely until this gets sorted. As long as you treat me with respect.<<else>>Okay, sure. Things didn’t turn out very well for me, considering I just slipped into slavery because I'm hanging with Aisha. Tough luck, I guess.<</if>> <br><br> Anyway. My background? It's not that interesting really. I'm born in Redhaven as a peddler's daughter. My parents moved to Prometheus when I was 15, a month after I joined the Hasan household as a maidservant. I decided to stay – since Aisha took such a liking to me. It was a chance I couldn’t miss. <br><br> My life before Aisha is just a distant, boring dream. I got used to moving in the halls of Emerald City, like a sister to one of the most prominent daughters – a Spheremaster's daughter! I guess I've learned that the political arena is… a dangerous game. <br><br> I've also become quite a good dancer during my years as a servant. I'm very fit and my body's agile. It's a natural thing for me, I guess. Dancing is my passion. // <br> <</if>> <<if _parback is -25>> ''You:'' //I feel I already know you pretty well, Miss Winton. Your background story and everything. Could you tell me a cool anecdote or something. From your past. There must be some gaps I've yet to discovered in that interesting mind of yours.// <br><br> ''_girlname:'' //(Laughter) Anecdotes. Well, Sir, I'm pretty rich in those. Where to start. Ah. My brother, of course. <br><br> One could say you know him pretty well, since you discovered his c… Since you've helped me with his… our problem. (long silence). But… But he was so much more. A kind soul, easily manipulated. We were both too kind really, and I blame my mother for that (smile). <br><br> Did you know that my brother arranged a party once, at our home, probably three of four years ago? He called it "The Hawk's Nest". The day after, all of Crow's End and half of Hamilton Square had heard about it so you must've at least caught a whim of the loud noises and rumors circulating. He spent over 35,000 dollars on drugs, booze, entertainment and decorations. My father and mother were furious. That was a year's salary for a businessman of my father's caliber – spent in just 48 hours. Our parents were away, of course, in Hakusan, or New Tokyo as laymen call that kingdom. <br><br> Is it bad of me to admit that I also had a pretty fun time at that party? (smile) I… didn’t do drugs but I did engulf an entire bottle of Côtes de Rouge. // <br> <</if>> <<if _parback is -24>> ''You:'' //You were quite the catch. Hehe. And now you're here. Didn’t expect that. Right? Anyway, I really want to know more about you. You're intriguing! Please, enlighten me!// <br><br> ''_girlname:'' //(Laughter) You caught me off guard. Injured, on the run, hadn’t slept properly for at least a week. That wasn’t a catch. You were hunting an injured animal. Regarding my personal story. Nah. Nothing to discuss. Are we done?// <br> <</if>> <<if _parback is -23>> ''You:'' //Tell me more about your life before ending up with those guys over at Baltor hotel.// <br><br> ''_girlname:'' //There's nothing to discuss, okay? I had no life. Just a poor urchin girl that scavvied the lands together with a group of other outcasts. <br><br> (Sad laughter) We… called ourselves "The Misfits" – which we really were, without a home, misunderstood by everyone, desperate… Aw, shit. Out ten people, only two lived to see adulthood. // <br> <</if>> <<if _parback is -22>> ''You:'' //Alright. Tell me how you ended up at Baltor Hotel. How long did you stay there? And how was your life before all that?// <br><br> ''_girlname:'' //Oh, I don’t know where to start. They called me "Luckie" over there, but I guess that name has many dimensions. And a lot of sarcasm. <br><br> Fortunately, I only stayed at the hotel for a week or two. Forgot to count the days. I was more busy trying to stay alive. <br><br> I'm… a peddler's daughter, originally. I had a father and a mother, both working in the trade business. My dad pulled a candy-wagon through the small villages north of Ikaanos. I say pulled, because he couldn’t afford a mule. I should say afford within quotation marks, really, because I believe he actually COULD afford a mule. He was such a cheap bastard, pardon my expression, saving at least 80% of all his revenue for "rainy days". Both my mother and father believed the end was coming, that something terrible would emerge from the stargate and conquer Raana, chasing humanity into the jungles. There are so many rumors going on up there in the villages. A person who gets too involved will eventually have a hard time knowing what's true and obscene fantasy. <br><br> Anyway… Growing up with my mother and father felt like… being a set of forgotten clothes in a wardrobe. You know, like that slightly too-tight jacket, hanging in there for years, when the rest of the world threw festivities, played games, read fascinating books and set out on great adventures. But I was there, in the closet, for weeks, months, years… Gathering dust. Looking out through the window, knowing that life was bubbling just a tenth of an inch away, on the other side of the glass. I could reach out and feel its warmth, but I was still a million lightyears away from actually experienced it. <br><br> Then, one day, not long before ending up at Baltor Hotel, I ran away. I believe my parents didn’t even care. They were just two gray figures gathering gold, letting days pass, all the way to their dark, cold graves. But I refused to live that life. I wanted adventure. And I got it. // <br> <</if>> <<if _parback is -21>> ''You:'' //Alright, Miss Dixon. Please, tell me more about your past and about your family. <<if $quest_velve gte 5>>You look familiar somehow…<</if>>// <br><br> ''_girlname:'' //Eh… Yeah. Well, I'm born and raised in the outskirts of Whitehaven. My father, the great Mr. Hensel Dixon, was a chief engineer in The Mastersphere. I'm tellin' you the truth. Everyone laughs when I mention that. The… story doesn’t have a happy ending, though. <br><br> About a year ago, he got… No, we got purged. Another engineer falsely accused us of siding with the rebellion. That my father somehow allowed them to open the hangar door and launch their attack against our… great Spheremasters. <br><br> Father and mother was sent to a work camp in Red River and me and my twin sister, Avery, were sold into slavery. Last I heard, she's serving as a maid in The Docks somewhere. I've been waiting in a barrack for ten grueling months. And now I'm here. // <br> <</if>> <<if _parback is -20>> ''You:'' //Hmm. Okay, a Red Tide girl, sitting here, before me. Your old cult really intrigues me. Please, tell me… How was it growing up under the yoke of The Oracle?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>6<</if>> <<if _back5 is 3 or _back5 is 4>>2<</if>> <<if _back5 is 5 or _back5 is 6>>4<</if>> <<if _back5 gte 7>>6<</if>> // <br> <</if>> <<if _parback is -19>> ''You:'' //Okay, _girlname. Once a nuisance, then a squatter at the Cinta Household… Now a member of the great $pcLastName family. But please, tell me something about before I first laid my eyes on you. Where did you come from? Who were your parents?// <br><br> ''_girlname:'' // Alright, first off, I really have to apologize for my "bratty slut behavior" before when we worked for you, okay? We did actually have our eyes on your household but that didn’t give us the right to use your kindness to take food like that. <br><br> Anyway, where I'm from? Well, I've been an urchin almost all my life. Feels like it, anyway. After getting separated from my parents all those years ago I took to the streets and… <<if _masterlove lte 59>>Hmm… You know what, I don't want to talk about it. So… Got anything planned today?<</if>> // <br> <</if>> <<if _parback is -18>> ''You:'' //Little Talika. Girlfriend of the great Haruto Pai. Please, tell me, how was your life together with that esteemed martial artist? And who were you before ending up with him?// <br><br> ''Talika:'' //Ehm… Well. I guess there is nothing holding me back now that he's… dead. I accept I have a new Master. Mr. Pai was indeed a //master// too. In many ways. He taught me history, philosophy and the Geiro way – how to use the sword. He also instructed me in the arts of pleasuring a man – especially how to please him. He had some peculiar kinks that I had to… press through to become a Master myself, according to his lectures. <br><br> Our life together was mostly spent in poverty, however. He was a great man with many ideas but most were not applicable here in Ikaanos. My primary chore was to comfort and please him when he was feeling down, which was very often in the last couple of months before his death. <br><br> Our goal was to flee the republic and settle anew in the remote valleys of Celior. I was ready to engage fully with him. Devote myself to the Geiro cause. But… All that was cut short. By you. // <br> <</if>> <<if _parback is -17>> ''You:'' //So, Akari. You were the slave… or boss? Of those space marines in Kasey's Park. Tell me more about you and how you ended up there.// <br><br> ''Akari:'' //(Laughter) You know so very little, my friend. Alright. I accept that you are my new Master. You won. You captured me in combat. It is the Red Tide's way. Like a breathing animal – sometimes filled with power, sometimes suffocated under the weight of a danger it cannot defeat. <br><br> I was indeed their "boss", as you call it. Or guide. The marines of Kasey's Park are, or were, of the tainted race. Their minds eaten by the Haalu worm, that darkness that dwells below the forsaken plateau. Humans are perfect vessels for the worm to spread itself and conquer the upper domains, eradicating what little remains of humanity while doing so. It is a side-effect. The worm does not see us as enemies. We are like simple flies on the wall. <br><br> I was there to make sure they didn’t… spill into other vessels. I was keeping them in check. I was appointed their guardian, their shepherd, by The Red Tide. When you came, it meant a great danger. A risk of spreading the seed of the worm. Thankfully, your powerful weapons seem to have burned the worm away and killed it. // <br> <</if>> <<if _parback is -16>> ''You:'' //I want to know more about you! You're so intriguing. A fierce Aesir warrioress. Let's begin with those guys you were together with when I… procured you.// <br><br> ''_girlname:'' // (Swedish accent) Haha. Procured. You sound like the wise godes down in Watery Eyes when you talk like that. Yes, I am Aesir. I was the eldest daughter of a great warrior, Sven $last. He died when I was young. Many years ago. But that's another story. You want to know about Björn and Daniel? <br><br> They took me in when I was 15. In their adventure gang. They were friends of my older brother, before he too died, leaving me completely "egendomslös", as it's called amongst my people. You could translate it to "No property owned". <br><br> Both Björn and Daniel were kind to me, and Björn didn’t mind when I choose Daniel as my boyfriend. They did not expect anything sexual from me. They just honored their friendship with my brother. <br><br> We travelled across the great sea of grass, we ventured into the jungles of Celior and we looted the ruined cities in the south. Before it all started to go downhill. Björn and Daniel quarreled. I was caught in the middle. Daniel became… violent against me. I struck back… It's a long story, but we had lost all our friendship when we settled in Marston Avenue. I was ready to leave, only lingering because of the safety in numbers. <br><br> Ha! Obviously not that safe after all. // <br> <</if>> <<if _parback gte -15 and _parback lte -4>> ''You:'' //Hey, no hard feelings, okay? The fight is over. I won. You have to accept what happened, alright? Now I just wanna know a little more about you. As a person? Who were you before losing the battle that brought you here?// <br><br> ''_girlname:'' // <<if _back3 lte 2>> <<if _willpower gte 20>>We'll see what's over and not… Further down the road (smile). Anyway. Okay. I can give you my life's story, even if it's nothing glorious. I was a raider's daughter before getting dogwashed, as they call it. You know… Taken into a prison camp. Spent a few years there before the place was overrun by minions belonging to a boss of some sort that was trapped there too. <br><br> I and a couple of other guys made it out and we took the adventurer's path for a couple of seasons. It was a swell time. But… the good days finally came to an end when I picked a fight I couldn't win. <<else>>I… I was nobody, really. My dad was a fighter, just like you, but I was made an urchin by age eleven or so, by ending up at a "worker's camp". More of a concentration camp if you ask me. I was held there as… goods. Not a fun time at all. The camp was assaulted by other raiders a couple of years ago and I could flee, together with some friends I've made there. <br><br> We scavenged, raid… Ehm, procured lost goods and got into fights. Just like normal scavvies. One day, we picked a fight we couldn’t win. Now I'm here. <</if>> <</if>> <<if _back3 is 3>> Who I was? Ha. I dunno what to say about that. It's not a nice story though. Anyway, here it goes. <br><br> Before I got strong enough to fight on my own, I… I spent several years as a simple fuck-toy. Yeah, that's right. They call us gritter slaves but we're more or less cum-dumpsters, fire starters and tent raisers. It was a horrible life unless you were someone's favorite. And that someone had to be a kind Master or you'd be worse off than those who got shared by all the others. <br><br> Last couple of years I was a pretty decent fighter but I guess I got involved with the wrong kinda enemy cuz' now I'm here with you – my defeater. <</if>> <<if _back3 is 4>>Hmm… I dunno what to say about that. Who I was? Just a stray cat, really. At least in my adult years. <br><br> The time before I could fight is just a bleak memory today. I sometimes dream about an old sod house. I knew I grew up there, in Marston Swamps. But I don’t remember much. <<if _back1 lte 3>>Except my asshole of a father. But that's another story.<</if>> <</if>> <<if _back3 is 5>>Well, yeah, now I'm here and the past is the past. Okay. But if you really wanna know, I could give you the short story. <br><br> I grew up outside Ikaanos, in the outskirts between Red River and Westside. I guess people call it Preacher's Woods. I belonged to a swamp tribe back in my younger years, when I was a child. Things turned sour a couple of years ago, however, and I ended up as a roaming fighter. <</if>> <<if _back3 is 6>>(Laughter) The battle that brought me here? You make it sound so epic. Well, there's not much to tell, really. I've been a simple girl all my life. I had an older boyfriend, we hooked up maybe five years ago or somethin', and he taught me everything he knew about fighting. Not enough, apparently! <br><br> And, ehm, my parents were boatbuilders. Not some fancy battlecruisers or anything, just simple wooden boats for poor fishermen. Dad had some problems with alcohol so he never really got up from the dirt if you know what I mean. He blamed my mother for that. Tellin' us that she were always so "fucking negative" and unloving towards him. That's why he had to drink cheap whiskey. To calm his nerves. <</if>> <<if _back3 gte 7>>(Laughter) An unfair battle! I was outnumbered – or at least outgunned! Well, okay. The girl I was before? <br><br>My dad and mom were of the poorer kind, living in a sod house in Marston Swamps together with other riff-raffs that couldn’t make a living in the real city. We dreamt of the concrete apartments in The Docks and Westside, for the "lower middle-classes". My cousin lived in Erendor Projects. I was so envious of her. <br><br> Anyway, parents made a livin' from collecting edibles, scrap and working the rice fields of that old mansion north o' Cole's Canyon. It paid just 1/3 of the salary of Westside Assembly Plant but dad always got turned down by the foreman up there so we had to break our backs out on the paddies… Yeah. That sums up my story pretty good. <</if>> // <br> <</if>> <<if _parback is -3>> /* VERY OLD BACK */ ''You:'' //Alright, _girlname. I imagine you've seen a lot, considering your age. Please, tell me your life's story. It must be full of adventures!// <br><br> <</if>> <<if _parback is -2>> ''You:'' //Alright. I wanna know more details about your past. I guess it wasn’t that very easy, considering what the slave handler told me about you.// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Well, Sire, what can I say? That's definitely right. I'm not a pretty story. No pretty story at all. Been abused, used and tossed out o' my house at early age. Guess I was around twelve or so when I had to fend for myself. And that made me lucky – some girls had to walk the streets as early as nine or ten. At least I was a head taller than the younger ones. <br><br> Spent my teens living in drainage pipes, abandoned factories or in the basement of old men who needed a helpin' hand and something nice to look at. Not much else to say. <</if>> <<if _back5 is 4>> <<if _back6 is 1>><<set _gname to "Lassie">><</if>> <<if _back6 is 2>><<set _gname to "Fjorda">><</if>> <<if _back6 is 3>><<set _gname to "Michaela">><</if>> <<if _back6 is 4>><<set _gname to "Danaria">><</if>> <<if _back6 is 5>><<set _gname to "Aria">><</if>> <<if _back6 is 6>><<set _gname to "Rebel">><</if>> <<if _back6 is 7>><<set _gname to "Ota">><</if>> <<if _back6 gte 8>><<set _gname to "Vrixa">><</if>> He was right about that, Sir. Well, what can I say? I was tossed out by mother around my twelfth birthday, along with the one thing that actually saved me. My trusted companion _gname, a street dog who'd stayed with us for a year or two. <br><br> Me and _gname took on the world together. She saved me from rapists, kept me warm through the monsoons and even brought me food when I was starving. That dog was with me for five years. After she died, things went downhill, which eventually made me end up at the market. <br><br> Slave rescued by Dog. Funny. That sounds almost like a title for one of them novels selling at book stores. Part II: Dog died, slave got caught. <</if>> <<if _back5 is 5>>Yeah. But that's only half my story. The other part is much darker… And I'll be honest with ya, because a man who asks nicely deserves an answer. <br><br> I was tossed out at an early age by my asshole of 'a parents. But it didn’t take many years until I got snatched up by a brothel owner who put me to work in his house of pleasures. To be honest, and this is the sickest part of it all, having older men, and sometimes women, pay me for sex, several times a day, was a better life than staying in the cold outside, alone, chased by slavers, rapists, raiders and other inhuman creatures. At least I had a warm bed and got fed properly. <br><br> Now, I don’t wanna idolize the brothel work. It's disgusting and I was way too young. But it is what saved me, and it kinda shows how bad things are here in Ikka, right? <</if>> <<if _back5 is 6>> <<if _back6 is 1>><<set _gname to "Mr. Fallon">><</if>> <<if _back6 is 2>><<set _gname to "Mr. Donovan">><</if>> <<if _back6 is 3>><<set _gname to "Larry">><</if>> <<if _back6 is 4>><<set _gname to "Mr. Folchrist">><</if>> <<if _back6 is 5>><<set _gname to "Mr. Templar">><</if>> <<if _back6 is 6>><<set _gname to "Mr. Butcher">><</if>> <<if _back6 is 7>><<set _gname to "Mr. Hellchrist">><</if>> <<if _back6 gte 8>><<set _gname to "Old Joe">><</if>> Well, he knows nothin', okay? ... But I admit, Sir; things haven’t been very easy. Father tossed me out when I was 12 or so, for not obeying him properly. So, I took to the streets, wasted a couple of weeks inside an abandoned container in this desolate place of Marston Swamps. It was awful. I slept next to 15-year-old-girls who'd been lost in denaar heaven for several days in a row. All skinny and pale, looking like corpses, but with this strange smile across their faces. <br><br> Then, he came. _gname. Yeah. He took a pity on me, gave me food, shelter, said I could stay with him. That he'd keep me safe. He's also a drifter, homeless, but of his own choosing. Had a camp down in Kasey's Park, where he'd stay through the monsoons and when he was busy craftin' various market stuff he sold at Watery. <br><br> If it wasn’t for _gname, I'd not be alive today. He never asked anything from me, like my dad did; he was just… there. A helping hand. A shoulder to lean on. He taught me about kindness. That there were still hope in this world. <br><br> Too bad it only lasted for a couple of years before he… went away. Nothing I wanna talk about. Okay. So, there you have it. <</if>> <<if _back5 is 7>> Well, he's right. What would you expect from such a deplorable kitten as me? My abusive father threw me out one day when I…. fought back, calling me an ungrateful cunt who now would have to taste the bitter reality of life due to my insolence. <br><br> And my father was right too. Just as the slave handler. It wasn’t pretty. What I had to do out there to survive. It didn’t take many years until I've "done it all" – gold walkin', begging, thievery, scavenging. … And I guess that sums my life up pretty well. Living hand to mouth. I didn’t count the days. It was just… routine. Then, one day, I suddenly stood before you, in that slave market. <</if>> <<if _back5 gte 8>> <<if _back6 is 1>><<set _gname to "my two little sisters">><</if>> <<if _back6 is 2>><<set _gname to "and my older drunkard brother">><</if>> <<if _back6 is 3>><<set _gname to "and my two cousins – yeah, my father's sister lost herself to the D">><</if>> <<if _back6 is 4>><<set _gname to "my five younger siblings">><</if>> <<if _back6 is 5>><<set _gname to "my older sister">><</if>> <<if _back6 is 6>><<set _gname to "my two twin brothers">><</if>> <<if _back6 is 7>><<set _gname to "my two older sisters">><</if>> <<if _back6 gte 8>><<set _gname to "my five younger brothers">><</if>> <<if _back6 is 1>><<set _ganame to "Weeping Orphans">><</if>> <<if _back6 is 2>><<set _ganame to "The Drunken Apes">><</if>> <<if _back6 is 3>><<set _ganame to "The Inquisition">><</if>> <<if _back6 is 4>><<set _ganame to "Spice Kids">><</if>> <<if _back6 is 5>><<set _ganame to "Spice Girls">><</if>> <<if _back6 is 6>><<set _ganame to "The Dragonettes">><</if>> <<if _back6 is 7>><<set _ganame to "The Ravens">><</if>> <<if _back6 gte 8>><<set _ganame to "Raven Crew">><</if>> Oh, yeah? What did he tell? Well, he's right it's not a pretty story, but that doesn’t come as a surprise, I guess? <br><br> My parents were really poor, tryin' to feed me and _gname. Papa demanded things from me that no child should have to do, and my mother was always busy with some work of sorts, scrapping, fishing or doing leather sheets captured by local hunters. <br><br> Finally I was dispersed off, like some cracked wooden bowl, thrown into the gutters. I had to fend for myself in a world that wanted to eat me alive – dangers in every corner, always someone who wanted to do something bad with me. That first year was horrible, before I got the hang of it. It was the gangs that saved me from joining the mud in Marston swamps; other urchins that had the same problem as I. <br><br> The gangs were around a dozen kids strong. Together, armed with rocks, sticks and slingshots, we were as effective as four fully grown raiders. My gang was called _ganame. Maybe you've heard of it? <</if>> // <br> <</if>> <<if _parback is -1>> /* I was an urchin (variant 2). Parents died. Couldve been tossed out. */ ''You:'' //Your life can't have been easy, _girlname. Please, tell me something about it. Your younger years. <<if _age lte 20>>I mean, you're still young. I'm referring to your childhood.<</if>>// <br><br> ''_girlname:'' // <<if _back5 lte 3>> <<if _back6 is 1>><<set _ganame to "Johan">><</if>> <<if _back6 is 2>><<set _ganame to "Daniel">><</if>> <<if _back6 is 3>><<set _ganame to "Todd">><</if>> <<if _back6 is 4>><<set _ganame to "Marcus">><</if>> <<if _back6 is 5>><<set _ganame to "Patrick">><</if>> <<if _back6 is 6>><<set _ganame to "George">><</if>> <<if _back6 is 7>><<set _ganame to "Nicolas">><</if>> <<if _back6 gte 8>><<set _ganame to "John">><</if>> <<if _back6 is 1>><<set _bropro to "became an Academy lecturer">><</if>> <<if _back6 is 2>><<set _bropro to "made some money in the assembly industry">><</if>> <<if _back6 is 3>><<set _bropro to "managed to become a janitor on Em Island">><</if>> <<if _back6 is 4>><<set _bropro to "became this fancy janitor at a large mansion">><</if>> <<if _back6 is 5>><<set _bropro to "did good money as a merchant">><</if>> <<if _back6 is 6>><<set _bropro to "became a smith's apprentice">><</if>> <<if _back6 is 7>><<set _bropro to "did some great money as a scrapper">><</if>> <<if _back6 gte 8>><<set _bropro to "managed to score a dream job as a janitor">><</if>> Ehm, alright. What is there to tell, really? My parents died when I was around twelve, I think, which forced me and my brothers out on the streets. My older brother, _ganame, he really made a shot for success but never cared about me once he established himself, that bastard. He _bropro or something. <br><br> Yeah, so, after that, I kinda tried to make it too but obviously failed. Just my fucking luck. It's been many tough years of starvation, avoiding slavers and freezing my tits off. <</if>> <<if _back5 is 4>> Ehm. Okay. It's not a fancy story, however, like you read about in novels. My parents died early, after losing it completely. There are many things I could tell you about that but I'm happy with just keeping them as foggy memories. <br><br> My second chapter then… Okay. There I was; a thin, twelve-year-old girl trying to make it alone in Raana. No relatives that could care for me, no government that cared. People either wanted to capture me as a slave, kill me for sport or abduct me so I could join their cult. <br><br> I eventually ended up with a crew, but also took a few months in a Redhaven orphanage, but those places were more like prisons than homes. You had to be a "Yes, mam!" to survive in there – working long hours with sewing and repairing cloaks and horse harnesses. The crew was my only home, however; drifting around Redhaven, sleeping in abandoned cellars, throwing parties in Marston swamps. Yeah. The only fun memories I have. <</if>> <<if _back5 is 5>> Hehe. You wanna hear the <<if _age lte 22>>cute little<</if>> urchin girl's story? You think that'll amuse you? Well, sure. I could tell you a thing or two about what life is really about out there. <br><br> My folks perished to The Great D. But that didn’t bother me. They were never any good parents. At least not my father. … I became an outcast around eleven I guess; crying myself through the first months, until I found some friends that were okay. A gang of other kids that didn’t wanna to sell, kill or abuse me. <br><br> We avoided trouble by living in the… Well, I don’t know if I should tell you this but there are some hidden drainage tubes out in Kasey's Park, goin' in all possible directions. It's like this great labyrinth, hundreds of rooms and pipes with easy access to everywhere. One pipe led down to the river, so we could fish, another led to this huge underground silo where we could find hidden caches of canned food and other stuff. <br><br> Then, things happened and I ended up at that market. End of story. <</if>> <<if _back5 is 6>> Hmm… Okay. Where to start. I might be a simple <<if $age lte 23>>girl<<else>>woman<</if>> but I have to tell ya that my story is far from what you should call "simple". <br><br> After my parents died, I ended up at this orphanage. <<if _back6 is 1>>It was a terrible place, full of lice climbing the walls and with caretakers who didn’t really know what the word "care" meant.<</if>> <<if _back6 is 2>>It was a terrible place where they made older girls prostitute themselves to be able to feed us younglings. But I guess most of that pussy cash went into our caretaker's own pockets – cuz I remember going hungry almost all the time.<</if>> <<if _back6 is 3>>It was a relatively safe place, at least until the new caretaker arrived, who transformed it into a sweatshop. I ran about two weeks after she arrived. <</if>> <<if _back6 is 4>>It was a bad place – run by two kiddie gangs that abused the other children. The caretakers didn’t bother, they were too weak to stand up against the boys who they'd once taken in when they were babies. (laughter). Tough luck.<</if>> <<if _back6 is 5>>It was the usual "children's home" – sweatshops in the basement, stuffed dormitories and an old playground on the front that looked good for those who passed by.<</if>> <<if _back6 is 6>>It was a strange place, run by The Brotherhood of Ryzaan. They were good, but the neighbors didn’t like em so they had to shut down, leaving us kids to take care of ourselves.<</if>> <<if _back6 is 7>>It was a strange place, run by this lonesome scientist, Mr. Hersley, I believe his name was. A real oddball. Left the cooking, cleaning and repairing to us kids. It do us good, though, preparing us for the outside world. <</if>> <<if _back6 gte 8>>However, it wasn’t a real children's home. They had a sweatshop downstairs that we used to call "The Room of Horror", as the caretaker would let unruly children work there for 12 hours straight. And it didn’t take much to be deemed unruly, if you know what I mean.<</if>> <br><br> After that, I walked the streets, scavving, hunting, surviving. Just like all the other urchins and homeless freebooters. I could tell you a thousand stories about the strange sights, old ruins and odd people I saw. Ikaanos has so many layers. <</if>> <<if _back5 is 7>>Well… I'm just your standard low-life girl, $callname. Nothing to say really. I shared the same fate as a thousand other kids did then and still do today. <br><br> My no-good parents died early and I was left alone after getting' separated from my younger sister, walked the streets, did scavenger runs to survive, found a "protector" boyfriend, hid in old drainage pipes and cried my eyes out from happiness every time I caught a fish in Red River. <br><br> There's not much else to tell, really. <</if>> <<if _back5 is 8>> <<if _back6 is 1>><<set _ganame to " Marston Avenue at a place called Ruler's Street">><</if>> <<if _back6 is 2>><<set _ganame to "Westside Heights, close to the Assembly Plant – in that neigborhood that catches that silvery dust from one of the chimneys. It's called Silver Heaven.">><</if>> <<if _back6 is 3>><<set _ganame to "Loover's Canyon, part of Marston Swamps. Great place, if you have three armed guards standing at your door during the nights.">><</if>> <<if _back6 is 4>><<set _ganame to "Marston Avenue, on Boxom Street. Close to that Michale Graves statue.">><</if>> <<if _back6 is 5>><<set _ganame to "Marston Swamps, in the better areas, where you'd only had a 25% chance of getting robbed at night.">><</if>> <<if _back6 is 6>><<set _ganame to "Georgetown, close to Watery Eyes. ">><</if>> <<if _back6 is 7>><<set _ganame to "Swedetown, not far from Watery Eyes.">><</if>> <<if _back6 gte 8>><<set _ganame to "between Raikan and Watery Eyes, in a place called Lurne's Estates.">><</if>> I'm just a simple urchin, Sir. I can't provide any tales that would interest you. <br><br> Alright. Here it goes. Parents died when I was young, due to fox drink and the resin. It was more common that your parents were on the D than not on the D where I lived as a child. Haha, we had this shack in _ganame. My father was a piledriver – he gathered dead bodies and threw them in the graves down in Massie. My mom was a whore during sunny days and an oyster chucker when the monsoon roared. Yeah. That's it. <</if>> <<if _back5 gte 9>>Ehm. It's nothing really. Nothing that could interest you. Well, okay. I'll tell you the small details I actually remember. <br><br> <<if _back6 is 1>> My parents were drifter-farmers, taking us kids with them from field to field. They were kinda like the group below peasants, almost of the same value as ranch slaves.<</if>> <<if _back6 is 2>>I recall how my parents lived in this small shack close to Red River, during good days. When the rains started, we headed into the city and stayed with my uncle. I remember how we were eleven kids sleeping in this crammed room, lookin' like a litter of puppies sucking a bitch's tits. <</if>> <<if _back6 is 3>>My entire family lived on my mother's whoring. Father was a drunkard of a pimp, even tellin' how me and my older sister would join his enterprise once we came of age. Mother was okay with it, doing her business as your regular oyster chucker. She even scored time with some upper-class gentlemen at a few occasions. Mama could make so much money on those nights that not even father could spend it all on booze. <</if>> <<if _back6 is 4>>My parents were actually pretty well off from the start, livin' as leather crafters in Marston Avenue, producing punching bags to the local Karate Club and even boots to middle-class folks. Then… The D and the booze took em'. Slowly but surely. It wasn’t pretty.<</if>> <<if _back6 is 5>>I recall how my parents made a living from collecting scrap and stuff left behind by real scavvies. They dreamed of joining that profession, learning the difference between iron and steel, and knowing how the magical durasteel felt in their hands. But they didn’t have the brains, nor the discipline. … Denaar finally took 'em. And it wasn’t a pretty sight for us kids.<</if>> <<if _back6 is 6>>My parents were not of the best kind, really. Dad was a mess, mother too, being abused by him and his brother. Mother was younger than my father, who took her in from the streets when she was barely a teenager. Then, dad died a slow death from what the local medic <<if $av_aca lte 24>>said was something called cancor? A sickness to the head.<<else>>judged to be a brain tumor. Easily cured by a tendstim, but we couldn’t afford that.<</if>> Mother then saw no other option than to take to the streets to support us two kids. She got killed during her first month at work.<<set _molast to true>><</if>> <<if _back6 gte 7>>My parents were of the typical super-low class kind – drinking, fighting and barely feeding us kids. Dad was the worst. My mother had kind days but daddy almost always made sure they'd end badly. I don’t think he had any real work. A beggar, a thief and a no-good scavenger who was too drunk to do it properly. So sad. Just bad memories really.<</if>> <br><br> <<if _molast is true>>With both parents gone<<else>>Then, after they died<</if>>, I did what most urchins did, tried to find a gang so I could live through the first months. Years followed, even if I didn’t keep a count on how many; it's all really blurry to be honest. We kids had more important stuff to care about, like surviving, getting food and avoiding dangers. Our only almanac was watching our own bodies grow. <br><br> End of story. You know the rest, I'd recon. <</if>> // <br> <</if>> <<if _parback is 0>> ''You:'' //So… A simple girl like you… Could you offer me an interesting story? Please, tell me about your background.// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Hmm… Dunno if there's much to tell really, Master. I've been a road-stricken girl all my life. Livin' from camp to camp, after leavin' home. My parents were both "on the D", so they had other worlds to care about than mine. <br><br> Gout out when I was about ten or so. Took a few years to get things straight. Ended up with the Marston gang but didn't like their leader very much. Rest of my years have been nothing but getting' food, sleepin' in old drainage pipes, doing scavvie tours and avoiding slavers. <br><br> I've been pretty successful I'd say, apart from the slaver thing. For obvious reasons. I'm here, right? <</if>> <<if _back5 is 4>> <<if _back6 is 1>><<set _gname to "Fancy Jenny">><</if>> <<if _back6 is 2>><<set _gname to "Kasey Chasey">><</if>> <<if _back6 is 3>><<set _gname to "Ambrosia">><</if>> <<if _back6 is 4>><<set _gname to "Goodenough Jenny">><</if>> <<if _back6 is 5>><<set _gname to "Weeping Sue">><</if>> <<if _back6 is 6>><<set _gname to "Lickin' Lilly">><</if>> <<if _back6 is 7>><<set _gname to "Walrus Wilma">><</if>> <<if _back6 gte 8>><<set _gname to "Deep Adele">><</if>> I dunno if there's anything that could entertain ya', Sire. I've been an urchin since about I was a ten or somethin'. Left my parents on my own accord as they were completely blown out by the resin. My father was a really good scavenger before everythin' went downhill. He could bring home stuff in one day that'd sell for an entire golden dollar. That bought us enough food to last for two days. <br><br>My mom was a gold walker. Really famous back in her younger years. Got er' money that we lived off a long time. _gname if you've heard of her? <br><br>Lived my alone years mostly in an old factory together with these other kids. We had a protector. She's also famous, just as my mom. Gave raiders blowjobs to leave us kids alone. Ralina Williams. Should ring a bell with every Redhavenite!<br><br> Well. That about sums up my story, Sir.<</if>> <<if _back5 is 5>>Oh. Well. Before I ended up on the streets? Father and mother were no good, as I had to run away eventually. Dunno if I wanna talk about that time. <br><br> I can't remember when I got urchinised, but I knew I was old enough to fight and protect myself. Most men who tried to catch me ended up with scratched faces and bleeding noses. Ended up at an orphanage for a year or two, before I ran away again. The keeper of that house, in Westside it was, yeah, she used us in her sweatshop at least ten hours a day. It was a horrible I tell ya. The place was called <<if _back6 is 1>><<set _gname to "Ambira's Heaven">><</if>> <<if _back6 is 2>><<set _gname to "Little Girl Orphanage">><</if>> <<if _back6 is 3>><<set _gname to "Dolores Home for young girls">><</if>> <<if _back6 is 4>><<set _gname to "Good Girls Orphanage">><</if>> <<if _back6 is 5>><<set _gname to "Weeping Girls Orphanage">><</if>> <<if _back6 is 6>><<set _gname to "Yes Sir Orphanage">><</if>> <<if _back6 is 7>><<set _gname to "Providence Orphanage">><</if>> <<if _back6 gte 8>><<set _gname to "Lost Girls Orphanage">><</if>> _gname or something, if you've heard of it. Got shut down by Skyguard for unknown reasons. Anyway, then I lived in a drainage pipe below a factory. Days spend gathering food and protecting myself. Yeah. That's about it, Sir. <</if>> <<if _back5 is 6>> <<if _back6 is 1>><<set _gname to "Felix Lotus,">><</if>> <<if _back6 is 2>><<set _gname to "Sir Barian,">><</if>> <<if _back6 is 3>><<set _gname to "Lembar Hood,">><</if>> <<if _back6 is 4>><<set _gname to "Lazarus Key,">><</if>> <<if _back6 is 5>><<set _gname to "Weeping Tom,">><</if>> <<if _back6 is 6>><<set _gname to "Tremendous Jack,">><</if>> <<if _back6 is 7>><<set _gname to "Jackhammer Joe,">><</if>> <<if _back6 gte 8>><<set _gname to "Daniel Lindqvist,">><</if>> Hmm. Well, good Sir, I don’t wanna talk about my parents, okay. They're the reason I ended up as an urchin when I was 12 or 13 or something. <br><br> My years on the streets were hard. I had to… find a protector or I'd be meat to the slaughterhouse. A protector in the from of a grown man, who'd use me for what I was good for, if you know what I mean. It was terrible at first, but the alternatives were much, much worse. I heard some girls endin' up as slaves at them Spheremasters. The stories… Man. I couldn’t sleep thinkin' about their fate. <br><br>I was lucky compared to many other sisters. My protector, _gname, was a raider-adventurer. He was a man hard to define. I tended to his camp, cooked his dinner and polished his armor. Eventually I ended up as his bedwarmer, but it was never anything overly-violent. <br><br> Last couple of months before ending up here, I lived mostly alone after _gname took an arrow to the knee. Girls like me really need a protector. <<if $masterlove lte 39>>I hope you can fill that gap, Sir.<</if>> <</if>> <<if _back5 is 7>> <<if _back6 is 1>><<set _gname to "Stropping Elma">><</if>> <<if _back6 is 2>><<set _gname to "Elsa Lee">><</if>> <<if _back6 is 3>><<set _gname to "Dakota Skye">><</if>> <<if _back6 is 4>><<set _gname to "Vicky Sweete">><</if>> <<if _back6 is 5>><<set _gname to "Mona Valentine">><</if>> <<if _back6 is 6>><<set _gname to "Nadya Silver">><</if>> <<if _back6 is 7>><<set _gname to "Pontiac Moira">><</if>> <<if _back6 gte 8>><<set _gname to "Christy Candy">><</if>> What do you want to know? Not discussin' my father. My mother, sure. She was a famous gold walker back in her… well, golden years. She was known as _gname, if you've heard of her? <br><br> My post-parent life… Not much to say about that either, sorry good Sir. Went in and out of orphanages, got myself involved in a lot of trouble, except for the "great year" I spent outside the city as an adventurer together with another gang. Slept in old houses, always hungry, took the gold-walkin' way a couple of times myself. Good money, but dangerous. Well. That's it. <</if>> <<if _back5 is 8>>Ehm. Well. Simple is not a good way to describe my life, Sir. I'm an urchin, but I've actually learned how to read and my tale is like a story from a novel or something. I could be a famous writer given the proper materials. <br><br> Don’t wanna discuss my early years. Sorry. Maybe later. <br><br> My urchin years on the other hand. Wow. I could go into details about lost tunnels underneath Ikaanos, the people living below the streets, in a place called The Shadow World. I could marvel a crowd with stories about the organized cults planning and watching the currently governing bodies of The Republic and how they're recruiting entire armies until the day of reckoning. <br><br> I could tell you about the million tears shed by Ikaanos' lost kids, but also the million laughs shared at the fireplaces at night. The culture surrounding those you call "simple" is more genuine, more real and more "advanced" than anything found in Emerald City. And that society is where I come from. With pride! <</if>> <<if _back5 gte 9>>Oow. Well, Sir. I don’t wanna discuss anythin' about my parents, okay? Leave that for another day. It's not a very funny story. <br><br> And there's not much fancy stuff to mention in regards to my younger years either. I got to be an outcast early. Can't remember exactly when I took to the streets but it was before I had proper tits. <<if _body lte 2>>Even if the ones I have now are rather small.<</if>> <br><br> I survived the first two years in an old underground silo. It was me and over 50 other urchin's living there and I knew of over a hundred others who'd grown up in that exact spot. Cold, damp and dark. But safe. It's still a secret, one of them places Skyguard never look, where a girl can disappear if someone's lookin' for her. <br><br> Right before endin' up at the market, I was more of an adventurer, tryin' do earn my keep by doing scavenger runs, collecting wood and stones out in the forests and hunting small games. Yeah. And there ends my story. Not so interesting, right? <</if>> // <br> <</if>> <<if _parback is 1>> ''_girlname: ''//You wanna know about my background? My life as a child? Not much to say, if I should be honest with <<if _hard gte 1>>ya'<<else>>you<</if>>. We were really, really poor. Didn’t own any property. My parents were drifters and we stayed in all kinds of places during my younghood. Yeah, younghood. I can't say I had much of a childhood.// <br><br> // <<if _back5 lte 3>>It wasn’t glorious in any fucking way at all. Hunger. Destitution. Filth. Scared of going to bed hungry. Scared of raiders. Scared of Skyguard.<</if>> <<if _back5 is 4>>I hate that life when I look back at it. It wasn’t good in any way. I learned nothing. Except fear. I had a lot of that.<</if>> <<if _back5 is 5>>I guess it was okay sometimes. When we teamed up with other people, or stayed out in the wilds. West Woods was great. We had a camp there for over a year when I was ten or so. It's the only nice memory I have left of that time.<</if>> <<if _back5 is 6>>The only nice memory I have of that time is the friends I made. Other children… Or younglings. We had fun when we played together. It gave me peace from having to worry all the time. Worry about food. Raiders… Slavers…<</if>> <<if _back5 is 7>>I did meet some interesting people, however. They taught me to be street mart. We didn’t have much of an Academy out there I'm afraid. <</if>> <<if _back5 gte 8>>But still… We had our moments. Mostly when meeting other families with kinds my age. I also had a little brother whom I cared for a lot. Too bad he… Perished before having a chance to grow up.<</if>> <br><br> <<if _back6 is 1>>In regards to how we made a living, well, it was mostly through scavenging and going about doing small jobs here and there. Especially between Swedetown and Raikan. There are a lot of patrons out there who try to establish themselves in the Marston wetlands.<</if>> <<if _back6 is 2>>In regards to my parents and how they supported us… Well, sometimes they didn’t. Living as oyster chuckers and low-level scavvies ain't cracking it with a family our size. I had to work myself – collecting old scraps of metal, pieces of glass and other stuff that could bring in a jot or two.<</if>> <<if _back6 is 3>>My parents weren’t exactly… disciplined. They barely escaped going deep into D heaven, but booze and fights were a plenty. We survived through scavenging – plucking the fruits from The Great Ikaanians who lived here before everything went to shit.<</if>> <<if _back6 is 4>>My parents tried their best, at least my mother, to support us kids. It wasn’t easy. It wasn’t easy at all. Scavenger runs, fishing, hunting. It's hard when you have 20,000 other low-lives doin' the same thing in the same freaking city.<</if>> <<if _back6 is 5>>And my folks? Well, they were too foggy from booze, mushrooms and other stimulants to bother. Living in a small shack or underneath a blanket was enough for them. Somehow we kids adapted, even if we cried ourselves to sleep many a' times – either from starving or freezing.<</if>> <<if _back6 is 6>>It was troublesome times, even if my parents tried their best. Well, tried their best from the hand the Moons had dealt them. Scavenger runs, hard labor, mother did some gold walking, and me and my older sister worked at this laundry in Westside, together with like… fifty other poor kids. It was called "The kiddy wash"; a last resort where you could send your children if things were really bad.<</if>> <<if _back6 is 7>>My father was a woodsman, who did relatively good before The Border Wars. Things took a turn for the worse when stuff started to heat up over there, and my family's life went downhill for about ten years. Now… I'm standing here. The final result of our bad luck.<</if>> <<if _back6 gte 8>>My father used to say that we inherited our bad luck from previous generations. Yeah. Haha. He was always like that, blaming his shit on others. Even his very existence wasn't his fault. So, I grew up in that atmosphere; "Fuck everything, there's nothing you can do anyway". It was the very essence of, what do they call it? Pessimism. Yeah. That's the word.<</if>> // <br> <</if>> <<if _parback is 2>> ''You:'' //So, _girlname. Tell me about your background. I reckon it's not a story of candlelit dinners and trips to Amber Mall. Am I right?// /* Parents were destitute. No place to live. Drifters. (variant 2) */ <br><br> ''_girlname:'' // <<if _back5 lte 2>>Haha… Amber Mall? No, I never visited that place when I grew up. That's for sure. My parents were drifters, when not occupying one of the sod houses down at Fiscalo Bay. <br><br> We were extremely poor, livin' off the lands whenever we could. I worked as a mudlark for several years, pickin' up valuable debris in the banks of Red River. Mudlarking was exciting for a child my age. I saw so many things out there. <br><br> <<if _back3 lte 3>> Once, we found a big part of a space ship, covered in DuraSteel. Probably worth 10k at the market. Some asshole raiders came and stole it, after beating us kids up. Would've fed us for a generation. <</if>> <<if _back3 gte 4 and _back3 lte 6>> Once, we kids found a huge Durasteel contraption during a serious drought that had exposed the river bed. Something that only exists out there, between the stars. It was magnificent. We sold if for a thousand dollars. Our family got 200 bucks. It was the best months of our lives. <</if>> <<if _back3 gte 7>> Sometimes, we could find small nibbles or orbs made from Durasteel, but it was rare. Mostly, we picked up scrap metal, nails and maybe a nice vase or coffee cup mother could sell for a chim over at Watery Eyes market. <</if>> <br><br> Yeah. There's not much more exciting to tell, really. <</if>> <<if _back5 is 3>>Yeah. You are indeed. Dunno what to say really. We were drifters, staying in different places along Red River, mostly outside the city, but also inside, especially around the monsoons. We worked as oyster shuckers, pa was a veteran in that profession, a helper to the more prominent oyster fishers who owned their own boats. <br><br> Stayed in small tents mostly, or deserted places, cooked dinner over an open fire, we kids were often freezing, especially when it rained. Moons blessed us when we found a drainage pipe or a real cellar to stay in for longer periods. Well. That's about it, Sir. <</if>> <<if _back5 is 4>>Wow, but it was! Didn’t you know I'm a lost princess from Emerald City. No, I'm just messing with you. <br><br> You're right. I come from a family of drifters. A nicer word for us would be freebooters – that's what my dad said we were – adventurers that new no limits, living underneath the magic skies. <br><br> Sleeping outside was normal for me. We did have a tent for rainy days and knew places we could stay through storms – both outside and inside Ikaanos. My father was a first class scavenger and taught me a thing or two about materials and what's good to sell or not. Ma was a forager – she knew about nuts, berries and what roots to eat. Dinners could be pretty good sometimes. <br><br> I guess I could tell you about our days in detail but trust me, I'd just bore you so I'll stop there. <</if>> <<if _back5 is 5>>What is it to say, really? I come from a family of drifters and scavengers. My grandfather taught my father the business and we kids were to inherit his skills. Things didn’t turn out well for me but I know my bigger brother got good start in life at least. Probably because he's a man. <br><br> We lived mostly around Kasey's Park, doing odd jobs for the Germans there, who paid well and were of the kinder sort. Better than over at Swedetown, a place full of crooks, brigands and pussy-hungry mercenaries. <br><br> Well, there you have it. My story. <</if>> <<if _back5 is 6>> <<if _back6 is 1>> Oh. (laughter). Going to Amber Mall? No way. Well, I found an amber stone once when I was ten or so. I thought it had fallen from a spaceship. <<if _back1 gte 3>>Then, another kid stole it.<<else>>Then, my asshole of a father took it, hoping it would earn him a dollar or two for his booze.<</if>> Steeling was a <<if $av_aca gte 25>>lucrative<<else>>lucurat… lucuratic?<</if>> business that saved my family from starvation many a' times. <</if>> <<if _back6 is 2>>No. That was only for them noble folks over at Emerald City. We kids actually believed we'd go blind if we looked too long at the gleaming towers of that place – it was an island reserved for the Gods, not for us mortals. <</if>> <<if _back6 is 3>>No, we were not of that kind. Scavenging, doing small jobs here and there, that was our business. Mother was actually a decent hunter. One time she bagged furs for over $100 in a single day. But those moments were rare. Very rare.<</if>> <<if _back6 is 4>>Well, it was lit by a nice, roaring fire each night. That's something at least. Yeah. I loved the warmth and the dryness when we gathered around the fireplace. It was something special about lying in my mother's lap, drifting into sleep, watching the dancing flames.<</if>> <<if _back6 is 5>>Hmm… Well, you're right about that. We had our moments. My uncle was a rich man that didn’t do booze, so when stayed at his place we'd eat like kings. That was always sooo nice. Uncle had a permanent shift at the Assembly Plant, that lucky bastard. Sure, his face was scarred by acid, but at least he could provide for his family. <<if $credit gte 5000>>Speaking of providing. You're doing a good job at that too, Sir.<</if>><</if>> <<if _back6 is 6>>What can I say? Amber mall? No. My father did some janitor work over there before some halfwit came and did the job almost for free. As for other luxuries. Nah. Never happened. We were low level scavvies, chuckers and bag lifters. Nothing fancy at all.<</if>> <<if _back6 is 7>>You're funny. My folks and us kids never moved past Redhaven, fearing that the Skyguard would take us. And we didn’t have any luxuries or other possessions of value, other than my father's crossbow. That was our most prized possession. <<if _back1 lte 1>>He used to say he had two "Little ladies", his crossbow and me… (awkward pause). Ehm, never mind that.<</if>> <</if>> <<if _back6 gte 8>>Well, Amber Mall. I've been there once, in fact. When I was ten or so. It was a really tough year and me and my lil' sister did a… well, a pocket run, ending up inside that fabulous place. We got kicked out after a couple of minutes but seein' all that changed my life. <<set _amb to true>><</if>> <br><br> There's not much more to say really, my life's been a constant struggle, going from place to place, with nothing good to look forward to. No hope, no dreams, other than the reassurance that it would all eventually end when you walked into the moonlit slumber of death. <<if _amb is true>>That would be my permanent "Amber Mall".<</if>> <</if>> <<if _back5 is 7>>Haha. Yeah, you're right. But I never wanted that anyway. Apart from certain hardships, I kinda enjoyed the life as a drifter. <<if _back1 lte 3>>It would've been perfect if my father wasn’t there. Or if he was another man. Then I'd actually be genuinely happy.<</if>> It was… Ehm, the freedom that appealed to me. That energy you feel when you're running your lungs out, flowing over a grassy plain. Imagine the happiness when you found a gleaming durasteel piece in the dirt, that would feed you for a month. Oww… It's hard to define. But I hope you understand what I mean.<br><br>Days, months, years, they just kept going, and now I'm here. A slave to you. Maybe it was the chaotic randomness that also made me enjoy that life.<</if>> <<if _back5 is 8>>We had big candles at our dinners – called a fireplace. Much better than lighting up those $1 candles. What a waste. <br><br> In regards to my family background. What is there to say, really? I've lived a life of destitution. My parents didn’t kick me out. I was never an urchin, even if it felt like that sometimes, especially when my father sent me out on scavenger runs. <br><br> <<if _back lte 1>>My… My dad, he… Demanded a lot from me. He said that children enter adulthood at the age of 12. That means they'll have to provide and suffer through all the same hardships as adults. Fun times…<<else>>My dad said I was old enough to take care of myself at the age of 12, so that's when I began doing all the serious work – digging the streets for valuables, hunting game all by myself, collecting scrap and everything else. Yeah. That was my life – before I came here.<</if>> <</if>> <<if _back5 gte 9>> Well, that life was only occurin' in our stories around the fireplace. There were so many rumors, ideas and anecdotes heard or seen by folks who'd wandered into Emerald City for various reasons; as drivers, fishermen or through other odd jobs. <br><br> Life was mostly about surviving, however. That was all that mattered. Gathering firewood, finding a good place to sleep, having enough to eat and avoiding raiders. Sometimes negotiating with raiders who were in a raider mood. I lost count on how often my mother had to "walk away" with raiders when they stumbled onto our camp at night. Seeing we had nothing but "the flesh" to offer, they at least took that. <br><br> So, nothing fancy here. Nothin' you share at a candlelit dinner, Sir. Hehe. <</if>> // <br> <</if>> <<if _parback is 3>> /* Parents were destitute. Camped in forest. Worked as hunters. (variant 1). */ ''You:'' //So, _girlname, tell me something about your background. It wasn’t very easy from what I've gathered?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Ha. Nah, not easy at all… What do you wanna know? Me and my family lived as hunters, mostly outside Ikaanos, especially around Preacher's Pond, that odd place with all those dressed up girls. A cult of some sort. We were about ten or so families living there, up until the Marsh People came. The swamp tribes. Degenerates that give all other hunter's a bad reputation. But finding new hunting ground was normal for us, so we later stayed in West Woods. <</if>> <<if _back5 is 4>>Yeah. That's true. We had a tough time growing up me and my older sisters. As kids to a hunter. I was the youngest child in our pride but that didn’t give me any special treatments. We hunted, wandered for weeks into the wilderness, camped underneath the stars, hid from monster lizards and had our winter camps at remote lakes no human had ever visited before.<</if>> <<if _back5 is 5>>Ehm. Yeah. You're right about that. I don’t know if it's much to tell really. Parents were hunters, gathering pelts, leather and food. I'm one of those… What do you call it… Prometheus girls. Yeah. We had a semi-permanent camp on the western shores of Prometheus Lake, with a lot of other hunter tribes. Some were real First Wavers, while others, like us, were Second Wavers. But it didn’t matter, we had respect for each other despite comin' from two completely different worlds.<</if>> <<if _back5 is 6>>Easy and easy. It was what it was, Sir. I'm from a hunter's family and that demanded a lot from me already as a young child. I was more adult when I was ten compared to a 15-year-old middle-class bitch in Ikaanos. I could skin a mono lizard, kill a deer and trap a 10,000 square foot area in under a day's time.<</if>> <<if _back5 is 7>>No. It wasn’t easy, if we're comparin' to middle-class Ikaanian standards. But it was okay, I guess, even if we starved through some months when things were bad in terms of food. Father and mother took the hunter's path, but they were not very good at it. I saw hunter families livin' out there who thrived, and my dad always got broadsided when the men gathered in groups. He's called all sorts of stuff and it wasn’t pretty. So… Yeah. "Not easy" is probably a good set of words for it.<</if>> <<if _back5 is 8>>What can I say? Easy. No. Not easy. But it wasn’t unmanageable either. My parents were destitute hunters, poor, with a cloak of bad luck that never seemed to leave us alone. My lil' brother died when he was 4, my older got got taken by slavers who made up a crime he didn’t commit, father tried to buy him back but he never had enough money. But we… pulled through somehow. Gathering pelts, selling leather. I'm here today with all my limbs intact. <</if>> <<if _back5 gte 9>>Hmm… My background. Well, if you don’t like pelts, skinning and how to properly chop up a deer, my background isn’t that very interesting really. I'm a hunter's daughter, grew up in West Woods and Celior forest. At least the eastern parts of Celior, the interior is swarming with lizards and rebels, not a place for the type of simple hunter my dad was. Those few occasions we actually caught more than we could eat, my family stayed at the Red River banks for a couple of weeks, or months even. That's where my happy memories come from. Playing games, taking it easy… Meeting other people.<</if>> <br><br> <<if _back6 is 1>>Anyway, and in regards to my parents? <<if _back1 lte 2>>Father was an asshole, mother was okay. But that didn’t stop the need for hunting, which we did, through monsoons, on sunny days and when the wind roared our brains out.<<else>>They were… Okay I guess, especially mom. We were so occupied with hunting and foraging so I usually say I grew up with my mother. Dad could be gone for weeks, tracking dundras and other pelt bearin' animals.<</if>><</if>> <<if _back6 is 2>>And my parents? Very busy. Father came from a long line of hunters on his mother's side so he was always out, doing what he was built to do. He said that we girls were 1/4th First Wavers – our grandma was an original, raped by this soldier that resulted in my dad bein' born. <<if _back1 lte 2>>Unfortunately, my dad inherited his father's "ways". Nothing I wanna talk about now, though.<</if>><</if>> <<if _back6 is 3>>And if we should talk only about my parents who were, obviously, a pretty big part of me when growing up, there's nothing special to mention. <<if _back1 lte 4>>They were never any good parent material, being either violent, too busy with skinning or always away on hunting trips. Sometimes, we kids had to take care of ourselves back in the camp, for up to a week. All alone. <<else>>They tried their best, even if it wasn’t enough most of the time. My older sister was as much mother to me as my real mother.<</if>> Well. There you have it, Sir.<</if>> <<if _back6 is 4>> <<if _back5 is 5>>And stayin' with those hunters did teach us a lot about hunting, in a real sense, as they knew the jungles better than anyone.<</if>> In regards to my parents? My father was a second-generation hunter who took his huntin' seriously, even if he was only half-decent when it came down to firing his crossbow. He suffered from Fetid Blindness during his final years and that was a critical blow to us all. One could say that sickness is what made me eventually end up as a slave. Yeah. Well, that's my story.<</if>> <<if _back6 is 5>><<if _back1 lte 2>>Please, Sir, don’t let me go into any details about my parents. Father was a real asshole. He… Did things to me and my older sister. Nothing I wanna discuss right now. Mother was just barely better, as she allowed it to happen. Good thing he was away a lot on his hunting trips. That gave me some respite from… Well. No. That's enough. <<else>>And about my parents… They were very, very busy. We kids had to learn how to survive by ourselves back in the camp when they did their tours. My older sister was 12 when she first took responsibility over us younger ones. One time, our parents were gone for nine whole days. I remember how we cried through the nights, desperately praying to the Moons. Every hour hurt. Then, suddenly, mom and dad appeared in the underbrush. One could say that is both my worst and best memory combined. <</if>><</if>> <<if _back6 is 6>>And my parents? Proud hunters! Hunters that weren’t as good as they thought they were. Otherwise, we wouldn’t be starving through the monsoons, eating squeemer rats for supper and constantly getting lost while tracking game. Well, I guess someone has to fail in every profession. That's my dad.<</if>> <<if _back6 is 7>>And my parents? Were they any good? Except for being always busy and leaving us kids alone for up to a week in their base camp? <<if _back1 lte 4>>The answer's no. I have very bad memories. Especially about my father. Nothing I wanna go into right now. Sorry.<<else>>I guess they did their best, even if it was far from enough. We belonged to the lowest class of people in Ikaanos, left alone, without property, desperately trying to make a living from the land. Yeah. That's my story.<</if>> <</if>> <<if _back6 gte 8>><<if _back5 is 5>>Livin' at the lake wasn’t always easy, though. My parents had a hard time gettin' into the flow of others. That's maybe why they took on the hunter lifestyle from the beginning. They were loners. They were… what's the name… Hippies. Yeah. That's the word.<<else>>In regards to my parents. Hmm, they were often busy with their hunting stuff so I had to rely on my older sisters taking care of me. <<if _back1 lte 3>>And that was good, because dad was never any… father material, if you know what I mean.<</if>> Livin' as a small hunter tribe meant that you were hunting both day and night – pelts for money and meat for food.<</if>><</if>> // <br> <</if>> <<if _parback is 4>> /* Parents were destitute. Camped in forest. Worked as hunters. (variant 2). */ ''You:'' //Please, _girlname, tell me about your background. You grew up in the woods, right?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Yeah. That's right. A lizard hunter, fishergirl, oyster chucker and forager. I know it all – or at least bits of it. But it's not an exciting story, unless you like to hear about the natural marvels of Raana that's out there, unexplored by Academy folks. This world holds so many secrets down in its deep caverns that you city-people know nothing about. Maybe I'll show it you someday if we head outside. <</if>> <<if _back5 is 4>>I damn sure did. Born and raised in the crawling wilderness of Raana. First decade of my life I knew very little of the gleaming city we could see in the horizon on clear days; it was another world, inhabited by degenerate people who'd lost track with their true inner being. At least that's what the priest said when he was passing our camp. <br><br>Most of our days were spent skinning beasts our parents had brought in, or collecting firewood and gathering berries along the creek where we lived. Yeah, we had this cozy cottage for a few years, next to a small brook that is my sweetest memory from my childhood. I had so much fun playing there.<</if>> <<if _back5 is 5>>Yeah. I did. I don’t know what I can tell that'll interest you. I stayed mostly in Red River basin together with my parents. The southern parts are relatively free from charucks so we spent many a' monsoons around there. Especially in a place called Fort Bolton. Abandoned by Ikaanians but home to a kind warlord who gives protection to freebooters and hunters who set up camp around his castle. In exchange for labor or a fee of silver dollars.<</if>> <<if _back5 is 6>>That's correct. I'm a woodland girl, born and raised in the mossy jungles outside Ikaanos. I cannot tell you about streetnames or what Sphermaster does what, but I can tell ya a lot about edible plants, toxic mushrooms and where to set a good trap if you're out a' pelt hunting. <br><br>My first memories come from slumping around on my mother's back as she was walking through the woods, taking her family with her. Yeah. A few years later I could walk myself, exploring my surroundings. Didn’t actually know Ikaanos existed until I was about 12 or so and saw it shining at the horizon one starry night. I've heard stories but they were as strange as tales about stargates, Gods and flying machines. Didn’t really take them for real.<</if>> <<if _back5 is 7>>That's me, yeah. A forest girl, born by second-generation hunters who didn’t know much more about the world other than the five or so closest valleys. I, ehm, grew up in this very remote area west of Celior. Close to that magical Haalu plateau. There's a society of about 500 people living there in a network of valleys. Really beautiful, with lakes, waterfalls and an abundance of fruits. They live there to avoid the war, and slavers. <br><br> But… Traveling outside our lands is considered very dangerous and one who takes the journey should watch out. I… obviously didn’t. That's why I'm here. <<set _valley to true>> <</if>> <<if _back5 is 8>>Yeah. Kinda. Or right outside Celior forest, between Red River Basin and the Donovan Hills. It's a relatively safe place, or was, with lush groves and deep valleys that gave protection. We were about a hundred or so hunter families that called that place our home before... the slavers came. They used us as a field they could harvest – younglings were sent off to ungodly places and parents to slave ranches. Just because we had some cult activity. The only ones they left were the old ones and newborns. An unspeakable tragedy no one did anything about. I'm one of those who were deemed to hold value. That's why I'm here. <<set _slave to true>><</if>> <<if _back5 gte 9>>Well, I'm from Donovan Hills, if you've heard about it? Probably not. It was an unspeakable tragedy. 500 people, peaceful hunter and gathers, used as a simple field they could harvest… The slavers. Just because we had some cult activity, it was deemed illegal and we were all sentenced to a life time of slavery for our "crimes". Assholes. They left the very young and very hold. The ones who were ripe and fit for the entertainment business pulled the longest straw. I'm one of them. <<set _slave to true>><</if>> <br><br> <<if _back6 is 1>>And… Well, about my parents. Who they were and all that… I guess one never could reflect about that very much. <<if _back1 lte 3>>Things weren’t very good, okay? Nothing I wanna talk about now.<<else>>I… Guess things were okay, considering our poor background. A background that demanded a lot from us as young children.<</if>><</if>> <<if _back6 is 2>> And as to my parents? <<if _back1 lte 3>>Nothing I wanna discuss now. It wasn’t good. Far from it, in fact.<<else>>I guess things were okay. Nothing I wanna comment on right now. It's… my private memories.<</if>> <</if>> <<if _back6 is 3>><<if _back1 lte 2>>And my parents? Hmm… Father was an asshole. An abusive cunt who loved his booze and his cock more than he loved us kids – or his wife. Don’t wanna discuss it. Okay?<<else>>As to my parents? A private memory I'd rather not share now, okay? I hope you don’t mind.<</if>> <</if>> <<if _back6 is 4>><<if _slave is true>>The road hasn’t been easy. I've served with one master before you, for a year or two… But my life sentence remains as I travel between owners.<<else>>I had to grow up really fast out there. It wasn’t an easy life, even if I had an older sister that cared for me. She was almost as an extra mother. Sweet memories.<</if>> <</if>> <<if _back6 is 5>><<if _slave is true>>I've been at a slave camp for six months before coming here. And before that, I served another Master, only for a brief time. He died of old age and never had the chance to touch me.<<else>>In regards to my family situation? A lot of memories, both bad and good. I especially remember my older brother. He was like an extra father that helped me through my adolescent years. I wonder where he is now…<</if>> <</if>> <<if _back6 is 6>> Anyway. My fondest memory from ''out there'' is actually my older sister. She was such a sweetheart. <<if _back3 is 1>>She left us when I was 14 or so and moved to the city. I remember my mother was really mad for her because of it.<</if>> <<if _back3 is 2>>Unfortunately, she… tripped on a cliff and fell to her death when I was about ten or so. Really tragic. I still miss her.<</if>> <<if _back3 is 3>>Unfortunately, she went missing inside a cave. This huge tunnel system connected to a river. I'm still hoping she's alive in there somewhere, in a hidden valley she found. Living a pleasant life together with another tribe maybe.<</if>> <<if _back3 is 4>>Sadly, she succumbed to Fetid Blindness when I was around 12 or so. It was really quick. She… Jumped into a river by her own choosing. So tragic.<</if>> <<if _back3 is 5>>When my sister was 19, she become head chieftainess of this large warrior tribe that lived close to us, after marrying its chieftain. She took up arms against the… Ikaanians and… died in a battle outside the walls. Tragic. But she lived her life fully.<</if>> <<if _back3 is 6>>Unfortunately, at least for me, she fell in love with a city boy and moved to Kingsport. I was… eleven or so. Guess she's happy now. I'm glad she didn’t end up as I did, a slave.<</if>> <<if _back3 gte 7>>I guess she's still working as a hunter… She was a much better tracker than both me and my parents and she always knew how to stay away from trouble. <</if>> <</if>> <<if _back6 is 7>> <<if _slave is true>>After serving one Master for about a year, I was sold again, still having the life time slavery sentence tied to my personal number… Now I'm here. An innocent cultist paying for her crimes. So sick…<<else>>The life I lived out there were not kind on memories. All the days looked the same, get up at dawn, work, moving through the lush undergrowth, swimming in rivers and lakes, skinning animals, avoiding danger. It just went on, for years. And now I'm, suddenly here. Inside a huge concrete Hell.<</if>> <</if>> <<if _back6 gte 8>> <<if _valley is true>>My elders told me not to venture out to the Glowing Demon; that is, Ikaanos, but I couldn’t resist. It was a youthful urge in me or something that pulled me toward it.<<else>>As to my parents, well they were away a lot, but still close by, in a way. Father wasn’t the best of hunters so sometimes he had problems getting enough food. I guess a bolt he took to the knee once made things difficult for him. <<if _back1 lte 1>>As well as the booze and his rapist tendencies...<</if>><</if>> <</if>> // <br> <</if>> <<if _parback is 5>> ''You:'' //So.. A farmer's girl, right? Tell me something about your background and the life out on the fields.// <br><br> ''_girlname:'' // <<if _back5 lte 4>> Life out on the fields? Well, yeah, it wasn’t easy, as my parents were peasants. We didn’t own any property, instead, we rented a cottage in a hamlet governed by House Bellemme. Cottage is a glorious word for it – shack is more fitting. <br><br> <<if _back3 is 1>>Our village was called Crumlin – a small place with a famous tavern.<</if>> <<if _back3 is 2>>We lived in a village called Crossgar, that climbs a rocky hill next to Lake Furious, if you know that place.<</if>> <<if _back3 is 3>>It was called Dromara, the place where we lived. It was nothing special about it. Ten or so farms, clinging together alone in the middle of vast corn fields. The horizon was flat in all directions, just like the sea.<</if>> <<if _back3 is 4>>Anyway, that village where I used to live, Newry, was a rather happy place to grow up in. 30 or so houses, a general store, two pubs and a priest that was really kind to us kids. It lies next to Lake Prometheus, with the big Lake City-New Tokyo road passing through it.<</if>> <<if _back3 is 5>>Anyway, that two-room shack stood in this old Scandi place called Bankeryd – lying nestled in a valley close to Prometheus Lake. It was a kind and safe place to grow up in, protected by Bellemme's carabineers that rode through the area daily.<</if>> <<if _back3 is 6>>Anyway, the place I grew up in, Vetlanda, was a small village, with about 20 or so houses, lying close to Castle Bellemme. It was a relatively safe place, at least when the lords didn’t have their annual House Party. We called that event "The Dark Week". Soldiers from the castle used to ride down to our village and pick the cutest-looking teenagers… forcing them to act as servants and… toys to the other noblemen. They were always given five golden dollars for their services, so it didn’t come with only tears and sore throats if you played along nicely. <</if>> <<if _back3 is 7>>Anyway, that shack stood in a place called Kalmar, close to Roboran Forest. Kalmar was about 50 or so houses, with a small factory and a famous general store that was the only place in the county you could get tendstims – for $200 apiece. That store owner was so rich, living in a three-story mansion with ten slaves.<</if>> <<if _back3 gte 8>>Our little abode stood in this village called Huskvarna, located next to a river that poured into Lake Prometheus. It was a safe place to grow up in, with 60 or so houses. We had a movie theatre that showed one feature each week. Main street was full of kids riding bicycles and playing with marbles; and the food was always cheap, thanks to the fertile fields around us. Oh. Happy memories. <</if>> <</if>> <<if _back5 is 5>>A farmer's girl (sarcastic smile). Yeah. That's me alright. A simple lassie from the outskirts. Or what did the slave handler call me? … I guess he's right. <br><br> I grew up in a small, simple hamlet south of Ikaanos, in the shadow of Fort Ablois. It was a relatively safe place, except for the year of 2484. Villagers down there still talks about it. It was during the war I guess, but the war was far away up north so we never saw it. A commander who'd been "degraded" to Fort Master came that year, and he was the scourge of the lands, kidnapping young girls for his own amusements, throwing decadent parties with tied up slaves for all his soldiers to abuse. Horrible tales. I avoided it, fortunately. One girl, who became famous for it, eventually slit his throat, which ended his reign of terror. <</if>> <<if _back5 is 6>>Life on the fields… Sounds like the title of a novel. Well, what can I say. It was hard work, not enough sleep and leaking roofs during monsoons that you thought would rip your shed to pieces. Hunger, fear and destitution were the norm – I tried to dull my senses with my imagination, pretending I was a princess or a gladiatrix, when not experiencing pure joy, which happened. Usually when I played with other kids or got a good piece of cake from a kind villager. <</if>> <<if _back5 is 7>>Hmmm… Life on the fields? Well, I grew up in this town called Kingsport, if you know where it is? About 500 houses or so, with a lot of the same stuff you can find in Ikaanos; general stores, pubs, a movie house and… whorehouses. But my family lived outside the gates, in the hamlets that cared of the county's crops. It was just like any other country village, really, with chickens, hand-pulled carts and livestock clamping around inside dark barns when not out grazing the fields.<</if>> <<if _back5 is 8>>Oh… Okay. But how could a "simple" farmer's girl like me interest you, a mansion owner in the metropolis? Maybe it's exotic? … I grew up in a small hamlet outside Ikaanos, in the rolling hills between Kingsport and Falther's Crest. There are many small villages out there and you've probably never set foot in mine. <br><br> Nothing special ever happened there. Movies could be seen at Falther's Crest once a month, and the candy wagon only passed two times a week, Saturdays and Mondays. Other than those three occasions, all we ever did was toiling, feeding livestock and sleeping through long, dreamless nights.<</if>> <<if _back5 gte 9>>A farmer's girl. Yeah. I guess that's me. And as you say, I've been "living on the fields" all my life. If you could call that a living. I've always dreamt about something else. I guess the lure of the city's been a constant thing for me… I wanted to go there, try my luck. Experience all the strange things talked about out in the villages. Now, I'm here, in Ikaanos, as a simple slave. Haha. The irony. It's… Wow.<</if>> <br><br> <<if _back6 is 1>>One anecdote I remember clearly from my early days is when some monster hunters took down a charuck right outside one of our barns. They were roaming all over the plains back then, many villagers experienced similar events. I think it was called ''The Monster Scourge of -82'' or something.<</if>> <<if _back6 is 2>>The best thing about growing up where I did is that your expectations always have a very low starting position. Somehow, I've found out that it helps a lot. A wise word from a farmer's girl! Take it to your heart.<</if>> <<if _back6 is 3>>And in regards to my parents? They were stricken by ailments, exhaustion and destitution. It was really hard for us sometimes, as we were peasants, not owning our own lands. We had to rely on kindness a lot, after boiling the last juices out from the bones of slaughtered beasts. Of course, there were good times too, when the harvest's been kind to us.<</if>> <<if _back6 is 4>>My parents, they were… mostly occupied with all their hard work so we kids had to tend to ourselves. I was as much raised by my older sister as I was by my mother, in fact, who had to work alongside dad out on the fields to provide for us. <<if _back1 lte 2>>… Too bad dear daddy spent so much of our money on booze and whores…<</if>><</if>> <<if _back6 is 5>>One anecdote from those days that I hope is somewhat interesting to a city dweller like yourself was when a group of space marines put up their camp in our village. It was at the height of that terrible war against New Eden, when Ikaanos realized it wasn’t gonna be an easy win. We've heard the roaring sound of artillery cannons for several days, watching pillars of smoke rising in the horizon. They were actually pretty kind, at least towards us girls, and they brought with them goods and other artifacts from the city that they traded for… company, but also wine and local ale. We lived on that revenue for years after.<</if>> <<if _back6 gte 6>> <<if _back3 is 1>>One crystal clear thing I remember from when I was a child is the candy wagon. It passed through our street once every week. It was like this… holy day, even more holy than Moongiving. We kids revolved our entire life schedule around the arrival of that wagon. It was much cheaper than the general store. Ten crocodile tears for a jot. Woho. Or five caramelized mushrooms for a chim.<</if>> <<if _back3 is 2>>One cool thing from my childhood was going to the local Moonchurch. Or temple, as it's also called. Our priest was so vivid, telling stories, making them almost feel real with actors, props and sound effects. Better than any cinema house!<</if>> <<if _back3 is 3>>The best thing from my childhood must've been the first time I saw a space ship launching up to the Mastersphere. It took a detour over our village and roared through the sky like a giant dragon, causing the air around us to vibrate. I can't describe how magnificent it was. We kids talked about it for months. Some older guys in the village even got so inspired they headed toward Ikaanos in search of a better life. Maybe as space marines. <</if>> <<if _back3 is 4>>And in regards to my parents… Well… Busy as hell. I got enrolled in a plantation ring when I was around ten or so, forcing me to work as a cotton picker ten hours a day. We barely saw each other, except when it was time to go to bed. <<if _back1 lte 1>>Unfortunately, my dad didn’t let me sleep much. But that's another story.<</if>><</if>> <<if _back3 is 5>>My childhood kinda ended when I got enrolled in this… work ring, as it's called. Working eight to ten hours out on the fields together with other kids. It was murder. Not only did you have to protect the bag of cotton you'd picked, the foreman treated us just like ranch slaves. I was so tired when I got home… <<if _back1 lte 1>>But then… after nightfall… my other duties started. Nothing wanna discuss now, though.<</if>><</if>> <<if _back3 is 6>>My best, or worst, memory from that time must've been my first love. A boy. About my age. I think I was twelve or thirteen. … We went on adventures together, had a secret treehouse and even managed to persuade his parents that we'd take care of a patch of crops in this remote part outside the village, which gave us a lot of alone time. <<if _back1 lte 1>>Then my dad came and put an end to it. He was jealous, that fucking asshole. Ehm. Okay… That's all, I guess.<</if>><</if>> <<if _back3 is 7>>One thing I remember, from back when I was twelve or so, was that summer I scored a job at the nearest castle. As a maidservant to a girl about my age. It's pretty common that noble families bring in young girls over the summers to help out with chores and everything. We were called "fresh flowers".<br><br>Anyway, I had a blast. She, that girl I was with, she was really cool, taking me out on adventures, one time all the way to Lake City. We used to listen to her music player late at night, drinking from her mother's wine bottles and even looking through these magazines with fashion and house decorations. I'd never seen such booklets before. They were reserved to the upper classes. Pretty common in Ikaanos, though. <</if>> <<if _back3 gte 8>>The best thing about growing up on "the fields" as you call it, must've been the freedom. Ikaanos is such a crammed place, really, but out there, the only limit was the horizon. It gives something…. Something spiritual. Just the crickets at night, ten million stars above your head, like a vault of divine purity. Ahh… I kinda miss that.<</if>> <</if>> // <br> <</if>> <<if _parback is 6>> /* Parents were very poor farmers living outside city (variant 2). */ ''You:'' //I want to get to know you better, _girlname. Please, tell me something interesting about you. How was your life before ending up at the auction?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>I… I don’t know if I can offer you anything enthralling, Sir. I'm a poor farmer's girl who just… tried to survive. We were never well-off, me and my family, living each day like our last. Haha, no, probably not that bad all the time but I remember how starvation was always just one step behind. We had food, but a fire or a vermin attack could potentially kill us. If you know what I mean.<</if>> <<if _back5 is 4>>Hmm… Okay. Well, my story is mostly about famine, wars and destitution. If that intrigues you, I'm certainly your girl. But I don’t know if it's even worth telling. <<if _age lte 19 and $masterage gte 40>>You old-timers really like hearing stories!<</if>> <br><br>Anyway. Here it goes. I lived right outside Ikaanos actually, between Red River Basin and West Gate. I scavenged West Woods for food, mire strains, peltior mushrooms and mimosa hostilis from an early age. Raiders were a constant threat, especially so close to Ikaanos. We were relatively safe thanks to a local Skyguard fortress but whenever they were undermanned, cultists and bandits were lurking in the shadows. I was even abducted once, when I was ten. They held me for six hours before a squad of riding dragoons saved me and the other children they took.<</if>> <<if _back5 is 5>><<if _age lte 19 and $masterage gte 40>>What could an old guy like you possibly find interesting in a teenager like me? Well… Alright. I'll do my best, Sir. Okay?<<else>>I don’t know if a simple girl like me could provide anything interesting for you, Sir. But okay. I'll make an honest attempt.<</if>> <br><br>I grew up in a small hamlet not far from the north gate. We lived maybe a hundred yards from the main road – one of those many villages you pass through, or close to, when going the land route to Lake City. It was never anything interesting happening there. The candy wagon was okay, even if I liked the puppet shows better.<</if>> <<if _back5 is 6>>Oh… How on Raana could I, a simple farmer's girl, entertain you, a true Master of Ikaanos with his own mansion and all that goes with it? Okay, okay, I'll give it a shot, maybe iyou'll find it exotic or something. <br><br> I grew up in this valley called Feeder's Canyon. It lies between Lake City and Ikaanos, not far from The Tarnaka Blightstone. There are maybe 150 farms scattered in that valley, running like a… like a snake along this lonely main road that digs through it. We… Ehm, rented a cottage by a wealthy peasant family and farmed maybe ten or so acres; barely enough to feed us and pay the rent. Sometimes, we had to pay with chores… That also included my mother… spending time with the landlord. My father never talked about it but gave his silent permission to let mother sleep with him. <<if _back1 lte 1>>Mostly to pay for his booze… That bastard.<</if>> <</if>> <<if _back5 is 7>><<if _girlid is 201>>Oh, haha. I've lived quite the eventful life actually, despite being a simple farmer's girl or whatever box you want to put me in. I'll try to keep it short or else I could go on all day. <br><br> I was born in the hall of a small cottage, just north of Ikaanos. In a wholesome, little hamlet called Belle Glade. My mother ejected me with one single push as she was heading out to the carriage. Her… eh, midwife was a drunken old crone who never did house calls so women who were about to give birth had to go to her place, a mile away in the woods. <br><br>Anyway, mother said it was a terrible storm that night, with blue flashes and odd lightning across the skies. Nothing she's ever seen before. According to her, that storm got trapped in me somehow. And…. She was true. I was always a special child, which I noticed growing up – I was quicker than others, both intellectually and physically. My dreams were always haunted by lightning flashes, the feeling of falling and the sense I was inside a hurricane. <<if _back1 lte 2>>My… Dear father also found it amusing. But he… took advantage of it in other ways. Which I'll not talk about now.<</if>><br><br> I think I have to stop there. … Anyway… Let's see if I can conjure something else. Oh! <<else>> Ehm… Okay. I'll see if… I can give you something that'll amuse you. Maybe I strike you as exotic. A simple farmer's girl, used to living a hard life and all that. The perfect maid. Maybe that's why you bought me? <br><br> Anyway. So, this girl you're talking to, she grew up in a small hamlet just outside Ikaanos. It isn’t a very special place – we had a Moonpriest, mostly drunk, one store that also acted as a granary and mill and a big dancing rotunda that all kids gathered during the weekends.<br><br> Everyone, except the priest and the store owner, were very poor. You can probably not even begin to imagine, Sir; getting a dollar from a kind passer-by was like finding a treasure. I never owned any shoes until I became a teenager and my mom weaved baskets until midnight, to sell at the market in the closest town. <br><br>Now, things are very different. A new chapter in my life of poverty has begun. <<if _masterlove lte 49 and _willpower gte 10>>Let's hope I don’t get to taste a worse kind of destitution here with you, Sir.<<else>>Thankfully, you seem to be a good provider, Sir (smile).<</if>> <</if>> <</if>> <<if _back5 is 8>><<if _age lte 19 and $masterage gte 40>>Oh. What could possibly a young girl like me provide you, an elderly… gentleman, in terms of entertainment? I loved to listen to the old story teller at our local tavern but I was never any good performer myself.<<else>>Hmmm… Okay. I'll do my best, even if my background is very simple compared to yours.<</if>> <br><br> Anyway. Let's give it a shot. Name's _girlname, I'm _age years old. But you already knew that I guess. Hehe. I was born in a middle-sized town, or… a large village north of Ikaanos. It was a pretty okay place to grow up in, even if we were poor – renting a cottage in the outskirts, maybe half a mile's walk from the village square. A walk I did almost daily, especially after a kind professor who ran a local school gave me a half-year scholarship for free. <br><br> We had a large tavern that was a common place for travelers to stop for the night. It was that tavern, and its famous pancakes, that gave our village the boost we needed to rise above the mud so many other smaller hamlets were stuck in. <br><br> I don’t know if there's anything more to say. <<if _back1 lte 3>>Father was a pretty mean man so I stayed mostly away from home, sleeping over at others or pretending to get lost in the woods at night.<<else>>I worked hard, helped my parents, slept deep, dreamless nights and fed the hens before dawn. That pretty much sums things up.<</if>> <</if>> <<if _back5 gte 9>> <<if _back3 is 1>>Well, alright… We… Ehm, I think I have something. I grew up in this small town called Boden. I… don’t know if you've heard about it but there's a strange atmosphere surrounding that place. It had an old Scandi temple belonging to the first settlers, whom mysteriously vanished over a hundred years ago. We transformed their temple into a Moon church and sang songs to the Two Divines but it wasn’t enough to quell the… the rot that was all over the place. <br><br> This must sound really odd to a civilized city dweller like yourself but… it was something in the earth. We could grow our crops but… it had this strange taint of sorts. A... A taste and a color that wasn’t really… normal. <br><br> No wonder we were so poor. Couldn’t sell what we grew. People started moving after some incidents I don’t wanna get into. Before I… left, it was maybe three families still living there. <<set _boden to true>><</if>> <<if _back3 is 2>>Hmmm… I'll give it a shot, okay. Ehm…<br><br> I grew up in this small place called New Helsingborg. We lived in the ruins of abandoned factories and walked paved boulevards covered in dungah moss and haalwood roots. Stories say that New Helsingborg was built right before The Great Severance, meant to be a large factory hub at Prometheus Lake. But that Moonsent event made it obsolete without ever gettin' useful. <br><br> Some people remained, other came later. Now, it's a sprawling community that grow the nearby fields and catch fish from Prometheus. Vast bunkers underneath the factories are still used today – for taverns, storage and even housing. The buildings above ground are too crumbled but most cottages were built of large cement blocks and steel poles coming from those stone behemoths. <</if>> <<if _back3 is 3>>Alright, let's see if I can amuse you somehow… I come from a small village called Morro Bay. It lies next to Prometheus Lake, closer to LC than Ikaanos, even if I visited Ikaanos more often than Lake City. <br><br> Morro Bay was a very special place. Or is… It's still standing. A home to fishermen and farmers but also estranged artists who settled there thanks to the town's very special atmosphere. I never really saw what they saw but I guess it had something to do with the light in the mornings, the jagged cliffs a couple of hundred yards out in the water and the natural caves surrounding the coastline. I heard so many stories actually; about orgies, cults and odd parties, done by those "new-comers", as we called them. Many old fishermen shrugged talking about the city folks. However, everyone understood that their gold was as important as the fish we caught in the sea. <</if>> <<if _back3 gte 4 and _back3 lte 6>>Hmm… Okay. Let's see. What could possibly… Oh, I have a few things, I guess. <br><br> I was born in a town called Crown King. It's very special, actually, and pretty big. It clings to a large hill, or a small mountain, with rather difficult roads if you're heading up. We had most of what we needed up there, however, so there was never any reason to head down to Lake City. <br><br> We… were unfortunately not of the wealthy kind. The greatest families, about ten or so, lived in large houses at the town square, next to our tavern. My family stayed about half a mile away, in Bear Creek, this, ehm, smaller suburb or whatever you call it, with ten or so cottages owned by one of the larger Crown King landlords. It was a tough life. We lived mostly from hunting and growing crops in the poor soils surrounding Bear Creek, doing everything we could to survive. <</if>> <<if _back3 gte 7>>Hmm… I don’t know where to start really. Sure, I've had a rather difficult life that I think you'd find interesting. <br><br> I grew up in a small village called Cleator. Oh, man. It was a deplorable place, clinging to some rocky lands northwest from Ikaanos, maybe two miles south o' Fort Krishna. The only good thing about that place was that we were free – free from the bond of greater landlords, apart from Fort Krishna's tax collectors, of course. But at least we owned our land, however arid it was. <br><br> We had a two-room cottage made from stone, earth and hay. And… We had a real chimney, built by my grandfather, to the awe of others. Hmm… Anyway, it was us, my family of five, and nine other families, living along a small dirt road. The only village center we had was a windmill and a meeting house that acted as town hall, tavern and granary. <</if>> <</if>> <br><br> <<if _boden is true>> <<if _back6 lte 5>><<if _back1 lte 2>>My father, who was a very demanding and… brutal man<<else>>My dad was very set on staying there, thinking our prayers would eventually clean the area from the rot; so he<</if>> decided we should stay, hoping things would improve. <br><br> They didn’t. <br><br> One day, my little sister… she… perished. In the same way as the Skandis must've done a century ago. I… Saw her. My sister. Walking into a pool of water like she was possessed. She was quickly swallowed by the black waters and I couldn’t save her. She was… just gone. The old inhabitants called that pool Svartgölen, according to some scriptures we found in the abandoned town hall. My sister had to sacrifice herself before our father understood that we couldn’t stay in that place. Yeah. Sounds like a horror story. But it's all true. <</if>> <<if _back6 is 6>>What eventually made us leave was when two kids mysteriously went missing. One girl was never seen again, some say she'd walked into a large pool of water like she was possessed, others say deamons took her. The boy was found… gutted, in a ritualistic way. Not like some lizard's had his way with him. It was made by an intelligent being. <br><br> The day after villagers found that boy, my mom and dad put us on the cart and left Boden for good. <</if>> <<if _back6 is 7>>It started getting really creepy when several children went missing. Some were found… dead and gutted, like they'd been taken by lizards. Others just disappeared into the deep forests surrounding Boden, never to be seen again. Fortunately, we left before things got really out of control. There were talks about a great fire just a week after we arrived at Kingsport. Oh… Horrible memories…<</if>> <<if _back6 gte 8>>But there was something intriguing about that place too. The town hall, the temple, the general store and the tavern. They were all very well preserved. Not even mire ants had taken down the planks. Our elders also found writings and books left by the villagers, mentioning something about a God they worshipped next to Odin and Thor. They called it D’endrrah. It was a magnificent female entity living in an obsidian palace somewhere. When my older sister showed me one her pictures, I was awestruck. It had been drawn by one of the Skandi villagers. That goddess was so beautiful you couldn’t even imagine. <br><br> Well, that's my story. Pretty intriguing, wouldn’t you say?<</if>> <<else>> /* DESCS OF ANECDOTES AND SIBLINGS */ <<if _back6 is 1>>Hmm… Anything else worth mentioning… Oh… Our little place was actually the center of a big battle once. Between raiders and a platoon of riding carabineers. One morning, about 50 or so raiders occupied our village, doing what raiders do best, pillaging, raping, taking our gold. After three hours, we heard the sound of approaching horses. The raiders got up, formed a defensive line and tried to fight back. Crossbows and old shotguns didn’t go well against combat armors and pristine rifles, however. It was a slaughter. The spoils from the raiders actually made our village wealthy for a year or two. And the mounted soldiers were kind enough to let us have it. <</if>> <<if _back6 is 2>>Oh. Yeah. I especially remember my brother. He was relatively well-known where we lived – for his handyworks. Or artisanship. He could make these wooden figurines that almost looked real; of monsters, lizards and beautiful women. <br><br>This one time, a passing nobleman bought one of his pieces for 50 dollars. <<if _back1 lte 4>>Dad took it to pay for his booze but it still gave my brother the push he needed to understand he's special.<<else>>Our father bought so much food for that money – we partied for like… an entire week. Beer, salted pork, lizard tail meat and sugarbuns. It was so special.<</if>><</if>> <<if _back6 is 3>>Oh. One more thing. I especially remember my little sister from back then. She was such a darling back then, the cutest girl you'd ever seen. And she really did get away from all this, going to the big city performing with my aunt. I guess she still lives there, even if I haven’t heard from her for five years or so.<</if>> <<if _back6 is 4>>Oh, there's one cool thing about our village that I almost forgot to mention. In a barn, not far from the town square, stands this really special artifact from Earth, left by a long dead landlord. It's withered beyond repair, I guess, but still pretty, with a reddish paint that sparkles in the sun. It's an old automobile from the 2060s or 1960s. Can't really remember. Its name was something… Codallac I believe. Yeah. You should see it.<</if>> <<if _back6 is 5>>But my greatest memories are when I spent time with my sisters and brothers. We were so tight together, doing everything as… as one. I guess it comes natural when you live under such conditions as we did.<</if>> <<if _back6 is 6>> <<if _back3 is 1>><<set _nnn to "Lola">><</if>> <<if _back3 is 2>><<set _nnn to "Kasey">><</if>> <<if _back3 is 3>><<set _nnn to "Starlet">><</if>> <<if _back3 is 4>><<set _nnn to "Rihana">><</if>> <<if _back3 is 5>><<set _nnn to "Rubica">><</if>> <<if _back3 is 6>><<set _nnn to "Leia">><</if>> <<if _back3 is 7>><<set _nnn to "Oswina">><</if>> <<if _back3 is 8>><<set _nnn to "Ludmila">><</if>> <<if _back3 gte 9>><<set _nnn to "Monica">><</if>> I also have very fond memories of a neighbor girl, _nnn, who lived close to us. Her family was poor, just as we were, but she actually made it – the dream everyone talks about. She's a singer and entertainer in Lake City today. Partly because her voice, but mostly because her good looks.<</if>> <<if _back6 is 7>>One other thing from that time was a neighbor boy. He was such a fucking loser, bullying everyone, thinking he was the king of all cottages or something. That asshole formed my entire childhood – adding an additional layer of fear on everything that was already so hard. <br><br> <<if _back3 is 1>><<set _nnn to "another girl pulled his eye out when he tried to rape her">><</if>> <<if _back3 is 2>><<set _nnn to "he happened to pick a fight with the wrong kid and broke both his legs after being pushed down a cliff">><</if>> <<if _back3 is 3>><<set _nnn to "he was hit by lightning and died instantly. Haha, a very odd way to go">><</if>> <<if _back3 is 4>><<set _nnn to "he accidentally insulted a nobleman's child and was sentenced to five years of slavery">><</if>> <<if _back3 is 5>><<set _nnn to "he joined a cult that was disbanded and enslaved one year later">><</if>> <<if _back3 is 6>><<set _nnn to "he decided to join The Border Wars. Sadly, he perished in a barrage of artillery fire">><</if>> <<if _back3 is 7>><<set _nnn to "he decided to test denaar, because it would give him even more status. Lasted three weeks, then he'd turned">><</if>> <<if _back3 gte 8>><<set _nnn to "he decided to try his luck in the city. Got mugged and killed by raiders on his first day inside the gates">><</if>> But Karma finally caught him. When that kid grew older, _nnn. <</if>> <<if _back6 gte 8>>The best thing about growing up as I did was the freedom. Odd saying so, considering we lived as slaves to the land, or else we'd starve. But… It was something different. … The clear skies above your head, the feeling of soil running through your hands. Swimming in forest lakes… Yeah. Maybe hard to get for a city-dweller, but I can't explain it with better words.<</if>> <</if>> // <br> <</if>> <<if _parback is 7>> /* POOR CRAFTERS IN IKAANOS */ ''You:'' //So… Please, tell me something about you. Your life before ending up as a slave. Your parents were… craftsmen in Ikaanos, right?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Ehm… Yeah. They were… Crafters. Or carpenters if you want to go into details. Over at Leech Street. You know, where over three dozen other carpenters live. I can't say my dad was the best of his kind. He never could settle for a profession, trying out everything from lawyer to dungah picker. Haha… And look where it got his family.<</if>> <<if _back5 is 4>>Well, you're kinda right. My father was a carpenter on Elm Street. Largest crafter's community in all of Ikka. … That, and my dad's mediocre skills, didn’t do us good, if you know what I mean. All the other girls in my neighborhood could buy a string or a dress once a year at Amber Mall. I had to wear fucking burlap panties.<</if>> <<if _back5 is 5>>Well, maybe not much of a life, to be honest. <<if _back1 lte 3>>Dad wasn’t just a lousy artisan, he was also a shitty father hat did things to us, apart from drinking away our hard-earned cash.<<else>>Okay, our parents did their best, I guess, but trying to make a living in Ikaanos when you don’t have the skills is destined to fail.<</if>> Anyway, I did my best to help – still had my little brother and the others to look after. I collected scrap, sold them to old Denny down on Elm Street. Tough times. From Moonmas to Monsoon Summer. <</if>> <<if _back5 is 6>>Hmm… I can't say my parents were real crafters. They don’t deserve that title. <<if _back1 gte 6>>Okay, I never had any serious issues with my mom and dad. They were okay. Good parents, in their own way.<<else>>It was a of things they didn’t deserve to be honest.<</if>> Dad… He… tried his luck in carpentry, after working two years at Cyker Loading Hall in The Docks. We lived up at Erenor projects so he was always close to work. But it broke him. His spirit… That also lead to his failure as a carpenter.<</if>> <<if _back5 is 7>>Yes… That's correct. They were, at least of the lesser kind. My dad was a petty jeweler, selling $10 knick-knacks to gullible slave owners and wife lickers down at Redhaven Market. Me and my brothers collected scrap all the way from Westside to the Procoms, where we lived, and dad made all sorts of cheap trinkets with that stuff. But it wasn’t enough. <<if _back1 lte 2>>Our… father had an obsession, not only with the bottle, but also with his… Ah, never mind. Anyway…<</if>> <</if>> <<if _back5 gte 8>> <<if _back3 lte 2>>Crafters? Yeah. That's a kind word to describe them. Glorified scavengers is maybe better. We, ehm, lived down on Laker's Street, between Hamilton and Whitehaven. It's a rather posh neighborhood with coffee shops, boutiques and massage parlors. However, we were that grey mass pushed in between all the fancy houses, living in a two-room apartment on the third floor in a building that was leaning dangerously toward the west. It was really deplorable, in all kinds of ways. Income-wise, food-wise… <</if>> <<if _back3 is 3>>Ehm… Yeah. That's kinda right. Dad was a tinker down on Buffard's Avenue, where I also grew up. Not far from this place, Redhaven. Anyway, it was hard and we were really poor. Tinkers are a special kind of crafters that mostly supply to the lesser fortunate people who can't afford factory forged kitchen wares. And those people can seldom pay good money for stuff made out of scrap metal. It was hard times. Always…<</if>> <<if _back3 is 4>>That's right. We come from a long line of artisans, my great-great-great-grandfather was in fact a jeweler, born on Earth, but moved to Raana with the 13th colony ship. My dad always made sure we knew our history<<if _back1 lte 2>> or else he'd pound it into us in… Eh… Never mind.<<else>> so we could carry it with pride.<</if>> Not much to be proud of any longer, though. The last two generations of _last have failed miserably. My dad grew up poor, and I've lived my entire life as a destitute city-dweller.<</if>> <<if _back3 is 5>>Ehm, well… Kinda right. Even if the scavenger part almost became as big as the crafting part. I grew up on Rovan Street, in Westside, and joined the family business when I was six or seven years old. … And what did we do? Well, the very definition of petty work, as my father had lost <<if _back6 lte 5>>both his thumbs<<else>>his hand<</if>> in a barfight. We made baskets, collected scrap to sell at WAP and had a little henhouse down on Avery Road. Nothing fancy. Everything was… hard growing up. <</if>> <<if _back3 is 6>>Ehm. Yeah. That's right. We were third-generation house builders and carpenters. My father had lost his thumb in an accident so he wasn’t the quickest man in his profession. That… kinda showed, in everything. That stupid missing thumb made us poor, especially as my mother had "weak senses" and couldn’t perform a proper job. It was really tough.<</if>> <<if _back3 is 7>>Oh… Well, at least my father. He was a house builder, or… a cement carrier. He didn’t do much carpentry to be honest. Mostly because he had weak senses and couldn’t organize stuff very well. Our mother did her best, weaving baskets and repairing old clothes. But it wasn’t enough to feed five childen.<</if>> <<if _back3 is 8>>I… Guess you could call them that. Both my mom and dad used to work in the cement carrier profession. Haha, yeah, that's a fancier word for mule work – done by low class people at construction sites and other places. They made $12 per day, each, but that barely provided us with food, money for rent and all the other expenditures that come with a big family. It was hard. We starved through many nights.<</if>> <<if _back3 gte 9>>Well, I guess we were a crafter's family. Sounds good when someone uses that name, hehe. Anyway, my dad was a cobbler and shoe polisher. Not that fancy plastic stuff with regenerative nanite coating. No, we're talking newly produced leather boots and stuff like that. He sold his wares at Watery Eyes Market, mostly, and other places too. But it was a tough profession… We stayed mostly poor. Selling a pair of boots for $30 didn’t happen every day. We even starved sometimes.<</if>> <</if>> <br><br> <<if _back6 is 1>>I remember… my older sister… She was forced to… take the gold walker's path to save us younger kids one particularly bad year. Oh, she was so good-looking, tall, with bright hair. It felt so bad seeing her together with older men down in Redhaven and Westside (long sigh).<</if>> <<if _back6 is 2>>Hmm… What more is there to say. Oh, do you remember the bad years of -86 and -87? That extended monsoon season? My family was on the brink of total destitution back then. My two older sisters had to take the gold walker's path to save us from starvation. Dad was completely gone those years. Depressed. <<if _back1 lte 2>>(Whisper) Even if he still liked to screw his daughters, that fucking bastard.<</if>> <br><br>Anyway… So, I know how to appreciate the little things in life. A trait I most certainly value about myself. <</if>> <<if _back6 is 3>>What more is there to say about my life. Oh, yeah. Uncle Peter. My mother's brother. He was like a second father to me. <<if _back1 lte 2>>A better father than my real dad, mind you.<</if>> Peter was… a great patriarch that made an impression. A strict man, but still fair; and a great guide for us younglings. I have much to thank him for.<</if>> <<if _back6 is 4>>What more can I say? I got my dancing skills from my big sister. She was the best instructor I could ever have. Haha. We were so tight her and I. You couldn’t believe it. <<if $likesadist gte 40>>Not in a pussy-kind-of-way. Even if that would technically be true too!<</if>><</if>> <<if _back6 is 5>>Oh, yeah, one cool thing. We had this vault just underneath our house. In the basement. Some left-over compartment from before The Severance. We shared if with our neighbor. It had a code and everything – also a strange… Ehm… Screen I believe you call it, mounted into the wall inside the actual vault. It had these strange spinning decorations, like stars dancing around. Hard to describe. When you touched the screen, a strange prompt appeared together with all these letters. If you pushed the letters, the same letters would appear inside the prompt. Kinda like a password. We never figured it out, though.<</if>> <<if _back6 is 6>>Anyway… What more is there to say. I woke up early, helped with the family business<<if _back1 lte 2>>, which included giving the head of our household a morning blowjob. Sick bastard.<<else>> and took care of my younger brother.<</if>> The days kinda went by in a haze of exhaustion and hopelessness. It seemed we were always a golden dollar away from starvation. <<if _back1 lte 2>>Before I rebelled, my wonderful dad even suggested I'd earn the family some cash by walking the streets. Can you believe that?<</if>> <</if>> <<if _back6 gte 7>> Hmm… What more is there to say… I had an older sister that did a wonderful job at earning her upkeep to the family. Maybe you've heard of her? <<if _back3 is 1>><<set _nnn to "Linda Whale?">><</if>> <<if _back3 is 2>><<set _nnn to "Kasey Chase?">><</if>> <<if _back3 is 3>><<set _nnn to "Scarlett?">><</if>> <<if _back3 is 4>><<set _nnn to "Everie Sky?">><</if>> <<if _back3 is 5>><<set _nnn to "Ranina?">><</if>> <<if _back3 is 6>><<set _nnn to "Lola Kisse?">><</if>> <<if _back3 is 7>><<set _nnn to "Dixie?">><</if>> <<if _back3 is 8>><<set _nnn to "Maria Scarlet?">><</if>> <<if _back3 gte 9>><<set _nnn to "Monica Scarlet?">><</if>> She was quite famous in these neighborhoods, haha… (awkward laugh). <br><br> Well. That's it about me, $callname. <</if>> // <br> <</if>> <<if _parback is 8>> <<if _girlid is 138>> ''You:'' //Alright, little princess. Tell me about your background. Who were your parents? Except my pal Ansel, who's your sugar daddy from what I've heard. Haha.// <br><br> ''Mae:'' // Haha. You guys share the same sense of humor. So funny. <br><br>Well… What can I tell ya. You wanna know about my parents? <<if _back1 lte 3>>My pa was an asshole, mother somewhat better, even if she was occupied with a lot of store-related stuff.<<else>>Guess they were okay, considering we belonged to the poorer kind o' people. Both were really occupied in the store we used to own, though.<</if>> Yeah. You heard it. I'm a crafter's girl. My parents were glorified scrappers and blacksmiths that also did some woodcraft when times were bad. <br><br> Both decided to sell our store and head up north to Lake City. I was about 14, furious about their decision, so I ran way, hoping they'd regret themselves and come back. But they embarked anyway, and I've not heard from them since. I guess they were relieved somehow, as I was… always a troublesome child. // <<else>> /* Parents were poor craftsmen in Ikaanos (variant 2). Mostly scrappers and scavvies. */ ''You:'' //So… Who is this <<if $age lte 22>>young<<else>>good-looking<</if>> lady in front of me? Who were your parents?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Ehm… I'm nobody. Okay? Just an ordinary, poor Ikaanian girl. Same goes for my parents and my grandparents. I used to live in the desolated parts of Ikaanos, in shacks that could only hold us for a couple of years before we had to move out and find a new sod house somewhere. <br><br> Dad and mom, they, eh, well, they "tried" their best to support us by doing petty work and scavenger runs. My grandfather was in fact a rather successful scrapper, even if that's nothing to feel proud about. <br><br> Yeah. That's my story, Mister. <</if>> <<if _back5 is 4>>Ehm. Wow. I don’t know where to start. Because there's not much to tell. We lived in a sod house close to Marston Swamps – my mother was an oyster chucker, my older brother a scavvie, and my dad a self-declared craftsman. Unfortunately, he couldn’t tell the difference between gold and dirt. But we got by, pooling our… "talents" together as a family. <br><br> <<if _back1 lte 2>>And as long as dear father was satisfied… In all means necessary, things were… quite good. Most of the time.<<else>>My best memories are from spending time around the evening fire. Father was a pretty good story-teller, and he told us about old legends from Earth, great battles fought long ago and about the mysteries of the universe.<</if>> <br><br> Yeah. That pretty much sums it up, Sir. <</if>> <<if _back5 is 5>>My parents? Ehm. They were nothing special. Craftsmen. Of the poorer kind. My father had an accident in his youth so his hands were a bit… compromised. If you know what I mean. <br><br> Despite this, he did his duty as a father and gathered enough resources and produced enough goods to keep us one day away from starvation. <<if _back1 lte 2>>Haha. Duties. Yeah. That was a word he used a lot. A daughter had a duty toward her father according to his "traditions". Sick bastard. Nothing I wanna talk about now.<</if>> <br><br> We were a large bunch of kids. I had a bigger sister and a throng of brothers. It was many mouths to feed so my parents did have a tough time. Yeah. That's _girlname. Nothing special, as I said. I guess you have way better stories to tell, $callname. <</if>> <<if _back5 is 6>>What? What do you want to know? My parents? Ehm. I… I have very little to say about them. My mother was a loving woman that gave me comfort and warmth but neither had any resources to keep us away from harm and starvation. We were extremely poor, especially around the monsoons when trade was limited. <br><br> My father was a scavvie-crafter. He sold everything from whipping canes to daggers and turned scrap metal into iron that the more fortunate smiths were in need of. <br><br> My memories from that time are mostly bad. We feared raiders, thieves and wild animals that sneaked into Westside Slums at night. When I got older, I had to stay away from bandits who wanted to snatch me and use me as their entertainment. Walking through our neighborhood was like walking through an obstacle course – hiding from and avoiding groups that would do terrible things to me. It was like that every fucking day. <</if>> <<if _back5 is 7>>My parents? I don’t think you'll be impressed, Sir. There's nothing they did that made an impression on Raana, except maybe a forgotten tool or a scrap of metal a future scavenger might find somewhere. <br><br> I grew up in a very poor household, run by <<if _back1 lte 3>>an abusive<<else>>a no-good<</if>> patriarch that couldn’t keep his children fed and properly clothed. My parents even sent my older sister of to an orphanage! <br><br> Dad worked as a scavvie-furrier whose greatest accomplishment was a leather crow armor of inferior quality that he used to sell to punks and younger bandits. I remember how he sold them for 100 Raanic Dollars. Haha… Memories (sad smile). <</if>> <<if _back5 is 8>>My parents? Ehm. Well, dad was an armorer. Not of the good kind, mind you. He was really inferior to the real armor smiths in Westside and Redhaven. Haha. He usually blamed Westside Assembly Plant for his demise, saying "Those fuckers print out armor with their 10-million-dollar machines. We craftsmen cannot compete against that!" After his tirade, he usually got drunk, <<if _back1 lte 2>>raped me or my sister<<else>>took a long walk on the Redhaven Boardwalks<</if>> and slept his drunken stupor off in a gutter somewhere. <br><br> Yeah. It was really nice growing up. <</if>> <<if _back5 gte 9>>Hehe… What my parents did? Ehm. I didn’t think a magnate of your status would be interested in a simple girl like me<<if $masterlove gte 60>> (friendly smile)<</if>>.<br><br>But okay… Here it goes. My parents were really not the kind of people you'd notice on the streets. Unless, of course, they somehow managed to get over to Emerald City. They'd probably get arrested for polluting the place with their presence. My dad was a scavvie-crafter-hunter hybrid that never could focus on or learn a specific profession properly. <<if _back1 lte 2>>(Low voice) Maybe because he was too busy screwing me and my older sister. Fucking bastard.<</if>> <br><br> His shortcomings always managed to get us into trouble. That's why we were poor and never rose above the mud in Marston Swamps. We lived in a destitute house with a leaking roof and me and my other siblings had to take turns keeping a lookout for raiders and bandits during the nights. Like we were a small fortress in The Borderlands or something. <</if>> // <</if>> <br> <</if>> <<if _parback is 9>> ''You:'' //Alright. Tell me about your background. What did your family do? I understand they were city-dwellers?// <br><br> /* Parents were poor craftsmen in Ikaanos (variant 3). */ ''_girlname:''// <<if _back5 lte 2>>Aye, they were city-dwellers. Crafters in fact. Not of the good kind, though. My father was a scrapper, running this junkyard down in Stokke Hills and my mom was his aide and housewife, taking care of us kids. <br><br> There were rumors going on that my dad was a raider back in his youth. I'd say let the past be the past. <<if _back1 lte 2>>Although that would explain why he was such a jerk towards us kids.<</if>> <</if>> <<if _back5 is 3>>My parents were craftsmen, living in Westside. Dad worked long shifts at the Assembly plant together with my older brothers, trying to feed us younglings and our mom. During the evenings, he made market trinkets, bowls, scrapped metal and sold cloth to the Russians. <br><br> It was a hard life. Lot'sa work. I even went to the factory a couple of times when I became older. The sexual slurs there were even worse than the actual work. The foreman even suggested I'd work as his floor crawler once. <<if _likesadist gte 40>>I didn’t like it then but now… It's a pretty arousing thought!<</if>> <</if>> <<if _back5 is 4>>Yeah, they were. Assembly workers, in fact. Both mom and dad. They spent long hours toiling at the cement factory. I still remember how they smelled of chemicals when they returned, with broken backs and tired eyes. <br><br> I had to care for my younger sister and act as housewife when my mom was sick from all those nasty… smells she had to endure over at the plant. <<if _back1 lte 2>>Unfortunately, my asshole father went a little too far with that "housewife" stuff.<</if>> <br><br> Anyway, things worsened considerably when our dad got sick. Not even a tendstim could fix him up. Doctor's said it was irreparable brain-damage from chemical exposure. The plant didn’t help us and mom had to take double shifts – first at the plant and then the loading work at the docks. It was hell… <</if>> <<if _back5 is 5>>They were, yeah, but it's nothing to talk about, really. We lived in Westside before everything went downhill, dad workin' at the Assembly Plant, mom doing odd jobs here and there. <br><br> <<if _back1 lte 2>>I can't say I had a nice upbringing, though… Dad was… A jerk. Nothing I wanna talk about now.<<else>>And I was just a typical sod girl, a shoeless kid running around trying to get her bearings in a tough, post-apocalyptic world.<</if>> <</if>> <<if _back5 is 6>>Ehm. Yeah. They were factory workers in the Procoms. We lived in a housing apartment up there, the newly-built ones. You know, the so called "cheat-houses" that could collapse after a monsoon. Especially if it was built during one of the foreman's moonshine binges. <br><br> They worked late hours at the clothing factories and at the chemical dying plant when there were no other jobs. My big brother was a scrapper/scavvie and my other sisters just helped out in the household. That's pretty much it. <</if>> <<if _back5 is 7>>Oh, yeah. They were. Or… Still is. Anyway, dad is an old factory worker, doing odd jobs between Westside and Procoms. He knows every foreman in all districts and could pretty easily get a job. <<if _back1 lte 4 and _back2 is 1>>He… That sick bastard used his leverage to… Oh fuck. Okay. I sometimes went with him. He whored me out, his own daughter, to paying customers, which often included foremen that would land him a better job if I serviced them. I'd have to suck cock and take an old man's spunk up my snatch just so my dad could sit in an office and drink coffee all day. Talk about "taking one for the family".<</if>> <br><br> Anyway. And mom was an oyster chucker. She could do a hundred oysters in one day, selling it to Golden Dragon or the Russians in Westside. My mom often pulled in more cash than my dad. <</if>> <<if _back5 is 8>>Yeah. My dad was a janitor at Amber Mall before his accident and my mom worked in a flower store, right next to Bianchi's. Just ordinary worker's folks, walkin' on the fancy streets of Hamilton Square, shoulder to shoulder with upper-class townsfolk and landowners. <br><br> My brother worked factories and I was a housemaid to our neighbor. They were kind to me, even if my Master's brother sometimes looked at me with hungry eyes. As long as I worked only during the daytime, I was safe. <</if>> <<if _back5 gte 9>>Yeah, we lived in the city. Who doesn’t? Anyway, my dad was an ordinary worker – crafting bowls, trinkets and simple adventurer equipment which he sold down at Redhaven Market. We used to live not far from here – just a couple of houses away, actually. <br><br> <<if _back6 is 1>><<set _gname to "Fjodor">><</if>> <<if _back6 is 2>><<set _gname to "Lars">><</if>> <<if _back6 is 3>><<set _gname to "Michael">><</if>> <<if _back6 is 4>><<set _gname to "Daniel">><</if>> <<if _back6 is 5>><<set _gname to "Ary">><</if>> <<if _back6 is 6>><<set _gname to "Jonathan">><</if>> <<if _back6 is 7>><<set _gname to "Othar">><</if>> <<if _back6 gte 8>><<set _gname to "Helmut">><</if>> <<if _back1 lte 3>>Maybe you knew my father? _gname? He was a real asshole. <<if _back2 is 1>>He whored me out sometimes. I even… worked at Furry's before that Eliana took my position.<</if>><br><br><</if>> Okay. Ehm, what more… My mom was also a worker – both in our home and at the factories. She usually started her day around 5 a.m, giving us kids food and then leaving me to take care of the younger ones when she walked over to Westside Assembly Plant. <br><br> MMh… That's pretty much it, Sir. <</if>> // <br> <</if>> <<if _parback is 10 or _parback is 11>> /* Parents were normal farmers living outside the cities. */ ''You:'' //You're a farmer's daughter, right? Tell me something about your life outside Ikaanos. I guess you got stories to tell.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Stories to tell? Yeah, maybe some. Dunno if they're interesting, however. My mom and dad had their own place between Lake City and Ikaanos. Close to Promo. That's slang for Prometheus Lake. It was a pretty okay house, I guess… We usually had a maid and extra workers during the harvest. <br><br> Our little outcrop belonged to House Bellemme. Their tax-collectors were like something out of a medieval horror story. They'd come with their wagons, trying to suck us dry from coin and good food. Those pompous bastards were easily fooled, however, and we could usually hide stuff from them in the forests. Dad called it "righteous tax-evasion". <</if>> <<if _back5 is 3>> <<if _back6 is 1>><<set _gname to "Lexington">><</if>> <<if _back6 is 2>><<set _gname to "Arkham">><</if>> <<if _back6 is 3>><<set _gname to "Dunnor-upon-Lier">><</if>> <<if _back6 is 4>><<set _gname to "Daniel's Cave">><</if>> <<if _back6 is 5>><<set _gname to "Todd's Cave">><</if>> <<if _back6 is 6>><<set _gname to "Larkan">><</if>> <<if _back6 is 7>><<set _gname to "Huskvarna">><</if>> <<if _back6 gte 8>><<set _gname to "New Kalmar">><</if>> (Laughter) Stories? Well, simple farmer's stories perhaps. I dunno if that life intrigues you or anything but it's quite different from how things are here in the city. <br><br> I'm originally a Prometheus girl. Was' born in Awres, next to that big fortress if you've heard about it? We moved when I was a very small girl but I still remember that old mega-structure, it's towering buildings and artillery platforms. It's really gigantic. <br><br> Anyway, we settled in this small hamlet called _gname – a small place that you've probably never heard about. It's a day's journey outside Ikaanos. Has about 20 or so houses. Yeah. Nothing much happened there. <</if>> <<if _back5 is 4>> <<if _back6 is 1>><<set _gname to "Lexington">><</if>> <<if _back6 is 2>><<set _gname to "Arkham">><</if>> <<if _back6 is 3>><<set _gname to "Dunnor-upon-Lier">><</if>> <<if _back6 is 4>><<set _gname to "Daniel's Cave">><</if>> <<if _back6 is 5>><<set _gname to "Todd's Cave">><</if>> <<if _back6 is 6>><<set _gname to "Larkan">><</if>> <<if _back6 is 7>><<set _gname to "Huskvarna">><</if>> <<if _back6 gte 8>><<set _gname to "New Kalmar">><</if>> I have nothing interesting to say. No stories or special events while growin' up. <br><br> I come from a small hamlet called _gname. Only cool things ever happenin' there were the candy wagon and an occasional dance at the old barn. We were maybe ten or twelve kids about the same age that had a small gang. Everyone knew everyone. <</if>> <<if _back5 is 5>> <<if _back6 is 1>><<set _gname to "Feeder's Canyon">><</if>> <<if _back6 is 2>><<set _gname to "the barony of Bellemme">><</if>> <<if _back6 is 3>><<set _gname to "Awres county">><</if>> <<if _back6 is 4>><<set _gname to "the Fort Vishnu outskirts">><</if>> <<if _back6 is 5>><<set _gname to "the Holdomar Ranch area">><</if>> <<if _back6 is 6>><<set _gname to "Larkan county">><</if>> <<if _back6 is 7>><<set _gname to "the Dremmor valley">><</if>> <<if _back6 gte 8>><<set _gname to "Kalamar">><</if>> Hmm. Not much to say on that front. Nothing that's really interesting. I grew up in _ - if you know where that is. We had a small farm outside a larger settlement. Owned some lands, a couple of femmer beasts, a cow, chickens and two wrool cats that were my best friends. <br><br> Not much to do as a kid out there, besides work. I counted the stars at night, built castles and dams during the day, or went on long treks to collect berries. Yeah. That's me. Simpleness defined. <</if>> <<if _back5 is 6>>What do you wanna know? I've lived a very boring life, counting femmer beasts, cows and chicken eggs. An eight eggs-day was good, a four eggs-day was bad, a one-egg day was terrible. <br><br> My life consisted of cleaning stables, milking cows, doing household chores and cooking food for my younger sisters. It wasn’t not glamorous, it wasn’t fun and it certainly wasn’t interesting. But… At least we kept you city-folks fat! (laughter) <</if>> <<if _back5 gte 7>> Stories to tell. Heh. I dunno if my stories would interest you. Life was tough, even if we had our own plot of land. About ten or fifteen acres, with a small patch of woodland that kept us supplied with berries and firewood. My dad didn’t want to chop down the trees though – he said they're better off just standing there, making the forest fertile. Oh… Just talking about it brings back memories I loved that place. Our own little fairytale place, with bushes, a babbling brook and giant haalwood trees. <</if>> // <br> <</if>> <<if _parback is 12>> ''You:'' //So… A proud miner's daughter. I heard your kind is pretty well-off. Tell me about how it was. Your parents, growing up in the mountains…// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Ehm, okay… First. I was not well-off. We were the poorer kind, if you know what I mean. We drove the lorries and wagons – tending to animals, resupplying the assigned mine workers and all that nasty stuff the real stone huggers didn’t want to touch. <br><br> We had our own house, a couple of chickens and a goat. That's about it. It was a tedious life and we were always coughing from all the sot and waste coming from the furnaces. <</if>> <<if _back5 is 3 or _back5 is 4>>That's not true! We were not well-off. My parents were stone loggers. That means they carried stone all day, with buckets, filling large wagons pulled by oxen. I started helping them around the age of 12. My brothers were even younger.<br><br>And I gotta tell you… Being a young girl in a place like that, with all the toxic masculinity. Let's just say that I was lucky – and that I had a big brother who protected me. Dad didn’t do much about it…<</if>> <<if _back5 is 5 or _back5 is 6>>Growing up in the mountains… You make it sound like a fairytale. But it was far from it. We lived in the mountains alright, in a small cottage next to a small river. It was a fair land, with jungle moss soft as cotton, fruits everywhere and giant trees protecting us from the sun. However, we seldom had a chance to appreciate it, working 12-hour shifts, carrying stones, going into damp, endless tunnels to supply the real engineers with water and equipment. <br><br>I remember how we got up in the morning, gave our pigs something to eat, headed to work, went back home, slept again… Nothing in between to fill our lives. It was… the very definition of deplorable. I'd be better off as a street urchin.<</if>> <<if _back5 gte 7>>It wasn’t "well-off" where I lived. We belonged to a small village in the Beryll Downs, one of many small, nameless villages. The people there were either too sick or too tired to actually care about the place they lived. There were no schools, theaters or lush squares were people met. Alcohol was the only true "recreation" people cared about. <br><br> Haha. My family should've been bootleggers. Too late now, though. <</if>> // <br> <</if>> <<if _parback is 13>> /* Parents were rural miners. Grew up in a relatively good home. Miners daughter. */ ''You:'' //So, _girlname. I heard you were a miner's daughter. Please, tell me a little bit more about growing up. How were your parents? <<if _age gte 30>>I know it was a long time ago.<</if>>// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Yeah. That's right. My dad was a "mine engineer". It's a glorified mineworker profession. He did some digging and hauling but he could read, he knew math and he was a bright man, so they upgraded him, and his salary. He made five times more than a regular miner. Around a hundred dollars a day during his best years. Yeah. Try to beat that! <br><br> We lived in a small place up at Beryll Downs. It's a woodland plateau west of New Tokyo. Our house had five rooms, a kitchen and an electric stove. We felt like nobility up there. <</if>> <<if _back5 is 3 or _back5 is 4>>Growing up as a miner's daughter? Hmm… I have nothing to compare it to, really. My dad was an engineer and prospector up at Beryll Downs. We had a permanent place in Hoover's Inn – three rooms on the second floor, dinner always served by the maids downstairs. It was a pretty luxurious life. <br><br> There was a lotta' gossip about me and my older sister. Other girls being envious that we always stayed at that hotel. People were so jealous. My dad made almost 200 dollars per day up there. Yeah. You heard it. Two hundred! Living costs were paid for by the company so we basically had that sum to spend each day. Can you believe it? <</if>> <<if _back5 is 5 or _back5 is 6>>Oh. Okay. My parents were pretty well-off I'd say. At least dad. He was a miner's engineer, close to Beryll Downs. It's a plateau up there were Ikaanos mines coal, aluminum and steel. My dad was part of a team that searched for sulfur and other important minerals used for gun-powder and combustion. <br><br> Back home, in our little "chateau", life was pretty simple. We had two acres of land, a cow, twenty chickens and a couple of household pets. I so miss that place. It was heaven for me when growing up. <</if>> <<if _back5 gte 7>>OOw… I don’t know where to start. Living as the daughter to an engineer up at Beryll Downs was a… eventful life. Dad was a prospector slash engineer, who made a fortune finding spots and selling them to companies. He was a freelancer, and a very sought-after one. He could make ten K's for just one deposit. One year, he found five! <br><br> All that money made our lives pretty good up there. <<if _back1 lte 2>>At least on the surface. Behind the walls of our big house, father could be a real asshole. But that's another story.<<else>>We had more than enough to pay for luxuries such as coffee, spices and toys. I have many nice memories from that place.<</if>> <</if>> // <br> <</if>> <<if _parback is 14>> /* Parents were warriors. */ ''You:'' //Okay, _girlname. You're a tough case. I get it. A warrior's daughter. Tell me a little bit more about your life. Specifically about growing up with your parents.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Ah (laughter). There wasn’t very much "growing up" time for me, I'm afraid. Dad started teaching me how to defend myself when I was six or seven. I could swing a sword by the age of ten and hit a narlet with a crossbow 200 feet away when I was twelve. <br><br> Father was a sellsword, doing odd jobs here and there, mostly for Great Houses or rich merchants. They respected him and he made a substantial amount of money on guarding caravans and fighting thugs. <br><br> All that respect didn’t help in the end, though. He died. While on duty. <<if _back1 lte 2>>Good riddance.<</if>> <</if>> <<if _back5 is 3 or _back5 is 4>>A tough case? <<if _willpower gte 30>>Yeah. You got that right.<<else>>I wouldn’t call myself that, Sir.<</if>> <br><br>Anyway, I'll give you the short story. I, ehm, grew up, if you wanna call it that, in a small sod house down in Marston Swamps. My father was a raider-warrior hybrid. Now we're talking a tough case! <<if $days gte 500 and $ranged gte 70>>Some lowlife slave-trainer guy living in Redhaven came with his crew one day and killed him and his friends while they were camping at an abandoned place in Stokke Hills.<<else>>Some freebooter gang came one day and killed him and his friends. They were camping at a place in Stokke Hills, without causing anyone any trouble.<</if>> Right after that, things started spiraling outta control and now I'm here. <br><br> Before that, life was all about training, tending to our small garden and making sure the door was securely locked before bedtime. My childhood schedule. <</if>> <<if _back5 is 5 or _back5 is 6>>Growing up? Ehm okay. I had a pretty… odd "growing up time" compared to emkids and other city folks. My dad was indeed a warrior. A soldier, to be more precise. He hated being called a warrior or raider. Served with the Skyguard for ten years before goin' solo together with my mother. Pretty common these days. It's hard formin' a family while living in barracks and screwing barrack slaves all day. <br><br> He gut us a small cottage by the red river banks. Not far from the Walker farm in Imogen's. About five years or so, things started to get too wild out there. Raiders, highwaymen. So, we moved. Shortly after that, dad's past caught up with him and he… perished. End of story. <</if>> <<if _back5 gte 7>>My parents? That's not an interesting story. What should I tell you? That my dad was out most of the time, guarding caravans and fighting raiders? My mom had household work up to her neck – with two older sons trying their best to take their father's cape, and I, her young daughter, young and relatively unspoiled. She had a constant worry that someone would come one day and abduct me. <br><br> Compared to my older brothers, I was pretty good at helping out at home. Dad brought home some gold every now and then, making enough to get us by. <<if _back1 lte 2>>That gold came with a price, though. That fucking bastard. He… He… did things… But that's another story.<</if>> <</if>> // <br> <</if>> <<if _parback is 15>> /* Parents were warriors (variant 2). */ ''You:'' //A warrior's daughter, right? Tell me more about your past. Who were your parents?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>That's right. Born and raised like a tough bitch. Haha. Just kidding. <<if _willpower lte 5>>I am your humble servant, Sir.<</if>><br><br>Anyway, life was pretty… wild. Sometimes, we were out for months, either by cart or by foot. Always living close to zones of conflict. Like scrappers moving from junkyard to junkyard. Dad fought in conflicts eventually leaving up to The Border Wars. I don’t know for which side. He… Ehm, probably took the side that could pay most gold. <br><br> I dunno why he had a family, to be honest. We were more of a nuisance to him. I mean, we had to be… We demanded protection, upkeep and invested time. Time he could spend on fighting and drinking with his soldier buddies instead. Man… Life is a mystery. <</if>> <<if _back5 is 3 or _back5 is 4>>My parents. Ooh… That's a long and complicated story. Both called themselves soldiers. They weren’t of the most "sought-after" kind, if you know what I mean. They had crow armors, pipe guns and rusty combat daggers. They were "boots on the ground" but nothing you'd see next to a great chancellor or a baron. <br><br> Dad had a number of wars below his belt. He fought against Molly Paine when he was young and acted as a sell-sword in numerous battles. <br><br> Mom grew up as the daughter of a famous raider. She even went to the slave market after her dad died but father, her husband, saved her from a "terrible" fate. So, she became his aid and sidekick up until both of them met their fate… End of story. <</if>> <<if _back5 is 5 or _back5 is 6>>A warrior's daughter. That sounds like a novel. It wasn’t great. It wasn’t epic. Don’t believe for a second that living a warrior's life is even close to anything glamorous. <br><br> My first memories are from my mother's back, as our family walked through the jungles, searching for treasures, conflicts and enemies <</if>> <<if _back5 gte 7>>My parents? Don’t you know that already? Anyway, sure, I can summarize it for you. <br><br> Dad was a fighter. A mercenary. Or a "carabineer" as he so proudly called himself. He knew how to ride a horse, fight with spears and swords, and how to fire a rifle while going 20 miles per hour down a steep slope. <br><br> We were assigned as a soldier's family in New Tokyo when I was a kid. Paid pretty well. 60 or 70 bucks a' day. That's better than Assembly Plant work, especially as 90% of all days were just about watching gates, walls or standing in front of a fancy palace somewhere. <br><br> Mom mostly cared about the household. She was no fighter. Born half a tokian, though, or raikan as you call it down here. Her father was a merchant who fell in love with a Scandi girl many years ago. Pretty common constellation, I've heard. Tokyo merchants marrying younger Scandinavians. <</if>> // <br> <</if>> <<if _parback is 16>> /* Parents were warriors. Almost raiders. */ <<if _back6 is 1>><<set _gname to "Verona">><</if>> <<if _back6 is 2>><<set _gname to "Fallis">><</if>> <<if _back6 is 3>><<set _gname to "Tornedalen">><</if>> <<if _back6 is 4>><<set _gname to "Acorn">><</if>> <<if _back6 is 5>><<set _gname to "Belle">><</if>> <<if _back6 is 6>><<set _gname to "Samotha">><</if>> <<if _back6 is 7>><<set _gname to "Soma">><</if>> <<if _back6 gte 8>><<set _gname to "Cubensis">><</if>> ''You:'' //So… I bet you come from a long line of warlords? A girl from The Dark Ages. Tell me more about your background and your parents. Please! I'll owe you one.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>You make it sound like it was something glorious? Yeah, my parents belonged to the roaming warrior tribes that never really settled after the second republic formed a generation ago. It's a completely different world out there you know, a post-apocalyptic wasteland where a lonely wanderer is up for grabs. You have to belong to a tribe or dress yourself in combat armor and a coilgun if you wanna survive. <br><br> My family belonged to the _gname tribe, up north. Or north-west. Depends on how you see it. They did everything you'd expect – facial painting before heading into combat, sharpening melee weapons around the campfires at night and shouting out their local war cries when an enemy was close. <br><br> It's like in one of those… stories… what do you call them? With moving pictures. Ah. Movies! Yeah. It was like living in an old movie. <</if>> <<if _back5 is 3 or _back5 is 4>>Well, there's not much to tell, really, other than that life was hard and growing up as a young girl in a male-dominant tribe took… well, it demanded a strong mind. I was pre-married off to a much-older warlord when I was 10. I had to walk around knowing that an old, scar-covered asshole would start ramming me when I turned 18. That alone was tougher than getting beat up by older girls and boys when we were "playing" war games. <br><br> Jealous? <</if>> <<if _back5 is 5 or _back5 is 6>>Oh. Where to start. I belonged to a the _gname tribe – once a powerful entity roaming the lands between Prometheus and Ikaanos, before we had a stroke of bad luck that decimated our ranks by two thirds. <br><br> The last couple of years, we spent mostly around the outskirts of Celior, where the trees offered protection. We killed two charucks and made their old cave our home. It was actually nice. At least for a couple of years. There were many other girls in my age that faced the same destiny eventually. Now I'm here. A lucky, little bitch. Right? <</if>> <<if _back5 gte 7>>Eh, I don’t want you to owe me anything. I don’t have much to say other than that I grew up in a… well, a pretty traditional tribe. We were called _gname, and we took the fighting to a completely new, philosophical level. Our grand masters saw meditation as almost more important than actually training with the sword and crossbow. <br><br> I don’t know if that was a good way of doing things but some of those masters were obscenely good at fighting. They trained us younglings – didn’t matter if we were girls or boys, all people in the tribe should know how to fight. Everything was very equal. We had our patriarchs but females were never considered to be a lower form of being, as they are in Ikaanos. <br><br> And my parents? Every soul in _gname was my parent. The vessel that brought me into this world wasn’t the only one raising me. Far from it. But that's another story. <</if>> // <br> <</if>> <<if _parback is 17>> <<if _back6 is 1>><<set _gname to "Gruba fighters">><</if>> <<if _back6 is 2>><<set _gname to "Hell's soldiers">><</if>> <<if _back6 is 3>><<set _gname to "The Vagabonds">><</if>> <<if _back6 is 4>><<set _gname to "The Pussy Eaters">><</if>> <<if _back6 is 5>><<set _gname to "The Yellow Kings">><</if>> <<if _back6 is 6>><<set _gname to "The Latin Kings">><</if>> <<if _back6 is 7>><<set _gname to "The Prometheus Demons">><</if>> <<if _back6 gte 8>><<set _gname to "Soldiers of Kaana">><</if>> /* RAIDERS */ ''You:'' //So, girl, where do you come from? What's your story?// <br><br> // <<if _back5 lte 2>>Hah, you think it's a "story"? … My folks were raiders. Before Westside went to hell, they scratched by. Mom was a sharpshooter, had her own crew once. <br><br> Dad? Well, he was better at salvaging tech and making it work again. Growing up, we moved a lot, hit places for goods and tech, then vanished before the Skyguard could catch up. Home was wherever we set camp, sometimes within the shattered walls of some old forgotten place. I don’t think there's anything else to add I'm afraid.<</if>> <<if _back5 is 3>>My story? Well, it begins far from the City's comforts. I was born and raised in the Red River Basin. While city folk like you huddled behind walls, we fended off what lurked in those marshes. Camped near Stokke Hills when the swamps turned too treacherous. Ikaanos City? Only a distant glow on our horizon.<</if>> <<if _back5 is 4>>My story? Well, I hail from the shadows of Ikaanos City. Raised amid the dust storms and skirmishes near Westside. While you all traded in your precious marketplaces, we raided the trade routes to Lake City and New Tokyo. The Red River was our favorite hunting ground. Hehe. I think did my first raid when I was about 12 or so. Dad was really proud of me.<</if>> <<if _back5 is 5>>Well, my story is not very interesting. Unless you're into squalor and death. Maybe you're that kinda guy! I hail from Watery Eyes - in the outskirts of Westside. It's where you'd find the dregs of Ikaanos, and the brave souls that refused to bow to it. By day, it was all about surviving; by night, it became our launchpad for raids on the city's underbelly. That’s me. A nice, Ikaanian girl, right?<</if>> <<if _back5 is 6>>(Laughter) Story's simple. My mom and dad were highwaymen. All their lives. Well. Dad was. Mom was a whore who followed him. I guess they learned how to love each other eventually, since I remember how they were still together when I was ten or eleven… <br><br> Family constellations doesn’t really matter from where I come. I had several moms and dads. <br><br> Nothing more to say, I guess. <</if>> <<if _back5 is 7>>My story? Sex, drugs, wild tribal parties and death. Yeah. That's my story. You know me and my background. Living as a raider girl could be done in two ways. You either found a protector and became everyone's equal, or you'd put that pussy of yours to work and satisfied anyone who asked for it. They'd treat you more kindly if they knew that there wouldn’t be any trouble opening your mouth or spreading your legs when they made their intentions clear. <br><br> I won't tell you which side I belonged to. <</if>> <<if _back5 gte 8>>My story? Well… I grew up in a raider gang calling themselves _gname. We were about 20-40 people livin' in huts deep inside Celior, doing small excursions to the slums of Westside and the areas around the northern walls. We called that place "the gold belt" because of the riches one could find in abandoned buildings or in deserted villages. Durasteel, circuit boards… even energy cells! <br><br> Unfortunately, around ten other tribes lived in more or less the same way as we did – hidin' in Celior until the times were right. The gold belt eventually became a scrap belt and things started to get ugly with our neighboring tribes. <br><br> Now, I'm here. Lucky to be alive. Yeah. That's my story. <</if>> // <br> <</if>> <<if _parback is 18>> /* Parents were bandits. */ <<if _back6 is 1>><<set _gname to "Hooligan's crew">><</if>> <<if _back6 is 2>><<set _gname to "The Big Dicks">><</if>> <<if _back6 is 3>><<set _gname to "Holler me Sideways">><</if>> <<if _back6 is 4>><<set _gname to "The Death Eaters">><</if>> <<if _back6 is 5>><<set _gname to "Volky's Crew">><</if>> <<if _back6 is 6>><<set _gname to "The Latin Kings">><</if>> <<if _back6 is 7>><<set _gname to "The Rimmers">><</if>> <<if _back6 gte 8>><<set _gname to "The Samantha Crew">><</if>> ''You:'' //Soo… _girlname. Your resume is not very… Ikaanian. Born as a bandit. Please, tell me more about that. Your background and anything else that might be interesting.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Interesting? Okay. I dunno if I'm that interesting to be honest … Living as a child to bandit parents isn’t very different from being… just an ordinary Ikaanian lower-class girl, you know. <br><br> While other parents collected scrap, toiled at factories or sold their bodies, my parents robbed merchants, broke into stores and taught us kids how to pickpocket people in The Docks. (Laughter) Proud mansion owners walking around with their slaves trying to impress other people. Easy targets. <br><br> Of course, livin' on the wrong side of the law means your days are numbered. That eventually happened to our father. Long story short, everything fell and now I'm here. <</if>> <<if _back5 is 3 or _back5 is 4>>Born as a bandit? <<if $willpower gte 15>>Are you for real? Come on, man. You're funny. <<else>>I know, good Sir, that everyone thinks like that but it's more complicated. Okay?<</if>> The thing is, I was a pretty normal lower-class girl and my parents did what all the other lower-class folks did – working' at the loading plant, collecting scrap and gathering clams and other food from the Red River bays. <br><br> Then, sometimes, during or after the monsoons, when everything is just shit, we had to go into other businesses that some people would find morally wrong. Breaking into stores, robbing caravans… And eventually that just became more and more frequent. But we had to, okay? <</if>> <<if _back5 is 5 or _back5 is 6>> You make it sound so definite. But okay, I'll give you the short, honest version of my upbringing. <br><br> Parents were logger-factory worker-fishermen hybrids. The "sacred" three as the moon priests called them when holding sermons. A way to keep us poor people away from stealing, I guess. And that didn’t really end well for us (chuckles). <br><br> I remember a shift when I was around 10 or so. My parents stopped doing those useless, mind-numbing, body-destroying activities that were meant for Ikaanos' poor people. They had enough and turned to robbing caravans, breaking into stores and dealing with smuggling. <br><br> We had a fine couple of years. Mother wore golden jewlery, dad bought himself one of those nice emkid caps with sunglasses and we dined at fine restaurants. Then, one day, we had to flee and… well, a long story later I ender up here. So… Not more to tell, really. <</if>> <<if _back5 gte 7>>Bandits? Well, yeah, I guess you could say I'm a bandit. <br><br>My parents belonged to this "honorable" tradition-rich gang calling themselves _gname. I grew up with them, as we spent the monsoon months out in the wilds, scavving westside during droughts and doing odd-jobs for other warlords or rich merchants who wanted to rid themselves from competitions. <br><br> But what I remember most is the fun nights we spent around the campfires, the stories told by our elders and the music played by our bard. We had a magic thing going on in our tribe and… And I miss that, terribly. I dunno what happen to be honest. I just want to go back to that state. Carefree, dark, warm and embracing. <</if>> // <br> <</if>> <<if _parback is 19 or _parback is 20 or _parback is 21>> /* Parents lived in the city as ordinary merchants. */ <<if _back6 is 1>><<set _gname to "The Bean Bag">><</if>> <<if _back6 is 2>><<set _gname to "Two Beads in a Bag">><</if>> <<if _back6 is 3>><<set _gname to "Rumpit General Store">><</if>> <<if _back6 is 4>><<set _gname to "Case Not Closed">><</if>> <<if _back6 is 5>><<set _gname to "The Yellow Store">><</if>> <<if _back6 is 6>><<set _gname to "A Store for Friends">><</if>> <<if _back6 is 7>><<set _gname to "Much-A-Thing">><</if>> <<if _back6 gte 8>><<set _gname to "The Braid Emporium">><</if>> ''You:'' //A merchant's daughter, right? Please. Tell me more. About growing up and everything.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Oh. Well. Okay. I'll do my best, Sir. <br><br> My family used to run this establishment called _gname, if you've heard about it. Odd name, I know, but it was rather successful back in the days. <br><br> I took my first steps down in the basement, in the nursery, and I remember how I ventured upstairs, alone, when I was two years old or something. That place was so magical. My elders taught me how to handle customers, smile in a polite way and keeping the store nice and tidy. It was fun times. Talking to the locals, doing something on your own, not having to work the factories or other miserable jobs. <br><br> Yeah. My upbringing was mostly positive. <<if _back1 lte 2>>If we don’t include my asshole of a dad.<</if>> <</if>> <<if _back5 is 2 or _back5 is 4>>Oh, I, ehm, grew up with my parents and my cousins at this place called _gname, our little "establishment". You're entitled to an opination about that odd name but it was an old store that goes back to the dark ages. The name itself drew customers from all over Ikaanos, as we had some specialties that you couldn’t find elsewhere. <br><br> We worked long shifts but it was also a very free life. I remember I was happy. <<if _back1 lte 2>>As long as my father wasn’t there. But that’s another story.<</if>> <</if>> <<if _back5 is 5 or _back5 is 6>>How it was growing up as a merchant's daughter? Well, I'll try my best. <br><br> My parents had this establishment, _gname, in central Ikaanos. That place was my everything. I grew up there, took my first steps out in the yard and kissed my first boyfriend underneath the hikoria bushes right next to the well (smile). <br><br> Sweet memories. Darkened by bad choices I made later in life. Those memories serve as a constant reminder of how quickly a bad decision can destroy everything. <</if>> <<if _back5 gte 7>>Oh, what do you want to know about that? Okay, I'll try and not sound too boring, Sir. <br><br>My family owned this old establishment called _gname. Name's a bit odd, I know, but we sold some rather unique items that were in demand with the upper-classes and offered an unmatched quality that…. Oh, sorry, it's my old saleswoman reflexes kicking in (smile). <br><br> My parents were a diligent pair who tried their best to be successful and become a prominent name in their community. Respect and decency were everything to them. I believe I've inherited that part and I do my best to relay those qualities in everything I do. <<if _back1 lte 2>><br><br>Then, there were some other things about my father that I'd rather forget. But that's not for today.<</if>> <br><br> Okay, that's me. _girlname. Hope you've been entertained. Just joking. I'm a simple girl with very little stories to tell from my past. <</if>> // <br> <</if>> <<if _parback is 22>> /* Parents lived in Lake City as merchants. */ ''You:'' //A Lake City girl! Wow. How nice. You're a pretty rare occurrence down here Please, tell me more! How was it growing up in "the cobblestone city"?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>(Laughter) Oh, cobblestone city. Is that what they call us? Well, I have stories to tell, that's for sure. Lake City is a fantastic place, with towering buildings, interesting people and lots of intrigues that'll keep your mind occupied. <br><br> It's very different from Ikaanos. We don’t have sky-scrapers or large industrial complexes. It's more "historical" up there, if you know what I mean. Almost all of the old-world buildings crumbled during the dark ages, when most of my people moved down to Procoms and started a new life here. Some families remained, however, and with the influx of tribalists who moved in, LC grew and became the magnificent jewel it is today. <br><br> My descendants, my great-great-great grandfather, was one of those brave men who didn’t give up on LC. We still have some of his books and they're a pretty fascinating read. <</if>> <<if _back5 is 3 or _back5 is 4>>The LC? Well, it's a special place and I still say so despite it being my home city. Ikaanos feels… old, dilapidated, carrying a huge weight on its shoulders. Lake City is far from the decaying remnants of the old world down here. It's a fascinating place with dwindling alleys, catacombs and towering structures. <br><br> The only thing LC has in common with Ikaanos is the widespread slavery. We have slaves just like you – far from the freeborn attitudes in New Eden, with prostitutes, gritter slaves and floor crawlers serving the families who can afford to dabble in human flesh. <</if>> <<if _back5 is 5 or _back5 is 6>>(Laughter) That's a cute name. Well, what can I tell you? <br><br> I grew up in the Newgrange district, close to the harbor. It's indeed a cobblestoned little place with quaint general stores and dwindling alleyways. It's almost like something out of a medieval history book, except the electric lanterns and an occasional rifle-wielding militiaman walking past your place. <br><br> But there's also a "hidden" darkness in Newgrange. No. "Darkness" is probably a bad word for it. It's more like a festering disease, brought on by a Moon-worshipping priest who's formed a cult in one of the old churches. He's a rather famous person in LC, with connections all the way up to the court, which let him do his thing in exchange for bleak-minded servants willing to do anything for the kingdom. I don’t know how he does it but his followers are not… human. I've seen them. He's turning them into something… else. <br><br> He's one of the reasons things went sour with us. He drove many of the local Newgrange merchants away when they opposed his growing influence in the neighborhood. <br><br> Okay, that's all for now. <</if>> <<if _back5 gte 7>>Oh, I remember that place with such sweetness. Just thinking about Lake City creates a warm, juicy taste in my mouth. Like biting down in a ripe mango or something. <br><br> I come from a place called "The Dowager's", or Dowager City. It's a small city-within-a-city, governed by Lady Carnell, whose late husband was the King of Prometheus before it formally turned into a republic. <br><br> It's Lady Carnell's bastard son who's the real ruler of Dowager City. He's a creep. A real bastard. In a technical sense too, as he's set to not inherit his late father's title as king of Lake City. They, or mayor Brynn, outmaneuvered the old royalty when the king died a long time ago. And it's for the better. The old king, Harald, was a good ruler, or so I've heard. The Carnells he left would've turned LC into a depraved, slave-orgy stronghold that would've abused its population instead of making it prosper. <br><br> We're much better off now, with a real republic senate governing us. Chosen by the people. <<if $likesadist lte 19>>Too bad the Carnell's pro-slavery laws are still in effect. Will take generations to wash ourselves clean from them.<</if>> <</if>> // <br> <</if>> <<if _parback is 23>> /* Parents lived in New Tokyo as craftsmen. */ ''You:'' //Oh… So, you're from New Tokyo, right? I wanna know all the details about that place!// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Ah. Sure. I can enlighten you. I dunno if it's //that// interesting, though. New Tokyo is actually called Hakusan. Or, The Great Hakusan Empire. Funny they call it that when Ikaanos is ten times bigger. It's a very small empire. Not that "great" (laughter). But the Kojima family is very proud, still holding their traditions from Earth in high regard. <br><br> My parents were crafters in New Tokyo, providing export goods for the many merchant ships that travel up and down Red River. <br><br> It's a special place to grow up in. The wooden houses, the beautiful gardens, the "summer snow" that comes in May, when the cherry trees bloom. I really miss that place. You should visit it someday! There's no place like it on Raana. <</if>> <<if _back5 is 3 or _back5 is 4>>Yeah, I used to live there, with my parents. Dad was a carpenter and a shoemaker. Those rough-layered cobblestones in Hakusan-Ishata were like sandpaper so they had lots of work. <br><br> Anyway, what do you wanna know about that place? The heart of The Hakusan Empire. We thrived. It's much better than down here, if you're of the middle-class. Sure, we don’t have movie theatres or grand academies. Or spaceships for that matter. But it's a nice place. I miss it. Dearly. <</if>> <<if _back5 is 5 or _back5 is 6>>Oh, well, I'm… I'm not actually from New Tokyo, from the metro area. I come from a suburb called Ibaraki. It's not a very big place but a lot of craftsmen live there with their families. It's an old rice producing valley that've been converted into a city district. <br><br> Ibaraki lies only an hour's walk from New Tokyo, though, so I took a lot of trips into town. Both with my parents and with friends. And what can I say… New Tokyo is a great city. It's cleaner than Ikaanos and more secure. It lacks Ikaanos' towering buildings and its massive size but I'd prefer living in New Tokyo any day! <</if>> <<if _back5 gte 7>>Aye. Sure… I'll do my best. People say a lot of nice things about New Tokyo. I know it's clean and everything, beautiful, with lush gardens and parks, but there's a hidden darkness in the empty alleys and deep catacombs underneath the city. <br><br> First off, the Hakusan royalty is very much into slavery, especially white women, whom they love to take as concubines or train into sexualized gladiators that they pitch against each other. Slaves are as excepted as they are here in Ikaanos. <br><br> Second, the Hakusan clans rule every part of the empire except the military. They pay tribute to the emperor, who allows them more or less free hands with everything. It's not "official" but everyone knows about it. If you somehow anger the wrong clan, you'll disappear and either end up as fish meat or a cock-sleeve to an old, smelly warlord. <</if>> // <br> <</if>> <<if _parback is 24 or _parback is 25>> <<if _back6 lte 1>><<set _gname to "Tumstock">><</if>> <<if _back6 is 2>><<set _gname to "Fjardingen">><</if>> <<if _back6 is 3>><<set _gname to "Folsom">><</if>> <<if _back6 is 4>><<set _gname to "Peebles">><</if>> <<if _back6 is 5>><<set _gname to "Russel">><</if>> <<if _back6 is 6>><<set _gname to "Brentwood">><</if>> <<if _back6 is 7>><<set _gname to "Beech Fork">><</if>> <<if _back6 gte 8>><<set _gname to "Louisa">><</if>> /* Parents lived in the outskirts as rich farmers. */ ''You:'' //Okay, <<if _age lte 20 and $masterage gte 37>>little lady<<else>>girl<</if>>, tell me something about how you grew up. I understand you come from a rather well-off farmstead or mansion outside the city. Am I right?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Ehm… Well… Yes. That's right. And I'm proud over my past, despite everything that's happened. You wanna know? All the details? <br><br> Okay. I was born in Tymore Hospital. It's in the center of Feeder's Canyon; a lovely place between Lake City and Ikaanos with rolling hills and oaken glades. My parents owned this large farmstead with several smaller cottages that we rented out to simple peasants… I mean, less fortunate farmers. One time, my father's wealth amounted to almost one hundred thousand dollars. Try to beat that! <<if _back1 lte 3>>But… He had other forms of wealth too – like exploiting the young mothers and daughters of those who… rented his cottages. He was a glorified asshole anyway so I might as well get it out in the open.<<else>>That doesn’t include his lands – we're talking purely gold and silver here.<</if>> <</if>> <<if _back5 is 4>>Yes. That’s right. I dunno what happened but I had everything staked out for me. I belong to the Lakka Maar farmers, if you've heard about us? Second generation. My grandfather was one of those heroic peasants in Marston Swamps who defied the raiders during the end of the dark ages. He was later granted lands in South Pond, by the governor of Redhaven. That's where I grew up, in a small mansion erected by the proud builders of the new republic. <br><br> I don’t feel I have the right to call myself a Lakka Hero. I've done so many wrong choices in life. But that's another story. <</if>> <<if _back5 is 5>>Well-off… If you compare to a sod house-dweller in Marston Swamps, perhaps. We had two dozen chickens, a horse and 15 cows, plus some farmland to use as pastures. <br><br> It was a good life, though, with a nice house and lots of stuff to keep us kids occupied. I come from a big family so I always had a sister or brother I could play with. <br><br> Ikaanos became alluring when I became a teenager and I made a lot of unsanctioned trips there. <<if _back1 lte 2>>Dear father, my tormentor, made sure to punish me if he found out I'd been away, so it was mostly during the nighttime – when Ikaanos shines in its fullest glory.<</if>> <</if>> <<if _back5 is 6>> <<if _back1 lte 2>>Yeah, we were pretty well-off. At least dad, who ruled like a dictator. He had me and my sisters wrapped around his fingers, in many despicable ways…<<else>>I guess one could call us that. Depends on who you compare to, of course.<</if>> <br><br> We had a big house in this little township called _gname. One could say that my father was one of the "town oldsmen", who decided stuff together with the mayor. That title came with a great deal of honor but also a lot of responsibility and sacrifice. <br><br> I had my head in other avenues back then. Waiting for the candy wagon, dreaming about Ikaanos… Fantasizing about the unknowns beyond our republic. I never realized that I actually had a pretty good life back then. <<if _back1 lte 2>>If we cut dad out from the picture, of course.<</if>> <</if>> <<if _back5 is 7>>You are right (laughter). Especially the well-off part. Maybe you don’t believe me but my parents lived in this huge mansion. We had eight bedrooms and three bathrooms. It was an old pre-severance place that my great grandfather bought almost a hundred years ago. He was a wealthy livestock owner. I've heard stories he had over 2,000 animals. <br><br> Anyway, I felt like a princess growing up there. Big parties during Christmas Eve, spying on my parents' late-night dinners from the big foyer stairwell when we should be in bed… Oh, such sweet memories. <<if _back1 lte 2>>Even if there was a darkness in our family. That's another story, however.<</if>> <br><br> I remember how that big house went deeper and deeper into disrepair as I grew older. The rain started coming in through the roof and the walls had cracks everywhere. My parents couldn’t afford the necessary repairs because we lived on "old gold", as they said. The gold was in the house and not in our pockets. <br><br> Fast-forward to today. Here I am. Living in another old mansion. <</if>> <<if _back5 gte 8>>Yeah… We had our struggles but one could call us relatively well-off. Sure. <br><br> I come from a town called _gname. We had a house there, pretty big, with a barn and a couple of acres of land that we could use. Just like many farmers in that area, dad did a little of everything – tobacco, hops, spice and <<if _back1 lte 3>>even… denaar plants. I guess that is what made him so fucked up in the end… Another story.<<else>>the usual – oats, wheat and flax.<</if>> <br><br> Growing up in _gname as a kid was pretty special. It's a nice town <<if _back6 lte 1>> with an old cinema that still worked. The caretaker only had four movies, and one of them was of a very ''adult'' nature, but it was great fun watching those flixs.<</if>> <<if _back6 is 2>>with a general store that had been run by the same family since before the severance.<</if>> <<if _back6 is 3>>with a very special candy workshop that created this smell of sugary caramels. It made it pretty hard to stay focused as a kid sometimes (laughter).<</if>> <<if _back6 is 4>>known for a very large statue of a former… ehm, pre-severance settler or something. It w… It is the town's most sacred item.<</if>> <<if _back6 is 5>>with a very large park in the center. Too large for the town's size if you ask me.<</if>> <<if _back6 is 6>>known for a large factory that produces the famous Eden Gown. A very popular dress in Ikaanos made of a special silk material.<</if>> <<if _back6 is 7>>even if there were some troublesome rumors going around about this rapist club that made everyone afraid. I guess it's all blown over now. A long time ago.<</if>> <<if _back6 gte 8>>that was founded by a local timberlord, Mr. Charles Robart. He's dead now but the guy left some cool statues and houses that still stands today.<</if>> <br><br> I don’t know if there's anything else worth mentioning. My past is not that interesting I'm afraid. <</if>> // <br> <</if>> <<if _parback is 26>> /* Parents lived in the city as well-off merchants. */ <<if _back6 lte 1>><<set _gname to "gems and odd minerals">><</if>> <<if _back6 is 2>><<set _gname to "luxury pelts">><</if>> <<if _back6 is 3>><<set _gname to "imports and exports">><</if>> <<if _back6 is 4>><<set _gname to "pornography">><</if>> <<if _back6 is 5>><<set _gname to "bondage gear">><</if>> <<if _back6 is 6>><<set _gname to "fine crafts">><</if>> <<if _back6 is 7>><<set _gname to "painted art">><</if>> <<if _back6 gte 8>><<set _gname to "pre-Severance artifacts">><</if>> ''You:'' //Tell me a little bit more about your merchant parents. I wanna know all the details about growing up in this prosperous household I know you came from!// <br><br> ''_girlname:'' // <<if _back5 lte 2>><<if _back1 lte 2>>Prosperous on the outside, perhaps. On the inside, it was run by a perverted figurehead who abused his daughters. But that's another story.<<else>>Hmm… It's true I come from a well-off family but… This prosperity also became its downfall. Everything is so brittle while balancing on the top.<</if>> <br><br> My parents dealt with _gname, and they were among the best in that branch. I grew up as a rather neglected child, compared to normal kids, because they were always away doing their thing, delivering "assets" to people even higher up on the social ladder. <br><br> We had a big house, servants, a carriage and enough food to feed an entire neighborhood without making a dent in our household's economy. <</if>> <<if _back5 is 3 or _back5 is 4>>(Laughter) What do you wanna know? It's all gone now, okay? Well… I guess I'm obliged to tell you my story. <br><br> My parents were in the _gname business. It's more lucrative than what the common man thinks. Especially if someone is intelligent enough to handle a _gname empire like my father was. Or is… <br><br> Anyway, it came with benefits, of course. Growing up in a big house. Lots of friends who wanted a piece of the good life. Lots of toys. <br><br> Too bad things went the way they did. <</if>> <<if _back5 is 5 or _back5 is 6>>I really don’t want to get into any details about that. It's not very interesting in either case. <br><br> What exactly do you want to know about my "wasted" life? It feels like you're torturing me. I don’t want to get reminded of my past, okay? <br><br> Parents were in the _gname business. Lots of money. Fill in the rest. <</if>> <<if _back5 gte 7>>Oh, okay. Prosperous is the right word for it. I lived like a princess in a fairytale. <<if _back1 lte 2>>Even if we had a fox in the henhouse that caused… problems. The King Fox even. But that's another story.<<else>>Mom and dad were pretty busy but I always had someone to confide in. Servants, friends or my older sister.<</if>> <br><br> The best years were just before everything went to hell. I was a rather bright teenager and knew how to navigate the upper classes pretty well. I absolutely loved it. But then, things changed and reality came crashing down over my head. <br><br> It sounds like a cliché but the best lesson I've learnt is to never take anything for granted. <</if>> // <br> <</if>> <<if _parback is 27>> <<if _back6 lte 1>><<set _gname to "adolescent slaves">><</if>> <<if _back6 is 2>><<set _gname to "slaves for the arena">><</if>> <<if _back6 is 3>><<set _gname to "worker slaves">><</if>> <<if _back6 is 4>><<set _gname to "ranch cattle, as he called them">><</if>> <<if _back6 is 5>><<set _gname to "sex slaves">><</if>> <<if _back6 is 6>><<set _gname to "maid slaves">><</if>> <<if _back6 is 7>><<set _gname to "floor crawlers">><</if>> <<if _back6 gte 8>><<set _gname to "factory slaves">><</if>> /* Parents lived in the outskirts as rich merchants mostly dabbling in slaves. */ ''You:'' //I heard your dad was a slave trader. Pretty ironic, right? How was it growing up?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>As the daughter of a slave trader? Yeah, that was pretty special. Not only was my dad a slave trader, he also trained slaves for clients. Maybe he got an order for five diligent workers, a singer/waitress… or a concubine who should be sent off to The Mastersphere with all holes ready and properly "tested" for her decade-long service run. <br><br> <<if _back1 lte 2>>Unfortunately, dear father used the same strategy on his daughters. It ran in his blood. Treat everyone as dogs and prepare them for whatever suits their appearance, skills and body type… Gosh. I sound just like that old, perverted bastard.<<else>>He kept us kids away from the actual "training" part. He took them to a lodge half-a-mile away from our estate, so that his family and prominent guests wouldn’t walk in and see something disturbing.<</if>> <br><br> It did bring in a lot of serious cash, however. And I mean SERIOUS. But you probably know that already. He had slaves who could sell for up to $50,000. <br><br> And yeah, what happened later was pretty ironic. <</if>> <<if _back5 is 3 or _back5 is 4>>Growing up as the daughter of a slave trader? Well, there's so much I could tell you. Dunno where to start. <br><br> My father dabbled mostly with _gname, and he was very good at his profession, with clients from all over Ikaanos seeking his goods. These "types" were all over our household when I grew up, even if I was never directly involved with their training in any way. <br><br> It felt pretty odd back then and it feels even odder today. But I guess there's a profession for everything, right? <</if>> <<if _back5 is 5 or _back5 is 6>>Ehm, okay. Funny. What is it that you want to know, really? My father dealt with _gname. Not a very proud sub-group of slavers but they fill a rather important category that's in demand all over Ikaanos. <br><br> I never involved myself very much with those slaves, however. I got a friend or two from "the stables" as dad called them. <br><br> <<if _back1 lte 2>>I guess dad also saw me as part of that stable sometimes, considering what he did to me… But that's another story.<<else>>Those friends were later sold, of course. I felt like a child who'd just gotten myself attached to a pig that was bound to be slaughtered for Mooneve. Stupid girl!<</if>> <br><br> Anyway, that should sum things up pretty good. <</if>> <<if _back5 gte 7>>A slaver's daughter. There's something sexy hidden in that sentence, right? Haha. Just kidding… (wink) <br><br> <<if _back1 lte 2>>It's definetly no joking matter considering how bad my father treated me. But that's another story.<<else>>I'm so fucked up in my head. But I blame dad för that.<</if>> <br><br> Anyway, my family dealt with _gname. Yeah, not a very proud category in the slaver business but it had to be done by someone. I took part in their training after reaching 18, and we were on a full roll everyday until our empire came crashing down. That's also another matter I don’t want to discuss. <br><br> But there's cash in that business. Maybe you already know that but the wealthiest people in Ikaanos are slavers. If they know what they're doing. Nothing's in more demand than docile, human flesh; a healthy body ready to perform any command a master throws at it. <br><br> Business is business, right? <</if>> // <br> <</if>> <<if _parback is 28>> <<if _back6 lte 1>><<set _gname to "slave training gear">><</if>> <<if _back6 is 2>><<set _gname to "pottery">><</if>> <<if _back6 is 3>><<set _gname to "smithery">><</if>> <<if _back6 is 4>><<set _gname to "resource refinement">><</if>> <<if _back6 is 5>><<set _gname to "adult paraphernalia">><</if>> <<if _back6 is 6>><<set _gname to "smoking paraphernalia">><</if>> <<if _back6 is 7>><<set _gname to "tailor industry">><</if>> <<if _back6 gte 8>><<set _gname to "woodwork">><</if>> /* Parents lived in the city as well-off craftsmen. */ ''You:'' //So, a crafter's daughter, right? And a relatively wealthy one on top of that. Please, tell me more about your life before ending up here in Redhaven.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>(Laughter) Well, I'm actually from Redhaven. We used to live in the south of Furry's at carpenter street. You know, where all those craftsmen lived who got scammed? My family was one of them. Damn pyramid schemes. <br><br> Anyway, life was pretty good there. <<if _back lte 2>>When dad was away at least, but that's another story.<</if>> Parents were busy doing their crafts. They dealt with _gname actually. It was pretty interesting and I learned a lot. <br><br> I want to forget all about that, though. Things went to shit so I might as well just accept it and move on. <</if>> <<if _back5 is 3 or _back5 is 4>>Ah. Sure. My family actually lived not far from here, through Marston Swamps and up between Westside and Dooler's canyon. We were one of the better-off craftsmen living on that hill. You can actually see it from here on a clear day. Up in the tower room. <br><br> We dabbled in _gname. It was an interesting business and I learned a lot from a young age. I can't say I've had much use of it after coming here but I'm saving that knowledge for later. <br><br> The hill folks, as we were called, was a pretty tightly knit group of crafters. I played a lot with the other children and we used to hang out in the abandoned tunnels that burrow themselves through that hill of ours. Rumors say a train once ran through there. I don’t believe that. Probably just a space marine holdout or something. Before the great battle. <</if>> <<if _back5 is 5 or _back5 is 6>>Hehe. Okay. Let me try. First, I dunno if we could be called wealthy. Sure. Sometimes dad finished a job that gave us a thousand dollars, but those occasions were rare. He was an expert in the _gname business and he taught his family everything. That information is pretty useless for me right now but I'm still honored to have had the oppo… I mean, the possibility to have become someone. <br><br> <<if _back1 lte 2>>Unfortunately, dad was an asshole who did… terrible things, so I'm in a way happy that everything ended.<<else>>Life was pretty normal otherwise. I played with other kids where we lived, up in northern Ikaanos, between Procoms and Westside, and I learned to traverse the streets of our "glorious" city at an early age. That is also something to be proud about (smile).<</if>> <</if>> <<if _back5 gte 7>> I don’t know if that life would interest you. My mom and dad worked in the _gname business. It was pretty interesting, with lots of money involved. Especially on the level my parents played. I remember this one time when my dad scored a two-week job that earned us five thousand dollars. Listen to that sum. Impressed? I'd say you should be! <<if _back1 lte 2>>He was probably fueled by his assholery. But that's another story.<</if>> <br><br> Anyway, things started to go downhill a couple of years before I ended up here. One could say I've experienced both the greatness of and the fall from belonging to a select elite of Ikaanos. <</if>> // <br> <</if>> <<if _parback is 29>> <<if _back6 lte 1>><<set _gname to "adult magazine">><</if>> <<if _back6 is 2>><<set _gname to "reverse-engineer">><</if>> <<if _back6 is 3>><<set _gname to "blacksmith">><</if>> <<if _back6 is 4>><<set _gname to "resource refinement">><</if>> <<if _back6 is 5>><<set _gname to "leather">><</if>> <<if _back6 is 6>><<set _gname to "tryptamine">><</if>> <<if _back6 is 7>><<set _gname to "metalwork">><</if>> <<if _back6 gte 8>><<set _gname to "woodwork">><</if>> /* Parents lived in the city as rich craftsmen. */ ''You:'' //So, you are, or was, an Ikaanian upper-class girl, right? Tell me a little bit about your life before ending up here.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Ehm, I don’t think I was an upper-class girl. More of an upper middle-class chick (smile). I'm not trying to be humble or anything. It's just that the gap between us, Whitehaven crafters, and the folks living over on Emerald Island is like the gap between Irendoria and Gandaria. It's almost insurmountable. <br><br> My parents were masters in the _gname business, doing all sorts of odd jobs and got many orders. Especially from those Em folks I mentioned earlier. They really wanted my parents' stuff. They must've been really special or something. Right? <br><br> Anyway, you can probably imagine how it was growing up having that business hanging over you all the time. The dangers, the fun, the excitement. I lived a pretty nice life as a kid. <<if _back21 lte 2>>Even if my dad was a total asshole…<<else>>Even if my parents were pretty busy.<</if>> I had a lot of friends. That helped! <</if>> <<if _back5 is 3 or _back5 is 4>> Yeah… It was a great life. We had wealth, stuff, nice food, fine drinks. I miss it, dearly. I guess the _gname business is the way to go if you want to succeed in Ikaanos. That's a hint I can give you at least. Although whatever happened that took me here… Bleh, I don’t know what to say. <br><br> Being the daughter of a father that had mastered the _gname venture wasn’t always easy. I'm happy I had friends and a caring mother. <</if>> <<if _back5 is 5 or _back5 is 6>> You make me sound like a noblewoman. I'll let you continue believing that (smile). Not that I want to minimize my parents or anything. They worked hard and brought in a lot of money. Father, and his father before him, are, or were, renowned masters in the art of _gname. They sold their goods all over Ikaanos Colony, even setting up a shop in Lake City a couple of decades ago. <br><br> Things were fine, before the great _gname death struck Westside. We paid a very high tax and lots of maintenance on our big house. It was like a black void. I… I don’t want to talk about it. <<if _back1 lte 2>>Maybe it was the Gods' punishment against my beloved father for what he… did to me. But that's another story.<</if>> <</if>> <<if _back5 gte 7>>(Laughter) Oh, there's so much to tell. And it saddens me to talk about it… But it's also something I must do. My biggest lesson in life. The Gods' punishment because I acted like a spoiled brat who never thought about having another perspective. <br><br> It was actually my mother who did most of the work. She was a strong feminist who held my father in a tight leash. My grandfather, my mother's dad, he was a master in the _gname business and taught his daughter about his profession. She took the reins, proudly, and became a great saleswoman. <br><br> <<if _back1 lte 2>>But… held back by his own wife, my father took his "manhood" to us girls instead. Especially me. Eh… That's not something I want to discuss right now. Enough.<<else>>She taught us too, my sister and I, and I have to say that we reached quite high in the skills of our family. Then all our shit hit the fan and now I'm here.<</if>> <</if>> // <br> <</if>> <<if _parback is 30>> /* Parents lived in the city as doctors. */ ''You:'' //So… A doctor's daughter. Right? Tell me how it was growing up.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>That's right. My father was a surgeon. One of the few remaining real surgeons in Ikaanos. One might say that surgeons are not needed because we have tendstims. This marvelous invention that still blesses us all the way from Earth. But there is stuff that the tendstim cannot reach. Like plastic surgery, installing implants and removing warts, milia and curing baldness. I could name a dozen other things that my father would fix. <br><br> <<if _back1 lte 2>>One thing he couldn’t fix was his unhealthy fixation on his female patients… and on his daughters. He used to tie me up a… Never mind. I don’t want to talk about that.<<else>>He would frequently travel to The Mastersphere, all tickets paid, and I even followed him a couple of times. It was a fantastic place. You wouldn’t believe it unless you saw it.<</if>> <br><br> But nothing matters now, right? <</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 31>> /* Parents lived in the city as scientists. */ ''You:'' //You're the daughter of a scientist, right? Please, tell me more!// <br><br> ''_girlname:'' // <<if _back5 lte 2>>ccc <</if>> <<if _back5 is 3 or _back5 is 4>> Oh. Sure… I have been raised by my father and stepmother in the campus of the Academy in Whitehaven. I was one of many kids and also one of many illegitimate kids. Daddy seemed to give extra credit for impregnation to his students. My stepmother on the other hand worked in the personal department and seemed make a hobby out of orchestrating her husband's lover's doom. I was lucky to have been adopted before my real mom got enslaved. <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 32>> /* Parents lived in the city as academists. */ ''You:'' //So, how was it growing up in an Academist household?// <br><br> ''_girlname:'' // <<if _back5 lte 2>> Ehm. Okay. My parents spent their lives in the study. I never knew what they were studying, since they always locked me away from their work. Books, scrolls, maps and small children seemed too volatile a combination for their liking. At first, I was forbidden to enter because of my own immaturity, and once that was no longer a concern, there was plenty of children that needed to be looked after. The only time I could enter their study was when I was mending Daddy's robes. Then I would just have a book on the table, robes in my lap and read while stitching. I never knew which books were from Daddy's collection and which were from stepmom's but one of them was obsessed with Raanic fauna especially Berryl apes. The speculations about their treatment of human women gives me nightmares to this day. That's pretty much it! <</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> Yeah. I'll tell you. So... I grew up in Whitehaven to an ambitious mom, and an alcoholic dad. I was shipped to an all-girl boarding school where I was brought up to be a perfect trophy wife. I was a menace in that school. I ran a clique that terrorized even the teachers and a smuggling ring for all of the essentials to survive in that dump. Underwear, skincare products, Totalube, alcohol, even Denaar. Good times. <br><br> When I was about to age out of that school, my parents found me a husband. He was past seventy. Seventy!!! He was healthy, fit and a passionate hunter, but still, he was a geezer! I almost ran away from home. I had contacts. Denaar smugglers, moonshiners, pawn shop owners. I was ready to vanish, but my plan failed. The geezer found my smuggler accomplices and shot one and enslaved the rest for trespassing. I was given to him as a piece of meat on my 18th birthday. <br><br> My parents kept threatening about giving me a slave's status, but my fiancé declared that he will not enslave me, since he did not like mixing business and pleasure.<br><br> I eventually moved out of the city to live in his hunting lodge deep in the Corazon region. My husband several such lodges and several wive in each lodge. As the mistress of the house, I had to manage the lodge. Keep the servants in line, ensure the guards are fed and rested, and stock up on supplies to accommodate his hunting trips. During the week he would leave us to do business in the city, or spend time with another wife. Sometimes he brought me with him as a reward. Then he would let me pick out new clothes, attend parties and conferences by his side and pick my own slave from the Syndicate's backrooms. <</if>> // <br> <</if>> <<if _parback is 33>> /* Parents lived in the city as academists. Infiltration event. */ ''You:'' //Hmm… I understand that your Academists parents were of a special kind. Please, enlighten me!// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 34>> /* Parents lived in the city as higher ranked officers. Father executed.. */ ''You:'' //I know this might be a sensitive case… About your father being executed and everything. Could you tell me a bit more about all that? How was your life before you met me?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 35>> /* Parents lived in the city as noblemen. Parents captured. */ ''You:'' //I understand something terrible happened to your parents. Could you enlighten me? // <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 36>> /* Parents lived in the city as noblemen. Parents dead. */ ''You:'' //Please. Tell me more about your life as a nobleman's daughter. Sounds intriguing! // <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 37>> /* Sold by her husband. Slave wife. */ ''You:'' //So… Your husband decided to sell you, right? How sweet of him (ironic smile). What happened?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 38>> /* Parents were gamblers. Dead now. */ ''You:'' //I heard about your parents. Gamblers? Sounds like an odd family profession. Please, tell me more.// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 39>> /* Gambler husband. Sold wife. */ ''You:'' //Ehm. So… Mrs… I shouldn’t call you that, perhaps. Your former husband sold you?! Is that really true?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 40>> /* Parents purged by the Aria incident */ ''You:'' //I heard about your parents. So sad. Please, tell me more. About your life before they ended up in court for their "treachery".// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 41>> /* Parents were commanders for New Eden. Slaves or dead. */ ''You:'' //Okay. Tough being on the losing side, right? Your dad was a commander from The Border Wars? Please. Tell me more!// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 42>> /*Parents are noblemen who sold daughter due to unknown crime. Revealed next section. */ ''You:'' //So… _girlname. Tell me about why you ended up at that auction. Something about your father? Who was he? What happened?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>I don’t wanna talk about that prick, okay? He's a professor at Whitehaven Academy. One of the lesser ones. Often travels to Lake City University in that exchange program they have with Whitehaven. <br><br> My mother was a better person, though. She… Ehm, died when I was ten. I kinda took my mother's place in the eyes of my father. … In his grief, he only had me. He demanded so much. In terms of education especially. Expectations I never could fulfill. <br><br> Not much of a fun story, right? <</if>> <<if _back5 is 4>>My father was a jerk, okay? And my mother never cared about me. She spent money at Amber Mall, threw tea parties with friends and built these stupid things out in the yard. <br><br> My dad is an Academy professor and my mom's one of his old students. She's 15 years younger than him. So… They don’t share very much in terms of interests. To use a kind word… I believe I'd call my mother a simple-minded whore. <</if>> <<if _back5 is 5>>Oh… You wanna know about that pro-republic prick? Well… He was a… Or is, a Skyguard commander. Stationed in fort Ablois south from here. It's where I grew up mostly, when not living together with my mom in our summer residence. <br><br> If my father's an asshole, my mother's a saint. Too bad she's under his control. He uses the same techniques on my two younger sisters. The twins. They're twelve. And his precious gems. Gah… <</if>> <<if _back5 is 6>>Ooh… Third Lord Commander _lastname. You wanna know about him? Fucking retard, running around in The Mastersphere's leach, killing, torturing and controlling the poor people of Ikaanos. He loves that. A pure-blooded sadist. <br><br> My mother runs his errands too. She's completely under that assholes command. It's bad, really. She was better before she met him. A purist. Now… Nah. Everything's so sad. Don’t wanna talk about it. <</if>> <<if _back5 is 7>> <<if _back1 lte 2>>Please. I don’t wanna talk about it. Okay? What he did to me. During all those years… It's disgusting. I don’t know why a father would do that to his own daughter. <br><br> That's nothing I wanna discuss now. <<else>>By our sacred Moons. That man, my father, is seriously damaged, okay? Not even the light from the starts can purge him. He's lost. What he did, why I'm here. It's unspeakable. Nothing I wanna talk about now.<</if>> <br><br> Anyway. I can give you the basics. My parents belong to the self-proclaimed nobility. They hail from the old _lastname family, a pre-severance merchant's home. We've been involved in the boat building business for centuries and made a fortune up until about a generation ago. Now, we're living on the inheritance from our better ancestors. <</if>> <<if _back5 is 8>>That holy asshole? There's a lot I wanna tell you about him. Creep. Thinks he's all sacred because he's a Moon priest. Yeah. A priest and a nobleman. Like some medieval shit that you read about in stories – and he's a real story. <br><br> But… My parents and why I'm here is nothing I wanna discuss now. Okay? <</if>> <<if _back5 gte 9>>I don’t know where to start… Ehm… My parents are inventors. Of the old sort. They are scientists, living mostly in Whitehaven, even if we have a residence in Emerald City as well. They delve mostly into human physiology and psychiatry. I never cared very much about their research but the belong to the infamous Übermenschen cult – that are strong around Whitehaven Academy. <br><br> My father… Oh God… He… has some very weird ideas, and that's why I'm here. I don’t wanna go into any details, okay. It's too emotional for me. <</if>> // <br> <</if>> <<if _parback is 43>> /* Parents or husband lost everything in business. Sold family. */ ''You:'' //Hmm… I don’t know all the details yet, but I'd like to learn. You were the spoils of a crumbling business empire, right? And had to sell yourself to pay its depts? // <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> <<if _parback is 44>> /* Parents were nobles/upper class. Sold daughter because she was a bitch. */ ''You:'' //Wow. This is a story I want to hear. Your father sold you? Because you were… a bitch? Please. Enlighten me. What the hell happened?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>WIP<</if>> <<if _back5 is 3 or _back5 is 4>> WIP <</if>> <<if _back5 is 5 or _back5 is 6>> WIP <</if>> <<if _back5 gte 7>> WIP <</if>> // <br> <</if>> /* LEVEL 1 ENDS BELOW */ <</if>> <<if _level is 2>> /* FIRST STEP MASTERLOVE GTE 35-59 PARENTS*/ <<if _girlid is 207>><<set _sp to 207>><</if>> <<if _girlid is 208>><<set _sp to 208>><</if>> <<if _girlid is 209>><<set _sp to 209>><</if>> <<if _girlid is 213>><<set _sp to 213>><</if>> <<if _girlid is 214>><<set _sp to 214>><</if>> <<if _girlid is 215>><<set _sp to 215>><</if>> <<if _girlid is 217>><<set _sp to 217>><</if>> <<if _girlid is 218>><<set _sp to 218>><</if>> <<if _parback is -107>><<set _sp to 107>><</if>> <<if $ver gte 10830>><<if _npc.mychild is true>><<set _sp to 99>><</if>><</if>> <<if $back is -21>><<set _sp to 21>><</if>> /* SPECIAL PARENTS STARTS BELOW */ <<if _sp gte 1>> <<if _sp is 999>> ''You:''//Alright, _girlname. Tell me more about your parents.// <br><br> ''_girlname:'' //xx// <</if>> <<if _sp is 21>> ''You:''//Alright, "Miss Dixon". Tell me more about your parents.// <br><br> ''_girlname:'' //They were okay, I guess. They gave me and my sister all the attention we needed. And all the stuff we asked for. Maybe there was a… lack in emotions but we were too occupied with our own lives to ever contemplate about that.// <</if>> <<if _sp is 107>> ''You:''//Alright, _girlname. Tell me more about your parents.// <br><br> ''_girlname:'' //It was all about rice for them. Sure, they kept some of their traditions but their life, especially my dad's consisted of counting "bushels per day", getting enough food on the table. And all that. They were okay as persons, I guess. I have nothing to complain about. // <</if>> <<if _sp is 207>> ''You:''//Alright, _girlname. Tell me more about your parents.// <br><br> ''_girlname:'' //<<if _willpower gte 40>>Is this a fucking interview? You really think you can throw me questions like that? Well. Alright. I'll tell you. Just because you're not a total basket case. <<else>>Hmm… Well, alright. I'll tell you. You've been nice to me so far. I might as well give you that.<</if>> <br><br> I can't really say there's any surprises there. Of course, look at me. My father and mother were not of the usual sort. They were warriors, proud ones, not the Aesir or raider type. They belonged to the Hazorian culture, who're supposed to be dead. Of course, there'e very few of us left, but dead is probably not the right word for it. We Hazorians never die. Only "In the white light of the Universal collapse shall Hazor return to his sleep" – as the code says. // <</if>> <<if _sp is 208>> ''You:''//Alright, _girlname. Tell me more about your parents. How was it like growing up at that Town House?// <br><br> ''_girlname:'' //Oh, I rather not travel deep into those subjects, Sir. It's a sensitive part of my upbringing. I can tell you that my mother and father were… Good parents. My mother taught me how to act like a proper little lady, a nobleman's daughter, who would bring grace over whatever household she'd get married into once coming of age. My father was an industrious man who knew how to pitch his adversaries against each other while building up his own business empire. They were of classic old-Earth stock, both of them, in the way they spoke, moved and sat at the dinner table. <br><br> In my adolescent years, growing up was like a paradise. Playful servants, parents who gave me attention despite their busy schedules and always something interesting happening at our house. But when I became older, things started to take an … unexpected turn. It's hard to describe but it was like this veil of falsehood and of… tiredness, that somehow enveloped our entire family. Especially our parents. I often blamed myself for that but I've realized it was something else – and not only my brother's extravagant life-style and wild parties. <br><br> Now that I have an adult way of seeing things, I suspect it had something to do with my father's business. And I guess the cause for all that eventually is what lead to my parents deaths in that horrible "accident". <br><br> There. I've explored my chamber of sorrow enough for one day. // <</if>> <<if _sp is 209>> ''You:''//Alright, _girlname. Tell me more about your parents.// <br><br> ''_girlname:'' //My parents were peddlers, as I mentioned before. Merchants – and very busy ones as well, putting their little 'business empire' first, even before their kids. I kinda guess they viewed me as an asset – a helper in their trade. <br><br> Of course, I could’ve been worse off. They never hit me or anything, I just had a boring and lonely childhood. That's why it was so easy staying in Ikaanos and I hoped becoming part of the Hasan household would provide me with better opportunities than living in the smaller cities up north. Look what that got me. <<if _npc.masterlove gte 75>>But I'm very glad I met you (smile). <</if>> // <</if>> <<if _sp is 213>> ''You:''//Alright, _girlname. What about your mother and other siblings?// <br><br> ''_girlname:'' //(Laughter) Where to start? Not much to tell, really, unless you're into court intrigues. Guess how many brothers and sisters I have? Fifty-five. Yeah, that's right. Mordie kept himself busy. <br><br> It was only a handful who became part of the imperial family, however. It was I, my two brothers Jaan and Sturghe, and my sister Nevada. <br><br> I didn’t really have a connection with my mother. She was too occupied with makeup, playing ENSYS and downing GTs. She was a slender, beautiful young woman from the middle-classes, getting too much of the court's pleasures, in exchange for letting a 90-year-old Chancellor play with her body. // <</if>> <<if _sp is 214>> ''You:''//Alright, _girlname. Tell me more about your mother!// <br><br> ''_girlname:'' //My devoted Aesir mother? <br><br> We have a saying for women of her kind… "Krutgumma". Yeah, translates to gunpowder-woman (laughter). Although she is a pure melee fighter who shunned everything that was more advanced than a crossbow. <br><br> She's still living in Myrdalen. I have to go visit her sometime now that I'm back. I've sent her a letter so she knows we're safe here in Ikaanos. <br><br> _npc.mother took part in both The Govinda Rebellion and The Empress Wars against Molly Paine, as a mercenary and healer. She had so many stories to tell. <br><br> Unfortunately, she was not very present during my girl's early years, due to off-city ventures and a three-year tour to New Eden. I hope that'll change soon – before she's dead. Or gets herself killed. The old-age passage is probably not something she'll accept (sad laughter). // <</if>> <<if _sp is 215>> You suspect that leaving her ancestral home was due to a severe case of wanderlust or some self-destructive reaction to her pampered upbringing. For whatever reason she wanted out, Seve burned all bridges with her noble parents in doing so, with no ability to either seek financial support or a home to return to if things would take a turn for the worse down in Ikaanos. <br><br> She has also mentioned having two male siblings, one older and one a little younger, plus a younger sister, so it's not as if her ancient and proud lineage absolutely required her cooperation for its persistence. <br><br> Unfortunately, while her many intellectual gifts landed her some good positions, most lately under the guiding hand of Professor Nadarian Wolf, she realized, a little too late, that she was hopelessly spoiled, lazy and undisciplined; a dreaming dilettante who favored dwelling deep into old books and philosophy rather than making a living for herself. In other words, truly unfit to survive on her own without a stronger guiding hand. <</if>> <<if _sp is 217>> ''You:'' //How did you meet Connor?// <br><br> ''_girlname:'' //Oh, well, it's like your average fantasy novel (smile). As I said, I worked as a maid at this neighboring farmstead in Feeder's Canyon. The head farmer, Mr. Hursley, was a creep, but he never sexually abused me, other than with a groping hand every once in a while, when his wife wasn't around. I slept up on the loft in an old barn, together with another maid and a dozen cats. It was ''poverty'' defined. I barely owned the clothes I wore on my body. <br><br> Then one day, when I was 17, a young, handsome man came to our village. He was part of a mounted guard. Let me see... Ehm, it was the Skyguard Fusiliers third regiment, elite soldiers protecting a nearby fortress. <br><br> The guards were celebrating something at out local dancing hall. My friend Rose begged me to come with her to the dance. I refused at first, tired as I was from milking cows and planting potatoes all day. She nagged and nagged and I eventually tagged along. <br><br> One of the soldiers, Connor, a few years older than I, asked me for a dance. He was very polite and exceptionally handsome. Oh. I was so nervous. How on Raana could this gorgeous Sergeant even notice me? Anyway. We spent the night together, walking the outskirts of our village. We rode his horse and slept at this beautiful pond, looking up at the stars, but mostly looking at each other (laughter). <br><br> The other day, my Master slapped me senseless for being late for work. About noon, however, Sergeant Sunderland came by the farmstead with his troops to take a more formal farewell of his "sweetheart". He saw my bruises and asked what happened. I told him and… well, Master Hursley got himself a beating that far outmatched the one he'd given me earlier that day. <br><br> Even if it was against protocol, Connor took me up on his horse and we rode away toward the horizon. I became his wife a couple of months after that and well… the rest is history. // <</if>> <<if _sp is 218>> ''You:'' //Please continue. You lived among the gritter slaves? How was that?// <br><br> ''_girlname:'' //That's nothing I want to discuss really. At least we got two adjacent beds. Mom and I. We lived there for eleven gruesome months. Dad visited us twice, and he was furious, both at me and the Fort's Colonel. But dad had more serious problems… <br><br> After his last visit, we didn’t see him for three months. Then, one morning, four guards came and forced us into a carriage heading for Ikaanos. At first, we thought we'd been set free but it turned out we had been "seized" and "transformed" into real slaves. I don’t even know if that's possible. <br><br> Fuck… I don’t like this chapter of my life. // <</if>> <<if _sp is 99>> ''_girlname:'' //xx// Special son/daughter stuff goes here. <</if>> <<else>> /* SPECIAL PARENT END */ ''You:'' //Tell me more about your parents, _girlname. Especially - who was your father?// <br><br> <<if _back1 lte 2>> /* My father raped me. */ ''_girlname:'' // <<if _backg is 1>>Ehm… I dunno… It's… rather private. Even if a simpleton like me never got much privacy in my early days. Okay... Here it goes. My pa was a real asshole. He used me… For his own enjoyments. Started when I was eleven or twelve or something, when he said I'd just transformed into his "little lady"… Sick bastard. <br><br>It was… other men too, but mostly just him. Especially when he was drunk. <<if _ur is true>>That's the real reason I became an urchin, Sir. Couldn’t take his prodding hands any more.<</if>><</if>> <<if _backg is 2>>Oh. Emh. My old pa wasn’t really a good man… I… I don’t like to talk about this but… He… He abused me. Sexually. Began when I was about twelve years old. Got more advanced after I turned 13. It's more common than you think; in small hamlets outside the city like where we used to live. People turn on each other. Even on their children if they're corrupted enough. <br><br> Don’t wanna discuss any details or anything but now you know. <<if _age gte 30>>It was also a long time ago. I've stuffed most of those things away in parts of my head that I never trod. <</if>> <</if>> <<if _backg is 3>>My father…? Well. Okay… It's not a pretty story, though. He taught me a thing or two about combat, that's for sure. Unfortunately, for me, he liked to get physical in other ways too. It all started around when I was eleven or twelve, I'd guess. <br><br> I don’t wanna discuss this. I guess you have an imagination that can fill in the gaps, okay? But he gave me the whole package, if you know what I mean.<</if>> <<if _backg is 4>>You wanna know how my father was? Well… An upbeat, polite gentleman at day, taking care of customers, community servants and other city dwellers.<br><br> At night, he transformed into this horrible… demon, who liked to… share the bed with me and my older sister. He was rougher with her, but I also got my share of his "love learning" as he called it. Nice story, hey? <br><br> There was never any love. He was distant, uncaring. Nothing worth mentioning really. I've locked away all that deep inside my mind. I'd like for it to stay there. <</if>> <<if _backg is 5>>Oh, dear dad. Yeah. I can tell you a thing or two about him. He was a successful farmer. No doubt about it. Growing beats, corn and aperni; will make a man rich. And he was that. <br><br> Too bad that the prostitutes down in the local village wasn’t enough exciting for him. He wanted… younger flesh. You either head to the city for that, or… "taste" your own daughters. That sicko chose the latter. Don’t wanna give any details but you get the point, I guess? Several times a week for over three years. <</if>> <<if _backg is 6>>I don’t think I wanna discuss any details regarding that asshole. He… Did things to me. And to my older sister. It was some form of sick tradition in our home, I guess. Started when I was about twelve years old. I had to… Sleep with him and my older sister. … Ah, fuck. Don’t wanna share any details, okay, but it was… a mentally challenging time in my life.<</if>> <<if _backg is 7>>Oh, my dear father. Lord _last. What a fine person he was. At least up until he's taken what he wants. … He did that to me. Conquered his own daughter. <br><br> It all started when I was turning 14. He became so friendly around that time; we shared so much together. Did parties, went on expensive trips. But it was all just to lure me into his grasp. Yeah. He was courting his own daughter. Then, suddenly, I was engaged… sexually with him. It was his plan all along and I couldn’t do anything about it. Gah. No more details, okay? <</if>> <<if _backg is 8>>My father. Oh? Well. I didn’t get much luck there either, I'm afraid. My father raped me. Several times. Started when I was turning eleven. He said that he wanted to prepare me for a life of servitude, beginning with him. That he'd do me a favor so that I'd be ready once I married my real Master. <br><br> And look how right he was. I got married. Turned into a slave<<if _back is 39>> to pay for his gambler debts<</if>>. Sold to a new Master. My father's words just keep repeating in my head. "Servitude. Servitude. Servitude, young lady". Okay. That's my family story. Nice, don’t you think, _callname? <</if>> <<if _backg is 9>>I don’t… know if I wanna talk about that. My dad's done so many awful things. He… enjoyed the company of younger girls. In their early teens. Even younger than that. … Eventually, he made me part of his harem. And offered me to other men in New Eden. That sick fuck. <br><br> On top of that, he managed to get us all captured and sold as slaves. What have I done to deserve this? <</if>> <<if _backg is 10>>Haha… You really like to hear about my sad story, don’t you? Well. I got time. And I want the whole world to hear what kind of person he is. <br><br> On top of selling me as a slave, he abused me sexually. Yeah. For several years. At least two times a week. I lost count. He did all sorts of perverted things that I don’t want to go into any details about. I must be Raana's luckiest girl.<</if>> <<if _backg is 11>>My father? Well… Okay. I guess you deserve to know all the details now that you technically own me. <br><br> My father was a stupid cunt. An asshole who abused me and my little sister sexually. He did awful things that I've… Tried to forget about. I guess they've somehow made me stronger. I see it as just another event in my life these days. They don’t bother me. It's worse for my sister. She's been using denaar for many years to ease her pain. Poor girl. <br><br> That's all I have to say about him. Okay? <</if>> // <</if>> <<if _back1 is 3>> /* My father abused me physically. */ ''_girlname:'' // <<if _back5 lte 3>> To be honest… My childhood wasn’t very good. Okay? My father abused me. Physically. Slaps across my face. Spanking sessions. … He also started harassing me sexually when I was 13 or 14. My dear mother put a stop to that, however, before it evolved into something really bad. Not that she cared very much. I suspect she was actually jealous. Didn’t want her old man getting someone younger to put all his attention into. <br><br> Nice family, don’t you think? <</if>> <<if _back5 is 4>> Ehm… Well… My father was never a good dad. He was always busy with his projects and never had time for me or my siblings. When he actually "invested" time in us, it was mostly to "hand out a well-deserved beating" as he usually called it – preparing us for the hard reality. <br><br> It was tough growing up with him. And our mother didn’t care very much. She was also very self-occupied so we had to rely mostly on my grandmother, who was a very warm and kind soul. I guess that's where I got my humanity from (smile). <</if>> <<if _back5 is 5>> I… I don’t know, Sir… I don’t want to talk about that… <br><br>Well, okay. I guess I can trust you. … My father abused me. Yeah. That bastard. He hit me when I'd done something bad and always found reasons to spank me. He also… did these sexual things when I was a teenager (long pause).<br><br> I guess it didn’t happen too often for me to run away. And I didn’t wanna leave my little sister alone. Haha. Great times. Right? <</if>> <<if _back5 is 6>>My father was a prick and my mom was a distant, self-occupied bitch who didn’t care if he would beat or physically abuse me. He loved handing out a good spanking if I've done something wrong – he even did it a couple of times just to teach me how it felt. <br><br> I'm glad I had my cousins. They cared for me, gave me a sense of a real family, at least when I was over at their place. <</if>> <<if _back5 is 7>>Aww… Shit. There are some things that… he did that were seriously fucked-up, okay? He slapped me when I did something bad, especially back when I was younger. He always had a reason to spank me – if not for something I've done, I got a good round of slaps on my ass so I'd learn to fear it. Nice guy, right?<</if>> <<if _back5 is 8>> Oh, well, what can I say. My father was not dad material, if you know what I mean. I've understood that he sexually abused my older sister, "teaching" her about love and submission, as he called it. Fucking asshole. <br><br> Even if he could touch me in places that were "improper", he never got a chance to expand his repertoire beyond spankings and face slaps, after that… accident with a prostitute in Redhaven. Yeah. She cut him short, if you know what I mean. <</if>> <<if _back5 gte 9>> <<if _backg is 1>><<if _ur is true>>Well… To tell ya the through, Master, I never really knew my father or mother that well. Being an orphan and all that. I do remember some pain when I think o' the old man though. He probably slapped me on occasions, as fathers do to their younglings.<<else>>My father was an alcoholic, due to his failures and his family's destitution. He blamed himself for our impoverished state and drank to keep his emotions in control. That made us even more destitute, spending his last dollars on booze as he did. <br><br> And he took his anger out on us kids sometimes, by beating us. I grew up in a spiral of hate, violence and despair. Fun, right? <</if>> <</if>> <<if _backg is 2>>My parents were…. Well, as parents are in the outskirts. Father was tough, gave us beatings when he thought we'd deserved it, my mom was occupied with chores, but at least gave us comfort if our butts hurt too much. <br><br> It was tough growing up, but I guess it's a relatively normal state out there where I come from. <</if>> <<if _backg is 3>>Hmm… Okay. Well, I'm proud of my father. He gave me a beating every now and then, even beat me for no reason, to train me in the arts of war. Which he did properly, forming me into the girl I am today. He said to me, "the only pussy I wanna see in you, girl, is the thing between your legs". <br><br> Haha, yeah. it was his devout passion to beat the pussy out of his kids. He used that word a lot. It was kinda awkward when I became older.<</if>> <<if _backg is 4>>My parents were both very busy with our shop. And my dad suffered from severe stress. Sleepless nights, depression… irritation. He let it out on us kids sometimes. I've gone through many spanking sessions when he had his "down periods" as mother used to call them. Only times he was fun to be around was when he was drunk. In those occasions, his stress went away and we could catch a glimpse of the man he really was, behind all that depression and exhaustion. <</if>> <<if _backg is 5>>Ehm. Okay. Well, my father, he was a prominent member of the local society where I used to live. He owned ten cows, two whore… I mean horses, and an outhouse full of chickens. In all that wealth, there was very little love, unfortunately. He demanded too much of us. At the age of twelve, he wanted me to act as a proper woman, no games, no toys, no bad behavior. But… I was still a child. I couldn’t live up to his unrealistic standards. He beat me for that. Several times. It was… not a good experience for a kid at that age.<</if>> <<if _backg is 6>>Hmm… Okay. My father had very little time for us kids, running his business and all. He stepped in when one of us needed a punishment or if we were too loud. I remember him as a distant, dark figure that we grew up to fear. <br><br> Our mom was better, but she was also very occupied with other stuff. My other siblings were a true life saver. <</if>> <<if _backg is 7>>Ah. Sure. Growing up in a high-class society might look fancy. With three-story homes, horse carriages, going to Amber Mall every Saturday. But all was just a façade if we're talking about my life. Both my parents, especially my father, was very distant and very demanding. We got our share of beatings if we didn’t behave properly. Sometimes he'd punish us in more sinister ways. Like forcing us girls to sit with tightly bound ropes around our waists at dinner. If one of us would whimper, we'd get a spanking as dessert instead of crème brûlée. It was sooooo fun growing up.<</if>> <<if _backg is 8>>My parents? Oh. I don’t think very much of them anymore. Not after my first marriage. The same marriage that made me end up here. <br><br> My father was distant. Abusive. Preparing me for a life of servitude. And look how right he was… (long silence). Well. That's him. I don’t wanna talk about it. Hope you can accept that, $callname. <</if>> <<if _backg is 9>>Well, what can I say? My father was a pure militarist. The military in New Eden is really strict, you know. Based on old tribal laws and customs. Our kind was reshaped in the jungles centuries ago and there exists this primitive fire within all of us. Especially my father. He was abusive - that's all I can say. He never sexually assaulted me but some stuff he did was really… improper to do on a twelve-year-old girl. <</if>> <<if _backg is 10>>Haha… Well… In addition to selling me as a slave? Fuck… Hmm. Yeah. Growing up with him was not easy. That asshole abused me in many different ways. Nothing purely sexual even if his hands could linger a long time on my naked buttocks after a spanking session. <br><br> That's all I have to say. I don’t wanna think or talk about him. I hope you can accept that. <</if>> <<if _backg is 11>>My father was… an abusive man. A depressed sadist that took out his anger on my mother and his children. He never raped me, as he did with my older sister once, Moons protect her, but the number of spankings and slaps across my face amount to hundreds. I had a really hard time growing up. Let's leave to that.<</if>> <</if>> // <</if>> <<if _back1 is 4>> ''_girlname:'' // <<if _backg is 1>><<if _ur is true>>I have very few memories of him… Of his personality at least. It was such a long time ago I took to the streets. I remember how he could be really angry when things didn’t go his way. I guess… That comes from having constant failure written over your forehead.<<else>>My dad? Well, I never had any good relationship with him when I was a child. He had his stuff to take care of. The only thing I really felt from him was his hand slapping my cute face when I'd done something bad.<</if>><</if>> <<if _backg is 2>>Ehm… My father was a busy man, working and toiling all day, while mother was home in the household, caring for the chickens. Dad's responsibility was to bring in hard coin, protect his family and spank our butts if we'd done something really bad. I have nothing else to say, really. Mother was okay, most of the times.<</if>> <<if _backg is 3>> My father? Ehm… I never had a good relationship with him when I was younger. He slapped me when I'd done something wrong but he didn’t abuse me or anything. Dad… he… never knew how to express real love. Probably comes from that asshole of a grandfather he had. And from being a warrior.<</if>> <<if _backg is 4>>Oh. My dad? He was a proud man, carrying his profession with dignity across the city streets. Too bad he showed very little pride over his kids. I remember how he called us useless and halfwits when we were too slow helping him in the workshop. He slapped me a couple of times, but nothing that left any… marks. It was worse with my sister, however. He always had a reason to spank her bony ass.<</if>> <<if _backg is 5>>My father? Well… He wasn’t good dad material, if you know what I mean. He never abused me physically, like some men do to their daughters. He kept his raging sexual desires to the local whorehouse in the village where we used to live. God… I remember how he had to pay the matriarch penalty money so many times for leaving girls with bruises and sore throats. But he was wealthy… So he could take it.<</if>> <<if _backg is 6>>Oh, my proud, wealthy father? He cared more about money than he did for his children. He was always busy, either in his office or in his profession – getting more gold, so he could spend them on fine wines and good, female company. I don’t know how many times my mother said "He's in Dockgrave, dear", when I asked where he was as a child. <</if>> <<if _backg is 7>>My esteemed father? Sir _lastname? Hah. He never had time to care for his kids. That was the nanny's job. He was too busy spreading the good name of our house, attending parties and prancing around inside the palace to gain more benefits. He did cane my ass a couple of times when I was around twelve or so, trying to free myself from my parent's social bondage. Other than that… he was as most noblemen are in terms of their fatherhood.<</if>> <<if _backg is 8>>My… My father? That was such a long time ago, long before I met my husband. I ended all contact with him when I was ten or so… He was a drunkard. He loved to taste a good bottle of wine better than sitting with his child in his lap. I have no fond memories, I'm afraid.<</if>> <<if _backg is 9>>Oh, my commander father? He never spent much time with me. New Eden militia men are always busy with other stuff, leaving no time for the family part. When he did occasionally dine with us, it wasn’t pleasant at all. He'd often get drunk, play these stupid sadistic games with us and never bothered to show love or affection. <</if>> <<if _backg is 10>>My asshole of a father? Why do you bring him up? He sold me as a slave, to be abused by any common man! … Well. Even before all this happened, he wasn’t a good dad. No. He could slap and spank me if I did something that was not up to his standards. I guess I'm experiencing the final spanking right now – that'll last for fifteen to twenty five years, unless you release me. <</if>> <<if _backg is 11>>Oh… My dad. Why do you bring him up? He wasn’t a good father. I had a nanny that saved me, thank the Moons, and she was more father and mother combined than my real parents; showing me at least some form of real affection. I saw my parents as tormentors when I was really young, desperately longing back to the embrace of my wetnurse when they "spent time" with me.<</if>> // <</if>> <<if _back1 is 5 or _back1 is 6>> /* My parents didn’t care much */ ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>Haha… What kind of question is that? I'm an urchin, my parents weren’t exactly parent material. Dad never abused me or anything, not that I remember, and mom is… just a bleak memory. They never cared for me. Ever.<</if>> <<if _poorp is true>>Dad was… Very distant. He had our cottage and his work to care for. I… I remember how he… sometimes cared for us – that we were properly fed and everything but he never invested any love. That was mother's job. Unfortunately, she was never there for us either. <<if _back3 gte 5>>Her best friend was the bottle… Not us kids.<</if>><</if>> <<if _hunt is true>>What can I say? They were hunters which means they're away a lot. In fact, sometimes they left us with relatives and were gone for months so I can't say they affected my childhood very much. <<if _back3 gte 7>>I remember this one time how my little brother cried when mom and dad returned after a two-month pelt tour. He didn’t cry because he missed them. He cried because he didn’t recognize them.<</if>><</if>> <</if>> <<if _backg is 2>>Mom and dad were both proud workers tending to their "profession" with full dedication. That didn’t leave much left for us kids. We grew up with nannies and ourselves. At least I had my bigger sister. That's something.<</if>> <<if _backg is 3>>My father? He was a great warrior. … Was he great dad? Nah. Didn’t exactly have the time for that. And again, I don’t blame him. I remember the good old man with pride. And, ehm… Mom wasn’t better. She was mostly whoring around when dad was away or occupied herself with drugs. Not heavy drugs, mind you, just the coca and weed.<</if>> <<if _backg is 4>>Hmm… My father? Well, he was a proud businessman and didn’t have time for us kids. He left that to our nanny. In fact, mother didn’t spend very much time with us either – she had her chores as a rich bourgeoise and co-worker with my dad. <</if>> <<if _backg is 5>>Well, ehm… My father was a distant man. He was really old school. Very… feudal. Kids were there to be married off or sent to schools. Caring for them was up to our nannies. That also goes for my mother who were a traveling Herald, sometimes away for weeks. I actually missed our nanny more than my mother when she was away. <br><br>They never abused me or anything… They were just… never there.<</if>> <<if _backg is 6>>Well… My parents belonged to the upper-class of Ikaanos, with projects and commitments that didn’t leave much rooms for their kids. Fortunately, we had a nanny who cared for us a lot. She was the best… I can't say I feared my parents. They were never abusive. I just… My memory of them is like of a black-and-white photo. Distant. Unpersonal.<</if>> <<if _backg is 7>>Ehm… Well, my father was just like you'd expect from a nobleman. Occupied with his own stuff. Always away or meeting other noblemen in the cigar room upstairs. We kids were banned from going there, with the threat of corporal punishment if we'd get caught eavesdropping. <br><br> Mom wasn’t very different. She had her friends and other commitments to care for. We were displayed of course, we kids, sitting with fancy clothes at richly decorated tables, smiling like good little girls and boys. <br><br>(Sigh) Yeah. That was really fun for a ten-year-old. <</if>> <<if _backg is 8>>M… My dad? I can't say I think very much about him. He was a distant man, always occupied with other things, never caring for his daughter. … Same with my mother. She was always so cold. Didn’t allow me to cry when something bad had happened. … I have nothing more to say really.<</if>> <<if _backg is 9>>My parents? Hmm… Father was a busy man, never home. To me, he was just like any other person you'd meet over dinner. I had no… emotional connections to him at all. He was more invested in my brother, really. And the same goes for my mom. She was also a distant character who refused to let me in… There were never any true love in our home.<</if>> <<if _backg is 10>>What the hell? Do we have to talk about him? Alright… He was… always distant before doing this psycho thing with the slave market so I guess I had it coming. Something snapped inside that asshole-of-a-brain he had and. Sorry. Just talking about him makes me mad. <<if _masterlove gte 70>><br><br>At least one good thing come out of it. I met you (smile).<</if>><</if>> <<if _backg is 11>>My father? Ehm. Okay. I didn’t have any connection to him really. He was a distant man, troubled by his own inner demons. Dad wasn’t… evil… or bad in any way. He was just never there. My mom was of the same caliber. Never cared. Always distant. She smoked and drank wine instead of reading stories or playing games with us kids.<</if>> // <</if>> <<if _back1 is 7>> /* Bad mother. My father cared. */ ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>I… I remember… some foggy parts of my childhood. Before everything went downhill. My dad… he was a good man actually, before losing it. I remember how he played with me for hours sometimes… How he taught me to fight with a dagger… scavenge the lands… Yeah. But I was like seven or eight… Such a long time ago.<</if>> <<if _poorp is true>>Oh… My dad. He was a good man, despite living under such deplorable conditions. A proud man who never touched or hit us kids. Sometimes he even did homeschooling sessions to better prepare us for the outside world. <br><br> Mother, on the other hand… She was a troubled woman. Screaming, accusing dad for a lot of stupid, made-up stuff. I think she was mentally ill. <</if>> <<if _hunt is true>>Dad..? He was a decent man. And a good father. Almost too kind for the hard life he lived. Mother took advantage of his kindness and slept with other men. She was actually a real bitch, if I'm allowed to be honest here. <<if _back3 gte 5>> <br><br> Dad taught me everything I know about hunting and comforted me when I felt sad. Moons… I miss him. <</if>> <</if>> <</if>> <<if _backg is 2>>Oh. My father? He was a kind man who always cared for us children. And that was fortunate for us as mother had… a very deranged mind. Ehm, she actually had this mental illness, as professors call it; something I noticed when I grew older. The doctor could lock her up for weeks in a special room upstairs, especially when she refused to take his powder. So… one could say I grew up in a pretty… odd household.<</if>> <<if _backg is 3>>My father? He… He was a great man who cared for his offspring. He always said he loved me and called me his "warrior princess". Ahh. It was good times growing up with him. <<if _back3 lte 5>>I even wanted to marry him when I was around ten years old. He was my greatest idol. I begged him to take me as his wife but he just lauged. As he always did, and gave me a warm, fatherly hug.<<else>>Father was also a very funny man who always made me laugh. <</if>> God, I miss him… <</if>> <<if _backg is 4>>Ah… My father. Thinking about him creates this warm, fuzzy feeling inside me. He was a great man who always cared for me, despite being such a busy townsman. Unfortunately, I can't say the same about my mother. She was… distant… Sickly. She spent months down in Fort Ablois, bathing in the hot springs there, saying it was good for her skin or something. … I think she had an affair. <</if>> <<if _backg is 5>>Oh, dad? Wow… he was… a very special man. So generous. So warm. Always cared for me. I miss him so much.<br><br>Mom on the other hand. Nah. She was a real bitch. I was so sad she acted the way she did… But… I'm over that now. … Mother wasn’t really right in the head, accusing father of all sorts of stuff, tormenting his mind with her destructiveness. Father only sticked with mom because of us, his kids. He never stopped believing we could become a happy family one day.<</if>> <<if _backg is 6>>Well… my dad was a really good man. He cared for me and taught me everything I know today about science. He used to teach me through all these wonderful games and treasure hunts… He was so… imaginative. I miss him really, really much. <br><br> Mother, on the other hand, was a… difficult person. She… had all these strange ideas and… never really bothered with us children. The only motherly love we felt came from our nanny, which she threw out because she thought dad had an affair with her. <</if>> <<if _backg is 7>>My father, Sir _last, he… ehm, wasn’t like other noblemen. He always had time for us kids and allowed us to participate in meetings. He even liked playing with us kids more than doing his commitments. We could spend hours out in the labyrinth on the backside of our house or racing down the streets with a carriage. Oh. Sweet memories. <br><br> I remember how mom was jealous of all that. She even tried to destroy our relationship. <<if _back3 lte 3>> Fortunately, father saw through it and eventually shipped her off to the university in Lake City. <</if>> <<if _back3 is 4>>Fortunately, father never cared about it. He sort of created this bubble around us kids, in which we always felt safe.<</if>> <<if _back3 is 5>>Fortunately, father was wise enough to foresee her actions and it never hurt us kids in any way.<</if>> <<if _back3 is 6>>It was good father was such an intelligent man and foresaw her actions in time. <</if>> <<if _back3 gte 7>>One time, when father was away, she even made up this stupid story about stealing from his office. Thankfully, dad saw through her charade and didn’t accuse us of it.<</if>> <</if>> <<if _backg is 8>>My dad? Such a long time ago… Well. I remember him as a decent man. Too kind for this world. Mother took advantage of that. He was her… toy and money purse. My mother is the opposite of what I am today… I despised her so much. For what she did to my father. <</if>> <<if _backg is 9>>My dad? Well, he was a very special man. A commander and warrior in spirit, but a kind and loving father in heart. Haha. Sound cheesy but it's the truth. He was a great pillar that I could lean on. I was even… secretly in love with him when I was about 12 or so. <<if _back3 lte 5>>You should've seen him. He was so… dashing and tall.<</if>> <br><br> My mom was… okay, I guess, but very distant. Lost in the shadows of the great man she had married. <</if>> <<if _backg is 11>>Oh, father? I could tell you so many stories about him. A great man that was also a fantastic father. He taught me so much when I was growing up and made all these cool games and treasure hunts to prepare my mind for the real world. <br><br> My mom was also a good woman… But… Maybe not a good mother. She was sickly and spent weeks at Virax springs or other places where her troubled mind could get some rest. <</if>> // <</if>> <<if _back1 is 8>> /* Good mother, my father never cared. */ ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>I'll not mention my father. Okay. He's not worth it. An abusive asshole that deserved the fate our Moons gave him. My mom, on the other hand. She had such a pure soul. A fantastic woman trapped in the worst kind of destitution. … She loved us kids… more than anything on the whole world. I really, really miss her.<</if>> <<if _poorp is true>>Ehm… Please. My dad was an abusive man. Just thinking about him makes my butt hurt. I can still feel his hands there if I concentrate hard enough.<br><br>Mother on the other hand. She was a great woman. So… kind and loving, always caring for us kids, making sure we were clean and fed. When there was no food, she'd sing songs to us and tell stories with happy endings. Oh, Moons. I loved her so much.<</if>> <<if _hunt is true>>My… ehm, father, or whatever you should call it, wasn’t really a good man. He never cared for me. Never. Good thing I had such a good mother who gave me all the love I needed to feel safe and strong. I have so much to thank her for.<</if>> <</if>> <<if _backg is 2>>Ehm… What can I say? My mother was a good woman but dad… he wasn’t really… there for us. Occupied with the village, meeting other villages in the ale house. Coming home late… Sometimes I think he never wanted a family. He'd be more at home as a lonely city-dweller with friends and whores to tend to his sexual needs.<</if>> <<if _backg is 3>>I… Ehm, guess I grew up in a rather normal warrior's household. Father was an Alpha, mother a caretaker. She always made sure we were properly fed and had clothes while papa was this distant character that you only feared – never loved or associated with something… pleasant. Yeah. That pretty much sums it up.<</if>> <<if _backg is 4>>Dad? Ehm… He was a distant character, always out traveling or at late meetings meaning we'd only see him at 5 am when everyone got up in the morning. He had the family business to attend to. So… Can't blame him. Mother on the other hand was a sweet woman. Yeah. Many fond memories of her.<</if>> <<if _backg is 5>>Ahh… Ehh… Don’t know what to say about him really. He was… distant. Always busy. Sometimes he could show care, I guess, but I never really got to knew him before he died. <br><br>My mother was a kind spirit, however. She gave us the love and attention we needed. I miss her… A lot.<</if>> <<if _backg is 6>>I… guess I grew up in a pretty normal household with a father that was always busy and a mother that took care of things at home, even if father had engaged her in the family business as well.<br><br>Despite all the late nights and heavy obligations, she never lacked in her love towards us kids. Yeah. She was a kind spirit, completely devoted to her childen. Real mother material.<</if>> <<if _backg is 7>>Oh, dad? He was like any common nobleman. Busy. Strict. Distant. Nothing really worth mentioning if we're talking purely about my relationship toward him. <br><br> Mother, on the other hand. She came from a simpler family originally. That showed in the way she cared for us. It was so simple… Only love and affection. She was exactly what we needed growing up in that cold, sterile world of long corridors, great halls and strict behavioral codes. <</if>> <<if _backg is 8>>Oh… Him? I don’t remember much from my childhood in regards to fatherly interactions. He was a distant man who never seemed to care for me. I'm so happy I had my mother growing up. She was always there for me, as comfort, guide and protector. Too bad I lost her so early…<</if>> <<if _backg is 9>>I… I guess he was a pretty traditional man. Ehm, always busy with his work. I can't blame him for that, due to the war and everything. … Mother on the other hand! She was a kind spirit who always cared for me and my sisters and brothers. I remember how she sang songs of New Eden's freedom to make us fall asleep, causing us to dream of heroes and victory parades drowning in rose petals. Haha… I miss her so much.<</if>> <<if _backg is 11>>Oh, my dad? Ehm… He was busy with his profession and everything surrounding it, as well as his proud and never-ending commitment toward his brothers. I can't really comment on how he was. Not an abuser… Just distant.<br><br> Mom, on the other hand… Wow. She was a kind woman. I loved her so much. She gave me comfort, safety and happiness. I owe her for that…<</if>> // <</if>> <<if _back1 is 9 or _back1 is 10>> /* Parents were away a lot. I grew up alone. */ ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>Ehm… My parents? They were the most distant duo of child-breeders on Raana. At least that's what I remember before I became a street kid. They were away, always, scavenging, partying… Never caring very much for their kids. One time we were alone for two weeks. Good thing my bigger sister took some form of responsibility, otherwise we hadn’t been alive today.<</if>> <<if _poorp is true>>Ehm… Yeah. That's complicated. My parents were… pretty busy. Considering they were managing a household on the verge of collapse, for two decades, I can't say I blame them. <<if _back3 lte 3>>We were many kids, though, so at least we had each other.<</if>> <</if>> <<if _hunt is true>>I… I don’t know what there is to say, really. I'm a hunter's daughter. We lived… differently than how you do here in Ikaanos. My mother and father raised me as much as any other member of our clan did. <</if>> <</if>> <<if _backg is 2>> Hmm… Okay. Well, my dad, and my mom, they were, ehm, rather cold in their ways. I've thought about it a lot lately and I never got the attention I might've needed as a young child. It's sad, I guess. But hey, it could be a lot worse. <</if>> <<if _backg is 3>> Eh? My father was a warrior and my mom acted as his support troop. They didn’t have much time left for their kids. Fortunately, I had others that raised me. Nanny, grandma and <<if _back3 is 1>>my older sister.<</if>> <<if _back3 is 2>>Lars Halmstrom. A great coach that used to hang with us.<</if>> <<if _back3 is 3>>my older brother.<</if>> <<if _back3 is 4>>my twin brother, who unfortunately died when we were twelve or thirteen.<</if>> <<if _back3 is 5>>my older sister. She was such a charm.<</if>> <<if _back3 is 6>>"The coach". Sure, he liked to hug us young girls a bit… ehm, too much, but he was always nice.<</if>> <<if _back3 is 7>>my dear uncle. <<if _back5 gte 8>>My, ehm, late uncle, unfortunately. He was more of a father to me than my own dad.<</if>><</if>> <<if _back3 is 8>>kiddie-fiddler Joe. <<if _back5 lte 5>>Yeah. A weird name but he was a good, kind man.<</if>><<if _back5 gte 9>>And, ehm, "fiddler" is a raider slang for playing soccer. It doesn’t mean anything physical.<</if>><</if>> <<if _back3 gte 9>>my cousins.<</if>> <</if>> <<if _backg is 4>>Hmmm. There's nothing to say, really. I had two workaholics as parents and they never cared for me very much. Sure, I sat at dinners and mother dressed me up in fancy wrap dresses and everything but there were never any real shows of affection.<</if>> <<if _backg is 5>>Dad? Ehm… He had our farmlands to administrate. That include peasants, maids, livestock and a set of fine whor… horses. There was never any time for me, or my siblings. In fact, the same goes for my mother. She was always by his side or out doing her stuff – scolding peasant lassies or going into town purchasing new dresses. <<if _back3 lte 3>>She always saw herself as a noblewoman, just because we owned hundreds of acres of land.<</if>><</if>> <<if _backg is 6>> <<if _back3 lte 3>> Oh… Ehm… Do you really believe my parents had time for me? They were always busy with their stuff, expanding their "empire", if you know what I mean; making new contacts, gathering information. When I grew up, I actually called our nanny "mommy" more often than my real mother.<</if>> <<if _back3 is 4>>Oh. Don’t wanna discuss it. They never had any time for me, always obsessed with getting new "merchandise" to expand their empire; not in a literal way but you hopefully get what I'm saying. I grew up with my friend, nanny and my older sister. Those are my real family. <<if _back3 is 1>>Too bad nanny perished in that carriage accident…<</if>><</if>> <<if _back3 is 5>>Haha. Dear father? He was a sorry excuse of a dad. Never had time for me at all, always busy with his "empire", as he called it. … Unfortunately, the same goes for my mother who never invested anything in us children, other than fancy clothes for dinners and teaching us not to cry if we were upset, got hurt or felt lonely. <br><br> The perfect Ikaanian family, right?<</if>> <<if _back3 is 6>>Haha. My parents? They were never any real parents. Okay, they didn’t abuse me, or tortured me or anything but they were never good childbearer material. I think they got me just for the status. Like a… fancy decoration or something. Dressing me up, sighing as soon as I didn’t perform like a perfect little girl at home or over at dinners. Ah… I have so many bad memories… Don’t wanna discuss it.<</if>> <<if _back3 gte 7>><<if _slaver is true>>My dad? He was busy fuck-testing his new slaves. Never had any time for a rebellious daughter who he couldn’t tame on the rack. Haha. Yeah, I had a really nice childhood. <br><br> My mother was… distant as well. I think… I don’t have any proof, but I think she was once one of his slaves, molded into obedience, with broken Willpower. She never spoke up or knew how to show love. She was just there as waste, since she was our mother. Fully committed to her Master; that is, my father.<<else>>Ehm… What can I say? They were very distant, unkind, unloving. Yeah. I had a terrible childhood, even if they never abused my physically, except a slap or two, and a yearly spanking. Fortunately, I had my nanny. She saved me.<</if>><</if>> <</if>> <<if _backg is 7>>I grew up mostly alone. They were no sadists or anything, just… proud noble folks who left the childraising to household slaves. I got along nicely with a couple of them… Way more than how I felt for my real parents.<</if>> <<if _backg is 8>>My parents… My dad… Well, he was kinda like my ex-husband. Very strict. Didn’t allow any discrepancies or lazy behavior. <br><br>Fortunately, they were away a lot and it could take months before I saw them again. Sometimes, when I was younger, I remember how I almost forgot about them.<</if>> <<if _backg is 9>>They were away lot. Especially dad. He was really occupied with his military stuff so I saw more of our household slaves than I did my parents.<</if>> <<if _backg is 11>>Oh… Well, I can't say I remember much about them in my early years. Parents were away almost all the time. I spent most of my childhood together with other relatives.<br><br>I was practically an urchin. <</if>> // <</if>> <<if _back1 is 11>> /* Normal parents */ ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>From what I remember… I had pretty decent parents. They were… always funny to be around and I remember a lot of… happiness before I ended out on the streets. <br><br> That is the most painful part of my life in fact. Knowing that I could've made it. Fuck… (sobbing) I don’t want to talk about it. <</if>> <<if _poorp is true>>I had a pretty normal childhood. Dad was a good father, mother was loving, most of the times, even if both could be… very occupied and sometimes distraught and "low" due to our poverty. <br><br> Nothing more to say, really. <</if>> <<if _hunt is true>>My father? He was okay, I guess. And my mother. They were away a lot during their hunting trips but always found time for us kids, teaching us how to survive in the woods, how to skin pelts and how to trap wrool cats. I remember having a pretty fun childhood.<</if>> <</if>> <<if _backg is 2>>Dad? He was okay. I have many happy memories from our farm. Mom was always at home, baking, tending to the chickens and out working our big garden. Dad used to tell interesting stories when he returned at night, sitting with his pipe in the kitchen, me on his lap and mom making his evening tea. Oh… I miss those times.<</if>> <<if _backg is 3>>My father...he had a fire in him, a burning rage against this messed up world, but with me? He was different. Taught me how to fix broken tech, stories of old Earth, kept me grounded. Made me promise never to lose hope. <br><br>My mother, she had her moments. Rough on the outside, but she loved fiercely. They might've been warriors, but they were my rock.<</if>> <<if _backg is 4>>merchant<</if>> <<if _backg is 5>>Rich farmers<</if>> <<if _backg is 6>>Science rich parents <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>><<if _slaver is true>>xx<<else>>xxx<</if>><</if>> <</if>> <<if _backg is 7>>noble <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 8>>Wife sold by husband<</if>> <<if _backg is 9>>Borderwars commanders<</if>> <<if _backg is 10>>Rich father sold daughter<</if>> <<if _backg is 11>>Bad business<</if>> // <</if>> <<if _back1 is 12>>Normal parents (variant 2) ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>I'he r.<</if>> <<if _poorp is true>> much.<</if>> <<if _hunt is true>>her.<</if>> <</if>> <<if _backg is 2>>well-off farmers<</if>> <<if _backg is 3>>warrior<</if>> <<if _backg is 4>>merchant<</if>> <<if _backg is 5>>Rich farmers<</if>> <<if _backg is 6>>Science rich parents <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>><<if _slaver is true>>xx<<else>>xxx<</if>><</if>> <</if>> <<if _backg is 7>>noble <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 8>>Wife sold by husband<</if>> <<if _backg is 9>>Borderwars commanders<</if>> <<if _backg is 10>>Rich father sold daughter<</if>> <<if _backg is 11>>Bad business<</if>> // <</if>> <<if _back1 is 13>>Normal parents (variant 3) ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>WIP<</if>> <<if _poorp is true>> much.<</if>> <<if _hunt is true>>her.<</if>> <</if>> <<if _backg is 2>>well-off farmers<</if>> <<if _backg is 3>>warrior<</if>> <<if _backg is 4>>merchant<</if>> <<if _backg is 5>>Rich farmers<</if>> <<if _backg is 6>>Science rich parents <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 7>>noble <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 8>>Wife sold by husband<</if>> <<if _backg is 9>>Borderwars commanders<</if>> <<if _backg is 10>>Rich father sold daughter<</if>> <<if _backg is 11>>Bad business<</if>> // <</if>> <<if _back1 is 14>>Very loving parents. ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>I'he r.<</if>> <<if _poorp is true>> much.<</if>> <<if _hunt is true>>her.<</if>> <</if>> <<if _backg is 2>>well-off farmers<</if>> <<if _backg is 3>>warrior<</if>> <<if _backg is 4>>merchant<</if>> <<if _backg is 5>>Rich farmers<</if>> <<if _backg is 6>>Science rich parents <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 7>>noble <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 8>>Wife sold by husband<</if>> <<if _backg is 9>>Borderwars commanders<</if>> <<if _backg is 10>>Rich father sold daughter<</if>> <<if _backg is 11>>Bad business<</if>> // <</if>> <<if _back1 is 15>>Very loving parents (variant 2). ''_girlname:'' // <<if _backg is 1>> <<if _ur is true>>I'he r.<</if>> <<if _poorp is true>> much.<</if>> <<if _hunt is true>>her.<</if>> <</if>> <<if _backg is 2>>well-off farmers<</if>> <<if _backg is 3>>warrior<</if>> <<if _backg is 4>>merchant<</if>> <<if _backg is 5>>Rich farmers<</if>> <<if _backg is 6>>Science rich parents <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 7>>noble <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>cc<</if>> <<if _back3 is 5>>cc<</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>>cc<</if>> <</if>> <<if _backg is 8>>Wife sold by husband<</if>> <<if _backg is 9>>Borderwars commanders<</if>> <<if _backg is 10>>Rich father sold daughter<</if>> <<if _backg is 11>>Bad business<</if>> // <</if>> /* SP ENDS */ <</if>> <br> /* LEVEL 2 ENDS BELW */ <</if>> <<if _level is 3>> /* LAST STEP MASTERLOVE GTE 60 REASON FOR ENSLAVEMENT EXPLANATION */ <<if _girlid is 201>><<set _spec to 201>><</if>> <<if _back4 gte 99>><<set _spec to 1>><</if>> <<if _parback gte -15 and _parback lte -2>><<set _spec to 1>><</if>> <<if _parback is -107>><<set _spec to 107>><</if>> <<if _girlid is 204>><<set _spec to 204>><</if>> <<if _girlid is 205>><<set _spec to 205>><</if>> <<if _girlid is 206>><<set _spec to 206>><</if>> <<if _girlid is 207>><<set _spec to 207>><</if>> <<if _girlid is 208>><<set _spec to 208>><</if>> <<if _girlid is 209>><<set _spec to 209>><</if>> <<if _girlid is 211>><<set _spec to 211>><</if>> <<if _girlid is 212 and $ownadora is true>><<set _spec to 212>><</if>> <<if _girlid is 213>><<set _spec to 213>><</if>> <<if _girlid is 214>><<set _spec to 214>><</if>> <<if _girlid is 215>><<set _spec to 215>><</if>> <<if _girlid is 217>><<set _spec to 217>><</if>> <<if _girlid is 218>><<set _spec to 218>><</if>> <<if $ver gte 10830>><<if _npc.mychild is true>><<set _spec to 999>><</if>><</if>> <<if _spec gte 1>> <<if _spec gte 1 and _spec lte 200 and _spec isnot 107>> ''You:'' //Alright. We know each other pretty well by now. Is it something about your past… or anything, really, that you want to tell me? Got any secrets I should know about?// <br><br> ''_girlname:'' // <<if _back5 lte 2>>Secrets? Other than my advanced plans on killing you when I first got here (smile)? No, can't say I have. Except that I killed my first man when I was about nine or ten years old. Was a pretty tough burden to carry. I've had a lot of death in my life. <br><br> Life and death goes hand-in-hand it seems.<</if>> <<if _back5 is 3>>2<</if>> <<if _back5 is 4>>3<</if>> <<if _back5 is 5>>4<</if>> <<if _back5 is 6>>5<</if>> <<if _back5 is 7>>6<</if>> <<if _back5 gte 8>>6<</if>> // <<if _spec is 199>> <br><br> captured after combat texts goes here. <</if>> <</if>> <<if _spec is 201>> /* STORMCHILD */ ''You:'' //So… Such an intelligent lady like you should've been able to avoid getting caught. What happened?// <br><br> ''_girlname:''// <<if _back4 is 3>>xx<</if>> <<if _back4 is 4>>xx<</if>> <<if _back4 is 12>>xx<</if>> <<if _back4 is 16>>xx<</if>> <<if _back4 is 18>>xx<</if>> <<if _back4 is 20>>xx<</if>> <<if _back4 is 21>>xx<</if>> // <</if>> <<if _spec is 107>> /*ASTRID */ ''You:''//Okay. Rice. That's a good staple commodity. Very important for Ikaanos. Anything else you want to tell me? Maybe about Duncan?// <br><br> ''_girlname:'' // (Blushing) Oh, well, since we know each other… I guess I can go into "details". Duncan was a very… he was what the "good people" of the Churches would call "perverted". He did things, or wanted to do things, that wasn’t very... By Odin, I don’t know how to explain this in a proper manner. <br><br>He was very sexual, telling me to wear revealing clothes, displaying me in front of the others. Of course, Duncan never allowed his crew to touch me. I was his own little "pet". But he never forced himself upon me or anything. He wanted things to be voluntarily – it made him hard, when a submissive girl did as he said. It eventually became pretty advanced, with… plugs, "complicated" positions and roleplays that involved transcending our own characters. It was all very depraved… <<if _npc.likesadist gte 60>>But also very, very interesting…<</if>> <br><br> I don’t think you want to hear more. // <</if>> <<if _spec is 204>> /* URCHIN */ ''You:'' //So… Now that we know each other… When you "took to the streets" as a child… Why don’t you want to talk about it?// <br><br> ''_girlname:''// Ah. Yeah. That. Well, okay, I like you and everything so I might as well tell you my… dirty little secret. <br><br> My parents actually threw me out because I've gotten myself involved with a boy they didn’t like. Or a young man. He was older than I, maybe by five years or so. He talked so much about what we would do together when he'd inherit his father's money. His dad was a Spheremaster, bathing in hundreds of millions of dollars. <br><br> After staying at this sod house for a couple of months, things started to… surface. He was not the son of a Spheremaster. He was grooming me to become his "street worker". I was so mad at him and tried to escape, but he caught me and chained me up in the basement saying that I should prepare for my punishment and initiation rite, which was, as he explained it, a 24-hour gangbang session; he and his brothers, with me as their glorified cum dumpster. <br><br> The next day, he came down, telling me that he wanted to try out his "wares" before calling on his friends. Thankfully, I'd managed to dig up a shard of glass from the dirt and I used it to slit his throat. I was able to get the key from his belt and escape. I ran back to my parents and told them everything but they wouldn’t take me back, fearing that I was wanted for murder. <br><br> I don’t know whom I should hate most. My parents or my ex-boyfriend. <<if _npc.likesadist gte 70 and _npc.masterlove gte 60>> <br><br> But don’t think I'd turn down a gangbang if you're in it, however (wink). <</if>> // <</if>> <<if _spec is 205>> ''You:'' //Okay, Miss Baltor Hotel (smile). Now that we know each other, why don’t you… tell me your inner secret? See it as a challenge of trust. I can do mine after yours!// <br><br> ''_girlname:'' //Trust? Yeah. Sure. You're the first person ever that I feel I can actually ''trust'' so if that's a kind of "thank you", telling awkward stories, then sure, I can do that. <br><br> Not long before I ran away… I … I did the most terrible thing. And it was actually one of the reasons I decided to run away, not just the gray mass of boredom at home. I… I killed the neighbor's son. Jack White. He wasn’t the best of kids, though. One year younger than I, a big-mouth case, thinking he owned the street where we lived, always oppressing the adolescent clique that lived further up the avenue, always terrorizing the senior inhabitants. <br><br> Then, one night, while I was walking home from servicing Mrs. Kaelor, he and his sidekicks showed up and pulled me into a nearby alley. JW, as he was called, named me his princess, saying that he should initiate his new catch into his kingdom right away, in the filthy backstreet belonging to an abandoned bakery. Very princess-like, don’t you think? It was just a way to justify him and his goons raping me. <br><br> I didn’t accept that, however, and pulled a knife, threatening that I should use it if they tried anything. JW was his usual self and laughed, saying that I was no match for him even if I'd had one of the legendary Westside Assault Rifles. When he came at me, I thrusted the blade into his ribcage, to the hilt. It went in surprisingly easy, like cutting into the dirt with a new knife. With blood gushing down from the corners of his mouth, JW's magnificent crew ran away, screaming for their lives. <br><br> I returned home and began planning my escape. The news was out the next morning but somehow, his crew hadn’t told anyone about me. Guess they felt guilty or something. At least for now. I didn’t stay long enough to find out, however. 40 hours after stabbing JW to death, I was walking the dirt roads leading to the great Metropolis in the distant horizon. <br><br> Now I'm here. Can't say I ever imagined things would turn out the way they did. // <</if>> <<if _spec is 206>> ''You:'' //So, Baltor Hotel… You were its former queen? Please! Spill some information. We know each other now, right? // <br><br> ''_girlname:'' //Well. Hehe. Yeah. We know each other. You're an okay guy so I guess I might as well satisfy that taste of information you seem to have. <<if $aca_work gte 1>>Guess that comes from dealing with a professor (wink).<</if>> <br><br> I was indeed Queen of Baltor. Those two loonies I hanged out with were both a case of their own. Damaged goods. Can't say that's very uncommon in those parts of Ikaanos. Would probably put myself in the same category. But… I'm an adult now and I have the sole responsibility for my own life and my own actions. Can't mope about the past. (Laughter) I sound like a philosopher! <br><br> We ran a pretty tight enterprise, bringing in over 1,000 silvers a day. That's impressive – especially considering we'd no experience runnin' a real business. The only tools we had were fear, charisma and the 9mm handgun. The "Nine-M" is like a nobleman's sign in the slums. You carry one, you're with the big guys. <br><br>Did you know there's an entire "culture" devoted to decorating guns? That certain colors or patterns say you belong to a special group, neighborhood or gang? Being a "blankie" would usually mean you're a Skyguard, a PI or a republic agent. So, "Master", put some color on that gun of yours next time and you might avoid getting' jumped! // <</if>> <<if _spec is 207>> ''You:'' //Alright. This eerie silence about your past. I believe we've gotten to a point where you can give me at least something about you. I know about your parents. Their Hazorian roots. But I wanna know more about you.// <br><br> ''_girlname:'' //About _girlname? I'm just a simple Hazorian remnant from past ages. A hermit, still following the ways, but without brothers or sisters chanting the old songs in unison with me. It's a lonely path to walk. But it's a path I walk with pride. <br><br> I grew up in Am-Belinor, one of the last Hazorian villages in the Prometheus region. It didn’t look like your ordinary village – it had 20-feet-high palisades, a large underground cave and three hidden exits. Great swords, spears, crossbows and rifles filled our armory and anyone above the age of 9 had enough weapon experience to protect our fortress. <br><br> Unfortunately, our elders sided with Hakusan, or New Tokyo, in the build-up before The Border Wars. Since we belonged to the "low kingdoms" we were a legitimate target for the republic death squads during that time. They came, one night, and assaulted our village with heavy weapons, outnumbering us at least ten times. We fought bravely, our 20-or-so warriors taking at least a hundred republic soldiers with them into the death realms. <br><br> I was too young to remember everything. I escaped with some elders through one of the tunnels and have lived a lonely life ever since. Surviving from day to day. That is my past and my present. It will also be a living part of my future. // <</if>> <<if _spec is 208>> ''You:'' //Alright, Miss Winton. Now that we're familiar with each other, I'd very much like to know when you started having these dirty fantasies of yours, and what moved them into existence. // <br><br> ''_girlname:'' //Oh, I'd love to tell you more about that. It's a way better subject than my parents. Hmm… There're not really fantasies… How should I describe this. I was actually a pretty pure girl in my early teens but it all changed when I was sent off to the Academy. Little did I know what awaited me while trotting the paths through Whitehaven Woods back then. Ah. I was so innocent. <br><br> About a year after my first admission, I started to involve myself with one of the girl clubs. We were active in the dorms; young women, studying for exams and exchanging experiences. That was on the surface at least. In reality, our club was a recruitment ring for a witch cult that were active in The Belows, a large catacomb system underneath Whitehaven. <br><br> I was an easy target. Frail, innocent-looking. Cute, and open for ideas. The outer witch circles danced naked to Aesir music and psy-trance while eating mushrooms and drinking expensive wine. It was all party and fun. 95% of all girls stopped there. <br><br> The advanced recruits participated in lesbian orgies – which I passed through, briefly, before entering the inner circle. That circle is further divided into levels. I was a low-level member which meant that my primary duty was to "satisfy" ''The Beast'' during their weekly orgies. The Beast was a man, clad in an ancient helmet. Muscular, young. Probably another student. Some say he was related to The Old Chancellor. <br><br> In either case, The Beast and his disciples, called "The Twelve", were my new Masters. I served them dutifully. It was… like a drug. I couldn’t handle my studies. My thoughts, my dreams and every cell in my body pulled like a magnet to those dark dungeons in The Belows, longing for the next orgy. It became too much, eventually, and I was pulled from The Academy. <br><br> There's still something inside me that… wants to go back there. You've been a great way to satisfy that hunger, Mr. $pcLastName. I'm very happy, and obviously lucky, to be here with you today. // <</if>> <<if _spec is 209>> /* FARAH */ ''You:'' //Tell me something interesting about Amir Hasan, your former house lord. Anything you say will stay between the two of us. Okay?// <br><br> ''_girlname:''// (Long pause). Alright, I guess it's all in the past anyway. Mr. Hasan was very devoted to his household and his goals. I never took part in anything but I did catch a lot of interesting information about him and his doings, especially from Aisha. <br><br> Amir had this vision about a Raanic utopia, where mankind could harness the wilderness – its beasts, and its… hmm, he called it Raana's "subatomic" powers. He said that he'd discovered a strange pulse or something, maybe like a force field, that vibrated through everything that "lives". His grand quest was to discover and control that force. <br><br> I also believe that Mr. Hasan… wasn’t much into women. He had many male friends and was especially attached to one Mr. Thomas Reddic. Mr. Reddic was involved in Amir's doings, somehow, but died about six months before everything started to spiral out of control. I think his death was somehow related to Mr. Hasan's experiments and I remember how Mr. Hasan broke down and became completely devastated over his friend's death. // <</if>> <<if _spec is 211>> ''You:'' //These dreams you're having… About a destiny to fulfill. Can you tell me more about them?// <br><br> ''Kate:'' //I dunno, they just sound like a weird fantasy when I tell others about them. Tom, the master crossbowman you shot down, he, ehm, used to call me "Brain girl" and laughed when I started talking about anything that wasn’t related to alcohol or money. <br><br> Anyway, I've had this one dream over a hundred times. I'm standing at an altar. It's ancient and very detailed – with these "crawling" scriptures carved on it that I've never seen before. When I turn around, I'm floating around in space, looking down on a forest-covered planet with hundreds of islands and vast oceans. Like… Like in that fiction movie they show at the cinemas sometimes with the guy who goes up to a strange floating base among the stars. You've seen it? <br><br>The oddest thing is that I had these dreams before I ever saw that movie and it looked EXACTLY the same. <br><br>I've connected this experience or whatever you wanna call it with another dream, when I'm running through these large high-tech tunnels. I know it's in a combat situation as my heart's racing really fast and I hear these blast noises coming from automatic plasma machine guns. Anyway. When I stop at a window and look out, I see the exact same fucking planet! <br><br> I know these dreams mean something. Just gotta figure out what. // <</if>> <<if _spec is 212>> <<if $ownadora is true>> ''You:'' //What's your deepest secret, Adora? We are like a couple by now and shouldn't keep anything away from each other.// <br><br> ''Adora:'' <<if $quest_adora gte 1>> //I've already told you my secret. Feels so good having said all that. I think your brother wasn't right in the head when he gave me that box.// <</if>> <<if $quest_adora is undefined>> //(Faint sobbing) I… I've been holding back something. I dunno, I… I made a promise but I… Maybe it was the wrong decision to keep my silence. <br><br> (Long sigh) Just a couple of weeks after you became my new Master, your brother, Joseph, came to me when you were away on an errand for a couple of days. You hadn't seen each other for a very long time and this was right before he went missing. <br><br> He seemed agitated and almost disappointed over something. Like he's been hurt. In either case, he gave me a large box and told me it was of dire importance that I'd give it to you when "the ships came down from the skies". He made me swear on my mother and on my allegiance toward you that I couldn't mention it before that – and I had to make sure that you'd never, ever, had a chance to find the box before that "universal event", as he called it. <br><br> Anyway, I took the box and made my way back to my old home, Sentinel Hill, and buried it at a place I know nobody would find it. <br><br> Now… Years after that happened, I believe he was just… mentally… unstable and that it's probably best if you'd know what happened. I'm sorry, Sir, but your brother's ramblings were almost incoherent. I think he must've used mushrooms or denaar or some other substance that distorted his mind. <br><br> There. I've said it. It feels so good. // <br><br> Adora's ''Defiance (+4)'' has increased! <<set $defcount+=4>> <<set $missiontake to true>> <<set $quest_adora to 1>> <br><br> <center> ''New POI added (Cole's Canyon!)'' </center> <br><br> <</if>> <<else>> <</if>> <</if>> <<if _spec is 213>> ''You:'' //Can you tell me a secret? Or a special "thing" about the court of the second republic?// <br><br> ''Arizona:'' //Alright, you've // WIP!! <</if>> <<if _spec is 214>> ''You:'' //Tell me your dirtiest secret. What do you yearn for the most?// <br><br> ''Valeria:'' //<<if _npc.likesadist lte 39>>Good Moons (blushing).<<else>>(Laughter) You don’t know that already?<</if>> Okay… There's something I've always wanted in a relationship that I never had. A man with a horse-like penis that plows<<if _npc.likesadist gte 40>> through me like a log travelling down The Red River. I dreamt about that for so many years while living with Gregory. <<if _npc.semenswallowed gte 1 and $cock gte 3>>Now I'm here – my wish fulfilled!<</if>><<else>>… ehm, I better stop myself. Forget what I said.<</if>>// <</if>> <<if _spec is 215>> While prying Seve's unique mind, you've been able to discover secrets that you preferred not to know – her younger brother's physical and psychological ailments related to an inbred family, her parents close biological links and a series of strange deaths within her linage that might be related to either power struggles or "experiments" within the occult. <br><br> But you do obtain one interesting detail related to her <<link 'virginity fetish'>><<set $tutorial to 286>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>. that you had previously dismissed as a mere kink. There might, after all, be some kind of special power in the purity of a young and attractive woman. In either case, Seve seems devoted to the idea of testing how far the power of that 'purity' can go – especially after having to endure in a society that mocks female sexuality like something that should be thoroughly exploited. <<if $virgin is false>> <br><br> Unfortunately, you've already taken Seve's virginity and along with it any effects that might've sprung from its preservation. <</if>> <</if>> <<if _spec is 217>> ''You:'' //I understand your situation took a turn for the worse, again, after Celeste was born and Connor joined the Black Guard. The holding facility at Fort Vishnu and everything. Tell me an anecdote from that… epoch of your life.// <br><br> ''_girlname:'' //Well, okay. You know that gentlem… that major you purchased us from, Mr. Templin? He was stationed at Fort Vishnu when we first arrived there. Old as a feral Charuck even back then, although he kept his dexterity up by injecting himself with that Revital stuff. <br><br> He often came by our bungalow, mostly when Connor wasn't around, "trying" to be a nice, caring superior. I knew he was up to something, though, even if I played the role of an innocent housewife. He wanted something from us, either from me or from my daughter. He was like a snake, who'd slithered itself into our house. <br><br> He came by for late-night dinners, almost demanding them by offering us gifts, especially Celeste, whom he gave perfumes, clothes and other "cool stuff" from Ikaanos. Things that were impossible to get at Fort Vishnu. I mean, the closest town was a four-day-walk away. <br><br> Celeste used to shriek from happiness every time the Major knocked on the door, because she knew she'd get yet another nice, exciting gift. <br><br> I eventually figured it out. Major Templin was… is a pureblooded psychopath. He didn’t "want us", he wanted to hurt Connor. Major Templin and Connor had a fight over something, I think it was about a tactical advancement during the great war. Templin was insulted by a lesser-ranked officer, Connor, in front of his peers. Connor's "suggestion" turned out to be right so Major Templin was EVEN MORE dishonored by not following Connor's suggestion in the first place. The Major took it upon him to ruin Connor's life over this, instead of just accepting he made a mistake. <br><br> That's how we ended up in his web. He didn’t want my domestic skills, or the young body of my daughter. He wasn't at least interested in that. He wanted to make Connor suffer. <br> // <</if>> <<if _spec is 218>> ''You:'' //Tell me about your life at Major Templin's household. I knew that was where you and your mom eventually ended up.// <br><br> ''_girlname:'' //Wow. Well, okay. I don’t know where to start. Major Templin had been like a father-figure while I grew up at Fort Vishnu. He was always there when my dad wasn't. The Major gave me gifts, took me to see the horses… Yeah, everything an adolescent girl could wish for really. <br><br> At his household, Templin's "niceness" continued. It almost became too much. He did everything I asked him, signed me up to those expensive tournaments at the gymnasium, gave me a nice dress, tailored perfectly to my bodily figure, and gave me and mom a lot of "slack", if you know what I mean. <br><br> My assignment was something stupid like… It think it was simply called "wine girl". My sole purpose was to dress up nicely and pour wine for his guests during special occasions. Maybe entertain them with a joke or a nice comment about something. I was never asked to do anything perverted and he was never sexually interested in me. I heard that very few girls passed through his household with their virginity intact. <br><br> Then one day, when you were about to purchase us, he came to me and said this… this horrible thing that I couldn't take in at that moment. I ignored it. He said something like… <br><br> "I'm sorry, but you and your mom have been sized by a licensed slave master. I cannot save you from his claws as I'm not really your owner." <br><br> He went on and described that your household was a perverted place where girls were taught how to sexually please their master and that I was about to enter an unimaginable hell. It felt like he really wanted to hurt me emotionally, focusing on a plethora of gruesome details. <<if _npc.masterlove gte 75>> <<if _npc.likesadist lte 39>>I'm so happy he was wrong (smile).<<else>>He was right, in a way (smile). But the door of depravity you opened up wasn't gruesome. It was… a world I never knew about before. <</if>> <</if>> // <</if>> <<if _spec is 999>> CHILD SECRETS GOES HERE. <</if>> <<else>> /* NORMAL ENSLAVEMENT BELOW */ <<if _back4 is 1>>I killed a skyguard captain<</if>> <<if _back4 is 2>> /* Joined a murderous cult */ ''You:'' //Alright. Last question. You were enslaved for belonging to a… cult? A religious community? Tell me what happened.// <br><br> ''_girlname:'' // <<if _back3 lte 3>>cc<</if>> <<if _back3 is 4>>That's right… I was once a member of The Candor Church. TCC, if you've ever heard about it? <br><br> Wouldn’t call it a cult, though. We were a universe-worshipping congregation that came from the West Candor Chasm on Mars. My people lived in the Embric Mining Colony. <br><br> 50 members of our church made it onboard USS Seneca and they started a Raana-based church in Lake City. I think we had 500 members or so before everything went to shatters. <br><br> We have some odd traditions that wasn't liked very well by the Moon Church. A religious conflict eventually started and… well, you know what happens when you oppose the church? Here I am today. <</if>> <<if _back3 is 5>>Oh. Yeah. Okay. I was a member of The Siblings of The Sun. Maybe you heard of them? Got outlawed in 2488 but we persisted, moving to deep canyons and ruined industrial complexes, continuing our way of life. <br><br> The Siblings of The Sun were hated by The Moon Church for our strange rituals and lifestyle. We had an absolute naked rule, for instance. Everyone walked around without clothes, all the time, so we could soak up as much SUN as possible. This caused quite the outrage in Ikaanos when we went on our recruitment sprees. <br><br> The last nail in the coffin came after Pennsylvania Adler joined our group. Maybe you heard of her? <<if $faction.ikaanos.state is 1>>One of The Great Chancellor's<<else>>One of the ex-chancellor's<</if>> daughters? <</if>> <<if _back3 is 6>>cc<</if>> <<if _back3 gte 7>><</if>> // <</if>> <<if _back4 is 3>>Joined a cult that attacked military facility.<</if>> <<if _back4 is 4>> <<if _back is 4 and _back5 gte 8>> Belonged to the Donovan tribe that were accused of cult worship. <<else>> Joined a cult that got disintegrated. <</if>> <</if>> <<if _back4 is 5>>Joined borderwars for the tribal kingdoms<</if>> <<if _back4 is 6>>Was a gritter but spend time in camp because of stupid thing<</if>> <<if _back4 is 7>>Killed a fellow soldier in the borderwars<</if>> <<if _back4 is 8>> /* Bootlegger */ ''You:'' //Alright, _girlname. We know each other now. You can be honest with me. I'd love to hear about why and how you got caught producing moonshine. // <br><br> ''_girlname:''// <<if _backg is 1>>What is it to tell, really? Haha. Moonshine? I'd be a queen if we'd produced something as fancy as that. No, we did fox drink, a less… pure variant. It was mighty cheap, however, and we had a lot of customers. <br><br> <<if _back5 lte 3>> A bit too many customers, perhaps, as the increased risk of a burnout eventually happened one day when a gang of emkids decided to throw a "Westside-themed sod party" up in one of their condos. Three went blind, one died. The judges tracked us down and now here I am, payin' for my mistakes. <</if>> <<if _back5 is 4>>2<</if>> <<if _back5 is 5>>3<</if>> <<if _back5 is 6>>It was me and two other sisters who did the cookin'. Well, not technically sisters. We were girlfriends. What made us get caught was a stupid incident up at Westside. We supplied drink to a party of students a couple of years ago. Six of them went blind. Two were poisoned and almost got killed, even if we told them to take it easy with the stuff! Skyguard traced us down and sentenced us to life. A bit harsh, maybe. I mean, a couple of tendstims and they were all be fine again. <br><br>And that made me end up here with you. Pretty lucky, wouldn’t you say, $callname?<</if>> <<if _back5 is 7>>5<</if>> <<if _back5 is 8>>6<</if>> <<if _back5 gte 9>>7<</if>> <</if>> <<if _backg is 2>>1<</if>> <<if _backg is 3>>1<</if>> <<if _backg is 4>>1<</if>> <<if _backg is 5>>1<</if>> <<if _backg is 6>>1<</if>> <<if _backg is 7>>1<</if>> <<if _backg is 8>>1<</if>> <<if _backg is 9>>1<</if>> <<if _backg is 10>>1<</if>> <<if _backg is 11>>1<</if>> // <</if>> <<if _back4 is 9>>Failed to show academy results<</if>> <<if _back4 is 10>>killed a brother who tried to rape me<</if>> <<if _back4 is 11>><<if _back1 lte 3>>Killed my father when he tried to rape me.<<else>>Killed an uncle who tried to rape me.<</if>><</if>> <<if _back4 is 12>>Killed a cousin who tried to rape me.<</if>> <<if _back4 is 13>> /* killed an uncle who tried to rape me. */ <<if _girlid is 138>> /* MAE */ ''You:'' //Okay. Tell me something really juicy about your past. What's your dirtiest secret?// <br><br> ''_girlname:'' //Hmm… Okay, champ. Here it goes. WIP// <<else>> ''You:'' //Hey, _girlname, there’s something I’m curious about. When I first bought you, the slave trader mentioned you were enslaved for killing a relative. Now that I’ve owned you long enough for us to get to know each other better, I’d like to hear more about that.// <br><br> <<if _back5 lte 4>>Oh… O-okay, I guess… I think I can talk about it. It’s not… something I like talking about. <br><br> (Shivering voice) When I… before I turned eighteen, my uncle came to live with us. He always gave me the creeps. The way he looked at me, the way he’d… touch me… never in a spot that was blatantly inappropriate but always… close… <br><br> After I turned eighteen… that’s when it started. The fucker didn’t even have the courtesy to let me enjoy my birthday… he snuck into my room that morning, while I was asleep. I woke up when his hand clamped down over my mouth. I… He… <br><br> Sorry. Sorry. I should talk about this. I need to face it. <br><br> Anyway, he raped me. Made it clear that he’d kill me if I told anyone. He was a merc, so I believed him. I had to spend my own birthday pretending like I didn’t want to curl up and die. After that… it was every day. At least once, sometimes more. Towards the end it was more like five times a day. Every hole, every position. It didn’t matter what I said, what I did. He didn’t care. I don’t know if the rest of the family didn’t notice, or just didn’t care. Maybe they didn’t want to notice. I endured it. I had no choice. Whatever he wanted, I did. I cried myself to sleep every night, knowing he’d be there in the morning. Until… Until… <br><br> ((This time she does break down, sobbing. You wait patiently for her to collect herself, knowing this is probably the first time she’s ever talked about it. After a few minutes, she manages to get herself under control. )) <br><br> One day, he told me he wasn’t going to keep buying Totalube. That I could either pay for it myself, or deal with the consequences. I didn’t have the money. He knew that. He knew that. The fucking prick wanted to knock me up. I could live with the mockery he had made of my dignity, but carrying his child? No. I couldn’t. I just… I couldn’t. So, I went through his things until I found something I could use. That night, when he crawled on top of me, I took his old combat knife out from under my pillow and I shoved it as deep into his fucking side as I could. He died. My family freaked out, called the Skyguard. You can probably guess the rest. <br><br> ((She breaks down again, sobbing, but when she looks back up at you, she’s smiling. A sad, fragile smile, but a smile all the same.)) <br><br> Thank you. I… didn’t realize how much I needed to tell someone. To face it. I appreciate that you’ve been kind enough that I could open up to you. Thank you, _callname.<</if>> <<if _back5 is 5>>xx<</if>> <<if _back5 is 6>>xx<</if>> <<if _back5 is 7>>xx<</if>> <<if _back5 gte 8>>xx<</if>> /* END OF MAE */ <</if>> <</if>> <<if _back4 is 14>> /*Voluntarily, due to famine. */ ''You:'' //Hey, _girlname. We’ve gotten to know each other a bit better since you first became my slave, would you mind telling me more about why you voluntarily enslaved yourself?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>Hmm… Well. Okay. Life… is rough in Ikaanos, when you barely have two dollars to rub together. I couldn’t afford food most days. There’s a lot of nasty people in this city, people that look for any kind of weakness. I couldn’t afford the kind of protection that a girl like me needs if she’s going to survive on the streets alone.// <br><br> _girlname looks away from you, clearly recalling some bad memories.// <br><br> I ran afoul of this gang a couple of times. They were your typical bunch of bullies; they always made up reasons to drive me off their territory or worse if I couldn’t pay their “protection” fees. Things like claiming I was a whore working their streets without permission. I wasn’t, but they didn’t care. Nothing really happened, but the last time they threatened me they made it pretty clear that if I didn’t start paying, they’d… take their payment from me another way. Whether I liked it or not.” She shakes her head, looking regretful. <br><br> I didn’t really have a choice at that point. If I went somewhere else, it’d just be the same shit all over again. I was starving and penniless. My only options were voluntary enslavement in the hope I’d end up with a decent master, or else spend my days as a cumdump for one street gang or another. <br><br> It definitely could’ve been worse. <</if>> <<if _back5 is 4>> Heh, it wasn’t like I had much choice. I was starving, reduced to begging for scraps on the street. What little I managed to scrape together was barely enough to stave off death. I needed food, and I needed protection from the worst of the scum who take advantage of people like me. So yeah, I marched right into the nearest slaver’s office and asked for a voluntary enslavement contract. <br><br> You should’ve seen the look on that slaver’s face when he realized I wanted to be enslaved. I’m pretty sure the guy actually put in a bid on me. If not for you, he’d probably be balls-deep in me right now! His loss and your gain, I guess. But anyway, entering slavery of my own free will wasn’t the worst thing I could think of. At least I’d have the chance of being owned by someone kind. Better than starving to death, or getting raped and then having my throat slit by some ganger. <br><br> That happens a lot, you know. I learned quickly that it’s best not to make friends out there. One day, you meet a girl who shares her food with you out of kindness, the next day you stumble across her in alley, a knife in her stomach and hours-old cum drying on her skin. <br><br> (Long pause) And some girls… they just disappeared and were never heard from again. Nobody ever cared. Every now and then you hear stories, rumors, about where they end up. Usually in the hands of some depraved Spheremaster or noble who just likes to abduct girls nobody will miss so he can abuse them. I knew one girl who claimed that a friend of hers had been kidnapped by some fucker from House Cyker who wanted to use her as breeding stock, to breed the next generation of his house’s slaves so they could be raised and taught from birth how to serve. Sick fucking shit. <br><br> So yeah, that’s my story. Uplifting shit, right? Now instead of spending every day wondering if I’ll be raped or murdered, I get to spend every day hoping you won’t get bored of fucking me and sell me to someone who’ll be much crueler. <br><br> Er, sorry, I didn’t mean – You’ve been better to me than I could’ve hoped for. I’m grateful for that, I really am.<</if>> <<if _back5 is 5>>Yeah, I volunteered for this. Sounds crazy, I know. But I was starving and desperate. Sure, I could’ve ended up enslaved to some sadistic prick who’d, like, torture me, but rolling the dice on that not happening seemed like a better plan than, y’know, death. I figured the chances were good I’d end enslaved to some upper-middle-class guy who wanted someone to warm his bed. I could do that. I wouldn’t like it, but I could do it. I guess the odds worked out in my favor though, since I got you. And you’ve been pretty nice. <br><br> Anyway, like I said, I volunteered for this. I needed the stability, the safety. I had been living on the streets for a while, begging for food. Every now and then I’d meet someone nice who’d be willing to put me up for a night. I had to be careful, sometimes guys would offer you a roof over your head, only to then demand you, err, repay them. And I don’t mean with money. I never did, but sometimes they’d try and insist. There were a couple close calls. So, I learned pretty quick to keep a knife on me and never to let someone get between me and an exit. I was doing okay for a few months, but as winter got closer, I realized it couldn’t last. <br><br> The final nail in the coffin was when I met the Walkers. A middle-class family who kindly offered me a room in their house for as long as I needed it. Winter was coming, so I accepted, knowing I’d freeze without shelter. I was a little suspicious. Genuine altruism is rare in this town. As it turns out, I was right to be. The first night I was there, Mr. Walker tried to rape me. I escaped before he could. I later found out that the Walkers are apparently infamous for doing that sort of thing. The whole family’s in on it, they each take turns abusing whatever poor sap falls for their lie. <br><br> That’s just… the way things work in this city. People prey on the ignorant and weak. At least you’ve been good to me.<</if>> <<if _back5 is 6>>xx<</if>> <<if _back5 is 7>>xx<</if>> <<if _back5 is 8>>xx<</if>> <<if _back5 gte 9>>xx<</if>> // <</if>> <<if _back4 is 15>> /* Voluntarily, because it intrigued me. */ ''You:'' //So. Now for the real question, _girlname. Why did you enter slavery voluntarily? It's something I've been thinking about. Giving yourself to an unknown man - just like that. What drove you to such a decision? // <br><br> ''_girlname:''// <<if _back5 lte 3>>Well… To tell you the truth, Sir... <<if _hard gte 1>>I've… Lived a very hard life, with all that's happened to me. <<if _back1 lte 3>>My father raping me and using my body for his own gratifications…<</if>> But despite this, slavery has always intrigued me. As you say, throwing myself at someone's mercy, giving up all control.<<else>>There are girls out there that are worse off than me, who would've maybe done so out of sheer hunger. It's more… that slavery intrigues me. Losing control. It's… a special feeling that I can't describe.<</if>> <br><br>I also couldn’t see any future for me in my former position. Not anywhere. I was misplaced, shunned or just plain used. That's why I'm here today. With you.<</if>> <<if _back5 is 4>>2<</if>> <<if _back5 is 5>><<if _hard gte 1>>Ehm… Oh… That's a very tough question, Sir. I've lived a hard life. My body's been abused. I've been subjected to things that no young girl should ever have to be. Despite all that, slavery has always intrigued me somehow.<br><br> I had a friend who took that path, signing up at a timberlord. Protection, food, a warm bed - in exchange for complete servitude. I met her in Ikaanos a month later and she told me about it. Despite having to blow his cock each morning, she had found her peace somehow. A peace I was also so desperately looking for. So… That's why I'm here.<<else>>Hmm. That is a very tough question indeed. I guess… Slavery has always intrigued me. Having to serve a masculine leader figure, with my body, with my every… action. <br><br> I know that things never turn out the way we want them to but things are looking relatively bright here so far. <<if _masterlove gte 75>>In fact… I'm actually in love with you (smile).<</if>> And I hope it can stay that way. I know there are many girls out there who deserve this position more than I do. At least I had some kind of… house to grow up in when I was a child. <</if>><</if>> <<if _back5 is 6>>4<</if>> <<if _back5 is 7>>5<</if>> <<if _back5 is 8>>6<</if>> <<if _back5 gte 9>>7<</if>> // <</if>> <<if _back4 is 16>>Temple desecration – without intent.<</if>> <<if _back4 is 17>>Grand theft. Special<</if>> <<if _back4 is 18>>Temple desecration – with intent.<</if>> <<if _back4 is 19>> <<if $girlid is 138>> ''You:'' //So, Mae. Please, tell me why you ended up here with me. All the details. I know you've had some run-ins with my pal Ansel, but I guess he's not the one who snitched on you? That's not him.// <br><br> ''Mae:'' //Well, what can I tell ya' so you won' get mad. I'm really beginning to like you, $pcFirstName. You're a decent fella. Most guys just want to screw me and use my tight body for their own amusements. I mean, you obviously want that too but in a different way. You're kind to me! Not used to that. No Sir! <br><br> Anyway. Reason I'm here 's cuz' them damn skyguards… I mean Scandies caught me stealing some of their weaponry down in a depot at Watery. I ran, as fast as my small feet could bear me, but they issued a warrant and two days later some slavers took me. Stealin' weapons gives a life time of slavery. I'm such a lucky girl, right? // <<else>> Grand theft. Several times. I like to steal. <<if _back3 gte 7>> <br><br>Had former master who sold me at auction. <</if>> <</if>> <</if>> <<if _back4 is 20>>Grand theft. Single occasion.<</if>> <<if _back4 is 21>> /* Deadly assault against high class rapist. */ ''You:'' //_girlname, we’re better acquainted now, don’t you think? When I bought you, the slave handler mentioned you had been enslaved for killing someone important. Mind telling me more about that?// <br><br> ''_girlname:'' // <<if _back5 lte 3>>(Long, awkward pause) I… I figured I’d have to tell you eventually. Might as well be now. Yeah, I, ehm… killed a nobleman. I didn’t realize he was nobility at the time, as he was too busy forcing his dick inside me to relay that crucial bit of information. <br><br> Maybe if he had, I would’ve settled for just cutting his dick off. Sorry, I should start at the beginning. <br><br> I was walking down the street when a guy lunged out of an alley as I passed by and grabbed me. He dragged me deeper into the alley and shoved me against a wall, one hand pinning me while the other pulled my pants down. <br><br> I was completely caught off guard. A guy grabbing me from an alley, ripping my pants off? Come on, that’s the kind of shit every parent says will happen if you go out walking alone as a girl. It was just… too cliche. Then suddenly, my panties were down at my ankles and he was inside me. No foreplay, no lube, it fucking hurt. I started screaming, which only prompted him to hit me until I stopped. Nobody came to help. Nobody cared. I clawed at him, but he just ignored it, kept thrusting into me. I tried everything I could think of to make him stop. Nothing worked. Then I saw his belt. He had a pistol holstered there. I think it was just ceremonial, it looked pretty old. Like something you wear just to show off that you have it. I managed to grab it, and I emptied it into his chest as fast as I could. <br><br> I guess he got the last laugh, though. He came inside me just as I fired that first shot. It didn’t take, luckily, but I spent the next few weeks terrified that I was carrying his child. The bastard had guards waiting nearby, they grabbed me almost immediately. I never had time to take a day-after pill and nobody would pregnancy test me while I was waiting to be formally enslaved and sold off, so all I could do was desperately hope I wasn’t pregnant. <br><br> Could be worse. The guy had a brother and I’m pretty sure he wanted to buy me so he could…avenge… his brother. That… probably wouldn’t have been fun for me.<</if>> <<if _back5 is 4>>Ah hell, do you really have to know? <br><br> Yeah, fine, okay. Look, it’s not a story I like telling, so please forgive me if I keep this short. I was snatched off the street by some prick with a lot of money and no morals. He wasn’t actually a nobleman. Just a really well-off and influential merchant. No idea what he sold. <br><br> He had two goons grab me. I don’t know if he was after me specifically or if they just grabbed the first woman to walk by. Probably the latter. Not that it matters. The thugs held me down while he… you know. It wasn’t… fast. He took his time. After he was… finished… he… let the goons have me. They took turns. I thought it was over after that, but no. Enough time had passed that the merchant was ready to go again. So, he did. And then the goons took me again, this time both at once. Then it was over. They left me there, lying in a man-made puddle. <br><br> I doubt they expected me to be able to walk after that. But I forced myself to my feet. I chased – no, I stalked them. Followed them through the streets, naked, cum leaking down my skin. I followed them back to the merchant’s home. Then I waited a few hours for night to fall. That was the hardest part. The waiting forced me to think about what had happened. But that only strengthened my resolve. I snuck in under the cover of night, stole a knife from the kitchen, found where the bastard slept, and cut his throat. My only regret is that I was caught before I could track down his hired helpers. <br><br> But even so… it was worth it.<</if>> <<if _back5 is 5>>Oh, yeah. I, uh, kinda killed the son of a nobleman. (Long pause) In my defense, he did rape me. So, it’s not like he didn’t have it coming. <br><br> Okay... Let me start at the beginning. I was sitting in a tavern because I had nothing better to do when this handsome young man starts chatting me up. I let him buy me a couple drinks and figured I’d see where the night took me. <br><br> The funny thing is, if he had just been patient, I probably would’ve let him pick me up and he’d have gotten laid anyway! But no, instead he put something in my drink. I don’t know what it was, but I do know that he must’ve fucked up the dosage. Gave me too little, I guess. I finished my drink, and five minutes later I was completely out of it. <br><br> I can recall… flashes. Of what he did. I try not to think about it. I just remember feeling sluggish, really confused, like I was really drunk or something. I can remember him taking me somewhere; I was too out of it to really understand what was going on. The next thing I know… I’m on my back on a bed somewhere and he’s inside me, looking down at me with the stupidest fucking grin you can imagine. That fucking grin… I don’t know why, but it’s one of the clearest memories I have of that night. It haunts my dreams.I don’t know for sure how long I was there, how many times he… you know. I have vague images in my head, memories of him forcing me into different positions, and just doing whatever he wanted with me. As fucked up as it is to say, the drugs helped. I can kinda remember what he did, but I never felt him do it. Small mercies, right? <br><br> Anyway, like I said earlier, he fucked up the dose. It wore off quicker than he expected. After he was… finished… he must’ve figured it was safe to take a nap. I woke up, not knowing where I was, why I was naked, or why there were… fluids… on me. He was asleep in the bed next to me, and after I pieced things together, I made damn sure he never woke up again. <br><br> Unluckily for me, someone had seen us leave together so when he was found dead, the family made sure I was enslaved as retribution. Everything after that, you already know. You were there for all the important bits, anyway.<</if>> <<if _back5 is 6>>Oh. Uh, I guess I don’t mind talking about it. It was… not exactly the high point of my life, but I try not to let it control me. Anyway, let me just figure out where to start… <br><br> I, ehm, met this nobleman in some bar. He was probably in his mid-thirties, the fifth or sixth son of some minor house. Far enough down the line of inheritance that his family doesn’t really care what he does, as long as he doesn’t make a mockery of the family name. Anyway, he took a liking to me. I kinda liked him too, actually. He had a very down-to-earth personality. He bought me a couple drinks, and I let him take me home. We had an… interesting night. Come the morning, he was head over heels for me. We started going steady, spent most nights and some days together. Eventually, I met his older brother. <br><br> (Long pause) And he was a real creep. Always trying to be alone with me, touching me in a manner that wasn’t… entirely chaste. I should’ve told my boyfriend, but I didn’t want to force him to choose between me or his brother. So, I just… tried not to be alone whenever ‘big bro’ was around. Eventually, though, it happened. My boyfriend went to some function or another which I wasn’t welcome at. He only had to make a brief appearance, so he asked me to wait for him to return. Most of the servants had gone home for the night, so it was just me… and his brother. Who had been waiting for a chance like this for a while. I’d… prefer not to go into more explicit detail. Suffice it to say, he raped me. Several times. Toward the end, he started getting… violent. Choking me, hitting me hard, that kind of thing. I honestly thought he was going to kill me. So, I fought back, grabbed a letter opener someone had left on a desk, and stabbed him with it. My boyfriend came home, found out what I had done. He was heartbroken. He wanted to believe me when I told him what happened, but he also loved his brother and couldn’t comprehend what kind of a person his brother truly was. He… didn’t object, when his family pressed for enslavement as my sentence. I haven’t seen him since. And frankly, I hope I never do. Whatever I once felt for him… that was before. Now… I’m just a slave. Your slave.<</if>> <<if _back5 is 7>>xx<</if>> <<if _back5 is 8>>xx<</if>> <<if _back5 gte 9>>xx<</if>> // <</if>> <<if _back4 is 22>>Deadly assault in rage against (twist)<</if>> <<if _back4 is 23>><<if _back gte 19>>Hacking<<else>>Assault against old bully. See twist.<</if>><</if>> <<if _back4 is 24>>Espionage. Based in twist and background.<</if>> <<if _back4 is 25>>Arson. Burned down (see twist)<</if>> <<if _back4 is 26>>killed a child. Jelousy/intent. <<if _back3 gte 7>> <br><br>Had former master who sold me at auction. <</if>> <</if>> <<if _back4 is 27>>Arson. House belonging to former boyfriend. Why (see twist)<</if>> <<if _back4 is 28>>Arson burned down own family's house – See twist<</if>> <<if _back4 is 29>>Fraud and forgery. Intent.<</if>> <<if _back4 is 30>>Fraud and forgery. Set up. Nobles.<</if>> <<if _back4 is 31>>Arson burned down (twist) house by mistake.<</if>> <<if _back4 is 32>>Petty crime – five strikes. See twist.<</if>> <<if _back4 is 33>>Endangering a noble child. Accident happened.<</if>> <<if _back4 is 34>>High insult and general depravity (sentenced by parents to slavery). Bad girl!<</if>> <<if _back4 is 35>>High treason. Set up!<</if>> <<if _back4 is 36>>Unknown. Reserved for wife slaves sold by husbands.<</if>> <<if _back4 is 37>>High treason (for real).<</if>> <<if _back4 is 38>>Asset violations. Sold by father or husband.<</if>> <<if _back4 is 39>> ''You:'' //I'm desperate to know… What did you do that made your father to sell you as a slave? I mean, what kind of father does that?// <br><br> /* SOLD BY FATHER FOR THIS CRIME BELOW */ ''_girlname:'' // <<if _back5 lte 3>>Haha. Okay, love. I'm gonna tell ya. I trust you enough by now. It's really simple. But also awkward. That asshole sold me as a slave because I kept failing the exams. I didn’t perform well in school. <br><br> And I didn’t perform well due to obvious reasons! I mean, it wasn’t nice growing up in a place like that. An asshole father, a distant mother. So… Now I have to pay for that. Nice, hey? (faint sobbing).<</if>> <<if _back5 is 4>>Alright. I trust you. I'm gonna tell you my darkest secret. Which isn’t that dark, really. It's actually quite simple and innocent. My lovely, academist father decided to sell me as a slave, in a fit of rage, after I've thrown one party too many at home.<br><br> He said I was a disgrace to the entire family and that living as a slave for a couple of decades was the only way I could learn some decency. I know. What a lovely dad, right? <br><br> So… Now I'm here. A slave. A fucktoy. All because I tried to enjoy my youth. <</if>> <<if _back5 is 5>>Okay. I'm gonna come straight with you. It's really nothing special. Well, my father's special. That's for sure. He… Ehm, sentenced me to slavery because I was sexually and romantically involved with a rebel boy, back when I was 17 or so. <br><br> He was furious. We thought it would pass. That he threat of slavery was just something he said back when he found out. Months passed. He was still pissed off and didn’t wanna speak to me… Then suddenly, a carriage arrived at our home. Three armed men took me in front of him and hauled me off to the slave market. <br><br> Dad of the year, wouldn’t you agree? <</if>> <<if _back5 is 6>>Haha. Well… Okay. I'm gonna admit something to you. I… have, ehm, sympathies with… the rebellion. That's why my father did what he did when he found out I was talking to "a hostile". He saw me as the enemy. He really made sure that I was no longer his daughter. That he'd cast me aside. That prick even threw me into a room in the cellar where I spent two days before being hauled off the auction. <br><br> Fuck. I hope he regrets himself. But I don’t care. I don’t love him. He's an asshole. A demon who deserves to burn in Hell. <</if>> <<if _back5 is 7>> <<if _ran1 lte 2>>Oh wow. I believe that what I'm about to tell you is the most fucked-up thing you've ever heard. Do you wanna know why my father sold me as a slave? <br><br> My father was a depraved asshole who abused me sexually. I've told you that. The reason for sending me off to the slave market is because I refused to participate in his orgies. He wanted to… pimp me out to his other depraved nobleman friends. "Tasting the flesh of a noble girl" is a thing among those creeps. <br><br> He said "If you're not gonna offer yourself, I'll send you to the slave market. There' you'll learn what it feels like to truly offer yourself." Haha! What a dad. <<else>>That asshole of a father I have… Sigh… I… He shipped me off to the slave market because I… Because he believed I was too sacred. Too religious. <br><br> He's a depraved man, participating in Dockgrave orgies and other unmoonly acts. In his sick mind, he hoped that a couple of years as a sex slave would bring back my senses. He promised to buy me back later but I doubt he ever will. <br><br> So… There has to be something really sick that makes a girl end up at a slave market. Well, there you have it. <</if>> <</if>> <<if _back5 is 8>>Oh that ungodly, Moon-worshipping asshole. Yeah. He's the reason I'm here. But it's "all his fault" – if you ask him. He's so depraved that he believes the entire world spins around him. He's the centerpiece of it all. He has a mission to purify Raana and bring it back together. <br><br> I was sold merely as a punishment for his own sins. He said he loved me, even if he was a very distant father, who did bad things, and that selling me was a punishment not toward his daughter, but to himself. That my suffering was his to bear. Well… I'm still feeling the weight on my shoulders here. Where are you, dad? <br><br> So, there you have it. Nice story, right? This is so insane I'm having trouble believing it myself. <</if>> <<if _back5 gte 9>>I don’t know where to begin. You wanna know the real truth? The dark secrets of my family? I'm the victim of an old tradition. And I'm far from the only girl who has to go through this. In fact, it's part of the Übermenschen cult traditions. <br><br> I was sold into slavery… By my dear father… As a test. Or a trial of sorts. If I win, I'll be stronger than ever. <<if _back1 lte 3>>In addition to getting physically abused, that is.<</if>> <br><br> So… What is the test, according to traditions? … I am to learn submissiveness, become a valuable member of my Master's household and then convince him to set me free. <br><br> When I'm free, I've completed the test and worthy to carry children into the Übermenschen society. Not only have I learned to endure possible hardships, I've also navigated through the inner and outer linings of the human mind – my own, and my Master's. <</if>> // <</if>> <<if _back4 is 40>>Lost enterprise. Sold.<</if>> <</if>> <</if>> <<nobr>> <<set _enemy5pic to true>> <<if $enemy5_state gte 0>> <<set _enemytype to $enemy5_type>> <<set _enemystate to $enemy5_state>> <</if>> <<if $action isnot 1>> <<if $enemy5_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <</if>> <</if>> <<if $action is 1>> <<if $enemy5_state gte 1>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <div class="cpic"> <<include EnemyInfo>> <<include EnemyPic>> </div> <div class="targetholder"> [img[$imgpath + "Combat/targetholder.png"][NewCombatSimulator][$calc to 5, $action=2, $hits to true, $rem to 5]] </div> <</if>> <</if>> <<if $enemy5_state is 0>> <div class="combattex"><div class="tex2px"><br></div><br><br><br><br></div> <<include TypeBr>> <div class="cpic"> <<if $enemy5_taken is 1>> <<set _type2 to 0>> <<include EnemyInfo>> <<include EnemyPic>> <<else>> [img[$imgpath + "Combat/bones.png"]] <</if>> </div> <</if>> <<if $enemy5_state gte 1>> <div class="meterdef"> /* use this to break line for extra large enemies */ <<include TypeBr>> <div class="tex5px"> <br> </div> <<showmeter 'enemy5bar' `$enemy5_health / $enemy5_htype`>> </div> <</if>> <<set _enemy5pic to false>> <</nobr>><<nobr>> /* <<if $daycount gte 190 and $daycount lte 192>> <<set $gameDate.setHours(19)>> <<set $gameDate.setMinutes(0)>> <</if>> <<if $daycount gte 193 and $daycount lte 196>> <<set $gameDate.setHours(19)>> <<set $gameDate.setMinutes(30)>> <</if>> <<if $daycount gte 197 and $daycount lte 200>> <<set $gameDate.setHours(19)>> <<set $gameDate.setMinutes(45)>> <</if>> */ <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 72>> <div class="headsign">AIMEE'S GOODS</div> <<if $aimstore is undefined>> <<set $aimstore = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>> You decide to enter the newly opened general store located in the southern parts of Stokke Hills. <<if $aimstore[0] is 0>> <br><br> You're able to hear upset voices coming from an adjacent room - it sounds like a woman arguing with a younger girl. <</if>> <</if>> <<if $upgradecommand is 1>> <<set $aimstore[2]+=1>> <<if $aimstore[2] is 1>><<set $cash-=300>><</if>> <<if $aimstore[2] is 2>><<set $cash-=600>><</if>> <<if $aimstore[2] is 3>><<set $cash-=1200>><</if>> <<set $removebutt to true>> <<set $noclick to true>> <<unset $upgradecommand>> <<set $refresh to true>> <<set $aimstore[0]+=1>> <<set $aimstore[1]+=3>> <</if>> <<if $upgradecommand is 2>> <<set $aimstore[3]+=1>> <<if $aimstore[3] is 1>><<set $cash-=800>><</if>> <<if $aimstore[3] is 2>><<set $cash-=1200>><</if>> <<if $aimstore[3] is 3>><<set $cash-=2000>><</if>> <<unset $upgradecommand>> <<set $removebutt to true>> <<set $noclick to true>> <<set $refresh to true>> <<set $aimstore[0]+=1>> <<set $aimstore[1]+=1>> <</if>> <<if $upgradecommand is 3>> <<set $aimstore[4]+=1>> <<if $aimstore[4] is 1>><<set $cash-=1500>><</if>> <<if $aimstore[4] is 2>><<set $cash-=7500>><</if>> <<if $aimstore[4] is 3>><<set $cash-=12500>><</if>> <<if $aimstore[4] is 4>><<set $cash-=25000>><</if>> <<unset $upgradecommand>> <<set $removebutt to true>> <<set $noclick to true>> <<set $refresh to true>> <<set $aimstore[0]+=3>> <</if>> <<if $upgradecommand is 4>> <<set $aimstore[5]+=1>> <<if $aimstore[5] is 1>><<set $cash-=5000>><</if>> <<if $aimstore[5] is 2>><<set $cash-=15000>><</if>> <<if $aimstore[5] is 3>><<set $cash-=25000>><</if>> <<if $aimstore[5] is 4>><<set $cash-=50000>><</if>> <<unset $upgradecommand>> <<set $removebutt to true>> <<set $noclick to true>> <<set $refresh to true>> <<set $aimstore[0]+=3>> <</if>> <<set _aimaff to $aimstore[0]>> <<set _dakaff to $aimstore[1]>> <<set _declevel to $aimstore[2]>> <<set _seclevel to $aimstore[3]>> <<set _merclevel to $aimstore[4]>> <<set _craftlevel to $aimstore[5]>> <<set _aimcor to $aimstore[7]>> <<set _aimbus to 0>> <<if $aimstore[2] is 3>><<set _aimbus+=10>><</if>> <<if $aimstore[3] is 1 or $aimstore[3] is 2>><<set _aimbus+=10>><</if>> <<if $aimstore[3] is 3>><<set _aimbus+=25>><</if>> <<if $aimstore[4] is 1>><<set _aimbus+=15>><</if>> <<if $aimstore[4] is 2>><<set _aimbus+=25>><</if>> <<if $aimstore[4] is 3>><<set _aimbus+=50>><</if>> <<if $aimstore[4] is 4>><<set _aimbus+=100>><</if>> <<if $aimstore[5] gte 1>><<set _aimbus+=15>><</if>> <<if $aimstore[5] gte 3>><<set _aimbus+=75>><</if>> <<if $intalk is true>> /* TALK TEXTS */ <<if _dakaff is 2 and $adpos is 0>> <<set $pic to 2>> <<set _noleave to true>> ''Aimee:'' //Hey. I noticed that incident out there, with my sister. I saw it from the attic window. Thank you for stepping in. Okay? You seem like an alright guy after all.// <br><br> ''You:'' //Yeah. Just trying to help. The good of others is the good of everyone. That's my philosophy.// <br><br> ''Aimee:'' //Well. Thank you. Again.// <</if>> <<if _dakaff is 2 and $adpos is 1>> <<set _noleave to true>> ''You:'' //So... About that help you're obviously in need of... I'm still here, okay?// <br><br> ''Aimee:'' //Well... I guess.... We could discuss it. No contracts or anything. If you help us out, I could let you in on the profits. But nothing more. Okay? No strings attached.// <br><br> <div class="blink_me"> ''Location Menu unlocked!'' </div> <</if>> <<if _dakaff is 2 and $adpos is 2>> ''You:'' //Thank you, Aimee. You'll not regret this. I promise.// <br><br> ''Aimee:'' //Haha. Well, I hope so. Okay, got some stuff to fix around here. Holler if you wonder about anything, okay!// <br> <<set $pic to 0>> <<set $adpos to 0>> <<set $intalk to false>> <<set $action to 0>> <<set $aimstore[1] to 3>> <<set $aimstore[0] to 4>> <<set _aimaff to 4>> <</if>> <<if $intalk is true and _aimaff gte 4>> /* SPEND TIME STUFF WITH AIMEE */ <<set $pic to 2>> <<if $quest_aim gte 5>> ''Aimee:'' //Thank you so much for everything, Mr. $pcLastName. I owe you my life for what you've done.// <<if $owndak is 1>> //Oh, and I hope Dakota isn't causing you too much trouble. I know she can be a nuisance sometimes. // <</if>> <<else>> ''Aimee:'' //How can I help you, Sir?// <</if>> <</if>> <<if $aimstore[0] lte 0>> <<set _noleave to true>> <<set $pic to 1>> You enter the adjacent room through an open passage, where you see a woman in her early 20s scolding a younger girl in her late teens. The girl has dressed herself in a standard-issue leather armor from Westside Assembly plant, looking like she's off to fight a war. <br><br> ''Woman:'' //Dakota. I'm not telling you again. Get out there and sweep the freaking floor! If you wanna continue staying in that room upstairs, you better start earning your upkeep! Enough with all this craziness.// <br><br> ''Young girl:'' //Fuck you. Okay. Who told you to be the mother around here? I'm no... // <br><br> The young girl suddently notices that they're no longer alone. After giving you a short, cocky glance, she bolts out to the streets through a nearby backside door. <br><br> The grown woman sighs and looks up at you. <br><br> ''Woman:'' //I have to apologize for my sister. She's... in a phase. <<if $credit gte 15000 or $arenascore gte 100>>Oh. Mr. $pcLastName. I recognize you. How come you're here, all the way from Redhaven?<<else>>How can I help you?<</if>>// <<set $aimstore[0] to 1>> <</if>> <<if $aimstore[0] is 1>> <<if $adpos is 1>> <<set _noleave to true>> ''You:'' //Ah. No worries. Kids, right? So... What is this place? I've not noticed it before.// <br><br> ''Aimee:'' //Haha. You wouldn't have. Welcome to Aimee's goods. That's me. Aimee. I'm part of the new drive of Stokke Hills locals who want to take back control over this neighborhood. It's time for a change down here. The entire Marston Avenue-Stokke Hills industrial belt must be reclaimed from squatters and raiders.// <</if>> <<if $adpos is 2>> <<set _noleave to true>> ''You:'' //Ah. I see. That's really brave of you. These parts are... complicated, to use a fancy word for it.// <br><br> ''Aimee:'' //Yeah. I know. But that's about to change around here.// <br><br> <</if>> <<if $adpos is 3>> ''You:'' //You looking for investors? Maybe I could help?// <br><br> ''Aimee:'' //Nah. We're fine. Got enough of good people around here and inviting strangers usually means trouble.// <br><br> ''You:'' //Alright. Understandable. Well. I won't occupy you any more. Looks like you got some sweeping to do (smile).// <br><br> ''Aimee:'' //Yeah, the curse of the bigger sister, right? Anyway. Catch you later.// <<set $aimstore[0] to 3>> <</if>> <<if $adpos is 4>> ''You:'' //Haha. You'll never make it here alone. Trust me. I've travelled these parts of years and it's only getting worse.// <br><br> ''Aimee:'' //As I said, Sir, all that is about to change. Anyway... I have some stuff to do. Please look around. And take care! Watch your step when you leave this place (sarcastic wink).// <<set $aimstore[0] to 2>> <</if>> <</if>> <</if>> /* INVEST BELOW */ <<if $action is 2>> <div class="row ulvendor"> <div class="vendorleft"> ''DECORATIONS''<br> <<if _declevel lte 99>><<if $event isnot 1>>[[Upgrade|Aig][$event to 1]]<<else>><p class="ulvendorown">Upgrade</p><</if>><<else>><p class="ulvendoriown">Max level</p><</if>> <br> ''SECURITY''<br> <<if _seclevel lte 99>><<if $event isnot 2>>[[Upgrade|Aig][$event to 2]]<<else>><p class="ulvendorown">Upgrade</p><</if>><<else>><p class="ulvendoriown">Max level</p><</if>> <br> ''MERCHANDISE''<br> <<if _merclevel lte 99>><<if $event isnot 3>>[[Upgrade|Aig][$event to 3]]<<else>><p class="ulvendorown">Upgrade</p><</if>><<else>><p class="ulvendoriown">Max level</p><</if>> <br> ''CRAFTING''<br> <<if _craftlevel lte 99>><<if $event isnot 4>>[[Upgrade|Aig][$event to 4]]<<else>><p class="ulvendorown">Upgrade</p><</if>><<else>><p class="ulvendoriown">Max level</p><</if>> </div> <div class="vendorleft"> <div class="signvendor">STATS</div> <br> ''Aimee's Affection:'' _aimaff/100<br> ''Aimee's Corruption:'' _aimcor/100<br> <<if $owndak isnot 1>>''Dakota's Affection:'' _dakaff/100<</if>> <br><br> ''Business yield:'' +&#36;_aimbus </div> </div> <</if>> <<if $action is 3>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/steelbutt.png"]]>> <<goto Aig>> <<set $event to 4>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/connectbutt.png"]]>> <<goto Aig>> <<set $event to 5>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/woodbutt.png"]]>> <<goto Aig>> <<set $event to 6>> <</link>> </div> <<if _merclevel gte 3>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/durasteelbutt.png"]]>> <<goto Aig>> <<set $event to 7>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> </div> <br><br> <div class="row"> <<if _merclevel gte 2>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/9mmbutt.png"]]>> <<goto Aig>> <<set $event to 90>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> <<if _merclevel gte 2>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/306butt.png"]]>> <<goto Aig>> <<set $event to 91>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <br><br> <div class="row"> <<if _craftlevel gte 4>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/tendcratebutt.png"]]>> <<goto Aig>> <<set $event to 11>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> <<if _craftlevel gte 4>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/doctorsbutt.png"]]>> <<goto Aig>> <<set $event to 12>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <</if>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> </div> /* ACTION IS 3 ENDS BELWO */ <</if>> </div> <div class="pic"> <<if $action is 3>> <<include GenBuy>> <</if>> <<if $action is 2 and $event gte 1>> <div class="headsign"> <<if $event is 1>>Decorations<</if>> <<if $event is 2>>Security<</if>> <<if $event is 3>>Merchandise<</if>> <<if $event is 4>>Crafting tools<</if>> </div> <div class="padd70left padd70right"> <<if $event is 1>> Upgrading DECORATIONS will alter Aimee and Dakota's display pics and change some dialogues. The highest level also increases your business yield from this location. <br><br> <center> ''<<if _declevel is 0>>NONE<</if>><<if _declevel is 1>>SIMPLE<</if>><<if _declevel is 2>>GOOD<</if>><<if _declevel is 3>>AFFLUENT<</if>>''<br> <<if _declevel is 0>>Nothing worth mentioning.<<set _next to 300>><<set _nextl to "Simple">><</if>> <<if _declevel is 1>>Fancy store clothes, a nice carpet and a couple of <br>yucca palm trees standing next to the entrance.<<set _next to 600>><<set _nextl to "Good">><</if>> <<if _declevel is 2>>Paintings, expensive rugs, a gilded store crest on the entrance<br> door and a pavilion on the street outside.<<set _next to 1200>><<set _nextl to "Affluent">><</if>> <<if _declevel is 3>>Expensive paintings, Lake City rugs, wall hangings <br>and refreshments for all customers.<<set _max to true>> <</if>> </center> <</if>> <<if $event is 2>> Upgrading SECURITY will greatly lessen shoplifting, theft and other bad elements that'll negatively affect Aimee's business venture. <br><br> <center> ''<<if _seclevel is 0>>NONE<</if>><<if _seclevel is 1>>HOODLUMS<</if>><<if _seclevel is 2>>GUARDSMAN<</if>><<if _seclevel is 3>>SOLDIER<</if>>''<br> <<if _seclevel is 0>>Aimee will have to rely on Dakota's leather armor and her own broomstick.<<set _next to 800>><<set _nextl to "Hoodlums">><</if>> <<if _seclevel is 1>>Two hoodlums are currently guarding this store. They are good, wholesome Stokke Hills' sons. Sexual harassment against owner and customers will be kept at reasonable levels.<<set _next to 1200>><<set _nextl to "Guardsman">><</if>> <<if _seclevel is 2>>A professional guardsman is currently keeping this store under his watch. The guardsman carries an impressive 9mm pistol.<<set _next to 2000>><<set _nextl to "Soldier">><</if>> <<if _seclevel is 3>>A professional soldier is currently guarding this store. He's armed in heavy leather armor and carries a 30-06 rifle. <<set _max to true>><</if>> </center> <</if>> <<if $event is 3>> Upgrading MERCHANDISE will allow Aimee to offer more materials and items to her customers. This will in turn greatly increase your business yield from her store. <br><br> <center> ''<<if _merclevel is 0>>BASIC<</if>><<if _merclevel is 1>>LOCAL STORE<</if>><<if _merclevel is 2>>GENERAL STORE<</if>><<if _merclevel is 3>>GREAT STORE<</if>><<if _merclevel is 4>>MALL<</if>>''<br> <<if _merclevel is 0>>Just a few necessities.<<set _next to 1500>><<set _nextl to "Broad">><</if>> <<if _merclevel is 1>>Aimee is able to provide crafting materials, foodstuffs and candy to the locals of Stokke Hills.<<set _next to 7500>><<set _nextl to "General store">><</if>> <<if _merclevel is 2>>Aimee is able to provide most merchandise to customers - as long as they're not too advanced or too expensive.<<set _next to 12500>><<set _nextl to "Great store">><</if>> <<if _merclevel is 3>>Aimee can provide merchandise in all sorts of categories, even in bulk offers.<<set _next to 25000>><<set _nextl to "Mall">><</if>> <<if _merclevel is 4>>Aimee's stock is comparable to the stores of Redhaven and Hamilton Square.<<set _max to true>><</if>> </center> <</if>> <<if $event is 4>> Upgrading CRAFTING TOOLS will allow Aimee to offer more wares at discount prices. The highest level also enables her to sell tendstims. <br><br> <center> ''<<if _craftlevel is 0>>NONE<</if>><<if _craftlevel is 1>>WORK BENCHES<</if>><<if _craftlevel is 2>>SMITHERY<</if>><<if _craftlevel is 3>>LABORATORY<</if>><<if _craftlevel is 4>>NANITE TUBES<</if>>''<br> <<if _craftlevel is 0>>Aimee uses her lap or the kitchen table as a crafting bench.<<set _next to 5000>><<set _nextl to "Work benches">><</if>> <<if _craftlevel is 1>>Aimee's store has several crafting benches and simpler apothecary tables. <<set _next to 15000>><<set _nextl to "Smithery">><</if>> <<if _craftlevel is 2>>Aimee has a real smithery with a set of three different anvil - as well as over 1,000 lbs of available steel. <<set _next to 25000>><<set _nextl to "Laboratory">><</if>> <<if _craftlevel is 3>>Aimee has begun experimenting with producing tendstims, disease blockers and anti-cancer nanite injectors.<<set _next to 50000>><<set _nextl to "Nanite tubes">><</if>> <<if _craftlevel is 4>>Aimee has enough materials to produce Doctor kits, tendstims and other advanced equipment.<<set _max to true>><</if>> </center> <</if>> </div> <<if _max isnot true>> <<if $refresh isnot true>> <div class="storybottom ulvendor"> <div class="tex16px center">''NEXT LEVEL (<<print setup.formatNumber(_nextl)>>):'' &#36;_next</div> <br> <<if $cash gte _next>> [[Upgrade!|Aig][$upgradecommand to $event]] <<else>> <<if _max isnot true>> <p class="ulvendorown">No cash!</p> <<else>> <p class="ulvendoriown">Max level!</p> <</if>> <</if>> </div> <</if>> <</if>> <<if _max is true>> <div class="storybottom"> <p class="ulvendoriown">Max level!</p> </div> <</if>> <<if $refresh is true>> <<unset $refresh>> <<timed 1s>> <<goto Aig>> <<set $noclick to true>> <</timed>> <</if>> <</if>> <<if $intalk isnot true and $action is 0>> <<if $aimstore[4] gte 3>> [img[$imgpath + "Interiors/aime99.jpg"]] <<else>> [img[$imgpath + "Interiors/aime.jpg"]] <</if>> <</if>> <<if $intalk isnot true and $action is 2 and $event lte 0>> [img[$imgpath + "Interiors/aime99.jpg"]] <</if>> <<if $pic is 1>> [img[$imgpath + "Interiors/aime2.jpg"]] <</if>> <<if $pic is 2>> <<if _declevel lte 0>> [img[$imgpath + "Interiors/aime3.jpg"]] <<else>> [img[$imgpath + "Interiors/aime4.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action is 0 and $event is 0 and $intalk isnot true and $aimstore[0] isnot 0>> [[Browse wares|Aig][$action to 3]] <</if>> <<if $action is 3>> <p class="usedpass">Browse wares</p> <</if>> <<if $aimstore[0] is 0 and $intalk is false>> [[Investigate voices|Aig][$intalk to true, $event to 0, $adpos to 0, $action to 0]] <</if>> <<if $adpos is 0 and $aimstore[0] lte 1>> [[What's this place?|Aig][$adpos to 1, $pic to 2]] <</if>> <<if $adpos is 1 and _dakaff lte 0>> [[Sounds like a challenge|Aig][$adpos to 2]] <</if>> <<if $adpos is 2>> [[I might be able to help|Aig][$adpos to 3]] [[You'll never succeed down here|Aig][$adpos to 4]] <</if>> <<if $intalk is true and _dakaff is 2>> <<if $adpos is 0>> [[Regarding that investment|Aig][$adpos to 1]] <</if>> <<if $adpos is 1>> [[Alright. You won't regret this|Aig][$adpos to 2]] <</if>> <</if>> <<if $intalk is true and _aimaff gte 4>> /* <p class="usedpass">Hang out (WIP - 0816)</p> */ <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action is 2 or $action is 3>> [[Back|Aig][$action to 0, $event to 0]] <</if>> <<if $intalk is true and _noleave isnot true>> [[End conversation|Aig][$adpos to 0, $intalk to false, $pic to 0, $action to 0]] <</if>> <<if $quest_aim gte 1 and $quest_aim lte 3>><<set _daktaken to true>><</if>> <<if $intalk isnot true and $aimstore[1] gte 1 and $action is 0>> [[Talk to owner|Aig][$action to 1, $intalk to true, $adpos to 0]] <<if _dakaff gte 3 and _daktaken isnot true and $owndak isnot 1 and $owndak isnot 99>>[[Talk to Dakota|Scaving][$adpos to 0, $scaving to 52]]<</if>> <<if _aimaff gte 4 or _dakaff gte 4>>[[Location menu|Aig][$action to 2]]<<else>><p class="usedpass">Location menu</p><</if>> <</if>> <<if $action is 0 and $intalk isnot true and $dakbirth lte 0>> [[Join birthday!|Scaving][$scaving to 56, $adpos to 0, $adpos2 to 0]] <</if>> <<if $ver gte 10830>> <<if $owndak gte 1>> <<if $npc.av16.state is 0>> [[Dakota (interact)|RoamAdd][$c_npc to "av16", $pic to 1]] <</if>> <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $removebutt>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _ran to random(1, 2)>> <div class="headsign">$girlname</div> <<if $action is 0>> Carefully, you sneak up toward the sleeping <<if $age lte 21>>girl<<else>>woman<</if>>. <<if _ran is 1>>She looks almost like doll lying there, completely immovable, with only a faint breath telling you she's actually alive.<</if>> <<if _ran is 2>>Her calmness is an unbelievably pretty sight, looking like a painting more than a real person.<</if>> <<set $action to 1>> <</if>> </div> <div class="pic"> <<set _tempgirlid to $girlid>> <<if $state is 0>> <<if _tempgirlid is 1>><<set _img to "C:/Telsior/Pics/Av1/">><</if>> <<if _tempgirlid is 2>><<set _img to "C:/Telsior/Pics/Av2/">><</if>> <<if _tempgirlid is 3>><<set _img to "C:/Telsior/Pics/Av3/">><</if>> <<if _tempgirlid is 4>><<set _img to "C:/Telsior/Pics/Av4/">><</if>> <<if _tempgirlid is 5>><<set _img to "C:/Telsior/Pics/Av5/">><</if>> <<if _tempgirlid is 6>><<set _img to "C:/Telsior/Pics/Av6/">><</if>> <<if _tempgirlid is 7>><<set _img to "C:/Telsior/Pics/Av7/">><</if>> <<if _tempgirlid is 8>><<set _img to "C:/Telsior/Pics/Av8/">><</if>> <<if _tempgirlid is 9>><<set _img to "C:/Telsior/Pics/Av9/">><</if>> <<if _tempgirlid is 10>><<set _img to "C:/Telsior/Pics/Av10/">><</if>> <<if _tempgirlid is 11>><<set _img to "C:/Telsior/Pics/Av11/">><</if>> <<if _tempgirlid is 12>><<set _img to "C:/Telsior/Pics/Av12/">><</if>> <<if _tempgirlid is 13>><<set _img to "C:/Telsior/Pics/Av13/">><</if>> <<if _tempgirlid is 14>><<set _img to "C:/Telsior/Pics/Av14/">><</if>> <<if _tempgirlid is 15>><<set _img to "C:/Telsior/Pics/Av15/">><</if>> <<if _tempgirlid is 16>><<set _img to "C:/Telsior/Pics/Av16/">><</if>> <<if _tempgirlid is 17>><<set _img to "C:/Telsior/Pics/Av17/">><</if>> <<if _tempgirlid is 18>><<set _img to "C:/Telsior/Pics/Av18/">><</if>> <<if _tempgirlid gte 100>><<set _img to "C:/Telsior/Pics/AvGen1/">><</if>> <<else>> <<if _tempgirlid is 1>><<set _img to "Pics/Av1/">><</if>> <<if _tempgirlid is 2>><<set _img to "Pics/Av2/">><</if>> <<if _tempgirlid is 3>><<set _img to "Pics/Av3/">><</if>> <<if _tempgirlid is 4>><<set _img to "Pics/Av4/">><</if>> <<if _tempgirlid is 5>><<set _img to "Pics/Av5/">><</if>> <<if _tempgirlid is 6>><<set _img to "Pics/Av6/">><</if>> <<if _tempgirlid is 7>><<set _img to "Pics/Av7/">><</if>> <<if _tempgirlid is 8>><<set _img to "Pics/Av8/">><</if>> <<if _tempgirlid is 9>><<set _img to "Pics/Av9/">><</if>> <<if _tempgirlid is 10>><<set _img to "Pics/Av10/">><</if>> <<if _tempgirlid is 11>><<set _img to "Pics/Av11/">><</if>> <<if _tempgirlid is 12>><<set _img to "Pics/Av12/">><</if>> <<if _tempgirlid is 13>><<set _img to "Pics/Av13/">><</if>> <<if _tempgirlid is 14>><<set _img to "Pics/Av14/">><</if>> <<if _tempgirlid is 15>><<set _img to "Pics/Av15/">><</if>> <<if _tempgirlid is 16>><<set _img to "Pics/Av16/">><</if>> <<if _tempgirlid is 17>><<set _img to "Pics/Av17/">><</if>> <<if _tempgirlid gte 100>><<set _img to "Pics/AvGen1/">><</if>> <</if>> <<if _tempgirlid is 1 or _tempgirlid is 6>> [img[_img + "sleep1.jpg"]] <<else>> [img[$imgpath + "AvGen/sleep1.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> </div> <div class="alt2"> <<include OptionsOther>> [[Leave|Interact]] </div> <div class="alt3"> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include LockedPark>> </div> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $interacting to false>> <<if $gonnadock is true>> <<set $intalk to true>> <<set $adpos to 2>> <<set $action10 to true>> <<include NewLoad>> <<set _selling to true>> <</if>> <<unset $mouthpl>> <<if $dockstuff is undefined>><<set $dockstuff to [0, 0, 0, 0, 0, 0, 0, 0]>><</if>> <<if $plimp[2] gte 1 and $cumbuild lte 0 and $stampoints gte 5 and $masterhealth gte 10>><<set $cumbuild+=2>><<set $hascummed to false>><</if>> <<set _drink to $dockstuff[0]>> <<set _drinkrounds to $dockstuff[1]>> <<set _pokerfame to $dockstuff[5]>> <<set _pokerrounds to $dockstuff[7]>> <<set $wopos to 51>> <<set _ran to random(1, 4)>> <<set _ran1 to random(1, 4)>> <<set _ran2 to random(1, 6)>> <<set $noshow to true>> <<include WeatherTimeEffect>> <div class="headsign">DOCKGRAVE TAVERN</div> <<if $action is -1>> You leave the dreamlike atmosphere in The Velvet Room and return upstairs to Dockgrave Tavern. <<set $action to 0>> <</if>> <<if $action10 isnot true>> You enter Dockgrave tavern through a large, reinforced door guarded by two brutes. <br><br> <<if _ran is 1>>The mixed smell of sweat, beer, tobacco and incense create an atmosphere that no other place in Ikaanos can match.<</if>> <<if _ran is 2>>The seediness hangs like a wet blanket over everything in here; but you can't put your finger on what it is - probably a combination of the thick clouds of tobacco, the sounds and laughs from drunken men and the glistering, sweat-covered bodies of young slaves running between tables to serve drinks, blowjobs and other services to customers.<</if>> <<if _ran is 3>>This establishment is the very definition of the decrepitude currently festering in The Docks district. All this is proudly displayed through high-stake poker games, tankards of moonshine standing like buckets of water around the main hall and emancipated, denaar-addicted slaves doing all sorts of despicable acts for a quarter of denaar.<</if>> <<if _ran is 4>>This establishment has been run for at least three generations by a local Irish clan known as the "The Finnegans". Today, Craig "The Irish Tiger" Finnegan, holds the crown.<</if>> <<if $mctraitpin gte 100>> <br><br> <<if _ran is 1>>One of your old accomplices is currently here as well – Gregory Bearde, who greets you with a wry smile.<</if>> <<if _ran is 2>>Your dealings with the underworld of Ikaanos has earned you a reputation at this location, which is noticed by the number of nods and greetings you receive as you enter the tavern. <</if>> <<if _ran gte 3>>You have a unique reputation at this location – the bouncers greet you with toothless smiles and you spot the attention of several crooks whom you’ve used as runners or accomplishes for various dodgy undertakings in the past. <<set _rans2 to random(1, 10)>> <br><br> <<if _rans2 is 1>>''Punk:'' //Hey, $pcFirstName. You still owe be ten bucks!//<</if>> <<if _rans2 is 2>>''Punk:'' //Mr. $pcLastName! Come, join me for a smoke.//<</if>> <<if _rans2 is 3>>''Raider:'' //Hey, bro. What’s hangin’?//<</if>> <<if _rans2 is 4>>''Elite Punk:'' //Brother! Happy to see you, man.//<</if>> <<if _rans2 is 5>>''Brawler:'' //For real, brother. Glad to see you.//<</if>> <<if _rans2 is 6>>''Bandit chief:'' //Well, look who’s movin’ in my turf.//<</if>> <<if _rans2 is 7>>''Old Punk:'' //Hey, $pcFirstName. Everyone! Don’t play cards with this guy. He’ll cheat you outta' your daughters (friendly laughter)!//<</if>> <<if _rans2 is 8>>''Punk:'' //My man, $pcFirstName. How’s things?!//<</if>> <<if _rans2 is 9>>''Elite Bandit:'' //Happy to see you, my friend!//<</if>> <<if _rans2 is 10>>''Bandit:'' //Haha! Who let you out of Hamilton jail, brother?!//<</if>> <</if>> <</if>> <<set $action10 to true>> <</if>> <<if $action is 2>> /* BASEMENT PARAMETERS */ <<if $adpos is 0>> <<if $credit lte 1999>> You move toward a reinforced door guarded by two hoodlums. They're heavily armed - carrying 9mm pistols and protective vests. <br><br> ''Guard:'' //Stop! This is Mr. Finnegan's wine cellar. It's off limits. <<if $mctraitpin gte 100>>Sorry, Mr. $pcLastName.<</if>>// <br><br> <div class="storybottom"> <center> ''INSUFFICIENT INFLUENCE!<br> You need at least 2,000+ Influence points to enter this location. '' </center> <br><br><br> </div> <<else>> Two hoodlums, armed with 9mm pistols, open the heavily reinforced door as you approach.<br><br> ''Guard:'' //Mr. $pcLastName. Welcome to The Velvet Room. We hope you'll enjoy your stay.// <<set _entervelvet to true>> <</if>> <</if>> <</if>> <<if $intalk is true>> <<if $adpos is 0>> <<if $credit lte 499 and $mctraitpin isnot 100>> <br> <center> <div class="tex15px"> ''Insufficent Influence!'' </div> <br> You need at least 500 Influence points before the owner of Dockgrave Tavern, Craig Finnegan, even will consider speaking with you. </center> <<else>> You find the owner of Dockgrave Tavern, Craig Finnegan, <<if _ran1 is 1>>scolding a young, female slave that obviously isn't performing adequately. <br><br> ''Mr. Finnegan:'' // <<if _ran2 is 1>>Is that understood? Good. Now, leave.<</if>> <<if _ran2 is 2>>Ten rounds. Every slave has to make ten, fucking rounds, okay? It'll feed you good. Take it for what it is. Now, leave.<</if>> <<if _ran2 is 3>>If a customer says "stick your ass out", you bend that cute little hiney like you've never done before, is that understood? Okay. Leave.<</if>> <<if _ran2 is 4>>Two ounces. Not more. Okay? Your performance was lackluster today.<</if>> <<if _ran2 is 5>>You have not performed well. If you want a shot, go blow another ten customers. Okay? ... Now, start workin'!<</if>> <<if _ran2 is 6>>Alright, I get it. But that doesn't change my mind. You're still worthless. Now, get back to work.<</if>> <br><br> <<if $arenascore gte 70 or $credit gte 10000>>Oh, Mr. $pcLastName. A pleasure to have you here. How can I help you?<<else>>Yes? How may I help you, Sir?<</if>> // <</if>> <<if _ran1 is 2>>in a secluded booth where he's smoking a cigar together with a group of friends. <br><br> ''Mr. Finnegan:'' // <<if $arenascore gte 70 or $credit gte 10000 or $mctraitpin gte 100>>Oh, Mr. $pcLastName! Come, sit down. Here's a cigar. Prometheus finest. So... How can I help you?<<else>>Yes? What is it?<</if>> // <</if>> <<if _ran1 is 3>>talking to one of the barkeepers. When he becomes aware of your presence, the owner quickly finishes his conversation and turns toward you. <br><br> ''Mr. Finnegan:'' // <<if $arenascore gte 70 or $credit gte 10000 or $mctraitpin gte 100>>Ah! Mr. $pcLastName. It's a pleasure to serve you here tonight. So... how can I further improve your stay? <<else>>Yes? What?<</if>> // <</if>> <<if _ran1 is 4>> talking to one of his guards. <br><br> ''Mr. Finnegan:'' // <<if _ran2 is 1>>Yeah. Better keep an eye on her. She's a biter.<</if>> <<if _ran2 is 2>>That man gets one final warning, okay, then he's out. Doesn't matter if he's from Em City. I can't take that attitude.<</if>> <<if _ran2 is 3>>Alright. I see. Well, deal with it, okay?<</if>> <<if _ran2 is 4>>Yeah. That's right. You can enjoy her after the show's over. She deserves it after that lousy performance downstairs.<</if>> <<if _ran2 is 5>>What? Alright. Keep an eye out, will you?<</if>> <<if _ran2 is 6>>Yeah. He's back. Better keep an eye on him so it won't happen again. Okay?<</if>> <br><br> <<if $arenascore gte 70 or $credit gte 10000 or $mctraitpin gte 100>>Ah! Mr. $pcLastName. Nice to have you here tonight. How can I be of service?<<else>>Yes? What do you want?<</if>> // <</if>> <</if>> <</if>> /* SELL SLAVES BELOW */ <<if $action999 is true>> <br> <div class="tex17px"><center>''$girlname has been removed from your household!''</center></div> <<set $removebutt to true>> <<set $cash+=$slavecash>> <<if $ver gte 10830>> <<set _npc.state to 0>> <<unset $activeslot>> <<set $justsold to true>> <<if _npc.masterlove gte 75>><<set _npc.happiness+=5>><</if>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <<else>> <<include SlaveDel>> <</if>> <<set $dockslave+=1>> <<include CAuto>> <<unset $slavecash>> <<set $adpos to 0>> <<timed 2s>> <<goto Dockgrave>> <<set $adpos to 2>> <</timed>> <</if>> <<if $adpos is 2>> <<if $dockslave is undefined>> <<set $dockslave to 1>> ''You:'' //Mr. Finnegan. I don't know how familiar you are with my family business but the art of training slaves runs in our blood. Are you in need of any girls for this establishment? I could provide you with pristine specimens.// <br><br> ''Mr. Finnegan:'' //Girls? Yeah. I need new slaves just like you need new barrels of ale. But I do require them to be service-minded right from the start. We don't offer any training days at this place - here, you start workin' with a cock in your mouth from day one.<br><br>I'll give you a list of what I need, in order of importance.// <br><br><br><br> <center> <<if $dockslave is 1>><div class="blink_me">''TASK ADDED: "FULL HOUSE".''</div><</if>> </center> <</if>> <<if $dockslave gte 12>> ''Mr. Finnegan:'' //I am very pleased with the objects you've supplied so far. At the moment, I am in no urgent need of more slaves. Thank you.// <</if>> <<if $dockslave gte 2 and $dockslave lte 11>> <div class="row"> <div class="vendorleft"> <<if $dockslave is 2>><<set _head to "TASK I">><<set _sname to "A Beautiful Face">><<set _sage to 22>><<set _swill to 0>><<set _schar to 35>><<set _soral to 70>><<set _sbea to 60>><<set _scor to 40>><<set _sfuck to 50>><<set _price to 20000>><<set _num to 1>><</if>> <<if $dockslave is 3>><<set _head to "TASK II">><<set _sname to "Naughty Floorcrawler">><<set _sage to 29>><<set _swill to 0>><<set _schar to 40>><<set _scor to 30>><<set _sbea to 50>><<set _sfuck to 50>><<set _soral to 80>><<set _price to 25000>><<set _num to 2>><</if>> <<if $dockslave is 4>><<set _head to "TASK III">><<set _sname to "Downstairs Escort">><<set _sage to 30>><<set _swill to 5>><<set _schar to 70>><<set _scor to 40>><<set _sbea to 60>><<set _sfuck to 80>><<set _soral to 80>><<set _price to 30000>><<set _num to 3>><</if>> <<if $dockslave is 5>><<set _head to "TASK IV">><<set _sname to "Young Cowgirl">><<set _sage to 20>><<set _swill to 5>><<set _schar to 50>><<set _scor to 20>><<set _sbea to 60>><<set _sfuck to 90>><<set _soral to 50>><<set _price to 35000>><<set _num to 4>><</if>> <<if $dockslave is 6>><<set _head to "TASK V">><<set _sname to "Nakamura's Escort">><<set _sage to 23>><<set _swill to 25>><<set _schar to 70>><<set _scor to 60>><<set _sbea to 65>><<set _sfuck to 85>><<set _soral to 90>><<set _sdance to 60>><<set _price to 40000>><<set _num to 5>><</if>> <<if $dockslave is 7>><<set _head to "TASK VI">><<set _sname to "Teenage Sweetheart">><<set _sage to 18>><<set _swill to 0>><<set _schar to 50>><<set _scor to 20>><<set _sbea to 70>><<set _sfuck to 70>><<set _soral to 70>><<set _sdance to 30>><<set _price to 40000>><<set _num to 6>><</if>> <<if $dockslave is 8>><<set _head to "TASK VII">><<set _sname to "Downstair's Entertainer">><<set _sage to 20>><<set _swill to 0>><<set _schar to 60>><<set _scor to 60>><<set _sbea to 60>><<set _sfuck to 65>><<set _soral to 90>><<set _sdance to 30>><<set _price to 35000>><<set _num to 7>><</if>> <<if $dockslave is 9>><<set _head to "TASK VIII">><<set _sname to "Finnegan's Own">><<set _sage to 40>><<set _swill to -5>><<set _schar to 50>><<set _scor to 60>><<set _sbea to 60>><<set _sfuck to 85>><<set _soral to 70>><<set _sdance to 30>><<set _price to 40000>><<set _num to 8>><</if>> <<if $dockslave is 10>><<set _head to "TASK IX">><<set _sname to "Finnegan's Princess">><<set _sage to 30>><<set _swill to -10>><<set _schar to 70>><<set _scor to 60>><<set _sbea to 75>><<set _sfuck to 90>><<set _soral to 95>><<set _sdance to 70>><<set _sper to 60>><<set _price to 65000>><<set _num to 9>><</if>> <<if $dockslave is 11>><<set _head to "TASK X">><<set _sname to "Virgin dreams">><<set _sage to 19>><<set _swill to 0>><<set _schar to 50>><<set _scor to 10>><<set _sbea to 70>><<set _sdance to 70>><<set _virgina to true>><<set _price to 100000>><<set _num to 10>><</if>> <center> <div class="tex15px">''_head''<br>''"_sname"''</div> <br> </center> <div class="left padd80left"> ''Maximum Age:'' _sage<br> ''Maximum WILLPOWER:'' _swill<br> ''Required Charisma:'' _schar+<br> ''Required Beauty:'' _sbea+<br> <<if _sfuck gte 1>>''Required Vaginal skill:'' _sfuck+<br><</if>> <<if _soral gte 1>>''Required Oral skill:'' _soral+<br><</if>> <<if _virgina is true>>''Must be a virgin!''<br><</if>> <<if _scor gte 1>>''Required Corruption:'' _scor+<br><</if>> <<if _sdance gte 1>>''Required Dancing skill:'' _sdance+<br><</if>> <<if _sper gte 1>>''Required Performance skill:'' _sper+<br><</if>> </div> </div> <div class="vendorleft"> <<if $justsold isnot true and $showslaves isnot true>> <center>''CURRENT ACTIVE SLAVE <br>$girlname $last''</center> <br> <div class="left padd80left"> ''Age:'' <<if $age lte _sage>><div class="green">$age</div><<else>><div class="red">$age</div><<set _stop to true>><</if>> <br> ''WILLPOWER:'' <<if $willpower lte _swill>><div class="green">$willpower</div><<else>><div class="red">$willpower</div><<set _stop to true>><</if>><br> ''Charisma:'' <<if $charisma gte _schar>><div class="green">$charisma</div><<else>><div class="red">$charisma</div><<set _stop to true>><</if>><br> ''Beauty:'' <<if $beauty gte _sbea>><div class="green">$beauty</div><<else>><div class="red">$beauty</div><<set _stop to true>><</if>><br> <<if _sfuck gte 1>>''Vaginal skill:'' <<if $pussyxp gte _sfuck>><div class="green">$pussyxp</div><<else>><div class="red">$pussyxp</div><<set _stop to true>><</if>><br><</if>> <<if _soral gte 1>>''Oral skill:'' <<if $oralxp gte _soral>><div class="green">$oralxp</div><<else>><div class="red">$oralxp</div><<set _stop to true>><</if>><br><</if>> <<if _virgina is true>>''Virgin:'' <<if $virgin is true>><div class="green">Yes</div><<else>><div class="red">NO!</div><<set _stop to true>><</if>><br><</if>> <<if _scor gte 1>>''Corruption:'' <<if $likesadist gte _scor>><div class="green">$likesadist</div><<else>><div class="red">$likesadist</div><<set _stop to true>><</if>><br><</if>> <<if _sdance gte 1>>''Dancing skill:'' <<if $av_dancing gte _sdance>><div class="green">$av_dancing</div><<else>><div class="red">$av_dancing</div><<set _stop to true>><</if>><br><</if>> <<if _sper gte 1>>''Performance skill:'' <<if $av_per gte _sper>><div class="green">$av_per</div><<else>><div class="red">$av_per</div><<set _stop to true>><</if>><br><</if>> </div> <br><br> <</if>> </div> </div> <div class="storybottom"> <center> ''OFFERED PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center> <<if _stop isnot true>> <div class="ulsmall"><<if $action99 is true>>[[Confirm!|Dockgrave][$action999 to true, $slavecash to _price]]<</if>> <<if $action99 isnot true and $justsold isnot true and $showslaves isnot true>><br>[[Sell!|Dockgrave][$action99 to true]]<<else>><p class="ulsmallused">Sell!</p><</if>></div> <<else>> <p class="ulsmallused">Sell!</p> <</if>> </div> <</if>> <</if>> /* INTALK ENDS BELOW */ <</if>> <<if $action is 3>> <<addhours 3>> <<set $daycount+=30>> <<set $dockstuff[1]-=1>> <<set $dockstuff[0]+=1>> <<set _drink to $dockstuff[0]>> <<set _drinkrounds to $dockstuff[1]>> <<set _dockdrink to true>> <<include RanTexts>> /* <<if _drink lte 4>> <div class="storybottom"> <center> ''PROGRESS'' <br> <progress @value="_drink" max="5"></progress> </center> </div> <</if>> */ <</if>> <<if $action is 4>> <<set _dockprost to true>> <<include VelvetTexts>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <<if $action is 1>> <<set _nogo to true>> <div class="row"> <div class="vendorleft ulvendor"> <<if $giveth is true>> <<if $poday is undefined>><<set $poday to 9>><</if>> <<addhours 1>> <<set $daycount+=10>> <<set $dockstuff[7]+=1>> <<set $myhand to random(50, 650)>> <<set $pl1hand to random(50, 750)>> <<set $pl2hand to random(50, 750)>> <<set $pl3hand to random(50, 750)>> <<set $pl4hand to random(40, 750)>> <<set _nogo to true>> <<set $pl1name to either("ST. JAMES", "TWELVE", "ELEVEN", "FORNIGHAST", "JOHANSEN", "PUTIR", "ROLL0", "DISA", "CHIMERA", "LARS", "JOHN", "FALTOR")>> <<set $pl2name to either("NAKAMURA JR.", "TRAMADOLE", "LANCASTER", "MR. FELLON", "WRIXIE", "TABERNAC", "TOBACCO-JOE", "ONE-EYED PETE", "BOBBY ONE-HAND", "LOFFE", "ADRIAN", "MILDEW JAMES", "TANCARD", "HARIWAR", "FAMOCURA", "LEBBIE")>> <<set $pl3name to either("WANTEM", "Cpt. JACK", "DOMAR", "LARGAN", "HOWIE", "TABASCUS", "LITH FITTA", "LAMAR", "FRENDO", "STUCKEY", "HALIMAR", "FOLCRIST")>> <<set $pott to 200>> <<set _nogo to true>> <<set $round to 98>> <<timed 2s>> <<goto Dockgrave>> <<unset $giveth>> <<set $round to 0>> <</timed>> <</if>> <<if $round is 0 and $adpos is 1>> <<if $pl1name is "ST. JAMES">><<set $pl1hand+=75>><</if>> <<if $pl1name is "ELEVEN">><<set $pl1hand+=175>><</if>> <<if $pl2name is "NAKAMURA JR.">><<set $pl2hand+=175>><</if>> <<if $pl2name is "TOBACCO-JOE">><<set $pl2hand+=105>><</if>> <<if $pl2name is "LANCASTER">><<set $pl2hand+=175>><</if>> <<if $pl2name is "LOFFE">><<set $pl2hand+=105>><</if>> <<if $pl2name is "TANCARD">><<set $pl2hand+=175>><</if>> <<if $pl2name is "WRIXIE">><<set $pl2hand+=105>><</if>> <<if $pl3name is "STUCKEY">><<set $pl3hand+=170>><</if>> <<if $pl3name is "LARGAN" and $pl3hand gte 250>><<set $pl3hand-=100>><</if>> <<if $pl1hand gte 200>><<set $pott+=100>><<set _raise1 to true>><<else>><<set $pl1over to true>><</if>> <<if $pl2hand gte 200>><<set $pott+=100>><<set _raise2 to true>><<else>><<set $pl2over to true>><</if>> <<if $pl3hand gte 200>><<set $pott+=100>><<set _raise3 to true>><<else>><<set $pl3over to true>><</if>> <<set $pott+=100>> <<set _raise4 to true>> <</if>> <<if $round is 1 and $adpos is 1>> <<set $pl1hand+=either(0, 0, -45, -5, -8, 5, 10, 15, 25, 55, 150, 100)>> <<set $pl2hand+=either(0, 0, -45, -5, -8, 5, 10, 15, 25, 55, 150, 100)>> <<set $pl3hand+=either(0, 0, -45, -5, -8, 5, 10, 15, 25, 55, 180, 100, 120)>> <<set $pl4hand+=either(0, 0, -45, -5, -8, 5, 10, 15, 25, 55, 180, 100)>> <<if $pl1name is "ST. JAMES">><<set $pl1hand+=7>><</if>> <<if $pl1name is "ELEVEN">><<set $pl1hand+=17>><</if>> <<if $pl2name is "NAKAMURA JR.">><<set $pl2hand+=87>><</if>> <<if $pl2name is "TOBACCO-JOE">><<set $pl2hand+=10>><</if>> <<if $pl2name is "LANCASTER">><<set $pl2hand+=170>><</if>> <<if $pl2name is "LOFFE">><<set $pl2hand+=25>><</if>> <<if $pl2name is "TANCARD">><<set $pl2hand+=75>><</if>> <<if $pl2name is "WRIXIE">><<set $pl2hand+=55>><</if>> <<if $pl3name is "STUCKEY">><<set $pl3hand+=37>><</if>> <<if $pl3name is "LARGAN" and $pl3hand gte 250>><<set $pl3hand-=10>><</if>> <<if _pokerfame gte 15>> <<set $pl1hand-=10>> <<set $pl2hand-=10>> <<set $pl3hand-=10>> <<set $pl4hand-=10>> <</if>> <<if $pl1hand gte 200 and $pl1over isnot true>><<set $pott+=100>><<set _raise1 to true>><<else>><<set $pl1over to true>><</if>> <<if $pl2hand gte 200 and $pl2over isnot true>><<set $pott+=100>><<set _raise2 to true>><<else>><<set $pl2over to true>><</if>> <<if $pl3hand gte 300 and $pl3over isnot true>><<set $pott+=100>><<set _raise3 to true>><<else>><<set $pl3over to true>><</if>> <<set $pott+=100>> <<set _raise4 to true>> <</if>> <<if $round is 2 and $adpos is 1>> <<set $pl1hand+=either(0, 0, 0, -45, -5, -8, 5, 10, 15, 25, 55, 150, 100, 150)>> <<set $pl2hand+=either(0, 0, 0, -45, -45, -5, -8, 5, 10, 15, 25, 55, 150, 100, 120, 200)>> <<set $pl3hand+=either(0, 0, 0, -45, -45, -5, -8, 5, 10, 15, 25, 55, 180, 100, 200)>> <<set $pl4hand+=either(0, 0, 0, -45, -45, -5, -8, 5, 10, 15, 25, 55, 180, 100, 120, 200)>> <<if $pl2name is "NAKAMURA JR.">><<set $pl2hand+=40>><</if>> <<if $pl2name is "TOBACCO-JOE">><<set $pl2hand+=30>><</if>> <<if $pl2name is "LANCASTER">><<set $pl2hand+=25>><</if>> <<if $pl2name is "LOFFE">><<set $pl2hand+=15>><</if>> <<if $pl2name is "TANCARD">><<set $pl2hand+=15>><</if>> <<if $pl2name is "WRIXIE">><<set $pl2hand+=25>><</if>> <<if _pokerfame gte 25>> <<set $pl1hand-=15>> <<set $pl2hand-=15>> <<set $pl3hand-=15>> <<set $pl4hand-=15>> <</if>> <<if $pl1hand gte 300 and $pl1over isnot true>><<set $pott+=100>><<set _raise1 to true>><<else>><<set $pl1over to true>><</if>> <<if $pl2hand gte 400 and $pl2over isnot true>><<set $pott+=100>><<set _raise2 to true>><<else>><<set $pl2over to true>><</if>> <<if $pl3hand gte 400 and $pl3over isnot true>><<set $pott+=100>><<set _raise3 to true>><<else>><<set $pl3over to true>><</if>> <<if $pl1hand gte 999>><<set $pl1hand to 999>><</if>> <<if $pl2hand gte 999>><<set $pl2hand to 999>><</if>> <<if $pl3hand gte 999>><<set $pl3hand to 999>><</if>> <<if $pl4hand gte 999>><<set $pl4hand to 999>><</if>> <<set $pott+=100>> <<set _raise4 to true>> <</if>> <<if $adpos is 3>> <<set $myhand+=either(-60, -40, -20, -10, -10, -5, 10, 5, 10, 45, 75, 45, 20, 15, 25, 40)>> <<if $gambling lte 29>><<set $myhand-=15>><</if>> <<if $gambling lte 39 and $myhand gte 400>><<set $myhand-=25>><</if>> <<if $gambling gte 40>><<set $myhand+=15>><</if>> <<if $gambling gte 60>><<set $myhand+=10>><</if>> <<if $gambling gte 80>><<set $myhand+=either(15, 15, 25, 25, 45)>><</if>> <<if $gambling gte 100>><<set $myhand+=either(10, 15, 15, 25, 25, 55)>><</if>> <<if $gambling gte 130>><<set $myhand+=20>><</if>> <<if $masterint gte 80>><<set $myhand+=10>><</if>> <</if>> <<if $adpos is 4>> <<set $myhand+=either(-400, -350, -250, -150, -100, -100, -25, -10, 25, 45, 55, 75, 100, 115, 150, 250, 150, 400, 500)>> <<if $gambling gte 40>><<set $myhand+=15>><</if>> <<if $gambling gte 60>><<set $myhand+=20>><</if>> <<if $gambling gte 80>><<set $myhand+=40>><</if>> <<if $gambling gte 100>><<set $myhand+=25>><</if>> <<if $gambling gte 130>><<set $myhand+=15>><</if>> <<if $masterint gte 80>><<set $myhand+=10>><</if>> <</if>> <<if $myhand lte 49>><<set $myhand to 50>><</if>> <<if $myhand gte 1000>><<set $myhand to 999>><</if>> <div class="signvendor">Rounds</div> <br> <<if $round isnot 97>> <<if $round is 0 and $adpos gte 2>>[[End round I|Dockgrave][$round+=1, $adpos to 0]]<</if>> <<if $round is 0 and $adpos lte 1>> <p class="ulvendorown">End round I</p> <</if>> <<if $round gte 1>> <p class="ulvendoriown">End round I</p> <</if>> <br> <<if $round is 1 and $adpos gte 2>>[[End round II|Dockgrave][$round+=1, $adpos to 0]]<</if>> <<if $round is 0>> <p class="ulvendorown">End round II</p> <</if>> <<if $round is 1 and $adpos lte 1>> <p class="ulvendorown">End round II</p> <</if>> <<if $round gte 2>> <p class="ulvendoriown">End round II</p> <</if>> <br> <<if $round lte 1 and $adpos gte 2>> <p class="ulvendorown">End round III</p> <</if>> <<if $round lte 2 and $adpos lte 1>> <p class="ulvendorown">End round III</p> <</if>> <<if $round is 2 and $adpos gte 2>>[[End round III|Dockgrave][$round+=1, $adpos to 0]]<</if>> <<if $round gte 3 and $round isnot 97>> <p class="ulvendoriown">End round III</p> <br><br> <<if $giveth isnot true>> <div class="ulsmall"> [[Conclude|Dockgrave][$round to 97]] </div> <</if>> <</if>> /* NOT 97 ENDS BVELOW */ <</if>> </div> <<if $round is 97>> <<if $pl1hand is $myhand>><<set $pl1hand-=1>><</if>> <<if $pl2hand is $myhand>><<set $pl2hand-=1>><</if>> <<if $pl3hand is $myhand>><<set $pl3hand-=1>><</if>> <<if $pl4hand is $myhand>><<set $pl4hand-=1>><</if>> <<set _pl1hand to $pl1hand>> <<if $pl1over is true>><<set _pl1hand to -999>><</if>> <<set _pl2hand to $pl2hand>> <<if $pl2over is true>><<set _pl2hand to -999>><</if>> <<set _pl3hand to $pl3hand>> <<if $pl3over is true>><<set _pl3hand to -999>><</if>> <<set _pl4hand to $pl4hand>> <<if $myhand gt _pl1hand and $myhand gte _pl2hand and $myhand gte _pl3hand and $myhand gte _pl4hand>><<set $iwon to true>><<else>><<set $ilost to true>><</if>> <</if>> <div class="vendorleft ulsmall"> <div class="signvendor">Options</div> <<if $giveth is true>> <<set $noclick to true>> <br><br> <div class="blink_me"> ''HAND VALUE''<br> $myhand </div> <</if>> <<if $adpos is 0 and $giveth isnot true and $round lte 2>> <<set _nobackey to true>> <<set _nogo to true>> <br><br> [[Raise (-$100)|Dockgrave][$adpos to 1, $cash-=100, $pott+=100]] <br><br> [[Fold!|Dockgrave][$adpos to 99, $round to 99, $myhand to 0]] <</if>> <<if $adpos is 1 and $round lte 2>> <<set _nogo to true>> <br><br> [[Keep cards|Dockgrave][$adpos to 2]] <br> [[Change|Dockgrave][$adpos to 3]] <br> [[Change (wild)|Dockgrave][$adpos to 4]] <</if>> <<if $adpos gte 2 and $round isnot 99 and $round isnot 97>> <<set _nogo to true>> <br><br> <div class="blink_me"> ''NEW HAND''<br> $myhand </div> <</if>> <<if $round is 99>> <br><br> <div class="red"> GAME OVER!</div> <<set $round to 0>> <</if>> <br> </div> </div> <</if>> <<if $round is 97>> <<set _rannd to random(1, 100)>> <<if $gambling lte 15>><<set _rannd-=10>><</if>> <<if $gambling lte 25>><<set _rannd-=10>><</if>> <<if $gambling gte 45>><<set _rannd+=8>><</if>> <<if $gambling gte 85>><<set _rannd+=3>><</if>> <<if $gambling gte 120>><<set _rannd+=3>><</if>> <div class="storybottom"> <center> <<if _rannd is 55 and $masterwill lte 89>> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <<if _rannd is 69 and $masterint lte 89>> Your ''INTELLIGENCE (+1)'' has increased! <<set $masterint+=1>> <</if>> <<if _rannd lte 15 and $gambling lte 129>> Your ''Gambling (+1)'' skill has increased! <<set $gambling+=1>> <<if $myhand gte 850 and $credit lte 2500>><br><br>Your ''Influence (+15)'' has increased!<<set $credit+=15>><</if>> <</if>> <br><br><br> </center> </div> <</if>> </div> <div class="pic"> <<if $action is 1>> <div class="headsign">POKER TABLE</div> <br><br> <div class="padd40left"> <div class="row"><div class="resholderbig"> <div class="paddslnik"><div class="slnick"><div class="padd10top tex13px">$pl1name</div></div></div> ''HAND:'' <<if $round isnot 97>><<if $pl1over isnot true>>Unknown<<else>>FOLDED!<</if>><<else>>$pl1hand/1,000<</if>> <<if _raise1 is true>><div class="green blink_me">Raise!</div><</if>> </div><div class="resholderbig"> <div class="paddslnik"><div class="slnick"><div class="padd10top tex13px">$pl2name</div></div></div> ''HAND:'' <<if $round isnot 97>><<if $pl2over isnot true>>Unknown<<else>>FOLDED!<</if>><<else>>$pl2hand/1,000<</if>> <<if _raise2 is true>><div class="green blink_me">Raise!</div><</if>> </div><div class="resholderbig"></div></div> </div> <br><br><br> <div class="dockhouse resholderbig"> <div class="paddslnik"><div class="slnick"><div class="padd10top tex13px">THE HOUSE</div></div></div> ''HAND:'' <<if $round isnot 97>>Unknown<<else>>$pl4hand/1,000<</if>> <<if _raise4 is true>><div class="green blink_me">Raise!</div><</if>> </div> <br><br> <div class="pokerholder"> <br><div class="tex5px"><br></div> <<if $iwon is true>> <div class="green blink_me"> +&#36;$pott! </div> <<set $removebutt to true>> <<set $cash+=$pott>> <<else>> &#36;$pott <</if>> </div> <div class="padd40left"> <div class="row"><div class="resholderbig"> <div class="paddslnik"><div class="slnick"><div class="padd10top tex13px">$pl3name</div></div></div> ''HAND:'' <<if $round isnot 97>><<if $pl3over isnot true>>Unknown<<else>>FOLDED!<</if>><<else>>$pl3hand/1,000<</if>> <<if _raise3 is true>><div class="green blink_me">Raise!</div><</if>> </div><div class="resholderbig"> <div class="paddslnik"><div class="slnick"><div class="padd10top tex13px">THE PLAYER</div></div></div> <<if $iwon is true or $ilost is true>> <<if $iwon is true>> ''HAND:'' $myhand/1,000 <div class="green blink_me"> VICTORY!<br> +&#36;$pott! <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<if $dockstuff[5] lte 99>> <<set $dockstuff[5]+=1>> <</if>> <<set $dockstuff[6]+=$pott>> </div> <</if>> <<if $ilost is true>> ''HAND:'' $myhand/1,000 <div class="red blink_me"> DEFEAT! <<if $dockstuff[5] gte 1>> <<set $dockstuff[5]-=1>> <</if>> </div> <</if>> <<unset $ilost>> <<unset $iwon>> <<else>> ''HAND:'' $myhand/1,000 <</if>> </div><div class="resholderbig"></div></div> </div> <<if $round is 97>><<set $round to 0>><<set $adpos to 0>><<unset $pl1hand>><<unset $pl2hand>><<unset $pl3hand>><<unset $pl4hand>><<unset $pl1over>><<unset $pl2over>><<unset $pl3over>><<unset $pl4over>><</if>> <<else>> <<if $intalk is true>> <<if $adpos isnot 2>> [img[$imgpath + "Interiors/dock2.jpg"]] <<else>> <<if $dockslave is 4>> [img[$imgpath + "Interiors/dock2c.jpg"]] <</if>> <<if $dockslave is 11>> [img[$imgpath + "Interiors/dock2d.jpg"]] <</if>> <<if $dockslave isnot 4 and $dockslave isnot 11>> [img[$imgpath + "Interiors/dock2b.jpg"]] <</if>> <</if>> <<else>> <<if $action is 3>> [img[$imgpath + "Interiors/dock3.jpg"]] <<else>> <<if $action isnot 4>> [img[$imgpath + "Interiors/dock1.jpg"]] <<else>> /* PROST PICS */ <<if $nsfw is undefined>> <<if _enya is true>> [img[$imgpath + "Interiors/dock5.jpg"]] <</if>> <<if _laika is true>> [img[$imgpath + "Interiors/dock6.jpg"]] <</if>> <<if _ordi is true>> [img[$imgpath + "Interiors/dock7.jpg"]] <</if>> <<if _daddy is true and _ran1 is 1>> [img[$imgpath + "Interiors/dock8.jpg"]] <</if>> <<if _loren is true>> [img[$imgpath + "Interiors/dock8.jpg"]] <</if>> <</if>> <</if>> <</if>> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $intalk is true>> <<if $dockslave isnot 1>> /* <<if $adpos isnot 1 and $credit gte 500>>[[Need help?|Dockgrave][$adpos to 1]]<<else>><p class="usedpass">Need help?</p><</if>> */ <<if $ver gte 10830>> <<if $credit gte 500 or $mctraitpin gte 100>><<set _slavz to true>><</if>> <<if $adpos isnot 2 and _slavz is true and $dockslave is undefined>>[[Need slaves?|Dockgrave][$adpos to 2, $showslaves to true]]<<else>><p class="usedpass">Need slaves?</p><</if>> <<else>> <<if $adpos isnot 2 and $credit gte 500 and $avatars gte 1>>[[Need slaves?|Dockgrave][$adpos to 2]]<<else>><p class="usedpass">Need slaves?</p><</if>> <</if>> <<else>> [[Got it!|Dockgrave][$dockslave to 2]] <</if>> <<else>> <<if $action is 0>> <<if $cash gte 2 and _drinkrounds gte 1>>[[carouse ($20)|Dockgrave][$action to 3, $adpos to 0, $cash-=20, $dockstuff[1]-=1]]<<else>><p class="usedpass">carouse ($20)</p><</if>> <<if $cash gte 600 and _pokerrounds lte 2>>[[poker game ($600)|Dockgrave][$action to 1, $adpos to 0, $giveth to true, $cash-=50]]<<else>><p class="usedpass">Poker game ($600)</p><</if>> <<if $cash gte 15 and $hascummed isnot true>>[[Hire prostitute ($15)|Dockgrave][$action to 4, $adpos to 0, $cash-=15]]<<else>><p class="usedpass">Hire prostitute ($15)</p><</if>> [[The velvet Room|Dockgrave][$action to 2, $adpos to 0, $adpos2 to 0]] <</if>> /* INTALK ENDS BELOW */ <</if>> <<if _entervelvet is true>> [[Continue|Velvet][$break to true, $music to 14]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $gonnadock isnot true>> <<if $action is 2 and $credit lte 1999>><<set _nodoor to true>><</if>> <<if $action is 1 or _nodoor is true or $action is 3 or $action is 4>> <<if $round is 0 and $adpos is 0 and _nobackey isnot true>> [[Back|Dockgrave][$action to 0, $round to 0, $adpos to 0]] <</if>> <</if>> <<if _entervelvet isnot true and $action lte 0>> <<if $intalk isnot true>> [[Talk to owner|Dockgrave][$adpos to 0, $intalk to true]] <<if $quest_armand is 11>> [[about bank robbery|M2Scaving][$m2scaving to 49, $adpos to 0]] <</if>> <<else>> <<if $dockslave isnot 1>> [[End conversation|Dockgrave][$adpos to 0, $intalk to false]] <</if>> <</if>> <</if>> <<else>> [[return|SMenu2][$wopos to 1, $intalk to false]] <</if>> </div> <div class="alt3"> <div class="interactbox"> <center> ''CAROUSING'' <br> <progress @value="_drink" max="5"></progress> <br><br><br> <<linkreplace "POKER FAME" t8n>><b>//''Prize money (all-time):'' &#36;$dockstuff[6]// </b><</linkreplace>> <br> <progress @value="$dockstuff[5]" max="100"></progress> </center> </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <<if $round isnot 0>><<set _nogo to true>><</if>> <div class="alt6b"> <<include HomeGo>> </div> <<unset $action99>> <<unset $action999>> </div> </div> </div> <</nobr>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 52>> <<if $event lte 0>> <<if $plimp[2] gte 1 and $cumbuild lte 0 and $stampoints gte 5 and $masterhealth gte 10>><<set $cumbuild+=2>><<set $hascummed to false>><</if>> <<set $noshow to true>> <<include WeatherTimeEffect>> <</if>> <<if $velve is undefined>><<set $velve to [0, 0, 15, 0, 15, 0, 25, 5, 12, 0, 0, 0, 0, 0, 0, 0]>><</if>> <<set _disp_mam to $velve[0]>> /* affection cap */ <<if $velve[0] gt 100>><<set $velve[0] to 100>><</if>> <<set _quest to $velve[15]>> <div class="headsign">THE VELVET ROOM</div> <<if $adpos is 0>> <<if $velve[0] is 0>> You enter the renown off-island club known as The Velvet Room. This secluded establishment offers upper-class visitors from Hamilton Square and Emerald City an "unlimited carnal experience" that does not go well if put side by side with the fancy cafés of Crystal Hills. <br><br> Here, you're able to hang out and watch whatever is up on the stage, or pay Madame Stuckey a sum to get a private, two-hour session with a slave girl inside one of the playrooms. <<set $velve[0] to 1>> <<else>> You're standing in The Velvet Room - madame Locke's exlusive club for upper-class visitors. <</if>> <<set $adpos to 1>> <</if>> <<if $adpos is 2>> <<if $event is 0>> <div class="row ulvendor"> <div class="vendorleft"> <<if $cash gte 900>>[[Ellie ($900)|Velvet][$event to 1, $cash-=900]]<<else>><p class="ulvendorown">Ellie ($900)</p><</if>> <br><br> <<if $cash gte 1500>>[[Freya ($1,500)|Velvet][$event to 2, $cash-=1500]]<<else>><p class="ulvendorown">Freya ($1,500)</p><</if>> <br><br> <<if $cash gte 2000>>[[Kasey ($2,000)|Velvet][$event to 3, $cash-=2000]]<<else>><p class="ulvendorown">Kasey ($2,000)</p><</if>> <br><br> <<if $quest_velve gte 4 and $quest_velve lte 7>>[[The maid ($0)|Velvet][$event to 4]]<<else>><p class="ulvendorown">Locked!</p><</if>> </div> <div class="vendorleft"> // '' A veteran velverette that offers a pleasant set of holes for all types of kinks! <br><br><br> A young brunette for those who like a little resistance. <br><br><br> A highly corrupted painslut that'll beg you to strike harder! '' // </div> </div> <</if>> /* USE WHORES BELOW */ <<if $event gte 1>> <<if $event is 1>><<set _name to "Ellie">><<set _aff to $velve[2]>><<set _arousal to $velve[3]>><</if>> <<if $event is 2>><<set _name to "Freya">><<set _aff to $velve[4]>><<set _arousal to $velve[5]>><</if>> <<if $event is 3>><<set _name to "Kasey">><<set _aff to $velve[6]>><<set _arousal to $velve[7]>><</if>> <<if $event is 4>><<set _name to "The maid">><<set _aff to $velve[8]>><<set _arousal to $velve[9]>><</if>> <<include VelvetTexts>> <<if $event is 1>><<set _name to "Ellie">><<set _aff to $velve[2]>><<set _arousal to $velve[3]>><<if _aff gte 100>><<set $velve[2] to 100>><</if>><</if>> <<if $event is 2>><<set _name to "Freya">><<set _aff to $velve[4]>><<set _arousal to $velve[5]>><<if _aff gte 100>><<set $velve[4] to 100>><</if>><</if>> <<if $event is 3>><<set _name to "Kasey">><<set _aff to $velve[6]>><<set _arousal to $velve[7]>><<if _aff gte 100>><<set $velve[6] to 100>><</if>><</if>> <<if $event is 4>><<set _name to "The maid">><<set _aff to $velve[8]>><<set _arousal to $velve[9]>><<if _aff gte 100>><<set $velve[8] to 100>><</if>><</if>> <<if _noar isnot true>> <div class="storybottom"> <center> <div class="row"><div class="resholder">''AROUSAL''<br>_arousal</div><div class="resholder">''AFFECTION''<br>_aff/100</div></div> </center> </div> <</if>> <</if>> <</if>> <<if $intalk is true>> <<set _aff to $velve[0]>><<set _arousal to $velve[1]>> <<include VelvetTexts>> <<if _noar isnot true>> <div class="storybottom"> <center> <div class="row"><div class="resholder">''AROUSAL''<br>_arousal</div><div class="resholder">''AFFECTION''<br>_aff/100</div></div> </center> </div> <</if>> <</if>> </div> <div class="pic"> <<if $event is 0 and $intalk isnot true and $showvelve isnot true and $nsfw is undefined>> [img[$imgpath + "Interiors/dock4.jpg"]] <</if>> <<if $intalk is true>> <<if _showpic is undefined>> [img[$imgpath + "Interiors/madame1.jpg"]] <</if>> <<if _showpic is 1>> [img[$imgpath + "Interiors/madame2.jpg"]] <</if>> <<if _showpic is 2>> [img[$imgpath + "Interiors/madame3.jpg"]] <</if>> <</if>> <<if $showvelve is true and $nsfw is undefined>> [img[$imgpath + "Interiors/velvefront.jpg"]] <<unset $showvelve>> <</if>> <<if $event is 1 and $nsfw is undefined>> <<if $pic is 10>> <<if $action8 isnot true>> [img[$imgpath + "Interiors/ellie1.jpg"]] <<else>> [img[$imgpath + "Interiors/ellie1b.jpg"]] <</if>> <</if>> <<if $pic is 11>> [img[$imgpath + "Interiors/ellie2.jpg"]] <</if>> <<if $pic is 12>> [img[$imgpath + "Interiors/ellie3.jpg"]] <</if>> <<if $pic is 13>> [img[$imgpath + "Interiors/ellie4.jpg"]] <</if>> <<if $pic is 14>> [img[$imgpath + "Interiors/ellie5.jpg"]] <</if>> <</if>> <<if $event is 2 and $nsfw is undefined>> <<if $pic is 10>> <<if $action8 isnot true>> [img[$imgpath + "Interiors/freya1.jpg"]] <<else>> [img[$imgpath + "Interiors/freya1b.jpg"]] <</if>> <</if>> <<if $pic is 11>> [img[$imgpath + "Interiors/freya2.jpg"]] <</if>> <<if $pic is 12>> [img[$imgpath + "Interiors/freya3.jpg"]] <</if>> <<if $pic is 13>> [img[$imgpath + "Interiors/freya4.jpg"]] <</if>> <<if $pic is 14>> [img[$imgpath + "Interiors/freya5.jpg"]] <</if>> <</if>> <<if $event is 3 and $nsfw is undefined>> <<if $pic is 10>> [img[$imgpath + "Interiors/kasey1.jpg"]] <</if>> <<if $pic is 11>> [img[$imgpath + "Interiors/kasey2.jpg"]] <</if>> <<if $pic is 12>> [img[$imgpath + "Interiors/kasey3.jpg"]] <</if>> <<if $pic is 13>> [img[$imgpath + "Interiors/kasey4.jpg"]] <</if>> <<if $pic is 14>> [img[$imgpath + "Interiors/kasey5.jpg"]] <</if>> <</if>> <<if $event is 4 and $nsfw is undefined>> <<if $pic is 10>> <<if _nosextalk is 1>> [img[$imgpath + "Interiors/maid1b.jpg"]] <</if>> <<if _nosextalk is undefined>> [img[$imgpath + "Interiors/maid1.jpg"]] <</if>> <</if>> <<if $pic is 11>> [img[$imgpath + "Interiors/maid2.jpg"]] <</if>> <<if $pic is 12>> [img[$imgpath + "Interiors/maid3.jpg"]] <</if>> <<if $pic is 13>> <<if $action5 is true>> [img[$imgpath + "Interiors/maid4b.jpg"]] <<else>> [img[$imgpath + "Interiors/maid4.jpg"]] <</if>> <</if>> <<if $pic is 14>> [img[$imgpath + "Interiors/maid5.jpg"]] <</if>> <<if $pic is 15>> [img[$imgpath + "Interiors/maid1c.jpg"]] <</if>> <<if $pic is 16>> [img[$imgpath + "Interiors/maid6.jpg"]] <</if>> <<if $pic is 17>> [img[$imgpath + "Interiors/maid7.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $intalk is true>> <<if $quest_velve isnot 2 and $quest_velve isnot 3>> <<if $adpos2 isnot 1>>[[Tell me about this place|Velvet][$adpos2 to 1]]<<else>><p class="usedpass">Tell me about this place</p><</if>> <<if $adpos2 isnot 2>>[[Need slaves?|Velvet][$adpos2 to 2]]<<else>><p class="usedpass">Need slaves?</p><</if>> <</if>> <<if $quest_velve is 1 and $adpos3 isnot 1 and $adpos3 isnot 2>>[[About that letter|Velvet][$adpos3 to 1, $quest_velve to 2]]<</if>> <<if $quest_velve is 2>> <<if $adpos3 is 1>> <<set _noend to true>> [[Alright|Velvet][$adpos3 to 2, $quest_velve to 3]] [[We'll see|Velvet][$adpos3 to 3, $quest_velve to 3]] <</if>> <</if>> <</if>> <<if $event gte 1>> <<if $adpos2 is 0>> [[Begin!|Velvet][$adpos2 to 1, $metalstair to true]] <</if>> <<if $adpos2 is 1>> <<if $action1 isnot true>>[[Rough play|Velvet][$action1 to true]]<</if>> <<if $action1 is true and $action2 isnot true>>[[Rougher play!|Velvet][$action2 to true]]<</if>> <<if $action2 is true>><p class="usedpass">rougher play!</p><</if>> <<if $action3 isnot true>>[[Fuck girl|Velvet][$action3 to true]]<<else>><p class="usedpass">Fuck girl</p><</if>> <<if $action5 isnot true and $action6 isnot true>> <<if $action3 is true or $action2 is true>> [[Cum (oral)!|Velvet][$action4 to true, $adpos2 to 2]] [[Cum!|Velvet][$action5 to true, $adpos2 to 2]] <</if>> <</if>> <</if>> <<if $adpos2 is 2>> <<if $action8 isnot true and $action9 isnot true and $event isnot 4>> [[Talk (dominantly)|Velvet][$action8 to true]] [[Talk (kindly)|Velvet][$action9 to true]] <</if>> <</if>> <</if>> <<if $event lte 0 and $intalk isnot true>> <<if $adpos isnot 2 and $hascummed isnot true>>[[Available slaves|Velvet][$adpos to 2, $showvelve to true]]<<else>><p class="usedpass">Available slaves</p><</if>> <</if>> <<if $event is 4 and $quest_velve gte 8 and $adpos2 is 2>> <<if $action9b isnot true>> <<else>> [[Okay|Velvet][$action11c to true, $action9b to false]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $event gte 1 and $adpos2 is 2>> <<if $event is 4 and $quest_velve gte 8>> <<if $action9b isnot true>> <<if $action11c isnot true>> [[Continue|Velvet][$action9b to true]] <</if>> <<else>> /* [[Okay|Velvet][$action11c to true, $action9b to false]] */ <</if>> <<if $action11c is true>> [[End session|Velvet][$event to 0, $action1 to false, $action1b to false, $adpos to 1, $adpos2 to 0, $action2 to false, $action2b to false, $action3 to false, $action3b to false, $action4 to false, $action4b to false, $action5 to false, $action5b to false, $action8 to false, $action9 to false, $action10b to false, $mouthpl to false, $action9b to false]] <<unset $action11c>> <</if>> <</if>> <<if $event is 4 and $quest_velve lte 7>> <<if $action9b isnot true>> [[Continue|Velvet][$action9b to true]] <<else>> [[End session|Velvet][$event to 0, $action1 to false, $action1b to false, $adpos to 1, $adpos2 to 0, $action2 to false, $action2b to false, $action3 to false, $action3b to false, $action4 to false, $action4b to false, $action5 to false, $action5b to false, $action8 to false, $action9 to false, $action10b to false, $mouthpl to false, $action9b to false]] <</if>> <<else>> <<if $quest_velve isnot 8 or $event lte 3>> [[End session|Velvet][$event to 0, $action1 to false, $action1b to false, $adpos to 1, $adpos2 to 0, $action2 to false, $action2b to false, $action3 to false, $action3b to false, $action4 to false, $action4b to false, $action5 to false, $action5b to false, $action8 to false, $action9 to false, $action10b to false, $mouthpl to false]] <</if>> <</if>> <</if>> <<if $event lte 0 and $adpos isnot 2 and _noend isnot true>> <<if $intalk isnot true>> [[Talk to madame|Velvet][$intalk to true, $adpos2 to 0]] <<else>> [[End conversation|Velvet][$intalk to false, $adpos2 to 0, $adpos to 0]] <</if>> <</if>> <<if $adpos is 2 and $event is 0>> [[Back|Velvet][$adpos to 1]] <</if>> <<if $intalk isnot true and $adpos is 1 and $event is 0>> [[Return upstairs|Dockgrave][$action to -1, $break to true, $music to 12]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include LockedPark>> </div> </div> </div> </div> <</nobr>><<nobr>> <<set _ran to random(1, 3)>> <<set _ran1 to random(1, 4)>> <<set _ran2 to random(1, 6)>> <<if $event is 4>><<set _noar to true>><</if>> <<if $event gte 1>> <<include DiceRolls>> <<set $chance=$bondskill>> <<set $chance-=$skillroll>> <<if _arousal gte 2>><<set $chance-=15>><</if>> <<if _arousal lte 0>><<set $chance-=15>><</if>> <<if _arousal lte -2>><<set $chance-=15>><</if>> <<if $event is 2>><<set $chance-=15>><</if>> <<if $event is 3>><<set $chance+=25>><</if>> <<if $adpos2 is 0>> <<set $pic to 10>> <<if $event is 1>> /* ELLIE */ <<if _ran is 1>>You decide to pick the blond bimbo-looking girl, Ellie. She looks like she in her mid-20s, carrying a blank expression that tells you she must've been doing this for at least half a decade.<</if>> <<if _ran is 2>>You decide on the blond girl, Ellie, a woman in her mid-20s with a blank stare suggesting she's been doing this for several years.<</if>> <<if _ran is 3>>You decide to enjoy Ellie tonight, a blond, bimbo-looking girl in her mid-20s with a cute ponytail.<</if>> <br><br> ''Ellie:''// <<if _ran1 is 1>>G… Good choice, Sir. I'll put myself on The Horse as soon as you're ready. F… Feel free to enjoy my body. Don’t hold back on anything.<</if>> <<if _ran1 is 2>>I'll happily serve you, Sir. Thank… Thank you for picking me. I happen to be very hungry, so… I'd really appreciate if Master could cum in my mouth when we're done.<<set $mouthpl to true>><</if>> <<if _ran1 is 3>>I'm very, very happy you chose me, Sir. (fake smile). I promise my body will serve you well.<</if>> <<if _ran1 is 4>>Thank you for choosing me, Sir. I hope I'll be able to satisfy you.<</if>> // <<if $credit lte 25000>> <br><br> Your lavish spending has increased your ''Influence (+10)''! <<set $credit+=10>> <</if>> <</if>> <<if $event is 2>> /* FREYA */ <<if _ran is 1>>Your choice lands on the scared-looking petite girl in the middle, a brunette in her late teens or early twenties.<</if>> <<if _ran is 2>>You choose the nervous-looking brunette as your plaything for tonight. She's a young woman with a very petite frame and delightful, apple-shaped breasts.<</if>> <<if _ran is 3>>You decide to pick Freya, a teenage brunette, for tonight's fun.<</if>> <br><br> ''Freya:''// <<if $velve[4] lte 4>> <<if _ran1 is 1>>Not you… Again. Fuck… Please.<</if>> <<if _ran1 is 2>>(Scared look). No please, Madame. Not this man again. Oww… Fuck. Please, be careful this time. I beg you, Mr. $pcLastName.<</if>> <<if _ran1 is 3>>(Whisper) Fuck. Not this one again…<</if>> <<if _ran1 is 4>>No. Not this man again!<</if>> <</if>> <<if $velve[4] gte 5 and $velve[4] lte 23>> <<if _ran1 is 1>>Fuck (inaudible mumblings)…<</if>> <<if _ran1 is 2>>(Gulp). Ehm… I… I hope this will be quick.<</if>> <<if _ran1 is 3>>(Long, painful silence)…<</if>> <<if _ran1 is 4>>I… I… I'm actually not suited for this. Please, be careful, okay? I'm very delicate… down there. I prefer if you finish in my mouth. It hurts less.<</if>> <</if>> <<if $velve[4] gte 24>> <<if _ran1 is 1>>Oh… Hello, again. Thanks. The one you didn’t pick will serve Nakamura's awful son. He's… Really special.<</if>> <<if _ran1 is 2>>Oh, hello again, Sir. (smile). Let's move into the room. I'll place myself on the horse and… just trust you'll treat me good as you always do. Okay?<</if>> <<if _ran1 is 3>>Oh, my favorite. Thanks. Thanks for picking me. Being with you is… like a breath of fresh air.<</if>> <<if _ran1 is 4>>(Sigh) Oh. Thank The Moons. A good man for a change. Let's move this to the… playroom shall we.<</if>> <</if>> // <<if $credit lte 25000>> <br><br> Your lavish spending has increased your ''Influence (+15)''! <<set $credit+=15>> <</if>> <</if>> <<if $event is 3>> /* KASEY */ <<if _ran is 1>>You decide to pick the heavily pierced woman, whose genuine smile tells you she's looking forward to whatever things will happen for the next sixty minutes.<</if>> <<if _ran is 2>>Your pick lands on the heavily pierced woman, Kasey, who's a known painslut at this establishment.<</if>> <<if _ran is 3>>You choose to indulge yourself with Kasey tonight, a famous painslut that'll not hold anything back.<</if>> <br><br> ''Kasey:''// <<if _ran1 is 1>>Mmmh… I hope you trash me up good, Sir. And don’t hesitate to use the whip. I worship it, just as I worship your cock. Come, let's go to the playroom.<</if>> <<if _ran1 is 2>>Hehe. Oh, Sir. I hope you'll leave my butt red and face covered in tears and sweat tonight. I've been looking forward to this (genuine smile).<</if>> <<if _ran1 is 3>>Well, well… You look like a well-hung man. I hope that big thing of yours is gonna make me scream tonight. Let's move over to the playroom, shall we?<</if>> <<if _ran1 is 4>>Just the man I wanted. Come, follow me. And Sir? Don’t hold back on anything, okay? (smile)<</if>> // <<if $credit lte 25000>> <br><br> Your lavish spending has increased your ''Influence (+20)''! <<set $credit+=20>> <</if>> <</if>> <<if $event is 4>> /* MAID */ <<set _nosextalk to 1>> <<if _ran is 1>>You decide to have your "freebie" Avery today, the maid who's been offered to you by Madame Stuckey.<</if>> <<if _ran gte 2>>You decide to pick Avery, the daughter of Madame Stuckey's old boss Frank Dixon - a girl who's been offered to you by the Madame herself after you've spent many, long nights at The Velvet Room.<</if>> <br><br> <<if $quest_velve gte 5>> Madame Stuckey summons Avery once again, informing her it's time to do her duty as a fucktoy down on the basement. <br><br> ''Avery:'' <<if $quest_velve is 5>> // Please… No. I'm so sorry if I screwed up last time. (Long silence). I promise I'll do really good this time – you have to let me go. I beg you! // <br><br> ''Madame:'' //Alright, doll. Don’t overdo it. I'm sure everything will be fine this time. Just stick your ass out a little better, okay? I noticed how you flinched last time and that's against the rules. Understood?// <</if>> <<if $quest_velve is 6>>//Please… I… I don’t know if I can take this anymore. You promised to let me go last time. What did I do wrong?// <br><br> ''Madame:'' //I thought you'd begun to like this, doll. Am I wrong? Well, to tell you the truth there were some rule-breaking events last time – for one, you didn’t devote yourself properly. Both I and our stallion here want PURE devotion. Is that understood? Now, let's go!// <</if>> <<if $quest_velve is 7>>//I… I'm ready, Madame. Ready to lick your pussy and take our stallion's jizm down my throat.// <br><br> ''Madame:'' //That's the spirit, doll. We're all gonna enjoy this. Haha. Okay, let's go!// <</if>> // <</if>> <<if $quest_velve is 4>> <<set _noar to true>> There's a catch, however. You must screw Avery together with Madame Stuckey, who obviously has a grudge against the young girl for some reason. <br><br> The Madame rushes to your side when she realizes you're about to claim your prize. <br><br> ''Madame:'' //Okay, Mr. $pcLastName. This will be the ride of your life. Trust me. We're gonna corrupt this young lady in ways that these chambers have never seen before. She'll be screaming for more cock and pussy when we're done with her.// <br><br> ''Avery:'' //Wh… What's happening, Madame?// <</if>> <</if>> <</if>> <<if $adpos2 is 1 and $action10b isnot true>> <<if $event is 1>> /* ELLIE */ You turn left and walk down a narrow staircase that looks like something from a medieval tower building. After descending at least three meters underneath the ground, you're finally standing together with Ellie in the playroom – a primitive stone chamber without windows. <br><br> A contraption used for tying up an unfortunate victim, called "The Bondage Horse", dominates the room together with some basic furniture and tables with various accessories. <br><br> ''Ellie:''// <<if _ran1 is 1>>Alright. I'll get on the horse. The tools are over there.<</if>> <<if _ran1 is 2>>Okay, Sir. Strap me down. I'm ready for you (fake smile).<</if>> <<if _ran1 is 3>>Again, I hope you'll feel more than satisfied once we're done. I promise I'll stick my ass out really good if you want to spank me.<</if>> <<if _ran1 is 4>>Here we are, Sir. I'll get on The Horse. Start when you're ready (fake smile).<</if>> // <</if>> <<if $event is 2>> /* FREYA */ After walking down through a narrow staircase, you're finally standing together with Freya in one of the many playrooms that exist down here. The girl shivers, either from nervousness of the damp coldness down in the basement. <br><br> ''Freya:''// <<if $velve[4] lte 4>> <<if _ran1 is 1>>Okay. I'll get on The Horse. Please, be quick. And… Don’t be too… rough this time. I beg you. I'll swallow your load really good. I promise.<</if>> <<if _ran1 is 2>>I'll be a good girl. Just treat me well, okay?.<</if>> <<if _ran1 is 3>>Okay… There's no running away. Strap me down. I… I'm ready.<</if>> <<if _ran1 is 4>>I… I promise you this… If you do something bad…, I'll come after you once I'm free. Just… Fuck me and be done with it.<</if>> <</if>> <<if $velve[4] gte 5 and $velve[4] lte 23>> <<if _ran1 is 1>>Alright. Nothing will benefit me by holding this off. I'll get on the horse. And… do me a favor… Cum in my mouth after fucking me from behind. Okay?<</if>> <<if _ran1 is 2 or _ran1 is 3>>You'd… You'd be doing me a great favor if you'd cum as quickly as possible. I could use a nap before the next customer. If… If that's possible.<</if>> <<if _ran1 is 4>>(Shivering voice) I… I guess I'm ready.<</if>> <</if>> <<if $velve[4] gte 24>> <<if _ran1 is 1>>(Smile) Finally some time alone. Thank you again for picking me. Maybe I could sneak in a small nap before my next customer. I know you're mostly kind to me. And… And I'm very grateful for that.<</if>> <<if _ran1 is 2>>Okay, I'll jump up on The Horse (careful smile). I guess I owe you my pussy for a quickie after paying that huge sum. Haha.<</if>> <<if _ran1 is 3>>Alright. Here we are, again (smile). I'm just gonna go wash my face off and get a glass of water. I really need this break.<</if>> <<if _ran1 is 4>>Let me just go wash off and catch a breather, okay. I'll give you some pussy later, I promise. I guess I owe it to you for paying nine hundred bucks (smile).<</if>> <</if>> // <</if>> <<if $event is 3>> /* KASEY */ After walking down through a narrow stairwell, past other playrooms hiding muffled moans from depraved orgies, you're finally standing inside your designated chamber together with the eager-looking Kasey. <br><br> ''Kasey:''// <<if _ran1 is 1>>I'll jump up on The Horse right away. Make sure to give me a really, really hard whipping if I don’t stick my butt out in a satisfying way, okay?<</if>> <<if _ran1 is 2>>Mmmh… Strap me down, please. I wanna feel pain from all my holes after you're done with me, Sir.<</if>> <<if _ran1 is 3>>OOw… I can't wait. My ass… It's so sore from earlier today. But that only means you gotta fuck it harder!<</if>> <<if _ran1 is 4>>I only have one request, other than that you abuse me as hard as you can, and that is… please… cum in my mouth. I wanna taste you. I wanna… get my face all messy with your manjuice. <<set $mouthpl to true>> <</if>> // <</if>> <<if $event is 4>> /* MAID */ <<set _noar to true>> <<if $quest_velve gte 5>> Your party of three once again make it down to the basement, entering a very familiar chamber that still holds the memories from your last session together. <br><br> <</if>> <<if $quest_velve is 5>> ''Madame:'' //Okay. Session number two. Remember, arching that back like a cat and sticking your tongue deep inside my pussy will make you a free woman (evil smile). I promise.// <br><br> ''Avery:'' //Oh… Alright. I'll do my best. I swear. You're gonna feel me really good this time, Madame.// <</if>> <<if $quest_velve is 6>> ''Madame:'' //Right. Here we are. Haha… How unfortunate. For some of us. Okay. Devotion, young girl. That's all I'm asking for. Can you score it this time?// <br><br> ''Avery:'' //(Sigh) I… I'll do nothing else than devote myself entirely to you, Madame. And to our stallion. I promise. I really do! I'll lick your cunt and take his load. Like a really, really good slave.// <br><br> ''Madame:'' //I'm sure you will, doll. Okay. Let's begin.// <</if>> <<if $quest_velve is 7>> ''Madame:'' //Alright. Here we are, again. How are you feeling, girl?// <br><br> ''Avery:'' //Stra… I'm feeling… It's odd. My body trembles like it's… going on a trip or something. I'm nervous. But also… Eh, nevermind.// <br><br> ''Madame:'' //Interesting. I believe that's the corruption seeping through your veins. You're exploring your inner depths. Just as any girl your age should do.// <br><br> Madame Stuckey turns her head and looks out through one of the small brick-sized ventilation windows. <br><br> ''Madame:'' //(Low voice) Mr. Dixon. Do not worry. We're taking good care of your daughter. She's doing just fine. Oh yeah. A promising, young woman.<br><br>Alright, let's begin!// <</if>> <<if $quest_velve is 4>> Madame grabs the startled maid and pushes her down into the basement, with you following closely behind. A moment later, you're all standing in a designated room filled with bondage paraphernalia and other sinister decorations. The young woman, who's tonight's big centerpiece, gazes nervously at the thick whipping canes and girthy dildos looming like hungry demons on the walls. <br><br> ''Madame:'' //Undress, girl, and make yourself ready.// <br><br> ''Maid:'' //Oh… Okay, ma'am. But… I… Please, promise you'll be careful? Promise me you'll let me go after we're done! As you said you would!// <br><br> ''Madame:'' //That's right, doll. You're free to go after we've finished down here. Just spread those legs properly and stick your ass out for our stallion. If either of us is not pleased with your efforts, we'll have another go. You know the deal.// <br><br> ''Maid:'' //Ehm. Yes. Yes, of course, Madame. I'll do really good. I know you'll let me go so I won't hold back on anything.// <br><br> ''Madame:'' //Mmh… I know you won't. And I'm so gonna enjoy that little tongue of yours. See it as paying back for everything you owe me.// <</if>> <</if>> <<set $action10b to true>> <</if>> /* BRUTALIZE BELOW */ <<if $action1 is true and $action1b isnot true>> <<set $pic to 11>> <<addmins 18>> <<set $daycount+=3>> <<if $stampoints gte 5>><<set $stampoints-=3>><</if>> /* BRUTALIZE. */ <<if $event is 1>> <<set $velve[0]+=2>> /* ELLIE */ <<if _ran is 1>>You indulge yourself in Ellie's ass for almost half an hour, smacking, spanking and squeezing it, harder and harder as it's turning red.<</if>> <<if _ran is 2>>You place yourself behind Ellie and decide to give her well-oiled buttocks a good spanking. Ten, twenty, thirty-five, fifty… The slaps, and Ellie's moans, echo out into the hallway past the closed door as her body tries to absorb the degradation you're causing it. <<if $weatherroll lte 6>>For a moment, it's hard to imagine she's been doing this for five years – Ellie looks as startled and exhausted as a newly captured slave.<</if>><</if>> <<if _ran is 3>>You decide to enjoy Ellie's tight ass for half an hour, squeezing, slapping and touching it, with fingers slithering into her cavities when not landing deafening strikes over her reddish butt-cheeks. <</if>> <br><br> ''Ellie:'' // <<if _ran1 is 1>>OUCH! Ahh. Oww…<</if>> <<if _ran1 is 2>>OUCH! Am… Am I a good girl, Sir?<</if>> <<if _ran1 is 3>>(Sobbing) Fuu…! Awww… Please… A… Again…<</if>> <<if _ran1 is 4>>(Sobbing) OUCH! Aww… Please… I… Am I a good girl, Sir? My ass is yours! You own my ass!<</if>> // <<set $velve[3]-=1>> <<set $velve[2]-=2>> <</if>> <<if $event is 2>> <<set $velve[0]+=2>> /* FREYA */ <<if _ran is 1>>Freya will not escape your hunger for teenage ass tonight. For almost twenty minutes, while pressing her hips upward, you smack her ass with countless strikes, watching how it turns red.<</if>> <<if _ran is 2>>There's no running away for Freya – while squeezing her pussy with one hand, the other lands a series of strikes over her buttocks. This goes on for almost twenty minutes and you quickly lose track of how many slaps her ass has received.<</if>> <<if _ran is 3>>Freya cannot avoid her Master's hunger for tonight. With one hand constantly holding her butt as outstretched as possible, the other lands a series of strikes – 20, 40, 60… up until you lose count. <br><br>This goes on for well over fifteen minutes, leaving your hand almost as red as her ass when you decide to take a break. <</if>> <br><br> ''Freya:'' // <<if _ran1 is 1>>Ooh… F… F… Fuck…<</if>> <<if _ran1 is 2>>Please… No… I'll take your load like a good slave. I promise.<</if>> <<if _ran1 is 3>>Ouch! Fu…<</if>> <<if _ran1 is 4>>OOW… Please… Ouch!<</if>> // <<set $velve[5]-=4>> <<set $velve[4]-=4>> <</if>> <<if $event is 3>> /* KASEY */ <<if _ran is 1>>You decide to show Kasey who's in charge – and the girl doesn’t hold her arousal back an inch after you've started abusing her body. <br><br>While not smacking Kasey's already-bruised ass red, your <<if $cock gte 3>>huge<<else>>throbbing<</if>> manhood plows through her pussy like a warship ramming a small fishing boat, cheered on by the girl's yelps and moaning cries.<</if>> <<if _ran gte 2>>You decide to focus your attention to Kasey's tight ass, which already holds scars and bruises from earlier sessions. For fifteen agonizing minutes, your hands grant it a new, fresh layer of reddishness, when they're not busy exploring her moist holes, which you're able to stretch out way more than what is physically normal.<</if>> <br><br> ''Kasey:'' // <<if _ran1 is 1>>Oooh… yes… Deeper. Deeper, Sir! Punish me!<</if>> <<if _ran1 is 2>>Yes… That's it. Punish my little ass. I've been so naughty. Please! Don’t stop…<</if>> <<if _ran1 is 3>>Oh, yes. That's it. That's it! Deeper. Please. I've been such a bad girl!<</if>> <<if _ran1 is 4>>Mmmh… you make me so aroused. I feel… So filthy! My ass needs to be punished.<</if>> // <<set $velve[7]+=6>> <<set $velve[6]+=4>> <</if>> <<if $event is 4>> <<set _noar to true>> /* MAID */ <<if _ran is 1>>After pushing the unprepared girl down on her knees, Madame Stuckey forces her face deep into her own pussy. Avery's nose is instantly buried in a tangle of pubic hair as she's forced to work her middle-aged boss' clit with her tongue.<</if>> <<if _ran is 2>>Madame Stuckey pushes Avery down on her knees and press the girl's face deep in between her pussy lips, with you firmly holding her arms and head, making sure there's no escaping her duty as the Madame's plaything. <br><br>The middle-aged woman's cunt envelops around the maid's face like a mask, quickly soaking it in pussy juice.<</if>> <<if _ran is 3>>There's no mercy for Avery today. Madame Stuckey forces her down on her knees and presses the startled girl's face deep into her own pussy. Here, for a good 15 minutes, the young girl is forced to work her middle aged boss' clit with her tongue. <</if>> <br><br> <<if $quest_velve is 4>> ''Madame:'' //Mmh… Taste it. MMh… Yes… That's a good girl…// <br><br> ''Avery:'' //Oummmf… Ugh…// <</if>> <<if $quest_velve is 5>> ''Madame:'' //That's it. Work it really well. Stick that tongue deep inside my pussy. It'll get better once you make me wet. Come on!// <br><br> ''Avery:'' //Mmpphh!// <</if>> <<if $quest_velve gte 6>> ''Madame:'' //Yeah. That tongue of yours is really something special. I'm gonna miss it the day you're freed. Haha! MMh… Good. Deeper… There… Yes…// <br><br> Avery holds her tear-filled gaze constantly focused at her boss – looking like an obedient puppy. <br><br> ''Avery:'' //Mmmh… Ouum… Mmm… (slurping sounds)// <</if>> <</if>> <<set $action1b to true>> <</if>> /* BRUTALIZE MORE BELOW */ <<if $action2 is true and $action2b isnot true>> <<set $pic to 12>> <<if $stampoints gte 5>><<set $stampoints-=3>><</if>> <<addmins 18>> <<set $daycount+=3>> <<if $event is 1>> <<set $velve[0]+=6>> /* ELLIE */ <<if _ran is 1>>You decide to take Ellie's degradation one step further by placing yourself in front of the woman and force your throbbing manhood deep down her throat. <</if>> <<if _ran is 2>>Ellie will remember, and feel, this night for many days to come after your depraved mind decides to take her degradation one step further. After placing yourself in front of the woman, you press your manhood deep down her throat. It's slippery and warm, feeling like a newly-oiled sword sheath.<</if>> <<if _ran is 3>>There's no question Ellie will feel this night for many days to come. After spanking her ass red, you place yourself in front of the exhausted woman, force her jaws open and press your manhood all the way down her throat. It almost feels like sheathing your blade after a long and successful fight.<</if>> <br><br> You then continue to face-fuck her in this position for almost ten minutes, painting the floor beneath her with a pool of bodily fluids. <br><br> ''Ellie:''// <<if _ran1 is 1>>No… Pl… Ummgph…<</if>> <<if _ran1 is 2>>(Surprised shriek) Hmmppf…<</if>> <<if _ran1 is 3>>N-n-n… Ummgh…<</if>> <<if _ran1 is 4>>No… I… Mmppphf…<</if>> // <<set $velve[3]-=1>> <<set $velve[2]-=1>> <</if>> <<if $event is 2>> <<set $velve[0]+=8>> /* FREYA */ <<if _ran is 1>>You decide to pick up a large anal bead hook that you immediately press deep inside Freya's rectal cavity. Fortunately, the girl's TotaLube pills make her ass slippery enough to take the thing without causing any serious discomfort. <</if>> <<if _ran gte 2>>You decide to pierce Freya's ass with one of the many sex toys that lies on a table next to the Bondage Horse. It goes all the way inside, completely filling up her rectal cavity.<</if>> <br><br> ''Freya:''// <<if _ran1 is 1>>Nooooo! Fuuck!<</if>> <<if _ran1 is 2>>Fuuu…. Nooo! Please, Ouch! Take it out!<</if>> <<if _ran1 is 3>>NOO! OUCH! F… Please, Sir. Take it out!<</if>> <<if _ran1 is 4>>OUCH! No. Please! Take it out! <</if>> // <<set $velve[4]-=3>> <<set $velve[5]-=5>> <</if>> <<if $event is 3>> /* KASEY */ <<set $velve[0]+=3>> Wanting to take Kasey's degradation one step further, you grab one of the many frightening whips placed on the wall opposite your slave. <br><br> For the next ten minutes, you deliver countless lashes over her outstretched ass, which shivers from upbuilt ecstasy and arousal. <br><br> <<if _ran is 1>>You believe Kasey orgasms at least five times – despite the relatively short whipping session.<</if>> <<if _ran is 2>>Despite the relatively short whipping session – Kasey orgasms at least three times.<</if>> <<if _ran is 3>>Judging from her sudden, loud cries, you believe you bring her to orgasm at least four times, despite the relatively short whipping session.<</if>> <br><br> ''Kasey:''// <<if _ran1 is 1>>OUCH! Again! I didn’t put my ass out properly.<</if>> <<if _ran1 is 2>>Please! Hit me in the pussy. Again! Please! Mmmmh…<</if>> <<if _ran1 is 3>>OUCH! F… FUCK. Yes. That's it!<</if>> <<if _ran1 is 4>>(Sobbing) OUCH! More, please… More…<</if>> // <<set $velve[6]+=5>> <<set $velve[7]+=5>> <</if>> <<if $event is 4>> <<set _noar to true>> /* MAID */ Madame Stuckey tells you to sit down on the chair while instructing Avery to start walking on all four towards you. There, she forces the exhausted girl to blow your cock while making sure her ass is in a satisfactory position during the entire ordeal. <br><br> Your cock grows instantly hard as the girl's lips start working it. Her skills are mediocre – but madame Stuckey's cruel "surveillance" makes sure there's nothing wrong with her devotion. <br><br> <<if $quest_velve is 4>> ''Madame:'' //Okay. This is it. The grand test. Stick your ass out really good now. Okay? Eyes on him. Shaft deep down your throat. I said ass out! I wanna see those pussy lips spread like a flower. Got it?// <br><br> ''Avery:'' //Mmmphf… Yes, Madame…. Mmmh…// <br><br> Five seconds later, Madame Stuckey lands a hard blow across Avery's butt-cheeks. <br><br> ''Madame:'' //That's not enough. Stick it out. Bend that back! Come on!// <br><br> ''Avery:'' //MMPHFF! (panicked sobbing)// <br><br> The Madame's "instructions" continue for at least ten minutes and the girl receives over two dozen lashes before her boss decides the session is over. <</if>> <<if $quest_velve is 5>> ''Madame:'' //You can do better. I wanna see those butt-checks spread out like a split haalwood log, okay? That's it!// <br><br> ''Avery:'' //Mmmhpf… Yes, Madame… (slurping sounds)// <br><br> You'd probably judge Avery's ass-spreading satisfactory, but you don't seem to share that view with Madame, who lands at least a dozen lashes over the young woman's butt during the twenty minutes she's working your hardon. <</if>> <<if $quest_velve gte 6>> ''Madame:'' //Good. But you can do better. Now take Mr. $pcLastName's cock all the way down your throat and prepare for a couple of strikes, as a performance booster.// <br><br> ''Avery:'' //(Scared eyes) MMmppg…// <br><br> Avery does a surprisingly good job at holding still as the Madame lashes her butt red, while deepthroating your hardon the entire time. It's tremendously arousing to see her ass jerking when Madame Stuckey lands her strikes and you cannot keep yourself from landing a few squirts of precum before Avery finally gets a short breathing pause. <</if>> <</if>> <<if $bondskill lte 69 and _ran1 is 1>> <br><br> Your ''Bondage skill (+1)'' has increased! <<set $bondskill+=1>> <</if>> <<if $whipskill lte 69 and _ran1 is 4>> <br><br> Your ''Flagellation skill (+1)'' has increased! <<set $whipskill+=1>> <</if>> <<set $action2b to true>> <</if>> /* FUCK BELOW */ <<if $action3 is true and $action3b isnot true>> <<include DiceRolls>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<if _arousal gte 2>><<set $chance-=15>><</if>> <<if _arousal lte 0>><<set $chance-=15>><</if>> <<if _arousal lte -2>><<set $chance-=15>><</if>> <<if $event is 2>><<set $chance-=15>><</if>> <<if $event is 3>><<set $chance+=25>><</if>> <<set $pic to 13>> <<addmins 30>> <<set $daycount+=5>> <<if $stampoints gte 5>><<set $stampoints-=2>><</if>> <<if $event is 1>> /* ELLIE */ <<if _ran is 1>>You grab hold of Ellies tight ass and fuck her holes for a good thirty minutes, alternating between deep, slow-moving thrust to outright mechanical motions that bring you dangerously close to ejaculation.<</if>> <<if _ran gte 2>>Ellie's tight, little ass needs a good pounding, especially considering how much you've paid for this privilege. <br><br>For the next 25 minutes, you dive deep into her well-lubricated cavities, thrusting yourself into her in rough, mechanical motions that cause her to flicker and shriek almost every time.<</if>> <<if $chance gte 1 and _aff lte 70>> <<set _fuck to true>> <br><br> <<include Success>> <br><br> _name's ''Arousal (+2)'' and ''Affection (+1)'' toward you have increased! <<set $velve[2]+=1>> <<set $velve[3]+=2>> <</if>> <br><br> ''Ellie:'' // <<if _ran1 is 1>>Mmmh… Ouuch… Mmmh… Yeah… (fake moan).<</if>> <<if _ran1 is 2>>(Fake smile) Oow… You're so big, Mister. Take me… Take me harder.<</if>> <<if _ran1 is 3>>Mmmh… oooh… Yes…. Mmmh… Ouch… Mmh…<</if>> <<if _ran1 is 4>>Wow… You're so… You're so… Big… Mmh…<</if>> // <</if>> <<if $event is 2>> /* FREYA */ <<if _ran is 1>>You place yourself behind Freya and thrust your manhood deep inside her ass – causing the girl to utter a loud shriek of surprise. Or at least you thought it was her ass – the tightness of her pussy as it envelops around your manhood feels almost like a clenching sphincter. <br><br>Poor girl – it's obvious she's of the delicate sort, highly unsuited for a life tied to bondage devices down in deep cellars.<</if>> <<if _ran gte 2>>You place yourself behind the girl and carefully thrust your manhood inside her pussy, which opens after some initial resistance. It's delightfully tight, in a way that's more pleasing to customers than Freya herself. It cannot be easy being so delicate when working as a velverette.<</if>> <br><br> ''Freya:'' // <<if _ran1 is 1>>Aw… Aw… Mmmh… Easy… Please.<</if>> <<if _ran1 is 2>>Please… Take it easy. OOUCH! That's my cervix. Too deep. Please.<</if>> <<if _ran1 is 3>>Okay… Slowly… SLOW DOWN! Ouch!<</if>> <<if _ran1 is 4>>MMmh… (moan of discomfort)… Ooow… Easy, please, Sir.<</if>> // <<if $chance gte 1 and _aff lte 70>> <br><br> <<set _fuck to true>> <<include Success>> <br><br> _name's ''Arousal (+2)'' and ''Affection (+1)'' toward you have increased! <<set $velve[4]+=1>> <<set $velve[5]+=4>> <</if>> <<set $velve[5]-=2>> <</if>> <<if $event is 3>> /* KASEY */ <<if _ran is 1>>Kasey begs you to take her in the ass as you make your intentions clear. And not wanting to disappoint your squirming victim, you press your <<if $cock gte 3>>huge<<else>>throbbing<</if>> manhood deep inside her rectal cavity, causing her to utter a loud shriek of both pain and excitement. <br><br> You continue fucking her for a good 20 minutes, alternating between slower motions and rougher thrusts, carefully keeping yourself just below the point of dipping over.<</if>> <<if _ran gte 2>>You decide to fuck Kasey the old-fashioned way – from behind, and start by tasting both her cavities with your throbbing manhood. Your initiative is wholeheartedly welcomed by Kasey, who squirms and moans from pleasure as you pound her – for a good 30 minutes before you come too close to ejaculation and have to pull out. <</if>> <<if $chance gte 1 and _aff lte 70>> <br><br> <<set _fuck to true>> <<include Success>> <br><br> _name's ''Arousal (+3)'' and ''Affection (+3)'' toward you have increased! <<set $velve[6]+=3>> <<set $velve[7]+=3>> <</if>> <br><br> ''Kasey:'' // <<if _ran1 is 1>>Oooh… Fuck… Yess…. Mmmh…<</if>> <<if _ran1 is 2>>That's it… You're so big, Sir. I love your cock.<</if>> <<if _ran1 is 3>>Mmmmh… Please, let me taste your juice. Cum in my face. I beg you.<</if>> <<if _ran1 is 4>>Please… Please, Sir, let me taste your manjuice. I haven't eaten proper food for days. I'm so…. Mmmh… Hungry…<</if>> // <<set $velve[7]+=3>> <</if>> <<if $event is 4>> /* MAID */ ''Madame:'' // <<if $quest_velve is 4>>Okay, doll, it's time to show our stallion how good you are. Get down here and work my wet pussy while Mr. $pcLastName takes you in the ass. Move it.<</if>> <<if $quest_velve is 5>>Okay. It's time to get intimate again. Crawl down here to mommy and get that tongue working, doll. Oh, by the way - how's that butt of yours feeling? I forgot to congratulate you on losing your anal virginity last time. What a thing! You can count yourself as an adult now. Well. It's time for our stallion to try it out one more time.<</if>> <<if $quest_velve gte 6>>You know the drill, girl. Crawl down here and lick my pussy. While Mr. $pcLastName explores your ass again. Mmmh… Yeah. That's it. Give mommy a wet, soaking kiss, will you?<</if>> // <br><br> ''Avery:'' // <<if $quest_velve is 4>>(Scared eyes) No… Please. Okay, but promise he'll be careful. I've never had a man inside my butt before. Please! I'm so tight. <<if $cock gte 3>>And… And he's huge!<</if>><</if>> <<if $quest_velve is 5>>It's still very sore, mo… Madame. I… I don’t know if… Alright. But he must be careful. Okay, Mr. $pcLastName? I'm ready. Let me just… park my tongue where it belongs first.<</if>> <<if $quest_velve gte 6>>Yes, Madame. My ass and tongue are both ready for you. F… Fuck me really good now, Mr. $pcLastName. Don’t hold back on anything.<</if>> // <br><br> <<if $quest_velve is 4>>The girl didn’t lie - pressing through Avery's ass is indeed a challenge and she squirms from pain and discomfort as you lodge your cock deep inside her intestines. Her tightness works to her advantage, however; you have to be really careful and slow, as speeding up your thrusts would make you ejaculate in no time. <<set $mctakeanalvirgin+=1>><</if>> <<if $quest_velve gte 5>>Planting yourself inside Avery's tight asshole is a delightful experience. But once again, the risk of a premature ejaculation holds you back – just watching the young girl licking a woman more than twice her age is enough to make precum start oozing out from your shaft.<</if>> <</if>> <<set $action3b to true>> <</if>> /* CUM FACE BELOW */ <<if $action4 is true and $action4b isnot true>> <<set $pic to 14>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<if $event is 1>> /* ELLIE */ After almost bursting out of control, you press your manhood deep into Ellie's mouth – deep enough to fill it up good but not too deep to spare her from tasting your juices. <br><br> She holds her mouth open obediently, trying to get every last droplet down her throat, desperately trying to avoid any disappointment from her customer. <br><br> ''Ellie:'' // <<if _ran1 is 1>>(Fake smile) Mmmh… you taste so good. Thank you.<</if>> <<if _ran1 is 2>>(Nauseating, fake smile) Thank you, Sir. That t… Taste so good.<</if>> <<if _ran1 is 3>>Mmmh… You're not only big, Sir, you have the largest load I've ever tasted (fake smile).<</if>> <<if _ran1 is 4>>Thank you, Sir. Thank you so much. Are we… done?<</if>> // <<if $mouthpl is true>> <<set $velve[2]+=1>> <</if>> <</if>> <<if $event is 2>> /* FREYA */ Tears from both disgust and relief begin to swell in Freya's eyes as you press the tip of your cock into her mouth, filling it up good with four large squirts of bubbling manjuice. <br><br> She tries desperately to gulp it all down, only leaving a few drops on the floor beneath the Bondage Horse. <br><br> ''Freya:'' // <<if _ran1 is 1>>(Faint sobbing). Oooh… God… I feel… ill…<</if>> <<if _ran1 is 2>>Please… (Gulp) Can you let me go?<</if>> <<if _ran1 is 3>>Now… Please. Let me go. I beg you. I've done everything.<</if>> <<if _ran1 is 4>>A… Are we done, Sir? Please. I feel ill. I need to lay down.<</if>> // <</if>> <<if $event is 3>> /* KASEY */ <<set $velve[6]+=1>> <<set $velve[7]+=2>> You decide to end your session by spraying Kasey's face, as well as the inside of her mouth, with five large squirts of manjuice. <br><br> She holds her mouth wide-open, like a net, trying to catch every drop of semen her tongue manages to reach. It's obvious that she enjoys being both degraded and stuffed with her Master's spunk like a true cum-bucket. <br><br> ''Kasey:'' // <<if _ran1 is 1>>Mmmh… Noo… I don’t want it to be over…<</if>> <<if _ran1 is 2>>Mmmh… You taste so good. Like the nectar of the Gods… Thank you, Sir.<</if>> <<if _ran1 is 3>>Mmh… Yes. Please, rub it in good. I've deserved it. I deserve punishment.<</if>> <<if _ran1 is 4>>Yeah… I'm a filthy whore… Please… Punish me. Rub it in good…<</if>> // <</if>> <<if $event is 4>> /* MAID */ Everything is delightfully served as you make your intentions clear – Madame Stuckey pushes the tired girl toward you and holds her face in a firm grip as you dump your load into her mouth. <br><br> ''Madame:'' // <<if $quest_velve is 4>>Open wide. Take your stallion's load. Yeah... That's it. Better get used to the taste of cum now, you hear? Haha… Swallow… Every last drop. Good girl!<</if>> <<if $quest_velve is 5>>Okay, Avery. Open wide. Yeah, that's it. Take it all. Don’t leave a single drop on the floor. You know what that means. You'll be licking cunt for ten hours straight.<</if>> <<if $quest_velve gte 6>>MMmh… Open wide, girl. That's it. Take it all down your throat. You like this don’t you? Haha.<</if>> // <br><br> ''Maid:'' // <<if $quest_velve is 4>>Mmppg…<</if>> <<if $quest_velve is 5>>Mmmpph!<</if>> <<if $quest_velve gte 6>>Mmmh… Th... Thank you, Mr., $pcLastName. I love your cum so much. <</if>> // <br><br> <<set $quest_velve+=1>> <</if>> <<set $action4b to true>> <</if>> /* CUM BODY BELOW */ <<if $action5 is true and $action5b isnot true>> <<set $pic to 13>> <<set $hascummed to true>> <<set $cumbuild to 0>> /* Cum in body */ <<if $event is 1>> /* ELLIE */ You decide to end the session by pressing your manhood deep inside Ellie's warm pussy, filling it up with six surprisingly large squirts of manjuice. <br><br> The girl immediately starts relaxing her body when the ordeal is over, her chest heaving up and down from both relief and exhaustion. <br><br> ''Ellie:'' // <<if _ran1 is 1>>Mmmh… I hope I've satisfied you, Sir. Please… Don’t hesitate to ask for me again (fake smile).<</if>> <<if _ran1 is 2>>Thank you, Sir. Thank you…<</if>> <<if _ran1 is 3>>Mmmh….<</if>> <<if _ran1 is 4>>(Awkward silence).<</if>> // <</if>> <<if $event is 2>> /* FREYA */ You end Freya's agony by pressing your cock all the way inside her pussy in one, forceful push. There, parked against her cervix, you dump five large loads of manjuice that coat her womb with a whiteish mess that'll trickle out from her for hours after this session is over. <br><br> ''Freya:'' // <<if _ran1 is 1>>(Faint sobbing).<</if>> <<if _ran1 is 2>>There… Okay. I can feel it running down my belly. Please. Untie me. I really need a break.<</if>> <<if _ran1 is 3>>I… I hope I've been a good girl. So… Please… Untie me. I need to get away from this horrible device.<</if>> <<if _ran1 is 4>>(Long sigh) OOw… Please. I've been a good girl. Please, untie me! It hurts being in this position.<</if>> // <</if>> <<if $event is 3>> /* KASEY */ With one powerful thrust, you press yourself deep inside Kasey's butthole, which envelops around your cock in a cramping motion that almost feels like a blowjob. There, tightly parked, while feeling her sphincter moving up and down your shaft, you dump five large loads of manjuice that coat her intestines with a white mess that'll trickle down on the inside of her thighs for hours. <br><br> ''Kasey:'' // <<if _ran1 is 1>>Mmmh… Now… You and I are one, Master. We have joined.<</if>> <<if _ran1 is 2>>Ooh… Please. Keep it inside me. Just a little while longer.<</if>> <<if _ran1 is 3>>Mmh… I love having you inside me…<</if>> <<if _ran1 is 4>>Wow… I feel so… stuffed. I love it when a Master fills up my ass like that. Thank you!<</if>> // <</if>> <<if $event is 4>> /* MAID */ Both you and Madame Stuckey would be considered professionals in the art of hardcore sex and there's no problem matching your orgasms as the inevitable end approaches. <br><br> Madame Stuckey's pussy churns and pulsates in waves as she presses Avery's mouth harder than ever before into her wet groin – while you dump a large load inside the girl's cramping asshole. <br><br> ''Madame:'' // <<if $quest_velve is 4>>Ooh… Yeah… That's it, my dear. That's good! Work it more. Lick it clean… Mmh… Don’t be afraid. Tongue out. We're not finished. One more minute.<</if>> <<if $quest_velve is 5>>That's it. YEEES! Work your tongue down in mommy's pussy. That's good… Mmmh… Continue… Yeah… One more minute. You know the drill.<</if>> <<if $quest_velve gte 6>>Mmh… You're such a good little whore. You really love pussy don’t you? MMh… Yes! A little bit more… Mmmh…<</if>> // <br><br> ''Maid:'' // <<if $quest_velve is 4>>OOooww!<</if>> <<if $quest_velve is 5>>Nn…. Mmpph… (faint sobbing)<</if>> <<if $quest_velve gte 6>>Mmmh… Ye…. Mmmh… You taste so good, mommy. Mmmh… Yees… (slurping sounds).<</if>> // <br><br> <<set $quest_velve+=1>> <</if>> <<set $action5b to true>> <</if>> <<if $action8 is true>> <<set $pic to 10>> /* Speak dominant */ You decide to scold the girl with a slur of degrading words: <br><br> <<if $event is 1>> /* ELLIE */ <<set $velve[2]-=1>> ''You:'' // <<if _ran1 is 1>>Hmm… I think I'm relatively satisfied, but I didn’t like how you kept flinching and pulling your ass away. I'll let Madame know. She should consider a punishment for that behavior.<</if>> <<if _ran1 is 2>>You were okay, for a Dockgrave whore, but this wasn't worth $500. I'd wanted something more. You're a worthless pain slut. I'm gonna hire you again and make sure you get a real punishment. Just wait for me.<</if>> <<if _ran1 is 3>>There's still some manjuice left on the Bondage Horse. Get down and clean that up with your tongue. There shouldn’t be a trace left of me in here, understood?<</if>> <<if _ran1 is 4>>Alright. Get down on your knees and clean my cock. Now. It's still moist and filthy. I want it fresh and ready for my next victim. Move it!<</if>> <br><br> // ''Ellie:'' // <<if _ran1 is 1>>(Empty eyes). Understood, Sir. I'll re… take any punishment that she sees fit.<</if>> <<if _ran1 is 2>>I… I… I promise I'll improve. I promise. Just don’t say anything to Madame! She'll force me to eat her cunt for hours. While whipping my pussy. I beg you.<</if>> <<if _ran1 is 3>>Of… of course, Sir. (Slurping and moaning sounds as Ellie does as you command her).<</if>> <<if _ran1 is 4>>Of course, right away, Sir. <<set _cockc to true>><</if>> <br><br> // <<if _cockc is true>> Ellie spends another ten minutes licking your cock and ball-sack clean from any bodily remains. She does it while constantly looking up at you with empty, obedient eyes. <<addmins 12>> <<set $daycount+=2>> <</if>> <</if>> <<if $event is 2>> /* FREYA */ <<set $velve[4]-=4>> // <<if _ran1 is 1>>That ass of yours. Man… I'm gonna return. Many times. Abusing it, exploring the depths of your body. Haha!<</if>> <<if _ran1 is 2>>You're such a cute, young girl. I'm gonna return, for sure. Plowing through that body of yours was a grand experience.<</if>> <<if _ran1 is 3>>I think you need to ramp up your training, young lady. I've met many teenagers that are much, much more compliant than you. I'll speak to Madame, make sure she… fills up your schedule.<</if>> <<if _ran1 is 4>>I enjoyed abusing you. I'll return. For sure. That ass of yours have made me a habitué – so, you'll see a lot more of me (evil smile).<</if>> <br><br> // ''Freya:'' // <<if _ran1 is 1>>Damn… You're… sick. Perverted. Just like the rest of all men here in Ikaanos.<</if>> <<if _ran1 is 2>>Fuck y… Hah. You're just like the rest. A Spheremaster, for sure. The rotten fruits of Raana. Please. Leave me alone. I need to clean myself up.<</if>> <<if _ran1 is 3>>No, please. Don’t do that! My body is already pushed to its breaking point! Damn you!<</if>> <<if _ran1 is 4>>Yeah… Okay… (Whisper) Fuck you too…<</if>> <br><br> // <</if>> <<if $event is 3>> /* KASEY */ <<set $velve[6]+=2>> <<set $velve[7]+=2>> // <<if _ran1 is 1>>You really are a true pain slut, aren’t you? Well, next time, I'm gonna push you to the limits. Trust me. And you're gonna love it.<</if>> <<if _ran1 is 2>>Oh, you cum-loving, ass-stretching little bitch. This was a true pleasure. Next time, I'm gonna push you into an ecstasy you've never felt before.<</if>> <<if _ran1 is 3>>Oh, we're not finished. Lick my balls clean while I indulge in this fine whiskey someone left down here.<</if>> <<if _ran1 is 4>>You did good. But not good enough for two thousand bucks. I'm gonna speak to Madame and make sure she punishes you. I be you're gonna like that.<</if>> <br><br> // ''Kasey:'' // <<if _ran1 is 1>>Oh, I'm so looking forward to that, Sir (smile). You're welcome back any time.<</if>> <<if _ran1 is 2>>Oh, I'd love that. Make sure to abuse me, really, really hard, okay. Please, promise me that! (smile)<</if>> <<if _ran1 gte 3>>Of course, Sir. My pleasure (smile).<<set _oralf to true>><</if>> // <<if _oralf is true>> <br><br> For almost twenty minutes, while drinking your complimentary whiskey, the sweat-covered, but still very eager girl, performs an exquisite blowjob, using her tongue to clean up every single drop of sweat and other body-fluids from your flaccid hardon. It's another delightful experience that puts your mind at ease. <br><br> You have regained ''3 Stamina Points!''<<set $stampoints+=3>> <<addmins 18>> <<set $daycount+=3>> <</if>> <</if>> <<if $event is 4>> /* MAID */ <<if $quest_velve is 5>> XXX Talk after first session. <</if>> <<set _nosextalk to 2>> <</if>> <</if>> <<if $action9 is true>> <<set $pic to 10>> You spend roughly ten minutes talking to the exhausted girl, trying to sound as relaxed and compassionate as you possibly can: <br><br> <<if _aff gte 40>><<set _noar to true>><</if>> <<if $event is 1>> /* ELLIE */ <<set $velve[2]+=2>> // <<if _ran1 lte 2>>So… For how long have you worked here? What's your background before becoming a famous velverette (smile)?<</if>> <<if _ran1 gte 3>>What do you think about this place? Mr. Finnegan? Madame? They treat you nicely?<</if>> // <br><br> ''Ellie:'' // <<if _ran1 lte 2>><<if _aff gte 40>>Well… I've been here for over six years. Yeah. Six years ago, I came here. My former Master sold me. They made me into one of Nakamura's escorts. Then, he… grew tired of me and I was sent into the "stables", as they call this place. <br><br> And there's not much to talk about my past, really. My parents were poor. We lived in a sod house out on the plains between Lake City and Ikaanos, farming the lands, caring for the cattle. Then, one day… my asshole of a father decided to sell me, because I was blond and he… said blond kids are more valuable. He also said that my mother's been with another man because my hair was too bright. The man who purchased me was the same Master who made me end up here… <br><br> Yeah. That's my story.<<else>>Oh… I was just a simple girl. Nothing worth mentioning. Been here for a couple of years I think. Well… Okay. Need to… prepare myself for another customer. If you'd excuse me.<br><br>''You need to raise _name's Affection if you want to reveal more information!''<</if>><</if>> <<if _ran1 gte 3>><<if _aff gte 40>>Nicely? I'm gonna be honest with you, Sir, because I like you. You're a regular that's not too… rough with me. I… (whisper) despise them. We're about half a dozen girls down here and we have to service at least twenty men every single day. We're tested to our absolute physical limits, if you know what I mean. (sigh) <br><br>And Mr. Finnegan… he's… a sad creature, really, more interested in money than pussy. The Asians are taking over his business, they're devouring the last strong Irish bastion in Ikaanos. Finnegans, Walsh House, The O'Connors – all slowly eaten alive by House Nakamura.<<else>>Ooh. Yeah. They're the best. Treat me kindly (fake smile). Okay. I need to go. Could… please excuse me?<br><br>''You need to raise _name's Affection if you want to reveal more information!''<</if>><</if>> // <</if>> <<if $event is 2>> /* FREYA */ <<set $velve[4]+=3>> // <<if _ran1 lte 2>>So… How long have you been here? You look a bit misplaced. Who were you before deciding on becoming a velverette?<</if>> <<if _ran1 gte 3>>How's Madame and Mr. Finnegan treating you? And Nakamura's men? They're okay?<</if>>// <br><br> ''Freya:'' // <<if _ran1 lte 2>><<if _aff gte 40>>Okay, Mr. $pcLastName. I'm gonna be honest with you. I've been here for over a year now. I, ehm, started as an escort and blowjob artist up in The Velvet Room but was sent down here some months ago to… "improve" my training and obedience. Haha. Fuck. <br><br> I was sentenced to life, as I've probably mentioned before… For… Fighting for the people of Ikaanos. I was there! Up in the Mastersphere. Together with Commander Bianchi. I was one of her soldiers. One of the few who survived. Now… I'm paying the price for that. <<else>>Deciding? Ha. I was imprisoned for life – for a crime I don’t even consider a crime. Well. Thanks for asking. Most guys treat me like a sex toy. Haha. I guess that's technically what I am. (long pause) Excuse me, I need to get back to my chambers.<br><br>''You have to raise _name's Affection if you want to reveal more information!''<</if>><</if>> <<if _ran1 gte 3>><<if _aff gte 40>>Haha! Again, with all these jokes. I'm gonna speak in a normal tone here. They can't make my life any worse. I have nothing to do with Mr. Finnegan. He's a businessman upstairs. My "mistress" is Madame Stuckey, and she's the cruelest bitch you can imagine. Sometimes, she picks out unfortunate girls and have sex with them, down here.<br><br> And Nakamura? Well, he and his men have free access to us. Fortunately, they like blond girls so it's Ellie, Fiona and Marabelle who take the most pounding, if you know what I mean. <br><br> Oh, God, I can't wait to get out of here. Madame Stuckey said our contract expires when we reach 35. Haha. Damn. More than 16 years left.<<else>>Haha! That was the funniest joke I've heard in years. … Okay. Excuse me. I have to prepare myself. You never know what's coming up next in a place like this. And, ehm, thanks for seeing me as "some form" of person, at least.<br><br>''You need to raise _name's Affection if you want to reveal more information!''<</if>><</if>> // <</if>> <<if $event is 3>> /* KASEY */ <<set $velve[6]+=2>> // <<if _ran1 lte 5>>So, please, tell me, Kasey, how long have you worked here? How many men have you serviced? What's your record? Haha. If you don’t mind me asking.<</if>> // <br><br> ''Kasey:'' // <<if _ran1 lte 5>><<if _aff gte 40>>Oh, no worries at all, Sir. <br><br> I've been a velverette for almost five years now. And I'm loving every minute of it. My former Master trained me well in how to… appreciate corrupted acts so I dived straight into the snake pit as I came here. <br><br> And records? Well… <<if _ran1 is 1>>Oh. This one time, during a grand Skyguard celebration upstairs, I took over 80 loads of cum in a single night. Haha. I didn’t have to eat the next day. I was so full. ''(1/4)''<</if>> <<if _ran1 is 2>>Hmm. Oh, this one time, a duo of Spheremasters hired me for three days down here in one of the playrooms. You'd imagine they'd eventually pass out or take a night break. But no… They were shooting Denar-X, fucking me senseless for 72 hours straight. That really put my corruption to the test. It was three years ago, so I was younger than what I am now, but still… They made me orgasm at least fifty times. Haha. Oh. Shit. I still remember it so vividly. ''(2/4)''<</if>> <<if _ran1 is 3>>Oh. Mr. Sullivan. One of my former patrons. Speaking of records! He, ehm, hired me, sometimes daily; obsessed with trying to find out my limits and pushing the female body to its breaking point. <br><br>He was especially interested in improving my ability to hold my breath. 20 or 30 times per session, he'd push his manhood down my throat, slowly counting the seconds. He said "wiggle your little ass if you're close to passing out", which I did, often without any reaction. But it trained me. At my prime, I could hold my breath for almost five minutes (proud smile). Yeah. I could probably not top that today, I'm afraid. ''(3/4)''<</if>> <<if _ran1 is 4>>Oh. This isn’t a record belonging to me, specifically, but I was sort of exposed to it. You've ever heard of Tommy Reingard? The man with Ikaanos biggest cock? He was here once, asking Madame for a girl whose butt could take his manhood. Of course, I was the one who took it, its complete "girth", haha, fully inserted all the way up my ass (smile).<br><br>Ehm, people say its diameter was <<if $measure is 1>>nine centimeters<<else>>3.5 inches<</if>> and that he's 1/16 beryll monkey. Haha, that's what I heard! Honestly! Oh, and my ass? It… became a bit sore, sure, but getting pounded by Tommy Reingard was one of my most special experiences ever and I really enjoyed it. ''(4/4)''<</if>> <<else>>Haha. No worries, Sir (smile).<br><br> Well, I can't tell you my trade secrets now, can I? And besides, time's running out. I need to prepare myself for another customer. Take care, love, and please, come again.<br><br>''You need to raise _name's Affection if you want to reveal more information!''<</if>><</if>> // <</if>> <<if $event is 4>> /* MAID */ <<set _nosextalk to 2>> <<if $quest_velve gte 6>> Talk after multiple sessions. <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <</if>> <<if $quest_velve is 5>> XXX Talk after first session. <</if>> <</if>> <</if>> <<if $action9b is true>> <<set _noar to true>> <<set $pic to 15>> <<if $quest_velve is 5>> Avery has crawled into a corner, desperately trying to rid herself from the juices you and Madame Stuckey have left all over, and inside, her young body. <br><br> She does it with a nervous determination, eyes hopeful, knowing that her chores are permanently done here at The Velvet Room. <br><br> Or at least she thought they were – until Madame Stuckey's words pull her down into despair once again: <br><br> ''Madame:'' //I'm not satisfied, Miss Dixon. You were sobbing, trembling and hesitating. Far from what we agreed upon. When our Stallion is ready, we'll have one other session. Hopefully the last one. Okay?// <br><br> ''Avery:'' //(Sobbing) You… You can't be serious! I took his load. I took… I pressed my tongue so deep into your old snatch I couldn’t breathe!// <br><br> ''Madame:'' //One more word from you and I'll cancel our deal, okay? You want to go work with Freya and the other girls?// <br><br> ''Avery:'' //Eh… No… Sorry, Madame. I'm really sorry. I'll go to my chores now. Please, forgive me.// <</if>> <<if $quest_velve is 6>> After fighting a wave of nausea, lying curled up on the floor, Avery straightens her back and looks up at Madame Stuckey with hopeful eyes. <br><br> ''Madame:'' //What? Oh… Sorry, I don’t know how to say this, doll, but unfortunately, we'll have to do all this one more time. It's getting better. Just not good enough. Next time will be the last. I promise.// <br><br> ''Avery:'' //(Faint sobbing) I… I've done everything my body can endure. Wh… What more do you ask from me?// <br><br> ''Madame:'' //It's the smaller things. The position of your butt-checks, your inability to hold your breath. The fact that your tongue is not deep enough inside my pussy. You'll get there next time. I believe in you.// <br><br> ''Avery:'' //Oh… Okay… Whatever, Madame. I'll get back to my chambers now. I need to clean myself up.// <</if>> <<if $quest_velve is 7>> Avery lies still on the floor, completely exhausted. When she looks up at Madame Stuckey, her gaze tells you nothing; there's no despair, no hope. Not even disgust. <br><br> The Madame moves over to the cum-soaked girl and squats right next to her. <br><br> ''Madame:'' //Avery… Listen to me. You've been a really, really good girl. We'll have one more session. The last one. Okay? I promise. I know you'll reach perfection next time. It's so close!// <br><br> ''Avery:'' //Mmh… Yes, Madame. Whenever you deem me ready. May I go?// <br><br> ''Madame:'' //Yes. Go grab yourself some big carrots, a cucumber and a banana from the girl's food storage. You've earned it.// <</if>> <<if $quest_velve is 8>> <<set $action11b to true>> For some reason, Avery doesn’t want it to end. When you pull your throbbing hardon out from her body, she continues to cling onto you, desperately seeking the same satisfaction she's just granted her abusers. <br><br> ''Avery:'' //Please, please, Sir. I want more. I want to… have… release. My body feels so strange. It's tingling all over…// <br><br> ''Madame:'' //There, there, Avery. Slow down. You're not having an orgasm until I say you're allowed. Got it?// <br><br> ''Avery:'' //Yes, yes ma'am.// <br><br> ''Madame:'' //Oh my sweet, little girl. You have so much to learn. But you're already so good. You've passed the test. You're free to go.// <br><br> ''Avery:'' //I… I'll go… But… not yet. I don’t feel… finished here. I feel there's something stuck inside me. Like a wild animal that needs to get out!// <br><br> ''Madame:'' //You don’t have to worry. We'll release that animal. Eventually. I'll help you.// <br><br> Madame Stuckey then looks up at you and says: <br><br> //Thank you for your help, Mr. $pcLastName. Your services will no longer be required. Miss Dixon here is now my own private little… matter. You know the way out. You're welcome back anytime if you want to use our regular girls.// <<set $pic to 16>> <</if>> <</if>> <<if $action11c is true>> ''You:'' //I… I thought this was a long-term project? I must've misheard you. I'll be wholeheartedly sorry if I never get to see Avery again.// <br><br> ''Madame:'' //Oh, don't cry over spilled milk, my friend. There are thousands of fuckgirls out there. For a man like you, a horde of young pussy stands ready, waiting to fill out that void of yours.// <br><br> ''You:'' //I guess you're right. Anyway, thank you. I'd lie if I said I was leaving this place without inspiration.// <br><br> ''Madame:'' //Yes. And we'll meet again, Mr. $pcLastName. Don’t worry.// <br><br><br> <center> <div class="green blink_me">NEW TRAIT GAINED!<br> (Touch of Adonis)</div> </center> <<set $plimp[5] to 1>> <<set $pic to 17>> <<set $action11b to false>> <</if>> <</if>> <<if $intalk is true>> <<if $adpos2 is 0 and $adpos3 is undefined>> You notify the barkeeper that you'd like to have a word with Madame Stuckey, proprietrix of The Velvet Room. <br><br> It takes less than thirty seconds before the tall, aging woman emerges from a hidden door behind the counter. <br><br> ''Madame Stuckey:''// <<if _ran is 1>>Yes, how may I help you?<</if>> <<if _ran is 2>>Hello, Sir. How may I assist you?<</if>> <<if _ran gte 3>>Ah. Yes. <<if _disp_mam lte 15>>Mr. $pcLastName is it?<<else>>Mr. $pcLastName. You honor me. How can I help you?<</if>><</if>> // <</if>> <<if $adpos2 is 1 and $adpos3 is undefined>> ''You:'' //I'd like to know more about this place. It's very… unique. Almost fascinating.// <br><br> ''Madame Stuckey:'' //Oh. (laughter). The Velvet Room fascinates a lot of people. From all parts of society. This room can house any person from brimstone foremen to a member of the high nobility. I've seen, and served, all sorts of men here. <br><br> And we've been around for ages. At least thirty years. If not more. Mr. Finnegan's father founded The Velvet Room around the same time Emerald City started to become… too posh for housing establishments like this one. What we offer here is an exotic experience. A journey into the boundaries of depravity. You'll have to go to The Mastersphere in order to find something that could match what we offer. And I've worked here for over 15 years. Never as a velverette, fortunately, but I do pull the strings in many of the games paying customers come here for. // <</if>> <<if $adpos2 is 2 and $adpos3 is undefined>>''You:'' //So, ma'am, you don't happen to be in need of any slaves at the moment?// <br><br> ''Madame Stuckey:'' //Sorry, Mr. Finnegan supplies me with whatever I need "downstairs". Speak to him if you want to sell any of your merchandise.// <</if>> <</if>> <<if $adpos3 gte 1>> <<set _noar to true>> <<if $quest_velve is 2>> <<set _showpic to 1>> ''You:'' //Madame Stuckey. A pleasure to meet you again. I received your letter and now I'm here, as you wished. What matter was it that you wanted to discuss?// <br><br> Madame Stuckey smiles and immediately starts guiding you over to one of the unoccupied booths in the great hall. <br><br> ''Madame:'' //(Low voice) I'm glad you could make it, Mr. $pcLastName. Let me start by saying how glad I am to have you as one of our prominent customers. You've really familiarized yourself with… the girls working here. My lovely velverettes. Haha. <br><br> I especially like the way you've been treating some of them – how you… "handle" Freya and little Blondie, if you know what I mean. Ehm. I won't get into any details but… I was wondering if you, as a token of my appreciation, would like to indulge in a private session together with me and another girl that regular customers never get to touch. <br><br> I've been searching for a good match in regards to this lovely little threesome and I think you'd fit the bill just perfectly. // <</if>> <<if $quest_velve is 3>> <<set _showpic to 2>> <<if $adpos3 is 2>> ''You:'' //That sounds delightful. Count me in, Madame (smile).// <br><br> ''Madame:'' //Lovely. The girl I'm referring to works as a cleaning maid here at The Velvet Room. In fact, she's the daughter of Mr. Dixon, my former boss and… haha… tormentor, before the old geezer got himself "purged" after the Bianchi incident. I'd love to introduce her to the depravity she's been forced to clean up for these past one and a half years she's been my employee.<br><br> Oh, here she is. Avery! Come. I've finally found our stallion. Delightful, isn’t it? (sinister smile) <br><br> Alright. Whenever you're ready, Mr. $pcLastName!// <br><br> ''Avery:'' //(Nervous smile) H… Hello, mister. I'm happy to make your acquaintance.// <br><br><br> <div class="blink_me"><center>''New Velverette option unlocked!''</center></div> <<set $quest_velve to 4>> <<unset $adpos3>> <</if>> <<if $adpos3 is 3>> ''You:'' //Hmm… I prefer to be alone with whomever I'm using. I don’t like sharing power, f you know what I mean. We'll see. Thank you for the offer, Madame.// <br><br> ''Madame:'' //I see. Well, the girl I'm referring to works as a cleaning maid here at The Velvet Room. In fact, she's the daughter of my former boss, before the old man got himself "purged" after that stupid Aria Bianchi incident. I'd love to introduce her to the depravity she's been forced to clean up for these past one and a half years she's been my employee.<br><br> Oh, here she is. Avery! Come. I've finally found our stallion. Sexy, isn’t he? (sinister smile) <br><br> Alright. Whenever you change your mind, Mr. $pcLastName!// <br><br><br> <div class="blink_me"><center>''New Velverette option unlocked!''</center></div> <br><br> Your ''Influence (+100)'' has increased!<br> <<set $credit+=100>> <<set $quest_velve to 4>> <<unset $adpos3>> <</if>> <</if>> <</if>> <<if _dockprost is true>> <<addmins 18>> <<set $daycount+=3>> <<if $npc.av20.dayblock isnot undefined>> <<if $npc.av20.dayblock is 11 and $daycount lte 200>><<set _lorenwhore to true>><</if>> <</if>> <<if $npc.av22.dayblock isnot undefined>> <<if $npc.av22.dayblock is 11 and $daycount lte 200>><<set _enyawhore to true>><</if>> <</if>> <<if $npc.av18.dayblock isnot undefined>> <<if $npc.av18.dayblock is 11 and $daycount lte 200>><<set _laikawhore to true>><</if>> <</if>> You look around the great hall for a hole that can offer you a quick release.<br><br> <<if _ran2 is 1>> Two minutes later, you're able to catch one of the many denaar whores that roam this location looking for enough gold to purchase their next fix.<</if>> <<if _ran2 is 2>><<if _enyawhore is true>>By chance, Enya, one of your assigned prostitutes, is currently working this location. She moves over to you after understanding your desire to get your load off.<<set _enya to true>> <<else>>A meager-looking girl who's currently working this location immediately understands your intentions and moves over to you. She's probably here to provide for her family as there's no sign of drug addiction in her surprisingly clean-looking face. <</if>><</if>> <<if _ran2 is 3>><<if _laikawhore is true>><<set _laika to true>>By chance, Laika, one of your assigned whores, is currently working at Dockgrave Tavern. She moves over to you, slowly and hesitantly, more or less forced to satisfy you with her mouth. A freelance whore that won't accept a customer in a place like this will get instantly booted – even if her customer would reek like a dead corpse.<<else>>After your intentions become clear, a cute-looking girl, who's probably older than what she appears, beckons you to a secluded corner further inside the tavern. Her eyes are heavy with experience and tough life-lessons, with a mouth that's extremely appealing.<</if>><</if>> <<if _ran2 is 4>><<if _lorenwhore is true>>By chance, Loren, a woman you've recently been pimping in The Docks neighborhood, happens to be active inside Dockgrave Tavern. She moves over to you with a broad smile on her face, ready to clean your cock with her tongue just like she'd do with any other customer.<<set _loren to true>> <<else>>It takes less than half a minute before your caught by one of the many scanty, yet youthful whores working this location. Her resin-soaked eyes looks up at you, framed by an obsequious smile.<</if>><</if>> <<if _ran2 is 5>>It takes less than a minute before one of the more experienced whores approaches you with a wry smile.<</if>> <<if _ran2 is 6>>You're soon approached by one of Mr. Finnegan's own whores, who's adorned with a green medallion telling the rougher clientele to keep their hands away. She looks at you with a wry smile while inspecting your body from head to toe.<</if>> <<if _ran2 is 2 and _enya is true>> <<set _stop to true>> <br><br> ''Enya:''// <<if _ran1 is 1>>Hey, boss. Let's move over here, to my own little booth (smile). Haha. Didn’t expect to catch you here of all places. I thought you were a Furry guy?<</if>> <<if _ran1 is 2>>Wow. Didn’t expect to see you here. Okay. You know the drill (smile).<</if>> <<if _ran1 is 3>>Ooh… Mr. $pcLastName. My pimp out inspectin' his workers? Haha, so.. You want a taste of the merchandise? Come, I'll blow your cock over here in the corner.<</if>> <<if _ran1 is 4>>Hey, if it isn’t Master pimp, out inspecting his wares. Okay, I know what you want. Let's move over here, get some privacy. I need a good chunk. Starting to get hungry.<</if>> // <br><br> There's no doubt about it – the girl is a skilled blowjob artist and moves her "customer" into a state of frantic ecstasy almost right away, stroking her tongue around your shaft like a snake caught in a trap. <</if>> <<if _ran2 is 3 and _laika is true>> <<set _stop to true>> <br><br> ''Laika:''// <<if _ran1 is 1>>Hey, Tuwa. Need a release, I see? Let's move into a more secluded corner. Here, follow me.<</if>> <<if _ran1 is 2>>Oh, Master. I… I did not expect to see you here. Are you in need of satisfaction? Come, let's get inside the corridor over there.<</if>> <<if _ran1 is 3>>Master Tuwa. Welcome to my place. Are you in need of satisfaction? I am your girl, it seems (awkward smile).<</if>> <<if _ran1 is 4>>So, Master. You want me to satisfy you, I guess? Okay. Follow me.<</if>> // <br><br> Laika takes you into a secluded part of Dockgrave Tavern, where her narrow throat immediately offers you exactly what was needed. Despite her awkward unwillingness to satisfy you, the motions are tremendously pleasant and move you into a state of ecstasy right away. <</if>> <<if _loren is true and _ran2 is 4>> <<set _stop to true>> <br><br> ''Loren:''// <<if _ran1 is 1>>Hey, Mister, you look weary? Been losing too many poker games? Haha. Let me give you some balm for that.<</if>> <<if _ran1 is 2>>Oh, Master. Look who's here. My favorite customer. Haha.<</if>> <<if _ran1 is 3>>Well, well, if it isn’t Mr. $pcLastName himself, strolling around inspecting his workers? I have to admit I'm getting fairly used to this (smile).<</if>> <<if _ran1 is 4>>Wow. Mr. $pcLastName. What are you doing here? Haha. Guess we both are in luck.<</if>> Follow me. // <br><br> Loren takes you to one of the corners behind the bar, where she drops her revealing panties and top before moving down on her knees. After giving your sweat-covered ballsack a good run-through with her tongue, she takes the entire manhood inside her mouth and blows you for a good ten minutes. <br><br> Those ten minutes feel like just one second, however, and you drop your load over her tongue with a sigh of disappointment. <</if>> <<if _stop isnot true>> <<set _ordi to true>> <br><br> ''Girl:''// <<if _ran1 is 1>>Hey, Mister, come, let me satisfy you. I can tell you're looking for some… oral action tonight. And I happen to be a very, very hungry girl (fake smile).<</if>> <<if _ran1 is 2>>So, Mister, I guess you're in need of my services? I'll just fall to my knees right here on the main floor. Let me remove those pants, okay?<</if>> <<if _ran1 is 3>>Oh, you look so big. So hard… This will be a difficult session for me but I promise you'll leave with a feeling of satisfaction (smile).<</if>> <<if _ran1 is 4>>Okay, Sir. Let's head over to that corner, in the shadows. MMh… let me unbuckle you.<</if>> // <br><br> You get exactly what you expected after the girl wraps her lips around your shaft. It's pleasant and arousing but far from the professional experience you'd get from a fully trained slave. Half of these girls are probably even freewomen. <</if>> <<if _loren isnot true>> <br><br> Roughly ten sloppy minutes pass before you finally release your load into her mouth, which she gulps down with a satisfying sound. <</if>> <</if>> <</nobr>><div id="borderwrapem"><div id="wrapper"> <<set $noshow to true>> <<set _events to 0>> <<if $npc2 is undefined and $firstlogload is undefined>> <<set $npc2 to $npc>> <</if>> <<set $firstlogload to true>> <<set $dreamchecker to true>> /* VARIOUS OLD-WORLD CHECKERS */ <<if $inve.bura is undefined>> <<set $inve.bura ={ money: 0, main: 0, sec: 0, three: 0, four: 0, storage: 0, standing: 0, yield: 0, soldiers: 0, }>> <</if>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> <<set _marseffect to true>> <</if>> <<if $stokkeband1 gte 1 or $stokkeband2 gte 1 or $stokkeband3 gte 1 or $stokkeband4 gte 1>> <<set _stokkeeffect to true>> <</if>> <<if $goweather is 1>> <<include WeatherTimeEffect>> <<if $noautosave isnot true>><<script>>Save.slots.save(0)<</script>><</if>> <</if>> /* ESCAPE SCRIPT BELOW. DEATH OVERRIDES THIS. */ <<if $pollapp is undefined and _deathevent is undefined and $comesfromcamp isnot true>> <<set _esc1roll to random(1, 50)>> <<set _esc2roll to random(1, 50)>> <<set _esc3roll to random(1, 100)>> <<set _esc4roll to random(1, 100)>> <<set _esc5roll to random(1, 100)>> <<set _esc6roll to random(1, 100)>> <<set _esc7roll to random(1, 100)>> <<set _esc8roll to random(1, 100)>> /* POLLAPP ENDS BELOW */ <</if>> <<if $ver gte 10830>> <<unset $esc1>> <<unset $esc2>> <</if>> <div class="row"> <div class="introleft2"> <div class="paddstory2"> <div class="headsign"><<if $comesfromcamp is true>>CAMP EVENTS<<else>>DOMESTIC EVENTS<</if>></div> </div> <div class="padd20right"> <<set _callplace to 0>> <<include RandomEngine>> <<set _callplace to 66>> <<include RandomEngine>> <<if _events is 0>> <div class="center tex18px padd40left"> <<if $comesfromcamp is true>> //''Nothing special happened in your camp tonight!''// <</if>> <<if $comesfromcamp isnot true and $tavernroom gte 1>> //''Nothing special happened at the tavern tonight!''// <</if>> <<if $comesfromcamp isnot true and $tavernroom is undefined>> //''Nothing special happened in your household today!''// <</if>> </div> <</if>> <div class="endbutthold"> <<if $esc1 isnot 1 and $esc2 isnot 1 and $esc3 isnot 1 and $esc4 isnot 1 and _deathpro isnot true>><br><</if>><br><div class="tex7px"><br></div> <<if $foodget lte 0 and $foodstuff lte 0 and $comesfromcamp isnot true and $tavernroom is undefined>> <center> <div class="red"> OUT OF FOOD!<br> Day cycling disabled! </div> </center> <<set _nobutts to true>> <</if>> <<if $esc1 is 1 or $esc2 is 1 or _deathpro is true or _escapeaction is true or _deathevent is true or _critevent is true>> <center> <div class="red"> CLEAR ALL CRITICAL EVENTS<br>BEFORE CONTINUING! </div> <br><br> </center> <</if>> <<if _nobutts isnot true and $comesfromcamp isnot true and $tavernroom is undefined>> <div class="row padd40right"> <<hovertip "New day">> <div class="resholder lighthover scale70"> <<link [img[$imgpath + "Butt/manbutthouse.png"]]>> <<set _checkfirst to true>> <<set $npc2 to $npc>> <<unset $event0done>> <<unset $event0bdone>> <<unset $event1done>> <<unset $event1bdone>> <<unset $event2done>> <<unset $event2bdone>> <<unset $event3done>> <<unset $event3bdone>> <<unset $event4done>> <<unset $event4bdone>> <<unset $event5done>> <<unset $event5bdone>> <<unset $say0>> <<unset $say1>> <<unset $say2>> <<unset $say3>> <<unset $say4>> <<unset $say5>> <<unset $say6>> <<unset $esc1>> <<unset $esc2>> <<unset $esc3>> <<unset $esc4>> <<unset $esc5>> <<unset $esc6>> <<unset $esc7>> <<unset $esc8>> <<unset $event66done>> <<unset $event66bdone>> <<unset $say66>> <<unset $pollapp>> <<unset $pushcash>> <<unset $buyeth>> <<unset $w_pers>> <<unset $av_pers>> <<unset $avIn_pers>> <<unset $jugmatch>> <<unset $listenlon>> <<unset $idolstuck>> <<unset $escapeevent>> <<unset $deathevent>> <<unset $childevent>> <<unset $childevent2>> <<unset $childevent2sex>> <<unset $nicsu>> <<unset $nicsu2>> <<set $descroll3 to 0>> <<set $totswagin to 0>> <<set $tendswag to 0>> <<set $energyswag to 0>> <<set $duraswag to 0>> <<set $art1swag to 0>> <<set $art2swag to 0>> <<set $art3swag to 0>> <<unset $cname>> <<unset $cname2>> <<unset $raiderattack>> <<unset $raidloot>> <<unset $raidchance>> <<unset $checkraid>> <<unset $raidedgold>> <<unset $raidedsilver>> <<unset $raidedfood>> <<unset $raidedswag>> <<unset $bedslavesex>> <<unset $raidrepair>> <<unset $stokkeen4holder>> <<unset $relat1>> <<unset $relat2>> <<unset $relat3>> <<unset $relat4>> <<unset $relat5>> <<unset $relat6>> <<unset $relat7>> <<unset $relat8>> <<unset $relat9>> <<unset $relat10>> <<unset $relat11>> <<unset $relat12>> <<goto Autosave2>> <<if $battleship is 1>><<set $battleship to 2>><</if>> <<set $eventroll0 to random(1, 100)>> <<set $eventroll1 to random(1, 100)>> <<set $eventroll2 to random(1, 100)>> <<set $eventroll3 to random(1, 100)>> <<set $eventroll4 to random(1, 100)>> <<set $eventroll5 to random(1, 100)>> <<if $ver gte 10830>> <<set $eventroll66 to random(1, 11)>> <<if $ownkelly is undefined>><<set $eventroll66 to 6>><</if>> <<set _vempo to random(1, 3)>> <<if _vempo lte 2>><<set $rannpc to random(0, 36)>><</if>> <<if _vempo gte 3>><<set $rannpc to random(100, 200)>><</if>> /* <<set $rannpc to either(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 112, 113)>> */ <</if>> <<set $action8b to false>> <<set $pollroll to random(1, 130)>> <<if $diff gte 3>><<set $pollroll+=2>><</if>> <<if $respro is 3>> <<unset $respro>> <<unset $respro2>> <</if>> <<if $paineevent is 1>><<set $paineevent to 2>><</if>> <<unset $onlyonce>> <<set $randesc to random(1, 4)>> <<set $dayend to true>> <<set $tired to false>> <<set $action to 1>> <<set $goweather to 1>> <<set $endtunnel to true>> <<include ResetAllValues>> <</link>> </div> <</hovertip>> <<hovertip "Log">> <div class="resholder scale70 lighthover padd10right"> <<link '[img[$imgpath + "Butt/manbuttman.png"]]'>><<set $tutorial to 1>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <</hovertip>> <<if $totswagin gte 1 or $tendswag gte 1 or $duraswag gte 1 or $energyswag gte 1 or $totmeat gte 1 or $totfood gte 1 or $totskin gte 1 or $totpelt gte 1>> <div class="resholder lighthover"> <<hovertip "Scavenger report!">> <div class="scale70"> <<link '[img[$imgpath + "Butt/manbuttscav.png"]]'>><<set $tutorial to 238>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <</hovertip>> </div> <<else>> <div class="resholder scale70 opac"> [img[$imgpath + "Butt/manbuttscav.png"]] </div> <</if>> <div class="resholder scale70 lighthover"> </div> </div> <</if>> </div> <div class="downbutton"> <div class="row"> <div class="infodomholder resholderbig3 padd10left"> <div class="tex14px"> ''Date:'' <<date>><br> ''Days:'' <<print setup.formatNumber($days)>><br> ''MC age:'' $masterage (+$mastage days)<br> ''Cash:'' &#36;<<print setup.formatNumber($cash)>> </div> </div> <div class="resholderbig ulvendor"> <br><br> <<if _nocont isnot true>> <<if $comesfromcamp isnot true>> <<if $tavernroom is undefined>> [[Continue|Home][$comesfromdream to true, $comesfrombed to true]] <<else>> <<if $tavernroom is 1>> [[Continue|Shun]] <</if>> <<if $tavernroom is 2>> [[Continue|ScavOut]] <</if>> <<if $tavernroom is 3>> [[Continue|MS][$mssleep2 to $mssleep]] <</if>> <</if>> <<else>> [[Continue|Camp][$comesfromdream to true]] <</if>> <</if>> </div> <div class="resholderbig"> </div> </div> <br> </div> </div> </div> <div class="introleft2"> <div class="padd20left"> <div class="headsign">POLITICAL EVENTS</div> <<set _vadf4 to $quest_dengi>> <<unset _callplace>> <<set _callplace2 to 1>> <<include EventStories>> </div> </div> <<unset $goweather>> </div> </div><<nobr>> <<set _smallcall to true>> /* Event eventroll0 = domestic eventroll66 = NPCs */ /* EVENT SCRIPTS BELOW DEATH AND ESCAPE GETS CALCULATED IN AUTOSAVE2 */ <<set _numnpcs2 to 0>> <<if $ver gte 10830>> <<if $pollapp is undefined>> /* <<set $rannpc to either(0, 1, 2, 3, 4, 5, 6, 7, 8)>> MOVED TO CONCLUDE */ <<if $escapeevent gte 0>> <<set $rannpc to $escapeevent>> <</if>> <<if $deathevent gte 0>> <<unset $escapeevent>> <<set $rannpc to $deathevent>> <</if>> /* POLLAP CHECKER ENDS */ <</if>> <<if $deathevent gte 0>> <<for _testnpc range $npc>> <<if _testnpc.actnpc is $rannpc>> <<set _domnpc to _testnpc>> <<set $stopcheck to true>> <</if>> <</for>> <<else>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.bondage lte 0 and _testnpc.avatarunc isnot true and _testnpc.actnpc is $rannpc and _testnpc.girlid isnot 353 and _testnpc.dayblock isnot 25 and _testnpc.dayblock isnot 26 and (_testnpc.dayblock lte 400 or _testnpc.dayblock is 999)>> <<set _domnpc to _testnpc>> <<set $stopcheck to true>> <</if>> <</for>> <</if>> <<if _domnpc is undefined>><<set $eventroll66 to 99>><</if>> <<set _mercs to 0>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.status is 4 and _testnpc.avatarunc isnot true>> <<set _mercs+=1>> <</if>> <</for>> /* VARIOUS ANTI SCRIPTS */ <<if $pollapp is undefined>> /* check for no away assignments */ <<if $eventroll66 lte 10>> <<if _domnpc.dayblock is 25 or _domnpc.dayblock is 26 or (_domnpc.dayblock gte 409 and _domnpc.dayblock lte 650)>> <<set $eventroll66 to 100>> <</if>> <</if>> /* check for great demoralization efficiency event */ <<if $eventroll66 is 2>> <<if _domnpc.status is 4 or _domnpc.status is 5>> <<if _domnpc.age lte 15>><<set $eventroll66 to 100>><</if>> <<if _domnpc.willpower lte 5>><<set $eventroll66 to 100>><</if>> <<if _domnpc.masterlove lte 15>><<set $eventroll66 to 100>><</if>> <</if>> <</if>> /* paragons wont ask for money */ <<if $eventroll66 is 10>> <<if _domnpc.status is 5 or _domnpc.ostatus is 5>> <<set $eventroll66 to 100>> <</if>> <</if>> /* check for kiddy obscene event*/ <<if $eventroll66 is 1>> <<if _domnpc.status is 9>> <<if _domnpc.age gte 17>><<set $eventroll66 to 100>><</if>> <<if _domnpc.willpower lte 24>><<set $eventroll66 to 100>><</if>> <<if _domnpc.traitpure gte 60>><<set $eventroll66 to 100>><</if>> <</if>> <</if>> /* POLLAPP CHECKER ENDS */ <</if>> <<if $eventroll66 lte 11>> <<set _event66 to $eventroll66>> <<set _events+=1>> <</if>> /* VER CHECKER ENDS */ <</if>> /* MC KINGPIN DISABLE BURG */ <<if $mctraitpin gte 100>> <<if $eventroll0 is 2 or $eventroll0 is 4 or $eventroll0 is 5>> <<set _event0 to 99>> <<set $eventroll0 to 99>> <</if>> <</if>> /* MC UNLUCKY */ <<if $eventroll0 is 37 and $mctraitjinx isnot 100>> <<set _event0 to 99>> <<set $eventroll0 to 99>> <</if>> /* KAHILL CHECKER DISABLE RAIDER */ <<if $eventroll0 is 38>> <<if $mch.yardslot10.type isnot 16 or $mch.yardslot10.setting1 is 1 or $mch.yardslot10.goldoreav lte 599>> <<set _event0 to 99>> <<set $eventroll0 to 99>> <</if>> <</if>> /* SILFREN CHECKER DISABLE RAIDER */ <<if $eventroll0 is 39>> <<if $mch.yardslot11.type isnot 16 or $mch.yardslot11.setting1 is 1 or $silfen5 gte 1 or $mch.yardslot11.goldoreav lte 599>> <<set _event0 to 99>> <<set $eventroll0 to 99>> <</if>> <</if>> /* RAIDERS ATTACK HOUSEHOLD */ <<if $checkraid is undefined>> <<set $checkraid to true>> <<set _atch to random(1, 100)>> <<if $diff lte 1>><<set _atch+=50>><</if>> <<if $diff lte 2>><<set _atch+=20>><</if>> <<if $diff gte 3>><<set _atch-=5>><</if>> <<if $faction.ikaanos.control lte 0>><<set _atch-=10>><</if>> <<if $faction.ikaanos.control lte 4>><<set _atch-=5>><</if>> <<if $faction.ikaanos.control lte 9>><<set _atch-=8>><</if>> <<if $faction.ikaanos.control lte 19>><<set _atch-=3>><</if>> <<if $faction.ikaanos.prosp lte 9>><<set _atch-=5>><</if>> <<if $mcpower gte 500>><<set _atch+=10>><</if>> <<if $gold gte 1000>><<set _atch-=1>><</if>> <<if $gold gte 10000>><<set _atch-=1>><</if>> <<if $silver gte 10000>><<set _atch-=1>><</if>> <<if $credit lte 999>><<set _atch+=1>><</if>> <<if $credit lte 1499>><<set _atch+=2>><</if>> <<if $cash lte 1999>><<set _atch+=2>><</if>> <<if $cash lte 9999>><<set _atch+=1>><</if>> <<if $guardpool gte 10>><<set _testy to $guardpool/20>><<set _atch+=$guardpool/20>><</if>> <<if $mcpower lte 99 and $cash gte 1000000>><<set _atch-=3>><</if>> <<if $cash gte 50000>><<set _atch-=1>><</if>> <<if $cash gte 100000>><<set _atch-=1>><</if>> <<if $cash gte 10000000>><<set _atch-=2>><</if>> <<if $faction.bandit.standing gte 5>><<set _atch+=1>><</if>> <<if $faction.bandit.standing gte 15>><<set _atch+=2>><</if>> <<if $faction.bandit.standing gte 50>><<set _atch+=3>><</if>> <<if $wopos isnot 1>><<set _atch+=500>><</if>> /* not at household */ /* grace period */ <<if $days lte 5>><<set _atch+=5>><</if>> <<if $days lte 15>><<set _atch+=3>><</if>> /* household is attacked */ <<if _atch lte 1>><<set _event0 to 40>><<set $eventroll0 to 40>><</if>> <</if>> /* check raid ends */ /* MAIN HOUSEHOLD ATTACK UNSETTER */ <<if $eventroll0 is 40 and ($faction.ikaanos.control gte 40 or $noraiders is true or $diff lte 1)>> <<set _event0 to 99>> <<set $eventroll0 to 99>> <</if>> /* HOUSEHOLD TROUBLE CHECKER */ <<if $eventroll0 is 41 and $diff lte 2>> <<set _event0 to 99>> <<set $eventroll0 to 99>> <</if>> /* MAIN DOMESTIC EVENT CHECKER: INCREASE IF ADDING NEW EVENTS */ <<if $eventroll0 lte 41 and _events lte 2>> <<set _event0 to $eventroll0>> <<set _events+=1>> <<set _in2 to true>> <</if>> <<if _callplace is 0>> /* DOMESTIC EVENT BELOW */ <<if _event0 gte 1 and $eventroll0 isnot 99>> <div class="eventholder"> <div class="row"> /* <div class="eventholderpic"> <br><div class="tex6px"><br></div> [img[$imgpath + "Home/icon.png"]] </div> */ <div class="eventholderbody2"> <<include EventStories>> </div> <div class="eventoption2 ulsmall"> <div class="tex9px"><br></div> <div class="padd99left"> <center>''- EFFECTS -''</center> <div class="tex4px"><br></div> <div class="tex12px left padd20left"> <<if _cashdec gte 0>><li>''Cash:'' -&#36;<<print setup.formatNumber(_cashdec)>>.</li><</if>> <<if _infdec gte 0>><li>''Influence:'' -_infdec.</li><</if>> <<if _cashinc gte 0>><li>''Cash:'' +&#36;<<print setup.formatNumber(_cashinc)>>.</li><</if>> <<if _infinc gte 0>><li>''Influence:'' +_infinc.</li><</if>> <<if _intinc gte 1>><li>''INTELLIGENCE:'' +_intinc.</li><</if>> <<if _staminc gte 1>><li>''Stam. Points:'' +_staminc.</li><</if>> <<if _stamdec gte 1>><li>''Stam. Points:'' -_stamdec.</li><</if>> <<if _devinc gte 1>><li>''Devotion:'' +_devinc.</li><</if>> <<if _gencordec gte 1>><li>''Corruption (all):'' -_gencordec.</li><</if>> <<if _acainc gte 1>><li>''Academics skill:'' (+_acainc).</li><</if>> <<if _techinc gte 1>><li>''Science skill:'' (+_techinc).</li><</if>> <<if _guardxp gte 1>><li>''Combat skills:'' <<hovertip "50% chance, Cap: 100.">>+1<</hovertip>>.</li><</if>> <<if _guardhp gte 1>><li>''Health loss:'' <div class="red">random.</div></li><</if>> <<if _golddec gte 1>><li>''Gold:'' -35.</li><</if>> <<if _silverdec gte 1>><li>''Silver:'' -35.</li><</if>> <<if _steeldec gte 1>><li>''Steel:'' -350.</li><</if>> <<if _copperdec gte 1>><li>''Copper:'' -350.</li><</if>> <<if _swaginc gte 0>><li>''Merchandise:'' +_swaginc.</li><</if>> <<if _fooddec gte 0>><li>''Food rations:'' -_fooddec.</li><</if>> <<if _girl1def gte 0>><br><li>''Defiance ($girlname):'' +_girl1def.</li><</if>> </div> <<if $killwrool is undefined and _event0 is 10>> <br> <div class="enbutt2">[[Exterminate|Autosave2][$killwrool to 1]] </div> <</if>> <<if $killurch is undefined and _event0 is 19 and $urchevent lte 4>> <br> <div class="enbutt2">[[Exterminate|Autosave2][$killurch to 1]] </div> <</if>> <<if $killurch is undefined and _event0 is 19 and $urchevent gte 5>> <br> <div class="enbutt2">[[Offer help|Autosave2][$killurch to 99]] </div> <</if>> <<if _event0 is 40 and $raiderattack is undefined>> <br> <div class="enbutt2"> <div class="tex11px"><br></div> [[Resolve!|Autosave2][$raiderattack to 1]] </div> <</if>> <<if _event0 is 40 and $raiderattack is 2>> <br> <div class="enbutt2"> <div class="tex11px"><br></div> <<link 'view report'>><<set $tutorial to 312>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <</if>> <<if $listenlon is undefined and _event0 is 17 and $comesfromcamp is true>> <br> <div class="enbutt2">[[Invite!|Autosave2][$listenlon to 1]] </div> <</if>> <<if _event0 is 20 or _event0 is 25 or _event0 is 29>> <<if $buyeth is undefined>> <br> <<if $cash gte _cashmin>> <div class="enbutt2">[[Buy!|Autosave2][$buyeth to 1, $removebutt to true]] </div> <<else>> <center>''//No cash!//''</center> <</if>> <</if>> <</if>> <<if _event0 is 24 and $action5b isnot true>> <br> <div class="enbutt2">[[Spin ($20)!|Autosave2][$action5b to true, $removebutt to true, $cash-=20]] </div> <<if $cash gte 20>> <<else>> <center>''//No cash!//''</center> <</if>> <</if>> <<if $jugmatch is undefined and _event0 is 27 and _nojug isnot true>> <br> <div class="enbutt2">[[Accept!|Autosave2][$jugmatch to 1]] </div> <</if>> <<if $event0roll is undefined and _event0 is 28>> <br> <div class="enbutt2">[[Accept!|Autosave2][$event0roll to random(1, 4), $cash+=2000, $removebutt to true, $ownidol-=1]] </div> <</if>> <<if _event0 is 33 and _conf is true and $buyeth is undefined>> <br> <div class="enbutt2">[[Confront!|Autosave2][$buyeth to 1]] </div> <</if>> <<if _event0 is 34 and _dexhere is true and $buyeth is undefined>> <br> <div class="enbutt2">[[Let's talk|Autosave2][$buyeth to 1]] </div> <</if>> <<if _event0 is 34 and _dexhere is undefined and $buyeth is undefined and $cash gte 2500>> <br> <div class="enbutt2">[[Accept!|Autosave2][$buyeth to 1]] </div> <</if>> /* GEN BUYETH */ <<if _event0 is 36>><<set _genbuyeth to true>><</if>> <<if _genbuyeth is true and $buyeth is undefined>> <br> <div class="enbutt2">[[Accept!|Autosave2][$buyeth to 1]] </div> <</if>> <<if _event0 is 35 and $buyeth is undefined>> <br> <<if $foodstuff gte 2>> <div class="enbutt2"> [[Give 3R|Autosave2][$buyeth to 1, $foodstuff-=3]] </div> <</if>> <</if>> </div> </div> </div> </div> <div class="tex10px"><br></div> <</if>> <</if>> <<if _callplace is 66>> /* NPC EVENT BELOW */ <<if _event66 gte -1>> <div class="eventholder"> <div class="row"> <div class="eventholderpic"> <<set _callid to _domnpc.girlid>> <<set _callage to _domnpc.age>> /*<<set _callid+=1>>*/ <<set _smallcall2 to true>> <br><div class="tex6px"><br></div> <<if $deathevent gte 0>> <div class="baw"><<include CallPic>></div> <<else>> <<include CallPic>> <</if>> </div> <div class="eventholderbody"> <<include EventStories>> /* <div class="fixer2"><br><br><br>_event66, $eventroll66, $say66, <<if _domnpc isnot undefined>>_domnpc.status,<</if>> $event66roll</div> */ </div> <div class="eventoption ulsmall"> <<if _effects isnot true>> <br><div class="tex6px"><br></div> <</if>> <<if $say66 is undefined and _nosay66 isnot true and _acceptsay isnot true and _escapeaction is undefined and _deathevent is undefined>> [[Endorse|Autosave2][$say66 to 1]] <br> [[Reprimand|Autosave2][$say66 to 2]] <</if>> <<if _effects is true>> <div class="tex9px"><br></div> <div class="padd20left"> <center>''- EFFECTS -''</center> <div class="tex4px"><br></div> <div class="tex12px"> <<if _happinc gte 1>>''Happiness (+_happinc)''<br><</if>> <<if _event66 is 9>>''Sexual wear (_crawname)''<</if>> </div> </div> <</if>> <<if $say66 is undefined and _cashgive is true>> <<if $cash gte $event3roll>> [[Accept!|Autosave2][$say66 to 1, $cash-=$event3roll]] <<else>> <center> ''No cash!'' </center> <</if>> <</if>> <<if $say66 is undefined and _buyask is true and $cash gte _cash>> [[Purchase|Autosave2][$say66 to 1, $cash-=_cash]] <</if>> <<if $say66 is undefined and _crime66 is true>> <<if _kelly is true>> [[Enslave|Autosave2][$say66 to 1, $ownkelly to -1]] <<else>> [[Chase away|Autosave2][$say66 to 1]] <</if>> <br> [[Turn in|Autosave2][$say66 to 2]] <</if>> <<if $say66 is undefined and _othersay66 is true and _escapeaction is undefined and _deathevent is undefined>> [[Yes!|Autosave2][$say66 to 1]] <br> [[No|Autosave2][$say66 to 2]] <</if>> <<if $say66 is undefined and _acceptsay is true and _escapeaction is undefined>> [[Accept!|Autosave2][$say66 to 1]] <</if>> <<if _deathevent gte 0>> <<if $cash gte 300>>[[Burial ($300)|Autosave2][$say66 to 1, $cash-=300]]<<else>><p class="ulsmallused">Buial ($300)</p><</if>> <br> [[Discard|Autosave2][$say66 to 2]] <</if>> <<if $say66 is undefined and _escapeaction is true>> [[Let go|Autosave2][$say66 to 1]] <br> <<if _domnpc.status lte 2>> <<set _npcflee = $npc>> <<set _skeys = Object.keys(_npcflee)>> [[Stop!|Scaving][$scaving to 73, $adpos to 0, $adpos2 to 0, $slesc to 3, $useguard to 1, $usehounds to 1, $usemyself to 1, $c_npc to _skeys[_domnpc.actnpc]]] <</if>> <</if>> </div> </div> </div> <div class="tex10px"><br></div> <</if>> <</if>> <<if $childevent isnot undefined and _callplace is 66>> <<set _events+=1>> /* PReg BELOW */ <div class="eventholderthin"> <div class="row"> <div class="eventholderpic"> <div class="tex4px"><br></div> [img[$imgpath + "Butt/star.png"]] </div> <div class="eventholderbody"> ''MAY THE GODS REJOICE!''<br> //$childevent is with child!// </div> <div class="eventoption ulsmall"> </div> </div> <</if>> <<if $childevent isnot undefined and _callplace is 66>> <div class="tex10px"><br></div> <</if>> <<if $childevent2 isnot undefined and _callplace is 66>> <<set _events+=1>> /* BIRTH BELOW */ <div class="eventholderthin"> <div class="row"> <div class="eventholderpic"> <div class="tex4px"><br></div> [img[$imgpath + "Butt/baby.png"]] </div> <div class="eventholderbody"> ''NEW HOUSEHOLD MEMBER!''<br> //$childevent2 has delivered a <<if $childevent2sex is 0>>beautiful baby girl!<<else>>healthy baby boy!<</if>>// </div> <div class="eventoption ulsmall"> </div> </div> <</if>> <<if $childevent2 isnot undefined and _callplace is 66>> <div class="tex10px"><br></div> <</if>> <<if $nicsu gte 1 or $nicsu2 gte 1>><<set _nicsu to true>><</if>> <<if _nicsu is true and _callplace is 66>> <<set _events+=1>> /* NICOLE BELOW */ <div class="eventholderthin2"> /* <<if $state is 0>><<set $nicsu to 2>><<set $nicsu2 to 5>><</if>> */ <div class="eventholderbodyfull"> ''POLITICAL EFFECTS!''<br> //An article in the $newspaper has directly affected our great city.//<br> <div class="tex5px"><br></div> <<if $nicsu is 1>><li>''Control (Ikaanos):'' <div class="red">-1.</div></li><</if>> <<if $nicsu is 2>><li>''Control (Ikaanos):'' <div class="green">+1.</div></li><</if>> <<if $nicsu is 3>><li>''Prosperity (Ikaanos):'' <div class="green">+1.</div></li><</if>> <<if $nicsu is 4>><li>''Prosperity (Ikaanos):'' <div class="red">-1.</div></li><</if>> <<if $nicsu is 6>><li>''Corruption (Ikaanos):'' <div class="red">-1.</div></li><</if>> <<if $nicsu is 7>><li>''Corruption (Ikaanos):'' <div class="green">+1.</div></li><</if>> <<if $nicsu2 is 1>><li>''Control (Ikaanos):'' <div class="red">-1.</div></li><</if>> <<if $nicsu2 is 2>><li>''Control (Ikaanos):'' <div class="green">+1.</div></li><</if>> <<if $nicsu2 is 3>><li>''Prosperity (Ikaanos):'' <div class="green">+1.</div></li><</if>> <<if $nicsu2 is 4>><li>''Prosperity (Ikaanos):'' <div class="red">-1.</div></li><</if>> <<if $nicsu2 is 6>><li>''Corruption (Ikaanos):'' <div class="red">-1.</div></li><</if>> <<if $nicsu2 is 7>><li>''Corruption (Ikaanos):'' <div class="green">+1.</div></li><</if>> <<if $faction.ikaanos.state is 2>> <<if $nicsu is 1 or $nicsu is 4 or $nicsu2 is 1 or $nicsu2 is 4>> <li>''Affection (Chancellor Aria):'' <div class="red">-4.</div></li> <</if>> <<if $nicsu is 2 or $nicsu is 2 or $nicsu2 is 3 or $nicsu2 is 3>> <li>''Affection (Chancellor Aria):'' <div class="green">+3.</div></lI> <</if>> <</if>> </div> </div> <</if>> <<include NewSounds>> <</nobr>><<set _ika to $faction.ikaanos>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> <<set _marseffect to true>> <</if>> <<if $stokkeband1 gte 1 or $stokkeband2 gte 1 or $stokkeband3 gte 1 or $stokkeband4 gte 1>> <<set _stokkeeffect to true>> <</if>> <<if _event0 is 19 and $event0done is undefined>> <<if $killurch is 1 or $killurch is 99 or $killurch is 100>> <<set _event0 to 20>> <<set $eventroll0 to 20>> <</if>> <</if>> <<if _event0 is 16 and $event0done is undefined and $mctraitjinx gte 75 and $weatherroll lte 6>> <<set _event0 to 37>> <<set $eventroll0 to 37>> <</if>> <<if $ikapage is undefined>><<set $ikapage to 1>><</if>> <<if _event0 gte 1 and _callplace is 0>> <<if _event0 is 28>><<if $ownidol gte 1>><<set $idolstuck to true>><<else>><<set _event0 to 29>><</if>><</if>> <<if _event0 is 36>> <<if $ownrare is true>> <<else>> <<set _event0 to 24>> <</if>> <</if>> <<if _event0 is 1>> ''LEAKY ROOF''<br> A leaky roof demanded your immediate attention today. As many times before, Dungah moss had moved its tendrils of destruction underneath the tiles. <<set _cashdec to 40>> <<if $event0done isnot 1>> <<set $cash-=40>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 2>> ''PUNKS!''<br> Some punk kid threw a stone at one of your windows during the day. <br><br>The repairs ended up costing you 50 hard-earned dollars. <<set _cashdec to 50>> <<if $event0done isnot 1>> <<set $cash-=50>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 3>> ''DOMESTIC MISHAP!''<br> A really expensive mishap occurred today! <br><br><<if $avatars gte 1 and $bondage lte 0 and $avatarunc isnot true>>$girlname broke the bathroom mirror and a replacement glass ended up costing you 50 dollars.<<set _girl1def to 1>><<else>> A leaking pipe in the bathroom demanded immediate repairs. The spare parts ended up costing you 50 dollars.<</if>> <<set _cashdec to 50>> <<if $event0done isnot 1>> <<set $cash-=50>> <<if _girl1def gte 1>><<set $defcount+=2>><</if>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 4>> <<if _ika.control lte 9 and $guardpool lte 9>> ''LAWLESSNESS!''<br> The lawless streets of Redhaven seep into your household during the nighttime. <br><br>A gang of crooks succeed in taking some valuable equipment from your sheds! <<set _cashdec to 150>> <<if $event0done isnot 1>> <<set $cash-=150>> <<set $event0done to 1>> <</if>> <<else>> <<set $eventroll0 to 5>><<set _event0 to 5>> <</if>> <</if>> <<if _event0 is 5>> ''LAWLESSNESS!''<br> Someone tried to break into your courtyard the other night. The burglar was unsuccessful but his attempt caused some serious damage to your gate locks! <<set _cashdec to 30>> <<if $event0done isnot 1>> <<set $cash-=30>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 6>> ''HIDDEN TREASURES''<br> Earlier today you discovered some valuables in one of your brother's hidden caches. <<set _swaginc to $randesc*4>> <<if $event0done isnot 1>> <<set $swag+=_swaginc>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 7 and $credit lte 699 and $action8b isnot true>> <<set $action8b to true>> <</if>> <<if _event0 is 7 and $action8b is true>> <<set _infdec to 50>> ''LOW INFLUENCE EVENT!'' <br><br> One of your prominent neighbors, <<if $randesc is 1>>Mrs. Tillinghast<</if>><<if $randesc is 2>>Mr. Tillinghast<</if>><<if $randesc is 3>>Bob Faller<</if>><<if $randesc is 4>>Jeremy Dixon<</if>>, has spread some bad rumors about your brother's past. <<if $event0done isnot 1>> <<set $credit-=50>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 7 and $action8b isnot true>> <<set _event0 to 8>> <</if>> <<if _event0 is 8>> ''STUPID!''<br> You managed to break some porcelain wares in your kitchen earlier today. A set of replacement plates costed you 30 hard-earned dollars. <<set _cashdec to 30>> <<if $event0done isnot 1>> <<set $cash-=30>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 9>> ''GAMBLER COINS''<br> Your brother still manages to surprise you sometimes, even if he's not here anymore. Earlier today, you found a hidden cache of silver coins that he must've hidden during one of his paranoia fits. <<set _cashinc to 60>> <<if $event0done isnot 1>> <<set $cash+=60>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 10>> <<if $wrool is undefined and $killwrool is undefined>><<set $wrool to 0>><</if>> <<if $event0done isnot 1>> <<if $wrool gte 0>><<set $wrool+=1>><</if>> <<if $wrool is 2>><<set $foodstuff-=2>><</if>> <<if $wrool is 3>><<set $credit-=5>><</if>> <<if $wrool is 4>><<set $masterwill+=2>><</if>> <<if $wrool gte 5>><<set $foodstuff-=5>><</if>> <<set $event0done to 1>> <</if>> <<if $killwrool is undefined>> ''THE WROOL CAT''<br> <<if $wrool is 1>>You spotted a wrool kitten today as you were heading out to one of your sheds. Unfortunately, these intelligent animals are known to cause trouble – unless they become properly domesticated.<</if>> <<if $wrool is 2>>You spotted that wrool kitten again earlier today as it was eating from one of your food storage bins.<<set _fooddec to 2>><</if>> <<if $wrool is 3>>That wrool kitten you have living here is getting bigger. <<if $avatars gte 1 or $apavatars gte 1>>One of your slaves<<else>>You<</if>> spotted it today as it was sitting on your walls watching passersby out on the street.<<set _infdec to 5>><</if>> <<if $wrool is 4>> You had an outer-worldly event with that wrool cat earlier today. As you were gazing into its eyes, you saw signs of a magnificent intelligence. The experience increased your ''WILLPOWER (+2)''!<</if>> <<if $wrool is 5>>That wrool cat is getting really big and you've noticed how it's become more accustomed to living in the derelict sheds surrounding your household. It's also pretty hungry. <<set _fooddec to 5>> <</if>> <<if $wrool gte 6>>Your wrool cat is now an adult and consumes 3 Food Rations/day. It's also naturally domesticated, fiercely protecting its home (+5 GP). Earlier this morning, you also had to feed it some additional rations as it showed signs of being dangerously hungry. <<set _fooddec to 5>> <</if>> <</if>> <<if $killwrool is 1>> You decide to get rid of the cute-looking animal, making sure it won't cause any trouble as it grows bigger. <<unset $wrool>> <</if>> <</if>> <<if _event0 is 11>> <<if $comesfromcamp is true>> ''LOUD NOISES''<br> Your sleep was sporadically disturbed by loud noises during the night, causing a noticeable drop in today's Stamina Points. <<set _stamdec to 4>> <<if $event0done isnot 1>> <<set $stampoints-=4>> <<set $event0done to 1>> <</if>> <<else>> ''LOUSY NIGHT''<br> Unfortunately, you get a pretty bad night's sleep<<if $bedroom gte 3>>, despite your newly upgraded bedroom chamber<<else>><</if>>. It was probably something you ate. <<set _stamdec to 7>> <<if $event0done isnot 1>> <<set $stampoints-=7>> <<set $event0done to 1>> <</if>> <</if>> <</if>> <<if _event0 is 12 or _event0 is 13>> ''HEALTHY SLEEP''<br> <<if $bedroom gte 3>>You get an exceptionally good night's sleep in your refurbished bedroom chamber – which has sharpened your energy and your wits.<<if $masterint lte 59>><<set _intinc to 1>><</if>><<else>>You had a very vivid dream about your family tonight, which has, in some strange way, increased your focus and energy.<</if>> <<set _staminc to 3>> <<if $event0done isnot 1>> <<if _intinc gte 1>><<set $masterint+=_intinc>><</if>> <<set $stampoints+=3>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 14>> <<if $comesfromcamp is true>> ''COSMIC WONDERS''<br> <<if $weatherroll lte 5>>The skies above you became very clear a couple hours after dark, providing<<else>>A couple of hours after dark, the clear skies above provided<</if>> an unprecedented beauty – a million stars, cradling millions of unknown worlds. Its shining opulence was truly inspiring! <<set _staminc to 4>> <<if $event0done isnot 1>> <<set $stampoints+=4>> <<set $weatherroll to 7>> <<set $event0done to 1>> <</if>> <<else>> ''ANECDOTES''<br> Old stories about your esteemed father have recently been circulating at the market and various local taverns. The stories are, fortunately, mostly of a positive nature. <<set _infinc to 5>> <<if $event0done isnot 1>> <<set $credit+=5>> <<set $event0done to 1>> <</if>> <</if>> <</if>> <<if _event0 is 15>> ''TROUBLESOME STORIES''<br> <div class="tex13px"> Rumors about your brother and his years governing your family's mansion have recently been circulating at local taverns. <<if $broway isnot undefined>> <<if $broway lte 19>> They involve <<if $descroll is 1>>his unhealthy traditions of spoiling slaves -which eventually led to House $pcLastName going into bankruptcy.<</if>> <<if $descroll is 2>>his weak nature as a slave trainer and how it ultimately caused the house of $pcLastName to fall into bankruptcy.<</if>> <<if $descroll is 3>>gossip about his weak nature as a household lord and how he's responsible for the decay of what was once a 'great house'. <</if>> <<if $descroll is 4>>his weak nature and how his slaves more or less had him wrapped around their little fingers.<</if>> <</if>> <<if $broway gte 20 and $broway lte 29>> They involve <<if $randesc is 1>>gossip about his drinking problems and how he had dreams that were always too great to realize.<</if>> <<if $randesc is 2>>how he "lost it" during the last year of his lordship and how various investments led to the decay of his once great household.<</if>> <<if $randesc is 3>>gossip about how much he changed during his last year, and spoke of unnatural and fringe subjects with his associates.<</if>> <<if $randesc is 4>>gossip about his odd ways of managing his household and how it eventually led to bankruptcy.<</if>> <</if>> <<if $broway gte 30>> They involve <<if $randesc is 1>>his unusually brutal ways of training slaves and how it spoiled the value of his human goods.<</if>> <<if $randesc is 2>>gossip about his participation in sadistic bondage rings, where his poor slaves were often the centerpiece.<</if>> <<if $randesc is 3>>gossip about a very young female slave that "went missing" after participating in one of his depraved bondage rings. <</if>> <<if $randesc is 4>>how he enjoyed to publicly punish his slaves – parading them on the streets naked, with butt plugs hanging from their red-striped asses. <</if>> <</if>> <</if>> <<set _infdec to 3>> <<if $event0done isnot 1>> <<set $credit-=3>> <<set $event0done to 1>> <</if>> </div> <</if>> <<if _event0 is 16>> ''HIDDEN STASH''<br> <<if $action8b isnot true>><<set $descroll5 to random(1, 6)>><<set $action8b to true>><</if>> While walking over your yard earlier today, you stumbled upon something half-buried that must've been hidden away during one of your brother's many "episodes". <br><br> '' <<if $descroll5 is 1>> 1 unit of Gold added to Inventory! <</if>> <<if $descroll5 is 2>>2 C-boards added to Inventory! <</if>> <<if $descroll5 is 3>>1 Artifact (common) added to Inventory! <</if>> <<if $descroll5 is 4>>2 units of Steel added to Inventory! <</if>> <<if $descroll5 is 5>>1 unit of Durasteel added to Inventory! <</if>> <<if $descroll5 is 6>>3 units of Scrap metal added to Inventory! <</if>> '' <<if $event0done isnot 1>> <<if $descroll5 is 1>><<set $gold+=1>><</if>> <<if $descroll5 is 2>><<set $cboards+=2>><</if>> <<if $descroll5 is 3>> <<set $ownartifact+=1>> <</if>> <<if $descroll5 is 4>><<set $steel+=1>> <</if>> <<if $descroll5 is 5>><<set $durasteel+=1>> <</if>> <<if $descroll5 is 6>><<set $scrap+=3>> <</if>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 17>> <<if $comesfromcamp is true>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 7)>> <<set $descroll4 to random(1, 5)>> <<set $event0done to 1>> <</if>> ''THE LONELY TRAVELER''<br> <<if $listenlon is undefined>> A scruffy-looking man approached your camp a moment after dark, asking if he could sit down at your fire – just for a couple of hours. <<else>> <<if $event0roll lte 1 or $event0roll is undefined>>While drying his boots and preparing some tea, the man tells you wondrous stories about his past as a freebooter, providing you with inspiration and energy for the next day.<<set _staminc to 5>><</if>> <<if $event0roll is 2>>The man tells you a series of bad jokes while drying his cape over the warm fireplace and leaves shortly after. <<if $cash gte 50>>Unfortunately, he also leaves with a handful of your hard-earned golden coins. The man is long gone when you notice you've been robbed!<<set _cashdec to 50>> <<else>><</if>><</if>> <<if $event0roll is 3>>Your new-found adventurer friend leaves after a short moment, only asking for an opportunity to make his tea and warm his aching feet at your fireplace. The event has no impact on anyone's Attributes.<</if>> <<if $event0roll is 4>>The adventurer sticks around for a good three hours, telling very interesting stories and anecdotes about time long gone. <<if $aca lte 69>>You're tremendously inspired by his knowledge!<<set _acainc to 1>><</if>> <</if>> <<if $event0roll is 5>>An hour after the traveler had left, you noticed an item that he must've dropped or forgotten. The man is long gone and there's no other option than to take the stuff for yourself. <br><br>'' <<if $descroll4 is 1>>x5 Merchandise<</if>> <<if $descroll4 is 2>>x12 Ammo (a9mm)<</if>> <<if $descroll4 is 3>>x1 Energy cell<</if>> <<if $descroll4 is 4>>x1 Artifact (common)<</if>> <<if $descroll4 is 5>>x1 Artifact (uncommon)<</if>> added to Inventory!'' <</if>> <<if $event0roll is 6>>The man is not the most social guy you've met – remaining quiet for most of the two hours he spends drying his smelly boots and cooking a simple stew for himself. He then leaves, thanking your hospitality with just a simple nod.<</if>> <<if $event0roll gte 7>>The adventurer is very grateful for your hospitality and prepares an amazing stew that he offers in return for the warmth. The food is delicious, leaving you energized for tomorrow's endeavors.<<set _staminc to 5>><</if>> <<if $listenlon is 1>> <<if $event0roll lte 1 or $event0roll is undefined>><<set $stampoints+=5>><</if>> <<if $event0roll is 2>><<if $cash gte 50>><<set $cash-=50>><</if>><</if>> <<if $event0roll is 4>><<if $aca lte 69>><<set $aca+=1>><</if>> <</if>> <<if $event0roll is 5>> <<if $descroll4 is 1>> <<set $swag+=5>> <</if>> <<if $descroll4 is 2>><<set $a9mm+=12>> <</if>> <<if $descroll4 is 3>><<set $aenergy+=1>> <</if>> <<if $descroll4 is 4>><<set $ownartifact+=1>> <</if>> <<if $descroll4 is 5>><<set $ownartifact2+=1>> <</if>> <</if>> <<if $event0roll gte 7>><<set $masterhunger to 80>><<set $stampoints+=5>><</if>> <<set $listenlon to 2>> <</if>> <</if>> <<else>> ''OBSCENE ART''<br> <<if $faction.ikaanos.control gte 70>>Despite the peace and strengthened control lately seen in Redhaven, some punks managed to paint a series of obscene words on your walls during the night. The writings were quickly washed away, but managed to tarnish your good name to a small degree.<<else>>During the late evening, a group of punks painted a series of obscene words on your walls. The writings were quickly removed but they managed to tarnish your good name to a small degree.<</if>> <<set _infdec to 5>> <<if $event0done isnot 1>> <<set $credit-5>> <<set $event0done to 1>> <</if>> <</if>> <</if>> <<if _event0 is 18>> ''THE PARTY''<br> Unfortunately, a loud party a couple of houses away disturbed your night-sleep, causing a small drop in today's Stamina points. <<set _stamdec to 4>> <<if $event0done isnot 1>> <<set $stampoints-=4>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 19>> <<if $urchevent is undefined and $killurch is undefined>><<set $urchevent to 0>><</if>> <<if $event0done isnot 1>> <<if $urchevent gte 0>><<set $urchevent+=1>><</if>> <<if $urchevent lte 2>><<set $foodstuff-=3>><</if>> <<if $urchevent is 2>><<set $credit-=15>><</if>> <<if $urchevent is 3>><<set $foodstuff-=6>><</if>> <<if $urchevent is 4>><<set $foodstuff-=10>><</if>> <<set $event0done to 1>> <</if>> <<if $killurch is undefined>> ''THE URCHINS''<br> <<if $urchevent is 1>>A group of urchins, all girls, have somehow managed to either climb over your walls or make it through the gate as it was open earlier today. They've helped themselves to your food, while ensuring they could work as lookouts if you don't chase them away (EXTERMINATE). <<set _fooddec to 3>><</if>> <<if $urchevent is 2>>The group of girl urchins are back – stealing your food and making your place look like a squatter's heaven. They ensure that they're keeping an eye on your household, however, claiming several successful clashes against vermin and other thieves.<<set _fooddec to 3>><<set _infdec to 15>><</if>> <<if $urchevent is 3>>They're back again. The urchins. This time, they're considerably more demanding when claiming their "share" of food, which they take before you even have time to know what happened. <<set _fooddec to 6>><</if>> <<if $urchevent is 4>>Once again, your evening is disturbed by an overly-confident gang of teenage urchins, who rob you dry of any visible foodstuffs as a food cart happens to pass through your gates. <<if $guardpool gte 5>>Not even your guards are fast enough to stop them!<</if>> <<set _fooddec to 10>><</if>> <<if $urchevent gte 5>>The oldest of the urchin girls who've disturbed you lately sneaked past your main gate earlier this evening. She was crying, saying that something terrible had happened. <</if>> <</if>> <<if $killurch is 1>> You decide to chase the urchins off your grounds with loud curses and a whooshing whip in your hand. They will not disturb you again. <</if>> <<if $killurch is 99>> ''Urchin girl:'' //A… A gang of slavers kidnapped my friends and sold them. They're gone! I'm staying a couple of blocks away, here in Redhaven. I promise I can work for you… For real… Anything! I… I need protection. I need help!// <br><br> ''POI added (Redhaven)!'' <</if>> <</if>> <<if _event0 is 20>> <<if $event0done isnot 1>> <<set $descroll2 to random(1, 6)>> <<set $event0done to 1>> <</if>> <<if $buyeth is 1>> <<if $descroll2 is 1>><<set $ownstimb+=20>><<set $cash-=600>><</if>> <<if $descroll2 is 2>><<set $ownartifact2+=1>><<set $cash-=500>><</if>> <<if $descroll2 is 3>><<set $aenergy+=5>><<set $cash-=200>><</if>> <<if $descroll2 is 4>><<set $a9mm+=150>><<set $cash-=500>><</if>> <<if $descroll2 is 5>><<set $ownartifact3+=1>><<set $cash-=1500>><</if>> <<if $descroll2 is 6>><<set $owneden+=1>><<set $cash-=400>><</if>> <<set $buyeth to 2>> <</if>> ''THE MERCHANT''<br> <<if $buyeth is 2>> <br> ''Goods added to Inventory!'' <<else>> A merchant came by your household earlier today, offering goods at fine prices! <br><br> '' <<if $descroll2 is 1>>20 tendstims for only $600!<<set _cashmin to 600>> <</if>> <<if $descroll2 is 2>>1 Artifact (uncommon) for only $500! <<set _cashmin to 500>> <</if>> <<if $descroll2 is 3>>5 energy cells for just $200! <<set _cashmin to 200>> <</if>> <<if $descroll2 is 4>>150 bullets of 9mm ammo for only $500! <<set _cashmin to 500>> <</if>> <<if $descroll2 is 5>>1 Artifact (rare) for only $1,500! <<set _cashmin to 1500>> <</if>> <<if $descroll2 is 6>>A beautiful New Eden dress for only $400! <<set _cashmin to 400>> <</if>> '' <</if>> <</if>> <<if _event0 is 21>> ''RELIGIOUS AWAKENING''<br> <<if $mcrel.faith lte 1>>Even if you're not particularly religious, you had a "wow" moment earlier today, which has increased your Devotion toward Atheism!<</if>> <<if $mcrel.faith is 2>>There's something special about the moons tonight. The insight has given you a great religious experience!<</if>> <<if $mcrel.faith is 4>>You've contemplated about the wisdom of Odin lately, giving much of your thoughts to the old gods.<</if>> <<if $mcrel.faith is 5>>You've felt the power of Jesus Christ several times during the day and you know that God is with you. This religious experience has increased your Devotion!<</if>> <<if $mcrel.faith is 6>>Even if you know The Eye is everywhere, and sees everything, you've felt a special presence throughout the day, which has furthered ensured you about The Old One's powers.<</if>> <<if $mcrel.faith is 8>>Allah is with you! Today, you've contemplated a lot about His greatness, which has bestowed you with extra Devotion. <</if>> <<set _devinc to 5>> <<if $event0done isnot 1>> <<set $mcrel.devotion+=5>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 22>> ''BEST FRIENDS''<br> An old acquaintance of yours dropped by for a short moment earlier today and the two of you indulged in childhood memories and other anecdotes. The meeting was noticeably invigorating. <<set _staminc to 5>> <<if $event0done isnot 1>> <<set $stampoints+=5>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 23>> <<if $event0done isnot 1>> <<set $stampoints-=5>> <<set $event0done to 1>> <<set $descroll3 to random(1, 5)>> <</if>> ''HOUSEHOLD PROBLEMS''<br> <<if $descroll3 is 1>> <<if _ika.control lte 9>>Unfortunately, you had to shorten your sleep by a couple of hours to repair damages caused by all the punks and raiders currently roaming Ikaanos.<<else>>Unfortunately, you had to shorten your sleep by a couple of hours to repair some acute damage caused by the last torrential rain.<</if>> <</if>> <<if $descroll3 is 2>><<if _ika.control lte 9>>Unfortunately, the shouts, cries and gunshots heard from the lawless streets of Ikaanos disturbed your sleep, causing a drop in Stamina points.<<else>>Unfortunately, your sleep was disturbed by a series of unexpected gunshots just a couple of houses away. Damn punks.<</if>> <</if>> <<if $descroll3 is 3>>You got some unexpected domestic and administrative work on your lap before heading to bed, which shortened your sleep by a couple of hours.<</if>> <<if $descroll3 gte 4>>There were some unattended household chores of a more technical nature that you had to deal with before going to bed, which has robbed you from some valuable hours of shut-eye.<</if>> <<set _stamdec to 5>> <</if>> <<if _event0 is 24>> <<if $event0done isnot 1>> <<set $spinningran to random(1, 10)>> <</if>> ''THE SPINNING WHEEL''<br> <<if $action5b isnot true>> A touring gambler wagon stopped by your street earlier today, giving you the option to bet $20 for the chance of winning $200! <<else>> <br> '' <<if $spinningran is 10>> You're in luck! The wheel stops at the same number you picked! <br><br> //$200 dollars added to Inventory!// <<if $action5 isnot true>> <<set $cash+=200>> <<set $action5 to true>> <</if>> <<else>> Unfortunately, another Redhavenite takes home the prize-money today. <</if>> '' <</if>> <</if>> <<if _event0 is 25>> <<if $event0done isnot 1>> <<set $descroll4 to random(1, 5)>> <<set $event0done to 1>> <</if>> ''SHADY DAVE''<br> <<if $buyeth is 1>> <<if $descroll4 is 1>><<set $ownstimb+=10>><<set $cash-=99>><</if>> <<if $descroll4 is 2>><<set $ownartifact2+=2>><<set $cash-=500>><</if>> <<if $descroll4 is 3>><<set $aenergy+=10>><<set $cash-=300>><</if>> <<if $descroll4 is 4>><<set $owndoctor+=2>><<set $cash-=650>><</if>> <<if $descroll4 is 5>><<set $ownrifle+=1>><<set $cash-=450>><</if>> <<set $buyeth to 2>> <<set $credit-=125>> <</if>> <<if $buyeth is 2>> <br> ''//Goods added to Inventory!//'' <br><br> Your ''Influence (-125)'' has decreased! <</if>> <<if $buyeth is undefined>> A local black-market dealer came by your household earlier today offering '' <<if $descroll4 is 1>>ten stimpacks for only $99! <<set _cashmin to 99>> <</if>> <<if $descroll4 is 2>>two Artifacts (uncommon) for only $500! <<set _cashmin to 500>> <</if>> <<if $descroll4 is 3>>ten Energy cells for only $300! <<set _cashmin to 300>> <</if>> <<if $descroll4 is 4>>two Doctor's kits for only $650! <<set _cashmin to 650>> <</if>> <<if $descroll4 is 5>>one rifle for only $450! <<set _cashmin to 450>> <</if>> '' <br><br> //''Note! Purchasing goods from Shady Dave will cost you 125 Influence!//'' <</if>> <</if>> <<if _event0 is 26>> <<set _mani to true>> <<if $event0done isnot 1>> <<set $skillroll to random(1, 100)>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $event0roll to random(1, 5)>> <<if $chance gte 1>><<set $credit+=5>><<set $descroll4 to 1>><</if>> <<if $skillroll is 100>><<set $credit-=25>><<set $descroll4 to 2>><</if>> <<set $event0done to 1>> <</if>> ''THE NEIGHBOR''<br> Earlier today, you had a run-in with one of your neighbors, <<if $event0roll is 1>>the esteemed Mr. Tillinghast.<</if>> <<if $event0roll is 2>>the illustrious Academist Franklin Towart.<</if>> <<if $event0roll is 3>>the nattering Mrs. Tillinghast.<</if>> <<if $event0roll is 4>>the aging but still clear-minded Adam José.<</if>> <<if $event0roll is 5>>the prominent ex-professor Dalkan Rumé.<</if>> <br> <<if $chance gte 1>><<include Success>><br>You made a good impression during the brief encounter, which has increased your Influence (+5)!<</if>> <<if $chance lte 0 and $skillroll isnot 100>><<include Fail>><br>You made no lasting impression during the brief encounter, however.<</if>> <<if $chance lte 0 and $skillroll is 100>><div class="red">CRITICAL FAILURE!</div><br>You either said something improper or acted in a strange way. The encounter has severely damaged your Influence (-25)!<</if>> <<if $descroll4 is 1>><<set _infinc to 5>><</if>> <<if $descroll4 is 2>><<set _infdec to 5>><</if>> <</if>> <<if _event0 is 27>> <<if $npc.av30.state gte 1 or $npc.av26.state gte 1 or $npc.av29.state gte 1>> <<if $npc.av29.state gte 1>><<set _name to "Doyle">><</if>> <<if $npc.av30.state gte 1>><<set _name to "Bud">><</if>> <<if $npc.av26.state gte 1>><<set _name to "Ansel">><</if>> <<set _int to true>> <<if $event0done isnot 1 and $jugmatch is 1>> <<set $skillroll to random(1, 100)>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> <<set $chance-=10>> <<set $event0roll to random(1, 5)>> <<set $stampoints-=3>> <<if $chance gte 1 and $masterint lte 59>><<set $masterint+=1>><<set $descroll4 to 1>><</if>> <<set $event0done to 1>> <</if>> ''THE GAME''<br> <<if $jugmatch is undefined>> <br> Earlier today, _name challenged you to a game of Juggernaut! <br><br> <</if>> <<if $jugmatch is 1>> <<if $chance gte 1>><<include Success>><br><br>After a tough match, you succeed in invading _name's territories and claim victory!<</if>> <<if $chance lte 0>><<include Fail>><br><br>_name is a tough opponent and he makes just the right moves to defeat your army and claim victory.<</if>> <<set _stamdec to 3>> <<if $descroll4 is 1 and $masterint lte 59>><<set _intinc to 1>><</if>> <</if>> <<else>> <<set _nojug to true>> /* NO MERCS STARTS BELOW */ ''MEMORIES''<br> You've pondered about old memories a lot today – childhood friends, your brother and your parents. It's been a rejuvenating experience that leaves you feeling satisfied and at peace. <<set _staminc to 5>> <<if $event0done isnot 1>> <<set $stampoints+=5>> <<set $event0done to 1>> <</if>> <</if>> <</if>> <<if _event0 is 28>> <<if $event0done isnot 1>> <<set $event0done to 1>> <</if>> <<if $idolstuck is true>> ''THE NAMELESS IDOL''<br> <<if $event0roll is undefined>> A strange-looking man, presenting himself as an art collector, appeared at your house earlier today, offering a handsome sum of money ($2,000) for a religious idol you've recently acquired. <<else>>''Art collector:'' // <<if $event0roll is 1>>Thank you, Sir. This belongs in a museum (wry smile). Have a good day.<</if>> <<if $event0roll is 2>>Ah. Excellent. This will now be brought back to its original place. Adieu, good Sir. <</if>> <<if $event0roll is 3>>(Shivering hands) Oh, yes. This is… Magnificent. Thank you. Here's your… finder's share. Good day, Sir.<</if>> <<if $event0roll is 4>>Oh, may the eternal powers of Raana bless you, Sire, for allowing this piece to return to its rightful place. <</if>> // <br><br> ''$2,000 added to Inventory!'' <</if>> /* IDOLSTUCK ENDS BELOW */ <</if>> <</if>> <<if _event0 is 29>> <<if $buyeth is 2 and _ika.prosp lte 16>><<set _imi to true>><</if>> <<if _ika.prosp lte 14 or _imi is true>> ''IMMIGRANT CAMP (REDHAVEN)''<br> <<if $buyeth is undefined>> As one of Redhaven's house lords, you sometimes get the chance to affect your city's prosperity during troublesome times. Buying necessities ''(-$10,000)'' to a large group of immigrants that are currently holding up in Redhaven Market would decrease Ikaanos' current destitution. <<set _cashmin to 10000>> <<else>> <<if $buyeth is 1>> <<set $cash-=10000>> <<set $credit+=300>> <<set _ika.prosp+=2>> <<set $buyeth to 2>> <<set $removebutt to true>> <</if>> <<if $buyeth is 2>><br> ''$10,000 removed from Inventory!''<br> Your ''Influence (+300)'' has increased!<br> ''Prosperity (Ikaanos):'' <div class="green">+2.</div> <</if>> <</if>> <<else>> ''FIREWOOD DEALER''<br> <<set _cashmin to 300>> <<if $buyeth is undefined>> The weekly Firewood dealer manages to catch you outside when you were inspecting your locks, offering a great deal on a batch from his cart.<br><br> ''Merchant:'' //100 units of Haalwood for just 300 dollars!// <</if>> <<if $buyeth is 1>> <<set $cash-=300>> <<set $wood+=100>> <<set $buyeth to 2>> <<set $take to 1>> <</if>> <<if $buyeth is 2>> <br> ''$300 removed from Inventory!''<br> ''100 units of Wood added to Inventory!'' <</if>> <<if $event0done isnot 1>> <<set $event0done to 1>> <</if>> <</if>> <</if>> <<if _event0 is 30>> ''THE MONK''<br> A local monk has lately spread his purist ideas in the neighborhood, affecting all wives and slaves that are not imprisoned or tied up in bondage ''(-1 Corruption)''! <<set _gencordec to 1>> <<if $event0done isnot 1>> <<for _corn range $npc>> <<if _corn.state gte 1 and _corn.bondage lte 0 and _corn.health gte 5>> <<set _corn.likesadist-=1>> <</if>> <</for>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 31>> ''THE STORM''<br> Earlier tonight, just before bedtime, a savage thunderstorm pulled over Ikaanos, causing widespread destruction and flooding – especially in the Redhaven-Westside area. <<set _cashdec to 150>> <<if $event0done isnot 1>> <<set $weatherroll to 1>> <<set $cash-=150>> <<set $event0done to 1>> <</if>> <</if>> <<if _event0 is 32>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 18)>> <<set $event0done to 1>> <<if $event0roll is 1>><<set $ownpistol+=1>> <</if>> <<if $event0roll is 2>><<set $ownlace+=1>> <</if>> <<if $event0roll is 3>><<set $ownartifact+=1>> <</if>> <<if $event0roll is 4>><<set $ownartifact2+=1>> <</if>> <<if $event0roll is 5>><<set $ownprifle+=1>> <</if>> <<if $event0roll is 6>><<set $owneden+=1>> <</if>> <<if $event0roll is 7>><<set $ownlake+=1>> <</if>> <<if $event0roll is 8>><<set $ownaplug3+=1>> <</if>> <<if $event0roll is 9>><<set $aenergy+=2>> <</if>> <<if $event0roll is 10>><<set $ownrifle+=1>> <</if>> <<if $event0roll is 11>><<set $ownknife+=1>> <</if>> <<if $event0roll is 12>><<set $awega+=1>> <</if>> <<if $event0roll gte 13>><<set $swag+=5>> <</if>> <</if>> ''BASEMENT TREASURES!''<br> Earlier today, you managed to uncover an interesting item in one of your brother's many boxes down in the basement. <br><br> <<if $event0roll is 1>>''9mm Pistol added to Inventory!''<</if>> <<if $event0roll is 2>>''String bikini added to Inventory!''<</if>> <<if $event0roll is 3>>''Artifact (Common) added to Inventory!''<</if>> <<if $event0roll is 4>>''Artifact (Uncommon) added to Inventory!''<</if>> <<if $event0roll is 5>>''Pipe gun added to Inventory!''<</if>> <<if $event0roll is 6>>''Eden gown added to Inventory!''<</if>> <<if $event0roll is 7>>''Lake bikini added to Inventory!''<</if>> <<if $event0roll is 8>>''Butt plug (Goliath) added to Inventory!''<</if>> <<if $event0roll is 9>>''Two Energy cells added to Inventory!''<</if>> <<if $event0roll is 10>>''Rifle added to Inventory!''<</if>> <<if $event0roll is 11>>''Combat knife added to Inventory!''<</if>> <<if $event0roll is 12>>''x1 W.E.G.A. cannister added to Inventory!''<</if>> <<if $event0roll gte 13>>''5 units of Merchandise added to Inventory!''<</if>> <</if>> <<if _event0 is 33>> <<if $npc.av26.state gte 1 and $days gte 25 and $cash gte 1000 and $credit gte 1000 and $npc.av26.respect lte 19>> <<set _conf to true>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 5)>> <<if $event0roll is 1>> <<set $cash-=200>> <</if>> <<if $event0roll is 2>><<set $cash-=400>> <</if>> <<if $event0roll is 3>><<set $cash-=20>> <</if>> <<if $event0roll is 4>><<set $cash-=50>> <</if>> <<if $event0roll is 5>><<set $cash-=70>> <</if>> <<set $event0done to 1>> <</if>> <<if $event0roll is 1>> <<set _cashdec to 200>> <</if>> <<if $event0roll is 2>> <<set _cashdec to 400>> <</if>> <<if $event0roll is 3>> <<set _cashdec to 20>> <</if>> <<if $event0roll is 4>> <<set _cashdec to 50>> <</if>> <<if $event0roll is 5>> <<set _cashdec to 70>> <</if>> ''MISSING VALUABLES''<br> <<if $buyeth is undefined>> There's a heap of money missing from your coffers and the act can somehow be traced to your old friend and current sidekick, Ansel Motte. <<else>> /* CONFRONT */ ''Ansel:'' // <<if $event0roll is 1>> Hey, man. I just… Did some repairs. I thought you wouldn’t mind. <</if>> <<if $event0roll is 2>> Yeah, I… ehm, had to replace some electronics that was about to burn this house down. Is there a problem? Just trying to help. <</if>> <<if $event0roll is 3>> Alright… Busted. I needed a coffee, okay. So… Kick me out, old friend (sarcastic smile).<</if>> <<if $event0roll is 4>> What are you moping about? It's just five gold. I forgot what it was for. <</if>> <<if $event0roll is 5>>Ah… Eh. Yeah. Some weapon repair stuff. Just the usual expenditures. Why are you acting like a fucking woman?<</if>> // <br><br> Ansel's ''Affection (-2)'' toward you has decreased! <<set $npc.av26.masterlove-=2>> <</if>> /* NO ANS BELOW */ <<else>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 6)>> <<if $event0roll is 1>> <<set $swag+=4>> <</if>> <<if $event0roll is 2>><<set $ownstimb+=1>> <</if>> <<if $event0roll is 3>><<set $ownspear+=1>> <</if>> <<if $event0roll is 4>><<set $steel+=1>> <</if>> <<if $event0roll is 5>><<set $wood+=4>> <</if>> <<set $stampoints-=2>> <<set $event0done to 1>> <</if>> <<set _stamdec to 2>> ''LOONEY TOBIAS''<br> Earlier today, you got a visit from a Redhaven eccentric. "Looney Tobias" is an old scrapper whose mission is to give his wealth to others. All it takes is a 30-minute session of listening to his mad ramblings. <br> '' <<if $event0roll is 1>> x4 units of Merchandise added to Inventory! <</if>> <<if $event0roll is 2>> x1 tendstim added to Inventory! <</if>> <<if $event0roll is 3>> x1 Spear added to Inventory! <</if>> <<if $event0roll is 4>> x1 steel added to Inventory! <</if>> <<if $event0roll is 5>> x4 units of Wood added to Inventory! <</if>> '' /* END OF NO ANS */ <</if>> <</if>> <<if _event0 is 34>> <<if $npc.av33.state gte 1>> ''THE CASE OF DEXTER COLT''<br> <<if $buyeth is undefined>> <<set _dexhere to true>> Dexter Colt seems unusually talkative when you catch him in the main building corridor while heading for bed. Spending a couple of hours with your sidekick could provide you with new insights, at the expense of less Stamina points for tomorrow's adventures. <<else>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 5)>> <<set $event0done to 1>> <<set _stamdec to 15>> <<set $stampoints-=15>> <<if $event0roll is 1>><<if $aca lte 109>><<set $aca+=1>><<else>><<set $event0roll to 4>><</if>><</if>> <<if $event0roll is 2>><<if $tech lte 109>><<set $tech+=1>><<else>><<set $event0roll to 4>><</if>><</if>> <<if $event0roll is 3>><<if $masterint lte 119>><<set $masterint+=1>><<else>><<set $event0roll to 4>><</if>><</if>> <</if>> <<if $event0roll is 1>> <<set _acainc to 1>> <</if>> <<if $event0roll is 2>><<set _techinc to 1>> <</if>> <<if $event0roll is 3>><<set _intinc to 1>> <</if>> <<if $event0roll is 1>>Mr. Colt tells you thrilling stories about past ages, providing you with a new set of cool anecdotes.<</if>> <<if $event0roll is 2>>Mr. Colt delves into fringe scientific subjects that provide you with a new set of anecdotes.<</if>> <<if $event0roll is 3>>Mr. Colt's brilliant mind is very inspiring, expanding your own inner world of ideas in ways that leave a lasting impression.<</if>> <<if $event0roll gte 4>>Mr. Colt shares some cool anecdotes but they don’t provide you with any lasting ideas or new knowledge.<</if>> <</if>> <<else>> ''FESTIVAL SPONSORSHIP''<br> <<if $buyeth is undefined>> As a landowner of Redhaven, you're given an opportunity to co-sponsor a local festival. This would ''cost $2,500'' but greatly increase your ''Influence'' if accepted. <<else>> You accept the proposal and will have your name mentioned during the festivities! <<set _credgain to 500>> <<set _cashdec to 2500>> <<set _infinc to 500>> <<if $event0done isnot 1>> <<set $cash-=2500>> <<set $credit+=500>> <<set $event0done to 1>> <</if>> <</if>> /* END OF NO DEX */ <</if>> <</if>> <<if _event0 is 35>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 5)>> <<set $event0done to 1>> <</if>> ''THE HUNGRY CHILD''<br> <<if $buyeth is undefined>> Earlier today, <<if $event0roll is 1>>a 12-year-old girl came by your household and asked for something to eat.<</if>> <<if $event0roll is 2>>an urchin boy, aged around ten, came by your house, asking for something to eat.<</if>> <<if $event0roll is 3>>two young girls came by your household, asking for something to eat.<</if>> <<if $event0roll is 4>>a girl, not older than ten, came by your household and asked if you had any food to spare.<</if>> <<if $event0roll is 5>>a young kid came by your household and asked if you had any food to spare.<</if>> <br><br> <<if _ika.prosp gte 75>>This is unfortunately a very common sight in Ikaanos, despite the current prosperity in our great city.<</if>> <<else>> // <<if $event0roll is 1>>Thank you so much, Sir. I owe you big time!<</if>> <<if $event0roll is 2>>Thanks, mister! See ya!<</if>> <<if $event0roll is 3>>Oh thank you, mister. You're really kind!<</if>> <<if $event0roll is 4>>Wow. Thanks! Thank you very much!<</if>> <<if $event0roll is 5>>Wow! Thank you, Mister!<</if>> // <br><br> ''x3 Food Rations removed from Inventory!''<br> Your ''Influence (+4)'' has increased! <<if $buyeth is 1>><<set $credit+=4>><<set $buyeth to 2>><</if>> <</if>> /* END OF HUNGRY CHILD */ <</if>> <<if _event0 is 36>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 5)>> <</if>> ''THE STRANGE MAN''<br> <<if $buyeth is undefined>> A strange-looking man calling himself <<if $event0roll is 1>>a Patron of The Unknown<</if>> <<if $event0roll is 2>>Doctor Staggard<</if>> <<if $event0roll is 3>>Professor Wielksen<</if>> <<if $event0roll is 4>>"a renowned scientist"<</if>> <<if $event0roll is 5>>Professor Doe<</if>> approached you earlier today when you were heading outside, asking if he could take a look at one of your rare library books. He's willing to offer you $200 for the honor. <<else>> You accept the man's offer and allows him inside for a couple of hours, where he goes through at least a dozen old books before departing again. <br><br> ''200 silver dollars added to Inventory!'' <<if $event0bdone isnot 1>> <<set $cash+=200>> <<set $event0bdone to 1>> <</if>> <</if>> /* END OF 36 */ <</if>> <<if _event0 is 37>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 10)>> <<set $event0done to 1>> <<if $event0roll is 1>><<set $masterhealth-=15>> <</if>> <<if $event0roll is 2>><<set $cash-=100>> <</if>> <<if $event0roll is 3>><<set $masterhealth-=8>> <</if>> <<if $event0roll is 4>><<set $cash-=100>> <</if>> <<if $event0roll is 5>><<set $cash-=30>> <</if>> <<if $event0roll is 6>><<set $cash-=50>><<set $masterhealth-=8>> <</if>> <<if $event0roll is 7>><<set $credit-=40>> <</if>> <<if $event0roll is 8>><<set $masterhealth-=25>> <</if>> <<if $event0roll is 9>><<set $cash-=150>> <</if>> <<if $event0roll is 10>><<set $cash-=80>> <</if>> <</if>> ''JUST MY LUCK!''<br> Earlier today, <<if $event0roll is 1>>you managed to fall down the stairs when going to the kitchen ''(-15 Health)!''<</if>> <<if $event0roll is 2>>you managed to break a vital item in the kitchen ''(-$100)''! <</if>> <<if $event0roll is 3>>while closing the main entrance door, you pinched your finger, which caused a tremendous amount of pain ''(Health -8)''!<</if>> <<if $event0roll is 4>>while running for an errand in N. Redhaven, you dropped a small bag of golden dollar coins somewhere and were unable to find it again ''(-$100)''.<</if>> <<if $event0roll is 5>>while decorating your yard, you managed to break an important lamp holder ''(-$30)'' that illuminates the guard tower entrance.<</if>> <<if $event0roll is 6>>while managing your personal hygiene inside the bathroom, you slipped on a wet spot and smacked your head into the mirror above the sink ''(-8 Health, -$50)''!<</if>> <<if $event0roll is 7>>while running out on an errand in N. Redhaven, you managed to trip over an invisible brick and face-plant yourself on one of the main streets, like some kind of drunk ''(Influence: -40)''. <</if>> <<if $event0roll is 8>>while inspecting your domain up from the stone walls, you managed to trip down the stairs and severely injure yourself ''(-25 Health).''<</if>> <<if $event0roll is 9>>while making yourself a much-deserved cup of coffee, you somehow managed to break a vital kitchen utensil ''(-$150)''!<</if>> <<if $event0roll is 10>>while doing a domestic purchase in Redhaven, you noticed that you gave double the amount of money – either by a strange miscalculation or glued-together coins ''(-$80)''.<</if>> <</if>> <<if _event0 is 38>> <<if $event0done isnot 1>> <<unset $raiderwon>> <<set $event0roll to random(1, 10)>> <<set $event0done to 1>> <<set $mch.yardslot10.other8-=$event0roll>> <<if $mch.yardslot10.other8 lte 0>> <<set $mch.yardslot10.other8 to 0>> <<set $raiderwon to true>> <<if $mch.yardslot10.silver gte 35>><<set $mch.yardslot10.silver-=35>><</if>> <<if $mch.yardslot10.gold gte 35>><<set $mch.yardslot10.gold-=35>><</if>> <</if>> <</if>> ''RAIDER ATTACK (KAHILL MINE)!''<br> <<if $raiderwon is true>> A group of forest raiders attacked your mine (Kahill) earlier today, killing any remaining guards and taking all the gold and silver they were able to carry. <<set _golddec to 35>> <<set _silverdec to 35>> <<else>> Earlier today, a group of forest raiders made an unsuccessful attack against one of your mines (Kahill). <br><br> ''Guards (Kahill):'' <div class="red">-$event0roll</div>. <</if>> /* END OF kahill */ <</if>> <<if _event0 is 39>> <<if $event0done isnot 1>> <<unset $raiderwon>> <<set $event0roll to random(1, 10)>> <<set $event0done to 1>> <<set $mch.yardslot11.other8-=$event0roll>> <<if $mch.yardslot11.other8 lte 0>> <<set $mch.yardslot11.other8 to 0>> <<set $raiderwon to true>> <<if $mch.yardslot11.copper gte 350>><<set $mch.yardslot11.copper-=350>><</if>> <<if $mch.yardslot11.iron gte 350>><<set $mch.yardslot11.iron-=350>><</if>> <</if>> <</if>> ''RAIDER ATTACK (SILFREN MINE)!''<br> <<if $raiderwon is true>> A group of forest raiders attacked your mine (Silfren) earlier today, killing any remaining guards and taking all the steel and copper they were able to carry. <<set _steeldec to 350>> <<set _copperdec to 350>> <<else>> Earlier today, a group of forest raiders made an unsuccessful attack against one of your mines (Silfren). <br><br> ''Guards (Silfren):'' <div class="red">-$event0roll</div>. <</if>> /* END OF Silfren */ <</if>> <<if _event0 is 40>> ''HOUSE UNDER ATTACK!''<br> <<set _mcstr to $masterstrength>> <<set _mcstr+=$melee>> <<set _mcstr+=$ranged>> <<set _mcstr/=15>> <<set _mcstr = Math.round(_mcstr)>> <<set _def to 0>> <<if $mch.yardslot6.level2 gte 1>><<set _def+=5>><</if>> <<if $mch.yardslot6.level2 gte 2>><<set _def+=10>><</if>> <<if $mch.yardslot6.level2 gte 3>><<set _def+=10>><</if>> <<set _totdef to $guardpool>> <<set _totdef+=_def>> <<set _totdef+=_mcstr>> <<if $event0done isnot 1>> <<set $raiderstr to random(5, 100)>> <<if _ika.control lte 0>><<set $raiderstr+=5>><</if>> <<if _ika.control lte 4>><<set $raiderstr+=5>><</if>> <<if _ika.control lte 9 and $days gte 600>><<set $raiderstr+=6>><</if>> <<if _ika.control gte 15>><<set $raiderstr-=5>><</if>> <<if _ika.control gte 19>><<set $raiderstr-=5>><</if>> <<if _ika.control gte 25>><<set $raiderstr-=5>><</if>> <<if $raien1 gte 1 and $weatherroll is 5 and ($raien2 is undefined or $raien3 is undefined or $raien4 is undefined)>><<set $raiderstr to 125>><</if>> <<if $diff gte 3 and $days gte 150>><<set $raiderstr+=random(5,20)>><</if>> <<if $diff gte 3 and $days gte 250 and $faction.bandit.men gte 10000>><<set $raiderstr+=random(1,20)>><</if>> <<if $diff gte 3 and $days gte 750 and $faction.bandit.men gte 10000>><<set $raiderstr+=random(1,20)>><</if>> <<if $days gte 1000>><<set $raiderstr+=either(15,20,20,20,10,10,50,45,20,20,10,10,80)>><</if>> <<if $raiderstr lte 4>><<set $raiderstr to 5>><</if>> <<set $event0done to 1>> <</if>> <<if $raiderattack is undefined>> <<if $weatherroll lte 2>> Just when you were about to go to bed, a group of heavily armed raiders known as "<<if $weatherroll lte 1>>The Ruttes<<else>>The Lesano Company<</if>>" decided to attack your household! <</if>> <<if $weatherroll is 3>> Just an hour before bed, <<if $redtigerroll lte 0>>a local raider gang known as The Red Tigers<<else>>a roaming raider group known as "Hide your daughters"<</if>> decided to attack your household! <</if>> <<if $weatherroll is 4>> Just when you were about to fall asleep, you're woken up by a sounding alarm. <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>>A heavily armed group belonging to the Dockyard Punks is about to attack your household!<<else>>A group of heavily armed raiders is about to scale your walls!<</if>> <</if>> <<if $weatherroll is 5>> <<if $raien1 gte 1 and ($raien2 is undefined or $raien3 is undefined or $raien4 is undefined)>> Just when you're about to prepare for bed, a heavily armed group of assassins, belonging to The Black Scorpion, decide to revenge their fallen brothers by attacking your household! <<else>> Just a couple of minutes before bedtime, a group of heavily armed raiders belonging to a Mexican street gang in Stokke Hills decided to assault your household! Moons have Mercy! <</if>> <</if>> <<if $weatherroll is 6>> Just when you were about to go to bed, a group of outlawed mercenaries, armed with heavy weaponry, decided to attack your walls! <</if>> <<if $weatherroll gte 7>> During the night, you're woken up by a loud alarm. A group <<if $weatherroll gte 8>>known as "The Skull-breakers"<<else>>belonging to a Marston street gang<</if>> has decided to attack your household and plunder its valuables. <</if>> <br><div class="tex2px"><br></div> ''Raider Strength:'' $raiderstr.<br> ''Household Strength:'' <<hovertip"''Guards:'' +$guardpool.<br>''Defences:'' +_def.<br>''You:'' +_mcstr.">>_totdef<</hovertip>>. <</if>> <<if $raiderattack gte 1>> <<if $raiderattack is 1>> <<set $firerange to true>> <<set $raidchance to _totdef>> <<set $raidchance-=random(-15, 35)>> <<set $raidchance-=$raiderstr>> /* plunder – raiders successfully attack and pillage MC */ <<if $raidchance lte 0>> <<set $mybattlesl+=1>> <<set $raiderloot to $cash>> <<set $raiderloot*=either(0.5, 0.18,0.6,0.2,0.25,0.15,0.5,0.65, 0.8)>> <<if $raiderstr gte 100>><<set $raiderloot*=1.18>><</if>> <<set $raiderloot = Math.round($raiderloot)>> <<if $raiderloot gte 28000>><<set $raiderloot to random(22101,28000)>><</if>> <<set $cash-=$raiderloot>> <<if $cash lte 0>><<set $cash to 0>><</if>> <<set $raidedgold to 0>> <<set $raidedsilver to 0>> <<if $gold gte 50>><<set $raidedgold to $gold/10>><</if>> <<if $silver gte 50>><<set $raidedsilver to $silver/10>><</if>> <<set $raidedgold = Math.round($raidedgold)>> <<set $raidedsilver = Math.round($raidedsilver)>> <<set $raidrepair to random(15,30)>> <<set $repairfester+=$raidrepair>> /* raiders steal food */ <<if $foodstuff gte 20 and $faction.ikaanos.prosp lte 29 and $raiderstr gte 30>> <<set _foodraid to random(2,4)>> <<set $raidedfood to $foodstuff/_foodraid>> <<set $raidedfood = Math.round($raidedfood)>> <<set $foodstuff-=$raidedfood>> <</if>> /* raiders steal merch */ <<if $swag gte 20 and $raiderstr gte 30>> <<set _swagraid to random(2,4)>> <<set $raidedswag to $swag/_swagraid>> <<set $raidedswag = Math.round($raidedswag)>> <<set $swag-=$raidedswag>> <</if>> /* cash added to bandit faction */ <<if $raiderloot gte 1>> <<set $faction.bandit.money+=$raiderloot>> <<if $raiderloot gte 14000>><<set $faction.bandit.power+=1>><</if>> <</if>> /* cash added to bandit faction ends */ /* gold and silver added to bandit faction */ <<set _banditgold to 0>> <<if $raidedgold gte 1>> <<set _banditgold+=$raidedgold*200>> <</if>> <<if $raidedsilver gte 1>> <<set _banditgold+=$raidedsilver*20>> <</if>> <<if _banditgold gte 1>> <<set $faction.bandit.money+=_banditgold>> <</if>> /* gold and silver added ends */ <<if $raidedgold gte 1>><<set $gold-=$raidedgold>><</if>> <<if $raidedsilver gte 1>><<set $silver-=$raidedsilver>><</if>> <<if $mch.yardslot1.type is 9 and $mch.yardslot1.level gte 1 and $weatherroll lte 4 and $diff gte 3>><<set $mch.yardslot1.level-=1>><</if>> <<if $mch.yardslot2.type is 9 and $mch.yardslot2.level gte 1 and $weatherroll gte 5 and $diff gte 3>><<set $mch.yardslot2.level-=1>><</if>> <<if $mch.yardslot3.type is 9 and $mch.yardslot3.level gte 1 and $weatherroll lte 4 and $diff gte 3>><<set $mch.yardslot3.level-=1>><</if>> <<if $mch.yardslot4.type is 9 and $mch.yardslot4.level gte 1 and $weatherroll gte 5 and $diff gte 3>><<set $mch.yardslot4.level-=1>><</if>> <</if>> /* success raiders are repelled */ <<if $raidchance gte 1>> <<set $raiderloot to random(100, 550)>> <<set $mybattlesw+=1>> <<set $repairfester+=random(5,15)>> <<if $faction.bandit.men gte 10>><<set $faction.bandit.men-=$weatherroll>><</if>> /* ammo cost */ <<set $cash-=$raiderloot>> <<if $weatherroll gte 3>> <<if $raiderstr lte 10>> <<set $ownpistol+=1>> <<set $ownknife+=2>> <<set $swag+=15>> <<elseif $raiderstr lte 20>> <<set $ownpistol+=2>> <<set $ownknife+=2>> <<set $ownstaff+=1>> <<set $ownspear+=1>> <<set $swag+=25>> <<elseif $raiderstr lte 35>> <<set $ownrifle+=2>> <<set $ownsword+=1>> <<set $ownwaki+=1>> <<set $swag+=45>> <<elseif $raiderstr lte 45>> <<set $ownrifle+=3>> <<set $ownsword+=1>> <<set $swag+=75>> <<elseif $raiderstr lte 55>> <<set $ownrifle+=3>> <<set $ownsword+=2>> <<set $swag+=85>> <<elseif $raiderstr lte 65>> <<set $ownrifle+=3>> <<set $ownpistol+=2>> <<set $ownsword+=3>> <<set $swag+=105>> <<elseif $raiderstr lte 95>> <<set $ownrifle+=3>> <<set $ownsword+=1>> <<set $owncoil+=1>> <<set $swag+=150>> <<elseif $raiderstr lte 145>> <<set $ownrifle+=1>> <<set $ownsword+=1>> <<set $owncoil+=1>> <<set $swag+=200>> <<else>> <<set $ownrifle+=3>> <<set $ownsword+=2>> <<set $ownpowerkatana+=1>> <<set $owncoil+=2>> <<set $swag+=250>> <</if>> <</if>> <</if>> /* end of chance checker */ <<if $cash lte 0>><<set $cash to 0>><</if>> <<for _guardxp range $npc>> <<set _xpc to random(1, 10)>> /* xp gain guards */ <<if _xpc lte 5 and _guardxp.ranged lte 99 and _guardxp.health gte 1 and (_guardxp.dayblock is 16 or _guardxp.dayblock is 17)>> <<set _guardxp.ranged+=1>> <</if>> /* health loss guards */ <<if _guardxp.health gte 1 and (_guardxp.dayblock is 16 or _guardxp.dayblock is 17)>> <<set _guardxp.battles+=1>> <<if $raidchance gte 1>> <<set _guardxp.health-=random(1,25)>> <<else>> <<set _guardxp.health-=random(15,25)>> <<if $raiderstr gte 75 and $diff gte 3>><<set _guardxp.health-=random(15,25)>><</if>> <</if>> <<if $raiderstr gte 75>><<set _guardxp.health-=5>><</if>> /* no killed guards */ <<if _guardxp.health lte 0 and $diff lte 2>><<set _guardxp.health to 0>><</if>> <</if>> <</for>> /* health loss MC */ <<if $raidchance gte 1>> <<set $masterhealth-=random(1,25)>> <<else>><<set $masterhealth-=random(15,25)>> <</if>> <<if $raiderstr gte 75>><<set $masterhealth-=5>><</if>> <<if $masterhealth lte 0>><<set $masterhealth to 1>><</if>> <<set $raiderattack to 2>> <</if>> /* raiderattack is 1 ends */ <<set _cashdec to $raiderloot>> <<set _guardxp to 1>> <<set _guardhp to 1>> <<if $raidchance gte 1>>Your household <div class="green">successfully</div> repels the attack!<</if>> <<if $raidchance lte 0>><div class="red">Unfortunately</div>, the raiders are able to breach your walls and withdraw with a sizeable amount of plunder! <</if>> <</if>> /* raiderattack gte 2 ends */ <<if $raiderattack is undefined>> <<set _critevent to true>> <<set _nocont to true>> <<set _nobutts to true>> <</if>> /* END OF RAIDER ATTACK */ <</if>> <<if _event0 is 41>> <<if $event0done isnot 1>> <<set $event0roll to random(1, 7)>> <<set $event0done to 1>> <<if $event0roll is 1>><<set $cash-=500>> <</if>> <<if $event0roll is 2>><<set $cash-=100>> <</if>> <<if $event0roll is 3>><<set $cash-=400>> <</if>> <<if $event0roll is 4>><<set $repairfester+=50>> <</if>> <<if $event0roll is 5>><<set $cash-=200>> <</if>> <<if $event0roll is 6>><<set $cash-=500>> <</if>> <<if $event0roll is 7>><<set $credit-=200>> <</if>> <</if>> ''UNEXPECTED HOUSEHOLD PROBLEMS!''<br> <<if $event0roll is 1>>Earlier today, a vital part of your electric system had to be replaced in order to get the power back ''(-$500)!''<</if>> <<if $event0roll is 2>>Just before bedtime, the faucet in your main bathroom unexpectedly broke down, forcing you to order a new one ''(-$100)''! <</if>> <<if $event0roll is 3>>Earlier today, one of your large upper-floor windows had to be replaced after someone broke it ''(-$400)''! The culprit remains unidentified.<</if>> <<if $event0roll is 4>>Just before bedtime, you noticed how at least a dozen roof tiles had been crushed by an unknown climber or an earlier storm ''(+50 Disrepair)''.<</if>> <<if $event0roll is 5>>Just before bedtime, you noticed that an expensive component of your heating system has malfunctioned, forcing you to buy a replacement from the general store ''(-$200)''!<</if>> <<if $event0roll is 6>>Earlier today, you noticed that someone had sabotaged the locks of your main gate, forcing you to buy a completely new key house from Westside Assembly Plant ''(-$500)''!<</if>> <<if $event0roll is 7>>Earlier today, you got word of some very disturbing information regarding your brother that has tarnished your household's reputation ''(-200 Influence)!''. <</if>> <</if>> <<if _event0 is 999>> ''THE MERCHANT''<br> <<set _staminc to 5>> <<if $event0done isnot 1>> <<set $stampoints+=5>> <<set $event0done to 1>> <</if>> /* END OF MALL */ <</if>> /* END OF DOMESTIC EVENTS */ <</if>> /* NEW 083 EVENTS */ <<if _callplace is 66>> <<if _event66 gte -1>> <<include Events66>> <</if>> <</if>> <<if _event1 gte 0 and _callplace is 1>> /* WIFE EVENTS */ <<if _event1 is 0>> <<if $say0 === undefined>> <center> <div class="tex14px green uppernocut"> $w_girlname is with child! </div> </center> <br> Your wife has been blessed by <<if $mcrel.faith lte 1>>the heavens<</if>> <<if $mcrel.faith is 2>>The Two Moons<</if>> <<if $mcrel.faith is 4>>Freyja<</if>> <<if $mcrel.faith is 5>>God<</if>> <<if $mcrel.faith is 6>>The Great Eye<</if>> <<if $mcrel.faith is 8>>Allah<</if>> and is now pregnant. <<if $event1done isnot 1>> <<set $event1done to 1>> <<set $w_happiness+=8>> <<set $w_scarefactor to 0>> <<set $w_afraid to 0>> <<set $pregnant to 7>> <</if>> <</if>> <<if $say0 is 1>> You're tremendously happy about becoming a father and praise $w_girlnames fertility! <br><br> Her ''Happiness (+15)'', ''WILLPOWER (+1)'' and ''Affection (+5)'' toward you have increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_happiness+=15>> <<set $w_willpower+=1>> <<set $w_masterlove+=5>> <</if>> <</if>> <<if $say0 is 2>> You explain to your wife that you expect her to perform her chores up until the day of birth – or else! <br><br> Her ''WILLPOWER (-4)'' and ''Affection (-10)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=4>> <<set $w_masterlove-=10>> <</if>> <</if>> <</if>> <<if _event1 is 1>> <<if $say0 === undefined>> Your wife decided to invite a couple of female acquaintances, whom she offered drinks and refreshments in the garden. <br><br> Your ''Influence (+15)'' has increased!<br> Your wife's ''WILLPOWER (+1)'' has increased! <<if $event1done isnot 1>> <<set $event1done to 1>> <<set $credit+=15>> <<set $w_willpower+=1>> <</if>> <</if>> <<if $say0 is 1>> You endorse your wife's initiative and tell her she's free to invite whomever she wants. <br><br> Her ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_happiness+=2>> <<set $w_willpower+=1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> You scold your wife, telling her that your household is not a café for her spoiled pack of friends. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=2>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <<if _event1 is 2 and $w_happiness gte 10 and $w_masterlove gte 30 and $w_willpower gte 20>> <<if $say0 is undefined>> Your wife took an initiative on her own today and spent some time at the market buying trinkets, drinking coffee and talking to other wives of Redhaven. <br> ''$75 dollars removed from <<if $wcash gte 75>>wife's<<else>>your<</if>> Inventory!''<br> Your wife's ''WILLPOWER (+1)'' has increased! <<if $event1done isnot 1>> <<set $event1done to 1>> <<if $wcash gte 75>><<set $wcash-=75>><<else>><<set $cash-=75>><</if>> <<set $w_willpower+=1>> <</if>> <</if>> <<if $say0 is 1>> You endorse your wife's initiative and tell her she's free to do whatever she wants. <br><br> Her ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_happiness+=2>> <<set $w_willpower+=1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> You tell your wife that you will not tolerate expeditions like these again! <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=2>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <<if _event1 is 2>><<if $w_happiness lte 9 or $w_masterlove lte 29 or $w_willpower lte 19>><<set _event1 to 3>><</if>><</if>> <<if _event1 is 3>> <<if $say0 is undefined>> Your wife spent some time contemplating about life's mysteries today. <br><br> <<if $randesc is 1 and $w_int lte 69>>Her ''INTELLIGENCE (+1)'' has increased!<<else>>Unfortunately, it's not enough to raise her INTELLIGENCE this time.<</if>> <<if $event1done isnot 1>> <<if $randesc is 1 and $w_int lte 69>><<set $w_int+=1>><</if>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> You endorse your wife's active search for knowledge and spend some time discussing fringe topics together. <br><br> Her ''Affection (+2)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> You tell your wife that her mind's main objective should be on how to satisfy her husband. <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=1>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <<if _event1 is 4>> <<if $say0 is undefined>> A local merchant caught your wife while she was passing through the gates earlier today. <<if $w_pers is 1>>She didn’t dare purchase anything from him, however, fearing she'd upset her husband.<</if>> <<if $w_pers is 2>>Unfortunately, he managed to persuade her to buy some useless decorations for your garden.<br> ''$150 dollars removed from Inventory!''<</if>> <<if $w_pers is 3>>Fortunately, the hustler was unsuccessful in persuading $w_girlname to spend money on his useless knickknacks.<</if>> <<if $w_pers is 4>>Unfortunately, he had to taste her aggressiveness and was chased off the grounds in an unpretty manner. <br>Your ''Influence (-10)'' has decreased!<</if>> <<if $event1done isnot 1>> <<if $w_pers is 2>><<set $cash-=150>><</if>> <<if $w_pers is 4>><<set $credit-=10>><</if>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> You endorse your wife, telling her that <<if $w_pers is 2>>her purchases only add to the opulence of your household.<<else>>she did the right thing. Merchants are not welcome!<</if>> <br><br> Her ''Affection (+2)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> <<if $w_pers is 1>>You scold your wife for even talking to the merchant, saying that she should stay away from other men but her husband.<</if>> <<if $w_pers is 2>>You lash out against your wife, telling her that those dollars have to be earned back in one way or the other.<</if>> <<if $w_pers is 3>>You scold your wife for even talking to the merchant. Such things is to be handled by the household Master only!<</if>> <<if $w_pers is 4>>You berate your wife for her aggressive behavior, telling her that she needs to learn how to behave.<</if>> <br><br> Her <<if $w_pers is 4>>''Malevolent trait (+2)''<<else>>''WILLPOWER (-1)''<</if>> and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<if $w_pers is 4>><<set $w_traitmal-=2>><<else>><<set $w_willpower-=1>><</if>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <<if _event1 is 5>> <<if $say0 is undefined>> One of the many neighboring wives came over earlier today, trying to socialize with $w_girlname. <<if $w_pers is 1>>Your wife's timidness did very little to impress the visiting woman, however, who leaves after just ten minutes.<</if>> <<if $w_pers is 2>>They chatted for at least a couple of hours, mostly about unimportant stuff that did very little to change anything regarding your hosuehold's standing.<</if>> <<if $w_pers is 3>>Their chat was short but managed to impress the visiting wife thanks to your spouse's unique personality. <br>Your ''Influence (+20)'' has increased!<</if>> <<if $w_pers is 4>>Your wife's "odd" personality did very little to impress the visiting woman, however. <br>Your ''Influence (-20)'' has decreased!<</if>> <<if $event1done isnot 1>> <<if $w_pers is 3>><<set $credit+=20>><</if>> <<if $w_pers is 4>><<set $credit-=20>><</if>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> <<if $w_pers is 1>>You empower your wife to continue inviting friends and other neighbors, hoping it will strengthen her confidence. <</if>> <<if $w_pers is 2>>You endorse your wife's social skills, even if they left very little impression on the visitor.<</if>> <<if $w_pers is 3>>You endorse your wife's greatness, telling her that she's just the right woman for you.<</if>> <<if $w_pers is 4>>You endorse your wife's behavior. Fuck them. It's us against the world!<</if>> <br><br> Her ''Affection (+3)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=3>> <</if>> <</if>> <<if $say0 is 2>> <<if $w_pers is 1>>You scold your wife's lack of "power", saying that she can expect a punishment if this doesn’t improve soon.<</if>> <<if $w_pers is 2>>You degrade your wife's personality, telling her that she's dull and boring.<</if>> <<if $w_pers is 3>>You scold your wife for being too self-confident, telling her that she must acknowledge you as this household's ultimate power.<</if>> <<if $w_pers is 4>>You tell your wife that bad behavior will be punished. She must improve or face the consequences!<</if>> <br><br> Her <<if $w_pers is 4>>''Malevolent Trait (-1)''<<else>>''WILLPOWER (-1)''<</if>> and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<if $w_pers is 4>><<set $traitpure-=1>><<else>><<set $w_willpower-=1>><</if>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <<if _event1 is 6 and $bondage is 1 and $avatars gte 1>> <<if $say0 is undefined>> <<if $w_pers is 1>>Your wife visited $girlname in the bondage chamber before bedtime<<if $w_likesadist lte 39>>,supplying her with water and comforting words.<br><br> $girlnames ''Happiness (+2)'' has increased!<<else>>and supplied her with water. The racked-up girl also got to taste $w_girlnames tongue during a short but heated moment.<br>$girlnames ''Humiliation (+3)'' has increased!<</if>><</if>> <<if $w_pers is 2>>Your wife had some issues with $girlname being tied up in the basement during the night and supplied her with water and a bowl of nuts to eat. <br>$girlnames ''Happiness (+3)'' has increased!<</if>> <<if $w_pers is 3>><<if $w_likesadist lte 39>>Your wife strongly opposed that $girlname should be tied up in the basement during the night, which caused a fight between the two of you. <br>$w_girlnames ''Affection (-5)'' toward you has decreased!<<else>>Your wife paid $girlname a visit in the dungeon chamber right before bedtime. Judging from the muffled moans and your wife's reddish lips, something really hot went on down there.<br>$girlnames ''Corruption (+2)'' has increased.<</if>><</if>> <<if $w_pers is 4>>You're later informed that your wife snuck down to the bondage chamber and gave $girlname an hour-long session of pain and lesbian abuse. <br> $girlnames ''Pain (+8)'', ''WILLPOWER (-1)'' and ''Humiliation (+7)'' have been modified!<</if>> <<if $event1done isnot 1>> <<if $w_pers is 1>><<if $w_likesadist lte 39>><<set $happiness+=2>><<else>><<set $humiliation+=2>><</if>><</if>> <<if $w_pers is 2>><<set $happiness+=3>><</if>> <<if $w_pers is 3>><<if $w_likesadist lte 39>><<set $w_masterlove-=5>><<else>><<set $likesadist+=2>><</if>><</if>> <<if $w_pers is 4>><<set $pain+=8, $willpower-=1, $humiliation+7>><</if>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> <<if $w_pers is 3 and $w_likesadist lte 39>>You ensure your wife that $girlnames training is for her own good, but endorse her for showing such care.<<else>>You endorse your wife's initiative, telling her that "tending" to slaves-in-training is a household chore that affects everyone.<</if>> <br><br> Her ''Affection (+2)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> You scold your wife's initiative, saying that the training of slaves is a sacred duty for the household's Master only. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-5)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=2>> <<set $w_masterlove-=5>> <</if>> <</if>> <</if>> <<if _event1 is 6 and $bondage isnot 1>> <<if $say0 is undefined>> Your wife got seriously sick earlier during the evening, causing a drop in her ''Stamina points (-10)'' for the next day. <<if $event1done isnot 1>> <<set $w_tempstamina-=10>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> You tend to $w_girlnames every need, giving her soup and hot tea, hoping that your initiative will speed up her recovery. <br> Her ''Stamina points (+3)'' and ''Affection (+2)'' toward you have increased! You've lost ''Three Stamina points''! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <<set $w_tempstamina+=3>> <<set $stampoints-=3>> <</if>> <</if>> <<if $say0 is 2>> You berate $w_girlname, telling her that being sick is not an option in your household. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-5)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=2>> <<set $w_masterlove-=5>> <</if>> <</if>> <</if>> <<if _event1 is 7 and $w_masterlove gte 60 and $w_scarefactor lte 1>> <<if $say0 is undefined>> Your wife suggests that the two of you could order some lavish food and sweets from a nearby pastry store ''(-$250)''. Ignoring $w_girlnames wish will decrease her ''Affection (-2)''. <<if $event1done isnot 1>> <<set $w_masterlove-=2>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> <<if $w_pers is 1>>You spend some quality-time together with your timid wife, eating and laughing cheerfully until the late hours.<</if>> <<if $w_pers is 2>>You get some good quality-time together with $w_girlname, eating, laughing and talking about how times were before you married.<</if>> <<if $w_pers is 3>>Your wife is a strong and willful person and you endorse her decision to take such a nice initiative.<</if>> <<if $w_pers is 4>>While your wife is somewhat of a bitch, it's pretty nice hanging out with her – especially when it's on her own terms.<</if>> <br><br> Her ''Happiness (+4)'' has increased! ''//$250 dollars removed from Inventory!//'' <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_happiness+=4>> <<set $w_masterlove+=2>> <<set $cash-=250>> <<set $w_wh+=1>> <</if>> <</if>> <<if $say0 is 2>> You tell your wife you got other plans for tonight. <br><br> Her ''Affection (-2)'' toward you has decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=1>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <<if _event1 is 7>> <<if $w_masterlove lte 59 or $w_scarefactor gte 2>> <<if $say0 is undefined>> <<if $w_pers is 1>>Your timid wife suggests that the two of you could talk over things that are currently not "very good" in your relationship.<</if>> <<if $w_pers is 2>>Your wife suggests that the two of you could talk about things that need an improvement in your relationship.<</if>> <<if $w_pers is 3>>There are some things in your relationship your wife feels you need to talk about. She suggests you do it right away.<</if>> <<if $w_pers is 4>>Your wife says that she wants to talk about things that could improve in your relationship.<</if>> <<if $event1done isnot 1>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> You agree and spend almost two hours together with your wife, trying to get to the bottom of what disturbs her. <br><br> Her ''Affection (+3)'' toward you has increased! You've lost ''Five Stamina points!'' <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=3>> <<set $w_scarefactor-=1>> <<set $stampoints-=5>> <</if>> <</if>> <<if $say0 is 2>> You tell your wife that she has to find her own solutions to her own problems. <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=1>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <</if>> <<if _event1 is 8>> <<if $say0 is undefined>> There were some beggar children at your household earlier today. <<if $w_pers is 1>>You wife saw them and handed over a couple of silver coins so they could buy some food. ''$4 dollars removed from Inventory!''<</if>> <<if $w_pers is 2 or $w_pers is 3>>Your wife invited them to your household and gave them a hearty basket of food, plus a handful of silver coins so they could buy new clothes. ''4 rations and $20 removed from Inventory.''<</if>> <<if $w_pers is 4>>Your wife grabbed their ears and pulled them out, screaming obscene words after them as they hurried down the street.<</if>> <<if $event1done isnot 1>> <<if $w_pers is 1>><<set $cash-=4>><</if>> <<if $w_pers is 2 or $w_pers is 3>><<set $cash-=20>><<set $foodstuff-=4>><</if>> <<if $w_pers is 4>><</if>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> You endorse your wife's behavior. <<if $w_pers is 4>>Those filthy kids need to be exterminated. Or at least incarcerated.<</if>> <br><br> Her ''Affection (+2)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> <<if $w_pers is 4>>You tell your wife that she must stop acting like a bitch all the time and behave like a human being.<<else>>You scold your wife, saying that giving coin to beggars is like giving bread to magpies. You'll never get rid of them.<</if>> <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=1>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <<if _event1 is 9>> <<if $say0 is undefined>> <<if $w_pers is 1>>Earlier today, your timid wife suggested that the two of you should treat yourselves with a visit to one of Hamilton's luxurious coffee shops.<</if>> <<if $w_pers is 2 or $w_pers is 3>>A couple of hours before bedtime, your wife suggested that the two of you should head over to Hamilton Square and treat yourselves with some luxury coffee.<</if>> <<if $w_pers is 4>>Earlier today, your wife more or less demanded that the two of you should waste your hard-earned dollars at one of Hamilton Square's expensive coffe houses.<</if>> ''($150).'' <<if $event1done isnot 1>> <<set $event1done to 1>> <<set $event1roll to random(1, 4)>> <</if>> <</if>> <<if $say0 is 1>> You accept $w_girlnames proposal and spend ''$150'' over at <<if $event1roll is 1>>Rosemary's bean.<</if>> <<if $event1roll is 2>>Hamilton square.<</if>> <<if $event1roll is 3>>Larsen's coffee corner.<</if>> <<if $event1roll is 4>>Dominic's coffee house.<</if>> <br><br> Your wife's ''Affection (+5)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=5>> <<set $cash-=150>> <</if>> <</if>> <<if $say0 is 2>> ''You:'' // <<if $event1roll is 1>>Sorry. We can't afford it.<</if>> <<if $event1roll is 2>>I'm sorry love but I got stuff to do tonight.<</if>> <<if $event1roll is 3>>Nah, we can't go around spending money like that.<</if>> <<if $event1roll is 4>>Sorry, but that's a no. I hope you understand.<</if>> // <br><br> <<if $w_traitmat gte 51 or $w_pers is 4>> Your wife is not pleased. Her ''Affection (-3)'' toward you has decreased! <<else>> Your wife accepts your response without any negative impacts on her Affection. <</if>> <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<if $w_traitmat gte 51 or $w_pers is 4>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <</if>> <<if _event1 is 10>> <<if $say0 is undefined>> Earlier today, your wife wanted to<<if $issids gte 2>> take a couple of your Issids and<<else>><</if>> head over to Amber Mall, <<if $w_pers is 1>> hoping she'd find some items and accessories that would increase the opulence of your household.<<else>> probably mostly for her own shopping's sake – buying new underwear, makeup and other female paraphernalia.<</if>> <<if $event1done isnot 1>> <<set $event1roll to random(1, 4)>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> <<if $w_pers is 1>>''$500 dollars removed from Inventory!'' <br><br>Your ''Influence (+15)'' has increased!<<else>>''$1,000 dollars removed from Inventory!''<</if>> <br><br> Her ''Affection (+2)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<if $w_pers is 1>><<set $cash-=500>><<set $credit+=15>><<else>><<set $cash-=1000>><</if>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> ''You:'' // <<if $event1roll is 1>>Sorry. We can't afford it.<</if>> <<if $event1roll is 2>>I'm sorry love but that's just too much.<</if>> <<if $event1roll is 3>>Nah, I don’t want you roaming around at that place.<</if>> <<if $event1roll is 4>>Sorry, we're not buying useless junk in this household.<</if>> // <br><br> <<if $w_traitmat gte 51 or $w_pers is 4>> Your wife is not pleased. Her ''Affection (-3)'' toward you has decreased! <<else>> Your wife accepts your response without any negative impacts on her Affection. <</if>> <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<if $w_traitmat gte 51 or $w_pers is 4>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> <</if>> <<if _event1 is 11>> <<if $w_bondage lte 0>> <<if $say0 is undefined>> Just when you were headed for bed, your wife decides to perform her duties by giving you a massage with a happy ending<<if $w_masterlove lte 39 or $w_scarefactor gte 3>> - despite her obvious resentment toward you<<else>><</if>>. <br><br> You have regained ''5 Stamina points!'' <<if $event1done isnot 1>> <<set $w_semenswallowed+=5>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<set $stampoints+=5>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> You thank your wife for her initiative, praising her warm mouth and gentle touch. <br><br> Her ''Affection (+2)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> You scold your wife for her sloppiness, telling her that she'll get punished if this continues. <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-8)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=1>> <<set $w_masterlove-=8>> <</if>> <</if>> /* WIFE IS IN BONDAGE BELOW */ <<else>> <<if $say0 is undefined>> While checking in on your "confined" wife, she begs you for a glass of water. <</if>> <<if $say0 is 1>> You provide her with a glass of water, hoping that her night will be a little less unbearable. <br><br> Her ''Affection (+1)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> You laugh at your wife, telling her that she'll have to wait for her cum shot tomorrow. <br><br> Her ''WILLPOWER (-1)'' and ''Happiness (-5)'' have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=1>> <<set $w_happiness-=5>> <</if>> <</if>> /* IS IN BONDAGE ENDS BELOW */ <</if>> <</if>> <<if _event1 is 999>> <<if $say0 is undefined>> <<if $w_pers is 1>>xx<</if>> <<if $w_pers is 2>>xx<</if>> <<if $w_pers is 3>>xx<</if>> <<if $w_pers is 4>>xx<</if>> <<if $event1done isnot 1>> <<if $w_pers is 1>>xx<</if>> <<if $w_pers is 2>>xx<</if>> <<if $w_pers is 3>>xx<</if>> <<if $w_pers is 4>>xx<</if>> <<set $event1done to 1>> <</if>> <</if>> <<if $say0 is 1>> <<if $w_pers is 1>>xx<</if>> <<if $w_pers is 2>>xx<</if>> <<if $w_pers is 3>>xx<</if>> <<if $w_pers is 4>>xx<</if>> <br><br> Her ''Affection (+2)'' toward you has increased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_masterlove+=2>> <</if>> <</if>> <<if $say0 is 2>> <<if $w_pers is 1>>xx<</if>> <<if $w_pers is 2>>xx<</if>> <<if $w_pers is 3>>xx<</if>> <<if $w_pers is 4>>xx<</if>> <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event1bdone isnot 1>> <<set $event1bdone to 1>> <<set $w_willpower-=1>> <<set $w_masterlove-=3>> <</if>> <</if>> <</if>> /* WIFE ENDS */ <</if>> <<if _event2 gte 0 and _callplace is 2>> /* GIRLNAME EVENTS */ <<if _event2 is 9999>> <<set _nosay2 to true>> <div class="red uppernocut">$girlname has perished!</div><br> <<if $say1 is undefined>> <<set _nobutts to true>> <<set _nocont to true>> Your slave recently succumbed to her injuries and is no longer a part of your household. <</if>> <<if $say1 is 1>> You give $girlname a proper burial at a local temple dedicated to her beliefs. <<if $traitrel lte 1>>At least you hope so, despite her atheist ways.<</if>> <<if $event1b isnot true>> <<include SlaveDel>> <<set $event1b to true>> <</if>> <</if>> <<if $say1 is 2>> You give the body a shallow grave somewhere in Marston Swamps. <<if $event1b isnot true>> <<include SlaveDel>> <<set $event1b to true>> <</if>> <</if>> <</if>> <<if _event2 is 0>> <<set _nosay2 to true>> <<if $say1 is undefined>> <div class="red">ESCAPE!</div><br> $girlname tries to flee from the misery she's subjected to in your household! <</if>> <<if $say1 is 1>> <<if $guardpool gte 5>>You command your guards to back down, allowing $girlname to escape.<<else>>You make no attempt at stopping your runaway slave.<</if>> <br><br> <center>''$girlname has left your household!''</center> <<set $esc1 to 2>> <<if $event1b isnot true>> <<set $keepall to true>> <<include SlaveDel>> <<unset $keepall>> <<set $event1b to true>> <</if>> <</if>> <<if $say1 is 2>> You let go. <</if>> <</if>> <<if _event2 is 1>> <<if $say1 === undefined>> $girlname brought in some flowers to the living room earlier this morning, blessing it with a surprising opulence. <br><br> Your ''Influence (+1)'' has increased! <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $credit+=1>> <</if>> <</if>> <<if $say1 is 1>> You give $girlname a friendly hug and thank her for the great initiative. <br><br> Her ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $happiness+=2>> <<set $willpower+=1>> <<set $masterlove+=2>> <</if>> <</if>> <<if $say1 is 2>> You berate $girlname, telling her that her task is to service you and not run around acting like a housewife. <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=1>> <<set $masterlove-=3>> <</if>> <</if>> <</if>> <<if _event2 is 2>> <<if $say1 === undefined>> You caught $girlname talking cheerfully with two boys about her age earlier today, while doing some chores outside your household. <br><br> Her ''Happiness (+1)'' has increased! <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $happiness+=1>> <</if>> <</if>> <<if $say1 is 1>> You tell $girlname that it's good she's trying to get more friends around the neighborhood. <br><br> Her ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $happiness+=2>> <<set $willpower+=1>> <<set $masterlove+=2>> <</if>> <</if>> <<if $say1 is 2>> You scold $girlname, saying that she's not allowed to talk to other men unless specifically told so by her Master. <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=1>> <<set $masterlove+=3>> <</if>> <</if>> <</if>> <<if _event2 is 3>> <<if $hunger lte 9>> <<if $say1 === undefined>> Due to $girlnames state of starvation, she promises to behave better if you just give her something to eat! <<if $event2done isnot 1>> <<set $event2done to 1>> <</if>> <</if>> <<if $say1 is 1>> You provide $girlname with some food, which has ended her acute hunger for now. <br><br> Her ''WILLPOWER (-1)'' has decreased and her ''Affection (+2)'' toward you has increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=1>> <<set $masterlove+=2>> <<set $cash-=5>> <</if>> <</if>> <<if $say1 is 2>> You remind $girlname there's a reason for her current unfortunate state. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-3)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=2>> <<set $masterlove-=3>> <</if>> <</if>> <<else>> /* HUNGER GTE 10 BELOW */ <<if $say1 === undefined>> $girlname comes to you with some interesting ideas that could improve the opulence of your household. <<if $event2done isnot 1>> <<set $event2done to 1>> <</if>> <</if>> <<if $say1 is 1>> You encourage $girlname to go through with whatever changes she's suggesting. <br><br> Your ''Influence (+15)'' and $girlnames ''Happiness (+2)'' and ''WILLPOWER (+1)'' have increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $happiness+=2>> <<set $willpower+=1>> <<set $credit+=15>> <</if>> <</if>> <<if $say1 is 2>> You reprimand $girlname, telling her that initiatives are to be suggested by the household's Master only. <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=1>> <<set $masterlove-=3>> <</if>> <</if>> <</if>> <</if>> <<if _event2 is 4>> <<if $event2done isnot 1>> <<set $descroll4 to random(1, 4)>> <<set $defcount+=2>> <<set $cash-=40>> <<set $event2done to 1>> <</if>> <<if $say1 === undefined>> <<if $willpower lte 9>>Despite her obedience, <</if>>$girlname decided to have a lavish picnic <<if $descroll4 is 1>>up on your roof<</if>> <<if $descroll4 is 2>>down in the basement<</if>> <<if $descroll4 is 3>>in the shed<</if>> <<if $descroll4 is 4>>in the guestroom<</if>> earlier today, all by herself. <br><br> Her ''Defiance (+2)'' has increased!<br> ''$40 removed from Inventory!'' <</if>> <<if $say1 is 1>> You tell $girlname that you hope she enjoyed her treat – and that she's definitely worth it. <br><br> Her ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $happiness+=2>> <<set $willpower+=1>> <<set $masterlove+=2>> <</if>> <</if>> <<if $say1 is 2>> You reprimand $girlname, telling her that a serious punishment can be expected for her initiative. <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-4)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=1>> <<set $masterlove-=4>> <<set $defcount-=2>> <</if>> <</if>> <</if>> <<if _event2 is 5>> <<if $say1 === undefined>> $girlname <<if $av_pers is 1>>has forged some new ideas about her domestic efforts in your household!<br><br> Her ''Domestic skill (+1)'' has increased! <</if>> <<if $av_pers is 2>>has taken the domestic part of her duties to her heart, which has slightly increased the woman's diligence. <br><br> Her ''Domestic skill (+1)'' has increased! <</if>> <<if $av_pers is 3>>has taken her physical training to a completely new level these past days! <<if $scarefactor gte 2>>Her Anger toward you has probably helped.<</if>> <br><br> <<if $av_str lte 69>>The girl's ''Strength (+1)'' has increased!<<else>>the girl's ''Dexterity (+1)'' has increased!<</if>> <</if>> <<if $av_pers is 4>>has been exceptionally malevolent towards her surroundings these past days. This has increased her ''WILLPOWER (+1)''<<if $avatars gte 2>> but also negatively affected $avIn_girlnames ''Happiness (-3)''<</if>>.<</if>> <<if $event2done isnot 1>> <<set $event2done to 1>> <<if $av_pers is 1 or $av_pers is 2>><<set $av_domestic+=1>><</if>> <<if $av_pers is 3>><<if $av_str lte 69>><<set $av_str+=1>><<else>><<set $av_dex+=1>><</if>><</if>> <<if $av_pers is 4>><<set $willpower+=1>><<if $avatars gte 2>><<set $avIn_happiness-=3>><</if>><</if>> <</if>> <</if>> <<if $say1 is 1>> You endorse $girlnames initiative, telling her that you appreciate that she's growing her interests<<if $av_pers is 4>> - even if it means others will suffer<</if>>. <br><br> Her ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $happiness+=2>> <<set $willpower+=1>> <<set $masterlove+=2>> <</if>> <</if>> <<if $say1 is 2>> <<if $av_pers is 4>>You reprimand $girlname for her insolent behavior, telling her that unkindness is not tolerated in your household. <br><br>Her ''Malevolent Trait (-1)'' has decreased!<<else>>You reprimand $girlname for taking her own initiatives. A slave's training should only be done together with her Master. <br><br> Her ''WILLPOWER (-3)'' and ''Affection (-10)'' toward you have decreased!<</if>> <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<if $av_pers is 4>> <<set $traitpure+=1>> <<else>> <<set $willpower-=3>> <<set $masterlove-=10>> <</if>> <</if>> <</if>> <</if>> <<if _event2 is 6>> <<set _nosay2 to true>> <<if $avatars gte 2 and $avIn_bondage is 0 and $avIn_avatarunc isnot true and $avIn_pers isnot 4>> <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $happiness+=3>> <<set $stress-=3>> <<set $scarefactor-=2>> <<set $avIn_happiness+=3>> <<set $avIn_stress-=3>> <<set $avIn_scarefactor-=2>> <<set $descroll to random(1, 5)>> <</if>> <<if $say1 === undefined>> <<if $descroll is 1>>You later heard that $girlname and $avIn_girlname spent some quality time together in one of the sheds, laughing, talking and discussing important "woman-matters". <</if>> <<if $descroll is 2>>$girlname and $avIn_girlname had a good time together today –spending at least one hour talking and laughing about unimportant matters.<</if>> <<if $descroll is 3>>Completely out of your control, $girlname and $avIn_girlname spent some quality time together earlier today, talking, laughing and discussing various feminine matters.<</if>> <<if $descroll is 4>>Earlier today, without you knowing, $girlname and $avIn_girlname spent some quality time together, talking about various innocent subjects. <</if>> <<if $descroll is 5>><<if $likesadist gte 60 and $avIn_likesadist gte 60>> Without you knowing, $girlname and $avIn_girlname, both highly corrupted, tried some lesbian "positions" in one of the sheds earlier today.<<else>>$girlname and $avIn_girlname spent some quality time together earlier today.<br><</if>><</if>> <br> Their ''Happiness (+3)'', ''Stress (-3)'' and ''Anger (-2)'' have been modified! <</if>> <<else>> /* NO GIRL2 STARTS */ <<if $say1 === undefined>> <<if $av_pers is 1>>Even if she's timid and submissive, $girlnames beauty and presence is enough to make other Redhavenites envious.<</if>> <<if $av_pers is 2>><<if $girlid is 1>>Even if she technically didn’t put in any effort, just having a young, blonde Scandi girl walking around in your household is enough to make other Redhavenites envious.<<else>>Sometimes the mere presence of a slave is enough to make other Redhavenites envious.<</if>><</if>> <<if $av_pers is 3>>$girlname is a strong-willed and respectable woman – which is enough to make other Redhavenites envious.<</if>> <<if $av_pers is 4>>Even if $girlname can be a bitch sometimes, her mere presence is sometimes enough to make your neighbors envious. <</if>> <br><br> Your ''Influence (+10)'' has increased! <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $credit+=10>> <</if>> <</if>> /* NO GIRL2 ENDS BELOW */ <</if>> /* EVENT2 is 6 ENDS BELOW */ <</if>> <<if _event2 gte 7 and _event2 lte 9>> <<if $hunger lte 9>> <<if $say1 === undefined>> $girlname is starving! She's begging you to feed her! <<if $event2done isnot 1>> <<set $event2done to 1>> <</if>> <</if>> <<if $say1 is 1>> You provide $girlname with something nice to eat. <br><br> Her ''WILLPOWER (-1)'' has decreased and her ''Affection (+2)'' toward you has increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=1>> <<set $masterlove+=2>> <<set $hunger to 40>> <<set $cash-=5>> <</if>> <</if>> <<if $say1 is 2>> You remind $girlname there's a reason for her current unfortunate state. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-3)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=2>> <<set $masterlove-=3>> <</if>> <</if>> <<else>> /* HUNGER GTE 10 BELOW */ <<if $say1 === undefined>> Earlier today, $girlname spent a noticeable amount of time out in the shed, neglecting her normal chores. <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $event2roll to random(1, 6)>> <<if $event2roll is 1>> <<set $av_int+=1>> <</if>> <<if $event2roll is 2>><<set $kind+=2>> <</if>> <<if $event2roll is 3>><<set $av_aca+=1>> <</if>> <<if $event2roll is 4>><<set $av_acro+=1>> <</if>> <<if $event2roll is 5>> <<set $av_dancing+=1>> <</if>> <<if $event2roll is 6>><<set $cash-=5>><<set $defcount+=1>> <<if $av_dex gte 50>><<set $av_dex-=1>><</if>> <</if>> <</if>> <</if>> <<if $say1 is 1>> You encourage $girlname to nourish her interests and you uncover that she's <<if $event2roll is 1>>been busy doing mathematics from an old pre-Severance book ''INTELLIGENCE (+1)''.<</if>> <<if $event2roll is 2>>been feeding a stray puppy these past days, which has boosted her ''Kindness (+2)''. <</if>> <<if $event2roll is 3>>been busy reading through an old history book, which has increased her ''Academics (+1)''.<</if>> <<if $event2roll is 4>>been practicing her plasticity, which has increased her ''Acrobatics (+1)''.<</if>> <<if $event2roll is 5>>been practicing her ''Dancing (+1)'' moves which has improved her skills in that department.<</if>> <<if $event2roll is 6>>just been slacking and eating unhealthy treats ''(-$5)''. Her ''Defiance (+1)'' has increased<<if $av_dex gte 50>>and her ''DEX (-1)'' has decreased<</if>>!<</if>> <</if>> <<if $say1 is 2>> You reprimand $girlname, telling that her place is in your household – standing ready for her Master's orders. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-3)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=2>> <<set $masterlove-=3>> <</if>> <</if>> <</if>> <</if>> <<if _event2 is 10>> /* COFFEE */ <<if $avatars gte 2 and $avIn_bondage lte 0 and $avIn_busy is 0 and $avIn_avatarunc isnot true and $masterlove gte 40 and $scarefactor lte 0 and $traitpure gte 40>> <<set _nosay2 to true>> <<set _noevent3 to true>> <<if $say1 === undefined>> Earlier today, $girlname wanted to take $avIn_girlname out for a coffee in the quaint neighborhoods of Hamilton Square. <br><br> This venture could cost you anywhere between ''$50-$95.'' <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $event2roll to random(1, 4)>> <</if>> <</if>> <<if $say1 is 1>> <<if $event2roll is 1>>The two girls spent a couple of hours at Rosemary's Bean, talking cheerfully together about unimportant matters.<</if>> <<if $event2roll is 2>>The two girls spent a good hour over at Rosemary's Bean, where they talked about philosophical and anecdotal stuff. <</if>> <<if $event2roll is 3>>Both girls had a wonderful time over at Fredric's corner, where they talked and ordered extra pastries.<</if>> <<if $event2roll is 4>><<if $willpower gte 50 and $traitrel isnot $avIn_traitrel and $avIn_willpower lte 5 and $av_int gte 50 and $avIn_int lte 40>>After a series of religious discussions, and many cups of coffee, $girlname successfully ''converted'' $avIn_girlname to her faith!<<set _nohap to true>><<set $avIn_traitrel to $traitrel>><<else>>Both girls had a wonderful time over at The Troubled Bean, where they ordered extra pastries and hazelnut café lattes.<</if>><</if>> '' <<if $event2roll is 1>> (-$50). <</if>> <<if $event2roll is 2>>(-$60). <</if>> <<if $event2roll is 3>>(-$75). <</if>> <<if $event2roll is 4>>(-$95). <</if>> '' <<if _nohap isnot true>> <br><br> Their ''Happiness (+4)'' has increased! <</if>> <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $happiness+=4>> <<set $avIn_happiness+=4>> <<if $event2roll is 1>> <<set $cash-=50>> <</if>> <<if $event2roll is 2>><<set $cash-=60>> <</if>> <<if $event2roll is 3>><<set $cash-=75>> <</if>> <<if $event2roll is 4>><<set $cash-=95>> <</if>> <</if>> <</if>> <<if $say1 is 2>> ''You:'' // <<if $event2roll is 1>>Sorry, there will be no ventures on my watch.<</if>> <<if $event2roll is 2>>I cannot afford such lavish ventures. Sorry.<</if>> <<if $event2roll is 3>>That's not gonna happen. Sorry, $girlname.<</if>> <<if $event2roll is 4>>I'm afraid I can't afford it. Sorry. <</if>> // <br><br> $girlname accepts your decision without any negative impact on her Affection. <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <</if>> <</if>> <<else>> /* NO COFFEE PARTNER STARTS BELOW */ <<if $say1 === undefined>> <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $event2roll to random(1, 4)>> <<set $health-=9>> <</if>> <<set _nosay2 to true>> $girlname <<if $event2roll is 1>>stumbled and fell on the courtyard earlier today, injuring her ankle. Those ancient cobblestones really need to be replaced.<</if>> <<if $event2roll is 2>>cut herself in the kitchen earlier today, injuring her hand.<</if>> <<if $event2roll is 3>>hurt herself when she was doing some electrical repair in your household earlier today, injuring her fingertips.<</if>> <<if $event2roll is 4>>cut herself out in the shed earlier today. It's a minor wound that'll eventually heal by itself.<</if>> <br><br> Her ''Health (-4)'' has decreased! <</if>> /* END OF NO COFFEE */ <</if>> /* END OF 10 */ <</if>> <<if _event2 is 11>> <<set _nosay2 to true>> <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $health-=10>> <<set $tempstamina-=18>> <<set $event2roll to random(1, 5)>> <</if>> There's something wrong with $girlname. She's been afflicted by a disease - probably <<if $event2roll is 1>>one of the old flu strains from Earth.<</if>> <<if $event2roll is 2>>Prometheus fever.<</if>> <<if $event2roll is 3>>Ashen's Widow, a common jungle fever.<</if>> <<if $event2roll is 4>>"The White's", a bacterial infection.<</if>> <<if $event2roll is 5>> the common Raanic flu.<</if>> <br><br> Her ''Health (-5)'' and ''Stamina points (-10)'' have decreased! /* END OF 11 */ <</if>> <<if _event2 is 12>> <<set _nosay2 to true>> <<if $event2done isnot 1>> <<set $event2done to 1>> <<set $event2roll to random(1, 5)>> <<if $event2roll is 1>><<set $willpower+=1>><</if>> <<if $event2roll is 2>><<set $willpower-=1>><</if>> <<if $event2roll is 3>><<set $happiness+=5>><</if>> <<if $event2roll is 4>><<set $av_aca+=1>><</if>> <<if $event2roll is 5>><<set $slav[1]+=1>><</if>> <</if>> $girlname <<if $event2roll is 1>>has recently contemplated about her life and current situation, which has increased the girl's ''WILLPOWER (+1)'' by a small degree.<</if>> <<if $event2roll is 2>>has recently had an existential crisis, which has decreased her ''WILLPOWER (-1)'' by a small degree.<</if>> <<if $event2roll is 3>>has recently managed to put a lot of her past behind her, which has increased her ''Happiness (+5)'' and general well-being.<</if>> <<if $event2roll is 4>>has focused a lot on political events lately, which has increased her ''Academic skill (+1)'' by a small amount.<</if>> <<if $event2roll is 5>>has recently experienced feminine beauty in ways that are strong enough to increase her ''Lesbian Devotion (+1)'' by a small amount.<</if>> /* END OF 12 */ <</if>> <<if _event2 is 999>> /* MALL */ <<if $say1 === undefined>> $girlname <<if $av_pers is 1>>xx<</if>> <<if $av_pers is 2>>xx<</if>> <<if $av_pers is 3>>xx<</if>> <<if $av_pers is 4>>xx<</if>> <br><br> Your ''Influence (+1)'' has increased! <<if $event2done isnot 1>> <<set $event2done to 1>> <<if $av_pers is 1>>xx<</if>> <<if $av_pers is 2>>xx<</if>> <<if $av_pers is 3>>xx<</if>> <<if $av_pers is 4>>xx<</if>> <</if>> <</if>> <<if $say1 is 1>> Endorse <<if $av_pers is 1>>xx<</if>> <<if $av_pers is 2>>xx<</if>> <<if $av_pers is 3>>xx<</if>> <<if $av_pers is 4>>xx<</if>> <br><br> Her ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $happiness+=2>> <<set $willpower+=1>> <<set $masterlove+=2>> <</if>> <</if>> <<if $say1 is 2>> Reprimand <<if $av_pers is 1>>xx<</if>> <<if $av_pers is 2>>xx<</if>> <<if $av_pers is 3>>xx<</if>> <<if $av_pers is 4>>xx<</if>> <br><br> Her ''WILLPOWER (-1)'' and ''Affection (-3)'' toward you have decreased! <<if $event2bdone isnot 1>> <<set $event2bdone to 1>> <<set $willpower-=1>> <<set $masterlove+=3>> <</if>> <</if>> /* END OF MALL */ <</if>> /* END OF GIRLNAME */ <</if>> <<if _event3 gte 0 and _callplace is 3>> /* AVINGIRLNAME EVENTS */ <<if _event3 is 9999>> <<set _nosay3 to true>> <<if $say2 is undefined>> <<set _nobutts to true>> <<set _nocont to true>> <div class="red uppernocut">$avIn_girlname has perished!</div><br> Your slave recently succumbed to her injuries and is no longer a part of your household. <</if>> <<if $say2 is 1>> You give $avIn_girlname a proper burial at a local temple dedicated to her beliefs. <<if $avIn_traitrel lte 1>>At least you hope so, despite her atheist ways. <</if>> <<if $event2b isnot true>> <<set $slavedelcom to 2>> <<include SlaveDelAll>> <<set $event2b to true>> <</if>> <</if>> <<if $say2 is 2>> You give the body a shallow grave somewhere in Marston Swamps. <<if $event2b isnot true>> <<set $slavedelcom to 2>> <<include SlaveDelAll>> <<set $event2b to true>> <</if>> <</if>> <</if>> <<if _event3 is 0>> <<set _nosay3 to true>> <<if $say2 is undefined>> <div class="red">ESCAPE!</div><br> $avIn_girlname tries to flee from your household! <</if>> <<if $say2 is 1>> <<if $guardpool gte 5>>You command your guards to back down, allowing $avIn_girlname to escape.<<else>>You make no attempt at stopping your runaway slave.<</if>> <br><br> <center>''$avIn_girlname has left your household!''</center> <<set $esc2 to 2>> <<if $event2b isnot true>> <<set $keepall to true>> <<set $slavedelcom to 2>> <<include SlaveDelAll>> <<unset $keepall>> <<set $event2b to true>> <</if>> <</if>> <</if>> <<if _event3 is 1>> <<if $avIn_traitmal gte 70>> <<if $say2 is undefined>> $avIn_girlname has been troubling $girlname all day, almost bringing the poor girl to tears. <br><br> ''Malevolent Trait event!''<br> $girlnames ''Happiness (-3)'' has decreased! <<if $event3done isnot 1>> <<set $event3done to 1>> <<set $happiness-=3>> <</if>> <</if>> <<if $say2 is 1>> You encourage $avIn_girlname to continue bullying $girlname. <br><br> $girlnames ''Happiness (-6)'' has decreased!<br> $avIn_girlnames ''Affection (+3)'' toward you has increased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $happiness-=6>> <<set $avIn_traitmal+=1>> <<set $avIn_masterlove+=3>> <</if>> <</if>> <<if $say2 is 2>> You reprimand $avIn_girlname and punish her for her wrongful acts.<br><br> $avIn_girlnames ''Affection (-2)'' and ''Malevolent Trait (-2)'' have decreased! $girlnames ''Affection (+2)'' toward you has increased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_masterlove-=2>> <<set $avIn_traitmal-=2>> <<set $masterlove+=2>> <</if>> <</if>> <<else>> <<if $say2 is undefined>> Earlier today, you caught $avIn_girlname giving away some of your household's hard-earned gold to a group of starving urchins. <br><br> ''40 dollars removed from Inventory!'' <<if $event3done isnot 1>> <<set $cash-=40>> <<set $event3done to 1>> <</if>> <</if>> <<if $say2 is 1>> You praise $avIn_girlname for her generosity. <br><br> Her ''Kindness (+1)'' and ''Happiness (+1)'' have increased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_kind+=1>> <<set $avIn_happiness+=1>> <</if>> <</if>> <<if $say2 is 2>> You scold $avIn_girlname, telling her that she'll face consequences for what she's done. <br><br> Her ''Defiance (+5)'' has increased and her ''Affection (-3)'' toward you has decreased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_defcount+=5>> <<set $avIn_masterlove-=3>> <<set $avIn_scarefactor+=1>> <</if>> <</if>> <</if>> <</if>> <<if _event3 is 4>> <<if $avIn_hunger lte 9>> <<if $say2 === undefined>> $avIn_girlname is starving and comes begging to you for some food! <<if $event3done isnot 1>> <<set $event3done to 1>> <</if>> <</if>> <<if $say2 is 1>> You provide $avIn_girlname with something to eat, which has ended her acute hunger for now. <br><br> Her ''WILLPOWER (-1)'' has decreased and her ''Affection (+2)'' toward you has increased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_willpower-=1>> <<set $avIn_masterlove+=2>> <<set $cash-=5>> <<set $avIn_hunger to 40>> <</if>> <</if>> <<if $say2 is 2>> You remind $avIn_girlname there's a reason for her current unfortunate state. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-3)'' toward you have decreased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_willpower-=2>> <<set $avIn_masterlove-=3>> <</if>> <</if>> <<else>> /* HUNGER GTE 10 BELOW */ <<if $say2 === undefined>> $avIn_girlname has spent an awful amount of time out in the shed today, neglecting some of her normal chores. <<if $event3done isnot 1>> <<set $event3done to 1>> <<set $event3roll to random(1, 7)>> <<if $event3roll is 1>> <<set $avIn_int+=1>> <</if>> <<if $event3roll is 2>><<set $avIn_kind+=2>> <</if>> <<if $event3roll is 3>><<set $avIn_likesadist+=2>> <</if>> <<if $event3roll is 4>><<set $avIn_per+=1>> <</if>> <<if $event3roll is 5>> <<set $avIn_tech+=1>> <</if>> <<if $event3roll is 6>> <<set $cash-=100>> <<set $avIn_traitmat+=1>> <</if>> <<if $event3roll is 7>> <<if $is_17[1] gte 1>><<set $avIn_masterlove-=5>><<set $avIn_willpower+=1>><<else>><<set $avIn_discipline-=1>><</if>> <</if>> <</if>> <</if>> <<if $say2 is 1>> You encourage $avIn_girlname to nourish her own projects and you uncover that she's <<if $event3roll is 1>>been busy writing down her life story, which has boosted her ''INTELLIGENCE (+1)''.<</if>> <<if $event3roll is 2>>been taking care of an injured bird for the past couple of days, which has boosted her ''Kindness (+2)''.<</if>> <<if $event3roll is 3>>been busy reading through some old pornographic books belonging to your brother, which has increased her ''Corruption (+2)''.<</if>> <<if $event3roll is 4>>been practicing her singing, which has increased her ''Performance skill (+1)''.<</if>> <<if $event3roll is 5>>been studying an old book from your brother's "forbidden" library. This has increased her ''Science skill (+1)''.<</if>> <<if $event3roll is 6>>used valuable equipment to create questionable art. ''Cash (-$100)'' has been removed from your Inventory! $avIn_girlnames ''Materialistic Trait (+1)'' has increased!<</if>> <<if $event3roll is 7>><<if $is_17[1] gte 1>>been courted by Felix, one of your hired guards! Her ''WILLPOWER (+1)'' and ''Affection (-5)'' toward you have changed.<<else>>been slacking and taking long naps. Her ''Discipline (-1)'' has decreased.<</if>> <</if>> <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <</if>> <</if>> <<if $say2 is 2>> You reprimand $avIn_girlname, telling her that her place is in your household – always being attentive and ready for her Master's orders. <br><br> Her ''WILLPOWER (-2)'' and ''Affection (-3)'' toward you have decreased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_willpower-=2>> <<set $avIn_masterlove-=3>> <</if>> <</if>> <</if>> <</if>> <<if _event3 is 5>> <<set _nosay3 to true>> <<if $say2 is undefined>> $avIn_girlname had a run-in with one of Redhaven's more prominent citizens earlier today. <<if $avIn_pers is 1>>Her submissiveness and neatness was impressive, which has increased your ''Influence (+5)'' with a small amount.<</if>> <<if $avIn_pers is 2>><<if $avIn_beauty gte 50>>Her looks and good features did impress the Redhavenite, which has increased your ''Influence (+5)''.<<else>>The event didn’t leave any impressions, however, as $avIn_girlname is a rather plain woman.<</if>><</if>> <<if $avIn_pers is 3>>Her strong personality ensured the lord that House $pcLastName holds potent female slaves, which has boosted your ''Influence (+10)'',<</if>> <<if $avIn_pers is 4>>Her cocky attitude and malevolent features did very little to impress the lord, however.<</if>> <<if $event3done isnot 1>> <<if $avIn_pers is 1>><<set $credit+=5>><</if>> <<if $avIn_pers is 2>><<if $avIn_beauty gte 50>><<set $credit+=5>><<else>><</if>><</if>> <<if $avIn_pers is 3>><<set $credit+=10>><</if>> <<set $event3done to 1>> <</if>> <</if>> <</if>> <<if _event3 is 6>> <<if $say2 is undefined>> $avIn_girlname disappeared for a long time today, either taking a walk, hiding in your basement or occupying a shed somewhere. <<if $avIn_willpower gte 15 and $avIn_willpower lte 39>><br><br>The girl's act of contemplation has increased her ''WILLPOWER (+1)''!<<set _raise to true>><</if>> <<if $event3done isnot 1>> <<if _raise is true>><<set $avIn_willpower+=1>><</if>> <<set $event3done to 1>> <</if>> <</if>> <<if $say2 is 1>> You endorse $avIn_girlnames initiative, saying that it's perfectly okay to take some alone time whenever the need arises. <br> Her ''Discipline (-1)'', ''WILLPOWER (+1)'' and ''Affection (+3)'' toward you have been modified! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_discipline-=1>> <<set $avIn_willpower+=1>> <<set $avIn_masterlove+=3>> <</if>> <</if>> <<if $say2 is 2>> You reprimand $avIn_girlname, telling her that slacking will be severely punished! <br><br> <<if $avIn_discipline lte 59>>Her ''Discipline (+1)''<<else>>Her ''WILLPOWER (-1)''<</if>> and ''Affection (-3)'' toward you have been modified! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<if $avIn_discipline lte 59>> <<set $avIn_discipline+=1>> <<else>><<set $avIn_willpower-=1>> <</if>> <<set $avIn_masterlove-=3>> <</if>> <</if>> /* END OF MALL */ <</if>> <<if _event3 is 7>> <<set _nosay3 to true>> <<if $event3done isnot 1>> <<set $event3roll to random(1, 6)>> <<if _ika.corruption gte 70>><<set $event3roll+=1>><</if>> <<if _ika.corruption lte 15>><<set $event3roll-=1>><</if>> <<if $event3roll lte 3>><<set $avIn_likesadist-=1>><</if>> <<if $event3roll gte 4>><<set $avIn_likesadist+=1>><</if>> <<set $event3done to 1>> <</if>> <<if $event3roll lte 3>> <<if _ika.corruption lte 15>>It's not easy to stay affected during these orthodox times.<</if>> <<if _ika.corruption gte 16 and _ika.corruption lte 69>>Your slave has been slightly affected by the puritans – either from reading or hearing something out on the streets.<</if>> <<if _ika.corruption gte 70>>Despite the decadent days she's living in, $avIn_girlname has been hit by a force of purity – probably from reading an old book or listening to someone.<</if>> <br><br> $avIn_girlnames ''Corruption (-1)'' has decreased! <</if>> <<if $event3roll gte 4>> <<if _ika.corruption lte 15>>Your slave has had some dirty thoughts lately, despite the current purist rule of Ikaanos.<</if>> <<if _ika.corruption gte 16 and _ika.corruption lte 69>>Your slave has recently had some really dirty thoughts, involving bondage and other depraved things.<</if>> <<if _ika.corruption gte 70>>It's not easy to shut your eyes from all the depravity seen in Ikaanos today.<</if>> <br><br> $avIn_girlnames ''Corruption (+1)'' has increased! <</if>> <</if>> <<if _event3 is 8>> <<set _nosay3 to true>> <<if $event3done isnot 1>> <<set $event3done to 1>> <<set $event3roll to random(1, 5)>> <<if $event3roll is 1>><<set $avIn_willpower+=1>><</if>> <<if $event3roll is 2>><<set $avIn_willpower-=1>><</if>> <<if $event3roll is 3>><<set $avIn_happiness+=5>><</if>> <<if $event3roll is 4>><<set $avIn_tech+=1>><</if>> <<if $event3roll is 5>><<set $avIn_slav[1]+=1>><</if>> <</if>> $avIn_girlname <<if $event3roll is 1>>has recently contemplated about her past. This has increased her ''WILLPOWER (+1)'' by a small amount.<</if>> <<if $event3roll is 2>>has recently gone through an existential crisis, which has decreased her ''WILLPOWER (-1)'' by a small degree.<</if>> <<if $event3roll is 3>>has recently read an exceptionally funny magazine. This has increased her ''Happiness (+5)'' by a substantial amount.<</if>> <<if $event3roll is 4>>has recently been mesmerized by an old tech magazine, which has increased her ''Science skill (+1)'' by a small amount.<</if>> <<if $event3roll is 5>>has recently had an encounter with another exceptionally beautiful woman. This innocent event has increased her ''Lesbian Devotion (+1)'' by a small amount.<</if>> /* END OF 8 */ <</if>> <<if _event3 is 9>> <<if $say2 is undefined>> <<if $event3done isnot 1>> <<set $event3roll to random(1, 5)>> <<set $event3done to 1>> <<if $event3roll is 1>><<set $cash-=200>><</if>> <<if $event3roll is 2>><<set $cash-=350>><</if>> <<if $event3roll is 3>><<set $cash-=100>><</if>> <<if $event3roll is 4>><<set $cash-=180>><</if>> <<if $event3roll is 5>><<set $cash-=50>><<set $credit-=20>><</if>> <</if>> <<if $event3roll is 1>>That clumsy $avIn_girlname broke a large window earlier today which costed you ''200 hard earned dollars'' to repair!<</if>> <<if $event3roll is 2>>Fuck! $avIn_girlname dropped something heavy on the toilet earlier today, forcing you to get a new one from Westside Assembly plant ''(-$350)''. <</if>> <<if $event3roll is 3>>Damn! $avIn_girlname caused some serious damage on your house's electrical system earlier today, forcing you to buy spare parts for'' $100''!<</if>> <<if $event3roll is 4>>$avIn_girlname broke some valuable kitchen equipment earlier today, forcing you to by a set of now ones from a nearby general store ''(-$180).'' <</if>> <<if $event3roll is 5>>$avIn_girlname accidentally removed a large piece of plaster from your walls earlier today. It made your household look trashy for at least 12 hours, before a couple of cement workers were able to fix it ''(-20 Influence, -$50).''<</if>> <</if>> <<if $say2 is 1>> You tell $avIn_girlname that accidents happen and that she shouldn’t think any more about it. <br><br> Her ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_willpower+=1>><<set $avIn_masterlove+=2>> <</if>> <</if>> <<if $say2 is 2>> You scold $avIn_girlname, telling her that you don’t tolerate mistakes! <br><br> Her ''Defiance (+5)'' and ''Fear (+4)'' have increased! <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <<set $avIn_defcount+=5>> <<set $avIn_afraid+=4>> <</if>> <</if>> /* END OF 9 */ <</if>> <<if _event3 is 999>> <<if $say2 is undefined>> EVENT <<if $avIn_pers is 1>>xx<</if>> <<if $avIn_pers is 2>>xx<</if>> <<if $avIn_pers is 3>>xx<</if>> <<if $avIn_pers is 4>>xx<</if>> <<if $event3done isnot 1>> <<if $avIn_pers is 1>>xx<</if>> <<if $avIn_pers is 2>>xx<</if>> <<if $avIn_pers is 3>>xx<</if>> <<if $avIn_pers is 4>>xx<</if>> <<set $event3done to 1>> <</if>> <</if>> <<if $say2 is 1>> ENDORSE <<if $avIn_pers is 1>>xx<</if>> <<if $avIn_pers is 2>>xx<</if>> <<if $avIn_pers is 3>>xx<</if>> <<if $avIn_pers is 4>>xx<</if>> <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <</if>> <</if>> <<if $say2 is 2>> REPRIMAND <<if $avIn_pers is 1>>xx<</if>> <<if $avIn_pers is 2>>xx<</if>> <<if $avIn_pers is 3>>xx<</if>> <<if $avIn_pers is 4>>xx<</if>> <<if $event3bdone isnot 1>> <<set $event3bdone to 1>> <</if>> <</if>> /* END OF MALL */ <</if>> /* END OF AVIN_GIRLNAME EVENTS */ <</if>> /* POLITICAL BELOW */ <<if _callplace2 is 1>> /* CHECKERS FOR CORRECT PICS BELOW */ <<if $pollapp is undefined>> <<if _ika.control gte 20 and _stop isnot true and $pollroll is 2>><<set $pollroll to random(3, 100)>><</if>> <<if _ika.control gte 20 and _stop isnot true and $pollroll is 3>><<set $pollroll to random(4, 100)>><</if>> /* TERMINATE OLD MORDECAI EVENTS */ <<if $pollroll gte 49 and $pollroll lte 52 and $quest_aria gte 20>> <<set $pollroll to 199>> <</if>> <<if $pollroll is 93 and $quest_aria gte 20>> <<set $pollroll to 199>> <</if>> /* DENGI CHECKERS */ /* removes the normal pollroll executor from invasion-disabled playthroughs */ <<if $pollroll is 98 and $quest_dengi is undefined>> <<set $pollroll to 199>> <</if>> /* dengi days is always a number if invasion is enabled */ <<if $days gte $dengi_days>> <<if $quest_dengi is undefined or $quest_dengi lte 3>> <<set _randeng to random(1, 100)>> <<if _randeng lte 15>><<set $pollroll to 98>><</if>> <</if>> <</if>> /* orbital bombardment */ <<set _orb to random(1, 50)>> <<if $faction.ikaanos.men lte 7999>><<set _orb-=5>><</if>> <<if $faction.ikaanos.men lte 6999>><<set _orb-=5>><</if>> <<if $faction.ikaanos.men lte 5999>><<set _orb-=5>><</if>> <<if $faction.ikaanos.men lte 3999>><<set _orb-=8>><</if>> <<if $quest_dengi is 4 and _orb lte 5>> <<set $pushcash to 99>> <<set $pollroll to 98>> <</if>> /* dengi is destroyed or does not exist */ <<if $pollroll is 98 and ($quest_dengi is 100 or $quest_dengi is 10)>> <<set $pollroll to 199>> <</if>> <<if $pollroll gte 80>> /* CHECKING ARIA EFFECTS */ <<if $faction.ikaanos.state is 1 and $quest_aria gte 10 and $quest_aria lte 12 and $faction.rebel.money gte 500000>> <<set $pollroll to 93>> <<if $faction.rebel.men gte 2000 and $weatherroll lte 7>><<set $pollroll to 89>><</if>> <</if>> <<if $faction.rebel.money lte 400000 and $pollroll is 93>><<set $pollroll to 199>><</if>> /* New World Order event chain */ <<if $quest_aria gte 20 and $nwo isnot 5 and $quest_aria lte 98>> <<set $pollroll to 94>> <<else>> <<if $pollroll is 94>><<set $pollroll to 199>><</if>> <</if>> <</if>> <<if $quest_aria is 18 and $orbitevent is 2>> <<set $pollroll to 93>> <<set $orbitevent to 3>> <</if>> <<if $quest_aria is 18 and $orbitevent is 1>> <<set $pollroll to 93>> <<set $orbitevent to 2>> <</if>> <<if $pollroll is 4>> <<if $battleship is 2>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 5 and $faction.cyker.state lte 0>><<set $pollroll to random(6, 10)>><</if>> <<if $pollroll is 6 and $faction.kymanto.state lte 0>><<set $pollroll to random(7, 10)>><</if>> <<if $pollroll is 7 and $faction.bel.state lte 0>><<set $pollroll to random(8, 10)>><</if>> <<if $pollroll is 8>> <<if $faction.warlord1.state lte 0 or $quest_sera lte 6 or $quest_sera is undefined or $faction.warlord1.money lte 59999>> <<set $pollroll to 199>> <</if>> <</if>> /* Remove rebel events */ <<if $pollroll is 9 or $pollroll is 89 or $pollroll is 90>> <<if $faction.rebel.state lte 0 or $faction.ikaanos.state is 2>> <<set $pollroll to random(10, 40)>> <</if>> <<if $pollroll is 89 or $pollroll is 90>> <<if $faction.rebel.money lte 120000>><<set $pollroll to random(10, 40)>><</if>> <</if>> <</if>> <<if $pollroll is 11 and $faction.ikaanos.state lte 0>><<set $pollroll to random(12, 20)>><</if>> <<if $pollroll is 10 and $faction.viking.state lte 0>><<set $pollroll to random(11, 92)>><</if>> <<if $pollroll is 18 and $faction.bandit.men lte 1500>><<set $pollroll to 199>><</if>> <<if $pollroll is 32 and $faction.ikaanos.control gte 60>><<set $pollroll to 199>><</if>> <<if $pollroll is 32 and $faction.ikaanos.control gte 70>><<set $pollroll to 199>><</if>> <<if $pollroll is 34 and $redtidewar gte 7 and $pushcash is undefined>><<set $pollroll to 199>><</if>> <<if $pollroll is 35 and _ika.control lte 9>><<set $pollroll to 199>><</if>> <<if $pollroll is 102 and $faction.bandit.men lte 1500>><<set $pollroll to 199>><</if>> <<if $pollroll is 19>> <<if $faction.viking.men lte 149 or $faction.viking.state lte 0>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 20>> <<if $faction.warlord1.men lte 149 or $quest_sera lte 5>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll gte 44 and $pollroll lte 48>> <<if _ika.control gte 10 or _ika.money lte 999999>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll gte 49 and $pollroll lte 50>> /* REBELS ATTACKING IKA */ <<if $faction.rebel.men lte 499 or _ika.state is 2>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll gte 51 and $pollroll lte 52>> /* IKA ATTACKING REBELS */ <<if _ika.men lte 5999 or _ika.state is 2>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 57>> /* ARIA CHECk */ <<set _nogood to true>> <<if $npc.av11.state gte 1>> <<if $npc.av11.likesadist gte 60 and $npc.av11.willpower lte 0>><<set _nogood to false>><</if>> <</if>> <<if $ariagivec gte 2 or $quest_aria gte 25>><<set _nogood to true>><</if>> /* number of this event is blocked */ <<if _nogood is true>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 58>> /* CAITLIN CHECK */ <<if $quest_cat gte 23 and $catac is undefined>> <<else>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll gte 60 and $pollroll lte 61>> /* BANDIT REPLENISH CECHK */ <<if _ika.control gte 45>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 65>> /* STOKKE CHECK */ <<if _stokkeeffect isnot true>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 66>> /* MARS CHECK */ <<if _marseffect isnot true>> <<set $pollroll to 199>> <</if>> <</if>> <<if $lakewar is undefined or $lakewar lte 7>><<set _lakeok to true>><</if>> <<if $lakewar is undefined>><<set $lakewar to 0>><</if>> <<if $pollroll is 69>> <<if _lakeok is true>> <<if $pushcash is undefined>><<set $pushcash to either(1, 2)>><<set $lakewar+=1>><<if $lakeluck gte 2>><<set $pushcash to either(1, 2, 2)>><</if>> <</if>> <<else>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll gte 70 and $pollroll lte 73>> /* GRIM CHECK */ <<if $diff lte 2>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll gte 91 and $faction.ikaanos.men lte 4999 and $weatherroll gte 7 and $faction.ikaanos.money gte 1000000000 and ($faction.ikaanos.control lte 14 or $quest_dengi is 4)>> /* MASS RECRUIT SCRIPT */ <<set $pollroll to 11>> <</if>> <<if $pollroll is 74>> /* BURA CHECK */ <<if $inve.bura.standing lte 14 or $faction.ikaanos.control gte 80>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 75>> /* MONSTER SPAWN EVENT DISABLER */ <<if $terrormonster gte 1 or $days lte 99>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 100>> /* MONSTER DEFEAT CHECK */ <<if $terrormonster gte 1 or $days lte 99 or $terrormonster is undefined>> <<set $pollroll to 199>> <</if>> <</if>> /* killed script */ <<if $terrorkilledsg is true>> <<set $pollroll to 100>> <</if>> <<if $pollroll is 76>> /* ANNUAL FLOOD CHECK */ <<if $flooded gte 1>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 77>> /* HAMILTON FIRE CHECK */ <<if $hamfire gte 1>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 79>> /* CHRIST POWER CHECK */ <<if $faction.christian.power lte 249 or $faction.christian.state is 0>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 80>> /* MOBSTER POWER CHECK */ <<if $faction.mob.power lte 99 or $faction.mob.state is 0>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 81>> /* TAX OK CHECK */ <<if _ika.control gte 40 and _ika.prosp gte 40>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 82>> /* TAX DOWN CHECK */ <<if _ika.control lte 49 or _ika.prosp lte 49 or $taxrate lte 0>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 83>> <<set _ranh to random(1, 3)>> /* HULC CHECK */ <<if $remhulc lte 14 or _ranh lte 2 or $days lte 199>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 84>> /* AMIR CHECK */ <<if $amirfriend isnot 1>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 85>> /* IKA EMERGENCY CHECK */ <<if $faction.ikaanos.power gte 15000>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 86>> /* VIKING BLOW */ <<if $faction.viking.power lte 399>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 87>> /* CATHOLIC BLOW */ <<if $faction.christian.power lte 399>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 88>> /* CLEA STRIKE */ <<if $npc.av39.state gte 1 or $weatherroll gte 5>> <<set $pollroll to 199>> <</if>> <</if>> <<if $pollroll is 92>> /* EZRA MARRIAGE */ <<if $ezraevent gte 1>> <<set $pollroll to 199>> <</if>> <</if>> /* ikaanos destroys dengi THIS MUST ALWAYS BE LAST! */ <<if $quest_dengi is 99>> <<set $pollroll to 98>> <<set $quest_dengi to 100>> <</if>> /* POLLAPP ENDS BELOW */ <</if>> <<if _stokkeeffect isnot true and _ika.control lte 69 and $faction.bandit.men gte 2000 and $pollapp is undefined>> <<set _ranny to random(1, 34)>> <<if _ranny lte 4>><<set $pollroll to 33>><</if>> <<set _stopeth to true>> <</if>> <<if _marseffect isnot true and _ika.control lte 69 and $faction.bandit.men gte 2000 and _stopeth isnot true and $pollapp is undefined>> <<set _ranny to random(1, 19)>> <<if _ranny gte 17>><<set $pollroll to 32>><</if>> <</if>> <div class="eventpollpic"> <<if $pollroll is 1 or $pollroll is 73 or $pollroll is 18 or $pollroll is 26>> [img[$imgpath + "Exterior/poll1.jpg"]] <</if>> <<if $pollroll is 2 or $pollroll is 27>> [img[$imgpath + "Exterior/poll2.jpg"]] <</if>> <<if $pollroll is 3 or $pollroll is 23>> [img[$imgpath + "Exterior/poll3.jpg"]] <</if>> <<if $pollroll is 4>> [img[$imgpath + "Exterior/poll4.jpg"]] <</if>> <<if $pollroll gte 5 and $pollroll lte 7>> /* PUSH FOR POWER PIC */ [img[$imgpath + "Exterior/poll6.jpg"]] <</if>> <<if $pollroll is 8 or $pollroll is 20>> /* VALKESS */ [img[$imgpath + "Exterior/poll9.jpg"]] <</if>> <<if $pollroll is 9>> /* REBEL ATTACK*/ [img[$imgpath + "Exterior/poll12.jpg"]] <</if>> <<if $pollroll is 10 or $pollroll is 19>> /* VIKING PUSH */ [img[$imgpath + "Exterior/poll13.jpg"]] <</if>> <<if $pollroll is 11 or $pollroll is 15>> /* NEW SOLDIERS TO IKA */ [img[$imgpath + "Exterior/poll7.jpg"]] <</if>> <<if $pollroll is 12>> /* STORM */ [img[$imgpath + "Exterior/poll8.jpg"]] <</if>> <<if $pollroll is 13>> /* CORR FEST */ [img[$imgpath + "Exterior/poll10.jpg"]] <</if>> <<if $pollroll is 14 or $pollroll is 16>> /* PURE WAVES */ [img[$imgpath + "Exterior/poll11.jpg"]] <</if>> <<if $pollroll is 21 or $pollroll is 36>> /* MOON PREACHER */ [img[$imgpath + "Exterior/poll15.jpg"]] <</if>> <<if $pollroll is 22>> /* ACADEMY SCANDAL */ [img[$imgpath + "Exterior/poll16.jpg"]] <</if>> <<if $pollroll is 71 or $pollroll is 30 or $pollroll is 42 or $pollroll is 43>> /* MASSIVE ATTACK */ [img[$imgpath + "Exterior/poll17.jpg"]] <</if>> <<if $pollroll is 24>> /* SPONSORED FESTIVAL */ [img[$imgpath + "Exterior/poll18.jpg"]] <</if>> <<if $pollroll is 25 and _ika.state is 2>> <<if $npc.av11.likesadist gte 40>> /* ARIA CORRUPT SENTENCE */ [img[$imgpath + "Exterior/poll19.jpg"]] <<else>> /* ARIA NORMAL SENTENCE */ [img[$imgpath + "Exterior/poll20.jpg"]] <</if>> <</if>> <<if $pollroll is 25 and _ika.state is 1>> /* MORDECAI JUSTICE */ [img[$imgpath + "Exterior/poll20.jpg"]] <</if>> <<if $pollroll is 40 or $pollroll is 41 or $pollroll is 35 or $pollroll is 37>> <<if _ika.state is 1>> /* SPHERE RULED */ [img[$imgpath + "Exterior/poll40.jpg"]] <</if>> <<if _ika.state is 2>> /* REBEL RULED */ [img[$imgpath + "Exterior/poll41.jpg"]] <</if>> <</if>> <<if $pollroll is 28>> /* GOOD HARVEST GIRLS*/ [img[$imgpath + "Exterior/poll21.jpg"]] <</if>> <<if $pollroll is 29>> /* HUGGING GIRLS*/ [img[$imgpath + "Exterior/poll22.jpg"]] <</if>> <<if $pollroll is 31>> /* ART BONDAGE GIRLS*/ [img[$imgpath + "Exterior/poll23.jpg"]] <</if>> <<if $pollroll is 32 or $pollroll is 33>> /* FORT */ [img[$imgpath + "Exterior/poll24.jpg"]] <</if>> <<if $pollroll is 34>> /* RED TIDE WAR */ [img[$imgpath + "Exterior/poll25.jpg"]] <</if>> <<if $pollroll is 38>> /* STRANGE TIMES */ [img[$imgpath + "Exterior/poll26.jpg"]] <</if>> <<if $pollroll is 39>> /* TECH BREAKDOWN */ [img[$imgpath + "Exterior/poll27.jpg"]] <</if>> <<if $pollroll gte 44 and $pollroll lte 48>> /* URGENT DIRECTORIES */ [img[$imgpath + "Exterior/poll28.jpg"]] <</if>> <<if $pollroll gte 49 and $pollroll lte 52>> /* REBEL CLASHES */ [img[$imgpath + "Exterior/poll29.jpg"]] <</if>> <<if $pollroll is 53>> /* CONSOLIDATION */ [img[$imgpath + "Exterior/poll30.jpg"]] <</if>> <<if $pollroll is 54>> /* CORRUPTION EVENT */ <<if $paineevent isnot 2>> [img[$imgpath + "Exterior/poll31.jpg"]] <<else>> [img[$imgpath + "Exterior/poll32.jpg"]] <</if>> <</if>> <<if $pollroll is 55 or $pollroll is 56>> /* RESEARCH */ [img[$imgpath + "Exterior/poll33.jpg"]] <</if>> <<if $pollroll is 57>> /* ARIA BAD */ [img[$imgpath + "Exterior/poll34.jpg"]] <</if>> <<if $pollroll is 58>> /* CAITLIN */ [img[$imgpath + "Exterior/poll35.jpg"]] <</if>> <<if $pollroll is 59>> /* OMNIOUS TIMES */ [img[$imgpath + "Exterior/poll36.jpg"]] <</if>> <<if $pollroll gte 60 and $pollroll lte 63>> /* BANDIT NEW */ [img[$imgpath + "Exterior/poll37.jpg"]] <</if>> <<if $pollroll is 64>> /* CELEBRATE */ [img[$imgpath + "Exterior/poll38.jpg"]] <</if>> <<if $pollroll is 65 or $pollroll is 66>> /* RAIDERS! */ [img[$imgpath + "Exterior/poll39.jpg"]] <</if>> <<if $pollroll is 67>> /* NEW VILLAGE! */ [img[$imgpath + "Exterior/poll43.jpg"]] <</if>> <<if $pollroll is 68 and $nsfw is undefined>> /* DIRTY CONF! */ [img[$imgpath + "Exterior/poll42.jpg"]] <</if>> <<if $pollroll is 69>> /* LAKEWAR */ <<if $lakewar is 1 or $lakewar is undefined>> [img[$imgpath + "Exterior/poll45.jpg"]] <<else>> [img[$imgpath + "Exterior/poll46.jpg"]] <</if>> <</if>> <<if $pollroll is 70>> /* TERRORIST ATTACK! */ [img[$imgpath + "Exterior/poll44.jpg"]] <</if>> <<if $pollroll is 72 or $pollroll is 17>> /* ALIEN VERMIN */ [img[$imgpath + "Exterior/poll14.jpg"]] <</if>> <<if $pollroll is 74>> /* BURAKUMIN ATTACk */ [img[$imgpath + "Exterior/poll47.jpg"]] <</if>> <<if $pollroll is 75>> /* MONSTER ATTACk */ [img[$imgpath + "Exterior/poll48.jpg"]] <</if>> <<if $pollroll is 76>> /* FLOODS */ [img[$imgpath + "Exterior/poll49.jpg"]] <</if>> <<if $pollroll is 77>> /* THE SOMETHING */ [img[$imgpath + "Exterior/poll50.jpg"]] <</if>> <<if $pollroll is 78 or $pollroll is 81 or $pollroll is 82>> /* GOLD STANDARD */ [img[$imgpath + "Exterior/poll51.jpg"]] <</if>> <<if $pollroll is 79>> /* CHRIST */ [img[$imgpath + "Exterior/poll52.jpg"]] <</if>> <<if $pollroll is 80>> /* CAROZZA */ [img[$imgpath + "Exterior/poll53.jpg"]] <</if>> <<if $pollroll is 83>> /* HULC */ [img[$imgpath + "Exterior/poll54.jpg"]] <</if>> <<if $pollroll is 84>> /* FALL OF AMIR */ [img[$imgpath + "Exterior/poll55.jpg"]] <</if>> <<if $pollroll is 85>> /* IKAANOS GEN PIC */ [img[$imgpath + "Exterior/poll6.jpg"]] <</if>> <<if $pollroll is 86>> /* VIKING DOWN PIC */ [img[$imgpath + "Exterior/poll56.jpg"]] <</if>> <<if $pollroll is 87>> /* CHURCH DOWN PIC */ [img[$imgpath + "Exterior/poll57.jpg"]] <</if>> <<if $pollroll is 88>> /* CLEA STRIKE PIC */ [img[$imgpath + "Exterior/poll58.jpg"]] <</if>> <<if $pollroll is 89 or $pollroll is 90>> /* REBELS */ [img[$imgpath + "Exterior/poll59.jpg"]] <</if>> <<if $pollroll is 91>> /* CRUEL EMPIRE or ARIA */ <<if $faction.ikaanos.state is 1>> [img[$imgpath + "Exterior/poll60.jpg"]] <<else>> [img[$imgpath + "Exterior/poll66.jpg"]] <</if>> <</if>> <<if $pollroll is 92 and $nsfw is undefined>> /* THE COLLECTION or ARIA */ <<if $faction.ikaanos.state is 1>> [img[$imgpath + "Exterior/poll61.jpg"]] <<else>> [img[$imgpath + "Exterior/poll67.jpg"]] <</if>> <</if>> <<if $pollroll is 93>> /* REBEL PURCHASE MEN OR ORBIT */ <<if $orbitevent is 2>> [img[$imgpath + "Exterior/poll63.jpg"]] <<elseif $orbitevent is 3>> [img[$imgpath + "Exterior/poll64.jpg"]] <<else>> [img[$imgpath + "Exterior/poll62.jpg"]] <</if>> <</if>> <<if $pollroll is 94>> /* NWO */ [img[$imgpath + "Exterior/poll41.jpg"]] <</if>> <<if $pollroll is 95>> /* LIBERTY ENGINE */ <<if $faction.ikaanos.state is 1>> [img[$imgpath + "Exterior/poll60.jpg"]] <<else>> [img[$imgpath + "Exterior/poll41.jpg"]] <</if>> <</if>> <<if $pollroll is 96 or $pollroll is 97>> /* ABBEY SCANDALS */ <<if $faction.ikaanos.state is 1>> [img[$imgpath + "Exterior/poll68.jpg"]] <<else>> [img[$imgpath + "Exterior/poll69.jpg"]] <</if>> <</if>> <<if $pollroll is 98>> /* DENGI EVENT */ <<if $quest_dengi lte 2 or $quest_dengi is undefined>> [img[$imgpath + "Exterior/poll70.jpg"]] <<elseif $pushcash is 99>> [img[$imgpath + "Exterior/poll72.jpg"]] <<else>> [img[$imgpath + "Exterior/poll71.jpg"]] <</if>> <</if>> <<if $pollroll is 99>> /* SECRET GARDEN AND FIRE EVENTS */ <<if $quest_book is 4 or $quest_book is 5>> <<if $nsfw is undefined>> [img[$imgpath + "Exterior/poll73.jpg"]] <</if>> <<else>> [img[$imgpath + "Exterior/poll74.jpg"]] <</if>> <</if>> <<if $pollroll is 100>> /* TERROR DEFEATED */ <div class="baw"> [img[$imgpath + "Exterior/poll48.jpg"]] </div> <</if>> <<if $pollroll is 101>> /* DISTILL FIRE */ <<if $stokkeen4 is 2 or $stokkeen4holder is true>> [img[$imgpath + "Exterior/poll75.jpg"]] <<else>> [img[$imgpath + "Exterior/poll74.jpg"]] <</if>> <</if>> <<if $pollroll gte 102>> /* BUSINESS AS USUAL! */ [img[$imgpath + "Exterior/poll1b.jpg"]] <</if>> </div> <div class="tex10px"><br></div> <div class="tex14px"> <<if $pollroll is 1>> <center><div class="tex18px">''- RAIDER SWARM! -''</div></center> <div class="tex10px"><br></div> Several gangs of heavily armed raiders are causing trouble in the outskirts of Ikaanos. The local government forces seem reluctant to do anything about the situation. <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <li>''Power (Bandits):'' <div class="green">+1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=1>> <<set $faction.bandit.power+=1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 2 and _ika.control lte 19>> <center><div class="tex18px">''- RECKLESS MERCENARIES -''</div></center> <div class="tex10px"><br></div> The Spheremasters have recruited a large gang of ex-raiders to their ranks, hoping it'll help regain control over their crime-ridden streets. <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+3</div></li> <li>''Soldiers (Ikaanos):'' <div class="green">+150</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-3</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control+=3>> <<set _ika.men+=150>> <<set _ika.prosp-=3>> <<set _ika.money-=30000>> <<set $pollapp to 1>> <</if>> <<set _stop to true>> <</if>> <<if $pollroll is 3 and _ika.control lte 19>> <center><div class="tex18px">''- RAIDERS IN WHITEHAVEN! -''</div></center> <div class="tex10px"><br></div> The night sky of Ikaanos is once again colored red by the flaming houses of Whitehaven, as a gang of raiders roam the streets unhindered looking for loot and slaves. <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-2</div></li> <li>''Prosperity:'' <div class="red">-2</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control -=2>> <<set _ika.prosp-=2>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 4>> <center><div class="tex18px">''- IMS ULTHAR -''</div></center> <div class="tex10px"><br></div> The Republic Navy has launched a new battlecruiser, IMS Ulthar, that'll patrol Red River and the Irendorian coast in an effort to stave off pirate attacks. <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+12</div></li> <li>''Cash (Ikaanos):'' <div class="red">-$110,000,000</div></li> <br> <<if $pollapp is undefined>> <<set _ika.money-=110000000>> <<set _ika.control+=12>> <<set $battleship to 2>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 5 and $faction.cyker.state gte 1 and $faction.cyker.money gte 60000>> <<if $pollapp is undefined>><<set $pushcash to either(300000, 250000, 125000, 600000, 340000)>><</if>> <center><div class="tex18px">''- PUSH FOR POWER (HOUSE CYKER)! -''</div></center> <div class="tex10px"><br></div> House Cyker spends an obscene amount of money in an attempt to gain more power and influence over Ikaanos. <br><br> ''EFFECTS:'' <br> <li>''Power value (House Cyker):'' <div class="green">+5</div></li> <li>''Cash (House Cyker):'' <div class="red">-&#36;<<print setup.formatNumber($pushcash)>></div></li> <br> <<if $pollapp is undefined>> <<set $faction.cyker.power+=5>> <<set $faction.cyker.money-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 6 and $faction.kymanto.state gte 1 and $faction.kymanto.money gte 60000>> <<if $pollapp is undefined>><<set $pushcash to either(200000, 150000, 125000, 300000, 140000)>><</if>> <center><div class="tex18px">''- PUSH FOR POWER (KYMANTO)! -''</div></center> <div class="tex10px"><br></div> The Kymanto Syndicate spends an obscene amount of money in an attempt to expand their slave trade business over Ikaanos. <br><br> ''EFFECTS:'' <br> <li>''Power value (Kymanto):'' <div class="green">+5</div></li> <li>''Cash (Kymanto):'' <div class="red">-&#36;<<print setup.formatNumber($pushcash)>></div></li> <br> <<if $pollapp is undefined>> <<set $faction.kymanto.power+=5>> <<set $faction.kymanto.money-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 7 and $faction.bel.state gte 1>> <<if $pollapp is undefined>><<set $pushcash to either(200000, 150000, 125000, 300000, 140000)>><</if>> <center><div class="tex18px">''- PUSH FOR POWER (BELLEMME)! -''</div></center> <div class="tex10px"><br></div> The Baron of Bellemme has recently acquired <<if $randesc is 1>>thousands of acres of fertile lands <</if>> <<if $randesc is 2>>a large batch of new slaves <</if>> <<if $randesc is 3>>a company of soldiers<</if>> <<if $randesc is 4>>a squadron of dragoons<</if>> in his attempt at dominating The North. <br><br> ''EFFECTS:'' <br> <li>''Power value (Bellemme):'' <div class="green">+5</div></li> <<if $randesc gte 3>><li>''Soldiers (Bellemme):'' <div class="green">+500</div></li><</if>> <li>''Cash (Bellemme):'' <div class="red">-&#36;<<print setup.formatNumber($pushcash)>></div></li> <br> <<if $pollapp is undefined>> <<set $faction.bel.power+=5>> <<set $faction.bel.men+=500>> <<set $faction.bel.money-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 8>> <<if $pollapp is undefined>><<set $pushcash to either(20000, 15000, 12500, 30000, 14000)>><</if>> <center><div class="tex18px">''- PUSH FOR POWER ($serafort)! -''</div></center> <div class="tex10px"><br></div> Major Valkess <<if $randesc is 1>>hired some extra mercenaries and defeated a roaming band of raiders hiding out in the deeper parts of Cole's Canyon.<</if>> <<if $randesc is 2>>recently purchased a new set of modified armors that'll enhance her soldier's protection in combat.<</if>> <<if $randesc is 3>>recently made an upgrade to your military outpost.<</if>> <<if $randesc is 4>>hired a large band of peasant mercenaries the other day and pushed back a group of hostile cultists from the ruins between Raikan and the Lakka Maar hotel.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Power value ($serafort):'' <div class="green">+3</div></li> <li>''Cash ($serafort):'' <div class="red">-&#36;<<print setup.formatNumber($pushcash)>></div></li> <br> <<if $pollapp is undefined>> <<set $faction.warlord1.power+=3>> <<set $faction.warlord1.money-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 9 and $faction.rebel.state gte 1>> <center><div class="tex18px">''- PUSH FOR POWER (REBELS)! -''</div></center> <div class="tex10px"><br></div> The rebel army <<if $randesc is 1>>recently strengthened their ranks with a group belonging to a forbidden cult. They welcomed their new brothers and sisters with a lavish feast which sent a clear signal that the rebels are still a force to be reckoned with.<</if>> <<if $randesc is 2>>recently attacked a Skyguard outpost, killing several dozen men in an attempt to increase their realm of influence.<</if>> <<if $randesc is 3>>has recently executed a counteroffensive against a republic military facility, killing at least two dozen men and running away with several crates of NOS weaponry.<</if>> <<if $randesc is 4>>successfully conquered a small forest village that was earlier in the hands of the off-city republic militia. Their new sphere of influence has strengthened their power.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Power value (Rebels):'' <div class="green">+3</div></li> <<if $randesc is 2 or $randesc is 3>><li>''Soldiers (Ikaanos):'' <div class="red">-24</div></li><</if>> <<if $randesc is 1>><li>''Fighters (Rebels):'' <div class="green">+50</div></li><</if>> <br> <<if $pollapp is undefined>> <<set $faction.rebel.power+=3>> <<if $randesc is 2 or $randesc is 3>><<set $faction.ikaanos.men-=24>> <</if>> <<if $randesc is 1>> <<set $faction.rebel.men+=50>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 10 and $faction.viking.state gte 1>> <center><div class="tex18px">''- PUSH FOR POWER (AESIR TRIBE)! -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>>The Scandi tribes of Watery Eyes performed an unexpected "blixtanfall" against a nearby bandit installment, killing over two dozen raiders. In true Viking spirit, they also conquered the base, annexing it to their claimed territories in Westside slums. <</if>> <<if $randesc is 2>>The Scandi population of Watery Eyes have erected a new guard tower in the ruined districts between Swedetown and Raikan. It's frowned upon by the republic but there's nothing they can do about it right now.<</if>> <<if $randesc is 3>>The Aesir warriors of Watery Eyes went off-city and attacked a pestering bandit stronghold in the Red River basin, claiming both lands and heaps of gold.<</if>> <<if $randesc is 4>>A Scandi tribe from the forests has moved into Ikaanos, strengthening the influence of Odin's able-bodied fighters.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Power value (Aesir tribe):'' <div class="green">+3</div></li> <<if $randesc is 1 or $randesc is 3>><li>''Soldiers (Bandits):'' <div class="red">-24</div></li><</if>> <<if $randesc is 2>><li>''Money (Aesir tribe):'' <div class="red">-&#36;10,000</div></li><</if>> <<if $randesc is 3>><li>''Money (Aesir tribe):'' <div class="green">+&#36;15,000</div></li><</if>> <<if $randesc is 4>><li>''Soldiers (Aesir tribe):'' <div class="green">+50</div></li><</if>> <br> <<if $pollapp is undefined>> <<set $faction.viking.power+=3>> <<if $randesc is 1 or $randesc is 3>><<set $faction.bandit.men-=24>> <</if>> <<if $randesc is 2>> <<set $faction.viking.money-=10000>> <</if>> <<if $randesc is 3>> <<set $faction.viking.money+=15000>> <</if>> <<if $randesc is 4>> <<set $faction.viking.men+=50>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 11 and _ika.state gte 1>> <<if $pollapp is undefined>><<set $pushcash to either(650000, 550000, 725000, 700000, 600000)>><</if>> <center><div class="tex18px">''- NEW RECRUITS! -''</div></center> <div class="tex10px"><br></div> The Republic Army has received reinforcements <<if $randesc is 1>>from the off-city ranches surrounding Ikaanos. <</if>> <<if $randesc is 2>>after hiring a gang of Scandi mercenaries<<if $quest_dengi is 4>> - more than willing to throw themselves in the frontlines against the dengis.<</if>>.<</if>> <<if $randesc is 3>>from the military school in upper Westside.<</if>> <<if $randesc is 4>>rotating back from a fortress assignment. <<if _ika.control lte 19>>They couldn’t come at a better time.<</if>><</if>> <br><br> ''EFFECTS:'' <br> <li>''Power value (Ikaanos):'' <div class="green">+15</div></li> <li>''Soldiers (Ikaanos):'' <div class="green">+250</div></li> <li>''Cash (Ikaanos):'' <div class="red">-&#36;<<print setup.formatNumber($pushcash)>></div></li> <br> <<if $pollapp is undefined>> <<set _ika.power+=15>> <<set _ika.money-=$pushcash>> <<set _ika.men+=250>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 12>> <<if $pollapp is undefined>><<set $pushcash to random(1, 5)>><</if>> <<set _storm to true>> <<set $weatherroll to 1>> <center><div class="tex18px">''- HURRICANE -''</div></center> <div class="tex10px"><br></div> A devastating hurricane has wreaked havoc <<if $randesc is 1>>along the Irendorian coastline, ravaging through at least a dozen villages. <</if>> <<if $randesc is 2>>in northern Ikaanos, where it has laid waste to at least half a dozen villages.<</if>> <<if $randesc is 3>>in the Iredorian sea, causing giant swells to hit the beaches of Redhaven and The Docks.<</if>> <<if $randesc is 4>>in the southern parts of Ikaanos, where it has ripped through at least a dozen villages.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="red">-$pushcash</div></li> <li>''Weather conditions (Ikaanos):'' <div class="red">Storm</div></li> <br> <<if $pollapp is undefined>> <<set _ika.prosp-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 13>> <center><div class="tex18px">''- CORRUPTED FESTIVITIES! -''</div></center> <div class="tex10px"><br></div> <<if _ika.corruption lte 10>>Despite the waves of purity moving through Ikaanos, a large number of socialites gathered today<<else>>A large number of socialites gathered today<</if>> <<if $randesc is 1>>to celebrate Adonis – the god of pleasure and depravity. <</if>> <<if $randesc is 2>>in a spontaneous festival of depravity – with orgies, slave auctions and enough drinks to satisfy the entire population of Ikaanos.<</if>> <<if $randesc is 3>>at a location in Hamilton Square, where they arranged a large party full of orgies, drugs and spontaneous slave auctions.<</if>> <<if $randesc is 4>>at a location on Emerald Island where they celebrated the gods of depravity with a number of orgies.<</if>> This event has significantly increased the corruption of Ikaanian society. <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="green">+5</div></li> <br> <<if $pollapp is undefined>> <<set _ika.corruption+=5>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 14>> <center><div class="tex18px">''- WAVES OF PURITY! -''</div></center> <div class="tex10px"><br></div> <<if _ika.corruption lte 10>>Even if Ikaanos is almost purged of the depraved ways of old, the great church performed a series of actions today to further root out the evil that once festered in the magnificent city.<<else>>In an attempt to purge Ikaanos of corruption, the great church performed a series of actions today – primarily directed against <<if $randesc is 1>>orphanages selling children into slavery.<</if>> <<if $randesc is 2>>established slave masters enjoying the "sexual training" a bit too much.<</if>> <<if $randesc is 3>>underage prostitution.<</if>> <<if $randesc is 4>>vendors selling "filthy" literature.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="red">-5</div></li> <br> <<if $pollapp is undefined>> <<set _ika.corruption-=5>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 15>> <center><div class="tex18px">''- CULTIST ACTIVITY! -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>>The order of The Red Tide<</if>> <<if $randesc is 2>>The Yellow Queen<</if>> <<if $randesc is 3>>The Children of Ser-huggah<</if>> <<if $randesc is 4>>The Karlshamn raiders<</if>> executed an offensive action against an off-city militia camp today, killing a dozen Skyguard troopers. <br><br> ''EFFECTS:'' <br> <li>''Soldiers (Ikaanos):'' <div class="red">-12</div></li> <br> <<if $pollapp is undefined>> <<set _ika.men-=12>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 16>> <center><div class="tex18px">''- FOOD FOR THE MASSES! -''</div></center> <div class="tex10px"><br></div> In an unexpected surge of charity, the noble families of Ikaanos have distributed food and other necessities to the <<if _ika.prosp gte 90>>last remaining poor families<<else>>poor families<</if>> of Ikaanos. <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="green">+2</div></li> <br> <<if $pollapp is undefined>> <<set _ika.prosp+=2>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 17>> <center><div class="tex18px">''- DROUGHT! -''</div></center> <div class="tex10px"><br></div> A local drought in the Red River basin has caused a shortage of food. Prices are expected to go up somewhat if the situation doesn’t improve within a week or two. <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="red">-2</div></li> <<if $mch.yardslot9.type is 15 and $quest_ave gte 3>><li>''Field II (Zapin):'' <div class="red">-1</div></li><</if>> <br> <<if $pollapp is undefined>> <<set _ika.prosp-=2>> <<set $pollapp to 1>> <<if $mch.yardslot9.type is 15 and $quest_ave gte 3>> <<if $mch.yardslot9.type is 15 and $mch.yardslot9.other2 gte 1>><<set $mch.yardslot9.other2-=1>><</if>><</if>> <</if>> <</if>> <<if $pollroll is 18 and $faction.bandit.men gte 1500>> <center><div class="tex18px">''- BANDIT ATTACK! -''</div></center> <div class="tex10px"><br></div> Earlier today, a fierce battle between bandits and republic soldiers took place <<if $randesc is 1>>at Fort Krishna<</if>> <<if $randesc is 2>>at Fort Vishnu<</if>> <<if $randesc is 3>>in the Red River basin<</if>> <<if $randesc is 4>>between Ikaanos and Lake City<</if>> - with noticeable casualties on both sides. <br><br> ''EFFECTS:'' <br> <li>''Soldiers (Ikaanos):'' <div class="red">-10</div></li> <li>''Fighters (Bandits):'' <div class="red">-10</div></li> <br> <<if $pollapp is undefined>> <<set _ika.men-=10>> <<set $faction.bandit.men-=10>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 19>> <center><div class="tex18px">''- SCANDINAVIAN MERCENARIES -''</div></center> <div class="tex10px"><br></div> <<if $faction.ikaanos.state is 1>>The Republic<<else>>Marshal Ezra Waylen<</if>> has recruited a squadron of Scandinavian warriors to their ranks – hailing from <<if $randesc is 1>>the renowned Wredén tribe outside Ikaanos.<</if>> <<if $randesc is 2>>the great Jokkmokk tribe of south Watery Eyes.<</if>> <<if $randesc is 3>>the large Haugen family from west Watery Eyes.<</if>> <<if $randesc is 4>>gode Hjalmarsson's own personal guard.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Soldiers (Ikaanos):'' <div class="green">+60</div></li> <li>''Money (Ikaanos):'' <div class="red">-&#36;25,000</div></li> <li>''Warriors (Aesir tribe):'' <div class="red">-60</div></li> <li>''Money (Aesir tribe):'' <div class="green">+&#36;25,000</div></li> <br> <<if $pollapp is undefined>> <<set _ika.men+=60>> <<set _ika.money-=25000>> <<set $faction.viking.men-=60>> <<set $faction.viking.money+=25000>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 20>> <center><div class="tex18px">''- COMPANY READY! -''</div></center> <div class="tex10px"><br></div> <<if $faction.ikaanos.state is 1>>The Republic<<else>>Marshal Ezra Waylen<</if>> has recruited a group of soldiers from your military encampment in Marston Swamps (<<if $randesc is 1>>Echo II company<</if>><<if $randesc is 2>>Wargauss company<</if>><<if $randesc is 3>>Bravo company<</if>><<if $randesc is 4>>Hollow company<</if>> led by Sergeant <<if $descroll is 1>>Malcolm Haze<</if>><<if $descroll is 2>>Williams<</if>><<if $descroll is 3>>Richard Danforth<</if>><<if $descroll is 4>>Alan Withcroft<</if>>). <br><br> ''EFFECTS:'' <br> <li>''Soldiers (Ikaanos):'' <div class="green">+20</div></li> <li>''Money (Ikaanos):'' <div class="red">-&#36;15,000</div></li> <li>''Soldiers ($serafort):'' <div class="red">-20</div></li> <li>''Money ($serafort):'' <div class="green">+&#36;15,000</div></li> <li>''My standing (Ikaanos):'' <div class="green">+1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.men+=20>> <<set _ika.money-=15000>> <<set $faction.warlord1.men-=20>> <<set $faction.warlord1.money+=15000>> <<set _ika.standing+=1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 21>> <<if $pollapp is undefined>><<set $pushcash to either(2, 1, 1, 3, 2)>><</if>> <center><div class="tex18px">''- PREACHING THE TRUE WAYS! -''</div></center> <div class="tex10px"><br></div> An unsanctioned priest belonging to The Moon Religion has lashed out against the depraved <<if $randesc is 1>>use of child slaves in Ikaanos<</if>> <<if $randesc is 2>>doings of slave masters when training their slaves<</if>> <<if $randesc is 3>>culture surrounding floor crawlers and gritter slaves<</if>> <<if $randesc is 4>>orgies rumored to take place up at The Mastersphere<</if>> - which has had a small but noticeable effect on the city's Corruption. <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="red">-$pushcash</div></li> <br> <<if $pollapp is undefined>> <<set _ika.corruption-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 22>> <<if $pollapp is undefined>><<set $pushcash to either(3, 1, 2, 3, 4)>><</if>> <center><div class="tex18px">''- SCANDAL! -''</div></center> <div class="tex10px"><br></div> A prominent professor belonging to The Academy has recently been exposed in a scandalous affair involving <<if $descroll is 1>>a set of dildos<</if>> <<if $descroll is 2>>a large sum of money<</if>> <<if $descroll is 3>>a bondage chamber<</if>> <<if $descroll is 4>>his daughter<</if>> and <<if $randesc is 1>>the young daughter of another professor.<</if>> <<if $randesc is 2>>the wife of another professor.<</if>> <<if $randesc is 3>>the death of another professor's daughter.<</if>> <<if $randesc is 4>>the daughter of the esteemed Professor Wolf.<</if>> Nothing more needs to be said – gossips about the details are all over Ikaanos, leaving permanent scars on the academy's good standing. <br><br> ''EFFECTS:'' <br> <li>''Power value (Academy):'' <div class="red">-2</div></li> <br> <<if $pollapp is undefined>> <<set $faction.his.power-=2>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 23>> <center><div class="tex18px">''- STATE CORRUPTION -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>> Despite Chancellor Mordecai's reforms, the great republic is still slowly rotting from the inside. <</if>> <<if _ika.state is 2>> Even the Third Republic has begun to rot from the inside. <</if>> Large amounts of money have found its way to the pockets of powerful men and women sitting in the council instead of being spent on social reforms or an upgraded military. <br><br> ''EFFECTS:'' <br> <li>''Power Value (Ikaanos):'' <div class="red">-5</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-1</div></li> <li>''Money (Ikaanos):'' <div class="red">-$1,000,000</div></li> <br> <<if $pollapp is undefined>> <<set _ika.power-=5>> <<set _ika.prosp-=1>> <<set _ika.money-=1000000>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 24>> <center><div class="tex18px">''- SPONSORED FESTIVAL! -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>> Chancellor Mordecai has demanded a series of lavish festivals to be held all over Ikaanos – with parades honoring the soldiers of The Border Wars, The Second Republic's reforms and the spirit of "freedom" that is Ikaanos' insignia. <</if>> <<if _ika.state is 2>> <<if $npc.av11.likesadist lte 39>> Chancellor Aria Bianchi has ordered the celebration of the rebel alliance's victory over The Second Republic, which has spurred a series of festivals in the more civilized parts of Ikaanos. <<else>> Chancellor Bianchi has ordered a festival to be held; honoring Adonis, the official saint of The Republic, with a decree that encourages the people of Ikaanos to "not hold back on anything". <<set _corfest to true>> <</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Corruption (Ikaanos):'' <div class="green"><<if _corfest is true>>+3<<else>>+1<</if>></div></li> <li>''Money (Ikaanos):'' <div class="red">-$500,000</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control+=1>> <<set _ika.corruption+=1>> <<if _corfest is true>><<set _ika.corruption+=2>><</if>> <<set _ika.money-=500000>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 25>> <center><div class="tex18px">''- JUSTICE STRIKES! -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>> Several prominent men accused of supporting the Aria Bianchi rebellion have been publicly executed or sentenced to several life-times of slavery. <br><br> The senate hopes that the harshness will smother any further thoughts of rebellion. <</if>> <<if _ika.state is 2>> <<if $npc.av11.likesadist lte 39>> Aria Bianchi has personally ordered a group of depraved Spheremasters to be publicly executed on Hamilton Square for their century-spanning crimes against the children of Ikaanos. <<else>> In a recent display of power, Chancellor Bianchi held a public court against a number of prominent Spheremasters – especially those who didn’t surrender to The Third Republic. The Spheremasters received a permanent house-arrest sentence while their youngest daughters were forced to enter life-long contracts of sexual slavery at various depraved establishments in Ikaanos. <<set _corfest to true>> <</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+2</div></li> <<if _corfest is true>><li>''Corruption (Ikaanos):'' <div class="green">+3</div></li><</if>> <br> <<if $pollapp is undefined>> <<set _ika.control+=2>> <<if _corfest is true>><<set _ika.corruption+=3>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 26>> <center><div class="tex18px">''- FOR THE PEOPLE! -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>> <<if _ika.control lte 19>> To stave off the rampant lawlessness in Ikaanos, Chancellor Mordecai has grabbed farmlands and sold off ranches to the northern provinces, investing the revenue in more soldiers and improved defenses. <<else>> To strengthen the security of the Ikaanian people, Chancellor Mordecai has invested a large amount of money in new defenses and additional soldiers. <</if>> <</if>> <<if _ika.state is 2>> <<if _ika.control lte 19>> To deal with the rampart lawlessness in Ikaanos, Chancellor Aria Bianchi has sold off state-owned farmlands to Lake City's private entrepreneurs and invested this one-time revenue in better defenses and more soldiers. <<else>> Chancellor Aria has invested in improved defenses and hired more soldiers to guard the outskirts of Ikaanos, hoping it'll strengthen the security of the Ikaanian people. <</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Power Value (Ikaanos):'' <div class="green">+5</div></li> <li>''Soldiers (Ikaanos):'' <div class="green">+300</div></li> <<if _ika.control lte 19>> <li>''Prosperity (Ikaanos):'' <div class="red">-3</div></li> <<else>> <li>''Money (Ikaanos):'' <div class="red">-$1,000,000</div></li> <</if>> <br> <<if $pollapp is undefined>> <<set _ika.power+=5>> <<set _ika.men+=300>> <<if _ika.control lte 19>> <<set _ika.prosp-=3>> <<else>> <<set _ika.money-=1000000>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 27>> <<if $pushcash is undefined>><<set $pushcash to either(25, 60, 34, 20, 80, 20, 25, 29)>><</if>> <center><div class="tex18px nouppercut">''- VOLUNTEERS -''</div></center> <div class="tex10px"><br></div> A company of soldiers from <<if $randesc is 1>>The Brotherhood<</if>> <<if $randesc is 2>>The Volkmar Corp.<</if>> <<if $randesc is 3>>Ikaanos Victorae<</if>> <<if $randesc is 4>>The Crimson Sunlight<</if>> have joined The Republic army, for the service of mankind. <br><br> ''EFFECTS:'' <br> <li>''Soldiers (Ikaanos):'' <div class="green">+$pushcash</div></li> <br> <<if $pollapp is undefined>> <<set _ika.men+=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 28>> <center><div class="tex18px">''- GOOD HARVEST -''</div></center> <div class="tex10px"><br></div> The recent harvest from <<if $randesc is 1>>Lake City district<</if>> <<if $randesc is 2>>Drifter's Canyon<</if>> <<if $randesc is 3>>Feeder's Canyon<</if>> <<if $randesc is 4>>The Flatlands<</if>> was way over expectations! The surplus has benefited all classes of The Ikaanian Colony. <<if _ika.state is 2>> <<if $npc.av11.likesadist lte 79>> <<else>> Chancellor Aria Bianchi has also ordered a lavish harvest festival, adorned by nakedness and depravity, to celebrate this occasion. <<set _corfest to true>> <</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="green">+3</div></li> <<if _corfest is true>> <li>''Corruption (Ikaanos):'' <div class="green">+3</div></li> <li>''Money (Ikaanos):'' <div class="red">-$300,000</div></li> <</if>> <br> <<if $pollapp is undefined>> <<set _ika.prosp+=3>> <<if _corfest is true>><<set _ika.corruption+=3>><<set _ika.money-=300000>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 29>> <center><div class="tex18px">''- GOOD TIMES -''</div></center> <div class="tex10px"><br></div> Humanity has recently surprised itself <<if $randesc is 1>>by coming together against the threats surrounding their colony.<</if>> <<if $randesc is 2>>by showing a surprising number of merciful acts.<</if>> <<if $randesc is 3>>by letting bygones be bygones.<</if>> <<if $randesc is 4>>with a number of unrelated acts of kindness.<</if>> It's not a society-changing event, but still enough to make a small contribution toward a better place for Earth's lost children. <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="green">+1</div></li> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Corruption (Ikaanos):'' <div class="red">-1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.prosp+=1>> <<set _ika.control+=1>> <<set _ika.corruption-=1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 30>> <<if $pushcash is undefined>><<set $pushcash to random(1,100)>><</if>> <<if _ika.state is 1>><<set $pushcash-=50>><</if>> <<if _ika.state is 2>><<set $pushcash-=$npc.av11.willpower>><</if>> <<if $pollapp is undefined>> <<if $pushcash gte 1>> <<set _ika.control-=1>> <<else>> <<set _ika.control+=1>> <</if>> <<set $pollapp to 1>> <</if>> <center><div class="tex18px">''- POLITICAL TURMOIL -''</div></center> <div class="tex10px"><br></div> A series of unfortunate events have led to a political fragmentation within <<if _ika.state is 1>>The Republic<<else>>the newfound republic<</if>>. <<if _ika.state is 1>> <<if $pushcash gte 1>> <br><br> These incidents have exposed the weaknesses of the Ikaanian state, much to its enemies' joy. <<else>> <br><br> <div class="green"> Fortunately, Chancellor Mordecai succeeds in squashing the sinister forces trying to overthrow him, which has strengthened his power.</div> <</if>> <</if>> <<if _ika.state is 2>> <<if $pushcash gte 1>> Unfortunately, Chancellor Bianchi's power is not enough to squelch the sinister forces working against her, which has exposed several weaknesses in the Ikaanian government. <<else>> <br><br> <div class="green">Chancellor Bianchi succeeds in suppressing the sinister forces working against her, which has further strengthened her influence over the colony.</div> <</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $pushcash gte 1>> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <<else>> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <</if>> <</if>> <<if $pollroll is 31>> <<if $pollapp is undefined>><<set $pushcash to either(1, 1, 1, 1, 3)>><</if>> <center><div class="tex18px">''- ART EXHIBITION -''</div></center> <div class="tex10px"><br></div> <<if _ika.corruption lte 9>>Despite the brooding times of purity, a depraved live art exhibition <<else>>Under the support of the renowned <<if _ika.state is 2>>ex-<</if>>Spheremaster <<if $descroll is 1>>Daniel Adler<</if>><<if $descroll is 2>>Lucas Hemming<</if>><<if $descroll gte 3>>Coraz Lustig<</if>>, a depraved live-art exhibition<</if>> <<if $randesc is 1>>glorifying the sexual relationship between students and teachers at Whitehaven Academy<</if>> <<if $randesc is 2>>depicting the art of training young females into obedient cock worshippers<</if>> <<if $randesc is 3>>glorifying the ways of baroness Molly Paine<</if>> <<if $randesc is 4>>glorifying the bondage and flagellation skills of famous slave trainers<</if>> has taken place in a well-known building on Emerald Island. <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="green">+$pushcash</div></li> <br> <<if $pollapp is undefined>> <<set _ika.corruption+=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 32>> <center><div class="tex18px">''- MARSTON FORT! -''</div></center> <div class="tex10px"><br></div> <<if _marseffect is true and $pushcash is undefined>> <<set $pushcash to 1>> <</if>> <<if _marseffect isnot true and $pushcash is undefined>> <<set $pushcash to 2>> <</if>> <<if $pushcash is 1>> A company of soldiers from <<if $randesc is 1>>the nearest Skyguard outpost<</if>> <<if $randesc is 2>><<if $quest_sera gte 7>>from $serafort<<else>>a nearby mercenary outpost<</if>><</if>> <<if $randesc is 3>>a local trade guild<</if>> <<if $randesc is 4>>a powerful magnate<</if>> has taken out the remaining raiders occupying Marston Fort! <</if>> <<if $pushcash is 2>>A gang of raiders have conquered the old fortress in Marston Avenue! <br><br> <<if $randesc is 1>>It's the ''Hessian Crew'' – known for doing cruel rape sprees and tormenting easy targets that they catch in their sphere of control.<</if>> <<if $randesc is 2>>It's freebooters from the ''"Hide Your Daughters Crew"'' – known for abducting and raping young urchin girls.<</if>> <<if $randesc is 3>>The new occupants hail from ''The Lonely Rangers Company'' – consisting of expert marksmen who once took out an entire Skyguard fortress.<</if>> <<if $randesc is 4>>The new occupants belong to a faction calling themselves ''The Red Tide''. People are advised to stay away until the local government can deal with this menace.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $pushcash is 1>> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Fighters (Bandits):'' <div class="red">-12</div></li> <</if>> <<if $pushcash is 2>> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <</if>> <br> <<if $pollapp is undefined>> <<if $pushcash is 1>> <<set _ika.control+=1>> <<set $faction.bandit.men-=12>> <<unset $marsband1, $marsband2, $marsband3>> <<unset $marschar>> <</if>> <<if $pushcash is 2>> <<set _ika.control-=1>> <<set $marsband1 to 1, $marsband2 to 1, $marsband3 to 1>> <<set $marschar to $randesc>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 33>> <center><div class="tex18px">''- FORT STOKKE -''</div></center> <div class="tex10px"><br></div> <<if _stokkeeffect is true and $pushcash is undefined>> <<set $pushcash to 1>> <</if>> <<if _stokkeeffect isnot true and $pushcash is undefined>> <<set $stokkechar to random(1,8)>> <<set $pushcash to 2>> <</if>> <<if $pushcash is 1>> A company of soldiers from <<if $randesc is 1>>the nearest Skyguard outpost<</if>> <<if $randesc is 2>><<if $quest_sera gte 7>>from $serafort<<else>>a nearby mercenary outpost<</if>><</if>> <<if $randesc is 3>>a local trade guild<</if>> <<if $randesc is 4>>a powerful magnate<</if>> has taken out the remaining raiders occupying Fort Stokke! <</if>> <<if $pushcash is 2>>A gang of raiders have conquered the city fortress in Stokke Hills! <br><br> <<if $stokkechar is 1>>The new bandits belonging to the ''Bearole Company'' – a collection of lowlife freebooters who rape, pillage and murder everything they can lay their hands on.<</if>> <<if $stokkechar is 2>>The new occupants belong to the ''Celior looters'', who're a feared force beyond the Kahill plateau to the west.<</if>> <<if $stokkechar is 3>>The new occupants hail from ''Los Bichos Locos'' – one of the few remaining neo-Mexican cartels that formed on Raana right after The Severance.<</if>> <<if $stokkechar is 4>>The new occupants are just an odd collection of riffraffs that shouldn't offer any serious resistance to a well-armed force. <</if>> <<if $stokkechar is 5>>The stronghold's new occupants swear allegiance to the infamous Aesir ''Vetlanda Tribe''.<</if>> <<if $stokkechar is 6>>The new occupants belong to the ''Stryker Squad'' – a notorious gang of mercenaries known for their use of high tech weaponry.<</if>> <<if $stokkechar is 7>>The stronghold's new occupants are known as ''The Tempest'' – a well-equipped company that are rumored to worship an unknown entity.<</if>> <<if $stokkechar is 8>>The new occupants belong to the infamous ''Sacra gang'' – known for their cruelty and zealous anarchistic beliefs.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $pushcash is 1>> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Fighters (Bandits):'' <div class="red">-12</div></li> <</if>> <<if $pushcash is 2>> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <</if>> <br> <<if $pollapp is undefined>> <<if $pushcash is 1>> <<set _ika.control+=1>> <<set $faction.bandit.men-=12>> <<unset $stokkeband1, $stokkeband2, $stokkeband3, $stokkeband4>> <<unset $stokkechar>> <</if>> <<if $pushcash is 2>> <<set _ika.control-=1>> <<set $stokkeband1 to 1, $stokkeband2 to 1, $stokkeband3 to 1, $stokkeband4 to 1>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 34>> <<if $redtidewar is undefined>><<set $redtidewar to 0>><</if>> <<if $pushcash is undefined>><<set $pushcash to either(1, 2)>><<set $redtidewar+=1>><<if _ika.control gte 50>><<set $pushcash to either(1, 2, 2)>><</if>><</if>> <center><div class="tex18px">''- <<if $redtidewar is 1>>THE RED TIDE RISES!<<else>> THE RED CAMPAIGN ($redtidewar/7)<</if>> -''</div></center> <div class="tex10px"><br></div> <<if $redtidewar is 1>> The Oracle of The Red Tide has determined it's time for the crimson warriors to claim what's rightfully theirs – by declaring war against the state of Ikaanos! <br><div class="tex6px"><br></div> <<if $pushcash is 1>>The Red Tide <div class="red">successfully conquered</div> a fortress a day or two ago, with catastrophic losses for the republic. May The Moons save us!<<else>><div class="green">Fortunately,</div> the republic repelled the crimson guard north of Fort Krishna, which robbed them from the element of surprise.<</if>> <</if>> <<if $redtidewar is 2>> The war between The Red Tide and The Republic of Ikaanos has intensified lately, culminating in the storming of //Fort Vishnu.// <<if $pushcash is 1>><div class="red">Unfortunately,</div> the crimson guard managed to burn the entire base to the ground, inflicting catastrophic losses on the republic army, while also cutting their control of the north.<<else>>The republic army <div class="green">successfully repelled</div> the sword-wielding crimson guard, however, without suffering any major casualties.<</if>> <</if>> <<if $redtidewar is 3>> The crimson guard has lately lashed out against troop and merchant transports around Kingsport, forcing a nearby garrison to head out and try to hunt them down. <<if $pushcash is 1>><div class="red">Unfortunately,</div> The Republic's attempt at thwarting the guerilla warfare fails, causing massive losses in both men and valuable goods.<<set $redthw to 1>> <<else>><div class="green">The Two Moons</div> are smiling over Ikaanos, however, as the garrison, led by Captain Roman Bellevue, pinpoints the crimson camp and transforms it into gravel with his artillery cannons. <<set $redthw to 0>> <</if>> <</if>> <<if $redtidewar is 4>> <<if $redthw is 1>>In an attempt to further cripple the north after defeating the Kingsport garrison, the Crimson Guard recently attacked a nearby military outpost.<<else>>In an attempt to retake the initiative after getting hammered to pieces by The Republic's artillery, the Crimson Guard recently attacked a military outpost ten miles west of Kingsport.<</if>> <<if $pushcash is 1>><div class="red">Sadly,</div> the attack went over expectations, dealing a deadly blow to the northern army.<<else>><div class="green">Thankfully,</div> the republic forces were more ready than ever this time and successfully gunned down the crimson attack before it even reached the outer walls.<</if>> <</if>> <<if $redtidewar is 5>> In a grand attempt at grabbing their "sacred" capital, Kingsport Township, the Crimson Guard recently amassed a huge army of fighters and stormed the city. <<if $pushcash is 1>><<set $redthw to 3>><div class="red">Tragically,</div> the city fell after just a 12-hour siege. The mayor of Kingsport surrendered to The Red Warlord, who is now in control of the entire north.<<else>><div class="green">Thankfully,</div> a recently installed system of mortars and artillery cannons grinded down most of the crimson guard before they reached the walls, forcing them to flee back to a their camp south of Fort Vishnu.<</if>> <</if>> <<if $redtidewar is 6>> <<if $redthw is 3>>The Chancellor recently announced that Kingsport is getting liberated, just a couple of hours before a 5,000 men strong army of republic soldiers stormed the city.<<else>>In a last attempt at eradicating The Red Tide, a large, war-torn republic army recently made an assault at the crimson military camp south of Fort Vishnu.<</if>> <<if $pushcash is 1>> <<if $redthw is 3>><div class="red">Unfortunately,</div> the attack was repelled, causing massive losses to the republic army.<<set $redend to 6>><<else>><div class="red">Despite overwhelming odds</div> the republic army met strong resistance from guerilla soldiers, suffering massive casualties before reaching a military camp that had already been abandoned. <<set $redend to 7>> <</if>> <<else>> <<if $redthw is 3>><div class="green">The Republic scored a great victory</div> and managed to free the township after two days of fighting. <<set $redend to 8>> <<else>><div class="green">The attack was very successful</div>, much thanks to the massive amount of artillery that thwarted most of what remained of the Crimson Guard's military power. <<set $redend to 9>> <</if>> <</if>> <</if>> <<if $redtidewar is 7>> <<if $redend is 6>><div class="red">The Fall of the North!</div> <br><br>The Republic and The Red Tide has entered a cease-fire, with The Republic admitting the loss of Kingsport to the Crimson Guard. <</if>> <<if $redend is 7>> <div class="green">PEACE!</div><br><br> The Republic and The Red Tide, both weary from war, recently entered a state of cease-fire. The war seems to be over for now!<</if>> <<if $redend is 8>><div class="green">VICTORY!</div><br><br> After the liberation of Kingsport, The Red Tide slowly began to diminish, now being no more than a backwater cult. The war is officially over! <</if>> <<if $redend is 9>><div class="green">PEACE!</div><br><br> After the Crimson Guard's defeat at Mount Govinda, little remains of The Red Tide, whose power has dwindled. The war is over!<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $redtidewar is 1>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-25 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-35 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-5 </div></li> <</if>> <</if>> <<if $redtidewar is 2>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-350 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-450 </div></li> <li>''Control (Ikaanos):'' <div class="red">-5 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-50 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-15 </div></li> <</if>> <</if>> <<if $redtidewar is 3>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-100 </div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-5 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-120 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-20 </div></li> <</if>> <</if>> <<if $redtidewar is 4>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-450 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-45 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-70 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-5 </div></li> <</if>> <</if>> <<if $redtidewar is 5>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-1250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-2500</div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-750 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-25 </div></li> <</if>> <</if>> <<if $redtidewar is 6>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-1600 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-2000 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-1250 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-250 </div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-1000 </div></li> <</if>> <</if>> <<if $redtidewar is 7>> <<if $redend is 6>> <li>''Power value (Ikaanos):'' <div class="red">-2000 </div></li> <li>''Power value (The Red Tide):'' <div class="green">+2000 </div></li> <</if>> <<if $redend is 7>> <li>''Power value (Ikaanos):'' <div class="green">+1500 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-1000 </div></li> <</if>> <<if $redend is 8>> <li>''Power value (Ikaanos):'' <div class="green">+2500 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-2000 </div></li> <</if>> <<if $redend is 9>> <li>''Power value (Ikaanos):'' <div class="green">+300 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-2000 </div></li> <</if>> <</if>> <br> <<if $pollapp is undefined>> <<if $redtidewar is 1>> <<if $pushcash is 1>> <<set _ika.men-=250>> <<set _ika.control-=0>> <<set _ika.power-=5>> <<else>> <<set $faction.warlord2.power-=5>> <<set $faction.warlord2.men-=35>> <</if>> <</if>> <<if $redtidewar is 2>> <<if $pushcash is 1>> <<set _ika.men-=350>> <<set _ika.control-=5>> <<set _ika.power-=450>> <<else>> <<set $faction.warlord2.power-=15>> <<set $faction.warlord2.men-=45>> <</if>> <</if>> <<if $redtidewar is 3>> <<if $pushcash is 1>> <<set _ika.men-=100>> <<set _ika.prosp-=5>> <<else>> <<set $faction.warlord2.power-=20>> <<set $faction.warlord2.men-=120>> <</if>> <</if>> <<if $redtidewar is 4>> <<if $pushcash is 1>> <<set _ika.men-=450>> <<set _ika.power-=45>> <<else>> <<set $faction.warlord2.power-=5>> <<set $faction.warlord2.men-=70>> <</if>> <</if>> <<if $redtidewar is 5>> <<if $pushcash is 1>> <<set _ika.men-=1250>> <<set _ika.power-=2500>> <<else>> <<set $faction.warlord2.power-=25>> <<set $faction.warlord2.men-=750>> <</if>> <</if>> <<if $redtidewar is 6>> <<if $pushcash is 1>> <<set _ika.men-=1600>> <<set _ika.power-=2000>> <<else>> <<set $faction.warlord2.power-=250>> <<set $faction.warlord2.men-=1250>> <<set _ika.men-=1000>> <</if>> <</if>> <<if $redtidewar is 7>> <<if $redend is 6>> <<set _ika.power-=2000>> <<set $faction.warlord2.power+=2000>> <</if>> <<if $redend is 7>> <<set _ika.power+=1500>> <<set $faction.warlord2.power-=1000>> <</if>> <<if $redend is 8>> <<set _ika.power+=2500>> <<set $faction.warlord2.power-=2000>> <</if>> <<if $redend is 9>> <<set _ika.power+=300>> <<set $faction.warlord2.power-=2000>> <</if>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 35>> <center><div class="tex18px">''- FOR THE REPUBLIC -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>>Chancellor Adler<</if>> <<if _ika.state is 2>>Chancellor Bianchi<</if>> has decided on some society-changing investments. <br><br> <<if _ika.state is 1>> <<if $randesc is 1>><<if _ika.corruption gte 50>>A new correctional facility for disobedient girls has been built in one of Ikaanos' districts.<<set $descroll3 to 1>> <<else>>A new orphanage has been built in Westside.<</if>><</if>> <<if $randesc is 2>>Middle-class schools around Ikaanos have had their tech upgraded.<</if>> <<if $randesc is 3>>A new hospital has been built in one of Ikaanos' poorer districts.<</if>> <<if $randesc is 4>>The medical facility in Emerald City has been granted a huge tech upgrade.<</if>> <</if>> <<if _ika.state is 2>> <<if $randesc is 1>><<if $npc.av11.likesadist gte 50>>Over two dozen new "shame-poles" have been built in Hamilton, Westside and Emerald Island, where slave owners can freely punish their naked slaves.<<set $descroll3 to 1>> <<else>>Two new orphanages have been established in Westside slums!<</if>><</if>> <<if $randesc is 2>><<if $npc.av11.likesadist gte 50>>A new //Park of Pleasure// has been established in one of Ikaanos' safe districts!<<set $descroll3 to 1>> <<else>>A new school for pre-teen kids have been built in the poorer parts of Westside.<</if>><</if>> <<if $randesc is 3>>A new hospital has been erected in Procoms!<</if>> <<if $randesc is 4>>A new school has been built in one of Ikaanos' safe districts.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $descroll3 is 1>><li>''Corruption (Ikaanos):'' <div class="green">+1</div></li><</if>> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Money (Ikaanos):'' <div class="red">-$150,000</div></li> <br> <<if $pollapp is undefined>> <<set _ika.money-=150000>> <<set _ika.control+=1>> <<if $descroll3 is 1>><<set _ika.corruption+=1>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 36>> <<if $pollapp is undefined>><<set $pushcash to either(4, 5, 4, 2, 8)>><</if>> <center><div class="tex18px">''- RELIGIOUS PERSECUTION -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>>The Christians of Ikaanos has recently been subjected to unsanctioned persecutions by "hostile" elements. <</if>> <<if $randesc is 2>>The vulnerable part of The Aesir Tribe, the wives and daughters of Odin's warriors, have recently been subjected to persecutions by sub-cults belonging to The Brotherhood of Ryzan.<</if>> <<if $randesc is 3>>The Muslims of Ikaanos have recently faced a backlash from one of their opponents.<</if>> <<if $randesc is 4>><<if _ika.state is 1>>A large group of The Cult of The Elder has been expelled from a city district after being charged with "society-disturbing" crimes in a sham trial.<<else>>Chancellor Bianchi recently ordered a strike against a hostile cult that has festered in Ikaanos' backwater districts.<</if>><</if>> <br><br> ''EFFECTS:'' <br> <<if $randesc is 1>><li>''Power value (Christianity):'' <div class="red">-10</div></li><</if>> <<if $randesc is 2>><li>''Power value (Aesir Tribe):'' <div class="red">-10</div></li><</if>> <<if $randesc is 3>><li>''Power value (Islam):'' <div class="red">-10</div></li> <</if>> <<if $randesc is 4>><li><<if _ika.state is 1>>''Power value (Cult of The Elder):'' <div class="red">-10</div><<else>>''Control (Ikaanos)'': <div class="green">+1</div><</if>></li><</if>> <br> <<if $pollapp is undefined>> <<if $randesc is 1>><<set $faction.christian.power-=10>><</if>> <<if $randesc is 2>><<set $faction.viking.power-=10>><</if>> <<if $randesc is 3>><<set $faction.muslim.power-=10>><</if>> <<if $randesc is 1>><<if _ika.state is 1>><<set $faction.elder.power-=10>><<else>><<set _ika.control+=1>><</if>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 37>> <center><div class="tex18px">''- POLITICAL SCANDAL! -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>> <<if $randesc is 1>>Rumors about Mordecai Adler and his participation in sadistic orgies have put a dent in the "pure" shimmer surrounding the great Chancellor.<</if>> <<if $randesc is 2>>Rumors regarding certain legal benefits to certain great houses have caused an uproar in the senate, forcing Mordecai Adler to reveal The Republic's inner finances.<</if>> <<if $randesc is 3>>Rumors regarding one of Mordecai Adler's daughters, Montana, and her participation in the rebellion, have tarnished the good name of our Chancellor. <</if>> <<if $randesc is 4>><<if $weatherroll gte 4>>The Chancellor's disinherited son, Kansas Adler, has been caught in yet another denaar-prostitution-illegal slave ring, which has tarnished his father's good name again.<<else>>One of Mordecai Adler's most prominent sons, Texas "Tex" Adler, is rumored to have conducted business with Neo-Mexican street gangs in Westside Downs. The Senate has openly, although politely, accused Mordecai Adler of nepotism.<</if>><</if>> <</if>> <<if _ika.state is 2>> <<if $npc.av11.likesadist gte 50>> <<if $randesc is 1>>Rumors about Chancellor Bianchi's participation in lesbian orgies, including all the dirty details about what she did to a group of young, female slaves, have damaged the "pure" shimmer surrounding her legend.<</if>> <<if $randesc is 2>>The seriousness of Chancellor Bianchi has been questioned when it was revealed that she carried a large butt plug during the last senate session.<</if>> <<if $randesc is 3>>Chancellor Bianchi has been caught orally servicing an aging senator, in an effort to get his vote for an upcoming session. This has caused other senators to question her integrity.<</if>> <<if $randesc is 4>>Chancellor Bianchi has yet again been subjected to rumors about her participation in a sadistic orgy, where she herself played the victim. This has questioned her suitability to act as Chancellor, especially as some of the participants supposedly were senators. <</if>> <<else>> <<if $npc.av11.willpower gte 50>> <<if $randesc is 1>>Chancellor Bianchi has been caught tunneling goods out to old rebel fortresses, while also questioning the loyalty of The Space Marines. The military reacted quickly, questioning her own loyalty to the recently formed Third Republic.<</if>> <<if $randesc is 2>>The senate has reacted strongly against Chancellor Bianchi's recent appointments to vacant senate seats – as most of the new senates were old rebel fighters from her private guard.<</if>> <<if $randesc is 3>>The senate has recently questioned Aria Bianchi's negotiations with "The Enemy" – The Kingdom of David, accusing her of diminishing the power of Ikaanos by doing so.<</if>> <<if $randesc is 4>>Bianchi has held another private meeting with hostile cultist leaders, This has caused an uproar in the senate, whose official line toward discredited religious factions is still //Annihilation//.<</if>> <<else>> <<set _nocor to true>> <<if $randesc is 1>>The senate has once again questioned Aria Bianchi's weak mind and her inability to get things done, saying that she's relying too much on her advisors. <</if>> <<if $randesc is 2>>The senate has banned two of Aria Bianchi's trusted advisors, saying that she puts too much trust in people who are not officially part of the High Republic.<</if>> <<if $randesc is 3>>Questions have been raised regarding Aria Bianchi's state finances, especially the amount of cash she's tunneling to old advisors, such as ''yourself.''<</if>> <<if $randesc is 4>>Aria Bianchi, whose timid WILLPOWER isn’t doing her any good, had a panic attack earlier today while addressing the senate. This has questioned her suitability to govern the state of Ikaanos.<</if>> <</if>> <</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if _nocor isnot true>><li>''Corruption (Ikaanos):'' <div class="green">+1</div></li><</if>> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=1>> <<if _nocor isnot true>><<set _ika.corruption+=1>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 38>> <center><div class="tex18px">''- STRANGE TIMES -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>>Something strange appeared over the dark skies of Ikaanos tonight – some say it was an alien vessel, while others are sure it was just a meteor. The two-minute-long show has caused some serious unrest in either case.<</if>> <<if $randesc is 2>>A horde of strange-looking men, with howling voices and dried-up skin stretching over their bones, roamed the streets of Westside tonight, causing troublesome rumors about "the end of humanity". The fact that the group was neutralized by black-ops space marines didn’t help putting the rumors to rest.<</if>> <<if $randesc is 3>>An unnatural number of people in the Westside-Marston-Raikan belt have experienced strange nightmares two days in a row, featuring throbbing masses of darkness, covered in thousands of sharp-teethed mouths and gleaming, alien eyes. <</if>> <<if $randesc is 4>>A peculiar humming noise has recently been heard in the southern parts of Ikaanos. It sounds like its coming from below; from the very core of Raana. This has recently caused distress and disturbed the sleep for hundreds of people in the affected area.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 39>> <<if $remspace is undefined>><<set $remspace to 9>><</if>> <<if $remfusion is undefined>><<set $remfusion to 9>><</if>> <<if $spherehp is undefined>><<set $spherehp to 920>><</if>> <<if $pushcash is undefined>><<set $pushcash to random(1, 10)>> <<if $pushcash is 1>><<set $remspace-=1>><</if>> <<if $pushcash is 2>><<set $remfusion-=1>><</if>> <<if $pushcash gte 7>><<set $spherehp-=1>><</if>> <</if>> <center><div class="tex18px">''- TECH BREAKDOWN -''</div></center> <div class="tex10px"><br></div> <<if $pushcash is 1>><div class="red">NEWS ALERT!</div><br> One of the few remaining space shuttles going to and from The Mastersphere has recently crashed <<if $randesc is 1>>in the Irendorian sea.<</if>> <<if $randesc is 2>>on the plains just north of Ikaanos.<</if>> <<if $randesc is 3>>during takeoff!<</if>> <<if $randesc is 4>>during a botched landing!<</if>> <br><br> ''Remaining space shuttles:'' $remspace <</if>> <<if $pushcash is 2>> <div class="red">NEWS ALERT!</div><br> A medium-sized fusion power plant has recently collapsed after three centuries of service. <br><br> ''Remaining fusion power plants:'' $remfusion <</if>> <<if $pushcash is 3>>A 320-year-old mainframe computer cataloging books at The Academy has recently shut down, causing a massive disturbance in the work of Ikaanos learned elite.<</if>> <<if $pushcash is 4>>One of House Teresto's Great Servers has recently shut down, which has slightly weakened the processing power of The Grid.<</if>> <<if $pushcash is 5>>A failing power surge from Ikaanos' fusion plants has recently caused a wide range of short-circuits and massive digital corruption.<</if>> <<if $pushcash is 6>>Aging communication devices have recently caused issues in the northern forts, which had to rely solely on written messages delivered by horse.<</if>> <<if $pushcash gte 7>>The Mastersphere's hull integrity has slightly decreased due to age deterioration. <br><br> ''Mastersphere hull integrity:'' $spherehp/1,000 <</if>> <br><br> ''EFFECTS:'' <br> <<if $pushcash lte 6>><li>''Control (Ikaanos):'' <div class="red">-1</div></li><<else>><li>''None.''</li><</if>> <<if $pushcash is 2>><li>''Prosperity (Ikaanos):'' <div class="red">-1</div></li><</if>> <br> <<if $pollapp is undefined>> <<set _ika.control-=1>> <<if $pushcash is 2>><<set _ika.prosp-=1>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 40 or $pollroll is 41>> <<if $pollapp is undefined>><<set $pushcash to either(3, 1, 2, 3, 4)>><</if>> <center><div class="tex18px">''- NEW DECREE -''</div></center> <div class="tex10px"><br></div> <<if $faction.ikaanos.state is 1>> /* SPHERE RULED */ Our honorable Chancellor Mordecai Adler of The Second Republic <<if $randesc is 1>>has recently announced a set of new laws that'll benefit the spreading of The Moon Church in Ikaanos.<</if>> <<if $randesc is 2>>has recently decided to raise taxes to strengthen the resistance against what he calls "domestic threats".<</if>> <<if $randesc is 3>>has recently established a new military base in the provinces bordering the enemies of Ikaanos.<</if>> <<if $randesc is 4>>has recently ordered a local agrarian "collectivization" to increase the prosperity of his city – to the dismay of hundreds of established peasant farms.<</if>> <</if>> <<if $faction.ikaanos.state is 2>> /* REBEL RULED */ The honorable Chancellor Aria Bianchi of The Third Republic <<if $randesc is 1>><<if $npc.av11.likesadist lte 39>>has recently declared a ban on a wide range of so called "corrupted" literature, in an effort to fight the depravity of her great city.<<else>>has decided to found a school for young women, where they'll be taught valuable lessons on how to please their future husbands and be of use to their household.<</if>><</if>> <<if $randesc is 2>>has decided to form a new squadron of soldiers consisting of old rebel fighters, hoping that they'll help tightening the grip over the lawless parts of the realm.<</if>> <<if $randesc is 3>><<if $npc.av11.likesadist gte 40>>has decided to invest a considerable sum of money in festivals, slave projects and other pro-corruption institutions.<<else>>has decided to offer a great amount of food to the masses of Ikaanos – <<if _ika.prosp gte 40>>ensuring the city's continued<<else>>trying to raise the city's<</if>> prosperity.<</if>><</if>> <<if $randesc is 4>>has recently announced a state-run "to the masses" event that she hopes will give Ikaanos a cultural, economic and social boost.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if _ika.state is 1>> <<if $randesc is 1>> <li>''Power value (CTM):'' <div class="green">+15</div></li> <li>''Power value (Catholic):'' <div class="red">-5</div></li> <li>''Power value (Islam):'' <div class="red">-5</div></li> <li>''Power value (Elder Cult):'' <div class="red">-5</div></li> <</if>> <<if $randesc is 2>> <li>''Prosperity (Ikaanos):'' <div class="red">-4</div></li> <li>''Power value (Ikaanos):'' <div class="green">+5</div></li> <li>''Money (Ikaanos):'' <div class="green">+$100,000</div></li> <</if>> <<if $randesc is 3>> <li>''Soldiers (Ikaanos):'' <div class="green">+280</div></li> <li>''Power value (Ikaanos):'' <div class="green">+5</div></li> <li>''Money (Ikaanos):'' <div class="red">-$100,000</div></li> <</if>> <<if $randesc is 4>> <li>''Control (Ikaanos):'' <div class="red">-4</div></li> <li>''Prosperity (Ikaanos):'' <div class="green">+4</div></li> <</if>> <br> <<if $pollapp is undefined>> <<if $randesc is 1>> <<set $faction.moon.power+=15>> <<set $faction.elder.power-=5>> <<set $faction.muslim.power-=5>> <<set $faction.christian.power-=5>> <</if>> <<if $randesc is 2>><<if $extratax gte 0>><<set $extratax+=2>><</if>><<set _ika.prosp-=4>><<set _ika.power+=5>><<set _ika.money+=100000>><</if>> <<if $randesc is 3>> <<set _ika.men+=280>> <<set _ika.power+=5>> <<set _ika.money-=100000>> <</if>> <<if $randesc is 4>> <<set _ika.prosp+=4>><<set _ika.control-=4>> <</if>> <<set $pollapp to 1>> <</if>> /* END OF MORDECAI EFFECTS */ <</if>> <<if _ika.state is 2>> <<if $randesc is 1>><<if $npc.av11.likesadist lte 39>><li>''Corruption (Ikaanos):'' <div class="red">-2</div></li> <<else>><li>''Corruption (Ikaanos):'' <div class="green">+2</div></li><li>''Money (Ikaanos):'' <div class="red">-$32,000</div></li> <</if>><</if>> <<if $randesc is 2>> <li>''Soldiers (Ikaanos):'' <div class="green">+280</div></li> <li>''Power value (Ikaanos):'' <div class="green">+5</div></li> <li>''Money (Ikaanos):'' <div class="red">-$100,000</div></li> <</if>> <<if $randesc is 3>> <<if $npc.av11.likesadist gte 40>> <li>''Corruption (Ikaanos):'' <div class="green">+3</div></li> <li>''Money (Ikaanos):'' <div class="red">-$70,000</div></li> <<else>> <li>''Prosperity (Ikaanos):'' <div class="green">+6</div></li> <li>''Money (Ikaanos):'' <div class="red">-$200,000</div></li> <</if>> <</if>> <<if $randesc is 4>> <li>''Corruption (Ikaanos):'' <<if $descroll lte 2>><div class="green">+$pushcash</div><<else>><div class="green">-$pushcash</div><</if>></li> <li>''Prosperity (Ikaanos):'' <div class="green">+$pushcash</div></li> <li>''Money (Ikaanos):'' <div class="red">-$20,000</div></li> <</if>> <br> <<if $pollapp is undefined>> <<if $randesc is 1>><<if $npc.av11.likesadist lte 39>> <<set _ika.corruption-=2>> <<else>><<set _ika.corruption+=2>><<set _ika.money-=32000>><</if>><</if>> <<if $randesc is 2>> <<set _ika.men+=280>><<set _ika.power+=5>><<set _ika.money-=100000>><</if>> <<if $randesc is 3>> <<if $npc.av11.likesadist gte 40>> <<set _ika.corruption+=3>><<set _ika.money-=70000>> <<else>><<set _ika.prosp+=6>><<set _ika.money-=200000>><</if>><</if>> <<if $randesc is 4>> <<if $descroll lte 2>> <<set _ika.corruption+=$pushcash>><<else>><<set _ika.corruption-=$pushcash>><</if>><<set _ika.money-=20000>><<set _ika.prosp+=$pushcash>><</if>> <<set $pollapp to 1>> <</if>> /* END OF ARIA EFFECTS */ <</if>> <</if>> <<if $pollroll is 42 or $pollroll is 43>> <<if $pushcash is undefined>><<set $pushcash to either(4, 5, 6, 12, 25, 6, 5, 8, 10)>><<set $randesc to random(1, 7)>><</if>> <center><div class="tex18px">''- DOMESTIC TROUBLE -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>><<if $faction.viking.state gte 1>>The Aesir tribe has lost both influence and warriors after clashing against their enemies. May Odin welcome the brave men who perished in battle!<<else>><<set $randesc to 2>><</if>><</if>> <<if $randesc is 2>><<if $faction.muslim.state gte 1>>The Muslims have clashed against cultists and lost a great deal of power and men in urban skirmishes. Allah Akbar! Death to Allah's enemies!<<else>><<set $randesc to 3>><</if>><</if>> <<if $randesc is 3>><<if $faction.bel.state gte 1>>House Bellemme has been ambushed by raiders, leaving several elite soldiers dead.<<else>><<set $randesc to 4>><</if>><</if>> <<if $randesc is 4>><<if $faction.cyker.state gte 1>>House Cyker has suffered both influence and men in a recent ambush in Westside!<<else>><<set $randesc to 5>><</if>><</if>> <<if $randesc is 5>><<if $faction.christian.state gte 1>>God's chosen people have recently suffered casualties while doing missionary work in The Badlands further up north. <<else>><<set $randesc to 6>><</if>><</if>> <<if $randesc is 6>><<if $faction.elder.state gte 1>>The Davidian army has suffered casualties while patrolling the borders between Ikaanos and The Kingdom. <<else>><<set $randesc to 7>><</if>><</if>> <<if $randesc is 7>><<if $faction.moon.state gte 1>>The Great Moon Church has recently suffered casualties after a cowardly ambush, while the good priests of the moons performed missionary work in The Badlands.<<else>><<set $randesc to 8>><</if>><</if>> <<if $randesc is 8>>The Republic has suffered casualties after a terrorist attack against one of Skyguard's city-based outposts. <</if>> <br><br> ''EFFECTS:'' <br> <<if $randesc is 1>> <li>''Power value (Aesir tribe):'' <div class="red">-2</div></li> <li>''Warriors (Aesir tribe):'' <div class="red">-$pushcash</div></li> <</if>> <<if $randesc is 2>> <li>''Power value (Muslims):'' <div class="red">-2</div></li> <li>''Warriors (Muslims):'' <div class="red">-$pushcash</div></li> <</if>> <<if $randesc is 3>> <li>''Power value (Bellemme):'' <div class="red">-2</div></li> <li>''Cavalrymen (Bellemme):'' <div class="red">-$pushcash</div></li> <</if>> <<if $randesc is 4>> <li>''Power value (Cyker):'' <div class="red">-2</div></li> <li>''Soldiers (Cyker):'' <div class="red">-$pushcash</div></li> <</if>> <<if $randesc is 5>> <li>''Power value (Christians):'' <div class="red">-2</div></li> <li>''Soldiers (Christians):'' <div class="red">-$pushcash</div></li> <</if>> <<if $randesc is 6>> <li>''Power value (Davidians):'' <div class="red">-2</div></li> <li>''Warriors (Davidians):'' <div class="red">-$pushcash</div></li> <</if>> <<if $randesc is 7>> <li>''Power value (CTM):'' <div class="red">-3</div></li> <li>''Red Guards (CTM):'' <div class="red">-$pushcash</div></li> <</if>> <<if $randesc is 8>> <li>''Power value (Ikaanos):'' <div class="red">-2</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-$pushcash</div></li> <</if>> <br> <<if $pollapp is undefined>> <<if $randesc is 1>><<set $faction.viking.power-=2, $faction.viking.men-=$pushcash>><</if>> <<if $randesc is 2>><<set $faction.muslim.power-=2, $faction.muslim.men-=$pushcash>><</if>> <<if $randesc is 3>><<set $faction.bel.power-=2, $faction.bel.men-=$pushcash>><</if>> <<if $randesc is 4>><<set $faction.cyker.power-=2, $faction.cyker.men-=$pushcash>><</if>> <<if $randesc is 5>><<set $faction.christian.power-=2, $faction.christian.men-=$pushcash>><</if>> <<if $randesc is 6>><<set $faction.elder.power-=2, $faction.elder.men-=$pushcash>><</if>> <<if $randesc is 7>><<set $faction.moon.power-=3, $faction.moon.men-=$pushcash>><</if>> <<if $randesc is 8>><<set $faction.ikaanos.power-=2, $faction.ikaanos.men-=$pushcash>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll gte 44 and $pollroll lte 48>> <<if $pollapp is undefined>><<set $pushcash to either(1000000, 1200000, 1250000, 1000000, 950000)>><</if>> <center><div class="tex18px">''- URGENT DIRECTORIES -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>> Chancellor Mordecai has summoned the senate and proposed urgent investments to stave off the rampant anarchy that's currently festering in Ikaanos. <br><br> ''Details:'' <<if $randesc is 1>>Arms, fortifications and repaired artillery.<</if>> <<if $randesc is 2>>50,000 NOS tendstims brought down from the Mastersphere.<</if>> <<if $randesc is 3>>Upgrading and merging Skyguard soldiers into the Marine Corps.<</if>> <<if $randesc is 4>>One new ethanol-powered troop transport.<</if>> <</if>> <<if _ika.state is 2>> Chancellor Aria Bianchi has ordered new investments to stave off the rampant lawlessness that's currently festering in Ikaanos. <br><br> ''Details:'' <<if $randesc is 1>>Cleaning and repairing 5,000 confiscated automatic rifles.<</if>> <<if $randesc is 2>>Forming alliances with tribal warlords in the outskirts.<</if>> <<if $randesc is 3>>Paying off bandit thugs and forming alliances with raiders.<</if>> <<if $randesc is 4>>Building new city fortifications.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+3</div></li> <li>''Money (Ikaanos):'' <div class="red">-&#36;<<print setup.formatNumber($pushcash)>></div></li> <br> <<if $pollapp is undefined>> <<set _ika.control+=3>> <<set _ika.money-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll gte 49 and $pollroll lte 50>> <<if $pollapp is undefined>><<set $pushcash to either(700, 120, 125, 75, 300)>><</if>> <center><div class="tex18px">''- REBEL ATTACK! -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>>"The Swallow's creed!" A large band of rebels assaulted a military base in the north earlier this week, causing massive losses for The Republic Army.<</if>> <<if $randesc is 2>>A large troop transport heading north was assaulted earlier today, resulting in massive losses for The Republic Army.<</if>> <<if $randesc is 3>>A botched attempt at defeating a rebel outpost led to a counterattack, with massive losses for The Republic as a result.<</if>> <<if $randesc is 4>>The Republic lost many brave soldiers today, as an organized rebel attack struck against a large base in the Celior region.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-2</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-<<print setup.formatNumber($pushcash)>></div></li> <li>''Men (Rebels):'' <div class="red">-25</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=2>> <<set _ika.men-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll gte 51 and $pollroll lte 52>> <<if $pollapp is undefined>><<set $pushcash to either(20, 20, 15, 65, 40)>><</if>> <center><div class="tex18px">''- REBELS UNDER ATTACK! -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>>A band of rebel fighters ended up in an ambush earlier today, resulting in massive casualties. Many rebel women were also captured and immediately sentenced to a lifetime of floor crawler servitude.<</if>> <<if $randesc is 2>>A fierce battle took place today as heavily armed republic forces attacked a rebel outpost. Many rebel fighters were killed in the assault.<</if>> <<if $randesc is 3>>A large band of rebels walked into a trap earlier this week as they attempted an attack against Fort Kakka in the Celior region.<</if>> <<if $randesc is 4>>A company of Space Marines surprised a rebel camp earlier this week, capturing hundreds of children and women who were immediately sentenced to a life time of slavery.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+2</div></li> <li>''Men (Rebels):'' <div class="red">-<<print setup.formatNumber($pushcash)>></div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-30</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control+=2>> <<set _ika.men-=30>> <<set $faction.rebel.men-=$pushcash>> <<if $randesc is 1 and $sats isnot undefined>><<set $sats.crystal+=2>> <<set $sats.fem+=10>> <</if>> <<if $randesc is 2 and $sats isnot undefined>><<set $sats.crystal+=2>> <<set $sats.male+=20>> <</if>> <<if $randesc is 4 and $sats isnot undefined>><<set $sats.crystal+=10>> <<set $sats.fem+=10>> <<set $sats.watery+=10>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 53>> <center><div class="tex18px">''- CONSOLIDATION -''</div></center> <div class="tex10px"><br></div> <<if $randesc is 1>>The Academy of Whitehaven has "annexed" another minor school, adding its teachers and students to //the roll//.<</if>> <<if $randesc is 2>>The Moon Church has successfully spread their influence over new off-city territories after a series of successful missionary trips.<</if>> <<if $randesc is 3>> <<if $faction.mob.state gte 1>>$faction.mob.leader has spread his influence over new business ventures in Ikaanos.<<else>>The Muslims of Procoms have successfully converted a village in the outskirts to the true faith.<</if>><</if>> <<if $randesc is 4>>The Russians have spread their influence over new business ventures in south Ikaanos.<</if>> <br><br> ''EFFECTS:'' <br> <<if $randesc is 1>><li>''Power (The Academy):'' <div class="green">+3</div></li><</if>> <<if $randesc is 2>><li>''Power (CTM):'' <div class="green">+2</div></li><</if>> <<if $randesc is 3>><li>''Power <<if $faction.mob.state gte 1>>(House Carozza)<<else>>(Muslims)<</if>>:'' <div class="green">+4</div></li><</if>> <<if $randesc is 4>><li>''Power (Russians):'' <div class="green">+4</div></li><</if>> <br> <<if $pollapp is undefined>> <<if $randesc is 1>><<set $faction.his.power+=3>><</if>> <<if $randesc is 2>><<set $faction.moon.power+=2>><</if>> <<if $randesc is 3>><<if $faction.mob.state gte 1>><<set $faction.mob.power+=4>> <<else>><<set $faction.muslim.power+=4>> <</if>><</if>> <<if $randesc is 4>><<set $faction.russian.power+=4>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 54>> <<if $pollapp is undefined>> <<if $paineevent isnot 2>> <<set _ika.corruption+=8>> <<else>> <<set _ika.corruption+=1>> <</if>> <<set $pollapp to 1>> <</if>> <center><div class="tex18px">''- WAVES OF DEPRAVITY -''</div></center> <div class="tex10px"><br></div> <<if $paineevent isnot 2>> The aging Molly Paine of Elidir recently organized "The march of a hundred virgins" in Ikaanos. <<if _ika.corruption lte 24>>This obscene event was met with outcry by the established elite, despite its apparent effect on society.<<else>>This event drew a lot of curious bystanders, who were noticeably affected by the attractive young women.<</if>> <<set $paineevent to 1>> <<else>> <<if $randesc is 1>>An obscene (and very public) orgy at a prominent Spheremaster's household has left its mark on the people of Ikaanos. <<if _ika.corruption lte 24>>Much to the dismay of IC's uncorrupted ruling elite.<</if>><</if>> <<if $randesc is 2>>Recently distributed art posters with an exceptionally thin bikini on a tremendously beautiful young woman has aroused thousands of Emkids and upper-class fathers. <<if _ika.corruption lte 24>>Much to the dismay of IC's uncorrupted ruling elite.<</if>><</if>> <<if $randesc is 3>>The prominent pro-slavery Professor Dolme has held a vivid lecture on the benefits of corrupting slave girls. He calls it the "obedience and pleasure" theory.<</if>> <<if $randesc is 4>>Detailed stories about incestuous relationships within the upper-classes of Emerald city have left a permanent mark in the minds of Ikaanos' people.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="green"><<if $paineevent isnot 2>>+8<<else>>+1<</if>></div></li> <br> <</if>> <<if $pollroll is 55 or $pollroll is 56>> <<if $pollapp is undefined>> <<if $respro is undefined>> <<set $respro to 1>> <<set $respro2 to 0>> <<if $remfusion lte 5>><<set $respro2 to 1>><</if>> <<if $remspace lte 1>><<set $respro2 to 2>><</if>> <<if _ika.control lte 4>><<set $respro2 to 3>><</if>> <<if _ika.prosp lte 4>><<set $respro2 to 4>><</if>> <<else>> <<set $respro+=1>> <<if $respro gte 1>> <<if $respro2 is 0>><<set _ika.prosp+=3>><</if>> <<if $respro2 is 1>><<set $remfusion+=1>><</if>> <<if $respro2 is 2>><<set $remspace+=1>><</if>> <<if $respro2 is 3>><<set _ika.control+=5>><</if>> <<if $respro2 is 4>><<set _ika.prosp+=3>><</if>> <</if>> <</if>> /* respro undefined */ <<set _ika.money-=2000000>> <<set $pollapp to 1>> <</if>> <center><div class="tex18px">''- RESEARCH PROJECT ($respro/3) -''</div></center> <div class="tex10px"><br></div> <<if $respro is 1>> The<<if $faction.ikaanos.state is 2>> New<</if>> Republic has started working on a new project that they hope will benefit all mankind on Raana. <br><br> ''Details:'' <<if $respro2 is 0>>Flooding controls.<</if>> <<if $respro2 is 1>>Fusion reactor (repair).<</if>> <<if $respro2 is 2>>Mastersphere Space shuttle (repair).<</if>> <<if $respro2 is 3>>Military tech.<</if>> <<if $respro2 is 4>>GMO seeds.<</if>> <</if>> <<if $respro is 2>> The Republic continues to invest in its ongoing research project. <br><br> ''Details:'' <<if $respro2 is 0>>Flooding controls.<</if>> <<if $respro2 is 1>>Fusion reactor (repair).<</if>> <<if $respro2 is 2>>Mastersphere Space shuttle (repair).<</if>> <<if $respro2 is 3>>Military tech.<</if>> <<if $respro2 is 4>>GMO seeds.<</if>> <</if>> <<if $respro is 3>> <div class="green">The Republic has completed a research project!</div> <br><br> ''Details:'' <<if $respro2 is 0>>Flooding controls.<</if>> <<if $respro2 is 1>>Fusion reactor (repair).<</if>> <<if $respro2 is 2>>Mastersphere Space shuttle (repair).<</if>> <<if $respro2 is 3>>Military tech.<</if>> <<if $respro2 is 4>>GMO seeds.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $respro is 2>><li>''Prosperity (Ikaanos):'' <div class="green">+3</div></li><</if>> <<if $respro is 3>> <<if $respro2 is 0>><li>''Prosperity (Ikaanos):'' <div class="green">+3</div></li><</if>> <<if $respro2 is 1>><li>''Fusion reactors:'' <div class="green">+1</div></li><</if>> <<if $respro2 is 2>><li>''Space shuttles:'' <div class="green">+1</div></li><</if>> <<if $respro2 is 3>><li>''Control (Ikaanos):'' <div class="green">+5</div></li><</if>> <<if $respro2 is 4>><li>''Prosperity (Ikaanos):'' <div class="green">+3</div></li><</if>> <</if>> <li>''Money (Ikaanos):'' <div class="red">-$2,000,000</div></li> <br> <</if>> <<if $pollroll is 57>> <<if $pollapp is undefined>> <<set $credit+=1000>> <<if $ariagivec is undefined>><<set $ariagivec to 0>><</if>> <<set $ariagivec+=1>> <<set $pollapp to 1>> <</if>> <center><div class="tex18px">''- CORRUPTING THE SWALLOW -''</div></center> <div class="tex10px"><br></div> <<if $ariagivec is 1>>Your work in corrupting Aria Bianchi, the famous rebel leader known as "The Swallow", has not gone unnoticed among Ikaanos' upper classes.<</if>> <<if $ariagivec is 2>>Your continued work in the corruption and display of The Swallow has earned you another round of good words in the upper-classes of Ikaanos.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Influence (You):'' <div class="green">+1,000</div></li> <br> <</if>> <<if $pollroll is 58>> <<if $pollapp is undefined>> <<set $credit+=1000>> <<set $catac to true>> <<set $pollapp to 1>> <</if>> <center><div class="tex18px">''- SCHOLARLY ACKNOWLEDGEMENT -''</div></center> <div class="tex10px"><br></div> Your previous work in fighting off the dreadful disease known as Fetid Blindness has earned you and Caitlin a plaque at Whitehaven Academy's medical faculty. <br><br> ''EFFECTS:'' <br> <li>''Influence (You):'' <div class="green">+1,000</div></li> <br> <</if>> <<if $pollroll is 59>> <<if $pollapp is undefined>> <<set _ika.control-=1>> <<set _ika.prosp-=1>> <<set $pollapp to 1>> <</if>> <center><div class="tex18px">''- OMINOUS TIMES -''</div></center> <div class="tex10px"><br></div> The post-apocalyptic dilapidation can be felt everywhere – even in the shimmer from the The Two Moons. Whether it's failing machinery, lawlessness or the never-ending threat from the jungles outside, they all contribute to making Ikaanos a slightly worse place to live in. <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-1.</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-1.</div></li> <br> <</if>> <<if $pollroll is 60 or $pollroll is 61>> <<if $pollapp is undefined>><<set $pushcash to either(200, 150, 125, 300, 140)>><</if>> <center><div class="tex18px">''- NEW GANG ESTABLISHED! -''</div></center> <div class="tex10px"><br></div> A new crew of raiders have risen <<if $randesc is 1>>in the desolated areas of Marston swamps,<</if>> <<if $randesc is 2>>in the ruined parts of southern Westside,<</if>> <<if $randesc is 3>>just west of Stokke Hills,<</if>> <<if $randesc is 4>>just outside Kasey's Park,<</if>> adding their numbers and strength to the enemies of everything civilized. <br><br> ''EFFECTS:'' <br> <li>''Power value (Bandits):'' <div class="green">+4.</div></li> <li>''Fighters (Bandits):'' <div class="green">+$pushcash.</div></li> <br> <<if $pollapp is undefined>> <<set $faction.bandit.power+=2>> <<set $faction.bandit.men+=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 62>> <<if $pollapp is undefined>><<set $pushcash to either(200, 150, 125, 300, 140)>><</if>> <center><div class="tex18px">''- GANG DESTROYED! -''</div></center> <div class="tex10px"><br></div> <<if _ika.control gte 15 and _ika.power gte 10000>>An organized raid from The Republic Army has wiped out a gang<<else>>The Anarchy runs rampart! An established crew of crooked raiders just wiped out another gang<</if>> <<if $randesc is 1>>down in Westside,<</if>> <<if $randesc is 2>>in Kasey's Park,<</if>> <<if $randesc is 3>>in Stokke Hills,<</if>> <<if $randesc is 4>>in the northern outskirts,<</if>> which has weakened their influence over a large territory. <br><br> ''EFFECTS:'' <br> <li>''Power value (Bandits):'' <div class="red">-4</div></li> <li>''Fighters (Bandits):'' <div class="red">-$pushcash</div></li> <br> <<if $pollapp is undefined>> <<set $faction.bandit.power-=4>> <<set $faction.bandit.men-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 63>> <center><div class="tex18px">''- SWARMING RAIDER GANGS! -''</div></center> <div class="tex10px"><br></div> '' <<if $randesc is 1>>Stokke Hills<</if>> <<if $randesc is 2>>Marston Avenue<</if>> <<if $randesc is 3>>Kasey's Park<</if>> <<if $randesc is 4>>Watery Eyes<</if>>'' has been infected by vicious raider gangs!<br> <br> <div class="red">There's a 50% base chance that you and your party will be ambushed if walking through that district today!</div> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=1>> <<set $pollapp to 1>> <<set $ambinc to $randesc>> <</if>> <</if>> <<if $pollroll is 64>> <<if $holiday is undefined>><<set $holiday to 0>><</if>> <<if $pollapp is undefined>> <<set _ika.prosp+=1>> <<set $holiday+=1>> <<set $holidays to 3>> <<set $pollapp to 1>> <<if $holiday is 2>><<set _ika.corruption+=1>><</if>> <<if $holiday is 4>><<set _ika.control+=1>><</if>> <<if $holiday is 5>><<set $holiday to 1>><</if>> <</if>> <center><div class="tex18px">''- HOLIDAY CELEBRATION! -''</div></center> <div class="tex10px"><br></div> <<if $holiday is 1>>The Chancellor has declared that an ''Arrival festival'' should be held – celebrating the Second Wavers' landing on Raana in 2230. <</if>> <<if $holiday is 2>>Today marks the beginning of ''Adonia'' – a festival honoring the ancient god of Adonis<<if _ika.corruption lte 9>>- much to the dismay of Ikaanos' purist elite<</if>>.<</if>> <<if $holiday is 3>>Today marks the beginning of ''Forgiveness week'' – where the people of Ikaanos should let bygones be bygones, focusing on <<if _ika.state is 1>>The Second Republic's motto: "Starting a new page"<<else>>The Third Republic's new motto: "Don't let the sun go down in wrath"<</if>>.<</if>> <<if $holiday is 4>>Today begins one of The Moon Church's great proclamation days – honoring the missionary work and great humanitarian deeds performed during The Dark Ages.<</if>> <br><br> ''Effects are active for three days!'' <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="green">+1</div></li> <li> <<if $holiday is 1>>''Happiness (Household):'' +1/day.<</if>> <<if $holiday is 2>>''City/Slave corruption:'' +1/day. <</if>> <<if $holiday is 3>>''Affection (Household):'' +1/day. <</if>> <<if $holiday is 4>>''City Control:'' +1/day. <</if>> </li> <br> <</if>> <<if $pollroll is 65>> <<if $pollapp is undefined>><<set $pushcash to either(2, 1, 1, 2, 1, 1)>><</if>> <center><div class="tex18px">''- RAIDERS! -''</div></center> <div class="tex10px"><br></div> The raiders from //Stokke Hills// <<if $randesc is 1>>have recently caused massive disturbances along the Kasey-Kingston Avenue trade route by attacking tradesmen and farmers heading up to the markets in Redhaven.<</if>> <<if $randesc is 2>>attacked a large convoy of foodstuffs heading up towards Redhaven earlier today, capturing over a ton of valuable grain.<</if>> <<if $randesc is 3>>have successfully performed a nightly raid against a Skyguard outpost in Westside, taking at least a dozen valuable automatic rifles.<</if>> <<if $randesc is 4>>have raided a Skyguard ammo depot in Imogen's Barrow, conquering at least 2,000 rounds of valuable ammunition.<</if>> <br><br> ''EFFECTS:'' <br> <<if $randesc lte 2>> <li>''Prosperity (Ikaanos):'' <div class="red">-$pushcash</div></li> <<else>> <li>''Control (Ikaanos):'' <div class="red">-$pushcash</div></li> <</if>> <br> <<if $pollapp is undefined>> <<if $randesc lte 2>> <<set _ika.prosp-=$pushcash>> <<else>> <<set _ika.control-=$pushcash>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 66>> <<if $pollapp is undefined>><<set $pushcash to either(1, 1, 1, 2, 1, 1)>><</if>> <center><div class="tex18px">''- RAIDER ATTACK! -''</div></center> <div class="tex10px"><br></div> The raiders that are currently festering in //Marston Avenue// <<if $randesc is 1>>attacked a large convoy of livestock earlier today, taking control over at least a hundred fattened animals.<</if>> <<if $randesc is 2>>attacked a merchant warehouse earlier today, capturing at least a hundred bushels of valuable grain.<</if>> <<if $randesc is 3>>performed an ambush against a Skyguard patrol earlier today, causing casualties on both sides.<</if>> <<if $randesc is 4>>attacked a Skyguard ammo depot earlier today, capturing at least a hundred newly manufactured 9mm pistols.<</if>> <br><br> ''EFFECTS:'' <br> <<if $randesc lte 2>> <li>''Prosperity (Ikaanos):'' <div class="red">-$pushcash</div></li> <<else>> <li>''Control (Ikaanos):'' <div class="red">-$pushcash</div></li> <<if $randesc is 3>> <li>''Soldiers (Ikaanos):'' <div class="red">-7 </div></li> <li>''Fighters (Bandits):'' <div class="red">-10 </div></li> <</if>> <</if>> <br> <<if $pollapp is undefined>> <<if $randesc lte 2>> <<set _ika.prosp-=$pushcash>> <<else>> <<set _ika.control-=$pushcash>> <<if $randesc is 3>> <<set _ika.men-=7>><<set $faction.bandit.men-=10>> <</if>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 67>> <<if $pollapp is undefined>><<set $pushcash to random(1, 20)>><</if>> <center><div class="tex18px">''- VILLAGE ESTABLISHED! -''</div></center> <div class="tex10px"><br></div> Ikaanos Colony welcomes the village of <<if $pushcash is 1>>Flagstaff<</if>> <<if $pushcash is 2>>Clifton<</if>> <<if $pushcash is 3>>Green Valley<</if>> <<if $pushcash is 4>>Sweetwater<</if>> <<if $pushcash is 5>>Pikeville<</if>> <<if $pushcash is 6>>Dunlap<</if>> <<if $pushcash is 7>>Huntsville<</if>> <<if $pushcash is 8>>Goodwater<</if>> <<if $pushcash is 9>>Rutland<</if>> <<if $pushcash is 10>>Barre<</if>> <<if $pushcash is 11>>Miller Falls<</if>> <<if $pushcash is 12>>Yalp City<</if>> <<if $pushcash is 13>>Nassau<</if>> <<if $pushcash is 14>>Windham<</if>> <<if $pushcash is 15>>Conklin<</if>> <<if $pushcash is 16>>Mifflinburg<</if>> <<if $pushcash is 17>>Hazeltown<</if>> <<if $pushcash is 18>>Clymer<</if>> <<if $pushcash is 19>>Bellefonte<</if>> <<if $pushcash is 20>>Marion<</if>> - recently established <<if $randesc is 1>>in the fertile valleys outside Lake City.<</if>> <<if $randesc is 2>>along the beautiful Prometheus coastline.<</if>> <<if $randesc is 3>>in the beautiful valleys of the Irendorian bay.<</if>> <<if $randesc is 4>>on the fertile soils just north of our great city.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="green">+1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.prosp+=1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 68>> <<if $pollapp is undefined>><<set $pushcash to random(1, 10)>><</if>> <center><div class="tex18px">''- DIRTY CONFESSIONS -''</div></center> <div class="tex10px"><br></div> <<if _ika.state is 1>> <<if $randesc is 1>>The esteemed Chancellor Mordecai Adler has recently been subjected to depraved rumors involving<</if>> <<if $randesc is 2>>Two Spheremasters have recently been exposed in a depraved affair of sex and corruption, primarily involving<</if>> <<if $randesc is 3>>The wife of Chancellor Mordecai Adler has recently been exposed in a depraved affair involving<</if>> <<if $randesc is 4>>The mayor of Ikaanos has recently been exposed in a depraved affair involving<</if>> <</if>> <<if _ika.state is 2>> <<if $npc.av11.likesadist gte 60 and $npc.av11.status isnot 10>> <<if $randesc is 1>>Our esteemed Chancellor Aria Bianchi has recently been exposed in a depraved affair involving<</if>> <<if $randesc is 2>>The esteemed Chancellor Aria Bianchi has been subjected to nasty rumors involving<</if>> <<else>> <<if $randesc is 1>>An esteemed rebel-turned-Senator has recently been exposed in a depraved affair involving<</if>> <<if $randesc is 2>>A high-ranking rebel-turned-magistrate has been subjected to nasty rumors involving<</if>> <</if>> <<if $randesc is 3>>Two ex-rebel-turned-Spheremasters have recently admitted to being part of an affair involving<</if>> <<if $randesc is 4>>The esteemed ex-rebel Ezra Waylen has recently been exposed in a nasty affair involving<</if>> <</if>> <<if $pushcash is 1>>two older men, a Spheremaster's daughter and a bondage chamber.<</if>> <<if $pushcash is 2>>a very young girl belonging to a nobleman's household.<</if>> <<if $pushcash is 3>>a young girl, late meetings at night and a set of "unique" sex toys.<</if>> <<if $pushcash is 4>>two young men and a set of gold-plated dildos.<</if>> <<if $pushcash is 5>>outer-worldly art depicting the rape and humiliation of young women.<</if>> <<if $pushcash is 6>>a young girl that has accepted to participate in ungodly things in an effort to increase her House's influence.<</if>> <<if $pushcash is 7>>two young twins and a sinister bondage chamber.<</if>> <<if $pushcash gte 8 and $ownariz is undefined>>the young Miss Arizona Adler<<if _ika.state is 1>><<if $randesc is 1>>, his very own daughter<</if>>. <<else>> - one of ex-Chancellor Mordecai Adler's daughters.<</if>><</if>> <<if $pushcash gte 8 and $ownariz gte 0>>the young Lakota Adler, one of ex-Chancellor Mordecai Adler's daughters.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="green">+1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.corruption+=1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 69>> /* LAKE WAR */ <<if $lakewar is undefined>><<set $lakewar to 0>><<set $lakeluck to 0>><</if>> /* <<if $pushcash is undefined>><<set $pushcash to either(1, 2)>><<set $lakewar+=1>><<if $lakeluck gte 2>><<set $pushcash to either(1, 2, 2)>><</if>> <</if>> */ <center><div class="tex18px">''- <<if $lakewar is 1>>RISE OF THE CONFEDERATION! ($lakewar/8)<</if>> <<if $lakewar is 2>>THE BATTLE OF LAMORA PLAINS ($lakewar/8)<</if>> <<if $lakewar is 3>>GUERILLA FIGHTING ($lakewar/7)<</if>> <<if $lakewar is 4 or $lakewar is 5>>THE SIEGE OF BAWRES ($lakewar/8)<</if>> <<if $lakewar is 6>>THE BATTLE OF FEEDER'S CANYON ($lakewar/8)<</if>> <<if $lakewar is 7>>THE BATTLE OF PROMETHEUS ($lakewar/8)<</if>> <<if $lakewar is 8>>PEACE NEGOTIATIONS ($lakewar/8)<</if>> -''</div></center> <div class="tex10px"><br></div> <<if $lakewar is 1>> The northern city states of Ikaanos, led by mayor Brynn Seigler of Lake City and Heika Shibuya of New Tokyo, have decided to proclaim an independent confederation. <<if _ika.state is 1>>The Senate quickly condemned this act of insubordination and declared a warrant for the arrest of both mayors.<<else>>Aria Bianchi quickly condemned this act of insubordination – judging them to be Adlerites.<</if>> <</if>> <<if $lakewar is 2>> In response to the northern uprising, a republic army marched from Fort Vishnu a couple of days ago. After reaching the outskirts of Lake City, the 2,000 men strong force battled against a smaller but better equipped enemy. <<if $pushcash is 1>> <div class="green">Fortunately</div> The Republic used better tactics and won the battle after a three-hour long skirmish.<<else>><div class="red">Unfortunately</div>, Prometheus managed to rout The Republic forces after a three-hour long battle. <</if>> <</if>> <<if $lakewar is 3>> Both sides in the conflict between Prometheus and The Republic have made small-scale attacks against supply lines, farmsteads and military convoys for the past couple of weeks, trying to weaken their opponent through guerilla tactics. <</if>> <<if $lakewar is 4>> In an attempt to turn the tide of war and squelch the rebellion, a large republic army has laid siege to Fort Bawres, guarding the entry to Prometheus valley. The siege is a costly endeavor that shows not only in grieving mothers losing their beloved sons, but also on the general prosperity of Ikaanos. <</if>> <<if $lakewar is 5>> The Republic has decided to storm the great fortress of Bawres! <<if $pushcash is 1>><div class="green">Thankfully</div>, after an agonizing, 12-hour long battle, the republic forces managed to capture the stronghold, securing an important part of the north.<<else>><div class="red">Unfortunately</div>, the Prometheus forces had a surprise for their enemy, who walks into a fiery trap that consumes thousands of brave Ikaanian soldiers. The remaining republic army later withdrew back to Fort Vishnu.<</if>> <</if>> <<if $lakewar is 6>> A confederation army appeared in Feeder's Canyon earlier this week and the republic forces in the area quickly tried to intercept them. <<if $pushcash is 1>><div class="green">Praise The Moons!</div> After hammering the confederates with artillery, it was an easy match for the republic riflemen to grind down the last remains of the enemy army. Victory is within grasp!<<else>>After engaging their enemy, the republic made a <div class="red">critical mistake</div>, ending up in a pincher trap that costed thousands of lives. The remaining republic forces were forced to withdraw.<</if>> <</if>> <<if $lakewar is 7>> In an attempt to bombard their opponent into submission, the entire republic fleet sailed north into Prometheus Lake, where they faced off against the newly-built Prometheus Navy. <<if $pushcash is 1>> <div class="green">Victory!</div> The confederate boats were no match to the large-caliber cannons of The Republic, who also sent a hurl of 100mm shells into the center of Lake City.<<set $lakeluck to -99>><<else>><div class="red">Defeat!</div> A belt of sea mines managed to sink two battlecruisers and damage three corvettes. The Republic Navy was later forced to withdraw.<</if>> <</if>> <<if $lakewar is 8>> <<if $lakeluck gte 60>>After the recent failures of The Republic, a war-torn Chancellor is forced to make peace with Prometheus, who're officially declared an independent nation on Raana.<<else>>After the bombardment of Lake City and losing control over Prometheus Lake, the mayor of New Tokyo and Lake City agree to peace-terms, which includes living in exile in New Eden. <div class="green">Order has been restored!</div> <</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $lakewar is 1>> <li>''Power value (Ikaanos):'' <div class="red">-2,500</div></li> <li>''Power value (The Confederation):'' <div class="green">+500</div></li> <</if>> <<if $lakewar is 2>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="green">+250 </div></li> <li>''Power value (The Confederation):'' <div class="red">-100</div></li> <<else>> <li>''Soldiers (Ikaanos):'' <div class="red">-1,200</div></li> <li>''Power value (Ikaanos):'' <div class="red">-250</div></li> <li>''Power value (The Confederation):'' <div class="green">+500</div></li> <<set $lakeluck+=1>> <</if>> <</if>> <<if $lakewar is 3>> <li>''Soldiers (Ikaanos):'' <div class="red">-25</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-3</div></li> <li>''Power value (Ikaanos):'' <div class="red">-100</div></li> <li>''Power value (The Confederation):'' <div class="red">-25 </div></li> <</if>> <<if $lakewar is 4>> <li>''Soldiers (Ikaanos):'' <div class="red">-250</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-2</div></li> <li>''Power value (The Confederation):'' <div class="red">-50</div></li> <</if>> <<if $lakewar is 5>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="green">+600 </div></li> <li>''Power value (The Confederation):'' <div class="red">-300</div></li> <<else>> <li>''Soldiers (Ikaanos):'' <div class="red">-1,900</div></li> <li>''Power value (Ikaanos):'' <div class="red">-1250</div></li> <li>''Power value (The Confederation):'' <div class="green">+200</div></li> <<set $lakeluck+=1>> <</if>> <</if>> <<if $lakewar is 6>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-650 </div></li> <li>''Power value (Ikaanos):'' <div class="green">+600 </div></li> <li>''Power value (The Confederation):'' <div class="red">-300</div></li> <<else>> <li>''Soldiers (Ikaanos):'' <div class="red">-1,700</div></li> <li>''Power value (Ikaanos):'' <div class="red">-2000</div></li> <li>''Power value (The Confederation):'' <div class="green">+400</div></li> <<set $lakeluck+=1>> <</if>> <</if>> <<if $lakewar is 7>> <<if $pushcash is 1>> <li>''Power value (Ikaanos):'' <div class="green">+600 </div></li> <li>''Power value (The Confederation):'' <div class="red">-300</div></li> <<else>> <li>''Power value (Ikaanos):'' <div class="red">-500</div></li> <li>''Power value (The Confederation):'' <div class="green">+400</div></li> <<set $lakeluck+=99>> <</if>> <</if>> <<if $lakewar is 8>> <<if $lakeluck gte 60>> <li>''Power value (Ikaanos):'' <div class="red">-3,000 </div></li> <li>''Power value (The Confederation):'' <div class="green">+5,000</div></li> <<else>> <li>''Power value (Ikaanos):'' <div class="green">+2000</div></li> <li>''Power value (The Confederation):'' <div class="red">FACTION DESTROYED!</div></li> <</if>> <</if>> <br> <<if $pollapp is undefined>> <<if $lakewar is 1>> <<set _ika.control-=2>> <<set _ika.power-=2500>> <</if>> <<if $lakewar is 2>> <<if $pushcash is 1>> <<set _ika.men-=250>> <<set _ika.power+=250>> <<else>> <<set _ika.men-=1200>> <<set _ika.power-=250>> <</if>> <</if>> <<if $lakewar is 3>> <<set _ika.prosp-=3>> <<set _ika.power-=100>> <<set _ika.men-=25>> <</if>> <<if $lakewar is 4>> <<set _ika.prosp-=2>> <<set _ika.men-=250>> <</if>> <<if $lakewar is 5>> <<if $pushcash is 1>> <<set _ika.men-=250>> <<set _ika.power+=600>> <<else>> <<set _ika.men-=1900>> <<set _ika.power-=1250>> <</if>> <</if>> <<if $lakewar is 6>> <<if $pushcash is 1>> <<set _ika.men-=650>> <<set _ika.power+=600>> <<else>> <<set _ika.men-=1700>> <<set _ika.power-=2000>> <</if>> <</if>> <<if $lakewar is 7>> <<if $pushcash is 1>> <<set _ika.power+=600>> <<else>> <<set _ika.power-=500>> <</if>> <</if>> <<if $lakewar is 8>> <<if $lakeluck gte 60>> <<set _ika.power-=3000>> <<else>> <<set _ika.power+=2000>> <</if>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 70>> <<if $pollapp is undefined>><<set $pushcash to either(200000, 150000, 125000, 300000, 140000)>><</if>> <center><div class="tex18px">''- TERRORIST ATTACK -''</div></center> <div class="tex10px"><br></div> A group of zealots belonging to <<if $randesc is 1>>The Order of The Red Tide<</if>> <<if $randesc is 2>>The Yellow Queen<</if>> <<if $randesc is 3>>an unknown tribal cult<</if>> <<if $randesc is 4>>a Davidian cult<</if>> performed an attack against a government building earlier today, leaving a trail of death and destruction behind them. <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-3</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-20</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=3>> <<set $faction.ikaanos.men-=20>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 71>> <center><div class="tex18px">''- DEVASTATING LOSSES! -''</div></center> <div class="tex10px"><br></div> Tensions have erupted between The<<if _ika.state is 2>> Third<</if>> Republic and <<if $randesc is 1>>The order of The Red Tide<<if $redend gte 7>> (despite their losses after The Red Campaign)<</if>><</if>> <<if $randesc is 2>>the cult of The Yellow Queen<</if>> <<if $randesc is 3>>the notorious cult of The Children of Ser-huggah<</if>> <<if $randesc is 4>>the dreaded Karlshamn Raiders<</if>> - causing catastrophic losses on both sides – even if the republic's casualties are ten times greater. <br><br> ''EFFECTS:'' <br> <li>''Power Value (Ikaanos):'' <div class="red">-15</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-225</div></li> <li>''Fighters (Bandits):'' <div class="red">-25</div></li> <br> <<if $pollapp is undefined>> <<set _ika.men-=225>> <<set _ika.power-=15>> <<set $faction.bandit.men-=25>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 72>> <center><div class="tex18px">''- ALIEN VERMIN! -''</div></center> <div class="tex10px"><br></div> Reports from the recent plague of <<if $randesc is 1>>vermer rats<</if>> <<if $randesc is 2>>dungah crawlers<</if>> <<if $randesc is 3>>cikko-flies<</if>> <<if $randesc is 4>>rodar vermin<</if>> are now completed. The food storage of Ikaanos has been greatly reduced, causing wide-spread famine and increased food prices. <br><br> ''EFFECTS:'' <br> <li>''Power Value (Ikaanos):'' <div class="red">-25</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-10</div></li> <<if $diff gte 3>><li>''All household gardens:'' <div class="red">-1</div></li><</if>> <<if $mch.yardslot9.type is 15 and $quest_ave gte 3>><li>''Fields (Zapin):'' <div class="red">-1</div></li><</if>> <br> <<if $pollapp is undefined>> <<set _ika.power-=25>> <<set _ika.prosp-=10>> <<if $diff gte 3>> <<if $mch.yardslot1.type is 9 and $mch.yardslot1.level gte 1>><<set $mch.yardslot1.level-=1>><</if>> <<if $mch.yardslot2.type is 9 and $mch.yardslot2.level gte 1>><<set $mch.yardslot2.level-=1>><</if>> <<if $mch.yardslot3.type is 9 and $mch.yardslot3.level gte 1>><<set $mch.yardslot3.level-=1>><</if>> <<if $mch.yardslot4.type is 9 and $mch.yardslot4.level gte 1>><<set $mch.yardslot4.level-=1>><</if>> <</if>> <<if $mch.yardslot9.type is 15 and $quest_ave gte 3>> <<if $mch.yardslot9.type is 15 and $mch.yardslot9.other1 gte 1>><<set $mch.yardslot9.other1-=1>><</if>> <<if $mch.yardslot9.type is 15 and $mch.yardslot9.other3 gte 1>><<set $mch.yardslot9.other3-=1>><</if>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 73>> <center><div class="tex18px">''- RAIDER ATTACK! -''</div></center> <div class="tex10px"><br></div> <<if $pollapp is undefined>><<set $pushcash to either(300, 125, 200, 350, 750)>><</if>> A large group of raiders, <<if $randesc is 1>>hailing from the Dunner McLac tribe,<</if>> <<if $randesc is 2>>belonging to the Glenrock gang,<</if>> <<if $randesc is 3>>coming from the Chugwater valley,<</if>> <<if $randesc is 4>>known as "The Bitter Creek bandits",<</if>> launched an unexpected attack against <<if $descroll is 1>>Fort Krishna<</if>> <<if $descroll is 2>>Fort Vishnu<</if>> <<if $descroll is 3>>Kingsport<</if>> <<if $descroll is 4>>North Ikaanos<</if>> today, with massive casualties as a result. <br><br> ''EFFECTS:'' <br> <li>''Power Value (Ikaanos):'' <div class="red">-35</div></li> <li>''Control (Ikaanos):'' <div class="red">-3</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-$pushcash</div></li> <li>''Fighters (Bandits):'' <div class="red">-150 </div></li> <br> <<if $pollapp is undefined>> <<set _ika.power-=35>> <<set _ika.control-=3>> <<set _ika.men-=$pushcash>> <<set $faction.bandit.men-=150>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 74>> <<if $pollapp is undefined>><<set $pushcash to either(200, 150, 125, 50, 50)>><<set $randesc to random(1, 3)>><</if>> <center><div class="tex18px">''- VILLAGE UNDER ATTACK! -''</div></center> <div class="tex10px"><br></div> The soaring prosperity in Raikan's old Burakumin village has attracted a gang of raiders! <<if $inve.bura.soldiers gte 3>> <div class="green">Thankfully</div>, your deployed guards managed to repel the attack – leaving your food storage intact.<<set $buraattack to 1>><</if>> <<if $buraattack is undefined>><div class="red">Due to the lack</div> of sufficient protection, the villagers lost a sizeable part of your food storage to the attackers. <<set $buraattack to 2>><</if>> <br><br> ''EFFECTS:'' <br> <<if $buraattack is 1>> <li>''Soldiers (Burakumin village):'' <div class="red">-$randesc.</div></li> <li>''Fighters (Bandits):'' <div class="red">-7</div></li> <</if>> <<if $buraattack is 2>> <li>''Storage (Burakumin village):'' <div class="red">-$pushcash.</div></li> <li>''Power Value (Bandits):'' <div class="green">+2</div></li> <</if>> <br> <<if $pollapp is undefined>> <<if $buraattack is 1>><<set $inve.bura.soldiers-=$randesc>><<set $faction.bandit.men-=7>><</if>> <<if $buraattack is 2>><<set $inve.bura.storage-=$pushcash>><<set $faction.bandit.power+=2>><</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 75>> <center><div class="tex18px">''- THE TERROR FROM THE DEEP -''</div></center> <div class="tex10px"><br></div> <div class="red">May The Moons save us!</div> A gargantuan creature has appeared from the depths of Celior forest and invaded Ikaanos. It's currently roaming through Kasey's Park and Stokke Hills until someone takes it out. <br><div class="tex10px"><br></div> New enemy PoI added (Kasey's Park)! <br><div class="tex10px"><br></div> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-5</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-5</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=5>> <<set _ika.prosp-=5>> <<set $terrormonster to 1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 76>> <center><div class="tex18px">''- MONSOON GIFTS -''</div></center> <div class="tex10px"><br></div> Due to unusually heavy rains in the Beryll Mountain range, Red River and Prometheus Lake have flooded the fertile farmlands of The North. This is a good thing, however, as the crops will grow well in the sediments left by the receding waters. <br><div class="tex10px"><br></div> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="green">+5</div></li> <br> <<if $pollapp is undefined>> <<set _ika.prosp+=5>> <<set $flooded to 190>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 77>> <center><div class="tex18px">''- THE GREAT HAMILTON FIRE! -''</div></center> <div class="tex10px"><br></div> The majestic pre-severance skyscraper complex known as the "Riverwood Center" has burned to the ground. Republic authorities are looking into what caused the fire that destroyed one of the largest collections of Earth-produced items. <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="red">-2</div></li> <br> <<if $pollapp is undefined>> <<set _ika.prosp-=2>> <<set $hamfire to 1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 78>> <<if $pollapp is undefined>> <<if $goldprice is undefined>><<set $goldprice to 0>><</if>> <<set $randesc to random(1, 10)>> <<if $faction.ikaanos.control lte 4>><<set $randesc-=1>><</if>> <<if $faction.ikaanos.control lte 19>><<set $randesc-=1>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set $randesc+=1>><</if>> <<if $faction.ikaanos.prosp gte 95>><<set $randesc+=1>><</if>> <<if $goldprice gte 75>><<set $randesc+=2>><</if>> <<if $goldprice lte -35>><<set $randesc-=2>><</if>> <<if $randesc lte 5>> <<set $goldprice+=5>> <</if>> <<if $randesc gte 6>><<set $goldprice-=5>> <</if>> <<set $pollapp to 1>> <</if>> <center><div class="tex18px">''- THE GOLD STANDARD -''</div></center> <div class="tex10px"><br></div> All business ventures on Raana are affected by the price of gold. <<if $randesc lte 5>>Earlier today, the Bank of Ikaanos <div class="green">raised</div> the gold price by another five units!<</if>> <<if $randesc gte 6>>Earlier today, the Bank of Ikaanos <div class="red">decreased</div> the gold price by five units!<</if>> <br><br> ''EFFECTS:'' <br> <li>''Current gold modifier:'' <<if $goldprice gte 0>>+<</if>>$goldprice</li> <br> <</if>> <<if $pollroll is 79>> <<if $pollapp is undefined>> <<set $pollapp to 1>> <<set _ika.corruption-=3>> <</if>> <center><div class="tex18px">''- IN THE NAME OF CHRIST! -''</div></center> <div class="tex10px"><br></div> The Catholic Church has, with their recently renewed power, dealt a severe blow against the decrepitude and corruption of Ikaanos<<if _ika.corruption lte 9>> - even if it's at a rather low level right now<</if>>. <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="red">-3</div></li> <br> <</if>> <<if $pollroll is 80>> <<if $pollapp is undefined>><<set $pushcash to either(50, 80, 90, 25, 30)>><</if>> <center><div class="tex18px">''- CRACKDOWN! -''</div></center> <div class="tex10px"><br></div> In an attempt to rid the streets of organized crime, The Republic has made a crackdown on House Carozza's assets. The attack has dealt a powerful blow to the shrouded house's business ventures. <br><br> ''EFFECTS:'' <br> <li>''Power (Carozza):'' <div class="red">-$pushcash</div></li> <br> <<if $pollapp is undefined>> <<set $faction.mob.power-=$pushcash>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 81>> <<if $pollapp is undefined>> <<if $taxrate is undefined>><<set $taxrate to 0>><</if>> <<set $taxrate+=1>> <<set $pollapp to 1>> <<set _ika.control+=1>> <<set _ika.prosp-=1>> <<set _ika.money+=2000000>> <</if>> <center><div class="tex18px">''- INCREASED TAXES -''</div></center> <div class="tex10px"><br></div> The council has decided to increase property tax throughout Ikaanos, in an attempt to raise revenues during the current troublesome times. <br><br> ''EFFECTS:'' <br> <li>''Tax factor (Ikaanos):'' <div class="green">+1</div> ($taxrate)</li> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-1</div></li> <li>''Money (Ikaanos):'' <div class="green">+2,000,000</div></li> <br> <</if>> <<if $pollroll is 82>> <<if $pollapp is undefined>> <<set $taxrate-=1>> <<set $pollapp to 1>> <<set _ika.prosp+=1>> <</if>> <center><div class="tex18px">''- DECREASED TAXES -''</div></center> <div class="tex10px"><br></div> Now that Ikaanos is back up on its feet, The council has, in an unexpected bout of generosity, decided to decrease property tax, bringing it back down to more manageable levels. <br><br> ''EFFECTS:'' <br> <li>''Tax factor (Ikaanos):'' <div class="red">-1</div></li> <li>''Prosperity (Ikaanos):'' <div class="green">+1</div></li> <br> <</if>> <<if $pollroll is 83>> <<if $pollapp is undefined>> <<set $pollapp to random(1, 5)>> <</if>> <center><div class="tex18px">''- A NOTICEABLE TRANSACTION -''</div></center> <div class="tex10px"><br></div> <<if $pollapp is 1>>Ranian Delcor, a famous slave trainer-adventurer, has just<</if>> <<if $pollapp is 2>>The famous adventure crew known as "Reeper's Moon", have<</if>> <<if $pollapp is 3>>The notorious crew known as "Rasa Oltor" have recently<</if>> <<if $pollapp is 4>>Jeff Dalchrist, a famous warrior-adventurer, has recently<</if>> <<if $pollapp is 5>>Thomas Manglior, a famous bounty hunter, has recently<</if>> purchased a H.U.L.C. armor set from The Transit Department in Emerald City. <br><br> ''EFFECTS:'' <br> <li>''H.U.L.C. sets supply (TD):'' <div class="red">-1</div></li> <br> <</if>> <<if $pollroll is 84>> <center><div class="tex18px">''- FAILED COUP ATTEMPT! -''</div></center> <div class="tex10px"><br></div> Earlier today, Lord Amir Hasan, a wanted fugitive believed to have been hiding out in the Prometheus region, tried to assassinate <<if $faction.ikaanos.state is 1>>High Chancellor Mordecai during one of his walks in the southern wilderness.<<else>>Chancellor Bianchi as she was on route to an associate in Redhaven.<</if>> <br><br> The chancellor's security guards killed Mr. Hasan and his crew of hired soldiers during the incident. <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control+=1>> <<set $pollapp to 1>> <<set $amirfriend to 99>> <</if>> <</if>> <<if $pollroll is 85>> <center><div class="tex18px">''- EMERGENCY MEASURES! -''</div></center> <div class="tex10px"><br></div> To stop the spiraling deterioration of Ikaanos, The Republic Council has decided to make noticeable infrastructure and military investments. <br><br> ''EFFECTS:'' <br> <li>''Power value (Ikaanos):'' <div class="green">+500</div></li> <li>''Money (Ikaanos):'' <div class="red">-9,000,000</div></li> <br> <<if $pollapp is undefined>> <<set _ika.power+=500>> <<set _ika.money-=9000000>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 86>> <<if $pollapp is undefined>> <<set $faction.viking.power-=50>> <<set $faction.viking.men-=5>> <<set $pollapp to 1>> <<set $randesc to random(1, 4)>> <</if>> <center><div class="tex18px">''- A POWERFUL BLOW (AESIR)! -''</div></center> <div class="tex10px"><br></div> Enemies of the Aesir <<if $randesc is 1>>(Red Tide deviants)<</if>> <<if $randesc is 2>>(frenzied Moon cultists)<</if>> <<if $randesc is 3>>(Warriors of Holeborn)<</if>> <<if $randesc is 4>>(Tempest Tribe)<</if>> dealt a powerful blow to the Scandinavian infrastructure earlier this week, which has significantly weakened the growing Aesir influence in southern Ikaanos. <br><br> ''EFFECTS:'' <br> <li>''Power value (Aesir tribe):'' <div class="red">-50</div></li> <li>''Warriors (Aesir tribe):'' <div class="red">-5</div></li> <br> <</if>> <<if $pollroll is 87>> <<if $pollapp is undefined>> <<set $faction.christian.power-=20>> <<set $pollapp to 1>> <<set $randesc to random(1, 4)>> <</if>> <center><div class="tex18px">''- A POWERFUL BLOW (CATHOLICS)! -''</div></center> <div class="tex10px"><br></div> Enemies of the The Catholic Church <<if $randesc is 1>>(an Islamic cult)<</if>> <<if $randesc is 2>>(frenzied Moon cultists)<</if>> <<if $randesc is 3>>(Moon inquisitors)<</if>> <<if $randesc is 4>>(Lakka Maar raiders)<</if>> dealt a powerful blow to the Christian infrastructure earlier this week, significantly weakening the growing Catholic influence in western Ikaanos. <br><br> ''EFFECTS:'' <br> <li>''Power value (Catholic Church):'' <div class="red">-20</div></li> <br> <</if>> <<if $pollroll is 88>> <<if $pollapp is undefined>><<include RanMale>><<set $randesc to _name>> <<set $pushcash to _surname>> <</if>> <center><div class="tex18px">''- ASSASSINATION! -''</div></center> <div class="tex10px"><br></div> One of Ikaanos' renowned bounty hunters, Clea Vallas, has just liquidated a powerful "enemy" of The Republic. <<if $faction.ikaanos.state is 1>>Unfortunately, her act has added even more turmoil to an already chaotic senate.<<else>><</if>> <br><br> ''EFFECTS:'' <br> <li>''Killed:'' $randesc $pushcash</li> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control-=1>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 89>> <center><div class="tex18px">''- REBEL INVESTMENTS! -''</div></center> <div class="tex10px"><br></div> The rebel army <<if $randesc is 1>>has recently acquired two reverse-engineered M1 Howitzers through a shady Prometheus contact.<</if>> <<if $randesc is 2>>has purchased a large batch of combat armor suits from a trustworthy source in Kingsport.<</if>> <<if $randesc is 3>>has recently purchased 250,000 rounds of various ammunition in preparation for "The Great Assault". <</if>> <<if $randesc is 4>>has recently acquired a newly-built gunboat from another rebel faction in Prometheus.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Power value (Rebels):'' <div class="green">+50</div></li> <li>''Money (Rebels):'' <div class="red">-$100,000</div></li> <br> <<if $pollapp is undefined>> <<set $faction.rebel.power+=50>> <<set $faction.rebel.money-=100000>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 90>> <center><div class="tex18px">''- FOR THE FREEDOM ALLIANCE! -''</div></center> <div class="tex10px"><br></div> The rebel army has recently strengthened their ranks with a platoon of able-bodied mercenaries. <br><br> ''EFFECTS:'' <br> <li>''Fighters (Rebels):'' <div class="green">+25</div></li> <li>''Money (Rebels):'' <div class="red">-$50,000</div></li> <br> <<if $pollapp is undefined>> <<set $faction.rebel.men+=25>> <<set $faction.rebel.money-=50000>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 91>> <<if $faction.ikaanos.state is 1>> <<if $pollapp is undefined>> <<set $pollapp to random(1,7)>> <<set $faction.ikaanos.power+=2>> <<if $pollapp gte 6>><<set $faction.rebel.power+=4>><</if>> <</if>> <center><div class="tex18px">''- UNJUSTIFIED PURGE -''</div></center> <div class="tex10px"><br></div> Chancellor Mordecai has ordered the imprisonment of an Ikaanian family, citing obscure "government-hostile" accusations that are never publicly revealed. <<if $pollapp is 1>>To make an extraordinary grisly example, Chancellor Mordecai also sends off the family's children to work as gritter slaves at a remote Skyguard camp.<</if>> <<if $pollapp is 2>>Rumors later reveal that Mordecai takes the family's oldest daughter as his own personal sex slave.<</if>> <<if $pollapp is 3>>Grisly rumors later reveal that the entire family was "vented" out into space through one of USS Seneca's airlocks.<</if>> <<if $pollapp is 4>>Rumors later reveal that Mordecai Adler had a sexual interest in one the family's beautiful daughters. <</if>> <<if $pollapp is 5>>The entire family, including all the children, is sentenced to a life-time of hard labor in one of Skyguard's remote prison camps.<</if>> <<if $pollapp is 6>>The horribly unjustified execution of the family elders, performed in public, ignites a rebellious spark in the lower masses of Ikaanos.<</if>> <<if $pollapp is 7>>Chaos later erupts when the family's father is freed by an angry mob just before his execution. The mob is neutralized by skyguard forces, resulting in over a dozen deaths but also a lingering public anger.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Power Value (Ikaanos):'' <div class="green">+2</div></li> <<if $pollapp gte 6>><li>''Power Value (Rebels):'' <div class="green">+4</div></li><</if>> <<if $pollapp is 5 and $sats isnot undefined>> <<set $sats.male+=5>> <</if>> <br> <</if>> /* END OF MORDECAI EVENT */ /* ARIA VERSION BEGINS */ <<if $faction.ikaanos.state is 2>> <<if $pollapp is undefined>> <<set $pollapp to random(1,7)>> <<if $pollapp is 1>><<set $faction.ikaanos.power+=50>><</if>> <<if $pollapp is 2>><<set $faction.ikaanos.lib+=1>><</if>> <<if $pollapp is 3>> <<set $faction.ikaanos.men+=55>> <</if>> <<if $pollapp is 4>><<if $npc.av11.likesadist gte 70>><<set $faction.ikaanos.corruption+=1>> <<else>> <<set $faction.ikaanos.corruption-=1>> <</if>> <</if>> <<if $pollapp is 5>><<if $npc.av11.willpower gte 15>><<set $faction.ikaanos.power+=100>> <<else>> <<set $faction.ikaanos.control-=1>> <</if>> <</if>> <<if $pollapp is 6>> <<set $faction.ikaanos.money+=100000>> <</if>> <<if $pollapp is 7>><<if $npc.av11.willpower gte 15>><<set $faction.ikaanos.power+=100>> <<set $faction.kymanto.power-=100>><<set $faction.cyker.power-=100>> <<else>> <<set $faction.ikaanos.power-=150>> <</if>> <</if>> <<if $npc.av11.state is 1>> <<set $pollapp to 8>> <<set $faction.ikaanos.power-=50>> <</if>> <<set $cname to either("Church of", "Masters of", "Siblings of", "Brotherhood of", "Sisterhood of", "The order of")>> <<set $cname2 to either("our Beloved Daughters", "the Pussy", "the glowing Hole", "the chiseled body", "the lean Goddess", "the naked Goddess")>> <</if>> <center><div class="tex18px">''- CHANCELLOR BIANCHI -''</div></center> <div class="tex10px"><br></div> <<if $pollapp is 1>>Aria Bianchi made a "poverty walk" earlier today, visiting many poor families in the Marston-Westside area. This action has increased the Third Republic's popularity!<</if>> <<if $pollapp is 2>>Aria Bianchi passed a minor law earlier today, providing more rights to women, orphans and the severely handicapped. <</if>> <<if $pollapp is 3>>Our great Chancellor managed to persuade a team of loyalist soldiers to join her cause, which has strengthened The Third Republic's forces.<</if>> <<if $pollapp is 4>><<if $npc.av11.likesadist gte 70>>Earlier today, Aria Bianchi lifted a ban on one of the //many// sex cults ($cname $cname2) that was prohibited by The Church under Mordecai's reign.<<else>>Aria passed a ban on one of Ikaanos' many depraved sex cults ($cname $cname2) earlier today.<</if>> <</if>> <<if $pollapp is 5>> <<if $npc.av11.willpower lte 14>>Earlier today, Aria Bianchi's frail <<hovertip "Willpower below 15">><div class="red">mind state</div><</hovertip>> was made clear when a group of Church Representatives grilled her during a senate hearing.<<else>>Earlier today, Ezra Waylen managed to thwart an assassination attempt directed against Aria Bianchi! Thank the Moons!<</if>> <</if>> <<if $pollapp is 6>>Earlier this week, Aria Bianchi's accountants managed to find a hidden cache of Second Republic gold, adding a sizeable amount of cash to the state treasury.<</if>> <<if $pollapp is 7>> <<if $npc.av11.willpower lte 14>>Earlier today, Aria Bianchi's frail <<hovertip "Willpower below 15">><div class="red">mind state</div><</hovertip>> forced her to give in to the will of The Great Houses during a senate meeting.<<else>>Earlier today, during a senate hearing, Aria successfully thwarted the power of the great houses of Ikaanos.<</if>> <</if>> <<if $pollapp is 8>> Unfortunately, Aria spent the night at the house of one of her mercenaries and wasn't available at her office during an important event. <</if>> <br><br> ''EFFECTS:'' <br> <<if $pollapp is 1>> <li>''Power Value (Ikaanos):'' <div class="green">+500</div></li> <</if>> <<if $pollapp is 2>> <li>''Liberty (Ikaanos):'' <div class="green">+1</div></li> <</if>> <<if $pollapp is 3>> <li>''Soldiers (Ikaanos):'' <div class="green">+55</div></li> <</if>> <<if $pollapp is 4>> <<if $npc.av11.likesadist gte 70>> <li>''Corruption (Ikaanos):'' <div class="green">+1</div></li> <<else>> <li>''Corruption (Ikaanos):'' <div class="red">-1</div></li> <</if>> <</if>> <<if $pollapp is 5>> <<if $npc.av11.willpower gte 15>> <li>''Power Value (Ikaanos):'' <div class="green">+100</div></li> <<else>> <li>''Control (Ikaanos):'' <div class="red">-1</div></li> <</if>> <</if>> <<if $pollapp is 6>> <li>''Money (Ikaanos):'' <div class="green">+100,000</div></li> <</if>> <<if $pollapp is 7>> <<if $npc.av11.willpower gte 15>> <li>''Power Value (Ikaanos):'' <div class="green">+100</div></li> <li>''Power Value (Cyker):'' <div class="red">-100</div></li> <li>''Power Value (Kymanto):'' <div class="red">-100</div></li> <<else>> <li>''Power Value (Ikaanos):'' <div class="red">-150</div></li> <</if>> <</if>> <<if $pollapp is 8>> <li>''Power Value (Ikaanos):'' <div class="red">-50</div></li> <</if>> <br> <</if>> /* END OF ARIA EVENT */ <</if>> <<if $pollroll is 92>> <<if $faction.ikaanos.state is 1>> <<if $pollapp is undefined>> <<set $faction.ikaanos.corruption+=1>> <<set $faction.ikaanos.money-=10000>> <<set $pollapp to 1>> <<if $impcol is undefined>><<set $impcol to 12>><</if>> <<set $impcol+=1>> <</if>> <center><div class="tex18px">''- THE COLLECTION -''</div></center> <div class="tex10px"><br></div> Rumors are currently circulating that Chancellor Mordecai Adler recently added another innocent girl to his collection of "imperial sex slaves". <br><br> ''Current collection:'' $impcol. <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="green">+1</div></li> <li>''Money (Ikaanos):'' <div class="red">-$10,000</div></li> <br> <</if>> <<if $faction.ikaanos.state is 2>> /* EZRA MARRIAGE */ <<if $pollapp is undefined>> <<set $faction.ikaanos.corruption+=1>> <<set $faction.ikaanos.money-=50000>> <<set $pollapp to 1>> <<set $ezraevent to 1>> <</if>> <center><div class="tex18px">''- THE MARRIAGE OF EZRA WAYLEN -''</div></center> <div class="tex10px"><br></div> Today, Marshal Ezra Waylen married the daughter of Moussa Assiatou, a former Mordecai loyalist. The extravagant marriage will be spoken about for years, even if rumors say it's purely political and that Marshal Waylen has his feelings elsewhere. <br><br> ''EFFECTS:'' <br> <li>''Corruption (Ikaanos):'' <div class="green">+1</div></li> <li>''Money (Ikaanos):'' <div class="red">-$50,000</div></li> <br> <</if>> <</if>> <<if $pollroll is 93>> <<if $orbitevent gte 2 and $orbitevent lte 3>> <<if $pollapp is undefined>> <<set $pollapp to random(1, 5)>> <<if $orbitevent is 2>> <<set $faction.rebel.men-=213>> <<set $faction.rebel.power-=300>> <</if>> <<if $orbitevent is 3>> <<set $faction.rebel.men-=40>> <<set $faction.rebel.power-=50>> <</if>> <<if $effect is true>> <<audio "explo1" play>> <</if>> <</if>> <center><div class="tex18px">''- ORBITAL BOMBARDMENT! -''</div></center> <div class="tex10px"><br></div> May The Moons save us! <br><br> <<if $orbitevent is 2>> An Omega P-99 stellar missile has been fired from USS Seneca, hitting a temporary rebel stronghold in Marston Avenue. <</if>> <<if $orbitevent is 3>> A massive ion beam has been fired from USS Seneca, killing at least three dozen rebel fighters stationed in a Whitehaven fortress. <</if>> <br><br> ''EFFECTS:'' <br> <<if $orbitevent is 2>> <li>''Fighters (Third Republic):'' <div class="red">-213</div></li> <li>''Power (Third Republic):'' <div class="red">-300</div></li> <</if>> <<if $orbitevent is 3>> <li>''Fighters (Third Republic):'' <div class="red">-40</div></li> <li>''Power (Third Republic):'' <div class="red">-50</div></li> <</if>> <br> <<else>> <<if $pollapp is undefined>> <<set $pollapp to random(1, 5)>> <<set $faction.rebel.men+=100>> <<set $faction.rebel.money-=300000>> <</if>> <center><div class="tex18px">''- REBEL REINFORCEMENTS -''</div></center> <div class="tex10px"><br></div> The rebel faction has just hired a company (100 soldiers) <<if $pollapp is 1>>hailing from the Vetlanda raider kingdoms.<</if>> <<if $pollapp is 2>>mostly made up of disgruntled peasants.<</if>> <<if $pollapp is 3>>of random mercenaries.<</if>> <<if $pollapp is 4>>made up of scattered freedom fighters.<</if>> <<if $pollapp is 5>>of anti-Ikaanian fighters from Prometheus.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Fighters (Rebels):'' <div class="green">+100</div></li> <li>''Money (Rebels):'' <div class="red">-$300,000</div></li> <br> <</if>> /* ORBIT EVENT ENDS */ <</if>> <<if $pollroll is 94>> <<if $pollapp is undefined>> <<set $pollapp to 1>> <<if $nwo is undefined>><<set $nwo to 0>><</if>> <<set $nwo+=1>> <<if $nwo is 1>> <<set _ika.men+=500>> <<set _ika.power+=1000>> <<set _ika.control+=2>> <</if>> <<if $nwo is 2>> <<if $npc.av11.willpower gte 60>> <<set $pollapp to 1>> <<set _ika.power+=1000>> <<set _ika.control+=6>> <<set $faction.rr.power-=500>> <</if>> <<if $npc.av11.willpower gte 15 and $npc.av11.willpower lte 59>> <<set $pollapp to 2>> <<set _ika.power+=100>> <</if>> <<if $npc.av11.willpower lte 14>> <<set $pollapp to 3>> <<set _ika.power-=500>> <<set _ika.control-=5>> <<set $faction.rr.power+=500>> <</if>> <</if>> /* now 2 ends */ <<if $nwo is 3>> <<if $npc.av11.warfame gte 600>> <<set $pollapp to 1>> <<set _ika.power+=1000>> <<set _ika.control+=4>> <<set $faction.rr.power-=500>> <<set _ika.men-=50>> <</if>> <<if $npc.av11.warfame gte 200 and $npc.av11.warfame lte 599>> <<set $pollapp to 2>> <<set _ika.power+=500>> <<set $faction.rr.power-=500>> <<set _ika.men-=150>> <</if>> <<if $npc.av11.warfame lte 199>> <<set $pollapp to 3>> <<set _ika.power-=500>> <<set _ika.men-=250>> <</if>> <</if>> /* now 3 ends */ <<if $nwo is 4>> <<if $npc.av11.admin gte 100>> <<set $pollapp to 1>> <<set _ika.prosp+=5>> <<set _ika.money+=50000000>> <</if>> <<if $npc.av11.admin gte 60 and $npc.av11.admin lte 99>> <<set $pollapp to 2>> <<set _ika.prosp+=2>> <<set _ika.money+=5000000>> <</if>> <<if $npc.av11.admin lte 59>> <<set $pollapp to 3>> <<set _ika.money+=500000>> <</if>> <</if>> /* now 4 ends */ <<if $nwo is 5>> <<if $npc.av11.likesadist gte 70>> <<set $pollapp to 1>> <<set _ika.corruption+=5>> <<set _ika.money+=500000>> <<set $faction.moon.power-=500>> <</if>> <<if $npc.av11.likesadist lte 69 and $npc.av11.likesadist gte 30>> <<set $pollapp to 2>> <<set _ika.control+=1>> <<set _ika.lib+=5>> <</if>> <<if $npc.av11.likesadist lte 29>> <<set $pollapp to 3>> <<set _ika.control+=1>> <<set _ika.lib+=15>> <<set _ika.corruption-=10>> <</if>> <</if>> /* now 4 ends */ <</if>> <center><div class="tex18px">''- NEW WORLD ORDER -''</div></center> <div class="tex10px"><br></div> <<if $nwo is 1>> Chancellor Bianchi has formally appointed Ezra Waylen as Ikaanos' new marshal. His inauguration also comes with a new Space Marine reform, featuring many former Mordecai loyalists.<br><br> ''EFFECTS:''<br> <li>''Soldiers (Ikaanos):'' <div class="green">+500</div></li> <li>''Power Value (Ikaanos):'' <div class="green">+1,000</div></li> <li>''Control (Ikaanos):'' <div class="green">+2</div></li> <</if>> <<if $nwo is 2>> Earlier today, Chancellor Bianchi attempted to cleanse the senate from Mordecai's loyalists. <<if $pollapp is 1>><div class="green"><<hovertip "WILLPOWER 60+">>Success!<</hovertip>></div> The Chancellor's resilience is enough to route even a powerful Cyker Lord from the court house of Ikaanos.<</if>> <<if $pollapp is 2>><div class="green"><<hovertip "WILLPOWER 15+">>Minor Success!<</hovertip>></div> The Chancellor doesn't have enough //character// to affect the loyalist faction. She's able to voice her concerns enough to establish new support, however.<</if>> <<if $pollapp is 3>><div class="red"><<hovertip "WILLPOWER below 15.">>Failure!<</hovertip>></div> The Chancellor's broken mind state causes more damage than good, voicing concerns if she's really the right person for the job.<</if>> <br><br> ''EFFECTS:''<br> <<if $pollapp is 1>> <li>''Power Value (Ikaanos):'' <div class="green">+1,000</div></li> <li>''Control (Ikaanos):'' <div class="green">+6</div></li> <li>''Power value (Rogue Republic):'' <div class="red">-500</div></li> <</if>> <<if $pollapp is 2>> <li>''Power Value (Ikaanos):'' <div class="green">+100</div></li> <</if>> <<if $pollapp is 3>> <li>''Power Value (Ikaanos):'' <div class="red">-500</div></li> <li>''Control (Ikaanos):'' <div class="red">-5</div></li> <li>''Power value (Rogue Republic):'' <div class="green">+500</div></li> <</if>> <</if>> /* now 2 ends */ <<if $nwo is 3>> Earlier this week, Chancellor Bianchi planned and ordered Marshal Waylen to storm a rogue Space Marine stronghold outside Ikaanos. <<if $pollapp is 1>><div class="green"><<hovertip "War fame 500+.">>Success!<</hovertip>></div> The Chancellor executes a perfect attack that leaves the Rogue Republic dangling from a rope. <</if>> <<if $pollapp is 2>><div class="green"><<hovertip "War fame 250+.">>Minor Success!<</hovertip>></div> The Chancellor's attack succeeds in taking the stronghold – although with noticeable losses.<</if>> <<if $pollapp is 3>><div class="red"><<hovertip "War fame below 200.">>Failure!<</hovertip>></div> The Marshal's forced to retreat after taking heavy losses!<</if>> <br><br> ''EFFECTS:''<br> <<if $pollapp is 1>> <li>''Power Value (Ikaanos):'' <div class="green">+1,000</div></li> <li>''Control (Ikaanos):'' <div class="green">+4</div></li> <li>''Power value (Rogue Republic):'' <div class="red">-500</div></li> <</if>> <<if $pollapp is 2>> <li>''Power Value (Ikaanos):'' <div class="green">+500</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-150</div></li> <li>''Power Value (Rogue Republic):'' <div class="red">-500</div></li> <</if>> <<if $pollapp is 3>> <li>''Power Value (Ikaanos):'' <div class="red">-250</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-250</div></li> <</if>> <</if>> /* 3 ends */ <<if $nwo is 4>> After weeks of prosecutions, hunting down former accountants and wringing the powerful Ikaanian Bank Director, Chancellor Aria tries to secure some of The Second Republic's old money. <<if $pollapp is 1>><div class="green"><<hovertip "Administration 100+.">>Success!<</hovertip>></div> The Chancellor's exemplary administration skills have added a sizeable balance of cash to her coffers. <</if>> <<if $pollapp is 2>><div class="green"><<hovertip "Administration 60+.">>Minor Success!<</hovertip>></div> The Chancellor and her team have failed to catch the major cash drain going into The Rogue Republic. They've managed to secure two big funds, however, that'll hopefully make a difference for future investments.<</if>> <<if $pollapp is 3>><div class="red"><<hovertip "Administration below 60.">>Failure!<</hovertip>></div> The Chancellor and her accountants have completely failed to catch the flow of gold leaving Ikaanos these past days. Only minor state funds remain.<</if>> <br><br> ''EFFECTS:''<br> <<if $pollapp is 1>> <li>''Cash (Ikaanos):'' <div class="green">+$50,000,000</div></li> <li>''Prosperity (Ikaanos):'' <div class="green">+5</div></li> <</if>> <<if $pollapp is 2>> <li>''Cash (Ikaanos):'' <div class="green">+$5,000,000</div></li> <li>''Prosperity (Ikaanos):'' <div class="green">+2</div></li> <</if>> <<if $pollapp is 3>> <li>''Cash (Ikaanos):'' <div class="green">+$500,000</div></li> <</if>> <</if>> <<if $nwo is 5>> Chancellor Aria has made a noticeable reform of The Second Republic's constitution. <<if $pollapp is 1>><div class="green"><<hovertip "Corruption 70+.">>Corruption focus:<</hovertip>></div> More extravagance, sexual liberty and confiscation of Church Assets are the most significant adjustments. <</if>> <<if $pollapp is 2>><div class="green"><<hovertip " Corruption above 30.">>Democratic focus:<</hovertip>></div> Libertarian reforms, "power to the people" and personal freedom are key points throughout her new legislation.<</if>> <<if $pollapp is 3>><div class="green"><<hovertip "Corruption below 30:">>Puritan focus: <</hovertip>></div> The new legislation key points are freedom, equality, diversity and crackdowns on sexually abusive behavior.<</if>> <br><br> ''EFFECTS:''<br> <<if $pollapp is 1>> <li>''Corruption (Ikaanos):'' <div class="green">+5</div></li> <li>''Money (Ikaanos):'' <div class="green">+$500,000</div></li> <li>''Power Value (CTM):'' <div class="red">-500</div></li> <</if>> <<if $pollapp is 2>> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Liberty (Ikaanos):'' <div class="green">+5</div></li> <</if>> <<if $pollapp is 3>> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <li>''Corruption (Ikaanos):'' <div class="red">-10</div></li> <li>''Liberty (Ikaanos):'' <div class="green">+15</div></li> <</if>> <</if>> <</if>> <<if $pollroll is 95>> <<if $pollapp is undefined>> <<set $pollapp to random(1, 5)>> <<if $faction.ikaanos.lib lte 1>><<set $pollapp+=1>><</if>> <<if $faction.ikaanos.lib lte 19>><<set $pollapp+=1>><</if>> <<if $faction.ikaanos.lib gte 90>><<set $pollapp-=1>><</if>> <<if $faction.ikaanos.lib gte 100>><<set $pollapp-=1>><</if>> <<if $npc.av11.likesadist lte 49 and $npc.av11.willpower gte 20 and $faction.ikaanos.state is 2>><<set $pollapp+=2>><</if>> <<if $faction.ikaanos.state is 1>> <<if $pollapp lte 4>><<set $faction.ikaanos.lib-=1>><<else>><<set $faction.ikaanos.lib+=1>> <</if>> <</if>> <<if $faction.ikaanos.state is 2>> <<if $npc.av11.willpower lte 14 or $npc.av11.likesadist gte 70>><<set $pollapp-=1>><</if>> <<if $pollapp lte 2>> <<set $faction.ikaanos.lib-=1>> <<else>><<set $faction.ikaanos.lib+=1>> <</if>> <</if>> <</if>> <center><div class="tex18px">''- LIBERTARIAN CLASHES! -''</div></center> <div class="tex10px"><br></div> <<if $faction.ikaanos.state is 1>> <<if $pollapp lte 4>><<set _down to true>>Mordecai has recently instituted a new law that inhibits the rights of the lower classes!<<else>>In an unprecedented act of piety, Mordecai Adler has instituted a law that releases some of the burdens of the middle classes of Ikaanos.<</if>> <</if>> <<if $faction.ikaanos.state is 2>> <<if $pollapp lte 2>><<set _down to true>>In an unexpected turn of events, Aria Bianchi has recently re-instituted an old Second Republic Feudal Law that inhibits the rights of the lower classes.<<else>>Our great Chancellor has recently enacted a law that increases the freedom of Ikaanos' people.<</if>> <</if>> <br><br> ''EFFECTS:'' <br> <li>''Liberty (Ikaanos):'' <<if _down is true>><div class="red">-1</div> <<else>><div class="green">+1</div> <</if>> </li> <br> <</if>> <<if $pollroll is 96 or $pollroll is 97>> <<if $pollapp is undefined>><<set $pushcash to either(2, 5, 6, 2, 3)>><</if>> <center><div class="tex18px">''- SCANDALOUS ACTIVITIES -''</div></center> <div class="tex10px"><br></div> It has become known that <<if $randesc is 1>>a group of nuns at Westside Abbey were actively involving young novices in sexually oriented rituals that defied everything that is sacred. Fortunately, abbess Juventia quickly punished the nuns responsible for this devilish behavior. <</if>> <<if $randesc is 2>>The Abbey of Westside Heights recently enrolled a corrupted noblewoman who's spread her demonic ideas amongst her sisters.<</if>> <<if $randesc is 3>>one of the higher ranked nuns at The Abbey of Westside Heights was (up until recently) the leader of a sex cult that indulged in heinous and female-corrupting deeds.<</if>> <<if $randesc is 4>>the holy library of Westside Abbey is housing a series of blasphemous books depicting soul-corrupting deeds that deeply "amazed" a substantial part of the abbey's novices. The books have been removed but their demonic content has deeply affected those who were foolish enough to read them.<</if>> <br><br> ''EFFECTS:'' <br> <<if $faction.christian.power gte 500 or $christianp is true>><li>''Power Value (Catholic Church):'' <div class="red">-3</div></li><</if>> <li>''Corruption (enrolled NPCs):'' <div class="green">+$pushcash</div></li> <br> <<if $pollapp is undefined>> <<if $faction.christian.power gte 500>><<set $faction.christian.power-=3>><<set $christianp to true>><</if>> <<for _nun range $npc>> <<if _nun.dayblock is 26 and $pushcash gte 1>> <<set _nun.likesadist+=$pushcash>> <</if>> <</for>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 98>> /* DENGI INVASION */ <<if $quest_dengi is undefined>><<set $quest_dengi to 0>><<set $dengi_men to random(5000,5500)>><</if>> <<if $pushcash is undefined and $quest_dengi isnot 100 and $quest_dengi isnot 99 and $quest_dengi isnot 4 and $quest_dengi isnot 10>><<set $pushcash to either(10, 12, 15, 10, 5)>><<set $quest_dengi+=1>><</if>> <<if $lakewar gte 1 and $lakewar lte 7>> <<set _inwar to true>> <</if>> <center><div class="tex18px">''- <<if $quest_dengi is 1>>THE SCOURGE OF RAANA!<<elseif $quest_dengi is 2>>THE SIEGE OF NEW TOKYO<<elseif $quest_dengi is 3>>THE FALL OF DAKON CASTLE<<elseif $quest_dengi is 4 and $pushcash isnot 99>>THE RISE OF THE DENGI KING<<elseif $quest_dengi is 4 and $pushcash is 99>>THE WRATH OF USS SENECA!<<else>>THE FALL OF THE DENGI KING<</if>> -''</div></center> <div class="tex10px"><br></div> <<if $quest_dengi is 1>> <div class="red">May The Moons save us!</div> Reports are coming in that a legion of Dengi Marauders have left their infested swamp valleys and started raiding the fertile lands between Hakusan and Fort Terra. Survivors tell about unimaginable cruelty and cannibalism – an evil that could very well mean the end of the human race. <</if>> <<if $quest_dengi is 2>> A vast army of Dengi Marauders, with numbers matching "the sands of Irendor" has laid siege to New Tokyo! <<if _inwar is true>>The ongoing war between Prometheus and Ikaanos has unfortunately severely exhausted the defending troops.<<else>>May the proud Hagui guards of Hakusan save us.<</if>> <</if>> <<if $quest_dengi is 3>> With New Tokyo under siege, another group of Dengis have made it into the heart of Prometheus and taken Dakon Castle – but only after a proud last stance from the defending militia. <</if>> <<if $quest_dengi is 4 and $pushcash isnot 99>> After successfully raiding the outer districts of New Tokyo, a warlord named //Azuk// emerges as a self-proclaimed king from the unorganized masses of degenerate flesh. The enormous creature, measuring over eight feet tall, suddenly leads his army south, vowing to lay 'The Empire of Ikaanos' to ashes. <</if>> <<if $quest_dengi is 4 and $pushcash is 99>> An Omega P-99 stellar missile has been fired from USS Seneca, hitting a dengi camp just outside Ikaanos! <</if>> <<if $quest_dengi is 100>> After inflicting catastrophic losses to the dengi menace for the past couple of weeks, our honorable Marshal of Ikaanos, <<if $faction.ikaanos.state is 2>>Ezra Waylen<<else>>Luke Hayes<</if>>, successfully led a war party to Bela's Marsh, where Azuk, the king of the dengis, was defeated. <div class="green">''Moons rejoice!''</div> The scourge is over! <</if>> <br><br> ''EFFECTS:'' <br> <<if $quest_dengi is 1>> <li>''Prosperity (Ikaanos):'' <div class="red">-$pushcash</div></li> <li>''Control (Ikaanos):'' <div class="red">-2</div></li> <</if>> <<if $quest_dengi is 2>> <li>''Prosperity (Ikaanos):'' <div class="red">-$pushcash</div></li> <li>''Control (Ikaanos):'' <div class="red">-2</div></li> <</if>> <<if $quest_dengi is 3>> <li>''Prosperity (Ikaanos):'' <div class="red">-$pushcash</div></li> <li>''Control (Ikaanos):'' <div class="red">-2</div></li> <</if>> <<if $quest_dengi is 100>> <li>''Prosperity (Ikaanos):'' <div class="green">+5 </div></li> <li>''Control (Ikaanos):'' <div class="green">+5</div></li> <</if>> <<if $quest_dengi is 4 and $pushcash is 99>> <li>''Warriors (Dengi tribe):'' <div class="red">-50</div></li> <</if>> <<if $quest_dengi is 4 and $pushcash isnot 99>> <li>''Journal updated!''</li> <li>''New Enemy POIs added!''</li> <<unset $walker>> <<if $mch.yardslot20.type is 15>> <<if $mch.yardslot20.other5 gte 1>> <<set $dengi_men-=$mch.yardslot20.other5>> <</if>> <<set $mch.yardslot20.other1 to 0>> <<set $mch.yardslot20.other2 to 0>> <<set $mch.yardslot20.other3 to 0>> <<set $mch.yardslot20.other5 to 0>> <</if>> <<set $dengi2en1 to 1>> <<set $dengi2en2 to 1>> <<set $dengi2en3 to 1>> <<set $dengi2en4 to 1>> <<set $dengi2en5 to 1>> <<set $dengi2en6 to 1>> <<set $dengi2en7 to 1>> <<set $dengi2en8 to 1>> <<set $dengi2en9 to 1>> <<set $dengi2en10 to 1>> <<set $dengi2en11 to 1>> <<set $dengi2en12 to 1>> <<set $dengi2en13 to 1>> <<set $dengi2en14 to 1>> <<set $dengi2en15 to 1>> <<set $dengi2en16 to 1>> <<set $dengi2en17 to 1>> <<set $dengi2en18 to 1>> <<set $dengi2en19 to 1>> <<set $dengi2en20 to 1>> <<set $dengi2en99 to 1>> <</if>> <br> <<if $pollapp is undefined>> <<if $quest_dengi is 100>> <<set _ika.control+=5>> <<set _ika.prosp+=5>> <</if>> <<if $quest_dengi lte 3>> <<if $pushcash gte 1>> <<set _ika.control-=2>> <<set _ika.prosp-=$pushcash>> <</if>> <</if>> <<if $quest_dengi is 4 and $pushcash is 99>> <<if $effect is true>> <<audio "explo1" play>> <</if>> <<set $dengi_men-=50>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 99>> <<if $pollapp is undefined>><<set $pushcash to random(1, 4)>><</if>> /* SECRET BOOK EVENT */ <<if $quest_book is 4 or $quest_book is 5>> <center><div class="tex18px">''- DEPRAVED EVENTS -''</div></center> <div class="tex10px"><br></div> <<if $pushcash is 1>>A large group of female students at The Academy have participated in corruptive actions with some kind of religious theme, spreading an unwholesomeness in the otherwise austere atmosphere in Whitehaven. <</if>> <<if $pushcash is 2>>It has been revealed that a group of young women in Em City have been holding sex seances to an unknown deity. Unfortunately, their actions have not left Ikaanos untouched.<</if>> <<if $pushcash is 3>>Earlier today, a crazed female, who'd sworn fealty to an unknown deity, attacked a prominent male administrator in Hamilton Square. She was completely naked during the attack, adorned in strange eagle tattoos.<</if>> <<if $pushcash is 4>>Earlier today, a group of strangely-tattooed (and completely undressed) females entered the Republic Palace and attacked one of Ikaanos' district governors, leaving him and several of his guards mortally wounded. <</if>> <br><br> ''EFFECTS:'' <br> <<if $pushcash lte 2>><li>''Corruption (Ikaanos):'' <div class="green">+2</div></li><</if>> <<if $pushcash gte 3>><li>''Control (Ikaanos):'' <div class="red">-2</div></li><</if>> <br> <<if $pollapp is undefined>> <<if $pushcash lte 2>><<set _ika.corruption+=2>><</if>> <<if $pushcash gte 3>><<set _ika.control-=2>><</if>> <<set $pollapp to 1>> <</if>> /* NORMAL EVENT */ <<else>> <center><div class="tex18px">''- FIRE! -''</div></center> <div class="tex10px"><br></div> <<if $pushcash is 1>>A large fire swept through a working-class district in Westside earlier today, laying waste to over a dozen houses. At least half-a-dozen people were also killed in the fire.<</if>> <<if $pushcash is 2>>A large pre-Severance building between Hamilton Square and Whitehaven has been ravaged by fire, which spread to nearby houses, killing at least a dozen ikaanians. <</if>> <<if $pushcash is 3>>Earlier today, a massive fire destroyed over a dozen warehouses in The Docks district, engulfing goods worth at least one million raanic dollars.<</if>> <<if $pushcash is 4>>A devastating fire swept through South Redhaven earlier today, killing dozens and laying waste to a large number of old houses.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="red">-1</div></li> <<if $pollapp is undefined>> <<set _ika.prosp-=1>> <<set $pollapp to 1>> <</if>> <</if>> <</if>> <<if $pollroll is 100>> <center><div class="tex18px">''- THE TERROR FROM THE DEEP -''</div></center> <div class="tex10px"><br></div> <div class="green">Citizens rejoice!</div> The creature that has been terrorizing Ikaanos is no more. <br><br>Earlier today, this rampaging monstrosity, known as Goran-Ika, was defeated by a group of Space Marines led by The Lord Commander himself. <br><div class="tex10px"><br></div> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="green">+1</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control+=1>> <<unset $terrorkilledsg>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 101>> /* DISTILLERY EVENT */ <<if $stokkeen4 is 2 or $stokkeen4holder is true>> <center><div class="tex18px">''- DISTILLERY EXPLODES! -''</div></center> <div class="tex10px"><br></div> One of Ikaanos' largest illegal distilleries down in Stokke Hills has been destroyed in a massive explosion that was felt all the way up to Redhaven. <br><br> ''EFFECTS:'' <br> <li>''Business deal (Felton Gang):'' <div class="red">Terminated!</div></li> <br> <<if $pollapp is undefined>> <<set $stokkeen4holder to true>> <<unset $stokkeen4>> <<set $pollapp to 1>> <<if $effect is true>><<audio "explo1" play>><</if>> <</if>> /* NORMAL EVENT */ <<else>> <center><div class="tex18px">''- FIRE! -''</div></center> <div class="tex10px"><br></div> <<if $pushcash is undefined>><<set $pushcash to random(1,4)>><</if>> <<if $pushcash is 1>>A large fire swept through a working-class district in Westside earlier today, laying waste to over a dozen houses. At least half-a-dozen people were also killed in the fire.<</if>> <<if $pushcash is 2>>A large pre-Severance building between Hamilton Square and Whitehaven has been ravaged by fire, which spread to nearby houses, killing at least a dozen ikaanians. <</if>> <<if $pushcash is 3>>Earlier today, a massive fire destroyed over a dozen warehouses in The Docks district, engulfing goods worth at least one million raanic dollars.<</if>> <<if $pushcash is 4>>A devastating fire swept through South Redhaven earlier today, killing dozens and laying waste to a large number of old houses.<</if>> <br><br> ''EFFECTS:'' <br> <li>''Prosperity (Ikaanos):'' <div class="red">-1</div></li> <<if $pollapp is undefined>> <<set _ika.prosp-=1>> <<set $pollapp to 1>> <</if>> <</if>> <</if>> <<if $pollroll gte 102>> <<set $pollapp to 1>> <center><div class="tex18px">''- BUSINESS AS USUAL -''</div></center> <div class="tex10px"><br></div> <<if _ika.control gte 10>> <<if $randesc is 1>>Just another quiet day in the kingdoms of Raana!<</if>> <<if $randesc is 2>>Nothing special to report – the frontlines are quiet and Ikaanos was unafflicted by any serious events today. <</if>> <<if $randesc is 3>>Just another quiet day in Ikaanos without any serious events.<</if>> <<if $randesc is 4>>No serious or important events have occurred!<</if>> <<else>> Despite Ikaanos' state of lawlessness, nothing overly-serious has occurred during the last 24 hours. <</if>> <br><br> ''EFFECTS:'' <br> <li>''None.''</li> <br> <</if>> <<if $pollroll is 999>> <<if $pollapp is undefined>><<set $pushcash to either(200000, 150000, 125000, 300000, 140000)>><</if>> <center><div class="tex18px">''- EVENT DESC -''</div></center> <div class="tex10px"><br></div> XXX <<if $randesc is 1>>xx<</if>> <<if $randesc is 2>>xx<</if>> <<if $randesc is 3>>xx<</if>> <<if $randesc is 4>>xx<</if>> <br><br> ''EFFECTS:'' <br> <li>''Control (Ikaanos):'' <div class="red">-2</div></li> <li>''Bandit faction:'' <div class="red">+10</div></li> <br> <<if $pollapp is undefined>> <<set _ika.control+=2>> <<set $faction.bandit.men+=10>> <<set $pollapp to 1>> <</if>> <</if>> <<if $pollroll is 9999>> /* WAR TEMPLATE */ <<if $redtidewar is undefined>><<set $redtidewar to 0>><</if>> <<if $pushcash is undefined>><<set $pushcash to either(1, 2)>><<set $redtidewar+=1>><<if _ika.control gte 50>><<set $pushcash to either(1, 2, 2)>><</if>><</if>> <center><div class="tex18px">''- <<if $redtidewar is 1>>THE RED TIDE RISES!<<else>>THE RED CAMPAIGN<</if>> -''</div></center> <div class="tex10px"><br></div> <<if $redtidewar is 1>> The Oracle of The Red Tide has determined it's time for the crimson warriors to claim what's rightfully theirs – by declaring war against the state of Ikaanos! <br><br> <<if $pushcash is 1>>The Red Tide <div class="red">successfully conquered</div> a fortress a day or two ago, with catastrophic losses for the republic.<<else>><div class="green">Fortunately,</div> the republic repelled the crimson warriors north of Fort Krishna, which has robbed the crimson guard's element of surprise.<</if>> <</if>> <<if $redtidewar is 2>> <<if $pushcash is 1>><<else>><</if>> <</if>> <<if $redtidewar is 3>><<if $pushcash is 1>><<else>><</if>> <</if>> <<if $redtidewar is 4>><<if $pushcash is 1>><<else>><</if>> <</if>> <<if $redtidewar is 5>><<if $pushcash is 1>><<else>><</if>> <</if>> <<if $redtidewar is 6>>xx6Peace. No more events. <<if $pushcash is 1>><<else>><</if>> <</if>> <br><br> ''EFFECTS:'' <br> <<if $redtidewar is 1>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-25 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-35 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-5 </div></li> <</if>> <</if>> <<if $redtidewar is 2>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-25 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-250 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-25 </div></li> <</if>> <</if>> <<if $redtidewar is 3>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-25 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-250 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-25 </div></li> <</if>> <</if>> <<if $redtidewar is 4>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-25 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-250 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-25 </div></li> <</if>> <</if>> <<if $redtidewar is 5>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-25 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-250 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-25 </div></li> <</if>> <</if>> <<if $redtidewar is 6>> <<if $pushcash is 1>> <li>''Soldiers (Ikaanos):'' <div class="red">-250 </div></li> <li>''Power value (Ikaanos):'' <div class="red">-25 </div></li> <<else>> <li>''Soldiers (The Red Tide):'' <div class="red">-250 </div></li> <li>''Power value (The Red Tide):'' <div class="red">-25 </div></li> <</if>> <</if>> <br> <<if $pollapp is undefined>> <<if $redtidewar is 1>> <<if $pushcash is 1>> <<set _ika.men-=250>> <<set _ika.control-=0>> <<set _ika.power-=5>> <<else>> <<set $faction.warlord2.power-=5>> <<set $faction.warlord2.men-=35>> <</if>> <</if>> <<set $pollapp to 1>> <</if>> <</if>> <<if _ika.prosp gt 100>><<set _ika.prosp to 100>><</if>> <<if _ika.control gt 100>><<set _ika.control to 100>><</if>> <<if _ika.corruption gt 100>><<set _ika.corruption to 100>><</if>> <<if _ika.prosp lt 0>><<set _ika.prosp to 0>><</if>> <<if _ika.control lt 0>><<set _ika.control to 0>><</if>> <<if _ika.corruption lt 0>><<set _ika.corruption to 0>><</if>> <<if $ikapage is undefined>><<set $ikapage to 1>><</if>> <br> <div class="ikainfo"> <div class="tex2px"><br></div> <center> <div class="tex16px">''<<if $ikapage is 1>>- IKAANOS - <div class="lighthover arrowplace scale70">[img[$imgpath + "Butt/carrowright.png"][Autosave2][$ikapage to 2]]</div><<else>><div class="lighthover arrowplace2 scale70">[img[$imgpath + "Butt/carrowleft.png"][Autosave2][$ikapage to 1]]</div>- FACTIONS -<</if>>''</div> <div class="tex2px padd20left padd20right"><hr></div> </center> <div class="tex5px"><br></div> <div class="row"> <<if $ikapage is 1>> <div class="resholderbig"> ''POWER''<br> <<print setup.formatNumber(_ika.power)>> </div> <div class="resholderbig"> ''PROSPERITY''<br> _ika.prosp/100 <<if _ika.prosp lte 24 or _ika.prosp gte 75>> <div class="proplace scale70 highest"> <<hovertip "active effects">> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 228>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</hovertip>> </div> <</if>> </div> <div class="resholderbig"> ''CORRUPTION''<br> _ika.corruption/100 <<if _ika.corruption lte 24 or _ika.corruption gte 75>> <div class="proplace scale70 highest"> <<hovertip "active effects">> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 229>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</hovertip>> </div> <</if>> </div> <div class="resholderbig"> ''CONTROL''<br> _ika.control/100 <<if _ika.control lte 24 or _ika.control gte 75>> <div class="proplace scale70 highest"> <<hovertip "active effects">> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 227>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</hovertip>> </div> <</if>> </div> <div class="resholderbig padd20right"> ''LIBERTY''<br> <<print setup.formatNumber(_ika.lib)>> </div> <</if>> <<if $ikapage is 2>> <div class="resholderbig"> ''CYKER TROOPS''<br> <<print setup.formatNumber($faction.cyker.men)>> </div> <div class="resholderbig"> ''SKYGUARD TROOPS''<br> <<print setup.formatNumber(_ika.men)>> </div> <div class="resholderbig"> ''BANDIT FACTION''<br> <<print setup.formatNumber($faction.bandit.men)>> </div> <</if>> <<if $ikapage is 3>> <div class="resholderbig"> ''POLITICAL POWER''<br> $faction.cyker.men </div> <div class="resholderbig"> ''POWER ROLL''<br> </div> <div class="resholderbig"> ''BANDIT FACTION''<br> <<print setup.formatNumber($faction.bandit.men)>> </div> <</if>> </div> </div> </div> <<if $pollapp is undefined>><<set $pollapp to 1>><</if>> <</if>> <<set $girlname = "Dakota">> <<set $girlnames = "Dakota's">> <<set $last to "Moorhead">> <<set $girlid to 16>> <<set $owndak to 1>> <<set $daysa to 0>> <<set $agedays to 6>> <<set $daksay1 to 1>> <<set $daksay2 to 1>> <<set $willpower = 60>> <<set $kind = 30>> <<set $discipline = 25>> <<set $av_int = 55>> <<set $av_dex = 60>> <<set $av_aca = 15>> <<set $av_tech = 25>> <<set $av_med = 15>> <<set $av_melee = 20>> <<set $av_ranged = 15>> <<set $av_domestic = 10>> <<set $av_dancing = 50>> <<set $av_per = 15>> <<set $av_acro = 60>> <<set $av_garden = 10>> <<set $av_survival = 40>> <<set $happiness = 60>> <<set $av_str = 20>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 60>> <<set $charisma = 60>> <<set $hygiene = 50>> <<set $hunger = 30>> <<set $stress = 0>> <<if $aimstore isnot undefined>><<set $masterlove = $aimstore[1]>><<else>><<set $masterlove = 40>><</if>> <<set $likeanal = 0>> <<set $likepussy = 45>> <<set $likeoral = 45>> <<set $likesadist = 15>> <<set $body = 2>> <<set $age = 18>> <<set $aw = 42>> <<set $ah = 150>> <<set $kissingxp = 5>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 2>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = true>> <<set $virgin = false>> <<set $analxp = 0>> <<set $pussyxp = 8>> <<set $oralxp = $quest_aim>> <<set $semenswallowed = 5>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to true>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<include TraitEngine>> <<if _enemy1pic is true>> <<set _down to 0>> <<set _show0 to $enemy1>> <<set _show to $enemy1_weapon>> <<set _show3 to $enemy1_armor>> <<set _posi to $enemy1_pos>> <<if $enemy1_taken is 1>><<set _down to 1>><</if>> <</if>> <<if _enemy2pic is true>> <<set _down to 0>> <<set _show0 to $enemy2>> <<set _show to $enemy2_weapon>> <<set _show3 to $enemy2_armor>> <<set _posi to $enemy2_pos>> <<if $enemy2_taken is 1>><<set _down to 1>><</if>> <</if>> <<if _enemy3pic is true>> <<set _down to 0>> <<set _show0 to $enemy3>> <<set _show to $enemy3_weapon>> <<set _show3 to $enemy3_armor>> <<set _posi to $enemy3_pos>> <<if $enemy3_taken is 1>><<set _down to 1>><</if>> <</if>> <<if _enemy4pic is true>> <<set _down to 0>> <<set _show0 to $enemy4>> <<set _show to $enemy4_weapon>> <<set _show3 to $enemy4_armor>> <<set _posi to $enemy4_pos>> <<if $enemy4_taken is 1>><<set _down to 1>><</if>> <</if>> <<if _enemy5pic is true>> <<set _down to 0>> <<set _show0 to $enemy5>> <<set _show to $enemy5_weapon>> <<set _show3 to $enemy5_armor>> <<set _posi to $enemy5_pos>> <<if $enemy5_taken is 1>><<set _down to 1>><</if>> <</if>> <<if _show is "none">><<set _fshow to "None">><</if>> <<if _show is "crossbow">><<set _fshow to "Crossbow">><</if>> <<if _show is "rifle">><<set _fshow to "Rifle">><</if>> <<if _show is "pistol">><<set _fshow to "Pistol">><</if>> <<if _show is "shotgun">><<set _fshow to "Shotgun">><</if>> <<if _show is "automaticrifle">><<set _fshow to "Assault rifle">><</if>> <<if _show is "fists">><<set _fshow to "Fists">><</if>> <<if _show is "revolver">><<set _fshow to "Revolver">><</if>> <<if _show is "natural">><<set _fshow to "Natural">><</if>> <<if _show is "knife">><<set _fshow to "Knife">><</if>> <<if _show is "sword">><<set _fshow to "Sword">><</if>> <<if _show is "staff">><<set _fshow to "Staff">><</if>> <<if _show is "waki">><<set _fshow to "Wakizashi">><</if>> <<if _show is "sledge">><<set _fshow to "Sledge">><</if>> <<if _show is "coil">><<set _fshow to "Coilgun">><</if>> <<if _show is "plasma">><<set _fshow to "Plasma rifle">><</if>> <<if _show is "powerkatana">><<set _fshow to "Katana">><</if>> <<if _show is "prifle">><<set _fshow to "Pipe gun">><</if>> <<if _show is "gsword">><<set _fshow to "Great sword">><</if>> <<if _show is "rifle50">><<set _fshow to ".50 cal Rifle">><</if>> <<if _show is "gl">><<set _fshow to "G. Launcher">><</if>> <<if _show is "cybercannon">><<set _fshow to "Cyber Cannon">><</if>> <<if _show is "machine40">><<set _fshow to "Bofors 40mm">><</if>> <<if _show is "tank100">><<set _fshow to "ZEIG 100mm">><</if>> <<if _show is "minigun">><<set _fshow to "Minigun">><</if>> <<if _show is "mal">><<set _fshow to "Sacred Mallet">><</if>> <<if _show is "psi">><<set _fshow to "Unknown">><</if>> <<if _show is "gaxe">><<set _fshow to "Great Axe">><</if>> <<if _show is "azuk">><<set _fshow to "Sword of Azuk">><</if>> <<if _show is "r55">><<set _fshow to "R-55 Revolver">><</if>> <<if _show3 is "none">><<set _ashow to "None">><</if>> <<if _show3 is "padded">><<set _ashow to "Padded">><</if>> <<if _show3 is "leather">><<set _ashow to "Leather">><</if>> <<if _show3 is "hleather">><<set _ashow to "H. Leather">><</if>> <<if _show3 is "combat">><<set _ashow to "Combat">><</if>> <<if _show3 is "duraplate">><<set _ashow to "DuraPlate">><</if>> <<if _show3 is "weave">><<set _ashow to "Weave">><</if>> <<if _show3 is "hulc">><<set _ashow to "H.U.L.C.">><</if>> <<if _show3 is "wega">><<set _ashow to "W.E.G.A.">><</if>> <<if _show3 is "natural">><<set _ashow to "Natural">><</if>> <<if _posi isnot 3>> <div class="targetholder3"><div class="thbox3"> <div class="tex13px"> ''- _show0 -''<div class="tex4px padd5side"><hr></div> </div> <<if _down is 1>> <div class="tex14px padd5top"> ''Incapacitated!'' </div> <<else>> <div class="left padd10left tex11px"> ''Weapon:'' _fshow<br> ''Armor:'' _ashow </div> <</if>> </div></div> <<else>> <div class="targetholder3"><div class="holder3cor"><div class="thbox3"> <div class="tex13px"> ''- _show0 -''<div class="tex4px padd5side"><hr></div> </div> <div class="left padd10left tex11px"> ''Weapon:'' _fshow<br> ''Armor:'' _ashow </div> </div></div></div> <</if>> <<if _show is "none">><<set _fshow to "None">><</if>> <<if _show is "crossbow">><<set _fshow to "Crossbow">><</if>> <<if _show is "rifle">><<set _fshow to "Rifle">><</if>> <<if _show is "pistol">><<set _fshow to "Pistol">><</if>> <<if _show is "shotgun">><<set _fshow to "Shotgun">><</if>> <<if _show is "automaticrifle">><<set _fshow to "Assault rifle">><</if>> <<if _show is "fists">><<set _fshow to "Fists">><</if>> <<if _show is "natural">><<set _fshow to "Natural">><</if>> <<if _show is "knife">><<set _fshow to "Knife">><</if>> <<if _show is "sword">><<set _fshow to "Sword">><</if>> <<if _show is "staff">><<set _fshow to "Staff">><</if>> <<if _show is "sledge">><<set _fshow to "Sledgehammer">><</if>> <<if _show is "coil">><<set _fshow to "Coilgun">><</if>> <<if _show is "plasma">><<set _fshow to "Plasma rifle">><</if>> <<if _show is "powerkatana">><<set _fshow to "Katana">><</if>> <<if _show is "rifle50">><<set _fshow to ".50 cal rifle">><</if>> <<if _show is "prifle">><<set _fshow to "Pipe gun">><</if>> <<if _show is "gl">><<set _fshow to "G. Launcher">><</if>> <<if _show is "machine40">><<set _fshow to "Bofors 40mm">><</if>> <<if _show is "neme">><<set _fshow to "Nemesis SR-C">><</if>> <<if _show is "r55">><<set _fshow to "R-55 Revolver">><</if>> <<if _show is "cybercannon">><<set _fshow to "Cyber cannon">><</if>> <<if _show1 is "fists">><<set _show11 to "Fists">><</if>> <<if _show1 is "sledge">><<set _show11 to "Sledgehammer">><</if>> <<if _show1 is "staff">><<set _show11 to "Staff">><</if>> <<if _show1 is "knife">><<set _show11 to "Knife">><</if>> <<if _show1 is "sword">><<set _show11 to "Sword">><</if>> <<if _show1 is "whipstick">><<set _show11 to "Whipping cane">><</if>> <<if _show1 is "powerkatana">><<set _show11 to "Power Katana">><</if>> <<if _show1 is "gsword">><<set _show11 to "Great sword">><</if>> <<if _show1 is "waki">><<set _show11 to "Wakizashi">><</if>> <<if _show1 is "spear">><<set _show11 to "Spear">><</if>> <<if _show1 is "iceblade">><<set _show11 to "Ice Dragon">><</if>> <<if _show1 is "gaxe">><<set _show11 to "Great Axe">><</if>> <<if _show1 is "azuk">><<set _show11 to "Sword of Azuk">><</if>> <<if _show3 is "none">><<set _ashow to "None">><</if>> <<if _show3 is "padded">><<set _ashow to "Padded">><</if>> <<if _show3 is "leather">><<set _ashow to "Leather">><</if>> <<if _show3 is "hleather">><<set _ashow to "H. Leather">><</if>> <<if _show3 is "combat">><<set _ashow to "Combat">><</if>> <<if _show3 is "duraplate">><<set _ashow to "DuraPlate">><</if>> <<if _show3 is "weave">><<set _ashow to "Weave">><</if>> <<if _show3 is "stealth">><<set _ashow to "Stealth">><</if>> <<if _show3 is "hulc">><<set _ashow to "H.U.L.C.">><</if>> <<if _show3 is "wega">><<set _ashow to "W.E.G.A.">><</if>> <<if _show3 is "natural">><<set _ashow to "Natural">><</if>> <<if _show3 is "aet">><<set _ashow to "Aetheria">><</if>> <<if _posi isnot 3>> <div class="targetholder4"><div class="thbox4"> <div class="tex13px"> ''- _show0 -''<div class="tex4px padd5side"><hr></div> </div> <div class="left padd10left tex11px"> ''Firearm:'' _fshow<br> ''Melee:'' _show11<br> ''Armor:'' _ashow </div> </div></div> <<else>> <div class="targetholder4"><div class="holder4cor"><div class="thbox4"> <div class="tex13px"> ''- _show0 -''<div class="tex4px padd5side"><hr></div> </div> <div class="left padd10left tex11px"> ''Firearm:'' _fshow<br> ''Melee:'' _show11<br> ''Armor:'' _ashow </div> </div></div></div> <</if>><<if $taken is undefined>> <<set $taken = { slot1:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, id: 1, } , slot2:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, id: 1, } , slot3:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, id: 1, } , slot4:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, id: 1, } , slot5:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, id: 1, } , slot6:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, id: 1, } }>> <</if>> /* ASSIGN SLOTS BELOW */ <<if $slavecalc is undefined>> <<set $takewill to random(0, 80)>> <<set $takewear to random(0, 50)>> <<set $takecomb to random(5, 70)>> <<set $takeage to random(18, 25)>> <<set $takebody to random(1, 4)>> <<set $takeid to random(1, 4)>> <<if $combat is 131>><<set $takeid to 138>><<set $takewill to random(40, 75)>><<set $takecomb to 20>><<set $takebody to 2>><<set $takeage to 18>><</if>> <<if $combat is 136 and $takeslaves is 1>><<set $takeid to 128>><<set $takewill to random(40, 75)>><<set $takecomb to 10>><<set $takebody to 2>><<set $takeage to 19>><</if>> <<if $combat is 76>><<set $takewill to -20>><<set $takecomb to 20>><<set $takebody to 2>><<set $takeage to 19>><<set $takewear to 80>><</if>> <<set $slavecalc to 1>> <</if>> <<if $takeslaves gte 1>> <<include RanGirl>> <<if $dd is 1>> <<if $capfemaleid[$capind1] gte 1>><<set $takeid to $capfemaleid[$capind1]>><</if>> <</if>> /*GENERIC MALE CAPTIVES GO HERE*/ <<if $takeslaves gte 2>> <<if $dd is 1>> <<set _name to $capnamemale[$capind2]>> <<set $takeid to $capmaleid[$capind2]>> <<else>> <<set _name to $capnamemale>> <<set $takeid to $capmaleid>> <</if>> <<set $takebody to 6>> <<set $avalue to 5>> <<set $takeage to random(19, 35)>> <<if $takeid is 19>><<set $takeage to 12>><<set $takecomb to 10>><</if>> <<if $takeid is 18>><<set $takeage to 32>><<set $takecomb to 100>><</if>> <<if $takeid is 350>><<set $takeage to 35>><<set $takecomb to 100>><</if>> <<if $takeid is 351>><<set $takeage to 32>><<set $takecomb to 80>><</if>> <<if $takeid is 354>><<set $takeage to 40>><</if>> <<if $takeid is 355>><<set $takeage to 37>><</if>> <<if $takeid is 356>><<set $takeage to 40>><</if>> <<if $takeid is 357>><<set $takeage to 18>><</if>> <<if $takeid is 359>><<set $takeage to 68>><</if>> <<if $takeid is 360>><<set $takeage to 40>><</if>> <<if $takeid is 361>><<set $takeage to 40>><</if>> <<if $takeid is 363>><<set $takeage to 55>><</if>> <<if $combat is 140>><<set $takeage to 52>><</if>> <</if>> <<if $dd is 1>> <<if $takeslaves is 1>> /*UNIQUE FEMALE CAPTIVES GO HERE (ID has to be defined in corresponding combat!)*/ <<if $takeid is 203>> /*Akari*/ <<set _name to $capnamefemale[$capind1]>> <<set $takewear to 0>> <<set $takecomb to 80>> <<set $takewill to 80>> <<set $takeage to 25>> <</if>> <<if $takeid is 202>> /*Talika*/ <<set _name to $capnamefemale[$capind1]>> <<set $takewear to 0>> <</if>> <<if $takeid is 138>> /*Mae*/ <<set _name to $capnamefemale[$capind1]>> <<set $takewear to 40>> <<set $takewill to random(40, 75)>> <<set $takecomb to 20>> <<set $takebody to 2>> <<set $takeage to 18>> <</if>> <<if $takeid is 137>> /* NN from combat 137*/ <<set $takewill to random(40, 60)>> <<set $takecomb to 30>> <<set $takewear to 0>> <</if>> <<if $takeid is 206>> /*Zenobia*/ <<set _name to $capnamefemale[$capind1]>> <<set $takewill to random(40, 60)>> <<set $takecomb to 60>> <<set $takewear to 0>> <</if>> <<if $takeid is 211>> /*Little*/ <<set _name to $capnamefemale[$capind1]>> <<set $takewill to random(70, 80)>> <<set $takecomb to 60>> <<set $takewear to 0>> <<set $takebody to 2>> <<set $takeage to 21>> <</if>> <<if $takeid is 207>> /* NN from combat 154*/ <<set $takewill to random(60, 70)>> <<set $takecomb to 90>> <<set $takewear to 0>> <<set $takebody to 4>> <<set $takeage to 27>> <</if>> <<if $takeid is 128>> /*Valkyria*/ <<set $takewear to 0>> <<set $takecomb to 55>> <<set $takebody to 3>> <<set $takewill to random(40, 60)>> <</if>> <<if $takeid is 213>> /*Arizona*/ <<set _name to $capnamefemale[$capind1]>> <<set $takewear to 0>> <<set $takewill to random(40, 75)>> <<set $takebody to 2>> <<set $takeage to 21>> <</if>> /*SEMI UNIQUE FEMALE CAPTIVES GO HERE (NO ID). ONLY ONE PER COMBAT. Maybe easier to make them unique*/ <<if $combat is 102>> <<set $takewear to 50>> <<set $takewill to 0>> <<set $takecomb to 15>> <</if>> <<if $combat is 141>> <<set $takewill to random(40, 60)>> <<set $takecomb to 27>> <<set $takewear to 50>> <<set $takebody to 2>> <</if>> <<if $combat is 76>> /* Toygirl */ <<set $takewill to -20>> <<set $takecomb to 20>> <<set $takebody to 2>> <<set $takeage to 19>> <<set $takewear to 80>> <</if>> <</if>> /* dd take slaves ends */ <<else>> <<if $combat is 99 and $takeslaves is 1>> <<set _name to "Akari Ito">> <<set $takewear to 0>> <<set $takeid to 203>> <<set $takecomb to 80>> <<set $takewill to 80>> <<set $takeage to 25>> <</if>> <<if $combat is 102 and $takeslaves is 1>> <<set $takewear to 50>> <<set $takewill to 0>> <<set $takecomb to 15>> <</if>> <<if $combat is 131 and $takeslaves is 1>> <<set _name to "Mae">> <<set $takewear to 40>> <</if>> <<if $combat is 109 and $takeslaves is 1>> <<set _name to "Talika">> <<set $takewear to 0>> <<set $takeid to 202>> <</if>> <<if $combat is 136 and $takeslaves is 1>> <<set _name to "VALKYRIA">> <<set $takewear to 0>> <<set $takecomb to 55>> <<set $takebody to 3>> <<set $takewill to random(40, 60)>> <</if>> <<if $combat is 137 and $takeslaves is 1>> <<set $takewill to random(40, 60)>> <<set $takecomb to 30>> <<set $takewear to 0>> <<set $takeid to 137>> <</if>> <<if $combat is 141 and $takeslaves is 1>> <<set $takewill to random(40, 60)>> <<set $takecomb to 27>> <<set $takewear to 50>> <<set $takebody to 2>> <</if>> <<if $combat is 147 and $takeslaves is 1>> <<set _name to "Zenobia">> <<set $takewill to random(40, 60)>> <<set $takecomb to 60>> <<set $takewear to 0>> <<set $takeid to 206>> <</if>> <<if $combat is 163 and $takeslaves is 1>> <<set _name to "Little">> <<set $takewill to random(70, 80)>> <<set $takecomb to 60>> <<set $takewear to 0>> <<set $takeid to 211>> <<set $takebody to 2>> <<set $takeage to 21>> <</if>> <<if $combat is 154 and $takeslaves is 1>> <<set $takewill to random(60, 70)>> <<set $takecomb to 90>> <<set $takewear to 0>> <<set $takeid to 207>> <<set $takebody to 4>> <<set $takeage to 27>> <</if>> <</if>> /* dd ends */ /* LOOTING ONE SLAVE */ <<if $taken.slot1.state is 0>> <<set $taken.slot1.state to 1>> <<set $taken.slot1.name to _name>> <<set $taken.slot1.age to $takeage>> <<set $taken.slot1.will to $takewill>> <<set $taken.slot1.comb to $takecomb>> <<set $taken.slot1.wear to $takewear>> <<set $taken.slot1.body to $takebody>> <<set $taken.slot1.id to $takeid>> <<set _stop to true>> <</if>> <<if $taken.slot2.state is 0 and _stop isnot true>> <<set $taken.slot2.state to 1>> <<set $taken.slot2.name to _name>> <<set $taken.slot2.age to $takeage>> <<set $taken.slot2.will to $takewill>> <<set $taken.slot2.comb to $takecomb>> <<set $taken.slot2.wear to $takewear>> <<set $taken.slot2.body to $takebody>> <<set $taken.slot2.id to $takeid>> <<set _stop to true>> <</if>> <<if $taken.slot3.state is 0 and _stop isnot true>> <<set $taken.slot3.state to 1>> <<set $taken.slot3.name to _name>> <<set $taken.slot3.age to $takeage>> <<set $taken.slot3.will to $takewill>> <<set $taken.slot3.comb to $takecomb>> <<set $taken.slot3.wear to $takewear>> <<set $taken.slot3.body to $takebody>> <<set $taken.slot3.id to $takeid>> <<set _stop to true>> <</if>> <<if $taken.slot4.state is 0 and _stop isnot true>> <<set $taken.slot4.state to 1>> <<set $taken.slot4.name to _name>> <<set $taken.slot4.age to $takeage>> <<set $taken.slot4.will to $takewill>> <<set $taken.slot4.comb to $takecomb>> <<set $taken.slot4.wear to $takewear>> <<set $taken.slot4.body to $takebody>> <<set $taken.slot4.id to $takeid>> <<set _stop to true>> <</if>> <<if $taken.slot5.state is 0 and _stop isnot true>> <<set $taken.slot5.state to 1>> <<set $taken.slot5.name to _name>> <<set $taken.slot5.age to $takeage>> <<set $taken.slot5.will to $takewill>> <<set $taken.slot5.comb to $takecomb>> <<set $taken.slot5.wear to $takewear>> <<set $taken.slot5.body to $takebody>> <<set $taken.slot5.id to $takeid>> <<set _stop to true>> <</if>> <<if $taken.slot6.state is 0 and _stop isnot true>> <<set $taken.slot6.state to 1>> <<set $taken.slot6.name to _name>> <<set $taken.slot6.age to $takeage>> <<set $taken.slot6.will to $takewill>> <<set $taken.slot6.comb to $takecomb>> <<set $taken.slot6.wear to $takewear>> <<set $taken.slot6.body to $takebody>> <<set $taken.slot6.id to $takeid>> <<set _stop to true>> <</if>> /* nine cap */ <<if $dd2 is 1>> <<if $taken.slot7.state is 0 and _stop isnot true>> <<set $taken.slot7.state to 1>> <<set $taken.slot7.name to _name>> <<set $taken.slot7.age to $takeage>> <<set $taken.slot7.will to $takewill>> <<set $taken.slot7.comb to $takecomb>> <<set $taken.slot7.wear to $takewear>> <<set $taken.slot7.body to $takebody>> <<set $taken.slot7.id to $takeid>> <<set _stop to true>> <</if>> <<if $taken.slot8.state is 0 and _stop isnot true>> <<set $taken.slot8.state to 1>> <<set $taken.slot8.name to _name>> <<set $taken.slot8.age to $takeage>> <<set $taken.slot8.will to $takewill>> <<set $taken.slot8.comb to $takecomb>> <<set $taken.slot8.wear to $takewear>> <<set $taken.slot8.body to $takebody>> <<set $taken.slot8.id to $takeid>> <<set _stop to true>> <</if>> <<if $taken.slot9.state is 0 and _stop isnot true>> <<set $taken.slot9.state to 1>> <<set $taken.slot9.name to _name>> <<set $taken.slot9.age to $takeage>> <<set $taken.slot9.will to $takewill>> <<set $taken.slot9.comb to $takecomb>> <<set $taken.slot9.wear to $takewear>> <<set $taken.slot9.body to $takebody>> <<set $taken.slot9.id to $takeid>> <<set _stop to true>> <</if>> <</if>> /* nine cap ends */ <<unset $takeslaves>> <</if>> <<if _inspectdesc is true and $event isnot 5>> <<set _ran to random(1, 5)>> <<addmins 18>><<set $daycount+=3>> <<if $takeslot is 1>><<set $taken.slot1.state to 0>><<set _name to $taken.slot1.name>><<set _takewill to $taken.slot1.will>><<set _takebody to $taken.slot1.body>><<set _takenid to $taken.slot1.id>><<set _takencomb to $taken.slot1.comb>><<set _takenage to $taken.slot1.age>><</if>> <<if $takeslot is 2>><<set $taken.slot2.state to 0>><<set _name to $taken.slot2.name>><<set _takewill to $taken.slot2.will>><<set _takebody to $taken.slot2.body>><<set _takenid to $taken.slot2.id>><<set _takencomb to $taken.slot2.comb>><<set _takenage to $taken.slot2.age>><</if>> <<if $takeslot is 3>><<set $taken.slot3.state to 0>><<set _name to $taken.slot3.name>><<set _takewill to $taken.slot3.will>><<set _takebody to $taken.slot3.body>><<set _takenid to $taken.slot3.id>><<set _takencomb to $taken.slot3.comb>><<set _takenage to $taken.slot3.age>><</if>> <<if $takeslot is 4>><<set $taken.slot4.state to 0>><<set _name to $taken.slot4.name>><<set _takewill to $taken.slot4.will>><<set _takebody to $taken.slot4.body>><<set _takenid to $taken.slot4.id>><<set _takencomb to $taken.slot4.comb>><<set _takenage to $taken.slot4.age>><</if>> <<if $takeslot is 5>><<set $taken.slot5.state to 0>><<set _name to $taken.slot5.name>><<set _takewill to $taken.slot5.will>><<set _takebody to $taken.slot5.body>><<set _takenid to $taken.slot5.id>><<set _takencomb to $taken.slot5.comb>><<set _takenage to $taken.slot5.age>><</if>> <<if $takeslot is 6>><<set $taken.slot6.state to 0>><<set _name to $taken.slot6.name>><<set _takewill to $taken.slot6.will>><<set _takebody to $taken.slot6.body>><<set _takenid to $taken.slot6.id>><<set _takencomb to $taken.slot6.comb>><<set _takenage to $taken.slot6.age>><</if>> <<if $action7b isnot true>> <<if $avalue lte 1>><<set $cashg to either(400, 600, 650, 800, 850)>><</if>> <<if $avalue gte 2 and $avalue lte 6>><<set $cashg to either(700, 600, 1550, 1200)>><</if>> <<if $avalue gte 7 and $avalue lte 11>><<set $cashg to either(800, 900, 1250, 900, 1100, 1200, 2000, 2200)>><</if>> <<if $avalue gte 12 and $avalue lte 15>><<set $cashg to either(2200, 2600, 2650, 3300, 3000)>><</if>> <<if $avalue gte 16 and $avalue lte 19>><<set $cashg to either(2200, 3000, 2900, 3650, 3800)>><</if>> <<if $avalue gte 20>><<set $cashg to either(5200, 5600, 6650, 9800, 8000)>> <</if>> <<if _armandhere is true and $cashg gte 10>> <<set $cashg*=1.15>> <<set $cashg = Math.round($cashg)>> <</if>> <<if _takebody gte 6>> <<set $cashg to either(720, 675, 750, 700, 900)>> <<if _takenid is 1>><<set $cashg+=either(200, 150, 170)>><</if>> <<if _takenid is 2>><<set $cashg+=either(300, 250, 270)>><</if>> <<if _takenid is 3>><<set $cashg+=either(360, 250, 200)>><</if>> <<if _takenid is 4>><<set $cashg+=either(400, 350, 370)>><</if>> <<if _takenid is 5>><<set $cashg+=either(400, 450, 470)>><</if>> <<if _takenid is 6>><<set $cashg+=either(500, 550, 570)>><</if>> <<if _takenid is 7>><<set $cashg+=either(600, 650, 560)>><</if>> <<if _takenid is 8>><<set $cashg+=either(700, 750, 800)>><</if>> <<if _takenid is 9>><<set $cashg+=either(800, 850, 880)>><</if>> <<if _takenid is 10>><<set $cashg+=either(900, 950, 970)>><</if>> <<if _takenid is 11>><<set $cashg+=either(1000, 1150, 1050)>><</if>> <<if _takenid is 12>><<set $cashg+=either(1550, 1250, 1500)>><</if>> <<if _takenid is 13>><<set $cashg+=either(1600, 1650, 1770)>><</if>> <<if _takenid is 14>><<set $cashg+=either(2300, 2150, 1800)>><</if>> <<if _takenid is 15>><<set $cashg+=either(3000, 4150, 4170)>><</if>> /* SCRIPTED SLAVE PRICES BELOW */ <<if _takenid is 18>><<set $cashg+=either(1500, 1150, 1270)>><</if>> <<if _takenid is 19>><<set $cashg+=either(2000, 2150, 2170)>><</if>> <<if _takenid gte 350>><<set $cashg+=either(2000, 2150, 2170)>><</if>> <<if _takenid is 353>><<set $cashg to 0>><</if>> <</if>> <<if _takenid is 213>><<set $cashg+=either(30000, 41000, 41700)>><</if>> <<set $slaveha to either("Jaffar", "Hemsley", "Todd", "Hemlut", "Jacob Stege", "Daniel", "Prisor Delim", "Raistlin", "Makadam", "Loobar", "Richard Weld", "Mr. Waldhurst", "Mr Bone", "Mr. Wredén", "Lodar", "Hemsk", "Hodor")>> <<if $wopos is 105>><<set $slaveha to "The Mad Preacher">><<if _takebody gte 6>><<set $cashg to 200>><<else>><<set $cashg+=500>><</if>><</if>> <<set $action7b to true>> <</if>> <<if _takebody is 6>> <<if _takenid is 359>> You decide to review your legendary captive, Sir Philip Lancour, Former Mayor of Ikaanos, High Commander of the Skyguard and a prominent statesman. <<set $cashg to 0>> <<else>> You're reviewing your captive, _name, whom you're contemplating on selling to a slave trader. <</if>> <br><br> The best offer ''//(<<print setup.formatNumber($cashg)>> dollars)//'' comes from ''$slaveha'', a local slave dealer. <br><br> ''$slaveha:''// <<if $wopos is 105>> <<if _ran is 1>>A training pet for my girls. Yeah, that's what he'll be good for.<</if>> <<if _ran is 2>>I might have some spots open down in the my fisherman's village.<</if>> <<if _ran is 3>>He's not really my cup of tea but I reckon I could find some use for him.<</if>> <<if _ran is 4>>There's something special about this <<if _takenid is 19>>boy<<else>>gentleman<</if>>. I'll give him a chance to prove himself before my gladiatrixes use him as target practice.<</if>> <<if _ran is 5>>Not really what I'm looking for but people know me as a generous man.<</if>> <<else>> <<if _takenid gte 10>> <<if _takenid is 19>> Hmm. You're selling me a kid? Well. I've always wanted a son. Haha. I'm gonna give you an offer you can't refuse. <<elseif _takenid is 353>> Wow. No way I'm touchin' this thing. <br><br>I've heard rumors about em', though. And that some scientist pay good cash to anyone who succeeds in capturing abominations like this guy. <<set _nosell to true>> <<elseif _takenid is 359>> Wow. The Mayor? I... I don't think I wanna touch this one. Sorry, Mr. $pcLastName. Too much trouble. <<set _nosell to true>> <<else>> <<if _ran is 1>> I know people who pay good money for men of this caliber. He's gonna make both of us rich! <</if>> <<if _ran is 2>>Sturdy. Just what my client is looking for.<</if>> <<if _ran is 3>>Now this is what I call a catch, Mr. $pcLastName.<</if>> <<if _ran is 4>>Oh, catchin' big fish today, Sir? He'll be an excellent soldier once the reeducation's done.<</if>> <<if _ran is 5>>What do we have here? A future gladiator maybe? Oh, the potential!<</if>> <</if>> <<else>> <<if _ran is 1>>A perfect cattle slave. He'll bring me some extra revenue up in Prometheus.<</if>> <<if _ran is 2>>Look at them arms! He'll be a fine mine worker. Captain, put him with the others.<</if>> <<if _ran is 3>>This one will spend his years carryin' goods up at my patron's ranch.<</if>> <<if _ran is 4>>My patron's lookin' for men of this stature. Perfect.<</if>> <<if _ran is 5>>My. ehm, patroness is looking for good stallions. She's gonna keep this guy busy. Trust me, Mr. $pcLastName.<</if>> <</if>> <</if>> // <<else>> <<if _takenid is 213>> You're viewing Miss Arizona Adler, the daughter of Chancellor Mordecai Adler. <<else>> Standing in front of you is a girl calling herself $aname. <</if>> <br><br> <<if _takewill lte 5>>She looks very docile and would probably be easy to subdue if taken in as a household slave.<</if>> <<if _takewill gte 6 and _takewill lte 19>>She looks docile and scared. This female would probably offer very little resistance if taken in as a household slave.<</if>> <<if _takewill gte 20 and _takewill lte 39>>It's hard to deduce her mindset. You suspect it would take at least some effort to mold this female into an obedient household slave.<</if>> <<if _takewill gte 40 and _takewill lte 69>>She looks like a tough piece of ass. This female would probably be difficult to mold into an obedient household slave.<</if>> <<if _takewill gte 70>>She looks surprisingly strong-willed. This female would probably offer a tough challenge even for a professional slave trainer.<</if>> <br><br> A <<if _takenid is 213>>prominent<<else>>local<</if>> trader, ''$slaveha'', is willing to offer you ''//&#36;<<print setup.formatNumber($cashg)>>//'' for the girl! <br><br> ''$slaveha:'' // <<if _takenid is 213>> Oh. By The Moons. This one is almost too hot to touch! <<else>> <<if $wopos is 105>> <<if _ran is 1>>What a cute little thing. She'll fit just fine. I don’t know if I will, though. Haha.<</if>> <<if _ran is 2>>Mmh… This one could make a fine gladiatrix. I'll have train her in the dungeon first, though. <</if>> <<if _ran is 3>>What a nice little thing. Two months down in the dungeon, on a strict diet of cum and pussy-juice, will make this fine lady a great addition to my household. <</if>> <<if _ran is 4>>Perfect. I need a new licking slave for my gladiatrixes. I hope you're into pussies, $aname, because that is the only thing you'll taste for the rest of your life.<</if>> <<if _ran is 5>>This girl here is just what I've been looking for. I'm studying the art of spitroasting and I really need some fresh, new holes for that.<</if>> <<else>> <<set _lastname2 to either("Feber", "Johnson", "Nicols", "Humar", "Abercomb", "Joygood", "Banger", "Holdmartin", "Heldher", "Hopilit", "Hoober", "Hoover", "Hemsley", "Danovas", "Darhassi", "Merhassi", "Said", "Ayad", "Saud", "Peltior", "Wine", "Hoomer", "Aziz")>> <<if _ran is 1>>I reckon this one will end up as a tavern whore. All other positions I can think of are saturated already. <</if>> <<if _ran is 2>>Mmhh… My Master is looking for a girl just like this. I hope she's robust. Mr. _lastname2 tastes are, ehm, rather peculiar, involving large toys and gangbangs with his guards.<</if>> <<if _ran is 3>>Hmm. Looks healthy enough. A bit beat-up. I guess she'll do for Mr. _lastname2. So, what do you say?<</if>> <<if _ran is 4>>You're lucky. I have a client that's preparing a batch of young slaves for The Mastersphere. This one will go through a year of training before being shipped off-world. HA! There's an exciting adventure waiting for you, young lady!<</if>> <<if _ran is 5>>Hmm… Maid material perhaps. After some training.<</if>> <</if>> // <</if>> <</if>> <br><br> <<unset $takeslaves>> <<unset $takeage>> <<unset $takewill>> <<unset $takecomb>> <<unset $takewear>> <<unset $takebody>> <</if>><div id="borderwrapeco"><div id="wrapper"> <<if $mctraitgod is 100 or $mctraitviking is 100>><<set _nocon to true>><</if>> <<if $convertc is 99>><<unset $convert>><<unset $convertc>><</if>> <<if $convertc gte 0 and $mcrel.faith gte 2>><<set $masterwill-=1>> <<if $ownshrine is 1>><<set $cash+=250>><</if>><<if $ownshrine is 2>><<set $cash+=1050>><</if>><<if $ownshrine is 3>><<set $cash+=2000>><</if>> <<if $ownshrine is 4>><<set $cash+=7000>><</if>><<set $ownshrine to 0>><</if>> <<if $convertc is 0>> <<if $mcrel.faith is 2 and $faction.moon.standing gte 20>><<set $faction.moon.standing-=12>><</if>> <<if $mcrel.faith is 5 and $faction.christian.standing gte 20>><<set $faction.christian.standing-=12>><</if>> <<if $mcrel.faith is 6 and $faction.elder.standing gte 20>><<set $faction.elder.standing-=12>><</if>> <<if $mcrel.faith is 8 and $faction.muslim.standing gte 20>><<set $faction.muslim.standing-=12>><</if>> <<if $mcrel.faith is 4 and $faction.viking.standing gte 20>><<set $faction.viking.standing-=8>><</if>> <<set $mcrel = { faith: 0, devotion: 0, faithn: "Atheism", }>> <</if>> <<if $convertc is 2>> <<if $mcrel.faith is 4 and $faction.viking.standing gte 20>><<set $faction.viking.standing-=8>><</if>> <<if $mcrel.faith is 5 and $faction.christian.standing gte 20>><<set $faction.christian.standing-=12>><</if>> <<if $mcrel.faith is 6 and $faction.elder.standing gte 20>><<set $faction.elder.standing-=12>><</if>> <<if $mcrel.faith is 8 and $faction.muslim.standing gte 20>><<set $faction.muslim.standing-=12>><</if>> <<set $mcrel = { faith: 2, devotion: 0, faithn: "The Two Moons", }>> <</if>> <<if $convertc is 4>> <<if $mcrel.faith is 2 and $faction.moon.standing gte 20>><<set $faction.moon.standing-=12>><</if>> <<if $mcrel.faith is 5 and $faction.christian.standing gte 20>><<set $faction.christian.standing-=12>><</if>> <<if $mcrel.faith is 6 and $faction.elder.standing gte 20>><<set $faction.elder.standing-=12>><</if>> <<if $mcrel.faith is 8 and $faction.muslim.standing gte 20>><<set $faction.muslim.standing-=12>><</if>> <<set $mcrel = { faith: 4, devotion: 0, faithn: "Aesir", }>> <<set $rel4 to true>> <<set $epic to true>> <</if>> <<if $convertc is 5>> <<if $mcrel.faith is 2 and $faction.moon.standing gte 20>><<set $faction.moon.standing-=12>><</if>> <<if $mcrel.faith is 4 and $faction.viking.standing gte 20>><<set $faction.viking.standing-=8>><</if>> <<if $mcrel.faith is 6 and $faction.elder.standing gte 20>><<set $faction.elder.standing-=12>><</if>> <<if $mcrel.faith is 8 and $faction.muslim.standing gte 20>><<set $faction.muslim.standing-=12>><</if>> <<set $mcrel = { faith: 5, devotion: 0, faithn: "Christianity", }>> <<set $rel5 to true>> <<set $epic to true>> <</if>> <<if $convertc is 6>> <<if $mcrel.faith is 2 and $faction.moon.standing gte 20>><<set $faction.moon.standing-=12>><</if>> <<if $mcrel.faith is 5 and $faction.christian.standing gte 20>><<set $faction.christian.standing-=12>><</if>> <<if $mcrel.faith is 4 and $faction.viking.standing gte 20>><<set $faction.viking.standing-=8>><</if>> <<if $mcrel.faith is 8 and $faction.muslim.standing gte 20>><<set $faction.muslim.standing-=12>><</if>> <<set $mcrel = { faith: 6, devotion: 0, faithn: "Cult of the Elder", }>> <</if>> <<if $convertc is 8>> <<if $mcrel.faith is 2 and $faction.moon.standing gte 20>><<set $faction.moon.standing-=12>><</if>> <<if $mcrel.faith is 5 and $faction.christian.standing gte 20>><<set $faction.christian.standing-=12>><</if>> <<if $mcrel.faith is 6 and $faction.elder.standing gte 20>><<set $faction.elder.standing-=12>><</if>> <<if $mcrel.faith is 4 and $faction.viking.standing gte 20>><<set $faction.viking.standing-=8>><</if>> <<set $mcrel = { faith: 8, devotion: 0, faithn: "Muslim", }>> <<set $rel8 to true>> <<set $epic to true>> <</if>> <<if $convertc gte 0>><<unset $convertc>><<unset $convert>><</if>> <<if $mcrel is undefined>> <<set $mcrel = { faith: 0, devotion: 20, extra: 0, faithn: "Atheism", }>> <</if>> <<if $mcrel.devotion lte 4>><<set _rank to "Commoner">><<set _rank2 to 0>><</if>> <<if $mcrel.devotion gte 5 and $mcrel.devotion lte 24>><<set _rank to "Neophyte">><<set _rank2 to 1>><</if>> <<if $mcrel.devotion gte 25 and $mcrel.devotion lte 49>><<set _rank to "Acolyte">><<set _rank2 to 2>><</if>> <<if $mcrel.devotion gte 50 and $mcrel.devotion lte 99>><<set _rank to "Devotee">><<set _rank2 to 3>><</if>> <<if $mcrel.devotion gte 100>><<set _rank to "Preacher">><<set _rank2 to 4>><</if>> <div class="row"> <div class="introleft"> <div class="paddstory2"><div class="headsign">Religion</div></div> <<if $convert is undefined>> <div class="row"> <<if $mcrel.faith lte 1>> <div class="relholder center padd10top slup"> <div class="relinfo lighthover"> <<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> [img[$imgpath + "ch/rel1.png"]] ''ATHEISM'' <div class="tex7px"><br></div> <div class="green">ACTIVE!</div> </div> <<else>> <div class="relholder center padd10top"> <div class="relinfo lighthover"> <<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> [img[$imgpath + "ch/rel1.png"]] ''ATHEISM'' <div class="tex5px"><br></div> <div class="ulsmall"> <<if _nocon isnot true>> [[Convert|Religion][$convert to 0]] <</if>> </div> </div> <</if>> <<if $mcrel.faith is 2>> <div class="relholder center padd10top slup"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel2.png"]] ''THE TWO MOONS'' <div class="tex7px"><br></div> <div class="green">ACTIVE!</div> </div> <<else>> <div class="relholder center padd10top"> <div class="relinfo lighthover"> <<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> [img[$imgpath + "ch/rel2.png"]] ''THE TWO MOONS'' <div class="tex5px"><br></div> <div class="ulsmall"> <<if _nocon isnot true>> [[Convert|Religion][$convert to 2]] <</if>> </div> </div> <</if>> </div> <br> <div class="row"> <<if $mcrel.faith is 4>> <div class="relholder center padd10top slup"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel4.png"]] ''AESIR'' <div class="tex7px"><br></div> <div class="green">ACTIVE!</div> </div> <<else>> <div class="relholder center padd10top"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel4.png"]] ''AESIR'' <div class="tex5px"><br></div> <div class="ulsmall"> <<if _nocon isnot true>> [[Convert|Religion][$convert to 4]] <</if>> </div> </div> <</if>> <<if $mcrel.faith is 5>> <div class="relholder center padd10top slup"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 5>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel5.png"]] ''CHRISTIANITY'' <div class="tex7px"><br></div> <div class="green">ACTIVE!</div> </div> <<else>> <div class="relholder center padd10top"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 5>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel5.png"]] ''CHRISTIANITY'' <div class="tex5px"><br></div> <div class="ulsmall"> <<if _nocon isnot true>> [[Convert|Religion][$convert to 5]] <</if>> </div> </div> <</if>> </div> <br> <div class="row"> <<if $mcrel.faith is 6>> <div class="relholder center padd10top slup"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 6>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel6.png"]] ''CULT OF THE ELDER'' <div class="tex7px"><br></div> <div class="green">ACTIVE!</div> </div> <<else>> <div class="relholder center padd10top"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 6>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel6.png"]] ''CULT OF THE ELDER'' <div class="tex5px"><br></div> <div class="ulsmall"> <<if _nocon isnot true>> [[Convert|Religion][$convert to 6]] <</if>> </div> </div> <</if>> <<if $mcrel.faith is 8>> <div class="relholder center padd10top slup"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 8>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel8.png"]] ''ISLAM'' <div class="tex7px"><br></div> <div class="green">ACTIVE!</div> </div> <<else>> <div class="relholder center padd10top"> <div class="relinfo lighthover"><<link '[img[$imgpath + "Butt/info.png"]]'>><<set $tutorial to 221>><<set $reli to 8>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> [img[$imgpath + "ch/rel8.png"]] ''ISLAM'' <div class="tex5px"><br></div> <div class="ulsmall"> <<if _nocon isnot true>> [[Convert|Religion][$convert to 8]] <</if>> </div> </div> <</if>> </div> <<else>> <br><br> <div class="tex17px"> <center> <div class="red">NOTE!</div><br><br> ''Converting to the <<if $convert is 0>>Atheist<</if>> <<if $convert is 2>>Moon<</if>> <<if $convert is 4>>Aesir<</if>> <<if $convert is 5>>Christian<</if>> <<if $convert is 6>>cultist<</if>> <<if $convert is 8>>Muslim<</if>> faith instantly removes all <br>accumulated Devotion ($mcrel.faithn)! <<if $mcrel.faith gte 2>><br><br>Your WILLPOWER will also decrease by one point!<</if>> <<if $ownshrine gte 1>><br><br>Your current shrine will be dismantled and returned to your Inventory as cash (50%).<</if>> '' <br><br> //'' <<if $mcrel.faith is 2 and $faction.moon.standing gte 20>> Converting will also decrease your Standing (-12) with The Two Moons! <</if>> <<if $mcrel.faith is 4 and $faction.viking.standing gte 20>> Leaving the faith of the true gods will also decrease your Standing (-8) with the Aesir community! <</if>> <<if $mcrel.faith is 5 and $faction.christian.standing gte 20>> Converting to a pagan religion will also decrease your Standing (-12) with The Catholic Church! <</if>> <<if $mcrel.faith is 6 and $faction.elder.standing gte 20>> Converting will also decrease your Standing (-12) with The Cult of The Elder! <</if>> <<if $mcrel.faith is 8 and $faction.muslim.standing gte 20>> Infidel! Becoming a Kafir will also decrease your Standing (-12) with Islamic community! <</if>> ''// </center> </div> <div class="lowbottom"> <div class="row ulsmall">[[PRoceed|Religion][$convertc to $convert]] [[cancel|Religion][$convertc to 99]]</div></div> <</if>> <<if $convert is undefined>> <div class="lowbottom"> <center><div class="ulsmall"> <<link "Return">> <<goto Home>> <</link>> </div> </center> </div> <</if>> </div> <div class="introleft"> <div class="headsign">$mcrel.faithn</div> <div class="eventpollpic"> <<if $mcrel.faith lte 1>> [img[$imgpath + "ch/rel1.jpg"]] <</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3>> [img[$imgpath + "ch/rel2.jpg"]] <</if>> <<if $mcrel.faith is 4>> [img[$imgpath + "ch/rel4.jpg"]] <</if>> <<if $mcrel.faith is 5>> [img[$imgpath + "ch/rel5.jpg"]] <</if>> <<if $mcrel.faith is 6>> [img[$imgpath + "ch/rel6.jpg"]] <</if>> <<if $mcrel.faith is 8>> [img[$imgpath + "ch/rel8.jpg"]] <</if>> </div> <br> <<if $mcrel.faith lte 1>> <div class="tex13px"> "//We are all gods creating our own destiny, following a fixed ruleset determined by the natural forces of the Universe.//"<br><div class="tex5px"><br></div> ''- Professor Biddlecombe, Whitehaven Academy 2331.'' </div> <br><div class="tex2px"><br></div> ''Current Devotion benefits:'' <<if _rank2 lte 3>> <li>None.</li> <</if>> <<if _rank2 gte 4>> <li>Daily WILLPOWER increase chance (10%) up to a Maximum of 100.</li> <</if>> <</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3>> <div class="tex13px"> "//They keep Raana in balance by holding our sacred planet in their hands. They cradle and protect us while we're floating through the Univerise in eternal bliss. //"<br><div class="tex5px"><br></div> ''- Father Camden, Redhaven Moon temple.'' </div> <br><div class="tex2px"><br></div> ''Current Devotion benefits:'' <<if _rank2 lte 1>> <li>None.</li> <</if>> <<if _rank2 is 2>> <li>+2 Influence per day.</li> <li>+5 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 3>> <li>+5 Influence per day.</li> <li>-5$/daily tax.</li> <li>+10 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 4>> <li>+15 Influence per day.</li> <li>Relieved from tax.</li> <li>+25 Persuasion/Charm bonus with other followers.</li> <li>Can convert slaves and NPCs to your faith.</li> <</if>> <</if>> <<if $mcrel.faith is 4>> <div class="tex13px"> "//Bor's son, Odin, great Allfather! Take this sacrifice! I hereby devote myself to the quest for knowledge and to bring honor to the great Asa clan of Raana.//"<br><div class="tex5px"><br></div> ''- Birger Bonde, first high-priest of Odensborg, Watery Eyes 2299.'' </div> <br><div class="tex2px"><br></div> ''Current Devotion benefits:'' <<if _rank2 lte 1>> <li>None.</li> <</if>> <<if _rank2 is 2>> <li>-2 Influence per day (down to a minimum of 600).</li> <li>+5 combat damage.</li> <li>+5 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 3>> <li>-5 Influence per day (down to a minimum of 600).</li> <li>+8 combat damage.</li> <li>+10 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 4>> <li>-15 Influence per day (down to a minimum of 600).</li> <li>+10 combat damage.</li> <li>+25 Persuasion/Charm bonus (same faith).</li> <</if>> <</if>> <<if $mcrel.faith is 5>> <div class="tex13px"> "//The LORD opened his sacred passageways so that his word could be spread across the stars. We stand at a crucial time, my children. This is the ultimate test for his followers. But rest assured. Jesus Christ will be victorious in the end. //"<br><div class="tex5px"><br></div> ''- Father Stoorm, pre-Moon Crystal Hills cathedral, 2303.'' </div> <br><div class="tex2px"><br></div> ''Current Devotion benefits:'' <<if _rank2 lte 1>> <li>None.</li> <</if>> <<if _rank2 is 2>> <li>+3 Stamina points recovered per day.</li> <li>+15 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 3>> <li>+5 Stamina points recovered per day.</li> <li>+25 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 4>> <li>+8 Stamina points recovered per day.</li> <li>+40 Persuasion/Charm bonus (same faith).</li> <</if>> <</if>> <<if $mcrel.faith is 6>> <div class="tex13px"> "//After travelling through the galaxy for many eons, The Great Eye has chosen Raana as its home. We are the gardeners of this world, pruning it into perfection as The Eye's powers work through us.//"<br><div class="tex5px"><br></div> ''- High priest Danari, Ebony temple, New Eden, 2409.'' </div> <br><div class="tex2px"><br></div> ''Current Devotion benefits:'' <<if _rank2 lte 1>> <li>No Stamina drain (storms/heatwaves).</li> <</if>> <<if _rank2 is 2>> <li>No Stamina drain (storms/heatwaves).</li> <li>+5 Survival chance boost (hunting/fishing).</li> <</if>> <<if _rank2 is 3>> <li>No Stamina drain (storms/heatwaves).</li> <li>+15 Survival chance boost (hunting/fishing).</li> <li>+10 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 4>> <li>No Stamina drain (storms/heatwaves).</li> <li>+25 Survival chance boost (hunting/fishing).</li> <li> +1 Stamina when walking through an outskirts district.</li> <li>+15 Persuasion/Charm bonus (same faith).</li> <</if>> <</if>> <<if $mcrel.faith is 8>> <div class="tex13px"> "//Allah has not created you aimlessly nor left you as useless. There is nothing standing in your way of doing greatness in His name! //"<br><div class="tex5px"><br></div> ''- Ahmad ibn al-Hasan, Imam of the holy Procoms mosque, 2489.'' </div> <br><div class="tex2px"><br></div> ''Current Devotion benefits:'' <<if _rank2 lte 1>> <li>None.</li> <</if>> <<if _rank2 is 2>> <li>+25 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 3>> <li>+5-7% revenue from investments.</li> <li>+50 Persuasion/Charm bonus (same faith).</li> <</if>> <<if _rank2 is 4>> <li>+8-12% revenue from investments.</li> <li>+100 Persuasion/Charm bonus (same faith).</li> <</if>> <</if>> <div class="ikainfo"> <div class="tex2px"><br></div> <center> ''- DEVOTION -'' <div class="tex2px padd20left padd20right"><hr></div> <div class="row"> <div class="resholderbig"> ''CURRENT RANK''<br> _rank (_rank2) </div> <div class="resholderbig"> ''DEVOTION POINTS''<br> $mcrel.devotion/130 </div> <div class="resholderbig"> ''ALLOWED WIVES''<br> <<if $mcrel.faith lte 1>>No limit<</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3 or $mcrel.faith is 5>>One<</if>> <<if $mcrel.faith is 4>>Five<</if>> <<if $mcrel.faith is 6>>Two<</if>> <<if $mcrel.faith is 8>>Four<</if>> </div> </div> </center> </div> </div> </div> <<include NewSounds>> </div></div><<nobr>><div id="borderwrapeco"><div id="wrapper"> <<include MCPower>> <<set $checkedpower to true>> <<set $noclick to true>> <<set _dona to 0>> <<if $activefac is 1>> <<set _fac to $faction.viking>> <<set _facname to "AESIR TRIBE">> <<if $mcrel.faith is 4>><<set _dona to 1>><</if>> <</if>> <<if $activefac is 2>> <<set _fac to $faction.kymanto>> <<set _facname to "THE KYMANTO SYNDICATE">> <<set _dona to 1>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $activefac is 3>> <<set _fac to $faction.cyker>> <<set _facname to "HOUSE CYKER">> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $activefac is 4>> <<set _fac to $faction.bel>> <<set _facname to "HOUSE BELLEMME">> <</if>> <<if $activefac is 5>> <<set _fac to $faction.ter>> <<set _facname to "HOUSE TERESTO">> <</if>> <<if $activefac is 6>> <<set _fac to $faction.preacher>> <<set _facname to "PREACHER'S HALL">> <<if $quest_miche gte 14>><<set _dona to 1>><</if>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $activefac is 7>> <<set _fac to $faction.bandit>> <<set _facname to "BANDIT FACTION">> <<set _dona to 1>> <</if>> <<if $activefac is 8>> <<set _fac to $faction.ikaanos>> <<set _facname to "THE REPUBLIC">> <<if $faction.ikaanos.state is 1>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $quest_aria gte 20 and $faction.ikaanos.state is 2>> <<if _fac.standing gte 80>> <<set _fac.standing to 80>> <<set _capr to true>> <</if>> <<set _ariarep to true>> <</if>> <<set _dona to 1>> <</if>> <<if $activefac is 9>> <<set _fac to $faction.rebel>> <<set _facname to "THE FREEDOM ALLIANCE">> <<if _fac.standing gte 90>><<set _fac.standing to 90>><<set _capr to true>><</if>> <<set _dona to 1>> <</if>> <<if $activefac is 10>> <<set _fac to $faction.elder>> <<set _facname to "KINGDOM OF NEW EDEN">> <</if>> <<if $activefac is 11>> <<set _fac to $faction.moon>> <<set _facname to "THE CHURCH OF THE TWO MOONS">> <<set _dona to 1>> <<if $mcrel.faith is 6>><<set _dona to 0>><</if>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $activefac is 12>> <<set _fac to $faction.christian>> <<set _facname to "THE CATHOLIC CHURCH">> <<set _dona to 1>> <<if $mcrel.faith is 4 or $mcrel.faith is 2 or $mcrel.faith is 8>><<set _dona to 0>><</if>> <</if>> <<if $activefac is 13>> <<include MCPower>> <<set _fac to $faction.mc>> <<set _facname to "House" + " $pcLastName">> <</if>> <<if $activefac is 14>> <<set _fac to $faction.his>> <<set _facname to "WHITEHAVEN ACADEMY">> <<if _fac.standing gte 10>><<set _dona to 1>><</if>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $activefac is 15>> <<set _fac to $faction.warlord1>> <<set _facname to "$serafort">> <<set _donawep to 0>> <<set _donamoney to 0>> <<if $quest_sera gte 3>><<set _dona to 1>><</if>> <<if $quest_sera gte 4>><<set _donawep to 1>><</if>> <<if $quest_sera gte 5>><<set _donamoney to 1>><</if>> <</if>> <<if $activefac is 16>> <<set _fac to $faction.mob>> <<set _facname to "HOUSE CAROZZA">> <<if $credit gte 20000>><<set _dona to 1>><</if>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <<if $mctraitlaw gte 1>><<unset _dona>><</if>> <</if>> <<if $activefac is 17>> <<set _fac to $faction.ikaanos>> <<if $wopos is 20>> <<set _facname to "FORT HAMILTON">> <<set _level to "Class III">> <</if>> <<if $mcpower gte 15>><<set _dona to 1>><</if>> <<if $faction.warlord1.men gte 100 and $quest_sera gte 6 and $faction.ikaanos.men lte 9999 and ($mcpower gte 25 or $credit gte 15000)>> <<set _fortmenok to true>> <</if>> <<if $faction.ikaanos.state is 1>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $quest_aria gte 20 and $faction.ikaanos.state is 2>> <<if _fac.standing gte 80>> <<set _fac.standing to 80>> <<set _capr to true>> <</if>> <</if>> <</if>> <<if $activefac is 18>> <<set _fac to $faction.muslim>> <<set _facname to "THE CALIPHATE">> <<set _dona to 1>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if $activefac is 19>> <<set _fac to $faction.red>> <<set _facname to "REDHAVEN DISTRICT">> <<set _dona to 0>> <<if _fac.standing gte 70>><<set _fac.standing to 70>><<set _capr to true>><</if>> <</if>> <<if _fac.focus is 0>><<set _focus to "Agrarian">><</if>> <<if _fac.focus is 1>><<set _focus to "Mercenary">><</if>> <<if _fac.focus is 2>><<set _focus to "Industry">><</if>> <<if _fac.focus is 3>><<set _focus to "Trade">><</if>> <<if _fac.focus is 4>><<set _focus to "Slave trade">><</if>> <<if _fac.focus is 5>><<set _focus to "Crime">><</if>> <<if _fac.focus is 6>><<set _focus to "Prostitution">><</if>> <<if _fac.focus is 7>><<set _focus to "Tech">><</if>> <<if _fac.focus is 8>><<set _focus to "Culture">><</if>> <<if _fac.focus is 9>><<set _focus to "Administration">><</if>> <<if $standing is 1>><<set _fac.standfill+=10>><</if>> <<if $standing is 2>><<set _fac.standfill+=100>><</if>> <<if $standing is 3>><<set _fac.standfill+=1000>><</if>> <<if $standing is 4>><<set _fac.standfill+=70>><</if>> <<if $standing is 5>><<set _fac.standfill+=120>><</if>> <<if $standing is 6>><<set _fac.standfill+=350>><</if>> <<if $standing is 7>><<set _fac.standfill+=700>><</if>> <<if $standing is 8>><<set _fac.standfill+=100>><</if>> <<if $activefac gte 1 and _fac.standing gte 150>><<set _capr to true>><<set _fac.standing to 150>><</if>> <<if $standing lte 3>><<set $take to 5>><</if>> <<if $standing gte 4>><<set $take to 1>><</if>> <<if $standing gte 1>> <<if _fac.standing lte 20>><<set _fac.standfill*=2>><</if>> <</if>> <<if _fac.standfill gte _fac.power>> <<if _fac.standfill gte _fac.power*2>> <<set _fac.standing+=1>> <<set _fac.power+=1>> <</if>> <<if _fac.standfill gte _fac.power*3>> <<if _fac.standing lte 30>><<set _fac.standing+=1>><</if>> <<set _fac.power+=1>> <</if>> <<if _fac.standfill gte _fac.power*4>> <<if _fac.standing lte 50>><<set _fac.standing+=1>><</if>> <<set _fac.power+=1>> <</if>> <<if _fac.standfill gte _fac.power*5>> <<if _fac.standing lte 80>><<set _fac.standing+=1>><</if>> <<set _fac.power+=1>> <</if>> <<set _fac.standfill to 0>> <<set _fac.standing+=1>> <<set _fac.power+=1>> <</if>> <<include NewSounds>> <<if $standing is 7 and $wopos is 57>><<set $seraauto=25>><</if>> <<if $standing is 4 and $wopos is 57>><<set $serasword+=20>><</if>> <<if $activefac is 7 and $faction.ikaanos.control gte 10>> <<if $standing is 3 or $standing is 6 or $standing is 7 or $standing is 6>><<set $faction.ikaanos.control-=1>><</if>> <</if>> <<if $activefac is 11 and $faction.ikaanos.corruption gte 31>> <<if $standing is 3>><<set $faction.ikaanos.corruption-=1>><</if>> <</if>> <<if $activefac is 12 and $faction.ikaanos.corruption gte 31 and _fac.power gte 200>> <<if $standing is 3>><<set $faction.ikaanos.corruption-=1>><</if>> <</if>> <<if $activefac is 17>> <<if $standing lte 3 and $faction.ikaanos.control lte 29>><<set $faction.ikaanos.control+=1>><</if>> <<if $standing gte 4 and $standing lte 7 and $faction.ikaanos.control lte 59>><<set $faction.ikaanos.control+=1>><</if>> <</if>> <<unset $standing>> <div class="row"> <div class="introleft2"> <div class="paddslleft"> <div class="headsign">faction overview</div> </div> <center> <div class="tex19px paddslleft">''_facname''<<if $activefac is 17>> (_level)<</if>></div> </center> <br><br> <div class="row"> <div class="resholderbig3 center"> ''- <<if $activefac is 7 or $activefac is 1>>FIGHTERS <<elseif $activefac is 9>>MEN <<elseif $activefac is 14>>GENTLEMEN <<elseif $activefac is 17>>GARRISON <<else>>SOLDIERS<</if>> -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex19px padd5top"> <<if $activefac isnot 17>> ''<<print setup.formatNumber(_fac.men)>>'' <</if>> <<if $activefac is 17>> <<set _facshowmen to _fac.men>> <<if $wopos is 20>> <<set _facshowmen/=10>> <<set _facshowmen = Math.round(_facshowmen)>> <</if>> ''<<print setup.formatNumber(_facshowmen)>>'' <</if>> </div> </div> <div class="resholderbig3 center"> ''- POWER VALUE -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex19px padd5top"> ''<<print setup.formatNumber(_fac.power)>>'' </div> </div> <div class="resholderbig3 center"> ''- TREASURY -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex19px padd5top"> ''&#36;<<print setup.formatNumber(_fac.money)>>'' </div> </div> </div> <br><br> <div class="row"> <div class="resholderbig3 center"> ''- FOCUS -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex19px padd5top"> <<if $activefac isnot 17>> ''_focus'' <</if>> <<if $activefac is 17>> ''Military'' <</if>> </div> </div> <div class="resholderbig3 center"> ''- LEADER -''<br> <div class="tex5px padd10side"><hr></div> <<if $activefac isnot 17>> <<if _fac.standing lte 99>> <div class="tex18px padd5top"> ''_fac.leader'' </div> <<else>> <div class="tex16px"> <<if $activefac isnot 13>> <div class="tex7px"><br></div> ''Mr. $pcLastName'' <<else>> <div class="tex18px padd5top"> ''You'' </div> <</if>> <</if>> <</if>> <<if $activefac is 17>> <div class="tex18px padd5top"> '' <<if $wopos is 20>>Col. Wateley<</if>> <<if $wopos is 60>>Major Darhassi<</if>> '' </div> <</if>> </div> <div class="resholderbig3 center"> ''- MY STANDING -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex18px padd5top"> <<if _capr is true>> <<hovertip "Max standing reached!">><div class="red">''_fac.standing''</div><</hovertip>> <<else>> ''_fac.standing'' <</if>> <br> <<if $activefac isnot 13>> <<hovertip "_fac.standfill/_fac.power">> <div class="cometer"><meter @value="_fac.standfill" min="0" @max="_fac.power"></meter> </div> <</hovertip>> <</if>> </div> </div> </div> <br> <<if $activefac isnot 13>> /* BELOW STARTS ALL FACTIONS */ <div class="tex18px center">''- <<if _fac.standing lte 99>>DONATE<<else>>ENHANCE<</if>> -''</div> <<if _dona is 0>><center>''//(Disabled!)//''</center><<else>><br><</if>> /*<div class="tex6px"><br></div>*/ /* FIRST ROW */ <div class="row ulvendor"> <<if $activefac is 15 and _donamoney is 0>><<set _dona to 0>><</if>> <<if $activefac isnot 17 and $activefac isnot 12>> <<if $cash gte 1000 and _dona gte 1 and $activefac isnot 8>>[[$1,000|Factions][_fac.money+=1000, $standing to 1, $cash-=1000]]<<else>><p class="ulvendorown">$1,000</p><</if>> <<if $cash gte 10000 and _dona gte 1 and $activefac isnot 8>>[[$10,000|Factions][_fac.money+=10000, $standing to 2, $cash-=10000]]<<else>><p class="ulvendorown">$10,000</p><</if>> <<if $cash gte 100000 and _dona gte 1>>[[$100,000|Factions][_fac.money+=100000, $standing to 3, $cash-=100000]]<<else>><p class="ulvendorown">$100,000</p><</if>> <</if>> <<if $activefac is 12>> <<if $ownnecklace3 gte 10 and _dona gte 1>>[[x10 g. necklace|Factions][_fac.money+=10000, $standing to 2, $ownnecklace3-=10]]<<else>><p class="ulvendorown">x10 g. necklace</p><</if>> <<if $cash gte 10000 and _dona gte 1>>[[$10,000|Factions][_fac.money+=10000, $standing to 2, $cash-=10000]]<<else>><p class="ulvendorown">$10,000</p><</if>> <<if $cash gte 100000 and _dona gte 1>>[[$100,000|Factions][_fac.money+=100000, $standing to 3, $cash-=100000]]<<else>><p class="ulvendorown">$100,000</p><</if>> <</if>> <<if $activefac is 17>> <<if $ownpistol gte 100 and _dona gte 1>>[[x100 pistols|Factions][$standing to 2, $ownpistol-=100]]<<else>><p class="ulvendorown">x100 pistols</p><</if>> <<if $ownknife gte 250 and _dona gte 1>>[[x250 knives|Factions][$standing to 2, $ownknife-=250]]<<else>><p class="ulvendorown">x250 knives</p><</if>> <<if $a9mm gte 1000 and _dona gte 1>>[[x1,000 9mm|Factions][$standing to 2, $a9mm-=1000]]<<else>><p class="ulvendorown">x1,000 9mm</p><</if>> <</if>> </div> <div class="tex8px"><br></div> /* SECOND ROW */ <div class="row ulvendor"> <<if $activefac isnot 14 and $activefac isnot 17 and $activefac isnot 12 and $activefac isnot 18>> <<if $activefac is 15 and _donawep is 0>><<set _dona to 0>><</if>> <<if $activefac is 15 and _fac.standing gte 15>><<set _dona to 1>><</if>> <<if $ownsword gte 20 and _dona gte 1>>[[x20 swords|Factions][_fac.power+=1, $ownsword-=20, $standing to 4]]<<else>><p class="ulvendorown">x20 swords</p><</if>> <<if $activefac isnot 15 and $activefac isnot 7>> <<if $ownrifle gte 10 and _dona gte 1>>[[x10 rifles|Factions][_fac.power+=1, $ownrifle-=10, $standing to 5]]<<else>><p class="ulvendorown">x10 rifles</p><</if>> <<else>> <<if $ownautorifle gte 25 and _dona gte 1>>[[x25 auto rifles|Factions][_fac.power+=1, $ownautorifle-=25, $standing to 7]]<<else>><p class="ulvendorown">x25 auto rifles</p><</if>> <</if>> <<if $activefac isnot 1 and $activefac isnot 15 and $activefac isnot 17 and $activefac isnot 12>> <<if $owncoil gte 10 and _dona gte 1>>[[x10 coilguns|Factions][_fac.power+=2, $owncoil-=10, $standing to 6]]<<else>><p class="ulvendorown">x10 coilguns</p><</if>> <<else>> <<if $activefac isnot 17>> <<if $activefac is 15>><<set _dona to 1>><</if>> <<if $takensl gte 1 and _dona gte 1>>[[captured slaves|BusinessEngine][$scaving to 57, $comesfromfaction to true]]<<else>><p class="ulvendorown">captured slaves</p><</if>> <</if>> <</if>> <</if>> <<if $activefac is 12>> <<if $ownartifact3 gte 1 and _dona gte 1>>[[x1 Artifact (Rare)|Factions][$ownartifact3-=1, $standing to 8]]<<else>><p class="ulvendorown">x1 Artifact (Rare)</p><</if>> <<if $foodstuff gte 750 and _dona gte 1>>[[x750R|Factions][_fac.power+=1, $foodstuff-=750, $standing to 1]]<<else>><p class="ulvendorown">x750R</p><</if>> <<if $swag gte 250 and _dona gte 1>>[[x250 Merch|Factions][_fac.power+=1, $swag-=250, $standing to 4]]<<else>><p class="ulvendorown">x250 Merch</p><</if>> <</if>> <<if $activefac is 17>> <<if $ownsword gte 100 and _dona gte 1>>[[x100 swords|Factions][_fac.power+=1, $ownsword-=100, $standing to 4]]<<else>><p class="ulvendorown">x100 swords</p><</if>> <<if $ownrifle gte 100 and _dona gte 1>>[[x100 rifles|Factions][_fac.power+=1, $ownrifle-=100, $standing to 5]]<<else>><p class="ulvendorown">x100 rifles</p><</if>> <<if $ownautorifle gte 50 and _dona gte 1>>[[x50 auto rifles|Factions][_fac.power+=1, $ownautorifle-=50, $standing to 7]]<<else>><p class="ulvendorown">x50 auto rifles</p><</if>> <</if>> <<if $activefac is 14 or $activefac is 18>> <<if $ownartifact3 gte 1 and _dona gte 1>>[[x1 Artifact (Rare)|Factions][$ownartifact3-=1, $standing to 8]]<<else>><p class="ulvendorown">x1 Artifact (Rare)</p><</if>> <<if $ownart gte 1 and _dona gte 1>>[[x1 Art|Factions][_fac.power+=1, $ownart-=1, $standing to 2]]<<else>><p class="ulvendorown">x1 Art</p><</if>> <<if $swag gte 200 and _dona gte 1>>[[x200 Merch|Factions][_fac.power+=1, $swag-=200, $standing to 4]]<<else>><p class="ulvendorown">x200 Merch</p><</if>> <</if>> </div> <<if $activefac is 9 or _ariarep is true or _fortmenok is true>> <div class="tex8px"><br></div> /* Third ROW */ <div class="row ulvendor"> <<if $faction.warlord1.men gte 76 and $faction.warlord1.standing gte 100>>[[+1 man (Sera)|Factions][$faction.warlord1.men-=1, _fac.men+=1, $standing to 5]]<<else>><p class="ulvendorown">+1 man (Sera)</p><</if>> <<if $faction.warlord1.men gte 85 and $faction.warlord1.standing gte 100>>[[+10 men (Sera)|Factions][$faction.warlord1.men-=10, _fac.men+=10, $standing to 7]]<<else>><p class="ulvendorown">+10 men (Sera)</p><</if>> <<if $faction.warlord1.men gte 100 and $faction.warlord1.standing gte 100>>[[+25 men (Sera)|Factions][$faction.warlord1.men-=25, _fac.men+=25, $standing to 3]]<<else>><p class="ulvendorown">+25 men (Sera)</p><</if>> </div> <</if>> /* HERE ENDS ALL FACTIONS */ <</if>> <<if $activefac is 13>> <<set _offbutt to true>> <br> <div class="row"> <div class="resholderbig3 center"> ''- CIVILIANS -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex19px padd5top"> ''_fac.civil'' </div> </div> <div class="resholderbig3 center"> ''- CAPTAIN -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex18px padd5top"> '' <<if $captainname is undefined>>None<<else>>$captainname<</if>> '' </div> </div> <div class="resholderbig3 center"> ''- BUSINESS POWER -''<br> <div class="tex5px padd10side"><hr></div> <div class="tex18px padd5top"> ''_fac.businf'' </div> </div> </div> <</if>> <div class="lowbottom ulsmall"> <<if $activefac is 13>> <div class="row"> <<link "Offspring">><<goto Factions>><<set $offshow to true>><<unset $noclick>><</link>> <<link "Return" $return>><<unset $noclick>><</link>> <p class="ulsmallused"> Vassals </p> </div> <<else>> <<if $wopos isnot 25>> <<link "Return" $return>><<unset $noclick>><</link>> <<else>> <<link "Return">><<goto MScaving>><<unset $noclick>><</link>> <</if>> <</if>> </div> </div> <div class="introleft2"> <<if $offshow isnot true>> <br><br> <</if>> <<if $nsfw is 1 and ($activefac is 6 or $activefac is 2)>> <<set _nsfwblock to true>> <</if>> <<if $activefac isnot 13 and _nsfwblock is undefined>> <div class="facpic"> [img[$imgpath + "Exterior/fac" +$activefac+".jpg"]] </div> <</if>> <<if $activefac is 13>> <<if $offshow isnot true>> <br><br> [img[$imgpath + "ch/herald.png"]] <<else>> <<if $off is undefined>> <<set $off = { work0: 0, work1: 0, work2: 0, work3: 0, work4: 0, work5: 0, work6: 0, work7: 0, work8: 0, work9: 0, work10: 0, work11: 0, }>> <</if>> <div class="headsign">ACTIVE OFFSPRING</div> <div class="row"> <div class="resholderbig"> ''BETWEEN JOBS''<br> $off.work0 </div> <div class="resholderbig"> ''SLACKERS''<br> $off.work1 </div> <div class="resholderbig"> ''DILETTANTES''<br> $off.work2 </div> </div> <br> <div class="row"> <div class="resholderbig"> ''WORKERS''<br> $off.work3 </div> <div class="resholderbig"> ''SURVIVALISTS''<br> $off.work4 </div> <div class="resholderbig"> ''PERFORMERS''<br> $off.work5 </div> </div> <br> <div class="row"> <div class="resholderbig"> ''SELL-SWORDS''<br> $off.work6 </div> <div class="resholderbig"> ''PROFESSORS''<br> $off.work7 </div> <div class="resholderbig"> ''SCIENTISTS''<br> $off.work8 </div> </div> <br> <div class="row"> <div class="resholderbig"> ''SLUTS''<br> $off.work9 </div> <div class="resholderbig"> ''RAPISTS''<br> $off.work10 </div> <div class="resholderbig"> ''SLAVE TRAINERS''<br> $off.work11 </div> </div> <br><br><br> <div class="row"> <div class="resholderbig"> ''BALANCE''<br> //<<if $osbal gte 0>>+<</if>>$osbal dollars/day// </div> <div class="resholderbig"> ''INFLUENCE''<br> //<<if $osinf gte 0>>+<</if>>$osinf Influence/day// </div> </div> <<unset $offshow>> <</if>> <</if>> </div> </div> </div> </div> <</nobr>><div class="interactbox"> <center><div class="tex17px">''- LOCATION OVERVIEW -''</div></center> <div class="tex7px"><br></div> /* ''MAIN AUTHORITY'' <br> <<if $wopos is 3>> <<if $faction.ikaanos.control gte 20>><<set _main to "The republic">><</if>> <<if $faction.ikaanos.control lte 19>><<set _main to "Raiders!">><</if>> <<if $faction.ikaanos.control lte 29 and $mcpower gte 25>><<set _main to 1>><</if>> <<if $faction.ikaanos.control lte 19 and $mcpower lte 49 and $faction.bandit.power gte 5000>><<set _main to "Raiders!">><</if>> <</if>> <<if $wopos is 3>>Redhaven<<set _bloc to 1>><</if>> <<if $wopos is 10>>Westside heights<<set _bloc to 3>><<set _dan to true>><</if>> <<if $wopos is 20>>Hamilton square<<set _bloc to 2>><<set _rich to true>><</if>> <<if $wopos is 30>>Whitehaven<</if>> <<if $wopos is 37>>North Whitehaven<</if>> <<if $wopos is 40>>crow's end<</if>> <<if $wopos is 45>>north crow's end<</if>> <<if $wopos is 50>>the docks<<set _bloc to 5>><<set _dan to true>><</if>> <<if $wopos is 55>>the docks (north)<<set _dan to true>><</if>> <<if $wopos is 60>>watery eyes<<set _bloc to 6>><<set _dan to true>><</if>> <<if $wopos is 65>>marston avenue<<set _bloc to 4>><<set _dan to true>><</if>> <<if $wopos is 70>>stokke hills<<set _bloc to 7>><<set _dan to true>><</if>> <<if $wopos is 75>>kasey's park<<set _bloc to 8>><<set _dan to true>><</if>> <<if $wopos is 80>>Raikan<</if>> <<if $wopos is 85>>crystal hills<<set _rich to true>><</if>> <<if $wopos is 92>>crystal heights<<set _rich to true>><</if>> <<if $wopos is 100>>imogen's barrow<<set _bloc to 9>><<set _dan to true>><</if>> <<if $wopos is 105>>preacher's pond<<set _bloc to 10>><<set _dan to true>><</if>> <<if $wopos is 110>>darkmere<<set _dan to true>><</if>> <<if $wopos is 111>>corazon<<set _dan to true>><</if>> <<if $wopos is 112>>hamah bay<<set _bloc to 11>><<set _dan to true>><</if>> <<if $wopos is 115>>blackfang valley<<set _dan to true>><</if>> <<if $wopos is 120>>bela's marsh<<set _dan to true>><</if>> <<if $wopos is 201>>Avonmore island<</if>> <<if _main isnot 1>> ''//_main//'' <<else>> <div class="green">House $pcLastName</div> <</if>> */ <<if $gemstone gte 1>> <div class="tex5px"><br></div> <center> ''GEMSTONE AVAILABILITY''<br> <<if $wopos lte 99>> <progress @value="_min.gemstones" max="100"></progress> <<else>> <progress @value="_min.gemstones" max="500"></progress> <</if>> <br><div class="tex5px"><br></div> ''CURRENT ZONE''<br> <<if $curloc is 0>>Main hallway (+0)<</if>> <<if $wopos is 115>> /* blackfang */ <<if $curloc is 1>>Desolated hallway <div class="green">(+10)</div><</if>> <<if $curloc is 2>>Charuck boneyard <div class="green">(+15)</div><</if>> <<if $curloc is 3>>Stalactite Cathedral <div class="green">(+3)</div><</if>> <<if $curloc is 4>>The Pits <div class="green">(+8)</div><</if>> <<if $curloc is 5>>The Dark Hollow <div class="red">(-10)</div><</if>> <<if $curloc is 6>>Charuck Tunnel <div class="red">(-15)</div><</if>> <<if $curloc is 7>>Medium corridor <div class="red">(-8)</div><</if>> <<if $curloc is 8>>Water-filled corridor <div class="red">(-12)</div><</if>> <<elseif $wopos is 135>> /* silfren */ <<if $curloc is 1>>The Dung Hole <div class="green">(+10)</div><</if>> <<if $curloc is 2>>The Graveyard <div class="green">(+15)</div><</if>> <<if $curloc is 3>>Stalactite Hollow <div class="green">(+3)</div><</if>> <<if $curloc is 4>>Medium corridor <div class="green">(+8)</div><</if>> <<if $curloc is 5>>The Empty Hollow <div class="red">(-10)</div><</if>> <<if $curloc is 6>>Decending tunnel <div class="red">(-15)</div><</if>> <<if $curloc is 7>>Large corridor <div class="red">(-8)</div><</if>> <<if $curloc is 8>>The Chasm <div class="red">(-12)</div><</if>> <<elseif $wopos is 140>> /* belas marsh */ <<if $curloc is 1>>Raana's Shrine <div class="green">(+10)</div><</if>> <<if $curloc is 2>>Bela's Hollow <div class="green">(+15)</div><</if>> <<if $curloc is 3>>Stalactite cave <div class="green">(+3)</div><</if>> <<if $curloc is 4>>The Ashen Hollows <div class="green">(+8)</div><</if>> <<if $curloc is 5>>Large hallway <div class="red">(-10)</div><</if>> <<if $curloc is 6>>Burrowing tunnel <div class="red">(-15)</div><</if>> <<if $curloc is 7>>Large corridor <div class="red">(-8)</div><</if>> <<if $curloc is 8>>The Abyss <div class="red">(-12)</div><</if>> <<else>> <<if $curloc is 1>>Dry corridor <div class="green">(+10)</div><</if>> <<if $curloc is 2>>Grand chamber <div class="green">(+15)</div><</if>> <<if $curloc is 3>>Stalactite Hall <div class="green">(+3)</div><</if>> <<if $curloc is 4>>Crystal Vein <div class="green">(+8)</div><</if>> <<if $curloc is 5>>Rupture <div class="red">(-10)</div><</if>> <<if $curloc is 6>>Dark Grotto <div class="red">(-15)</div><</if>> <<if $curloc is 7>>Charcoal Hollow <div class="red">(-8)</div><</if>> <<if $curloc is 8>>Water-filled corridor <div class="red">(-12)</div><</if>> <</if>> </center> <</if>> <<if $goldpan gte 1>> <center> ''GOLD ORE AVAILABILITY''<br> <progress @value="_min.goldore" max="14000"></progress> </center> <</if>> </div> <<set _faci to $faction.ikaanos>> <<if _faci.control lte 4>><<set _fire to true>><</if>> <<set $passa to passage()>> <<if $wopos is 3>> /* REDHAVEN */ <<if _faci.control lte 19>> <<if $facen.e1 gte 1>> <div class="karate lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 1]] </div> <</if>> <</if>> <<if _faci.control lte 4>> <<if $facen.e2 gte 1>> <div class="enpos15 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 2]] </div> <</if>> <<if $facen.e3 gte 1>> <div class="brian lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 3]]</div> <<set _roosgone to true>> <</if>> <<if $facen.e4 gte 1>> <div class="barrowvillage lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 4]]</div> <<set _roosgone to true>> <</if>> /* TOLL BELOW */ <<if $facen.e5 gte 1 and _faci.control lte 4>> <div class="enpos10 lighthover"><div class="padd20left"> [img[$imgpath + "Maps/enemytoll.png"][Scaving][$combat to 138, $facfight to 5, $scaving to 59]]</div></div> <<set _westclosed to true>> <</if>> <</if>> <</if>> <<if $wopos is 10>> /* WESTSIDE */ <<if $facen.e7 gte 1>> <div class="nudge40left"> <div class="reden1 lighthover"><div class="padd20left"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 7, $churchen to 1]] </div> </div> </div> <</if>> <<if $facen.e8 gte 1>> <div class="nudge40right"> <div class="karate lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 8, $churchen to 2]] </div> </div> <</if>> <<if $facen.e8 gte 1 or $facen.e7 gte 1>><<set _virginclosed to true>><</if>> <<if $facen.e9 gte 1 and _faci.control lte 19>> <div class="enpos5 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 9]]</div> <<set _nikaclosed to true>> <</if>> /* TOLL BELOW */ <<if $facen.e10 gte 1 and _faci.control lte 9>> <div class="downmiddleleft lighthover"><div class="padd80left"> [img[$imgpath + "Maps/enemytoll.png"][Scaving][$combat to 138, $facfight to 10, $scaving to 59]]</div></div> <<set _marclosed to true>> <</if>> <</if>> <<if $wopos is 30>> /* WHITEHAVEN */ <<if _faci.control lte 39 or $credit gte 20000 or $background is 11 or $background is 12>> <<if $firstmob isnot 2>> <div class="carozza2 lighthover"> <div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div> [img[$imgpath + "Maps/butt_carozza.png"][MScaving][$mscaving to 3, $facfight to 11]]</div> <</if>> <</if>> <<if $facen.e12 gte 1 and _faci.control lte 29>> <div class="dextercolt lighthover"><div class="padd20right">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 12]]</div> </div> <</if>> <</if>> <<if $wopos is 59>> <<if $quest_guard gte 5 and $guardsera_cont is 1 and $guardsera_men gte 10>> <<if $faction.warlord1.state gte 1>><<set _blockall_swamp to true>><</if>> <</if>> <<if _blockall_swamp is undefined>> <<if $facen.e13 gte 1 and _faci.control lte 29>> <div class="enpos4 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 13]]</div> <</if>> <<if $facen.e14 gte 1 and _faci.control lte 29>> <div class="enpos15 lighthover">[img[$imgpath + "Maps/enemytoll.png"][Scaving][$combat to 138, $scaving to 59, $facfight to 14]]</div> <<set _swampclosed to true>> <</if>> <<if $facen.e15 gte 1 and _faci.control lte 29>> <div class="brian lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 138, $facfight to 15]]</div> <</if>> <</if>> /* block all raiders in swamp */ <</if>> /* Anta1 URBAN TITANS */ <<if $anta1.loc is $wopos and $anta1.state gte 1>> <<if $wopos is 3>> <div class="hamfort lighthover"> <<hovertip "Urban titans">>[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 165, $passae to passage()]] <</hovertip>> </div> <</if>> <<if $wopos is 25>> <div class="abandswamp lighthover"> <<hovertip "Urban titans">>[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 165, $passae to passage()]] <</hovertip>> </div> <</if>> <<if $wopos is 10>> <div class="swamptribe lighthover"> <<hovertip "Urban titans">>[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 165, $passae to passage()]] <</hovertip>> </div> <</if>> <<if $wopos is 40>> <div class="brian lighthover"> <<hovertip "Urban titans">>[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 165, $passae to passage()]] <</hovertip>> </div> <</if>> <</if>> /* KASEYS PARK */ <<if $wopos is 75>> <<if $dengi2en1 is 1>> <div class="karate lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 190, $dengidiff to 1, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 1, $passae to passage()]] <</hovertip>> </div> <<set _imogenblock to true>> <<set _ranexplo1 to random(1, 3)>> <<if _ranexplo1 is 2>><<set $firerange to true>><</if>> <</if>> <<if $dengi2en2 is 1>> <div class="enpos10 lighthover"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 190, $dengidiff to 1, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 2, $passae to passage()]] <</hovertip>> </div> <<set _imogenblock to true>> <<set _ranexplo1 to random(1, 3)>> <</if>> <</if>> /* RAIKAN */ <<if $wopos is 80>> <<if $coibanen is undefined>> <div class="enpos4 lighthover"> <<hovertip "The coibans">>[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 191, $newen to 1, $passae to passage()]] <</hovertip>> </div> <</if>> /* END OF RAIKAN */ <</if>> /* IMOGEN */ <<if $wopos is 100>> <<if $dengi2en3 is 1>> <div class="enpos6 lighthover"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 3, $passae to passage()]] <</hovertip>> </div> <<set _preachblock to true>> <<set _ranexplo2 to random(1, 3)>> <</if>> <<if $dengi2en4 is 1>> <div class="enpos10 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 4, $passae to passage()]] <</hovertip>> </div> <<set _preachblock to true>> <</if>> <<if $dengi2en5 is 1>> <div class="karate lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 190, $dengidiff to 1, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 5, $passae to passage()]] <</hovertip>> </div> <<set _preachblock to true>> <</if>> <</if>> /* DARKMERE */ <<if $wopos is 110>> <<if $dengi2en6 is 1>> <div class="enpos10 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 6, $passae to passage()]] <</hovertip>> </div> <<set _darkblock to true>> <</if>> <<if $dengi2en7 is 1>> <div class="reden1 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 7, $passae to passage()]] <</hovertip>> </div> <<set _darkblock to true>> <</if>> <<if $dengi2en8 is 1>> <div class="barrow lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 8, $passae to passage()]] <</hovertip>> </div> <<set _darkblock to true>> <</if>> <</if>> /* HAMAH BAY */ <<if $wopos is 112>> <<if $dengi2en9 is 1>> <div class="barrow lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 9, $passae to passage()]] <</hovertip>> </div> <<set _hamahblock to true>> <</if>> <<if $dengi2en10 is 1>> <div class="reden1 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 10, $passae to passage()]] <</hovertip>> </div> <</if>> <<if $dengi2en11 is 1>> <div class="enpos12 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 11, $passae to passage()]] <</hovertip>> </div> <<set _hamahblock to true>> <</if>> <<if $dengi2en12 is 1>> <div class="stokkespec1 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 12, $passae to passage()]] <</hovertip>> </div> <<set _hamahblock to true>> <</if>> <</if>> /* BLACKFANG */ <<if $wopos is 115>> <<if $dengi2en13 is 1>> <div class="enpos12 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 13, $passae to passage()]] <</hovertip>> </div> <<set _belablock to true>> <<set _beast to random(1,5)>> <<if _beast is 1>><<set $monstergrowl to true>><</if>> <</if>> <<if $dengi2en14 is 1>> <div class="stokkespec1 lighthover higher"> <<hovertip "BEAST HORDE">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 4, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 14, $passae to passage()]] <</hovertip>> </div> <<set _belablock to true>> <</if>> <<if $dengi2en15 is 1>> <div class="enpos6 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 15, $passae to passage()]] <</hovertip>> </div> <<set _belablock to true>> <</if>> <</if>> /* BELAS MARSH */ <<if $wopos is 120>> <<if $dengi2en16 is 1>> <div class="enpos6 lighthover higher"> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 16, $passae to passage()]] <</hovertip>> </div> <<set _kingblock to true>> <</if>> <<if $dengi2en17 is 1>> <div class="karate lighthover higher"> <br><br><br> <<hovertip "Dengi marauder swarm">>[img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 190, $dengidiff to 2, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 17, $passae to passage()]] <</hovertip>> </div> <<set _kingblock to true>> <</if>> <<set _kingblock to false>> <<if $dengi2en99 is 1>> <div class="reden1 lighthover higher"> <br><br><br><br><br> <<if _kingblock is true>> <div class="opac">[img[$imgpath + "Maps/enemysuperboss.png"]]</div> <<else>> <<hovertip "Azuk - king of the dengis">>[img[$imgpath + "Maps/enemysuperboss.png"][CombatRoom][$combat to 190, $dengidiff to 3, $dengiran1 to random(1,4), $dengiran2 to random(1,4), $dengiran3 to random(1,4), $dengiran4 to random(1,4), $dengiran5 to random(1,4), $dengif to 99, $passae to passage()]] <</hovertip>> <</if>> </div> <</if>> <</if>> /* DEV SETTINGS */ <<if $state is 0>><<unset _imogenblock>><<unset _preachblock>><<unset _darkblock>><<unset _hamahblock>><<unset _kingblock>><<unset _belablock>><</if>> <<if $action9b isnot true>> <<set $randen to random(1, 7)>> <<set $action9b to true>> <</if>> <<if $ambcity is true>> <<set $amb to true>> <<if $wopos is 65>>While walking the desolated and debris-ridden streets of Marston Avenue, you're suddenly ambushed by a gang of raiders! <br><br> You cannot escape this fight! <</if>> <<if $wopos is 58>>While walking through the marshes in central Ikaanos, you're suddenly ambushed by a gang of raiders! <br><br> You cannot escape this fight! <</if>> <<if $wopos is 70>>While walking the desolated streets of Stokke Hills, you're suddenly ambushed by a gang of raiders! <br><br> You cannot escape this fight! <</if>> <<if $wopos is 75>>While walking the crime-infested streets of Kasey's Park, you're suddenly ambushed by a gang of raiders! <br><br> You cannot escape this fight! <</if>> <<else>> <<if $facfight is 11>> <<if $firstmob is undefined>> <<set $moben1 to 1>> <<set $moben2 to 1>> <<set $moben3 to 1>> <<set $moben4 to 1>> <<set $moben5 to 1>> <<set $moben6 to 1>> <<set $moben7 to 1>> <<set $moben8 to 1>> <<set $moben9 to 1>> <<set $firstmob to 1>> <</if>> ''//You're standing in front of House Carozza's Whitehaven Mansion, guarded by a well-armed group of elite soldiers with an undying loyality to their chief Don Carozza. //'' <br><br> <center> ''NOTE!''<br> After initiating an assault against Carozza mansion, you cannot exit until you've <br>cleared all enemies. Losing a fight means ''GAME OVER.'' </center> <<set _moblook to true>> <<set _comblook to 1>> <<else>> <<if $churchen gte 1>> ''//You're observing a gang of vicious zealots belonging either to a fringe sect of the Moon Church or to a cult sworn to oppose the Catholic Faith.//'' <<if $chruchensay is undefined>> <br><br> <<set _ran to random(1,10)>> ''Zealot:'' // <<if _ran is 1>>Repent, for the light of the Moons reveal all your false idols!<</if>> <<if _ran is 2>>You cower in stone halls while the true god rises in the night sky!<</if>> <<if _ran is 3>>The blood of the old faith will water the roots of the new order.<</if>> <<if _ran is 4>>This cathedral shall become a monument to lunar glory!<</if>> <<if _ran is 5>>You worship a corpse nailed to wood. We follow the living light!<</if>> <<if _ran is 6>>Burn the relics! Break the stained glass! Let no symbol of the deceiver remain!<</if>> <<if _ran is 7>>Your prayers are smoke to a silent sky. Ours echo in the Moons' cold flame!<</if>> <<if _ran is 8>>The Moons see your guilt. Govinda demands penance in blood.<</if>> <<if _ran is 9>>We are the chosen edge of the eclipse. You are but its shadow. Govinda guide us!<</if>> <<if _ran is 10>>For the one true good! You shalt all burn!<</if>> // <<set $churchensay to true>> <</if>> <<else>> ''//You decide to attack the roaming gang of raiders!//'' <</if>> <</if>> <</if>> <<if $randen is 1>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RAIDER">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 14>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BANDIT CHIEF">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 20>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 11>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BANDIT">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $loot to 80>> <</if>> <<if $randen is 2>> <<set $enemy1_type = 7>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SLEDGER">> <<set $enemy1_weapon = "sledge">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 7>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SLEDGER">> <<set $enemy2_weapon = "sledge">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 7>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SLEDGER CHIEF">> <<set $enemy3_weapon = "sledge">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 7>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SLEDGER">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $loot to 20>> <</if>> <<if $randen is 3>> <<set $enemy1_type = 17>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CYBER PUNK">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 24>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAIDER VETERAN">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 105>> <<set $enemy2_htype = 105>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BANDIT">> <<set $enemy3_weapon = "prifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 20>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 10>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "crossbow">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $loot to 150>> <</if>> <<if $randen is 4>> <<set $enemy1_type = 21>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SWORDMASTER">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "her">> <<set $enemy2_type = 22>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANDIT">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 9>> <<set $enemy2_sex = "her">> <<set $enemy3_type = 38>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BANDIT">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "her">> <<set $enemy4_type = 11>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BANDIT">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $loot to 80>> <</if>> <<if $randen is 5>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PUNK CHIEF">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 55>> <<set $enemy1_htype = 55>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 8>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 28>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "VAGRANT">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 105>> <<set $enemy2_htype = 105>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 29>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "VAGRANT">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 2>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 10>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "crossbow">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $loot to 15>> <</if>> <<if $randen is 6>> <<set $enemy1_type = 11>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "PUNK LEADER">> <<set $enemy1_weapon = "pistol">> <<set $enemy1_health = 55>> <<set $enemy1_htype = 55>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 8>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 43>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "PUNK">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 105>> <<set $enemy2_htype = 105>> <<set $enemy2_wpskill = 50>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "BANDIT">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 30>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 2>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 16>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ROGUE MARINE">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 55>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $loot to 15>> <</if>> <<if $randen is 7>> <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SPACE MARINE">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 55>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 24>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 17>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MARINE">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 105>> <<set $enemy2_htype = 105>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 19>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "MARINE">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 16>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ROGUE MARINE">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 125>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $loot to 350>> <</if>> <<if $churchen is 1>> <<set $enemy1_type = 16>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RED MARINE">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 20>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 24>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 45>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MOONIST">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 125>> <<set $enemy3_type = 19>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ZEALOT">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 67>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "CASTAWAY">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 125>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 120>> <<set $enemy4_dex = 150>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 12>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 125>> <<set $enemy5_type = 45>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "ZEALOT">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 120>> <<set $enemy5_dex = 150>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 12>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 125>> <<set $enemy1_level = 13>> <<set $enemy2_level = 13>> <<set $enemy3_level = 13>> <<set $enemy4_level = 13>> <<set $enemy5_level = 13>> <<set $loot to 1000>> <</if>> <<if $churchen is 2>> <<set $enemy1_level = 13>> <<set $enemy2_level = 13>> <<set $enemy3_level = 13>> <<set $enemy4_level = 13>> <<set $enemy5_level = 13>> <<set $enemy1_type = 37>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MOON GUARD">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 170>> <<set $enemy1_htype = 170>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 45>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MOONIST">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 125>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ZEALOT">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 35>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HIRED HAND">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 205>> <<set $enemy4_htype = 205>> <<set $enemy4_wpskill = 120>> <<set $enemy4_dex = 100>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 125>> <<set $enemy5_type = 45>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "ZEALOT">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 120>> <<set $enemy5_dex = 150>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 12>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 125>> <<set $loot to 1000>> <</if>> <<set _pausemusic to true>> <<unset $ambcity>><<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $hunt_wet is undefined>><<set $hunt_wet to 5>><</if>> <<include SmallReset>> <<if $swampen is undefined>> <<set $swampen1 to 1>> <<set $swampen2 to 1>> <<set $swampen3 to 1>> <<set $swampen4 to 1>> <<set $swampen5 to 1>> <<set $swampen6 to 1>> <<set $swampen7 to 1>> <<set $swampen8 to 1>> <<set $swampsay1 to 1>> <<set $swampsay2 to 1>> <<set $swampsay3 to 1>> <<set $swampsay4 to 1>> <<set $swamploot1 to 1>> <<set $swamploot2 to 1>> <<set $swamploot3 to 1>> <<set $swamploot4 to 1>> <<set $swampen to true>> <</if>> <<set $pic to 0>> <<if $mcrel.faith is 6 and $wopos isnot 105>><<set $stampoints+=1>><</if>> <<unset $watchdooro>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<include Checker>> <<if $wasino isnot true and _travel isnot true>> <<set $daycount+=3>> <<addmins 18>> <<if $mctraitlimp gte 75>><<set $daycount+=2>><<addmins 12>><</if>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> <<if $wopos is 55>> [img[$imgpath + "Maps/swamps.jpg"]] <</if>> <<if $wopos is 58>> [img[$imgpath + "Maps/swamps2.jpg"]] <</if>> <<if $wopos is 59>> [img[$imgpath + "Maps/swamps3.jpg"]] <</if>> <<else>> <<if $wopos is 55>> [img[$imgpath + "Maps/swamps_night.jpg"]] <</if>> <<if $wopos is 58>> [img[$imgpath + "Maps/swamps2_night.jpg"]] <</if>> <<if $wopos is 59>> [img[$imgpath + "Maps/swamps3_night.jpg"]] <</if>> <</if>> /* OUTER MARSTON BELOW */ <<if $wopos is 55>> <div class="imperialarms lighthover"> <<if $inve.orph.main gte 2 and $inve.orph.three gte 2>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>> <<if $daycount gte 200 or $daycount lte 60>> [img[$imgpath + "Maps/closed.png"]] <<else>> [img[$imgpath + "Maps/butt_orphan.png"][Orphan]] <</if>> </div> <<if $ownreb gte 1 and $ver gte 10830>> <<if $npc.av2.masterlove gte 50 and $npc.av2.state is 0 and $npc.av2.age lte 59>> <div class="karate lighthover"> <<hovertip "Rebecca">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av2", $pic to 1]] <</hovertip>> </div> <</if>> <</if>> <div class="isleplace"> <<if $swampen1 gte 1 or $swampen2 gte 1 or $swampen3 gte 1>> <div class="opac"> [img[$imgpath + "Maps/poiicon.png"]] </div> <<else>> <div class="lighthover"> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 60, $adpos to 0, $adpos2 to 0, $music to 5, $break to true]] </div> <</if>> </div> <div class="abandswamp lighthover"> [img[$imgpath + "Maps/poiicon.png"][Scaving][$scaving to 61, $adpos to 0, $adpos2 to 0, $music to 5, $break to true]] </div> <<if $swampen1 gte 1 or $swampen2 gte 1>> <div class="opac"> <div class="kaseyband1">[img[$imgpath + "Maps/enemyboss.png"]]</div> </div> <<else>> <<if $swampen3 gte 1>> <div class="kaseyband1 lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 141]]</div> <</if>> <</if>> <<if $swampen1 gte 1>> <div class="kaseyband2 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 139]]</div> <</if>> <<if $swampen2 gte 1>> <div class="kaseyband4 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 140]]</div> <</if>> <<if $ownem gte 1 and $ver gte 10830>> <<if $npc.av14.masterlove gte 50 and $npc.av14.state is 0 and $npc.av14.age lte 59>> <div class="stokkespec1 lighthover"> <<hovertip "$npc.av14.girlname">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av14", $pic to 1]] <</hovertip>> </div> <</if>> <</if>> <<if $swampen4 gte 1>> <div class="swamptribe lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 143]] </div> <</if>> <<if $quest_sera is 1>> <div class="enpos16 lighthover"> [img[$imgpath + "Maps/fortsera.png"][QuestRoom][$questgo to 24, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_sera gte 2 and $serafight1 is undefined and $serafight2 is undefined and $serafight3 is undefined>> <div class="sera lighthover"> <<if $quest_sera gte 6>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>> [img[$imgpath + "Maps/empty.png"][Sera][$adpos to 0]] <div class="mchname"> <div class="white2"> [[""+$serafort|Sera][$adpos to 0]] </div> </div> </div> <</if>> <<if $serafight1 is 1 or $serafight2 is 1 or $serafight3 is 1>> <div class="sera"> [img[$imgpath + "Maps/blocked.png"]] </div> <</if>> <<if $serafight1 is 1>> <div class="kaseyen6 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 144, $seraf to 1]] </div> <</if>> <<if $serafight2 is 1>> <div class="enpos4 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 144, $seraf to 2]] </div> <</if>> <<if $serafight3 is 1>> <div class="enpos15 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 144, $seraf to 3]] </div> <</if>> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_wetlandsup.png"][Swamps][$wopos to 58]] </div> <div class="rightmiddle lighthover"> [img[$imgpath + "Maps/waysign_redhavenright.png"][Red]] </div> /* OUTER MARSTON ENDS */ <</if>> /* WETLANDS BELOW */ <<if $wopos is 58>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_downswamps.png"][Swamps][$wopos to 55]] </div> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_coleup.png"][Swamps][$wopos to 59]] </div> <<if $quest_valerie is 6 and _borsowhere is true>><<set _okborsow to true>><</if>> <<if $quest_valerie gte 7>><<set _okborsow to true>><</if>> <<if _okborsow is true>> <div class="borsow"> <<hovertip "The Grave of The Cursed One">> [img[$imgpath + "Maps/opacimg.png"][MScaving][$mscaving to 53, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <</if>> <<if $quest_guard gte 5>> <div class="watchtower2 lighthover highest"> <<if $quest_guard gte 5>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>> [img[$imgpath + "Maps/guardsera.png"][M2Scaving][$m2scaving to 16, $adpos to 0, $adpos2 to 0]]</div> <<else>> <div class="watchtower lighthover highest"> <<hovertip "Marston Watch Tower">> [img[$imgpath + "Maps/poiicon.png"][M2Scaving][$m2scaving to 16, $adpos to 0, $adpos2 to 0]] <</hovertip>> </div> <</if>> <div class="hunting5_number"> $hunt_wet </div> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/hunting.png"][HuntingEngine][$hunting to 5]] </div> <<if $swampen5 gte 1>> <div class="karate lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 142]] </div> <</if>> <<include Ranamb>> <<if $wroolpack1 is 1>> <div class="merce4pos lighthover"> [img[$imgpath + "Maps/monster.png"][CombatRoom][$combat to 152, $peltgive to 40]] </div> <</if>> <<if $wroolpack2 is 1>> <div class="enpos4 lighthover"> [img[$imgpath + "Maps/monster.png"][CombatRoom][$combat to 153, $peltgive to 10]] </div> <</if>> <<if $quest_ai is 3>> <div class="amir2 lighthover"> [img[$imgpath + "Maps/amir2.png"][MScaving][$mscaving to 16, $adpos to 0]] </div> <</if>> /* WETLAND ENDS */ <</if>> /* CANYON BELOW */ <<if $wopos is 59>> <<include FacEn>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_wetdown.png"][Swamps][$wopos to 58]] </div> /* <div class="upright lighthover"> [img[$imgpath + "Maps/waysign_westup.png"][West]] </div> */ <<if $quest_adora is 1>> <div class="enpos14 lighthover"> [img[$imgpath + "Maps/poiicon.png"][MScaving][$mscaving to 38, $adpos to 0]] </div> <</if>> <div class="leftdown lighthover"> <<if _swampclosed isnot true>> [img[$imgpath + "Maps/waysign_marstonleft.png"][Marston]] <<else>> [img[$imgpath + "Maps/waysignleft_blocked.png"]] <</if>> </div> /* CANYON ENDS */ <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik"><<if $wopos is 55>>OUTER MARSTON SWAMPS<</if>><<if $wopos is 58>>THE WETLANDS<</if>><<if $wopos is 59>>COLE'S CANYON<</if>> <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $justgotamb>> </div> </div> </div> <</nobr>> <<if $action is 0>> <<if $round is 1>><<set _pos to $pos>><<set _rangedequip to $rangedequip>><<if $masterhealth gte 1>><<set _csok to true>><</if>><<if $mctraitpac gte 75>><<set _csok to false>><</if>><<if $noammo is true>><<set _ammoout to true>><</if>><</if>> <<if $round is 2>><<set _pos to $cs1_pos>><<if $cs1_rweapon isnot "none">><<set _rangedequip to true>><</if>><<if $cs1_health gte 1 and $cslot1 gte 1>><<set _csok to true>><</if>><</if>> <<if $round is 3>><<set _pos to $cs2_pos>><<if $cs2_rweapon isnot "none">><<set _rangedequip to true>><</if>><<if $cs2_health gte 1 and $cslot2 gte 1>><<set _csok to true>><</if>><</if>> <<if $round is 4>><<set _pos to $cs3_pos>><<if $cs3_rweapon isnot "none">><<set _rangedequip to true>><</if>><<if $cs3_health gte 1 and $cslot3 gte 1>><<set _csok to true>><</if>><</if>> <<if $round is 5>><<set _pos to $cs4_pos>><<if $cs4_rweapon isnot "none">><<set _rangedequip to true>><</if>><<if $cs4_health gte 1 and $cslot4 gte 1>><<set _csok to true>><</if>><</if>> <<if $round is 1 and $meleeequip isnot true>><<set _nostrike to true>><</if>> <<on 'keyup'>> <<which 70>> /% the F key %/ <<if $round lte 5 and _csok is true and _ammoout isnot true and $stoploop isnot true and $isincomb is true>> <<if _rangedequip is true and _pos lte 2>> <<if not tags().includes('menu')>> /% avoid menu loop %/ <<goto "NewCombatSimulator">> <<set $action to 1>> <<set $curpos to 2>> <<set $stoploop to true>> <<if $round is 1>><<set $pos to 2>><</if>> <<if $round is 2>><<set $cs1_pos to 2>><</if>> <<if $round is 3>><<set $cs2_pos to 2>><</if>> <<if $round is 4>><<set $cs3_pos to 2>><</if>> <<if $round is 5>><<set $cs4_pos to 2>><</if>> <</if>> <</if>> <<if _rangedequip is true and _pos is 3 and $isincomb is true>> <<if not tags().includes('menu')>> /% avoid menu loop %/ <<goto "NewCombatSimulator">> <<set $action to 1>> <<set $curpos to 2>> <<set $stoploop to true>> <</if>> <</if>> <</if>> <<set _cstest to _csok>> <<which 83>> /% the S key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round lte 5 and _csok is true and _pos is 3 and $stoploop isnot true and $isincomb is true and _nostrike is undefined>> <<goto "NewCombatSimulator">> <<set $action to 1>> <<set $curpos to 3>> <<set $stoploop to true>> <</if>> <</if>> <</on>> /* ACTION 0 ENDS BELOW */ <</if>> <<if $round lte 5>> <<on 'keyup'>> <<which 49>> /% the 1 key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $enemy1_state gte 1 and $action is 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $calc=1>> <<set $action=2>> <<set $action1 to false>> <<set $hits to true>> <<set $rem=1>> <<set $stoploop to true>> <</if>> <</if>> <<which 50>> /% the 2 key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $enemy2_state gte 1 and $action is 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $calc=2>> <<set $action=2>> <<set $hits to true>> <<set $rem=2>> <<set $stoploop to true>> <</if>> <</if>> <<which 51>> /% the 3 key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $enemy3_state gte 1 and $action is 1 and $stoploop isnot true and $isincomb is true>> <<set $calc=3>> <<set $action=2>> <<set $hits to true>> <<set $rem=3>> <<goto "NewCombatSimulator">> <<set $stoploop to true>> <</if>> <</if>> <<which 52>> /% the 4 key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $enemy4_state gte 1 and $action is 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $calc=4>> <<set $action=2>> <<set $hits to true>> <<set $rem=4>> <<set $stoploop to true>> <</if>> <</if>> <<which 53>> /% the 5 key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $enemy5_state gte 1 and $action is 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $calc=5>> <<set $action=2>> <<set $hits to true>> <<set $rem=5>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <</if>> <<on 'keyup'>> <<which 32>> /% the SPACE key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round is 12 and $stoploop isnot true and $action lte 98 and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $round to 1>><<set $action to 0>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<on 'keyup'>> <<which 32>> /% the SPACE key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round is 6 and $stoploop isnot true and $action lte 98 and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $round to 7>><<set $calc to 0>><<set $enemyhits to true>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<on 'keyup'>> <<which 67>> /% the C key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if _pos isnot 3 and $stoploop isnot true and _csok is true and $isincomb is true>> <<set $action to 3>> <<set $move to true>> <<if $round is 1>><<set $pos to 3>><</if>> <<if $round is 2>><<set $cs1_pos to 3>><</if>> <<if $round is 3>><<set $cs2_pos to 3>><</if>> <<if $round is 4>><<set $cs3_pos to 3>><</if>> <<if $round is 5>><<set $cs4_pos to 3>><</if>> <<goto "NewCombatSimulator">> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<on 'keyup'>> <<which 32>> /% the SPACE key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round lte 5 and $stoploop isnot true and $action lte 98 and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $round+=1>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<on 'keyup'>> <<which 81>> /% the Q - AIM key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round lte 5 and _cs_se.aim is 0 and $isincomb is true>> <<goto "NewCombatSimulator">> <<set _cs_se.aim to 1>> <<set _cs_se.pattack to 0>> <<set $round+=1>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<on 'keyup'>> <<which 69>> /% the E (power strike) key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round lte 5 and _cs_se.pattack is 0 and $isincomb is true>> <<goto "NewCombatSimulator">> <<set _cs_se.pattack to 1>> <<set _cs_se.aim to 0>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<if $newweapons isnot true>> <<on 'keyup'>> <<which 65>> /% the A (change left) key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round is 1 and $wheel gte 2 and $specom isnot 1 and $action isnot 2 and $action isnot 99 and $action isnot 100 and $action isnot 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $wheel-=1>> <<set $minus to true>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<on 'keyup'>> <<which 68>> /% the D (change right) key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round is 1 and _rightend isnot true and $specom isnot 1 and $action isnot 2 and $action isnot 99 and $action isnot 100 and $action isnot 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $wheel+=1>> <<set $plus to true>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<else>> /* NEW WEAPON CYCLE */ <<if $wheelnw1 is undefined>><<set $wheelnw1 to 0>><</if>> <<on 'keyup'>> <<which 68>> /% the D (change weapon top right down) key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round is 1 and $specom isnot 1 and $action isnot 2 and $action isnot 99 and $action isnot 100 and $action isnot 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $wheelnw1+=1>> <<if $wheelnw1 is 1>><<set $activeweapon to $mcwpslot1>><</if>> <<if $wheelnw1 is 2>><<set $activeweapon to $mcwpslot2>><</if>> <<if $wheelnw1 is 3>><<set $activeweapon to $mcwpslot3>><</if>> <<if $wheelnw1 is 4>><<set $activeweapon to $mcwpslot4>>/*<<set $wheelnw1 to 0>>*/<</if>> <<if $wheelnw1 gte 5>><<set $activeweapon to $mcwpslot1>><<set $wheelnw1 to 1>><</if>> <<if $activeweapon is 0>><<set $activeweapon to "fists">><</if>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <<on 'keyup'>> <<which 65>> /% the A (bottom left up to right) key %/ <<if not tags().includes('menu')>> /% avoid menu loop %/ <<if $round is 1 and $specom isnot 1 and $action isnot 2 and $action isnot 99 and $action isnot 100 and $action isnot 1 and $stoploop isnot true and $isincomb is true>> <<goto "NewCombatSimulator">> <<set $wheelnw1-=1>> <<if $wheelnw1 lte 0>><<set $wheelnw1 to 4>><<set $activeweapon to $mcwpslot4>><</if>> <<if $wheelnw1 is 1>><<set $activeweapon to $mcwpslot1>><</if>> <<if $wheelnw1 is 2>><<set $activeweapon to $mcwpslot2>><</if>> <<if $wheelnw1 is 3>><<set $activeweapon to $mcwpslot3>><</if>> <<if $wheelnw1 is 4>><<set $activeweapon to $mcwpslot4>><</if>> <<if $activeweapon is 0>><<set $activeweapon to "fists">><</if>> <<if $activeweapon is 0>><<set $activeweapon to "fists">><</if>> <<set $stoploop to true>> <</if>> <</if>> <</on>> <</if>> /* END OF NEW WEAPONS */ <<unset $stoploop>><<nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 56>> <<if $inve is undefined>> <<set $inve= { orph: { money: 0, main: 0, sec: 0, three: 0, four: 0, standing: 0, yield: 0. } }>> <</if>> <div class="headsign">REDHAVEN ORPHANAGE</div> <<if $action is 0>> <<set $dooropen1 to true>> You enter Redhaven Orphanage. <br><br> This building, which is currently under the control of "Mother Ardbegger", was orginally a tavern before its foundation was deemed too insecure by the former owner. The tavern keeper sold the building to a Mrs. Keenan about thirty years ago, who later passed on the building to her sister, Mrs. Ardbegger. It now harbors at least two dozen children aged 9-13. <br><br> <<if $weatherroll lte 4>>You don't even get enough time to shake off the rain from your coat before a gang of curious girls surround you in the hallway.<<else>>A gang of curious boys surround you in the hallway just a couple of seconds after you've entered through the main door.<</if>> <<set $action to 1>> <</if>> <<if $action is 2>> <<if $adpos is 0>> After telling one of the older children that you'd like to have a word with the proprietress of Redhaven Orphanage, Mrs, or "Mother" Ardbegger, you're immediately led to one of the many lecture rooms further inside the building. <br><br> ''Mrs. Ardbegger:'' //<<if $mcpower gte 20>>Oh, it's you, Mr. $pcLastName. What is one of Redhaven's most prominent men doing in a place like this?<<else>>Yes, how can I help you?<</if>>// <</if>> <<if $adpos is 1 and $action1 isnot true>> ''You:'' //How do you manage this place all by yourself? There are raider camps just a couple of hundred yards away.// <br><br> ''Mrs. Ardbegger:'' //Haha. I have my ways. You don't have to worry about that. Was there anything else?// <<set $action1 to true>> <</if>> <<if $adpos is 2 and $action2 isnot true>> ''You:'' //Are you in need of any help? Bothersome bandits, investments or any other stuff? You must be leaking gold here.// <br><br> <<if $mcpower lte 19>> <center> <div class="red tex17px">Insufficient Power Value ($mcpower/20)!</div> </center> <br><br> ''Mrs. Ardbegger:'' //Ehm. No. We're fine. ... I know your type. Don't bother. There's nothing for you to fetch here. I get a monthly sum of cash from the government. It's meager but it's enough to get us food on the table.// <<else>> <center> <div class="green tex17px">Sufficient Power Value ($mcpower/20)!</div> </center> <br><br> <<set $inve.orph.standing+=5>> ''Mrs. Ardbegger:'' //(Blushing face) Oh, Mr. $pcLastName. I wouldn't dare to ask anything from you. Never. You are considered to be the governing body of Redhaven and you've done more than enough for this district already.<br><br>However, if you'd ever decide you'd want to "help out", I'd make it worth your while (wink). Trust me. The kids around here are very agile. They have very... lucrative fingers. To keep the older ones in check, I have them working a few hours per week down in the basement, doing baskets, garments and repairing scrap cloth. A larger donation would be considered an investment that'll benefit your household as well.// <br><br><br> <div class="blink_me center">''Location menu unlocked!''</div> <</if>> <<set $action2 to true>> <</if>> <<if $adpos is 3>> <<if $cashorph isnot true>> ''You:'' //<<if $action1 is true or $action2 is true>>Anyway, I'm actually here<<else>>Mrs. Ardbegger. I'm here<</if>> to ask you about my brother, Joseph $pcLastName. He, ehm, acquired a girl from you several years ago. Miss Dunham. I'm looking into his disappearance and there are still many unanswered questions. Joseph might've been here a couple of weeks before he went missing, asking for a Miss Lydia Swanson. I wonder if I could talk to her?// <<else>> ''You:'' //Mrs. Ardbegger. This is a very important matter... Let me prove the seriousness by offering a donation to the orphanage. I have five hundred silver coins right here in my bag. It can be yours. Just give me a moment together with Miss Swanson.// <</if>> <br><br> ''Mrs. Ardbegger:'' // <<if $mcpower gte 20 or $cashorph is true>> <<if $cashorph is true>> (Long silence) Ah, well, since you're so determined, and generous, I guess I could give you ten minutes together with the girl. Wouldn't hurt anyone. And we'll all get some bread on the table tonight. She's down in lecture room three. The African girl. Help yourself. <<else>> Ehm, well of course, Mr. $pcLastName. I could not deny a man of your status something so simple as that. She's down in lecture room three. Take your time. She's the African girl with dark hair. <</if>> <br><br> <<include Journal>> <<set $quest_bro to 8>> <<else>> Miss Lydia Sw... Ha. No, Sorry. I don't allow my girls alone together with strangers. Anyway. I might have a faint memory of this Joseph you're talking about. There are lots of... wholesome Masters around here looking for cheap household maids. <<set _mustcash to true>> <</if>> // <</if>> /* TALK ENDS BELOW */ <</if>> <<if $action is 98>> <<set _raney to random(1, 4)>> You decide to donate 200 rations to the children of Redhaven Orphanage. <br><br> Mrs. Ardbegger promises that any leftovers will be distributed to the sod villages further down in Marston Swamps. <br><br> Your ''Influence (+100)'' has increased! <<set $credit+=100>> <<if $inve.orph.standing lte 39>><<set $inve.orph.standing+=1>><</if>> /* AFFECTION FOR NPCs */ <<if _raney is 1 and $cs1_aff lte 69>><<set $cs1_aff+=1>><br><br>$cs1_name's ''Affection (+1)'' toward you has increased!<</if>> <<if _raney is 1 and $cs2_aff lte 69>><<set $cs2_aff+=1>><br><br>$cs2_name's ''Affection (+1)'' toward you has increased!<</if>> <<if _raney gte 3 and $cs3_aff lte 69>><<set $cs3_aff+=1>><br><br>$cs3_name's ''Affection (+1)'' toward you has increased!<</if>> <<if _raney lte 2 and $cs4_aff lte 69>><<set $cs4_aff+=1>><br><br>$cs4_name's ''Affection (+1)'' toward you has increased!<</if>> <<set $take to 1>> <<set $foodstuff-=200>> <<set $feedmeter+=200>> <<if $feedmeter gte 2000>><<if $faction.ikaanos.prosp lte 74>><<set $faction.ikaanos.prosp+=1>><br><br>''Ikaanos (Prosperity):'' <div class="green">+1.</div><</if>><<set $feedmeter to 0>><</if>> <<set $action to 1>> <</if>> <<if $action is 99>> <<set _firstshow to true>> <<include InvEngine>> <<unset _firstshow>> <</if>> </div> <div class="pic"> <<if $action lte 1>> <<if $weatherroll lte 4>>[img[$imgpath + "Interiors/orph1.jpg"]] <<else>>[img[$imgpath + "Interiors/orph2.jpg"]]<</if>> <</if>> <<if $action is 2>> [img[$imgpath + "Interiors/orph4.jpg"]] <</if>> <<if $action is 99 and $event gte 1>> <<include InvEngine2>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action isnot 2 and $quest_bro is 8>> [[Speak to Lydia Swanson|Scaving][$scaving to 63, $adpos to 0]] <</if>> <<if $action is 2>> <<if $adpos isnot 3>> <<if $action1 isnot true>>[[How do you manage this place?|Orphan][$adpos to 1]]<<else>><p class="usedpass">How do you manage this place?</p><</if>> <<if $inve.orph.standing lte 4>> <<if $action2 isnot true>>[[Need any help?|Orphan][$adpos to 2]]<<else>><p class="usedpass">Need any help?</p><</if>> <</if>> <</if>> <<if $quest_bro is 7>> <<if $adpos isnot 3>>[[Regarding Joseph|Orphan][$adpos to 3]]<<else>><p class="usedpass">Regarding Joseph</p><</if>> <<if _mustcash is true>> [[How about a donation (-$500)?|Orphan][$cashorph to true, $cash-=500]] <</if>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action isnot 2 and $action isnot 99>> <<if $inve.orph.standing gte 5>> [[Location menu|Orphan][$actinv to 1, $action to 99]] <<if $foodstuff gte 200>>[[Donate rations (x200)|Orphan][$action to 98]]<<else>><p class="usedpass">Donate rations (x200)</p><</if>> <<else>><p class="usedpass">Location menu</p><</if>> [[Talk to owner|Orphan][$action to 2, $adpos to 0]] <<else>> [[Back|Orphan][$action to 1, $adpos to 0]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<if $actinv is 1>> <<set _inv to $inve.orph>> <<set _call1 to "BUILDING">> <<set _call2 to "GARDEN">> <<set _call3 to "SWEATSHOP">> <</if>> <<if $actinv is 2>> <<set _inv to $inve.harg>> <<set _call1 to "BUILDING">> <<set _call2 to "GARDEN">> <<set _call3 to "HERB HOUSE">> <</if>> <<if $actinv is 3>> <<set _inv to $inve.bura>> <<set _call1 to "VILLAGE">> <<set _call2 to "WEST FIELD">> <<set _call3 to "NORTH FIELD">> <</if>> <<if $actinv is 4>> <<set _inv to $inve.mich>> <<set _call1 to "ROOM">> <<set _call2 to "FURNITURE">> <<set _call3 to "MATERIALS">> <<set _inv.standing to $npc.av6.masterlove>> <<set _inv.yield to 0>> <</if>> <<if $actinv is 5>> <<set _inv to $inve.cat>> <<set _call1 to "ROOMS">> <<set _call2 to "HELPERS">> <<set _call3 to "MATERIALS">> <<set _inv.standing to $npc.av13.masterlove>> <</if>> <<if $actinv is 6>> <<set _inv to $inve.kira>> <<set _call1 to "ROOMS">> <<set _call2 to "HELPERS">> <<set _call3 to "MATERIALS">> <</if>> <<set _passage to passage()>> <<if $upgradecommand is 1>> <<set _inv.main+=1>> <<set _inv.yield+=5>> <<set _inv.standing+=5>> <<set $removebutt to true>> <<set $noclick to true>> <<unset $upgradecommand>> <<set $refresh to true>> <<if $actinv is 2>><<set _inv.yield+=15>><</if>> <<if $actinv is 4>><<set $npc.av6.masterlove+=10>><<set $npc.av6.happiness+=3>><<set _inv.yield to 0>><<set _inv.standing+=5>><</if>> <<if $actinv is 5>><<set $npc.av13.masterlove+=5>><<set $npc.av13.happiness+=3>><<set _inv.yield+=20>><</if>> <</if>> <<if $upgradecommand is 2>> <<set _inv.sec+=1>> <<set _inv.yield+=3>> <<set _inv.standing+=2>> <<set $removebutt to true>> <<set $noclick to true>> <<unset $upgradecommand>> <<set $refresh to true>> <<if $actinv is 2 and _inv.sec is 1>><<set _inv.yield+=25>><</if>> <<if $actinv is 2 and _inv.sec is 2>><<set _inv.yield+=50>><</if>> <<if $actinv is 2 and _inv.sec is 3>><<set _inv.yield+=100>><</if>> <<if $actinv is 4>><<set $npc.av6.masterlove+=4>><<set _inv.yield to 0>><<set _inv.standing+=2>><</if>> <<if $actinv is 5>><<set $npc.av13.masterlove+=2>><<set $npc.av13.happiness+=3>><<set _inv.yield+=27>><</if>> <</if>> <<if $upgradecommand is 3>> <<set _inv.three+=1>> <<set _inv.yield+=15>> <<set _inv.standing+=5>> <<set $removebutt to true>> <<set $noclick to true>> <<unset $upgradecommand>> <<set $refresh to true>> <<if $actinv is 2 and _inv.three is 1>><<set _inv.yield+=25>><</if>> <<if $actinv is 2 and _inv.three is 2>><<set _inv.yield+=50>><</if>> <<if $actinv is 2 and _inv.three is 3>><<set _inv.yield+=250>><</if>> <<if $actinv is 1>><<set _inv.yield+=15>><</if>> <<if $actinv is 1 and _inv.yield is 3>><<set _inv.yield+=25>><</if>> <<if $actinv is 4>><<set $npc.av6.masterlove+=5>><<set $npc.av6.happiness+=3>><<set _inv.yield to 0>><</if>> <<if $actinv is 5>><<set $npc.av13.masterlove+=5>><<set $npc.av13.happiness+=3>><<set _inv.yield+=150>><</if>> <</if>> <<if _inv.standing gte 100>><<set _inv.standing to 100>><</if>> <<set _yield to _inv.yield>> <<set _dungex to 0>> <<set _bs to 0>> <<if $actinv is 2>> <<if _inv.sec gte 1>> /* DUNG AND BS CALC */ <<if $todung gte 1>><<set _yield+=10>><<set _dungex+=10>><</if>> <<if $todung gte 10>><<set _yield+=30>><<set _dungex+=30>><</if>> <<if $todung gte 20>><<set _yield+=30>><<set _dungex+=30>><</if>> <<if $todung gte 30>><<set _yield+=30>><<set _dungex+=30>><</if>> <<if $todung gte 40>><<set _yield+=30>><<set _dungex+=30>><</if>> <<if $ver gte 10830>><<if $npc.av12.state is 0 and $npc.av12.happiness gte 30>><<set _tomai to _yield/4>><<set _yield+=_tomai>><</if>><</if>> <<if $raien1 gte 1>><<set _bs to _yield/2>><<set _yield-=_bs>><</if>> <<set _yield = Math.round(_yield)>> <<set _bs = Math.round(_bs)>> <</if>> <</if>> <div class="row"> <div class="vendorleft ulvendor"> ''_call1''<br> <<if _inv.main lte 99>><<if $event isnot 1>>[[Upgrade|_passage][$event to 1]]<<else>><p class="ulvendorown">Upgrade</p><</if>><<else>><p class="ulvendoriown">Max level</p><</if>> <br> ''_call2''<br> <<if _inv.sec lte 99>><<if $event isnot 2>>[[Upgrade|_passage][$event to 2]]<<else>><p class="ulvendorown">Upgrade</p><</if>><<else>><p class="ulvendoriown">Max level</p><</if>> <br> ''_call3''<br> <<if _inv.three lte 99>><<if $event isnot 3>>[[Upgrade|_passage][$event to 3]]<<else>><p class="ulvendorown">Upgrade</p><</if>><<else>><p class="ulvendoriown">Max level</p><</if>> <br> </div> <div class="vendorleft ulsmall"> <div class="signvendor">STATS</div> <br> <div class="left padd80left"> ''My standing:'' _inv.standing/100<br> <<if $actinv is 2>> ''Dung reserves:'' $todung (+&#36;_dungex/day)<br> ''Mai-Lynn:'' <<if _tomai gte 1>>+&#36;_tomai/day<<else>>+$0/day<</if>><br> <<if $raien1 gte 1>>''Black Scorpions:'' <div class="red">-&#36;_bs/day</div><br><</if>> <</if>> <<if $actinv isnot 3>> <<if $actinv is 4>>''Happiness:'' $npc.av6.happiness<br><</if>> ''Business yield:'' +&#36;_yield/day<br> <<else>> ''Food yield:'' +_yield/day<br> ''Storage:'' <<print setup.formatNumber(_inv.storage)>> rations<br> ''Security:'' _inv.soldiers soldiers<br> ''Prosperity (Ikaanos):'' $faction.ikaanos.prosp<br> <br> <</if>> </div> <<if $actinv is 2>> <br> <<if $ownbanedung gte 1>>[[Drop dung (x1)|_passage][$todung+=1, $ownbanedung-=1]]<<else>><p class="ulsmallused">Drop dung (x1)</p><</if>> <div class="tex6px"><br></div> <<if $ownbanedung gte 10>>[[Drop dung (x10)|_passage][$todung+=10, $ownbanedung-=10]]<<else>><p class="ulsmallused">Drop dung (x10)</p><</if>> <</if>> <<if $actinv is 3>> <<if _inv.storage gte 300>>[[Withdraw 300R|MScaving][_inv.storage-=300, $foodstuff+=300]]<<else>><p class="ulsmallused">Withdraw 300R</p><</if>> <div class="tex6px"><br></div> <<if _inv.storage gte 300 and _inv.yield lte 499>>[[300R (to ichi)|MScaving][_inv.storage-=300, _inv.standing+=1, _inv.yield+=1]]<<else>><p class="ulsmallused">300R (to ichi)</p><</if>> <div class="tex6px"><br></div> <<if _inv.storage gte 3000 and $faction.ikaanos.prosp lte 89>>[[3,000R (to city)|MScaving][_inv.storage-=3000, $faction.ikaanos.prosp+=1]]<<else>><p class="ulsmallused">3,000R (to city)</p><</if>> <div class="tex6px"><br></div> <<if $faction.warlord1.men gte 20 and $faction.warlord1.standing gte 100>>[[+1 guard (Sera)|MScaving][$faction.warlord1.men-=1, _inv.soldiers+=1]]<<else>><p class="ulsmallused">+1 guard (Sera)</p><</if>> <</if>> <<if $actinv is 4>> <</if>> <<if $actinv is 5>> <br><br> <<if _inv.money gte 300>>[[+1 tendstim|MScaving][_inv.money-=300, $ownstimb+=1]]<<else>><p class="ulsmallused">+1 tendstim</p><</if>> <</if>> <<if $actinv is 6345345>> <br><br> <<if $swag gte 200>>[[+200 Merch|MScaving][$swag-=200]]<<else>><p class="ulsmallused">+200 Merch</p><</if>> <</if>> </div> </div> <div class="headsign"> <<if $event is 1>>_call1<</if>> <<if $event is 2>>_call2<</if>> <<if $event is 3>>_call3<</if>> <<if $event is 4>>_call4<</if>> <<if $event is 5>>_call5<</if>> </div> <div class="padd70left padd70right center"> <br><br> <<if $event is 1>> ''<<if _inv.main is 0>>SIMPLE<<set _nextl to "ADEQUATE">><</if>><<if _inv.main is 1>>ADEQUATE<<set _nextl to "GOOD">><</if>><<if _inv.main is 2>>GOOD<<set _nextl to "AFFLUENT">><</if>><<if _inv.main is 3>>AFFLUENT<</if>>''<br> <<if $actinv is 1>> <<if _inv.main is 0>>Simple, lice-infected bunk beds, wooden cutlery and a meager set of decorations. <<set _next to 3500>> <</if>> <<if _inv.main is 1>>Clean beds, decent kitchen wares and a newly installed electric stove. <<set _next to 6000>> <</if>> <<if _inv.main is 2>>Decorated sleeping chambers, a large set of toys, newly purchased rugs and a healthy amount of decorations. <<set _next to 10000>> <</if>> <<if _inv.main is 3>>Lavish decorations, large single beds for all children, an impressive master bedroom for the proprietress and enough kitchen wares to skip three days of dishes. <<set _max to true>> <</if>> <</if>> <<if $actinv is 2>> <<if _inv.main is 0>>Toshi doesn't complain but his house is in serious need of repairs. Leaky roofs, dungah moss and collapsed floor-boards. <<set _next to 3500>> <</if>> <<if _inv.main is 1>>A simple but decent home with all nesessities a man of Toshi's nature requires. <<set _next to 10000>> <</if>> <<if _inv.main is 2>>A richly decorated home that makes Toshi feel like a true nobleman of Raikan. <<set _next to 45000>> <</if>> <<if _inv.main is 3>>Toshi has one of Raikan's most prominent homes. <<set _max to true>> <</if>> <</if>> <<if $actinv is 3>> /* BURA */ <<if _inv.main is 0>> A bunch of simple sod houses. Roofs are covered with reed from the nearby lake and only a select few have wooden floors. <<set _next to 7500>> <</if>> <<if _inv.main is 1>>Most villagers now have wooden floors, a good stove and roofs that won't collapse during the monsoon season. <<set _next to 15000>> <</if>> <<if _inv.main is 2>>Most houses have been completely renovated with tilings, wooden floors and proper glass windows. <<set _next to 85000>> <</if>> <<if _inv.main is 3>>The Burakumin village of Raikan looks like just any other block in this district with clean streets, gardens, stoves and functioning sewers. <<set _max to true>> <</if>> <</if>> <<if $actinv is 4>> <<if _inv.main is 0>>Mold, old-lady wallpaper, a century-old carpet and draggy windows. <<set _next to 500>> <</if>> <<if _inv.main is 1>>Fancy wallpaper, a warm rug and a tapestry to cover the windows during cold nights. <<set _next to 1500>> <</if>> <<if _inv.main is 2>>Fancy wallpaper, a warm rug and newly installed insulated windows. <<set _next to 2500>> <</if>> <<if _inv.main is 3>>Fancy wallpaper, a decorated Hakusan rug, insulated windows and expensive tapestries. <<set _max to true>> <</if>> <</if>> <<if $actinv is 5>> <<if _inv.main is 0>>A dilapidated work area that shares the same bacterial affluence as the street outside. <<set _next to 4500>> <</if>> <<if _inv.main is 1>>A robust but clean working area with benches, a comfortable bed and basic medical equipment. <<set _next to 9500>> <</if>> <<if _inv.main is 2>>A professional patient room with enough equipment to perform basic operations. <<set _next to 15000>> <</if>> <<if _inv.main is 3>>A fully decked patient room equipped with machines and equipment to perform advanced operations. <<set _max to true>> <</if>> <</if>> <<if $actinv is 6>> <<if _inv.main is 0>>Rather cozy but still thoroughly simple, earning no good impressions from anyone with the slightest form of cultural decency. <<set _next to 1500>> <</if>> <<if _inv.main is 1>>Rather cozy but still thoroughly simple, except the newly renovated floors that adds a layer of freshness. <<set _next to 2500>> <</if>> <<if _inv.main is 2>>This location has recently gone through a full renovation with new windows, new furniture and installed electricity. <<set _next to 5000>> <</if>> <<if _inv.main is 3>>This location bathes in luxury with fancy decorations, humidity units and atmospheric lightning. <<set _max to true>> <</if>> <</if>> <<if $actinv is 99>> MALL! <<if _inv.main is 0>>xx <<set _next to 1500>> <</if>> <<if _inv.main is 1>>xx <<set _next to 1500>> <</if>> <<if _inv.main is 2>>xx <<set _next to 1500>> <</if>> <<if _inv.main is 3>>xx <<set _max to true>> <</if>> <</if>> <</if>> <<if $event is 2>> <<if $actinv isnot 4 and $actinv isnot 5 and $actinv isnot 6>> ''<<if _inv.sec is 0>>OVERGROWN<<set _nextl to "CLEARED">><</if>><<if _inv.sec is 1>>CLEARED<<set _nextl to "LUSH">><</if>><<if _inv.sec is 2>>LUSH<<set _nextl to "FRUCTUOUS">><</if>><<if _inv.sec is 3>>FRUCTUOUS<</if>>''<br> <</if>> <<if $actinv is 4>> ''<<if _inv.sec is 0>>WORN<<set _nextl to "ADEQUATE">><</if>><<if _inv.sec is 1>>ADEQUATE<<set _nextl to "WEALTHY">><</if>><<if _inv.sec is 2>>WEALTHY<<set _nextl to "IMPERIAL">><</if>><<if _inv.sec is 3>>IMPERIAL<</if>>''<br> <</if>> <<if $actinv is 5>> ''<<if _inv.sec is 0>>NONE<<set _nextl to "NURSE">><</if>><<if _inv.sec is 1>>NURSE<<set _nextl to "SMALL TEAM">><</if>><<if _inv.sec is 2>>SMALL TEAM<<set _nextl to "DOCTORS">><</if>><<if _inv.sec is 3>>DOCTORS<</if>>''<br> <</if>> <<if $actinv is 6>> ''<<if _inv.sec is 0>>NONE<<set _nextl to "SISTER">><</if>><<if _inv.sec is 1>>SISTER<<set _nextl to "HALF A DOZEN">><</if>><<if _inv.sec is 2>>HALF A DOZEN<<set _nextl to "FULL TEAM">><</if>><<if _inv.sec is 3>>FULL TEAM<</if>>''<br> <</if>> <<if $actinv is 1>> <<if _inv.sec is 0>>This garden's only products are mushrooms and good hiding places. <<set _next to 200>> <</if>> <<if _inv.sec is 1>>A well-kept garden producing a small amount of fruits. It doesn't stand out in any way, however. <<set _next to 600>> <</if>> <<if _inv.sec is 2>>A nice garden with newly planted fruit trees, fast-growing berries and a potato land. <<set _next to 1500>> <</if>> <<if _inv.sec is 3>>An affluent garden where the children can grow all sorts of vegetables. This includes rare GMO plants that produce up to twelve yields per year. <<set _max to true>> <</if>> <</if>> <<if $actinv is 2>> <<if _inv.sec is 0>>A lush haven full of interesting plants with the Ikoria standing as a glowing centerpiece. Lacking in professional tools. Can be greatly expanded. <<set _next to 15000>> <</if>> <<if _inv.sec is 1>>A thriving heaven with a lushness only a Master Gardener of Raikan can summon. <<set _next to 50000>> <</if>> <<if _inv.sec is 2>>Toshi's garden is like a dream with ever-flowering plants, thriving koi ponds and hundreds of exotic flowers. <<set _next to 150000>> <</if>> <<if _inv.sec is 3>>Toshi's garden is like a tryptamine dream, full of exotic experiences and outerwordly impressions. <<set _max to true>> <</if>> <</if>> <<if $actinv is 3>> <<if _inv.sec is 0>>The west field looks like a barren wasteland with just a few fertile plots here and there. <<set _next to 5000>> <</if>> <<if _inv.sec is 1>>A relatively fertile rotating plot of farmland that gives sufficient revenue to feed one third of Raikan's Burakumin village. <<set _next to 15000>> <</if>> <<if _inv.sec is 2>>A fertile plot of farmland with simple irrigation systems. It provides sufficient crop output to feed most of the Burakumin village. <<set _next to 55000>> <</if>> <<if _inv.sec is 3>>A very fertile plot of farmland with advanced irrigation systems and a three-field system that maximizes crop output. <<set _max to true>> <</if>> <</if>> <<if $actinv is 4>> <<if _inv.sec is 0>>A pre-severance bed frame, two wooden chairs and a century-old table. <<set _next to 500>> <</if>> <<if _inv.sec is 1>>A nice bed, two wooden chairs and a century-old table. <<set _next to 1500>> <</if>> <<if _inv.sec is 2>>A nice bed, two armchairs and a comfortable sofa. <<set _next to 5000>> <</if>> <<if _inv.sec is 3>>An imperial bed, a nice sofa group, decorated cushions and a large wardrobe. <<set _max to true>> <</if>> <</if>> <<if $actinv is 5>> <<if _inv.sec is 0>>Caitlin works alone. <<set _next to 700>> <</if>> <<if _inv.sec is 1>>A nurse with decent medical skills is currently helping Caitlin. <<set _next to 2500>> <</if>> <<if _inv.sec is 2>>A small team of nurses are currently assisting Caitlin. Your former slave feels she can leave her clinic and return to your household if you ever would require her assistance. <<set _next to 35000>> <</if>> <<if _inv.sec is 3>>A doctor of almost the same caliber as Caitlin is currently employed at this facility, which greatly boosts its revenue. <<set _max to true>> <</if>> <</if>> <<if $actinv is 6>> <<if _inv.sec is 0>>Kira works alone. <<set _next to 500>> <</if>> <<if _inv.sec is 1>>Kira's sister, Susanne, has quit her job as a daily factory grunt and is now helping out at the store. <<set _next to 2500>> <</if>> <<if _inv.sec is 2>>Kira's sister, Susanne, has persuaded her entire family to come and work at the store. <<set _next to 5000>> <</if>> <<if _inv.sec is 3>>The family business has hired a janitor and two guards to help out at the store. <<set _max to true>> <</if>> <</if>> <<if $actinv is 99>> MALL! <<if _inv.sec is 0>>xx <<set _next to 1500>> <</if>> <<if _inv.sec is 1>>xx <<set _next to 1500>> <</if>> <<if _inv.sec is 2>>xx <<set _next to 1500>> <</if>> <<if _inv.sec is 3>>xx <<set _max to true>> <</if>> <</if>> <</if>> <<if $event is 3>> <<if $actinv isnot 3 and $actinv isnot 4 and $actinv isnot 6>> ''<<if _inv.three is 0>>VERY SIMPLE<<set _nextl to "BASIC">><</if>><<if _inv.three is 1>>BASIC<<set _nextl to "ADVANCED">><</if>><<if _inv.three is 2>>ADVANCED<<if $actinv is 2>><<set _nextl to "SEKAI NIWA">><<else>><<set _nextl to "ADVANCED (II)">><</if>><</if>><<if _inv.three is 3>><<if $actinv is 2>>SEKAI NIWA<<else>>ADVANCED (II)<</if>><</if>>''<br> <</if>> <<if $actinv is 3>> ''<<if _inv.three is 0>>DESOLATED<<set _nextl to "SIMPLE">><</if>><<if _inv.three is 1>>SIMPLE<<set _nextl to "GOOD">><</if>><<if _inv.three is 2>>GOOD<<set _nextl to "ADVANCED">><</if>><<if _inv.three is 3>>ADVANCED<</if>>''<br> <</if>> <<if $actinv is 4 or $actinv is 6>> ''<<if _inv.three is 0>>NOTHING<<set _nextl to "SIMPLE">><</if>><<if _inv.three is 1>>SIMPLE<<set _nextl to "GOOD">><</if>><<if _inv.three is 2>>GOOD<<set _nextl to "ADVANCED">><</if>><<if _inv.three is 3>>ADVANCED<</if>>''<br> <</if>> <<if $actinv is 1>> <<if _inv.three is 0>>A couple of worn tables for making bead armbands and simple chim baskets. <<set _next to 2500>> <</if>> <<if _inv.three is 1>>A basic but well-functioning factory with tools and enough room to keep up a consistent line of production. <<set _next to 5000>> <</if>> <<if _inv.three is 2>>An electrified factory with simple machinery, a large supply of materials and sitting places for a dozen workers. <<set _next to 12500>> <</if>> <<if _inv.three is 3>>An advanced factory equipped with pre-severance machinery, a great supply of materials and enough room for two dozen workers. <<set _max to true>> <</if>> <</if>> <<if $actinv is 2>> <<if _inv.three is 0>>There's nothing wrong with Toshi's herb house. It's just very inclined towards tea. <<set _next to 15000>> <</if>> <<if _inv.three is 1>>A Master Gardener's dream. This herb house offers over 50 medicinal herbs that Toshi's able to sell all over the Raikan-Swedetown area. <<set _next to 150000>> <</if>> <<if _inv.three is 2>>One of Raana's most well-kept herb houses. You're able to harvest up to eight units of Imperial flowers each week from this location. <<set _next to 1000000>> <</if>> <<if _inv.three is 3>><<if $faction.ikaanos.control lte 29>>If it wasn't for Ikaanos' widespread anarchy, scientists from Emerald City would make<<else>>Scientists from Emerald City make <</if>>weekly field trips to study Toshi's garden. You're able to harvest up to five units of Raikan Gale per week from this location. <<set _max to true>> <</if>> <</if>> <<if $actinv is 3>> /* NORTH FIELD */ <<if _inv.three is 0>>A massive 100-acre-plot of land that's currently uncultivated. Clearing this area from debris and scavenger waste would require a //very// large work effort. <<set _next to 3500>> <</if>> <<if _inv.three is 1>>A cleared plot of farmland that can give a sufficient crop output to feed at least 1/3 of the Burakumin village. <<set _next to 15000>> <</if>> <<if _inv.three is 2>>A fertile plot of farmland than gives a sufficient crop output to feed the entire Burakumin village and give a noticeable revenue to investors. <<set _next to 75000>> <</if>> <<if _inv.three is 3>>A very fertile plot of farmland with working irrigiation and a three-field crop rotation system. <<set _max to true>> <</if>> <</if>> <<if $actinv is 4>> <<if _inv.three is 0>>There's nothing for Michelle to do while in her room. <<set _next to 150>> <</if>> <<if _inv.three is 1>>You've provided Michelle with some magazines, a board game, a deck of cards and a dozen interesting books. <<set _next to 1500>> <</if>> <<if _inv.three is 2>>Michelle has a drawing board, professional pencils, richly illustrated books and a makeup mirror. <<set _next to 6500>> <</if>> <<if _inv.three is 3>>In addition to everything a girl can dream about in terms of books, magazines and board games, Michelle also enjoys the pleasure of digital games thanks to a simple ENSYS unit that you've managed to acquire from a contact. <<set _max to true>> <</if>> <</if>> <<if $actinv is 5>> <<if _inv.three is 0>>Traditional ointments and herbs. <<set _next to 1500>> <</if>> <<if _inv.three is 1>>Advanced ointments and modern, although very basic, equipment. <<set _next to 10000>> <</if>> <<if _inv.three is 2>>Nanite growing tub, stimpacks and doctor's kits. <<set _next to 150000>> <</if>> <<if _inv.three is 3>>Advanced nanite-induced salves, ointments and physciatric medicines. Caitlin can cure almost any disease. <<set _max to true>> <</if>> <</if>> <<if $actinv is 6>> <<if _inv.three is 0>>Nothing special. <<set _next to 1500>> <</if>> <<if _inv.three is 1>>Kira's General Store has a pretty good supply of basic food and crafting materials. <<set _next to 7000>> <</if>> <<if _inv.three is 2>>Kira's General Store has a huge supply of everything that lower Procoms would need for the next three months. <<set _next to 15000>> <</if>> <<if _inv.three is 3>>Kira's General Store can offer advanced crafting materials and other exotic goods. <<set _max to true>> <</if>> <</if>> <<if $actinv is 99>> MALL! <<if _inv.three is 0>>xx <<set _next to 1500>> <</if>> <<if _inv.three is 1>>xx <<set _next to 1500>> <</if>> <<if _inv.three is 2>>xx <<set _next to 1500>> <</if>> <<if _inv.three is 3>>xx <<set _max to true>> <</if>> <</if>> <</if>> </div> <div class="storybottom ulvendor"> <<if $refresh isnot true>> <<if _max isnot true>> <div class="tex16px center">''NEXT LEVEL (_nextl):'' &#36;<<print setup.formatNumber(_next)>></div> <</if>> <br> <<if $cash gte _next and _max isnot true>> [[Upgrade!|_passage][$upgradecommand to $event, $cash-=_next]] <<else>> <<if _max isnot true>> <p class="ulvendorown">No cash!</p> <<else>> <p class="ulvendoriown">Max level!</p> <</if>> <</if>> <</if>> </div> <<if $refresh is true>> <<unset $refresh>> <<timed 1s>> <<goto _passage>> <<set $noclick to true>> <</timed>> <</if>> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 57>> <div class="headsign">$serafort</div> <<if $quest_sera is 3 and $faction.warlord1.men gte 25>><<goto QuestRoom>><<set $questgo to 25, $adpos to 0, $quest_sera to 4, $adpos2 to 0, $serasword to 0, $seraauto to 0>><</if>> <<if $quest_sera is 4 and $serasword gte 40 and $seraauto gte 25>><<goto QuestRoom>><<set $questgo to 26, $adpos to 0, $quest_sera to 5, $adpos2 to 0>><<unset $serasword>><<unset $seraauto>><</if>> <<if $quest_sera is 5 and $faction.warlord1.money gte 150000>><<goto QuestRoom>><<set $questgo to 27, $adpos to 0, $quest_sera to 6, $adpos2 to 0, $serafight1 to 1, $serafight2 to 1, $serafight3 to 1, $serawait to 7>><<set $faction.warlord1.men-=3>><<set $faction.warlord1.power-=2>><</if>> <<if $quest_sera is 6 and $serawait lte 0>><<goto QuestRoom>><<set $questgo to 28, $adpos to 0, $adpos2 to 0>><<unset $serawait>><</if>> <<if $action is 0>> You decide to enter <<if $quest_sera lte 6>>the military base<<else>>your military outpost<</if>> in Marston Swamps. <<if $quest_sera gte 7>><br><br>You're immediately greeted by Sergeant Williams, who's assigned as captain of the gates.<</if>> <br><br> <<set $action to 1>> <</if>> <<if $quest_sera is 2>> However, you probably shouldn’t show up here again unless you’re ready to accept the major’s offer. Are you? <</if>> <<if $quest_sera is 3 and $event is 0>> While Major Valkess probably wouldn’t mind chatting, you should wait until you’ve delivered the manpower she’s requested. <br><br> ''Current manpower:'' <div class="red">$faction.warlord1.men</div><br> ''Required manpower:'' 25<br> <</if>> <<if $quest_sera is 4 and $event is 0>> While Major Valkess probably wouldn’t mind chatting, I should wait until I’ve delivered the weapons she’s requested. <br><br> ''Swords:'' <<if $serasword gte 40>><div class="green">Done!</div><<else>><div class="red">$serasword/40</div><</if>><br> ''Automatic rifles:'' <<if $seraauto gte 25>><div class="green">Done!</div><<else>><div class="red">$seraauto/25</div><</if>><br> <</if>> <<if $quest_sera is 5 and $event is 0>> While Major Valkess probably wouldn’t mind chatting, I should wait until I’ve delivered the money she's requested. <br><br> <</if>> <<if $quest_sera is 6 and $event is 0>> Major Valkess and her crew of soldiers are very grateful for your military support during the raider attack. They are currently busy repairing their base, however. <br><br> Return to this location in $serawait days to be sworn in as the new commander. <br><br> <</if>> <<if $event is 1>> <<set $seraslaves to random(0, 3)>> You tell the barracks Captain that <<if $crew gte 1>>you and your crew<<else>>you<</if>> want to use $serafort's sex slaves for your own amusement. <br><br> <<if $seraslaves is 0>>Right now, three tribal girls of Scandi descent are available, probably belonging to the newly scattered Magnus Wredén tribe. <</if>> <<if $seraslaves is 1>>There are three tribal girls of Scandi descent available right now. The captain informs you that these girls were captured in the remote Hedema valley a couple of years ago, which means they're fully trained in the arts of satisfying both male and female officers.<</if>> <<if $seraslaves is 2>>After less than five minutes, you're assigned a crew of petite tribal girls that were enslaved by the end of The Border Wars.<</if>> <<if $seraslaves is 3>>Right now, a crew of three tribal girls stand ready to satisfy whatever cocks (and pussies) that come their way.<</if>> <</if>> <<if $event is 2>> <<set _other to 0>> <<set _name to either("Lotta", "Lovi", "Elin", "Tova", "Tuwa", "Ester", "Malin", "Rinda", "Lula", "Astrid")>> <<if $seraslaves is 0>>The Wredénians are not a disappointment. Even if they see their work as a rather ghastly task, they perform any action you demand of them, "taking it" vaginally, anally and orally without questioning even the most depraved commands you throw at them.<</if>> <<if $seraslaves is 1>>The Scandinavian girls live up to your expectations and participate in whatever depraved acts you ask from them. You spend most of your time together with a girl calling herself _name, who makes sure you'll have nothing bad to say to the barracks captain after you order them back to their shack.<</if>> <<if $seraslaves is 2>>And you're not disappointed. Considering they've been gritters for at least three years, their sexual repertoire is nothing but stunning, with tight holes that can stretch and take almost //anything//.<</if>> <<if $seraslaves is 3>>While at least one girl seems distant and not very experienced, the others are well-trained, ready to accept almost any kind of depravity from those who want to use them.<</if>> <<if $npc.av2.dayblock is 999 and $npc.av2.likesadist gte 50>> <br><br> Rebecca's Corruption is high enough for her to take advantage of the slaves as well. She forces them to lick her cunt until it's throbbing red after countless orgasms. <br><br> Her ''Happiness (+3)'' has increased! <<set $npc.av2.happiness+=3>> <<set _other+=1>> <</if>> <<if $npc.av1.dayblock is 999 and $npc.av1.likesadist gte 70>> <br><br> Lovisa is <<if _other gte 1>>also<</if>> more than corrupted enough to take advantage of this delightful orgy. She grabs one of the slaves and force the poor girl to stroke her tongue deep inside her tight pussy, until she's had at least half a dozen orgasms<<if _other gte 1>> as well<</if>>. <br><br> Lovisa's ''Happiness (+3)'' has increased! <<set $npc.av1.happiness+=3>> <<set _other+=1>> <</if>> <<if $npc.av9.dayblock is 999 and $npc.av9.likesadist gte 50>> <br><br> Soifa happily takes one of the slaves for herself - pushing the startled girl into a nearby dumpster where she's forced to do all sorts of depraved girl-on-girl actions with the enticed Latina. Apart from a series of yelps and moans, you're unable to witness whatever takes place inside that metal container. As the tribal girl finally emerges, her reddish lips and juice-covered face at least tell you that Sofia's kept her busy. <br><br> Her ''Happiness (+3)'' has increased! <<set $npc.av9.happiness+=3>> <<set _other+=1>> <</if>> <<if $npc.av20.dayblock is 999 and $npc.av20.likesadist gte 50>> <br><br> Loren also takes the opportunity to get her pussy juices flowing with the help of one of the unfortunate gritter slaves. <<set $npc.av20.happiness+=3>> <<set _other+=1>> <br><br> Her ''Happiness (+3)'' has increased! <</if>> <<if $npc.av21.dayblock is 999 and $npc.av21.likesadist gte 30>> <br><br> Armand enjoys one of the slaves as well, as it blows his cock during a sloppy, 45-minute ordeal that leaves her completely wasted afterwards. <<set $npc.av21.happiness+=3>> <<set _other+=1>> <br><br> His ''Happiness (+3)'' has increased! <</if>> <<if $npc.av22.dayblock is 999 and $npc.av22.likesadist gte 40>> <br><br> Enya's tight cunt also get some attention from one of the slaves, who has to endure a 30 minute ordeal of getting almost suffocated from having her mouth pushed between your mercenary's pussy-lips. <<set $npc.av22.happiness+=3>> <<set _other+=1>> <br><br> Her ''Happiness (+3)'' has increased! <</if>> <<if $npc.av24.dayblock is 999 and $npc.av24.likesadist gte 40>> <br><br> With his missus at least a two-week ride from here, Peasant doesn't spare anything when he gets to abuse one of the unfortunate girls inside a derelict wooden shack. <<set $npc.av24.happiness+=3>> <<set _other+=1>> <br><br> His ''Happiness (+3)'' has increased! <</if>> <<if $npc.av25.dayblock is 999 and $npc.av25.likesadist gte 10>> <br><br> Being a veteran soldier himself, Space Marine uses one of the girls as well, like she's a beer can or any other disposable "camp" asset. <<set $npc.av25.happiness+=3>> <<set _other+=1>> <br><br> His ''Happiness (+3)'' has increased! <</if>> <<if $npc.av26.dayblock is 999 and $npc.av26.likesadist gte 10>> <br><br> Before you even get a chance to make your pick, Ansel forces himself over the youngest-looking girl, who has to endure an hour-long ordeal of vaginal, anal and oral sex inside the basement of one of the watch towers. <<set $npc.av26.happiness+=5>> <<set _other+=1>> <<set _ansie to true>> <br><br> Ansel's ''Happiness (+5)'' has increased! <</if>> <<if $npc.av30.dayblock is 999 and $npc.av30.likesadist gte 10>> <br><br> <<if _ansie is true>> After enjoying one of the other girls for a couple of minutes, Bud joins with Ansel in a threesome, making sure that the poor girl inside the watch tower gets more manhood than what she probably expected tonight - which probably is alot, considering she's an experienced gritter slave. <<else>> After trying to court one of the girls with a series of bad jokes, Bud loses patience and pulls her into the designatied slave shack, where he abuses the gritter slave orally and vaginally for well over 45 minutes. <</if>> <<set $npc.av30.happiness+=3>> <<set _other+=1>> <br><br> Bud's ''Happiness (+4)'' has increased! <</if>> <<set $cumbuild to 0>> <<set $hascummed to true>> <</if>> <<if $action10 is true>> <center> ''NEW NAME''<br> <<textbox "$serafort" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $serafort to $serafort.trim()>> <<set $action10 to false>> <<if $serafort is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "Sera">> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <</if>> </div> <div class="pic"> <<if $event is 0>> <<if $faction.warlord1.power lte 49>> [img[$imgpath + "Exterior/cera1.jpg"]] <</if>> <<if $faction.warlord1.power gte 50 and $faction.warlord1.power lte 99>> [img[$imgpath + "Exterior/cera1b.jpg"]] <</if>> <<if $faction.warlord1.power gte 100>> [img[$imgpath + "Exterior/cera1c.jpg"]] <</if>> <</if>> <<if $event is 1>> <<if $seraslaves is 0>>[img[$imgpath + "Exterior/serasex0.jpg"]]<</if>> <<if $seraslaves is 1>>[img[$imgpath + "Exterior/serasex1.jpg"]]<</if>> <<if $seraslaves is 2>>[img[$imgpath + "Exterior/serasex2.jpg"]]<</if>> <<if $seraslaves is 3>>[img[$imgpath + "Exterior/serasex3.jpg"]]<</if>> <</if>> <<if $event is 2>> <<if $seraslaves is 0>>[img[$imgpath + "Exterior/serasex0b.jpg"]]<</if>> <<if $seraslaves is 1>>[img[$imgpath + "Exterior/serasex1b.jpg"]]<</if>> <<if $seraslaves is 2>>[img[$imgpath + "Exterior/serasex2b.jpg"]]<</if>> <<if $seraslaves is 3>>[img[$imgpath + "Exterior/serasex3b.jpg"]]<</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $quest_sera is 2>> [[Yes!|QuestRoom][$adpos to 78, $questgo to 24, $adpos2 to 0]] [[No|Swamps][$wopos to 55]] <</if>> <<if $quest_sera gte 3>> <<if $event isnot 1 and $hascummed isnot true and $action10 isnot true>>[[Use sex slaves|Sera][$event to 1]]<</if>> <<if $event is 1>>[[Continue!|Sera][$event to 2]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $quest_sera gte 3 and $event is 0>> <<if $action10 isnot true>>[[Faction overview|Factions][$activefac to 15]]<<else>><p class="usedpass">Faction overview</p><</if>> <<if $action10 isnot true>>[[Rename faction|Sera][$action10 to true]]<</if>> <</if>> <<if $event is 1>>[[Cancel|Sera][$event to 0]]<</if>> <<if $event is 2>> [[Return|Sera][$event to 0]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $action10 isnot true>> <<include HomeGo>> <<else>> <<include LockedPark>> <</if>> </div> </div> </div> </div> /* active combos below NOT IN USE */ <<if _npc.girlid is 1 and $npc.av20.busy is 0 and $npc.av20.state gte 1 and $npc.av20.avatarunc isnot true and $npc.av20.health gte 5 and $npc.av20.tempstamina gte 5>> <<set _threeok to true>> <</if>> <<if _npc.girlid is 20 and $npc.av1.busy is 0 and $npc.av1.state gte 1 and $npc.av1.avatarunc isnot true and $npc.av1.health gte 5 and $npc.av1.tempstamina gte 5>> <<set _threeok to true>> <</if>> <</if>><<set $passa to passage()>> <<set _boltprice to 10>> <<set _a9mmprice to 30>> <<set _a306price to 43>> <<set _a556price to 120>> <<set _a12gprice to 45>> <<set _a45price to 50>> <<set _a50price to 100>> <<set _magbuy to 350>> <<set _pbuy to 500>> <<set _glprice to 500>> /* VARIOUS WORLD SCRIPTS */ <<if $magstock is undefined>><<set $magstock to random(2500, 3500)>><</if>> <<if $magstock lte 1500>><<set _magbuy+=50>><</if>> <<if $magstock lte 1000>><<set _magbuy+=100>><</if>> <<if $magstock lte 500>><<set _magbuy+=200>><</if>> <<if $magstock lte 100>><<set _magbuy+=100>><</if>> <<if $diff is 3>><<set _magbuy+=70>><<set _glprice+=80>><</if>> <<if $days gte 500>><<set _glprice+=20>><</if>> <<if $days gte 500>><<set _magbuy+=20>><</if>> <<if $plstock is undefined>><<set $plstock to random(1000, 3500)>><</if>> <<if $plstock lte 1500>><<set _pbuy+=100>><</if>> <<if $plstock lte 1000>><<set _pbuy+=150>><</if>> <<if $plstock lte 500>><<set _pbuy+=300>><</if>> <<if $plstock lte 100>><<set _pbuy+=300>><</if>> <<if $diff is 3>><<set _pbuy+=200>><</if>> <<if $days gte 500>><<set _pbuy+=100>><</if>> <<if $faction.ikaanos.prosp lte 4>> <<set _boltprice+=3>> <<set _a9mmprice+=10>> <<set _a306price+=12>> <<set _a556price+=40>> <<set _a12gprice+=15>> <<set _a45price+=15>> <<set _a50price+=30>> <<set _magbuy+=100>> <<set _pbuy+=150>> <<set _glprice+=100>> <</if>> <<if $faction.ikaanos.prosp lte 14>> <<set _boltprice+=1>> <<set _a9mmprice+=4>> <<set _a306price+=6>> <<set _a556price+=20>> <<set _a12gprice+=7>> <<set _a45price+=7>> <<set _a50price+=15>> <<set _magbuy+=50>> <<set _pbuy+=75>> <<set _glprice+=50>> <</if>> <<if $faction.ikaanos.prosp lte 24>> <<set _boltprice+=1>> <<set _a9mmprice+=2>> <<set _a306price+=3>> <<set _a556price+=3>> <<set _a12gprice+=5>> <<set _a45price+=5>> <<set _a50price+=7>> <<set _magbuy+=12>> <<set _pbuy+=15>> <<set _glprice+=10>> <</if>> <<if $faction.ikaanos.prosp gte 75>> <<set _boltprice-=1>> <<set _a9mmprice-=2>> <<set _a306price-=3>> <<set _a556price-=3>> <<set _a12gprice-=5>> <<set _a45price-=5>> <<set _a50price-=7>> <<set _magbuy-=12>> <<set _pbuy-=15>> <<set _glprice-=15>> <</if>> <<if $faction.ikaanos.prosp gte 90>> <<set _boltprice-=3>> <<set _a9mmprice-=5>> <<set _a306price-=6>> <<set _a556price-=6>> <<set _a12gprice-=5>> <<set _a45price-=10>> <<set _a50price-=20>> <<set _magbuy-=25>> <<set _pbuy-=55>> <<set _glprice-=25>> <</if>> <<if $faction.ikaanos.control lte 4>> <<set _boltprice+=2>> <<set _a9mmprice+=6>> <<set _a306price+=8>> <<set _a556price+=20>> <<set _a12gprice+=7>> <<set _a45price+=7>> <<set _a50price+=15>> <<set _magbuy+=50>> <<set _pbuy+=75>> <<set _glprice+=50>> <</if>> <<if $faction.ikaanos.control gte 90>> <<set _boltprice-=3>> <<set _a9mmprice-=5>> <<set _a306price-=6>> <<set _a556price-=6>> <<set _a12gprice-=5>> <<set _a45price-=10>> <<set _a50price-=20>> <<set _magbuy-=25>> <<set _pbuy-=55>> <<set _glprice-=25>> <</if>> <<if $diff gte 3>> <<set _boltprice+=1>> <<set _a9mmprice+=2>> <<set _a306price+=3>> <<set _a556price+=6>> <<set _a12gprice+=2>> <<set _a45price+=2>> <<set _a50price+=6>> <<set _magbuy+=10>> <<set _pbuy+=15>> <<set _glprice+=10>> <</if>> /* dying world settings */ <<if $worldstart gte 1>> <<if $days gte 40>> <<set _boltprice+=3>> <<set _a9mmprice+=6>> <<set _a306price+=9>> <<set _a556price+=18>> <<set _a12gprice+=6>> <<set _a45price+=6>> <<set _a50price+=12>> <<set _magbuy+=30>> <<set _pbuy+=50>> <<set _glprice+=30>> <</if>> <<if $days gte 80>> <<set _boltprice+=3>> <<set _a9mmprice+=6>> <<set _a306price+=9>> <<set _a556price+=18>> <<set _a12gprice+=6>> <<set _a45price+=6>> <<set _a50price+=12>> <<set _magbuy+=30>> <<set _pbuy+=50>> <<set _glprice+=30>> <</if>> <<if $days gte 150>> <<set _boltprice+=3>> <<set _a9mmprice+=6>> <<set _a306price+=9>> <<set _a556price+=18>> <<set _a12gprice+=6>> <<set _a45price+=6>> <<set _a50price+=12>> <<set _magbuy+=30>> <<set _pbuy+=50>> <<set _glprice+=30>> <</if>> <<if $days gte 250>> <<set _boltprice+=3>> <<set _a9mmprice+=6>> <<set _a306price+=9>> <<set _a556price+=18>> <<set _a12gprice+=6>> <<set _a45price+=6>> <<set _a50price+=12>> <<set _magbuy+=30>> <<set _pbuy+=50>> <<set _glprice+=30>> <</if>> <<if $days gte 500>> <<set _boltprice+=1>> <<set _a9mmprice+=2>> <<set _a306price+=3>> <<set _a556price+=6>> <<set _a12gprice+=2>> <<set _a45price+=2>> <<set _a50price+=6>> <<set _magbuy+=10>> <<set _pbuy+=15>> <<set _glprice+=10>> <</if>> <</if>> <<if $hwalton_disp gte 50 and $wopos is 5>> <<set _a9mmprice-=1>> <<set _a306price-=1>> <<set _a556price-=3>> <<set _a12gprice-=2>> <<set _a45price-=2>> <</if>> <<if $hwalton_disp gte 100 and $wopos is 5>> <<set _a306price-=1>> <<set _a556price-=3>> <<set _a12gprice-=1>> <<set _a45price-=1>> <</if>> <div class="row"> <div class="vendorleft"> <<if $wopos isnot 87>> <<if $cash gte _boltprice>><div class="ulvendor"> [["Bolts (x8) - " + "$"+_boltprice|$passa][$bolts+=8, $cash-=_boltprice]] </div><<else>><p class="ulvendorown">Bolts (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $cash gte _a9mmprice>><div class="ulvendor"> [["9mm (x12) - " + "$"+_a9mmprice|$passa][$a9mm+=12, $cash-=_a9mmprice]] </div><<else>><p class="ulvendorown">9mm (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $cash gte _a306price>><div class="ulvendor"> [["30-06 (x8) - " + "$"+_a306price|$passa][$a306+=8, $cash-=_a306price]] </div><<else>><p class="ulvendorown">30.06 (no cash!)</p><</if>> <</if>> <div class="tex10px"><br></div> <<if $cash gte _a556price>><div class="ulvendor"> [["7.62 (x20) - " + "$"+_a556price|$passa][$a556+=20, $cash-=_a556price]] </div><<else>><p class="ulvendorown">7.62 (no cash!)</p><</if>> <<if $wopos isnot 87>> <div class="tex10px"><br></div> <<if $cash gte _a12gprice>><div class="ulvendor"> [["Shells (x8) - " + "$"+_a12gprice|$passa][$a12g+=8, $cash-=_a12gprice]] </div><<else>><p class="ulvendorown">Shells (no cash!)</p><</if>> <</if>> <div class="tex10px"><br></div> <<if $cash gte _a45price>><div class="ulvendor"> [[".45 (x10) - " + "$"+_a45price|$passa][$a45+=10, $cash-=_a45price]] </div><<else>><p class="ulvendorown">.45 (no cash!)</p><</if>> <<if $wopos is 87>> <div class="tex10px"><br></div> <<if $cash gte _a50price>><div class="ulvendor"> [[".50 (x5) - " + "$"+_a50price|$passa][$a50+=5, $cash-=_a50price]] </div><<else>><p class="ulvendorown">.50 (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $magstock gte 1>> <<if $cash gte _magbuy>><div class="ulvendor"> [["MAG (x8) - $"+ _magbuy|$passa][$acoil+=8, $cash-=_magbuy, $magstock-=8]] </div><<else>><p class="ulvendorown">MAG (no cash!)</p><</if>> <<else>> <p class="ulvendorown">MAG (no stock!)</p> <</if>> <div class="tex10px"><br></div> <<if $cash gte _glprice>><div class="ulvendor"> [["Grenades (x8) - " + "$"+_glprice|$passa][$agl+=8, $cash-=_glprice]] </div><<else>><p class="ulvendorown">Gr. (no cash!)</p><</if>> <div class="tex10px"><br></div> <<if $plstock gte 1>> <<if $cash gte _pbuy>><div class="ulvendor"> [["Plasma (x5) - $"+ _pbuy|$passa][$aenergy+=5, $cash-=_pbuy, $plstock-=5]] </div><<else>><p class="ulvendorown">Plasma (no cash!)</p><</if>> <<else>> <p class="ulvendorown">Plasma (no stock!)</p> <</if>> /* WOPOS 87 ENDS BELOW */ <</if>> </div> <div class="vendorright"> <center> <div class="signvendor">My ammunition</div> <div class="padd40left"><div class="left padd70left tex13px"> ''Bolts:'' $bolts bolts.<br> ''9mm:'' $a9mm bullets.<br> ''30.06:'' $a306 bullets.<br> ''7.62:'' $a556 bullets.<br> ''Shells:'' $a12g shells.<br> ''.45 Colt:'' $a45 bullets.<br> ''.50 cal:'' $a50 bullets.<br> ''Grenade rockets:'' $agl projectiles.<br> ''MAG Pro:'' $acoil projectiles.<br> ''Energy cells:'' $aenergy units. </div></div> <<if $wopos is 87>> <br> <div class="signvendor">Vendor Stock</div> <div class="padd40left"><div class="left padd70left"> ''MAG Pro:'' <<print setup.formatNumber($magstock)>><br> ''Energy cells:'' <<print setup.formatNumber($plstock)>> </div></div> <<else>> <</if>> </center> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _isinfen to true>> <<set $inside to true>> <div class="headsign">FENRIK'S TAVERN <br> <div class="tex16px center padd10top">''FACTION HQ (BANDITS)''</div></div> <div class="tex6px"><br></div> <<if $action is 0>> You enter Fenrik's Tavern, a seedy, underground bar that offers drinks and warm beds for thirsty or tired freebooters - without asking questions. <br><br> This is the main hub for raider activity in southern Ikaanos. Distributing guns and monetary aids at this location will negatively affect The Republic's ''Control'' value. <<set $action to 1>> <</if>> </div> <div class="pic"> [img[$imgpath + "Interiors/fenrik.jpg"]] </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> </div> <div class="alt2"> <<include OptionsOther>> <<if $mctraitlaw isnot 100>> [[Faction overview|Factions][$activefac to 7]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <<if $mscaving is 24 or $mscaving is 25>> <<include NewLoad>> <</if>> <div class="headsign"> <<if $mscaving is 1>>the living room<</if>> <<if $mscaving is 2>>Drenner village<</if>> <<if $mscaving is 3>>house carozza <br> <div class="tex16px center padd10top">''FACTION HQ (CAROZZA)''</div> <div class="tex6px"><br></div> <</if>> <<if $mscaving is 4 or $mscaving is 5>>divine juices<</if>> <<if $mscaving is 6 or $mscaving is 8>>BALTOR HOTEL<</if>> <<if $mscaving is 7>>Haruki's store<</if>> <<if $mscaving is 9>>Hunt research<</if>> <<if $mscaving is 10>>Burakumin Ichi <<set _nogo to true>><</if>> <<if $mscaving is 11>>LIVING ROOM<</if>> <<if $mscaving is 12 or $mscaving is 13>>winton town house<</if>> <<if $mscaving is 14>>magistrate's office<</if>> <<if $mscaving is 15 or $mscaving is 17 or $mscaving is 19>>tumbleweed ave.<</if>> <<if $mscaving is 16>>Abandoned buildings<</if>> <<if $mscaving is 18>>Stokke court house<</if>> <<if $mscaving is 20>>The yard<</if>> <<if $mscaving is 21>>Palace gates<</if>> <<if $mscaving is 22>>Oakton house<</if>> <<if $mscaving is 23>>Caitlin's clinic<</if>> <<if $mscaving is 24>>The café<</if>> <<if $mscaving is 25>>The restaurant<</if>> <<if $mscaving is 26>>The ICe household<</if>> <<if $mscaving is 27>>The backyard<</if>> <<if $mscaving is 28>>Rosita's room<</if>> <<if $mscaving is 29>>Furry's room<</if>> <<if $mscaving is 30>>Harbor Park<</if>> <<if $mscaving is 31>>Hanging out ($hangname)<</if>> <<if $mscaving is 34>>The boardwalks<<set _nogo to true>><</if>> <<if $mscaving is 35>>magistrate's office<<set _nogo to true>><</if>> <<if $mscaving is 36>>Scrapper tom<<set _nogo to true>><</if>> <<if $mscaving is 37>>Piker's pond<<set _nogo to true>><</if>> <<if $mscaving is 38>>Cole's Canyon<<set _nogo to true>><</if>> <<if $mscaving is 39>>Lower Decks<<set _nogo to true>><</if>> <<if $mscaving is 40>>Droid Bar<<set _nogo to true>><</if>> <<if $mscaving is 41>>Depths of Darkmere<<set _nogo to true>><</if>> <<if $mscaving is 42>>Slave chambers<<set _nogo to true>><</if>> <<if $mscaving is 43>>Ambush!<<set _nogo to true>><</if>> <<if $mscaving is 44 or $mscaving is 46 or $mscaving is 47 or $mscaving is 50 or $mscaving is 52 or $mscaving is 55 or $mscaving is 56 or $mscaving is 58 or $mscaving is 63 or $mscaving is 1004 or $mscaving is 70 or $mscaving is 80 or $mscaving is 1005 or $mscaving is 1006 or $mscaving is 1007 or $mscaving is 1008>>the office<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 45>>Rambler's Cliff<</if>> <<if $mscaving is 48 or $mscaving is 62>>Republic palace<<set _nogo to true>><</if>> <<if $mscaving is 49 or $mscaving is 59 or $mscaving is 60 or $mscaving is 61>>USS Seneca<<set _nogo to true>><<set _nomenu to true>><</if>> <<if $mscaving is 51>>Furry's office<<set _nogo to true>><<set _nomenu to true>><</if>> <<if $mscaving is 53>>Ancient tomb<<set _nogo to true>><<set _nomenu to true>><</if>> <<if $mscaving is 54 or $mscaving is 57>>The palace<<set _nogo to true>><<set _nomenu to true>><</if>> <<if $mscaving is 64>>Barrow Woods<<set _nogo to true>><<set _nomenu to true>><</if>> <<if $mscaving is 65>>Furry's Stable<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 66 or $mscaving is 67>>Zapin fields<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 68 or $mscaving is 71 or $mscaving is 73>>Golden Dragon<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 69>>Blaylock house<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 72>>Historical Society<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 74>>The academy<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 76>>Dajin Gardens<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 77>>Old bunker<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> <<if $mscaving is 78>>Sentinel Hill<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><<if $oldone4 is 19>> <<if $riteday lte 0 and $daycount gte 200>><<set _prow to true>><</if>><</if>><</if>> <<if $mscaving is 79>>Cob's homestead<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> /* Fort Sera Donate */ <<if $mscaving is 1002>>Marston Swamp Fort<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> /* Vikings Donate */ <<if $mscaving is 1003>>Warrior Hall<<set _nogo to true>><<set _nomenu to true>><<set _nointer to true>><</if>> </div> <<include MScavingTexts>> <<if $mscaving is 999>> <<include Che>> <</if>> <<if $mscaving is 22 or $mscaving is 23>> <<include InvEngine>> <</if>> <<if $mscaving is 34>> <<set _boardwalk to true>> <<include RanTexts>> <</if>> </div> <div class="pic"> /* Fort Sera Donate */ <<if $mscaving is 1002>> [img[$imgpath + "qpics/cera103.jpg"]] <</if>> /* Vikings Donate */ <<if $mscaving is 1003>> [img[$imgpath + "Interiors/warrior.jpg"]] <</if>> /* Zapin transfer */ <<if $mscaving is 1004 or $mscaving is 1008>> [img[$imgpath + "Exterior/zapin.jpg"]] <</if>> /* Mine transfer */ <<if $mscaving is 1005 or $mscaving is 1006>> [img[$imgpath + "Exterior/kahsend.jpg"]] <</if>> /* Mill transfer */ <<if $mscaving is 1007>> [img[$imgpath + "Exterior/loc_kahill.jpg"]] <</if>> <<if $mscaving is 22>> <<if $event is 0>> [img[$imgpath + "Av6/roaming3.jpg"]] <<else>> <<include InvEngine2>> <</if>> <</if>> <<if $mscaving is 23>> <<if $event is 0>> [img[$imgpath + "Av13/clin"+$inve.cat.main+".jpg"]] <<else>> <<include InvEngine2>> <</if>> <</if>> <<if $nsfw is undefined>> <<if $mpic is 1>> [img[$imgpath + "Issids/Is1/sex1.jpg"]] <</if>> <<if $mpic is 2>> [img[$imgpath + "Issids/Is1/sex2.jpg"]] <</if>> <<if $mpic is 3>> [img[$imgpath + "Issids/Is1/sex3.jpg"]] <</if>> <<if $mpic is 4>> /* MOUTH CUM */ [img[$imgpath + "Issids/Is1/sex4.jpg"]] <</if>> <<if $mpic is 5>> /* THROAT CUM */ [img[$imgpath + "Issids/Is1/sex5.jpg"]] <</if>> <<if $mpic is 6>> /* VAGI */ [img[$imgpath + "Issids/Is1/sex6.jpg"]] <</if>> <<if $mpic is 7>> /* VAGI CUM */ [img[$imgpath + "Issids/Is1/sex7.jpg"]] <</if>> <<if $mpic is 8>> /* AFTER SE */ [img[$imgpath + "Issids/Is1/sex8.jpg"]] <</if>> <</if>> <<if $mpic is 10>> [img[$imgpath + "Exterior/drenner.jpg"]] <</if>> <<if $mpic is 11>> [img[$imgpath + "Exterior/drennermeat.jpg"]] <</if>> <<if $mpic is 12>> [img[$imgpath + "Exterior/drennerskin.jpg"]] <</if>> <<if $mpic is 13>> [img[$imgpath + "Exterior/drennerskin.jpg"]] <</if>> <<if $mpic is 14>> [img[$imgpath + "Exterior/carozza.jpg"]] <</if>> <<if $mpic is 15>> [img[$imgpath + "qpics/baltor1.jpg"]] <</if>> <<if $mpic is 16>> [img[$imgpath + "qpics/baltor2.jpg"]] <</if>> <<if $mpic is 17>> [img[$imgpath + "qpics/baltor3.jpg"]] <</if>> <<if $mpic is 18>> [img[$imgpath + "qpics/baltor4.jpg"]] <</if>> <<if $mpic is 19>> [img[$imgpath + "qpics/baltor5.jpg"]] <</if>> <<if $mpic is 20>> [img[$imgpath + "Interiors/raistore2.jpg"]] <</if>> <<if $mscaving is 9 and $adpos lte 2>> <<if $adpos is 0>> /* SEC DORR */ [img[$imgpath + "Interiors/hunt3.jpg"]] <<if $mpic is 20>> [img[$imgpath + "Interiors/raistore2.jpg"]] <</if>> <<else>> <<include KeyPad3>> <</if>> <</if>> <<if $mscaving is 9 and $adpos gte 3 and $adpos isnot 8>> <<if $mpic is 21>> /* HUNT LAB CORRIDOR */ [img[$imgpath + "Interiors/hunt4.jpg"]] <</if>> <<if $mpic is 22>> /* HUNT LAB CORRIDOR SCIENTISTS APPROACH */ [img[$imgpath + "Interiors/hunt5.jpg"]] <</if>> <<if $mpic is 23>> /* HUNT LAB INNER VAULT DOOR */ [img[$imgpath + "Interiors/hunt6.jpg"]] <</if>> <</if>> <<if $mscaving is 9 and $adpos is 8>> <<include KeyPad3>> <</if>> <<if $mpic is 24>> /* HUNT LAB BIO VAULT */ [img[$imgpath + "Interiors/hunt7.jpg"]] <</if>> <<if $mpic is 25>> /* HUNT LAB BLACK */ [img[$imgpath + "Interiors/hunt8.jpg"]] <</if>> <<if $event lte 0 and $mscaving is 10>> /* BURAKUMIN */ <<if $inve.bura.main is 0>> [img[$imgpath + "Exterior/bura1.jpg"]] <</if>> <<if $inve.bura.main is 1>> [img[$imgpath + "Exterior/bura1.jpg"]] <</if>> <<if $inve.bura.main gte 2>> [img[$imgpath + "Exterior/bura1.jpg"]] <</if>> <</if>> <<if $mscaving is 10 and $event gte 1>> <<include InvEngine2>> <</if>> <<if $mpic is 26>> /* TALKING TO ELIN */ [img[$imgpath + "Interiors/elin1.jpg"]] <</if>> <<if $pic is 122 and $nsfw is undefined>> /* LOREN STAND ALMOST NUDE */ [img[$imgpath + "Issids/Is3/presex.jpg"]] <</if>> <<if $pic is 123 and $nsfw is undefined>> /* LOREN vag */ [img[$imgpath + "Issids/Is3/vag1.jpg"]] <</if>> <<if $pic is 124 and $nsfw is undefined>> /* LOREN vag CUM */ [img[$imgpath + "Issids/Is3/vag2.jpg"]] <</if>> <<if $pic is 125 and $nsfw is undefined>> /* LOREN ANAL */ [img[$imgpath + "Issids/Is3/anal1.jpg"]] <</if>> <<if $pic is 126 and $nsfw is undefined>> /* LOREN ANAL CUM */ [img[$imgpath + "Issids/Is3/anal2.jpg"]] <</if>> <<if $mscaving is 12 or $mscaving is 13>> /* WINTON */ [img[$imgpath + "qpics/winton1.jpg"]] <</if>> <<if $mscaving is 14>> /* MAGISTRATE */ [img[$imgpath + "Interiors/townmagistrate.jpg"]] <</if>> <<if $mpic is 27>> /* AMIR HALL */ [img[$imgpath + "qpics/aisha1.jpg"]] <</if>> <<if $mpic is 28>> /* AMIR Greet */ [img[$imgpath + "qpics/aisha2.jpg"]] <</if>> <<if $mpic is 29>> /* AMIR SIT */ [img[$imgpath + "qpics/aisha3.jpg"]] <</if>> <<if $mpic is 293>> /* gIRLS AT DISTANCE */ [img[$imgpath + "qpics/aisha3b.jpg"]] <</if>> <<if $mpic is 30>> /* AISHA + FARAH */ [img[$imgpath + "qpics/aisha4.jpg"]] <</if>> <<if $mpic is 31>> /* AISHA AFTEr TALK */ [img[$imgpath + "qpics/aisha5.jpg"]] <</if>> <<if $mpic is 32>> /* FARMSTEAD OUTSIDE */ [img[$imgpath + "qpics/aisha6.jpg"]] <</if>> <<if $mpic is 33>> /* FARM IN + MAN */ [img[$imgpath + "qpics/aisha7.jpg"]] <</if>> <<if $mpic is 34>> /* FARM IN + MAN FIRES */ [img[$imgpath + "qpics/aisha8.jpg"]] <</if>> <<if $mpic is 35>> /* OLD COURTHOUSE IN STOKKE */ [img[$imgpath + "qpics/aisha9.jpg"]] <</if>> <<if $mpic is 36>> /* OLD COURTHOUSE + ASSASSINS */ [img[$imgpath + "qpics/aisha10.jpg"]] <</if>> <<if $mpic is 37>> /* STANDING IN FRONT OF AMIR DOOR */ [img[$imgpath + "qpics/aisha11.jpg"]] <</if>> <<if $mpic is 38>> /* LT HEYES */ [img[$imgpath + "qpics/aisha12.jpg"]] <</if>> <<if $mpic is 39>> /* LT HEYES ALT */ [img[$imgpath + "qpics/aisha13.jpg"]] <</if>> <<if $mscaving is 21>> /* Palace GATE */ [img[$imgpath + "Exterior/palacegate.jpg"]] <</if>> <<if $mscaving is 24>> /* CAFE WITH WIFE */ <<set _wpic to _npc.actnpc>> <<set _wpic+=1>> <<if _wpic is 1 or _wpic is 6 or _wpic is 16>> [img[$imgpath + "Av"+_wpic +"/wcaf.jpg"]] <<else>> [img[$imgpath + "AvGen/wcaf.jpg"]] <</if>> <</if>> <<if $mscaving is 25>> /* DINNER WITH WIFE */ <<set _wpic to _npc.actnpc>> <<set _wpic+=1>> <<if _wpic is 1 or _wpic is 16>> [img[$imgpath + "Av"+_wpic +"/wdine.jpg"]] <<else>> [img[$imgpath + "AvGen/wdine.jpg"]] <</if>> <</if>> <<if $mscaving is 28>> /* ROISTA */ [img[$imgpath + "Interiors/rositadone.jpg"]] <</if>> <<if $mscaving is 29>> /* FURRY */ [img[$imgpath + "Interiors/meetfurry.jpg"]] <</if>> <<if $mscaving is 31>> /* <<set _img to "C:/Telsior/Pics/AvRan/Av"+_girlid+"/">> */ /* HANGING */ <<if $hanger lte 17>> <<if _npc.wear is "naked" or _npc.wear is "harness" or _npc.wear is "harness">> [img[$imgpath + "Av"+_npc.girlid +"/hangout_nude"+".jpg"]] <<else>> [img[$imgpath + "Av"+_npc.girlid +"/hangout"+".jpg"]] <</if>> <</if>> <<if $hanger is 30>> [img[$imgpath + "Interiors/hangav"+$hanger+".jpg"]] <</if>> <<if $hanger is 36>> <<if $npc.av36.age lte 14>> [img[$imgpath + "Av36/actyoung1.jpg"]] <<else>> <<if $pic is 12>> [img[$imgpath + "Av36/bath.jpg"]] <<else>> [img[$imgpath + "Av36/actadult1.jpg"]] <</if>> <</if>> <</if>> /* HANG OUT ENGINE ENDS */ <</if>> <<if $mpic is 40>> /* ICE HOME */ [img[$imgpath + "qpics/rosita1.jpg"]] <</if>> <<if $mpic is 41>> /* HERNANDO */ [img[$imgpath + "qpics/rosita2.jpg"]] <</if>> <<if $mpic is 42>> /* GOONIES */ [img[$imgpath + "qpics/rosita3.jpg"]] <</if>> <<if $mpic is 43>> /* PARK */ [img[$imgpath + "qpics/cyber1.jpg"]] <</if>> <<if $mpic is 44>> /* STAIRS */ [img[$imgpath + "qpics/cyber2.jpg"]] <</if>> <<if $mpic is 45>> /* ROOM */ [img[$imgpath + "qpics/cyber3.jpg"]] <</if>> <<if $mpic is 46>> /* GOONIES DEAD */ [img[$imgpath + "qpics/rosita4.jpg"]] <</if>> <<if $mpic is 47>> /* AYDEN RPG 1 */ [img[$imgpath + "Av27/rpg.jpg"]] <</if>> <<if $mpic is 48>> /* AYDEN RPG 2 */ [img[$imgpath + "Av27/rpg2.jpg"]] <</if>> <<if $mpic is 49>> /* ADELE SEX */ [img[$imgpath + "Av25/adele.jpg"]] <</if>> <<if $mscaving is 34>> [img[$imgpath + "Exterior/bpic" +_bpic +".jpg"]] <</if>> <<if $mscaving is 35>> <<if _magpic is undefined>> [img[$imgpath + "Interiors/redsmag.jpg"]] <<elseif _magpic is 1>> [img[$imgpath + "Interiors/redsmagtalk.jpg"]] <<elseif _magpic is 2>> [img[$imgpath + "Interiors/redsmagtalk2.jpg"]] <<else>> [img[$imgpath + "Interiors/redsmag.jpg"]] <</if>> <</if>> <<if $mscaving is 36>> <<if _magpic is undefined>> [img[$imgpath + "qpics/reds0.jpg"]] <<elseif _magpic is 1>> [img[$imgpath + "qpics/reds1.jpg"]] <<elseif _magpic is 2>> [img[$imgpath + "qpics/reds2.jpg"]] <<else>> [img[$imgpath + "qpics/reds0.jpg"]] <</if>> <</if>> <<if $mscaving is 37>> [img[$imgpath + "qpics/reds3.jpg"]] <</if>> <<if $mscaving is 38>> <<if $adpos is 0>> [img[$imgpath + "Exterior/adora1.jpg"]] <<elseif $adpos is 1>> [img[$imgpath + "Exterior/adora2.jpg"]] <<else>> [img[$imgpath + "Exterior/adora3.jpg"]] <</if>> <</if>> <<if $mscaving is 39>> <<if $adpos is 0>> [img[$imgpath + "qpics/skye1.jpg"]] <<else>> [img[$imgpath + "qpics/skye2.jpg"]] <</if>> <</if>> <<if $mscaving is 40>> <<if $skye_disp is 1>> [img[$imgpath + "qpics/skye3.jpg"]] <<elseif $skye_disp is 2>> [img[$imgpath + "qpics/skye4.jpg"]] <<else>> [img[$imgpath + "qpics/skye5.jpg"]] <</if>> <</if>> <<if $mscaving is 41>> <<if $adpos is 0>> [img[$imgpath + "qpics/skye6.jpg"]] <<elseif $adpos is 1>> [img[$imgpath + "qpics/skye7.jpg"]] <<else>> [img[$imgpath + "qpics/skye8.jpg"]] <</if>> <</if>> <<if _ariapic gte 0>> /* ARIA KYM */ [img[$imgpath +"Av11/arias"+_ariapic+".jpg"]] <</if>> <<if $mscaving is 43>> /* REBEL ATTACK */ [img[$imgpath +"qpics/ezra.jpg"]] <</if>> <<if $mscaving is 44>> /* NEW WORLD ORDER */ [img[$imgpath +"qpics/aria1.jpg"]] <</if>> <<if $mscaving is 45>> /* RAMBLERS CLIFF */ <<if $adpos is 0>> [img[$imgpath +"Exterior/rambler.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath +"qpics/aria2b.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath +"qpics/aria2c.jpg"]] <</if>> <</if>> <<if $mscaving is 46>> /* NWO */ [img[$imgpath +"qpics/aria2.jpg"]] <</if>> <<if $mscaving is 47>> /* NWO SKYE */ <<if $adpos is 0>> [img[$imgpath +"qpics/aria3.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath +"qpics/aria4.jpg"]] <</if>> <</if>> <<if $mscaving is 48>> <<if $adpos lte 2>> [img[$imgpath +"qpics/aria6.jpg"]] <</if>> <<if $adpos is 3>> <<if $adpos2 is 0>> [img[$imgpath +"qpics/aria6a.jpg"]] <</if>> <<if $adpos2 is 1>> [img[$imgpath +"qpics/aria6b.jpg"]] <</if>> <<if $adpos2 is 2>> [img[$imgpath +"qpics/aria6c.jpg"]] <</if>> <</if>> <<if $adpos is 4>> <<if $adpos2 is 0>> [img[$imgpath +"qpics/aria7.jpg"]] <</if>> <<if $adpos2 gte 1>> [img[$imgpath +"qpics/aria7b.jpg"]] <</if>> <</if>> <<if $adpos is 6 or $adpos is 12>> <<include KeyPad3>> <</if>> <<if $adpos is 5>> /* gate */ [img[$imgpath +"qpics/aria8.jpg"]] <</if>> <<if $adpos is 7 or $adpos is 8>> /* step through gate */ [img[$imgpath +"qpics/aria8b.jpg"]] <</if>> <<if $adpos is 9 or $adpos is 10>> /* standing in small room */ [img[$imgpath +"qpics/aria8d.jpg"]] <</if>> <<if $adpos is 11>> /* see massive gate leading into hangar */ [img[$imgpath +"qpics/aria8e.jpg"]] <</if>> <<if $adpos is 13>> /* see zephyr */ [img[$imgpath +"qpics/aria9.jpg"]] <</if>> <<if $adpos is 14 and _comshow isnot true>> /* control room */ [img[$imgpath +"qpics/aria9b.jpg"]] <</if>> <<if _comshow is true>> /* control room - get launch codes */ [img[$imgpath +"qpics/aria9c.jpg"]] <</if>> <<if $adpos is 16 and $action10 isnot true>> /* out in gardens again */ [img[$imgpath +"qpics/aria6a.jpg"]] <</if>> <<if _stgood is true>> /* out in gardens again */ [img[$imgpath +"qpics/aria6a.jpg"]] <</if>> <<if $adpos gte 16 and $action10 is true>> /* explain man */ [img[$imgpath +"qpics/aria9d.jpg"]] <</if>> <</if>> <<if $mscaving is 49>> <<if $adpos is 0>> [img[$imgpath +"qpics/aria10b.jpg"]] <</if>> <<if $adpos is 2>> <<if $adpos2 is 1>> [img[$imgpath +"qpics/aria10a.jpg"]] <</if>> <<if $adpos2 is 2>> [img[$imgpath +"qpics/aria10b.jpg"]] <</if>> <<if $adpos2 is 3>> [img[$imgpath +"qpics/aria10c.jpg"]] <</if>> <<if $adpos2 is 4>> [img[$imgpath +"qpics/aria10d.jpg"]] <</if>> <</if>> <<if $adpos is 4>> [img[$imgpath +"qpics/aria10e.jpg"]] <</if>> <<if $adpos is 5>> <<include KeyPad3>> <</if>> <<if $adpos is 6>> [img[$imgpath +"qpics/aria10f.jpg"]] <</if>> <<if $adpos is 7>> [img[$imgpath +"qpics/aria10g.jpg"]] <</if>> <</if>> <<if $mscaving is 50>> <<if _skyhere is true>> [img[$imgpath +"qpics/aria11.jpg"]] <<else>> [img[$imgpath +"qpics/aria11b.jpg"]] <</if>> <</if>> <<if $mscaving is 51>> <<if $adpos is 0>> [img[$imgpath +"Interiors/meetfurry.jpg"]] <<else>> [img[$imgpath +"qpics/borsow1.jpg"]] <</if>> <</if>> <<if $mscaving is 52>> [img[$imgpath +"Av41/tattoos.jpg"]] <</if>> <<if $mscaving is 53>> <<if $adpos lte 1>> [img[$imgpath +"qpics/borsow2.jpg"]] <</if>> <<if $adpos gte 2 and $adpos isnot 4>> [img[$imgpath +"qpics/borsow3.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath +"qpics/borsow4.jpg"]] <</if>> <</if>> <<if $mscaving is 54>> <<if $adpos is 0>> [img[$imgpath +"qpics/aria12a.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath +"qpics/aria12b.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath +"qpics/aria12.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath +"qpics/aria12c.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath +"Interiors/rpalace.jpg"]] <</if>> <<if _ariapics is 1>> [img[$imgpath +"qpics/aria13b.jpg"]] <</if>> <<if _ariapics is 2>> [img[$imgpath +"qpics/aria13c.jpg"]] <</if>> <<if _ariapics is 3>> [img[$imgpath +"qpics/aria13d.jpg"]] <</if>> <<if _ariapics is 4>> [img[$imgpath +"qpics/aria13e.jpg"]] <</if>> <<if _ariapics is 5>> [img[$imgpath +"qpics/aria13f.jpg"]] <</if>> <<if _ariapics is 6>> [img[$imgpath +"qpics/aria13g.jpg"]] <</if>> <<if _ariapics is 66>> [img[$imgpath +"qpics/aria13h.jpg"]] <</if>> <<if _ariapics is 7>> [img[$imgpath +"qpics/aria13i.jpg"]] <</if>> <<if _ariapics is 8>> [img[$imgpath +"qpics/aria13j.jpg"]] <</if>> <<if _ariapics is 9>> [img[$imgpath +"qpics/aria13k.jpg"]] <</if>> <<if _ariapics is 10>> [img[$imgpath +"qpics/aria13l.jpg"]] <</if>> <<if _ariapics is 11>> [img[$imgpath +"qpics/aria13m.jpg"]] <</if>> <<if _ariapics is 12>> [img[$imgpath +"qpics/aria13n.jpg"]] <</if>> <<if _ariapics is 13>> [img[$imgpath +"qpics/aria6a.jpg"]] <</if>> <<if _ariapics is 14>> [img[$imgpath +"qpics/aria13o.jpg"]] <</if>> <</if>> <<if $mscaving is 55>> [img[$imgpath +"qpics/lanc.jpg"]] <</if>> <<if $mscaving is 56>> <<for _cha range $npc>> <<if _cha.girlid is 213>> <<if _cha.wear is "naked" or _cha.wear is "harness" or _cha.wear is "harness2">> <<set _nudearizona to true>> <</if>> <</if>> <</for>> <<if _nudearizona isnot true>> [img[$imgpath +"qpics/arizona1.jpg"]] <<else>> [img[$imgpath +"qpics/arizona1b.jpg"]] <</if>> <</if>> <<if $mscaving is 57>> <<if $adpos is 0>> [img[$imgpath +"qpics/aria14.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath +"qpics/aria14b.jpg"]] <</if>> <<if $adpos is 2 or $adpos is 8>> [img[$imgpath +"qpics/aria14c.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath +"qpics/aria14cc.jpg"]] <</if>> <<if $adpos is 4>> /* walking into room */ [img[$imgpath +"qpics/aria14d.jpg"]] <</if>> <<if $adpos is 5>> /* active sex scene */ [img[$imgpath +"qpics/aria14e.jpg"]] <</if>> <<if $adpos is 6>> /* cum scene */ [img[$imgpath +"qpics/aria14f.jpg"]] <</if>> <<if $adpos is 7>> /* after cum scene */ [img[$imgpath +"qpics/aria14g.jpg"]] <</if>> <<if $adpos is 9>> /* eszra */ <<if $adpos3 is 0>> [img[$imgpath +"qpics/aria14h.jpg"]] <<else>> [img[$imgpath +"qpics/aria14i.jpg"]] <</if>> <</if>> <</if>> <<if $mscaving is 58>> [img[$imgpath +"qpics/ariatalk.jpg"]] <</if>> <<if $mscaving is 60>> <<if $adpos is 0>> <<if $adpos2 is 0>> [img[$imgpath +"qpics/aria17.jpg"]] <<else>> [img[$imgpath +"qpics/aria17b.jpg"]] <</if>> <</if>> <<if $adpos is 1>> [img[$imgpath +"qpics/aria17c.jpg"]] <</if>> <<if $adpos is 2>> <<include KeyPad3>> <</if>> <<if $adpos is 3>> [img[$imgpath +"qpics/aria17c.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath +"qpics/aria17d.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath +"qpics/aria17e.jpg"]] <</if>> <<if $adpos is 6>> [img[$imgpath +"qpics/aria17f.jpg"]] <</if>> <</if>> <<if $mscaving is 61>> <<if $adpos is 0>> [img[$imgpath +"qpics/aria17g.jpg"]] <</if>> <<if $adpos is 1>> /* look room, loot */ [img[$imgpath +"qpics/aria17h.jpg"]] <</if>> <<if $adpos is 2>> /* look at girls */ [img[$imgpath +"qpics/aria17i.jpg"]] <</if>> <</if>> <<if $mscaving is 62>> <<if $adpos lte 1>> [img[$imgpath +"qpics/aria18.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath +"qpics/aria18b.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath +"qpics/aria18c.jpg"]] <</if>> <</if>> <<if $mscaving is 63>> <<if $npc.av44.wear is "naked" or $npc.av44.wear is "harness" or $npc.av44.wear is "harness2">> [img[$imgpath +"qpics/iona.jpg"]] <<else>> [img[$imgpath +"qpics/iona2.jpg"]] <</if>> <</if>> <<if $mscaving is 64>> <<if $adpos is 0>> [img[$imgpath +"qpics/iona3.jpg"]] <</if>> <<if $adpos is 1 and $chance gte 1>> [img[$imgpath +"qpics/iona4.jpg"]] <</if>> <<if $adpos is 1 and $chance lte 0>> [img[$imgpath +"qpics/iona5.jpg"]] <</if>> <</if>> <<if $mscaving is 65>> <<if _npc isnot undefined>> <<if _npc.girlid is 1>> [img[$imgpath +"Interiors/furrysell_g1.jpg"]] <<elseif _npc.girlid is 44>> <<if $adpos is 0>> [img[$imgpath +"Interiors/furrysell_g44.jpg"]] <<else>> [img[$imgpath +"Interiors/furrysell_g44b.jpg"]] <</if>> <<else>> [img[$imgpath +"Interiors/furrysell.jpg"]] <</if>> <<else>> [img[$imgpath +"Interiors/furrysell.jpg"]] <</if>> <</if>> <<if $mscaving is 66>> <<if $adpos2 is 0>> [img[$imgpath +"qpics/averil1.jpg"]] <<elseif $adpos2 is 1>> <<if $nsfw is undefined>> [img[$imgpath +"qpics/averil2.jpg"]] <</if>> <<elseif $adpos2 is 2>> [img[$imgpath +"qpics/averil3.jpg"]] <<else>> <</if>> <</if>> <<if $mscaving is 67>> [img[$imgpath +"qpics/averil4.jpg"]] <</if>> <<if $mscaving is 68>> <<if $adpos is 0>> [img[$imgpath +"qpics/oldone4_1.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath +"qpics/oldone4_2.jpg"]] <</if>> <<if $adpos gte 2>> <<if $adpos2 is 0>> [img[$imgpath +"qpics/oldone4_3.jpg"]] <<else>> [img[$imgpath +"qpics/oldone4_3b.jpg"]] <</if>> <</if>> <</if>> <<if $mscaving is 69>> <<if $adpos lte 2>> <<if _nichere is true>> [img[$imgpath +"qpics/oldone4_4nic.jpg"]] <<else>> [img[$imgpath +"qpics/oldone4_4.jpg"]] <</if>> <</if>> <<if $adpos is 3>> [img[$imgpath +"qpics/oldone4_4wait.jpg"]] <</if>> <<if $adpos is 4 and $action11 isnot true>> <<if _nichere is true>> [img[$imgpath +"qpics/oldone4_4backnic.jpg"]] <<else>> [img[$imgpath +"qpics/oldone4_4back.jpg"]] <</if>> <</if>> <<if $adpos is 4 and $action11 is true>> [img[$imgpath +"qpics/oldone4_4b.jpg"]] <</if>> <<if $adpos is 5>> /* bottom */ [img[$imgpath +"qpics/oldone4_4b.jpg"]] <</if>> <<if $adpos is 6>> /* top */ [img[$imgpath +"qpics/oldone4_4c.jpg"]] <</if>> <<if $adpos is 7>> [img[$imgpath +"qpics/oldone4_4_cultat.jpg"]] <</if>> <<if $adpos gte 8>> [img[$imgpath +"qpics/oldone4_4d.jpg"]] <</if>> <</if>> <<if $mscaving is 70>> [img[$imgpath +"qpics/oldone4_5.jpg"]] <</if>> <<if $mscaving is 71>> <<if $adpos2 is 0>> [img[$imgpath +"qpics/oldone4_6.jpg"]] <<else>> [img[$imgpath +"qpics/oldone4_6b.jpg"]] <</if>> <</if>> <<if $mscaving is 72>> [img[$imgpath +"qpics/oldone4_7.jpg"]] <</if>> <<if $mscaving is 73>> [img[$imgpath +"qpics/oldone4_7b.jpg"]] <</if>> <<if $mscaving is 74>> [img[$imgpath +"qpics/oldone4_7c.jpg"]] <</if>> <<if $mscaving is 76>> <<if $adpos is 0>> [img[$imgpath +"qpics/oldone4_10.jpg"]] <<else>> [img[$imgpath +"qpics/oldone4_10b.jpg"]] <</if>> <</if>> <<if $mscaving is 77>> <<if $adpos is 0>> [img[$imgpath +"qpics/oldone4_11door.jpg"]] <</if>> <<if $adpos is 1>><<include KeyPad3>><</if>> <<if $adpos is 2>> <<if _plaq isnot true>> <<if _nichere is true>> [img[$imgpath +"qpics/oldone4_11nic.jpg"]] <<else>> [img[$imgpath +"qpics/oldone4_11.jpg"]] <</if>> <<else>> [img[$imgpath +"qpics/oldone4_11spec.jpg"]] <</if>> <</if>> <<if $adpos is 3>>[img[$imgpath +"qpics/oldone4_11b.jpg"]]<</if>> <<if $adpos is 4>>[img[$imgpath +"qpics/oldone4_11c.jpg"]]<</if>> <<if $adpos is 5>>[img[$imgpath +"qpics/oldone4_11d.jpg"]]<</if>> <<if $adpos is 6>>[img[$imgpath +"qpics/oldone4_11e.jpg"]]<</if>> <<if $adpos gte 7>>[img[$imgpath +"qpics/oldone4_11f.jpg"]]<</if>> <</if>> <<if $mscaving is 78>> <<if _prow isnot true>> [img[$imgpath +"Exterior/sentinel.jpg"]] <<else>> <<if $adpos is 0>> [img[$imgpath +"Exterior/loc_raven.jpg"]] <</if>> <<if $adpos is 1 or $adpos is 3>> [img[$imgpath +"qpics/oldone4_12.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath +"qpics/oldone4_12b.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath +"qpics/oldone4_12d.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath +"qpics/oldone4_12e.jpg"]] <</if>> <<if $adpos is 6>> [img[$imgpath +"qpics/oldone4_12f.jpg"]] <</if>> <<if $adpos is 8>> <<if _nichere is true>> [img[$imgpath +"qpics/oldone4_12endnic.jpg"]] <<else>> [img[$imgpath +"qpics/oldone4_12end.jpg"]] <</if>> <</if>> <</if>> <</if>> <<if $mscaving is 79>> [img[$imgpath +"Exterior/cobs.jpg"]] <</if>> <<if $mscaving is 80>> <<if $adpos is 0>> [img[$imgpath +"qpics/oldone4_13.jpg"]] <</if>> <<if $adpos gte 1>> [img[$imgpath +"qpics/oldone4_13b.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $mscaving is 1>> <<if $adpos is -1>> [[Continue|MScaving][$adpos to 0]] <</if>> <<if $adpos is 0>> [[oral sex|MScaving][$adpos to 1]] [[vaginal sex|MScaving][$adpos to 2]] <</if>> <<if $adpos2 is 0>> <<if $adpos is 1 or $adpos is 2>> [[Continue (hard!)|MScaving][$adpos2 to 1]] [[continue (normal)|MScaving][$adpos2 to 2]] <</if>> <</if>> <<if $adpos2 gte 1>> <<if $adpos is 1>> [[Cum (deepthroat)|MScaving][$adpos to 3, $adpos2 to 1]] [[Cum (mouth)|MScaving][$adpos to 3, $adpos2 to 2]] <</if>> <<if $adpos is 2>> [[Cum!|MScaving][$adpos to 3, $adpos2 to 3]] <</if>> <</if>> <<if $adpos is 3>> [[Continue|MScaving][$adpos to 4]] <</if>> <</if>> <<if $mscaving is 2>> [[Jobs and Rumors|MScaving][$adpos to 1]] <</if>> <<if $mscaving is 3>> <<if $faction.ikaanos.control lte 39>> [[Assault mansion!|Carozza][$combat to 145]] <</if>> <</if>> <<if $mscaving is 4>> <<if $quest_ring lte 2>> <<if $action12 isnot true>>[[Threaten|MScaving][$adpos to 1, $action12 to true]]<<else>><p class="usedpass">Threaten</p><</if>> <<if $action13 isnot true>>[[Bribe ($300)|MScaving][$adpos to 2, $action13 to true]]<</if>> <</if>> <</if>> <<if $mscaving is 5>> [[Ask discretely about ring|MScaving][$adpos to 0, $mscaving to 4]] <</if>> <<if $mscaving is 6>> <<if $adpos is 0>> [[Enter|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1 or $adpos is 8>> <<if $quest_ring is 3>>[[Ask around about Mr. Watts|MScaving][$adpos to 8]]<</if>> <<if $quest_ring is 4>>[[Continue|MScaving][$adpos to 2]]<</if>> <<if $quest_ring is 6>>[[Approach girl|MScaving][$adpos to 9]]<</if>> <</if>> <<if $adpos is 2>> <<if $adpos2 isnot 1>>[[Present yourself|MScaving][$adpos2 to 1]]<<else>><p class="usedpass">Present yourself</p><</if>> [[Ask about ring|MScaving][$adpos to 3]] <</if>> <<if $adpos is 3>> <<if $chance gte 1>> [[Alright, thanks.|MScaving][$adpos to 4]] <</if>> <<if $chance lte 0>> [[Threaten!|MScaving][$adpos to 5]] [[Bribe ($500)|MScaving][$adpos to 6]] <</if>> <</if>> <<if $adpos is 5>> <<if $chance gte 1>> [[Alright, thanks|MScaving][$adpos to 4]] <<else>> [[Bribe ($500)|MScaving][$adpos to 6]] <</if>> <</if>> <<if $adpos is 4 or $adpos is 6>> <p class="usedpass">Alright, thanks</p> <p class="usedpass">Bribe ($500)</p> [[Attack punks!|CombatRoom][$combat to 147]] <</if>> <<if $adpos is 7>> [[Return downstairs|MScaving][$adpos to 1]] <</if>> <<if $adpos is 9 and $action6 isnot true>> [[Ask about ring|MScaving][$action6 to true]] <</if>> <<if $adpos is 9 and $action6 is true>> <p class="usedpass">Ask about ring</p> [[Sorry, house is full!|MScaving][$adpos to 10]] <<if _blockadd is undefined>> <<if _okadd is true>>[[Add to household|MScaving][$adpos to 11]]<<else>><p class="usedpass">Add to household</p><</if>> <</if>> <</if>> <</if>> <<if $mscaving is 8>> <<if _blockadd is undefined>> <<if _okadd is true>>[[Add to household|MScaving][$adpos to 1]]<<else>><p class="usedpass">Household full!</p><</if>> <</if>> <</if>> <<if $mscaving is 9>> <<if $adpos is 0>> <<if $open isnot true>> [[Try keypad|MScaving][$adpos to 1]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 5, $hacking to 0, $string1b to $mairan1, $string2b to $mairan2, $string3b to $mairan3, $string4b to $mairan4, $returnpas to 1]]<</if>> <</if>> <</if>> <<if $open is true and $adpos lte 2>> [[Enter|MScaving][$adpos to 3, $break to true, $music to 7]] <</if>> <<if $adpos is 3>> [[Continue through corridor|MScaving][$adpos to 4, $open to false]] <</if>> <<if $adpos is 4>> <<if $quest_mai isnot 5>> <p class="usedpass">Continue through corridor</p> [[Hide!|MScaving][$adpos to 5]] [[Rush and intercept!|MScaving][$adpos to 6]] <</if>> <<if $quest_mai is 5>> [[Continue|MScaving][$adpos to 7]] <</if>> <</if>> <<if $adpos is 5 and $chance gte 1>> [[Continue|MScaving][$adpos to 7]] <</if>> <<if _fight is true>> [[Fight!|CombatRoom][$combat to 148]] <</if>> <<if $adpos is 7>> <<if $open isnot true>> [[Try keypad|MScaving][$adpos to 8]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 6, $hacking to 0, $string1b to $mairan1b, $string2b to $mairan2b, $string3b to $mairan3b, $string4b to $mairan4b, $returnpas to 1]]<</if>> <</if>> <</if>> <<if $open is true and $adpos is 8>> [[Enter vault|MScaving][$adpos to 9, $open to false, $dooropen2 to true]] <</if>> <<if $adpos is 9>> <<if $ownikoria is undefined>>[[Take ikoria seeds|MScaving][$ownikoria to 1, $event to 1]]<<else>><p class="usedpass">take ikoria seeds</p><</if>> <<if $owndanugah is undefined>>[[Take danugah spores|MScaving][$owndanugah to 1, $event to 2]]<<else>><p class="usedpass">take danugah spores</p><</if>> <<if $ownletric is undefined>>[[Take letric seeds|MScaving][$ownletric to 1, $event to 3]]<<else>><p class="usedpass">take letric seeds</p><</if>> <</if>> <<if $adpos is 10>> [[Run!|MScaving][$adpos to 11]] <</if>> <<if $adpos is 11>> <<if $chance gte 1>> <p class="usedpass">Run!</p> [[Continue|Crystal][$break to true, $music to 1, $dooropen2 to true]] <<else>> <p class="usedpass">Run!</p> [[Fuck!|CombatRoom][$combat to 149]] <</if>> <</if>> <</if>> <<if $mscaving is 10>> <<if $inve.bura.standing is 0>> [[No problems!|MScaving][$inve.bura.standing to 1]] <</if>> <<if $inve.bura.standing is 1>> [[How will you manage?|MScaving][$inve.bura.standing to 2]] <</if>> <<if $inve.bura.standing is 2>> [[That's good to know!|MScaving][$inve.bura.standing to 3]] <</if>> <</if>> <<if $mscaving is 11>> <<if $adpos is 0>> [[Anal sex|MScaving][$adpos to 2]] [[Vaginal sex|MScaving][$adpos to 1]] <</if>> <<if $adpos gte 1 and $adpos2 is 0>> [[Cum!|MScaving][$adpos2 to 1]] <</if>> <</if>> <<if $mscaving is 12>> <<set _nogo to true>> <<if $adpos lte 1>> <<if $adpos isnot 1>>[[What's going on?|MScaving][$adpos to 1, $quest_winton to 1]]<<else>><p class="usedpass">What's going on?</p><</if>> <</if>> <<if $adpos is 1>>[[What will happen to you?|MScaving][$adpos to 2]]<</if>> <<if $adpos is 2>> <p class="usedpass">What will happen to you?</p> [[I'll talk to the magistrate|MScaving][$adpos to 3]] [[Sorry, can't help|MScaving][$adpos to 4]] <</if>> <</if>> <<if $mscaving is 13>> <<set _nogo to true>> <<if $quest_winton isnot 5>> <<if $adpos isnot 1 and $quest_winton is 3>>[[Problem solved!|MScaving][$adpos to 1, $quest_winton to 4]]<</if>> <<if $adpos gte 0 and _okadd is true and $quest_winton gte 4>>[[Add to household|MScaving][$adpos to 2, $quest_winton to 5]]<</if>> <<if $adpos is 1 and _okadd isnot true>><p class="usedpass">Add to household</p><</if>> <</if>> <</if>> <<if $mscaving is 14>> <<if $quest_winton is 1>> <<if $adpos is 0>>[[About her contract?|MScaving][$adpos to 1]]<</if>> <</if>> <<if $quest_winton is 2 and $cash gte 10000>> [[Purchase Winton contract|MScaving][$adpos to 2, $quest_winton to 3]] <</if>> <<if $quest_winton is 2 and $cash lte 10000>> <p class="usedpass">Insufficent funds!</p> <</if>> <</if>> <<if $mscaving is 15>> <<if $adpos is 0>> [[Wait|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">Wait</p> <<if $adpos2 is 0>>[[Take a drink|MScaving][$adpos2 to 1]]<<else>><p class="usedpass">Take a drink</p><</if>> [[You wanted my help?|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">You wanted my help?</p> [[I'll help you|MScaving][$adpos to 3]] [[Not interested|MScaving][$adpos to 4]] <</if>> <<if $adpos is 4>> [[Leave|Palace]] <</if>> <<if $adpos is 3>> [[I'll start preparations|MScaving][$adpos to 5]] <</if>> <<if $adpos is 5>> <p class="usedpass">I'll start preparations</p> [[Greet girls|MScaving][$adpos to 6]] [[Leave mansion|Palace]] <</if>> <<if $adpos is 6>> [[Scold|MScaving][$adpos to 7]] [[Praise|MScaving][$adpos to 8]] <</if>> <<if $adpos gte 7>> <p class="usedpass">Scold</p> <p class="usedpass">Praise</p> [[Leave mansion|Palace]] <</if>> <</if>> <<if $mscaving is 16>> <<set _nogo to true>> <<if $adpos is 0>> [[Search main building|MScaving][$adpos to 1, $music to 5, $break to true]] <</if>> <<if $adpos is 1>> <p class="usedpass">Search main building</p> [[Attack!|CombatRoom][$combat to 156]] [[What are you talking about?|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Continue|MScaving][$adpos to 3]] <</if>> <<if $adpos is 3>> <p class="usedpass">Continue</p> [[Defend yourself!|CombatRoom][$combat to 156]] <</if>> <</if>> <<if $mscaving is 17>> <<if $adpos is 0>> [[He told me a rather interesting story|MScaving][$adpos to 1]] [[Just a rambling madman|MScaving][$adpos to 2]] <</if>> <<if $adpos is 1 or $adpos is 2>> [[Continue|MScaving][$adpos to 3]] <</if>> <<if $adpos is 3>> <p class="usedpass">Continue</p> [[Leave|Palace]] <</if>> <</if>> <<if $mscaving is 18>> <<if $adpos isnot 1>> [[Search Building|MScaving][$adpos to 1]] <<else>> <p class="usedpass">Search building</p> [[Fuck!|CombatRoom][$combat to 157]] <</if>> <</if>> <<if $mscaving is 19>> <<if $adpos is 0>> [[Knock|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">knock</p> [[Knock again|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">knock</p> [[Knock again|MScaving][$adpos to 3]] <</if>> <</if>> <<if $mscaving is 20>> <<if $adpos is 0>> [[Yeah, what do you want?|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">yeah, what do you want?</p> [[Tell all the details|MScaving][$adpos to 2]] [[Tell only the basics|MScaving][$adpos to 3]] <</if>> <<if $adpos is 2 or $adpos is 3>> [[continue|MScaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <p class="usedpass">continue</p> [[Yes|MScaving][$adpos to 5]] [[Sorry, no|MScaving][$adpos to 6]] <</if>> <</if>> <<if $mscaving is 21 and $credit gte 10000>> [[Continue|Palace]] <</if>> <<if $mscaving is 24>> /* CAFE */ <<if $adpos isnot 1>>[[Proclaim love|MScaving][$action to 2, $adpos to 1]]<<else>><p class="usedpass">Proclaim love</p><</if>> <<if $adpos2 isnot 1>>[[Socialize|MScaving][$action to 3, $adpos2 to 1]]<<else>><p class="usedpass">Socialize</p><</if>> <</if>> <<if $mscaving is 25>> /* RESTURANT */ <<if $restplace is 0>> <<if $cash gte 500>>[[Golden Dragon ($500)|MScaving][$restplace to 1]]<<else>><p class="usedpass">Golden dragon ($500)</p><</if>> <<if $cash gte 300>>[[Bianchi's ($300)|MScaving][$restplace to 2]]<<else>><p class="usedpass">Golden dragon ($500)</p><</if>> <<if $cash gte 100>>[[Melrose Bar ($100)|MScaving][$restplace to 3]]<<else>><p class="usedpass">Golden dragon ($100)</p><</if>> <</if>> <<if $restplace gte 1>> <<if $event is 0>>[[Continue|MScaving][$event to 1, $eventb to 0]]<</if>> <<if $event gte 1>> /* LAST ROUND */ <<if $event1b isnot true>>[[Socialize|MScaving][$event to 2, $event1b to true]]<<else>><p class="usedpass">Socialize</p><</if>> <<if $event2b isnot true and $cash gte 60>>[[Order more wine ($60)|MScaving][$event to 3, $event2b to true, $cash-=60, $removebutt to true]]<<else>><p class="usedpass">Order more wine ($60)</p><</if>> <</if>> <</if>> /* 25 ENDS BELOW */ <</if>> <<if $mscaving is 26>> <<if $adpos is 0>>[[Present yourself|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1>>[[I can deal with them|MScaving][$adpos to 2]]<</if>> <<if $adpos is 2>>[[Good bye|MScaving][$adpos to 3]]<</if>> <</if>> <<if $mscaving is 27>> <<if $adpos is 0>> [[Frighten|MScaving][$adpos to 1]] [[Attack!|CombatRoom][$combat to 161]] <</if>> <<if $adpos is 1>> <p class="usedpass">Frighten</p> <<if $mcpower gte 35>> [[Leave|Stokke]] <</if>> [[Attack!|CombatRoom][$combat to 161]] <</if>> <<if $adpos is 3>> [[Take loot|MScaving][$adpos to 4]] <<if $mscaving is 27 and $adpos gte 3>> [[Leave|Stokke]] <</if>> <</if>> <</if>> <<if $mscaving is 28>> <<if $adpos is 0>>[[It's done|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1>> <p class="usedpass">It's done</p> [[I'll see what I can do|MScaving][$adpos to 2]]<</if>> <<if $adpos is 2>> <p class="usedpass">I'll see what I can do</p> [[Leave|Furrys]] <</if>> <</if>> <<if $mscaving is 29>> <<if $adpos is 0>> [[Add Rosita to household|MScaving][$adpos to 1]] <</if>> <</if>> <<if $mscaving is 30>> <<if $adpos is 0>>[[inspect stone slab|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1 and _strneed lte 0>>[[Move stone slab|MScaving][$adpos to 2, $manhole to true]]<</if>> <<if $adpos is 2>><p class="usedpass">move stone slab</p> [[Enter stairs|MScaving][$adpos to 3, $music to 5, $break to true, $thump to true]]<</if>> <<if $adpos is 3>> <p class="usedpass">Enter stairs</p> [[Take loot|MScaving][$adpos to 4]] <</if>> <<if $adpos is 4>> [[Read note|MScaving][$adpos to 5]] <p class="usedpass">Take loot</p> [[Leave|Stokke][$music to 1, $break to true]] <</if>> <<if $adpos is 5>> <p class="usedpass">read note</p> <p class="usedpass">Take loot</p> [[Leave|Stokke][$music to 1, $break to true]] <</if>> <</if>> /* HANGOUT ENGINE */ <<if $anselround is 1>> [[Continue|MScaving][$anselround to 2]] <<set _noleave to true>> <</if>> <<if $sexoffer is 1>> [[Accept|MScaving][$sexoffer to 2]] <</if>> <<if $mscaving is 31>> <<if $hanger lte 17>> <<if $adpos2 is 0 and _npc.age gte 18 and _npc.sex is 0>>[[Cuddle|MScaving][$adpos2 to 1, $adpos to 1]]<</if>> <</if>> <</if>> <<if $mscaving is 34>> <<if $bdone is 0>>[[Spend time|MScaving][$bdone to 1]] <<else>><p class="usedpass">Spend time</p><</if>> <<if _selly is 1>> <<if $cash gte 200>>[[Deal!|MScaving][$action1 to true]]<<else>><p class="usedpass">No cash</p><</if>> <</if>> <</if>> /* MAGISTRATE OF REDHAVEN */ <<if $mscaving is 35>> <<if $quest_reds isnot 3>> <<if $adpos is 0 and $quest_reds lte 5>>[[Speak to magistrate|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1>> <<if $quest_reds is 5>> [[About scrapper tom|MScaving][$adpos to 4]] <<else>> <<if $quest_reds lte 2>>[[Need any help?|MScaving][$adpos to 2]]<</if>> <p class="usedpass">Purchase property</p> <</if>> <</if>> <</if>> /* redirect to new mscaving engine */ <<if $quest_reds is 8>> [[Inquire about work|M2Scaving][$adpos to 0, $m2scaving to 25]] <</if>> <<if $quest_reds is 10>> [[about that wrool cat|M2Scaving][$adpos to 0, $m2scaving to 28]] <</if>> <</if>> <<if $mscaving is 36>> <<if $adpos is 0>>[[Enter yard|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1>> <p class="usedpass">Enter yard</p> [[present yourself|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[This has to stop|MScaving][$adpos to 3]] <</if>> <<if $adpos gte 3 and $adpos lte 4>> <p class="usedpass">this has to stop</p> <<if $chance gte 1>> [[I'll see what I can do|MScaving][$adpos to 5]] <<else>> [[I'll see what I can do|MScaving][$adpos to 6]] <</if>> <</if>> <</if>> <<if $mscaving is 37 and $scrapplace is 1>> [[Attack!|CombatRoom][$combat to 164]] <</if>> <<if $mscaving is 38>> <<if $adpos is 0>> [[Remove debris|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">remove debris</p> [[Take items|MScaving][$adpos to 2]] <</if>> <</if>> <<if $mscaving is 39>> <<if $adpos is 0>> [[Present yourself|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">present yourself</p> [[Wanna grab a drink when you're done?|MScaving][$adpos to 2]] <</if>> <</if>> <<if $mscaving is 40>> <<if $adpos is 0>> [[Spend time together|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">spend time together</p> <<if $skye_disp lte 4>><p class="usedpass">wanna work for me ($skye_disp/5)?</p><<else>>[[wanna work for me?|MScaving][$adpos to 2]]<</if>> <</if>> <<if $adpos is 2>> [[Got it!|MSmap]] <</if>> <</if>> <<if $mscaving is 41>> <<if $adpos is 0>> [[Continue|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">Continue</p> [[Attack!|CombatRoom][$combat to 171]] [[Help Mommy! (Retreat)|Darkmere]] <</if>> <</if>> <<if $mscaving is 42>> <<if _ariaready is true>> [[Initiate sale|MScaving][$adpos to 1]] <<else>> <p class="usedpass">initiate sale</p> <</if>> <<if $adpos2 isnot 2 and $adpos is 1>> [[sell!|MScaving][$adpos2 to 2]] <</if>> <<if $adpos2 is 2 and $adpos isnot 4>> <p class="usedpass">sell!</p> [[Confirm|MScaving][$adpos to 4, $cash+=_price, $faction.ikaanos.standing+=15, $faction.kymanto.standing+=25]] <</if>> <</if>> <<if $mscaving is 43>> [[Fuck!|CombatRoom][$combat to 172]] <</if>> <<if $mscaving is 44>> <p class="usedpass">I'll help you with the rebellion</p> <<if $adpos isnot 1>>[[You're staying with me?|MScaving][$adpos to 1]]<<else>><p class="usedpass">You're staying with me?</p><</if>> <<if $adpos isnot 2>>[[What is "phase two"?|MScaving][$adpos to 2]]<<else>><p class="usedpass">What is "phase two"?</p><</if>> <</if>> <<if $mscaving is 45>> <<if $quest_aria gte 9 and $quest_aria lte 19 and $adpos is 0>> <<if $quest_aria lte 9>> <<if _ariahere is true>> <<if $adpos is 0>>[[Rebel outpost (interact)|MScaving][$activefac to 9, $quest_aria to 10, $adpos to 1]]<<else>><p class="usedpass">Rebel outpost (interact)</p><</if>> <</if>> <<else>> <<if $adpos is 0>>[[Rebel outpost (interact)|Factions][$activefac to 9]]<<else>><p class="usedpass">Rebel outpost (interact)</p><</if>> <</if>> <</if>> <<if $adpos is 1>> <p class="usedpass">Rebel outpost (interact)</p> [[Continue|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Return|MScaving][$adpos to 0]] <p class="usedpass">Continue</p> <</if>> <</if>> <<if $mscaving is 47>> <<if $skyecash gte 1 and $adpos is 0>> [[Of course|MScaving][$adpos to 1]] <</if>> <</if>> <<if $mscaving is 48>> <<if $adpos is 0>> [[Greet guards (Charm/Influence)|MScaving][$adpos to 1]] [[Hide (Stealth)|MScaving][$adpos to 2]] <</if>> <<if $adpos is 1 or $adpos is 2>> <<if $chance gte 1>> [[Continue|MScaving][$adpos to 3]] <</if>> <</if>> <<if $adpos is 3>> <<if $adpos2 is 0>>[[Investigate statue|MScaving][$adpos2 to 1]]<<else>><p class="usedpass">Investigate statue</p><</if>> <<if $adpos2 isnot 0>> <<if $adpos2 is 1>>[[Look closer|MScaving][$adpos2 to 2]]<<else>><p class="usedpass">Look closer</p><</if>> <</if>> [[Continue|MScaving][$adpos to 4, $adpos2 to 0]] <</if>> <<if $adpos is 4>> <<if $adpos2 is 0>>[[Interact (girls)|MScaving][$adpos2 to 1]]<<else>><p class="usedpass">Interact (girls)</p><</if>> <<if $adpos2 is 1>> [[Introduce yourself (Charm)|MScaving][$adpos2 to 2]] <</if>> <<if $adpos2 is 0 or $adpos2 is 2>> [[Continue to access door|MScaving][$adpos to 5]] <</if>> <</if>> <<if $adpos is 5>> <<if $open isnot true>> [[Try keypad|MScaving][$adpos to 6]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 4, $hacking to 0, $string1b to 2, $string2b to 2, $string3b to 9, $string4b to 0, $returnpas to 3]]<</if>> <</if>> <</if>> <<if $open is true and $adpos is 6>> [[Enter tunnel|MScaving][$adpos to 7, $open to false, $dooropen2 to true, $break to true, $music to 5]] <</if>> <<if $adpos is 7>> [[Continue|MScaving][$adpos to 8]] <</if>> <<if $adpos is 8>> <p class="usedpass">Continue</p> [[Enter door|MScaving][$adpos to 9, $adpos2 to 0, $dooropen1 to true]] [[Continue|MScaving][$adpos to 11]] <</if>> <<if $adpos is 9>> <<if $adpos2 is 0>>[[Take loot|MScaving][$adpos to 10, $adpos2 to 1]]<<else>><p class="usedpass">Take loot</p><</if>> <</if>> <<if $adpos is 11>> <<if $open isnot true>> [[Try keypad|MScaving][$adpos to 12]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 7, $hacking to 0, $string1b to 1, $string2b to 9, $string3b to 8, $string4b to 6, $returnpas to 3]]<</if>> <</if>> <</if>> <<if $adpos is 12 and $open is true>> [[Continue|MScaving][$adpos to 13, $adpos2 to 0]] <</if>> <<if $adpos is 13>> <p class="usedpass">Continue</p> [[enter computer room|MScaving][$adpos to 14, $adpos3 to 0, $metalstair to true]] <</if>> <<if $adpos is 14>> <<if $adpos2 is 0>>[[download launch codes|MScaving][$adpos2 to 1]]<<else>><p class="usedpass">download launch codes</p><</if>> <<if $adpos3 is 0>>[[take energy cells|MScaving][$adpos3 to 1]]<<else>><p class="usedpass">take energy cells</p><</if>> <</if>> <<if $adpos is 16 and $adpos2 is 0>> <<if $adpos3 is 0>>[[Sneak (Stealth)|MScaving][$adpos2 to 0, $adpos3 to 1]]<</if>> <</if>> <<if $adpos is 16 and $adpos3 is 1>> [[Looking for my brother|MScaving][$adpos2 to 1, $adpos to 17]] [[Where's the seminar?|MScaving][$adpos2 to 2, $adpos to 17]] [[Dude, where's the party?|MScaving][$adpos2 to 3, $adpos to 17]] <</if>> <</if>> <<if $mscaving is 49>> <<if $adpos is 0>> <<if _skyehere is true>>[[Alright, lieutenant|MScaving][$adpos to 2, $adpos2 to 4, $action6 to true]]<</if>> [[Alert! (Manipulate)|MScaving][$adpos to 2, $adpos2 to 1]] [[Break panel (Science)|MScaving][$adpos to 2, $adpos2 to 2]] [[Start fire (Stealth)|MScaving][$adpos to 2, $adpos2 to 3]] <</if>> <<if $adpos is 2 and $chance gte 1>> <<if $action6 is true>><p class="usedpass">alright, lieutenant</p><</if>> [[Move to door|MScaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <<if $open isnot true>> [[Try keypad|MScaving][$adpos to 5]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 5, $hacking to 0, $string1b to 5, $string2b to 5, $string3b to 4, $string4b to 4, $returnpas to 4]]<</if>> <</if>> <</if>> <<if $adpos is 5 and $open is true>> [[Continue|MScaving][$adpos to 6, $adpos2 to 0]] <</if>> <<if $adpos is 6>> [[install module|MScaving][$adpos to 7]] <</if>> <</if>> /* mscaving 49 ends */ <<if $mscaving is 50>> <<if $adpos is 0>> [[Alright, I'm ready!|MScaving][$adpos to 1]] [[What if I don't want to participate in the attack?|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">What is I don't want to participate...</p> [[Alright, I'll do it!|MScaving][$adpos to 1]] [[Sorry, I can't|MScaving][$adpos to 3]] <</if>> <</if>> <<if $mscaving is 51>> <<if $adpos is 0>> <<if $cash gte 15000 and _okadd is true>>[[Purchase (-$15,000)|MScaving][$adpos to 1, $cash-=15000]]<<else>><p class="usedpass">Purchase (-$15,000)</p><</if>> <</if>> <</if>> <<if $mscaving is 53>> <<if $quest_valerie is 7>> [[Search for lever (INT)|MScaving][$adpos to 1]] <</if>> <<if $quest_valerie gte 8 and $adpos lte 1>> [[Enter tomb|MScaving][$adpos to 2, $break to true, $music to 5]] <</if>> <<if $adpos is 2>> <p class="usedpass">Enter tomb</p> [[Search room|MScaving][$adpos to 3]] <</if>> <<if $adpos is 4>> [[Fuck!|CombatRoom][$combat to 174]] <<unset $borsowprowler>> <</if>> <<if $adpos is 3 or $adpos is 5>> <<if $borsowprowler is 1>>[[open sarcophagus|MScaving][$adpos to 4]]<</if>> <<if $quest_valerie is 8>>[[take gold|MScaving][$adpos2 to 1, $adpos to 3]]<</if>> <<if $borsowmush is undefined>>[[Harvest fungus|MScaving][$borsowmush to true, $adpos2 to 2, $adpos to 3]]<<else>><p class="usedpass">harvest fungus</p><</if>> <</if>> <</if>> <<if $mscaving is 54>> <<if $adpos is 0>>[[Wait|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1>> <p class="usedpass">wait</p> [[Continue|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">wait</p> <p class="usedpass">continue</p> [[Attack!|CombatRoom][$combat to 175, $pallen to 1]] <</if>> <<if $adpos is 3>> [[Move forward!|Palace][$quest_aria to 14]] <</if>> <<if $adpos is 4>> [[Victory!|Palace][$quest_aria to 15]] <</if>> <<if $adpos is 5>> /* defeat or control guards palace is free */ <<if $adpos2 is 0>> [[Inspect first floor|MScaving][$adpos2 to 1, $adpos3 to 0]] [[Inspect top floors|MScaving][$adpos2 to 2, $adpos3 to 0]] [[Inspect gardens|MScaving][$adpos2 to 3, $adpos3 to 0]] <</if>> /* bottom floor stuff */ <<if $adpos2 is 1>> <<if $palloot5 isnot true>>[[Take books (library)|MScaving][$adpos3 to 1, $palloot5 to true]]<<else>><p class="usedpass">Take books</p><</if>> <<if $palloot1 is undefined>>[[Take valuables|MScaving][$adpos3 to 2, $palloot1 to true]]<<else>><p class="usedpass">Take valuables</p><</if>> <<if $action2b isnot true>>[[Look at The Red Captain's seat|MScaving][$adpos3 to 9, $action2b to true]]<<else>><p class="usedpass">Look at The Red Captain's seat</p><</if>> <</if>> /* top floor stuff */ <<if $adpos2 is 2>> <<if $ownarizona is undefined>>[[Break into apartment|MScaving][$adpos to 6, $ownarizona to 0, $adpos3 to 0]]<</if>> <<if $palloot2 isnot true>>[[Take valuables|MScaving][$adpos3 to 3, $palloot2 to true]]<<else>><p class="usedpass">Take valuables</p><</if>> <</if>> /* garden stuff */ <<if $adpos2 is 3>> <<if $palloot3 isnot true>>[[Take rare herbs|MScaving][$adpos3 to 4, $palloot3 to true]]<<else>><p class="usedpass">Take rare herbs</p><</if>> <</if>> <</if>> /* end of adpos is 5 - inside palace */ /* arizona meeting */ <<if $adpos is 6>> <<if $adpos3 is 0>>[[Push through!|MScaving][$adpos3 to 1]]<</if>> <<if $adpos3 is 1>> <p class="usedpass">Push through!</p> [[Surrender!|MScaving][$adpos to 7]] [[Fight!|CombatRoom][$combat to 175, $pallen to 8]] <</if>> <</if>> /* end of arizona */ <<if $adpos is 7>>[[Fight!|CombatRoom][$combat to 175, $pallen to 8]] <</if>> <<if $adpos is 8>>[[Leave palace|Palace]]<</if>> <</if>> /* end of mscaving 54 */ <<if $mscaving is 55>> <<if $adpos is 0>> [[Deal!|MScaving][$adpos to 1]] [[No way!|MScaving][$adpos to 2]] [[I'll have to think about it|Interact]] <</if>> <</if>> <<if $mscaving is 56>> <<if $adpos is 0>> [[Let's be friends!|MScaving][$adpos to 1]] [[You better get used to this!|MScaving][$adpos to 2]] [[You're my fuck-toy!|MScaving][$adpos to 3]] <</if>> <</if>> <<if $mscaving is 57>> <<if $adpos is 0>> [[Board ICS Zephyr|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1 or $adpos is 2>> <p class="usedpass">Board ICS Zephyr</p> [[Depart!|MScaving][$adpos to 3]] <<if $adpos isnot 2>>[[Assume 2nd command|MScaving][$adpos to 2, $action11b to true]]<<else>><p class="usedpass">Assume (2nd) command</p><</if>> <</if>> <<if $adpos is 3>> [[Board USS Seneca!|MSz][$adpos to 1, $ariaass to 1]] <p class="usedpass">Depart</p> <<if _ariagood is true>>[[I'd like that!|MScaving][$adpos to 4]]<</if>> <<if $action6b isnot true>>[[Check on Ezra|MScaving][$adpos to 9, $action6b to true, $adpos3 to 0]]<</if>> <</if>> <<if $adpos is 4>> [[Continue|MScaving][$adpos to 5]] <</if>> <<if $adpos is 5>> <p class="usedpass">Continue</p> [[Cum|MScaving][$adpos to 6]] <</if>> <<if $adpos is 6>> [[Continue|MScaving][$adpos to 7]] <</if>> <<if $adpos is 7>> [[Return to control deck|MScaving][$adpos to 8]] <</if>> <<if $adpos is 8>> <p class="usedpass">continue</p> [[Board USS Seneca!|MSz][$adpos to 1, $ariaass to 1]] <<if _ariagood is true>>[[I'd like that!|MScaving][$adpos to 4]]<</if>> <<if $action6b isnot true>>[[Check on Ezra|MScaving][$adpos to 9, $action6b to true, $adpos3 to 0]]<</if>> <</if>> <<if $adpos is 9>> <<if $adpos3 is 0>> [[We're a team|MScaving][$adpos3 to 1]] [[What's your fucking problem?|MScaving][$adpos3 to 2]] <</if>> <<if $adpos3 gte 1>> [[Return to control deck|MScaving][$adpos to 8]] <</if>> <</if>> <</if>> <<if $mscaving is 58 and $adpos is 0>> <p class="usedpass">continue</p> [[Of course, are you stupid?|MScaving][$adpos to 1, $adpos2 to 1]] [[Yes, give me the details|MScaving][$adpos to 1, $adpos2 to 2]] <</if>> <<if $mscaving is 59>> [[Move on!|MSmap][$msloc to 6]] <</if>> <<if $mscaving is 60>> <<if $adpos is 0>> [[Move on!|MScaving][$adpos to 1]] <<if $adpos2 is 0>>[[Give Aria a heated kiss|MScaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 1>> [[Try keypad|MScaving][$adpos to 2]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 8, $hacking to 0, $string1b to 2, $string2b to 3, $string3b to 1, $string4b to 1, $returnpas to 5]]<</if>> [[Blast door|MScaving][$adpos to 3]] <</if>> <<if $open is true and $adpos is 2>><<set _go to true>><</if>> <<if $adpos is 3 or _go is true>> [[Move into command room|MScaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <p class="usedpass">move into command room</p> [[Approach group|MScaving][$adpos to 5, $break to true, $music to 5]] <</if>> <<if $adpos is 5>> [[Continue|MScaving][$adpos to 6]] <</if>> <<if $adpos is 6>> <p class="usedpass">Continue</p> [[attack!|CombatRoom][$combat to 175, $pallen to 10]] <</if>> <</if>> <<if $mscaving is 61>> <<if $adpos is 0>> [[Search rooms|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">search rooms</p> <<if $adpos2 is 0>> [[Take all loot|MScaving][$adpos2 to 1]] [[Take 1/2 loot|MScaving][$adpos2 to 2]] [[It's yours, Aria|MScaving][$adpos2 to 3]] <</if>> <<if $adpos2 gte 1>> [[Inspect girls|MScaving][$adpos to 2]] <</if>> <</if>> /* <<if $adpos is 2>> [[Leave|MSmap][$msloc to 30]] <</if>> */ <</if>> <<if $mscaving is 62>> <<if $adpos is 0>> <p class="usedpass">The red guards' hall</p> [[Continue|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[Continue|MScaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">Continue</p> [[Leave|MScaving][$adpos to 3]] <</if>> <</if>> <<if $mscaving is 63>> <<if $ionafirst lte 3>> <<if $cash gte 25000>>[[Alright, do it (-$25,000)!|MScaving][$adpos to 1, $cash-=25000, $ionafirst to 4]]<<else>><p class="usedpass">Insufficient funds ($25,000)!</p><</if>> <</if>> <</if>> <<if $mscaving is 64>> <<if $adpos is 0>>[[Go!|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1 and $chance gte 1>> [[Add to household|RoamAdd][$c_npc to "av44", $ionafirst to 99]] <</if>> <<if $adpos is 1 and $chance lte 0>> [[Damn!|Barrow][$ionafirst to 25]] <</if>> <</if>> <<if $mscaving is 65>> <<if $adpos is 0>>[[Sell!|MScaving][$adpos to 1]]<</if>> <</if>> <<if $mscaving is 66>> <<if $adpos2 is 1>>[[How about killing him?|MScaving][$adpos2 to 2]]<</if>> <<if $adpos2 is 0>>[[Tell me more about Yoshida|MScaving][$adpos2 to 1]]<<else>><p class="usedpass">Tell me more about Yoshida</p><</if>> <<if $adpos is 0>>[[Continue!|Maps]]<</if>> <</if>> <<if $mscaving is 67>> <<if $adpos is 0>>[[Who are you?|MScaving][$adpos to 1]]<</if>> <</if>> <<if $mscaving is 68>> <<if $adpos is 0>>[[Sit at table|MScaving][$adpos to 1]]<</if>> <<if $adpos is 1 or $adpos is 2>> <<if $action10b isnot true>>[[How's work?|MScaving][$adpos to 2]]<<else>><p class="usedpass">How's work?</p><</if>> [[Why did you call on me?|MScaving][$adpos to 3]] <</if>> <<if $adpos is 3>> [[Who are these men?|MScaving][$adpos to 4]] [[I'll get right to it (leave)|Crystal][$break to true, $music to 1]] <</if>> <<if $adpos is 4>> <p class="usedpass">Who are these men?</p> [[Take care, professor (leave)|Crystal][$break to true, $music to 1]] <</if>> <</if>> <<if $mscaving is 69>> <<if $adpos lte 3>> <<if $adpos3 lte 2>>[[Wait 30 mins|MScaving][$adpos3+=1, $adpos to 3]]<<else>><p class="usedpass">wait 30 mins</p><</if>> [[knock on front door|MScaving][$adpos to 1]] <<if $adpos2 is 0>>[[Investigate house|MScaving][$adpos to 2, $adpos2 to 1]]<<else>><p class="usedpass">Investigate house</p><</if>> <<if $adpos2 is 1>> [[go to back door (Stealth)|MScaving][$adpos to 4, $adpos2 to 0, $adpos3 to 0]] <</if>> <</if>> /* adpos lte 3 ends */ <<if $adpos gte 4 and $adpos lte 6>> <<if $adpos is 4 and $action11 isnot true>> [[enter|MScaving][$adpos to 4, $action11 to true]] <</if>> <<if $action11 is true>> <<if $adpos2 is 1 and $oldone4 lte 7 and $action10 is true>>[[enter cellar|MScaving][$adpos to 7, $adpos2 to 1]]<</if>> <<if $adpos2 is 0 and _lootme isnot true>>[[Investigate bottom floor|MScaving][$adpos to 5, $adpos2 to 1]]<<else>><p class="usedpass">Investigate bottom floor</p><</if>> <<if $adpos3 is 0>>[[Investigate upper floor|MScaving][$adpos to 6, $adpos3 to 1]]<<else>><p class="usedpass">Investigate upper floor</p><<if $action10 isnot true>>[[take loot|MScaving][$action10 to true]]<</if>><</if>> <</if>> <</if>> /*adpos gte 4 ends */ <<if $adpos gte 7>> <<if $oldone4 is 6>>[[Help!|CombatRoom][$combat to 180, $oldone4 to 7]]<</if>> <<if $oldone4 is 7>>[[Search cellar|MScaving][$adpos to 9, $oldone4 to 8]]<</if>> <</if>> <</if>> <<if $mscaving is 70>> <<if $adpos is 0>> [[Ask about "expedition"|MScaving][$adpos to 1]] <</if>> <</if>> <<if $mscaving is 71>> <<if $adpos is 0>> [[Here is what happened|MScaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">Here is what happened</p> [[Who was Kessian?|MScaving][$adpos to 2]] <</if>> <</if>> <<if $mscaving is 72>> <<if $adpos is 0>> [[The Enlightened circle?|MScaving][$adpos to 1]] <</if>> <</if>> <<if $mscaving is 74>> <<if $adpos is 0>> [[Ask about Kessian and The Void Seekers|MScaving][$adpos to 1]] [[Alright, good bye!|MScaving][$adpos to 2]] <</if>> <<if $adpos is 1>> <p class="usedpass">Ask about Kessian and The Void Seekers</p> [[Alright, good bye!|MScaving][$adpos to 2]] <</if>> <</if>> <<if $mscaving is 76>> <<if $adpos is 0>> [[Approach girl|MScaving][$adpos to 1]] <</if>> <<if $adpos gte 1>> <p class="usedpass">Approach girl</p> <<if $adpos2 isnot 1>>[[Who are you?|MScaving][$adpos to 2, $adpos2 to 1]]<</if>> <<if $adpos3 isnot 1>>[[Noticed anything strange about the professor?|MScaving][$adpos to 3, $adpos3 to 1]]<</if>> <</if>> <</if>> <<if $mscaving is 77>> <<if $adpos is 0>> <<if $open isnot true>> [[Try keypad|MScaving][$adpos to 1]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 4, $hacking to 0, $string1b to 5, $string2b to 5, $string3b to 5, $string4b to 5, $returnpas to 1]]<</if>> <</if>> <</if>> <<if $adpos is 1 and $open is true>>[[Enter bunker|MScaving][$adpos to 2, $music to 6, $break to true]]<</if>> /* inside bunker below */ <<if $adpos is 2>> /* <<if $adpos2 is 0>>[[investigate plaque|MScaving][$adpos2 to 1]] <</if>> */ [[Continue|MScaving][$adpos to 3]] <</if>> <<if $adpos is 3>> <p class="usedpass">Continue</p> [[Go left|MScaving][$adpos to 4]] [[Go right|MScaving][$adpos to 5]] <</if>> <<if $adpos is 5>> [[open door|MScaving][$adpos to 6, $adpos2 to 0, $adpos3 to 0]] <</if>> <<if $adpos is 6>> <p class="usedpass">open door</p> [[One of your students|MScaving][$adpos to 7, $adpos2 to 0, $adpos3 to 0]] <</if>> <<if $adpos gte 7>> <<if $adpos2 is 0>>[[About the expedition|MScaving][$adpos to 8, $adpos2 to 1]]<<else>><p class="usedpass">About the expedition</p><</if>> <<if $adpos3 is 0 and $foodstuff gte 6>>[[give rations|MScaving][$adpos to 9, $adpos3 to 1, $foodstuff-=6, $take to 1]]<<else>><p class="usedpass">give rations</p><</if>> <<if $adpos4 isnot 1>>[[why did they take you here?|MScaving][$adpos to 10, $adpos4 to 1]]<<else>><p class="usedpass">why did they take you here?</p><</if>> <</if>> <</if>> <<if $mscaving is 78>> <<if _prow is true>> <<if $adpos is 0>>[[Climb hill|MScaving][$adpos to 1, $music to 5, $break to true]]<</if>> <<if $adpos is 1>> <p class="usedpass">climb hill</p> [[Attack!|MScaving][$adpos to 2]] [[Wait|MScaving][$adpos to 3]] <</if>> <<if $adpos is 2>> [[Engage!|CombatRoom][$combat to 183]] <</if>> <<if $adpos is 3>> [[Attack!|MScaving][$adpos to 2]] [[Wait more|MScaving][$adpos to 4]] <p class="usedpass">wait</p> <</if>> <<if $adpos is 4>> [[Continue|MScaving][$adpos to 5]] <</if>> <<if $adpos is 5>> [[Attack beast|MScaving][$adpos to 6]] <p class="usedpass">wait more</p> [[Flee (end quest)|Raven][$oldone4 to 99]] <</if>> <<if $adpos is 6>> [[Engage!|CombatRoom][$combat to 184]] <</if>> <</if>> <<if _prow isnot true>> <<if $mcrel.faith is 6 and $sentipray is undefined>>[[Pray|MScaving][$adpos to 88, $sentipray to true]]<</if>> <</if>> <</if>> <<if $mscaving is 79 and $faction.ikaanos.prosp gte 20 and $cobloot is undefined and $adpos is 0>> [[Gather resources|MScaving][$adpos to 1]] <</if>> <<if $mscaving is 80>> <<if $adpos is 0>> [[Go to office|MScaving][$adpos to 1]] <</if>> <<if $adpos gte 1>> <<if $adpos2 is 0>>[[the void seekers?|MScaving][$adpos to 2, $adpos2 to 1]]<<else>><p class="usedpass">the void seekers?</p><</if>> <<if $adpos3 is 0>>[[the pentagram?|MScaving][$adpos to 3, $adpos3 to 1]]<<else>><p class="usedpass">the pentagram?</p><</if>> <<if $adpos4 is 0>>[[the data?|MScaving][$adpos to 4, $adpos4 to 1]]<<else>><p class="usedpass">the data?</p><</if>> <<if $sawvoidmonster is true>><<if $adpos5 isnot 1>>[[the monster?|MScaving][$adpos to 5, $adpos5 to 1]]<<else>><p class="usedpass">the monster?</p><</if>><</if>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $mscaving is 80 and $adpos gte 1>> [[Good day, professor|Home]] <</if>> <<if $mscaving is 78 and $adpos is 8>> [[Leave|Raven]] <</if>> <<if $mscaving is 78>> <<if $adpos is 0 or $adpos is 88>> [[Leave|Raven]] <</if>> <</if>> <<if $mscaving is 77 and $oldone4 is 19>> [[Leave|Reds][$break to true, $music to 1]] <</if>> <<if $mscaving is 77 and $adpos lte 1>> [[Leave|Reds]] <</if>> <<if $mscaving is 77 and $adpos is 4>> [[Back|MScaving][$adpos to 3]] <</if>> <<if $mscaving is 76 and $adpos gte 1>> [[Leave|Whitehaven]] <</if>> <<if $mscaving is 74 and $adpos is 2>> [[Leave|Whitehaven]] <</if>> <<if $mscaving is 73>> [[Leave|Crystal][$break to true, $music to 1]] <</if>> <<if $mscaving is 72>> [[Alright, take care!|HisSoc]] <</if>> <<if $mscaving is 71>> <<if $adpos2 is 0 and $cash gte 100>> [[Order drinks ($100)|MScaving][$adpos2 to 1]] <</if>> <<if $adpos gte 1>> [[Leave|Crystal][$break to true, $music to 1]] <</if>> <</if>> <<if $mscaving is 70>> [[Back|Interact]] <</if>> <<if $mscaving is 69>> <<if $adpos gte 10 and $oldone4 gte 9 and $action7 is true>><<set _lok to true>><</if>> <<if $adpos lte 2 or _lok is true>> [[Leave house|Whitehaven][$break to true, $music to 1]] <</if>> <</if>> <<if $mscaving is 68>> <<if $adpos gte 1>> <<if $adpos2 is 0 and $cash gte 500>>[[order food (-$500)|MScaving][$adpos2 to 1, $action2 to true, $cash-=500]]<</if>> <<if $adpos3 is 0 and $cash gte 200>>[[order drinks (-$200)|MScaving][$adpos3 to 1, $action2 to true, $cash-=200]]<</if>> <</if>> <</if>> <<if $mscaving is 1 and $adpos is 4>> [[Return|IssidInt]] <</if>> <<if $mscaving is 2>> [[Leave|Maps]] <</if>> <<if $mscaving is 3>> [[Faction overview|Factions][$activefac to 16]] [[Leave|Whitehaven]] <</if>> <<if $quest_ring is 3 and $mscaving is 4>> [[Back|Juices][$event to 44]] <</if>> <<if $mscaving is 6 and $adpos lte 0>> [[Leave|Watery]] <</if>> <<if $mscaving is 6 and $quest_ring is 6 and $adpos isnot 1 and $adpos lte 8>> [[Back|MScaving][$adpos to 1]] <</if>> <<if $mscaving is 6 and $adpos gte 9 and $action6 is true>> [[Leave|Watery]] <</if>> <<if $mscaving is 7>> [[Return|Haruki]] <</if>> <<if $mscaving is 8>> [[Leave|Watery]] <</if>> <<if $mscaving is 9>> <<if $adpos is 0>> [[Leave|Crystal]] <</if>> <<if $adpos is 1>> [[Back|MScaving][$adpos to 0]] <</if>> <<if $adpos is 8>> [[Back|MScaving][$adpos to 7]] <</if>> <<if $adpos is 7 and $open isnot true>> [[Leave building|Crystal][$break to true, $music to 1]] <</if>> <<if $adpos is 9 and $ownletric gte 1 and $ownikoria gte 1 and $owndanugah gte 1>> [[Leave vault|MScaving][$adpos to 10]] <</if>> <</if>> <<if $mscaving is 10 and $inve.bura.standing gte 3>> <<if $adpos is 0>> [[Location menu|MScaving][$adpos to 1, $actinv to 3]] [[Leave|Raikan]] <</if>> <<if $adpos is 1>>[[Back|MScaving][$adpos to 0, $event to 0]]<</if>> <</if>> <<if $mscaving is 11 and $adpos2 is 1>> <<include ResetAllValues>> [[Return|IssidInt][$pic to 0, $adpos to 0, $adpos2 to 0, $activeissid to 3]] <</if>> <<if $mscaving is 12>> <<if $quest_winton gte 1 and $adpos gte 3>>[[Leave|Crows]]<</if>> <</if>> <<if $mscaving is 13 and $quest_winton gte 4>> [[Leave|Crows]] <</if>> <<if $mscaving is 14>> [[Leave|Hamilton]] <</if>> <<if $mscaving is 16>> <<if $adpos is 0>> [[Leave|Swamps]] <</if>> <</if>> <<if $mscaving is 19 and $adpos gte 1>> [[Leave|Palace]] <</if>> <<if $mscaving is 20 and $adpos gte 5>> [[Leave|Red]] <</if>> <<if $mscaving is 21>> [[Return to Crystal Heights|Heights]] <</if>> <<if $mscaving is 22 or $mscaving is 23>> [[Return|RoamAdd]] <</if>> <<if $mscaving is 24>> [[Return|Interact]] <</if>> <<if $mscaving is 25>> [[Return|Interact][$break to true, $music to 1]] <</if>> <<if $mscaving is 26 and $quest_rosita is 2>> [[Leave|Marston]] <</if>> <<if $mscaving is 29>> [[Leave|Red][$intalk to false, $break to true, $music to 1]] <</if>> <<if $mscaving is 30>> <<if $adpos lte 1>>[[Leave|Stokke]]<</if>> <</if>> <<if $mscaving is 27 and $adpos gte 4>> [[Leave|Stokke]] <</if>> <<if $mscaving is 31 and _noleave isnot true>> <<link "Return">> <<goto Interact>> <<set $returned to 21>> <<unset $hangname>> <<unset $sexoffer>> <<unset $hanger>> <<unset $checkingstats>> <<unset $anselround>> <</link>> <</if>> <<if $mscaving is 32 or $mscaving is 33>> [[Return|House][$action to 1]] <</if>> <<if $mscaving is 34>> [[Return|Reds]] <</if>> <<if $mscaving is 35>> [[Faction overview|Factions][$activefac to 19]] [[Leave|Reds]] <</if>> <<if $mscaving is 36>> <<if $adpos is 0 or $adpos gte 5>>[[Leave|Reds]]<</if>> <</if>> <<if $mscaving is 37 and _notleave isnot true>> [[Leave|Reds]] <</if>> <<if $mscaving is 38 and $adpos is 2>> [[Leave|Swamps]] <</if>> <<if $mscaving is 39>> <<if $adpos gte 1>> [[Leave|MSmap][$msloc to 6, $gateopen to true]] <</if>> <</if>> <<if $mscaving is 40>> [[Leave|MSmap][$didskye to true]] <</if>> <<if $mscaving is 41 and $adpos gte 2>> [[Leave|Darkmere]] <</if>> <<if $mscaving is 42>> [[Leave|Kymanto]] <</if>> <<if $mscaving is 44 or $mscaving is 46 or _skyleave is true>> [[Leave|Home]] <</if>> <<if $mscaving is 45 and $adpos is 0>> [[Leave|Maps]] <</if>> <<if $mscaving is 48>> <<if _le is true>> [[Leave|Palace][$break to true, $music to 1]] <</if>> <<if $adpos is 6 and $open isnot true>> [[Return|MScaving][$adpos to 5]] <</if>> <<if $adpos is 9 or $adpos is 10>> [[Return and Continue|MScaving][$adpos to 11]] <</if>> <<if $adpos2 is 1 and $adpos gte 14 and $adpos lte 16>> [[Return to gardens|MScaving][$adpos to 16, $adpos2 to 0, $adpos3 to 0, $music to 1, $break to true, $softstair to true]] <</if>> <<if $adpos is 12 and $open isnot true>> [[Return|MScaving][$adpos to 11]] <</if>> <<if $adpos is 18>> [[Leave palace|Palace]] <</if>> <</if>> <<if $mscaving is 49>> <<if $adpos lte 2>> [[Return|MSmap]] <</if>> <<if $adpos is 5 and $open isnot true>> [[Return|MScaving][$adpos to 4]] <</if>> <<if $adpos is 7>> [[Leave|MSmap]] <</if>> <</if>> <<if $mscaving is 50 and $adpos isnot 2 and $adpos isnot 0>> [[Return|Interact]] <</if>> <<if $mscaving is 51>> [[Leave|Furrys][$intalk to false, $adpos to 0]] <</if>> <<if $mscaving is 52>> [[Back|Interact]] <</if>> <<if $mscaving is 53>> <<if $adpos lte 1 or $adpos is 3 or $adpos is 5>> [[Leave|Swamps]] <</if>> <</if>> <<if $mscaving is 54>> <<if $adpos2 gte 1 and $adpos2 lte 3 and $adpos isnot 6 and $adpos isnot 7 and $adpos isnot 9>>[[Back|MScaving][$adpos2 to 0]]<</if>> <<if $adpos is 9>>[[Back|MScaving][$adpos2 to 0, $adpos to 5]]<</if>> <<if $adpos2 is 0 and $adpos isnot 6 and $adpos isnot 8 and $quest_aria gte 15 and $adpos gte 5>>[[I'm done here!|MScaving][$adpos to 8]]<</if>> <</if>> <<if $mscaving is 55 or $mscaving is 56>> <<if $adpos gte 1>> [[Back|Interact]] <</if>> <</if>> <<if $mscaving is 58 and $adpos is 1>> [[Back|Home]] <</if>> <<if $mscaving is 60 and $adpos is 2 and $open isnot true>> [[Back|MScaving][$adpos to 1]] <</if>> <<if $mscaving is 61 and $adpos gte 2>> [[Back|MSmap][$msloc to 30]] <</if>> <<if $adpos is 3 and $mscaving is 62>> [[Leave|Palace]] <</if>> <<if $mscaving is 63 and $ionafirst isnot 4>> [[Back|Interact]] <</if>> <<if $mscaving is 63 and $ionafirst is 4>> [[Back|Home]] <</if>> <<if $mscaving is 65>> [[Back|Home]] <</if>> <<if $mscaving is 67>> <<if $adpos is 0>><p class="usedpass">Continue</p><</if>> [[Leave|Maps]] <</if>> <<if $mscaving is 79>> [[Leave|Raven]] <</if>> /* Fort Sera Donate */ <<if $mscaving is 1002>> <<if $adpos is 0>> [[Donate|MScaving][$adpos to 1]] <</if>> <<if $adpos gte 1>> <<link "Leave">> <<goto SMenu2>> <<unset $activeslot>> <</link>> <<else>> [[Leave|SMenu2]] <</if>> <</if>> /* Vikings Donate */ <<if $mscaving is 1003>> <<if $adpos is 0>> [[Donate|MScaving][$adpos to 1]] <</if>> <<if $adpos gte 1>> <<link "Leave">> <<goto SMenu2>> <<unset $activeslot>> <</link>> <<else>> [[Leave|SMenu2]] <</if>> <</if>> /* Zapin transfer */ <<if $mscaving is 1004 or $mscaving is 1008>> <<if $adpos is 0>> [[Transfer!|MScaving][$adpos to 1]] <</if>> <<if $adpos gte 1>> <<link "Leave">> <<goto SMenu2>> <<unset $activeslot>> <</link>> <<else>> [[Leave|SMenu2]] <</if>> <</if>> /* mine transfer */ <<if $mscaving is 1005 or $mscaving is 1006 or $mscaving is 1007>> <<if $adpos is 0>> <<if _workerfull is undefined>>[[Transfer (worker)!|MScaving][$adpos to 1]]<<else>><p class="usedpass">worker (full!)</p><</if>> <<if _guard is true>>[[Transfer (guard)!|MScaving][$adpos to 1, $guardsend to true]]<</if>> <</if>> <<if $adpos gte 1>> <<link "Leave">> <<goto SMenu2>> <<unset $activeslot>> <</link>> <<else>> [[Leave|SMenu2]] <</if>> <</if>> </div> <div class="alt3"> <<if $mscaving isnot 11 and $mscaving isnot 48 and $mscaving isnot 49 and $mscaving isnot 44 and $mscaving isnot 69 and $mscaving isnot 31>> <<include InteractStart>> <</if>> <<if $mscaving is 69>> <<if $oldone4 gte 9>><<set _clue1 to 3>><<set _clue2 to 2>><<set _settut to 277>><</if>> <<if $action7 is true>><<set _clue3 to 2>><<set _settut to 277>><</if>> <<include Clues>> <</if>> <<if $mscaving is 48 or $mscaving is 49>> <div class="interactbox"> <center> ''SUSPICIOUS ACTIVITY COUNTER''<br> $ariasus/10 </center> </div> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $mscaving isnot 3 and $mscaving isnot 6>> <<include HomeGo>> <<else>> <<include LockedPark>> <</if>> </div> </div> </div> </div> <<if $mscaving is 1>> <<set _ran to random(1, 4)>> <<if $laikafirst is undefined>><<set $laikafirst to 0>><</if>> <<if $adpos is -1>> <<set $mpic to 1>> You decide to summon Laika to your living room where you exclaim: <br><br> ''You:'' // <<if $laikafirst is 0>> So. Laika. I hope you enjoy being a household member here. I for once enjoy your company and the "effort" you've put in so far (smile). Anyway, all the things I've done for you and your brother – like saving you from that temple, providing food, clothes and a clean bed; it feels like all that have brought us closer together. And… I… I'm ready to take the next step. <br><br> I know you tribalists have a pretty slutty view on… sex. So… What do you say? Should we seal our bond and become one? Two naked bodies rolling around on the floor, right here next to the fireplace? <<else>> <<if _ran is 1>>I've been craving that young body of yours. I want to taste it again. Let's do it, right here in the living room.<</if>> <<if _ran is 2>>Alright, Laika. Time to serve our desires again. Clothes off (laughter)!<</if>> <<if _ran is 3>>I've been dreaming about that fit body of yours all day. I think we should… do something about it.<</if>> <<if _ran is 4>>Hey, Laika. Lock the door, will you? Ehm… Are you feeling okay? Up for some of that sweet, sweaty stuff again?<</if>> <</if>> // <br><br> ''Laika:'' // <<if $laikafirst is 0>>Tuwa. <<if $is_1[16] gte 50>>I've waited for this day. (long silence) I don’t know how to express this is a Hessi way but… I want you to fuck me really hard. As you fuck your telisi. Your slaves. I want you to make me scream as they do in the basement.<<else>>You talk so much. (long silence) Yes. I want you to show me how a real Master fucks his servants. If I should be honest with you… I have… I have been waiting for this day.<</if>> <<else>> <<if $is_1[16] gte 50>> <<if _ran is 1>>Yes. Do me, Tuwa. Do me really hard! (eager smile)<</if>> <<if _ran is 2>>Oh, yes, Tuwa. I want you. With my dirty, little mouth.<</if>> <<if _ran is 3>>Yes. Ravage this body. Please. My pussy is all wet, waiting for you, chimmie.<</if>> <<if _ran is 4>>Yes. Always, Master. Undress me. Ravage me. Take me like a beryll alpha male.<</if>> <<else>> <<if _ran is 1>>Well, tuwa. Okay. I guess I have some time to spare.<</if>> <<if _ran is 2>>Oh, you're commanding me? A freeborn woman? Alright. Tuwa. Just because I like you.<</if>> <<if _ran is 3>>Oh, do you? Alright then. Let's see what you can take. Haha.<</if>> <<if _ran is 4>>Ehm, I'm feeling pretty okay, I guess. And… I also guess I… I'm up for some rumbling around (nervous laughter). But be careful. You know I'm exceptionally tight down there. <</if>> <</if>> <</if>> // <</if>> <<if $adpos is 0>> Laika undresses in a hurried and casual manner. Her warm, youthful body stands naked in front of you after less than ten seconds, vibrating from lust and nervousness. <br><br> What type of sex did you have in mind? <<set $mpic to 2>> <</if>> <<if $adpos is 1>> <<set $mpic to 3>> <<if $adpos2 is 0>> You tell Laika to go down on her knees and service you orally. You also tell her that she's free to touch herself, so that both of you can fully enjoy this occasion. <br><br> <<if _ran is 1>>The girl takes your <<if $masterfilth lte 19>>smelly<</if>> hardon right away, chugging it down like it's a juicy sausage. Her animalistic hurriedness is in stark contrast to the gentleness she uses when stimulating your cock, however; her wet tongue moving around like a swirling snake, touching on every part of the shaft.<</if>> <<if _ran is 2>>She takes your cock right away, looking relaxed and natural, even if she retches a couple of times due to its sheer size – compared to her exceptionally narrow esophagus. <</if>> <<if _ran gte 3>>The girl does just that – burying her hand between her pussy-lips, while simultaneously taking your <<if $cock gte 3>>massive<</if>> hardon inside her mouth. Laika's oral "narrowness" is <<if $laikafirst is 0>>a nice surprise<<else>>, as always, a nice surprise,<</if>> that almost squeezes the manjuice out of your cock right away. <</if>> <</if>> <<if $adpos2 is 2>> You relax and allow Laika to continue work your hardon without interfering with her pace. She's a good cocksucker, no doubt about it, and she's as busy with your cock as she is with caressing her small tits and clit. It's very obvious the girl's enjoying herself. <</if>> <<if $adpos2 is 1>> You grab hold of Laika's head and take the lead – face-fucking her with a pace that almost causes her to vomit. <br><br> She takes it, however, trying to get a mouthful of air between the brutal thrusts that go almost all the way down her throat. <br><br> ''Laika:'' // <<if _ran is 1>>MMpph… Ouuf…<</if>> <<if _ran is 2>>MMhh… N…!<</if>> <<if _ran gte 3>>N… O… Oh… Mmh…<</if>> // <<set $skillroll to random(1, 100)>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<set _fuck to true>> <br><br> <<if $chance gte 1 and $is_1[16] lte 79>> <<include Success>> <br><br> Laika's ''Corruption (+1)'' has increased! <<set $is_1[16]+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Laika's ''Corruption (-1)'' has decreased! <<set $is_1[16]-=1>> <</if>> <</if>> <<if $adpos2 gte 1>> <br><br> Suddenly, you feel the need to drop your load! <</if>> <</if>> <<if $adpos is 2>> <<set $mpic to 6>> <<if $adpos2 is 0>> <<if $laikafirst is 0>> ''You:'' //Alright, Laika. Get up on the sofa here and bend over. I'm gonna take you for a real ride. Yeah, that's it. And spread your butt-checks really wide. // <br><br> Laika does as you tell her, despite a shiver of nervousness running through her body. Her pussy and butthole look tremendously tight; but that's nothing compared to how it feels when your <<if $cock gte 3>>massive<</if>> hardon plows through the girl's fleshy pussy-lips and buries itself deep inside her. <br><br> ''Laika:'' //T… Tu… Oow...// <<else>> ''You:'' // <<if _ran is 1>>Alright. You know the drill. Jump up on the couch. This will be over soon (wry smile). Because you're so delicious, Laika!<</if>> <<if _ran is 2>>MMmh… This will be so good. For the both of us. Take the couch and stick that butt out for me, okay?<</if>> <<if _ran gte 3>>MMh… Laika. That ass of yours needs a good pounding. I'm gonna fuck your pussy but you'll feel my thrusts inside your butt as well. Haha.<</if>> // <br><br> The sensation of Laika's welcoming pussy is tremendously arousing and just plowing through it is enough to push you half-way through the session. This will <<if _ran is 1>>indeed<<else>>probably<</if>> be over very soon. <</if>> <</if>> <<if $adpos2 is 2>> You continue to fuck Laika's shivering pussy, hammering it with thorough yet careful thrusts. The girl fulfills every typical detail that defines a tribalist – except her apparent petiteness, she's also unnaturally tight with an animalistic flair that's very hard to define. It's something wild inside her – something that would take a lot of effort to tame. <br><br> ''Laika:'' // <<if _ran is 1>>Ahh. Tuwa. Yes… MMmh… You're so big…<</if>> <<if _ran is 2>>Waran… Warana..! Fu…<</if>> <<if _ran gte 3>>MMh… Ooh… Yes… I feel you… I feel you everywhere inside me… Mmh… Yes… Fuck me…<</if>> // <</if>> <<if $adpos2 is 1>> You continue to fuck Laika with a roughness that almost shakes her unconscious. Her small body flails back and forth, dripping from sweat. <<set $skillroll to random(1, 100)>> <<set $chance=$fuckskill>> <<set $chance-=$skillroll>> <<set _fuck to true>> <br><br> <<if $chance gte 1 and $is_1[16] lte 79>> <<include Success>> <br><br> Laika's ''Corruption (+1)'' has increased! <<set $is_1[16]+=1>> <br><br> ''Laika:'' // <<if $is_1[16] gte 40>> <<if _ran is 1>>Mmh… Tuwa… Harder!! Yes!!<</if>> <<if _ran is 2>>OOWW! FU… I'm COMING!<</if>> <<if _ran gte 3>>YEES! OOW… (panting, orgasm-induced screams)<</if>> <<else>> <<if _ran is 1>>Ooh… Fuuuck…. Tuw…<</if>> <<if _ran is 2>>Nn…. Noo… MMmh… You're too big… OOw…<</if>> <<if _ran gte 3>>Y… Mmh…!<</if>> <</if>> // <</if>> <<if $chance lte 0 and $is_1[16] lte 79>> <<include Fail>> <br><br> Laika's ''Corruption (-1)'' has decreased! <<set $is_1[16]-=1>> <br><br> ''Laika:'' // <<if $is_1[16] gte 40>> <<if _ran is 1>>Oow… You're too b… Mmh…<</if>> <<if _ran is 2>>Fu… OUCH!<</if>> <<if _ran gte 3>>AW… OOw… I'm too sore for this, Tuwa.<</if>> <<else>> <<if _ran is 1>>Ouch! What are you doing!?<</if>> <<if _ran is 2>>NN… No! Stop it! Ouch…<</if>> <<if _ran gte 3>>F…. TUWA… OOW!<</if>> <</if>> // <</if>> <<if $is_1[16] gte 80>> ''Laika:'' // <<if _ran is 1>>Mmmh… You know how to take me T… Ouch… Yes!<</if>> <<if _ran is 2>>Aw… Aw…. Mmmh…!<</if>> <<if _ran gte 3>>Ooh, YES. That's it!!<</if>> // <</if>> <br><br> You're able to fuck Laika for another good five minutes before you feel the first batch of precum tunneling its way up your cock! <</if>> <</if>> <<if $adpos is 3>> <<if $adpos2 is 2>> <<set $mpic to 4>> You grab Laika's head gently and signal that her mouth is about to receive a treat from her household's lord. She looks up at you with innocent eyes that only shiver slightly as your <<if $load gte 2>>abnormally large<</if>> load starts filling her oral cavity. <br><br> <<if $laikafirst is 0>>You're surprised that such an inexperienced girl can take the bitter taste of manjuice so easily, and you still believe this must be at least one of her first attempts at chugging down spunk after performing oral sex. <br><br> ''Laika:'' //MMh… I think I swallowed it all. Was that good of me… Master (wry smile)?// <<if $laikafirst gte 1>> She takes it like she's sipping water from a mountain stream -without even the slightest flinch in her eyes. <br><br> ''Laika:'' // <<if _ran is 1>>MMh… There we go. I'm not gonna be hungry for a while now (smile).<</if>> <<if _ran is 2>>Mmmh… Are you proud of me, Master? Did I do good?<</if>> <<if _ran gte 3>>That… Your spunk is like medicine. Thank you. It… Never mind.<</if>> // <</if>> <</if>> <</if>> <<if $adpos2 is 1>> <<set $mpic to 5>> You take a firm hold around Laika's templates and force your manhood all the way down her narrow throat, where you drop <<if $load gte 3>>nine<<else>>five<</if>> large squirts of manjuice, completely filling her esophagus as it desperately tries to get some air. <br><br> <<if $is_1[16] lte 39>> It quickly becomes a deplorable mess as Laika throws up most of what you left down there – coughing violently for almost a minute, her frail, naked body lying on the ground, shivering from the excessive abuse. <br><br> The girl gets on her knees, however, smiling strangely up at you, like she accepts this is the natural way of doing things. <<if $is_1[17] gte 5>><br><br>Laika's ''WILLPOWER (-1)'' has decreased!<<set $is_1[17]-=1>><</if>> <<else>> Despite the unnatural way of leaving a load down one's sexual partner, Laika makes a sport of holding it back and she actually manages to swallow most of it after a couple of failed attempts. <br><br> ''Laika:'' // <<if _ran is 1>>Ha… Tuwa. So this is the way to treat a woman?<</if>> <<if _ran is 2>>You think you… (cough) You can tame this beast? No way, Tuwa.<</if>> <<if _ran gte 3>>That was a good fight. Now, I need some water. Thank you… Master?<</if>> // <</if>> <</if>> <<if $adpos2 is 3>>You take a firm hold around Laika's thin waist and start spraying her cervix with a surprising amount of manjuice. You're almost able to feel how the sticky goo gets squeezed out along the sides of your shaft – due to the girl's exceptional tightness. <<set $mpic to 7>> <br><br> ''Laika:'' // <<if _ran is 1>>I feel… So… Alive… (Whispering) Waranda…<</if>> <<if _ran is 2>>MMh… You've done me so good, Master.<</if>> <<if _ran gte 3>>Wow. This was… A very special adventure, Tuwa.<</if>> // <</if>> <</if>> <<if $adpos is 4>> <<set $mpic to 8>> Laika looks like an animal searching for comfort as she crawls up towards the fireplace. You're not surprised – her tribalist nature is still obviously very strong. <br><br> ''Laika:'' // <<if _ran is 1>>I am going to lay here for a bit. I'd like to be alone if it's alright with you, Hessi?<</if>> <<if _ran is 2>>I feel I need to recover here for a while. I will get back to my duties later. I've just been run over by a large monster (sarcastic smile).<</if>> <<if _ran gte 3>>My body needs recovery. I will lay here for a bit and meditate if it's okay with you.<</if>> // <<set $laikafirst+=1>> <<if $is_1[14] lte 79>> <br><br> The girl's ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased! <<set $is_1[14]+=1>> <<set $is_1[15]+=1>> <</if>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<set $stampints-=2>> <<addmins 18>> <<set $daycount+=3>> <</if>> <</if>> <<if $mscaving is 2>> <<set $mpic to 10>> <<if $adpos is 0>> You're standing in the deplorable gathering of shacks and sod houses known as Drenner village. This is a last resort for convicts, denaar addicts and runaway slaves that don’t mind the dangerously high concentration of smoke - or the frequently occurring robbery-rapes that eventually befall anyone who's not under //The Below-King's// protection. <</if>> <<if $adpos is 1>> You ask around for jobs and interesting rumors circulating in Drenner village. <br><br> <div class="row ulvendor"> <div class="vendorleft"> [[Collect meat|MScaving][$adpos to 9]] <br> [[Collect hides|MScaving][$adpos to 10]] </div> <div class="vendorleft"> </div> </div> <</if>> <<if $adpos is 9>> <<set $mpic to 11>> <<if $torimeat is undefined>><<set $torimeat to 0>><</if>> Torilei, a local butcher, can't visit the overworld as she's wanted for killing her old Master. Providing the woman with batches of 250 raw meat could give both of you a good revenue, however. <br><br> <<if $additem is undefined>> ''Torilei:'' //Brin' em' as soon as you've cut it, okay? I'll take anything from boar meat to charuck tails. Get ya' a good amount of silver and a small… surprise item with every sale, okay? Whatever's in my daughter's scavvie box. I'll process roughly 250 chunks of meat per day. If my storage is full, come back next day, okay?// <br><br> <<else>> '' <<if $additem is 1>>1 Artifact (uncommon)<<set $ownartifact2+=1>><</if>> <<if $additem is 2>>3 Energy cells<<set $aengery+=3>><</if>> <<if $additem is 3>>1 Energy cell<<set $aenergy+=1>><</if>> <<if $additem is 4>>1 Artifact (common)<<set $ownartifact+=1>><</if>> <<if $additem is 5>>1 string bikini<<set $ownstring+=1>><</if>> <<if $additem is 6>>15 Merchandise<<set $swag+=15>><</if>> <<if $additem is 7>>25 Bolts (crossbow)<<set $bolts+=25>><</if>> <<if $additem is 8>>1 pipe gun<<set $ownprifle+=1>><</if>> <<if $additem is 9>>12 units of Steel<<set $steel+=12>><</if>> <<if $additem is 10>>25 units of gunpowder<<set $gpow+=25>><</if>> added to Inventory!''<br><br> ''$300 added to Inventory!'' <<set _rand to random(1, 5)>> <<if $faction.bandit.standing lte 15 and _rand is 1>><<set $faction.bandit.standing+=1>><br><br>''Standing (Bandits):'' +1.<</if>> <<unset $additem>> <</if>> <div class="row ulvendor storybottom"> <div class="vendorleft left padd40left tex16px"> ''My supply:'' <<print setup.formatNumber($meat)>><br> ''Torilei's supply:'' <<print setup.formatNumber($torimeat)>>/2,000 <br> </div> <div class="vendorleft"> <<if $meat gte 250 and $torimeat lte 1750>>[[Sell meat (-250)|MScaving][$meat-=250, $removebutt to true, $additem to random(1, 10), $cash+=300, $torimeat+=250]]<<else>><p class="ulvendorown">Sell meat (-250)</p><</if>> <br><br> </div> </div> <</if>> <<if $adpos is 10>> <<set $mpic to 12>> <<if $hskin is undefined>><<set $hskin to 0>><</if>> Hannes, the proud leather tanner of Drenner village, is willing to offer you two silver coins per skin that you bring to his workshop. <br><br> <<if $additem is undefined>> ''Hannes:'' //I take 'em in chunks of 200. And once you've brought me a thousand skins, I'll give you a big, fat bonus!// <br><br> <<else>> <<if $hskin is 1000>> '' <<if $additem is 1>>2 Artifacts (rare)<<set $ownartifact3+=2>><</if>> <<if $additem is 2>>50 Energy cells<<set $aengery+=50>><</if>> <<if $additem is 3>>1,000 rounds of 9mm ammo<<set $a9mm+=1000>><</if>> <<if $additem is 4>>1 Automatic rifle<<set $ownautorifle+=1>><</if>> <<if $additem is 5>>1 Eden dress<<set $owneden+=1>><</if>> <<if $additem is 6>>500 units of Merchandise<<set $swag+=500>><</if>> <<if $additem is 7>>5 units of Gold<<set $gold+=5>><</if>> <<if $additem is 8>>1 coil gun<<set $owncoil+=1>><</if>> <<if $additem is 9>>4 units of DuraSteel<<set $durasteel+=4>><</if>> <<if $additem is 10>>250 units of gunpowder<<set $gpow+=250>><</if>> added to Inventory!''<br><br> <<unset $additem>> <<set $hskin to 0>> <</if>> ''$400 added to Inventory!'' <<set _rand to random(1, 5)>> <<if $faction.bandit.standing lte 15 and _rand is 1>><<set $faction.bandit.standing+=1>><br><br>''Standing (Bandits):'' +1.<</if>> <<unset $additem>> <</if>> <div class="row ulvendor storybottom"> <div class="vendorleft left padd40left tex16px"> ''My supply:'' <<print setup.formatNumber($skins)>><br> ''Hannes' supply:'' <<print setup.formatNumber($hskin)>>/1,000 <br> </div> <div class="vendorleft"> <<if $skins gte 200>>[[Sell skins (-200)|MScaving][$skins-=200, $removebutt to true, $additem to random(1, 10), $cash+=400, $hskin+=200]]<<else>><p class="ulvendorown">Sell skins (-200)</p><</if>> <br><br> </div> </div> <</if>> <</if>> <<if $mscaving is 3>> <<set $mpic to 14>> <<if $firstmob is undefined>> <<set $moben1 to 1>> <<set $moben2 to 1>> <<set $moben3 to 1>> <<set $moben4 to 1>> <<set $moben5 to 1>> <<set $moben6 to 1>> <<set $moben7 to 1>> <<set $moben8 to 1>> <<set $moben9 to 1>> <<set $firstmob to 1>> <</if>> You're standing in front of House Carozza's Whitehaven Mansion. This palace is guarded by a well-armed group of elite soldiers showing an undying loyalty to their chief Don Carozza. <br><br> After reaching an Influence of 20,000 or more, you're able to invest in Carozza's shady business empire through the faction Donate menu. Each Standing point gives you $15/daily revenue. <<if $faction.ikaanos.control lte 39>> <br><br> Due to House Carozza's shrouded state, The Republic would turn a blind eye to anyone attacking this location. <br><br> <center> ''NOTE!''<br> After initiating an assault against Carozza mansion, you cannot exit until you've <br>cleared all enemies. Losing a fight means ''GAME OVER.'' </center> <</if>> <</if>> <<if $mscaving is 4>> <<set $mpic to 26>> <<if $adpos is 0>> ''You:'' //Hey... Ehm… I was asked by an associate of mine to keep a look out for a missing ring. An old Raikan ring, to be exact. It belongs to Mr. Haruki. <<if $quest_ring is 2>>That's why I… was just peaking around. Okay? <<else>> I have information that you could've acquired using "questionable manners."<</if>>// <br><br> Elin gives you a long, silent smile before responding. <br><br> ''Elin:'' //Mr. Haruki. Yes. I know who that is. I took his ring as my due payment. He's the cheapest bastard in Ikaanos. He wouldn't pay me for my services. I don’t have it anymore. I cashed it for some ''//D//''. So, sorry. Can't help you. <<if $quest_ring is 2>>(Laughter) I'm obviously surrounded by thieves!<</if>>// <</if>> <<if $adpos is 1>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance+=10>> <<set _mani to true>> <<if $mcpower gte 1>><<set $chance+=$mcpower>><</if>> <<if $credit gte 6000>><<set $chance+=30>><</if>> <<if $credit gte 15000>><<set $chance+=30>><</if>> ''You:'' //You know who I am? Yeah? You better tell me who you sold it to, or you'll be sorry.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The girl is obviously shaken by your dominant words, even if she tries to hide it. <br><br> ''Elin:'' //D… Don’t start crying now. Okay. I… Sold it to Damian Watts. He's a punk in Watery Eyes. Sells the best Denaar in Ikaanos. Go speak to him. Lives in the old Baltor Hotel building west from here. I'm sorry. That's all I can help you with, hun.// <br><br> <<set $quest_ring to 3>> <div class="blink_me">''Journal updated!''</div> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The girl is unaffected by your harsh words – and you were probably just a decibel of two from having Scandi guards storming into Miss Jonsson's chamber. <br><br> ''Elin:'' //(Laughter) You think I'll give up my sources? No fucking way.// <</if>> <</if>> <<if $adpos is 2>> ''You:'' //Ehh… How about some compensation for that information. Okay? We all good? I'll not tell anyone. Here's 300 silver dollars.// <br><br> Miss Jonsson smiles wryly. <br><br> ''Elin:'' //I'm a businesswoman. Everything has its price. And this seems fair. Okay. I sold it to Damien Watts. He's a punk here in Watery Eyes. Lives down at the old Baltor Hotel building. Sells the best Deenar in Ikaanos. That's all I can help you with.// <br><br> ''300 Dollars removed from Inventory!'' <br><br> <<set $quest_ring to 3>> <div class="blink_me">''Journal updated!''</div> <<set $cash-=300>> <</if>> <</if>> <<if $mscaving is 5>> <<include DiceRolls>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set $chance+=10>> <<set _stealth to true>> During a moment when the Miss Jonsson is occupied elsewhere in her chamber, you make a hasty search through her belongings, hoping to find Mr. Haruki's ring. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You remain undetected but conclude that the ring is NOT in Elin's chamber. <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, you're too clumsy to avoid getting caught while rummaging through her belongings.<br><br> ''Elin:'' //What are you doing? Leave my stuff alone, okay. I think we have to punish you for this. A filthy thief (evil smile). This is a serious offence.// <<set $quest_ring to 2>> <</if>> <</if>> <<if $mscaving is 6>> <<if $adpos is 0>> <<set $mpic to 15>> You're standing in front of the once-impressive entrance to Baltor Hotel. This building is the very definition of the pre-Severance luxury that was everywhere in Ikaanos before the <<link 'stargate closed'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <</if>> <<if $adpos is 1>> <<set $mpic to 16>> You're standing in the grand lobby of Baltor Hotel. Everything worth more than a jot has already been removed – except for a couple of brass candelabra hanging from the ceiling, like a last reminder of Ikaanos lost golden age. <br><br> There are people here, in the dozens, either laying on dirty matrasses or sitting together on the floor, passing pipes and mumbling about everyday topics. <br><br> The thick smell of denaar is everywhere. <<if $quest_ring is 6>><br><br>You spot the girl Watts talked about – she's alone, standing in one of the corners looking afraid and tired.<</if>> <</if>> <<if $adpos is 7>> You've defeated the punks and taken whatever spoils that's worth taking from their ramshackle home. <br><br> You're able to return downstairs through one of the stairways. <</if>> <<if $adpos is 8>> <<set $mpic to 17>> You spot a lonely vagrant that doesn't seem too "lost" in the opulent worlds offered by the sweet denaar resin. <br><br> He looks up at you with tired eyes as you approach him. <br><br> ''You:'' //Hey. I'm looking for Damien. Is he here? It's like a fucking maze with all these rooms.// <br><br> ''Vagrant:'' //(Raspy voice) Heh, tell me about it. Good to know that most rooms have either collapsed or're full of stuff – so it's easy to spot those who ain't used for toilets and stovin' things away. You can tell by the smell. <br><br> Yeah. I've been livin' here for a couple of years. My wifey left me, I can't take workin' up at the Assembly plant. Don’t have the discipline for it. Heh, good knowing that my young missus who decided she deserved better actually ended up worse – as merchandise up at Crystal Heights. I bet some old slave owner's havin' his way with her as we speak. Don't think I'm a bad pe… // <br><br> ''You:'' //(Cough) Mr. Watts. I want to see him now.// <br><br> ''Vagrant:'' //Oh, sorry. Not a lot of good folks you can talk to r'nd here. He's up at room 1055, top floor. Take the left ov' there up the stairways. Hope you're healthy. It's not an easy trek up.// <br><br> ''Journal updated!'' <br><br> <<set $quest_ring to 4>> <</if>> <<if $adpos is 2>> <<set $mpic to 18>> <<if $adpos2 is 0>> <<set $stampoints-=3>> After a good climb that leaves you covered in sweat, you step into a relatively well-kept corridor on the tenth floor, partially illuminated by a set of ever-glowing nanite lamps. <br><br> You don’t have to look for room 1055, however, as a gang of punks emerge from a vending machine alcove just a second after you've left the stairwell. <br><br> ''Damien:'' //I could hear a mile away we got company of the unusual sort. So, what you want? You look like a fucking bounty hunter. This is a peaceful establishment. We're payin' freebooter's holding to the Scandies. Nothing bad goin' on here. We're a charity organization, takin' in drifters and addicts.// <</if>> <<if $adpos2 is 1 and $action10 isnot true>> ''You:'' //I am Mr. $pcLastName. You've heard of me? I'm not here to purchase from or enquire anything about your business. I'll leave you to it.// <br><br> <<if $mcpower gte 15>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/15)!</div></center> <br> The punks react strongly to your name. It's obvious that they've heard about you. <br><br> ''Damien:'' //Yeah. Yeah. I know who you are. So… Ehm, there's gotta be a reason for you climbing all those stairs.// <br><br> ''Persuasion bonus activated!'' <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/15)!</div></center> <br> The punks seem oblivious to your name. <br><br> ''Damien:'' //There are a lot of "Misters" in Ikaanos. Can't say I'm familiar with you. Should I? Anyway, why have you climbed all them stairs if you're not here for business?// <</if>> <<set $action10 to true>> <</if>> <</if>> <<if $adpos is 3>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set _mani to true>> <<set $chance-=$skillroll>> <<if $action10 is true and $mcpower gte 15>> <<set $chance+=$mcpower>> <<set $chance+=$mcpower>> <<else>><<set $chance-=30>><</if>> ''You:'' //I'm searching for a ring. Belonging to Mr. Haruki. I'm not accusing you of anything. This ring was stolen by a whore from Divine Juices. She… ehm, donated it to your charity organization a while back. Miss Elin Jonsson.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Damien:'' //Haha. A lot of crap pass through here. But… Eh, anything tied to that bitch sure leaves a memory. Yeah. She's of a really special kind. Perhaps you know that already? <br><br> Anyway. Haruki? That's the storeowner in Raikan? Yeah. I remember that ring. A silver thing with a strange Japanese symbol? Probably pre-severance. Not that I care. It's worth a couple of golden bucks on the market. <br><br> I gave it to one of my holler trainees downstairs a week ago. Made her feel special. Hehe. She thinks it's worth a fortune. Just ask for "Luckie" and you'll find her. Oh. Go easy on her. Okay? Nothing that'll leave a mark. // <br><br> ''Journal updated!'' <<set $quest_ring to 6>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Watts:'' //Sorry. I get a lot of crap passin' through here. Wouldn’t remember a silver ring from a simple whore. Who do you think I am? An academy professor?// <br><br> Damien's friends laugh wholeheartedly at his joke before he continues: <br><br> //Was that all? We're busy here, okay. Get lost.// <</if>> <</if>> <<if $adpos is 4>> ''You:'' //Okay. That wasn’t so hard? I got what I wanted.// <br><br> ''Damien:'' //Oh, yeah? Good for you. <<if $mcpower gte 15>>And just because you're some kind of king-pin up in Redhaven, don’t believe you can come down here and pull that wise-ass emkid game. Okay. Now, get the hell outta my building.<<else>>Now, get the hell outta my building. My generous hospitality is beginning to fade, punk.<</if>>// <</if>> <<if $adpos is 5>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set _mani to true>> <<set $chance-=$skillroll>> <<if $crew gte 3>><<set $chance+=20>><</if>> <<if $action10 is true and $mcpower gte 15>> <<set $chance+=$mcpower>> <<set $chance+=$mcpower>> <</if>> ''You:'' //If you don’t give me the information I need, I have contacts that could shut this house down within two hours. You wouldn’t want that now, would you?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Damien:'' //Hey, chill man. Stop being such a fucking asshole. (Long silence). Hmm… Yeah. We're talking about a ring with a strange Raikanic symbol? I might've found one on the floor here the other day. Gave it to "Luckie" downstairs. That's one of my trainees. A holler. Not that we need anyone here. We're doin' wholesome business. It's not worth anything but made her feel special. Buy it from her.<br><br>Now get the fuck outta here!// <br><br> ''Journal updated!'' <<set $quest_ring to 6>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> ''Damien:'' //Ohh… Man. What a treat you are. Get out, or we'll bring you down you in four seconds, punk!// <</if>> /* ADPOS5 ENDS BELOW */ <</if>> <<if $adpos is 6>> ''You:'' //(Sigh) Would five hundred silver dollars improve your memory?// <br><br> The crew of punks smile when you reveal your willingness to pay for information. <br><br> ''Damien:'' //A donation? To my charity organization? Sure. Why not. It just happens that I think I remember what you… Ah, thanks. Take this bag of silver and hide it at the usual spot, Zenny. <br><br>Where were we. Oh. Yeah. A silver ring, marked with a strange Raikan symbol. Anything coming from Miss Jonsson leaves a mark. She's a special case. Hehe. I gave it to "Luckie" downstairs. She's a holler girl. A little too young for my taste, but I got some plans for her. The ring made her feel really special. Talk to her and you might be able to buy it or somethin'. <br><br> Okay, get lost. We got stuff to do here. // <<set $quest_ring to 6>> <<set $cash-=500>> <</if>> <<if $adpos is 9>> <<set $mpic to 19>> <<if $action6 isnot true>> You carefully approach the young girl known as "Luckie". There's no question she's the carrier of a very special ring of polished silver – it shines like one of the moons despite the room's dark atmosphere. <br><br> The girl looks up at you nervously, speaking in a surprisingly educated and unspoiled tone: <br><br> ''Luckie:'' //Y… Yes? How can I help you? // <</if>> <<if $action6 is true>> ''You:'' //Hello Luckie. I'm sorry to disturb you like this but I just spoke to your boss Damien. You see, there's been a terrible mistake. He gave you a ring a couple of days ago that belonged to a client of mine. … I'm willing to buy it back from you. <br><br> Yes. That's the one you got right there. With the Japanese symbol. // <br><br> ''Luckie:'' //Oh, this? You can have it. I don’t want to associate with him anymore. He scares me and… Oh… It's hard to explain. I might be called Luckie but I'm the most unluckiest woman in Ikaanos. My life is just one big mistake. I just wanna run away - from this planet if I had the choice! <br><br> // ''Haruki's ring added to Inventory!'' <br><br> ''Luckie:'' //You… look like a decent person. Compared to the rabble living in this neighborhood. I've been sleeping here for a week but I know that my usual "luck" is going to catch up with me very soon, leaving me either dead, or, in a best-case scenario, sexually abused and tossed into an alleyway like a used napkin. <br><br> If… If you have a place I can stay, I'd be willing to work for food and lodgings. I won't demand any pay. It's a humble request. You don’t have to accept. // <<set $quest_ring to 7>> <</if>> <</if>> <<if $adpos is 10>> ''You:'' //Not right now, Luckie. My household is pretty occupied. Maybe soon, though, but I can't make any promises.// <br><br> ''Luckie:'' //Alright. I'll be waiting here if you change your mind. Thank you for considering it.// <<set $luckwait to true>> <</if>> <<if $adpos is 11>> ''You:'' //This is no place for a young girl like you. Come with me.// <br><br> ''Luckie:'' //Thank you, thank you, thank you! Let's go. Now!// <br><br><br> <<set _blockadd to 1>> <<set _outadd to 205>> <<set _call to 205>> <<include IncludeSlave>> <</if>> <</if>> <<if $mscaving is 7>> <<set $mpic to 20>> You approach Mr. Haruki as he's about to type in yesterday's meager sales in the ledger. <br><br> ''You:'' //Mr. Haruki. I have your ring.// <br><br> The aged storeowner spins around, looking terribly shaken, like he's just been given the news that Raana's star portal has opened again after three centuries. <br><br> ''Haruki:'' //M… Wo… Are you sure? Yes! It's the ring! Gaijin, I am wholeheartedly at your service. Thank you, thank you so much. I knew I could trust you. I hope it was not too much effort for you to secure the ring. In either case, I will spread the good word of your person to all people of Raikan. Rest assured! <br><br> There's also always a tea pot ready for you here to enjoy, my friend. And I hope to see a lot more of you, Mr. $pcLastName – both in Raikan and elsewhere.// <br><br> ''Permanent location interaction enabled!'' <br><br> ''Haruki's ring removed from Inventory.'' <br><br> ''Imperial flowers (x8) added to Inventory!'' <br><br> <<set $ownimpflowers+=8>> <<set _credgain to 600>> <<include MissionComp>> <br><br><br> <</if>> <<if $mscaving is 8>> <<set $mpic to 16>> <<if $adpos is 0>> You're standing in the lobby of Baltor Hotel. <br><br> There's a girl here, Luckie, who's willing to enter your household as a slave-servant whenever you feel ready. <</if>> <<if $adpos is 1>> <<set $mpic to 19>> <<unset $luckwait>> ''You:'' //This is no place for a young girl like you. Come with me.// <br><br> ''Luckie:'' //Thank you, thank you, thank you! Okay. Let's go.// <br><br><br> <<set _blockadd to 1>> <<set _outadd to 205>> <<set _call to 205>> <<include IncludeSlave>> <</if>> <</if>> <<if $mscaving is 9>> <<if $adpos is 0>> You're standing in front of a 250-year-old DuraSteel security door. There's a glowing keypad right next to the entrance. <br><br> ''Mai-Lynn:'' //I'll keep a lookout if you need to hack your way through, Sir.// <<if _aydenhere is true>> <br><br> ''Ayden:'' //I'll cover your back.// <</if>> <<set $mpic to 21>> <<if $mairan1 is undefined>> <<set $mairan1 to random(0, 9)>> <<set $mairan2 to random(0, 9)>> <<set $mairan3 to random(0, 9)>> <<set $mairan4 to random(0, 9)>> <<set $mairan1b to random(0, 9)>> <<set $mairan2b to random(0, 9)>> <<set $mairan3b to random(0, 9)>> <<set $mairan4b to random(0, 9)>> <</if>> <</if>> <<if $adpos is 1>> /* START OF DOOR */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is $mairan1 and $string2 is $mairan2 and $string3 is $mairan3 and $string4 is $mairan4>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF DOOR */ <</if>> <<if $adpos is 3>> You enter through the old DuraSteel door and are now standing in a dwindling corridor that leads down to a basement level. <br><br> It's eerily quite in here. <<set $mpic to 21>> <<set $execute to false>> <<set $open to false>> <<set $key to -1>> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <</if>> <<if $adpos is 4>> You continue down through a broad stairway that turns east. According to the blueprints, the bio vault should be through one of the doors up ahead, approximately 50 meters away. <br><br> <<if $quest_mai is 3>> <<set $mpic to 22>> <div class="red">Suddenly, you hear approaching footsteps and mumbling voices. Someone's coming!</div> <<set _scie to true>> <</if>> <</if>> <<if $adpos is 5>> <<include DiceRolls>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<if $crew gte 4>><<set $chance-=15>><</if>> <<if $crew lte 2>><<set $chance+=15>><</if>> You rush into one of the many alcoves down here and try to stay as hidden as you possibly can. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Two men, one wearing a scientist's robe, the other a more simple-clothed man wearing a set of tools, pass by without noticing you. <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Fuck! The two men notice a foot sticking out from behind an old vending machine. You've been caught! They must be silenced or you'll be in deep trouble. <br><br> <div class="red">NOTE! Losing this fight means GAME OVER!</div> <<set _fight to true>> <</if>> <<set $quest_mai to 5>> <</if>> <<if $adpos is 6>> You decide it's better to silence any "problems" before they get a chance to act! <br><br> You rush out and confront a man wearing a scientist's robe. The other is a more simple-clothed man with a set of heavy tools over his shoulder. There's something in the toolman's face that tells you he's not an ordinary man. <<set _fight to true>> <br><br> ''Scientist:'' //Joe! Help!// <br><br> ''Janitor:'' //(Laughter) Looks like we got ourselves a gang of thieves here. Guess it's not your lucky day.// <<set $quest_mai to 5>> <</if>> <<if $adpos is 7>> <<if $scifight is true>> The bodies of the scientist and his janitor lie motionless on the floor in front of you. <br><br> <<unset $scifight>> <</if>> <<set $mpic to 23>> Using the blueprints, you're able to localize the bio door just 20 meters further up east. It's a massive high-tech gate – you've never seen anything like it before. <</if>> <<if $adpos is 8>> /* START OF DOOR 2 */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is $mairan1b and $string2 is $mairan2b and $string3 is $mairan3b and $string4 is $mairan4b>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF DOOR */ <</if>> <<if $adpos is 9>> <<if $event is 0>> Your ''Science skill (+1)'' has increased! <br><br> <<set $aca+=1>> <</if>> You're standing inside Hunt Research Laboratories' great bio vault. There are hundreds of specimens in here – ranging from old Earth bacteria to confined horror-viruses originating from other planets. <<if $event is 0>> <br><br> ''Mai-Lynn:'' //Oh look. They're labeled. Here's Ikoria. Guess you didn’t need my help in here after all.// <</if>> <<set $mpic to 24>> <<set $quest_mai to 7>> <br><br> <<if $event is 1>> ''Ikoria seeds added to Inventory!'' <</if>> <<if $event is 2>> ''Danugah spores added to Inventory!'' <br><br> <div class="red blink_me">SOMEONE HAS TRIGGERED AN ALARM!</div> <<set $alarmsound to true>> <</if>> <<if $event is 3>> ''Letric seeds added to Inventory!'' <</if>> <</if>> <<if $adpos is 10>> You rush out from the bio vault and hurry back west through the dwindling corridors. <br><br> Suddenly, you hear approaching footsteps. It sounds like military boots! <br><br> ''Mai-Lynn:'' //Look! Black guards! We need to hurry! What are THEY doing down here?// <<set $mpic to 25>> <</if>> <<if $adpos is 11>> <<include DiceRolls>> <<set $chance to $masterdex>> <<set $chance-=$skillroll>> <<if $days lte 29>><<set $chance+=20>><</if>> <<if $crew lte 2>><<set $chance+=20>><</if>> <<set _dex to true>> You continue running as fast as you possibly can, up the stairs, to the right and on towards the exit. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You're able to increase the distance to the black guards and make it out of the building – just when you were hearing the sound of their coilguns charging up. <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> The black guards are faster than you and there's no other option than to set this place on fire! <br><br> <div class="red">NOTE! Losing this fight means GAME OVER!</div> <</if>> <</if>> <</if>> <<if $mscaving is 10 and $adpos is 0>> <<if $inve.bura.standing is 0>> After walking through the desolate remnants of an old Raikan park, you're approached by an old man who introduces himself as Ruyko Kaibor, the village elder of Haatu Ichi, a group of houses commonly known as //Burakumin village//. <br><br> ''Ruyko:'' //Gaijin, I am heartwarmed by your actions. The Black Scorpion no longer poisons our hamlet. For the first time in years, our young daughters can walk freely on the streets of Raikan and we can eat our own food without fearing punishment.// <br><br> The man pauses and bows deeply, looking like he's performing an ancient ritual. <</if>> <<if $inve.bura.standing is 1>> ''You:'' //No problem at all. They had it coming, disrupting not only you but also most of Raikan and its business. We couldn’t have that.// <br><br> ''Ruyko:'' //Hai. … We had very little to put up against them. The Black Scorpion ruled like a dark king over Raikan. Just like the Scandi warlord rules over Watery Eyes to the west. He plucked us like a ripe fruit a long time ago and has eaten an emperor's meal ever since by using us for labor and… other despicable actions. Now, when his reign is finally over, we shall rise again, from the ashes of what he burned down. // <</if>> <<if $inve.bura.standing is 2>> ''You:'' //Yeah. About that. How will you manage? These fields surrounding your village look… I'm going to be honest. They look like a wasteland. What happened here?// <br><br> ''Ruyko:'' //The Black Scorpion never cared about our lands. He bled us dry. Used us as slaves. They got their food from raiding caravans outside the city. We have not made a harvest in years. <br><br> But… as the destroyer of The Black Scorpion, these lands, ungoverned, untaken, now belong to you, gaijin. You are our new warlord. Under the grace of Amiago. <</if>> <<if $inve.bura.standing is 3>> ''You:'' //That's good to know. I'll see if I can help you.// <br><br><br> <center> <div class="blink_me"> ''LOCATION MENU UNLOCKED!'' </div> </center> <<set $inve.bura.standing to 15>> <</if>> <</if>> <<if $mscaving is 10 and $adpos is 1>> <<include InvEngine>> <</if>> <<if $mscaving is 11>> <<set _ran to random(1, 3)>> <<set _ran2 to random(1, 3)>> <<set _ranny to random(1, 5)>> <<if $adpos is 0>> <<set $pic to 122>> ''Loren:'' //Alright. We're here. All alone (smile). What did you have in mind?// <br><br> <</if>> <<if $adpos is 1 and $adpos2 is 0>> /* VAG SEX */ <<set $pic to 123>> <<if _ran is 1>>You move over to Loren and <<if $degrade gte 1>>pull her clothes off with aggressive determination<<else>>carefully start to strip her naked, while smiling with anticipating affection<</if>>. Then, after giving her salty and shivering skin a flurry of kisses, you bend the girl over your couch and start churning your cock inside her warm body.<</if>> <<if _ran is 2>>After giving Loren a flurry of kisses<<if $degrade gte 1>> and biting her neck with aggressive determination<<else>>, while whispering affectionate words into her ear<</if>>, you start removing the girl's clothes, slowly and teasingly, until her shivering body lies completely naked on your mattress. <br><br> <<set _ranny to random(1, 5)>> ''Loren:'' // <<if _ranny is 1>><<if $avatars gte 1 and $bondage lte 0 and $avatarunc isnot true and $busy is 0>>Close the door, will you? I think $girlname is sneaking around out there. Maybe she wants to join the orgy. Haha!<<else>>Mmmh… Take me… Take me hard!<</if>><</if>> <<if _ranny is 2>>There's nothing like a good fuck-break, don't you agree? (laughter)<</if>> <<if _ranny is 3>>Mmmh… I want that big cock of yours inside me. Now! Mmh… Take me…<</if>> <<if _ranny is 4>>Yeah… Ooh… I want to feel you… Take me, Mr. $pcLastName. Show me who's the boss around here.<</if>> <<if _ranny is 5>>Mmmh… I'm so wet right now. Please… Take me!<</if>> // <</if>> <<if _ran is 3>>Loren whimpers from pain as you start the act by groping her ass a bit too hard, but that doesn’t stop her from kicking her panties off and throwing her top away. It takes less than 30 seconds before both of you are naked, pressing your warm bodies against each other underneath the blanket. There, Loren suddenly speaks out in a shivering, lustful voice: <br><br> <<set _ranny to random(1, 5)>> // <<if _ranny is 1>>Go easy on me now, Master (smile). <<if $degrade gte 1>>I know you like it rough.<</if>><</if>> <<if _ranny is 2>>Ooh… You're really hard. It looks like I'm in for a ride…<</if>> <<if _ranny is 3>> <<if $cock gte 3>>Wow… You're… So big… You have to promise to be careful now, okay?<<else>>Mmmh… You're so hard… I can't wait to feel your manhood inside me.<</if>> <</if>> <<if _ranny is 4>>I hope this is not how you treat all your servants, Sir. Haha… <</if>> <<if _ranny is 5>><<if $cock gte 3>>Mmh… Now let's see if that huge thing of yours fits inside me. <<else>>I'm a really fortunate girl, wouldn't you say? <<if $degrade gte 1>>Having such a badass boss that knows how to treat his women.<</if>><</if>> <</if>> // <</if>> <br><br> <<if _ran2 is 1>>The following thirty minutes offer a lustful carnage of sweat, loud shrieks and pounding flesh as the two of you roll around like two wrestling charuck youths - while tightly holding each other. You get to explore every part of Loren's body, feeling the inside of her pussy with your cock, whilst your frantic hands squeeze all over her ass.<</if>> <<if _ran2 is 2>>What follows is a lustful 30-minute odyssey through Loren's feminine features. You get to feel her firm breasts, wet pussy and trembling buttocks while your tongues dance in a slithering swirl of passion inside her mouth.<</if>> <<if _ran2 is 3>>The next half hour is a swirling dance of passion as the two of you explore each other's bodies with uttermost thoroughness. Loren's mouth makes the journey between your hardon and neck several times, while you focus on drilling her cunt as deep as you possibly can, trying to summon those moaning shrieks that serve as a confirmation in your endeavor to arouse your servant.<</if>> <br><br> ''Suddenly, you feel an urgent need to cum!'' /* END OF VAG SEX */ <</if>> <<if $adpos is 2 and $adpos2 is 0>> <<set _ran to random(1, 3)>> <<set $pic to 125>> You push Loren down over the sofa with a firm hand and start climbing up behind her, your cock throbbing from arousal. <br><br> As you gaze down on her pink butthole, which looks incredibly tight, she turns her head and says, smiling: <br><br> // <<if _ran is 1>>Alright, champ. You think you can break through me? Give it your best shot.<</if>> <<if _ran is 2>>Oow… This little ass is ready for you, Master. Make sure to fuck it really good, okay?<</if>> <<if _ran is 3>>My ass has waited for your large cock all day. Make sure to leave an impression now, okay?<</if>> // <br><br> You smile back and nod confidently before starting to churn your <<if $cock gte 3>>massive<</if>> cock into her asshole. You bury the entire shaft in one push, not wanting to disappoint her call for masculine domination. She whimpers and cries out in pain before her expression turns into a smile again, although with a shaky nervousness over what she's gotten herself into. <br><br> Unfortunately, you only get to feel her tight ass for five minutes before you feel how the cum starts tunneling its way up your manhood! <</if>> <<if $adpos2 gte 1>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<addmins 30>> <<set $daycount+=5>> <<set $stampoints-=5>> <<if $adpos is 1>> <<set $pic to 124>> <<if _ran is 1>>You pull you cock out from Loren's pussy, push her down on her knees and drop a thick load of cum straight over her tongue.<</if>> <<if _ran is 2>>You pull out from Loren's pussy and push your cock deep into her mouth – where you drop a large load of hot, oozing jizm straight over her tongue. <</if>> <<if _ran is 3>>While moaning and squinting eagerly, you pull out from Loren's pussy and start filling her mouth with a surprisingly large load of bubbling jizm.<</if>> <br><br> <<if _ran2 is 1>>She has no trouble taking it – in fact, she actually seems to enjoy the degrading act and swallows every last drop of your manjuice with hungry gulps.<</if>> <<if _ran2 is 2>>And there's no hesitation as she gulps your manjuice – in fact, your servant doesn’t spill a single drop and looks up at you with suggestive affection after you slump down on a nearby seat. <</if>> <<if _ran2 is 3>>Fortunately, your servant seems to enjoy the degrading act, gulping every drop of your manjuice down, stroking her belly suggestively after she's finished.<</if>> <</if>> <<if $adpos is 2>> <<set _ran to random(1, 4)>> <<set $pic to 126>> You give it one more powerful push and park your shaft deep inside Loren's ass, slapping your ball-sack against her wet pussy as a confirmation it's over. <br><br> The whimpering, sweat-covered woman takes five large squirts in her intestines before you've fully emptied yourself, and she falls flat down on the couch, breathing like she's just run from a feral charuck. <</if>> <br><br> ''Loren:'' // <<if _ran is 1>>Shit. I'm gonna feel this for days. (smile). Well. Better get back to my other duties.<</if>> <<if _ran is 2>>Wow. You're like a fucking bull. Too bad I can't tame you. Maybe I shouldn't, though. (smile). Anyway. Back to my other duties.<</if>> <<if _ran is 3>>Damn, boy. That was… intense. You know I have other duties too, right? Gotta be careful with this girl, okay? (smile) Anyway. Catch you later!<</if>> <<if _ran is 4>>Man… That was really… Wow. I dunno what to call it. I'm gonna feel this for hours. Anyway, thanks, champ. I owe you one.<</if>> // <</if>> <</if>> <<if $mscaving is 12>> <<if $adpos is 0>> After stepping into the dusty Winton Town House, expecting a naked Leia standing ready as she always does, you're met by a fully-clothed, tear-smeared girl who looks at you with an expression completely bereft of her usual hunger: <br><br> ''Leia:'' //Oh, $pcLastName. It… It's all over. My life's chapter in this godforsaken town. It's finished.// <</if>> <<if $adpos is 1>> ''You:'' //Hold on. What happened?// <br><br> ''Leia:'' //They were here. A magistrate and two guards. They… They handed me this notice. I'm getting… sold off. All this. My family home. Everything. They've taken it. Just because I've not… paid my debts. I just don’t have the energy to handle all that after my brother's death. Now it's too late. // <</if>> <<if $adpos is 2>> ''You:'' //Ehm. Okay. Just my luck. I was getting very used to this (smile). So… What will happen to you? A street urchin?// <br><br> ''Leia:'' //No. Another adventure. They'll sell me. As a slave. At the auctions. While the idea thrills me somewhat, there's no telling where I'll end up. A gritter, a maid… Or something worse. Like a nanny or a noblewoman's helper. Imagine the disgrace.// <</if>> <<if $adpos is 3>> ''You:'' //Nah. We might be able to do something about that. I'll go talk to the magistrate.// <br><br> ''Leia:'' //Oh. Will you? That would make me very happy. Thank you, Mr. $pcLastName. Thank you for taking care of a frail, young woman who's not equipped to deal with the real terrors of this world.// <br><br> <div class="blink_me center">''New conversation options unlocked (Hamilton Square>Town Hall)!''</div> <</if>> <<if $adpos is 4>> ''You:'' //Oh. Damn. I guess this is the end for our little sessions. I don’t want to get involved. This mess sounds expensive.// <br><br> ''Leia:'' //That's probably wise, Mr. $pcLastName. I'll pray that I'll end up with a firm slave master of your caliber. But I doubt my luck in this world. Good day. It was nice knowing you.// <<set $quest_winton to 99>> <</if>> <</if>> <<if $mscaving is 13>> <<if $adpos is 0 and $quest_winton lte 3>> ''Leia:'' //Oh. Mr. $pcLastName. How did it go?// <</if>> <<if $adpos is 0 and $quest_winton is 4>> ''Leia:'' //Ready whenever you are, Mr. $pcLastName.//<</if>> <<if $adpos is 1>>''You:'' //Problem solved (smile). I own you now. Every particle of what is Leia Winton.<br><br> I hope you understand what that means? In legal terms.// <br><br> ''Leia:'' //Of course (smile). I'm ready to be //owned//. Especially by a man of your caliber, Mr. $pcLastName.// <br><br> ''You:'' //Unfortunately, your house has already been purchased. I can't do anything about that I'm afraid.// <br><br> ''Leia:'' //Yes. Yes, I know. I've heard it's been bought by a Cyker family member. They're eating up all real-estate in Crow's End. … I'm going to miss this place very much.<br><br>Anyway, I'm ready to follow you, wherever you want to take me. You got me on a leash, Mr. $pcLastName.// <<set $quest_winton to 4>> <</if>> <<if $adpos is 2>> <<set _blockadd to 1>> <<set _outadd to 208>> <<set _call to 208>> <<include IncludeSlave>> <</if>> <</if>> <<if $mscaving is 14>> <<if $adpos is 0>> After making some enquires about Miss Leia Winton at the magistrate's office, your fears are confirmed - her household has recently gone into bankruptcy with a total debt of just over $320,000. All properties belonging to the house at Trout Lane is being auctioned off in a couple of months. <br><br> This also includes servants and house occupants, since Miss Winton is the sole debtor of the entire Winton estate. <</if>> <<if $adpos is 1>> ''You:'' //About Miss Winton. And her household. How much is she worth? Can I… purchase her contract right away so she doesn’t have to experience the awful conditions at the slave halls?// <br><br> ''Magistrate helper:'' //Ah. You're right. Miss Winton will most likely end up at the auction hall in Crystal Hills but we can transfer her ownership document to you, for an extra fee. That would be a total sum of $10,250, paid here at the magistrate's office.<br><br>Her property has just been taken off the market, however, purchased by one of her neighbors, so that part of the Winton estate is currently outside of our grasp. // <br><br> ''You:'' //Alright, got it.// <<set $quest_winton to 2>><</if>> <<if $adpos is 2>> ''Leia Winton contract purchased!'' <br><br> <div class="blink_me">''New PoI added (Crow's End)!''</div> <<set $removebutt to true>> <<set $cash-=10250>> <</if>> <</if>> <<if $mscaving is 15>> <<set _nogo to true>> <<if $adpos is 0>> <<set $mpic to 27>> <<set $knock to true>> After knocking on the robust wooden entrance of the Hasan residence, it takes no longer than 30 seconds before a sandy-haired gentleman, dressed in a butler's uniform, opens the door. <br><br> ''Butler:'' //Ah… And you are?// <br><br> ''You:'' //I'm $mctitle. I believe Mr. Hasan is expecting me?// <br><br> ''Butler:'' //Oh. Yes. Indeed he is. <<if $courtlevel gte 5>>The Honorable Senator<<else>>The Man from Redhaven<</if>>. Sure. Step inside. Mr. Hasan will be with you in a minute.// <</if>> <<if $adpos is 1>> <<set $mpic to 28>> <<if $adpos2 is 0>> <<addmins 12>> <<set $clearthroat to true>> <<set $daycount+=2>> You wait for almost //ten// minutes before the creaking floorboards reveal that someone is about to make you company in the richly-decorated hallway. <br><br> A middle-eastern man in his mid-40s approaches from behind a curtain, greeting you with a warm smile. He surprises you by speaking out in a very British dialect: <br><br> //Sorry to have you waiting, $mctitle. You caught me in the busiest hour of the day (laughter). Anyway. I'm Amir Hasan, the head of this household.// <br><br> Amir shakes your hand before continuing: <br><br> //I'm glad to have you here, please follow me inside the great hall. Come!// <br><br> You have no other option than to accompany the man into an adjacent room, where he invites you to sit down in a comfortable chair, adorned in middle-eastern inspired decorations. <br><br> ''Amir:'' //I try to stay away from the hard drinks but help yourself over at the bar if you want to take yourself a drink.// <</if>> <<if $adpos2 is 1>> <<set $take to 1>> <<set $mpic to 29>> <<set $drunk+=3>> <<set $coffeesip to true>> You decide to pour yourself a drink over at the bar. <br><br>Despite its humble size, over a dozen $500 dollar bottles cover the disk, bragging that you're visiting a real nobleman's household – if not the actual townhouse would be enough to tell you that fact. <br><br> ''Amir:'' //Ah, great choice. The Arlean Whiskey. Actually my old favorite before I returned to the true ways.// <</if>> <</if>> <<if $adpos is 2>> <<set $mpic to 29>> ''You:'' //<<if $adpos2 is 1>>Yeah. I understand why (laughter). This was a strong whiskey!<<else>>No, I'm fine, thank you.<</if>> <br><br> So… Don’t let me keep you busy. I understand you wanted to discuss something? That you needed my help?// <br><br> ''Amir:'' //Ah. A man of action. I like that. Yes. I need your help. Rather urgently. I've inquired about your skills from a colleague of mine and he recommended that I'd contact you. Don't get your hopes up that I'm offering you a grand adventure that'll reward you with virgins and gold - it's actually a rather simple bounty hunter's mission. <br><br>You believe you could help me with that?// <br><br> <</if>> <<if $adpos is 3>> <<audio "missiontake" volume 0.8 play>> ''You:'' //Yes, of course. Give me the details.// <br><br> Amir smiles and continues: <br><br> //It's a renegade officer from the security rep. of Onyx Corporation. He's stolen some items and killed another guard. Name's Savan Peltior. I have his location but I need this to be handled discretely. And immediately. <br><br> Sorry for the obvious abstruseness but… (long sigh) Okay. Let me give you the short explanation. <br><br> You see, I belong to the Republic Council. Simpletons call us "Spheremasters" – you know, those 150-year-old slave lords who drink expensive wine, fornicate with underage girls and spread our evil over Ikaanos? Yes. That's me (smile). I would say that description only fits a handful of my peers, however. We're actually a quite uncorrupted group of statemen only wanting what's best for our glorious republic. <br><br> Anyway. The reason I need this to be handled discretely is because we council members have eyes and ears on us from a million different directions. This mission must look like a raider attack. You'll be paid ten times the normal rate of a bounty of this magnitude. That way, I'll also buy your discretion. Don't mention this to anyone. If someone would ask, you're here for an interview as one of my new security guards. Everything's clear? <br><br>This is his exact location. Not far from where you're living. I'll mark it on your map.// <br><br> <center> <div class="blink_me">''Journal updated!''</div> </center> <<set $quest_ai to 3>> <br><br> <</if>> <<if $adpos is 4>> ''You:'' //I think this is a little over my league I'm afraid. I don’t want to get involved in any of the conflicts of the Spherematers. I hope you're not disappointed.// <br><br> Amir's face turns ashen, looking like the lid of a sarcophagus. <br><br> //Alright. … Well. I am disappointed. I thought more highly of you, Mr. $pcLastName. The rumors about you were not true. Anyway. I don’t have any more time to waste on a simple Redhavenite. You know where the door is. Adieu. // <<set $quest_ai to 2>> <</if>> <<if $adpos is 5>> <<set $mpic to 293>> ''You:'' //Yes! I'll start preparations.// <br><br> ''Amir:'' //Excellent. Return to me when you've completed your mission. Adieu for now, Mr. $pcLastName.// <br><br> Amir rises from his chair, fighting hard to conceal his apparent stressful mood. <br><br> ''Amir:'' //A pleasure meeting you. You know the way out (smile).// <br><br> You return to the hallway after saying your goodbyes to Mr. Hasan, who hurries back downstairs to the basement. <br><br> Just when you're about to open the door and head back out, you observe two teenage girls walking down one of the extravagantly decorated stairways from the upper floors. <br><br> They carry the same middle-eastern heritage as Amir. <<set $softstair to true>> <</if>> <<if $adpos is 6>> <<set $mpic to 30>> You decide to stay until the two girls pass you in the hallway, giving you a chance to greet them. <br><br> ''You:'' //Hello girls, hope your day is fine (smile).// <br><br> The younger of the two, a skinny girl with long, black hair, smiles and says something to her friend. The words are almost incomprehensible as she can't keep herself from giggling: <br><br> //Aisha! Maybe //that's// your future? <<if $masterage gte 30>>That old gu… (imperceptible mumblings) … bedtime stories? (laughter)<<else>>A bit on the young (imperceptible mumblings) Looks like your dad is growing softer.<</if>>// <br><br> ''Aisha:'' //(Whisper) Oh, Farah, please, he looks like he's been in a fight with a wrool cat.// <br><br> The older girl, obviously called Aisha, speaks out in a more coherent tone when they're forced to stop as you're blocking the hallway: <br><br> //Yes? Are you my father's new servant? They don’t usually talk to us. You should learn your manners. We're very busy, so get out of our way.// <br><br> <</if>> <<if $adpos is 7>> <<set $mpic to 31>> ''You:'' //Excuse me? I'm not your servant. Wow. Your dad should rip off your pants and give your naked, little ass a good spanking. That's no way for a young woman to speak to a man of my caliber. "Adieu" as they say around here. // <br><br> ''Aisha:'' //WHAT? Yeah, fuck you too! I'm gonna make sure you never set your foot on Emerald Island again, asshole!// <<set $aisex to 1>> <br><br> You give the girl a cold stare before heading out on the streets again. <</if>> <<if $adpos is 8>> <<set $mpic to 31>> ''You:'' //Oh, sorry. I just wanted to… admire your beauty… Aisha, was it? My apologizes. I'll be leaving.// <br><br> ''Aisha:'' //Yeah, you better. Maybe get yourself a shower. Your smell will be lingering in here for days.// <<set $aisex to 2>> <br><br> The two girls can barely hold their laughs as you give them another (fake) smile and head back out on the streets again. <</if>> <</if>> <<if $mscaving is 16>> <<set _int to true>> <<include DiceRolls>> <<set $chance=$masterint>> <<set $chance-=$skillroll>> <<if $adpos is 0>> <<set $mpic to 32>> You're observing an old, abandoned farmstead. It lies nestled at the top of a beautiful meadow with the old Travis Hill rising in the background. It's hard to believe this was a heavily populated residential area just 250 years ago. <br><br> There are signs that a crew of squatters, or other freebooters, have recently used this location as their camp site. <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //This fireplace is still warm. Must've been used less than 12 hours ago.// <br><br> <</if>> <<if $chance gte 1>> <<include Success>> <br><br> You're able to hear someone or something moving around inside the main building. <</if>> <</if>> <<if $adpos is 1>> <<set $mpic to 33>> Carefully, with your hand on your weapon, you head into the main building, where you immediately spot a young man in his 20s standing without any indication that he wants to remain undetected. <br><br> He's dressed in a tattered combat chestplate, carrying a 9mm pistol tucked inside a holster. <br><br> The moment you enter his temporary abode, the man spins around, looking at you with reddish eyes constantly moving from side to side, like he's seeing ghosts. <br><br> ''Man:'' //Who the fuck are you? I know who you are. I refuse! Do you hear? I'll fucking kill you! And I'll kill him!// <<set $quest_ai to 4>> <</if>> <<if $adpos is 2>> ''You:'' //What are you talking about?// <br><br> ''Man:'' //No more! Tell him that. I want nothing of it! He's mad. Trying to… Ahh… Fuck. It's still in my head. He can hear me. They all can! They're planning something. With those beasts. It's gonna change everything. And you're obviously their lackey!// <</if>> <<if $adpos is 3>> <<set $mpic to 34>> ''You:'' //Ooo… kay… That s…// <br><br> Suddenly, the man draws his pistol, points it at you and pulls the trigger! <<set $amb to true>> <<set $pistolfire to true>> <</if>> <</if>> <<if $mscaving is 17>> <<set $mpic to 28>> <<if $adpos is 0>> <<set $knock to true>> You enter Tumbleweed Avenue again. This time, Amir is at you in a matter of seconds, nicely dressed as always, but with a rather stressed and exhausted expression on his face. <br><br> ''Amir:'' //How did it go? Did our target have any last requests?// <</if>> <<if $adpos is 1>> ''You:'' //Yeah, well. He's "taken care of". No worries. The swamp has him now. However, he did tell me a rather interesting story about… monsters and conspiracies. I guess he's been scoring too much "D" or something?// <br><br> Amir smiles at you and responds: <br><br> //I don’t believe Savan was a drug-addict or anything but his… apparent lack of reality checkers was the cause of his dismissal. Savan was into other things as well but it would be unprofessional of me to tell you anything about that. Let's keep this simple. As we agreed upon, right? <br><br> Mission completed. That's all that matters. // <</if>> <<if $adpos is 2>> ''You:'' //It went well. He's taken care of. He now belongs to the wetlands. Ah, no, he was just rambling like a madman about stuff that had no attachment to reality. Monsters and conspiracies. // <br><br> ''Amir:'' //Yes, that sounds like Savan. His recent flight from reality was the cause of his dismissal and the unfortunate chain of events that eventually led to the conclusion of his life. I'm deeply sorry it had to turn out this way.<br><br>Anyway, not much we can do about it now. The mission has been completed. That's what matters.// <</if>> <<if $adpos is 3>> ''You:'' //Alright. Let me know if you have anything else!// <br><br> ''Amir:'' //I sure will. Keep your eyes open for another letter. I might have something for you soon. And here's the reward.// <br><br> ''5,000 dollars added to Inventory!'' <<audio "missiontake" volume 0.8 play>> <<set $cash+=5000>> <br><br><br> <<include Journal>> <<set $quest_ai to 6>> <<set $amirdays to 3>> <</if>> <</if>> <<if $mscaving is 18>> <<set _nogo to true>> <<set $mpic to 35>> <<if $adpos is 0>> You enter Stokke Hills' old court house, once a proud beacon of law and order in southern Ikaanos, now demoted to a squatters' hideout with an occasional innocent urchin spending the night. <br><br> It's a deplorable sight. Broken pieces of glass cover the floors and the haal-wood paneling has started to decay after fighting the laws of nature for over a century. <</if>> <<if $adpos is 1>> <<set $mpic to 36>> Suddenly, while searching through the rooms adjacent to the main hall, three men step out from a small candle chamber, blocking your way. <br><br> ''Raider chief:'' //<<if $followers lte 0>>Oh, look boys. He's all alone. What a treat. Get him!<<else>>Hey guys. Got your heads stuck in a chanugah hornets' nest? Guess so. <br><br>Get em, boys!<</if>>// <<set $quest_ai to 8>> <</if>> <</if>> <<if $mscaving is 19>> <<set _nogo to true>> <<set $mpic to 37>> <<if $adpos is 0>>You're standing in front of the richly-decorated door of the Hasan household. <</if>> <<if $adpos is 1>><<set $knock to true>> You give the door a good knock.<<set $invdays to 2>> <</if>> <<if $adpos is 2>>You decide to give the door another knock. There's no answer. This house looks empty. <<set $adpos to 3>><<set $knock to true>> <br><br><br> <<include Journal>> <<set $quest_ai to 9>> <</if>> <</if>> <<if $mscaving is 20>> <<set _nogo to true>> <<set $mpic to 38>> <<if $adpos is 0>> As you're about to pass through your gatehouse, a uniformed man approaches you from the street, where he's obviously been waiting for some time. <br><br> ''Unknown man:'' //$mctitle. May I have a word?// <</if>> <<if $adpos is 1>>''You:'' //Alright, what is it?// <br><br> ''Lt. Heyes:'' //Name's Lieutenant Heyes, from Skyguard PD. <<if $quest_ellen gte 2>>We've met before, regarding Detective $npc.av50.last. Anyway.<</if>> I just have a few questions<<if $courtlevel gte 4>> - if The Senator doesn’t mind<</if>>.//<br><br> ''You:'' //Alright. Make it quick. I'm a busy man.// <br><br> ''Lt. Heyes:'' //Sure, this will only take a minute. Ehm, you've been seen around the premises of an Amir Hasan, over in Em-city. Would you care to elaborate on your relationship with that household? I'm just clearing some things up. You're not a suspect or anything.// <</if>> <<if $adpos is 2>> ''You:'' //Yeah. Not much to tell, really. Our relationship is strictly professional. He hired me to take out a target. Savan Peltior. Not much of a threat, though, he was a disgruntled employee-turned-rambling madman. <br><br> A couple of days later, I get called to Stokke Hills' court house by an A.H. Sent a fancy letter and everything. Nothing there, except a gang of raiders that… were pretty hostile. I went back to Amir for an explanation but he was gone. House's all deserted. // <</if>> <<if $adpos is 3>> ''You:'' //Not much to tell, really. Our relationship is strictly professional. Amir hired me as a bounty hunter. <br><br> Rather recently, I get called to Stokke Hills' court house. Nothing there, except a gang of raiders who went on the offensive. I killed them and headed back to Amir for an explanation but he was gone. Probably on a vacation or something. <</if>> <<if $adpos is 4>> <<set $mpic to 39>> ''Lt. Heyes:'' // Alright. Hmm, you're a man of status so I'm gonna be honest with you. I'm very familiar with your feats and connections in Ikaanos. It's a rather impressive list. <br><br> As you may already know, Mr. Hasan is a scientist working for Onyx corp, an outcrop of House Teresto. The interesting part of Amir's story is that Teresto cut all ties a couple of months ago after it was revealed Mr. Hasan's research plans were... well, even too far-fetched for the Terestians. <br><br> I got an order from the high seats to investigate Amir a month back and I've discovered some rather troublesome details about him. He's an extremely intelligent man who's planning on using his "discoveries" in a political gamble that could drastically change the power of balance in Ikaanos. <br><br> This is a very delicate matter, considering we're dealing with Spheremasters and the high nobility. These things go above the heads of the SGPD. We're grunts, really, who just do the mop-up after the Space Marines have been flown in. If you get what I mean. <br><br> The Lord Commander is very troubled in regards to Mr. Hasan, as you might understand. It's impossible to get a warrant for his arrest out, though, considering his status. I can't go into any further details, I'm afraid. Even if you've been innocently involved in this debacle. <br><br> The standard procedure when things like these land in our laps is to hire outside contractors. An unwritten rule that'll not make The Lord Commander's hands dirty. <br><br> And… Ehm. Not only do you have a rep that would fit the bill – you also seem to have a personal beef with Amir. <br><br> If you're interested, I could send you the map coordinates for Mr. Hasan's location. He's believed to hold out in an old pre-severance research facility, off city. Actually deep inside the jungles of Celior. The mission would be pretty straight-forward – investigate the facility and locate Amir Hasan – or any information about his whereabouts. Arrest him, or take him out, and gather as much evidence as possible. <br><br> There can't be any monetary transactions between SGPD and House $pcLastName – but we'll make it worth your while. You have my word. <br><br> Sounds interesting? // <</if>> <<if $adpos is 5>>''You:'' //Count me in. I'll investigate this for the Lord Commander.// <br><br> ''Lt. Heyes:'' //Wonderful. Here are the coordinates. The entrance is probably well-hidden. Our scouts have not moved close enough to study the premises. <br><br> Ask for me at SGPD Headquarters when you're done. It's next to Hamilton Jail. Good luck! // <br><br> <br> <<include Journal>> <<set $quest_ai to 10>> <</if>> <<if $adpos is 6>> ''You:'' //(Long sigh) I've actually had enough of all this. I'm a slave trainer by heart, not some police-grunt who enjoys jungle combat. I'm out.// <br><br> ''Lt. Heyes:'' //Alright. You're a free man. I can't force you into doing anything. We'll have our eyes on you, however, considering your… history with Mr. Hasan. Good day.// <br><br><br> <center> <div class="blink_me">''QUEST CANCELLED!<br>(In the name of God)''</div> </center> <<set $quest_ai to 99>> <</if>> <</if>> <<if $mscaving is 21>> <<if $credit gte 10000>> You pass through the gate leading to Ikaanos' Palace District without facing any issues from the guards. <br><br> ''Gate captain:'' //Ah. $mctitle, welcome. Enjoy your stay.// <<set $gatepalace to true>> <<else>> You contemplate on entering the jewel of Emerald City – The Palace District. Unfortunately, your standing in society is not high enough to allow you free passage. <br><br> You need at least ''10,000 Influence points'' to enter The Palace! <</if>> <</if>> <<if $mscaving is 24>> <<unset _checkstats>> <<set $nodel to true>> <<set _ran to random(1, 5)>> <<if $action is 1>> <<set _isincafe to true>> <<set $descroll to random(1, 3)>> /* CAFÉ 1-3*/ <<if $descroll is 1>>You decide to take _npc.girlname out for a coffee at one of the local cafés close to Redhaven Market. <br><br> Here, you enter a quaint little place called "The Red Couch" – famous for hosting the first shows performed by Leslie Winnipeg in 2484. <</if>> <<if $descroll is 2>>You decide to take your wife to one of the uptown cafés between Hamilton Square and Redhaven to get some alone time together. After passing the classic bohemian neighborhood, "The Red Village", which is permanently covered by a fog of incense and other exotic odors, you enter the "Cosmic Parlor" – an ancient establishment with roots dating back to the pre-severance days. <br><br> The mix of medieval-esque and worn-New Age decorations fit nicely together with the smell of newly ground coffee beans, and you make your way to one of the secluded booths where you're served by a waitress. <</if>> <<if $descroll is 3>>You decide to take your wife out for a short stroll to Hamilton Square, where you hope she'll enjoy a coffee together with her husband. <br><br> You happen upon "Brasserie du Sud" – which is actually a Scandinavian establishment, despite the French sounding name. One could suspect a pigsty when thinking about the generally perceived roughness of the Scandi tribes; but this place is far from the usual hotspots down in Watery Eyes and Swedetown. In a fancy hall, decked with oil paintings and heavy tapestries, you place yourselves at a robust table with candles burning in a fascinating pre-severance light holder. <</if>> <br><br> ''_girlname:''// <<if _npc.masterlove gte 60 and _npc.scarefactor lte 1>> <<if _ran is 1>>What a nice idea. This is just what we needed, honey.<</if>> <<if _ran is 2>>Wow. Look at that painting over there. Must be worth a fortune. <<if $descroll is 1>>And… Yep. It's signed by Leslie.<</if>><</if>> <<if _ran is 3>><<if $descroll is 3>>Hey look at that Viking lady, honey. She'll be serving us. Better keep our heads straight (laughter). <<else>>So… This was a nice idea. Just what I needed to get my mind off other things.<</if>><</if>> <<if _ran is 4>>I really appreciate this. Fantastic. Oh, look, there's Mrs. Tillingast. Keep your head down.<</if>> <<if _ran is 5>>So… I wonder what this will lead to? (Smile) Coffee first, though.<</if>> <<else>> <<if _ran is 1>>We really need this. A chance to talk.<</if>> <<if _ran is 2>>I appreciate this. It will make things… better between us. <<if _masterlove lte 19 or _scarefactor gte 4>>We sure need it…<</if>><</if>> <<if _ran is 3>><<if _scarefactor lte 3 and _masterlove gte 25>>Nice initiative, husband (nervous smile). This will most certainly benefit us. I love coffee.<<else>><<if _wilpower gte 10>>I appreciate the idea but don’t think I'll forget about how you've treated me just because you buy me a luxury coffee.<<else>>Oh. How… Nice of you. (fake smile)<</if>><</if>><</if>> <<if _ran is 4>> <<if _scarefactor gte 2 and _willpower gte 10>>You hope this will make things better between us? You're using me. Just because I'm even more tied to you by… by being your wife. I don’t like it.<<else>>Oh… This is… Nice (fake smile). Really nice.<</if>> <</if>> <<if _ran is 5>> <<if _scarefactor gte 2 and _willpower gte 10>>I'm still upset, okay? Gonna take a lot more than a simple latte to get me back in good spirits.<<else>>(Fake smile) How very nice this was, husband. Latte is good for the soul.<</if>> <</if>> <</if>> // <br><br> Your wife's ''Happiness (+1)'' has increased! <<set _npc.happiness+=1>> <<set $cash-=50>> <<set $wcafe to 1>> <<addmins 30>> <<set $daycount+=5>> /* ADPOS 1 ENDS */ <</if>> <<if $action is 2>> <<set _isincafe to true>> <<addmins 30>> <<set $daycount+=5>> <<set $stampoints-=1>> <<set _charm to true>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if _npc.scarefactor gte 3>><<set $chance-=25>><</if>> ''You:''// <<if _ran is 1>>We have so much to look forward to, _npc.girlname. We have such a great future ahead of us. Thank you. Thank you for everything.<</if>> <<if _ran is 2>>I really love you. And we have such a bright future ahead of us. I'll always look after you and I'll always protect you.<</if>> <<if _ran is 3>>Oh look at you. So beautiful just sitting there. Absolutely gorgeous. But It's not just your good looks I like about you. It's your personality. Your wit!<</if>> <<if _ran is 4>>It feels like I'm sitting here with a Goddess. You're absolutely fantastic. Thanks for becoming my wife!<</if>> <<if _ran is 5>>_npc.girlname… I love everything about you. Thanks for everything. I don’t think I could tell you too many times.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words strike your wife right in her heart. <br><br> ''_npc.girlname:''// <<if _masterlove gte 25 and _scarefactor lte 2>> <<if _ran is 1>>Oh… Thank you, honey. I agree. Everything looks bright.<</if>> <<if _ran is 2>>Oh… Haha. Thanks. That's nice to hear. Yeah, we wouldn’t want anything to happen to me now, would we? (smile)<</if>> <<if _ran is 3>>Stop it. I'm blushing! Haha…<</if>> <<if _ran is 4>>No, stop that. I'm not a Goddess. You're crazy. But also funny. And nice.<</if>> <<if _ran is 5>>Honey. I always love hearing that from you. Thanks for everything you've done for me.<</if>> <<else>> <<if _willpower gte 15>> <<if _ran is 1>>You can be nice sometimes. I'd like to see more of that man.<</if>> <<if _ran is 2>>Haha… You're like a double-edged sword…<</if>> <<if _ran is 3>>Thank you. Can we just… Remain in this moment? No more fucked-up stuff, okay?<</if>> <<if _ran is 4>>I really appreciate when you're nice like this. I hope things can stay that way.<</if>> <<if _ran is 5>>Now this is the husband I like. Not the other side you've displayed lately…<</if>> <<else>> <<if _ran is 1>>Oh, you're so right. (fake smile) I. Love you!<</if>> <<if _ran is 2>>Oh, I should consider myself… lucky I guess (fake smile).<</if>> <<if _ran is 3>>Stop it, husband. You're way… too kind (fake smile).<</if>> <<if _ran is 4>>Oh, thank you. You're… wonderful too.<</if>> <<if _ran is 5>>Thank you husband. I love you (fake smile).<</if>> <</if>> <</if>> // <br><br> Your wife's ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased! <<set _npc.happiness+=1>><<set _npc.masterlove+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words are not received as you hoped they would be. <br><br> ''_npc.girlname:''// <<if _willpower gte 10>> <<if _ran is 1>>Sorry, what was that?<</if>> <<if _ran is 2>>I can look after myself. I hope you realize that.<</if>> <<if _ran is 3>>Ehm. Okay… Stop overdoing it. Haha…<</if>> <<if _ran is 4>>Goddess? Wow. You really want to get inside my pants don’t you (cocky smile)?<</if>> <<if _ran is 5>>Well, technically, you could. Haha…<</if>> <<else>> Oh, Master… I mean, husband. You're the best (fake smile)! <</if>> // <</if>> <<set $action2b to true>> <</if>> <<if $action is 3>> <<set _isincafe to true>> <<addmins 30>> <<set $daycount+=5>> <<set $stampoints-=1>> <<set _int to true>> <<set _ran to random(1, 5)>> <<include DiceRolls>> <<set $chance=$masterint>> <<set $chance-=$skillroll>> <<set $chance-=_npc.int>> <<if _npc.scarefactor gte 3>><<set $chance-=10>><</if>> <<if $aca gte 80 or $tech gte 80>><<set $chance+=15>><</if>> <<if $aca gte 90 and $tech gte 90>><<set $chance+=15>><</if>> You try to have a long and deep conversation with _girlname, hoping that it'll stimulate both your intellects to new heights, as well as improving your knowledge of each other. You round up the conversation by saying: <br><br> // <<if _ran is 1>>And that's fascinating. Don’t you think? We're actually not alone out there. Someone is most certainly watching us.<</if>> <<if _ran is 2>>And that's why you shouldn’t listen to salesmen, vendors and market people. They're permanently damaged by their profession. <</if>> <<if _ran is 3>>So that's why the Esterhazy foundation was so successful. They started by coding games in SkyWrite. The rest is history.<</if>> <<if _ran is 4>>Utterly legendary. You’d never know it was real if you didn't actually see it happen.<</if>> <<if _ran gte 5>>That means that time is relative. And every step we take towards that outcome, would actually block time. Or am I wrong?<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words affect the girl in a positive way. <br><br> ''_girlname:'' // <<if _willpower gte 5>> <<if _girlid gte 17>> <<if _ran is 1>>Yeah, I know. It's really fascinating. Haha, I won't be able to sleep after this conversation.<</if>> <<if _ran is 2>>Oh I agree. Completely. I have to rethink my way of viewing humanity as a species.<</if>> <<if _ran is 3>>Wow. Yeah. One should perhaps think more in "code". I never imagined that our technological advancement could've been sparked by something so simple.<</if>> <<if _ran is 4>>Haha… Absolutely fantastic. Wow… This has really inspired me.<</if>> <<if _ran is 5>>No, you're absolutely right. <<if _int gte 40>>That's a very relevant conclusion.<<else>>Haha. You're so smart, husband.<</if>> <</if>> <<else>> <<set _cafesay to true>> <<include SlaveSay>> <</if>> <<else>> <<if _ran is 1>>Wow. Sir! You're so fascinating.<</if>> <<if _ran is 2>>I agree 100%, husband. They're vermin.<</if>> <<if _ran is 3>>Too much for this sla… Your wife to grasp, husband, but you sound so intelligent when you speak like that. (smile)<</if>> <<if _ran is 4>>Wow. I cannot believe what I just heard. You're so bright, husband (fake smile).<</if>> <<if _ran gte 5>>That's too advanced for me. Good thing I have Ikaanos' brightest man as my husband. <<if $masterint lte 59>>(fake smile)<</if>><</if>> <</if>> <<if _willpower gte 15 and _masterlove lte 40>>But… don't forget we still have some stuff to… talk about if this is gonna work. Okay? <<if _scarefactor gte 2>>Especially after how you've used me.<</if>><</if>> // <<if _ran lte 2 and _npc.int lte 99>><br><br>Your wife's ''INTELLIGENCE (+1)'' has increased!<<set _npc.int+=1>><</if>> <<if _ran lte 2 and _npc.masterlove lte 89>><br><br>Her ''Affection (+1)'' toward you has also increased!<<set _npc.masterlove+=1>><</if>> <<if _ran is 1 and $masterint lte _npc.int>><br><br>Your wife's great mind has increased your own ''INTELLIGENCE (+1)'' as well!<<set $masterint+=1>><</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your wife is unfortunately not on the talkative side today. <<if _npc.willpower lte 4>>She tries her best to be good company, however.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.willpower gte 5>> <<if _ran is 1>>(Yawn) I don’t know. That sounds kinda… Spaced out.<</if>> <<if _ran is 2>>Haha, I actually know several nice salesmen. And saleswomen. So I have to disagree.<</if>> <<if _ran is 3>>It’s in the past, history. And that's why it doesn’t matter anymore. Not here on Raana.<</if>> <<if _ran is 4>>(Yawn) Sorry. I’m feeling a bit off today.<</if>> <<if _ran is 5>>Sorry, I lost you there. Too much noise in here.<</if>> <<else>> <<if _ran is 1>>(Fake smile) Oh wow!<</if>> <<if _ran is 2>>(Yawn). Mmh… You're absolutely right, dear.<</if>> <<if _ran is 3>>(Yawn). So. Interesting! (Fake smile)<</if>> <<if _ran is 4>>(Yawn). Oh… Yes. Wow. So interesting!<</if>> <</if>> // <</if>> <<set $action3b to true>> <</if>> /* CAFÉ ENDS */ <</if>> <<if $mscaving is 25>> <<unset _checkstats>> <<set $nodel to true>> /* RESATURANT BELOW */ <<if $gagga isnot true>> <<set _ran to random(1, 3)>> <<set _ran2 to random(1, 5)>> <<if $restplace is 0>> Which restaurant in Ikaanos do you want to visit with _npc.girlname tonight? <br><br> Dressing your wife properly will increase your chance at gaining Influence bonuses. <</if>> <<if $event is 0>> <<if $restplace gte 1>> <<set $wpic to 1>> <<set _noback to true>> <</if>> <<if $restplace is 1>> <<if _ran is 1>>You order a horse drawn carriage and let it take you over the bridge to Emerald Island where it stops right outside The Golden Dragon restaurant. This is one of Ikaanos' finest establishments – which is clearly noticeable with its hand-painted windows, meticulously timber-framed upper floor and tribalist art. <br><br> After entering, you're immediately catered by a lean, sandy-haired waiter who places you at a secluded table far away from the commotion around the scene in the middle of the great hall. <</if>> <<if _ran is 2>>You decide to walk together with _npc.girlname over the bridge to Emerald Island and continue up along Red River, through the pleasant "viraxian boardwalks" that are frequently visited by Emerald Island's upper-class families. Far on the other side of Red river, one can see the sprawling Docks district, looking like a mire of old, sagging houses, partially engulfed by billowing smoke rising from chimneys and loading facilities. <br><br> Ten minutes later, you're greeted by a black-haired waiter at The Golden Dragon who places you in a secluded corner right next to the restaurant's entrance. <br><br> The beautiful scenery has improved your wife's ''Happiness (+2)''<<if $weatherroll lte 4>> - despite the pouring rain<</if>>! <<set _npc.happiness+=2>> <</if>> <<if _ran is 3>> You take a horse carriage together with _npc.girlname, aiming for The Golden Dragon over on Emerald Island. You pass through a large crowd on Hamilton Square before entering the quieter streets of Crystal Hills and continue up to Eszra street where the driver bids you farewell. <br><br> It takes less than five minutes before you're seated at a fancy table dressed in white cloth, crowned by candles that illuminate your wife's face in a dreamy shimmer. <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $cash-=500>> <</if>> <<if $restplace is 2>> <<if _ran is 1>>You decide to take your wife up north, toward Hamilton Square and its busy streets, where you end up outside Bianchi's famous restaurant. <br><br> After waiting in line for ten minutes, you're greeted by dark-skinned waiter who provides a table for two very close to the bar. <</if>> <<if _ran is 2>>The two of you take a stroll up north, past Hamilton square, and enter the prestigious establishment of Theodore Bianchi, where one of his waiters places you underneath an old oak tree in the outdoor seating area behind the great hall. <br><br> A dozen smaller lights hang from the tree above you, creating a cozy atmosphere that illuminates your beautiful wife in a way that makes others turn their heads to marvel at the girl and the lucky man who gets to sit with her. <<set $treespec to true>> <</if>> <<if _ran is 3>>You and your wife head north, through Hamilton square, and manage to get a table at the popular Bianchi restaurant. This establishment usually forces its customers to wait in line outside before they're able to enter, as it's almost always crowded with middle-class people who don’t have access, or the money, to eat at Emerald Island's finer places.<</if>> <<addmins 18>> <<set $daycount+=3>> <<set $cash-=300>> <</if>> <<if $restplace is 3>> <<if _ran is 1>>You take your wife over to Westside, walking past the marches of Marston Swamp, where you're able to hear distant thuds of assault rifles. <br><br> Ten minutes later, you're standing outside the quaint, medieval-esque restaurant called Melrose Bar, where you're able to get a nice table down in the basement, right next to a decorative gothic plate armor. <</if>> <<if _ran is 2>>You order a horse carriage that takes you and your wife west, toward Melrose Bar. Unfortunately, your romantic tour is abruptly interrupted by a horde of pestering urchins that throw small rocks at anything passing their corner. The horse driver manages to escape them by turning into one of the busier streets leading to the Assembly plant, leaving you without any physical injuries. You know who those kids are, however, and this is not the first time they've disturbed you. <br><br> With your hearts still pounding from the incident, you're greeted by Mr. Timbral, one of the owner's many brothers, who personally sees that you get a table for two in a secluded alcove, next to a fancy Scandinavian painting depicting red cottages in a leafy rural setting. <<if $stampoints gte 5>> <br><br> You've lost ''3 Stamina points''! <<set $stampoints-=3>> <</if>> <</if>> <<if _ran is 3>>You decide to take your wife on stroll toward Westside to visit the quaint and unique establishment known as Melrose bar. <br><br> Your walk takes you through the northern parts of Marston Swamps, where beggars and other outcasts, known as "The people of the Abyss", live in deplorable housing units, half-sunken into the water-infested slopes that was once an upper-class park during the pre-Severance era. <br><br> After finally reaching your destination, a dark-skinned waitress takes you to a special alcove known as the "reader's den", with walls covered in old books. <<if _npc.girlid is 1 and _ran2 is 1>> <br><br> ''Lovisa:'' //Oh… Wow. I've been here before. With Mr. Robert. He especially asked for this alcove. I don’t remember why exactly…// <</if>> <</if>> <<addmins 12>> <<set $daycount+=2>> <<set $cash-=100>> <</if>> <</if>> <<if $event is 1>> <<set $wpic to 2>> <<set $break to true>> <<set $music to 3>> <<set $wrest to true>> <<if $restplace is 1>> <<set $dfood to random(1, 6)>> After waiting for almost an hour, you're served by a pair of waitresses who bring you four large plates crammed with food. Today's special is <<if $dfood is 1>>"The Voyage Underneath the Sea" – a delicious mix of steelblades, fawnfish, yellow shrimp and three other aquatic animals together with spicy sauces and domestic potatoes and broccoli crowned with garlic butter.<</if>> <<if $dfood is 2>>"The Age of Elvis" – consisting of over 20 hamburgers forming two small pyramids. They differ in size and seasoning and vary in composition from fully vegetarian to reptile avian. Five different types of French fries and ten colorful dips add further to the palette of deliciousness.<</if>> <<if $dfood is 3>>"Esterhazy's Stews" – the famous recipes from Earth's brainchild and tech-God are more pleasing to the taste buds than to the eye. A wide variety of vegetables and spices float around in four large kettles that take up a large portion of the table. There's also a basket of newly baked bread on the side.<</if>> <<if $dfood is 4>>"A Heaven of Hickory" – that transports the diner into an interesting world of grilled meat laced with unique spice mixes and seasoning. Ribs, fillet and chunks of pork float around in a haze of smoke that's further enhanced by the side dishes – French fries, potato salad, grilled leeks and fried chili cheese balls.<</if>> <<if $dfood is 5>>"The World of Raana" – an interesting mix of over 35 mini dishes that takes the table guests on a remarkable journey from New Eden, to the outposts of Gandaria, deep into the swamps of Westside and then back through the sophisticated districts of Crow's End and North Whitehaven. There's something for everyone.<</if>> <<if $dfood is 6>>"The Golden Dragon" – a sophisticated 19th century inspired dinner with grilled dragon eel, smoked salmon, leeks, lettuce and Hasselback potatoes. It feels like you're really dining in a restaurant from the late 1800s, as even the plates are guaranteed to be of genuine age, imported from Earth centuries ago when the gates were still open.<</if>> <<if $dfood is 7>>"Pizza Time" – consisting of an age-old bread-based delicacy that was very popular during the 21st century. Eight smaller dishes honor crusty pan pizzas, the Scandinavian "kebabpizzan" and Italian variants with lots of pepperoni and mozzarella cheese. Additional bread, five different sauces and bowls of spices make room for a lot of experimentation that'll leave every guest satisfied.<</if>> <</if>> <<if $restplace is 2>> Bianchi's popularity stems from its rich buffets that cycle between three different themes. Today's table <<if _ran is 1>>offers a plethora of Thai delicatesses – sweet-baked salmon, fried shrimps, peanut sauce, curry-fried rice, beef and various vegetables. <</if>> <<if _ran is 2>>offers a cut through the North European kitchen – meatballs, sausages, various types of fish and three different sauces with varying degrees of intensity. The protein-rich table also offers potatoes, rye bags (became popular in the late 21st century) and fried onions.<</if>> <<if _ran is 3>>offers a mix of Middle-Eastern and African delicatesses. It's mostly Lebanese food, however, with a rich combination of small courses that you're able to dip in up to ten different sauces.<</if>> <</if>> <<if $restplace is 3>> Melrose Bar always offers their "Angevin plate" to customers and you're not able to choose food from a menu. The Angevine plate is a medieval-inspired table buffet adapted to the tongue of modern man – with a touch of local Raanic fauna. Chicken, beef, poultry, lamb and grouse mix with lizard tail meat, local fish and a large domestic animal resembling a 3-foot bat. <</if>> <br><br> ''_npc.girlname:'' // <<if _npc.willpower gte 10>> <<if _npc.masterlove lte 24 or _npc.scarefactor gte 3>> <<if _ran is 1>>Okay. Is this a way to say you're sorry?<</if>> <<if _ran is 2>>Wow. This is fancy. What are you up to, husband? (fake smile)<</if>> <<if _ran is 3>>(Long, awkward silence) Hmm… I guess food never hurts.<</if>> <<else>> <<if _ran is 1>>This was a great idea. Thanks, honey (smile). I'm starving. <</if>> <<if _ran is 2>>Good thing I didn’t eat much for breakfast. This will be great. Thanks for taking me, husband.<</if>> <<if _ran is 3>>Wow, look at all these people. <<if $arenascore gte 60>>And they're looking at us. Haha. No wonder. I'm sitting here with a famous arena champion. (smile)<</if>><</if>> <<set _ran to random(1, 3)>> <<if $restplace is 1>> <<if _ran is 1>>Oh. Look over there. It's Melissa Adler. One of the daughters of the high-Chancellor! Well, he has like 25 kids so I guess you're bound to run into them while you're at a place like this.<</if>> <<if _ran is 2>>So… 500 bucks. That's a lot of cash to spend on a simple girl like me. Haha.<</if>> <<if _ran is 3>>Oh look, they're lighting up all the candles. Nice. This restaurant is so sophisticated. Better than that Melrose Bar place. <<if _npc.girlid is 1>>Even if I do like medieval places.<</if>> <</if>> <</if>> <<if $restplace is 2>> <<if _ran is 1>>MMh… So much food. I think I'm gonna explode.<</if>> <<if _ran is 2>> <<if $treespec is true>>Oh, wow. By the way… This tree. I remember hearing about it. One of the first oaks planted here, by the second wave.<<else>>Anyway… I'm gonna go high-protein today. I don’t want to upset my stomach.<</if>> <</if>> <<if _ran is 3>><<if $treespec is true>>And this is the best place of Bianchi's. Under the Italian oak. It's so beautiful. <<if $weatherroll lte 4>>Too bad it's raining.<</if>><<else>>Anyway, be better hurry. Those plates are running out fast.<</if>> <</if>> <</if>> <<if $restplace is 3>> <<if _ran is 1>>MMh! Grouse! My favorite. Well, every girl's favorite. So delicious.<</if>> <<if _ran is 2>>Leave as much fish as possible for me, please. You can have the beef if you want.<</if>> <<if _ran is 3>>This is great. So much protein. Let's hope the wine is enough to swallow all this down.<</if>> <</if>> <</if>> <<else>> <<if _ran is 1>>This is great, husband. I'm so glad you took me here. Now let's hope this sl… I'll not get too stuffed. Need to check my weight.<</if>> <<if _ran is 2>>I am so, so, so thankful for this. You're the best husband in the world.<</if>> <<if _ran is 3>>You're so fantastic, husband. The best!<</if>> <<if _npc.scarefactor gte 3 or _npc.masterlove lte 39>> (Fake smile)<</if>> <</if>> // <<set _noback to true>> <</if>> <<if $event is 2>> You try to socialize with your wife, hoping to learn something interesting about her past. <br><br> <<set _noback to true>> <<addmins 30>> <<set $daycount+=5>> <<if _willpower gte 5>> <<if _npc.masterlove lte 24 or _npc.scarefactor gte 3>> ''You:'' //Hey, I know it's been pretty stiff around us, but this is a great moment to break the ice. So… Please, tell me a good story about your life.// <br><br> ''_npc.girlname:'' // <<if _ran is 1>>I don’t wanna talk with you, okay? We're not friends. But thanks for the food!<</if>> <<if _ran is 2>>Thanks for the food, but this isn’t gonna repair the damage done, okay?<</if>> <<if _ran is 3>>I don’t wanna get personal. I hope you understand why… But thank you for the food.<</if>> // <<else>> <<set _resttalk to true>> <<include SlaveSay>> <</if>> <<else>> ''You:'' //My beautiful, wonderful, and very obedient wife! Haha. It's so nice being here with you. You're so intriguing. Please, tell me a good story about yourself. // <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Oh, there's nothing interesting to say about me. This is your night, okay, husband? Let me entertain you with laughs and witty jokes instead.<</if>> <<if _ran is 2>>Oh, dear husband. I am not interesting. My old life doesn't matter anymore. I want to hear more about you.<</if>> <<if _ran is 3>>Oh, I am just boring, Mast… Husband. Please, tell me more about you instead.<</if>> <<if _npc.scarefactor gte 3 or _npc.masterlove lte 39>>(Fake smile)<</if>> // <</if>> <</if>> <<if $event is 3>> <<set _noback to true>> ''You:'' //Waiter! More wine here, please.// <br><br> ''Waiter:''// <<if $restplace is 1>>Of course, Sir. Here you go. House's finest!<</if>> <<if $restplace is 2>>Aye. I'll be right with you, Sir.<</if>> <<if $restplace is 3>>Alright. Let me check the cellar. Be right back, Sir.<</if>> // <br><br> <<if $restplace is 1>>You're served an additional bottle of Golden Dragon standard, which belongs to the more expensive half of Ikaanos' house wines.<</if>> <<if $restplace is 2>>You're served a carafe of "Italian" wine, that goes well together with tonight's buffet. <</if>> <<if $restplace is 3>>You're served an additional bottle of Melrose's house wine. It's dry, with a discrete taste, but sufficiently strong to guarantee a nice evening.<</if>> <<set $tookwine to true>> <</if>> <<if $event is 4>> You decide to end your dinner evening and head back home to Redhaven. <br><br> ''_girlname:'' // <<if _npc.willpower gte 10>> <<if _npc.masterlove lte 24 or _npc.scarefactor gte 3>> <<if _ran is 1>>Well, I feel a bit better, but we still leagues to travel before things will get really good.<</if>> <<if _ran is 2>>I deserved this. So much. You're not getting a thank you.<</if>> <<if _ran is 3>>I would've given you a wholehearted "thank you" if I knew this would be the new norm. (fake smile) Alright, after you, husband.<</if>> <<else>> <<if _ran is 1>>Thank you so much for this, husband. It was lovely.<</if>> <<if _ran is 2>>I really enjoyed this. Thanks, husband.<</if>> <<if _ran is 3>>Haha… I had so much fun. Thanks, husband. I really needed this<</if>> <</if>> <<else>> <<if _ran is 1>>You're the best, Master! Thanks. I mean… husband, of course.<</if>> <<if _ran is 2>>Thank you. You're the best man I know!<</if>> <<if _ran is 3>>This was great. Perfect. Splendid. Awesome. Thank you, Maste… Husband. I had the greatest night of my life.<</if>> <</if>> // <br><br> Your wife's ''Happiness (+2)'' has increased! <<set _npc.happiness+=2>> <<if _npc.scarefactor gte 3>> <br><br> Her ''Anger (-1)'' has also decreased!<<set _npc.scarefactor-=1>> <</if>> <<if _npc.wear is "formal" or _npc.wear is "formal2" or _npc.wear is "eden">> <br><br> <<if $restplace is 1>><<set _inf to 4>><</if>> <<if $restplace is 2>><<set _inf to 3>><</if>> <<if $restplace is 3>><<set _inf to 1>><</if>> Your ''Influence (+_inf)'' has increased! <<if _inf isnot undefined>><<set $credit+=_inf>><</if>> <</if>> <<unset $restplace>> <<addmins 30>> <<set $daycount+=5>> <</if>> /* RESTURANT END */ <</if>> <</if>> <<if $mscaving is 26>> <<set _nogo to true>> <<if $adpos is 0>> <<set $mpic to 40>> You approach the St. Christoper Armitage building. This was once a place of rest and meditation for pilgrims, now it's used by impoverished members of the local Catholic community. <br><br> You spot an older man in his 60s watering some plants next to the entrance. From Rosita's description, it looks like Hernando, her father. <</if>> <<if $adpos is 1>> <<set $mpic to 41>> ''You:'' //Mr. Ice? My name's $pcFirstName $pcLastName. I'm a friend of Rositas. Excuse me for getting straight to the point here but she told me you were in some kind of trouble?// <br><br> ''Hernando:'' //(Spanish accent) Who are you? You got news about my daughter? She has many acquaintances. And I have no business with them! Go away. Please.// <br><br> ''You:'' //No. I'm a real friend. She told me to… to say that your little honeyeater sent me to you, Mr. Ice. // <br><br> Hernando shines up with a smile on his face and responds after a moment's silence: <br><br> //Oh. My Rosita. My little Rosita. … I miss her so. I always cry when I see her at that place. She's doing it for her family. Oow… St. Mary is watching over her but… but. Aw. Never mind. So, a friend of hers. Greetings. Finally, here's a man that doesn't do depraved, unchristian things with my daughter.// <br><br> ''You:'' //… So. You're having trouble? Rosita mentioned something about a crew that's extorting you?// <br><br> ''Hernando:'' //Y… yes. <<if $faction.ikaanos.control gte 90>>Despite the iron fist of the Skyguard and the recent purges of raiders<<else>>You see<</if>>, there's a gang of hoodlums; goonies, idiots, calling themselves The Jaggernic Seniors. They dwell in this self-made fortress down in Stokke Hills. They demand much money, twenty golden dollars per week from families up here. It's awful. We're on our knees!// <</if>> <<if $adpos is 2>> ''You:'' //Let me deal with them, Mr. Hernando. You've paid your last gold to them. I promise.// <br><br> ''Hernando:'' //No, you don’t understand. They are goonies but they are strong. Their leader, Mr. Dolken, carries an automatic rifle that he took from a skyguard captain. The rest are hardened punks that know how to defend themselves. It's not an easy fight. Even for a man of caliber.// <br><br> ''You:'' //I'll approach this professionally. There's no need to worry.// <br><br> ''Hernando:'' //Thank you for even considering it. But I demand nothing. I expect nothing. If you see my little honeyeater again, send her my love. Okay?// <</if>> <<if $adpos is 3>> ''You:'' //Good day, Hernando. // <br><br> ''Hernando:'' //May all the saints watch over you, $mctitle.// <<set $quest_rosita to 2>> <br><br><br><br> <div class="blink_me"> <center> ''Journal updated!'' </center> </div> <</if>> <</if>> <<if $mscaving is 27>> <<set _nogo to true>> <<set $mpic to 42>> <<if $adpos is 0>> You enter a backyard alley filled with debris and half-finished projects. It looks like something straight out from a comic series. <br><br> You don’t have time to fully take in the fascinating sight before a man in his early 20s appear form behind a curtain, brandishing a well-polished automatic rifle, as if it was a signet ring. He's followed by two other men, one holding a frightening sledgehammer in his hands. <br><br> ''Leader:'' //And who the hell are you? Stompin' in on another man's property like this. It's against the law.// <</if>> <<if $adpos is 1>> ''You:'' //I am Mr. $pcLastName. You've heard of me? Hernando Ice in Marston Avenue is now under my protection. Stop harassing him. I'll wipe out this entire block if I hear you've even walked past his house from now on. Understood?// <br><br> <<if $mcpower gte 35>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/35)!</div></center> <br> The punks react strongly to your name. It's obvious that they've heard about you. <br><br> ''Dolken:'' //Okay, Okay. I didn’t know he was that important, Mr. $pcLastName. We only wanted to make business with him and the rest of his lot up there. Got some lovely daughters has he not? Anyway, we won't disappoint you. Message is clear.// <br><br><br> <center><div class="blink_me">''Journal updated!''</div></center> <<set $quest_rosita to 3>> <<set $gooniesremain to true>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/35)!</div></center> <br> The punks seem oblivious to your name. <br><br> ''Leader:'' //(Laughter) Boys. This emkid here needs to be taught a lesson. Destroy him!// <</if>> <</if>> <<if $adpos is 3>> <<set $mpic to 46>> The debris-ridden yard turns silent – with gun smoke floating around like a thick jungle mist. <br><br><br> <center><div class="blink_me">''Journal updated!''</div></center> <<set $quest_rosita to 3>> <</if>> <<if $adpos is 4>> <<set $mpic to 46>> You find some odd items lying around that might be interesting to investigate further. <br><br> '' x2 Artifacts (Uncommon) added to Inventory!<br> Strange cipher added to <div class="green">Library!</div><br> x45 units of Merchandise added to Inventory!<br> '' <<set $swag+=45>> <<set $ownartifact2+=2>> <<set $owntext2 to 1>> <</if>> <</if>> <<if $mscaving is 28>> <<if $adpos is 0>> You catch Rosita out in the main hall, where she's diligently scouring the grounds for new customers. She somehow sees that you bring news by the look in your eyes and pulls you into one of the private rooms behind the serving hall when you signal that you want to have a word with her. <br><br> ''Rosita:'' //What's with that smile? You met my father?// <</if>> <<if $adpos is 1>> ''You:'' //It's done. The Jaggernic Seniors will not trouble your family anymore. They're under my protection now.// <br><br> Rosita throws herself around you, her arms locking you in a shivering, tight embrace. <br><br> ''Rosita:'' //Oh, thank you, Mister. Thank you so very much! You've done a great deed and saved my family from a fate worse than mine. I am forever in your debt. <br><br> There is nothing more I can do to repay you than what I'm already doing, offering my smile, my mouth, my body. (Laughter) The only way would be if I was transferred to your household through a buyout – as we joked about before. Understand me that I would gladly do so but I know such a steep sum is probably even too much for a man of your caliber. <br><br> Anyway, thank you. Thank you, dear $pcFirstName. // <</if>> <<if $adpos is 2>> ''You:'' //(wink) I'll see what I can do. Bye for now, little honeyeater.// <<set $quest_rosita to 4>> <br><br><br><br> <<include MissionComp>> <br><br> <center>''NEW TASK:'' Acquisition of Rosita Ice (Furry's Tavern)</center> <</if>> <</if>> <<if $mscaving is 29>> <<if $adpos is 0>> ''You:'' //I believe you hear this all the time but what would you be willing to accept for transferring Rosita Ice's slave contract to me?// <br><br> ''Furry:'' //Gettin' fond of the wares are we, Mr. $pcLastName? Normally, I don’t allow customers to scabble over my goods but she's on the way out. Getting too old. I'd probably sell such a squat for 20k's but she's yours for a meager eight thousand dollars. Deal? // <</if>> <<if $adpos is 1>> <<set _blockadd to 1>> <<set _outadd to 210>> <<set _call to 210>> <<include IncludeSlave>> <<set $ownrosita to 1>> <<set $cash-=8000>> <</if>> <</if>> <<if $mscaving is 30>> <<set _nogo to true>> <<if $adpos is 0>> <<set $mpic to 43>> You're standing in Harbor Park, a 300-year-old oak-covered remnant from the pre-Severance era. It's eerily quiet in here <br><br> Three statues of old settler leaders dominate the center of the park. <br><br> There's also a huge stone slab in the middle of the three moss-covered statues. <</if>> <<if $adpos is 1>> Moving the stone slab would be an insurmountable task for one person. <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //Are you serious? Why would we do that?// <br><br> <</if>> <<set _strneed to 250>> ''Combined Strength requirement:'' 250. <br><br> ''My Strength:'' $masterstrength <<set _strneed-=$masterstrength>> <br> <<if $cslot1 gte 1 and $cs1_str gte 1>>''$cs1_name's Strength:'' $cs1_str <<set _strneed-=$cs1_str>> <br><</if>> <<if $cslot2 gte 1 and $cs2_str gte 1>>''$cs2_name's Strength:'' $cs2_str <<set _strneed-=$cs2_str>> <br><</if>> <<if $cslot3 gte 1 and $cs3_str gte 1>>''$cs3_name's Strength:'' $cs3_str <<set _strneed-=$cs3_str>> <br><</if>> <<if $cslot4 gte 1 and $cs4_str gte 1>>''$cs4_name's Strength:'' $cs4_str <<set _strneed-=$cs4_str>> <br><</if>> <<if _strneed lte 0>><br><br><div class="green center">STRENGTH requirement reached!</div><</if>> <</if>> <<if $adpos is 2>> <<set $mpic to 44>> You're able to push the huge stone slab aside, revealing a set of unusually large stone stairs leading down into Ikaanos' underworld! <</if>> <<if $adpos is 3>> <<set $mpic to 45>> You're a bit disappointed when you realize that the stairs end in a small chamber – probably an old urn burial place used by The Great Ikaanians many centuries ago. <br><br> There's a very interesting high-tech case on one of the tables down here, however, holding some kind of large contraption. <br><br> A 300-year-old and still burning nanite lamp provides enough light to illuminate most of the room. <</if>> <<if $adpos is 4>> '' x1 Cyber Cannon added to Inventory!<br> x50 W.E.G.A. cannisters added to Inventory!<br> '' <br> You also find a strange note attached to the rifle case. <<set $owntext2 to 3>> <<set $owncyber+=1>> <<set $awega+=50>> <<set $take to 1>> <br><br> <div class="blink_me">''New Town Hall Archive notation unlocked!''</div> <</if>> <<if $adpos is 5>> <div class="padd70right padd70left written"> My dear son!<br> If you're reading this, Haisho Akawana is either dead or has given you free passage to the tomb of his ancestors. I know that the cipher wouldn't be too much trouble for you, but it was paramount to leave out any chance that an outsider would find the whereabouts of this weapon. <br><br> You know what your task is now. Take the case to our contacts in Lake City. Let them study it so that they can harness its powers. There's a war coming. Maybe not tomorrow or next year, but very soon, and we need to make sure that the right people claim victory. <br><br> May good fortune smile upon you! <br><br> Dad. </div> <</if>> <</if>> /* HANG OUT ENGINE */ <<if $mscaving is 31>> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=3>> <<set _ran to random(1, 3)>> <<set _ran2 to random(1, 3)>> <<set _ran3 to random(1, 4)>> <<set _name to $hangname>> <<set _masterlove to $hangerlove>> <<if $hanger lte 17>> <<include NewLoad>> <<if _npc.nightblock gte 2 and _npc.analwear gte 30>><<set _painplug to true>><</if>> <<if _npc.wear is "naked" or _npc.wear is "harness" or _npc.wear is "harness">><<set _hum to true>><</if>> <</if>> <<if $adpos is 0>> /* main event checker */ /* LOVISA */ <<if $hanger is 1>> <<if _ran is 1>>You decide to bring _girlname into your living room, where the two of you indulge in a wide variety of history books, magazines and other types of literature you think could interest the girl. <br><br> ''You:'' // <<if _ran2 is 1>>I overheard that you're a big fan of medieval history. This book here has some nice pictures. It's an old pre-Severance volume my brother bought of a Prometheus merchant.<</if>> <<if _ran2 is 2>>I want you to look at this tablet. It's an artifact from the 17th century. Priceless. Touch it. You can almost feel the centuries.<</if>> <<if _ran2 is 3>>What do you think about this? A 500-page compendium with maps, pictures and texts detailing everything that happened from the fall of The Roman Empire up until the Thiry Years' War. It's one of the most popular post-Severance, old-Earth history books ever produced.<</if>> // <</if>> <<if _ran is 2>>You decide you want to spend some time together with _girlname and prepare a collection of books and other types of literature inside your living room. The volumes range from medieval history to detailed compendiums about native Raanic flora.<</if>> <<if _ran is 3>>You decide to spend some time together with <<if _npc.age lte 20>>young<</if>> _girlname inside your living room, where the two of you indulge in everything from talks about the future to the history of old Earth.<</if>> <br><br> /* RESPONSE BEGIN BELOW */ <<if _npc.masterlove lte 19 or _npc.scarefactor gte 3>> /* mad and shows it */ <<if _npc.willpower gte 5>> Unfortunately, _npc.girlname doesn’t seem too excited about the prospect of having to spend time together with you. Chugging through two hours of resentment is in fact both unpleasant and extremely exhausting. Your ''Stamina points (-3)'' has decreased! <<set $stampoints-=3>> <<if _hum is true and _npc.likesadist lte 39>> <br><br> The fact that _girlname isn’t wearing any clothes adds further to her predicament. <</if>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>(Long pause) Thank you for… taking your time. May I go now?<</if>> <<if _ran is 2>>Thanks for taking your time entertaining me. I… appreciate it.<</if>> <<if _ran is 3>>I guess… This was interesting. Sorry if I can't focus. You probably know why. So… $callname… Are we done? I have chores to do. <<if _painplug is true>>Even if this butt plug is almost unbearable.<</if>> <</if>> <<if _ran is 4>>Can I… borrow these books? I think I'll have a better time processing them if I'm alone. (Long pause) So… I guess we're done? Thank you for your time (fake smile).<</if>> // <br><br> Your genuine attempt has nevertheless managed to increase <<if _npc.sex is 0>>her<<else>>his<</if>> ''Affection (+1)'' toward you! <<set $masterlove+=1>> /* mad but doesn’t show it – fake gratitude */ <<else>> While _npc.girlname smiles at you and responds obediently whenever you have a question or make a comment, <<if _npc.sex is 0>>her<<else>>his<</if>> devotion has a strong air of fakeness. <<if _hum is true>>The fact that she's not wearing any clothes makes the situation even more strained.<</if>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Wow, $callname. You're really smart. I… I love hanging out with you. <<if _painplug is true>>A… And I love doing it with this huge butt plug in my ass.<</if>> <</if>> <<if _ran is 2>>(Strained laughter) Oh, $callname, you're so wise. Thanks for teaching me all this new stuff. I'm just a silly girl who knows nothing. <<if _painplug is true and _npc.willpower lte -10>>(Long pause followed by a fake smile) I deserve having this butt plug up my ass. <</if>> <</if>> <<if _ran is 3>>I… really like spending time with you. I hope I've pleased you with my presence as well, even if I'm just a stupid girl.<</if>> <<if _ran is 4>>(Insincere laughter) Oh, I didn’t know that, $callname. Thanks for teaching me.<</if>> // <br><br> Your genuine attempt has nevertheless managed to increase <<if _npc.sex is 0>>her<<else>>his<</if>> ''Affection (+1)'' toward you! <<set $masterlove+=1>> <</if>> /* end of willpower checker */ /* is not mad or angry – genuine appreciation */ <<else>> The girl participates wholeheartedly in your conversations, smiling and laughing at historical anecdotes, while also providing you with some new insights about her life. <<if _hum is true and _npc.likesadist lte 39>>There is, however, a rather strained and awkward air about your session, considering _girlnames lack of clothes.<</if>> <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Oh. I really love this book. Know that French medieval history is where my heart is. (Long pause) I spent many nights playing old RPGs with Tori and a couple of other kids at Mr. Roberts' Mansion. We had this really long campaign where we built up an entire barony inside the Angevine Empire. Oh… Fun days… (sad smile) <</if>> <<if _ran is 2>>(Laughter) Mr. Robert, my former Lord, had these mini-medieval fairs with us girls when we lived at his mansion. I remember how fun they were. We cooked, made camps, had sword fights… And in the evenings, he dressed us up in 13th century clothes and made us dance for him, with old medieval songs playing from an ENSYS unit. (Laughter) That was special times.<</if>> <<if _ran is 3>>When I was 13, I read through the ENTIRE Encyclopedia Brittanica in just one summer. Can you believe that? Mr. Robert had this pre-Severance edition from 2015 or something. Really, really old and very valuable. Of course he never knew I borrowed those books. I would've been punished. Good thing I was a sneaky girl back then (laughter).<</if>> <<if _ran is 4>>(Laughter) Did you know that there's a religious community in Bellemme that live according to "the medieval ways"? They're like that old American culture. Amish, I think they're called? Only they're even more strict and doesn’t allow anything, technologically or culturally that came after 1453? That's when the Ottomans conquered Constantinople by the way.<</if>> <<if _npc.nightblock gte 2 and _npc.analwear gte 30 and _ran gte 2>>(Moans and shifts position)… This butt plug is really big… And painful… <<if _npc.likesadist gte 70>>(smile)<</if>><</if>> <<if _hum is true and _npc.likesadist gte 70>><br><br>… Sorry if I can't focus. Being exposed like this… it's really… turning me on (blushing face).<</if>> <<if _hum is true and _npc.likesadist lte 39 and _npc.willpower gte 10>><br><br>(Long pause) So… I think I should go and put some clothes on. I'm feeling a bit cold. Thanks for spending time with me.<</if>> // <<if $aca+10 lt _npc.aca and $aca lte 99>><br><br>_girlnames impressive knowledge about history has increased your ''Academic skill (+1)''!<<set $aca+=1>><</if>> <<if _npc.aca+10 lt $aca and _npc.aca lte 99>><br><br>While _girlnames knowledge about history is pretty impressive, your extensive insights into the past have actually increased her ''Academic skill (+1)''!<<set $av_aca+=1>><</if>> <br><br> <<if _npc.sex is 0>>Her<<else>>His<</if>> ''Happiness (+2)'' and ''Affection (+2)'' toward you have increased! <<set $masterlove+=2>> <<set $happiness+=2>> <</if>> /* end of mad checker */ <</if>> /* END OF LOVISA */ <</if>> /* end of main event checker – adpos is 0 */ /* GENERIC hanger effects and events */ <<if $hanger lte 17>> <<if _hum is true and _npc.likesadist gte 70>> <br><br> _girlnames ''Arousal (+2)'' has increased! <<set $arousal+=2>> <</if>> <<if _hum is true and _npc.likesadist lte 39>> <br><br> _girlnames ''Humiliation (+2)'' has increased! <<set $humiliation+=2>> <</if>> <<if _hum is true and _npc.traitshame gte 51 and _ran is 2 and _npc.masterlove gte 60>> <br><br> Her ''Shamefast Trait Value (-1)'' has decreased! <<set _npc.traitshame-=1>> <</if>> <<if $adpos is 1 and $adpos2 is 1>> <<include DiceRolls>> <<set _charm to true>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<if _npc.masterlove lte 0>><<set $chance-=25>><</if>> <<if _npc.masterlove lte 9>><<set $chance-=25>><</if>> <<if _npc.masterlove lte 19>><<set $chance-=25>><</if>> <<if _npc.masterlove lte 39>><<set $chance-=25>><</if>> <<if _npc.scarefactor gte 2>><<set $chance-=10>><</if>> <<if _npc.scarefactor gte 6>><<set $chance-=10>><</if>> <<if _npc.scarefactor gte 10>><<set $chance-=20>><</if>> <<if _npc.masterlove gte 60>><<set $chance+=5>><</if>> <<if _npc.masterlove gte 75>><<set $chance+=25>><</if>> <<if _npc.masterlove gte 90>><<set $chance+=25>><</if>> <<if _npc.masterlove gte 110>><<set $chance+=25>><</if>> <<if _npc.respect gte 20>><<set $chance+=10>><</if>> <<set _ran to random(1,4)>> <<addmins 12>> <<set $daycount+=2>> You place yourself next to the girl and spend the next ten minutes cuddling, hugging and holding _npc.girlnames hand. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> _npc.girlname responds positively to your physical approach<<if _npc.scarefactor gte 2 or _npc.masterlove lte 29>> - despite her current attitude toward you.<<else>>, smiling back with an honest air of appreciation.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.willpower lte 4>> <<if _ran is 1>>Oh, $callname. You're so kind (smile).<</if>> <<if _ran is 2>>Why do you treat me like this? (smile) I'm very glad you like me.<</if>> <<if _ran is 3>>Ooh… $callname… I love it when you treat me well.<</if>> <<if _ran is 4>>Just tell me if you want me to take me someplace else, $callname.<</if>> <<elseif _npc.likesadist gte 70>> <<if _ran is 1>>(Shivering voice) Oow… You're making me very, very horny. Touch me… Don’t be afraid. I want your hands everywhere, on me… inside me (smile).<</if>> <<if _ran is 2>>(Smile) That's it. Touch me, $callname. I love your body so much… And your hands. I want them inside me.<</if>> <<if _ran is 3>>Mmmmh… I want you inside me, $callname.<</if>> <<if _ran is 4>>Ooh… $callname. You're making this girl very, very aroused… <</if>> <<else>> <<if _ran is 1>>(Smile) MMh… <</if>> <<if _ran is 2>>Ooh… I like this side of you… (smile)<</if>> <<if _ran is 3>>(Hugs back with genuine arousal)<</if>> <<if _ran is 4>>Mmmh… Oh… Yes… <</if>> <</if>> // <<set _ar to 2>> <<if _npc.masterlove gte 90>><<set _ar+=1>><</if>> <<if _npc.likesadist gte 70>><<set _ar+=1>><</if>> <br><br> _npc.girlnames ''Arousal (+_ar)'' and ''Affection (+1)'' toward you have increased! <<if _npc.traitfrigid gte 50 and $weatherroll lte 2>><br><br>Her ''Frigid Trait Value (-1)'' has also decreased. <<set _npc.traitfrigid-=1>><</if>> <<set $arousal+=_ar>> <<else>> <<include Fail>> <br><br> You fail to arouse _npc.girlname with your physical approach<<if _npc.willpower lte 4>>, even if her obviously fake response is appreciative.<<elseif _npc.likesadist gte 70>>, even if her strong appreciation of carnal pleasures shine throw her resenting feelings toward you.<<else>> and she tries to keep her distance while you pat her head and press yourself against her body.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.willpower lte 4>> <<if _ran is 1>>Oooh… I… I love you, $callname… Please… Use my body… In any way you want…<</if>> <<if _ran is 2>>(Fake smile) Mmh… You're the Master of my body…<</if>> <<if _ran is 3>>(Fake smile) Let me spread my legs for you, $callname. I want you to… to take me…<</if>> <<if _ran is 4>>(Fake smile) You're the… kindest person I know, $callname. Thank you… F… For everything…<</if>> <<elseif _npc.likesadist gte 70>> <<if _ran is 1>>MMh… Maybe I don’t like you that much right now but those hands… Wow…<</if>> <<if _ran is 2>>Mmmh… Please, stop it… I don’t want to get too turned on right now… <</if>> <<if _ran is 3>>Fuck… What have you done to me…<</if>> <<if _ran is 4>>(Sigh) No… Stop it. You're turning me on… MMh…<</if>> <<else>> <<if _ran is 1>>Ehm… So… I think I have to go now… Are we done?<</if>> <<if _ran is 2>>Ooh… Not there. Please…<</if>> <<if _ran is 3>>(Awkward silence) <<if _npc.girlid is 2>>No, not there. You know who you're dealing with, right?<</if>><</if>> <<if _ran is 4>>Oow… Not there. (Long pause) Alright. Are we done? I have some stuff to do. <<if _npc.willpower gte 75>>This is very inappropriate by the way…<</if>><</if>> <</if>> // <br><br> Her ''Arousal (-3)'' has decreased! <<set $arousal-=3>> <<if _npc.scarefactor gte 2 or _npc.afraid gte 4>><br><br>Her ''Affection (-2)'' toward you has also decreased! <<set $masterlove-=2>><</if>> <</if>> <<set $adpos2 to 2>> <</if>> <</if>> /* END of GENERIC hanger effects */ <<if $hanger is 18>> <<if _ran is 1>>You decide to spend some quality time together with the girl and decide take her out for a stroll in the city. <br><br> <<if _ran2 is 1>>The two of head down to the river, while talking about stuff that you hope might interest the estranged tribalist. _name is indeed a special kid that has insights and experiences few grown-ups can match.<</if>> <<if _ran2 is 2>>The two of you head to Redhaven Market where you walk around looking at all the salesmen, mercenaries and impoverished beggars. You marvel at the remnants of the shuttle in the middle of the square and eat some candied almonds before heading back.<</if>> <<if _ran2 is 3>>The two of you visit some shops and old acquaintances of yours, that you hope might add a taint of "citification" to _name, who, despite her calm nature and many adventures, is still a bit estranged in Ikaanos. <</if>> <</if>> <<if _ran is 2>>You decide to take _name into your office where you've prepared some tea and good books that the two of you will rummage through. Hopefully, the old magazines of your brother, and maybe a book about herbs, might catch her interest and get her mind off darker things. <br><br> ''_name:'' // <<if _ran2 is 1>>Haha… You Tuwas are so odd. Look, what is this mother-woman wearing?<</if>> <<if _ran2 is 2>>Wow… Look at this dress. It must be painful for the woman wearing it.<</if>> <<if _ran2 is 3>>Hey, Mister. This plant. It's dangerous. Why is the man in the picture ingesting it? We call it Nightmare's Tunnel. It will take you to bad places.<</if>> // <</if>> <<if _ran is 3>> You decide to spend some quality time together with _name, hoping that your presence will add a touch of fatherly security to her troublesome life. <br><br> <<if _ran2 is 1>>The two of you move around in your household like a duo of curious dogs – playing a boardgame in an alcove, wrestling inside the guest room, <<if $avatars gte 1>>stealing nuts from $girlnames hidden cache<<else>>eating some candied nuts from an old cache<</if>>, throwing darts out in the shed and lying in the grass outside in your yard talking about unimportant stuff.<</if>> <<if _ran2 is 2>>The two of you decide to climb the walls and head for your mansion's roof, where you <<if $weatherroll lte 4>>place yourselves underneath a dormer that protects against the rain<<else>>bask in the light of the <<if $daycount gte 170>>setting<<else>>Raanic<</if>> sun<</if>>. It's a nice, calm moment that you use to discuss Laika's past and future, which she genuinely seems to appreciate. <</if>> <<if _ran2 is 3>>The two of you alternate between the living room and your <<if $weatherroll lte 4>>rain-soaked<</if>> yard, doing all sorts of activities – going through magazines, eating sweets, discussing her duties and throw small rocks into a bucket to train your aim.<</if>> <</if>> <br><br> Laika's ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av18.happiness+=2>> <<set $npc.av18.masterlove+=1>> <</if>> /* LODEN */ <<if $hanger is 19>> <<if _ran is 1>>You decide to spend some quality time together with _name. And the young boy gets a full table together with his employer – you wrestle outside in your yard, throw darts in the shed, make some drawings inside your office and finish a large bowl of candied nuts in the living room. <br><br> All in all, it's a great day that you hope will leave a lasting effect of satisfaction. <</if>> <<if _ran is 2>>You decide to take _name to the market, hoping that the commotion, interesting sights and candied nuts will add to his happiness. And Redhaven Market never disappoints. You experience the usual set of entertainment - fire performers, puppet theaters, zealots preaching their religions and frantic salesmen that hope their mix of showmanship and arguments will at least earn them a tip. <</if>> <<if _ran is 3>>You take _name to your office and spend a couple of hours eating sweets, going through Ikaanian magazines and drawing "art" on the backside of your brother's old (and very non-uniform) economy papers. <br><br> It's a great moment that ends with a wrestling match and some combat tips you hope could improve the kid's ability to handle himself in a fight. <</if>> <br><br> His ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av19.happiness+=2>> <<set $npc.av19.masterlove+=1>> <</if>> /* LOREN */ <<if $hanger is 20>> <<if _ran is 1>>You decide to spend some time together with _name, hoping that it'll improve her well-being and make your friendship grow. <br><br> The two of you sit down in your living room and discuss a wide variety of stuff – ranging from anecdotes from her past to how she looks at her assignments in your household. <br><br> It's a good couple of hours that've strengthened your bond somewhat. <</if>> <<if _ran is 2>>You decide to take _name out for a stroll in the city, hoping it'll improve your standing with her – as well as her general well-being. <br><br> You head past Redhaven Market, up to the wide boulevards of Hamilton Square and down again through the northern (and more refined) parts of Westside Heights. During the two hours you're outside, the discussions range from Ikaanian architecture to jokes about the two of you getting married. <</if>> <<if _ran is 3>>You relieve _name from her duties and take the woman out for a stroll in the city. The two of you end up at a nice café in the quaint artisan neighborhood between Redhaven and Hamilton Square, where you offer her to sit down while you order some luxury espressos. <br><br> There, surrounded by a scent of incense, coffee and newly baked bread, you spend a couple of hours discussing all sorts of stuff; her past, your brother and your future plans for expanding the $pcLastName household. <</if>> <br><br> Her ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av20.happiness+=2>> <<set $npc.av20.masterlove+=1>> <</if>> /* ARMAND */ <<if $hanger is 21>> <<if _ran is 1>>You decide to spend a couple of hours together with Armand, hoping that a special moment will strengthen your bond as well as his general well-being. <br><br> <<if _ran2 is 1>>Ten minutes later, the two of you have occupied the Office-Library, and you hand him a cigar and some strong spirits to make this occasion more memorable. _name is a rather nice guy, and you discuss typical male stuff – female body types, the patriarchy, how The Second Republic is running stuff and that all is eventually going to shit, and that humanity will probably merge with the Beryll Monkey tribes in a not-too-distant future.<</if>> <<if _ran2 is 2>>After handing _name a cigar and a cold ale, the two of you discuss a wide variety of subjects – The Second Republic, how to expand a household, economics and how the life of a Spheremaster must be boring up there in the crammed Mastersphere.<</if>> <<if _ran2 is 3>>_name knows that you're a rather influencial guy, but that doesn’t stop him from discussing deeper stuff that is of a more friendly nature – women, male "anatomical" problems and the current fucked-up state of Ikaanos. All in all, it's a fantastic moment that you hope will leave a lasting effect between the two of you.<</if>> <</if>> <<if _ran is 2>> You call for _name and relieve your servant of all his duties, asking him to accompany you out on a long walk through the city. <br><br> <<if _ran2 is 1>>He agrees, of course, and the two of you spend over two hours traveling the alleys of Redhaven and Hamilton square; talking, laughing and stopping at a cheap café/diner place to refresh yourselves.<</if>> <<if _ran2 is 2>>After putting on a set of comfortable boots, the two of you head out south and walk along the city walls of Redhaven and Eastern Westside. You get to see several interesting sights while talking jovially about all sorts of stuff that guys talk about – the opposite sex, The Second Republic and the general decadence of Ikaanos.<</if>> <<if _ran2 is 3>>And of course, a chance to get outside is nothing _name says no to, and the two of you are soon about, strolling the cobbled streets of Redhaven, talking about all sorts of stuff. If you're not laughing about the stupidity of some Spheremasters, you discuss more important issues like the failing economy, the advent of a fusion-core depletion and the crawling chaos found in the jungles surrounding this last bastion of humanity.<</if>> <</if>> <<if _ran is 3>> You call for your servant and relieve him of his duties for a couple of hours; in return asking him to accompany you outside. <br><br> The two of you head out to the nearby cafés between Redhaven and Hamilton square, where you spend a nice moment together, smoking cigars, reading magazines and drinking an unhealthy amount of café lattes.<</if>> <br><br> His ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av21.happiness+=2>> <<set $npc.av21.masterlove+=1>> <</if>> /* ENYA */ <<if $hanger is 22>> <<if _ran is 1>> You decide to take _name out for a walk in the city, hoping it'll improve her mood and make the girl more affectionate toward her boss. <br><br> <<if _ran2 is 1>>The two of you end up at one of Hamilton Square's many cafés, where you order the standard Latte Macchiato recently made popular by one of Leslie Winnipeg's songs. It's a nice moment, almost like a dream, intensified by the mixed smell of Nagchampa incense and newly grounded coffee beans.<<set $cash-=20>> <br><br> ''Enya:'' // <<if _ran3 is 1>>Ooh, I really love coffee. … Hey, look at that fat fucker over there. What's he doin' to that poor waitress! Squeezing her ass like that. Scumbag.<</if>> <<if _ran3 is 2>>I usually don’t go to this part of Ikaanos for a coffee. You should come to Crystal Bay, it's fucking great. That is if you can afford a $50 latte. (laughing)<</if>> <<if _ran3 is 3>>Oh man, what the fuck. This place is so crowded. Must be all this cheap latte. $10? You should see what they offer at Crystal Bay.<</if>> <<if _ran3 is 4>>"The shrouded bean"? Haha, yeah, fitting name. I never heard of this place. Horrible advertising. Anyway, thanks for taking me.<</if>> // <</if>> <<if _ran2 is 2>>The two of you spend a couple of hours exploring Redhaven Market and the surrounding area, buying sweets and laughing at people, merchants and other funny sights as you casually move through the masses of Ikaanos. <br><br> ''Enya:'' // <<if _ran3 is 1>>Haha, look at that girl over there. Good bones. Tall. … And working as a fucking prostitute. She could easily become a good fighter. We girls have it in our blood. Defending the tribe. … We're quick. Deadly. Intelligent. Can take on most men. Fucking deplorable. <</if>> <<if _ran3 is 2>>(Laughter) you know $pcLastName, I could easily point out at least half a dozen men here who've tried it with me. Yeah, I'm serious. Most men are scum. But they only try it once. Trust me.<</if>> <<if _ran3 is 3>>Hey, wanna know a funny thing? That big… space wreckage in the middle of Redhaven Market? I've actually been inside it. Some of the stuff in there still works. Blinking, screens analyzing stuff. Most of the language is archaic but the professors at Whitehaven probably know what's it all about. <br><br> I had this client who wanted to get inside grabbing one of the fusion cores that the Moon Priests have declared sacred. They caught him. Not me, though. The thing's still in there.<</if>> <<if _ran3 is 4>>A decent whiskey on the side and I'd be a happy little kitten. Haha. Maybe we should save that for tonight. Don’t know what might happen after we leave this place (suggestive laughter).<</if>> // <</if>> <<if _ran2 is 3>>The two of you end up taking an extended walk past Hamilton Square all the way up to the prosperous districts of Crow's End, where you explore forgotten alleyways covered in dungah moss and overgrown bramble bushes, while gazing dreamily into the lush courtyards of mansions and gold-crested townhouses. <br><br> ''Enya:'' // <<if _ran3 is 1>>I've always dreamed about living up here. It's better than Emerald Island. I mean, they're richer over there, but it's too crowded. Here, we could start up a dojo or something, and still have room for growing crops. <</if>> <<if _ran3 is 2>>Oh, look. It's that old theater. It was abandoned like… 50 years ago or something. Rumors say a cult used the basement for some odd shit. Now it's just a moss-covered pile of rubbish.<</if>> <<if _ran3 is 3>>Oh, look, A Michale Graves' shrine. Odd seeing one up here. He's my patron Let me just… pay some tribute. Ten minutes okay?<</if>> <<if _ran3 is 4>>Hey, I'm no sucker for history but this place makes me want to read at the Academy for the rest of my life. Look at all them gargoyles and fountains. The fancy decorations and saddle-roofs. Man… Haha, and look at the elderly couple over there, cutting the fucking grass on their lawn. Like there's nothing better to do. I'm gonna settle here when I'm old. <</if>> // <</if>> <</if>> <<if _ran is 2>> You decide to take _name out for a small adventure down to the borderlands between Westside and Redhaven, where there's always something interesting to do. <br><br> <<if _ran2 is 1>>The two of you end up at one of the 24-hour-bars that grow like mushrooms around here – dingy places with impoverished clients that have to scrape their pockets clean for jots in order to buy a $1 carafe of beer or cheap wine. <br><br> An electrified Mp7-enabled jukebox plays <<if _ran3 is 1>>"Dig up her bones" by Misfits<</if>> <<if _ran3 is 2>>"Lucid Dreams" by X-Tacie<</if>> <<if _ran3 is 3>>"Come join the Murder" by The White Buffalo<</if>> <<if _ran3 is 4>>"Latent distractions" – a rock ballad by Lezlie Winnipeg,<</if>> down in one of the corners. <br><br> ''Enya:'' // <<if _ran3 is 1>>Oh, love this song. That's my holy patron singing. Hottest guy I've ever seen.<</if>> <<if _ran3 is 2>>I'm gonna go grab another beer. It's on me. Well, technically it's your cash, but still…<</if>> <<if _ran3 is 3>><<if $ranged gte 80 and _masterlove gte 50>>Hey, tough guy. Those gold coins you took from them raiders? Those are for beer. Okay. I'll fetch four. Be right back. <<else>>Look at this place. So sad. And so fucking genuine. Love it. Gonna go grab a beer. Just one, okay. It's on me.<</if>><</if>> <<if _ran3 is 4>><<if _masterlove gte 70 and $hascummed isnot true>>Okay, honey. One beer. Then I'm really up for a nice fuck. Okay. In the guestroom. <<if $avatars gte 1>>My moans are gonna make $girlname so jealous. Haha!<</if>><<else>>Hey, they got a special on apple cider. One gallon for $2. It's on me. Be right back.<</if>><</if>> // <</if>> <<if _ran2 is 2>>The two of you go on an improvised scavenger hunt, which is part exploring old concrete buildings filled with pre-severance debris and burned furniture, and part a friendly stroll soaked with laughter, anecdotes and funny jokes. <br><br> ''1 unit of Merchandise added to Inventory!''<<set $swag+=1>> <</if>> <<if _ran2 is 3>> <<set $pic to 14>> The two of you end up close to Marston Swamps, where a steep slope, covered in bushes and old trees, marks the end of civilized Ikaanos and the beginning of a 50 square mile urban wasteland known as Westside Slums. <br><br> What follows is a two-hour trek through deserted concrete buildings, winding alleyways and areas that are so densely overgrown it's hard to believe you're actually still inside the Metro Area. <br><br> ''Enya:'' // <<if _ran3 is 1>>Damn, all these homeless kids. Such a sad sight. I heard most of them gather around Marston Swamps. No Skyguard kidnapping them, and still relatively safe from raiders.<</if>> <<if _ran3 is 2>>Do you hear that? A distant chanting… There are monks here somewhere. Sitting inside a hidden grove calling on their lost gods. Kinda scary. Haha.<</if>> <<if _ran3 is 3>>Marston Swamps and Westside Borderlands are really special. So alive. Look at all these camps, families cooking food over open fires. Poverty… Destitution. But also so much genuine, simple happiness. Haha, now I'm starting to get philosophical. Sorry.<</if>> <<if _ran3 is 4>>Look over there. That huge, tree-covered gorge with a path leading down into it. I know some guys that call it "Rape Valley". You can do almost anything down there. Nobody'll hear you. There's even a tribe calling it their turf.<</if>> // <</if>> <</if>> <<if _ran is 3>> You decide to spend some quality time together with _name inside your living room, where you've placed a bowl of nuts and a batch of refreshing beverages. <br><br> <<if _ran2 is 1>>The girl throws her tiny but unbelievably fit body down into the cushions and grabs a magazine that she gazes through for ten minutes before looking up at you, ready to be served by her generous employer. <</if>> <<if _ran2 is 2>>The girl welcomes your initiative by sinking a bottle in one, hungry gulp. You can almost observe how her unbelievably slim belly starts protruding as the beer makes its way down her gullet.<</if>> <<if _ran2 is 3>>The girl clearly shows that she'll use every second of her newly given free-time, while still being on your payroll. After tossing her boots away, and even shamelessly pulling down her pants, she sits half-naked in just her undies, staring at you, looking like a guest at the Theatrical House that's for the show to start.<</if>> <br><br> Roughly two hours then pass, and despite her fiery attitude, that seeps of contempt and a strange, half-sarcastic man-hate, the two of you seem to enjoy each other's company. You find that the girl is very fun to hang out with, probably thanks to her frankness and great social skills. <br><br> ''Enya:''// <<if _ran3 is 1>>Haha… You need to get more of this beer. What is it? Oh, Sundsvallic Ale. Fancy! <<if _masterlove lte 49>>Didn’t know my boss was a wannabe Spheremaster! <</if>><</if>> <<if _ran3 is 2>>This wasn’t too bad. You know how to throw a party. Haha!<</if>> <<if _ran3 is 3>><<if _masterlove gte 70>>Okay. So… Let's cut this crap, okay? I wanna fuck. I want you to take me. In one of the guestrooms.<<else>>MMh… This was great. The drinks were a big plus. I guess they made the party, haha!<</if>><</if>> <<if _ran3 is 4>>…and that's why you never should trust a Spheremaster. They've been thinking with their dicks for 250 years. Haha, and I guess some of them actually are 250 years old!<</if>> // <</if>> <br><br> Her ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av22.happiness+=2>> <<set $npc.av22.masterlove+=1>> <</if>> /* BLACK GUARD */ <<if $hanger is 23>> <<if _ran is 1>> You decide to take _name out for a walk in the city, hoping that a brotherly mini-adventure will raise his Happiness and improve your friendship. <br><br> <<if _ran2 is 1>>Your bad-ass duo ends up in the outskirts of Marston Swamps, after _name's initiative to head west, away from the roaring middle-class masses of Hamilton Square and Whitehaven. <<if _masterlove lte 59>>There's no question that your trip falls into the "quiet category", however, as your fellow soldier isn’t much for small talk.<<else>>It's a pleasant trip with several interesting sights and even some small talk, despite _name's inclination toward inner contemplation and long moments of relaxed silence.<</if>> <br><br> ''_name:''// <<if _masterlove lte 59>> (Muffled voice) <<if _ran3 is 1>>So, Sir. I guess that's it? Thank you.<</if>> <<if _ran3 is 2>>We should head back through the south gorge. Less raiders. That means less wasted ammunition.<</if>> <<if _ran3 is 3>>Alright, I think we should head back, Sir. If we continue west, I'm going to have to fetch my large ammo case. We'll be entering the Wastelands.<</if>> <<if _ran3 is 4>>Alright. Let's head back, shall we, Sir?<</if>> <<else>> <<if _ran3 is 1>>Thanks, $pcFirstName. This was great. That mansion of yours gets a bit… claustrophobic sometimes.<</if>> <<if _ran3 is 2>>Hey, Sir, look at that wreckage over there. The one covered in brambles, half-sunken into the mire. It's an SWG-72. A classic gunship. The Old Republic shot down most of them during the dark ages. Pilot's guild wasn't very… conformable after The Severance. Too bad. We could've still had a fleet of spaceships today. <</if>> <<if _ran3 is 3>>Hey, $pcFirstName. Look at those ditches over there. The deep ones. Those are made by the Mastersphere's ion cannons. At the Battle of Crystal Bridge. That was long before we were born. Those bastards bombarded Hamilton, Redhaven… Yeah, the entire fucking city.<</if>> <<if _ran3 is 4>>Maybe I've told you this before but my squad attacked a gang of cultists in this area. They occupied the buildings over there. That broken concrete tower over the treetops. … Guess it was five or six years ago. During The Border Wars. One hell of a fight. We must've bagged at least 40 men. And we lost only one guy.<</if>> <</if>> // <</if>> <<if _ran2 is 2>> The two of you head north, into Hamilton Square, <<if _masterlove lte 59>>where your iron-clad soldier pulls a considerable amount of attention as he walks around Ikaanos' middle-class like there's a pending space invasion.<<else>>where your friend's scarred face pulls some attention from all the upper middle-class people walking around pretending the raider threat is just a bedtime story.<</if>> <br><br> Your walk ends after a couple of hours, and you have time to enjoy an ice latte at one of the many open-air cafes that exists on the border to Crow's End. <<if _masterlove lte 59>>Your helmet-wearing "friend" doesn’t touch his drink, however.<</if>> <br><br> ''_name:''// <<if _masterlove lte 59>> <<if _ran3 is 1>>Caffeine blunts your head. Better avoid it.<</if>> <<if _ran3 is 2>>Sorry, boss, those drinks are too sweet for me. Kiddy stuff.<</if>> <<if _ran3 is 3>>We should be heading back, Sir. Thanks for the walk.<</if>> <<if _ran3 is 4>>I appreciate the walk but we should head back, Sir.<</if>> <<else>> <<if _ran3 is 1>>Mmh… I love these. I'll go fetch us another. And it's on me.<</if>> <<if _ran3 is 2>>Are you observing the Skyguard presence around here? They're everywhere. Look. At that guard tower. Inside the plaza. Four heavily-armed soldiers outside that bank entrance. Yeah. It's their gunpowder keeping the hoard of raiders away. But it's a thin line. … If Skyguard numbers would fall, this place will be overrun in under 24 hours. Good thing we got walls back home.<</if>> <<if _ran3 is 3>>Have I told you about the gunships below Crystal Hill? I might've. Why I'm bringing it up is because we're able to see the hangar from here. <br><br> Look, about 1.5 miles to your east. Over at Emerald Island. That big dome? The old sports center. Look beneath it. That silvery… "plaque" that's 70 feet wide? You see it? That's the door leading into the hangar. There are two or three of them in there. In need of repairs, but completely intact. SWG-72's. With quad ion-cannons and a 10.66 caliber mini-gun. 2500 rounds per minute. Pretty ripping… Haha. <</if>> <<if _ran3 is 4>>So, you've heard the rumors about that space cruiser? I bet you have. Everyone talks about it. USS Harbinger. 400 feet long. 16 repeating ion-blasters and two huge plasma cannons. You should see the state of it. Haha… That's all I can tell you, my friend. Cheers. I'll go fetch another coffee.<</if>> <</if>> <</if>> <<if _ran2 is 3>> The two of you make it to Redhaven Market and continue up along the old wooden boardwalks, which finally leads into the southern Docks District. Here, (at least) you marvel at many interesting sights – old ships, frantic monks, improvised mini-parades and the colorful mix of people that paints the "dock streets" in a uniqueness that no other place in Ikaanos can match. <br><br> ''_name:''// <<if _masterlove lte 59>> (Scrambled voice) <<if _ran3 is 1>>Alright, we should head back, Sir. But this was… refreshing. Thanks.<</if>> <<if _ran3 is 2>>Are we done here boss? I think we need to head back. I didn’t bring my large ammo box.<</if>> <<if _ran3 is 3>>Here, take some water. This place is taxing in many ways, Sir.<</if>> <<if _ran3 is 4>>Are we done? Don’t get me wrong, boss, I appreciate the patrol. Feels just like old times.<</if>> <<else>> <<if _ran3 is 1>>Do you know there's a big missile cruiser that lies on the bottom of Red River? Right about over there, where it spills out into the Irendorian Sea. It's deep below. Maybe 200 meters. Built by The First Republic, before the Severance. Yeah. <br><br> Apparently, it sank after an accident. Someone who was smoking in the wrong turbine chamber. At least that's the official story.<</if>> <<if _ran3 is 2>>This was really refreshing, $pcFirstName. Thanks for taking me. Sometimes, a soldier needs a breather from his own garden. If you know what I mean.<</if>> <<if _ran3 is 3>>I appreciate the walk. Not only will it give us an update on the status of Ikaanos, it's also good for the mind. Thank you.<</if>> <<if _ran3 is 4>>Look at those Skyscrapers. That one over there. 60 stories. Tallest building in Ikaanos. Right here in Hamilton. I've been up at the penthouse once. Owned by a Spheremaster of course. <</if>> <</if>> <</if>> <</if>> <<if _ran is 2>> You decide to temporarily relieve your soldier from his duty by taking him to your living room for a nice talk and some good whiskey. <br><br><<if _masterlove lte 59>>Unfortunately, _name makes no intention of either drinking or removing his helmet.<<else>>Your friend seems to appreciate the gesture and even takes the initiative to pour you some of the Celior Blended into a glass.<</if>> <br><br> <<if _ran2 is 1>>A couple of hours pass, with several extended moments of silence that would be awkward if it wasn’t for your soldier's laid-back attitude. <</if>> <<if _ran2 gte 2>>Two long hours then pass, feeling like a mix of silent meditation retreat and casual bar-drinking as the emerald whiskey starts affecting your senses.<</if>> <br><br> ''_name:''// <<if _masterlove lte 59>> <<if _ran3 is 1>>The windows in this room are way too big, Sir. Just saying. They should be like a tight slit, one foot wide, to keep invaders out. <</if>> <<if _ran3 is 2>>Alright, I think I need to head back out. The streets outside are very busy, I should keep an eye on things.<</if>> <<if _ran3 is 3>><<if $ownplasma gte 1>>That's an impressive plasma rifle you got there, Sir. It must be one of those super-charged models. I never used them while serving The Republic. Way too expensive. <<else>>Alright. I need to head back out. Tell me if you're up for some combat practice later.<</if>><</if>> <<if _ran3 is 4>>I think I need to head back out. Thanks for this. Much appreciated, Sir.<</if>> <<else>> <<if _ran3 is 1>>This was great, $pcFirstName. I almost fell asleep. Dangerous. Haha. Want some water? I'm gonna go grab a bottle.<</if>> <<if _ran3 is 2>>Some people say Black Guards and Space Marines never party. Haha. You should've seen my squad when we were off-duty. Not that I was the wild one, as I'm… as I was ten years older than most of the other guys. They could drink for days. Sharing Prostitutes. We even had barrack-appointed slaves when we were stationed in Ikaanos. Not that I never used them. Poor girls. They had enough to take on anyway.<</if>> <<if _ran3 is 3>>A sophisticated gentleman should always appreciate a good whiskey. Now, I don’t know much about this one, but it sure was good. Thanks, brother.<</if>> <<if _ran3 is 4>>Haalu… You want to hear my story? Not that I was there during the infamous Haalu incident everyone talks about. But I saw some shit over there that was… Mind-bending. During my patrols right after the Space Marines were lost. <br><br> There are things on Raana that… Go against everything that's natural. Or what we perceive as natural. <</if>> <</if>> <</if>> <<if _ran is 3>> You decide to take your <<if _masterlove lte 59>>helmet-covered mercenary out to one of the local bars in Redhaven<<else>>new friend out to one of the many bars found between Redhaven and Westside<</if>>, hoping that a brotherly drinking bout could improve your friendship and make him a little happier. <br><br> <<if _ran2 is 1>> The two of you end up at "The upper floor" in Melrose Bar, a tar-smelling great hall for the lower working classes of Ikaanos. <<if _masterlove lte 59>>Your soldier's appearance certainly puts a respectful damper on the otherwise jovial and border-line violent mood here, and you've probably gained some local respect from being seen with such an impressive warrior at your side. <<set $credit+=2>><br><br> Your ''Influence (+2)'' has increased!<<else>>Your brother-in-arms finds you a strategic table in a corner where you're able to observe the entire area during your stay here.<</if>> <</if>> <<if _ran2 is 2>>The two of you end up at "Lesser Hearts" – a dingy, yet pleasantly genuine drinking pit in the rough borderlands between Westside and Marston Swamps. <<if _masterlove lte 59>>Any raiders hovering over frothy ales are quick to exit the great hall as your high-tech mercenary enters the building, his helmet looking like something from a movie poster. <<else>>Here, _name is quick to find you a suitable table in one of the corners, which he quickly fills with a surprisingly large pitcher of expensive ale. <<set _ale to 1>><</if>> <</if>> <<if _ran2 is 3>>The two of you end up at "The singing Dane", a traditional Skandi establishment that serves ale and other hard beverages to the lower middle classes of Westside and Marston Avenue. <<if _masterlove lte 59>>Your iron-clad warrior friend makes an impressive entry, but doesn’t feel completely alien among the other sword-wielding mercenaries that usually drop by this place.<<else>>It feels good having your trusted solder friend at your side, especially as your party receives many suspicious looks as you enter the dimly-lit tavern.<</if>> <</if>> <<set $cash-=20>> <br><br> ''_name:''// <<if _masterlove lte 59>> <<if _ran3 is 1>>I'm fine, Sir. I'll just enjoy the… Atmosphere. No drinks for me.<</if>> <<if _ran3 is 2>>Go get your drinks, I'll sit here and keep an eye on the other guests. I have a bad feeling about this place.<</if>> <<if _ran3 is 3>>I have a bad feeling about this place, Sir. It's not a house for decent people like yourself.<</if>> <<if _ran3 is 4>><<if $arenascore gte 60>>I don’t know if this is a good idea. Look. People recognize you. You're a famous arena fighter. Some here might hold grudges after losing their hard-earned cash. Just saying, Sir.<<else>>I'll just sit here and keep an eye out. Go ahead and do the talking, Sir. I'll happily… respond if you have any questions regarding combat tactics.<</if>><</if>> <<else>> <<if _ale is 1>> <<if _ran3 is 1>>Drink up, friend. This one is on me. I feel that our tactical efficiency would evolve better if we got a little wasted together, don’t you agree?<</if>> <<if _ran3 is 2>>Getting drunk is every soldier's right, don’t you agree? Haha. This one is on me, my friend. Make sure to drink up. <</if>> <<else>> <<if _ran3 is 1>>What's this? Look, they're playing Juggernaut over there. I must've done at least a thousand sets back at the barracks. Haha… And lost probably half a year's salary.<</if>> <<if _ran3 is 2>>I think I recognize at least half a dozen men here who are either wanted or wear tattoos that say they belong to a criminalized group. Haha. That's Ikaanos. A lot of people not agreeing. What can you do? Other than drinking ale together. Right?<</if>> <</if>> <<if _ran3 is 3>><<if _ran2 is 3>>Scandis know how to make their ale. That's probably the only good thing about this place. Hehe. We better check our wallets and pockets after we're done here. Alright, I'll go for the first run.<<else>>Wow, this place brings back memories. Hey, don’t ask why. Okay. Please, don’t ask why. Haha! Alright, I'll go fetch the first pitcher. <</if>><</if>> <<if _ran3 is 4>>This is just what I needed, brother. Thanks for the initiative. I know I'm still on your payroll so… the second round is on me. Enjoy!<</if>> <</if>> <</if>> <br><br> His ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av23.happiness+=2>> <<set $npc.av23.masterlove+=1>> /* BLACK ENDS */ <</if>> /* PEASANT */ <<if $hanger is 24>> <<if _ran is 1>> You take _name out for a walk in the city, hoping all the impressions might make him more familiar with Ikaanos and the bustling metropolis that governs him. <br><br> <<if _ran2 is 1>>While you talk mostly about horse drawn plows, seedlings, grain and the widespread poverty among the bushpeople, it's a surprisingly pleasant adventure that makes you feel much more at ease. <</if>> <<if _ran2 is 2>>It's a nice little adventure that also bless you with a shower of mental regeneration, primarily owning to _name's laid-back attitude and his funny anecdotes that you //think// are told sarcastically, at least most of the time.<</if>> <<if _ran2 is 3>> The two of you end up in the southern part of Redhaven – an overgrown area of improvised farmlands and orchards protected by palisades haphazardly erected by zealot monks that reside further down south. It's a nice adventure that also provides you with some relaxation and laughs, as _name is entertaining on so many different levels. <<if _masterlove gte 20>> <br><br> ''_name:'' // <<if _ran3 is 1>>Ah, look at those damn-shin poultry cradles over there. Gotta know who built them cuz' the Moons will wanna have their names when the day of reckoning is here. So shameful to all that's sacred. Haha!<</if>> <<if _ran3 is 2>>Haha, you should've met my mother. She used to buildin' palisades and all those dikes and ditches. Was harder back then. Lots'a raiders terrorizin' us and lizards could com walkin' at night. It was thirty or so years ago now, before The Republic saved us with more soldiers. Those are good folks sittin' up in their Silvery towers. Too bad the ranchers are all but deamons, yeah.<</if>> <<if _ran3 is 3>>You know em' monks are not to be trusted, right? Unless they are from the good Church. Moon Monks do good things but those Elder Cultists and em' Ryzanists… (spit). I care for them like I care for my shit I leave in the outhouse. Been throwing curses at us and thievery bastards they are too.<</if>> <<if _ran3 is 4>>What do you know about farming really, boss? This here lands are nothin' but a curse to all that's sacred and a foul way of usin' fertile earth. We got here good soil from the river banks and you people use em' for growing citruses and look, those crops over there are filled with dungah and other weeds. Ah, my poor head hurts like a pecker-bird's tryin' to hammer through it. Good Moons.<</if>> // <</if>> <</if>> <br><br> You've recovered ''Two Stamina Points''! <<set $stampoints+=2>> <</if>> <<if _ran is 2>> You decide to spend some time inside your living room together with _name, hoping that a nice, brotherly moment will strengthen your bond and make him even more loyal to your household. <br><br> <<if _ran2 is 1>>An entertaining couple of hours then pass, mostly dominated by your wordy friend who tells you about everything from the impressive ethanol-driven tractor owned by the Master Rancher to how you can grow domestic eels in a pond.<</if>> <<if _ran2 is 2>>Your bushfriend is a bit silent at first but soon throws a tirade of different stories that are both entertaining and sad. It's helped by a couple of ales that you've strategically placed on the table in front of you.<</if>> <<if _ran2 is 3>>A six-pack of scandi ale and a couple of cigarettes are all it takes to throw _name into a relaxed state that quickly becomes a playground for his half-true but always entertaining stories. He tells you about everything from how rare glass windows are to the use of lizard bones when constructing the common hand drawn plough that bushpeople use to break the Raanic soil after a monsoon. <<set $cash-=20>><</if>> <<if _masterlove gte 30>> <br><br> ''_name:'' // <<if _ran3 is 1>>Yes, Sir! That's the truth I tell ya. Hard to believe me? Well, a lizard's tooth is filled with Moon forces and surely other of em' science powders that make a man younger and more forceful. I tell ya when I touch on of em' teeth from the white walkers, I get my Johnson all grown big. You should ask my wife; she can tell you it's true. <</if>> <<if _ran3 is 2>>Ya know Master Rancher, who's not my boss at all, I just pay him my taxes, he has forbidden me to grow tobacco unless I get a special license thingy. He wants $750 Raanic dollars per year! Have you heard such nonsense? And then he increases my taxes on top o' that. Nah, me and my cousins we grow tobacco down at the lake, in the woods. Got a patch there with good Emberkin Tobacco. Yessir. Tastes so good knowin' we robbed Master Rancher of it. Haha!<</if>> <<if _ran3 is 3>>You gotta be kiddin' me? People actually live a' plenty up there in that Sphere thing? I thought it was just The Chancellor, bless his name, that dwells in that ball. Looks so small. <br><br> They got stores, whorehouses and room for soldiers? Haha, Sir, you gotta take me there sometime if it's not too expensive. …. Oh, a ticket costs 15,000 silver coins? Well, that could feed my nine kids for a hundred years so no thanks, better keep those coins close at hand.<</if>> <<if _ran3 is 4>>Never have time for ass-flattin' activities like this back at the farm. Go up at four-thirty, walkin', runnin', toilin' til at least eight or nine before falling into the hay. Then repeat. I feel like a freakin' Spheremaster sitting here with you boss. Payin' me for drinking beer and smoking cigarettoes. Haha! Cheers! <</if>> // <</if>> <</if>> <<if _ran is 3>> You decide to take your bushman friend out to one of the many quaint bars that lie in the borderlands between Redhaven and Westside. <br><br> <<if _ran2 is 1>>The two of you end up at "The singing Dane", whose Scandi owners seldom frown upon customers like _name, despite his unkempt hair and earthy smell.<</if>> <<if _ran2 is 2>>The two of you end up at "Lesser Hearts", where you sit down at a large wooden table that gives a feeling of being in an 11th century banquet hall – in contrast to the noise from the 25th century world that spills in through the open windows. <</if>> <<if _ran2 is 3>>The two of you end up at "Richard's Basement", an old Irish-inspired miniature pub that's fallen into a state of disrepair during the past twenty years. The booths are private and the beer is cheap, however.<</if>> <<set $drunk+=2>> <br><br> An interesting couple of hours pass, filled with funny anecdotes and interesting stories that range from how to store food to the funny world-views of bushpeople who even _name sees as primitive and uneducated. <</if>> <br><br> His ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av24.happiness+=2>> <<set $npc.av24.masterlove+=1>> <</if>> /* SPACE MARINE */ <<if $hanger is 25>> <<if $sexoffer is 2>><<set _ran to 1>><<set _ran2 to 3>><</if>> /* SPACE MARINE EVENT */ <<if _ran is 1>> <<set $cash-=50>> You decide to take out _name on a bar tour in Ikaanos' lower districts – Redhaven-Westside, hoping that it'll improve your relationship and strengthen the bond of brotherhood. <br><br> <<if _ran2 is 1>>The two of you end up at Melrose Bar, in "The Heights", where you indulge in a couple of hours of drinking and playing cards, while enjoying the company of lightly-dressed waitresses who serve you beer and other refreshments.<</if>> <<if _ran2 is 2>>The two of you end up at The Singing Dane, a Skandi-owned establishment known for its free-spirited attitude toward drugs, intoxication and prostitution. It almost looks like a scene from an adult fantasy novel – blonde girls dressed in revealing garments, clinging to bearded swordsmen, while waitresses bring out frothing ale in over-filled tankards. <br><br> <<if _ran3 is 1>>The temptations eventually become too much for your fellow barsman, _name, who disappears into a secluded room together with <<set _ran5 to random(1, 5)>> <<if _ran5 is 1>>a teenage Skandi girl who looks like it's her first time servicing a man.<</if>> <<if _ran5 is 2>>a big-bosomed woman .<</if>> <<if _ran5 is 3>>a tall Skandi woman whose lips look more angelic than human.<</if>> <<if _ran5 is 4>>two cock-hungry girls.<</if>> <<if _ran5 is 5>>a slim Skandi woman whose legs look like they'll give him the ride of his life.<</if>> <<else>>The atmosphere is delightful, however, and the two of you indulge in talks, ice-cold beer and several game of cards before calling it for the night. <<set _ran5 to random(1, 5)>> <br><br> ''_name:'' // <<if _ran5 is 1>>Look at that girl over there. Leslie Saddoc. I've laid with her before. Many times. Her pussy feels like a mouth. Haha.<</if>> <<if _ran5 is 2>>This was great, $pcFirstName. Too bad I forgot my cash at home. I'll pay next time, okay?<</if>> <<if _ran5 is 3>>This ale is priceless. Soldiers out on the field could kill for a batch of these.<</if>> <<if _ran5 is 4>><<if _masterlove gte 60>>Ah, look over there. Marston Swamps. Like a miniature jungle inside Ikaanos. Like that park in the greatest of Earth's cities. Hide Park, or something? Don’t remember exactly. Marston's kinda calming, despite all its misery. The jungles are… like a part of my spirit. I can't put it into words exactly. Those feelings grew stronger after the Haalu incident for some reason. <<else>>Wow, this was awesome. Thanks, boss. Too bad we didn’t score any whores. Haha.<</if>><</if>> <<if _ran5 is 5>>Look. Is that an urchin horde down there? Must be 40 or 50 kids. Better hurry back home. Those gangs are deadly.<</if>> // <</if>> <</if>> <<if _ran2 is 3>> <<if $sexoffer gte 1>> <<set $mpic to 49>> You accept _name's offer with a smile on your face. <br><br> What follows is a delightful hour of tight, juicy holes that welcome you with softness that'll leave a lasting mark for a couple of days. <<set _ran5 to random(1, 5)>> <br><br> ''Adele:'' // <<if _ran5 is 1>>Mmmh… Oh guys, you're so big… You've stuffed me good.<</if>> <<if _ran5 is 2>>Mmh… $mctitle. Your cum tastes so great. I hope I'll see, and taste you, again some time (smile).<</if>> <<if _ran5 is 3>>Oww… Guys… I feel so ravaged. Taken by two big, strong men… Mmh. Thank you.<</if>> <<if _ran5 is 4>>Thank you for fucking my pussy and ass guys. I love when two men take me at the same time.<</if>> <<if _ran5 is 5>>Oow… Guys. I'm almost too small for you and your big manhoods. I'll feel this for weeks (submissive smile).<</if>> // <<set $showpoints to true>> <br><br> You have regained ''4 Stamina points!'' <<set $stampoints+=4>> <<set $cumbuild to 0>><<set $hascummed to true>> <<set $pic to 15>> <<else>> The two of you end up at Hamper's Tankards, a mercenary bar in the furthest part of Westside Heights. "The HT", as _name calls it, is a unique establishment with a post-apocalyptic atmosphere. You can't really tell if its intentional or just the natural way of things down here, closer to the West City Gate. <<set _ran5 to random(1, 5)>> <<if _ran3 is 1 or _masterlove lte 38>> <br><br> ''_name:'' // <<if _ran5 is 1>>I used to come here all the time. Great place. Ronny! Two beers! Not that ale shit. Real Buddies, okay!<</if>> <<if _ran5 is 2>>Look, there's Adele. She's my favorite. My old sweetheart. Back when I was younger, I promised her that I'd take her away to a small farmstead somewhere. I was so in love… Now I know she's just a soulless cum-dumpster. Well… That's life.<</if>> <<if _ran5 is 3>>Ronny! My man! Over here. Bring us two more tankards. <</if>> <<if _ran5 is 4>>Hey, Adele! Looking nice today.<</if>> <<if _ran5 is 5>>This place is great, man. Very discrete. You can be anyone… Wanted for crimes, a prison breaker… There are no snitches in here. It's a true safe-haven. <</if>> // <<else>> <br><br> Your brother in arms is well-acquainted with this place and offers to pay for a threesome together with his favorite whore, Adele Chase. <<set $sexoffer to 1>> <br><br> ''_name:'' // <<if _ran5 is 1>>She's so fucking tight, despite working here for almost four years.<</if>> <<if _ran5 is 2>>I'm gonna be inside her ass all the time so you got her face to play with, okay?<</if>> <<if _ran5 is 3>>That girl's ass is so tight you'll think your dick is gonna snap right off. Haha.<</if>> <<if _ran5 is 4>>You won't believe how far down this girl can take a man's dick. Haha! <<if $cock gte 3>>And it's quite obvious you're of the larger kind down there. Give her throat a good try, okay?<</if>><</if>> <<if _ran5 is 5>>This girl will give you the ride of your life, trust me. And it's all on me. We go way back, her and I.<</if>> // <</if>> <</if>> <</if>> <</if>> <<if _ran is 2>> _name, who never says no to an activity that takes him outside the tediousness of combat and guard duty, comes up with his own suggestion – a small scavenger hunt. <br><br> <<set _ran5 to random(1, 5)>> <<set _ran1 to random(1, 3)>> <<if _ran2 is 1>>After gearing up and putting on your pair of newly-oiled boots, the two of you head out and enter Marston Swamps through south Redhaven, below Furry's Tavern. You walk almost half a mile through a sparse forest covered in tents and smaller camps belonging to destitute city-dwellers who cannot afford housing accommodations. <br><br> ''_name:'' // <<if _ran5 is 1>>There gotta be at least a thousand people around here. Deplorable. They make the whores at Furry's Tavern look like noblewomen.<</if>> <<if _ran5 is 2>>I thought we'd go through the old Henessey block and then scavenge the Deccan district. Could yield some gold if we're lucky!<</if>> <<if _ran5 is 3>>Better watch it. We might lose more to pickpocketing urchins than that we'll find today.<</if>> <<if _ran5 gte 4>>The smell… It's so… unique. That's why I prefer the jungles over this.<</if>> // <</if>> <<if _ran2 is 2>>After taking your gear and loading up on ammo, the two of you head straight into Marston Swamps and continue through to the real Westside slums south of Marston Avenue. It's a water-infested wasteland full of deplorable sights, destitute families and traps set up for both beasts and possible slave-market material. <br><br> ''_name:'' // <<if _ran5 is 1>>I wouldn't wanna be a lonely young girl in this neighborhood. She'd be lucky if she ended up at Watery Eye's slave market without having to go through "a test week" by her capturers. <</if>> <<if _ran5 is 2>>Fuck. This place is more dangerous than Kanji Gardens. Well, let's head on. There're some buildings over there. Let's try em.<</if>> <<if _ran5 is 3>>Haha, it's easier to get lost in here than up at Kanji's. Oh well, let's continue through that passage. We have some interesting buildings up ahead.<</if>> <<if _ran5 is 4>>Alright, let's continue through that passage over there. Looks promising.<</if>> <<if _ran5 is 5>>Let's explore those buildings over there. They seem desolated enough.<</if>> // <</if>> <<if _ran2 is 3>>You gear up and head out toward the water-infested alleys west of Redhaven, through Marston Swamps and further down through south Westside slums. Walking through these neighborhoods is an adventure of its own full of interesting sights, unique people and odd buildings and deep caverns that tickle your imagination.<</if>> <br><br> After a couple of hours of searching and venturing through abandoned industrial buildings, you manage to find some stuff of value. <<set _okraise to false>> <br><br> <<if _ran1 is 1>> '' 4 units of Merchandise added to Inventory.<br> 2 units of Gunpowder added to Inventory.<br> 1 Injector added to Inventory.<br> '' <<set $swag+=4>><<set $gpow+=2>><<set $injectors+=1>> <</if>> <<if _ran1 is 2>> '' 5 units of Merchandise added to Inventory.<br> 1 unit of Gunpowder added to Inventory.<br> 2 Injectors added to Inventory.<br> '' <<set $swag+=5>><<set $gpow+=1>><<set $injectors+=2>> <</if>> <<if _ran1 is 3>> '' 2 units of Merchandise added to Inventory.<br> 3 units of Gunpowder added to Inventory.<br> 1 Injector added to Inventory.<br> '' <<set $swag+=2>><<set $gpow+=3>><<set $injectors+=1>> <</if>> <</if>> <<if _ran is 3>> You decide to invite _name to your living room – where you spend a couple of hours with your hired man, hoping it'll increase his Affection toward his employer<<if _masterlove gte 60>> - and newfound friend<</if>>. <br><br> <<if _ran2 is 1>>The two of you indulge in rather casual conversations about everything from the qualities of a perfect woman to how a soldier should act if he's put under severe pressure. <</if>> <<if _ran2 is 2>>The two of you discuss mostly things from your younger years <<if $masterage lte 24>>- even if neither of you are particularly old.<<else>>- with subjects as "your first girl", "your first kill" and favorite use of tactics in a gunfight. <</if>> It's a relatively nice moment that brings you at least somewhat closer together.<</if>> <<if _ran2 is 3>>You discuss some casual subjects but fail to reach any depth in your conversations. Fortunately, the six pack of ale and pack of smokes provided by you brings some joy to the occasion.<</if>> <<set _ran5 to random(1, 5)>> <br><br> ''_name:'' // <<if _ran5 is 1>>And that's why a charuck can be quite useful alive! Its manure is… almost worth its weight in gold. Almost the same power as an energy cell. Haha!<</if>> <<if _ran5 is 2>>Wow. That's pathetic. And he's still your neighbor?<</if>> <<if _ran5 is 3>>Haha… Mrs. Tillingast is quite a figure here in Redhaven. Bombastic ladies tend to put on a constant show for some reason.<</if>> <<if _ran5 is 4>>Are you for real? Well, that's something new.<</if>> <<if _ran5 is 5>>Yeah, I know, that's just how it is. Fighting raiders should be considered a sanctified action by the church. I mean, they're the real threat. Not the cultists. Let them worship their gods alone.<</if>> // <</if>> <br><br> His ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av25.happiness+=2>> <<set $npc.av25.masterlove+=1>> <</if>> <<if $hanger is 26>> <<if $anselround is 2>> <<set _ran to 3>> <</if>> <<if _ran is 1>> After revealing your intentions to hang out, Ansel convinces you to follow him to "Chateau Ansel"; his permanently deployed tent in Redhaven Forest. The so-called forest is just a thicket of maybe 50 trees, but a popular camping place for those who're able to pay the daily $1 fee. <br><br> <<if _ran2 is 1>>After reaching his surprisingly large abode, Mr. Motte makes room for the two of you at a small table, where he places a couple of home-brewed ale bottles. The tent is larger than what one might think, with real furniture and warm carpets on the floor, looking almost like a small, cozy home.<</if>> <<if _ran2 gte 2>>After a short stroll through the lower middle-class neighborhood of Redhaven Plaza, the two of you reach Mr. Motte's large hut, standing proudly between a couple of old haal trees. Spots of mold and patches of semi-professional repairs cover the tent's outside. Its inside is in a surprisingly good condition, however, with real furniture and thick carpets that keep the moist and dirt away. <</if>> <br><br> You spend a couple of hours in here, nourished by Ansel's homemade beer. It's shockingly strong, making it easy for the duo of old friends to talk about old times. <br><br> ''Ansel:'' // <<if _ran3 is 1>>Remember that time I had a fight with your older brother? Joseph? Yeah, Joseph. We might have talked about this but I still feel a bit… hurt by that ordeal. <<if $masterage gte 46>>I mean, come on, I was 25 and he was like what, 45?<</if>> He had no business with me hitting on that low-class girl. Come on. He lived his sweet uppity life over there in his mansion. Couldn’t Ansel at least gotten a chance to claim somethin' from that Orphanage?<br><br> <<if $broway lte 19>>He treated his slaves like fucking princesses. And I think he wanted to save all those young girls from getting their pussies owned by other men. But… But she would've been so looked-after. I would've been such a sweet guy to her. Trust me. <<if $ownem is 1>>Haha… And now she's back. Crawling on all floors for you. Congratulations, brother!<</if>><</if>> <<if $broway gte 20 and $broway lte 29>>He was a conqueror. He saw his girls as goods that should be sold on the market after reaching "ripeness". Like a man invests in forests – build them, mold them, form them… Into something that'll bring he highest yield. Man, sure, she would've been forced to taste my cock if she lived here, but I would've been such a nice guy. <<if $ownem is 1>>Now that girl lives with you. Take care of her, man. She's still really fucking cute. Man, those lips! If I had 2000 dollars, I would've bought her from you right away. Cheers! Have another beer.<</if>><</if>> <<if $broway gte 30>>That would've saved that poor woman from the hell she went through over at your brother's. Hey, let me quote him. This is what he said once when I played cards with him and some other guys over at Furry's, years ago: "A girl should live her life crawling around on all fours, her ass stretched out, striped with red lashes." I mean, okay, some daily pussy smacking is all fine, but how sick is that?<</if>> <<if $broway is undefined>><br><br> ''TIER2+ STUFF GOES HERE.'' <br><div class="red">''Brother's background is UNDEFINED!''</div><</if>> <</if>> <<if _ran3 is 2>> Hey, your father, old Mr. $pcLastName? Such a great guy. I miss him. Truly. <br><br> <<if $masterage lte 25>>I was like the ''sane'' bigger brother you should've had. You were around 15 when we started to hang out, right? I was 25, still with a nice set of hair. Haha! <br><br>Your father trusted me with you. Probably felt good that you didn’t spend time with those wannabe emkids from Hamilton. Out messing around, like kids still do, throwing garbage bins around, waking up good folks trying to get their well-earned sleep. Haha, instead, we were over at Furry's, did Westside runs… Man, those were the days…<</if>> <<if $masterage gte 26 and $masterage lte 44>>I was so close to your family back in the days. And Ansel here, he was decent prospector. I could handle livin' in a jungle camp for months, digging for gold. I had respect! Now I'm just a fucker squatting in a tent for $1 a day, when not livin' over at your place. <br><br> But you father was good to me, throughout the years. As you are now. … Thanks for taking me in, buddy. Cheers, and honor to the great house of $pcLastName!<</if>> <<if $masterage gte 45>>I so looked up to the $pcLastName's back in the days. You, your brother, and $pcLastName senior. He was like the patriarch I've always yearned for in my life. And I remember how proud I was that you, a guy a decade older than I, took me under your wing. We had some good years together before splittin' up. <br><br> Hey! Here's to a new decade of prosperity and adventure! Cheers, buddy!<</if>> <</if>> <<if _ran3 is 3>>Hey, $pcFirstName! Remember when we did that adventure in Marston Swamps, close to Raikan? Fuck, we should go there again sometime. I think one of those gates is a hidden entry to the lost catacombs of Ikaanos. I wonder what we could find behind that door… <br><br> As an old prospector, it's my soul's yearning to break through closed holes and study what's inside. No matter what the cost. Haha! Cheers to holes! <</if>> <<if _ran3 is 4>>Did I tell you about my last prospector run? The one I did alone without my old gang? Well, not exactly alone. I travelled with Dobbs, also a gold-digger with a few runs under his belt. <br><br> Anyway, the two of us headed down southwest, to the Kamundra region. Kamundra is like a tropical badland, with some shrubs and thickets of trees here and there, but mostly sun-scourged rocks and blasted plains where even a dedicated man would fail to make a livin' of the land. But it's full of gold and other valuable minerals. <br><br> We found this promising place up in a hidden plateau where we dug and cleared the sand with water for about a month. Man, my head looked like a broken water melon – skin peeled off, all red from the sun. Didn’t help having a cape on, the rays burned right through. That's how bad it is out there. <br><br> Anyway, it didn’t take long before we knew we'd struck a lode. The soil was incredibly rich. Haha, you could even see the gold glitterin' in the sun. And you know that gold is naturally very rare on Raana, right? Most gold seen today come from scrapped circuit-boards and old jewelry brought from Earth. Imagine how wealthy one would be if he found a 100-pound lode out there, ready to be taken like a tight, flower-scented virgin. You'd actually be able to buy a dozen virgins for that money! <br><br> But something wasn't right about that place. I had this strange feeling just after a few days. I rubbed it off – blamin' the sun and fatigue. Anyway, we had these dry winds that always howled during the nights. They do that down there. Our burros got shit-scared the moment they started and we couldn’t figure out why until after a couple of weeks. There was like this… Singing sound in the winds. Like a choir… Or… Like a group of people chanting something in an alien language. We could hear it grow stronger and stronger each night. <br><br> It scared the shit out of us. I literally crapped my pants during the last night before we broke up and headed back north. We heard fucking… syllables in the wind. I'm not kidding. It was as if Raana was singing to us. <br><br> At least $500 of what I scored went to denaar, booze and whores – so I could heal my soul from what the winds took away from me. <</if>> // <</if>> <<if _ran is 2>> You decide to take your old friend out for a bar crawl, hoping that the moment together will improve his Happiness and solidify your friendship even further. <br><br> <<if _ran2 is 1>>The two of you end up at The Singing Dane, a Scandi-owned establishment for the lower classes of Westside, Redhaven and what remains of Marston Avenue.<</if>> <<if _ran2 is 2>>The two of you end up at Melrose Bar in Westside, a medieval-inspired establishment that is as much a teleportation back to the 13th century as it is a session of intoxication and good talks.<</if>> <<if _ran2 is 3>>The two of you, warmed-up by a six pack of Ansel's homemade ale, a 9% gunpowder brew, head down to Pig's Corner, a pub in north Marston Avenue. This establishment lies in a picturesque medieval-looking neighborhood, on the very border to what is considered the uninhabitable Westside Wastelands. Here, framed by burned-down houses, the sound of distant gunshots and scanty whores that'll blow you for two dollars, Ansel looks right at home.<</if>> <br><br> A couple of hours pass as you try to catch up on old times, talk about anecdotes and laugh at the misery of former acquaintances. <br><br> ''Ansel:'' // <<if _ran3 is 1>>What's the deal about your brother, by the way? If it's okay? You wanna talk about it? I did notice him at Redhaven Market before he went missing. Earlier in -89. Before I got robbed by that teenage whore in Marston Avenue and had my own troubles to worry about. Yeah. I was livin' a swell life back then. Gold from that prospector run. Whores blowing me at night… Mmh… Oh, yeah. Sorry. Your brother. He was changed. His face. It wasn’t… his. Like… the muscles, the tensions. I didn’t notice him at first because he looked so odd. And when I greeted him, he just looked at me like you look at a rabid wrool-cat. Wonder what got to him. … Maybe there's a thing called "too much pussy"? The great minds of Ikaanos should contemplate on that one.<</if>> <<if _ran3 is 2>>So, you're messing around with Kymanto, are you? Like, you got real plans on workin' for them? I could tell you a thing or two about those dudes. <br><br> Sure, they go back, what, 300 years? Old as the streets in Whitehaven. But that doesn’t mean they're healthy to be around, right? Their soldiers are dwindling in numbers. They'll be eaten by other houses in a matter of years. I'm telling you the truth, man. Cyker's ready. Even Teresto. I also think House Bellemme's plannin' to take their ranches from Harrow Island and further up north. You'll be like a New Tokyo cow on his way to the slaughter house if you decide to stick with them. <br><br> Better make your own fortune. Build your own army. I'll happily be a part of that, by the way. If you should ever try makin' a name for yourself. <</if>> <<if _ran3 is 3>>Did you hear what happened to George Fellon? That dude who tricked us so many times and even had those goons come looking for us? Haha, he didn’t pay Skyguard enough money to leave his operations alone. He even made some cocky remarks against one of their captains. <br><br> That made him end up in a prison camp for ten years. And that young wife of his? She's out working the streets to pay her own upkeep. Man, dropping my load in her mouth felt so damn good. "Send my wishes to Mr. Fellon, I said". Haha! <</if>> <<if _ran3 is 4>>What is not a laughing matter, however, is the fate of old Timmy. You know, the stallion? Man, he's lucky. He scored a job as an examinator over at Town Hall, for that Slave Agent that tested girls before selling them at the auction? He screwed tight holes for two years before they shut all that down. Man… I've been asking over 40 times for a job at that place. I even said I could work for free!<</if>> // <</if>> <<if _ran is 3>> <<if $anselround is undefined>> <<set $anselround to 1>> <<set _stopall to true>> <<set _nogo to true>> <<set _okraise to false>> <<set $anselpl to true>> <<if $agam is undefined>><<set $agam to 35>><<set $npc.av26.gambling to 35>><</if>> You decide to invite your old friend to the living room for a round of cards – a tradition the two of you've had for many years. <br><br> ''Ansel's Gambling skill:'' $agam <br><br> ''Ansel:'' // <<if _ran3 is 1>>Are you sure? I made you cry last time. Alright. Let's do it.<</if>> <<if _ran3 is 2>>I'll go fetch some ale. Have your money ready. You'll part from it soon. <</if>> <<if _ran3 is 3>>Haha. Rad. I need to jolt my cash reserves. <</if>> <<if _ran3 is 4>>Great initiative, brother! I need to treat myself with a luxury escort tonight.<</if>> // <</if>> <<if $anselround is 2>> <<set _ran55 to random(2, 25)>> <<include DiceRolls>> <<set _gambling to true>> <<set $chance=$gambling>> <<set $chance-=$skillroll>> <<if $npc.av26.gambling gte 40>><<set $chance-=5>><</if>> <<if $npc.av26.gambling gte 60>><<set $chance-=5>><</if>> <<if $npc.av26.gambling gte 70>><<set $chance-=15>><</if>> <<if $chance gte 1>> <<set _okraise to false>> <<include Success>> <br><br> <<if _ran2 is 1>>Getting three aces in your first hand was all the physiological advantage you needed to break down Ansel's spirits. The rest of your session is just downhill, and you manage to bag the entire sum of money when you conclude tonight's game.<</if>> <<if _ran2 is 2>>You're even during the first hour but a "cheaty hand of cards", as Mr. Motte calls it, is all you need to bag the entire sum of money after you conclude today's session.<</if>> <<if _ran2 is 3>>Ansel's bad luck really works against him. 2s, 4s and 5s seem to haunt your old friend's hands, in uneven numbers, giving him no option than to throw in his cards and concede defeat.<</if>> <br><br> ''Ansel:'' // <<if _ran3 is 1>>What the fuck man! The Moons are screwing with me. Again.<</if>> <<if _ran3 is 2>>This is not fucking fair, okay? Assholy-fucking-virgin-breaking-cocksuckers!<</if>> <<if _ran3 is 3>>Fuck. I need to go out on a pussy smacking-spree and let some steam off.<</if>> <<if _ran3 is 4>>$pcFirstName, what the fuck? Hey, you can't seriously say you're a true winner after this, right? Ah, fuck it.<</if>> // <br><br> ''_ran55 dollars added to Inventory!'' <<set $cash+=_ran55>> <<if $skillroll lte 4 or $skillroll is 69 or $skillroll is 55>> <br><br> Your ''Gambling skill (+1)'' has increased! <<set $gambling+=1>> <</if>> <<if $skillroll lte 10 and $agam lte 99>> <br><br> Defeat is learning. Ansel's ''Gambling skill (+1)'' has increased! <<set $agam+=1>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> <<if _ran2 is 1>>You think Mr. Motte has another deck of cards somewhere up his sleeve, but he's too sad of a creature for you to take any disciplinary actions against it. In the end, it does make him the winner, however.<</if>> <<if _ran2 is 2>>Ansel plays his cards in a descent way, even if you'd say that back luck was the main culprit in your demise.<</if>> <<if _ran2 is 3>>You don’t know how he does it, but Ansel scores yet again one of his famous royal straight flushes, which also gives him the prize money.<</if>> <br><br> ''Ansel:'' // <<if _ran3 is 1>>Yes! Fuck! Take that, sucker!<</if>> <<if _ran3 is 2>>Mmh… My juices will be flowing tonight. Down the gullet of a young girl. Haha! Yes!<</if>> <<if _ran3 is 3>>Haha! Yes. Thank you, Sir!<</if>> <<if _ran3 is 4>>Haha. Yes! That's Motte's Magic in action! <<if $ownlov is 1>>Why not give me a taste of that Scandi girl while we're at it. As an extra bonus? Not? Haha, well, okay, that's more bad luck for you!<</if>><</if>> // <br><br> ''_ran55 dollars removed from Inventory!'' <<set $cash-=_ran55>> <<if $skillroll is 69 and $gambling lte 59>> <br><br> Defeat is learning. Your ''Gambling skill (+1)'' has increased! <<set $gambling+=1>> <</if>> <<if $skillroll lte 40 and $agam lte 99>> <br><br> Ansel's ''Gambling skill (+1)'' has increased! <<set $npc.av26.gambling+=1>> <</if>> <</if>> <<unset $anselround>> <</if>> <</if>> <<if _okraise isnot false>> <br><br> His ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av26.happiness+=2>> <<set $npc.av26.masterlove+=1>> <</if>> /* END OF ANSEL */ <</if>> /* AYDEN */ <<if $hanger is 27>> <<if $ayrpg is undefined>><<set $ayrpg to 0>><</if>> /* AYDEN */ <<if _masterlove lte 59>> <<if _ran gte 1>> You decide to spend some time together with your hired warrior, who's unfortunately not very eager to share a couple of hours with his employer, despite his well-known social skills. <br><br> <<if _ran2 is 1>>The two of you take a long walk around the neighborhood, even it if means you have to almost physically drag him out from your mansion. Adding to your struggle is an almost 30 minute long one-sided conversation before the scarred soldier finally opens up and starts talking.<</if>> <<if _ran2 is 2>>After seating yourselves in the living room, you pull out a six-pack of beers, some cigars and an old whiskey bottle from your brother, hoping that Ayden appreciates class and will have an easier time opening up if he's intoxicated.<br><br>Your presumptions were correct, even if it takes over 30 minutes before the stiffness finally fades from the middle-aged man. By the end of your session together, he's actually able to add something to the conversation: <</if>> <<if _ran2 is 3>>You take the currently unarmored soldier out for a caffeinated drink in one of the many coffee houses between Hamilton Square and Redhaven, where you order a pair of extra strong espressos, along with refreshments. <<set $cash-=50>>It takes over 30 minutes before your servant finally starts talking in sentences that are longer than three words.<</if>> <<set _ran4 to random(1, 5)>> <br><br> ''Ayden:'' // <<if _ran4 is 1>><<if $crawlskill gte 1>>By the way. Thar poor girl you have crawling around offering her services to us soldiers… Is she really in on it? I mean, what decent woman would do that? I don’t like it, in either way. Just so you know, Sir. Women should be treated with respect.<<else>>Did you hear about that fight the other day? Five cultists able to do so much damage. Damn… I gotta tell you. The borderlands; that's where Ikanoos will be in fifty years. It's the true Wasteland. Strongholds, like medieval castles during the dark, pre-charlemange era, those are the only safe places. Running around alone in the wrong parts gives you a higher risk of death than the chance of actually making it through. Yeah. It's that dangerous. <</if>><</if>> <<if _ran4 is 2>>The borderlands? I could tell you so many stories about them. They're the worst parts of Raana, but also the most… adventurous ones. There are so many forgotten townships out there – built by colonists before The Severance. Filled with riches and lost stories. It's like… a land from a fantasy roleplaying game. Now ruled by warlords who fuck, fight and pillage their way through their short and miserable lives.<</if>> <<if _ran4 is 3>> This place. It's so overly-fancy. When you think of it. I mean, okay, I've spent 13-or-so years behind the walls now but I was born, raised and formed in the borderlands. … Ah. Have you seen that old Mad Max flick? From the 21st century? No? It's completely unknown today. Anyway. It looks just like that. Warlords, fortresses, gangs, evil cults… Rape and death everywhere. <br><br> Tales from the Borderlands. Haha Sounds like an RPG adventure. But it's the God-damn truth.<</if>> <<if _ran4 is 4>><<if _ran2 is 2>>Is that old book yours? In the shelf over there. … It's the Bible. Maybe it belonged to your brother? Anyway. It looks well-used. You got a Christian hiding in your household somewhere? <<else>>Look at those Moonks over there. Yeah. I call them Moonks. Moon-monks. Pathetic.<</if>> Christianity on the other hand. Now that's a sound religion. This Moon-worshipping craziness is… is like the very crystalized madness of Ikaanos. I mean, come on? Why? Because some "prophet" declared a lightning phenomenon on one of our moons A SIGN back in the dark ages? Just because all those dreams people said they had when a moon shifted its gravity? Ah, shit. Humanity is even worse now than we were back in the real dark ages. <</if>> <<if _ran4 is 5>>Oh, you wanna know about my weapon? It's a supercharged Coilgun. One of the very few remaining. A genuine, unmodified TAC-620. Ehm, unmodified, except the factory-issued overcharge, of course. I guess ten or so still exist at the Mastersphere and a few down here. Takes three minutes to reload – so I have to count on that first lethal shot to bag my enemy. <</if>> // <br><br> ''Increase Ayden's Affection to Amiable or higher to unlock his special interests!'' <</if>> <<else>> /* START OF RPG */ <<set $mpic to 47>> <<addhours 1>> <<set $daycount+=10>> <<if $ayrpg is undefined>><<set $ayrpg to 0>><</if>> <<set $ayrpg+=1>> <<if $ayrpg lte 4>><<set $issidact to 0>><</if>> <<set _players to 0>> <<if $npc.av26.state gte 1>><<set _anselrpg to true>><<set _players+=1>><<set _rpgname1 to "Ansel">><</if>> <<if $npc.av21.state gte 1>><<set _armandrpg to true>><<set _players+=1>><<set _rpgname2 to "Armand">><</if>> <<if $npc.av1.state gte 1>><<set _lovrpg to true>><<set _players+=1>><<set _rpgname3 to "Lovisa">><</if>> <<if $ayrpg is 1>> /* FIRST SESSION */ After asking your friend if he wants to hang out, the scarred warrior gives you a sly smile and responds: <br><br> //Alright. I'm gonna let you in on a little secret. Doing twelve years at the Academy does provide you with opportunities to dabble in stuff that are… exotic, especially for a borderlander as I. One thing I fell in love with was… Roleplaying games. I usually play as a game master. Don’t like being a player. I want control! <br><br> Anyway. I especially fancy an old fantasy game that takes place in this really dynamic world, Erebos Altor. Now - you have no choice, Sir. The gates are open. Come with me. <<if _players gte 1>>Oh, by the way, I took the liberty of freeing up and inviting a couple of additional players.<br><br> <<if _anselrpg is true>>''Ansel has joined your session!''<br><</if>> <<if _armandrpg is true>>''Armand has joined your session!''<br><</if>> <<if _lovrpg is true>>''Lovisa has joined your session!''<br><</if>> <<else>><br><</if>> // <br> You're mostly busy with rolling characters for your first session together. The choice of profession, focus and skillset are relatively free – Ayden's campaign starts off when a gang of travelling adventurers (you) arrive in the great city of Entica after being robbed by a band of orc bandits in the northern forests of Landoria. <br><br> <<if _armandrpg is true>>''Armand:'' //Hmm… I guess I could try this. Oh, 4D6, keep 3. That's a toxic bell curve.//<br><br><</if>> <<if _anselrpg is true>>''Ansel:'' //Nice, Aidy. I'm always up for a session of RPGs. It's hard finding decent players at Redhaven market! Haha. Alright. Combat focus, anyone? I wanna be a merchant.//<br><br><<if _lovrpg is true>>''Lovisa:'' //I could go combat. A half-elf warrioress. I see there're no differences between sex when it comes to attributes. //<br><br><</if>> <<else>> <<if _lovrpg is true>>''Lovisa:'' //I think I wanna create a half-elf warrioress. Good with the bow and a shortsword.//<br><br><</if>> <</if>> After a long and theatrical session at an inn, plus a tedious supply run that empties your last gold reserves, an old man in a cloak presents himself and asks if you're interested in signing up as guardians for his caravan, who's transporting a religious item to a far-away monastery that lies in the mountains to the south. An easy, and relatively well-paid mission. <br><br> Desperate for cash, you decide to take the job, agreeing on joining up with the old man at dawn the next day. <br><br> Ayden concludes his session after this scene, asking you to join him tomorrow, or whenever it suits you to have another gaming night. <</if>> <<if $ayrpg is 2>> /* SECOND SESSION */ <<set $mpic to 48>> <<if _anselrpg is true>>''Ansel has joined your session!''<br><</if>> <<if _armandrpg is true>>''Armand has joined your session!''<br><</if>> <<if _lovrpg is true>>''Lovisa has joined your session!''<br><</if>> <<addhours 1>><<set $daycount+=10>> <<if _players gte 1>><br><</if>> Ayden, who refuses to do anything other than continuing his RPG session when you ask if he wants to want to spend some time together, welcomes you back to the table with a bowl of sugary sweets, root beer and a big pitcher of spring water. <br><br> After a short run-through, the adventure starts right away with you signing up as guards to the old man's caravan. The group of other NPCs consist of a hunter, a pair of twin soldiers, a girl named Lastriana, equipped with an impressive bow, and the cloaked caravan master you met the day before. <br><br> In a big carriage, drawn by two pairs of oxen, lies a strange stone statue, weighing well over 1500 pounds. It looks like a mix between a snake and a Viking-inspired deity, called Trocuspa by the old man, who also claims the statue's a warrior-God from the old days. <br><br> A couple of hours of game-time later, you understand that something's not quite right with the group you're traveling with – strange dreams in the night, missing party members during the daytime and walking in on odd rituals held by the old man finally explode into a violent battle against the twin soldiers and your mysterious mission provider, who you're barely able to defeat. <br><br> After the even more mysterious girl Lastriana pleads for you to finish the mission and deliver the holy statue, a decimated group decides to continue up toward the mountain range, determined to earn the promised gold for brining the statue to safety. <br><br> ''Ayden:'' //That's it for tonight! Good roll with the dice there, $pcFirstName.// <<if _lovrpg is true>><br><br>''Lovisa:'' //But we all agree it was I who saved the group with my sword in the end, right?//<br><br>''Ayden:'' //(Audible whisper) I only want your Master to feel good about himself, Lovisa. You rule!//<</if>> <</if>> <<if $ayrpg is 3>> /* THIRD SESSION */ <<addhours 1>><<set $daycount+=10>> <<if _anselrpg is true>>''Ansel has joined your session!''<br><</if>> <<if _armandrpg is true>>''Armand has joined your session!''<br><</if>> <<if _lovrpg is true>>''Lovisa has joined your session!''<br><</if>> <<if _players gte 1>><br><</if>> Ayden declares it's time for another RPG session when you make your intentions clear – and you have no other choice than to place yourself in the living room alcove and prepare to be pulled into your friend's fantasy world one more time. <br><br> This session follows the hardened group of guardians as they struggle to pull the statue through desolated mountain passes, dwindling roads and through hilly regions that throw a myriad of dangers against them. <br><br> Ayden's narrative is exceptionally mesmerizing and you savor every second of the time you get to spend entwined by his brilliant mind. While the adventure itself is relatively basic so far, with pestering mountain orcs, narrow gorges filled with giant spiders and sword-fights that have obvious good and bad sides, it feels like you're actually //in another world// while listening to Ayden's enthralling voice. <br><br> The session ends after the group reach a cave while trying to avoid a terrifying blizzard. <<if _anselrpg is true>> <br><br> ''Ansel:'' //Wow man, shit. I could go on all night. Do we really have to stop now? I'm gonna have nightmares about that cave if you don’t finish this! <<if _lovrpg is true>>Unless Lovisa here wants to keep old Ansie company? What do you say, half-elf? <<set _anselhit to true>><</if>>// <</if>> <<if _lovrpg is true>> <br><br> ''Lovisa:'' //<<if _anselrpg is true>>Ehm… I don’t know… I have chores to do, so… Sorry.<<else>>Wow. This is fantastic, Ayden. You're so good at telling stories!<</if>>// <</if>> <<if _anselhit is true>> <br><br> ''Ayden:'' //Leave the girl alone, Ansel. I'll boot you from my group if you try something that upsets her.// <br><br> ''Ansel:'' //Alright. Just a joke. I can have three blond teenagers wrapped around my shaft in an hour if I head home to Redhaven market. I'm more than satisfied. Haha! A bad joke, sorry.// <</if>> <</if>> <<if $ayrpg is 4>> <<if _anselrpg is true>>''Ansel has joined your session!''<br><</if>> <<if _armandrpg is true>>''Armand has joined your session!''<br><</if>> <<if _lovrpg is true>>''Lovisa has joined your session!''<br><</if>> <<if _players gte 1>><br><</if>> /* LAST SESSION */ With mugs of hot coffee and enough refreshments to last a month, Ayden's voice once again pulls you into the ancient world of Erebos Altor after the group gathers around his GM screen. <br><br> The terrible snowstorm from yesterday caused the cave entrance to collapse, forcing the adventurers to make a perilous journey through the icy interior of a forgotten dwarven mine – pulling the heavy stone statue with them. <br><br> After facing off against an ancient snow troll, venturing through an old sanctum from a lost race (that provides the party with a heap of gold) and passing several dangerous dwarven traps, the freezing remnants of adventurers finally reach the valley of South Erbula, home to the mysterious Trocuspa worshippers. <br><br> The turmoil doesn’t end there, however. It turns out that the stone statue is actually a sarcophagus, holding an ancient prophet that the monks aim to revive, using the unknowing party members as the required blood-sacrifice in the ritual. <br><br> After many twists and turns, including an epic battle in the main temple, a few remaining adventurers can leave the burning monastery behind them and finally return back to civilization. <br><br> ''Ayden:'' //Thank you for playing. This is the end of one of my first campaigns ever, "Tales from Berendia." Who knows? Maybe there'll be more one day.// <<if _lovrpg is true>><br><br>''Lovisa:'' //Wow, Ayden. This was… the best campaign I've ever played. Thank you so much!// <<if _anselrpg is true>><br><br>''Ansel:'' //Yeah, you did good there, half-elf. Really good! Wanna go out and celebrate tonight? You and I? Furry's?// <br><br> ''Lovisa:'' //Ehm. No, thank you. I'm feeling a bit tired.// <</if>> <</if>> <<if _lovrpg isnot true and _anselrpg is true>> <br><br> ''Ansel:'' //Ayden. You rule. This was awesome. Thanks!// <</if>> <br><br> Your ''Academics skill (+3)'' has increased!<br> Your ''INTELLIGENCE (+1)'' has increased! <<set $aca+=3>><<set $masterint+=1>> <</if>> <<if $ayrpg gte 5>> <<set $ayrpg to 5>> You declare you want to spend some time together with your good friend Ayden. <br><br> ''Ayden:'' //Thanks, but I'm fine. Working on a new campaign that we might be able to play soon. This will have a much darker theme. I'll tell you when it's ready.// <<set _okraise to false>> <</if>> /* END OF RPG */ <</if>> /* AYDEN ENDS */ <</if>> /* ADRIENNE */ <<if $hanger is 28>> <<if _ran is 1>> You proclaim to Adrienne that you want to hang out with her – hoping that spending some time together will strengthen your relationship. <br><br> <<if _ran2 is 1>>Being used to commandeering people from an early age, the girl almost forces you to take her to one of the many coffee shops in Hamilton Square, where she orders a large latte with an unusual caramel flavor, while also adding some refreshments to the plate.<</if>> <<if _ran2 is 2>><<if $masterage gte 45>>Roleplaying some odd "spoiled daughter out with her father" thing, Adrienne literally commands you to take her out for an expensive café tour that'll mean expensive lattes and odd refreshments – all put on your tab.<<else>>Adrienne is very much up for it – especially since you'll be paying for today's activities, which includes a trip to a Hamilton Square coffee shop, as Redhaven's establishment isn't really up to her standards, as well as a stroll through the popular Amber Mall.<<set _amb to true>><</if>><</if>> <<if _ran2 is 3>>Adrienne nods eagerly, obviously desperate to get some time outside of the house she's currently calling her home. When it comes to the choice of activity, you have very little to say about the matter. The girl leads you north, into Hamilton Square, where you're more or less forced to buy her a light but relatively expensive dinner – along with a pricey café latte.<</if>> <br><br> Adrienne isn’t the quiet type, though, and offers several discussions that give some insight about her character: <br><br> <<if _ran3 is 1>><<if _duty is 1>>I really think I deserve this. Never thought I'd live with an older guy who's whoring me out… (long silence). I mean… It's okay, I guess, as long as they keep providing me with tips. I can take a sore pussy as long as it means I'll get gold.<<else>>This feels so great. Just what a girl like I needed. <</if>><</if>> <<if _ran3 is 2>><<if _duty is 1>>Oow, I really deserve this. My throat is a bit sore from all the… whoring (long, awkward silence). Haha, what a fall. The Keller Empire… And now this… swallowing cum and spreading my legs.<<else>>Now this is life. Even if I miss Em City. This place is so… dirty. And smelly. <<if _amb is true>>No inside the mall but I mean… Redhaven and Hammie.<</if>><</if>><</if>> <<if _ran3 is 3>><<if _amb is true>>Oh, look at that perv. The janitor over there? He's always staring at me when I'm here. Like he wants to eat me alive or something. Well, he better watch it! Amber is patrolled by a powerful vice squad that'll not let anything inappropriate slip. No Sir. I know this guy once who tried to have his way with a noble girl inside a clothing store. The police got him and he was shipped away to a work camp for six months! Haha. Served him righr.<<else>>Mmh… I love this flavor. Oh, by the way. I'm sooo grateful you saved me from that awful place in the jungles. I hope you see that I'm grateful? I think we're even soon, though. Like, I'll do some stuff at your home and help making Michelle feel better. I'm thinking of maybe moving with her once I get the cash situation under control. I have like… five bucks or something at the moment. Maybe we could discuss a loan or… a big pre-paid salary or something if I continue working for you for a couple of months? Anyway, we'll solve that later.<</if>> <</if>> <<if _ran3 is 4>> <<if _amb is true>>Oh, did I tell you about that one time we threw a party on the roof of this mall? We climbed up through a hatch right before they closed and waited for like an hour so that pervy janitor would leave. Then we just played drums, guitars and drank beer all night until Skyguard came and pulled us down. "Roof partyin" – it's very, very popular at The Academy. If you're Rad, that is.<<else>>Okay… So… I mean, it's not time yet or anything but… Maybe I could get some salary soon? That's pretty fair, right? I need money soon or I'll go crazy, haha. Just a head's up, okay? I'm still thankful for everything you've done but a girl's gotta live too (nervous laughter). <</if>> <</if>> <br><br> ''150 dollars removed from Inventory!'' <<set $cash-=150>> <</if>> <<if _ran is 2>> <<if $weatherroll gte 5>>You decide to spend some time together with Adrienne outside in your yard, hoping that the good weather will enlighten her mood and bring the two of you even closer together.<<else>>After cancelling your attempt to arrange a picknick outside in your yard together with Adrienne, the two of you meet up inside your living room instead, which has been prepared with various refreshments, a bottle of wine and some soda. A good choice, as the rain is increasing in strength outside.<</if>> <br><br> <<if _ran2 is 1>>There's also a chessboard close by, if your company should want to indulge in an intellectual battle against her savior.<</if>> <<if _ran2 is 2>>You've also prepared a Juggernaut boardgame, found in one of the old shelves in the living room. The board still carries the scratches from fierce battles that you and your brother fought decades ago.<</if>> <<if _ran2 is 3>>There's also some "sharper" ways of intoxication available if the girl should prefer going a bit deeper – dried mushrooms, enhanced pipe tobacco and rolled cigarettes laced with tryptamine oil.<</if>> <br><br> ''Adrienne:''// <<if _ran3 is 1>>Ah, thanks, I really needed this. Life's not been kind to poor Adrienne. A princess fallen from grace – now at the mercy of one man, Mr. $pcLastName. Haha, I sound like a dork, sorry. But it's the truth. Okay, I'm getting some of these… Mmmh! <<if _ran2 is 3>>Oh. These are cubensis? Originally grown on that fake planet Earth, right? Haha!<</if>><</if>> <<if _ran3 is 2>><<if $npc.av28.prostloc gte 1>>So… Mr. $pcLastName. Is this how you reward all your whores? I can really need it. Still not getting' used to the life on the streets. Even if I mostly say yes to female customers. Yeah. I'm surprised too. Petite Asians are popular here, so far from Raikan and all.<<else>>Mmmh… This is so nice. Okay, ehm… what's your idea about Earth? If you want to get dorky and discuss pho… philosophical stuff? <<if _ran2 is 3>>These mushrooms are starting to take effect, haha!<</if>> I mean, come on. I'm a bright girl. I see the truth. Earth doesn’t exist. It never has! I mean, that stupid story about the stargates… Haha… There's no aliens out there. It's just us, and Beryll Monkeys. We're all alone in the vastness of space. <</if>> <</if>> <<if _ran3 gte 3>> <<if $npc.av28.prostloc gte 1>>Moons… I'm so sore. I really, really need this. And my tongue hurts. I had this lady customer who held my face between her legs for almost an hour. I mean, come on… I'm not that bad.<<else>>Oh.. Cozy. <<if $masterage gte 45>>Too bad you could be my grandpa. Maybe we could've dated? Haha. Just kidding.<</if>> This is just what I needed. I don’t sleep very well at night. Lying awake. Thoughts won't give me a break. I picture all the time what could’ve happened if you didn’t show up and rescued me. I saw that guy's dick. It was… huge. <<if $prefuck gte 1>>Michelle really did me a great favor there. Taking that thing in her pussy. Poor girl.<</if>><</if>> <</if>> // <</if>> <<if _ran is 3>> You decide to take the young girl out for a stroll in Redhaven, hoping that a walk will give you some time to talk and strengthen your relationship. <br><br> <<if _ran2 is 1>>The two of you head south while trying to avoid the worse slums that borders to Westside.<</if>> <<if _ran2 is 2>>The two of you decide to head toward the boardwalks – a classic and safe route that won't offer any unpleasant surprises except maybe a loud monk or a hungry wrool cat kitten.<</if>> <<if _ran2 is 3>>The two of you head north and preform a crescent thrust through the quaint neighborhoods between Redhaven and Hamilton square.<</if>> <br><br> ''Adrienne:''// <<if _ran3 is 1>>Oooh… Fuck. I'm starting to feel this in my legs. And the dust. It's really dirty here. Yeew… <<if $prefuck gte 1>>By the way, I spoke to Michelle an hour ago. She's doing well. Recovering somewhat from that monster who raped her. That girl really sacrificed herself for me. Isn't that romantic?<<else>>But… Ehm, thanks for taking me out. I really needed this.<</if>> <</if>> <<if _ran3 is 2>><<if $npc.av28.prostloc gte 1>>Oow… It feels good walking these streets without having to worry about dirty old men coming up from behind touching my ass. Yeah, I'm talking about when I'm on whore duty…<<else>>Haha, look over there. What a sight. Those urchins. So tragic. I mean, why do they choose living in all that filth? I mean, come on. Everyone has a choice to make, right? Raana offers endless possibilities. <</if>> <</if>> <<if _ran3 gte 3>> <<if $npc.av28.prostloc gte 1>>Oh, shit. This way. Quick. That was Mr. Compton. He lives up the streets. He like to roleplay this disgusting step-daughter thing when he hires me. Just thinking about him makes me sick. <<set _okraise to false>><<else>>This place is so dirty. Hammie - way better, but not as good as Em City. I can't understand why you Redhavenites choose to live in all this filth. I mean, come on you can't even see the stones in the streets because of all this freaking dust. And those who pick up the manure? They need to make a hell of a better job. Those lazy bastards should take a trip to Emerald Island and see how we do stuff over there. <<set _okraise to false>><</if>> <</if>> // <</if>> <br><br> Her ''Happiness (+2)'' and ''Affection (+2)'' toward you have increased. <<set $npc.av28.happiness+=2>> <<set $npc.av28.masterlove+=2>> <</if>> <<if $hanger is 29>> /* DOYLE EVENT */ You understand that Mr. Bekker isn't much for going to bars or taking long walks. When you declare that you want to spend some time with him, he <<if _ran is 1>> gestures toward a couple of chairs set up on the backside of a shed out in your yard. Here, he offers you a cigar before sharing some of his many anecdotes and stories – some half-true, others almost too impressive to be realistic. <br><br> ''Mr. Doyle:''// <<if _ran2 is 1>> <<if $weatherroll lte 4>>Look at those clouds, brother. Yeah. Grim. But I don’t mind sitting out here. The rain won't bother you if just tell it to leave you the fuck alone. Haha.<<else>>Look at that sky. So endless. Wonder what's out there? Probably full of aliens. Haha. Maybe they want to come here but are too afraid to land because some of us are so fucking badass.<</if>> <</if>> <<if _ran2 is 2>>MMmh… Sittin' out here like this, smoking a cigar. That's life, man. You don't need a fancy castle and twenty virgin pussies waiting for you. Nah. You just need this. Yourself. <</if>> <<if _ran2 is 3>>Ah. Yeah. Just what I needed. I've been standing up all day. This place here reminds me so much about my shed up at Crow's End. Not your house, it's way bigger than mine. Can't say I live like a king up there, even if it's in a kingly neighborhood. I actually inherited that old place from my mother, who got it from her mother, my grandmother. She lived to be over 135 years old. Born on Earth. Yes, Sir. That's true. And I've met her. An Earthian. <</if>> // <</if>> <<if _ran is 2>> suggests that the two of you head to your living room. There, he breaks open a case of cigars before starting his rambling about anecdotes and other tales from his younger days. <br><br> ''Mr. Doyle:''// <<if _ran2 is 1>>Mmmh… Have two, Sir. I got a special supplier for these. I almost get them for free you know. <br><br> Man, these houses here in Redhaven, especially on Miller street where you live. Thoroughly built. It's pre-Severance at its best! You know, Redhaven used to be much worse than what it is today. I remember when I was a runner boy, about 50 years ago. This whole neighborhood was a mess. Started getting okay around the time when your father moved here. Yeah, the new republic and Skyguard did some good after all. They moved the crime zone back a mile or two into Westside slums instead. <</if>> <<if _ran2 is 2>>This pre-Severance house is in such a great condition, $pcFirstName. Yeah. I remember about… 50 years ago when I used to travel through here as a kid. This here house was special. Back then, stories said an old recluse used to live here. And that was even before my mother was in her childbearing years. Anyway, The Copper King, I believe he was called. A real oddball. One time, me and a couple of friends made it in here, to the yard, searching for "the king's" lost treasure. <br><br> Turns out the house wasn’t as abandoned as we thought it was. We got chased away by this ferocious wrool cat that lived among the trees growing here. Yeah. Haha… 50 years ago, this property housed a small forest. I guess that old oak outside is all that's left. <br><br> Anyway, the wrool cat eventually got killed I guess, or fled to the real forest. Then a local magnate purchased your house, lived here for a couple of years… Then came your father. Rest is known history, I guess. <</if>> <<if _ran2 is 3>>Did I tell ya about The Copper King, who used to live here? In this very building of yours! A really odd story. I know these neigborhoods from back when I was a kid. We used to do adventures here, when Redhaven was like Marston Avenue. A pretty dangerous place. In the olden days. Lot's a palisades and raider holdouts around here. <br><br> Now Redhaven is more like Hamilton Square. Haha. Yeah. I see teenage daughters out alone drinking them café lattes in coffee shops. Sitting there, smiling, like the world's all fine. Let me tell ya, 50 years ago, that scarless teenager would've been enslaved in under a minute if she'd be walking around alone dressed in them Amber Mall mini-skirts. Ah. The world is so different now. <br><br> Oh, where was I. Yeah. The Copper King. Stories say he perished about eighty years ago or something. Old as the streets he walked upon. Apparently, he was born Earth but moved to Raana at an early age. He made all these strange contraptions and machines to send messages to "The Ones below" or whatever he called them. Sounds like the late stages of denaar addiction to me. <br><br> Anyway, it was rumored that he kept a treasure somewhere at this property. He was dubbed a king after all. I guess your father would've found somethin' if there were any truth to it, or maybe scavvies took his stuff during them 30 or 40 years this place was abandoned. <</if>> // <</if>> <<if _ran is 3>> suggests that the two of you head up on the walls, to one of the lookouts, where he prepares a pair of chairs. After sitting down and lighting a fat Prometheus cigar, your <<if _masterlove lte 49>>soldier<<else>>friend<</if>> starts telling you about his many adventures and anecdotes. <br><br> ''Mr. Doyle:''// <<if _ran2 is 1>> <<if $weatherroll lte 4>>Are you crying about the rain? Don’t do that. It won't affect you if you're badass enough. Haha.<<else>>Ahh… Clear skies. Beautiful. Smog's not so bad in Redhaven. You're a lucky guy livin' in a fine place like this.<</if>> <br><br> Anyway. Oh, did I tell you about that time when I lived with a lassie here in these neighborhoods. It was further south, past Furry's. Or Michael's taproom as it was called back then. Things started getting better around here. Still had some trouble with raiders but the Skyguard had a permanent fortress at Redhaven Market and patrolled all the way to Marston Swamps, even at night. <br><br> The girl I stayed with was five years older than I, but man… What a hottie. And what a wrix! No kids so that's probably why she had so much energy to spare. Haha. She was actually the daughter of Michael Trembor, one of the brothers who owned Redhaven Tavern before Furry came. That fucking bastard tricked them. Drove them out. Nasty story that happened a long time ago but I remember every freakin' detail. <br><br> Nothin' we should be speaking about now on a pleasant occasion as this. Here, have another cigar. <</if>> <<if _ran2 is 2>><<if $weatherroll lte 4>>Ahh, yeah. Nothing's better than some cold rain washing away the sins from your body. Hey? Haha. You should get a hat like me. Come, let's sit underneath the outcrop here.<<else>>Look at the view, $pcFirstName. Redhaven sure is beautiful when it's not raining. The rooftops… All glowing red from them old tiles.<</if>> <br><br> Look how big Ikaanos is. And beautiful, in its own way. It's so different from New Tokyo and Lake City. I've been to both places several times. New Tokyo with its impressive sky scrapers, despite the relatively small number of people livin' there – maybe a 100k or something. <br><br> Lake City is beautiful, especially after they built that new wall some years ago. The city looks like one of them knightly medieval places, with towering temples and that fancy university. But it's almost too tidy in a way, even if the northern parts are pretty wild. The city's growing fast, closin' in on Ikaanos. <br><br> But there's no place like home. Cheers to that! <</if>> <<if _ran2 is 3>> Oh yeah, this will be just fine. Man! Look at that view. <br><br>You see that house over there with the blue chimney? Yeah, that old apartment building. An old friend of mine, Lars Holmqvist, used to live there. He was the funniest, craziest dude I've ever known. Maybe I've told you about him? <br><br> We went on a few adventures together, back in the olden days; especially down south, along the Celior coastline. There are some odd rock formations down there a' way and Lars was convinced they belonged to an old alien ruin or somethin'. To tell you the truth, he was fucking obsessed about them. I tagged along for the sport of it, listened to his stories when we camped at night, protected him from raiders and lizards and other humb-shit. Even if an old friend is half-mad, you don't leave him alone. Got it? You stay. Friendship is a commitment. Just as strong as the commitment you have toward your youngen's. <br><br> Anyway, one time when we were down there, doing the usual diggin' and explorin', Lars broke through a large… lid, or something. Made out of this strange porous limestone that I've never seen before. … Down below, there was this huge tunnel. Dunno if it's natural but it was covered with bones, like they had been washed down there by large waves comin' from the sea. We saw some strange shit as we headed further inside. Carvings on the walls – obviously made by an intelligent creature. Maybe Beryll monkeys, I was not scholar enough to make a professional estimation. <br><br> I'm so mad I didn’t save em' maps we had. Couldn't find that place again today even with a thousand men. It's like a maze of forests, rocks and cliffs. Would be so interestin' to visit that old place now that one's more attentive, if you know what I mean? <br><br> And old Holmqvist? Dead since two decades ago. They found him in an alley, stabbed in the back. What a fate, hey. Only 45 years old. <</if>> // <</if>> <br><br> His ''Happiness (+2)'' and ''Affection (+2)'' toward you have increased. <<set $npc.av29.happiness+=2>> <<set $npc.av29.masterlove+=2>> /* DOYLE */ <</if>> <<if $hanger is 30>> <<set $npc.av30.traitatt-=1>> <<if _ran is 1>> The moment you declare your intention to hang out with Bud Walton, your friend takes command by saying: <br><br> ''Bud:''// <<if _ran3 is 1>>Yo! Bro! I was wonderin' when you were gonna ask. I insist, let's head to my crib, over at House Walton Casa. I won't take no for an answer.<</if>> <<if _ran3 is 2>>Hey, my man, wanna get some quality time with the Budmeister? Well, sure thingy. But I have one demand, we hang out over at my place. In "mah casa". Okay? Let's go!<</if>> <<if _ran3 is 3>>The shit is ON dude. Over at my place. Let's go. I won't take no for an answer. You wanna hang out with the Bud? You follow the Budmeister's rules.<</if>> <<if _ran3 is 4>>Oh, I wondered when you'd ask. Let's head over to my place. It's more Rad than this old mansion of yours. Don't bring drinks. Everything's on House Walton. At least my home-made wine. Uncle's having his period or something. <</if>> // <br><br> <<if _ran2 is 1>>Whether you like it or not, Bud practically forces you over to his place, which lies just a five-minute walk down along Rocco Street, in the basement of Walton's Weapon Store. You enter through a side-passage, not wanting to disturb Mr. Walton's customers – or, for that matter, Mr. Walton himself. <</if>> <<if _ran2 is 2>>You have no other option than to follow Bud over to his home underneath Walton's Gunstore, which you barely escape entering through thanks to a backside-door. <</if>> <<if _ran2 is 3>>There's obviously no other option than to follow Bud over to his place, which likes underneath Walton's three-story weapon's shop in the center of Redhaven. It only takes a quick walk down Rocco Street before the two of you are able to enter the basement through a side-entrance.<</if>> <br><br> Bud's abode is nothing impressive at all – it's one out of six large storage rooms underneath his uncle's establishment, with the bed pressed up against a thin concrete wall separating this room from another chamber holding over 500 pounds of black powder and 100,000 rounds of ammunition. <br><br> ''Bud:''// <<if _ran3 is 1>>Okay, welcome to my place, yo. This is pre-severance stuff. The Great Ikaanians used this to store wine back in the good days. Yeah. This here place above us was a great pleasure house before everything "went to shit" as the academics call it. Not a pleasure house for hoes, though, unfortunately. Haha!<</if>> <<if _ran3 is 2>>Sit, Sir. Hehe. Here's my wine. And here's extra sugar if it's too rancid. It got a good punch to it, though. Oh, and here's a pack of cigarettes, on the house. No filters. We're not 12-year-old girls, right?<</if>> <<if _ran3 is 3>><<if $ownlov is 1>>Here we are. The castle of Bud. Nice, hey? Only thing missin' now is that cute Skandi girl you have running around all tipsy at your place. Damn, her little ass is beggin' for the Budrod, or, $pcLastName's Rod. If you don’t wanna share her. But remember we're brothers, okay? Fellow Redhavenites and all that.<<else>>Welcome to Club Bud, my man. This place is open for all dudes that have won the favor of the Bud. That is, me. And you surely are high up on the VIP list, $pcFirstName.<</if>> Okay, let's get this party started! Booze comin'! Or, at least home-made wine!<</if>> <<if _ran3 is 4>>So, now you're in the main artery of the Redhaven club world, my man! Yeah, happens I turn on the old Mp6 player and shoot out some good tunes. With lots of girls around. Trixie, <<link 'Daniella'>><<set $tutorial to 216>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> and her crew. Yeah. This here room's seen some really messed up cool shit, dude. Okay. Let the party begin! <</if>> // <br><br> <<set $drunk+=4>> Two hours pass relatively quickly as Bud goes on about everything from how he'll soon take over Walton's Weaponstore to whether the booze tastes better in Dockgrave or here at Furry's. His wine and, thankfully, fresh Scandinavian ale, make the moment relatively pleasant, even if you don’t want to admit it. <</if>> <<if _ran gte 2>> You summon Bud to your living room where you intend to spend some time together, just the two of you. He doesn’t try to hide his enthusiasm when the prospect of real "bro-time" comes up as a suggestion. <br><br> ''Bud:''// <<if _ran3 is 1>>Bro, for sho? Haha. Of course, my man. You want to spend some time with quality peps, I understand completely. Can get a bid dickety dark around here if you know what I mean? <</if>> <<if _ran3 is 2>>Of course, yo. Let's. I'll go grab some ales from your pantry girl's pussy. Haha. Kidding. You just sit down and wait for the Budmester. <</if>> <<if _ran3 is 3>>Well, of course, The Bud Man is always ready to score some action with his homie $pcFirstName. Let me just get these shoes off.<</if>> <<if _ran3 is 4>>Of course, I'm always here for you, man. You just gotta ask. What is it? Feelin' lonely? You're with Bud now. Let's grab a few beers and chill.<</if>> <<if $npc.av26.state gte 1 and $npc.av26.health gte 1>>Oh, dude, I'm gonna invite Ansel. Saw him around just a sec ago.<<set _ansi to true>><</if>> // <br><br> <<if _ran2 gte 1>><<if _ansi is true>>A moment later, the group of men, or "The Dudes", as Bud calls the trio of himself, Ansel and you, place yourselves casually in your <<if $liveroom is 1>>deplorable<</if>> living room with ales, cigars and snacks easily available at a nearby table.<<else>>A moment later, you and Bud have placed yourselves comfortably in your <<if $liveroom is 1>>grime-infested<</if>> couch, with ales, snacks and cigarettes easily available at a nearby table.<</if>><</if>> <br><br> <<if _ansi is true>> ''Bud:''// <<if _ran3 is 1>>Ah, this is sweet, dudes. Nothing better than spending time with Redhaven's finest. Yeah, that's true man, we are. Me, heir to the Walton Empire, you, Mr. $pcLastName, heir to the heart of Redhaven, and Joe's old business, and you Ansie, with Redhaven Market at your filthy fingertips. Haha. <<if $crawlskill gte 1>>Ooh… HELLO. Here comes that sweet floor crawler. Entertainment at its best.<</if>> <</if>> <<if _ran3 is 2>>My dudes. All gathered at the same table. Aww… What's better than this, hey? Anyway. Now that I'm waiting to inherit the sprawling empire of House Walton, I'm thinkin' on taking the raider's path. Sounds so adventurous. Livin' off the land… In a different way than peasants. <</if>> <<if _ran3 is 3>>You dudes, what's better than this, hey? All we need now is some sweet pussy, a wet mouth and a tiny, tiny hit of denaar. Then we could walk around all night in Hammie just feeling the glow of this great city's night life. Yeah. A flow's comin'! We outta take it.<</if>> <<if _ran3 is 4>>Dudes, you rule man, I dunno what I'd done without you. This place here, $pcFirstName's place, it's like the coolest place in Redhaven, and we are IN IT! Woho. Let the party begin! <<if $crawlskill gte 1>>Oh, lookie who's coming here. You got that floor crawler appointed still, dude? NICE.<</if>> <</if>> // <br><br> ''Ansel:''// <<if _ran3 is 1>><<if $crawlskill gte 1>>Oh, man. Yeah. Too bad her titties look so big when she's down on all fours.<</if>> Haha, what? Fuck. You're like a kid, Bud, but that's what I like about you. Always positive. When you're my age, a decade or so from now, things will look much worse. I promise you. There's absolutely nothing to look forward to. You and me, we're losers, but this here's the real man. Cheers to Mr. $pcLastName!<</if>> <<if _ran3 is 2>>Bud, you're so stupid I outta smack that head of yours a thousand times. Raiders are no good. Lousy assholes that deserve to die. Don’t take that thing in your mouth again, you hear? Anyway. Yeah, about the thing with empires…<</if>> <<if _ran3 is 3>>What the hell are you jabbering about you dimwit? You ever touch that denaar, son, I'll slap your face so hard you'll run all the way back to your mama in Lake City, understood? It's not good. I've been in the cloud many times and it's a bitch to get out. Anyway, yeah, some pussy would be nice. And some old-school cocaine or amphetamine. Much kinder than that denaar shit.<</if>> <<if _ran3 is 4>><<if $crawlskill gte 1>>Mmmh… I like her. She knows how to lick balls.<</if>> Anyway, yeah. This place is great. Love it too. Thanks for arranging this, $pcFirstName. …. And, Bud, I like you too. Cheers! <</if>> // <<else>> ''Bud:''// <<if _ran3 is 1>>Man, this is so sweet. We should go fix some better booze for tonight cuz I reckon it won't end in here, am I right? Ehh? Am I right, my man? The Budmeister want's the whole package.<<if $crawlskill gte 1>> Oh. The Floor crawler's here. It's probably better if we just stay here. Oh, yeah. That's it. Take it deep, girl.<</if>><</if>> <<if _ran3 is 2>>Ah, man, this is so sweet. Spending time together with the A-Man of North Redhaven. My man and bro, $pcFirstName. I'll open a beer for you. Hold on.<</if>> <<if _ran3 is 3>>Sweet yikers, man. Okay, here's a beer for you. And let me light this cigarette. Just gonna suck it warm for ya, hold on. There you go $pcFirstName. Enjoy. The Budmeister is at your service tonight, bro.<</if>> <<if _ran3 is 4>>Man, I feel all jiddery. My legs wanna stand up and dance, maybe catch a night club in Hammie or in Em City if you can fix the passage. Let's grab this here beers first, though. <<if $crawlskill gte 1>>Oh. The. Moons. IS that floor crawler gonna service us? Oh, she is… Mmmh… Yeah… I think we can skip that club, dude. It'll be all fine in here.<</if>><</if>> // <</if>> <</if>> <<if _okraise isnot false>> <br><br> Bud's ''Happiness (+2)'' and ''Affection (+2)'' toward you have increased. <<set $npc.av30.happiness+=2>> <<set $npc.av30.masterlove+=2>> <</if>> <<if _ansi is true>> <br><br> Ansel's ''Happiness (+1)'' has also increased. <<set $npc.av26.happiness+=1>> <</if>> <</if>> <<if $hanger is 31>> <<if _ran is 1>> You declare your wish to spend some time together with _name, who becomes very enthusiastic when he realizes one of his "heroes" wants to focus on just him. <br><br> ''_name:''// <<if _ran3 is 1>>Oh, Yikes, Mister, are you gonna spend some play time with me? Simple Hogder? That'll be really fun.<</if>> <<if _ran3 is 2>>Are you for real, Mister? Oh boy, this will be fun.<</if>> <<if _ran3 is 3>>Wow, sweet fiddler! This will be so awesome.<</if>> <<if _ran3 is 4>>Rad, Mister. Rad. Let me just go get my wooden sandals. <<if $hwife gte 1 and $w_kind gte 40>>Wifey $w_girlname made them for me.<</if>><</if>> // <br><br> <<if _ran2 is 1>>Two hours then pass, ranging in activities from throwing a rubber ball against the wall outside in your yard to a contest on who can build the highest tower with old bricks and stones.<</if>> <<if _ran2 is 2>>For the next hour, the two of you occupy yourselves with _name's favorite occupation, a game of marbles. He brings out an old bag with roughly a hundred glass spheres and instructs you on the rules before the duel starts at a secluded location in your household. You stand very little chance against your opponent – who's been playing this game on a daily bases for at least 30 years.<</if>> <<if _ran2 is 3>>For the next hour, the two of you indulge in a local Marston Game called "knocking down the fort". Using 30 old bricks, one player builds a miniature fortress that the second player gets three shots at with a brick of the exact same size as the other 30. The player who manages to knock down the most "horzies" (bricks that falls horizontally flat on the ground) wins the game.<</if>> <</if>> <<if _ran gte 2>> The moment you declare your intention to spend time together with _name, your servant bolts away like he's been hit by lightning, returning all ready and dressed in his gear just 30 seconds later. <br><br> <<if _ran2 is 1>>For the next hour, the two of you walk down through the rough streets of south Redhaven until you hit the boardwalks, where _name occupies himself with looking at candy wagons, throwing rocks into Red River and marvel at the big merchant boats either departing to or returning from Prometheus Lake.<</if>> <<if _ran2 is 2>>The two of you immediately head down toward the boardwalks and Red River, _name's favorite place, where he can look at boats, fantasize about the great towers fo Emerald City and, if you're really, really lucky, spot a distant shuttle going up to The Mastersphere.<</if>> <<if _ran2 is 3>>The two of you make your way down to the boardwalks, where you spend an hour walking casually along Red River, giving _name a chance to look at boats, throw rocks into the river and study the exotic vibe of The South Docks.<</if>> It's a pleasant experience, at least for your friend, who gets some valuable time away from his normal chores. <br><br> ''_name:''// <<if _ran3 is 1>>Wow-ah. This was great, Mister. Look at that boatsie over there. It's a reverse-engineered New Glen-Class freighter. Oh, it's so mighty. Like a dragon swimming in the water. <</if>> <<if _ran3 is 2>>Wow. Sir. Look over there. It's a Langley-class fusion-powered freighter. Only got like two of em' left here in Ikky. The boatsmaster who comes by dad's tavern to sleep with that nice lady who's dancer, he says them Langley ships are the artna… artery… between Lake City and Ikaanos.<</if>> <<if _ran3 is 3>>Oh I love this city so much, Mister. <<if $npc.av26.state gte 1>>Oh, a question. I was jabbering with Ansie not long ago. He said that Ikaanos, this city of hours, is actually called Ik-Anus. Is that true? He said I should start sayin' Ik-anus instead so I'll not be making a fool outta myself.<<else>>Is… Is it true what they say? That our old city, Earth, is just a made-up story? Many people coming in at dad's tavern say so. Especially them dressed in robes.<</if>><</if>> <<if _ran3 is 4>>Thank you for taking me this far from home, Sir. I mean, just for pleasure's sake. I love looking at the <<link 'two towers'>><<set $tutorial to 217>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> over there at Em city, dreaming my head away. <<if $npc.av30.state gte 1>>By the way, Mister, I've talked to Bud. Did you know he actually owns them towers? I'm telling you the truth! He says it's the pleasure palace of The Walton Empire and that he'll invite me some day. I'm so lookin' forward to it!<</if>><</if>> // <</if>> <br><br> His ''Happiness (+3)'' and ''Affection (+3)'' toward you have increased. <<set $npc.av31.happiness+=3>> <<set $npc.av31.masterlove+=3>> <</if>> <<if $hanger is 32>> <<if _ran2 is 1>>You decide you want to spend some time together with your servant, Aiko, and suggest that the two of you head out on a walk in the city. <br><br>While traversing the bustling neighborhood of Redhaven, you overhear some interesting anecdotes from Aiko's life: <</if>> <<if _ran2 is 2>>You decide to spend some time together with Aiko, suggesting that the two of you head out on a short walk down to the boardwalks. <br><br>There, while looking at boats leaving and entering Ikaanos bustling markets, your servant spills some interesting information about her past: <</if>> <<if _ran2 is 3>>You summon Aiko to the courtyard, where you suggest that you should spend some time together to strengthen your bond. She agrees, and the two of you immediately walk over to one of the many cafes between Redhaven and Hamilton Square. <br><br>There, while enjoying two hot caffe lattes in a remote alcove, Aiko adds another layer of sophistication to your session by telling you some interesting information about her past:<</if>> <br><br> ''Aiko:'' // <<if _ran2 is 1>>I had a dog once. When I was in my 14th year. That dog was so special. My dad rescued him as a stray and he became endlessly devoted to us in return for our kindness. <br><br>But besides guarding my bedside every night and chasing away hungry urchins, he was also an explorer. Almost like a scavenger. He could find the most valuable items – like as if he knew the difference between durasteel and ordinary steel. The way that dog threw himself out into the world, curious about every new alley he could get a chance to explore with his nose. It… Inspired me in a very deep way. That creature was so wise and such a big part of our family. I'd say he was almost like a brother to me. No. Not almost. He was a brother, until he died of old age, seven years after we took him in.<</if>> <<if _ran2 is 2>>Let me tell you a little bit more about my father. I lived with him in Harajuku, or… Marston Avenue as Ikaanians up north call it. He has his dojo there, where he teaches the arts of combat. The power of the fist and the strength of the Katana. <br><br>He is a dangerous man to his adversaries. He holds on to the old traditions, which, unfortunately, means that his children must live as burakumin, or outcasts, before they are fit enough to be part of the family as adults. But his traditions also make him into the great man he is today – a pillar of power and devoted to all things that are good in the world.<br><br> Maybe it is strange that his daughter is saying that – as his traditions mean I've been sexually abused, chased and almost killed during my time as burakumin. But it is ''the way''. A higher meaning governs us all and I devote myself to anything that the higher powers throw at me.<</if>> <<if _ran2 is 3>>What is most important in life? It's a very interesting discussion. My father taught me that lesson in early age. I… I cannot describe it good in the Ikaanos language. My father is a very traditional man and always spoke old-Japanese when educating me. <br><br> He called it Shinko Kenshin. It means that a young boy or girl must learn to devote themselves to the entertainment of the creation. We are all part of Uchū – the great universe, looking back at itself. The universe formed us living beings to experience its own creation, if you understand what I mean. The universe cannot enjoy itself unless it disconnects and forgets about what it truly is. All our egos are just illusion. We are all one. Humans and animals are just a million eyes looking back at our own body. <br><br> So our biggest purpose is to make the universe happy by hard work, devotion and the pleasure of others. Create good experience in ourselves and especially in other humans and animals. That way, the creation will stay healthy, to the benefit of all life. <</if>> // <br><br> There's no question that the young woman has appreciated your initiative and she's remarkably satisfied after you've returned home and continue with your duties. <br><br> Her ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av32.happiness+=2>> <<set $npc.av32.masterlove+=1>> <</if>> <<if $hanger is 33>> <<if $dexevent is undefined>><<set $dexevent to 0>><</if>> <<if $dexevent is 0>> You approach Dexter and ask him if he wishes to join you for a stroll around Hamilton Square and up to Whitehaven. He agrees with a confident smile, obviously looking forward to temporarily get away from the confinements of your castle. <br><br> After chatting about politics and what’s currently happening on the Mastersphere you stumble upon a bookstore. Dexter looks through the window at the collection of books, clearly searching for something to pique his interest, and you ask him if he’s an avid reader. He pulls an old book from his pocket and says it is his favorite. On the front cover you see a small sailing ship and a large sea creature that looks like a giant fawn; it’s blue but bigger than a dragon. <br><br> //“This is from Earth, can you believe that?”// He says. //“I acquired it from my old job on the Mastersphere, it was a gift from a wealthy client, I must have read it over a dozen times. ‘The Whale’ it’s called, that’s what that creature is on the front, they used to swim in the oceans on Earth, maybe still do. It’s not really about the whale itself, mind you, it’s more about obsession and not being able to give up on a lost cause. I can certainly relate, but that’s a story for another time. In the book the captain of the boat, ‘Ahab’ is hunting the whale, but the closer he gets to catching it, the more of himself he has to sacrifice, guess he just didn’t know when to quit.” // <br><br> //“Then I guess you wake up some day as a thirty-odd-something ex-P.I., wondering where it all went wrong. No point dwelling on the past though, ready to move out?”// <br><br> You both head back and he quickly changes the topic of conversation to more recent events. <br><br> Dexter's surprisingly deep //well of knowledge// has both surprised and inspired you! <br><br> Your ''Academics skill (+1)'' has increased! <<set $issidact to 0>> <<set $aca+=1>> <</if>> <<if $dexevent is 1>> You find Dexter cleaning his boots in the yard and ask him if he’d like to take a walk with you, which he happily agrees to. <br><br> You both chat for a while about current events and the latest news from around the city. After moving through the desolated area of Brimer Street, you eventually stumble upon the once-great Marston Avenue, where Dexter lived before joining your crew. //“Oh hey boss, mind if we take a quick detour, I used to have a wee shooting range set up around here, just want to see if it’s still there?”.// You both walk through a couple of small, winding alleyways before coming across a long, thin space, surrounded by walls; a few targets have been crudely painted onto a crumbling wall about 50 yards away. <br><br> Dexter pulls out his trusty revolver and turns to you, //“Ah, Old Bertha, I’ll never get rid of this gun, she was a gift from my former Sergeant, McBridge, I remember the day he retired, ‘take good care of this gun’ he said, ‘saved my life on more than one occasion’”//, he chuckles to himself, seemingly reminiscing. //“Seems like I can say the same now.// <br><br> He continues talking while taking aim down the range, //“you know, people think that firing a revolver is just like firing a pistol, well, that’s an easy way to lose a thumb, first you need to understand your stance, "isosceles", weaver, I tend to mix it up when I’m shooting then how you hold your hand, thumbs wrapped or over-hand, tucked or stacked, they all make a difference to how you shoot”.// <br><br> Dexter continues explaining shooting techniques for a while and you and him enjoy the time together, despite the make-shift atmosphere, after some time you head back to the house <br><br> Your ''Ranged combat skill (+1)'' has increased! <<set $ranged+=1>> <<set $issidact to 0>> <</if>> <<if $dexevent is 2>> You decide to meet up with Dexter who looks to be doing some stretches in the yard. As you approach him, however, he seems to be in a great deal of pain. <br><br> “Hey Dexter, you okay?” you ask. <br><br> He looks up and winces one more time before standing up straight, “yeah, just nicked my leg in training the other day, it’s getting better”. <br><br> You look at him quizzically “they have stims for that sort of thing you know”. <br><br> Dexter’s face suddenly takes a more serious, somber tone and says “stims? I’ll take my chances, thanks, I’d only use one if it was life and death”, Dexter pauses for a minute studying your reaction, “you don’t think that a simple injection that promises to use nanobots to cure almost any injury, in mere minutes, is promising too much?”. <br><br> You shrug a little “guess I never really thought about it before”. <br><br> You and Dexter start walking around the yard, talking about it, “they used to call it ‘stim decay’, at first it would only show in maybe 1% of the population” Dexter says, “it seems to affect you worse the older you get, see, these stims were originally only meant to cover urgent injuries among the first settlers, until more ships from Earth would ferry over the tools and equipment for a proper medical infrastructure, hospitals and the like, well, of course the Severance happened and put an end to those plans”. <br><br> You nod along and Dexter keeps talking, “they claim to have fixed most of the issues with stims but I still don’t trust them, stim decay would see your organs slowly shut down one by one, for no apparent reasons. Seems some of the nanobots stick around in your body after they repair the tissue and although they go dormant, they can cause ... complications", Dexter looks at you for a while seemingly still studying your face. “Hmmmmm” he seems to be having an internal debate with himself, “follow me”. <br><br> Dexter leads you down into the cellar below the old sheds, it’s mostly abandoned with just some old furniture and stuff belonging to your brother. Dexter asks you to turn off any electronics you have on you and speaks in a hushed voice “hey, you’ve been good to me and I don’t know how much longer I’ll have left, so I’m going to tell you a secret that not many people know”. Dexter keeps looking around as if checking for eavesdroppers, “want to know why I left the Mastersphere? The real reason? Remember I told you about my old Sargeant, McBride, great detective he was, good to me too, always looked out for me like a big brother, taught me so much” you nod and he keeps talking quietly “well, he found out something unbelievable, and they … made him disappear for it. <br><br> We were working this case, I didn’t know this at the time, but he never mentioned me by name in any of his reports, probably saved my damn life. I didn’t know much of what he was working on, I had been just finding my feet, working some simple cases on the Mastersphere, the last few weeks though, he seemed so distant, constantly muttering to himself and looked like he was wandering around in a daze, I don’t know if they did something to him, or if the weight of the discovery was just too much to handle.” Dexter again looks around, very wary of his surroundings, it’s so quiet now you could almost hear a pin drop, he continues “he left me his notebook, wrote me a note at the end that I should commit it all to memory then immediately destroy it, which I did, it wasn’t easy, I keep thinking I may have missed some other detail or clue, but what I did find out is just incredible”. <br><br> Dexter takes a long breath before continuing. You can tell he’s never shared this story with anyone, “have you ever wondered why Raana is like it is? Slavery, wars, rebellions, constant anarchy? It wasn’t like that on Earth, of course the Severance was tough on everyone, but it wasn’t like we had constant contact with Earth even before then, sure ships came through with more supplies and settlers, but we all knew we would mostly be on our own and were prepared for that.” Dexter keeps talking while checking around the room one last time, “it’s that ship, the Mastersphere … the ship itself, that’s what’s causing all of this” he says, “since the first mission was a failure they fitted the Mastersphere with an A.I., not a very complete one like they’d almost achieved on Earth, this one would have to perform all its calculations with only the hardware they could put on the ship, but it would be smart enough to be able to ensure the mission was a success”. “Anyway, it’s primary mission was to keep the crew of the ship alive, then with secondary objectives which were completed when the colony was founded, but the Severance, it caused the A.I. to revert to its primary programming, just to keep the crew alive.” <br><br> Dexter’s voice is now barely a whisper, “How do the Spheremasters live so long? 300 years, some of them, alive since the Severance? According to trustworthy sources! People on Earth didn’t live past 150, how would we have the medical tech to reach 300? … It’s harvesting us!” <br><br> Dexter’s face is now pale and his voice quivering, “it’s constantly scanning the planet for matches, it can prolong the life of the original crew by replacing some organs with cybernetics, which its already done to everyone at this point, but things like your heart, lungs, it can only get those via transplants. The slaves, the wars, even that Bianchi rebellion, all a carefully crafted system to ensure a constant supply of new donors. That’s why all the slaves go through such rigorous medical scans when they're sold to the Spheremasters, and why so many people just seem to ‘disappear’, think about it”. <br><br> Dexter takes a long sigh, as if a weight had been lifted off his shoulders, “obviously I’ve never told anyone this before, if I’d gone to my superiors I would have just ended up gone too, but that’s the Moon-honest truth, that’s what McBride found out was happening, obviously some of the original crew have died, but no one knows what the A.I. would do if they all did, it might just shut down, but if that happened the Mastersphere might crash on the planet, in the wrong place it could wipe out even this whole city. Of course, the weapons on board the ship are enough to wipe out all life on Raana … so here we are. Basically, we’re all slaves, even the Spheremasters, at this point they’ve lost all feeling and don’t even really know what it’s like to be alive, just hollow husks walking about with nothing left to live for, but unable to finally die, and the rest of us down here, living in a system of meticulously crafted chaos, the illusion of free-will reinforced by the constant lawlessness.” <br><br> Dexter stares off into the distance for a few moments before looking back at you and, with a forced smile and shrugging he says “of course, on the other hand … McBride might have just been crazy all along”, the tone of his voice is more normal but you can tell this act is well-rehearsed. “Better get back to my stretches”, he says in a creepily cheerful manner and heads up the stairs whistling to himself, leaving you to your thoughts. <br><br> Your ''Science skill (+1)'' has increased! <<set $tech+=1>> <<set $issidact to 0>> <</if>> <<if $dexevent gte 3>> You decide to spend some time together with your friend Dexter. Unfortunately, the man seems //closed in// and distant – despite the rather spiritual events you've shared before. <br><br> You understand that Dexter is a complicated man and that his troubled past is probably too deep to assess right now. <<set _okraise to false>> <</if>> <<if _okraise isnot false>> <br><br> His ''Happiness (+3)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av33.happiness+=3>> <<set $npc.av33.masterlove+=1>> <</if>> <<set $dexevent+=1>> <</if>> <<if $hanger is 34>> <<if _ran is 1>>You decide to spend some time together with your servant, Felix Donnerschlag, whom you find outside in your yard, smoking a cigarette while idling underneath the old oak tree. He looks a bit annoyed by your presence, almost as if you've disturbed a sacred meditation session.<</if>> <<if _ran is 2>>You track down your servant, Felix, hoping that he'd share your willingness to spend some time together. It would be to your tactical advantage to know each other better, after all. You find him inside the guardkeeper's house, where he's polishing his weapon such care that it looks like he's meditating. <</if>> <<if _ran is 3>>You decide to spend some time together with your servant, Felix, whom you find, after some searching, in the guard keeper's shed <<if $avatars gte 1 and $busy is 0 and $bondage is 0 and $avatarunc isnot true and $happiness gte 10>>where he's talking jovially with $girlname about something uninteresting. As a fellow male, it's clear that his intentions are physical and not to form lasting bonds of friendship with the <<if $age lte 19>>young<</if>> girl. <<set _stop to true>> He looks up at you with irritation when you disturb his courting – which also provides $girlname with a chance to bolt out from the building, leaving the two of you alone. <</if>> <<if $avatars gte 2 and $avIn_busy is 0 and $avIn_bondage is 0 and $avIn_avatarunc isnot true and $avIn_happiness gte 10 and _stop isnot true>> where he's talking with $avIn_girlname about something uninteresting. The way Felix is holding his arms and blocking $avIn_girlnames way out make it clear that his intentions are to get inside the <<if $avIn_age lte 19>>young<</if>> girl's pants - not to form lasting bonds of friendship.<<set _stop to true>> You effectively put an end to his courtship, however, as $avIn_girlname bolts out from the building, leaving the two of you alone. <</if>> <<if _stop isnot true>> where he's currently polishing his armor. It looks almost like meditation - and you notice a frown of irritation as you disturb him in his holy chores. <</if>> <br><br> ''Felix:''// <<if _ran2 is 1>>Scheiße! What is it you want?<</if>> <<if _ran2 is 2>>(A very fake smile) Oh, mein Herr. What do you want?<</if>> <<if _ran2 is 3>>Ach! Ehm. So, how can I be of… service, mein Herr?<</if>> // <</if>> <br><br> <<if _masterlove lte 59>>Felix accepts your suggestion, reluctantly, and it takes over 30 minutes before his narcissism finally melts away the irritation he felt earlier.<<else>>The fact that the two of you already know each other well lightens the rigid mood after a couple of minutes and Felix starts talking about his life in his usual, dominant way.<</if>> <br><br> When the two of you have seated yourselves inside "Crane's Coffee House" in north Redhaven – which Felix insists on as your main destination, he's blabbing as he usually does about his life, various events and politics, in a confident German accent: <br><br> ''Felix:''// <<if _ran2 is 1>>Ahh. I love this Kaffee mit Milch. They have some fancy world for it that I never can remember.<br><br>But what good is that? To remember names of coffee? Soon, we will have other things to worry about. There's a war coming. Not New Eden attacking Ikaanos. No. They are peaceful. They just want to farm their fertile lands and fuck their consenting wives. Haha. <br><br> The Northern Provinces. Yeah. That's where the show will start. The Prometheus Alliance. Almost half a million people live up there. A hundred thousand grown men that could transform into Soldaten. The trade war has already begun if you look closely and listen to the workers down at the docks. There will be a major military conflict about resources. Lake City and New Tokyo cannot feed themselves. The earth is okay for small farming but not like the ranches down south. And not at all like the abundant fish in the Irendorian Sea. Ikaanos knows this and is currently bleeding Prometheus with heavy tolls and over-priced goods. <br><br> Lake City is already building a Kriegsmarine – formidable ships with strong metal plating and haubitz artillery they took from the Space Marines after The Border Wars. I saw six ships when I was up there a year ago. They could lay Ikaanos to waste. <br><br> Haha, the Spheremasters need to get that fabled Space Corvette operational if they want to stand a chance. Or repair their old ion cannons! <</if>> <<if _ran2 is 2>>Mmh… One more of these, waitress! So… When I was in The Border Wars, I have to tell you I fought as many rebels as I did Davidians. Yes. The rebels have grown immensely these past decades. It's not surprising. 99% of them are runaway slaves. The other 1% are like Aria Bianchi – good, honest people that see the errors of the Spheremasters. And the horny man. Haha! <br><br> Anyway, I think there are at least 20,000 of them out there. Living in remote valleys, hunting charucks and fishing the streaming rivers, waiting for the call to attack Ikaanos again. Waiting for their fabled leader. It could have been Aria Bianchi. But she failed. The uprising was smothered in its infancy and we never had a real rebellion. Attacking The Mastersphere first was a stupid tactical choice. <<if $ownaria is 1>>I hope you tell her that when you work on her down in your dungeon. Haha!<</if>> <br><br> So now we sit here. There's a German expression. "Sitting on a gunpowder barrel." Just waiting for it to explode. The Great War is coming. Just watch and see. You'll experience it in your lifetime. Unless one of your slaves runs a Dolch through your throat. Haha. <</if>> <<if _ran2 is 3>>Mmh… More Milch, bitte! Yes, and bring another coffee to my companion. It's on me. <br><br> So… $pcFirstName. I hope you've strengthened your defenses. Something is happening very soon. Give it five more years. Tops. The Prometheus alliance, that is Lake City and New Tokyo, are not pleased with how Ikaanos sucks them dry with their prices of grain and other Lebensmittel. I tell you, it's a recipe for disaster. My people call it eine Katastrophe vorprogrammiert. It expresses the situation better. <br><br> But don’t cry. A war is an opportunity for people like us. There will be a victor. And it is very important to stand on the victor's side when things start to calm down. Big mansions, lands and heaps of gold. <br><br> It could be the rebels – which means a world without slavery. Total equality and harmony. Female leaders even! You'll have to court your girls into blowing your dick, or keep a dungeon somewhere in the wilderness. Haha! Or… It could be Prometheus. Kinda like how Ikaanos are right now but with other culture. More… Japanese and European. Or we could see Spheremasters dominating all Ikaanos – and even beyond, including New Eden. That would mean cheaper slaves, massive depravity. The term "Might makes power" explains that pretty good. <br><br> In either way, we… freebooters must adapt to whatever situation comes up. And be ready to clear our past. <</if>> // <br><br> His ''Happiness (+1)'' and ''Affection (+1)'' toward you have increased. <<set $npc.av34.happiness+=1>> <<set $npc.av34.masterlove+=1>> /* FELIX ENDS */ <</if>> /* DAUGHTER EVENTS */ <<if $hanger is 36>> <<set $pic to 3>> <<set _ranny to random(1, 3)>> <<if _ran is 1>> You decide to spend some quality time together with your daughter. <br><br> After some brief planning in your living room <<if _age lte 14>> <<if _ran2 is 1>>the two of you head down to the boardwalks next to Redhaven Market, where you lend some fishing gear from an old associate of yours. After two hours of laughing, talking, while fishing casually, you bag a total of _ranny food rations and return home. <<set $foodstuff+=_ranny>><</if>> <<if _ran2 is 2>>you take the young girl our for a stroll in the city – keeping yourselves to more civilized areas as raider hunting is not on the table today. The two of you walk through Hamilton Square and marvel at the towering skyscrapers before doing the Whitehaven-Docks turn that's more picturesque but considerably less dull. <br><br> It's a two hour walk that leaves both of you feeling refreshed and energized. <</if>> <<if _ran2 is 3>>the two of you head out to southern Hamilton square and place yourselves at a table in one of the many coffee houses located here. You talk, laugh, eat sweets and drink an unhealthy amount of coffee before finally returning home.<<set $cash-=30>><</if>> <br><br> <<set _ran3 to random(1, 6)>> ''_name:'' // <<if _ran3 is 1>>This was a great trip daddy. Thanks for taking me! <<if _likesadist gte 40>>I mean, taking me out on a trip (strange smile). Okay, gotta go play some games in the living room now. Bye!<</if>><</if>> <<if _ran3 is 2>>This was great fun! Did you see the look on that guy's face when he understood who you were? Haha!<</if>> <<if _ran3 is 3>>Gosh. I'm so exhausted right now. Thanks for taking me out. And thanks for chasing away those scary <<linkreplace "dampers" t8n>> dampers <b>(Another word for denaar addicts – used mostly by the younger generation.)</b><</linkreplace>> I think… I think they wanted to eat me alive or something.<</if>> <<if _ran3 is 4>>Did you hear what Mrs. Tillingast made Daniella do the other day? Climb onto the roof and pull away all the dungah moss! I mean, it's a fucking jungle up there. Oh, sorry… I must watch my mouth better. Mommy's on me all the time.<</if>> <<if _ran3 is 5>>Dad? Why is mother called $w_girlname? That's such a nice name.<</if>> <<if _ran3 is 6>><<if $broway gte 30>>Dad. Daniella, one of my friends, told me that my uncle, your brother, Joseph, that he was a cruel man who… well… Did things to his servants. Is that true? I guess some things are better to just forget. That's what mother says.<<else>>This was the best day ever. Thanks dad!<</if>> <</if>> // <<else>> /* TALKING IN SOFA, 15 YEARS OLD */ <<set _ran6 to random(-3, 5)>> <<if _ran2 is 1>> <<set $pic to 4>> the two of you take your knives, belts and lighter sidearms and head out to the Westside slums' borderlands through Marston Swamps. It's a simple scavenger hunt, meant more as a leisure walk than a real adventure. <br><br><<if _ran6 gte 1>>But you actually do find some valuable ''Merchandise (+_ran6)'' that you'll be able to sell at the market! <<set $swag+=_ran6>><<else>>Unfortunately, you fail to find anything of value, except the joy of spending time together.<</if>> <</if>> <<if _ran2 is 2>>you decide, without your wife's approval, to take your daughter out on a treasure hunt in the deep swamps between Marston Avenue and Redhaven. It's a relatively safe area compared to Kasey's Park, unless possessed by a bandit scourge, and the two of you spend some hours searching through desolates houses and deep gorges that was once cellars in the pre-severance era. <<set $pic to 4>> <</if>> <<if _ran2 is 3>><<if $npc.av36.age gte 17>><<set $pic to 12>>the two of you head over to a local bath house and spend a couple of hours splashing around in the warm waters. You laugh, swim, relax and talk about all sorts of interesting stuff with your daughter, who's grown into a mature young woman that's captivating in so many ways. <br><br> <<set _bathi to true>> <<set _nosay to true>> <<set _ran6 to random(1, 6)>> ''_name:'' // <<if _ran6 is 1>><<if $npc.av36.likesadist gte 50 and $npc.av36.age gte 18>>Dad. How long would a girl my age survive if someone tied me up? Completely naked, no lights… Just tight ropes and left alone… Under a master's mercy. … Eh. Sorry. Stupid question. Just need to know if something happens.<<else>>Thanks dad, this was great. Watch out! Here it comes! (splashing motion)<</if>> <</if>> <<if _ran6 is 2>><<if $npc.av36.likesadist gte 60 and $cock gte 3 and $npc.av36.age gte 18>>Dad. I just gotta say. You're really, really impressive. Down there, between your legs. (Blush) Hehe, all girls in here are probably watching you.<<else>> Look at that fat kid over there. It's Lamber Tillingast. He thinks he owns this place. You should see him when I'm here alone, or with my girlfriends. He's such a creep.<</if>><</if>> <<if _ran6 is 3>><<if $credit gte 7000>>(Whisper) Wow. Did you see how everyone turned silent when we got here? You're famous dad. Everyone knows who you are.<<else>>I visit this place sometimes with my girlfriends. At daylight. It's a pigsty after nightfall. Lots of gold walkers and other creeps.<</if>><</if>> <<if _ran6 is 4>>I don’t actually know what I wanna do with my life. Maybe become an adventurer. Like you. <<if $aca gte 80>>Or a scholar. That's also something I've picked up from my dear father. (smile)<</if>> I do know that I don’t wanna get married and locked away in some damp stone building in Crystal Heights.<</if>> <<if _ran6 is 5>><<if $npc.av36.likesadist gte 40>>When mother dies, Moon's forbid, or if you divorce… Who will you remarry? Me? (smile) Haha. Just… Kidding.<<else>>This was perfect. Just what I needed.<</if>><</if>> <<if _ran6 is 6>><<if $npc.av36.likesadist gte 40 and $npc.av36.age lte 16 and $npc.av36.age gte 14 and $owndildo gte 1>>Ehm, dad. This is a strange question in a place like this but… I'm asking for a friend. Is it okay if… ehm, Talia borrowed one of those… squash-shaped instruments of yours? I've seen them in the basement. The big one is really unique so she'd like to study it. I could pick it up right away when we return home. Okay? <<else>>Do you know that this was once a hospital? Redhaven Medical Facility? Yeah. Rosita told me. One of my girlfriends. This pool was obviously something they used for storing chemicals. Aww! My skin burns! Haha. Just kidding.<</if>><</if>> // <<else>>you head out to a local coffee house in Hamilton Square and order lattes and some sweat biscuits. You spend a couple of fantastic hours together, laughing and talking cheerfully about all sorts of stuff. <</if>><<set $cash-=50>><</if>> <<if _nosay isnot true>> <br><br> <<set _ran3 to random(1, 6)>> ''_name:'' // <<if _ran2 lte 2>> <<if _ran3 is 1>>Wow! Did you see that guy? Fucking addict. Just came rushing against us. Good thing daddy was here, haha.<</if>> <<if _ran3 is 2>>I'm gonna keep this stone here as a memory of this day. Thanks for taking me!<</if>> <<if _ran3 is 3>>It's so sad. All this land. Useless. Flooded. It's turned into a jungle. Too bad it smells.<</if>> <<if _ran3 is 4>>I'm never gonna get the image of those orphans out of my head. I gave them some food but man… It's so sad. They'll not survive the next monsoon. <<set $foodstuff-=2>><</if>> <<if _ran3 is 5>><<if $broway gte 30>>Walking here reminds me of a letter I've read in the office. Written by my dear uncle. How he used to punish his slaves with something he called "the swamp gauntlet". Nasty stuff. Haha. We're a strange family.<<else>>We should head deeper into that old fortress one day. The concrete thing. It looks dangerous, but could guard some interesting secrets.<</if>><</if>> <<if _ran3 is 6>>Dad. <<if _age lte 16>>Do you consider me an adult? I mean, I'm following you out on stuff and all. So, I guess I'm ready?<<else>>Growing up with you has been wonderful. I just feel I needed to say that.<</if>> <</if>> <<else>> <<if _ran3 is 1>> <<if $broway gte 30>>This coffee was great. Hey… I wanted to ask you something. What's the deal about my uncle? I've heard some strange stories about him. Anyway, probably best to not bother about them.<<else>>I'm so speeded right now. I could run a marathon! Haha.<</if>> <</if>> <<if _ran3 is 2>>Mmh… Feels so nice sitting here. I understand I'm really fortunate to be your daughter. <<if $cash gte 50000>>You're filthy rich, and you're somewhat of a name here in Redhaven at least.<</if>> Thanks for everything, dad.<</if>> <<if _ran3 is 3>><<if $broway gte 30 and _likesadist gte 40>>I know the deal about your brother. How he… treated his women. With his belt. But… Some women appreciate that (long silence). Ah, yeah. Sorry, feels strange talking about sex and stuff with you but… Mmh… You know. It's pretty common in Ikaanos.<<else>>It feels like a storm's coming. Maybe we should head back?<</if>> <</if>> <<if _ran3 is 4>>A girl can never get too many lattes. This was great, thanks dad.<</if>> <<if _ran3 is 5>>Wow. I'm stuffed. And speeded! You'll pay the tab this time, dad? (smile)<</if>> <<if _ran3 is 6>>I love coming here. It's great. Thanks for taking me.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _ran is 2>> You decide to dedicate sometime together with your daughter, _name, who you <<set _ran2 to random (1, 5)>> <<if _age lte 14>> <<if _ran2 is 1>>take out to Redhaven market, Abbot Roo's general store and then back home to your living room for some talks, games and a round of wrestling. It turns out to be a rather hurried and intense couple of hours, but kids usually prefer quantity over quality. <</if>> <<if _ran2 is 2>>take on a stroll to Redhaven market and the bustling Boardwalk, where you buy some sweets, look at monks holding sermons and marvel at the old space shuttle that's still standing in the center of the market. You spend the last hour in your living room, talking about casual stuff while drinking water and eating the last candied nuts that you acquired on your adventure.<</if>> <<if _ran2 is 3>>pull into your living room for an intense couple of hours of reading, talking and going through your family's history. It's very educational, but the most important thing is that the girl gets to spend some quality time together with her father.<</if>> <<if _ran2 is 4>><<set $cash-=60>>take out on a modest shopping tour to Amber Mall, Redhaven Market and a local bookstore. It's a fantastic couple of hours – causing your daughter to look like she's on speed during the entire trip. <<set $pic to 13>><</if>> <<if _ran2 is 5>><<set $pic to 13>>decide to take on a trip through Hamilton Square, where you study people, large buildings, small bookstores and other places of interest. You get to spend a fantastic couple of hours with your daughter and she's noticeably excited when you return home.<</if>> <br><br> <<set _ran3 to random(1, 6)>> ''_name:'' // <<if _ran2 lte 2 or _ran2 gte 4>> <<if _ran2 lte 2>> <<if _ran3 is 1>>Wow. I'm gonna turn in early today. Thanks dad! I'm so wasted. <<if _likesadist gte 40>>I love you! Too bad we're not married (smile).<</if>> <</if>> <<if _ran3 is 2>>This was great. And did you see that <<linkreplace "wondler?" t8n>> wondler? <b>(Another word for street musician – used primarily by the younger generation.)</b><</linkreplace>> He was so good. And cute.<</if>> <<if _ran3 is 3>>Thanks dad, this was great. I can't feel my feet. Haha. <<if _likesadist gte 40>>I feel as exhausted as a floor crawler at Furry's. Whatever that is!<</if>> <</if>> <<if _ran3 is 4>>Did you see that monk? What are they up to? Everything is so <<linkreplace "caz" t8n>> caz <b>(A word primarily used by the younger generation to describe something that's "crazy" or "weird".)</b><</linkreplace>> when it comes to those robe walkers.<</if>> <<if _ran3 is 5>>You're the best dad. Thanks for taking me out! <<if _likesadist gte 40>>This felt almost like a date. (smile)<</if>> <</if>> <<if _ran3 is 6>>This was great. Thanks dad!<</if>> <<else>> <<if _likesadist lte 19>> <<if _ran3 is 1>>Dad… I love you!<</if>> <<if _ran3 is 2>>This was the best day of my life. Thanks dad!<</if>> <<if _ran3 is 3>>This was so, so, so fun. Thanks! Let's do it again soon!<</if>> <<if _ran3 is 4>>I love you dad. You're the best!<</if>> <<if _ran3 gte 5>>Oh dad, this was the best day ever. Thanks!<</if>> <<else>> <<if _ran3 is 1>><<if $weatherroll gte 6>>Dad? When can I start wearing those nice adult clothes you sometimes dress your slaves in?<<else>>This was so nice. Too bad you're my father… Otherwise we could marry when I'm older. (smile)<</if>><</if>> <<if _ran3 is 2>>I've heard about this very special place up in Whitehaven. Devi's Devices or something? Can we go there one day? Just have a look? <</if>> <<if _ran3 is 3>>I've read a lot about witch cults lately. They're so cool. There's one underneath Whitehaven Academy. I want to join one when I'm older.<</if>> <<if _ran3 is 4>>When I'm older, I'm gonna join a witch cult. Especially if I study at Whitehaven Academy. They're so cool. I love how they dress. In like… Nothing. Haha.<</if>> <<if _ran3 gte 5>>Dad. Do you… Could you to take me to the slave house one day? I just want to look around. A quick look. Not that I want you to sell me. Haha. Unless I've been really, really bad of course (blushing smile).<</if>> <</if>> <</if>> <<else>> <<if _ran3 is 1>>Oh, so that's why they do it like that. I always wondered.<</if>> <<if _ran3 is 2>>Yeah, or neighbors are so… odd… Especially the Tillingasts and the Rodericks. Mr. Roderick always stares at me. In a strange way. I don't like it.<</if>> <<if _ran3 is 3>>That's so awful. Can we get a world war here too on Raana? I hope not. I mean, we don't have the American nation or the Russian Empire anymore. So we should be safe.<</if>> <<if _ran3 is 4>>That's so interesting. I never knew you could do it like that!<</if>> <<if _ran3 is 5>>Wow, dad. That's incredible. We're so lucky here in Ikaanos.<</if>> <<if _ran3 is 6>>Oh, that's why we can't live in the mountains. Hey dad. Is it true that they sell girls to Beryll Monkeys? I mean, it sounds really strange. What do they want humans for?<</if>> <</if>> // <<else>> /* AGE 15+*/ <<set _ran6 to random(-5, 5)>> <<if _ran2 is 1>> <<set $pic to 4>>take out on a real scavenger hunt in the borderlands to Westside slums. It's a relatively calm couple of hours, that include nice talks, sneaking past two hungry-looking wrool cats and searching through an abandoned building from the pre-severance era. <br><br> <<if _ran6 gte 1>>You're also in luck! Some small amounts of ''Merchandise (+_ran6)'' added to Inventory! <<set $swag+=_ran6>> <<if $npc.av36.survival lte 39>><br><br>Your daughter's ''Survival skill (+1)'' has increased!<<set $npc.av36.survival+=1>><</if>> <<else>>Unfortunately, you fail to find anything interesting today, but you get to spend some great quality time together.<</if>> <</if>> <<if _ran2 is 2>>take to your living room, where you read through some books and magazines while drinking a hot cup of tea brewed with leaves from New Tokyo's gardens. It's a fantastic couple of hours that pass way too quickly.<</if>> <<if _ran2 is 3>>decide to spend some time with in your living room, acting both as a good father but also as a teacher to the girl who's now become a young woman. <</if>> <<if _ran2 is 4>><<set $pic to 13>>take out for a stroll in the city, primarily to the bustling streets of Hamilton Square and the quaint little shops located between Redhaven and Square Street. You spend a fantastic couple of hours together before retiring to the living room for some lemonade and ale. <<set $cash-=50>><</if>> <<if _ran2 is 5>><<set $pic to 13>> take out on a walk past Hamilton Square and into Crow's End's southern parts, where skyscrapers, crumbling from neglect, compete over space with old wooden houses that still stand as a proud reminder of the first years of settlement on Raana. Here, you spend a couple of hours going through small boutiques, stop for a coffee and viewing various sites of interest. <<set $cash-=50>><</if>> <<if _ran2 gte 4>> <br><br> <<set _ran3 to random(1, 6)>> ''_name:'' // <<if $npc.av36.likesadist lte 19>> <<if _ran3 is 1>>What's the deal with those monks preaching in every corner? Really… Oh! A friend of mine said that the Ryzaans are plotting to overthrow the Mastersphere. Maybe they're seeking followers for their army?<</if>> <<if _ran3 is 2>>Oh, dad… This was great. Thanks.<</if>> <<if _ran3 is 3>>Thanks for this bracelet dad. Although it's a bit kiddy-like. Haha.<</if>> <<if _ran3 is 4>>Wow, this was great. I need to get out.<</if>> <<if _ran3 gte 5>><<if $ownenter is true>>(Yawn) Gosh. I'm really tired. I'm gonna go fire up the ENSYS and play some games. Catch you later.<<else>>I'm gonna go lay down for a bit. I'm heading over to Sarah later tonight so I need to catch my breath.<</if>><</if>> <<else>> <<if _ran3 is 1>>Dad… How many times have you been to Devious Tools? Could you take me there one day? Haha. Just wanna see the place but I guess I'd get shackled if I walked over there myself.<</if>> <<if _ran3 is 2>>I think a lot people on the streets thought that I was your slave. Haha... A strange feeling.<</if>> <<if _ran3 is 3>>Dad. Do you think… I'll be someone's slave one day? How big are the odds? Considering I'm free now and all.<</if>> <<if _ran3 is 4>>Oh, dad. Did I tell you about my friend Malice? She… Entered slavery voluntarily just a couple of months ago. It's obviously a thing some young girls do to get another perspective on life. Hmm… (thoughtful look)<</if>> <<if _ran3 gte 5>>Oh, did I tell you about this thing I heard? Most girls who are slaves are actually happier than girls who are free. Despite what they have to offer their master. It's probably something about living a carefree life. Not have to worry about food, cash and stuff.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _ran is 3>>You decide to spend some quality time together with your <<if _age lte 14>>young<</if>> daughter inside the living room. <br><br> The two of you kill a couple of hours discussing all sorts of stuff and you take your time listening to everything that's important in her life – even if most of the things she says are rather trivial. <<if _age lte 14>>Occasionally, you try to inject some good sense, knowledge or important guidance in your conversation – in an attempt to be a good father and an inspiring teacher.<</if>> <br><br> <<set _ran3 to random(1, 6)>> ''_name:'' // <<if $npc.av36.age lte 14>> <<if _ran3 is 1>>Thanks, dad! This was fun. We should play some games later?<</if>> <<if _ran3 is 2>>And that's why having Mrs. Tillingast as a grandmother is… Ghastly. Haha. You see? (Laughter) Daniella has told me so much about them. It's insane!<</if>> <<if _ran3 is 3>>And I so wanna be like Leslie Winnipeg when I'm older. She's so… cute and handsome. And so popular. Like… She has people screaming her name when she's out shopping. It's insane!<</if>> <<if _ran3 is 4>> <<if $npc.av18.state gte 1>>And… Did you know that Laika has actually killed people before she got here? Only to defend herself. She told me! But don't tell her I said it. Okay. Please, dad. Promise.<<else>>And dad… I want you to teach me how to shoot better. When I'm all grown up I wanna follow you out on real adventures. And I know it's okay with mom.<</if>> <</if>> <<if _ran3 is 5>> Oww… Thanks dad. I'm stuffed. No more nuts for me. This was great. You wanna wrestle? Outside? I need to practice my fighting skills.<</if>> <<if _ran3 is 6>>No way! You're telling me the truth now, dad? Wow. Haha. I didn’t know that.<</if>> <<else>> <<if _ran3 is 1>>And this is how I chased that wrool cat away. Haha! Sent him flying over the roofs.<</if>> <<if _ran3 is 2>>And this is how you cut the head off a charuck! At least if we should listen to Bud! (laughter)<</if>> <<if _ran3 is 3>>We really shout go out hunting soon. It's the right weather. And I don't mind a little sweat and grime. Please dad, take me with you.<</if>> <<if _ran3 is 4>>I do prefer swords, even if ranged weapons are more efficient. I guess I'm too much in love with all those arena posters that are all over the city. Haha.<</if>> <<if _ran3 is 5>>Thanks dad. I think we needed this. I gotta go help mom with this thing. Catch you later.<</if>> <<if _ran3 is 6>>Alright, this was great. Thanks!<</if>> <</if>> // <</if>> <br><br> Her ''Happiness <<if _happiness lte 39>>(+2)<<else>>(+1)<</if>>'' and ''Affection (+1)'' toward you have increased. <<set $npc.av36.happiness+=2>> <<set $npc.av36.masterlove+=1>> <<if _bathi is true>> <br><br> Her ''Stress (-2)'' and ''Stamina points (+5)'' have also been modified! <<if $npc.av36.stress gte 2>><<set $npc.av36.stress-=2>><</if>> <<set $npc.av36.tempstamina+=5>> <<set $npc.av36.hygiene+=20>> <br><br> You have regained ''5 Stamina points!''. <<set $stampoints+=5>> <<set $masterfilth+=20>> <</if>> <</if>> /* DAUGHTER ENDS */ /* HANG OUT ENGINE ENDS */ <</if>> <<if $mscaving is 35>> <<if $action is 0>> You step into the Redhaven magistrate office – a small town hall structure decorated in the classic neo-Victorian style that was so popular just before <<link 'The Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. <<if $quest_reds is 0>>The place looks pretty crammed – with furniture, art and boxes stuffed with merchandise standing in every corner.<</if>> <br><br> A single, tired-looking militiaman in his late 50s guards the entrance. The magistrate, Redhaven's chief of police, should be somewhere around here. <<set $action to 1>> <</if>> <<if $adpos is 1>> /* AFTER HELP */ <<if $quest_reds gte 2>> You declare that you wish to speak with the magistrate again who greets you in the main hall after five minutes. <br><br> ''Mr. Earnshaw:'' //Ah, yes, $mctitle. How can I help you?// <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $quest_reds is 1>> You declare that you wish to speak with the magistrate again, who greets you in the main hall after ten minutes. <br><br> ''Mr. Earnshaw:'' //Yes? How can I help you, <<if $mcpower lte 39>>citizen<<else>>My Lord<</if>>?// <<addmins 12>> <<set $daycount+=2>> <</if>> /* pre help below */ <<if $quest_reds is 0>> <<set _magpic to 1>> You ask the guard for the magistrate who emerges from one of the corridors after a couple of minutes. <br><br> Redhaven's appointed "court master", Lucas Earnshaw, is a well-respected man known for his strong opinions and Moon-aligned religious zeal. <br><br> <<if $mcpower gte 3>> ''Mr. Earnshaw:'' //Oh, $mctitle. How very nice to see you. I hope everything is going well at your new house. It's a, (laughter) project, to say the least. <<if $faction.ikaanos.control lte 4>>As well as this city. (sigh) A burning empire. Our militia had to fight off a gang of raiders the other day.<</if>>// <<else>> <<set _oppi to $pcLastName +"son">> ''Mr. Earnshaw:'' //Yes? What is it? Mr… _oppi, right? You inherited that house up in North Redhaven recently. I handed you the contract myself. How can I help you?// <br><br> ''You:'' //Oh, it's Mr. $pcLastName. Ah, yes. Everything is going well<<if $faction.ikaanos.control lte 4>> - despite the hardships our great city is suffering<</if>>.// <</if>> <<set $quest_reds to 1>> <</if>> /* present ends */ <</if>> /* adpos 1 ends */ <<if $adpos is 2>> <<set _magpic to 2>> ''You:'' //As you may know, I am a freelancer that specializes in all sorts of business ventures. If you need any help… Any help at all, I'm available. My family's been in the "problem-solving" market for a very long time. // <br><br> <<if $mcpower gte 3>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/3)!</div></center> <br> The magistrate looks at you silently for a couple of seconds before responding: <br><br> //Ah, yes. I am very well familiar with you and your family. <br><br> And to answer your question. The fact is… that our dear major has been giving us a rather hard time lately so your influence might actually come to use. Oh, and by "us" I mean you and I, and everyone else living in Redhaven. We are a community. A community that cares about its citizens. <br><br>Our militia consists of six, yes, you heard right, only six Skyguard officers. Two of them are approaching retirement and the captain of the guards is more interested in young prostitutes than doing his service for the community. <br><br> This means raiders are roaming free in the hills while other "opportunists" inside Redhaven are taking advantage of the situation. While city law prohibits us from recruiting mercenaries, it would be within the boundaries of my jurisdiction to temporarily hire outside contractors to deal with specific "problems". The major won't help. Reinforcements are needed elsewhere. <br><br> Anyway, the first problem would be the most obvious one. You probably smelled it when you came down here. The smog. … It comes from Richard Thomson, known around here as "Scrapper Tom". He lives just across the square. Despite our concern and firm orders to stop, Mr. Thomson continues to feed his fires with cables, old plastics and other scrap that poisons our community. If a man of your status could talk to him, in an informal manner, maybe he'd be convinced to end his environmental crimes. <br><br> While this mission is strictly off the books, I don't want you to kill or hurt him. He's a scumbag but he pays us thousands of dollars in taxes every year. So. Anyway. I'll have a sizeable reward for you when you return. Good luck! // <br><br> ''You:'' //Sure. I'm on it! I'll go easy on him.// <br><br><br> <<set _questname to "Scrapper Tom (Redhaven Adventures, Chapter I)">> <<include QuestStart>> <<set $quest_reds to 3>> <<set $adpos to 3>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/3)!</div></center> <br> ''Mr. Earnshaw:'' //Thank you but we have professional soldiers and accountants that provide us with all the help we need. I'd advice that you take care of your civilian business and let the authorities handle any administrative or military problems that might arise in or around Redhaven. <br><br> Anything else I can help you with? // <br><br> ''You:'' //No, I guess that was all.// <</if>> <br><br> <</if>> <<if $adpos is 4>> ''You:'' //Mr. Thomson will not pollute Redhaven anymore. I've convinced him.// <br><br> ''Mr. Earnshaw:'' //Fantastic. Thank you, Mr. $pcLastName, for your help in this dire matter. Here's your reward. I might have something more for you at a later stage. Come back and check with me again in a couple of days.// <<set _reward to 750>> <<set $quest_reds to 6>> <br><br><br> <<include MissionComp>> <br><center>''Standing (Redhaven):'' <div class="green">+5.</div></center> <<set $adpos to 0>> <<set $faction.red.standing+=5>> <</if>> <</if>> /* MSCAVING 35 ends */ <<if $mscaving is 36>> <<if $adpos is 0>> You give the entrance doors to Mr. Thomson's home a good knock. Unfortunately, it stays unanswered even after a third attempt at making yourself heard. <br><br> The smell of burnt rubber hangs like a mist over the streets outside. <<set $knock to true>> <<if _genmerc isnot undefined>><br><br>''_genmerc:'' //It's good we don't have this idiot as our neighbor.//<</if>> <br><br> There's a passageway into the yard just a couple of yards to the left – probably used for carting scavenged materials. <</if>> <<if $adpos is 1>> You step into Mr. Thomson's yard which looks like a grave field with smoldering mounds of plastic, metal and charcoal. <br><br> Three men, one older and two younger ones, probably in their early 20s, are standing around one of the burning heaps of garbage, laughing and talking cheerfully. <br><br> ''Young man (1):'' //Yeah, she spreads her legs for two silver dollars. And you can fuck her for hours if you want to. That deenar is a blessing in many ways!// <br><br> ''Old man:'' //Damn, I wish my pecker was as str…// <br><br> The group of men suddenly notice your presence and turn around, looking irritated at the intruder.<br><br> ''Old man:'' //And who the fuck are you? Here to sell?// <<set _magpic to 1>> <</if>> <<if $adpos is 2>> <<set _magpic to 2>> <<if $mcpower gte 40>> ''Young man (2):'' //(Whisper) Dad, that's $mctitle. The warlord from up north. What the hell's he doin' here?// <br><br> ''Old man:'' //Oh. $mctitle. I… Didn't recognize you. What can I do you for?// <br><br> ''You:'' //The boy's right. I'm $mctitle, and I'm not here to add more scrap to your piles. Not now anyways.// <br><br> ''Old man:'' //Oh, then why did you trespass? What's your business?// <<else>> ''You:'' //Mr. Thomson, I presume? I'm Mr. $pcLastName. I own a swath of land in north Redhaven. I'm not here to sell, not now anyways.// <br><br> The old man snarls and responds: <br><br> //Okay, then what's your fucking business here? Can't you see were busy workin'?// <</if>> <</if>> <<if $adpos is 3>> <<set _magpic to 2>> <<include DiceRolls>> <<set _mani to true>> <<set $chance to $manipulate>> <<if $mcpower gte 1>><<set $chance+=$mcpower>><</if>> <<if $followers gte 3>><<set $chance+=20>><</if>> <<if _aydenhere is true>><<set $chance+=40>><</if>> <<if _felixhere is true>><<set $chance+=30>><</if>> <<set $chance-=$skillroll>> <<set $chance-=40>> ''You:'' //My business? Well, that's actually why I'm here. I am a businessman, a man that cares a lot about Redhaven as a whole, since this is… well, our home. Unfortunately, the thing you're doing here, burning rubber and all sorts of toxic waste is not tolerable. I am asking you, as one businessman to another, to cease with this. You can head up to the hills and burn your stuff in the forest instead.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your authority is powerful enough to completely dominate the master scavenger.<br><br> ''Mr. Thomson:'' <<if $mcpower gte 40>>//Oh. My Lord. I never meant to… I never intended to affect anyone. It's a mistake. We'll absolutely stop burning scrap here. It was a bad idea.//<br><br> Mr. Thomson turns to the sot-scarred youngster standing next to him and slaps him across the face. The boy curls into a fetal position, whining from pain.<br><br>''Mr. Thomson:'' //Fucking idiot! Look what you did. You angered a powerful man like Mr. $pcLastName. <br><br> Sorry again, Sir. Will never happen again.//<<else>>//I… I never thought people would notice. Of course, this was my son's idea. I'll never burn scrap in the yard again. We can move up the hills and do our stuff there instead. Sorry, Sir, my son's mentally handicapped so he doesn’t always think straight.//<</if>> <br><br> The old man takes a deep breath and continues:<br><br> //You seem like person who can handle himself and everyone around him pretty well. How would you say about merging our businesses? <br><br> If, ehm… you'd clear the area around Piker's Pond from raiders and vagrants, we could come to a very lucrative agreement. I'll be using that place to burn my scrap and in return, I could send you a daily amount of goods. What do you say? That shouldn’t be any problem for a man like you.// <br><br> <<set $scrapdeal to 0>> <<else>> <<include Fail>> <br><br> Unfortunately, your words are not successful in affecting Mr. Thomson. <br><br> ''Mr. Thomson:'' //Well, that sounds all good, and I'd very much like to do that but you see, the forests are filled with raider scum so I can't, even if I wanted to. Did the magistrate send you? You're his lap dog? He never stops surprising me. <br><br> Tell you what. We'd love to use the forests for our industry but it's all infested with raiders and vagrants. If you'd help us clear the area around Piker's Pond, I'll stop burning my scrap down here. I might even send so you some Merch as a thank you. Up to you, doggy (laughter)!// <</if>> <</if>> <<if $adpos is 4>> <<set _magpic to 2>> <<include DiceRolls>> <<set _mani to true>> <<set $chance to $manipulate>> <<if $mcpower gte 1>><<set $chance+=$mcpower>><</if>> <<if $mcpower lt 10>><<set $chance-=50>><<else>><<set $chance+=20>><</if>> <<if $followers gte 3>><<set $chance+=20>><</if>> <<if _aydenhere is true>><<set $chance+=40>><</if>> <<if _felixhere is true>><<set $chance+=30>><</if>> <<set $chance-=$skillroll>> Threaten <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Mr. Thomson:'' //<<if $mcpower gte 40>><<else>><</if>>// <<else>> <<include Fail>> <br><br> ''Mr. Thomson:'' //<<if $mcpower gte 40>><<else>><</if>>// <</if>> <</if>> <<if $adpos is 5>> <<set _magpic to 2>> ''You:'' //I'll see what I can do. I won't promise anything.// <br><br> ''Mr. Thomson:'' //O… of course, Sir. Just a thought. I'd make it worth your while.// <<set $quest_reds to 5>> <<set $scrapplace to 1>> <br><br> <div class="blink_me">''Journal updated!''</div> <<set $quest_reds to 5>> <</if>> <<if $adpos is 6>> <<set _magpic to 2>> <<set $scrapplace to 1>> <<set $quest_reds to 4>> ''You:'' //Alright. I'll see what I can do.// <br><br> ''Mr. Thomson:'' //I'll make it worth your while. I promise. One businessman to another (smile). You see, we ''don't'' want to use Redhaven square as our place of industry, but the current state of Ikaanos leaves us with little choice.// <br><br> <div class="blink_me">''Journal updated!''</div> <<set $quest_reds to 4>> <</if>> <</if>> /* Mscaving 36 ends */ <<if $mscaving is 37>> <<if $scrapplace is 1>> <<addmins 18>> <<set $daycount+=3>> Piker's Pond lies in the southern parts of Marston Swamps – a 400-acre forest-covered wetland that cuts through Ikaanos like a green wound. <br><br> You reach the location after a brisk 15-minute walk. <br><br> Unfortunately, this area is currently occupied by a band of hostile vagrants. <<if _genmerc isnot undefined>> ''_genmerc:'' //I've heard this place was the backyard of a large mansion that stood here before The Severance.// <</if>> <<if $state is 0>>[[Cheat|MScaving][$scrapplace to 2]]<</if>> <</if>> <<if $scrapplace is 2>> You have defeated the vagrants, allowing Mr. Thomson to move up his scrapping here instead of doing it down in South Redhaven. <br><br> <<if $quest_reds is 4>><<set $quest_reds to 5>><<set $freds to true>><div class="blink_me">''Journal updated!''</div><</if>> <<if $scrapdeal is 0>> <<set _notleave to true>> <br> In accordance to what has been agreed, Mr. Thomson is willing to offer you either a $5/day retainer revenue or a daily delivery of two units of Merchandise.<br><br> <br> <div class="row ulvendor">[[$5 retainer|MScaving][$scrapdeal to 1, $complete to true]] [[Merchandise|MScaving][$scrapdeal to 2, $complete to true]] </div> <</if>> <</if>> <</if>> <<if $mscaving is 38>> <<if $adpos is 0>> You walk into the 100-acre grove of trees and ruins that run like a green wound between Westside and Marston Swamps. <br><br> It's a pretty quiet place at the moment; otherwise, this area is often the first choice for squatters and vagrants when setting up camp during non-monsoon seasons. <br><br> Adora takes you into a remote part of the grove, a small crevasse overgrown with thorns and dungah moss. <br><br> ''Adora:'' //The box is beneath all that debris. Seems like nobody's been here since I hid it. // <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $adpos is 1>> <<addmins 12>> <<set $daycount+=2>> It's a surprisingly tedious task to remove all the plates of steel, plastic and rotten branches. Adora must've really been "convinced" when hiding all this stuff. <br><br> After roughly ten minutes of digging, you gasp in surprise when you uncover a very familiar box that you've seen hundreds of times in your brother's room. It measures roughly 3x3 feet and is made of thick Westside stainless steel. <br><br> ''Adora:'' //There it is!// <</if>> <<if $adpos is 2>> You empty the box's contents. <br><br> '' x52 WEGA cannisters added to Inventory!<br> x12 units of Gold added to Inventory!<br> Brother's note added to Library!<br> '' <br><br> ''Adora:'' //Alright, Master. Maybe we should go? I think I heard something.// <<set $awega+=52>> <<set $gold+=12>> <<set $take to true>> <<set $quest_adora to 2>> <</if>> <</if>> <<if $mscaving is 39>> <<if $adpos is 0>> You decide to approach the ship's captain after disembarking from the shuttle. You find Lt. Milou Skye standing together with a gunner in one of the compartment tubes leading into the lower deck's crew quarters. <br><br> ''Lt. Skye:'' //Yeah? Had a good flight, Sir?// <</if>> <<if $adpos is 1>> <<if $quest_skye is 1>> ''You:'' //Indeed I had. You did it again. Thank you.// <br><br> ''Lt. Skye:'' //As I said. It takes a special kind of girl to ride this old beast (smile).// <</if>> <<if $quest_skye is undefined>> ''You:'' //Indeed I had. Allow me to introduce myself. I'm $pcFirstName $pcLastName<<if $courtlevel gte 4>> - Senator of Ikaanos<</if>>. You flew that bird like a Spheremaster gives orders. Very impressive!// <br><br> ''Lt. Skye:'' //(Laughter) Too bad a shuttle that old bites back ten times worse than an angry Spheremaster - if you mistreat it. Takes a special kind of girl. … So, how can I help you<<if $courtlevel gte 4>>, Senator<</if>>?// <<set $quest_skye to 1>> <</if>> <</if>> <<if $adpos is 2>> <<include DiceRolls>> <<set _charm to true>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=25>> <<if $masterage gte 40>><<set $chance-=15>><</if>> <<if $masterage gte 60>><<set $chance-=15>><</if>> <<if $credit gte 50000>><<set $chance+=15>><</if>> ''You:'' //You're free later? Wanna grab a drink? I imagine you got stories to tell.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> It's either your good looks or your well-placed words that strike a chord in Lt. Skye. She looks at you with an interested smile and responds: <br><br> ''Lt. Skye:'' //Alright. … If you pay? I'm always up at the Rec Rooms after running the bird so you'll find me there. Catch you later, Raanian (wink).// <br><br><br> <div class="blink_me"> <center>''New POI added (Deck II, Section 2)!''</center> </div> <<set $quest_skye to 2>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Lt. Skye looks mildly interested. <br><br> ''Lt. Skye:'' //Look. I'm the junior CAG on this ship so I'm a busy lady. Maybe another day (fake smile). Take care, Mr. $pcLastName.// <</if>> <</if>> <</if>> <<if $mscaving is 40>> <<if $adpos is 0>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> You find Lt. Skye in the main bar, where she's currently <<if _ran is 1>>drinking an old and very expensive-looking whiskey.<</if>> <<if _ran is 2>>playing cards with some crew members. She quickly finishes her game and joins you up at the bar.<</if>> <<if _ran is 3>>staring into an empty glass of whiskey.<</if>> <<if _ran is 4>>talking to one of the maids.<</if>> <<if _ran is 5>>throwing some darts over at the east wall.<</if>> <br><br> ''Lt. Skye:'' // <<if _ran2 is 1>>$pcFirstName. Over here! Come.<</if>> <<if _ran2 is 2>>Yo! What's up?<</if>> <<if _ran2 is 3>>You made it. Wanna grab another round?<</if>> <<if _ran2 is 4>>Hey $pcFirstName. Just the man I was thinking about.<</if>> <<if _ran2 is 5>>Oh, fuck. It's you! (smile) Let's grab another round.<</if>> // <</if>> <<if $adpos is 1>> <<set _ranc to random(50, 250)>> <<if $skye_disp is undefined>><<set $skye_disp to 0>><</if>> <<set $skye_disp+=1>> You spend some quality time together with Lt. Skye, drinking, socializing and sharing stories about your adventures on (and beyond) Raana. <br><br> <<if $skye_disp lte 5>> She also tells you a rather interesting anecdote: <br><br> <</if>> // <<if $skye_disp is 1>>Who am I? Well, as you've offered me this fine whiskey, I'm willing to spill some information that I don’t usually give away to strangers (ironic smile). Name's Lt. Skye, as you might know already. I'm a junior CAG – I organize the flight schedules for everyone when the real CAG, Captain Eearl Brooker, is too drunk. Which is pretty often (laughter). The drinking up here on Seneca is pretty severe but you gotta learn to control it. Not much else to do, really, between shifts. <br><br> Anyway. We have $remspace fine cargo shuttles and about half-a-dozen fighters. Those fighters are used to protect The Maste… I mean, U.S.S. Seneca from space debris and to occasionally make a sweep down on the surface. I don’t wanna brag but I have to say that I probably belong to the top dogs – I can blast a small rock 1,000 K's away with a fighter and land a fat shuttle on top of an old Haaltree. <br><br> Just so you know that you're actually fraternizing with the real nobility. Bottoms up! <</if>> <<if $skye_disp is 2>>I guess you've heard the rumors about that old space destroyer underneath Emerald Island? The corvette? I've seen it, and actually been on it. It's in a dire need of a renovation. Can't fly it at the moment but wouldn't be too hard to get the old bird up in the skies again. <br><br> It was heavily damaged after a run to the Cellasi Stargate some 20 or 30 years ago. Something… Happened. … What? No, that's classified. <br><br> Okay, one more round then I'm off for bed. Gotta run a shipment of prostitutes from Em City tomorrow. Someone's having fun this Weekend. <</if>> <<if $skye_disp is 3>>A missing brother you say? Sad to hear that. … I had a sister. An older sister. We both joined the Skyguard back in -79. I was like, 15 or so, and she was 18. We were part of the militia at first but my incredible speed and knack for science stuff brought me up to The Sphere when I was around 18. I joined the starfighter division in -83 and been with it ever since. <br><br> We're a dying race, though. USS Seneca has maybe 20 pilots left. That's it. <br><br> Oh, and my name? Lt. Skye from the Skyguard? Lt. Skye who flies in "the sky"? That's actually pure coincidence. I would be a fucking dork if I'd change my name to "Skye" (laughter). Father and my grandfather were carpenters. Burgas and Wilhelm Skye. They had nothing to do with either Skyguard or USS Seneca. <</if>> <<if $skye_disp is 4>> Long-range sensors? Raanic maps? <br><br> Yeah, you'd imagine 60 years of pre-Severance splendor would've been enough time to map every little creek and explore all the cave systems on Raana. <br><br> Fact is, most of Irendoria and almost the entire continent of Gandaria are completely unexplored, except for the topographic readings done by The Sphere. Those readings themselves are over 200 years old and not very updated. <br><br> The reason that most of Raana remains undiscovered, at least the things dwelling underneath the treetops, is a combination of lacking resources and the nightmare-inducing dangers that occupy the jungles – especially on our neighboring continent. <br><br> Who knows what lies out there. Riches, other intelligent beings… Maybe even lost tribes or advanced societies of humans. (Long pause) The other side of Raana might even be home to a similar civilization like ours. We haven't done a sub-atmospheric sweep in over seven decades. Can't muster the required resources for such an adventure. <br><br> Your ''Science skill (+1)'' has increased! <<set $tech+=1>> <</if>> <<if $skye_disp is 5>> The Celassi Stargate incident? Eh, okay. What the hell. We're friends by now and I trust you won't spill this to anyone. <br><br> Ever since House Teresto removed the last Alien Cylinders that were part of… of some form of gigantic control panel at the base of the Cellasi quantum nexus, the gate has paradoxically started to come back to life. But not in a good way. <br><br> Again, I haven’t seen this myself but I've heard it from trustworthy first-hand sources. Maybe 30 years ago or so, there were reports about energy fluctuations coming from the gate, just a month before House Teresto's last expedition. <br><br> This was a big thing. I wasn’t alive, but I've heard the old crewwies talk about it. A lot of scientists around here thought that the gate was up and running again and that we were all going back home. <br><br> The Chancellor immediately ordered a large expedition, with the biggest ship we could muster. The crew launched and flew in max 0.01 sub-light speed. Reached the gate a week later. (Long pause. Lt. Skye empties her glass of whiskey). It was active, no doubt about it. They even took pictures. I've seen copies, since the originals were unfortunately lost. <br><br> Instead of the usual sparkling membrane of an active traveler's void, there was this… I don’t know what to call it… This "black mass" that was trying to push through the gate, if you know what I mean. It looked like a fat tendril, darker than night. It was as if it absorbed the light around itself. <br><br> The mass eventually lashed out against the ship and damaged its starboard engine. The expedition retreated immediately and made it back to Ear… to Raana, about a month later, with dire news. News that was buried and forgotten. We didn’t wanna lose the last hope of going home, right? Or know that there was this sprawling, dark entity out there ready to devour our souls? The question is – what was it? Maybe those cylinders were holding back something? Maybe the gate actually works but was shut down as a "security" measure? Eh… Just thoughts from a drunk, 25-year-old girl who knows nothing (laughter). <br><br> Again, I haven’t seen any REAL proof of all this. I've just watched pixilated images and heard stories from mumbling veterans here at the bar. It could be all made up, I dunno. <br><br> Let's pretend it is, okay! We're going home to Earth one day! Cheers! <br><br> Your ''Occult skill (+2)'' has increased! <<set $occult+=2>> <</if>> // <br><br> ''_ranc dollars has been removed from your Inventory!'' <br><br> <<set $cash-=_ranc>> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $adpos is 2>> ''You:'' //So… Milou, now that we know each other pretty well, I have a question for you. As I might've told you, I'm running a rather impressive household down on the surface and I'm looking for people of your… character. You'd fit in nicely. <br><br> What would it take to leave this "sphere" and come down to the real world and work as my mercenary? Pay's good. Food's delicious. And you got all the entertainment you need just a step away. // <br><br> Lt. Skye gives you a wry smile and responds surprisingly fast: <br><br> //Are you asking me, one of the top space pilot fighters of USS Seneca to quit her job and start working as your glorified door mat ?// <br><br> Lt. Skye chuckles and takes another gulp of whiskey before continuing: <br><br> Alright. I'll tell you what. I'm here for the money. I happen to have expensive hobbies. If you can top what they're payin' here, I'm ready to take a long leave of absence. To be honest, I'm getting pretty fed up with walking around in the same halls being half-drunk every fucking day. Show some dollars and we'll talk (smile).// <br><br> <center><div class="blink_me">''New roaming NPC location added (S2 - Deck II)!''</div></center> <<set $quest_skye to 3>> <<include Skye>> <</if>> <</if>> <<if $mscaving is 41>> <<if $adpos is 0>> <<addhours 1>> <<set $daycount+=10>> <<if $stampoints gte 5>><<set $stampoints-=3>><</if>> After walking for over an hour through the dense undergrowth of East Darkmere, your crew reach a large creek that throws itself into a small canyon. <br><br> ''Lt. Skye:'' //It should be around here somewhere. You smell it? The smoke? Let's push on. We need to pass that ridge over there.// <</if>> <<if $adpos is 1>> <<addmins 6>> <<set $daycount+=1>> After crawling through a thick patch of jungle bushes, you're suddenly overwhelmed by the grand view of a steep ravine, cut into existence by the wild creek you reached earlier. <br><br> This canyon acts as a natural border between Darkmere and the realm of The Mad Preacher – and also as a perfect hideaway for raiders and wanted criminals. <br><br> ''Lt. Skye:'' //Look. That's his camp. He's still living here, like a cockroach, just as when I scouted this place nine months ago. I'm ready, Captain. // <</if>> <<if $adpos is 3>> Your crew hurry back into the protected canopy surrounding Ryker's Canyon, where you're able to catch your breath. <br><br> ''Lt. Skye:'' //Thanks, $pcFirstName. This means the world to me. Smashing the skull of that asshole. I can finally move on now. I'm staying true to my words, by the way. We have a deal!// <br><br> <div class="blink_me">''New salary (Milou Skye):'' $200/day.</div> <br> Lt. Skye's ''Affection (+10)'' toward you has increased! <<set $npc.av40.salary to 200>> <<set $npc.av40.masterlove+=10>> <</if>> <</if>> <<if $mscaving is 42>> <<set _ariapic to 0>> <<set _willpower to $npc.av11.willpower>> <<set _likesadist to $npc.av11.likesadist>> <<set _masterlove to $npc.av11.masterlove>> <<set _oralxp to $npc.av11.oralxp>> <<if _willpower lte 5>><<set _ariapic to 1>><</if>> <<if _willpower lte 0 and _likesadist gte 80>><<set _ariapic to 2>><</if>> <<if $adpos is 0>> You call upon Mr. Derwin and the Kymanto slave handler to discuss Aria's current state of submissiveness. <br><br> <<if _willpower gte 60>> Aria frowns and gives the two men a cocky stare when they enter the room. <br><br> Mr. Derwin throws a disappointed look at Aria and says: <<set _ariapic to 0>> <<elseif _willpower gte 30>> Aria gives the two men a confident stare, despite the mental breakdown she's been subjected to while living in your household. <<elseif _willpower gte 5>> Aria is starting to get more manageable but still radiates her insubordinate nature when the two men enters the room. <<elseif _willpower gte 1>> Aria is not far from falling into the role of an obedient slave but there is still a rebellious spirit inside her and it's obviously noticed by the two men as they enter the room. <<else>> Aria nods and looks down on the ground when Mr. Derwin positions himself in front of her. She doesn't flinch when the middle-aged man pats her ass and gropes her private parts – doing a quick but thorough inspection. <</if>> <br><br> ''Mr. Derwin:'' // <<if _willpower gte 60>> Are you serious, Mr. $pcLastName? This girl is far away from where we want her. Return when she's willing to bow down to her new masters. <<elseif _willpower gte 30>> You still have a lot of work to do here, $pcLastName. She still looks like a wrool cat ready to slit my throat open with her claws. <<elseif _willpower gte 5>> I like what I see but it's still not enough, Mr. $pcLastName. I want you to make her fully compliant before we send her off to the Spheremasters. Trust me, you'll notice when she's ready. <<elseif _willpower gte 1>> You're really close, Mr. $pcLastName. But I want to you smother the last light of "rebellion" in her eyes, okay? She's very close to the tipping point. I can see it. <<else>> Good job, Mr. $pcLastName. Her mind is just where we want her. Ready to serve her new lords. <</if>> <<if _willpower lte 0>> <<if _likesadist gte 80>> She also reeks of the corruption required to devote herself willingly to The Spheremasters. I believe she's ready. Just tell us when you want to sign her over back to us and receive your reward. <<set _ariaready to true>> <<else>> Her spirit is not corrupted enough, however. I think you need to train her sexual willingness a bit more. Miss Bianchi will be serving several dozens of Spheremasters per day for many, many years – it requires a genuine "taste" for that if she is to survive longer than two months. <</if>> <<else>> <<if _likesadist gte 80>> I can see a hunger in her eyes, however, that'll make her willing to serve other men sexually for many years to come. That's good. That's very good. Continue working on pushing down her mental strength a little more and I believe she'll be ready soon. <<else>> She also seems to lack the willingness to service the men she'll be bound to for many, many years. Remember that Miss Bianchi's new role is to take the load of dozens of men per day – repaying her debt to The Sphere through decades of hard, sexual labor. That requires devotion. <</if>> <</if>> // <div class="storybottom"> <div class="row"> <div class="vendorleft"> <div class="left padd80left"> ''Maximum WILLPOWER:'' 0.<br> ''Minimum Corruption:'' 80.<br> ''Recommended Oral skill:'' 100.<br> </div> </div> <div class="vendorleft"> <div class="left padd80left"> ''WILLPOWER:'' <<if _willpower lte 0>><div class="green">_willpower</div> <<else>><div class="red">_willpower</div> <</if>><br> ''Corruption:'' <<if _likesadist gte 80>><div class="green">_likesadist</div> <<else>><div class="red">_likesadist</div> <</if>><br> ''Oral skill:'' <<if _oralxp gte 100>><div class="green">_oralxp</div> <<else>><div class="red">_oralxp</div> <</if>> </div> </div> </div> </div> <</if>> /* ADPOS 0 ENDS */ <<if $adpos is 1>> <<set _ariapic to 5>> <<if _masterlove gte 75>>Aria, who's grown very fond of her Master, looks at you in despair – it's obvious she wants to continue serving you instead of a group of fat, middle-aged Spheremasters. <br><br> ''Aria:'' //I'll try harder, Master. Please. Don't… Don’t make me leave Redhaven. Don’t make me leave… you!// <<else>>Aria seems indifferent to the prospect of getting sold off as a Spheremasters' fuck-toy, obviously ready to take on her new duties wholeheartedly.<</if>> <br><br> ''Mr. Derwin:'' //Joaar, prepare Miss Bianchi for Mr. Kiduro. Take her panties off and get her into the Hakusan harness. Now!... Oh, and my dear Master Slaver, I'm afraid Mr. Kiduro is a bit occupied at the moment but he'll send his personal thanks at a later date. Also see this payment as a token of his appreciation. // <<set _price to 125000>> <<if $npc.av11.traitperv gte 100>><<set _price+=25000>><</if>> <<if $npc.av11.traitnymfo gte 100>><<set _price+=25000>><</if>> <<if $npc.av11.traitsub gte 100>><<set _price+=25000>><</if>> <<if $npc.av11.oralxp gte 100>><<set _price+=15000>><</if>> <<if $npc.av11.pussyxp gte 100>><<set _price+=15000>><</if>> <<if $npc.av11.likesadist gte 100>><<set _price+=15000>><</if>> <div class="storybottom center ulsmall"> <br> ''Reward:'' &#36;<<print setup.formatNumber(_price)>>.<br> ''Standing (Republic):'' +15.<br> ''Standing (Kymanto):'' +25.<br> </div> <</if>> <<if $adpos is 4>> <<set _ariapic to 5>> <br> <center> ''ARIA BIANCHI HAS LEFT YOUR HOUSEHOLD!'' </center> <div class="padd40left"> <br><br><br> <li>''Power value (Kymanto):'' <div class="green">+250.</div></li> <li>''Power value (Ikaanos):'' <div class="green">+200.</div></li> <li>''Power value (Rebels):'' <div class="red">-300.</div></li> </div> <<set $faction.kymanto.power+=250>> <<set $faction.ikaanos.power+=200>> <<set $faction.rebel.power-=300>> <<set $faction.rebel.leader to "Lt. Forbes">> <<set _selling to true>> <<set $quest_aria to 99>> <<set _npc to $npc.av11>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> <<if $mscaving is 43>> <<if $adpos is 0>> While trotting the gravel road of Imogen's Barrow, you're suddenly jumped by a group of heavily-armed youths who seem to have been preparing an ambush. <br><br> ''Ezra:'' //This is for The Swallow. Death to The Sphere and their lackeys!// <</if>> <</if>> <<if $mscaving is 44>> <<if $adpos is 0>> <<if $faction.rebel.men lte 100>><<set $faction.rebel.men to 750>><</if>> <<set $faction.rebel.state to 1>> You summon Aria into your office and close the door behind her. <<if $weatherroll lte 4>>The rain outside is hitting the windows with surprising force, throwing an ominous shadow over your small congregation.<</if>> <br><br> ''You:'' //Alright, <<if $npc.av11.status is 10>>my dear wife<<else>>Aria<</if>>, I think I'm ready to help you and your friends. I hope you understand that I'm taking a huge risk here. If we get caught, you'll be the lucky one – facing a couple of cum-soaked decades in a dungeon. I, on the other hand, will meet a grisly death at the hands of the republic executioner. <<if $npc.av11.status is 10>>And I wouldn't like either of those outcomes – for my wife's sake!<</if>>// <br><br> Your words ignite a spark of hope in Aria's eyes, who tries to hide a grin of success when she responds: <br><br> <<if $npc.av11.willpower gte 15>> //Of course, I understand<<if $npc.av11.status is 10>> husband<</if>>, and I would never reveal your name in any way. To anyone. You'll only be known as "the friendly manor lord" among my people. And your risk will be worth it. I promise. Not only monetary but also as an eternal echo in Ikaanos' history books.// <<else>> //I… I understand Master. I would never reveal your name in any way, I promise. If something would happen, I'll take full responsibility and you can do whatever you want with me. The reward for you, Master, is well worth the risk, however. You'll become a true powerhouse of Ikaanos that rivals The Great Houses.// <</if>> <br><br> ''You:'' //That sounds great. Okay, tell me what you need.// <br><br> Aria, who's now become quite familiar in your household, pulls out one of your brother's old maps and rolls it open across the office table. <br><br>Despite her young age, Miss Bianchi looks like a general while leaning over the chart, eying the intricate patterns of roads, rivers and townships. <br><br> ''Aria:'' //My people are strong in spirit, still believing in the calling to bring justice and equality to the masses of Ikaanos. Sadly, we lack the muscle. We don't have weapons or enough manpower to accomplish anything that leaves a lasting impression. <br><br> Our first goal should be to strengthen our ranks. We need at least two battalions, equaling roughly 1,800 fighters. Right now, we have $faction.rebel.men, according to my latest intel. <br><br> Arming those men and women is another vital task, demanding several shipments of guns and ammo. I'll give you the location of one of our contacts in Sewo's Bend. Adding money and weapons to him will increase our power and influence. I must be present for your first meeting with this guy, of course. <br><br> That is our main priority for now. Call it phase one. <br><br> I'll tell you when we're ready for phase two. <<if $npc.av11.willpower lte 14>>Sorry for sounding so bossy, Master. I don’t mean any disrespect.<</if>> // <br><br> <div class="blink_me"> ''Journal updated!'' </div> <br> ''TASKS ADDED:''<br> <li>Unlock rebel faction interaction location.</li> <li>Reach 2,500+ Power Value (Rebels). </li> <li>Reach 1,800+ Fighters (Rebels). </li> <<set $quest_aria to 9>> <br><br> <</if>> <<if $adpos is 1>> ''You:'' //You'll be staying here, of course, with me, as we agreed?// <br><br> ''Aria:'' // <<if $npc.av11.willpower gte 15>> Ehm, yeah, I know I said that and I intend to honor my words. Releasing me would however speed up the process of strengthening our army. It's up to you, though. We'll make it look like I escaped. You won't get into any trouble other than talks about having a lax security detail. <<if $npc.av11.status is 10 and $npc.av11.masterlove gte 80>>And even if you release me, I still consider you my husband. Things will get back to normal when this is over. I promise.<</if>> <<else>> Of course, Sir, I am your servant. Releasing me would however speed things up a bit. I can instruct your… our army and prepare it by boosting morale and train them properly. It's your decision. <<if $npc.av11.status is 10>>I will return as your obedient wife once this is all over, I promise.<</if>> <</if>> // <br><br> Releasing Aria (NPC Menu>Actions>Dismiss) ''after unlocking Rambler's Cliff'' will automatically add ''Power Value (+3/day)'' and ''Fighters (+2/day)'' to the Rebel Faction. You can fetch her at any time in Sewo's Bend (Roaming NPC Location). <br><br> Note that staging Aria's escape costs ''1,500 Influence points''! <</if>> <<if $adpos is 2>> ''You:'' //What is phase two, exactly?// <br><br> ''Aria:'' // <<if $npc.av11.willpower gte 15>> That is when we set things in motion. I'm gonna need your help with that too. And a sacrifice. Again, think of the rewards, <<if $npc.av11.masterlove gte 75>>honey<<else>>my friend<</if>>! I'll get back to you about that when we have enough men and firepower. It's better you don't know too many details. <<else>> Oh, that is when things are set in motion, Master. We'll need a ship, a trustworthy space pilot and a welcoming hangar bay up at The Mastersphere. I would probably need your help with that too. Let's discuss it when we have enough firepower. When we're ready. <</if>> // <</if>> <</if>> <<if $mscaving is 45>> <<if $adpos is 0>> Rambler's cliff is a derelict frontier's' outpost, clinging to a moss-covered outcrop overlooking a water-infested valley that reaches all the way down to The Red River. There's also a group of fisherman's huts close to the water. <<if $quest_aria gte 9 and $quest_aria lte 70>> <br><br> Aria has pointed out one of the wooden houses that belongs to a group of rebel-aligned fighters. <<if $quest_aria is 9>>You can unlock the Rebel Faction if you have Aria assigned as a follower.<</if>> <</if>> <</if>> <<if $adpos is 1>> <<set $missiontake to true>> You enter a modest, 1.5-story cottage and immediately spot two younger men busy with stacking supplies on a shelf. <br><br> The men spin around and look at you with suspicious eyes before Aria breaks out: <br><br> //Ezra! It's me! What the hell are you doing here, so close to the front lines? How's the Icarus Squad? Why aren’t you at Omega Point?// <br><br> The shorter of the two, who you remember from the prison break in Corazon, takes a step forward and gives Aria a quick embrace before responding: <br><br> //I'm really happy to see you, Captain. … Moons, I've been keeping myself busy. Everything's going, ehm, relatively well I suppose. … (Suspicious silence). Icarus has been informally disbanded now that our ranks are so thin. Omega Point is still fortified though and we have a working base in the catacombs underneath the radio tower. No need to worry. Anyway… what's the plan?// <</if>> <<if $adpos is 2>> <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> ''Aria:'' //$pcFirstName, here <<if $npc.av11.willpower lte 14>> - my Master<<else>> - a friend of ours<</if>>, has agreed to help us with supplies. I believe we're ready for phase one. Getting the ship back above water.// <br><br> Ezra gives you a long, scrutinized look and responds: <br><br> //That's… good to hear. Ehm, <<if $chance gte 1>>(whispering) you think we can trust this guy? I mean, we all know about his past. His dealings with Kymanto.<<else>><div class="red">Failed Listen Roll (Dice: $skillroll, Result: $chance)!</div> (Incoherent whispers)<</if>>// <br><br> ''Aria:'' //I see no reason why we can't. Anyway. It's decided. … $pcFirstName, known as "the friendly manor lord", will drop by supplies, cash and weaponry here at Rambler's Cliff. It's your task to bring those supplies back to Omega Point. When we have enough, we'll move our forces forward. That's all the details I'll share for now.// <br><br> ''Ezra:'' //At your service, Captain (strange smile). I believe it would be wise to have a direct line of communication somehow. We can't use the old radios but… maybe I can come by the city sometimes and check how things are. That sounds good?// <br><br> ''Aria:'' //No. We can't risk that. We work like independent cells. Remember? I'll send word when phase two begins.// <br><br> ''Ezra:'' //Got it (fake smile). And you're sure you're safe with this <<if $masterage gte 40>>old<</if>> guy here?// <br><br> ''Aria:'' //<<if $npc.av11.willpower lte 14>>I actually feel very safe with Mr. $pcLastName. He is taking care of me.<<else>>Stop it. I can take care of myself. <</if>> You know your orders. And I don't want you here, Ezra. You're too close to the city. Get back to Omega Point ASAP.// <br><br> ''Journal updated!'' <</if>> <</if>> <<if $mscaving is 46>> <<if $adpos is 0>> You ask Aria to meet you in the office, making sure the door is securely locked before speaking: <br><br> //Okay, Aria. Or should I call you "The Swallow"? (grin). You've hinted we're ready for phase two. Give me the details. We have to move fast.// <br><br> ''Aria:'' // <<if $npc.av11.willpower gte 15>> <<if $npc.av11.likesadist gte 50>>(Laughter) Yeah, you can call me whatever you want, Sir. At least we both know I can swallow (wink).<<else>>Yes. That is correct. We have to start preparations. <<if $npc.av11.likesadist lte 39 and $npc.av11.willpower gte 15>>And please spare me the sexual undertones. Got it?<</if>><</if>> <<else>> <<if $npc.av11.likesadist gte 50>>That is a fitting name, Master. Because we all know I'm good at doing both things (submissive wink).<<else>>I am your humble servant. You can call me whatever you want, Master.<</if>> <</if>> <br><br> Okay. So. Phase two. I'll get right to the point. We need to secure three things and we ''need'' your help doing that. The Freedom Alliance have already set themselves in motion. I've sent out several teams of scouts that'll secure entry points to the city once we're ready to launch an attack against The Palace and The Mastersphere. <br><br> Yes. We're going all the way. With proper numbers this time. My first assault failed because we were only a couple of dozens of soldiers. Securing The Palace and our own ship give us enough grounds to launch a proper assault. <br><br> And about that ship. We need a spacecraft that can carry at least two platoons to The Mastersphere. A simple shuttle won't do it. <br><br> We have to secure the ICS Zephyr. Maybe you've heard of it? Underneath The Palace lies an old space corvette that was once used as an expedition ship between Raana, Raana-2 and the derelict stargate. It hasn't launched in decades but it's still functional enough to take an army up to The Mastersphere. All thanks to the magical, everlasting Durasteel. The Freedom Alliance have an engineer contact inside the bunker who's updated us about the state of ICS Zephyr and secured enough fuel to take us to USS Seneca. <br><br> The launch codes required to fly this ship is hidden in a bunker underneath The Palace district. Our engineer contact doesn't have direct access to this bunker but he's given me a rather good map that shows the vault holding the launch codes. He also provided me with a code for the LARGE access door, "Door 33", inside the bunker. The code is 1-9-8-6. Write that down. It should be updated. He doesn't have the code for the palace access door, however, so you need to hack it or figure it out somehow. DO NOT ENTER the gardens without carrying a decent ''hand-held computer.'' I think you can buy those at The General Store in Redhaven. <br><br> A person with enough influence, like yourself<<if $npc.av11.willpower gte 15>><<else>>, Master<</if>>, needs to sneak into the bunker through an access tunnel and grab those codes. They have to be taken without anyone noticing. If you're caught, or if you have to shoot your way out of there, everything is lost. They'll know something's up and move, or even destroy, the stuff we need to start up ICS Zephyr. <br><br> The tunnel is inside The Republic Palace, at the end of the hidden gardens. You'll see it on the map here. Sneak through the palace out into the gardens and find your way to the door from there. <br><br> We also need a pilot. <<if $quest_skye gte 3>>I believe she's already among us. Lt. Milou Skye. I'll let her fill in all the details but you should go talk to her. Try to convince the Lieutenant that supporting us would be in everyone's best interest.<<else>>I happen to know a, ehm, "contact" that fits the bill perfectly. Lt. Milou Skye. She's a shuttle operator, taking various scumbags between The Mastersphere and Raana. Talk to her, befriend her and make her part of our household. We really need her on our side to accomplish this.<</if>> <br><br> In order to let our captain fly our newly acquired vessel into the hangar bay of the USS Seneca, we need to hack the hangar terminal by synching it with the launch codes of the ICS Zephyr. I have the location of that terminal. I'll draw you a second map that you can memorize. <br><br> You can do these missions in any order but you'll need the launch codes before hacking the terminal. And take your time. There's no imminent hurry even if we should start our attack within a couple of months' time. // <<if $quest_aria2 is undefined>> <<if $effect is true>> <<audio "missiontake" volume 0.8 play>> <</if>> <br><br> ''TASK ADDED:'' Secure ICS Zephyr launch codes.<br> ''TASK ADDED:'' Befriend Lt. Milou Skye (Affection Amiable+).<br> ''TASK ADDED:'' Hack The Mastersphere's hangar terminal.<br> <br><br> <center>''JOURNAL UPDATED!''</center> <br><br> <<set $quest_aria2 to 0>> /* secure ship */ <<set $quest_aria3 to 0>> /* befriend skye */ <<set $quest_aria4 to 0>> /* hack MS */ <</if>> <</if>> <</if>> <<if $mscaving is 47>> <<if $adpos is 0>> You decide to bring Lt. Skye to your office and ask her about joining Aria's rebellion. Again. <br><br> ''You:'' //Welcome, Lieutenant.// <br><br> Milou looks a bit confused, especially after you lock the door behind her. <br><br> ''Milou:'' //What's this? You're gonna give me a spanking or something? Have I been a bad girl?// <br><br> ''You:'' // <<if $npc.av40.likesadist gte 40>>(Laughter) We both know you'd like that but sorry, no, not this time.<<else>>Nah. I like it when you're a bad girl. I'd never punish you for that (smile).<</if>> Anyway. I'll get right to the point. There's a storm coming and I'm offering you a place onboard the ark that'll pass through it. Right now, a legion of rebels is gathering outside the city, ready to strike against the despots of The Mastersphere, paving the way for a new and prosperous age on Raana. <br><br> Not only am I offering you a chance to be on the right side, you could also become a part of Ikaanos' new history. There's a ship, a space corvette, underneath the… // <br><br> Lt. Skye interrupts you with a loud chuckle and says: <br><br> //Yeah. The ICS Zephyr. And you want me to fly the rebels up to USS Seneca in it? (Laughter) Is that why you've taken me out for dinners and invited me for all those parties? I've been a pawn in your political schemes? <br><br> Well, you fooled me. I thought you were just like all the other horny, money-grabbing warlords down here. I'm impressed. I'll do it, for the sake of Ikaanos. <<if $npc.av40.willpower gte 10>>Under one condition.<<set $skyecash to 1000>><<else>> <<set _skyleave to true>> And because you're my Master.<</if>> // <</if>> <<if $adpos is 1>> ''You:'' //Sure, whatever you want.// <br><br> ''Milou:'' //After we're done, I really wanna feel like I'm an immortal, historical figure. I want to bathe in luxury. Give me a salary of $1,000 per day, and I'll act like a heroic space pilot from a science fiction movie all the way up until Aria is crowned Chancellor. // <<set _skyleave to true>> <br><br> ''You:'' //That could… probably be arranged.// <br><br> ''Milou:'' //Great. And you're gonna be really sorry if you're not true to your words.// <</if>> <<if _skyleave is true>> <br><br> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <div class="blink_me green">TASK COMPLETED!</div> <</if>> <</if>> <<if $mscaving is 48>> <<if $ariasus is undefined>><<set $ariasus to 0>><</if>> <<include DiceRolls>> <<if $adpos is 0>> <<if $crew gte 1>>After saying goodbye to your follower<<if $crew gte 2>>s<</if>>, as this is a one-man mission, you<<else>>You<</if>> sneak past a large aquarium holding a myriad of exotic fish and enter a corridor that leads out into the great palace gardens. <br><br> Unfortunately, these corridors are constantly patrolled by two pistol-armed guards, who're currently coming up toward your direction. Visitors with low Palace Rating or insufficient Influence are not supposed to be in the north wing. <</if>> <<if $adpos is 1>> <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=40>> <<if $palcred gte 1000>><<set $chance+=20>><</if>> <<if $palcred gte 2000>><<set $chance+=20>><</if>> <<if $credit gte 100000>><<set $chance+=20>><</if>> <<if $credit gte 250000>><<set $chance+=20>><</if>> <<set _mani to true>> <<if $chance gte 1>> <<include Success>> <br><br> ''You:'' //Hey, guys. Hot day, isn’t it? Tell Commander Molker I said hi.// <br><br> The two guards are taken by surprise and you're able to seize command with your calm, but still dominating, aura. <br><br> ''Guard:'' //Ehm, will do, Sir. Will do.// <br><br> You're able to continue without arousing any suspicion. <<else>> <<include Fail>> <br><br> You're unsuccessful in your attempt to persuade the guards. <br><br> ''You:'' //Oh. Hello. I was just… passing through. Got some… things to attend to. With this portable computer here.// <br><br> ''Guard:'' //What? Why? This place is off-limits. <<if $credit gte 100000>>I know who you are, Mr. $pcLastName but that's not enough. This time.<</if>> Return the way you came.// <br><br> Your ''Influence (-500)'' has decreased! <<set $credit-=500>> <<set _le to true>> <<if $credit lte 99999>><br><br> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <</if>> <</if>> <<if $adpos is 2>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set $chance-=20>> <<if $crew gte 3>><<set $chance-=20>><</if>> You sneak into a narrow alcove and try to hide while the guards pass. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The guards fail to notice you hiding in the shadows. You're able to continue through the corridor. <br><br> Your ''Stealth skill (+2)'' has increased! <<set $masterstealth+=2>> <<else>> <<include Fail>> <br><br> One of the guards notice you as you hug one of the brick pillars. He looks at you with a suspicious gaze: <br><br> ''Guard:'' //Excuse me? What are you doing here?// <br><br> ''You:'' //Oh, ehm, I was just… trotting around. Thought I saw something. I'll be on my way, outside.// <br><br> Your ''Influence (-500)'' has decreased! <<set $credit-=500>> <<set _le to true>> <br><br> ''Suspicious activity effect (+2)!'' <<set $ariasus+=2>> <</if>> <</if>> <<if $adpos is 3>> <<if $adpos2 is 0>> <<addmins 6>> <<set $daycount+=1>> You enter the great palace gardens – home to a myriad of exotic plants, trees and bushes, circling one large and several smaller water-filled ponds. <br><br> You also spot a strange-looking statue in a stone alcove a few yards away. <</if>> <<if $adpos2 gte 1>> <<if $adpos2 is 1>> <<addmins 6>> <<set $daycount+=1>> It's indeed strange-looking, unlike anything you've seen before, cradled like a valuable artifact in a secluded area of the gardens. The statue measures about 4 feet in height, making it impossible to carry unless you have a cart. <br><br> Odd writings cover large areas of the statue, especially on an old plaque on its backside. <br><br> <<if $quest_bro gte 15 or $occult gte 10>> The writings, or whatever you should call it, look oddly familiar somehow, even if there's no human language that that resemble them. <<if $quest_bro gte 15>>Isn't these the same type of hieroglyphs that Stacey McClung recently translated?<</if>>You could give the statue a more thorough look if you're willing to risk increasing the palace guard's suspicion levels. <<else>> You're unable to deduce what they mean. <</if>> <</if>> <<if $adpos2 is 2>> <<addmins 12>> <<set $daycount+=2>> You decide to spend some time studying and copying the texts for later use. <br><br> Your ''Occult (+1)'' skill has increased! <<set $occult+=1>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set _stealth to true>> <<if $chance lte 0>> <br><br> <<include Fail>> <br><br> Your skulking behavior has negatively affected the mission. You should tread more carefully! <br><br> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <<set $take to 1>> <br><br> ''Palace hieroglyphs added to Inventory!'' <<set $quest_rpal to 1>> <</if>> <</if>> <</if>> /* adpos3 ends */ <<if $adpos is 4>> <<if $adpos2 is 0>> You leave the statue behind and make your way through the lush gardens of the inner palace. It's eerily quiet here, except for an occasional splashing sound coming from one of the Hakusan-inspired fish ponds. <br><br> Suddenly, the silence is broken by the laughter of a young woman who's sitting in a patio section together with what appears to be a female acquaintance. There's also a male valet or guard standing close by. <</if>> <<if $adpos2 is 1>> <<addmins 6>> <<set $daycount+=1>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=60>> <<if $palcred gte 1000>><<set $chance+=20>><</if>> <<if $palcred gte 2000>><<set $chance+=20>><</if>> <<if $credit gte 100000>><<set $chance+=20>><</if>> <<if $credit gte 250000>><<set $chance+=20>><</if>> You're able to catch strains of what the two women are talking about as you make your way through the dense groves of exotic bushes and flowers. <br><br> ''African woman:'' //You won't be disappointed, Miss Adler, I'll arrange everything with my husband and make sure the boat is r…// <br><br> The African woman is interrupted by the male valet as he takes a series of quick steps and places himself next to the Caucasian girl. It's obvious that the guard, or whatever he is, has spotted you. The Caucasian girl greets you with an irritated smile as you walk forward: <br><br> //We ordered wine. I don't see a bottle in your hands.// <br><br> ''Male valet:'' //Miss Adler, this man is not a servant of the palace (suspicious stare).// <br><br> ''Miss Adler:'' //<<if $credit gte 100000>>I think I know you. $mctitle, right? Your deeds have not gone unheard of inside these walls.<<else>>Then who the hell are you? Stepping right into a business meeting like this.<</if>>// <br><br> <</if>> <<if $adpos2 is 2>> ''You:'' // <<if $credit gte 100000>>I'm happy to hear that, Miss Adler (smile). I'm just on a quick errand and thought it would be polite to greet one of the gilded ones while passing through. I hope I didn’t interrupt anything?<<else>>I'm Mr. $pcLastName. I'm here on an errand. I just thought it would be extremely impolitely not to greet one of the ''gilded ones'' while passing through. My apologies. I hope I didn’t interrupt anything important.<</if>> // <<set _charm to true>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your good manners seem to have impressed Miss Adler, who responds back after standing up: <br><br> ''Miss Adler:'' //Oh, nothing that can't be done later, Mr. $pcLastName. I'm taking care of some of my father's business. Rebuilding connections with the tribali… I mean Davidians in the north (smile). I was about to go for a warm bath anyway. I hope your errands, and your stay here will be pleasant.// <br><br> Arizona Adler's ''Affection (+2)'' toward you has increased! <<set $arizaff to 2>> <<else>> <<include Fail>> <br><br> Miss Adler is not impressed by your blunt manners and responds back with an irritated glare: <br><br> //Actually, you did. I have a very important business meeting here. And we really need that wine so you've made me twice as disappointed.// <br><br> ''Male valet:'' //Come here, Sir, let me escort you back to the public forum. I believe you've gotten yourself lost somehow. // <br><br> Your ''Influence (-500)'' has decreased! <<set $credit-=500>> <br><br> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <</if>> <</if>> /* see girls ends */ <<if $adpos is 5>> After navigating through a thick landscape of trees with the help of Aria's map, you reach a small tunnel leading up to a bunker-like security door that feels very misplaced next to the lush and medieval-inspired setting of the republic gardens. <br><br> There's a hidden security panel in one of the thick lattices. <</if>> <<if $adpos is 6>> /* START OF DOOR */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 2 and $string2 is 2 and $string3 is 9 and $string4 is 0>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF DOOR */ <</if>> <<if $adpos is 7>> You enter a massive concrete tunnel that burrows its way into the walls surrounding The Palace district. It's pre-Severance – no doubt about it, illuminated by century-old nanite-lamps and branded by the Akron-affiliated corporations that built these walls back in the 2230s. <</if>> <<if $adpos is 8>> You continue walking through the old corridor. While it's burrowing like a sewer tunnel, the outline is built in a rectangular fashion, spiraling downward toward an unknown depth. <br><br> After a couple of minutes, you pass a lonely steel door that doesn't seem locked. <</if>> <<if $adpos is 9>> You're standing inside a surprisingly large office room with X-LED screens, computer interphases and two ancient server modules. It's hard to see if it's still in use. <br><br> There are some interesting circuit-boards and other high-tech stuff lying on a nearby bench. <</if>> <<if $adpos is 10>> <<addmins 6>> <<set $daycount+=1>> <<if $stampoints gte 5>><<set $stampoints+=1>><</if>> You decide to take the equipment. <br><br> '' x12 C-boards added to Inventory!<br> x5 Combat Tendstims added to Inventory!<br> x1 Handheld computer (I) added to Inventory! '' <<set $cboards+=12>> <<set $ownstima+=5>> <<set $ownhandcomp1+=1>> <<set $take to 1>> <</if>> <<if $adpos is 11>> You continue through the tunnel, which takes another steep decent through a stairwell that abruptly ends – blocking any further access with a massive security gate brandishing a key panel on the left side. The numbered "33" sign above tells you this really must be the access door that leads into the hangar. <br><br> Its greyish hue also tells you that this is a //solid// DuraSteel door. Not even a 23rd century tank would be able to open this portal. <</if>> <<if $adpos is 12>> <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 1 and $string2 is 9 and $string3 is 8 and $string4 is 6>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <</if>> <<if $adpos is 13>> You step through the old security door and enter an unimaginably large underground chamber with a size that's hard to grasp – even for an experienced man like yourself. <br><br> What's even more mind-bending is the huge vessel that dominates its center – a starship, measuring at least 300 feet, illuminated by bright nanite-lamps, looking surprisingly intact. This must be the fabled ICS Zephyr. <br><br> There's a metal bridge leading over to some form of control room just ten yards to your left. The engineer's map has been very exact so far. <br><br> You spot at least three persons, either engineers, guards or workers, walking around on the platform below, dwarfed by the massive spacecraft they're obviously here to service. <<set $music to 20>> <<set $break to true>> <</if>> <<if $adpos is 14>> <<if $adpos3 isnot 1 and $adpos2 isnot 1>> You make your way over a metal bridge and enter the hangar control room that should, according to your engineer contact, hold the launch codes for ICS Zephyr. <<if $tech lte 39>> <br><br> Unfortunately, your Science skill is too low to make a hasty extraction. This is going to take some time. <</if>> <</if>> <<if $adpos3 is 1 and $action11b isnot true>>''x88 Energy cells added to Inventory!'' <<set $aenergy+=88>><<set $action11b to true>><<set _noco to true>><<set $take to 1>><</if>> <<if $adpos2 is 1 and _noco isnot true>> <<addmins 6>> <<set $daycount+=1>> ''Launch codes extracted (D-5659-ALPHA-SWG-45-5611)!'' <br><br> ''Journal updated!'' <<if $tech lte 39>> <<addmins 18>> <<set $daycount+=3>> <br><br> You've lost ''5 Stamina Points!'' <<set $stampoints-=5>> <br><br> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <<set $quest_aria2 to 2>> <<set $goodhack to true>> <<set _comshow to true>> <</if>> <</if>> <<if $adpos is 15>> <</if>> <<if $adpos is 16>> <<if $adpos3 is 0>> You've returned through the desolate tunnel and make your way through the gardens back to the corridor that leads out from the closed section of the palace. <br><br> Suddenly, you spot one of the male valets. You have to hide! <<if $weatherroll lte 3>> <br><br> ''Bad weather bonus added (Stealth: +15)!'' <</if>> <<else>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set $chance-=5>> <<if $weatherroll lte 3>><<set $chance+=15>><</if>> <<if $chance gte 1>> <<include Success>> <br><br> You find a perfect hiding spot behind a large plant. The valet passes without noticing the intruder. <<set _stgood to true>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <<set $adpos to 18>> <<else>> <<include Fail>> <br><br> You make a half-hearted attempt at hiding but the valet spots the intruder and corners you in one of the sitting alcoves close to the door you've just exited. <br><br> ''You:'' //Can I help you, Sir? <<if $palcred lte 1000 and $credit lte 99999>>You're not allowed to be here.<</if>>// <<set $action10 to true>> <</if>> <</if>> <</if>> <<if $adpos is 17>> <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=30>> <<if $adpos2 is 1>> <<if $credit gte 100000>><<set $chance+=40>><</if>> ''You:'' //I'm looking for Mr. $pcLastName. My brother. He was supposed to deliver a package to a… Mr. Smith a couple of weeks ago but he went missing so I'm just trying to tie any loose ends to this mystery.// <</if>> <<if $adpos2 is 2>> <<if $tech gte 100 or $aca gte 100>><<set $chance+=40>><</if>> ''You:'' //Oh, beg your pardon, Sir. I'm here for the seminar but I've gotten lost. Obviously from being way too fascinated of these fine gardens (chuckle). I'm Professor $pcLastName.// <</if>> <<if $adpos2 is 3>> <<if $mctraitparty gte 50>><<set $chance+=20>><<else>><<set $chance-=20>><</if>> ''You:'' //Ehh. Dude, why the offy face? I'm here for the party. Where is it?// <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words seem to have convinced the man, who responds: <br><br> // <<if $adpos2 is 1>> <<if $credit gte 100000>>Ah. $mctitle. Of Redhaven? That does ring a bell. No, unfortunately, there's no man with that name here. You can ask out in the public forums if you haven’t done that already.<<else>>Ehm, no, there's no man with that name here, Sir. At least not to my knowledge. Ask in the public forums.<</if>> <</if>> <<if $adpos2 is 2>>Seminar? It's not for another three days, Professor. You've mistaken the date. Return on Thursday instead.<</if>> <<if $adpos2 is 3>>Party? What party? Oh, the Trencella feast? It's tomorrow, my Lord. You'll have to return in roughly 24 hours. <</if>> // <br><br> ''You:'' //Alright, thanks! I'll do that. Good day, Sir.// <br><br> You're able to continue without raising any suspicion. <<else>> <<include Fail>> <br><br> Your words are not enough to convince the guard who responds with a suspicious tone in his voice: <br><br> // <<if $adpos2 is 1>>Brother? What on Raana would your brother do here, in the gardens? Leave this property right now, Sir.<</if>> <<if $adpos2 is 2>>Seminar? Hmm, that's not in another three days. A man of your status should know that. I have to ask you to leave, Sir, immediately. <</if>> <<if $adpos2 is 3>>Ha. Get out of this building immediately, it's off-limits for rats like you.<</if>> // <br><br> ''You:'' //Yeah, yeah, never mind. I'll go.// <br><br> ''Suspicious activity effect (+1)!'' <br><br> You've lost ''1,000 Influence''! <<set $credit-=1000>> <<set $ariasus+=1>> <</if>> <<set $adpos to 18>> <</if>> <</if>> /* inside palace, aria_quest2 ends */ <<if $mscaving is 49>> <<if $ariasus is undefined>><<set $ariasus to 0>><</if>> <<if $adpos is 0>> You've reached the end of Deck II, a heavily-guarded section with access to an ion cannon battery and the hangar controls. <br><br> The hangar control room is located just a few yards away, according to Aria's map, but the diligent eyes of two veteran soldiers would immediately thwart any attempts at breaking in unless you were one of USS Seneca's master engineers. <br><br> You need to distract the guards somehow. <<if _skyehere is true>> <br><br> ''Lt. Milou:'' //That's Petrelli and Reingard. Let me talk to them.// <</if>> <</if>> <<if $adpos is 2>> /* divert guards */ <<include DiceRolls>> <<if $adpos2 is 1>> /* mani */ <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=40>> <<set _ran to random(1, 3)>> You approach the two veteran soldiers guarding the upper deck's airlift tunnel. <br><br> ''You:'' // <<if _ran is 1>>Oh. I'm so glad I found you. There's a guy further down the corridor, he's looking very agitated, carrying a rifle. Heading toward the rec rooms!<</if>> <<if _ran is 2>>Soldiers! Finally. There's a brawl going down in the Rec rooms, and there are no guards present. You need to hurry. Lord (mumbling syllables) some-son is one of them!<</if>> <<if _ran is 3>>Ehm. Guys. There's smoke further down the corridor. I think something important's burning. You better hurry! I'm just a guest. I dunno the security details around here.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words are convincing enough to affect the two soldiers. <br><br> ''Guard 1:'' //Crap. Okay, thanks, citizen. We'll go check it out.// <br><br> The guards leave this section unattended and you can move toward the door without risk getting shot. <<else>> <<include Fail>> <br><br> The guards are very doubtful about your alarming words. One of them sends out a message through an ancient, high-tech intercom, and gets a response in return that makes them even more suspicious. <br><br> ''Guard 1:'' //Have you been drinking? What's your name? Get outta here. This place is off-limits.// <br><br> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <</if>> /* MANI ENDS */ <<if $adpos2 is 2>> /* tech */ <<set _tech to true>> <<set $chance to $tech>> <<set $chance-=$skillroll>> <<set $chance-=40>> You move away from the view of the two guards and start manipulating a control panel, hoping it'll make a sound or start acting weird enough for the soldiers to be distracted. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Suddenly, after crossing a few cables and activating a circuit board, a booming, electronic alarm goes off across the deck – signaling that The Mastersphere is under attack. <br><br> You hide in a large alcove as the two guards run down the corridor, leaving the access door unattended. <<else>> <<include Fail>> <br><br> You're unable to manipulate the control panel and have to hastily put down your gear when a science worker passes by, looking at you with a suspicious glare. <br><br> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <</if>> /* tech ENDS */ <<if $adpos2 is 3>> /* stealth */ <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set $chance-=10>> You move into one of the alcoves further down the corridor, while hiding in the shadows, and use a bullet casing and some plastic materials to start a fire behind one of the removable panels. <br><br> ''1 unit of Merchandise removed from Inventory!'' <<set $swag-=1>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You succeed in your endeavor, causing a blazing fire to erupt while moving away, out of sight, like a pureblooded rogue. The toxic, yellowish smoke quickly fills the alcove, making the guards to move hastily towards the direction of the fire. <br><br> You can now access the hangar control door without arousing attention from any nearby guards. <<else>> <<include Fail>> <br><br> You're unable to get the fire going and have to terminate your attempt when one of the many high-ranking servants passing through this corridor sees you. <br><br> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <</if>> /* stealth ENDS */ <<if $adpos2 is 4>> <<set $chance to 99>> <<set _event to true>> <<include Success>> <br><br> While you're hiding in a nearby alcove, Lt. Milou approaches the two guards with a confident smile on her face. You're able to overhear some of their conversation: <br><br> ''Guard 1:'' //Lieutenant. What are you doing back here? I thought you were a full-time dirt licker now? (laughter)// <br><br> ''Lt. Skye:'' //Ensign. I'm officially still in active service. I can have you brigged for saying that.// <br><br> The trio break out in laughter, again, and Lt. Milou positions herself in a way that forces the guards to move their line of sight away from the door. <br><br> This offers you a perfect opportunity to advance toward the door. <br><br> ''Lt. Skye:'' //So, I heard Johanssen is back from med bay?// <</if>> /* milo ends */ <</if>> /* divert guards ends */ <<if $adpos is 4>> You're standing in front of a locked security door. <<if __budhere is true>> <br><br> ''_genmerc:'' //Wow, dude. What's in here? Looks like the door to my crib. Haha!// <</if>> <<if _genmerc isnot undefined and _budhere is true and _genmerc isnot "Bud">> <br><br> ''_genmerc:'' //(Whisper) Shut up, stupid!// <</if>> <</if>> <<if $adpos is 5>> <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 5 and $string2 is 5 and $string3 is 4 and $string4 is 4>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <</if>> <<if $adpos is 6>> <<set $metalstair to true>> You enter the hangar control room of USS Seneca, which hits you with a wave of awe, even if your expectations were exceptionally high. The room is crammed with X-LED screens, high-end computers and nanite crystals used for accessing encrypted data. <br><br> The cleanliness and lack of //wear// are also impressive factors as the room's magical aura wraps its tendrils of science fiction around you. <br><br> <<if _budhere is true>> ''Bud:'' //DUDE. I wish my crib DID look like this.// <<elseif _lovhere is true>> ''Lovisa:'' //Great Gods. This is… This is… marvelous.// <<elseif _rebhere is true>> ''Rebecca:'' //I almost feel bad for raidin' this place. What a room.// <<elseif _aikohere is true>> ''Aiko:'' //Sensei. This is "Habaru" – the belly of the beast. Walk carefully.// <<elseif _aydenhere is true>> ''Ayden:'' //We got the USS Seneca at our fingertips.// <<elseif _spacehere is true>> ''Space Marine:'' //Better press the right keys, Sir. We don't wanna get ourselves vented.// <<else>> <<if _genmerc isnot undefined and _genmerc isnot "Milou">> ''_genmerc:'' //Fascinating. I'm impressed it's still working after so many centuries.// <</if>> <</if>> <</if>> <<if $adpos is 7>> <<set $goodhack to true>> <<for _tech range $npc>> <<if _tech.state gte 1 and _tech.health gte 5 and _tech.traittech gte 51 and _tech.dayblock is 999>> <<set _techhere to true>> <</if>> <</for>> ''Remote access for (D-5659-ALPHA-SWG-45-5611) added!'' <<if $tech lte 79>> <br><br> ''Insufficient Science skill (80+)!'' <<if _techhere isnot true>><br><br>You're successful but leave a digital trace that'll eventually be noticed by one of the technicians.<</if>> <br><br> <<if _techhere is true>> At least one of your Followers has the Techie trait, however, making the data injection clean enough to avoid any suspicion. <<else>> ''Suspicious activity effect (+1)!'' <<set $ariasus+=1>> <</if>> <</if>> <br><br> ''Task completed!'' <<set $quest_aria4 to 2>> <</if>> <</if>> /* install module, aria_quest4 ends */ <<if $mscaving is 50>> <<if $npc.av40.state is 1 and $npc.av40.bondage lte 0>><<set _skyehere to true>><</if>> <<if $adpos is 0>> You summon Aria into your office once again and tell her that you've completed all the things she tasked you to do. <<if _skyehere is true>>You've also called on Lt. Skye as she's currently a part of your household. <</if>> <br><br> //…codes installed and space pilot secured. So, let me know when you're ready to start phase three.// <br><br> ''Aria:'' //What you've done will echo in eternity. Thank you, <<if $npc.av11.status is 10>>husband. I never knew I'd be marrying the guy who bought me from that auction house so many months ago. And that the same guy would be the very key to completing my "spiritual mission". The Gods must be real. Right? (chuckle).<<else>>$pcLastName.<</if>> <br><br> Anyway. While you've been away, I've had a meeting with Esra and the other captains of <<if $npc.av11.willpower lte 14>> your army, Sir. <<else>> my army. I mean, of the rebel army. <</if>> <br><br> They're ready to strike, five heavily-armed freedom squads. Their mission is to draw the attention away from The Palace, which means that we, yes, you and I, can launch an attack on Emerald City itself. It shouldn’t be more than one hundred space marines protecting the island – with an enough-powerful group, I know we can take them, and take the palace grounds. <br><br> After killing or capturing the major, we'll secure ICS Zephyr and launch an immediate attack on USS Seneca, after two of the freedom squads have boarded our new starship. Our vessel should be able to access the hangar doors, enabling us to dock and move into The Mastersphere without any physical obstacles. <br><br> We'll then be fighting The Black Guard on USS Seneca, moving our way toward the Upper Decks. There, we must kill the current Chancellor. Mordecai cannot live. Understood? I'll see to that myself. // <<if _skyehere is true>> <br><br> ''Lt. Skye:'' //Kill the Chancellor? I thought you wanted him as your personal slave? Aria, you disappoint me.// <br><br> ''Aria:'' //<<if $npc.av11.willpower lte 14>>No. A slave cannot own slaves.<<else>>A new chapter. A new beginning (wink).<</if>>// <</if>> <</if>> <<if $adpos is 1>> ''You:'' //I'm ready! Let's do this!// <br><br> ''Aria:'' //You've truly become a part of The Freedom Alliance (smile). Okay, your next task will be to gather a strong-enough group that'll accompany us; they must be highly affectionate and ready to sacrifice themselves. <br><br> When you're ready, and have equipped everyone, plus after packing a fucking large batch of ammo, stims and med kits, take us to Hamilton Square. I'll dispatch three runners when we leave Redhaven. They'll tell the freedom squads to start their attack. Once Em City has been emptied of the mobile Space Marines, we'll head over the bridge and launch an attack against the palace gates. <br><br> Once we've secured the palace grounds, Lt. Skye joins us and spools up the ICS Zephyr. She can be part of our combat group but it's not necessary if you wanna pick other fighters. <br><br> Alright. Let's do this! // <<if _skyehere is true>> <br><br> ''Lt. Skye:'' //Man, I wish I had your devotion, guys (chuckle). I'll make myself ready. Don't include me unless you want to, I can skulk the grounds at The Arena in the meantime. // <</if>> <br><br> //''NOTE! Aria must be a part of your Follower group and all other Followers must have Affection Loving+ before launching the attack! <br><br> Lt. Milou Skye MUST ALSO be unassigned from all jobs and bonded states. ''// <br><br><br> <<set $missionstart to true>> <div class="blink_me"> ''Journal updated!'' </div> <<set $quest_aria to 13>> <</if>> <<if $adpos is 2>> ''You:'' //What if I don't want to, or can, join the final assault?// <br><br> ''Aria:'' //Ehm, well, I know I can't demand that, of course. I'll call on the Icarus squad. They can help me.// <br><br> ''//NOTE! The assault against Emerald City requires a full squad with decent combat builds, DuraPlate armor and at least three coilguns. If you choose not to participate, this quest ends and Aria's attack is resolved through a political event chain. You can still interact with Aria afterward, ''if'' she's not killed during the assault.//'' <</if>> <<if $adpos is 3>> ''You:'' //This fight is not for me. <<if $ranged lte 69>>I'm not a warrior. Sorry, but I decline.<<else>>I like being in the background, not leading troops in the front lines. I'm sorry but I have to decline.<</if>>// <br><br> ''Aria:'' //Alright, it's a shame but I understand and respect that. Dismiss me from your household and I'll start the attack with the Icarus Squad. You and I will talk again once I've taken the palace and secured USS Seneca. May all the Gods be with us.// <<if _skyehere is true>> <br><br> ''Lt. Skye:'' //Bummer. I'll still join, of course. $pcLastName promised me a reward and that's something I intend to cash in.// <</if>> <br><br><br> <<include MissionComp>> <<set $quest_aria to 77>> <</if>> <</if>> <<if $mscaving is 51>> <<if $adpos is 0>> You inquire about purchasing Valerie Borsow from Mr. Furry. After inviting you to his backstage office, the tavern keeper gives you a wide smile and says: <br><br> // Everything has its price. You know that, $mctitle<<if $credit lte 200>>, even if you're a punk unworthy of even having this conversation with someone like me. Anyway<</if>>. Miss Borsow here is a great eye-catcher and a fine customer honeypot. Okay, she's not the brightest girl around but she has the soul of a true starlet. <br><br> I can find and train a new piece of ass for $15,000. That's my price. Miss Borsow isn't getting any younger so I might as well upgrade my stage base. I've been thinking about that lately. BUT this deal also comes with one condition. If you dismiss her or wanna get rid o' her, Valerie returns to me, for free. Deal? // <</if>> <<if $adpos is 1>> ''You:'' //Deal. Here's the gold, Mr. Furry.// <br><br> Mr. Furry summons Valerie Borsow into his chambers and takes one good look at her before saying: <br><br> ''Furry:'' //Nice doin' business with you, Mr. $pcLastName. Valerie here's ready in five minutes. You can pick her up at the tavern dorms any time. She'll be continuing her work for me until you wanna complete the transfer. There's absolutely no rush (grin).// <br><br> Mr. Furry then turns toward Valerie and says: <br><br> // Meet your new Master, Valerie. I know this comes abruptly but it's strictly business. I, ehm, received an offer I couldn’t refuse. Nothing personal, doll.// <br><br> The girl looks at you with a forced smile and says: <br><br> //Greetings, Master. (long pause) Let me just get my things and I'll be ready.// <br><br> You're stunned by her exceptional voice – it's beautiful, almost drone-like, with undertones that could easily capture the entire grand opera in Emerald City. <br><br><br> <div class="blink_me"> <center> ''NEW ROAMING NPC LOCATION!<br> (Furry's Tavern) '' </center> </div> <<set $quest_valerie to 3>> <</if>> <</if>> <<if $mscaving is 52>> ''You:'' //Let me take a look at those tattoos, Valerie. <<if $npc.av41.wear isnot "naked">>Undress. I need you to be completely naked so I don’t miss anything.<<else>>Just spin around and stretch those arms up so I can see everything.<</if>>// <br><br> ''Valerie:'' //It's those odd writings on the left side of my back. I dunno what they mean.// <<if $quest_valerie is 4>> <br><br><br> <div class="blink_me"><center>''Journal updated!''</center></div> <<set $quest_valerie to 5>> <</if>> <</if>> <<if $mscaving is 53>> <<if $adpos is 0>> You're standing in front of an old sanctuary, shunned by locals that believe disturbing it will rouse the anger of the old gods. <br><br> This landmark has been here for centuries, believed by Academists to be an early Second Wave mausoleum – raised by an obscure group of spiritualists who later disappeared. <br><br> There are some Latin-English writings on top of the narrow passageway: <br><br> <div class="written center">The betrayal of a leader, cursing our righteous path, shall with forgiveness be absolved.</div> <<if $quest_valerie is 6>> <br><br> ''Valerie:'' //Ah. I remember now. We used to pray at this place – Lord Vuccari said it belonged to his spiritual grandmaster and that he's residing in here, behind the door, waiting until the right time to come back. Vuccari was usually drunk or high on mushrooms when talking about Grandmaster Aaltor, but I recollect some stories about him. Nothing that makes any sense, though. <br><br> There's supposed to be a secret lever somewhere. I know Lord Vuccari's been inside. // <<set $borsowprowler to 1>> <<set $quest_valerie to 7>> <</if>> <</if>> <<if $adpos is 1>> <<set _int to true>> <<include DiceRolls>> <<set $chance to $masterint>> <<if $weatherroll lte 2 or $weatherroll gte 8>><<set $chance-=30>><</if>> <<set $chance-=20>> <<set $chance-=$skillroll>> <<addmins 6>> <<set $daycount+=1>> You search for a way to open the stone door standing in the way between you and the mysteries inside. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Ah! You find something, with a little help from Miss Borsow; a rust-covered lever behind a thick patch of dungah moss. <br><br> ''Journal updated!'' <<set $quest_valerie to 8>> <<else>> <<include Fail>> <br><br> You fail to find anything after a thorough 5-minute search. <<set $stampoints-=1>> <</if>> <</if>> <<if $adpos is 2>> <<set $manhole to true>> The stone door, actually made from reinforced black-colored concrete, swings open with a light push, revealing a small chamber with no other visible exists or corridors. <br><br> There's a sarcophagus in one of the corners and a ritualistic Venna shrine with a stone square covered in writings. The shrine is guarded by a Hinduist deity of unknown origin. <<if _anselhere is true>><br><br>''Ansel:'' //If we throw the coffin out, this would’ve made for a nice HQ. Better than that fucking tent.//<</if>> <</if>> <<if $adpos is 3>> <<if $adpos2 is 0>> You take a quick look around in the damp tomb. <<if $quest_valerie is 8>><br><br> It doesn’t take long before you spot four ceramic vases containing a large number of golden ingots. <<if _budhere is true>><br><br>''Bud:'' //Wow. Early payday, bro?//<</if>> <</if>> <<if $borsowmush is undefined>><br><br>There's also a cluster of Felani fungus growing on the ceiling inside the tomb. These psychedelic mushrooms, native to Raana, can fetch a good price at the market.<<else>><br><br>There's a growing Felani fungi cluster in here that needs a couple of more days before it can produce harvestable fruit.<</if>> <<if $borsowprowler is 1>> <br><br> There's also strange thumping sound coming from somewhere – probably outside the actual tomb. <</if>> <</if>> <<if $adpos2 is 1>> <<set $take to 2>> ''105 units of Gold added to Inventory!'' <<if _budhere is true>><br><br>''Bud:'' //Looks like The Budman's partyin' tonight, baby!//<</if>> <br><br> ''Valerie:'' //I remember these. Lord Vuccari showed us a couple of them, sayin' they were brought here from another planet. A planet called Earth. They're sacred, bound to the awakening of his Grandmaster and their tribe. <br><br> I guess it's ours… Yours now. Congratulations (<<if $npc.av41.masterlove lte 74>>fake <</if>>smile). // <<set $gold+=105>> <<set $quest_valerie to 9>> <br><br><br> <<include MissionComp>> <</if>> <<if $adpos2 is 2>> <<addmins 6>> <<set $daycount+=1>> <<set _ran to random(6, 10)>> ''_ran Felani Fungus added to Inventory!'' <<set $ownfelani+=_ran>> <<set $take to 1>> <</if>> <<set $adpos2 to 0>> <</if>> <<if $adpos is 4>> The moment you push open the unhinged lid of the sarcophagus, you're jumped by a feral abomination that seems to have dwelled within the enclosed grave! <<if $effect is true>> <<audio "ghouldie" volume 1.7 play>> <</if>> <</if>> <<if $adpos is 5>> The abomination lies dead in front of you. <br><br> ''Valerie:'' //Th… That must be Lord Aaltor. Gods. What did we worship? I hope this thing didn’t corrupt me!// <</if>> <</if>> <<if $mscaving is 54>> <<if $adpos is 0>> After proclaiming that you're ready to strike against The Palace, Aria sends off a messenger to the outskirts-positioned rebel army that's standing ready to swarm the walls of Ikaanos. <br><br> You position yourself and your crew in the Crystal Height's district, hidden away in one of its many alleyways, observing the palace gates at a distance. <br><br> ''Aria:'' //<<if $npc.av11.willpower gte 15>>So close, yet so far away. We have a mighty task ahead of us, comrades. Some of you might not make it all the way. But the Gods reward those who are brave.<<else>>Alright, Master, everything is going according to plan. Now, we just wait. Thank you for joining me.<</if>>// <<if _aydenhere is true>> <br><br> ''Ayden:'' //Mighty skies. I don’t know why I agreed to this.// <</if>> <<if _aydenhere is true and _skyehere is true>> <br><br> ''Lt. Skye:'' //I'm here for the fun, Mr. Rhoades. I believe the same goes for you.// <</if>> <<if _aydenhere is true and _budhere is true>> <br><br> ''Bud:'' //I'm here for the action! And for my bro!// <</if>> <<if _aydenhere is true>> <br><br> ''Ayden:'' //Mighty skies. I don’t know why I agreed to this.// <</if>> <<addmins 30>> <<set $daycount+=5>> <br><br> <center> ''NOTE! <br> There's no going back once you've started the assault. <br> Losing a combat encounter means game over!'' </center> <</if>> <<if $adpos is 1>> <<set $crawler to true>> The wait is long, but not in vain. After roughly thirty minutes, radio signals from the Skyguard outposts have obviously reached the headquarters inside the palace, as several companies of armor-clad Space Marines head out through the walls, fronted by two crawlers, or AC-42 APCs; armored, fusion-powered combat vehicles dating from the post-WW3 era. The AC-42 tanks are the spine of The Second Republic's military power, considered more or less impossible to take out without heavy armor piercing weaponry. <br><br> The tanks, followed by at least 150 Space Marines, make it through the narrow streets of The Palace, out into Crystal Heights and disappear between the Angevine streets to the north. <br><br> ''Aria:'' //(Whisper) Just a few more minutes now.// <</if>> <<if $adpos is 2>> You wait for the last squadron of space marines to be dispatched as reinforcements against the rebel attack in Kasey's Park. After a group of at least 50 heavily armed soldiers pass through, the gate leading into the palace is closed shut and reinforced with two extra guards. <br><br> One soldier has also mounted the Border War-era automatic cannon guarding The Palace from mechanized armor attacks. <br><br> Aria stares down toward one of her urchin sentinels during the whole time, before the young boy finally gives the signal. <br><br> ''Aria:'' //Okay. The Space Marines have reached Marston Avenue. It's time, $pcFirstName. We must attack now!// <</if>> <<if $adpos is 3>> After taking out the sentries, you're able to open the gate through a lever inside a semi-hidden hatch. <br><br> ''Aria:'' //(Heavy breathing) Alright, let's clear the streets and wait for the sentry squads to reach us. They should be here in less than 15. <br><br> $pcFirstName, make sure everyone's healed up first.// <<addmins 6>> <<set $daycount+=1>> <<if $ariasus gte 1>><<set $palen1 to 1>> <<set $inpalen1 to 1>> <</if>> <<if $ariasus gte 2>><<set $palen2 to 1>><<set $inpalen2 to 1>> <</if>> <<set $palen3 to 1>> <<set $palen5 to 1>> <<if $ariasus gte 4>><<set $inpalen3 to 1>><</if>> <<set $inpalen4 to 1>> <<set $inpalen5 to 1>> <<set $inpalen6 to 1>> <</if>> <<if $adpos is 4>> <<set $ariasayeth1 to 1>> <<set $ariasayeth2 to 1>> <<set $ariasayeth3 to 1>> <<set $ariasayeth4 to 1>> <<set $ariasayeth5 to 1>> <<set $plunderpal to 0>> You've cleared the palace district from all major threats. The only real obstacle that remains is the towering Palace building, housing the mayor's office and possibly more armed adversaries. <br><br> Looking down toward the gates, you're able to observe how a rebel scout team, consisting of four armor-clad fighters carrying automatic rifles, enter the palace district and begin to secure one of the gate towers. <br><br> ''Control (Second Republic):'' <div class="red">-50.</div><br> ''Power Value (Second Republic):'' <div class="red">-5,000.</div><br> <<set $faction.ikaanos.control-=50>> <<set $faction.ikaanos.power-=5000>> <</if>> <<if $adpos is 5>> <<if $adpos2 is 0>> <<if $ariasayeth1 gte 1>> You have neutralized what you hope was the last of the republic guards. <br><br> The wave of accomplishment that hits you cannot be explained with words – you now have the entire palace at your feet, available either for plunder, inspection or just respectful wonder. <br><br> At least ten other rebel fighters have entered the building by now, in addition to your troop, and you can either continue exploring the castle or call on Aria at any time when you're ready to proceed with the main mission. <br><br> <</if>> ''Note!'' Plundering the palace might decrease The Third Republic's Power Value and diminish future Prosperity bonuses. <<set _ariapics to 1>> <<if $ariasayeth1 is 1 or $state is 0>> <br><br> ''Aria:'' //That's A LOT of expensive carpets. <<if $npc.av11.status is 10 and $npc.av11.masterlove gte 75>>Maybe something for our home, dear husband? Or… whatever home we'll end up in after we're done here.<</if>>// <<unset $ariasayeth1>> <<unset $comesfromcity>> <<unset $pollapp>> <<unset $slavecalc>> <<unset $takeslot>> <<unset $takeslaves>> <<set $capnamefemale to []>> <<set $capnamemale to []>> <<set $capmaleid to []>> <<set $capfemaleid to []>> <</if>> <</if>> /* bottom floor */ <<if $adpos2 is 1>> <<if $adpos3 is 0>> <<set _ariapics to 3>> The Honorary Red Guards' Hall dominates the bottom floor – a <<if $measure is 1>>20,000 square feet<<else>>2,000 square meter<</if>> room, decorated with golden chandeliers, statues and the seat of The Red Captain, a title currently held by Mordecai Adler himself. <br><br> This floor also consists of a large library with some interesting books, several guest chambers containing more valuables and a large but mostly empty dining hall. <<if $ariasayeth2 is 1 or $state is 0>> <br><br> While you and Aria inspect the grand hall, another team of rebels enter The Palace, reinforcing the current occupant force. <br><br> ''Aria:'' //<<if $npc.av11.willpower gte 15>>What a project. And all for the glory of the Chancellor himself. Makes me sick.<<else>>Take whatever you want from here. We're dissolving The Red Guard the moment USS Seneca is under our control.<</if>>// <<unset $ariasayeth2>> <</if>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $adpos3 is 1>> <<set $take to 1>> <<set _ariapics to 4>> You take a closer look at the library, a respectable room containing at least 10,000 unique titles. There are also some macabre items on the shelves – human skulls with engraved names, obviously belonging to executed enemies of Mordecai and Mayor Lancour, as well as preserved organs from unknown victims. <br><br> ''"Sundering Minds" added to Library (skill books)!''<br> ''"The Mare" added to Library (skill books)!''<br> <<set $manibook5 to 1>> <<set $bondbook5 to 1>> <br> _genmerc inspects the skulls while you page through a valuable book.<br><br> ''_genmerc:'' //Weran Holmes? Tarenc Fulghast? I remember these names. And their gruesome executions.// <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $adpos3 is 2>> <<set _goldtake to random(200, 350)>> <<set _arttake to random(10, 35)>> <<set _cashtake to random(50000, 80000)>> <<if $ariasus gte 1>><<set _goldtake-=10>><<set _arttake-=2>><<set _cashtake-=10000>> <</if>> <<if $ariasus gte 2>><<set _goldtake-=20>><<set _arttake-=3>><<set _cashtake-=10000>> <</if>> <<if $ariasus gte 3>><<set _goldtake-=25>><<set _arttake-=3>> <<set _cashtake-=10000>> <</if>> <<set _sarttake to _arttake>> <<set _sarttake*=10>> <<set $plunderpal+=1>> <<set _ariapics to 5>> You spend an hour plundering the bottom floors of The Palace. <br><br> '' x_arttake Rare Artifacts added to Inventory!<br> x_sarttake Common Artifacts added to Inventory!<br> x2 Plasma Rifles added to Inventory!<br> x_goldtake units of Gold added to Inventory!<br> &#36;<<print setup.formatNumber(_cashtake)>> dollars added to Inventory!<br> '' <br><br> ''_genmerc:'' //That statue must be made of solid gold.// <<set $take to 1>> <<if _arttake gte 1>><<set $ownartifact3+=_arttake>><</if>> <<if _sarttake gte 1>><<set $ownartifact+=_sarttake>><</if>> <<if _goldtake gte 1>><<set $gold+=_goldtake>><</if>> <<if _cashtake gte 1>><<set $cash+=_cashtake>><</if>> <<set $ownplasma+=2>> <<set $missiontake to true>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $adpos3 is 9>> <<set _ariapics to 6>> You marvel at the The Red Captain's Seat – a gold-covered throne that symbols the oppression of Ikaanos' lower classes. <br><br> The feeling of accomplishment after understanding that you've played a crucial part in destroying the yoke of tyranny has increased your ''WILLPOWER (+2)''! <<addmins 6>> <<set $daycount+=1>> <<if _budhere is true>> <br><br> ''Bud:'' //Yo! Look at me, bro. I'm Chancellor Bud. You can call me Bud Chanz. Wow. This was a real bro thing to do, $pcFirstName. Taking me on this adventure.// <<if _anselhere is true>> <br><br> ''Ansel:'' //Imagine getting a blowjob sitting on that chair. You'll feel like a true fucking king.// <</if>> <br><br> ''Bud's Attention whore trait has been removed!'' <<set $npc.av30.traitatt to 0>> <<set _ariapic to 66>> <</if>> <<set $masterwill+=2>> <</if>> <</if>> /* end of bottom floor */ /* top floor */ <<if $adpos2 is 2>> <<if $adpos3 is 0>> <<set $softstair to true>> <<set _ariapics to 7>> The uppers floors are partially occupied by the two-story Honorary Red Guard's Hall, but still sport an impressive display of luxury. You're able to find three guest chambers, a cigar room, an artifact room and <<if $ownarizona is undefined>>sealed-off apartment that you're unable to reach<<else>>a fancy apartment<</if>>. <br><br> All lights have been smothered. It's eerily dark up here. <<if $ariasayeth3 is 1>> <br><br> ''Aria:'' //The mayor's probably holding up in that apartment. The door's locked… We have to open it. Capturing the mayor will definitely end the Mastersphere's rule in Ikaanos city. Not that I need him – he's a justifiable kill, like anyone else in The Palace. Except Mordecai. Although I don’t believe he's here.// <<if _aydenhere is true>> <br><br> ''Ayden:'' //Maybe wait for more reinforcements, Sir?// <</if>> <<unset $ariasayeth3>> <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos3 is 3>> <<set _goldtake to random(200, 350)>> <<set _arttake to random(20, 25)>> <<if $ariasus gte 1>><<set _goldtake-=10>><<set _arttake-=2>><</if>> <<if $ariasus gte 2>><<set _goldtake-=20>><<set _arttake-=3>><</if>> <<if $ariasus gte 3>><<set _goldtake-=25>><<set _arttake-=3>><</if>> <<set _sarttake to _arttake>> <<set _sarttake*=10>> <<set $plunderpal+=1>> <<set _ariapics to 9>> You spend an hour plundering the upper floors of The Palace. <br><br> '' x_arttake Rare Artifacts added to Inventory!<br> x_goldtake units of Gold added to Inventory!<br> x5 Expensive necklaces added to Inventory!<br> x25 Doctor's kits added to Inventory!<br> x122 Stimpacks added to Inventory!<br> '' <<set $take to 1>> <<if _arttake gte 1>><<set $ownartifact3+=_arttake>><</if>> <<set $ownnecklace3+=5>> <<if _goldtake gte 1>><<set $gold+=_goldtake>><</if>> <<set $owndoctor+=25>> <<set $ownstimb+=122>> <<set $missiontake to true>> <<addhours 1>> <<set $daycount+=10>> <</if>> <</if>> /* end of top floor */ /* Garden */ <<if $adpos2 is 3>> <<set _ariapics to 13>> <<if $adpos3 is 0>> You spend almost 30 minutes investigating the outer parts of the palace, which also enables you to see the satisfying pillars of smoke coming from upper Westside and Kasey's Park, where you know the rebels have entered Ikaanos. <br><br> Aria also follows you outside, while dispatching two of the newly arrived rebel troops to the hangar entrance you hacked your way into earlier. <br><br> ''Aria:'' //Do not leave your posts, okay? Icarus will clear the tunnels once they reach The Palace. Capture any civilians that come through that door, understood?// <br><br> ''Rebel soldier:'' //Yes, Swallow!// <<addmins 18>> <<set $daycount+=3>> <br><br> The garden is home to a wide variety of heavy artifacts that would require ox-driven carts to procure. There are however several interesting herbs and smaller decorations that could benefit your household in various ways. <</if>> <<if $adpos3 is 4>> <<set $take to 1>> '' x35 Felani Fungus added to Inventory!<br> x2 Gold added to Inventory!<br> '' <<set $ownfelani+=35>> <<set $gold+=2>> <<addmins 18>> <<set $daycount+=3>> <</if>> <</if>> /* end of garden */ <</if>> /* end of adpos 5 */ <<if $adpos is 6>> <<if $adpos3 is 0>> <<set _ariapics to 12>> Now that you //definitely// have the law on your side, aided by a group of strong-bodied rebels, there's no problem forcing your way through the door. <br><br> While investigating the apartment's entrance, you're able to hear upset voices coming from inside! <<if $masterint gte 80>> <br><br> <<set $chance to 80>><<set _listen to true>><<include Success>> <br><br> //(Mumbling) Miss, place yourself behind me, I'll hold off these rebel scum until reinforcements arrive!// <br><br> ''Female voice:'' //I think I'll be the one holding them off, mayor. Step aside!// <br><br> ''Aria:'' //I know that voice. // <</if>> <</if>> <<if $adpos3 is 1>> <<set $crash to true>> <<set _ariapics to 10>> You break through the door and storm into a dimly light room filled with artifacts, music instruments and other collectibles. <br><br> Your nanite lamps also illuminate a familiar face – mayor Philip Lancour himself, flanked by a young woman who's also familiar, dressed as she's about to go out on a long adventure. <br><br> There are also two other Skyguard Marines in here, armed with coilguns. <br><br> ''The Mayor:'' //Barbarians! I'm the Mayor of Ikaanos City. Lay down your weapons now! … <br><br>Miss… Miss Bianchi? I knew it. What are you doing? You'll be known as the destroyer of mankind for this. You're Lucifer, in his female shape. // <br><br> ''Aria:'' //Oh, shut your mouth, Philip. You're done!// <</if>> <</if>> <<if $adpos is 7>> <<set _ariapics to 11>> ''You:'' //Surrender or die, maybe I'll be k…// <br><br> ''Miss Adler:'' //Fuck this!// <br><br> The young woman standing next to Mayor Philip interrupts your persuasion attempt by opening fire! <<if $effect is true>> <<audio "autofire" play>> <</if>> <<set $action8b to true>> <</if>> <<if $adpos is 9>> You survey the room around you, concluding that there are no additional threats left. <br><br> ''Aria:'' //Wow! What a rush. Fuck. That fight made me sweaty.// <br><br> A group of rebel fighters storm the apartment just seconds after you've secured it, reporting that the entire upper floors have been successfully taken. <br><br> ''Rebel fighter:'' //We captured two armed valets and killed a space marine that was hiding in a tower. This building is ours!// <br><br> ''Aria:'' //Good work, Andersson. Make sure the squad leaders report back to me once they've entered The Palace District, okay?// <br><br> ''Rebel fighter:'' //Affirmative!// <br><br> ''Aria:'' //Is the mayor still alive? You're free to keep any captives, $pcFirstName. I don’t care. They have no place in the new republic of Ikaanos. Do with them as you want. // <<if _budhere is true>> <br><br> ''Bud:'' //Bro what the fuck? Are you urinating over there?// <</if>> <br><br> ''Control (Second Republic):'' <div class="red">-10.</div><br> <<set $faction.ikaanos.control-=10>> <<set _ariapics to 14>> <</if>> <<if $adpos is 8>> <<unset $palloot1>> <<unset $palloot2>> <<unset $palloot3>> <<unset $palloot4>> <<unset $palloot5>> ''You:'' //I think we're done here, Aria. What do you want us to do next?// <br><br> ''Aria:'' //Tend to your wounds but let's not wait for too long. We need to proceed to USS Seneca as soon as our freedom fighters have reached Hamilton Square. The hangar has been secured by now. <<if _skyehere is true>>Lt. Skye, are you ready to fly our bird out in space?<<else>>I'll call for Lt. Skye. She should be close by. I reckon it'll take at least twelve hours before we can even start up the engines, however.<</if>>// <<if _skyehere is true>> <br><br> ''Lt. Skye:'' //I'm all ready, Sir. I reckon the old cob should take about ten hours to spool up. And then another five hours to get ready to actually lift off. That's enough time for $pcFirstName to get his juices back.// <</if>> <br><br> <<if _skyehere is true>>''Aria:'' //Alright. Let's go back to Redhaven to resupply and get some rest. <<else>>// Let's go back to Redhaven to resupply and get some rest.<</if>>// <br><br> <div class="blink_me"> ''Journal updated!'' </div> <<set _ariapics to 2>> <<set $quest_aria to 17>> <</if>> <</if>> <<if $mscaving is 55>> <<if $adpos is 0>> ''You:'' //Let's hear it, mayor.// <br><br> ''Philip:'' //Alright. … I know when I've lost. I'm an old man. I've seen the tide of power shift before. If you promise to treat me well, I'll contribute to this… budding Great House of yours, in any way I can. A fair salary, a pardon and a good position are all I ask for.// <br><br> ''Agreeing to Mr. Lancour's terms will immediately remove his Deadly Enemy trait and neutralize his Affection toward you.'' <br><br> ''New status (Philip Lancour):'' Servant.<br> ''New salary (Philip Lancour):'' $120/day.<br> <</if>> <<if $adpos is 1>> ''You:'' //Deal. I could use a statesman of your caliber around here. I have no personal grudges against you so I hope we can come to terms.// <br><br> ''Philip:'' //Excellent, Sir. Same goes for me. I'm happy to be of service.// <br><br> <<set $missiontake to true>> <div class="green"> ''New status (Philip Lancour):'' Servant.<br> ''New salary (Philip Lancour):'' $120/day.<br> </div> <<set $lancfirst to 2>> <</if>> <<if $adpos is 2>> ''You:'' //You're my slave and I'll put you to work. Don't think you can bargain with me, old man. // <br><br> ''Philip:'' //(Laughter) Alright. He who lives shall see.// <<set $lancfirst to 3>> <</if>> <</if>> <<if $mscaving is 56>> <<include DiceRolls>> <<if $adpos is 0>> You summon Arizona to your office but are more or less forced to pull her into the room. She looks at you defiantly and says: <br><br> ''Arizona:'' //You'll never have any power over me, scumbag.// <</if>> <<if $adpos is 1>> /* nice */ <<set _charm to true>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> ''You:'' //Let's be friends, okay? There's a new world order in Ikaanos. Nothing we can do about it. If you play along nicely, I'll guarantee you'll live a pleasant, carefree life; not as a slave, but as the woman you were before The Swallow stormed The Republic Palace. I promise!// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your calming words seem to affect Arizona. <br><br> ''Arizona:'' //I'm still not inclined to trust you. Time will tell, I guess. (long pause) Do you have a room for me somewhere? I really need to rest after this… ordeal I've been through.// <br><br> Arizona's ''Anger (-5)'' and ''Affection (+5)'' toward you have been modified! <<set $arizonafirst to 2>> <<else>> <<include Fail>> <br><br> Your calming words fail to affect Arizona. <br><br> ''Arizona:'' //Nice words, asshole. All you want from me is a glorified fuck. I think we both know I'm right.// <</if>> <</if>> /* nice ends */ <<if $adpos is 2>> /* wanrning */ <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=20>> ''You:'' //You're a slave. Accept that and your life will be much easier. Trust me, and I believe you know this, I can make your life a living hell. Choose your actions wisely from now on.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words deeply affect Arizona. <br><br> ''Arizona:'' //(Long pause) Okay. Message received. // <br><br> Arizona's ''WILLPOWER (-5)'' has decreased! <<set $arizonafirst to 3>> <<else>> <<include Fail>> <br><br> Your words fail to affect Arizona. <br><br> ''Arizona:'' //(Laughter) I will defiantly choose my actions wisely. There are many "actions" I intend to execute in the near future. Trust me on that one.// <</if>> <</if>> /* warning ends */ <<if $adpos is 3>> /* fucktoy */ <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=50>> ''You:'' //Arizona Adler, the former imperial princess; now a glorified fuck-toy that'll crawl around on her Master's floor, begging to get rammed by his big cock.<br><br> I have a lot of work to do with you – and trust me, you're going to learn to enjoy the ride.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words seem to affect Arizona. <br><br> ''Arizona:'' //(Long pause) Y… you… bastard…// <br><br> Arizona's ''WILLPOWER (-5)'' and ''Corruption (+5)'' have been modified! <<set $arizonafirst to 4>> <<else>> <<include Fail>> <br><br> Your words fail to affect Arizona. <br><br> ''Arizona:'' //(Laughter) Fucking asshole. If that dick of yours get anywhere near my body, I'll rip it off, trust me.// <br><br> Arizona's ''Affection (-5)'' and ''Anger (+5)'' have been modified! <<set $arizonafirst to 5>> <</if>> <</if>> /* warning ends */ <</if>> /* mscaving 56 ends */ <<if $mscaving is 57>> <<if $adpos is 0>> <<unset $rebpro>> <<set $metalstair to true>> You and your crew make it down to the familiar hangar of ICS Zephyr, which has been secured by a dozen heavily-armed rebel fighters. <br><br> <<if _skyehere is true>>Lt. Skye has been at your side through the whole ordeal but looks surprisingly fresh, eyeing the beast before you with marvel and eagerness. <br><br> ''Lt. Skye:'' //Alright, baby. We're ready to fly. I just need to take in this beauty first. Wow. What a piece of… tech. Haha! Spooling her up won't take long. She's in a better shape than I thought.// <<else>> Lt. Skye has also made her way down the hangar and greets you like a valet out on the steel platform. <br><br> ''Lt. Skye:'' //Welcome, comrades. This beast is ready in a few minutes. I've secured some refreshments inside if you want to catch your breath for a moment. And no, Mr. $pcLastName, I'm not talking about naked girls this time, okay?// <</if>> <br><br> ''Aria:'' //We have to move fast, now when we have the initiative. We got the serpent's body in our grip. All we have to do is to cut off its head. Fights are still raging down in Westside. Capturing The Mastersphere would cause the Space Marines to surrender.// <br><br> ''Lt. Skye:'' //Alright, alright. You know best. You've actually done this before (grin). // <<if $adpos2 is 0>> XXX <br><br> XX <</if>> <<if $adpos2 is 1>> XXX <</if>> <</if>> <<if $adpos is 1>> <<set $goodhack to true>> The innards of ICS Zephyr leave a bit to be desired. The hallways and cargo rooms are in disrepair, with cut cables, looted panels and other missing parts. <br><br> Fortunately, the bridge is in pristine condition, except for a faint smell of ozone. <br><br> The moment you enter the control room, a dozen X-LED panels light up, almost shocking you with their sharp, iridescent glow. <<if _budhere is true>> <br><br> ''Bud:'' //Yo, bro. YO. What the deuce. We're so awesome right now.// <</if>> <br><br> ''Lt. Skye:'' //<<if _budhere is true>>(Muttering) Who brought this dork onboard? Anyway. <</if>>Here's where the captain works her magic. Mr. Andersson and Miss Teager have been assigned to the engine room. They're old grease monkeys so I hope they know what they're doing. Besides from them, ICS Zephyr is a bit understaffed. <br><br> Why don’t you take second command, $pcFirstName? Even if you screw up, it'll be a good lesson. And you'll be able to say you've piloted a space corvette… if you don't screw up, that is. But if you're a pansy, I'll get someone with enough guts to do it.// <br><br> ''//You can boost the ICS Zephyr docking attempt with your Science skill and Techie trait by assuming 2nd command. Having a Science skill of 50+ is highly recommended.//'' <</if>> <<if $adpos is 2>> You decide to assume second command of ICS Zephyr. <br><br> Your ''Science skill'' will now aid Lt. Skye when boarding USS Seneca and unleashing the combat-ready rebel army. <<set $comzep to true>> <</if>> <<if $adpos is 3>> <<set $zeph to true>> After a battalion of rebel fighters have occupied the main cargo hold, Lt. Skye spools up ICS Zephyr's engines, which starts to roar with a powerful vibration that plants itself over the entire palace island. <br><br> After giving the signal to a rebel-turned-engineer up in the control room, the great hangar doors open with a worrying squeak, finally exposing the Raanic atmosphere to the 800-feet starship that hopefully has enough fuel to take you up into orbit. <br><br> You wonder what the people of Ikaanos think when seeing ICS Zephyr almost blackening the sky above them – an enormous star vessel that hasn't been observed for at least a generation. <br><br> ''Lt. Skye:'' // Alright. Anti-grav engines online.<br><br> Fusion core at 90%. Enough to take this bird off-planet. <br><br> You see the dot up there? That's our goal. The almighty USS Seneca. The Mastersphere. We should reach it in about six hours. You can relax in the meantime. Got some top grade palace whiskey in the rec rooms if you wanna grab a drink.// <<if $npc.av11.masterlove gte 75>> <br><br> ''Aria:'' //(Whisper) Hey. $pcFirstName. Ehm. You… wanna go somewhere? I think we both could use a good fuck right now. Before the final battle. What do you say?// <<set _ariagood to true>> <</if>> <br><br> There's nothing left to do now other than waiting for docking with USS Seneca<<if _ariagood is true>> - unless you accept Aria's offer<</if>>. <</if>> <<if $adpos is 4>> ''You:'' //(Whisper) You know I love to conquer things, right? Let's do it.// <br><br> You and Aria move out discretely, first her, then you, hoping that the whiskey drinking Lt. Skye won't notice anything. The rest of your crew is in one of the req rooms, three sections away and you decide to perform the act in one of the many desolated corridors circling the Med Bay area. <br><br> ''Aria:'' //Let's just savor this moment, okay? Whatever happens up there… we still got to taste the juices of freedom. The juices of power (smile). We're in the history books now, my love.// <</if>> <<if $adpos is 5>> You find a batch of starship energy cells covered by a thick blanket. After hastily removing the girl's clothes, you lift Aria up into position against them and squeeze her naked, warm body for a couple of minutes before pushing your manhood deep into her womb. <br><br> It's a very special moment, moving your bodies in unison with the vibrating hull of ICS Zephyr, which adds an additional level of exotic pleasure. <br><br> After pounding The Swallow for over ten minutes, you're finally able to hear, and feel, the girl's orgasm as your cock is clenched frantically by her tight pussy lips. <br><br> ''Aria:'' //FUUUCK! Oh yeah… I… I wanna… I wanna take your load in my mouth. <<if $npc.av11.willpower gte 15>>Don’t ask me why. Just stuff me full of it.<<else>>Like the good little slut I am.<</if>>// <</if>> <<if $adpos is 6>> After another minute of fucking Aria's tight pussy, you drop the girl to the floor, pull her chin up and clench her head while pumping her mouth full of jism. <br><br> She takes it diligently, while looking at you with innocent eyes, gulping it all down. <<set $npc.av11.semenswallowed+=6>> <<set $hascummed to true>> <<set $cumbuild to 0>> <</if>> <<if $adpos is 7>> The two of you remain silent for a minute, leaning against the wool-covered energy cells. Aria eventually breaks the silence by saying: <br><br> //That was… special. Thanks, honey. … Anyway, I can't be sitting here like a naked sex slave getting shipped to the Mastersphere (chuckle). Let's head back to the control deck. I'm gonna need a couple of hours of sleep after this.// <<set $action13b to true>> <</if>> <<if $adpos is 8>> You slump down in one of the chairs after returning to the control deck, looking at the growing dot ahead of you, just a couple of hours away from one of Ikaanos' most important historical events. <br><br> <<if $action14b isnot true>> ''Lt. Skye:'' //(Slurred voice) This whiskey is 80 years old. But it feels like getting rammed by 80 guys when dir.. .drinking it. It's sharp as fuck. Tas.. Taste it, $pcFirstName.// <br><br> <<set $action14b to true>> <</if>> <<if $npc.av11.masterlove gte 75 and $action13b isnot true>> ''Aria:'' //(Whisper) What do you say about that offer?// <<set _ariagood to true>> <br><br> <</if>> There's nothing left to do now other than waiting for docking with USS Seneca<<if _ariagood is true>>, unless you want to join the "one-billion-feet" club together with Aria<</if>>. <</if>> <<if $adpos is 9>> <<if $adpos3 is 0>> You decide to go check on Ezra, the only other party member except Aria and your team that's not locked up in the cargo hold. <br><br> Ezra is the commander of Icarus Squad, which is one out of eight other units currently waiting to assault USS Seneca. <br><br> You find the bewildered youth in one of the corridors leading up to the rec rooms. There's a faint smell of alcohol coming from the commander. <br><br> ''Ezra:'' //Oh, it's the benevolent Master. All hail our savior! Kneel before him!// <br><br> ''You:'' //What do you mean? You don't have to be THAT grateful!// <br><br> Ezra's eyes suddenly turn black: <br><br> //I know what you're up to, asshole. All your money and your weapons. They're just an excuse to get inside Aria's pants, and take her legacy while doing it. Fuck the girl and keep the keys to the palace. Oh, yeah, she's very fond of you, talking like you're some… angel or something. But don’t think people aren't noticing your schemes.// <</if>> <<if $adpos3 is 1>> You smile at the small man, towering above him like the angelic statue he accuses you to be. <br><br> ''You:'' //Let's just all be friends. Okay? We're in this together. Yeah, I like Aria. And I'm gonna continue doing that. You'll just have to deal with it. And don’t think I don’t want anything in return for this? You're really not… skilled in the arts of politics. I've been risking my life, my wealth and my household for Aria's sake. OF COURSE I have a scheme. But Aria knows all about it so you don’t have to worry.// <br><br> Ezra makes a hurt, smacking sound and turns toward the rec rooms, saying just before leaving the corridor: <br><br> //We'll fight. Together. For Aria's sake. But I'll never become your friend. GOT IT? <<if _arizonahere is true>>And what the fuck dude? Why did you bring Mordecai's daughter? Another fucktoy you're gonna pacify?<</if>>// <</if>> <<if $adpos3 is 2>> ''You:'' //What the fuck's your problem? YOU are a problem. I usually vent problems out into space so shut that ugly mouth of yours and stay in line, soldier.// <br><br> Ezra seems a bit dazed by your aggressive approach but still has enough composure to answer: <br><br> //I'll get in line, asshat. (long pause) And remember it's gonna be a very tight fight out there. Le… let's hope both of us stay outta the way for any stray bullets. Okay?// <br><br> ''Grudge (Ezra) added to active effects!'' <<set $disp_ezra to -50>> <</if>> <</if>> <</if>> <<if $mscaving is 58>> <<if $adpos is 0>> It's been a very loud night. Not only did you wake up to a massive explosion – the distant sounds of smattering automatic rifles have been like listening to the nightly crickets in the outskirts. <br><br> The moment you wake up, right after grabbing a cup of extra strong coffee, Aria greets you in the office. <br><br> ''Aria:'' //It's been an eventful night. The USS Seneca has bombarded our outposts. You probably heard it. Their cannons and missiles obviously work – which of course is a catastrophic blow to our cause. And a cause to move swiftly. We cannot fight that thing from down here. <br><br> Anyway. You wanna know how it went in Kasey's Park? // <</if>> <<if $adpos is 1>> <<set _fact to 1>> <<set _fact2 to 1>> <<set _rebfact to 1>> <<set _rebfact2 to 1>> <<if $faction.ikaanos.power gte 10000>><<set _fact+=1>><</if>> <<if $faction.ikaanos.power gte 20000>><<set _fact+=1>><</if>> <<if $faction.ikaanos.power gte 25000>><<set _fact+=2>><</if>> <<if $faction.ikaanos.power gte 30000>><<set _fact+=2>><</if>> <<if $faction.ikaanos.men gte 8000>><<set _fact2+=1>><</if>> <<if $faction.ikaanos.men gte 10000>><<set _fact2+=2>><</if>> <<if $faction.ikaanos.men gte 12000>><<set _fact2+=2>><</if>> <<if $faction.ikaanos.men gte 15000>><<set _fact2+=2>><</if>> <<if $faction.ikaanos.men gte 17000>><<set _fact2+=1>><</if>> <<if $faction.rebel.power gte 1500>><<set _rebfact+=1>><</if>> <<if $faction.rebel.power gte 2500>><<set _rebfact+=1>><</if>> <<if $faction.rebel.power gte 3000>><<set _rebfact+=1>><</if>> <<if $faction.rebel.men gte 1500>><<set _rebfact2+=1>><</if>> <<if $faction.rebel.men gte 2600>><<set _rebfact2+=1>><</if>> <<if $faction.rebel.men gte 3000>><<set _rebfact2+=1>><</if>> <<if $faction.rebel.men gte 3500>><<set _rebfact2+=1>><</if>> ''You:'' //<<if $adpos2 is 1>>Eh. Yeah? Are you stupid? Give me all the details.<<else>>Of course. Give me the details.<</if>>// <br><br> ''Aria:'' // <<if $adpos2 is 1>>You didn’t sleep great either?<<set $npc.av11.masterlove-=2>><<else>><</if>> Alright, here's what happened. // <br><br> <li>''Power (Ikaanos):'' <<print setup.formatNumber($faction.ikaanos.power)>> (factor: x_fact).</li> <li>''Soldiers (Ikaanos):'' <<print setup.formatNumber($faction.ikaanos.men)>> (factor: x_fact2). </li> <li>''Power (Rebels):'' <<print setup.formatNumber($faction.rebel.power)>>. </li> <li>''Soldiers (Rebels):'' <<print setup.formatNumber($faction.rebel.men)>>. </li> <br> <<set _b1 to 100>> <<set _b1*=_fact2>> <<if _fact gte 2>><<set _b1+=20>><</if>> <<if _fact gte 3>><<set _b1+=20>><</if>> <<if _fact gte 4>><<set _b1+=40>><</if>> <<set _b2 to 500>> <<set _b2*=_rebfact2>> <<if _rebfact gte 2>><<set _b2+=200>><</if>> <<if _rebfact gte 3>><<set _b2+=200>><</if>> <<if _rebfact gte 4>><<set _b2+=400>><</if>> ''THE BATTLE OF KASEY'S PARK''<br> <li>''Soldiers (Ikaanos):'' <div class="red">-<<print setup.formatNumber(_b2)>></div>.</li> <li>''Power (Ikaanos):'' <div class="red">-1,000</div>.</li> <li>''Soldiers (Rebels):'' <div class="red">-_b1</div>.</li> <<set $faction.ikaanos.power-=1000>> <<set $faction.ikaanos.men-=_b2>> <<set $faction.rebel.men-=_b1>> <br> <<set _b1-=40>> <<set _b2-=either(50, 40, 30, 20, 80)>> ''THE BATTLE OF UPPER WESTSIDE''<br> <li>''Soldiers (Ikaanos):'' <div class="red">-<<print setup.formatNumber(_b2)>></div>.</li> <li>''Power (Ikaanos):'' <div class="red">-1,500</div>.</li> <li>''Soldiers (Rebels):'' <div class="red">-_b1</div>.</li> <li>''Power (Rebels):'' <div class="green">+1,800</div>.</li> <<set $faction.ikaanos.power-=1500>> <<set $faction.ikaanos.men-=_b2>> <<set $faction.rebel.men-=_b1>> <<set $faction.rebel.power+=1800>> <br> <<set _b1-=20>> <<set _b2-=400>> ''THE BATTLE OF HAMILTON''<br> <li>''Soldiers (Ikaanos):'' <div class="red">-<<print setup.formatNumber(_b2)>></div>.</li> <li>''Power (Ikaanos):'' <div class="red">-500</div>.</li> <li>''Soldiers (Rebels):'' <div class="red">-_b1</div>.</li> <li>''Power (Rebels):'' <div class="green">+1,500</div>.</li> <<set $faction.ikaanos.power-=500>> <<set $faction.ikaanos.men-=_b2>> <<set $faction.rebel.men-=_b1>> <<set $faction.rebel.power+=1500>> <br> <<set _new to 250>> <<set _new-=$faction.ikaanos.control>> <<set _new-=$faction.ikaanos.lib>> <<set _new*=10>> <<if _new lt 10>><<set _new to 10>><</if>> ''OTHER EFFECTS:'' <li>''New recruits (Rebels):'' <div class="green">+<<print setup.formatNumber(_new)>>.</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-10.</div></li> <li>''Control (Ikaanos):'' <div class="red">-30.</div></li> <<set $faction.ikaanos.prosp-=15>> <<set $faction.ikaanos.control-=30>> <<if _new gte 1>><<set $faction.rebel.men+=_new>><</if>> <br><br> ''CONCLUSION''<br> <div class="green">VICTORY (Rebels)</div> <br><br> ''UPDATED STATISTICS''<br> <li>''Power (Ikaanos):'' <<print setup.formatNumber($faction.ikaanos.power)>></li> <li>''Soldiers (Ikaanos):'' <<print setup.formatNumber($faction.ikaanos.men)>> </li> <li>''Power (Rebels):'' <<print setup.formatNumber($faction.rebel.power)>>. </li> <li>''Soldiers (Rebels):'' <<print setup.formatNumber($faction.rebel.men)>>. </li> <br> ''Aria:'' //We've scored some hard-earned victories. Two fortresses have joined our cause and we're deep into Upper Westside. There's a temporary HQ over there but our forces will move on and take all of Hamilton square in a matter of days. We must attack USS Seneca as soon as possible, however.// <<if $adpos2 is 1>><br><br>Aria's ''Affection (-2)'' toward you has decreased!<</if>> <</if>> <</if>> <<if $mscaving is 60>> <<if $adpos is 0>> <<if $adpos2 is 0>> <<set $metalstair to true>> You begin walking up a metal stairway, just as a group of four other rebels emerge from the corridor behind you. It's Ezra Waylen and three of his most trusted Icarus fighters. <br><br> ''Ezra:'' //Aria! Over here!// <br><br> ''Aria:'' //Report!// <br><br> ''Ezra:'' //We've taken the engine room. After heavy losses. Most of Dorchester are either killed or wounded. Dorothea and Akron are still fighting a group of Space Marines down in the lower decks. Our lines are thinning.// <br><br> ''Aria:'' //Alright, join us. We're moving up to take command of the bridge.// <br><br> <<if $disp_ezra lte -30>>Ezra glares at you before taking position right behind Aria.<<else>>Ezra gives you a silent nod and takes position right behind your crew.<</if>> <</if>> <<if $adpos2 is 1>> In order to savor this historical moment, you decide to pull Aria toward you and kiss her. <br><br> <<if $npc.av11.masterlove gte 75>> She returns your kiss with the same, genuine passion. <br><br> ''Aria:'' //It's time, baby! We're actually here. Right below the neck of the serpent.// <br><br> <<if $disp_ezra lte -30>>Ezra looks furiously at the scene in front of him. His ''Grudge (+20)'' factor has increased!<<set $disp_ezra-=20>> <<else>>Ezra gives both of you an irritated glare but remains silent. It's however obvious that he doesn’t like what he sees.<</if>> <<elseif $npc.av11.willpower lte 14>> Aria obediently responds to your kiss by opening her mouth. She's far away from having the same passion as you, however. <<else>> Aria pushes you away after you give her a kiss on the cheek. <br><br> ''Aria:'' //Not now, okay? We gotta hurry!// <</if>> <</if>> <</if>> <<if $adpos is 1>> After reaching the top of the stairs, your way forward is blocked by a massive security door. <br><br> ''Ezra:'' //Hmm. We can either blast our way through this door or try to hack it. If Mr. Science here's skilled enough. Blasting the door might damage The Mastersphere's hull, however.// <br><br> ''Aria:'' //I'll let you decide, <<if $npc.av11.willpower gte 15>>$pcFirstName<<else>>$npc.av11.callname<</if>>. I think you know best.// <br><br> ''<<if _genmerc isnot undefined>>_genmerc:<<else>>_gengirl:<</if>>'' //Yeah. Mr. $pcLastName here's got a lot of "opening experience".// <<if _budhere is true>><br><br>''Bud:'' //(Laughter) Yeah, that's my bro. He's been in the opening-biz for decades.//<</if>> <</if>> <<if $adpos is 2>> /* START OF DOOR */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 2 and $string2 is 3 and $string3 is 1 and $string4 is 1>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> <</if>> /* end of door */ <<if $adpos is 3>> Using C6x explosives, propelled by a dura-thermite core, the rebels are able to blast a hole through the heavy-duty door. <<if $masterhealth gte 12>> <br><br>Despite taking cover, the surprisingly strong blast has left you wounded ''Health (-10)''!<<set $masterhealth-=10>><</if>> <br><br> <li>''Mastersphere hull integrity:'' -25.</li> <<set $spherehp-=25>> <<set $explo3 to true>> <</if>> <<if $adpos is 4>> You enter the command deck of USS Seneca, a rectangular compartment divided into two main rooms – the bridge and the science deck. <br><br> ''Aria:'' //Look how clean it is here.// <<if _budhere is true>> <br><br> ''Bud:'' //Please, $pcFirstName. Can I have this as my new crib? The Budsphere (laughter).// <</if>> <br><br> Suddenly, your party of nine become aware of another group of people, just on the other side of one of the durasteel sections. <br><br> ''Ezra:'' //Icarus – after me. Left side!// <</if>> <<if $adpos is 5>> There, cowering like a mouse trapped by a cat, stands His Eminence, the Chancellor of Ikaanos. He's flanked by a pair of towering HULC-clad soldiers. There are at least five other armored men standing ready in an adjacent hallway, ready to protect their chancellor. <br><br> ''Mordecai Adler:'' //You guys just woke me up. And I was having a very pleasant dream. (long pause) So… you're back, Miss Bianchi. I was looking forward to add you to my collection. Perhaps not in this manner but I believe it's still not too late. <br><br> Oh! And you brought a little army with you.// <br><br> Mordecai eyes you and your crew, as well as the four rebel fighters that recently joined your group. <</if>> <<if $adpos is 6>> ''Aria:'' //Your reign of terror is over, Mordecai. Surrender and I'll promise to drop you and the rest of your family off on another continent. … You can't fight us. The Freedom Alliance has taken over Ikaanos. And it was surprisingly easy! You're so full of yourself that you've put your guard down. <br><br>The Ikaanian people have cried for liberty and democracy for generations. It's their time now. The forces of the universe have helped us pave the way for a new era. Where you do not belong.// <br><br> ''Mordecai:'' //Ah. We have a young poet among us! Beautiful. (Pause) Too bad nothing of that'll ever happen. If you kill me, you'll have to deal with an impossible task. And that cute, gullible little head of yours will be eaten alive by The Great Houses in a matter of weeks. You fool.// <br><br> Aria looks at her crewmembers and says with a confident voice: <br><br> //He's mine! … Freedom fighters! Attack!// <br><br> Mordecai laughs like a madman and raises his hands against Aria, looking like he's about to enter combat with his bare fists. <br><br> Your allies, the rebel group lead by Ezra Waylen, takes on another group of guards in an adjacent corridor. <br><br> ''Note!'' Allowing Aria to strike the final blow against Mordecai will earn her the Warrior of Ikaanos trait! <</if>> <</if>> /* end of mscaving 60 */ <<if $mscaving is 61>> <<if $adpos is 0>> The smoke from the firefight is hastily taken care of by USS Seneca's ventilation system, allowing you to survey the area around you. <br><br> Mordecai's charred remains lie motionless between the command central and the captain's seat, looking like he's fallen while steering The Mastersphere. <br><br> Aria removes her upper armor and begins tending to her wounds while saying: <br><br> //I can't believe it's over. Ouch! At least this part of our quest. We still have work to do down on the surface. At least I do.// <br><br> Ezra, who was wounded during his combat encounter, moves over to where the two of you are standing and says: <br><br> //And don’t believe what he said, Swallow. Those Great Houses will bow at our feet now that we have the USS Seneca's firepower.// <br><br> ''Aria:'' //I hope so, Feather. I hope so. Anyway. Can't linger here. Let's survey the upper decks. Now!// <</if>> <<if $adpos is 1>> <<if $adpos2 is 0>> <<addhours 1>> <<set $daycount+=10>> You begin searching the many rooms adjacent to the command bridge. What you see is unreal. Closest description would be a luxury apartment, formed from old communication rooms, laboratories and observation decks. <br><br> ''Ezra:'' //Look at this floor. It's… it's alive.// <<if _budhere is true>> <br><br> ''Bud:'' //Deffo our new party room. Yeah, bro!// <</if>> <br><br> It takes roughly an hour to search through everything – in the meantime, Aria receives the calming news that USS Seneca is completely under rebel control. Lt. Skye has arrived at the bridge, together with a crew of ship-engineers, ready to take command. A large group of Space Marines have also surrendered down at the lower decks, neutralizing any remaining pockets of hostiles. <br><br> Another group of rebels is also on board a shuttle heading towards The Mastersphere, ready to reinforce your ranks. <br><br> You're able to find an unfathomable stash of cash reserves, gold, tech and ammunition up here. There are also a pair of innocent-looking girls in an adjacent bedchamber, obviously belonging to the well-known "Collection" of Mordecai Adler. <br><br> ''Aria:'' //Wow. The Treasury of USS Sencea. Okay, Mr. $pcLastName, I know you've earned all this for helping us but… what we have here would provide a great start to our new republic. <<if $npc.av11.willpower lte 14>>I ask you humbly<<else>>I implore you<</if>> to leave it untouched. Doing so would mean everything for our young nation. <br><br> You can have the girls, of course. // <br><br> ''USS SENECA (UPPER DECKS) LOOT:''<br> <li>$1,252,000</li> <li>2,310 units of Gold</li> <li>5 New Eden dresses</li> <li>24 WEGA cannisters</li> <li>Cyber Cannon</li> <li>2 Plasma Rifles</li> <li>1,412 Energy Cells</li> <li>5,266 rounds of 7.62 ammo</li> <li>26 Rare Artifacts</li> <</if>> <<if $adpos2 is 1>> ''You:'' //My house has truly bled for this endeavor. I feel it's our right to take all this.// <br><br> ''Aria:'' //(Long pause) <<if $npc.av11.willpower gte 15>>Sure, whatever you say. Take it. We'll manage.<<else>>Of course, Master. Sorry for even asking you to not take what's rightfully yours.<</if>>// <br><br> '' $1,252,000 added to Inventory!<br> 2,310 units of Gold added to Inventory!<br> 5 New Eden dresses added to Inventory!<br> 24 WEGA cannisters added to Inventory!<br> Cyber Cannon added to Inventory!<br> 2 Plasma Rifles added to Inventory!<br> 1,412 Energy Cells added to Inventory!<br> 5,266 rounds of 7.62 ammo added to Inventory!<br> 26 Rare Artifacts added to Inventory!<br> '' <<set $cash+=1252000>> <<set $gold+=2310>> <<set $owneden+=5>> <<set $awega+=24>> <<set $owncyber+=1>> <<set $ownplasma+=2>> <<set $aenergy+=1412>> <<set $a556+=5266>> <<set $ownartifact3+=26>> <<set $take to 1>> <<set $ariareploot to 100>> <</if>> <<if $adpos2 is 2>> ''You:'' //Okay. Here's how we'll do it. I'll keep roughly half of this, all the weaponry and ammo, letting you hold on to most of the gold, okay? Sounds fair?// <br><br> ''Aria:'' //I can accept that deal (smile). Go ahead. And don’t forget the girls. They probably have some interesting stories to tell.// <br><br> '' $500,000 added to Inventory!<br> 24 WEGA cannisters added to Inventory!<br> Cyber Cannon added to Inventory!<br> 2 Plasma Rifles added to Inventory!<br> 1,412 Energy Cells added to Inventory!<br> 5,266 rounds of 7.62 ammo added to Inventory!<br> 13 Rare Artifacts added to Inventory!<br> '' <<set $cash+=500000>> <<set $awega+=24>> <<set $owncyber+=1>> <<set $ownplasma+=2>> <<set $aenergy+=1412>> <<set $a556+=5266>> <<set $ownartifact3+=13>> <<set $take to 1>> <<set $ariareploot to 50>> <</if>> <<if $adpos2 is 3>> ''You:'' //I never had any intention to take any of this. It's yours.// <br><br> ''Aria:'' //Thank you. I didn’t expect that. You're truly a paragon of the third republic. I'll make this worth your while, trust me.// <<set $ariareploot to 0>> <</if>> <<if $adpos2 gte 1>> <br><br> Aria moves over to one of the windows and looks down on the green planet below. She says after a moment's silence: <br><br> //So. There's one last thing we must do. I have to go and address the Council. As well as the heads of all the great houses. Feather. Radio down to Raana and initiate operation "Herd the Cows".// <br><br> ''Ezra:'' //I'm on it, Swallow.// <br><br> <div class="blink_me"> ''Journal updated!'' </div> <<set $ariaass to 4>> <<set $quest_aria to 19>> <</if>> <</if>> <<if $adpos is 2>> You walk over to the frightened girls, huddled together in a corner in one of the apartment rooms. They're guarded by a nearby rebel fighter. <br><br> Both slaves are dressed in Hakusan harnesses with leather strings that wrap tightly around their chiseled bodies. <br><br> One of the slaves, a brown-haired girl probably not older than 19, speaks out first: <br><br> //I am your humble servant, great warlord. Please, do not hurt us.// <br><br> ''You:'' //Where's the rest? I know Mordecai had at least a dozen girls in his "collection".// <br><br> The older woman, adorned with Celtic tattoos and dark-red hair, speaks out in a more austere voice: <br><br> //They've fled. A group used the old escape pod, by orders from Lord Mordecai himself. Poor girls. Only God knows where they'll end up. Ehm, and two other fled downstairs. We're the only ones left up here. // <br><br> ''New NPC location added (Upper Decks > Eve)!<br> New NPC location added (Upper Decks > Iona)!<br> <br><br> '' <<set $owneve to 0>> <<set $owniona to 0>> <</if>> <</if>> <<if $mscaving is 62>> <<if $adpos is 0>> After blazing across Ikaanos in the mighty ICS Zephyr, which measures the length of the entire Hamilton Square, you hope that Aria's return will make enough of an impact for the nobility to understand there's a new leader in the colony. <br><br> Over 200 prominent men and women have gathered at the Red Guards' Hall, awaiting the new (self-declared) Chancellor Aria Bianchi. Although you do suspect that the thousand-or-so rebels, "reinforced" by another thousand tattered raiders and wounded ex-skyguard militamen, might've played a role in sweeping the nobles towards the palace gates. <br><br> You're even able to hear outcries of "preposterousness" and "scandal" among the gathered mass of people. <br><br> As you enter the great hall with Aria, flanked by the Icarus squad and your own crew, Aria whispers: <br><br> //There's Mr. Kiduro. And a couple of Teresto council members. The rest of The Great Houses aren't here, though. What a shame. Probably holding out in their fortresses somewhere. I'll address that later.// <br><br> Ezra, who's managed to change into the latest Em-city fashion, puts his hand on Aria's shoulder and whispers back: <br><br> //We'll get them, Swallow. Have no worry.// <br><br> Aria, now also dressed for the occasion, carrying the fabled "purple diamond of Haalu" that used to belong to Mordecai's favorite wife, climbs up on the Red Captain's podium and looks out across the crowd. <</if>> <<if $adpos is 1>> <<addmins 6>> <<set $daycount+=1>> It takes over five minutes before Aria's able to quiet the enraged crowd and finally get an opportunity to speak: <br><br> //Honorable citizens of Ikaanos! I shall talk clearly and not smother my words with poetic nonsense. <br><br> I hereby declare the end of The Second Republic and the rise of the third. You all know me, and the attempted coup a couple of years ago. I swore I'd never give up after that failed first time - and here I am today. Fortitude and focus always produce results. <br><br> I will use the same fortitude when governing you, the citizens, and make sure Ikaanos finally rises from its ashes after centuries of hardship. Yes, I will ''make sure'' that this poor, dilapidated nation, that can't even offer enough security to its own citizens, prospers like never before. <br><br> And rest assured – all is forgiven. I will not harm any noble house, or any nobleman, who from this day on doesn’t raise a hand against The Third Republic. You will be able to prosper together with a new nation that puts its citizens first. // <</if>> <<if $adpos is 2>> <<set $skillroll to random(1, 120)>> <<set $chance to $npc.av11.charisma>> <<set $chance+=$npc.av11.traitstarlet>> <<if $npc.av11.traitstarlet lte 10>><<set $chance+=30>><</if>> <<set $chance+=$npc.av11.willpower>> <<set $chance+=$npc.av11.aca>> <<set $chance+=$npc.av11.discipline>> <<set $chance/=5>> <<set $chance = Math.round($chance)>> <<set _base to 40>> <<if $diff gte 3>><<set _base to 50>><</if>> <<set _lib to 0>> <<set _prosp to 0>> <<set _control to 0>> <<if $faction.ikaanos.prosp lte 10>><<set _prosp+=15>><</if>> <<if $faction.ikaanos.prosp lte 30>><<set _prosp+=15>><</if>> <<if $faction.ikaanos.prosp gte 70>><<set _prosp-=15>><</if>> <<if $faction.ikaanos.lib lte 20>><<set _lib+=15>><</if>> <<if $faction.ikaanos.lib gte 40>><<set _lib-=15>><</if>> <<if $faction.ikaanos.lib gte 60>><<set _lib-=15>><</if>> <<set _cashey to 500>> <<set _cashey-=$ariareploot>> <<set _cashey+=114>> <<set _cashey*=10000>> <<set $faction.rebel.money*=0.75>> <<if $faction.rebel.money gte 1>><<set _cashey+=$faction.rebel.money>><</if>> <<set $rebcashy to true>> ''HISTORICAL EVENT EFFECTS ("THE SWALLOW'S SPEECH"):''<br> <li>''Aria's base chance:'' $chance.</li> <li>''Base penalty:'' -_base.</li> <li>''Prosperity modifier:'' <<if _prosp gte 0>>+<</if>>_prosp.</li> <li>''Liberty modifier:'' <<if _lib gte 0>>+<</if>>_lib.</li> <<set $chance-=_base>> <<set $chance+=_prosp>> <<set $chance+=_lib>> <br> ''RESULT:'' <<if $chance gte 1>><div class="green">$chance.</div><<else>><div class="red">$chance.</div><</if>> <br><br> <<if $chance gte 1>> <div class="green">''Successful event!''</div> <br><br> Aria's speech is a success and with ICS Zephyr and USS Seneca hovering above them, the noble families of Ikaanos see no other option that to fully accept Aria as their new Chancellor. <<set $faction.ikaanos.power+=2500>> <<set $faction.ikaanos.control to 35>> <br><br> The church representatives look mildly interested, however, even if they seem to acknowledge Aria's new status. <<else>> <div class="red">''Failed event!''</div> <br><br> Aria is unable to impress the gathering of nobles. With ICS Zephyr and USS Seneca under rebel control, they reluctantly accept her as their new Chancellor but The Third Republic Control and Power values start with a noticeable penalty. <<set $faction.ikaanos.power-=500>> <<set $faction.ikaanos.control to 10>> <br><br> The church representatives don’t look convinced either. You can almost smell trouble looking at the strangely adorned Moon Cardinals as they shake their heads and whisper to each other. <<set $badrepstart to 1>> <</if>> <br><br> <li>''New Control (Ikaanos):'' $faction.ikaanos.control.</li> <li>''New Power Value (Ikaanos):'' $faction.ikaanos.power.</li> <<set $faction.ikaanos.money to _cashey>> <<set $faction.ikaanos.standing to 90>> <<set $faction.ikaanos.leader to "Aria Bianchi">> <<set $quest_aria to 20>> <<set $missiontake to true>> <</if>> <<if $adpos is 3>> <<addhours 1>> <<set $daycount+=10>> The nobles are released back into Emerald City after Aria's speech is over and the newly appointed Chancellor hurries into the cleared office where some of her clerks have gathered The Second Republic's old logs, diaries and business details. <br><br> ''Aria:'' //I have tons of work to do here.// <br><br><br> <<set _npc to $npc.av11>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <center><div class="tex19px blink_me">''ARIA BIANCHI HAS LEFT YOUR HOUSEHOLD!''</div></center> <br><br> // <<if $npc.av11.willpower gte 15>> We'll have to catch up later, $pcFirstName, you can find me here at The Palace or in the Old City Halls. <br><br> And thank you, very much, for everything. I cannot express my gratitude enough for ALL PARTIES that helped us, including you, the house of $pcLastName. Let's go out for a hunt or <<if $npc.av11.status is 10>>enjoy a dinner like the married couple we are<<else>>a movie<</if>> in a couple of weeks, okay? Now, however, the people of Ikaanos need their Chancellor to be 100% devoted to her cause. <<else>> Master, I believe I must take care of some business here before we're able to meet, ehm, properly, again. I hope you understand. (Whisper) I will always be your servant but Ikaanos needs to see a strong, independent Chancellor taking on her role. At least for the first couple of weeks. <</if>> <br><br> You've also earned yourself a respectable title and the retainer we talked about earlier. Professor Graves here will help you with all the details. You can find him at the old city hall. // <br><br> ''NEW ROAMING NPC LOCATIONS ADDED (ACTIVE AFTER 14 DAYS)!''<br> ''NEW TITLE AND RETAINER OPTIONS ENABLED (OLD CITY HALL)!'' <br><br><br> <<set _main to true>> <<include MissionComp>> <br><br> <</if>> <</if>> <<if $mscaving is 63>> <<if $ionafirst is 3>> ''Iona:'' //Changed your mind about that offer? It's only $25,000. You'll be rewarded. Trust me. This guy's the real deal.// <</if>> <<if $ionafirst is 2>> You call Iona to your office and ask: <br><br> //So, about that investment. Can you give me the details?// <br><br> Iona's eyes light up. She sounds like quite the business woman as she speaks: <br><br> //Absolutely, Sir. I'm starting to like it here and I think this deal would be to the benefit of both of us – well, the entire household actually. Let me explain. <br><br> I know this Irish dregger down in Myrdalen who's an expert blacksmith. He could turn a rusty iron rod into a plasma rifle. Well, almost anyway. His "bad side", if you wanna call it that, is that he's not really into the business part. I know he's looking for someone to steer him in the right direction through an investment. He's also quite shy so he's not reaching out any arms, if you know what I mean. <br><br> He knows me. If I could go and talk to him, and offer the guy, say, $25,000, we'd be looking at a daily 250–300-dollar return. Plus providing ourselves with Master Weapons. <br><br> If you want me to do this, I have just one demand. I want a $15 salary, per day. Sounds good? // <<set $ionafirst to 3>> <</if>> <<if $ionafirst is 3>> <br><br> ''//Note! Accepting Iona's suggestion will immediately remove her (and $25,000) from your household!//'' <</if>> <<if $ionafirst is 4>> ''You:'' //Deal! Here's the cash. Let me know how it goes.// <br><br> Iona smiles and take the pouch of gold dollars. <br><br> ''Iona:'' //You'll hear from me in two or three days. And don’t forget about those 15 bucks per day, okay? (wink)// <br><br> <div class="blink_me">''Journal updated!''</div> <br><br> <<set $missiontake to true>> <<set _npc to $npc.av44>> <<set _clearslot to 44>> <<include ClearSlot>> <center> <div class="tex18px">''IONA FARLEY HAS LEFT YOUR HOUSEHOLD!''</div> <br><br><br> </center> <</if>> <</if>> <<if $mscaving is 64>> <<if $adpos is 0>>Iona, dressed only in her underwear, leaves the meadow and heads into the towering forests to the north.<</if>> <<if $adpos is 1>> <<set _dex to true>> <<include DiceRolls>> <<set $chance to $masterdex>> <<set $chance-=$skillroll>> <<set $chance-=20>> You chase after Iona, over old haal tree logs and through the swampy brooks that flow from Damian Lake. The forests are covered in a thick mist, which is unfortunately to your disadvantage. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> It doesn’t take long before Iona Farley becomes exhausted and trips over a fallen haal branch. You've won the chase! <br><br> ''Iona:'' //(Panting) I… I'm so sorry, Sir. I've lost all the money and I couldn’t return. I was afraid you'd kill me! Some raiders took them in Marston Avenue. Please, please, have mercy.// <br><br> ''You:'' //We'll see about that, young lady.// <br><br> <<include MissionComp>> <br><br> Iona's ''WILLPOWER (-10)'' has decreased! <<set $npc.av44.willpower-=10>> <<else>> <<include Fail>> <br><br> Unfortunately, Iona is too quick and disappears into the thick undergrowth. This time, she's permanently gone. <<set $ionafirst to 25>> <br><br> <<if _genmerc isnot undefined>>''_genmerc:'' //Fuck. We lost her.//<</if>> <</if>> <</if>> <</if>> /* Fort Sera Donate */ <<if $mscaving is 1002>> <<include NewLoad>> <<if $adpos is 0>> You present _npc.girlname to Sgt. Williams. <br> <br> ''Sgt. Williams:'' // We are always looking for more manpower over here, Commander $pcLastName. We will get <<if _npc.sex is 0>> her <<else>> him <</if>> trained if you decide to leave <<if _npc.sex is 0>> her <<else>> him <</if>> for us. <<elseif $adpos is 1>> You watch as _npc.girlname is led away by Sgt. Williams. <br> <br> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <br> <br> <<if $faction.warlord1.power gte 100>><<set $faction.warlord1.standfill+=15>>''Standing (Fort Sera)'' has increased! <<else>> <<set $faction.warlord1.standing+=1>> ''Standing (Fort Sera)'': +1 <</if>> <<if $faction.warlord1.power lte 999>><<set $faction.warlord1.power+=1>><br><br> ''Power (Fort Sera):'' +1<</if>> <<set $faction.warlord1.men+=1>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<set _deathevent to true>> <<include ClearSlot>> <</if>> <</if>> /* Vikings Donate */ <<if $mscaving is 1003>> <<include NewLoad>> <<if $adpos is 0>> You present _npc.girlname to the godes of the Aesir Tribe. An unfamiliar gode carefully inspects _npc.girlname. <br> <br> ''Unknown Gode:'' // <<if _npc.sex is 0>> We were actually looking for a new captive for tonight's ritual.<<else>>We always need more men for our gladiator fights.<</if>> <<elseif $adpos is 1>> You watch as _npc.girlname is led down a dimly lit corridor and out of sight to an uncertain future. <br> <br> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <br> <br> <<set $mcrel.devotion+=5>> <<if $faction.viking.standing lte 29>><<set $faction.viking.standing+=1>> ''Standing (Aesir Tribe)'': +1<</if>> <<if $faction.viking.standing gte 30>><<set $faction.viking.standfill+=100>> ''Standing (Aesir Tribe)'' has increased!<</if>> <br> <br> <<if $faction.viking.power lte 150>><<set $faction.viking.power+=1>> ''Power (Aesir Tribe)'': +1<</if>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<set _deathevent to true>> <<include ClearSlot>> <</if>> <</if>> /* Zapin move*/ <<if $mscaving is 1004>> <<include NewLoad>> <<set _stab to 10>> <<if _npc.willpower gte 7>> <<if _npc.masterlove lte 9>><<set _stab-=10>><</if>> <<if _npc.masterlove lte 19>><<set _stab-=10>><</if>> <<if _npc.scarefactor gte 5>><<set _stab-=10>><</if>> <<if _npc.scarefactor gte 15>><<set _stab-=10>><</if>> <<if _npc.body gte 6 and _npc.masterlove lte 14>><<set _stab-=6>><</if>> <<if _npc.body gte 7 and _npc.masterlove lte 14>><<set _stab-=6>><</if>> <<if _npc.ranged gte 60 and _npc.masterlove lte 14>><<set _stab-=20>><</if>> <<if _npc.melee gte 60 and _npc.masterlove lte 14>><<set _stab-=20>><</if>> <</if>> <<if _npc.masterlove gte 20 and _npc.scarefactor lte 2>> <<if _npc.ranged gte 50>><<set _stab+=10>><</if>> <<if _npc.ranged gte 80>><<set _stab+=10>><</if>> <<if _npc.melee gte 50>><<set _stab+=10>><</if>> <<if _npc.melee gte 80>><<set _stab+=10>><</if>> <<if _npc.masterlove gte 75>><<set _stab+=10>><</if>> <</if>> <<if $mch.yardslot9.other5 gte 1>><<set _stab/=$mch.yardslot9.other5>><</if>> <<if $mch.yardslot9.other5 gte 50>><<set _workerfull to true>><</if>> <<set _stab = Math.round(_stab)>> <<if $adpos is 0>> You contemplate on sending _npc.girlname off to work at the remote farm in Zapin fields. Doing so will permanently remove <<if _sex is 0>>her<<else>>him<</if>> from the game! <br><br> A transfer also costs $100 in shipping fees. <br><br> ''Stability modifier:'' <<if _stab gte 0>>+<</if>>_stab.<br> <<elseif $adpos is 1>> <br> <br> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <<set $mch.yardslot9.other5+=1>> <br><br> ''Stability modifier:'' <<if _stab gte 0>>+<</if>>_stab.<br> <<set $mch.yardslot9.other6+=_stab>> <<if $mch.yardslot9.other6 gt 100>> <<set $mch.yardslot9.other6 to 100 >> <</if>> ''Current Stability (Zapin Fields):'' $mch.yardslot9.other6. <<set $cash-=100>> <<set _clearslot to _npc.actnpc>> <<set _deathevent to true>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> /* Kahill move*/ <<if $mscaving is 1005>> <<include NewLoad>> <<if $adpos is 0>> You contemplate on sending _npc.girlname off to work at the Kahill mine. Doing so will ''permanently remove'' <<if _sex is 0>>her<<else>>him<</if>> from the game! <br><br> A transfer also costs $100 in shipping fees. <br><br> <<if _npc.masterlove gte 50>> <<if _npc.ranged gte 40>><<set _guard to true>><</if>> <<if _npc.melee gte 40>><<set _guard to true>><</if>> <</if>> <<if $mch.yardslot10.other5 gte 75>><<set _workerfull to true>><</if>> <br><br> <<if _guard isnot true>><center>''Guard assignment prerequisites not met!'' <br>//(Requires Affection Friendly+ and either Melee //or// Ranged weapon skill 40+)!//</center><</if>> <<elseif $adpos is 1>> <br> <br> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <<if $guardsend is true>> <<set $mch.yardslot10.other8+=1>> <<else>> <<set $mch.yardslot10.other5+=1>> <</if>> <<unset $guardsend>> <<set $cash-=100>> <<set _clearslot to _npc.actnpc>> <<set _deathevent to true>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> /* silfren move*/ <<if $mscaving is 1006>> <<include NewLoad>> <<if $adpos is 0>> You contemplate on sending _npc.girlname off to work at the Silfren mine. Doing so will ''permanently remove'' <<if _sex is 0>>her<<else>>him<</if>> from the game! <br><br> A transfer also costs $100 in shipping fees. <br><br> <<if _npc.masterlove gte 50>> <<if _npc.ranged gte 40>><<set _guard to true>><</if>> <<if _npc.melee gte 40>><<set _guard to true>><</if>> <</if>> <<if $mch.yardslot11.other5 gte 75>><<set _workerfull to true>><</if>> <br><br> <<if _guard isnot true>><center>''Guard assignment prerequisites not met!'' <br>//(Requires Affection Friendly+ and either Melee //or// Ranged weapon skill 40+)!//</center><</if>> <<elseif $adpos is 1>> <br> <br> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <<if $guardsend is true>> <<set $mch.yardslot11.other8+=1>> <<else>> <<set $mch.yardslot11.other5+=1>> <</if>> <<unset $guardsend>> <<set $cash-=100>> <<set _clearslot to _npc.actnpc>> <<set _deathevent to true>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> <<if $mscaving is 65>> <<include NewLoad>> <<if $adpos is 0>> You decide to bring _npc.girlname over to Mr. Furry and see what he thinks about her. <br><br> ''Mr. Furry:'' // <<if _npc.age gte 23>> Too old. You know what, I'll take her for $500. No questions asked. <<elseif _npc.girlid is 1>> Oh, a slim-waisted Scandie? What a treat. This girl looks familiar somehow. … Anyway. I'll take her as my own personal slave. I hope she has enough endurance (laughter). Otherwise, we're in for a long, exhausting bootcamp her and I. I'm gonna chip in some extra gold for this small flower. $5,000. That's a generous price. <<elseif _npc.girlid is 44>> I… IONA? WHAT THE FUCK DID YOU DO? Where have you been? Mr. $pcLastName. This girl's mine. It's my wife. MY EX-WIFE! There must've been some form of misunderstanding. <<elseif _npc.body lte 2>> Ah. Great. Slim-waisted, petite. Just what the customers want. <<elseif _npc.age lte 19>> A bit broad around the hips but young enough to satisfy most customers. I'll take her. <<elseif _npc.beauty gte 60>> Maybe not the youngest woman around but she's rather cute. I'll take her. <<else>> She'll probably do. Not much to display, I'm afraid, but okay. It's a deal. <</if>> <br><br> <<if _npc.girlid isnot 1 and _npc.girlid isnot 44 and _npc.age lte 22>> And you know the price, Mr. $pcLastName. $1,500 and she's no longer your problem. <</if>> // <<if _npc.girlid is 1>> ''Lovisa:'' //(Whisper) Oh, Gods, please, Mr. $pcLastName, don't sell me to this monster. He's an enemy of Mr. Robert. I remember how they had a business dispute some years ago. // <</if>> <<if _npc.girlid is 44>> ''Iona:'' //Hey, Albert! I can explain. I… I had a…// <br><br> ''Mr. Furry:'' //Enough of your lies. You fooled me. You're gonna pay back everything. Somehow. Whore! It was someone else, wasn’t it?// <br><br> ''Iona:'' //There was never someone else, Albert (long pause).// <br><br> ''Mr. Furry:'' //Sign this girl over to me, Mr. $pcLastName. We'll be allies if you do. Trust me, it is to your fullest advantage. I'll chip in $50,000 as a bonus.// <</if>> <</if>> <<if $adpos is 1>> <<set _atfurrys to true>> <<set _selling to true>> ''You:'' //Here you go, document signed!// <br><br> <<if _npc.girlid is 44>> Mr. Furry takes off Iona's top and starts patting her naked upper body with his enormous hands. <br><br> ''Furry:'' //You and I are going to have a long, long conversation now, you hear? There are many things that needs to be set right.// <br><br> ''Iona:'' //Albert. As I said. I can expla…// <br><br> ''Furry:'' //Hush, little flower. You know what The Moons say about liars?<br><br>You can leave us, Mr. $pcLastName. Close the door behind you.// <<else>> ''Furry:'' //A pleasure doin' business with you.// <</if>> <br><br><br> <<set _selli to 1500>> <<if _npc.age gte 23>><<set _selli to 500>><</if>> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <br><br> ''New occupation (_npc.girlname):'' <<if _npc.girlid is 1>> Furry's personal sex slave. <<set _selli to 5000>> <<elseif _npc.girlid is 44>> Only The Moons know! <<elseif _npc.body lte 2>> Prostitute. <<elseif _npc.age lte 19>> First class floor crawler. <<elseif _npc.beauty gte 70>> Erotic performer. <<elseif _npc.dancing gte 70>> Erotic dancer. <<elseif _npc.aca gte 80>> Nude story teller. <<else>> Second class Floor Crawler. <</if>> <br> ''Sold slaves (Furry):'' $furrysell. <<if _npc.girlid is 44>> <br><br> ''New city effect (Redhaven):'' Ally of Mr. Furry. <<set $disp_furry to 100>> <<set _selli to 50000>> <</if>> <<set $girlid to 99>> <<set $furrysell+=1>> <<set $cash+=_selli>> <<set $removebutt to true>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> <<if $mscaving is 66>> <<if $adpos2 is 0>> You disembark inside a hidden cove, about 100 yards south of Camp Yoshida's Pier, and start walking through the swampy grasslands that leads up to Zapin Fields. <br><br> ''Averil:'' //There. Behind those hills (shivering voice). We're really close now.// <<set $aveen1 to 1>> <<set $aveen2 to 1>> <<set $aveen3 to 1>> <br><br> <<set $quest_ave to 2>> <div class="blink_me"> ''Journal updated!'' </div> <</if>> <<if $adpos2 is 1>> ''You:'' //Tell me more about this Yoshida guy. And why did he sell you?// <br><br> ''Averil:'' //Mast… Major Yoshida was a very… hungry guy. Hungry for young women. He wanted to taste his merchandise, which he did, daily. And I was his favorite for an unusually long time. <br><br> Last memory I have of him is the "Kymanto inspection day". That's when he sold us. Yoshida commanded all his slaves undressed, even the guys, and made a thorough inspection of "the goods" before sending us off. <br><br> <<if _anselhere is true>> I've been holding this off for a very long time but you were there too, Ansel. Don’t you remember me? <<else>> Oh. And one of the guards back then was that slimy friend of yours. Ansel Motte. He was only there for a couple of weeks if I remember correctly. Booted for being a pain in the ass. He never touched me but he was a real creep. <</if>> // <<if _anselhere is true>> <br><br> ''Ansel:'' //Ehh… My memory's a bit vague but I remember workin' the ranches around here some time ago. Might've… stopped by Zapin for a couple of weeks (forced smile). I don’t recall your face exactly. It's been years. (shrugs innocently) <br><br> Okay crew! Let's move! // <</if>> <</if>> <<if $adpos2 is 2>> ''You:'' //Hmm, that's unfortunate. I'm not surprised he was there, however. <br><br> How would you feel if you confronted him again? This time with a large piece of metal in your hands. // <br><br> ''Averil:'' //Ehm, that would probably be a very thrilling experience (grin). … You know I've carried him with me all this time. Mr. Yoshida gave me a gift the night before I left for Kymanto. One of the handcuff rings that bound me during my first night at his camp. Somehow, I cannot get rid of it. <br><br> He said: "This will always remind you of who your real master is, my flower." // <br><br> Avril turns quiet and stares out over the beautiful Red River Basin. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //We should probably head for those trees over there. We can't stay out here in the open.// <</if>> <</if>> <</if>> <<if $mscaving is 67>> <<set $ownzapin to 1>> <<if $adpos is 0>> A minute after the violent gunfight has turned quiet, a group of almost a dozen peasant slaves emerge from the simple longhouses dominating the center of the camp. <br><br> An old gentleman speaks out first: <br><br> //Please have mercy. We affirm you as our new Master.// <br><br> <<if $npc.av10.state gte 0>> Averil's ''Jaded trait value (-100)'' has decreased! <<set $npc.av10.traitjaded to 0>> <<set $npc.av10.masterlove+=5>> <br><br> Averil's ''Affection (+5)'' toward you has increased! <<else>> Unfortunately, Averil is no longer alive to witness the conquest of Camp Yoshida. <</if>> <</if>> <<if $adpos is 1>> ''You:'' //Who are you? Where are you from?// <br><br> ''Camp Elder:'' //We are a diverse lot, my Lord. I'm from Lake Tarnasok, two others here are also from the same village as I am. We got two girls from the tribal kingdoms, a few captured during the border wars and a married couple from Hakusan. <br><br> (Trembling voice) All of us are now your humble servants. Master Yoshida barely used the fields here in Zapin – he was a slaver, not a farmer. I am certain we could grow crops here if you let us stay. // <br><br> ''Workers (+7)'' added to Zapin Fields! <</if>> <</if>> <<if $mscaving is 68>> <<if $action2 isnot true>> <<if $adpos is 0>>You spot Nadarian Wolf sitting in a secluded booth in the furthest corner of the restaurant. <br><br> The professor greets you with a nod as you approach him. <br><br> ''Prof. Wolf:'' //$mctitle. Please, sit. // <<if _budhere is true>> <br><br> ''Bud:'' //Wow. Look at the dishes over there yo. I'm gonna get wasted AND stuffed.// <br><br> ''Prof. Wolf:'' //Why did you bring this clown with you?// <br><br> ''Bud:'' //Yo, not cool, man. Hey $pcFirstName. I'll be at the bar. Tell me when you've finished, okay?// <</if>> <</if>> <<if $adpos is 1>>You place yourself at the table opposite Professor Wolf. A waitress is standing close by, ready to take any orders. <br><br> ''Professor Wolf:'' //A plate of tonight's special for me. It's Indonesian, correct?// <br><br> ''Waitress:'' //You're right, Professor (smile). I'll have it ready in a minute. And what about your <<if $quest_aria gte 25 and $quest_aria lte 98>>very prominent<</if>> friend here?// <br><br> ''Professor Wolf:'' //I think he can speak for himself.// <</if>> <<if $adpos is 3>> <<if $adpos2 gte 1>> You look up at Nadarian Wolf after chewing through a delicious piece of fish and say with a discrete voice: <<else>> You lean over the table and say with a discrete voice: <</if>> <br><br> //So, Professor Wolf. Why did you call on me?// <br><br> <<if $action10b is true>> Prof. Wolf, who's eating his rice and fried faun fish with good appetite, responds after a moment's silence: <br><br> // Ah. Yes. The subject of tonight's meeting. We might as well get to it. I didn’t send you a letter because I'm looking for friends. I'm way too busy for that. // <<else>> Prof. Wolf, who's eating his rice and faun fish with good appetite, gives you an irritated glare before responding: <br><br> // You want to go right to the point, even if we're not in the lecture room. Understandable, considering what we are dealing with. // <</if>> <br><br> // (Low voice) So, it turns out we got a little problem. Not so little anymore actually. (Long pause) There's a group of people, consisting of maybe a dozen gentlemen. You wouldn’t notice any peculiar about them out in the open; they look just like your ordinary dilettante or Academy lecturer if you'd pass them on the street. <br><br> They've been buzzing lately, however, preparing for something. I don’t know what it is but it has made me and a few others worried. It involves things that you've encountered before, so I hope you understand the severity of this matter. <br><br> Anyway. I'd like you to investigate these men further. See what they're up to. I'm not sitting here implying that you should break into their gathering hall or anything, (whisper) at least not officially, but try to find out what they're up to. <br><br> They have a large house on Pembroke Street, in Whitehaven. Owner is a distinguished young professor named Reginald Blaylock. I've had my eyes on him for several years. // <br><br> <div class="blink_me"> ''Journal updated!'' </div> <<set $oldone4 to 6>> <<set $missiontake to true>> <</if>> <</if>> <<if $adpos2 is 1>>You're served a plate of mixed vegetables with fried rice and a bowl with smoked faun fish marinated in a spicy peanut sauce. <<set $adpos2 to 2>><<set $action2 to false>><</if>> <<if $adpos3 is 1>> You order an extra bottle of Hakusan wine, Yokawa (vintage: 2480), and a chilled beer on the side. <<set $drunk+=3>> <<set $adpos3 to 2>><<set $action2 to false>><</if>> <<if $adpos is 2 and $action10b isnot true>> ''You:'' // <<if $aca_work gte 1>>This is just what I needed. So… How's work? I know you have three classes and two courses going on at the moment?<<else>>So, Professor, how's everything up at The Academy?<</if>> // <br><br> ''Prof. Wolf:'' // <<if $aca_work gte 1>>Oh, don’t get me started, Mr. $pcLastName. I can manage the classes – kids are easier to silence. But the courses! By The Moons (shakes his head). Adults paying for lectures often think they're the one calling the shots. I can't slap them. I can't call them words. Their money is important for The Academy. <br><br> I'll do this for three more years, then I'm done. <<else>> Oh, Mr. $pcLastName. You can't even imagine how it is. Sure, you've been to a couple of courses but actually manage one? HA! I'm envious of you. You've obviously chosen a life-path that's sustainable. Don’t get into the Academy world. That's my best advice. I believe you wouldn't be man enough to keep your head above water even for one day. <<if $quest_aria gte 25 and $quest_aria lte 98>>Sure, you were able to storm that palace with the new Chancellor but 50 black guards are nothing compared to 50 spoiled emkids!<</if>> <</if>> // <<set $action10b to true>><</if>> <<if $adpos is 4>> ''You:'' //Who are these men and why do they have a gathering hall?// <br><br> ''Prof. Wolf:'' //They are of the same clientele as the late Joseph Winton. Seekers, adventurers, delving into mental abysses that all sane persons should stay away from. I wouldn’t care if it wasn’t for the high social status of some of their members – and their far-reaching goals. <br><br> I… Involved myself with them a couple of years ago, hoping that my presence could calm their dangerous appetite for knowledge. I failed. And what I witnessed made me even more worried. <br><br> All I can say is that they must be stopped. <<if $quest_aria gte 20 and $quest_aria lte 98>>And you can't exploit your unique Third Republic contacts on this one. Using force will only strengthen their beliefs. And might push them into doing something that's even more dangerous. <</if>> // <br><br> ''You:'' //Alright. I'll see what I can do.// <</if>> <</if>> <<if $mscaving is 69>> <<if $adpos is 0>> You're standing in front of Blaylock House – the supposed gathering hall mentioned by Professor Wolf. <br><br> It's a rather austere building, erected centuries ago during the Pre-Severance era. Pembroke street is also an unusually quiet road, even if it runs parallel to the busy Whitehaven boulevard. <<if _nichere is true>> <br><br> ''Nicole:'' //Blaylock. That's a familiar name. Old Mr. Blaylock was involved in some form of scandal at The Academy. Long time ago. Probably been dead for close to two decades. I can't remember exactly what it was though.// <</if>> <</if>> <<if $adpos is 1>> <<set $knock to true>> You decide to give the door a good knock. <br><br> After three minutes, no one has yet answered the door. Either nobody's home, or someone inside doesn’t want any visitors. <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos is 2>> You take a thorough look around the house. <br><br> It's noticeably quiet, with no lights coming from within and no curtains covering the windows. The place almost looks deserted. <br><br> You're also able to observe a robust locking mechanism bolting the front entrance – between the actual door and the doorframe. <br><br> There's a much-less robust kitchen entrance on the backside but accessing it would require you to jump over a 5-foot-tall stone wall. <br><br> ''Note!'' Entering the premises with assigned Followers will severely hamper any attempts at doing this discretely. <</if>> <<if $adpos is 3>> You decide to wait outside for half an hour, hidden in a nearby alley. <br><br> There are no signs of any activity coming from the building. <br><br> <<if $adpos3 is 2>>A peddler with a horse-drawn cart passes through Pembroke street during your wait. <<if _nichere is true>> <br><br> ''Nicole:'' //Now I remember. Reginal Blaylock Sr. He's one of the witch guys. It was all hushed up back in the 2440s. He and a bunch of other professors took on the role of "warlocks" down in The Belows. They participated in orgies with female students. All masked so nobody would notice them. // <</if>> <</if>> <<if $adpos3 is 3>>Some kids decide to perform a game of marbles after another ten minutes, but they're too far away from noticing you.<</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $adpos is 4 and $action11 isnot true>> <<include DiceRolls>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<if $crew gte 1>><<set $chance-=40>><</if>> <<if $crew gte 2>><<set $chance-=40>><</if>> <<if $crew gte 3>><<set $chance-=40>><</if>> <<set $jump to true>> You decide to jump the stone wall behind Blaylock's house and sneak through the unkept garden covering the yard. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You're able to do this without raising any suspicion from nearby neighbors and any potential house dwellers. <<else>> <<include Fail>> <br><br> You make too much of a scene and might've raised the suspicion of nearby neighbors or potential house dwellers. <</if>> <br><br> You're standing in front of a small kitchen entrance that seems to be unlocked. A good push would've probably been sufficient to open the door, if it actually //was// locked, however. <</if>> <<if $adpos is 4 and $action11 is true>> You step past the unlocked entrance and make your way through an old kitchen. <br><br> The kitchen itself looks rather uninteresting but there are two full floors to explore further inside the house. <<set $dooropen1 to true>> <</if>> <<if $adpos is 5>> <<addmins 6>> <<set $daycount+=1>> You sweep the bottom floor of Blaylock House, quickly realizing that this part of the building hasn’t been used for at least a decade. It's greatly deteriorated, with a thick layer of dust covering everything. <br><br> There's also an empty wheelchair standing in the main hall, whispering about the last years of Blaylock Sr. – a prominent Whitehaven academist in the 2430s. <br><br> You also discover a door leading down to some sort of basement. <<if $action10 isnot true>>There's probably best to cover the top floors before heading down to the cellar, however.<</if>> <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> <<set _int to true>> <<if $chance gte 1>> <br><br> <<include Success>> <br><br> The handle on the door seems rather recently installed. <</if>> <<if _nichere is true>> <br><br> ''Nicole:'' //What a sad sight. Oh, look at that piano. It's a Kawai. Probably pre-Severance.// <</if>> <</if>> <<if $adpos is 6>> <<addmins 6>> <<set $daycount+=1>> <<if $action10 isnot true>> <<set $softstair to true>> You make your way up through an old staircase and start searching the top floor for any clues of what might be going on here. <br><br> This floor is dominated by four large bedrooms, all left in a deplorable state with sagging tapestry, dungah moss burrowing its way through the cracked windows and various unpleasant debris lying scattered across the floors. <br><br> The Master Bedroom has been equipped with hangers, a medicine cabinet and other necessities used for palliative care, presumably for an old man who must've died at least a decade ago, judging form the layer of dust covering everything. <br><br> There's also one bedroom that seems to have been used recently, with new bedsheets and a glass of water that's still half-full. <<set _lootme to true>> <<else>> You find some useful items, especially in the medicine cabinet, as well as an interesting note in the newly furnished bedroom. <br><br> ''Clue added (letter)!<br> x3 Combat Tendstims added!<br> x2 Tendstims added! '' <<set $missiontake to true>> <<set $ownstima+=3>> <<set $ownstimb+=2>> <<set $action7 to true>> <</if>> <</if>> <<if $adpos is 7>> As you start walking down the stairs to the basement, a figure hiding in the shadows jumps out and attacks you! <<set $softstairs to true>> <<set $manscream to true>> <<if _nichere is true>> <br><br> ''Nicole:'' //Fuck!// <</if>> <</if>> <<if $adpos is 8>> The cellar remains silent. There are probably no other threats lurking in the shadows. <br><br> You quickly discover that the building's basement is much more //in use// than the rest of the house. There's a large boiler room that acts like a lecture hall and the old supply room seems to have been garnered into a ritualistic chamber with burning candles, probably lit by the man you defeated over at the staircase. <</if>> <<if $adpos is 9>> You spend a good half hour searching the cellar for clues.<br><br> And you're actually able to make several interesting discoveries, including an ancient, leather-clad book from the ritual chamber that'll require a more thorough read in your library. <br><br> ''Clue added (The Blaylock Stone)!''<br> ''Clue added (Strange letter)!''<br> ''Book added to Library (The Kessian Manuscripts)!'' <<set $missiontake to true>> <<set $ownkessian to 1>> <<addmins 30>> <<set $daycount+=5>> <<set $oldone4 to 9>> <</if>> <<if $adpos is 10>> <div class="padd20left padd20right tex16px"> // Honorable Mr. Blaylock<br> I've found the coordinates you requested regarding the Calypso crash site. Apparently, an Academy-funded expedition, led by Professor Charles Donner, set out to explore the location in 2477. <br><br> Unfortunately, Prof. Donner and his crew mysteriously vanished – as well as all traces of the expedition itself. I suspect that forces within Ikaanos' elite didn’t want this event to be publicly known, for obvious reasons. <br><br> The Donner Expedition also seems to have slightly miscalculated their route. A famous adventurer, Ruben Carlisle, found the crash site again in 2482. His dead body was later discovered floating in Red River, just two days after revealing his findings to The Historical Society. Mr. Carlisle's coordinates are the ones I've printed below and they're obviously worth their weight in blood. They are locked in an ANG cipher for safety's sake. <br><br> I hope this discovery will finally grant you the answers that you seek. It's a big mystery that needs to be solved by the right kind of people. What is that thing and where did it come from? <br><br> I would also advise you to hasten any plans on a private expedition as I believe there are advanced plans to conduct a second one this or next year. <br><br> // <div class="written2"> ''Adem Cervas!'' <br><br> Yours truly, Michael Forlorn </div> </div> <br> ''Journal updated!'' <br> <<set $missiontake to true>> <</if>> <</if>> <<if $mscaving is 70>> <<include DiceRolls>> <<set $chance to $manipulate>> <<if $mcpower gte 100>><<set $chance+=20>><</if>> <<if $occult gte 15>><<set $chance+=20>><</if>> <<set $chance-=$skillroll>> <<set $chance-=80>> <<set _mani to true>> <<if $adpos is 0>> ''You:'' //It's time for you to talk! What's going on at Blaylock House?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Albert:'' //(Long silence followed by a chuckle) Is your mind that curious? You know so very little, conqueror. Are you really certain you want to walk down this path? … Alright. We are… humble seekers and initiates of Adem. Adem is the crystal palace that lies beneath us. Home of Lord Cydikar. We are his disciples – Seekers of the Great Void. The things we've discovered would destroy you, Mr. $pcLastName. See that as a friendly warning. // <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Moons… Ramblings of a madman.// <</if>> <<else>> <<include Fail>> <br><br> ''Albert:'' //Haha! Nothing you'd ever be able to grasp, child. You'll burn just like the rest when Cydikar awakens.// <</if>> <</if>> <<if $adpos is 1>> ''You:'' //Where are your friends? Where did they go? Something about a crash site?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Albert:'' //(Long sigh) Yes. They left for an important mission. A mission that will bring truth not just to us but to all humans on Raana. Many missions are still unsolved, however; our journey has just begun. I hope the forces of Raana allow us to unveil the mystery in Celior. Everything is in the hands of Adem's princes.// <<else>> <<include Fail>> <br><br> ''Albert:'' //(Laughter) They are long gone now, my conqueror. You cannot catch them – and you can certainly not outsmart them!// <</if>> <</if>> <</if>> <<if $mscaving is 71>> <<if $adpos2 is 1 and $action10 isnot true>> You call for the same beverages as Professor Wolf – a mug of hot Hakusan coffee, dark brewed, and a sweet liqueur on the side. <<set $drunk+=1>> <br><br> ''Waitress:'' //Enjoy, Sir.// <<set _food to true>> <<set $action10 to true>> <</if>> <<if _food isnot true>> <<if $adpos is 0>> You find the aged professor Wolf slumped over his usual table, where he's enjoying a mug of newly roasted coffee and a cherry liqueur. <br><br> ''Professor Wolf:'' //Back already, Mr. $pcLastName. You have my respect. Unless something went terribly bad, of course.// <</if>> <<if $adpos is 1>> You tell Professor Wolf about your encounter with the Void Seeker and show him the strange book, the basalt stone and all the letters. <br><br> It takes the professor a good 15 minutes of reading and thinking before he finally responds: <br><br> //By The Moons. It's worse than I thought. They've obviously come a long way since the days I was involved. <br><br> Alright. Here's what we're going to do. These "Void Seekers" have obviously left Ikaanos, heading for an unknown location, probably investigating this Calypso site or whatever it is. I'll have to investigate that myself. Too bad I'll have to cancel tomorrow's lectures. <br><br> And we desperately need these coordinates deciphered. I'll put that in your hands, Mr. $pcLastName. I know you have the contacts or at least the equipment to perform such a feat. <br><br> And I'm sorry about what I'm just about to say but this matter requires extraordinary measures. (Long pause) When you have those coordinates, I implore you to seek out this expedition and… wipe it out. Understood? I reckon you could bolster up a military force strong enough to take out some crazed ex-lecturers from The Academy? <br><br> And as for this book… Do not read it. Never! Throw it into The Red River. I know a few examples of The Kessian Manuscripts that still exist. It is our responsibility as humans to make sure nobody gets the chance to extract the hideous information that lies between these red covers. <br><br> I have no information to give you regarding this stone. Best keep it at home, securely locked in one of your vaults. <br><br> You can find me here at The Golden Dragon once you've found the coordinates. // <br><br> ''Journal updated!'' <<set $oldone4 to 11>> <<set $missiontake to true>> <</if>> <<if $adpos is 2>> ''You:'' //Who is this… Kessian?// <br><br> ''Prof. Wolf:'' //(Sigh) Well. Henry Kessian was a mystic – a monk in the early days of The Church of The Two Moons. He came from Earth in the 2250s as a religious outcast before joining CTM. <br><br> He supposedly lived in a cottage in the Bakony forests of Hungaria where he had all sorts of visions. Unknown deities whispering to him in his dreams… Et cetera. Just a lot of nonsense really. He got a lot of grist to his mill after coming here though. Suddenly, he became a religious leader with hundreds of followers. Thankfully, he's more or less forgotten today. <br><br> But the horrible things he discovered while living on Raana still lurk in the shadows... He dabbled with extraterrestrial forces that is not meant for the primitive human mind. <br><br> Anyway. I should get back. I have some questions to ask over at The Academy. // <br><br> ''You:'' //Alright. Stay safe, Professor!// <</if>> <</if>> /* food ends */ <</if>> <<if $mscaving is 72>> <<set $askedwright to true>> <<if $adpos is 0>> <<if $faction.his.standing gte 10>> As a prominent member of The Historical Society, you have no trouble getting in contact with someone who knows Professor Arkwright. It's in fact a rather familiar name – you've seen the old man on several occasions in the cigar room during your earlier visits here. <br><br> After just a couple of minutes, you place yourself opposite Mr. Poisson, one of the caretakers of The Cigar Room. <br><br> ''Mr. Poisson:'' //Please sit, $mctitle. So, you're looking for Mr. Arkwright? I guess you… haven’t heard? He perished about a week ago. Seems like an accident – he fell down the stairs in his town house. Mr. Arkwright was almost 90 years old so I guess his body couldn't take the trauma. He'll be missed here at The Society. He was a member of the Enlightened Circle.// <<else>> After asking around for Professor Arkwright, you're directed to the caretaker of The Cigar Room, Mr. Poisson, who's enjoying a whiskey in one of the room's chesterfield sofas. Mr. Poisson is informed about your acquirement and asks you to sit down on the opposite side of a large pre-Severance table. <br><br> ''Mr: Poisson:'' //Mr. $pcLastName was it? I heard you were looking for Mr. Arkwright? I guess you… haven’t heard? He perished about a week ago. Seemed like an accident – he fell down the stairs in his town house. Mr. Arkwright was almost 90 years old so I guess his body couldn't take the trauma of such a fall. He'll be missed here at The Society. He was a member of the Enlightened Circle. <br><br> I'm terribly sorry for the loss. Was he family? // <</if>> <</if>> <<if $adpos is 1>> ''You:'' //The Enlightened Circle?// <br><br> ''Mr. Poisson:''// Yes. That was a group of highly esteemed scholars back in the 2440s – the golden age of The Academy as many calls it. Professors Penzer, Dyre, Blaylock Sr, Hemme Sr, and Arkwright. Professor Arkwright was the last one alive up until a week ago. It's truly the End of an era. <br><br> That's all the information I have, unfortunately. Arkwright didn't leave any children either so he signed over his house and all his belongings to The Academy. // <</if>> <</if>> <<if $mscaving is 73>> Unfortunately, professor Wolf's usual table is empty tonight. <<set $oldone4 to 13>> <br><br> ''Waitress:'' //It's odd. He's always here around this hour. The professor only skips his dinners at Moonmas and Beltane.// <<if _nichere is true>> <br><br> ''Nicole:'' //I have a bad feeling about this. Did we check The Academy?// <</if>> <div class="blink_me"> <br> ''Journal updated!'' </div> <</if>> <<if $mscaving is 74>> <<if $adpos is 0>> <<set $askedawolf to true>> <<addmins 30>> <<set $daycount+=5>> After searching fruitlessly for Professor Wolf for over half an hour, you're confronted by another prominent member of Wolf's faculty, Professor Hemme. <br><br> ''Prof. Hemme:'' //<<if $aca_work gte 1>>Professor! As a matter of fact, I've also been looking for Nadarian Wolf. You know where he is?<<else>>Yes? Can I help you? Professor Wolf hasn't checked in today. I've actually been looking for him too. You have any information about his whereabouts?<</if>> // <br><br> ''You:'' //Unfortunately not. I was hoping you could tell me that. Have you been to his house?// <br><br> ''Professor Hemme:'' //No, he doesn’t own a house. He's living in a designated professor's apartment. Married to the Academy. I was there. No signs of him.// <br><br> ''Journal updated!'' <</if>> <<if $adpos is 1>> ''You:'' //You know if he's done any… unusual investigations lately? Especially concerning The Kessian Manuscripts and a group called The Void Seekers?// <br><br> ''Professor Hemme:'' //(Long pause) I… I don’t think so. The Kessian Manuscripts. Hmm. That does sound familiar. But a group called The Void Seekers? No, I've never heard of them.// <</if>> <<if $adpos is 2>> ''You:'' //Alright, I'll let you know if I find him. Good day, Professor.// <br><br> ''Professor Hemme:'' //Great. Do that. I'm getting a bit worried. He hasn’t been himself lately. Take care, Sir.// <</if>> <</if>> <<if $mscaving is 76>> <<if $adpos is 0>> You enter Dajin Gardens – an Asian inspired backyard open to the public, established by the late Haoran Wu in the 2450s. <br><br> You're alone – except for a girl whose choice of "discrete apparel" completely works against her, especially since she's looking terribly nervous. The girl's a typical Emkid – dressed in expensive satin clothes and luxury shoes, crowned by a pair of $500 sunglasses. <br><br> ''Girl:'' //Pssst! You're the Professor's friend?// <</if>> <<if $adpos is 1>> ''You:'' //I'm a dear friend of Professor Wolf, yes. Do you know where he is? How did you get my name and address?// <br><br> ''Aurora:'' //Alright. Lucky me. You could've been one of his enemies (nervous chuckle). (Whisper) Name's Aurora Miller. The Professor's my personal mentor. Me and Philip and Edit are his "prodigies". <br><br> I, ehm, heard from a friend of mine, Dykka, her mom's a kitchen mistress at The Golden, that you were lookin' for the Professor. We're all terrified! I saw, and Philip too, we saw, ehm, how the Professor was escorted away from his office a week ago or so. He was mad, seemed like they almost forced him. One of the men also had this odd scar over his face. He looked like a monster! But it was so weird. The Professor didn’t call on the guards or anything. <br><br> I followed them, they rode this old-fashioned carriage, all the way down to South Redhaven. I'm not supposed to go further down than Hamilton. Mom says it's raider territory, but I just had to see where they were taking him. <br><br> They escorted him to this strange opening in the hill, just west of the Sod House district. I can mark it on a map if you have one. I'm an expert map reader myself! // <br><br> ''Journal updated!'' <<set $missiontake to true>> <<set $oldone4 to 18>> <</if>> <<if $adpos is 2>> ''You:'' //Who are you? And who's your father?// <br><br> ''Aurora:'' //I told you. Aurora Miller. I'm a firstyear – studying history and statesmanship under Professor Wolf. My dad, he's a <<if $quest_aria gte 27 and $quest_aria lte 98>>chief administrator for the Third Republic<<else>>merchant lord<</if>> by the way, insisted that I'd go to The Academy and paid A LOT of money to get me a personal tutor. <br><br> The Professor can be rather strict but he's a really fun guy once you get to know him. Answer back with a joke and he can barely keep his face (laughter). I miss him. He's never been gone this long. <br><br> I REALLY hope he's okay. Please, please get him out of trouble, Sir. // <br><br> ''You:'' //I'll make sure to bring him back. Don't worry.// <</if>> <<if $adpos is 3>> ''You:'' //Did you notice anything strange with Professor Wolf for the last couple of weeks?// <br><br> ''Aurora:'' //Yeah and that's made us even more worried. He was very busy and seemed tired all the time. I also remember this one incident when I was with him and an old guy came by his office with some "research answers". Professor Wolf got really excited but threw me out. "This is not for mortal ears" he said. And locked the door behind me. I knew something was wrong before he was abduct… before he disappeared.// <br><br> ''You:'' //Alright. Thank you.// <<set $missiontake to true>> <</if>> <</if>> <<if $mscaving is 77>> <<if $adpos is 0>> You're standing in front of a robust, Pre-Severance security door. <<if _nichere is true and $quest_aria gte 27 and $quest_aria lte 98>> <br><br> ''Nicole:'' //Wow. Not even one of those APC Tanks you took down in The Palace could open this door.// <</if>> <</if>> <<if $adpos is 1>> /* START OF DOOR */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 5 and $string2 is 5 and $string3 is 5 and $string4 is 5 >> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF DOOR */ <</if>> <<if $adpos is 2>> <<if $adpos2 is 0>> You push through the security door and enter a large underground stairwell that leads down to a sewer-like system of tunnels. <br><br> <<if _nichere is true>> <br><br> ''Nicole:'' //Ah. The catacombs. They're like a network underneath Ikaanos. I haven't explored this sector before, though.// <</if>> <</if>> <<if $adpos2 is 1>> Investigating. <</if>> <</if>> <<if $adpos is 3>> <<addmins 6>> <<set $daycount+=1>> You're force to wade in 1-feet deep water for the next 50 yards or so, until the corridor leads out into a larger chamber with two exits – a large passageway to your left and a smaller to your right. <<if _budhere is true>> <br><br> ''Bud:'' //It's all in my boots! Unrad, man. UN-Rad.// <</if>> <<if _gengirl isnot undefined>> <br><br> ''_gengirl:'' //Looks like the water's getting deeper. Be careful.// <</if>> <</if>> <<if $adpos is 4>> The large tunnel ends abruptly after a couple of minutes. A cave in blocks any further passage through this corridor. <<if _nichere is true>> <br><br> ''Nicole:'' //In another 500 years, our Pre-Severance heritage will be nothing but crumbling rocks.// <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos is 5>> You walk for at least one hundred yards before the roaring outlet that discharges the water into Red River grows uncomfortably loud. The current is also getting stronger, which makes further travel through this tunnel rather hazardous. <br><br> There's also a barred service door to your left. <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> <<if $chance gte 1>><br><br><<set _int to true>><<include Success>><br><br>You're able to hear whispering voices coming from behind the door!<</if>> <<addmins 6>> <<set $daycount+=1>> <<set $stampoints-=1>> <</if>> <<if $adpos is 6>> <<set $lock to true>> <<set $dooropen1 to true>> You release the hatch that bars the door from the other side and swing it open, revealing a small chamber that smells horribly from sweat and dampness. You spot two men in the middle of the room, sitting on an old rug; one of them is Professor Wolf himself, who bolts up like he's seen a ghost. <br><br> The man next to him is a younger gentleman <<if $aca_disp gte 300>>who you recognize as a junior at The Academy. You've probably seen him in the hallways after one of your many lectures<<else>>whom you haven’t seen before<</if>>. <br><br> ''Prof. Wolf:'' //Good Gods you're a pleasant sight, Mr. $pcLastName (relieved laughter). How were you able to track us down? Have you encountered any of the Void Seekers?// <</if>> <<if $adpos is 7>> ''You:'' //No, I just got back. I haven't done much else than trying to find you. And it was actually one of your st…// <br><br> ''Prof. Wolf:'' // (Stressed voice) Okay. Never mind that. Listen. I have some new information Mr. Swanson here has provided. Swanson defected from The Void Seekers about a week ago. And as you'd expect, a member can't leave the organization alive so they put him here with me.// <br><br> The young man stands up and look at you with tired eyes. <br><br> ''Mr. Swanson:'' //A pleasure, Sir. <<if $quest_aria gte 30 and $quest_aria lte 98>>You’re the right hand of our new Chancellor, correct? I recognize you. It's an honor.<<else>>I'm so glad you've found us. We've been down here for days!<</if>>// <br><br> ''Prof. Wolf:'' //And it has been the longest days in my life. Anyway… Mr. $pcLastName. This might sound strange but you have to leave us here. And get the hell out! The Void Seekers are preparing something at Sentinel Hill in Raven Woods. It's scheduled in less than two days according to Mr. Swanson. Some form of ritualistic summoning. Once they've completed their ritual, we are to act as some form of… ingredients, or test subjects for whatever "powers" they're able to bring up. <br><br> I don’t care about their nonsense seances but if we're suddenly gone, they'll know they're exposed and run back into the shadows. The ritual is our only chance to kill them all in one blow. … We have to take them down. YOU have to take them down! Stop the ritual and kill them. And you can't call on Skyguard. This thing CANNOT be made public. Understood? <br><br> After you've stopped them, you ''can'' call on Skyguard and tell them we're trapped in here. I'll blame my disappearance on a disgruntled ex-student. I have many of those and it'll look "good", or less worse, in front of the Academy council.// <br><br> ''You:'' //I don’t like that suggestion but I trust you know what you're talking about, Professor.// <<set $oldone4 to 19>> <<set $missiontake to true>> <br><br> ''Journal updated!'' <<set $riteday to 2>> <</if>> <<if $adpos is 8>> ''You:'' //Anyway. I've been to the site mentioned in the Pembroke letters. The so called "Calypso site".// <br><br> ''Prof. Wolf:'' //Mr. Swanson here as informed me about the location as well. He was a part of the Void Seeker expedition three weeks ago. Did you recover any data from the probe?// <br><br> ''You:'' //Yes I did.// <br><br> ''Prof. Wolf:'' //Good. We'll talk about that later.// <</if>> <<if $adpos is 9>> You provide the men with six hearty food rations and a large canteen of water. <br><br> ''You:'' //I hope this will power you up a bit. Two more days down here in a dungeon… I can't imagine how that'll be.// <br><br> ''Prof. Wolf:'' //It's for the greater good. And thank you. We appreciate it. Mr. Swanson, make sure to eat every last bit of this. Including the wrapping paper around that sandwich. There can't be an atom left or they'll get suspicious. <br><br> Now be on your way, Mr. $pcLastName. And lock the door behind you. See you in Raven woods around midnight in two days! // <br><br> ''You:'' //Alright, Professor. Good luck down here.// <<set $take to 1>> <</if>> <<if $adpos is 10>> ''You:'' //Why did they put you here? Is this their headquarters?// <br><br> ''Mr. Swanson:'' //I can answer that, Sir. No, it's not their HQ. One of the brothe… I mean members, has access to this part of the IC catacombs. We've been using this place to store rejects and other human projects. Right now, it's only us here, though.// <br><br> ''Prof. Wolf:'' //Enough with the questions. You better hurry out of here $pcFirstName.// <</if>> <</if>> /* SENTINEL HILL */ <<if $mscaving is 78>> <<if _prow is true>> <<if $adpos is 0>> You're standing at the bottom of Sentinel Hill – a manmade, motte-and-bailey-shaped elevation in the northern parts of Raven Woods. The hill features an opening that was filled with concrete sometime in the Pre-Severance era. <<if _nichere is true>> <br><br> ''Nicole:'' //I wonder if the temple is still intact. Nobody's been in there for over two centuries.// <</if>> <</if>> <<if $adpos is 1>> <<set $wolfm to 3>> As you make your way up the bush-covered slope, you're able to hear a fain humming sound – like a low-pitched singing or droning, coming from the largest of the two hills, where a set of ancient stones mark the center of the old Sentinel temple. <br><br> And there, inside the stone circle, you're able to observe three men, clad in ritualistic robes, all singing in that weird droning tone you heard earlier. <br><br> The air is also stifled with a strange electric presence. <<if _nichere is true>> <br><br> ''Nicole:'' //(Whispering) Th… That sound. Gives me a headache. We have to act now!// <</if>> <br><br> One of the men, dressed in a red robe, suddenly screams out: <br><br> //Gatekeeper of Adem! We hear you. We call on you. Emerge from the depths, oh great beast of the void, and grant us your wisdom!// <br><br> The three men walk forward and stares down into what you think is an opening in the middle of the stone circle. <br><br> A faint shimmer of vapor coming from below also suggests that the stone circle's base has been removed. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //(Whisper) What the hell are those guys up to?// <</if>> <</if>> <<if $adpos is 2>> You decide to storm the stone circle before anything spirals out of control! <br><br> <<if $aca_disp gte 100>> Due to your position at The Academy, you recognize the red-robed man as Mr. Blaylock. As you move through the tall grass up toward their position, the deranged ex-lecturer speaks out in a booming voice: <<else>> As you move through the tall grass up toward the men's position, the red-robed leader speaks out in a booming voice: <</if>> <br><br> //(Laughter) I guess Adem will have its first sacrifice tonight! Disciples! Destroy them!// <</if>> <<if $adpos is 3>> You decide to wait for a couple of minutes, allowing the men to continue their incantations. <br><br> ''Red-robed man:'' //Merge the stones!// <br><br> All three men step forward, with hands wrapped around a blackish stone – very similar to the one you found in Blaylock house. <br><br> As the men hold the stones over the opening, another surge of electricity rushes through the area, causing a terrifying chill to grip your spines. <br><br> ''Red-robed man:'' //Gatekeeper. Master of the Void! We are ready!// <br><br> The ground suddenly starts to tremble, like something is collapsing. Or… emerging from the depths! <</if>> <<if $adpos is 4>> <<set $voidbeast to true>> <<timed 2s>> <<audio "voidbeast2" play>> <</timed>> After another minute of loud chants and screams, the men are suddenly interrupted by a terrifying creature that bolts up from the opening – it looks like a cocoon that almost explodes in their faces. <br><br> The creature is unlike anything you've ever seen and it doesn’t appear to hold the men in high regard as it starts to flail its blade-equipped hands uncontrollably from side to side. <br><br> ''Red-robed man:'' //Easy! Stand still. Let it embrace you!// <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //(Whisper) Fuck! What the hell is that?!// <</if>> <</if>> <<if $adpos is 5>> <<set $sawvoidmonster to true>> <<audio "enemydie2" volume 0.7 play>> The embrace is far from gentle, however. <br><br> After a couple of seconds, when the creature has gotten its bearings, the horrible entity starts attacking the men, clutching one of them with its hideous jaws and throwing the other 40 feet up the air. <br><br> Their death screams echo out over Sentinel Hill as their bodies are ripped to shreds. <</if>> <<if $adpos is 6>> You pull your weapons, determined to destroy the abomination that's just crawled up from Raana's depths. <<set $voidbeast2 to true>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Fuck! What's that horrible smell?! And look at those eyes!// <</if>> <</if>> <<if $adpos is 8>> <<if $combat is 183>> The cultists lie scattered around you like blood-soaked heaps of flesh. <</if>> <<if $combat is 184>> The horrible thing from the depths is dead. Its chitin body parts lie scattered around the stone circle like bricks from an abandoned Westside building. <</if>> <br><br> You notice how the central ground stone is missing inside the circle, revealing a bottomless pit that's spewing out hot vapor from Raana's interior. It would be impossible to climb down without scalding oneself to death. <br><br> There's also an interesting notebook lying next to a satchel belonging to one of the cultists. <br><br> ''Occult incantation added (Affinity) to "Skill books"!'' <br><br> <<if _gengirl isnot undefined>> ''_gengirl:'' //I think we have to go before Skyguard arrives. They must've heard the gunshots. I'll drop by the Hamilton Fortress and report Professor Wolf's whereabouts.// <<elseif _genmerc isnot undefined>> ''_genmerc:'' //Sir. I think we have to run before Skyguard arrives. They must've heard the gunshots. I'll drop by Hamilton Fort and report Professor Wolf's whereabouts.// <<else>> <</if>> <br><br> ''Journal updated!'' <<set $missiontake to true>> <<set $oldone4 to 22>> <<if $mctraithaunt gte 100>> <br><br> Your ''WILLPOWER (+10)'' has increased! <<unset $mctraithaunt>> <<set $masterwill+=10>> <</if>> <</if>> <</if>> /* prowler event ends */ <<if _prow isnot true and $adpos is 0>> You're looking up at Sentinel Hill – a manmade motte-and-bailey-shaped elevation in the northern parts of Raven Woods. An old stone circle, erected by a first-waver cult, crowns the largest of the two mounds. <<for _seve range $npc>> <<if _seve.girlid is 215 and _seve.analwear gte 60 and _seve.dayblock is 999 and _seve.masterlove gte 40 and $quest_seve4 is 1>> <<set _seveok to true>> <</if>> <</for>> <<if _seveok is true>> <br><br> Seve walks around the circle in silence, caressing the weathered stones with her hands. After a few minutes, she turns to you and says: <br><br> //Have you read about the legends surrounding this place? We had an old book back home, called "The Blind Oracle". The original was written in New Eden over 300 years ago, before the second wave came to Raana. <br><br> Back then, Raana was a completely different world. So… undisturbed. Anyway, The Blind Oracle mentions Sentinel Hill, back when it was called "The Well of Wisdom". Local priests that lived down here thought it was a direct link to The Great Eye, the beast that dwells in Raana's core. They used to spend weeks listening to the whispers that came up through a large pit, trying to interpret what The Great Eye said to them. Sorry if I'm rambling on too much but I find this extremely interesting. <br><br> We all know what happened later when The Second Wave of settlers came and founded Ikaanos. They sealed the entry to a supposedly vast temple that was built beneath this hill, shutting of the local druids from their direct communication with sentient Raana. // <br><br> Your ''Occult (+2)'' skill has increased! <<unset $quest_seve4>> <<set $occult+=2>> <</if>> <</if>> <<if $adpos is 88>> You spend an hour praying to The Great Eye of Raana – allowing his calming vibrations to flow through you. <br><br> Your ''Devotion (+5)'' has increased! <br><br> You have regained ''5 Stamina points''! <<addhours 1>> <<set $daycount+=10>> <<set $mcrel.devotion+=5>> <<set $stampoints+=4>> <</if>> <</if>> <<if $mscaving is 79>> <<if $adpos is 0>> "Old Cob McCullan", who died in the late 2460s, is known as the last farmer in Whitehaven. His rich orchards of dates, red currant and chani pears still offer delicious treats for students and other whitehavenites that pass by. <</if>> <<if $adpos is 1>> <<set _foode to 1>> <<if $mctraitwild gte 76>><<set _foode+=1>><</if>> You spend some time gathering edible resources at Cob's Homestead. <br><br> '' _foode Food ration added to Inventory!<br> 1 unit of Wood added to Inventory! '' <<set $cobloot to 1>> <<set $take to 1>> <<set $foodstuff+=_foode>> <<set $wood+=1>> <<addmins 12>> <<set $daycount+=2>> <<set $stampoints-=1>> <</if>> <</if>> <<if $mscaving is 80>> <<if $adpos is 0>> <<set $crows to true>> Just as you're about to head out, a tired-looking Professor Wolf greets you in the yard passageway. <br><br> ''You:'' //Professor Wolf! Now you're the PLEASANT sight, I hope Skyguard were able to resc…// <br><br> ''Prof. Wolf:'' //Yes, yes, they came for me and Mr. Swanson relatively quickly. Do you have a place we can talk undisturbed?// <</if>> <<if $adpos is 1>> ''You:'' //Of course, professor.// <br><br> You grab some coffee and lead Mr. Wolf into your office. The professor places himself in a chair opposite yours and takes a large sip from the mug. <br><br> ''Prof. Wolf:'' //Strong. That's good. Tastes like Hakusan coffee? Anyway. Yes. I was rescued while the events of Sentinel Hill were still relatively fresh. <<if $sawvoidmonster is true>>They blamed a feral charuck for the incident<<else>>They blamed the incident on an "internal cult matter"<</if>> so we thankfully avoided exposing too much information to the public. Just as I want it. <br><br> You played an important part in all this and I'd like to extend my deepest gratitude. Thank you, Mr. $pcLastName. <br><br> But I cannot emphasize enough the importance of keeping this under wraps. I hope you understand that. What we've encountered and discovered while investigating The Void Seekers must not be shared to unstable parties. I implore you not to speak about this to anyone. // <br><br><br> <<include MissionComp>> <<if $oldone4 is 99>><<set $oldone4 to 77>><</if>> <<if $oldone4 is 22>><<set $oldone4 to 23>><</if>> <br> <</if>> <<if $adpos is 2>> ''You:'' //Tell me more about The Void Seekers? Who were they? What was their goal?// <br><br> ''Prof. Wolf:'' //(Takes another sip of coffee) From what I've gathered, they're part, and probably a figurehead, of a wide-spread religious phenomenon calling themselves the "Disciples of Adem". I'd say they're a sub-cult of "The worshippers of The Eye", whom we call The Cult of The Elder. <br><br> Unlike The Cult of The Elder, the Disciples of Adem want to disturb the forces that keep Raana in balance, and unleash a "power". They call that "Opening the gate to Adem". But these people touch on things that are not meant for humans. Maybe the gate builders of the universe knew how to harness this power but we, a race of puny, hairless apes, cannot. // <</if>> <<if $adpos is 3>> ''You:'' //What about those pentagrams? With the eye. I noticed they didn’t wear them?// <br><br> ''Prof. Wolf:'' //I guess they're just a religious symbol. Worthless. There's no scientific evidence that this type of metal can keep "forces at bay". <br><br> I wear mine from old habit. Just like The Christians wear their crucifixes. // <</if>> <<if $adpos is 4>> ''You:'' //What about the data recovered at The Calypso site? You want to read it? It's quite disturbing.// <br><br> ''Prof. Wolf:'' // I know. Mr. Swanson informed me about the cryptic message from the probe of ICS Devak. I suspect the information has reached some parts of The Historical Society, and probably "old parties" within the republic. I've been able to gather strands of that information from enlightened colleagues before all this but I didn’t know the whole picture up until recently. <br><br> I agree it contains some very disturbing information. But who knows? If it's true, the message is old and the earthians might've been able to turn the tide. If it's a hoax, we have nothing to worry about, right? Just keep on dreaming of a distant Earth that one day will save us from this infected planet. <br><br> But if it is true, and if you choose to believe it, and look at the problem scientifically, I understand that the revelation is hard to take in. That would mean we're probably alone in the universe. Ikaanos is a small flicker of humanity in a remote part of the galaxy, a flicker that can barely keep itself burning. <br><br> I can take a look at that data if you have it. According to Mr. Swanson, The Void Seekers were able to extract some information from it that they were supposed to use in their "reverse rituals". Not much left of that project now, however. // <<set $missiontake to true>> <</if>> <<if $adpos is 5>> You describe the horrible entity that emerged from the depths <<if $oldone4 is 23>>and how you were able to defeat it after a tough fight.<<else>>just before you fled the scene.<</if>> <br><br> ''Prof. Wolf:'' //"The charuck"? Yes… I don’t know what that was but the hole it came from has been covered up by the authorities. <<if $oldone4 is 77>>A group of Space Marines also managed to take it down before it went on a city-wide rampage. Thank the Gods.<</if>> <br><br> While I have a very limited knowledge about Raana's rarer fauna, I suspect these creatures must be lurking around deep down in unexplored cave systems. One of <<if $aca_work gte 1>>our<<else>>my<</if>> colleagues in the biology faculty took some samples<<if $oldone4 isnot 77>> of that mess of yours<</if>> and will investigate them later. Again, this is nothing you should think or speak about.// <</if>> <</if>> /* canco mod starts */ /* Darkmere move*/ <<if $mscaving is 1007>> <<include NewLoad>> <<if $adpos is 0>> You contemplate on sending _npc.girlname off to work at the Darkmere mill. Doing so will ''permanently remove'' <<if _sex is 0>>her<<else>>him<</if>> from the game! <br><br> A transfer also costs $100 in shipping fees. <br><br> <<if _npc.masterlove gte 50>> <<if _npc.ranged gte 40>><<set _guard to true>><</if>> <<if _npc.melee gte 40>><<set _guard to true>><</if>> <</if>> <<if $mch.yardslot20.other5 gte 75>><<set _workerfull to true>><</if>> <br><br> <<if _guard isnot true>><center>''Guard assignment prerequisites not met!'' <br>//(Requires Affection Friendly+ and either Melee //or// Ranged weapon skill 40+)!//</center><</if>> <<elseif $adpos is 1>> <br> <br> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <<if $guardsend is true>> <<set $mch.yardslot20.other8+=1>> <<else>> <<set $mch.yardslot20.other5+=1>> <</if>> <<unset $guardsend>> <<set $cash-=100>> <<set _clearslot to _npc.actnpc>> <<set _deathevent to true>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> /* canco mod ends */ /* canco mod starts */ /* Darkmere2 move*/ <<if $mscaving is 1008>> <<include NewLoad>> <<if $adpos is 0>> You contemplate on sending _npc.girlname off to work at the remote farm in Zapin fields. Doing so will permanently remove <<if _sex is 0>>her<<else>>him<</if>> from the game! <br><br> A transfer also costs $100 in shipping fees. <br><br> <<set _stab to 10>> <<if _npc.willpower gte 7>> <<if _npc.masterlove lte 9>><<set _stab-=10>><</if>> <<if _npc.masterlove lte 19>><<set _stab-=10>><</if>> <<if _npc.scarefactor gte 5>><<set _stab-=10>><</if>> <<if _npc.scarefactor gte 15>><<set _stab-=10>><</if>> <</if>> <<if _npc.masterlove gte 20 and _npc.scarefactor lte 2>> <<if _npc.ranged gte 50>><<set _stab+=10>><</if>> <<if _npc.ranged gte 80>><<set _stab+=10>><</if>> <<if _npc.melee gte 50>><<set _stab+=10>><</if>> <<if _npc.melee gte 80>><<set _stab+=10>><</if>> <<if _npc.masterlove gte 75>><<set _stab+=10>><</if>> <</if>> <<set _stab/=$mch.yardslot20.other5>> <<set _stab = Math.round(_stab)>> ''Stability modifier:'' <<if _stab gte 0>>+<</if>>_stab.<br> <<elseif $adpos is 1>> <br> <br> <center> <div class="blink_me bigtex uppernocut">''_npc.girlname has been removed from your household!''</div> </center> <<set $mch.yardslot20.other5+=1>> <<set _stab to 10>> <<if _npc.willpower gte 7>> <<if _npc.masterlove lte 9>><<set _stab-=10>><</if>> <<if _npc.masterlove lte 19>><<set _stab-=10>><</if>> <<if _npc.scarefactor gte 5>><<set _stab-=10>><</if>> <<if _npc.scarefactor gte 15>><<set _stab-=10>><</if>> <<if _npc.body gte 6 and _npc.masterlove lte 14>><<set _stab-=6>><</if>> <<if _npc.body gte 7 and _npc.masterlove lte 14>><<set _stab-=6>><</if>> <<if _npc.ranged gte 60 and _npc.masterlove lte 14>><<set _stab-=20>><</if>> <<if _npc.melee gte 60 and _npc.masterlove lte 14>><<set _stab-=20>><</if>> <</if>> <<if _npc.masterlove gte 20 and _npc.scarefactor lte 2>> <<if _npc.ranged gte 50>><<set _stab+=10>><</if>> <<if _npc.ranged gte 80>><<set _stab+=10>><</if>> <<if _npc.melee gte 50>><<set _stab+=10>><</if>> <<if _npc.melee gte 80>><<set _stab+=10>><</if>> <<if _npc.masterlove gte 75>><<set _stab+=10>><</if>> <</if>> <<set _stab/=$mch.yardslot20.other5>> <<set _stab = Math.round(_stab)>> <br><br> ''Stability modifier:'' <<if _stab gte 0>>+<</if>>_stab.<br> <<set $mch.yardslot20.other6+=_stab>> <<if $mch.yardslot20.other6 gt 100>> <<set $mch.yardslot20.other6 to 100 >> <</if>> ''Current Stability (Darkmere Farm):'' $mch.yardslot20.other6. <<set $cash-=100>> <<set _clearslot to _npc.actnpc>> <<set _deathevent to true>> <<set _clearslot+=1>> <<include ClearSlot>> <</if>> <</if>> /* canco mod ends */ <<if $wenttosed isnot true and _checksed is true>> <<if $av_wear isnot "harness" and $av_wear isnot "harness2" and $av_wear isnot "naked">> <<set $bra to 1>> <<set $topless to false>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <</if>> <<if $av_wear is "string" or $av_wear is "lace" or $av_wear is "undies">> <<set $ubody to 0>> <<set $pants to 0>> <</if>> <<if $av_wear is "harness" or $av_wear is "harness2" or $av_wear is "naked">> <<set $bra to 0>> <<set $topless to true>> <<set $ubody to 0>> <<set $panties to 0>> <<set $pants to 0>> <</if>> <<set $wenttosed to true>> <</if>> <<if _nowininv is true and $av_before isnot undefined>> <<set _av_before=$av_before>> <</if>> <<if $getnaked is true>> <<if $interdress is true>> <<set $undress to true>> <<unset $interdress>> <</if>> <<if _isinwife is true>> <<set _av_before=$w_wear>> <<set $w_wear to "naked">> <<set $w_naked to true>> <<else>> <<set _av_before=$av_wear>> <<set $av_wear to "naked">> <<set $naked to true>> <</if>> <<unset $getnaked>> <</if>> <<if _av_before is "string">><<set $ownstring+=1>><</if>> <<if _av_before is "lace">><<set $ownlace+=1>><</if>> <<if _av_before is "lake">><<set $ownlake+=1>><</if>> <<if _av_before is "formal">><<set $owngown+=1>><</if>> <<if _av_before is "formal2">><<set $owngown2+=1>><</if>> <<if _av_before is "holiday">><<set $ownholiday+=1>><</if>> <<if _av_before is "eden">><<set $owneden+=1>><</if>> <<if _av_before is "riding">><<set $ownriding+=1>><</if>> <<if _av_before is "maid" and _npc.sex is 0>><<set $ownmaid+=1>><</if>> <<if _av_before is "maid" and _npc.sex is 1>><<set $ownsuit+=1>><</if>> <<if _av_before is "harness">><<set $ownharness+=1>><</if>> <<if _av_before is "harness2">><<set $ownharness2+=1>><</if>> <<unset $av_before>> <<unset $w_before>> <<if $av_wear is "harness" or $av_wear is "harness2" or $av_wear is "naked">> <<set $naked to true>> <<else>> <<set $naked to false>> <</if>> <<if $w_wear is "harness" or $w_wear is "harness2" or $w_wear is "naked">> <<set $w_naked to true>> <<else>> <<set $w_naked to false>> <</if>> <<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set _nomap to true>> <<set _noexopt to true>> <<set $pic to 0>> <<include TellCrew>> <<set $interacting to false>> <<set $intalk to false>> <<set $noshow to true>> <<set $wopos to 34>> <<include ResetAllValues>> <<include Checker>> <<set $action to 1>> <<if $carolevel isnot 2>> [img[$imgpath + "Maps/carozza1.jpg"]] <<if $moben1 gte 1>> <div class="enpos7 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 1]]</div> <</if>> <<if $moben2 gte 1>> <div class="enpos8 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 2]]</div> <</if>> <<if $moben3 gte 1>> <div class="blackg1 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 3]]</div> <</if>> <<if $moben4 gte 1>> <div class="enpos12 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 4]]</div> <</if>> <<if $moben5 gte 1>> <div class="kaseyband1 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 5]]</div> <</if>> <<if $moben1 is undefined and $moben2 is undefined and $moben3 is undefined and $moben4 is undefined and $moben5 is undefined>> <div class="upright lighthover"> [img[$imgpath + "Maps/waysign_nextfloorup.png"][Carozza][$carolevel to 2]] </div> <<else>> <div class="upright opac"> [img[$imgpath + "Maps/waysign_nextfloorup.png"]] </div> <</if>> <<else>> [img[$imgpath + "Maps/carozza2.jpg"]] <<if $moben9 is undefined>> <div class="upright lighthover"> [img[$imgpath + "Maps/waysign_bottomfloordown.png"][Carozza][$carolevel to 1]] </div> <<else>> <div class="upright opac"> [img[$imgpath + "Maps/waysign_bottomfloordown.png"]] </div> <</if>> <<if $moben6 gte 1>> <div class="barrowcamp lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 6]]</div> <</if>> <<if $moben7 gte 1>> <div class="kaseyen8 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 7]]</div> <</if>> <<if $moben8 gte 1>> <div class="enpos6 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 145, $mobfight to 8]]</div> <</if>> <<if $moben9 gte 1>> <<if $moben1 is undefined and $moben2 is undefined and $moben3 is undefined and $moben4 is undefined and $moben5 is undefined and $moben6 is undefined and $moben7 is undefined and $moben8 is undefined>> <div class="enpos12 lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 145, $mobfight to 9]]</div> <<else>> <div class="enpos12 opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <</if>> <</if>> <</if>> <<if $carolevel isnot 2>> <<if $moben9 gte 1>> <div class="downmiddle2 opac"> [img[$imgpath + "Maps/waysign_exitdown.png"]] </div> <<else>> <div class="downmiddle2 lighthover"> [img[$imgpath + "Maps/waysign_exitdown.png"][Whitehaven][$break to true, $music to 1]] </div> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">HOUSE CAROZZA <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if $invhold gte 50>> <<if $carolevel isnot 2>> <<link "kill all lvl1">> <<goto Carozza>> <<unset $moben1>> <<unset $moben2>> <<unset $moben3>> <<unset $moben4>> <<unset $moben5>> <</link>> <</if>> <<if $carolevel is 2 and $moben9 gte 1 and $allde isnot true>> <<link "kill all except boss">> <<set $allde to true>> <<goto Carozza>> <<unset $moben6>> <<unset $moben7>> <<unset $moben8>> <</link>> <</if>> <<if $allde is true>> <<link "kill boss no revard">> <<goto Carozza>> <<unset $allde>> <<unset $moben9>> <<set $firstmob to 2>> <<set $faction.mob.state to 0>> <</link>> <</if>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <<if $mobfight lte 2>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "GUARDSMAN">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 70>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 12>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "GUARDSMAN">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 14>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE SOLDIER">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 20>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 11>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "THUG">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 11>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "DESPERADO">> <<set $enemy5_weapon = "pistol">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $loot to 80>> <</if>> <<if $mobfight is 3>> <<set $enemy1_type = 31>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MR. BASSANO">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 175>> <<set $enemy1_htype = 175>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "GUARD">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 20>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 11>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "THUG">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 11>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "THUG">> <<set $enemy5_weapon = "pistol">> <<set $enemy5_health = 100>> <<set $enemy5_htype = 100>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $loot to 80>> <</if>> <<if $mobfight is 4>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MR. CANALI">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 175>> <<set $enemy1_htype = 175>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 17>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BUURI">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 20>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 15>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ASSAULTER">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 14>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "MARAUDER">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 29>> <<set $enemy5_sex = "him">> <<set $loot to 80>> <</if>> <<if $mobfight is 5>> <<set $enemy1_type = 45>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SPADA GRANDE">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 250>> <<set $enemy2_type = 19>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GUNNER">> <<set $enemy2_weapon = "shotgun">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy3_type = 43>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SPADA LEGIO">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 20>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 150>> <<set $enemy4_type = 43>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SPADA LEGIO">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 20>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 150>> <<set $enemy5_type = 44>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "ORIENTALO">> <<set $enemy5_weapon = "powerkatana">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 29>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 150>> <<set $loot to 80>> <</if>> <<if $mobfight is 6 or $mobfight is 7>> <<set $enemy1_type = 45>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SPADA GRANDE">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 29>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 250>> <<set $enemy2_type = 41>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 40>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 37>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 31>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "LITTLE <<if $mobfight is 7>>RICKY<<else>>GANZO<</if>>">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 14>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "MARAUDER">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 29>> <<set $enemy5_sex = "him">> <<set $loot to 80>> <</if>> <<if $mobfight is 8>> <<set $enemy1_type = 40>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE SOLDIER">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 38>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 37>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CYBER ELITE">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 38>> <<set $enemy2_sex = "him">> <<set $enemy2_type = 41>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy3_type = 34>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "RAIDER KING">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 37>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 31>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 11>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "MR. RICCI">> <<set $enemy5_weapon = "pistol">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 110>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 29>> <<set $enemy5_sex = "him">> <<set $loot to 80>> <</if>> <<if $mobfight is 9>> <<set $enemy1_type = 40>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "DON CAROZZA">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 225>> <<set $enemy1_htype = 225>> <<set $enemy1_wpskill = 98>> <<set $enemy1_dex = 100>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 30>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 17>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CAROZZA JR.">> <<set $enemy2_weapon = "revolver">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 29>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 77>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE SOLDIER">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 38>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 14>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HITMAN">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 120>> <<set $enemy4_htype = 120>> <<set $enemy4_wpskill = 110>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 37>> <<set $enemy4_sex = "him">> <<set $enemy5_type = 32>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "SHARPSHOOTER">> <<set $enemy5_weapon = "rifle50">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $loot to 8000>> <</if>> <<link "Conclude day">> <<goto Autosave2>> <<set $goweather to 1>> <<set $eventroll0 to random(1, 100)>> <<set $eventroll1 to random(1, 100)>> <<set $eventroll2 to random(1, 100)>> <<set $eventroll3 to random(1, 100)>> <<if _mssleepy is true and $mspricesl gte 1>> <<set $cash-=$mspricesl>> <<set _testyy to $mspricesl>> <<unset $mspricesl>> <<set $comesfromms to true>> <</if>> <<set $eventroll66 to random(1, 11)>> <<set _vempo to random(1, 3)>> <<if _vempo lte 2>><<set $rannpc to random(0, 40)>><</if>> <<if _vempo gte 3>><<set $rannpc to random(100, 212)>><</if>> <<set $pollroll to random(1, 120)>> <<set $randesc to random(1, 4)>> <<set $descroll to random(1, 4)>> <<set $descroll3 to 0>> <<set $dayend to true>> <<set $action8b to false>> <<set $tired to false>> <<set $action to 1>> <<set $endtunnel to true>> <<unset $action2>> <<unset $onlyonce>> <<unset $escapeevent>> <<unset $deathevent>> <<unset $foodlow>> <<set $totswagin to 0>> <<set $tendswag to 0>> <<set $energyswag to 0>> <<set $duraswag to 0>> <<set $art1swag to 0>> <<set $art2swag to 0>> <<set $art3swag to 0>> <<unset $npc2>> <<set $npc2 to $npc>> <<unset $nicsu>> <<unset $nicsu2>> <<unset $comesfromdream>> <<unset $cname>> <<unset $cname2>> <<unset $raiderwon>> <<unset $christianp>> <<unset $raiderattack>> <<unset $raidloot>> <<unset $raidchance>> <<unset $checkraid>> <<unset $raidedgold>> <<unset $raidedsilver>> <<unset $raidedfood>> <<unset $raidedswag>> <<unset $bedslavesex>> <<unset $raidrepair>> <<unset $pollapp>> <<unset $spinningran>> <<unset $relat1>> <<unset $relat2>> <<unset $relat3>> <<unset $relat4>> <<unset $relat5>> <<unset $relat6>> <<unset $relat7>> <<unset $relat8>> <<unset $relat9>> <<unset $relat10>> <<unset $relat11>> <<unset $relat12>> <<unset $stokkeen4holder>> <<if $dissa is 1 and $wopos is 1>> <<include DelAll>> <</if>> <<if $respro is 3>> <<unset $respro>> <<unset $respro2>> <</if>> <<if _campchecker is true>><<set $comesfromcamp to true>><<set $eventroll0 to either(99, 99, 99, 99, 99, 99, 99, 99, 17, 14, 11, 99, 99)>><<set $eventroll1 to 99>><<set $eventroll2 to 99>><<set $eventroll3 to 99>><<set $eventroll66 to 99>><</if>> <<if $tavernroom gte 1 or $msroom gte 1>><<set $eventroll0 to either(99, 99, 99, 99, 99, 99, 99, 99, 99, 99)>><<set $eventroll1 to 99>><<set $eventroll2 to 99>><<set $eventroll3 to 99>><<set $eventroll66 to 99>><</if>> <</link>> <div class="libplacer"> <center> <<if $fuckcount lte 0>><<set $fuckcount to 0>><</if>> <<hovertip "Libido points ($fuckcount/10)">> /* <progress @value="$fuckcount" @min="$fuckcount" max="10"></progress> */ <progress class="wearmeter left" @value="$fuckcount" @min="$fuckcount" max="10"></progress> <</hovertip>> </center> </div> <<if $pic is 200>> /* MASTER ON COUCH. BACKSIDE OF SLAVE. */ <<if $naked is true>> [img[_img + "spank1.jpg"]] <<else>> [img[_img + "spank2.jpg"]] <</if>> <</if>> <<if $pic is 201>> /* SLAVE READY ON COUCH. STANDARD LINGER PIC */ <<if _panties gte 1>> /* With panties */ [img[_img + "spank3.jpg"]] <<else>> /* Naked below */ <<if _spankmarks lte 14>> /* normal pic. */ [img[_img + "spank4.jpg"]] <<else>> /* long spank pic. */ [img[_img + "spank4.jpg"]] <</if>> <</if>> <</if>> <<if $pic is 202>> /* Master lands kind hand on ass! */ <<if _panties is 1>> [img[_img + "spank6.jpg"]] <<else>> [img[_img + "spank6b.jpg"]] <</if>> <</if>> <<if $pic is 203>> /* Master lands HARD hand on ass! */ <<if _panties is 1>> [img[_img + "spank7.jpg"]] <<else>> [img[_img + "spank8.jpg"]] <</if>> <</if>> <<if $pic is 204>> /* Master gropes ass. See slave's face. */ [img[_img + "spank9.jpg"]] <</if>><<include PicCheck>> /* BELOW CONTROLS FULL NPC SCENES OR LIMITED SCENES Add an "isnot" checker to the first line to enable FULL Sex scenes Add an "is" checker to the second line to enable limited (completed sex scenes). If neither is true, scenes are picked from the AvGen/Body1 archive */ <<if _girlid gte 18 and _girlid isnot 42 and _girlid isnot 45>> <<if _girlid lte 110 or _girlid is 112 or _girlid is 113 or _girlid is 126 or _girlid is 129 or _girlid is 133 or _girlid is 134 or _girlid is 136 or _girlid is 154 or _girlid is 124 or _girlid is 128 or _girlid is 129 or _girlid is 133 or _girlid is 138 or _girlid is 137 or _girlid is 140 or _girlid is 168 or _girlid is 170 or _girlid is 179 or _girlid is 180 or _girlid is 182 or _girlid is 184 or _girlid is 199 or _girlid is 201 or _girlid is 202 or _girlid gte 204 or _girlid is 300>> <<set _respic to 1>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Av"+$girlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "C:/Telsior/Mods/Sandman/Pics/AvRan/Av"+_girlid+"/">><</if>> <<else>> <<set _img to "Pics/AvRan/Av"+$girlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "Mods/Sandman/Pics/AvRan/Av"+_girlid+"/">><</if>> <</if>> /* ADD NEW STORY NPCS WITH LIMITED WARDROBES BELOW */ <<if _girlid lte 51>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/Av"+$girlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "C:/Telsior/Mods/Sandman/Pics/Av"+_girlid+"/">><</if>> <<else>> <<set _img to "Pics/Av"+$girlid+"/">> <<if $sandman is 1 and _npcok is true>><<set _img to "Mods/Sandman/Pics/Av"+_girlid+"/">><</if>> <</if>> <</if>> <<else>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Body1/">> <<else>> <<set _img to "Pics/AvRan/Body1/">> <</if>> <</if>> <</if>> <<if $spankwho is 1>> <<if $justspanked gte 1 or $action5 is true or _suggopen is true>> <<if $tempstamina_l gte 1>><<set $tempstamina-=$tempstamina_l>><</if>> <<if $arousal_l gte 1>><<set $arousal-=$arousal_l>><<set $lasttest to true>><</if>> <<if $health_l gte 1>><<set $health-=$health_l>><</if>> <<if $masterlove_l gte 1>><<set $masterlove-=$masterlove_l>><</if>> <<if $scarefactor_l gte 1>><<set $scarefactor+=$scarefactor_l>><</if>> <<if $defcount_l gte 1>><<set $defcount-=$defcount_l>><</if>> <<if $arousal_r gte 1>><<set $arousal+=$arousal_r>><</if>> <<if $likesadist_r gte 1>><<set $likesadist+=$likesadist_r>><</if>> <<if $pain_r gte 1>><<set $pain+=$pain_r>><</if>> <<if $humiliation_r gte 1>><<set $humiliation+=$humiliation_r>><</if>> <<if $spankmarks_r gte 1>><<set $spankmarks+=$spankmarks_r>><</if>> <<if $willpower_l gte 1>><<set $willpower-=$willpower_l>><</if>> <</if>> <<if $pantiesrem is true>><<set $panties to 0>><</if>> <<set _girlname to $girlname>> <<set _masterlove to $masterlove>> <<set _likesadist to $likesadist>> <<set _tempstamina to $tempstamina>> <<set _willpower to $willpower>> <<set _pain to $pain>> <<set _defcount to $defcount>> <<set _arousal to $arousal>> <<set _humiliation to $humiliation>> <<set _pussywear to $pussywear>> <<set _oralwear to $oralwear>> <<set _analwear to $analwear>> <<set _masterlove to $masterlove>> <<set _avatarunc to $avatarunc>> <<set _panties to $panties>> <<set _spankmarks to $spankmarks>> <<set _girlid to $girlid>> <<set _traitperv to $traitperv>> <<set _callname to $callname>> <<set _traitrel to $traitrel>> <<set _afraid to $afraid>> <<set _scarefactor to $scarefactor>> <<set _body to $body>> <<set _happiness to $happiness>> <<set _tempstamina to $tempstamina>> <<set _maxstamina to $maxstamina>> <<set _traittough to $traittough>> <<set _nipplewear to $nipplewear>> <</if>> <<if $spankwho is 2>> <<if $justspanked gte 1 or $action5 is true or _suggopen is true>> <<if $tempstamina_l gte 1>><<set $w_tempstamina-=$tempstamina_l>><</if>> <<if $arousal_l gte 1>><<set $w_arousal-=$arousal_l>><</if>> <<if $health_l gte 1>><<set $w_health-=$health_l>><</if>> <<if $defcount_l gte 1>><<set $w_defcount-=$defcount_l>><</if>> <<if $masterlove_l gte 1>><<set $w_masterlove-=$masterlove_l>><</if>> <<if $scarefactor_l gte 1>><<set $w_scarefactor+=$scarefactor_l>><</if>> <<if $willpower_l gte 1>><<set $w_willpower-=$willpower_l>><</if>> <<if $arousal_r gte 1>><<set $w_arousal+=$arousal_r>><</if>> <<if $likesadist_r gte 1>><<set $w_likesadist+=$likesadist_r>><</if>> <<if $pain_r gte 1>><<set $pain+=$w_pain_r>><</if>> <<if $humiliation_r gte 1>><<set $w_humiliation+=$humiliation_r>><</if>> <<if $spankmarks_r gte 1>><<set $w_spankmarks+=$spankmarks_r>><</if>> <</if>> <<if $pantiesrem is true>><<set $w_panties to 0>><</if>> <<set _girlname to $w_girlname>> <<set _masterlove to $w_masterlove>> <<set _likesadist to $w_likesadist>> <<set _tempstamina to $w_tempstamina>> <<set _willpower to $w_willpower>> <<set _pain to $w_pain>> <<set _arousal to $w_arousal>> <<set _defcount to $w_defcount>> <<set _humiliation to $w_humiliation>> <<set _pussywear to $w_pussywear>> <<set _oralwear to $w_oralwear>> <<set _analwear to $w_analwear>> <<set _masterlove to $w_masterlove>> <<set _avatarunc to $w_avatarunc>> <<set _panties to $w_panties>> <<set _spankmarks to $w_spankmarks>> <<set _girlid to $w_girlid>> <<set _traitperv to $w_traitperv>> <<set _callname to $w_callname>> <<set _traitrel to $w_traitrel>> <<set _afraid to $w_afraid>> <<set _scarefactor to $w_scarefactor>> <<set _body to $w_body>> <<set _happiness to $w_happiness>> <<set _tempstamina to $w_tempstamina>> <<set _maxstamina to $w_maxstamina>> <<set _traittough to $w_traittough>> <<set _nipplewear to $w_nipplewear>> <</if>> <<unset $tempstamina_l>> <<unset $arousal_l>> <<unset $health_l>> <<unset $arousal_r>> <<unset $likesadist_r>> <<unset $pain_r>> <<unset $humiliation_r>> <<unset $defcount_l>> <<unset $spankmarks_r>> <<unset $masterlove_l>> <<unset $scarefactor_l>> <<unset $willpower_l>> <<set $action5 to false>> <<if $defcount lte 0>><<set $defcount to 0>><</if>> <<if $w_defcount lte 0>><<set $w_defcount to 0>><</if>> <<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $raistate is undefined>> <<set $raien1 to 1>> <<set $raien2 to 1>> <<set $raien3 to 1>> <<set $raien4 to 1>> <<set $raien5 to 1>> <<set $raien6 to 1>> <<set $raistate to 1>> <</if>> /* <<if $state is 0>> <<unset $raien2>> <<unset $raien3>> <<unset $raien4>> <</if>> */ <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 80>> <<unset $blackfight>> <<set $pic to 0>> <<set $mpic to 0>> <<include ResetAllValues>> <<include Checker>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <<if $mctraitlimp gte 75 and _travel is undefined>><<set $daycount+=1>><<addmins 6>><</if>> <</if>> <<unset $wasino>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/raikan.jpg"]] <<else>> [img[$imgpath + "Maps/raikan_night.jpg"]] <</if>> <<include FacEn>> <div class="raistore lighthover"> <<if $daycount lte 200 and $daycount gte 60>> [img[$imgpath + "Maps/butt_haruki.png"][Haruki][$wopos to 81]] <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> /* <div class="raitemple lighthover"> <<if $invhold gte 55>> [img[$imgpath + "Maps/butt_amiago.png"][MScaving][$wopos to 81]] <<else>> <div class="opac"> [img[$imgpath + "Maps/butt_amiago.png"]] </div> <</if>> </div> */ <div class="raiinn lighthover"> [img[$imgpath + "Maps/butt_shun.png"][Shun][$wopos to 81]] </div> <div class="maifather lighthover"> <<if $quest_mai gte 3>><div class="fachead">[img[$imgpath + "Maps/iown.png"]]</div><</if>> [img[$imgpath + "Maps/butt_toshi.png"][Toshi][$wopos to 83, $adpos to 0]] </div> <div class="leftmiddle lighthover"> [img[$imgpath + "Maps/waysign_wateryleft.png"][Watery]] </div> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_ishirdown.png"][Maps][$break to true, $music to 13, $wopos to 29]] </div> <<if $raien2 gte 1>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 146, $blackfight to 2]] </div> <</if>> <<if $raien3 gte 1>> <div class="enpos11 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 146, $blackfight to 3]] </div> <</if>> <<if $raien4 gte 1>> <div class="enpos14 lighthover higher"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 146, $blackfight to 4]] </div> <</if>> <<if $raien1 gte 1>> <div class="raien1 lighthover"> <<if $raien2 is undefined and $raien3 is undefined and $raien4 is undefined>> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 146, $blackfight to 1]] <<else>> <div class="opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <</if>> </div> <</if>> <<if $raien1 is undefined>> <div class="enpos14 lighthover"> <<hovertip "Burakumin village">> [img[$imgpath + "Maps/investicon.png"][MScaving][$mscaving to 10, $adpos to 0, $mpic to 0]] <</hovertip>> </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">RAIKAN <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 81>> <<set $inside to true>> <<if $ownimpflowers is undefined>><<set $ownimpflowers to 0>><</if>> <<if $quest_ring gte 8>><<set _tea to true>><</if>> <div class="headsign">Haruki's store</div> <<if $action is 0>> You step through a reinforced wooden door and enter Raikan's old general store. <<if $quest_ring is undefined>>You've heard that this establishment belongs to House Haruki - one of Raikan's most esteemed families.<</if>> <br><br> The smell of incense, oil and exotic foodstuffs hit you in the face like a gust from a Tushio storm. <<set $action to 1>> <</if>> <<if $action is 1 and $intalk is true>> <<set _ran to random(1, 3)>> <<if $adpos is 0>> You approach Botan Haruki, the fifth-generation owner of Haruki's general store. <br><br> ''Botan:'' // <<if $credit lte 9999 and $raien1 gte 1>> <<if _ran is 1>>How may I help you?<</if>> <<if _ran is 2>>Yes, ijin?<</if>> <<if _ran is 3>>Welcome, ijin. How can I help you?<</if>> <</if>> <<if $credit gte 10000 and $raien1 gte 1>> <<if _ran is 1>>Oh, the venerable Mr. $pcLastName. What is the king of Redhaven doing so far from his castle?<</if>> <<if _ran is 2>>Welcome. What business does the Master of Redhaven have in Raikan?<</if>> <<if _ran is 3>>Yes? Ah, it's you. Mr. $pcLastName. Welcome. Always an honor to have an esteemed customer in my store.<</if>> <</if>> <<if $raien1 is undefined>> <<set _ran to random(1, 4)>> <<if _ran is 1>>Hai! All respect to Mr. $pcLastName, the slayer of the black scorpion. Please, have some raikan tea. My wife will prepare. Just for you. <<set _tea to true>><</if>> <<if _ran is 2>>Welcome! What an honor to have you here. The hero of Raikan. How can I help you?<</if>> <<if _ran is 3>>Ah. The slayer of The Black Scorpion. How may I assist you?<</if>> <<if _ran is 4>>Irasshaimase! The scourge of The Black Scorpion. I am humbled to have you visiting my store. How can I help you?<</if>> <</if>> // <<if $raien1 gte 1 and $credit lte 9999>> <br><br>''// You have to gain Botan's trust either by defeating The Black Scorpion or reaching an Influence of 10,000+ in order to activate his quest. //'' <</if>> <</if>> <<if $adpos is 1>> ''You:'' //How's business around here? I understand you're pretty well-estsablished. Isn't this Raana's oldest store?// <br><br> ''Botan:'' // <<if $credit lte 9999 and $raien4 gte 1>> That is true. My family has owned this shōten for over 320 years. Built by my great-great-great-grandfather when jinrui touched Raana's soil for the first time. <br><br> Things are a little bleak at the moment. Disturbances are causing a drop in wares. Nothing to worry about. I will increase my supplies shortly (fake smile). <</if>> <<if $credit gte 10000 and $raien1 gte 1>> I am humbled by your interest about my family. We have owned this shōten for over 320 years. It was built by my great-great-great-grandfather when humans touched Raana's soil for the first time. <br><br> (Disgruntled grin) But right now... things are troublesome. Local gangs are causing disturbances. I've lost many customers for the past ten years. People are getting poor and cannot purchase like they did before. And... I've recently had to pay protector's fee to The Black Scorpion. It is indeed dark times. The wise men at Jiin square say mokushi is over us. I hope the clouds will clear soon. <</if>> <<if $raien1 is undefined>> Everything is well here. Thanks to the heroes of Ikaanos (big smile). <br><br> Know that I always offer tea and good friendship to you, gaijin. <<set _tea to true>> <</if>> // <</if>> <<if $adpos is 2>> ''You:'' //You're in need of any assistance? I am a freelancer in many "businesses", if you understand what I mean.// <br><br> ''Botan:'' // <<if $raien1 is undefined>> Ah. I do, my friend. Using your powerful army to clean Raikan of The Black Scorpion's filth has certainly displayed the talent. <<else>> I certainly do. Your reputation tells of great deeds in the gaijin districts of Ika. <</if>> <br><br> And... Ehm, it actually happens to exist a small... business problem that I could need help with. Having that problem remedied by an outsider would be very prefable. Eh... Are you interested? // <</if>> <<if $adpos is 3>> ''You:'' //Of course. Tell me the details. I'll handle this with discretion.// <br><br> ''Botan:'' //That sounds good, gaijin. It happens that I've lost a very valuable family heirloom. A ring that belonged to my esteemed grandmother. This ring was later passed over to my wife and she wore it for 25 years before succumbing to her illness. // <br><br> ''You:'' //I'm sorry to hear about your wife, Mr. Haruki.// <br><br> ''Botan:'' //Yes. Ehm... That's all in the past now.... Anyway. This ring. It reminds me of her. I need it back. It was stolen by a drifter, a gaijin girl who I... let into my store out of generosity. She worked here for about a week before stealing the ring along with hundreds of silver dollars. I don't need the money back. I just want the ring. <br><br> This girl, Elin, now lives as a simple whore at Divine Juices. In Watery Eyes. I cannot... speak to her for obvious reasons. My name would be tarnished in all of Raikan. And I have no contacts who can help. I'm willing to offer you a trove of imperial flowers if you assist me. // <br><br> ''You:'' //Alright. I'll see what I can do.// <br><br> ''Botan:'' //Thank you, Mr. $pcLastName. Please come back as soon as the ring is in your possession. Or if you have any other information about its whereabouts.// <br><br> <<set _questname to "The Ring">> <<include QuestStart>> <<set $quest_ring to 1>> <br><br> <</if>> /* INTAL ENDS BELOW */ <</if>> <<if $action gte 2>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/priflebutt.png"]]>> <<goto Haruki>> <<set $event to 31>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/wakibutt.png"]]>> <<goto Haruki>> <<set $event to 35>> <<set $action to 3>> <</link>> </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/buttflower.png"]]>> <<goto Haruki>> <<set $event to 15>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/advocbutt.png"]]>> <<goto Haruki>> <<set $event to 16>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/galebutt.png"]]>> <<goto Haruki>> <<set $event to 17>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/gpowbutt.png"]]>> <<goto Haruki>> <<set $event to 3>> <<set $action to 3>> <</link>> </div> </div> </div> <</if>> <<if _tea is true and $daycount lte 200 and $action lte 1 and $intalk isnot true>> <div class="bellplace"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/tea.png"]]>> <<goto Haruki>> <<set $stampoints+=1>> <<addmins 18>> <<set $daycount+=3>> <<set $masterhunger+=1>> <</link>> </div> </div> <</if>> </div> <div class="pic"> <<if $intalk isnot true and $event is 0>> [img[$imgpath + "Interiors/raistore.jpg"]] <</if>> <<if $intalk is true and $event is 0>> [img[$imgpath + "Interiors/raistore2.jpg"]] <</if>> <<if $event gte 1>> <<include GenBuy>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $intalk isnot true>> <<if $action isnot 2>> [[Browse wares|Haruki][$action to 2]] <<else>> <p class="usedpass">Browse wares</p> <</if>> <</if>> <<if $intalk is true>> <<if $adpos is 0>> [[How's business?|Haruki][$adpos to 1]] <</if>> <<if $adpos isnot 2 and $quest_ring is undefined>> <<if $raien1 is undefined or $credit gte 10000>>[[Need any help?|Haruki][$adpos to 2]]<<else>><p class="usedpass">Need any help?</p><</if>> <</if>> <<if $adpos is 2>> [[Of course!|Haruki][$adpos to 3]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk isnot true>> [[Talk to owner|Haruki][$intalk to true, $action to 1, $adpos to 0, $adpos2 to 0]] <<if $quest_ring is 7>>[[Return ring|MScaving][$mscaving to 7, $adpos to 0, $quest_ring to 8]]<</if>> <<else>> [[End conversation|Haruki][$intalk to false]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<set $removebutt to false>> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $tavernroom to 1>> <<set $inside to true>> <<unset $event0done>> <<unset $event0bdone>> <<unset $event1done>> <<unset $event1bdone>> <<unset $event2done>> <<unset $event2bdone>> <<unset $event3done>> <<unset $event3bdone>> <<unset $event4done>> <<unset $event4bdone>> <<unset $event5done>> <<unset $event5bdone>> <<unset $say0>> <<unset $say1>> <<unset $say2>> <<unset $say3>> <<unset $say4>> <<unset $say5>> <<unset $say6>> <<unset $noloop>> <<if $battleship is 1>><<set $battleship to 2>><</if>> <<if $daikgames is undefined>><<set $daikgames to 2>><</if>> <<set $wopos to 82>> <div class="headsign">Shunsuke's Tavern</div> <<if $action is 0>> You enter the dimly lit tavern known as "Shunsuke's". Like the rest of Raikan's vendors and service locations, this establishment goes back many generations. <<set $action to 1>> <</if>> <<if $action is 2>> <<set _shundrink to true>> <<include RanTexts>> Drink! <</if>> <<if $action is 4>> You decide to order in today's stew - a pot with rice and <<if $weatherroll lte 1>>steamy, vegetarian spring rolls.<</if>> <<if $weatherroll is 2>>minced beef served together with hot sauce.<</if>> <<if $weatherroll is 3>>fried fawnfish bathing in curry sauce.<</if>> <<if $weatherroll is 4>>fried salmon and peanut sauce.<</if>> <<if $weatherroll is 5>>a dozen fried shrimps - bathing in a hot chili sauce.<</if>> <<if $weatherroll is 6>>wooked vegetables.<</if>> <<if $weatherroll gte 7>>delicious octupus served together with a sweet sauce.<</if>> <<set $take to 1>> <<set $stampoints+=1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $action is 99>> <<set _nogo to true>> <<if $daikrounds is undefined>> <<set $daikrounds to 0>> <<set $daikpoints to 12>> <<set $daikpes to 0>> <<set $daikarch to 0>> <<set $daiksword to 0>> <<set $daikspear to 0>> <<set $daikknight to 0>> <<set $daikdragon to 0>> <<set $endaikpes to 0>> <<set $endaikarch to 0>> <<set $endaiksword to 0>> <<set $endaikspear to 0>> <<set $endaikknight to 0>> <<set $endaikdragon to 0>> <<set $tact to 0>> <<set $daiken to random(1, 5)>> <</if>> <<set _mass to 0>> <<set _art to 0>> <<set _off to 0>> <<set _anticav to 0>> <<set _mass=$daikpes>> <<set _mass*=10>> <<set _art=$daikarch>> <<set _art*=10>> <<if $daikspear gte 1>><<set _mass+=10>><<set _off+=5>><<set _anticav+=5>><</if>> <<if $daikspear gte 2>><<set _mass+=10>><<set _off+=5>><<set _anticav+=5>><</if>> <<if $daikspear gte 3>><<set _mass+=10>><<set _off+=5>><<set _anticav+=5>><</if>> <<if $daikspear gte 4>><<set _mass+=10>><<set _off+=5>><<set _anticav+=5>><</if>> <<if $daikspear gte 5>><<set _mass+=10>><<set _off+=5>><<set _anticav+=5>><</if>> <<if $daikspear gte 6>><<set _mass+=10>><<set _off+=5>><<set _anticav+=5>><</if>> <<if $daiksword gte 1>><<set _mass+=10>><<set _off+=20>><</if>> <<if $daiksword gte 2>><<set _mass+=10>><<set _off+=20>><</if>> <<if $daiksword gte 3>><<set _mass+=10>><<set _off+=20>><</if>> <<if $daiksword gte 4>><<set _mass+=10>><<set _off+=20>><</if>> <<if $daikknight gte 1>><<set _off+=40>><</if>> <<if $daikknight gte 2>><<set _off+=40>><</if>> <<if $daikknight gte 3>><<set _off+=40>><</if>> <<if $daikdragon gte 1>><<set _off+=100>><</if>> <<if $daikrounds is 0>> <<if $action7 isnot true>> <<if $event is 1>><<set $fulldaikname to $daikname>><</if>> <<if $event is 2>><<set $fulldaikname to $daikname2>><</if>> <<if $fulldaikname is "Johan">><<set $daiken to 1>><</if>> <<if $fulldaikname is "The Dragon">><<set $daiken to 10>><</if>> <<if $daiken is 1>><<set $endaikpes to 10, $endaikarch to 1>><</if>> <<if $daiken is 2>><<set $endaikpes to 4, $endaikarch to 3, $endaikspear to 1>><</if>> <<if $daiken is 3>><<set $endaikarch to 2, $endaikspear to 1, $endaiksword to 2>><</if>> <<if $daiken is 4>><<set $endaikarch to 2, $endaikspear to 2, $endaikknight to 1>><</if>> <<if $daiken is 5>><<set $endaikknight to 3>><</if>> <<if $daiken is 6>><<set $endaikknight to 2>><<set $endaikarch to 2>><</if>> <<if $daiken is 7>><<set $endaiksword to 2>><<set $endaikarch to 3>><</if>> <<if $daiken is 8>><<set $endaikspear to 6>><</if>> <<if $daiken is 9>><<set $endaikdragon to 1>><<set $endaikspear to 1>><</if>> <<if $daiken is 10>><<set $endaikdragon to 1>><<set $endaikspear to 1>><</if>> <<set $action7 to true>> <</if>> <center> ''Round I''<br> //Build your army!//<br> ''Remaining points:'' $daikpoints </center> <br><br> <div class="storybox ulsmall"> <div class="row"> <div class="resholder"><<if $daikpoints gte 1>>[[Peasants (-1)|Shun][$daikpoints-=1, $daikpes+=1]]<<else>><p class="ulsmallused">Peasants (-1)</p><</if>><div class="right padd5right">''$daikpes''</div></div> <div class="resholder"><<if $daikpoints gte 2>>[[Archers (-2)|Shun][$daikpoints-=2, $daikarch+=1]]<<else>><p class="ulsmallused">Archers (-2)</p><</if>><div class="right padd5right">''$daikarch''</div></div> <div class="resholder"><<if $daikpoints gte 2>>[[Spearmen (-2)|Shun][$daikpoints-=2, $daikspear+=1]]<<else>><p class="ulsmallused">Spearmen (-2)</p><</if>><div class="right padd5right">''$daikspear''</div></div> </div> <br> <div class="row"> <div class="resholder"><<if $daikpoints gte 3>>[[Swordsmen (-3)|Shun][$daikpoints-=3, $daiksword+=1]]<<else>><p class="ulsmallused">Swordsmen (-3)</p><</if>><div class="right padd5right">''$daiksword''</div></div> <div class="resholder"><<if $daikpoints gte 4>>[[Knights (-4)|Shun][$daikpoints-=4, $daikknight+=1]]<<else>><p class="ulsmallused">Knights (-4)</p><</if>><div class="right padd5right">''$daikknight''</div></div> <div class="resholder"><<if $daikpoints gte 10>>[[Dragon (-10)|Shun][$daikpoints-=10, $daikdragon+=1]]<<else>><p class="ulsmallused">Dragon (-10)</p><</if>><div class="right padd5right">''$daikdragon''</div></div> </div> </div> <div class="storybottom tex12px left padd50left"> ''Army mass:'' _mass<br> ''Ranged power:'' _art<br> ''Offensive power:'' _off<br> ''Anti-cavalry:'' +_anticav </div> <div class="storybottom ulsmall"> [[Reset|Shun][$daikpoints to 12, $daikpes to 0, $daikarch to 0, $daikspear to 0, $daiksword to 0, $daikknight to 0, $daikdragon to 0]] <<if $daikpoints lte 0>>[[Begin!|Shun][$daikrounds to 1]]<<else>><p class="ulsmallused">Begin!</p><</if>></div> /* DAIKROUND 0 ENDS */ <</if>> <<if $daikrounds is 1>> <center> ''Round II''<br> //Choose tactics!//<br> <div class="tex5px"><br></div> <<if $tac gte 1>><div class="ulsmall">[[Start battle!|Shun][$daikrounds to 3]]</div><<else>><p class="ulsmallused">Start battle!</p><</if>> </center> <br> <div class="row"> <div class="vendorleft"> ''MY ARMY''<br> <div class="tex5px"><br></div> <div class="left padd80left padd40left"> ''Peasants:'' $daikpes.<br> ''Archers:'' $daikarch.<br> ''Spearmen:'' $daikspear.<br> ''Swordsmen:'' $daiksword.<br> ''Knights:'' $daikknight.<br> ''Dragons:'' $daikdragon.<br> </div> </div> <div class="vendorleft"> <div class="uppernocut">'' <<if $event is 1>>$daikname's<<else>>$daikname2's<</if>> army'' </div> <br> <div class="tex5px"><br></div> <div class="left padd80left padd40left"> ''Peasants:'' $endaikpes.<br> ''Archers:'' $endaikarch.<br> ''Spearmen:'' $endaikspear.<br> ''Swordsmen:'' $endaiksword.<br> ''Knights:'' $endaikknight.<br> ''Dragons:'' $endaikdragon.<br> </div> </div> </div> <br> <div class="storybox"> <div class="row ulsmall"> <div class="resholder"><<if $tac isnot 1>>[[Defense|Shun][$tac to 1]]<<else>><p class="ulsmallselect">Defense</p><</if>></div> <div class="resholder"><<if $tac isnot 2>>[[Offense|Shun][$tac to 2]]<<else>><p class="ulsmallselect">Offense</p><</if>></div> <div class="resholder"><<if $tac isnot 3>>[[Mix|Shun][$tac to 3]]<<else>><p class="ulsmallselect">Mix</p><</if>></div> </div> </div> <</if>> <<if $daikrounds is 3>> <<set _gambling to true>> <<if $tac is 1>><<set $skillroll to random(25, 85)>><</if>> <<if $tac is 2>><<set $skillroll to random(1, 100)>><</if>> <<if $tac is 3>><<set $skillroll to random(1, 100)>><</if>> <<set $chance=$gambling>> <<set $chance-=$skillroll>> <<if $masterint gte 80>><<set $chance+=10>><</if>> <<if $masterint gte 120>><<set $chance+=10>><</if>> <<if $daiken is 1>> <<set _mass-=100>> <<set _art-=10>> <</if>> <<if $daiken is 2>> <<set _mass-=40>> <<set _art-=30>> <<set _off-=5>> <</if>> <<if $daiken is 3>> <<set _art-=20>> <<set _off-=45>> <<set _mass-=20>> <</if>> <<if _mass lte -40>><<set $chance-=10>><</if>> <<if _mass lte -20>><<set $chance-=5>><</if>> <<if _mass lte -10>><<set $chance-=5>><</if>> <<if _mass gte 10>><<set $chance+=5>><</if>> <<if _mass gte 20>><<set $chance+=5>><</if>> <<if _mass gte 40>><<set $chance+=10>><</if>> <<if _art lte -30>><<set $chance-=10>><</if>> <<if _art lte -20>><<set $chance-=10>><</if>> <<if _art lte -10>><<set $chance-=10>><</if>> <<if _art gte 10>><<set $chance+=10>><</if>> <<if _art gte 20>><<set $chance+=10>><</if>> <<if _art gte 30>><<set $chance+=10>><</if>> <<if _off lte -120>><<set $chance-=10>><</if>> <<if _off lte -90>><<set $chance-=10>><</if>> <<if _off lte -70>><<set $chance-=15>><</if>> <<if _off lte -50>><<set $chance-=10>><</if>> <<if _off lte -30>><<set $chance-=10>><</if>> <<if _off lte -10>><<set $chance-=10>><</if>> <<if _off gte 10>><<set $chance+=10>><</if>> <<if _off gte 30>><<set $chance+=10>><</if>> <<if _off gte 50>><<set $chance+=10>><</if>> <<if _off gte 70>><<set $chance+=15>><</if>> <<if _off gte 90>><<set $chance+=15>><</if>> <<if _off gte 120>><<set $chance+=10>><</if>> <<if _off lte -20 and $tac is 1>><<set $chance+=10>><</if>> <<if _art gte 10 and $tac is 1>><<set $chance+=5>><</if>> <<if _art gte 30 and $tac is 1>><<set $chance+=5>><</if>> <<if _art gte 50 and $tac is 1>><<set $chance+=10>><</if>> <<if _off lte -50 and $tac is 2>><<set $chance-=20>><</if>> <<if _off lte -20 and $tac is 2>><<set $chance-=20>><</if>> <<if _off gte 30 and $tac is 2>><<set $chance+=10>><</if>> <<if _off gte 50 and $tac is 2>><<set $chance+=20>><</if>> <<if _off gte 80 and $tac is 2>><<set $chance+=20>><</if>> <<set $chance-=$skillroll>> /* ANTI CAV SCRIPTS BELOW MC */ <<if $daiken is 5>><<if $daikspear gte 1>><<set $chance+=5>><</if>><</if>> <<if $daiken is 6>><<if $daikspear gte 1>><<set $chance+=5>><</if>><<if $daikspear gte 2>><<set $chance+=10>><</if>><<if $daikspear gte 3>><<set $chance+=10>><</if>><<if $daikspear gte 2 and $tac is 1>><<set $chance+=15>><</if>><</if>> <<if $daiken is 7>><<if $daikspear gte 1>><<set $chance+=5>><</if>><<if $daikspear gte 2>><<set $chance+=10>><</if>><<if $daikspear gte 2 and $tac is 1>><<set $chance+=15>><</if>><</if>> /* ANTI CAV SCRIPTS BELOW ENEMY */ <<if $daiken is 3 or $daiken is 2>><<if $daikknight gte 1>><<set $chance-=5>><</if>><</if>> <<if $daiken is 4>><<if $daikknight gte 1>><<set $chance-=5>><</if>><<if $daikknight gte 2>><<set $chance-=15>><</if>><</if>> <<if $daiken is 8>><<if $daikknight gte 1>><<set $chance-=5>><</if>><<if $daikknight gte 2>><<set $chance-=15>><</if>><<if $daikknight gte 3>><<set $chance-=15>><</if>><<if $tac is 2 and $daikknight gte 2>><<set $chance-=15>><</if>><</if>> /* DRAGON VS ART BELOW */ <<if $daiken is 10 or $daiken is 9>><<if $daikarch gte 2>><<set $chance+=10>><</if>> <<if $daikarch gte 4>><<set $chance+=10>><</if>> <</if>> <<if $daikdragon gte 1>><<if $daiken is 2>><<set $chance-=15>><</if>><<if $daiken is 3 or $daiken is 4>><<set $chance-=10>><</if>> <</if>> <<if $tac isnot 1>> /* OFFENSE */ <<if $daikpes gte 5 and $daiksword lte 0>>You charge forward with your army of peasants! <<set _stop to true>> <</if>> <<if $daiksword gte 3>>Your well-drilled army, with a core of swordsmen, rush forward into battle!<<set _stop to true>><</if>> <<if $daikknight gte 2>>You charge your knights toward you enemy!<<set _stop to true>><</if>> <<if $daikdragon gte 1>>Your dragon spreads his wings and attack your enemy with full force.<<set _stop to true>><</if>> <<if _stop isnot true>>Your army marches forward against $fulldaikname's soldiers!<</if>> <</if>> <<if $tac is 1>> /* DEFENSE */ <<if $daikpes gte 5 and $daiksword lte 0>>You hold back with your army of peasants, bracing for $fulldaikname's attack. <<set _stop to true>> <</if>> <<if $daiksword gte 3>>Despite your rather offensive army composition, you fall back, waiting for $fulldaikname to make his move.<<set _stop to true>><</if>> <<if $daikknight gte 2>>You decide to use your knights as defence, awaiting $fulldaikname to charge against you instead. It's a rather uncommon technique when your army is composed by such a strong force of cavalry. <<set _stop to true>><</if>> <<if $daikdragon gte 1>>You decide to hold back your dragon, despite his extremely strong offensive capabilities.<<set _stop to true>><</if>> <<if _stop isnot true>>You hold back, awaiting $fulldaikname to make his move.<</if>> <</if>> <br><br> <<if $chance gte 1>> <<if $shungamb is undefined>><<set $shungamb to 0>><</if>> <<set $shungamb+=1>> <<include Success>> <br><br> After a fierce fight, you're eventually proclaimed as the victor! <br><br> ''$daikcoin dollars added to Inventory!'' <<set $cash+=$daikcoin>> <<if $gambling lte 59 and $shungamb is 6>> <br><br> Your ''Gambling skill (+1)'' has increased! <<set $gambling+=1>> <<set $shungamb to 0>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, $fulldaikname is the lucky one today! <br><br> ''$daikcoin dollars removed from Inventory!'' <<set $cash-=$daikcoin>> <</if>> <<unset $fulldaikname>> <<unset $daikname>> <<unset $daikname2>> <<unset $daikrounds>> <<unset $daikpoints>> <<unset $daikpes>> <<unset $daikarch>> <<unset $daiksword>> <<unset $daikspear>> <<unset $daikknight>> <<unset $daikdragon>> <<unset $endaikpes>> <<unset $endaikarch>> <<unset $endaiksword>> <<unset $endaikspear>> <<unset $endaikknight>> <<unset $endaikdragon>> <<unset $tact>> <<unset $daiken>> <<unset _nogo>> <<set $daikgames-=1>> <<set $action to 1>> <</if>> <</if>> <<if $action is 3>> <<set _bid to $daikcoin>> Daiku, also known as "The Army Carpenter", is a local Raikan 1v1 tactical board game that requires wits, strategy and lucky dice rolls as you pitch two armies against each other on a simulated battlefield. <br><br>These players are currently available for a game of Daiku: <br><br> <div class="row"> <div class="vendorleft ul"><div class="tex16px uppernocut">''$daikname''</div><br><<if $event is 0>>[[Challenge!|Shun][$event to 1]]<<else>><<if $event is 1>><p class="usedpassfull">Challenge!</p><<else>><p class="usedpass">Challenge!</p><</if>><</if>></div> <div class="vendorleft ul"><div class="tex16px uppernocut">''$daikname2''</div><br><<if $event is 0>>[[Challenge!|Shun][$event to 2]]<<else>><<if $event is 2>><p class="usedpassfull">Challenge!</p><<else>><p class="usedpass">Challenge!</p><</if>><</if>></div> </div> <br><br> <center>''Bet<br>&#36;_bid''</center> <div class="storybottom ulsmall"><<if $event gte 1 and $cash gte _bid>>[[Start!|Shun][$action to 99]]<<else>><p class="ulsmallused">Start!</p><</if>></div> <</if>> <<if $action is 5>> <<set _guests to 1>> <<set _guests+=$followers>> <<set _price to 0>> <<set _price2 to 0>> <<set _price+=3>> <<set _price2+=6>> <<if $followers gte 1>><<set _price*=$followers>><<set _price2*=$followers>><</if>> You ask the Kacho, Orman Shuga, about a room for the night. <br><br> ''Orman:'' //What kind of room are you looking for, gaijin?// <br><br><br><br> <div class="row ulvendor"> <div class="vendorleft"> <<if $action2 isnot 1>> <<if $cash gte _price>>[[Dormitory|Shun][$action2 to 1, $cash-=_price, $removebutt to true]]<<else>><p class="ulvendorown">Dormitory</p><</if>> <<else>> <p class="ulvendoriown">Dormitory</p> <</if>> ''Total price:'' &#36;_price </div> <div class="vendorleft"> <<if $action2 isnot 2>> <<if $cash gte _price>>[[Simple|Shun][$action2 to 2, $cash-=_price, $removebutt to true]]<<else>><p class="ulvendorown">Simple </p><</if>> <<else>> <p class="ulvendoriown">Simple</p> <</if>> ''Total price:'' &#36;_price2 </div> </div> <div class="storybottom tex18px"> <center> ''GUESTS''<br> _guests </center> </div> <</if>> </div> <div class="pic"> <<if $action is 1 or $action is 4>> [img[$imgpath + "Interiors/shun.jpg"]] <</if>> <<if $action is 5>> [img[$imgpath + "Interiors/shun2.jpg"]] <</if>> <<if $action is 99 or $action is 3>> [img[$imgpath + "Interiors/shun3.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action isnot 99>> /* <<if $action isnot 2 and $shundrink is undefined and $cash gte 15>>[[Drink! ($15)|Shun][$action to 2, $shundrink to true, $cash-=15]]<<else>><p class="usedpass">Drink! ($15)</p><</if>> */ <<if $action isnot 4 and $hunger lte 80 and $cash gte 10>>[[Eat ($10)|Shun][$action to 4, $cash-=10, $masterhunger+=20]]<<else>><p class="usedpass">Eat ($10)</p><</if>> <<if $action isnot 3 and $daikgames gte 1>>[[Play Daiku|Shun][$action to 3, $event to 0, $action7 to false, $daikcoin to either(200, 250, 300, 350, 380, 400), $daikname to either("Toshi", "Haruto", "Miago", "Helmer", "The Fizzer", "Rui", "The Dragon", "Ruy", "Domi", "Akira", "Luci", "Lambar", "Johan"), $daikname2 to either("Hurito", "Hampas", "Tai", "Towagi", "Esagi", "Lui", "Ray", "Sun", "Tymizo")]]<<else>><p class="usedpass">Play daiku</p><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action isnot 99>> <<if $action2 gte 1>><<include Conclude>><</if>> <<if $action isnot 5>>[[Rent bedroom|Shun][$action to 5]]<<else>><p class="usedpass">Rent bedroom</p><</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _toshpic to 0>> <<include GirlCheck>> <div class="headsign">TOSHI GARDENS</div> <<if $action is 0>> You enter the once-thriving household of Toshi Oshiro - Raikan's Master Gardener. The garden's lushness indeed tells of this house's proud past and there's still a vibrant atmosphere of magic clinging to the ancient trees above you. <<if $quest_mai is 1 and _maihere isnot true>> <br><br> Toshi Gardens seems eerily deserted today, however. <</if>> <<if $quest_mai is undefined and _maihere isnot true>> <br><br> Toshi Gardens seems eerily deserted today, however. <</if>> <<if $quest_mai is undefined and _maihere is true>> <br><br> Toshi Gardens seems eerily deserted today, however. <br><br> ''Mai-Lynn:'' //This is... actually were I grew up. One day, the two of us can perhaps talk about my background. I wonder where my father is?// <</if>> <<set $action to 1>> <</if>> <<if $adpos gte 1>> <<if $adpos is 1>> You spot a sorry-looking man in his late 50s standing next to a koi pond in the western parts of the garden. <br><br> You don't get any chance to act before Mai-Lynn rushes over to where the man is standing, bowing respectfully, like she's greeting a prominent teacher. <br><br> They have time to exchange a few words before you're able to join their conversation, noting that they've not expressed any loving emotions so far that would indicate they're family. <br><br> ''Mai-Lynn:'' //(Whisper) Kono katadesu, Oto-sama. <br><br> Oh. Mr. $pcLastName. Let me present my father. Toshi Gato Oshiro.// <<set _toshpic to 1>> <</if>> <<if $adpos is 2>> <<set _toshpic to 2>> ''You:'' //Mr. Oshiro. I'm $pcFirstName $pcLastName, your daughter's... employer. I must say, she's really impressed me so far and I'm enjoying her skills a great deal. You've taught her well.// <br><br> Mr. Oshiro looks at you with sad eyes, like he's holding the weight of three generations of sorrow on his shoulders. <br><br> ''Mr. Oshiro:'' //Ah. Nice to finally meet you. Maji lives at a great distance after her last adventure. It is unfortunate but I am happy you finally brought her here.// <</if>> <<if $adpos is 3>> <<set _toshpic to 2>> ''You:'' //By the way, Mr. Oshiro. Your flowering daughter told me about the hardships you've had to endure here in Raikan. Regarding some street gang and other nuisances. What's the issue, really? Can I help? // <br><br> ''Mr. Oshiro:'' //(Long silence) It's all lost. Kurayami. I do not belong in this age, I'm afraid. What I do, what I specialize in, requires another way of life. It's hard to explain. <br><br> Yes. Street gangs have run me out of business but I've also been affected by thieves and deceit. It's a mess and there's no way the house of Oshiro can regain their former glory in the current Seifu age. // <br><br> Mai-Lynn looks at you with an awkward gaze: <br><br> //I'm sorry. I warned you. My father talks in riddles. He's hard to understand sometimes. I tell him, "Pa Toshi, you speak like old story book".// <br><br> Both Mai-Lynn and Toshi chuckle over what's just been said. <</if>> <<if $adpos is 4>> <<set _toshpic to 2>> ''You:'' //(Laughter) No worries. I think I understand. What happened? Thieves? They stole your gold?// <br><br> <<if $raien1 gte 1>> ''Mr. Oshiro:'' //It's a long story. We pay tax to Black Scorpion Gang on this side of river. Only 25 spearmen remain of our Botani, our army. They hold the other side of Fujami. That's the name of our life's stream going through Raikan.// <<else>> ''Mr. Oshiro:'' //First of all - I've heard you've defeated The Black Scorpion. That means we don't have to pay more taxes to the evil blackness of Suriati. Raikan will soon prosper again, unless a new darkness rises from the Burakumin village. ... But it's too late for my business.// <</if>> <br><br> //At my lowest point, when Mai was up at that auction house, standing naked in front of hundred men who all knew that she came from established household in Raikan. At that point, I sold my precious winter seeds. I was planning to restart my garden when Mai got back but it never came to that. I made contact with local Raikan dealer. A businessman. He sold my famous seeds to the research facility in Crystal Hills. They are of great value - hybrids and spore prints of trans-continental origin. But I never got any money. I was promised twenty thousand dollars. The only thing I got was kūki (sad smile). <br><br> No money, not enough seeds. I have bled out like baneclaw mother getting defeated by Uriji. // <</if>> <<if $adpos is 5>> <<set _toshpic to 2>> ''You:'' //If someone would get those seeds back, would you be able to thrive again? Maybe we could make a business arrangement?// <br><br> ''Mr. Oshiro:'' //Of course, that would enable me to restart everything and make both of us rich. But Mr. $pcLastName, I'm afraid it's impossible. You'd need to be a Spheremaster lord to even get into that laboratory. It's a lost cause for us mortals.// <</if>> <<if $adpos is 6>> <<set _toshpic to 2>> ''You:'' //Let's see what I can do. Okay. I'm a man with contacts.// <br><br> ''Mai-Lynn:'' //Ota, this man is the real deal. Maybe he can help!// <br><br> ''Mr. Oshiro:'' //Oh, Mai. Remember what I said. Hope is a silent killer. Never ''hope'' for anything.// <br><br> <div class="blink_me">''Journal updated!''</div> <br> ''New Interaction option enabled (TEA)!'' <br><br> ''Task:'' Aquire x400 Ikoria seeds, x50 Danugah spore prints and x400 Letric seeds from Hunt Research Laboratories. <<set $toshitea to 5>> <<set $quest_mai to 2>> <<set $adpos to 0>> <<set $intalk to false>> <</if>> <<if $adpos is 7>> <<set _toshpic to 2>> Toshi Oshiro eyes shine like The Two Moons when you present him the seeds inside his meager office. <br><br> ''Mr. Oshiro:'' //You did it! You actually did it, Sir. This is wonderful. I am truly in debt to you for the rest of my life (long bow).// <br><br> //I hate to bring you bad news but these seeds, and especially the spores, are useless, or inert, without the proper fertilizer. I used to know a great hunter, Akira Ito, before he succumbed to the dangers of his own profession. He used to gather baneclaw dung for my hybrids - and it is that unique mix of chemicals I need to let these seeds grow. Well... That goes for all my seeds. There's no better fertilizer than baneclaw dung. It's my business secret (strained smile).// <br><br> //If you could retrieve the dung somehow, maybe from traders in Kahill outpost, or directly from the baneclaw's lair, our business could start right away. But you have to promise me not to include Mai-Lynn in any dangerous excursions!// <br><br> <div class="blink_me">''Journal updated!''</div> <br><br> <<set $quest_mai to 8>> <<set $adpos to 0>> <</if>> <<if $adpos is 8>> You present a large batch of dung to Mr. Oshiro, who looks childishly thrilled over the smelly excrements. <br><br> ''Mr. Oshiro:'' //Hai! I am eternally grateful! We can now finally start our enterprise, Mr. $pcLastName. Thank you. <<if $raien1 gte 1>>Hopefully, The Black Scorpion will not demand too much pay to keep his goons away.<<set _budask to true>><</if>>// <<if _budask is true and _budhere is true>> <br><br> ''Bud:'' //Haha, that rimes. You're awesome, Toshiman!// <</if>> <br><br> <<include MissionComp>> <<set $quest_mai to 10>> <<if $impflowers_toshi is undefined>> <<set $impflowers_toshi to 0>> <<set $gale_toshi to 0>> <</if>> <<set $adpos to 0>> <</if>> <</if>> <<if $action is 99>> <<if $impflowers_toshi is undefined>> <<set $impflowers_toshi to 0>> <<set $gale_toshi to 0>> <</if>> <<set _firstshow to true>> <<include InvEngine>> <<unset _firstshow>> <</if>> <<if $action is 4>> <div class="storybox"> <div class="row"> <<if $impflowers_toshi gte 1>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/buttflower.png"]]>> <<goto Toshi>> <<set $impflowers_toshi-=1>> <<set $ownimpflowers+=1>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttflower.png"]] </div> <</if>> <<if $gale_toshi gte 1>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/galebutt.png"]]>> <<goto Toshi>> <<set $gale_toshi-=1>> <<set $owngale+=1>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/galebutt.png"]] </div> <</if>> </div> <br><br> <div class="padd10left"> <div class="row padd40left"> <div class="resholder"> ''AVAILABLE:'' $impflowers_toshi </div> <div class="resholder padd50left"> ''AVAILABLE:'' $gale_toshi </div> </div> </div> </div> <br> <<if $impflowers_toshi gte 1 or $gale_toshi gte 1>> <div class="ulvendor"> <center> <<link "harvest all">> <<goto Toshi>> <<if $impflowers_toshi gte 1>><<set $ownimpflowers+=$impflowers_toshi>><</if>> <<if $gale_toshi gte 1>><<set $owngale+=$gale_toshi>><</if>> <<set $take to true>> <<set $impflowers_toshi to 0>> <<set $gale_toshi=0>> <</link>> </center> </div> <<else>> <center> <p class="ulvendorown">Harvest all</p> </center> <</if>> <</if>> <<if $daycount lte 200 and $action lte 1 and $intalk isnot true and $quest_mai gte 9 and $toshitea gte 1>> <div class="bellplace"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/tea.png"]]>> <<goto Toshi>> <<set $stampoints+=1>> <<set $toshitea-=1>> <<addmins 18>> <<set $daycount+=3>> <<set $masterhunger+=1>> <</link>> </div> </div> <</if>> </div> <div class="pic"> <<if $action is 99>> <<if $event gte 1>> <<include InvEngine2>> <<else>> [img[$imgpath + "Interiors/toshi1.jpg"]] <</if>> <</if>> <<if $action isnot 99>> <<if _toshpic is 0>> [img[$imgpath + "Interiors/toshi1.jpg"]] <</if>> <<if _toshpic is 1>> [img[$imgpath + "Interiors/toshi2.jpg"]] <</if>> <<if _toshpic is 2>> [img[$imgpath + "Interiors/toshi3.jpg"]] <</if>> /* ACTION NOT 99 ENDS BELOW */ <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $quest_mai is 1 and _maihere is true>> <<if $adpos is 0>>[[Talk to owner|Toshi][$adpos to 1, $intalk to true]]<</if>> <<if $adpos is 1>>[[Present yourself|Toshi][$adpos to 2]]<</if>> <<if $adpos is 2>> <p class="usedpass">Present yourself</p> [[Inquire about investments|Toshi][$adpos to 3]] <</if>> <<if $adpos is 3>> [[Tell me what happened|Toshi][$adpos to 4]] <</if>> <<if $adpos is 4>> [[What if you got them back?|Toshi][$adpos to 5]] <</if>> <<if $adpos is 5>> [[I'll see what I can do|Toshi][$adpos to 6]] <</if>> <</if>> <<if $quest_mai gte 10 and $inve.harg.three gte 2 and $action is 1>> [[Harvest|Toshi][$action to 4]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $quest_mai lte 9>><p class="usedpass">Location menu</p><</if>> <<if $quest_mai is 7>>[[Return seeds|Toshi][$adpos to 7]]<</if>> <<if $quest_mai is 9 and $ownbanedung gte 4>>[[Offer dung|Toshi][$adpos to 8, $todung to $ownbanedung, $ownbanedung to 0, $inve.harg.standing to 50]]<</if>> <<if $quest_mai gte 10 and $action isnot 99 and $action isnot 4>>[[Location menu|Toshi][$actinv to 2, $action to 99]]<</if>> <<if $ver gte 10830>> <<if $quest_mai gte 10 and $action isnot 99 and $action isnot 4 and $npc.av12.state is 0>>[[Interact (Mai-Lynn)|RoamAdd][$c_npc to "av12"]]<</if>> <</if>> <<if $action is 99 or $action is 4>>[[Back|Toshi][$action to 1]]<</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<if $adpos lte 0>> <<include HomeGo>> <<else>> <<include LockedPark>> <</if>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<if $gonnahunt is true>> <<if $slavemiss is 99>><<set $justsold to true>><</if>> <<include NewLoad>> <<set $action to 2>> <</if>> <<set $passa to passage()>> <<set _huntpic to 0>> <<set $wopos to 91>> <<if $ownikoria gte 1 and $owndanugah gte 1 and $ownletric gte 1 and $quest_mai lte 6>><<set $quest_mai to 7>><</if>> <div class="headsign">HUNT RESEARCH</div> <<if $action is 0>> You enter the alien-like facility formerly known as //Hunt Laboratories//. Most of this building is off-limits to normal civilians. <<if $huntslave lte 3>> <br><br> ''// There's an active supply mission available here for all slave traders with an Influence of 6,000+ (NPC Menu > Actions > Project Erebos). //'' <</if>> <<set $action to 1>> <</if>> <<if $adpos is 1>> <<if $mcpower lte 69>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/70)!</div></center> <br><br> You're not influential enough to get an audience with HRF's chief engineer! <<else>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/70)!</div></center> <br><br> While it's far from the normal procedure of a strictly governed research facility that still adheres to pre-Severance corporate standards, the chief-engineer of HRF is willing to have a sit-down with a man of your status. <br><br> After asking about an audience, it only takes ten minutes before you're guided into Doctor Colton's office. <br><br> ''Doctor Colton:'' //Yes, So... Mr. $pcLastName! What an honor to have you here. Even if we're not technically in the same business (smile). How can I help you?// <<set _huntpic to 1>> <<set $maiseedask to 1>> <<set $daycount+=2>> <<addmins 12>> <</if>> <</if>> <<if $adpos is 2>> <<set _huntpic to 1>> ''You:'' //Ah, doctor. I'm very sorry to disturb you. First of all, lovely office. It's good to see that our old home, Earth, still has a presence among all the decay that is Ikaanos today. Let me keep myself short. I know you're a busy man. <br><br> I want to ask a service from you. Between House $pcLastName and Hunt Research Laboratories. I cannot go into any details I'm afraid but I'll make it worth your while. Trust me. <br><br> I need some samples, or seeds, to be more preciecly. I'm talking about the fabled Ikoria, the Danugah mushroom and the Letric specimen from Gandaria. // <br><br> ''Doctor Colton:'' // Letric seeds? What does House $pcLastName want Letric seeds for? (Smile) Am I perhaps not in a position to inquire about that? You're not the first great house that has come to this facility, asking for favors. We here at HRF lie like a dragon ontop of a treasure hoard of biological specimens. <br><br> Anyway. To get to the point (long silence). In these troublesome times, there's always a solution to every problem, especially between gentlemen like us, and, ehm, that donation (wink) we talked about earlier would really come to use now that Project Hyperion and Project Terra are about to begin. I'll arrange an exchange later today (smile). <br><br>Always a pleasure, Mr. $pcLastName!// <br><br> <div class="blink_me"> ''Journal updated!'' </div> <br> ''New location interaction options available!'' <<set $adpos to 0>> <<set $intalk to false>> <<set $maiprice to 3>> <</if>> <<if $adpos is 3>> <<set _huntpic to 1>> ''You:'' //Ah, doctor. I'm sorry to disturb you. Ehm. First of all, lovely office. It's good to see that our old home, Earth, still has a presence among all the decay that is Ikaanos today. But let me keep myself short. I know you're a busy man. <br><br> I know this Raikan fellow, Mr. Oshiro, who's one of Raana's greatest gardeners. I'm interested in employing him for House $pcLastName's future business endevours. That's also something that would benefit Ikaanos and The Republic - more taxes, better supplies and secure trade routes. <br><br> Anyway, he asked for some specimens that I know you keep in storage here. Letric seeds, Danugah spores and Ikoria seeds. I'd need to get a small sample of them - about 400 seeds per plant or so. If that could be arranged, you and Hunt Laboratories would definitely become House $pcLastName's future allies (smile). // <br><br> ''Doctor Colton:'' //Wow. Okay. That's a pretty heavy list. Letric seeds? You know what those can do to your mind? Hmm... However... I believe I remember this fellow, Oshiro. Toshi Oshiro, right? I know about his legend even if it's a long time since he did any real business. I actually made a field-study down in Raikan about two decades ago and met him and his wife. Lovely couple. Wonderful tea. Had an almost imperceivable psychedelic effect if I remember correctly. <br><br> Anyway. To get to the point (long silence). In these troublesome times, there's always a solution to every problem, especially between gentlemen like us, and, ehm, that donation (wink) we talked about earlier would really come in handy now that Project Hyperion and Project Terra are about to begin. I'll arrange an exchange later today (smile). <br><br>Always a pleasure, Mr. $pcLastName!// <br><br> <div class="blink_me"> ''Journal updated!'' </div> <br> ''New location interaction options available!'' <<set $adpos to 0>> <<set $intalk to false>> <<set $maiprice to 4>> <</if>> <<if $action is 3>> <div class="storybox"> <div class="row"> <<if $ownikoria is undefined>> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/ikoriabutt.png"]]>> <<goto Hunt>> <<set $event to 92>> <</link>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/ikoriabutt.png"]] </div> <</if>> <<if $owndanugah is undefined>> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/danugahbutt.png"]]>> <<goto Hunt>> <<set $event to 93>> <</link>> </div> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/danugahbutt.png"]] </div> <</if>> <<if $ownletric is undefined>> <div class="resholder"> <div class="lighthover"> <<link [img[$imgpath + "/Stuff/lectricbutt.png"]]>> <<goto Hunt>> <<set $event to 94>> <</link>> </div> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "/Stuff/lectricbutt.png"]] </div> <</if>> </div> <</if>> <<if $action is 2>> <<include SlaveMiss>> <</if>> </div> <div class="pic"> <<if $action isnot 2>> <<if $event lte 0>> <<if _huntpic is 0>> [img[$imgpath + "Interiors/hunt1.jpg"]] <</if>> <<if _huntpic is 1>> [img[$imgpath + "Interiors/hunt2.jpg"]] <</if>> <<else>> <<include GenBuy>> <</if>> <</if>> <<if $action is 2>> <<if _prow is undefined>> <<if $huntslave is 1>> [img[$imgpath + "Interiors/huntsl1.jpg"]] <</if>> <<if $huntslave is 2>> [img[$imgpath + "Interiors/huntsl2.jpg"]] <</if>> <<if $huntslave gte 3>> [img[$imgpath + "Interiors/huntsl3.jpg"]] <</if>> <<else>> [img[$imgpath + "Interiors/prow.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action is 1 and $adpos is 0>> <<if $credit gte 6000 and $huntslave is undefined>>[[Available missions|Hunt][$action to 2]]<<else>><p class="usedpass">Available missions</p><</if>> <</if>> <<if _con is true>> [[Start!|Hunt][$action to 2]] <</if>> <<if $adpos is 1 and $mcpower gte 70>> [[Present your case (don't tell the truth)|Hunt][$adpos to 2]] [[Present your case (tell the truth)|Hunt][$adpos to 3]] <</if>> <<if $adpos gte 3>> [[Alright, thanks!|Hunt][$adpos to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $maiseedask is undefined and $adpos is 0 and $action is 1 and $quest_mai gte 2 and $quest_mai lte 6>>[[Inquire about Mr. Oshiro's seeds|Hunt][$adpos to 1, $intalk to true]]<</if>> <<if $adpos is 1 and $mcpower lte 69>>[[Nevermind|Hunt][$adpos to 0, $intalk to false]]<</if>> <<if $adpos is 0 and $action is 1 and $action isnot 3>> <<if $quest_mai gte 2 and $quest_mai lte 6 and $maiseedask gte 1>>[[acquire Oshiro's seeds|Hunt][$action to 3]]<</if>> <</if>> <<if $ver gte 10830>> <<if $gonnahunt is true>> [[Return|SMenu2][$action to 0]] <</if>> <<else>> <<if $action is 3 or $action is 2>> [[Back|Hunt][$action to 1]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $removebutt to false>> /* SELL SLAVES BELOW */ <<set _selling to true>> <<if $slavemiss is 99>> <br> <div class="tex17px"><center>''$girlname has been removed from your household!''</center></div> <<set $removebutt to true>> <<set $cash+=$slavecash>> <<if $ver gte 10830>> <<unset $activeslot>> <<set _npc.state to 0>> <<if _npc.masterlove gte 75>><<set _npc.happiness+=5>><</if>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <<else>> <<include SlaveDel>> <</if>> <<include CAuto>> <<unset $slavecash>> <<if $wopos is 91 and _girlid isnot 353>><<set $huntslave+=1>><</if>> <<unset $slavemiss>> <<set _stop to true>> <<timed 2s>> <<goto $passa>> <</timed>> <</if>> <<if $wopos is 91>> <<if _girlid is 353>><<set _prow to true>><<set _price to 7500>><</if>> <<if $huntslave is undefined>> <<set $huntslave to 1>> <<set _stop to true>> <<set _con to true>> You ask HRF's chief-engineer, Doctor Colton, about the need for additional staff. <br><br> ''You:'' //I'll get right to the point, Doctor. I'm in the "human business" department, with means to get you anything you need in terms of personality traits, skillsets and physical attributes. My question to you is therefore - are you searching for able-bodied girls or male convicts?// <br><br> ''Engineer:'' //(Laughter) Ah. I see I'm dealing with a sophisticated man. I know very well what you're talking about. That's a tricky profession, demanding a unique ability to tune another person's mind without the use of drugs or established, scientific methods. <br><br> I'm going to be honest with you. <br><br> (Whisper) I am actually looking for a set of girls - or young women. They are more easily mold... they are nicer to work with, physically, if you understand what I mean. They should want to come here, of course. Having a docile mind assures that. They also need to carry physical features that border to perfection. I'm not talking solely on good looks here. That is of second nature. They need to be agile, strong and enduring. I'll pay you in polished gold coins directly from The Mastersphere's machines if you get me what I need. // <br><br><br> <center> <<if $ver gte 10830>> <<set $justsold to true>> <</if>> <<if $huntslave is 1>><div class="blink_me">''TASK ADDED: "PROJECT EREBOS" (NPC Menu > Actions) ''</div><</if>> </center> <</if>> <<if $huntslave gte 4 and _stop isnot true and _npc.girlid isnot 353>> ''Engineer:'' //I am very pleased with the objects you've supplied so far. At the moment, I am in no urgent need of more young women. Thank you.// <<set _stop to true>> <</if>> <<if $huntslave gte 1 and $huntslave lte 3>> <<set _schar to 50>> <<set _sbea to 50>> <<if $huntslave is 1>><<set _head to "TASK I">><<set _sname to "Hyperion">><<set _sage to 20>><<set _swill to 0>><<set _sstr to 75>><<set _sdex to 90>><<set _sstam to 100>><<set _sacro to 90>><<set _price to 75000>><</if>> <<if $huntslave is 2>><<set _head to "TASK II">><<set _sname to "Infinity">><<set _sage to 20>><<set _swill to 0>><<set _sstr to 75>><<set _sdex to 95>><<set _sstam to 110>><<set _sacro to 80>><<set _sint to 85>><<set _price to 195000>><</if>> <<if $huntslave is 3>><<set _head to "TASK III">><<set _sname to "Altoria">><<set _sage to 19>><<set _swill to 5>><<set _sstr to 75>><<set _sint to 85>><<set _sdex to 80>><<set _sstam to 110>><<set _sacro to 80>><<set _price to 350000>><<set _virgina to true>><</if>> <</if>> <<if _girlid is 353>><<set _price to 7500>><</if>> /* WOPOS 91 HUNT ENDS BELOW */ <<if _girlid is 353 and $justsold isnot true and $slavemiss is undefined>> <br><br> ''Doctor Colton:'' //This specimen is very interesting. I'm willing to pay you $7,500 for it. No strings attached. It'll benefit humanity, and science, in ways you can't imagine. <<set _price to 7500>> <<set _good to true>> <<set _prow to true>> // <</if>> <</if>> <<if _stop isnot true>> <<if _girlid isnot 353>> <div class="row"> <div class="vendorleft"> <center> <div class="tex15px">''_head''<br>''"_sname"''</div> <br> </center> <div class="left padd80left"> ''Maximum Age:'' _sage<br> ''Maximum WILLPOWER:'' _swill<br> ''Required Charisma:'' _schar+<br> ''Required Beauty:'' _sbea+<br> <<if _sstam gte 1>>''Required Stamina:'' _sstam+<br><</if>> <<if _sdex gte 1>>''Required Dexterity:'' _sdex+<br><</if>> <<if _sstr gte 1>>''Required Strength:'' _sstr+<br><</if>> <<if _sint gte 1>>''Required Intelligence:'' _sint+<br><</if>> <<if _sfuck gte 1>>''Required Vaginal skill:'' _sfuck+<br><</if>> <<if _soral gte 1>>''Required Oral skill:'' _soral+<br><</if>> <<if _virgina is true>>''Must be a virgin!''<br><</if>> <<if _scor gte 1>>''Required Corruption:'' _scor+<br><</if>> <<if _sacro gte 1>>''Required Acrobatic skill:'' _sacro+<br><</if>> <<if _sdance gte 1>>''Required Dancing skill:'' _sdance+<br><</if>> <<if _sper gte 1>>''Required Performance skill:'' _sper+<br><</if>> </div> </div> <<if $ver gte 10830>><<if $gonnahunt is true>><<set _good to true>><</if>> <</if>> <div class="vendorleft"> <<if $justsold isnot true and _good is true>> <center>''CURRENT ACTIVE SLAVE <br>$girlname $last''</center> <br> <div class="left padd80left"> ''Age:'' <<if $age lte _sage>><div class="green">$age</div><<else>><div class="red">$age</div><<set _stop to true>><</if>> <br> ''WILLPOWER:'' <<if $willpower lte _swill>><div class="green">$willpower</div><<else>><div class="red">$willpower</div><<set _stop to true>><</if>><br> ''Charisma:'' <<if $charisma gte _schar>><div class="green">$charisma</div><<else>><div class="red">$charisma</div><<set _stop to true>><</if>><br> ''Beauty:'' <<if $beauty gte _sbea>><div class="green">$beauty</div><<else>><div class="red">$beauty</div><<set _stop to true>><</if>><br> <<if _sstam gte 1>>''STAMINA:'' <<if $maxstamina gte _sstam>><div class="green">$maxstamina</div><<else>><div class="red">$maxstamina</div><<set _stop to true>><</if>><br><</if>> <<if _sdex gte 1>>''DEXTERITY:'' <<if $av_dex gte _sdex>><div class="green">$av_dex</div><<else>><div class="red">$av_dex</div><<set _stop to true>><</if>><br><</if>> <<if _sstr gte 1>>''STRENGTH:'' <<if $av_str gte _sstr>><div class="green">$av_str</div><<else>><div class="red">$av_str</div><<set _stop to true>><</if>><br><</if>> <<if _sint gte 1>>''INTELLIGENCE:'' <<if $av_int gte _sint>><div class="green">$av_int</div><<else>><div class="red">$av_int</div><<set _stop to true>><</if>><br><</if>> <<if _sfuck gte 1>>''Vaginal skill:'' <<if $pussyxp gte _sfuck>><div class="green">$pussyxp</div><<else>><div class="red">$pussyxp</div><<set _stop to true>><</if>><br><</if>> <<if _soral gte 1>>''Oral skill:'' <<if $oralxp gte _soral>><div class="green">$oralxp</div><<else>><div class="red">$oralxp</div><<set _stop to true>><</if>><br><</if>> <<if _virgina is true>>''Virgin:'' <<if $virgin is true>><div class="green">Yes</div><<else>><div class="red">NO!</div><<set _stop to true>><</if>><br><</if>> <<if _scor gte 1>>''Corruption:'' <<if $likesadist gte _scor>><div class="green">$likesadist</div><<else>><div class="red">$likesadist</div><<set _stop to true>><</if>><br><</if>> <<if _sacro gte 1>>''Acrobatic skill:'' <<if $av_acro gte _sacro>><div class="green">$av_acro</div><<else>><div class="red">$av_acro</div><<set _stop to true>><</if>><br><</if>> <<if _sdance gte 1>>''Dancing skill:'' <<if $av_dancing gte _sdance>><div class="green">$av_dancing</div><<else>><div class="red">$av_dancing</div><<set _stop to true>><</if>><br><</if>> <<if _sper gte 1>>''Performance skill:'' <<if $av_per gte _sper>><div class="green">$av_per</div><<else>><div class="red">$av_per</div><<set _stop to true>><</if>><br><</if>> </div> <br><br> <</if>> </div> </div> <</if>> /* 353 ends */ <div class="storybottomlow"> <<if $slavemiss isnot 90>> <center> ''OFFERED PRICE:'' &#36;<<print setup.formatNumber(_price)>> </center> <</if>> <<if _stop isnot true>> <div class="ulsmall"><<if $slavemiss is 90>>[[Confirm!|$passa][$slavemiss to 99, $slavecash to _price]]<</if>> <<if $slavemiss isnot 90 and $justsold isnot true and _good is true>>[[Sell!|$passa][$slavemiss to 90]]<<else>><p class="ulsmallused">Sell!</p><</if>></div> <<else>> <p class="ulsmallused">Sell!</p> <</if>> </div> /* STOP ISNOT TRUE ENDS BELOW */ <</if>><<nobr>> <<set $noclick to true>> [img[$imgpath + "Butt/term.jpg"]] <div class="keypadholder"> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/1.png"][MScaving][$key to 1, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/2.png"][MScaving][$key to 2, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/3.png"][MScaving][$key to 3, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/4.png"][MScaving][$key to 4, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/5.png"][MScaving][$key to 5, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/6.png"][MScaving][$key to 6, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/7.png"][MScaving][$key to 7, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/8.png"][MScaving][$key to 8, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/9.png"][MScaving][$key to 9, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/0.png"][MScaving][$key to 0, $keypadbutt to true]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> </div> </div> <div class="enterholder"> [img[$imgpath + "Butt/padtext.png"]] <br> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/enter.png"][MScaving][$key to 99, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/esc.png"][MScaving][$key to -2, $keypadbutt to true]] </div> <div> </div> <</nobr>> <<set $girlname = "Aisha">> <<set $girlnames = "Aisha's">> <<set $last to "Hasan">> <<set $girlid to 17>> <<set $ownai to 1>> <<unset $amirloot4>> <<set $daysa to 0>> <<set $agedays to 16>> <<set $willpower = 70>> <<set $kind = 30>> <<set $discipline = 25>> <<set $av_int = 45>> <<set $av_dex = 50>> <<set $av_aca = 45>> <<set $av_tech = 15>> <<set $av_med = 5>> <<set $av_melee = 10>> <<set $av_ranged = 15>> <<set $av_domestic = 5>> <<set $av_dancing = 50>> <<set $av_per = 45>> <<set $av_acro = 40>> <<set $av_garden = 5>> <<set $av_survival = 1>> <<set $happiness = 20>> <<set $av_str = 30>> <<set $maxstamina = 50>> <<set $tempstamina = 50>> <<set $health = 50>> <<set $beauty = 80>> <<set $charisma = 70>> <<set $hygiene = 50>> <<set $hunger = 30>> <<set $stress = 0>> <<set $likeanal = 0>> <<set $likepussy = 5>> <<set $likeoral = 5>> <<set $likesadist = 9>> <<set $body = 3>> <<set $age = 19>> <<set $aw = 56>> <<set $ah = 160>> <<set $kissingxp = 45>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 0>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = true>> <<set $virgin = true>> <<set $analxp = 0>> <<set $pussyxp = 0>> <<set $oralxp = 5>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 5>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to true>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<if $aisex is 1>><<set $masterlove to 5>><<set $scarefactor+=2>><<set $willpower-=3>><</if>> <<if $aisex is 2>><<set $masterlove to 15>><<set $scarefactor-=1>><<set $willpower+=3>><</if>> <<if $aisex isnot 1 and $aisex isnot 2>><<set $masterlove to 10>><</if>> <<include TraitEngine>> <div id="borderwrapem"> <div id="introwrapper"> <<include GirlCheck>> <<set _npcs2 to 0>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1>> <<set _npcs2+=1>> <</if>> <</for>> <<if $upaction gte 0 and $upaction lte 2>> <<addhours 1>> <<set $daycount+=10>> <<if $upaction lte 2>> <<set $upact-=1>> <</if>> <<unset $upaction>> <</if>> <<include HouseIni>> <<if $bugfix2 isnot true>> <<set $delcom to 5>> <<set $bugfix2 to true>> <</if>> <<set $comesfromyard to true>> <<if $delcom gte 1>> <<if $delcom is 1>> <<if $mch.yardslot1.type is 1>><<set $wood+=145>><</if>> <<set $mch.yardslot1.name to "Empty">> <<set $mch.yardslot1.type to 0>> <<set $mch.yardslot1.level to 0>> <<set $mch.yardslot1.level2 to 0>> <<set $mch.yardslot1.task to 0>> <<set $mch.yardslot1.focus to 0>> <<set $mch.yardslot1.other1 to 0>> <<set $mch.yardslot1.other2 to 0>> <<set $mch.yardslot1.other3 to 0>> <<set $mch.yardslot1.other4 to 0>> <<set $mch.yardslot1.other5 to 0>> <<set $mch.yardslot1.other6 to 0>> <<set $mch.yardslot1.other7 to 0>> <<set $mch.yardslot1.setting1 to 0>> <<set $mch.yardslot1.setting2 to 0>> <<set $mch.yardslot1.setting3 to 0>> <</if>> <<if $delcom is 2>> <<set $mch.yardslot2.name to "Empty">> <<set $mch.yardslot2.type to 0>> <<set $mch.yardslot2.level to 0>> <<set $mch.yardslot2.level2 to 0>> <<set $mch.yardslot2.task to 0>> <<set $mch.yardslot2.focus to 0>> <<set $mch.yardslot2.other1 to 0>> <<set $mch.yardslot2.other2 to 0>> <<set $mch.yardslot2.other3 to 0>> <<set $mch.yardslot2.other4 to 0>> <<set $mch.yardslot2.other5 to 0>> <<set $mch.yardslot2.other6 to 0>> <<set $mch.yardslot2.other7 to 0>> <<set $mch.yardslot2.setting1 to 0>> <<set $mch.yardslot2.setting2 to 0>> <<set $mch.yardslot2.setting3 to 0>> <</if>> <<if $delcom is 3>> <<set $mch.yardslot3.name to "Empty">> <<set $mch.yardslot3.type to 0>> <<set $mch.yardslot3.level to 0>> <<set $mch.yardslot3.level2 to 0>> <<set $mch.yardslot3.task to 0>> <<set $mch.yardslot3.focus to 0>> <<set $mch.yardslot3.other1 to 0>> <<set $mch.yardslot3.other2 to 0>> <<set $mch.yardslot3.other3 to 0>> <<set $mch.yardslot3.other4 to 0>> <<set $mch.yardslot3.other5 to 0>> <<set $mch.yardslot3.other6 to 0>> <<set $mch.yardslot3.other7 to 0>> <<set $mch.yardslot3.setting1 to 0>> <<set $mch.yardslot3.setting2 to 0>> <<set $mch.yardslot3.setting3 to 0>> <</if>> <<if $delcom is 4>> <<set $mch.yardslot4.name to "Empty">> <<set $mch.yardslot4.type to 0>> <<set $mch.yardslot4.level to 0>> <<set $mch.yardslot4.level2 to 0>> <<set $mch.yardslot4.task to 0>> <<set $mch.yardslot4.focus to 0>> <<set $mch.yardslot4.other1 to 0>> <<set $mch.yardslot4.other2 to 0>> <<set $mch.yardslot4.other3 to 0>> <<set $mch.yardslot4.other4 to 0>> <<set $mch.yardslot4.other5 to 0>> <<set $mch.yardslot4.other6 to 0>> <<set $mch.yardslot4.other7 to 0>> <<set $mch.yardslot4.setting1 to 0>> <<set $mch.yardslot4.setting2 to 0>> <<set $mch.yardslot4.setting3 to 0>> <</if>> <<if $delcom is 5>> <<set $mch.yardslot5.name to "Podium">> <<set $mch.yardslot5.type to 0>> <<set $mch.yardslot5.level to 0>> <<set $mch.yardslot5.level2 to 0>> <<set $mch.yardslot5.task to 0>> <<set $mch.yardslot5.focus to 0>> <<set $mch.yardslot5.other1 to 0>> <<set $mch.yardslot5.other2 to 0>> <<set $mch.yardslot5.other3 to 0>> <<set $mch.yardslot5.other4 to 0>> <<set $mch.yardslot5.other5 to 0>> <<set $mch.yardslot5.other6 to 0>> <<set $mch.yardslot5.other7 to 0>> <<set $mch.yardslot5.setting1 to 0>> <<set $mch.yardslot5.setting2 to 0>> <<set $mch.yardslot5.setting3 to 0>> <</if>> <<if $delcom is 7>> <<set $mch.yardslot7.name to "Empty">> <<set $mch.yardslot7.type to 0>> <<set $mch.yardslot7.level to 0>> <<set $mch.yardslot7.level2 to 0>> <<set $mch.yardslot7.task to 0>> <<set $mch.yardslot7.focus to 0>> <<set $mch.yardslot7.other1 to 0>> <<set $mch.yardslot7.other2 to 0>> <<set $mch.yardslot7.other3 to 0>> <<set $mch.yardslot7.other4 to 0>> <<set $mch.yardslot7.other5 to 0>> <<set $mch.yardslot7.other6 to 0>> <<set $mch.yardslot7.other7 to 0>> <<set $mch.yardslot7.setting1 to 0>> <<set $mch.yardslot7.setting2 to 0>> <<set $mch.yardslot7.setting3 to 0>> <<unset $comesfrommytav>> <</if>> <<if $delcom is 8>> <<set $mch.yardslot8.name to "Empty">> <<set $mch.yardslot8.type to 0>> <<set $mch.yardslot8.level to 0>> <<set $mch.yardslot8.level2 to 0>> <<set $mch.yardslot8.task to 0>> <<set $mch.yardslot8.focus to 0>> <<set $mch.yardslot8.other1 to 0>> <<set $mch.yardslot8.other2 to 0>> <<set $mch.yardslot8.other3 to 0>> <<set $mch.yardslot8.other4 to 0>> <<set $mch.yardslot8.other5 to 0>> <<set $mch.yardslot8.other6 to 0>> <<set $mch.yardslot8.other7 to 0>> <<set $mch.yardslot8.setting1 to 0>> <<set $mch.yardslot8.setting2 to 0>> <<set $mch.yardslot8.setting3 to 0>> <<unset $comesfrommytav>> <</if>> <<if $delcom is 10>> <<set $mch.shrine.level2 to 0>> <</if>> <<set $event to 0>> <<set $event2 to 0>> <<unset $delcom>> <</if>> <<if $action gte 1>> <<if $activehslot is 1>> <<set _active to $mch.yardslot1>> <</if>> <<if $activehslot is 2>> <<set _active to $mch.yardslot2>> <</if>> <<if $activehslot is 3>> <<set _active to $mch.yardslot3>> <</if>> <<if $activehslot is 4>> <<set _active to $mch.yardslot4>> <</if>> <<if $activehslot is 5>> <<set _active to $mch.yardslot5>> <</if>> <<if $activehslot is 6>> <<set _active to $mch.yardslot6>> <</if>> <<if $activehslot is 7>> <<set _active to $mch.yardslot7>> <</if>> <<if $activehslot is 8>> <<set _active to $mch.yardslot8>> <</if>> <<if $activehslot is 9>> <<set _active to $mch.yardslot9>> <</if>> <<if $activehslot is 10>> <<set _active to $mch.shrine>> <</if>> <<if $activehslot is 11>> <<set _active to $mch.yardslot10>> <</if>> <<if $activehslot is 12>> <<set _active to $mch.yardslot11>> <</if>> /* canco mod starts */ <<if $activehslot is 20>> <<set _active to $mch.yardslot20>> <</if>> /* canco mod ends */ /* adding more ore to mines */ <<if $upaction gte 3 and $upaction lte 5 and _active.type is 16>> /* kahill */ <<if $activehslot is 11>> <<set _active.silveroreav+=random(50000,90000)>> <<set _active.goldoreav+=random(50000,70000)>> <</if>> /* silfren */ <<if $activehslot is 12>> <<set _active.copperoreav+=random(75000,99000)>> <<set _active.ironoreav+=random(45000,77000)>> <</if>> <<unset $upaction>> <</if>> /* COST DEFINERS BELOW */ /*LUSH GROVE BELOW */ <<if _active.type is 1>> <<if _active.level is 0>><<set _ucost to 550>><</if>> <<if _active.level is 2>><<set _active.level to 1>><</if>> <<if _active.level is 1>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 300>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 400>><</if>> <<if _active.level2 is 2>><<set _ucost2 to -99>><</if>> <</if>> /*FACTORY BELOW */ <<if _active.type is 3>> <<if _active.level is 0>><<set _ucost to 20000>><</if>> <<if _active.level is 1>><<set _ucost to 50000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 25000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 150000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 300000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* TRAINING BELOW */ <<if _active.type is 4>> <<if _active.level is 0>><<set _ucost to 5000>><</if>> <<if _active.level is 1>><<set _ucost to 7500>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 300>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 3000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 20000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* STABLES BELOW */ <<if _active.type is 5>> <<if _active.level is 0>><<set _ucost to 10000>><</if>> <<if _active.level is 1>><<set _ucost to 25000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 3000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 30000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 75000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* GAZEBO BELOW */ <<if _active.type is 6>> <<if _active.level is 0>><<set _ucost to 7000>><</if>> <<if _active.level is 1>><<set _ucost to 20000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 3000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 6000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 15000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* ANNEX BELOW */ <<if _active.type is 8>> <<if _active.level is 0>><<set _ucost to 7000>><</if>> <<if _active.level is 1>><<set _ucost to 20000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 3000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 60000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 150000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* GUARD TOWER BELOW */ <<if _active.type is 10>> <<if _active.level is 0>><<set _ucost to 1000>><</if>> <<if _active.level is 1>><<set _ucost to 7500>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 900>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 7000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 25000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* BIG GARDENS BELOW */ <<if _active.type is 9>> <<if _active.level is 0>><<set _ucost to 700>><</if>> <<if _active.level is 1>><<set _ucost to 1000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 300>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 600>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 3500>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /*STATUE */ <<if _active.type is 11>> <<if _active.level is 0>><<set _ucost to 5000>><</if>> <<if _active.level is 1>><<set _ucost to 25000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <</if>> /*SMALL GARDEN */ <<if _active.type is 12>> <<if _active.level is 0>><<set _ucost to 350>><</if>> <<if _active.level is 1>><<set _ucost to -99>><</if>> <</if>> /* SHRINE BELOW */ <<if _active.type is 13>> <<if _active.level is 0>><<set _ucost to 1200>><</if>> <<if _active.level is 1>><<set _ucost to 15000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 300>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 600>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 3500>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* TAVERN BELOW */ <<if _active.type is 14>> <<if _active.level is 0>><<set _ucost to 5000>><</if>> <<if _active.level is 1>><<set _ucost to 15000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 5000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 15000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 35000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* FARMLANDS BELOW */ <<if _active.type is 15>> <<if _active.level is 0>><<set _ucost to 9000>><</if>> <<if _active.level is 1>><<set _ucost to 15000>><</if>> <<if _active.level is 2>><<set _ucost to 45000>><</if>> <<if _active.level is 3>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 150000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to -99>><</if>> <<if _active.other1 is 0>><<set _ucost3 to 9000>><</if>> <<if _active.other1 is 1>><<set _ucost3 to 35000>><</if>> <<if _active.other1 is 2>><<set _ucost3 to 55000>><</if>> <<if _active.other5 gte 5>><<set _ucost3*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost3*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost3*=0.5>><</if>> <<if _active.other1 is 3>><<set _ucost3 to -99>><</if>> <<if _active.other2 is 0>><<set _ucost4 to 9000>><</if>> <<if _active.other2 is 1>><<set _ucost4 to 35000>><</if>> <<if _active.other2 is 2>><<set _ucost4 to 55000>><</if>> <<if _active.other5 gte 5>><<set _ucost4*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost4*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost4*=0.5>><</if>> <<if _active.other2 is 3>><<set _ucost4 to -99>><</if>> <<if _active.other3 is 0>><<set _ucost5 to 9000>><</if>> <<if _active.other3 is 1>><<set _ucost5 to 35000>><</if>> <<if _active.other3 is 2>><<set _ucost5 to 55000>><</if>> <<if _active.other5 gte 5>><<set _ucost5*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost5*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost5*=0.5>><</if>> <<if _active.other3 is 3>><<set _ucost5 to -99>><</if>> <</if>> /* MINES BELOW */ <<if _active.type is 16>> <<if _active.level is 0>><<set _ucost to 9000>><</if>> <<if _active.level is 1>><<set _ucost to 15000>><</if>> <<if _active.level is 2>><<set _ucost to 45000>><</if>> <<if _active.level is 3>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 150000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to -99>><</if>> <<if _active.other1 is 0>><<set _ucost3 to 9000>><</if>> <<if _active.other1 is 1>><<set _ucost3 to 35000>><</if>> <<if _active.other1 is 2>><<set _ucost3 to 65000>><</if>> <<if _active.other5 gte 5>><<set _ucost3*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost3*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost3*=0.5>><</if>> <<if _active.other1 is 3>><<set _ucost3 to -99>><</if>> <<if _active.other2 is 0>><<set _ucost4 to 9000>><</if>> <<if _active.other2 is 1>><<set _ucost4 to 35000>><</if>> <<if _active.other2 is 2>><<set _ucost4 to 65000>><</if>> <<if _active.other5 gte 5>><<set _ucost4*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost4*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost4*=0.5>><</if>> <<if _active.other2 is 3>><<set _ucost4 to -99>><</if>> <<if _active.other3 is 0>><<set _ucost5 to 9000>><</if>> <<if _active.other3 is 1>><<set _ucost5 to 35000>><</if>> <<if _active.other3 is 2>><<set _ucost5 to 65000>><</if>> <<if _active.other5 gte 5>><<set _ucost5*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost5*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost5*=0.5>><</if>> <<if _active.other3 is 3>><<set _ucost5 to -99>><</if>> /* canco mod starts */ <<if _active.other9 is 0>><<set _ucost7 to 15000>><</if>> <<if _active.other9 is 1>><<set _ucost7 to 35000>><</if>> <<if _active.other9 is 2>><<set _ucost7 to 95000>><</if>> <<if _active.other5 gte 5>><<set _ucost7*=0.67>><</if>> <<if _active.other5 gte 15>><<set _ucost7*=0.67>><</if>> <<if _active.other5 gte 45>><<set _ucost7*=0.67>><</if>> <<if _ucost7 gte 1>><<set _ucost7 = Math.round(_ucost7)>><</if>> <<if _active.other9 is 3>><<set _ucost7 to -99>><</if>> /* canco mod ends */ <</if>> /* canco mod starts */ /* MILLS BELOW */ <<if _active.type is 17>> <<if _active.level is 0>><<set _ucost to 9000>><</if>> <<if _active.level is 1>><<set _ucost to 15000>><</if>> <<if _active.level is 2>><<set _ucost to 45000>><</if>> <<if _active.level is 3>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 150000>><</if>> <<if _active.level2 is 1>><<set _ucost2 to -99>><</if>> <<if _active.other1 is 0>><<set _ucost3 to 9000>><</if>> <<if _active.other1 is 1>><<set _ucost3 to 35000>><</if>> <<if _active.other1 is 2>><<set _ucost3 to 95000>><</if>> <<if _active.other5 gte 5>><<set _ucost3*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost3*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost3*=0.5>><</if>> <<if _active.other1 is 3>><<set _ucost3 to -99>><</if>> <<if _active.other2 is 0>><<set _ucost4 to 9000>><</if>> <<if _active.other2 is 1>><<set _ucost4 to 35000>><</if>> <<if _active.other2 is 2>><<set _ucost4 to 95000>><</if>> <<if _active.other5 gte 5>><<set _ucost4*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost4*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost4*=0.5>><</if>> <<if _active.other2 is 3>><<set _ucost4 to -99>><</if>> <<if _active.other3 is 0>><<set _ucost5 to 9000>><</if>> <<if _active.other3 is 1>><<set _ucost5 to 35000>><</if>> <<if _active.other3 is 2>><<set _ucost5 to 95000>><</if>> <<if _active.other5 gte 5>><<set _ucost5*=0.5>><</if>> <<if _active.other5 gte 15>><<set _ucost5*=0.5>><</if>> <<if _active.other5 gte 45>><<set _ucost5*=0.5>><</if>> <<if _active.other3 is 3>><<set _ucost5 to -99>><</if>> <<if _active.other9 is 0>><<set _ucost7 to 15000>><</if>> <<if _active.other9 is 1>><<set _ucost7 to 35000>><</if>> <<if _active.other9 is 2>><<set _ucost7 to 95000>><</if>> <<if _active.other5 gte 5>><<set _ucost7*=0.67>><</if>> <<if _active.other5 gte 15>><<set _ucost7*=0.67>><</if>> <<if _active.other5 gte 45>><<set _ucost7*=0.67>><</if>> <<if _ucost7 gte 1>><<set _ucost7 = Math.round(_ucost7)>><</if>> <<if _active.other9 is 3>><<set _ucost7 to -99>><</if>> <</if>> /* canco mod ends */ <</if>> <<if $activehouse is 1 and $action lte 0>> /* REDHAVEN HOME BELOW */ <div class="headsign">REDHAVEN STREET</div> /* OVERLAY MAP */ <div class="yard"> [img[$imgpath + "Home/yard1.jpg"]] </div> <<if $ownpot gte 1>> <div class="pots"> [img[$imgpath + "Home/pots.png"]] </div> <</if>> <<if $npc.av49.state gte 1>> <<if $npc.av49.dayblock is 16>> <div class="bofors"> [img[$imgpath + "Home/bofors.png"]] </div> <</if>> <</if>> <<if $chdo gte 3>> <div class="hika"> [img[$imgpath + "Home/hika.png"]] </div> <</if>> <div class="cellardown"> <<hovertip "enter basement">> [img[$imgpath + "Home/cellardown.png"][House2][$floor to 0, $stairs to true, $activeroom to 0]] <</hovertip>> </div> <div class="shrine"> <<hovertip "$mch.shrine.name">> <<if $mch.shrine.level lte 1>> [img[$imgpath + "Home/yardbutt.png"][House][$action to 1, $activehslot to 10, $adpos to 0]] <<else>> [img[$imgpath + "Home/bigshrine.png"][House][$action to 1, $activehslot to 10, $adpos to 0]] <</if>> <</hovertip>> </div> <div class="housebutt lighthover"> <<hovertip "enter house">> [img[$imgpath + "Home/yardbutt.png"][House2]] <</hovertip>> </div> <div class="butt2 lighthover"> <<hovertip "$mch.yardslot6.name">> [img[$imgpath + "Home/gatehouse.png"][House][$action to 1, $activehslot to 6]] <</hovertip>> </div> /* TOP LEFT BELOW */ <<if $mch.yardslot1.level gte 1 and $mch.yardslot1.type is 1>> <div class="grovegarden"> [img[$imgpath + "Home/grovegarden.png"]] </div> <</if>> <<if $mch.yardslot1.type is 1>> <div class="butt1"> <<hovertip "$mch.yardslot1.name">> [img[$imgpath + "Home/yardbutt.png"][House][$action to 1, $activehslot to 1]] <</hovertip>> </div> <</if>> <<if $mch.yardslot1.type is 0>> <div class="build1 lighthover"> [img[$imgpath + "Home/build_fill.png"][House][$action to 2, $action2 to 0, $activehslot to 1]] </div> <</if>> <div class="build1"> <<if $mch.yardslot1.type is 4>> <<hovertip "$mch.yardslot1.name">> <<if $mch.yardslot1.level lte 0>> [img[$imgpath + "Home/dojo1.png"][House][$action to 1, $activehslot to 1]] <<else>> [img[$imgpath + "Home/dojo2.png"][House][$action to 1, $activehslot to 1]] <</if>> <</hovertip>> <</if>> <<if $mch.yardslot1.type is 3>> <<hovertip "$mch.yardslot1.name">> [img[$imgpath + "Home/factory1.png"][House][$action to 1, $activehslot to 1]] <</hovertip>> <</if>> <<if $mch.yardslot1.type is 5>> <<hovertip "$mch.yardslot1.name">> [img[$imgpath + "Home/stables1.png"][House][$action to 1, $activehslot to 1]] <</hovertip>> <</if>> <<if $mch.yardslot1.type is 6>> <<hovertip "$mch.yardslot1.name">> <<if $mch.yardslot1.level gte 1>> [img[$imgpath + "Home/gazebo1b.png"][House][$action to 1, $activehslot to 1, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <<else>> [img[$imgpath + "Home/gazebo1.png"][House][$action to 1, $activehslot to 1, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</hovertip>> <</if>> <<if $mch.yardslot1.type is 8>> <<hovertip "$mch.yardslot1.name">> [img[$imgpath + "Home/annex1.png"][House][$action to 1, $activehslot to 1]] <</hovertip>> <</if>> <<if $mch.yardslot1.type is 9>> <<hovertip "$mch.yardslot1.name">> <<if $mch.yardslot1.level gte 1>> [img[$imgpath + "Home/bgarden1b.png"][House][$action to 1, $activehslot to 1]] <<else>> [img[$imgpath + "Home/bgarden1.png"][House][$action to 1, $activehslot to 1]] <</if>> <</hovertip>> <</if>> </div> <<if $mch.yardslot1.level2 gte 1 and $mch.yardslot1.type is 5>> <div class="kira higher"> [img[$imgpath + "Home/horses.png"]] </div> <</if>> /* BOTTOM LEFT BELOW */ <<if $mch.yardslot2.type gte 1>> /* FACTORY BELOW */ <div class="build2"> <<if $mch.yardslot2.type is 3>> <<hovertip "$mch.yardslot2.name">> [img[$imgpath + "Home/factory2.png"][House][$action to 1, $activehslot to 2]] <</hovertip>> <</if>> <<if $mch.yardslot2.type is 4>> <<hovertip "$mch.yardslot2.name">> <<if $mch.yardslot2.level lte 0>> [img[$imgpath + "Home/dojo1.png"][House][$action to 1, $activehslot to 2]] <<else>> [img[$imgpath + "Home/dojo2.png"][House][$action to 1, $activehslot to 2]] <</if>> <</hovertip>> <</if>> <<if $mch.yardslot2.type is 5>> <<hovertip "$mch.yardslot2.name">> [img[$imgpath + "Home/stables2.png"][House][$action to 1, $activehslot to 2]] <</hovertip>> <</if>> <<if $mch.yardslot2.type is 6>> <<hovertip "$mch.yardslot2.name">> <<if $mch.yardslot2.level gte 1>> [img[$imgpath + "Home/gazebo2b.png"][House][$action to 1, $activehslot to 2, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <<else>> [img[$imgpath + "Home/gazebo2.png"][House][$action to 1, $activehslot to 2, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</hovertip>> <</if>> <<if $mch.yardslot2.type is 8>> <<hovertip "$mch.yardslot2.name">> [img[$imgpath + "Home/annex3.png"][House][$action to 1, $activehslot to 2]] <</hovertip>> <</if>> <<if $mch.yardslot2.type is 9>> <<hovertip "$mch.yardslot2.name">> <<if $mch.yardslot2.level gte 1>> [img[$imgpath + "Home/bgarden2b.png"][House][$action to 1, $activehslot to 2]] <<else>> [img[$imgpath + "Home/bgarden2.png"][House][$action to 1, $activehslot to 2]] <</if>> <</hovertip>> <</if>> </div> <<else>> <div class="build2 lighthover"> [img[$imgpath + "Home/build_fill.png"][House][$action to 2, $action2 to 0, $activehslot to 2]] </div> <</if>> /* TOP RIGHT BELOW */ <<if $mch.yardslot3.type lte 1>> <div class="build3 lighthover"> [img[$imgpath + "Home/build_fill.png"][House][$action to 2, $action2 to 0, $activehslot to 3]] </div> <</if>> <<if $mch.yardslot3.type is 2>> <div class="butt3"> <<hovertip "Scrap heap">> [img[$imgpath + "Home/yardbutt.png"][House][$action to 1, $activehslot to 3]] <</hovertip>> </div> <</if>> <<if $mch.yardslot3.type is 3>> <div class="build3"> <<hovertip "$mch.yardslot3.name">> [img[$imgpath + "Home/factory3.png"][House][$action to 1, $activehslot to 3]] <</hovertip>> </div> <</if>> <<if $mch.yardslot3.type is 4>> <div class="build3"> <<hovertip "$mch.yardslot3.name">> <<if $mch.yardslot3.level lte 0>> [img[$imgpath + "Home/dojo1.png"][House][$action to 1, $activehslot to 3]] <<else>> [img[$imgpath + "Home/dojo3.png"][House][$action to 1, $activehslot to 3]] <</if>> <</hovertip>> </div> <</if>> <<if $mch.yardslot3.type is 8>> <div class="build3"> <<hovertip "$mch.yardslot3.name">> [img[$imgpath + "Home/annex2.png"][House][$action to 1, $activehslot to 3]] <</hovertip>> </div> <</if>> <<if $mch.yardslot3.type is 9>> <div class="build3"> <<hovertip "$mch.yardslot3.name">> <<if $mch.yardslot3.level gte 1>> [img[$imgpath + "Home/bgarden3b.png"][House][$action to 1, $activehslot to 3]] <<else>> [img[$imgpath + "Home/bgarden3.png"][House][$action to 1, $activehslot to 3]] <</if>> <</hovertip>> </div> <</if>> /* BOTTOM RIGHT BELOW */ <<if $mch.yardslot4.type is 0>> <div class="build4 lighthover"> [img[$imgpath + "Home/build_fill.png"][House][$action to 2, $action2 to 0, $activehslot to 4]] </div> <</if>> <<if $mch.yardslot4.type is 4>> <div class="build4"> <<hovertip "$mch.yardslot4.name">> <<if $mch.yardslot4.level lte 0>> [img[$imgpath + "Home/dojo1.png"][House][$action to 1, $activehslot to 4]] <<else>> [img[$imgpath + "Home/dojo4.png"][House][$action to 1, $activehslot to 4]] <</if>> <</hovertip>> </div> <</if>> <<if $mch.yardslot4.type is 3>> <div class="build4"> <<hovertip "$mch.yardslot4.name">> [img[$imgpath + "Home/factory4.png"][House][$action to 1, $activehslot to 4]] <</hovertip>> </div> <</if>> <<if $mch.yardslot4.type is 8>> <div class="build4"> <<hovertip "$mch.yardslot4.name">> [img[$imgpath + "Home/annex4.png"][House][$action to 1, $activehslot to 4]] <</hovertip>> </div> <</if>> <<if $mch.yardslot4.type is 9>> <div class="build4"> <<hovertip "$mch.yardslot4.name">> <<if $mch.yardslot4.level gte 1>> [img[$imgpath + "Home/bgarden4b.png"][House][$action to 1, $activehslot to 4]] <<else>> [img[$imgpath + "Home/bgarden4.png"][House][$action to 1, $activehslot to 4]] <</if>> <</hovertip>> </div> <</if>> <<if $mch.yardslot4.type is 7>> <div class="build4"> <<hovertip "$mch.yardslot4.name">> [img[$imgpath + "Home/annex.png"][House][$action to 1, $activehslot to 4]] <</hovertip>> </div> <</if>> /* MIDDLE BACK BELOW */ <<if $mch.yardslot5.type is 0>> <div class="build5 lighthover"> [img[$imgpath + "Home/podium.png"][House][$action to 2, $action2 to 0, $activehslot to 5]] </div> <</if>> <<if $mch.yardslot5.type is 6>> <div class="build5b"> <<hovertip "$mch.yardslot5.name">> <<if $mch.yardslot5.level is 0>> [img[$imgpath + "Home/gazebo5.png"][House][$action to 1, $activehslot to 5, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <<else>> [img[$imgpath + "Home/gazebo5b.png"][House][$action to 1, $activehslot to 5, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</hovertip>> </div> <</if>> <<if $mch.yardslot5.type is 11>> <div class="build5 lighthover"> <<hovertip "$mch.yardslot5.name">> [img[$imgpath + "Home/statue1.png"][House][$action to 1, $activehslot to 5]] <</hovertip>> </div> <</if>> <<if $mch.yardslot5.type is 12>> <div class="build5 lighthover"> <<hovertip "$mch.yardslot5.name">> <<if $mch.yardslot5.level is 0>> [img[$imgpath + "Home/garden1.png"][House][$action to 1, $activehslot to 5]] <</if>> <<if $mch.yardslot5.level is 1>> [img[$imgpath + "Home/garden2.png"][House][$action to 1, $activehslot to 5]] <</if>> <</hovertip>> </div> <</if>> /* REDHAVEN HOME ENDS ACTION is 0 */ <</if>> <<if $clearcom is true>> <<if $activehslot is 1>> <<for _clear range $npc>> <<if _clear.dayblock is 21 or _clear.dayblock is 210>><<set _clear.dayblock to 0>><</if>> <</for>> <</if>> <<if $activehslot is 2>> <<for _clear range $npc>> <<if _clear.dayblock is 22 or _clear.dayblock is 220>><<set _clear.dayblock to 0>><</if>> <</for>> <</if>> <<if $activehslot is 3>> <<for _clear range $npc>> <<if _clear.dayblock is 23 or _clear.dayblock is 230>><<set _clear.dayblock to 0>><</if>> <</for>> <</if>> <<if $activehslot is 4>> <<for _clear range $npc>> <<if _clear.dayblock is 24 or _clear.dayblock is 240>><<set _clear.dayblock to 0>><</if>> <</for>> <</if>> <<if $activehslot is 7>> <<for _clear range $npc>> <<if _active.type is 3>> <<if _clear.dayblock is 27 or _clear.dayblock is 270>><<set _clear.dayblock to 0>><</if>> <</if>> <<if _active.type is 14>> <<if _clear.dayblock is 37 or _clear.dayblock is 370>><<set _clear.dayblock to 0>><<set _clear.reserved1 to 0>><</if>> <</if>> <</for>> <</if>> <<if $activehslot is 8>> <<for _clear range $npc>> <<if _active.type is 3>> <<if _clear.dayblock is 28 or _clear.dayblock is 280>><<set _clear.dayblock to 0>><</if>> <</if>> <<if _active.type is 14>> <<if _clear.dayblock is 38 or _clear.dayblock is 380>><<set _clear.dayblock to 0>><<set _clear.reserved1 to 0>><</if>> <</if>> <</for>> <</if>> <<set _active.other2 to 0>> <<set _active.other3 to 0>> <<set _active.other4 to 0>> <<set _active.other5 to 0>> <<unset $clearcom>> <</if>> <<if $action gte 1>> /* YARD SLOTS */ <div class="row"> <div class="introleft"> <div class="paddfuck"> <div class="headsign">_active.name</div> </div> <<set _texts to true>> <<include YardSlot>> <<unset _texts>> <div class="houseactions"> <div class="row"> <div class="vendorleft ulsmall"> <div class="signvendor">ACTIONS</div> <br> <<if $event is 0 and $event2 is 0 and $action is 1 and $inputname isnot true and $event3 isnot 1 and $event4 isnot 1 and $event5 isnot 1 and $event6 isnot 1 and $event7 isnot 1>> /* LUSH GROVE ACTIONS BELOW */ <<if _active.type is 1>> <<if _ucost isnot -99>>[[add garden|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[Shrine(+1)|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF LUSH GROVE */ <</if>> /* SCRAP HEAP ACTIONS BELOW */ <<if _active.type is 2>> <<if $stampoints gte 11 and _active.other1 gte 1 and $daycount lte 200>> [[Search!|House][$event to 97, $take to 1]] <</if>> <<if $stampoints lte 10 and _active.other1 gte 1 and $daycount lte 200>> <p class="ulsmallused">EXHAUSTED!</p> <</if>> <<if $daycount gte 201 and _active.other1 gte 1>> <p class="ulsmallused">Too dark!</p> <</if>> <<if _active.other1 lte 0>> <p class="ulsmallselect">Cleared!</p> <</if>> <div class="tex9px"><br></div> /* END OF SCRAP HEAP */ <</if>> /* FACTORY ACTIONS BELOW */ <<if _active.type is 3>> <<if _ucost isnot -99>>[[Upgrade hall|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[Upgrade tools|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if $showeth isnot 1>>[[Statistics|House][$showeth to 1]]<<else>> [[hide statistics|House][$showeth to 0]]<</if>> <div class="tex9px"><br></div> <<if $showeth isnot 2>>[[Resources|House][$showeth to 2]]<<else>> [[hide resources|House][$showeth to 0]]<</if>> <div class="tex9px"><br></div> /* END OF FACTORY */ <</if>> /* DOJO ACTIONS BELOW */ <<if _active.type is 4>> <<if _ucost isnot -99>>[[upgrade hall|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[upgrade arms|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF DOJO */ <</if>> /* STABLES ACTIONS BELOW */ <<if _active.type is 5>> <<if _ucost isnot -99>>[[upgrade wagon|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[upgrade horses|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF STABLES */ <</if>> /* GAZEBO ACTIONS BELOW */ <<if _active.type is 6>> <<if _ucost isnot -99 and _active.level is 0>>[[add pool|House][$event to 1]]<</if>> <<if _active.level gte 1>> <<if _ucost isnot -99>>[[upgrade pool|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[upgrade|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF GAZEBO */ <</if>> /* ANNEX ACTIONS BELOW */ <<if _active.type is 8>> <<if _ucost isnot -99>>[[upgrade rooms|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add luxuries|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF ANNEX */ <</if>> /* BIG GARDEN ACTIONS BELOW */ <<if _active.type is 9>> <<if _ucost isnot -99>>[[upgrade garden|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[upgrade tools|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF GARDEN */ <</if>> /* GUARD TOWER ACTIONS BELOW */ <<if _active.type is 10>> <<if _ucost isnot -99>>[[upgrade rooms|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add defense|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF GUARD TOWER */ <</if>> /* SMALL GARDEN ACTIONS BELOW */ <<if _active.type is 12>> <<if _ucost isnot -99>>[[Upgrade garden|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> /* END OF SMALL GARDEN */ <</if>> /* SHRINE ACTIONS BELOW */ <<if _active.type is 13>> <<if _ucost isnot -99>>[[upgrade hall|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add symbols|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _active.setting1 is 0>>[[Lock shrine|House][_active.setting1 to 1, $lock to true]]<</if>> <<if _active.setting1 is 1>>[[unlock shrine|House][_active.setting1 to 0, $lock to true]]<</if>> <div class="tex9px"><br></div> /* END OF SHRINE */ <</if>> /* TAVERN ACTIONS BELOW */ <<if _active.type is 14>> <<if _ucost isnot -99>>[[upgrade hall|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _active.level2 is 0>>[[Add rooms|House][$event2 to 1]]<</if>> <<if _active.level2 gte 1>> <<if _ucost2 isnot -99>>[[upgrade attic|House][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <</if>> <div class="tex9px"><br></div> <<if _active.other2 gte 1>> [[Clear workers|House][$clearcom to true]] <div class="tex9px"><br></div> <</if>> /* END OF TAVERN */ <</if>> /* FARM ACTIONS BELOW */ <<if _active.type is 15>> <<if _ucost isnot -99>>[[Upgrade rooms|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[Add transport|House][$event2 to 1]]<<else>><p class="ulsmallselect">Transport</p><</if>> <div class="tex9px"><br></div> <<if _active.other1 lte 2>>[[Field I (+)|House][$event3 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.other2 lte 2>>[[Field II (+)|House][$event4 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.other3 lte 2>>[[Field III (+)|House][$event5 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.setting1 is 0>> [[Pause|House][_active.setting1 to 1]] <<else>> [[Unpause|House][_active.setting1 to 0]] <</if>> <<if $state is 0>> [[workers+|House][_active.other5+=1]] [[silo+|House][_active.foodstore+=100]] <</if>> <div class="tex9px"><br></div> <</if>> /* END OF FARM */ /* MINE ACTIONS BELOW */ <<if _active.type is 16>> <<if $withdrawmine isnot true>> <<if _ucost isnot -99>>[[Upgrade rooms|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[Add smelter|House][$event2 to 1]]<<else>><p class="ulsmallselect">smelter</p><</if>> <div class="tex9px"><br></div> <<if _active.other1 lte 2>>[[Tunnel I (+)|House][$event3 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.other2 lte 2>>[[Tunnel II (+)|House][$event4 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.other3 lte 2>>[[Tunnel III (+)|House][$event5 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.setting1 is 0>> [[Pause|House][_active.setting1 to 1]] <<else>> [[Unpause|House][_active.setting1 to 0]] <</if>> [[withdraw|House][$withdrawmine to true]] <<if $state is 0>> [[workers+|House][_active.other5+=1, _active.other8+=1]] <</if>> <<else>> /* withdraw */ <<if _active.level2 gte 1>> <<if $activehslot is 11>> <<if _active.gold gte 1>> [[take gold|House][$gold+=_active.gold, _active.gold to 0]] <<else>> <p class="ulsmallused">take gold</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.gold)>> units)'' <div class="tex4px"><br></div> <<if _active.silver gte 1>> [[take silver|House][$silver+=_active.silver, _active.silver to 0]] <<else>> <p class="ulsmallused">take silver</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.silver)>> units)'' <div class="tex4px"><br></div> <</if>> <<if $activehslot is 12>> <<if _active.copper gte 1>> [[take copper|House][$copper+=_active.copper, _active.copper to 0]] <<else>> <p class="ulsmallused">take copper</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.copper)>> units)'' <div class="tex4px"><br></div> <<if _active.iron gte 1>> [[take steel|House][$steel+=_active.iron, _active.iron to 0]] <<else>> <p class="ulsmallused">take steel</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.iron)>> units)'' <</if>> <<else>> /* no smelter */ <<if $activehslot is 11>> <<if _active.goldore gte 1>> [[take gold ore|House][$goldore+=_active.goldore, _active.goldore to 0]] <<else>> <p class="ulsmallused">take gold ore</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.goldore)>> units)'' <div class="tex4px"><br></div> <<if _active.silverore gte 1>> [[take silver ore|House][$silverore+=_active.silverore, _active.silverore to 0]] <<else>> <p class="ulsmallused">take silver ore</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.silverore)>> units)'' <div class="tex4px"><br></div> <</if>> <<if $activehslot is 12>> <<if _active.copperore gte 1>> [[take cop. ore|House][$copperore+=_active.copperore, _active.copperore to 0]] <<else>> <p class="ulsmallused">take cop. ore</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.copperore)>> units)'' <div class="tex4px"><br></div> <<if _active.copperore gte 1>> [[take iron ore|House][$ironore+=_active.ironore, _active.ironore to 0]] <<else>> <p class="ulsmallused">take iron ore</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.ironore)>> units)'' <</if>> <</if>> /* smelter checker ends */ <<if _active.emerald gte 1>> [[+1 emerald|House][_active.emerald-=1, $emerald+=1]] <<else>> <p class="ulsmallused">+1 emerald</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.emerald)>> units)'' <div class="tex4px"><br></div> <<if _active.diamond gte 1>> [[+1 diamond|House][_active.diamond-=1, $diamond+=1]] <<else>> <p class="ulsmallused">+1 diamond</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.diamond)>> units)'' <div class="tex4px"><br></div> <<if _active.embryl gte 1>> [[+1 embryl|House][_active.embryl-=1, $embryl+=1]] <<else>> <p class="ulsmallused">+1 embryl</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.embryl)>> units)'' <div class="tex13px"><br></div> [[back|House][$withdrawmine to false]] <</if>> /* withdraw ends */ <div class="tex9px"><br></div> <</if>> /* END OF MINES */ /* MILL ACTIONS BELOW */ <<if _active.type is 17>> <<if $withdrawmill isnot true>> <<if _active.setting1 is 0>> <<if _ucost isnot -99>>[[Upgrade rooms|House][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[Add burner|House][$event2 to 1]]<<else>><p class="ulsmallselect">burner</p><</if>> <div class="tex9px"><br></div> <<if _active.lumberav gte 200>> <<if _active.other1 lte 2>>[[Plot I (+)|House][$event3 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.other2 lte 2>>[[Plot II (+)|House][$event4 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if _active.other3 lte 2>>[[Plot III (+)|House][$event5 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <</if>> <</if>> <<if _active.setting1 is 1>> <<if _ucost7 isnot -99>>[[Upgrade Forestry|House][$event7 to 1]]<<else>><p class="ulsmallselect">Forestry</p><</if>> <</if>> <<if _active.setting1 is 0>> [[Pause|House][_active.setting1 to 1]] <<else>> [[Unpause|House][_active.setting1 to 0]] <</if>> [[withdraw|House][$withdrawmill to true]] /* canco mod starts */ <<if $withdrawmill isnot true and _active.type is 17 and _active.lumberav lt 200>> [[Convert to Farmlands|House][$action to 2, $action2 to 20, $activehslot to 20]] <br> <</if>> /* canco mod ends */ /* <<if $state is 0>> [[workers+|House][_active.other5+=1, _active.other8+=1]] <</if>> */ <<else>> /* withdraw */ <<if _active.level2 gte 1>> <<if $activehslot is 20>> <<if _active.wood gte 1>> [[take wood|House][$wood+=_active.wood, _active.wood to 0]] <<else>> <p class="ulsmallused">take wood</p> <</if>> ''(Stored: <<print setup.formatNumber(_active.wood)>> units)'' <div class="tex4px"><br></div> <<if _active.gunpowder gte 1>> [[take g. powder|House][$gpow+=_active.gunpowder, _active.gunpowder to 0]] <<else>> <p class="ulsmallused">take g. powder</p> <</if>> ''(Stored: <<print setup.formatNumber(_active.gunpowder)>> units)'' <div class="tex4px"><br></div> <</if>> <<else>> /* no burner */ <<if $activehslot is 20>> <<if _active.wood gte 1>> [[take wood|House][$wood+=_active.wood, _active.wood to 0]] <<else>> <p class="ulsmallused">take wood</p> <</if>> ''(Mined: <<print setup.formatNumber(_active.wood)>> units)'' <div class="tex4px"><br></div> <</if>> <</if>> /* burner checker ends */ [[back|House][$withdrawmill to false]] <</if>> /* withdraw ends */ <div class="tex9px"><br></div> <</if>> /* END OF MILLS */ /* canco mod ends */ <<if $action is 1 and $inputname isnot true>> <<if _active.type is 3>> [[Clear workers|House][$clearcom to true]] <div class="tex9px"><br></div> <<if _active.swag is undefined or _active.swag is null>> [[Reset workshop|House][_active.swag to 0, _active.swag2 to 0, _active.scrap to 0, _active.scrap2 to 0, _active.cloth to 0, _active.cloth2 to 0, _active.connect to 0, _active.connect2 to 0, _active.steel to 0, _active.steel2 to 0, _active.gold to 0, _active.gold2 to 0, _active.cboards to 0, _active.cboards2 to 0, _active.dura to 0, _active.dura2 to 0, _active.other1 to 100]] <div class="tex9px"><br></div> <</if>> <<if _active.other2 gte 1 or _active.other3 isnot 0>> <p class="ulsmallused">Demolish</p> <<else>> [[Demolish|House][$event to 99]] <</if>> <div class="tex9px"><br></div> <</if>> <<if _active.type is 14>> <<if _active.other2 gte 1 or _active.other3 isnot 0>> <p class="ulsmallused">Demolish</p> <<else>> [[Demolish|House][$event to 99]] <</if>> <div class="tex9px"><br></div> <</if>> <<if _active.type isnot 10 and _active.type isnot 3 and _active.type isnot 14 and _active.type isnot 15 and _active.type isnot 16 and _active.type isnot 17 and _active.type isnot 8>> [[Demolish|House][$event to 99]] <div class="tex9px"><br></div> <</if>> <<if $withdrawmine isnot true and $withdrawmill isnot true>> [[Rename|House][$inputname to true]] <</if>> <</if>> <</if>> <<if $action is 2>> <<if $action2 lte 0>> /* ALL SLOTS */ /* action2 sets */ <<if $activehslot isnot 5 and $activehslot lte 6>> [[Workshop|House][$action2 to 1]]<div class="tex8px"><br></div> [[dojo|House][$action2 to 2]]<div class="tex8px"><br></div> <<if $exhouse is true and $bigdorms is true and $ownannex2 isnot true>> [[annex|House][$action2 to 8]]<div class="tex8px"><br></div> <</if>> <<if $activehslot lte 2>> [[stables|House][$action2 to 3]]<div class="tex8px"><br></div> <</if>> [[garden|House][$action2 to 4]]<div class="tex8px"><br></div> <<if $activehslot isnot 4 and $activehslot isnot 3>> [[gazebo|House][$action2 to 6]]<div class="tex8px"><br></div> <</if>> <</if>> /* canco */ <<if $activehslot is 20>> [[Farmlands|House][$action2 to 20]]<div class="tex8px"><br></div> <</if>> /* SPECIAL SMALL SLOT */ <<if $activehslot is 5>> [[Statue|House][$action2 to 11]]<div class="tex8px"><br></div> [[Small garden|House][$action2 to 12]]<div class="tex8px"><br></div> [[gazebo|House][$action2 to 6]]<div class="tex8px"><br></div> <</if>> /* CITY SLOTS */ <<if $activehslot gte 7 and $activehslot isnot 20>> <<if _active.type is -1>> <<if $credit gte 1000 and $cash gte 40000>>[[Purchase|House][$action2 to 66]]<<else>><p class="ulsmallused">Insufficient funds!</p><</if>> <<else>> [[Workshop|House][$action2 to 1]]<br> [[Tavern|House][$action2 to 14]] <</if>> <</if>> <<else>> <<if $action2 is 1>><<set _ucost to 95000>><<set _newname to "Workshop">><<set _type to 3>><</if>> <<if $action2 is 2>><<set _ucost to 1500>><<set _newname to "Training grounds">><<set _type to 4>><</if>> <<if $action2 is 3>><<set _ucost to 5000>><<set _newname to "Stables">><<set _type to 5>><</if>> <<if $action2 is 4>><<set _ucost to 1500>><<set _newname to "Big garden">><<set _type to 9>><</if>> <<if $action2 is 6>><<set _ucost to 15000>><<set _newname to "Gazebo">><<set _type to 6>><</if>> <<if $action2 is 8>><<set _ucost to 200000>><<set _newname to "The Annex">><<set _type to 8>><</if>> <<if $action2 is 14>><<set _ucost to 32000>><<set _newname to "Tavern">><<set _type to 14>><</if>> <<if $action2 is 20>><<set _ucost to 50000>><<set _newname to "Darkmere Farm">><<set _type to 15>><</if>> <<if $action2 is 11>><<set _ucost to 5000>><<set _newname to "Statue">><<set _type to 11>><</if>> <<if $action2 is 12>><<set _ucost to 150>><<set _newname to "Garden">><<set _type to 12>><</if>> <<if $action2 is 66>><<set _ucost to 40000>><<set _newname to "Empty">><<set _type to 0>><<set _fthis to true>><</if>> <<if $upact gte 1>> <<if $wopos is 3>> <<set _fthis2 to true>> <</if>> <<if $wopos is 110>> <<set _millconvert to true>> <</if>> Are you sure you want to <<if _type is 0>>purchase<<else>>build<</if>> <<if $action2 is 1>>''a Workshop''<</if>> <<if $action2 is 2>>''Training grounds''<</if>> <<if $action2 is 3>>''a stable''<</if>> <<if $action2 is 4>>''a garden''<</if>> <<if $action2 is 6>>''a gazebo''<</if>> <<if $action2 is 8>>''an annex''<<set _annexbuild to true>><</if>> <<if $action2 is 11>>''Statue''<</if>> <<if $action2 is 12>>''Small Garden''<</if>> <<if $action2 is 14>>''Tavern''<</if>> <<if $action2 is 20>>''Farmlands''<</if>> <<if $action2 is 66>>this lot?<</if>> <<if _type isnot 0>> at this location? <</if>> <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost)>> <br><br> <<else>> ''You cannot upgrade your <br> home anymore today!'' <<set _nocon to true>> <</if>> <<set _newcom to true>> <</if>> <</if>> /* UPGRADE LEVEL 1 BELOW */ <<if $event gte 1 and $event lte 98 and $event isnot 97>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost)>> <<else>> ''You cannot upgrade your <br> household anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl1com to true>> <</if>> /* UPGRADE ENDS */ /* UPGRADE LEVEL 2 BELOW */ <<if $event2 gte 1>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost2)>> <<else>> ''You cannot upgrade your <br> household anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl2com to true>> <</if>> /* UPGRADE 2 ENDS */ /* UPGRADE OTHER1 BELOW */ <<if $event3 gte 1>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost3)>> <<else>> ''You cannot upgrade your <br> household anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl3com to true>> <</if>> /* UPGRADE OTHER1 ENDS */ /* UPGRADE OTHER2 BELOW */ <<if $event4 gte 1>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost4)>> <<else>> ''You cannot upgrade your <br> household anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl4com to true>> <</if>> /* UPGRADE OTHER2 ENDS */ /* UPGRADE OTHER3 BELOW */ <<if $event5 gte 1>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost5)>> <<else>> ''You cannot upgrade your <br> household anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl5com to true>> <</if>> /* UPGRADE OTHER3 ENDS */ /* UPGRADE OTHER4 BELOW */ <<if $event6 gte 1>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost6)>> <<else>> ''You cannot upgrade your <br> household anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl6com to true>> <</if>> /* UPGRADE OTHER4 ENDS */ /* UPGRADE OTHER9 BELOW */ <<if $event7 gte 1>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost7)>> <<else>> ''You cannot upgrade your <br> household anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl7com to true>> <</if>> /* UPGRADE OTHER9 ENDS */ /* DEMOLISH BELOW */ <<if $event is 99>> ''Are you sure you want to <br>demolish "_active.name"?'' <br><br> <<if _active.type is 13>>''NOTE!'' <br> This action will only<br>reset religions symbols! Hall upgrades<br> remain untouched.<</if>> <<if _active.type is 1>>''Yield:'' +145 Wood<</if>> <<set _demcom to true>> <</if>> /* DEMOLISH ENDS */ </div> <div class="vendorleft"> <div class="signvendor">ACTIONS & EFFECTS</div> /* FACTORY EXTRA ACTIONS */ <<if _active.type is 3 and $inputname isnot true>> ''FOCUS'' <div class="ulsmall"> <<if _active.task isnot 1>>[[Processing|House][_active.task to 1]]<<else>><p class="ulsmallselect">processing</p><</if>> </div> <div class="ulsmall"> <<if _active.task isnot 2>>[[Manufacturing|House][_active.task to 2]]<<else>><p class="ulsmallselect">Manufacturing</p><</if>> <<if _active.task isnot 3>>[[Sweatshop|House][_active.task to 3]]<<else>><p class="ulsmallselect">Sweatshop</p><</if>> <div class="tex9px"><br></div> </div> /* PROCESSING */ <<if _active.task is 1>> <div class="tex9px"><br></div> <<if $swag gte 500>><div class="ulsmall"> [[Add 500M|House][$swag-=500, _active.other1+=500]]</div><<else>><p class="ulsmallused">Add 500M</p><</if>> <br> <div class="tex10px">''MERCHANDISE''</div> <<print setup.formatNumber(_active.other1)>> <div class="tex9px"><br></div> <<if _active.setting1 is undefined>> <<set _active.setting1 to 0>> <<set _active.setting2 to 0>> <</if>> <<if _active.level gte 1 and _active.level2 gte 2>> ''PROCESS SCRAP IRON''<br> <div class="row ulexsmall padd50left padd50right"><<if _active.setting1 is 0>>[[On|House][_active.setting1 to 1]]<<else>><p class="ulexsmallselect">On</p><</if>><<if _active.setting1 is 1>>[[Off|House][_active.setting1 to 0]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> <div class="tex9px"><br></div> ''PROCESS C-BOARDS''<br> <div class="row ulexsmall padd50left padd50right"><<if _active.setting2 is 0>>[[On|House][_active.setting2 to 1]]<<else>><p class="ulexsmallselect">On</p><</if>><<if _active.setting2 is 1>>[[Off|House][_active.setting2 to 0]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> <<else>> <</if>> <</if>> /* MANUFACTURE */ <<if _active.task is 2>> <div class="tex9px"><br></div> <div class="ulsmall"> [[Process|House][$withdraw to true]] </div> <br> /* <<if $swag gte 500>><div class="ulsmall">[[Add 500M|House][$swag-=500, _active.other1+=500]]</div><<else>><p class="ulsmallused">Add 500M</p><</if>> <div class="tex10px">''MERCHANDISE''</div> <<print setup.formatNumber(_active.other1)>> <div class="tex7px"><br></div> */ <div class="tex10px">''PRODUCTION POINTS''</div> <<print setup.formatNumber(_active.other6)>> [img[$imgpath + "Stuff/Materials/prod_s.png"]] <br> <div class="tex7px"><br></div> <div class="tex10px">''TECH POINTS''</div> <<print setup.formatNumber(_active.other7)>> [img[$imgpath + "Stuff/Materials/aprod_s.png"]] <</if>> /* Sweatshop */ <<if _active.task is 3>> <div class="tex9px"><br></div> <<if $swag gte 300>><div class="ulsmall">[[Add 300M|House][$swag-=300, _active.other1+=300]]</div><<else>><p class="ulsmallused">Add 300M</p><</if>> <br> <div class="tex10px">''MERCHANDISE''</div> <<print setup.formatNumber(_active.other1)>> <div class="tex13px"><br></div> <<set _houseshow to true>> <<include SweatYield>> <div class="tex10px">''PROJECTED INCOME''</div> &#36;<<print setup.formatNumber(_income)>>/day <br><br> <</if>> <</if>> <div class="left padd30left"> /* LUSH GROVE */ <<if _active.type is 1>> <br> <<set _cont to $mch.yardslot1.level>> <<if $mch.yardslot1.level gte 1>><<set _cont+=2>><<set _lfood to 3>><</if>> <<if _lfood gte 1>> ''Food:'' +3R/day<br> <</if>> ''Contentment:'' +_cont/day<br> ''Elder Devotion (MC):'' +$mch.yardslot1.level2/day<br> <</if>> </div> /* TRAINING GROUNDS */ <<if _active.type is 4>> <br> <div class="ulsmall"> [[Start session!|NewTrain][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0, $adpos5 to 0]] </div> <br><br> <<include MelCheck>> <div class="left padd50left"> ''Melee bonus:'' <<if $melboost gte 0>>+<</if>>$melboost<br> ''Training bonus:'' <<if $trainboost gte 0>>+<</if>>$trainboost<br> </div> <br><br> <</if>> /* STABLES */ <<if _active.type is 5>> <div class="left padd50left"> <<set _workfester to 0>> <<set _goodfester to 0>> <<set _ownstableinf to 0>> <<if _active.level2 gte 1>><<set _goodfester+=1>><<set _workfester+=1>><</if>> <<if _active.level2 gte 2>><<set _workfester+=1>><</if>> <<if _active.level gte 1>><<set _ownstableinf+=2>><</if>> <<if _active.level2 gte 3>><<set _goodfester+=3>><<set _workfester+=1>><<set _ownstableinf+=4>><</if>> <<if _active.level gte 1>><<set _ownstableinf+=2>><</if>> <<if _active.level gte 2>><<set _ownstableinf+=4>><</if>> ''Influence:'' +_ownstableinf/day<br> ''Efficiency:'' +_workfester/day<br> ''Contentment:'' +_goodfester/day<br> ''Disrepair:'' +1/day<br> ''Fast travel bonus:'' //<<if _active.level2 gte 2>><div class="green">On</div><<else>><div class="red">Off</div><</if>>// </div> <br><br> <</if>> /* GAZEBO */ <<if _active.type is 6>> <<set _goodfester to 1>> <<set _costall to 0>> <<set _costfo to 0>> <<for _cost range $npc>> <<if _cost.state gte 1>> <<if _cost.dayblock is 999>><<set _costfo+=10>><</if>> <<if _cost.bondage lte 0 and _cost.health gte 1 and _cost.busy is 0>><<set _costall+=10>><</if>> <</if>> <</for>> <<set _goodfester+=_active.level>> <<set _goodfester+=_active.level2>> <div class="ulsmall"> <<if $aslkdjsadlksajdlksajd is undefined>> '' <<if $daycount gte 70 and $daycount lte 220>> ARRANGE <<if $adpos4 isnot 1>><<if $adpos is 1>>PARTY FOR<</if>><<if $adpos is 2>>LECTURE <<if $adpos2 gte 3>>FOR<</if>><</if>><</if>> <<else>> TOO LATE! <</if>> '' <<if $adpos is 0 or $adpos4 is 1>> <<if _active.level gte 1 and $arranged is undefined and $daycount gte 70 and $daycount lte 220>>[[pool party|House][$adpos to 1, $adpos4 to 0]]<<else>><p class="ulsmallused">pool party</p><</if>> <<if $arrangedlec is undefined and $daycount gte 70 and $daycount lte 220>>[[lecture|House][$adpos to 2, $adpos4 to 0]]<<else>><p class="ulsmallused">lecture</p><</if>> <br> <div class="tex4px"><br></div> <</if>> <<if $adpos is 1 and $adpos4 isnot 1>> <<if $followers gte 1 and $cash gte _costfo>>[[followers|House][$adpos2 to 1, $arranged to true, $showtext to 1, $adpos4 to 1, $cash-=_costfo]]<<else>><p class="ulsmallused">followers</p><</if>> <div class="ulsmall"><<if $cash gte _costall>>[[all|House][$adpos2 to 2, $arranged to true, $showtext to 1, $adpos4 to 1, $cash-=_costall]]<<else>><p class="ulsmallused">all</p><</if>></div> <</if>> <<if $adpos is 2 and $adpos3 is 0 and $adpos4 isnot 1>> [[academics|House][$adpos2 to 3, $adpos3 to 1]] [[Science|House][$adpos2 to 3, $adpos3 to 2]] <</if>> <<if $adpos2 gte 3 and $adpos4 isnot 1>> <<if $followers gte 1>>[[followers|House][$adpos2 to 1, $arrangedlec to true, $showtext to 1, $adpos4 to 1]]<<else>><p class="ulsmallused">followers</p><</if>> <p class="ulsmallused">all (disabled)</p> <</if>> <<if $adpos gte 1 and $adpos4 isnot 1>> [[cancel|House][$adpos2 to 0, $adpos3 to 0, $adpos to 0, $adpos4 to 0]] <</if>> <<else>> <br> //''You've already arranged<br>an event at <br>this location!''// <br><br> <</if>> </div> <br> <div class="left padd50left"> ''Contentment:'' +_goodfester/day<br> ''Party cost (followers):'' &#36;_costfo<br> ''Party cost (all):'' &#36;<<print setup.formatNumber(_costall)>><br> </div> <<if _active.level2 gte 1>> <br> ''ACTIVE INSTALLATIONS''<br> <div class="left padd50left"> <<if _active.level2 gte 1>><li>Electric lights.</li><</if>> <<if _active.level2 gte 2>><li>Full bar (cooled).</li><</if>> <<if _active.level2 gte 3>><li>Sound system.</li><</if>> <br> </div> <</if>> <br> <</if>> /* ANNEX */ <<if _active.type is 8>> <<set _hap to 0>> <<set _aff to 0>> <<if _active.level gte 1>><<set _hap+=1>><</if>> <<if _active.level gte 2>><<set _hap+=1>><<set _aff+=1>><</if>> <<if _active.level2 gte 1>><<set _hap+=1>><</if>> <<if _active.level2 gte 3>><<set _hap+=1>><<set _aff+=1>><</if>> <center>''ACCOMODATIONS''</center> <div class="tex8px"><br></div> <div class="left padd50left"> ''Happiness:'' +_hap/day.<br> ''Affection:'' +_aff/day.<br> </div> <</if>> /* BIG GARDEN */ <<if _active.type is 9>> <<set _goodfester to 0>> <<set _yardfood to 0>> <<if _active.level gte 2>><<set _goodfester+=1>><</if>> <<set _food to _active>> <<include FoodEf>> <br> <div class="left padd50left"> <<set _showe to _yardfood+"R">> ''Base output:'' +_showe/day<br> ''Contentment:'' +_goodfester/day<br> </div> <</if>> /* GUARD TOWER */ <<if _active.type is 10>> <br> ''CAPTAIN'S ROOM''<br> <<if _active.level is 0>>Dilapidated<</if>><<if _active.level is 1>>Adequate<</if>><<if _active.level is 2>>Imperial<</if>><br><br> ''YARD DEFENSES''<br> <div class="left padd50left"> <<if _active.level2 gte 1>><li>Reinforced parapet (+5).</li><</if>> <<if _active.level2 gte 2>><li>Gothic wall spikes (+10).</li><</if>> <<if _active.level2 gte 3>><li>Covered parapet (+10).</li><</if>> <br> </div> <</if>> /* STATUE */ <<if _active.type is 11>> <br> <div class="left padd50left"> <li>''Demoralization:'' +1/day.</li> <li>''Efficiency:'' +2/day.</li> <li>''Influence:'' +5/day.</li> </div> <</if>> /* SHRINE EFFECTS */ <<if _active.type is 13>> <br> <<set _dev to 0>> <<set _dev+=_active.level2>> <<set _dev+=_active.level2>> <<set _dev+=_active.level>> <<if _active.setting1 is 1>><<set _dev to 0>><</if>> <div class="ulsmall"> <<if $adpos is 0>> <<if $mcrel.faith gte 2>> <<if $prayers lte 4>>[[Pray|House][$prayin to 1]]<<else>><p class="ulsmallused">Pray</p><</if>> <<else>> <<if $prayers lte 4>>[[Meditate|House][$prayin to 1]]<<else>><p class="ulsmallused">Meditate</p><</if>> <</if>> <</if>> <<if $lectures gte 1>> <<if $adpos is 0>> <<if $daycount lte 200>> [[lecture|House][$adpos to 1]] <<else>> <p class="ulsmallused">too late!</p> <</if>> <<else>> <p class="ulsmallused">lecture for</p> <</if>> <<if $adpos gte 1>> <<if $followers gte 1>>[[followers|Lecture][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0, $adpos5 to 0, $classe to 1]]<<else>><p class="ulsmallused">followers</p><</if>> <<if _npcs2 gte 1 and _active.level gte 2>>[[all|Lecture][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0, $adpos5 to 0, $classe to 2]]<<else>><p class="ulsmallused">all</p><</if>> [[cancel|House][$adpos to 0]] <</if>> <<else>> <p class="ulsmallused">lecture</p> <</if>> </div> <br> <center> ''ACTIVE RELIGION''<br> <<if $mcrel.faith lte 1>>Atheism<</if>> <<if $mcrel.faith is 2>>The Two Moons<</if>> <<if $mcrel.faith is 3>>The Two Moons<</if>> <<if $mcrel.faith is 4>>Aesir<</if>> <<if $mcrel.faith is 5>>Christianity<</if>> <<if $mcrel.faith is 6>>The Elder Cult<</if>> <<if $mcrel.faith is 8>>Islam<</if>> <br> <div class="tex9px"><br></div> ''MY DEVOTION''<br> $mcrel.devotion/130 <br> <div class="tex9px"><br></div> ''PRAYER ACTIONS''<br> $prayers/5 </center> <div class="tex9px"><br></div> <<if $adpos is 0>> ''EFFECTS''<br> <div class="left padd50left"> <<hovertip"The chance for any NPC to <br> score a +1 bonus to their religion Devotion if they belong to the<br> active religion above.">>''Devotion chance:''<</hovertip>> +_dev%/day </div> <</if>> <</if>> /* TAVERN EFFECTS */ <<if _active.type is 14>> <<set _ch to 0>> <<if _active.setting1 gte 1>><<set _ch+=12>><</if>> <<if _active.setting2 gte 1>><<set _ch+=10>><</if>> <<if _active.level gte 1>><<set _ch-=2>><</if>> <<if _active.level gte 2>><<set _ch-=2>><</if>> <<if _active.other2 lte 0>><<set _ch+=10>><</if>> <<if _active.other2 lte 2>><<set _ch+=5>><</if>> <<if _active.other2 gte 8>><<set _ch-=5>><</if>> <<if _active.other2 gte 10>><<set _ch-=5>><</if>> <<if $faction.ikaanos.control gte 75>><<set _ch-=5>><</if>> <<if $faction.ikaanos.control gte 90>><<set _ch-=10>><</if>> <<if $faction.ikaanos.control lte 19>><<set _ch+=5>><</if>> <<if $faction.ikaanos.control lte 4>><<set _ch+=15>><</if>> <<if $guardpool gte 20>><<set _ch-=1>><</if>> <<if $guardpool gte 40>><<set _ch-=2>><</if>> <<if $guardpool gte 60>><<set _ch-=3>><</if>> <<if $mcpower gte 10>> <<set _chb to $mcpower>> <<set _chb*=0.1>> <<set _ch-=_chb>> <</if>> <<set _ch = Math.round(_ch)>> <<if _ch lt 0>><<set _ch to 0>><</if>> ''WHORING''<br> <div class="row ulexsmall padd50left padd50right"><<if _active.setting1 is 0>>[[On|House][_active.setting1 to 1]]<<else>><p class="ulexsmallselect">On</p><</if>><<if _active.setting1 is 1>>[[Off|House][_active.setting1 to 0]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> <div class="tex9px"><br></div> ''GAMBLING''<br> <div class="row ulexsmall padd50left padd50right"><<if _active.setting2 is 0>>[[On|House][_active.setting2 to 1]]<<else>><p class="ulexsmallselect">On</p><</if>><<if _active.setting2 is 1>>[[Off|House][_active.setting2 to 0]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> <br><br> <center> ''YESTERDAY'S INCOME''<br> +&#36;<<print setup.formatNumber(_active.other7)>>/day <<if $faction.ikaanos.corruption lte 74 and _active.setting1 is 1>> //(Bribes: -$150)// <</if>> <br><br> ''BASE CHAOS CHANCE''<br> _ch% </center> <</if>> /* FARM EFFECTS */ <<if _active.type is 15>> <<if $activehslot is 9>> <<set _fyield to 9>> <<include FarmYield>> ''ACCOMMODATIONS'' <br> <<if _active.level is 0>>Bad<<elseif _active.level is 1>>Poor<<elseif _active.level is 2>>Average<<else>>Good<</if>> <br> <div class="left padd50left"> <div class="tex8px"><br></div> <li>''Level (Field I):'' _active.other1</li> <li>''Level (Field II):'' _active.other2</li> <li>''Level (Field III):'' _active.other3</li> <div class="tex8px"><br></div> ''Transport:'' <<if _active.level2 is 0>>No<<else>><<hovertip "Food is automatically transferred to your inventory.">><div class="green">Yes</div><</hovertip>><</if>><br> ''Workers:'' _active.other5/50<br> ''RM bonus:'' +_fored<br> ''Stability:'' _active.other6<br> ''Maintenance:'' -&#36;_farmmain<br> ''Area effect:'' x0.9<br> <<set _ffoo to _farmfood+"R">> ''Daily yield:'' +<<print setup.formatNumber(_farmfood)>>R<br> ''Silo:'' <<hovertip "Max. capacity: 20,000R">><<if _active.foodstore lte 19999>><div class="green"><<print setup.formatNumber(_active.foodstore)>>R</div><<else>><div class="red"><<print setup.formatNumber(_active.foodstore)>>R</div><</if>><</hovertip>> <br> </div> <div class="tex12px"><br></div> <<if _active.foodstore gte 300>> <div class="ulsmall padd20right"> [[Harvest 300R|House][$foodstuff+=300, _active.foodstore-=300]] </div> <<else>> <p class="ulsmallused"> Harvest 300R </p> <</if>> <</if>> <<if $activehslot is 20>> <<set _fyield to 21>> <<include FarmYield>> /* canco mod2 starts */ <<if _active.firstcheck is true>> <<if _active.level is 0>><<set _active.other6 to 0>><</if>> <<if _active.level is 1>><<set _active.other6 to _active.other5>><<set _active.other6/=2>><</if>> <<if _active.level is 2>><<set _active.other6 to _active.other5>><</if>> <<if _active.level is 3>><<set _active.other6 to _active.other5>><<set _active.other6*=1.5>><</if>> <<set $faction.warlord1.men+=_active.other8>> <<set _active.other8*=2>> <<set _active.other6+=_active.other8>> <<set _active.other8=0>> <<set _active.level-=1>> <<for _clear range $npc>> <<if _clear.dayblock is 600>><<set _clear.dayblock to 0>><</if>> <<if _active.level lt 0>><<set _active.level to 0>><</if>> <<if _active.other1 lt 0>><<set _active.other1 to 0>><</if>> <<if _active.other2 lt 0>><<set _active.other2 to 0>><</if>> <<if _active.other3 lt 0>><<set _active.other3 to 0>><</if>> <</for>> <<set _active.firstcheck to false>> <</if>> /* canco mod2 ends */ ''ACCOMMODATIONS'' <br> <<if _active.level is 0>>Bad<<elseif _active.level is 1>>Poor<<elseif _active.level is 2>>Average<<else>>Good<</if>> <br> <div class="left padd50left"> <div class="tex8px"><br></div> <li>''Level (Field I):'' _active.other1</li> <li>''Level (Field II):'' _active.other2</li> <li>''Level (Field III):'' _active.other3</li> <div class="tex8px"><br></div> ''Transport:'' <<if _active.level2 is 0>>No<<else>><<hovertip "Food is automatically transferred to your inventory.">><div class="green">Yes</div><</hovertip>><</if>><br> ''Workers:'' _active.other5/50<br> ''RM bonus:'' +_fored<br> ''Stability:'' _active.other6<br> ''Maintenance:'' -&#36;_farmmain<br> ''Area effect:'' _active.farmterrain<br> <<set _ffoo to _farmfood+"R">> ''Daily yield:'' +<<print setup.formatNumber(_farmfood)>>R<br> ''Silo:'' <<hovertip "Max. capacity: 20,000R">><<if _active.foodstore lte 19999>><div class="green"><<print setup.formatNumber(_active.foodstore)>>R</div><<else>><div class="red"><<print setup.formatNumber(_active.foodstore)>>R</div><</if>><</hovertip>> <br> </div> <div class="tex12px"><br></div> <<if _active.foodstore gte 300>> <div class="ulsmall padd20right"> [[Harvest 300R|House][$foodstuff+=300, _active.foodstore-=300]] </div> <<else>> <p class="ulsmallused"> Harvest 100R </p> <</if>> <</if>> <</if>> /* MINE EFFECTS */ <<if _active.type is 16>> <<if $activehslot is 11>> <<set _fyield to 10>> <</if>> <<if $activehslot is 12>> <<set _fyield to 11>> <</if>> <<include MineYield>> ''ACCOMMODATIONS'' <br> <<if _active.level is 0>>Bad<<elseif _active.level is 1>>Poor<<elseif _active.level is 2>>Average<<else>>Good<</if>> <br> <div class="left padd50left"> <div class="tex5px"><br></div> <li>''Tunnel I:'' <<if _active.other1 is 0>>Shallow<<elseif _active.other1 is 1>>Medium<<elseif _active.other1 is 2>>Deep<<else>>Core<</if>></li> <li>''Tunnel II:'' <<if _active.other2 is 0>>Shallow<<elseif _active.other2 is 1>>Medium<<elseif _active.other2 is 2>>Deep<<else>>Core<</if>></li> <li>''Tunnel III:'' <<if _active.other3 is 0>>Shallow<<elseif _active.other3 is 1>>Medium<<elseif _active.other3 is 2>>Deep<<else>>Core<</if>></li> <div class="tex8px"><br></div> ''Smelter:'' <<if _active.level2 is 0>>No<<else>><<hovertip "Automatic ore refinement.">><div class="green">Yes</div><</hovertip>><</if>><br> ''Workers:'' _active.other5/75<br> ''Foreman bonus:'' +_fored<br> ''Guards:'' _active.other8<br> /* <div class="serabutt"> <<if $faction.warlord1.men gte 76 and $faction.warlord1.standing gte 100>><<hovertip "+1 guard (transfer from fort sera).">>[img[$imgpath+"Butt/plus.png"][House][$faction.warlord1.men-=1, _active.other8+=1]]<</hovertip>><<else>><</if>> </div> */ ''Maintenance:'' -&#36;<<print setup.formatNumber(_minemain)>><br> ''Production:'' _mineyield <br> <div class="tex8px"><br></div> /* kah ore */ <<if $activehslot is 11>> ''GOLD ORE''<br> <progress @value="_active.goldoreav" max="250000"></progress><br> ''SILVER ORE''<br> <progress @value="_active.silveroreav" max="250000"></progress> <</if>> /* silf ore */ <<if $activehslot is 12>> ''COPPER ORE''<br> <progress @value="_active.copperoreav" max="250000"></progress><br> ''IRON ORE''<br> <progress @value="_active.ironoreav" max="250000"></progress> <</if>> </div> <</if>> /* MILL EFFECTS */ <<if _active.type is 17>> <<if $activehslot is 20>> <<set _fyield to 20>> <</if>> <<include WoodYield>> ''ACCOMMODATIONS'' <br> <<if _active.level is 0>>Bad<<elseif _active.level is 1>>Poor<<elseif _active.level is 2>>Average<<else>>Good<</if>> <br> <<if _active.setting1 is 1>> ''FORESTRY PROGRAM'' <br><<if _active.other9 is 1>>Ordered<<elseif _active.other9 is 2>>Expansive<<elseif _active.other9 is 3>>Dekka Enhanced<<else>>Minimal<</if>> (+_woodrecover) <div class="tex3px"><br></div> <</if>> <div class="left padd50left"> <div class="tex5px"><br></div> /* canco mod starts */ <<if _active.setting1 is 0>> <li>''Plot I:'' <<if _active.other1 is 0>>Small<<elseif _active.other1 is 1>>Medium<<elseif _active.other1 is 2>>Expansive<<else>>Dekka Enhanced<</if>></li> <li>''Plot II:'' <<if _active.other2 is 0>>Small<<elseif _active.other2 is 1>>Medium<<elseif _active.other2 is 2>>Expansive<<else>>Dekka Enhanced<</if>></li> <li>''Plot III:'' <<if _active.other3 is 0>>Small<<elseif _active.other3 is 1>>Medium<<elseif _active.other3 is 2>>Expansive<<else>>Dekka Enhanced<</if>></li> <div class="tex8px"><br></div> ''Burner:'' <<if _active.level2 is 0>>No<<else>><<hovertip "Automatic gunpowder refinement.">><div class="green">Yes</div><</hovertip>><</if>><br> <</if>> ''Workers:'' _active.other5/75<br> ''Foreman bonus:'' +_fored<br> ''Guards:'' _active.other8<br> ''Maintenance:'' -&#36;<<print setup.formatNumber(_millmain)>><br> <<if _active.setting1 is 0>> ''Production:'' _woodyield <br> <<elseif _active.setting1 is 1>> <<if $darkdung is undefined>><<set $darkdung to 0>><</if>> ''Dung reserves:'' $darkdung (+_milldung)<br> <br> <div class="ulsmall"> <div class="nudge40right"> <<if $ownbanedung gte 10>>[[Drop dung (x10)|House][$darkdung+=10, $ownbanedung-=10]]<<else>><p class="ulsmallused">Drop dung (x10)</p><</if>> </div> </div> <</if>> <div class="tex12px"><br></div> /* darkmere wood */ <<if $activehslot is 20>> ''LUMBER (<<print setup.formatNumber(_active.lumberav)>> units)''<br> <progress @value="_active.lumberav" max="800000"></progress><br> <</if>> </div> <</if>> </div> </div> </div> <<if _newcom is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost>> <<if _fthis is true>> [[Confirm!|House][_active.type=_type, _active.name=_newname, $cash-=_ucost, $event to 0, $action2 to 0, $event2 to 0, $action to 2, $build to true, $upaction to 0]] <<elseif _fthis2 is true>> [[Confirm!|House][_active.type=_type, _active.name=_newname, $cash-=_ucost, $event to 0, $action2 to 0, $event2 to 0, $action to 1, $build to true, $upaction to 0]] <<elseif _annexbuild is true>> [[Confirm!|House][_active.type=_type, _active.name=_newname, $cash-=_ucost, $event to 0, $action2 to 0, $event2 to 0, $action to 1, $build to true, $upaction to 0, $ownannex2 to true]] /* canco mod2 starts */ <<elseif _millconvert is true>> [[Confirm!|House][_active.type=_type, _active.name=_newname, _active.other1-=1, _active.other2-=1, _active.other3-=1, _active.other7=0, _active.other9=0, _active.foodstore=0, _active.farmterrain=0.5, $cash-=_ucost, $event to 0, $action2 to 0, $event2 to 0, $action to 1, $build to true, $upaction to 0, _active.firstcheck to true]] <<set $action to 1>> /* canco mod2 ends */ <<else>> [[Confirm!|House][_active.type=_type, _active.name=_newname, $cash-=_ucost, $event to 0, $action2 to 0, $event2 to 0, $action to 0, $build to true, $upaction to 0]] <</if>> <<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$action2 to 0]] </div> <</if>> <<if _lvl1com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost>>[[Confirm|House][_active.level+=1, $cash-=_ucost, $event to 0, $upaction to 1]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$event to 0]] </div> <</if>> <<if _lvl2com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost2>>[[Confirm|House][_active.level2+=1, $cash-=_ucost2, $event2 to 0, $upaction to 2]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$event2 to 0]] </div> <</if>> <<if _lvl3com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost3>>[[Confirm|House][_active.other1+=1, $cash-=_ucost3, $event3 to 0, $upaction to 3]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$event3 to 0]] </div> <</if>> <<if _lvl4com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost4>>[[Confirm|House][_active.other2+=1, $cash-=_ucost4, $event4 to 0, $upaction to 4]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$event4 to 0]] </div> <</if>> <<if _lvl5com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost5>>[[Confirm|House][_active.other3+=1, $cash-=_ucost5, $event5 to 0, $upaction to 5]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$event5 to 0]] </div> <</if>> <<if _lvl6com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost6>>[[Confirm|House][_active.other4+=1, $cash-=_ucost6, $event6 to 0, $upaction to 6]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$event6 to 0]] </div> <</if>> <<if _lvl7com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost7>>[[Confirm|House][_active.other9+=1, $cash-=_ucost7, $event7 to 0, $upaction to 7]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House][$event7 to 0]] </div> <</if>> <<if _demcom is true>> <div class="housebottom ulsmall"> <<if $wopos lte 1>> [[Confirm|House][$action to 0, $delcom to $activehslot, $demolish to true, $upaction to 3]] <<else>> [[Confirm|House][$action to 2, $delcom to $activehslot, $demolish to true, $upaction to 3]] <</if>> [[Cancel|House][$event to 0]] </div> <</if>> <<if $event lte 0 and $event2 lte 0 and $action2 lte 0 and $inputname isnot true and $event3 isnot 1 and $event4 isnot 1 and $event5 isnot 1 and $event6 isnot 1 and $event7 isnot 1>> <div class="housebottom ulsmall"> <<if $wopos is 1>> [[Exit|House][$action to 0, $event to 0, $event2 to 0]] <<elseif $wopos gte 3 and $wopos lte 99>> <<if $comesfrommytav is true>> [[Exit|MyTav][$action to 0, $event to 0, $event2 to 0]] <<else>> [[Exit|Red][$action to 0, $event to 0, $event2 to 0]] <</if>> <<elseif $wopos is 145 or $wopos is 130 or $wopos is 135>> <<if $withdrawmine isnot true>> [[Exit|Maps][$action to 0, $event to 0, $event2 to 0]] <</if>> /* canco mod starts */ <<elseif $wopos is 110>> <<if $withdrawmine isnot true>> [[Exit|Darkmere][$action to 0, $event to 0, $event2 to 0]] <</if>> /* canco mod ends */ <<else>> <</if>> </div> <</if>> </div> <div class="introleft"> <<if $withdraw is true>> <<if $withdrawpage is undefined>><<set $withdrawpage to 1>><</if>> <center> <div class="storytop"> <br> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $withdrawpage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][House][$withdrawpage-=1, $withdraw to true]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $withdrawpage lte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][House][$withdrawpage+=1, $withdraw to true]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <div class="headsign">process</div> <<if $withdrawpage is 1>> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Weapons/knifebutt.png"]] <<include ResNull>> <<set _steel to 200>> <<set _wood to 100>> <<set _prod to 1000>> <<set _aprod to 0>> <<include ResMan>> <<if $wood gte 100 and $steel gte 200 and _active.other6 gte 1000>>[[x100 knives|House][_active.other6-=1000, $ownknife+=100, $take to 1, $noclick to true, $withdraw to true, $steel-=200, $wood-=100]]<<else>><p class="ulsmallused">x100 knives</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/swordbutt.png"]] <<include ResNull>> <<set _steel to 500>> <<set _wood to 100>> <<set _prod to 3500>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 3500 and $steel gte 500 and $wood gte 100>>[[x100 swords|House][_active.other6-=3500, $ownsword+=100, $take to 1, $noclick to true, $withdraw to true, $steel-=500, $wood-=100]]<<else>><p class="ulsmallused">x100 swords</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/crossbowbutt.png"]] <<include ResNull>> <<set _connect to 200>> <<set _steel to 500>> <<set _wood to 200>> <<set _prod to 5000>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 5000 and $steel gte 500 and $wood gte 100 and $connect gte 200>>[[x100 c-bows|House][_active.other6-=5000, $owncrossbow+=100, $take to 1, $noclick to true, $withdraw to true, $steel-=400, $wood-=200, $connect-=200]]<<else>><p class="ulsmallused">x100 c-bows</p><</if>> </div> </div> <br><br> <br><br><br><br> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Weapons/pistolbutt.png"]] <<include ResNull>> <<set _connect to 500>> <<set _steel to 400>> <<set _wood to 0>> <<set _prod to 7000>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 7000 and $steel gte 400 and $connect gte 500>>[[x100 pistols|House][_active.other6-=7000, $ownpistol+=100, $take to 1, $noclick to true, $withdraw to true, $steel-=400, $connect-=500]]<<else>><p class="ulsmallused">x100 pistols</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/riflebutt.png"]] <<include ResNull>> <<set _connect to 300>> <<set _steel to 300>> <<set _wood to 100>> <<set _prod to 4500>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 4500 and $steel gte 300 and $wood gte 100 and $connect gte 300>>[[x50 rifles|House][_active.other6-=4500, $ownrifle+=50, $take to 1, $noclick to true, $withdraw to true, $steel-=300, $connect-=300, $wood-=100]]<<else>><p class="ulsmallused">x50 rifles</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/autobutt.png"]] <<include ResNull>> <<set _connect to 150>> <<set _steel to 150>> <<set _durasteel to 25>> <<set _prod to 5000>> <<set _aprod to 0>> <<set _stopwood to true>> <<include ResMan>> <<set _stopwood to false>> <<if _active.other6 gte 5000 and $steel gte 150 and $durasteel gte 25 and $connect gte 150>>[[x25 a. rifle|House][_active.other6-=5000, $ownautorifle+=25, $take to 1, $noclick to true, $withdraw to true, $steel-=150, $connect-=150, $durasteel-=25]]<<else>><p class="ulsmallused">x25 a. rifle</p><</if>> </div> </div> <br><br> <br><br><br><br> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Weapons/shotgunbutt.png"]] <<include ResNull>> <<set _connect to 50>> <<set _steel to 50>> <<set _wood to 20>> <<set _prod to 850>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 850 and $steel gte 50 and $connect gte 50 and $wood gte 20>>[[x10 shotguns|House][_active.other6-=850, $ownshotgun+=10, $take to 1, $noclick to true, $withdraw to true, $steel-=50, $connect-=50, $wood-=20]]<<else>><p class="ulsmallused">x10 shotguns</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/priflebutt.png"]] <<include ResNull>> <<set _connect to 90>> <<set _steel to 50>> <<set _wood to 10>> <<set _prod to 300>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 300 and $steel gte 50 and $wood gte 10 and $connect gte 90>>[[x10 pipeguns|House][_active.other6-=300, $ownprifle+=10, $take to 1, $noclick to true, $withdraw to true, $steel-=50, $connect-=90, $wood-=10]]<<else>><p class="ulsmallused">x10 pipeguns</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/spearbutt.png"]] <<include ResNull>> <<set _wood to 300>> <<set _steel to 100>> <<set _prod to 1000>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 1000 and $steel gte 100 and $wood gte 300>>[[x100 spears|House][_active.other6-=1000, $ownspear+=100, $take to 1, $noclick to true, $withdraw to true, $steel-=100, $wood-=300]]<<else>><p class="ulsmallused">x100 spears</p><</if>> </div> </div> /*end of page 1 */ <</if>> <<if $withdrawpage is 2>> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Weapons/9mmbutt.png"]] <<include ResNull>> <<set _connect to 250>> <<set _gpow to 250>> <<set _prod to 150>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 150 and $gpow gte 250 and $connect gte 250>>[[x250 9mm|House][_active.other6-=150, $a9mm+=250, $take to 1, $noclick to true, $withdraw to true, $gpow-=250, $connect-=250]]<<else>><p class="ulsmallused">x250 9mm</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/306butt.png"]] <<include ResNull>> <<set _connect to 250>> <<set _gpow to 250>> <<set _prod to 250>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 250 and $gpow gte 250 and $connect gte 250>>[[x250 30-06|House][_active.other6-=150, $a306+=250, $take to 1, $noclick to true, $withdraw to true, $gpow-=250, $connect-=250]]<<else>><p class="ulsmallused">x250 30-06</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/762butt.png"]] <<include ResNull>> <<set _connect to 250>> <<set _gpow to 250>> <<set _prod to 290>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 290 and $gpow gte 250 and $connect gte 250>>[[x250 7.62|House][_active.other6-=290, $a556+=250, $take to 1, $noclick to true, $withdraw to true, $gpow-=250, $connect-=250]]<<else>><p class="ulsmallused">x250 7.62</p><</if>> </div> </div> <br><br><br><br> <br><br> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Weapons/boltbutt.png"]] <<include ResNull>> <<set _steel to 150>> <<set _wood to 150>> <<set _prod to 80>> <<set _aprod to 0>> <<include ResMan>> <<if _active.other6 gte 80 and $steel gte 150 and $wood gte 150>>[[x250 bolts|House][_active.other6-=80, $bolts+=250, $take to 1, $noclick to true, $withdraw to true, $wood-=150, $steel-=150]]<<else>><p class="ulsmallused">x200 bolts</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/shellsbutt.png"]] <<include ResNull>> <<set _steel to 250>> <<set _gpow to 250>> <<set _prod to 200>> <<set _aprod to 0>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 200 and $steel gte 250 and $gpow gte 250>>[[x250 shells|House][_active.other6-=200, $a12g+=250, $take to 1, $noclick to true, $withdraw to true, $steel-=250, $gpow-=250]]<<else>><p class="ulsmallused">x250 shells</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/grenadesbutt.png"]] <<include ResNull>> <<set _steel to 100>> <<set _connect to 100>> <<set _gpow to 400>> <<set _prod to 500>> <<set _aprod to 0>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 500 and $gpow gte 400 and $connect gte 100 and $steel gte 100>>[[x100 grenades|House][_active.other6-=500, $agl+=100, $take to 1, $noclick to true, $withdraw to true, $steel-=100, $connect-=100, $gpow-=400]]<<else>><p class="ulsmallused">x100 grenades</p><</if>> </div> </div> <br><br><br><br> <br><br> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Weapons/magbutt.png"]] <<include ResNull>> <<set _connect to 50>> <<set _durasteel to 5>> <<set _prod to 500>> <<set _aprod to 50>> <<include ResMan>> <<if _active.other6 gte 500 and $connect gte 50 and $durasteel gte 5 and _active.other7 gte 50>>[[x100 MAG|House][_active.other6-=500, $acoil+=100, $take to 1, $noclick to true, $withdraw to true, $connect-=50, $durasteel-=5, _active.other7-=50]]<<else>><p class="ulsmallused">x100 MAG</p><</if>> </div> </div> /* END OF PAGE 2 */ <</if>> <<if $withdrawpage is 3>> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Stuff/injectorbutt.png"]] <<include ResNull>> <<set _connect to 500>> <<set _scrap to 1000>> <<set _prod to 500>> <<set _aprod to 0>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 500 and $connect gte 500 and $scrap gte 1000>>[[x500 injectors|House][_active.other6-=500, $take to 1, $noclick to true, $withdraw to true, $injectors+=500, $scrap-=1000, $connect-=500]]<<else>><p class="ulsmallused">x500 injectors</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Stuff/tendstimbutt.png"]] <<include ResNull>> <<set _connect to 100>> <<set _nanites to 100>> <<set _injectors to 100>> <<set _prod to 500>> <<set _aprod to 75>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 500 and _active.other7 gte 75 and $connect gte 100 and $nanites gte 100 and $injectors gte 100>>[[x100 tendstims|House][_active.other6-=500, _active.other7-=75, $take to 1, $noclick to true, $withdraw to true, $ownstimb+=100, $nanites-=100, $injectors-=100, $connect-=100]]<<else>><p class="ulsmallused">x100 tendstims</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Stuff/doctorsbutt.png"]] <<include ResNull>> <<set _connect to 300>> <<set _nanites to 200>> <<set _steel to 200>> <<set _tendstims to 200>> <<set _prod to 1000>> <<set _aprod to 250>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 1000 and _active.other7 gte 250 and $connect gte 300 and $nanites gte 200 and $ownstimb gte 200 and $steel gte 200>>[[x100 d. kits|House][_active.other6-=1000, _active.other7-=250, $take to 1, $noclick to true, $withdraw to true, $ownstimb-=200, $nanites-=200, $steel-=200, $connect-=300, $owndoctor+=100]]<<else>><p class="ulsmallused">x100 d. kits</p><</if>> </div> </div> <br><br> <br><br><br><br> <div class="row ulsmall"> <div class="resholderbig center"> [img[$imgpath + "Weapons/coilbutt.png"]] <<include ResNull>> <<set _pcores to 10>><<set _connect to 80>><<set _durasteel to 40>><<set _steel to 90>><<set _prod to 5000>><<set _aprod to 500>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 5000 and _active.other7 gte 500 and $pcores gte 10 and $connect gte 80 and $durasteel gte 40 and $steel gte 90>>[[x10 coilguns|House][_active.other6-=5000, _active.other7-=500, $take to 1, $noclick to true, $withdraw to true, $owncoil+=10, $durasteel-=40, $steel-=90, $connect-=80, $pcores-=10]]<<else>><p class="ulsmallused">x10 coilguns</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/plasmabutt.png"]] <<include ResNull>> <<set _pcores to 10>><<set _connect to 80>><<set _durasteel to 50>><<set _steel to 60>><<set _prod to 6000>><<set _aprod to 900>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 6000 and _active.other7 gte 900 and $durasteel gte 50 and $steel gte 60 and $pcores gte 10 and $connect gte 80>>[[x10 plasmas|House][_active.other6-=6000, _active.other7-=900, $take to 1, $noclick to true, $withdraw to true, $ownplasma+=10, $durasteel-=50, $steel-=60, $connect-=80, $pcores-=10]]<<else>><p class="ulsmallused">x10 plasmas</p><</if>> </div> <div class="resholderbig center"> [img[$imgpath + "Weapons/katanabutt.png"]] <<include ResNull>> <<set _aenergy to 10>><<set _connect to 20>><<set _durasteel to 20>><<set _steel to 20>><<set _prod to 2000>><<set _aprod to 500>> <<set _stopwood to true>> <<include ResMan>> <<if _active.other6 gte 2000 and _active.other7 gte 500 and $aenergy gte 10 and $connect gte 20 and $durasteel gte 20 and $steel gte 20>>[[x10 p. katanas|House][_active.other6-=2000, _active.other7-=500, $take to 1, $noclick to true, $withdraw to true, $ownpowerkatana+=10, $steel-=20, $durasteel-=20, $connect-=20, $aenergy-=10]]<<else>><p class="ulsmallused">x10 p. katanas</p><</if>> </div> </div> /* END OF PAGE 2 */ <</if>> /* withdraw end */ <</if>> <<if $showeth is 1 and _active.type is 3 and $withdraw is undefined>> <div class="paddstory2"> <div class="headsign">HISTORICAL STATISTICS</div> </div> <div class="row"> <div class="vendorleft"> <div class="signvendor">Processed (24h)</div> <br> ''MERCHANDISE''<br> <<print setup.formatNumber(_active.swag)>> <br><br> ''SCRAP METAL''<br> <<print setup.formatNumber(_active.scrap)>> <br><br> ''CLOTH''<br> <<print setup.formatNumber(_active.cloth)>> <br><br> ''FASTENERS''<br> <<print setup.formatNumber(_active.connect)>> <br><br> ''STEEL''<br> <<print setup.formatNumber(_active.steel)>> <br><br> ''GOLD''<br> <<if _active.gold lte 0>><<set _active.gold to 0>><</if>> <<print setup.formatNumber(_active.gold)>> <br><br> ''C-BOARDS''<br> <<print setup.formatNumber(_active.cboards)>> <br><br> ''DURASTEEL''<br> <<print setup.formatNumber(_active.dura)>> </div> <div class="vendorleft"> <div class="signvendor">Processed (all)</div> <br> ''MERCHANDISE''<br> <<print setup.formatNumber(_active.swag2)>> <br><br> ''SCRAP METAL''<br> <<print setup.formatNumber(_active.scrap2)>> <br><br> ''CLOTH''<br> <<print setup.formatNumber(_active.cloth2)>> <br><br> ''FASTENERS''<br> <<print setup.formatNumber(_active.connect2)>> <br><br> ''STEEL''<br> <<print setup.formatNumber(_active.steel2)>> <br><br> ''GOLD''<br> <<print setup.formatNumber(_active.gold2)>> <br><br> ''C-BOARDS''<br> <<print setup.formatNumber(_active.cboards2)>> <br><br> ''DURASTEEL''<br> <<print setup.formatNumber(_active.dura2)>> </div> </div> <<set _showother to true>> /* SHOW FAC STATS ENDS BELOW */ <</if>> <<if $showeth is 2 and _active.type is 3 and $withdraw is undefined>> <<set $crafta to 1>> <<set _expandres to true>><<set _nostam to true>> <<include Res>> <<unset $crafta>> <<set _showother to true>> <</if>> <<if _active.type isnot 3>><<unset _showother>><</if>> <br><div class="tex6px"><br></div> <<if $withdraw is undefined and _showother isnot true>> <div class="typepic"> <<if _active.type is 1>> [img[$imgpath + "Home/type1.jpg"]] <</if>> <<if _active.type is 0>> [img[$imgpath + "Home/type0.jpg"]] <</if>> <<if _active.type is -1>> <<if $slot7 is true>> [img[$imgpath + "Home/bakers.jpg"]] <</if>> <<if $slot8 is true>> [img[$imgpath + "Home/speakers.jpg"]] <</if>> <</if>> <<if _active.type is 2>> [img[$imgpath + "Home/type_scrap.jpg"]] <</if>> <<if _active.type is 3 and $withdraw is undefined>> <<if _active.level is 0>> [img[$imgpath + "Home/type3a.jpg"]] <</if>> <<if _active.level is 1>> [img[$imgpath + "Home/type3b.jpg"]] <</if>> <<if _active.level is 2>> [img[$imgpath + "Home/type3c.jpg"]] <</if>> <</if>> <<if _active.type is 4>> <<if _active.level is 0>> [img[$imgpath + "Home/type4a.jpg"]] <</if>> <<if _active.level gte 1>> [img[$imgpath + "Home/type4.jpg"]] <</if>> <</if>> <<if _active.type is 5>> <<if _active.level lte 1>> [img[$imgpath + "Home/type5.jpg"]] <</if>> <<if _active.level gte 2>> <<for _lov range $npc>> <<if _lov.girlid is 1 and _lov.state gte 1>><<set _lovishere to true>><</if>> <<if _lov.girlid is 16 and _lov.state gte 1>><<set _lovishere to true>><</if>> <</for>> <<if _lovishere is true>> [img[$imgpath + "Home/type5c.jpg"]] <<else>> [img[$imgpath + "Home/type5b.jpg"]] <</if>> <</if>> <</if>> <<if _active.type is 6>> <<if _active.level is 0>> <<if _lect is true>> [img[$imgpath + "Home/type6_lec.jpg"]] <<else>> [img[$imgpath + "Home/type6.jpg"]] <</if>> <<else>> <<if _partyon is true and $nsfw is undefined>> <<if _av is 1>> [img[$imgpath + "Home/type6p_1.jpg"]] <<elseif _av is 13>> [img[$imgpath + "Home/type6p_13.jpg"]] <<elseif _av is 16>> [img[$imgpath + "Home/type6p_16.jpg"]] <<elseif _av is 18 and $npc.av18.age gte 18>> [img[$imgpath + "Home/type6p_18.jpg"]] <<elseif _av is 999>> [img[$imgpath + "Home/type6p_adrimich.jpg"]] <<else>> [img[$imgpath + "Home/type6p_gen.jpg"]] <</if>> <<else>> <<if _lect is true>> [img[$imgpath + "Home/type6_lec.jpg"]] <<else>> [img[$imgpath + "Home/type6b.jpg"]] <</if>> <</if>> <</if>> <</if>> <<if _active.type is 8>> [img[$imgpath + "Home/type8.jpg"]] <</if>> <<if _active.type is 9>> [img[$imgpath + "Home/type9.jpg"]] <</if>> <<if _active.type is 10>> [img[$imgpath + "Home/type10.jpg"]] <</if>> <<if _active.type is 11>> [img[$imgpath + "Home/type11.jpg"]] <</if>> <<if _active.type is 12>> [img[$imgpath + "Home/type12.jpg"]] <</if>> <<if _active.type is 13>> <<if $mcrel.faith lte 1 or $mcrel.faith is 4>> [img[$imgpath + "Home/type13_1.jpg"]] /* Atheist and Aesir */ <<elseif $mcrel.faith is 2>> [img[$imgpath + "Home/type13_2.jpg"]] /* moon */ <<elseif $mcrel.faith is 5>> [img[$imgpath + "Home/type13_5.jpg"]] /* chirstian */ <<elseif $mcrel.faith is 6>> [img[$imgpath + "Home/type13_6.jpg"]] /* elder cult */ <<elseif $mcrel.faith is 8>> [img[$imgpath + "Home/type13_8.jpg"]] /* muslim */ <<else>> [img[$imgpath + "Home/type13_1.jpg"]] /* standard */ <</if>> <</if>> <<if _active.type is 14>> <<if _active.other3 is "Doyle">> [img[$imgpath + "Home/type14.jpg"]] <<elseif _active.other3 is "Ansel">> [img[$imgpath + "Home/type14_ansel.jpg"]] <<else>> [img[$imgpath + "Home/type14.jpg"]] <</if>> <</if>> <<if _active.type is 15>> <<if $wopos is 145>> [img[$imgpath + "Home/type15_zapin.jpg"]] <</if>> /* darkmere */ <<if $wopos is 110>> [img[$imgpath + "Home/type15_dark.jpg"]] <</if>> /* darkmere */ <</if>> <<if _active.type is 16>> <<if $activehslot is 11>> <<if _active.level2 is 0>> [img[$imgpath + "Home/type16_kah.jpg"]] <<else>> [img[$imgpath + "Home/type16b_kah.jpg"]] <</if>> <</if>> <<if $activehslot is 12>> <<if _active.level2 is 0>> [img[$imgpath + "Home/type16_silf.jpg"]] <<else>> [img[$imgpath + "Home/type16b_silf.jpg"]] <</if>> <</if>> <</if>> /* canco mod starts */ <<if _active.type is 17>> <<if $activehslot is 20>> <<if _active.setting1 isnot 1>> <<if _active.level2 is 0>> [img[$imgpath + "Home/type17_dark.jpg"]] <<else>> [img[$imgpath + "Home/type17b_dark.jpg"]] <</if>> <<else>> [img[$imgpath + "Home/type17c_dark.jpg"]] <</if>> <</if>> <</if>> /* canco mod ends */ </div> <</if>> </div> </div> /* YARD SLOT ENDS */ <</if>> <div class="storybottomlow ulsmall padd80left padd80right"> <div class="row"> <<if $action lte 0>> <div class="resholderbig"> </div> <div class="resholderbig"> <br> [[NPC Menu|SMenu2]] </div> <div class="resholderbig"> <br> <<link "Return" $return>><<set $action2 to false>><</link>> </div> <div class="resholderbig"> <br> [[leave house|Red][$noclick to true, $dooropen1 to true, $comesfromhouse to true, $comesfromhouse2 to true]] </div> <div class="resholderbig"> </div> <</if>> </div> </div> <<unset $withdraw>> <<include NewSounds>> </div> </div> /* <<set _npcs to 0>> <<set _okadd to false>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1>> <<set _npcs+=1>> <</if>> <</for>> // Your home is a well-built pre-Severance house that's been in your family since before you were born. <br><br> You've currently occupied this building for <<print setup.formatNumber($days)>> days. There are _npcs other people living here right now. <br><br> <<if $repairfester lte 19>>Your household is in a very good condition.<</if>> <<if $repairfester gte 20 and $repairfester lte 59>>There's some repair work that needs to be done but the state of your household is pretty good overall. <</if>> // */ <<if _texts is true>> <<if $inputname isnot true>> // <<if $action is 1>> <<if _active.type is 1>> <div class="tex13px"> Your father taught you early about the importance of caring for this century-old grove of Sequoia and rare Hickory trees - calling it your family's sacred duty. There's no doubt you have a lot of sweet memories from this place, which adds a ''Contentment'' effect to your household. Mr. Blythe, an old family-friend, also comes by once a week and purchases fallen twigs and bark that he uses in his seasoning business (+$2/day). <<if _active.level2 gte 1>> <br> <br>There's a sanctified nature temple here that automatically adds (+_active.level2) to your Devotion as long as you're a ''Cult of The Elder follower.''<</if>> <<if _active.level gte 1>><<if _active.level2 gte 1>> <<else>><br><br><</if>>A small garden also provides enough food to feed one person.<</if>> </div> <</if>> <<if _active.type is 2>> <<if $event isnot 97>> Your brother used the yard's spacious backside to throw out old stuff from the annex and the main building. He also stored "interesting things" here that he found while out scavenging. <br><br> You could either hire some freebooters to haul it all away and get more space, or go through the stuff yourself. Each ''search action'' takes two hours and costs ten Stamina points. <br><br> <</if>> <<if $event is 97>> <<if _active.other1 is 30>> You find a sealed DuraGlass soda bottle from 22nd century Earth. There's still some liquid inside. This could be valuable if you find the right buyer. <br><br> ''Artifact (common) added to Inventory!'' <<set $ownartifact+=1>> <</if>> <<if _active.other1 is 29>> Inside a rotten leather case, you find a batch of old knives and metal springs that can be turned into steel with the right prerequisites. <br><br> ''x5 Scrap Metal added to Inventory!'' <<set $scrap+=5>> <</if>> <<if _active.other1 is 28>> You find some still-functional Westside Assembly Plant gadgets in an old metal case. These could be scrapped for valuables or sold for a couple of dollars each at Redhaven Market. <br><br> ''x3 Merchandise added to Inventory!'' <<set $swag+=3>> <</if>> <<if _active.other1 is 27>> After searching through a huge wooden chest, you find an intact case full of interesting but not very valuable gadgets. <br><br> ''x2 Merchandise added to Inventory!'' <<set $swag+=2>> <</if>> <<if _active.other1 is 26>> Wow. Inside a sealed DuraSteel case, you find a batch of //Revital vials//, used by wealthy Spheremasters to temporarily stop aging. <br><br> ''Revital (x5) added to Inventory!'' <<set $ownyouth+=5>> <</if>> <<if _active.other1 is 25>> You fail to find anything valuable. <</if>> <<if _active.other1 is 24>> Unfortunately, you fail to find anything interesting, despite searching for over two hours. <</if>> <<if _active.other1 is 23>> You find three old circuit boards from which you can extract gold with the right prerequisites. <br><br> ''x3 C-boards added to Inventory!'' <<set $cboards+=3>> <</if>> <<if _active.other1 is 22>> You find a dozen rusty old W.E.G.A. cannisters inside a leather holder. These were once used as ammo for a powerful Russian-made handcannon. <br><br> ''x12 W.E.G.A. cannisters added to Inventory!'' <<set $awega+=12>> <</if>> <<if _active.other1 is 21>> After digging in the same location where you found the W.E.G.A. cannisters, you stumble upon three Energy Cells. These can be used as ammunition for the powerful Plasma rifle or as parts of more advanced crafting projects. <br><br> ''x3 Energy Cells added to Inventory!'' <<set $aenergy+=3>> <</if>> <<if _active.other1 is 20>> After breaking the lock of an old metal case, you find a family artifact – your brother's old dagger. You remember how he held this piece very dearly. <br><br> ''x1 Combat knife added to Inventory!'' <<set $ownknife+=1>> <</if>> <<if _active.other1 is 19>> After two hours of fruitlessly searching for anything that shines or looks valuable, you manage to pull out an old quiver that still holds a dozen usable crossbow bolts. <br><br> ''Bolts (x12) added to Inventory!'' <<set $bolts+=12>> <</if>> <<if _active.other1 is 18>> After searching in the same place as you found the crossbow bolts, you manage to extract an old ammunition box that contains a handful of various bullets. <br><br> '' 9mm ammo (x5) added to Inventory!<br> .30-06 ammo (x7) added to Inventory!<br> 7.62 ammo (x9) added to Inventory!<br> '' <<set $a9mm+=5>> <<set $a306+=7>> <<set $a556+=9>> <</if>> <<if _active.other1 is 17>> After digging through a three-feet-thick layer of debris, your shovel hits an old grenade cannister that explodes, covering you with sharp pieces of glass and stone! <br><br> Your ''Health (-5)'' has decreased! <<if $effect is true>> <<audio "gl" play>> <</if>> <<set $masterhealth-=5>> <</if>> <<if _active.other1 is 16>> While digging through another pile of debris, far away from potentially explosive areas, you fail to find anything. The strenuous effort has done wonders to your ''STRENGTH (+1)'', however! <<set $masterstrength+=1>> <</if>> <<if _active.other1 is 15>> You dig through a tougher part of your brother's old scrap heap and manage to pull out an impressive amount of scrap metal that can be used as material in crafting sessions. <br><br> ''x11 Scrap Metal added to Inventory!'' <<set $scrap+=11>> <</if>> <<if _active.other1 is 14>> You uncover a trove of precious items at various locations. After the session is over, you kneel down and pray to the gods in gratitude. <<if $mcrel.faith lte 1>>Even if you're not very religious.<</if>> <br><br> '' x8 Fasteners added to Inventory!<br> x21 Merchandise added to Inventory!<br> x1 Gold added to Inventory!<br> x1 Durasteel added to Inventory! '' <<set $connect+=8>> <<set $swag+=21>> <<set $gold+=1>> <<set $durasteel+=1>> <</if>> <<if _active.other1 is 13>> Apart from wasting two precious hours of your life, this session ends with a blood-gashing wound after you cut yourself on a sharp piece of glass! <br><br> Your ''Health (-4)'' has decreased! <<set $masterhealth-=4>> <</if>> <<if _active.other1 is 12>> You dig at an unexplored part of the heap and manage to conjure up some valuable goods after a sweat-covered session with the shovel. <br><br> ''x10 Merchandise added to Inventory!'' <<set $swag+=10>> <</if>> <<if _active.other1 is 11>> You spend two hours searching for valuables but come up with nothing else than dirt and sharp rocks. At least the strenuous effort has improved your ''STAMINA (+1)'' by a small degree. <<set $masterstamina+=1>> <</if>> <<if _active.other1 is 10>> You've found an incredible pre-severance artifact - an intact H.U.L.C. armor part. Gather 15 of these and you can assemble your own high-tech utility armor. <br><br> ''x1 H.U.L.C. armor part added to Inventory!'' <<set $ownhulcparts+=1>> <</if>> <<if _active.other1 is 9>> Luck continues to favor you! Just below where the exhumed H.U.L.C. shoulder part was found; you uncover a valuable gold necklace that can be used as an Affection-raising gift to NPCs or sold at the market. <br><br> ''x1 Expensive necklace added to Inventory!'' <<set $ownnecklace3+=1>> <</if>> <<if _active.other1 is 8>> You come up with nothing after searching through a stubborn pile of rubbish, even if the hundreds of shovel-hits have helped to improve your ''Melee combat skill (+1)''! <<set $melee+=1>> <</if>> <<if _active.other1 is 7>> Nice! You manage to find two processed rods composed of pure DuraSteel. This resource is vital for when crafting advanced weaponry and ammunition. <br><br> ''x2 DuraSteel units added to Inventory!'' <<set $durasteel+=2>> <</if>> <<if _active.other1 is 6>> After two strenuous hours, you're able to find $350 locked away inside a small metal box which you believe to be your brother's old "stash safe" from when he was a young boy. <br><br> ''350 silver dollars added to Inventory!'' <<set $cash+=350>> <</if>> <<if _active.other1 is 5>> Now that you've almost worked yourself through the entire scrap heap, most of it dumped in various locations toward Marston Swamps, you consider yourself lucky when you exhume a large pile of interesting goods that can be used for crafting or sold at the market. <br><br> ''x16 Merchandise added to Inventory!'' <<set $swag+=16>> <</if>> <<if _active.other1 is 4>> Unfortunately, you fail to find anything interesting. <</if>> <<if _active.other1 is 3>> After several hours, you manage to uncover two stuffed teddy bears and a NECO chocolate bar inside an old metal chest. They are in surprisingly good condition. Teddy bears and snacks can be used as Affection and Happiness-raising gifts to certain NPCs. <br><br> ''x2 Teddy Bears added to Inventory!<br>x1 Chocolate bar added to Inventory!'' <<set $ownteddy+=2>><<set $ownchoco+=1>> <</if>> <<if _active.other1 is 2>> Just below one of the larger hauled-away piles of rubbish, you manage to uncover something really special. In a large, wooden chest, that you don’t recognize from your own childhood, you uncover a beautiful diadem, crested by a red jewel. <br><br> ''Legendary Item (Red River Circlet) added to Inventory!'' <<set $ownrrc to 1>> <</if>> <<if _active.other1 is 1>> While wagoning away the last pile of your brother's old crap, you spot a bindle of old cloth covering a sharp and well-preserved oriental blade. How could you miss that? <br><br> ''x1 Wakizashi added to Inventory!'' <<set $ownwaki+=1>> <</if>> <<if _active.other1 lte 0>> ''//Your brother's old scrap heap has been cleared!//'' <</if>> <<set _active.other1-=1>> <<set $stampoints-=10>> <<addhours 2>> <<set $daycount+=20>> <<set $noshow to true>> <<include WeatherTimeEffect>> <<set $event to 0>> <</if>> <</if>> <<if _active.type is 3>> <<set _dic to _active.other5>> <<set _dic0 to _active.other2>> <<set _dic/=_dic0>> ''Main hall:'' <<if _active.level is 0>>Very simple with wooden tables, barely enough chairs and nothing worth mentioning in the safety department.<</if>> <<if _active.level is 1>>Adequate. Reinforced steel tables, sturdy chairs and basic safety equipment.<</if>> <<if _active.level is 2>>Pristine. Polished steel tables, top-of-the-line safety equipment and a layout built to maximize efficiency and factory output.<</if>> <br><br> ''Tools and machines:'' <<if _active.level2 is 0>>Medieval<</if>> <<if _active.level2 is 1>>Industrial revolution<</if>> <<if _active.level2 is 2>>Complete mechanization<</if>> <<if _active.level2 is 3>>High-tech mechanization<</if>> <br> ''Foreman:'' <<if _active.other3 is 0>><<link 'None'>><<set $tutorial to 233>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>><</if>> <<if _active.other3 isnot 0>>_active.other3 (_active.other4)<</if>> <br> ''Workers:'' _active.other2<br> ''Avg. Discipline:'' <<if _dic gte 0>><<set _dic = Math.round(_dic)>> _dic <<else>>0<</if>><br> ''Focus:'' <<if _active.task is 3>><<link 'Sweatshop'>><<set $tutorial to 234>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>><</if>> <<if _active.task is 2>><<link 'Manufacturing'>><<set $tutorial to 234>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>><</if>> <<if _active.task is 1>><<link 'Processing'>><<set $tutorial to 234>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>><</if>> <</if>> <<if _active.type is 4>> ''Main training hall:'' <<if _active.level is 0>>A simple but spaceous designated training area. No roof. Sessions performed here suffer a penalty during heat waves and storms.<</if>> <<if _active.level is 1>>Adequate. A Hakusan-inspired wooden structure with roof, thin walls and benches to sit on.<</if>> <<if _active.level is 2>>Advanced. A Hakusan-inspired wooden structure with soft mats, training dummies, a bathroom, electricity and a simple shrine for those who want to pay tribute to war gods or patron saints.<</if>> <br><br> ''Arms:'' <<if _active.level2 is 0>>Simple. Just a couple of wooden sticks.<</if>> <<if _active.level2 is 1>>Leather-covered wooden sticks, shields and training swords.<</if>> <<if _active.level2 is 2>>Advanced training weapons and protective gear.<</if>> <<if _active.level2 is 3>>High-tech training weapons and protective gear made from duraplate and combat weave fibres.<</if>> <br> <</if>> <<if _active.type is 5>> ''Wagon:'' <<if _active.level is 0>>A simple cart that can be pulled by oxen or two humans if there are no horses available.<</if>> <<if _active.level is 1>>Sturdy, with cushioned seats and comfortable leaf springs.<</if>> <<if _active.level is 2>>Imperial. You're able to travel like a true nobleman in a carriage decorated with expensive colors and clad in artistic silk materials.<</if>> <br><br> ''Animals:'' <<if _active.level2 is 0>>None. //''Fast travel effects disabled!''//<</if>> <<if _active.level2 is 1>>A pair of well-trained mounts.<</if>> <<if _active.level2 is 2>>Four well-trained mounts.<</if>> <<if _active.level2 is 3>>Half-a-dozen Romanov stallions.<</if>> <br> <</if>> <<if _active.type is 6>> <<if $showtext is undefined>> <<if _active.level gte 0>> A tranquil place for meditation and contemplation. <</if>> <<if _active.level is 1>> <br><br> There's also a cold-water pool nearby that provides a refreshing experience; or a welcomed relief during heatwaves (increased Happiness (cap: 100) and Affection (cap: Loving)). <</if>> <<if _active.level is 2>> <br><br> Just a few steps away, there's also a heated pool that provides your invited visitors with a relaxing experience (increased Happiness (cap: 100) and Affection (cap: Loving)). <</if>> <<else>> <<if $adpos is 1>> <<set _partyon to true>> /* use for finished pool party renders */ <<set _randomizor to either(1, 13, 16, 18, 999)>> <<if $adpos2 is 1>> <<addhours 2>> <<set $daycount+=20>> You decide to throw an intimate pool party for your followers! <<set $partiesheld+=1>> <br><br> <<set _crawl to 0>> <<set _foos to 1>> <<set _aff to 1>> <<set _happ to 3>> <<if _active.level is 2>><<set _happ+=1>><</if>> <<if _active.level2 is 1>><<set _happ+=1>><</if>> <<if _active.level2 is 2>><<set _happ+=2>><</if>> <<if _active.level2 gte 3>><<set _happ+=3>><</if>> <<if $weatherroll gte 8>><<set _happ+=1>><</if>> <<if $weatherroll lte 3>><<set _happ-=2>><</if>> <<if $mctraitparty gte 75>><<set _happ+=1>><<set _aff+=1>><</if>> <<set $masterfilth+=15>> <<for _crawch range $npc>> <<if _crawch.title is 5 and _crawch.dayblock isnot 999>><<set _crawl+=1>><</if>> <</for>> <<set _wear to _foos>> <<set _wear+=_foos>> <<set _wear/=_crawl>> <<set _wear = Math.round(_wear)>> <<if _wear lt 1>><<set _wear to 1>><</if>> <<if _budhere is true>><<set $npc.av30.traitatt-=1>><</if>> <<for _gain range $npc>> <<if _gain.girlid is _randomizor and _gain.age gte 18>><<set _av to _randomizor>><</if>> <<if _gain.title is 5 and _gain.dayblock isnot 999>><<if _wear gte 0>><<set _gain.oralwear+=_wear>><</if>><<set _aff to 2>><</if>> <<if _gain.dayblock is 999>><<set _foos+=1>> <<set _gain.hygiene+=10>> <<if _gain.happiness lte 99>><<set _gain.happiness+=_happ>><<else>><<set _happ to 0>><</if>> <<if _gain.masterlove lte 74>><<set _gain.masterlove+=_aff>><<else>><<set _aff to 0>><</if>> _gain.girlnames ''Happiness (+_happ)'' and ''Affection (+_aff)'' toward you have increased!<br><<if _gain.traitatt gte 94>><<set _gain.traitatt-=1>><</if>> <</if>> <</for>> <<if _randomizor is 999 and $npc.av6.state gte 1 and $npc.av28.state gte 1>><<set _michok to true>><<set _av to 999>><</if>> <</if>> /* PARTY FOR ALL */ <<if $adpos2 is 2>> <<include NewBusy>> <<addhours 2>> <<set $daycount+=20>> <<set _crawl to 0>> <<set _parti to 0>> <<set _anger to 0>> <<set _happ to 3>> <<set _aff to 1>> <<set _affjester to 0>> <<set _happjester to 0>> <<set _angerjester to 0>> <<if _active.level is 2>><<set _happ+=1>><</if>> <<if _active.level2 is 1>><<set _happ+=1>><</if>> <<if _active.level2 is 2>><<set _happ+=2>><</if>> <<if _active.level2 gte 3>><<set _happ+=3>><</if>> <<if $weatherroll gte 8>><<set _happ+=1>><</if>> <<if $weatherroll lte 3>><<set _happ-=2>><</if>> <<if $mctraitparty gte 75>><<set _happ+=1>><<set _aff+=1>><</if>> /* jester trait checker */ <<for _partj range $npc>> <<if _partj.traitjester gte 51 and _partj.bondage lte 0 and _partj.health gte 5 and _partj.state gte 1 and _partj.busy is 0 and _partj.dayblock isnot 25 and _partj.dayblock isnot 26 and _partj.dayblock isnot 409 and _partj.dayblock isnot 410 and _partj.dayblock isnot 413 and _partj.dayblock isnot 414 and _partj.dayblock isnot 415>><<set _happjester+=2>><<set _angerjester+=1>><<if _partj.masterlove gte 60>><<set _affjester+=1>><</if>><</if>> <</for>> <<set _affshow to _aff>> <<set _happshow to _happ>> <<set _affshow+=_affjester>> <<set _happshow+=_happjester>> <<set _aff+=_affjester>> <<set _happ+=_happjester>> <<for _part range $npc>> <<if _part.bondage lte 0 and _part.health gte 5 and _part.state gte 1 and _part.busy is 0 and _part.dayblock isnot 25 and _part.dayblock isnot 26 and _part.dayblock isnot 409 and _part.dayblock isnot 410 and _part.dayblock isnot 413 and _part.dayblock isnot 414 and _part.dayblock isnot 415>> <<set _parti+=1>> <<if _part.girlid is _randomizor>><<set _av to _randomizor>><</if>> <<if _part.traitatt gte 94>><<set _part.traitatt-=1>><</if>> <<if _part.hygiene lte 19>><<set _part.hygiene+=10>><</if>> <<if _part.traitjester gte 51>> <<if _part.happiness lte 99 and _happ gte 1>> <<set _part.happiness+=3>> <</if>> <<if _part.masterlove lte 74 and _aff gte 1>><<set _part.masterlove+=1>> <</if>> <<if $mctraitparty gte 75>><<set _part.masterlove+=1>> <<set _part.happiness+=3>> <</if>> <<else>> <<if _part.happiness lte 99 and _happ gte 1>><<set _part.happiness+=_happ>><</if>> <<if _part.masterlove lte 74 and _aff gte 1>><<set _part.masterlove+=_aff>><</if>> <<if _part.scarefactor gte 1 and _anger gte 1>><<set _part.scarefactor-=_anger>><</if>> <</if>> <</if>> <</for>> <<if _randomizor is 999 and $npc.av6.state gte 1 and $npc.av28.state gte 1>><<set _michok to true>><<set _av to 999>><</if>> <<for _crawle range $npc>> <<if _crawle.title is 5>> <<set _crawl+=1>> <<set _wear to _parti>> <<set _wear+=either(-1, -2, 3, 4, -2, 5, -4, 3, 7, 0, 3, 1, 1, 1, -3)>> <<set _wear/=_crawl>> <<set _wear = Math.round(_wear)>> <<if _wear lte 0>><<set _wear to 1>><</if>> <<set _crawle.oralwear+=_wear>> <</if>> <</for>> <<if $weatherroll gte 8>>To alleviate the effects from the smoldering heatwave, you decide to throw a pool party for everyone in your household!<<else>>You decide to throw a pool party for everyone in your household!<</if>> <br><br> <<set $masterfilth+=10>> <<set $partiesheld+=1>> <<if _parti lte 0>> Unfortunately, you have to arrange a one-man-show as there's no one else present right now.<br><br>You've regained ''3 Stamina points''!<<set $stampoint+=3>> <<else>> All participants (_parti) have increased their ''Happiness (+_happshow)'' and ''Affection (+_affshow)'' toward you! <</if>> <</if>> /* PARTY FOR ALL ENDS */ <</if>> <<if $adpos is 2>> <<set _lect to true>> <<addhours 2>> <<set $daycount+=20>> <<if $adpos3 is 1>> <<include DiceRolls>> <<set _aca to true>> <<set $chance to $aca>> <<set $chance-=$skillroll>> <<if $tired is true>><<set $chance-=10>><</if>> You decide to arrange a private lecture for a select group of people, discussing politics, history and the natural arts. <br><br> <<if $chance gte 1>> <<include Success>> <br> <<for _lec range $npc>> <<if _lec.dayblock is 999 and _lec.aca gte 70>>_lec.girlname has reached <<if _lec.sex is 0>>her<<else>>his<</if>> skill gain cap (The Gazebo)!<br><</if>> <<if _lec.dayblock is 999 and _lec.aca lte 69 and _lec.aca lt $aca>><<set _lec.aca+=1>>_lec.girlnames ''Academic skill (+1)'' has increased!<br><</if>> <</for>> <<else>> <<include Fail>> <br> Unfortunately, it's not enough to leave any lasting effects on your follower<<if $followers gte 1>>s<</if>>. <</if>> <</if>> <<if $adpos3 is 2>> <<include DiceRolls>> <<set _tech to true>> <<set $chance to $tech>> <<set $chance-=$skillroll>> <<if $tired is true>><<set $chance-=10>><</if>> You decide to arrange a private lecture for a select group of people, discussing science, natural history and the occult. <br><br> <<if $chance gte 1>> <<include Success>> <br> <<for _lec range $npc>> <<if _lec.dayblock is 999 and _lec.tech lte 69 and _lec.tech lt $tech>><<set _lec.tech+=1>>_lec.girlnames ''Science skill (+1)'' has increased!<br><</if>> <<if _lec.dayblock is 999 and _lec.tech gte 70>>_lec.girlname has reached <<if _lec.sex is 0>>her<<else>>his<</if>> skill gain cap (The Gazebo)!<br><</if>> <</for>> <<else>> <<include Fail>> <br> Unfortunately, it's not enough to leave any lasting effects on your follower<<if $followers gte 1>>s<</if>> this time. <</if>> /* END OF SCIENCE */ <</if>> <</if>> <</if>> <<unset $showtext>> <</if>> <<if _active.type is 8>> <<if _active.level is 0>>A basic two-story building with two dozen rooms, a large newly renovated dorms area and three simple bathrooms.<</if>> <<if _active.level is 1>>A decorated two-story building with an insulated loft. This house features close to three dozen private rooms and has four bathrooms with showers.<</if>> <<if _active.level is 2>>A fully furnished two-story building with an insulated loft, a cellar for curricular activities, three dozen private rooms with full facilities and four bathrooms with showers and bathtubs. <</if>> <br><br> ''Luxuries:'' <<if _active.level2 is 0>>None.<</if>> <<if _active.level2 is 1>>Three coffee makers, carpets, wall-hangings and a collection of RPG-books and boardgames.<</if>> <<if _active.level2 is 2>>Five coffee makers, nice carpets, wall-hangings and a library filled with RPG-books, boardgames, basic non-fiction works and two sofa groups. <</if>> <<if _active.level2 is 3>>Six coffee makers, luxurious carpets, expensive wall-hangings, a fully decked library, an Ensys unit and two rooms reserved for "hanging out" or throwing parties.<</if>> <br> /* ANNEX AFFECT SETTERS */ <<set $annex1 to _active.level>> <<set $annex2 to _active.level2>> <</if>> <<if _active.type is 9>> <<if _active.level is 0>>A simple garden that barely yields enough rations to feed one person.<</if>> <<if _active.level is 1>>An big garden that yields enough output to feed a grown man.<</if>> <<if _active.level is 2>>An advanced garden with Dekka-enhanced tubes. Provides enough output to feed a smaller family. <</if>> <br><br> ''Tools and equipment:'' <<if _active.level2 is 0>>Pre-industrial.<</if>> <<if _active.level2 is 1>>Normal.<</if>> <<if _active.level2 is 2>>Advanced.<</if>> <<if _active.level2 is 3>>Advanced irrigation.<</if>> <br> <</if>> <<if _active.type is 10>> The guard tower is a massive, dark age construction with an armory, a lunch room and the appointed captain's sleeping quarters. <br><br> <<if _active.level is 0>> Right now, your captain is forced to huddle in a damp and barely furnished apartment that gives them a noticeable Happiness penalty.<</if>> <<if _active.level is 1>>Your captain enjoys a decent chamber with a large bed, a desk and enough wall-hangings to keep the cold dampness of the night away.<</if>> <<if _active.level is 2>>Your captain enjoys a luxurious apartment with a double bed, electricity, a private bathroom and expensive decorations. The feeling of appreciation from his commander provides a daily +3 Happiness boost.<</if>> <</if>> <<if _active.type is 11>> A statue of Kandor Virax, the first major of post-Severance Ikaanos. Mr. Virax is officially a Saint of The Church of The Two Moons. He's also known for Virax' Amendment, a society-changing edict that institutionalized human slavery. <</if>> <<if _active.type is 12>> A small garden dominated by Ternyl grass. Ternyl grass is a calorie rich plant indigenous to Raana. <br><br> ''Base yield:'' <<if _active.level is 0>>2R<<else>>4R<</if>> <</if>> <<if _active.type is 13>> <<if $prayin is undefined>> <<if _active.level is 0>>A simple stone shrine with enough space to hold up to five people at the same time. It's cozy, even if the draftiness makes it hard for a worshipper to maintain her full spiritual focus.<</if>> <<if _active.level is 1>>A simple stone shrine with new floorboards, an improved altar and renovated windows.<</if>> <<if _active.level is 2>>A small congregational hall that allows your entire household to participate in lectures and religious sermons. <</if>> <<if $sawshrine is undefined>> <br><br> <center> <div class="blink_me">''//New travel shortcut added (Shrine)!//''</div> </center> <<set $sawshrine to true>> <<set _ba to true>> <</if>> <br><<if _ba is undefined>><br><</if>> ''Religious symbols:'' <<if $mcrel.faith lte 1>> <<if _active.level2 gte 0>> <li> An ancient celestial symbol. </li> <</if>> <<if _active.level2 gte 1>><li> Medieval tapestry. </li> <</if>> <<if _active.level2 gte 2>><li> A pre-Severance Earth Globe. </li> <</if>> <<if _active.level gte 2>><<if _active.level2 gte 3>><li> Rannica Major – a nicely decorated Raanic Globe. </li> <</if>><</if>> <</if>> <<if $mcrel.faith is 2>> <<if _active.level2 gte 0>><li> The Sacred Dual Orb<<if _active.level2 gte 1>> (gold plated)<</if>>.</li> <</if>> <<if _active.level2 gte 2>><li> A Dark Chalice. </li> <</if>> <<if _active.level2 gte 3>><li> The Endling Vase. </li> <</if>> <</if>> <<if $mcrel.faith is 4>> <<if _active.level2 gte 0>><li>Statue of Odin<<if _active.level2 gte 1>> (large)<</if>>.</li> <</if>> <<if _active.level2 gte 2>><li> Statue of Frey and Thor.</li> <</if>> <<if _active.level2 gte 3>><li> Large statue of Jörmungandr.</li> <</if>> <</if>> <<if $mcrel.faith is 5>> <<if _active.level2 gte 0>><li>Crucifix<<if _active.level2 gte 1>> (gold)<</if>>.</li> <</if>> <<if $swamploot2 gte 2>><li> Incense holder.</li> <</if>> <<if _active.level2 gte 2>><li> Statue of Saint Mary.</li> <</if>> <<if _active.level2 gte 3>><li> Relic box.</li> <</if>> <</if>> <<if $mcrel.faith is 6>> <<if _active.level2 gte 0>><li>The all-seeing Eye<<if _active.level2 gte 1>> (gold-plated)<</if>>.</li> <</if>> <<if _active.level2 gte 2>><li> The Sacred Void Vessel.</li> <</if>> <<if _active.level2 gte 3>><li> Statue of The Seeker.</li> <</if>> <</if>> <<if $mcrel.faith is 8>> <<if _active.level2 gte 0>><li>Rugs<<if _active.level2 gte 1>> (comfortable)<</if>>.</li> <</if>> <<if _active.level2 gte 2>><li> Sacred decorations.</li> <</if>> <<if _active.level2 gte 3>><li> Decorated windows.</li> <</if>> <</if>> <br> <<else>> /* PRAYING STARTS */ <<set _rand to random(1, 5)>> <<if $mcrel.faith lte 1>>You spend roughly half an hour in deep meditation contemplating on the greatness of the physical universe around you.<</if>> <<if $mcrel.faith is 2>>You spend roughly half an hour paying homage to The Two Moons, praying that their universe-reaching powers will help you keeping the same balance between your mind and body.<</if>> <<if $mcrel.faith is 4>>You spend almost half an hour praying to the gods – asking Frey to make your household fertile and strong, Odin to grant you wisdom and leadership and Thor to bestow you with strength and guidance for future quests.<</if>> <<if $mcrel.faith is 5>>You spend roughly half an hour praying to Jesus, the saints and the holy virgin, asking them to grant you success in God's universe-expanding kingdom.<</if>> <<if $mcrel.faith is 6>>After digesting a mild and very fast-acting mushroom, you spend over an hour inside a tryptamine haze, praying for the universe-spanning powers of The Eye to grant you wisdom and love. <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $mcrel.faith is 8>>After calculating the Raanic sun's rotation and bowing down toward the direction of al-Kaʿbah, you pay homage and respect to Allah, hoping that his wisdom and guidance will shine through your soul and all your actions in today's and tomorrow's endeavors. <</if>> <br><br> <<set $mcrel.devotion+=_active.level2>> <<set $mcrel.devotion+=1>> <<if $swamploot2 gte 2 and $mcrel.faith is 5>><<set $mcrel.devotion+=2>><</if>> <<if $mcrel.devotion gt 130>><<set $mcrel.devotion to 130>><</if>> <<for _pray range $npc>> <<set _rand to random(1, 2)>> <<if _pray.dayblock is 999 and _pray.traitrel is $mcrel.faith and _rand is 1 and _pray.masterlove gte 20>> ''//You are joined by your follower _pray.girlname<<if _pray.devotion lte 99>> (Devotion +1)<<set _pray.devotion+=1>><</if>>!//''<br> <</if>> <</for>> <<set $prayers+=1>> <<unset $prayin>> <<addmins 30>> <<set $daycount+=5>> /* PRAYING ENDS */ <</if>> <</if>> <<if _active.type is 14>> <<set _dic to _active.other5>> <<set _dic0 to _active.other2>> <<set _dic/=_dic0>> <div class="tex14px"> ''Main hall:'' <<if _active.level is 0>>A simple but cozy tavern with wooden tables, benches and basic utensils for food and drinks. <br><br> ''Attraction level:'' Lower class (80%). Freebooters (15%). Middle class (5%). <</if>> <<if _active.level is 1>> A relatively polished establishment with cushioned seats, carpets and central heating. <br><br> ''Attraction level:'' Lower class (40%). Middle class (40%). Upper class (10%). Freebooters (10%). <</if>> <<if _active.level is 2>> A noticeably luxurious establishment with cushioned seats, expensive carpets, table cloths and the best silverware found outside Emerald City. <br><br> ''Attraction level:'' Middle class (50%). Upper class (40%). Freebooters (10%). <</if>> <<if _active.level2 gte 1>> <br> <<set _rooms to 10>> ''Available rooms:'' _rooms (<<if _active.level2 is 1>>Simple<<elseif _active.level2 is 2>>Decorated<<else>>Luxurious<</if>>). <</if>> <br> ''Barkeeper:'' <<if _active.other3 is 0>><<link 'None.'>><<set $tutorial to 245>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>><</if>> <<if _active.other3 isnot 0>>_active.other3.<</if>> <br> ''Workers:'' _active.other2.<br> </div> <</if>> <<if _active.type is 15>> <<if $wopos is 145>> _active.name lies nestled in an open bay in the northern parts of Harrow Island. This location is only suitable for growing dagger oranges, figs and hardy grains due to the stone-rich soil and jagged terrain. <br><br> ''Environment:'' Swamp (temperate). <</if>> /* canco mod starts */ <<if $wopos is 110>> <<if _active.other9 gte 360>> _active.name lies nearby Darkmere Port, at the very edge of Ikaanos proper. This location has fully recovered from its use in forestry and can now support a much wider range of crops. <<else>> _active.name lies nearby Darkmere Port, at the very edge of Ikaanos proper. This location is still recovering from its use in forestry and as such is limited in what it can produce. <</if>> <br><br> ''Environment:'' Coastal (temperate). <</if>> /* canco mod ends */ <div class="farminfo lighthover"> <<link [img[$imgpath + "Butt/question.png"]]>> <<set $tutorial to 278>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <</if>> <<if _active.type is 16>> <<if $wopos is 130>> <<set _forename to "None">> <<for _foren range $npc>> <<if _foren.dayblock is 413>><<set _forename to _foren.girlname>><</if>> <</for>> _active.name lies at the bottom of Kahill Peak, nestled in a dense jungle valley where native plants still dominate the vegetation. <br><div class="tex8px"><br></div> ''Discovered:'' 2430.<br> ''Current owner:'' $pcFirstName $pcLastName.<br> ''Foreman:'' _forename. <</if>> <<if $wopos is 135>> <<set _forename to "None">> <<for _foren range $npc>> <<if _foren.dayblock is 414>><<set _forename to _foren.girlname>><</if>> <</for>> _active.name clings to Marion Hill like a scar in the otherwise lush vegetation of Silfren Woods. <br><br> ''Discovered:'' 2416.<br> ''Current owner:'' $pcFirstName $pcLastName.<br> ''Foreman:'' _forename. <</if>> <div class="farminfo lighthover"> <<link [img[$imgpath + "Butt/question.png"]]>> <<set $tutorial to 299>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <br><br> <div class="serabutt"> <div class="row padd80right padd80right"> <div class="resholdersmall"> <<if $faction.warlord1.men gte 76 and $faction.warlord1.standing gte 100>><<hovertip "+1 guard (transfer from fort sera).">> [img[$imgpath+"Butt/soldieradd.png"][House][$faction.warlord1.men-=1, _active.other8+=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/soldieradd.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if $faction.warlord1.standing gte 100 and _active.other8 gte 1>><<hovertip "-1 guard (transfer to fort sera).">> [img[$imgpath+"Butt/soldierremove.png"][House][$faction.warlord1.men+=1, _active.other8-=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/soldierremove.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if $activehslot is 11 and $mch.yardslot11.type is 16 and $silfen5 is undefined>> <<if _active.other5 gte 1 and $mch.yardslot11.other5 lte 74>><<hovertip "Move worker (to Silfren).">> [img[$imgpath+"Butt/workeradd.png"][House][_active.other5-=1, $mch.yardslot11.other5+=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/workeradd.png"]]</div><</if>> <</if>> <<if $activehslot is 12 and $mch.yardslot10.type is 16>> <<if _active.other5 gte 1 and $mch.yardslot10.other5 lte 74>><<hovertip "Move worker (to Kahill).">> [img[$imgpath+"Butt/workeradd.png"][House][_active.other5-=1, $mch.yardslot10.other5+=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/workeradd.png"]]</div><</if>> <</if>> </div> /* from kahill to darkmere */ <<if $activehslot gte 11 and $activehslot lte 12 and ($mch.yardslot20.type is 17 or $mch.yardslot20.type is 15)>> <div class="resholdersmall"> <<if _active.other5 gte 1 and $mch.yardslot20.other5 lte 74>><<hovertip "Move worker (to Darkmere).">> [img[$imgpath+"Butt/workeradd.png"][House][_active.other5-=1, $mch.yardslot20.other5+=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/workeradd.png"]]</div><</if>> </div> <</if>> <div class="resholdersmall"> <<if _active.level2 gte 1>><<hovertip "Dismantle equipment (+$50,000).">> [img[$imgpath+"Butt/cancel.png"][House][_active.level2 to 0, $cash+=50000]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/cancel.png"]]</div><</if>> </div> </div> </div> <</if>> /* canco below */ <<if _active.type is 17>> <<if $wopos is 110>> <<set _forename to "None">> <<for _foren range $npc>> <<if _foren.dayblock is 600>><<set _forename to _foren.girlname>><</if>> <</for>> _active.name lies nearby Darkmere Port, at the very edge of Ikaanos proper. <<if _active.setting1 is 1>>The adjacent forest plots are currently being reforested. ''No active output available!''<</if>> <br><div class="tex8px"><br></div> ''Discovered:'' 2260.<br> ''Current owner:'' $pcFirstName $pcLastName.<br> ''Foreman:'' _forename. <</if>> <div class="farminfo lighthover"> <<link [img[$imgpath + "Butt/question.png"]]>> <<set $tutorial to 302>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <br><br> <div class="serabutt"> <div class="row padd80right padd80right"> <div class="resholdersmall"> <<if $faction.warlord1.men gte 76 and $faction.warlord1.standing gte 100>><<hovertip "+1 guard (transfer from fort sera).">> [img[$imgpath+"Butt/soldieradd.png"][House][$faction.warlord1.men-=1, _active.other8+=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/soldieradd.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if $faction.warlord1.standing gte 100 and _active.other8 gte 1>><<hovertip "-1 guard (transfer to fort sera).">> [img[$imgpath+"Butt/soldierremove.png"][House][$faction.warlord1.men+=1, _active.other8-=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/soldierremove.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if $activehslot is 20 and $mch.yardslot10.type is 16>> <<if _active.other5 gte 1 and $mch.yardslot10.other5 lte 74>><<hovertip "Move worker (to Kahill).">> [img[$imgpath+"Butt/workeradd.png"][House][_active.other5-=1, $mch.yardslot10.other5+=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/workeradd.png"]]</div><</if>> <</if>> </div> <div class="resholdersmall"> <<if $activehslot is 20 and $mch.yardslot11.type is 16 and $silfen5 is undefined>> <<if _active.other5 gte 1 and $mch.yardslot11.other5 lte 74>><<hovertip "Move worker (to Silfren).">> [img[$imgpath+"Butt/workeradd.png"][House][_active.other5-=1, $mch.yardslot11.other5+=1]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/workeradd.png"]]</div><</if>> <</if>> </div> /* canco mod ends */ <div class="resholdersmall"> <<if _active.level2 gte 1>><<hovertip "Dismantle burner (+$50,000).">> [img[$imgpath+"Butt/cancel.png"][House][_active.level2 to 0, $cash+=50000]]<</hovertip>><<else>><div class="opac">[img[$imgpath+"Butt/cancel.png"]]</div><</if>> </div> </div> </div> <</if>> /* canco ends */ /* ACTION is 1 ENDS BELOW */ <</if>> <<if $action is 2>> <<if $activeslot isnot 5>> <<if _active.type isnot -1>> This slot is currently empty. Select a building framework from the list below. <<else>> <<if $slot7 is true>> You're viewing the old "Baker's Lot". A bakery once stood here before it burned down in the 2430s. The debris is gone today but you remember exploring its charred ruins when you were a kid. Purchasing this lot opens up an external ''building location'' for Taverns, Workshops and Strongholds. <br><br> ''Required Influence:'' 1,000.<br> ''Cost:'' $40,000. <</if>> <<if $slot8 is true>> You're overlooking "Speaker's Square" - a prime building location currently used as a loading area for merchants or for The Brotherhood of Ryzan's theatrical shows. Purchasing this lot opens up an external ''building location'' for Taverns, Workshops and Strongholds. <br><br> ''Required Influence:'' 1,000.<br> ''Cost:'' $40,000. <</if>> <</if>> <</if>> <<if $activeslot is 5>>You're observing an old podium. This granite slab used to be decorated by a pre-severance statue that your brother removed during one of his bouts of "inspiration." It can either be removed to make room for a small garden ''(increased Food yield)'' or fitted with a new statue that would provide ''Influence'' to your household.<</if>> <</if>> /* INPUTNAME ENDS BELOW */ <</if>> // /* CHANGE NAME BELOW */ <<if $inputname is true>> <center> ''NEW NAME''<br> <<textbox "_active.name" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set _active.name to _active.name.trim()>> <<unset $inputname>> <<if _active.name is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "House">> <</if>> <</link>> </div>@@#input-error;@@ </center> <</if>> /* END OF CHANGE NAME */ /* TEXTS IS TRUE ENDS BELOW */ <</if>> <<if $npc is undefined>> <<set $npcpage = { number: 1, name1: "Page I", name2: "Page II", name3: "Page III", name4: "Page IV", name5: "Page V", name6: "Page VI", name7: "Page VII", name8: "Page VIII", name9: "Page IX", name10: "Page X", name11: "Page XI", name12: "Page XII", name13: "Page XIII", name14: "Page XIV", name15: "Page XV", name16: "Page XVI", name17: "Page XVII", } >> <<set $foslots ={ slot1: -1, slot2: -1, slot3: -1, slot4: -1, }>> <<set $npc = { av1:{ state: -1, actnpc: 0, } , av2:{ state: -1, actnpc: 1, } , av3:{ state: -1, actnpc: 2, } , av4:{ state: -1, actnpc: 3, } , av5:{ state: -1, actnpc: 4, } , av6:{ state: -1, actnpc: 5, } , av7:{ state: -1, actnpc: 6, } , av8:{ state: -1, actnpc: 7, } , av9:{ state: -1, actnpc: 8, } , av10:{ state: -1, actnpc: 9, } , av11:{ state: -1, actnpc: 10, } , av12:{ state: -1, actnpc: 11, } , av13:{ state: -1, actnpc: 12, } , av14:{ state: -1, actnpc: 13, } , av15:{ state: -1, actnpc: 14, } , av16:{ state: -1, actnpc: 15, } , av17:{ state: -1, actnpc: 16, } , av18:{ state: -1, actnpc: 17, } , av19:{ state: -1, actnpc: 18, } , av20:{ state: -1, actnpc: 19, } , av21:{ state: -1, actnpc: 20, } , av22:{ state: -1, actnpc: 21, } , av23:{ state: -1, actnpc: 22, } , av24:{ state: -1, actnpc: 23, } , av25:{ state: -1, actnpc: 24, } , av26:{ state: -1, actnpc: 25, } , av27:{ state: -1, actnpc: 26, } , av28:{ state: -1, actnpc: 27, } , av29:{ state: -1, actnpc: 28, } , av30:{ state: -1, actnpc: 29, } , av31:{ state: -1, actnpc: 30, } , av32:{ state: -1, actnpc: 31, } , av33:{ state: -1, actnpc: 32, } , av34:{ state: -1, actnpc: 33, } , av35:{ state: -1, actnpc: 34, } , av36:{ state: -1, actnpc: 35, } , av37:{ state: -1, actnpc: 36, } , av38:{ state: -1, actnpc: 37, } , av39:{ state: -1, actnpc: 38, } , av40:{ state: -1, actnpc: 39, } , av41:{ state: -1, actnpc: 40, } , av42:{ state: -1, actnpc: 41, } , av43:{ state: -1, actnpc: 42, } , av44:{ state: -1, actnpc: 43, } , av45:{ state: -1, actnpc: 44, } , av46:{ state: -1, actnpc: 45, } , av47:{ state: -1, actnpc: 46, } , av48:{ state: -1, actnpc: 47, } , av49:{ state: -1, actnpc: 48, } , av50:{ state: -1, actnpc: 49, } , av51:{ state: -1, actnpc: 50, } , av52:{ state: -1, actnpc: 51, } , av53:{ state: -1, actnpc: 52, } , av54:{ state: -1, actnpc: 53, } , av55:{ state: -1, actnpc: 54, } , av56:{ state: -1, actnpc: 55, } , av57:{ state: -1, actnpc: 56, } , av58:{ state: -1, actnpc: 57, } , av59:{ state: -1, actnpc: 58, } , av60:{ state: -1, actnpc: 59, } , av61:{ state: -1, actnpc: 60, } , av62:{ state: -1, actnpc: 61, } , av63:{ state: -1, actnpc: 62, } , av64:{ state: -1, actnpc: 63, } , av65:{ state: -1, actnpc: 64, } , av66:{ state: -1, actnpc: 65, } , av67:{ state: -1, actnpc: 66, } , av68:{ state: -1, actnpc: 67, } , av69:{ state: -1, actnpc: 68, } , av70:{ state: -1, actnpc: 69, } , av71:{ state: -1, actnpc: 70, } , av72:{ state: -1, actnpc: 71, } , av73:{ state: -1, actnpc: 72, } , av74:{ state: -1, actnpc: 73, } , av75:{ state: -1, actnpc: 74, } , av76:{ state: -1, actnpc: 75, } , av77:{ state: -1, actnpc: 76, } , av78:{ state: -1, actnpc: 77, } , av79:{ state: -1, actnpc: 78, } , av80:{ state: -1, actnpc: 79, } , av81:{ state: -1, actnpc: 80, } , av82:{ state: -1, actnpc: 81, } , av83:{ state: -1, actnpc: 82, } , av84:{ state: -1, actnpc: 83, } , av85:{ state: -1, actnpc: 84, } , av86:{ state: -1, actnpc: 85, } , av87:{ state: -1, actnpc: 86, } , av88:{ state: -1, actnpc: 87, } , av89:{ state: -1, actnpc: 88, } , av90:{ state: -1, actnpc: 89, } , av91:{ state: -1, actnpc: 90, } , av92:{ state: -1, actnpc: 91, } , av93:{ state: -1, actnpc: 92, } , av94:{ state: -1, actnpc: 93, } , av95:{ state: -1, actnpc: 94, } , av96:{ state: -1, actnpc: 95, } , av97:{ state: -1, actnpc: 96, } , av98:{ state: -1, actnpc: 97, } , av99:{ state: -1, actnpc: 98, } , av100:{ state: -1, actnpc: 99, } , av101:{ state: -1, actnpc: 100, } , av102:{ state: -1, actnpc: 101, } , av103:{ state: -1, actnpc: 102, } , av104:{ state: -1, actnpc: 103, } , av105:{ state: -1, actnpc: 104, } , av106:{ state: -1, actnpc: 105, } , av107:{ state: -1, actnpc: 106, } , av108:{ state: -1, actnpc: 107, } , av109:{ state: -1, actnpc: 108, } , av110:{ state: -1, actnpc: 109, } , av111:{ state: -1, actnpc: 110, } , av112:{ state: -1, actnpc: 111, } , av113:{ state: -1, actnpc: 112, } , av114:{ state: -1, actnpc: 113, } , av115:{ state: -1, actnpc: 114, } , av116:{ state: -1, actnpc: 115, } , av117:{ state: -1, actnpc: 116, } , av118:{ state: -1, actnpc: 117, } , av119:{ state: -1, actnpc: 118, } , av120:{ state: -1, actnpc: 119, } , av121:{ state: -1, actnpc: 120, } , av122:{ state: -1, actnpc: 121, } , av123:{ state: -1, actnpc: 122, } , av124:{ state: -1, actnpc: 123, } , av125:{ state: -1, actnpc: 124, } , av126:{ state: -1, actnpc: 125, } , av127:{ state: -1, actnpc: 126, } , av128:{ state: -1, actnpc: 127, } , av129:{ state: -1, actnpc: 128, } , av130:{ state: -1, actnpc: 129, } , av131:{ state: -1, actnpc: 130, } , av132:{ state: -1, actnpc: 131, } , av133:{ state: -1, actnpc: 132, } , av134:{ state: -1, actnpc: 133, } , av135:{ state: -1, actnpc: 134, } , av136:{ state: -1, actnpc: 135, } , av137:{ state: -1, actnpc: 136, } , av138:{ state: -1, actnpc: 137, } , av139:{ state: -1, actnpc: 138, } , av140:{ state: -1, actnpc: 139, } , av141:{ state: -1, actnpc: 140, } , av142:{ state: -1, actnpc: 141, } , av143:{ state: -1, actnpc: 142, } , av144:{ state: -1, actnpc: 143, } , av145:{ state: -1, actnpc: 144, } , av146:{ state: -1, actnpc: 145, } , av147:{ state: -1, actnpc: 146, } , av148:{ state: -1, actnpc: 147, } , av149:{ state: -1, actnpc: 148, } , av150:{ state: -1, actnpc: 149, } , av151:{ state: -1, actnpc: 150, } , av152:{ state: -1, actnpc: 151, } , av153:{ state: -1, actnpc: 152, } , av154:{ state: -1, actnpc: 153, } , av155:{ state: -1, actnpc: 154, } , av156:{ state: -1, actnpc: 155, } , av157:{ state: -1, actnpc: 156, } , av158:{ state: -1, actnpc: 157, } , av159:{ state: -1, actnpc: 158, } , av160:{ state: -1, actnpc: 159, } , av161:{ state: -1, actnpc: 160, } , av162:{ state: -1, actnpc: 161, } , av163:{ state: -1, actnpc: 162, } , av164:{ state: -1, actnpc: 163, } , av165:{ state: -1, actnpc: 164, } , av166:{ state: -1, actnpc: 165, } , av167:{ state: -1, actnpc: 166, } , av168:{ state: -1, actnpc: 167, } , av169:{ state: -1, actnpc: 168, } , av170:{ state: -1, actnpc: 169, } , av171:{ state: -1, actnpc: 170, } , av172:{ state: -1, actnpc: 171, } , av173:{ state: -1, actnpc: 172, } , av174:{ state: -1, actnpc: 173, } , av175:{ state: -1, actnpc: 174, } , av176:{ state: -1, actnpc: 175, } , av177:{ state: -1, actnpc: 176, } , av178:{ state: -1, actnpc: 177, } , av179:{ state: -1, actnpc: 178, } , av180:{ state: -1, actnpc: 179, } , av181:{ state: -1, actnpc: 180, } , av182:{ state: -1, actnpc: 181, } , av183:{ state: -1, actnpc: 182, } , av184:{ state: -1, actnpc: 183, } , av185:{ state: -1, actnpc: 184, } , av186:{ state: -1, actnpc: 185, } , av187:{ state: -1, actnpc: 186, } , av188:{ state: -1, actnpc: 187, } , av189:{ state: -1, actnpc: 188, } , av190:{ state: -1, actnpc: 189, } , av191:{ state: -1, actnpc: 190, } , av192:{ state: -1, actnpc: 191, } , av193:{ state: -1, actnpc: 192, } , av194:{ state: -1, actnpc: 193, } , av195:{ state: -1, actnpc: 194, } , av196:{ state: -1, actnpc: 195, } , av197:{ state: -1, actnpc: 196, } , av198:{ state: -1, actnpc: 197, } , av199:{ state: -1, actnpc: 198, } , av200:{ state: -1, actnpc: 199, } }>> <<set $slot =[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]>> <</if>> <br> <<set _npc = $npc>> <<set _skeys = Object.keys(_npc)>> <<nobr>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $quest_aria is 19>><<unset $ariaass>><</if>> <<unset $mercsay>> <<unset $adpos4>> <<unset $adpos5>> <<unset $adpos6>> <<unset $adpos7>> <<unset $playmus>> <<set $ticket to 0>> <<if $retfromms is true>> <<addhours 2>> <<set $daycount+=20>> <<unset $retfromms>> <</if>> <<if $palcred is undefined>><<set $palcred to 0>><</if>> <<if $palcred gte 10000>><<set $palcred to 10000>><</if>> <<set $pic to 0>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 96>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/palace.jpg"]] <<else>> [img[$imgpath + "Maps/palace_night.jpg"]] <</if>> <<if $quest_aria isnot 14>> <div class="upleft lighthover"> [img[$imgpath + "Maps/waysign_heightsup.png"][Heights]] </div> <div class="rpalace lighthover"> [img[$imgpath + "Maps/butt_palace.png"][Rpalace][$break to true, $music to 12]] </div> <div class="orient"> <<if $daycount gte 80 or $daycount lte 220>> <div class="lighthover"> [img[$imgpath + "Maps/butt_orient.png"][Orient][$break to true, $music to 12]] </div> <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <div class="transit"> <<if $daycount gte 80 or $daycount lte 200>> <div class="lighthover"> [img[$imgpath + "Maps/butt_transit.png"][Transit]] </div> <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <div class="court"> <<if $daycount gte 80 or $daycount lte 200>> <div class="lighthover"> [img[$imgpath + "Maps/butt_court.png"][Court]] </div> <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <div class="shuttle lighthover"> <<if $quest_aria is 18 and _ariahere is true>> [img[$imgpath + "Maps/zeph.png"][MScaving][$mscaving to 57, $adpos to 0]] <<else>> [img[$imgpath + "Maps/shuttle.png"][MS][$msloc to 2]] <</if>> </div> <<if $quest_smr is 28 and $smraria is true and _kansashere is true>> <div class="weber lighthover"> [img[$imgpath + "Maps/weber.png"][M3Scaving][$m3scaving to 28, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_smr is 31 and $daycount gte 100 and $daycount lte 200>> <div class="weber lighthover"> [img[$imgpath + "Maps/weber.png"][M3Scaving][$m3scaving to 30, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_ai is 1>> <div class="amir lighthover"> [img[$imgpath + "Maps/amir.png"][MScaving][$mscaving to 15, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_ai is 4>> <div class="amir lighthover"> [img[$imgpath + "Maps/amir.png"][MScaving][$mscaving to 17, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $quest_ai is 8>> <div class="amir lighthover"> [img[$imgpath + "Maps/amir.png"][MScaving][$mscaving to 19, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<else>> /* quest aria 14 begins below */ <div class="rpalace opac"> [img[$imgpath + "Maps/butt_palace.png"]] </div> <<if $palen1 gte 1>> <div class="court lighthover"> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 175, $pallen to 2]] </div> <</if>> <<if $palen2 gte 1>> <div class="enpos12 lighthover"> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 175, $pallen to 3]] </div> <</if>> <<if $palen3 gte 1>> <div class="old2house lighthover"> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 175, $pallen to 4]] </div> <<unset $palen4>> <</if>> <<if $palen5 gte 1 and $palen1 is undefined and $palen2 is undefined and $palen3 is undefined and $palen4 is undefined>> <div class="stokkespec1 lighthover"> [img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 175, $pallen to 6]] </div> <</if>> <<if $palen4 is 1 or $palen3 is 1 or $palen2 is 1 or $palen1 is 1>> <div class="stokkespec1 opac"> [img[$imgpath + "Maps/enemybossah.png"]] </div> <</if>> <<set _atms to true>> <<set _fire to true>> <<set _noexopt to true>> <<set _nomap to true>> <<set _nohome to true>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <<if _fire is true>><div class="firemap">[img[$imgpath + "Maps/fire.png"]]</div><</if>> <div class="utforskar_rubrik">PALACE DISTRICT <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if _fire is true>> ''//This district is a combat zone! Adventure map options disabled!//'' <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <</nobr>> <div class="row padd40right"> <div class="resholder"> <<if _nocraft isnot true and $medicine gte 30 and $tech gte 50 and $artisan gte 30 and $ownlab gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Tendstim">> [img[$imgpath + "/Stuff/tendstimbutt.png"][CraftingStation][$addcommand to 15]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/tendstimbutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if _nocraft isnot true and $medicine gte 50 and $tech gte 50 and $artisan gte 30 and $ownlab gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Doctor's Kit">> [img[$imgpath + "/Stuff/doctorsbutt.png"][CraftingStation][$addcommand to 16]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/doctorsbutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if $tech gte 50 and $artisan gte 40 and _nocraft isnot true and $ownlab gte 1 and $wopos is 1>> <div class="lighthover"> <<hovertip "Power core">> [img[$imgpath + "/Stuff/pcorebutt.png"][CraftingStation][$addcommand to 17]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/pcorebutt.png"]] </div> <</if>> </div> <div class="resholder"> <<if $artisan gte 25 and $tech gte 25 and $wopos is 1>> <div class="lighthover"> <<hovertip "injector">> [img[$imgpath + "/Stuff/injectorbutt.png"][CraftingStation][$what to 19, $crafta to 4, $pro4 to 0]] <</hovertip>> </div> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/injectorbutt.png"]] </div> <</if>> </div> /* FIRST ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> /* SECOND ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> /* Third ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> /* FOURTH ROW ENDS */ </div> <br> <div class="row padd40right"> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> /* FIFTH ROW ENDS */ </div> <br> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 97>> <<if $ownbreaker is undefined>><<set $ownbreaker to 0>><</if>> <div class="headsign">TRANSIT DEPARTMENT</div> <<if $action is 0>> You enter the great bastion used for preparing goods that are about to be shipped between The Mastersphere and Ikaanos. This powerful fortress is also a storage facility for confiscated gear, dangerous chemicals and pre-Severance artifacts. <br><br> It's possible for a person of great influence to acquire items stored at this location - as long as they're used for "scientific purposes". <<set $action to 1>> <</if>> <<if $action is 1 and $cstook is true>> ''Cpt. Thorndyke:'' //Here you go, commander!// <br><br> ''x5 Combat Tendstims added to Inventory!'' <</if>> <<unset $cstook>> <<if $action is 2>> /* CHEM STARTS */ <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/hazebutt.png"]]>> <<goto Transit>> <<set $event to 123>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/documentbutt.png"]]>> <<goto Transit>> <<set $event to 180>> <</link>> </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> <div class="resholder opac"> [img[$imgpath + "/Weapons/buttempty.png"]] </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/neurabutt.png"]]>> <<goto Transit>> <<set $event to 120>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/breakerbutt.png"]]>> <<goto Transit>> <<set $event to 121>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/gateartbutt.png"]]>> <<goto Transit>> <<set $event to 122>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/youthbutt.png"]]>> <<goto Transit>> <<set $event to 18>> <</link>> </div> </div> </div> <</if>> <<if $action is 3>> /* WEAPON AND ARMOR0 START */ <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/hulcbutt.png"]]>> <<goto Transit>> <<set $event to 110>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/hulcbuttsl.png"]]>> <<goto Transit>> <<set $event to 111>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Weapons/plasmabutt.png"]]>> <<goto Transit>> <<set $event to 113>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/hulcparts.png"]]>> <<goto Transit>> <<set $event to 124>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/wegabutt.png"]]>> <<goto Transit>> <<set $event to 184>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/wegabuttnpc.png"]]>> <<goto Transit>> <<set $event to 185>> <</link>> </div> <div class="resholder opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/gpowbutt.png"]]>> <<goto Transit>> <<set $event to 3>> <</link>> </div> </div> </div> <</if>> </div> <div class="pic"> <<if $event lte 0>> [img[$imgpath + "Interiors/transit.jpg"]] <</if>> <<if $event gte 1>> <<include GenBuy>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action isnot 2>>[[miscellaneous|Transit][$action to 2]]<<else>><p class="usedpass">miscellaneous</p><</if>> <<if $action isnot 3>>[[Armor & weapons|Transit][$action to 3]]<<else>><p class="usedpass">Armor & weapons</p><</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $cstims is 1>>[[+5 Combat tendstims|Transit][$ownstima+=5, $cstims to 7, $take to 1, $cstook to true]]<</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <<set $wopos to 99>> <div class="headsign">THE ORIENT</div> <<include OrientTexts>> </div> <div class="pic"> /* <<if $action lte 2>> [img[$imgpath + "Interiors/ZZ.jpg"]] <</if>> */ <<if _call is undefined>> [img[$imgpath + "Interiors/orient.jpg"]] <</if>> <<if _call is 1>> [img[$imgpath + "Interiors/av1_orient.jpg"]] <</if>> <<if _call is 11>> [img[$imgpath + "Interiors/av11_orient.jpg"]] <</if>> <<if _call is 99 or _call is 66>> [img[$imgpath + "Interiors/av99_orient.jpg"]] <</if>> <<if _call is 999>> [img[$imgpath + "Interiors/orient_bar.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action is 1>> <<if $hadodinner is undefined>>[[dinner table|Orient][$action to 2]]<<else>><p class="usedpass">dinner table</p><</if>> [[the bar|Orient][$action to 3, $event2 to 0]] <<if $daycount gte 200 and $daycount lte 210 and $gagga is true>>[[show|Orient][$action to 4]]<<else>><p class="usedpass">Enjoy show (WIP)</p><</if>> <<if $quest_clea is 3 and $daycount gte 165 and $daycount lte 205>>[[Clea Vallas (talk)|M2Scaving][$m2scaving to 12, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</if>> <<if $action is 2>> <<if $event lte 0>>[[Look at menu|Orient][$event to 1]]<<else>><p class="usedpass">Look at menu</p><</if>> <<if $adpos gte 1 or $adpos2 gte 1 or $adpos3 gte 1>><<set _mealok to true>><</if>> <<if $cash gte _orientcash and $event lte 1 and _orientcash gte 100 and _mealok is true>>[[Start session!|Orient][$event to 2, $cash-=_orientcash]]<</if>> <</if>> <<if $action is 3>> <<if $event lte 0 and _stopdrink isnot true>> <<if $cash gte 30>>[[simple ale ($30)|Orient][$event to 1, $cash-=30]]<<else>><p class="usedpass">simple ale ($30)</p><</if>> <<if $cash gte 90>>[[expensive ale ($90)|Orient][$event to 2, $cash-=90]]<<else>><p class="usedpass">expensive ale ($90)</p><</if>> <<if $cash gte 250>>[[house's wine ($250)|Orient][$event to 3, $cash-=250]]<<else>><p class="usedpass">house's wine ($250)</p><</if>> <<if $cash gte 500>>[[expensive wine ($500)|Orient][$event to 4, $cash-=500]]<<else>><p class="usedpass">expensive wine ($500)</p><</if>> <<if $cash gte 150>>[[whiskey ($150)|Orient][$event to 5, $cash-=150]]<<else>><p class="usedpass">whiskey ($150)</p><</if>> <</if>> <<if $event gte 1>> <<if $event2 isnot 1>>[[Socialize|Orient][$event2 to 1]]<<else>><p class="usedpass">Socialize</p><</if>> [[Order new drink|Orient][$event2 to 0, $event to 0]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action is 1>> <<if $npc.av39.state is 0 and $npc.av39.age lte 59 and $quest_clea gte 4 and $quest_aria lte 98>> [[Hire Clea Vallas|RoamAdd][$c_npc to "av39"]] <</if>> <<if $quest_aria gte 99 and $secclea is undefined>> <<include Clea>> <<set $npc.av39.salary to 600>> <<set $npc.av39.traitdistrust to 4>> <<set $npc.av39.masterlove to 20>> <<set $npc.av39.respect to -5>> <</if>> <<if $npc.av39.state is 0 and $npc.av39.age lte 59 and $quest_aria gte 99>> [[Hire Clea Vallas|RoamAdd][$c_npc to "av39"]] <</if>> <</if>> <<if $action is 2 and $event lte 1>>[[Back|Orient][$action to 1, $event to 0]]<</if>> <<if $action is 2 and $event is 2>><<set _nogo to true>>[[End dinner|Orient][$action to 1, $event to 0, $hadodinner to 1]]<</if>> <<if $action is 3>>[[Return|Orient][$action to 1, $event to 0]]<</if>> </div> <div class="alt3"> <<if $palcred gte 10000>><<set $palcred to 10000>><</if>> <div class="interactbox tex17px"> ''PALACE RATING''<br> <<print setup.formatNumber($palcred)>>/10,000 </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 99>> <<set $inside to true>> <div class="headsign">Old city hall</div> <<if $action is 0>> <<if $quest_aria is 19 or $quest_aria is 18 or ($quest_aria gte 19 and $quest_aria lte 26)>> It's eerily quiet in here, except for a rebel group that've secured one of the city hall towers. <<else>> You're standing inside The Old City Hall, where ministers and department heads convey the will of The Great Chancellor. <br><br> This is also the location of ''The Senate of Ikaanos'', who gathers once every three days to ratify new laws and pass edicts from The Court of The Legislators. <br><br> <center>//''<<if $courtday is 0>>There <<if $daycount gte 130 and $daycount lte 180>>is<<set _gosenate to true>><<elseif $daycount lte 129>>is<<else>>was<</if>> a scheduled Senate meeting today (between <<if $clock is 1>>13:00 and 18:00<<else>>1 pm and 6 pm<</if>>)!<<else>>New Senate meeting is in $courtday day<<if $courtday gte 2>>s<</if>>!<</if>>''//</center> <<if $quest_aria gte 20 and $quest_aria lte 98>> <br><br> Professor Graves - the chief administrator of The Third Republic, is also stationed here. <<if $npc.av11.masterlove lte 19>> <br><br> Unfortunately, Aria Bianchi's made sure you don't have access to this facility anymore. <</if>> <</if>> <</if>> <<set $action to 1>> <</if>> <<if $action is 2>> <<if $mctraitrepublic is undefined>><<set $mctraitrepublic to 0>><</if>> ''Professor Graves:'' <<if $mctraitrepublic lte -1>> <<set _dayz to $mctraitrepublic>> <<set _dayz*=-1>> //Still doing the paperwork here. Please come back in _dayz days and we'll set you up with a new position, my Lord.// <<else>> <<if $mctraitrepublic is 0>> //Alright, Sir, by instructions from Chancellor Bianchi, you're allowed to obtain one of these titles.// <<elseif $mctraitrepublic is 1>> //Honorary Marshal! Welcome. I hope everything is well in Fort Redhaven.// <<elseif $mctraitrepublic is 2>> //Happy to make your acquaintance, honorary Professor.// <<elseif $mctraitrepublic is 3>> //Mr. $pcLastName. I hope everything is well down in Redhaven?// <<else>> <</if>> <</if>> <br><br> '' <ul> <li>You can only carry one active title at the same time.</li> <li>When clearing a title, the Ikaanian bureaucracy subjects you to a five day cooldown before you're able to select a new one.</li> <li>Note that many titles may weaken the republic's finances. Having no title automatically provides a +3 Affection boost (up to Soulmate) for Aria Bianchi.</li> </ul> '' <</if>> </div> <div class="pic"> <<if $action is 2 and $mctraitrepublic gte 0>> <br> <<if $mctraitrepublic gte 1>> <div class="storybottom"> <center> <div class="ulvendor"><<link "clear honorary title">><<goto Court>><<set $mctraitrepublic to -5>><</link>></div> </center> </div> <</if>> <<if $mctraitrepublic is 0>> <div class="row"> <div class="ntraitholder"> <div class="ntrait"> <center> <div class="uppernocut tex13px">''Honorary marshal''</div> <div class="tex8px"><hr></div> <div class="tex3px"><br></div> <div class="ulsmall scale80"><<link "info">> <<set $tutorial to 259>><<set _read to 1>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>></div> <div class="ulsmall">[[Select|Court][$mctraitrepublic to 1]]</div> </center> </div> /* ntrait ends */ </div> /* ntraitholder ends */ <div class="ntraitholder"> <div class="ntrait"> <center> <div class="uppernocut tex13px">''State academist''</div> <div class="tex8px"><hr></div> <div class="tex3px"><br></div> <div class="ulsmall scale80"><<link "info">> <<set $tutorial to 259>><<set _read to 2>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>></div> <div class="ulsmall">[[Select|Court][$mctraitrepublic to 2]]</div> </center> </div> /* ntrait ends */ </div> /* ntraitholder ends */ <div class="ntraitholder"> <div class="ntrait"> <center> <div class="uppernocut tex13px">''above the law''</div> <div class="tex8px"><hr></div> <div class="tex3px"><br></div> <div class="ulsmall scale80"><<link "info">> <<set $tutorial to 259>><<set _read to 3>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>></div> <div class="ulsmall">[[Select|Court][$mctraitrepublic to 3]]</div> </center> </div> /* ntrait ends */ </div> /* ntraitholder ends */ </div> /* first row ends */ <</if>> /* MC republic trait checker ends */ <<else>> [img[$imgpath + "Interiors/court.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $courtday lte 0 and _gosenate is true>> [[Senate meeting|Court2][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $quest_aria gte 20 and $quest_aria lte 98>><<if $action isnot 2 and $npc.av11.masterlove gte 20>>[[Honorary titles|Court][$action to 2]]<<else>><p class="usedpass">honorary titles</p><</if>><</if>> [[Leave|Palace]] </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set _ran to random(1, 4)>> <<if $action is 0>> You enter the opulent halls of The Orient. This is Emerald City's most established party palace, at least for the older generations. Its Victorian-inspired interiors and well-dressed waitresses no longer attract the Emkids cliche, whose absence at least creates a calm and discussion-friendly environment. <br><br> You can place yourself, and your followers, at ''a dinner table'', visit the bar ''for a drink'' or go downstairs and enjoy ''tonight's show''. Show starts at 8 p.m. and lasts for approximately two hours. <<if $quest_aria is 18>> <br><br> A dozen heavily-armed rebels are currently eating a luxurious dinner at one of the tables. Fortunately, The Orient has experienced very little fighting and is more or less intact. <</if>> <<set $action to 1>> <<set $adpos to 0>> <<set $adpos2 to 0>> <<set $adpos3 to 0>> <<set $adpos4 to 0>> <<set $adpos5 to 0>> <<set $adpos6 to 0>> <<set $adpos7 to 0>> <</if>> <<if $action is 2 or $hadodinner is 1>> <<if _lovhere is true>> <<set _call to 1>> <<set _stop to true>> <</if>> <<if _ariahere is true and _stop isnot true>> <<set _stop to true>> <<set _call to 11>> <</if>> <<if $followers gte 1 and _stop isnot true>> <<set _stop to true>> <<set _call to 66>> <</if>> <<if _stop isnot true>> <<set _stop to true>> <<set _call to 99>> <</if>> <</if>> <<if $hadodinner is 1>> You eventually conclude your lavish dinner, hoping that any spent money will attract at least some attention from other noble guests. <br><br> <<addmins 12>> <<set $daycount+=2>> <<if $adpos gte 1 or $adpos2 gte 1 or $adpos3 gte 1>> <<set _meals to $adpos>> <<set _meals+=$adpos2>> <<set _meals+=$adpos3>> <<set $masterhunger+=50>> <<set _meals-=1>> <<for _hung range $npc>> <<if _hung.dayblock is 999>> <<set _hung.hunger+=50>> <<if _hung.traitatt gte 96>><<set _hung.traitatt-=2>><</if>> <</if>> <</for>> <<if $cslot1 gte 1 and _meals gte 1>><<set _meals-=1>><<set $cs1_aff+=3>> $cs1_name's ''Affection (+3)'' toward you has increased! <br> <</if>> <<if $cslot2 gte 1 and _meals gte 1>><<set _meals-=1>><<set $cs2_aff+=3>> $cs2_name's ''Affection (+3)'' toward you has increased! <br> <</if>> <<if $cslot3 gte 1 and _meals gte 1>><<set _meals-=1>><<set $cs3_aff+=3>> $cs3_name's ''Affection (+3)'' toward you has increased! <br> <</if>> <<if $cslot4 gte 1 and _meals gte 1>><<set _meals-=1>><<set $cs4_aff+=3>> $cs4_name's ''Affection (+3)'' toward you has increased! <br><</if>> <<include CheckOut>> <</if>> <<set _credgain to 0>> <<if $adpos gte 2>><<set _credgain+=5>><</if>> <<if $adpos gte 4>><<set _credgain+=5>><</if>> <<if $adpos2 gte 2>><<set _credgain+=20>><</if>> <<if $adpos2 gte 4>><<set _credgain+=20>><</if>> <<if $adpos3 gte 2>><<set _credgain+=10>><</if>> <<if $adpos3 gte 4>><<set _credgain+=10>><</if>> <<if $adpos5 gte 2>><<set _credgain+=10>><</if>> <<if $adpos5 gte 1>><<set _credgain+=10>><</if>> <<if $adpos6 gte 2>><<set _credgain+=10>><</if>> <<if $adpos6 gte 4>><<set _credgain+=10>><</if>> <<if $adpos7 gte 1>><<set _credgain+=20>><</if>> <<if $adpos7 gte 2>><<set _credgain+=20>><</if>> <<if $adpos7 gte 4>><<set _credgain+=10>><</if>> <<if $mctraitpin gte 100>><<set _credgain*=0.75>><</if>> <<set _credgain = Math.round(_credgain)>> <<if _credgain gte 40>> <<for _pre range $npc>> <<if _pre.dayblock is 999>> <<if _pre.prest lte 14>> _pre.girlnames ''Prestige (+1)'' has also increased!<br> <<set _pre.prest+=1>> <</if>> <</if>> <</for>> <</if>> <<set $palcred+=_credgain>> <<if $palcred gte 10000>><<set $palcred to 10000>><</if>> <div class="storybottom"> <center> ''GAINED PALACE RATING''<br> +_credgain points </center> <br> </div> <<set $hadodinner to 2>> <</if>> <<if $action is 2>> /* START OF DINNER TABLE */ <<if $event is 0>> <<set $adpos to 0>> <<set $adpos2 to 0>> <<set $adpos3 to 0>> <<set $adpos4 to 0>> <<set $adpos5 to 0>> <<set $adpos6 to 0>> <<set $adpos7 to 0>> <<set $descroll3 to random(1, 10)>> You decide to place <<if $followers gte 1>>yourselves<<else>>yourself<</if>> at a dinner table in the main hall, where at least a dozen other parties are currently dining and wining joyfully. <br><br> <<if $descroll3 is 1>>One of the guests today is no other than The Lord Commander of War – one of the two governing heads of the Skyguard and the IC militia. <</if>> <<if $descroll3 is 2>>One of today's guests is no other than Spheremaster Duncan Cornelle, a renown political powerhouse sporting a personal friendship with The Chancellor himself.<</if>> <<if $descroll3 is 3>>While walking down the aisles of tables and sofa groups, you're almost certain you spotted Leslie Winnipeg in one of the private booths. Leslie is a famous pop-singer that's currently holding a mesmerizing grip over Ikaanos' younger generations.<</if>> <<if $descroll3 is 4>>One of the other guests here today is no other than Francis Davor, the president of The Bank of Ikaanos. He'll probably be spending thousands of "interest generated" dollars on himself and his cortege of young mistresses.<</if>> <<if $descroll3 is 5>>You're able to spot the famous Damian Lackey while walking down the aisles of tables on your way to your seat<<if $followers gte 1>>s<</if>>. Mr. Lackey is a renown bounty hunter and adventurer, known throughout Ikaanos for his many deeds and legendary fights.<</if>> <<if $descroll3 is 6>>Seated here today is also Jack Rangor and his crew of scientist-adventurers. Jack's group is well-known for their many scientific expeditions on the continent of Irendoria and he's rumored to have been in faraway places that no other humans have been since after The Severance. <</if>> <<if $descroll3 is 7>>One of the other guests here today is the infamous Spheremaster Holodan McFaister who was mysteriously spared after the Aria Bianchi purge. Some say he's involved in a secret cult together with The Chancellor, while others say his family were so rich that they were able to bribe their golden leader out of the "complications" created by his treachery. <</if>> <</if>> <<if $event is 1>> <<set _orientcash to 0>> <<set _mouths to 0>> <<set _drinks to 0>> <<set _adpos to $adpos>> <<set _adpos*=150>> <<set _adpos2 to $adpos2>> <<set _adpos2*=140>> <<set _adpos3 to $adpos3>> <<set _adpos3*=120>> <<set _adpos4 to $adpos4>> <<set _adpos4*=150>> <<set _adpos5 to $adpos5>> <<set _adpos5*=400>> <<set _adpos6 to $adpos6>> <<set _adpos6*=700>> <<set _adpos7 to $adpos7>> <<set _adpos7*=2500>> <<if _adpos gte 1>><<set _orientcash+=_adpos>><</if>> <<if _adpos2 gte 1>><<set _orientcash+=_adpos2>><</if>> <<if _adpos3 gte 1>><<set _orientcash+=_adpos3>><</if>> <<if _adpos4 gte 1>><<set _orientcash+=_adpos4>><</if>> <<if _adpos5 gte 1>><<set _orientcash+=_adpos5>><</if>> <<if _adpos6 gte 1>><<set _orientcash+=_adpos6>><</if>> <<if _adpos7 gte 1>><<set _orientcash+=_adpos7>><</if>> <<set _mouths+=$adpos>> <<set _mouths+=$adpos2>> <<set _mouths+=$adpos3>> <<set _drinks+=$adpos4>> <<set _drinks+=$adpos5>> <<set _drinks+=$adpos6>> <<set _drinks+=$adpos7>> <<set _followers to 1>> <<set _followers+=$followers>> <div class="center"> <div class="orientmenu written"> <br> <div class="tex16px center">''MENU''</div> <div class="row"> <div class="vendorleft left padd20left"> <<if $adpos lt _followers and _mouths lt _followers>>[[Trendor ribs|Orient][$adpos+=1]]<br><<else>><div class="opac">Trendor ribs</div><</if>> <<if $adpos2 lt _followers and _mouths lt _followers>>[[House's fawnfish|Orient][$adpos2+=1]]<br><<else>><div class="opac">House's Fawnfish</div><</if>> <<if $adpos3 lt _followers and _mouths lt _followers>>[[The Orient|Orient][$adpos3+=1]]<br><<else>><div class="opac">The Orient</div><</if>> <br> <<if $adpos4 lte _followers and _drinks lte _followers>>[[Bottle of The House|Orient][$adpos4+=1]]<br><<else>><div class="opac">Bottle of The House</div><</if>> <<if $adpos5 lte _followers and _drinks lte _followers>>[[Côtes-du-rouge|Orient][$adpos5+=1]]<br><<else>><div class="opac">Côtes-du-rouge</div><</if>> <<if $adpos6 lte _followers and _drinks lte _followers>>[[Lembar wine|Orient][$adpos6+=1]]<br><<else>><div class="opac">Lembar wine</div><</if>> <<if $adpos7 lte _followers and _drinks lte _followers>>[[Volkmar's Red|Orient][$adpos7+=1]]<br><<else>><div class="opac">Volkmar's Red</div><</if>> </div> <div class="vendorleft left"> <<if $adpos gte 1>>''Trendor ribs'' <<if $adpos gte 2>>(x$adpos)<</if>> [[-|Orient][$adpos-=1]]<br><</if>> <<if $adpos2 gte 1>>''House's fawnfish'' <<if $adpos2 gte 2>>(x$adpos2)<</if>> [[-|Orient][$adpos2-=1]]<br><</if>> <<if $adpos3 gte 1>>''The Orient'' <<if $adpos3 gte 2>>(x$adpos3)<</if>> [[-|Orient][$adpos3-=1]]<br><</if>> <br> <<if $adpos4 gte 1>>''Bottle of The House'' <<if $adpos4 gte 2>>(x$adpos4)<</if>> [[-|Orient][$adpos4-=1]]<br><</if>> <<if $adpos5 gte 1>>''Côtes-du-rouge'' <<if $adpos5 gte 2>>(x$adpos5)<</if>> [[-|Orient][$adpos5-=1]]<br><</if>> <<if $adpos6 gte 1>>''Lembar wine'' <<if $adpos6 gte 2>>(x$adpos6)<</if>> [[-|Orient][$adpos6-=1]]<br><</if>> <<if $adpos7 gte 1>>''Volkmar's Red'' <<if $adpos7 gte 2>>(x$adpos7)<</if>> [[-|Orient][$adpos7-=1]]<br><</if>> </div> </div> <div class="storybottom center padd40left padd40right"> <div class="row"> <div class="resholderbig padd20left tex16px"> ''TABLE GUESTS''<br> ''_followers'' </div> <div class="resholderbig tex16px"> ''TOTAL PRICE''<br> ''&#36;<<print setup.formatNumber(_orientcash)>>'' </div> <div class="resholderbig"> </div> <br><br><br><br> </div> </div> </div> </div> <</if>> <<if $event is 2>> <<set _ran to random(1, 3)>> <<set $missiontake to true>> <<addmins 30>> <<set $daycount+=5>> <<if $adpos gte 1>><<set _ab to true>> You're served a large plate of Trendor ribs – classic pork, saturated in spices and a couple of ounces of Chanuga honey.<br><br><</if>> <<if $adpos2 gte 1>><<if _ab is true>>Also on the table is<<else>>You're served<</if>> a large fawnfish filled with spices and grilled vegetables. On the side is a mix of potatoes and rice, served with a cold garlic sauce.<br><br><<set _ab to true>> <</if>> <<if $adpos3 gte 1>><<if _ab is true>>"The Orient" is served as well – a classic<<else>>The Orient is a classic – a<</if>> vegetarian bowl mix with halloumi, falafel and several different cold crème sauces. There's also a wide range of vegetables and salads, making the plate almost look like a miniature jungle.<br><br> <</if>> <<if $adpos7 gte 1>>The main event for tonight is the wine, however, which fills your tastebuds with a pre-severance palette of muskiness, Earthly berries and a 15% alcoholic punch. Nothing beats a bottle of Volkmar's Red.<<set _stopw to true>><br><br> <</if>> <<if $adpos6 gte 1 and _stopw isnot true>> The Lembar wine almost outmatches your main course, however, as the rich taste of Prometheus berries fill your world every time you take a new mouthful.<<set _stopw to true>><br><br> <</if>> <<if $adpos5 gte 1 and _stopw isnot true>> A classic wine further enhances your dinner. The Orient only serves Côtes-du-Rouge of vintages 2477 and 2479, which are said to be the best years still on the market.<<set _stopw to true>> <br><br> <</if>> <<if $adpos4 gte 1 and _stop isnot true>> A rather bland red wine crowns your dinner. At least it leaves a lot of room for the food to stimulate your tastebuds.<<set _stop to true>><br><br> <</if>> <<set _drunk to 0>> <<if $adpos7 gte 1>><<set _drunk+=3>><</if>> <<if $adpos7 gte 2>><<set _drunk+=3>><</if>> <<if $adpos6 gte 1>><<set _drunk+=3>><</if>> <<if $adpos6 gte 2>><<set _drunk+=3>><</if>> <<if $adpos5 gte 1>><<set _drunk+=3>><</if>> <<if $adpos5 gte 2>><<set _drunk+=3>><</if>> <<if $adpos4 gte 1>><<set _drunk+=3>><</if>> <<if $adpos4 gte 2>><<set _drunk+=3>><</if>> <<if $followers gte 1>><<set _drunk-=1>><</if>> <<if $followers gte 2>><<set _drunk-=2>><</if>> <<if $followers gte 3>><<set _drunk-=3>><</if>> <<if $followers gte 4>><<set _drunk-=4>><</if>> <<if _anselhere is true>><<set _drunk-=2>><</if>> <<if _drunk gte 1>><<set $drunk+=_drunk>><</if>> <<if _call is 1>> ''Lovisa:'' <<if _ran is 1>>//I'm stuffed. Thanks. This must've cost a fortune!//<</if>> <<if _ran is 2>>Wow… <<if _lovwill gte 20>>I wish Mr. Robert could've seen this place. Thanks!<<else>>Thank you, Master. This was wonderful!<</if>><</if>> <<if _ran is 3>>Look at my plate! It's enough food for an entire family.<</if>> <</if>> <<if _call is 11>> ''Aria:'' // <<if $quest_aria gte 99>> <<if _ran is 1>>Master, look, many people are staring at us. Your victory over The Swallow has already become a legend.<</if>> <<if _ran is 2>>Thanks for taking me here, $npc.av11.callname. I once frowned upon The Palace but now I see it as the jewel of Ikaanos.<</if>> <<if _ran is 3>>I am honored to be here, my Lord. <</if>> <<else>> <<if _ran is 1>><<if $descroll3 is 7>>Ehm, sorry if I sit here, in the background. That asshole over there, McFeister. He was a double-agent. A rapist double-agent. One day, my hands will strangle that fucking bastard.<<else>>We're sitting in the very essence of Ikaanos' inequality. All this food. That alone could remove famine on this planet.<</if>><</if>> <<if _ran is 2>><<if $descroll3 is 7>>Look at that old guy over there. McFeister. He tricked us. Supplied my guys with guns… Then… Routed us out. He took three of my female friends as his personal sex slaves after the trial. It was all hushed-up, though. His involvement as a double-agent.<<else>>This is too much, Mr. $pcLastName. Really!<</if>><</if>> <<if _ran is 3>>Wow. I wish we had dinners like this out in our camps.<</if>> <</if>> // <</if>> <<if _call is 66 and _genmerc isnot undefined>> ''_genmerc:'' // <<if _genmerc is "Kansas">> <<set _ran to random(1,5)>> <<if $kansassay is true and ($quest_smr is 22 or $quest_smr is 23)>> Great. Just what I needed. So, you found something on one of those raiders who attacked my sister? Let me see it (looks at "raider note"). … <br><br> The Snake? Who the hell is that? I guess "Eve" refers to Arizona. <br><br> (Long pause) You know… There are many brooding powers who're looking to overthrow us Adlers. We've been in charge since what… the early 2400s? My father's too busy with his "inner projects" to do anything real about it. The security is so lax that even that pansy-faced Aria Bianchi managed to board a shuttle and start a gunfight on the USS Seneca. I mean, isn’t that just fucked-up? Good for her I was out on an expedition when that all happened. <br><br> I'll do some research on my end about this. <br><br> Anyway, let's not brood into this tonight. Cheers! <<unset $kansassay>> <<else>> <<if _ran is 1>>The Orient – my second home.<</if>> <<if _ran is 2>>You see those two waitresses over there? I've boned both of them. In the same bed. Together.<</if>> <<if _ran is 3>>My father was here during his last visit to the surface. Must've been the mid-80s or something. (Laughs) Left him pretty shaken.<</if>> <<if _ran is 4>>I have to admit I like it here. The only really exciting place inside Emerald City. Except for The Arena, of course.<</if>> <<if _ran is 5>>Nothing beats an Orient dinner when you need to recharge for your next adventure.<</if>> <</if>> <<else>> <<if _ran is 1>>Thanks! This looks great.<</if>> <<if _ran is 2>>This place is… very special. It's like being in a dream.<</if>> <<if _ran is 3>>A full dinner here is worth as much as all our gear. Well, almost, anyway.<</if>> <</if>> // <</if>> <<set $action11 to false>> <</if>> /* DINNER */ <</if>> <<if $action is 3>> <<set _call to 999>> <<set _charm to true>> <<if $event is 0>> <<if $action11 isnot true>> You place yourself at a polished pre-severance bar disk over at the famous Emerald Snake - a 15-feet tall jade sculpture manufactured in the P.A.C. over 400 years ago. <<set $action11 to true>> <br><br> <</if>> What kind of drink do you wish to order? <<if $drunk gte 15>><br><br>''Bartender:'' //I think you've had enough, Sir. Welcome back another day.//<<set _stopdrink to true>><</if>> <</if>> <<if $event2 is 0>> <<if $event is 1>> You decide to order a Sundsvallic Ale – also called "squatter's piss" by most people living inside the walls. <<if _ran lte 2>><<set $drunk+=1>><</if>> <</if>> <<if $event is 2>> You decide to order a Red Fury. This is one of Ikaanos' most expensive ales, even if The Orient's pricing is 100% steeper than most other establishments in Emerald City. <<set $drunk+=1>> <</if>> <<if $event is 3>> You decide to order a glass of The House's Wine, which is far from the "simple" brands that usually make up the cheapest alternative on the wine list. <<set $drunk+=1>> <</if>> <<if $event is 4>> You call for a glass of a very expensive wine – aged and honored for decades in the cellars of The Orient. <<set $drunk+=1>> <</if>> <<if $event is 5>> You call for a glass of 30-year-old whiskey that has been carefully stored in oak-vats in the cellars of The Orient. <<set $drunk+=1>> <<if _ran lte 2>><<set $drunk+=1>><</if>> <</if>> <</if>> <<if $event2 gte 1>> <<addmins 18>> <<set $daycount+=3>> <<set $stampoints-=1>> After sipping your beverage for a couple of minutes, you decide to socialize with other people that are currently drinking at the bar. <br><br> <<include DiceRolls>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<if $credit gte 50000>><<set $chance+=10>><</if>> <<if $credit gte 500000>><<set $chance+=40>><</if>> <<if $arenascore gte 60>><<set $chance+=10>><</if>> <<if $credit lte 30000>><<set $chance-=10>><</if>> <<if $drunk gte 2>><<set $chance-=10>><</if>> <<if $drunk gte 4>><<set $chance-=20>><</if>> <<if $drunk gte 6>><<set $chance-=20>><</if>> <<if $drunk gte 8>><<set $chance-=90>><</if>> <<if $drunk gte 10>><<set $chance-=90>><</if>> <<if $event is 1>> You're only able to talk to the bartender and a couple of his waitresses, however. You don’t know if it's your choice of cheap beverage or just a calm day at //The Orient//. <<set $chance-=20>> <</if>> <<if $event is 2>> <<if _ran gte 1>>You hook up with a pair of elderly gentlemen, who share your taste for expensive ales. The three of you spend roughly one hour talking about political subjects and other Ikaanian anecdotes.<</if>> <</if>> <<if $event is 3>> You're able to fraternize with the bartender, one of the waitresses and an elderly gentleman who's a daily customer here. His name is Mr. Morrow and he has an unhealthy taste for whiskey. Despite this, he's able to tell you a rather interesting round of stories about his adventures during the 2450s. <<if _ran is 1 and $aca lte 79>><br><br>Your ''Academic skill (+1)'' has increased! <<set $aca+=1>><</if>> <<set $chance-=10>> <</if>> <<if $event is 4>> <<if _ran is 1>>You hook up with a pair of Academy Professors who're regulars at this fine establishment. The three of you exchange the normal set of polite questions and laughs before indulging in the political discussions that are almost mandatory at a place like this.<</if>> <<if _ran gte 2>>You fraternize with at least half a dozen other visitors, discussing politics, the state of the economy, ongoing conflicts and other subjects that are deemed as fitting at an establishment like this.<</if>> <<set $chance+=15>> <</if>> <<if $event is 5>> <<if _ran is 1>>The smoky taste of aged whiskey pulls you into a rather special crowd of visitors, all belonging to or associated with House Teresto. They are regulars here and don’t hesitate to brag about the technological advancements their house has done for the past century. <<if $tech lte 49>><br><br>The discussions have improved your ''Science skill (+1)''! <<set $tech+=1>><</if>> <</if>> <<if _ran gte 2>>Expensive whiskey is always a good conversation object and it leads you into several discussions with other visitors, who talk about everything from Scottish anecdotes to the <<if $faction.ikaanos.prosp gte 75>>booming economy in Ikaanos.<</if>> <<if $faction.ikaanos.prosp lte 24>>crumbling economy of Ikaanos.<</if>> <<if $faction.ikaanos.prosp gte 25 and $faction.ikaanos.prosp lte 74>>economy of Ikaanos.<</if>> <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> It's either your fame or charming personality – or a combination of both. In either case, you're able to make a lasting impression with The Orient's clientele, which has improved your reputation in the halls of The Palace. <<set _credgain to 0>> <<set _credgain+=1>> <<if $chance gte 60>><<set _credgain+=3>><</if>> <<if $chance gte 20>><<set _credgain+=1>><</if>> <<set $palcred+=_credgain>> <div class="storybottom"> <center> ''GAINED PALACE RATING''<br> +_credgain points </center> <br> </div> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, you're not able to make any lasting impressions on The Orient's clientele right now. <div class="storybottom"> <center> ''GAINED PALACE RATING''<br> +0 points </center> <br> </div> <</if>> /* SOCIALIZE ENDS */ <</if>> /* END OF BAR */ <</if>> <<nobr>> <<set $noclick to true>> [img[$imgpath + "Butt/term.jpg"]] <div class="keypadholder"> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/1.png"][ScavOut][$key to 1, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/2.png"][ScavOut][$key to 2, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/3.png"][ScavOut][$key to 3, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/4.png"][ScavOut][$key to 4, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/5.png"][ScavOut][$key to 5, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/6.png"][ScavOut][$key to 6, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/7.png"][ScavOut][$key to 7, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/8.png"][ScavOut][$key to 8, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/9.png"][ScavOut][$key to 9, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/0.png"][ScavOut][$key to 0, $keypadbutt to true]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> </div> </div> <div class="enterholder"> [img[$imgpath + "Butt/padtext.png"]] <br> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/enter.png"][ScavOut][$key to 99, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/esc.png"][ScavOut][$key to -2, $keypadbutt to true]] </div> <div> </div> <</nobr>>/* CURRENTLY NOT IN USE IGNORE <<set _ran1 to random(1, 34)>> <<if _ran1 is 1 and _rand.traitextro gte 25 and _rand.girlid isnot 13>> /* BLOODTHIRSTY */ <<set _rand.traitaggro to 100>> <</if>> <<if _ran1 is 2 and _rand.traitaggro lte 24 and _rand.girlid isnot 2 and _rand.traitwarrior lte 0>> <<set _rand.traitaggro to 0>> /* PACIFIST*/ <</if>> <<if _ran1 is 3 and _rand.traitpure lte 49 and _rand.traitfrigid lte 0 and _rand.virgin isnot true>> <<set _rand.traitnymfo to 100>> <<if $rollme isnot true>> <<set _rand.likeoral+=20>> <<set _rand.likepussy+=60>> <<set _rand.likeanal+=20>> <<set _rand.likesadist+=15>> <</if>> <</if>> <<if _ran1 is 4>> <<set _rand.traitdaddy to 100>> <</if>> <<if _ran1 is 5 and _rand.girlid isnot 13>> <<set _rand.traitoralfix to 100>> <<if $rollme isnot true>> <<set _rand.likeoral+=20>> <</if>> <</if>> <<if _ran1 is 6 and _rand.traitperv lte 0>> <<set _rand.traitvanilla to 100>> <</if>> <<if _ran1 is 7 and _rand.girlid isnot 4 and _rand.traitperv lte 0>> <<set _rand.traitshame to 100>> <</if>> <<if _ran1 is 8 and _rand.girlid isnot 13 and _rand.traitdom lte 50 and _rand.girlid isnot 2>> <<set _rand.traitsub to 100>> <</if>> <<if _ran1 is 9>> <<set _rand.traitsize to 100>> <</if>> <<if _ran1 is 10 and _rand.traitvanilla lte 0 and _rand.traitshame lte 0 and _rand.traitfrigid lte 0>> <<set _rand.traitperv to 100>> <</if>> <<if _ran1 is 12 and _rand.traitperv lte 0 and _rand.traitnymfo lte 0>> <<set _rand.traitfrigid to 100>> <</if>> <<if _ran1 is 13>> /* FREE */ <</if>> <<if _ran1 is 14>> <<set _rand.traitdelicate to 100>> <</if>> <<if _ran1 is 15 and _rand.girlid isnot 2 and _rand.girlid isnot 9 and _rand.girlid isnot 11 and _rand.traitextro lte 50 and _rand.traitaggro lte 50 and _rand.girlid isnot 16 and _rand.traitstarlet lte 0>> <<set _rand.traitextro to 100>> /* SHY */ <</if>> <<if _ran1 is 16>> <<set _rand.traitadvoc to 100>> <</if>> <<if _ran1 is 17>> <<set _rand.traitbrawler to 100>> <<if $rollme isnot true>> <<set _rand.ranged+=5>> <<set _rand.melee+=5>> <</if>> <</if>> <<if _ran1 is 18 and _rand.traitextro gte 50 and _rand.traitsub lte 50>> <<set _rand.traitdom to 100>> <</if>> <<if _ran1 is 19 and _rand.traitextro gte 50>> /* SOCIAL EXTROVERTED */ <<set _rand.traitextro to 100>> <</if>> <<if _ran1 is 20>> <<set _rand.traitfem to 100>> <</if>> <<if _ran1 is 21 and _rand.girlid isnot 3>> <<set _rand.traitperf to 100>> <<if $rollme isnot true>> <<set _rand.discipline+=10>> <</if>> <</if>> <<if _ran1 is 22>> <<set _rand.traitjaded to 100>> <</if>> <<if _ran1 is 23 and _rand.traitdom lte 50 and _rand.likesadist lte 3 and _rand.traitaggro lte 50>> <<set _rand.traitpure to 100>> <<if $rollme isnot true>> <<set _rand.kind+=20>> <</if>> <</if>> <<if _ran1 is 24>> <<set _rand.traitnerd to 100>> <<if $rollme isnot true>> <<set _rand.charisma-=8>> <<set _rand.tech+=5>> <<set _rand.int+=5>> <<set _rand.aca+=5>> <</if>> <</if>> <<if _ran1 is 25>> <<set _rand.traitmat to 100>> <</if>> <<if _ran1 is 26>> <<set _rand.traittech to 100>> <<if $rollme isnot true>> <<set _rand.tech+=20>> <<set _rand.int+=5>> <</if>> <</if>> <<if _ran1 is 27 and _rand.traitextro gte 30>> <<set _rand.traitstarlet to 100>> <<set _rand.per+=10>> <<set _rand.dancing+=10>> <</if>> <<if _ran1 is 28>> <<set _rand.traitsweet to 100>> <<set _rand.aw+=5>> <</if>> <<if _ran1 is 31 and _rand.traitaggro gte 50>> <<set _rand.traitwarrior to 100>> <</if>> <<if _ran1 is 32>> <<set _rand.traitwild to 100>> <<if $rollme isnot true>> <<set _rand.survival+=25>> <</if>> <</if>> <<if _ran1 is 33>> <<set _rand.traitwork to 100>> <<if $rollme isnot true>> <<set _rand.discipline+=15>> <</if>> <</if>> <<if _ran1 is 34 and _rand.traitpure isnot 100 and _rand.traitvanilla isnot 100 and _rand.girlid isnot 16>> <<set _rand.traitpure to 0>> /* MALEVOLENT */ <<if $rollme isnot true>> <<set _rand.likesadist+=15>> <</if>> <</if>> */ <<nobr>> <<if $maxpro is undefined>><<set $maxpro to 8>><</if>> <<if $removeall is true>> <<include DelAll>> <<unset $removeall>> <</if>> <<set $sexacts to false>> <<unset $slote>> /* <<if $cprem isnot undefined>> <<set $activeslot to 0>> <</if>> */ <<if $clearslotes is undefined>> <<for _cleared range $npc>> <<if _cleared.actnpc gte 99 and _cleared.state lte 0>> <<set _cleared.state to -1>> <</if>> <</for>> <<set $clearslotes to 1>> <</if>> <<unset $gonnadock>> <<unset $gonnahunt>> <<unset $gonnapir>> <<unset $firstinv>> <<unset $justsold>> <<unset $gonnasellwat>> <<unset $gonnasellcrystal>> <<unset $gonnashower>> <<unset $gonnamedic>> <<unset $mychild>> <<unset $mother>> <<set $serfsay to random(1, 5)>> <<set $girlroll to random(0, 4)>> <<if $maxarenanpcs is undefined>> <<set $arenanpcs to 0>> <</if>> <<include GuardPool>> <<set $maxarenanpcs to 3>> <<if $credit gte 15000>><<set $maxarenanpcs+=1>><</if>> <<if $credit gte 50000>><<set $maxarenanpcs+=1>><</if>> <<if $credit gte 100000>><<set $maxarenanpcs+=1>><</if>> <<if $menus isnot 4>> <<include ResetAllValues>> <</if>> <<include MasterChange>> <<if $videos gte 1>> <<if $state is 0>> <<set _imgvid to "C:/Telsior/Mods/Videos/">> <<else>> <<set _imgvid to "Mods/Videos/">> <</if>> <</if>> <<if $comesfromcity is true>> <<unset $activeslot>> <<unset $activenpc>> <<set $menus to 0>> <</if>> <<set _isinmenu to true>> <<unset $checkingstats>> <div id="borderwrapeco"> <div id="wrapper"> <div class="row"> <div class="slavesides"> <<if $menus isnot "gagga">> <<unset $tempsleep>> <<set _smallcall to true>> <br> <<if $npcpage.number is 1>> <<set $call2 = [0, 1, 2, 3, 4, 5, 6, 7, 8]>> <</if>> <<if $npcpage.number is 2>> <<set $call2 = [0, 9, 10, 11, 12, 13, 14, 15, 16]>> <</if>> <<if $npcpage.number is 3>> <<set $call2 = [0, 17, 18, 19, 20, 21, 22, 23, 24]>> <</if>> <<if $npcpage.number is 4>> <<set $call2 = [0, 25, 26, 27, 28, 29, 30, 31, 32]>> <</if>> <<if $npcpage.number is 5>> <<set $call2 = [0, 33, 34, 35, 36, 37, 38, 39, 40]>> <</if>> <<if $npcpage.number is 6>> <<set $call2 = [0, 41, 42, 43, 44, 45, 46, 47, 48]>> <</if>> <<if $npcpage.number is 7>> <<set $call2 = [0, 49, 50, 51, 52, 53, 54, 55, 56]>> <</if>> <<if $npcpage.number is 8>> <<set $call2 = [0, 57, 58, 59, 60, 61, 62, 63, 64]>> <</if>> <<if $npcpage.number is 9>> <<set $call2 = [0, 65, 66, 67, 68, 69, 70, 71, 72]>> <</if>> <<if $npcpage.number is 10>> <<set $call2 = [0, 73, 74, 75, 76, 77, 78, 79, 80]>> <</if>> <<if $npcpage.number is 11>> <<set $call2 = [0, 81, 82, 83, 84, 85, 86, 87, 88]>> <</if>> <<if $npcpage.number is 12>> <<set $call2 = [0, 89, 90, 91, 92, 93, 94, 95, 96]>> <</if>> <<if $npcpage.number is 13>> <<set $call2 = [0, 97, 98, 99, 100, 101, 102, 103, 104]>> <</if>> <<if $npcpage.number is 14>> <<set $call2 = [0, 105, 106, 107, 108, 109, 110, 111, 112]>> <</if>> <<if $npcpage.number is 15>> <<set $call2 = [0, 113, 114, 115, 116, 117, 118, 119, 120]>> <</if>> <<if $npcpage.number is 16>> <<set $call2 = [0, 121, 122, 123, 124, 125, 126, 127, 128]>> <</if>> <<if $npcpage.number is 1>><<if $changename is true>><<set $npcpage.name1 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name1>><</if>> <<if $npcpage.number is 2>><<if $changename is true>><<set $npcpage.name2 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name2>><</if>> <<if $npcpage.number is 3>><<if $changename is true>><<set $npcpage.name3 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name3>><</if>> <<if $npcpage.number is 4>><<if $changename is true>><<set $npcpage.name4 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name4>><</if>> <<if $npcpage.number is 5>><<if $changename is true>><<set $npcpage.name5 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name5>><</if>> <<if $npcpage.number is 6>><<if $changename is true>><<set $npcpage.name6 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name6>><</if>> <<if $npcpage.number is 7>><<if $changename is true>><<set $npcpage.name7 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name7>><</if>> <<if $npcpage.number is 8>><<if $changename is true>><<set $npcpage.name8 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name8>><</if>> <<if $npcpage.number is 9>><<if $changename is true>><<set $npcpage.name9 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name9>><</if>> <<if $npcpage.number is 10>><<if $changename is true>><<set $npcpage.name10 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name10>><</if>> <<if $npcpage.number is 11>><<if $changename is true>><<set $npcpage.name11 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name11>><</if>> <<if $npcpage.number is 12>><<if $changename is true>><<set $npcpage.name12 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name12>><</if>> <<if $npcpage.number is 13>><<if $changename is true>><<set $npcpage.name13 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name13>><</if>> <<if $npcpage.number is 14>><<if $changename is true>><<set $npcpage.name14 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name14>><</if>> <<if $npcpage.number is 15>><<if $changename is true>><<set $npcpage.name15 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name15>><</if>> <<if $npcpage.number is 16>><<if $changename is true>><<set $npcpage.name16 to $npcpagetemp>><</if>><<set _pagename to $npcpage.name16>><</if>> <<if $npcpage.number is 17>><<set _pagename to $npcpage.name17>><</if>> <<if $npcpage.number is 18>><<set _pagename to $npcpage.name18>><</if>> <<unset $npcpagetemp>> <<unset $changename>> <<if $inputname isnot true and $changeallow isnot true and $renamenpc isnot true>> <<set _nor to 7>> <<if $bigdorms is true>><<set _nor to 9>><</if>> <<if $exhouse is true>><<set _nor to 11>><</if>> <<if $ownannex2 is true>><<set _nor to 15>><</if>> <<if $nogroups is true>> <center> <div class="storytop"> <div class="row padd20left"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $npcpage.number gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][SMenu2][$npcpage.number-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="mediumsign">[[_pagename|SMenu2][$inputname to true]]</div> <div class="resholder left"><div class="tex5px"><br></div><<if $npcpage.number lte _nor>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][SMenu2][$npcpage.number+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <<else>> <div class="storytop2"> <<include NPCG>> </div> <</if>> /* <div class="highest"> <div class="delall"> <<if $followers gte 1>> <div class="lighthover"> <<hovertip "Clear all followers">> <<link [img[$imgpath + "Butt/slbutt32b.png"]]>> <<goto SMenu2>> <<set $removeall to true>> <</link>> <</hovertip>> </div> <</if>> </div> </div> */ <br><div class="tex5px"><br></div> <div class="row"> <div class="padd20left"> <div class="row"> <<set _call to $call2[1]>> <<set _call3 to _call>> <<if $activeslot is $call2[1]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>> <<set _call to $call2[2]>> <<set _call3 to _call>> <div class="padd20left"> <<if $activeslot is $call2[2]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>></div> </div> <div class="tex5px"><br></div> <div class="row"> <<set _call to $call2[3]>> <<set _call3 to _call>> <<if $activeslot is $call2[3]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>> <<set _call to $call2[4]>> <<set _call3 to _call>> <div class="padd20left"> <<if $activeslot is $call2[4]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>></div> </div> <div class="tex5px"><br></div> <div class="row"> <<set _call to $call2[5]>> <<set _call3 to _call>> <<if $activeslot is $call2[5]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>> <<set _call to $call2[6]>> <<set _call3 to _call>> <div class="padd20left"> <<if $activeslot is $call2[6]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>></div> </div> <div class="tex5px"><br></div> <div class="row"> <<set _call to $call2[7]>> <<set _call3 to _call>> <<if $activeslot is $call2[7]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>> <<set _call to $call2[8]>> <<set _call3 to _call>> <div class="padd20left"> <<if $activeslot is $call2[8]>> <div class="slup"> <<include SlHolder2>> </div> <<else>> <<include SlHolder2>> <</if>></div> </div> </div> </div> <div class="lowbottom ulsmall padd20left"> <div class="row"> <<if $comesfromcity is true>> <<link "return">> <<goto $passage2>> <<unset $comesfromcity>> <<include LoadFollow>> <</link>> <<else>> [[Leave house|Red][$noclick to true, $dooropen1 to true, $comesfromhouse to true, $comesfromhouse2 to true]] <<link "Return">> <<goto Home>> <<unset $activeslot>> <</link>> <<link "Yard">> <<goto House>> <<unset $activeslot>> <<set $activehouse to 1>> <<set $event2 to 0>> <<set $event to 0>> <</link>> /* <<if $state is 0>> <<link "Overview">> <<goto SMenu2>> <<set $move2 to true>> <<unset $activeslot>> <</link>> <</if>> */ <</if>> /* [[Followers]] [[Comb|CombatRoom][$combat to 198]] */ </div> </div> <</if>> <<if $changecall isnot true and $inputname isnot true and $changeallow isnot true and $renamenpc isnot true>> <div class="delall highest"> <<if $followers gte 1>> <div class="lighthover"> <<hovertip "Clear all followers">> <<link [img[$imgpath + "Butt/slbutt32b.png"]]>> <<goto SMenu2>> <<set $removeall to true>> <</link>> <</hovertip>> </div> <</if>> </div> <</if>> /* CHANGENAME ENDS BELOW */ <</if>> <<if $inputname is true and $changecall isnot true>> <<set $npcpagetemp to _pagename>> <center> ''RENAME PAGE''<br> <<textbox "$npcpagetemp" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $npcpagetemp to $npcpagetemp.trim()>> <<unset $inputname>> <<set $changename to true>> <<if $npcpagetemp is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "SMenu2">> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <</if>> </div> <div class="slavesides"> <<if $activeslot is undefined>> <<if $move2 isnot true>><br><</if>> <<if _anselhead is true>> /* TUTORIAL STUFF */ <br><br> <<if $quest_tut is 4>> <center> <div class="tex19px"> ''TUTORIAL (PART III)'' </div> <div class="scale70"> [img[$imgpath + "Av26/edu_good.png"]] </div> </center> <br> <div class="padd50right padd50left left"> // Great! Thanks for the trust, brother. I'll be aiding you in combat from now on. <br>There are still some stuff I want to show you before we're ready to head out. Yeah, that's right. I got this, ehm, issue we need to handle immediately if we want to save our faces. // <br><br> ''INSTRUCTIONS''<br> You can manage an NPC's weapons, armor and applications in his Inventory. Let's prepare Ansel for whatever adventure he has planned for you. <br>Enter Ansel's Inventory by clicking on the //satchel icon// just to the right of his //Add follower// button. </div> <</if>> <<else>> <<if $videos is 1 and $move2 isnot true>> [img[_imgvid + "annexout.gif"]] <<elseif $move2 is true>> <<include Move2>> <<else>> <<set _an to 0>> <<for _ann range $npc>> <<if _ann.state is 1 and _ann.girlid is $ranan and _ann.bondage lte 0 and _ann.health gte 1>> <<set _an to _ann.girlid>> <</if>> <</for>> <div class="annexpic"> [img[$imgpath + "Home/annexout"+_an+".jpg"]] </div> <</if>> <</if>> <<else>> /* GREAT CALL SLAVE TEST BELOW */ <<set _npc = $npc>> <<set _skeys = Object.keys(_npc)>> <<set $c_npc to _skeys[$activenpc]>> <<set _npc = $npc[$c_npc]>> <<include IniTop>> <<if $pnewnpc is true>> <<if _npc.dayblock isnot 19>><<unset $eduset>><</if>> <<unset $workchange2>> <<unset $pnewnpc>> <</if>> <<set _showpro to true>> <<include Economy2>> <<if _npc.allow lt -1>><<set _npc.allow to 0>><</if>> <<if _npc.build is undefined>><<set _npc.build to 0>><</if>> /* CUSTOM TRAITS BELOW */ <<if $quest_mai lte 8>><<set _traitsad to 100>><</if>> <<if $quest_mai is undefined>><<set _traitsad to 100>><</if>> <<if $menus is 1 and _blockall isnot true>> <<if $eduset is true>> <<include EduSet>> <<else>> <<include AbSlaves3>> <</if>> <</if>> <<if $menus is 2 and $changeallow isnot true and $renamenpc isnot true>> <<include Overview2>> <</if>> <<if $menus is 3>> <<include Exam2>> <</if>> <<if $menus is 4 and _blockall isnot true>> <<if $noacaslave is 1>> <br><br><br><br> <center> <h3> Visit Whitehaven Academy to unlock this menu! </h3> </center> <<else>> <<include AcaDo2>> <</if>> <</if>> <<if $menus is 5>> <<include SlaveValues3>> <</if>> <<if $menus is 55>> <<include SlaveValues3>> <</if>> <<if $menus is 8 and $changecall isnot true and $changeallow isnot true and _blockall isnot true>> <<include HouseR2>> <</if>> <<if $menus is 9 and _blocksex isnot true and _blockall isnot true>> <<include Prost2>> <</if>> <<if $menus is 77>> <<include Move>> <</if>> <<if $changecall is true and $changeallow isnot true>> <br><br><br> <center> <div class="tex18px"> ''What should _npc.girlname call you?''<br> </div> <<textbox "$newcall" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set _npc.callname to $newcall.trim()>> <<if $newcall is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "SMenu2">> <<unset $inputname>> <<unset $changecall>> <<unset $newcall>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <br><br> <center> <div class="signvendor">Presets</div> // <div class="ulsmall"> <div class="tex5px"><br></div> <<link "Master">> <<set _npc.callname to "Master">> <<goto "SMenu2">> <<unset $inputname>> <<unset $changecall>> <<unset $newcall>> <</link>> <div class="tex5px"><br></div> <<link "Commander">> <<set _npc.callname to "Commander">> <<goto "SMenu2">> <<unset $inputname>> <<unset $changecall>> <<unset $newcall>> <</link>> <div class="tex5px"><br></div> <<link "Sir">> <<set _npc.callname to "Sir">> <<goto "SMenu2">> <<unset $inputname>> <<unset $changecall>> <<unset $newcall>> <</link>> <div class="tex5px"><br></div> <<link "Sensei">> <<set _npc.callname to "Sensei">> <<goto "SMenu2">> <<unset $inputname>> <<unset $changecall>> <<unset $newcall>> <</link>> <<if $aca_work gte 1>> <div class="tex5px"><br></div> <<link "Professor">> <<set _npc.callname to "Professor">> <<goto "SMenu2">> <<unset $inputname>> <<unset $changecall>> <<unset $newcall>> <</link>> <</if>> </div> // </center> <</if>> <<if $changeallow is true>> <br><br><br> <center> <div class="tex18px"> ''New allowance for _npc.girlname''<br> </div> <<textbox '$newallow' $newallow>> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $newallow to Number($newallow)>> <<if !Number.isInteger($newallow)>> <<replace "#input-error">><center>Please enter a number!</center><</replace>> <<else>> <<unset $inputname>> <<set _npc.allow to $newallow>> <<unset $changeallow>> <<goto "SMenu2">> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <</if>> <<if $renamenpc is true>> <br><br> <center> ''FIRST NAME''<br> <<textbox "_npc.girlname" "">> <br><br> ''LAST NAME''<br> <<textbox "_npc.last" "">> <br><br><br> <div class="ulsmall"> <<link "set name!">> <<set _npc.girlname to _npc.girlname.trim()>> <<set _npc.last to _npc.last.trim()>> <<if _npc.girlname is "">> <<replace "#input-error">><center>Please enter a first name.</center><</replace>> <<elseif _npc.last is "">> <<replace "#input-error">><center>Please enter a last name.</center><</replace>> <<else>> <<goto "SMenu2">> <<set _npc.girlnames to _npc.girlname + "'s">> <<if _npc.likesadist lte 59>> <<if [ "Cumbucket", "Whore", "Dickeater", "Cocksleeve", "Cockeater", "Tushybender", "Fucker", "Asslover", "Pussy"].contains(_npc.girlname),(_npc.last)>> <<set _npc.masterlove-=20>><<set _npc.scarefactor+=2>> <</if>> <</if>> <<unset $renamenpc>> <</if>> <</link>> </div>@@#input-error;@@ <br><br><br> ''//Renaming an NPC costs 50 Influence points!<br><br>Perverted or other unfitting names might drastically decrease Affection if the <br>NPC's WILLPOWER is 5+ and/or Corruption is below 60.//'' </center> <</if>> <<if $menus isnot "gagga" and $changecall isnot true and $changeallow isnot true and $renamenpc isnot true>> <div class="lowbottom3 ulsmall"> <div class="row"> <<if $menus isnot 1>>[[Jobs & Titles|SMenu2][$menus to 1]]<</if>> <<if $menus is 1>><p class="ulsmallselect">Jobs & Titles</p><</if>> <<if _blocksex isnot true and _prostblock isnot true>> <<if $menus isnot 9>>[[Prostitution|SMenu2][$menus to 9]]<<else>><p class="ulsmallselect">Prostitution</p><</if>> <<else>> <p class="ulsmallused">Prostitution</p> <</if>> <<if $menus isnot 2 and $menus isnot 77>>[[Actions|SMenu2][$menus to 2]]<</if>> <<if $menus is 2 or $menus is 77>><p class="ulsmallselect">Actions</p><</if>> <<if $menus isnot 3>>[[Examination|SMenu2][$menus to 3]]<</if>> <<if $menus is 3>><p class="ulsmallselect">Examination</p><</if>> </div> <div class="tex7px"><br></div> <div class="row"> /* <<link "Academy">> <<set $tutorial to 332>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> */ <<if $menus isnot 55>>[[traits & info|SMenu2][$menus to 55, $statpage to 2]]<<else>><p class="ulsmallselect">traits & info</p><</if>> /* <<if _day isnot 8>> <<if $menus isnot 4>>[[Academy|SMenu2][$menus to 4, $action3 to true]]<</if>> <<if $menus is 4>><p class="ulsmallselect">Academy</p><</if>> <<else>> <p class="ulsmallused">Academy</p> <</if>> */ <<if $menus isnot 5>>[[Stats|SMenu2][$menus to 5, $statpage to 1]]<</if>> <<if $menus is 5>><p class="ulsmallselect">Stats</p><</if>> <<if $menus isnot 8>>[[Houserules|SMenu2][$menus to 8]]<</if>> <<if $menus is 8>><p class="ulsmallselect">Houserules</p><</if>> <<if _noinventory is true>><p class="ulsmallselect">Inventory</p><<else>>[[Inventory|SlaveInventory][$c_npc to _skeys[$activenpc], $camefrommenu to true]]<</if>> </div> </div> <</if>> /* ACTIVBE SLAVE ENDS BELOW*/ <</if>> <<unset $stopfromfollow>> <<unset $fromfollow>> <<unset $stopeth>> <<unset $camefrommenu>> </div> </div> <<set _npcguard to true>> <<if _npc isnot undefined>> <<include GuardPool>> <</if>> <<unset $cprem>> <<unset $cprem2>> <<include NewSounds>> </div> </div> <</nobr>> <<if $slot[_call] is 0>> <<set _vac to true>> <<else>> <<set _vac to false>> <<set _call2 to $slot[_call]>> <<set _call2-=1>> <<set _skeys = Object.keys($npc)>> <<set $c2_npc to _skeys[_call2]>> <<set _npc2 = $npc[$c2_npc]>> /* MENU SETTERS BELOW */ <<set _girlid to _npc2.girlid>> <<set _title to _npc2.title>> <<set _girlname to _npc2.girlname>> <<set _actnpc to _npc2.actnpc>> <<set _traitrel to _npc2.traitrel>> <<set _day to _npc2.dayblock>> <<set _prostloc to _npc2.prostloc>> <<set _devotion to _npc2.devotion>> <<set _sex to _npc2.sex>> <<set _bondage to _npc2.bondage>> <<set _prostring to _npc2.prostring>> <<set _bondage to _npc2.bondage>> <<set _transformed to _npc2.transformed>> <<set _activity to _npc2.activityblock>> <<set _busy to _npc2.busy>> <<set _program to _npc2.program>> <<set _teacher to _npc2.teacher>> <<set _reserved1 to _npc2.reserved1>> <<set _age to _npc2.age>> <<set _aff to _npc2.masterlove>> <<set _willy to _npc2.willpower>> <<set _program2 to _npc2.program>> <<set _teacher2 to _npc2.teacher>> <<set _assigned to _npc2.assigned>> <<if _assigned gte 0>> <<for _assi range $npc>> <<if _assi.actnpc is _assigned>><<set _educator to _assi.girlname>><</if>> <</for>> <</if>> <<if _npc2.dayoff gte 1>><<set _dayoff to 1>><<else>><<unset _dayoff>><</if>> <<if $daycount gte 90 and $daycount lte 155 and $diff gte 3>> <<if _day gte 1 and _day isnot 5 and _day isnot 8 and _day isnot 12 and _day isnot 14 and _day isnot 15 and _day isnot 16 and _day isnot 19>><<set _away to 1>><<else>><<unset _away>><</if>> <</if>> <<unset _chancellor2>> <<if _npc2.girlid is 11 and $quest_aria gte 20 and $quest_aria lte 98>><<set _chancellor2 to true>><</if>> <<set _status to _npc2.status>> <<if _status is 1>><<set _state to "Convict">><</if>> <<if _status is 2>><<set _state to "Slave">><</if>> <<if _status is 3>><<set _state to "Servant">><</if>> <<if _status is 4>><<set _state to "Mercenary">><</if>> <<if _status is 5>><<set _state to "Paragon">><</if>> <<if _status is 6>><<set _state to "Legendary hero">><</if>> <<if _status is 7>><<set _state to "Friend">><</if>> <<if _status is 9>><<set _state to "Family">><</if>> <<if _status is 10>><<set _state to "Wife">><</if>> <<if _status is 10 and _actnpc is $firstwife>><<set _state to "first Wife">><</if>> <<if _status is 10 and _sex is 1>><<set _state to "Partner">><</if>> <</if>> <<if _transformed gte 1>><<set _girlid to 353>><</if>> <<if _title is 0>><<set _title to "No title">> <<if _actnpc is $bedslave>><<set _title to "Bed partner">><</if>> <</if>> <<if _title is 1 and _sex is 0>><<set _title to "Head maid">><</if>> <<if _title is 1 and _sex is 1>><<set _title to "butler">><</if>> <<if _title is 2>><<set _title to "Pantry girl">><</if>> <<if _title is 3>><<if _npc2.sex is 0>><<set _title to "Quartermistress">><<else>><<set _title to "Quartermaster">><</if>><</if>> <<if _title is 4>><<set _title to "Nanny">><</if>> <<if _title is 5>><<set _title to "Floor crawler">><</if>> <<if _title is 6>><<set _title to "skulduggerist">><</if>> <<if _title is 7>><<set _title to "head chef">><</if>> <<if _title is 8>><<set _title to "nurse">><</if>> <<if _vac isnot true>> <div class="slaveholder"> <div class="row"> <div class="slholderpic"> <<if _assigned gte 1>> <div class="eduassigned highest"> <<hovertip "<center>Assigned to _educator<<if _day gte 1 and _day isnot 999>><br><<if _day isnot 25 and _day isnot 26 and _day lte 650>>Active day job (educator modifier: -20)<<else>>Away (educator modifier: -999)<</if>>!<</if>></center>">> [img[$imgpath + "Butt/eduassigned.png"]] <</hovertip>> </div> <</if>> /* <<if $bedslave is _actnpc>> <div class="bedslave higher"> <<hovertip "<center>Bed slave</center>">> [img[$imgpath + "Butt/bedslave.png"]] <</hovertip>> </div> <</if>> */ <div class="tex7px"><br></div> <<if _status is 10 and _bondage is 0>><div class="ringholder"><<if $firstwife is _actnpc>>[img[$imgpath + "Butt/married_fw.png"]]<<else>>[img[$imgpath + "Butt/married.png"]]<</if>></div><</if>> <<if _bondage gte 1 and _bondage lte 9>><div class="ringholder"><<hovertip "ongoing bondage session!">>[img[$imgpath + "Butt/bonded2.png"]]<</hovertip>></div><</if>> <<if _bondage gte 10>><div class="ringholder"><<hovertip "Imprisoned!">>[img[$imgpath + "Butt/imprisoned.png"]]<</hovertip>></div><</if>> <div class="uppernocut"><<hovertip "_state">>''_girlname''<</hovertip>></div> <br><div class="tex7px"><br></div> <<include CallPic>> <div class="lighthover"> <<if $state is 0>> <<if _girlid lte 99>> <<set _img to "C:/Telsior/Pics/Av"+_girlid+"/">> <<else>> <<set _img to "C:/Telsior/Pics/AvRan/Av"+_girlid+"/">> <</if>> <<else>> <<if _girlid lte 99>> <<set _img to "Pics/Av"+_girlid+"/">> <<else>> <<set _img to "Pics/AvRan/Av"+_girlid+"/">> <</if>> <</if>> <<capture _call>> <<capture _actnpc>> <<if _age gte 15>> [img[_img + "edu_goodsmall.png"][SMenu2][$activenpc to _actnpc, $activeslot to _call, $pnewnpc to true]] <<else>> [img[_img + "edu_goodsmall_kid.png"][SMenu2][$activenpc to _actnpc, $activeslot to _call, $pnewnpc to true]] <</if>> <</capture>> <</capture>> </div> </div> <div class="slholderbody"> <center> <div class="paddslnik"><div class="slnick"><div class="padd10top tex13px">_title</div></div></div> </center> <div class="tex4px"><br></div> <div class="row"> <div class="homebutt padd5right"> <<if _day is 0 and _teacher is 0 and _program is 0 and _chancellor2 isnot true>> <<hovertip "Unemployed">> [img[$imgpath + "Butt/slbutt10.png"]] <</hovertip>> <</if>> <<if _chancellor2 is true and _day is 0 and _teacher is 0 and _program is 0>> <<hovertip "Chancellor of Ikaanos">> [img[$imgpath + "Butt/slbutt42.png"]] <</hovertip>> <</if>> <<if _day is 1>><<set _whe to "General store">><</if>> <<if _day is 3>><<set _whe to "Secret garden">><</if>> <<if _day is 4>><<set _whe to "Walton's">><</if>> <<if _day is 9>><<set _whe to "Nika's">><</if>> <<if _day is 1 or _day is 3 or _day is 4 or _day is 9>> <<hovertip "Store clerk (_whe)">> [img[$imgpath + "Butt/slbutt2.png"]] <</hovertip>> <</if>> <<if _day is 8>> <<hovertip "News reporter">> [img[$imgpath + "Butt/slbutt2.png"]] <</hovertip>> <</if>> <<if _day is 2>> <<hovertip "<center>Devious tools<br>(Fuck Toy)</center>">> [img[$imgpath + "Butt/slbutt7.png"]] <</hovertip>> <</if>> <<if _sex is 0>><<set _sertit2 to "Maid">><<else>><<set _sertit2 to "footman">><</if>> <<if _day is 5>> <<hovertip "_sertit2">> <<if _sex is 0>> [img[$imgpath + "Butt/slbutt6.png"]] <<else>> [img[$imgpath + "Butt/slbutt50.png"]] <</if>> <</hovertip>> <</if>> <<if _day is 10>> <<hovertip "Performer">> [img[$imgpath + "Butt/slbutt8.png"]] <</hovertip>> <</if>> <<if _day is 11 or _day is 20>> <<hovertip "Whore">> [img[$imgpath + "Butt/slbutt11.png"]] <</hovertip>> <</if>> <<if _day is 12>> <<hovertip "Gardener">> [img[$imgpath + "Butt/slbutt9.png"]] <</hovertip>> <</if>> <<if _day is 13>> <<hovertip "Scavenger">> [img[$imgpath + "Butt/slbutt13.png"]] <</hovertip>> <</if>> <<if _day is 14>> <<hovertip "Janitor">> [img[$imgpath + "Butt/slbutt14.png"]] <</hovertip>> <</if>> <<if _day is 15>> <<hovertip "Accountant ($accountskill)">> [img[$imgpath + "Butt/slbutt15.png"]] <</hovertip>> <</if>> <<if _day is 16>> <<hovertip "Guard">> [img[$imgpath + "Butt/slbutt16.png"]] <</hovertip>> <</if>> <<if _day is 17>> <<hovertip "Captain of the guard">> [img[$imgpath + "Butt/slbutt17.png"]] <</hovertip>> <</if>> <<if _day is 18>> <<hovertip "Herald">> [img[$imgpath + "Butt/slbutt35.png"]] <</hovertip>> <</if>> <<if _day is 19>> <<hovertip "educator">> [img[$imgpath + "Butt/slbutt34.png"]] <</hovertip>> <</if>> <<if _day gte 21 and _day lte 28 and _day isnot 25 and _day isnot 26>> <<hovertip "Workshop assignment">> [img[$imgpath + "Butt/slbutt37.png"]] <</hovertip>> <</if>> <<if _day gte 210 and _day lte 280>> <<hovertip "Foreman">> [img[$imgpath + "Butt/slbutt38.png"]] <</hovertip>> <</if>> <<if _day is 25>> <<hovertip "Gladiator">> [img[$imgpath + "Butt/slbutt33.png"]] <</hovertip>> <</if>> <<if _day is 26>> <<hovertip "Westside Abbey">> [img[$imgpath + "Butt/slbutt49.png"]] <</hovertip>> <</if>> <<if _day is 30>> <<hovertip "Carpenter's helper">> [img[$imgpath + "Butt/slbutt39.png"]] <</hovertip>> <</if>> <<if _day is 31>> <<hovertip "HUNTER">> [img[$imgpath + "Butt/slbutt52.png"]] <</hovertip>> <</if>> <<if _day is 32>> <<hovertip "Relic hunter">> [img[$imgpath + "Butt/slbutt51.png"]] <</hovertip>> <</if>> <<if _day is 34>> <<hovertip "Police Officer">> [img[$imgpath + "Butt/slbutt53.png"]] <</hovertip>> <</if>> <<if _day is 37 or _day is 38>> <<hovertip "Tavern assignment">> [img[$imgpath + "Butt/slbutt40.png"]] <</hovertip>> <</if>> <<if _day is 370 or _day is 380>> <<hovertip "Barkeeper">> [img[$imgpath + "Butt/slbutt41.png"]] <</hovertip>> <</if>> <<if _day gte 409 and _day lte 412>> <<hovertip "Ranch Master">> [img[$imgpath + "Butt/slbutt43.png"]] <</hovertip>> <</if>> <<if _day gte 413 and _day lte 415>> <<hovertip "Foreman (mine)">> [img[$imgpath + "Butt/slbutt47.png"]] <</hovertip>> <</if>> <<if _day is 600>> <<hovertip "Foreman (mill)">> [img[$imgpath + "Butt/slbutt47.png"]] <</hovertip>> <</if>> <<if _day is 610>> <<hovertip "Ranch Master (dark.)">> [img[$imgpath + "Butt/slbutt43.png"]] <</hovertip>> <</if>> <<if _day is 999>> <<hovertip "Follower">> [img[$imgpath + "Butt/slbutt999.png"]] <</hovertip>> <</if>> <<if _day isnot 999>> <<if _teacher gte 1 or _program gte 1>> <<if _program is 1>><<set _what to "Science & Hardware">><</if>> <<if _program is 2>><<set _what to "History & Anthropology">><</if>> <<if _program is 3>><<set _what to "Administration & Domestic">><</if>> <<if _program is 4>><<set _what to "Gymnastics & Performance">><</if>> <<if _teacher is 1>><<set _what to "Academics Lecturer">><</if>> <<if _teacher is 2>><<set _what to "Science Lecturer">><</if>> <<if _teacher is 3>><<set _what to "Academics Professor">><</if>> <<if _teacher is 4>><<set _what to "Science Professor">><</if>> <<hovertip "<center>Academy assignment <br>(_what)</center>">> [img[$imgpath + "Butt/slbutt5.png"]] <</hovertip>> <</if>> <</if>> </div> <div class="homebutt padd5left"> <<if _prostring gte 1>> <<hovertip "Prostitution ring">> [img[$imgpath + "Butt/slbutt4.png"]] <</hovertip>> <<else>> [img[$imgpath + "Butt/slbutt1.png"]] <</if>> </div> <div class="homebutt padd5left"> <<if _activity is 1 or _activity is 2>> <<hovertip "Stables">> [img[$imgpath + "Butt/slbutt3.png"]] <</hovertip>> <<else>> [img[$imgpath + "Butt/slbutt1.png"]] <</if>> </div> </div> <div class="tex3px"><br></div> <div class="row"> <div class="homebutt padd5right"> <<if _traitrel lte 1>> <<hovertip "Atheist (_devotion)">> [img[$imgpath + "Butt/slbutt20.png"]] <</hovertip>> <</if>> <<if _traitrel is 2 or _traitrel is 3>> <<hovertip "Moon worshipper (_devotion)">> [img[$imgpath + "Butt/slbutt21.png"]] <</hovertip>> <</if>> <<if _traitrel is 4>> <<hovertip "Aesir worshipper (_devotion)">> [img[$imgpath + "Butt/slbutt24.png"]] <</hovertip>> <</if>> <<if _traitrel is 5>> <<hovertip "Christian (_devotion)">> [img[$imgpath + "Butt/slbutt23.png"]] <</hovertip>> <</if>> <<if _traitrel is 6>> <<hovertip "Cult of the elder (_devotion)">> [img[$imgpath + "Butt/slbutt25.png"]] <</hovertip>> <</if>> <<if _traitrel is 7>> <<hovertip "Buddhist (_devotion)">> [img[$imgpath + "Butt/slbutt26.png"]] <</hovertip>> <</if>> <<if _traitrel is 8>> <<hovertip "Muslim (_devotion)">> [img[$imgpath + "Butt/slbutt27.png"]] <</hovertip>> <</if>> <<if _traitrel is 9>> <<hovertip "The Red Tide (_devotion)">> [img[$imgpath + "Butt/slbutt28.png"]] <</hovertip>> <</if>> <<if _traitrel is 10>> <<hovertip "Hindu (_devotion)">> [img[$imgpath + "Butt/slbutt29.png"]] <</hovertip>> <</if>> <<if _traitrel is 11>> <<hovertip "Disciple of Adem (_devotion)">> [img[$imgpath + "Butt/slbutt44.png"]] <</hovertip>> <</if>> <<if _traitrel is 12>> <<hovertip "Hellenist (_devotion)">> [img[$imgpath + "Butt/slbutt48.png"]] <</hovertip>> <</if>> </div> <div class="homebutt padd5left"> <div class="lighthover"> <<if _anselhead isnot true>> <<if _day is 999>> <<hovertip "remove follower">> <<capture _actnpc>> [img[$imgpath + "Butt/slbutt32.png"][SMenu2][$delfollowcommand to _skeys[_actnpc], $followers-=1]] <</capture>> <</hovertip>> <<else>> /* no adding except redhaven */ <<if $wopos gte 10>><<set _nopos to true>><</if>> <<if $diff lte 1>><<unset _nopos>><</if>> <<unset _offblocked>> <<unset _dayblocked>> <<unset _affblock>> <<unset _catbusy2>> <<if _aff lte 14 and _willy gte 20>><<set _affblock to true>><</if>> <<if _dayoff gte 1>><<set _offblocked to true>><</if>> <<if $quest_cat gte 15 and $quest_cat lte 18 and _girlid is 13>><<set _catbusy2 to true>><</if>> <<if $diff gte 3 and $daycount gte 70 and $daycount lte 160>> <<if _day is 1 or _day is 2 or _day is 3 or _day is 4 or _day is 7 or _day is 6 or _day is 9 or _day is 10 or _day is 11 or _day is 13 or _day is 18 or _day is 30 or _day is 31 or _day is 34>><<set _dayblocked to true>><</if>> <</if>> <<if $followers lte 3 and _day isnot 25 and _day isnot 26 and _day isnot 409 and _day isnot 410 and _day isnot 411 and _day isnot 412 and _day isnot 413 and _day isnot 414 and _day isnot 415 and _day isnot 600 and _affblock is undefined and _dayblocked is undefined and _offblocked is undefined and _catbusy2 is undefined and _nopos isnot true>> <<capture _actnpc _bondage>> <<if _bondage lte 0>> <<hovertip "Add follower /*<<if _away gte 1>> (+30 minutes!)<</if>>*/">> [img[$imgpath + "Butt/slbutt31.png"][SMenu2][$followcommand to _skeys[_actnpc], $followers+=1, $noclick to true]] <</hovertip>> <<else>> <<hovertip "Bound!">> <div class="opac"> [img[$imgpath + "Butt/slbutt31.png"]] </div> <</hovertip>> <</if>> <</capture>> <<else>> <<if $followers lte 3>> <<hovertip "Unavailable!<<if _dayblocked is true>> (<<if $daycount lte 85>>Getting ready for<<else>>At<</if>> work!)<<elseif _aff lte 14>> (Low Affection!)<<elseif _offblocked is true>> (day off!)<<elseif _nopos is true>> (too far away!)<</if>>">> <div class="opac"> [img[$imgpath + "Butt/slbutt31.png"]] </div> <</hovertip>> <<else>> <<hovertip "Group full!">> <div class="opac"> [img[$imgpath + "Butt/slbutt31.png"]] </div> <</hovertip>> <</if>> <</if>> <</if>> <<else>> <<if _anselhead is true>> <div class="opac"> [img[$imgpath + "Butt/slbutt32.png"]] </div> <</if>> /* ANSEL HEAD */ <</if>> </div> </div> /* <<if _busy gte 1 and _day isnot 25 and _busy isnot 55 and _busy isnot 56 and _busy isnot 10 and _day isnot 999 and $diff gte 3>> <</if>> */ <<set _npc = $npc>> <<set _skeys = Object.keys(_npc)>> <<if $comesfromcity isnot true>> <<capture _actnpc _call3 _busy>> <div class="homebutt padd5left lighthover"> <<if _baaaaaa is true>> <<hovertip "<center>Interact <br>(<<if _busy is 2>>At Stables<<else>>Away<</if>> - home after <<if _busy is 2>>8<<else>>4<</if>>pm!)</center>">><</hovertip>> <<else>> <<hovertip "<center>Interact <<if _dayoff gte 1>><br>Unavailable! <br>(Day off)<</if>></center>">> [img[$imgpath + "Butt/slbutt30.png"][Interact][$nodel to true, $c_npc to _skeys[_actnpc], $activeslot to _call3]]<</hovertip>> <</if>></div> <</capture>> <<else>> <<hovertip "Inventory">> <<capture _actnpc>> <div class="homebutt padd5left lighthover"> <<if _girlid isnot 49>> [img[$imgpath + "Butt/slbutt36.png"][SlaveInventory][$c_npc to _skeys[_actnpc], $cityinv to true]] <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1.png"]]</div> <</if>> </div> <</capture>> <</hovertip>> /* <div class="homebutt padd5left opac">[img[$imgpath + "Butt/slbutt30.png"]]</div> */ <</if>> </div> </div> </div> <<else>> /* VACANT BELOW*/ <div class="slaveholder"> <div class="row"> <div class="slholderpic"> <div class="tex7px"><br></div> <div class="uppernocut">''VACANT''</div> <br><div class="tex7px"><br></div> <<include CallPic>> <div class="tex4px"><br></div> </div> <div class="slholderbody"> <center> <div class="paddslnik"><div class="slnick"><div class="padd10top"></div></div></div> </center> <div class="tex4px"><br></div> <div class="row"> <div class="homebutt padd5right">[img[$imgpath + "Butt/slbutt1.png"]]</div> <div class="homebutt padd5left">[img[$imgpath + "Butt/slbutt1.png"]]</div> <div class="homebutt padd5left">[img[$imgpath + "Butt/slbutt1.png"]]</div> </div> <div class="tex6px"><br></div> <div class="row"> <div class="homebutt padd5right">[img[$imgpath + "Butt/slbutt1.png"]]</div> <div class="homebutt padd5left">[img[$imgpath + "Butt/slbutt1.png"]]</div> <div class="homebutt padd5left">[img[$imgpath + "Butt/slbutt1.png"]]</div> </div> </div> </div> <</if>> /* SETTING TO FOLLOWER */ <<if $followcommand isnot undefined>> <<set _followcommand2 = $npc[$followcommand]>> <<if $effect is true>><<audio "hire" play>><</if>> <<set _followcommand2.daybef to _followcommand2.dayblock>> <<if _followcommand2.actnpc is 25 and $quest_tut is 3 and $wopos gte 3>><<set $quest_tut to 4>><<set _anselhead to true>><</if>> <<if _followcommand2.dayblock is 1>><<set $workroo to 0>><</if>> <<if _followcommand2.dayblock is 2>><<set $workdevi to 0>><</if>> <<if _followcommand2.dayblock is 3>><<set $workbook to 0>><</if>> <<if _followcommand2.dayblock is 4>><<set $workwalton to 0>><</if>> <<if _followcommand2.dayblock is 7>><<set $maxpro+=1>><</if>> <<if _followcommand2.dayblock is 9>><<set $worknika to 0>><</if>> <<if _followcommand2.dayblock is 10>><<set $workgolden to 0>><</if>> <<if _followcommand2.dayblock is 12>><<unset $gardenskill>><</if>> <<if _followcommand2.dayblock is 15>><<unset $accountskill>><</if>> <<if _followcommand2.dayblock is 17>><<unset $captainskill>><<unset $captainname>><</if>> <<if _followcommand2.dayblock is 18>><<unset $heraldskill>><</if>> <<if _followcommand2.dayblock is 19>><<set $maxmasters-=1>><</if>> <<if _followcommand2.dayblock is 30>><<set $workcarp to 0>><</if>> /* <<set _followcommand2.program to 0>> <<set _followcommand2.teacher to 0>> */ <<set _followcommand2.maid to false>> <<if _followcommand2.dayblock is 21>><<set $mch.yardslot1.other5-=_followcommand2.discipline>><<set $mch.yardslot1.other2-=1>><</if>> <<if _followcommand2.dayblock is 210>><<set $mch.yardslot1.other3 to 0>><<set $mch.yardslot1.other4 to 0>><</if>> <<if _followcommand2.dayblock is 22>><<set $mch.yardslot2.other5-=_followcommand2.discipline>><<set $mch.yardslot2.other2-=1>><</if>> <<if _followcommand2.dayblock is 220>><<set $mch.yardslot2.other3 to 0>><<set $mch.yardslot2.other4 to 0>><</if>> <<if _followcommand2.dayblock is 23>><<set $mch.yardslot3.other5-=_followcommand2.discipline>><<set $mch.yardslot3.other2-=1>><</if>> <<if _followcommand2.dayblock is 230>><<set $mch.yardslot3.other3 to 0>><<set $mch.yardslot3.other4 to 0>><</if>> <<if _followcommand2.dayblock is 24>><<set $mch.yardslot4.other5-=_followcommand2.discipline>><<set $mch.yardslot4.other2-=1>><</if>> <<if _followcommand2.dayblock is 240>><<set $mch.yardslot4.other3 to 0>><<set $mch.yardslot4.other4 to 0>><</if>> <<if _followcommand2.dayblock is 27>><<set $mch.yardslot7.other5-=_followcommand2.discipline>><<set $mch.yardslot7.other2-=1>><</if>> <<if _followcommand2.dayblock is 270>><<set $mch.yardslot7.other3 to 0>><<set $mch.yardslot7.other4 to 0>><</if>> <<if _followcommand2.dayblock is 28>><<set $mch.yardslot8.other5-=_followcommand2.discipline>><<set $mch.yardslot8.other2-=1>><</if>> <<if _followcommand2.dayblock is 280>><<set $mch.yardslot8.other3 to 0>><<set $mch.yardslot8.other4 to 0>><</if>> <<if _followcommand2.dayblock is 37>><<set $mch.yardslot7.other5-=_followcommand2.int>><<set $mch.yardslot7.other2-=1>><</if>> <<if _followcommand2.dayblock is 370>><<set $mch.yardslot7.other3 to 0>><<set $mch.yardslot7.other4 to 0>><</if>> <<if _followcommand2.dayblock is 38>><<set $mch.yardslot8.other5-=_followcommand2.int>><<set $mch.yardslot8.other2-=1>><</if>> <<if _followcommand2.dayblock is 380>><<set $mch.yardslot8.other3 to 0>><<set $mch.yardslot8.other4 to 0>><</if>> <<set _followcommand2.dayblock to 0>> <<set _addfoslot to _followcommand2.actnpc>> <<include FoSlots>> <<set _followcommand2.dayblock to 999>> <</if>> /* UNSETTING FOLLOWER - CHECKING IF JOB IS STILL AVAILABLE */ <<if $delfollowcommand isnot undefined>> <<set _delfollowcommand2 = $npc[$delfollowcommand]>> <<set _vaaaasd to _delfollowcommand2.daybef>> <<if $foslots.slot1 is _delfollowcommand2.actnpc>><<set $foslots.slot1 to -1>><</if>> <<if $foslots.slot2 is _delfollowcommand2.actnpc>><<set $foslots.slot2 to -1>><</if>> <<if $foslots.slot3 is _delfollowcommand2.actnpc>><<set $foslots.slot3 to -1>><</if>> <<if $foslots.slot4 is _delfollowcommand2.actnpc>><<set $foslots.slot4 to -1>><</if>> <<if _delfollowcommand2.daybef is 1 and $workroo is 0>><<set $workroo to 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 2 and $workdevi is 0>><<set $workdevi to 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 3 and $workbook is 0>><<set $workbook to 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 4 and $workwalton is 0>><<set $workwalton to 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 5>><<set _delfollowcommand2.maid to true>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 6>><<set _ok to true>><</if>> <<unset _teachd>> /* setting back to academy assignment */ <<if _delfollowcommand2.daybef is 7 and $maxpro gte 1>><<set _ok to true>><<set _teachd to 1>><<set $maxpro-=1>><</if>> /* reset teacher variable if other has taken npcs academy assignment */ <<if _delfollowcommand2.daybef is 7 and $maxpro lte 0 and _teachd is undefined>><<set _delfollowcommand2.teacher to 0>><</if>> <<if _delfollowcommand2.daybef is 8 and _delfollowcommand2.girlid is 7>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 9 and $worknika is 0>><<set $worknika to 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 10 and $workgolden is 0>><<set $workgolden to 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 11>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 12 and $gardenskill is undefined>><<set $gardenskill to _delfollowcommand2.garden>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 13 or _delfollowcommand2.daybef is 14 or _delfollowcommand2.daybef is 16>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 15 and $accountskill is undefined>> <<set $accountskill to 0>> <<set $accountskill+=_delfollowcommand2.int>> <<set $accountskill+=_delfollowcommand2.discipline>> <<set $accountskill+=_delfollowcommand2.admin>> <<set $accountskill+=_delfollowcommand2.traitwork>> <<set $accountskill/=4>> <<if _delfollowcommand2.status lte 2>><<set $accountskill-=5>><</if>> <<if _delfollowcommand2.traitrel is 8 and _delfollowcommand2.devotion gte 60>><<set $accountskill+=10>><</if>> <<set $accountskill = Math.round($accountskill)>> <<set _ok to true>> <</if>> <<if _delfollowcommand2.daybef is 17 and $captainskill is undefined>> <<set $captainskill to 0>> <<set $captainskill+=_delfollowcommand2.ranged>> <<set $captainskill+=_delfollowcommand2.melee>> <<set $captainskill+=_delfollowcommand2.discipline>> <<set $captainskill+=_delfollowcommand2.traitwarrior>> <<set $captainname to _delfollowcommand2.girlname>> <<set $captainskill/=4>> <<if _delfollowcommand2.willpower lte 29>><<set $captainskill-=15>><</if>> <<if _delfollowcommand2.age lte 16>><<set $captainskill-=15>><</if>> <<if _delfollowcommand2.body lte 2>><<set $captainskill-=10>><</if>> <<if _delfollowcommand2.traitwarrior gte 70>><<set $captainskill+=15>><</if>> <<set $captainskill = Math.round($captainskill)>> <<set _delfollowcommand2.sleep to 10>> <<set _ok to true>> <</if>> <<if _delfollowcommand2.daybef is 18 and $heraldskill is undefined>> <<set $heraldskill to 0>> <<set $heraldskill+=_delfollowcommand2.int>> <<set $heraldskill+=_delfollowcommand2.charisma>> <<set $heraldskill+=_delfollowcommand2.beauty>> <<set $heraldskill+=_delfollowcommand2.per>> <<set $heraldskill/=4>> <<if _delfollowcommand2.age lte 16>><<set $heraldskill-=15>><</if>> <<if _delfollowcommand2.status lte 2>><<set $heraldskill-=15>><</if>> <<if _delfollowcommand2.traitstarlet gte 70>><<set $heraldskill+=15>><</if>> <<if _delfollowcommand2.warfame gte 200>><<set $heraldskill+=10>><</if>> <<if _delfollowcommand2.warfame gte 600>><<set $heraldskill+=10>><</if>> <<if _delfollowcommand2.prest gte 100>><<set $heraldskill+=10>><</if>> <<if _delfollowcommand2.prest gte 300>><<set $heraldskill+=10>><</if>> <<if _delfollowcommand2.actnpc is $firstwife and $credit gte 10000 and _delfollowcommand2.int gte 50>><<set $heraldskill+=20>><</if>> <<set $heraldskill = Math.round($heraldskill)>> <<set _ok to true>> <</if>> <<if _delfollowcommand2.daybef is 19 and $maxmasters lte 3>><<set $maxmasters+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 20>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 21 and $mch.yardslot1.other2 lte 6 and $mch.yardslot1.type is 3>><<set $mch.yardslot1.other5+=_delfollowcommand2.discipline>><<set $mch.yardslot1.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 210 and $mch.yardslot1.other3 is 0 and $mch.yardslot1.type is 3>><<set $mch.yardslot1.other4=_delfollowcommand2.int>><<set $mch.yardslot1.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 22 and $mch.yardslot2.other2 lte 6 and $mch.yardslot2.type is 3>><<set $mch.yardslot2.other5+=_delfollowcommand2.discipline>><<set $mch.yardslot2.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 220 and $mch.yardslot2.other3 is 0 and $mch.yardslot2.type is 3>><<set $mch.yardslot2.other4=_delfollowcommand2.int>><<set $mch.yardslot2.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 23 and $mch.yardslot3.other2 lte 6 and $mch.yardslot3.type is 3>><<set $mch.yardslot3.other5+=_delfollowcommand2.discipline>><<set $mch.yardslot3.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 230 and $mch.yardslot3.other3 is 0 and $mch.yardslot3.type is 3>><<set $mch.yardslot3.other4=_delfollowcommand2.int>><<set $mch.yardslot3.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 24 and $mch.yardslot4.other2 lte 6 and $mch.yardslot4.type is 3>><<set $mch.yardslot4.other5+=_delfollowcommand2.discipline>><<set $mch.yardslot4.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 240 and $mch.yardslot4.other3 is 0 and $mch.yardslot4.type is 3>><<set $mch.yardslot4.other4=_delfollowcommand2.int>><<set $mch.yardslot4.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 27 and $mch.yardslot7.other2 lte 6 and $mch.yardslot7.type is 3>><<set $mch.yardslot7.other5+=_delfollowcommand2.discipline>><<set $mch.yardslot7.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 270 and $mch.yardslot7.other3 is 0 and $mch.yardslot7.type is 3>><<set $mch.yardslot7.other4=_delfollowcommand2.int>><<set $mch.yardslot7.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 28 and $mch.yardslot8.other2 lte 6 and $mch.yardslot8.type is 3>><<set $mch.yardslot8.other5+=_delfollowcommand2.discipline>><<set $mch.yardslot8.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 280 and $mch.yardslot8.other3 is 0 and $mch.yardslot8.type is 3>><<set $mch.yardslot8.other4=_delfollowcommand2.int>><<set $mch.yardslot8.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 30 and $workcarp is 0>><<set $workcarp to 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 31 or _delfollowcommand2.daybef is 32>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 34 or _delfollowcommand2.traitsky gte 1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 37 and $mch.yardslot7.other2 lte 6 and $mch.yardslot7.type is 14>><<set $mch.yardslot7.other5+=_delfollowcommand2.int>><<set $mch.yardslot7.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 370 and $mch.yardslot7.other3 is 0 and $mch.yardslot7.type is 14>><<set $mch.yardslot7.other4=_delfollowcommand2.int>><<set $mch.yardslot7.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 38 and $mch.yardslot8.other2 lte 6 and $mch.yardslot8.type is 14>><<set $mch.yardslot8.other5+=_delfollowcommand2.int>><<set $mch.yardslot8.other2+=1>><<set _ok to true>><</if>> <<if _delfollowcommand2.daybef is 380 and $mch.yardslot8.other3 is 0 and $mch.yardslot8.type is 14>><<set $mch.yardslot8.other4=_delfollowcommand2.int>><<set $mch.yardslot8.other3=_delfollowcommand2.girlname>><<set _ok to true>><</if>> <<if _ok is true>> <<set _delfollowcommand2.dayblock to _delfollowcommand2.daybef>> <<else>> <<set _delfollowcommand2.dayblock to 0>> <</if>> <<set _delfollowcommand2.daybef to 0>> <</if>> <<unset $followcommand>> <<unset $delfollowcommand>> <<set _npc = $npc>> <<set _skeys = Object.keys(_npc)>> <<set $c_npc to _skeys[$activenpc]>> <<set _npc = $npc[$c_npc]>> <<if $titlechange gte 1>> <<set _npc.title to $titlechange>> <<if $titlechange is 1 and _npc.sex is 0>><<set $headmaid to _npc.girlid>><<set $headwill to _npc.willpower>><<set $headdis to _npc.discipline>><<set $headpure to _npc.traitpure>><<set $headkind to _npc.kind>><</if>> <<if $titlechange is 1 and _npc.sex is 1>><<set $butler to _npc.girlid>><<set $butlerwill to _npc.willpower>><<set $butlerdis to _npc.discipline>><<set $butlerpure to _npc.traitpure>><<set $butlerkind to _npc.kind>><</if>> <<if $titlechange is 2>><<set $pantryskill to _npc.domestic>><<set $pantry to _npc.girlid>><</if>> <<if $titlechange is 3>><<set $qtech to _npc.tech>><<set $quarter to _npc.girlid>><</if>> <<if $titlechange is 4>>/*<<set $nancor to _npc.likesadist>><<set $nanny to _npc.girlid>>*/<</if>> <<if $titlechange is 5>>/*<<set $crawlskill to _npc.likesadist>><<set $crawlskill+=_npc.oralxp>><<set $crawlskill/=2>><<set $crawlskill = Math.round($crawlskill)>>*/<</if>> <<if $titlechange is 7>> <<set $headchef to _npc.domestic>> <<set $headchef+=_npc.domestic>> <<set $headchef+=_npc.discipline>> <<set $headchef+=_npc.int>> <<set $headchef/=4>> <<if _npc.domestic lte 29>><<set $headchef-=15>><</if>> <<if _npc.girlid is 24 or _npc.girlid is 212>><<set $headchef+=15>><</if>> <<if _npc.girlid is 19 and _npc.age gte 18>><<set $headchef+=15>><</if>> <<if _npc.age gte 40>><<set $headchef+=5>><</if>> <<set $headchef = Math.round($headchef)>> <</if>> <</if>> <<if $titlechange is 0>> <<if _npc.title is 1 and _npc.sex is 0>><<set $headmaid to 0>><<unset $headwill>><<unset $headdis>><<unset $headpure>><<unset $headkind>><</if>> <<if _npc.title is 1 and _npc.sex is 1>><<set $butler to 0>><<unset $butlerwill>><<unset $butlerdis>><<unset $butlerpure>><<unset $butlerkind>><</if>> <<if _npc.title is 2>><<set $pantry to 0>><<unset $pantryskill>><</if>> <<if _npc.title is 3>><<set $quarter to 0>><<unset $qtech>><</if>> <<if _npc.title is 4>>/*<<unset $nancor>><<set $nanny to 0>>*/<</if>> <<if _npc.title is 5>>/*<<unset $crawlskill>>*/<</if>> <<if _npc.title is 7>><<unset $headchef>><</if>> <<set _npc.title to 0>> <</if>> <<if $workchange gte 1 and $workchange isnot 99 and $workchange isnot 999>> <<set _npc.dayblock to $workchange>> <<if $workchange is 1>><<set $workroo to 1>><</if>> <<if $workchange is 2>><<set $workdevi to 1>><</if>> <<if $workchange is 3>><<set $workbook to 1>><</if>> <<if $workchange is 4>><<set $workwalton to 1>><</if>> <<if $workchange is 5>><<set _npc.maid to true>><</if>> <<if $workchange is 9>><<set $worknika to 1>><</if>> <<if $workchange is 10>><<set $workgolden to 1>><</if>> <<if $workchange is 12>><<set $gardenskill to _npc.garden>><</if>> /* ACCOUNTANT dont forget to change update script in JOBS if applying changes */ <<if $workchange is 15>> <<set $accountskill to 0>> <<set $accountskill+=_npc.int>> <<set $accountskill+=_npc.discipline>> <<set $accountskill+=_npc.admin>> <<set $accountskill+=_npc.traitwork>> <<set $accountskill/=4>> <<set $accountskill = Math.round($accountskill)>> <<if _npc.status lte 2>><<set $accountskill-=5>><</if>> <<if _npc.traitrel is 8 and _npc.devotion gte 60>><<set $accountskill+=10>><</if>> <<set $accountid to _npc.girlid>> <</if>> <<if $workchange is 17>> <<set $captainskill to 0>> <<set $captainskill+=_npc.ranged>> <<set $captainskill+=_npc.melee>> <<set $captainskill+=_npc.discipline>> <<set $captainskill+=_npc.traitwarrior>> <<set $captainname = _npc.girlname>> <<set $captainskill/=4>> <<if _npc.age lte 16>><<set $captainskill-=15>><</if>> <<if _npc.willpower lte 29>><<set $captainskill-=15>><</if>> <<if _npc.body lte 2>><<set $captainskill-=10>><</if>> <<if _npc.traitwarrior gte 70>><<set $captainskill+=15>><</if>> <<set $captainskill = Math.round($captainskill)>> <</if>> <<if $workchange is 18>> <<set $heraldskill to 0>> <<set $heraldskill+=_npc.int>> <<set $heraldskill+=_npc.charisma>> <<set $heraldskill+=_npc.beauty>> <<set $heraldskill+=_npc.per>> <<set $heraldskill/=4>> <<if _npc.warfame gte 200>><<set $heraldskill+=10>><</if>> <<if _npc.warfame gte 600>><<set $heraldskill+=10>><</if>> <<if _npc.prest gte 100>><<set $heraldskill+=10>><</if>> <<if _npc.prest gte 300>><<set $heraldskill+=10>><</if>> <<if _npc.age lte 16>><<set $heraldskill-=15>><</if>> <<if _npc.status lte 2>><<set $heraldskill-=15>><</if>> <<if _npc.traitstarlet gte 70>><<set $heraldskill+=15>><</if>> <<if _npc.actnpc is $firstwife and $credit gte 10000 and _npc.int gte 50>><<set $heraldskill+=20>><</if>> <<set $heraldskill = Math.round($heraldskill)>> <</if>> <<if $workchange is 19>> <<set $maxmasters+=1>> <</if>> <<if $workchange is 25>> <<if $av_meleeweapon is "whipstick">><<set $ownwhipstick+=1>><<set _npc.meleeweapon to "fists">><</if>> <<if $av_meleeweapon is "spear">><<set $ownspear+=1>><<set _npc.meleeweapon to "fists">><</if>> <<if $av_meleeweapon is "gsword">><<set $owngsword+=1>><<set _npc.meleeweapon to "fists">><</if>> <<if $av_meleeweapon is "waki">><<set $ownwaki+=1>><<set _npc.meleeweapon to "fists">><</if>> <<if $av_meleeweapon is "gaxe">><<set $owngaxe+=1>><<set _npc.meleeweapon to "fists">><</if>> <<if $av_meleeweapon is "azuk">><<set $ownazuk+=1>><<set _npc.meleeweapon to "fists">><</if>> <</if>> <<if $workchange is 21>> <<set $mch.yardslot1.other5+=_npc.discipline>> <<set $mch.yardslot1.other2+=1>> <</if>> <<if $workchange is 210>> <<set $mch.yardslot1.other3=_npc.girlname>> <<set $mch.yardslot1.other4 to _npc.int>> <</if>> <<if $workchange is 22>> <<set $mch.yardslot2.other5+=_npc.discipline>> <<set $mch.yardslot2.other2+=1>> <</if>> <<if $workchange is 220>> <<set $mch.yardslot2.other3=_npc.girlname>> <<set $mch.yardslot2.other4 to _npc.int>> <</if>> <<if $workchange is 23>> <<set $mch.yardslot3.other5+=_npc.discipline>> <<set $mch.yardslot3.other2+=1>> <</if>> <<if $workchange is 230>> <<set $mch.yardslot3.other3=_npc.girlname>> <<set $mch.yardslot3.other4 to _npc.int>> <</if>> <<if $workchange is 24>> <<set $mch.yardslot4.other5+=_npc.discipline>> <<set $mch.yardslot4.other2+=1>> <</if>> <<if $workchange is 240>> <<set $mch.yardslot4.other3=_npc.girlname>> <<set $mch.yardslot4.other4 to _npc.int>> <</if>> <<if $workchange is 27>> <<set $mch.yardslot7.other5+=_npc.discipline>> <<set $mch.yardslot7.other2+=1>> <</if>> <<if $workchange is 270>> <<set $mch.yardslot7.other3=_npc.girlname>> <<set $mch.yardslot7.other4 to _npc.int>> <</if>> <<if $workchange is 28>> <<set $mch.yardslot8.other5+=_npc.discipline>> <<set $mch.yardslot8.other2+=1>> <</if>> <<if $workchange is 280>> <<set $mch.yardslot8.other3=_npc.girlname>> <<set $mch.yardslot8.other4 to _npc.int>> <</if>> <<if $workchange is 30>><<set $workcarp to 1>><</if>> <<if $workchange is 37>> <<set $mch.yardslot7.other5+=_npc.int>> <<set $mch.yardslot7.other2+=1>> <</if>> <<if $workchange is 370>> <<set $mch.yardslot7.other3=_npc.girlname>> <<set $mch.yardslot7.other4 to _npc.int>> <</if>> <<if $workchange is 38>> <<set $mch.yardslot8.other5+=_npc.int>> <<set $mch.yardslot8.other2+=1>> <</if>> <<if $workchange is 380>> <<set $mch.yardslot8.other3=_npc.girlname>> <<set $mch.yardslot8.other4 to _npc.int>> <</if>> /* assign foreman to zapin */ <<if $workchange is 409>> <<set $mch.yardslot9.other7=_npc.discipline>> <<set $mch.yardslot9.other7+=_npc.garden>> <<set $mch.yardslot9.other7+=_npc.admin>> <<set $mch.yardslot9.other7/=3>> <<set $mch.yardslot9.other7 = Math.round($mch.yardslot9.other7)>> <</if>> /* assign foreman to kahill */ <<if $workchange is 413>> <<set $mch.yardslot10.other7=_npc.discipline>> <<set $mch.yardslot10.other7+=_npc.tech>> <<set $mch.yardslot10.other7+=_npc.admin>> <<set $mch.yardslot10.other7/=3>> <<set $mch.yardslot10.other7 = Math.round($mch.yardslot10.other7)>> <</if>> /* assign foreman to silf */ <<if $workchange is 414>> <<set $mch.yardslot11.other7=_npc.discipline>> <<set $mch.yardslot11.other7+=_npc.tech>> <<set $mch.yardslot11.other7+=_npc.admin>> <<set $mch.yardslot11.other7/=3>> <<set $mch.yardslot11.other7 = Math.round($mch.yardslot11.other7)>> <</if>> /* assign foreman to darkmere */ <<if $workchange is 600>> <<set $mch.yardslot20.other7=_npc.discipline>> <<set $mch.yardslot20.other7+=_npc.tech>> <<set $mch.yardslot20.other7+=_npc.admin>> <<set $mch.yardslot20.other7/=3>> <<set $mch.yardslot20.other7 = Math.round($mch.yardslot20.other7)>> <</if>> /* assign foreman to darkmere farm */ <<if $workchange is 610>> <<set $mch.yardslot20.other7=_npc.discipline>> <<set $mch.yardslot20.other7+=_npc.garden>> <<set $mch.yardslot20.other7+=_npc.admin>> <<set $mch.yardslot20.other7/=3>> <<set $mch.yardslot20.other7 = Math.round($mch.yardslot20.other7)>> <</if>> <</if>> <<if $workchange is 99 or $workchange is 999>> <<if $workchange is 999>><<set _npc_daybef to _npc.dayblock>><</if>> <<if $workchange is 99 and _npc.dayblock is 999>><<set $followers-=1>><</if>> <<if $workchange is 99>> <<if $foslots.slot1 is _npc.actnpc>><<set $foslots.slot1 to -1>><</if>> <<if $foslots.slot2 is _npc.actnpc>><<set $foslots.slot2 to -1>><</if>> <<if $foslots.slot3 is _npc.actnpc>><<set $foslots.slot3 to -1>><</if>> <<if $foslots.slot4 is _npc.actnpc>><<set $foslots.slot4 to -1>><</if>> <</if>> <<if _npc.dayblock is 1>><<set $workroo to 0>><</if>> <<if _npc.dayblock is 2>><<set $workdevi to 0>><</if>> <<if _npc.dayblock is 3>><<set $workbook to 0>><</if>> <<if _npc.dayblock is 4>><<set $workwalton to 0>><</if>> <<if _npc.dayblock is 7>><<set $maxpro+=1>><</if>> <<if _npc.dayblock is 9>><<set $worknika to 0>><</if>> <<if _npc.dayblock is 10>><<set $workgolden to 0>><</if>> <<if _npc.dayblock is 12>><<unset $gardenskill>><</if>> <<if _npc.dayblock is 15>><<unset $accountskill>><<unset $accountid>><</if>> <<set _test2 to _npc.dayblock>> <<if _npc.dayblock is 17>><<unset $captainskill>><<unset $captainname>><<set _npc.sleep to 0>><<set _testcap to $captainskill>><</if>> <<if _npc.dayblock is 18>><<unset $heraldskill>><</if>> <<if _npc.dayblock is 19>><<set $maxmasters-=1>><</if>> <<if _npc.dayblock is 21>><<set $mch.yardslot1.other5-=_npc.discipline>><<set $mch.yardslot1.other2-=1>><</if>> <<if _npc.dayblock is 22>><<set $mch.yardslot2.other5-=_npc.discipline>><<set $mch.yardslot2.other2-=1>><</if>> <<if _npc.dayblock is 23>><<set $mch.yardslot3.other5-=_npc.discipline>><<set $mch.yardslot3.other2-=1>><</if>> <<if _npc.dayblock is 24>><<set $mch.yardslot4.other5-=_npc.discipline>><<set $mch.yardslot4.other2-=1>><</if>> <<if _npc.dayblock is 27>><<set $mch.yardslot7.other5-=_npc.discipline>><<set $mch.yardslot7.other2-=1>><</if>> <<if _npc.dayblock is 28>><<set $mch.yardslot8.other5-=_npc.discipline>><<set $mch.yardslot8.other2-=1>><</if>> <<if _npc.dayblock is 37>><<set $mch.yardslot7.other5-=_npc.int>><<set $mch.yardslot7.other2-=1>><</if>> <<if _npc.dayblock is 38>><<set $mch.yardslot8.other5-=_npc.int>><<set $mch.yardslot8.other2-=1>><</if>> <<if _npc.dayblock is 210>> <<set $mch.yardslot1.other3 to 0>> <<set $mch.yardslot1.other4 to 0>> <</if>> <<if _npc.dayblock is 220>> <<set $mch.yardslot2.other3 to 0>> <<set $mch.yardslot2.other4 to 0>> <</if>> <<if _npc.dayblock is 230>> <<set $mch.yardslot3.other3 to 0>> <<set $mch.yardslot3.other4 to 0>> <</if>> <<if _npc.dayblock is 240>> <<set $mch.yardslot4.other3 to 0>> <<set $mch.yardslot4.other4 to 0>> <</if>> <<if _npc.dayblock is 270>> <<set $mch.yardslot7.other3 to 0>> <<set $mch.yardslot7.other4 to 0>> <</if>> <<if _npc.dayblock is 280>> <<set $mch.yardslot8.other3 to 0>> <<set $mch.yardslot8.other4 to 0>> <</if>> <<if _npc.dayblock is 370>> <<set $mch.yardslot7.other3 to 0>> <<set $mch.yardslot7.other4 to 0>> <</if>> <<if _npc.dayblock is 380>> <<set $mch.yardslot8.other3 to 0>> <<set $mch.yardslot8.other4 to 0>> <</if>> /* unassign foreman from zapin */ <<if _npc.dayblock is 409>> <<set $mch.yardslot9.other7 to 0>> <</if>> /* unassign foreman from kahill mine */ <<if _npc.dayblock is 413>> <<set $mch.yardslot10.other7 to 0>> <</if>> /* unassign foreman from silfren mine */ <<if _npc.dayblock is 414>> <<set $mch.yardslot11.other7 to 0>> <</if>> /* unassign foreman from darkmere mill */ <<if _npc.dayblock is 600>> <<set $mch.yardslot20.other7 to 0>> <</if>> /* unassign foreman from darkmere farm */ <<if _npc.dayblock is 610>> <<set $mch.yardslot20.other7 to 0>> <</if>> <<if _npc.dayblock is 25>> <<set $arenanpcs-=1>> <</if>> <<if _npc.dayblock is 30>><<set $workcarp to 0>><</if>> <<set _npc.dayblock to 0>> <<if $workchange is 99>> <<set _npc.program to 0>> <<set _npc.teacher to 0>> <</if>> <<set _npc.maid to false>> <<if $workchange is 999>><<set _npc.dayblock to 999>><</if>> <</if>> <<if $checkbef is 1>> <<if _npc.daybef is 1 and $workroo is 0>><<set _npc.dayblock to 1>><<set $workroo to 1>><</if>> <<if _npc.daybef is 2 and $workdevi is 0>><<set _npc.dayblock to 2>><<set $workdevi to 1>><</if>> <<if _npc.daybef is 3 and $workbook is 0>><<set _npc.dayblock to 3>><<set $workbook to 1>><</if>> <<if _npc.daybef is 4 and $workwalton is 0>><<set _npc.dayblock to 4>><<set $workwalton to 1>><</if>> <<if _npc.daybef is 5>><<set _npc.dayblock to 5>><<set _npc.maid to true>><</if>> <<if _npc.daybef is 6>><<set _npc.dayblock to 6>><</if>> <<if _npc.daybef is 7>><<if $maxpro gte 1>><<set _npc.dayblock to 7>><<set $maxpro-=1>><<else>><<set _npc.teacher to 0>><<set _npc.dayblock to 0>><</if>><</if>> /* Dayblock 6: Study (Academy) Dayblock 7: Teacher (Academy) */ <<if _npc.daybef is 9 and $worknika is 0>><<set _npc.dayblock to 9>><<set $worknika to 1>><</if>> <<if _npc.daybef is 6 or _npc.program gte 1>><<set _npc.dayblock to 6>><</if>> <<if _npc.daybef is 7 or _npc.teacher gte 1>><<set _npc.dayblock to 7>><</if>> <<if _npc.daybef is 10 and $workgolden is 0>><<set _npc.dayblock to 10>><<set $workgolden to 1>><</if>> <<if _npc.daybef is 12 and $gardenskill is undefined>><<set _npc.dayblock to 12>><<set $gardenskill to _npc.garden>><</if>> <<if _npc.daybef is 15 and $accountskill is undefined>> <<set $accountskill to 0>> <<set $accountskill+=_npc.int>> <<set $accountskill+=_npc.discipline>> <<set $accountskill+=_npc.admin>> <<set $accountskill+=_npc.traitwork>> <<set $accountskill/=4>> <<if _npc.status lte 2>><<set $accountskill-=5>><</if>> <<if _npc.traitrel is 8 and _npc.devotion gte 60>><<set $accountskill+=10>><</if>> <<set $accountskill = Math.round($accountskill)>> <<set $accountid to _npc.girlid>> <</if>> <<if _npc.daybef is 17 and $captainskill is undefined>> <<set $captainskill to 0>> <<set $captainskill+=_npc.ranged>> <<set $captainskill+=_npc.melee>> <<set $captainskill+=_npc.discipline>> <<set $captainskill+=_npc.traitwarrior>> <<set $captainname=_npc.girlname>> <<set $captainskill/=4>> <<if _npc.age lte 16>><<set $captainskill-=15>><</if>> <<if _npc.willpower lte 29>><<set $captainskill-=15>><</if>> <<if _npc.body lte 2>><<set $captainskill-=10>><</if>> <<if _npc.traitwarrior gte 70>><<set $captainskill+=15>><</if>> <<set $captainskill = Math.round($captainskill)>> <</if>> <<if _npc.daybef is 18 and $heraldskill is undefined>> <<set $heraldskill to 0>> <<set $heraldskill+=_npc.int>> <<set $heraldskill+=_npc.charisma>> <<set $heraldskill+=_npc.beauty>> <<set $heraldskill+=_npc.per>> <<set $heraldskill/=4>> <<if _npc.warfame gte 200>><<set $heraldskill+=10>><</if>> <<if _npc.warfame gte 600>><<set $heraldskill+=10>><</if>> <<if _npc.prest gte 100>><<set $heraldskill+=10>><</if>> <<if _npc.prest gte 300>><<set $heraldskill+=10>><</if>> <<if _npc.age lte 16>><<set $heraldskill-=15>><</if>> <<if _npc.status lte 2>><<set $heraldskill-=15>><</if>> <<if _npc.traitstarlet gte 70>><<set $heraldskill+=15>><</if>> <<if _npc.actnpc is $firstwife and $credit gte 10000 and _npc.int gte 50>><<set $heraldskill+=20>><</if>> <<set $heraldskill = Math.round($heraldskill)>> <</if>> <<if _npc.daybef is 30 and $workcarp is 0>><<set _npc.dayblock to 30>><<set $workcarp to 1>><</if>> <<if _npc.daybef is 31>><<set _npc.dayblock to 31>><</if>> /* assign foreman to zapin */ <<if _npc.daybef is 409 and $mch.yardslot9.other7 is 0>> <<set $mch.yardslot9.other7=_npc.discipline>> <<set $mch.yardslot9.other7+=_npc.garden>> <<set $mch.yardslot9.other7/=2>> <<set $mch.yardslot9.other7 = Math.round($mch.yardslot9.other7)>> <</if>> /* assign foreman to darkmere farm */ <<if _npc.daybef is 610 and $mch.yardslot20.other7 is 0>> <<set $mch.yardslot20.other7=_npc.discipline>> <<set $mch.yardslot20.other7+=_npc.garden>> <<set $mch.yardslot20.other7+=_npc.admin>> <<set $mch.yardslot20.other7/=3>> <<set $mch.yardslot20.other7 = Math.round($mch.yardslot20.other7)>> <</if>> <<set _npc.daybef to 0>> <</if>> /* FLOOR CRAWLER SCRIPT EXECUTOR */ <<set _crawlers to 0>> <<for _crawl range $npc>> <<if _crawl.title is 5>><<set _crawlers+=1>><</if>> <<if _crawl1 is undefined>><<set _crawl1 to _crawl.girlname>><<set _stope to true>><</if>> <<if _crawl2 is undefined and _stope isnot true>><<set _crawl2 to _crawl.girlname>><<set _stope to true>><</if>> <<if _crawl3 is undefined and _stope isnot true>><<set _crawl3 to _crawl.girlname>><<set _stope to true>><</if>> <</for>> <<unset _npc>> <<unset $c_npc>> <<unset $titlechange>> <<unset $workchange>> <<unset $checkbef>> <<include GuardPool>> <<if _npc.health gt _npc.toughness>><<set _npc.health to _npc.toughness>><</if>> <<include EscCalc>> <<set $equipped to _npc.weapon>> <<include GenComb>> /* CHAR AND BEAUTY MODS MOVED TO INITOP */ <<if $statpage is undefined>><<set $statpage to 1>><</if>> /* <<if _notraits isnot true>> <center> <div class="storytop"> <br> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $statpage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][SMenu2][$statpage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $statpage lte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][SMenu2][$statpage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <</if>> */ <div class="headsign"><div class="uppernocut">_npc.girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>></div></div> <<if _noswitch isnot true>> <div class="shownum3 lighthover"> <<if $shownum isnot true>> [img[$imgpath + "Butt/changer.png"][SMenu2][$shownum to true]] <<else>> [img[$imgpath + "Butt/changer2.png"][SMenu2][$shownum to false]] <</if>> </div> <</if>> <<if $statpage is 1>> <<if _av_str lte 15>><<set _str to "Feeble">><</if>> <<if _av_str gte 16 and _av_str lte 29>><<set _str to "Weak">><</if>> <<if _av_str gte 30 and _av_str lte 49>><<set _str to "Normal">><</if>> <<if _av_str gte 50 and _av_str lte 69>><<set _str to "Toned">><<if _age gte 50>><<set _str to "Husky">><</if>><</if>> <<if _av_str gte 70 and _npc.sex is 0>><<set _str to "Amazonian">><</if>> <<if _av_str gte 70 and _npc.str lte 89 and _npc.sex is 1>><<set _str to "Muscular">><</if>> <<if _av_str gte 90 and _npc.sex is 1>><<set _str to "Herculean">><</if>> <<if _maxstamina lte 15>><<set _stam to "Meager">><</if>> <<if _maxstamina gte 16 and _maxstamina lte 29>><<set _stam to "Untrained">><</if>> <<if _maxstamina gte 30 and _maxstamina lte 49>><<set _stam to "Normal">><</if>> <<if _maxstamina gte 50 and _maxstamina lte 69>><<set _stam to "Good">><</if>> <<if _maxstamina gte 70>><<set _stam to "Inexhaustible">><</if>> <<if _av_dex lte 15>><<set _dex to "Handicapped">><</if>> <<if _av_dex gte 16 and _av_dex lte 29>><<set _dex to "Clumsy">><</if>> <<if _av_dex gte 30 and _av_dex lte 49>><<set _dex to "Normal">><</if>> <<if _av_dex gte 50 and _av_dex lte 69>><<set _dex to "Flexible">><</if>> <<if _av_dex gte 70 and _av_dex lte 89>><<set _dex to "Gymnast">><</if>> <<if _av_dex gte 90>><<set _dex to "Elite">><</if>> <<if _willpower lte -11>> <<if _npc.sex is 0>> <<set _will to "Cum-slave">> <<elseif _npc.sex is 1>> <<set _will to "Drone">> <</if>> <</if>> <<if _willpower gte -10 and _willpower lte 0>><<if $happiness lte 34>><<set _will to "Broken">><<else>><<set _will to "Devoted">><</if>><</if>> <<if _willpower gte 1 and _willpower lte 9>><<set _will to "Inferior">><</if>> <<if _willpower gte 10 and _willpower lte 19>><<set _will to "Poor">><</if>> <<if _willpower gte 20 and _willpower lte 29>><<set _will to "Weak">><</if>> <<if _willpower gte 30 and _willpower lte 39>><<set _will to "Normal">><</if>> <<if _willpower gte 40 and _willpower lte 59>><<set _will to "Feisty">><</if>> <<if _willpower gte 60 and _willpower lte 79>><<set _will to "Strong">><</if>> <<if _willpower gte 80 and _willpower lte 89>><<set _will to "Adamant">><</if>> <<if _willpower gte 90>><<set _will to "Unbreakable">><</if>> <<if _av_int lte 15>><<set _int to "Stupid">><</if>> <<if _av_int gte 16 and _av_int lte 29>><<set _int to "Poor">><</if>> <<if _av_int gte 30 and _av_int lte 49>><<set _int to "Normal">><</if>> <<if _av_int gte 50 and _av_int lte 69>><<set _int to "Gifted">><</if>> <<if _av_int gte 70>><<set _int to "Genius">><</if>> <<if _discipline lte 10>><<set _dic to "Procrastinator">><</if>> <<if _discipline gte 11 and _discipline lte 39>><<set _dic to "Lazy">><</if>> <<if _discipline gte 40 and _discipline lte 59>><<set _dic to "Normal">><</if>> <<if _discipline gte 60 and _discipline lte 74>><<set _dic to "Efficient">><</if>> <<if _discipline gte 75 and _discipline lte 89>><<set _dic to "Military">><</if>> <<if _discipline gte 90>><<set _dic to "Gulag">><</if>> <<if _kind lte 10>><<set _kindy to "Nasty">><</if>> <<if _kind gte 11 and _kind lte 39>><<set _kindy to "Uncaring">><</if>> <<if _kind gte 40 and _kind lte 59>><<set _kindy to "Normal">><</if>> <<if _kind gte 60 and _kind lte 74>><<set _kindy to "Caring">><</if>> <<if _kind gte 75 and _kind lte 89>><<set _kindy to "Attentive">><</if>> <<if _kind gte 90>><<set _kindy to "Motherly">><</if>> <<if _happiness lte 0>><<set _hap to "Depressed">><</if>> <<if _happiness lte 9 and _happiness gte 1>><<set _hap to "Miserable">><</if>> <<if _happiness gte 10 and _happiness lte 19>><<set _hap to "Sad">><</if>> <<if _happiness gte 20 and _happiness lte 34>><<set _hap to "Low">><</if>> <<if _happiness gte 35 and _happiness lte 59>><<set _hap to "Normal">><</if>> <<if _happiness gte 50 and _happiness lte 69>><<set _hap to "Happy">><</if>> <<if _happiness gte 70 and _happiness lte 89>><<set _hap to "Amazing">><</if>> <<if _happiness gte 90 and _happiness lte 110>><<set _hap to "Ecstatic">><</if>> <<if _happiness gte 111>><<set _hap to "Godly">><</if>> <<if _beauty lte 10>><<set _bea to "Ugly">><</if>> <<if _beauty gte 11 and _beauty lte 39>><<set _bea to "Unattractive">><</if>> <<if _beauty gte 40 and _beauty lte 49>><<set _bea to "Plain">><</if>> <<if _beauty gte 50 and _beauty lte 74>><<set _bea to "Pretty">><</if>> <<if _beauty gte 75 and _beauty lte 89>><<set _bea to "Alluring">><</if>> <<if _beauty gte 90 and _beauty lte 119>><<set _bea to "Dazzling">><</if>> <<if _beauty gte 120 and _beauty lte 199>><<set _bea to "Breathtaking">><</if>> <<if _beauty gte 200>><<if _npc.sex is 0>><<set _bea to "Goddess">><<else>><<set _bea to "Godly">><</if>><</if>> <<if _charisma lte 10>><<set _cha to "Appalling">><</if>> <<if _charisma gte 11 and _charisma lte 39>><<set _cha to "Boring">><</if>> <<if _charisma gte 40 and _charisma lte 59>><<set _cha to "Normal">><</if>> <<if _charisma gte 60 and _charisma lte 74>><<set _cha to "Likeable">><</if>> <<if _charisma gte 75 and _charisma lte 89>><<set _cha to "Charming">><</if>> <<if _charisma gte 90 and _charisma lte 119>><<set _cha to "Loveable">><</if>> <<if _charisma gte 120>><<set _cha to "Fabulous">><</if>> <<if _masterlove lte 4>><<set _aff to "Venomous">><</if>> <<if _masterlove gte 5 and _masterlove lte 9>><<set _aff to "Abhorred">><</if>> <<if _masterlove gte 10 and _masterlove lte 14>><<set _aff to "Despising">><</if>> <<if _masterlove gte 15 and _masterlove lte 19>><<set _aff to "Unfriendly">><</if>> <<if _masterlove gte 20 and _masterlove lte 29>><<set _aff to "Uninterested">><</if>> <<if _masterlove gte 30 and _masterlove lte 49>><<set _aff to "Neutral">><</if>> <<if _masterlove gte 50 and _masterlove lte 59>><<set _aff to "Friendly">><</if>> <<if _masterlove gte 60 and _masterlove lte 74>><<set _aff to "Amiable">><</if>> <<if _masterlove gte 75 and _masterlove lte 89>><<set _aff to "Loving">><</if>> <<if _masterlove gte 90 and _masterlove lte 109>><<set _aff to "Soulmate">><</if>> <<if _masterlove gte 110>><<set _aff to "Undying">><</if>> <<if _likesadist lte 0 or _likesadist is 1>><<set _bdsm to "Pure">><</if>> <<if _likesadist gte 2 and _likesadist lte 5>><<set _bdsm to "None">><</if>> <<if _likesadist gte 6 and _likesadist lte 9>><<set _bdsm to "Minimal">><</if>> <<if _likesadist gte 10 and _likesadist lte 19>><<set _bdsm to "Neutral">><</if>> <<if _likesadist gte 20 and _likesadist lte 39>><<set _bdsm to "Wavering">><</if>> <<if _likesadist gte 40 and _likesadist lte 59>><<set _bdsm to "Substantial">><</if>> <<if _likesadist gte 60 and _likesadist lte 79>><<set _bdsm to "Large">><</if>> <<if _likesadist gte 80 and _likesadist lte 99>><<set _bdsm to "Massive">><</if>> <<if _likesadist gte 100 and _likesadist lte 129>><<set _bdsm to "Demonic">><</if>> <<if _likesadist gte 130>><<set _bdsm to "Unfathomable">><</if>> <<if _traitrel lte 1>><<set _rel to "Atheist">><</if>> <<if _traitrel is 2 or _traitrel is 3>><<set _rel to "CTM">><</if>> <<if _traitrel is 4>><<set _rel to "Aesir">><</if>> <<if _traitrel is 5>><<set _rel to "Christian">><</if>> <<if _traitrel is 6>><<set _rel to "Elder Cult">><</if>> <<if _traitrel is 7>><<set _rel to "Buddhist">><</if>> <<if _traitrel is 8>><<set _rel to "Muslim">><</if>> <<if _traitrel is 9>><<set _rel to "Red Tide">><</if>> <<if _traitrel is 10>><<set _rel to "Hindu">><</if>> <<if _traitrel is 11>><<set _rel to "Adem">><</if>> <<if _traitrel is 12>><<set _rel to "Hellenist">><</if>> <<if _likeoral lte 4>> <<set _oraldisp to "Utterly Disgusted">> <<elseif _likeoral lte 9>> <<set _oraldisp to "Disgusted">> <<elseif _likeoral lte 14>> <<set _oraldisp to "Loathing">> <<elseif _likeoral lte 24>> <<set _oraldisp to "Uninterested">> <<elseif _likeoral lte 49>> <<set _oraldisp to "Neutral">> <<elseif _likeoral lte 74>> <<set _oraldisp to "curious">> <<elseif _likeoral lte 99>> <<set _oraldisp to "delighted">> <<elseif _likeoral lte 119>> <<set _oraldisp to "enraptured">> <<else>> <<set _oraldisp to "ecstatic">> <</if>> <<if _likepussy lte 4>> <<set _pussydisp to "Utterly Disgusted">> <<elseif _likepussy lte 9>> <<set _pussydisp to "Disgusted">> <<elseif _likepussy lte 14>> <<set _pussydisp to "Loathing">> <<elseif _likepussy lte 24>> <<set _pussydisp to "Uninterested">> <<elseif _likepussy lte 49>> <<set _pussydisp to "Neutral">> <<elseif _likepussy lte 74>> <<set _pussydisp to "curious">> <<elseif _likepussy lte 99>> <<set _pussydisp to "delighted">> <<elseif _likepussy lte 119>> <<set _pussydisp to "enraptured">> <<else>> <<set _pussydisp to "ecstatic">> <</if>> <<if _likeanal lte 4>> <<set _analdisp to "Utterly Disgusted">> <<elseif _likeanal lte 9>> <<set _analdisp to "Disgusted">> <<elseif _likeanal lte 14>> <<set _analdisp to "Loathing">> <<elseif _likeanal lte 24>> <<set _analdisp to "Uninterested">> <<elseif _likeanal lte 49>> <<set _analdisp to "Neutral">> <<elseif _likeanal lte 74>> <<set _analdisp to "curious">> <<elseif _likeanal lte 99>> <<set _analdisp to "delighted">> <<elseif _likeanal lte 119>> <<set _analdisp to "enraptured">> <<else>> <<set _analdisp to "ecstatic">> <</if>> <<set _shownum to true>> <div class="row"> <div class="vendorleft"> <div class="signvendor">ATTRIBUTES</div> <div class="row left padd40left"> <div class="nameholder1"> Strength:<br> Dexterity:<br> Intelligence:<br> Willpower:<br> Discipline:<br> Kindness:<br> Happiness:<br> Beauty:<br> Charisma:<br> /* <<hovertip "<center>Build (Max Health: +1) <br>_npc.build%</center>">><div class="red">Health:</div><</hovertip>><br> */ Health:<br> Stamina:<br> Affection:<br> </div> <<if $shownum isnot true>> <div class="valueholder"> _str<br> _dex<br> _int<br> _will<br> _dic<br> _kindy<br> _hap<br> _bea<br> _cha<br> <<if _health gte 10>>_health/_toughness<</if>><<if _health lte 9>><div class="red">_health/_toughness</div><</if>><br> <<if _tempstamina gte 10>>_tempstamina/_maxstamina<</if>><<if _tempstamina lte 9>><div class="red">_tempstamina/_maxstamina</div><</if>><br> _aff<br> </div> <<else>> <div class="valueholder padd40right right"> _av_str<br> _av_dex<br> _av_int<br> _willpower<br> _discipline<br> _kind<br> _happiness<br> <<set _showbe to _beauty>> <<set _showchar to _charisma>> <<if _beamod lte 0>>_beauty<<else>><div class="green">_beauty (+_beamod)</div><</if>><br> <<if _charmod lte 0>>_charisma<<else>><div class="green">_charisma (+_charmod)</div><</if>><br> <<if _health gte 10>>_health/_toughness<</if>><<if _health lte 9>><div class="red">_health/_toughness</div><</if>><br> <<if _tempstamina gte 10>>_tempstamina/_maxstamina<</if>><<if _tempstamina lte 9>><div class="red">_tempstamina/_maxstamina</div><</if>><br> _aff<br> </div> <</if>> </div> <br> <div class="signvendor">STATES <<if $statespagenpc is 1>> (I)<<else>>(II)<</if>></div> <<if $statespagenpc is undefined>><<set $statespagenpc to 1>><</if>> <<if _isinmenu is true>> <div class="stateholdernpc"> <div class="row scale70 padd20right"> <div class="resholder right"><div class="tex5px"><br></div><<if $statespagenpc gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][SMenu2][$statespagenpc-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="tex4px"><br></div> /* <div class="tex19px padd10left">''PAGE <<if $jobpage is 1>>I<</if>><<if $jobpage is 2>>II<</if>><<if $jobpage is 3>>III<</if>><<if $jobpage is 4>>IV<</if>>''</div> */ <div class="resholder left"><div class="tex5px"><br></div><<if $statespagenpc lte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][SMenu2][$statespagenpc+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> </div> </div> <</if>> <div class="row left padd40left"> <div class="nameholder1"> <<if $statespagenpc is 1>> <<if _npc.status lte 2>>Escape<<else>>Withdrawal<</if>> risk:<br> Hunger:<br> Fear:<br> Respect:<br> Corruption:<br> <<if $shownum isnot true>>Religion:<<else>>Devotion:<</if>> <</if>> <<if $statespagenpc is 2>> Humiliation:<br> Anger:<br> Defiance:<br> Pain:<br> Stress:<br> Arousal: <</if>> </div> <div class="valueholder"> <<if $statespagenpc is 1>> <<if $shownum isnot true>> <<if _esc1 gte 10>><div class="red">_esc1%</div><<else>>_esc1%<</if>><br> <<if _hunger gte 86>><div class="red">Glutted!</div><</if>> <<if _hunger gte 70 and _hunger lte 85>><div class="green">Stuffed</div><</if>> <<if _hunger gte 35 and _hunger lte 69>><div class="green">Well-fed</div><</if>> <<if _hunger gte 20 and _hunger lte 34>>Peckish<</if>> <<if _hunger gte 1 and _hunger lte 19>>Hungry!<</if>> <<if _hunger lte 0>><div class="red">Starving!</div><</if>> <br> _afraid/100<br> _npc.respect<br> _bdsm<br> _rel <<else>> <div class="valueholder padd40right right"> <<if _esc1 gte 10>><div class="red">_esc1%</div><<else>>_esc1%<</if>><br> <<if _hunger gte 86>><div class="red">Glutted!</div><</if>> <<if _hunger gte 70 and _hunger lte 85>><div class="green">Stuffed</div><</if>> <<if _hunger gte 35 and _hunger lte 69>><div class="green">Well-fed</div><</if>> <<if _hunger gte 20 and _hunger lte 34>>Peckish<</if>> <<if _hunger gte 1 and _hunger lte 19>>Hungry!<</if>> <<if _hunger lte 0>><div class="red">Starving!</div><</if>> <br> _afraid/100<br> _npc.respect<br> _likesadist<br> _npc.devotion </div> <</if>> <</if>> <<if $statespagenpc is 2>> <<if $shownum isnot true>> _npc.humiliation/15<br> _npc.scarefactor/30<br> _defcount/50<br> _npc.pain/30<br> _npc.stress<br> _npc.arousal <<else>> <div class="valueholder padd40right right"> _npc.humiliation/15<br> _npc.scarefactor/30<br> _defcount/50<br> _npc.pain/30<br> _npc.stress<br> _npc.arousal </div> <</if>> <</if>> </div> </div> <br> </div> <div class="vendorleft"> <div class="signvendor">GENERAL SKILLS</div> <div class="row left padd40left"> <div class="nameholder1"> Academics:<br> Administration:<br> Medicine:<br> Science:<br> Melee combat:<br> Ranged combat:<br> Domestic:<br> Acrobatics:<br> Dancing:<br> Performance:<br> Gardening:<br> Survival:<br> </div> <div class="valueholder padd40right right"> _av_aca<br> _npc.admin<br> _av_med<br> _av_tech<br> _av_melee<br> _av_ranged<br> _av_domestic<br> _av_acro<br> _av_dancing<br> _av_per<br> _av_garden<br> _av_survival<br> </div> </div> <br> <div class="signvendor">SEXUAL SKILLS</div> <div class="row left padd40left"> <div class="nameholder1"> <<if _npc.sex is 0>>Vaginal skill:<<else>>Copulation:<</if>><br> Oral skill:<br> Deepthroat skill:<br> Anal proficiency:<br> Kissing skill:<br> <<if _npc.sex is 0>>Lesbian devotion:<<else>>Homosexuality:<</if>><br> </div> <div class="valueholder padd40right right"> <<hovertip "<center>''- Disposition (_likepussy/130) -'' <br><<if _npc.virgin is true>>Undecided<<else>>_pussydisp<</if>></center>">>_pussyxp<</hovertip>><br> <<hovertip "<center>''- Disposition (_likeoral/130) -'' <br>_oraldisp<<if _npc.sex is 1>> (Cunnilingus)<</if>></center>">>_oralxp<</hovertip>><br> <<if _npc.deepxp is undefined>>0<<else>>_npc.deepxp<</if>><br> <<hovertip "<center>''- Disposition (_likeanal/130) -'' <br><<if _npc.analvirgin is true>>Undecided<<else>>_analdisp<</if>></center>">>_analxp<</hovertip>><br> _kissingxp<br> _npc.lesbian<br> </div> </div> </div> </div> <</if>> /* TRAITS */ <<if $statpage is 2>> <div class="viewtraits lighthover"> <<link [img[$imgpath + "Butt/question.png"]]>> <<set $tutorial to 208>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <div class="row"> <div class="vendorleft"> <div class="signvendor">Traits</div> <<include AvTraits>> </div> <div class="vendorleft"> <div class="signvendor">Information</div> <<set _birth to 365>><<set _birth-=_agedays>> <div class="row left padd40left"> <div class="nameholder1"> Days in household:<br> Days until birthday:<br> Mother:<br> Status:<br> </div> <div class="valueholder padd40right right"> <<print setup.formatNumber(_npc.daysa)>><br> _birth<br> _npc.mother<br> <<if _status is 1>><<set _state2 to "Convict">><</if>> <<if _status is 2>><<set _state2 to "Slave">><</if>> <<if _status is 3>><<set _state2 to "Servant">><</if>> <<if _status is 4>><<set _state2 to "Mercenary">><</if>> <<if _status is 5>><<set _state2 to "Paragon">><</if>> <<if _status is 6>><<set _state2 to "Legendary hero">><</if>> <<if _status is 7>><<set _state2 to "Friend">><</if>> <<if _status is 9>><<set _state2 to "Family">><</if>> <<if _status is 10>><<set _state2 to "Wife">><</if>> <<if _status is 10 and _npc.actnpc is $firstwife>><<set _state2 to "First Wife">><</if>> <<if _status is 10 and _sex is 1>><<set _state2 to "Partner">><</if>> _state2<br> </div> </div> <br> <div class="signvendor">Implants & Mods</div> <div class="row left padd40left"> <div class="nameholder1"> Health implant:<br> Healing implant:<br> </div> <div class="valueholder padd40right right"> <<set _hi to "L" + "_npc.himp">> <<if _npc.himp gte 1>><div class="green">_hi</div><<else>>None<</if>><br> None<br> </div> </div> <br> <div class="signvendor">Status</div> <div class="row left padd40left"> <div class="nameholder1"> <<hovertip "Battles and adventures">> Fame: <</hovertip>> <br> <<hovertip "civilian accomplishments">> Prestige: <</hovertip>> <br> <<hovertip "Sexual deeds">> Notoriety: <</hovertip>> <br> <<hovertip "As Follower or in the Arena">> Battles fought: <</hovertip>> <br> <<hovertip "Killed/incapped enemies - As Follower">> Downed enemies: <</hovertip>> <br> <<hovertip "Corrupted by esoteric forces">> Tainted: <</hovertip>> <br> <<hovertip "Applied to all combat rolls">> Combat modifier: <</hovertip>> </div> <div class="valueholder padd40right right"> <<print setup.formatNumber(_npc.warfame)>><br> <<print setup.formatNumber(_npc.prest)>><br> <<print setup.formatNumber(_npc.prostscore)>><br> <<print setup.formatNumber(_npc.battles)>><br> <<print setup.formatNumber(_npc.killed)>><br> <<print setup.formatNumber(_npc.taint)>><br> <<hovertip" <center>''- ACTIVE MODIFIERS -''</center> <<if _cch_trad isnot 0>>_cch_trad (Traditionalist trait)<br><</if>> <<if _cch_aff isnot 0>><<if _cch_aff gte 1>>+<</if>>_cch_aff (Affection)<br><</if>> <<if _cch_nerve isnot 0>>_cch_nerve (Battle nervousness)<br><</if>> <<if _cch_preg isnot 0>>_cch_preg (late term pregnancy)<br><</if>> <<if _cch_whip isnot 0>>_cch_whip (Whipmarks)<br><</if>> <<if _cch_wear isnot 0>>_cch_wear (Sexual wear)<br><</if>> <<if _cch_stamina isnot 0>>_cch_stamina (Low Stamina)<br><</if>> <<if _cch_wrongweapon isnot 0>>_cch_wrongweapon (Wrong weapon)<br><</if>> <<if _cch_happiness isnot 0>>_cch_happiness (Depressed)<br><</if>> <<if _cch_convict isnot 0>>_cch_convict (Convict aff. penalty)<br><</if>> <<if _cch_crip isnot 0>>_cch_crip (Crippled!)<br><</if>> ">><<if _cch gte 0>><div class="green">+_cch</div><<else>><div class="red">_cch</div><</if>><</hovertip>><br> </div> </div> </div> <</if>> <<unset $equipped>> <<if $cprem isnot undefined>> <<set $c_npc to $cprem>> <<set $activenpc to $cprem2>> /* <<set $activeslot to 0>> */ <<set $menva to true>> <<if $menus lte 0>><<set $menus to 3>><</if>> <<unset $cprem>> <<unset $cprem2>> <</if>> /* MAIN NPC INITIATOR */ <<set _npc = $npc[$c_npc]>> /* NPC MORNING BJ INITIATOR */ <<if _service is true>> <<set _weare to true>> <<set _npc = $npc[$mbjgirl]>> <</if>> <<if _npc.age lte 17>> <<set _blocksex to true>> <<set _blss to true>> <<set _kidblock to true>> <</if>> /* for certain child renders */ <<if _npc.age lte 15>> <<set _ischild to true>> <</if>> <<if _npc.mychild is true>> <<set _blocksex2 to true>> <<set _mychild to true>> <<set _blss to true>> <</if>> /* NO KILL OR SELL CHANCELLOR */ <<if _npc.girlid is 11 and $quest_aria gte 18 and $quest_aria lte 98>> <<set _ariablock to true>> <<set _chancellor to true>> <<if _npc.activityblock gte 1>><<set _npc.activityblock to 0>><</if>> <</if>> /* Wholesome MoR activator */ <<if $cens gte 1>> <<set _blocksex to true>> <<set _blocksex2 to true>> <<set _blocksex3 to true>> <</if>> /* Dayblock 1: Working at Roos Dayblock 2: Working at Devious Tools Dayblock 3: Book store Dayblock 4: Working at Walton's Dayblock 5: Maid service at home Dayblock 6: Study (Academy) Dayblock 7: Teacher (Academy) Dayblock 8: Newsroom (only Nicole) Dayblock 9: Working at Nikas Dayblock 10: Singer at Golden Dragon Dayblock 11: Goldwalker (simple) Dayblock 12: Gardener Dayblock 13: Scavenger Dayblock 14: Janitor Dayblock 15: Accountant Dayblock 16: Guard Dayblock 17: Captain Dayblock 20: Built whore house NOTE! Use either $newimp (true) or $nodel (true) to override old slot framework priority. Use at specific page bu also when going back from page to interactions. */ <<if _isinarena is true>><<set $newimp to true>><</if>> <<if $checkingstats is true and $nodel isnot true and $newimp isnot true>> <<include EndExe>> <<set _checkstats to true>> <</if>> <<set _last to _npc.last>> <<set _daysa to _npc.daysa>> <<set _girlid to _npc.girlid>> <<set _actnpc to _npc.actnpc>> <<set _agedays to _npc.agedays>> <<set _willpower = _npc.willpower>> <<set _girlname = _npc.girlname>> <<set _girlnames = _npc.girlnames>> <<set _status = _npc.status>> <<set _daybef = _npc.daybef>> <<if _npc.traitmind isnot undefined>> <<set _traitmind to _npc.traitmind>> <</if>> <<set _toughness = _npc.toughness>> <<set _kind = _npc.kind>> <<set _discipline = _npc.discipline>> <<set _av_int = _npc.int>> <<set _av_dex = _npc.dex>> <<set _dex = _npc.dex>> <<set _str = _npc.str>> <<set _av_aca = _npc.aca>> <<set _av_tech = _npc.tech>> <<set _av_med = _npc.med>> <<set _av_melee = _npc.melee>> <<set _av_ranged = _npc.ranged>> <<set _av_domestic = _npc.domestic>> <<set _av_dancing = _npc.dancing>> <<set _av_per = _npc.per>> <<set _av_acro = _npc.acro>> <<set _av_garden = _npc.garden>> <<set _av_survival = _npc.survival>> <<set _lube to _npc.lube>> <<set _domass to _npc.domass>> <<set _av_cloth to _npc.cloth>> <<set _av_traittough to _npc.toughness>> <<set _hygiene to _npc.hygiene>> <<set _build to _npc.build>> <<set _humiliation to _npc.humiliation>> <<set _prostring to _npc.prostring>> <<set _happiness = _npc.happiness>> <<set _av_str = _npc.str>> <<set _maxstamina = _npc.maxstamina>> <<set _tempstamina = _npc.tempstamina>> <<set _health = _npc.health>> <<set _health2 = _npc.health>> <<set _beauty = _npc.beauty>> <<set _charisma = _npc.charisma>> <<set _avatarunc = _npc.avatarunc>> <<set _avatarunc2 = _npc.avatarunc>> <<set _likeoral = _npc.likeoral>> <<set _likepussy = _npc.likepussy>> <<set _likeanal = _npc.likeanal>> <<set _reserved3 to _npc.reserved3>> <<set _techie to _npc.traittech>> <<set _masterlove = _npc.masterlove>> <<set _likesadist = _npc.likesadist>> <<set _dayblock to _npc.dayblock>> <<set _activityblock to _npc.activityblock>> <<set _bondage = _npc.bondage>> <<set _allow = _npc.allow>> <<set _giftsgiven to _npc.giftsgiven>> <<set _body = _npc.body>> <<set _age = _npc.age>> <<set _sex = _npc.sex>> <<set _aw = _npc.aw>> <<set _ah = _npc.ah>> <<set _analxp = _npc.analxp>> <<set _pussyxp = _npc.pussyxp>> <<set _oralxp = _npc.oralxp>> <<set _kissingxp = _npc.kissingxp>> <<set _title to _npc.title>> <<set _hunger to _npc.hunger>> <<set _analwear = _npc.analwear>> <<set _pussywear = _npc.pussywear>> <<set _oralwear = _npc.oralwear>> <<set _nipplewear = _npc.nipplewear>> <<set _pain = _npc.pain>> <<set _respect = _npc.respect>> <<set _nipir to _npc.nipir>> <<set _bellpir to _npc.bellpir>> <<set _clitpir to _npc.clitpir>> <<set _collared to _npc.collared>> <<set _sleep to _npc.sleep>> <<set _nchains to _npc.nipchain>> <<set _lickskill to _npc.lesbian>> <<set _whipmarks = _npc.whipmarks>> <<set _spankmarks = _npc.spankmarks>> <<set _analvirgin = _npc.analvirgin>> <<set _virgin = _npc.virgin>> <<set _semenswallowed = _npc.semenswallowed>> <<set _program to _npc.program>> <<set _teacher to _npc.teacher>> <<set _callname to _npc.callname>> <<set _shave to _npc.shave>> <<set _morningblow to _npc.morningblow>> <<set _sleep to _npc.sleep>> <<set _foods to _npc.foods>> <<set _focus to _npc.focus>> <<set _arousal = _npc.arousal>> <<set _lube = _npc.lube>> <<set _afraid = _npc.afraid>> <<set _scarefactor to _npc.scarefactor>> <<set _girldo to _npc.girldo>> <<set _dinner to _npc.dinner>> <<set _dinnertime to _npc.dinnertime>> <<set _agedays to _npc.agedays>> <<set _av_armorwear to _npc.armorwear>> <<set _av_weapon to _npc.weapon>> <<set _av_meleeweapon to _npc.meleeweapon>> <<set _av_wear to _npc.wear>> <<set _defcount to _npc.defcount>> <<set _nightblock to _npc.nightblock>> <<set _dayblock to _npc.dayblock>> <<set _activityblock to _npc.activityblock>> <<set _stable to _npc.stable>> <<set _ownhorse to _npc.ownhorse>> <<set _give to _npc.give>> <<set _build to _npc.build>> <<set _prostloc to _npc.prostloc>> <<set _prostscore to _npc.prostscore>> <<set _prostdays to _npc.prostdays>> <<set _av_per1 to _npc.per1>> <<set _av_per2 to _npc.per2>> <<set _traitnymfo to _npc.traitnymfo>> <<set _traitdaddy to _npc.traitdaddy>> <<set _traitoralfix to _npc.traitoralfix>> <<set _traitvanilla to _npc.traitvanilla>> <<set _traitshame to _npc.traitshame>> <<set _traitsub to _npc.traitsub>> <<set _traitsize to _npc.traitsize>> <<set _traitperv to _npc.traitperv>> <<set _traitrel to _npc.traitrel>> <<set _traitfrigid to _npc.traitfrigid>> <<set _traitpure to _npc.traitpure>> <<set _traitdelicate to _npc.traitdelicate>> <<set _traitmind to _npc.traitmind>> <<set _traitjag to _npc.traitjag>> <<set _traitun to _npc.traitun>> <<set _traitbrat to _npc.traitbrat>> <<set _traitadvoc to _npc.traitadvoc>> <<set _traitbrawler to _npc.traitbrawler>> <<set _traitdom to _npc.traitdom>> <<set _traitextro to _npc.traitextro>> <<set _traitfem to _npc.traitfem>> <<set _traitperf to _npc.traitperf>> <<set _traitjaded to _npc.traitjaded>> <<set _traitnerd to _npc.traitnerd>> <<set _traitammo to _npc.traitammo>> <<set _traitscav to _npc.traitscav>> <<set _traitcrack to _npc.traitcrack>> <<set _traitatt to _npc.traitatt>> <<set _traitmental to _npc.traitmental>> <<set _traitstealth = _npc.traitstealth>> <<set _traitber = _npc.traitber>> <<set _traitnobi = _npc.traitnobi>> <<set _traitstate = _npc.traitstate>> <<set _traitdead = _npc.traitdead>> <<set _traitemo = _npc.traitemo>> <<set _traitacti = _npc.traitacti>> <<set _traitaggro to _npc.traitaggro>> <<set _traitmat to _npc.traitmat>> <<set _traitstarlet to _npc.traitstarlet>> <<set _traitsweet to _npc.traitsweet>> <<set _traittech to _npc.traittech>> <<set _traittough to _npc.traittough>> <<set _traitwarrior to _npc.traitwarrior>> <<set _traitwild to _npc.traitwild>> <<set _traitwork to _npc.traitwork>> <<set _traitsib to _npc.traitsib>> <<set $last to _npc.last>> <<set $daysa to _npc.daysa>> <<set $girlid to _npc.girlid>> <<set $agedays to _npc.agedays>> <<set $willpower = _npc.willpower>> <<set $girlname = _npc.girlname>> <<set $girlnames = _npc.girlnames>> <<set $kind = _npc.kind>> <<set $discipline = _npc.discipline>> <<set $av_int = _npc.int>> <<set $av_dex = _npc.dex>> <<set $av_aca = _npc.aca>> <<set $av_tech = _npc.tech>> <<set $av_med = _npc.med>> <<set $av_melee = _npc.melee>> <<set $av_ranged = _npc.ranged>> <<set $av_domestic = _npc.domestic>> <<set $av_dancing = _npc.dancing>> <<set $av_per = _npc.per>> <<set $av_acro = _npc.acro>> <<set $av_garden = _npc.garden>> <<set $av_survival = _npc.survival>> <<set $lube to _npc.lube>> <<set $domass to _npc.domass>> <<set $av_cloth to _npc.cloth>> <<set $av_traittough to _npc.toughness>> <<set $justfight to _npc.justfight>> <<set $happiness = _npc.happiness>> <<set $av_str = _npc.str>> <<set $maxstamina = _npc.maxstamina>> <<set $tempstamina = _npc.tempstamina>> <<set $health = _npc.health>> <<set $beauty = _npc.beauty>> <<set $charisma = _npc.charisma>> <<set $spokensex = _npc.spokensex>> <<set $improve = _npc.improve>> <<set $humiliation to _npc.humiliation>> <<set $agedays to _npc.agedays>> <<set $wantgift to _npc.wantgift>> <<set $nightblock to _npc.nightblock>> <<set $dayblock to _npc.dayblock>> <<set $activityblock to _npc.activityblock>> <<set $stable to _npc.stable>> <<set $ownhorse to _npc.ownhorse>> <<set $masterlove = _npc.masterlove>> <<set $likesadist = _npc.likesadist>> <<set $likeoral = _npc.likeoral>> <<set $likepussy = _npc.likepussy>> <<set $likeanal = _npc.likeanal>> <<set $refuseoral = _npc.refuseoral>> <<set $dayblock to _npc.dayblock>> <<set $activityblock to _npc.activityblock>> <<set $bondage = _npc.bondage>> <<set $dinner to _npc.dinner>> <<set $hopessaidno to _npc.hopessaidno>> <<set $body = _npc.body>> <<set $age = _npc.age>> <<set $aw = _npc.aw>> <<set $ah = _npc.ah>> <<set $analxp = _npc.analxp>> <<set $pussyxp = _npc.pussyxp>> <<set $oralxp = _npc.oralxp>> <<set $kissingxp = _npc.kissingxp>> <<set $title to _npc.title>> <<set $girldo to _npc.girldo>> <<set $dinnertime to _npc.dinnertime>> <<set $arencour to _npc.arencour>> <<set $analwear = _npc.analwear>> <<set $pussywear = _npc.pussywear>> <<set $oralwear = _npc.oralwear>> <<set $nipplewear = _npc.nipplewear>> <<set $pain = _npc.pain>> <<set $respect = _npc.respect>> <<set $nipir to _npc.nipir>> <<set $bellpir to _npc.bellpir>> <<set $clitpir to _npc.clitpir>> <<set $collared to _npc.collared>> <<set $sleep to _npc.sleep>> <<set $nchains to _npc.nipchain>> <<set $lesbian to _npc.lesbian>> <<set $whipmarks = _npc.whipmarks>> <<set $spankmarks = _npc.spankmarks>> <<set $hunger to _npc.hunger>> <<set $analvirgin = _npc.analvirgin>> <<set $virgin = _npc.virgin>> <<set $give to _npc.give>> <<set $sandman to _npc.sandman>> <<set $back to _npc.back>> <<set $back1 to _npc.back1>> <<set $back2 to _npc.back2>> <<set $back3 to _npc.back3>> <<set $back4 to _npc.back4>> <<set $back5 to _npc.back5>> <<set $back6 to _npc.back6>> <<set $semenswallowed = _npc.semenswallowed>> <<set $program to _npc.program>> <<set $teacher to _npc.teacher>> <<set $callname to _npc.callname>> <<set $shave to _npc.shave>> <<set $morningblow to _npc.morningblow>> <<set $sleep to _npc.sleep>> <<set $foods to _npc.foods>> <<set $focus to _npc.focus>> <<set $arousal = _npc.arousal>> <<set $afraid = _npc.afraid>> <<set $scarefactor to _npc.scarefactor>> <<set $pregnant to _npc.pregnant>> <<set $av_armorwear to _npc.armorwear>> <<set $av_weapon to _npc.weapon>> <<set $av_meleeweapon to _npc.meleeweapon>> <<set $av_wear to _npc.wear>> <<set $defcount to _npc.defcount>> <<set $prostloc to _npc.prostloc>> <<set $prostscore to _npc.prostscore>> <<set $prostdays to _npc.prostdays>> <<set $av_per1 to _npc.per1>> <<set $av_per2 to _npc.per2>> <<set $walk to _npc.walk>> <<set $hygiene to _npc.hygiene>> <<set $ballgag to _npc.ballgag>> <<set $oralgag to _npc.oralgag>> <<set $clamped to _npc.clamped>> <<set $analhook to _npc.analhook>> <<set $gagged to _npc.gagged>> <<set $tied to _npc.tied>> <<set $bonded to _npc.bonded>> <<set $stargaze to _npc.stargaze>> <<set $cancelmakeout to _npc.cancelmakeout>> <<set $refusedvirgin to _npc.refusedvirgin>> <<set $refusedanalvirgin to _npc.refusedanalvirgin>> <<set $daysabond to _npc.daysabond>> <<set $poutlearn to _npc.poutlearn>> <<set $nopussyday to _npc.nopussyday>> <<set $nooralday to _npc.nooralday>> <<set $noanalday to _npc.noanalday>> <<set $nipplerounds to _npc.nipplerounds>> <<set $tempsadist to _npc.tempsadist>> <<set $avatarunc to _npc.avatarunc>> <<set $stress to _npc.stress>> <<set $okanswer to _npc.okanswer>> <<set $hopesanswer to _npc.hopesanswer>> <<set $talkchores to _npc.talkchores>> <<set $talksex to _npc.talksex>> <<set $compliment to _npc.compliment>> <<set $encour to _npc.encour>> <<set $refuseclass to _npc.refuseclass>> <<set $traitnymfo to _npc.traitnymfo>> <<set $traitdaddy to _npc.traitdaddy>> <<set $traitoralfix to _npc.traitoralfix>> <<set $traitvanilla to _npc.traitvanilla>> <<set $traitshame to _npc.traitshame>> <<set $traitsub to _npc.traitsub>> <<set $traitsize to _npc.traitsize>> <<set $traitperv to _npc.traitperv>> <<set $traitrel to _npc.traitrel>> <<set $traitfrigid to _npc.traitfrigid>> <<set $traitpure to _npc.traitpure>> <<set $traitdelicate to _npc.traitdelicate>> <<set $traitadvoc to _npc.traitadvoc>> <<set $traitbrawler to _npc.traitbrawler>> <<set $traitdom to _npc.traitdom>> <<set $traitextro to _npc.traitextro>> <<set $traitfem to _npc.traitfem>> <<set $traitperf to _npc.traitperf>> <<set $traitjaded to _npc.traitjaded>> <<set $traitnerd to _npc.traitnerd>> <<set $refuseshower to _npc.refuseshower>> <<set $traitaggro to _npc.traitaggro>> <<set $traitmat to _npc.traitmat>> <<set $traitstarlet to _npc.traitstarlet>> <<set $traitsweet to _npc.traitsweet>> <<set $traittech to _npc.traittech>> <<set $traittough to _npc.traittough>> <<set $traitwarrior to _npc.traitwarrior>> <<set $traitwild to _npc.traitwild>> <<set $traitwork to _npc.traitwork>> <<if $norevitalage is undefined>> <<if _npc.realagedays gte 0>> <<set $agedays to _npc.realagedays>> <<set _agedays to _npc.realagedays>> <</if>> <</if>> <<set $checkingstats to true>> <<unset $nodel>> <<unset $newimp>> <<if _npc.mychild is true>><<set _npc.away to true>><</if>> <<set _status to _npc.status>> <<if _npc.status lte 2>> <<set _callyou to "master">> <<set _callit to "slave">> <<set _callthem to "slaves">> <</if>> <<if _npc.status gte 3 and _npc.status lte 3>> <<set _callyou to "master">> <<set _callit to "servant">> <<set _callthem to "servants">> <</if>> <<if _npc.status gte 4 and _npc.status lte 7>> <<set _callyou to "employer">> <<set _callit to "mercenary">> <<set _callthem to "mercenaries">> <</if>> <<if _npc.status is 9>> <<set _callyou to "father">> <<if _sex is 1>><<set _callit to "son">><</if>> <<if _sex is 1>><<set _callthem to "sons">><</if>> <<if _sex is 0>><<set _callit to "daughter">><</if>> <<if _sex is 0>><<set _callthem to "daughters">><</if>> <</if>> <<if _npc.status is 10>> <<set _callyou to "husband">> <<if _sex is 1>><<set _callit to "partner">><</if>> <<if _sex is 1>><<set _callthem to "partners">><</if>> <<if _sex is 0>><<set _callit to "wife">><</if>> <<if _sex is 0>><<set _callthem to "wives">><</if>> <</if>> /* ARIA SMR CHECKER */ <<if _npc.girlid is 11 and _npc.traitsmr gte 1>> <<set _smraria to true>> <</if>> /* BOFORS CHECKER */ <<if _npc.girlid is 49>> <<set _prostblock to true>> <<set _machine to true>> <</if>> /* RELATIONSHIP CHECKER AND DESTROYER */ <<if _npc.traitrela gte 1>> <<for _relc range $npc>> <<if _relc.girlid isnot _npc.girlid and _relc.traitrela is _npc.girlid>> <<set _relaname to _relc.girlname>> <<if _npc.traitrela2 lte 0 and _npc.sex is 0>> <<set _npc.traitrela to 0>> <<set _relc.traitrela to 0>> <<set _relc.traitrela2 to 0>> <<set _relc.masterlove-=60>> <<set _relc.happiness to 10>> <<set _relc.scarefactor+=20>> /* tough guys turn deadly enemies */ <<if _relc.girlid is 23>><<set _relc.traitdead to 100>><<set _relc.masterlove to -20>><<set _relc.traitloyal to 0>><</if>> <</if>> <</if>> <</for>> /* extra destroyer */ <<if _npc.traitrela2 lte 0 and _npc.sex is 0 and _npc.traitrela gte 1>> <<set _npc.traitrela to 0>> <</if>> <</if>> /* HATE MOD INITIATOR */ <<if $hatemod is true>> <<if _npc.hate is undefined>><<set _npc.hate to 0>><</if>> <</if>> /* remove old hate if mod is disabled */ <<if $hatemod isnot true and _npc.hate gte 1>><<set _npc.hate to 0>><</if>> /* GREAT BUSY ENGINE */ <<if _npc.busy isnot 5 and _npc.busy isnot 55 and _npc.busy isnot 56 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.dayblock isnot 409 and _npc.dayblock isnot 410 and _npc.dayblock isnot 411 and _npc.dayblock isnot 412>> <<if $daycount gte 65 and $daycount lte 88>> <<set _npc.busy to 0>> <</if>> <<if $daycount gte 89 and $daycount lte 159>> <<if _npc.dayblock gte 1 and _npc.dayblock isnot 5 and _npc.dayblock isnot 12 and _npc.dayblock isnot 999 and _npc.dayblock isnot 14 and _npc.dayblock isnot 15 and _npc.dayblock isnot 16 and _npc.dayblock isnot 17 and _npc.dayblock isnot 19>> <<set _npc.busy to 1>> <<set $busy to 1>> <<else>> <<set _npc.busy to 0>> <<set $busy to 0>> <</if>> <</if>> <<if $daycount gte 161 and $daycount lte 179>> <<set _npc.busy to 0>> <</if>> <<if $daycount gte 180 and $daycount lte 200>> <<if _npc.activityblock gte 1>><<set _npc.busy to 2>><<else>><<set _npc.busy to 0>><</if>> <</if>> <<if $daycount gte 200 or $daycount lte 19 or _npc.dayblock is 999>> <<set _npc.busy to 0>> <</if>> <<if _npc.dayoff gte 1>><<set _npc.busy to 5>><<set $busy to 5>><</if>> <<if $wopos isnot 1 and $dayblock is 999>><<set _nosleep to true>><</if>> /* SLEEPING */ <<if $daycount gte 0 and $daycount lte 64 and _nosleep isnot true>><<set _npc.busy to 4>><</if>> <<if _npc.bondage gte 1>><<set _npc.busy to 10>><</if>> /* END OF SPECIAL CHECKERS */ <</if>> <<if _npc.dayblock is 25 and _service isnot true>><<set _arenainter to true>><<set _npc.busy to 1>><<set $managearslave to true, $action4 to true, $arenaplace to 1, $fucking to true>><</if>> <<if _npc.dayblock is 26 and _service isnot true>><<set _npc.busy to 1>><</if>> <<if _npc.dayblock gte 409 and _npc.dayblock lte 412 and _service isnot true>> <<set _npc.busy to 1>> <</if>> <<set $dayblock to _npc.dayblock>> <<set $busy to _npc.busy>> /* FIXERS */ /* bratty trait setter */ <<if _npc.girlid is 16 or _npc.girlid is 17>> <<if _npc.traitbrat is undefined>><<set _npc.traitbrat to 100>><</if>> <</if>> <<if _npc.girlid is 202 and (_npc.girlname is "TALIKA" or _npc.girlname is "Talika")>> <<set _npc.girlname to "Talika">> <<set _npc.girlnames to "Talika's">> <<set _testtal to true>> <</if>> <<include AllCh>> <<if _npc.traitrela gte 1 and _npc.traitrela2 is undefined>><<set _npc.traitrela2 to 100>><</if>> <<if _npc.improve is undefined>><<set _npc.improve to false>><</if>> <<if _npc.girlid is 27>><<set _npc.armorwear to "wega">><</if>> <<if _npc.virgin is undefined>><<set _npc.virgin to false>><</if>> <<if _npc.usecrawl is undefined>><<set _npc.usecrawl to 1>><</if>> <<if _npc.enslave is undefined>><<set _npc.enslave to false>><</if>> <<if _npc.battles is undefined>> <<set _npc.battles to 0>> <</if>> <<if _npc.age gte 18 and _npc.sex is 0>><<set _npc.away to false>><</if>> <<if _npc.status is 9>><<set _npc.away to true>><</if>> <<if _npc.age lte 17>><<set _npc.away to true>><</if>> <<if _npc.ostatus is undefined>><<set _npc.ostatus to _npc.status>><</if>> <<if _npc.arencour is undefined>><<set _npc.arencour to false>><</if>> <<if _npc.spokensex is undefined>><<set _npc.spokensex to 0>><</if>> <<if _npc.taint is undefined>><<set _npc.taint to 0>><</if>> /* <<if _npc.girlid is 35 and _npc.salary gte 40 and $firstkel is undefined>><<set _npc.status to 4>><<set $firstkel to 1>><</if>> */ <<if _npc.hopessaidno is undefined>><<set _npc.hopessaidno to -1>><</if>> <<if _npc.traitpure is undefined>><<set _npc.traitpure to 40>><</if>> <<if _npc.traitmind is undefined>><<set _npc.traitmind to 50>><</if>> <<if _npc.refuseshower is undefined>><<set _npc.refuseshower to false>><</if>> <<if _npc.cancelmakeout is undefined>><<set _npc.cancelmakeout to false>><</if>> <<if _npc.prostring is undefined>><<set _npc.prostring to 0>><</if>> <<if _npc.refuseclass is undefined>><<set _npc.refuseclass to false>><</if>> <<if _npc.prisdays is undefined>><<set _npc.prisdays to 0>><</if>> <<if _npc.poutlearn is undefined>><<set _npc.poutlearn to 0>><</if>> <<if _npc.didring is undefined>><<set _npc.didring to 0>><</if>> <<if _npc.giftsgiven is undefined>><<set _npc.giftsgiven to 0>><</if>> <<if _npc.daysabond is undefined>><<set _npc.daysabond to 0>><</if>> <<if _npc.nopussyday is undefined>><<set _npc.nopussyday to false>><</if>> <<if _npc.nooralday is undefined>><<set _npc.nooralday to false>><</if>> <<if _npc.noanalday is undefined>><<set _npc.noanalday to false>><</if>> <<if _npc.justfight is undefined>><<set _npc.justfight to 99>><</if>> <<if _npc.likepussy is undefined>><<set _npc.likepussy to 40>><</if>> <<if _npc.likeoral is undefined>><<set _npc.likeoral to 40>><</if>> <<if _npc.likeanal is undefined>><<set _npc.likeanal to 40>><</if>> <<if _npc.topir is undefined>><<set _npc.topir to 0>><</if>> <<if _npc.prest is undefined>><<set _npc.prest to 0>><</if>> <<if _npc.improve is undefined>><<set _npc.improve to true>><</if>> <<if _npc.refuseoral is undefined>><<set _npc.refuseoral to false>><</if>> <<if _npc.refusedanalvirgin is undefined>><<set _npc.refusedanalvirgin to false>><</if>> <<if _npc.refusedvirgin is undefined>><<set _npc.refusedvirgin to false>><</if>> <<if _npc.wantgift is undefined>><<set _npc.wantgift to 0>><</if>> <<if _npc.age gte 15 and _npc.sex is 1 and _npc.body lte 5>><<set _npc.body to 6>><</if>> <<if _npc.girlid is 210 and _npc.girlname is "Rosita">><<set _npc.body to 4>><</if>> <<if _npc.girlid is 1 and _npc.traitsib isnot 100>><<set _npc.traitsib to 100>><</if>> <<if _npc.girlid is 19 and _npc.traitsib isnot 100>><<set _npc.traitsib to 100>><</if>> <<if _npc.girlid is 18 and _npc.traitsib isnot 100>><<set _npc.traitsib to 100>><</if>> /* UNBREAKABLE TRAIT FIXER */ <<if _npc.traitun is undefined>> <<set _npc.traitun to 50>> <<if _npc.willpower gte 60>> <<if _npc.girlid is 11 or _npc.girlid is 39>><<set _npc.traitun to 100>><</if>> <</if>> <</if>> /* SPARTAN CHECKERS */ <<if $quest_space gte 7>> <<if _npc.girlid is 25 or _npc.girlid is 46>> <<set _npc.masterlove to 130>> <<set _npc.traitloyal to 100>> <</if>> <</if>> /* CAITLIN */ /* at the mastersphere */ <<if $quest_cat gte 15 and $quest_cat lte 18 and $girlid is 13>><<set $busy to 56>><<set _catbusy to true>><</if>> /* RESISTANCE FACTOR */ <<set _bres to _npc.age>> <<set _bres*=2>> <<set _bres*=0.1>> <<set _bres = Math.round(_bres)>> <<if _npc.body lte 1>><<set _bres-=1>><</if>> <<if _npc.body gte 3>><<set _bres+=1>><</if>> <<if _npc.body gte 4>><<set _bres+=1>><</if>> <<if _npc.traitstealth is undefined>> <<set _npc.traitstealth to 0>> <</if>> /* ATT WHORE BUG FIXER */ <<if _npc.girlid isnot 9 and _npc.girlid isnot 30>><<set _npc.traitatt to 0>><</if>> /* SEX APPLY */ <<if _npc.girlid lte 299>> <<set _npc.sex to 0>> <<else>> <<set _npc.sex to 1>> <</if>> <<if _npc.girlid gte 23 and _npc.girlid lte 27>><<set _npc.sex to 1>><</if>> <<if _npc.girlid is 19 or _npc.girlid is 21 or _npc.girlid is 29 or _npc.girlid is 30 or _npc.girlid is 31 or _npc.girlid is 33 or _npc.girlid is 34 or _npc.girlid is 37 or _npc.girlid is 38 or _npc.girlid is 46 or _npc.girlid is 48 or _npc.girlid is 49>><<set _npc.sex to 1>><</if>> <<if _npc.girlid is 34>><<set _npc.body to 7>><</if>> <<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>> /* Aria gets her original paragon status set */ <<if _npc.girlid is 11>><<set _npc.ostatus to 5>><</if>> <<if $girlid is 36 or $girlid is 37>><<set _npc.mychild to true>><</if>> /* SUPERFICIAL TRAIT FIXERS */ <<if _npc.traitsu is undefined and (_npc.girlid is 6 or _npc.girlid is 8 or _npc.girlid is 9 or _npc.girlid is 28)>> <<set _npc.traitsu to 100>> <</if>> <<if _npc.traitsu is undefined>><<set _npc.traitsu to 50>><</if>> /* MASTER CAP SCRITPS */ <<if _npc.happiness gt 100>><<set _npc.happiness to 100>><<set $happiness to 100>><</if>> <<if _npc.defcount gt 50>><<set _npc.defcount to 50>><<set $defcount to 50>><</if>> <<if _npc.likepussy gt 130>><<set _npc.likepussy to 130>><<set $likepussy to 130>><</if>> <<if _npc.likeoral gt 130>><<set _npc.likeoral to 130>><<set $likeoral to 130>><</if>> <<if _npc.likeanal gt 130>><<set _npc.likeanal to 130>><<set $likeanal to 130>><</if>> <<if _npc.happiness lt 0>><<set _npc.happiness to 0>><<set $happiness to 0>><</if>> <<if _npc.humiliation gt 15>><<set _npc.humiliation to 15>><<set $humiliation to 15>><</if>> <<if _npc.scarefactor lt 0>><<set _npc.scarefactor to 0>><<set $scarefactor to 0>><</if>> <<if _npc.hunger lt 0>><<set _npc.hunger to 0>><</if>> <<if _npc.defcount lt 0>><<set _npc.defcount to 0>><</if>> <<if _npc.build gte 100>><<set _npc.toughness+=1>><<set _npc.build to 0>><</if>> <<if _npc.taint gte 100>><<set _girlid to 353>><</if>> <<if _girlid is 353 or _npc.transformed gte 1>><<set _blockall to true>><</if>> <<if _npc.traitvestal gte 1 and _npc.virgin isnot true>> <<set _npc.traitvestal to 0>> <</if>> <<if _npc.girlid is 39>> <<if _npc.traitdistrust is null or _npc.traitdistrust is undefined>><<set _npc.traitdistrust to 0>><</if>> <</if>> /* NOBILITY FIXERS */ <<if _npc.girlid is 17 or _npc.girlid is 215 or _npc.girlid is 39>><<set _npc.traitnobi to 50>><</if>> /* JESTER FIXERS */ <<if _npc.girlid is 30 and _npc.traitjester is undefined>><<set _npc.traitjester to 100>><</if>> <<unset _libdis>> <<if _npc.girlid is 39 and _npc.willpower gte 1 and _npc.likesadist lte 89 and (_npc.traitdistrust gte 3 or _npc.willpower lte 24 or _npc.likesadist gte 70 or $quest_aria gte 99 or _slavemercs gte 4 or $vallaspris is true)>> <<set _libdis to true>> <</if>> <<if $ach33 is undefined or $ach35 is undefined or $ach37 is undefined or $ach38 is undefined>> <<set _achnpcs to 0>> <<set _achnpcs2 to 0>> <<set _achnpcs4 to 0>> <<for _ach range $npc>> <<if _ach.state is 1>><<set _achnpcs+=1>><</if>> <<if _ach.state is 1 and _ach.status is 10>><<set _achnpcs2+=1>><</if>> <<if _ach.state is 1 and _ach.semenswallowed gte 10000>><<set _achnpcs3 to true>><</if>> <<if _ach.state is 1 and _ach.likesadist gte 100>><<set _achnpcs4+=1>><</if>> <</for>> <<if _achnpcs gte 50>><<set $ach33 to true>><</if>> <<if _achnpcs2 gte 10>><<set $ach35 to true>><</if>> <<if _achnpcs3 is true>><<set $ach37 to true>><</if>> <<if _achnpcs4 gte 10>><<set $ach38 to true>><</if>> <</if>> <<if _npc.sex is 0 and _npc.cumpussy is undefined>> <<set _npc.cumpussy to 0>> <<set _npc.cumass to 0>> <<set _npc.cumface to 0>> <<set _npc.cumthroat to 0>> <<set _npc.cummouth to 0>> <</if>> <<if _npc.sex is 0 and _npc.deepxp is undefined>> <<set _npc.deepxp to _npc.oralxp>> <</if>> /* semen counter cap */ <<if _npc.seload gt 10>><<set _npc.seload to 10>><</if>> /* SALARYNOW UNDEFINED FIX */ <<if _npc.salarynow is undefined or _npc.salarynow is NaN>><<set _npc.salarynow to 0>><</if>> <<if _npc.killed is undefined>><<set _npc.killed to 0>><</if>> /* WEAPON SPEC FIXERS */ <<if _npc.girlid is 27>><<set _npc.traitweapon to 3>><</if>> /* ayden */ <<if _npc.girlid is 31>><<set _npc.traitweapon to 2>><</if>> /* r savant */ <<if _npc.girlid is 33>><<set _npc.traitweapon to 1>><</if>> /* dexter */ /* MALE DISPOSITION FIXERS */ <<if _npc.sex is 1>> <<if _npc.likepussy lte 24>><<set _npc.likepussy to random(25,120)>><</if>> <<if _npc.likeanal gte 30>><<set _npc.likeanal to random(0,29)>><</if>> <</if>> /* CHAR AND BEAUTY MODS BELOW */ <<set _charmod to 0>> <<set _beamod to 0>> <<if _npc.per1 gte 1>><<set _charisma+=2>><<set _charmod+=2>><</if>> <<if _npc.per2 gte 1>><<set _beauty+=2>><<set _charisma+=4>><<set _beamod+=2>><<set _charmod+=4>><</if>> <<if _npc.nipir is 1>><<set _beauty+=1>><<set _beamod+=1>><</if>> <<if _npc.clitpir is 1>><<set _beauty+=3>><<set _charisma+=1>><<set _beamod+=3>><<set _charmod+=1>><</if>> <<if _npc.topir is 1>><<set _beauty+=1>><<set _charisma+=1>><<set _beamod+=1>><<set _charmod+=1>><</if>> <<if _npc.nipchain is 1>><<set _beauty+=3>><<set _beamod+=3>><</if>> <<if _npc.wear is "string">><<set _beauty+=2>><<set _beamod+=2>><</if>> <<if _npc.wear is "lake">><<set _beauty+=2>><<set _charisma+=1>><<set _beamod+=2>><<set _charmod+=1>><</if>> <<if _npc.wear is "formal">><<set _beauty+=2>><<set _charisma+=5>><<set _beamod+=2>><<set _charmod+=5>><</if>> <<if _npc.wear is "formal2">><<set _beauty+=2>><<set _charisma+=5>><<set _beamod+=2>><<set _charmod+=5>><</if>> <<if _npc.wear is "holiday">><<set _beauty+=2>><<set _beamod+=2>><</if>> <<if _npc.wear is "templin">><<set _beauty+=3>><<set _beamod+=3>><<set _charisma+=5>><<set _charmod+=5>><</if>> <<if _npc.wear is "eden">><<set _beauty+=6>><<set _charisma+=8>><<set _beamod+=6>><<set _charmod+=8>><</if>> <<if _npc.wear is "undies" and _npc.girlid is 17>><<set _beauty+=2>><<set _beamod+=2>><</if>> <<if _npc.wear is "riding">><<set _beauty+=1>><<set _charisma+=1>><<set _beamod+=1>><<set _charmod+=1>><</if>> <<if _npc.wear is "unique">><<set _beauty+=2>><<set _charisma+=2>><<set _beamod+=2>><<set _charmod+=2>><</if>> <<if _npc.wear is "reveal">><<set _beauty+=2>><<set _beamod+=2>><</if>> <<if _npc.wear is "maid" and _npc.sex is 1>><<set _beauty+=2>><<set _charisma+=2>><<set _beamod+=2>><<set _charmod+=2>><</if>> <<if _npc.necklace is 3>><<set _beauty+=3>><<set _charisma+=3>><<set _beamod+=3>><<set _charmod+=3>><</if>> <<if _npc.necklace is 4>><<set _beauty+=6>><<set _charisma+=6>><<set _beamod+=6>><<set _charmod+=6>><</if>> <<if _npc.necklace is 5>><<set _beauty+=7>><<set _charisma+=7>><<set _beamod+=7>><<set _charmod+=7>><</if>> /* ranged weapon power value */ <<set _npc.rangedpower to 0>> <<if _npc.weapon is "crossbow">><<set _npc.rangedpower+=1>><</if>> <<if _npc.weapon is "pistol">><<set _npc.rangedpower+=2>><</if>> <<if _npc.weapon is "prifle">><<set _npc.rangedpower+=2>><</if>> <<if _npc.weapon is "rifle" and _npc.ranged gte 40>><<set _npc.rangedpower+=3>><</if>> <<if _npc.weapon is "revolver" and _npc.ranged gte 40>><<set _npc.rangedpower+=3>><</if>> <<if _npc.weapon is "shotgun" and _npc.ranged gte 40>><<set _npc.rangedpower+=3>><</if>> <<if _npc.weapon is "gl" and _npc.ranged gte 40>><<set _npc.rangedpower+=3>><</if>> <<if _npc.weapon is "automaticrifle" and _npc.ranged gte 40>><<set _npc.rangedpower+=4>><</if>> <<if _npc.weapon is "rifle50" and _npc.ranged gte 40>><<set _npc.rangedpower+=5>><</if>> <<if _npc.weapon is "r55" and _npc.ranged gte 40>><<set _npc.rangedpower+=5>><</if>> <<if _npc.weapon is "coil" and _npc.ranged gte 40>><<set _npc.rangedpower+=6>><</if>> <<if _npc.weapon is "plasma" and _npc.ranged gte 40>><<set _npc.rangedpower+=6>><</if>> <<if _npc.weapon is "minigun" and _npc.str gte 100 and _npc.ranged gte 40>><<set _npc.rangedpower+=7>><</if>> <<if _npc.weapon is "neme" and _npc.ranged gte 40>><<set _npc.rangedpower+=7>><</if>> <<if _npc.weapon is "cybercannon" and _npc.ranged gte 80>><<set _npc.rangedpower+=8>><</if>> <<if _npc.weapon is "machine40" and _npc.ranged gte 80>><<set _npc.rangedpower+=25>><</if>> <<if _npc.rangedpower gte 5 and _npc.ranged lte 59>><<set _npc.rangedpower-=1>><</if>> /* melee weapon power value */ <<set _npc.meleepower to 0>> <<if _npc.meleeweapon is "whipstick">><<set _npc.meleepower+=1>><</if>> <<if _npc.meleeweapon is "knife">><<set _npc.meleepower+=1>><</if>> <<if _npc.meleeweapon is "staff">><<set _npc.meleepower+=1>><</if>> <<if _npc.meleeweapon is "sledge">><<set _npc.meleepower+=2>><</if>> <<if _npc.meleeweapon is "spear">><<set _npc.meleepower+=2>><</if>> <<if _npc.meleeweapon is "waki">><<set _npc.meleepower+=2>><</if>> <<if _npc.meleeweapon is "sword" and _npc.melee gte 40>><<set _npc.meleepower+=3>><</if>> <<if _npc.meleeweapon is "gsword" and _npc.str gte 75 and _npc.melee gte 40>><<set _npc.meleepower+=5>><</if>> <<if _npc.meleeweapon is "gaxe" and _npc.str gte 100 and _npc.melee gte 40>><<set _npc.meleepower+=5>><</if>> <<if _npc.meleeweapon is "mal" and _npc.str gte 100 and _npc.melee gte 40>><<set _npc.meleepower+=5>><</if>> <<if _npc.meleeweapon is "powerkatana" and _npc.melee gte 40>><<set _npc.meleepower+=5>><</if>> <<if _npc.meleeweapon is "azuk" and _npc.str gte 190 and _npc.melee gte 40>><<set _npc.meleepower+=6>><</if>> <<if _npc.meleeweapon is "iceblade" and _npc.melee gte 40>><<set _npc.meleepower+=6>><</if>> <<if _npc.meleepower gte 5 and _npc.melee lte 59>><<set _npc.meleepower-=1>><</if>> /* armor */ <<set _npc.armorpower to 0>> <<if _npc.armorwear is "padded" or _npc.armorwear is "leather" or _npc.armorwear is "stealth">><<set _npc.armorpower+=1>><</if>> <<if _npc.armorwear is "hleather" or _npc.armorwear is "combat">><<set _npc.armorpower+=2>><</if>> <<if _npc.armorwear is "duraplate" or _npc.armorwear is "weave">><<set _npc.armorpower+=3>><</if>> <<if _npc.armorwear is "hulc" or _npc.armorwear is "wega" or _npc.armorwear is "aet">><<set _npc.armorpower+=4>><</if>> <<if $ownannex2 is true>> <center> <div class="storytop"> <br> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $movepage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][SMenu2][$movepage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $movepage lte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][SMenu2][$movepage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <</if>> <div class="headsign">move (_girlname)</div> <div class="padd10right"> <<set _cactnpc to $activenpc>> <<set _cactnpc+=1>> <<if $movepage is undefined>><<set $movepage to 1>><</if>> <<if $movepage is 1>> <div class="row"> <div class="resholdermed"> <center>''[[$npcpage.name1|SMenu2][$npcpage.number to 1]]''</center> <div class="row ulexsmall"> <<if $slot[1] is 0>>[[1|SMenu2][$slot[1] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 1]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[2] is 0>>[[2|SMenu2][$slot[2] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 2]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[3] is 0>>[[3|SMenu2][$slot[3] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 3]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[4] is 0>>[[4|SMenu2][$slot[4] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 4]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[5] is 0>>[[5|SMenu2][$slot[5] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 5]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[6] is 0>>[[6|SMenu2][$slot[6] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 6]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[7] is 0>>[[7|SMenu2][$slot[7] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 7]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[8] is 0>>[[8|SMenu2][$slot[8] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 8]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name2|SMenu2][$npcpage.number to 2]]''</center> <div class="row ulexsmall"> <<if $slot[9] is 0>>[[9|SMenu2][$slot[9] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 9]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[10] is 0>>[[10|SMenu2][$slot[10] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 10]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[11] is 0>>[[11|SMenu2][$slot[11] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 11]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[12] is 0>>[[12|SMenu2][$slot[12] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 12]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[13] is 0>>[[13|SMenu2][$slot[13] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 13]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[14] is 0>>[[14|SMenu2][$slot[14] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 14]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[15] is 0>>[[15|SMenu2][$slot[15] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 15]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[16] is 0>>[[16|SMenu2][$slot[16] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 16]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name3|SMenu2][$npcpage.number to 3]]''</center> <div class="row ulexsmall"> <<if $slot[17] is 0>>[[17|SMenu2][$slot[17] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 17]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[18] is 0>>[[18|SMenu2][$slot[18] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 18]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[19] is 0>>[[19|SMenu2][$slot[19] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 19]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[20] is 0>>[[20|SMenu2][$slot[20] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 20]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[21] is 0>>[[21|SMenu2][$slot[21] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 21]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[22] is 0>>[[22|SMenu2][$slot[22] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 22]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[23] is 0>>[[23|SMenu2][$slot[23] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 23]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[24] is 0>>[[24|SMenu2][$slot[24] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 24]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name4|SMenu2][$npcpage.number to 4]]''</center> <div class="row ulexsmall"> <<if $slot[25] is 0>>[[25|SMenu2][$slot[25] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 25]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[26] is 0>>[[26|SMenu2][$slot[26] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 26]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[27] is 0>>[[27|SMenu2][$slot[27] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 27]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[28] is 0>>[[28|SMenu2][$slot[28] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 28]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[29] is 0>>[[29|SMenu2][$slot[29] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 29]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[30] is 0>>[[30|SMenu2][$slot[30] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 30]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[31] is 0>>[[31|SMenu2][$slot[31] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 31]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[32] is 0>>[[32|SMenu2][$slot[32] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 32]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> </div> <br><br><br><br><br> /* SECOND ROW BELOW */ <div class="row"> <div class="resholdermed"> <center>''[[$npcpage.name5|SMenu2][$npcpage.number to 5]]''</center> <div class="row ulexsmall"> <<if $slot[33] is 0>>[[33|SMenu2][$slot[33] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 33]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[34] is 0>>[[34|SMenu2][$slot[34] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 34]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[35] is 0>>[[35|SMenu2][$slot[35] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 35]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[36] is 0>>[[36|SMenu2][$slot[36] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 36]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[37] is 0>>[[37|SMenu2][$slot[37] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 37]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[38] is 0>>[[38|SMenu2][$slot[38] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 38]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[39] is 0>>[[39|SMenu2][$slot[39] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 39]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[40] is 0>>[[40|SMenu2][$slot[40] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 40]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name6|SMenu2][$npcpage.number to 6]]''</center> <div class="row ulexsmall"> <<if $slot[41] is 0>>[[41|SMenu2][$slot[41] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 41]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[42] is 0>>[[42|SMenu2][$slot[42] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 42]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[43] is 0>>[[43|SMenu2][$slot[43] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 43]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[44] is 0>>[[44|SMenu2][$slot[44] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 44]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[45] is 0>>[[45|SMenu2][$slot[45] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 45]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[46] is 0>>[[46|SMenu2][$slot[46] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 46]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[47] is 0>>[[47|SMenu2][$slot[47] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 47]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[48] is 0>>[[48|SMenu2][$slot[48] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 48]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name7|SMenu2][$npcpage.number to 7]]''</center> <div class="row ulexsmall"> <<if $slot[49] is 0>>[[49|SMenu2][$slot[49] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 49]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[50] is 0>>[[50|SMenu2][$slot[50] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 50]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[51] is 0>>[[51|SMenu2][$slot[51] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 51]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[52] is 0>>[[52|SMenu2][$slot[52] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 52]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[53] is 0>>[[53|SMenu2][$slot[53] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 53]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[54] is 0>>[[54|SMenu2][$slot[54] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 54]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[55] is 0>>[[55|SMenu2][$slot[55] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 55]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[56] is 0>>[[56|SMenu2][$slot[56] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 56]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name8|SMenu2][$npcpage.number to 8]]''</center> <div class="row ulexsmall"> <<if $slot[57] is 0>>[[57|SMenu2][$slot[57] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 57]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[58] is 0>>[[58|SMenu2][$slot[58] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 58]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[59] is 0>>[[59|SMenu2][$slot[59] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 59]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[60] is 0>>[[60|SMenu2][$slot[60] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 60]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[61] is 0>>[[61|SMenu2][$slot[61] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 61]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[62] is 0>>[[62|SMenu2][$slot[62] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 62]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[63] is 0>>[[63|SMenu2][$slot[63] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 63]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[64] is 0>>[[64|SMenu2][$slot[64] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 64]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> </div> <br><br><br><br><br> /* THIRD ROW BELOW */ <<if $bigdorms is true>> <div class="row"> <div class="resholdermed"> <center>''[[$npcpage.name9|SMenu2][$npcpage.number to 9]]''</center> <div class="row ulexsmall"> <<if $slot[65] is 0>>[[65|SMenu2][$slot[65] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 65]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[66] is 0>>[[66|SMenu2][$slot[66] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 66]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[67] is 0>>[[67|SMenu2][$slot[67] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 67]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[68] is 0>>[[68|SMenu2][$slot[68] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 68]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[69] is 0>>[[69|SMenu2][$slot[69] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 69]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[70] is 0>>[[70|SMenu2][$slot[70] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 70]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[71] is 0>>[[71|SMenu2][$slot[71] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 71]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[72] is 0>>[[72|SMenu2][$slot[72] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 72]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name10|SMenu2][$npcpage.number to 10]]''</center> <div class="row ulexsmall"> <<if $slot[73] is 0>>[[73|SMenu2][$slot[73] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 73]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[74] is 0>>[[74|SMenu2][$slot[74] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 74]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[75] is 0>>[[75|SMenu2][$slot[75] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 75]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[76] is 0>>[[76|SMenu2][$slot[76] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 76]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[77] is 0>>[[77|SMenu2][$slot[77] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 77]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[78] is 0>>[[78|SMenu2][$slot[78] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 78]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[79] is 0>>[[79|SMenu2][$slot[79] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 79]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[80] is 0>>[[80|SMenu2][$slot[80] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 80]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <<if $exhouse is true>> <div class="resholdermed"> <center>''[[$npcpage.name11|SMenu2][$npcpage.number to 11]]''</center> <div class="row ulexsmall"> <<if $slot[81] is 0>>[[81|SMenu2][$slot[81] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 81]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[82] is 0>>[[82|SMenu2][$slot[82] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 82]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[83] is 0>>[[83|SMenu2][$slot[83] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 83]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[84] is 0>>[[84|SMenu2][$slot[84] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 84]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[85] is 0>>[[85|SMenu2][$slot[85] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 85]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[86] is 0>>[[86|SMenu2][$slot[86] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 86]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[87] is 0>>[[87|SMenu2][$slot[87] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 87]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[88] is 0>>[[88|SMenu2][$slot[88] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 88]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name12|SMenu2][$npcpage.number to 12]]''</center> <div class="row ulexsmall"> <<if $slot[89] is 0>>[[89|SMenu2][$slot[89] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 89]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[90] is 0>>[[90|SMenu2][$slot[90] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 90]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[91] is 0>>[[91|SMenu2][$slot[91] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 91]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[92] is 0>>[[92|SMenu2][$slot[92] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 92]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[93] is 0>>[[93|SMenu2][$slot[93] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 93]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[94] is 0>>[[94|SMenu2][$slot[94] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 94]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[95] is 0>>[[95|SMenu2][$slot[95] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 95]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[96] is 0>>[[96|SMenu2][$slot[96] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 96]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <<else>> <div class="resholdermed"> </div> <div class="resholdermed"> </div> <</if>> </div> /* row ? */ /* BIG DORMS and EX HOUSE ENDS */ <</if>> <</if>> /* move page 1 ends */ /* ANNEX STARTS */ <<if $movepage is 2>> <div class="row"> <div class="resholdermed"> <center>''[[$npcpage.name13|SMenu2][$npcpage.number to 13]]''</center> <div class="row ulexsmall"> <<if $slot[97] is 0>>[[97|SMenu2][$slot[97] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 97]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[98] is 0>>[[98|SMenu2][$slot[98] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 98]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[99] is 0>>[[99|SMenu2][$slot[99] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 99]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[100] is 0>>[[100|SMenu2][$slot[100] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 100]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[101] is 0>>[[101|SMenu2][$slot[101] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 101]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[102] is 0>>[[102|SMenu2][$slot[102] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 102]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[103] is 0>>[[103|SMenu2][$slot[103] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 103]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[104] is 0>>[[104|SMenu2][$slot[104] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 104]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name14|SMenu2][$npcpage.number to 14]]''</center> <div class="row ulexsmall"> <<if $slot[105] is 0>>[[105|SMenu2][$slot[105] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 105]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[106] is 0>>[[106|SMenu2][$slot[106] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 106]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[107] is 0>>[[107|SMenu2][$slot[107] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 107]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[108] is 0>>[[108|SMenu2][$slot[108] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 108]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[109] is 0>>[[109|SMenu2][$slot[109] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 109]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[110] is 0>>[[110|SMenu2][$slot[110] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 110]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[111] is 0>>[[111|SMenu2][$slot[111] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 111]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[112] is 0>>[[112|SMenu2][$slot[112] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 112]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name15|SMenu2][$npcpage.number to 15]]''</center> <div class="row ulexsmall"> <<if $slot[113] is 0>>[[113|SMenu2][$slot[113] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 113]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[114] is 0>>[[114|SMenu2][$slot[114] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 114]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[115] is 0>>[[115|SMenu2][$slot[115] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 115]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[116] is 0>>[[116|SMenu2][$slot[116] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 116]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[117] is 0>>[[117|SMenu2][$slot[117] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 117]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[118] is 0>>[[118|SMenu2][$slot[118] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 118]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[119] is 0>>[[119|SMenu2][$slot[119] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 119]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[120] is 0>>[[120|SMenu2][$slot[120] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 120]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name16|SMenu2][$npcpage.number to 16]]''</center> <div class="row ulexsmall"> <<if $slot[121] is 0>>[[121|SMenu2][$slot[121] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 121]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[122] is 0>>[[122|SMenu2][$slot[122] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 122]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[123] is 0>>[[123|SMenu2][$slot[123] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 123]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[124] is 0>>[[124|SMenu2][$slot[124] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 124]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[125] is 0>>[[125|SMenu2][$slot[125] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 125]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[126] is 0>>[[126|SMenu2][$slot[126] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 126]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[127] is 0>>[[127|SMenu2][$slot[127] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 127]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[128] is 0>>[[128|SMenu2][$slot[128] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 128]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> </div> <</if>> /* ANNEX ENDS */ /* PADD BELOW */ </div> <<if $npc.av20.girlname is undefined>> <<set $npc.av20 = { state: 0, status: 4, sex: 0, actnpc: 19, combatid: 3, daysa: 0, agedays: 0, salary: 20, age: 23, body: 3, aw: 59, ah: 172, girlname: "Loren", girlnames: "Loren's", last: "de Machaut", girlid: 20, willpower: 60, kind: 30, discipline: 40, int: 40, dex: 40, aca: 25, tech: 15, med: 20, melee: 40, ranged: 65, domestic: 10, dancing: 10, acro: 20, per: 1, garden: 10, survival: 50, admin: 0, happiness: 40, str: 50, maxstamina: 50, tempstamina: 50, health: 60, toughness: 60, beauty: 60, charisma: 50, person: 5, pregnant: 0, fertility: 50, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 0, likepussy: 0, likeoral: 5, likesadist: 5, lesbian: 2, pain: 0, respect: 0, bondage: 0, analxp: 10, pussyxp: 30, oralxp: 20, kissingxp: 15, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "rifle", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: either(0, 0, 0, 100), traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: either(0, 0, 0, 100), traitperv: 0, traitrel: 6, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 100, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: either(0, 0, 0, 100), traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: either(0, 0, 0, 100), traitwild: 100, traitwork: either(0, 0, 0, 100), traitjag: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>> /* FEELINGS */ <<if $masterlove isnot _npc.masterlove and $masterlove gte -100>><<set _npc.masterlove to $masterlove>><</if>> <<if $likesadist isnot _npc.likesadist and $likesadist gte -100>><<set _npc.likesadist to $likesadist>><</if>> <<if $likeoral isnot _npc.likeoral and $likeoral gte -100>><<set _npc.likeoral to $likeoral>><</if>> <<if $likeanal isnot _npc.likeanal and $likeanal gte -100>><<set _npc.likeanal to $likeanal>><</if>> <<if $likepussy isnot _npc.likepussy and $likepussy gte -100>><<set _npc.likepussy to $likepussy>><</if>> <<if $happiness isnot _npc.happiness and $happiness gte -100>><<set _npc.happiness to $happiness>><</if>> <<if $afraid isnot _npc.afraid and $afraid gte -100>><<set _npc.afraid to $afraid>><</if>> <<if $scarefactor isnot _npc.scarefactor and $scarefactor gte -100>><<set _npc.scarefactor to $scarefactor>><</if>> <<if $defcount isnot _npc.defcount and $defcount gte -100>><<set _npc.defcount to $defcount>><</if>> <<if $pain isnot _npc.pain and $pain gte -100>><<set _npc.pain to $pain>><</if>> <<if $humiliation isnot _npc.humiliation and $humiliation gte -100>><<set _npc.humiliation to $humiliation>><</if>> <<if $hopesmean isnot _npc.hopesmean and $hopesmean gte -100>><<set _npc.hopesmean to $hopesmean>><</if>> <<if $hopessaidno isnot _npc.hopessaidno and $hopessaidno gte -100>><<set _npc.hopessaidno to $hopessaidno>><</if>> <<if $hunger isnot _npc.hunger and $hunger gte -100>><<set _npc.hunger to $hunger>><</if>> <<if $traitrel isnot _npc.traitrel and $traitrel gte -100>><<set _npc.traitrel to $traitrel>><</if>> <<if $respect isnot _npc.respect and $respect gte -100>><<set _npc.respect to $respect>><</if>> <<if $stress isnot _npc.stress and $stress gte -100>><<set _npc.stress to $stress>><</if>> <<if $refuseoral isnot _npc.refuseoral and $refuseoral gte -100>><<set _npc.refuseoral to $refuseoral>><</if>> <<if $wantgift isnot _npc.wantgift and $wantgift gte -100>><<set _npc.wantgift to $wantgift>><</if>> /* ATTRIBUTES */ <<if $willpower isnot _npc.willpower and $willpower gte -100>><<set _npc.willpower to $willpower>><</if>> <<if $av_int isnot _npc.int and $av_int gte -100>><<set _npc.int to $av_int>><</if>> <<if $av_str isnot _npc.str and $av_str gte -100>><<set _npc.str to $av_str>><</if>> <<if $av_dex isnot _npc.dex and $av_dex gte -100>><<set _npc.dex to $av_dex>><</if>> <<if $beauty isnot _npc.beauty and $beauty gte -100>><<set _npc.beauty to $beauty>><</if>> <<if $charisma isnot _npc.charisma and $charisma gte -100>><<set _npc.charisma to $charisma>><</if>> <<if $health isnot _npc.health and $health gte -100>><<set _npc.health to $health>><</if>> <<if $traittough isnot _npc.toughness and $traittough gte -100>><<set _npc.toughness to $traittough>><</if>> <<if $tempstamina isnot _npc.tempstamina and $tempstamina gte -100>><<set _npc.tempstamina to $tempstamina>><</if>> <<if $maxstamina isnot _npc.maxstamina and $maxstamina gte -100>><<set _npc.maxstamina to $maxstamina>><</if>> <<if $kind isnot _npc.kind and $kind gte -100>><<set _npc.kind to $kind>><</if>> /* BONDAGE RELATED */ <<if $bondage isnot _npc.bondage and $bondage gte -100>><<set _npc.bondage to $bondage>><</if>> <<if $gagged isnot _npc.gagged and $gagged isnot undefined>><<set _npc.gagged to $gagged>><</if>> <<if $ballgag isnot _npc.ballgag and $ballgag isnot undefined>><<set _npc.ballgag to $ballgag>><</if>> <<if $oralgag isnot _npc.oralgag and $oralgag isnot undefined>><<set _npc.oralgag to $oralgag>><</if>> <<if $analhook isnot _npc.analhook and $analhook isnot undefined>><<set _npc.analhook to $analhook>><</if>> <<if $clamped isnot _npc.clamped and $clamped isnot undefined>><<set _npc.clamped to $clamped>><</if>> <<if $nipplerounds isnot _npc.nipplerounds and $nipplerounds isnot undefined>><<set _npc.nipplerounds to $nipplerounds>><</if>> <<if $refusestool isnot _npc.refusestool and $refusestool isnot undefined>><<set _npc.refusestool to $refusestool>><</if>> <<if $tempsadist isnot _npc.tempsadist and $tempsadist isnot undefined>><<set _npc.tempsadist to $tempsadist>><</if>> <<if $whipmarks isnot _npc.whipmarks and $whipmarks isnot undefined>><<set _npc.whipmarks to $whipmarks>><</if>> <<if $spankmarks isnot _npc.spankmarks and $spankmarks isnot undefined>><<set _npc.spankmarks to $spankmarks>><</if>> /* SEX RELATED */ <<if $hygiene isnot _npc.hygiene and $hygiene gte -100>><<set _npc.hygiene to $hygiene>><</if>> <<if $arousal isnot _npc.arousal and $arousal gte -100>><<set _npc.arousal to $arousal>><</if>> <<if $semenswallowed isnot _npc.semenswallowed and $semenswallowed isnot undefined>><<set _npc.semenswallowed to $semenswallowed>><</if>> <<if $hastasted isnot _npc.hastasted and $hastasted isnot undefined>><<set _npc.hastasted to $hastasted>><</if>> <<if $virgin isnot _npc.virgin and $virgin isnot undefined>><<set _npc.virgin to $virgin>><</if>> <<if $analvirgin isnot _npc.analvirgin and $analvirgin isnot undefined>><<set _npc.analvirgin to $analvirgin>><</if>> <<if $kissingxp isnot _npc.kissingxp and $kissingxp isnot undefined>><<set _npc.kissingxp to $kissingxp>><</if>> <<if $pussyxp isnot _npc.pussyxp and $pussyxp isnot undefined>><<set _npc.pussyxp to $pussyxp>><</if>> <<if $pussywear isnot _npc.pussywear and $pussywear isnot undefined>><<set _npc.pussywear to $pussywear>><</if>> <<if $analxp isnot _npc.analxp and $analxp isnot undefined>><<set _npc.analxp to $analxp>><</if>> <<if $analwear isnot _npc.analwear and $analwear isnot undefined>><<set _npc.analwear to $analwear>><</if>> <<if $oralxp isnot _npc.oralxp and $oralxp isnot undefined>><<set _npc.oralxp to $oralxp>><</if>> <<if $oralwear isnot _npc.oralwear and $oralwear isnot undefined>><<set _npc.oralwear to $oralwear>><</if>> <<if $nipplewear isnot _npc.nipplewear and $nipplewear isnot undefined>><<set _npc.nipplewear to $nipplewear>><</if>> <<if $nopussyday isnot _npc.nopussyday and $nopussyday isnot undefined>><<set _npc.nopussyday to $nopussyday>><</if>> <<if $noanalday isnot _npc.noanalday and $noanalday isnot undefined>><<set _npc.noanalday to $noanalday>><</if>> <<if $nooralday isnot _npc.nooralday and $nooralday isnot undefined>><<set _npc.nooralday to $nooralday>><</if>> <<if $cancelmakeout isnot _npc.cancelmakeout and $cancelmakeout isnot undefined>><<set _npc.cancelmakeout to $cancelmakeout>><</if>> <<if $refusedanalvirgin isnot _npc.refusedanalvirgin and $refusedanalvirgin isnot undefined>><<set _npc.refusedanalvirgin to $refusedanalvirgin>><</if>> <<if $refusedvirgin isnot _npc.refusedvirgin and $refusedvirgin isnot undefined>><<set _npc.refusedvirgin to $refusedvirgin>><</if>> <<if $poutlearn isnot _npc.poutlearn and $poutlearn isnot undefined>><<set _npc.poutlearn to $poutlearn>><</if>> <<if $avatarunc isnot _npc.avatarunc and $avatarunc isnot undefined>><<set _npc.avatarunc to $avatarunc>><</if>> /* SKILLS */ <<if $av_aca isnot _npc.aca and $av_aca gte -100>><<set _npc.aca to $av_aca>><</if>> <<if $av_tech isnot _npc.tech and $av_tech gte -100>><<set _npc.tech to $av_tech>><</if>> <<if $av_acro isnot _npc.acro and $av_acro gte -100>><<set _npc.acro to $av_acro>><</if>> <<if $av_per isnot _npc.per and $av_per gte -100>><<set _npc.per to $av_per>><</if>> <<if $av_domestic isnot _npc.domestic and $av_domestic gte -100>><<set _npc.domestic to $av_domestic>><</if>> <<if $av_dancing isnot _npc.dancing and $av_dancing gte -100>><<set _npc.dancing to $av_dancing>><</if>> <<if $discipline isnot _npc.discipline and $discipline gte -100>><<set _npc.discipline to $discipline>><</if>> <<if $av_med isnot _npc.med and $av_med gte -100>><<set _npc.med to $av_med>><</if>> <<if $focus isnot _npc.focus and $focus gte -100>><<set _npc.focus to $focus>><</if>> /* ATTIRES AND EQUIPMENT */ <<if $av_wear isnot _npc.wear and $av_wear isnot undefined>><<set _npc.wear to $av_wear>><</if>> <<if $av_armorwear isnot _npc.armorwear and $av_armorwear isnot undefined>><<set _npc.armorwear to $av_armorwear>><</if>> <<if $av_meleeweapon isnot _npc.meleeweapon and $av_meleeweapon isnot undefined>><<set _npc.meleeweapon to $av_meleeweapon>><</if>> <<if $av_weapon isnot _npc.weapon and $av_weapon isnot undefined>><<set _npc.weapon to $av_weapon>><</if>> <<if $collared isnot _npc.collared and $collared isnot undefined>><<set _npc.collared to $collared>><</if>> <<if $nipir isnot _npc.nipir and $nipir isnot undefined>><<set _npc.nipir to $nipir>><</if>> <<if $clitpir isnot _npc.clitpir and $clitpir isnot undefined>><<set _npc.clitpir to $clitpir>><</if>> <<if $nightblock isnot _npc.nightblock and $nightblock isnot undefined>><<set _npc.nightblock to $nightblock>><</if>> /* JOBS AND ACTIVITIES */ <<if $activityblock isnot _npc.activityblock and $activityblock isnot undefined>><<set _npc.activityblock to $activityblock>><</if>> <<if $stable isnot _npc.stable and $stable isnot undefined>><<set _npc.stable to $stable>><</if>> <<if $ownhorse isnot _npc.ownhorse and $ownhorse isnot undefined>><<set _npc.ownhorse to $ownhorse>><</if>> <<if $busy isnot _npc.busy and $busy isnot undefined>><<set _npc.busy to $busy>><</if>> <<if $walk isnot _npc.walk and $walk isnot undefined>><<set _npc.walk to $walk>><</if>> <<if $dinner isnot _npc.dinner and $dinner isnot undefined>><<set _npc.dinner to $dinner>><</if>> <<if $dinnertime isnot _npc.dinnertime and $dinnertime isnot undefined>><<set _npc.dinnertime to $dinnertime>><</if>> <<if $okanswer isnot _npc.okanswer and $okanswer isnot undefined>><<set _npc.okanswer to $okanswer>><</if>> <<if $hopesanswer isnot _npc.hopesanswer and $hopesanswer isnot undefined>><<set _npc.hopesanswer to $hopesanswer>><</if>> <<if $talkchores isnot _npc.talkchores and $talkchores isnot undefined>><<set _npc.talkchores to $talkchores>><</if>> <<if $talksex isnot _npc.talksex and $talksex isnot undefined>><<set _npc.talksex to $talksex>><</if>> <<if $compliment isnot _npc.compliment and $compliment isnot undefined>><<set _npc.compliment to $compliment>><</if>> <<if $encour isnot _npc.encour and $encour isnot undefined>><<set _npc.encour to $encour>><</if>> <<if $stargaze isnot _npc.stargaze and $stargaze isnot undefined>><<set _npc.stargaze to $stargaze>><</if>> <<if $spokensex isnot _npc.spokensex and $spokensex isnot undefined>><<set _npc.spokensex to $spokensex>><</if>> <<if $refuseshower isnot _npc.refuseshower and $refuseshower isnot undefined>><<set _npc.refuseshower to $refuseshower>><</if>> <<if $improve isnot _npc.improve and $improve isnot undefined>><<set _npc.improve to $improve>><</if>> <<if $refuseclass isnot _npc.refuseclass and $refuseclass isnot undefined>><<set _npc.refuseclass to $refuseclass>><</if>> <<if $give isnot _npc.give and $give isnot undefined>><<set _npc.give to $give>><</if>> <<if $hopessaidno isnot _npc.hopessaidno and $hopessaidno isnot undefined>><<set _npc.hopessaidno to $hopessaidno>><</if>> /* <<if $morningblow isnot _npc.morningblow and $morningblow isnot undefined>><<set _npc.morningblow to $morningblow>><</if>> */ /* ONLY ARENA STUFF */ <<if _isinarena is true>> <<if $ar_virgin isnot _npc.virgin and $ar_virgin isnot undefined>><<set _npc.virgin to $ar_virgin>><</if>> <<if $ar_willpower isnot _npc.willpower and $ar_willpower gte -100>><<set _npc.willpower to $ar_willpower>><</if>> <<if $ar_str isnot _npc.str and $ar_str gte -100>><<set _npc.str to $ar_str>><</if>> <<if $ar_dex isnot _npc.dex and $ar_dex gte -100>><<set _npc.dex to $ar_dex>><</if>> <<if $ar_melee isnot _npc.melee and $ar_melee gte -100>><<set _npc.melee to $ar_melee>><</if>> <<if $ar_traitwarrior isnot _npc.traitwarrior and $ar_traitwarrior gte -100>><<set _npc.traitwarrior to $ar_traitwarrior>><</if>> <<if $ar_health isnot _npc.health and $ar_health gte -100>><<set _npc.health to $ar_health>><</if>> <<if $ar_tempstamina isnot _npc.tempstamina and $ar_tempstamina gte -100>><<set _npc.tempstamina to $ar_tempstamina>><</if>> <<if $ar_meleeweapon isnot _npc.meleeweapon and $ar_meleeweapon isnot undefined>><<set _npc.meleeweapon to $ar_meleeweapon>><</if>> <<if $ar_encour isnot _npc.arencour and $ar_encour isnot undefined>><<set _npc.arencour to $ar_encour>><</if>> <<if $ar_masterlove isnot _npc.masterlove and $ar_masterlove isnot undefined>><<set _npc.masterlove to $ar_masterlove>><</if>> <<if $ar_happiness isnot _npc.happiness and $ar_happiness isnot undefined>><<set _npc.happiness to $ar_happiness>><</if>> <<if $justfight isnot _npc.justfight and $justfight isnot undefined>><<set _npc.justfight to $justfight>><</if>> <</if>> /* TRAITS */ <<if $traitvanilla isnot _npc.traitvanilla and $traitvanilla gte -100>><<set _npc.traitvanilla to $traitvanilla>><</if>> <<if $traitsize isnot _npc.traitsize and $traitsize gte -100>><<set _npc.traitsize to $traitvanilla>><</if>> <<if $traitperv isnot _npc.traitperv and $traitperv gte -100>><<set _npc.traitperv to $traitperv>><</if>> <<if $traitdaddy isnot _npc.traitdaddy and $traitdaddy gte -100>><<set _npc.traitdaddy to $traitdaddy>><</if>> <<if $traitnymfo isnot _npc.traitnymfo and $traitnymfo gte -100>><<set _npc.traitnymfo to $traitnymfo>><</if>> <<if $traitoralfix isnot _npc.traitoralfix and $traitoralfix gte -100>><<set _npc.traitoralfix to $traitoralfix>><</if>> <<if $traitpure isnot _npc.traitpure and $traitpure gte -100>><<set _npc.traitpure to $traitpure>><</if>> <<if $traitadvoc isnot _npc.traitadvoc and $traitadvoc gte -100>><<set _npc.traitadvoc to $traitadvoc>><</if>> <<if $traitsub isnot _npc.traitsub and $traitsub gte -100>><<set _npc.traitsub to $traitsub>><</if>> <<if $traitaggro isnot _npc.traitaggro and $traitaggro gte -100>><<set _npc.traitaggro to $traitaggro>><</if>> <<if $traitfem isnot _npc.traitfem and $traitfem gte -100>><<set _npc.traitfem to $traitfem>><</if>> /* VARIOUS FIXERS */ <<if _npc.health gt _npc.toughness>><<set _npc.health to _npc.toughness>><<set $health to _npc.health>><</if>> <<if $hrulepage is undefined>><<set $hrulepage to 1>><</if>> <center> <div class="storytop"> <br> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $hrulepage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][SMenu2][$hrulepage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $hrulepage lte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][SMenu2][$hrulepage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <div class="headsign"><div class="uppernocut">Houserules</div></div> /* status: 0 = ? 1 = Gritter slave 2 = Slave 3 = servant 4 = mercenary 5 = friend 6 = hero 9 = family 10 = wife */ <<if _npc.sex is 1>><<set _blockhsex to true>><</if>> <<if _npc.status gte 3 and _npc.masterlove lte 74>><<set _blockhsex to true>><</if>> <<if _npc.status gte 3 and _npc.likesadist gte 70>><<set _blockhsex to false>><</if>> <<if _npc.sex is 1>><<set _blockhsex to true>><<set _man to true>><</if>> <<if $hrulepage is 1>> /* SLEEP 0 - dorms 1 - masters bed 2 - guest room 3 - masters floor 10 - captains room */ <<set _rmast to 0>> <<set _rmastmax to 4>> /* no double bed in MC bedroom */ <<if $mch.bedroom.furn7 lte 0>><<set _rmastmax to 1>><</if>> /* mega bed */ <<if $mch.bedroom.furn13 gte 1>><<set _rmastmax to 8>><</if>> <<if $mch.room1.type is 40>><<set _r1 to 0>><<set _r1max to $mch.room1.furn6>><<if $mch.room1.furn7 gte 1>><<set _r1max+=2>><</if>><</if>> <<if $mch.room2.type is 40>><<set _r2 to 0>><<set _r2max to $mch.room2.furn6>><<if $mch.room2.furn7 gte 1>><<set _r2max+=2>><</if>><</if>> <<if $mch.room3.type is 40>><<set _r3 to 0>><<set _r3max to $mch.room3.furn6>><<if $mch.room3.furn7 gte 1>><<set _r3max+=2>><</if>><</if>> <<if $mch.room4.type is 40>><<set _r4 to 0>><<set _r4max to $mch.room4.furn6>><<if $mch.room4.furn7 gte 1>><<set _r4max+=2>><</if>><</if>> <<if $mch.room5.type is 40>><<set _r5 to 0>><<set _r5max to $mch.room5.furn6>><<if $mch.room5.furn7 gte 1>><<set _r5max+=2>><</if>><</if>> <<if $mch.room6.type is 40>><<set _r6 to 0>><<set _r6max to $mch.room6.furn6>><<if $mch.room6.furn7 gte 1>><<set _r6max+=2>><</if>><</if>> <<if $mch.room7.type is 40>><<set _r7 to 0>><<set _r7max to $mch.room7.furn6>><<if $mch.room7.furn7 gte 1>><<set _r7max+=2>><</if>><</if>> <<if $mch.room8.type is 40>><<set _r8 to 0>><<set _r8max to $mch.room8.furn6>><<if $mch.room8.furn7 gte 1>><<set _r8max+=2>><</if>><</if>> <<for _whos range $npc>> <<if _whos.state gte 1 and _whos.sleep is 1>><<set _rmast+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 11>><<set _r1+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 12>><<set _r2+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 13>><<set _r3+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 14>><<set _r4+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 15>><<set _r5+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 16>><<set _r6+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 17>><<set _r7+=1>><</if>> <<if _whos.state gte 1 and _whos.sleep is 18>><<set _r8+=1>><</if>> <</for>> '' <div class="tutiruler"> <div class="tuti"> </div> <div class="tuti"> <<if _rmast gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 1>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _rmast/_rmastmax <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r1 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 11>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r1/_r1max <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r2 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 12>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r2/_r2max <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r3 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 13>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r3/_r3max <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r4 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 14>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r4/_r4max <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r5 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 15>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r5/_r5max <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r6 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 16>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r6/_r6max <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r7 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 17>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r7/_r7max <</hovertip>> <</if>> </div> <div class="tuti"> <<if _r8 gte 0>> <<hovertip "<center>''- Occupants -''</center><<for _sl range $npc>><<if _sl.sleep is 18>><li>_sl.girlname _sl.last</li><</if>><</for>>">> _r8/_r8max <</hovertip>> <</if>> </div> </div> '' <div class="row"> <div class="vendorleft ulsmall"> <div class="signvendor">SLEEP</div> <div class="tex2px"><br></div> <<if _npc.dayblock is 17>> <<if _npc.sleep isnot 10>>[[captain's room|SMenu2][_npc.sleep to 10]]<<else>><p class="ulsmallselect">captain's room</p><</if>> <<else>> <<if _npc.sleep isnot 0>>[[Dorms|SMenu2][_npc.sleep to 0]]<<else>><p class="ulsmallselect">Dorms</p><</if>> <</if>> <div class="tex5px"><br></div> <<if _blockhsex isnot true and _blocksex isnot true>> <<if _npc.sleep isnot 3>>[[Master's floor|SMenu2][_npc.sleep to 3]]<<else>><p class="ulsmallselect">Master's floor</p><</if>> <div class="tex5px"><br></div> <<if _rmast lt _rmastmax or _npc.sleep is 1>> <<if _npc.sleep isnot 1>>[[Master's bed|SMenu2][_npc.sleep to 1]]<<else>><p class="ulsmallselect">Master's bed</p><</if>> <<else>> <p class="ulsmallused"> Bed full! </p> <</if>> <<else>> <p class=ulsmallused>Master's floor</p> <div class="tex5px"><br></div> <p class=ulsmallused>Master's bed</p> <</if>> /* FIRST ROOM */ <<if $mch.room1.type is 40>> <div class="tex7px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 11 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 11>> <<if $mch.room1.occ gt _occ>> [[""+$mch.room1.name|SMenu2][_npc.sleep to 11]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room1.name</p> <</if>> <<else>> <div class="tex7px"><br></div> <p class="ulsmallused">$mch.room1.name</p> <</if>> /* FIRST ROOM ENDS */ /* SECOND ROOM */ <<if $mch.room2.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 12 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 12>> <<if $mch.room2.occ gt _occ>> [[""+$mch.room2.name|SMenu2][_npc.sleep to 12]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room2.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room2.name</p> <</if>> /* SECOND ROOM ENDS */ /* THIRD ROOM */ <<if $mch.room3.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 13 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 13>> <<if $mch.room3.occ gt _occ>> [[""+$mch.room3.name|SMenu2][_npc.sleep to 13]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room3.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room3.name</p> <</if>> /* THIRD ROOM ENDS */ /* ROOM 4 */ <<if $mch.room4.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 14 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 14>> <<if $mch.room4.occ gt _occ>> [[""+$mch.room4.name|SMenu2][_npc.sleep to 14]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room4.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room4.name</p> <</if>> /* ROOM 4 ENDS */ /* ROOM 5 */ <<if $mch.room5.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 15 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 15>> <<if $mch.room5.occ gt _occ>> [[""+$mch.room5.name|SMenu2][_npc.sleep to 15]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room5.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room5.name</p> <</if>> /* ROOM 5 ENDS */ /* ROOM 6 */ <<if $mch.room6.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 16 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 16>> <<if $mch.room6.occ gt _occ>> [[""+$mch.room6.name|SMenu2][_npc.sleep to 16]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room6.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room6.name</p> <</if>> /* ROOM 6 ENDS */ /* ROOM 7 */ <<if $mch.room7.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 17 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 17>> <<if $mch.room7.occ gt _occ>> [[""+$mch.room7.name|SMenu2][_npc.sleep to 17]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room7.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room7.name</p> <</if>> /* ROOM 7 ENDS */ /* ROOM 8 */ <<if $mch.room8.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 18 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 18>> <<if $mch.room8.occ gt _occ>> [[""+$mch.room8.name|SMenu2][_npc.sleep to 18]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room8.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room8.name</p> <</if>> /* ROOM 8 ENDS */ /* ROOM 9 NOT IN USE <<if $mch.room9.type is 40>> <div class="tex5px"><br></div> <<set _occ to 0>> <<for _occc range $npc>> <<if _occc.sleep is 19 and _occc.state gte 1>> <<set _occ+=1>> <</if>> <</for>> <<if _npc.sleep isnot 19>> <<if $mch.room9.occ gt _occ>> [[""+$mch.room9.name|SMenu2][_npc.sleep to 19]] <<else>> <p class="ulsmallused">Room full!</p> <</if>> <<else>> <p class="ulsmallselect">$mch.room9.name</p> <</if>> <<else>> <div class="tex5px"><br></div> <p class="ulsmallused">$mch.room9.name</p> <</if>> ROOM 9 ENDS */ /* ANNEX BEGINS */ <<if $ownannex2>> <div class="tex5px"><br></div> <<if _npc.sleep isnot 66>> [[The annex|SMenu2][_npc.sleep to 66]] <<else>> <p class="ulsmallselect">the annex</p> <</if>> <</if>> /* ANNEX ENDS */ </div> <div class="vendorleft"> <<if _blocksex isnot true>> <div class="signvendor">Call master</div> <center>"''_npc.callname''"</center> <div class="tex5px"><br></div> <div class="ulsmall"> [[Change|SMenu2][$changecall to true, $inputname to true]] </div> <</if>> <br> <<if _blocksex isnot true and _blockhsex isnot true and _blocksex2 isnot true>> <div class="signvendor">SHAVE</div> <div class="ulsmall"> <<if _npc.shave isnot 1>>[[Daily|SMenu2][_npc.shave to 1]]<<else>><p class="ulsmallselect">Daily</p><</if>> <div class="tex7px"><br></div> <<if _npc.shave isnot 2>>[[Once a week|SMenu2][_npc.shave to 2]]<<else>><p class="ulsmallselect">Once a week</p><</if>> <div class="tex7px"><br></div> <<if _npc.shave isnot 3>>[[Never|SMenu2][_npc.shave to 3]]<<else>><p class="ulsmallselect">Never</p><</if>> </div> <br> <div class="signvendor">Totalube(™)</div> <<if _npc.girlid is 39 and _npc.willpower gte 1 and _npc.status isnot 10>> <<set _totmar to true>> <</if>> <<if _totmar is true>> <br> ''You have to marry _girlname to <br> enable this feature! <<else>> <div class="ulsmall"> <<if _npc.lube is true>>[[OFF|SMenu2][_npc.lube to false]]<<else>><p class="ulsmallselect">off</p><</if>> <div class="tex7px"><br></div> <<if _npc.lube isnot true>>[[on|SMenu2][_npc.lube to true]]<<else>><p class="ulsmallselect">on</p><</if>> </div> <</if>> <br> <<else>> <br><br> <center> ''OPTIONS UNAVAILABLE! <br><br> // <<if _blocksex isnot true and _blocksex2 isnot true>> <<if _man is true>>Female sex undefined!<<else>>Raise this NPC's Affection (Loving+)<br> or Corruption (70+) to unlock <br> more house rules!<</if>><</if>>//'' </center> <br> <</if>> </div> </div> <</if>> <<if $hrulepage is 2>> <<if $salbutt is undefined>><<set $salbutt to 5>><</if>> <div class="row"> <div class="vendorleft"> <div class="signvendor"><<if _chancellor is true>>state donation<<else>> <<link 'Salary'>> <<goto SMenu2>> <<if $salbutt is 5>> <<set $salbutt to 50>> <<elseif $salbutt is 50>> <<set $salbutt to 100>> <<elseif $salbutt is 100>> <<set $salbutt to 500>> <<elseif $salbutt is 500>> <<set $salbutt to 1>> <<else>> <<set $salbutt to 5>> <</if>> <</link>> <br><br> ''REQUIRED:'' <<if _npc.salarynow gt _npc.salary>> <div class="green">&#36;<<print setup.formatNumber(_npc.salary)>></div><<elseif _npc.salarynow lt _npc.salary>><div class="red">&#36;<<print setup.formatNumber(_npc.salary)>></div><<else>>&#36;<<print setup.formatNumber(_npc.salary)>><</if>> <</if>></div> /* new salary-only system npc.salary = required npc.salarynow = current salary capper for decreased salary - not in use <<if _npc.salary+$salbutt lte _npc.salarynow>><</if>> */ <<include SalScript>> <<if _npc.salarynow lt 0>><<set _npc.salarynow to 0>><</if>> <br> <div class="row ulexsmall padd40left padd40right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.salarynow gte 1>><<link "-&#36;$salbutt">><<goto SMenu2>><<set _npc.salarynow-=$salbutt>><</link>><<else>><p class="ulexsmallused">-&#36;$salbutt</p><</if>></div> <div class="resholder3"> <div class="tex7px"><br></div> <div class="tex16px"> <<if _npc.salarynow lte _paysal2>>&#36;<<print setup.formatNumber(_npc.salarynow)>><<else>><<hovertip "Insufficient funds!">><div class="red">&#36;<<print setup.formatNumber(_npc.salarynow)>></div><</hovertip>><</if>> </div> </div> <div class="resholder3"><div class="tex4px"><br></div><<link "+&#36;$salbutt">><<goto SMenu2>><<set _npc.salarynow+=$salbutt>><</link>></div> </div> <br> <div class="padd80left left"> ''Affection:'' <<if _affgain gte 0>>+<</if>><<hovertip "''Cap:'' Loving">>_affgain/day.<</hovertip>><br> ''Happiness:'' <<if _happgain gte 0>>+<</if>><<hovertip "''Cap:'' 80">>_happgain/day.<</hovertip>><br> ''Anger:'' <<if _angergain gte 0>>+<</if>>_angergain/day. </div> /* OLD SYSTEM <<if _allow lt 0>><<set _allow to 0>><</if>> <center> ''Current:'' &#36;<<print setup.formatNumber(_allow)>> </center> <div class="tex12px"><br></div> <div class="ulsmall"> [[Set|SMenu2][$changeallow to true, $newallow to 0]] <div class="tex7px"><br></div> <br> <div class="ulsmall"> <<link "effects">> <<set $tutorial to 241>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> */ <div class="tex11px"><br></div> <div class="signvendor"> <<link "Use F. crawlers">> <<set $tutorial to 317>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> </div> <<set _yes to false>> <<if $likesadist gte 40 or $traitnymfo gte 75 or $traitperv gte 51>><<set _yes to true>><</if>> <<if $likesadist gte 25 and _npc.sex is 1>><<set _yes to true>><</if>> <<if _age lte 17>><<set _yes to false>><</if>> <center> // <<if _yes is true>><div class="green">WILL USE</div><</if>> <<if _yes isnot true>><div class="red">WILL NOT USE</div><</if>> // </center> <div class="tex3px"><br></div> <div class="ulsmall"> <<if _npc.usecrawl is 1>>[[not allowed|SMenu2][_npc.usecrawl to 0]]<<else>><p class="ulsmallselect">not allowed</p><</if>> <div class="tex3px"><br></div> <<if _npc.usecrawl is 0>>[[allowed|SMenu2][_npc.usecrawl to 1]]<<else>><p class="ulsmallselect">allowed</p><</if>> </div> <br> <div class="tex7px"><br></div> <<if _blocksex is true or _blockhsex is true or _blocksex2 is true>><<set _blockmbj to true>><</if>> <<if $c_npc is $mbjgirl>><<set _blockmbj to false>><</if>> <<if _blockmbj isnot true and _mychild isnot true>> <<if $cancombj is true>> <<if $addblow is true>> <<set $mbjid.push(_npc.actnpc)>> <<if _npc.sleep is 1>> <<set $mbjid.push(_npc.actnpc)>> <</if>> <<if _npc.sleep is 3>> <<set $mbjid.push(_npc.actnpc)>> <</if>> <<if _npc.likesadist gte 90>> <<set $mbjid.push(_npc.actnpc)>> <</if>> <<unset $addblow>> <</if>> <<if $delblow is true>> <<unset $mbjgirl>> <<unset $delblow>> <<set $mbjid.delete(_npc.actnpc)>> <</if>> /* canco mbj ends */ <<else>> <<if $addblow is true>> <<set _final to _npc.actnpc>> <<set _final+=1>> <<set $mbjgirl to "av" +_final>> <<unset $addblow>> <</if>> <<if $delblow is true>> <<unset $mbjgirl>> <<unset $delblow>> <</if>> <</if>> /* canco mbj no checker ends */ <div class="signvendor"> <<hovertip " <center>''- ASSIGNED GIRLS -''</center> <<for _asd2 range $npc>> <<if _asd2.morningblow is true>> <li>_asd2.girlname _asd2.last</li> <</if>> <</for>> ">> <div class="red">Morning blowjob</div> <</hovertip>> </div> <<set _okblow to false>> <<if $willpower lte 19 or $likesadist gte 50 or $likeoral gte 75 or _catspec1 is true or $afraid gte 20>><<set _okblow to true>><</if>> <<if $willpower gte 20 and $masterlove gte 75 and $likesadist lte 49 and $likeoral lte 74>><<set _okblow to true>><</if>> /* caitlin always accepts */ <<if $girlid is 13 and $masterlove gte 20 and $scarefactor lte 2 and $quest_cat lte 18>><<set _okblow to true>><</if>> <<if $willpower gte 10 and $afraid lte 19>> <<if $scarefactor gte 3 or $masterlove lte 9>> <<set _okblow to false>> <</if>> <</if>> <center> // <<if _okblow is true>><div class="green">ACCEPTING</div><</if>> <<if _okblow isnot true>><div class="red">REFUSES!</div><</if>> // </center> <div class="tex3px"><br></div> <<if $cancombj is true>> <<if $mbjidtemp is undefined>> <<set $mbjid to []>> <<set $mbjidtemp to true>> <<set _npc.morningblow to false>> <<unset $mbjgirl>> <</if>> <<if _okblow is true or _npc.morningblow is true>> <<if _npc.morningblow is true>><div class="ulsmall">[[unassign|SMenu2][_npc.morningblow to false, $delblow to true]]</div> <<else>> <<if $mbjgirl is undefined>><p class="ulsmallselect">unassigned</p> <</if>> <<if $mbjgirl isnot undefined>> <<if _npc.morningblow isnot true>><div class="ulsmall">[[assign|SMenu2][ _npc.morningblow to true, $addblow to true]]</div> <<else>> <p class="ulsmallselect">assigned</p> <</if>> <</if>> <div class="tex3px"><br></div> <<if $mbjgirl is undefined or _npc.morningblow is true>> <<if _npc.morningblow isnot true>><div class="ulsmall"> [[assign|SMenu2][_npc.morningblow to true, $addblow to true]]</div><<else>><p class="ulsmallselect">assigned</p><</if>> <</if>> <</if>> <</if>> /* canco mod new ends */ <<else>> <<if _npc.morningblow is true>>[[unassign|SMenu2][_npc.morningblow to false, $delblow to true]]<<else>><<if $mbjgirl is undefined>><p class="ulsmallselect">unassigned</p><</if>><<if $mbjgirl isnot undefined>><center>//''Task occupied!''//<br><<for _asd2 range $npc>><<if _asd2.morningblow is true>>//(_asd2.girlname _asd2.last)//<</if>><</for>></center><</if>><</if>> <div class="tex7px"><br></div> <<if $mbjgirl is undefined or _npc.morningblow is true>> <<if _npc.morningblow isnot true>>[[assign|SMenu2][_npc.morningblow to true, $addblow to true]]<<else>><p class="ulsmallselect">assigned</p><</if>> <</if>> <</if>> <</if>> /* canco mbj ends */ </div> <div class="vendorleft ulsmall"> <<set _assigned1 to 0>> <<set _assigned2 to 0>> <<set _assigned3 to 0>> <<set _assigned4 to 0>> <<for _master range $npc>> <<unset _stopmas>> <<if _master.dayblock is 19>> <<if _mastname1 is undefined>> <<set _mastname1 to _master.girlname>> <<set _mast1 to _master.actnpc>> <<set _mast1ass to _master.actnpc>> <<set _stopmas to true>> <</if>> <<if _mastname2 is undefined and _stopmas isnot true>> <<set _mastname2 to _master.girlname>> <<set _mast2 to _master.actnpc>> <<set _mast2ass to _master.actnpc>> <<set _stopmas to true>> <</if>> <<if _mastname3 is undefined and _stopmas isnot true>> <<set _mastname3 to _master.girlname>> <<set _mast3 to _master.actnpc>> <<set _mast3ass to _master.actnpc>> <<set _stopmas to true>> <</if>> <<if _mastname4 is undefined and _stopmas isnot true>> <<set _mastname4 to _master.girlname>> <<set _mast4 to _master.actnpc>> <<set _mast4ass to _master.actnpc>> <<set _stopmas to true>> <</if>> <</if>> <</for>> <<for _ass range $npc>> <<if _ass.assigned is _mast1ass and _ass.assigned gte 0>><<set _assigned1+=1>><</if>> <<if _ass.assigned is _mast2ass and _ass.assigned gte 0>><<set _assigned2+=1>><</if>> <<if _ass.assigned is _mast3ass and _ass.assigned gte 0>><<set _assigned3+=1>><</if>> <<if _ass.assigned is _mast4ass and _ass.assigned gte 0>><<set _assigned4+=1>><</if>> <</for>> <<if _npc.assigned gte 0 or _npc.status lte 4 or _npc.status gte 9>><<set _showma to true>><</if>> <<if _showma is true and _npc.dayblock isnot 19>> /* '' <div class="tutiruler2 tex14px"> <div class="tuti"> <<if _assigned1 gte 1>> <<set _pen=-4>> <<set _pen+=_assigned1>> <<set _pen*=2>> <<hovertip "<<if _assigned1 gt 4>>Crowd penalty active (-_pen)!<br><br><</if>>''ASSIGNED NPCS:''<br><<for _as1 range $npc>><<if _as1.assigned is _mast1ass and _as1.state gte 1>>- _as1.girlname<br><</if>><</for>>">> <<if _assigned1 gt 4>><div class="red">_assigned1/4</div><<else>>_assigned1/4<</if>> <</hovertip>> <<else>> _assigned1/4 <</if>> </div> <div class="tuti"> <<if _assigned2 gte 1>> <<set _pen2=-4>> <<set _pen2+=_assigned2>> <<set _pen2*=2>> <<hovertip "<<if _assigned2 gt 4>>Crowd penalty active (-_pen2)!<br><br><</if>>''ASSIGNED NPCS:''<br><<for _as2 range $npc>><<if _as2.assigned is _mast2ass and _as2.state gte 1>>- _as2.girlname<br><</if>><</for>>">> <<if _assigned2 gt 4>><div class="red">_assigned2/4</div><<else>>_assigned2/4<</if>> <</hovertip>> <<else>> _assigned2/4 <</if>> </div> <div class="tuti"> <<if _assigned3 gte 1>> <<set _pen3=-4>> <<set _pen3+=_assigned3>> <<set _pen3*=2>> <<hovertip "<<if _assigned3 gt 4>>Crowd penalty active (-_pen3)!<br><br><</if>>''ASSIGNED NPCS:''<br><<for _as3 range $npc>><<if _as3.assigned is _mast3ass and _as3.state gte 1>>- _as3.girlname<br><</if>><</for>>">> <<if _assigned3 gt 4>><div class="red">_assigned3/4</div><<else>>_assigned3/4<</if>> <</hovertip>> <<else>> _assigned3/4 <</if>> </div> </div> '' */ /* isnot 19 checker ends */ <</if>> <<if _npc.dayblock is 19>> <div class="signvendor">Assigned npcs</div> <div class="tex7px"><br></div> <div class="center"> <<for _chesl range $npc>> <<if _chesl.assigned is _npc.actnpc>> ''<<hovertip "''DISCIPLINE:'' _chesl.discipline<br> ''STRENGTH:'' _chesl.str<br> ''DEXTERITY:'' _chesl.dex<br> ''WILLPOWER:'' _chesl.willpower<br> ''CORRUPTION: ''_chesl.likesadist">>_chesl.girlname _chesl.last<</hovertip>>''<br> <</if>> <</for>> </div> <</if>> <<if _showma is true and _npc.dayblock isnot 19>> <<set _breakbelow to true>> <div class="signvendor">avail. educators</div> <div class="tex7px"><br></div> ''//Assign to//''<div class="ulsmall"> <div class="tex6px"><br></div> /* MASTER ONE */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 9991>> <div class="tex1px"><br></div> '' <<if _assigned1 gte 1>> <<set _pen=-4>> <<set _pen+=_assigned1>> <<set _pen*=2>> <<hovertip "<<if _assigned1 gt 4>>Crowd penalty active (-_pen)!<br><br><</if>>''ASSIGNED NPCS:''<br><<for _as1 range $npc>><<if _as1.assigned is _mast1ass and _as1.state gte 1>>- _as1.girlname<br><</if>><</for>>">> <<if _assigned1 gt 4>><div class="red">_assigned1/4</div><<else>>_assigned1/4<</if>> <</hovertip>> <<else>> _assigned1/4 <</if>> '' </div> <div class="ab2 ulsmall"> <<if _mast1 isnot undefined>><<if _npc.assigned isnot _mast1>>[[""+_mastname1|SMenu2][_npc.assigned to _mast1]]<<else>><p class="ulsmallselect">_mastname1</p><</if>><<else>><p class="ulsmallused">Vacant slot</p><</if>> </div> <div class="ab3"> <<set _masttemp to _mast1>> <<include JobEX>> </div> </div> </div> /* MASTER ONE ENDS */ <div class="tex3px"><br></div> /* MASTER TWO */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 9991>> <div class="tex1px"><br></div> '' <<if _assigned2 gte 1>> <<set _pen2=-4>> <<set _pen2+=_assigned2>> <<set _pen2*=2>> <<hovertip "<<if _assigned2 gt 4>>Crowd penalty active (-_pen2)!<br><br><</if>>''ASSIGNED NPCS:''<br><<for _as2 range $npc>><<if _as2.assigned is _mast2ass and _as2.state gte 1>>- _as2.girlname<br><</if>><</for>>">> <<if _assigned2 gt 4>><div class="red">_assigned2/4</div><<else>>_assigned2/4<</if>> <</hovertip>> <<else>> _assigned2/4 <</if>> '' </div> <div class="ab2 ulsmall"> <<if _mast2 isnot undefined>><<if _npc.assigned isnot _mast2>>[[""+_mastname2|SMenu2][_npc.assigned to _mast2]]<<else>><p class="ulsmallselect">_mastname2</p><</if>><<else>><p class="ulsmallused">Vacant slot</p><</if>> </div> <div class="ab3"> <<set _masttemp to _mast2>> <<include JobEX>> </div> </div> </div> /* MASTER TWO ENDS */ <div class="tex3px"><br></div> /* MASTER THREE */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 9991>> <div class="tex1px"><br></div> '' <<if _assigned3 gte 1>> <<set _pen3=-4>> <<set _pen3+=_assigned3>> <<set _pen3*=2>> <<hovertip "<<if _assigned3 gt 4>>Crowd penalty active (-_pen3)!<br><br><</if>>''ASSIGNED NPCS:''<br><<for _as3 range $npc>><<if _as3.assigned is _mast3ass and _as3.state gte 1>>- _as3.girlname<br><</if>><</for>>">> <<if _assigned3 gt 4>><div class="red">_assigned3/4</div><<else>>_assigned3/4<</if>> <</hovertip>> <<else>> _assigned3/4 <</if>> '' </div> <div class="ab2 ulsmall"> <<if _mast3 isnot undefined>><<if _npc.assigned isnot _mast3>>[[""+_mastname3|SMenu2][_npc.assigned to _mast3]]<<else>><p class="ulsmallselect">_mastname3</p><</if>><<else>><p class="ulsmallused">Vacant slot</p><</if>> </div> <div class="ab3"> <<set _masttemp to _mast3>> <<include JobEX>> </div> </div> </div> /* MASTER THREE ENDS */ <div class="tex3px"><br></div> /* MASTER FOUR */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 9991>> <div class="tex1px"><br></div> '' <<if _assigned4 gte 1>> <<set _pen4=-4>> <<set _pen4+=_assigned4>> <<set _pen4*=2>> <<hovertip "<<if _assigned4 gt 4>>Crowd penalty active (-_pen4)!<br><br><</if>>''ASSIGNED NPCS:''<br><<for _as4 range $npc>><<if _as4.assigned is _mast4ass and _as4.state gte 1>>- _as4.girlname<br><</if>><</for>>">> <<if _assigned4 gt 4>><div class="red">_assigned4/4</div><<else>>_assigned4/4<</if>> <</hovertip>> <<else>> _assigned4/4 <</if>> '' </div> <div class="ab2 ulsmall"> <<if _mast4 isnot undefined>><<if _npc.assigned isnot _mast4>>[[""+_mastname4|SMenu2][_npc.assigned to _mast4]]<<else>><p class="ulsmallselect">_mastname4</p><</if>><<else>><p class="ulsmallused">Vacant slot</p><</if>> </div> <div class="ab3"> <<set _masttemp to _mast4>> <<include JobEX>> </div> </div> </div> /* MASTER FOUR ENDS */ </div> <</if>> <br> <<if _npc.assigned gte 0>>[[Clear|SMenu2][_npc.assigned to -1]]<</if>> <<if $addmain is true>> <<set $mainatter to _npc.actnpc>> <<unset $addmain>> <</if>> <<if _npc.mychild is true and _sex is 0 and _npc.mainatt gte 1>> <<set _npc.mainatt to 0>> <<set $delmain to true>> <</if>> <<if $delmain is true>> <<unset $mainatter>> <<unset $delmain>> <</if>> <div class="mainatholder"> <<if _blocksex isnot true and _sex is 0 and _npc.mychild isnot true>> <<if _breakbelow is true>><br><</if>> <div class="signvendor">Main attraction</div> <<set _okmain to false>> <<if _npc.status isnot 5 and _npc.ostatus isnot 5>> <<if $willpower lte 9 or $likesadist gte 50 or _npc.traitnymfo gte 70>><<set _okmain to true>><</if>> <<else>> <<if $willpower lte 0 or $likesadist gte 80>><<set _okmain to true>><</if>> <</if>> <center> <<hovertip "An assigned main attraction will be the centerpiece of all parties and events - if she is not busy, imprisoned or unconscious.">> // <<if _okmain is true>><div class="green">ACCEPTING</div><</if>> <<if _okmain isnot true>><div class="red">REFUSES!</div><</if>> // <</hovertip>> </center> <div class="tex7px"><br></div> <<if _npc.mainatt is 1>>[[unassign|SMenu2][_npc.mainatt to 0, $delmain to true]]<<else>><<if $mainatter is undefined>><p class="ulsmallselect">unassigned</p><</if>><<if $mainatter isnot undefined>><center>//''Task occupied!''//<br><<for _asd range $npc>><<if _asd.mainatt is 1>>//(_asd.girlname _asd.last)//<</if>><</for>></center><</if>><</if>> <div class="tex7px"><br></div> <<if $mainatter is undefined or _npc.mainatt is 1>> <<if _okmain is true>> <<if _npc.mainatt isnot 1>>[[assign|SMenu2][_npc.mainatt to 1, $addmain to true]]<<else>><p class="ulsmallselect">assigned</p><</if>> <<else>> <p class="ulsmallused">assign</p> <</if>> <</if>> <</if>> </div> /* mainattholder ends */ </div> </div> <</if>> <<nobr>> <<unset $programch>> <<unset $teacherch>> <<if $action3 is true>> <div class="headsign"><div class="uppernocut">_girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>></div></div> <br> <<if $event1 isnot true and $event2 isnot true and _chancellor isnot true>> <div class="row"> <div class="vendorleft"> <div class="signvendor">STUDENT</div> <div class="tex12px"><br></div> <div class="ulvendor"> <<if _program is 0 and _teacher is 0 and _dayblock is 0>> [[SCIENCE AND HARDWARE|SMenu2][$action10 to true, $event1 to true]] <div class="tex10px"><br></div> [[HISTORY AND Anthropology|SMenu2][$action11 to true, $event1 to true]] <div class="tex10px"><br></div> [[ADMINISTRATION AND DOMESTIC ART|SMenu2][$action12 to true, $event1 to true]] <div class="tex10px"><br></div> [[GYMNASTICS AND PERFORMANCE|SMenu2][$action13 to true, $event1 to true]] <</if>> </div> </div> <div class="vendorleft"> <div class="signvendor">TEACHER</div> <div class="tex12px"><br></div> <div class="ulvendor"> <<if _age gte 21>><<set _okage to true>><</if>> <<if $credit gte 6000>><<set _okage to true>><</if>> <<if _program is 0 and _teacher is 0 and _dayblock is 0>> <<if _av_aca gte 40>>[[ACADEMICS (LECTURER)|SMenu2][$action10b to true, $event2 to true]]<<else>><p class="ulvendorown">Academics (lecturer)</p><</if>> <div class="tex10px"><br></div> <<if _av_tech gte 40>>[[SCIENCE PROGRAM (LECTURER)|SMenu2][$action11b to true, $event2 to true]]<<else>><p class="ulvendorown">Science program (lecturer)</p><</if>> <div class="tex10px"><br></div> <<if _av_aca gte 70 and _okage is true>>[[ACADEMICS (PROFESSOR)|SMenu2][$action12b to true, $event2 to true]]<<else>><p class="ulvendorown">Academics (professor)</p><</if>> <div class="tex10px"><br></div> <<if _av_tech gte 70 and _okage is true>>[[SCIENCE PROGRAM (PROFESSOR)|SMenu2][$action13b to true, $event2 to true]]<<else>><p class="ulvendorown">Science program (professor)</p><</if>> <</if>> /* <<if _okage isnot true and _teacher is 0 and _program is 0>> //''_girlname is too young to <br>work at the Academy!''// <</if>> */ </div> </div> /*EVENT1 and 2 ENDS BELOW*/ <<else>> <<if $action10 is true or $action11 is true or $action12 is true or $action13 is true>> <<include Programs2>> <</if>> <<if $action10b is true or $action11b is true or $action12b is true or $action13b is true>> <<include AcaSl2>> <</if>> <</if>> <</if>> <<if $action4 is true or $action5 is true or $action6 is true or $action7 is true or $action8 is true or $action9 is true>> <<set _goco to true>> <<if $action5 is true or $action9 is true>><<set _gowolf to true>><</if>> <<if _unsetnogo is true>> <<unset _goco>> <</if>> <</if>> <<if _program gte 1 or _teacher gte 1>> <br><br><br><br><br> <center> ''//_girlname has an active application at the Academy!//'' <br> ''( <<if _program is 1>>Science and Hardware<</if>> <<if _program is 2>>History and Anthropology<</if>> <<if _program is 3>>Administration and Domestic art<</if>> <<if _program is 4>>Gymnastics and Performance<</if>> <<if _teacher is 1>>Academics Lecturer<</if>> <<if _teacher is 2>>Science Lecturer<</if>> <<if _teacher is 3>>Academics Professor<</if>> <<if _teacher is 4>>Science Professor<</if>> )'' </center> <</if>> <<if _dayblock gte 1 and _teacher is 0 and _program is 0 and _chancellor isnot true>> <br><br><br><br> <center> //''Free _girlname from all other assignments before applying <<if _sex is 0>>her<<else>>him<</if>> to the Academy.''// </center> <</if>> <<if _chancellor is true>> <br><br><br><br> <center> //''The Chancellor of Ikaanos cannot be assigned to The Academy!''// </center> <</if>> <<set $event1 to false>> <<set $event2 to false>> <</nobr>><<nobr>> <<set _acaskill to 0>> <<set _techskill to 0>> <<set _prestgain to 0>> <<set _disloss to 0>> <<set _acabase to 90>> <<set _techbase to 110>> <<if _npc.aca gte 100>><<set _acabase+=15>><<set _acaskill+=15>><</if>> <<if _npc.aca gte 120>><<set _acabase+=25>><<set _acaskill+=25>><</if>> <<if _npc.tech gte 100>><<set _techbase+=15>><<set _techskill+=15>><</if>> <<if _npc.tech gte 120>><<set _techbase+=25>><<set _techskill+=25>><</if>> <<if _npc.prest gte 50>><<set _acabase+=5>><<set _techbase+=5>><<set _prestgain+=5>><</if>> <<if _npc.prest gte 150>><<set _acabase+=15>><<set _techbase+=15>><<set _prestgain+=15>><</if>> <<if _npc.discipline lte 19>><<set _acabase-=15>><<set _techbase-=15>><<set _disloss+=15>><</if>> <<if _npc.discipline lte 39>><<set _acabase-=15>><<set _techbase-=15>><<set _disloss+=15>><</if>> <<if $action10b is true>> <center>''ACADEMICS LECTURER ASSIGNMENT''</center> <div class="tex8px"><br></div> _girlname will work as a lecturer that holds daily classes and fills in for the professors. <<if _sex is 0>>She'll<<else>>He'll<</if>> also act as a classroom assistant. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Discipline:'' 1.0% </li> <li>''INTELLIGENCE:'' 2.0% </li> <li>''WILLPOWER:'' 4.0% </li> <li>''Income: '' $40 </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 20% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Nadarian Wolf </center> </div> </div> <</if>> <<if $action11b is true>> <center>''SCIENCE LECTURER (SAH)''</center> <div class="tex8px"><br></div> _girlname will work as a lecturer within the SAH department. <<if _sex is 0>>Her<<else>>His<</if>> daily chores include preparing for advanced computer classes, monitoring computers, and jumping in for professors. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Science:'' 1.0% </li> <li>''INTELLIGENCE:'' 2.0% </li> <li>''WILLPOWER:'' 3.0% </li> <li>''Income: '' $40 </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 20% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Dalmar Cornell </center> </div> </div> <</if>> <<if $action12b is true>> <center>''ACADEMICS PROFESSOR''</center> <div class="tex8px"><br></div> _girlname will earn a professor's assignment and teach classes as a master lecturer in history, geography and natural history. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Discipline:'' 1.0% </li> <li> ''Academics:'' 1.0%</li> <li>''INTELLIGENCE:'' 3.0% </li> <li>''WILLPOWER:'' 8.0% </li> <li>''Income: '' <<hovertip"''Base income:'' $90<br>''From skill:'' +&#36;_acaskill<br>''From Prestige:'' +&#36;_prestgain<br>''From Discipline:'' -&#36;_disloss">><div class="green">+&#36;_acabase</div><</hovertip>> </li> <li>''Influence: '' +4/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 20% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Nadarian Wolf </center> </div> </div> <</if>> <<if $action13b is true>> <center>''SCIENCE PROFESSOR''</center> <div class="tex8px"><br></div> _girlname will work as a master lecturer within the SAH department. <<if _sex is 0>>She'll<<else>>He'll<</if>> hold classes, handle computers and sit in the SAH council. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAINS''</center> <div class="padd70left"> <ul> <li>''Discipline:'' 2.0% </li> <li> ''Science:'' 1.0%</li> <li>''INTELLIGENCE:'' 4.0% </li> <li>''WILLPOWER:'' 10.0% </li> <li>''Income: '' <<hovertip"''Base income:'' $110<br>''From skill:'' +&#36;_techskill<br>''From Prestige:'' +&#36;_prestgain<br>''From Discipline:'' -&#36;_disloss">><div class="green">+&#36;_techbase</div><</hovertip>> </li> <li>''Influence: '' +4/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' 30% </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Obaar Walker </center> </div> </div> <</if>> <div class="acabutts"> <div class="ulvendor"> <div class="row"> <div class="vendorleft"> [[Back|SMenu2][$event2 to false]] </div> <div class="vendorleft padd10right"> <<if $maxpro gte 1 and _npc.age gte 15>> <<if $action10b is true>> [[Apply|SMenu2][_npc.teacher to 1, $event2 to false, _npc.dayblock to 7, $maxpro-=1]] <</if>> <<if $action11b is true>> [[Apply|SMenu2][_npc.teacher to 2, $event2 to false, _npc.dayblock to 7, $maxpro-=1]] <</if>> <<if $action12b is true>> [[Apply|SMenu2][_npc.teacher to 3, $event2 to false, _npc.dayblock to 7, $maxpro-=1]] <</if>> <<if $action13b is true>> [[Apply|SMenu2][_npc.teacher to 4, $event2 to false, _npc.dayblock to 7, $maxpro-=1]] <</if>> <<else>> <<if _npc.age lte 14>> <center>''_girlname needs to be 15 years or older <br>to work at The Academy!''</center> <<else>> <center>''You have reached the maximum number of Academy assignments!''</center> <</if>> <</if>> </div> </div> </div> </div> <<set $action10b to false>> <<set $action11b to false>> <<set $action12b to false>> <<unset $action13b>> <</nobr>><<nobr>> <<if $action10 is true>> <center>''SCIENCE AND HARDWARE''</center> <div class="tex8px"><br></div> A five-year program that trains Ikaanos' future engineers. The SAH, as it's called, delves into everything from natural history to advanced computers and Grid navigation. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Science:'' 18% </li> <li>''Academics:'' 12% </li> <li>''Discipline:'' 8% </li> <li>''INTELLIGENCE:'' 8% </li> <li>''WILLPOWER:'' 8% </li> <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -10 </li> </ul> </div> <br><div class="tex5px"><br></div> <center>''HEAD PROFESSOR''<br> Obaar Walker </center> </div> </div> <<set _costm to "($60/day)">> <</if>> <<if $action11 is true>> <center>''HISTORY AND ANTHROPOLOGY''</center> <div class="tex8px"><br></div> A three-year program that offers a complete understanding of Earth's history, Raanic history, and a thorough overview of life and events on other planets before the severance. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Academics:'' 22% </li> <li>''Science:'' 12% </li> <li>''Discipline:'' 9% </li> <li>''INTELLIGENCE:'' 9% </li> <li>''WILLPOWER:'' 6% </li> <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -10 </li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Nadarian Wolf </center> </div> </div> <<set _costm to "($60/day)">> <</if>> <<if $action12 is true>> <center>''ADMINISTRATION AND DOMESTIC ART''</center> <div class="tex8px"><br></div> A three-year program that offers the students a thorough understanding of household economy, gastronomy, and maid services. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Domestic:'' 18% </li> <li>''Administration:'' 18% </li> <li>''Gardening:'' 16% </li> <li>''Discipline:'' 12% </li> <li>''Medicine:'' 10% </li> /* <li>''INTELLIGENCE:'' 4% </li> */ <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -10 </li> </ul> </div> <br><br> <center>''HEAD PROFESSOR''<br> Theresa Vimaar </center> </div> </div> <<set _costm to "($60/day)">> <</if>> <<if $action13 is true>> <center>''GYMNASTICS AND PERFORMANCE''</center> <div class="tex8px"><br></div> A three-year program that molds the student's body into chiseled perfection. Has trained some of Raana's most famous artists. <br><br> <div class="row"> <div class="vendorleft left"> <center>''DAILY GAIN CHANCE''</center> <div class="padd70left"> <ul> <li>''Acrobatics:'' 20% </li> <li>''Dancing:'' 15% </li> <li>''Discipline:'' 15% </li> <li>''Performance:'' 6% </li> <li>''DEXTERITY:'' 8% </li> <li>''STAMINA:'' 15% </li> <li>''STRENGTH:'' 8% </li> <li>''Influence: '' +2/day </li> </ul> </div> </div> <div class="vendorleft left"> <center>''OTHER NOTES''</center> <div class="padd70left"> <ul> <li>''Schedule:'' 9am-4pm</li> <li>''Stamina loss:'' -25 </li> <li><div class="red">Injury risk</div></li> <li><div class="red">Risk (other)</div></li> </ul> </div> <br> <center>''HEAD PROFESSOR''<br> Geoffrey Dolme </center> </div> </div> <<set _costm to "($80/day)">> <</if>> <div class="acabutts"> <div class="ulvendor"> <div class="row"> <div class="vendorleft"> [[Back|SMenu2][$event1 to false]] </div> <div class="vendorleft padd10right"> <<if $action10 is true>> [["Apply " +_costm|SMenu2][_npc.program to 1, $event1 to false, _npc.dayblock to 6]] <</if>> <<if $action11 is true>> [["Apply " +_costm|SMenu2][_npc.program to 2, $event1 to false, _npc.dayblock to 6]] <</if>> <<if $action12 is true>> [["Apply " +_costm|SMenu2][_npc.program to 3, $event1 to false, _npc.dayblock to 6]] <</if>> <<if $action13 is true>> [["Apply " +_costm|SMenu2][_npc.program to 4, $event1 to false, _npc.dayblock to 6]] <</if>> </div> </div> </div> </div> <<set $action10 to false>> <<set $action11 to false>> <<set $action12 to false>> <<set $action13 to false>> <</nobr>>/* THIS PASSAGE LOADS COMBAT-READY NPCs INTO THE FOLLOWER ENGINE */ <<set _nosound to true>> <<unset $cslot1>> <<unset $cs1_id>> <<unset $cs1_girlid>> <<unset $cs1_name>> <<unset $cs1_age>> <<unset $cs1_health>> <<unset $cs1_maxhealth>> <<unset $cs1_ranged>> <<unset $cs1_melee>> <<unset $cs1_dex>> <<unset $cs1_str>> <<unset $cs1_sex>> <<unset $cs1_aff>> <<unset $cs1_will>> <<unset $cs1_happiness>> <<unset $cs1_title>> <<unset $cs1_armor>> <<unset $cs1_rweapon>> <<unset $cs1_mweapon>> <<unset $cs1_stamina>> <<unset $cs1_pos>> <<unset $cs1_warrior>> <<unset $cs1_pure>> <<unset $cs1_brawler>> <<unset $cs1_wildborn>> <<unset $cs1_survival>> <<unset $cs1_traitammo>> <<unset $cs1_tempstamina>> <<unset $cs1_respect>> <<unset $cs1_happiness>> <<unset $cs1_afraid>> <<unset $cs1_traitstealth>> <<unset $cs1_actnpc>> <<unset $cs1_transformed>> <<unset $cs1_dis>> <<unset $cs1_wear>> <<unset $cslot2>> <<unset $cs2_id>> <<unset $cs2_girlid>> <<unset $cs2_name>> <<unset $cs2_age>> <<unset $cs2_health>> <<unset $cs2_maxhealth>> <<unset $cs2_ranged>> <<unset $cs2_melee>> <<unset $cs2_dex>> <<unset $cs2_str>> <<unset $cs2_sex>> <<unset $cs2_aff>> <<unset $cs2_will>> <<unset $cs2_title>> <<unset $cs2_happiness>> <<unset $cs2_armor>> <<unset $cs2_rweapon>> <<unset $cs2_mweapon>> <<unset $cs2_stamina>> <<unset $cs2_pos>> <<unset $cs2_warrior>> <<unset $cs2_pure>> <<unset $cs2_brawler>> <<unset $cs2_wildborn>> <<unset $cs2_survival>> <<unset $cs2_traitammo>> <<unset $cs2_tempstamina>> <<unset $cs2_respect>> <<unset $cs2_happiness>> <<unset $cs2_afraid>> <<unset $cs2_traitstealth>> <<unset $cs2_actnpc>> <<unset $cs2_transformed>> <<unset $cs2_dis>> <<unset $cs2_wear>> <<unset $cslot3>> <<unset $cs3_id>> <<unset $cs3_girlid>> <<unset $cs3_name>> <<unset $cs3_age>> <<unset $cs3_health>> <<unset $cs3_maxhealth>> <<unset $cs3_ranged>> <<unset $cs3_melee>> <<unset $cs3_dex>> <<unset $cs3_str>> <<unset $cs3_sex>> <<unset $cs3_aff>> <<unset $cs3_will>> <<unset $cs3_happiness>> <<unset $cs3_title>> <<unset $cs3_armor>> <<unset $cs3_rweapon>> <<unset $cs3_mweapon>> <<unset $cs3_stamina>> <<unset $cs3_pos>> <<unset $cs3_warrior>> <<unset $cs3_pure>> <<unset $cs3_brawler>> <<unset $cs3_wildborn>> <<unset $cs3_survival>> <<unset $cs3_traitammo>> <<unset $cs3_tempstamina>> <<unset $cs3_respect>> <<unset $cs3_happiness>> <<unset $cs3_afraid>> <<unset $cs3_traitstealth>> <<unset $cs3_actnpc>> <<unset $cs3_transformed>> <<unset $cs3_dis>> <<unset $cs3_wear>> <<unset $cslot4>> <<unset $cs4_id>> <<unset $cs4_girlid>> <<unset $cs4_name>> <<unset $cs4_age>> <<unset $cs4_health>> <<unset $cs4_maxhealth>> <<unset $cs4_ranged>> <<unset $cs4_melee>> <<unset $cs4_happiness>> <<unset $cs4_dex>> <<unset $cs4_str>> <<unset $cs4_sex>> <<unset $cs4_aff>> <<unset $cs4_will>> <<unset $cs4_title>> <<unset $cs4_armor>> <<unset $cs4_rweapon>> <<unset $cs4_mweapon>> <<unset $cs4_stamina>> <<unset $cs4_pos>> <<unset $cs4_warrior>> <<unset $cs4_pure>> <<unset $cs4_brawler>> <<unset $cs4_wildborn>> <<unset $cs4_survival>> <<unset $cs4_traitammo>> <<unset $cs4_tempstamina>> <<unset $cs4_respect>> <<unset $cs4_happiness>> <<unset $cs4_afraid>> <<unset $cs4_traitstealth>> <<unset $cs4_actnpc>> <<unset $cs4_transformed>> <<unset $cs4_dis>> <<unset $cs4_wear>> <<unset $cs1_age>> <<unset $cs2_age>> <<unset $cs3_age>> <<unset $cs4_age>> <<if $followers gte 1>> <<if $cslot1 is undefined and $foslots.slot1 gte 0>> <<set _followload to $foslots.slot1>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot1]>> <<set _fo1 to $npc[$fonpc]>> <<set $cslot1 to _fo1.combatid>> <<set $cs1_id to _fo1.combatid>> <<set $cs1_girlid to _fo1.girlid>> <<set $cs1_name to _fo1.girlname>> <<set $cs1_age to _fo1.age>> <<set $cs1_health to _fo1.health>> <<set $cs1_maxhealth to _fo1.toughness>> <<set $cs1_stamina to _fo1.maxstamina>> <<set $cs1_tempstamina to _fo1.tempstamina>> <<set $cs1_ranged to _fo1.ranged>> <<set $cs1_melee to _fo1.melee>> <<set $cs1_dex to _fo1.dex>> <<set $cs1_str to _fo1.str>> <<set $cs1_sex to _fo1.sex>> <<set $cs1_aff to _fo1.masterlove>> <<set $cs1_happiness to _fo1.happiness>> <<set $cs1_will to _fo1.willpower>> <<set $cs1_title to _fo1.title>> <<set $cs1_armor to _fo1.armorwear>> <<set $cs1_wear to _fo1.wear>> <<set $cs1_rweapon to _fo1.weapon>> <<set $cs1_mweapon to _fo1.meleeweapon>> <<set $cs1_pos to 1>> <<set $cs1_rel to _fo1.traitrel>> <<set $cs1_warrior to _fo1.traitwarrior>> <<set $cs1_brawler to _fo1.traitbrawler>> <<set $cs1_pure to _fo1.traitpure>> <<set $cs1_wildborn to _fo1.traitwild>> <<set $cs1_traitaggro to _fo1.traitaggro>> <<set $cs1_survival to _fo1.survival>> <<set $cs1_traitammo to _fo1.traitammo>> <<set $cs1_body to _fo1.body>> <<set $cs1_discipline to _fo1.discipline>> <<set $cs1_build to _fo1.build>> <<set $cs1_respect to _fo1.respect>> <<set $cs1_kind to _fo1.kind>> <<set $cs1_traitjag to _fo1.traitjag>> <<set $cs1_traitcrack to _fo1.traitcrack>> <<set $cs1_status to _fo1.status>> <<set $cs1_afraid to _fo1.afraid>> <<set $cs1_traitstealth to _fo1.traitstealth>> <<set $cs1_actnpc to _fo1.actnpc>> <<set $cs1_transformed to _fo1.transformed>> <<set $cs1_dis to _fo1.discipline>> <<set $cs1_devotion to _fo1.devotion>> <<set $cs1_age to _fo1.age>> <<set $cs1_traitscav to _fo1.traitscav>> <<set _stopfo to true>> <<if $foslots.slot2 gte 0>><<unset _stopfo>><</if>> <</if>> <<if $cslot2 is undefined and $foslots.slot2 gte 0>> <<set _followload to $foslots.slot2>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot2]>> <<set _fo1 to $npc[$fonpc]>> <<set $cslot2 to _fo1.combatid>> <<set $cs2_id to _fo1.combatid>> <<set $cs2_girlid to _fo1.girlid>> <<set $cs2_name to _fo1.girlname>> <<set $cs2_age to _fo1.age>> <<set $cs2_health to _fo1.health>> <<set $cs2_maxhealth to _fo1.toughness>> <<set $cs2_stamina to _fo1.maxstamina>> <<set $cs2_tempstamina to _fo1.tempstamina>> <<set $cs2_ranged to _fo1.ranged>> <<set $cs2_melee to _fo1.melee>> <<set $cs2_dex to _fo1.dex>> <<set $cs2_str to _fo1.str>> <<set $cs2_sex to _fo1.sex>> <<set $cs2_aff to _fo1.masterlove>> <<set $cs2_happiness to _fo1.happiness>> <<set $cs2_will to _fo1.willpower>> <<set $cs2_title to _fo1.title>> <<set $cs2_armor to _fo1.armorwear>> <<set $cs2_wear to _fo1.wear>> <<set $cs2_rweapon to _fo1.weapon>> <<set $cs2_mweapon to _fo1.meleeweapon>> <<set $cs2_pos to 1>> <<set $cs2_rel to _fo1.traitrel>> <<set $cs2_warrior to _fo1.traitwarrior>> <<set $cs2_brawler to _fo1.traitbrawler>> <<set $cs2_traitaggro to _fo1.traitaggro>> <<set $cs2_pure to _fo1.traitpure>> <<set $cs2_wildborn to _fo1.traitwild>> <<set $cs2_survival to _fo1.survival>> <<set $cs2_traitammo to _fo1.traitammo>> <<set $cs2_body to _fo1.body>> <<set $cs2_discipline to _fo1.discipline>> <<set $cs2_build to _fo1.build>> <<set $cs2_respect to _fo1.respect>> <<set $cs2_kind to _fo1.kind>> <<set $cs2_traitjag to _fo1.traitjag>> <<set $cs2_traitcrack to _fo1.traitcrack>> <<set $cs2_status to _fo1.status>> <<set $cs2_afraid to _fo1.afraid>> <<set $cs2_traitstealth to _fo1.traitstealth>> <<set $cs2_actnpc to _fo1.actnpc>> <<set $cs2_transformed to _fo1.transformed>> <<set $cs2_dis to _fo1.discipline>> <<set $cs2_devotion to _fo1.devotion>> <<set $cs2_age to _fo1.age>> <<set $cs2_traitscav to _fo1.traitscav>> <<set _stopfo to true>> <<if $foslots.slot3 gte 0>><<unset _stopfo>><</if>> <</if>> <<if $cslot3 is undefined and $foslots.slot3 gte 0>> <<set _followload to $foslots.slot3>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot3]>> <<set _fo1 to $npc[$fonpc]>> <<set $cslot3 to _fo1.combatid>> <<set $cs3_id to _fo1.combatid>> <<set $cs3_girlid to _fo1.girlid>> <<set $cs3_name to _fo1.girlname>> <<set $cs3_age to _fo1.age>> <<set $cs3_health to _fo1.health>> <<set $cs3_maxhealth to _fo1.toughness>> <<set $cs3_stamina to _fo1.maxstamina>> <<set $cs3_tempstamina to _fo1.tempstamina>> <<set $cs3_ranged to _fo1.ranged>> <<set $cs3_melee to _fo1.melee>> <<set $cs3_dex to _fo1.dex>> <<set $cs3_str to _fo1.str>> <<set $cs3_sex to _fo1.sex>> <<set $cs3_aff to _fo1.masterlove>> <<set $cs3_happiness to _fo1.happiness>> <<set $cs3_will to _fo1.willpower>> <<set $cs3_title to _fo1.title>> <<set $cs3_armor to _fo1.armorwear>> <<set $cs3_wear to _fo1.wear>> <<set $cs3_rweapon to _fo1.weapon>> <<set $cs3_mweapon to _fo1.meleeweapon>> <<set $cs3_pos to 1>> <<set $cs3_rel to _fo1.traitrel>> <<set $cs3_traitaggro to _fo1.traitaggro>> <<set $cs3_warrior to _fo1.traitwarrior>> <<set $cs3_brawler to _fo1.traitbrawler>> <<set $cs3_pure to _fo1.traitpure>> <<set $cs3_wildborn to _fo1.traitwild>> <<set $cs3_survival to _fo1.survival>> <<set $cs3_traitammo to _fo1.traitammo>> <<set $cs3_body to _fo1.body>> <<set $cs3_discipline to _fo1.discipline>> <<set $cs3_build to _fo1.build>> <<set $cs3_respect to _fo1.respect>> <<set $cs3_kind to _fo1.kind>> <<set $cs3_traitjag to _fo1.traitjag>> <<set $cs3_traitcrack to _fo1.traitcrack>> <<set $cs3_status to _fo1.status>> <<set $cs3_afraid to _fo1.afraid>> <<set $cs3_traitstealth to _fo1.traitstealth>> <<set $cs3_actnpc to _fo1.actnpc>> <<set $cs3_transformed to _fo1.transformed>> <<set $cs3_dis to _fo1.discipline>> <<set $cs3_devotion to _fo1.devotion>> <<set $cs3_age to _fo1.age>> <<set $cs3_traitscav to _fo1.traitscav>> <<set _stopfo to true>> <<if $foslots.slot4 gte 0>><<unset _stopfo>><</if>> <</if>> <<if $cslot4 is undefined and $foslots.slot4 gte 0>> <<set _followload to $foslots.slot4>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot4]>> <<set _fo1 to $npc[$fonpc]>> <<set $test11 to _fo1.combatid>> <<set $cslot4 to _fo1.combatid>> <<set $cs4_id to _fo1.combatid>> <<set $cs4_girlid to _fo1.girlid>> <<set $cs4_name to _fo1.girlname>> <<set $cs4_age to _fo1.age>> <<set $cs4_health to _fo1.health>> <<set $cs4_maxhealth to _fo1.toughness>> <<set $cs4_stamina to _fo1.maxstamina>> <<set $cs4_tempstamina to _fo1.tempstamina>> <<set $cs4_ranged to _fo1.ranged>> <<set $cs4_melee to _fo1.melee>> <<set $cs4_dex to _fo1.dex>> <<set $cs4_str to _fo1.str>> <<set $cs4_sex to _fo1.sex>> <<set $cs4_aff to _fo1.masterlove>> <<set $cs4_happiness to _fo1.happiness>> <<set $cs4_will to _fo1.willpower>> <<set $cs4_title to _fo1.title>> <<set $cs4_armor to _fo1.armorwear>> <<set $cs4_wear to _fo1.wear>> <<set $cs4_rweapon to _fo1.weapon>> <<set $cs4_mweapon to _fo1.meleeweapon>> <<set $cs4_pos to 1>> <<set $cs4_rel to _fo1.traitrel>> <<set $cs4_warrior to _fo1.traitwarrior>> <<set $cs4_brawler to _fo1.traitbrawler>> <<set $cs4_traitaggro to _fo1.traitaggro>> <<set $cs4_pure to _fo1.traitpure>> <<set $cs4_wildborn to _fo1.traitwild>> <<set $cs4_survival to _fo1.survival>> <<set $cs4_traitammo to _fo1.traitammo>> <<set $cs4_body to _fo1.body>> <<set $cs4_discipline to _fo1.discipline>> <<set $cs4_build to _fo1.build>> <<set $cs4_respect to _fo1.respect>> <<set $cs4_kind to _fo1.kind>> <<set $cs4_traitjag to _fo1.traitjag>> <<set $cs4_traitcrack to _fo1.traitcrack>> <<set $cs4_status to _fo1.status>> <<set $cs4_afraid to _fo1.afraid>> <<set $cs4_traitstealth to _fo1.traitstealth>> <<set $cs4_actnpc to _fo1.actnpc>> <<set $cs4_transformed to _fo1.transformed>> <<set $cs4_dis to _fo1.discipline>> <<set $cs4_devotion to _fo1.devotion>> <<set $cs4_age to _fo1.age>> <<set $cs4_traitscav to _fo1.traitscav>> <<set _stopfo to true>> <</if>> <</if>><<if $foslots.slot1 is -1>><<set $foslots.slot1 to _addfoslot>><<set _stop to true>><</if>> <<if $foslots.slot2 is -1 and _stop isnot true>><<set $foslots.slot2 to _addfoslot>><<set _stop to true>><</if>> <<if $foslots.slot3 is -1 and _stop isnot true>><<set $foslots.slot3 to _addfoslot>><<set _stop to true>><</if>> <<if $foslots.slot4 is -1 and _stop isnot true>><<set $foslots.slot4 to _addfoslot>><<set _stop to true>><</if>> <<include LoadFollow>>/* THIS PASSAGE INJECTS FOLLOWER STATS INTO THE COR. NPC - USE AFTER COMBAT, TRAINING, EVENTS OR DINERS TO UPDATE NEW STATS */ <<if $foslots.slot1 gte 0>> <<if $cs1_tempstamina gt $cs1_stamina>><<set $cs1_tempstamina to $cs1_stamina>><</if>> <<if $cs1_health gt $cs1_maxhealth>><<set $cs1_health to $cs1_maxhealth>><</if>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot1]>> <<set _fo1 to $npc[$fonpc]>> <<set _fo1.health to $cs1_health>> <<set _fo1.ranged to $cs1_ranged>> <<set _fo1.toughness to $cs1_maxhealth>> <<set _fo1.masterlove to $cs1_aff>> <<set _fo1.melee to $cs1_melee>> <<set _fo1.happiness to $cs1_happiness>> <<set _fo1.str to $cs1_str>> <<set _fo1.dex to $cs1_dex>> <<set _fo1.tempstamina to $cs1_tempstamina>> <<set _fo1.maxstamina to $cs1_stamina>> <<set _fo1.build to $cs1_build>> <<set _fo1.traitwarrior to $cs1_warrior>> <<if $cs1_respect gte -10>><<set _fo1.respect to $cs1_respect>><</if>> <<set _fo1.survival to $cs1_survival>> <<set _fo1.traitwild to $cs1_wildborn>> <<set _fo1.traitaggro to $cs1_traitaggro>> <</if>> <<if $foslots.slot2 gte 0>> <<if $cs2_tempstamina gt $cs2_stamina>><<set $cs2_tempstamina to $cs2_stamina>><</if>> <<if $cs2_health gt $cs2_maxhealth>><<set $cs2_health to $cs2_maxhealth>><</if>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot2]>> <<set _fo1 to $npc[$fonpc]>> <<set _fo1.health to $cs2_health>> <<set _fo1.toughness to $cs2_maxhealth>> <<set _fo1.ranged to $cs2_ranged>> <<set _fo1.masterlove to $cs2_aff>> <<set _fo1.melee to $cs2_melee>> <<set _fo1.happiness to $cs2_happiness>> <<set _fo1.str to $cs2_str>> <<set _fo1.dex to $cs2_dex>> <<set _fo1.tempstamina to $cs2_tempstamina>> <<set _fo1.maxstamina to $cs2_stamina>> <<set _fo1.build to $cs2_build>> <<set _fo1.traitwarrior to $cs2_warrior>> <<if $cs2_respect gte -10>><<set _fo1.respect to $cs2_respect>><</if>> <<set _fo1.survival to $cs2_survival>> <<set _fo1.traitwild to $cs2_wildborn>> <<set _fo1.traitaggro to $cs2_traitaggro>> <</if>> <<if $foslots.slot3 gte 0>> <<if $cs3_tempstamina gt $cs3_stamina>><<set $cs3_tempstamina to $cs3_stamina>><</if>> <<if $cs3_health gt $cs3_maxhealth>><<set $cs3_health to $cs3_maxhealth>><</if>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot3]>> <<set _fo1 to $npc[$fonpc]>> <<set _fo1.health to $cs3_health>> <<set _fo1.toughness to $cs3_maxhealth>> <<set _fo1.ranged to $cs3_ranged>> <<set _fo1.masterlove to $cs3_aff>> <<set _fo1.melee to $cs3_melee>> <<set _fo1.happiness to $cs3_happiness>> <<set _fo1.str to $cs3_str>> <<set _fo1.dex to $cs3_dex>> <<set _fo1.tempstamina to $cs3_tempstamina>> <<set _fo1.maxstamina to $cs3_stamina>> <<set _fo1.build to $cs3_build>> <<set _fo1.traitwarrior to $cs3_warrior>> <<if $cs3_respect gte -10>><<set _fo1.respect to $cs3_respect>><</if>> <<set _fo1.survival to $cs3_survival>> <<set _fo1.traitwild to $cs3_wildborn>> <<set _fo1.traitaggro to $cs3_traitaggro>> <</if>> <<if $foslots.slot4 gte 0>> <<if $cs4_tempstamina gt $cs4_stamina>><<set $cs4_tempstamina to $cs4_stamina>><</if>> <<if $cs4_health gt $cs4_maxhealth>><<set $cs4_health to $cs4_maxhealth>><</if>> <<set _loadnpc to $npc>> <<set _skeys = Object.keys(_loadnpc)>> <<set $fonpc to _skeys[$foslots.slot4]>> <<set _fo1 to $npc[$fonpc]>> <<set _fo1.health to $cs4_health>> <<set _fo1.toughness to $cs4_maxhealth>> <<set _fo1.ranged to $cs4_ranged>> <<set _fo1.masterlove to $cs4_aff>> <<set _fo1.melee to $cs4_melee>> <<set _fo1.happiness to $cs4_happiness>> <<set _fo1.str to $cs4_str>> <<set _fo1.dex to $cs4_dex>> <<set _fo1.tempstamina to $cs4_tempstamina>> <<set _fo1.maxstamina to $cs4_stamina>> <<set _fo1.build to $cs4_build>> <<set _fo1.traitwarrior to $cs4_warrior>> <<if $cs4_respect gte -10>><<set _fo1.respect to $cs4_respect>><</if>> <<set _fo1.survival to $cs4_survival>> <<set _fo1.traitwild to $cs4_wildborn>> <<set _fo1.traitaggro to $cs4_traitaggro>> <</if>> <<if _girlid is 1>><<set _race to "Scandinavian">><</if>> <<if _girlid is 2>><<set _race to "German-American">><</if>> <<if _girlid is 3>><<set _race to "German">><</if>> <<if _girlid is 4>><<set _race to "Tribalist">><</if>> <<if _girlid is 5>><<set _race to "Anglo-German">><</if>> <<if _girlid is 6>><<set _race to "American">><</if>> <<if _girlid is 7>><<set _race to "Old French">><</if>> <<if _girlid is 8>><<set _race to "American">><</if>> <<if _girlid is 9>><<set _race to "Latina">><</if>> <<if _girlid is 10>><<set _race to "German">><</if>> <<if _girlid is 11>><<set _race to "Italian">><</if>> <<if _girlid is 12>><<set _race to "Japanese-Chinese">><</if>> <<if _girlid is 13>><<set _race to "Irish">><</if>> <<if _girlid is 14>><<set _race to "Old British">><</if>> <<if _girlid is 15>><<set _race to "Old British">><</if>> <<if _girlid is 16>><<set _race to "Scandinavian">><</if>> <<if _girlid is 17>><<set _race to "Syrian">><</if>> <<if _girlid is 18>><<set _race to "Tribalist">><</if>> <<if _girlid is 19>><<set _race to "Tribalist">><</if>> <<if _girlid gte 20>><<set _race to "Ikaanian">><</if>> <<if _girlid is 23 or _girlid is 29>><<set _race to "American">><</if>> <<if _girlid is 28 or _girlid is 32 or _girlid is 350 or _girlid is 356>><<set _race to "Hakusan">><</if>> <<if _girlid is 34>><<set _race to "Old German">><</if>> <<if _girlid is 35>><<set _race to "Irish">><</if>> <<if _girlid is 42 or _girlid is 214>><<set _race to "Scandinavian">><</if>> <<if _girlid is 125>><<set _race to "Latina">><</if>> <<if _girlid is 128 or _girlid is 102 or _girlid is 107 or _girlid is 154>><<set _race to "Scandinavian">><</if>>/* THIS PASSAGE CLEARS AN NPC FROM YOUR HOUSEHOLD. ALSO USED FOR DEATH. Use this to point to current NPC slot: <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> */ <<if _justclear isnot true>> <<if $slot[1] is _clearslot>><<set $slot[1] to 0>><</if>> <<if $slot[2] is _clearslot>><<set $slot[2] to 0>><</if>> <<if $slot[3] is _clearslot>><<set $slot[3] to 0>><</if>> <<if $slot[4] is _clearslot>><<set $slot[4] to 0>><</if>> <<if $slot[5] is _clearslot>><<set $slot[5] to 0>><</if>> <<if $slot[6] is _clearslot>><<set $slot[6] to 0>><</if>> <<if $slot[7] is _clearslot>><<set $slot[7] to 0>><</if>> <<if $slot[8] is _clearslot>><<set $slot[8] to 0>><</if>> <<if $slot[9] is _clearslot>><<set $slot[9] to 0>><</if>> <<if $slot[10] is _clearslot>><<set $slot[10] to 0>><</if>> <<if $slot[11] is _clearslot>><<set $slot[11] to 0>><</if>> <<if $slot[12] is _clearslot>><<set $slot[12] to 0>><</if>> <<if $slot[13] is _clearslot>><<set $slot[13] to 0>><</if>> <<if $slot[14] is _clearslot>><<set $slot[14] to 0>><</if>> <<if $slot[15] is _clearslot>><<set $slot[15] to 0>><</if>> <<if $slot[16] is _clearslot>><<set $slot[16] to 0>><</if>> <<if $slot[17] is _clearslot>><<set $slot[17] to 0>><</if>> <<if $slot[18] is _clearslot>><<set $slot[18] to 0>><</if>> <<if $slot[19] is _clearslot>><<set $slot[19] to 0>><</if>> <<if $slot[20] is _clearslot>><<set $slot[20] to 0>><</if>> <<if $slot[21] is _clearslot>><<set $slot[21] to 0>><</if>> <<if $slot[22] is _clearslot>><<set $slot[22] to 0>><</if>> <<if $slot[23] is _clearslot>><<set $slot[23] to 0>><</if>> <<if $slot[24] is _clearslot>><<set $slot[24] to 0>><</if>> <<if $slot[25] is _clearslot>><<set $slot[25] to 0>><</if>> <<if $slot[26] is _clearslot>><<set $slot[26] to 0>><</if>> <<if $slot[27] is _clearslot>><<set $slot[27] to 0>><</if>> <<if $slot[28] is _clearslot>><<set $slot[28] to 0>><</if>> <<if $slot[29] is _clearslot>><<set $slot[29] to 0>><</if>> <<if $slot[30] is _clearslot>><<set $slot[30] to 0>><</if>> <<if $slot[31] is _clearslot>><<set $slot[31] to 0>><</if>> <<if $slot[32] is _clearslot>><<set $slot[32] to 0>><</if>> <<if $slot[33] is _clearslot>><<set $slot[33] to 0>><</if>> <<if $slot[34] is _clearslot>><<set $slot[34] to 0>><</if>> <<if $slot[35] is _clearslot>><<set $slot[35] to 0>><</if>> <<if $slot[36] is _clearslot>><<set $slot[36] to 0>><</if>> <<if $slot[37] is _clearslot>><<set $slot[37] to 0>><</if>> <<if $slot[38] is _clearslot>><<set $slot[38] to 0>><</if>> <<if $slot[39] is _clearslot>><<set $slot[39] to 0>><</if>> <<if $slot[40] is _clearslot>><<set $slot[40] to 0>><</if>> <<if $slot[41] is _clearslot>><<set $slot[41] to 0>><</if>> <<if $slot[42] is _clearslot>><<set $slot[42] to 0>><</if>> <<if $slot[43] is _clearslot>><<set $slot[43] to 0>><</if>> <<if $slot[44] is _clearslot>><<set $slot[44] to 0>><</if>> <<if $slot[45] is _clearslot>><<set $slot[45] to 0>><</if>> <<if $slot[46] is _clearslot>><<set $slot[46] to 0>><</if>> <<if $slot[47] is _clearslot>><<set $slot[47] to 0>><</if>> <<if $slot[48] is _clearslot>><<set $slot[48] to 0>><</if>> <<if $slot[49] is _clearslot>><<set $slot[49] to 0>><</if>> <<if $slot[50] is _clearslot>><<set $slot[50] to 0>><</if>> <<if $slot[51] is _clearslot>><<set $slot[51] to 0>><</if>> <<if $slot[52] is _clearslot>><<set $slot[52] to 0>><</if>> <<if $slot[53] is _clearslot>><<set $slot[53] to 0>><</if>> <<if $slot[54] is _clearslot>><<set $slot[54] to 0>><</if>> <<if $slot[55] is _clearslot>><<set $slot[55] to 0>><</if>> <<if $slot[56] is _clearslot>><<set $slot[56] to 0>><</if>> <<if $slot[57] is _clearslot>><<set $slot[57] to 0>><</if>> <<if $slot[58] is _clearslot>><<set $slot[58] to 0>><</if>> <<if $slot[59] is _clearslot>><<set $slot[59] to 0>><</if>> <<if $slot[60] is _clearslot>><<set $slot[60] to 0>><</if>> <<if $slot[61] is _clearslot>><<set $slot[61] to 0>><</if>> <<if $slot[62] is _clearslot>><<set $slot[62] to 0>><</if>> <<if $slot[63] is _clearslot>><<set $slot[63] to 0>><</if>> <<if $slot[64] is _clearslot>><<set $slot[64] to 0>><</if>> <<if $slot[65] is _clearslot>><<set $slot[65] to 0>><</if>> <<if $slot[66] is _clearslot>><<set $slot[66] to 0>><</if>> <<if $slot[67] is _clearslot>><<set $slot[67] to 0>><</if>> <<if $slot[68] is _clearslot>><<set $slot[68] to 0>><</if>> <<if $slot[69] is _clearslot>><<set $slot[69] to 0>><</if>> <<if $slot[70] is _clearslot>><<set $slot[70] to 0>><</if>> <<if $slot[71] is _clearslot>><<set $slot[71] to 0>><</if>> <<if $slot[72] is _clearslot>><<set $slot[72] to 0>><</if>> <<if $slot[73] is _clearslot>><<set $slot[73] to 0>><</if>> <<if $slot[74] is _clearslot>><<set $slot[74] to 0>><</if>> <<if $slot[75] is _clearslot>><<set $slot[75] to 0>><</if>> <<if $slot[76] is _clearslot>><<set $slot[76] to 0>><</if>> <<if $slot[77] is _clearslot>><<set $slot[77] to 0>><</if>> <<if $slot[78] is _clearslot>><<set $slot[78] to 0>><</if>> <<if $slot[79] is _clearslot>><<set $slot[79] to 0>><</if>> <<if $slot[80] is _clearslot>><<set $slot[80] to 0>><</if>> <<if $slot[81] is _clearslot>><<set $slot[81] to 0>><</if>> <<if $slot[82] is _clearslot>><<set $slot[82] to 0>><</if>> <<if $slot[83] is _clearslot>><<set $slot[83] to 0>><</if>> <<if $slot[84] is _clearslot>><<set $slot[84] to 0>><</if>> <<if $slot[85] is _clearslot>><<set $slot[85] to 0>><</if>> <<if $slot[86] is _clearslot>><<set $slot[86] to 0>><</if>> <<if $slot[87] is _clearslot>><<set $slot[87] to 0>><</if>> <<if $slot[88] is _clearslot>><<set $slot[88] to 0>><</if>> <<if $slot[89] is _clearslot>><<set $slot[89] to 0>><</if>> <<if $slot[90] is _clearslot>><<set $slot[90] to 0>><</if>> <<if $slot[91] is _clearslot>><<set $slot[91] to 0>><</if>> <<if $slot[92] is _clearslot>><<set $slot[92] to 0>><</if>> <<if $slot[93] is _clearslot>><<set $slot[93] to 0>><</if>> <<if $slot[94] is _clearslot>><<set $slot[94] to 0>><</if>> <<if $slot[95] is _clearslot>><<set $slot[95] to 0>><</if>> <<if $slot[96] is _clearslot>><<set $slot[96] to 0>><</if>> <<if $slot[97] is _clearslot>><<set $slot[97] to 0>><</if>> <<if $slot[98] is _clearslot>><<set $slot[98] to 0>><</if>> <<if $slot[99] is _clearslot>><<set $slot[99] to 0>><</if>> <<if $slot[100] is _clearslot>><<set $slot[100] to 0>><</if>> <<if $slot[101] is _clearslot>><<set $slot[101] to 0>><</if>> <<if $slot[102] is _clearslot>><<set $slot[102] to 0>><</if>> <<if $slot[103] is _clearslot>><<set $slot[103] to 0>><</if>> <<if $slot[104] is _clearslot>><<set $slot[104] to 0>><</if>> <<if $slot[105] is _clearslot>><<set $slot[105] to 0>><</if>> <<if $slot[106] is _clearslot>><<set $slot[106] to 0>><</if>> <<if $slot[107] is _clearslot>><<set $slot[107] to 0>><</if>> <<if $slot[108] is _clearslot>><<set $slot[108] to 0>><</if>> <<if $slot[109] is _clearslot>><<set $slot[109] to 0>><</if>> <<if $slot[110] is _clearslot>><<set $slot[110] to 0>><</if>> <<if $slot[111] is _clearslot>><<set $slot[111] to 0>><</if>> <<if $slot[112] is _clearslot>><<set $slot[112] to 0>><</if>> <<if $slot[113] is _clearslot>><<set $slot[113] to 0>><</if>> <<if $slot[114] is _clearslot>><<set $slot[114] to 0>><</if>> <<if $slot[115] is _clearslot>><<set $slot[115] to 0>><</if>> <<if $slot[116] is _clearslot>><<set $slot[116] to 0>><</if>> <<if $slot[117] is _clearslot>><<set $slot[117] to 0>><</if>> <<if $slot[118] is _clearslot>><<set $slot[118] to 0>><</if>> <<if $slot[119] is _clearslot>><<set $slot[119] to 0>><</if>> <<if $slot[120] is _clearslot>><<set $slot[120] to 0>><</if>> <<if $slot[121] is _clearslot>><<set $slot[121] to 0>><</if>> <<if $slot[122] is _clearslot>><<set $slot[122] to 0>><</if>> <<if $slot[123] is _clearslot>><<set $slot[123] to 0>><</if>> <<if $slot[124] is _clearslot>><<set $slot[124] to 0>><</if>> <<if $slot[125] is _clearslot>><<set $slot[125] to 0>><</if>> <<if $slot[126] is _clearslot>><<set $slot[126] to 0>><</if>> <<if $slot[127] is _clearslot>><<set $slot[127] to 0>><</if>> <<if $slot[128] is _clearslot>><<set $slot[128] to 0>><</if>> <<if $slot[129] is _clearslot>><<set $slot[129] to 0>><</if>> <<if $slot[130] is _clearslot>><<set $slot[130] to 0>><</if>> <</if>> <<if _npc.title is 1 and _npc.sex is 0>><<set $headmaid to 0>><<unset $headwill>><<unset $headdis>><<unset $headmal>><<unset $headpure>><<unset $headkind>><</if>> <<if _npc.title is 1 and _npc.sex is 1>><<set $butler to 0>><<unset $butlerwill>><<unset $butlerdis>><<unset $butlerpure>><<unset $butlerkind>><</if>> <<if _npc.title is 2>><<set $pantry to 0>><<unset $pantryskill>><</if>> <<if _npc.title is 3>><<set $quarter to 0>><<unset $qtech>><</if>> <<if _npc.title is 4>><</if>> <<if _npc.title is 5>><</if>> <<if _npc.title is 7>><<unset $headchef>><</if>> <<set _npc.title to 0>> <<set _npc.prostring to 0>> <<set _npc.didring to 0>> /* CLEARING FROM COMBAT SLOT */ <<if _npc.dayblock is 999>><<set $followers-=1>><</if>> <<if $foslots.slot1 is _npc.actnpc>><<set $foslots.slot1 to -1>><</if>> <<if $foslots.slot2 is _npc.actnpc>><<set $foslots.slot2 to -1>><</if>> <<if $foslots.slot3 is _npc.actnpc>><<set $foslots.slot3 to -1>><</if>> <<if $foslots.slot4 is _npc.actnpc>><<set $foslots.slot4 to -1>><</if>> <<if _npc.dayblock is 1>><<set $workroo to 0>><</if>> <<if _npc.dayblock is 2>><<set $workdevi to 0>><</if>> <<if _npc.dayblock is 3>><<set $workbook to 0>><</if>> <<if _npc.dayblock is 4>><<set $workwalton to 0>><</if>> <<if _npc.dayblock is 7>><<set $maxpro+=1>><</if>> <<if _npc.dayblock is 9>><<set $worknika to 0>><</if>> <<if _npc.dayblock is 10>><<set $workgolden to 0>><</if>> <<if _npc.dayblock is 12>><<unset $gardenskill>><</if>> <<if _npc.dayblock is 15>><<unset $accountskill>><<unset $accountid>><</if>> <<if _npc.dayblock is 17>><<unset $captainskill>><<unset $captainname>><</if>> <<if _npc.dayblock is 18>><<unset $heraldskill>><</if>> <<if _npc.dayblock is 19>><<set $maxmasters-=1>><</if>> <<if _npc.dayblock is 25>><<set $arenanpcs-=1>><</if>> <<if _npc.dayblock is 21>><<set $mch.yardslot1.other5-=_npc.discipline>><<set $mch.yardslot1.other2-=1>><</if>> <<if _npc.dayblock is 210>><<set $mch.yardslot1.other3 to 0>><<set $mch.yardslot1.other4 to 0>><</if>> <<if _npc.dayblock is 22>><<set $mch.yardslot2.other5-=_npc.discipline>><<set $mch.yardslot2.other2-=1>><</if>> <<if _npc.dayblock is 220>><<set $mch.yardslot2.other3 to 0>><<set $mch.yardslot2.other4 to 0>><</if>> <<if _npc.dayblock is 23>><<set $mch.yardslot3.other5-=_npc.discipline>><<set $mch.yardslot3.other2-=1>><</if>> <<if _npc.dayblock is 230>><<set $mch.yardslot3.other3 to 0>><<set $mch.yardslot3.other4 to 0>><</if>> <<if _npc.dayblock is 24>><<set $mch.yardslot4.other5-=_npc.discipline>><<set $mch.yardslot4.other2-=1>><</if>> <<if _npc.dayblock is 240>><<set $mch.yardslot4.other3 to 0>><<set $mch.yardslot4.other4 to 0>><</if>> <<if _npc.dayblock is 27>><<set $mch.yardslot7.other5-=_npc.discipline>><<set $mch.yardslot7.other2-=1>><</if>> <<if _npc.dayblock is 270>><<set $mch.yardslot7.other3 to 0>><<set $mch.yardslot7.other4 to 0>><</if>> <<if _npc.dayblock is 28>><<set $mch.yardslot8.other5-=_npc.discipline>><<set $mch.yardslot8.other2-=1>><</if>> <<if _npc.dayblock is 280>><<set $mch.yardslot8.other3 to 0>><<set $mch.yardslot8.other4 to 0>><</if>> <<if _npc.dayblock is 37>><<set $mch.yardslot7.other5-=_npc.int>><<set $mch.yardslot7.other2-=1>><</if>> <<if _npc.dayblock is 370>><<set $mch.yardslot7.other3 to 0>><<set $mch.yardslot7.other4 to 0>><</if>> <<if _npc.dayblock is 38>><<set $mch.yardslot8.other5-=_npc.int>><<set $mch.yardslot8.other2-=1>><</if>> <<if _npc.dayblock is 380>><<set $mch.yardslot8.other3 to 0>><<set $mch.yardslot8.other4 to 0>><</if>> <<if _npc.dayblock is 409>><<set $mch.yardslot9.other7 to 0>><</if>> <<if _npc.dayblock is 413>><<set $mch.yardslot10.other7 to 0>><</if>> <<if _npc.dayblock is 414>><<set $mch.yardslot11.other7 to 0>><</if>> <<if _npc.dayblock is 600>><<set $mch.yardslot20.other7 to 0>><</if>> <<if _npc.dayblock is 30>><<set $workcarp to 0>><</if>> <<set _npc.sleep to 0>> <<set _npc.dayblock to 0>> <<set _npc.program to 0>> <<set _npc.teacher to 0>> <<set _npc.maid to false>> <<set _npc.stable to 0>> <<set _npc.ownhorse to 0>> <<set _npc.reserved1 to 0>> <<if _npc.morningblow is true>> <<unset $mbjgirl>> <<if $cancombj is true>> <<set $mbjid.delete(_npc.actnpc)>> <</if>> <</if>> <<set _npc.morningblow to false>> <<if _justclear isnot true>> <<if _deathevent isnot true>> <<set _npc.state to 0>> <<if _npc.girlid is 6>><<set $michslave to true>><</if>> <<if _npc.girlid is 353 and _selling isnot true>> <<set $faction.ikaanos.control-=1>> <<if _npc.armorwear is "stealth" or _npc.armorwear is "hulc" or _npc.armorwear is "duraplate">><<set $faction.ikaanos.control-=1>><</if>> <</if>> <<if _npc.girlid is 353 and _npc.armorwear is "stealth">><<set $faction.ikaanos.control-=1>><</if>> <<else>> /* killed */ <<set _npc.state to -1>> <<if _npc.status is 10>><<set $wives-=1>><</if>> <</if>> <</if>> /* THIS PUTS SOLD STORY NPCS INTO THE SOLD CATEGORY */ <<if _selling is true>> <<set _npc.state to -2>> <<if _npc.girlid is 11>><<set _npc.state to -3>><</if>> /* SPECIAL FURRY */ <<if _atfurrys is true>><<set _npc.state to -4>><</if>> /* Connors loyal trait goes away */ <<if _npc.girlid is 218 or _npc.girlid is 217>><<set $npc.av23.traitloyal to 0>><</if>> <<if _npc.status gte 9 and $faction.ikaanos.corruption lte 89>> <<set _creddel to $credit>> <<set _creddel*=0.1>> <<set _creddel = Math.round(_creddel)>> <<if _creddel gte 1>><<set $credit-=_creddel>><</if>> <<if $soldfam is undefined>><<set $soldfam to 0>><</if>> <<set $soldfam+=3>> <</if>> <<if _npc.status is 10>><<set $wives-=1>><<set _npc.status to 1>><</if>> <</if>> /* CLEARING FROM FAVORITE SLOT */ <<if $favbox[1] is _npc.girlid>><<set $favbox[0] to -1>><<set $favbox[1] to 0>><</if>> <<if $favbox[4] is _npc.girlid>><<set $favbox[3] to -1>><<set $favbox[4] to 0>><</if>> <<if $favbox[7] is _npc.girlid>><<set $favbox[6] to -1>><<set $favbox[7] to 0>><</if>> /* CLEARING SLAVES FROM MASTERS GOING AWAY */ <<for _slaves range $npc>> <<if _slaves.assigned is _npc.actnpc>><<set _slaves.assigned to -1>><</if>> <</for>> /* CLEARING SLAVES FROM SLAVE MASTERS */ <<set _npc.assigned to -1>> /* CLEARING MAIN ATTRACTION */ <<if _npc.mainatt is 1>><<unset $mainatter>><<set _npc.mainatt to 0>><</if>> /* VARIOUS BONDED STATES */ <<if _npc.bondage is 1>><<set $rackbusy-=1>><</if>> <<if _npc.bondage is 3>><<set $stoolbusy-=1>><</if>> <<if _npc.bondage is 10>><<set $mch.room10.occ to 0>><</if>> <<if _npc.bondage is 11>><<set $mch.room11.occ to 0>><</if>> <<if _npc.bondage is 12>><<set $mch.room12.occ to 0>><</if>> /* DESTROY NICOLE NEWS OFFICE */ <<if _npc.girlid is 7 and _npc.dayblock is 8>> <<set $nicpower to 0>> <</if>> /* REMOVE FIRST WIFE TITLE */ <<if $firstwife is _npc.actnpc>> <<unset $firstwife>> <<set _npc.traitloyal to 0>> <</if>> /* REMOVE BED SLAVE TITLE */ <<if $bedslave is _npc.actnpc>> <<unset $bedslave>> <</if>> /* CLEARING FROM FOLLOWER GROUPS */ <<if _npc.group1 gte 1>><<set _npc.group1 to 0>><</if>> <<if _npc.group2 gte 1>><<set _npc.group2 to 0>><</if>> <<if _npc.group3 gte 1>><<set _npc.group3 to 0>><</if>> <<if _npc.group4 gte 1>><<set _npc.group4 to 0>><</if>> <<if _npc.group5 gte 1>><<set _npc.group5 to 0>><</if>> <<if _npc.group6 gte 1>><<set _npc.group6 to 0>><</if>> /* REGAIN EQUIPMENT */ <<if _deathevent is true or _selling is true>> <<if _npc.meleeweapon is "knife">><<set $ownknife+=1>><</if>> <<if _npc.meleeweapon is "staff">><<set $ownstaff+=1>><</if>> <<if _npc.meleeweapon is "sword">><<set $ownsword+=1>><</if>> <<if _npc.meleeweapon is "whipstick">><<set $ownwhipstick+=1>><</if>> <<if _npc.meleeweapon is "powerkatana">><<set $ownpowerkatana+=1>><</if>> <<if _npc.meleeweapon is "gsword">><<set $owngsword+=1>><</if>> <<if _npc.meleeweapon is "sledge">><<set $ownsledge+=1>><</if>> <<if _npc.meleeweapon is "mal">><<set $ownmal+=1>><</if>> <<if _npc.meleeweapon is "gaxe">><<set $owngaxe+=1>><</if>> <<if _npc.meleeweapon is "iceblade">><<set $owniceblade+=1>><</if>> <<if _npc.meleeweapon is "azuk">><<set $ownazuk+=1>><</if>> <<if _npc.meleeweapon is "waki">><<set $ownwaki+=1>><</if>> <<if _npc.weapon is "pistol">><<set $ownpistol+=1>><</if>> <<if _npc.weapon is "crossbow">><<set $owncrossbow+=1>><</if>> <<if _npc.weapon is "rifle">><<set $ownrifle+=1>><</if>> <<if _npc.weapon is "shotgun">><<set $ownshotgun+=1>><</if>> <<if _npc.weapon is "automaticrifle">><<set $ownautorifle+=1>><</if>> <<if _npc.weapon is "plasma">><<set $ownplasma+=1>><</if>> <<if _npc.weapon is "revolver">><<set $ownrevolver+=1>><</if>> <<if _npc.weapon is "rifle50">><<set $own50c+=1>><</if>> <<if _npc.weapon is "coil">><<set $owncoil+=1>><</if>> <<if _npc.weapon is "gl">><<set $owngl+=1>><</if>> <<if _npc.weapon is "cybercannon">><<set $ownrcybercannon+=1>><</if>> <<if _npc.weapon is "mingun">><<set $ownminigun+=1>><</if>> <<if _npc.weapon is "r55">><<set $ownr55+=1>><</if>> <<if $diff gte 3 and _postcombat is true>><<set _armordestroy to true>><</if>> <<if _armordestroy is undefined>> <<if _npc.armorwear is "leather">><<set $ownslleather+=1>><</if>> <<if _npc.armorwear is "hleather">><<set $ownslhleather+=1>><</if>> <<if _npc.armorwear is "combat">><<set $ownslcombat+=1>><</if>> <<if _npc.armorwear is "weave">><<set $ownslweave+=1>><</if>> <<if _npc.armorwear is "stealth">><<set $ownslstealth+=1>><</if>> <<if _npc.armorwear is "duraplate">><<set $ownslduraplate+=1>><</if>> <<else>> /* diff gte 3 only returns broken armor */ <<if _npc.armorwear is "leather">><<set $connect+=7>><<set $leather+=7>><</if>> <<if _npc.armorwear is "hleather">><<set $connect+=7>><<set $leather+=7>><<set $steel+=1>><</if>> <<if _npc.armorwear is "combat">><<set $connect+=12>><<set $steel+=5>><</if>> <<if _npc.armorwear is "weave">><<set $swag+=45>><</if>> <<if _npc.armorwear is "stealth">><<set $swag+=25>><</if>> <<if _npc.armorwear is "duraplate">><<set $connect+=13>><<set $steel+=3>><<set $durasteel+=5>><</if>> <</if>> <<if _npc.armorwear is "hulc">><<set $ownslhulc+=1>><</if>> <<if _npc.armorwear is "wega">><<set $ownslwega+=1>><</if>> <</if>> /* death and selling event checker ends */ /* DESTROY RANDIES CONTAINER */ <<if _npc.actnpc gte 99 and _justclear isnot true>> <<set _npc.state to -1>> <<set _npc.reserved4 to 0>> <<set _npc.traitdaddy to 0>> <<set _npc.warfame to 0>> <<set _checkstats to false>> <</if>> <<if $npc.av30.girlname is undefined>> <<set $npc.av30 = { state: 0, status: 4, sex: 1, actnpc: 29, /* av30 -1 */ combatid: 13, daysa: 0, salary: 20, agedays: 66, age: 24, body: 6, aw: 77, ah: 184, girlname: "Bud", girlnames: "Bud's", last: "Walton", girlid: 30, willpower: 60, kind: 10, discipline: 10, int: 35, dex: 40, aca: 5, tech: 5, med: 5, melee: 40, ranged: 60, domestic: 1, dancing: 20, acro: 20, per: 22, garden: 10, survival: 20, admin: 0, happiness: 80, str: 60, maxstamina: 50, tempstamina: 50, health: 60, toughness: 60, beauty: 60, charisma: 50, person: 5, pregnant: 0, fertility: 50, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 60, likeanal: 70, likepussy: 70, likeoral: 95, likesadist: 45, lesbian: 5, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 60, oralxp: 15, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Buddy", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "pistol", meleeweapon: "fists", nipir: 1, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 100, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 100, traitrel: 1, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 80, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitammo: 100, traitscav: either(0, 100), traitwild: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<nobr>> <<set _taverns to 0>> <<if $mch.yardslot7.type is 14>><<set _taverns+=1>><</if>> <<if $mch.yardslot8.type is 14>><<set _taverns+=1>><</if>> <<if _traitnymfo lte 49 and _likesadist lte 49 and _willpower gte 20>> <<set _nono to true>> <</if>> <<if _traitnymfo lte 49 and _likesadist lte 49 and _willpower gte 20>> <<set _nono to true>> <</if>> /* <<if _traitnymfo gte 50 and _likesadist lte 19 and _willpower gte 20>> <<set _nono to true>> <</if>> */ <<if _npc.sex is 1 and _likesadist lte 79 and _willpower gte 5>> <<set _nono to true>> <</if>> <<if _npc.status is 5 or _npc.ostatus is 5>> <<if _likesadist lte 79 and _willpower gte 5>> <<set _nono to true>> <<if _npc.sex is 0>><<set _state to 3>><</if>> <</if>> <</if>> <<if _npc.dayblock is 11 or _npc.prostloc gte 1 or _npc.dayblock is 20>><<set _nono to false>><</if>> <div class="headsign"><div class="uppernocut">_girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>></div></div> <div class="row"> <div class="vendorleft"> <div class="signvendor">Allowed actions</div> <<if _prostloc is 0>><p class="ulsmallselect">None</p><<else>><div class="ulsmall">[[None|SMenu2][_npc.prostloc to 0]]</div><</if>> <div class="tex7px"><br></div> <<if _nono isnot true>> <<if _prostloc is 1>><p class="ulsmallselect">Oral services</p><<else>><div class="ulsmall">[[Oral services|SMenu2][_npc.prostloc to 1]]</div><</if>> <<else>> <p class="ulsmallused">Oral services</p> <</if>> <div class="tex7px"><br></div> <<if _nono isnot true>> <<if _prostloc is 2>><p class="ulsmallselect">Full service</p><<else>><div class="ulsmall">[[Full service|SMenu2][_npc.prostloc to 2]]</div><</if>> <<else>> <p class="ulsmallused">Full service</p> <</if>> <div class="tex7px"><br></div> <<if $credit gte 5000 and _prostscore gte 20>><<set _credgo to 1>><</if>> <<if _nono isnot true>> <<if _prostloc is 4>><p class="ulsmallselect">Escort</p><<else>><<if _prostscore gte 40 or _credgo gte 1>><div class="ulsmall">[[Escort|SMenu2][_npc.prostloc to 4]]</div><<else>><p class="ulsmallused">Escort</p><</if>><</if>> <<else>> <p class="ulsmallused">Escort</p> <</if>> <br> <div class="tex7px"><br></div> <div class="signvendor">Assignments</div> <div class="ulsmall"> <<if _nono isnot true>> <<if _npc.dayblock isnot 11 and _npc.dayblock is 0>> [[Goldwalker|SMenu2][_npc.dayblock to 11]] <<else>> <<if _npc.dayblock is 11>> <p class="ulsmallselect">Goldwalker</p> <<else>> <p class="ulsmallused">Goldwalker</p> <</if>> <</if>> <div class="tex7px"><br></div> <<if _npc.dayblock isnot 20 and _npc.dayblock is 0 and _taverns gte 1>> [[Taverns|SMenu2][_npc.dayblock to 20]] <<elseif _npc.dayblock is 20>> <p class="ulsmallselect">Taverns</p> <<else>> <p class="ulsmallused">Taverns</p> <</if>> <div class="tex7px"><br></div> <<if _npc.prostring is 0>> <<if _npc.sex is 0>> <<link "The ring">> <<goto SMenu2>> <<set _npc.prostring to 1>> <<if _npc.prostloc is undefined or _npc.prostloc is 0>><<set _npc.prostloc to 2>><</if>> <</link>> <<else>> <</if>> <<else>> [[ring (remove)|SMenu2][_npc.prostring to 0]] <</if>> <<else>> <p class="ulsmallused">Goldwalker</p> <div class="tex7px"><br></div> <p class="ulsmallused">Taverns</p> <div class="tex7px"><br></div> <p class="ulsmallused">The ring</p> <</if>> <br><div class="tex7px"><br></div> <<if $diff gte 3 and $daycount gte 80 and $daycount lte 160>> <<if _dayblock is 1 or _dayblock is 2 or _dayblock is 3 or _dayblock is 4 or _dayblock is 7 or _dayblock is 6 or _dayblock is 9 or _dayblock is 10 or _dayblock is 11 or _dayblock is 13 or _dayblock is 18 or _dayblock is 30>><<set _dayblocked2 to true>><</if>> <</if>> <<if _dayblocked2 is true>> <p class="ulsmallused">At work!</p> <<else>> <<if _dayblock isnot 0 and _dayblock isnot 999>> <div class="ulsmall">[[Clear|SMenu2][$workchange to 99, $checkbef to 1]]</div> <</if>> <</if>> </div> </div> <div class="vendorleft"> <div class="signvendor">Stats</div> <div class="ecobox"> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''Assigned (ring):''<br> ''Fame:''<br> ''Willingness:''<br> </div> <div class="econr"> <<if _npc.prostloc gte 1 and _npc.prostring gte 1>>Yes<<else>>No<</if>><br> _prostscore/1,000<br> <<if _state isnot 3>> <<if _npc.sex is 0>> <<if _likesadist gte 50 or _traitnymfo gte 51>> <<if _happiness gte 20>>Devoted<<set _state to 1>><<else>>Indifferent<<set _state to 3>><</if>> <</if>> <<if _likesadist lte 49 and _traitnymfo lte 50 and _likesadist gte 30>> <<if _happiness gte 20 or _willpower lte 19>>Indifferent<<else>>Reluctant<<set _state to 4>><</if>> <</if>> <<if _likesadist lte 29 and _traitnymfo lte 50>> <<if _willpower gte 20>><div class="red">Refuses!<<set _state to 6>></div><</if>> <<if _willpower lte 19>>Disgusted<<set _state to 5>><</if>> <</if>> <<else>> /* MALE */ <<if _likesadist lte 79>> <<if _willpower gte 5>>Refuses!<<set _state to 2>><<else>>Reluctant<<set _state to 4>><</if>> <<if _likesadist gte 80>> Accepting <</if>> <</if>> <</if>> /* PROUD */ <<else>> Refuses! <</if>> <br> </div> </div> <div class="padd20left tex14px left"> <br> ''// <<if _state is 1>>_girlname throws herself at any man willing to taste her flesh.<</if>> <<if _state is 2>>Raise _girlname's Corruption to 80+ or lower his WILLPOWER to 4 or less before assigning him as a prostitute.<</if>> <<if _state is 3>>Raise _girlname's Corruption to 80+ or lower her WILLPOWER to 0 or less before assigning her as a prostitute.<</if>> <<if _state is 6>>_girlname refuses to work as a prostitute! She must either have a Willpower below 20, Corruption above 50 or the Nymphomaniac trait if you want to assign her as a hooker.<</if>> <<if _state is 7>>_girlname must either have a Willpower below 20, Corruption above 50 or the Nymphomaniac trait if you want to assign her as a hooker.<</if>> <<if _analwear gte 100 or _pussywear gte 100 or _oralwear gte 100>> <div class="red"> <br> _girlname cannot act as a prostitute right now due to <<if _sex is 0>>her<<else>>his<</if>> heavy sexual wear! </div> <</if>> //'' <br><br> ''Note!''<br> A ring-assigned prostitute will be excluded from a run if: <br> <li><<if _npc.sex is 1>>His<<else>>Her<</if>> Health is 9 or less.</li> <li>One of <<if _npc.sex is 1>>his<<else>>her<</if>> sexual wear statuses is 100% or higher.</li> <br> The tavern and goldwalker assignments are full-time jobs. You have to remove $girlname from other workplaces first! </div> </div> </div> </div> </div> <</nobr>><<if _npc isnot undefined>><<set _npcholder to _npc>><</if>> <<set _slavemercs to 0>> <<set _paysal to $cash>> /* "testnpc state" makes sure no dead or permanently removed NPCs are calculated- "state -2" is for sold NPCs that are at Furrys etc and might return later. */ <<for _testnpc range $npc>> <<if _testnpc.state gte 0 or _testnpc.state is -2>> <<set _npc to _testnpc>> <<include Mid>> <</if>> <</for>> <<if _npcholder isnot undefined>><<set _npc to _npcholder>><</if>> <<set _lossroll to random(1, 6)>> <<set _lossroll100 to random(1, 100)>> /* the state gte 1 checker removes roaming, sold or dead NPCs from getting affected by titles, traits, jobs and household rooms. No state gte 1 checker below this as those NPCs should be able to heal, stabilize affection, etc. -2 = sold but alive -3 = aria at uss seneca */ <<if _npc.state gte 1 or _npc.state is -3 and (_npc.girlid isnot 49)>> <<include GenCheck>> <<if _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.dayblock isnot 409>> <<include TitleTraits>> <</if>> <<include Jobs>> <<set _salcheck to true>> <<include SalScript>> <<unset _salcheck>> <<if _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.dayblock isnot 409 and (_npc.bondage lte 0 or _npc.bondage gte 10)>> <<include Rooms>> <</if>> /* unsetter for just allowing one relationship receiver per room */ <<if _npc.relonce is true>><<set _npc.relonce to false>><</if>> <</if>> /* END of STATE GTE 1 CHECKER */ /* scripts below affect NPCs that are in household or roaming */ /* Bondage */ <<if _npc.bondage lte 0>><<set _npc.daysabond to 0>><</if>> <<if _npc.bondage gte 1 and _npc.bondage lte 9>><<include BondRules2>><</if>> /* HEALING - STAMINA, HEALTH AND SEXUAL */ <<if _npc.health lt _npc.toughness>><<set _npc.health+=5>><</if>> <<if _npc.health gt _npc.toughness>><<set _npc.health=_npc.toughness>><</if>> <<if _npc.bondage isnot 3 and _npc.bondage isnot 1>> <<if _npc.tempstamina lt _npc.maxstamina>> <<set _npc.tempstamina+=10>> <<set _npc.tempstamina+=_npc.maxstamina/3>> <<set _npc.tempstamina = Math.round(_npc.tempstamina)>> <</if>> <</if>> <<if _npc.bondage is 3 or _npc.bondage is 1>> <<if _npc.tempstamina lt _npc.maxstamina>><<set _npc.tempstamina+=10>><</if>> <</if>> <<if _npc.tempstamina gt _npc.maxstamina>><<set _npc.tempstamina=_npc.maxstamina>><</if>> <<if _npc.spankmarks gte 1>><<set _npc.spankmarks-=3>><</if>> <<if _npc.whipmarks gte 1>><<set _npc.whipmarks-=3>><</if>> <<if _npc.spankmarks lt 0>><<set _npc.spankmarks=0>><</if>> <<if _npc.whipmarks lt 0>><<set _npc.whipmarks=0>><</if>> <<if _npc.oralgag isnot true>><<set _npc.oralwear-=7>><</if>> <<if _npc.bondage isnot 3>> /* BELOW IS RECOVERY IF NOT IN DILDO STOOL */ <<if _npc.pussywear lte 12>><<set _npc.pussywear-=2>><</if>> <<if _npc.pussywear lte 25>><<set _npc.pussywear-=3>><</if>> <<if _npc.pussywear gte 75>><<set _npc.pussywear+=3>><</if>> <<if _npc.analwear lte 25>><<set _npc.analwear-=3>><</if>> <<if _npc.analwear gte 75 and _npc.analhook isnot true>><<set _npc.analwear+=3>><</if>> <<set _npc.pussywear-=7>> <<if _npc.analhook isnot true>><<set _npc.analwear-=6>><</if>> /* DIDLDO STOOL ENDS */ <</if>> <<if _npc.clamped is false>> <<set _npc.nipplewear-=4>> <</if>> <<if _npc.pussywear gte 150>><<set _npc.pussywear to 150>><</if>> <<if _npc.analwear gte 150>><<set _npc.analwear to 150>><</if>> <<if _npc.oralwear gte 150>><<set _npc.oralwear to 150>><</if>> <<if _npc.nipplewear gte 150>><<set _npc.nipplewear to 150>><</if>> <<if _npc.pussywear lt 0>><<set _npc.pussywear to 0>><</if>> <<if _npc.analwear lt 0>><<set _npc.analwear to 0>><</if>> <<if _npc.oralwear lt 0>><<set _npc.oralwear to 0>><</if>> <<if _npc.nipplewear lt 0>><<set _npc.nipplewear to 0>><</if>> <<if _npc.bondage lte 0>><<set _npc.hygiene to 60>><</if>> /* EFFECTS FROM PAIN, HUMILIATION, FEAR, DEFIANCE AND INJURIES */ <<if _npc.pain gte 10 and _lossroll lte 2 and _npc.willpower gte 10 and _npc.humiliation gte 15>><<set _npc.willpower-=1>><</if>> <<if _npc.humiliation gte 15>><<set _npc.willpower-=1>><<set _npc.humiliation=8>><</if>> <<if _npc.afraid gte 3 and _lossroll is 1 and _npc.discipline lte 79>><<set _npc.discipline+=1>><</if>> <<if _npc.afraid gte 10 and _lossroll is 5 and _npc.discipline lte 79>><<set _npc.discipline+=1>><</if>> <<if _npc.afraid gte 1>><<set _npc.masterlove-=1>><</if>> <<if _npc.afraid gte 8>><<set _npc.masterlove-=1>><</if>> <<if _npc.defcount gte 1 and _lossroll lte 2>><<set _npc.defcount-=1>><</if>> <<if _npc.defcount gte 10>><<set _npc.defcount-=1>><</if>> <<if _npc.defcount gte 20 and _lossroll lte 3>><<set _npc.defcount-=1>><</if>> <<if _npc.defcount gte 15 and _lossroll is 1>><<set _npc.willpower+=1>><</if>> <<if _npc.happiness lte 4 and _lossroll is 3>><<set _npc.charisma-=1>><</if>> <<if _npc.charisma lte 6>><<set _npc.charisma=6>><</if>> <<set _npc.give to 0>> /* INCREASE FEAR */ <<if _npc.bondage gte 1 and _npc.masterlove lte 74 and _npc.likesadist lte 39 and _npc.afraid lte 9>><<set _npc.afraid+=1>><</if>> <<if _npc.masterlove lte 49 and _npc.likesadist lte 29 and _npc.afraid lte 14 and $masterbeauty lte 29 and (_npc.pussywear gte 40 or _npc.analwear gte 40 or _npc.oralwear gte 40)>><<set _npc.afraid+=1>><</if>> /* PRESENT PROWLERS */ <<set _prows to 0>> <<for _prow range $npc>> <<if _prow.girlid is 353 and _prow.bondage lte 0 and _prow.state is 1>> <<set _prowler to true>> <<set _prows+=1>> <</if>> <</for>> <<if _prowler is true and _npc.happiness gte 52 and _npc.willpower lte 39 and _npc.state gte 1>> <<set _npc.happiness-=2>> <</if>> <<set _taintroll to random(1, 100)>> <<set _taintroll-=_prows>> <<if _prowler is true and _taintroll lte 2 and _npc.taint lte 9 and _npc.state gte 1>> <<if _npc.title is 5 or _npc.traitextro gte 75 or _npc.dayblock is 5>> <<set _npc.taint+=1>> <</if>> <</if>> <<if _npc.necklace isnot 5 and (_npc.taint is 24 or _npc.taint is 34 or _npc.taint is 54)>> <<set _npc.kind-=5>> <<set _npc.aca-=5>> <<set _npc.tech-=5>> <<set _npc.int-=5>> <<set _npc.beauty-=5>> <<set _npc.charisma-=5>> <<set _npc.str+=5>> <<set _npc.melee+=2>> <<set _npc.taint+=1>> <</if>> <<if _npc.taint gte 100 and _npc.transformed is undefined and _npc.state is 1>> <<set _npc.willpower to -25>> <<set _npc.transformed to 1>> <<set _justclear to true>> <<include ClearSlot>> <</if>> /* NATURAL CHARISMA */ <<if _npc.willpower gte 30 and _npc.happiness gte 75 and _lossroll is 1 and _npc.charisma lte 59>><<set _npc.charisma+=1>><</if>> /* EFFECTS FROM RELIGION */ /* hellenistic increase */ <<if _npc.traitrel is 12 and _npc.willpower gte 15>> <<set _hellroll to random(1, 100)>> <<if _hellroll gte 95 and _npc.devotion lte 79>><<set _npc.devotion+=1>><</if>> <<if _hellroll lte 2 and _npc.charisma lte 99 and _npc.devotion gte 60>> <<set _npc.charisma+=1>> <</if>> <</if>> /* christians and muslim girls decrease corruption */ <<if _npc.traitrel is 5 or _npc.traitrel is 8>> <<if _lossroll is 1 and _npc.likesadist gte 10 and _npc.traitnymfo lte 50 and _npc.traitperv lte 50 and _npc.devotion gte 15>><<set _npc.likesadist-=1>><</if>> <</if>> /* low will decreases devotion to any religion */ <<if _lossroll is 1 and _npc.willpower lte 4 and _npc.devotion gte 15>><<set _npc.devotion-=1>><</if>> /* devotion increase */ <<set _npc.devotion+=random(-2, 2)>> <<if _npc.willpower lte 4 and _npc.devotion gte 10 and $lossroll lte 2>><<set _npc.devotion-=1>><</if>> <<if _npc.willpower gte 20 and _npc.traitrel is 5 and $lossroll lte 2 and $faction.ikaanos.corruption gte 75 and _npc.likesadist lte 29>><<set _npc.devotion+=1>><</if>> <<if _npc.devotion lt 0>><<set _npc.devotion to 0>><</if>> /* SIBLING TRAIT */ /* LAIKA */ <<if _npc.girlid is 18>> /* happy bump */ <<if $npc.av19.state gte 1 and _npc.happiness gte 10 and _npc.happiness lte 67 and $npc.av19.bondage lte 0>><<set _npc.happiness+=3>><</if>> /* sib dead */ <<if $npc.av19.state lte -1 and _npc.happiness gte 17>><<set _npc.happiness-=5>><</if>> <<if $npc.av19.state gte 1>> /* sib angry */ <<if $npc.av19.scarefactor gte 5 and _npc.scarefactor lte 4>><<set _npc.scarefactor+=1>><</if>> /* sib depressed */ <<if $npc.av19.happiness lte 9 and _npc.happiness gte 24>><<set _npc.happiness-=2>><</if>> /* sib mad at MC */ <<if $npc.av19.masterlove lte 14 and _npc.masterlove gte 12>><<set _npc.masterlove-=2>><</if>> /* sib loves MC */ <<if $npc.av19.masterlove gte 75 and _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> /* sib imprisoned */ <<if $npc.av19.bondage gte 10 and _npc.masterlove gte 17>><<set _npc.masterlove-=2>><</if>> <</if>> /* LAIKA ENDS */ <</if>> /* LODEN */ <<if _npc.girlid is 19>> /* happy bump */ <<if $npc.av18.state gte 1 and _npc.happiness gte 10 and _npc.happiness lte 67 and $npc.av18.bondage lte 0>><<set _npc.happiness+=3>><</if>> /* sib dead */ <<if $npc.av18.state lte -1 and _npc.happiness gte 17>><<set _npc.happiness-=5>><</if>> <<if $npc.av18.state gte 1>> /* sib angry */ <<if $npc.av18.scarefactor gte 5 and _npc.scarefactor lte 4>><<set _npc.scarefactor+=1>><</if>> /* sib depressed */ <<if $npc.av18.happiness lte 9 and _npc.happiness gte 24>><<set _npc.happiness-=2>><</if>> /* sib mad at MC */ <<if $npc.av18.masterlove lte 14 and _npc.masterlove gte 12>><<set _npc.masterlove-=2>><</if>> /* sib loves MC */ <<if $npc.av18.masterlove gte 75 and _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> /* sib imprisoned */ <<if $npc.av18.bondage gte 10 and _npc.masterlove gte 17>><<set _npc.masterlove-=2>><</if>> /* sib in bondage */ <<if $npc.av18.bondage gte 1 and $npc.av18.bondage lte 9 and _npc.likesadist lte 29>><<set _npc.masterlove-=2>><<set _npc.scarefactor+=1>><</if>> <</if>> /* LODEN ENDS */ <</if>> /* LOVISA */ <<if _npc.girlid is 1 and $quest_tori gte 1>> /* happy bump */ <<if $npc.av42.state gte 1 and _npc.happiness gte 10 and _npc.happiness lte 67 and $npc.av42.bondage lte 0>><<set _npc.happiness+=3>><</if>> /* sib dead */ <<if $npc.av42.state lte -1 and _npc.happiness gte 17>><<set _npc.happiness-=5>><</if>> <<if $npc.av42.state gte 1>> /* sib angry */ <<if $npc.av42.scarefactor gte 5 and _npc.scarefactor lte 4>><<set _npc.scarefactor+=1>><</if>> /* sib depressed */ <<if $npc.av42.happiness lte 9 and _npc.happiness gte 24>><<set _npc.happiness-=2>><</if>> /* sib mad at MC */ <<if $npc.av42.masterlove lte 14 and _npc.masterlove gte 12>><<set _npc.masterlove-=2>><</if>> /* sib loves MC */ <<if $npc.av42.masterlove gte 75 and _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> /* sib imprisoned */ <<if $npc.av42.bondage gte 10 and _npc.masterlove gte 17>><<set _npc.masterlove-=2>><</if>> /* sib in bondage */ <<if $npc.av42.bondage gte 1 and $npc.av42.bondage lte 9 and _npc.likesadist lte 29>><<set _npc.masterlove-=2>><<set _npc.scarefactor+=1>><</if>> <</if>> /* LOVISA ENDS */ <</if>> /* TORI */ <<if _npc.girlid is 42 and $quest_tori gte 1>> /* happy bump */ <<if $npc.av1.state gte 1 and _npc.happiness gte 10 and _npc.happiness lte 67 and $npc.av1.bondage lte 0>><<set _npc.happiness+=3>><</if>> /* sib dead */ <<if $npc.av1.state lte -1 and _npc.happiness gte 17 and $ownlov gte 1>><<set _npc.happiness-=5>><</if>> <<if $npc.av1.state gte 1>> /* sib angry */ <<if $npc.av1.scarefactor gte 5 and _npc.scarefactor lte 4>><<set _npc.scarefactor+=2>><</if>> /* sib depressed */ <<if $npc.av1.happiness lte 9 and _npc.happiness gte 24>><<set _npc.happiness-=2>><</if>> /* sib mad at MC */ <<if $npc.av1.masterlove lte 14 and _npc.masterlove gte 12>><<set _npc.masterlove-=2>><</if>> /* sib loves MC */ <<if $npc.av1.masterlove gte 75 and _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> /* sib imprisoned */ <<if $npc.av1.bondage gte 10 and _npc.masterlove gte 17>><<set _npc.masterlove-=2>><</if>> /* sib in bondage */ <<if $npc.av1.bondage gte 1 and $npc.av1.bondage lte 9 and _npc.likesadist lte 29>><<set _npc.masterlove-=2>><<set _npc.scarefactor+=1>><</if>> <</if>> /* LOVISA ENDS */ <</if>> /* EFFECTS FROM CITY AND POLITICAL EVENTS */ <<if $faction.ikaanos.corruption lte 9 and $lossroll lte 3>> <<if _npc.likesadist gte 19>><<set _npc.likesadist-=1>><</if>> <</if>> <<if $faction.ikaanos.corruption lte 24 and $lossroll lte 2>> <<if _npc.likesadist gte 19>><<set _npc.likesadist-=1>><</if>> <</if>> <<if $faction.ikaanos.corruption gte 90>> <<if _npc.likesadist lte 24>><<set _npc.likesadist+=1>><</if>> <</if>> <<set _npc.walk to 0>> <<set _npc.dinner to 0>> <<set _npc.dinnertime to 0>> /* MOOD RECOVERY */ <<set _npc.humiliation-=3>> <<if _npc.humiliation lt 0>><<set _npc.humiliation to 0>><</if>> <<set _npc.pain-=3>> <<if _npc.pain lt 0>><<set _npc.pain to 0>><</if>> <<set _npc.stress-=3>> <<if _npc.stress lt 0>><<set _npc.stress to 0>><</if>> <<if _npc.willpower lt -15>><<set _npc.willpower to -15>><</if>> <<if _npc.willpower lt -10 and _lossroll is 1>><<set _npc.willpower+=1>><</if>> <<if _npc.happiness gte 61 and _npc.happiness lte 90>><<set _npc.happiness-=1>><</if>> <<if _npc.happiness gte 91>><<set _npc.happiness-=1>><</if>> <<if _npc.happiness gte 93 and _npc.age lte 19>><<set _npc.happiness-=1>><</if>> <<if _npc.happiness gte 100>><<set _npc.happiness to 100>><</if>> <<if _npc.happiness lte -16>><<set _npc.happiness=-15>><</if>> <<if _npc.masterlove lte -16>><<set _npc.masterlove=-15>><</if>> /* AFFECTION deterioration */ <<unset _grat>> <<if _npc.salarynow gt _npc.salary*1.5 or (_npc.girlid is 11 and $quest_aria gte 20 and $ariareploot lte 99)>><<set _grat to true>><</if>> <<if _npc.scarefactor gte 2 and _lossroll lte 4 and _npc.masterlove gte 20>><<set _npc.masterlove-=1>><</if>> <<if _npc.scarefactor gte 6 and _npc.masterlove gte 25>><<set _npc.masterlove-=2>><</if>> <<if _npc.traitmat gte 60>><<set _allo to 100>><<else>><<set _allo to 400>><</if>> /* MAIN affection deterioration script */ <<if _npc.masterlove gte 61 and _lossroll lte 2 and _npc.masterlove lte 109 and _grat isnot true>><<set _npc.masterlove-=1>><</if>> /* teenage extra effect */ <<if _npc.masterlove gte 41 and _lossroll is 5 and _npc.masterlove lte 109 and _grat isnot true and _npc.age lte 19 and _npc.age gte 13 and _npc.mychild isnot true>><<set _npc.masterlove-=1>><</if>> <<set _undy to random(1,100)>> <<if $diff gte 3>><<set _undy-=10>><</if>> <<if _npc.masterlove gte 120 and _undy lte 5>><<set _npc.masterlove-=1>><</if>> <<if _npc.masterlove gte 130>><<set _npc.masterlove to 130>><</if>> /* ANGER RECOVERY */ <<set _ange to 1>> <<if _npc.traitbrat gte 51>><<set _ange-=either(0,1)>><</if>> <<if _ange is 1>><<set _npc.scarefactor-=1>><</if>> <<if _npc.scarefactor lt 0>><<set _npc.scarefactor=0>><</if>> <<if _npc.bondage lte 0>><<set _npc.arousal to 0>><</if>> <<if _npc.bondage is 0>><<set _npc.afraid-=1>><</if>> <<if _npc.bondage is 0 and _npc.traitjaded gte 90>><<set _npc.afraid-=1>><</if>> <<if _npc.willpower gte 70>><<set _npc.afraid-=1>><</if>> <<if _npc.afraid lt 0>><<set _npc.afraid to 0>><</if>> /* CORRUPTION CAPS */ <<unset _blocklike>> /* aria SMR special */ <<if _npc.girlid is 11 and _npc.traitsmr gte 1>> <<if _npc.likesadist gt 150>><<set _npc.likesadist to 150>><</if>> <<set _blocklike to true>> <</if>> <<if _npc.likesadist gt 100 and _blocklike is undefined>> <<set _npc.likesadist to 100>> <</if>> <<if _npc.likesadist lt 0>><<set _npc.likesadist to 0>><</if>> /* Aisha only */ <<if $palcred gte 2000 or $cash gte 10000000 or $credit gte 100000>> <<if _npc.girlid is 17 and _npc.masterlove gte 60 and _npc.happiness lte 99 and _npc.state gte 1>><<set _npc.happiness+=2>><</if>> <</if>> <<set _npc.cancelmakeout to false>> <<if _npc.hopessaidno is undefined>><<set _npc.hopessaidno to -1>><</if>> <<set _npc.hopessaidno-=1>> <<set _npc.specialpussysex to false>> <<set _npc.refuseshower to false>> <<set _npc.refuseclass to false>> <<set _npc.nooralday = false>> <<set _npc.nopussyday = false>> <<set _npc.noanalday = false>> <<set _npc.refusedanalvirgin to false>> <<set _npc.refusedvirgin to false>> <<set _npc.promisedoral to false>> <<set _npc.specialsex to false>> <<set _npc.improve to false>> <<set _npc.enslave to false>> <<set _npc.giftsgiven to 0>> <<set _npc.okanswer to false>> <<set _npc.hopesanswer to false>> <<set _npc.talkchores to false>> <<set _npc.talksex to false>> <<set _npc.compliment to 0>> <<set _npc.encour to false>> <<set _npc.arencour to false>> <<set _npc.spokensex to 0>> <<set _npc.walk to 0>> <<set _npc.stargaze to 0>> <<set _npc.dinnertime to 0>> /* STAMINA CAP */ <<if _npc.maxstamina gte 121 and _npc.girlid isnot 49 and _npc.girlid isnot 353 and _npc.traitsmr isnot 100>><<set _npc.maxstamina-=1>><</if>> <<if _npc.maxstamina gte 131 and _npc.traitsmr gte 100>><<set _npc.maxstamina-=1>><</if>> /* AGING AND OTHER STATS */ <<if _npc.revitaluses gte 1>> <<set _npc.revitaluses-=1>> <<else>> <<set _npc.agedays+=1>> <</if>> /* revital applied */ <<if _npc.realagedays gte 0>> <<set _npc.realagedays+=1>> <<if _npc.realagedays gte 365>> <<set _npc.realage+=1>> <<set _npc.realagedays to 0>> <</if>> <</if>> <<if $speedkids is 1 and _npc.age lte 17>><<set _npc.agedays+=9>><</if>> <<if _npc.agedays gte 365>> <<set _npc.age+=1>> <<set _npc.agedays to 0>> <</if>> /* <<if _npc.traitold gte 1>> <<set _npc.traitold2+=1>> <<if _npc.traitold2 gte 365>> <<set _npc.traitold+=1>> <<set _npc.traitold2 to 0>> <</if>> <</if>> */ /* NPCS ENTER TEENAGEHOOD */ <<if _npc.age is 13 and _npc.agedays is 0>> /* boys */ <<if _npc.sex is 1>> <<set _npc.aw+=10>> <<set _npc.ah+=25>> <<if _npc.str lte 39>><<set _npc.str+=1>><</if>> <<if _npc.ah gte 175>><<set _npc.ah to 175>><</if>> <</if>> /* girls */ <<if _npc.sex is 0>> <<set _npc.aw+=6>> <<set _npc.ah+=15>> <<if _npc.str lte 34>><<set _npc.str+=1>><</if>> <<if _npc.ah gte 165>><<set _npc.ah to 165>><</if>> <</if>> <</if>> /* NPCS IS PROCESSED TO ADULT AVATAR */ <<if _npc.age is 15 and _npc.agedays is 0 >> /* inherited body is applied */ <<set _npc.body to _npc.orgbody>> <<if _npc.body gte 8>><<set _npc.foods to 3>><</if>> /* boys */ <<if _npc.sex is 1>> <<set _npc.aw+=10>> <<set _npc.ah+=20>> <<set _npc.str+=5>> <</if>> /* girls */ <<if _npc.sex is 0>> <<set _npc.aw+=8>> <<set _npc.ah+=15>> <<set _npc.str+=2>> <</if>> /* mountain man */ <<if _npc.sex is 1 and _npc.mychild is true and $mctraitmountain gte 100>><<set _npc.aw+=10>><<set _npc.ah+=random(10,15)>><<set _npc.str+=5>><</if>> <</if>> /* last growth checker */ <<if _npc.age is 16 and _npc.agedays is 0>> <<if _npc.sex is 1>><<set _npc.aw+=10>><<set _npc.ah+=random(10,25)>><</if>> /* mountain man */ <<if _npc.sex is 1 and _npc.mychild is true and $mctraitmountain gte 100>><<set _npc.aw+=15>><<set _npc.ah+=random(10,25)>><<set _npc.str+=5>><</if>> <<if _npc.sex is 0>><<set _npc.aw+=5>><<set _npc.ah+=5>><</if>> <</if>> /* END OF GROWTH CHECKERS */ /* SPENT IN HOUSEHOLD */ <<if _npc.state gte 1>><<set _npc.daysa+=1>><</if>> <<if _npc.age gte 50>> <<if _npc.agedays is 55>> <<set _npc.dex-=1>> <<set _npc.str-=1>> <</if>> <<if _npc.agedays is 155>> <<set _npc.dex-=1>> <<set _npc.str-=1>> <<set _npc.maxstamina-=1>> <</if>> <</if>> <<if _npc.age gte 57>> <<if _npc.agedays is 45>> <<set _npc.dex-=1>> <<set _npc.str-=1>> <</if>> <<if _npc.agedays is 165>> <<set _npc.dex-=1>> <<set _npc.str-=1>> <<set _npc.maxstamina-=1>> <</if>> <</if>> <<if _npc.age gte 65>> <<if _npc.agedays is 66>> <<set _npc.dex-=1>> <<set _npc.str-=2>> <</if>> <<if _npc.agedays is 166>> <<set _npc.dex-=2>> <<set _npc.str-=1>> <<set _npc.maxstamina-=2>> <</if>> <</if>> <<if $mastage is undefined>><<set $mastage to 1>><</if>> <<if $onlyonce is undefined>> <<if $stopage is undefined>> <<set $mastage+=1>> <<if $mastage is 365>><<set $mastage to 1>><<set $masterage+=1>><</if>> <<if $masterage gte 40>> <<if $mastage is 38>><<set $masterdex-=1>><<set $masterstrength-=1>><</if>> <<if $mastage is 300>><<set $masterdex-=1>><<set $masterstrength-=1>><</if>> <</if>> <<if $masterage gte 65>> <<if $mastage is 30>><<set $masterdex-=1>><<set $masterstrength-=1>><</if>> <<if $mastage is 200>><<set $masterdex-=1>><<set $masterstrength-=1>><</if>> <</if>> <</if>> <</if>> /* DEFENDER OF IKAANOS TRAIT */ <<if _npc.respect lte 49 and _lossroll100 lte 15 and $mctraitdefender gte 1>> <<set _npc.respect+=1>> <</if>> /* GENERAL EFFECTS FROM STATUS */ <<if $lossroll lte 2 and _npc.status is 5 and _npc.willpower lte 79 and _npc.likesadist lte 79 and _npc.happiness gte 20>> <<set _npc.willpower+=1>> <</if>> <<if _npcfoods lte 1 and _npc.status is 5 and _npc.willpower gte 25 and _npc.masterlove gte 40>> <<set _npc.masterlove-=1>> <</if>> /* EFFECTS FROM WEARABLES */ <<if _npc.per1 gte 1>><<set _npc.per1-=1>><</if>> <<if _npc.per2 gte 1>><<set _npc.per2-=1>><</if>> <<if _npc.per1 gte 1>> <<if $lossroll lte 1>><<set _npc.happiness+=1>><</if>> <</if>> <<if _npc.per2 gte 1 and _npc.happiness lte 60>> <<if $lossroll lte 2>><<set _npc.happiness+=1>><</if>> <</if>> <<if _npc.collared gte 1>> <<if _lossroll is 1>><<set _npc.willpower-=1>><</if>> <<if _lossroll is 2 and _npc.masterlove lte 50 and _npc.traitsub lte 99>><<set _npc.traitsub+=1>><</if>> <</if>> /* necklace effects */ <<if _npc.necklace gte 4 and _npc.traitmat gte 51 and _npc.happiness lte 69>><<set _npc.happiness+=1>><</if>> <<if _npc.necklace gte 3 and _npc.traitmat gte 51 and _npc.masterlove lte 59 and _npc.scarefactor lte 0>><<set _npc.masterlove+=1>><</if>> <<if _npc.necklace gte 3 and _npc.traitmat lte 50 and _npc.masterlove lte 59 and _lossroll lte 2 and _npc.scarefactor lte 0 and _npc.traitjaded lte 0>><<set _npc.masterlove+=1>><</if>> <<if _npc.necklace is 5 and _npc.taint gte 1 and $lossroll lte 3 and _npc.girlid isnot 353>><<set _npc.taint-=1>><</if>> /* CLIT PIERCINGS */ <<set _clitran to random(1, 20)>> <<if _npc.clitpir gte 1>> <<if _npc.traitvanilla gte 1 and _clitran is 7>><<set _npc.traitvanilla-=1>><</if>> <<if _npc.likesadist gte 30>><<set _clitran+=5>><</if>> <<if _npc.likesadist gte 50>><<set _clitran+=5>><</if>> <<if _npc.likesadist gte 70>><<set _clitran+=5>><</if>> <<if _clitran gte 15>><<set _npc.arousal+=4>><</if>> <<if _clitran is 1>><<set _npc.likesadist+=1>><</if>> <<if _clitran lte 5>> <<if _npc.traitvanilla gte 1 or _npc.traitpure gte 51>><<set _npc.happiness-=1>><</if>> <</if>> <</if>> /* nipple chains */ <<if _npc.nipchain gte 1 and _npc.clamped isnot true>> <<if _npc.nipplewear lte 5>><<set _npc.nipplewear+=8>><</if>> <<if _npc.pain lte 4>><<set _npc.pain+=1>><</if>> <<if _npc.likesadist lte 39>> <<set _npc.humiliation+=1>> <<set _npc.happiness-=1>> <</if>> <<if _npc.likesadist gte 40>> <<set _npc.arousal+=3>> <<set _npc.happiness+=1>> <</if>> <<if _npc.likesadist gte 70>> <<set _npc.arousal+=3>> <<set _npc.happiness+=2>> <</if>> <</if>> /* awkward clothes effects */ <<if _npc.likesadist lte 29 and _npc.traitperv lte 50>> <<if _npc.wear is "naked" or _npc.wear is "harness" or _npc.wear is "harness2">> <<set _npc.humiliation+=2>> <<set _npc.happiness-=1>> <</if>> <</if>> /* GREAT BUTT PLUG ENGINE */ <<if _npc.nightblock gte 1>> <<set _ranp to random(1, 10)>> <<if _npc.nightblock is 1>> /* SMALL BUTTPLUG */ <<if _npc.analxp lte 9>><<set _npc.analwear+=2>><</if>> <<if _npc.analxp lte 19 and _npc.analwear lte 59>><<set _npc.analwear+=2>><</if>> <<if _npc.analxp lte 79 and _npc.analwear lte 59>><<set _npc.analwear+=1>><<if _npc.dayblock gte 1>><<set _npc.analwear+=1>><</if>><</if>> <<if _npc.analxp lte 49 and _npc.pain lte 5>><<set _npc.pain+=1>><</if>> <<if _npc.likesadist lte 29>><<set _npc.humiliation+=1>><</if>> <<if _ranp gte 2>><<set _ranp-=1>><</if>> <</if>> <<if _npc.nightblock is 2>> /* BIG BUTTPLUG */ <<if _npc.analxp lte 12>><<set _npc.analwear+=1>><</if>> <<if _npc.analxp lte 19>><<set _npc.analwear+=1>><</if>> <<if _npc.analxp lte 39 and _npc.analwear lte 69>><<set _npc.analwear+=1>><</if>> <<if _npc.analxp lte 59 and _npc.analwear lte 69>><<set _npc.analwear+=2>><<if _npc.dayblock gte 1>><<set _npc.analwear+=1>><</if>><</if>> <<if _npc.analxp lte 59 and _npc.pain lte 6>><<set _npc.pain+=1>><</if>> <<if _npc.likesadist lte 29>><<set _npc.humiliation+=2>><</if>> <<set _ranp+=1>> <<if _npc.traitdelicate gte 50 and _npc.analxp lte 99>><<set _ranp+=3>><<set _npc.pain+=1>><<set _npc.health-=2>><<set _npc.analwear+=2>><</if>> <<if _npc.analxp lte 79 and _npc.analwear lte 12>><<set _npc.analwear+=4>><</if>> <</if>> <<if _npc.nightblock is 3>> /* GOLIATH */ <<if _npc.analxp lte 19>><<set _npc.analwear+=3>><</if>> <<if _npc.analxp lte 39>><<set _npc.analwear+=2>><<if _npc.health gte 10>><<set _npc.health-=1>><</if>><</if>> <<if _npc.analxp lte 99 and _npc.analwear lte 59>><<set _npc.analwear+=2>><</if>> <<if _npc.analxp lte 99 and _npc.analwear lte 89>><<set _npc.analwear+=4>><<if _npc.dayblock gte 1>><<set _npc.analwear+=2>><</if>><</if>> <<if _npc.analxp lte 99 and _npc.pain lte 7>><<set _npc.pain+=1>><</if>> <<if _npc.likesadist lte 29>><<set _npc.humiliation+=3>><</if>> <<set _ranp+=3>> <<if _npc.traitdelicate gte 50 and _npc.analxp lte 119>><<set _ranp+=4>><<set _npc.pain+=2>><<set _npc.health-=2>><<set _npc.analwear+=4>><</if>> <<if _npc.traitdelicate gte 50 and _npc.analxp lte 39>><<set _npc.pain+=2>><<set _npc.health-=4>><<set _ranp+=3>><<set _npc.analwear+=3>><</if>> <<if _npc.analxp lte 99 and _npc.analwear lte 12>><<set _npc.analwear+=4>><</if>> <</if>> /* GENERIC BELOW */ <<if _npc.analxp lte 89 and _npc.likesadist lte 39 and _ranp gte 10 and _lossroll lte 2>><<set _npc.willpower-=1>><</if>> <<if _ranp gte 12>><<set _npc.pain+=1>><<set _npc.analwear+=2>><</if>> <<if _ranp gte 11 and _npc.traitsub lte 99 and _npc.likesadist gte 20 and _npc.masterlove gte 40 and _lossroll lte 1 and _npc.scarefactor lte 0>><<set _npc.traitsub+=1>><</if>> <<if _ranp gte 10>> <<if _npc.likesadist gte 30 or _npc.traitsub gte 1 or _npc.traitperv gte 51>> <<set _npc.arousal+=3>> <<if _npc.masterlove lte 79 and _npc.likesadist gte 50>><<set _npc.masterlove+=1>><<set _npc.arousal+=1>><</if>> <<if _npc.likesadist lte 89 and _lossroll lte 2>><<set _npc.likesadist+=1>><</if>> <</if>> <</if>> <<if _ranp is 6 and _npc.happiness gte 40 and _npc.masterlove gte 40 and _npc.likesadist lte 69 and _npc.traitvanilla lte 0>><<set _npc.likesadist+=1>><</if>> <<if _ranp gte 5 and _npc.happiness gte 60 and _npc.masterlove gte 60 and _npc.likesadist lte 49>><<set _npc.likesadist+=1>><</if>> <<if _npc.dayblock gte 1 and _ranp gte 6>><<set _npc.analwear+=1>><</if>> <<if _npc.dayblock gte 1 and _ranp gte 8 and _npc.analxp lte 29>><<set _npc.analxp+=1>><</if>> <<if _npc.analxp lte 19 and _ranp gte 3>><<set _npc.analxp+=1>><</if>> <<if _npc.analxp lte 49 and _ranp gte 11>><<set _npc.analxp+=1>><</if>> /* DEPLUGG SCRIPT BELOW */ <<if _npc.nightblock is 1 and _ranp gte 9 and _npc.willpower gte 20 and _npc.likesadist lte 14>><<set _npc.nightblock to 0>><<set $ownaplug1+=1>><<set _npc.defcount+=1>><</if>> <<if _npc.nightblock is 2 and _ranp gte 7 and _npc.willpower gte 20 and _npc.likesadist lte 19>><<set _npc.nightblock to 0>><<set $ownaplug2+=1>><<set _npc.defcount+=1>><</if>> <<if _npc.nightblock is 3 and _ranp gte 6 and _npc.willpower gte 1 and _npc.likesadist lte 29>><<set _npc.nightblock to 0>><<set $ownaplug3+=1>><<set _npc.defcount+=1>><</if>> <<if _npc.nightblock is 3 and _ranp gte 6 and _npc.willpower lte 0 and _npc.likesadist lte 29 and _npc.pain gte 20>><<set _npc.nightblock to 0>><<set $ownaplug3+=1>><<set _npc.defcount+=1>><</if>> /* BUTT PLUG ENDS */ <</if>> /* LUX EFFECTS */ <<set _luxeroll to random(1,10)>> <<if _npc.foods lte 1>><<set _luxeroll+=99>><</if>> <<if _npc.traitmat gte 75 or $faction.ikaanos.prosp lte 9>><<set _luxeroll to 1>><</if>> /* good */ <<if $lux is 1>> <<if _npc.masterlove lte 49 and _luxeroll lte 3>><<set _npc.masterlove+=1>><</if>> <<if _npc.happiness lte 59>><<set _npc.happiness+=1>><</if>> <</if>> /* extra */ <<if $lux is 2>> <<if _npc.masterlove lte 59 and _luxeroll lte 3>><<set _npc.masterlove+=1>><</if>> <<if _npc.happiness lte 79>><<set _npc.happiness+=1>><</if>> <</if>> /* imp */ <<if $lux is 3>> <<if _npc.masterlove lte 59 and _luxeroll lte 3>><<set _npc.masterlove+=2>><</if>> <<if _npc.happiness lte 99>><<set _npc.happiness+=2>><</if>> <<if _npc.masterlove gte 60 and _npc.masterlove lte 74 and _npc.traitmat gte 75>><<set _npc.masterlove+=1>><</if>> <</if>> /* ADDICTION ENGINE */ <<set _adroll to random(1, 10)>> /* Denaar */ <<if _npc.reserved2 is 1 and _npc.reserved5 gte 1>> <<set _totc to 0>> <<if _npc.salarynow gte 1>><<set _totc to _npc.salarynow>><</if>> <<if _totc lte 24>> <<if _adroll is 1 and _npc.willpower gte 5>><<set _npc.willpower-=1>><</if>> <<if _adroll is 2 and _npc.maxstamina gte 5>><<set _npc.maxstamina-=1>><</if>> <<if _adroll is 3 and _npc.int gte 40>><<set _npc.int-=1>><</if>> <<if _adroll is 4 and _npc.discipline gte 5>><<set _npc.discipline-=1>><</if>> <<set _npc.reserved5-=1>> /* addiction value decrease */ <</if>> /* no cash for drugs checker ends */ <<if _npc.discipline gte 41>><<set _npc.discipline to 40>><</if>> <</if>> /* end of Denaar */ /* addict trait destruction - all addictions */ <<if _npc.reserved5 lte 0>><<set _npc.reserved2 to 0>><</if>> /* STABLE EFFECTS */ <<if _npc.stable gte 1>> <<if _npc.ownhorse is 1>> <<set _stablehappy=10>> <</if>> <<if _npc.ownhorse is 2>> <<set _stablehappy=20>> <</if>> <<if _npc.ownhorse is 3>> <<set _stablehappy=45>> <</if>> <<if _npc.ownhorse is 4>> <<set _stablehappy=8>> <</if>> <<if _npc.ownhorse is 5>> <<set _stablehappy=25>> <</if>> <<if _npc.stable gte 1 and _npc.stable lte 9>> <<set _stablehappy+=10>> <<if _npc.stable is 6>> <<set _stablehappy+=5>> <</if>> <</if>> <<if _npc.stable gte 10>> <<set _stablehappy+=10>> <<if _npc.stable gte 12>> <<set _stablehappy+=5>> <</if>> <</if>> <<set $skillroll to random(1, 100)>> <<if $skillroll lte 4 and _npc.scarefactor gte 3>><<set _npc.scarefactor-=1>><</if>> <<if $skillroll lte _stablehappy and _npc.happiness lte 69>><<set _npc.happiness+=1>><</if>> <<if _npc.ownhorse gte 2>><<set $skillroll-=5>><</if>> <<if _npc.ownhorse gte 4>><<set $skillroll-=5>><</if>> <<if $skillroll lte 5 and _npc.discipline lte 69>><<set _npc.discipline+=1>><</if>> <<if $skillroll lte 3 and _npc.dex lte 59>><<set _npc.dex+=1>><</if>> /* END OF STABLES */ <</if>> /* HOLIDAY EFFECTS FROM EVENTS */ <<if $holidays gte 1>> <<if $holiday is 1>> <<set _npc.happiness+=1>> <</if>> <<if $holiday is 2>> <<set _npc.likesadist+=1>> <</if>> <<if $holiday is 3>> <<set _npc.masterlove+=1>> <</if>> <</if>> /* MILOU ARIA REWARD MOVED TO SALARY DEMANDS - JOBS PASSAGE <<if _npc.girlid is 40 and _npc.salarynow lte 999 and $quest_aria gte 20 and $quest_aria lte 98 and $skyecash gte 1>> <<if _npc.masterlove gte 30>><<set _npc.masterlove-=2>><</if>> <</if>> */ /* VARIOUS ARIA STUFF */ <<if $quest_aria gte 25 and $quest_aria lte 98 and _npc.girlid is 11>> <<set _npc.prest+=1>> <<if _npc.willpower gte 60 and _npc.admin gte 80>><<set _prest+=1>><</if>> <</if>> /* secret garden */ <<if $ariabook is true and _npc.girlid is 11>> <<if _npc.likesadist lte 59 and ($quest_book is 4 or $quest_book is 5)>> <<if _npc.masterlove gte 26>><<set _npc.masterlove-=2>><</if>> <</if>> <</if>> /* EVELYN UNDYING LOYALTY CHECKER */ <<if _npc.girlid is 47>> <<if _npc.willpower gte 60 and _npc.masterlove gte 50>> <<set _npc.traitloyal to 100>> <<else>> <<set _npc.traitloyal to 0>> <</if>> /* at abbot ROO */ <<if $quest_head lte 5>> <<if _npc.health gte 20>><<set _npc.health-=random(1,20)>><</if>> <<if _npc.tempstamina gte 20>><<set _npc.tempstamina-=random(1,20)>><</if>> <<if $lossroll lte 2>><<set _npc.pussywear+=random(1,20)>><<set _npc.oralwear+=random(1,20)>><<if _npc.oralxp lte 79>><<set _npc.oralxp+=1>><</if>><<if _npc.pussyxp lte 79>><<set _npc.pussyxp+=1>><</if>><<set _npc.tempstamina-=5>><</if>> /* end of at abbot checker */ <</if>> <</if>> /* STORMCHILD EFFECTS */ <<if _npc.girlid is 201 and $lossroll lte 2>> <<if _npc.masterlove gte 50>><<set _npc.masterlove-=1>><</if>> <<if _npc.willpower lte 79>><<set _npc.willpower+=1>><</if>> <</if>> /* CHECKER FOR ENSLAVED MERCS */ <<set _slavemercs to 0>> <<if _npc.status lte 2 and _npc.girlid lte 99 and (_npc.ostatus is 4 or _npc.ostatus is 5)>> <<set _slavemercs+=1>> <</if>> /* UNBREAKABLE TRAIT */ <<if _npc.traitun gte 75 and _lossroll100 lte 80 and _npc.willpower lte 59>> <<set _npc.willpower+=random(2,4)>> <</if>> <<if _npc.traitun gte 75 and _npc.willpower lte 24>> <<set _npc.traitun-=1>> <</if>> /* CAP SETTERS */ <<if _npc.charisma lt 5>><<set _npc.charisma to 5>><</if>> /* THE HELM FAMILY SCRIPT */ <<if $quest_tori gte 11 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.dayblock isnot 409 and _npc.dayblock isnot 413 and _npc.dayblock isnot 414>> /* parents worried about kids */ <<if _npc.girlid is 214 or _npc.girlid is 362>> <<if $npc.av1.happiness lte 9 or $npc.av42.happiness lte 9 or $npc.av1.masterlove lte 14 or $npc.av42.masterlove lte 14>> <<set _npc.masterlove-=3>> <<set _npc.scarefactor+=1>> <</if>> /* corruption of Tori and Lov checker */ <<if _npc.likesadist lte 39>> <<if $npc.av1.likesadist gte 70 or $npc.av42.likesadist gte 70 or $npc.av1.bondage gte 1 or $npc.av42.bondage gte 1>> <<if _npc.masterlove gte 30>> <<set _npc.masterlove-=3>> <<set _npc.scarefactor+=1>> <</if>> <</if>> <</if>> <</if>> /* end of parent ID checker */ <</if>> /* end of away and Tori quest checker */ /* LOVISA AND TORI WONT APPRECIATE THE TWINS */ <<if $mch isnot undefined>> <<if $mch.liveroom.furn14 gte 1 or $mch.office.furn14 gte 1>> <<if _npc.girlid is 1 and _npc.likesadist lte 29>><<set _npc.humiliation+=3>><</if>> <<if _npc.girlid is 42 and _npc.likesadist lte 29>><<set _npc.humiliation+=3>><</if>> <</if>> <</if>> /* THE SUNDERLAND FAMILY SCRIPT */ <<if $quest_black gte 6 and _npc.girlid is 218>> /* connor worried about celeste */ <<if _npc.masterlove lte 14 or _npc.happiness lte 9>> <<if $npc.av23.state gte 1 and (if $npc.av23.dayblock lte 420 or $npc.av23.dayblock gte 999)>><<set $npc.av23.masterlove-=3>><</if>> <</if>> /* a young celeste is married to older guy */ <<if _npc.status is 10 and _npc.age lte 21 and $masterage gte 35 and $npc.av23.likesadist lte 69>> <<set $npc.av23.masterlove-=3>> <</if>> /* celeste is whore or in dungeon */ <<if $npc.av23.likesadist lte 69 and (_npc.bondage gte 1 or _npc.dayblock is 11 or _npc.dayblock is 20)>> <<set $npc.av23.masterlove-=2>> <</if>> /* celeste wears templin */ <<if _npc.wear is "templin" and $npc.av23.likesadist lte 69 and $npc.av23.masterlove gte 61 and ($npc.av23.dayblock lte 408 or $npc.av23.dayblock is 999)>> <<set $npc.av23.masterlove-=1>> <</if>> <<if _npc.wear is "templin" and _npc.masterlove lte 59>> <<set _npc.masterlove+=1>> <</if>> <</if>> /* end of sunderland checker */ /* GIRL DO SCRIPT */ <<set _npc.girldo to random(0, 5)>> <<if _npc.willpower lte 0>><<set _npc.girldo+=1>><</if>> <<if _npc.willpower lte 9>><<set _npc.girldo+=1>><</if>> <<if _npc.willpower lte 19>><<set _npc.girldo+=1>><</if>> <<if _npc.masterlove lte 9>><<set _npc.girldo-=1>><</if>> <<if _npc.maid is true>><<set _npc.girldo+=1>><</if>> <<if _npc.maid is false and _npc.status lte 2>><<set _npc.girldo-=1>><</if>> <<if _npc.afraid gte 3>><<set _npc.girldo+=1>><</if>> <<if _npc.afraid gte 10>><<set _npc.girldo+=1>><</if>> <<if _npc.afraid gte 15>><<set _npc.girldo+=1>><</if>> <<if _npc.girlid is 16>><<set _npc.girldo-=1>><</if>> <<if _npc.nightblock gte 2 and _npc.analxp lte 39>><<set _npc.girldo-=1>><</if>> <<if _npc.nightblock gte 3 and _npc.analxp lte 79>><<set _npc.girldo-=1>><</if>> <<if _npc.masterlove gte 90 and _npc.scarefactor lte 0 and _npc.afraid lte 0 and _npc.happiness gte 40 and _npc.discipline lte 59>><<set _npc.girldo-=1>><</if>> <<if _npc.aw gte 80 and _npc.sex is 0>><<set _npc.girldo-=1>><</if>> <<if _npc.health lte 10>><<set _npc.girldo-=1>><</if>> <<if _npc.discipline lte 20>><<set _npc.girldo-=1>><</if>> <<if _npc.discipline gte 50>><<set _npc.girldo+=1>><</if>> <<if _npc.domestic gte 40>><<set _npc.girldo+=1>><</if>> /* EATING HAS SEPERATE PASSAGE */ <<include NPCEat>> <<if _npc.orgbody is undefined>><<set _npc.orgbody to _npc.body>><</if>> /* Body type increase */ <<if _npc.orgbody gte 1 and _npc.aw gte 60 and _npc.body is 1>><<set _npc.body to 2>><</if>> <<if _npc.orgbody gte 2 and _npc.aw gte 68 and _npc.body is 2>><<set _npc.body to 3>><</if>> <<if _npc.orgbody gte 3 and _npc.aw gte 75 and _npc.body is 3>><<set _npc.body to 4>><</if>> <<if _npc.orgbody gte 4 and _npc.aw gte 85 and _npc.body is 4>><<set _npc.body to 5>><</if>> /* Body type decrease */ <<if _npc.orgbody is 1 and _npc.aw lte 40 and _npc.body is 2>><<set _npc.body to 1>><</if>> <<if _npc.orgbody lte 2 and _npc.aw lte 48 and _npc.body is 3>><<set _npc.body to 2>><</if>> <<if _npc.orgbody lte 3 and _npc.aw lte 55 and _npc.body is 4>><<set _npc.body to 3>><</if>> <<if _npc.orgbody lte 4 and _npc.aw lte 59 and _npc.body is 5>><<set _npc.body to 4>><</if>> /* STR Increases weight */ <<if _npc.body is 1 and _npc.str gte 60 and _npc.aw lt 59 and $lossroll is 1>><<set _npc.aw+=1>><</if>> <<if _npc.body is 2 and _npc.str gte 70 and _npc.aw lt 64 and $lossroll is 2>><<set _npc.aw+=1>><</if>> <<if _npc.body is 3 and _npc.str gte 74 and _npc.aw lt 69 and $lossroll is 2>><<set _npc.aw+=1>><</if>> <<if _npc.state is 0>><<set _npc.hunger to 50>><</if>> /* unassigned npcs will not starve */ <<if _npc.state gte 1 and (_npc.dayblock is 25 or _npc.dayblock is 26)>><<set _npc.hunger to 50>><</if>> /* extra ARENA eat checker */ <<if $foodstuff lt 0>><<set $foodstuff to 0>><</if>> /* PREGNANCY AND KIDS */ <<unset _noc>> <<if _npc.seload gte 1 and _npc.lube isnot true and _npc.pregnant lte 0>> <<set _rolle to random(1, 150)>> <<set _chance to _npc.fertility>> <<if _npc.seload gte 3>><<set _chance+=10>><</if>> <<if _npc.seload gte 6>><<set _chance+=10>><</if>> <<if _npc.seload gte 9>><<set _chance+=10>><</if>> <<set _chance-=_rolle>> <<if _chance gte 1>><<set _npc.pregnant to 1>><<set _noc to true>><<set $childevent to _npc.girlname>><</if>> <</if>> <<if _npc.pregnant gte 1 and _noc isnot true>> <<set _npc.pregnant+=1>> <<if $pregage is 2>><<set _npc.pregnant+=1>><</if>> <<if $pregage is 10>><<set _npc.pregnant+=10>><</if>> <<if _npc.pregnant gte 200 and _npc.dex gte 60 and $lossroll is 1>><<set _npc.dex-=1>><</if>> /* giving birth event */ <<if _npc.pregnant gte 280 and $onechild is undefined>><<set _npc.dex-=1>><<set _npc.health-=12>><<set _npc.tempstamina=4>><<set _npc.pussywear+=25>><<if _npc.state gte 1>><<include Nursery>><</if>><<set _npc.pregnant to 0>><</if>> <</if>> <<if _npc.seload gte 1>><<set _npc.seload-=1>><</if>> /* NANNY EFFECT ON KIDS moved to MID DELETE THIS AFTER 084 Public <<set _nannynr to 0>> <<set _nancor to 0>> <<set _nankind to 0>> <<set _nansmart to 0>> <<set _nandis to 0>> <<set _nanwar to 0>> <<set _kids to 0>> <<for _testkid range $nursery>> <<if _testkid.state gte 1>> <<set _kids+=1>> <</if>> <</for>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.title is 4>> <<set _nannynr+=1>> <<unset _stope>> <<set _nancor+=_testnpc.likesadist>> <<set _nankind+=_testnpc.kind>> <<set _nansmart+=_testnpc.int>> <<set _nandis+=_testnpc.discipline>> <<set _nanwar+=_testnpc.traitwarrior>> <</if>> <</for>> <<set _nancor/=_nannynr>> <<set _nankind/=_nannynr>> <<set _nansmart/=_nannynr>> <<set _nanwar/=_nannynr>> <<set _nandis/=_nannynr>> <<set _kids-=_nannynr>> <<set _focus to 0>> <<if _kids gte 2>><<set _focus to -10>><</if>> <<if _kids gte 4>><<set _focus to -20>><</if>> <<if _kids gte 6>><<set _focus to -25>><</if>> <<if _kids gte 10>><<set _focus to -30>><</if>> <<if _kids gte 15>><<set _focus to -50>><</if>> <<set _nancor = Math.round(_nancor)>> <<set _nankind = Math.round(_nankind)>> <<set _nansmart = Math.round(_nansmart)>> <<set _nanwar = Math.round(_nanwar)>> <<set _nandis = Math.round(_nandis)>> <<if $onlyonce is undefined and _nankind gte 40>><<set $nursehappy+=1>><</if>> <<for _kiddy range $nursery>> <<set _rankid to random(1, 40)>> <<if $onlyonce is undefined>> <<if _kiddy.smart lt _nansmart and _rankid is 1>><<set _kiddy.smart+=1>><</if>> <<if _kiddy.phys lt _nanwar and _rankid is 2>><<set _kiddy.phys+=1>><</if>> <<if _kiddy.nimble lt _nanwar and _rankid is 3>><<set _kiddy.nimble+=1>><</if>> <<if _kiddy.dis lt _nandis and _rankid gte 38>><<set _kiddy.dis+=1>><</if>> <<if _kiddy.state gte 1>> <<set _kiddy.age+=1>> <<if $nurseage is 10>><<set _kiddy.age+=10>><</if>> <<if $nurseage is 100>><<set _kiddy.age+=100>><</if>> <</if>> <</if>> <</for>> DELETE NURSERY ABOVE */ /* EFFECT FROM DISREPAIR */ <<if $repairfester gte 80>> <<if _npc.happiness gte 40>><<set _npc.happiness-=1>><</if>> <<if _npc.traitmat gte 80 and _npc.happiness gte 15>><<set _npc.happiness-=1>><</if>> <<if _npc.status is 10 and _npc.masterlove gte 61 and $lossroll lte 2>><<set _npc.masterlove-=1>><</if>> <</if>> /* ESCAPE ENGINE */ <<if _npc.bondage lte 0 and _npc.avatarunc isnot true and $escapeevent is undefined and _npc.state gte 1 and $wopos lte 2>> <<set _esc1roll to random(1, 50)>> <<include EscCalc>> <<if _esc1roll lte _esc1>><<set $escapeevent to _npc.actnpc>><<set $eventroll66 to 0>><<set _event66 to 0>><</if>> /* END OF ESCAPE SCRIPT */ <</if>> /* MAIN DEATH EVENT CHECKER */ <<if _npc.dex lte 0 or _npc.str lte 0 or _npc.maxstamina lte 0>> <<set _npc.health to -30>> <</if>> <<if _npc.health lte -30 and _npc.state gte 1 and _npc.bondage isnot 1>> <<set $deathevent to _npc.actnpc>> <<set $eventroll66 to -1>><<set _event66 to -1>> <</if>> <<if _npc.bondage is 1 and _npc.health lt -30>> <<set _npc.health to -30>> <</if>> /* DAY OFF SCRIPT */ <<if _npc.dayoff gte 1>> <<set _npc.happiness+=5>> <<if _npc.masterlove lte 59 and _npc.status lte 3>><<set _npc.masterlove+=2>><</if>> <<if _npc.traitperf lte 24>> /* sloppy effect */ <<set _npc.happiness+=3>> <<if _npc.masterlove lte 59>><<set _npc.masterlove+=2>><</if>> <</if>> <<set _npc.scarefactor-=1>> <<set _npc.stress-=4>> <<set _npc.health+=1>> <<set _npc.busy to 0>> <<set _npc.dayoff to 0>> <</if>> /* CAPS */ <<if _npc.girlid is 16>><<set _tes to _npc.happiness>><</if>> <<if _npc.happiness gt 100>><<set _npc.happiness to 100>><</if>> <<if _npc.girlid is 16>><<set _tes2 to _npc.happiness>><</if>> <<set $onlyonce to true>> /* FOR ONLY ONCE OCCURANCES */ <<nobr>> <div class="headsign"><div class="uppernocut">_girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>></div></div> <<include Race>> <div class="row padd70left"> <div class="nopright"> <div class="divipadd"> <b>Race:</b> _race<br> <b>Age:</b> <<if _npc.realage gte 1>><<hovertip "''Real age:'' _npc.realage (+_npc.realagedays days).<br>''revital active days:'' <<print setup.formatNumber(_npc.revitaluses)>>.">>_age<</hovertip>><<else>>_age<</if>><br> </div> </div> <div class="nopleft"> <div class="divipadd"> <<if $measure is 1>> <<set _showw="_aw kg">> <<set _showh="_ah cm">> <<else>> <<set _showlbs1 to _aw>> <<set _showlbs2 to _showlbs1*=2.2>> <<set _showw=_showlbs2>> <<if _ah is 150>><<set _showh=59>><</if>> <<if _ah is 155>><<set _showh=61>><</if>> <<if _ah is 160>><<set _showh=63>><</if>> <<if _ah is 165>><<set _showh=65>><</if>> <<if _ah is 170>><<set _showh=67>><</if>> <<if _ah is 178>><<set _showh=70>><</if>> <<set _showh=Math.round(_ah*0.3937)>> <</if>> ''Weight:'' <<if $measure is 2>><<= _showw.toFixed(0)>> lbs<<else>>_showw<</if>><br> ''Height:'' <<if $measure is 1>>_showh<<else>> <<print Math.floor(_showh / 12)>>&#x2032;<<print _showh % 12>>&#x2033;<br> <</if>> </div> </div> </div> <br> <div class="row padd70left"> <div class="nopright"> <div class="signvendor">BODY</div> <div class="padd30left"> <<set _in to 1>> <b>Frame:</b> <<if _body is 1>>Very petite<</if>><<if _body is 2>>Petite<</if>><<if _body is 3>>Normal<</if>><<if _body is 4>><<if _npc.str gte 70>>Well-built<<else>>Curvy<</if>><</if>><<if _body is 5>><<if _npc.str gte 70>>Muscular<<else>>Plump<</if>><</if>><<if _body is 6>>Normal<</if>><<if _body is 7>>Muscular<</if>><<if _body is 8>>Herculean<</if>><<if _body is 9>>Titan<</if>> <br> <<if _npc.sex is 0 and _blocksex isnot true>> <b>Pregnant:</b> <<if _npc.pregnant is 0>>No<<else>><div class="green">Yes! (day _npc.pregnant)</div><</if>><br> <<else>> ''Scars:'' 0.<br> <</if>> <<if _blocksex isnot true>> <b>Pierced nipples:</b> <<if _npc.nipchain gte 1>>Chains<<else>><<if _nipir gte 1>>Yes<<else>>No<</if>><</if>><br> <b>Pierced navel:</b> <<if _npc.clitpir gte 1>>Yes<<else>>No<</if>><br> <b>Collar:</b> <<if _collared gte 1>>Yes<<else>>No<</if>><br> <b>Nipple wear:</b> <<include SexDesc>> <</if>> <div class="tex5px"><br></div> </div> <br> <<if _blocksex isnot true and _npc.sex is 0>> <div class="signvendor">ORAL STATUS</div> <div class="padd30left"> <<if $measure is 1>> <<set _showsperm to _semenswallowed>> <<else>> <<set _calcsperm1 to _semenswallowed>> <<set _calcsperm2 to _calcsperm1*0.0338>> <<set _showsperm to _calcsperm2>> <</if>> <<set _semencal to _semenswallowed>> <<set _semencal*=3>> <<set _semencal = Math.round(_semencal)>> <<set _oload to _npc.cummouth>> <<set _oload+=_npc.cumthroat>> <<set _oload+=_npc.cumface>> <b>Swallowed semen:</b> <<hovertip "<<print setup.formatNumber(_semencal)>> calories">><<if $measure is 1>> <<print setup.formatNumber(_showsperm)>> ml.<<else>><<= _showsperm.toFixed(2)>> fl. oz<</if>><</hovertip>><br> <b>Pierced tongue:</b> <<if _npc.topir is 1>>Yes<<else>>No<</if>><br> <b>Pierced lips:</b> No<br> ''Loads taken:'' <<hovertip "''In mouth:'' <<print setup.formatNumber(_npc.cummouth)>><br>''In throat:'' <<print setup.formatNumber(_npc.cumthroat)>><br>''Over face:'' <<print setup.formatNumber(_npc.cumface)>>">>_oload<</hovertip>><br> ''Wear: ''<<set _in to 2>> <<include SexDesc>> <div class="tex5px"><br></div> </div> <</if>> </div> <div class="nopleft"> <<if _blocksex isnot true>> <div class="signvendor"><<if _npc.sex is 0>>VAGINAL<<else>>SEXUAL<</if>> STATUS</div> <<if _npc.sex is 0>> <div class="padd30left"> ''Vaginal state:'' <<if _virgin is true>>Virgin <<elseif _pussyxp lt 10>>Very tight <<elseif _pussyxp lt 30>>Tight <<elseif _pussyxp lt 100>>Normal <<elseif _pussyxp lt 130>>Flexible <<else>>Very flexible <</if>> <br> <b>Pubic presence:</b> <<if _shave is 1>>Hairless<</if>><<if _shave is 2>>Well-trimmed<</if>><<if _shave is 3>>Natural<</if>><br> <b>Fertility:</b> _npc.fertility<br> <b>Pierced clit:</b> <<if _clitpir gte 1>>Yes<<else>>No<</if>><br> ''Loads taken:'' <<print setup.formatNumber(_npc.cumpussy)>><br> ''Wear: ''<<set _in to 3>> <<include SexDesc>> <div class="tex5px"><br></div> <br> </div> <<else>> <<if _npc.sex is 0>> <<else>> <div class="padd30left"> ''Penis size:'' <<if _npc.girlid is 30>>Small<<elseif _girlid is 26>>Horse<<elseif _girlid is 23>>Well-hung<<elseif _girlid is 34>>Well-hung<<elseif _npc.girlid is 362>>Very small<<else>>Normal<</if>><br> ''Genital piercing:'' None<br> </div> <</if>> <br><br><br><br><div class="tex5px"><br></div> <</if>> <</if>> <<if _blocksex isnot true and _npc.sex is 0>> <div class="signvendor">ANAL STATUS</div> <div class="padd30left"> <b>Anal state:</b> <<if _analvirgin is true>>Virgin<<else>><<if _analxp lte 9>>Incredibly tight<</if>> <<if _analxp gte 10 and _analxp lte 29>>Tight<</if>><<if _analxp gte 30 and _analxp lte 69>>Normal<</if>><<if _analxp gte 70 and _analxp lte 129>>Flexible<</if>><<if _analxp gte 130>>Very flexible<</if>><</if>><br> <b>Anal plug:</b> <<if $nightblock is 1>>Small<<elseif $nightblock is 2>>Large<<elseif $nightblock is 3>>Goliath<<else>>No<</if>><br> <b>Back tattoo:</b> No<br> ''Loads taken:'' <<print setup.formatNumber(_npc.cumass)>><br> ''Wear: ''<<if _npc.sex is 0>><<set _in to 4>> <<include SexDesc>><<else>>Unknown<br><</if>> <div class="tex5px"><br></div> </div> <</if>> </div> </div> <div class="tex16px center"> //'' _girlname <<if _masterlove lte 24>>has endured<</if>><<if _masterlove gte 25 and _masterlove lte 69>>has spent<</if>><<if _masterlove gte 70>>has thrived<</if>> _daysa <<if _daysa is 1>>day<<else>>days<</if>> in your household.<br> <<set _birth to 365>><<set _birth-=_agedays>> <<if _agedays is 0>><<if _npc.sex is 0>>Her<<else>>His<</if>> birthday is today!<<else>><<if _npc.sex is 0>>Her<<else>>His<</if>> birthday is in _birth days.<</if>> ''// </div> <<if _npc.status lte 2 and _npc.girlid isnot 353>> <div class="docu lighthover"> <<hovertip "_girlname's contract">> <<link [img[$imgpath + "Butt/cluenote.png"]]>><<set $tutorial to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</hovertip>> </div> <</if>> <</nobr>>/* THIS PASSAGE CONTROLS EFFECTS FROM TITLES, ALLOWANCE AND TRAITS AT MIDNIGHT */ <<set _mroll to random(1, 100)>> <<set _slotran to random(1, 60)>> /* TITLES */ /* HEAD MAID */ <<if _npc.sex is 0>> /* head maid is malevolent effects */ <<if _npc.traitpure lte 24 and _npc.title is 1 and _npc.bondage lte 0>> <<set $badfester+=1>> <</if>> /* head maid has discipline effects */ <<if _npc.discipline gte 60 and _npc.title is 1 and _npc.bondage lte 0>> <<set $workfester+=1>> <</if>> /* head maids own perfectionist increase chance */ <<if _npc.title is 1 and _npc.discipline gte 50 and _npc.happiness gte 50 and _npc.willpower gte 25 and _lossroll lte 3 and _npc.traitperf lte 99>><<set _npc.traitperf+=1>><</if>> /* others affected by headmaid */ <<if $headmaid gte 1 and $headwill gte 0 and _npc.title isnot 1 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.sex is 0 and (_npc.status lte 2 or _npc.maid is true)>> <<if _npc.willpower lt $headwill and _lossroll lte 1 and _npc.happiness gte 15 and $headpure lte 24>><<set _npc.happiness-=1>><</if>> <<if _npc.willpower lt $headwill and _lossroll lte 1 and _npc.dayblock is 5 and ($headpure gte 75 or $headkind gte 60)>><<set _npc.willpower+=1>><</if>> <<if _npc.willpower lte $headwill and _lossroll lte 1 and _npc.willpower gte 1 and _npc.dayblock is 5 and ($headpure lte 24 or $headkind lte 24)>><<set _npc.willpower-=1>><</if>> <<if _npc.discipline lt $headdis and _lossroll is 4 and _npc.dayblock is 5>><<set _npc.discipline+=1>><</if>> <</if>> <</if>> /* head maid ends */ /* BUTLER */ <<if _npc.sex is 1>> /* butler is malevolent effects */ <<if _npc.traitpure lte 24 and _npc.title is 1 and _npc.bondage lte 0>> <<set $badfester+=1>> <</if>> /* butler gives good start */ <<if _npc.masterlove gte 60 and _npc.title is 1 and _npc.bondage lte 0 and _npc.int gte 60>> <<set $goodstart to true>> <</if>> /* butler has discipline effects */ <<if _npc.discipline gte 60 and _npc.title is 1 and _npc.bondage lte 0>> <<set $workfester+=1>> <</if>> /* butlers own perfectionist increase chance */ <<if _npc.title is 1 and _npc.discipline gte 50 and _npc.happiness gte 50 and _npc.willpower gte 25 and _lossroll lte 3 and _npc.traitperf lte 99>><<set _npc.traitperf+=1>><</if>> /* others affected by butler */ <<if $butler gte 1 and $butlerwill gte 0 and _npc.title isnot 1 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.sex is 1 and (_npc.status lte 2 or _npc.maid is true)>> <<if _npc.willpower lt $butlerwill and _lossroll lte 1 and _npc.happiness gte 15 and $headpure lte 24>><<set _npc.happiness-=1>><</if>> <<if _npc.willpower lt $butlerwill and _lossroll lte 1 and _npc.dayblock is 5 and ($butlerpure gte 75 or $butlerkind gte 60)>><<set _npc.willpower+=1>><</if>> <<if _npc.willpower lte $butlerwill and _lossroll lte 1 and _npc.willpower gte 1 and _npc.dayblock is 5 and ($butlerpure lte 24 or $butlerkind lte 24)>><<set _npc.willpower-=1>><</if>> <<if _npc.discipline lt $butlerdis and _lossroll is 4 and _npc.dayblock is 5>><<set _npc.discipline+=1>><</if>> <</if>> <</if>> /* butler ends */ /* pantry girl perfectionist increase chance */ <<if _npc.title is 2 and _npc.discipline gte 50 and _npc.happiness gte 50 and _npc.willpower gte 25 and _lossroll lte 3 and _npc.traitperf lte 99>><<set _npc.traitperf+=1>><</if>> /* quatermaster heal mc */ <<if _npc.med gte 40 and _npc.title is 3 and _npc.bondage lte 0 and _npc.masterlove gte 30 and _npc.health gte 1 and $masterhealth lt $mastermaxhealth>> <<set $masterhealth+=5>> <</if>> /* qmaster perfectionist increase chance */ <<if _npc.title is 3 and _npc.discipline gte 50 and _npc.happiness gte 50 and _npc.willpower gte 25 and _lossroll lte 1 and _npc.traitperf lte 99>><<set _npc.traitperf+=1>><</if>> /* updating skills */ <<if _npc.title is 3>><<set _npc.qtech to _npc.tech>><</if>> /* NANNIES - kids soak in MidRes */ <<if _npc.title is 4 and $nurkids gte 1>> <<set _job to random(1, 6)>> /* job penalty is deleted if NPC is unassigned */ <<if _npc.dayblock is 0 or _npc.dayblock is 999>><<set _job-=6>><</if>> /* war attri added */ <<if $nurq.war lte 99 and _job lte 3 and (_npc.ranged gte 60 or _npc.melee gte 60)>><<set $nurq.war+=3>><</if>> <<if $nurq.war lte 99 and _job lte 3 and (_npc.ranged gte 90 or _npc.melee gte 90)>><<set $nurq.war+=2>><</if>> <<if $nurq.war gte 1 and _job lte 3 and (_npc.ranged lte 24 or _npc.melee lte 24)>><<set $nurq.war-=1>><</if>> /* physical training attri added */ <<if $nurq.phys lte 99 and _job lte 3 and (_npc.dex gte 60 or _npc.str gte 60)>><<set $nurq.phys+=3>><</if>> <<if $nurq.phys lte 99 and _job lte 3 and (_npc.dex gte 90 or _npc.str gte 90)>><<set $nurq.phys+=2>><</if>> <<if $nurq.phys gte 1 and _job lte 3 and (_npc.str lte 24 or _npc.dex lte 24)>><<set $nurq.phys-=1>><</if>> /* corruption attri added */ <<if $nurq.cor lte 99 and _job lte 3 and _npc.likesadist gte 60>><<set $nurq.cor+=3>><</if>> <<if $nurq.cor gte 1 and _job lte 3 and (_npc.likesadist lte 14 or _npc.traitpure gte 75)>><<set $nurq.cor-=1>><</if>> /* will attri added */ <<if $nurq.will lte 99 and _job lte 3 and _npc.willpower gte 60>><<set $nurq.will+=3>><</if>> <<if $nurq.will gte 1 and _job lte 3 and (_npc.willpower lte 14 or _npc.traitsub gte 75)>><<set $nurq.will-=1>><</if>> /* discipline attri added */ <<if $nurq.dis lte 99 and _job lte 3 and _npc.discipline gte 60>><<set $nurq.dis+=3>><</if>> <<if $nurq.dis gte 1 and _job lte 3 and _npc.dis lte 24>><<set $nurq.dis-=1>><</if>> /* int attri added */ <<if $nurq.int lte 99 and _job lte 3 and _npc.int gte 60>><<set $nurq.int+=3>><</if>> <<if $nurq.int lte 99 and _job lte 3 and _npc.int gte 90>><<set $nurq.int+=2>><</if>> <<if $nurq.int gte 1 and _job lte 3 and _npc.int lte 24>><<set $nurq.int-=1>><</if>> /* edu attri added */ <<if $nurq.edu lte 99 and _job lte 3 and (_npc.aca gte 60 or _npc.tech gte 60)>><<set $nurq.edu+=3>><</if>> <<if $nurq.edu lte 99 and _job lte 3 and (_npc.aca gte 90 or _npc.tech gte 90)>><<set $nurq.edu+=2>><</if>> <<if $nurq.edu gte 1 and _job lte 3 and (_npc.aca lte 24 or _npc.tech lte 24)>><<set $nurq.edu-=1>><</if>> /* sur attri added */ <<if $nurq.sur lte 99 and _job lte 3 and _npc.survival gte 60>><<set $nurq.sur+=3>><</if>> <<if $nurq.sur lte 99 and _job lte 3 and _npc.survival gte 90>><<set $nurq.sur+=2>><</if>> <<if $nurq.sur gte 1 and _job lte 3 and _npc.survival lte 24>><<set $nurq.sur-=1>><</if>> <</if>> /* FLOOR CRAWLER SCRIPT */ <<set _crawlers to 0>> <<for _crawl range $npc>> <<if _crawl.title is 5>><<set _crawlers+=1>><</if>> <</for>> <<if _npc.title is 5 and _npc.bondage lte 0>> <<set _crawlload to 0>> <<set _puwear to 0>> <<set _owear to 0>> <<set _awear to 0>> <<set _menuse to 0>> <<set _femuse to 0>> /* effect on others using crawler */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.usecrawl is 1 and _testnpc.age gte 18 and _testnpc.girlid isnot 353>> <<if _testnpc.likesadist gte 40 or _testnpc.traitperv gte 51 or _testnpc.traitnymfo gte 70 or (_testnpc.sex is 1 and _testnpc.likesadist gte 25)>> <<set _crawlload+=3>> /* males using FCs */ <<if _testnpc.sex is 1>> <<if _lossroll is 1 or _testnpc.likesadist gte 70>><<set _puwear+=2>><</if>> <<if _testnpc.body gte 8>><<set _puwear+=2>><</if>> <<set _menuse+=1>> <<set _crawlload+=1>> <<if _lossroll is 2>><<set _awear+=1>><</if>> <<set _puwear+=3>> <<set _owear+=2>> <<if _testnpc.masterlove lte 19>><<set _testnpc.masterlove+=2>><</if>> <<if _testnpc.masterlove lte 59>><<set _testnpc.masterlove+=1>><</if>> <<if _testnpc.masterlove lte 59 and _testnpc.likesadist gte 60>><<set _testnpc.masterlove+=1>><</if>> <<set _testnpc.happiness+=1>> <<if _npc.warfame gte 300 or _npc.prostscore gte 100 or _npc.prest gte 50>><<set _testnpc.happiness+=1>><<if _testnpc.masterlove lte 59>><<set _testnpc.masterlove+=1>><</if>><</if>> <<set _testnpc.arousal=2>> <</if>> /* females using FCs */ <<if _testnpc.sex is 0>> <<set _femuse+=1>> <<if _lossroll is 1>><<set _puwear+=1>><</if>> <<set _owear+=3>> <<if _testnpc.masterlove lte 19>><<set _testnpc.masterlove+=2>><</if>> <<if _testnpc.masterlove lte 59>><<set _testnpc.masterlove+=1>><</if>> <<if _testnpc.masterlove lte 59 and _testnpc.likesadist gte 60>><<set _testnpc.masterlove+=1>><</if>> <<set _testnpc.happiness+=1>> <<set _testnpc.arousal=2>> <<if _npc.warfame gte 300 or _npc.prest gte 50>><<set _testnpc.happiness+=2>><<if _testnpc.masterlove lte 59>><<set _testnpc.masterlove+=1>><</if>><</if>> <</if>> <</if>> <</if>> <</for>> <<if _crawlers gte 2>> <<set _crawlload/=_crawlers>> <<set _owear/=_crawlers>> <<set _puwear/=_crawlers>> <</if>> <<if _npc.likesadist lte 19>><<set _npc.happiness-=2>><</if>> <<if _npc.likesadist lte 39>><<set _npc.happiness-=2>><</if>> <<if _npc.likesadist lte 29>><<set _npc.masterlove-=1>><</if>> <<if _npc.willpower gte 10 and _npc.likesadist lte 29>><<set _npc.scarefactor+=1>><<set _npc.masterlove-=1>><</if>> <<if _npc.likesadist gte 70>><<set _npc.happiness+=2>><</if>> <<set _owear = Math.round(_owear)>> <<set _puwear = Math.round(_puwear)>> <<set _awear = Math.round(_awear)>> <<set _crawlload = Math.round(_crawlload)>> <<if _owear gte 1>><<set _npc.oralwear+=_owear>><</if>> <<if _puwear gte 1>><<set _npc.pussywear+=_puwear>><</if>> <<if _awear gte 1>><<set _npc.analwear+=_awear>><</if>> <<if _npc.hunger lte 40>><<set _npc.hunger+=_menuse>><</if>> <<set _npc.humiliation+=2>> <<if _crawlload gte 7>><<set _npc.health-=2>><<set _npc.oralwear+=1>><</if>> <<if _npc.pussywear gte 90 and _crawlload gte 5 and _npc.health gte 10>><<set _npc.health-=7>><</if>> <<set _npc.defcount-=1>> <<if _npc.masterlove lte 59 and _npc.likesadist lte 79 and _npc.afraid lte 9>><<set _npc.afraid+=1>><</if>> <<set _tstam to _crawlload>> <<set _tstam/=2>> <<set _tstam = Math.round(_tstam)>> <<if _tstam gte 1>><<set _npc.tempstamina-=_tstam>><</if>> <</if>> /* END OF CRAWLER */ /* FIRST WIFE SCRIPT */ /* Aria is first wife - not yet implemented*/ <<if $quest_aria gte 25 and $firstwife is 10>><<set _chancan to true>><</if>> <<if _npc.actnpc is $firstwife and (_npc.salarynow gte $mcpower or _npc.willpower lte 14)>> <<set $firstwifeactive to true>> <<if _npc.willpower lte 79 and _lossroll lte 2>><<set _npc.willpower+=1>><</if>> <<set _npc.masterlove+=1>> <<set _npc.happiness+=1>> <<set _prestcap to $credit>> <<set _prestcap*=0.01>> <<if _prestcap gt 500>><<set _prestcap to 500>><</if>> <<if _lossroll lte 2 and _npc.prest lt _prestcap>><<set _npc.prest+=1>><</if>> <<else>> <<unset $firstwifeactive>> <</if>> /* other wifes are not first wife */ <<if _npc.actnpc isnot $firstwife and $firstwife gte 0 and _npc.status is 10 and _npc.respect lte 29>> <<if _npc.masterlove gte 61>><<set _npc.masterlove-=1>><</if>> <<if _npc.happiness gte 46>><<set _npc.happniess-=2>><</if>> <</if>> /* BED SLAVE */ <<unset _blockbed>> <<if _npc.willpower gte 20 and _npc.actnpc is $bedslave and (_npc.masterlove lte 14 or _npc.scarefactor gte 3)>><<set _blockbed to true>><</if>> <<if _npc.dayblock is 25 or _npc.dayblock is 26 or (_npc.dayblock gte 409 and _npc.dayblock lte 659)>><<set _blockbed to true>><</if>> <<if _npc.bondage gte 1>><<set _blockbed to true>><</if>> /* bedslave initiation begins */ <<if _npc.actnpc is $bedslave and _blockbed is undefined and (_npc.masterlove gte 90 or _npc.likesadist gte 70 or _npc.traitnymfo gte 51 or _npc.willpower lte 4 or (_npc.likesadist gte 60 and _npc.masterlove gte 60))>> <<set _inbedslave to true>> <<set $cumbuild to 4>> /* aff and happiness decrease */ <<if _npc.masterlove lte 19 and _npc.likesadist lte 39>> <<set _npc.arousal-=2>> <<set _npc.happiness-=1>> <<set _npc.masterlove-=2>> <<if _npc.masterlove lte 9>><<set _npc.happiness-=3>><</if>> <</if>> /* aff and happiness increase */ <<if _npc.scarefactor lte 2 and (_npc.masterlove gte 75 or _npc.likesadist gte 60 or _npc.traitnymfo gte 51 or _npc.traitperv gte 51)>> <<set _npc.happiness+=1>> <<if _npc.masterlove lte 74>><<set _npc.masterlove+=1>><</if>> <</if>> <<set _bstype to 0>> <<if $bedslavef1 is 1 and $bedslavef2 is 0 and $bedslavef3 is 0>> <<set _bstype to 1>> <</if>> <<if $bedslavef1 is 0 and $bedslavef2 is 1 and $bedslavef3 is 0>> <<set _bstype to 2>> <</if>> <<if $bedslavef1 is 0 and $bedslavef2 is 0 and $bedslavef3 is 1>> <<set _bstype to 3>> <</if>> <<if $bedslavef1 is 1 and $bedslavef2 is 1 and $bedslavef3 is 0>> <<set _bstype to either(1,2)>> <</if>> <<if $bedslavef1 is 1 and $bedslavef2 is 0 and $bedslavef3 is 1>> <<set _bstype to either(1,3)>> <</if>> <<if $bedslavef1 is 0 and $bedslavef2 is 1 and $bedslavef3 is 1>> <<set _bstype to either(2,3)>> <</if>> <<if $bedslavef1 is 1 and $bedslavef2 is 1 and $bedslavef3 is 1>> <<set _bstype to either(1,2,3)>> <</if>> /* oral sex */ <<if _bstype is 2>> <<set $bedslavesex to 1>> <<if _npc.oralxp lte 89 and _lossroll lte 2>><<set _npc.oralxp+=1>><</if>> <<set _npc.cummouth+=1>> <<set _npc.oralwear+=random(5, 10)>> <<if $hatemod is true>><<if _npc.masterlove lte 9 and _lossroll lte 2 and $masterfilth lte 19 and _npc.hate lte 29>><<set _npc.hate+=1>><</if>><</if>> <<if _npc.likeoral lte 79 and _lossroll100 lte 10 and _npc.masterlove gte 60>><<set _npc.likeoral+=1>><</if>> <<if _npc.oralxp gte 30>> /* swallows */ <<if $load is 3>><<set _npc.semenswallowed+=70>><<else>><<set _npc.semenswallowed+=3>><</if>> <</if>> <<elseif _bstype is 1>> <<set $bedslavesex to 2>> /* vaginal sex */ <<if _npc.pussyxp lte 89 and _lossroll lte 2>><<set _npc.pussyxp+=1>><</if>> <<set _npc.cumpussy+=1>> <<set _npc.pussywear+=random(5, 10)>> <<if $cock gte 3>><<set _npc.pussywear+=3>><</if>> <<if _npc.likepussy lte 79 and _lossroll100 lte 10 and _npc.masterlove gte 60>><<set _npc.likepussy+=1>><</if>> <<set _npc.seload+=2>> <<set _npc.virgin to false>> <<elseif _bstype is 3>> <<set $bedslavesex to 3>> /* anal sex */ <<if _npc.analxp lte 89 and _lossroll lte 2>><<set _npc.analxp+=1>><</if>> <<set _npc.cumass+=1>> <<set _npc.analwear+=random(5, 13)>> <<if _npc.likeanal lte 79 and _lossroll100 lte 10 and _npc.masterlove gte 60>><<set _npc.likeanal+=1>><</if>> <<if $cock gte 3>><<set _npc.analwear+=3>><</if>> <<set _npc.analvirgin to false>> <</if>> /* rough */ <<if $bedslavetype is 1>> <<if _bstype is 1>><<set _npc.pussywear+=random(1,4)>><</if>> <<if _bstype is 2>><<set _npc.oralwear+=random(1,4)>><</if>> <<if _bstype is 3>><<set _npc.analwear+=random(1,4)>><</if>> <<if _npc.likesadist lte 49 and _lossroll100 lte 10 and $fuckskill gte 50 and $fuckskill lte 99>><<set _npc.likesadist+=1>><</if>> <<if _npc.likesadist lte 49 and _lossroll100 lte 30 and $fuckskill gte 100>><<set _npc.likesadist+=1>><</if>> <<if _npc.likesadist lte 39 and _npc.masterlove lte 49>><<set _npc.masterlove-=2>><<set _npc.happiness-=3>><</if>> <<if _lossroll100 lte 49 and _npc.likesadist lte 19>><<set _npc.masterlove-=2>><<set _npc.happiness-=1>><</if>> <<if _lossroll100 lte 39 and _npc.likesadist lte 9>><<set _npc.masterlove-=1>><<set _npc.scarefactor+=1>><</if>> <<if _npc.likesadist gte 75 and _npc.masterlove lte 89 and _lossroll100 lte 33>><<set _npc.masterlove+=1>><</if>> <<if $hatemod is true and _npc.masterlove lte 9 and _lossroll lte 2 and _npc.likesadist lte 49 and _npc.hate lte 29>><<set _npc.hate+=1>><</if>> <</if>> /* rough ends */ <</if>> /* BED SLAVE ENDS */ /* HEAD CHEF SCRIPT */ <<if _npc.title is 7 and _npc.bondage lte 0 and _npc.happiness gte 10 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.health gte 1>> <<set _happgain to 0>> <<set _flair to 0>> <<if $headchef lte 19>><<set _happgain-=1>><</if>> <<if $headchef gte 50>><<set _happgain+=1>><<set _flair+=1>><</if>> <<if $headchef gte 75>><<set _happgain+=1>><<set _flair+=1>><</if>> <<if $headchef gte 110>><<set _happgain+=2>><<set _flair+=2>><</if>> <<if $pantryskill gte 60>><<set _flair+=1>><</if>> <<if $pantryskill gte 90>><<set _flair+=1>><</if>> <<if $pantryskill gte 120>><<set _flair+=1>><</if>> <<if $lux is 0 and _flair gte 1>><<set _flair-=1>><</if>> <<if $lux is 1>><<set _happgain+=1>><</if>> <<if $lux is 2>><<set _happgain+=1>><<set _flair+=1>><</if>> <<if $lux is 3>><<set _happgain+=1>><<set _flair+=2>><</if>> <<set _maidch to _maidz>> <<set _maidch*=10>> <<set _maidch-=_npceats>> <<if _maidch lt 0>><<set _maidpen to true>><<set _happgain-=1>><<set _flair-=1>><</if>> /* Chef is busy script */ <<if _npc.dayblock gte 1 and _npc.dayblock isnot 999>> <<set _happgain*=0.5>> <</if>> <<set _happgain = Math.round(_happgain)>> <<for _eat range $npc>> <<if _eat.foods gte 2 and _eat.state is 1 and _eat.bondage is 0 and _eat.health gte 1>> <<set _eat.happiness+=_happgain>> <</if>> <</for>> <</if>> /* end of chef */ /* head chef perfectionist increase chance */ <<if _npc.title is 7 and _npc.discipline gte 50 and _npc.happiness gte 50 and _npc.willpower gte 25 and _lossroll is 4 and _npc.traitperf lte 99>><<set _npc.traitperf+=1>><</if>> /* NURSE SCRIPT */ <<if _npc.title is 8 and _npc.bondage lte 0 and _npc.happiness gte 10 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.health gte 1 and _npc.med gte 25>> <<set _nursepoints to _npc.discipline>> <<set _nursepoints/=10>> <<if _npc.dayblock gte 1 and _npc.dayblock isnot 999>><<set _nursepoints/=2>><</if>> <<set _nursepoints = Math.round(_nursepoints)>> <<set _h to _npc.med>> <<set _h/=8>> <<set _h = Math.round(_h)>> <<set _tests to _nursepoints>> <<if $masterhealth lt $mastermaxhealth and $cash gte 5>> <<set $masterhealth+=_h>> <<set _nursepoints-=1>> <<set $cash-=5>> <</if>> <<for _heal range $npc>> <<if _heal.toughness gt _heal.health or _heal.pussywear gte 20 or _heal.analwear gte 20 or _heal.oralwear gte 20>> <<if _nursepoints gte 1 and _heal.state gte 1 and $cash gte 5>> /* <<set _hh to _heal.health>> */ <<if _heal.toughness gt _heal.health>><<set _heal.health+=_h>><</if>> /* <<set _hh2 to _heal.health>> */ <<set _nursepoints-=1>> <<set $cash-=5>> <<if _heal.pussywear gte 20 and $ownointment gte 1>><<set _heal.pussywear-=20>><<set $ownointment-=1>><</if>> <<if _heal.oralwear gte 20 and $ownointment gte 1>><<set _heal.oralwear-=20>><<set $ownointment-=1>><</if>> <<if _heal.analwear gte 20 and $ownointment gte 1>><<set _heal.analwear-=20>><<set $ownointment-=1>><</if>> <</if>> <</if>> <</for>> /* end of nurse */ <</if>> /* nurse perfectionist increase chance */ <<if _npc.title is 8 and _npc.discipline gte 50 and _npc.happiness gte 50 and _npc.willpower gte 25 and _lossroll is 4 and _npc.traitperf lte 99>><<set _npc.traitperf+=1>><</if>> /* END OF TITLE EFFECTS */ /* DEPRAVITY GENERAL */ <<if _npc.traitperv gte 51 and _npc.traitpure lte 24 and _npc.willpower gte 15 and _npc.bondage lte 0>> <<if $badfester lte 99>><<set $badfester+=1>><</if>> <<if $goodfester gte 6>><<set $goodfester-=1>><</if>> <</if>> /* CONTENTMENT GENERAL */ <<if _npc.happiness gte 80 and _lossroll lte 2 and $goodfester lte 19 and _npc.bondage lte 0>><<set $goodfester+=1>><</if>> <<if _npc.happiness gte 70 and _lossroll gte 4 and _npc.masterlove gte 75 and $goodfester lte 29 and _npc.bondage lte 0>><<set $goodfester+=1>><</if>> <<if _npc.happiness lt 70 and _lossroll gte 2 and _npc.masterlove lte 9 and $goodfester gte 6>><<set $goodfester-=2>><</if>> /* suffering over-night bonded girls */ <<if _npc.happiness lt 70 and _lossroll gte 2 and _npc.masterlove lte 9 and _npc.bondage gte 1 and $goodfester gte 6>><<set $goodfester-=1>><</if>> /* PURITY GENERAL */ <<if _npc.likesadist gte 75 and _lossroll is 3 and $purefester gte 29 and _npc.bondage lte 0>><<set $purefester-=1>><</if>> <<if _npc.likesadist gte 90 and _lossroll is 2 and $purefester gte 1 and _npc.bondage lte 0>><<set $purefester-=1>><</if>> /* CORRUPTION GENERAL */ <<if _npc.likesadist gte 75 and _lossroll lte 2 and _npc.bondage lte 0>><<set $corfester+=1>><</if>> <<if _npc.traitperv gte 75 and _lossroll gte 5 and _npc.bondage lte 0>><<set $corfester+=1>><</if>> <<if _npc.traitpure gte 75 and _lossroll gte 3 and _npc.bondage lte 0>><<set $corfester-=1>><</if>> /* TRAITS BELOW */ /* ACTIVIST */ <<if _npc.traitacti gte 70 and _npc.willpower gte 15>> /* factories */ <<if $bfactories gte 2>> <<if _npc.happiness gte 32>><<set _npc.happiness-=2>><</if>> <</if>> /* garden beni */ <<if $byards gte 2>> <<set $haaa to true>> <<if _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> <</if>> /* Lush grove beni */ <<if $mch.yardslot1.type is 1>> <<if _npc.happiness lte 49>><<set _npc.happiness+=1>><</if>> <<if _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> <</if>> /* sawmill penalty */ <<if $mch.yardslot20.type is 17 and $mch.yardslot20.setting1 is 0>> <<if _npc.masterlove gte 32>><<set _npc.masterlove-=2>><</if>> <</if>> <</if>> /* ADVOCATE */ <<if _npc.traitadvoc gte 5 and _npc.bondage lte 0 and _npc.avatarunc isnot true and _npc.happiness gte 10 and _npc.sex is 0>> <<set _adran to random(1, 100)>> <<set _chance to _npc.discipline>> <<set _chance+=_npc.int>> <<set _chance-=_adran>> <<if _npc.respect gte 10 or _npc.afraid gte 5 or _npc.masterlove gte 70>><<set _chance-=40>><</if>> <<if _npc.respect gte 25>><<set _chance-=40>><</if>> <<if _chance gte 1>> <<if _npc.willpower lte 9>><<set $hardfester+=1>><<set $freedomfester-=1>><</if>> <<if _npc.willpower gte 40>><<set $hardfester-=1>><</if>> <<if _npc.willpower gte 40 and _npc.likesadist lte 59>><<set $freedomfester+=1>><</if>> <</if>> /* <<if _chance gte 1>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _npc.girlid isnot _testnpc.girlid>> <<if _testnpc.willpower lte 79 and _npc.willpower gt _testnpc.willpower>><<set _testnpc.willpower+=1>><</if>> <<if _testnpc.willpower gt _npc.willpower>><<set _testnpc.willpower-=1>><</if>> <</if>> <</for>> <</if>> */ <</if>> /* AMMO PACK */ <<if _npc.traitammo gte 100 and _npc.girlid isnot 30 and _npc.girlid isnot 39>> <<if _npc.salarynow lte 99>> /* salary or allowance has dropped below threshold */ <<set _npc.traitammo to -5>> /* -5 = remember active ammo trait */ <</if>> <</if>> /* remembered ammo pack checks for increased salary */ <<if _npc.traitammo is -5>> <<if _npc.salarynow gte 100 or _npc.girlid is 39>> <<set _npc.traitammo to 100>> <</if>> <</if>> /* ATTENTION WHORE */ <<if _npc.traitatt gte 5>> <<if _npc.traitatt lte 93>> <<set _npc.happiness+=2>> <<if _npc.masterlove lte 99>><<set _npc.masterlove+=1>><</if>> <</if>> <<if _npc.traitatt lte 95>> <<set _npc.happiness+=2>> <<if _npc.masterlove lte 99>><<set _npc.masterlove+=1>><</if>> <</if>> <<if _npc.traitatt gte 100>> <<if _npc.masterlove gte 22>><<set _npc.masterlove-=2>><</if>> <<if _npc.happiness gte 22>><<set _npc.happiness-=2>><</if>> <</if>> <<if _npc.traitatt lte 99 and _npc.title isnot 1>> <<set _npc.traitatt+=1>> <</if>> <</if>> /* BRATTY */ <<if _npc.traitbrat gte 51>> <<if _lossroll is 1 and _npc.defcount lte 9>><<set _npc.defcount+=1>><</if>> <</if>> /* DEADLY ENEMY */ <<if _npc.traitdead gte 1>> <<if _npc.masterlove gte 15>><<set _npc.masterlove-=5>><</if>> <<if _npc.scarefactor gte 19>><<set _npc.scarefactor+=1>><</if>> <<set _npc.traitdead-=1>> <</if>> /* DELICATE */ /* decrease below */ <<if _npc.analxp gte 60 and _npc.pussyxp gte 60 and _npc.traitdelicate gte 1>><<set _npc.traitdelicate-=1>><</if>> <<if _npc.traitdelicate lt 0>><<set _npc.traitdelicate to 0>><</if>> /* DEPRESSED */ <<if _npc.traitmind lte 24>> <<if _npc.happiness gte 13>><<set _npc.happiness-=5>><</if>> <<if _npc.masterlove gte 80>><<set _npc.masterlove-=5>><</if>> <</if>> /* DEPRESSED MAI QUEST */ <<if _npc.girlid is 12 and _npc.state is 1>> <<if $quest_mai lte 8 or $quest_mai is undefined>> <<if _npc.happiness gte 13>><<set _npc.happiness-=5>><</if>> <<if _npc.masterlove gte 80>><<set _npc.masterlove-=5>><</if>> <</if>> <</if>> /* DETATCHED */ <<if _npc.traitemo gte 50>> <<if _npc.masterlove gte 65>><<set _npc.masterlove-=5>><</if>> <</if>> /* DISTRUST */ <<unset _libnpc>> <<if _npc.girlid is 39>><<set _libnpc to true>><</if>> <<if _libnpc is true and _npc.willpower gte 1 and _npc.likesadist lte 89>> <<if _npc.traitdistrust gte 3 or _npc.willpower lte 24 or _npc.likesadist gte 70 or $quest_aria gte 99 or _slavemercs gte 4 or $vallaspris is true>> <<if _npc.masterlove gte 65>><<set _npc.masterlove-=5>><</if>> <</if>> <</if>> /* DOMINANT */ <<if _npc.traitdom gte 51>> /*<<if _npc.willpower gte 20 and _mroll lte 10>><<set $badfester+=1>><</if>>*/ <<if _npc.willpower gte 20 and _mroll gte 80 and _npc.bondage lte 0>><<set $hardfester+=1>><</if>> <</if>> /* increase below */ <<if _npc.traitpure lte 25 and _lossroll is 1 and _npc.traitdom lte 99 and _npc.willpower gte 30>><<set _npc.traitdom+=1>><</if>> /* EARTH LINEAGE */ <<if _npc.traitold gte 1>> <<if _lossroll100 lte 5 and _npc.prest lte 1999>><<set _npc.prest+=1>><</if>> <<if _npc.taint gte 1>><<set _npc.taint-=1>><</if>> <</if>> /* JADED */ <<if _npc.traitjaded gte 50 and _npc.happiness gte 21 and _lossroll lte 2>><<set _npc.happiness-=1>><</if>> <<if _npc.traitjaded gte 50 and _npc.scarefactor gte 1>><<set _npc.scarefactor-=1>><</if>> /* decrease below */ <<if _npc.traitjaded gte 50>> <<if _npc.happiness gte 80 or _npc.masterlove gte 80>> <<set _npc.traitjaded-=1>> <</if>> <</if>> /* FEMINIST */ <<if _npc.traitfem gte 1>> <<if _npc.masterlove lte 69 and _npc.masterlove gte 34>><<set _npc.masterlove-=2>><</if>> <<if _npc.willpower gte 25 and _npc.likesadist lte 39 and _mroll lte 20>><<set $freedomfester+=1>><</if>> <<if _npc.willpower gte 25 and _npc.likesadist gte 50 and _mroll lte 20>><<set $corfester+=1>><</if>> <<if _npc.traitfem gte 1 and _npc.likesadist gte 60>><<set _npc.traitfem-=1>><</if>> <<if _npc.traitfem gte 1 and _npc.likesadist lte 29 and _npc.willpower gte 15 and _npc.traitsub gte 50>><<set _npc.traitsub-=1>><</if>> <</if>> /* FRIGID */ /* decrease below */ <<if _npc.traitfrigid gte 50>> <<if _npc.happiness gte 80 or _npc.masterlove gte 80>> <<set _npc.traitfrigid-=1>> <</if>> <</if>> /* HATE - EXPERIMENTAL */ <<if $hatemod is true>> <<if _npc.hate is undefined>><<set _npc.hate to 0>><</if>> /* increase */ <<if _npc.days gte 3 and (_npc.masterlove lte 9 or _npc.scarefactor gte 10)>> <<set _npc.hate+=1>> <<if _npc.likesadist lte 39 and (_npc.pussywear gte 60 or _npc.oralwear gte 60 or _npc.analwear gte 60)>> <<set _npc.hate+=1>> <</if>> <</if>> <<if _npc.bondage gte 1 and _npc.bondage lte 9 and _npc.arousal lte -6 and _npc.masterlove lte 19 and _npc.likesadist lte 29>> <<set _npc.hate+=1>> <<if _npc.likesadist lte 4>><<set _npc.hate+=1>><</if>> <<if _npc.likesadist lte 4 and _npc.daysabond gte 2>> <<set _npc.hate+=1>><</if>> <</if>> /* increase ends */ /* Hate effects */ <<if _npc.hate gte 2 and _npc.scarefactor lte 6 and _lossroll lte 3>><<set _npc.scarefactor+=1>><</if>> <<set _affdown to _npc.hate*0.5>> <<set _affdown = Math.round(_affdown)>> <<if _affdown gte 6>><<set _affdown to 6>><</if>> <<if _affdown gte 1>><<set _npc.masterlove-=_affdown>><</if>> /* hate deterioration */ <<if _npc.hate gte 1 and _lossroll lte 1 and $weatherroll gte 6>> <<set _npc.hate-=1>> <</if>> <<if _npc.hate gte 1 and _lossroll is 2 and $weatherroll gte 5 and _npc.traitsub gte 90>> <<set _npc.hate-=1>> <</if>> <</if>> /* hate active mod ends */ /* JESTER */ <<if _npc.traitjester gte 51>> <<if $badfester gte 1 and _npc.happiness gte 60 and _npc.bondage lte 0 and _lossroll lte 3>><<set $badfester-=1>><</if>> <</if>> /* LIBERATOR */ <<unset _libnpc>> <<if _npc.girlid is 39>><<set _libnpc to true>><</if>> <<if _libnpc is true and _npc.willpower gte 1 and _npc.likesadist lte 89>> <<if _npc.likesadist gte 51>><<set _npc.likesadist-=random(1, 2)>><</if>> <<if _npc.happiness gte 60 and $corfester gte 100>><<set _npc.happiness to 60>><</if>> <</if>> /* LIBERATOR ENDS */ /* LOYAL */ <<if _npc.traitloyal gte 51>> <<if _npc.masterlove lte 74>><<set _npc.masterlove+=1>><</if>> <</if>> /* first wife gains */ <<if $firstwifeactive is true>> <<if _npc.traitloyal is undefined>><<set _npc.traitloyal to 0>><</if>> <<if _lossroll lte 3 and _npc.traitloyal lte 99>><<set _npc.traitloyal+=1>><</if>> <</if>> /* NOBILITY - HIGH */ <<if _npc.traitnobi gte 100>> /* for room effects see rooms passage */ <<if _npc.status is 5 and _npc.dayblock gte 1 and _npc.dayblock isnot 999 and _npc.dayblock isnot 15 and _npc.dayblock isnot 17 and _npc.dayblock isnot 18 and _npc.dayblock isnot 19 and _npc.masterlove gte 24>> <<set _npc.masterlove-=3>> <</if>> <</if>> /* MALEVOLENT */ <<if _npc.traitpure lte 24>> <<if _lossroll is 1 and _npc.happiness gte 40 and _npc.likesadist lte 49>><<set _npc.likesadist+=1>><</if>> <<if _lossroll is 2 and _npc.willpower gte 20 and _npc.bondage lte 0>><<set $badfester+=1>><</if>> <<if _lossroll is 1 and _npc.willpower gte 20 and $purefester gte 10 and _npc.bondage lte 0>><<set $purefester-=1>><</if>> <</if>> <<if $lossroll is 2 and _npc.kind gte 60 and _npc.traitpure lte 44>><<set _npc.traitpure+=1>><</if>> /* MATERIALISTIC */ <<if _npc.traitmat gte 75>> <<if $lux is 2 and _npc.happiness lte 69 and _npc.lossroll lte 3 and _npc.foods gte 2>><<set _npc.happiness+=1>><</if>> <<if $lux is 3 and _npc.happiness lte 69 and _npc.foods gte 2>><<set _npc.happiness+=1>><</if>> <<if $lux is 4 and _npc.happiness lte 69 and _npc.masterlove lte 69 and _npc.foods gte 2>><<set _npc.happiness+=1>><<set _npc.masterlove+=1>><</if>> <<if $lux is 4 and _npc.masterlove lte 59 and _npc.foods gte 2>><<set _npc.masterlove+=1>><</if>> <<if _npc.wear is "eden" and _npc.happiness lte 79 and _lossroll lte 4>><<set _npc.happiness+=1>><</if>> <</if>> /* MOTHERS CALL */ <<if _npc.traitbreed gte 1>> <<if _npc.lube is true and _npc.happiness gte 42>><<set _npc.happiness-=2>><</if>> <<if _npc.lube isnot true and _npc.seload gte 2>><<set _npc.happiness+=1>><<if _npc.masterlove lte 89>><<set _npc.masterlove+=1>><</if>><</if>> <<if _npc.pregnant gte 1>><<set _npc.happiness+=2>><<set _npc.scarefactor-=1>><<if _npc.masterlove lte 89>><<set _npc.masterlove+=2>><</if>><</if>> <<if _npc.likeoral gte 41 and _lossroll100 lte 15>><<set _npc.likeoral-=1>><</if>> <<if _npc.likeanal gte 41 and _lossroll100 gte 85>><<set _npc.likeanal-=1>><</if>> <<if _npc.title is 4>> <<for _kidz range $nursery>> <<if _kidz.mother is _npc.girlname>> <<set _npc.happiness+=1>> <<set _npc.masterlove+=1>> <</if>> <</for>> <</if>> <</if>> /* NERD */ <<if _npc.traitnerd gte 75 and _npc.program gte 1 and _lossroll is 1>> <<if _npc.aca lte 99>><<set _npc.aca+=1>><</if>> <<if _npc.tech lte 99>><<set _npc.tech+=1>><</if>> <</if>> /* NYMPHOMANIAC */ <<if _npc.traitnymfo gte 50 and _npc.arousal gte 6 and _npc.pussywear lte 25 and _npc.happiness gte 40>><<set _npc.happiness-=1>><</if>> /* PACIFIST */ <<if _npc.traitaggro lte 24 and _npc.kind lte 79 and _lossroll is 1>><<set _npc.kind+=1>><</if>> /* PERVERTED */ <<if _npc.traitperv gte 60 and _npc.arousal gte 6 and _npc.happiness gte 40>><<set _npc.happiness-=1>><</if>> <<if _npc.traitperv gte 70 and _lossroll gte 4 and _npc.masterlove gte 30 and $purefester gte 10 and _npc.happiness gte 20>><<set $purefester-=1>><</if>> /* PERFECTIONIST */ <<if _npc.traitperf gte 90 and _mroll lte 7 and _npc.bondage lte 0>> <<set _ranperf to random(1, 5)>> <<if _ranperf is 1 and _npc.aca lte 119>><<set _npc.aca+=1>><</if>> <<if _ranperf is 2 and _npc.tech lte 119>><<set _npc.tech+=1>><</if>> <<if _npc.traitwarrior gte 90 or _npc.sex is 1>> <<if _ranperf is 3 and _npc.melee lte 119>><<set _npc.melee+=1>><</if>> <<if _ranperf is 4 and _npc.ranged lte 119>><<set _npc.ranged+=1>><</if>> <<else>> <<if _ranperf is 3 and _npc.per lte 99>><<set _npc.per+=1>><</if>> <<if _ranperf is 4 and _npc.dancing lte 99>><<set _npc.dancing+=1>><</if>> <</if>> <<if _ranperf is 5 and _npc.survival lte 119>><<set _npc.survival+=1>><</if>> <</if>> /* PURE */ <<if _npc.traitpure gte 75 and _npc.bondage lte 0 and _npc.happiness gte 40>><<set $purefester+=1>><</if>> <<if _npc.traitpure gte 60 and _npc.likesadist gte 10 and $lossroll lte 2>><<set _npc.likesadist-=either(1,2)>><</if>> <<if _npc.traitpure gte 60 and _npc.willpower gte 30 and $lossroll lte 2>><<set $badfester-=1>><</if>> /* trait decrease */ <<if _npc.traitpure gte 50 and _npc.likesadist gte 50 and _lossroll gte 3>><<set _npc.traitpure-=1>><</if>> /* RELATIONSHIP checker and destroyer are in IniTop */ <<if _npc.traitrela gte 1>> /* relationship toward other NPC deteriorates if Affection is Loving+ */ <<if _npc.masterlove gte 75 and _npc.sex is 0>><<set _npc.traitrela2-=5>><</if>> <<if _npc.masterlove lte 59 and _npc.sex is 0 and _npc.traitrela2 lte 99>><<set _npc.traitrela2+=1>><</if>> <<if _npc.masterlove gte 57 and _npc.sex is 0>><<set _npc.masterlove-=7>><</if>> <<if _npc.masterlove gte 50 and _npc.masterlove lte 56 and _npc.sex is 0>><<set _npc.masterlove to 50>><</if>> <<for _relc range $npc>> <<if _relc.traitrela is _npc.girlid and _relc.masterlove lt 15 and _npc.masterlove gt 16>><<set _npc.masterlove-=3>><</if>> <<if _npc.willpower gt _relc.willpower and _relc.state gte 1 and _relc.dayblock isnot 25 and _relc.dayblock isnot 26 and _relc.dayblock isnot 409 and _relc.dayblock isnot 413 and _relc.dayblock isnot 414 and $lossroll is 1 and _relc.traitrela is _npc.girlid>> <<if _npc.likesadist gt _relc.likesadist>><<set _relc.likesadist+=1>><</if>> <<if _npc.likesadist lt _relc.likesadist>><<set _relc.likesadist-=1>><</if>> <<if _npc.discipline gt _relc.discipline>><<set _relc.discipline+=1>><</if>> <<if _npc.discipline lt _relc.discipline>><<set _relc.discipline-=1>><</if>> /* <<if _npc.kind gt _relc.kind>><<set _relc.kind+=1>><</if>> <<if _npc.kind lt _relc.kind>><<set _relc.kind-=1>><</if>> */ <<if _npc.happiness gt _relc.happiness>><<set _relc.happiness+=1>><</if>> <<if _npc.happiness lt _relc.happiness>><<set _relc.happiness-=1>><</if>> <</if>> /* other is not in household */ <<if _relc.traitrela is _npc.girlid and _relc.state is 0 and _npc.happiness gte 12>><<set _npc.happiness-=3>><</if>> /* other is dead */ <<if _relc.traitrela is _npc.girlid and _relc.state lte -1 and _npc.happiness gte 12>><<set _npc.happiness-=3>><</if>> <</for>> <</if>> /* SECRETIVE */ <<if _npc.traitsecret gte 1 and $quest_interro lte 6>> <<if _npc.masterlove gte 3>><<set _npc.masterlove-=3>><</if>> <<if _npc.scarefactor lte 5>><<set _npc.scarefactor+=2>><</if>> <</if>> /* SHAMEFAST */ <<if _npc.traitshame gte 51 and _npc.likesadist lte 39>> <<if _npc.wear is "naked" or _npc.wear is "harness" or _npc.wear is "harness2" or _npc.wear is "bikini" or _npc.wear is "lace">> <<set _npc.masterlove-=1>> <<set _npc.humiliation+=1>> <<set _npc.happiness-=1>> <<if _lossroll lte 2>><<set _npc.willpower-=1>><</if>> <</if>> <</if>> /* SHY */ <<if _npc.traitextro lte 24>> <<if $mch isnot undefined>><<if $mch.yardslot1.type is 1>><<set _grove to true>><</if>><</if>> <<if _npcs gte 20 and $purefester lte 74 and _grove isnot true>> <<set _npc.happiness-=1>> <</if>> <</if>> /* SIBLING SEE MID PASSAGE. SIBLINGS EFFECT is TRUE even upon dismiss */ /* SGPD */ <<if _npc.traitsky gte 1>> /* ASSIGNED as SGPD officer */ <<if _npc.dayblock is 34>> <<if _lossroll lte 1 and _npc.ranged lte 89>><<set _npc.ranged+=1>><</if>> <<if _lossroll is 2 and _npc.melee lte 89>><<set _npc.melee+=1>><</if>> <<if _lossroll is 3 and _npc.maxstamina lte 89>><<set _npc.maxstamina+=1>><</if>> <<if _lossroll is 1 and $weatherroll gte 7 and _npc.prest lte 99>><<set _npc.prest+=1>><</if>> /* ellen special insight */ <<if _npc.girlid is 50>> <<if _npc.masterlove lte 89>><<set _npc.masterlove+=1>><</if>> <<if _npc.happiness lte 89>><<set _npc.happiness+=1>><</if>> <</if>> /* regenerate */ <<if _npc.traitsky lte 99 and $credit gte 15000 and _lossroll lte 2>> <<set _npc.traitsky+=1>> <</if>> <<if _lossroll is 1>> <<set _dam to random(-5,26)>> <<if $faction.ikaanos.control lte 4>><<set _dam+=2>><</if>> <<if $faction.ikaanos.control lte 19>><<set _dam+=2>><</if>> <<if $faction.ikaanos.control gte 75>><<set _dam-=5>><</if>> <<if $faction.ikaanos.control gte 90>><<set _dam-=5>><</if>> <<if _dam gte 1>><<set _npc.health-=_dam>><</if>> <</if>> <<else>> /* NOT ASSIGNED */ <<if _npc.dayblock isnot 999>> <<set _npc.traitsky-=1>> <</if>> /* ellen termination */ <<if _npc.traitsky lte 0 and $quest_ellen gte 10 and _npc.girlid is 50 and _npc.traitsky isnot -99>> <<set _vadi to _npc.girlname>> <<set _npc.traitsky to -99>> <<set _npc.happiness to 10>> <<set _npc.masterlove-=10>> <<set _npc.scarefactor+=5>> <<set _npc.traitloyal to 0>> <</if>> <</if>> /* assigned checker ends */ <</if>> /* SLOPPY */ <<if _npc.traitperf lte 24>> /* job stress */ <<if _npc.dayblock gte 1 and _npc.dayblock isnot 999 and _npc.dayblock isnot 12>> <<set _npc.stress+=2>> <<set _npc.tempstamina-=2>> <</if>> <<if _lossroll is 1 and _npc.discipline gte 51>> <<set _npc.discipline-=1>> <</if>> /* decrease chance */ <<if _npc.dayblock is 5 and _lossroll lte 2 and (_npc.masterlove gte 90 or _npc.afraid gte 6 or _npc.respect gte 25)>> <<set _npc.traitperf+=1>> <</if>> <</if>> /* SUBMISSIVE GUYS */ <<if _npc.traitsub gte 51 and _npc.sex is 1>> <<if _npc.willpower gt 60>><<set _npc.willpower-=1>><</if>> <<if _npc.scarefactor gt 0>><<set _npc.scarefactor-=1>><</if>> <</if>> /* SUBMISSIVE GIRLS */ <<if _npc.traitsub gte 51 and _npc.sex is 0>> <<if _npc.traitfem gte 1 and _npc.willpower lte 39>><<set _npc.traitfem-=1>><</if>> <</if>> /* SUPERFICIAL */ <<if _npc.traitsu gte 75>> <<if $masterbeauty lte 49 and _npc.masterlove gte 61>><<set _npc.masterlove-=1>><</if>> <<if $masterbeauty lte 29 and _npc.masterlove gte 49>><<set _npc.masterlove-=2>><</if>> /* married to ugly MC */ <<if $masterbeauty lte 29 and _npc.happiness gte 60 and _npc.status is 10>> <<set _npc.happiness-=1>> <</if>> <</if>> /* STARLET */ <<if _npc.traitstarlet gte 75>> <<if _npc.dayblock is 10 and _npc.bondage lte 0>> <<set _npc.happiness+=1>> <<if _lossroll is 1>><<set _npc.masterlove+=1>><</if>> <</if>> <</if>> /* SWEET TOOTH */ <<if _npc.traitsweet gte 90 and _lossroll is 1 and _npc.aw lte 100 and _npc.foods gte 2>><<set _npc.aw+=1>><</if>> /* decrease below */ <<if _npc.traitsweet gte 50 and _npc.discipline gte 50 and _npc.dex gte 50 and _lossroll lte 2>><<set _npc.traitsweet-=1>><</if>> /* THE SWALLOW */ <<if _npc.traitsmr gte 1>> <<if _lossroll lte 2 and _npc.willpower gte 6>><<set _npc.willpower-=1>><</if>> <<if $corrfester lte 198>><<set $corrfester+=2>><</if>> <</if>> /* TECHIE */ <<if _npc.traittech gte 90 and $techmod is 2 and _lossroll is 1 and _npc.happiness lte 79 and _npc.bondage lte 0>><<set _npc.happiness+=1>><</if>> <<if _npc.traittech gte 90 and $techmod gte 3 and _lossroll lte 2 and _npc.happiness lte 79 and _npc.bondage lte 0>><<set _npc.happiness+=1>><</if>> /* TRADITIONALIST */ <<if _npc.traittrad gte 75>> <<set _npc.traittech to 0>> <<if _npc.tech gte 51>><<set _npc.tech to 50>><</if>> <<if _npc.happiness gte 31 and ($faction.ikaanos.control lte 14 or $faction.ikaanos.prosp lte 14)>> <<set _npc.happiness-=2>> <</if>> <<if _npc.happiness lte 98 and $faction.ikaanos.control gte 75 and $faction.ikaanos.prosp gte 75>> <<set _npc.happiness+=2>> <</if>> <</if>> /* UNBREAKABLE IS IN MID AS ITS ACTIVE OUTSIDE HOUSEHOLD */ /* VANILLA */ <<if _npc.traitvanilla gte 1>> <<if _npc.willpower gte 30 and _mroll lte 10>><<set $purefester+=1>><</if>> <<if _npc.wear is "harness" or _npc.wear is "harness2">> <<set _npc.happiness-=1>> <<set _npc.stress+=1>> <<set _npc.humiliation+=1>> <</if>> <<if _npc.likesadist gte 10>><<set _npc.likesadist-=1>><</if>> <</if>> /* trait decrease below */ <<if _npc.likesadist gte 60 and _npc.traitvanilla gte 1 and _lossroll lte 5>><<set _npc.traitvanilla-=1>><</if>> /* VESTAL COMPLEX */ <<if _npc.traitvestal gte 75>> <<if _npc.happiness lte 72>><<set _npc.happiness+=3>><</if>> <<if _npc.virgin is false>><<set _npc.traitvestal to 0>><</if>> <</if>> /* WARRIORESS */ <<if _npc.traitwarrior gte 75 and _lossroll is 1 and _npc.willpower lte 79>> <<set _npc.willpower+=1>> <</if>> /* WORKAHOLIC */ <<if _npc.traitwork gte 75 and _npc.happiness gte 20 and _npc.masterlove gte 25 and _npc.scarefactor lte 1 and _npc.discipline lte 99 and _lossroll is 1 and _npc.bondage lte 0>> <<set _npc.discipline+=1>> <</if>> /* gain trait below */ <<if $kitchen gte 3 and $liveroom gte 3 and $bedroom gte 2 and _npc.bondage lte 0>> <<if _npc.traitwork lte 99 and _npc.maid is true and _npc.happiness gte 60 and _npc.masterlove gte 75 and _lossroll lte 2 and _npc.discipline gte 50>><<set _npc.traitwork+=1>><</if>> <</if>> /* ACC EFFECTS */ <<set _numnpcs to 0>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.bondage lte 0 and _testnpc.avatarunc isnot true>> <<set _numnpcs+=1>> <</if>> <</for>> <<set _rannpcroll to random(1, _numnpcs)>> <<if _numnpcs gte 5>><<set _rannpcroll-=2>><</if>> <<if _rannpcroll lte 0>><<set _rannpcroll to 1>><</if>> <<if _isaway is undefined>> /* checks if NPC has an away assignment */ <<if $corfester gte 5 and _rannpcroll is 1>> <<set _roll to random(1, 100)>> <<if _npc.likesadist lte 69 and _roll lte $corfester and _npc.bondage lte 0>><<set _npc.likesadist+=1>><<set $corfester-=2>><</if>> <<if $duckperv is true>> <<if _npc.traitperv lte 99 and _roll lte $corfester and _lossroll is 1 and _npc.bondage lte 0>><<set _npc.traitperv+=1>><<set $corfester-=3>><</if>> <<if _npc.traitnymfo lte 99 and _roll lte $corfester and _lossroll is 1 and _npc.bondage lte 0>><<set _npc.traitnymfo+=1>><<set $corfester-=3>><</if>> <</if>> <</if>> <<unset _badblock>> <<if _npc.traitbrat gte 51 or _npc.traitjester gte 51>><<set _badblock to true>><</if>> <<if $badfester gte 5 and _rannpcroll is 1 and _badblock is undefined>> <<set _badroll to random(1, 100)>> <<if _npc.happiness gte 80 and _badroll lte $badfester and _npc.bondage lte 0>><<set _npc.happiness-=1>><<set $badfester-=1>><</if>> <<if _npc.happiness gte 50 and _badroll lte $badfester and _npc.bondage lte 0>><<set _npc.happiness-=1>><<set $badfester-=1>><</if>> <<if _npc.traitpure gte 50 and _badroll lte $badfester and _npc.bondage lte 0>><<set _npc.traitpure-=1>><<set $badfester-=1>><</if>> <</if>> <<if $freedomfester gte 5 and _rannpcroll is 1>> <<set _roll to random(1, 100)>> <<if _npc.willpower lte 69 and _roll lte $freedomfester and _npc.bondage lte 0>><<set _npc.willpower+=1>><<set $freedomfester-=1>><</if>> <</if>> <<if $purefester gte 5 and _rannpcroll is 1>> <<set _roll to random(1, 100)>> <<if _npc.happiness lte 69 and _roll lte $purefester and _npc.bondage lte 0>><<set _npc.happiness+=1>><<set $purefester-=1>><</if>> <<if _npc.likesadist gte 10 and _roll lte $purefester and _npc.bondage lte 0>><<set _npc.likesadist-=1>><<set $purefester-=1>><</if>> <<if _npc.traitpure lte 24 and _roll lte $purefester and _npc.bondage lte 0>><<set _npc.traitpure+=1>><<set $purefester-=1>><</if>> <</if>> <<if $workfester gte 5 and _rannpcroll is 1>> <<set _roll to random(1, 100)>> <<if _npc.stress lte 4 and _roll lte $workfester and _npc.bondage lte 0>><<set _npc.stress+=4>><<set $workfester-=2>><</if>> <<if _npc.discipline lte 59 and _roll lte $workfester and _npc.bondage lte 0>><<set _npc.discipline+=1>><<set $workfester-=2>><</if>> <</if>> /* <<if $workfester gte 25 and _rannpcroll is 1>> <<set _roll to random(1, 120)>> <<if _roll lte $workfester and _npc.bondage lte 0 and _npc.traitwork lte 94>><<set _npc.traitwork+=1>><<set $workfester-=5>><</if>> <</if>> */ <<if $goodfester gte 5 and _rannpcroll is 1>> <<set _roll to random(1, 100)>> <<if _npc.happiness lte 99 and _roll lte $goodfester and _npc.bondage lte 0>><<set _npc.happiness+=1>><<set $goodfester-=1>><</if>> <<if _npc.scarefactor gte 2 and _roll lte $goodfester and _npc.bondage lte 0>><<set _npc.scarefactor-=1>><<set $goodfester-=1>><</if>> <</if>> <<if $hardfester gte 5 and _rannpcroll is 1 and _npc.status lte 3>> <<set _roll to random(1, 100)>> <<if _npc.willpower gte 15 and _roll lte $hardfester and _npc.bondage lte 0>><<set _npc.willpower-=1>><<set $hardfester-=1>><</if>> <<if _npc.afraid lte 9 and _roll lte $hardfester and _npc.bondage lte 0>><<set _npc.afraid+=1>><<set $hardfester-=1>><</if>> <</if>> <</if>> /* is away checker ends */ /* MAX ACC CHECKERS */ <<if $corfester gte 200>><<set $corfester to 200>><</if>> <<if $purefester gte 200>><<set $purefester to 200>><</if>> <<if $hardfester gte 200>><<set $hardfester to 200>><</if>> <<if $workfester gte 200>><<set $workfester to 200>><</if>> <<if $goodfester gte 200>><<set $goodfester to 200>><</if>> <<if $badfester gte 200>><<set $badfester to 200>><</if>> <<if $repairfester gte 500>><<set $repairfester to 500>><</if>> <<if $freedomfester gte 200>><<set $freedomfester to 200>><</if>> <<if $corfester lt 0>><<set $corfester to 0>><</if>> <<if $purefester lt 0>><<set $purefester to 0>><</if>> <<if $hardfester lt 0>><<set $hardfester to 0>><</if>> <<if $workfester lt 0>><<set $workfester to 0>><</if>> <<if $goodfester lt 0>><<set $goodfester to 0>><</if>> <<if $badfester lt 0>><<set $badfester to 0>><</if>> <<if $repairfester lt 0>><<set $repairfester to 0>><</if>> <<if $freedomfester lt 0>><<set $freedomfester to 0>><</if>> <<set _bondroll to random(1, 6)>> <<set _bondroll2 to random(1, 100)>> /* THIS PASSAGE EXECUTES ONCE AT MIDNIGHT */ /* TRAITS AND RANDOM SETTERS */ <<if _npc.traitvanilla gte 50 and _npc.likesadist lte 39>><<set _npc.happiness-=2>><</if>> <<if _bondroll is 1 and _npc.likesadist lte 59 and _npc.traitjaded lte 49>><<set $willpower-=1>><</if>> <<if _bondroll lte 3 and _npc.likesadist lte 59>><<set _npc.willpower-=1>><</if>> <<if _bondroll lte 2 and $bondpaint gte 1>><<set _npc.willpower-=1>><</if>> /* INNOCENT NPCS SUFFER MORE */ <<if _npc.age lte 19 or _npc.traitpure gte 51>><<set _purefall to true>><</if>> <<if _purefall is true and _npc.happiness gte 10 and _bondroll lte 3 and _npc.likesadist lte 29>><<set _npc.happiness-=2>><<set _npc.masterlove-=1>><</if>> <<if _purefall is true>> <<if _npc.willpower gte 10>><<set _npc.willpower-=1>><</if>> <</if>> /* GENERAL BONDAGE EFFECTS */ <<set _npc.humiliation+=3>> <<if _npc.oralgag is true or _npc.gagged is true>> <<set _npc.oralwear+=2>> <<set _npc.humiliation+=1>> <</if>> /* RACK EFFECTS */ <<if _npc.bondage is 1>> <<set _npc.daysabond+=1>> <<set _npc.health-=2>> <<set _npc.tempstamina-=2>> <<if _npc.daysabond gte 3>><<set _npc.health-=2>><</if>> <<if _npc.daysabond gte 10>><<set _npc.health-=2>><</if>> <<if _npc.daysabond gte 15>><<set _npc.health-=2>><</if>> <<if _npc.daysabond gte 25 and $lossroll lte 2>><<set _npc.health-=2>><</if>> <<if _npc.likesadist lte 9>> <<set _npc.humiliation+=2>> <</if>> <<if _npc.likesadist lte 19>> <<set _npc.masterlove-=1>> <<set _npc.happiness-=2>> <<set _npc.scarefactor+=1>> <<set _npc.arousal-=4>> <<set _npc.humiliation+=2>> <<if _npc.afraid lte 18>><<set _npc.afraid+=2>><</if>> <<if _npc.defcount gte 1>><<set _npc.defcount-=1>><</if>> <<if _npc.analhook is true and _npc.willpower gte 10 and _bondroll2 lte 16>><<set _npc.willpower-=1>><</if>> <<if _npc.daysabond gte 25 and $lossroll lte 2 and _bondroll2 gte 17 and _npc.willpower gte 5>><<set _npc.willpower-=1>><</if>> <</if>> <<if _npc.likesadist lte 39>> <<set _npc.masterlove-=1>> <<set _npc.happiness-=1>> <<set _npc.arousal-=1>> <<set _npc.humiliation+=1>> <</if>> <<if _npc.likesadist gte 40 and _bondroll gte 5>> <<set _npc.masterlove+=1>> <<set _npc.happiness+=1>> <<set _npc.arousal+=2>> <</if>> <<if _npc.likesadist gte 50 and _bondroll gte 3>> <<set _npc.masterlove+=1>> <<set _npc.happiness+=1>> <</if>> <<if _npc.analhook is true>> <<set _npc.analwear+=4>> <<if _npc.defcount gte 1 and _npc.likesadist lte 19>><<set _npc.defcount-=1>><</if>> <</if>> <<if _npc.clamped is true>> <<set _npc.nipplewear+=9>> <</if>> /* END OF RACK */ <</if>> /* THE DILDO STOOL */ <<if _npc.bondage is 3>> <<set _npc.daysabond+=1>> <<set _npc.analwear+=8>> <<set _npc.pussywear+=8>> <<set _npc.humiliation+=3>> <<set _npc.health-=2>> <<set _npc.tempstamina-=6>> <<if _npc.likesadist lte 19>> <<set _npc.masterlove-=6>> <<set _npc.happiness-=8>> <<set _npc.scarefactor+=2>> <<set _npc.arousal-=4>> <<if _npc.defcount gte 1>><<set $defcount-=1>><</if>> <</if>> <<if _npc.likesadist lte 39>> <<set _npc.masterlove-=4>> <<set _npc.happiness-=5>> <<set _npc.arousal-=2>> <<if _npc.defcount gte 1>><<set _npc.defcount-=1>><</if>> <</if>> <<if _npc.likesadist lte 49>> <<set _npc.masterlove-=1>> <<set _npc.happiness-=1>> <</if>> <<if _npc.likesadist gte 50 and _bondroll gte 5>> <<set _npc.masterlove+=2>> <<set _npc.happiness+=2>> <</if>> <<if _npc.likesadist gte 70 and _bondroll gte 3>> <<if _npc.masterlove lte 99>><<set _npc.masterlove+=3>><</if>> <<set _npc.happiness+=4>> <</if>> <<if _bondroll lte 2 and _npc.likesadist lte 49>><<set _npc.willpower-=1>><</if>> /* END OF STOOL */ <</if>> /* BOND ROOM EFFECTS */ <<if _npc.bondage gte 1 and _npc.bondage lte 9>> <<set _corrchance to 0>> <<if $mch.bondroom.level2 gte 1>><<set _corrchance+=2>><</if>> <<if $mch.bondroom.level2 gte 2>><<set _corrchance+=2>><</if>> <<if _corrchance gte _bondroll2>><<set _npc.likesadist+=1>><</if>> <</if>> <<set $lossroll to random(1, 6)>> <<include TellCrew>> <<if $daycount gte 220>> <<set $tired to true>> <</if>> /* SHIFTER BEGINS */ <<if $daycount gte 240 or $dayend is true>> <<if $ver gte 10830>> <<set _npcs to 0>> <<set _okadd to false>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1>> <<set _npcs+=1>> <</if>> <</for>> <</if>> <<if $daycount lte 69 and $dayend is true>><<set _nocount to true>><</if>> /* everything below initiates when CLICKING CONCLUDE DAY - not shifting to midnight */ <<if $dayend is true>> /* unique conclude day stuff */ <<include MasterSleep>> <<include EndRes>> <<set $masterfilth-=6>> <<if $mctraitfilth gte 75>><<set $masterfilth-=3>><</if>> <<if $autoshower is true>> <<set $masterfilth=60>> <</if>> <<if $daytunnel is true>> <<set $masterhunger-=5>> <</if>> <<if $evetunnel is true>> <<set $masterhunger-=5>> <</if>> /* CONCLUDE CLICK ENDS BELOW */ <</if>> /*SHIFTING TO MIDNIGHT or CONCLUDE DAY initiates everything below*/ <<if _nocount isnot true>> /* checker if MC goes to bed after midnight. All has already executed */ <<include OtherStuff>> /* other 083 stuff */ <<include Todays>> /* decides new prices for food, etc */ <<include MasterMidnight>> /* everything NPC related */ <<include MidRes>> /* City and quest resetters */ /* QUESTS BELOW - MOVE? */ <<if $quest_cat is 7 or $quest_cat is 8 or $quest_cat is 9>><<set $quest_cat+=1>><</if>> <<if $quest_cat is 10 and $ver gte 10830>><<set $npc.av13.busy to 0>><</if>> <<if $quest_cat is 11 or $quest_cat is 12>><<set $quest_cat+=1>><</if>> <<if $quest_cat gte 15 and $quest_cat lte 18>><<set $quest_cat+=1>><<set $npc.av13.busy to 56>><</if>> /* at the mastersphere */ <<if $quest_cat is 19 and $ver gte 10830>><<set $npc.av13.busy to 0>><</if>> <<if $ariadays gte 1>><<set $ariadays-=1>><</if>> /* CREDIT RESET BUG */ <<if $credit gte -200>><<set $creditsave to $credit>><</if>> <<if $credit is undefined>> <<set $credit to $creditsave>> <<set $crederror to $days>> <</if>> /* ECONOMY AND INFLUENCE BELOW */ <<set _chgard to true>> /* makes sure ECO page can be viewed without adding food */ <<include Economy2>> <<include PostEff>> /* master cash and master influence adders */ <<if $cashtot gte -999999999999>><<set $cash+=$cashtot>><</if>> <<if $credtot gte -999999999999>><<set $credit+=$credtot>><</if>> <<if $palcredtot gte -99999999>><<set $palcred+=$palcredtot>><</if>> <<if $credit lte 0>><<set $credit=0>><</if>> <<if $palcred gt 10000>><<set $palcred=10000>><</if>> /* Aria allow to state */ <<if $quest_aria gte 20>> <<if $npc.av11.allow gte 1>><<set $faction.ikaanos.money+=$npc.av11.allow>><</if>><</if>> /* evict script */ <<if $cash gte 15>><<set $evict to 7>><</if>> <<if $cash lte 0>><<set $evict-=1>><<set $credit-=3>><<set $cash=0>><</if>> <<if $evict lte 0>><<set $evicted to true>><</if>> /* END OF ECONOMY */ /* DAY AND EVEN TUNNEL RESETTERS. NOT EXECUTED BELOW */ <<set $daytunnel to true>> <<set $evetunnel to true>> <<set $weatherini to false>> <<set _savecount=$daycount>> <<set $daycount = 0>> <<if $dayend isnot true>> <<set $days+=1>> <</if>> /* NO COUNT ENDS BELOW */ <</if>> /* SHIFTER ENDS BELOW */ <</if>> /* RESET HOURS */ <<if $dayend is true>> <<set $gameDate.setHours(8)>> <<set $gameDate.setMinutes(0)>> <<if _savecount gte 70>><<set $days+=1>><<adddays 1>><</if>> <<set $daycount to 80>> <</if>> /* CONCLUDE DAY CLICK RESET */ <<if $dayend is true>> <<set $dayend to false>> <</if>> /* AMBIENT EFFECTS WHILE AWAKE. NOT ACTIVE DURING CONCLUDE OR MIDNIGHT SHIFT */ <<if $daycount gte 120 and $daytunnel is true>> <<set $cumbuild+=1>> <<set $hascummed to false>> <<set $masterfilth-=4>> <<if $mctraitfilth gte 75>><<set $masterfilth-=3>><</if>> <<set $masterhunger-=4>> <<for _testnpc range $npc>> <<if _testnpc.state gte 0>> <<set _npccheck to _testnpc>> <<set _npccheck.hygiene-=3>> <<set _npccheck.hunger-=4>> <<if _npccheck.tempstamina lt _npccheck.maxstamina>><<set _npccheck.tempstamina+=1>><</if>> <<if _npccheck.humiliation gte 1>><<set _npccheck.humiliation-=1>><</if>> <<if _npccheck.arousal gt 1>><<set _npccheck.arousal-=1>><</if>> <<if _npccheck.foods gte 1 and _npccheck.hunger lte 15 and _npccheck.bondage lte 0 and _npccheck.avatarunc isnot true>><<set _npccheck.hunger=20>><</if>> <<if _npccheck.busy isnot 5 and _npccheck.busy isnot 10>> <<if _npccheck.program gte 1 and _npccheck.program lte 3>><<set _npccheck.tempstamina-=10>><</if>> <<if _npccheck.program is 4>><<if _npccheck.dex gte 70 or _npccheck.acro gte 60>><<set _npccheck.tempstamina-=16>><<else>><<set _npccheck.tempstamina-=25>><</if>><</if>> <<if _npccheck.tempstamina lte 8>><<set _npccheck.tempstamina=8>><</if>> <</if>> <<if _npccheck.busy is 5>><<set _npccheck.tempstamina+=5>><<set _npccheck.health+=1>><</if>> <</if>> <</for>> <<set $daytunnel to false>> <</if>> <<if $daycount gte 190 and $evetunnel is true>> <<set $cumbuild+=1>> <<if $tired is true and $stampoints gte 5>> <<set $stampoints-=3>> <<set $masterhealth-=1>> <</if>> <<set $girlphase to 3>> <<set $girlroll to random(1, 5)>> <<set $girlroll2 to random(1, 4)>> <<unset $defevent>> <<unset $seddown>> <<unset $goodstart>> <<set $masterhunger-=5>> <<set $masterfilth-=4>> <<if $mctraitfilth gte 75>><<set $masterfilth-=3>><</if>> <<set $hascummed to false>> <<set $showered to false>> /* <<for _testnpc range $npc>> <<if _testnpc.state gte 0>> <<set _npc to _testnpc>> <<set _npc.hygiene-=3>> <<set _npc.hunger-=4>> <<if _npc.tempstamina lt _npc.maxstamina>><<set _npc.tempstamina+=1>><</if>> <<if _npc.humiliation gte 1>><<set _npc.humiliation-=1>><</if>> <<if _npc.arousal gt 1>><<set _npc.arousal-=1>><</if>> <<if _npc.foods gte 1 and _npc.hunger lte 15 and _npc.bondage lte 0 and _npc.avatarunc isnot true>><<set _npc.hunger=20>><</if>> <<if _npc.busy isnot 5 and _npc.busy isnot 10>> <<if _npc.program gte 1 and _npc.program lte 3>><<set _npc.tempstamina-=10>><</if>> <<if _npc.program is 4>><<if _npc.dex gte 70 or _npc.acro gte 60>><<set _npc.tempstamina-=16>><<else>><<set _npc.tempstamina-=25>><</if>><</if>> <<if _npc.tempstamina lte 8>><<set _npc.tempstamina=8>><</if>> <</if>> <<if _npc.busy is 5>><<set _npc.tempstamina+=5>><<set _npc.health+=1>><</if>> <</if>> <</for>> */ <<set $evetunnel to false>> <</if>> /* END OF AMBIENT EFFECTS */ /* WEATHER DESCS BELOW IGNORE */ <<if $weatherini is false>> <<set $weatherroll to random(1, 8)>> <<if $ranroll lte 5>><<set $weatherroll to 6>><</if>> <<set $weatherini to true>> <</if>> <<if $inside is true and $intalk is false and $noshow is false and $useshrine isnot true>> <<if $weatherroll is 1>><div class="red">A storm rages outside!</div> Heavy gusts of wind and rain are pounding the windows. It's not wise to leave your home right now.<</if>> <<if $weatherroll is 2>>It's really windy today. Grey clouds cover the skies and heavy rain pours down on the streets outside.<</if>> <<if $weatherroll is 3>>It's rainy and cold outside. Small gusts of wind and rain bash against the windows, creating trails of water that stream down in irregular patterns over the glass.<</if>> <<if $weatherroll is 4>>Clouds cover the skies outside and a drizzle of rain has painted the windows with small droplets of water.<</if>> <<if $weatherroll is 5>>You cannot tell the weather right now. <<if $daycount gte 61 and $daycount lte 190>>It's neither sunny nor raining outside.<<else>>It's too dark to see anything outside the windows. <</if>><</if>> <<if $weatherroll is 6>><<if $daycount gte 61 and $daycount lte 190>>It's a nice day today. Beams of sunlight are shining through the windows, adding an opulent brightness to <<if $wopos is 1 or $wopos is 100>>your home<<else>>the building<</if>>.<<else>>It's clear and chilly outside. A milky-white hue of starlight gleams through the windows, adding a drowsy and calm atmosphere to <<if $wopos is 1>>your home<<else>>the building<</if>>.<</if>><</if>> <<if $weatherroll is 7>><<if $daycount gte 61 and $daycount lte 190>>The sun is really hot today, with no visible overcast coming in from the Irendorian sea.<<else>>It's a clear night outside, unusually warm, with bright stars casting their milky hue over Ikaanos.<</if>><</if>> <<if $weatherroll is 8>> <<if $daycount gte 61 and $daycount lte 190>> <div class="red">It's dangerously hot outside!</div> The sun shows no mercy today - leaving this location will quickly deplete your ''Stamina points''! <<else>> It's a clear night outside, unusually warm, with bright stars casting their milky hue over Ikaanos. <</if>> <</if>> <<if $wopos is 1 and $quest_dengi is 4>> <br><br> <<if $weatherroll lte 5>> A cataclysmic atmosphere has currently engulfed Ikaanos. Not even Redhaven is spared from the thick smoke of burning buildings, caused by nearby marauding dengis. <<else>> The nice weather is unfortunately marred by the sound of constant gunfire coming from Westside Slums, where marauding dengis are pushing themselves forward with the sole purpose of laying the city of Ikaanos to ashes. <</if>> <</if>> <br><br> <</if>> <<if $inside is false and $noshow is false>> /*BELOW IS DESCS AND SOUND FOR WALKING OUTSIDE IN CITY */ <<if $daycount lte 60 or $daycount gte 191>> <<if $weatherroll is 1>><div class="red">It's pitch black outside and there's a storm raging! You should seek shelter!</div> <<set $stampoints-=1>><</if>> <<if $weatherroll is 2>>It's really windy and dark outside. Grey clouds have gathered above and heavy rain pours down in neverending streams.<</if>> <<if $weatherroll is 3>>It's rainy and cold outside.<</if>> <<if $weatherroll is 4>>A drizzle of rain is pouring down. It's cold, cloudy and dark.<</if>> <<if $weatherroll is 5>>It's mostly cloudy and dark outside.<</if>> <<if $weatherroll is 6>>It's a clear night outside with stars breaking through the clouds above you.<</if>> <<if $weatherroll is 7>>It's a clear night with sparkling stars above your head.<</if>> <<if $weatherroll is 8>>It's a very clear night. Raana's two moons illuminate the area around you together with a million sparkling stars.<</if>> <</if>> <<if $daycount gte 61 and $daycount lte 190>> <<if $weatherroll is 1>><div class="red">There's a fierce storm raging! You should seek shelter! </div> <<if $mcrel.faith isnot 6>><<set $stampoints-=1>><</if>><</if>> <<if $weatherroll is 2>>It's really windy. Grey clouds have gathered above and heavy rain pours down over the <<if $wopos lte 99>>city<<else>>forests<</if>>.<</if>> <<if $weatherroll is 3>>It's rainy and cold outside.<</if>> <<if $weatherroll is 4>>There's a drizzle of rain pouring down. Cold winds are moving through the <<if $wopos lte 99>>streets<<else>>trees<</if>> and clouds cover the skies above.<</if>> <<if $weatherroll is 5>>It's a normal day with some overcast.<</if>> <<if $weatherroll is 6>>It's mostly sunny and warm outside.<</if>> <<if $weatherroll is 7>>It's a sunny and warm day outside!<</if>> <<if $weatherroll is 8>><div class="red">An excruciating heatwave torments the area. You should seek shelter!</div><<if $mcrel.faith isnot 6>><<set $stampoints-=1>><</if>><<set $masterfilth-=3>><</if>> <</if>> <br><div class="tex8px"><br></div> <</if>> <<if $loiter is true>> ''//You kill some time by <<if $wopos lte 99>>spending half an hour walking around in the neighborhood.<<else>>sitting down in a clearing underneath a big tree.<</if>>//'' <br><div class="tex8px"><br></div> <<unset $loiter>> <<addmins 18>> <<set $daycount+=3>> <</if>> <<if $noshow is false and $intalk is false>> <<if $masterhealth lte 9>><div class="red">You're seriously hurt and need to rest!</div> <br><div class="tex8px"><br></div> <</if>> <<if $tired is true>> <div class="red">You're tired and won't regain any Stamina points or Health until after you've slept.</div><br><div class="tex8px"><br></div> <</if>> <<if $masterhunger lte 0>> <div class="red">You're starving to death!</div><br><br><div class="tex8px"><br></div> <</if>> <<if $cash lte 0 and $wopos is 1>> <div class="red">Not enough cash to pay taxes and maintenance!</div> <<set $lux to 0>> <br><br> You will be evicted in $evict days! If you're evicted, ''the game is over!'' <br><br> You're currently losing ''Influence'' each day! <br><br> <<set _evicting to true>> <</if>> <</if>> /* THIS PASSAGE TRACKS EFFECTS FROM JOBS EFFECTS ONLY - NOT INCOME!! Dayblock 1: Working at Roos Dayblock 2: Working at Devious Tools Dayblock 3: Book store Dayblock 4: Working at Walton's Dayblock 5: Maid service or footman at home Dayblock 6: Study (Academy) Dayblock 7: Teacher (Academy) Dayblock 8: Newsroom (only Nicole) Dayblock 9: Working at Nikas Dayblock 10: Singer at Golden Dragon Dayblock 11: Goldwalker (simple) Dayblock 12: Gardener Dayblock 13: Scavenger Dayblock 14: Janitor Dayblock 15: Accountant Dayblock 16: Guard Dayblock 17: Captain Dayblock 18: Herald Dayblock 19: Educator Dayblock 20: Built whore house Dayblock 21: Factory worker Dayblock 22: Factory worker 2 Dayblock 23: Factory worker 3 Dayblock 24: Factory worker 4 Dayblock 25: Arena Dayblock 26: Nun Dayblock 27: Factory worker 5 Dayblock 28: Factory worker 6 Dayblock 30: Furniture shop Dayblock 31: Hunter Dayblock 32: Stacey relic hunter Dayblock 33: thrall/personal servant Dayblock 34: SGPD Dayblock 37: Tavern worker 1 (7) Dayblock 370: Tavern keeper 1 Dayblock 38: Factory worker 2 (8) Dayblock 380: Tavern keeper 2 Dayblock 409: Ranch master zapin fields */ /* EFFECTS FROM WORK */ /* At Abbot Roo */ <<if _npc.dayblock is 1>> <<set _rooll to random(1, 20)>> <<if _npc.discipline lte 49 and _rooll is 1>><<set _npc.discipline+=1>><</if>> <<if _npc.health gte 10 and _rooll is 2>><<set _npc.health-=1>><<set _npc.spankmarks+=8>><</if>> <</if>> /* secret garden */ <<if _npc.dayblock is 3 and _npc.busy isnot 5>> <<if $daysat_book is undefined>><<set $daysat_book to 0>><</if>> <<set $daysat_book+=1>> <<if _lossroll is 1>><<set _npc.willpower+=1>><</if>> <<if _lossroll is 2>><<set _npc.happiness+=1>><</if>> <<if _lossroll is 3 and _npc.traitfem lte 99>><<set _npc.traitfem+=1>><</if>> <<if _lossroll is 4 and _npc.likesadist lte 59>><<set _npc.likesadist+=1>><</if>> /* clues */ <<if $bookinvest lte 99>> <<if _npc.girlid is 4 or (_npc.masterlove gte 60 and _npc.int gte 50)>> <<set $bookinvest+=either(5, 10, 2, 1, 6, 7)>> <<if _npc.int gte 60>><<set $bookinvest+=2>><</if>> <<if _npc.int gte 60 and _npc.girlid is 4>><<set $bookinvest+=2>><</if>> <<if $bookinvest gte 2 and $bookclue1 is undefined>> <<set $bookclue1 = { likesadist: _npc.likesadist, willpower: _npc.willpower, int: _npc.int, girlname: _npc.girlname }>> <</if>> <<if $bookinvest gte 35 and $bookclue2 is undefined>> <<set $bookclue2 = { likesadist: _npc.likesadist, willpower: _npc.willpower, girlname: _npc.girlname, aca: _npc.aca }>> <</if>> <<if $bookinvest gte 75 and $bookclue3 is undefined>> <<set $bookclue3 = { likesadist: _npc.likesadist, kind: _npc.kind, traitpure: _npc.traitpure, willpower: _npc.willpower, girlid: _npc.girlid, girlname: _npc.girlname }>> <</if>> <</if>> <</if>> <<if $bookinvest gte 100>><<set $bookinvest to 100>><</if>> <</if>> /* MAID */ <<if _npc.dayblock is 5 and _npc.busy isnot 5 and _npc.maid is true>> /* for influence increase, see Economy2 passage */ <<set _maidroll to random(1, 100)>> <<if _npc.wear is "maid">><<set _maidroll/=2>><</if>> <<set _npc.stress+=1>> <<if _maidroll lte 15 and _npc.domestic lte 59 and _npc.traitperf gte 25>><<set _npc.domestic+=1>><</if>> <<if _maidroll lte 15 and _npc.discipline lte 59 and _npc.traitperf gte 25>><<set _npc.discipline+=1>><</if>> /* daughters */ <<if _npc.status is 9 and _npc.willpower gte 40 and _lossroll is 1 and _npc.masterlove gte 61 and _npc.masterlove lte 109>> <<set _npc.masterlove-=1>> <<set _npc.happiness-=1>> <<if _npc.traitmat gte 80>><<set _npc.happiness-=1>><<set _npc.masterlove-=1>><</if>> <</if>> /* wives */ <<if _npc.status is 10 and _npc.willpower gte 40 and _lossroll lte 2 and _npc.masterlove gte 61 and _npc.masterlove lte 109>> <<set _npc.masterlove-=1>> <<set _npc.happiness-=1>> <<if _npc.traitmat gte 80>><<set _npc.happiness-=2>><<set _npc.masterlove-=2>><</if>> <</if>> <<if _npc.status gte 9 and _npc.willpower gte 21 and _npc.masterlove lte 89 and _lossroll is 3>> <<set _npc.willpower-=1>> <</if>> <</if>> /* end of maid */ /* devious tools */ <<if _npc.dayblock is 2 and _npc.busy isnot 5>> <<if $lossroll is 2>><<set _npc.willpower-=2>><</if>> <<if $lossroll is 3 and _npc.likesadist lte 39>><<set _npc.happiness-=2>><</if>> <<set _npc.analwear+=random(1,8)>> <<set _npc.pussywear+=random(1,10)>> <<set _npc.oralwear+=random(1,10)>> <<if $lossroll is 1 and _npc.discipline lte 69>><<set _npc.discipline+=1>><</if>> /* age dismiss */ <<if _npc.age gte 27 and _npc.beauty lte 79>><<set _npc.dayblock to 0>><<set $workdevi to 0>><</if>> <</if>> /* nikas clothes */ <<if _npc.dayblock is 9>> <<if _npc.charisma lte 59 and _lossroll is 4>><<set _npc.charisma+=1>><</if>> <</if>> /* gardening */ <<if _npc.dayblock is 12 and _npc.garden lte 79 and _lossroll is 1>><<set _npc.garden+=1>><</if>> /* golden dragon */ <<if _npc.dayblock is 10 and _npc.per lte 89 and _lossroll is 1>><<set _npc.per+=1>><</if>> <<if _npc.dayblock is 10 and _npc.charisma lte 79 and _lossroll is 1 and _npc.happiness gte 60>><<set _npc.charisma+=1>><</if>> <<if _npc.dayblock is 10 and _npc.willpower lte 29 and _lossroll is 2 and _npc.happiness gte 30>><<set _npc.willpower+=1>><</if>> <<if _npc.dayblock is 10 and _npc.per gte 80 and (_npc.charisma gte 80 or _npc.beauty gte 80) and _lossroll is 1>><<set _npc.prest+=1>><</if>> <<set _npc.didring to 0>> /* SCAVENGER */ <<if $totswagin is undefined>><<set $totswagin to 0>><<set $tendswag to 0>><<set $energyswag to 0>><<set $duraswag to 0>><</if>> <<if $art1swag is undefined>><<set $art1swag to 0>><<set $art2swag to 0>><<set $art3swag to 0>><</if>> <<if _npc.dayblock is 13 and _npc.health gte 1>> <<if _npc.traitscav gte 90>><<set _npc.happiness+=1>><</if>> <<set _swagroll to random(1, 15)>> <<set _totswag to 0>> <<unset _team>> <<set _totswag+=either(1, 2, 1, 2, 2, 0, 1)>> <<if _npc.health lte 9>><<set _totswag-=5>><</if>> <<if _npc.int gte 60>><<set _totswag+=either(1, 2, 1, 2, 3, 1, 1)>><</if>> <<if _npc.survival gte 60 and _npc.traitperf gte 25>><<set _totswag+=either(1, 2, 1, 2, 3, 1, 1)>><</if>> <<if _npc.survival gte 90>><<set _totswag+=either(1, 2, 1, 2, 3, 1, 1)>><</if>> <<if _npc.traitrel is 6 and _npc.devotion gte 60>><<set _totswag+=either(1, 2, 1, 2, 3, 1, 2)>><</if>> <<if _npc.survival lte 19>><<set _totswag+=either(-1, -2, -1, -2, -2, -1, 0)>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _totswag+=either(-1, -2, -1, -2, -2, -1, 0)>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _totswag+=either(1, 2, 1, 2, 3, 1, 1)>><</if>> <<if _npc.masterlove gte 60>><<set _totswag+=1>><</if>> <<if $faction.ikaanos.prosp gte 75>><<set _totswag+=1>><</if>> <<if _npc.status gte 5>><<set _totswag-=1>><</if>> <<if _npc.status lte 2 and _npc.masterlove lte 19>><<set _totswag-=2>><</if>> /* Laika and loden double scav */ <<if $npc.av18.dayblock is 13 and $npc.av19.dayblock is 13 and $npc.av18.bondage lte 0 and $npc.av19.bondage lte 0 and _npc.girlid is 18>> <<set _totswag+=either(5, 3, 4, 2, 1, 2, 3, 3, 4, 6, 2, 2)>> <<if _swagroll is 1>><<set $tendswag+=1>><<set $ownstimb+=1>><</if>> <<set _team to true>> <</if>> /* techie trait */ <<if _npc.traittech gte 51 and _npc.survival gte 60>> <<if _swagroll lte 2>><<set $tendswag+=1>><<set $ownstimb+=1>><</if>> <<if _swagroll gte 14>><<set $energyswag+=1>><<set $aenergy+=1>><</if>> <</if>> /* nerd trait */ <<if _npc.traitnerd gte 51 and _npc.survival gte 60>> <<if _swagroll lte 2>><<set $art1swag+=1>><<set $ownartifact+=1>><</if>> <<if _swagroll gte 15>><<set $art2swag+=1>><<set $ownartifact2+=1>><</if>> <<if _swagroll is 14 and _npc.aca gte 80>><<set $art3swag+=1>><<set $ownartifact3+=1>><</if>> <</if>> /* scavvie trait */ <<if _npc.traitscav gte 51>> <<set _totswag+=3>> <<if _swagroll is 1>><<set $tendswag+=1>><<set $ownstimb+=1>><</if>> <<if _swagroll is 2>><<set $energyswag+=1>><<set $aenergy+=1>><</if>> <<if _swagroll is 3>><<set $duraswag+=1>><<set $durasteel+=1>><</if>> <</if>> <<if _totswag gte 1>><<set $swag+=_totswag>><<set $totswagin+=_totswag>><</if>> /* skill increase */ <<if _npc.survival lte 59 and _swagroll lte 1>><<set _npc.survival+=1>><</if>> /* injuries */ <<if $faction.ikaanos.control lte 29>> <<set _dmg to 5>> <<if $faction.ikaanos.control lte 19>><<set _dmg+=5>><</if>> <<if $faction.ikaanos.control lte 9>><<set _dmg+=random(1,5)>><</if>> <<if $faction.ikaanos.control lte 0>><<set _dmg+=random(1,20)>><</if>> <<if _npc.melee gte 50>><<set _dmg-=2>><</if>> <<if _npc.melee gte 40 and _npc.meleepower gte 1>> <<set _dmg-=_npc.meleepower>> <</if>> <<if _npc.ranged gte 40 and _npc.rangedpower gte 1>> <<set _dmg-=_npc.rangedpower>> <</if>> /* safe check for old saves */ <<if _npc.rangedpower is undefined>><<set _dmg-=10>><</if>> <<if _npc.armorwear is "leather" or _npc.armorwear is "hleather" or _npc.armorwear is "padded">><<set _dmg-=3>><</if>> <<if _npc.armorwear is "combat" or _npc.armorwear is "duraplate" or _npc.armorwear is "weave">><<set _dmg-=5>><</if>> <<if _npc.armorwear is "wega" or _npc.armorwear is "hulc" or _npc.armorwear is "stealth">><<set _dmg-=15>><</if>> <<if _npc.survival gte 60>><<set _dmg-=5>><</if>> <<if _team is true>><<set _dmg-=5>><</if>> <<if $diff gte 3>><<set _dmg+=random(1,12)>><</if>> <<if $diff lte 2>><<set _dmg-=15>><</if>> <<if $diff lte 1>><<set _dmg to 0>><</if>> <<if _dmg lte 0>><<set _dmg to 0>><</if>> /* main damage reduction script */ <<if _dmg gte 1>><<set _npc.health-=_dmg>><</if>> /* stat losses on grimdark */ <<if $diff gte 3 and _npc.health lte -5 and _dmg gte 5>> <<if _swagroll lte 3 and _npc.str gte 15>><<set _npc.str-=2>><</if>> <<if _swagroll gte 4 and _swagroll lte 7 and _npc.dex gte 15>><<set _npc.dex-=2>><</if>> <<if _swagroll gte 8 and _swagroll lte 11 and _npc.maxstamina gte 15>><<set _npc.maxstamina-=2>><</if>> <<if _swagroll gte 13 and _npc.beauty gte 45>><<set _npc.beauty-=1>><</if>> <</if>> /* scavvies are not killed on non-ironman runs */ <<if $ironman isnot 1 and _npc.health lte -15 and _dmg gte 1>><<set _npc.health to -15>><</if>> <</if>> /* faction lte 29 ends */ <</if>> /* HUNTER */ <<if $totmeat is undefined>><<set $totmeat to 0>><<set $totpelt to 0>><<set $totskin to 0>><<set $totfood to 0>><<set $totleather to 0>><</if>> <<if _npc.dayblock is 31 and _npc.health gte 1>> <<set _huntroll to random(1, 10)>> <<set _totmeat to 0>> <<set _yield to 0>> <<set _rangede to 0>> <<set _surv to 0>> <<set _traits to 0>> <<if _npc.survival lte 9>><<set _yield-=10>> <<set _surv-=10>> <</if>> <<if _npc.survival lte 19>><<set _yield-=10>><<set _surv-=10>> <</if>> <<if _npc.survival gte 40>><<set _yield+=5>><<set _surv+=5>> <</if>> <<if _npc.survival gte 60>><<set _yield+=15>><<set _surv+=15>> <</if>> <<if _npc.survival gte 80>><<set _yield+=25>><<set _surv+=25>> <</if>> <<if _npc.survival gte 110>><<set _yield+=15>><<set _surv+=15>> <</if>> <<if _npc.traitwild gte 1 or _npc.traitjag gte 1>><<set _yield+=15>><<set _traits+=15>> <</if>> <<if _npc.meleeweapon is "knife">><<set _yield+=5>><</if>> <<if _npc.meleeweapon isnot "knife">><<set _yield-=10>><</if>> <<if _npc.weapon is "none">><<set _yield-=65>><<set _rangede to -1>><</if>> <<if _npc.weapon is "crossbow">><<set _yield+=5>><<set _rangede to 1>> <</if>> <<if _npc.weapon is "rifle">><<set _yield+=10>><<set _rangede to 2>> <</if>> <<if _npc.weapon is "rifle50">><<set _yield+=14>><<set _rangede to 2>> <</if>> <<if _npc.weapon is "shotgun">><<set _yield+=10>><<set _rangede to 3>> <</if>> <<if _npc.weapon is "plasma" or _npc.weapon is "pistol" or _npc.weapon is "r55" or _npc.weapon is "gl" or _npc.weapon is "cybercannon" or _npc.weapon is "revolver" or _npc.weapon is "automaticrifle">><<set _yield-=40>><</if>> <<set _yield+=either(1, 7, 1, 5, -5, -7, 6)>> <<if _npc.health lte 9>><<set _yield-=15>><</if>> <<if $faction.ikaanos.prosp lte 4>><<set _yield+=either(-1, -2, -1, -2, -2, -1, 0)>><</if>> <<if _npc.masterlove lte 29>><<set _yield-=3>><</if>> <<if _npc.masterlove lte 49>><<set _yield-=3>><</if>> <<if _npc.masterlove gte 60>><<set _yield+=1>><</if>> <<if $hunt_imogen lte 0>><<set _yield-=random(5,25)>><</if>> <<if $hunt_wet lte 0>><<set _yield-=random(5,25)>><</if>> <<if $hunt_imogen lte 1>><<set _yield-=random(2,15)>><</if>> <<if $hunt_wet lte 1>><<set _yield-=random(2,15)>><</if>> <<if $hunt_imogen lte 4>><<set _yield-=random(2,15)>><</if>> <<if $hunt_wet lte 3>><<set _yield-=random(2,15)>><</if>> <<if _npc.traitammo lte 0>> <<if _npc.weapon is "crossbow" and $bolts lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "rifle" and $a306 lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "rifle50" and $a50 lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "shotgun" and $a12g lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "coil" and $acoil lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "minigun" and $a556 lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "automaticrifle" and $a556 lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "revolver" and $a45 lte 2>><<set _yield-=100>><</if>> <<if _npc.weapon is "plasma" and $aenerhy lte 1>><<set _yield-=100>><</if>> <<if _npc.weapon is "cybercannon" and $awega lte 1>><<set _yield-=100>><</if>> <<if _npc.weapon is "r55" and $a50 lte 2>><<set _yield-=100>><</if>> <</if>> <<if _npc.girlid is 4>><<set _junoh to _yield>><</if>> /* yield is added to inventory */ <<if _yield gte 1>> <<set _outcome to _yield*0.45>> /* food and meat */ <<set _outcome2 to _yield*0.30>> /* skins and leather */ <<set _outcome3 to _yield*0.08>> /* pelts */ <<set _outcome = Math.round(_outcome)>> <<set _outcome2 = Math.round(_outcome2)>> <<set _outcome3 = Math.round(_outcome3)>> <<if _npc.survival gte 75 and $nomeatco is undefined>><<set $totfood+=_outcome>><<set $foodstuff+=_outcome>> <</if>> <<if _npc.survival gte 75 and $nomeatco is true>><<set $totmeat+=_outcome>> <<set $meat+=_outcome>><</if>> <<if _npc.survival gte 75>><<set $totleather+=_outcome2>><<set $leather+=_outcome2>> <</if>> <<if _npc.survival lte 74>><<set $totmeat+=_outcome>><<set $totskin+=_outcome2>><<set $meat+=_outcome>><<set $skins+=_outcome2>> <</if>> <<if _lossroll lte 2 and _outcome3 gte 1>><<set $totpelt+=_outcome3>><<set $pelts+=_outcome3>><</if>> /* depletion of hunting locations */ <<if _lossroll lte 4 and $hunt_imogen gte 1>><<set $hunt_imogen-=either(1,2)>><</if>> <<if _lossroll gte 5 and $hunt_wet gte 1>><<set $hunt_wet-=either(1,2)>><</if>> <</if>> /* yield gte 1 ends */ /* skill increase */ <<if _npc.survival lte 99 and _huntroll lte 1>><<set _npc.survival+=1>><</if>> /* ammo reduction */ <<if _npc.traitammo lte 0>> <<if _npc.weapon is "crossbow">><<set $bolts-=random(3,10)>><</if>> <<if _npc.weapon is "rifle">><<set $a306-=random(3,10)>><</if>> <<if _npc.weapon is "rifle50" or _npc.weapon is "r55">><<set $a50-=random(3,10)>><</if>> <<if _npc.weapon is "shotgun">><<set $a12g-=random(3,10)>><</if>> <<if _npc.weapon is "coil">><<set $acoil-=random(3,10)>><</if>> <<if _npc.weapon is "revolver">><<set $a45-=random(3,10)>><</if>> <<if _npc.weapon is "automaticrifle">><<set $a556-=random(3,10)>><</if>> <<if _npc.weapon is "minigun">><<set $a556-=random(6,20)>><</if>> <<if _npc.weapon is "plasma">><<set $aenergy-=random(1,4)>><</if>> <</if>> <<if $bolts lt 0>><<set $bolts to 0>><</if>> <<if $a306 lt 0>><<set $a306 to 0>><</if>> <<if $a50 lt 0>><<set $a50 to 0>><</if>> <<if $a12g lt 0>><<set $a12g to 0>><</if>> <<if $acoil lt 0>><<set $acoil to 0>><</if>> <<if $a556 lt 0>><<set $a556 to 0>><</if>> <<if $a45 lt 0>><<set $a45 to 0>><</if>> <<if $aenergy lt 0>><<set $aenergy to 0>><</if>> /* injuries */ <<set _dmg to 5>> <<if $faction.ikaanos.control lte 19>><<set _dmg+=5>><</if>> <<if $faction.ikaanos.control lte 9>><<set _dmg+=random(1,5)>><</if>> <<if $faction.ikaanos.control lte 0>><<set _dmg+=random(1,20)>><</if>> <<if _npc.survival lte 9>><<set _dmg+=5>><</if>> <<if _npc.survival lte 29>><<set _dmg+=3>><</if>> <<if _npc.survival lte 39>><<set _dmg+=3>><</if>> <<if _npc.survival gte 60>><<set _dmg-=5>><</if>> <<if _npc.melee gte 50>><<set _dmg-=2>><</if>> <<if _npc.melee gte 40 and _npc.meleepower gte 1>> <<set _dmg-=_npc.meleepower>> <</if>> <<if _npc.ranged gte 40 and _npc.rangedpower gte 1>> <<set _dmg-=_npc.rangedpower>> <</if>> <<if _npc.armorwear is "leather" or _npc.armorwear is "hleather" or _npc.armorwear is "padded">><<set _dmg-=3>><</if>> <<if _npc.armorwear is "combat" or _npc.armorwear is "duraplate" or _npc.armorwear is "weave">><<set _dmg-=5>><</if>> <<if _npc.armorwear is "wega" or _npc.armorwear is "hulc" or _npc.armorwear is "stealth">><<set _dmg-=15>><</if>> <<if $diff gte 3>><<set _dmg+=random(1,12)>><</if>> <<if $diff lte 2>><<set _dmg-=15>><</if>> <<if $diff lte 1>><<set _dmg to 0>><</if>> <<if _dmg lte 0>><<set _dmg to 0>><</if>> <<if _npc.girlid is 1>><<set _testi to _dmg>><</if>> /* main damage reduction script */ <<if _dmg gte 1>><<set _npc.health-=_dmg>><</if>> /* stat losses on grimdark */ <<if $diff gte 3 and _npc.health lte -5 and _dmg gte 5>> <<if _huntroll lte 3 and _npc.str gte 15>><<set _npc.str-=2>><</if>> <<if _huntroll gte 4 and _huntroll lte 7 and _npc.dex gte 15>><<set _npc.dex-=2>><</if>> <<if _huntroll gte 8 and _huntroll lte 11 and _npc.maxstamina gte 15>><<set _npc.maxstamina-=2>><</if>> <<if _huntroll gte 13 and _npc.beauty gte 45>><<set _npc.beauty-=1>><</if>> <</if>> /* hunters are not killed on non-ironman runs */ <<if $ironman isnot 1 and _npc.health lte -15 and _dmg gte 1>><<set _npc.health to -15>><</if>> <</if>> /* ACCOUNTANT */ /* Found in Economy2 Tab - search for accountid */ <<set _accoroll to random(1, 200)>> <<if _npc.dayblock is 15 and _npc.int gte 60 and _accoroll is 1 and _npc.admin lte 129>><<set _npc.admin+=1>><</if>> /* JANITOR */ <<if _npc.dayblock is 14>> <<if $repairfester gte 1>><<set $repairfester-=1>><</if>> <<if $repairfester gte 1 and _npc.discipline gte 40 and _npc.masterlove gte 20>><<set $repairfester-=1>><</if>> <<if $repairfester gte 1 and _npc.discipline gte 60 and _npc.masterlove gte 20>><<set $repairfester-=1>><</if>> /* sabotage */ <<if _npc.status lte 2 and _npc.willpower gte 60 and _npc.kind lte 59>> <<if _npc.scarefactor gte 3 or _npc.masterlove lte 19>><<set $repairfester+=1>><</if>> <<if _npc.scarefactor gte 5 or _npc.masterlove lte 9>><<set $repairfester+=1>><</if>> <</if>> <<if _npc.traitwork lte 99 and _npc.discipline gte 60 and _npc.bondage lte 0 and $lossroll is 1>><<set _npc.traitwork+=1>><</if>> <</if>> /* DEVIOUS TOOLS AUTO REFUSE */ <<if _npc.willpower gte 10 and _npc.likesadist lte 49>> <<if _npc.dayblock is 2>><<set _npc.dayblock to 0>><<set $workdevi to 0>><</if>> <<if _npc.daybef is 2>><<set _npc.daybef to 0>><</if>> <</if>> /* GOLDWALKER */ <<if _npc.dayblock is 11 and _npc.prostloc gte 1>> <<if _npc.prostloc is 1>><<set _npc.oralwear+=random(2, 18)>><</if>> <<if _npc.prostscore lte 300 and $lossroll lte 3>><<set _npc.prostscore+=1>><</if>> <<if _npc.oralxp lte 99 and _npc.prostloc gte 1>><<set _npc.oralxp+=1>><</if>> <<if _npc.prostloc gte 2>> <<set _npc.oralwear+=random(5, 15)>> <<if _npc.sex is 0>><<set _npc.pussywear+=random(6, 20)>><<set _npc.virgin to false>><<if _npc.pussyxp gte 60>><<set _npc.pussywear-=6>><</if>><<if _npc.pussyxp lte 99>><<set _npc.pussyxp+=1>><</if>><</if>> <<if _npc.sex is 1>><<set _npc.analwear+=random(2, 18)>><<if _npc.analvirgin is true>><<set _npc.analvirgin to false>><<set _npc.analwear+=random(2, 18)>><</if>><<if _npc.analxp gte 60>><<set _npc.analwear-=6>><</if>><</if>> <<set _npc.health-=2>> <<if _npc.oralxp gte 60>><<set _npc.oralwear-=6>><</if>> <</if>> <</if>> /* end of goldwalking */ /* TAVERN WHORE */ <<if _npc.dayblock is 20 and _npc.prostloc gte 1>> <<if _npc.prostloc is 1>><<set _npc.oralwear+=random(2, 16)>><</if>> <<if _npc.prostscore lte 599 and $lossroll lte 3>><<set _npc.prostscore+=1>><</if>> <<if _npc.oralxp lte 99>><<set _npc.oralxp+=1>><</if>> <<if _npc.prostloc gte 2>> <<set _npc.oralwear+=random(5, 12)>> <<if _npc.sex is 0>><<set _npc.pussywear+=random(5, 15)>><<set _npc.virgin to false>><<if _npc.pussyxp lte 99>><<set _npc.pussyxp+=1>><</if>><</if>> <<if _npc.sex is 1>><<set _npc.analwear+=random(2, 12)>><<if _npc.analvirgin is true>><<set _npc.analvirgin to false>><<set _npc.analwear+=random(2, 18)>><</if>> <</if>> <</if>> <</if>> /* AVERIL TRAINED CHECKER */ <<if _npc.girlid is 10 and _npc.state is 0>> <<if _npc.willpower lte 4 or _npc.likesadist gte 60>> <<set _npc.analwear to 70>> <<set _npc.oralwear to 70>> <<set _npc.pussywear to 70>> <<if _npc.oralxp lte 119>><<set _npc.oralxp+=1>><</if>> <<if _npc.pussyxp lte 119 and $lossroll lte 2>><<set _npc.pussyxp+=1>><</if>> <<if _npc.analxp lte 119>><<set _npc.analxp+=1>><</if>> <</if>> <</if>> /* MANAGER */ <<if _npc.girlid is 352 and _npc.state is 1 and _npc.bondage is 0 and _npc.dayblock is 0 and _npc.salarynow gte 50 and _npc.masterlove gte 40>> <<for _mana range $npc>> <<set _ranman to random(1,100)>> <<if _mana.traitextro gte 25 and _mana.bondage lte 0 and _mana.state is 1 and _mana.willpower gte 10 and _mana.per lt _npc.per and _mana.sex is 0 and _mana.dayblock isnot 25 and _mana.dayblock isnot 26>> <<if _npc.salarynow gte 50>><<set _ranman-=5>><</if>> <<if _npc.salarynow gte 300>><<set _ranman-=10>><</if>> <<if _npc.salarynow gte 500>><<set _ranman-=5>><</if>> <<if _npc.salarynow gte 1000>><<set _ranman-=10>><</if>> <<if _mana.traitextro gte 51>><<set _ranman-=10>><</if>> <<if _ranman lte 0>><<set _mana.per+=1>><</if>> <<if _ranman lte 0 and _lossroll lte 3 and _mana.dancing lte 74>><<set _mana.dancing+=1>><</if>> <</if>> <</for>> <</if>> /* MANAGER ENDS */ /* ARENA */ <<if _npc.dayblock is 25>> <<set _ran to random(1, 19)>> <<set _npc.justfight to 99>> <<if _npc.health gte 15>><<set _npc.health-=either(10, 12, 13, 6, 15, 5, 0, 0, 0)>><</if>> <<if _npc.tempstamina gte 15>><<set _npc.tempstamina-=either(10, 12, 13, 6, 15, 5, 0, 0, 0)>><</if>> <<if _npc.traitbrat gte 51 and _ran lte 2>><<set _npc.traitbrat-=1>><</if>> <<if _npc.happiness gte 70 or _npc.masterlove gte 70>><<set _ran-=1>><</if>> <<if _npc.health lte 19>><<set _ran+=1>><</if>> <<if _npc.girlid is 2>><<set _ran-=1>><</if>> <<if _npc.str lte 34>><<set _ran+=1>><</if>> <<if _npc.discipline gte 60>><<set _ran-=1>><</if>> <<if _npc.girlid is 11 and _npc.willpower gte 60>><<set _ran-=1>><</if>> <<if _npc.traitaggro gte 90>><<set _ran-=1>><</if>> <<if _ran lte 2 and _npc.likesadist lte 39 and _npc.masterlove lte 84 and _npc.willpower lte 79>> <<set _npc.willpower+=1>> <</if>> <<if _ran is 4 and _npc.masterlove gte 70>> <<set _npc.masterlove-=1>> <</if>> <<if _ran is 13 and _npc.happiness gte 20>> <<set _npc.happiness-=1>> <</if>> <<if _ran lte 3 and _npc.melee lte 79>><<set _npc.melee+=1>><</if>> <<if _ran lte 2 and _npc.ranged lte 59>><<set _npc.ranged+=1>><</if>> <<if _ran lte 2 and _npc.discipline lte 99>><<set _npc.discipline+=1>><</if>> <<if _ran lte 3 and _npc.str lte 64>><<set _npc.str+=1>><</if>> <<if _ran lte 3 and _npc.dex lte 79>><<set _npc.dex+=1>><</if>> <<if _ran lte 3 and _npc.maxstamina lte 89>><<set _npc.maxstamina+=1>><</if>> <<if _ran lte 5 and _npc.health gte 8>><<set _npc.health-=5>><</if>> <<if _ran lte 12 and _npc.tempstamina gte 10>><<set _npc.tempstamina-=9>><</if>> <<if _ran lte 3 and _npc.kind gte 15>><<set _npc.kind-=1>><</if>> <<if _ran lte 4 and _npc.aw gte 55 and _npc.body gte 3>><<set _npc.aw-=1>><</if>> <<if _ran lte 3 and _npc.aw gte 45 and _npc.body lte 2>><<set _npc.aw-=1>><</if>> <<if _npc.traitaggro gte 75 and _npc.happiness lte 79>><<set _npc.happiness+=1>><</if>> <</if>> /* MONASTERY */ <<if _npc.dayblock is 26>> <<set _monaroll1 to random(1, 100)>> <<set _monaroll2 to random(1, 100)>> <<set _monaroll3 to random(1, 100)>> <<set _monaroll4 to random(1, 100)>> /* low rolls are always better */ /* npc effects */ <<if _npc.discipline gte 60>><<set _monaroll3*=0.75>><</if>> <<if _npc.traitrel is 5 and _npc.devotion gte 60>><<set _monaroll1*=0.75>><<set _monaroll3*=0.75>><</if>> <<if _npc.traitrel isnot 5>><<set _monaroll1*=1.10>><<set _monaroll3*=1.10>><</if>> <<if _npc.traitrel isnot 5 and _npc.devotion gte 60>><<set _monaroll1*=1.25>><<set _monaroll3*=1.25>><</if>> <<if _npc.traitrel isnot 5 and _npc.devotion gte 100>><<set _monaroll1*=1.50>><<set _monaroll3*=1.50>><</if>> /* seal of virtue */ <<if $faction.christian.standing gte 30 and $faction.christian.standing lte 59>><<set _monaroll1*=0.75>><<set _monaroll3*=0.75>><</if>> /* great benefactor */ <<if $faction.christian.standing gte 60>><<set _monaroll1*=0.5>><<set _monaroll3*=0.5>><</if>> /* attributes and states */ <<if _npc.discipline lte 99 and _monaroll1 lte 10>><<set _npc.discipline+=1>><</if>> <<if _npc.int lte 59 and _monaroll1 lte 10>><<set _npc.int+=1>><</if>> <<if _npc.willpower gte 21 and _monaroll2 lte 5>><<set _npc.willpower-=1>><</if>> <<if _npc.likesadist gte 1 and _monaroll1 lte 15>><<set _npc.likesadist-=1>><</if>> /* skills */ <<if _npc.aca lte 59 and _monaroll3 lte 10>><<set _npc.aca+=1>><</if>> <<if _npc.garden lte 99 and _monaroll3 lte 10>><<set _npc.garden+=1>><</if>> <<if _npc.domestic lte 89 and _monaroll3 lte 10>><<set _npc.domestic+=1>><</if>> <<if $mona_herald gte 1 and _npc.admin lte 99 and _monaroll3 lte 10>><<set _npc.admin+=1>><</if>> /* devotion */ <<if _npc.traitrel is 5 and _monaroll3 gte 85>><<set _npc.devotion+=1>><</if>> <<if _npc.traitrel isnot 5 and _monaroll3 gte 95 and _npc.devotion gte 1>><<set _npc.devotion-=1>><</if>> /* devotion from herald */ <<if $mona_herald gte 1 and _npc.traitrel isnot 5 and _monaroll3 lte 15 and _npc.devotion gte 1>><<set _npc.devotion-=1>><</if>> <<if $mona_herald gte 1 and _npc.traitrel isnot 5 and _monaroll3 lte 15 and _npc.devotion lte 9>><<set _npc.devotion=5>><<set _npc.traitrel to 5>><</if>> /* convert script */ /* traits */ <<if _npc.traitwork lte 99 and _monaroll2 lte 2>><<set _npc.traitwork+=1>><</if>> <<if _npc.traitmat gte 50 and _monaroll4 lte 5>><<set _npc.traitmat-=1>><</if>> <<if _npc.traitpure lte 99 and _monaroll4 lte 3 and $faction.ikaanos.corruption lte 39>><<set _npc.traitpure+=1>><</if>> <<if _npc.traitvanilla lte 99 and _monaroll4 lte 3 and $faction.ikaanos.corruption lte 19>><<set _npc.traitvanilla+=1>><</if>> <<if _npc.traitbrat gte 51 and _monaroll1 lte 10>><<set _npc.traitbrat-=1>><</if>> /* traits from sacred cross */ <<if _npc.traitvanilla lte 99 and _monaroll4 lte 25 and $mona_cross gte 1>><<set _npc.traitvanilla+=1>><</if>> <<if _npc.traitpure lte 99 and _monaroll4 lte 25 and $mona_cross gte 1>><<set _npc.traitpure+=1>><</if>> /* happiness and affection effects */ <<if _npc.traitmat gte 51>><<if _npc.happiness gte 21>><<set _npc.happiness-=2>><</if>><<if _npc.masterlove gte 32>><<set _npc.masterlove-=2>><</if>><</if>> <<if _npc.traitrel isnot 5 and _npc.willpower gte 60>><<if _npc.happiness gte 31>><<set _npc.happiness-=1>><</if>><<if _npc.masterlove gte 61>><<set _npc.masterlove-=1>><</if>><</if>> <<if _npc.traitrel is 5 and _npc.devotion gte 60 and _npc.happiness lte 99>><<set _npc.happiness+=1>><</if>> <<if _npc.discipline lte 29 and _npc.happiness gte 31>><<set _npc.stress+=1>><<set _npc.happiness-=1>><</if>> <</if>> /* Carpenter */ <<if _npc.dayblock is 30>> <<if _npc.str lte 59 and _lossroll is 2>><<set _npc.str+=1>><</if>> <<if _npc.health gte 20 and _lossroll is 1>><<set _npc.health-=10>><</if>> <</if>> /* RANCH MASTER */ <<if _npc.dayblock is 409 and _npc.dayblock lte 412>> <<if _npc.garden lte 89 and _lossroll is 2>><<set _npc.garden+=1>><</if>> <<if _npc.survival lte 59 and _lossroll is 1>><<set _npc.survival+=1>><</if>> <<if _npc.admin lte 69 and _lossroll is 4>><<set _npc.admin+=1>><</if>> <</if>> /* darkmere ranch */ <<if _npc.dayblock is 610>> <<if _npc.garden lte 89 and _lossroll is 2>><<set _npc.garden+=1>><</if>> <<if _npc.survival lte 59 and _lossroll is 1>><<set _npc.survival+=1>><</if>> <<if _npc.admin lte 69 and _lossroll is 4>><<set _npc.admin+=1>><</if>> <</if>> /* HERALD */ <<if _npc.dayblock is 18 and _npc.state gte 1 and _npc.bondage lte 0 and _npc.health gte 1 and _npc.masterlove gte 30 and _npc.scarefactor lte 0>> <<set _totp to $heraldskill>> <<set _totp/=4>> <<set _totp = Math.round(_totp)>> <<if _totp gte 0>><<set $credtot+=_totp>><<set _heraldinf+=_totp>><</if>> /* <<set _laborinfshow+=2>> <<set $credtot+=2>> <<if _npc.int gte 50>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.int gte 70>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.int gte 90>><<set _laborinfshow+=4>><<set $credtot+=4>><</if>> <<if _npc.discipline gte 50>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.masterlove gte 85>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.aca gte 50>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.beauty gte 50>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.beauty gte 80>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.charisma gte 50>><<set _laborinfshow+=2>><<set $credtot+=2>><</if>> <<if _npc.charisma gte 80>><<set _laborinfshow+=4>><<set $credtot+=4>><</if>> <<if _npc.status is 10>><<set _laborinfshow+=4>><<set $credtot+=4>><</if>> */ <</if>> /* SLAVE MASTER */ <<if _npc.dayblock is 19>> <<include Educator>> <</if>> /* CAPTAIN */ <<if $mch isnot undefined>> <<if $mch.yardslot6 isnot undefined>> <<if _npc.dayblock is 17>> /* room effects */ <<if $mch.yardslot6.level gte 2>><<set _npc.happiness+=3>><</if>> /* train effects */ <<set _croll to random(1, 130)>> <<set _croll2 to random(1, 130)>> <<set _croll3 to random(1, 160)>> <<set _guards to 0>> <<if _npc.traitperf lte 24>><<set _chance-=10>><<set _chance2-=10>><<set _chance3-=10>><</if>> <<if _npc.age gte 35>><<set _chance+=10>><<set _chance2+=10>><<set _chance3+=10>><</if>> <<if _npc.warfame lte 15>><<set _chance-=10>><<set _chance2-=10>><<set _chance3-=10>><</if>> <<if _npc.warfame gte 150>><<set _chance+=10>><<set _chance2+=10>><<set _chance3+=10>><</if>> <<if _npc.warfame gte 600>><<set _chance+=10>><<set _chance2+=10>><<set _chance3+=10>><</if>> <<if _npc.salarynow gte _npc.salary*1.25>><<set _chance+=10>><<set _chance2+=10>><<set _chance3+=10>><</if>> <<for _guard range $npc>> <<if _guard.dayblock is 16 and _guard.bondage is 0>> <<set _chance to $captainskill>> <<set _chance2 to $captainskill>> <<set _chance3 to $captainskill>> <<set _chance-=_croll>> <<set _chance2-=_croll2>> <<set _chance3-=_croll3>> <<set _guards+=1>> <<if _guard.melee gte 50>><<set _chance-=20>><</if>> <<if _guard.ranged gte 50>><<set _chance2-=20>><</if>> <<if _guard.discipline gte 50>><<set _chance3-=20>><</if>> <<if _guard.traitaggro lte 24>><<set _chance-=20>><<set _chance2-=20>><</if>> <<if _guards gte 1>><<set _chance-=_guards>><<set _chance2-=_guards>><<set _chance3-=_guards>><</if>> <<if _chance gte 1 and _guard.melee lte 79>><<set _guard.melee+=1>><</if>> <<if _chance2 gte 1 and _guard.ranged lte 79>><<set _guard.ranged+=1>><</if>> <<if _chance3 gte 1 and _guard.discipline lte 79>><<set _guard.discipline+=1>><</if>> <</if>> <</for>> <</if>> <</if>> <</if>> /* QUARTERMISTRESS */ <<if _npc.title is 3 and _npc.med gte 40 and _npc.masterlove gte 25 and _npc.health gte 1>><<set $masterhealth+=5>><</if>> <<if $qtech gte 50 and $ownsmith gte 1 and _npc.title is 3>> <<if $ownpadded is true and $paddedsoak lte 2>><<set $paddedsoak+=1>><</if>> <<if $ownleather is true and $leathersoak lte 9>><<set $leathersoak+=1>><</if>> <<if $ownhleather is true and $hleathersoak lte 13>><<set $hleathersoak+=1>><</if>> <<if $owncombat is true and $combatsoak lte 20>><<set $combatsoak+=1>><</if>> <</if>> <<if $qtech gte 80 and _npc.title is 3>> <<if $ownsmith gte 1>> <<if $ownduraplate is true and $durasoak lte 34 and $cash gte 80>><<set $durasoak+=1>><<set $cash-=80>><</if>> <<if $ownweave is true and $weavesoak lte 22 and $cash gte 60>><<set $weavesoak+=1>><<set $cash-=60>><</if>> <<if $ownstealth is true and $stealthsoak lte 18 and $cash gte 80>><<set $stealthsoak+=1>><<set $cash-=80>><</if>> <</if>> <<if $ownwega is true and $wegasoak lte 39 and $nanites gte 300 and $durasteel gte 2 and $ownlab gte 1>><<set $wegasoak to 43>><<set $nanites-=300>><<set $durasteel-=2>><</if>> <</if>> /* STACEY ARCH */ <<if _npc.dayblock is 32>> /* LEGEND quest_stacey gte 1 and quest_stacey lte 99 => in research quest_stacey is 199 => can talk to stacey quest_stacey is 200 => out looking quest_stacey is 201 => must process artifact quest_stacey2 => flavor, for text only quest_staceyloc => wopos variable for searching and pointing when artifact is processed, set quest_stacey, quest_stacey2 and quest_staceyloc to undefined */ /* sets name and flavor */ <<if $quest_stacey is undefined or $quest_stacey lte 0>> <<set _nr1 to either("The sacred", "The golden", "The unholy", "The ancient", "The silver-crested", "The gold-crested", "The diamond-encrusted", "The embryl-crested", "The copper", "The silver", "The pre-Severance", "The Great", "The", "The", "The brass", "The ivory", "The Cerulean", "The red", "The black", "The black", "The burning", "The defiling", "The Marvellous", "The Nightmare", "The Cursed")>> <<set _nr2 to either("dildo", "collar", "oral gag", "book", "staff", "sword", "book", "statue", "dagger", "skull", "fragment", "helmet", "obelisk", "rifle", "carpet", "chalice", "vase", "trinket", "bracelet", "necklace", "ring", "trumpet", "chalice", "scepter", "figurine", "idol", "tiara", "carving", "Great Sword", "manuscript", "crown", "blade", "mace", "Diadem", "Pentastar", "Hexagram", "Pentacle")>> <<set _nr3 to either("of Lesano", "of Darhassi", "of Ikaanos", "of Prometheus", "of Malice", "of Molly Paine", "of Virax", "of Virtue", "of Westside", "of Adem", "of Cydikar", "of Haalu", "of Kalmar", "of Pennsylvania", "of Adem", "of Esterházy", "of Grimvale", "of Rostok", "of Akron", "of Vetlanda", "of Euphoria", "of Moorhart", "of Carrowdore", "of Defiance", "of Najara", "of Darkmere", "of the Dengi King", "of the High Chancellor", "of Danmore", "of Velkor-Haz")>> /* flavor setters */ <<set $quest_stacey2 to 0>> /* lewd */ <<if _nr2 is "dildo" or _nr3 is "of Molly Paine" or _nr2 is "oral gag">><<set $quest_stacey2 to 1>><</if>> /* war */ <<if _nr2 is "sword" or _nr2 is "rifle" or _nr2 is "Great Sword" or _nr2 is "blade" or _nr2 is "mace">><<set $quest_stacey2 to 2>><</if>> /* occult */ <<if _nr3 is "of Adem" or _nr3 is "of Cydikar" or _nr3 is "of Haalu" or _nr2 is "Pentacle">><<set $quest_stacey2 to 3>><</if>> <<set $quest_staceyname to _nr1 +" " +_nr2 +" " + _nr3>> <<set $quest_stacey to 1>> <</if>> /* PROGRESS */ <<set _prog to _npc.discipline>> <<set _prog+=_npc.int>> <<set _prog+=_npc.aca>> <<set _prog/=3>> <<set _prog = Math.round(_prog)>> <<if _npc.likesadist gte 70>><<set _prog-=15>><</if>> <<if _npc.likesadist gte 90>><<set _prog-=15>><</if>> <<if _npc.happiness lte 19>><<set _prog-=25>><</if>> <<if _npc.happiness lte 9>><<set _prog-=100>><</if>> <<if _npc.willpower lte 9>><<set _prog-=20>><</if>> <<if _npc.warfame gte 500>><<set _prog+=10>><</if>> <<if $faction.his.standing gte 10>><<set _prog+=15>><</if>> <<if _npc.masterlove lte 9>><<set _prog-=75>><</if>> <<if _npc.salarynow lte 0>><<set _prog-=75>><</if>> <<if _npc.salarynow gte 100>><<set _prog+=5>><</if>> <<if _npc.salarynow gte 200>><<set _prog+=5>><</if>> <<if _npc.salarynow gte 300>><<set _prog+=5>><</if>> <<if _npc.salarynow gte 400>><<set _prog+=5>><</if>> <<if _npc.salarynow gte 500>><<set _prog+=5>><</if>> <<if _npc.salarynow gte 600>><<set _prog+=5>><</if>> <<if _npc.status gte 3>><<set _prog+=10>><</if>> <<if _npc.status lte 2>><<set _prog-=10>><</if>> <<if $liblevel is undefined>> <<set _prog-=50>> <</if>> <<if $liblevel gte 1>> <<set _prog+=5*$liblevel>> <</if>> /* progress is calculated */ <<if _prog gte 10 and $quest_stacey gte 1 and $quest_stacey lte 99 and _npc.bondage lte 0>><<set $quest_stacey+=_prog/10>><</if>> <<set $quest_stacey = Math.round($quest_stacey)>> /* location and events are calculated */ <<if $quest_stacey gte 100 and $quest_stacey lte 199>> <<set $quest_staceyloc to either( 20, /* hamilton */ 25, 29, 30, 40, 45, 58, 65, 80, 100, 105, 110, 111, 120, 135 )>> <<set $quest_stacey to 199>> /* locked Corazon checker */ <<if $quest_staceyloc is 111 and ($quest_aria gte 99 or $quest_aria lte 10)>><<set $quest_staceyloc to 110>><</if>> <</if>> <</if>> /* END OF STACEY */ /* stacey relic hunter happiness checker */ <<if _npc.girlid is 45 and _npc.dayblock isnot 32 and _npc.happiness gte 31>> <<set _npc.happiness-=2>> <</if>> /* THE ACADEMY */ <<set _roll to random(1, 100)>> <<set _roll2 to random(1, 100)>> <<set _roll3 to random(1, 100)>> <<set _roll4 to random(1, 100)>> <<set _roll5 to random(1, 100)>> <<set _roll6 to random(1, 100)>> <<set _roll7 to random(1, 100)>> <<set _traitroll to random(1,100)>> <<if _npc.respect gte 25>><<set _roll3-=1>><<set _roll4-=1>><<set _roll5-=1>><</if>> <<if _npc.girlid is 2 and _npc.masterlove gte 60 and _npc.happiness gte 25 and _npc.willpower gte 20>><<set _roll3-=1>><<set _roll4-=1>><<set _roll5-=1>><</if>> <<if _npc.traitmental gte 80>> <<set _roll+=16>> <<set _roll2+=16>> <<set _roll3+=13>> <<set _roll4+=14>> <<set _roll5+=11>> <</if>> <<if _npc.dayoff isnot 1 and _npc.dayoff isnot 2>> /* checker for when assigned students or prof won't gain anything from aca */ /* STUDENT AT ACADEMY */ /* Science and hardware */ <<if _npc.program is 1>> <<if _npc.tech lte 39>><<set _roll-=2>><</if>> <<if _npc.tech gte 70>><<set _roll+=3>><</if>> <<if _npc.tech gte 120>><<set _roll+=99>><</if>> <<if _roll lte 20>><<set _npc.tech+=1>><</if>> /* techie increase */ <<if _traitroll lte 5 and _npc.int gte 60 and _npc.traittech lte 99 and _npc.traittrad isnot 100>> <<set _npc.traittech+=1>> <</if>> <<if _npc.aca gte 85>><<set _roll2+=4>><</if>> <<if _npc.aca gte 120>><<set _roll2+=99>><</if>> <<if _roll2 lte 12>><<set _npc.aca+=1>><</if>> <<if _npc.discipline gte 70>><<set _roll3+=4>><</if>> <<if _roll3 lte 9 and _npc.discipline lte 89>><<set _npc.discipline+=1>><</if>> <<if _npc.int lte 39>><<set _roll4-=1>><</if>> <<if _npc.int gte 80>><<set _roll4+=3>><</if>> <<if _npc.int gte 120>><<set _roll4+=8>><</if>> <<if _roll4 lte 10>><<set _npc.int+=1>><</if>> <<if _roll5 lte 3 and _npc.willpower lte 79>><<set _npc.willpower+=1>><</if>> <</if>> /* academics */ <<if _npc.program is 2>> <<if _npc.aca lte 39>><<set _roll2-=2>><</if>> <<if _npc.aca gte 90>><<set _roll2+=3>><</if>> <<if _npc.aca gte 120>><<set _roll2+=99>><</if>> <<if _roll2 lte 25>><<set _npc.aca+=1>><</if>> <<if _npc.tech lte 39>><<set _roll-=2>><</if>> <<if _npc.tech gte 90>><<set _roll+=3>><</if>> <<if _npc.tech gte 120>><<set _roll+=99>><</if>> <<if _roll lte 12>><<set _npc.tech+=1>><</if>> <<if _npc.discipline gte 70>><<set _roll3+=1>><</if>> <<if _roll3 lte 8 and _npc.discipline lte 89>><<set _npc.discipline+=1>><</if>> <<if _npc.int lte 39>><<set _roll4-=1>><</if>> <<if _npc.int gte 80>><<set _roll4+=1>><</if>> <<if _npc.int gte 90>><<set _roll4+=3>><</if>> <<if _npc.int gte 120>><<set _roll4+=7>><</if>> <<if _roll4 lte 9>><<set _npc.int+=1>><</if>> <<if _roll5 lte 3 and _npc.willpower lte 79>><<set _npc.willpower+=1>><</if>> <</if>> /* domestic */ <<if _npc.program is 3>> <<if _npc.garden gte 65>><<set _roll+=3>><</if>> <<if _npc.garden gte 120>><<set _roll+=3>><</if>> <<if _npc.garden gte 130>><<set _roll+=11>><</if>> <<if _roll lte 16>><<set _npc.garden+=1>><</if>> <<if _npc.domestic gte 85>><<set _roll2+=3>><</if>> <<if _npc.domestic gte 120>><<set _roll2+=17>><</if>> <<if _roll2 lte 19>><<set _npc.domestic+=1>><</if>> <<if _roll3 lte 9 and _npc.admin lte 99 and _npc.admin gte 70 and _npc.int gte 50>><<set _npc.admin+=1>><</if>> <<if _roll3 lte 19 and _npc.admin lte 69>><<set _npc.admin+=1>><</if>> <<if _npc.discipline gte 70>><<set _roll3+=1>><</if>> <<if _roll3 lte 12 and _npc.discipline lte 89>><<set _npc.discipline+=1>><</if>> /* <<if _npc.int lte 39>><<set _roll4-=1>><</if>> <<if _npc.int gte 80>><<set _roll4+=2>><</if>> <<if _npc.int gte 100>><<set _roll4+=3>><</if>> <<if _roll4 lte 4>><<set _npc.int+=1>><</if>> */ <<if _npc.med gte 60>><<set _roll6+=5>><</if>> <<if _roll6 lte 10 and _npc.med lte 74>><<set _npc.med+=1>><</if>> <</if>> /* gymnastics */ <<if _npc.program is 4>> /* big body guys harder to raise DEX */ <<if _npc.body gte 7>><<set _roll+=3>><</if>> <<if _npc.body gte 8>> <<set _roll+=4>><<set _roll5+=4>> <<if _npc.dex gte 80>><<set _roll+=15>><<set _roll5+=15>><</if>> <</if>> <<if _npc.acro lte 30>><<set _roll-=1>><</if>> <<if _npc.acro gte 75>><<set _roll+=4>><</if>> <<if _npc.acro gte 100>><<set _roll+=5>><</if>> <<if _npc.acro gte 120>><<set _roll+=17>><</if>> <<if _roll lte 20>><<set _npc.acro+=1>><</if>> <<if _npc.dancing lte 30>><<set _roll2-=2>><</if>> <<if _npc.dancing gte 85>><<set _roll2+=4>><</if>> <<if _npc.dancing gte 120>><<set _roll2+=12>><</if>> <<if _roll2 lte 15>><<set _npc.dancing+=1>><</if>> <<if _npc.discipline gte 80>><<set _roll3+=4>><</if>> <<if _roll3 lte 18 and _npc.discipline lte 89>><<set _npc.discipline+=1>><</if>> /* petites STR penalty */ <<if _npc.body lte 2>><<set _roll4+=2>><</if>> <<if _npc.str gte 60>><<set _roll4+=1>><</if>> <<if _npc.str gte 90>><<set _roll4+=7>><</if>> <<if _roll4 lte 7>><<set _npc.str+=1>><</if>> <<if _npc.dex gte 80>><<set _roll5+=1>><</if>> <<if _npc.dex gte 100>><<set _roll5+=4>><</if>> <<if _npc.dex gte 120>><<set _roll5+=10>><</if>> <<if _roll5 lte 14>><<set _npc.dex+=1>><</if>> <<if _npc.maxstamina lte 30>><<set _roll7-=1>><</if>> <<if _npc.maxstamina gte 75>><<set _roll7+=4>><</if>> <<if _npc.maxstamina gte 100>><<set _roll7+=5>><</if>> <<if _npc.maxstamina gte 120>><<set _roll7+=15>><</if>> <<if _roll7 lte 15>><<set _npc.maxstamina+=1>><</if>> <<if _roll6 lte 5>><<set _npc.health-=5>><</if>> <<if _npc.health lte 5>><<set _npc.health=5>><</if>> <<if _roll7 is 2>><<set _npc.oralwear+=20>><</if>> <<if _npc.per lte 30>><<set _roll6-=2>><</if>> <<if _npc.per gte 85>><<set _roll6+=4>><</if>> <<if _npc.per gte 120>><<set _roll6+=7>><</if>> <<if _roll6 lte 10>><<set _npc.per+=1>><</if>> <</if>> /* AS TEACHER BELOW */ /* aca lecturer */ <<if _npc.teacher is 1>> <<if _roll lte 5 and _npc.aca lte 89>><<set _npc.aca+=1>><</if>> <<if _roll lte 2 and _npc.discipline lte 89>><<set _npc.discipline+=1>><</if>> <<if _roll2 lte 8 and _npc.int lte 89>><<set _npc.int+=1>><</if>> <<if _roll3 lte 5 and _npc.willpower lte 79>><<set _npc.willpower+=1>><</if>> <</if>> /* sience lecturer */ <<if _npc.teacher is 2>> <<if _roll lte 5 and _npc.tech lte 99>><<set _npc.tech+=1>><</if>> <<if _roll lte 2 and _npc.discipline lte 89>><<set _npc.discipline+=1>><</if>> <<if _roll2 lte 8 and _npc.int lte 99>><<set _npc.int+=1>><</if>> <<if _roll3 lte 5 and _npc.willpower lte 89>><<set _npc.willpower+=1>><</if>> /* techie increase */ <<if _traitroll lte 5 and _npc.int gte 60 and _npc.traittech lte 99 and _npc.traittrad isnot 100>> <<set _npc.traittech+=1>> <</if>> <</if>> /* aca prof */ <<if _npc.teacher is 3>> <<if _roll lte 2 and _npc.discipline lte 89>><<set _npc.discipline+=1>><</if>> <<if _roll2 lte 6 and _npc.int lte 99>><<set _npc.int+=1>><</if>> <<if _roll2 is 5 and _npc.aca lte 99>><<set _npc.aca+=1>><</if>> <<if _roll3 lte 10 and _npc.willpower lte 79>><<set _npc.willpower+=1>><</if>> <<if _npc.aca gte 90 and _lossroll is 1>><<set _npc.prest+=1>><<if _npc.traittrad gte 75>><<set _npc.prest+=1>><</if>><</if>> <</if>> /* science prof */ <<if _npc.teacher is 4>> <<if _roll lte 3 and _npc.discipline lte 99>><<set _npc.discipline+=1>><</if>> <<if _roll2 lte 6 and _npc.int lte 109>><<set _npc.int+=1>><</if>> <<if _roll2 is 5 and _npc.tech lte 99>><<set _npc.tech+=1>><</if>> <<if _roll3 lte 12 and _npc.willpower lte 79>><<set _npc.willpower+=1>><</if>> <<if _npc.tech gte 90 and _lossroll is 1>><<set _npc.prest+=1>><</if>> /* techie increase */ <<if _traitroll lte 5 and _npc.int gte 60 and _npc.traittech lte 99 and _npc.traittrad isnot 100>> <<set _npc.traittech+=1>> <</if>> <</if>> <</if>> /* no academy gains checker ends */ /* averil specials */ <<if _npc.girlid is 10 and _npc.program gte 1 and _npc.happiness lte 99>> <<set _npc.happiness+=1>> <</if>> /* SGPD WORK CHECKER CONTROLLED IN TITLETRAITS (TRAITSKY) */ /* UPDATE SKILLS SCRIPT */ <<if _npc.dayblock is 12 and _npc.state gte 1>> <<set $gardenskill to _npc.garden>> <</if>> <<if _npc.title is 3 and _npc.state gte 1>> <<set $qtech to _npc.tech>> <</if>> <<if _npc.title is 2 and _npc.state gte 1>> <<set $pantryskill to _npc.domestic>> <</if>> <<if _npc.dayblock is 15>> <<set $accountskill to 0>> <<set $accountskill+=_npc.int>> <<set $accountskill+=_npc.discipline>> <<set $accountskill+=_npc.admin>> <<set $accountskill+=_npc.traitwork>> <<set $accountskill/=4>> <<if _npc.status lte 2>><<set $accountskill-=5>><</if>> <<if _npc.traitrel is 8 and _npc.devotion gte 60>><<set $accountskill+=10>><</if>> <<set $accountskill = Math.round($accountskill)>> <<set $accountid to _npc.girlid>> <</if>> <<if _npc.dayblock is 18>> <<set $heraldskill to 0>> <<set $heraldskill+=_npc.int>> <<set $heraldskill+=_npc.charisma>> <<set $heraldskill+=_npc.beauty>> <<set $heraldskill+=_npc.per>> <<set $heraldskill/=4>> <<if _npc.warfame gte 200>><<set $heraldskill+=10>><</if>> <<if _npc.warfame gte 600>><<set $heraldskill+=10>><</if>> <<if _npc.prest gte 100>><<set $heraldskill+=10>><</if>> <<if _npc.prest gte 300>><<set $heraldskill+=10>><</if>> <<if _npc.actnpc is $firstwife and $credit gte 10000 and _npc.int gte 50>><<set $heraldskill+=20>><</if>> <<if _npc.age lte 16>><<set $heraldskill-=15>><</if>> <<if _npc.status lte 2>><<set $heraldskill-=15>><</if>> <<if _npc.traitstarlet gte 70>><<set $heraldskill+=15>><</if>> <<set $heraldskill = Math.round($heraldskill)>> <</if>> /* FACTORY UPDATE SCRIPTS */ /* Dayblock 21: Factory worker Dayblock 22: Factory worker 2 Dayblock 23: Factory worker 3 Dayblock 24: Factory worker 4 */ <<if $mch isnot undefined>> <<if $mch.yardslot1.type is 3>> <<set $mch.yardslot1.other5 to 0>> <<for _work1 range $npc>> <<if _work1.dayblock is 21>><<set $mch.yardslot1.other5+=_work1.discipline>><</if>> <</for>> <</if>> <<if $mch.yardslot2.type is 3>> <<set $mch.yardslot2.other5 to 0>> <<for _work2 range $npc>> <<if _work2.dayblock is 22>><<set $mch.yardslot2.other5+=_work2.discipline>><</if>> <</for>> <</if>> <<if $mch.yardslot3.type is 3>> <<set $mch.yardslot3.other5 to 0>> <<for _work3 range $npc>> <<if _work3.dayblock is 23>><<set $mch.yardslot3.other5+=_work3.discipline>><</if>> <</for>> <</if>> <<if $mch.yardslot4.type is 3>> <<set $mch.yardslot4.other5 to 0>> <<for _work4 range $npc>> <<if _work4.dayblock is 24>><<set $mch.yardslot4.other5+=_work4.discipline>><</if>> <</for>> <</if>> <<if $mch.yardslot7.type is 3>> <<set $mch.yardslot7.other5 to 0>> <<for _work7 range $npc>> <<if _work7.dayblock is 27>><<set $mch.yardslot7.other5+=_work7.discipline>><</if>> <</for>> <</if>> <<if $mch.yardslot8.type is 3>> <<set $mch.yardslot8.other5 to 0>> <<for _work8 range $npc>> <<if _work8.dayblock is 28>><<set $mch.yardslot8.other5+=_work8.discipline>><</if>> <</for>> <</if>> <</if>> /* SALARY INCREASE SCRIPTS */ /* mod active or inactive in settings plus removal of scripted salaries below Currently Milou and Kansas are disabled from the demand salary mod */ <<if $demandsal is true and _npc.girlid isnot 48 and _npc.girlid isnot 39>> <<set _reqsal to 0>> <<set _maxsal to 120>> /* Story NPC Fixed Salary Demands */ <<unset _fixedsal>> <<if _npc.girlid is 18 or _npc.girlid is 19>><<set _reqsal to 5>><</if>> <<if _npc.girlid is 20>><<set _reqsal to 20>><</if>> <<if _npc.girlid is 21>><<set _reqsal to 60>><</if>> <<if _npc.girlid is 22>><<set _reqsal to 45>><</if>> <<if _npc.girlid is 23>><<set _reqsal to 330>><</if>> <<if _npc.girlid is 24>><<set _reqsal to 22>><</if>> <<if _npc.girlid is 25>><<set _reqsal to 290>><</if>> <<if _npc.girlid is 26>><<set _reqsal to 15>><</if>> <<if _npc.girlid is 27>><<set _reqsal to 430>><</if>> <<if _npc.girlid is 28>><<set _reqsal to 10>><</if>> <<if _npc.girlid is 29>><<set _reqsal to 25>><</if>> <<if _npc.girlid is 30>><<set _reqsal to 20>><</if>> <<if _npc.girlid is 31>><<set _reqsal to 5>><</if>> <<if _npc.girlid is 32>><<set _reqsal to 40>><</if>> <<if _npc.girlid is 33>><<set _reqsal to 140>><</if>> <<if _npc.girlid is 34>><<set _reqsal to 350>><</if>> <<if _npc.girlid is 35 and _npc.status is 4>><<set _reqsal to 45>><</if>> /* kelly */ <<if _npc.girlid is 38>><<set _reqsal to 395>><</if>> <<if _npc.girlid is 51>><<set _reqsal to 170>><</if>> /* clea not active atm */ <<if _npc.girlid is 39>> <<set _reqsal to 480>> <</if>> <<if _npc.girlid is 40>><<set _reqsal to 350>><</if>> /* milou */ <<if _npc.girlid is 46>><<set _reqsal to 200>><</if>> <<if _npc.girlid is 49>><<set _reqsal to 1250>><</if>> <<if _npc.girlid is 50>><<set _reqsal to 35>><</if>> /* special story npc scripts */ <<if _npc.girlid gte 18 and _npc.girlid lte 99>> <<set _fixedsal to true>> /* enslaved issids demand less */ <<if _npc.status lte 2>><<set _reqsal*=0.3>><<set _test to _reqsal>><</if>> <</if>> <<if _npc.willpower gte 15 or _fixedsal is true>> <<if _npc.status lte 1>><<set _reqsal-=15>><</if>> <<if _npc.status lte 2>><<set _reqsal-=15>><</if>> <<if _npc.status lte 3 and _npc.dayblock gte 1 and _npc.dayblock lte 998 and _fixedsal is undefined>> <<if _npc.willpower gte 60>><<set _reqsal+=5>><</if>> <<if _npc.willpower gte 80>><<set _reqsal+=5>><</if>> <<if _npc.willpower gte 100>><<set _reqsal+=5>><</if>> <</if>> <<if _npc.warfame gte 50>><<set _reqsal+=10>><</if>> <<if _npc.warfame gte 150>><<set _reqsal+=10>><</if>> <<if _npc.warfame gte 500>><<set _reqsal+=10>><</if>> <<if _npc.battles gte 35>><<set _reqsal+=5>><</if>> <<if _npc.battles gte 75>><<set _reqsal+=5>><</if>> <<if _npc.battles gte 150>><<set _reqsal+=5>><</if>> <<if _npc.battles gte 500>><<set _reqsal+=5>><</if>> <<if _npc.battles gte 150 and _npc.willpower gte 80>><<set _reqsal+=10>><</if>> <<if _npc.killed gte 25>><<set _reqsal+=5>><</if>> <<if _npc.killed gte 50>><<set _reqsal+=5>><</if>> <<if _npc.killed gte 150>><<set _reqsal+=5>><</if>> <<if _npc.killed gte 500>><<set _reqsal+=10>><</if>> <<if _npc.killed gte 1000 and _npc.willpower gte 80>><<set _reqsal+=15>><</if>> <<if _npc.killed gte 2000 and _npc.willpower gte 80>><<set _reqsal+=15>><</if>> <<if _npc.prest gte 50>><<set _reqsal+=5>><</if>> <<if _npc.prest gte 150>><<set _reqsal+=5>><</if>> <<if _npc.prest gte 500>><<set _reqsal+=5>><</if>> <<if _npc.dayblock is 7 and _npc.teacher gte 3 and _reqsal lte 60>> <<set _reqsal+=5>> <<if _npc.aca gte 90 or _npc.tech gte 90>><<set _reqsal+=5>><</if>> <<if _npc.prest gte 50>><<set _reqsal+=5>><</if>> <</if>> /* slaves debuf and then start asking for more - hired NPCs are excluded */ <<if _npc.status lte 2 and _fixedsal isnot true>> <<if _npc.daysa lte 15>><<set _reqsal-=15>><</if>> <<if _npc.daysa lte 25>><<set _reqsal-=15>><</if>> <<if _npc.daysa gte 150 and _reqsal gte 20>><<set _reqsal+=5>><</if>> <</if>> <<if _fixedsal isnot true>> <<if _npc.respect gte 25>><<set _reqsal-=5>><</if>> <<if _npc.dayblock is 0>><<set _reqsal-=15>><</if>> <</if>> /* professors */ <<if _npc.teacher gte 3 and _reqsal lte 59>> <<if _npc.prest gte 10>><<set _reqsal+=5>><</if>> <<if _npc.prest gte 100>><<set _reqsal+=5>><</if>> <<if _npc.status gte 3 and _npc.status lte 8 and _npc.salarynow lt 40>> <<set _reqsal+=5>> <<if _npc.aca gte 85 and _npc.teacher is 3>><<set _reqsal+=5>><</if>> <<if _npc.tech gte 85 and _npc.teacher is 4>><<set _reqsal+=5>><</if>> <</if>> <<if _npc.prest gte 10 and _npc.age gte 40>><<set _reqsal+=5>><</if>> <</if>> /* captain */ <<if _npc.dayblock is 17 and _reqsal lte 74>> <<set _reqsal+=5>> <<if _npc.battles gte 100>><<set _reqsal+=5>><</if>> <<if $captainskill gte 70>><<set _reqsal+=5>><</if>> <<set _maxsal+=30>> <</if>> /* herald */ <<if _npc.dayblock is 18 and _reqsal lte 59>> <<set _reqsal+=5>> <<if $heraldskill gte 70>><<set _reqsal+=5>><</if>> <<set _maxsal+=30>> <</if>> /* accountant */ <<if _npc.dayblock is 15 and _npc.daysa gte 100 and $accountskill gte 70>> <<set _reqsal+=10>> <<if $accountskill gte 90>><<set _reqsal+=5>><</if>> <<if $accountskill gte 110>><<set _reqsal+=15>><</if>> <<if $cash gte 1000000>><<set _reqsal+=5>><</if>> <</if>> /* statesman trait */ <<if _npc.traitstate gte 50>><<set _reqsal+=10>><</if>> /* nobilty trait */ <<if _npc.traitnob gte 75>> <<set _reqsal+=10>> <<if _npc.traitnob gte 100>><<set _reqsal+=10>><</if>> <</if>> /* affection bonuses */ <<if _npc.masterlove gte 90 and _npc.masterlove lte 109>><<set _reqsal*=0.9>><</if>> <<if _npc.masterlove gte 110>><<set _reqsal*=0.75>><</if>> /* materialistic can go higher in max salary demands */ <<if _npc.traitmat gte 51 and _reqsal gte 30>><<set _maxsal+=20>><</if>> /* scripted NPCs that wont ever ask for increased salary */ <<if _npc.girlid is 30 or _npc.girlid is 31 or _npc.girlid is 29>><<set _npc.reqsal to 0>><</if>> <<if _npc.age lte 16>><<set _reqsal to 0>><</if>> /* non materialistic kids will never ask for salary */ <<if _npc.mychild is true and _npc.traitmat lte 50>><<set _reqsal to 0>><</if>> /* non materialistic wives will ask for lower salary */ <<if _npc.status is 10 and _npc.traitmat lte 50>><<set _reqsal*=0.25>><</if>> /* red tide */ <<if _npc.traitrel is 9>><<set _reqsal to 0>><</if>> <<set _reqsal = Math.round(_reqsal)>> /* randies can never ask for more than 150 per day */ <<if _fixedsal is undefined and _reqsal gte 150>> <<set _reqsal to 150>> <</if>> /* FINAL MODIFIERS are added to demanded ("npc.salary") salary Most high-demanding issids are excluded by the maxsal checker */ <<if _reqsal gte 1 and _npc.salary lte _maxsal>> <<set _npc.salary to _reqsal>> <</if>> <<if _reqsal gte 1 and _npc.salary gte _reqsal>> <<set _npc.salary to _reqsal>> <</if>> /* negative salary is set to 0 */ <<if _reqsal lte 0 and _npc.salary gte 1>> <<set _npc.salary to 0>> <</if>> <<if _npc.girlid is 21>><<set _reqar to _reqsal>><</if>> <</if>> /* willpower checker ends */ <</if>> /* checker for salary demands mod is active ends */ /* ELLEN NO SALARY */ <<if _npc.dayblock is 34 and _npc.girlid is 50>> <<set _npc.salary to 0>> <</if>> /* Milou's quest based salary demand - unrelated to demand mod active or not */ <<if _npc.girlid is 40 and $quest_aria gte 20 and $quest_aria lte 98 and $skyecash gte 1 and _npc.willpower gte 15>> <<set _npc.salary to 1000>> /* Milou will be okay with 50% less salary if wife */ <<if _npc.status is 10>><<set _npc.salary to 500>><</if>> <</if>> /* end of Milou quest checker */ /* Milou ryker canyon small quest */ <<if _npc.girlid is 40 and $quest_skye gte 6 and $quest_skye lte 98>> <<set _npc.salary to 200>> <</if>> /* first wife requirement script - unrelated to demand mod active or not Clea wont ask for more salary */ <<if $firstwife is _npc.actnpc and _npc.girlid isnot 39>> <<if _npc.willpower gte 15>> <<set _npc.salary to $mcpower>> <<else>> <<set _npc.salary to 0>> <</if>> <</if>> /* set demand salary auto */ <<if $setsalary is true and _npc.salarynow lte _npc.salary>> <<set _npc.salarynow to _npc.salary>> <</if>> /*TECH REVAMP VERSION REPLACE ECONOMY WITH THIS THEN DELETE */ <<include MCPower>> <<if $marsband1 gte 1 or $marsband2 gte 1 or $marsband3 gte 1>> <<set _marseffect to true>> <<set _bandit = 0>> <</if>> <<set $credtot = 0>> <<set $cashtot = 0>> /* minus vid utgift */ <<set $palcredtot = 0>> <<set $foodstuffadd = 0>> <<set _laborshow = 0>> <<set _pettyshow = 0>> <<set _acashow = 0>> <<set _foodshow = 0>> <<set _yardfood to 0>> <<set _maidshow = 0>> <<set _actshow = 0>> <<set _houseshow = 0>> <<set _luxshow = 0>> <<set _slfoodshow = 0>> <<set _slothershow = 0>> /* ALL NPC EXPENDITURES */ <<set _gardenshow = 0>> <<set _othershow = 0>> <<set _prostshow = 0>> <<set _mercshow to 0>> <<set _busshow to 0>> <<set _busshow2 to 0>> <<set _mainshow to 0>> <<set _drainshow to 0>> <<set _mercinfshow to 0>> <<set _acainfshow to 0>> <<set _titleinfshow to 0>> <<set _laborinfshow to 0>> <<set _businfshow to 0>> <<set _slacainfshow to 0>> <<set _crimeinfshow to 0>> <<set _sloppinf to 0>> <<set _wifefoodshow to 0>> <<set _infexfood to 0>> <<set _otherincshow to 0>> <<set _issidpay to 0>> <<set _issidfood to 0>> <<set _issidcasheff to 0>> <<set _acceff to 0>> /* EFFECT FROM ACCOUNTANTS */ <<set _shownew to 0>> <<set _loanshow to 0>> <<set _totinfl to 0>> <<set _wfood to 0>> <<set _wmoney to 0>> <<set _wstudy to 0>> <<set _wtotinc to 0>> <<set _wtotcost to 0>> <<set _wothercosts to 0>> <<set _retcost to 0>> <<set _ariainf to 0>> <<set _relinf to 0>> <<set _dockshow to 0>> <<set _islambus to 0>> <<set _catbus to 0>> <<set _retabus to 0>> <<set _exbus to 0>> <<set _feltbus to 0>> <<set _falthbus to 0>> <<set _carbus to 0>> <<set _gerobus to 0>> <<set _stralbus to 0>> <<set _waltbus to 0>> <<set _wroolbus to 0>> <<set _roobus to 0>> <<set _belbus to 0>> <<set _aimbus to 0>> <<set _orphbus to 0>> <<set _toshibus to 0>> <<set _carozzabus to 0>> <<set _standbus to 0>> <<set _burafood to 0>> <<set _acceff to 0>> <<set _luxshow2 to 0>> <<set _npcothershow to 0>> <<set _whoreshow to 0>> <<set _cathfac to 0>> <<set _islamfac to 0>> <<set _aesirfac to 0>> <<set _kymfac to 0>> <<set _prefac to 0>> <<set _hisfac to 0>> <<set _war1fac to 0>> <<set _banditfac to 0>> <<set _controlbus to 0>> <<set _caitlinbus to 0>> <<set _wifepen to 0>> <<set _npcother to 0>> <<set _npcarena to 0>> <<set _kirabus to 0>> <<set _heraldinf to 0>> <<set _offinf to 0>> <<set _ownstableinf to 0>> <<set _newsincome to 0>> <<set _tavcash to 0>> <<set _luxd to 0>> <<set _facinf to 0>> <<set _zapin to 0>> <<set _seratoll to 0>> <<set _dfarm to 0>> <<set _nomaids to 0>> <<set _statpal to 0>> <<set _prestpal to 0>> <<set _marpal to 0>> <<set _republicpal to 0>> <<set _questpal to 0>> <<set _infpal to 0>> <<set _powerpal to 0>> <<set _prospinf to 0>> <<set _captivesfood to 0>> <<set _reptax to 0>> /* TAX CONTROLS, LOANS AND DIFFICULTY MODS */ <<set _taxshow=10>> <<set $cashtot-=10>> <<set _drainshow+=10>> <<if $extratax is undefined>><<set $extratax to 0>><</if>> <<if $extratax isnot undefined>> <<set _taxshow+=$extratax>> <<set $cashtot-=$extratax>> <<set _drainshow+=$extratax>> <</if>> <<if $diff is 1>><<set $cashtot+=150>><<set _busshow+=150>><<set _retabus+=150>><</if>> <<if $diff is 3>><<set $cashtot-=15>><<set _taxshow+=15>><<set _drainshow+=15>><</if>> <<if $loan gte 1>><<set $cashtot-=138>><<set _loanshow+=138>><</if>> <<if $mctraitdebt gte 1>><<set $cashtot-=25>><<set _loanshow+=25>><</if>> <<if $mch isnot undefined>> /* taxes on internal workshops */ <<if $mch.yardslot1.type is 3>> <<set _businfshow+=2>><<set $credtot+=2>> <<if $mch.yardslot1.level is 0>><<set _taxshow+=30>><<set $cashtot-=30>><<set _drainshow+=30>><</if>> <<if $mch.yardslot1.level is 1>><<set _taxshow+=60>><<set $cashtot-=60>><<set _drainshow+=60>><</if>> <<if $mch.yardslot1.level gte 2>><<set _taxshow+=90>><<set $cashtot-=90>><<set _drainshow+=90>><</if>> <</if>> <<if $mch.yardslot2.type is 3>> <<set _businfshow+=2>><<set $credtot+=2>> <<if $mch.yardslot2.level is 0>><<set _taxshow+=30>><<set $cashtot-=30>><<set _drainshow+=30>><</if>> <<if $mch.yardslot2.level is 1>><<set _taxshow+=60>><<set $cashtot-=60>><<set _drainshow+=60>><</if>> <<if $mch.yardslot2.level gte 2>><<set _taxshow+=90>><<set $cashtot-=90>><<set _drainshow+=90>><</if>> <</if>> <<if $mch.yardslot3.type is 3>> <<set _businfshow+=2>><<set $credtot+=2>> <<if $mch.yardslot3.level is 0>><<set _taxshow+=30>><<set $cashtot-=30>><<set _drainshow+=30>><</if>> <<if $mch.yardslot3.level is 1>><<set _taxshow+=60>><<set $cashtot-=60>><<set _drainshow+=60>><</if>> <<if $mch.yardslot3.level gte 2>><<set _taxshow+=90>><<set $cashtot-=90>><<set _drainshow+=90>><</if>> <</if>> <<if $mch.yardslot4.type is 3>> <<set _businfshow+=2>><<set $credtot+=2>> <<if $mch.yardslot4.level is 0>><<set _taxshow+=30>><<set $cashtot-=30>><<set _drainshow+=30>><</if>> <<if $mch.yardslot4.level is 1>><<set _taxshow+=60>><<set $cashtot-=60>><<set _drainshow+=60>><</if>> <<if $mch.yardslot4.level gte 2>><<set _taxshow+=90>><<set $cashtot-=90>><<set _drainshow+=90>><</if>> <</if>> /* taxes on external slots */ <<if $mch.yardslot7.type gte 0>> <<set _businfshow+=2>><<set $credtot+=2>> <<if $mch.yardslot7.level is 0>><<set _taxshow+=30>><<set $cashtot-=30>><<set _drainshow+=30>><</if>> <<if $mch.yardslot7.level is 1>><<set _taxshow+=60>><<set $cashtot-=60>><<set _drainshow+=60>><</if>> <<if $mch.yardslot7.level is 2>><<set _taxshow+=90>><<set $cashtot-=90>><<set _drainshow+=90>><</if>> <<if $mch.yardslot7.level is 3>><<set _taxshow+=120>><<set $cashtot-=120>><<set _drainshow+=120>><</if>> <</if>> <<if $mch.yardslot8.type gte 0>> <<set _businfshow+=2>><<set $credtot+=2>> <<if $mch.yardslot8.level is 0>><<set _taxshow+=30>><<set $cashtot-=30>><<set _drainshow+=30>><</if>> <<if $mch.yardslot8.level is 1>><<set _taxshow+=60>><<set $cashtot-=60>><<set _drainshow+=60>><</if>> <<if $mch.yardslot8.level is 2>><<set _taxshow+=90>><<set $cashtot-=90>><<set _drainshow+=90>><</if>> <<if $mch.yardslot8.level is 3>><<set _taxshow+=120>><<set $cashtot-=120>><<set _drainshow+=120>><</if>> <</if>> /* Mch checker ends */ <</if>> /* VARIOUS ECO AND INFLUENCE STUFF FROM RELIGIONS */ <<if $mcrel.faith is 2 or $mcrel.faith is 3>> /* MOON WORSHIP */ <<if $mcrel.devotion gte 25>><<set $credtot+=2>><<set _relinf+=2>><</if>> <<if $mcrel.devotion gte 50>><<set $credtot+=3>><<set _relinf+=3>><<set _taxshow-=5>><<set $cashtot+=5>><<set _drainshow-=5>><</if>> <<if $mcrel.devotion gte 100>><<set $credtot+=10>><<set _relinf+=10>><<set _taxshow-=5>><<set $cashtot+=5>><<set _drainshow-=5>><</if>> <<else>> <<if $taxrate gte 1>><<set _taxshow+=10>><<set $cashtot-=10>><<set _drainshow+=10>><</if>> <<if $taxrate gte 2>><<set _taxshow+=10>><<set $cashtot-=10>><<set _drainshow+=10>><</if>> <<if $taxrate gte 3>><<set _taxshow+=10>><<set $cashtot-=10>><<set _drainshow+=10>><</if>> <<if $taxrate gte 4>><<set _taxshow+=20>><<set $cashtot-=20>><<set _drainshow+=20>><</if>> <</if>> <<if $mcrel.faith is 4>> /* AESIR */ <<if $credit gte 600>> <<if $mcrel.devotion gte 25>><<set $credtot-=2>><<set _relinf-=2>><</if>> <<if $mcrel.devotion gte 50>><<set $credtot-=3>><<set _relinf-=3>><</if>> <<if $mcrel.devotion gte 100>><<set $credtot-=10>><<set _relinf-=10>><</if>> <</if>> <</if>> /* ABOVE THE LAW TRAIT */ <<if $mctraitrepublic is 3>> <<set $cashtot+=_taxshow>> <<set _taxshow to 0>> <</if>> /* GARDEN BELOW */ <<if $mch isnot undefined and _activeblock isnot true>> <<include YardFood>> <</if>> <<if _chgard is true>><<set $foodstuff+=$foodstuffadd>><</if>> /* EVERYTHING FOOD AND LUX RELATED - NOT EAT! GO TO MID PASSAGE*/ <<set _pnpcs to 1>> <<set _slavery to 0>> <<set _npcnumber to 0>> <<set _monacash to 0>> <<for _testnpc range $npc>> /* unrelated palace rating checkers */ <<if _testnpc.state gte 1 and _testnpc.traitnobi gte 75>> <<set $palcredtot+=3>> <<set _statpal+=3>> <</if>> <<if _testnpc.state gte 1 and _testnpc.prest gte 250>> <<set $palcredtot+=1>> <<set _prestpal+=1>> <</if>> <<if _testnpc.state gte 1 and _testnpc.warfame gte 1500>> <<set $palcredtot+=1>> <<set _prestpal+=1>> <</if>> /* unrelated monastery checker */ <<if _testnpc.dayblock is 26 and _testnpc.state gte 1>> <<if $faction.christian.standing gte 50 or ($mcrel.faith is 5 and $mcrel.devotion gte 100)>> <<set _monacash+=50>> <<else>> <<set _monacash+=95>> <</if>> <</if>> <<if _testnpc.state gte 1 and _testnpc.dayblock isnot 25 and _testnpc.dayblock isnot 26>> /* unrelated statesman checker */ <<if _testnpc.dayblock is 15 and _testnpc.traitstate gte 50 and _testnpc.masterlove gte 30>><<set _statesmanac to true>><</if>> /* unrelated MAIN NPC counter */ <<if _testnpc.state gte 1>><<set _npcnumber+=1>><</if>> /* unrelated slavery checker */ <<if _testnpc.state gte 1 and _testnpc.status is 2>><<set _slavery+=1>><</if>> <<if _testnpc.foods is 1>><<set $foodstuffadd-=1>><<set _slfoodshow+=1>><</if>> <<if _testnpc.foods is 2>><<set $foodstuffadd-=3>><<set _slfoodshow+=3>><<if $pantryskill gte 80>><<set $foodstuffadd+=1>><<set _slfoodshow-=1>><</if>> <<set _pnpcs+=1>><</if>> <<if _testnpc.foods is 3>><<set $foodstuffadd-=5>><<set _slfoodshow+=5>><<set _foodshow+=1>><<if $pantryskill gte 80>><<set $foodstuffadd+=1>><<set _slfoodshow-=1>><</if>> <<set _pnpcs+=1>><</if>> <</if>> <</for>> <<if $wrool gte 6>><<set $foodstuffadd-=3>><<set _slfoodshow+=3>><</if>> <<if $foodm is 1>><<set $foodstuffadd-=1>><<set $credtot-=1>><</if>> <<if $foodm is 2>><<set $foodstuffadd-=3>><<if $pantryskill gte 80>><<set $foodstuffadd+=1>><</if>> <<set _pnpcs+=1>><</if>> <<if $foodm is 3>><<set $foodstuffadd-=6>><<set _foodshow+=1>><<if $pantryskill gte 80>><<set $foodstuffadd+=1>><</if>> <<set _pnpcs+=1>><</if>> <<if $foodm gte 1 and $mctraitmountain gte 51>><<set $foodstuffadd-=3>> <<set _foodshow+=3>><</if>> /* NURSE EAT - DISPLAY ONLY, GO TO OTHERSTUFF PASSAGE FOR CALCS */ <<set _nursefood to 0>> <<for _nurseat range $nursery>> <<if _nurseat.state gte 1>> <<set _nursefood+=1>> <</if>> <</for>> <<if _nursefood gte 1>> <<set $foodstuffadd-=_nursefood>> <<set _slfoodshow+=_nursefood>> <</if>> /* display lux only - ignore */ <<set _luxds1 to _pnpcs>> <<set _luxds2 to _pnpcs>> <<set _luxds3 to _pnpcs>> <<set _luxds1*=5>> <<set _luxds2*=25>> <<set _luxds3*=50>> <<if $lux gte 1>> <<set _luxd to _pncps>> <<set _luxd4 to _pnpcs>> <<if $lux is 1>><<set _luxd4*=5>><</if>> <<if $lux is 2>><<set _luxd4*=25>><</if>> <<if $lux is 3>><<set _luxd4*=50>><</if>> <</if>> /* Pantry girl affecting Lux below */ <<if $pantryskill gte 60 and $lux gte 1>> /* display gets adjusted */ <<set _luxds1*=0.75>> <<set _luxds2*=0.75>> <<set _luxds3*=0.75>> /* actual calc gets adjusted */ <<set _luxd4*=0.75>> <<set _luxds1 = Math.round(_luxds1)>> <<set _luxds2 = Math.round(_luxds2)>> <<set _luxds3 = Math.round(_luxds3)>> <<set _luxd4 = Math.round(_luxd4)>> <</if>> /* LUX FINAL CALC */ <<if $lux gte 1 and _luxd4 gte 1>> <<set _luxd4 = Math.round(_luxd4)>> <<set _menva to _luxd4>> <<set $cashtot-=_luxd4>> <<set _drainshow+=_luxd4>> <<set _luxshow+=_luxd4>> /* influence from lux calc */ <<set _luxd4*=0.05>> /* variable determ. amount of Inf gained */ <<set _luxd4 = Math.round(_luxd4)>> <<set $credtot+=_luxd4>> <<set _luxshow2+=_luxd4>> <</if>> /* CAPTIVES EAT AND COST MAINTENANCE */ <<if $takensl gte 1>> <<set $foodstuffadd-=$takensl>> <<set _captivesfood+=$takensl>> <<set _mainshow+=$takensl>> <<set $cashtot-=$takensl>> <</if>> /* MONASTERY ADDER */ <<if _monacash gte 1>> <<set $cashtot-=_monacash>> <<set _drainshow+=_monacash>> <</if>> /* EVERYTHING ABOUT MAINTENANCE */ <<set _mainshow+=10>> <<set $cashtot-=10>> <<for _mainnpc range $npc>> <<if _mainnpc.state gte 1>> <<set _mainshow+=5>><<set $cashtot-=5>> <</if>> /* head maid effects */ <<if _mainnpc.state gte 1 and _mainnpc.title is 1 and _mainnpc.sex is 0>> <<if _mainnpc.domestic gte 60>><<set _mainshow-=3>><<set $cashtot+=3>><</if>> <<if _mainnpc.domestic lte 19 or _mainnpc.int lte 29>><<set _mainshow+=5>><<set $cashtot-=5>><</if>> <</if>> /* butler effects */ <<if _mainnpc.state gte 1 and _mainnpc.title is 1 and _mainnpc.sex is 1>> <<if _mainnpc.admin gte 60>><<set _mainshow-=3>><<set $cashtot+=3>><</if>> <<if _mainnpc.admin lte 19 or _mainnpc.int lte 29>><<set _mainshow+=10>><<set $cashtot-=10>><</if>> <</if>> <</for>> <<if $days gte 100>><<set _mainshow+=6>><<set $cashtot-=6>><</if>> <<if $days gte 200>><<set _mainshow+=3>><<set $cashtot-=3>><</if>> <<if $days gte 300>><<set _mainshow+=3>><<set $cashtot-=3>><</if>> <<if $days gte 500>><<set _mainshow+=5>><<set $cashtot-=5>><</if>> <<if $days gte 200 and $diff gte 3>><<set _mainshow+=8>><<set $cashtot-=8>><</if>> <<if $ownsilo gte 1>><<set _mainshow+=10>><<set $cashtot-=10>><</if>> <<if $camp gte 2>><<set _mainshow+=3>><<set $cashtot-=3>><</if>> <<if $ownannex2 is true>><<set _mainshow+=150>><<set $cashtot-=150>><</if>> <<if _nursefood gte 1>><<set _mainshow+=2*_nursefood>><<set $cashtot-=2*_nursefood>><</if>> /* yard stuff - goto FACMAIN passage for maintenance on workshops */ <<if $mch isnot undefined and _activeblock isnot true>> <<if $mch.yardslot1.type is 3>> <<set _faccy to $mch.yardslot1>> <<include FacMain>> <</if>> <<if $mch.yardslot2.type is 3>> <<set _faccy to $mch.yardslot2>> <<include FacMain>> <</if>> <<if $mch.yardslot3.type is 3>> <<set _faccy to $mch.yardslot3>> <<include FacMain>> <</if>> <<if $mch.yardslot4.type is 3>> <<set _faccy to $mch.yardslot4>> <<include FacMain>> <</if>> <<if $mch.yardslot7.type is 3>> <<set _faccy to $mch.yardslot7>> <<include FacMain>> <</if>> <<if $mch.yardslot8.type is 3>> <<set _faccy to $mch.yardslot8>> <<include FacMain>> <</if>> /* tavern maintenance */ <<if $mch.yardslot7.type is 14>> <<set _mainshow+=25>><<set $cashtot-=25>> <<if $mch.yardslot7.other6 gte 200>><<set _mainshow+=15>><<set $cashtot-=15>><</if>> <<if $mch.yardslot7.other6 gte 500>><<set _mainshow+=15>><<set $cashtot-=15>><</if>> <</if>> <<if $mch.yardslot8.type is 14>> <<set _mainshow+=25>><<set $cashtot-=25>> <<if $mch.yardslot8.other6 gte 200>><<set _mainshow+=15>><<set $cashtot-=15>><</if>> <<if $mch.yardslot8.other6 gte 500>><<set _mainshow+=15>><<set $cashtot-=15>><</if>> <</if>> /* ADMIN COMPETENCE WITHOUT ACCOUNTANT */ <<if $masteradmin lt 10 and $accountskill is undefined>> <<if _mainshow gte 60>> <<set _mainshow+=10>><<set $cashtot+=10>> <</if>> <<if _mainshow gte 100>> <<set _mainshow+=20>><<set $cashtot+=20>> <</if>> <</if>> /* MCH CHECKER */ <</if>> <<set _drainshow+=_mainshow>> /* end of Maintenance */ /* CASH AND INFLUENCE FROM BUSINESS BELOW */ <<if $quest_cat gte 25>><<set _otherincshow+=125>><<set $cashtot+=125>><<set _catbus+=125>><<set _busshow+=125>><<if $mcrel.faith is 8 and $mcrel.devotion gte 50>><<set _otherincshow+=10>><<set $cashtot+=10>><<set _busshow+=10>><<set _islambus+=10>><<set _catbus+=10>><</if>><</if>> <<if $retainer is 1>> <<set $cashtot+=15>> <<set _otherincshow+=15>> <<set _retabus+=15>> <</if>> <<if $mctraitrepublic is 3>> <<set $cashtot+=100>> <<set _otherincshow+=100>> <<set _retabus+=100>> <</if>> <<if $back_aca gte 3>> <<set $cashtot+=200>> <<set _otherincshow+=200>> <<set _retabus+=200>> <</if>> <<if $mcpower gte 8>> <<set $credtot+=2>> <<set _titleinfshow+=2>> <</if>> <<if $mcpower gte 13>> <<set $credtot+=2>> <<set _titleinfshow+=2>> <</if>> <<if $mcpower gte 100>> <<set $credtot+=5>> <<set _titleinfshow+=5>> <</if>> /* REBBECCA SCULDUGGERIST CHECK */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.girlid is 2 and _testnpc.title is 6>> <<set $rebbus2 to 1>> <</if>> <</for>> /* EXTORTION */ <<if $knowmurder is 3>><<set $cashtot+=15>><<set _busshow+=15>><<set _exbus+=15>><<set _crimeinfshow-=2>><<set $credtot-=2>> <</if>> /* FOOLED THE BANK */ <<if $quest_armand is 14>><<set _crimeinfshow-=3>><<set $credtot-=3>><</if>> <<if $quest_book is 5>> <<set $cashtot+=25>><<set _busshow+=25>><<set _exbus+=25>> <</if>> /* FELTON GANG */ <<if $stokkeen4 is 2>> <<set $cashtot+=18>><<set _busshow+=18>><<set _feltbus+=18>> <<set _businfshow-=2>><<set $credtot-=2>> <<if $mcrel.faith is 8 and $mcrel.devotion gte 50>><<set _busshow+=3>><<set $cashtot+=3>><<set _islambus+=3>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=6>><<set _busshow-=6>><<set _feltbus-=6>><<set _dockshow+=6>><</if>> <<if $rebbus2 gte 1>><<set $cashtot+=15>><<set _busshow+=15>><<set _feltbus+=15>><</if>> <</if>> /* FELTON GANG ENDS ENDS */ /* FÄLTH BROTHERS */ <<if $wateryen3 is 2>> <<set $cashtot+=25>><<set _busshow+=25>><<set _falthbus+=25>> <<if $mcrel.faith is 8 and $mcrel.devotion gte 50>><<set _busshow+=5>><<set $cashtot+=5>><<set _islambus+=5>><<if $mcrel.devotion gte 100>><<set _busshow+=2>><<set $cashtot+=2>><<set _islambus+=2>><</if>><</if>> <<if $rebbus2 gte 1>><<set $cashtot+=8>><<set _busshow+=8>><<set _falthbus+=8>><</if>> <</if>> /* FÄLTH BROTERS END */ <<if $kaseytrade gte 2 and $quest_dengi isnot 4 and $terrormonster isnot 1>> <<set $cashtot+=20>><<set _busshow+=20>><<set _carbus+=20>> <<if $rebbus2 gte 1>><<set $cashtot+=15>><<set _busshow+=15>><<set _carbus+=15>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=6>><<set _busshow-=6>><<set _carbus-=6>><<set _dockshow+=6>><</if>> <</if>> <<if $kaseytrade gte 3 and $quest_dengi isnot 4 and $terrormonster isnot 1>> <<set $cashtot+=20>><<set _busshow+=20>><<set _carbus+=20>> <<if $rebbus2 gte 1>><<set $cashtot+=15>><<set _busshow+=15>><<set _carbus+=15>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=6>><<set _busshow-=6>><<set _carbus-=6>><<set _dockshow+=6>><</if>> <</if>> <<if $kaseytrade gte 4 and $quest_dengi isnot 4 and $terrormonster isnot 1>> <<set $cashtot+=20>><<set _busshow+=20>><<set _carbus+=20>> <<if $rebbus2 gte 1>><<set $cashtot+=15>><<set _busshow+=15>><<set _carbus+=15>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=6>><<set _busshow-=6>><<set _carbus-=6>><<set _dockshow+=6>><</if>> <</if>> <<if $geroinvest gte 1 and $quest_dengi isnot 4>> <<set $cashtot+=50>><<set _busshow+=50>><<set _gerobus+=50>> <<if $rebbus2 gte 1>><<set $cashtot+=25>><<set _busshow+=25>><<set _gerobus+=25>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=12>><<set _busshow-=12>><<set _gerobus-=12>><<set _dockshow+=12>><</if>> <</if>> <<if $wroolbus gte 1>> <<set $cashtot+=350>><<set _busshow+=350>><<set _wroolbus+=350>> <<if $rebbus2 gte 1>><<set $cashtot+=25>><<set _busshow+=25>><<set _wroolbus+=25>><</if>> <</if>> <<if $stralsund gte 1 and $quest_dengi isnot 4 and $terrormonster isnot 1>> <<if $swampking gte 1>><<set $cashtot+=10>><<set _busshow+=10>><<set _stralbus+=10>><<else>> <<set $cashtot+=35>><<set _busshow+=35>><<set _stralbus+=35>> <</if>> <<if $rebbus2 gte 1>><<set $cashtot+=15>><<set _busshow+=15>><<set _stralbus+=15>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=5>><<set _busshow-=5>><<set _stralbus-=5>><<set _dockshow+=5>><</if>> <</if>> /* GENERIC FACEN SETTERS */ <<if $facen isnot undefined>> <<if $facen.e3 gte 1 and $faction.ikaanos.control lte 4>><<set _noroo to true>><</if>> /* disabled income from catholic church */ <<if $facen.e8 gte 1 or $facen.e7 gte 1>><<set _novirgin to true>><</if>> <</if>> /* ROOS GENERAL STORE INVEST */ <<if $roobus gte 1 and _noroo isnot true>> <<set $cashtot+=350>> <<set _busshow+=350>> <<set _businfshow+=8>> <<set $credtot+=8>> <<set _roobus+=350>> <<if $pirate3 gte 1 or $pirate4 gte 1>> <<set _busshow-=150>> <<set $cashtot-=150>> <<set _roobus-=150>> <<set _pirate to true>> <</if>> <<if $mcrel.faith is 8 and $mcrel.devotion gte 50>><<set _busshow+=15>><<set $cashtot+=15>><<set _islambus+=15>><<if $mcrel.devotion gte 100>><<set _busshow+=15>><<set $cashtot+=15>><<set _islambus+=15>><</if>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=175>><<set _busshow-=175>><<set _roobus-=175>><<set _dockshow+=175>><</if>> <<if $rebbus2 gte 1>><<set $cashtot+=150>><<set _busshow+=150>><<set _roobus+=150>><</if>> <</if>> /* WALTON INVEST */ <<if $waltbus gte 1>> <<set $cashtot+=750>> <<set _busshow+=750>> <<set _businfshow+=12>> <<set $credtot+=12>> <<set _waltbus+=750>> <<if $pirate3 gte 1 or $pirate4 gte 1>> <<set _busshow-=250>> <<set $cashtot-=250>> <<set _waltbus-=250>> <<set _pirate to true>> <</if>> <<if $mcrel.faith is 8 and $mcrel.devotion gte 50>><<set _busshow+=30>><<set $cashtot+=30>><<set _islambus+=30>><<if $mcrel.devotion gte 100>><<set _busshow+=35>><<set $cashtot+=35>><<set _islambus+=35>><</if>><</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2>><<set $cashtot-=285>><<set _busshow-=285>><<set _waltbus-=285>><<set _dockshow+=285>><</if>> <<if $rebbus2 gte 1>><<set $cashtot+=350>><<set _busshow+=350>><<set _waltbus+=350>><</if>> <</if>> <<if $beltask4 gte 2>> <<set $cashtot+=60>> <<set _busshow+=60>> <<set _belbus+=60>> <<if $mcrel.faith is 8 and $mcrel.devotion gte 50>><<set _busshow+=8>><<set $cashtot+=8>><<set _islambus+=8>><<if $mcrel.devotion gte 100>><<set _busshow+=5>><<set $cashtot+=5>><<set _islambus+=5>><</if>><</if>> <</if>> <<if $scrapdeal is 1>><<set _retabus+=5>><<set $cashtot+=5>><<set _otherincshow+=5>><<if $rebbus2 gte 1>><<set $cashtot+=2>><<set _retabus+=2>><<set _otherincshow+=2>><</if>><</if>> <<if $aimstore isnot undefined>> <<set _aimbus to 0>> <<if $aimstore[2] is 3>><<set _aimbus+=10>><<set _busshow+=10>><</if>> <<if $aimstore[3] is 1 or $aimstore[3] is 2>><<set _aimbus+=10>><<set _busshow+=10>><</if>> <<if $aimstore[3] is 3>><<set _aimbus+=25>><<set _busshow+=25>><</if>> <<if $aimstore[4] is 1>><<set _aimbus+=15>><<set _busshow+=15>><</if>> <<if $aimstore[4] is 2>><<set _aimbus+=25>><<set _busshow+=25>><</if>> <<if $aimstore[4] is 3>><<set _aimbus+=50>><<set _busshow+=50>><</if>> <<if $aimstore[4] is 4>><<set _aimbus+=100>><<set _busshow+=100>><</if>> <<if $aimstore[5] gte 1>><<set _aimbus+=15>><<set _busshow+=15>><</if>> <<if $aimstore[5] gte 3>><<set _aimbus+=75>><<set _busshow+=75>><</if>> <<set $cashtot+=_aimbus>> <<if $mcrel.faith is 8 and $mcrel.devotion gte 50 and _aimbus gte 100>><<set _busshow+=5>><<set $cashtot+=5>><<set _islambus+=5>><<if $mcrel.devotion gte 100>><<set _busshow+=5>><<set $cashtot+=5>><<set _islambus+=5>><</if>><</if>> <</if>> <<if $faction isnot undefined>> /* ISLAM BELOW */ <<if $faction.muslim.standing gte 5 and $faction.muslim.state is 1>> <<set _islampyield=$faction.muslim.power>> <<set _islampyield/=20>> <<set _islamfac+=_islampyield>> <<set _islamfac+=$faction.muslim.standing>> <<set _whate to _islamfac>> <<if $mcrel.faith is 8>> <<if $mcrel.devotion lte 19>> <<set _islamfac*=10>> <</if>> <<if $mcrel.devotion lte 89 and $mcrel.devotion gte 20>> <<set _islamfac*=15>> <</if>> <<if $mcrel.devotion gte 90 and $mcrel.devotion lte 99>> <<set _islamfac*=18>> <</if>> <<if $mcrel.devotion gte 100>> <<set _islamfac*=20>> <</if>> <<else>> <<set _islamfac*=3>> <</if>> <<if $faction.ikaanos.prosp gte 90>> <<if _islamfac gte 50>> <<set _islamfac+=40>> <</if>> <<if _islamfac gte 500>> <<set _islamfac+=200>> <</if>> <<if _islamfac gte 1000>> <<set _islamfac+=150>> <</if>> <</if>> <<set _islamfac = Math.round(_islamfac)>> <<set $cashtot+=_islamfac>> <<set _busshow+=_islamfac>> <</if>> /* END OF ISLAM */ /* CAROZZA */ <<if $faction.mob.standing gte 1 and $faction.mob.state is 1>> <<set _carozzabus+=$faction.mob.standing>> <<set _carozzabus*=15>> <<if $faction.ikaanos.control lte 4>> <<if _carozzabus gte 50>> <<set _carozzabus+=40>> <</if>> <<if _carozzabus gte 500>> <<set _carozzabus+=150>> <</if>> <<if _carozzabus gte 800>> <<set _carozzabus+=150>> <</if>> <</if>> <<if $faction.ikaanos.control gte 90>> <<if _carozzabus gte 50>> <<set _carozzabus-=40>> <</if>> <<if _carozzabus gte 500>> <<set _carozzabus-=200>> <</if>> <<if _carozzabus gte 1000>> <<set _carozzabus-=150>> <</if>> <</if>> <<set $cashtot+=_carozzabus>> <<set _busshow+=_carozzabus>> <<if $rebbus2 gte 1>><<set $cashtot+=$faction.mob.standing>><<set _busshow+=$faction.mob.standing>><<set _carozzabus+=$faction.mob.standing>><</if>> <</if>> <</if>> /* NEW INVESTMENT ENGINE INCOME */ <<if $inve isnot undefined>> <<if $inve.orph.yield gte 1>><<set $cashtot+=$inve.orph.yield>><<set _busshow+=$inve.orph.yield>><<set _orphbus+=$inve.orph.yield>><</if>> <<if $inve.harg.yield gte 1>> <<set $cashtot+=$inve.harg.yield>> <<set _busshow+=$inve.harg.yield>> <<set _toshibus+=$inve.harg.yield>> <<if $inve.harg.sec gte 1>> <<if $todung gte 1>><<set _busshow+=10>><<set _toshibus+=10>><</if>> <<if $todung gte 10>><<set _busshow+=30>><<set _toshibus+=30>><</if>> <<if $todung gte 20>><<set _busshow+=30>><<set _toshibus+=30>><</if>> <<if $todung gte 30>><<set _busshow+=30>><<set _toshibus+=30>><</if>> <<if $todung gte 40>><<set _busshow+=30>><<set _toshibus+=30>><</if>> <<if $quest_mai gte 10 and _toshibus gte 10>> <<if $npc.av12.state is 0 and $npc.av12.happiness gte 30>><<set _tomai to _toshibus/4>><<set _toshibus+=_tomai>><<set _busshow+=_tomai>><</if>> <</if>> <<if $raien1 gte 1>><<set _bs to _toshibus/2>> <<set _busshow-=_bs>><<set _toshibus-=_bs>><<set _toshibus = Math.round(_toshibus)>><<set _busshow = Math.round(_busshow)>><</if>> <</if>> <<if $dockpunks gte 10 and $dockpunkspay isnot 1 and $dockpunkspay isnot 2 and $inve.harg.yield gte 100>><<set $cashtot-=50>><<set _busshow-=50>><<set _toshibus-=50>><<set _dockshow+=50>><</if>> <</if>> <<if $inve.bura.yield gte 1>> <<set _burafood+=$inve.bura.yield>> <</if>> <<if $inve.cat isnot undefined>> <<set $cashtot+=$inve.cat.yield>> <<set _busshow+=$inve.cat.yield>> <<set _caitlinbus=$inve.cat.yield>> <</if>> <<if $inve.kira isnot undefined>> <<set $cashtot+=$inve.kira.yield>> <<set _busshow+=$inve.kira.yield>> <<set _kirabus=$inve.kira.yield>> <</if>> <</if>> /* THE GRAND PEACE ANARCHY and STANDING INVEST MOD */ <<if $faction isnot undefined>> <<if $faction.ikaanos.control gte 20 and _busshow gte 50 and $mctraitpin isnot 100>> <<set _standbus=_busshow>> <<if _carozzabus gte 1 and $faction.mob.state gte 1>><<set _standbus-=_carozzabus>><</if>> /* carroza penalty */ <<set _standbus/=100>> <<set _standbus*=$faction.ikaanos.standing>> <<if _statesmanac is true>><<set _standbus*=1.05>><</if>> /* accountant is statesman */ <<set _standbus = Math.round(_standbus)>> <<if _standbus gte 1>><<set $cashtot+=_standbus>><<set _busshow+=_standbus>> <</if>> <<if _standbus lte 0>><<set _standbus to 0>><</if>> <</if>> /* EXTRA INCOME FROM CONTROL */ <<if $faction.ikaanos.control gte 90>> <<set _controlbus=_busshow>> <<set _controlbus/=4>> <<set _controlbus = Math.round(_controlbus)>> <<set $cashtot+=_controlbus>> <<set _busshow+=_controlbus>> <</if>> <<if $faction.ikaanos.control lte 0>> <<set _controlbus=_busshow/2>> <<set _controlbus = Math.round(_controlbus)>> <<set $cashtot-=_controlbus>> <<set _busshow-=_controlbus>> <</if>> <<if $faction.ikaanos.control lte 4 and $faction.ikaanos.control gte 1>> <<set _controlbus=_busshow/3.2>> <<set _controlbus = Math.round(_controlbus)>> <<set $cashtot-=_controlbus>> <<set _busshow-=_controlbus>> <</if>> <<if $faction.ikaanos.control gte 5 and $faction.ikaanos.control lte 24>> <<set _controlbus=_busshow/10>> <<set _controlbus = Math.round(_controlbus)>> <<set $cashtot-=_controlbus>> <<set _busshow-=_controlbus>> <</if>> <</if>> /* CASH AND INFLUENCE FROM FACTIONS NOT POWER */ <<if $faction isnot undefined>> /* CHRISTIAN CATHOLIC */ <<if _novirgin is undefined>> <<if $faction.christian.standing gte 15>> <<set _cathfac+=$faction.christian.standing>> <<set _addcash to $faction.christian.power>> <<set _addcash/=45>> <<set _cathfac*=_addcash>> <<set _cathfac = Math.round(_cathfac)>> <<if _cathfac lt 0>><<set _cathfac to 0>><</if>> <<set $cashtot+=_cathfac>> <<set _busshow+=_cathfac>> <</if>> <<if $faction.christian.standing gte 100 and $mcrel.faith is 5>><<set _facinf+=$faction.christian.power>><</if>> <</if>> /* end of no virgin checker */ <<if $faction.viking.standing gte 15>> <<set _aesirfac+=$faction.viking.standing>> <<set _addcash to $faction.viking.power>> <<set _addcash/=60>> <<set _aesirfac*=_addcash>> <<set _aesirfac = Math.round(_aesirfac)>> <<set $cashtot+=_aesirfac>> <<set _busshow+=_aesirfac>> <</if>> <<if $faction.viking.standing gte 100 and $mcrel.faith is 4>><<set _facinf+=$faction.viking.power>><</if>> <<if $faction.muslim.standing gte 100>><<set _islamfac to $faction.muslim.power*2>><<set $cashtot+=_islamfac>><<set _busshow+=_islamfac>><<set _facinf+=$faction.muslim.power>><</if>> <<if $faction.kymanto.standing gte 100>><<set _kymfac to $faction.kymanto.power*2>><<set $cashtot+=_kymfac>><<set _busshow+=_kymfac>><<set _facinf+=$faction.kymanto.power>><</if>> <<if $faction.preacher.standing gte 100>><<set _prefac to $faction.preacher.power*2>><<set $cashtot+=_prefac>><<set _busshow+=_prefac>><<set _facinf+=$faction.preacher.power>><</if>> <<if $faction.his.standing gte 100>><<set _hisfac to $faction.his.power*2>><<set $cashtot+=_hisfac>><<set _busshow+=_hisfac>><<set _facinf+=$faction.his.power>><</if>> <<if $faction.bandit.standing gte 100>> <<set _banditfac to $faction.bandit.power*2>> <<if $faction.ikaanos.control lte 4>> <<if _banditfac gte 500>> <<set _banditfac+=400>> <</if>> <<if _banditfac gte 2000>> <<set _banditfac+=700>> <</if>> <<if _banditfac gte 5000>> <<set _banditfac+=700>> <</if>> <</if>> <<if $faction.ikaanos.control gte 90>> <<if _banditfac gte 200>> <<set _banditfac/=5>> <<set _banditfac = Math.round(_banditfac)>> <</if>> <</if>> <<set $cashtot+=_banditfac>> <<set _busshow+=_banditfac>> <<set _facinf-=1400>> <</if>> <<if $quest_sera gte 7>> <<if $faction.warlord1.standing gte 100>><<set _war1fac to $faction.warlord1.power*2>><<set $cashtot+=_war1fac>><<set _busshow+=_war1fac>><<set _facinf+=$faction.warlord1.power>><</if>> <</if>> <<if _facinf gte -2000>> <<set _facinf/=2>> <</if>> <<set _facinf = Math.round(_facinf)>> <<set $credtot+=_facinf>> <</if>> <<if $back_bus gte 3>> <<set _backbus1 to _busshow>> <<set _busshow*=1.05>> <<set _cashtot*=1.05>> <<set _backbus2 to _busshow>> <<set _backbus2-=_backbus1>> <<set _busshow = Math.round(_busshow)>> <<set $cashtot = Math.round($cashtot)>> <<set _backbus2 = Math.round(_backbus2)>> <</if>> /* VARIOUS FORT SERA STUFF */ <<if $quest_guard gte 5>> /* See MID PASSAGE for main and soldier deduct */ /* toll and influence from marston will be terminated if sera money is below 150 or guard tower men are below 10 */ <<if $faction.warlord1.state gte 1 and $faction.warlord1.money gte 150 and $guardsera_men gte 10>> <<set _seratoll to 50>> <<set _seratoll+=$faction.ikaanos.prosp>> <<set _seratoll-=$faction.ikaanos.control>> <<if $faction.warlord1.power gte 500>><<set _seratoll+=50>><</if>> <<if $faction.warlord1.power gte 1000>><<set _seratoll+=50>><</if>> <<if _seratoll lte 49>><<set _seratoll to 50>><</if>> <<set _busshow+=_seratoll>> <<set $cashtot+=_seratoll>> <<set $credtot+=50>> <<set _facinf+=50>> <</if>> <</if>> /* DIFFICULTY ADJUSTMENTS */ <<if $worldstart gte 1 and $promod isnot undefined>> /* Dying world only */ <<if _busshow gte 10>> <<set _worldpen to _busshow>> <<if $faction.ikaanos.prosp lte 14>><<set _worldpen*=$promod>><</if>> /* <<if $faction.ikaanos.prosp lte 14 and $faction.ikaanos.prosp gte 5>><<set _worldpen*=0.1>><</if>> <<if $faction.ikaanos.prosp lte 4 and $faction.ikaanos.prosp gte 1>><<set _worldpen*=0.2>><</if>> <<if $faction.ikaanos.prosp lte 0>><<set _worldpen*=0.35>><</if>> */ <<set _worldpen = Math.round(_worldpen)>> <<if $faction.ikaanos.prosp lte 14>> <<set _busshow-=_worldpen>> <<set $cashtot-=_worldpen>> <</if>> <</if>> <<set $cashtot = Math.round($cashtot)>> <<set _busshow = Math.round(_busshow)>> <</if>> /* Dying world checker ends */ /* NPC SALARIES */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.salarynow gte 1>> <<set _issidpay+=_testnpc.salarynow>> <</if>> <</for>> /* <<if $faction isnot undefined>> <<if $faction.ikaanos.prosp lte 4>> <<if _issidpay gte 10>><<set _issidpay*=0.75>><</if>> <<set _issidpay = Math.round(_issidpay)>> <<set _lowprosp to true>> <</if>> <</if>> */ <<set $cashtot-=_issidpay>> <<set _drainshow+=_issidpay>> /* CASH FROM ACCOUNTANT */ <<set $cleanbus to _busshow>> <<if $accountid gte 1 and _showpro isnot true>> <<if $cleanbus gte 50>> <<set _acceff to 0>> <<if $accountskill lte 19>> <<set _acceff-=15>> <</if>> <<if $accountskill gte 25>> <<set _acceff=$cleanbus>> <</if>> <<if $accountskill gte 25 and $accountskill lte 39>> <<set _acceff*=0.04>> <</if>> <<if $accountskill gte 40 and $accountskill lte 59>> <<set _acceff*=0.07>> <</if>> <<if $accountskill gte 60 and $accountskill lte 79>> <<set _acceff*=0.13>> <</if>> <<if $accountskill gte 80 and $accountskill lte 94>> <<set _acceff*=0.3>> <</if>> <<if $accountskill gte 95 and $accountskill lte 119>> <<set _acceff*=0.45>> <</if>> <<if $accountskill gte 120>> <<set _acceff*=0.55>> <</if>> <<set _lasteff to _acceff>> <<set _lasteff*=0.45>> <<if $accountid is 21>><<set _acceff+=_lasteff>><</if>> <<if $accountid is 28>> <<if $npc.av28.traitperf gte 25>> <<set _acceff+=_lasteff>> <</if>> <</if>> <<set _acceff = Math.round(_acceff)>> <<set _busshow+=_acceff>> <<set $cashtot+=_acceff>> <</if>> <</if>> /* HERO INF BOOSTS AND PENALITES */ <<if $npc.av27.state gte 1>><<set _mercinfshow+=3>><<set $credtot+=3>><</if>> <<if $npc.av34.state gte 1>><<set _mercinfshow+=3>><<set $credtot+=3>><</if>> <<set _maids to 0>> <<set _maidpen to 0>> /* MAID EFFECTS - INFLUENCE BOOST */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.maid is true>> <<set _maids+=1>> <<if _testnpc.traitperf gte 25>><<set $credtot+=2>><<set _maidshow+=2>><</if>> <<if _testnpc.girlid is 5 and _testnpc.domestic gte 70 and _testnpc.masterlove gte 60>><<set $credtot+=3>><<set _maidshow+=3>><</if>> <<if _testnpc.wear is "maid" and _testnpc.traitperf gte 25>><<set $credtot+=2>><<set _maidshow+=2>><</if>> <</if>> <</for>> /* inf penalty - too few maids */ <<if $credit lte 24999>><<set _maidreq to 0>><</if>> <<if $credit gte 25000>> <<set _maidreq to $credit/50000>> <<set _maidpen to $credit/5000>> <<set _maidreq = Math.round(_maidreq)>> <<set _maidpen = Math.round(_maidpen)>> <<if _maidreq gte 10>><<set _maidreq to 10>><</if>> <<if _maidpen gte 1000>><<set _maidpen to 1000>><</if>> <<if _maids gte 1>> <<set _maidpen/=_maids>> <</if>> <<set _maidpen = Math.round(_maidpen)>> <<if _maids gte _maidreq>><<set _maidpen to 0>><</if>> <<if $credit gte 25000 and _maids lt _maidreq>> <<set $credtot-=_maidpen>><<set _nomaids+=_maidpen>> <</if>> <</if>> /* CASH AND COSTS AND INFLUENCE FROM THE ACADEMY */ /* mc is working at the academy */ <<if $aca_work gte 1>><<set _acainfshow+=2>><<set $credtot+=2>><</if>> /* as student - cost deduction */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1>> <<if _testnpc.program lte 3 and _testnpc.program gte 1>><<set $cashtot-=60>><<set _slothershow+=60>><</if>> <<if _testnpc.program is 4>><<set $cashtot-=80>><<set _slothershow+=80>><</if>> <<if _testnpc.program gte 1>><<set _slacainfshow+=2>><<set $credtot+=2>><</if>> /* as teacher */ <<if _testnpc.dayblock is 7>> /* lecturer */ <<if _testnpc.teacher is 1 or _testnpc.teacher is 2>> <<set $cashtot+=35>> <<set _acashow+=35>> <<if _testnpc.tech gte 60 and _testnpc.teacher is 2>><<set $cashtot+=10>><<set _acashow+=10>><</if>> <<if _testnpc.aca gte 60 and _testnpc.teacher is 1>><<set $cashtot+=10>><<set _acashow+=10>><</if>> <</if>> /* aca prof */ <<if _testnpc.teacher is 3>> <<set $cashtot+=70>> <<set _acashow+=70>> <<if _testnpc.aca gte 80>><<set $cashtot+=5>><<set _acashow+=5>><</if>> <<if _testnpc.aca gte 90>><<set $cashtot+=15>><<set _acashow+=15>><</if>> <<if _testnpc.aca gte 100>><<set $cashtot+=15>><<set _acashow+=15>><</if>> <<if _testnpc.aca gte 120>><<set $cashtot+=25>><<set _acashow+=25>><</if>> /* traditionalist bonus */ <<if _testnpc.traittrad gte 75>><<set $cashtot+=30>><<set _acashow+=30>><</if>> <</if>> /* science prof */ <<if _testnpc.teacher is 4>> <<set $cashtot+=90>> <<set _acashow+=90>> <<if _testnpc.tech gte 80>><<set $cashtot+=5>><<set _acashow+=5>><</if>> <<if _testnpc.tech gte 90>><<set $cashtot+=15>><<set _acashow+=15>><</if>> <<if _testnpc.tech gte 100>><<set $cashtot+=15>><<set _acashow+=15>><</if>> <<if _testnpc.tech gte 120>><<set $cashtot+=25>><<set _acashow+=25>><</if>> <</if>> /* professor generic */ <<if _testnpc.teacher gte 3>> <<if _testnpc.prest gte 50>><<set $cashtot+=5>><<set _acashow+=5>><</if>> <<if _testnpc.prest gte 150>><<set $cashtot+=15>><<set _acashow+=15>><</if>> <<if _testnpc.prest gte 250>><<set $cashtot+=5>><<set _acashow+=5>><</if>> <<if _testnpc.prest gte 500>><<set $cashtot+=15>><<set _acashow+=15>><</if>> <<if _testnpc.discipline lte 19>><<set $cashtot-=15>><<set _acashow-=15>><</if>> <<if _testnpc.discipline lte 39>><<set $cashtot-=15>><<set _acashow-=15>><</if>> <<if _testnpc.status lte 2 and _testnpc.teacher gte 3 and $diff gte 3>><<set $cashtot-=15>><<set _acashow-=15>><</if>> <</if>> /* teacher checker ends */ <</if>> <<if _testnpc.teacher gte 3>><<set $credtot+=4>><<set _slacainfshow+=4>><</if>> <</if>> <</for>> <<set _drainshow+=_slothershow>> /* END OF ACADEMY */ /* ARENA COSTS BELOW */ <<if $arenanpcs gte 1>><<set $cashtot-=125>><<set _npcarena+=125>><</if>> <<if $arenanpcs gte 2>><<set $cashtot-=125>><<set _npcarena+=125>><</if>> <<if $arenanpcs gte 3>><<set $cashtot-=125>><<set _npcarena+=125>><</if>> <<if $arenanpcs gte 4>><<set $cashtot-=125>><<set _npcarena+=125>><</if>> <<if $arenanpcs gte 5>><<set $cashtot-=125>><<set _npcarena+=125>><</if>> <<if $arenanpcs gte 6>><<set $cashtot-=125>><<set _npcarena+=125>><</if>> <<set _drainshow+=_npcarena>> /* STABLES BELOW */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.stable gte 1>> <<if _testnpc.stable gte 1 and _testnpc.stable lte 9>><<set $cashtot-=25>><<set _drainshow+=25>><<set _slothershow+=25>><<set $credtot+=1>><<set _actshow+=1>><</if>> <<if _testnpc.stable gte 10>><<set $cashtot-=5>><<set _drainshow+=5>><<set _slothershow+=5>><</if>> <<if _testnpc.stable is 6>><<set $credtot+=1>><<set _actshow+=1>><</if>> <<if _testnpc.stable gte 12>><<set $credtot+=1>><<set _actshow+=1>><</if>> <<if _testnpc.ownhorse is 1>><<set $credtot+=1>><<set _actshow+=1>><</if>> <<if _testnpc.ownhorse is 2>><<set $credtot+=2>><<set _actshow+=2>><</if>> <<if _testnpc.ownhorse is 3>><<set $credtot+=4>><<set _actshow+=4>><</if>> <<if _testnpc.ownhorse is 5>><<set $credtot+=2>><<set _actshow+=2>><</if>> <</if>> <</for>> /* END OF STABLES */ /* INF FROM ARENA */ <<if $arenascore gte 20>><<set $credtot+=2>><<set _titleinfshow+=2>><</if>> <<if $arenascore gte 30>><<set $credtot+=6>><<set _titleinfshow+=6>><</if>> <<if $arenascore gte 50>><<set $credtot+=14>><<set _titleinfshow+=14>><</if>> <<if $arenascore gte 100>><<set $credtot+=20>><<set _titleinfshow+=20>><</if>> /* INF FROM GREAT KNOWLEDGE */ <<if $aca gte 80>><<set _titleinfshow+=1>><<set $credtot+=1>><</if>> <<if $aca gte 100>><<set _titleinfshow+=2>><<set $credtot+=2>><</if>> /* CASH FROM NON-ACADEMICAL WORK BELOW */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.dayblock gte 1 and _testnpc.dayoff isnot 1 and _testnpc.dayoff isnot 2>> <<if _testnpc.dayblock is 1>><<set $cashtot+=25>><<set _laborshow+=25>><</if>> <<if _testnpc.dayblock is 2>><<set $cashtot+=50>><<set _laborshow+=50>><</if>> <<if _testnpc.dayblock is 3>><<set $cashtot+=25>><<set _laborshow+=25>><</if>> <<if _testnpc.dayblock is 4>><<set $cashtot+=15>><<set _laborshow+=15>><</if>> <<if $facen.e9 gte 1 and $faction.ikaanos.control lte 19>><<set _nikaclosed to true>><</if>> <<if _testnpc.dayblock is 9 and _nikaclosed isnot true>><<set $cashtot+=30>><<set _laborshow+=30>><</if>> <<if _testnpc.dayblock is 10>><<set $cashtot+=150>><<set _laborshow+=150>><<set $credtot+=2>><<set _actshow+=2>><<if _testnpc.traitextro gte 51>><<set $cashtot+=30>><<set _laborshow+=30>><</if>> <<if _testnpc.actnpc is $firstwife and $credit gte 10000>><<set $cashtot+=50>><<set _laborshow+=50>><</if>> <</if>> <<if _testnpc.dayblock is 30>><<set $cashtot+=40>><<set _laborshow+=40>><</if>> /* GOLD WALKER BELOW */ <<if _testnpc.dayblock is 11 and _testnpc.prostloc gte 1>> <<set _totgold to 30>> <<if $mcpower gte 10>><<set _famgold to $mcpower>><</if>> <<set _famgold/=4>> <<set _famgold = Math.round(_famgold)>> <<if _testnpc.prostloc gte 2>><<set _totgold+=10>><</if>> <<if _testnpc.prostloc is 4>><<set _totgold+=20>><</if>> <<if _testnpc.charisma gte 60>><<set _totgold+=10>><</if>> <<if _testnpc.status is 9>><<set _totgold+=_famgold>><</if>> <<if _testnpc.masterlove gte 60>><<set _totgold+=10>><</if>> <<if _testnpc.likesadist gte 40>><<set _totgold+=10>><</if>> <<if _testnpc.likesadist gte 80>><<set _totgold+=20>><</if>> <<if _testnpc.oralxp gte 60>><<set _totgold+=10>><</if>> <<if $faction.ikaanos.corruption gte 75 and $faction.ikaanos.corruption lte 89>><<set _totgold*=1.25>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set _totgold*=1.5>><</if>> <<set _totgold = Math.round(_totgold)>> <<set _whoreshow+=_totgold>> <<set $cashtot+=_totgold>> <</if>> <</if>> <</for>> /* KINGPIN TRAIT MODS */ <<if $mctraitpin gte 100>> <<if $credit gte 750>><<set $credtot-=50>><<set _crimeinfshow+=50>><</if>> <<if $credit gte 10000>><<set $credtot-=150>><<set _crimeinfshow+=150>><</if>> <</if>> /* INFLUENCE FROM HOUSE AND MODULES */ <<if $mch isnot undefined>> <<if $mch.liveroom.level is 0>><<set $credtot-=2>><<set _houseshow-=2>><</if>> <<if $mch.liveroom.level gte 2>><<set $credtot+=1>><<set _houseshow+=1>><</if>> <<if $mch.kitchen.level is 0>><<set $credtot-=1>><<set _houseshow-=1>><</if>> <<if $mch.kitchen.level gte 2>><<set $credtot+=1>><<set _houseshow+=1>><</if>> <<if $mch.kitchen.level2 gte 2>><<set $credtot+=1>><<set _houseshow+=1>><</if>> <<if $mch.kitchen.level2 gte 3>><<set $credtot+=1>><<set _houseshow+=1>><</if>> <<if $mch.bathroom.level is 0>><<set $credtot-=1>><<set _houseshow-=1>><</if>> <<if $mch.bathroom.level2 gte 3>><<set $credtot+=1>><<set _houseshow+=1>><</if>> <</if>> <<if $ownfusion gte 1>><<set _houseshow+=25>><<set $credtot+=25>><</if>> /* DISREPAIR EFFECTS */ <<set _disrepshow to 0>> <<if $repairfester gte 40>><<set _disrepshow+=1>><<set $credtot-=1>><</if>> <<if $repairfester gte 60>><<set _disrepshow+=4>><<set $credtot-=4>><</if>> <<if $repairfester gte 80>><<set _disrepshow+=4>><<set $credtot-=4>><</if>> <<if $repairfester gte 120>><<set _disrepshow+=4>><<set $credtot-=4>><</if>> <<if $repairfester gte 175>><<set _disrepshow+=4>><<set $credtot-=4>><</if>> <<if $repairfester gte 250>><<set _disrepshow+=3>><<set $credtot-=3>><</if>> <<if $repairfester gte 500>><<set _disrepshow+=4>><<set $credtot-=4>><</if>> <<if $repairfester gte 100 and $credit gte 20000>><<set _disrepshow+=100>><<set $credtot-=100>><</if>> <<if $repairfester gte 100 and $credit gte 50000>><<set _disrepshow+=250>><<set $credtot-=250>><</if>> <<if $credit lte 500>><<set _disrepshow to 0>><</if>> /* TAVERN */ <<if $mch isnot undefined>> <<if $mch.yardslot7.type is 14>> <<set _tavcash+=$mch.yardslot7.other7>> <</if>> <<if $mch.yardslot8.type is 14>> <<set _tavcash+=$mch.yardslot8.other7>> <</if>> <<set _busshow+=_tavcash>> <<set $cashtot+=_tavcash>> <</if>> /* FARMS */ <<if $mch isnot undefined>> <<if $mch.yardslot9.type is 15 and $quest_ave gte 3>> <<set _fyield to 9>> /* add zapin specific slot */ <<include FarmYield>> /* maintanence */ <<set _mainshow+=_farmmain>> <<set $cashtot-=_farmmain>> <<set _drainshow+=_farmmain>> /* zapin fields if TRANSPORT is built */ <<if $mch.yardslot9.level2 gte 1>> <<set _zapin+=_farmfood>> <<set $foodstuffadd+=_farmfood>> <<if _chgard is true>><<set $foodstuff+=_zapin>><</if>> <<else>> /* man harvest */ <<if _chgard is true>><<set $mch.yardslot9.foodstore+=_farmfood>><</if>> <<if $mch.yardslot9.foodstore gt 20000>><<set $mch.yardslot9.foodstore to 20000>><</if>> <</if>> <</if>> <</if>> /* FARM AT DARKMERE */ <<if $mch isnot undefined>> <<if $mch.yardslot20.type is 15>> <<set _fyield to 21>> /* add darkmere specific slot */ <<include FarmYield>> /* maintanence */ <<set _mainshow+=_farmmain>> <<set $cashtot-=_farmmain>> <<set _drainshow+=_farmmain>> /* zapin fields if TRANSPORT is built */ <<if $mch.yardslot20.level2 gte 1>> <<set _dfarm+=_farmfood>> <<set $foodstuffadd+=_farmfood>> <<if _chgard is true>><<set $foodstuff+=_dfarm>><</if>> <<else>> /* man harvest */ <<if _chgard is true>><<set $mch.yardslot20.foodstore+=_farmfood>><</if>> <<if $mch.yardslot20.foodstore gt 20000>><<set $mch.yardslot20.foodstore to 20000>><</if>> <</if>> <</if>> <</if>> /* canco mod ends */ /* KAHILL MINE */ <<if $mch isnot undefined>> <<if $mch.yardslot10.type is 16 and $mch.yardslot10.setting1 is 0>> <<set _fyield to 10>> /* add kahill specific slot */ <<include MineYield>> <<set _mainshow+=_minemain>> <<set $cashtot-=_minemain>> <<set _drainshow+=_minemain>> <<if _chgard is true>> /* calculating production at end day */ /* smelter and ore availability checker */ <<if $mch.yardslot10.level2 gte 1>> <<if $mch.yardslot10.silveroreav gte 1>><<set $mch.yardslot10.silver+=_prod>><</if>> <<if $mch.yardslot10.goldoreav gte 1>><<set $mch.yardslot10.gold+=_prod>><</if>> <<else>> /* no smelter */ <<if $mch.yardslot10.silveroreav gte 1>><<set $mch.yardslot10.silverore+=_prod2>><</if>> <<if $mch.yardslot10.goldoreav gte 1>><<set $mch.yardslot10.goldore+=_prod2>><</if>> <</if>> /* ore deducted from mine */ <<if $mch.yardslot10.silveroreav gte 1>><<set $mch.yardslot10.silveroreav-=_prod2>><</if>> <<if $mch.yardslot10.goldoreav gte 1>><<set $mch.yardslot10.goldoreav-=_prod2>><</if>> <<if $mch.yardslot10.silveroreav lt 0>><<set $mch.yardslot10.silveroreav to 0>><</if>> <<if $mch.yardslot10.goldoreav lt 0>><<set $mch.yardslot10.goldoreav to 0>><</if>> <<set $mch.yardslot10.emerald+=_emyield>> <<set $mch.yardslot10.diamond+=_diyield>> <<set $mch.yardslot10.embryl+=_embyield>> /* turn old ore into pure if smelter is built */ <<if $mch.yardslot10.level2 gte 1>> <<if $mch.yardslot10.silverore gte 1>><<set $mch.yardslot10.silverore*=0.1>><<set $mch.yardslot10.silverore = Math.round($mch.yardslot10.silverore)>><<set $mch.yardslot10.silver+=$mch.yardslot10.silverore>><</if>> <<if $mch.yardslot10.goldore gte 1>><<set $mch.yardslot10.goldore*=0.1>><<set $mch.yardslot10.goldore = Math.round($mch.yardslot10.goldore)>><<set $mch.yardslot10.gold+=$mch.yardslot10.goldore>><</if>> <</if>> <<if _escaroll lte 1 and $mch.yardslot10.other5 gte 5>><<set $mch.yardslot10.other5-=1>><</if>> <</if>> /* ch guard ends */ <</if>> /* SILFREN MINE */ <<if $mch.yardslot11.type is 16 and $mch.yardslot11.setting1 is 0 and $silfen5 is undefined>> <<set _fyield to 11>> /* add silfren specific slot */ <<include MineYield>> <<set _mainshow+=_minemain>> <<set $cashtot-=_minemain>> <<set _drainshow+=_minemain>> <<if _chgard is true>> /* calculating production at end day */ /* smelter and ore availability checker */ <<if $mch.yardslot11.level2 gte 1>> <<if $mch.yardslot11.ironoreav gte 1>><<set $mch.yardslot11.iron+=_prod>><</if>> <<if $mch.yardslot11.copperoreav gte 1>><<set $mch.yardslot11.copper+=_prod>><</if>> <<else>> /* no smelter */ <<if $mch.yardslot11.ironoreav gte 1>><<set $mch.yardslot11.ironore+=_prod2>><</if>> <<if $mch.yardslot11.copperoreav gte 1>><<set $mch.yardslot11.copperore+=_prod2>><</if>> <</if>> /* ore deducted from mine */ <<if $mch.yardslot11.ironoreav gte 1>><<set $mch.yardslot11.ironoreav-=_prod2>><</if>> <<if $mch.yardslot11.copperoreav gte 1>><<set $mch.yardslot11.copperoreav-=_prod2>><</if>> <<if $mch.yardslot11.ironoreav lt 0>><<set $mch.yardslot11.ironoreav to 0>><</if>> <<if $mch.yardslot11.copperoreav lt 0>><<set $mch.yardslot11.copperoreav to 0>><</if>> <<set $mch.yardslot11.emerald+=_emyield>> <<set $mch.yardslot11.diamond+=_diyield>> <<set $mch.yardslot11.embryl+=_embyield>> /* turn old ore into pure if smelter is built */ <<if $mch.yardslot11.level2 gte 1>> <<if $mch.yardslot11.ironore gte 1>><<set $mch.yardslot11.ironore*=0.1>><<set $mch.yardslot11.ironore = Math.round($mch.yardslot11.ironore)>><<set $mch.yardslot11.iron+=$mch.yardslot11.ironore>><</if>> <<if $mch.yardslot11.copperore gte 1>><<set $mch.yardslot11.copperore*=0.1>><<set $mch.yardslot11.copperore = Math.round($mch.yardslot11.copperore)>><<set $mch.yardslot11.copper+=$mch.yardslot11.copperore>><</if>> <</if>> <<if _escaroll lte 1 and $mch.yardslot11.other5 gte 5>><<set $mch.yardslot11.other5-=1>><</if>> <</if>> /* ch guard ends */ <</if>> /* SILFREN ENDS ABOVE */ /* DARKMERE MILL */ <<if $mch isnot undefined>> <<if $mch.yardslot20.type is 17 and $mch.yardslot20.setting1 is 0>> <<set _fyield to 20>> /* add darkmere specific slot */ <<include WoodYield>> <<set _mainshow+=_millmain>> <<set $cashtot-=_millmain>> <<set _drainshow+=_millmain>> <<if _chgard is true>> /* calculating production at end day */ /* burner and wood availability checker */ <<if $mch.yardslot20.level2 gte 1>> <<if $mch.yardslot20.lumberav gte 1>><<set $mch.yardslot20.gunpowder+=_prod>><</if>> <</if>> /* no burner */ <<if $mch.yardslot20.lumberav gte 1>><<set $mch.yardslot20.wood+=_prod2>><</if>> /* wood deducted from mill */ <<if $mch.yardslot20.lumberav gte 1>><<set $mch.yardslot20.lumberav-=_prod3>><</if>> <<if $mch.yardslot20.lumberav lt 0>><<set $mch.yardslot20.lumberav to 0>><</if>> <<if _escaroll lte 1 and $mch.yardslot20.other5 gte 5>><<set $mch.yardslot20.other5-=1>><</if>> <</if>> /* ch guard ends */ /* regrowth arbo below */ <<elseif $mch.yardslot20.type is 17 and $mch.yardslot20.setting1 is 1>> <<set _fyield to 20>> /* add darkmere specific slot */ <<include WoodYield>> <<set _mainshow+=_millmain>> <<set $cashtot-=_millmain>> <<set _drainshow+=_millmain>> <<if _chgard is true>> /* calculating production at end day */ <<if $mch.yardslot20.lumberav lt 800000>> <<set $mch.yardslot20.lumberav+=_woodrecover>> <</if>> <</if>> /* regrowth ends */ <</if>> <</if>> <</if>> /* mine MCH checker */ /* NICOLES NEWS ROOM BELOW*/ <<if $npc.av7.state gte 1>> <<if $npc.av7.dayblock is 8>><<set _oknews to true>><</if>> <<if $nicpower gte -100 and $npc.av7.dayblock is 999>><<set _oknews to true>><</if>> <<if _oknews is true>> <<set _newsincome to 0>> <<set _power to $nicpower>> <<if $nicup is 1>><<set _power+=5>><</if>> <<if $nicup is 2>><<set _power+=15>><</if>> <<if $nicup is 3>><<set _power+=50>><</if>> <<if $nicup is 4>><<set _power+=500>><</if>> <<set _newsincome = _power>> <<set _newsincome*=0.45>> <<if $faction.ikaanos.control gte 10 and $faction.ikaanos.control lte 34>><<set _newsincome*=1.10>><</if>> <<if $holidays gte 1>><<set _newsincome*=1.25>><</if>> <<if $npc.av7.warfame gte 100>><<set _newsincome*=1.10>><</if>> <<if _newsincome lt 0>><<set _newsincome to 0>><</if>> <<set _newsincome = Math.round(_newsincome)>> <<set $cashtot+=_newsincome>> /* END OF NICOLES NEWS ROOM */ <</if>> <</if>> /* WIFE INFLUENCE EFFECTS */ <<if $wives gte 1>> <<if $mcrel.faith lte 1>><<set _wife to 99>><</if>> <<if $mcrel.faith is 2 or $mcrel.faith is 3>><<set _wife to 1>><</if>> <<if $mcrel.faith is 4>><<set _wife to 5>><</if>> <<if $mcrel.faith is 5>><<set _wife to 1>><</if>> <<if $mcrel.faith is 6>><<set _wife to 2>><</if>> <<if $mcrel.faith is 8>><<set _wife to 4>><</if>> <<set _wife-=$wives>> <<if _wife is -1>><<set $credtot-=100>><<set _wifepen to 100>><</if>> <<if _wife is -2>><<set $credtot-=200>><<set _wifepen to 200>><</if>> <<if _wife is -3>><<set $credtot-=300>><<set _wifepen to 300>><</if>> <<if _wife is -4>><<set $credtot-=400>><<set _wifepen to 400>><</if>> <<if _wife is -5>><<set $credtot-=500>><<set _wifepen to 500>><</if>> <<if _wife is -6>><<set $credtot-=600>><<set _wifepen to 600>><</if>> <<if _wife lte -7>><<set $credtot-=1000>><<set _wifepen to 1000>><</if>> <</if>> /* INF GAIN FROM HERALD */ <<if $heraldskill gte 1>> <<set _totp to $heraldskill>> <<set _totp/=4>> <<for _hch range $npc>> <<if _hch.dayblock is 18 and _hch.traitrel is 2 and _hch.devotion gte 60>><<set _totp*=1.5>><</if>> <</for>> <<set _totp = Math.round(_totp)>> <<if _totp gte 0>><<set $credtot+=_totp>><<set _heraldinf+=_totp>><</if>> <</if>> /* VARIUS TRAIT EFFECTS */ <<for _testnpc range $npc>> <<if _testnpc.state gte 1>> /* bad at vendors */ <<if _testnpc.discipline lte 19>> <<if _testnpc.dayblock is 9 or _testnpc.dayblock is 10>> <<set _othernegshow-=1>> <<set $credtot-=1>> <</if>> <</if>> <<if _testnpc.traitperf gte 90 and _testnpc.maid is true>> <<set $credtot+=2>> <<set _maidshow+=2>> <</if>> /* NOBILITY AND STATESMAN */ <<if _testnpc.traitnobi gte 100>> <<set $credtot+=50>> <<set _totinfl+=50>> <</if>> <<if _testnpc.traitnobi is 50>> <<set $credtot+=5>> <<set _totinfl+=5>> <</if>> <<if _testnpc.traitstate gte 50>> <<set $credtot+=5>> <<set _totinfl+=5>> <</if>> /* <<if _testnpc.traitwork gte 90 and _testnpc.dayblock gte 1 and _testnpc.dayblock isnot 5 and _testnpc.masterlove gte 30>> <<set $credtot+=2>> <<set _laborinfshow+=2>> <</if>> */ <<if _testnpc.title is 1 and _testnpc.traitwork gte 75>><<set $credtot+=4>><<set _maidshow+=4>><</if>> <<if _testnpc.title is 1>> <<if _testnpc.domestic gte 60 and _testnpc.bondage lte 0 and _testnpc.avatarunc isnot true>><<set _mainshow-=3>><<set $cashtot+=3>><<set _drainshow-=3>><</if>> <<if _testnpc.domestic lte 19 or _testnpc.int lte 29>><<set $cashtot-=5>><<set _mainshow+=5>><</if>> <</if>> <<if _testnpc.girlid is 11>> <<set _ariainf+=2>><<set $credtot+=2>> <</if>> <</if>> <</for>> /* Influence from bad upbringing */ <<if $cre is 6>> <<set _crimeinfshow-=2>> <<set $credtot-=2>> <</if>> /* Influence from heroes of Ikaanos */ <<if $chdo gte 3>> <<set _houseshow+=15>> <<set $credtot+=15>> <</if>> /* INF FROM CHEF */ <<if $headchef gte 1>> <<set _flair to 0>> <<set _npceat to 1>> <<set _maidz to 0>> <<for _npceats range $npc>> <<if _npceats.foods gte 2 and _npceats.bondage lte 0 and _npceats.state is 1>> <<set _npceat+=1>> <</if>> <<if _npceats.bondage lte 0 and _npceats.maid is true and _npceats.state is 1>> <<set _maidz+=1>> <</if>> <</for>> <<if $headchef gte 50>><<set _flair+=1>><</if>> <<if $headchef gte 75>><<set _flair+=1>><</if>> <<if $headchef gte 110>><<set _flair+=2>><</if>> <<if $pantryskill gte 60>><<set _flair+=1>><</if>> <<if $pantryskill gte 90>><<set _flair+=1>><</if>> <<if $pantryskill gte 120>><<set _flair+=1>><</if>> <<if $lux is 0 and _flair gte 1>><<set _flair-=1>><</if>> <<if $lux is 1>><</if>> <<if $lux is 2>><<set _flair+=1>><</if>> <<if $lux is 3>><<set _flair+=2>><</if>> <<set _maidch to _maidz>> <<set _maidch*=10>> <<set _maidch-=_npceat>> <<if _maidch lt 0>><<set _flair-=1>><</if>> <<if _maidch gte 1 and $lux gte 2>><<set _flair+=_npceat>><</if>> <<if _maidch gte 1 and $lux gte 3>><<set _flair+=_npceat>><</if>> <<set $credtot+=_flair>> <<set _laborinfshow+=_flair>> /* <<if $lux gte 1>><<set _luxshow2+=_flair>><</if>> */ <</if>> /* INFLUENSE GAIN FROM DESTI AND HIGH PROSP */ <<if $faction isnot undefined>> <<if $faction.ikaanos.prosp lte 4>> <<if $credtot gte 1>> <<set $credtot+=$credtot>> <<set _prospinf to $credtot>> <<set _prospinf/=2>> <</if>> <</if>> <<if $faction.ikaanos.prosp gte 5 and $faction.ikaanos.prosp lte 14>> <<if $credtot gte 1>> <<set _tempcred to $credtot>> <<set _tempcred*=0.25>> <<set _tempcred = Math.round(_tempcred)>> <<set $credtot+=_tempcred>> <<set _prospinf to _tempcred>> <</if>> <</if>> <<if $faction.ikaanos.prosp gte 90 and $credtot gte 2>> <<set _prospinf to $credtot>> <<set $credtot/=2>> <<set _prospinf/=2>> <<set $credtot = Math.round($credtot)>> <</if>> <<set _prospinf = Math.round(_prospinf)>> <</if>> /* SLAVERY LIBERTY PENALTIES */ <<if $faction isnot undefined>> <<if $faction.ikaanos.lib gte 75>> <<set _slaverypen to _slavery>> <<if _slavery gte 1 and $faction.ikaanos.lib lte 89>> <<set _crimeinfshow+=_slaverypen>> <<set $credtot-=_slaverypen>> <</if>> <<if _slavery gte 1 and $faction.ikaanos.lib gte 90>> <<set _slaverypen*=10>> <<set _crimeinfshow+=_slaverypen>> <<set _wa to _crimeinfshow>> <<set $credtot-=_slaverypen>> <</if>> <</if>> <</if>> /* VARIOUS HOUSEHOLD REVAMP STUFF */ <<if $mch isnot undefined and _activeblock isnot true>> <<set _ecoshow to true>> <<include SweatYield>> <<include StableEf>> <<if $mch.yardslot5.type is 11>> <<set $credtot+=5>> <<set _houseshow+=5>> <</if>> <</if>> /* MASTER ADMIN EFFECTS - NO BUSSHOW BELOW THIS */ <<set _admineff to 0>> <<if _busshow gte 10>> <<set _admineff to _busshow>> <</if>> /* takes away 10% of all incomes */ <<if $masteradmin lt 10 and $accountskill is undefined>> <<set _admineff*=0.1>> <<set _admineff = Math.round(_admineff)>> <<set _busshow-=_admineff>> <<set $cashtot-=_admineff>> <<set _badadmin to true>> <</if>> /* adds 3% to business income */ <<if $masteradmin gte 50 and $masteradmin lte 79>> <<set _admineff*=0.03>> <<set _admineff = Math.round(_admineff)>> <<set _busshow+=_admineff>> <<set $cashtot+=_admineff>> <<set _goodadmin to true>> <</if>> /* adds 5% to business income */ <<if $masteradmin gte 80>> <<set _admineff*=0.05>> <<set _admineff = Math.round(_admineff)>> <<set _busshow+=_admineff>> <<set $cashtot+=_admineff>> <<set _goodadmin to true>> <</if>> /* final display add */ <<set _mcadmin to _admineff>> <<set _busshow = Math.round(_busshow)>> /* PALACE RATING RELATED SCRIPTS */ <<if $faction isnot undefined>> <<if $faction.ikaanos.standing gte 5>><<set $palcredtot+=$faction.ikaanos.standing>><<set _republicpal+=$faction.ikaanos.standing>><</if>> <</if>> <<if $quest_aria gte 25 and $quest_aria lte 98>><<set $palcredtot+=50>><<set _questpal+=50>><</if>> <<if $quest_aria gte 99>><<set $palcredtot+=5>><<set _questpal+=5>><</if>> /* PR from Influence */ <<if $credit gte 100000>><<set $palcredtot+=1>><<set _infpal+=1>><</if>> <<if $credit gte 500000>><<set $palcredtot+=1>><<set _infpal+=1>><</if>> <<if $credit gte 1000000>><<set $palcredtot+=1>><<set _infpal+=1>><</if>> <<if $credit gte 10000000>><<set $palcredtot+=3>><<set _infpal+=3>><</if>> /* PR from Power Value */ <<if $mcpower gte 500>><<set $palcredtot+=$mcpower*0.005>><<set _powerpal+=$mcpower*0.005>><</if>> /* rounders - no modified PR adders below these */ <<set $palcredtot = Math.round($palcredtot)>> <<set _powerpal = Math.round(_powerpal)>> /* LAWMAKER EFFECTS */ <<if $courtlevel is 2>> <<set $credtot+=10>> <<set _titleinfshow+=10>> <<set $palcredtot+=2>> <<set _marpal+=2>> <</if>> /* LEGISLATOR EFFECTS */ <<if $courtlevel is 3>> <<set $credtot+=20>> <<set _titleinfshow+=20>> <<set $palcredtot+=5>> <<set _marpal+=5>> <</if>> /* SENATOR EFFECTS */ <<if $courtlevel is 4>> <<set $credtot+=50>> <<set _titleinfshow+=50>> <<set $palcredtot+=10>> <<set _marpal+=10>> <</if>> /* HIGH SENATOR EFFECTS */ <<if $courtlevel is 5>> <<set $credtot+=250>> <<set _titleinfshow+=250>> <<set $palcredtot+=30>> <<set _marpal+=30>> <</if>> /* MARSHAL EFFECTS */ <<if $mctraitrepublic is 1>> <<set $credtot+=100>> <<set _titleinfshow+=100>> <<set $palcredtot+=5>> <<set _marpal+=5>> <</if>> /* STATE ACADEMIST EFFECTS */ <<if $mctraitrepublic is 2>> <<set $credtot+=50>> <<set _titleinfshow+=50>> <<set $palcredtot+=3>> <<set _marpal+=3>> <</if>> /* OFFSPRING EFFECTS */ <<if $osbal isnot undefined>> <<set $cashtot+=$osbal>> <<if $osbal lt 0>><<set _drainshow+=$osbal>><</if>> <<if $osinf gte -10000>> <<set $credtot+=$osinf>> <</if>> <<set _pettyshow to $osbal>> <<if $osinf isnot undefined>> <<set $credtot+=$osinf>> <<set _offinf+=$osinf>> <</if>> <</if>> /* INCOME FROM LUSH GROVE */ <<if $mch isnot undefined>> <<if $mch.yardslot1.type is 1>><<set $cashtot+=2>><<set _pettyshow+=2>><</if>> <</if>> /* MASTER INCOME CHECKERS - NO INCOMES BELOW THIS */ <<set _totin to 0>> <<set _totin+=_laborshow>> <<set _totin+=_acashow>> <<if _totsweat gte 1>><<set _totin+=_totsweat>><</if>> <<set _totin+=_busshow>> <<set _totin+=_newsincome>> <<set _totin+=_otherincshow>> <<set _totin+=_whoreshow>> <<if _pettyshow gte 1>><<set _totin+=_pettyshow>><</if>> <<if $nicnews gte -100>><<set _totin+=$nicnews>><</if>> <<if $winvest gte -100>><<set _totin+=$winvest>><</if>> <<set _totin = Math.round(_totin)>> <<set _menva4 to $credtot>> <<if $ver gte 10830>> /* <<set _npc = $npc[$c_npc]>> */ <<include IniTop>> <<set _stoppa to true>> <</if>> /* ADDING RANDIES STARTS */ <<if _outadd gte 100>><<set _ranstart to true>><</if>> <<if _ranstart is true>> <<if _outadd gte 100>><<set _stoploop to true>><<include GenSlave>><</if>> /* status setter for new slaves */ <<for _testnpc range $npc>> <<if _testnpc.state lte -1 and _testnpc.actnpc gte 99 and $done isnot 1 and $done isnot 2>> <<set _testnpc.state to 1>> <<set _testnpc.status to 2>> <<set _testnpc.ostatus to 2>> /* puts enemy captives into the captives cat. */ <<if $takeslot gte 1>> <<set _testnpc.status to 1>> <<set _testnpc.ostatus to 1>> <</if>> <<set _npc to _testnpc>> <<include AvToNew>> <<capture _testnpc.actnpc>> <<set _addid to _testnpc.actnpc>> <<set _addid+=1>> <</capture>> <<set $done to 1>> <</if>> <</for>> <<else>> <<set $done to 1>> /* ADDING STORY SLAVES STARTS */ <<if _call is 1>> <<include Lovisa>> <<set _npc to $npc.av1>> <<set $npc.av1.state to 1>> <</if>> <<if _call is 2>> <<include Rebecca>> <<set _npc to $npc.av2>> <<set $npc.av2.state to 1>> <</if>> <<if _call is 3>> <<include Amelia>> <<set _npc to $npc.av3>> <<set $npc.av3.state to 1>> <</if>> <<if _call is 4>> <<include Juno>> <<set _npc to $npc.av4>> <<set $npc.av4.state to 1>> <</if>> <<if _call is 5>> <<include Piper>> <<set _npc to $npc.av5>> <<set $npc.av5.state to 1>> <</if>> <<if _call is 6>> <<include Michelle>> <<set _npc to $npc.av6>> <<set $npc.av6.state to 1>> <<set _noadd to true>> <</if>> <<if _call is 7>> <<include Nicole>> <<set _npc to $npc.av7>> <<set $npc.av7.state to 1>> <</if>> <<if _call is 8>> <<include Rachel>> <<set _npc to $npc.av8>> <<set $npc.av8.state to 1>> <</if>> <<if _call is 9>> <<include Sofia>> <<set _npc to $npc.av9>> <<set $npc.av9.state to 1>> <</if>> <<if _call is 10>> <<include Averil>> <<set _npc to $npc.av10>> <<set $npc.av10.state to 1>> <</if>> <<if _call is 11>> <<include Aria>> <<set _npc to $npc.av11>> <<set $npc.av11.state to 1>> <<if $quest_aria is 1>> <<set $quest_aria to 2>> <<set _jor to true>> <</if>> <</if>> <<if _call is 12>> <<include Mai-Lynn>> <<set _npc to $npc.av12>> <<set $npc.av12.state to 1>> <</if>> <<if _call is 13>> <<include Caitlin>> <<set _npc to $npc.av13>> <<set $npc.av13.state to 1>> <</if>> <<if _call is 14>> <<include Emily>> <<set _npc to $npc.av14>> <<set $npc.av14.state to 1>> <<if $quest_bro lte 5>> <<set $quest_bro to 6>> <<set _jor to true>> <</if>> <</if>> <<if _call is 15>> <<include Eliana>> <<set _npc to $npc.av15>> <<set $npc.av15.state to 1>> <</if>> <<if _call is 16>> <<include Dakota>> <<set _npc to $npc.av16>> <<set $npc.av16.state to 1>> <</if>> <<if _call is 17>> <<include Aisha>> <<set _npc to $npc.av17>> <<set $npc.av17.state to 1>> <</if>> <<set _addid to _npc.actnpc>> <<set _addid+=1>> <<include AvToNew>> <</if>> <<if $done is 1 and _noadd isnot true>> <<set $addnpc to _addid>> <<include AddNpc>> <<set $done to 2>> <</if>> <<unset $done>><<unset _stop>> <<if $slot[1] is 0>><<set $slot[1] to $addnpc>><<set _stop to true>><<set _stoppet to 1>><</if>> <<if $slot[2] is 0 and _stop isnot true>><<set $slot[2] to $addnpc>><<set _stop to true>><<set _stoppet to 2>><</if>> <<if $slot[3] is 0 and _stop isnot true>><<set $slot[3] to $addnpc>><<set _stop to true>><<set _stoppet to 3>><</if>> <<if $slot[4] is 0 and _stop isnot true>><<set $slot[4] to $addnpc>><<set _stop to true>><<set _stoppet to 4>><</if>> <<if $slot[5] is 0 and _stop isnot true>><<set $slot[5] to $addnpc>><<set _stop to true>><<set _stoppet to 5>><</if>> <<if $slot[6] is 0 and _stop isnot true>><<set $slot[6] to $addnpc>><<set _stop to true>><<set _stoppet to 6>><</if>> <<if $slot[7] is 0 and _stop isnot true>><<set $slot[7] to $addnpc>><<set _stop to true>><<set _stoppet to 7>><</if>> <<if $slot[8] is 0 and _stop isnot true>><<set $slot[8] to $addnpc>><<set _stop to true>><<set _stoppet to 8>><</if>> <<if $slot[9] is 0 and _stop isnot true>><<set $slot[9] to $addnpc>><<set _stop to true>><</if>> <<if $slot[10] is 0 and _stop isnot true>><<set $slot[10] to $addnpc>><<set _stop to true>><<set $slot10 to $addnpc>><</if>> <<if $slot[11] is 0 and _stop isnot true>><<set $slot[11] to $addnpc>><<set _stop to true>><<set $slot11 to $addnpc>><</if>> <<if $slot[12] is 0 and _stop isnot true>><<set $slot[12] to $addnpc>><<set _stop to true>><<set $slot12 to $addnpc>><</if>> <<if $slot[13] is 0 and _stop isnot true>><<set $slot[13] to $addnpc>><<set _stop to true>><<set $slot13 to $addnpc>><</if>> <<if $slot[14] is 0 and _stop isnot true>><<set $slot[14] to $addnpc>><<set _stop to true>><</if>> <<if $slot[15] is 0 and _stop isnot true>><<set $slot[15] to $addnpc>><<set _stop to true>><</if>> <<if $slot[16] is 0 and _stop isnot true>><<set $slot[16] to $addnpc>><<set _stop to true>><</if>> <<if $slot[17] is 0 and _stop isnot true>><<set $slot[17] to $addnpc>><<set _stop to true>><</if>> <<if $slot[18] is 0 and _stop isnot true>><<set $slot[18] to $addnpc>><<set _stop to true>><</if>> <<if $slot[19] is 0 and _stop isnot true>><<set $slot[19] to $addnpc>><<set _stop to true>><</if>> <<if $slot[20] is 0 and _stop isnot true>><<set $slot[20] to $addnpc>><<set _stop to true>><</if>> <<if $slot[21] is 0 and _stop isnot true>><<set $slot[21] to $addnpc>><<set _stop to true>><</if>> <<if $slot[22] is 0 and _stop isnot true>><<set $slot[22] to $addnpc>><<set _stop to true>><</if>> <<if $slot[23] is 0 and _stop isnot true>><<set $slot[23] to $addnpc>><<set _stop to true>><</if>> <<if $slot[24] is 0 and _stop isnot true>><<set $slot[24] to $addnpc>><<set _stop to true>><</if>> <<if $slot[25] is 0 and _stop isnot true>><<set $slot[25] to $addnpc>><<set _stop to true>><</if>> <<if $slot[26] is 0 and _stop isnot true>><<set $slot[26] to $addnpc>><<set _stop to true>><</if>> <<if $slot[27] is 0 and _stop isnot true>><<set $slot[27] to $addnpc>><<set _stop to true>><</if>> <<if $slot[28] is 0 and _stop isnot true>><<set $slot[28] to $addnpc>><<set _stop to true>><</if>> <<if $slot[29] is 0 and _stop isnot true>><<set $slot[29] to $addnpc>><<set _stop to true>><</if>> <<if $slot[30] is 0 and _stop isnot true>><<set $slot[30] to $addnpc>><<set _stop to true>><</if>> <<if $slot[31] is 0 and _stop isnot true>><<set $slot[31] to $addnpc>><<set _stop to true>><</if>> <<if $slot[32] is 0 and _stop isnot true>><<set $slot[32] to $addnpc>><<set _stop to true>><</if>> <<if $slot[33] is 0 and _stop isnot true>><<set $slot[33] to $addnpc>><<set _stop to true>><</if>> <<if $slot[34] is 0 and _stop isnot true>><<set $slot[34] to $addnpc>><<set _stop to true>><</if>> <<if $slot[35] is 0 and _stop isnot true>><<set $slot[35] to $addnpc>><<set _stop to true>><</if>> <<if $slot[36] is 0 and _stop isnot true>><<set $slot[36] to $addnpc>><<set _stop to true>><</if>> <<if $slot[37] is 0 and _stop isnot true>><<set $slot[37] to $addnpc>><<set _stop to true>><</if>> <<if $slot[38] is 0 and _stop isnot true>><<set $slot[38] to $addnpc>><<set _stop to true>><</if>> <<if $slot[39] is 0 and _stop isnot true>><<set $slot[39] to $addnpc>><<set _stop to true>><</if>> <<if $slot[40] is 0 and _stop isnot true>><<set $slot[40] to $addnpc>><<set _stop to true>><</if>> <<if $slot[41] is 0 and _stop isnot true>><<set $slot[41] to $addnpc>><<set _stop to true>><</if>> <<if $slot[42] is 0 and _stop isnot true>><<set $slot[42] to $addnpc>><<set _stop to true>><</if>> <<if $slot[43] is 0 and _stop isnot true>><<set $slot[43] to $addnpc>><<set _stop to true>><</if>> <<if $slot[44] is 0 and _stop isnot true>><<set $slot[44] to $addnpc>><<set _stop to true>><</if>> <<if $slot[45] is 0 and _stop isnot true>><<set $slot[45] to $addnpc>><<set _stop to true>><</if>> <<if $slot[46] is 0 and _stop isnot true>><<set $slot[46] to $addnpc>><<set _stop to true>><</if>> <<if $slot[47] is 0 and _stop isnot true>><<set $slot[47] to $addnpc>><<set _stop to true>><</if>> <<if $slot[48] is 0 and _stop isnot true>><<set $slot[48] to $addnpc>><<set _stop to true>><</if>> <<if $slot[49] is 0 and _stop isnot true>><<set $slot[49] to $addnpc>><<set _stop to true>><</if>> <<if $slot[50] is 0 and _stop isnot true>><<set $slot[50] to $addnpc>><<set _stop to true>><</if>> <<if $slot[51] is 0 and _stop isnot true>><<set $slot[51] to $addnpc>><<set _stop to true>><</if>> <<if $slot[52] is 0 and _stop isnot true>><<set $slot[52] to $addnpc>><<set _stop to true>><</if>> <<if $slot[53] is 0 and _stop isnot true>><<set $slot[53] to $addnpc>><<set _stop to true>><</if>> <<if $slot[54] is 0 and _stop isnot true>><<set $slot[54] to $addnpc>><<set _stop to true>><</if>> <<if $slot[55] is 0 and _stop isnot true>><<set $slot[55] to $addnpc>><<set _stop to true>><</if>> <<if $slot[56] is 0 and _stop isnot true>><<set $slot[56] to $addnpc>><<set _stop to true>><</if>> <<if $slot[57] is 0 and _stop isnot true>><<set $slot[57] to $addnpc>><<set _stop to true>><</if>> <<if $slot[58] is 0 and _stop isnot true>><<set $slot[58] to $addnpc>><<set _stop to true>><</if>> <<if $slot[59] is 0 and _stop isnot true>><<set $slot[59] to $addnpc>><<set _stop to true>><</if>> <<if $slot[60] is 0 and _stop isnot true>><<set $slot[60] to $addnpc>><<set _stop to true>><</if>> <<if $slot[61] is 0 and _stop isnot true>><<set $slot[61] to $addnpc>><<set _stop to true>><</if>> <<if $slot[62] is 0 and _stop isnot true>><<set $slot[62] to $addnpc>><<set _stop to true>><</if>> <<if $slot[63] is 0 and _stop isnot true>><<set $slot[63] to $addnpc>><<set _stop to true>><</if>> <<if $slot[64] is 0 and _stop isnot true>><<set $slot[64] to $addnpc>><<set _stop to true>><</if>> <<if $slot[65] is 0 and _stop isnot true>><<set $slot[65] to $addnpc>><<set _stop to true>><</if>> <<if $slot[66] is 0 and _stop isnot true>><<set $slot[66] to $addnpc>><<set _stop to true>><</if>> <<if $slot[67] is 0 and _stop isnot true>><<set $slot[67] to $addnpc>><<set _stop to true>><</if>> <<if $slot[68] is 0 and _stop isnot true>><<set $slot[68] to $addnpc>><<set _stop to true>><</if>> <<if $slot[69] is 0 and _stop isnot true>><<set $slot[69] to $addnpc>><<set _stop to true>><</if>> <<if $slot[70] is 0 and _stop isnot true>><<set $slot[70] to $addnpc>><<set _stop to true>><</if>> <<if $slot[71] is 0 and _stop isnot true>><<set $slot[71] to $addnpc>><<set _stop to true>><</if>> <<if $slot[72] is 0 and _stop isnot true>><<set $slot[72] to $addnpc>><<set _stop to true>><</if>> <<if $slot[73] is 0 and _stop isnot true>><<set $slot[73] to $addnpc>><<set _stop to true>><</if>> <<if $slot[74] is 0 and _stop isnot true>><<set $slot[74] to $addnpc>><<set _stop to true>><</if>> <<if $slot[75] is 0 and _stop isnot true>><<set $slot[75] to $addnpc>><<set _stop to true>><</if>> <<if $slot[76] is 0 and _stop isnot true>><<set $slot[76] to $addnpc>><<set _stop to true>><</if>> <<if $slot[77] is 0 and _stop isnot true>><<set $slot[77] to $addnpc>><<set _stop to true>><</if>> <<if $slot[78] is 0 and _stop isnot true>><<set $slot[78] to $addnpc>><<set _stop to true>><</if>> <<if $slot[79] is 0 and _stop isnot true>><<set $slot[79] to $addnpc>><<set _stop to true>><</if>> <<if $slot[80] is 0 and _stop isnot true>><<set $slot[80] to $addnpc>><<set _stop to true>><</if>> <<if $slot[81] is 0 and _stop isnot true>><<set $slot[81] to $addnpc>><<set _stop to true>><</if>> <<if $slot[82] is 0 and _stop isnot true>><<set $slot[82] to $addnpc>><<set _stop to true>><</if>> <<if $slot[83] is 0 and _stop isnot true>><<set $slot[83] to $addnpc>><<set _stop to true>><</if>> <<if $slot[84] is 0 and _stop isnot true>><<set $slot[84] to $addnpc>><<set _stop to true>><</if>> <<if $slot[85] is 0 and _stop isnot true>><<set $slot[85] to $addnpc>><<set _stop to true>><</if>> <<if $slot[86] is 0 and _stop isnot true>><<set $slot[86] to $addnpc>><<set _stop to true>><</if>> <<if $slot[87] is 0 and _stop isnot true>><<set $slot[87] to $addnpc>><<set _stop to true>><</if>> <<if $slot[88] is 0 and _stop isnot true>><<set $slot[88] to $addnpc>><<set _stop to true>><</if>> <<if $slot[89] is 0 and _stop isnot true>><<set $slot[89] to $addnpc>><<set _stop to true>><</if>> <<if $slot[90] is 0 and _stop isnot true>><<set $slot[90] to $addnpc>><<set _stop to true>><</if>> <<if $slot[91] is 0 and _stop isnot true>><<set $slot[91] to $addnpc>><<set _stop to true>><</if>> <<if $slot[92] is 0 and _stop isnot true>><<set $slot[92] to $addnpc>><<set _stop to true>><</if>> <<if $slot[93] is 0 and _stop isnot true>><<set $slot[93] to $addnpc>><<set _stop to true>><</if>> <<if $slot[94] is 0 and _stop isnot true>><<set $slot[94] to $addnpc>><<set _stop to true>><</if>> <<if $slot[95] is 0 and _stop isnot true>><<set $slot[95] to $addnpc>><<set _stop to true>><</if>> <<if $slot[96] is 0 and _stop isnot true>><<set $slot[96] to $addnpc>><<set _stop to true>><</if>> <<if $slot[97] is 0 and _stop isnot true>><<set $slot[97] to $addnpc>><<set _stop to true>><</if>> <<if $slot[98] is 0 and _stop isnot true>><<set $slot[98] to $addnpc>><<set _stop to true>><</if>> <<if $slot[99] is 0 and _stop isnot true>><<set $slot[99] to $addnpc>><<set _stop to true>><</if>> <<if $slot[100] is 0 and _stop isnot true>><<set $slot[100] to $addnpc>><<set _stop to true>><</if>> <<if $slot[101] is 0 and _stop isnot true>><<set $slot[101] to $addnpc>><<set _stop to true>><</if>> <<if $slot[102] is 0 and _stop isnot true>><<set $slot[102] to $addnpc>><<set _stop to true>><</if>> <<if $slot[103] is 0 and _stop isnot true>><<set $slot[103] to $addnpc>><<set _stop to true>><</if>> <<if $slot[104] is 0 and _stop isnot true>><<set $slot[104] to $addnpc>><<set _stop to true>><</if>> <<if $slot[105] is 0 and _stop isnot true>><<set $slot[105] to $addnpc>><<set _stop to true>><</if>> <<if $slot[106] is 0 and _stop isnot true>><<set $slot[106] to $addnpc>><<set _stop to true>><</if>> <<if $slot[107] is 0 and _stop isnot true>><<set $slot[107] to $addnpc>><<set _stop to true>><</if>> <<if $slot[108] is 0 and _stop isnot true>><<set $slot[108] to $addnpc>><<set _stop to true>><</if>> <<if $slot[109] is 0 and _stop isnot true>><<set $slot[109] to $addnpc>><<set _stop to true>><</if>> <<if $slot[110] is 0 and _stop isnot true>><<set $slot[110] to $addnpc>><<set _stop to true>><</if>> <<if $slot[111] is 0 and _stop isnot true>><<set $slot[111] to $addnpc>><<set _stop to true>><</if>> <<if $slot[112] is 0 and _stop isnot true>><<set $slot[112] to $addnpc>><<set _stop to true>><</if>> <<if $slot[113] is 0 and _stop isnot true>><<set $slot[113] to $addnpc>><<set _stop to true>><</if>> <<if $slot[114] is 0 and _stop isnot true>><<set $slot[114] to $addnpc>><<set _stop to true>><</if>> <<if $slot[115] is 0 and _stop isnot true>><<set $slot[115] to $addnpc>><<set _stop to true>><</if>> <<if $slot[116] is 0 and _stop isnot true>><<set $slot[116] to $addnpc>><<set _stop to true>><</if>> <<if $slot[117] is 0 and _stop isnot true>><<set $slot[117] to $addnpc>><<set _stop to true>><</if>> <<if $slot[118] is 0 and _stop isnot true>><<set $slot[118] to $addnpc>><<set _stop to true>><</if>> <<if $slot[119] is 0 and _stop isnot true>><<set $slot[119] to $addnpc>><<set _stop to true>><</if>> <<if $slot[120] is 0 and _stop isnot true>><<set $slot[120] to $addnpc>><<set _stop to true>><</if>> <<if $slot[121] is 0 and _stop isnot true>><<set $slot[121] to $addnpc>><<set _stop to true>><</if>> <<if $slot[122] is 0 and _stop isnot true>><<set $slot[122] to $addnpc>><<set _stop to true>><</if>> <<if $slot[123] is 0 and _stop isnot true>><<set $slot[123] to $addnpc>><<set _stop to true>><</if>> <<if $slot[124] is 0 and _stop isnot true>><<set $slot[124] to $addnpc>><<set _stop to true>><</if>> <<if $slot[125] is 0 and _stop isnot true>><<set $slot[125] to $addnpc>><<set _stop to true>><</if>> <<if $slot[126] is 0 and _stop isnot true>><<set $slot[126] to $addnpc>><<set _stop to true>><</if>> <<if $slot[127] is 0 and _stop isnot true>><<set $slot[127] to $addnpc>><<set _stop to true>><</if>> <<if $slot[128] is 0 and _stop isnot true>><<set $slot[128] to $addnpc>><<set _stop to true>><</if>> /* NEW 0.8.3+ SKILLS ARE APPLIED - HAPPENS ONLY ONCE */ <<if _npc.reserved4 is 0>> <<set _allgood to true>> <<include NewSkills>> <<set _npc.reserved4 to 1>> <<set _newadded to true>> <</if>> <<unset $addnpc>> <<set _npc.last to $last>> <<set _npc.girlid to $girlid>> <<set _npc.girlname = $girlname>> <<set _npc.girlnames = $girlnames>> <<set _npc.daysa to $daysa>> <<if $sex is undefined>> <<set _npc.sex to 0>> <<else>> <<set _npc.sex to $sex>> <</if>> <<if _npc.girlid lte 299>> <<set _npc.sex to 0>> <<else>> <<set _npc.sex to 1>> <</if>> <<if _npc.status is undefined>> <<set _npc.status to 2>> <</if>> <<if $girlid is 212 or $girlid is 210>> <<set _npc.status to 2>> <</if>> <<if $girlid is 2 or $girlid is 9>> <<set _npc.status to 1>> <</if>> <<if _npc.combatid is undefined and $girlid gte 1>> <<set _npc.combatid to 50>> <</if>> <<set _npc.ostatus to _npc.status>> <<set _npc.reserved1 to 0>> <<set _npc.reserved2 to 0>> <<set _npc.reserved3 to 0>> <<set _npc.reserved4 to 0>> <<set _npc.reserved5 to 10>> <<set _npc.busy to 0>> <<set _npc.agedays to $agedays>> <<set _npc.willpower = $willpower>> <<set _npc.toughness = $traittough>> <<set _npc.kind = $kind>> <<set _npc.discipline = $discipline>> <<set _npc.int = $av_int>> <<set _npc.dex = $av_dex>> <<set _npc.aca = $av_aca>> <<set _npc.tech = $av_tech>> <<set _npc.med = $av_med>> <<set _npc.salary to 0>> <<set _npc.mother to $mother>> <<if $admin is undefined>> <<set _npc.admin to 0>> <<else>> <<set _npc.admin to $admin>> <</if>> <<set _npc.melee = $av_melee>> <<set _npc.ranged = $av_ranged>> <<set _npc.domestic = $av_domestic>> <<set _npc.dancing = $av_dancing>> <<set _npc.per = $av_per>> <<set _npc.acro = $av_acro>> <<set _npc.garden = $av_garden>> <<set _npc.survival = $av_survival>> <<set _npc.lube to $lube>> <<set _npc.domass to $domass>> <<set _npc.cloth to $cloth>> <<set _npc.toughness to $traittough>> <<if $traittough lte 24>><<set _npc.toughness to 25>><</if>> <<set _npc.happiness = $happiness>> <<set _npc.str = $av_str>> <<set _npc.maxstamina = $maxstamina>> <<set _npc.tempstamina = $tempstamina>> <<set _npc.health = $health>> <<set _npc.beauty = $beauty>> <<set _npc.charisma = $charisma>> <<set _npc.masterlove = $masterlove>> <<set _npc.likesadist = $likesadist>> <<set _npc.likepussy = $likepussy>> <<set _npc.likeoral = $likeoral>> <<set _npc.likeanal = $likeanal>> <<set _npc.dayblock to $dayblock>> <<set _npc.activityblock to $activityblock>> <<set _npc.bondage = $bondage>> <<set _npc.body = $body>> <<set _npc.age = $age>> <<set _npc.aw = $aw>> <<set _npc.ah = $ah>> <<set _npc.analxp = $analxp>> <<set _npc.pussyxp = $pussyxp>> <<set _npc.oralxp = $oralxp>> <<set _npc.kissingxp = $kissingxp>> <<set _npc.title to $title>> <<set _npc.hunger to $hunger>> <<set _npc.stress to 2>> <<set _npc.devotion to random(1, 70)>> <<set _npc.analwear = $analwear>> <<set _npc.pussywear = $pussywear>> <<set _npc.oralwear = $oralwear>> <<set _npc.nipplewear = $nipplewear>> <<set _npc.pain = $pain>> <<set _npc.respect = $respect>> <<set _npc.nipir to $nipir>> <<set _npc.bellpir to $bellpir>> <<set _npc.clitpir to $clitpir>> <<set _npc.collared to $collared>> <<set _npc.sleep to $sleep>> <<set _npc.nchains to 0>> <<set _npc.whipmarks = $whipmarks>> <<set _npc.spankmarks = $spankmarks>> <<set _npc.lesbian to 0>> <<set _npc.analvirgin = $analvirgin>> <<set _npc.virgin = $virgin>> <<set _npc.semenswallowed = $semenswallowed>> <<set _npc.give to 0>> <<set _npc.okanswer to false>> <<set _npc.hopesanswer to false>> <<set _npc.talkchores to false>> <<set _npc.talksex to false>> <<set _npc.compliment to 0>> <<set _npc.encour to false>> <<if _npc.pregnant is undefined>> <<set _npc.pregnant to 0>> <</if>> <<set _npc.fertility to 50>> <<if $girlid is 1>><<set _npc.fertility to 70>><</if>> <<if $girlid is 6>><<set _npc.fertility to 60>><</if>> <<if $girlid is 11>><<set _npc.fertility to 70>><</if>> <<if $age lte 21>><<set _npc.fertility+=10>><</if>> <<if $age gte 35>><<set _npc.fertility-=10>><</if>> <<if $age gte 45>><<set _npc.fertility-=30>><</if>> <<if _npc.fertility lte 0>><<set _npc.fertility to 0>><</if>> <<set _npc.seload to 0>> <<set _npc.program to $program>> <<set _npc.teacher to $teacher>> <<set _testingadd to $girlname>> <<set _npc.callname to $callname>> <<set _npc.shave to $shave>> <<set _npc.morningblow to $morningblow>> <<set _npc.sleep to $sleep>> <<set _npc.foods to $foods>> <<set _npc.focus to $focus>> <<set _npc.arousal = $arousal>> <<set _npc.afraid = $afraid>> <<set _npc.scarefactor to $scarefactor>> <<set _npc.armorwear to $av_armorwear>> <<set _npc.weapon to $av_weapon>> <<set _npc.meleeweapon to $av_meleeweapon>> <<set _npc.wear to $av_wear>> <<set _npc.defcount to $defcount>> <<set _npc.maid to $maid>> <<set _npc.nightblock to $nightblock>> <<set _npc.dayblock to $dayblock>> <<set _npc.activityblock to $activityblock>> <<set _npc.stable to $stable>> <<set _npc.ownhorse to $ownhorse>> <<set _npc.prostloc to $prostloc>> <<set _npc.prostscore to $prostscore>> <<set _npc.prostdays to $prostdays>> <<if _cccp isnot true>> <<if _patching isnot true>> <<set _npc.back to $back[0]>> <<set _npc.back1 to $back[1]>> <<set _npc.back2 to $back[2]>> <<set _npc.back3 to $back[3]>> <<set _npc.back4 to $back[4]>> <<set _npc.back5 to $back[5]>> <<set _npc.back6 to $back[6]>> <<else>> <<if $back isnot undefined>> <<set _npc.back to $back[0]>> <<set _npc.back1 to $back[1]>> <<set _npc.back2 to $back[2]>> <<set _npc.back3 to $back[3]>> <<set _npc.back4 to $back[4]>> <<set _npc.back5 to $back[5]>> <<set _npc.back6 to $back[6]>> <</if>> <</if>> <</if>> <<set _npc.tied to false>> <<set _npc.gagged to false>> <<set _npc.ballgag to false>> <<set _npc.oralgag to false>> <<set _npc.analhook to false>> <<set _npc.bonded to false>> <<set _npc.clamped to false>> <<set _npc.nipplerounds to 0>> <<set _npc.tempsadist to false>> <<set _npc.per1 to $per1>> <<set _npc.per2 to $per2>> <<set _npc.traitnymfo to $traitnymfo>> <<set _npc.traitdaddy to $traitdaddy>> <<set _npc.traitoralfix to $traitoralfix>> <<set _npc.traitvanilla to $traitvanilla>> <<set _npc.traitshame to $traitshame>> <<set _npc.traitsub to $traitsub>> <<set _npc.traitsize to $traitsize>> <<set _npc.traitperv to $traitperv>> <<set _npc.traitrel to $traitrel>> <<set _npc.traitfrigid to $traitfrigid>> <<set _npc.traitpure to $traitpure>> <<set _npc.traitdelicate to $traitdelicate>> <<set _npc.traitadvoc to $traitadvoc>> <<set _npc.traitbrawler to $traitbrawler>> <<set _npc.traitdom to $traitdom>> <<set _npc.traitextro to $traitextro>> <<set _npc.traitfem to $traitfem>> <<set _npc.traitperf to $traitperf>> <<set _npc.traitjaded to $traitjaded>> <<set _npc.traitnerd to $traitnerd>> <<set _npc.traitaggro to $traitaggro>> <<set _npc.traitmat to $traitmat>> <<set _npc.traitstarlet to $traitstarlet>> <<set _npc.traitsweet to $traitsweet>> <<set _npc.traittech to $traittech>> <<set _npc.traitwarrior to $traitwarrior>> <<set _npc.traitwild to $traitwild>> <<set _npc.traitwork to $traitwork>> <<if $traitatt gte 90>><<set _npc.traitatt to $traitatt>><</if>> <<if $state is 0>> <<set $testernpc to _npc>> <</if>> /* <<include NewSkills>> */ <<nobr>><div id="borderwrapwborder"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> <<include HealthCalc>> <<if $ownclea is 1>><<set $ownclea to 2>><<include Clea>><</if>> <<if $firstay is undefined and $c_npc is "av27">><<set $pic to 17>><<set _talkay to true>><</if>> <<set _npc = $npc[$c_npc]>> <<set $npccost to 0>> <<if _npc.girlid is 11 and $quest_aria gte 20 and $quest_aria lte 98>><<set _chancellor to true>><</if>> <<if _npc.girlid is 11 and $quest_aria gte 99>><<set _cashblock to true>><</if>> <<if _npc.girlid lte 19>><<set $npccost to 0>><</if>> <<if _npc.girlid is 20>><<set $npccost to 200>><</if>> <<if _npc.girlid is 21>><<set $npccost to 1000>><</if>> <<if _npc.girlid is 22>><<set $npccost to 600>><</if>> <<if _npc.girlid is 23>><<set $npccost to 2500>><</if>> <<if _npc.girlid is 24>><<set $npccost to 150>><</if>> <<if _npc.girlid is 25>><<set $npccost to 1500>><</if>> <<if _npc.girlid is 26>><<set $npccost to 150>><</if>> <<if _npc.girlid is 27>><<set $npccost to 3000>> <<if $firstay is 3>><<set $npccost+=500>><</if>><</if>> <<if _npc.girlid is 29>><<set $npccost to 1900>><</if>> <<if _npc.girlid is 30>><<set $npccost to 150>><</if>> <<if _npc.girlid is 31>><<set $npccost to 300>><</if>> <<if _npc.girlid is 32>><<set $npccost to 500>><</if>> <<if _npc.girlid is 33>><<set $npccost to 700>><</if>> <<if _npc.girlid is 34>><<set $npccost to 1500>><</if>> <<if _npc.girlid is 35>><<set $npccost to 0>><</if>> <<if _npc.girlid is 38>><<set $npccost to 2000>><<if $back_sold gte 3>><<set $npccost to 700>><<set _npc.salary to 80>><</if>><</if>> <<if _npc.girlid is 39>><<set $npccost to 2000>><</if>> <<if _npc.girlid is 40>><<set $npccost to 500>><</if>> <<if _npc.girlid is 41>><<set $adpos to 0>><</if>> <<if _npc.girlid is 42>><<set $npccost to 7000>><</if>> <<if _npc.girlid is 44 and $ionafirst is 99>><<set _ionaspec to true>><</if>> <<if _npc.girlid is 46>><<if _npc.masterlove gte 30>><<set $npccost to 0>><<else>><<set $npccost to 1500>><</if>><</if>> <<if _npc.girlid is 47>> <<if $quest_head is 4>><<set $npccost to 4000>><</if>> <<if $quest_head is 5>><<set $npccost to 10000>><</if>> <</if>> <<if _npc.girlid is 48>><<set $npccost to 4000>><</if>> <<if _npc.girlid is 49>><<set $npccost to 12000>><</if>> <div class="headsign">_npc.girlname _npc.last</div> <<if $addingnewfollower is true>> <<set _addfoslot to _npc.actnpc>> <<include FoSlots>> <<set _npc.dayblock to 999>> <center> <div class="blink_me tex16px"> ''_npc.girlname _npc.last has been added to your Follower group!'' </div> </center> <</if>> <<if $hire is true>> <center> <div class="blink_me tex16px"> ''_npc.girlname _npc.last has been added to your household!'' </div> </center> <<if _npc.girlid is 19>><<set $a9mm+=5>><</if>> <<if _npc.girlid is 20>><<set $a306+=6>><</if>> <<if _npc.girlid is 21>><<set $a9mm+=6>><</if>> <<if _npc.girlid is 20>><<set $a306+=6>><</if>> <<if _npc.girlid is 24>><<set $a306+=9>><</if>> <<if _npc.girlid is 33>><<set $a45+=9>><</if>> <<if _npc.girlid is 29>><<set $a556+=25>><</if>> <<if _npc.girlid is 31>><<set $a306+=15>><</if>> <<if _npc.girlid is 16>><<set $a45+=15>><</if>> <<if _npc.girlid is 32>><<set $a12g+=15>><</if>> <<if _npc.girlid is 47 and ($quest_head is 4 or $quest_head is 5)>> <<set $quest_head to 6>> <</if>> <<if $quest_tut is 2>><<set $quest_tut to 3>><</if>> <<include AddNpc>> <</if>> <<if $hire isnot true and $addingnewfollower isnot true>> <<include RoamTexts>> <</if>> <<unset $addingnewfollower>> /* BOFORS WAR SUPPLIES */ <<if $wopos is 22 and $hire is true>> <<set $warpoints-=75>> <</if>> /* CAIT BLOCK */ <<if _npc.girlid is 13 and $inve.cat.sec lte 1>><<set _nomore to true>><</if>> <<if _npc.girlid is 13 and $npc.av13.state gte 1>><<set _noh to true>><</if>> /* DAKOTA BLOCK */ <<if _npc.girlid is 16 and _npc.masterlove lte 29>><<set _nomore to true>><</if>> /* ADRIENNE AGE CHECKER */ <<if _npc.girlid is 28 and $adriage is undefined>><<set $adriage to 17>><<set $npc.av28.age to 17>><</if>> <<if _okadd isnot true>><div class="storybottom tex16px"><center>''NOTE!<br>Maximum number of <br>assigned NPCs has been reached!''</center></div><</if>> <<if _noh isnot true and _npc.girlid isnot 26>> <div class="wifeplace"> <<if $followers lte 3 and $wopos isnot 1 and _npc.dayblock is 0 and _npc.state is 1>> [img[$imgpath + "Butt/slbutt31.png"][RoamAdd][$followers+=1, $noclick to true, $addingnewfollower to true]] <</if>> </div> <div class="bellplace"> '' Age: _npc.age (<<if _npc.agedays gte 0>>+<</if>>_npc.agedays days)<br> Health: _npc.health/_npc.toughness <<if $ver gte 1>><br> <</if>> '' </div> <</if>> </div> <div class="pic"> <<if $pic lte 0 or $pic is undefined>> <div class="row"> <div class="talktraitpic"> <div class="alignleft"> <<set _happiness to _npc.happiness>> <<set _int to _npc.int>> <<set _girlname to _npc.girlname>> <<if _happiness lte 0>><<set _hap to "Depressed">><</if>> <<if _happiness lte 9 and _happiness gte 1>><<set _hap to "Miserable">><</if>> <<if _happiness gte 10 and _happiness lte 19>><<set _hap to "Sad">><</if>> <<if _happiness gte 20 and _happiness lte 34>><<set _hap to "Low">><</if>> <<if _happiness gte 35 and _happiness lte 59>><<set _hap to "Normal">><</if>> <<if _happiness gte 50 and _happiness lte 69>><<set _hap to "Happy">><</if>> <<if _happiness gte 70 and _happiness lte 89>><<set _hap to "Amazing">><</if>> <<if _happiness gte 90 and _happiness lte 110>><<set _hap to "Ecstatic">><</if>> <<if _happiness gte 111>><<set _hap to "Godly">><</if>> <<set _masterlove to _npc.masterlove>> <<if _masterlove lte 4>><<set _aff to "Venomous">><</if>> <<if _masterlove gte 5 and _masterlove lte 9>><<set _aff to "Abhorred">><</if>> <<if _masterlove gte 10 and _masterlove lte 19>><<set _aff to "Despising">><</if>> <<if _masterlove gte 20 and _masterlove lte 29>><<set _aff to "Uninterested">><</if>> <<if _masterlove gte 30 and _masterlove lte 49>><<set _aff to "Neutral">><</if>> <<if _masterlove gte 50 and _masterlove lte 59>><<set _aff to "Friendly">><</if>> <<if _masterlove gte 60 and _masterlove lte 74>><<set _aff to "Amiable">><</if>> <<if _masterlove gte 75 and _masterlove lte 89>><<set _aff to "Loving">><</if>> <<if _masterlove gte 90 and _masterlove lte 109>><<set _aff to "Soulmate">><</if>> <<if _masterlove gte 110>><<set _aff to "Undying">><</if>> <<if $state is 0>> <<set _path to "C:/Telsior/Pics/Av"+_npc.girlid>> <</if>> <<if $state is 1>> <<set _path to "Pics/Av"+_npc.girlid>> <</if>> <<if _npc.age gte 16>> <<if _chancellor is true>> [img[_path + "/inter_casual3.png"]] <<else>> <<if _npc.girlid is 11 and $smraria is true>> [img[_path + "/inter_unique.png"]] <<else>> [img[_path + "/inter_casual.png"]] <</if>> <</if>> <<else>> [img[_path + "/inter_casual_kid.png"]] <</if>> </div> </div> <div class="picstats"> <<if _npc.state lte 0>> <div class="hireplate"> <br> <<if $cash gte $npccost and _nomore isnot true and _okadd is true>><div class="ulvendor">[[Hire|RoamAdd][$cash-=$npccost, $hire to true, _npc.state to 1, $addnpc to _npc.girlid]]</div><<else>><p class="ulvendorown">Hire</p><</if>> <div class="tex8px"><br></div> <div class="padd80left"> ''Contract:'' &#36;<<print setup.formatNumber($npccost)>><br> ''Upkeep:'' &#36;<<print setup.formatNumber(_npc.salary)>>/day<br> </div> <br> </div> <br><br><br><br><br><br> <div class="tex5px"><br></div> <</if>> <div class="center"> <<if _npc.state gte 1>> <div class="tex5px"><br></div> <div class="row"> <div class="traitholder padd30left"> ''HAPPINESS''<br> <div class="green"> <<if _happiness gte 60>><<if $shownum is true>>_happiness/100<<else>>_hap<</if>><</if>> </div> <<if _happiness gte 20 and _happiness lte 59>><<if $shownum is true>>_happiness/100<<else>>_hap<</if>><</if>> <div class="red"> <<if _happiness lte 19>><<if $shownum is true>>_happiness/100<<else>>_hap<</if>><</if>> </div> </div> <div class="traitholder padd30right"> ''AFFECTION ''<br> <div class="green"> <<if _npc.masterlove gte 60>>_aff<</if>> </div> <<if _npc.masterlove gte 20 and _npc.masterlove lte 59>>_aff<</if>> <div class="red"> <<if _npc.masterlove lte 19>>_aff<</if>> </div> </div> </div> <div class="tex5px"><br></div> <div class="row"> <div class="traitholder padd30left"> ''WILLPOWER''<br> _npc.willpower </div> <div class="traitholder padd30right"> ''CORRUPTION ''<br> _npc.likesadist </div> </div> <div class="tex5px"><br></div> /* STATE GTE 1 ENDS BELOW */ <</if>> <div class="row"> <div class="traitholder padd30left"> ''INTELLIGENCE ''<br> _npc.int </div> <div class="traitholder padd30right"> ''ACADEMICS''<br> _npc.aca </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="traitholder padd30left"> ''SURVIVAL ''<br> _npc.survival </div> <div class="traitholder padd30right"> ''DOMESTIC ''<br> _npc.domestic </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="traitholder padd30left"> ''RANGED SKILL''<br> _npc.ranged </div> <div class="traitholder padd30right"> ''MELEE SKILL''<br> _npc.melee </div> </div> <div class="tex5px"><br></div> <div class="row"> <div class="traitholder padd30left"> ''STRENGTH''<br> _npc.str </div> <div class="traitholder padd30right"> ''DEXTERITY''<br> _npc.dex </div> </div> </div> <div class="shownumholder lighthover"> <center> <<if _endok is true>> <<if $shownum isnot true>> [img[$imgpath + "Butt/changer.png"][RoamAdd][$shownum to true, $showethnu to true]] <<else>> [img[$imgpath + "Butt/changer2.png"][RoamAdd][$shownum to false, $showethnu to true]] <</if>> <</if>> </center> </div> </div> </div> <<else>> <<if $state is 0>> <<set _path to "C:/Telsior/Pics/Av"+_npc.girlid>> <</if>> <<if $state is 1>> <<set _path to "Pics/Av"+_npc.girlid>> <</if>> <<if $nsfw is undefined>> <<if $pic is 1>> [img[_path + "/roaming.jpg"]] <</if>> <<if $pic is 2>> [img[_path + "/roaming.jpg"]] <</if>> <<if $pic is 4>> [img[_path + "/roaming2.jpg"]] <</if>> <<if $pic is 3>> [img[_path + "/roaming3.jpg"]] <</if>> /* CAITLINS CLINIC */ <<if $pic is 10>> [img[$imgpath + "Av13/clin"+$inve.cat.main+".jpg"]] <</if>> <</if>> /* NSFW CHECKER ENDS */ <<if $pic is 16>> [img[_path + "/tut1.jpg"]] <</if>> <</if>> /* PIC ENDS ABOVE */ </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $hire isnot true>> <<if _npc.girlid is 1>> <<if $adpos is 0>>[[How are you doing?|RoamAdd][$adpos to 1]]<<else>><p class="usedpass">How are you doing?</p><</if>> <</if>> <<if _npc.girlid is 2>> <<if $cash gte 300>>[[Give cash ($300)|RoamAdd][$cash-=300, $take to 1, $adpos to 1]]<<else>><p class="usedpass">Give cash ($300)</p><</if>> <</if>> <<if _npc.girlid is 6>> [[Upgrade apartment|MScaving][$actinv to 4, $mscaving to 22]] <<if _npc.masterlove gte 50 and $hascummed isnot true>>[[Demand sex|QuestRoom][$questgo to 13, $action to 4, $event to 1, $npc.av6.pussyxp+=1]]<</if>> <</if>> <<if _npc.girlid is 13>> [[Upgrade clinic|MScaving][$actinv to 5, $mscaving to 23]] <</if>> <<if _npc.girlid is 16>> <<if _npc.masterlove lte 69>> <<if $cash gte 200>>[[provide gift ($200)|RoamAdd][$cash-=200, $take to 1, $adpos to 1]]<<else>><p class="usedpass">provide gift ($200)</p><</if>> <</if>> <</if>> <<if _npc.girlid isnot 16 and _npc.girlid lte 19 and _npc.girlid isnot 13 and _npc.state isnot 1 and _cashblock is undefined>> <<if $cash gte 200>>[[give cash ($200)|RoamAdd][$cash-=200, $take to 1, $givecash to true]]<<else>><p class="usedpass">give cash ($200)</p><</if>> <</if>> <<if _npc.girlid is 35>> <<if $ownkelly is 0>> <<if $adpos isnot 1>>[[Looking for something?|RoamAdd][$adpos to 1]]<</if>> <<if $adpos2 is 0 and $adpos is 1>> <p class="usedpass">Looking for something?</p> [[Pay for your crimes (enslave)!|RoamAdd][$adpos2 to 1]] [[Absolve crimes (hire as mercenary)|RoamAdd][$adpos2 to 2]] <</if>> <</if>> <</if>> /* TUTORIAL RELATED BELOW */ <<if _npc.girlid is 26 and $quest_tut gte 1>> <<if $quest_tut is 1>> [[I could use some help|RoamAdd][$quest_tut to 2, $pic to 0]] <<link "cancel tutorial">> <<goto RoamAdd>> <<set $quest_tut to 99>> <<set $pic to 0>> <</link>> <</if>> <</if>> /* REHIRE BLOCKER ENDS BELOW */ <</if>> <<if $firstay is 1>> [[Are you looking for work?|RoamAdd][$firstay to 2, $pic to 0, $adpos to 2]] <<if $firstay isnot 3>>[[It's an honor to meet you, Sir!|RoamAdd][$firstay to 3, $pic to 0, $adpos to 4]]<<else>><p class="usedpass"></p><</if>> <</if>> /* PROBABLY OLD STUFF IGNORE */ <<if $activeissid is 9 and $quest_tut gte 1>> <<if $quest_tut is 1>> [[I could use some help|IssidInt][$quest_tut to 2, $pic to 0]] <<link "cancel tutorial">> <<goto IssidInt>> <<set $quest_tut to 99>> <<set $pic to 0>> <</link>> <</if>> <<if _anselask is true>> [[Hell yeah!|IssidInt][$quest_tut to 4]] <<link "cancel tutorial">> <<goto IssidInt>> <<set $quest_tut to 99>> <</link>> <</if>> <</if>> <<if $activeissid is 9 and $anselround is 1>> [[Continue|IssidInt][$anselround to 2]] <</if>> <<if $dismisscom is 1>> [[Continue|IssidInt][$dismisscom to 2]] [[Cancel|IssidInt][$dismisscom to 0]] <</if>> <<if _slot gte 1 and _justhired isnot true and $dismisscom isnot 1 and _stopall isnot true>> <<if $action1 isnot true and $action2 isnot true and $action4 isnot true and $action6 isnot true and $action7 isnot true>> <<if $action isnot 1 and _noduties isnot true and _duty isnot 99>>[[Duties|IssidInt][$action to 1, $pic to 0]]<<else>><p class="usedpass">Duties</p><</if>> <<if _noarmchange isnot true and _age gte 10>>[[Change armament|IssidInt][$action7 to true, $action to 0, $event to 0]]<</if>> <<if _noint isnot true>>[[ASk something|IssidInt][$action1 to true, $action to 0, $pic to 0]]<<else>><p class="usedpass">Ask something</p><</if>> <<if _noint isnot true>>[[Activities|IssidInt][$action2 to true, $action to 0, $pic to 0]]<<else>><p class="usedpass">Activities</p><</if>> <<if $dismisscom isnot 1 and _nodis isnot true and _duty isnot 99>>[[Dismiss|IssidInt][$dismisscom to 1, $pic to 0, $action to 0]]<<else>><p class="usedpass">Dismiss</p><</if>> <</if>> <<if $action4 is true>> <<if $issidact gte 1 and $stampoints gte 5 and $daycount lte 219>> <<if $issidact gte 2>>[[Intelligence and Education|IssidInt][$action to 10, $issidact-=2, $showpoints to true]]<<else>><p class="usedpass">Intelligence and Education</p><</if>> [[Melee skill|IssidInt][$action to 11, $issidact-=1, $showpoints to true]] [[Ranged skill|IssidInt][$action to 12, $issidact-=1, $showpoints to true]] [[Strength|IssidInt][$action to 13, $issidact-=1, $showpoints to true]] [[Dexterity|IssidInt][$action to 14, $issidact-=1, $showpoints to true]] <<else>> <p class="usedpass">Intelligence and education</p> <p class="usedpass">Melee skill</p> <p class="usedpass">Ranged skill</p> <p class="usedpass">Strength</p> <p class="usedpass">Dexterity</p> <</if>> <</if>> <<if $action6 is true>> <<if $action is 15 or $action is 16>> <<if $activeissid is 3>> [[Continue|MScaving][$mscaving to 11, $adpos to 0, $adpos2 to 0]] <</if>> <</if>> <</if>> /* JUST HIRED ENDS BELOW */ <</if>> <<if _npc.girlid is 48 and $quest_kansas is undefined and $adpos is 0>> [[Offer job|RoamAdd][$adpos to 1]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if _speblock isnot true>> <<if $pic is 1 or $pic gte 3>> [[View stats|RoamAdd][$pic to 0]] <</if>> <</if>> <<if _slot gte 1 and _justhired isnot true and $dismisscom isnot 1>> <<if $action4 isnot true and $action7 isnot true and $action6 isnot true and $anselround is undefined>> <<if $action1 is true or $action2 is true or $action3 is true>> [[Back|IssidInt][$action1 to false, $action2 to false, $action3 to false, $action to 0, $pic to 0]] <<set _noret to true>> <</if>> <</if>> <<if _noret isnot true and $anselround is undefined>> <<if $comesfromfollow isnot true>> <<if $airound isnot 0>> [[Return|Issid][$action to 0, $pic to 0]] <</if>> <<else>> [[Return|Followers][$action to 0, $pic to 0]] <</if>> <</if>> <<else>> <<if _npc.girlid isnot 6 and $firstay isnot 1 and _noreturn isnot true and _ionaspec isnot true>> <<link "Return" $return>> <<unset $noclick>> <<set $event5 to false>> <</link>> <</if>> <<if _npc.girlid is 6>> <<link "Return">> <<goto West>> <<unset $noclick>> <<set $event5 to false>> <</link>> <</if>> <<if _ionaspec is true>> <<link "Return">> <<goto Barrow>> <<unset $noclick>> <<set $ionafirst to 100>> <</link>> <</if>> <</if>> </div> <div class="alt3"> <div class="tex5px"><br></div> <<if $showpoints isnot true>> <<set _meleeweapon to _npc.meleeweapon>> <<set _rangedweapon to _npc.weapon>> <<set _armor to _npc.armorwear>> <div class="interactbox"> <<if _nogear isnot true and _nost isnot true>> <<if $event5 isnot true>> <div class="padd80left"><div class="row">''EQUIPPED ARMAMENT''<<if $action gte 2>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><<else>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][RoamAdd][$event5 to true]]</div><</if>></div></div> <div class="padd10left"> <<if _meleeweapon is "fists">>[img[$imgpath + "Weapons/fists.png"]]<</if>> <<if _meleeweapon is "knife">><<hovertip "Knife (dmg +7)">>[img[$imgpath + "Weapons/knife.png"]]<</hovertip>><</if>> <<if _meleeweapon is "sword">><<hovertip "Sword (dmg +13)">>[img[$imgpath + "Weapons/sword.png"]]<</hovertip>><</if>> <<if _meleeweapon is "staff">><<hovertip "Staff (dmg +9)">>[img[$imgpath + "Weapons/staff.png"]]<</hovertip>><</if>> <<if _meleeweapon is "powerkatana">><<hovertip "Power katana (dmg +26)">>[img[$imgpath + "Weapons/katana2.png"]]<</hovertip>><</if>> <<if _meleeweapon is "sledge">><<hovertip "Sledgehammer (dmg +15)">>[img[$imgpath + "Weapons/sledge.png"]]<</hovertip>><</if>> <<if _meleeweapon is "whipstick">><<hovertip "Whipping cane (dmg +5)">>[img[$imgpath + "Weapons/cane.png"]]<</hovertip>><</if>> <<if _meleeweapon is "gsword">><<hovertip "Great Sword (dmg +38)">>[img[$imgpath + "Weapons/gsword.png"]]<</hovertip>><</if>> <<if _meleeweapon is "waki">><<hovertip "Wakizashi (dmg +12)">>[img[$imgpath + "Weapons/waki.png"]]<</hovertip>><</if>> <<if _meleeweapon is "spear">><<hovertip "Spear (dmg +11)">>[img[$imgpath + "Weapons/spear.png"]]<</hovertip>><</if>> <<if _meleeweapon is "iceblade">><<hovertip "The Ice Dragon (dmg +30)">>[img[$imgpath + "Weapons/iceblade.png"]]<</hovertip>><</if>> <br> <<if _rangedweapon is "crossbow">><<hovertip "Crossbow (dmg +11/15)">>[img[$imgpath + "Weapons/crossbow.png"]]<</hovertip>><</if>> <<if _rangedweapon is "pistol">><<hovertip "Pistol (dmg +15/18)">>[img[$imgpath + "Weapons/pistol.png"]]<</hovertip>><</if>> <<if _rangedweapon is "revolver">><<hovertip "Revolver (dmg +20/32)">>[img[$imgpath + "Weapons/revolver.png"]]<</hovertip>><</if>> <<if _rangedweapon is "shotgun">><<hovertip "Shotgun (dmg +12/26)">>[img[$imgpath + "Weapons/shotgun.png"]]<</hovertip>><</if>> <<if _rangedweapon is "rifle">><<hovertip "Rifle (dmg +30/20)">>[img[$imgpath + "Weapons/rifle.png"]]<</hovertip>><</if>> <<if _rangedweapon is "automaticrifle">><<hovertip "Automatic rifle (dmg +38)">>[img[$imgpath + "Weapons/autorifle.png"]]<</hovertip>><</if>> <<if _rangedweapon is "coil">><<hovertip "Coilgun (dmg +45)">>[img[$imgpath + "Weapons/coil.png"]]<</hovertip>><</if>> <<if _rangedweapon is "plasma">><<hovertip "Plasma rifle (dmg +60)">>[img[$imgpath + "Weapons/plasma.png"]]<</hovertip>><</if>> <<if _rangedweapon is "prifle">><<hovertip "Pipe gun (dmg +25/15)">>[img[$imgpath + "Weapons/prifle.png"]]<</hovertip>><</if>> <<if _rangedweapon is "rifle50">><<hovertip ".50 hunting rifle (dmg +45/30)">>[img[$imgpath + "Weapons/50c.png"]]<</hovertip>><</if>> <<if _rangedweapon is "gl">><<hovertip "Grenade Launcher (dmg +62)">>[img[$imgpath + "Weapons/gl.png"]]<</hovertip>><</if>> <<if _rangedweapon is "cybercannon">><<hovertip "Cyber Cannon (dmg +96)">>[img[$imgpath + "Weapons/cybercannonsmall.png"]]<</hovertip>><</if>> <<if _rangedweapon is "neme">><<hovertip "Nemesis SR-C (dmg +63)">>[img[$imgpath + "Weapons/neme.png"]]<</hovertip>><</if>> <<if _meleeweapon is "gaxe">><<hovertip "Great Axe (dmg +40)">>[img[$imgpath + "Weapons/gaxe.png"]]<</hovertip>><</if>> <<if _meleeweapon is "azuk">><<hovertip "Sword of Azuk (dmg +50)">>[img[$imgpath + "Weapons/azuk.png"]]<</hovertip>><</if>> <<if _meleeweapon is "mal">><<hovertip "Sacred Mallet (dmg +<<if _npc.traitrel is 5>>50<<else>>30<</if>>)">>[img[$imgpath + "Weapons/mal.png"]]<</hovertip>><</if>> <<if _rangedweapon is "minigun">><<hovertip "Minigun (dmg +85)">>[img[$imgpath + "Weapons/minigun.png"]]<</hovertip>><</if>> <<if _rangedweapon is "machine40">><<hovertip "40 mm machine gun (dmg +130)">>[img[$imgpath + "Weapons/machine40.png"]]<</hovertip>><</if>> </div> <<else>> <div class="padd80left"><div class="row">''EQUIPPED ARMAMENT''<<if $action gte 2>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><<else>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][RoamAdd][$event5 to false]]</div><</if>></div></div> <div class="padd10left"><br> <<if _armor is "none">>[img[$imgpath + "Stuff/smallnone2.png"]]''(No armor)''<</if>> <<if _armor is "leather">><<hovertip "Leather armor (Soak 10)">>[img[$imgpath + "Stuff/smallleather.png"]]<</hovertip>><</if>> <<if _armor is "padded">><<hovertip "Padded armor (Soak 5)">>[img[$imgpath + "Stuff/smallnone1.png"]]<</hovertip>><</if>> <<if _armor is "hleather">><<hovertip "Heavy Leather armor (Soak 14)">>[img[$imgpath + "Stuff/smallhleather.png"]]<</hovertip>><</if>> <<if _armor is "combat">><<hovertip "Combat armor (Soak 22)">>[img[$imgpath + "Stuff/smallcombat.png"]]<</hovertip>><</if>> <<if _armor is "weave">><<hovertip "Combat weave (Soak 23)">>[img[$imgpath + "Stuff/smallweave.png"]]<</hovertip>><</if>> <<if _armor is "duraplate">><<hovertip "DuraPlate (Soak 35)">>[img[$imgpath + "Stuff/smalldura.png"]]<</hovertip>><</if>> <<if _armor is "stealth">><<hovertip "Stealth (Soak 17)">>[img[$imgpath + "Stuff/smallstealth.png"]]<</hovertip>><</if>> <<if _armor is "hulc">><<hovertip "Akron H.U.L.C. armor (Soak 50)">>[img[$imgpath + "Stuff/smallhulc.png"]]<</hovertip>><</if>> <<if _armor is "wega">><<hovertip "Rostov W.E.G.A. armor (Soak 43)">>[img[$imgpath + "Stuff/smallwega.png"]]<</hovertip>><</if>> <<if _armor is "aet">><<hovertip "Aetheria Armor (Soak 25)">>[img[$imgpath + "Stuff/smallaet.png"]]<</hovertip>><</if>> </div> <</if>> /*</div>*/ <</if>> <</if>> <<if $showpoints is true>> <div class="interactbox"> <<set _max to 4>> <<if $masterwill gte 100>><<set _max+=1>><</if>> <center> <br> ''REMAINING SERVANT ACTIONS''<br><br> <div class="tex18px future"> <<if $issidact gte 1>> <div class="green"> $issidact/_max </div> <<else>> <div class="red"> $issidact/_max </div> <</if>> </div> </center> </div> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include LockedPark>> </div> <<if _npc.girlid is 16>><<set $pic to 0>><</if>> <<unset $hire>> </div> </div> </div> <</nobr>><<if $npc.av27.girlname is undefined>> <<set $npc.av27 = { state: 0, status: 5, sex: 1, actnpc: 26, /* av30 -1 */ combatid: 10, daysa: 0, salary: 430, agedays: 86, age: 37, body: 8, aw: 93, ah: 187, girlname: "Ayden", girlnames: "Ayden's", last: "Rhoades", girlid: 27, willpower: 80, kind: 50, discipline: 90, int: 55, dex: 50, aca: 75, tech: 75, med: 35, melee: 85, ranged: 95, domestic: 15, dancing: 20, acro: 20, per: 10, garden: 10, survival: 50, admin: 20, happiness: 40, str: 85, maxstamina: 100, tempstamina: 100, health: 150, toughness: 150, beauty: 20, charisma: 30, person: 25, pregnant: 0, fertility: 50, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, prest: 15, masterlove: 35, likeanal: 0, likepussy: 20, likeoral: 5, likesadist: 15, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 60, oralxp: 0, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 3, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "wega", weapon: "coil", meleeweapon: "waki", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitammo: 100, traitscav: 0, traitrel: 1, traitfrigid: 100, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 80, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitcrack: 100, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 100, traitnerd: 100, traitweapon: 3, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: either(0, 0, 100), traitwarrior: 100, traitwild: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>>/* TEXTS FOR INTERACTING WITH ROAMING NPCS */ <<if $action5b isnot true>> <<set $descroll to random(1, 3)>> <<set $action5b to true>> <</if>> <<set _rand2 to random(1, 3)>> <<set _ran4 to random(1, 6)>> <<if $givecash is undefined>> <<if _npc.girlid is 1 and $pic gte 1>> <<if $adpos is 0>> You find Lovisa working for the Tillingasts, who've taken her in as a maid. <</if>> <<if $adpos is 1>> ''You:'' //How are you doing, Lovisa?// <br><br> ''Lovisa:'' // <<if _npc.masterlove lte 59>> <<if _rand2 is 1>>Fairly well, I'd say. Mrs. Tillingast is treating me nicely. Was there something you wanted to discuss? I hope I didn’t leave anything behind in my old chambers.<</if>> <<if _rand2 is 2>>I'm doing good, thank you. Soo… Why are you here?<</if>> <<if _rand2 is 3>>I'm good, thanks. Well-fed and got a roof over my head. Mrs. Tillingast is a pretty kind matron. It could be much worse.<</if>> <<else>> <<if _rand2 is 1>>I… I'm good, I guess. I miss living over at your place, though. Mr. Tillingast's getting old. His dementia is not pretty.<</if>> <<if _rand2 is 2>>I… I guess I like it here. Miss you terribly, though. The Tilligasts are nice but also very… old. And boring.<</if>> <<if _rand2 is 3>>I'm fine. I think I've learned my lesson, for whatever reason you dismissed me. Could I… What was it you wanted to discuss?<</if>> <</if>> // <</if>> /* LOVISA ENDS */ <</if>> <<if _npc.girlid is 2>> /* START OF REBECCA */ <<if $adpos isnot 1>> <<if $descroll is 1>>You find Rebecca squatting next to a haphazardly built fireplace inside a marshy grove of trees.<</if>> <<if $descroll is 2>>You find Rebecca in a makeshift camp just a stone throw away from the dirt track leading through this area.<</if>> <<if $descroll is 3>>Rebecca is currently squatting next to a makeshift fireplace, where she's preparing some food.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Aye?<</if>> <<if _rand2 is 2>>Yeah? What do you want?<</if>> <<if _rand2 is 3>>Lucky I didn’t shoot you coming in here. What do you want?<</if>> <<else>> <<if _npc.willpower gte 15>> <<if _rand2 is 1>>Hey! Look what the wrool-cat brought in. How may I help you (wry smile)?<</if>> <<if _rand2 is 2>>Oh. Look. My ex-boyfriend. Want some wrool meat?<</if>> <<if _rand2 is 3>>Well, look who's here. I guess you miss me?<</if>> <<else>> <<if _rand2 is 1>>Hey! Mr. $pcLastName. How nice to see you.<</if>> <<if _rand2 is 2>>Oh, Sir. Hello. How can I help you (sad smile)?<</if>> <<if _rand2 is 3>>Oh, I didn’t see you, Sir. How may I be of assistance?<</if>> <</if>> <</if>> // <</if>> <<if $adpos is 1>> You provide Rebecca with some silver coins, hoping they'll make stay in Marston Swamps a little less unpleasant. <<if _npc.masterlove lte 69>> <br><br> Her ''Affection (+1)'' toward you has increased! <<set _npc.masterlove+=1>> <</if>> <<if _npc.happiness lte 69>> <br><br> Rebecca's ''Happiness (+1)'' has increased! <<set _npc.happiness+=1>> <</if>> <<set $adpos to 0>> <</if>> /* END OF Rebecca */ <</if>> <<if _npc.girlid is 3>> You find Amelia roaming the block surrounding Westside's old Catholic Church. <<if $faction.ikaanos.control lte 14>><br><br>She looks like a scared little bird but continues to defy the dangers of the crumbling society around her.<</if>> <br><br> You believe she's willing to enter servitude again – if you have a place open for her. <</if>> <<if _npc.girlid is 4>> /* START OF JUNO */ You find Juno inside the grove of giant haal-trees that was once a quaint little park in Stokke Hills. Right now, she's <<if $descroll is 1>>gathering firewood from a nearby fallen tree.<</if>> <<if $descroll is 2>>repairing a large tent that she uses for sleeping and storing goods.<</if>> <<if $descroll is 3>>tending to a small fire while preparing tonight's dinner.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 3>> <<if _rand2 is 1>>Hi. Wanna give it another shot?<</if>> <<if _rand2 is 2>>Oh. You came back? I really believe we can become quite useful for each other.<</if>> <<if _rand2 is 3>>Hey, Sir. You changed your mind?<</if>> <<else>> <<if _npc.masterlove gte 30 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hey! I've missed you.<</if>> <<if _rand2 is 2>>Oh, hello, my savior. How can I help? Need expedition members?<</if>> <<if _rand2 is 3>>Oh, by the Eye, you startled me. … Sorry, but this place is really not safe. You… Ehm, don't happen to have a room available?<</if>> <<else>> <<if _rand2 is 1>>We didn’t get a good start, okay, but I'm willing to try again. I have no other place to go.<</if>> <<if _rand2 is 2>>Alright… I… I guess I'm ready to try things again, if you have a bed open for me.<</if>> <<if _rand2 is 3>>Oh. It's you. How c… What do you want?<</if>> <</if>> <</if>> // /* END OF JUNO */ <</if>> <<if _npc.girlid is 5>> /* START OF PIPER */ You find Piper living in one of Marston Avenue's many sod houses, where she's <<if $descroll is 1>>currently preparing dinner to her housekeeper's children.<</if>> <<if $descroll is 2>>currently hanging some laundry belonging to the houseowner.<</if>> <<if $descroll is 3>>currently preparing a fire for tonight's dinner.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 3>> <<if _rand2 is 1>>Oh. Mr. $pcLastName. How nice to see you again.<</if>> <<if _rand2 is 2>>Oh, Sir. I didn’t hear you. Welcome. How can I be of service?<</if>> <<if _rand2 is 3>>Hello, Sir. Welcome to my humble abode. <</if>> <<else>> <<if _npc.masterlove gte 30 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hello, Sir. How can I help you?<</if>> <<if _rand2 is 2>>Ah, Mr. $pcLastName. I didn’t hear you come in. Please, sit down.<</if>> <<if _rand2 is 3>>Oh, Sir. Hello. How can I be of service? Let me just… nudge this one… there. So. What did you want?<</if>> <<else>> <<if _rand2 is 1>>Hello, Sir. I'm sorry things turned out they did. I'm sorry if I did anything wrong. May I please return?<</if>> <<if _rand2 gte 2>>Oh… Hello. Ehm. Welcome.<</if>> <</if>> <</if>> // /* END OF PIPER */ <</if>> <<if _npc.girlid is 6 and $pic gte 1>> /* START OF MICHELLE */ <<if $inve.mich is undefined>> <<set $inve.mich ={ money: 0, main: 0, sec: 0, three: 0, standing: 0, }>> <</if>> <<if $descroll is 1>><<set $pic to 1>> You find Michelle sitting in the Hakusan-inspired backyard of the widow Oakton's building, where she's reading a thin paperback.<</if>> <<if $descroll is 2>><<set $pic to 3>> After inquiring about Michelle from the aging Mrs. Oakton, you find the girl inside her room up on the second floor. <br><br> <<set $michlive to 1>> <<set $michlive+=$inve.mich.main>> <<set $michlive+=$inve.mich.sec>> <<if $michlive lte 2>>The chamber she's living in is unfortunately a deplorable sight. It's not just the cockroaches and mold-infested ceiling that makes her abode so nauseating – the girl is forced to sleep on a mattress on the floor, eat from broken kitchen wares and wash herself in a horse trench outside on the street.<</if>> <<if $michlive gte 3 and $michlive lte 4>>It's a rather basic chamber with a single bed, a newly purchased carpet, and a small closet for hanging clothes and stow away personal belongings.<</if>> <<if $michlive is 5>>It's a nicely decorated chamber with modern paintings, a warm carpet, a large bed for two and a double closet with more room than the girl will ever need for her meager belongings.<</if>> <<if $michlive gte 6>>It's a luxurious chamber with a delver pelted sofa, a large bed with satin sheets and a hand-woven tribal carpet that adds a sophistication that outmatches every other room in the neighborhood. Michelle is indeed a lucky girl living like this.<</if>> <</if>> <<if $descroll is 3>>You find Michelle inside Mrs. Oakton's building, where she's busy with one of the many chores the old lady forces her to perform in exchange for lodging and food.<</if>> <<if $descroll is 4>>Michelle puts her clothes back on in a hurry, whispering a prayer that Mrs. Oakton didn't hear the wild fornication taking place upstairs. <<set _rand2 to 99>><</if>> <br><br> ''_npc.girlname:'' // <<set _ranoak to random(1, 3)>> <<if _rand2 is 99>> <<if _ranoak is 1>>We gotta be more quiet next time. Please. She thinks I'm ten years old or something.<</if>> <<if _ranoak is 2>>I'll know tomorrow. By what kinda look she'll give me (grin).<</if>> <<if _ranoak is 3>>Wow. That was intense. I hope I'll still have a place to live tomorrow.<</if>> <</if>> <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh. Hello, Sir. Thanks again for helping me.<</if>> <<if _rand2 is 2>>Oh, it's you! My savior. Thanks again! <</if>> <<if _rand2 is 3>>Hello, Sir. Ho… How can I be of service?<</if>> <<else>> <<if _npc.masterlove lte 9 or _npc.scarefactor gte 3>> <<if _rand2 is 1>>What is it? <<if _npc.willpower gte 10>>Fucking asshole.<</if>> <</if>> <<if _rand2 is 2>><<if _npc.willpower gte 10>>What the hell do you want, asshole?<<else>>Y… Yes, Sir. How can I help you? (fake smile)<</if>> <</if>> <<if _rand2 is 3>><<if _npc.willpower gte 10>>Hey, asshole. Didn’t thought I'd see you again. <<else>>Oh. Hello (fake smile). How can I help you?<</if>> <</if>> <<else>> <<if _rand2 is 1>>Oh, it's you! I hope everything is fine back home.<</if>> <<if _rand2 is 2>>Ah, Mr. $pcLastName. What do… you want? (smile)<</if>> <<if _rand2 is 3>>Hey! Nice to see you again.<</if>> <</if>> <</if>> // /* END OF Michelle */ <</if>> <<if _npc.girlid is 7>> <<if _npc.salary is 0 and _npc.willpower gte 20>> <<set _npc.salary to 15>> <<set _npc.status to 3>> <</if>> /* START OF NICOLE */ <<if $descroll is 1>>You find Nicole sitting inside her apartment, reading an old ledger and taking notes. It looks like she's investigating something.<</if>> <<if $descroll is 2>>You find Nicole down in the community kitchen, where she's preparing some food.<</if>> <<if $descroll is 3>>You find Nicole inside her apartment, staring out the window, her eyes drifting away over the distant skyscrapers of Hamilton Square.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh. Hello. Can I help you?<</if>> <<if _rand2 is 2>>Hello, Sir. What's going on?<</if>> <<if _rand2 is 3>>Oh, Mr. $pcLastName. Can I help you?<</if>> <<else>> <<if _npc.masterlove gte 20 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>So… What happened? Did I do something wrong? Thanks for freeing me and everything but I kinda liked it over at your place. Of course, I value my freedom more than any gold in Ikaanos.<</if>> <<if _rand2 is 2>>Oh, hello. What do you want? Is there a spot open for me?<</if>> <<if _rand2 is 3>>Hello, Sir. How are things down in Redhaven?<</if>> <<else>> <<if _rand2 is 1>>Oh. It's you. Yes?<</if>> <<if _rand2 is 2>>Well, hello. Again. I'm busy so make it quick.<</if>> <<if _rand2 is 3>>Hello. Great. What do you want?<</if>> <</if>> <</if>> // /* END OF Nicole */ <</if>> <<if _npc.girlid is 8>> /* START OF Rachel */ You find Rachel living on the top floor of a building belonging to her family's former agent, Mr. Tomaso, who runs a sophisticated entertainment parlor downstairs. <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh, it's you. Hello.<</if>> <<if _rand2 is 2>>Mr. $pcLastName was it? Thanks for releasing me. How are things?<</if>> <<if _rand2 is 3>>Yes, how can I help you?<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Oh, hello again. How can I help you?<</if>> <<if _rand2 is 2>>Hello! I've missed you. Well, almost anyway. How can I help?<</if>> <<if _rand2 is 3>>Oh, Mr. $pcLastName. Welcome to my humble abode. <</if>> <<else>> <<if _rand2 is 1>>What the hell do you want?<</if>> <<if _rand2 is 2>>What are YOU doing here?<</if>> <<if _rand2 is 3>>Yes? What the fuck do you want?<</if>> <<set $npccost to 4000>> <</if>> <</if>> // /* END OF Rachel */ <</if>> <<if _npc.girlid is 10>> /* START OF AVERIL */ <<if $pic isnot 0>> <<if _npc.willpower lte 4>> <<set $npccost to 50000>> <<if $action6b isnot true>><<set $pic to 1>><</if>> <<set $action6b to true>> After leaving your household, Averil, <<if _npc.likesadist gte 80>>with her unhealthy appetite for cocks and getting jizm forced down her throat<<else>>now a mindless drone that knows nothing better than serving a Master<</if>>, has fled to the home of Mr. Thomas Ackleton, one of her old professors. <br><br> ''Mr. Ackleton:'' // <<if _rand2 is 1>>Ah, Mr. $pcLastName. Welcome. Averil? Yeah. That little snatch is doin' so well. She loves our morning routines and everything that comes after it. Hehe, I can barely leave the house now that I have this precious thing crawlin' around here.<</if>> <<if _rand2 is 2>>Little Averil here is doing well, catering to her Head Professor with a fortitude that's uncommon amongst the female race. <</if>> <<if _rand2 is 3>>Ah. Hello, good Sir. Averil? Yes. Your former apprentice is doing a fantastic job. <</if>> <br><br> Getting her back? That's a big no, Sir. … Well, of course, every girl has her price. If you can muster up $50,000, she's all yours again! And if you grow tired of her, skimp the little lady aboard a carriage and direct her to me. She's always welcome. // <<else>> <<set $npccost to 0>> /* NO SUB BELOW */ <<if $action6b isnot true>><<set $pic to 3>><</if>> <<set $action6b to true>> Averil is currently stationed around Whitehaven Academy, doing various odd jobs as a tutor, maid and girl dorm's guard. <br><br> ''_npc.girlname:'' // <<if _npc.masterlove gte 60>> <<if _rand2 is 1>>Hello, friend! Nice to you see you!<</if>> <<if _rand2 is 2>>Oh, hello, Sir. I didn’t see you. Have you been stalking me (smile)?<</if>> <<if _rand2 is 3>>Oh, $pcFirstName. How wonderful to see you. Are things going well down in Redhaven?<</if>> <<else>> <<if _rand2 is 1>>Oh, hello. It's you. What do you want?<</if>> <<if _rand2 is 2>>Hello, Sir. Can I help you?<</if>> <<if _rand2 is 3>>Oh, you're a familiar sight. How can I help you?<</if>> <</if>> // <</if>> <</if>> /* END OF AVERIL */ <</if>> <<if _npc.girlid is 11>> /* START OF ARIA */ <<if $quest_aria lte 18>> <<if $descroll is 1>>Aria is currently busy teaching some adolescent kids about the art of warfare – fighting with sticks, shooting slingshots and setting up an ambush.<</if>> <<if $descroll is 2>>You find Aria inside one of the sheds adjacent to the local rebel faction HQ.<</if>> <<if $descroll is 3>>You find Aria outside in Rambler's Cliff, talking to some elders.<</if>> <br><br> ''_npc.girlname:'' // <<if _rand2 is 1>>Ah, Mr. $pcLastName. How can I help you?<</if>> <<if _rand2 is 2>>Ah, it's you. You need me?<</if>> <<if _rand2 is 3>>$pcFirstName. Looks like you found your renegade slave. <</if>> // <</if>> <<if $quest_aria gte 19 and $quest_aria lte 98>> <<if $descroll is 1>>Aria is currently busy signing documents and going through old Republic ledgers.<</if>> <<if $descroll is 2>>You find Aria inside one of her offices where she's going through the endless pile of old second republic documents.<</if>> <<if $descroll is 3>>Aria is currently inspecting some republic soldiers in one of the main halls.<</if>> <br><br> ''_npc.girlname:'' // <<if _rand2 is 1>>Ah, Mr. $pcLastName. My wingman<<if $ariarule gte 100>> from the old days of glory<</if>>. How can I help you?<</if>> <<if _rand2 is 2>>Ah, it's my old wingman. Welcome. How can the republic serve you?<</if>> <<if _rand2 is 3>>$pcFirstName. <<if $descroll is 3>>Let me just finish this. Attention! Alright, you may return, Captain. … So, what do you want?<<else>>An honored guest! How can I help you?<</if>> <</if>> // <</if>> <<if $quest_aria gte 99>> The Swallow is currently occupying a room in the Republic Palace. <br><br> ''_npc.girlname:'' // <<if _rand2 is 1>>Master. I'm ready to resume my training.<</if>> <<if _rand2 is 2>>May The Moons bless you, Master.<</if>> <<if _rand2 is 3>>I hope you have something interesting in store for me, Master.<</if>> // <</if>> /* END OF ARIA */ <</if>> <<if _npc.girlid is 13>> <<if $inve.cat is undefined>> <<set $inve.cat ={ money: 0, main: 0, sec: 0, three: 0, standing: 0, yield: 0, }>> <</if>> /* START OF CAITLIN */ <<if $npc.av13.state is 0>> <<if $descroll is 1>>Caitlin is currently studying some medical texts inside her office on the second floor.<</if>> <<if $descroll is 2>>You find Caitlin handing out a pain-relieving ointment to one of Westside's many back-broken industrial workers.<</if>> <<if $descroll is 3>>Caitlin has just finished with one of her many customers and turns toward you with an exhausted look in her face:<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _npc.status is 10>> Hello, husband. What's happening? <<else>> <<if _rand2 is 1>>Oh, hello. Are you in need of my services?<</if>> <<if _rand2 is 2>>Oh, Sir. How can I assist you?<</if>> <<if _rand2 is 3>>Well, hello. I hope everything's fine with you (smile).<</if>> <</if>> <<else>> <<if _rand2 is 1>>Yes?? What is it? I'm busy.<</if>> <<if _rand2 is 2>>Oh. It's you. How fun. What is it?<</if>> <<if _rand2 is 3>>I don’t know if you're welcome here but okay. What is it?<</if>> <</if>> <</if>> // <<else>> /* AT CLINIC ENDS */ You decide to enter Caitlin's clinic, even if the chief doctor isn't around. <<set _nost to true>> <<set _speblock to true>> <<set $pic to 10>> <</if>> /* END OF CAITLIN */ <</if>> <<if _npc.girlid is 14>> /* START OF EMILY */ <<if $descroll is 1>>You find _npc.girlname hanging some laundry just outside the main orphanage building.<</if>> <<if $descroll is 2>>_npc.girlname is currently busy doing some household chores at the orphanage.<</if>> <<if $descroll is 3>>You find _npc.girlname behind the main building of Redhaven Orphanage. <</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh, hello Mr. $pcLastName. How are you?<</if>> <<if _rand2 is 2>>Greetings, Sir. The madame is inside.<</if>> <<if _rand2 is 3>>Oh, hello, Master Jos… I mean Mr. $pcLastName. How can I help you?<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hello again, Sir. Hope all is well (smile).<</if>> <<if _rand2 is 2>>Oh, sorry Sir, I didn’t see you. How can I be of assistance?<</if>> <<if _rand2 is 3>>Well, hello, Sir. How can I help you?<</if>> <<else>> <<if _rand2 is 1>>(Awkward silence) Yes?<</if>> <<if _rand2 is 2>>Oh. It's you. (long stare)<</if>> <<if _rand2 is 3>>Fu… Oh, hello. Ehm… What… What do you want?<</if>> <</if>> <</if>> // /* END OF EMILY */ <</if>> <<if _npc.girlid is 15>> /* START OF ELIANA */ Eliana is currently staying at her aunt's place in south Crow's End. You catch her <<if $descroll is 1>>taking a nap in one of the large sofas.<</if>> <<if $descroll is 2>>as she's bringing in more firewood to the kitchen stove.<</if>> <<if $descroll is 3>>as she's about to head out on an errand.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh. Hello. It's you! How can I be of service (smile)?<</if>> <<if _rand2 is 2>>Haha. Hello. We're far from Furry's now. But I know that look on your face.<</if>> <<if _rand2 is 3>>Hey! Did you miss me?<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Oh, hello, my friend. How's things?<</if>> <<if _rand2 is 2>>Hey! My favorite ex-boyfriend. How can I help you?<</if>> <<if _rand2 is 3>>Oh, hello Mr. $pcLastName. Do you want me for something?<</if>> <<else>> <<if _rand2 is 1>>Is this for real? You? (disappointed smile)<</if>> <<if _rand2 is 2>>Oh God. Yeah? What is it?<</if>> <<if _rand2 is 3>>Ehm, I'm in a bit of a hurry here. What is it?<</if>> <</if>> <</if>> // /* END OF ELIANA */ <</if>> <<if _npc.girlid is 16>> /* START OF DAKOTA */ <<if $adpos isnot 1>> <<if $descroll gte 1>>You find Dakota up in her room, where she's procrastinating like a spoiled teenager.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Hey, what's up?<</if>> <<if _rand2 is 2>>Hey, party-dude. What's up?<</if>> <<if _rand2 is 3>>Yeah? What do you want?<</if>> <<else>> <<if _npc.masterlove gte 20 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hello! I was just thinking about you.<</if>> <<if _rand2 is 2>>Oh, hello, good Sir. Need any help in Redhaven?<</if>> <<if _rand2 is 3>>Oh, finally a cool person. What can I do?<</if>> <<else>> <<if _rand2 is 1>>Hey, asshole. How did you get in here? I don’t wanna talk, okay.<</if>> <<if _rand2 is 2>>H… How did Aimee let you in? Fuck… What is it?<</if>> <<if _rand2 is 3>>What the hell. I don’t wanna talk to you!<</if>> <</if>> <</if>> // <<if _npc.girlid is 16 and _npc.masterlove lte 29>><br><br>You need to raise Dakota's Affection to Neutral+ if you want to return her to your household.<</if>> <</if>> <<if $adpos is 1>> You supply Dakota with a generous gift! <br><br> Her ''Affection (+1)'' toward you has increased! <<set _npc.masterlove+=1>> <<set $cash-=200>> <<set $adpos to 0>> <</if>> /* END OF Dakota */ <</if>> <<if _npc.girlid is 17>> /* START OF AISHA */ Aisha is currently living a peaceful life as a dilettante at an old relative's place. <<set _npc.salary to 25>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 gte 1>>Yeah? What is it?<</if>> <<else>> <<if _rand2 is 1>>Oh, hello again, Mr. $pcLastName. I'm doing good, thanks. Hope everything is well with you too.<</if>> <<if _rand2 is 2>>Hello! Sorry for everything. I didn’t mean for things to… Eh… Never mind. How are you?<</if>> <<if _rand2 is 3>>Hello! I've missed you. Feels strange to say that…<</if>> <</if>> // /* END OF Aisha */ <</if>> <<if _npc.girlid is 18>> /* START OF LAIKA */ You're viewing Laika, the oldest of the two orphaned Wixx kids. <br><br> <<if $descroll is 1>>Right now, she's tending to one of her moccasins.<</if>> <<if $descroll is 2>>Right now, she's busy going through her meager equipment.<</if>> <<if $descroll is 3>>Right now, Laika is busy tending to one of her knives.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>You move like a grakki, Tuwa. You have to be more silent in a place like this.<</if>> <<if _rand2 is 2>>I feel we need to leave this place, Tuwa.<</if>> <<if _rand2 is 3>>I think I'm getting sick from this place. It is unnatural.<</if>> <<else>> <<if _rand2 is 1>>Ready anytime, Tuwa.<</if>> <<if _rand2 is 2>>Yes?<</if>> <<if _rand2 is 3>>How can I be of service, Tuwa?<</if>> <</if>> // /* END OF LAIKA */ <</if>> <<if _npc.girlid is 19>> /* START OF LODEN */ You're viewing Loden, one of the orphaned Wixx kids. <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Can we please go?<</if>> <<if _rand2 is 2>>I don’t want to be here.<</if>> <<if _rand2 is 3>>Shhh! There goes that sound again. Did you hear it?<</if>> <<else>> <<if _rand2 is 1>>Yeah?<</if>> <<if _rand2 is 2>>Sir. I'm ready for whatever adventures you got planned.<</if>> <<if _rand2 is 3>>Ready to go anytime, Sir.<</if>> <</if>> // /* END OF Loden */ <</if>> <<if _npc.girlid is 20>> /* START OF LOREN */ You're standing in front of _npc.girlname _npc.last – a local Marstonite who lives in a nearby apartment. She's a well-known huntress and a feared sharpshooter in the entire Marston-Stokke area. <br><br> <<if $descroll is 1>>Right now, she's busy eating a meal at one of the tables.<</if>> <<if $descroll is 2>>_npc.girlname finishes a conversation with some locals before turning her attention to you.<</if>> <<if $descroll is 3>>_npc.girlname is currently standing at the bar disk, looking bored.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Yes? Can I help you?<</if>> <<if _rand2 is 2>>Well, well, look what the wrool cat brought in. Are you in need of my services? <</if>> <<if _rand2 is 3>>Yeah? How can I help you, <<if $masterbeauty gte 70>>handsome<<else>>Sir<</if>>?<</if>> <<else>> <<if _rand2 is 1>>Oh, hello, it's you again. You're looking for a new partner? (smile)<</if>> <<if _rand2 is 2>>Well, look who it is. My favorite employer.<</if>> <<if _rand2 is 3>>Oh, hello. Did you change your mind?<</if>> <</if>> // /* END OF LOREN */ <</if>> <<if _npc.girlid is 21>> /* START OF ARMAND */ <<if $descroll is 1>>You find Armand, one of Emerald City's renowned accountants, hauled up in a crammed office that is far from what you'd expect for a man of Mr. _npc.last's status.<</if>> <<if $descroll is 2>>You find Armand in one of the many stone hallways, on his way to his office, carrying a cup of freshly brewed coffee.<</if>> <<if $descroll is 3>>You catch Armand in the great foyer of BOI – where he's watching giant kois swimming around in a huge aquarium.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Can I help you, Sir?<</if>> <<if _rand2 is 2>>Ah, Sir? Have you lost your way?<</if>> <<if _rand2 is 3>>Yes, how can I help you, Mister?<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Oh, hello Mr. $pcLastName. How can I be of assistance?<</if>> <<if _rand2 is 2>>Ah, a fellow gentleman. How can I help?<</if>> <<if _rand2 is 3>>Oh, it's you. How can I help, Mr. $pcLastName?<</if>> <<else>> <<if _rand2 is 1>>Yeah? What the hell do you want?<</if>> <<if _rand2 is 2>>Ehm. Mr. $pcLastName. This was awk… I mean, how can I be of assistance? (fake smile)<</if>> <<if _rand2 is 3>>Yes? Ah. You. What do you want?<</if>> <</if>> <</if>> // /* END OF ARMAND */ <</if>> <<if _npc.girlid is 22>> /* START OF ENYA */ Roaming the beautiful square surrounding The Arena, you find Enya _npc.last – a well-known sell-sword that rents a nearby apartment. <<if _npc.happiness gte 30 and $weatherroll gte 6>> <br><br> Enya has made it her habit to feed the pigeons flocking this area – looking almost like she's meditating while sitting on a stone bench watching the flapping creatures. <</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 2>> <<if _rand2 is 1>>Yeah? Hey, what's that look? I'm not a prostitute. <</if>> <<if _rand2 is 2>>Yeah? Can I help you?<</if>> <<if _rand2 is 3>>What is it?<</if>> <<else>> <<if _npc.masterlove gte 30>> <<if _rand2 is 1>>Hello, dear. How can I help you?<</if>> <<if _rand2 is 2>>Oh, my favorite Redhavenite. How can I assist you?<</if>> <<if _rand2 is 3>>Well, hello, Sir (smile). How can I help you?<</if>> <<else>> Not you again. Okay. What the hell do you want? <</if>> <</if>> // /* END OF ENYA */ <</if>> <<if _npc.girlid is 23>> /* START OF BLACKIE */ <<if $descroll is 1>>You find the renowned soldier, _npc.girlname _npc.last, doing some weapon maintenance in a secluded corner of the main hall.<</if>> <<if $descroll is 2>>You catch _npc.girlname _npc.last, a former Black Guard Marine, on the small atrium yard located in the middle of Warrior's Hall.<</if>> <<if $descroll is 3>>You catch The Black Guard, Mr. _npc.last, in one of the stone hallways.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Yes, Sir?<</if>> <<if _rand2 is 2>>Was it something you wanted, Sir?<</if>> <<if _rand2 is 3>>And who might you be?<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hey, Mr. $pcLastName. You need my services again?<</if>> <<if _rand2 is 2>>I guess someone changed his mind. Welcome back.<</if>> <<if _rand2 is 3>>Oh, Mr. $pcLastName. How are you? Need my gun again?<</if>> <<else>> <<if _rand2 is 1>>What?<</if>> <<if _rand2 is 2>>Oh, Mr. "Pants". What the hell do you want?<</if>> <<if _rand2 is 3>>Not interested. Go away. Unless you can pay handsomely. <<set $npccost to 5000>><</if>> <</if>> <</if>> // /* END OF BLACKIE */ <</if>> <<if _npc.girlid is 24>> /* START OF EL PESANTO */ <<if $descroll is 1>>You find Mr. _npc.last inspecting some wares in the center of Redhaven market.<</if>> <<if $descroll is 2>>You find Mr. _npc.last sitting on the boardwalks smoking his pipe, overlooking the sparkling Red River.<</if>> <<if $descroll is 3>>You catch Mr. _npc.last while he's about to head into his tent in one of the squatter villages in southern Redhaven Market.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if $descroll is 1>> <<if _rand2 is 1>>Ye call this a potato? It's the size of a hermil brain. Won't feed anyone.<</if>> <<if _rand2 is 2>>Three jots for an apple? You're a ding darn stupid. That'd buy me a bushel of apples up at where I'm from. That's a moonhonest fact.<</if>> <<if _rand2 is 3>>Now this here's a good hammer!<</if>> <br><br> Ah, sorry, didn’t see you, Sir. How can I be of service? <<else>> <<if _rand2 is 1>>Ah, yes? How can I help?<</if>> <<if _rand2 is 2>>Oh, sorry, didn’t see ya. Ye look like a wealthy landlord. What do you want me for?<</if>> <<if _rand2 is 3>>Oh, sorry. And who might this here man be?<</if>> <</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if $descroll is 1>> <<if _rand2 is 1>>Are ye tryin' to fool me cuz' I'm from the country? I if any knows the price of a satchel full of grain. I should call the guards on you!<</if>> <<if _rand2 is 2>>This is a sorry excuse for a fruit. Must be last year's.<</if>> <<if _rand2 is 3>>Aye, I'll take me two of those, please.<</if>> <br><br> Oh, Mr. $pcLastName. You need my services again? <<else>> <<if _rand2 is 1>>Mr. $pcLastName. Lovely to see you. Can I help?<</if>> <<if _rand2 is 2>>Oh, Moons, this place is getting' on my nerves, Sir. You need my help again?<</if>> <<if _rand2 is 3>>Ah. Finally a familiar face in this dungah jungle. How can I be of help?<</if>> <</if>> <<else>> <<if _rand2 is 1>>Yes? What?<</if>> <<if _rand2 is 2>>Hmm… You again. Yes?<</if>> <<if _rand2 is 3>>What do you want??<</if>> <</if>> <</if>> // /* END OF Peasant */ <</if>> <<if _npc.girlid is 25>> /* START OF Space */ <<if $wopos is 3>> <<if $descroll is 1>>You catch _npc.girlname patrolling the streets outside your household. <</if>> <<if $descroll gte 2>>_npc.girlname is currently talking to some local Redhavenites, updating himself about the latest news. <</if>> <<else>> <<if $descroll is 1>>You catch _npc.girlname sitting on an old bench underneath a sprawling hickory tree.<</if>> <<if $descroll gte 2>>You find _npc.girlname talking to one of the locals of Hamah Bay. He finishes his conversation and turns toward you:<</if>> <</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Yes, stranger?<</if>> <<if _rand2 is 2>>How can I help you, stranger?<</if>> <<if _rand2 is 3>>Yes? What do you want, stranger?<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hey, buddy. What's up? Need my services again?<</if>> <<if _rand2 is 2>>I knew you'd come back. Are we gearin' up?<</if>> <<if _rand2 is 3>>Ah. Mr. $pcLastName. I smell an adventure?<</if>> <<else>> <<if _rand2 is 1>>Yes, asshole?<</if>> <<if _rand2 is 2>>What the fuck do you want?<</if>> <<if _rand2 is 3>>What are you up to now, asshole?<</if>> <</if>> <</if>> // /* END OF Space */ <</if>> <<if _npc.girlid is 29>> /* START OF DOYLE */ <<if $descroll is 1>>You find Mr. Bekker out on his porch, smoking from an old pre-severance pipe. <<set _pipe to true>><</if>> <<if $descroll is 2>>You catch Mr. Bekker on the backside of his small house, where he's watering plants and doing some basic household chores. <<set _backside to true>><</if>> <<if $descroll is 3>>You find Doyle sitting comfortably on his porch reading an old magazine and drinking a glass of lemonade. <<set _mag to true>><</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _pipe is true>> <<if _rand2 is 1>>No, I don’t sell tobacco. I know it smells like a tobacco shop around here. You're not the first believin' that (hearty laughter). So, how can I help you? I'm Mr. Bekker. <</if>> <<if _rand2 gte 2>>(Cough) Oh, lord Jesus and the Two Moons you startled me, young man. Come. Sit down. Why have you invaded my porch? <</if>> <</if>> <<if _backside is true>> <<if _rand2 is 1>>Oh Dear Lord what are you… You startled me, son. Don’t ever do that again. So… How can Doyle here be of service?<</if>> <<if _rand2 gte 2>>Oh, Yikes you startled me. Don’t sneak up on an old man like that again, okay?<</if>> <</if>> <<if _mag is true>> <<if _rand2 lte 2>>Yes? Who are you and why are you disturbing an old man who's trying to read The White Herald in peace? (Laughter) just kiddin' with you, son. Come. Sit down. How may I help you?<</if>> <<if _rand2 is 3>>(Turns his magazine around) You're readin' something interesting or are you just a fetid blinder? (Laughter) Just kidding. Sit down, how can I help you?<</if>> <</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _pipe is true>> <<if _rand2 is 1>>Mr. Fucking $pcLastName. How wonderful to see you! Come, have some tobacco. Got a spare pipe lyin' around here.<</if>> <<if _rand2 is 2>>Oh. A familiar face. Was it the smell of tobacco who pulled ye here or are you just missing old Doyle?<</if>> <<if _rand2 is 3>>Well, what a pleasure. Mr. $pcLastName. Sit, please. I'll get an extra pipe.<</if>> <</if>> <<if _backside is true>> <<if _rand2 is 1>>Oh, for Moons sake, $pcFirstName. Stop sneaking up on me like that. (Laughter) Nice to see ya. I'm getting a little bored here. Even if I like talkin' to my plants. They're not the best company, though.<</if>> <<if _rand2 is 2>>Hey, $pcFirstName. Come, look at this beauty. It's a Calathea bella. My great-grandfather took a seedling from another plant that was brought here from Earth a long time ago. This is the same one. Rumors said the mother plant is over 500 years old.<br><br>Anyway, what're you doin' here?<</if>> <<if _rand2 is 3>>Oh, Mr. $pcLastName. Welcome back. How can I help you?<</if>> <</if>> <<if _mag is true>> <<if _rand2 is 1>>(Shakes head) Those frakking cultists. Doing another push… For what!? Sorry. They just make me so mad. How can I help you, Mr. $pcLastName?<</if>> <<if _rand2 is 2>>Hey, Mr. $pcLastName. Look here, they're having a Roy Orbison evening down in Melrose bar tomorrow. Count me in! … Anyway… Why are you here (smile)? <</if>> <<if _rand2 is 3>>Jesus Christ. Raana's going straight to hell. I'm glad I'm getting old. So, Mr. $pcLastName. What owes me the pleasure?<</if>> <</if>> <<else>> <<if _rand2 is 1>>Hmpf… Yes?<</if>> <<if _rand2 is 2>>What is it?<</if>> <<if _rand2 is 3>>Hello. Say what you want.<</if>> <</if>> <</if>> // /* END OF DOYLE */ <</if>> <<if _npc.girlid is 30>> /* START OF BUD */ Mr. Walton takes you to a stairway entrance hidden behind a curtain. <br><br> ''Walton: '' //<<if _npc.daysa lte 4>>Here he is, down in the basement, "tuning his pistol" as he calls it. Haha, stupid. He's cheap. And he's all yours.<<else>>Are you sure you want to hire his services again? It's your funeral.<</if>>// <br><br> You find Mr. Walton's nephew in a small room at the end of a vaulted corridor. His abode, centered around two worn sofas, would be pretty cozy if it wasn't for all the dirty plates and empty beer bottles that lie strewn across the floor. <br><br> ''Bud: ''// <<if _ran4 is 1>><<if _npc.masterlove gte 50>>Yo, bro! Welcome, man. How can the Budmeister assist you?<<else>>Oh, hello, brother. Welcome to my Man Cave. Hey, you're that dude up at Joe's old place? His kiddie brother? Aww. I heard he went AWOL. That's a very manly way to go.<</if>> <</if>> <<if _ran4 is 2>>You don't have to knock. Come inside. Welcome to Club Bud! How can I help you? <<if _npc.masterlove gte 60>>You're VIP, $pcFirstName. Sit. Let me get you some of my homemade wine. It's not finished yet but the added sugar completely kills that rancid taste. <<else>> I'm a barista, lecturer, bartender, and expert warrior all combined in this handsome package. Are you in need of the Budmeister's services?<</if>> <</if>> <<if _ran4 is 3>>Hello there. Welcome. Always nice havin' a fellow Redhavenite joining me for a beer. <<if _lovehere is true or _michhere is true or _averilhere is true>>And that goes for you too, my sweet, young lady.<</if>><</if>> <<if _ran4 is 4>><<if _npc.masterlove lte 49>>Yo! What's up. Step inside Club Bud. Sure beats that Dockgrave place, hey? Or maybe it's a close call. Haha!<<else>>Hey my man! My MAN! Nice seein' you again, bro. Are we headin' out?<</if>><</if>> <<if _ran4 gte 5>>Oh! A fellow Redhavenite. Come. Sit, yo. <<if _lovhere is true and $masterage gte 45>><br><br>And I see you've brought your lovely daughter. Always nice havin' a flower decorating my humble dwelling. (Bow).<</if>><</if>> /* END OF BUD */ <</if>> <<if _npc.girlid is 31>> /* START OF RIFLE SAVANT */ You're standing in front an unkept man in his 40s. He is scrawny and thin, except for the flappy piece of fat hanging from his abdomen; an appendix likely caused by the over-consumption of caramelized nuts. <br><br> <<if $descroll is 1>>Right now, he's busy tending to some hides in the backyard of Sloppy Moe's Tavern.<</if>> <<if $descroll is 2>>Right now, he's busy turning a whole-roasted pig over a large fire in the backyard of Sloppy Moe's Tavern.<</if>> <<if $descroll is 3>>Right now, he's sitting inside a deplorable shed, tending to his hunting rifle.<</if>> <br><br> ''_npc.girlname:''// <<if _npc.masterlove lte 69>> <<if _ran4 is 1>>Oh, hello, Mister. I is just gonna finish with this then I'm all ears and nose.<</if>> <<if _ran4 is 2>>Hiya, Mister. What's you want with me? Speak to my dad, he's inside that big house over there.<</if>> <<if _ran4 is 3>>Hello, Sir. Did dad send you here to fetch me?<</if>> <<if _ran4 is 4>>What are you wanting with me, Sir? I've done nothing!<</if>> <<if _ran4 is 5>>Oh, hello. Daddy says I shouldn’t talk to people I dun't know. Did he send you?<</if>> <<if _ran4 is 6>>Oh, hello, Mister. I is just gonna finish and then I can help you. Are you looking for the toilet?<</if>> <<else>> <<if _ran4 is 1>>Oh, it's my friend! Hello, Sir! Are we out on adventures again?<</if>> <<if _ran4 is 2>>Oh, yikes! It's $pcFirstName, my best friend. Are you here to take me home with you?<</if>> <<if _ran4 is 3>>Oh, my best friend of all times ever! Are we going out huntin' together again?<</if>> <<if _ran4 is 4>>Oh, Yippie! It's you, my favorite friend. Is… Is it okay if I call you my brother?<</if>> <<if _ran4 is 5>>Hellu again Mister! So nice to see you. Are we headin' out? Should I take my bag with me?<</if>> <<if _ran4 is 6>>Oh, it's Sir. Hello! Woho. I've missed you.<</if>> // <</if>> /* END OF RIFLE */ <</if>> <<if _npc.girlid is 27>> /* AYDEN BELOW */ <<if $npc.av42.state is 0 or ($npc.av42.state is -1 and $npc.av42.happiness is undefined)>> <<set _torivirax to true>> <</if>> <<if $firstay is 2 and $adpos gte 1>> <<set _noh to true>> <<set $pic to 0>> ''You:'' //Are you looking for work? I might have a position open for a combatant soon.// <br><br> The 6'5" man slowly gets up on his feet, completely unconcerned about his nudity and noticeably burnt skin. <<if _torivirax is true>>The petite servant who just gave him a drink looks at Ayden like he's a demonic God – both frightening and immensely powerful, before she hurries away and leaves the two of you alone.<</if>> <<if $mctraitmountain gte 51>>Despite Mr. Rhoades towering statue, however, he's certainly met his match in you who stand a couple of inches taller than him.<</if>> <br><br> After emptying his generous whiskey glass in one sweep, <<if $mctraitmountain lte 50>>the towering man<<else>>Ayden<</if>> responds: <br><br> //<<if $mctraitmountain gte 51>>(Views you from head to toe with an impressed look on his face) <</if>>I might have a couple of spare weeks ahead. If you can pay. I'm not in Ikaanos to do voluntary work, or save distressed damsels from raiders like some pansy-faced teenage boy who thinks he's the hero of this God-forsaken world. I have my price. But I'm worth it. // <<set $adpos to 0>> <<set _stopay to true>> <</if>> <<if $firstay is 3 and $adpos gte 1>> <<set _noh to true>> <<set $pic to 0>> ''You:'' //It's an honor to meet you, Sir! The famous Ayden of Kandor. I… I never thought the day would come when I'd stand face to face with one of Raana's true heroes. Anyway. I might be looking for soldiers. Are you interested? // <br><br> The 6'5" man empties his generous whiskey glass in one sweep and hands it over to <<if _torivirax is true>>the<<else>>a<</if>> petite servant who's standing next to the nude and noticeably scarred warrior. She looks like a frightened deer, cornered by a pack of wolves. <br><br> ''Ayden:'' // <<if _torivirax is true>>Take this, Miss Helm. Tell the waiter I'm pleased. Finally he's acquired something decent. <<else>>Take this, sweetheart. This was more to my liking.<</if>> Alright, doll. Would you mind leave us alone for a minute?// <br><br> <<if _torivirax is true>>''Tori:'' //Yes, of course, Sir. I'll go prepare your poultices.//<<else>>''Girl:'' //O… Of course, Sir.//<</if>> <br><br> The man then turns to you with a forced smile: <br><br> //Haha. Yeah. You should be honored. … Few people get this opportunity. Anyway… I'm always open for suggestions. If you can pay. I'm not in Ikaanos to do voluntary work, or save distressed damsels from raiders like some pansy-faced teenage boy who thinks he's the hero of this God-forsaken world. What I say I want is what I get. Okay? // <<set $adpos to 0>> <<set _stopay to true>> <</if>> <<if _stopay isnot true>> Ayden is a daily customer at Virax Springs and you find him sitting next to one of the secluded pools down in the basement. <br><br> <<if _npc.masterlove lte 49>> He is a mercenary of high renown. The details about him are scarce but Ayden is clad in a high-tech suit of armor that people say help him with an injury he had when he first started his life as a gun for hire. Though he had no choice in that life as his parents sold him off as a child soldier. Rumors say that he takes his daily baths at Virax Springs to help with the healing of his scarred skin. <br><br> <</if>> <</if>> <<if $firstay is undefined>> <<if _torivirax is true>> A slim-waisted girl serves Ayden an amber-colored drink just when you step into the room he's occupying. <br><br> <<set $pic to 2>> ''Ayden:'' //Alright, doll. I hope the whiskey's stronger this time.// <br><br> <<else>> He looks up at you with weary eyes as you approach him: <br><br> // Can I help you, Sir? // <</if>> <<set _talkay to true>> <<set $firstay to 1>> <<set _noret to true>> <<set _noh to true>> <<set _nogear to true>> <</if>> /* AYDEN TEXTS END BELOW */ <</if>> <<if _npc.girlid is 32>> /* START OF AIKO */ You're viewing a petite, Asian girl who's currently occupying a tent in a large traveler's camp at Kasey's Park. While the girl's frame would suggest she's nothing but a docile household servant, her eyes tell a completely different story. <br><br> She's carved herself a temporary home among fallen cement blocks and jarring bushes next to what's left of the great wall of Ikaanos. Her deplorable abode shares the same sadness as the look on her face. <br><br> ''_npc.girlname:''// <<if _ran4 is 1>>Kensei? How may I be of service?<</if>> <<if _ran4 is 2>> <<if _masterlove gte 60>>Oh, Mr. $pcLastName – san! Are you in need of my humble services again?<<else>>How can I help you? Need an extra shotgun by your side?<</if>> <</if>> <<if _ran4 is 3>><<if _npc.masterlove gte 60>>Oh, Mister! I've missed you, Sir. You need the presence of my body again? I'm ready whenever you are.<<else>>Yes? How may I be of service, sensei?<</if>> <</if>> <<if _ran4 gte 4>>How may I assist you, Sir?<</if>> // /* END OF AIKO */ <</if>> <<if _npc.girlid is 35>> /* START OF KELLY */ <<if $ownkelly is 0>> <<if $adpos is 0 and $adpos2 is 0>> <<set $pic to 1>> <<set _speblock to true, _noret to true, _noreturn to true>> You're viewing the young woman that was just captured by one of your mercenaries as she tried to break into the main building. She's holding her hands in a combat-ready position, even though your guard has disarmed her. <br><br> ''Woman:'' //Hey. Don’t take this personal, okay. I'm just looking for something. I… ehm, thought this place was deserted.// <</if>> <<if $adpos is 1 and $adpos2 is 0>> <<set _noh to true>> ''You:'' //Well, you got that wrong. This place is more alive than ever. What were you looking for? … I can't stress enough the importance of honesty here.// <br><br> ''Kelly:'' //Okay. Ehm, first, to steer this conversation into a more pleasant atmosphere, let me present myself. Name's Kelly, Kelly McTierney. I was just doing an investigation and not a burglar attempt. This place of yours, it was…// <br><br> ''Your Guard:'' //Then why are you carryin' a convict's tattoo on that pretty neck of yours?// <br><br> A curtain of fear falls over Kelly's face, even if she manages to respond with a controlled voice: <br><br> //That's in the past. Okay? Now listen. Please. This place was once occupied by a man called "The Lembar Wizard". I think he was one of your ancestors. Hansor $pcLastName. He wasn't a real wizard but still a very "exotic" person, indulging in Pre-Severance things that no person alive today could wrap their head around. Just a few years ago, this place was a ruin, seemingly abandoned. I… I never intended to break into a legally occupied household. I thought you were a warlord that temporarily used this place as his headquarters. <br><br> I was just looking around. See if I could find something interesting from the old wizard. That's all. // <<set _speblock to true, _noret to true, _noreturn to true>> <</if>> <<if $adpos2 is 1>> <<set _noh to true>> ''You:'' //Well, Miss Kelly, you're a convict caught in the act by a prominent landlord. <br><br>With the power vested in me by the magistrate of Hamilton Square, I hereby declare you my slave. <br><br> Guard! Take her to the dungeon and search through her clothes. I'll be with you later. This body will be put to use. Trust me. // <br><br> ''Kelly:'' //You fucking bastard! You'll regret this!// <br><br><br> <div class="blink_me"><center>''Roaming NPC location added (Redhaven)!''</center></div> <br><br> '' x1 Combat knife added to Inventory!<br> x1 9mm Pistol added to Inventory!<br> x12 9mm ammo added to Inventory!<br> x5 Food rations added to Inventory!<br> x2 Merchandise added to Inventory!<br> $455 added to Inventory! '' <<set _npc.weapon to "none">> <<set _npc.meleeweapon to "fists">> <<set $ownknife+=1>> <<set $ownpistol+=1>> <<set $a9mm+=12>> <<set $foodstuff+=5>> <<set $swag+=2>> <<set $cash+=455>> <<set _npc.masterlove to 10>> <<set _npc.scarefactor to 5>> <<set _npc.salary to 0>> <<set $ownkelly to 1>> <</if>> <<if $adpos2 is 2>> <<set _noh to true>> <<set $pic to 4>> ''You:'' //Alright, Kelly. This is not looking good. You're a convict, caught in the act by one of Redhaven's prominent landlords. That gives me the right to either enslave or execute you. You know that, right? <br><br>But I have a much nicer suggestion. I'm in need of mercenaries. If you enter my household as a soldier-servant, I'll forget this debacle ever happened. What do you say? Or maybe you'd prefer the other option instead?// <br><br> Kelly looks at the gun held by one of your guards before turning her exotic eyes toward you again.<br><br> ''Kelly:'' //Don’t have much choice, do I? I guess it's a fair… deal. Jobs have been pretty scarce lately anyway. Okay, Sir. I'm ready. Where's my bunk?// <br><br> <div class="blink_me"><center>''Roaming NPC location added (Redhaven)!''</center></div> <<set _npc.salary to 40>> <<set _npc.salarynow to 40>> <<set _npc.status to 4>> <<set $ownkelly to 1>> <</if>> <<else>> ''_npc.girlname:'' // <<if _npc.masterlove lte 20>> <<if _rand2 is 1>>Yes? What the fuck do you want?<</if>> <<if _rand2 is 2>>Yeah, asshole?<</if>> <<if _rand2 is 3>>What the hell do you want?<</if>> <<else>> <<if _rand2 is 1>>Yes, Sir?<</if>> <<if _rand2 is 2>>Something's happening?<</if>> <<if _rand2 is 3>>Yeah? What's up?<</if>> <</if>> // /* END OF FIRST INTERACT */ <</if>> /* END OF XXX */ <</if>> /* END OF TEXT BLOCKERS */ <</if>> <<if $givecash gte 1>> /* GEN GIVE CASH */ You provide _npc.girlname<<if _npc.girlid is 13>>'s clinic<</if>> with a generous amount of silver dollar coins. <<if _npc.masterlove lte 69>> <br><br> <<if _npc.sex is 0>>Her<<else>>His<</if>> ''Affection (+1)'' toward you has increased! <<set _npc.masterlove+=1>> <</if>> <<if _npc.happiness lte 69>> <br><br> _npc.girlname's ''Happiness (+1)'' has increased! <<set _npc.happiness+=1>> <</if>> <<unset $givecash>> <</if>> <<if _npc.girlid is 26>> /* START OF ANSEL */ /* TUTORIAL RELATED BELOW */ <<if $quest_tut is 1>> <<set $pic to 16>> <<set _noh to true>> <<set _speblock to true>> Next to a large carnival tent, standing inside a thicket of haal-trees in south Redhaven Market, you find Ansel Motte, your old friend from back in the days when troubles never lasted longer than a few hours. <br><br> ''Ansel: ''//Hey, $pcFirstName! Fuck! It's so good to see you. What have you been up to, man? Oh, by the way… I heard about your brother. I'm sorry, dude. He probably had one fuck too many. (Laughter) You can never trust a woman. Believe me, brother, that's why I currently live here in this shit-hole. But things are looking better and better for Ansel. That's the Moon-honest truth! <br><br> So, how can I help you? // <</if>> <<if $quest_tut is 2>> <<set _noh to true>> <<set $pic to 0>> ''You:'' //I feel a bit lost to be honest. Everything is so new around here and I don’t know much about this part of Redhaven.// <br><br> ''Ansel:'' //Hey, brother. You've come to the right man. Always friends, right? Remember how we said that when we were younger? <<if $masterage lte 24>>Well, at least you, haha. I'm a decade older than you. But I like hangin' around younger people. That's just me.<</if>> <br><br> Alright. First thing. And this is your most important lesson, so listen. ''Never do anything alone.'' Unless you're a Black Guard or so geared up that a raider can't even scratch you with his assault rifle. Surviving is all about havin' friends, just like you and I have each other. Always have at least a couple of wing-mans by your side in combat. When they're not helping you fight, they can work as janitors, guards or just as friendly companions in that big mansion of yours. <br><br> For starters, you have me, of course (wide smile). I'm of good old-Ikaanian stock. You know you can always trust your buddy Ansel. Appoint me to your household and let's get this show on the road. We're gonna rule Redhaven together. // <br><br> <div class="blink_me"> <center> ''Journal updated!'' </center> </div> <</if>> <<if $quest_tut gte 6>> <<if $descroll is 1>>Ansel is currently inside his pavilion.<</if>> <<if $descroll is 2>>Ansel greets you with a wry smile on his face.<</if>> <<if $descroll is 3>>You catch your friend going through some unsorted belongings at the backside of his large tent. <</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 2>> <<if _rand2 is 1>>Yeah? Settled at that big mansion of yours?<</if>> <<if _rand2 is 2>>I sure could call that new place of yours my home too. How's it going?<</if>> <<if _rand2 is 3>>Hey, brother!<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Yeah, what's up?<</if>> <<if _rand2 is 2>>You, homie. What's happening?<</if>> <<if _rand2 is 3>>My friend! Welcome!<</if>> <<else>> <<if _rand2 is 1>>What the hell is it, asshole?<</if>> <<if _rand2 is 2>>Yeah, asshole? <</if>> <<if _rand2 is 3>>What the hell do you want?<</if>> <</if>> <</if>> // <</if>> /* END OF ANSEL */ <</if>> <<if _npc.girlid is 38>> /* START OF CORSO */ <<if $back_sold gte 3>> <<if $descroll is 1>>You find Lt. Corso, your old friend from The Border Wars, standing in one of the workshops underneath the Helgund storage area.<</if>> <<if $descroll is 2>>Lt. Corso, your old brother-in-arms, is currently guarding the Helgund silo – an Aesir outpost in Westside. He breaks out in a warm smile when he notices you.<</if>> <<if $descroll is 3>>Right now, Lt. Corso has stationed himself inside his small apartment, next to the Helgund silo, which he has volunteered to guard due to his affiliation with the Aesir. <</if>> <br><br> ''_npc.girlname:'' // <<if _rand2 is 1>>Ha! Captain $pcLastName, what an honor. How can I help you?<</if>> <<if _rand2 is 2>>Captain! Welcome to my humble area of influence (smile). <<if $days lte 2>>I heard about that old house you inherited. Congratulations.<</if>> Very good to see you. Got anything planned?<</if>> <<if _rand2 is 3>>Captain $pcLastName. Are you out hunting wrool cats again? Just kidding. How are you, brother?<</if>> // <<else>> You find the (locally) renowned Lt. Corso casually patrolling around the Helgund silo, an Aesir outpost in Westside Heights. <br><br> ''_npc.girlname:'' // <<if _rand2 is 1>>Yes, Sir? How can I help you?<</if>> <<if _rand2 is 2>>How may I help you?<</if>> <<if _rand2 is 3>>Good day (polite smile).<</if>> // <</if>> /* END OF CORSO */ <</if>> <<if _npc.girlid is 39>> /* START OF clea */ <<if $quest_aria gte 99 and $firstclea is undefined>> You find Clea Vallas, one of Ikaanos' most renowned bounty hunters, sitting at a table in the furthest corner of The Orient. <br><br> The woman's cold eyes fix themselves at you as you approach her: <<else>> <<if $descroll is 1>>You find Clea at her usual table, enjoying a faun fish salad.<</if>> <<if $descroll is 2>>You catch Clea at the bar, where she's ordering an iced ginger ale.<</if>> <<if $descroll is 3>>Clea is sitting at her usual table at The Orient, looking out through a window.<</if>> <</if>> <br><br> ''_npc.girlname:'' // <<if $quest_aria gte 99 and $firstclea is undefined>> <<set $firstclea to true>> Ah. The Breaker of The Swallow himself. What an honor. <<else>> <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Yes?<</if>> <<if _rand2 is 2>>How can I help you?<</if>> <<if _rand2 is 3>>You look lost (smile).<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Mr. $pcLastName. We meet again.<</if>> <<if _rand2 is 2>>Ah, it's you. What do you want (smile)?<</if>> <<if _rand2 is 3>>Ah. A familiar face. Please, sit.<</if>> <<else>> <<if _rand2 is 1>>What?<</if>> <<if _rand2 is 2>>What do you want, Mr. $pcLastName?<</if>> <<if _rand2 is 3>>(Long sigh) Can I… help you?!<</if>> <</if>> <</if>> <</if>> // /* END OF clea */ <</if>> <<if _npc.girlid is 40>> /* START OF skye */ <<if $descroll is 1>>You find Lt. Skye sitting in one of the bars.<</if>> <<if $descroll is 2>>You catch Lt. Skye as she's heading out from one of the VR rooms-<</if>> <<if $descroll is 3>>You stumble upon Lt. Skye as she's having a conversation with one of the barkeepers.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Hey! I'm ready to sign in if you can muster what I demand.<</if>> <<if _rand2 is 2>>Ready anytime, Captain.<</if>> <<if _rand2 is 3>>Just show the gold and I'm ready (smile).<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Well. Back up here again? Having second thoughts about dismissing me?<</if>> <<if _rand2 is 2>>Why are you here? I thought I was too expensive?<</if>> <<if _rand2 is 3>>Well, well, if it isn’t Mr. $pcLastName.<</if>> <<else>> <<if _rand2 is 1>>What the frakk do you want?<</if>> <<if _rand2 is 2>>Yeah?<</if>> <<if _rand2 is 3>>Oh, fuck. You. Yeah, what is it?<</if>> <</if>> <</if>> // /* END OF skye */ <</if>> <<if _npc.girlid is 41>> /* START OF VALRIE */ <<if $descroll is 1>>You find Miss Borsow inside one of the small chambers behind the bar.<</if>> <<if $descroll is 2>>You catch Miss Borsow doing some cleaning duties up in the attic.<</if>> <<if $descroll is 3>>You catch Valerie talking to some off-duty floor crawlers in a room adjacent to the main hall.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Hello. Yeah, I'm ready.<</if>> <<if _rand2 is 2>>Ready anytime, M… master.<</if>> <<if _rand2 is 3>>Just say the word and I'll get my stuff.<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Oh, $pcFirstName. Very pleasant to see you.<</if>> <<if _rand2 is 2>>Hello, Sir, welcome back.<</if>> <<if _rand2 is 3>>Welcome to Furry's Tavern, Mr. $pcLastName. You want me back?<</if>> <<else>> <<if _rand2 is 1>>Oh. You. What?<</if>> <<if _rand2 is 2>>(Fake smile) Hello, Sir.<</if>> <<if _rand2 is 3>>(Fake smile, trembling voice) H… Hello. Please. I… I feel better here. Don’t take me back to that hellhole.<</if>> <</if>> <</if>> // /* END OF Valerie */ <</if>> <<if _npc.girlid is 42>> /* START OF TORI */ You find Tori down in the basement of Virax Springs, where she's idling in a small, windowless chamber. <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>I can't wait to leave this place.<</if>> <<if _rand2 is 2>>I won't be missing this place anytime soon.<</if>> <<if _rand2 is 3>><<if $npc.av1.state gte 1>>I'm ready. Can't wait until I'm back with my sister.<<else>>I really hate this room. Are we going?<</if>><</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>xx<</if>> <<if _rand2 is 2>>xx<</if>> <<if _rand2 is 3>>xx<</if>> <<else>> <<if _rand2 is 1>>xx<</if>> <<if _rand2 is 2>>xx<</if>> <<if _rand2 is 3>>xx<</if>> <</if>> <</if>> // /* END OF TORI */ <</if>> <<if _npc.girlid is 43>> /* START OF EVE */ <<if $descroll is 1>>You catch Eve in one of the many adjacent compartment rooms in the upper decks.<</if>> <<if $descroll is 2>>You catch Eve as she's about to service an ex-rebel engineer with some refreshments.<</if>> <<if $descroll is 3>>You catch Eve helping out repainting one of ex-Chancellor Mordeceai's many rooms.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh, hello, warlord. Whenever you're ready.<</if>> <<if _rand2 is 2>>Great Warlord of Ikaanos, I am humbled by your presence.<</if>> <<if _rand2 is 3>>Great Warlord of Ikaanos, thanks for… saving us.<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hello again. You need me?<</if>> <<if _rand2 is 2>>I've missed you, warlord. How can I help?<</if>> <<if _rand2 is 3>>Mr. $pcLastName. An honor.<</if>> <<else>> <<if _rand2 is 1>>Yeah?<</if>> <<if _rand2 is 2>>What do you want, Warlord?<</if>> <<if _rand2 is 3>>Yes, Warlord?<</if>> <</if>> <</if>> // /* END OF Eve */ <</if>> <<if _npc.girlid is 44>> <<if _ionaspec is true>> ''Iona:'' //Again, really, really sorry. I'll be the best maid ever, okay? I'll pay you back. And forget about that extra salary I mentioned.// <<else>> /* START OF Iona */ <<if $descroll is 1>>You catch Iona reading some old magazines in one of USS Seneca's req rooms.<</if>> <<if $descroll is 2>>You ask for Iona and find her sitting in one of the booths close to the req rooms.<</if>> <<if $descroll is 3>>You're able to track down Iona to one of Mordecai's old observation rooms, where she's looking out over the surface of Raana.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh. It's you. Yes. I've agreed to become your servant. Thanks for saving me. Tell me when it's time to head down.<</if>> <<if _rand2 is 2>>I've understood I'm under your dominion now. Just say the word and I'll get my things.<</if>> <<if _rand2 is 3>>Oh, Lord $pcLastName. I am under your dominion now. I'm ready anytime.<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>I miss the surface. Just tell me when you need me back.<</if>> <<if _rand2 is 2>>Oh, it's you. I had some things to take care of up here but I'm ready to go back anytime.<</if>> <<if _rand2 is 3>>Hello, Sir. How can I help you?<</if>> <<else>> <<if _rand2 is 1>>WHAT?<</if>> <<if _rand2 is 2>>Oh, no. What is it?<</if>> <<if _rand2 is 3>>Yes?<</if>> <</if>> <</if>> // /* END OF Iona */ <</if>> <</if>> <<if _npc.girlid is 45>> /* START OF STACEY */ Stacey is currently occupying a small apartment on River Street. You know she's working part-time as a lecturer over at The Academy, specializing in History and Raanic Geography. <br><br> <<if $descroll is 1>>You catch the girl as she's assessing a large batch of tests that the professors are too lazy to grade.<</if>> <<if $descroll is 2>>You catch the young woman as she's studying an old map of Ikaanos – for purposes that you suspect are not related to her assignment at The Academy.<</if>> <<if $descroll is 3>>You catch the girl as she's standing next to a window, looking out over the quiet streets of Whitehaven.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> Ah, Mr. $pcLastName. How can I assist you? <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Hello $pcFirstName. Oh, please, Gods, save me from this place. That Mr. Ackleton just across the street is really creepy. He wants me to come work for him. Won't leave me alone.<</if>> <<if _rand2 is 2>>Hello. What are you doing in these parts? (smile)<</if>> <<if _rand2 is 3>>Hello, $pcFirstName. Everything going well down in Redhaven?<</if>> <<else>> <<if _rand2 is 1>>…What?<</if>> <<if _rand2 is 2>>(Long pause) Who let you in?<</if>> <<if _rand2 is 3>>…Yes?<</if>> <</if>> <</if>> // /* END OF STACEY */ <</if>> <<if _npc.girlid is 46>> /* START OF reece */ You catch Reece outside his newly acquired apartment in Redhaven – supplied by Abbot Roo in exchange for guard service. <br><br> <<if $descroll is 1>>He's currently going through his gear on the backside of the building.<</if>> <<if $descroll is 2>>Right now, he's sitting on the porch enjoying a bottle of ice-cold beer.<</if>> <<if $descroll is 3>>The man is currently reading a news magazine on the porch.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Hey. Thanks again for rescuing me, Commander. Let me know if you need me.<</if>> <<if _rand2 is 2>>This place will do for now. Better than being chained up in a prisoner wagon.<</if>> <<if _rand2 is 3>>Hey! I'm ready anytime. And thanks again.<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Commander! You need my rifle?<</if>> <<if _rand2 is 2>>Mr. $pcLastName! You need me back in the mansion? I'm ready anytime.<</if>> <<if _rand2 is 3>>Commander $pcLastName. You want me back at the walls? I'm ready.<</if>> <<else>> <<if _rand2 is 1>>Yeah, what is it?<</if>> <<if _rand2 is 2>>… What do you want?<</if>> <<if _rand2 is 3>>What?<</if>> <</if>> <</if>> // /* END OF reece */ <</if>> <<if _npc.girlid is 47>> /* START OF EVELYN */ <<if $quest_head lte 5>>_npc.girlname is currently occupying a small apartment room in the household of Abbot Roo.<<else>>_npc.girlname is currently living in a small apartment room that she's renting from a Samaritan widow.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh. I'm ready.<</if>> <<if _rand2 is 2>>I can't wait to get out of here.<</if>> <<if _rand2 is 3>>Hello, Sir.<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Oh, hello, you want me to return to your household?<</if>> <<if _rand2 is 2>>I'm ready to enter your service at any time, my Lord.<</if>> <<if _rand2 is 3>>Just say the word and I'll move back in.<</if>> <<else>> <<if _rand2 is 1>>(Long silence). Oh… Hello.<</if>> <<if _rand2 is 2>>…Yes?<</if>> <<if _rand2 is 3>>Wh… What do you want?<</if>> <</if>> <</if>> // /* END OF EVELYN */ <</if>> <<if _npc.girlid is 48>> /* START OF KANSAS */ <<if $quest_kansas is undefined>> <<set _speblock to true>> <<set $pic to 1>> <<set _noh to true>> <<if $adpos is 0>> It's easy to find Kansas Adler – a muscular, good-looking guy surrounded by an air of superiority that is as thin as Hakusan silk. The deeds and misdeeds produced by the son of The Chancellor are many and he's been a constant thorn in the side of his father for the last decade. <br><br> The confident man looks up at you from the table he's sitting, surrounded by two lightly-dressed ship entertainers. <br><br> ''Kansas:'' //How can I help you, brother? You seem lost?// <</if>> <<if $adpos is 1>> ''You:'' //Oh, not at all. You're exactly the man I was looking for. I came here to offer you an adventure. I'm a warlord down on the surface, the leader of House $pcLastName. We're in the middle of forming a new faction, which calls for experienced men. <br><br> The work would entail everything – questing for emeralds and artifacts in dark caverns, climbing mountains and attacking raider strongholds and defending our fortress against bandit attacks, crested by true camaraderie in our great hall, serviced the best of drinks by willing girls that'll make YOUR pleasure their top priority. <br><br> What do you say, Mr. Adler? // <br><br> <<if $mcpower gte 15>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/15)!</div></center> <br> Mr. Adler smiles like a child who's just heard the greatest story in his life. <br><br> ''Kansas Adler:'' //I am actually available, a sword for hire, with many adventures under my belt, adventures both in bed and in deep, lizard-infected wildlands (confident laughter). And I believe I've heard your name before. Aren't you the Bane of The Swallow?// <br><br> ''You:'' //That's me. … Good to hear, Mr. Adler. You won't be disappointed. // <br><br> ''Kansas Adler:'' //Alright, just tell me when you're ready. I require a relatively meager salary, as long as you provide me with the best comfort Ikaanos can offer.// <<set $missiontake to true>> <<set $quest_kansas to 1>> <<unset _speblock>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/15)!</div></center> <br> ''Kansas Adler:'' //(Laughter) Sorry, Mr. $pcLastName, I have lots of fans who want nothing more than to become my comrade. I've never heard of you so I guess you're just here looking to bask in the glory of my presence – trying to impress me with a fancy tale about being a warlord. <br><br> I am however in need of a squire. Someone who'll serve me drinks and carry my tent while out on the road. It's hard labor, the pay's lousy, but I guarantee you an adventure that'll open up a completely new world, far away from the grease-monkey hole you share with fifteen other novice engineers here on USS Seneca. Because I assume you're a starship technician? I think I've seen you around here before. // <br><br> ''You:'' //Sorry, Mr. Adler. I'm not interested. Have a good day.// <</if>> <</if>> /* adpos is 1 checker */ <<else>> <<if $descroll is 1>>Kansas is currently enjoying the company of two starship entertainment girls.<</if>> <<if $descroll is 2>>Kansas is currently sitting on a table inside the req rooms, sipping on an exotic drink.<</if>> <<if $descroll is 3>>Kansas is currently being entertained by one of the waitresses in the req rooms of USS Seneca.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>I'll never say no to a good adventure.<</if>> <<if _rand2 is 2>>Miss Balial, another round over here!<</if>> <<if _rand2 is 3>>So, Mr. $pcLastName. I'm ready when you are.<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> (Irritated glare) <<else>> <<if _rand2 is 1>>Oh, you're back again! You need my sword?<</if>> <<if _rand2 is 2>>Greetings, commander. Got any jobs for me?<</if>> <<if _rand2 is 3>>(Looks at you) Miss Balial, give this man a drink. Put it on my tab.<</if>> <</if>> <</if>> // <</if>> /* quest Kansas checker */ /* END OF XXX */ <</if>> <<if _npc.girlid is 49>> You're viewing a 40 mm Bofors machine gun unit, operated by two crewmen. <br><br> ''Crewman:'' //Ready anytime, $mctitle.// <<set _warpoints to 0>> <<if $wopos is 22>> <br><br> Hiring this unit will cost you ''75 War Supplies''! <</if>> <</if>> <<if _npc.girlid is 50>> /* START OF ELLEN */ <<if $descroll is 1>>Ellen is currently occupying a corner table inside The Historic Inn.<</if>> <<if $descroll is 2>>You find Ellen inside The Historic Inn, a quaint tavern open only for people that serve the knighted lords of Bellemme.<</if>> <<if $descroll is 3>>You catch Ellen sweeping the floor inside The Historic Inn, a local tavern run by the great Sir Embot Rosenwar, a knight appointed by The Baron of Bellemme.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>Oh, hello, Sir. I'm ready anytime.<</if>> <<if _rand2 is 2>><<if $descroll is 3>>(Panting) Oh, hello. Just finishing up here. Sweeping for meals (laughter). <<else>>Greetings, Sir. I'm ready to go if you've found an opening for me.<</if>><</if>> <<if _rand2 is 3>>Ah, Mr. $pcLastName. How are you? You need me for something?<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2 and _npc.willpower gte 10>> <<if _rand2 is 1>>Hello! I don’t know what happened but if you want me back I'm ready.<</if>> <<if _rand2 is 2>>Oh, hello. You need me back at the house?<</if>> <<if _rand2 is 3>>Hi. I've missed you. You need me again?<</if>> <<else>> <<if _rand2 is 1>>What??<</if>> <<if _rand2 is 2>>What do you want?<</if>> <<if _rand2 is 3>>Yeah? (angry stare)<</if>> <</if>> <</if>> // /* END OF ELLEN */ <</if>> <<if _npc.girlid is 51>> /* START OF LUI */ <<if $descroll is 1>>You catch Louisiana Adler in the Republic Gardens, where she's studying one of the many strange statues brought here by explorers and imperial collectors.<</if>> <<if $descroll is 2>>You catch Louisiana inside her designated sleeping quarters, a three-room apartment with a great view over the Irendorian Sea.<</if>> <<if $descroll is 3>>You catch Louisiana inside her designated sleeping quarters, where she's currently studying some old books from the Republic Library.<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>So… about those "books". Ready to take me in?<</if>> <<if _rand2 is 2>>I can't wait to get out of here.<</if>> <<if _rand2 is 3>>Sorry about my brother. He's really… of a unique kind.<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>Oh, hello, $pcFirstName. Anything you need?<</if>> <<if _rand2 is 2>>Hello again. Got anything planned?<</if>> <<if _rand2 is 3>>Oh, God. You startled me. How can I help you?<</if>> <<else>> (Sighs) Yes? <</if>> <</if>> // /* END OF LUI */ <</if>> <<if _npc.girlid is 999>> /* START OF XXX */ <<if $descroll is 1>>xx<</if>> <<if $descroll is 2>>xx<</if>> <<if $descroll is 3>>xx<</if>> <br><br> ''_npc.girlname:'' // <<if _npc.daysa lte 1>> <<if _rand2 is 1>>xx<</if>> <<if _rand2 is 2>>xx<</if>> <<if _rand2 is 3>>xx<</if>> <<else>> <<if _npc.masterlove gte 10 and _npc.scarefactor lte 2>> <<if _rand2 is 1>>xx<</if>> <<if _rand2 is 2>>xx<</if>> <<if _rand2 is 3>>xx<</if>> <<else>> <<if _rand2 is 1>>xx<</if>> <<if _rand2 is 2>>xx<</if>> <<if _rand2 is 3>>xx<</if>> <</if>> <</if>> // /* END OF XXX */ <</if>> <<if $npc.av18.girlname is undefined>> <<set $npc.av18 = { state: 0, status: 3, sex: 0, actnpc: 17, /* av30 -1 */ combatid: 1, daysa: 0, salary: 5, agedays: 16, age: 14, body: 1, aw: 40, ah: 149, girlname: "Laika", girlnames: "Laika's", last: "Wixx", girlid: 18, willpower: 50, kind: 25, discipline: 40, int: 35, dex: 90, aca: 5, tech: 5, med: 5, melee: 40, ranged: 40, domestic: 0, dancing: 50, acro: 80, per: 10, garden: 30, survival: 50, admin: 0, happiness: 30, str: 20, maxstamina: 50, tempstamina: 50, health: 20, toughness: 20, beauty: 60, charisma: 50, person: 5, pregnant: 0, fertility: 90, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 40, likeanal: 0, likepussy: 0, likeoral: 0, likesadist: 0, lesbian: 5, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 0, oralxp: 0, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: true, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Tuwa", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: either(0, 0, 0, 0, 100), traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 6, traitammo: 0, traitscav: 100, traitfrigid: 100, traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 80, /* 50 is default */ traitsib: 100, traitadvoc: 0, traitbrawler: 100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: either(0, 0, 0, 0, 100), traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 100, traitwild: 100, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av19.girlname is undefined>> <<set $npc.av19 = { state: 0, status: 3, sex: 1, actnpc: 18, /* av30 -1 */ combatid: 2, daysa: 0, salary: 5, agedays: 10, age: 10, body: 1, aw: 42, ah: 147, girlname: "Loden", girlnames: "Loden's", last: "Wixx", girlid: 19, willpower: 30, kind: 55, discipline: 20, int: 35, dex: 70, aca: 15, tech: 5, med: 5, melee: 30, ranged: 30, domestic: 0, dancing: 10, acro: 50, per: 10, garden: 30, survival: 40, admin: 0, happiness: 30, str: 20, maxstamina: 30, tempstamina: 30, health: 20, toughness: 20, beauty: 30, charisma: 50, person: 1, pregnant: 0, fertility: 40, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 40, likeanal: 0, likepussy: 0, likeoral: 0, likesadist: 0, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 0, oralxp: 0, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: true, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "pistol", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: either(0, 0, 0, 0, 100), traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 6, traitammo: 0, traitscav: 100, traitfrigid: 100, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 80, /* 50 is default */ traitsib: 100, traitadvoc: 0, traitbrawler: 100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: either(0, 0, 0, 0, 100), traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 100, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>> <<if $invhold lte 5>><<unset $debug>><</if>> <<if $debug is true>> <<set _brun to true>> <<include InHold>> /* END OF DEBUG */ <<else>> <div class="headsign"><div class="uppernocut">_girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>></div></div> <<if $wives is undefined>><<set $wives to 0>><</if>> <<if $inve.cat isnot undefined>> <<if $inve.cat.main gte 0 and _npc.girlid is 13>><<set _caitclin to true>><</if>> <</if>> <div class="row"> <div class="vendorleft"> <<if $favo is true>> <<if $favbox[0] is -1>><<set $favbox[0] to _npc.actnpc>><<set $favbox[0]+=1>><<set $favbox[1] to _npc.girlid>><<set $favbox[2] to _npc.girlname>><<set $favbox[12] to _npc.age>><<set _stopfav to true>><</if>> <<if $favbox[3] is -1 and _stopfav isnot true>><<set $favbox[3] to _npc.actnpc>><<set $favbox[3]+=1>><<set $favbox[4] to _npc.girlid>><<set $favbox[5] to _npc.girlname>><<set $favbox[13] to _npc.age>><<set _stopfav to true>><</if>> <<if $favbox[6] is -1 and _stopfav isnot true>><<set $favbox[6] to _npc.actnpc>><<set $favbox[6]+=1>><<set $favbox[7] to _npc.girlid>><<set $favbox[8] to _npc.girlname>><<set $favbox[14] to _npc.age>><<set _stopfav to true>><</if>> <<unset $favo>> <</if>> <<if $favodel is true>> <<set _delcoma to _npc.actnpc>> <<set _delcoma+=1>> <<if $favbox[0] is _delcoma>><<set $favbox[0] to -1, $favbox[1] to 0, $favbox[2] to "Empty">><</if>> <<if $favbox[3] is _delcoma>><<set $favbox[3] to -1, $favbox[4] to 0, $favbox[5] to "Empty">><</if>> <<if $favbox[6] is _delcoma>><<set $favbox[6] to -1, $favbox[7] to 0, $favbox[8] to "Empty">><</if>> <<if $favbox[9] is _delcoma>><<set $favbox[9] to -1, $favbox[10] to 0, $favbox[11] to "Empty">><</if>> <<unset $favodel>> <</if>> <<if $favbox[0] isnot -1 and $favbox[3] isnot -1 and $favbox[6] isnot -1>><<set _favfull to true>><</if>> /* <<if $favbox[1] is _girlid or $favbox[4] is _girlid or $favbox[7] is _girlid>><<set _blockfav to true>><</if>> */ /* <div class="ulsmall"> <<if _blockfav isnot true>> <<if _favfull is undefined>> [[favorite [add]|SMenu2][$favo to true]] <<else>> <p class="ulsmallused">Slots full!</p> <</if>> <<else>> [[favorite [del]|SMenu2][$favodel to true]] <</if>> </div> <<if _allow lt 0>><<set _allow to 0>><</if>> <br> <div class="signvendor">allowance</div> ''Current:'' &#36;<<print setup.formatNumber(_allow)>> <div class="tex7px"><br></div> <div class="ulsmall"> [[Set|SMenu2][$changeallow to true, $newallow to 0]] </div> <br><div class="tex16px"><br></div> */ <<if $debug isnot true>> <div class="signvendor">tasks & locations</div> <div class="ulsmall"> <<set _tasksok to true>> <<if _npc.busy gte 1>><<unset _tasksok>><</if>> <<if _npc.bondage gte 1>><<unset _tasksok>><</if>> <<if _npc.dayblock is 999 and _npc.bondage is 0>><<set _tasksok to true>><</if>> <<if _npc.dayblock is 25 or _npc.dayblock is 26>><<unset _tasksok>><</if>> <<if _chancellor is true>><<unset _tasksok>><</if>> <<if _catbusy is true>><<unset _tasksok>><</if>> <<if _tasksok is true>> <<if $facen.e9 gte 1 and $faction.ikaanos.control lte 19>> <<set _nikaclosed to true>> <</if>> <<if $daycount gte 190 or $daycount lte 70>> <<set _genclosed to true>> <</if>> <<if _npc.status lte 2 or _npc.willpower lte 4>> <<set _statusok to true>> <<if _npc.status gte 3 and _npc.status lte 8>><<unset _statusok>><</if>> <<if _npc.ostatus is 5 and _npc.willpower gte 1>><<unset _statusok>><</if>> <<if _npc.status is 9>><<set _statusokdau to true>><</if>> <</if>> /* <<if _sex is 0 and _blocksex isnot true and _npc.mychild isnot true>> <<if _npc.refuseshower isnot true>>[[bathroom|Bathroom][$gonnashower to true, $action to 2]]<<else>><p class="ulsmallused">Bathroom</p><</if>> <div class="tex3px"><br></div> <</if>> */ <<if $sawnikas gte 1 and _nikaclosed isnot true and _blocksex isnot true and _machine isnot true and _genclosed isnot true>> [[Nika's|Nikas][$gonnapir to true]] <<else>> <p class="ulsmallused">Nika's</p> <</if>> <<if _npc.status lte 3 or _npc.status gte 9 or _npc.masterlove gte 75 or _npc.willpower lte 5>><<set _docok to true>><</if>> <<if $daycount gte 180 or $daycount lte 70>><<set _docok to false>><<set _docclose to true>><</if>> <<if $sawdoctor gte 1 and _docok is true and _npc.bondage lte 0>> <div class="tex3px"><br></div> [[Doctor's Hall|Doctors][$gonnamedic to true]] <<else>> <div class="tex3px"><br></div> <p class="ulsmallused"><<if _docclose is true>>Doc. (closed!)<<else>>Doctor's hall<</if>></p> <</if>> <<if $huntslave gte 1 and _smraria isnot true and _npc.girlid isnot 11>> <<if $huntslave gte 1 and $huntslave lte 3 and _npc.bondage lte 0 and _sex is 0 and (_statusok is true or _statusokdau is true)>> <div class="tex3px"><br></div> [[Project erebos|Hunt][$gonnahunt to true]] <<else>> <<if _npc.girlid is 353>><div class="tex3px"><br></div> [[Project erebos|Hunt][$gonnahunt to true]]<</if>> <</if>> <</if>> <<if $dockslave gte 2 and $dockslave lte 11 and _statusok is true and _npc.bondage lte 0 and _npc.girlid isnot 353 and $faction.ikaanos.lib lte 89 and _npc.sex is 0 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> [[Full house|Dockgrave][$gonnadock to true]] <</if>> <<if $furrysell gte 1 and _statusok is true and _npc.bondage lte 0 and _blocksex isnot true and _npc.sex is 0 and _npc.girlid isnot 353 and $faction.ikaanos.lib lte 89 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> [[Furry's Tavern|MScaving][$mscaving to 65, $adpos to 0]] <</if>> <<if _npc.status lte 2 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $faction.ikaanos.lib lte 89 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> [[watery eyes|SlaveMarket][$gonnasellwat to true, $wopos to 63, $event to 0, $action to 4, $round to 0]] <<else>> <div class="tex3px"><br></div> <p class="ulsmallused">Watery eyes</p> <</if>> <<if $sawcrystal is true and _statusok is true and _npc.bondage lte 0 and _npc.girlid isnot 353 and $faction.ikaanos.lib lte 89 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> [[Crystal market|SlaveMarket][$gonnasellcrystal to true, $wopos to 93, $action to 4]] <<else>> <div class="tex3px"><br></div> <p class="ulsmallused">crystal market</p> <</if>> /* Fort Sera Donate */ <<if _npc.status lte 2 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $quest_sera gte 2 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> [[Sera (donate)|MScaving][$mscaving to 1002, $adpos to 0]] <</if>> /* Vikings Donate */ <<if _npc.status lte 2 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $mcrel.faith is 4 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> [[Aesir (donate)|MScaving][$mscaving to 1003, $adpos to 0]] <</if>> /* Zapin transfer */ <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $quest_ave gte 3 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> <<if $mch.yardslot9.other5 lte 49>> [[Move to Zapin|MScaving][$mscaving to 1004, $adpos to 0]] <<else>> <p class="ulsmallused">Zapin (full!)</p> <</if>> <</if>> /* kahill transfer */ <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $mch.yardslot10.type is 16 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> <<if $mch.yardslot10.other5 lte 74>> [[Move to Kahill|MScaving][$mscaving to 1005, $adpos to 0]] <<else>> <p class="ulsmallused">Kahill (full!)</p> <</if>> <</if>> /* silfren transfer */ <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $mch.yardslot11.type is 16 and $silfen5 is undefined and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> <<if $mch.yardslot11.other5 lte 74>> [[Move to Silfren|MScaving][$mscaving to 1006, $adpos to 0]] <<else>> <p class="ulsmallused">Silfren (full!)</p> <</if>> <</if>> /* darkmere transfer */ <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $mch.yardslot20.type is 17 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> <<if $mch.yardslot20.other5 lte 74>> [[Move to Mill|MScaving][$mscaving to 1007, $adpos to 0]] <<else>> <p class="ulsmallused">Mill (full!)</p> <</if>> <</if>> /* Darkmere farm transfer */ <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $mch.yardslot20.type is 15 and _smraria isnot true and _npc.girlid isnot 11>> <div class="tex3px"><br></div> <<if $mch.yardslot20.other5 lte 49>> [[Move to Dark|MScaving][$mscaving to 1008, $adpos to 0]] <<else>> <p class="ulsmallused">Dark. (full!)</p> <</if>> <</if>> <<if $invhold gte 10 and $permdeb isnot 2>> <<set _deb to true>> <<include InHold>> <<else>> <<if _npc.age lte 17>> <div class="tex3px"><br></div> [[age +1|SMenu2][_npc.age+=1, _npc.lube to true]] <</if>> <</if>> <<else>> //''_npc.girlname is currently busy!''// <</if>> </div> <<else>> <div class="ulsmall"> <div class="signvendor">Debug options</div> [[affection +20|SMenu2][_npc.masterlove+=20]] [[affection -20|SMenu2][_npc.masterlove-=20]] [[corruption +5|SMenu2][_npc.likesadist+=5]] [[corruption -5|SMenu2][_npc.likesadist-=5]] [[weight +1kg|SMenu2][_npc.aw+=1]] [[weight -1kg|SMenu2][_npc.aw-=1]] [[age +1|SMenu2][_npc.age+=1, _npc.willpower+=5]] [[age -1|SMenu2][_npc.age-=1]] <<if _sex is 0>> [[sex xp +5|SMenu2][_npc.pussyxp+=5, _npc.analxp+=5, _npc.oralxp+=5]] [[lesbian|SMenu2][_npc.lesbian+=15]] [[make wife|SMenu2][_npc.status=10, $wives+=1]] <<if _npc.sex is 0>> [[make daughter|SMenu2][_npc.mychild to true, _npc.status to 9]] <</if>> <<if _npc.sex is 1>> [[make son|SMenu2][_npc.mychild to true, _npc.status to 9]] <</if>> [[full load!|SMenu2][_npc.seload=10, _npc.lube to false]] [[pregnant!|SMenu2][_npc.pregnant=279]] <</if>> <div class="tex8px"><br></div> [[back|SMenu2][$debug to false]] </div> <</if>> </div> <div class="vendorleft"> <<if $debug is true>> <div class="ulsmall"> <<if $permdeb isnot 1 and $permdeb isnot 2>> [[willpower +2|SMenu2][_npc.willpower+=2]] [[willpower -2|SMenu2][_npc.willpower-=2]] [[strength +2|SMenu2][_npc.str+=2]] [[strength -2|SMenu2][_npc.str-=2]] [[discipline +2|SMenu2][_npc.discipline+=2]] [[discipline -2|SMenu2][_npc.discipline-=2]] [[beauty +2|SMenu2][_npc.beauty+=2]] [[beauty -2|SMenu2][_npc.beauty-=2]] [[charisma +2|SMenu2][_npc.charisma+=2]] [[charisma -2|SMenu2][_npc.charisma-=2]] [[domestic +2|SMenu2][_npc.domestic+=2]] <<if $state is 0>>[[traitsecret|SMenu2][_npc.traitsecret to 30, _npc.tempstamina to 60, _npc.analxp to 99, _npc.oralxp to 99, _npc.pussyxp to 99, _npc.charisma to 80, _npc.willpower to 0, _npc.acro to 99, _npc.traittech to 100, _npc.traitnerd to 100, _npc.traitmental to 100, _npc.traitsub to 100, _npc.likesadist to 0, _npc.masterlove to 0, _npc.pussywear to 100]]<</if>> [[ranged +2|SMenu2][_npc.ranged+=2]] [[melee +2|SMenu2][_npc.melee+=2]] [[respect +2|SMenu2][_npc.respect+=2]] [[fear +2|SMenu2][_npc.afraid-=2]] <div class="tex8px"><br></div> [[permanently disable|SMenu2][$permdeb to 1]] <<else>> ''//Do you want to <br>permanently disable<br>DEBUG menu?//'' [[Confirm|SMenu2][$permdeb to 2, $debug to false]] [[Cancel|SMenu2][$permdeb to 0]] <</if>> </div> <<else>> <div class="signvendor">options</div> <div class="ulsmall"> <<if $execommand is undefined>> [[move|SMenu2][$menus to 77]] <div class="tex7px"><br></div> <<if _npc.status lte 1 and _busy isnot 55 and _busy isnot 56>>[[clear crimes|SMenu2][$execommand to 6]]<div class="tex7px"><br></div> [[throw out|SMenu2][$execommand to 2]] <div class="tex7px"><br></div> <</if>> <<if _npc.status gte 2>> <<if _npc.status lte 2 and _busy isnot 55 and _busy isnot 56 and _smraria isnot true>>[[free slave|SMenu2][$execommand to 1]]<<else>><p class="ulsmallused">free slave</p><</if>> <div class="tex7px"><br></div> <</if>> <<if _npc.status isnot 10 and _npc.status isnot 1>> <<if _npc.status gte 2 and _busy isnot 55 and _busy isnot 56 and _npc.status isnot 9>>[[dismiss|SMenu2][$execommand to 2]]<<else>><p class="ulsmallused">dismiss</p><</if>> <div class="tex7px"><br></div> <</if>> <<if _npc.status is 9>> <<if _npc.age gte 17>> [[Send off|SMenu2][$execommand to 5]] <div class="tex7px"><br></div> <</if>> <<else>> <<if _npc.status isnot 10 and _ariablock isnot true>> <<if _npc.status lte 2 and _npc.pregnant lte 0 and _smraria isnot true>>[[execute|SMenu2][$execommand to 3]]<<else>><p class="ulsmallused">execute</p><</if>> <</if>> <<if _npc.status isnot 10>><div class="tex7px"><br></div><</if>> <</if>> <<if _npc.status is 10 and _busy isnot 55 and _busy isnot 56>> <<if _npc.status is 10 and $firstwife is _npc.actnpc>> <p class="ulsmallused">divorce (x)</p> <<else>> [[divorce|SMenu2][$execommand to 4]] <</if>> <div class="tex7px"><br></div> <<if _npc.girlid is 11 and $quest_aria gte 9>> [[send off|SMenu2][$execommand to 2]] <div class="tex7px"><br></div> <</if>> <</if>> <<set _favoa to _npc.actnpc>> <<set _favoa+=1>> <<if $favbox[1] is _girlid and $favbox[0] is _favoa>> <<set _blockfav to true>><</if>> <<if $favbox[4] is _girlid and $favbox[3] is _favoa>> <<set _blockfav to true>><</if>> <<if $favbox[7] is _girlid and $favbox[6] is _favoa>> <<set _blockfav to true>><</if>> <div class="ulsmall"> <<if _blockfav isnot true>> <<if _favfull is undefined>> [[favorite [add]|SMenu2][$favo to true]] <<else>> <p class="ulsmallused">Slots full!</p> <</if>> <<else>> [[favorite [del]|SMenu2][$favodel to true]] <</if>> <<if _status lte 2>><<set _renameok to true>><</if>> <<if _willpower lte 0>><<set _renameok to true>><</if>> <<if _masterlove gte 120>><<set _renameok to true>><</if>> <div class="tex7px"><br></div> <<if $credit gte 1000 and _renameok is true and _npc.status lte 3 and _npc.ostatus isnot 5 and _ariablock isnot true and _smraria isnot true>> [[Rename|SMenu2][$renamenpc to true, $credit-=50]] <<else>> <p class="ulsmallused">Rename</p> <</if>> </div> <br> <div class="signvendor">FOOD SETTINGS</div> <<if _npc.foods isnot 0>>[[Manual (0R)|SMenu2][_npc.foods to 0]]<<else>><p class="ulsmallselect">Manual (0R)</p><</if>> <div class="tex7px"><br></div> <<if _npc.foods isnot 1>>[[Poor (1R)|SMenu2][_npc.foods to 1]]<<else>><p class="ulsmallselect">Poor (1R)</p><</if>> <div class="tex7px"><br></div> <<if _npc.foods isnot 2>>[[Normal (3R)|SMenu2][_npc.foods to 2]]<<else>><p class="ulsmallselect">Normal (3R)</p><</if>> <div class="tex7px"><br></div> <<if _npc.foods isnot 3>>[[Hearty (5R)|SMenu2][_npc.foods to 3]]<<else>><p class="ulsmallselect">Hearty (5R)</p><</if>> <div class="tex7px"><br></div> <<if _npc.body gte 8>><div class="food3"><<hovertip"<center>Required food setting!</center>">>[img[$imgpath + "Butt/sarrowright.png"]]<</hovertip>></div><</if>> <<else>> <center> <<if $execommand is 1>> '' Freeing _girlname<br>has the following effects:<br><br> <div class="left padd80left"> <<if _npc.ostatus lte 3>> <li>Happiness (+5)</li> <li>Affection (+10)</li> <</if>> <li>New status: <<if _npc.ostatus is 5>>Paragon<<else>>Servant<</if>></li> <<if _npc.girlid is 11>><li>Influence (-5,000)</li><<set _infcos to true>><</if>> </div> <br>Do you wish to continue? '' <br><br> <<link "free slave!">> <<goto SMenu2>> <<unset $execommand>> <<set _npc.status to 3>> <<if _npc.ostatus is 5>><<set _npc.status to 5>><</if>> <<if _npc.ostatus lte 3>> <<set _npc.happiness+=5>> <<set _npc.masterlove+=10>> <</if>> <<if _infcos is true>><<set $credit-=5000>><</if>> <</link>> <<link "cancel">> <<goto SMenu2>> <<unset $execommand>> <</link>> <</if>> <<if $execommand is 2>> '' <<if _npc.girlid lte 99>> Dismissing _girlname from <<if _npc.sex is 0>>her<<else>>his<</if>> <br>service will turn <<if _npc.sex is 0>>her<<else>>him<</if>> into a <br> roaming NPC. <</if>> <<if _npc.girlid gte 100 and _npc.mychild isnot true>> Dismissing _girlname from <<if _npc.sex is 0>>her<<else>>his<</if>> <br>service will remove <<if _npc.sex is 0>>her<<else>>him<</if>> from the <br> game! <</if>> <br><br> <<if _npc.masterlove gte 75 and _caitclin is undefined>> <div class="left padd80left"> Effects:<br> <li>Happiness (-5)</li> </div> <br> <</if>> <<if _npc.girlid is 11>> <div class="left padd80left"> Effects:<br> <<if _npc.status lte 2 and $quest_aria lte 18>><li>Influence (-1,500)</li><</if>> <<if $quest_aria is 9 or $quest_aria is 10>><li>Rebel faction boost</li><</if>> <<if $quest_aria gte 20>><li>Republic faction boost</li><</if>> </div> <br> <</if>> Do you wish to continue? '' <br><br> <<link "dismiss!">> <<goto SMenu2>> <<unset $execommand>> <<set _npc.state to 0>> <<if _npc.masterlove gte 75 and _caitclin is undefined>><<set _npc.happiness+=5>><</if>> <<if _npc.girlid is 11 and _npc.status lte 2 and $quest_aria lte 17>><<set $credit-=1500>><</if>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<set $menus to 0>> <<include ClearSlot>> <<set $activeslot to 0>> <<unset $activenpc>> <<unset $activeslot>> <</link>> <<link "cancel">> <<goto SMenu2>> <<unset $execommand>> <</link>> <</if>> <<if $execommand is 3>> '' Executing _npc.girlname will <br>permanently remove <<if _sex is 0>>her<<else>>him<</if>><br> from the game! <br><br> <<if _npc.girlid isnot 353>> <div class="left padd80left"> Effects (other NPCs):<br> <div class="tex14px"> <li>Fear (+5) //for servants & slaves//</li> <li>Affection (-5) //if not Malevolent//</li> <<if _npc.status is 2>><li>Influence (-1,500)</li><</if>> </div> </div> <br> <</if>> Do you want to continue? '' <br><br> <<link "execute!">> <<goto SMenu2>> <<unset $execommand>> <<if $effect is true>><<audio "swordhit" play>><</if>> <<set _npc.state to -1>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<if _npc.status is 2 and _npc.girlname isnot 353>><<set $credit-=1500>><</if>> /* Killing Tori - Lov parents */ <<if _npc.girlid is 362 or _npc.girlid is 214>> <<if $npc.av1.state gte 0>><<set $npc.av1.masterlove to 0>><<set $npc.av1.scarefactor to 30>><</if>> <<if $npc.av42.state gte 0>><<set $npc.av42.masterlove to 0>><<set $npc.av42.scarefactor to 30>><</if>> <</if>> <<set $menus to 0>> <<set _deathevent to true>> <<include ClearSlot>> <<unset $activenpc>> <<unset $activeslot>> <<if _npc.girlid isnot 353>> <<for _fear range $npc>> <<if _fear.state gte 1 and _fear.dayblock isnot 25 and _fear.status lte 3 and _fear.traitpure gte 25>> <<set _fear.afraid+=5>> <<set _fear.masterlove-=5>> <</if>> <<if _fear.state gte 1 and _fear.traitrela is _girlid>> <<set _fear.masterlove-=100>> <<set _fear.scarefactor+=30>> <</if>> <</for>> <</if>> /* isnot 353 */ <</link>> <<link "cancel">> <<goto SMenu2>> <<unset $execommand>> <</link>> <</if>> <<if $execommand is 4>> '' WARNING!<br>Divorcing your wife will wreck<br>havoc on her Happiness and Affection! <br><br> <<if _npc.masterlove gte 75>> <div class="left padd80left"> Effects:<br> <li>Happiness (-40)</li> <li>Affection (-40)</li> <li>Influence (-500)</li> </div> <br> <</if>> Do you wish to continue? '' <br><br> <<link "divorce!">> <<goto SMenu2>> <<unset $execommand>> <<set _npc.happiness-=40>> <<set _npc.masterlove-=40>> <<set $credit-=500>> <<set $wives-=1>> <<set _npc.callname to "Sir">> <<if _npc.ostatus is undefined>><<set _npc.ostatus to 3>><</if>> <<set _npc.status to _npc.ostatus>> /* <<if _npc.girlid is 39>><<set _npc.salary to 470>><<if _npc.willpower lte 19>><<set _npc.willpower+=10>><</if>><</if>> */ <</link>> <<link "cancel">> <<goto SMenu2>> <<unset $execommand>> <</link>> <</if>> <<if $execommand is 5>> <<if $osbal is undefined>> <<set $osbal to 0>> <<set $osinf to 0>> <</if>> '' Sending your <<if _sex is 0>>daughter<<else>>son<</if>><br>away will permanently remove<br> <<if _sex is 0>>her<<else>>him<</if>> from the game! <br><br> <<if _sex is 0>>Her<<else>>His<</if>> adventures on Raana<br> provide your household with the <br>following results: <br><br> <div class="left padd80left"> <<if $off is undefined>> <<set $off = { work0: 0, work1: 0, work2: 0, work3: 0, work4: 0, work5: 0, work6: 0, work7: 0, work8: 0, work9: 0, work10: 0, work11: 0, }>> <</if>> <<set _infu to 0>> <<set _in to 0>> <<set _cost to 0>> <<set _career to 0>> <<if _npc.discipline lte 19>><<set _cost+=15>><<set _infu-=1>><<set _career to 1>><</if>> <<if _npc.discipline lte 29>><<set _infu-=1>><<set _career to 2>><</if>> <<if _npc.discipline gte 60>><<set _in=15>><<set _infu+=1>><<set _career to 3>><</if>> <<if _npc.traitstarlet gte 80 and _npc.discipline gte 50>><<set _infu+=15>><<set _in=40>><<set _career to 5>><</if>> <<if _npc.per gte 80>><<set _infu+=15>><<set _in=40>><<set _career to 5>><</if>> <<if _npc.traitwarrior gte 80 and _npc.discipline gte 50 and _npc.aca lte 79>><<set _in=10>><<set _career to 6>><<set _infu+=4>><</if>> <<if _npc.aca gte 80 and _npc.discipline gte 50>><<set _in=25>><<set _career to 7>><<set _infu+=4>><</if>> <<if _npc.tech gte 80 and _npc.discipline gte 50>><<set _in=35>><<set _career to 8>><<set _infu+=5>><</if>> <<if _npc.tech lte 79 and _npc.discipline gte 30 and _npc.aca lte 79 and _npc.likesadist gte 80>><<set _in=-10>><<set _career to 9>><<set _infu-=5>><</if>> <<if _npc.discipline gte 80>><<set _in+=15>><<set _infu+=3>><</if>> <<if _npc.traitwork gte 80>><<set _in+=15>><<set _infu+=1>><</if>> ''Influence:'' <<if _infu gte 0>>+<</if>>_infu/day<br> ''Balance:'' <<if _in gte _cost>>+<<else>>-<</if>>&#36;<<if _in gte _cost>>_in<<else>>_cost<</if>>/day<br> ''Career:'' <<if _career is 0>>Only the Moons know<</if>> <<if _career is 1>>Slacker<</if>> <<if _career is 2>>Dilettante<</if>> <<if _career is 3>>Worker<</if>> <<if _career is 4>>Survivalist<</if>> <<if _career is 5>>Performer<</if>> <<if _career is 6>>Sell-sword<</if>> <<if _career is 7>>Professor<</if>> <<if _career is 8>>Scientist<</if>> <<if _career is 9>><<if _npc.sex lte 0>>Slut<<else>>Rapist<</if>><</if>> <<if _career is 11>>Slave trainer<</if>> <<set _in-=_cost>> </div> <br> Do you want to continue? '' <br><br> <<link "send off!">> <<goto SMenu2>> <<if _in gte -1000>><<set $osbal+=_in>><</if>> <<set $osinf+=_infu>> <<if _career is 0>><<set $off.work0+=1>><</if>> <<if _career is 1>><<set $off.work1+=1>><</if>> <<if _career is 2>><<set $off.work1+=1>><</if>> <<if _career is 3>><<set $off.work3+=1>><</if>> <<if _career is 4>><<set $off.work4+=1>><</if>> <<if _career is 5>><<set $off.work5+=1>><</if>> <<if _career is 6>><<set $off.work6+=1>><</if>> <<if _career is 7>><<set $off.work7+=1>><</if>> <<if _career is 8>><<set $off.work8+=1>><</if>> <<if _career is 9>><<if _npc.sex lte 0>><<set $off.work9+=1>><<else>><<set $off.work10+=1>><</if>><</if>> <<unset $execommand>> <<set _npc.state to -1>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<set $menus to 0>> <<include ClearSlot>> <<unset $activenpc>> <<unset $activeslot>> <</link>> <<link "cancel">> <<goto SMenu2>> <<unset $execommand>> <</link>> <</if>> <<if $execommand is 6>> '' Clearing _girlname's convict status <br> costs 1,000 Influence and has <br> the following effects:<br><br> <div class="left padd80left"> <li>Happiness (+5)</li> <li>Affection (+10)</li> <li>New status: Slave</li> </div> <br>Do you wish to continue? '' <br><br> <<if $credit gte 1000>> <<link "clear crimes!">> <<goto SMenu2>> <<unset $execommand>> <<set _npc.status to 2>> <<set $credit-=1000>> <<set _npc.happiness+=5>> <<set _npc.masterlove+=10>> <</link>> <<else>> <p class="ulsmallused">clear crimes!</p> <</if>> <<link "cancel">> <<goto SMenu2>> <<unset $execommand>> <</link>> <</if>> </center> <</if>> </div> <</if>> <div class="ulsmall"> </div> </div> </div> <</if>> /* END OF DEBUG MENU */ <<unset $execommand>> <<if $npc.av22.girlname is undefined>> <<set $npc.av22 = { state: 0, status: 4, sex: 0, actnpc: 21, combatid: 5, daysa: 0, agedays: 10, salary: 45, age: 20, body: 2, aw: 49, ah: 152, girlname: "Enya", girlnames: "Enya's", last: "Avison", girlid: 22, willpower: 70, kind: 30, discipline: 30, int: 40, dex: 80, aca: 25, tech: 15, med: 10, melee: 75, ranged: 45, domestic: 10, dancing: 40, acro: 70, per: 20, garden: 10, survival: 50, admin: 0, happiness: 40, str: 40, maxstamina: 70, tempstamina: 70, health: 60, toughness: 60, beauty: 60, charisma: 50, person: 2, pregnant: 0, fertility: 30, seload: 0, devotion: random(1, 20), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 0, likepussy: 0, likeoral: 5, likesadist: 10, lesbian: 10, pain: 0, respect: 0, bondage: 0, analxp: 10, pussyxp: 35, oralxp: 30, kissingxp: 15, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "pistol", meleeweapon: "powerkatana", nipir: 0, bellpir: 1, clitpir: 1, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: either(0, 0, 0, 100), traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: either(0, 0, 0, 0, 100), traitsize: either(0, 0, 0, 100), traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: either(0, 0, 0, 0, 100), traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: either(0, 0, 100), traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: either (50, 50, 100), /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 100, traitwarrior: either(0, 0, 0, 100), traitwild: 0, traitwork: either(0, 0, 0, 100), daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>> <<if $npc.av24.girlname is undefined>> <<set $npc.av24 = { state: 0, status: 4, sex: 1, actnpc: 23, /* av30 -1 */ combatid: 7, daysa: 0, salary: 22, agedays: 18, age: 38, body: 6, aw: 90, ah: 179, girlname: "Jack", girlnames: "Jack's", last: "Peasant", girlid: 24, willpower: 40, kind: 25, discipline: 60, int: 35, dex: 40, aca: 5, tech: 10, med: 15, melee: 50, ranged: 60, domestic: 20, dancing: 10, acro: 20, per: 0, garden: 60, survival: 50, admin: 20, happiness: 30, str: 65, maxstamina: 70, tempstamina: 70, health: 75, toughness: 75, beauty: 20, charisma: 20, person: 1, pregnant: 0, fertility: 100, seload: 0, devotion: random(25, 90), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 40, likeanal: 0, likepussy: 50, likeoral: 0, likesadist: 0, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 110, oralxp: 0, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "rifle", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 100, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 100, traitfrigid: 100, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: either(0, 0, 0, 0, 100), traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 100, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av23.girlname is undefined>> <<set $npc.av23 = { state: 0, status: 4, sex: 1, actnpc: 22, /* av30 -1 */ combatid: 6, daysa: 0, salary: 330, agedays: 54, age: 39, body: 7, aw: 101, ah: 191, girlname: "Connor", girlnames: "Connor's", last: "Sunderland", girlid: 23, willpower: 80, kind: 40, discipline: 80, int: 40, dex: 40, aca: 25, tech: 20, med: 25, melee: 55, ranged: 95, domestic: 10, dancing: 10, acro: 20, per: 0, garden: 10, survival: 50, admin: 25, happiness: 30, str: 75, maxstamina: 100, tempstamina: 100, health: 150, toughness: 150, beauty: 20, charisma: 40, person: 3, pregnant: 0, fertility: 5, seload: 0, devotion: random(15, 20), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 0, likepussy: 50, likeoral: 0, likesadist: 15, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 90, oralxp: 0, kissingxp: 15, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "duraplate", weapon: "coil", meleeweapon: "waki", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitammo: 100, traitscav: 0, traitperv: 0, traitrel: 2, traitfrigid: 100, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 100, /* 50 is default */ traitjaded: either(0, 0, 100), traitnerd: either(0, 0, 0, 0, 100), traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 100, traitwild: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av34.girlname is undefined>> <<set $npc.av34 = { state: 0, status: 5, sex: 1, actnpc: 33, /* av30 -1 */ combatid: 17, daysa: 0, salary: 350, agedays: 26, age: 33, body: 7, aw: 73, ah: 184, girlname: "Felix", girlnames: "Felix'", last: "Donnerschlag", girlid: 34, willpower: 90, kind: 30, discipline: 60, int: 60, dex: 50, aca: 25, tech: 35, med: 15, melee: 75, ranged: 85, domestic: 5, dancing: 20, acro: 30, per: 40, garden: 10, survival: 40, admin: 10, prest: 9, happiness: 60, str: 85, maxstamina: 80, tempstamina: 80, health: 150, toughness: 150, beauty: 60, charisma: 70, person: 7, pregnant: 0, fertility: 50, seload: 0, devotion: random(1, 50), hygiene: 80, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 35, likeanal: 0, likepussy: 70, likeoral: 5, likesadist: 25, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 115, oralxp: 0, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "combat", weapon: "automaticrifle", meleeweapon: "sword", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitammo: 100, traitscav: 0, traitrel: 1, traitfrigid: 100, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 80, /* 50 is default */ traitadvoc: 0, traitbrawler: 100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 100, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: either(0, 0, 0, 100), traitwarrior: 100, traitwild: 0, traitwork: either(0, 0, 0, 100), daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>> <<if $npc.av32.girlname is undefined>> <<set $npc.av32 = { state: 0, status: 4, sex: 0, actnpc: 31, combatid: 15, daysa: 0, agedays: 77, salary: 40, age: 24, body: 2, aw: 49, ah: 162, girlname: "Aiko", girlnames: "Aiko's", last: "Hayashi", girlid: 32, willpower: 40, kind: 60, discipline: 70, int: 50, dex: 65, aca: 25, tech: 15, med: 50, melee: 55, ranged: 70, domestic: 40, dancing: 70, acro: 40, per: 20, garden: 50, survival: 60, admin: 20, happiness: 40, str: 35, maxstamina: 65, tempstamina: 65, health: 75, toughness: 75, beauty: 60, charisma: 50, person: 2, pregnant: 0, fertility: 30, seload: 0, devotion: random(50, 90), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 10, likepussy: 20, likeoral: 5, likesadist: 0, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 10, pussyxp: 30, oralxp: 30, kissingxp: 15, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "hleather", weapon: "shotgun", meleeweapon: "waki", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: either(0, 0, 0, 0, 100), traitsize: either(0, 0, 0, 100), traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: either(0, 0, 100), traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 100, traitwarrior: either(0, 0, 0, 100), traitwild: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>> <<if $npc.av21.girlname is undefined>> <<set $npc.av21 = { state: 0, status: 3, sex: 1, actnpc: 20, /* av30 -1 */ combatid: 4, daysa: 0, salary: 60, agedays: 8, age: 36, body: 6, aw: 80, ah: 178, girlname: "Armand", girlnames: "Armand's", last: "Blackford", girlid: 21, willpower: 40, kind: 45, discipline: 70, int: 75, dex: 40, aca: 55, tech: 40, med: 15, melee: 40, ranged: 40, domestic: 10, dancing: 5, acro: 10, per: 5, garden: 10, survival: 10, admin: 90, happiness: 40, str: 45, maxstamina: 40, tempstamina: 40, health: 50, toughness: 50, beauty: 40, charisma: 40, person: 1, pregnant: 0, fertility: 150, seload: 0, devotion: random(5, 15), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 40, likeanal: 0, likepussy: 50, likeoral: 60, likesadist: 20, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 30, oralxp: 10, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "pistol", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 100, traitrel: 1, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 100, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: either(0, 0, 0, 0, 100), traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av33.girlname is undefined>> <<set $npc.av33 = { state: 0, status: 4, sex: 1, actnpc: 32, /* av30 -1 */ combatid: 16, daysa: 0, salary: 140, agedays: 5, age: 39, body: 6, aw: 70, ah: 182, girlname: "Dexter", girlnames: "Dexter's", last: "Colt", girlid: 33, willpower: 60, kind: 45, discipline: 30, int: 80, dex: 40, aca: 60, tech: 60, med: 25, melee: 60, ranged: 85, domestic: 10, dancing: 10, acro: 10, per: 10, garden: 10, survival: 20, admin: 50, prest: 5, happiness: 30, str: 65, maxstamina: 70, tempstamina: 70, health: 100, toughness: 100, beauty: 40, charisma: 40, person: 9, pregnant: 0, fertility: 25, seload: 0, devotion: random(1, 20), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 0, likepussy: 30, likeoral: 0, likesadist: 5, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 70, oralxp: 0, kissingxp: 25, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "revolver", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitammo: 0, traitscav: 0, traitperv: 0, traitrel: 2, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitcrack: 100, traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 100, traitnerd: 100, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 100, traitwarrior: 0, traitwild: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av31.girlname is undefined>> <<set $npc.av31 = { state: 0, status: 3, sex: 1, actnpc: 30, /* av30 -1 */ combatid: 14, daysa: 0, salary: 5, agedays: 8, age: 43, body: 6, aw: 80, ah: 170, girlname: "Kyle", girlnames: "Kyle's", last: "Scantell", girlid: 31, willpower: 20, kind: 85, discipline: 50, int: 15, dex: 30, aca: 5, tech: 5, med: 5, melee: 40, ranged: 105, domestic: 30, dancing: 10, acro: 10, per: 0, garden: 40, survival: 50, admin: 0, happiness: 40, str: 35, maxstamina: 30, tempstamina: 30, health: 25, toughness: 25, beauty: 10, charisma: 5, person: 9, pregnant: 0, fertility: 5, seload: 0, devotion: random(20, 110), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 50, likeanal: 0, likepussy: 30, likeoral: 0, likesadist: 5, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 0, oralxp: 0, kissingxp: 0, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: true, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "padded", weapon: "rifle", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 100, traitsize: 0, traitammo: 0, traitscav: either(0, 0, 0, 0, 100), traitperv: 0, traitrel: 2, traitfrigid: 0, traitpure: 100, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitweapon: 2, traitcrack: 0, traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 0, /* 30 is default */ traitfem: 0, traitperf: 0, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitcrack: 100, traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 100, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: either(0, 0, 0, 0, 100), traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av28.girlname is undefined>> <<set $npc.av28 = { state: 0, status: 3, sex: 0, actnpc: 27, /* av30 -1 */ combatid: 11, daysa: 0, salary: 10, agedays: 300, age: 17, body: 2, aw: 49, ah: 153, girlname: "Adrienne", girlnames: "Adrienne's", last: "Keller", girlid: 28, willpower: 65, kind: 25, discipline: 10, int: 45, dex: 70, aca: 15, tech: 15, med: 15, melee: 20, ranged: 20, domestic: 0, dancing: 50, admin: 45, acro: 60, per: 60, garden: 2, survival: 2, prest: 1, happiness: 30, str: 20, maxstamina: 50, tempstamina: 50, health: 25, toughness: 25, beauty: 60, charisma: 60, person: 5, pregnant: 0, fertility: 90, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 40, likeanal: 20, likepussy: 30, likeoral: 20, likesadist: 20, lesbian: 75, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 0, oralxp: 0, kissingxp: 65, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: true, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 1, clitpir: 1, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: either(0, 0, 0, 0, 100), traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: either(0, 0, 0, 0, 100), traitsize: 0, traitperv: 100, traitrel: 6, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 80, /* 50 is default */ traitsu: 100, traitadvoc: either(0, 0, 0, 0, 100), traitbrawler: 0, traitdom: 0, traitextro: 90, /* 30 is default */ traitfem: either(0, 0, 0, 0, 100), traitperf: 50, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 100, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av25.girlname is undefined>> <<set $npc.av25 = { state: 0, status: 4, sex: 1, actnpc: 24, /* av30 -1 */ combatid: 8, daysa: 0, salary: 290, agedays: 55, age: 27, body: 7, aw: 87, ah: 186, girlname: "Samuel", girlnames: "Samuel's", last: "Spartan", girlid: 25, willpower: 70, kind: 40, discipline: 60, int: 45, dex: 60, aca: 20, tech: 25, med: 35, melee: 80, ranged: 90, domestic: 15, dancing: 10, acro: 30, per: 20, garden: 10, survival: 60, admin: 10, happiness: 40, str: 70, maxstamina: 90, tempstamina: 90, health: 100, toughness: 100, beauty: 50, charisma: 50, person: 2, pregnant: 0, fertility: 60, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 35, likeanal: 0, likepussy: 100, likeoral: 85, likesadist: 15, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 45, oralxp: 20, kissingxp: 35, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "combat", weapon: "automaticrifle", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitammo: 100, traitscav: 0, traitrel: 1, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitspart: 100, traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: either(0, 0, 0, 100), traitwarrior: 100, traitwild: 0, traitwork: either(0, 0, 0, 100), daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av29.girlname is undefined>> <<set $npc.av29 = { state: 0, status: 4, sex: 1, actnpc: 28, /* av30 -1 */ combatid: 12, daysa: 0, salary: 25, agedays: 8, age: 58, body: 6, aw: 93, ah: 182, girlname: "Doyle", girlnames: "Doyle's", last: "Bekker", girlid: 29, willpower: 70, kind: 70, discipline: 50, int: 75, dex: 20, aca: 55, tech: 55, med: 35, melee: 45, ranged: 80, domestic: 15, dancing: 5, acro: 5, per: 5, garden: 20, survival: 70, admin: 30, happiness: 40, str: 55, maxstamina: 80, tempstamina: 80, health: 150, toughness: 150, beauty: 30, charisma: 30, person: 22, pregnant: 0, fertility: 5, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 35, likeanal: 0, likepussy: 70, likeoral: 5, likesadist: 19, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 70, oralxp: 0, kissingxp: 65, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "hleather", weapon: "automaticrifle", meleeweapon: "sword", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitammo: 0, traitscav: 100, traitrel: 5, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 100, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: either(0, 0, 0, 100), traitwarrior: 0, traitwild: 0, traitwork: either(0, 0, 0, 100), daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set $pic to 0>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 45>> <<include Checker>> <<include FacEn>> <<set $interacting to false>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/procoms.jpg"]] <<else>> [img[$imgpath + "Maps/procoms_night.jpg"]] <</if>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_docksdown.png"][Docks]] </div> <<if $killedkira is undefined>> <div class="enpos20 lighthover"> <<if $wroolbus gte 1>> <<hovertip "Invested (Wrool Cat Wranglers)">> [img[$imgpath + "Maps/investicon.png"][CombatRoom][$combat to 160]] <</hovertip>> <<else>> <<hovertip "Wrool Cat Wranglers">> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 160]] <</hovertip>> </div> <</if>> <</if>> /* <<if $docksen2 lte 1 and $dockpunks gte 1>> <div class="enpos21 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 91]] </div> <</if>> */ <div class="mosque lighthover"> <<if $faction.muslim.state gte 1>><div class="fachead">[img[$imgpath + "Maps/fachead.png"]]</div><</if>> [img[$imgpath + "Maps/butt_islam.png"][Mos]] </div> <div class="kira lighthover"> [img[$imgpath + "Maps/butt_kira.png"][Kira]] </div> <<if $loyalist1 is 1 and _ariahere is true>> <div class="losthouse lighthover"> [img[$imgpath + "Maps/enemybossah.png"][CombatRoom][$combat to 178]] </div> <</if>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include TellCrew>> <<include Checker>> <<if $daycount gte 210 or $daycount lte 79>> <<if $quest_ellen is 3 and _ellenhere is true>> <div class="enpos10 lighthover higher"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 194]] </div> <div class="enpos10 opac"> <div class="nudge40left"> [img[$imgpath + "Maps/enemyboss.png"]] </div> </div> <<elseif $quest_ellen is 4>> <div class="enpos10 lighthover"> <div class="nudge40left"> [img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 194]] </div> </div> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">THE PROCOMS <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _nointer to true>> <<include MelCheck>> <<if $masterstamina lte 3>><<set $masterstamina to 3>><</if>> <div class="headsign">training <<if $adpos2 gte 1>>(<<if $adpos2 is 1>>Strength<</if>><<if $adpos2 is 2>>Stamina<</if>><<if $adpos2 is 3>>Dexterity<</if>><<if $adpos2 is 4>>Melee<</if>><<if $adpos2 is 5>>Ranged<</if>><<if $adpos2 is 6>>Philosophy<</if>>)<</if>></div> <<if $adpos is 0>> <<if $daycount lte 200 and $daycount gte 50>> <<include LoadFollow>> Your spacious yard offers a perfect place for tuning physical attributes - either alone or together with assigned followers. <<else>> <center> ''It's too late to initiate a training session right now!'' </center> <<set _notraining to true>> <</if>> <br><br> <<if $trained lte 1>> <<if $adpos2 is 0>> <div class="row ulvendor padd30right"> <div class="resholderbig">[[Strength|NewTrain][$adpos2 to 1]]</div> <div class="resholderbig">[[Stamina|NewTrain][$adpos2 to 2]]</div> <div class="resholderbig">[[Dexterity|NewTrain][$adpos2 to 3]]</div> </div> <div class="row ulvendor padd30right"> <div class="resholderbig">[[Melee combat|NewTrain][$adpos2 to 4]]</div> <div class="resholderbig">[[Ranged combat|NewTrain][$adpos2 to 5]]</div> <div class="resholderbig"><<if $followers gte 1>>[[Philosophy|NewTrain][$adpos2 to 6]]<<else>><p class="opac ulvendorown">Philosophy</p><</if>></div> </div> <</if>> <<else>> <br><br> <div class="tex16px"> <center>''You cannot arrange any more training sessions today!''</center> </div> <</if>> <<if $adpos2 gte 1>> <div class="row ulvendor padd30right"> <div class="resholderbig"><<if $adpos3 is 0>><<if $cash gte 90 and $adpos2 isnot 6>>[[Hire trainer ($90)|NewTrain][$adpos3 to 1, $cash-=90]]<<else>><p class="ulvendorown">Hire trainer ($90)</p><</if>><</if>><<if $adpos3 is 1>><p class="ulvendoriown">Trainer hired!</p><</if>></div> <div class="resholderbig"><<if $adpos4 is 0 and $adpos2 isnot 6>>[[Push it!|NewTrain][$adpos4 to 1]]<</if>><<if $adpos4 is 1>><p class="ulvendoriown">Push it!</p><</if>><<if $adpos2 is 6>><p class="ulvendorown">Push it!</p><</if>></div> <div class="resholderbig">[[WIP|NewTrain]]</div> </div> <</if>> <</if>> <<if $adpos gte 1>> <<if $repeatcom is true>> <<if $adpos3 is 1>><<set $cash-=90>><</if>> <</if>> <<include NewTrainTexts>> <<unset $repeatcom>> <</if>> <<set _melboost to $melboost>> <<set _trainboost to $trainboost>> <<if _melboost is undefined>><<set _melboost to -5>><</if>> <<if _trainboost is undefined>><<set _trainboost to -5>><</if>> <<if $artcombat gte 1>><<set _artc=$artcombat>><<if _artc gte 15>><<set _artc to 15>><</if>><<set _trainboost+=_artc>><</if>> <div class="storybottom padd40left padd40right"> <div class="row"><div class="resholderbig tex16px">''MELEE BONUS''<br><<if _melboost gte 1>>+<</if>>_melboost</div><div class="resholderbig ulsmall"><center><<if $trained lte 1>><<if $adpos2 gte 1>><<if $adpos gte 1>>[[Repeat|NewTrain][$trained+=1, $repeatcom to true]]<<else>><<if _notraining isnot true>>[[Start!|NewTrain][$adpos to 1, $trained+=1]]<<else>><p class="ulsmallused">Start!</p><</if>><</if>><</if>><<else>><br><div class="tex4px"><br></div><</if>>[[Reset|NewTrain][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0]]</center></div><div class="resholderbig tex16px">''GENERAL BONUS''<br><<if _trainboost gte 1>>+<</if>>_trainboost</div></div> </div> </div> <div class="pic"> <<if $adpos is 0>> <<if $followers gte 3>> [img[$imgpath + "Player/1b.jpg"]] <<else>> [img[$imgpath + "Player/1.jpg"]] <</if>> <</if>> <<if $adpos gte 1>> <<if $tpic is undefined>> <<set _who to either(1, 22, 16, 99)>> <<for _pick range $npc>> <<if _pick.dayblock is 999 and _pick.girlid is _who>> <<set $tpic to _pick.girlid>> <</if>> <</for>> <</if>> <<if $tpic is 22>> [img[$imgpath + "Home/train_22.jpg"]] <<elseif $tpic is 1>> [img[$imgpath + "Home/train_1.jpg"]] <<elseif $tpic is 16>> [img[$imgpath + "Home/train_16.jpg"]] <<else>> [img[$imgpath + "Home/train_99.jpg"]] <</if>> /* training scenes end */ <<unset $tpic>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> </div> <div class="alt2"> <<include OptionsOther>> <<if $mch isnot undefined and $comesfromyard is true>>[[Back (Yard)|House][$action to 0]]<</if>> [[Back (Home)|Home]] </div> <div class="alt3"> <div class="interactbox"> ''- ACTIVE PARTICIPANTS -''<br> <div class="written tex16px left padd70left"> <<if $adpos3 is 1>> <<if $descroll5 is 1>>Phil Rose<</if>> <<if $descroll5 is 2>>Terry McKenna<</if>> <<if $descroll5 is 3>>Adamant Storm<</if>> <<if $descroll5 is 4>>Leslie Wrangler<</if>> <<if $descroll5 is 5>>Rodomaz Donar<</if>> <<if $descroll5 is 6>>Ludwig Henna<</if>> <<if $descroll5 is 7>>Marius Cham<</if>> <<if $descroll5 is 8>>Brock Steel<</if>> <<if $descroll5 is 9>>Cena Fork<</if>> <<if $descroll5 is 10>>Rumpan Dole<</if>> ''(Instructor)'' <br><</if>> $pcFirstName<<if $adpos3 is 0>> ''(Instructor)''<</if>><br> <<if $cslot1 gte 1>>$cs1_name<br><</if>> <<if $cslot2 gte 1>>$cs2_name<br><</if>> <<if $cslot3 gte 1>>$cs3_name<br><</if>> <<if $cslot4 gte 1>>$cs4_name<br><</if>> </div> </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> /* Adpos2 is 1 = STR Adpos2 is 2 = STAMINA Adpos2 is 3 = DEX Adpos2 is 4 = MELEE Adpos2 is 5 = RANGED Adpos2 is 6 = FILO Adpos3 is 1 = Trainer Adpos4 is 1 = Push it! */ <<set _training to true>> <<set _genchance to 40>> <<include HealthCalc>> <<set _randy to random(1, 90)>> <<set _randy2 to random(1, 90)>> <<set _randy3 to random(1, 90)>> <<set _randy4 to random(1, 90)>> <<if $cs1_health lte 4 or $cs1_tempstamina lte 0>><<set _randy to 9999>><</if>> <<if $cs2_health lte 4 or $cs2_tempstamina lte 0>><<set _randy2 to 9999>><</if>> <<if $cs3_health lte 4 or $cs3_tempstamina lte 0>><<set _randy3 to 9999>><</if>> <<if $cs4_health lte 4 or $cs4_tempstamina lte 0>><<set _randy4 to 9999>><</if>> /* GEN TRAINING */ <<if $cs1_wear is "riding">><<set _randy-=2>><</if>> <<if $cs2_wear is "riding">><<set _randy2-=2>><</if>> <<if $cs3_wear is "riding">><<set _randy3-=2>><</if>> <<if $cs4_wear is "riding">><<set _randy4-=2>><</if>> /* TRAINING FROM COMBAT RELICS */ <<if $artcombat gte 1>> <<set _artcombat to $artcombat>> <<if _artcombat gte 15>><<set _artcombat to 15>><</if>> <<set _randy-=_artcombat>> <<set _randy2-=_artcombat>> <<set _randy3-=_artcombat>> <<set _randy4-=_artcombat>> <</if>> <<if $adpos2 isnot 5>> <<if $cs1_age gte 50>><<set _randy+=10>><</if>> <<if $cs2_age gte 50>><<set _randy2+=10>><</if>> <<if $cs3_age gte 50>><<set _randy3+=10>><</if>> <<if $cs4_age gte 50>><<set _randy4+=10>><</if>> <<if $cs1_age gte 60>><<set _randy+=10>><</if>> <<if $cs2_age gte 60>><<set _randy2+=10>><</if>> <<if $cs3_age gte 60>><<set _randy3+=10>><</if>> <<if $cs4_age gte 60>><<set _randy4+=10>><</if>> <</if>> /* <<if $adpos2 lte 2 or $adpos2 is 4>><<set _hok to true>><</if>> */ <<if _randy gte 1 and $cslot1 gte 1 and _hok is true>> <<set $cs1_build+=5>> <<if $cs1_maxhealth gte 60 and $cs1_body lte 1>><<set $cs1_build=0>><</if>> <<if $cs1_maxhealth gte 75 and $cs1_body lte 2>><<set $cs1_build=0>><</if>> <<if $cs1_maxhealth gte 100 and $cs1_body lte 3>><<set $cs1_build=0>><</if>> <<if $cs1_maxhealth gte 120 and $cs1_body lte 4>><<set $cs1_build=0>><</if>> <<if $cs1_maxhealth gte 140 and $cs1_body lte 5>><<set $cs1_build=0>><</if>> <<if $cs1_maxhealth gte 130 and $cs1_body lte 6>><<set $cs1_build=0>><</if>> <<if $cs1_maxhealth gte 160 and $cs1_body lte 7>><<set $cs1_build=0>><</if>> <<if $cs1_maxhealth gte 180 and $cs1_body lte 8>><<set $cs1_build=0>><</if>> /* <<if $cs1_build gte 100>><<set $cs1_maxhealth+=1>><<set $cs1_build to 0>><<set _hup1 to true>><</if>> */ <</if>> <<if _randy2 gte 1 and $cslot2 gte 1 and _hok is true>> <<set $cs2_build+=5>> <<if $cs2_maxhealth gte 60 and $cs2_body lte 1>><<set $cs2_build=0>><</if>> <<if $cs2_maxhealth gte 75 and $cs2_body lte 2>><<set $cs2_build=0>><</if>> <<if $cs2_maxhealth gte 100 and $cs2_body lte 3>><<set $cs2_build=0>><</if>> <<if $cs2_maxhealth gte 120 and $cs2_body lte 4>><<set $cs2_build=0>><</if>> <<if $cs2_maxhealth gte 140 and $cs2_body lte 5>><<set $cs2_build=0>><</if>> <<if $cs2_maxhealth gte 130 and $cs2_body lte 6>><<set $cs2_build=0>><</if>> <<if $cs2_maxhealth gte 160 and $cs2_body lte 7>><<set $cs2_build=0>><</if>> <<if $cs2_maxhealth gte 180 and $cs2_body lte 8>><<set $cs2_build=0>><</if>> /* <<if $cs2_build gte 100>><<set $cs2_maxhealth+=1>><<set $cs2_build to 0>><<set _hup2 to true>><</if>> */ <</if>> <<if _randy3 gte 1 and $cslot3 gte 1 and _hok is true>> <<set $cs3_build+=5>> <<if $cs3_maxhealth gte 60 and $cs3_body lte 1>><<set $cs3_build=0>><</if>> <<if $cs3_maxhealth gte 75 and $cs3_body lte 2>><<set $cs3_build=0>><</if>> <<if $cs3_maxhealth gte 100 and $cs3_body lte 3>><<set $cs3_build=0>><</if>> <<if $cs3_maxhealth gte 120 and $cs3_body lte 4>><<set $cs3_build=0>><</if>> <<if $cs3_maxhealth gte 140 and $cs3_body lte 5>><<set $cs3_build=0>><</if>> <<if $cs3_maxhealth gte 130 and $cs3_body lte 6>><<set $cs3_build=0>><</if>> <<if $cs3_maxhealth gte 160 and $cs3_body lte 7>><<set $cs3_build=0>><</if>> <<if $cs3_maxhealth gte 180 and $cs3_body lte 8>><<set $cs3_build=0>><</if>> /* <<if $cs3_build gte 100>><<set $cs3_maxhealth+=1>><<set $cs3_build to 0>><<set _hup3 to true>><</if>> */ <</if>> <<if _randy4 gte 1 and $cslot4 gte 1 and _hok is true>> <<set $cs4_build+=5>> <<if $cs4_maxhealth gte 60 and $cs4_body lte 1>><<set $cs4_build=0>><</if>> <<if $cs4_maxhealth gte 75 and $cs4_body lte 2>><<set $cs4_build=0>><</if>> <<if $cs4_maxhealth gte 100 and $cs4_body lte 3>><<set $cs4_build=0>><</if>> <<if $cs4_maxhealth gte 120 and $cs4_body lte 4>><<set $cs4_build=0>><</if>> <<if $cs4_maxhealth gte 140 and $cs4_body lte 5>><<set $cs4_build=0>><</if>> <<if $cs4_maxhealth gte 130 and $cs4_body lte 6>><<set $cs4_build=0>><</if>> <<if $cs4_maxhealth gte 160 and $cs4_body lte 7>><<set $cs4_build=0>><</if>> <<if $cs4_maxhealth gte 180 and $cs4_body lte 8>><<set $cs4_build=0>><</if>> /* <<if $cs4_build gte 100>><<set $cs4_maxhealth+=1>><<set $cs4_build to 0>><<set _hup4 to true>><</if>> */ <</if>> <<if $trainboost gte 1>> <<set _trainbo to $trainboost>> <<set _randy-=$trainboost>> <<set _randy2-=$trainboost>> <<set _randy3-=$trainboost>> <<set _randy4-=$trainboost>> <<else>> <<set _randy+=10>> <<set _randy2+=10>> <<set _randy3+=10>> <<set _randy4+=10>> <</if>> <<if $adpos2 is 4>> <<if $melboost gte 1>> <<set _melbo to $melboost>> <<set _randy-=$melboost>> <<set _randy2-=$melboost>> <<set _randy3-=$melboost>> <<set _randy4-=$melboost>> <<else>> <<set _randy+=10>> <<set _randy2+=10>> <<set _randy3+=10>> <<set _randy4+=10>> <</if>> <</if>> /* MC GEN CALC */ <<include DiceRolls>> <<set $chance to $skillroll>> <<if _trainbo gte -10>><<set $chance+=_trainbo>><</if>> <<if $mctraitwolf gte 75 and $followers lte 0>><<set $chance+=20>><</if>> <<if $mctraitdis gte 75>><<set $chance+=30>><</if>> <<if $mctraitsex gte 100 and $mctraitsexp gte 1>><<set $chance-=$mctraitsexp>><</if>> <<if $adpos2 gte 1>> <<addhours 2>> <<set $daycount+=20>> <<if $stampoints gte 8>><<set $stampoints-=7>><</if>> <<if $stampoints gte 3 and $stampoints lte 7>><<set $stampoints-=2>><</if>> <<set _ranh to random(1, 2)>> <<set $noshow to true>> <<include WeatherTimeEffect>> <</if>> /* STR TRAINING */ <<if $adpos2 is 1>> <<set $chance-=$masterstrength>> <<set _desc to random(1, 3)>> <<if $masterstrength lte 49>><<set $chance+=15>><</if>> <<if $masterstrength gte 80>><<set $chance-=8>><</if>> <<if $masterstrength gte 90>><<set $chance-=8>><</if>> <<if $masterstrength gte 100>><<set $chance-=12>><</if>> <<if $masterstrength gte 110>><<set $chance-=20>><</if>> <<if $masterstrength gte 130 and $mctraitmountain lte 50>><<set $chance-=120>><</if>> <<if $masterstrength gte 200 and $mctraitmountain gte 51>><<set $chance-=120>><</if>> <<if $masterstrength lte 199 and $mctraitmountain gte 51>><<set $chance+=50>><</if>> <<if $cumbuild gte 16>><<set $chance-=6>><</if>> <<if $cumbuild gte 26>><<set $chance-=6>><</if>> <<if $masterhealth lte 40>><<set $chance-=5>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $masterwill gte 60>><<set $chance+=5>><</if>> <<if $masterwill gte 80>><<set $chance+=5>><</if>> <<if $adpos3 gte 1>><<set $chance+=65>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>><<if $masterhealth gte 7 and _ranh is 1>><<set _mchealthdown to true>><<set $masterhealth-=5>><</if>><</if>> <<if $masterage gte 50>><<set $chance-=10>><</if>> <<if $masterage gte 60>><<set $chance-=10>><</if>> <<if $adpos3 gte 1>> You initiate a heavy workout session with the help of a local instructor. <br><br> ''Trainer:'' // <<if _desc is 1>>ALRIGHT! I want 50 pushups. And I want it three times. <<if $followers gte 1>>Come on, pussies!<<else>>Come on, pussy!<</if>><</if>> <<if _desc is 2>>You think you're a beef? Ha. Think again. We got some work to do.<</if>> <<if _desc is 3>>Come on! Lift those stones! Higher. Above your head<<if $followers gte 1>>s<</if>>!<</if>> // <<else>> <<if $followers gte 1>> <<if _desc is 1>>You decide to execute a heavy workout session, with you as instructor.<</if>> <<if _desc is 2>>You decide to initiate a training session with a focus on muscle building.<</if>> <<if _desc is 3>>You decide to perform a heavy training session together with your followers.<</if>> <<else>> <<if _desc is 1>>You decide to perform a heavy workout session - focusing on building muscles and strengthening your core.<</if>> <<if _desc is 2>>You perform a tough workout session with a focus on building muscles and strengthening your abdomen. <</if>> <<if _desc is 3>>You execute a strenious workout session - focused on lifting weights and doing pushups. <</if>> <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And it pays off! Your ''STRENGTH (+1)'' has increased! <<set $masterstrength+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, it's not enough to raise your STRENGTH this time. <</if>> <br><br> /* SLOT 1 */ <<if $cslot1 gte 1 and $cs1_girlid gte 0 and $cs1_health gte 5>> <<set $chance to 40>> <<set $chance-=_randy>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs1_health gte 20>><<set $cs1_health-=5>><</if>> <<if $cs1_tempstamina gte 10>><<set $cs1_tempstamina-=5>><</if>> <</if>> <<if $cs1_str lte 39>><<set $chance+=15>><</if>> <<if $cs1_str gte 60>><<set $chance-=10>><</if>> <<if $cs1_str gte 80>><<set $chance-=10>><</if>> <<if $cs1_str gte 90 and $cs1_body lte 3>><<set $chance-=20>><</if>> <<if $cs1_str gte 90 and $cs1_body lte 2>><<set $chance-=20>><</if>> <<if $cs1_str gte 100>><<set $chance-=30>><</if>> <<if $cs1_str gte 120>><<set $chance-=90>><</if>> <<if $cs1_str gte 130>><<set $chance-=90>><</if>> <<if $cs1_aff gte 60>><<set $chance+=10>><</if>> <<if $cs1_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs1_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs1_body lte 2>><<set $chance-=20>><</if>> <<if $cs1_body lte 4>><<set $chance-=10>><</if>> <<if $cs1_body gte 7>><<set $chance+=10>><</if>> <<if $cs1_body gte 8>><<set $chance+=20>><</if>> <<if $cs1_afraid gte 6>><<set $chance+=10>><</if>> $cs1_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs1_str+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs1_sex is 0>>her<<else>>his<</if>> STRENGTH! <<if _hup1 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 0>> <<set $chance to 40>> <<set $chance-=_randy2>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs2_health gte 20>><<set $cs2_health-=5>><</if>> <<if $cs2_tempstamina gte 10>><<set $cs2_tempstamina-=5>><</if>> <</if>> <<if $cs2_str lte 39>><<set $chance+=15>><</if>> <<if $cs2_str gte 60>><<set $chance-=10>><</if>> <<if $cs2_str gte 80>><<set $chance-=10>><</if>> <<if $cs2_str gte 90 and $cs2_body lte 3>><<set $chance-=20>><</if>> <<if $cs2_str gte 90 and $cs2_body lte 2>><<set $chance-=20>><</if>> <<if $cs2_str gte 100>><<set $chance-=30>><</if>> <<if $cs2_str gte 120>><<set $chance-=90>><</if>> <<if $cs2_str gte 130>><<set $chance-=90>><</if>> <<if $cs2_aff gte 60>><<set $chance+=10>><</if>> <<if $cs2_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs2_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs2_body lte 2>><<set $chance-=20>><</if>> <<if $cs2_body lte 4>><<set $chance-=10>><</if>> <<if $cs2_body gte 7>><<set $chance+=10>><</if>> <<if $cs2_body gte 8>><<set $chance+=20>><</if>> <<if $cs2_afraid gte 6>><<set $chance+=10>><</if>> $cs2_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs2_str+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs2_sex is 0>>her<<else>>his<</if>> STRENGTH! <<if _hup2 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 0>> <<set $chance to 40>> <<set $chance-=_randy3>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs3_health gte 20>><<set $cs3_health-=5>><</if>> <<if $cs3_tempstamina gte 10>><<set $cs3_tempstamina-=5>><</if>> <</if>> <<if $cs3_str lte 39>><<set $chance+=15>><</if>> <<if $cs3_str gte 60>><<set $chance-=10>><</if>> <<if $cs3_str gte 80>><<set $chance-=10>><</if>> <<if $cs3_str gte 90 and $cs3_body lte 3>><<set $chance-=20>><</if>> <<if $cs3_str gte 90 and $cs3_body lte 2>><<set $chance-=20>><</if>> <<if $cs3_str gte 100>><<set $chance-=30>><</if>> <<if $cs3_str gte 120>><<set $chance-=90>><</if>> <<if $cs3_str gte 130>><<set $chance-=90>><</if>> <<if $cs3_aff gte 60>><<set $chance+=10>><</if>> <<if $cs3_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs3_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs3_body lte 2>><<set $chance-=20>><</if>> <<if $cs3_body lte 4>><<set $chance-=10>><</if>> <<if $cs3_body gte 7>><<set $chance+=10>><</if>> <<if $cs3_body gte 8>><<set $chance+=20>><</if>> <<if $cs3_afraid gte 6>><<set $chance+=10>><</if>> $cs3_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs3_str+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs3_sex is 0>>her<<else>>his<</if>> STRENGTH! <<if _hup3 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 0>> <<set $chance to 40>> <<set $chance-=_randy4>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs4_health gte 20>><<set $cs4_health-=5>><</if>> <<if $cs4_tempstamina gte 10>><<set $cs4_tempstamina-=5>><</if>> <</if>> <<if $cs4_str lte 39>><<set $chance+=15>><</if>> <<if $cs4_str gte 60>><<set $chance-=10>><</if>> <<if $cs4_str gte 80>><<set $chance-=10>><</if>> <<if $cs4_str gte 90 and $cs4_body lte 3>><<set $chance-=20>><</if>> <<if $cs4_str gte 90 and $cs4_body lte 2>><<set $chance-=20>><</if>> <<if $cs4_str gte 100>><<set $chance-=30>><</if>> <<if $cs4_str gte 120>><<set $chance-=90>><</if>> <<if $cs4_str gte 130>><<set $chance-=90>><</if>> <<if $cs4_aff gte 60>><<set $chance+=10>><</if>> <<if $cs4_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs4_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs4_body lte 2>><<set $chance-=20>><</if>> <<if $cs4_body lte 4>><<set $chance-=10>><</if>> <<if $cs4_body gte 7>><<set $chance+=10>><</if>> <<if $cs4_body gte 8>><<set $chance+=20>><</if>> <<if $cs4_afraid gte 6>><<set $chance+=10>><</if>> $cs4_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs4_str+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs4_sex is 0>>her<<else>>his<</if>> STRENGTH! <<if _hup4 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> /* STR TRAINING ENDS */ <</if>> /* STAMINA TRAINING */ <<if $adpos2 is 2>> <<set $chance-=$masterstamina>> <<set _desc to random(1, 3)>> <<if $masterstamina lte 49>><<set $chance+=15>><</if>> <<if $masterstamina gte 80>><<set $chance-=8>><</if>> <<if $masterstamina gte 90>><<set $chance-=8>><</if>> <<if $masterstamina gte 100>><<set $chance-=12>><</if>> <<if $masterstamina gte 110>><<set $chance-=20>><</if>> <<if $masterstamina gte 130 and $mctraitmountain lte 50>><<set $chance-=120>><</if>> <<if $masterstamina gte 150 and $mctraitmountain gte 51>><<set $chance-=120>><</if>> <<if $masterstamina lte 149 and $mctraitmountain gte 51>><<set $chance+=50>><</if>> <<if $cumbuild gte 16>><<set $chance-=6>><</if>> <<if $cumbuild gte 26>><<set $chance-=6>><</if>> <<if $masterhealth lte 40>><<set $chance-=5>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $masterwill gte 60>><<set $chance+=5>><</if>> <<if $masterwill gte 80>><<set $chance+=5>><</if>> <<if $adpos3 gte 1>><<set $chance+=65>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>><<if $masterhealth gte 7 and _ranh is 1>><<set _mchealthdown to true>><<set $masterhealth-=5>><</if>><</if>> <<if $masterage gte 50>><<set $chance-=10>><</if>> <<if $masterage gte 60>><<set $chance-=10>><</if>> <<if $adpos3 gte 1>> You initiate a heavy worksout session with the help of a local trainer, hoping to increase your stamina and fortitude. <br><br> ''Trainer:'' // <<if _desc is 1>>Alright. This is not going to be a fun couple of hours.<</if>> <<if _desc is 2>>Alright! Down on the ground. We'll start with 50 pushups!<</if>> <<if _desc is 3>>Are you ready? I promise you, this will be a religious experience.<</if>> // <<else>> <<if $followers gte 1>> <<if _desc is 1>>You decide to execute a fortitude-focused workout session together with your followers.<</if>> <<if _desc gte 2>>You decide to initiate a training session with a heavy focus on stamina and bodily fortitude that'll hopfully improve your students' general toughness.<</if>> <<else>> You decide to start a tedious workout session that you hope will improve your stamina and bodily fortitude. <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And it pays off! Your ''STAMINA (+1)'' has increased! <<set $masterstamina+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, it's not enough to raise your STAMINA this time. <</if>> <br><br> /* SLOT 1 */ <<if $cslot1 gte 1 and $cs1_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs1_health gte 20>><<set $cs1_health-=5>><</if>> <<if $cs1_tempstamina gte 12>><<set $cs1_tempstamina-=8>><</if>> <</if>> <<if $cs1_stamina lte 39>><<set $chance+=15>><</if>> <<if $cs1_stamina gte 60>><<set $chance-=10>><</if>> <<if $cs1_stamina gte 80>><<set $chance-=10>><</if>> <<if $cs1_stamina gte 90>><<set $chance-=20>><</if>> <<if $cs1_stamina gte 100>><<set $chance-=30>><</if>> <<if $cs1_stamina gte 120>><<set $chance-=120>><</if>> <<if $cs1_aff gte 60>><<set $chance+=10>><</if>> <<if $cs1_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs1_body gte 7>><<set $chance+=15>><</if>> <<if $cs1_afraid gte 6>><<set $chance+=10>><</if>> $cs1_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs1_stamina+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs1_sex is 0>>her<<else>>his<</if>> STAMINA! <<if _hup1 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy2>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs2_health gte 20>><<set $cs2_health-=5>><</if>> <<if $cs2_tempstamina gte 12>><<set $cs2_tempstamina-=8>><</if>> <</if>> <<if $cs2_stamina lte 39>><<set $chance+=15>><</if>> <<if $cs2_stamina gte 60>><<set $chance-=10>><</if>> <<if $cs2_stamina gte 80>><<set $chance-=10>><</if>> <<if $cs2_stamina gte 90>><<set $chance-=20>><</if>> <<if $cs2_stamina gte 100>><<set $chance-=30>><</if>> <<if $cs2_stamina gte 120>><<set $chance-=120>><</if>> <<if $cs2_aff gte 60>><<set $chance+=10>><</if>> <<if $cs2_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs2_body gte 7>><<set $chance+=15>><</if>> <<if $cs2_afraid gte 6>><<set $chance+=10>><</if>> $cs2_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs2_stamina+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs2_sex is 0>>her<<else>>his<</if>> STAMINA! <<if _hup2 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy3>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs3_health gte 20>><<set $cs3_health-=5>><</if>> <<if $cs3_tempstamina gte 12>><<set $cs3_tempstamina-=8>><</if>> <</if>> <<if $cs3_stamina lte 39>><<set $chance+=15>><</if>> <<if $cs3_stamina gte 60>><<set $chance-=10>><</if>> <<if $cs3_stamina gte 80>><<set $chance-=10>><</if>> <<if $cs3_stamina gte 90>><<set $chance-=20>><</if>> <<if $cs3_stamina gte 100>><<set $chance-=30>><</if>> <<if $cs3_stamina gte 120>><<set $chance-=120>><</if>> <<if $cs3_aff gte 60>><<set $chance+=10>><</if>> <<if $cs3_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs3_body gte 7>><<set $chance+=15>><</if>> <<if $cs3_afraid gte 6>><<set $chance+=10>><</if>> $cs3_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs3_stamina+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs3_sex is 0>>her<<else>>his<</if>> STAMINA! <<if _hup3 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy4>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs4_health gte 20>><<set $cs4_health-=5>><</if>> <<if $cs4_tempstamina gte 12>><<set $cs4_tempstamina-=8>><</if>> <</if>> <<if $cs4_stamina lte 39>><<set $chance+=15>><</if>> <<if $cs4_stamina gte 60>><<set $chance-=10>><</if>> <<if $cs4_stamina gte 80>><<set $chance-=10>><</if>> <<if $cs4_stamina gte 90>><<set $chance-=20>><</if>> <<if $cs4_stamina gte 100>><<set $chance-=30>><</if>> <<if $cs4_stamina gte 120>><<set $chance-=120>><</if>> <<if $cs4_aff gte 60>><<set $chance+=10>><</if>> <<if $cs4_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs4_body gte 7>><<set $chance+=15>><</if>> <<if $cs4_afraid gte 6>><<set $chance+=10>><</if>> $cs4_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs4_stamina+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs4_sex is 0>>her<<else>>his<</if>> STAMINA! <<if _hup4 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> /* STAMINA TRAINING ENDS */ <</if>> /* DEX TRAINING */ <<if $adpos2 is 3>> <<set $chance-=$masterdex>> <<set _desc to random(1, 3)>> <<if $masterdex lte 49>><<set $chance+=15>><</if>> <<if $masterdex gte 80>><<set $chance-=8>><</if>> <<if $masterdex gte 90>><<set $chance-=8>><</if>> <<if $masterdex gte 100>><<set $chance-=12>><</if>> <<if $masterdex gte 110>><<set $chance-=20>><</if>> <<if $masterdex gte 130>><<set $chance-=120>><</if>> <<if $cumbuild gte 16>><<set $chance-=6>><</if>> <<if $cumbuild gte 26>><<set $chance-=6>><</if>> <<if $masterhealth lte 40>><<set $chance-=5>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $masterwill gte 60>><<set $chance+=5>><</if>> <<if $masterwill gte 80>><<set $chance+=5>><</if>> <<if $mctraitmountain gte 51>><<set $chance-=90>><</if>> <<if $mctraitmountain gte 51 and $masterdex gte 60>><<set $chance-=40>><</if>> <<if $adpos3 gte 1>><<set $chance+=65>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>><<if $masterhealth gte 7 and _ranh is 1>><<set _mchealthdown to true>><<set $masterhealth-=5>><</if>><</if>> <<if $masterage gte 50>><<set $chance-=10>><</if>> <<if $masterage gte 60>><<set $chance-=10>><</if>> <<if $adpos3 gte 1>> You initiate a workout session with the help of a local instructor. <br><br> ''Trainer:'' // <<if _desc is 1>>Okay. We'll start with ten laps around the building. That should warm you up.<</if>> <<if _desc is 2>>You'll be able to jump the walls of The Palace District when I'm done with you.<</if>> <<if _desc is 3>>Okay, Start with a ten minute stretch. You're gonna thank me later.<</if>> // <<else>> <<if $followers gte 1>> <<if _desc is 1>>You decide to execute a workout session focused on plasticity and combat dodge techniques.<</if>> <<if _desc gte 2>>You decide to initiate a training session with a heavy focus on stretching, running and climbing walls.<</if>> <<else>> After a long warmup, you start a tedious training session focused on improving your own running, dodging and climbing capabilities. <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And it pays off! Your ''DEXTERITY (+1)'' has increased! <<set $masterdex+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, it's not enough to raise your DEXTERITY this time. <</if>> <br><br> /* SLOT 1 */ <<if $cslot1 gte 1 and $cs1_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs1_health gte 20>><<set $cs1_health-=5>><</if>> <<if $cs1_tempstamina gte 10>><<set $cs1_tempstamina-=5>><</if>> <</if>> <<if $cs1_dex lte 39>><<set $chance+=15>><</if>> <<if $cs1_dex gte 60>><<set $chance-=10>><</if>> <<if $cs1_dex gte 80>><<set $chance-=10>><</if>> <<if $cs1_dex gte 90 and $cs1_body gte 4>><<set $chance-=20>><</if>> <<if $cs1_dex gte 100>><<set $chance-=30>><</if>> <<if $cs1_dex gte 120>><<set $chance-=130>><</if>> <<if $cs1_aff gte 60>><<set $chance+=10>><</if>> <<if $cs1_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs1_body lte 2>><<set $chance+=20>><</if>> <<if $cs1_body gte 4>><<set $chance-=10>><</if>> <<if $cs1_body gte 7>><<set $chance-=15>><</if>> <<if $cs1_body gte 8>><<set $chance-=30>><</if>> <<if $cs1_afraid gte 6>><<set $chance+=10>><</if>> $cs1_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs1_dex+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs1_sex is 0>>her<<else>>his<</if>> DEXTERITY! <br> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy2>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs2_health gte 20>><<set $cs2_health-=5>><</if>> <<if $cs2_tempstamina gte 10>><<set $cs2_tempstamina-=5>><</if>> <</if>> <<if $cs2_dex lte 39>><<set $chance+=15>><</if>> <<if $cs2_dex gte 60>><<set $chance-=10>><</if>> <<if $cs2_dex gte 80>><<set $chance-=10>><</if>> <<if $cs2_dex gte 90 and $cs2_body gte 4>><<set $chance-=20>><</if>> <<if $cs2_dex gte 100>><<set $chance-=30>><</if>> <<if $cs2_dex gte 120>><<set $chance-=130>><</if>> <<if $cs2_aff gte 60>><<set $chance+=10>><</if>> <<if $cs2_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs2_body lte 2>><<set $chance+=20>><</if>> <<if $cs2_body gte 4>><<set $chance-=10>><</if>> <<if $cs2_body gte 7>><<set $chance-=15>><</if>> <<if $cs2_body gte 8>><<set $chance-=30>><</if>> <<if $cs2_afraid gte 6>><<set $chance+=10>><</if>> $cs2_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs2_dex+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs2_sex is 0>>her<<else>>his<</if>> DEXTERITY! <br> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy3>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs3_health gte 20>><<set $cs3_health-=5>><</if>> <<if $cs3_tempstamina gte 10>><<set $cs3_tempstamina-=5>><</if>> <</if>> <<if $cs3_dex lte 39>><<set $chance+=15>><</if>> <<if $cs3_dex gte 60>><<set $chance-=10>><</if>> <<if $cs3_dex gte 80>><<set $chance-=10>><</if>> <<if $cs3_dex gte 90 and $cs3_body gte 4>><<set $chance-=20>><</if>> <<if $cs3_dex gte 100>><<set $chance-=30>><</if>> <<if $cs3_dex gte 120>><<set $chance-=130>><</if>> <<if $cs3_aff gte 60>><<set $chance+=10>><</if>> <<if $cs3_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs3_body lte 2>><<set $chance+=20>><</if>> <<if $cs3_body gte 4>><<set $chance-=10>><</if>> <<if $cs3_body gte 7>><<set $chance-=15>><</if>> <<if $cs3_body gte 8>><<set $chance-=30>><</if>> <<if $cs3_afraid gte 6>><<set $chance+=10>><</if>> $cs3_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs3_dex+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs3_sex is 0>>her<<else>>his<</if>> DEXTERITY! <br> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy4>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs4_health gte 20>><<set $cs4_health-=5>><</if>> <<if $cs4_tempstamina gte 10>><<set $cs4_tempstamina-=5>><</if>> <</if>> <<if $cs4_dex lte 39>><<set $chance+=15>><</if>> <<if $cs4_dex gte 60>><<set $chance-=10>><</if>> <<if $cs4_dex gte 80>><<set $chance-=10>><</if>> <<if $cs4_dex gte 90 and $cs4_body gte 4>><<set $chance-=20>><</if>> <<if $cs4_dex gte 100>><<set $chance-=30>><</if>> <<if $cs4_dex gte 120>><<set $chance-=130>><</if>> <<if $cs4_aff gte 60>><<set $chance+=10>><</if>> <<if $cs4_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs4_body lte 2>><<set $chance+=20>><</if>> <<if $cs4_body gte 4>><<set $chance-=10>><</if>> <<if $cs4_body gte 7>><<set $chance-=15>><</if>> <<if $cs4_body gte 8>><<set $chance-=30>><</if>> <<if $cs4_afraid gte 6>><<set $chance+=10>><</if>> $cs4_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs4_dex+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs4_sex is 0>>her<<else>>his<</if>> DEXTERITY! <br> <</if>> /* DEX TRAINING ENDS */ <</if>> /* MELEE TRAINING */ <<if $adpos2 is 4>> <<set $chance-=$melee>> <<set _desc to random(1, 3)>> <<if $melee lte 49>><<set $chance+=15>><</if>> <<if $melee gte 80>><<set $chance-=8>><</if>> <<if $melee gte 90>><<set $chance-=8>><</if>> <<if $melee gte 100>><<set $chance-=12>><</if>> <<if $melee gte 110>><<set $chance-=20>><</if>> <<if $melee gte 130>><<set $chance-=120>><</if>> <<if $cumbuild gte 16>><<set $chance-=6>><</if>> <<if $cumbuild gte 26>><<set $chance-=6>><</if>> <<if $masterhealth lte 40>><<set $chance-=5>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $masterwill gte 60>><<set $chance+=5>><</if>> <<if $masterwill gte 80>><<set $chance+=5>><</if>> <<if $adpos3 gte 1>><<set $chance+=65>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>><<if $masterhealth gte 7 and _ranh is 1>><<set _mchealthdown to true>><<set $masterhealth-=5>><</if>><</if>> <<if $masterage gte 50>><<set $chance-=10>><</if>> <<if $masterage gte 60>><<set $chance-=10>><</if>> <<if $adpos3 gte 1>> You initiate a melee combat session with the help of a local instructor. <br><br> ''Trainer:'' // <<if _desc is 1>>You have to become one with your weapon. See it as an extension of your arm.<</if>> <<if _desc is 2>>Alright, let's get this show on the road. Pick your weapons.<</if>> <<if _desc is 3>>The sacred arts of fighting with swords. It's a life-long training session. Alright. Let's go!<</if>> // <<else>> <<if $followers gte 1>> <<if _desc is 1>>You decide to execute a combat session focused on raw power and dodge techniques.<</if>> <<if _desc gte 2>>You decide to initiate a training session with a heavy focus on swings and thrusts, hoping it'll increase your and your follower's kinetic combat power.<</if>> <<else>> After a long warmup, you start a tedious melee session focused on improving your swings, thrusts and dodging techniques. <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And it pays off! Your ''Melee combat skill (+1)'' has increased! <<set $melee+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, it's not enough to raise your Melee combat skill this time. <</if>> <br><br> /* SLOT 1 */ <<if $cslot1 gte 1 and $cs1_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs1_health gte 20>><<set $cs1_health-=5>><</if>> <<if $cs1_tempstamina gte 10>><<set $cs1_tempstamina-=5>><</if>> <</if>> <<if $cs1_melee lte 39>><<set $chance+=15>><</if>> <<if $cs1_melee gte 60>><<set $chance-=10>><</if>> <<if $cs1_melee gte 80>><<set $chance-=10>><</if>> <<if $cs1_melee lte 89 and $cs1_body gte 7>><<set $chance+=10>><</if>> <<if $cs1_melee gte 100>><<set $chance-=30>><</if>> <<if $cs1_melee gte 120>><<set $chance-=130>><</if>> <<if $cs1_aff gte 60>><<set $chance+=10>><</if>> <<if $cs1_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs1_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs1_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs1_body gte 7>><<set $chance+=15>><</if>> <<if $cs1_body gte 8>><<set $chance+=20>><</if>> <<if $cs1_traitaggro lte 24>><<set $chance-=20>><</if>> $cs1_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs1_melee+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs1_sex is 0>>her<<else>>his<</if>> Melee combat skill! <<if _hup1 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy2>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs2_health gte 20>><<set $cs2_health-=5>><</if>> <<if $cs2_tempstamina gte 10>><<set $cs2_tempstamina-=5>><</if>> <</if>> <<if $cs2_melee lte 39>><<set $chance+=15>><</if>> <<if $cs2_melee gte 60>><<set $chance-=10>><</if>> <<if $cs2_melee gte 80>><<set $chance-=10>><</if>> <<if $cs2_melee lte 89 and $cs2_body gte 7>><<set $chance+=10>><</if>> <<if $cs2_melee gte 100>><<set $chance-=30>><</if>> <<if $cs2_melee gte 120>><<set $chance-=130>><</if>> <<if $cs2_aff gte 60>><<set $chance+=10>><</if>> <<if $cs2_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs2_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs2_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs2_body gte 7>><<set $chance+=15>><</if>> <<if $cs2_body gte 8>><<set $chance+=20>><</if>> <<if $cs2_traitaggro lte 24>><<set $chance-=20>><</if>> $cs2_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs2_melee+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs2_sex is 0>>her<<else>>his<</if>> Melee combat skill! <<if _hup2 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy3>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs3_health gte 20>><<set $cs3_health-=5>><</if>> <<if $cs3_tempstamina gte 10>><<set $cs3_tempstamina-=5>><</if>> <</if>> <<if $cs3_melee lte 39>><<set $chance+=15>><</if>> <<if $cs3_melee gte 60>><<set $chance-=10>><</if>> <<if $cs3_melee gte 80>><<set $chance-=10>><</if>> <<if $cs3_melee lte 89 and $cs3_body gte 7>><<set $chance+=10>><</if>> <<if $cs3_melee gte 100>><<set $chance-=30>><</if>> <<if $cs3_melee gte 120>><<set $chance-=130>><</if>> <<if $cs3_aff gte 60>><<set $chance+=10>><</if>> <<if $cs3_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs3_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs3_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs3_body gte 7>><<set $chance+=15>><</if>> <<if $cs3_body gte 8>><<set $chance+=20>><</if>> <<if $cs3_traitaggro lte 24>><<set $chance-=20>><</if>> $cs3_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs3_melee+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs3_sex is 0>>her<<else>>his<</if>> Melee combat skill! <<if _hup3 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy4>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs4_health gte 20>><<set $cs4_health-=5>><</if>> <<if $cs4_tempstamina gte 10>><<set $cs4_tempstamina-=5>><</if>> <</if>> <<if $cs4_melee lte 39>><<set $chance+=15>><</if>> <<if $cs4_melee gte 60>><<set $chance-=10>><</if>> <<if $cs4_melee gte 80>><<set $chance-=10>><</if>> <<if $cs4_melee lte 89 and $cs4_body gte 7>><<set $chance+=10>><</if>> <<if $cs4_melee gte 100>><<set $chance-=30>><</if>> <<if $cs4_melee gte 120>><<set $chance-=130>><</if>> <<if $cs4_aff gte 60>><<set $chance+=10>><</if>> <<if $cs4_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs4_brawler gte 80>><<set $chance+=10>><</if>> <<if $cs4_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs4_body gte 7>><<set $chance+=15>><</if>> <<if $cs4_body gte 8>><<set $chance+=20>><</if>> <<if $cs4_traitaggro lte 24>><<set $chance-=20>><</if>> $cs4_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs4_melee+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs4_sex is 0>>her<<else>>his<</if>> Melee combat techniques! <<if _hup4 is true>><div class="green blink_me">Maximum Health (+1)!</div><</if>> <br> <</if>> /* MELEE TRAINING ENDS */ <</if>> /* RANGED TRAINING */ <<if $adpos2 is 5>> <<set $chance-=$ranged>> <<set _desc to random(1, 3)>> <<if $ranged lte 49>><<set $chance+=15>><</if>> <<if $ranged gte 80>><<set $chance-=8>><</if>> <<if $ranged gte 90>><<set $chance-=8>><</if>> <<if $ranged gte 100>><<set $chance-=12>><</if>> <<if $ranged gte 110>><<set $chance-=20>><</if>> <<if $ranged gte 130>><<set $chance-=120>><</if>> <<if $cumbuild gte 16>><<set $chance-=6>><</if>> <<if $cumbuild gte 26>><<set $chance-=6>><</if>> <<if $masterhealth lte 40>><<set $chance-=5>><</if>> <<if $goodstart is true>><<set $chance+=2>><</if>> <<if $masterwill gte 60>><<set $chance+=5>><</if>> <<if $masterwill gte 80>><<set $chance+=5>><</if>> <<if $adpos3 gte 1>><<set $chance+=65>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>><<if $masterhealth gte 7 and _ranh is 1>><<set _mchealthdown to true>><<set $masterhealth-=5>><</if>><</if>> <<if $adpos3 gte 1>> You decide to participate in a ranged combat session together with a local trainer that brings a set of rifle-like crossbows. <br><br> ''Trainer:'' // <<if _desc is 1>>I brought the quiet guns today. I know you have... very special neighbours up here.<</if>> <<if _desc is 2>>Alright, let's get this show on the road. Pick your crossbow.<</if>> <<if _desc is 3>>Try not to shoot anyone now, okay?<</if>> // <<else>> <<if $followers gte 1>> <<if _desc is 1>>You decide to lead a ranged combat session using some leftover training crossbows from your brother.<</if>> <<if _desc gte 2>>You decide to arrange a ranged combat session outside in your yard using a set of old training crossbows.<</if>> <<else>> You grab one of your brother's old training crossbows and head out to your yard for a session of shooting practice. <</if>> <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And it pays off! Your ''Ranged combat skill (+1)'' has increased! <<set $ranged+=1>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Unfortunately, it's not enough to raise your Ranged combat skill this time. <</if>> <br><br> /* SLOT 1 */ <<if $cslot1 gte 1 and $cs1_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs1_tempstamina gte 7>><<set $cs1_tempstamina-=3>><</if>> <</if>> <<if $cs1_ranged lte 39>><<set $chance+=15>><</if>> <<if $cs1_ranged gte 60>><<set $chance-=10>><</if>> <<if $cs1_ranged gte 80>><<set $chance-=10>><</if>> <<if $cs1_ranged gte 90>><<set $chance-=20>><</if>> <<if $cs1_ranged gte 100>><<set $chance-=30>><</if>> <<if $cs1_ranged gte 120>><<set $chance-=90>><</if>> <<if $cs1_aff gte 60>><<set $chance+=10>><</if>> <<if $cs1_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs1_traitaggro lte 24>><<set $chance-=20>><</if>> $cs1_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs1_ranged+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs1_sex is 0>>her<<else>>his<</if>> Ranged combat skill! <br> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy2>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs2_tempstamina gte 7>><<set $cs1_tempstamina-=3>><</if>> <</if>> <<if $cs2_ranged lte 39>><<set $chance+=15>><</if>> <<if $cs2_ranged gte 60>><<set $chance-=10>><</if>> <<if $cs2_ranged gte 80>><<set $chance-=10>><</if>> <<if $cs2_ranged gte 90>><<set $chance-=20>><</if>> <<if $cs2_ranged gte 100>><<set $chance-=30>><</if>> <<if $cs2_ranged gte 120>><<set $chance-=90>><</if>> <<if $cs2_aff gte 60>><<set $chance+=10>><</if>> <<if $cs2_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs2_traitaggro lte 24>><<set $chance-=20>><</if>> $cs2_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs2_ranged+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs2_sex is 0>>her<<else>>his<</if>> Ranged combat skill! <br> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy3>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs3_tempstamina gte 7>><<set $cs3_tempstamina-=3>><</if>> <</if>> <<if $cs3_ranged lte 39>><<set $chance+=15>><</if>> <<if $cs3_ranged gte 60>><<set $chance-=10>><</if>> <<if $cs3_ranged gte 80>><<set $chance-=10>><</if>> <<if $cs3_ranged gte 90>><<set $chance-=20>><</if>> <<if $cs3_ranged gte 100>><<set $chance-=30>><</if>> <<if $cs3_ranged gte 120>><<set $chance-=90>><</if>> <<if $cs3_aff gte 60>><<set $chance+=10>><</if>> <<if $cs3_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs3_traitaggro lte 24>><<set $chance-=20>><</if>> $cs3_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs3_ranged+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs3_sex is 0>>her<<else>>his<</if>> Ranged combat skill! <br> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 0>> <<set $chance to _genchance>> <<set $chance-=_randy4>> <<if $adpos3 gte 1>><<set $chance+=30>><</if>> <<if $adpos4 gte 1>><<set $chance+=15>> <<if $cs4_tempstamina gte 7>><<set $cs4_tempstamina-=3>><</if>> <</if>> <<if $cs4_ranged lte 39>><<set $chance+=15>><</if>> <<if $cs4_ranged gte 60>><<set $chance-=10>><</if>> <<if $cs4_ranged gte 80>><<set $chance-=10>><</if>> <<if $cs4_ranged gte 90>><<set $chance-=20>><</if>> <<if $cs4_ranged gte 100>><<set $chance-=30>><</if>> <<if $cs4_ranged gte 120>><<set $chance-=90>><</if>> <<if $cs4_aff gte 60>><<set $chance+=10>><</if>> <<if $cs4_warrior gte 80>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs4_traitaggro lte 24>><<set $chance-=20>><</if>> $cs4_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs4_ranged+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs4_sex is 0>>her<<else>>his<</if>> Ranged combat techniques! <br> <</if>> /* RANGED TRAINING ENDS */ <</if>> /* FILOSOFI TRAINING */ <<if $adpos2 is 6>> <<set _machance to 0>> <<if $ranged gte 80>><<set _machance+=5>><</if>> <<if $melee gte 90>><<set _machance+=5>><</if>> <<if $masterwill gte 60>><<set _machance+=5>><</if>> <<if $masterwill gte 80>><<set _machance+=5>><</if>> You decide to hold a lecture to your followers, discussing the art of war and how to read the battlefield on a subconscious level. <br><br> /* SLOT 1 */ <<if $cslot1 gte 1 and $cs1_girlid gte 0>> <<set $chance to 10>> <<set $chance-=_randy>> <<set $chance+=_machance>> <<if $cs1_ranged lte 49>><<set $chance-=15>><</if>> <<if $cs1_melee lte 49>><<set $chance-=15>><</if>> <<if $cs1_ranged gte 80>><<set $chance+=10>><</if>> <<if $cs1_melee gte 80>><<set $chance+=10>><</if>> <<if $cs1_melee gte 120>><<set $chance+=10>><</if>> <<if $cs1_traitaggro gte 70>><<set $chance+=10>><</if>> <<if $cs1_traitaggro lte 24>><<set $chance-=10>><</if>> <<if $cs1_kind gte 60>><<set $chance-=30>><</if>> <<if $cs1_aff gte 60>><<set $chance+=10>><</if>> <<if $cs1_discipline lte 30>><<set $chance-=15>><</if>> <<if $cs1_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs1_discipline gte 90>><<set $chance+=5>><</if>> <<if $cs1_warrior gte 100>><<set $chance-=500>><</if>> <<for _check1 range $npc>> <<if _check1.girlid is $cs1_girlid>> <<if _check1.battles gte 50>><<set $chance+=10>><</if>> <<if _check1.battles gte 150>><<set $chance+=10>><</if>> <</if>> <</for>> $cs1_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs1_warrior+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs1_sex is 0>>her<<else>>his<</if>> Warrior Trait value! <br> <</if>> <<if $cslot2 gte 1 and $cs2_girlid gte 0>> <<set $chance to 10>> <<set $chance-=_randy>> <<set $chance+=_machance>> <<if $cs2_ranged lte 49>><<set $chance-=15>><</if>> <<if $cs2_melee lte 49>><<set $chance-=15>><</if>> <<if $cs2_ranged gte 80>><<set $chance+=10>><</if>> <<if $cs2_melee gte 80>><<set $chance+=10>><</if>> <<if $cs2_melee gte 120>><<set $chance+=10>><</if>> <<if $cs2_traitaggro gte 70>><<set $chance+=10>><</if>> <<if $cs2_traitaggro lte 24>><<set $chance-=10>><</if>> <<if $cs2_kind gte 60>><<set $chance-=30>><</if>> <<if $cs2_aff gte 60>><<set $chance+=10>><</if>> <<if $cs2_discipline lte 30>><<set $chance-=15>><</if>> <<if $cs2_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs2_discipline gte 90>><<set $chance+=5>><</if>> <<if $cs2_warrior gte 100>><<set $chance-=500>><</if>> <<for _check1 range $npc>> <<if _check1.girlid is $cs2_girlid>> <<if _check1.battles gte 50>><<set $chance+=10>><</if>> <<if _check1.battles gte 150>><<set $chance+=10>><</if>> <</if>> <</for>> $cs2_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs2_warrior+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs2_sex is 0>>her<<else>>his<</if>> Warrior Trait value! <br> <</if>> <<if $cslot3 gte 1 and $cs3_girlid gte 0>> <<set $chance to 10>> <<set $chance-=_randy>> <<set $chance+=_machance>> <<if $cs3_ranged lte 49>><<set $chance-=15>><</if>> <<if $cs3_melee lte 49>><<set $chance-=15>><</if>> <<if $cs3_ranged gte 80>><<set $chance+=10>><</if>> <<if $cs3_melee gte 80>><<set $chance+=10>><</if>> <<if $cs3_melee gte 120>><<set $chance+=10>><</if>> <<if $cs3_traitaggro gte 70>><<set $chance+=10>><</if>> <<if $cs3_traitaggro lte 24>><<set $chance-=10>><</if>> <<if $cs3_kind gte 60>><<set $chance-=30>><</if>> <<if $cs3_aff gte 60>><<set $chance+=10>><</if>> <<if $cs3_discipline lte 30>><<set $chance-=15>><</if>> <<if $cs3_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs3_discipline gte 90>><<set $chance+=5>><</if>> <<if $cs3_warrior gte 100>><<set $chance-=500>><</if>> <<for _check1 range $npc>> <<if _check1.girlid is $cs3_girlid>> <<if _check1.battles gte 50>><<set $chance+=10>><</if>> <<if _check1.battles gte 150>><<set $chance+=10>><</if>> <</if>> <</for>> $cs3_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs3_warrior+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs3_sex is 0>>her<<else>>his<</if>> Warrior Trait value! <br> <</if>> <<if $cslot4 gte 1 and $cs4_girlid gte 0>> <<set $chance to 10>> <<set $chance-=_randy>> <<set $chance+=_machance>> <<if $cs4_ranged lte 49>><<set $chance-=15>><</if>> <<if $cs4_melee lte 49>><<set $chance-=15>><</if>> <<if $cs4_ranged gte 80>><<set $chance+=10>><</if>> <<if $cs4_melee gte 80>><<set $chance+=10>><</if>> <<if $cs4_melee gte 120>><<set $chance+=10>><</if>> <<if $cs4_traitaggro gte 70>><<set $chance+=10>><</if>> <<if $cs4_traitaggro lte 24>><<set $chance-=10>><</if>> <<if $cs4_kind gte 60>><<set $chance-=30>><</if>> <<if $cs4_aff gte 60>><<set $chance+=10>><</if>> <<if $cs4_discipline lte 30>><<set $chance-=15>><</if>> <<if $cs4_discipline gte 40>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 60>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 75>><<set $chance+=5>><</if>> <<if $cs4_discipline gte 90>><<set $chance+=5>><</if>> <<if $cs4_warrior gte 100>><<set $chance-=500>><</if>> <<for _check1 range $npc>> <<if _check1.girlid is $cs4_girlid>> <<if _check1.battles gte 50>><<set $chance+=10>><</if>> <<if _check1.battles gte 150>><<set $chance+=10>><</if>> <</if>> <</for>> $cs4_name <<if $chance gte 1>><div class="green">successfully (chance: $chance)</div> increases<<set $cs4_warrior+=1>><<else>><div class="red">fails (chance: $chance)</div> to increase<</if>> <<if $cs4_sex is 0>>her<<else>>his<</if>> Warrior Trait value! <br> <</if>> /* FILO TRAINING ENDS */ <</if>> <<include InjectFollow>> <<if $mctraitstiff gte 75 and $masterdex gt 70>><<set $masterdex to 70>><</if>> <<if $mctraitwb gte 75 and $masterstrength gt 70>><<set $masterstrength to 70>><</if>> <<if $mctraitww gte 75 and $masterwill gt 70>><<set $masterwill to 70>><</if>> <<if _npc.scarefactor gte 2 or _npc.masterlove lte 14>> /* MAD DIALOGUE SCRIPT */ <<unset $serfsay>> <<set _badnpc to true>> <</if>> /* check number of guards */ <<set _guards to 0>> <<for _guardnpc range $npc>> <<if _guardnpc.dayblock is 16 or _guardnpc.dayblock is 17>> <<set _guards+=1>> <</if>> <</for>> /* check number of slaves */ <<set _slaves to 0>> <<for _slavenpc range $npc>> <<if _slavenpc.status lte 2 and _slavenpc.bondage lte 0>> <<set _slaves+=1>> <<if $npc.av1.state is 1 and $npc.av1.dayblock is 0 and $npc.av1.bondage lte 0>><<set _love to 1>><</if>> <</if>> <</for>> <<if $npc.av8.state is 1 and $daycount lte 100 and $npc.av8.bondage lte 0>><<set _rachelhere to 1>><</if>> /* number of crawlers */ <<set _crawlers to 0>> <<for _crawl range $npc>> <<if _crawl.title is 5 and _crawl.state is 1>><<set _crawlers+=1>><</if>> <<if _crawl.state gte 1 and _crawl.health gte 5 and _crawl.busy is 0 and _crawl.title is 5>> <<if _crawl1 is undefined>><<set _crawl1 to _crawl.girlname>><<set _stope to true>><</if>> <<if _crawl2 is undefined and _stope isnot true>><<set _crawl2 to _crawl.girlname>><<set _stope to true>><</if>> <<if _crawl3 is undefined and _stope isnot true>><<set _crawl3 to _crawl.girlname>><<set _stope to true>><</if>> <</if>> <</for>> /* number of wives */ <<set _wives to 0>> <<for _wives range $npc>> <<if _wives.status is 10>><<set _wives+=1>><</if>> <</for>> <<if $quest_tut is 6 and _npc.girlid is 26>> ''Ansel:'' //Hey, $pcFirstName. I got this great business opportunity for ya. I know a guy in Stokke Hills, living next to the Plaza. He's part of the last remaining townsfolk down there and wants to set up a weapon store for the locals. <br><br> If you want to get that old anvil up and running and craft a couple of items, or have some loot you wanna get off your shoulders, he's the guy to talk to. // <br><br><br> <<set $quest_tut to 8>> <div class="blink_me"> <center> ''Journal updated!'' </center> </div> <<set _notext to true>> <</if>> <<if _npc.status is 3 and _notext isnot true>> /* GREAT SERVANT DO ENGINE */ <<if _npc.happiness lte 5>> _npc.girlname is severely depressed and has decided to spend the day inside <<if _sex is 0>>her<<else>>his<</if>> designated bedchamber. <<else>> <<if $daycount lte 105>> /* MORNING */ <<if _npc.girldo lte 1>> /* lazy */ <<if _npc.dayblock is 5>> <<if _npc.sex is 0>> <<if $girlroll lte 0>>$girlname hasn't started her maidly duties yet, currently lingering in the kitchen, yawning and drinking water, while soaking some morning light from the kitchen.<</if>> <<if $girlroll is 1>>$girlname is currently lingering in your kitchen, sitting on a chair with her eyes closed. <</if>> <<if $girlroll is 2>>Your maid hasn’t started her duties yet. She's currently in the kitchen, trying to get an extra snack before another dreary day of chores will overwhelm her.<</if>> <<if $girlroll gte 3>>You catch your maid in the living room, where she's sitting in one of your armchairs. She does a half-hearted attempt at straightening the cushions but it's obvious she hasn’t started doing any real maid duties yet.<</if>> <<else>> <<if $girlroll lte 0>>You find your footman in the kitchen where he's <<if _slaves gte 3>>currently chatting with one of your slaves.<<else>>currently eating some nuts that he's found in one of the cupboards.<</if>><</if>> <<if $girlroll is 1>>Your footman is currently standing in a corner with his eyes closed, looking like a statue.<</if>> <<if $girlroll is 2>>You find your footman inside your kitchen where he's splashing his face with water, trying to energize himself for today's upcoming chores.<</if>> <<if $girlroll is 3>>Your footman is currently sitting on a chair in the foyer, where he's doing absolutely nothing.<</if>> <<if $girlroll gte 4>>Your footman is currently idling in a corner, trying his best to avoid the usual morning chores associated with his profession.<</if>> <<set _newserfs to 115>> <</if>> <<else>> /* generic texts */ <<if $girlroll lte 0>>You catch _npc.girlname sitting in your kitchen, where <<if _sex is 1>>he's<<else>>she's<</if>> doing some repair work on <<if _sex is 1>>his<<else>>her<</if>> boots. There are no signs that your servant has anything planned this morning that would benefit the household as a whole.<</if>> <<if $girlroll is 1>>_npc.girlname is currently loitering in your living room. So far, there are no indications that <<if _sex is 0>>she's<<else>>he's<</if>> about to make something fruitful out of <<if _sex is 0>>her<<else>>his<</if>> day. <</if>> <<if $girlroll is 2>>_npc.girlname is currently doing <<if _sex is 0>>her<<else>>his<</if>> "morning routines" locked inside one of your bathrooms. There's no sign <<if _sex is 1>>he's<<else>>she's<</if>> about to perform something beneficial for your household within the next hour.<<unset $serfsay>><<set _nointer to true>> <</if>> <<if $girlroll is 3>>_npc.girlname is still in <<if _sex is 0>>her<<else>>his<</if>> assigned sleeping quarters, reading a couple of magazines. There's no sign <<if _sex is 1>>he's<<else>>she's<</if>> about to get up and start the day. <</if>> <<if $girlroll gte 4>>You catch _npc.girlname in the living room, lying slouched over your sofa.<</if>> <<if $serfsay gte 1>> <<set _serfdia to 1>> <br><br> <<include SerfSay>> <</if>> <</if>> /* footman or maid ends */ <</if>> /* lazy ends */ <<if _npc.girldo gte 2 and _npc.girldo lte 3>> /* normal */ <<if _npc.dayblock is 5>> <<if _npc.sex is 0>> <<if $girlroll lte 0>>You find your maid in the living room where she's currently doing some cleaning chores.<</if>> <<if $girlroll is 1>>Your maid is currently helping with yesterday's dishes inside your kitchen. She doesn’t seem to be doing much progress, however, probably due to the early hour.<</if>> <<if $girlroll is 2>>You catch _npc.girlname inside your bathroom, where she's folding towels and cleaning the sink.<</if>> <<if $girlroll gte 3>>Your maid has slowly started her morning duties. She's currently making the beds on the upper floor of your mansion.<</if>> <<else>> <<if $girlroll lte 0>>Your footman is currently following you around the household, standing ready just a few meters away, should you require his services.<</if>> <<if $girlroll is 1>>You catch your footman outside in your yard, where he's soaking the morning light. He looks a bit tired.<</if>> <<if $girlroll is 2>>_npc.girlname has currently stationed himself outside in the guard tower, where he's listening to the sounds of a city waking up after a long night. <<set _newserfs to 116>><</if>> <<if $girlroll is 3>>You find _npc.girlname down in the basement, where he's inspecting the great dorms room. <</if>> <<if $girlroll gte 4>>You find your footman on the top floor of your house, where he's straightening the curtains. <<set _newserfs to 117>><</if>> <</if>> <<else>> /* generic texts */ <<if $girlroll lte 1>>You catch _npc.girlname inside your kitchen, where <<if _sex is 1>>he's<<else>>she's<</if>> going through an old cupboard of stuff <<if $pantryskill gte 10 and _npc.title isnot 2>>your pantry girl has deemed obsolete.<<else>>that your brother must've stowed away right before he disappeared.<</if>><</if>> <<if $girlroll is 2>>_npc.girlname is currently preparing <<if _sex is 0>>herself<<else>>himself<</if>> for today's chores. <</if>> <<if $girlroll gte 3>>_npc.girlname is currently stoving away <<if _sex is 1>>his<<else>>her<</if>> <<if _npc.traitmat lte 40>>meager<<else>><</if>> belongings and preparing <<if _sex is 1>>himself<<else>>herself<</if>> for today's tasks. <</if>> <<if $serfsay gte 1>> <<set _serfdia to 2>> <br><br> <<include SerfSay>> <</if>> <</if>> /* maid or footman checker ends */ <</if>> /* normal ends */ <<if _npc.girldo gte 4>> /* diligent */ <<if _npc.dayblock is 5>> <<if _npc.sex is 0>> <<if $girlroll lte 0>>You catch your maid inside your bedroom, where she's currently occupied with straightening the pillows and cleaning the floor.<</if>> <<if $girlroll is 1>>_npc.girlname has been up before sunlight, doing her morning chores with uttermost diligence. Right now, she's going through the entire ground floor, looking for anything that needs a maid's touch.<</if>> <<if $girlroll is 2>>_npc.girlname is currently wiping the floors in your living room – a task she does with uttermost diligence.<</if>> <<if $girlroll gte 3>>Even if it's still morning, _npc.girlname has brought in fresh flowers from the garden, wiped the floors of your living room and made sure the kitchen is spotless.<</if>> <<else>> <<if $girlroll lte 0>>_npc.girlname is doing what is expected from a <<if _npc.title is 1>>butler<<else>>footman<</if>> – making sure your attire is ready for today's adventures, getting reports from other household inhabitants and preparing himself for any type of commands you might issue during later hours.<</if>> <<if $girlroll is 1>>_npc.girlname is doing what's expected from a <<if _npc.title is 1>>butler<<else>>footman<</if>> - preparing for today's chores, listening to nightly reports from other servants and gathering information about what his Master might've planned for later.<</if>> <<if $girlroll is 2>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> inside your living room, where he's doing his round of morning inspections. <</if>> <<if $girlroll is 3>>Your <<if _npc.title is 1>>butler<<else>>footman<</if>> is currently outside inspecting your yard. <<set _newserfs to 118>><</if>> <<if $girlroll gte 4>>You catch _npc.girlname inside your guard tower, where he's looking out over the busy morning traffic – carts from Westside heading into Redhaven market, busy couriers and maids out buying fresh groceries. <<set _newserfs to 116>><</if>> <</if>> <<else>> /* generic texts */ <<if $girlroll lte 1>>_npc.girlname seems to have been up for at least a couple of hours, preparing <<if _sex is 1>>his<<else>>her<</if>> equipment and doing chores that are not part of <<if _sex is 1>>his<<else>>her<</if>> current work schedule. <</if>> <<if $girlroll is 2>>You catch _npc.girlname outside in your yard, where <<if _sex is 1>>he's<<else>>she's<</if>> sweeping the area between your main entrance and the gate.<</if>> <<if $girlroll gte 3>>You catch your servant doing some extra house chores in one of your many rooms – adding an unexpected layer to the opulence of your household. <<set _opu to true>><</if>> <<if $serfsay gte 1>> <<set _serfdia to 3>> <br><br> <<include SerfSay>> <</if>> <</if>> /* maid and footman checker ends */ <</if>> /* diligent ends */ /* MORNING ENDS */ <</if>> <<if $daycount gte 106>> /* REST OF DAY */ <<if _npc.girldo lte 1>> /* lazy */ <<if _npc.dayblock is 5>> <<if _npc.sex is 0>> <<if $girlroll lte 0>>You find your maid inside her designated sleeping chamber, nodding on and off while reading through a magazine.<</if>> <<if $girlroll is 1>>You catch your maid inside your kitchen, where she isn’t performing any form of chore at all.<</if>> <<if $girlroll is 2>>_npc.girlname is currently outside in your yard, "inspecting" things that have nothing to do with her assignment.<</if>> <<if $girlroll gte 3>>_npc.girlname is currently in your living room, where she's yawning herself through her day. She doesn’t seem to have anything planned at the moment.<</if>> <<else>> <<if $girlroll lte 0>>Your footman is currently standing inside an alcove in one of your corridors. His eyes are closed – it's hard to tell if he's sleeping or not. <</if>> <<if $girlroll is 1>>_npc.girlname is currently sitting on a chair inside your kitchen, not doing anything that is required from his assignment.<</if>> <<if $girlroll is 2>>You catch _npc.girlname outside in your yard, where he's currently "inspecting" a shed.<</if>> <<if $girlroll is 3>>Right now, _npc.girlname is occupying a chair in your living room. He looks very comfortable and doesn’t seem to have anything urgent on his schedule.<</if>> <<if $girlroll gte 4>>You catch _npc.girlname inside his designated sleeping chamber, where he's currently "polishing" his shoes.<</if>> <</if>> <<else>> /* generic texts */ <<if $girlroll lte 1>>_npc.girlname is currently idling inside your living room, walking between the sofa and the great windows overlooking the backyard of your mansion.<</if>> <<if $girlroll is 2>>You catch _npc.girlname in the foyer, where <<if _sex is 1>>he's<<else>>she's<</if>> sitting on a chair, waiting for the hours to pass. <</if>> <<if $girlroll is 3>>_npc.girlname alternates between your living room, the bathroom and your kitchen, where <<if _sex is 1>>he's<<else>>she's<</if>> drinking unusually large amounts of water, trying to make the hours pass. <</if>> <<if $girlroll gte 4>>_npc.girlname is walking between your brother's old book shelf and the living room sofa, trying to make the hours pass by reading old magazines and post-Severance paperbacks.<</if>> <<if $serfsay gte 1>> <<set _serfdia to 4>> <br><br> <<include SerfSay>> <</if>> <</if>> /* maid or footman checker ends */ <</if>> /* lazy ends */ <<if _npc.girldo gte 2 and _npc.girldo lte 3>> /* normal */ <<if _npc.dayblock is 5>> <<if _npc.sex is 0>> <<if $girlroll lte 0>>_npc.girlname is currently doing what is expected from her – alternating between cleaning your kitchen, preparing today's meals and folding newly washed clothes.<</if>> <<if $girlroll is 1>>_npc.girlname is currently upstairs straightening the curtains inside one of the many rooms of your upper floor.<</if>> <<if $girlroll is 2>>You catch _npc.girlname upstairs in the master bedroom, where she's making sure the bed is properly made.<</if>> <<if $girlroll gte 3>>You catch _npc.girlname outside in your yard, bringing in some groceries for tomorrow's breakfast.<</if>> <<else>> <<if $girlroll lte 0>>Your servant is currently outside in your yard, inspecting the walls.<</if>> <<if $girlroll is 1>>You catch _npc.girlname inside one of your many rooms on the upper floor, where he's going through some abandoned equipment.<</if>> <<if $girlroll is 2>>_npc.girlname is currently downstairs in your basement, sorting through some old goods left by your brother.<</if>> <<if $girlroll is 3>>You catch _npc.girlname inside the bathroom where he's cleaning your shaving equipment.<</if>> <<if $girlroll gte 4>>You find _npc.girlname in your kitchen, where he's occupying himself with some typical servant's chores.<</if>> <</if>> <<else>> /* generic texts */ <<if $girlroll lte 1>>_npc.girlname tries to make <<if _sex is 1>>himself<<else>>herself<</if>> useful by doing small chores here and there. <<if $daycount lte 150 and _npc.title is 0 and _npc.dayblock is 0>>There's no question that <<if _sex is 1>>he's<<else>>she's<</if>> waiting to get assigned to some form of work schedule, however. <<else>><</if>><</if>> <<if $girlroll is 2>>You catch _npc.girlname inside your kitchen, where <<if _sex is 1>>he's<<else>>she's<</if>> taken the initiative to do some dishes. <</if>> <<if $girlroll is 3>>_npc.girlname is currently idling inside your living room, with <<if _sex is 1>>his<<else>>her<</if>> hands behind <<if _sex is 1>>his<<else>>her<</if>> back, waiting for the household Master to take command. <</if>> <<if $girlroll gte 4>>_npc.girlname is currently outside<<if $weatherroll lte 3>>, despite the awful weather,<</if>> waiting for someone to put <<if _sex is 1>>him<<else>>her<</if>> to work.<</if>> <<if $serfsay gte 1>> <<set _serfdia to 5>> <br><br> <<include SerfSay>> <</if>> <</if>> /* maid or footman ends */ <</if>> /* normal ends */ <<if _npc.girldo gte 4>> /* diligent */ <<if _npc.dayblock is 5>> <<if _npc.sex is 0>> <<if $girlroll lte 0>>You find your maid inside your living room, where she's cleaning the main carpet with soap and water.<</if>> <<if $girlroll is 1>>You find _npc.girlname on her knees upstairs in your bedroom, where she's doing a thorough round of cleaning underneath your bed. <<if _npc.age lte 22>>Her young ass looks deliciously tight as she's stretching herself to reach the most difficult spots.<</if>> <<set _newserfs to 119>><</if>> <<if $girlroll is 2>>You catch your maid inside your kitchen, where she's going through today's groceries.<</if>> <<if $girlroll gte 3>>_npc.girlname is currently cleaning the windows inside your living room. She's really doing an excellent job, almost turning the glass invisible.<</if>> <<else>> <<if $girlroll lte 0>>You find your <<if _npc.title is 1>>butler<<else>>footman<</if>> inside your office, where he's making sure all your books are perfectly aligned in the shelves behind the desk.<</if>> <<if $girlroll is 1>>Your <<if _npc.title is 1>>butler<<else>>footman<</if>> is currently downstairs in the hallway, where he's polishing your shoes.<</if>> <<if $girlroll is 2>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> down in the basement, where he's doing a list of everything left behind by your brother. He seems diligent about it, even if it's a decade-long task.<</if>> <<if $girlroll is 3>>_npc.girlname is currently outside in your yard, raking the gravel in perfect lines.<</if>> <<if $girlroll gte 4>>You catch _npc.girlname diligently performing his <<if _npc.title is 1>>butler<<else>>footman<</if>> duties. He's alternating between room inspections, list making and getting information from other occupants of your household.<</if>> <<set _newserfs to 120>> <</if>> <<else>> /* generic texts */ <<if $girlroll lte 1>>_npc.girlname has decided to fill <<if _sex is 1>>his<<else>>her<</if>> day with some extra janitorial work by clearing away dungah moss, removing leaves from a nearby tree and cutting the grass. <<if $weatherroll lte 4>><<if _sex is 1>>He's<<else>>She's<</if>> doing all this despite the terrible weather. <</if>><<set _dis to true>><</if>> <<if $girlroll is 2>>You catch _npc.girlname going through the large number of shoes and boots standing in the foyer, doing some basic repair work and adding grease to improve their water repellant capabilities. <</if>> <<if $girlroll is 3>>_npc.girlname is spending <<if _sex is 1>>his<<else>>her<</if>> time as an extra //helper//, throwing <<if _sex is 1>>himself<<else>>herself<</if>> into any project that needs a hand or is one man short. <<set _opu to true>> <</if>> <<if $girlroll gte 4>>_npc.girlname has decided to spend most of <<if _sex is 1>>his<<else>>her<</if>> day scouring your household for items that are in need of repairs. <<set _dis to true>><</if>> <<if $serfsay gte 1>> <<set _serfdia to 6>> <br><br> <<include SerfSay>> <</if>> <</if>> /* maid or footman check ends */ <</if>> /* diligent ends */ /* REST OF DAY ENDS */ <</if>> <<if _badnpc is true>> <br><br> _npc.girlname turns silent in your presence. You understand that <<if _sex is 0>>she's<<else>>he's<</if>> upset about something you've done. <<set _rand to random(1, 9)>> <<if _npc.willpower lte 4 and _rand lte 6>> <br><br> Despite this, _npc.girlname gives you a fake smile and says: <br><br> // <<if _rand is 1>>All… Goodness to you, Master.<</if>> <<if _rand is 2>>Greetings, great Master.<</if>> <<if _rand is 3>>Hope your day is good, Sir.<</if>> <<if _rand is 4>>Sir, I hope your day has been good so far.<</if>> <<if _rand is 5>>Greetings, Master.<</if>> <<if _rand is 6>>I hope all is good with you, Sir.<</if>> // <</if>> <</if>> /* HAPPINESS LOW ENDS */ <</if>> /* SERVANT ENDS */ <</if>> <<if _npc.status is 4 and _notext isnot true>> /* MERCENARY */ <<if _npc.girldo lte 1>> <<if _npc.dayblock is 16>> Your mercenary is currently out patrolling your yard, although <<if _sex is 0>>she<<else>>he<</if>> doesn’t look very attentive. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 106>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <<if _npc.dayblock is 17>> Your captain is currently occupying the captain's room in the gate tower. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 108>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <</if>> <<if _npc.girldo lte 1 and _stopbelow isnot true>> /* lazy free */ <<if _npc.dayblock is 5>> <<if $girlroll lte 0>>Your <<if _npc.title is 1>>butler<<else>>footman<</if>> is currently occupying his assigned bed, getting ready for today's chores. He doesn’t look particularly energized today, however. <</if>> <<if $girlroll is 1>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> inside the kitchen, where he's trying to wake up and start his day.<</if>> <<if $girlroll is 2>>After knocking on a locked door, you find your <<if _npc.title is 1>>butler<<else>>footman<</if>> inside, undressed, making himself ready for today's chores.<</if>> <<if $girlroll is 3>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> inside one of the bathrooms, where he's shaving himself – very slowly.<</if>> <<if $girlroll gte 4>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> outside in your yard, getting a fresh breath of air.<</if>> <<set _newsefs to 121>> <<else>> /* generic texts */ <<if $girlroll lte 0>>Your hired mercenary has decided to devote <<if _sex is 0>>her<<else>>his<</if>> to mental and physical recovery – by doing absolutely nothing until someone commands <<if _sex is 0>>her<<else>>him<</if>>.<</if>> <<if $girlroll is 1>>Your soldier is currently sitting in your living room with <<if _sex is 0>>her<<else>>his<</if>> eyes closed, mind drifting away into other worlds.<</if>> <<if $girlroll is 2>>Recovery is on _npc.girlname's schedule today. Right now, <<if _sex is 0>>she's<<else>>he's<</if>> sitting in the kitchen, talking to anyone that passes by. <</if>> <<if $girlroll is 3>>_npc.girlname has taken a voluntary guard duty inside <<if _sex is 0>>her<<else>>his<</if>> assigned sleeping quarters, lying horizontally on a bed.<</if>> <<if $girlroll gte 4>>_npc.girlname is currently walking around outside in your yard, <<if _sex is 0>>her<<else>>his<</if>> hands tucked inside <<if _sex is 0>>her<<else>>his<</if>> pockets.<</if>> <<if $serfsay gte 1>> <<set _serfdia to 7>> <br><br> <<include SerfSay>> <</if>> <</if>> /* footman maid checker ends */ <</if>> /* lazy ends */ <<if _npc.girldo gte 2>> <<if _npc.dayblock is 16>> Your mercenary is currently out patrolling the yard, alternating between the south and north walls. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 107>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <<if _npc.dayblock is 17>> Your captain is close at hand, ready to act if there's anything you'd need from <<if _sex is 0>>her<<else>>him<</if>>. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 109>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <</if>> <<if _npc.girldo gte 2 and _npc.girldo lte 3 and _stopbelow isnot true>> /* normal */ <<if _npc.dayblock is 5>> <<if $girlroll lte 0>>You find _npc.girlname outside in the yard, idling underneath the old oak tree. Even if he's not doing anything, his posture exhibits a willingness to "jump in" if anyone would require his services.<</if>> <<if $girlroll is 1>>You catch _npc.girlname in the hallway, where he's currently rearranging everyone's jackets.<</if>> <<if $girlroll is 2>>_npc.girlname is currently idling inside your kitchen, looking ready of anyone would require is services.<</if>> <<if $girlroll is 3>>You catch _npc.girlname inside your living room, standing ready like a statue in one of the alcoves.<</if>> <<if $girlroll gte 4>>_npc.girlname is currently occupying your hallway. He's looking attentive, should anyone require his services.<</if>> <<set _newserfs to 122>> <<else>> /* generic texts */ <<if $girlroll lte 0>>You catch _npc.girlname walking aimlessly outside in your yard, doing a rather haphazardly job as a patrolling non-assigned guard.<</if>> <<if $girlroll is 1>>Right now, _npc.girlname has taken "refuge" in the gate tower – which is, technically, <<if _sex is 0>>her<<else>>his<</if>> designated workplace.<</if>> <<if $girlroll is 2>>You're able to find _npc.girlname in the guard tower, where <<if _sex is 0>>she's<<else>>he's<</if>> <<if _guards gte 2>>talking jovially with another guard.<<set _guardtalk to true>><<else>>standing at one of the windows looking out over the streets outside.<</if>> <</if>> <<if $girlroll is 3>><<if _crawlers gte 1 and _npc.likesadist gte 30 and _npc.sex is 1>>You catch _npc.girlname in his appointed sleeping quarters, where he's been keeping himself busy with one of your floor crawlers, _crawl1. <<set _crawlin to true>><<else>>You catch _npc.girlname in one of your sheds, where <<if _sex is 0>>she's<<else>>he's<</if>> busy polishing <<if _sex is 0>>her<<else>>his<</if>> boots and satchels.<</if>><</if>> <<if $girlroll gte 4>>You catch _npc.girlname inside one of the sheds, where <<if _sex is 0>>she's<<else>>he's<</if>> giving <<if _sex is 0>>her<<else>>his<</if>> gear some much-needed maintenance work. <</if>> <<if $serfsay gte 1>> <<set _serfdia to 8>> <br><br> <<include SerfSay>> <</if>> <</if>> /* footman maid checker ends */ <</if>> /* normal ends */ <<if _npc.girldo gte 4 and _stopbelow isnot true>> /* diligent */ <<if _npc.dayblock is 5>> <<if $girlroll lte 0>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> down in your basement, where he's alternating between inspecting the walls, the training room and the jail cells.<</if>> <<if $girlroll is 1>>Your <<if _npc.title is 1>>butler<<else>>footman<</if>> is always close at hand, should you require his services. <</if>> <<if $girlroll is 2>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> inside your office, where he's arranging the books just the way you want them.<</if>> <<if $girlroll is 3>>You catch your <<if _npc.title is 1>>butler<<else>>footman<</if>> inside the kitchen, where he's performing one of his many assigned tasks.<</if>> <<if $girlroll gte 4>>_npc.girlname is currently outside in your yard, awaiting a shipment.<</if>> <<set _newserfs to 123>> <<else>> /* generic texts */ <<if $girlroll lte 0>>_npc.girlname is currently outside in your yard, tuning <<if _sex is 0>>her<<else>>his<</if>> physical skills by doing pushups, squats and short runs around the house.<</if>> <<if $girlroll is 1>>_npc.girlname is spending <<if _sex is 0>>her<<else>>his<</if>> time inside one of your sheds, where <<if _sex is 0>>she's<<else>>he's<</if>> repairing <<if _sex is 0>>her<<else>>his<</if>> adventure gear.<</if>> <<if $girlroll is 2>>You catch _npc.girlname patrolling the crumbling walls surrounding your household. <</if>> <<if $girlroll is 3>>Right now, _npc.girlname is performing an inspection run – making sure that everything from locks to hinges are in good working order. <<set _opu to true>><</if>> <<if $girlroll is 4>>You catch _npc.girlname <<if _slaves gte 0>>going through some details with one of your slaves<<if _love is 1>> ''(Lovisa)''<<set _love to 2>><</if>>, hoping it'll minimize future security-breaching actions in the lower levels of your workforce. <<else>><</if>> <</if>> <<if $serfsay gte 1>> <<set _serfdia to 9>> <br><br> <<include SerfSay>> <</if>> <</if>> /* footman maid ends */ <</if>> /* diligent ends */ <</if>> <<if _npc.status is 5 or _npc.status is 6>> /* Hero does something. */ <<if _npc.girldo lte 1>> /* lazy captain and guard */ <<if _npc.dayblock is 16>> You find _npc.girlname idling inside the guard tower with no intention to leave anytime soon. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 110>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <<if _npc.dayblock is 17>> You find your captain idling inside his chambers in the guard tower. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 112>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <</if>> <<if _npc.girldo gte 2>> /* ok captain and guard */ <<if _npc.dayblock is 16>> You find _npc.girlname up on the walls, <<if _sex is 0>>her<<else>>his<</if>> gaze scanning for anything out of the ordinary – both inside the yard and outside on the streets. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 111>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <<if _npc.dayblock is 17>> Your captain is close at hand, ready to act if there's anything you'd need from <<if _sex is 0>>her<<else>>him<</if>>. <br><br> <<if $serfsay gte 1>> <<set _serfdia to 113>> <<include SerfSay>> <</if>> <<set _stopbelow to true>> <</if>> <</if>> <<if _npc.girldo lte 1 and _stopbelow isnot true>> /* lazy */ <<if $girlroll lte 0>>You find _npc.girlname sitting on a chair on the small patio leading up to the entrance of the main house. <<if _sex is 0>>She's<<else>>He's<</if>> probably not going to do anything fruitful for the next couple of hours.<</if>> <<if $girlroll is 1>>You catch _npc.girlname inside your kitchen, where <<if _sex is 0>>she's<<else>>he's<</if>> <<if _slaves gte 2>>telling stories about <<if _sex is 0>>her<<else>>his<</if>> past to one of your slaves.<<else>>rummaging through the "luxury" compartment for something edible.<</if>> <</if>> <<if $girlroll is 2>>You find _npc.girlname inside the living room, where <<if _sex is 0>>she's<<else>>he's<</if>> helping <<if _sex is 0>>herself<<else>>himself<</if>> to some of your expensive liquor. <<set _cashdec to true>> <</if>> <<if $girlroll gte 3>>_npc.girlname isn’t doing much right now, <<if _sex is 0>>she's<<else>>he's<</if>> been keeping <<if _sex is 0>>herself<<else>>himself<</if>> busy by walking between the kitchen and your living room. <</if>> <<if $serfsay gte 1>> <<set _serfdia to 10>> <br><br> <<include SerfSay>> <</if>> <</if>> /* lazy ends */ <<if _npc.girldo gte 2 and _npc.girldo lte 3 and _stopbelow isnot true>> /* normal */ <<if $girlroll lte 0>>_npc.girlname is currently busy with a long meditation session inside <<if _sex is 0>>her<<else>>his<</if>> appointed sleeping quarters. <<if _sex is 0>>She<<else>>He<</if>> temporarily aborts <<if _sex is 0>>her<<else>>his<</if>> mental adventure and looks up as you enter the room.<</if>> <<if $girlroll is 1>>_npc.girlname is currently having a small snack inside your kitchen<<if _slaves gte 2>>, talking to one of your household slaves.<<else>> while skimming through an old OKEJ3000 magazine.<</if>><</if>> <<if $girlroll is 2>><<if _slaves gte 2>>_npc.girlname is currently busy talking to one of your household slaves. <<if _sex is 0>>She<<else>>He<</if>> turns around as you enter the room. <<else>>Right now, _npc.girlname is going through <<if _sex is 0>>her<<else>>his<</if>> weaponry and any other adventure gear that might need some attention.<</if>><</if>> <<if $girlroll gte 3>>You find _npc.girlname as <<if _sex is 0>>she's<<else>>he's<</if>> taking a casual walk outside in your yard. <<if _npc.girlid is 34 and _rachelhere is 1 and $weatherroll gte 6>>Rachel is strolling on his left side and it's quite obvious what Felix' intentions are, judging from his smeary words:<<set _rachelhere to 2>><</if>><</if>> <<if $serfsay gte 1>> <<set _serfdia to 11>> <br><br> <<include SerfSay>> <</if>> <</if>> /* normal ends */ <<if _npc.girldo gte 4 and _stopbelow isnot true>> /* diligent */ <<if $girlroll lte 0>>You find _npc.girlname outside in your yard, <<if _sex is 0>>her<<else>>his<</if>> face covered in sweat after performing a tough workout session. <</if>> <<if $girlroll is 1>>You catch _npc.girlname doing a long session of dismantling and reassembling an old rifle down in your basement, obviously trying to improve <<if _sex is 0>>her<<else>>his<</if>> general weapon's knowledge. <</if>> <<if $girlroll is 2>>Right now, _npc.girlname is keeping <<if _sex is 0>>herself<<else>>himself<</if>> busy by alternating between weapon's maintenance, workouts and meditation sessions.<</if>> <<if $girlroll is 3>>_npc.girlname is currently sitting on the couch in your living room, reading an intellectual book about battle tactics. <<if _sex is 0>>She<<else>>He<</if>> looks up with attentive eyes as you approach <<if _sex is 0>>her<<else>>him<</if>>.<</if>> <<if $girlroll gte 4>>You find _npc.girlname close at hand, ready to follow you out, give council or participate in any other matter that would require <<if _sex is 0>>her<<else>>his<</if>> skills.<</if>> <<if $serfsay gte 1>> <<set _serfdia to 12>> <br><br> <<include SerfSay>> <</if>> <</if>> /* diligent ends */ <</if>> <<if _npc.status is 9>> /* Daughter or son does something. */ <<if _npc.girldo lte 1>> /* lazy */ <<if _npc.sex is 0>> <<if $girlroll lte 0>>Your daughter currently occupies her father's bedchamber, where she's reading some old magazines left by your older brother Joseph.<</if>> <<if $girlroll is 1>>Right now, your daughter is occupying a chair inside the kitchen, where she's <<if $headmaid gte 1>>talking to your head maid about something uninteresting.<<else>>eating a bag of caramelized nuts.<</if>><</if>> <<if $girlroll is 2>>Right now, your daughter is occupying an armchair in the living room, where she's reading an old paperback.<</if>> <<if $girlroll is 3>> <<if _age lte 13>>Your daughter is currently outside in the yard, gathering sticks and old bricks for an unknown building project.<<else>>You find your daughter standing close to the guard tower, where she's talking to some local Redhaven friends of hers.<</if>><</if>> <<if $girlroll gte 4>>You find your daughter inside one of your many rooms, where she's drawing doodles and other unintelligent gibberish on a piece of paper.<</if>> <<else>> <<if $girlroll lte 0>><<if _slaves gte 3 and _npc.likesadist gte 15>>You find your son following one of your female slaves around, with eyes that tell exactly what he'd like to do with the poor girl. <<if _npc.age lte 11>>Some boys start really early.<</if>><<else>>You find your son lying half asleep on the sofa in your living room.<</if>><</if>> <<if $girlroll is 1>>You catch your son as he's rummaging through the cupboards in the kitchen, looking for something tasty to eat.<</if>> <<if $girlroll is 2>>Right now, your son is occupying one of your bathrooms, with no intention of leaving anytime soon.<<set _nointer to true>> <</if>> <<if $girlroll is 3>>Your son has locked himself inside his designated room, with no intention of getting out anytime soon. <<set _nointer to true>> <</if>> <<if $girlroll gte 4>><<if _npc.age lte 13>>You find your son in one of the sheds, where he's currently playing with some of his toys.<<else>>You find your son going through some magazines inside his room. He looks awfully tired, with no intention of leaving his chambers anytime soon.<</if>><</if>> <</if>> <<if $serfsay gte 1>> <<set _serfdia to 13>> <br><br> <<include SerfSay>> <</if>> <</if>> /* lazy ends */ <<if _npc.girldo gte 2 and _npc.girldo lte 3>> /* normal */ <<if _npc.sex is 0>> <<if $girlroll lte 0>> You find your daughter outside in one of the sheds, where she's <<if _npc.age lte 12>>playing with an old doll house left from your ancestors.<<else>>reading one of your brother's many old magazines. This example happens to contain some rather "questionable" content. <<set _corrmag to true>> <</if>> <</if>> <<if $girlroll is 1>>You catch your daughter as she's heading out on a small errand with a friend that lives further down the street.<</if>> <<if $girlroll is 2>>Your daughter is currently trying to mend one of her favorite dresses with a needle and thread. <<if $headmaid gte 1>>Your Head maid is standing close by, ready to give the <<if _npc.age lte 19>>girl<<else>>woman<</if>> a helping hand if need be. <</if>><</if>> <<if $girlroll is 3>>Your daughter is currently inside her designated room, where she's performing a redecoration attempt.<</if>> <<if $girlroll gte 4>><<if _npc.age lte 12>>Your young daughter is currently outside in the yard, doing a cute attempt at a workout session. <<else>>Your daughter is currently outside in the yard, doing a short workout session.<</if>> <</if>> <<else>> <<if $girlroll lte 0>>You find your son in the basement, where he's going through some old stuff left by your brother. <<set _brotalk to true>> <</if>> <<if $girlroll is 1>>You catch your son as he's about to head out on a small adventure with a friend that lives further down the street.<</if>> <<if $girlroll is 2>>You bump into your son as he's speeding down the stairwell in your foyer.<</if>> <<if $girlroll is 3>><<if _npc.age lte 12>>You find your son playing with an old miniature fortress inside his designated room.<<else>>Your son is currently downstairs, in the living room, reading books about Raanic geography and history.<</if>> <</if>> <<if $girlroll gte 4>><<if _npc.age lte 12>>Your son is currently busy playing knights and villains with <<if _guards gte 1>>one of your guards<<else>>a friend of his<</if>> right next to the old shrine.<<else>>Right now, your son is taking a rest in your living room, with some books about geography and history lying on the table. <</if>> <</if>> <</if>> <<if $serfsay gte 1>> <<set _serfdia to 14>> <br><br> <<include SerfSay>> <</if>> <</if>> /* normal ends */ <<if _npc.girldo gte 4>> /* diligent */ <<if _npc.sex is 0>> <<if $girlroll lte 0>>You find your daughter walking around like a cute doll in your living room. Her attentive eyes land on you as you enter the chamber.<</if>> <<if $girlroll is 1>>You catch your <<if _npc.beauty gte 60>>beautiful<</if>> daughter inside your office, where she's sorting books and placing them in an even line across the bookshelves – a daily chore that only the most trusted household members should perform.<</if>> <<if $girlroll is 2>>Your diligent daughter is currently inside the kitchen, overlooking the <<if _slaves gte 2>>slaves working there<<else>>state of your dinner wares<</if>>. She turns to you with a smile on her face:<</if>> <<if $girlroll is 3>><<if _npc.age lte 14>>Your cute daughter is currently busy inside your bedroom, where she's straitening the cushions and making sure your bed cloth lies in straight lines. <<else>>You catch your daughter inside her designated room performing squats and pushups, obviously wanting to be the best she can be while representing her father and her household's good name.<</if>><</if>> <<if $girlroll gte 4>>Your daughter is currently outside in your yard, alternating between training sessions, meditating and sorting out old stuff in the sheds.<</if>> <<else>> <<if $girlroll lte 0>>You catch your son inside his room, where he's going through his adventure gear.<</if>> <<if $girlroll is 1>>Your son is currently performing a lengthy workout session outside in the yard.<</if>> <<if $girlroll is 2>>Right now, your son has taken the initiative to work as a stand-in guard, by placing himself on the walls, looking attentively out over the streets of Redhaven.<</if>> <<if $girlroll is 3>>You catch your son inside one of the dusty sheds, where he's performing a workout session – mainly by throwing punches against a large beanbag.<</if>> <<if $girlroll gte 4>>You catch your son as he's performing an inspection run outside in the yard. <<if _npc.age lte 14>>It's pretty cute watching the young boy acting like he's already inherited the title of household master.<</if>><</if>> <</if>> <<if $serfsay gte 1>> <<set _serfdia to 15>> <br><br> <<include SerfSay>> <</if>> <</if>> /* diligent ends */ <<if _badnpc is true>> <br><br> _npc.girlname turns silent in your presence. You understand that <<if _sex is 0>>she's<<else>>he's<</if>> upset about something you've done. <<if $serfsay gte 1>> <<set _serfdia to 16>> <br><br> <<include SerfSay>> <</if>> <</if>> <</if>> <<if _npc.status is 10>> /* Wife does something. */ <<if _npc.sex is 1>><<set _call to "partner">><<else>><<set _call to "wife">><</if>> <<if _npc.happiness lte 5>> _npc.girlname is severely depressed and has decided to spend the day inside <<if _sex is 0>>her<<else>>his<</if>> designated bedchamber. <<else>> <<if $daycount lte 110>> /* MORNING */ <<if _npc.girldo lte 1>> /* lazy */ <<if $girlroll lte 0>>Your _call has barely gotten out of bed yet. She's fallen into deep sleep again, snoring away the early morning hours. <<set _noint to true>> <<unset $serfsay>> <</if>> <<if $girlroll is 1>>You find your _call downstairs, where she's taking her second round of morning coffee.<</if>> <<if $girlroll is 2>>Your _call is still in the bedchamber, where she's trying to pick something to wear for today's tasks. It's not going well, however. <<set _nocloth to true>> <</if>> <<if $girlroll gte 3>>Right now, your _call is alternating between the coffee pot, the bed and the master bathroom, still far from ready to take on whatever adventures today might offer.<</if>> <<if $serfsay gte 1>> <<set _serfdia to 17>> <br><br> <<include SerfSay>> <</if>> <</if>> /* lazy ends */ <<if _npc.girldo gte 2 and _npc.girldo lte 3>> /* normal */ <<if $girlroll lte 0>>You find your _call inside the office, where she's going through some old photographs from when you were a child.<</if>> <<if $girlroll is 1>>Right now, your _call is outside in the yard, doing a round of rather undisciplined warmups.<</if>> <<if $girlroll is 2>>You catch your _call watering the big flower plants that crown the main entrance of your building. <</if>> <<if $girlroll is 3>>_npc.girlname is currently having a light snack in the kitchen. <</if>> <<if $girlroll gte 4>><<if _wives gte 3>>_npc.girlname is currently discussing some important household matters with one of your other wives.<<else>>You you’re your _call upstairs, going through one of the old storage closets.<</if>><</if>> <<if $serfsay gte 1>> <<set _serfdia to 18>> <br><br> <<include SerfSay>> <</if>> <</if>> /* normal ends */ <<if _npc.girldo gte 4>> /* diligent */ <<if $girlroll lte 0>>_npc.girlname has been up since the early hours, doing some extra cleaning duties and making sure today's tasks will be performed in a diligent manner.<</if>> <<if $girlroll is 1>>_npc.girlname has already consumed two cups of coffee and been doing her chores since almost before daybreak. <<if _npc.girldo gte 5>>You manage to catch her coming in from the yard, where she's performed one of her many self-designated tasks.<</if>><</if>> <<if $girlroll is 2>>Right now, _npc.girlname is performing a rather impressive morning session of exter-yoga down in the living room.<</if>> <<if $girlroll is 3>>You catch your _call doing some simple household chores on the upper floor, even if it's still pretty early in the day. <</if>> <<if $girlroll gte 4>>You catch your _call inside the kitchen, where she's prepared a healthy breakfast for herself. <</if>> <<if $serfsay gte 1>> <<set _serfdia to 19>> <br><br> <<include SerfSay>> <</if>> <</if>> /* diligent ends */ /* REST OF DAY ENDS */ <</if>> <<if $daycount gte 111>> /* REST OF DAY */ <<if _npc.girldo lte 1>> /* lazy */ <<if $girlroll lte 0>>You find your _call sitting in one of the armchairs in your livingroom, where she's reading a book about something unimportant.<</if>> <<if $girlroll is 1>>_npc.girlname is currently occupying your living room, where she's skimming through some magazines.<</if>> <<if $girlroll is 2>>You catch _npc.girlname in the hallways between your kitchen and the living room.<</if>> <<if $girlroll is 3>><<if $weatherroll gte 6 and $daycount lte 190>>Your _call is currently outside in your yard, where she's sunbathing away the most important hours of the day. <<set _beau to true>><<else>>You find your _call slouched in front of one of the many fire stoves inside the household.<</if>> <</if>> <<if $girlroll gte 4>>Right now, _npc.girlname occupies herself inside the master bedroom, where she's going through some old stuff left by one of your brother's former slaves.<</if>> <<if $serfsay gte 1>> <<set _serfdia to 20>> <br><br> <<include SerfSay>> <</if>> <</if>> /* lazy ends */ <<if _npc.girldo gte 2 and _npc.girldo lte 3>> /* normal */ <<if $girlroll lte 0>>You catch your _call in the living room, where she's occupying herself with the endless mission of clearing some of your brother's old magazines. <</if>> <<if $girlroll is 1>>Your _call is currently going through a household-related ledger inside the office.<</if>> <<if $girlroll is 2>>_npc.girlname is currently outside in the yard, where she's inspecting her humble domains. <<set _house to true>> <</if>> <<if $girlroll gte 3>>You find your wife standing on the upper balcony, looking out over the courtyard below. <<set _house to true>><</if>> <<if $serfsay gte 1>> <<set _serfdia to 21>> <br><br> <<include SerfSay>> <</if>> <</if>> /* normal ends */ <<if _npc.girldo gte 4>> /* diligent */ <<if $girlroll lte 0>>You catch _npc.girlname in the courtyard, just when she was about to start <<if $daycount gte 190>>a late<<else>>an <</if>> inspection run. <</if>> <<if $girlroll is 1>>_npc.girlname is currently <<if _slaves gte 3>>going through some rules together with one of your slaves. <<if $serfsay gte 1>> <br><br> <<set _serfdia to 124>> <<include SerfSay>> <</if>> <<else>>in the master bedroom, where she's planning a costless, but very uplifting redecoration.<</if>><</if>> <<if $girlroll is 2>>You catch your _call in her designated sleeping quarters, where she's trying on a plethora of different garments in an effort to look even nicer in front of her husband. <<set _char to true>><</if>> <<if $girlroll is 3>>Your _call is currently tuning her skills in Administration by studying an old investor's magazine – one of your brother's few papers that are actually worth reading. <<set _admin to true>><</if>> <<if $girlroll gte 4>><<if _npc.willpower gte 5>>You catch your _call outside in the yard, where she's performing a rather intense workout session. <<set _workout to true>> <<else>>You find your _call downstairs walking around like a gold-crested luxury slave, swaying her ass deliberately so you can enjoy watching your property as she's out doing her chores. <</if>> <</if>> <<if $serfsay gte 1>> <<set _serfdia to 22>> <br><br> <<include SerfSay>> <</if>> <</if>> /* diligent ends */ /* REST OF DAY ENDS */ <</if>> <<if _badnpc is true>> <br><br> She turns silent in your presence. There's no doubt she's upset about something you've done. <</if>> /* HAPPINESS ENDS */ <</if>> /* WIFE ENDS */ <</if>> /* new generic say engine */ <<if $serfsay gte 1 and _newserfs gte 1>> <br><br> <<set _serfdia to _newserfs>> <<include SerfSay>> <</if>> <<unset $serfsay>> /* MALL */ <<if $daycount gte 10000006>> /* REST OF DAY */ <<if _npc.girldo lte 1>> /* lazy */ <<if $girlroll lte 0>>xx<</if>> <<if $girlroll is 1>>xx<</if>> <<if $girlroll is 2>>xx<</if>> <<if $girlroll gte 3>>xx<</if>> <<if $serfsay gte 1>> <<set _serfdia to 1>> <br><br> <<include SerfSay>> <</if>> <</if>> /* lazy ends */ <<if _npc.girldo gte 2 and _npc.girldo lte 3>> /* normal */ <<if $girlroll lte 0>>xx<</if>> <<if $girlroll is 1>>xx<</if>> <<if $girlroll is 2>>xx<</if>> <<if $girlroll gte 3>>xx<</if>> <<if $serfsay gte 1>> <<set _serfdia to 2>> <br><br> <<include SerfSay>> <</if>> <</if>> /* normal ends */ <<if _npc.girldo gte 4>> /* diligent */ <<if $girlroll lte 0>>xx<</if>> <<if $girlroll is 1>>xx<</if>> <<if $girlroll is 2>>xx<</if>> <<if $girlroll gte 3>>xx<</if>> <<if $serfsay gte 1>> <<set _serfdia to 3>> <br><br> <<include SerfSay>> <</if>> <</if>> /* diligent ends */ /* REST OF DAY ENDS */ <</if>> /* GREAT FACTORY CALCULATOR */ <<if $mch isnot undefined>> <<set $bfactories to 0>> <<set $totfact to 0>> <<if $mch.yardslot1.type is 3>> <<set _fact to $mch.yardslot1>> <<include FacEf>> <<set $bfactories+=1>> <<set $totfact+=1>> <</if>> <<if $mch.yardslot2.type is 3>> <<set _fact to $mch.yardslot2>> <<include FacEf>> <<set $bfactories+=1>> <<set $totfact+=1>> <</if>> <<if $mch.yardslot3.type is 3>> <<set _fact to $mch.yardslot3>> <<include FacEf>> <<set $bfactories+=1>> <<set $totfact+=1>> <</if>> <<if $mch.yardslot4.type is 3>> <<set _fact to $mch.yardslot4>> <<include FacEf>> <<set $bfactories+=1>> <<set $totfact+=1>> <</if>> <<if $mch.yardslot7.type is 3>> <<set _fact to $mch.yardslot7>> <<include FacEf>> <<set $totfact+=1>> <</if>> <<if $mch.yardslot8.type is 3>> <<set _fact to $mch.yardslot8>> <<include FacEf>> <<set $totfact+=1>> <</if>> <<if $mch.yardslot1.type is 5>> <<set _stable to $mch.yardslot1>> <<include StableEf>> <</if>> <<if $mch.yardslot2.type is 5>> <<set _stable to $mch.yardslot2>> <<include StableEf>> <</if>> /* ACCUMULATING HOUSEHOLD EFFECTS */ /* living room */ <<if $mch.liveroom.level gte 0>> <<set $goodfester+=$mch.liveroom.level>> <</if>> <<if $mch.liveroom.furn10 gte 3>> <<set $goodfester+=1>> <</if>> /* MCH CHECKER */ <</if>> <<if $foodget gte 1>> /* AUTO BUY RATIONS BELOW */ <<set _rations to 0>> <<if $onlyonce is undefined>> /* MC EATING */ <<if $foodm is 1>><<set _rations+=1>><</if>> <<if $foodm is 2>><<set _rations+=3>><</if>> <<if $foodm is 3>><<set _rations+=6>><</if>> <<if $mctraitglut gte 75 and $foodm gte 1>><<set _rations+=2>><</if>> <<if $mctraitmountain gte 51 and $foodm gte 1>><<set _rations+=3>><</if>> <</if>> <<set _foodcost to $foodprice>> <<set _totalcost to _foodcost*_rations>> <<if $cash gte _totalcost>> <<set $cash-=_totalcost>> <<if $foodm is 1>><<set $masterhunger to 20>><</if>> <<if $foodm is 2>><<set $masterhunger to 50>><</if>> <<if $foodm is 3>><<set $masterhunger to 80>><</if>> <</if>> <<else>> <<if $foodm is 1 and $foodstuff gte 1>><<set $masterhunger to 20>><<set $foodstuff-=1>><</if>> <<if $foodm is 2 and $foodstuff gte 2>><<set $foodstuff-=3>><<set $masterhunger to 50>><<if $pantryskill gte 80>><<set $foodstuff+=1>><</if>><</if>> <<if $foodm is 3 and $foodstuff gte 4>><<set $foodstuff-=6>><<set $masterhunger to 80>><<if $pantryskill gte 80>><<set $foodstuff+=1>><</if>><</if>> <<if $mctraitglut gte 75 and $foodm gte 1 and $foodstuff gte 1>><<set $foodstuff-=2>><</if>> <<if $mctraitmountain gte 51 and $foodm gte 1 and $foodstuff gte 1>><<set $foodstuff-=3>><</if>> <<if $foodstuff lt 0>><<set $foodstuff to 0>><</if>> <</if>> <<if $nursery is undefined and $ver gte 10830>> <<set $nursery = { slot1:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot2:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot3:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot4:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot5:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot6:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot7:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot8:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot9:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot10:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot11:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot12:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot13:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot14:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot15:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot16:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot17:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } , slot18:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, age: 0, mother: "Girl", father: "Someone", } } >> <</if>> /* NURSERY EAT CALCULATION */ <<set _nursefood to 0>> <<for _nurseat range $nursery>> <<if _nurseat.state gte 1>> <<set _nursefood+=1>> <</if>> <</for>> /* auto buy for nursery */ <<if $foodget gte 1>> <<set _foodcost to $foodprice>> <<set _totalcost to _foodcost*_nursefood>> <<if $cash gte _totalcost>> <<set $cash-=_totalcost>> <</if>> <<else>> /* manual nurse eat */ <<if _nursefood gte 1 and $foodstuff gte 1>> <<set $foodstuff-=_nursefood>> <</if>> <</if>> /* CONTENTPMENT INCREASE */ <<if $mch isnot undefined>> <<if $mch.yardslot1.type is 1 and $goodfester lte 79>><<set $goodfester+=1>><</if>> <<if $mch.yardslot1.type is 1 and $mch.yardslot1.level gte 2 and $goodfester lte 79>><<set $goodfester+=3>><</if>> <</if>> <<for _testnurse range $nursery>> <<if _testnurse.state is 0>> <<if $onechild is undefined>> <<set _testnurse.state to 1>> <<set $onechild to 1>> <<set _testnurse.mother to _npc.girlname>> <<set _testnurse.sex to either(0,1)>> <<if $birthsex is 1>> <<set _testnurse.sex to either(0,0,0,1)>> <</if>> <<if $birthsex is 3>> <<set _testnurse.sex to either(0,1,1,1)>> <</if>> <<set _testnurse.smart to _npc.int>> <<set _testnurse.age to 0>> /* <<if $state is 0>><<set _testnurse.age to 3200>><</if>> */ <<set _testnurse.name to "CHILD">> <<set _testnurse.phys to _npc.body>> <<set _testnurse.smart to _npc.int>> <<set _testnurse.smart-=either(0, 0, 0, 5, 5)>> <<if $masterint lte 39>><<set _testnurse.smart-=10>><</if>> <<if $masterint gte 90>><<set _testnurse.smart+=10>><</if>> <<set _testnurse.beauty to _npc.beauty>> <<set _testnurse.beauty+=either(0, 0, 0, 5, 5)>> <<set _testnurse.nimble to _npc.dex>> <<set _testnurse.dis to 0>> <<if _npc.traitwork gte 90>><<set _testnurse.dis+=5>><</if>> <<if _npc.traitbreed gte 1>><<set _npc.happiness+=15>><<set _npc.masterlove+=15>><</if>> <<set _testnurse.nimble-=either(0, 0, 0, 5, 5)>> <<set _testnurse.father to $pcFirstName>> <<set $childevent2 to _npc.girlname>> <<set $childevent2sex to _testnurse.sex>> <</if>> <</if>> <</for>> <<unset $mychild>> <<unset $mother>> <<unset $addingchild>> <<if $nursehappy is undefined>><<set $nursehappy to 0>><</if>> <<if $nursepage is undefined>><<set $nursepage to 1>><</if>> <<include GirlCheck>> <div id="borderwrapeco"> <div id="wrapper"> <<if $nursecommand gte 1>> <<set $stampoints-=10>> <<addhours 2>> <<set $daycount+=20>> <<set $noshow to true>> <<include WeatherTimeEffect>> <</if>> <div class="row"> <div class="slavesides"> <div class="headsign">Nursery</div> <<if $namechild isnot true>> <br> <div class="row"> <div class="vendorleft"> <div class="signvendor">Nannies</div> <<set _nannynr to 0>> <<set _nancor to 0>> <<set _nankind to 0>> <<set _nansmart to 0>> <<set _nandis to 0>> <<set _nanwar to 0>> <<set _kids to 0>> <<set _kidsnr to 0>> <<set _job to 0>> <<for _testkid range $nursery>> <<if _testkid.state gte 1>> <<set _kids+=1>> <<set _kidsnr+=1>> <</if>> <</for>> /* nannies add to nursery qual REMOVE AFTER 084 <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.title is 4>> <<set _nannynr+=1>> <<unset _stope>> <<set _nancor+=_testnpc.likesadist>> <<set _nankind+=_testnpc.kind>> <<set _nansmart+=_testnpc.int>> <<set _nandis+=_testnpc.discipline>> <<set _nanwar+=_testnpc.traitwarrior>> <<if _testnpc.dayblock gte 1 and _testnpc.dayblock isnot 999>><<set _job+=10>><</if>> <<if _nan1 is undefined>><<set _nan1 to _testnpc.girlname>><<set _stope to true>><</if>> <<if _nan2 is undefined and _stope isnot true>><<set _nan2 to _testnpc.girlname>><<set _stope to true>><</if>> <<if _nan3 is undefined and _stope isnot true>><<set _nan3 to _testnpc.girlname>><<set _stope to true>><</if>> <<if _nan4 is undefined and _stope isnot true>><<set _nan4 to _testnpc.girlname>><<set _stope to true>><</if>> <<if _nan5 is undefined and _stope isnot true>><<set _nan5 to _testnpc.girlname>><<set _stope to true>><</if>> <<if _nan6 is undefined and _stope isnot true>><<set _nan6 to _testnpc.girlname>><<set _stope to true>><</if>> <<if _nan7 is undefined and _stope isnot true>><<set _nan7 to _testnpc.girlname>><<set _stope to true>><</if>> <<if _nan8 is undefined and _stope isnot true>><<set _nan8 to _testnpc.girlname>><<set _stope to true>><</if>> <</if>> <</for>> <<if _nannynr gte 1>> <<set _nancor/=_nannynr>> <<set _nankind/=_nannynr>> <<set _nansmart/=_nannynr>> <<set _nanwar/=_nannynr>> <<set _nandis/=_nannynr>> <</if>> <<set _kids-=_nannynr>> <<set _focus to 0>> <<if _kids gte 2>><<set _focus to -10>><</if>> <<if _kids gte 4>><<set _focus to -20>><</if>> <<if _kids gte 6>><<set _focus to -25>><</if>> <<if _kids gte 10>><<set _focus to -30>><</if>> <<if _kids gte 15>><<set _focus to -50>><</if>> <<set _focus-=_job>> <<set _nancor = Math.round(_nancor)>> <<set _nankind = Math.round(_nankind)>> <<set _nansmart = Math.round(_nansmart)>> <<set _nanwar = Math.round(_nanwar)>> <<set _nandis = Math.round(_nandis)>> <div class="tex7px"><br></div> <div class="written tex16px"> '' <<if _nan1 isnot undefined>>_nan1<br><</if>> <<if _nan2 isnot undefined>>_nan2<br><</if>> <<if _nan3 isnot undefined>>_nan3<br><</if>> <<if _nan4 isnot undefined>>_nan4<br><</if>> <<if _nan5 isnot undefined>>_nan5<br><</if>> <<if _nan6 isnot undefined>>_nan6<br><</if>> <<if _nan7 isnot undefined>>_nan7<br><</if>> <<if _nan8 isnot undefined>>_nan8<br><</if>> <<if _nan9 isnot undefined>>_nan9<br><</if>> '' </div> <<if _job gte 10>> <br><br> <center> ''NOTE!''<br> //''Focus penalty!''//<br> One or several of your <br>appointed nannies are <br>assigned to other jobs. </center> <</if>> */ /* NEW NANNY 084 below */ <<for _nann range $npc>> <<if _nann.title is 4>> <<set _war to 0>> <<set _phys to 0>> <<set _cor to 0>> <<set _will to 0>> <<set _dis to 0>> <<set _int to 0>> <<set _edu to 0>> <<set _sur to 0>> <<if _nann.melee lte 24 or _nann.ranged lte 24>><<set _war-=1>><</if>> <<if _nann.melee gte 60 or _nann.ranged gte 60>><<set _war+=3>><</if>> <<if _nann.melee gte 90 or _nann.ranged gte 90>><<set _war+=2>><</if>> <<if _nann.dex lte 24 or _nann.str lte 24>><<set _phys-=1>><</if>> <<if _nann.dex gte 60 or _nann.str gte 60>><<set _phys+=3>><</if>> <<if _nann.dex gte 90 or _nann.str gte 90>><<set _phys+=2>><</if>> <<if _nann.likesadist lte 14 or _nann.traitpure gte 75>><<set _cor-=1>><</if>> <<if _nann.likesadist gte 60>><<set _cor+=3>><</if>> <<if _nann.willpower lte 14>><<set _will-=1>><</if>> <<if _nann.willpower gte 60>><<set _will+=3>><</if>> <<if _nann.discipline lte 24>><<set _dis-=1>><</if>> <<if _nann.discipline gte 60>><<set _dis+=3>><</if>> <<if _nann.int lte 24>><<set _int-=1>><</if>> <<if _nann.int gte 60>><<set _int+=3>><</if>> <<if _nann.int gte 90>><<set _int+=2>><</if>> <<if _nann.tech lte 24 or _nann.aca lte 24>><<set _edu-=1>><</if>> <<if _nann.tech gte 60 or _nann.aca gte 60>><<set _edu+=3>><</if>> <<if _nann.tech gte 90 or _nann.aca gte 90>><<set _edu+=2>><</if>> <<if _nann.survival lte 24>><<set _sur-=1>><</if>> <<if _nann.survival gte 60>><<set _sur+=3>><</if>> <<if _nann.survival gte 90>><<set _sur+=2>><</if>> <<hovertip " ''Combat school:'' <<if _war gte 0>>+<</if>>_war.<br> ''Physical training:'' <<if _phys gte 0>>+<</if>>_phys.<br> ''Discipline:'' <<if _dis gte 0>>+<</if>>_dis.<br> ''Free thinking:'' <<if _will gte 0>>+<</if>>_will.<br> ''Mental training:'' <<if _int gte 0>>+<</if>>_int.<br> ''Education:'' <<if _edu gte 0>>+<</if>>_edu.<br> ''Corruption:'' <<if _cor gte 0>>+<</if>>_cor.<br> ''Adventures:'' <<if _sur gte 0>>+<</if>>_sur.<br> ">> <div class="nurbox">_nann.girlname _nann.last</div> <</hovertip>> <</if>> <</for>> </div> <div class="vendorleft"> <div class="signvendor">Atmospheres</div> <div class="tex7px"><br></div> ''COMBAT SCHOOL''<br> <<hovertip "<center>''Current:'' $nurq.war/100</center> <br> Click to start session. <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.war lte 9>><div class="red">Very poor!</div> <<elseif $nurq.war lte 19>><div class="red">Inadequate</div> <<elseif $nurq.war lte 29>><div class="black">Infrequent</div> <<elseif $nurq.war lte 59>><div class="black">Organized</div> <<elseif $nurq.war lte 79>><div class="green">Superb</div> <<else>><div class="green">Excellent!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 6>> <<set $nurq.war+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> ''PHYSICAL TRAINING''<br> <<hovertip "<center>''Current:'' $nurq.phys/100</center> <br> Click to start session. <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.phys lte 9>><div class="red">Very poor!</div> <<elseif $nurq.phys lte 19>><div class="red">Poor</div> <<elseif $nurq.phys lte 29>><div class="black">Infrequent</div> <<elseif $nurq.phys lte 59>><div class="black">Organized</div> <<elseif $nurq.phys lte 79>><div class="green">Superb</div> <<else>><div class="green">Excellent!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 6>> <<set $nurq.phys+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> ''DISCIPLINE''<br> <<hovertip "<center>''Current:'' $nurq.dis/100</center> <br> Click to start session. <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.dis lte 9>><div class="red">Disorder!</div> <<elseif $nurq.dis lte 19>><div class="red">Poor</div> <<elseif $nurq.dis lte 29>><div class="black">Lacking</div> <<elseif $nurq.dis lte 59>><div class="black">Good</div> <<elseif $nurq.dis lte 79>><div class="green">Superb</div> <<else>><div class="green">Excellent!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 6>> <<set $nurq.dis+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> ''FREE THINKING''<br> <<hovertip "<center>''Current:'' $nurq.will/100</center> <br> Click to start session. <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.will lte 9>><div class="red">None!</div> <<elseif $nurq.will lte 19>><div class="red">Poor</div> <<elseif $nurq.will lte 29>><div class="black">Lacking</div> <<elseif $nurq.will lte 59>><div class="black">Frequent</div> <<elseif $nurq.will lte 79>><div class="green">Liberal</div> <<else>><div class="green">Enlightenment!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 6>> <<set $nurq.will+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> ''MENTAL TRAINING''<br> <<hovertip "<center>''Current:'' $nurq.int/100</center> <br> Click to start session. <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.int lte 9>><div class="red">None!</div> <<elseif $nurq.int lte 19>><div class="red">Poor</div> <<elseif $nurq.int lte 29>><div class="black">Lacking</div> <<elseif $nurq.int lte 59>><div class="black">Frequent</div> <<elseif $nurq.int lte 79>><div class="green">Superb</div> <<else>><div class="green">Excellent!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 6>> <<set $nurq.int+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> ''EDUCATION''<br> <<hovertip "<center>''Current:'' $nurq.edu/100</center> <br> Click to start session. <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.edu lte 9>> <div class="red">None!</div> <<elseif $nurq.edu lte 19>> <div class="red">Poor</div> <<elseif $nurq.edu lte 29>><div class="black">Mediocre</div> <<elseif $nurq.edu lte 59>><div class="black">Frequent</div> <<elseif $nurq.edu lte 79>><div class="green">Superb</div> <<else>><div class="green">Excellent!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 6>> <<set $nurq.edu+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> ''CORRUPTION''<br> <<hovertip "<center>''Current:'' $nurq.cor/100</center> <br> Click to start session. <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.cor lte 9>><div class="green">None!</div> <<elseif $nurq.cor lte 19>><div class="black">Non-existant</div> <<elseif $nurq.cor lte 29>><div class="black">Normal</div> <<elseif $nurq.cor lte 59>><div class="black">Frequent</div> <<elseif $nurq.cor lte 79>><div class="red">Degenerative</div> <<else>><div class="red">Massive!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 6>> <<set $nurq.cor+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> ''ADVENTURES''<br> <<hovertip "<center>''Current:'' $nurq.sur/100</center> <br> Click to start an adventure! <br> ''Stamina points:'' <<if $stampoints gte 11>>-10.<<else>>Exhausted!<</if>><br> ''Time:'' <<if $daycount lte 190>>2 hours.<<else>>Too late!<</if>> ">> <<link ' <<if $nurq.sur lte 9>><div class="red">None!</div> <<elseif $nurq.sur lte 19>><div class="red">Infrequent</div> <<elseif $nurq.sur lte 29>><div class="black">Normal</div> <<elseif $nurq.sur lte 59>><div class="black">Frequent</div> <<elseif $nurq.sur lte 79>><div class="green">Very frequent</div> <<else>><div class="green">Daily!</div><</if>> '>> <<if _kidsnr gte 1 and $stampoints gte 11 and $daycount lte 190>> <<goto Nursery2>> <<set $nursecommand to 8>> <<set $nurq.sur+=1>> <</if>> <</link>> <</hovertip>> <br><div class="tex5px"><br></div> <br> /* <<if _kidsnr gte 1>> <div class="signvendor">Actions</div> <div class="tex7px"><br></div> <<if $nursecommand is undefined>> <div class="ulsmall"> <<if $stampoints gte 10 and $daycount lte 190>>[[Play!|Nursery2][$nursecommand to 1]]<<else>><p class="ulsmallused">Play!</p><</if>> <div class="tex7px"><br></div> <<if $stampoints gte 10 and $daycount lte 190>>[[train combat|Nursery2][$nursecommand to 2]]<<else>><p class="ulsmallused">Train combat</p><</if>> <div class="tex7px"><br></div> <<if $stampoints gte 10 and $daycount lte 190>>[[educate|Nursery2][$nursecommand to 3]]<<else>><p class="ulsmallused">educate</p><</if>> </div> <</if>> <</if>> */ <<if $nursecommand gte 1>> /* <<timed 1s>> <<goto Nursery2>> <</timed>> */ <<if $nursecommand is 1>> You spend roughly two hours entertaining and <br>playing with the <<if _kids gte 2>>kids<<else>>child<</if>>. It's exhausting but also a pretty fun experience. <br><br> <li>-10 Stamina points.<br></li> <li>+1 Happiness.<br></li> <<set $nursehappy+=1>> <</if>> <<if $nursecommand is 2>> You spend roughly two hours <br>training the <<if _kids gte 2>>children<<else>>child<</if>> in various <br> combat techniques. <<set $missiontake to true>> /* <li>-10 Stamina points.<br></li> <<for _comb range $nursery>> <<set _ran to random(1, 6)>> <<if _comb.state is 1 and _comb.phys lte 69 and _ran is 1>><<set _comb.phys+=1>><<set _combup to true>><</if>> <</for>> <<if _combup is true>> <li>+1 Physique.</li> <</if>> */ <</if>> <<if $nursecommand is 3>> You spend roughly two hours <br>educating the <<if _kids gte 2>>children<<else>>child<</if>> in various intellectual subjects. <br><br> <li>-10 Stamina points.<br></li> <<for _int range $nursery>> <<set _ran to random(1, 10)>> <<if _int.state is 1 and _int.smart lte 69 and _ran is 1>><<set _int.smart+=1>><<set _intup to true>><</if>> <</for>> <<if _intup is true>> <li>+1 Intelligence.</li> <</if>> <</if>> <<if $nursecommand is 8>> <<set _ranad to random(1, 5)>> <<if _ranad gte 3>>You're able to scavenge ''_ranad units'' <br>of Merchandise!<<set $swag+=_ranad>><</if>> <<timed 1s>> <<goto Nursery2>> <</timed>> <</if>> <<unset $nursecommand>> <</if>> </div> <div class="lowbottom ulsmall padd20left"> [[Return|Home]] </div> <</if>> </div> <div class="slavesides"> <<if $namechild isnot undefined>> <<set _temp to $nursery[$namechild]>> <br><br><br> <center> <div class="tex18px"> ''Enter new name''<br> </div> <<textbox "$newname" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set _temp.name to $newname.trim()>> <<if $newname is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "Nursery2">> <<unset $inputname>> <<unset $namechild>> <<unset $newname>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <<else>> <<if $nursepage is 1>> <br><br> <div class="row padd30right"> <<set _state to $nursery.slot1.state>> <<set _beauty to $nursery.slot1.beauty>> <<set _smart to $nursery.slot1.smart>> <<set _phys to $nursery.slot1.phys>> <<set _nimble to $nursery.slot1.nimble>> <<set _name to $nursery.slot1.name>> <<set _mother to $nursery.slot1.mother>> <<set _age to $nursery.slot1.age>> <<set _sex to $nursery.slot1.sex>> <<set _dis to $nursery.slot1.dis>> <<set _slotted to "slot1">> <<set _slotcheck to 1>> <<set _numerial to "I">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot2.state>> <<set _beauty to $nursery.slot2.beauty>> <<set _smart to $nursery.slot2.smart>> <<set _phys to $nursery.slot2.phys>> <<set _nimble to $nursery.slot2.nimble>> <<set _name to $nursery.slot2.name>> <<set _mother to $nursery.slot2.mother>> <<set _age to $nursery.slot2.age>> <<set _sex to $nursery.slot2.sex>> <<set _dis to $nursery.slot2.dis>> <<set _slotted to "slot2">> <<set _slotcheck to 2>> <<set _numerial to "II">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot3.state>> <<set _beauty to $nursery.slot3.beauty>> <<set _smart to $nursery.slot3.smart>> <<set _phys to $nursery.slot3.phys>> <<set _nimble to $nursery.slot3.nimble>> <<set _name to $nursery.slot3.name>> <<set _mother to $nursery.slot3.mother>> <<set _age to $nursery.slot3.age>> <<set _sex to $nursery.slot3.sex>> <<set _dis to $nursery.slot3.dis>> <<set _slotted to "slot3">> <<set _slotcheck to 3>> <<set _numerial to "III">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> /* FIRST ROW ENDS */ </div> <br><br> <div class="row padd30right"> <<set _state to $nursery.slot4.state>> <<set _beauty to $nursery.slot4.beauty>> <<set _smart to $nursery.slot4.smart>> <<set _phys to $nursery.slot4.phys>> <<set _nimble to $nursery.slot4.nimble>> <<set _name to $nursery.slot4.name>> <<set _mother to $nursery.slot4.mother>> <<set _age to $nursery.slot4.age>> <<set _sex to $nursery.slot4.sex>> <<set _dis to $nursery.slot4.dis>> <<set _slotted to "slot4">> <<set _slotcheck to 4>> <<set _numerial to "IV">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot5.state>> <<set _beauty to $nursery.slot5.beauty>> <<set _smart to $nursery.slot5.smart>> <<set _phys to $nursery.slot5.phys>> <<set _nimble to $nursery.slot5.nimble>> <<set _name to $nursery.slot5.name>> <<set _mother to $nursery.slot5.mother>> <<set _age to $nursery.slot5.age>> <<set _sex to $nursery.slot5.sex>> <<set _dis to $nursery.slot5.dis>> <<set _slotted to "slot5">> <<set _slotcheck to 5>> <<set _numerial to "V">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot6.state>> <<set _beauty to $nursery.slot6.beauty>> <<set _smart to $nursery.slot6.smart>> <<set _phys to $nursery.slot6.phys>> <<set _nimble to $nursery.slot6.nimble>> <<set _name to $nursery.slot6.name>> <<set _mother to $nursery.slot6.mother>> <<set _age to $nursery.slot6.age>> <<set _sex to $nursery.slot6.sex>> <<set _dis to $nursery.slot6.dis>> <<set _slotted to "slot6">> <<set _slotcheck to 6>> <<set _numerial to "VI">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> /* SECOND ROW ENDS */ </div> <br><br> <div class="row padd30right"> <<set _state to $nursery.slot7.state>> <<set _beauty to $nursery.slot7.beauty>> <<set _smart to $nursery.slot7.smart>> <<set _phys to $nursery.slot7.phys>> <<set _nimble to $nursery.slot7.nimble>> <<set _name to $nursery.slot7.name>> <<set _mother to $nursery.slot7.mother>> <<set _age to $nursery.slot7.age>> <<set _sex to $nursery.slot7.sex>> <<set _dis to $nursery.slot7.dis>> <<set _slotted to "slot7">> <<set _slotcheck to 7>> <<set _numerial to "VII">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot8.state>> <<set _beauty to $nursery.slot8.beauty>> <<set _smart to $nursery.slot8.smart>> <<set _phys to $nursery.slot8.phys>> <<set _nimble to $nursery.slot8.nimble>> <<set _name to $nursery.slot8.name>> <<set _mother to $nursery.slot8.mother>> <<set _age to $nursery.slot8.age>> <<set _sex to $nursery.slot8.sex>> <<set _dis to $nursery.slot8.dis>> <<set _slotted to "slot8">> <<set _slotcheck to 8>> <<set _numerial to "VIII">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot9.state>> <<set _beauty to $nursery.slot9.beauty>> <<set _smart to $nursery.slot9.smart>> <<set _phys to $nursery.slot9.phys>> <<set _nimble to $nursery.slot9.nimble>> <<set _name to $nursery.slot9.name>> <<set _mother to $nursery.slot9.mother>> <<set _age to $nursery.slot9.age>> <<set _sex to $nursery.slot9.sex>> <<set _dis to $nursery.slot9.dis>> <<set _slotted to "slot9">> <<set _slotcheck to 9>> <<set _numerial to "IX">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> /* THIRD ROW ENDS */ </div> <</if>> <<if $nursepage is 2>> <br><br> <div class="row padd30right"> <<set _state to $nursery.slot10.state>> <<set _beauty to $nursery.slot10.beauty>> <<set _smart to $nursery.slot10.smart>> <<set _phys to $nursery.slot10.phys>> <<set _nimble to $nursery.slot10.nimble>> <<set _name to $nursery.slot10.name>> <<set _mother to $nursery.slot10.mother>> <<set _age to $nursery.slot10.age>> <<set _sex to $nursery.slot10.sex>> <<set _dis to $nursery.slot10.dis>> <<set _slotted to "slot10">> <<set _slotcheck to 10>> <<set _numerial to "X">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot11.state>> <<set _beauty to $nursery.slot11.beauty>> <<set _smart to $nursery.slot11.smart>> <<set _phys to $nursery.slot11.phys>> <<set _nimble to $nursery.slot11.nimble>> <<set _name to $nursery.slot11.name>> <<set _mother to $nursery.slot11.mother>> <<set _age to $nursery.slot11.age>> <<set _sex to $nursery.slot11.sex>> <<set _dis to $nursery.slot11.dis>> <<set _slotted to "slot11">> <<set _slotcheck to 11>> <<set _numerial to "XI">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot12.state>> <<set _beauty to $nursery.slot12.beauty>> <<set _smart to $nursery.slot12.smart>> <<set _phys to $nursery.slot12.phys>> <<set _nimble to $nursery.slot12.nimble>> <<set _name to $nursery.slot12.name>> <<set _mother to $nursery.slot12.mother>> <<set _age to $nursery.slot12.age>> <<set _sex to $nursery.slot12.sex>> <<set _dis to $nursery.slot12.dis>> <<set _slotted to "slot12">> <<set _slotcheck to 12>> <<set _numerial to "XII">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> /* FIRST ROW ENDS */ </div> <br><br> <div class="row padd30right"> <<set _state to $nursery.slot13.state>> <<set _beauty to $nursery.slot13.beauty>> <<set _smart to $nursery.slot13.smart>> <<set _phys to $nursery.slot13.phys>> <<set _nimble to $nursery.slot13.nimble>> <<set _name to $nursery.slot13.name>> <<set _mother to $nursery.slot13.mother>> <<set _age to $nursery.slot13.age>> <<set _sex to $nursery.slot13.sex>> <<set _dis to $nursery.slot13.dis>> <<set _slotted to "slot13">> <<set _slotcheck to 13>> <<set _numerial to "XIII">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot14.state>> <<set _beauty to $nursery.slot14.beauty>> <<set _smart to $nursery.slot14.smart>> <<set _phys to $nursery.slot14.phys>> <<set _nimble to $nursery.slot14.nimble>> <<set _name to $nursery.slot14.name>> <<set _mother to $nursery.slot14.mother>> <<set _age to $nursery.slot14.age>> <<set _sex to $nursery.slot14.sex>> <<set _dis to $nursery.slot14.dis>> <<set _slotted to "slot14">> <<set _slotcheck to 14>> <<set _numerial to "XIV">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot15.state>> <<set _beauty to $nursery.slot15.beauty>> <<set _smart to $nursery.slot15.smart>> <<set _phys to $nursery.slot15.phys>> <<set _nimble to $nursery.slot15.nimble>> <<set _name to $nursery.slot15.name>> <<set _mother to $nursery.slot15.mother>> <<set _age to $nursery.slot15.age>> <<set _sex to $nursery.slot15.sex>> <<set _dis to $nursery.slot15.dis>> <<set _slotted to "slot15">> <<set _slotcheck to 15>> <<set _numerial to "XV">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> /* SECOND ROW ENDS */ </div> <br><br> <div class="row padd30right"> <<set _state to $nursery.slot16.state>> <<set _beauty to $nursery.slot16.beauty>> <<set _smart to $nursery.slot16.smart>> <<set _phys to $nursery.slot16.phys>> <<set _nimble to $nursery.slot16.nimble>> <<set _name to $nursery.slot16.name>> <<set _mother to $nursery.slot16.mother>> <<set _age to $nursery.slot16.age>> <<set _sex to $nursery.slot16.sex>> <<set _dis to $nursery.slot16.dis>> <<set _slotted to "slot16">> <<set _slotcheck to 16>> <<set _numerial to "XVI">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot17.state>> <<set _beauty to $nursery.slot17.beauty>> <<set _smart to $nursery.slot17.smart>> <<set _phys to $nursery.slot17.phys>> <<set _nimble to $nursery.slot17.nimble>> <<set _name to $nursery.slot17.name>> <<set _mother to $nursery.slot17.mother>> <<set _age to $nursery.slot17.age>> <<set _sex to $nursery.slot17.sex>> <<set _dis to $nursery.slot17.dis>> <<set _slotted to "slot17">> <<set _slotcheck to 17>> <<set _numerial to "XVII">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> <<set _state to $nursery.slot18.state>> <<set _beauty to $nursery.slot18.beauty>> <<set _smart to $nursery.slot18.smart>> <<set _phys to $nursery.slot18.phys>> <<set _nimble to $nursery.slot18.nimble>> <<set _name to $nursery.slot18.name>> <<set _mother to $nursery.slot18.mother>> <<set _age to $nursery.slot18.age>> <<set _sex to $nursery.slot18.sex>> <<set _dis to $nursery.slot18.dis>> <<set _slotted to "slot18">> <<set _slotcheck to 18>> <<set _numerial to "XVIII">> <<capture _slotted _slotcheck>> <<include BabySlot>> <</capture>> /* THIRD ROW ENDS */ </div> <</if>> <div class="lowbottom ulsmall padd30right"> <<if $nursepage is 1>>[[Second room|Nursery2][$nursepage to 2]]<<else>>[[First room|Nursery2][$nursepage to 1]]<</if>> </div> <<include NewSounds>> /* NAMECHILD UNDEFINED ENDS */ <</if>> </div> </div> </div> </div><div class="resholderbig2 ulsmall"> <center>''- <<if _state is 1>><<hovertip "<center>- Inherited stats -</center><br>Beauty: _beauty. <br>Intelligence: _smart.<br> Body: _phys.">><div class="uppernocut">_name</div><</hovertip>><<else>>SLOT _numerial<</if>> -''</center> <div class="tex5px padd10side"><hr></div> <<if _state is 1>> <div class="padd30left"> ''Mother:'' _mother <br> ''Age:'' <<if _age gte 2980>><div class="green">Ready!</div><<else>>_age days<</if>><br> ''Sex:'' <<if _sex is 1>>Male<<else>>Female<</if>> </div> <<if _name isnot "CHILD">> <<if _age gte 2980>><<if _okadd is true>>[[Process|CCCP][$addingchild to true, $childslot to _slotted, $action1 to true, $event to 4, $action to 3, $addch to _slotcheck]]<<else>><p class="ulsmallused">House full!</p><</if>><<else>><p class="ulsmallused">Process</p><</if>> <</if>> <<if _name is "CHILD">>[[Name child|Nursery2][$namechild to _slotted]]<<else>><</if>> <<else>> <div class="opac center"> <br> UNOCCUPIED </div> <</if>> </div><div id="borderwrapem"><div id="introwrapper"> <<set $event3 to true>> <div class="row"> <div class="vendorleft ulexsmall"> <br><br><br><br> <div class="signvendor">MC Age</div> <div class="tex7px"><br></div> <div class="row padd80left padd80right"> <<if $masterage isnot 18>>[[18|AgeCho2][$masterage to 18]]<<else>><p class="ulexsmallselect">18</p><</if>> <<if $masterage isnot 22>>[[22|AgeCho2][$masterage to 22]]<<else>><p class="ulexsmallselect">22</p><</if>> </div> <div class="tex5px"><br></div> <div class="row padd80left padd80right"> <<if $masterage isnot 25>>[[25|AgeCho2][$masterage to 25]]<<else>><p class="ulexsmallselect">25</p><</if>> <<if $masterage isnot 28>>[[28|AgeCho2][$masterage to 28]]<<else>><p class="ulexsmallselect">28</p><</if>> </div> <div class="tex5px"><br></div> <div class="row padd80left padd80right"> <<if $masterage isnot 33>>[[33|AgeCho2][$masterage to 33]]<<else>><p class="ulexsmallselect">33</p><</if>> <<if $masterage isnot 38>>[[38|AgeCho2][$masterage to 38]]<<else>><p class="ulexsmallselect">38</p><</if>> </div> <div class="tex5px"><br></div> <div class="row padd80left padd80right"> <<if $masterage isnot 45>>[[45|AgeCho2][$masterage to 45]]<<else>><p class="ulexsmallselect">45</p><</if>> <<if $masterage isnot 58>>[[58|AgeCho2][$masterage to 58]]<<else>><p class="ulexsmallselect">58</p><</if>> </div> <br> <div class="tex7px"><br></div> <div class="ulsmall"> <div class="signvendor">AGE EFFECTS</div> <<set _inteff to 0>> <<set _willeff to 0>> <<set _dexeff to 0>> <<set _acaeff to 0>> <<set _techeff to 0>> <<set _dexeff to 0>> <<set _sedeff to 0>> <<set _medeff to 0>> <<set _stealtheff to 0>> <<if $masterage is 18>><<set _inteff to -3>><<set _acaeff to -3>><<set _dexeff to 5>><<set _stealtheff to 3>><<set _willeff to -3>><</if>> <<if $masterage gte 38>><<set _inteff to 2>><<set _willeff to 2>><<set _dexeff to -1>><</if>> <<if $masterage gte 45>><<set _dexeff to -2>><<set _acaeff to 3>><</if>> <<if $masterage gte 58>><<set _dexeff to -5>><<set _inteff to 5>><<set _willeff to 3>><<set _acaeff to 5>><<set _tech to 5>><</if>> <<if $masterage lte 24>><<set _sedeff to 5>><</if>> <<if $masterage gte 40>><<set _sedeff to -3>><</if>> <<if $masterage gte 50>><<set _sedeff to -5>><</if>> <div class="row left padd40left"> <div class="nameholder1"> <<if _inteff isnot 0>>''INTELLIGENCE:''<br><</if>> <<if _willeff isnot 0>>''WILLPOWER:''<br><</if>> <<if _dexeff isnot 0>>''DEXTERITY:''<br><</if>> <<if _acaeff isnot 0>>''Academics:''<br> <</if>> <<if _techeff isnot 0>>''Science:''<br><</if>> <<if _medeff isnot 0>>''Medicine:''<br><</if>> <<if _stealtheff isnot 0>>''Stealth:''<br><</if>> <<if _sedeff isnot 0>>''Seduce effect:''<br><</if>> </div> <div class="valueholder padd40right right"> <<if _inteff isnot 0>><<if _inteff gte 1>>+<</if>>_inteff<br><</if>> <<if _willeff isnot 0>><<if _willeff gte 1>>+<</if>>_willeff<br><</if>> <<if _dexeff isnot 0>><<if _dexeff gte 1>>+<</if>>_dexeff<br><</if>> <<if _acaeff isnot 0>><<if _acaeff gte 1>>+<</if>>_acaeff<br><</if>> <<if _techeff isnot 0>><<if _techeff gte 1>>+<</if>>_techeff<br><</if>> <<if _medeff isnot 0>><<if _medeff gte 1>>+<</if>>_medeff<br><</if>> <<if _stealtheff isnot 0>><<if _stealtheff gte 1>>+<</if>>_stealtheff<br><</if>> <<if _sedeff isnot 0>><<if _sedeff gte 1>>+<</if>>_sedeff<br><</if>> </div> </div> </div> </div> <div class="slavesides"> <<if $charpage is undefined>><<set $charpage to 1>><</if>> <br><br> <center> <div class="storytop"> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex7px"><br></div><br><<if $charpage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][AgeCho2][$charpage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> /* <div class="resholderbig future tex20px"><div class="tex5px"><br></div> <div class="headsign">''CUSTOMIZE CHARACTER''</div></div> */ <div class="headsign">CUSTOMIZE CHARACTER</div> <div class="resholder left"><div class="tex7px"><br></div><br><<if $charpage lte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][AgeCho2][$charpage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <br><br> <br> <<if $charpage is 1>> <div class="row"><<set _charid to 1>><<include AgeChoBox>><<set _charid to 2>><<include AgeChoBox>><<set _charid to 3>><<include AgeChoBox>></div> <br><br> <div class="row"><<set _charid to 4>><<include AgeChoBox>><<set _charid to 5>><<include AgeChoBox>><<set _charid to 6>><<include AgeChoBox>></div> <</if>> <<if $charpage is 2>> <div class="row"><<set _charid to 7>><<include AgeChoBox>><<set _charid to 8>><<include AgeChoBox>><<set _charid to 9>><<include AgeChoBox>></div> <br><br> <div class="row"><<set _charid to 10>><<include AgeChoBox>><<set _charid to 11>><<include AgeChoBox>><<set _charid to 12>><<include AgeChoBox>></div> <</if>> <<if $charpage is 3>> <div class="row"><<set _charid to 13>><<include AgeChoBox>><<set _charid to 14>><<include AgeChoBox>><<set _charid to 15>><<include AgeChoBox>></div> <br><br> <div class="row"><<set _charid to 16>><<include AgeChoBox>><<set _charid to 17>><<include AgeChoBox>><<set _charid to 18>><<include AgeChoBox>></div> <</if>> </div> <div class="vendorleft ulsmall higher"> <br><br><br><br> <div class="signvendor">Difficulty</div> <div class="tex7px"><br></div> <<if $diff isnot 1>>[[Sandbox|AgeCho2][$diff to 1]]<<else>><p class="ulsmallselect">Sandbox</p><</if>> <div class="tex5px"><br></div> <<if $diff isnot 2>>[[Normal|AgeCho2][$diff to 2]]<<else>><p class="ulsmallselect">Normal</p><</if>> <div class="tex5px"><br></div> <<if $diff isnot 3>>[[Grimdark|AgeCho2][$diff to 3]]<<else>><p class="ulsmallselect">Grimdark</p><</if>> <div class="tex5px"><br></div> /* <<if $diff isnot 4>>[[Ironman|AgeCho2][$diff to 4]]<<else>><p class="ulsmallselect">Ironman</p><</if>> */ <p class="ulsmallused">Ironman (wip)</p> <div class="tex5px"><br></div> <br> <div class="signvendor">Dice rolls</div> <div class="tex7px"><br></div> <<if $dice isnot 1>>[[1D100|AgeCho2][$dice to 1]]<<else>><p class="ulsmallselect">1D100</p><</if>> <div class="tex5px"><br></div> <<if $dice isnot 2>>[[2D50|AgeCho2][$dice to 2]]<<else>><p class="ulsmallselect">2D50</p><</if>> <div class="tex5px"><br></div> <<if $dice isnot 3>>[[5D20|AgeCho2][$dice to 3]]<<else>><p class="ulsmallselect">5D20</p><</if>> <br> <div class="tex5px"><br></div> <div class="ulsmall"> <div class="signvendor">ENHANCED (WIP)</div> <div class="tex7px"><br></div> <<if $masterage gte 28888>> <<if $famstart isnot 1>>[[Daddy's girl|AgeCho2][$famstart to 1]]<<else>><p class="ulsmallselect">Daddy's girl</p><</if>> <<else>> <p class="ulsmallused">Daddy's girl</p> <</if>> <div class="tex5px"><br></div> <<if $masterage gte 28888>> <<if $famstart isnot 2>>[[Family man|AgeCho2][$famstart to 2]]<<else>><p class="ulsmallselect">Family man</p><</if>> <<else>> <p class="ulsmallused">Family man</p> <</if>> <div class="tex5px"><br></div> <div class="higher"> <<if $worldstart isnot 1>>[[A dying world|AgeCho2][$worldstart to 1]]<<else>><p class="ulsmallselect">A dying world</p><div class="scale70">[[reset|AgeCho2][$worldstart to 0]]</div><</if>> </div> </div> </div> </div> <div class="storybottomlow"> <center> <div class="ulvendor"> [[Continue|Creation2]] </div> </center> </div> </div> </div> <div class="agecho2"> <div class="agechopic2"> [img[$imgpath + "Player/char"+_charid+".jpg"]] </div> <div class="tex4px"><br></div> <div class="ulsmall"> <<capture _charid>> <<if _charid is $charpic>> <p class="ulsmallselect">Select</p> <<else>> <<if _newcre is true>> [[Select|Ntrait][$charpic to _charid]] <<else>> [[Select|AgeCho2][$charpic to _charid]] <</if>> <</if>> <</capture>> </div> </div><<if _noname isnot true>> ''_npc.girlname:'' <</if>> <<set _ranney to random(1, 4)>> <<if _serfdia is 1>> /* Servant, lazy, morning */ // <<if $serfsay is 1>><<if _npc.girlid is 18>>Hey, Hassi. What's up?<<else>>Good morning (yawn).<</if>><</if>> <<if $serfsay is 2>><<if _npc.girlid is 18>>Yeah, Tuwa? Can't you see I'm busy?<<else>>Oh, sorry, where was I? Good morning, Sir.<</if>><</if>> <<if $serfsay is 3>>Ah, good morning to you, <<if _npc.girlid is 18>>Tuwa<<else>>Sir<</if>>! I should be ready in an hour or so.<</if>> <<if $serfsay is 4>><<if _npc.sex is 0>>Oh, hello, Mast… Sir. I'm not feeling very well today so I thought I'd take it easy.<<else>>Yeah? Let me just get my morning coffee and I'll be ready.<</if>><</if>> <<if $serfsay gte 5>>Yeah, what is it?<</if>> // <</if>> <<if _serfdia is 2>> /* Servant, normal, morning */ // <<if _npc.age lte 15>> <<if $serfsay is 1>>Yeah?<</if>> <<if $serfsay is 2>>Oh, hello. You startled me, <<if _npc.girlid is 18>>Tuwa<<else>>Sir<</if>>.<</if>> <<if $serfsay is 3>>I'm almost finished here (smile).<</if>> <<if $serfsay gte 4>>Hello, you!<</if>> <<elseif _npc.girlid is 42>> <<if $serfsay is 1>><<if $npc.av1.bondage gte 1>>Hey. Have you seen Lovisa this morning?<<else>>Hello, Sir. I might head out to Marston Swamps later today if it's okay?<</if>><</if>> <<if $serfsay is 2>>If you're heading out to the woods later today, please include me, Sir.<</if>> <<if $serfsay is 3>><<if $npc.av1.happiness lte 14 and _npc.masterlove gte 40>>Hey. We need to do something about Lovisa. She's looking terribly depressed.<<else>>Hello, Mr. R… Mr. $pcLastName. Sleep okay?<</if>><</if>> <<if $serfsay gte 4>>Good morning, Sir. <<if _npc.masterlove gte 40>>I hope you slept well.<</if>><</if>> <<else>> <<if $serfsay is 1>>Oh, hello, Sir. What's happening today?<</if>> <<if $serfsay is 2>>Good morning, Sir (smile).<</if>> <<if $serfsay is 3>>Oh, Good morning, _npc.callname. Anything interesting happening today?<</if>> <<if $serfsay is 4>><<if _npc.girlid is 1 or _npc.girlid is 7>>Living like this is pretty good. I'll get used to it.<<else>>Hello, Sir. What's up?<</if>><</if>> <<if $serfsay gte 5>>Good morning, Mr. $pcLastName. I'm almost finished here.<</if>> <</if>> // <</if>> <<if _serfdia is 3>> /* Servant, diligent, morning */ // <<if _npc.age lte 14>> Hello, <<if _npc.girlid is 18>>Tuwa<<else>>Master<</if>>! Hope it's a fine morning for you (smile). <<else>> <<if $serfsay is 1>>Good morning, Sir (smile). Have you enjoyed your coffee yet?<</if>> <<if $serfsay is 2>>Nothing gets the tired man outta your head better than a good session of healthy work. How are you doing?<</if>> <<if $serfsay is 3>>Oh, hello. I just had to do this. Sorry, it's been bugging me for days.<</if>> <<if $serfsay gte 4>>Good morning, Sir (nod). <</if>> <</if>> // <</if>> <<if _serfdia is 4>> /* Servant, lazy, rest of day */ // <<if $serfsay is 1>><<if _npc.age gte 18>>Oh, fuck. My back hurts.<<else>>Hello. (nod)<</if>><</if>> <<if $serfsay is 2>>Oh, sorry. There's something wrong with my stomach.<</if>> <<if $serfsay is 3>>Hello! Got anything planned? <<if _npc.girlid is 31>>Maybe we could go visit my daddy?<</if>> <</if>> <<if $serfsay gte 4>>Hey, hey! What's up? <<if _npc.girlid is 31>>You wanna go fishin' with me?<</if>> <</if>> // <</if>> <<if _serfdia is 5>> /* Servant, normal, rest of day */ // <<if _npc.willpower lte 4>> <<if $serfsay is 1>>Hello, _npc.callname. Hope you're having a fine day.<</if>> <<if $serfsay is 2>>Master (polite bow). Hope everything is fine with you. <</if>> <<if $serfsay is 3>>Greetings, Sir. I'm at your service.<</if>> <<if $serfsay gte 4>>All love and success to you, Sir. How may I be of assistance?<</if>> <<else>> <<if $serfsay is 1>>Hey Sir. <</if>> <<if $serfsay is 2>>Good day, Sir.<</if>> <<if $serfsay is 3>>Nice to bump into you, Sir. How can I help?<</if>> <<if $serfsay gte 4>>Oh. Hello, Sir. You need me for something?<</if>> <</if>> // <</if>> <<if _serfdia is 6>> /* Servant, diligent, rest of day */ // <<if _dia is true>> <<if $serfsay is 1>>Look at this piece of trash, Sir. Better replace it.<</if>> <<if $serfsay is 2>>It was leaking. Sorry if it took so long replacing it.<</if>> <<if $serfsay is 3>>This one has to go. It's beyond repair. I'll fix a new one.<</if>> <<if $serfsay gte 4>>Hey, Sir. Oh. Look at all this mess.<</if>> <<else>> <<if $serfsay is 1>>Oh, Sir. Hello.<</if>> <<if $serfsay is 2>>Ah. Sir. You need my assistance?<</if>> <<if $serfsay is 3>>Hello, Master (nod).<</if>> <<if $serfsay gte 4>>Ah. There we go. You need me for something?<</if>> <</if>> // <</if>> <<if _serfdia is 7>> /* Mercenary, lazy */ // <<if _npc.girlid is 30>> <<if $serfsay is 1>>Hey, bro! What's up?<</if>> <<if $serfsay is 2>>Yo my Man $pcFirstName. What's goin' on? <<if _npc.dayblock is 19>>I'm walkin' around here thinking about the best ways to train slaves. Since it's my pro, yo. I'm not lazin'.<</if>><</if>> <<if $serfsay is 3>>Yo! What's up, oldie?<</if>> <<if $serfsay gte 4>>Hey, my man! What's kickin' yo? <<if _npc.dayblock isnot 19>>If you need my help trainin' slaves, just say the word, bro.<</if>><</if>> <</if>> <<if _npc.girlid is 29>> <<if $serfsay is 1>>Hello, good Sir. I'm so lonely here I'm starting to get nervous. Hehe. Oh, by the way, I almost fell of the walls this morning while sipping my coffee. You really need to get some railings installed.<</if>> <<if $serfsay is 2>>Oh, $pcFirstName. Anything going on? Need this old geezer for something?<</if>> <<if $serfsay is 3>>Hey, boss. Anything clicking today? I'm always ready. These old legs still have a few miles left in them (chuckle).<</if>> <<if $serfsay gte 4>>Oh, I didn’t see ya coming. I should check my ears. <</if>> <</if>> <<if _npc.girlid isnot 30 and _npc.girlid isnot 29>> <<if $serfsay is 1>>Hello, Sir.<</if>> <<if $serfsay is 2>>Oh. Hello. Was just about… What's up?<</if>> <<if $serfsay is 3>>Oh, you caught me. Hey. What's going on?<</if>> <<if $serfsay gte 4>>Hello, Mr. $pcLastName.<</if>> <</if>> // <</if>> <<if _serfdia is 8 and _crawlin is true>> /* Mercenary, normal, using crawlers */ // <<if $serfsay is 1>>There we go. Suck daddy's cock… Mmh…<</if>> <<if $serfsay is 2>>That's it. Take it deeper. You're such a good little slut…<</if>> <<if $serfsay is 3>>Mmmh… Yes… Do it like that.<</if>> <<if $serfsay gte 4>>MMh, that's right. Work it good. Oh, you little slut.<</if>> <br><br> Oh, Mr. $pcLastName. I'm ready in just a moment. // <br><br> _npc.girlname's ''Happiness (+2)'' has increased! <<set _npc.happiness+=2>> <</if>> <<if _serfdia is 8 and _crawlin isnot true>> /* Mercenary, normal */ // <<if _guardtalk is true>> <<if _npc.girlid is 31>> <<if $serfsay is 1>>Daddy say's it's dangur-es over there.<</if>> <<if $serfsay is 2>>That would never be okay with daddy. Ah-nah. No way.<</if>> <<if $serfsay is 3>>Are you for real, Mister? Is that true? Wow.<</if>> <<if $serfsay gte 4>>Haha, you sooo funny.<</if>> <br><br> Oh, Master, sir. I didn't see ya. Need my help? <<else>> <<if $serfsay is 1>>The other? Nah, he didn't make it back.<</if>> <<if $serfsay is 2>>Yeah, that gun is a killer. Too expensive, though. Wouldn’t make such a request.<</if>> <<if $serfsay is 3>>I know. It's too heavy. And got no ventilation.<</if>> <<if $serfsay gte 4>>I'd love to try it. We could head over to Walton's firing range later?<</if>> <br><br> Oh, sorry, Mr. $pcLastName. Didn’t see you. You need my assistance? <</if>> <<else>> <<if $serfsay is 1>>Hello, Sir. Can I help you?<</if>> <<if $serfsay is 2>>Yes, Commander?<</if>> <<if $serfsay is 3>>Commander (nod).<</if>> <<if $serfsay gte 4>>Greetings. Need my help?<</if>> <</if>> // <</if>> <<if _serfdia is 9>> /* Mercenary, diligent */ // <<if _love is 2>> <<if $serfsay is 1>>Never again after dark. Got it?<</if>> <<if $serfsay is 2>>It stays shut, no matter what, okay?<</if>> <<if $serfsay is 3>>That's for ammo making. It's not something you put in your Master's dinner. Got it? <</if>> <<if $serfsay gte 4>>Never, ever leave it open again, okay?<</if>> <<else>> <<if $serfsay is 1>>Yes, Sir?<</if>> <<if $serfsay is 2>>Hello, Sir. Are we heading out?<</if>> <<if $serfsay is 3>>All's good, Sir?<</if>> <<if $serfsay gte 4>>Commander!<</if>> <</if>> // <</if>> <<if _serfdia is 10>> /* Hero, lazy */ // <<if _cashdec is true>> <<if $serfsay is 1>>Oh, I absolutely love this. The taste. Almost pre-severance.<</if>> <<if $serfsay is 2>>Mmh… This taste so good. Okay, what's up?<</if>> <<if $serfsay is 3>>Yeah? Can't you see I'm busy? Haha, just kidding. Have some!<</if>> <<if $serfsay gte 4>>This one's going into my adventure gear. Salary, lodging and food – all included, right (smile)? <</if>> <<else>> <<if $serfsay is 1>>Yeah?<</if>> <<if $serfsay is 2>>Howdy, commander.<</if>> <<if $serfsay is 3>>Well, well. Look who's done chasing wrool cats. <</if>> <<if $serfsay gte 4>>Hey, cheer up. There's always another day to look forward to.<</if>> <</if>> // <</if>> <<if _serfdia is 11>> /* Hero, normal */ // <<if _rachelhere is 2>> <<if $serfsay is 1>>Oh, that is no match. Mine fräulein's hair is much smoother than that.<</if>> <<if $serfsay is 2>>And Ish would very much like to accompany you there one day. Just give me the word, fräulein. <</if>> <<if $serfsay is 3>>Your voice is like an Adele. So beautiful. There is much potential in you, Rachel.<</if>> <<if $serfsay gte 4>>Not only does mein fräulein own a beautiful voice, she is also of exceptional beauty.<</if>> <<else>> <<if $serfsay is 1>>Commander $pcLastName?<</if>> <<if $serfsay is 2>>Yes, commander?<</if>> <<if $serfsay is 3>>Greetings. How's the situation?<</if>> <<if $serfsay gte 4>>Oh, Mr. $pcLastName. How can I help?<</if>> <</if>> // <</if>> <<if _serfdia is 12>> /* Hero, diligent */ // <<if $serfsay is 1>>Commander!<</if>> <<if $serfsay is 2>>Yes, Sir?<</if>> <<if $serfsay is 3>>Commander (nod).<</if>> <<if $serfsay gte 4>>Yes, Commander?<</if>> // <</if>> <<if _serfdia gte 1 and _serfdia lte 12 and _npc.sex is 0 and _npc.pregnant gte 201 and $serfsay gte 2>> <<set _ranpreg to random(1, 5)>> // <<if _ranpreg is 1>>Phew. This boy here is getting a bit heavy.<</if>> <<if _ranpreg is 2>>I need to rest. I'm getting awfully heavy.<</if>> <<if _ranpreg is 3>>What do you think it is? A boy?<</if>> <<if _ranpreg is 4>>I really need to rest. We both of us do (nods at her stomach).<</if>> <<if _ranpreg is 5>>Man, this is getting heavy. I'm exhausted.<</if>> // <</if>> <<if _serfdia is 13>> /* Kids lazy */ // <<if _npc.sex is 0>> <<if _npc.age lte 13>> <<if $serfsay is 1>>Yeah, daddy? What is it?<</if>> <<if $serfsay is 2>>Yes, dad…??<</if>> <<if $serfsay is 3>>WHAT?<</if>> <<if $serfsay gte 4>>Yeah, what?<</if>> <<else>> <<if $serfsay is 1>>Oh, hello dad. What's up?<</if>> <<if $serfsay is 2>>Hey, what's up?<</if>> <<if $serfsay is 3>>You look handsome today, dad. What's going on?<</if>> <<if $serfsay gte 4>>Hey. What's up?<</if>> <</if>> <<else>> <<if _npc.age lte 13>> <<if $serfsay is 1>>Hey, dad. Please… Can't we do something? Go throw rocks at the fishes. Anything!<</if>> <<if $serfsay is 2>>Hey, dad. Wanna play some games?<</if>> <<if $serfsay is 3>>Hey dad.<</if>> <<if $serfsay gte 4>>Yeah?<</if>> <<else>> <<if $serfsay is 1>>What is it?<</if>> <<if $serfsay is 2>>Yeah, dad, what the fuck? I'm busy here.<</if>> <<if $serfsay is 3>>Hey, dad. <</if>> <<if $serfsay gte 4>>What is it? I'm just chilling.<</if>> <</if>> <</if>> // <</if>> <<if _serfdia is 14>> /* Kids normal */ // <<if _npc.sex is 0>> <<if _npc.age lte 13>> <<if $serfsay is 1>>Yeah, dad? What's up?<</if>> <<if $serfsay is 2>>Hey daddy!<</if>> <<if $serfsay is 3>>What's going on, dad?<</if>> <<if $serfsay gte 4>>Hey. Hug?<</if>> <<else>> <<if $serfsay is 1>>Oh, hey dad. What do you want?<</if>> <<if $serfsay is 2>>Did you see that? Anyways… Something's up?<</if>> <<if $serfsay is 3>>Oh, hello.<</if>> <<if $serfsay gte 4>>Yeah?<</if>> <</if>> <<else>> <<if _brotalk is true>> <<if $serfsay is 1>>This Joseph guy… My uncle… How old is he?<</if>> <<if $serfsay is 2>>You gotta tell me more about my uncle one day. He's such a mysterious guy.<</if>> <<if $serfsay is 3>>Wow. Look at this thing. What is it? Some kind of hook?<</if>> <<if $serfsay gte 4>>What's this? Oh. Wow. Yeah. My uncle's lived a very… special life.<</if>> <<else>> <<if _npc.age lte 13>> <<if $serfsay is 1>>Hey dad. Wanna do something?<</if>> <<if $serfsay is 2>>Hey!! Wanna head down to the boardwalks?<</if>> <<if $serfsay is 3>>Hello (smile).<</if>> <<if $serfsay gte 4>>Hey! Wanna play some games?<</if>> <<else>> <<if $serfsay is 1>>Yeah?<</if>> <<if $serfsay is 2>>Oh, hey, dad.<</if>> <<if $serfsay is 3>>What's going on?<</if>> <<if $serfsay gte 4>>Hello. What's up?<</if>> <</if>> <</if>> <</if>> // <</if>> <<if _serfdia is 15>> /* Kids diligent */ // <<if _npc.sex is 0>> <<if _npc.age lte 13>> <<if $serfsay is 1>>Hey dad!<</if>> <<if $serfsay is 2>>Oh, hello daddy. How nice to see you.<</if>> <<if $serfsay is 3>>Hey! I missed you!<</if>> <<if $serfsay gte 4>>Oh, hello dad (smile). <</if>> <<else>> <<if $serfsay is 1>>Hey. My favorite man! What's going on?<</if>> <<if $serfsay is 2>>Hello, good Sir (smile). <<if $daycount lte 110>>Had your morning coffee yet?<</if>><</if>> <<if $serfsay is 3>>Oh, hi. What's going on?<</if>> <<if $serfsay gte 4>>Hey! What's up?<</if>> <</if>> <<else>> <<if _npc.age lte 13>> <<if $serfsay is 1>>Hello, father.<</if>> <<if $serfsay is 2>>Father (nod).<</if>> <<if $serfsay is 3>>Oh, dad! Hello.<</if>> <<if $serfsay gte 4>>Hey! What's up?<</if>> <<else>> <<if $serfsay is 1>>Greetings, father.<</if>> <<if $serfsay is 2>>Hello, dad. Got anything planned today? I've had a really good night's sleep. Just say the word if you want to team up. I heard <<if $weatherroll lte 5>>there's some activity down in Stokke Hills. Maybe worth checking out?<<else>>that some raiders came through Imogen's Barrow the other day. Maybe we could check it out?<</if>><</if>> <<if $serfsay is 3>>Hey, dad. Anything's going down?<</if>> <<if $serfsay gte 4>>Hello, father (smile).<</if>> <</if>> <</if>> // <</if>> <<if _serfdia is 16>> /* Kids angry */ // <<if _npc.sex is 0>> <<if _npc.age lte 13>> <<if $serfsay is 1>>I hate you, dad!<</if>> <<if $serfsay is 2>>I don’t love you. Why are you so mean?<</if>> <<if $serfsay is 3>>W… What do you want? (angry stare)<</if>> <<if $serfsay gte 4>>(Sobbing) You're not a good dad!<</if>> <<else>> <<if $serfsay is 1>>H… How can you treat me like this?<</if>> <<if $serfsay is 2>>Hey, asshole.<</if>> <<if $serfsay is 3>>What the fuck do you want?<</if>> <<if $serfsay gte 4>>I don’t wanna talk to you.<</if>> <</if>> <<else>> <<if _npc.age lte 13>> <<if $serfsay is 1>>WHAT?<</if>> <<if $serfsay is 2>>I hate you!<</if>> <<if $serfsay is 3>>Leave me alone, please.<</if>> <<if $serfsay gte 4>>What do you want?<</if>> <<else>> <<if $serfsay is 1>>Fuck. Leave me alone!<</if>> <<if $serfsay is 2>>Get outta my sight. Now.<</if>> <<if $serfsay is 3>>What the hell do you want, asshole?<</if>> <<if $serfsay gte 4>>Yeah…?<</if>> <</if>> <</if>> // <</if>> <<if _serfdia is 17>> /* wife lazy */ // <<if _nocloth is true>> <<if $serfsay is 1>>I don’t know. This won't fit.<</if>> <<if $serfsay is 2>><<if _npc.willpower gte 5>>Fuck.<<else>>No.<</if>> This is too big for me.<</if>> <<if $serfsay is 3>>Honey, do you know where I put the red one?<</if>> <<if $serfsay gte 4>>I'd really like to wear that modified New Eden gown. Takes an hour to put on, though.<</if>> <<else>> <<if $serfsay is 1>>(Yawn) Hey, honey.<</if>> <<if $serfsay is 2>>Want another round? Of coffee, that is.<</if>> <<if $serfsay is 3>>Hey, husband. Sleep okay?<</if>> <<if $serfsay gte 4>>Hello. Good morning and everything.<</if>> <</if>> // <</if>> <<if _serfdia is 18>> /* wife normal */ // <<if $serfsay is 1>>Good morning, honey.<</if>> <<if $serfsay is 2>>Oh, good morning to you, <<if _npc.willpower lte 4>>Mast…. I mean, husband.<<else>>husband.<</if>><</if>> <<if $serfsay is 3>>(Smile) Hello, honey.<</if>> <<if $serfsay gte 4>><<if _npc.willpower lte 4>>Greetings, Master and Husband. Hope you slept well.<<else>>Good morning. How are things with you?<</if>><</if>> // <</if>> <<if _serfdia is 19>> /* wife diligent */ // <<if $serfsay is 1>> <<if _npc.willpower lte 4>>Good morning, Master (smile). I.. I mean, dear husband.<<else>>Good morning!<</if>> <</if>> <<if $serfsay is 2>><<if _npc.willpower lte 4>>Hello, great husband. How are you feeling today?<<else>>Oh, good morning. Sleep okay?<</if>> <</if>> <<if $serfsay is 3>><<if _npc.willpower lte 4>>All the best to you, husband. Hope you've slept well. I have my duties to perform today but let me know if there's anything you want from me.<<else>>(Yawn) Slept okay? I did… Almost too much of the good stuff.<</if>> <</if>> <<if $serfsay gte 4>><<if _npc.willpower lte 4>>Hello and good morning to you, husband.<<else>>Oh, morning. Had your coffee?<</if>> <</if>> // <</if>> <<if _serfdia is 20>> /* wife lazy, day */ // <<if $serfsay is 1>>Hello, honey. I'm really bored.<</if>> <<if $serfsay is 2>>Hi, dear. What's happening?<</if>> <<if $serfsay is 3>>Oh, just the man I wanted to see (smile).<<if _npc.masterlove gte 80 and _npc.likesadist gte 20>> You know what this girl really needs? A good, hard fuck. Please!<</if>><</if>> <<if $serfsay gte 4>>Oh, hello, dear.<</if>> // <</if>> <<if _serfdia is 21>> /* wife normal, day */ // <<if _house is true>> <<if $serfsay is 1>>I really like this place.<</if>> <<if $serfsay is 2>>Honey, I know you're considering it but I don’t want a whore house in here. <</if>> <<if $serfsay is 3>>Oh, hello. (smile) I feel like a queen when I'm out here. This land is all ours<<if _npc.willpower lte 4>>.. I mean, yours. Where are my manners<</if>>.<</if>> <<if $serfsay gte 4>>Oh, hello, dear. Here comes the king of our realm!<</if>> <<else>> <<if $serfsay is 1>>Hey, honey. What's up?<</if>> <<if $serfsay is 2>>Yes, husband?<</if>> <<if $serfsay is 3>> <<if _npc.willpower gte 5>>Oh, hello!<<else>>Great husband. Greetings to you.<</if>> <</if>> <<if $serfsay gte 4>><<if _npc.willpower gte 5>>Hey (smile). <<else>>Oh, my wonderful husband. You want me for something?<</if>> <</if>> <</if>> // <</if>> <<if _serfdia is 22>> /* wife diligent, day */ // <<if $serfsay is 1>><<if _npc.willpower gte 5>>Oh, hello dear. Didn’t see you coming.<<else>>Great Mast… I mean, husband. How are you? Can I be of service?<</if>> <</if>> <<if $serfsay is 2>><<if _npc.willpower gte 5>>Hi, honey (smile). You had something on your mind? <<else>>(Submissive gaze) Husband. Greetings to you.<</if>> <</if>> <<if $serfsay is 3>>Oh, hello! <<if _npc.willpower lte 9>>Anything you want from me?<<else>>How's your day going, husband?<</if>><</if>> <<if $serfsay gte 4>><<if _npc.willpower gte 5>>Hey, dear. What's up?<<else>>Husband (deep bow). I hope your day is going well.<</if>> <</if>> // <</if>> <<if _serfdia is 101>> /* Talk childhood years during walk */ // <<if _npc.girlid is 30>> <<if $serfsay lte 3>>…yeah, so that's why my uncle is so fucking mad all the time. Three broken marriages. And he blames me for the last mishap. Come on! I was a teenager and his wife had like… one of Ikaanos' sexiest daughters. It was meant to happen, bro! And I'm happy for it. Gave me experience. <</if>> <<if $serfsay gte 4>>…oh… I know. Not fun. Mom died when I was two and my dad an alcoholic… Eh, I'm still good. Still smokin'.<</if>> <<else>> <<set _chi to random(1,10)>> <<if _chi is 1>>I used to walk to school with the same group of friends every morning. We always took the long way.<</if>> <<if _chi is 2>>There was a field behind our house where we’d play until it got too dark to see.<</if>> <<if _chi is 3>>I remember the smell of the first rain every year. This place somehow reminds me about that feeling.<</if>> <<if _chi is 4>>Sometimes I’d sit on the roof and just watch the clouds move... So full of thoughts. So full of expectations.<</if>> <<if _chi is 5>>We had a neighbor with a dog that followed us around like it was part of the group. (Laughs) Unfortunately, or fortunately, that dog hated wrool cats. <</if>> <<if _chi is 6>>My parents kept a small garden. I was mostly in charge of pulling weeds.<</if>> <<if _chi is 7>>During the Raanic holidays, everyone on the street would hang the same kind of lights. It looked like one long string.<</if>> <<if _chi is 8>>There was a tree near the edge of town that everyone carved their names into. Mine’s still there, I think.<</if>> <<if _chi is 9>>We never had an ENSYS unit, so we made up a lot of games instead.<</if>> <<if _chi is 10>>…it was quite nice but Raana ended up throwing me hard lessons as I grew older.<</if>> <</if>> // <</if>> <<if _serfdia is 102>> /* refuse piercings */ // <<if _npc.status gte 5>> <<if _ranney is 1>>Commander? What are you thinking? Is this a joke?<</if>> <<if _ranney is 2>>That's a negative, Sir.<</if>> <<if _ranney is 3>>Are you out of your mind? I'm not some cattle slave.<</if>> <<if _ranney is 4>>(Laughter) In your dreams, boss.<</if>> <<else>> <<if _ranney is 1>>Ehm… No thanks.<</if>> <<if _ranney is 2>>Oh, I don’t think I'll do that.<</if>> <<if _ranney is 3>>Ehm. No, thanks.<</if>> <<if _ranney is 4>>Are you serious? Well, I am. And it's a no, Sir.<</if>> <</if>> // <</if>> <<if _serfdia is 103>> /* eating at diner. Men only, Affection 30+ */ // <<if _girlname is "Bud">> <<if _ran is 1>>I'm soooo happy we're doing this, bro. I know you're a busy man and everythin'.<</if>> <<if _ran is 2>>Hey, why don't we throw the awesomest party Redhaven has ever seen when we get back?<</if>> <<if _ran is 3>>Yo, look over there. It's one of the Madrigals. We Waltons have a scope with them. Fucking she-haw bastards.<</if>> <<if _ran gte 4>>Yo, bro, let's sit over here. So the Budman has his back covered. Haha!<</if>> <<else>> <<if _ran is 1>>Thanks for taking me. Really appreciate it.<</if>> <<if _ran is 2>>Grabbing a beer together with my employer. Things are looking good for Mr. _npc.last (smile).<</if>> <<if _ran is 3>>Oh, look at that signorita over there. This place will do for tonight, hey?<</if>> <<if _ran gte 4>>So… I wonder what's on the menu.<</if>> <</if>> // <</if>> <<if _serfdia is 104>> /* Laughing at jokes, diner. Male only. */ // <<if _npc.girlid is 30>> <<if _ranney is 1>>HAHA! You, fuck bro. That's insane!<</if>> <<if _ranney is 2>>(Hearty laughter) You fucking rule, dude. You're so funny.<</if>> <<if _ranney is 3>>(Loud laughter) You and me bro, we share the same humor. We're fucking brothers, yo!<</if>> <<if _ranney gte 4>>(Lough laughter) You insane bro. Come on, stop it. The Budman will have a heart attack.<</if>> <</if>> <<if _npc.girlid is 29>> <<if _ranney is 1>>Haha, that's funny. I used to throw jokes like that all the time when I was younger.<</if>> <<if _ranney is 2>>(Laughter) You sure know how to liven up the hay barn, Mr. $pcLastName.<</if>> <<if _ranney is 3>>Are you fucking insane? That's hilarious! <</if>> <<if _ranney gte 4>>You should work as a comedian, not a gunfighter. Haha!<</if>> <</if>> <<if _npc.girlid isnot 30 and _npc.girlid isnot 29>> <<if _ranney is 1>>Stop it! I'm gonna have a heart attack.<</if>> <<if _ranney is 2>>(Laughter) That's… That's actually funny. For real!<</if>> <<if _ranney is 3>>(Loud laughter) You're such a comedian, Mr. $pcLastName. I'm sure you're a favorite among the ladies. <</if>> <<if _ranney gte 4>>Haha, no wonder you get to screw so much. Can get any girl you want with that wit of yours.<</if>> <</if>> // <</if>> <<if _serfdia is 105>> /* Initiating homeschooling. Male only. */ // <<if _npc.girlid is 21>> <<if _ranney is 1>>Don’t you think I'm a bit overqualified sitting at a school bench like this?<</if>> <<if _ranney is 2>>(Laughter) Is this a roleplay or something? You want me to be your student? Interesting.<</if>> <<if _ranney is 3>>I really should get back what I'm here for.<</if>> <<if _ranney gte 4>>Okay, Sir. I hope this will be fruitful.<</if>> <<else>> <<if _ranney is 1>>Alright. This feels a little odd but okay!<</if>> <<if _ranney is 2>><<if _npc.girlid is 30>>You man, why don't we let a girl play as our sexy schoolteacher instead?<<else>>Okay. I'm… ready!<</if>><</if>> <<if _ranney is 3>>Alright. I can take this chair? Thank you.<</if>> <<if _ranney gte 4>>Wow. This will be interesting. I guess (nervous laughter).<</if>> <</if>> // <</if>> <<if _serfdia is 106>> /* lazy guard */ // <<if $serfsay is 1>>(Yawn) Nothing to report, Sir.<</if>> <<if $serfsay is 2>>Oh. Hello. <<if _npc.girlid is 30>>I have such a hangover, bro.<</if>><</if>> <<if $serfsay is 3>>Good m… Commander!<</if>> <<if $serfsay gte 4>>Hey. What's up?<</if>> // <</if>> <<if _serfdia is 107>> /* ok guard */ // <<if $serfsay is 1>>Commander!<</if>> <<if $serfsay is 2>>Hey! Nothing to report so far. <<if _npc.girlid is 30>>If any of your bitches would run away, I'll deal with it, bro.<</if>><</if>> <<if $serfsay is 3>>Sir! All's good here.<</if>> <<if $serfsay gte 4>>Greetings, Mr. $pcLastName.<</if>> // <</if>> <<if _serfdia is 108>> /* lazy captain */ // <<if $serfsay is 1>>Ah, Sir. I was just about to head out.<</if>> <<if $serfsay is 2>>Oh. Hello. Very calm so far. Nothing to report. At all. <<if _npc.girlid is 30>>(Hides away a beer bottle)<</if>><</if>> <<if $serfsay is 3>>Oh, it's you! You startled me.<</if>> <<if $serfsay gte 4>>Oh Moon-fucking hell, you scared me.<</if>> // <</if>> <<if _serfdia is 109>> /* ok captain */ // <<if $serfsay is 1>>Commander!<</if>> <<if $serfsay is 2>>Hello, Sir. Looking good so far. <<if _npc.girlid is 30>>If any of your bitches would run away, I'll deal with it, bro.<</if>><</if>> <<if $serfsay is 3>>Sir! How can I assist you?<</if>> <<if $serfsay gte 4>>Commander! Any new orders?<</if>> // <</if>> <<if _serfdia is 110>> /* lazy hero guard */ // <<if $serfsay is 1>>Ohh. Getting a bit hot here.<</if>> <<if $serfsay is 2>>Hello. Yes? <<if _npc.girlid is 34>>Ich been a bit drowsy today, my herr. Sorry for that.<</if>><</if>> <<if $serfsay is 3>>Yes? Are you here to dismiss me?<</if>> <<if $serfsay gte 4>>(Yawn) Patrol duty. It's a long time ago I did this.<</if>> // <</if>> <<if _serfdia is 111>> /* ok hero guard */ // <<if $serfsay is 1>>Commander!<</if>> <<if $serfsay is 2>>Hey, Sir! Heading out? <<if _npc.girlid is 27>>I just need to fix my W.E.G.A. neck guard then I'm ready.<</if>><</if>> <<if $serfsay is 3>>Sir!<</if>> <<if $serfsay gte 4>>Commander! What's happening?<</if>> // <</if>> <<if _serfdia is 112>> /* lazy hero captain */ // <<if $serfsay is 1>>(Yawn) What do you want?<</if>> <<if $serfsay is 2>>(Yawn) Yes? <<if _npc.girlid is 23>>Hey, at least the air is better here than in Warrior Hall.<</if>><</if>> <<if $serfsay is 3>>Yes? What? Is Redhaven on fire?<</if>> <<if $serfsay gte 4>>WHAT?<</if>> // <</if>> <<if _serfdia is 113>> /* ok hero captain */ // <<if $serfsay is 1>>Commander $pcLastName!<</if>> <<if $serfsay is 2>>Nothing to report yet, Sir. <<if _npc.girlid is 27>>Armor's all charged and ready if we're heading out.<</if>><</if>> <<if $serfsay is 3>>Sir! You need my help?<</if>> <<if $serfsay gte 4>>Commander! Any orders?<</if>> // <</if>> <<if _serfdia is 114>> /* at the movies */ // <<if _npc.status is 9 and _npc.masterlove gte 60>> <<if _npc.sex is 0>> <<if _ranney is 1>> <<if _npc.age lte 14>>Thanks daddy for taking me! I love this place.<<else>>Hey, dad? You want me to fetch some sweets for the movie?<</if>> <</if>> <<if _ranney is 2>><<if _npc.age lte 14>>Wow. This place is so magical.<<else>>I'm so excited, dad (smile).<</if>> <</if>> <<if _ranney is 3>>Front row. Please?<</if>> <<if _ranney gte 4>>Oh, shit. (Whisper) Look, it's the Tillingast grandchild. He's such a creep. Looking at me with those hungry pig-eyes of his.<</if>> <<else>> <<if _ranney is 1>>Hope we'll see an action movie tonight.<</if>> <<if _ranney is 2>><<if _npc.age lte 14>>Oh, look at that poster! It's dinosaurs!<<else>>I hope Robin of Sherwood is on.<</if>> <</if>> <<if _ranney is 3>>This is gonna be so sweet, dad.<</if>> <<if _ranney gte 4>>Oh, look how many people. Popular place, obviously.<</if>> <</if>> <<else>> <<if _npc.sex is 0>> <<if _ranney is 1>> <<if _npc.status gte 4 and _npc.status lte 8>>Hey, commander. Thanks for the initiative.<<else>>Wow. Look at all those posters. So colorful.<</if>> <</if>> <<if _ranney is 2>><<if _npc.status gte 4 and _npc.status lte 8 and _npc.masterlove lte 49>>Alright, Sir, thanks for taking me. But don’t try anything funny. (wry smile)<<else>>I wonder what they'll show tonight…<</if>> <</if>> <<if _ranney is 3>>Oh. This is quite the crowd. <<if _npc.willpower lte 4 and _npc.likesadist gte 50>>(Whisper) And just say the word when we're seated. I'm ready with my mouth if you want some carnal entertainment too.<</if>><</if>> <<if _ranney gte 4>>I heard this building is almost 300 years old. Insane! <</if>> <<else>> <<if _ranney is 1>>Oh. Look at all the people.<</if>> <<if _ranney is 2>>Wow. Quite the crowd in here.<</if>> <<if _ranney is 3>><<if _npc.girlid is 30>>You, bro, this will be effin' awesome.<<else>>It's your turn to pay, right? (smile)<</if>><</if>> <<if _ranney gte 4>><<if _npc.masterlove gte 60>>Great initiative, brother. And it looks like my faorite show is on.<<else>>This will be interesting. Sweets?<</if>><</if>> <</if>> <</if>> // <</if>> <<if _serfdia is 115>> /* Lazy morning footman */ // <<if _ranney is 1>>Oh. Sir. Just doing some preparations for the day.<</if>> <<if _ranney is 2>>Hello, Sir. Got anything planned for me? <<if _npc.wear is "maid">>I have to clean my suit before I can start working, however.<</if>><</if>> <<if _ranney is 3>>Oh, hello Sir! How is your morning?<</if>> <<if _ranney gte 4>>Good morning, Sir (yawning). I thought I'd start with some chores in about an hour or so. Got a… sprained ankle I need to attend first. <</if>> // <</if>> <<if _serfdia is 116>> /* normal morning footman in guard tower */ // <<if _npc.girlid is 31>> <<if _ranney is 1>>Goods morning to you, friend. I mean Sir!<</if>> <<if _ranney is 2>>Sir, hello Sir! Any fun happenin' today?<</if>> <<if _ranney is 3>>Oh, hello dadd… I mean, Sir!<</if>> <<if _ranney gte 4>>Kyle is ready, Sir! You wanna me to bring out a weapon if we go?<</if>> <<else>> <<if _ranney is 1>>Oh. Sir. Any visitors expected today?<</if>> <<if _ranney is 2>>Good morning, Sir. Sleep well?<</if>> <<if _ranney is 3>>Good morning, Sir! The firewood dealer was just here. I told him to come back tomorrow.<</if>> <<if _ranney gte 4>>Good morning, Sir (yawning). That spinning wheel charlatan was just here. I told him to get lost.<</if>> <</if>> // <</if>> <<if _serfdia is 117>> /* normal footman straingtening curtains */ // <<if _npc.girlid is 31>> <<if _ranney is 1>>Good morning dad!<</if>> <<if _ranney is 2>>This here blanket was hanging bad, Sir.<</if>> <<if _ranney is 3>>Oh, hello Sir. Sometimes I feel like a maid and not a footsie. I like that feeling. Makes me warm inside.<</if>> <<if _ranney gte 4>>Sir! Can Kyle sometimes be a maid too? No?<</if>> <<else>> <<if _ranney is 1>>There, Sir. Perfection.<</if>> <<if _ranney is 2>>Good morning, Sir. Ah, sometimes this house needs a man's touch, even for things reserved for maids.<</if>> <<if _ranney is 3>>Good morning, Sir! Everything looks okay up here.<</if>> <<if _ranney gte 4>>Sir! Good morning. How are things with you?<</if>> <</if>> // <</if>> <<if _serfdia is 118>> /* diligent morning footman in yard */ // <<if _npc.girlid is 31>> <<if _ranney is 1>>Sir! Good mornin' Sir!<</if>> <<if _ranney is 2>>Sir, hello Sir!<</if>> <<if _ranney is 3>>Good morning fath… I mean Sir!<</if>> <<if _ranney gte 4>>Kyle is just out doin' his runnings! Sir!<</if>> <<else>> <<if _ranney is 1>>Oh. Sir! Need to do something about this dungah moss. <</if>> <<if _ranney is 2>>Good morning, Sir. Lovely morning? <<if $weatherroll lte 3>>I guess not. The rain is getting worse.<</if>><</if>> <<if _ranney is 3>>Good morning, Sir!<</if>> <<if _ranney gte 4>>Oh hello, Sir. Everything looks to be in order out here. You want me inside?<</if>> <</if>> // <</if>> <<if _serfdia is 119>> /* diligent day maid cleaning inside your bedroom */ // <<if _ranney is 1>>Oh, Master. Hello.<</if>> <<if _ranney is 2>>Sir, just making sure there are no bugs here (smiles).<</if>> <<if _ranney is 3>>Good day, Sir. There… Spotless!<</if>> <<if _ranney gte 4>>Oh, good day, Sir. I'm almost done here.<</if>> // <</if>> <<if _serfdia is 120>> /* diligent day footman */ // <<if _ranney is 1>>Good day, Sir. You want me for anything?<</if>> <<if _ranney is 2>>Sir! How can I be of service?<</if>> <<if _ranney is 3>>Good day my Lord. How can I assist you?<</if>> <<if _ranney gte 4>>Oh, good day, Sir.<</if>> // <</if>> <<if _serfdia is 121>> /* lazy day footman mercenary */ // <<if _ranney is 1>>Good day, Sir. Damn. I need some coffee.<</if>> <<if _ranney is 2>>Hey. You know if he coffee's still hot?<</if>> <<if _ranney is 3>>Good day. Need anything from me?<</if>> <<if _ranney gte 4>>Oh, good day, Sir. Sorry, got a real headache.<</if>> // <</if>> <<if _serfdia is 122>> /* normal day footman mercenary */ // <<if _ranney is 1>>Good day, Sir!<</if>> <<if _ranney is 2>>Hey. Anything special planned?<</if>> <<if _ranney is 3>>Good day. You need me, Sir?<</if>> <<if _ranney gte 4>>Oh, good day, Sir!<</if>> // <</if>> <<if _serfdia is 123>> /* diligent day footman mercenary */ // <<if _ranney is 1>> <<if $girlroll gte 4>>Oh, hello, Sir! I guess your investments are paying off? Should be here any minute now.<<else>>Good day, Sir!<</if>> <</if>> <<if _ranney is 2>><<if $girlroll gte 4>>Should be here soon. I'll make sure to have it delivered to your office.<<else>>Good day. Can I help you?<</if>> <</if>> <<if _ranney is 3>>Good day. You need me, Sir?<</if>> <<if _ranney gte 4>>Oh, good day, Sir!<</if>> // <</if>> /* wife instructing slaves */ <<if _serfdia is 124>> <<set _ranney to random(1, 6)>> // <<if _ranney is 1>><<if _npc.likesadist gte 70>>(Low voice) I don’t mind If you get fucked by my husband. Just make sure you don’t enjoy it. But make really, really sure that he enjoys your pussy. Understood?<<else>>Take that to the living room. I'll be with you in a minute.<</if>><</if>> <<if _ranney is 2>>So, are we clear? You can go now.<</if>> <<if _ranney is 3>><<if $npc.av1.bondage lte 0 and $npc.av1.health gte 5 and $npc.av1.tempstamina gte 5 and $npc.av1.busy is 0 and $npc.av1.cumpussy gte 25 and _npc.likesadist gte 30>>Lovisa. I know my husband likes that tight pussy of yours but you don't have to walk around acting so proud about it. Understood?<<else>>We need two more. Go see if you can find any in the garden.<</if>><</if>> <<if _ranney is 4>>Oow… These flowers are all withered. Go out and see if you can find better ones.<</if>> <<if _ranney is 5>> <<if _npc.likesadist gte 90>>Stick that tushy out a little better, will you. My husband likes having his wares willing and ready. Alright, you can return to what you were doing.<<else>>I hope we're on the same level. Okay? Good. Now go, please.<</if>> <</if>> <<if _ranney is 6>> <<if _npc.likesadist gte 90>>We really need to set you up with a pair of really heavy golden nipple rods, honey. That would satisfy my husband even more. Alright, you can go. He's here.<<else>>Oh, just what I needed. Thank you. Yes, you may go.<</if>> <</if>> // <br><br> _npc.girlname then turns toward you and says: <</if>> <<if _serfdia is 999>> /* MALL */ // <<if _ranney is 1>>xx<</if>> <<if _ranney is 2>>xx<</if>> <<if _ranney is 3>>xx<</if>> <<if _ranney gte 4>>xx<</if>> // <</if>> <<if _char is true and _npc.charisma lte 49 and $serfsay is 4>> <br><br> _npc.girlname's ''Charisma (+1)'' has increased! <<set _npc.charisma+=1>> <</if>> <<if _workout is true and _npc.dex lte 49 and $serfsay is 3>> <br><br> _npc.girlname's ''DEXTERITY (+1)'' has increased! <<set _npc.dex+=1>> <</if>> <<if _admin is true and _npc.admin lte 39 and $serfsay is 1>> <br><br> _npc.girlname's ''Administration (+1)'' has increased! <<set _npc.admin+=1>> <</if>> <<if _love is 2>> <<if $npc.av1.discipline lte 39>> <br><br> Lovisa's ''Discipline (+1)'' has increased! <<set $npc.av1.discipline+=1>> <</if>> <</if>> <<if _opu is true>> <br><br> Your ''Influence (+2)'' has increased! <<set $credit+=1>> <</if>> <<if _dis is true and $repairfester gte 1>> <br><br> Your ''Disrepair (-1)'' has decreased! <<set $repairfester-=1>> <</if>> <<if _cashdec is true>> <br><br> ''$100 removed from Inventory!'' <<set $cash-=100>> <</if>> <<if _corrmag is true and _npc.likesadist lte 19>> <br><br> _npc.girlname's ''Corruption (+1)'' has increased! <<set _npc.likesadist+=1>> <</if>> <<if _beau is true and _npc.beauty lte 49 and $lossroll is 2>> <br><br> _npc.girlname's ''Beauty (+1)'' has increased, however! <<set _npc.beauty+=1>> <</if>> <<if _serfdia is 99>> /* MALL */ // <<if $serfsay is 1>>xx<</if>> <<if $serfsay is 2>>xx<</if>> <<if $serfsay is 3>>xx<</if>> <<if $serfsay gte 4>>xx<</if>> // <</if>> <<if _domnpc isnot undefined>> <<set _sex to _domnpc.sex>> <</if>> <<if _event66 is -1>> <<if $say66 is undefined>> <<set _deathevent to true>> <div class="red uppernocut">_domnpc.girlname has perished!</div><br> <<set _nobutts to true>> <<set _nocont to true>> <<unset $activeslot>> <<unset $menus>> _domnpc.girlname recently succumbed to <<if _domnpc.sex is 0>>her<<else>>his<</if>> injuries and is no longer a part of your household. <</if>> <<if $say66 is 1>> You give _domnpc.girlname a proper burial at a local temple dedicated to <<if _domnpc.sex is 0>>her<<else>>his<</if>> beliefs. <<if $event1b isnot true>> <<unset $deathevent>> <<set _deathevent to true>> <<set _npc to _domnpc>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <<set $event1b to true>> <<unset _deathevent>> <</if>> <</if>> <<if $say66 is 2>> You give the body a shallow grave somewhere in Marston Swamps. <<if $event1b isnot true>> <<unset $deathevent>> <<set _deathevent to true>> <<set _npc to _domnpc>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <<set $event1b to true>> <<unset _deathevent>> <</if>> <</if>> <</if>> <<if _event66 is 0>> <<if $say66 is undefined>> <<set _escapeaction to true>> <div class="red"><<if _domnpc.status lte 2>>ESCAPE!<<else>>JOB TERMINATION!<</if>></div><br> <<set _nobutts to true>> <<set _nocont to true>> <<unset $activeslot>> <<unset $menus>> _domnpc.girlname <<if _domnpc.status lte 2>>tries to flee from the misery in your household<<else>>has left your household<</if>>! <br><br> <<if _domnpc.status is 3>> ''_domnpc.girlname:'' //I have another employer that's looking for a <<if _domnpc.sex is 0>>woman<<else>>man<</if>> with my skills. Sorry.// <</if>> <<if _domnpc.status is 4>> ''_domnpc.girlname:'' //It's just not working, okay? Catch you later, Mr. $pcLastName. You know where to find me if things would change.// <</if>> <<if _domnpc.status is 5>> ''_domnpc.girlname:'' //Commander. You haven't shown me the respect I deserve. I'll be gone early tomorrow. // <</if>> <</if>> <<if $say66 is 1>> <<if _domnpc.status lte 2>> <<if $guardpool gte 2>>You command your guards to back down, allowing _domnpc.girlname to escape.<<else>>You make no attempt at stopping your runaway slave.<</if>> <</if>> <br><br> <center>''_domnpc.girlname has left your household!''</center> <<set $esc66 to 2>> <<if $event1b isnot true>> <<unset $escapeevent>> <<unset $esc1>> <<set _npc to _domnpc>> <<set _clearslot to _npc.actnpc>> <<set _clearslot+=1>> <<include ClearSlot>> <<set $event1b to true>> <</if>> <</if>> <<if $say1 is 2>> You let go. <</if>> <</if>> /* SLAVE and SERVANT SPECIFIC EVENTS */ <<if _domnpc.status lte 3>> <<if _event66 is 1>> <<if $say66 is undefined>> _domnpc.girlname has shown an unusual amount of diligence today, which has not gone unnoticed. <br><br> Your ''Influence (+5)'' has increased!<br> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $credit+=5>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You endorse <<if _domnpc.sex is 0>>her<<else>>his<</if>> initiatives and tell <<if _domnpc.sex is 0>>her she's<<else>>him he's<</if>> setting a good example for others. <br> _domnpc.girlname's ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness+=2>> <<set _domnpc.willpower+=1>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> You scold your slave, telling <<if _sex is 0>>her<<else>>him<</if>> that <<if _sex is 0>>her<<else>>his<</if>> attempts at sucking up for the household Master is just pathetic. <br><br> _domnpc.girlname's ''Discipline (+1)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.discipline+=1>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> /* remove above if no interaction */ /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 2>> <<if $say66 is undefined>> _domnpc.girlname brought in some flowers to the living room earlier this morning, blessing it with a surprising opulence. <br><br> Your ''Influence (+1)'' has increased! <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $credit+=1>> <</if>> <</if>> <<if $say66 is 1>> You give your slave a friendly hug and thank <<if _domnpc.sex is 0>>her<<else>>him<</if>> for the great initiative. <br><br> _domnpc.girlname's ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness+=2>> <<set _domnpc.willpower+=1>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> You berate your servant, telling <<if _domnpc.sex is 0>>her<<else>>him<</if>> that <<if _domnpc.sex is 0>>her<<else>>his<</if>> task is to service you and not bring in weeds like a stray wrool cat kitten. <br><br> _domnpc.girlname's ''WILLPOWER (-1)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower-=1>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> /* remove above if no interaction */ /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 3>> <<if $say66 is undefined>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 5)>> <<set $event66done to 1>> <<if $event66roll is 1>><<set $cash-=200>><</if>> <<if $event66roll is 2>><<set $cash-=350>><</if>> <<if $event66roll is 3>><<set $cash-=100>><</if>> <<if $event66roll is 4>><<set $cash-=180>><</if>> <<if $event66roll is 5>><<set $cash-=50>><<set $credit-=20>><</if>> <</if>> <<if $event66roll is 1>>That clumsy _domnpc.girlname broke a large window earlier today which costed you ''200 hard earned dollars'' to repair!<</if>> <<if $event66roll is 2>>Fuck! _domnpc.girlname dropped something heavy on the toilet earlier today, forcing you to get a new one from Westside Assembly plant ''(-$350)''. <</if>> <<if $event66roll is 3>>Damn! _domnpc.girlname caused some serious damage on your house's electrical system earlier today, forcing you to buy spare parts for'' $100''!<</if>> <<if $event66roll is 4>>_domnpc.girlname broke some valuable kitchen equipment earlier today, forcing you to by a set of new ones from a nearby general store ''(-$180).'' <</if>> <<if $event66roll is 5>>_domnpc.girlname accidentally removed a large piece of plaster from your walls earlier today. It made your household look trashy for at least 12 hours before a couple of cement workers were able to fix it ''(-20 Influence, -$50).''<</if>> <</if>> <<if $say66 is 1>> You tell _domnpc.girlname that accidents happen and that <<if _sex is 0>>she<<else>>he<</if>> shouldn’t think any more about it. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower+=1>><<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> You scold _domnpc.girlname, telling <<if _sex is 0>>her<<else>>him<</if>> that you don’t tolerate mistakes! <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Defiance (+5)'' and ''Fear (+4)'' have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.defcount+=5>> <<set _domnpc.afraid+=4>> <</if>> <</if>> /* END OF 3 */ <</if>> <<if _event66 is 4>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <<if $event66roll is 1>><<set _domnpc.willpower+=1>><</if>> <<if $event66roll is 2>><<set _domnpc.willpower-=1>><</if>> <<if $event66roll is 3>><<set _domnpc.happiness+=5>><</if>> <<if $event66roll is 4>><<set _domnpc.aca+=1>><</if>> <<if $event66roll is 5 and _domnpc.sex is 0>><<set _domnpc.lesbian+=1>><</if>> <<if $event66roll is 5 and _domnpc.sex is 1>><<set _domnpc.str+=1>><</if>> <</if>> _domnpc.girlname <<if $event66roll is 1>>has recently contemplated about <<if _domnpc.sex is 0>>her<<else>>his<</if>> life and current situation, which has increased <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''WILLPOWER (+1)'' by a small degree.<</if>> <<if $event66roll is 2>>has recently had an existential crisis, which has decreased <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''WILLPOWER (-1)'' by a small degree.<</if>> <<if $event66roll is 3>>has recently managed to put a lot of <<if _domnpc.sex is 0>>her<<else>>his<</if>> past behind <<if _domnpc.sex is 0>>her<<else>>him<</if>>. This has increased <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''Happiness (+5)'' and general well-being.<</if>> <<if $event66roll is 4>>has focused a lot on political events lately, which has increased <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''Academic skill (+1)'' by a small amount.<</if>> <<if $event66roll is 5 and _domnpc.sex is 0>>has recently experienced feminine beauty in ways that are strong enough to increase her ''Lesbian Devotion (+1)'' by a small amount.<</if>> <<if $event66roll is 5 and _domnpc.sex is 1>>has recently contemplated about how important it is to keep himself fit. This has increased his ''STRENGTH (+1)'' by a small amount. <</if>> /* END OF 4 */ <</if>> <<if _event66 is 5>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set _domnpc.health-=30>> <<set _domnpc.tempstamina-=55>> <<set $event66roll to random(1, 5)>> <</if>> There's something wrong with _domnpc.girlname. <<if _sex is 0>>She<<else>>He<</if>>'s been afflicted by a disease suspected to be <<if $event66roll is 1>>one of the old flu strains from Earth.<</if>> <<if $event66roll is 2>>Prometheus fever.<</if>> <<if $event66roll is 3>>"Ashen's Widow", a common fever.<</if>> <<if $event66roll is 4>>"The White's", a bacterial infection.<</if>> <<if $event66roll is 5>> the common Raanic flu.<</if>> <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Health (-25)'' and ''Stamina points (-50)'' have decreased! /* END OF 5 */ <</if>> <<if _event66 is 6>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <<set $repairfester+=4>> <</if>> <<if $event66roll is 1>>_domnpc.girlname crashed through one of the steps in the main stairway earlier today<<if _domnpc.aw lte 60>> - despite <<if _domnpc.sex is 0>>her<<else>>his<</if>> petite figure<<else>><</if>>.<</if>> <<if $event66roll is 2>>_domnpc.girlname managed to break one of the door handles while going out on an errand earlier today.<</if>> <<if $event66roll is 3>>_domnpc.girlname<<if _domnpc.girlid is 18>>, being the tribal and disorderly girl that she is, broke a delicate item in your household earlier today.<<else>> managed to break a kitchen-related item earlier today. What a klutz! <</if>><</if>> <<if $event66roll is 4>>Your dear servant, _domnpc.girlname, managed to crack one of the windows on the upper floor earlier today.<</if>> <<if $event66roll is 5>>_domnpc.girlname somehow managed to crack a tile in your bathroom earlier today, creating an ugly eyesore for anyone in need of using your lavatoric facilities.<</if>> <br> Your Household's ''Disrepair (+4)'' has increased! /* END OF 6 */ <</if>> <<if _event66 is 7>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 4)>> <<if $event66roll is 1>> <<set _domnpc.discipline-=1>> <<else>><<set _domnpc.willpower+=1>> <</if>> <</if>> <<if $event66roll is 1>>_domnpc.girlname has lost a small part of <<if _domnpc.sex is 0>>her<<else>>his<</if>> //drive// after contemplating the awful state of things on Raana. <br><br> <<if _domnpc.sex is 0>>Her<<else>>His<</if>> ''Discipline (-1)'' has decreased! <</if>> <<if $event66roll gte 2>>_domnpc.girlname's spirits have been fortified by an outside (and unknown) influence. <br><br> <<if _domnpc.sex is 0>>Her<<else>>His<</if>> ''WILLPOWER (+1)'' has increased! <</if>> /* 7 ENDS */ <</if>> <<if _event66 is 8>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 5)>> <<set $event66done to 1>> <<set $goodfester+=1>> <<set _domnpc.willpower+=1>> <</if>> <<if $say66 is undefined>> A couple of hours before bedtime, _domnpc.girlname presented some ideas about how to improve your household's routines. The idea was fairly unimportant (''Contentment (+1)'') but gave your servant a noticeable boost in confidence (''WILLPOWER +2''). <</if>> <<if $say66 is 1>> You told _domnpc.girlname that you loved <<if _sex is 0>>her<<else>>his<</if>> ideas and that you appreciate servants and slaves who take their own initiatives. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''WILLPOWER (+2)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower+=2>><<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> You scold _domnpc.girlname, telling <<if _sex is 0>>her<<else>>him<</if>> that you don’t appreciate lower class servants that come with ideas they don’t know anything about. <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''WILLPOWER (-2)'' and ''Affection (-4)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower-=2>> <<set _domnpc.masterlove-=4>> <</if>> <</if>> /* END OF 8 */ <</if>> <<if _event66 is 9>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 7)>> <<set $event66done to 1>> <<if $event66roll is 1>> <<set _domnpc.int+=1>> <</if>> <<if $event66roll is 2>><<set _domnpc.kind+=2>> <</if>> <<if $event66roll is 3>><<set _domnpc.likesadist+=2>> <</if>> <<if $event66roll is 4>><<set _domnpc.per+=1>> <</if>> <<if $event66roll is 5>> <<set _domnpc.tech+=1>> <</if>> <<if $event66roll is 6>> <<set $cash-=100>> <<set _domnpc.traitmat+=1>> <</if>> <<if $event66roll is 7>> <<set _domnpc.discipline-=1>> <</if>> <</if>> <<if $say66 is undefined>> _domnpc.girlname has spent an awful amount of time out in the shed today, neglecting most of <<if _domnpc.sex is 0>>her<<else>>his<</if>> usual chores. <</if>> <<if $say66 is 1>> You encourage _domnpc.girlname to nourish <<if _domnpc.sex is 0>>her<<else>>his<</if>> own projects and you uncover that <<if _domnpc.sex is 0>>she's<<else>>he's<</if>> <<if $event66roll is 1>>been busy writing down <<if _domnpc.sex is 0>>her<<else>>his<</if>> life story, which has boosted <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''INTELLIGENCE (+1)''.<</if>> <<if $event66roll is 2>>been taking care of an injured bird for the past couple of days, which has boosted <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''Kindness (+2)''.<</if>> <<if $event66roll is 3>>been busy reading through some old pornographic books belonging to your brother, which has increased <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''Corruption (+2)''.<</if>> <<if $event66roll is 4>>been practicing <<if _domnpc.sex is 0>>her<<else>>his<</if>> singing, which has increased <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''Performance skill (+1)''.<</if>> <<if $event66roll is 5>>been studying an old book from your brother's "forbidden" library. This has increased <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''Science skill (+1)''.<</if>> <<if $event66roll is 6>>used valuable equipment to create questionable art. ''Cash (-$100)'' has been removed from your Inventory! _domnpc.girlnames ''Materialistic Trait (+1)'' has increased!<</if>> <<if $event66roll is 7>><<if $gooooga is true>>been courted by Felix, one of your hired guards! Her ''WILLPOWER (+1)'' and ''Affection (-5)'' toward you have changed.<<else>>been slacking and taking long naps. <<if _domnpc.sex is 0>>Her<<else>>His<</if>> ''Discipline (-1)'' has decreased!<</if>> <</if>> <</if>> <<if $say66 is 2>> You reprimand _domnpc.girlname, telling her that <<if _domnpc.sex is 0>>her<<else>>his<</if>> place is inside your household – being attentive and ready for <<if _domnpc.sex is 0>>her<<else>>his<</if>> Master's orders. <br> <<if _sex is 0>>Her<<else>>His<</if>> ''WILLPOWER (-2)'' and ''Affection (-4)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower-=2>> <<set _domnpc.masterlove-=4>> <</if>> <</if>> /* END OF 9 */ <</if>> <<if _event66 is 10>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<if _ika.corruption gte 70>><<set $event66roll+=1>><</if>> <<if _ika.corruption lte 15>><<set $event66roll-=1>><</if>> <<if $event66roll lte 3>><<set _domnpc.likesadist-=1>><</if>> <<if $event66roll gte 4>><<set _domnpc.likesadist+=1>><</if>> <<set $event66done to 1>> <</if>> <<if $event66roll lte 3>> <<if _ika.corruption lte 15>>It's not easy to stay unaffected during these orthodox times.<</if>> <<if _ika.corruption gte 16 and _ika.corruption lte 69>>Your servant has been slightly affected by the puritans – either from reading or hearing something out on the streets.<</if>> <<if _ika.corruption gte 70>>Despite the decadent days <<if _domnpc.sex is 0>>she's<<else>>he's<</if>> living in, _domnpc.girlname has been hit by a force of purity – probably from reading an old book or listening to someone.<</if>> <br><br> _domnpc.girlnames ''Corruption (-1)'' has decreased! <</if>> <<if $event66roll gte 4>> <<if _ika.corruption lte 15>>Your servant has had some dirty thoughts lately, despite the current purist rule of Ikaanos.<</if>> <<if _ika.corruption gte 16 and _ika.corruption lte 69>>Your servant has recently indulged in some really dirty thoughts regarding a long list of depraved things.<</if>> <<if _ika.corruption gte 70>>It's not easy to shut your eyes from all the depravity seen in Ikaanos today.<</if>> <br><br> _domnpc.girlnames ''Corruption (+1)'' has increased! <</if>> /* END OF 10 */ <</if>> <<if _event66 is 11>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 3)>> <<set $event66done to 1>> <<set $cash-=60>> <</if>> <<if $say66 is undefined>> Earlier today, you caught _domnpc.girlname giving away some of your household's hard-earned gold to a group of starving urchins. <br><br> ''60 dollars removed from Inventory!'' <</if>> <<if $say66 is 1>> You praise _domnpc.girlname for <<if _domnpc.sex is 0>>her<<else>>his<</if>> generosity. <br><br> <<if _domnpc.sex is 0>>Her<<else>>His<</if>> ''Kindness (+1)'' and ''Happiness (+2)'' have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.kind+=1>> <<set _domnpc.happiness+=2>> <</if>> <</if>> <<if $say66 is 2>> You scold _domnpc.girlname, telling <<if _domnpc.sex is 0>>her<<else>>him<</if>> that you view <<if _domnpc.sex is 0>>her<<else>>his<</if>> action as serious as theft. There will be consequences! <br><br> <<if _domnpc.sex is 0>>Her<<else>>His<</if>> ''Defiance (+5)'' has increased and <<if _domnpc.sex is 0>>her<<else>>his<</if>> ''Affection (-3)'' toward you has decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.defcount+=5>> <<set _domnpc.masterlove-=3>> <</if>> <</if>> /* END OF 11 */ <</if>> /* SLAVE AND SERVANT SPECIFIC EVENTS END */ <</if>> /* HERO AND MERC EVENTS */ <<if _domnpc.status gte 4 and _domnpc.status lte 6>> <<if _event66 is 1>> <<set _nosay66 to true>> <<if $say66 is undefined>> One of your mercenaries severely injured <<if _sex is 0>>herself<<else>>himself<</if>> after falling from the south wall earlier today. <br><br> _domnpc.girlname's ''Health (-25)'' has decreased! <<if $event66done isnot 1>> <<set $event66done to 1>> <<set _domnpc.health-=25>> <</if>> <</if>> /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 2>> <<set _acceptsay to true>> <<if $say66 is undefined>> _domnpc.girlname has presented some new ideas regarding your household's domestic routines. Enacting them would raise ''Efficiency (+20)'' and ''Demoralization (+15)''. <<if $event66done isnot 1>> <<set $event66done to 1>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> Your household's ''Efficiency (+20)'' and ''Demoralization (+15)'' have increased! <br><br> _domnpc.girlname's ''Affection (+2)'' toward you has also increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set $workfester+=20>> <<set $hardfester+=15>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> XXXX <br><br> _domnpc.girlname's ''WILLPOWER (-1)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower-=1>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> /* remove above if no interaction */ /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 3>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $repairfester+=5>> <<set $event66roll to random(1, 5)>> <</if>> <<if $event66roll is 1>>_domnpc.girlname, that stupid klutz, broke one of the hinges in your old gate door earlier today!<</if>> <<if $event66roll is 2>>_domnpc.girlname somehow managed to turn over a large vat of an unknown liquid earlier today.<</if>> <<if $event66roll is 3>>Fuck! Earlier today, _domnpc.girlname somehow managed to damage the main entrance door while closing it.<</if>> <<if $event66roll is 4>>Damn! _domnpc.girlname took the liberty of using your kitchen earlier today, which ended in a total disaster.<</if>> <<if $event66roll is 5>>Earlier today, _domnpc.girlname fell through a very old plank wall and caused some damage that you need to repair immediately.<</if>> <br><br> Your household's ''Disrepair (+5)'' has increased! /* 3 ENDS */ <</if>> <<if _event66 is 4>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <<set _domnpc.defcount+=3>> <<if $event66roll is 1>><<set $foodstuff-=2>><</if>> <<if $event66roll is 2>><<set $cash-=25>> <</if>> <<if $event66roll is 3>><<set $repairfester+=5>><</if>> <<if $event66roll gte 4>><<set $badfester+=3>><</if>> <</if>> <<if $event66roll is 1>>_domnpc.girlname helped <<if _sex is 0>>herself<<else>>himself<</if>> to some extra food rations today, without even trying to hide it. <br>''2 rations removed from Inventory!''<</if>> <<if $event66roll is 2>>_domnpc.girlname blatantly took ''$25'' from your coffers today and bought some weapon repair materials <<if _sex is 0>>she<<else>>he<</if>> said was needed in the guard tower.<</if>> <<if $event66roll is 3>>_domnpc.girlname did some "repairs" earlier today, by modifying the internal structure of the guard tower. <br>Your Household's ''Disrepair (+5)'' has increased!<</if>> <<if $event66roll gte 4>>_domnpc.girlname has, unexpectedly, been affecting everything around <<if _sex is 0>>her<<else>>him<</if>> with an exceptionally bad mood. <br>Your Household's ''Depravity (+3)'' has increased! <</if>> /* 4 ENDS */ <</if>> <<if _event66 is 5>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $repairfester-=3>> <<if $repairfester lte 0>><<set $repairfester to 0>><</if>> <</if>> After an unexpected bout of energy, _domnpc.girlname went about your household fixing and servicing everything <<if _sex is 0>>she<<else>>he<</if>> could find was in need of a little touching up. <br> Your Household's ''Disrepair (-3)'' has decreased! /* 5 ENDS */ <</if>> <<if _event66 is 6>> <<set _crime66 to true>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 6)>> <<if $ownkelly is undefined>><<set $event66roll to 2>><</if>> <</if>> <<if $say66 is undefined>> Just before bedtime, _domnpc.girlname caught <<if $event66roll is 1>>an urchin girl who tried to steal food from one of your carts.<</if>> <<if $event66roll is 2>> <<if $ownkelly is undefined>> a young woman as she was trying to climb over your walls.<<set _kelly to true>><<else>><<set $event66roll to 3>><</if>><</if>> <<if $event66roll is 3>>an urchin boy who tried to steal supplies from your gate tower.<</if>> <<if $event66roll is 4>>a middle-aged man who tried to steal from a supply wagon heading into your yard.<</if>> <<if $event66roll is 5>>two thieves who tried to climb the south walls using a rope.<</if>> <<if $event66roll is 6>>a thief who'd managed to sneak into your courtyard during an unguarded moment.<</if>> <br><br>Ignoring this event means you'll release the prisoner. <</if>> <<if $say66 is 1>> <<if $event66roll is 1>>After slapping the girl over her head, you chase her away out into the streets again.<</if>> <<if $event66roll is 2>><<if $ownkelly is -1>>''New POI (Redhaven) available!''<<set $ownkelly to 0>><<set $event66roll to 90>><<else>><<set $event66roll to 3>><</if>> <</if>> <<if $event66roll is 3>>You chase the boy away with loud shouts and warnings that he'll be in serious trouble if he returns. <</if>> <<if $event66roll is 4>>You give the elderly man a good beating before chasing him out onto the streets again.<</if>> <<if $event66roll is 5>>You decide to give the two thieves a good beating before throwing them out on the streets again.<</if>> <<if $event66roll is 6>>After giving the thief a series of powerful blows, you chase the bleeding man out onto the streets again.<</if>> <br><br> _domnpc.girlnames ''Respect (+2)'' toward you has increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.respect+=2>> <</if>> <</if>> <<if $say66 is 2>> <<if $event66roll is 1>>You marshal the girl to the Skyguard holding facility in north Redhaven and turn her over to one of the old guards. <</if>> <<if $event66roll is 2>>After binding the woman's hands behind her back, you take her up to Hamilton Jail and turn her over to the authorities. <</if>> <<if $event66roll is 3>>You command your mercenary to take the boy over to the Skyguard holding facility in Redhaven, where he'll face justice.<</if>> <<if $event66roll is 4>>You order your mercenary to take the elderly man to the Skyguard holding facility in north Redhaven.<</if>> <<if $event66roll is 5>>After binding the two thieves, you call upon a nearby Skyguard patrol and hand your "catch" over to the authorities.<</if>> <<if $event66roll is 6>>You decide to marshal the thief up to north Redhaven's Skyguard holding facility, where you turn him over to the authorities. <</if>> <br><br> Your ''Influence (+50)'' has increased!<br> ''Power value (Bandits):'' <div class="red">-1.</div> <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set $faction.bandit.power-=1>> <<set $credit+=50>> <</if>> <</if>> /* 6 ENDS */ <</if>> <<if _event66 is 7>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 6)>> <<set $event3roll to random(1, 2)>> <<if $event3roll is 1>><<set $badfester+=1>><</if>> <<if $event3roll is 2>><<set $goodfester+=1>><</if>> <</if>> A couple of hours before bedtime, _domnpc.girlname got a surprise visit from <<if $event66roll is 1>>some old colleagues.<</if>> <<if $event66roll is 2>>an old teacher.<</if>> <<if $event66roll is 3>>a group of old friends that <<if _domnpc.sex is 0>>she<<else>>he<</if>> hadn’t seen for years. <</if>> <<if $event66roll is 4>>an old family member.<</if>> <<if $event66roll is 5>>a brother <<if _domnpc.sex is 0>>she<<else>>he<</if>> didn’t knew <<if _domnpc.sex is 0>>she<<else>>he<</if>> had.<</if>> <<if $event66roll is 6>>an old uncle that <<if _domnpc.sex is 0>>she<<else>>he<</if>> has a very complex relationship with.<</if>> <<if $event3roll is 1>>Unfortunately, the turbulent meeting left a very negative mood in your household ''(Depravity +1)''.<</if>> <<if $event3roll is 2>>The joyful meeting added to your household's good mood ''(Contentment +1)''.<</if>> /* 7 ENDS */ <</if>> <<if _event66 is 8>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 2)>> <<if $event66roll is 1>><<set _domnpc.discipline-=1>><<set _domnpc.happiness+=4>> <</if>> <<if $event66roll is 2>><<set _domnpc.discipline+=1>><<set _domnpc.stress+=5>> <</if>> <</if>> <<if $event66roll is 1>>_domnpc.girlname has become very comfortable living as a hired gun in your household. <br><br> <<if _domnpc.sex is 0>>Her<<else>>His<</if>> ''Discipline (-1)'' and ''Happiness (+4)'' have been modified. <</if>> <<if $event66roll is 2>>_domnpc.girlname appreciates your decision to assign <<if _domnpc.sex is 0>>her<<else>>him<</if>> to your household and does <<if _domnpc.sex is 0>>her<<else>>his<</if>> very best to stay diligent and sharp. <br><br> <<if _domnpc.sex is 0>>Her<<else>>His<</if>> ''Discipline (+1)'' and ''Stress (+4)'' have been modified. <</if>> /* 8 ENDS */ <</if>> <<if _event66 is 9>> <<set _nosay66 to true>> <<for _crawling range $npc>> <<if _crawling.title is 5 and _stopcrawl isnot true>> <<set _crawname to _crawling.girlname>> <<set _crawcor to _crawling.likesadist>> <<set _crawok to true>> <<set _crawler to _crawling>> <<set _stopcrawl to true>> <</if>> <</for>> <<if $event66done is undefined>> <<set $event66roll to random(1, 5)>> <<if _crawok is true>> <<set _crawler.pussywear+=19>> <<set _crawler.virgin to false>> <<set _crawler.oralwear+=19>> <<set _crawler.tempstamina-=10>> <<set _domnpc.happiness+=5>> <</if>> <<set $event66done to 1>> <</if>> <<if _crawok is true and _domnpc.likesadist gte 20 and _domnpc.age gte 18 and _domnpc.sex is 1>> _domnpc.girlname has taken the liberty to spend the night pounding your floor crawler, _crawname. <<if $event66roll is 1>> Your mercenary has focused on hour-long blowjobs and rough deepthroat sessions that leaves your girl completely exhausted.<</if>> <<if $event66roll is 2>>She's been forced to take cock in all three holes, not being able to rest until the break of dawn.<</if>> <<if $event66roll is 3>>He's forced the girl to deepthroat him for several hours while he's reading through old books and drinking beer.<</if>> <<if $event66roll gte 4>>It turns out to have been an unimaginably sloppy night with hour-long blowjobs and rough fucks that leave your girl drenched in cum and sweat.<</if>> <<set _effects to true>> <<set _happinc to 5>> /* NO FLOOR CRAWLER STARTS */ <<else>> _domnpc.girlname has taken it really easy today, which improves <<if _sex is 0>>her<<else>>his<</if>> ''Stamina regeneration'' by a small degree. <<set _domnpc.tempstamina+=1>> /* NO FLOOR CRAWLER ENDS */ <</if>> /* 9 ENDS */ <</if>> <<if _event66 is 10>> <<set _nosay66 to true>> <<set _cashgive to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <<set $event3roll to either(800, 1500, 2000, 2000, 5000, 1900, 2500, 2000, 5000, 2300, 12000)>> <</if>> <<if $say66 is undefined>> _domnpc.girlname contacts you about a delicate matter. <<if _sex is 0>>She<<else>>He<</if>> needs <<if $event66roll is 1>>to immediately send money to a distant relative.<</if>> <<if $event66roll is 2>>to bail out a brother who's just been arrested.<</if>> <<if $event66roll is 3>>a large sum of money to cover an old debt.<</if>> <<if $event66roll is 4>>money for a family project that's of a private nature.<</if>> <<if $event66roll is 5>>money to pay the lease for a forefather's tomb. <</if>> If you could supply <<if _sex is 0>>her<<else>>him<</if>> with the cash (&#36;<<print setup.formatNumber($event3roll)>>), <<if _sex is 0>>her<<else>>his<</if>> ''Affection (+10)'' toward you will increase significantly. <</if>> <<if $say66 is 1>> ''You:'' //Deal! Here's the cash.// <br><br> _domnpc.girlname's ''Affection (+10)'' toward you has increased!<br> <<if $event66bdone is undefined>> <<set _domnpc.masterlove+=10>> <</if>> <</if>> <<if $say66 is 2>> ''You:'' //You can have it. Here's the cash. No need to make any adjustments to your salary.// <br><br> _domnpc.girlname's ''Respect (+5)'' and ''Affection (+10)'' toward you has increased!<br> <<if $event66bdone is undefined>> <<set _domnpc.masterlove+=10>> <<set _domnpc.respect+=5>> <<set $event66bdone to 1>> <</if>> <</if>> /* 10 ENDS */ <</if>> <<if _event66 is 11>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $action3 to false>> <<set $event66done to 1>> <<set $event66roll to random(1, 6)>> <<if $event66roll is 1 and _domnpc.str lte 99>><<set _domnpc.str+=1>> <<set $action3 to true>> <</if>> <<if $event66roll is 2 and _domnpc.dex lte 99>><<set _domnpc.dex+=1>><<set $action3 to true>> <</if>> <<if $event66roll is 3 and _domnpc.maxstamina lte 99>><<set _domnpc. maxstamina+=1>><<set $action3 to true>> <</if>> <<if $event66roll is 4 and _domnpc.acro lte 99>><<set _domnpc.acro+=1>><<set $action3 to true>> <</if>> <<if $event66roll is 5 and _domnpc.survival lte 99>><<set _domnpc.survival+=1>><<set $action3 to true>> <</if>> <<if $event66roll is 6 and _domnpc.maxstamina lte 99>><<set _domnpc.maxstamina+=1>><<set $action3 to true>> <</if>> <</if>> _domnpc.girlname has <<if $action3 is true>>successfully<</if>> tuned one of <<if _sex is 0>>her<<else>>his<</if>> skills today! <br><br> <<if $action3 is true>> <<if _sex is 0>>Her<<else>>His<</if>> <<if $event66roll is 1>>''STRENGTH (+1)'' has increased!<</if>> <<if $event66roll is 2>>''DEXTERITY (+1)'' has increased!<</if>> <<if $event66roll is 3>>''STAMINA (+1)'' has increased!<</if>> <<if $event66roll is 4>>''Acrobatics (+1)'' has increased!<</if>> <<if $event66roll is 5>>''Survival (+1)'' has increased!<</if>> <<if $event66roll is 6>>''STAMINA (+1)'' has increased!<</if>> <<else>> Unfortunately, it's not enough to leave any lasting effects this time. <</if>> /* 11 ENDS */ <</if>> /* MERC EVENTS END */ <</if>> /* WIFE*/ <<if _domnpc.status is 10>> <<if _event66 is 1>> <<if $say66 is undefined>> Your wife decided to invite a couple of female acquaintances, whom she offered drinks and refreshments in the garden. <br><br> Your ''Influence (+15)'' has increased!<br> Your wife's ''WILLPOWER (+1)'' has increased! <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $credit+=15>> <<set _domnpc.willpower+=1>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You endorse your wife's initiative! <br><br> _domnpc.girlname's ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness+=2>> <<set _domnpc.willpower+=1>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> You scold your wife, telling her that your household is not a café for her spoiled pack of friends. <br><br> _domnpc.girlname's ''WILLPOWER (-2)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower-=2>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> /* remove above if no interaction */ /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 2>> <<set _acceptsay to true>> <<if $say66 is undefined>> _domnpc.girlname has presented some new ideas regarding your household's domestic routines. Enacting them would raise ''Efficiency (+10)'' by a noticeable amount. <<if $event66done isnot 1>> <<set $event66done to 1>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> Your household's ''Efficiency (+10)'' has increased! <br><br> _domnpc.girlname's ''WILLPOWER (+2)'' and ''Affection (+2)'' toward you have also increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set _domnpc.willpower+=2>> <<set $workfester+=10>> <</if>> <</if>> /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 3>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 5)>> <<set $event66done to 1>> <</if>> <<if $say66 is undefined>> <<if $event66roll is 1>>Earlier today, your wife suggested that the two of you should treat yourselves with a visit to one of Hamilton's luxurious coffee shops.<</if>> <<if $event66roll is 2 or $event66roll is 3>>A couple of hours before bedtime, your wife suggested that the two of you should head over to Hamilton Square and treat yourselves with some luxury coffee.<</if>> <<if $event66roll gte 4>>Earlier today, your wife suggested that the two of you should spend your hard-earned dollars at one of Hamilton Square's expensive coffee houses.<</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You accept your wife's initiative and spend ''$150'' at a fancy place called <<if $event66roll is 1>>Rosemary's bean.<</if>> <<if $event66roll is 2>>Hamilton square.<</if>> <<if $event66roll is 3>>Larsen's coffee corner.<</if>> <<if $event66roll gte 4>>Dominic's coffee house.<</if>> <br><br> _domnpc.girlname's ''Happiness (+2)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set $cash-=150>> <<set _domnpc.happiness+=2>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> /* 3 ENDS */ <</if>> <<if _event66 is 4>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 5)>> <<set $event66done to 1>> <</if>> <<if $say66 is undefined>> Your wife suggests that the two of you could order some lavish food and sweets from a nearby pastry store ''(-$250)''. Ignoring _domnpc.girlname's wish will decrease her ''Affection (-2)'' toward you. <</if>> <<if $say66 is 1>> You accept your wife's initiative and spend ''$250'' on a 10,000-calorie bonanza. <br><br> _domnpc.girlname's ''Happiness (+2)'', ''Weight (+1kg)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set $cash-=250>> <<set _domnpc.aw+=1>> <<set _domnpc.happiness+=2>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> /* 4 ENDS */ <</if>> <<if _event66 is 5>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 5)>> <<set $event66done to 1>> <<set $cash-=150>> <</if>> <<if $say66 is undefined>> A local merchant caught your wife while she was passing through the gates earlier today. Unfortunately, he managed <<if $event66roll is 1>>to persuade her into buying some useless decorations for your garden.<</if>> <<if $event66roll is 2>>to bestow some useless knickknacks for the bathroom.<</if>> <<if $event66roll is 3>>to trick her into buying a new set of totally unnecessary chinaware.<</if>> <<if $event66roll is 4>>to persuade her into buying an artifact that turned out to be fake.<</if>> <<if $event66roll gte 5>>to trick her into buying fake perfume that smells more like alcohol than anything sweet.<</if>> <br> ''$150 dollars removed from Inventory!'' <</if>> <<if $say66 is 2>> You reprimand your wife, telling her that such behavior is usually punished with the cane! <br><br> _domnpc.girlname's ''Happiness (-2)'' and ''Defiance (+5)'' have been modified! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness-=2>> <<set _domnpc.defcount+=5>> <</if>> <</if>> <<if $say66 is 1>> You endorse your wife's initiative to make improvements in your household, even if it didn’t go well this time. <br><br> _domnpc.girlname's ''Happiness (+2)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness+=2>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> /* 5 ENDS */ <</if>> <<if _event66 is 6>> <<set _acceptsay to true>> <<if $say66 is undefined>> _domnpc.girlname has presented some radical ideas that could strongly affect your household's routines. Enacting them would raise ''Efficiency (+20)'' and ''Demoralization (+20)'' by noticeable amounts. <<if $event66done isnot 1>> <<set $event66done to 1>> <</if>> <</if>> <<if $say66 is 1>> Your household's ''Efficiency (+20)'' and ''Demoralization (+20)'' have increased! <br><br> _domnpc.girlname's ''WILLPOWER (+2)'' and ''Affection (+2)'' toward you have also increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set _domnpc.willpower+=2>> <<set $workfester+=20>> <<set $hardfester+=20>> <</if>> <</if>> /* 6 ENDS */ <</if>> <<if _event66 is 7>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set _domnpc.masterlove-=2>> <<set $event66roll to random(1, 5)>> <<set $event3roll to either(500, 575, 1000, 2000, 1500, 1200, 800, 750, 550, 650, 1400)>> <</if>> <<if $say66 is undefined>> Your wife wants to <<if $event66roll is 1>>replace all the bedsheets and matrasses in your household.<</if>> <<if $event66roll is 2>>redecorate the western part of your yard.<</if>> <<if $event66roll is 3>>replace a large part of her wardrobe.<</if>> <<if $event66roll is 4>>buy a new set of chinaware for formal occasions.<</if>> <<if $event66roll is 5>>replace the worn rugs covering the bottom floor.<</if>> <br><br> This endeavor would cost a total of &#36;<<print setup.formatNumber($event3roll)>>. Ignoring your wife's wishes will decrease her ''Affection (-2)!''. <</if>> <<if $say66 is 1>> You accept your wife's proposal! <br><br> _domnpc.girlname's ''WILLPOWER (+2)'' and ''Affection (+2)'' toward you have increased! <br><br> ''&#36;<<print setup.formatNumber($event3roll)>> removed from your Inventory!'' <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=4>> <<set _domnpc.willpower+=2>> <<set $cash-=$event3roll>> <</if>> <</if>> /* 7 ENDS */ <</if>> <<if _event66 is 8>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <</if>> <<if $say66 is undefined>> A couple of hours before bedtime, your wife was <<if $event66roll lte 2>> invited to a candlelit supper held by Mrs. Tillinghast for the "Wives of Redhaven" association. <</if>> <<if $event66roll is 3>>invited to the household of another wife living nearby.<br><</if>> <<if $event66roll is 4>>unexpectedly invited to a cheese-and-wine night held by the prominent Mr. Folcrum of Redhaven,<</if>> <<if $event66roll is 5>>invited by "The Tangerine Book Club" – a women-only association in south Redhaven.<</if>> <br> Ignoring this event means that you ''do not allow'' your wife to participate. <</if>> <<if $say66 is 1>> You allow your wife to follow up on her invitation. <br><br> _domnpc.girlname's ''WILLPOWER (+3)'', ''Happiness (+3)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set _domnpc.happiness+=4>> <<set _domnpc.willpower+=3>> <</if>> <</if>> /* 8 ENDS */ <</if>> <<if _event66 is 9>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <</if>> <<if $say66 is undefined>> <<if _domnpc.willpower lte 9>>In an unexpected surge of dominance, your willpower-weak wife<<else>>Your wife, using her most kind voice,<</if>> asked if you could give her a massage about an hour before bedtime. <</if>> <<if $say66 is 1>> ''You:'' //Of course, my dear!// <br><br> _domnpc.girlname's ''Stress (-3)'', ''Happiness (+3)'' and ''Affection (+2)'' toward you have been modified! <br> You've lost one ''Stamina point!'' <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set _domnpc.happiness+=4>> <<set _domnpc.stress-=3>> <<set $stampoints-=2>> <</if>> <</if>> /* 9 ENDS */ <</if>> <<if _event66 is 10>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(100, 500, 250, 150, 200)>> <</if>> <<if $say66 is undefined>> <<if _domnpc.willpower lte 9>>Despite her meek mental state, your obedient wife<<else>>Earlier today, your wife<</if>> asked if you could give her a batch of silver coins ''(&#36;$event66roll)'' for some "unexpected expenditures". <</if>> <<if $say66 is 1>> ''You:'' //Absolutely. Here you go, dear.// <br><br> _domnpc.girlname's ''WILLPOWER (+3)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set _domnpc.willpower+=3>> <<if $event66roll gte 1>><<set $cash-=$event66roll>><</if>> <</if>> <</if>> /* 10 ENDS */ <</if>> <<if _event66 is 11>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <</if>> <<if $say66 is undefined>> To enliven the general mood and give everyone in your household an extra token of appreciation, your wife suggested that you could throw a late-night party where everyone not bound in bondage could participate. ''(-$300)''. <</if>> <<if $say66 is 1>> <<if $event66bdone isnot 1>> <<set $cash-=300>> <<set $event66bdone to 1>> <<for _party range $npc>> <<if _party.bondage lte 0 and _party.avatarunc isnot true and _party.state gte 1>> <<set _party.happiness+=3>> <</if>> <</for>> <</if>> You accept your wife's proposal!<br><br> Everyone's ''Happiness (+1)'' has increased! <</if>> /* 11 ENDS */ <</if>> /* WIVE EVENTS END */ <</if>> /* KIDS - GIRLS */ <<if _domnpc.status is 9 and _domnpc.sex is 0>> <<if _event66 is 1>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <<set $credit-=15>> <</if>> <<if $say66 is undefined>> Your daughter has misbehaved lately – <<if $event66roll is 1>>by acting rude against her father in front of a prominent Redhavenite.<</if>> <<if $event66roll is 2>>by repeating a misdemeanor that she's been scolded about before.<</if>> <<if $event66roll is 3>><<if _mercs gte 2>>by acting rude against one of your hired mercenaries.<<else>>by using obscene words in a very improper situation.<</if>><</if>> <<if $event66roll is 4>>by drawing doodles and graffiti on the walls of a Redhaven neighbor.<</if>> <<if $event66roll is 5>>by making obscene gestures against one of the Tillinghasts.<</if>> <br><br> Your ''Influence (-15)'' has decreased!<br> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You tell your daughter that she's a strong-willed girl – a copy of her father. <br><br> _domnpc.girlname's ''Happiness (+2)'', ''WILLPOWER (+3)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness+=2>> <<set _domnpc.willpower+=3>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> You scold your daughter, threatening her with the cane if it ever happens again. <br><br> _domnpc.girlname's ''WILLPOWER (-2)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower-=2>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> /* remove above if no interaction */ /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 2>> <<set _acceptsay to true>> <<if $say66 is undefined>> Just when you were about to call it for today, your daughter asked if you'd like to go grab a coffee. <<if $event66done isnot 1>> <<set $event66done to 1>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You spend a couple of hours hanging out with _domnpc.girlname. It's fun – even if you're the one who ends up paying ''(-$45)''. <br><br> _domnpc.girlname's ''Affection (+2)'' toward you has increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set $cash-=45>> <</if>> <</if>> /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 3>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 4)>> <</if>> <<if $say66 is undefined>> Earlier today, your daughter approached you about a purchase she would like to make. <br><br> ''_domnpc.girlname:'' // <<if $event66roll is 1>>I really, really want that jacket, okay? ''(-$150)'' <</if>> <<if $event66roll is 2>>And I think that book would benefit the both of us! ''(-$350)'' <</if>> <<if $event66roll is 3>>I'd look so good in that dress. Please, dad? ''(-$250)'' <</if>> <<if $event66roll gte 4>>It's an entire set! I'll be the happiest girl in Ikaanos! ''(-$150)'' <</if>> // <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You accept your daughter's proposal. <br><br> <<if $event66roll is 1>><<if _domnpc.charisma lte 79>> Her ''CHARISMA (+1)'' has increased! <</if>><</if>> <<if $event66roll is 2>><<if _domnpc.aca lte 79>> Her ''Academic skill (+1)'' has increased! <</if>> <</if>> <<if $event66roll is 3>><<if _domnpc.charisma lte 79>> Her ''CHARISMA (+1)'' has increased! <</if>><</if>> <br> _domnpc.girlname's ''Affection (+2)'' toward you has increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set $cash-=45>> <<if $event66roll is 1>><<if _domnpc.charisma lte 79>><<set _domnpc.charisma+=1>><</if>> <<set $cash-=150>><</if>> <<if $event66roll is 2>><<if _domnpc.aca lte 79>><<set _domnpc.aca+=1>><</if>> <<set $cash-=350>><</if>> <<if $event66roll is 3>><<if _domnpc.charisma lte 79>><<set _domnpc.charisma+=1>><</if>> <<set $cash-=250>><</if>> <<if $event66roll gte 4>> <<set $cash-=150>><</if>> <</if>> <</if>> /* 3 ENDS */ <</if>> <<if _event66 is 4>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 4)>> <</if>> <<if $say66 is undefined>> Earlier today, your daughter physically injured an elderly man who tried to molest her on the streets. <<if $event66roll is 1>>You suspect it was one of the "Tillinghast uncles".<</if>> <<if $event66roll is 2>><<if $guardpool gte 10>>One of your guards later told you it was a retired Skyguard officer.<<else>>You have no idea who the perpetrator was.<</if>> <</if>> <<if $event66roll is 3>>You believe it was some drunk heading down toward Furry's.<</if>> <<if $event66roll gte 4>>You suspect it was one of the vagrants living between Redhaven and Marston Swamps.<</if>> <</if>> <<if $say66 is 2>> You scold your daughter, telling her that she can't take initiatives of that nature on her own. <br><br> _domnpc.girlname's ''WILLPOWER (-3)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove-=5>> <<set _domnpc.willpower-=3>> <</if>> <</if>> <<if $say66 is 1>> You encourage your daughter, telling her that she has the right to kill any man who lay his hands on her. <br><br> _domnpc.girlname's ''WILLPOWER (+3)'' and ''Affection (+5)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=5>> <<set _domnpc.willpower+=3>> <</if>> <</if>> /* 4 ENDS */ <</if>> <<if _event66 is 5>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 4)>> <</if>> <<if $say66 is undefined>> You've caught your daughter stealing from the household coffers in order to buy herself a nice present. <br><br> ''_domnpc.girlname:'' //I… I just thought I was worth it, okay?// <</if>> <<if $say66 is 2>> You slap your daughter across the face, telling her that stealing will not be tolerated! <br><br> _domnpc.girlname's ''WILLPOWER (-1)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove-=5>> <<set _domnpc.willpower-=1>> <</if>> <</if>> <<if $say66 is 1>> You shake your head and smile at the whole situation. //"Dad's money is your money."// <br><br> _domnpc.girlname's ''Materialistic Trait Value (+10)'' and ''Affection (+5)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=5>> <<set _domnpc.traitmat+=10>> <</if>> <</if>> /* 5 ENDS */ <</if>> <<if _event66 is 6>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 4)>> <<set _domnpc.likesadist+=1>> <</if>> <<if $say66 is undefined>> <<if _domnpc.age lte 17>> <<if $event66roll is 1>> Your daughter has been running around during the late hours together with a bunch of friends – in places a young girl shouldn’t venture.<</if>> <<if $event66roll is 2>>Just a couple of hours before bedtime, you're informed that your daughter has been fraternizing with another group of kids – in very unwholesome ways.<</if>> <<if $event66roll is 3>>You've just been informed that your daughter has been on an unsanctioned adventure in the dangerous borderlands of Marston Swamps.<</if>> <<if $event66roll is 4>>You've just been informed that your daughter has spent time with another group of kids that are at least five years older than her. <</if>> <<else>> <<if $event66roll is 1>>You've just been informed that your daughter visited a very unwholesome party at Furry's a couple of days ago.<</if>> <<if $event66roll is 2>>Just a couple of hours before bedtime, a little bird told you that your daughter has been seen together with a group of depraved youngsters, probably doing un-Moonly things.<</if>> <<if $event66roll is 3>>Just before bedtime, you catch your daughter carrying a book from your brother's old collection, containing un-Moonly things that could be very disturbing to read.<</if>> <<if $event66roll is 4>>You've just been informed that your daughter visited a party held by a depraved group of youngsters a couple of days ago. That group is known for their unwholesome gatherings. <</if>> <</if>> <</if>> <<if $say66 is 2>> You scold your daughter, telling her such acts are not appropriate. <br><br> _domnpc.girlname's ''Corruption (+1)'' and ''Affection (-5)'' toward you have been modified! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> <<if $say66 is 1>> You endorse your daughter and tell her about the importance of finding one's own path in life. <br><br> _domnpc.girlname's ''Corruption (+3)'' and ''Affection (+5)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=5>> <<set _domnpc.likesadist+=3>> <</if>> <</if>> /* 6 ENDS */ <</if>> <<if _event66 is 7>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 4)>> <<set _domnpc.likesadist+=1>> <</if>> <<if $say66 is undefined>> <<if _domnpc.age lte 17>> <<if $event66roll is 1>>After a thorough investigation, you're able to conclude that your daughter has been taking small sips of alcohol from your brother's old whiskey cabinet.<</if>> <<if $event66roll is 2>>Earlier today, you found two empty beer bottles underneath your daughter's belongings and you're able to conclude that she's then one who's devoured them.<</if>> <<if $event66roll is 3>>You caught your daughter together with another neighborhood kid outside in the yard earlier today, smoking a cigarette laced with a mild psychedelic compound.<</if>> <<if $event66roll is 4>>An hour before bedtime, you catch your daughter drinking a cup of Fórza Coffee. Such a strong beverage, having an effect that resembles a mild dose of cocaine, should only be devoured by adults. <</if>> <<else>> <<if $event66roll is 1>>An hour before bedtime, a little bird presents you with a complicated problem. Two cigarettes laced with a strong compound known as changa have been discovered in your daughter's pouch. <</if>> <<if $event66roll is 2>>While saying good night to your daughter _domnpc.girlname, you discover two bottles of a very strong whiskey inside her designated chamber. She's technically an adult but those herb-enhanced bottles would almost be able to sink a fully-grown charuck. <</if>> <<if $event66roll gte 3>>You've heard from neighbor that your daughter's been seen drinking and smoking cigarettes together with a gang of youngsters. The situation looked "trashy" according to your informant. <</if>> <</if>> <</if>> <<if $say66 is 2>> You scold your daughter, telling her that you won't tolerate substance abuse. <br><br> _domnpc.girlname's ''Pure Trait Value (+1)'' and ''Affection (-5)'' toward you have been modified! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove-=5>> <<set _domnpc.traitpure+=1>> <</if>> <</if>> <<if $say66 is 1>> You confront your daughter and talk jovially about your own adventures when you were in her age. <br><br> _domnpc.girlname's ''Pure Trait Value (-3)'' and ''Affection (+5)'' toward you have been modified! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=5>> <<set _domnpc.traitpure-=3>> <</if>> <</if>> /* 7 ENDS */ <</if>> <<if _event66 is 8 or _event66 is 9>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 4)>> <</if>> <<if $say66 is undefined>> <<if _domnpc.age lte 14>> <<if $event66roll is 1>>Your daughter asked if she could have a sleepover tonight, at a friend's place just a couple of blocks away.<</if>> <<if $event66roll is 2>>Three hours before bedtime, your daughter asked if she could join some friends on a "Red Run" – a Halloween-inspired Redhaven tradition that involves lanterns, costumes and innocent mischiefs.<</if>> <<if $event66roll is 3>>Around midday, your daughter asked if she could join a group of older kids on a scavenger tour into Marston Swamps.<</if>> <<if $event66roll is 4>>Around midday, your daughter asked if she could join one of her friends on an adventure that would take them down to the catacombs of Redhaven.<</if>> <<else>> <<if $event66roll is 1>>Around midday, your daughter asked if she could venture out with one of her best friends to see some historical sights outside Ikaanos.<</if>> <<if $event66roll is 2>>Around midday, your daughter asked for your permission to go on a scavenger run in north Westside – through the ruins of Lumbric and Cysler Avenue. <</if>> <<if $event66roll gte 3>>Right after breakfast, your daughter asked if it was okay for her to follow a friend out on a fishing trip to the Irendorian bay.<</if>> <</if>> <</if>> <<if $say66 is 1>> <<if $event66bdone isnot 1>> <<set $event66roll to random(1, 4)>> <<if _domnpc.age lte 14>> <<if $event66roll is 1>><<set _domnpc.health-=10>> <</if>> <<if $event66roll is 2>><<set $swag+=3>><</if>> <<if $event66roll is 3>><<set _domnpc.tempstamina=5>><</if>> <<if $event66roll is 4>> <<set _domnpc.toughness+=1>> <<set _domnpc.willpower-=1>> <</if>> <<else>> <<if $event66roll is 1>><<set _domnpc.health-=13>><</if>> <<if $event66roll is 2>><<set _domnpc.survival+=2>><</if>> <<if $event66roll is 3>><<set _domnpc.aca+=2>><</if>> <<if $event66roll is 4>><<set _domnpc.willpower-=1>> <<set _domnpc.maxstamina+=1>> <</if>> <</if>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <</if>> <<if _domnpc.age lte 14>> ''You:'' //Of course, dear. Just be careful. You're still a kid.// <br><br> <<if $event66roll is 1>>Unfortunately, something <div class="red">bad</div> happened that left your daughter injured! Her ''Health (-5)'' has decreased. <</if>> <<if $event66roll is 2>>Your young daughter returns – with a present! ''3 units of Merchandise added to Inventory!''<</if>> <<if $event66roll is 3>>It turns out to have been a fun adventure – although very tiresome. Your daughter's ''Stamina points (-15)'' are almost depleted. <</if>> <<if $event66roll is 4>><div class="red">Unfortunately</div>, a bad experience has left your daughter shocked ''(WILLPOWER -1)'' but also hardened her physique ''(Max HEALTH +1).''<</if>> <<else>> ''You:'' //Sure, just be careful!//<br><br> <<if $event66roll is 1>> <div class="red">Unfortunately</div> you later find out that your daughter was involved in an accident during her trip! _domnpc.girlnames ''Health (-10)'' has decreased.<</if>> <<if $event66roll is 2>>It later turns out that your daughter's trip was a fantastic experience that'll live with her for the rest of her life. _domnpc.girlname's ''Survival (+2)'' has increased!<</if>> <<if $event66roll is 3>>Your daughter's historical and geographical insights vastly improve thanks to her adventurous journey. _domnpc.girlnames ''Academic skill (+2)'' has increased!<</if>> <<if $event66roll is 4>><div class="red">Unfortunately</div>, your daughter's trip turns out to have been a very strenuous experience, both mentally ''(WILLPOWER -1)'' and physically ''(Stamina +1)''.<</if>> <</if>> <</if>> /* 8 and 9 ENDS */ <</if>> <<if _event66 is 10>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to 5>> <<if _domnpc.traitpure gte 80>><<set $event66roll to 1>><</if>> <<if _domnpc.traitpure lte 24>><<set $event66roll to 2>><</if>> <<if _domnpc.traitdom gte 64>><<set $event66roll to 3>><</if>> <<if _domnpc.traitextro gte 64>><<set $event66roll to 4>><</if>> <<if $event66roll is 1>><<set $purefester+=3>><</if>> <<if $event66roll is 2>><<set $badfester+=3>><</if>> <<if $event66roll is 3>><<set $hardfester+=3>><</if>> <<if $event66roll gte 4>><<set $goodfester+=3>><</if>> <</if>> Your daughter's character has noticeably influenced your household today. <br><br> <<if $event66roll is 1>>Household ''Purity (+3)'' has increased!<</if>> <<if $event66roll is 2>>Household ''Depravity (+3)'' has increased!<</if>> <<if $event66roll is 3>>Household ''Demoralization (+3)'' has increased!<</if>> <<if $event66roll gte 4>>Household ''Contentment (+3)'' has increased!<</if>> /* 10 ENDS */ <</if>> <<if _event66 is 11>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 6)>> <<if $event66roll is 1>><<set _domnpc.aca+=1>><</if>> <<if $event66roll is 2>><<set _domnpc.tech+=1>><</if>> <<if $event66roll is 3>><<set _domnpc.med+=1>><</if>> <<if $event66roll gte 4>><<set _domnpc.happiness+=4>><</if>> <</if>> <<if $event66roll is 1>> Your daughter has dived deep into bookly arts today, which has increased her ''Academic skill (+1)!''<</if>> <<if $event66roll is 2>> Your daughter has thoroughly studied your household's electrical system today, which has increased her ''Science skill (+1)''.<</if>> <<if $event66roll is 3>><<if $npc.av13.state gte 1 and $npc.av13.bondage lte 0 and $npc.av13.avatarunc isnot true>>Your daughter received a very interesting medicine book from Caitlin today, which she's studied thoroughly up until bedtime.<<else>>Your daughter has thoroughly studied a medicine book today, found in your brother's old bookshelves. <</if>> Her ''Medicine (+1)'' skill has increased!<</if>> <<if $event66roll gte 4>>Your daughter spends the last hours before bedtime reading some (wholesome) comic books from your brother's old collection. They're hilarious, increasing your her ''Happiness (+4)'' by a noticeable amount.<</if>> /* 11 ENDS */ <</if>> /* DAUGHTER EVENTS END */ <</if>> /* KIDS – SON */ <<if _domnpc.status is 9 and _domnpc.sex is 1>> <<if _event66 is 1>> <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $event66roll to random(1, 5)>> <<if $event66roll is 1>><<set $cash-=300>><</if>> <<if $event66roll is 2>><<set $credit-=50>><</if>> <<if $event66roll is 3>><<set $cash-=250>><</if>> <<if $event66roll is 4>><<set $credit-=25>><</if>> <<if $event66roll is 5>><<set $credit-=25>><</if>> <</if>> <<if $say66 is undefined>> Your son was involved in a mishap today. <<if $event66roll is 1>>He broke one of the hinges to the main gate, which ended up costing you $300 to repair.<</if>> <<if $event66roll is 2>>He managed to insult a passing nobleman by throwing an obscene gesture one of his friends had taught him. <br><br>Your ''Influence (-50)'' has decreased!<</if>> <<if $event66roll is 3>>While visiting the bathroom, he managed to drop something heavy on the toilet seat, which had to be replaced ''(-$250)''!<</if>> <<if $event66roll is 4>>While walking past the Tillinghast house, he entered an argument with one of the fat grandkids occupying the basement. <br><br> Your ''Influence (-25)'' has decreased!<</if>> <<if $event66roll is 5>>He somehow got into an argument with an upper-class Redhavenite's son, which has negatively affected your ''Influence (-25)''!<</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You laugh together with your son over the incident. Boys will be boys! <br><br> _domnpc.girlname's ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+6)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness+=2>> <<set _domnpc.willpower+=1>> <<set _domnpc.masterlove+=6>> <</if>> <</if>> <<if $say66 is 2>> You scold your son, telling him that his behavior is not accepted if he wants to continue carry the name of $pcLastName! <br><br> _domnpc.girlname's ''Respect (+2)'' and ''Affection (-5)'' toward you have been modified! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.respect+=2>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> /* remove above if no interaction */ /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 2>> <<set _acceptsay to true>> <<if $say66 is undefined>> Just when you were about to call it for today, your son asked if you'd like to go grab a coffee. <<if $event66done isnot 1>> <<set $event66done to 1>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You spend a couple of hours hanging out with _domnpc.girlname. It's fun – even if you're the one who ends up paying ''(-$45)''. <br><br> _domnpc.girlname's ''Affection (+2)'' toward you has increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<set $cash-=45>> <</if>> <</if>> /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 3>> <<set _acceptsay to true>> <<if $say66 is undefined>> Just when you were about to call it for today, your son asked if you'd like to participate in a game of chess. Doing so will cost you ''5 Stamina Points'' due to a poor night's sleep. <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<set $event66done to 1>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> You pull out your brother's old pre-severance chess board and start a long game session together with _domnpc.girlname. <br><br> <<if $event66roll is 1>> Your son's ''INTELLIGENCE (+1)'' has increased! <</if>> <<if $event66roll is 6>>Your ''INTELLIGENCE (+1)'' has increased! <</if>> <<if $event66roll gte 2 and $event66roll lte 5>> Your son's ''Affection (+2)'' toward you has increased! <</if>> <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<if $event66roll gte 2 and $event66roll lte 5>><<set _domnpc.masterlove+=2>><</if>> <<set $stampoints-=5>> <<if $event66roll is 1>><<set _domnpc.int+=1>><</if>> <<if $event66roll gte 2 and $event66roll lte 5>><<set _domnpc.masterlove+=2>><</if>> <<if $event66roll is 6>><<set $masterint+=1>> <</if>> <</if>> <</if>> /* THE NUMBERED EVENT ENDS */ <</if>> <<if _event66 is 4>> <<set _acceptsay to true>> <<if $say66 is undefined>> A couple of hours before bedtime, your son asked if he could accompany some older friends on a scavenger run, hopefully returning with valuable goods for his household. <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<set $event66done to 1>> <</if>> <</if>> <<if $say66 is 1>> You accept and send your son away. <br><br> <<if $event66roll is 1>><div class="green">Successful scavenger roll!</div> ''(+5 Merchandise)'' <</if>> <<if $event66roll is 2>><div class="green">Successful scavenger roll!</div> ''(+1 Durasteel)'' <</if>> <<if $event66roll is 3>> Your son's ''Survival (+1)'' has increased!<</if>> <<if $event66roll gte 4>><div class="red">Unfortunately, your son ended up in a fight with other scavengers (-10 Health Points)!</div><</if>> <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<if $event66roll is 1>><<set $swag+=5>><</if>> <<if $event66roll is 2>><<set $durasteel+=1>><</if>> <<if $event66roll is 3>><<set _domnpc.survival+=1>><</if>> <<if $event66roll gte 4>><<set _domnpc.health-=10>> <</if>> <</if>> <</if>> /* 4 Ends */ <</if>> <<if _event66 is 5>> <<set _acceptsay to true>> <<if $say66 is undefined>> A couple of hours before bedtime, your son asked if he could head down alone to Red River and try to catch some fish. <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<set $event66done to 1>> <</if>> <</if>> <<if $say66 is 1>> You accept and send your son away. <br><br> <<if $event66roll is 1>><div class="green">Successful scavenger roll!</div> ''(+5 Food rations)'' <</if>> <<if $event66roll is 2>><div class="green">Successful scavenger roll!</div> ''(+10 Food rations)'' <</if>> <<if $event66roll is 3>> _domnpc.girlname's ''Survival (+1)'' has increased!<</if>> <<if $event66roll gte 4>><div class="red">Unfortunately, your son ended up in a fight with other fishermen (-10 Health Points)!</div><</if>> <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.masterlove+=2>> <<if $event66roll is 1>><<set $foodstuff+=5>><</if>> <<if $event66roll is 2>><<set $foodstuff+=10>><</if>> <<if $event66roll is 3>><<set _domnpc.survival+=1>><</if>> <</if>> <</if>> /* 5 Ends */ <</if>> <<if _event66 is 6>> <<set _acceptsay to true>> <<if $say66 is undefined>> A couple of hours before bedtime, your son challenged you to a wrestling match. <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<set $event66done to 1>> <</if>> <</if>> <<if $say66 is 1>> <<if $event66bdone isnot 1>> <<set $skillroll to random(1, 100)>> <<set $chance to $melee>> <<set $chance-=$skillroll>> <<if _domnpc.age lte 11>><<set $chance+=25>><</if>> <<if _domnpc.age lte 16>><<set $chance+=25>><</if>> <<if _domnpc.melee lte 19>><<set $chance+=25>><</if>> <<if _domnpc.melee gte 35>><<set $chance-=15>><</if>> <<if _domnpc.melee gte 45>><<set $chance-=10>><</if>> <<if _domnpc.melee gte 60>><<set $chance-=15>><</if>> <<if _domnpc.str gte 40>><<set $chance-=15>><</if>> <<if _domnpc.str gte 60>><<set $chance-=15>><</if>> <<set $event66bdone to 1>> <<if $chance gte 1 and _domnpc.melee lte 49>><<set $event66roll to 1>><<set _domnpc.melee+=1>><</if>> <<if $chance gte 1 and _domnpc.melee gte 50>><<set $event66roll to 2>><</if>> <<if $chance lte 0>><<set $event66roll to 3>><<set _domnpc.willpower+=1>><</if>> <</if>> <<set _meleeskill to true>> You accept! <br><br> <<if $chance gte 1>><<include Success>><<else>><<include Fail>><</if>> <br> <<if $event66roll is 1>>Your son is no match for his father. _domnpc.girlnames ''Melee skill (+1)'' has increased, however!<</if>> <<if $event66roll is 2>>It's a tough fight but you emerge victorious after ten minutes!<</if>> <<if $event66roll is 3>>Your son turns out to be more physically apt than his father. _domnpc.girlnames ''WILLPOWER (+1)'' has increased!<</if>> <</if>> /* 6 Ends */ <</if>> <<if _event66 is 7>> <<set _acceptsay to true>> <<if $say66 is undefined>> A couple of hours before bedtime, your son asked if you wanted to go shoot some rounds down at Walton's. Accepting would deduct ''$50'' in ammunition costs. <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<set $event66done to 1>> <</if>> <</if>> <<if $say66 is 1>> <<if $event66bdone isnot 1>> <<set $skillroll to random(1, 100)>> <<set $skillroll2 to random(1, 100)>> <<set $skillroll-=$ranged>> <<set $skillroll2-=_domnpc.ranged>> <<set $event66bdone to 1>> <<set $cash-=50>> <<if $effect is true>> <<audio "firerange" volume 1.5 play>> <</if>> <<if $skillroll gte 1>><<set $ranged+=1>><</if>> <<if $skillroll2 gte 1>><<set _domnpc.ranged+=1>><</if>> <</if>> You accept your son's proposal! <br><br> <<if $skillroll gte 1>> <div class="green">Success!</div> Your ''Ranged skill (+1)'' has increased! <<else>><div class="red">Unfortunately</div>, you fail to increase your skill this time. <</if>> <br> <<if $skillroll2 gte 1>> <div class="green">Success!</div> _domnpc.girlnames ''Ranged skill (+1)'' has increased! <<else>><div class="red">Unfortunately</div>, _domnpc.girlname fail to increase his skill this time. <</if>> <</if>> /* 7 Ends */ <</if>> <<if _event66 is 8>> <<set _acceptsay to true>> <<if $say66 is undefined>> A couple of hours before bedtime, your son asked if you wanted to follow him on a fishing trip to Red River. <<if $event66done isnot 1>> <<set $event66roll to random(1, 12)>> <<set $event66done to 1>> <</if>> <</if>> <<if $say66 is 1>> <<if $event66bdone isnot 1>> <<set $skillroll to random(5, 130)>> <<set _domnpc.masterlove+=1>> <<set $chance to $survival>> <<set $foodstuff+=$event66roll>> <<set $chance+=_domnpc.survival>> <<set $chance-=$skillroll>> <<set $event66bdone to 1>> <</if>> You accept your son's proposal. <br><br> <<if $chance gte 1>> <div class="green">Success!</div> You and _domnpc.girlname manage to catch $event66roll food rations! <<else>><div class="red">Unfortunately</div>, you fail to catch anything today.<</if>> <br> Your son's ''Affection (+1)'' toward you has increased! <</if>> /* 8 Ends */ <</if>> <<if _event66 is 9>> <<set _buyask to true>> <<set _nosay66 to true>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<set $event66done to 1>> <</if>> <<if $say66 is undefined>> Your son came to you around midday today, asking if you could <<if $event66roll is 1>>buy him a fancy new gun holster ''(-$150)''.<<set _cash to 150>> <</if>> <<if $event66roll is 2>>purchase a new set of adventure clothes for him ''(-$150)''. <<set _cash to 150>> <</if>> <<if $event66roll is 3>>sponsor a small party he wants to throw for a group of neighborhood friends ''(-$200)''. <<set _cash to 200>> <</if>> <<if $event66roll is 4>>buy him new collection of magazines ''(-$250)''. <<set _cash to 250>> <</if>> <<if $event66roll is 5>>buy him a handheld computer ''(-$5,000)''. <<set _cash to 5000>> <</if>> <<if $event66roll is 6>>give him a new set of boots ''(-$150)''. <<set _cash to 150>> <</if>> <</if>> <<if $say66 is 1>> <<if $event66bdone isnot 1>> <<set _domnpc.masterlove+=5>> <<if $event66roll is 5>><<set _domnpc.tech+=1>><</if>> <<set $event66bdone to 1>> <</if>> ''You:'' //<<if $event66roll isnot 3>>Of course, it's yours, son!<<else>>Alright, but don’t make it too wild, okay?<<if _domnpc.age lte 13>>You're only _domnpc.age years old for Moon's sake!<</if>><</if>>// <br><br> _domnpc.girlnames ''Affection (+5)'' toward you has increased! <<if $event66roll is 5>><br> <br>His ''Science (+1)'' has also increased! <</if>> <</if>> /* 9 Ends */ <</if>> <<if _event66 is 10 or _event66 is 11>> <<set _acceptsay to true>> <<if $event66done isnot 1>> <<set $event66roll to random(1, 6)>> <<set $event66done to 1>> <</if>> <<if $say66 is undefined>> Earlier today, your son asked if you wanted to go see a fight at the Crystal Hills Arena ''(-$100)''. <<if $credit lte 1499>><br><br>''_domnpc.girlname:'' //I know a way over to Emerald Island, dad. A fisherman who's my friend. They won't let us scabbies over the bridge.//<</if>> <</if>> <<if $say66 is 1>> <<if $event66bdone isnot 1>> <<set _domnpc.masterlove+=5>> <<set $event66roll to random(1, 5)>> <<set $cash-=100>> <<set $event66bdone to 1>> <</if>> <<include RanGirl>> You accept your son's proposal <<if $event66roll is 1>>and end up seeing a spectacular match between Hermoine Fallard and Honey Cumbwater.<</if>> <<if $event66roll is 2>>and witness an interesting bout between Raven and _name _lastname.<</if>> <<if $event66roll is 3>>and enjoy a bout between the notorious Bree Humble and _name _lastname.<</if>> <<if $event66roll is 4>>and enjoy a bloody match between two well-known male gladiators.<</if>> <<if $event66roll is 5>>and are lucky enough to witness the final fight in a long series that'll crown the next arena champion.<</if>> <br><br> _domnpc.girlnames ''Bloodthirsty Trait (+1)'' and ''Affection (+5)'' toward you have increased! <</if>> /* 10 and 11 Ends */ <</if>> /* SON EVENTS END */ <</if>> /* MALL */ <<if _event66 is 9999>> <<if $say66 is undefined>> XXX <br><br> Your ''Influence (+1)'' has increased! <<if $event66done isnot 1>> <<set $event66done to 1>> <<set $credit+=1>> <</if>> <</if>> /* remove below if no interaction */ <<if $say66 is 1>> XXX <<if _sex is 0>>her<<else>>him<</if>> <br><br> _domnpc.girlname's ''Happiness (+2)'', ''WILLPOWER (+1)'' and ''Affection (+2)'' toward you have increased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.happiness+=2>> <<set _domnpc.willpower+=1>> <<set _domnpc.masterlove+=2>> <</if>> <</if>> <<if $say66 is 2>> XXXX <br><br> _domnpc.girlname's ''WILLPOWER (-1)'' and ''Affection (-5)'' toward you have decreased! <<if $event66bdone isnot 1>> <<set $event66bdone to 1>> <<set _domnpc.willpower-=1>> <<set _domnpc.masterlove-=5>> <</if>> <</if>> /* remove above if no interaction */ /* THE NUMBERED EVENT ENDS */ <</if>> /* MALL ENDS ABOVE */ /* GUARD POOL CALCULATOR */ <<set $guardpool to 0>> <<if $wrool gte 6>><<set $guardpool+=5>><</if>> <<for _gunpc range $npc>> <<if _gunpc.health gte 1 and (_gunpc.dayblock is 16 or _gunpc.dayblock is 17 or _gunpc.dayblock is 34)>> <<set $guardpool+=1>> <<if _gunpc.ranged gte 80 and _gunpc.traitaggro gte 25>><<set $guardpool+=1>><</if>> <<if _gunpc.melee gte 80 and _gunpc.traitaggro gte 25>><<set $guardpool+=1>><</if>> <<if _gunpc.body gte 8>><<set $guardpool+=1>><</if>> <<if _gunpc.body gte 9>><<set $guardpool+=2>><</if>> <<if _gunpc.meleepower gte 1>><<set $guardpool+=_gunpc.meleepower>><</if>> <<if _gunpc.rangedpower gte 1>><<set $guardpool+=_gunpc.rangedpower>><</if>> <<if _gunpc.armorpower gte 1>><<set $guardpool+=_gunpc.armorpower>><</if>> <<if _gunpc.rangedpower gte 1>> <<if _gunpc.ranged gte 100>><<set $guardpool+=1>><</if>> <</if>> <<if _gunpc.meleepower gte 1>> <<if _gunpc.melee gte 100>><<set $guardpool+=1>><</if>> <</if>> <<if _gunpc.rangedpower gte 1>> <<if _gunpc.ranged gte 130>><<set $guardpool+=1>><</if>> <</if>> <<if _gunpc.meleepower gte 1>> <<if _gunpc.melee gte 130>><<set $guardpool+=1>><</if>> <</if>> <<if _gunpc.meleepower lte 0 and _gunpc.rangedpower lte 0>><<set $guardpool-=1>><</if>> <<if _gunpc.kind lte 39>><<set $guardpool+=1>><</if>> <<if _gunpc.masterlove lte 9 and $guardpool gte 2>><<set $guardpool-=1>><</if>> <<if _gunpc.discipline gte 60>><<set $guardpool+=1>><</if>> <<if _gunpc.traitwarrior gte 80>><<set $guardpool+=1>><</if>> <<if _gunpc.traitbrawler gte 80>><<set $guardpool+=1>><</if>> <<if _gunpc.traitpure lte 24>><<set $guardpool+=2>><</if>> <<if _gunpc.age lte 15>><<set $guardpool-=1>><</if>> <<if _gunpc.girlid is 23 or _gunpc.girlid is 25 or _gunpc.girlid is 27 or _gunpc.girlid is 29 or _gunpc.girlid is 34>><<set $guardpool+=4>><</if>> <<if _gunpc.health lte 19 and _gunpc.age gte 17 and $guardpool gte 2>> <<set $guardpool-=2>> <</if>> <<if _gunpc.traitperf lte 24 and $guardpool gte 1>> <<set $guardpool-=1>> <</if>> <</if>> <</for>> /* MUST MIRROR ABOVE - ONLY NPC RELATED GUARD POOL SETTERS */ <<if _npcguard is true>> <<set _myguard=1>> <<if _npc.ranged gte 80 and _npc.traitaggro gte 25>><<set _myguard+=1>><</if>> <<if _npc.melee gte 80 and _npc.traitaggro gte 25>><<set _myguard+=1>><</if>> <<if _gunpc.body gte 8>><<set _myguard+=1>><</if>> <<if _gunpc.body gte 9>><<set _myguard+=2>><</if>> <<if _npc.meleepower gte 1>><<set _myguard+=_npc.meleepower>><</if>> <<if _npc.rangedpower gte 1>><<set _myguard+=_npc.rangedpower>><</if>> <<if _npc.rangedpower gte 1>> <<if _npc.ranged gte 100>><<set _myguard+=1>><</if>> <</if>> <<if _npc.meleepower gte 1>> <<if _npc.melee gte 100>><<set _myguard+=1>><</if>> <</if>> <<if _npc.rangedpower gte 1>> <<if _npc.ranged gte 130>><<set _myguard+=1>><</if>> <</if>> <<if _npc.meleepower gte 1>> <<if _npc.melee gte 130>><<set _myguard+=1>><</if>> <</if>> <<if _npc.meleepower lte 0 and _npc.rangedpower lte 0>><<set _myguard-=1>><</if>> <<if _npc.armorpower gte 1>><<set _myguard+=_npc.armorpower>><</if>> <<if _npc.kind lte 39>><<set _myguard+=1>><</if>> <<if _npc.discipline gte 60>><<set _myguard+=1>><</if>> <<if _npc.masterlove lte 9 and _myguard gte 2>><<set _myguard-=1>><</if>> <<if _npc.traitwarrior gte 80>><<set _myguard+=1>><</if>> <<if _npc.traitbrawler gte 80>><<set _myguard+=1>><</if>> <<if _npc.traitpure lte 24>><<set _myguard+=2>><</if>> <<if _npc.age lte 15>><<set _myguard-=1>><</if>> <<if _npc.girlid is 23 or _npc.girlid is 25 or _npc.girlid is 27 or _npc.girlid is 29 or _npc.girlid is 34>><<set _myguard+=4>><</if>> <<if _npc.health lte 19 and _npc.age gte 17 and _myguard gte 2>> <<set _myguard-=2>> <</if>> <<if _npc.traitperf lte 24 and _myguard gte 1>> <<set _myguard-=1>> <</if>> <</if>> /* ADDING NEW SKILLS */ <<set _npc.girldo to -99>> <<set _npc.nipchain to 0>> <<set _npc.hygiene to 60>> <<set _npc.arenafame to 0>> <<set _npc.daysabond to 0>> <<set _npc.worldfame to 0>> <<set _npc.stargaze to false>> <<set _npc.traitstealth to 0>> <<set _npc.pregnant to 0>> <<set _npc.seload to 0>> <<set _npc.poutlearn to 0>> <<set _npc.prisdays to 0>> <<set _npc.battles to 0>> <<set _npc.killed to 0>> <<set _npc.necklace to 0>> <<set _npc.topir to 0>> <<set _npc.clitpir to 0>> /* Important! Reset new traits and skills here */ <<if _npc.traitcrack isnot 100>><<set _npc.traitcrack to 0>><</if>> <<if _npc.traitnobi gte 100>><<set _npc.traitnobi to 0>><</if>> <<if _npc.traitstate gte 100>><<set _npc.traitstate to 0>><</if>> <<if _npc.girlid gte 100>> <<set _npc.traitemo to 0>> <<set _npc.traitdead to 0>> <</if>> <<set _npc.traitrela to 0>> <<set _npc.traitloyal to 0>> <<set _npc.traitrela2 to 0>> <<set _npc.traitvestal to 0>> <<set _npc.traitbrat to 0>> <<set _npc.traitjester to 25>> <<if _npc.traitsecret isnot undefined>><<set _npc.traitsecret to 0>><</if>> <<set _npc.traitmental to 0>> /* salary overhaul */ <<set _npc.salarynow to 0>> <<if _npc.salary gte 1 >><<set _npc.salarynow to _npc.salary>><</if>> /* prestige and warfame resetter */ <<if _npc.girlid gte 100>><<set _npc.prest to either(0,0,0,1,2,5,2,10)>><</if>> <<if _npc.girlid gte 100>> <<set _npc.warfame to either(0,0,0,0,0,0,5,2,5,2,10,25,30)>> <</if>> /* sloppy resetter */ <<if _npc.traitperf lte 24>><<set _npc.traitperf to 50>><</if>> /* scripted SLOPPY NPCs - SEE BOTTOM FOR RANDIES */ <<if _npc.girlid is 17 or _npc.girlid is 26 or _npc.girlid is 28 or _npc.girlid is 30>><<set _npc.traitperf to 0>><</if>> /* scripted BRATTY NPCs - SEE BOTTOM FOR RANDIES */ <<if _npc.girlid is 16 or _npc.girlid is 17 or _npc.girlid is 28 or _npc.girlid is 34 or _npc.girlid is 9>><<set _npc.traitbrat to 100>><</if>> /* scripted JESTER NPCS - SEE BOTTOM FOR RANDIES */ <<if _npc.girlid is 30>><<set _npc.traitjester to 100>><</if>> <<set _npc.traitsu to 50>> /* superficial */ /* scripted SUPERFICIAL - SEE BOTTOM FOR RANDIES */ <<if _npc.girlid is 6 or _npc.girlid is 8 or _npc.girlid is 9 or _npc.girlid is 28 or _npc.girlid is 47>> <<set _npc.traitsu to 100>> <</if>> /* scripted nobility */ <<if _npc.girlid is 51>><<set _npc.traitnobi to 100>><</if>> /* DEEPTHROAT SETTER SKILL */ <<if _npc.sex is 0>> <<set _npc.deepxp to _npc.oralxp>> <<set _npc.deepxp+=random(-15, 5)>> <<if _npc.deepxp lt 0 or _npc.oralxp lte 4 or _blocksex is true>><<set _npc.deepxp to 0>><</if>> <</if>> <<if _npc.sex is 1>><<set _npc.deepxp to 0>><</if>> /* scripted deepthroat skills */ <<if _npc.girlid is 17>><<set _npc.deepxp to 0>><</if>> <<if _npc.girlid is 45>><<set _npc.deepxp to 3>><</if>> <<if _npc.girlid is 50>><<set _npc.deepxp to 2>><</if>> /* reset various attributes for NEW NPCs */ <<set _npc.cummouth to 0>> <<set _npc.cumass to 0>> <<set _npc.cumthroat to 0>> <<set _npc.cumpussy to 0>> <<set _npc.cumface to 0>> <<set _npc.taint to either(0,0,0,0,0,0,0,0,1,2)>> <<set _npc.sleep to 0>> <<set _npc.walk to 0>> <<set _npc.dinner to 0>> <<set _npc.dinnertime to 0>> <<set _npc.avatarunc to false>> <<set _npc.build to 0>> <<set _npc.per1 to 0>> <<set _npc.per2 to 0>> <<set _npc.assigned to -1>> <<set _npc.mychild to false>> <<set _npc.humiliation to 0>> <<set _npc.nopussyday to false>> <<set _npc.nooralday to false>> <<set _npc.noanalday to false>> /* UNBREAKABLE setter */ <<set _npc.traitun to 0>> /* scriped unbreakable story NPCs */ <<if _npc.girlid is 27 or _npc.girlid is 11>><<set _npc.traitun to 100>><</if>> /* ayden */ /* removing BERSERKER from old container. ALWAYS set to scripted below */ <<if _npc.traitber gte 70 and $kidber isnot true>> <<set _npc.traitber to 0>> <</if>> <<unset $kidber>> /* various randie girl randomizers */ <<if _npc.girlid gte 100 and _npc.girlid lte 199>> <<if _npc.lesbian is undefined>><<set _npc.lesbian to 0>><</if>> <<set _npc.lesbian+=either(0,0,0,0,0,5,10,15,22)>> <<if _npc.tech gte 40>><<set _npc.traittech to either(0,0,0,0,0,75,100)>><</if>> <<if _npc.survival gte 40>><<set _npc.traitwild to either(0,0,0,0,0,75,100)>><</if>> <</if>> /* FAME SETTER */ <<if _npc.warfame is undefined>> <<set _npc.warfame to 0>> <<if _npc.girlid is 11>><<set _npc.warfame to 350>><<set _npc.prest to 12>><</if>> <<if _npc.girlid is 9>><<set _npc.warfame to 10>><</if>> <<if _npc.girlid is 8>><<set _npc.warfame to 10>><<set _npc.prest to 10>><</if>> <<if _npc.girlid is 2>><<set _npc.warfame to 35>><</if>> <<if _npc.girlid is 20>><<set _npc.warfame to 10>><</if>> <<if _npc.girlid is 21>><<set _npc.warfame to 2>><<set _npc.prest to 40>><</if>> <<if _npc.girlid is 22>><<set _npc.warfame to 80>><</if>> <<if _npc.girlid is 23>><<set _npc.warfame to 550>><</if>> <<if _npc.girlid is 25>><<set _npc.warfame to 250>><</if>> <<if _npc.girlid is 26>><<set _npc.warfame to 5>><</if>> <<if _npc.girlid is 27>><<set _npc.warfame to 1200>><</if>> <<if _npc.girlid is 29>><<set _npc.warfame to 280>><</if>> <<if _npc.girlid is 33>><<set _npc.warfame to 50>><</if>> <<if _npc.girlid is 34>><<set _npc.warfame to 800>><</if>> <<if _npc.girlid is 17>><<set _npc.warfame to 13>><</if>> <<if _npc.girlid is 38>><<set _npc.warfame to 450>><</if>> <<if _npc.girlid is 40>><<set _npc.warfame to 300>><</if>> <<if _npc.girlid is 45>><<set _npc.warfame to 126>><<set _npc.prest to 10>><</if>> <<if _npc.girlid is 46>><<set _npc.warfame to 700>><<set _npc.prest to 12>><</if>> <<if _npc.girlid is 50>><<set _npc.warfame to 22>><<set _npc.prest to 2>><</if>> <<if _npc.girlid is 51>><<set _npc.warfame to 570>><<set _npc.prest to 1565>><</if>> <</if>> /* ADD RANDOM TRAITS TO CAPTIVES */ <<if $takeslot gte 1>> <<set _npc.traitwork to either(0,0,0,0,100,100)>> <</if>> /* RANDOM SCAVENGER TRAIT */ <<if _npc.girlid gte 100 and _cccp is undefined>> <<set _scavroll to random(1,20)>> <<if _npc.back lte 19 and _scavroll is 1>> <<if _npc.traitscav is 0>><<set _npc.traitscav to 100>><</if>> <<else>> <<set _npc.traitscav to 0>> <</if>> <</if>> /* scripted scavvies */ <<if _npc.girlid is 18 or _npc.girlid is 19 or _npc.girlid is 31>> <<set _npc.traitscav to 100>> <</if>> <<if _npc.admin is undefined or _npc.admin lte 0>> <<set _npc.admin to either (5, 10, 0, 5, 5, 15)>> <</if>> <<if _npc.girlid is 11>><<set _npc.prest to 450>><</if>> <<if _npc.girlid is 12>><<set _npc.traitaggro to 0>><</if>> /* ACTIVIST TRAIT */ <<if _npc.girlid is 42 or _npc.girlid is 4>> /* juno and tori */ <<set _npc.traitacti to 100>> <<set _npc.traitrel to 6>> <<set _npc.devotion to random(66, 105)>> <</if>> /* TIER2 slave gets LOYALTY */ <<if $broway is 12 and _npc.girlid is 14>> <<set _npc.traitloyal to 100>> <</if>> <<if _npc.girlid is 3>><<set _npc.admin to 40>><</if>> <<if _npc.girlid is 21>><<set _npc.taint to 15>><</if>> <<if _npc.girlid is 23>><<set _npc.taint to 23>><</if>> <<if _npc.girlid is 24>><<set _npc.admin to 35>><<set _npc.taint to 5>><</if>> <<if $mother is undefined and $mychild isnot true>> <<include RanGirl>> <<set _mother to _name>> <<set _npc.mother to _mother>> <</if>> <<if _npc.traitrel is undefined or _npc.traitrel gte 90>> <<set _npc.traitrel to 1>> <</if>> <<if $mychild is true>><<set _npc.mychild to true>><<set _npc.mother to $mother>><<set _npc.status to 9>><<set $status9 to true>><</if>> <<if _npc.traitrifle is undefined>><<set _npc.traitrifle to 0>><</if>> <<if _npc.traitatt is undefined>><<set _npc.traitatt to 0>><</if>> <<if _npc.traitmental is undefined>><<set _npc.traitmental to 0>><</if>> <<if _npc.traitcrack is undefined>><<set _npc.traitcrack to 0>><</if>> <<if _npc.traitscav is undefined>><<set _npc.traitscav to 0>><</if>> <<if _npc.traitammo is undefined>><<set _npc.traitammo to 0>><</if>> <<if _npc.traittest is undefined>><<set _npc.traittest to 0>><</if>> <<if _npc.traitjag is undefined>><<set _npc.traitjag to 0>><</if>> /* SCRIPTED STATUS SETTERS */ <<if _npc.girlid is 205>><<set _npc.status to 3>><</if>> /* luckie */ <<if _npc.girlid is 208>><<set _npc.status to 2>><</if>> /* winton */ /* AFFECTION LOSS FOR TAKEN ENEMIES */ <<if $takeslot gte 1 and _npc.traitrel isnot 9 and _npc.girlid isnot 353 and _npc.girlid isnot 350 and _npc.girlid isnot 357>> <<if $diff is 2>> <<set _npc.masterlove to random(10,20)>> <<set _npc.scarefactor+=random(0,2)>> <</if>> <<if $diff gte 3>> <<set _npc.masterlove to random(0,10)>> <<set _npc.scarefactor+=random(0,5)>> <</if>> <<if _npc.sex is 1>><<set _npc.likesadist+=either(0,5,16,25,25,18,45)>><</if>> <</if>> /* SECRETIVE INITIATIOR */ <<if $takeslot gte 1 and $quest_interro lte 6 and _cccp is undefined and _npc.girlid isnot 350>> /* only captives */ <<set _sec to random(1, 100)>> <<if _sec lte 15 and _npc.girlid isnot 353>> <<set _npc.traitsecret to 200>> <</if>> <</if>> <<if _npc.girlid is 31>><<set _npc.traitrifle to 100>><</if>> <<if _npc.girlid is 33 or _npc.girlid is 31>><<set _npc.traitcrack to 100>><</if>> <<if _npc.girlid is 31>><<set _npc.traitmental to 100>><</if>> <<if _npc.girlid is 30>><<set _npc.traitatt to 100>><</if>> <<if _npc.girlid is 210>><<set _npc.mother to "Gabriela">><</if>> <<if _npc.girlid is 1 or _npc.girlid is 42>><<set _npc.mother to "Valeria">><</if>> <<if _npc.girlid is 2>><<set _npc.mother to "A bitch">><</if>> <<if _npc.girlid is 3>><<set _npc.mother to "Rose">><</if>> <<if _npc.girlid is 5>><<set _npc.mother to "Fangia">><</if>> <<if _npc.girlid is 16>><<set _npc.mother to "Eloise">><</if>> <<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>> <<if _npc.girlid is 35>><<set _npc.mother to "Aisling">><<set _npc.traitrel to 5>><<set _npc.devotion to 60>><</if>> <<if _npc.girlid is 178>><<set _npc.mother to "Wreta">><<set _npc.traitrel to 4>><<set _npc.devotion to 65>><</if>> <<if _npc.girlid is 138>><<set _npc.traitscav to 100>><<set _npc.girlname to "Mae">><<set _npc.girlnames to "Mae's">><</if>> <<if $ran_devotion isnot undefined>> <<set _npc.devotion+=$ran_devotion>> <<unset $ran_devotion>> <</if>> /* LESBIAN CHECKER */ <<if _npc.girlid is 6 or _npc.girlid is 17>> <<set _npc.lesbian to random(25,45)>> <</if>> <<if _npc.age lte 14>> <<set _npc.pussywear to 0>> <<set _npc.analwear to 0>> <<set _npc.oralwear to 0>> <</if>> <<if _npc.girlid gte 300>> <<set _npc.analxp to 0>> <<set _npc.oralxp to 0>> <<set _npc.analvirgin to true>> <<if _npc.age gte 17>> <<set _npc.toughness to random(100, 140)>> <</if>> <<if $superhealth is true>> <<set _npc.toughness to either(140, 160, 120, 125, 135, 170, 140)>> <<unset $superhealth>> <</if>> <</if>> <<if _npc.girlid gte 300 and $mychild isnot true>> <<if _npc.body is 6>><<set _npc.aw to random(69, 79)>><<set _npc.ah to random(174, 180)>><</if>> <<if _npc.body is 7>><<set _npc.aw to random(79, 89)>><<set _npc.ah to random(176, 188)>><</if>> <<if _npc.body gte 8>><<set _npc.aw to random(95, 112)>><<set _npc.ah to random(182, 205)>><</if>> <</if>> /* addiction removers */ <<if _npc.girlid is 213>><<unset $addi>><</if>> /* ADDICTION */ <<if $addi gte 4>> <<set _npc.reserved2 to 1>> <<set _npc.reserved5 to 100>> <</if>> <<unset $addi>> <<include HealthCalc>> /* scripted fems */ /* specific WEIGHT AND HEIGHT SETTERS */ /* specific */ <<if _npc.girlid is 185 or _npc.girlid is 186>> <<set _npc.aw to random(50,60)>> <<set _npc.ah to random(162,174)>> <<set _npc.body to 3>> <</if>> /* slightly overweight */ <<if _npc.girlid is 154>><<set _npc.aw to random(69,80)>><</if>> /* arwen */ <<if _npc.girlid is 136>> <<set _npc.ah to random(175,181)>> <<set _npc.aw to 65>> <</if>> <<if _npc.girlid is 178>> <<set _npc.aw to 55>> <<set _npc.ah to 172>> <<set _npc.body to 3>> <</if>> <<if _npc.girlid is 181>> <<set _npc.aw to 42>> <<set _npc.ah to 157>> <<if _npc.ranged gte 50>> <<set _npc.traitcrack to 100>> <</if>> <</if>> <<if _npc.girlid is 182>> <<set _npc.aw to 69>> <<set _npc.body to 4>> <</if>> /* TALIKA - HARUTO PAIS GF */ <<if _npc.girlid is 202>> <<set _npc.girlname to "Talika">> <<set _npc.melee to either(85, 95)>> <<set _npc.traitbrawler to 100>> <<set _npc.traitrel to 9>> <<set _npc.devotion to 102>> <<set _npc.mother to "Airi">> <<set _npc.dex to random(75,95)>> <</if>> /* THE URCHIN FROM REDHAVEN */ <<if _npc.girlid is 204>> <<set _npc.traitscav to 100>> <<set _npc.traitsub to 100>> <<set _npc.traitperv to 0>> <<set _npc.body to 1>> <<set _npc.orgbody to 1>> <<set _npc.ah to 160>> <<set _npc.aw to 40>> <</if>> /* Av119 */ <<if _npc.girlid is 119>> <<set _npc.ah to 158>> <<set _npc.aw to 48>> <<set _npc.body to 2>> <<set _npc.orgbody to 2>> <</if>> /* VALKYRIA */ <<if _npc.girlid is 128>> <<set _npc.warfame to 65>> <</if>> /* ZENOBIA */ <<if _npc.girlid is 206>> <<set _npc.age to 23>> <</if>> /* KATE */ <<if _npc.girlid is 211>> <<set _npc.traitstealth to 100>> <<set _npc.traitbrawler to 100>> <<set _npc.warfame to 32>> <</if>> /* ASTRID WREDEN */ <<if _npc.girlid is 107>> <<set _npc.warfame to 5>> <<set _npc.traitsize to 0>> <<set _npc.traitscav to 100>> <<set _npc.masterlove to 60>> <<set _npc.traitmat to 100>> <<set _npc.dex to 76>> <<set _npc.acro to 72>> <<set _npc.analwear to 40>> <<set _npc.analxp to 50>> <<set _npc.pussyxp to 20>> <<set _npc.virgin to false>> <<set _npc.analvirgin to false>> <<set _npc.respect to 10>> <<set _npc.traitrel to 4>> <<set _npc.devotion to 75>> <<set _npc.status to 2>> <<set _npc.back to -107>> <</if>> /* AKARI ITO - SPACE MARINE GIRL */ <<if _npc.girlid is 203>> <<set _npc.warfame to 150>> <<set _npc.body to 3>> <<set _npc.aw to 50>> <<set _npc.ah to 170>> <</if>> /* LEIA */ <<if _npc.girlid is 208>> <<set _npc.prest to 15>> <<set _npc.mother to "Sofia">> <</if>> /* Arizona */ <<if _npc.girlid is 213>> <<set _npc.traitwarrior to 100>> <<set _npc.traitun to 100>> <<set _npc.traitdead to 100>> <<set _npc.traitnobi to 100>> <<set _npc.traitdead to 100>> <<set _npc.traitsub to 0>> <<set _npc.beauty to 70>> <<set _npc.charisma to 65>> <<set _npc.ranged to 75>> <<set _npc.melee to 50>> <<set _npc.dex to 65>> <<set _npc.int to 90>> <<set _npc.str to 65>> <<set _npc.survival to 50>> <<set _npc.domestic to 0>> <<set _npc.dancing to 30>> <<set _npc.per to 50>> <<set _npc.aca to 80>> <<set _npc.admin to 100>> <<set _npc.warfame to 2000>> <<set _npc.garden to 20>> <<set _npc.tech to 60>> <<set _npc.kind to 30>> <<set _npc.med to 20>> <<set _npc.kissingxp to 40>> <<set _npc.masterlove to -50>> <<set _npc.scarefactor to 20>> <<set _npc.body to 2>> <<set _npc.ah to 161>> <<set _npc.aw to 50>> <<set _npc.toughness to 70>> <<set _npc.traitrel to 1>><<set _npc.devotion to 100>> <<set $arizonafirst to 1>> <<set _npc.ostatus to 5>> <<set _npc.prest to 500>> <</if>> /* ENHANCED FAM */ /* WIFE */ <<if _npc.girlid is 134 and $addfam is true>> <<if $wifefocus is undefined>><<set $wifefocus to "domestic">><</if>> <<set _npc.girlid to 134>> <<set _npc.body to 3>> <<set _npc.age to 35>> <<set _npc.ah to 167>> <<set _npc.aw to 52>> <<set _npc.ostatus to 3>> <<set _npc.status to 10>> <<set _npc.daysa to 6900>> <<set _npc.str=40>> <<set _npc.dex=40>> <<set _npc.int=40>> <<set _npc.respect to 30>> <<set _npc.virgin to false>> <<set _npc.analvirgin to false>> <<set _npc.pussyxp to 40>> <<set _npc.analxp to 10>> <<set _npc.oralxp to 30>> <<set _npc.beauty to 30>> <<set _npc.charisma to 30>> <<set _npc.discipline to 30>> <<set _npc.masterlove to 100>> <<set _npc.maxstamina to random(50,65)>> <<set _npc.callname to "Husband">> <<set $wives to 1>> <<set _npc.beauty+=random(20,40)>> <<set _npc.charisma+=random(20,40)>> <<set _npc.discipline+=random(10,30)>> <<if $wifefocus is "domestic">> <<set _npc.willpower-=random(10, 20)>> <<set _npc.domestic+=50>> <<set _npc.admin+=random(20,30)>> <<set _npc.traitperf to 100>> <<set _npc.traitscav to 100>> <<set _npc.traitwarrior to 0>> <</if>> <<if $wifefocus is "combat">> <<set _npc.willpower+=random(10, 20)>> <<set _npc.str+=20>> <<set _npc.dex+=30>> <<set _npc.warfame to 18>> <<set _npc.maxstamina+=30>> <<set _npc.dex+=random(10, 20)>> <<set _npc.melee+=random(10, 20)>> <<set _npc.ranged+=random(20,30)>> <<set _npc.traitwarrior to 100>> <<set _npc.traitbrawler to either(0, 100)>> <<set _npc.traitcrack to either(0, 100)>> <</if>> <<if $wifefocus is "academic">> <<set _npc.willpower+=random(10, 20)>> <<set _npc.aca+=random(10, 20)>> <<set _npc.tech+=random(10, 20)>> <<set _npc.admin+=random(20,30)>> <<set _npc.int+=random(20,30)>> <<set _npc.traitnerd to 100>> <<set _npc.traitwarrior to 0>> <<set _npc.traittech to either(0, 100)>> <<set _npc.discipline+=random(10,20)>> <<set _npc.prest to 2>> <</if>> <<if $wifefocus is "entertainment">> <<set _npc.willpower-=random(10, 20)>> <<set _npc.per+=20>> <<set _npc.dancing+=20>> <<set _npc.dex+=20>> <<set _npc.pussyxp+=25>> <<set _npc.oralxp+=25>> <<set _npc.kissingxp+=25>> <<set _npc.likesadist+=15>> <<set _npc.traitstarlet to 100>> <<set _npc.traitwarrior to 0>> <<set _npc.prest to 3>> <</if>> <<set _npc.likepussy to 65>> <<set _npc.likeanal to 25>> <<set _npc.likeoral to 45>> <<set _npc.likesadist+=15>> <<set _npc.per+=5>> <<set _npc.pussyxp+=25>> <<set _npc.oralxp+=25>> <<set _npc.kissingxp+=25>> <<set _npc.dancing+=10>> <<set _npc.traitrel to 1>> <<if $mctraitgod gte 100>><<set _npc.traitrel to 5>><</if>> <<if $mctraitviking gte 100>><<set _npc.traitrel to 4>><</if>> <</if>> /* TORI AND LOVISA AGE SYNCH IF TORI IS ACTIVATED FIRST */ <<if _npc.girlid is 1 and $toricheck is undefined>> <<if $npc.av42.state gte 0>><<set _npc.agedays to $npc.av42.agedays>><<set _npc.age to $npc.av42.age>><</if>> <<set $toricheck to true>> <</if>> /* various red tide stuff */ <<if _npc.traitrel is 9 and _npc.girlid isnot 203>> <<set _npc.discipline+=random(30, 60)>> <<set _npc.willpower+=random(30, 60)>> <</if>> /* scripted guys */ <<if _npc.girlid is 311>><<set _npc.ah to 167>><<set _npc.aw to 75>><<set _npc.body to 6>><</if>> <<if _npc.girlid is 320>><<set _npc.age to 37>><<set _npc.last to "Walton">><<set _npc.last to "Walton">><<set _npc.body to 6>><</if>> /* AGE MODIFIERS */ <<if _npc.girlid is 316>><<set _npc.age to random(35, 50)>><</if>> <<if _npc.girlid is 317 or _npc.girlid is 321>><<set _npc.age to random(55, 62)>><</if>> /* AISHA AND FARAH CORRECTED AFFECTION */ <<if _npc.girlid is 17>> <<set _npc.masterlove to 0>> <<set _npc.scarefactor to 5>> <</if>> <<if _npc.girlid is 209>> <<set _npc.masterlove to 10>> <<set _npc.scarefactor to 1>> <</if>> /* CLEA VALLAS SPECIALS */ <<if _npc.girlid is 39>> <<set _npc.mother to "Agata">> <<set _npc.warfame to 1000>> <</if>> /* CULTIST MONK */ <<if _npc.girlid is 350>><<set _npc.mother to "Ayame">><<set _npc.traitbrawler to 100>><<set _npc.traitjaded to 100>><<set _npc.ranged to 15>><<set _npc.dex to 95>><<set _npc.int to 70>><<set _npc.str to random(80, 100)>><<set _npc.warfame to 152>><<set _npc.survival to 70>><<set _npc.traitrel to 9>><<set _npc.devotion to 300>><</if>> /* TRULS */ <<if _npc.girlid is 351>><<set _npc.mother to "Asvoria">><<set _npc.traitbrawler to 100>><<set _npc.traitwarrior to 100>><<set _npc.ranged to 80>><<set _npc.melee to 85>><<set _npc.dex to 35>><<set _npc.int to 40>><<set _npc.str+=random(10, 30)>><<set _npc.warfame to 50>><<set _npc.survival to 70>><<set _npc.body to 8>><<set _npc.toughness to 140>><<set _npc.happiness to 20>><<set _npc.traitrel to 4>><<set _npc.foods to 3>><</if>> /* TUNER */ <<if _npc.girlid is 352>><<set _npc.mother to "Jolinda">><<set _npc.traitextro to 100>><<set _npc.ranged to 50>><<set _npc.melee to 45>><<set _npc.dex to 95>><<set _npc.int to 70>><<set _npc.str to 45>><<set _npc.warfame to 20>><<set _npc.dancing to 70>><<set _npc.per to 105>><<set _npc.charisma to 85>><<set _npc.body to 6>><<set _npc.toughness to 89>><<set _npc.traitrel to 1>><</if>> /* PROWLER */ <<if _npc.girlid is 353>><<set _npc.traitbrawler to 100>><<set _npc.ranged to 0>><<set _npc.melee to 85>><<set _npc.dex to 25>><<set _npc.int to 0>><<set _npc.str+=random(10, 30)>><<set _npc.survival to 10>><<set _npc.domestic to 0>><<set _npc.dancing to 0>><<set _npc.per to 0>><<set _npc.aca to 0>><<set _npc.admin to 0>><<set _npc.garden to 0>><<set _npc.tech to 10>><<set _npc.kind to 0>><<set _npc.med to 0>><<set _npc.kissingxp to 0>><<set _npc.masterlove to 25>><<set _npc.body to 6>><<set _npc.toughness to 140>><<set _npc.traitrel to 6>><<set _npc.devotion to 100>><</if>> /* CASSIUS BAUER */ <<if _npc.girlid is 354>><<set _npc.mother to "Curia">><<set _npc.traitbrawler to 100>><<set _npc.traitwarrior to 100>><<set _npc.traitjaded to 100>><<set _npc.traitcrack to 100>><<set _npc.happiness to 20>><<set _npc.ranged to 90>><<set _npc.melee to 85>><<set _npc.dex to 25>><<set _npc.int to 30>><<set _npc.str+=random(50, 69)>><<set _npc.warfame to 450>><<set _npc.willpower to 100>><<set _npc.survival to 40>><<set _npc.body to 8>><<set _npc.foods to 3>><<set _npc.toughness to 165>><<set _npc.traitrel to 6>><<set _npc.traitun to 100>><</if>> /* HELO OF THE URBAN TITANS */ <<if _npc.girlid is 355>><<set _npc.mother to "Ronja">><<set _npc.traitwarrior to 100>><<set _npc.traitjaded to 100>><<set _npc.traittech to 100>><<set _npc.ranged to 98>><<set _npc.melee to 75>><<set _npc.happiness to 20>><<set _npc.dex to 65>><<set _npc.int to 60>><<set _npc.str to either(85, 95, 90)>><<set _npc.warfame to 450>><<set _npc.willpower to 95>><<set _npc.survival to 50>><<set _npc.body to 7>><<set _npc.toughness to 155>><<set _npc.traitrel to 6>><<set _npc.kind to 5>><</if>> /* BLACK SCORPION */ <<if _npc.girlid is 356>><<set _npc.mother to "Hynda">><<set _npc.traitwarrior to 100>><<set _npc.traitjaded to 100>><<set _npc.traitun to 100>><<set _npc.traitwild to 100>><<set _npc.ranged to 20>><<set _npc.melee to 100>><<set _npc.happiness to 20>><<set _npc.dex to 65>><<set _npc.int to 60>><<set _npc.str to either(85, 95, 90)>><<set _npc.warfame to 450>><<set _npc.willpower to 200>><<set _npc.survival to 70>><<set _npc.body to 7>><<set _npc.toughness to 120>><<set _npc.traitrel to 9>><<set _npc.devotion to 400>><<set _npc.kind to 5>><<set _npc.masterlove to 20>><<set _npc.scarefactor to 0>><<set _npc.traitbrawler to 100>><<set _npc.traitsecret to 0>><</if>> /* EZRA WAYLEN */ <<if _npc.girlid is 357>><<set _npc.mother to "Borika">><<set _npc.traitwarrior to 100>><<set _npc.traitjaded to 100>><<set _npc.traitwild to 100>><<set _npc.traitscav to 100>><<set _npc.ranged to 80>><<set _npc.melee to 70>><<set _npc.happiness to 15>><<set _npc.dex to 65>><<set _npc.int to 60>><<set _npc.str to 60>><<set _npc.warfame to 50>><<set _npc.willpower to 100>><<set _npc.survival to 90>><<set _npc.body to 6>><<set _npc.toughness to 100>><<set _npc.traitrel to 6>><<set _npc.devotion to 40>><<set _npc.kind to 50>><<set _npc.masterlove to 0>><<set _npc.scarefactor to 20>><<set _npc.ah to 167>><<set _npc.aw to 67>><<set _npc.traitdead to 100>><<set _npc.age to 23>><</if>> /* AARON */ <<if _npc.girlid is 358>><<set _npc.mother to "Erica">><<set _npc.traitwarrior to 100>><<set _npc.traitjaded to 100>><<set _npc.traitscav to 100>><<set _npc.traitber to 100>><<set _npc.happiness to 35>><<set _npc.dex to 35>><<set _npc.int to 40>><<set _npc.str to 110>><<set _npc.warfame to 250>><<set _npc.survival to 60>><<set _npc.body to 8>><<set _npc.toughness to 120>><<set _npc.traitrel to 1>><<set _npc.kind to 60>><<set _npc.masterlove to 30>><<set _npc.ah to 192>><<set _npc.aw to 110>><<set _npc.foods to 3>> <<if $quest_interro isnot 7>><<set _npc.traitsecret to 200>><</if>> <</if>> /* THE MAYOR */ <<if _npc.girlid is 359>><<set _npc.mother to "Yennifer">><<set _npc.age to 68>><<set _npc.traitstate to 100>><<set _npc.traitnobi to 100>><<set _npc.traitwork to 100>><<set _npc.discipline to 80>><<set _npc.traitjaded to 100>><<set _npc.traitdead to 100>><<set _npc.traitwild to 0>><<set _npc.traitun to 100>><<set _npc.happiness to 35>><<set _npc.dex to 15>><<set _npc.int to 100>><<set _npc.str to 50>><<set _npc.warfame to 1500>><<set _npc.prest to 7500>><<set _npc.survival to 10>><<set _npc.body to 6>><<set _npc.toughness to 100>><<set _npc.traitrel to 2>><<set _npc.devotion to 2>><<set _npc.kind to 20>><<set _npc.masterlove to -50>><<set _npc.ah to 180>><<set _npc.aw to 85>><<set _npc.admin to 140>><<set _npc.aca to 98>><<set _npc.tech to 80>><<set $lancfirst to 1>><<set _npc.ostatus to 5>><</if>> /* OHIO ADLER */ <<if _npc.girlid is 360>><<set _npc.mother to "Dakota">><<set _npc.age to 40>><<set _npc.traitstate to 100>><<set _npc.traitnobi to 100>><<set _npc.traitwork to 100>><<set _npc.discipline to 80>><<set _npc.traitjaded to 100>><<set _npc.traitdead to 100>><<set _npc.happiness to 35>><<set _npc.dex to 35>><<set _npc.int to 90>><<set _npc.str to 100>><<set _npc.warfame to 1200>><<set _npc.survival to 30>><<set _npc.body to 7>><<set _npc.toughness to 180>><<set _npc.traitrel to 2>><<set _npc.devotion to 45>><<set _npc.kind to 20>><<set _npc.masterlove to -50>><<set _npc.ah to 182>><<set _npc.aw to 89>><<set _npc.admin to 80>><<set _npc.aca to 50>><<set _npc.tech to 100>><<set _npc.ostatus to 5>><<set _npc.prest to 250>><</if>> /* VOID SEEKER */ <<if _npc.girlid is 361>><<set _npc.mother to "Asenath">><<set _npc.age to 40>><<set _npc.traitwork to 100>><<set _npc.discipline to 90>><<set _npc.traitjaded to 100>><<set _npc.traitemo to 100>><<set _npc.happiness to 35>><<set _npc.dex to 85>><<set _npc.int to 90>><<set _npc.str to 100>><<set _npc.survival to 40>><<set _npc.body to 7>><<set _npc.toughness to 200>><<set _npc.traitrel to 11>><<set _npc.devotion to 400>><<set _npc.kind to 10>><<set _npc.masterlove to -50>><<set _npc.ah to 186>><<set _npc.aw to 92>><<set _npc.admin to 40>><<set _npc.aca to 80>><<set _npc.tech to 60>><<set _npc.ostatus to 5>><<set _npc.occult to 80>><<set _npc.taint to 22>><<set _npc.traitdead to 100>><</if>> /* MR HELM */ <<if _npc.girlid is 362>><<set _npc.mother to "Jennie">><<set _npc.age to 42>><<set _npc.traitwork to 100>><<set _npc.discipline to 70>><<set _npc.traitsub to 100>><<set _npc.traittech to 100>><<set _npc.happiness to 35>><<set _npc.dex to 25>><<set _npc.int to 90>><<set _npc.str to 40>><<set _npc.survival to 40>><<set _npc.body to 6>><<set _npc.maxstamina to 30>><<set _npc.traitrel to 2>><<set _npc.devotion to 40>><<set _npc.kind to 80>><<set _npc.masterlove to 50>><<set _npc.ah to 169>><<set _npc.aw to 56>><<set _npc.admin to 40>><<set _npc.aca to 20>><<set _npc.tech to 100>><<set _npc.ostatus to 2>><<set _npc.status to 2>><<set _npc.traitvanilla to 100>><<set _npc.traitnerd to 100>><<set _npc.traitperv to 0>><<set _npc.traitdom to 0>><<set _npc.traitextro to 0>><<set _npc.traitpure to 100>><<set _npc.traitextro to 0>><<set _npc.traitmat to 0>><<set _npc.ranged to 10>><<set _npc.melee to 15>><<set _npc.scarefactor to 0>><<set _npc.traitbrawler to 0>><<set _npc.traitwarrior to 0>><<set _npc.traitaggro to 50>><<set _npc.traitrela to 214>><<set _npc.willpower to 39>><<unset $helm1>><<set $helm1say to true>><<set _npc.virgin to false>><<set _npc.pussyxp to 77>><<set _npc.traitrela2 to 100>><<set _npc.prest to 5>><</if>> /* MRS HELM */ <<if _npc.girlid is 214>><<set _npc.mother to "Ajvada">><<set _npc.age to 40>><<set _npc.agedays to 240>><<set _npc.traitwork to 100>><<set _npc.discipline to 70>><<set _npc.traitsub to 0>><<set _npc.traitsize to 100>><<set _npc.happiness to 35>><<set _npc.dex to 35>><<set _npc.int to 40>><<set _npc.domestic to 75>><<set _npc.str to 35>><<set _npc.survival to 20>><<set _npc.body to 3>><<set _npc.maxstamina to 30>><<set _npc.traitrel to 2>><<set _npc.devotion to 20>><<set _npc.kind to 100>><<set _npc.masterlove to 50>><<set _npc.ah to 166>><<set _npc.aw to 54>><<set _npc.admin to 20>><<set _npc.aca to 12>><<set _npc.tech to 10>><<set _npc.ostatus to 2>><<set _npc.status to 2>><<set _npc.traitvanilla to 100>><<set _npc.traitperv to 0>><<set _npc.traitdom to 0>><<set _npc.traitpure to 100>><<set _npc.traitextro to 50>><<set _npc.traitmat to 0>><<set _npc.ranged to 5>><<set _npc.melee to 2>><<set _npc.beauty to 60>><<set _npc.scarefactor to 0>><<set _npc.traitbrawler to 0>><<set _npc.traitaggro to 50>><<set _npc.traittech to 0>><<set _npc.traitwarrior to 0>><<set _npc.traitrela to 362>><<set _npc.willpower to 60>><<unset $helm2>><<set $helm2say to true>><<set _npc.virgin to false>><<set _npc.analvirgin to false>><<set _npc.pussyxp to 58>><<set _npc.fertility to 18>><<set _npc.oralxp to 40>><<set _npc.analxp to 15>> <<set _npc.traitrela2 to 100>> <</if>> /* SEVE */ <<if _npc.girlid is 215>> <<set _npc.mother to "Irén">> <<set _npc.age to 23>> <<set _npc.agedays to 240>> <<set _npc.happiness to 35>> <<set _npc.ah to 169>> /* height in cm */ <<set _npc.aw to 54>> /* weight in kgs */ <<set _npc.ostatus to 2>> <<set _npc.status to 2>> <<set _npc.dex to 35>> <<set _npc.int to 60>> <<set _npc.str to 35>> <<set _npc.willpower to 60>> <<set _npc.maxstamina to 30>> <<set _npc.discipline to 10>> <<set _npc.domestic to 10>> <<set _npc.survival to 10>> <<set _npc.admin to 25>> <<set _npc.aca to 70>> <<set _npc.tech to 20>> <<set _npc.ranged to 5>> <<set _npc.melee to 5>> <<set _npc.beauty to 80>> <<set _npc.kind to 40>> <<set _npc.body to 3>> <<set _npc.traitrel to 5>> /* Ristian */ <<set _npc.devotion to 20>> /* NOT OVERLY-RELIGIOUS */ <<set _npc.masterlove to 50>> <<set _npc.scarefactor to 0>> <<set _npc.traitvanilla to 0>> <<set _npc.traitperv to 0>> <<set _npc.traitdom to 0>> <<set _npc.traitpure to 100>> <<set _npc.traitextro to 0>> /* = SHY */ <<set _npc.traitwork to 0>> <<set _npc.traitnerd to 100>> <<set _npc.traitmat to 100>> /* MATERIALISTIC */ <<set _npc.traitbrawler to 0>> <<set _npc.traitwarrior to 0>> <<set _npc.traitvestal to 100>> <<set _npc.traitsub to 100>> /* SUBMISSIVE */ <<set _npc.traitsize to 100>> /* SIZE QUEEN */ <<set _npc.virgin to true>> <<set _npc.analvirgin to true>> <<set _npc.pussyxp to 0>> <<set _npc.oralxp to 0>> <<set _npc.analxp to 0>> <<set _npc.likepussy to 0>> <<set _npc.likeoral to 60>> <<set _npc.likeanal to 90>> <<set _npc.pussywear to 0>> <<set _npc.lesbian to 30>> <<set _npc.fertility to 88>> <<set _npc.taint to 21>> <</if>> /* ERICA SUNDERLAND */ <<if _npc.girlid is 217>> <<set _npc.mother to "Tanaria">> <<set _npc.age to 36>> <<set _npc.agedays to 123>> <<set _npc.happiness to 40>> <<set _npc.ah to 168>> /* height in cm */ <<set _npc.aw to 59>> /* weight in kgs */ <<set _npc.ostatus to 2>> <<set _npc.status to 2>> <<set _npc.dex to 45>> <<set _npc.int to 65>> <<set _npc.str to 45>> <<set _npc.willpower to 35>> <<set _npc.maxstamina to 60>> <<set _npc.discipline to 50>> <<set _npc.domestic to 85>> <<set _npc.survival to 25>> <<set _npc.admin to 25>> <<set _npc.aca to 25>> <<set _npc.tech to 30>> <<set _npc.ranged to 45>> <<set _npc.melee to 25>> <<set _npc.beauty to 65>> <<set _npc.charisma to 65>> <<set _npc.kind to 60>> <<set _npc.body to 4>> <<set _npc.traitrel to 2>> /* moon */ <<set _npc.devotion to 55>> /* NOT OVERLY-RELIGIOUS */ <<set _npc.masterlove to 60>> <<set _npc.scarefactor to 0>> <<set _npc.traitvanilla to 0>> <<set _npc.traitperv to 0>> <<set _npc.traitdom to 0>> <<set _npc.traitpure to 50>> <<set _npc.traitextro to 0>> /* = SHY */ <<set _npc.traitwork to 100>> <<set _npc.traitnerd to 0>> <<set _npc.traitmat to 100>> /* MATERIALISTIC */ <<set _npc.traitbrawler to 0>> <<set _npc.traitwarrior to 0>> <<set _npc.traitsub to 100>> /* SUBMISSIVE */ <<set _npc.traitsize to 100>> /* SIZE QUEEN */ <<set _npc.likesadist to 25>> <<set _npc.virgin to false>> <<set _npc.analvirgin to false>> <<set _npc.pussyxp to 50>> <<set _npc.oralxp to 40>> <<set _npc.analxp to 30>> <<set _npc.likepussy to 50>> <<set _npc.likeoral to 60>> <<set _npc.likeanal to 20>> <<set _npc.pussywear to 0>> <<set _npc.lesbian to 0>> <<set _npc.fertility to 35>> <<set _npc.taint to 0>> <<set _npc.traitrela to 23>> <<set _npc.traitrela2 to 100>> <<set $npc.av23.traitrela to 217>> <<set $npc.av23.traitrela2 to 100>> <</if>> /* Johansson kid */ <<if _npc.girlid is 331 and _npc.girlname is "Sven">> <<set _npc.kind to 5>> <<set _npc.traitpure to 0>> <<set _npc.traitperv to 100>> <<set _npc.hygiene to 0>> <<set _npc.traitjaded to 100>> <<set _npc.beauty to 10>> <<set _npc.charisma to 10>> <<set _npc.discipline to 15>> <<set _npc.traitbrawler to 100>> <<set _npc.traitscav to 100>> <<set _npc.ranged to 30>> <<set _npc.melee to 75>> <<set _npc.survival to 40>> <<set _npc.likesadist to 69>> <</if>> /* CELESTE */ <<if _npc.girlid is 218>> <<set _npc.mother to "Erica">> <<set _npc.age to 18>> <<set _npc.agedays to 24>> <<set _npc.happiness to 35>> <<set _npc.ah to 165>> /* height in cm */ <<set _npc.aw to 49>> /* weight in kgs */ <<set _npc.ostatus to 2>> <<set _npc.status to 2>> <<set _npc.dex to 95>> <<set _npc.int to 60>> <<set _npc.str to 38>> <<set _npc.willpower to 40>> <<set _npc.maxstamina to 70>> <<set _npc.discipline to 50>> <<set _npc.domestic to 15>> <<set _npc.survival to 15>> <<set _npc.admin to 5>> <<set _npc.aca to 7>> <<set _npc.tech to 5>> <<set _npc.ranged to 15>> <<set _npc.melee to 15>> <<set _npc.beauty to 85>> <<set _npc.charisma to 45>> <<set _npc.kind to 40>> <<set _npc.acro to 100>> <<set _npc.body to 2>> <<set _npc.traitrel to 2>> /* moon */ <<set _npc.devotion to 25>> <<set _npc.masterlove to 50>> <<set _npc.scarefactor to 0>> <<set _npc.traitvanilla to 0>> <<set _npc.traitperv to 0>> <<set _npc.traitdom to 0>> <<set _npc.traitpure to 50>> <<set _npc.traitstarlet to 100>> <<set _npc.traitextro to 100>> /* = EXTRO */ <<set _npc.traitwork to 100>> <<set _npc.traitnerd to 0>> <<set _npc.traitmat to 100>> /* MATERIALISTIC */ <<set _npc.traitbrawler to 0>> <<set _npc.traitwarrior to 0>> <<set _npc.traitsub to 0>> /* SUBMISSIVE */ <<set _npc.traitsize to 100>> /* SIZE QUEEN */ <<set _npc.prest to 5>> <<set _npc.likesadist to 5>> <<set _npc.virgin to true>> <<set _npc.analvirgin to true>> <<set _npc.pussyxp to 0>> <<set _npc.oralxp to 0>> <<set _npc.analxp to 0>> <<set _npc.likepussy to 0>> <<set _npc.likeoral to 60>> <<set _npc.likeanal to 0>> <<set _npc.pussywear to 0>> <<set _npc.lesbian to 10>> <<set _npc.fertility to 95>> <<set _npc.taint to 0>> <</if>> /* DOLCAAR */ <<if _npc.girlid is 363>> <<set _npc.mother to "Balinda">> <<set _npc.age to 55>> <<set _npc.agedays to 20>> <<set _npc.happiness to 35>> <<set _npc.ah to 189>> /* height in cm */ <<set _npc.aw to 104>> /* weight in kgs */ <<set _npc.ostatus to 5>> <<set _npc.status to 1>> <<set _npc.dex to 35>> <<set _npc.int to 80>> <<set _npc.str to 105>> <<set _npc.willpower to 100>> <<set _npc.maxstamina to 100>> <<set _npc.discipline to 90>> <<set _npc.domestic to 10>> <<set _npc.survival to 100>> <<set _npc.admin to 75>> <<set _npc.aca to 70>> <<set _npc.tech to 40>> <<set _npc.ranged to 95>> <<set _npc.melee to 95>> <<set _npc.beauty to 20>> <<set _npc.kind to 10>> <<set _npc.body to 7>> <<set _npc.traitrel to 6>> /* Ristian */ <<set _npc.devotion to 20>> /* NOT OVERLY-RELIGIOUS */ <<set _npc.masterlove to 0>> <<set _npc.scarefactor to 5>> <<set _npc.traitvanilla to 0>> <<set _npc.traitperv to 0>> <<set _npc.traitdom to 100>> <<set _npc.traitpure to 0>> <<set _npc.traitextro to 50>> <<set _npc.traitwork to 100>> <<set _npc.traitnerd to 100>> <<set _npc.traitmat to 100>> /* MATERIALISTIC */ <<set _npc.traitbrawler to 0>> <<set _npc.traitwarrior to 100>> <<set _npc.virgin to false>> <<set _npc.analvirgin to true>> <<set _npc.pussyxp to 100>> <<set _npc.oralxp to 0>> <<set _npc.analxp to 0>> <<set _npc.fertility to 8>> <<set _npc.taint to 11>> <</if>> /* MASTERS */ <<if _npc.girlid is 364>> <<set _npc.mother to "Cinti">> <<set _npc.age to 35>> <<set _npc.agedays to 40>> <<set _npc.happiness to 25>> <<set _npc.ah to 192>> /* height in cm */ <<set _npc.aw to 104>> /* weight in kgs */ <<set _npc.ostatus to 5>> <<set _npc.status to 1>> <<set _npc.foods to 3>> <<set _npc.dex to 65>> <<set _npc.int to 80>> <<set _npc.str to 115>> <<set _npc.willpower to 110>> <<set _npc.maxstamina to 110>> <<set _npc.discipline to 90>> <<set _npc.domestic to 1>> <<set _npc.survival to 76>> <<set _npc.admin to 55>> <<set _npc.aca to 20>> <<set _npc.tech to 75>> <<set _npc.ranged to 105>> <<set _npc.melee to 85>> <<set _npc.beauty to 40>> <<set _npc.kind to 10>> <<set _npc.body to 8>> <<set _npc.traitrel to 1>> <<set _npc.devotion to 80>> <<set _npc.masterlove to 0>> <<set _npc.scarefactor to 10>> <<set _npc.traitweapon to 3>> <<set _npc.traitvanilla to 0>> <<set _npc.traitperv to 0>> <<set _npc.traitdom to 100>> <<set _npc.traitpure to 0>> <<set _npc.traitextro to 50>> <<set _npc.traitwork to 100>> <<set _npc.traitnerd to 0>> <<set _npc.traitmat to 0>> /* MATERIALISTIC */ <<set _npc.traitbrawler to 0>> <<set _npc.traitwarrior to 100>> <<set _npc.virgin to false>> <<set _npc.analvirgin to true>> <<set _npc.pussyxp to 160>> <<set _npc.oralxp to 0>> <<set _npc.analxp to 0>> <<set _npc.fertility to 18>> <<set _npc.taint to 10>> <</if>> /* BOFORS GUN FINAL SETTERS */ <<if _npc.girlid is 49>> <<set _npc.mother to "Republic">> <</if>> /* KANSAS */ <<if _npc.girlid is 48>> <<set _npc.traitnobi to 100>> <<set _npc.traitatt to 100>> <<set _npc.traitperv to 0>> <<set _npc.traitimperial to 100>> <<set _npc.himp to 3>> <<set _npc.warfame to 2100>> <<set _npc.prest to 430>> <</if>> /* chance of superficial for randies */ <<set _sup to random(1,20)>> <<if _npc.girlid gte 100 and _npc.girlid lte 299 and _npc.traitrel isnot 9>> <<if _sup is 1>><<set _npc.traitsu to 100>><</if>> <</if>> /* chance of sloppy randies */ <<set _sloppy to random(1,30)>> <<if _npc.girlid gte 100 and _npc.traitrel isnot 9 and _npc.discipline lte 49>> <<if _sloppy is 1>><<set _npc.traitperf to 0>><</if>> <</if>> /* chance of bratty randies */ <<set _bratty to random(1,25)>> <<if _npc.girlid gte 100 and _npc.girlid lte 299 and _npc.traitrel isnot 9 and _npc.kind lte 49 and _npc.back gte 20 and _npc.age lte 45>> <<if _bratty is 1>><<set _npc.traitbrat to 100>><</if>> <</if>> /* chance of jester randies */ <<set _jester to random(1,25)>> <<if _npc.girlid gte 100 and _npc.traitrel isnot 9 and _npc.kind gte 40 and _npc.traitpure gte 50>> /* scripted female randies can never be jesters */ <<if _npc.girlid gte 201 and _npc.girlid lte 299>><<set _jester to 99>><</if>> <<if _jester is 1>><<set _npc.traitjester to 100>><</if>> <</if>> /* GENERIC STUFF */ <<if _npc.girlid is 39>><<set _npc.warfame to 1200>><</if>> /* Pacifist destoyer */ <<if _npc.traitaggro lte 24 and (_npc.traitbrawler gte 100 or _npc.traitwarrior gte 100 or _npc.ranged gte 60 or _npc.melee gte 60)>> <<set _npc.traitaggro to 50>> <</if>> <<if _npc.girlid gte 300>> <<set _npc.traitsize to 0>> <<set _npc.traitfem to 0>> <<if _npc.body gte 8>><<set _npc.foods to 3>><</if>> <</if>> /* TRAIT EFFECTS ARE ADDED */ <<include TraitEffe>> /* THIS PASSAGE IS ONLY EXECUTED UPON ENTERING CITY MAPS */ <<unset $checkingstats>> <<unset $comesfromdream>> <<unset $showstudy>> <<unset $showteach>> /* Humiliation exhibition */ <<set _huran to random(1, 10)>> <<for _gra range $npc>> <<if _gra.dayblock is 999 and _gra.likesadist lte 39 and _gra.humiliation lte 14 and _gra.armorwear is "none">> <<if _gra.wear is "naked" or _gra.wear is "harness" or _gra.wear is "harness">> <<if _huran lte 2>><<set _gra.humiliation+=1>><</if>> <<if _gra.masterlove gte 20 and _huran lte 6>><<set _gra.masterlove-=1>><</if>> <</if>> <</if>> <<if _gra.dayblock is 999 and _gra.likesadist lte 9 and _gra.humiliation lte 14 and _gra.armorwear is "none">> <<if _gra.wear is "naked" or _gra.wear is "harness" or _gra.wear is "harness" or _gra.wear is "string">> <<if _huran lte 5>><<set _gra.humiliation+=1>><</if>> <<if _gra.masterlove gte 20>><<set _gra.masterlove-=1>><</if>> <</if>> <</if>> <</for>> <div class="row"> <div class="talktraitpic"> <div class="alignleft"> <<set _happiness to _npc.happiness>> <<set _masterlove to _npc.masterlove>> <<set _hygiene to _npc.hygiene>> <<set _tempstamina to _npc.tempstamina>> <<set _hunger to _npc.hunger>> <<set _respect to _npc.respect>> <<set _scarefactor to _npc.scarefactor>> <<set _defcount to _npc.defcount>> <<set _afraid to _npc.afraid>> <<if _happiness lte 0>><<set _hap to "Depressed">><</if>> <<if _happiness lte 9 and _happiness gte 1>><<set _hap to "Miserable">><</if>> <<if _happiness gte 10 and _happiness lte 19>><<set _hap to "Sad">><</if>> <<if _happiness gte 20 and _happiness lte 34>><<set _hap to "Low">><</if>> <<if _happiness gte 35 and _happiness lte 59>><<set _hap to "Normal">><</if>> <<if _happiness gte 50 and _happiness lte 69>><<set _hap to "Happy">><</if>> <<if _happiness gte 70 and _happiness lte 89>><<set _hap to "Amazing">><</if>> <<if _happiness gte 90 and _happiness lte 110>><<set _hap to "Ecstatic">><</if>> <<if _happiness gte 111>><<set _hap to "Godly">><</if>> <<if _masterlove lte 4>><<set _aff to "Venomous">><</if>> <<if _masterlove gte 5 and _masterlove lte 9>><<set _aff to "Abhorred">><</if>> <<if _masterlove gte 10 and _masterlove lte 14>><<set _aff to "Despising">><</if>> <<if _masterlove gte 15 and _masterlove lte 19>><<set _aff to "Unfriendly">><</if>> <<if _masterlove gte 20 and _masterlove lte 29>><<set _aff to "Uninterested">><</if>> <<if _masterlove gte 30 and _masterlove lte 49>><<set _aff to "Neutral">><</if>> <<if _masterlove gte 50 and _masterlove lte 59>><<set _aff to "Friendly">><</if>> <<if _masterlove gte 60 and _masterlove lte 74>><<set _aff to "Amiable">><</if>> <<if _masterlove gte 75 and _masterlove lte 89>><<set _aff to "Loving">><</if>> <<if _masterlove gte 90 and _masterlove lte 109>><<set _aff to "Soulmate">><</if>> <<if _masterlove gte 110>><<set _aff to "Undying">><</if>> <<if _discipline lte 10>><<set _dic to "Procrastinator">><</if>> <<if _discipline gte 11 and _discipline lte 39>><<set _dic to "Lazy">><</if>> <<if _discipline gte 40 and _discipline lte 59>><<set _dic to "Normal">><</if>> <<if _discipline gte 60 and _discipline lte 74>><<set _dic to "Efficient">><</if>> <<if _discipline gte 75 and _discipline lte 89>><<set _dic to "Military">><</if>> <<if _discipline gte 90>><<set _dic to "Gulag">><</if>> <<include SlavePics>> <<if _endok is true and _doing isnot true and _nightblock gte 1 and _turnok is true and _naked is true>> <div class="turn lighthover"> <<hovertip "Turn around">> <<if $showbe isnot 1>> <<if _isinwife isnot true>> [img[$imgpath + "Butt/turn.png"][Interact][$showbe to 1]] <<else>> [img[$imgpath + "Butt/turn.png"][WInt][$showbe to 1]] <</if>> <<else>> <<if _isinwife isnot true>> [img[$imgpath + "Butt/turn.png"][Interact][$showbe to 0]] <<else>> [img[$imgpath + "Butt/turn.png"][WInt][$showbe to 0]] <</if>> <</if>> <</hovertip>> </div> <</if>> <<if $defcount lte 0>><<set $defcount to 0>><</if>> </div> </div> <div class="picstats tex14px"> <<if $duck1 isnot 1>> <div class="talkbars padd40left"> <div class="tex2px"><br></div> <div class="wearholder bondhealth radius2"> <<hovertip "Health: _npc.health/_npc.toughness">> <meter class="bondhealth" @value="_npc.health" min="0" @max="_npc.toughness"></meter> <</hovertip>> </div> <div class="wearholder stamina"> <<hovertip "Stamina: _npc.tempstamina/_npc.maxstamina">> <meter class="stamina" @value="_npc.tempstamina" min="0" @max="_npc.maxstamina"></meter> <</hovertip>> </div> </div> <br><br><div class="tex5px"><br></div> <<else>> <div class="row"> <div class="traitholder padd30left"> ''HEALTH''<br> _npc.health/_npc.toughness </div> <div class="traitholder padd30right"> ''STAMINA ''<br> _npc.tempstamina/_npc.maxstamina </div> </div> <</if>> <div class="row"> <div class="traitholder padd30left"> ''HAPPINESS''<br> <div class="green"> <<if _happiness gte 60>><<if $shownum is true>>_happiness/100<<else>>_hap<</if>><</if>> </div> <<if _happiness gte 20 and _happiness lte 59>><<if $shownum is true>>_happiness/100<<else>>_hap<</if>><</if>> <div class="red"> <<if _happiness lte 19>><<if $shownum is true>>_happiness/100<<else>>_hap<</if>><</if>> </div> </div> <div class="traitholder padd30right"> ''AFFECTION ''<br> <div class="green"> <<if _masterlove gte 60>>_aff<</if>> </div> <<if _masterlove gte 15 and _masterlove lte 59>>_aff<</if>> <div class="red"> <<if _masterlove lte 14>>_aff<</if>> </div> </div> </div> /* <div class="tex2px"><br></div> */ <div class="row"> <div class="traitholder padd30left"> ''WILLPOWER''<br> _npc.willpower </div> <div class="traitholder padd30right"> ''CORRUPTION ''<br> _npc.likesadist/<<if _smraria is true>>150<<else>>100<</if>> </div> </div> /* <div class="tex2px"><br></div> */ <div class="row"> <div class="traitholder padd30left"> ''HYGIENE ''<br> <<if _hygiene lte 0>><div class="red">Extremely filthy!</div><</if>> <<if _hygiene gte 1 and _hygiene lte 19>>Very dirty<</if>> <<if _hygiene gte 20 and _hygiene lte 39>>Dirty<</if>> <<if _hygiene gte 40 and _hygiene lte 69>>Normal<</if>> <<if _hygiene gte 70>><div class="green">Fantastic!</div><</if>> <br><div class="tex10px"><br></div> </div> <div class="traitholder padd30right"> ''DISCIPLINE''<br> <<if $shownum isnot true>> _dic <<else>> _npc.discipline <</if>> /* ''PHYSIQUE''<br> <<if _avatarunc is false and _health gte 16 and _dex gte 10 and _str gte 3>> <<if _tempstamina gte 40>><<if $shownum isnot true>><div class="green">Rested</div><<else>>_tempstamina/_maxstamina<</if>><</if>> <<if _tempstamina lte 39 and _tempstamina gte 30>><<if $shownum isnot true>> Winded<<else>>_tempstamina/_maxstamina<</if>><</if>> <<if _tempstamina lte 29 and _tempstamina gte 15>><<if $shownum isnot true>>Tired<<else>>_tempstamina/_maxstamina<</if>><</if>> <<if _tempstamina lte 14 and _tempstamina gte 1>><<if $shownum isnot true>><div class="red">Exhausted!</div><<else>>_tempstamina/_maxstamina<</if>><</if>> <</if>> <<if _avatarunc is true>> <div class="red">Unconcious!</div> <</if>> <<if _avatarunc is false and _health lte 15>> <div class="red">Injured!</div> <</if>> <<if _str lte 2 or _dex lte 9>><<set _crip to true>><</if>> <<if _age lte 16>><<set _crip to false>><</if>> <<if _avatarunc is false and _health gte 16 and _crip is true>> <div class="red"><<link 'CRIPPLED!'>><<set $tutorial to 214>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>></div> <</if>> */ </div> </div> /* <div class="tex2px"><br></div> */ <div class="row"> <div class="traitholder padd30left"> ''HUNGER ''<br> <<if _hunger gte 86>><div class="red">Glutted!</div><</if>> <<if _hunger gte 70 and _hunger lte 85>><div class="green">Stuffed</div><</if>> <<if _hunger gte 35 and _hunger lte 69>><div class="green">Well-fed</div><</if>> <<if _hunger gte 20 and _hunger lte 34>>Peckish<</if>> <<if _hunger gte 1 and _hunger lte 19>>Hungry!<</if>> <<if _hunger lte 0>><div class="red">Starving!</div><</if>> </div> <div class="traitholder padd30right"> ''RESPECT ''<br> <<if _respect lte -10>><div class="red"><<if $shownum isnot true>>Very low!<<else>>_respect/100<</if>></div><</if>> <<if _respect gte -9 and _respect lte 0>><<if $shownum isnot true>>Low<<else>>_respect/100<</if>><</if>> <<if _respect gte 1 and _respect lte 2>><<if $shownum isnot true>>Normal<<else>>_respect/100<</if>><</if>> <<if _respect gte 3 and _respect lte 9>><<if $shownum isnot true>>Good<<else>>_respect/100<</if>><</if>> <div class="green"> <<if _respect gte 10 and _respect lte 19>><<if $shownum isnot true>>Impressed<<else>>_respect/100<</if>><</if>> <<if _respect gte 20 and _respect lte 29>><<if $shownum isnot true>>Very high!<<else>>_respect/100<</if>><</if>> <<if _respect gte 30>><<if $shownum isnot true>>Praising!<<else>>_respect/100<</if>><</if>> </div> </div> </div> /* <div class="tex2px"><br></div> */ <div class="row"> <div class="traitholder padd30left"> <<if _isinwife is true or _showpreg is true>> ''PREGNANT''<br> <<if $pregnant is undefined and _lube is true>><div class="padd40left"><div class="row">No <<if _lube is true>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 177>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>> <</if>> </div></div> <<else>> <<if _lube is false and $pregnant is undefined>>No<</if>> <<if $pregnant gte 0>><div class="green">$pregnant/280</div><</if>><</if>> <<else>> ''<<if _npc.status gte 3>>WITHDRAW RISK<<else>>ESCAPE RISK<</if>>''<br> <<include EscCalc>> <div class="green"> <<if _esc1 lte 0>>None<</if>> <<if _esc1 gte 1 and _esc1 lte 5>>Low (_esc1%)<</if>> </div> <<if _esc1 gte 6 and _esc1 lte 9>>Medium (_esc1%)<</if>> <div class="red"> <<if _esc1 gte 10 and _esc1 lte 24>>High! (_esc1%)<</if>> <<if _esc1 gte 25>>Imminent! (_esc1%)<</if>> </div> <</if>> </div> <br><div class="tex5px"><br></div> <div class="traitholder padd30right"> ''ANGER ''<br> <div class="green"> <<if _scarefactor lte 0>><<if $shownum isnot true>>None<<else>>_scarefactor/30<</if>><</if>> </div> <<if _scarefactor is 1>><<if $shownum isnot true>>Annoyed<<else>>_scarefactor/30<</if>><</if>> <<if _scarefactor is 2>><<if $shownum isnot true>>Upset<<else>>_scarefactor/30<</if>><</if>> <div class="red"> <<if _scarefactor gte 3 and _scarefactor lte 5>><<if $shownum isnot true>>Displeased<<else>>_scarefactor/30<</if>><</if>> <<if _scarefactor gte 6 and _scarefactor lte 9>><<if $shownum isnot true>>Resenting<<else>>_scarefactor/30<</if>><</if>> <<if _scarefactor gte 10 and _scarefactor lte 24>><<if $shownum isnot true>>Enraged!<<else>>_scarefactor/30<</if>><</if>> <<if _scarefactor gte 25>><<if $shownum isnot true>>Furious!<<else>>_scarefactor/30<</if>><</if>> </div> </div> </div> /* <div class="tex2px"><br></div> */ <div class="row"> <div class="traitholder padd30left"> ''DEFIANCE''<br> <div class="green"> <<set _defcount to _npc.defcount>> <<if _defcount lte 0>><<if $shownum isnot true>>None<<else>>_defcount/50<</if>><</if>> <<if _defcount gte 1 and _defcount lte 5>><<if $shownum isnot true>>Low<<else>>_defcount/50<</if>><</if>> </div> <<if _defcount gte 6 and _defcount lte 9>><<if $shownum isnot true>>Smug<<else>>_defcount/50<</if>><</if>> <div class="red"> <<if _defcount gte 10 and _defcount lte 24>><<if $shownum isnot true>>Arrogant!<<else>>_defcount/50<</if>><</if>> <<if _defcount gte 25>><<if $shownum isnot true>>Bitchy!<<else>>_defcount/50<</if>><</if>> </div> </div> <div class="traitholder padd30right"> ''FEAR''<br> <div class="green"> <<if $afraid lte 0>><<if $shownum isnot true>>None<<else>>$afraid/100<</if>><</if>> </div> <<if $afraid gte 1 and $afraid lte 5>><<if $shownum isnot true>>Uneasy<<else>>$afraid/100<</if>><</if>> <<if $afraid gte 6 and $afraid lte 9>><<if $shownum isnot true>>Worried<<else>>$afraid/100<</if>><</if>> <div class="red"> <<if $afraid gte 10 and $afraid lte 24>><<if $shownum isnot true>>Scared!<<else>>$afraid/100<</if>><</if>> <<if $afraid gte 25>><<if $shownum isnot true>>Petrified!<<else>>$afraid/100<</if>><</if>> </div> </div> </div> </div> <div class="shownumholder lighthover"> <center> <<if _endok is true and _doing isnot true>> <<if $shownum isnot true>> [img[$imgpath + "Butt/changer.png"][Interact][$shownum to true, $showethnu to true]] <<else>> [img[$imgpath + "Butt/changer2.png"][Interact][$shownum to false, $showethnu to true]] <</if>> <</if>> </center> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 46>> <<set $inside to true>> <div class="headsign">MOSQUE OF IKAANOS</div> <<if $action is 0>> You enter the great mosque of Ikaanos - a towering structure of wealth and beauty, widely known for its gold covered walls and rich collection of artifacts. <<if $playmus isnot true>> <<set $rel8 to true>> <<set $playmus to true>> <</if>> <br><br> This is also the spiritual center of Raana's muslim faith since the exodus from Prometheus a century ago. <<set $action to 1>> <</if>> </div> <div class="pic"> [img[$imgpath + "Interiors/mosque.jpg"]] </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> </div> <div class="alt2"> <<include OptionsOther>> [[Faction overview|Factions][$activefac to 18]] </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $kira_standing is undefined>><<set $kira_standing to 0>><</if>> <<set $wopos to 47>> <<set $inside to true>> <div class="headsign">KIRA'S MERCH</div> <<if $action is 0>> You enter the small general store called "Kira's Merch" - an incense smelling installation that primarily supplies the locals with food, clothes and other basic materials. <<set $adpos to 0>> <<set $bell to true>> <<set $action to 1>> <</if>> <<if $action is 2>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/woodbutt.png"]]>> <<goto Kira>> <<set $event to 6>> <<set $action1 to true>> <</link>> </div> <div class="resholder opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/ropebutt.png"]]>> <<goto Kira>> <<set $event to 13>> <<set $action1 to true>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Weapons/spearbutt.png"]]>> <<goto Kira>> <<set $event to 36>> <<set $action1 to true>> <</link>> </div> </div> </div> <</if>> <<if $intalk is true and $adpos is 0>> <<set _ran to random(1, 5)>> You approach the store owner, Kira Denser, who's always close at hand to help any potential customer. <br><br> ''Kira:'' // <<if $kira_standing isnot 2>> <<if _ran is 1>>Good day, Sir. <<if $credit gte 25000>>Oh, Mr. $pcLastName - from Redhaven. What are you doing in Procoms?<</if>> <</if>> <<if _ran is 2>>Hello! How can I assist you? <<if $credit gte 25000>>Mr. $pcLastName, I assume? <<if $kira_standing is 0>>Your face is familiar.<</if>><</if>><</if>> <<if _ran is 3>><<if $credit gte 25000>>Oh. What brings such a fine gentleman to this humble store?<<else>>Yes? Welcome!<</if>><</if>> <<if _ran is 4>><<if $credit gte 25000>>Sir. An honor to have you here.<<else>>How can I assist you?<</if>><</if>> <<if _ran is 5>>How can I help you, Sir?<</if>> <<else>> <<if _ran lte 3>>My saviour! Welcome!<</if>> <<if _ran gte 4>>Is there anything I can do for you, Mr. $pcLastName?<</if>> <</if>> // <</if>> <<if $adpos is 1>> <<if $kira_standing is 2>> ''You:'' //How are things here, Kira? Got any new problems I need to deal with?// <br><br> ''Kira:'' //No, Sir, everything's fine. Thanks again! Business is up and running like they was back in the old days.// <</if>> <<if $kira_standing is 1>> ''You:'' //How are things going, Kira?// <br><br> <<if $killedkira is true>> ''Kira:'' //HOW ARE THINGS GOING? You... took out the fucking Wrool Cats! I am truly in your debt, Mr. $pcLastName. Thank you! All store owners of southern Procoms should salute your deed. ... If you want to make any business deals or use my shop for selling your goods, I'm fully available. // <br><br> //Thank you!// <<set $kira_standing to 2>> <br><br><br> <div class="blink_me">''Location Menu unlocked!''</div> <<else>> ''Kira:'' //Well... It's tough. And you know why. At least it's better living behind the walls than out in the wilderness. One can only fantazise what would happen to a city gal like me out there.// <</if>> <</if>> <<if $kira_standing is 0>> ''You:'' //How's business around here? Need any help? Got yourself covered?// <br><br> <<if $killedkira is undefined>> ''Kira:'' //Oh, a caring man, are you? (smile) Those are uncommon in Ikaanos these days. I... Guess everything... is what it is. I live under the yoke of WCW, like most other store owners in Procoms. So you'll have to exuse the high prices. <br><br>Let me know if you need any help!// <<set $kira_standing to 1>> <<else>> ''Kira:'' //It's you! You... took out the Wrool Cats! I am truly in your debt. Thank you! All store owners of southern Procoms are. If you want to make any business deals or use my shop for selling your goods, I'm totally available. Just say the word.// <br><br><br> <div class="blink_me">''Location Menu unlocked!''</div> <<set $kira_standing to 2>> <</if>> <</if>> <</if>> <<if $action is 99>> <<include InvEngine>> <</if>> </div> <div class="pic"> <<if $action1 isnot true>> <<if $action is 99>> <<if $event gte 1>> <<include InvEngine2>> <<else>> [img[$imgpath + "Interiors/kira.jpg"]] <</if>> <</if>> <<if $action isnot 99>> <<if $intalk isnot true>> [img[$imgpath + "Interiors/kira.jpg"]] <<else>> [img[$imgpath + "Interiors/kira2.jpg"]] <</if>> <</if>> <<else>> <<include GenBuy>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $intalk isnot true>> [[Browse wares|Kira][$action to 2]] <</if>> <<if $intalk is true>> <<if $adpos is 0>>[[How's business?|Kira][$adpos to 1]]<</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk isnot true>> <<if $kira_standing gte 2>>[[Location menu|Kira][$actinv to 6, $action to 99, $action1 to false]]<</if>> [[Talk to owner|Kira][$intalk to true, $action1 to false, $action to 1]] <<else>> [[End conversation|Kira][$intalk to false, $adpos to 0, $action1 to false]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $removebutt>> </div> </div> </div> <<if $npc.av26.girlname is undefined>> <<set $npc.av26 = { state: 0, status: 4, sex: 1, actnpc: 25, /* av30 -1 */ combatid: 9, daysa: 0, salary: 15, agedays: 7, age: 35, body: 6, aw: 77, ah: 180, girlname: "Ansel", girlnames: "Ansel's", last: "Motte", girlid: 26, willpower: 50, kind: 25, discipline: 10, int: 55, dex: 40, aca: 15, tech: 20, med: 15, melee: 50, ranged: 65, domestic: 10, dancing: 15, acro: 10, per: 5, garden: 10, survival: 30, admin: 10, happiness: 40, str: 50, maxstamina: 40, tempstamina: 40, health: 75, toughness: 75, beauty: 30, charisma: 30, person: 14, pregnant: 0, fertility: 10, seload: 0, devotion: random(5, 15), hygiene: 20, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 60, likeanal: 0, likepussy: 100, likeoral: 120, likesadist: 40, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 70, oralxp: 50, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Buddy", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "none", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 100, traitrel: 3, traitammo: 0, traitscav: 100, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 100, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<nobr>><div id="borderwrapeco"><div id="wrapper"> <<if $birthsex is undefined>><<set $birthsex to 2>><</if>> <<if $duck1 is undefined>><<set $duck1 to 0>><</if>> <<if $duck2 is undefined>><<set $duck2 to 0>><</if>> <<if $relsound is undefined>><<set $relsound to 0>><</if>> <<if $epic is true>> <<audio "epicbutt2" volume 1.2 play>> <<unset $epic>> <</if>> <<if $musicturn is 0>> <<audio ":playing" stop>> <<unset $musicturn>> <</if>> <<if $musicturn is 1>> <<set $break to true>> <<set $music to 1>> <<include NewSounds>> <<unset $musicturn>> <</if>> <<set $noclick to true>> <div class="row"> <div class="introleft padd50left"> <div class="padd100right"> <div class="headsign">MAIN MENU</div> <center> <div class="bigtex tex15px uppernocut"> (<<if $invhold is 5>>Tier2+<</if>><<if $invhold is 10>>Tier3+<</if>><<if $invhold is 25>>Tier4+<</if>><<if $invhold is 0>>Public<</if>> VERSION) </div> <div class="scale50">[img[$imgpath + "Butt/optholder.png"]]</div> <br> <div class="ulvendor"> <<link "REstart game">> <<script>> UI.restart(); <</script>> <</link>> <br> <<link "Save game">><<script>>UI.saves()<</script>><</link>> <br> <<link credits>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('Credits').processText()); Dialog.open(); <</script>> <</link>> </div> <br> <div class="scale50">[img[$imgpath + "Butt/optholder2.png"]]</div> </center> </div> <br><br> <br><div class="tex12px"><br></div> <div class="row"> <div class="vendorright"> <<if $diff is undefined>><<set $diff to 2>><</if>> <div class="signvendor">DIFFICULTY</div> <<if $diff isnot 3>> <<if $diff isnot 1>> <div class="ulsmall">[[Sandbox|OptionsMenu2][$diff to 1]]</div> <<else>> <p class="ulsmallselect">sandbox</p> <</if>> <<else>> <p class="ulsmallused">sandbox</p> <</if>> <<if $diff isnot 3>> <<if $diff isnot 2>> <div class="ulsmall">[[normal|OptionsMenu2][$diff to 2]]</div> <<else>> <p class="ulsmallselect">normal</p> <</if>> <<else>> <p class="ulsmallused">normal</p> <</if>> <<if $diff isnot 3>> <div class="ulsmall">[[grimdark|OptionsMenu2][$diff to 3, $epic to true]]</div> <<else>> <p class="ulsmallselect">grimdark</p> <</if>> <br><br> </div> <div class="vendorleft"> <div class="signvendor">DICE ROLLS</div> <<if $dice isnot 1>> <div class="ulsmall">[[1D100|OptionsMenu2][$dice to 1]]</div> <<else>> <p class="ulsmallselect">1D100</p> <</if>> <<if $dice isnot 2>> <div class="ulsmall">[[2D50|OptionsMenu2][$dice to 2]]</div> <<else>> <p class="ulsmallselect">2D50</p> <</if>> <<if $dice isnot 3>> <div class="ulsmall">[[5D20|OptionsMenu2][$dice to 3]]</div> <<else>> <p class="ulsmallselect">5D20</p> <</if>> <br> </div> </div> <div class="lowbottom"> <center><div class="ulvendor"> <<if $dev isnot true>> <<link "Return" $return>><<unset $noclick>><</link>> <<else>> <<link "Back">> <<goto OptionsMenu2>> <<unset $dev>> <</link>> <</if>> </div> </center> </div> </div> <div class="introrightscroll"> <<if $optionspage is undefined>><<set $optionspage to 1>><</if>> <center> <div class="storytop"> <br> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $optionspage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][OptionsMenu2][$optionspage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $optionspage lte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][OptionsMenu2][$optionspage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <<if $optionspage is 1>> <div class="headsign">GAME SETTINGS<br><div class="tex5px"><br></div><div class="tex15px">''PAGE'' $optionspage</div></div> <br> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future left padd20left"><div class="left">''MUSIC''</div></div><div class="resholder"><<if $sounds is true>> [[Off|OptionsMenu2][$sounds to false, $musicturn to 0]]<<else>><p class="ulvsmallselect">Off</p><</if>></div><div class="resholder"><<if $sounds is false>>[[On|OptionsMenu2][$sounds to true, $musicturn to 1]]<<else>><p class="ulvsmallselect">On</p><</if>> </div></div> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''SOUND EFFECTS''</div></div><div class="resholder"><<if $effect is true>> [[Off|OptionsMenu2][$effect to false]]<<else>><p class="ulvsmallselect">Off</p><</if>></div><div class="resholder"><<if $effect is false>>[[On|OptionsMenu2][$effect to true]]<<else>><p class="ulvsmallselect">On</p><</if>> </div></div> <<if $vol is 1>><<set _volshow to 10>><</if>> <<if $vol is 2>><<set _volshow to 25>><</if>> <<if $vol is 3>><<set _volshow to 50>><</if>> <<if $vol is 4>><<set _volshow to 75>><</if>> <<if $vol is 5>><<set _volshow to 100>><</if>> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''VOLUME (_volshow%)''</div></div><div class="resholder"><<if $vol gte 2>> [[-|OptionsMenu2][$vol-=1]]<<else>><p class="ulvsmallselect">-</p><</if>></div><div class="resholder"><<if $vol lte 4>>[[+|OptionsMenu2][$vol+=1]]<<else>><p class="ulvsmallselect">Max!</p><</if>> </div></div> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''NSFW PICS''</div></div><div class="resholder"><<if $nsfw is 1>> <<link "show">> <<goto OptionsMenu2>> <<unset $nsfw>> <</link>><<else>><p class="ulvsmallselect">show</p><</if>></div><div class="resholder"><<if $nsfw is undefined>>[[hide|OptionsMenu2][$nsfw to 1]]<<else>><p class="ulvsmallselect">hide</p><</if>> </div></div> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''MEASUREMENT''</div></div><div class="resholder"><<if $measure is 1>> [[imperial|OptionsMenu2][$measure to 2]]<<else>><p class="ulvsmallselect">imperial</p><</if>></div><div class="resholder"><<if $measure is 2>>[[metric|OptionsMenu2][$measure to 1]]<<else>><p class="ulvsmallselect">metric</p><</if>> </div></div> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''CLOCK''</div></div><div class="resholder"><<if $clock is 1>> [[12-hour|OptionsMenu2][$clock to 2]]<<else>><p class="ulvsmallselect">12-hour</p><</if>></div><div class="resholder"><<if $clock is 2>>[[24-hour|OptionsMenu2][$clock to 1]]<<else>><p class="ulvsmallselect">24-hour</p><</if>> </div></div> <div class="headsign">THE MC</div> /* <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''AUTO SHOWER''</div></div><div class="resholder"><<if $autoshower is true>> [[Off|OptionsMenu2][$autoshower to false]]<<else>><p class="ulvsmallselect">off</p><</if>></div><div class="resholder"><<if $autoshower is false>>[[on|OptionsMenu2][$autoshower to true]]<<else>><p class="ulvsmallselect">on</p><</if>> </div></div> */ <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''AGING (MC only)''</div></div><div class="resholder"><<if $stopage is 1>> <<link "normal">> <<goto OptionsMenu2>> <<unset $stopage>> <</link>><<else>><p class="ulvsmallselect">normal</p><</if>></div><div class="resholder"><<if $stopage is undefined>>[[freeze|OptionsMenu2][$stopage to 1]]<<else>><p class="ulvsmallselect">freeze</p><</if>> </div></div> <</if>> <<if $optionspage is 2>> <div class="headsign">HOUSEHOLD<br><div class="tex5px"><br></div><div class="tex15px">''PAGE'' $optionspage</div></div> <br> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''NURSERY AGING''</div></div> <div class="resholder"><<if $nurseage isnot 1>> [[Normal|OptionsMenu2][$nurseage to 1]]<<else>><p class="ulvsmallselect">normal</p><</if>></div> <div class="resholder"><<if $nurseage isnot 10>> [[x10|OptionsMenu2][$nurseage to 10]]<<else>><p class="ulvsmallselect">x10</p><</if>></div> <div class="resholder"><<if $nurseage isnot 100>> [[x100|OptionsMenu2][$nurseage to 100]]<<else>><p class="ulvsmallselect">x100</p><</if>></div> </div> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''PREGNANCIES''</div></div> <div class="resholder"><<if $pregage isnot 1>> [[Normal|OptionsMenu2][$pregage to 1]]<<else>><p class="ulvsmallselect">normal</p><</if>></div> <div class="resholder"><<if $pregage isnot 2>> [[x2|OptionsMenu2][$pregage to 2]]<<else>><p class="ulvsmallselect">x2</p><</if>></div> <div class="resholder"><<if $pregage isnot 10>> [[x10|OptionsMenu2][$pregage to 10]]<<else>><p class="ulvsmallselect">x10</p><</if>></div> </div> <div class="row ulvsmall padd70right"><div class="resholderbig tex19px future padd20left"><div class="left">''OFFSPRING''</div></div> <div class="resholder"><<if $birthsex isnot 1>> [[75% girls|OptionsMenu2][$birthsex to 1]]<<else>><p class="ulvsmallselect">75% girls</p><</if>></div> <div class="resholder"><<if $birthsex isnot 2>> [[Equal|OptionsMenu2][$birthsex to 2]]<<else>><p class="ulvsmallselect">Equal</p><</if>></div> <div class="resholder"><<if $birthsex isnot 3>> [[75% boys|OptionsMenu2][$birthsex to 3]]<<else>><p class="ulvsmallselect">75% boys</p><</if>></div> </div> <div class="headsign">MODS</div> <div class="row ulvsmall padd70right"><div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''NPC HEALTH BAR''</div></div> <div class="resholder"><<if $duck1 is 0>>[[off|OptionsMenu2][$duck1 to 1]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $duck1 is 1>> [[On|OptionsMenu2][$duck1 to 0]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''RELIGION SOUNDS''</div></div> <div class="resholder"><<if $relsound is 0>>[[off|OptionsMenu2][$relsound to 1]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $relsound is 1>> [[On|OptionsMenu2][$relsound to 0]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <<if $invhold gte 25>> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''x3 UPGRADE ACTIONS''</div></div> <div class="resholder"><<if $duck2 is 1>>[[off|OptionsMenu2][$duck2 to 0]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $duck2 is 0>> [[On|OptionsMenu2][$duck2 to 1]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <</if>> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''LINEMOD''</div></div> <div class="resholder"><<if $linemod is true>>[[off|OptionsMenu2][$linemod to false]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $linemod isnot true>> [[On|OptionsMenu2][$linemod to true, $gotofac to false, $gotoother to false, $gotoman to false, $cheats to false, $debugg to false]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <<if $checksand is true>> <<if $sandman2 is 1>> <<for _sand range $npc>> <<set _sand.sandman to 1>> <</for>> <</if>> <<if $sandman2 is 0>> <<for _sand range $npc>> <<set _sand.sandman to 0>> <</for>> <</if>> <<unset $checksand>> <</if>> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''SANDMAN'S PICS''</div></div> <div class="resholder"><<if $sandman2 is 1>>[[off|OptionsMenu2][$sandman2 to 0, $checksand to true]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $sandman2 isnot 1>> [[On|OptionsMenu2][$sandman2 to 1, $checksand to true]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> /* <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''IRONMAN''</div></div> <div class="resholder"><<if $ironman is 1>>[[off|OptionsMenu2][$ironman to 0]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $ironman isnot 1>> [[On|OptionsMenu2][$ironman to 1]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> */ /* END OF PAGE 2 */ <</if>> <<if $optionspage is 3>> <div class="headsign">MODS II<br><div class="tex5px"><br></div><div class="tex15px">''PAGE'' $optionspage</div></div> <br> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''<<hovertip"x10 aging speed up until the age of 18 (all NPCs).">>KIDS AGE x10<</hovertip>>''</div></div> <div class="resholder"><<if $speedkids is 1>>[[off|OptionsMenu2][$speedkids to 0]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $speedkids isnot 1>> [[On|OptionsMenu2][$speedkids to 1]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''<<hovertip "Auto-unassign followers at Conclude day.">>DISMISSED!<</hovertip>>''</div></div> <div class="resholder"><<if $dissa is 1>>[[off|OptionsMenu2][$dissa to 0]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $dissa isnot 1>> [[On|OptionsMenu2][$dissa to 1]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''<<hovertip "<center>Replace various generic images with animations. <br>Requires mod download!</center>">>SANDMAN'S VIDEOS<</hovertip>>''</div></div> <div class="resholder"><<if $videos is 1>>[[off|OptionsMenu2][$videos to 0]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $videos isnot 1>> [[On|OptionsMenu2][$videos to 1]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''OLD MENU ARROWS''</div></div> <div class="resholder"><<if $nogroups is true>>[[Off|OptionsMenu2][$nogroups to false]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $nogroups isnot true>> [[on|OptionsMenu2][$nogroups to true]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''NEW WEAPON SLOTS''</div></div> <div class="resholder"><<if $newweapons is true>>[[Off|OptionsMenu2][$newweapons to false]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $newweapons isnot true>> [[on|OptionsMenu2][$newweapons to true]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''SALARY DEMANDS''</div></div> <div class="resholder"><<if $demandsal is true>>[[Off|OptionsMenu2][$demandsal to false]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $demandsal isnot true>> [[on|OptionsMenu2][$demandsal to true]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''HOME NEWS''</div></div> <div class="resholder"><<if $newsoff isnot true>>[[hide|OptionsMenu2][$newsoff to true]]<<else>><p class="ulvsmallselect">hide</p><</if>></div> <div class="resholder"><<if $newsoff is true>> [[show|OptionsMenu2][$newsoff to false]]<<else>><p class="ulvsmallselect">show</p><</if>></div> </div> /* <div class="row ulvsmall padd70right"> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''HATE MOD''</div></div> <div class="resholder"><<if $hatemod is true>>[[Off|OptionsMenu2][$hatemod to false]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $hatemod isnot true>> [[on|OptionsMenu2][$hatemod to true]]<<else>><p class="ulvsmallselect">on</p><</if>></div> </div> */ <div class="row ulvsmall padd70right"> <<if $quest_dengi is undefined>> <<if $dengi_init is true>> <<set $dengi_days to 500>> <<set $dengi_days+=$days>> <<unset $dengi_init>> <</if>> <<set _ddays to $dengi_days>> <<set _ddays-=$days>> <<if _ddays lt 0>><<set _ddays to 0>><</if>> <div class="resholderbig tex16px future padd10left"><div class="left"><div class="tex4px"><br></div>''<<if $dengi_days gte 0>><div class="tex14px">INVASION IN <<print setup.formatNumber(_ddays)>> DAYS!</div><<else>>DENGI INVASION <</if>>''</div></div> <<if $dengi_days is undefined>> <div class="resholder"><<if $dengi_days gte 0>>[[Off|OptionsMenu2][$nogroups to false]]<<else>><p class="ulvsmallselect">off</p><</if>></div> <div class="resholder"><<if $dengi_days is undefined>> [[on|OptionsMenu2][$dengi_init to true]]<<else>><p class="ulvsmallselect">on</p><</if>></div> <</if>> <<if $dengi_days gte 0>> <div class="resholder"><<if $dengi_days gte 26>>[[-25 days|OptionsMenu2][$dengi_days-=25]]<<else>><p class="ulvsmallselect">-25 days</p><</if>></div> <div class="resholder">[[+25 days|OptionsMenu2][$dengi_days+=25]]</div> <</if>> <</if>> </div> /* END OF PAGE 3 */ <</if>> <<if $vol is 1>> <<masteraudio volume 0.1>> <</if>> <<if $vol is 2>> <<masteraudio volume 0.25>> <</if>> <<if $vol is 3>> <<masteraudio volume 0.5>> <</if>> <<if $vol is 4>> <<masteraudio volume 0.75>> <</if>> <<if $vol is 5>> <<masteraudio volume 1>> <</if>> </div> </div> </div> </div> <<set $wasino to true>> <</nobr>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> /* GREAT PROST CHECKER */ <<if $roundgo isnot true and $round gte 2>> <<for _pnpc range $npc>> <<if _pnpc.prostring gte 1 and _pnpc.didring is 0 and $roundgo isnot true and _pnpc.state gte 1 and _pnpc.health gte 10 and _pnpc.pussywear lte 99 and _pnpc.dayoff isnot 1>> <<set $roundgo to true>> <<set _apnpc to _pnpc>> <<set _apnpc.didring to 1>> <</if>> <</for>> <</if>> <div class="headsign">PROSTITUTION</div> <<include ProstTexts>> </div> <div class="pic"> <<if $round is 1>> [img[$imgpath + "Exterior/prostgen.jpg"]] <<set _onlyauto to true>> <</if>> <<if $round is 2 and $nsfw is undefined>> <<if _apnpc.girlid lte 17>> <<if _apnpc.girlid is 1 or _apnpc.girlid is 16>><<set _highcor to true>><</if>> <<if _highcor is true and _apnpc.likesadist gte 40>> [img[$imgpath +"Av" +_apnpc.girlid +"/prost2.jpg"]] <<else>> [img[$imgpath +"Av" +_apnpc.girlid +"/prost.jpg"]] <</if>> <<else>> [img[$imgpath +"AvGen/prost.jpg"]] <</if>> <</if>> <<if $round is 3 and $nsfw is undefined>> [img[$imgpath + "Exterior/postprost.jpg"]] <</if>> <<for _check range $npc>> <<if _check.didring is 0 and _check.prostring gte 1 and _check.health gte 10 and _check.pussywear lte 99 and _check.dayoff isnot 1>> <<set _stillgirls to true>> <</if>> <</for>> <<set _nrprost to 0>> <<for _checknr range $npc>> <<if _checknr.prostring gte 1 and _checknr.health gte 10 and _checknr.pussywear lte 99 and _check.dayoff isnot 1>> <<set _nrprost+=1>> <</if>> <</for>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _cracc isnot true and $cracked isnot true>> <<if _stillgirls is true>> [[Next girl|ProstGo][$roundgo to false, $round to 2]] <<if $autoprost is true>> <<timed 1s>> <<goto ProstGo>> <<set $roundgo to false>> <<set $round to 2>> <</timed>> <</if>> <<else>> <<if $round is 2>> <p class="usedpass">Next girl</p> [[conclude|ProstGo][$roundgo to false, $round to 3]] <</if>> <</if>> <</if>> <<if _cracc is true>> <<if $cracked isnot true>>[[Abort|ProstGo][$round to 3, $prostgirls to 0, $cracked to true]]<</if>> <</if>> <<if $round is 3 and $cracked isnot true and $action is 0>> [[Good job!|ProstGo][$action to 1]] [[You need to improve|ProstGo][$action to 2]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if _onlyauto is true and _cracc isnot true>> <<if $autoprost isnot true>> [[Auto mode|ProstGo][$autoprost to true]] <<else>> [[Auto mode|ProstGo][$autoprost to false]] <</if>> <</if>> <<if $round is 3>> <<link "Return">> <<goto Home>> <<set $wopos to 1>> <<set $cash+=$toti>> <<unset $toti>> <<unset $totgain>> <<unset $tips>> <<unset $cracked>> <<unset $prostgirls>> <<unset $prostgirls2>> <<unset $autoprost>> <</link>> <</if>> </div> <div class="alt3"> <br><br> <div class="ecobox"> <div class="padd30left tex15px left"> <div class="row"> <div class="econame"> ''WORKING GIRLS:''<br> ''TONIGHT'S GAINS:''<br> ''TONIGHT'S TIPS:''<br> ''RUNS COMPLETED:''<br> </div> <div class="econr"> _nrprost<br> &#36;<<print setup.formatNumber($totgain)>><br> &#36;$tips<br> <<if $ringturns gte 0>><<print setup.formatNumber($ringturns)>><<else>>0<</if>> </div> </div> </div> </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $wopos to 9999>> <<set _nogo to true>> <<set _ran to random(1, 5)>> <<set $skillroll to random(1, 100)>> <<set _prostgirls to 0>> <<for _check range $npc>> <<if _check.prostring gte 1>> <<set _prostgirls+=1>> <</if>> <</for>> <<if $round is 3 and $action is 0>> <<if $ringturns is undefined>><<set $ringturns to 0>><</if>> <<if _prostgirls gte 1>> <<set $ringturns+=1>> <</if>> <</if>> <<if $round is 1>> <<addhours 2>> <<set $daycount+=20>> <<set $totgain to 0>> <<set $tips to 0>> <<set $prostgirls2 to $prostgirls>> <<if $weatherroll lte 3>> <<if _ran lte 3>>It's a ghastly night as you tell your <<if _prostgirls is 1>>girl<<else>>girls<</if>> to head out – rain, wind and swirling debris will most certainly work against them.<</if>> <<if _ran gte 4>>It's not the best of nights as you tell your <<if _prostgirls is 1>>girl<<else>>crew<</if>> to head out and earn some cash for their Master.<</if>> <<else>> <<if _ran is 1>>You feel it's a special night tonight. The setting sun still gleams with a reddish hue below the horizon and there's more commodity than usual.<</if>> <<if _ran is 2>>There are some festivities going on here and there in Ikaanos – like most nights, even if this particular night feels a bit more energized than usual.<</if>> <<if _ran gte 3>>It's a typical Ikaanian night outside as you tell your <<if _prostgirls is 1>>girl<<else>>stable<</if>> to get into the mood and prepare to satisfy any potential customers.<</if>> <</if>> <br><br> <<if $prosti[4] is 0>> <<if $prosti[5] is 0>>The scene for tonight is the old cobble-stoned streets of Redhaven. It is a relatively safe place for a female gold walker as long as they don't wander down toward Marston Swamps or stay too far away from Redhaven Market.<</if>> <<if $prosti[5] is 1>>The action for tonight is taking place on the fancy boulevards of Hamilton Square and Whitehaven, where your <<if $prostgirl is 1>>girl<<else>>crew of girls<</if>> hopefully can score some hot-shot customers. Tours over to Emerald Island might also happen if luck finds your way.<</if>> <<if $prosti[5] is 2>>Your <<if $prostgirl is 1>>poor girl is<<else>>unfortunate girls are<</if>> forced to work the streets of The Docks tonight – preferably close to Dockgrave Tavern, as other parts are way too dangerous for a female gold walker.<</if>> <<if $prosti[5] is 3>>Cheap and far away from Skyguard eyes is the slums of Westside -which your <<if $prostgirl is 1>>girl is<<else>>girls are<</if>> forced to work tonight. It's a dangerous place – especially after sunset when raiders come up through Marston Avenue to skulk the areas around Westside Assembly plant.<</if>> <</if>> <<if $prosti[4] is 1>>/*Destitute in*/ <<if $prosti[5] is 0>>Tonight's scene takes place in and around the Duncan condos in Redhaven. The only thing good with these destitute rooms are their proximity to Furry's tavern, which will hopefully bring in a lot of customers.<</if>> <<if $prosti[5] is 1>>Tonight's scene takes place in a rented cellar close to the Hamilton-Emerald junction – sure to pull in well-paying (and numerous) customers from Ikaanos' finer areas.<</if>> <<if $prosti[5] is 2>>You've decided to pimp your girls in a large, deplorable house at The Docks. They're probably in for a rough night tonight, unless your guards keep their eyes out for trouble.<</if>> <<if $prosti[5] is 3>>You've rented two abandoned houses in Westside tonight. It was cheap and even too deplorable for the lower-classes to live in, but at least they provide roof over your girl's heads.<</if>> <</if>> <<if $prosti[4] is 2>> <<if $prosti[5] is 0>>You've hired a couple of rooms at various locations in Redhaven, mostly around the market and Furry's tavern. These will act as drop-points for tonight's action.<</if>> <<if $prosti[5] is 1>>You've hired a large suite in Hamilton Square, overlooking the busy, ember-lit street outside. These rooms will act as the center of tonight's action, even if your workers will also be out on the streets.<</if>> <<if $prosti[5] is 2>>Tonight's action takes place in a small house at The Docks, from where your workers will search for customers among the foggy streets between Cyker Shipping Hold and the old harbor.<</if>> <<if $prosti[5] is 3>>You've hired a respectable house between Westside and Hamilton Square from where your girls will work the streets and pull in customers that are willing to pay for a couple of hours' of fun. <</if>> <</if>> <<if $prosti[4] is 3>> <<if $prosti[5] is 0>>You've hired a large stone house for tonight's session – adorned with fancy decorations and a full set of pre-severance furniture. From here, your girls will search for customers between Westside and Hamilton Square.<</if>> <<if $prosti[5] is 1>>Tonight's action takes place at and around a fancy suite located on Hamilton Square, from where you and any potential guards will have full view over the wide boulevards outside.<</if>> <<if $prosti[5] is 2>>You've hired one of the best condos at The Docks, to which your girls will be able to pull in customers during tonight's session.<</if>> <<if $prosti[5] is 3>>You've found one of the few remaining luxury condos at Westside, and have decided to rent that place for tonight's action. The walled house will hopefully offer your girls some protection from the shady elements one might face at this location.<</if>> <</if>> <br><br> <<if $skillroll lte $crack>> <center> <div class="red">CRACKDOWN!</div> </center> ''//You've not paid Freebooter's Holding to the local Skyguard office and are forced to abort your pimping for tonight!//'' <br><br> //''You have lost all your invested money for this session!''// <<set _cracc to true>> <<else>> <br><br> <<if $prostloc is 1>> <</if>> /*END OF CRACK CHECKER*/ <</if>> /* END OF ROUND 1*/ <</if>> <<if $round is 2>> <<set _ran to random(1, 31)>> <<set _ran2 to random(1, 27)>> <<set _ran27 to random(1, 31)>> <<set _ran3 to random(2, 5)>> <<set _ran4 to random(1, 3)>> <<set _ran5 to random(5, 15)>> <<set _ran6 to random(5, 15)>> <<set _raperoll to random(1, 100)>> <<set _kidroll to random(1, 100)>> <<set _robroll to random(1, 100)>> <<set _apnpc.prostscore+=1>> <<if _apnpc.prostloc is 1>> <<set _man to random(1, 5)>> <<if _ran is 1>>_apnpc.girlname spends the evening blowing _ran3 younger noblemen who're looking for a quick cum dumpster before heading back to Crystal Hills.<</if>> <<if _ran is 2>>_apnpc.girlname occupies herself with taking the load from _ran3 elderly men. <<if _apnpc.age lte 19>>They're very pleased about getting their smelly manhoods blown by such a young girl, and toss her an extra golden coin as a tip. <<set $tips+=10>> <<else>>They take some time to arouse, causing an extra Stamina drop from your hardworking slave as she spends over two hours with her jaws wide-open.<</if>> <</if>> <<if _ran is 3>>_apnpc.girlname is forced to blow _ran3 soldiers who's just gotten back from a long patrol in the jungles. They use her as a floor crawler for almost three hours before their balls are completely emptied.<</if>> <<if _ran is 4>>_apnpc.girlname is forced to suck _ran3 middle-class studs who're out partying in the area. They're rather rough, and _apnpc.girlnames throat feels really sore after she's emptied her last customer's sack.<</if>> <<if _ran is 5>> _apnpc.girlname becomes the centerpiece in a group of _ran3 soldiers, who've just returned from patrolling the jungles north of Ikaanos. They celebrate the end of their tumultuous tour with drinks and snacks, while dumping several loads in _apnpc.girlnames mouth in a 3-hour long session that leaves your slave considerably less hungry than before her night started. <<set _apnpc.hunger+=15>> <</if>> <<if _ran is 6>> <<set _ran3+=2>>_apnpc.girlname serves a total of _ran3 men during the night – ranging from a smelly, old academy professor to a couple of young studs with fresh bodies and friendly smiles. After about four hours, _apnpc.girlname wipes the last trails of semen away from her chin and returns home with her relatively meager income. <</if>> <<if _ran is 7>> <<if _apnpc.age lte 19>>_apnpc.girlnames teenage mouth is very popular tonight, serving a total of _ran3 men, ranging from a soldier who haven’t washed himself for weeks, to a rather kind gentleman who takes over an hour before he cums. The tips are rather generous, however. <<set $tips+=15>> <<else>>_apnpc.girlname is approached by _ran3 drunkards looking for a good time. After some slurred arguing amongst themselves about who gets to go first, they pay her and let her get to work. <br><br>The alcohol makes it harder for her to get them off, forcing her to focus entirely on licking and sucking for all she’s worth. After about two hours and multiple sessions with each man, _apnpc.girlname takes one final facial before the men stagger off into the night.<</if>> <</if>> <<if _ran is 8>> A local merchant hires _apnpc.girlname to service him and his associates during a business meeting. She spends two hours under a very nice table helping _ran3 men maintain a clear head for business by gulping down load after load of their cum. Afterwards, the merchant thanks her for her assistance and promises to hire her the next time he has another meeting. <<if _apnpc.girlid is 11>>The fact that the men were serviced by the famous rebel girl Aria, also earned her a nice tip. <<set $tips+=20>><</if>> <</if>> <<if _ran is 9>> _apnpc.girlname services a total of _ran3 men during the night. Among her clients is a nervous young academy student who clearly had no experience and fled in shame after he accidentally flooded the girl's mouth with cum after only a few seconds. There were also an unpleasant event when she sucked off a middle-aged fat man who reeked of sweat until he covered her face in pearly white curtain of cum. <</if>> <<if _ran is 10>> <<set _ran3+=3>>_apnpc.girlname takes the initiative to summon a large group of clients for a dim lit session in a secluded room. All in all, _ran3 people take her up on that offer, and she spends about three hours giving long, slow oral service to patrons as they nurse their drinks and converse with each other. <</if>> <<if _ran is 11>> A nobleman with an armed escort stops by the place _apnpc.girlname is working to let his bodyguards blow off a little steam<<if _apnpc.age lte 19>> by hiring the teenage girl's services<</if>>. He doesn’t participate, deeming her a “dirty <<if _apnpc.age lte 19>>little<</if>> whore unfit to service someone like him.” _ran3 guards make use of her mouth, each one reaching climax quickly to avoid annoying the impatient nobleman. After the last man is finished, _apnpc.girlname wipes away the rivulets of cum running down her chin and returns home. <</if>> <<if _ran is 12>> <<if $weatherroll lte 3>><<set _ran+=5>>A Spheremaster hosting a thunderstorm party hires _apnpc.girlname to attend to his guests in a back room. She spends almost five hours sucking off guests whenever they break off from the party and come to her, sometimes in groups of two or three at once. By the end of the night, she’s absolutely drenched in thick, musky jizz and she’s sucked down enough cum to substitute for a half-decent meal. <<if _apnpc.girlid is 11>>The Spheremaster is obviously satisfied that the girl in honor is no other than Aria Bianchi, which earns her (if her Master allows it) a large tip. <<set $tips+=100>><</if>><<else>>_apnpc.girlname puts her mouth to good use, serving a total of _ran3 men over the course of her shift. Her customers include a passing nobleman who had her hop up in his carriage and suck him off as he traveled the streets, and a young, attractive mercenary that she almost doesn’t mind being forced to blow in exchange for money.<</if>> <</if>> <<if _ran is 13>> _ran3 thugs pay _apnpc.girlname for the privilege of using her throat. They’re very rough, abusing her mouth like a sex toy one after another, barely allowing her time to breathe, and taking care to make as much of a mess as they can, directing their cum all over her. What a fucking night. <<set _ran5+=15>> <</if>> <<if _ran is 14>> A group of mercenaries, looking for some fun to lift their spirits after a harsh deployment, happily pony up the cash for a chance at _apnpc.girlnames <<if _apnpc.age lte 21>>young<<else>>slutty<</if>> mouth. She spends an hour and a half licking and sucking _ran3 sweaty merc cocks. They’re a little rough on her, sometimes grabbing her head and force-fucking her face before dumping a load down her throat, but at least they pay well, giving a generous tip before leaving their exhausted cum dumpster on the floor. <<set _ran5+=10>> <<set $tips+=10>> <</if>> <<if _ran is 15>> Several young academy students opt to celebrate their recent academic success with a blowjob from a whore. _apnpc.girlname is the lucky one selected for this “honor” and spends the next two hours sucking _ran3 students off while also enduring the over-eager groping and awkward comments from young men who clearly have no experience with this sort of thing. <</if>> <<if _ran is 16>> _apnpc.girlname does an excellent job playing the role of the slutty cocksucker, serving a total of _ran3 men during her shift. She swallows load after load of cum with a smile, and even manages not to show her discomfort when a dirty old hobo shoves his dick in her mouth and fucks her gagging throat before spilling his pungent seed all over her face. <</if>> <<if _ran is 17>> _apnpc.girlname serves _ran3 men in total, her most notable (and last) client being a Skyguard officer who pays her to worship his cock for an hour. He’s much nicer than most of her other customers, and she momentarily forgets that she’s being forced to whore herself out as she starts to enjoy sucking off someone who knows what soap is. <</if>> <<if _ran is 18>> _apnpc.girlname works close to a tavern tonight and takes advantage of the location to easily find drunk men she can sidle up to with a smile and a seductive whisper, offering companionship in exchange for coin. Her efforts see some success, allowing her to lure a total of _ran3 men into a nearby alley for a quick blowjob over the course of the night. <</if>> <<if _ran is 19>> A group of big game hunters due to leave to hunt some nasty creatures in the morning pay _apnpc.girlname for a blowbang before they brave the wilderness. She spends about three and a half hours using her hands and mouth to satisfy them, ending the night with a stomach full of salty cum and her skin covered with sticky fluid. <</if>> <<if _ran is 20>> It is a fairly uneventful night for _apnpc.girlname. She sucks off a total of _ran3 men who were mostly ordinary and uninteresting, although one man did have a truly massive cock which _apnpc.girlname spent an hour becoming intimately familiar with, exploring every square millimeter with her tongue and being rewarded with loads of salty jizz. <</if>> <<if _ran is 21>> _apnpc.girlname services a group of _ran3 men that pay her for the entire evening. They take turns letting her lick their ballsacks and each man gets to dump at least two loads down her throat in the almost four-hour long session. <</if>> <<if _ran is 22>> <<set _ran3 to random(4, 5)>> _apnpc.girlname serves a wide variety of customers tonight, ranging from a sadistic emboi to a feeble upper-class man who's having trouble ejaculating. She swallows a total of _ran3 loads after having her jaws almost constantly wide-open for two hours. <</if>> <<if _ran is 23>> <<set _ran3 to random(4, 9)>>_apnpc.girlname performs a total of _ran3 blowjobs during the night, taking loads from both upper-class gentlemen with gentle hands and smelly old drunkards who want a quick relief. <</if>> <<if _ran is 24>> <<set _ran3 to random(8, 15)>><<set _ran5+=_ran3>>There's no relief for _apnpc.girlname today, who takes on a total of _ran3 customers. The bubbling jizm in her stomach satiates her enough for the entire evening and the girl is far away from hungry when she finally ends her shift after five hours. <</if>> <<if _ran is 25>> _apnpc.girlname gets her tongue busy right away and services a total of _ran3 men tonight. One of them, a senior in his late 70s, keeps her occupied longer than the others, as he's having trouble getting off. The gentleman throws her a relatively good tip for the effort, however. <<set $tips+=10>> <</if>> <<if _ran is 26>> _apnpc.girlnames starts right away, with customers ranging from a group of inexperienced youths who get off fairly quickly to a sadistic soldier who stops her several times before ejaculating, which unfortunately prolongs her ordeal with over an hour. <</if>> <<if _ran is 27>> _apnpc.girlname services only one man tonight, <<if _man is 1>>a defamed colonel from Skyguard,<</if>> <<if _man is 2>>a young nobleman,<</if>> <<if _man is 3>>an unwashed soldier,<</if>> <<if _man is 4>>a commoner who's just won big at Furry's,<</if>> <<if _man is 5>>a renown adventurer,<</if>> who pays extra for the privilege of having her to himself. She has to endure a blowjob that stretches for over four hours, shifting between deepthroating, thorough cleaning sessions and degrading ball-sack scenes. The poor girl's jaws are cramping when the man finally drops his load over her tongue, which _apnpc.girlname swallows with a sigh of utter relief. <</if>> <<if _ran is 28>> A total of _ran3 men uses _apnpc.girlnames mouth as their cum dumpster tonight, her customers ranging from a smelly old soldier to a dashing Emerald gentleman. <<if _apnpc.age lte 19>>One of her patrons calls the girl "lil' sis" during their session, which ends with him throwing a golden coin at the teenager - as tips for playing along in his dark fantasies. <<set $tips+=10>><</if>> <</if>> <<if _ran is 29>> Poor _apnpc.girlname gets a rough start with one of her customers who almost suffocate the poor girl while doing some deepthroat experimentation. After that ordeal is over, there're _ran3 other men waiting in line, who she obediently blows for the next couple of hours. <</if>> <<if _ran is 30>> After flexing her jaws and taking a "relax pill", _apnpc.girlname starts the night with a typical adventurer who wants a slow, peaceful blowjob in a secluded room, and ends it by serving a couple of loud-mouthed wannabe raiders that do everything to keep themselves from cumming prematurely. <</if>> <<if _ran gte 31>> <<set _ran3+=2>>_apnpc.girlname services a total of _ran3 men tonight, ranging from a brother duo who're celebrating a victory, to a group of elderly men who she has to work really hard to finish off – as if the disgust of smelly old cocks wasn’t enough. <</if>> <br><br> Her ''Oral wear (+_ran5)'' has increased!<br> <<if _apnpc.likesadist lte 39>>Her ''Happiness (-4)'' and ''Affection (-1)'' toward you have decreased!<<set _apnpc.happiness-=4>><<set _apnpc.masterlove-=1>><br><</if>> <<set _show to 15*_ran3>> <<if $prosti[5] is 1>><<set _show+=10>><<set $totgain+=10>><</if>> <<if $prosti[6] is 1>><<set _show+=5>><<set $totgain+=5>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set _show+=5>><<set $totgain+=5>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set _show+=5>><<set $totgain+=5>><</if>> <<if $prosti[4] is 2>><<set _show+=1>><<set $totgain+=1>><</if>> <<if $prosti[4] is 3>><<set _show+=5>><<set $totgain+=5>><</if>> <<if _apnpc.prostscore gte 40>><<set _show+=5>><<set $totgain+=5>><</if>> <<if _apnpc.oralxp gte 80 and _apnpc.prostscore lte 30>><<set _apnpc.prostscore+=1>><</if>> ''_show dollars added!'' <<set _apnpc.oralwear+=_ran5>> <<if _apnpc.oralxp lte 119>><<set _apnpc.oralxp+=1>><</if>> <<set $totgain+=15*_ran3>> <<set _robbed to _show>> <</if>> <<if _apnpc.prostloc is 2>> /* FUCKJOB */ <<if _ran is 1>>_apnpc.girlname spends an hour together with _ran3 party-seeking noblemen who double-penetrate her for over an hour in a secluded and undisturbed place.<</if>> <<if _ran is 2>>_apnpc.girlname is forced to spend over an hour with _ran3 soldiers who play cards, drink beer and throw knifes while taking turns on dumping their spunk in the girl's holes.<</if>> <<if _ran is 3>>_apnpc.girlname spends almost two hours together with _ran3 Academy guys who're out looking for some "study relief" before moving on toward Crystal Heights. They use her both vaginally and orally, and sometimes she's forced to take on two manhoods at the same time. <<if _apnpc.beauty gte 70>>At least one of _apnpc.girlnames customers appreciates her unique beauty by throwing the girl a generous tip after they've finished.<<set $tips+=15>><</if>> <</if>> <<if _ran is 4>> _apnpc.girlname spends almost an hour together with _ran3 pelt hunters who've just returned to the city. They take turns on fucking her holes with their smelly manhoods, filling both her stomach and uterus with hot, oozing spunk.<</if>> <<if _ran is 5>> <<set _ran3=3>>It’s a rather calm night for _apnpc.girlname, who only sees _ran3 customers. The first is a man she vaguely recognizes as a slightly popular arena fighter, eager to spend his latest winnings on a quick fuck. The other two are a pair of friends, clearly having spent some time at the bar and now looking to get their drunken dicks wet before the night ends. One of the pair came after only about ten seconds of oral, to the amusement of his companion, and spent the rest of the time drunkenly pawing at _apnpc.girlnames body as his friend fucks her. <</if>> <<if _ran is 6>> After spending roughly an hour getting fucked in several positions by _ran3 men, _apnpc.girlname notices a shy young man with a voyeuristic streak watching her work. She manages to coax him into ponying up some cash to try out the things he’s been watching, and spends another hour giving him some experiences he’ll never forget. <<set _ran3+=1>> <</if>> <<if _ran is 7>> _apnpc.girlname spends two hours blowing and fucking _ran3 men from a local gang. They rail her pussy from behind one at a time, filling her with warm, slimy seed while she uses her mouth to keep them nice and hard. Afterwards, _apnpc.girlname moves on and hooks up with an arena fighter who lost his most recent match. He takes the opportunity to lift his spirits by using her for a half hour. <</if>> <<if _ran is 8>> <<set _ran3+=3>>It’s a long night, _apnpc.girlname sees more than _ran3 customers in total. Her first clients set the tone for the whole night, being a group of mercs who fuck her as though they haven’t seen a woman in months. Immediately after they leave, she’s approached by three more men looking for a good time, seemingly unfazed by the prospect of sloppy seconds. The hours pass in a blur as she services clients in ones, twos, and sometimes more. <<set _ran5+=3>><<set _ran6+=3>> <</if>> <<if _ran is 9>> <<set _ran3+=1>>A surprisingly friendly slave trader occupies _apnpc.girlnames night. It turns out he has a tradition of making sure his male slaves get one last proper fuck with an attractive woman before they’re delivered to whomever purchased them, so your girl spends her time sucking and fucking a total of _ran3 slaves to give them a proper send-off. Playing the role of submissive slut for fellow slaves is likely the most degrading thing a slave can do, but at least _apnpc.girlname gets paid well with an extra generous tip. <<set $tips+=50>> <</if>> <<if _ran is 10>> <<set _ran3+=4>>A large group of _ran3 average-looking men approach _apnpc.girlname with a special request. They have a breeding kink and want to take turns cumming inside her. She agrees, knowing she won’t actually get pregnant, and spends three hours doing nothing except taking cock after cock inside her drooling pussy. <br><br> By the end, her womb is absolutely filled with filthy seed. Her thighs are covered in it as it leaks from her pussy, and a large puddle beneath her attests to just how much cum has been poured inside her over the last three hours. <</if>> <<if _ran is 11>> _apnpc.girlname is slightly concerned when _ran3 hooded men approach her. They say nothing, but hand her exactly as much cash as she charges for full service. She finds this a bit odd, but shrugs and drops to her knees. The complete lack of any verbal sound from the men is unnerving, but their cocks are normal enough, as is the cum they flood her mouth with. <br><br> They also fuck her just like any other man would, and soon _apnpc.girlname thinks of them as just any other group of clients. <</if>> <<if _ran is 12>> <<set _ran3+=4>><<set _ran5+=4>><<set _ran6+=6>>A merchant celebrating a successful business venture at a nearby tavern pays sends for _apnpc.girlname to service him. While the girl sucks him off beneath the table, he loudly announces that he’s feeling generous and would cover the cost for anyone else who wants to fuck her. Your girl ends up bent over the bar while the merchant and patrons of the tavern use her, keeping a running tally by writing on her thighs. By the end of the night, she’s been fucked by _ran3 men, and is also handed a generous tip. <<set $tips+=50>> <</if>> <<if _ran is 13>> _apnpc.girlname sees _ran3 customers in total, including a handsome nobleman slumming it as well as a dirty thug who seems to enjoy treating her as roughly as he can get away with. At the end of the night the girl limps home with some new bruises and sore, cum-stained holes. <<set _ran6+=10>> <</if>> <<if _ran is 14>> _apnpc.girlname is hired by _ran3 friends having a mild debate over the best kind of sex over a few drinks in a tavern. One claims that vaginal is best, while another maintains that oral from a skilled cocksucker is far better. They enlist _apnpc.girlnames help in resolving the argument first by having her service them under the table, then by bending her over it and ramming her pussy. After three hours and an uncountable amount of oral and vaginal creampies, her clients reluctantly agree to a stalemate. <</if>> <<if _ran is 15>> A local gang leader hires _apnpc.girlname to serve as entertainment for his captains. She spends about four hours seeing to the needs of _ran3 thugs and raiders. Although a little intimidated by the nature of the men that're fucking her, _apnpc.girlname does her best, sucking down load after load of cum and being taken vaginally in almost every position imaginable. <<set _spec to true>> <</if>> <<if _ran is 16>> _apnpc.girlname is approached by a whimsical noble who specifically requests she not pretend like she’s enjoying herself. She finds this odd, but agrees, and spends about an hour having some of the most boring sex she’s ever had, even as a whore. The nobleman seems to get off on her lack of enjoyment, and sends her off with a smile afterwards. The rest of the night is average and unremarkable. _apnpc.girlname returns home having seen a total of _ran3 customers over the course of the night. <</if>> <<if _ran is 17>> _apnpc.girlname services a total of _ran3 men, who use her in various ways – one is a filthy pelt hunter who rams her pussy for several hours, while another uses her mouth to dump over _ran5 loads down her gullet. <<if _ran5 gte 6>>That dude must've had an EverCock implant or something.<</if>> <</if>> <<if _ran is 18>> <<if _apnpc.girlid is 1>><<set _ran3 to random(7, 18)>>Lovisa's petite figure has to endure a lot tonight as she's ordered down to a basement in a nearby tavern, where she's forced to service a total of _ran3 men that are in the middle of a poker game. It's a long night, with unimaginable amounts of cum, filling both her stomach and womb as the men either get their cocks blown underneath the table or use a break to fuck the cute little Scandie in a nearby room. <<set _ran5+=_ran3>><<set _ran6+=_ran3>> <<else>>Tonight, _apnpc.girlname serves a group of Industrial workers, _ran3 in total, who use her body as a fucktoy while talking, drinking beers and eating nuts in a small conversational room. The girl's customers are neither polite nor overly-abusive - it's just like any other common session for an Ikaanian whore.<</if>> <</if>> <<if _ran is 19>> _apnpc.girlname serves a total of _ran3 lower-class men tonight – who use her as any other common whore without any fancy courtship, free drinks or tips. <</if>> <<if _ran is 20>> <<if _apnpc.girlid is 1 and _apnpc.prostscore gte 9>><<set _ran3 to 1>>One of Lovisa's regulars, an over-weight middle-aged professor, almost crushes the petite Scandie while he roleplays a professor-student act with his whore in a secluded room. She has to call her customer "Professor Dire" and ask him for leniency on her grades by offering sexual services in return. The act ends, as usual, with an hour-long blowjob where he forces her to stick her butt out, with the threat of an imaginary whip if she tries to relax her hips. <<else>>_apnpc.girlname services a special group of customers tonight, composed of _ran3 men demanding access to all her holes. They fuck the poor girl for well over two hours in a secluded room that quickly fills up with the sharp smell of sweat and other pungent body fluids. There are no tips as the group of men leaves her panting body alone on the mattress.<</if>> <</if>> <<if _ran is 21>> <<set _ran3+=1>>_apnpc.girlname services a total of _ran3 men tonight. One is a gentle shop owner from Whitehaven, another is a retired soldier who tells her stories about the Empress wars and one is an ex-arena champion who's a little rough when moving on from the foreplay. <<if _apnpc.prostscore gte 3>>All in all, it's a typical night without any special happenings or extravagant tips.<</if>> <</if>> <<if _ran is 22>> <<if _apnpc.girlname is 1 and _apnpc.prostscore gte 5>>Poor Lovisa has to service "Professor Dire" tonight again, one of her regulars. The over-weight professor will not have anyone else than the petite Scandinavian girl, who he forces to roleplay another round of teacher-student scenes. Tonight, Lovisa needs to act as she's just been caught cheating and needs to provide a two-hour long blowjob to avoid expulsion. <br><br>It all ends with a rough doggy-fuck, which sends Lovisa flailing around like a fuckdoll before the professor soils her with his large load of jizm. <<set _speclov to true>><<else>>_apnpc.girlname services a total of _ran3 men tonight, who use her as a fucktoy in a secluded room. One of them leaves a tip, but your prostitute later discovers it's a worthless sham coin.<</if>> <</if>> <<if _ran is 23>> <<if _apnpc.girlid is 5>>Piper ends up with _ran3 men whom she's had dealings with before during her years at Miss Devious. It's obvious that they enjoyed her back then and now take great joy in seeing her back on the market. Your girl rides through three foggy hours of rough sex, choking cocks and warm jizm before the men are finally satisfied and leave her panting body alone in the room.<<else>>A total of _ran3 men use _apnpc.girlname tonight, both orally and vaginally in various states of roughness.<</if>> <</if>> <<if _ran is 24>> <<if _apnpc.girlname is 11>>A group of middle-class pro-sphere men take great joy in fucking the famous rebel leader Aria Bianchi, who's now mentally and sexually subdued – an obvious victory for the patriarchy and the second republic. <br><br>Three painful hours pass slowly and Aria gets to feel every part of her body expanded by her customers' large manhoods. They finally leave the panting girl alone, after throwing her a small tip<<if _apnpc.likesadist lte 39>> that adds more fuel to the already disgraceful act<</if>>. <<set $tips+=2>> <<else>>_apnpc.girlname ends up with a group of _ran3 men belonging to the upper middle classes, who command her to roleplay as a virgin. <br><br><<if _apnpc.per gte 40>>Thanks to your girl's high Performance skill, she does an exemplary job, moaning and shrieking as the men takes her from behind, burst through her hymen and pound her tight pussy. The act earns her a formidable tip. <<set $tips+=100>><<else>>Your girl's Performance skill is mediocre at best and she tries to play her role mostly by lying still while letting out an occasional whimper. The men are satisfied, but she receives no extra tips for her act.<</if>><</if>> <</if>> <<if _ran is 25>> <<set _ran3+=3>>A total of _ran3 men uses _apnpc.girlnames body tonight, ranging from a group of sadistic emkids who constantly pinch her nipples and slap her face, to an elderly man who's still a virgin. <</if>> <<if _ran is 26>> A larger group of workers, belonging to the Foreman's Guild at Westside Assembly Plant, hire _apnpc.girlname as their fuck-toy for tonight. <br><br> The poor girl spends over five hours of hard, bodily labor, using every last drop of energy she has to satisfy the captious ensemble of pussy-hungry men. <</if>> <<if _ran is 27>> <<set _ran3+=1>>_apnpc.girlname services a total of _ran3 men tonight, ranging from a destitute man who wants to spend his last savings on pussy, to a wannabe gangster who leaves the girl's ass red from excessive spanking games. <<set _apnpc.spankmarks+=30>> <br><br> It's a pretty ordinary night that could have been much worse, however. <</if>> <<if _ran is 28>> One particular man asks for _apnpc.girlname and pays enough to have the girl for himself tonight. <<if _apnpc.girlid is 1 and _apnpc.prostscore gte 10>>Unfortunately, it's one of Lovisa's regulars, who uses her for a stepdaughter-father roleplay that involves spanking, deepthroating and long, grueling sessions in bed, with the heavy-set man lying like a huge sack of rice over the panting girl as she fucks her pussy from behind.<<else>><br><br>He's neither too rough or too gentle, giving the girl exactly what she thought she'd get – a sweaty fuck, while not forced to either blow him or offer massage, and a total of three large loads in or on various places of her body.<</if>> <</if>> <<if _ran is 29>> A total of _ran3 men use _apnpc.girlnames body tonight – ranging from a curious Academy professor who's mostly out looking for friendly companionship, to a group of younger brothers who want nothing more than satisfy themselves with a wet, welcoming pussy. <</if>> <<if _ran is 30>> _apnpc.girlname starts the night with a soldier, who tells the girl stories from The Border Wars while fucking her pussy gently and slowly, like she's an old sweetheart he's just gotten back to after an eight-month tour in the jungles. The pace, and roughness, increase later during the night, when she's forced to service a group of horny emkids that're in the neighborhood for some "cheap pussy" before heading to a party in Hamilton Square. <</if>> <<if _ran gte 31>> A total of _ran3 men take advantage of _apnpc.girlname tonight. They use her in every hole, with no regards to her own feelings or emotions. Customers range from docile middle-class men to thrill-seeking ex-raiders who's in town to slam as much ass and pussy as possible. <</if>> <br><br> Her ''Oral wear (+_ran5)'' has increased!<br> Her ''Vaginal wear (+_ran6)'' has increased!<br> <<if _ran is 4>> Her ''Anal wear (+_ran5)'' has increased!<br><<set _apnpc.analwear+=_ran5>><<set _apnpc.analxp+=1>><<if _apnpc.analvirgin is true>><<set _apnpc.analvirgin to false>><</if>><</if>> <<if _apnpc.likesadist lte 39>>Her ''Happiness (-5)'' and ''Affection (-3)'' toward you have decreased!<<set _apnpc.happiness-=5>><<set _apnpc.masterlove-=3>><br><</if>> <<set _show to 25*_ran3>> <<set _apnpc.tempstamina-=10>> <<set _apnpc.humiliation+=3>> <<if _apnpc.oralxp lte 99>><<set _apnpc.oralxp+=1>><</if>> <<if _apnpc.pussyxp lte 99>><<set _apnpc.pussyxp+=1>><</if>> <<if _apnpc.virgin is true>><<set _apnpc.virgin to false>><</if>> <<if _apnpc.prostscore gte 40>><<set _show+=8>><<set $totgain+=8>><</if>> <<if _apnpc.oralxp gte 70 and _apnpc.pussyxp gte 70 and _apnpc.prostscore lte 30>><<set _apnpc.prostscore+=1>><</if>> <<if $prosti[5] is 1>><<set _show+=10>><<set $totgain+=10>><</if>> <<if $prosti[6] is 1>><<set _show+=8>><<set $totgain+=8>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set _show+=5>><<set $totgain+=5>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set _show+=5>><<set $totgain+=5>><</if>> <<if $prosti[4] is 2>><<set _show+=1>><<set $totgain+=1>><</if>> <<if $prosti[4] is 3>><<set _show+=5>><<set $totgain+=5>><</if>> ''_show dollars added!'' <<set _robbed to _show>> <<set _apnpc.oralwear+=_ran5>> <<set _apnpc.pussywear+=_ran6>> <<set $totgain+=25*_ran3>> <</if>> <<if _apnpc.prostloc is 4>> <<set _apnpc.prostscore+=1>> /* ESCORT */ <<if _ran is 1>>_apnpc.girlname meets up with _ran3 older gentlemen from an upper-class district who she spends the night with at a local bar. After an hour of talking and engaging in other jovial events, she acts as a glorified fuck-toy in a secluded room, before her company leaves to continue their night elsewhere. <<if _apnpc.age lte 19>>The fact that _apnpc.girlname is young enough to be a daughter to most of her clients earns her several tips during the night. <<set $tips+=20>> <</if>> <</if>> <<if _ran is 2>>_apnpc.girlname courts a total of _ran3 gentlemen at various locations and spends the whole night talking, laughing, blowing cocks and spreading her legs – always in a professional fashion and never to clients who are too poor to pay what she demands from them. <<if _apnpc.oralxp gte 70>>_apnpc.girlnames incredible oral skills earns her a large tip from one exceptionally rich customer. <<set $tips+=30>><</if>> <</if>> <<if _ran is 3>>_apnpc.girlname spends the night with a crew of highly distinguished gentlemen, acting more like an all-men's girlfriend than the fuck-toy she actually is. There are talks, free drinks, jovial courtship and many interesting anecdotes. It all ends with _apnpc.girlname having to spread her legs and taking a few loads, however. <<if _apnpc.girlid is 1 and _apnpc.age lte 19>><br><br>One of these gentlemen, who you suspect is of noble birth, takes great joy in sexually using a petite Scandi girl like Lovisa and throws her a large tip after dumping his last load in her womb. <<set $tips+=50>><</if>> <</if>> <<if _ran is 4>>_apnpc.girlname courts a total of _ran3 men at bars and local restaurants, with whom she spends the night talking, laughing and playing games. In the end, all clients demand that she either spreads her legs or takes their loads, which she does, professionally and without a flinch of disgust in her eyes. <</if>> <<if _ran is 5>> <<if _apnpc.girlid is 45>>Stacey's hired by another relic hunter who can't believe the girl is now working on the streets. The "colleague" takes great pleasure in banging Stacey, however, spending over two hours fucking her pussy in various positions before finishing off inside her mouth.<<else>>_apnpc.girlname meets up with a total of _ran3 gentlemen during the night – ranging from a learned academy professor to an upper-class plumber out looking for some fun. She acts like a professional escort, laughing, talking and getting free drinks, but always ends up taking a load of cum either in her mouth or in her womb. <<if _apnpc.girlid is 1>>One of the men really enjoyed getting familiar with a young Scandie, and throws the blond girl a large coin as a tip. <<set $tips+=100>><</if>><</if>> <</if>> <<if _ran is 6>> <<set _ran3+=1>><<if _apnpc.age lte 19>>A group of esteemed academy professors hire _apnpc.girlname to act as tonight's entertainment – her young age being favorable to quench the middle-aged men's forbidden yearnings toward their female students.<<else>>A group of Skyguard officers looking for something "more" than just a cum-dumpster, hire _apnpc.girlname to act as their entertainment for tonight's celebrations.<</if>> Your girl spends the following three hours serving the men in a wide variety of ways – massages, funny anecdotes, dancing, oral jobs and a couple of classic fucking sessions in a nearby secluded room. <<if _apnpc.girlid is 11>>The men will probably never forget the night they got serviced by the famous Aria Bianchi – a feared rebel leader just a couple of years ago – and now a devoted sex slave selling her body willingly to her Master's customers.<</if>> <</if>> <<if _ran is 7>> _apnpc.girlname is hired by a married couple who uses her as a masseuse, servant and fucktoy. Your girl licks the other woman's pussy, gobbles on her man's cock and in a grand finale, performs cunnilingus on the woman while the man rams her pussy from behind – for almost an entire hour. Fortunately, the tips are very generous. <<set $tips+=50>> <</if>> <<if _ran is 8>> <<if _apnpc.girlid is 11>>Happy to get the opportunity to use the famous rebel leader as tonight's entertainment, _ran3 elderly men from the upper classes bring her to a lavish penthouse in Whitehaven, where they listen to her stories and marvel at her writhing body as she puts up a dancing performance. <br><br> There's no escaping the carnal obligations, however, and poor Aria has to both swallow and clench her legs to keep the men's flowing juices to escape her body and soil what she's wearing.<<else>>_apnpc.girlname entertains a total of _ran3 men tonight – ranging in types from a tired Skyguard chief to an oral fixated academy youth who forces your girl to taste his manhood in various perverted ways. <<if _apnpc.beauty gte 70>>_apnpc.girlnames exceptional beauty earns her an extra tip from one of the customers, however.<<set $tips+=25>><</if>> <</if>> <</if>> <<if _ran is 9>> <<if _apnpc.girlid is 1>>Being a petite Scandinavian girl in Ikaanos isn't easy, and a girl with that statue gets a lot of attention. Tonight, poor Lovisa is forced to service a smelly old man who's her absolute fan – a wealthy tradesman from south Ikaanos, who enjoys groping her small tits and slender thighs as she entertains him with stories and cute gasps as his fingers goes too far inside her panties. <br><br> But he saves the worst parts for last – by forcing Lovisa to blow his pungent groin – hour after hour – in a secluded room on the backside of a bar. The only thing saving this horrible night from total disaster is his usual generous tips.<<set $tips+=100>> <<else>>Tonight, _apnpc.girlname services a total of _ran3 men – one an old Assembly plant foreman with enough bribes on his pocket to live out his last years in glory, and another a disgraced Spheremaster who tells her stories about the Mastersphere that's so fantastic they're probably only half-true. It's a pleasant night, at least for her customers, and she's thrown a small tip by one of the gentlemen. <<set $tips+=5>><</if>> <</if>> <<if _ran is 10>> A man belonging to the high nobility insists that _apnpc.girlname should follow him to his mansion, with the promise of a large tip if she complies. The nervous girl agrees and spends the entire evening servicing the nobleman and his friends in a luxury-soaked house in Crystal Hills. Your girl gets to experience fine wine, great food, loud music and the taste of cum in a foggy atmosphere that's more dreamlike than real. It's only the heavy purse of gold she feels pressing against her tits as she walks over Crystal bridge that assures her it did actually happen. <<if _apnpc.beauty gte 70>>_apnpc.girlnames exceptional beauty seems to have earned her an extra tip as well.<<set $tips+=35>><</if>> <</if>> <<if _ran is 11>> <<if $weatherroll lte 3>>Despite the rain, _apnpc.girlname spends the night going from bar to bar, servicing a total of _ran3 men, which she entertains with her skilled ways of arousing the opposite sex – both through intellectual conversations and the mesmerizing features of a young female's body.<<else>>It's relatively quiet tonight, with a heavy fog coming in from the Irendorian Sea. Despite this, _apnpc.girlname finds a total of _ran3 men to service, and does so professionally, offering both her wits and physical features for her customers to indulge in.<</if>> <</if>> <<if _ran is 12>> <<set _ran5+=3>>_apnpc.girlname meets up with a total of _ran3 men – one is an incredibly well-built warrior, over 7 feet tall, making your girl look like a small child when they walk side by side to a nearby bar. Another guy is a young <<link 'emboi'>><<set $history to 33>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> who throws your girl drinks as he brags about his fabulous life – before ending the night by power-fucking her in a restroom booth inside one of the many bars they visited. <</if>> <<if _ran is 13>> <<if _apnpc.girlid is 2>>A gang of professional thugs hire _apnpc.girlname for tonight, thrilled to have one of their old associates, A Westside Punk, as their fuckhole. And she really gets to hear it, despite trying to put on a good smile and answer in a cocky, but still appealing, way when they humiliate her. <br><br>The humiliation grows even worse when she's forced to choke on their cum, bubbling down and up her throat, and when she finally walks away with cum dripping down the sides of her thighs. <<else>>_apnpc.girlname hooks up with a well-cut gentleman from Emerald City and experience a lavish evening with drinks, good stories and genuine laughs. He's a real charmer, good-looking and polite, even if the last hour, spent in a wide bed at a fancy tavern, is both taxing and rough. <<set _spec2 to true>><</if>> <</if>> <<if _ran is 14>> _apnpc.girlname spends her first hour servicing an older gentleman who doesn’t even use her for sex – she only has to bite his ears and tickle his feet. <br><br> Your girl spends the last two hours with a group of emkids who tell her witty jokes and brag about their parents' wealth, before filling her holes with cum and leaving the exhausted girl with just a meager tip. <<set $tips+=15>> <</if>> <<if _ran is 15>> <<if _apnpc.girlid is 11>>The notorious Aria Bianchi, now broken into obedience and ready for cum, services a group of elderly gentlemen who well remember the chaotic oust attempt she performed a while back. <br><br> After questioning the girl about it, laughing at her failure and that it eventually turned her into a whore, the group of _ran3 men pound her pussy and throat for several hours, before leaving the shivering and cum-soaked girl alone in a small room, where she can ponder about her legendary misfortune.<<else>>_apnpc.girlname services a total of _ran3 men at various locations, tasting both their generosity in tips and their hot cum, after entertaining them with anecdotes from her past and her skilled feminine ways of making customers feeling relaxed. <<set $tips+=10>><</if>> <</if>> <<if _ran is 16>> _apnpc.girlname spends the entire evening together with two gentlemen from Ikaanos' finer areas, laughing, drinking and talking about the old days before the second republic. The last two hours are foggy, as the two men slowly and gently fuck their prostitute in a small hotel room, taking turns on the front and back seat. <<set $tips+=2>> <</if>> <<if _ran is 17>> A would-be nobleman needing to impress some guests of much higher station hires _apnpc.girlname to act as his servant for a night as he has no slaves of his own. She plays the role most admirably, first serving the guests food and drink then putting her mouth to good use and ensuring they are suitably entertained as they dine. Afterwards, as everyone socializes, she encourages guests to take her into a side room for more fun whenever they please. She licks pussies, sucks cocks, and takes loads of cum inside her holes over the course of the night. <<if _apnpc.beauty gte 70>>_apnpc.girlnames exceptional beauty earns her an extra tip as well.<<set $tips+=25>><</if>> <</if>> <<if _ran is 18>> A lonely middle-class man wanting to experience some refined companionship hires _apnpc.girlname as an escort for the night. He treats her to dinner at the best restaurant he can afford and she does an exemplary job of pretending like he isn’t the most boring person she’s ever met. Afterwards, he takes her to his modest house and wastes no time bedding her. The sex is boring and unenjoyable, but _apnpc.girlname once again does a wonderful job of faking her pleasure, begging him to use her however he wants. She ends the night with a couple fresh creampies and a nice tip. <<set $tips+=30>> <</if>> <<if _ran is 19>> A group of experienced mercenaries who sometime work together hire _apnpc.girlname to serve as entertainment for a little get together they’re having. She spends most of her time serving drinks and listening to tales of previous jobs as they all reminisce about the “good old days” and argue, laugh, and carry on in the way only a group of true friends can. <br><br> They end the night with a small orgy, with _apnpc.girlname spending most of it with her face buried in the cunt of a mid-thirties woman while her partners take turns railing the slave from behind, though the woman herself also takes her fair share of the cocks. By the end, _apnpc.girlname is slurping creampies from the woman’s pussy while feeling warm cum dripping out of her own well-fucked slit. <</if>> <<if _ran is 20>> _apnpc.girlname spends her time in Crystal Hills, offering her services as an escort to the upper-class citizens of the area. She ends up serving a total of _ran3 people, her clients ranging from a minor noble to a popular arena fighter. She provides a higher level of service than a mere whore, offering companionship and a refined experience in addition to the privilege of fucking her. <br><br> Her night is mostly spent acting as arm candy in public and showing off her more sensual skills in private. She never leaves a client unsatisfied, making sure to thoroughly drain their balls of cum in or on her before their time is up. <</if>> <<if _ran is 21>> A Spheremaster hosting a large party for the highest echelons of Ikaanian society likes the look of <<if _apnpc.age lte 21>>young<</if>> _apnpc.girlname and hires her to serve as nude entertainment. She plays the role of high-class whore quite well, generally managing to avoid appearing like a boorish peasant while socializing and seducing the guests and even takes a few opportunities to sing your praises to a few select clients in a bid to increase your reputation. <br><br> Although she isn’t just a cumdumpster, she does take a truly prodigious amount of cock over the course of the night. The Spheremaster forbids her from cleaning herself up, so as the hours pass, she gets more and more disheveled and cum-stained, which in turns encourages more guests to use her. The night ends with every guest running a creampie train on her pussy, which leaves her quite sore. The generous tips more than make up for the heavy use, though.<<set $tips+=100>><<set _ran5+=5>> <</if>> <<if _ran is 22>> _apnpc.girlname has a particularly unpleasant night. She can’t seem to find a single client that isn’t either a dirty old man who wants her to perform every degrading act imaginable, or a middle-aged slob looking to fulfill a power fantasy by treating her as roughly as allowed. Despite her current job being more “paid companion you can fuck” than “cheap whore,” it would seem that all her customers are really only interested in the sex. One man is quite aggressive about feeling her up in public, getting a kick out of treating her like a loose slut while she tries to act dignified. Still, she maintains the appearance of a consummate professional throughout the night, never showing her displeasure as she takes disgusting cocks in every hole. Fortunately, the tips are rather good tonight. <<set $tips+=75>> <</if>> <<if _ran is 23>> _apnpc.girlname sees _ran3 clients tonight, the most notable of which is a prestigious arena fighter. She gives the scarred, grizzled man a nice massage, relaxing his sore muscles after a day of fighting. Of course, she doesn’t forget the “happy ending” and happily swallows his load afterward. Seeing that her client isn’t yet satisfied, she lets him bend her over the massage table and do her from behind for a good half hour. Freshly creampied, she bids the gladiator a fond farewell before leaving to seek out her next customer. <</if>> <<if _ran is 24>> Tonight’s escort shift for _apnpc.girlname proves to be fairly average. Lonely old men with too much money to burn seeking companionship and false affection is par for the course with this line of work, and that’s what your girl deals with all night. She tends to the needs, both physical and emotional, of _ran3 lonely customers. Because of the nature of her clients, this shift is filled with more gentle, loving sex and so the wear on her holes is a little less than usual.<<set _ran5-=1>> <</if>> <<if _ran is 25>> _apnpc.girlname has a nice night while hanging out at an upscale tavern. Picking her marks carefully, your slave subtly encourages men who look wealthy and lonely to buy her a drink. She cuts the image of a mysterious, sexy temptress waiting for someone to work up the nerve to approach her. Those that do find her most agreeable, and over a five-hour period _ran3 men take her up on an offer of paid companionship. She does her job wonderfully, doing everything from listening to sob stories by drunk old men to acting like a complete cumslut behind closed doors. <<if _apnpc.age lte 20>>Her young age also seems to have earned her an extra tip. <<set $tips+=25>><</if>> <</if>> <<if _ran is 26>> _apnpc.girlname works as an escort, seeing _ran3 customers during her shift. One of her clients is a high-class mercenary, who spends about an hour regaling her with war stories before taking her to his bedroom. She also meets a young man, the son of a noble, who has just come of age and is looking to learn the pleasures of the flesh. She spends a good two hours introducing this noble scion to the many pleasures a skilled lover can give him. <</if>> <<if _ran is 27>> A merchant hosting a small party with his business partners to celebrate a major deal, hires _apnpc.girlname as entertainment. She spends the night among dignified businessmen and women, flaunting her half-naked body for their enjoyment. <br><br> She also spends plenty of time on her knees, sucking a cock or licking a pussy as everyone talks and drinks. She isn’t only here for sex, though, also taking the time to converse with guests, smiling and nodding as she listens to dreary explanations of business practices and allowing them to boast about themselves. By the end of the night, she’s swallowed several loads and taken several more in her womb. The tips are generous at occasions like these, however. <<set $tips+=90>> <</if>> <<if _ran is 28>> _apnpc.girlname is approached by a powerful Spheremaster early during the evening. He hires her as his companion for the night, and treats her to a very fancy dinner. <br><br> He’s apparently very happy to have someone he can talk to without constantly worrying about political machinations and whether he can be himself without someone using it against him. After dinner, he takes her back to his estate within the city. She gives him a wonderful massage, letting him relax and forget about all his worries. Then he takes her to his chambers and makes love to her with a surprising gentleness. She sucks him off first, then he takes her in missionary for a while, ending the night by dousing her belly in his cum. <<set _ran5-=1>><<if $weatherroll lte 6 or _apnpc.girlid is 1>><<set $tips+=100>><</if>> <</if>> <<if _ran is 29>> _apnpc.girlname sees to the needs of _ran3 high-class customers tonight. Among her clients are a wealthy merchant who makes sure to use her very roughly before his time with her ends, and the bodyguard of a fairly influential nobleman who just wants someone to talk to about the stresses that come with his job. Not that that stops him from happily bending her over and fucking her slutty holes from behind, adding his own cum to the merchant’s in her womb. <</if>> <<if _ran is 30>> _apnpc.girlname has an unusually busy shift. It would seem that quite a few men (and a few women) of high station wish to receive her affections, so she spends almost the entire night talking to and bedding all sorts of people. Although she only sees one person at a time, she still manages to work her way through an impressive number of customers. By the time she comes off shift, her stomach is full of both salty white seed and fem-cum, and a near-constant stream of jizz leaks from her overfilled womb and out her pussy.<<set _ran5+=10>><<set _ran3+=4>><<set $tips+=10>> <</if>> <<if _ran gte 31>> A bored noblewoman brings _apnpc.girlname back to her mansion as entertainment. They talk for a while; the woman is among other things very interested in hearing about slavery through the lens of a slave. Afterwards, _apnpc.girlname spends about an hour alternating between licking her client’s pussy and taking the woman’s uncomfortably large strap-on up her pussy. Things grow slightly awkward when the woman’s husband walks in on them, but without missing a beat, _apnpc.girlname smiles and invites him to join in. She leaves the estate walking unevenly, having been fucked most thoroughly by the strange pair.<<set _ran5+=5>> <</if>> <br><br> Her ''Oral wear (+_ran5)'' and ''Vaginal wear (+_ran5)'' have increased!<br> <<if _apnpc.oralxp gte 70 and _apnpc.pussyxp gte 70 and _apnpc.prostscore lte 70>><<set _apnpc.prostscore+=1>><</if>> <<set _raperoll+=5>> <<set _show to 50*_ran3>> <<if _apnpc.oralxp lte 99>><<set _apnpc.oralxp+=1>><</if>> <<if _apnpc.pussyxp lte 99>><<set _apnpc.pussyxp+=1>><</if>> <<if _apnpc.prostscore gte 50>><<set _show+=15>><<set $totgain+=15>><</if>> <<if _apnpc.prostscore gte 150>><<set _show+=25>><<set $totgain+=25>><</if>> <<if _apnpc.prostscore gte 500>><<set _show+=25>><<set $totgain+=25>><</if>> <<if _apnpc.prostscore gte 750>><<set _show+=25>><<set $totgain+=25>><</if>> <<if $prosti[5] is 1>><<set _show+=20>><<set $totgain+=20>><</if>> <<if $prosti[6] is 1>><<set _show+=25>><<set $totgain+=25>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set _show+=15>><<set $totgain+=15>><</if>> <<if $faction.ikaanos.corruption gte 90>><<set _show+=25>><<set $totgain+=25>><</if>> <<if $prosti[4] is 2>><<set _show+=5>><<set $totgain+=2>><</if>> <<if $prosti[4] is 3>><<set _show+=10>><<set $totgain+=10>><</if>> ''_show dollars added!'' <<set _robbed to _show>> <<set _apnpc.pussywear+=_ran5>> <<set _apnpc.oralwear+=_ran5>> <<set $totgain+=50*_ran3>> <</if>> <<if _raperoll lte $rape>> <br><br> <div class="red"> ''Rough session!'' </div> <br> <<if _ran2 is 1>>Unfortunately, one of her customers got a little too rough and called in a couple of additional friends who had their way with the poor girl for an extra hour.<</if>> <<if _ran2 is 2>>Right after she's finished, two unidentified hoodlums, who were supposedly the next customers in line, had their way with her, ravaging the poor girl's holes for an entire hour, without paying a single jot.<</if>> <<if _ran2 is 3>>One of the guys became a little too rough, however, and decided to play a sadistic slavemaster-game with _apnpc.girlname, causing her severe pain and additional sexual wear by relentlessly pounding her pussy for over 30 minutes. <</if>> <<if _ran2 is 4>>One of these men gets a little too rough, however, causing _apnpc.girlname severe pain and noticeable throat problems that won't go away for a couple of days.<</if>> <<if _ran2 is 5>>_apnpc.girlname isn’t having any luck today. Right after her last customer leaves her alone, a skulker, who's been waiting in the shadows, moves in and forces himself on the surprised girl. It's over in less than five minutes, but the brutal oral and vaginal rape causes your girl severe pain an leaves her almost unconscious on the floor as the assailant moves back out on the streets again.<</if>> <<if _ran2 is 6>>As _apnpc.girlname swallows the last load of slimy cum she's had to take tonight, one of her customers decides to have seconds and forces himself on the poor girl. With her mouth gagged, in a secluded room somewhere in an alley, she then has to endure almost an hour or rough abuse before the assailant leaves her alone, shivering and whimpering from pain.<</if>> <<if _ran2 is 7>>This is not _apnpc.girlnames lucky day. While staggering home from her shift through a dark alley, two raiders approach her and ask for a quick blowjob. When she says her night is over, the two men force themselves on the poor girl, brutally abusing her pussy and throat for almost an hour before leaving her cum-soaking body on the cold pavement.<</if>> <<if _ran2 is 8>>Almost immediately after her last client leaves, a pair of raiders who don’t want to pay grab _apnpc.girlname and roughly violate her pussy and ass for about half an hour inside a secluded alley. With a hand muffling her screams, she’s relentlessly pounded until both men finish inside her and run away. <</if>> <<if _ran2 is 9>>Unfortunately, one of her customers got very rough in the end and hits her when she asks him to stop. He abuses her for nearly an hour after that, brutally pounding her pussy with his throbbing cock until he finally cums, again, and leaves her shivering body alone on the floor. <</if>> <<if _ran2 is 10>>A drunk mercenary who wants the girls of Ikaanos serving him for free ignores _apnpc.girlnames protests and pins her down before forcing himself inside her. She struggles against his grip but can’t get free as he plunges his cock in and out of her pussy before cumming inside her panting mouth. He actually throws her a meager tip before hurrying away into the darkness. <<set $tips+=5>><</if>> <<if _ran2 is 11>>Later on, a nobleman, offended by all the lightly-dressed girls that's out defiling the streets of Ikaanos, shoves _apnpc.girlname face-first against a wall and rails her poor cunt for a while before forcing her to the ground and making her suck him off as she sobs from the pain and humiliation. <</if>> <<if _ran2 is 12>>Afterwards, a passing Spheremaster decides that he wants _apnpc.girlname and doesn’t have to pay, so he has his guards hold her down while he systematically violates her holes, one by one, for the better part of an hour. <</if>> <<if _ran2 is 13>>Immediately after her last customer leaves, _apnpc.girlname is assaulted as she walks out on a nearby alley to throw away her cum soaked string panties. An unknown man pushes her face down into the dirt and rapes her from behind, his cock stretching her pussy out painfully as he forcibly takes her until he finishes inside her mouth and runs off. <</if>> <<if _ran2 is 14>>Later, a Skyguard trooper gets angry when _apnpc.girlname refuses to service him for free, and uses his handcuffs to restrain her while he sadistically rapes all three of her holes several times, choking her whenever she tries to scream for help. <<set _spec to true>><</if>> <<if _ran2 is 15>>As the exhausted _apnpc.girlname cleans herself up, a group of mercenaries waiting for her gets impatient and decide to take her right there and then. She’s pinned down by two of them while the two others abuse her throat and pussy. Every time one of them cums, he switches with one of the men holding her down until everyone’s had a chance to get inside her mouth and pink fuckhole. <</if>> <<if _ran2 is 16>>There's a last customer that doesn’t take no for an answer, instead deciding to abuse _apnpc.girlname severely, pounding her ass and pussy, while holding a hand over her mouth to muffle her pained cries and fearful whimpers. That mouth finally gets to taste his load, which he dumps halfway down her throat. <<set _spec to true>><</if>> <<if _ran2 is 17>> At one point during the night, a beggar who can’t afford her prices decides he wants the girl anyway, and uses a knife to force her to suck his dirty cock before he rams her pussy and drops his unimaginably filthy load inside her. <<set _apnpc.humiliation+=5>><</if>> <<if _ran2 is 18>> <<if _speclov is true>>But Professor Dire is not finished. After smearing his cum all over Lovisa's back, he continues his abuse by bending her over his lap for a good spanking, which goes on for almost 15 minutes; enough time to make him hard again. With an increased libido, he continues the abuse by giving her a rough fuck, which ends with a short but intense session of deepthroating that soils her mouth with another load of spunk.<<else>>Two drunk <<link 'embois'>><<set $history to 33>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> see their chance to get a quick fuck when they catch _apnpc.girlname walking through a desolated alley, unguarded. They grab the startled girl, drag her into a nearby abandoned house and fuck her senseless for almost an entire hour. _apnpc.girlnames muffled cries just add to the ambient cacophony of Ikaanos' wild nightlife, and the embois can have their way with her undisturbed.<</if>> <</if>> <<if _ran2 is 19>>Unfortunately, _apnpc.girlnames last customer is a real tough-ass and takes the opportunity to abuse the girl way more than what her pimp would allow. <</if>> <<if _ran2 is 20>><<if _speclov is true>>Seeing his opportunity in an unguarded moment, the sadistic professor continues abusing the exhausted girl for another hour after presenting a large dildo and a small whipping cane which he uses to further disgrace his "student". <<set _apnpc.whipmarks+=6>><<else>>After ending her shift and walking alone in a dark alley, _apnpc.girlname is confronted by a drunken man who she rejected earlier tonight. The man forces himself over the girl and drag her down to an abandoned cellar room where he abuses her body both vaginally and orally for an entire hour.<</if>> <</if>> <<if _ran2 is 21>>Unfortunately, _apnpc.girlnames vaginal corona suffers a minor rupture, which will leave her considerably sore for a few extra days.<</if>> <<if _ran2 is 22>>Unfortunately, at one moment during the late evening, _apnpc.girlname suffers a vaginal rupture that'll leave her sore for an extra day.<</if>> <<if _ran2 is 23>>At one moment, a sudden jolt of roughness causes a rupture in _apnpc.girlnames vaginal corona – an injury she'll feel for several days.<</if>> <<if _ran2 is 24>>A customer, who was rejected earlier during the night as he couldn’t afford _apnpc.girlname, uses an unguarded moment to molest the girl in an alley, his fingers prodding carelessly inside her pussy before he forces her to perform a long and sloppy blowjob. <br><br> The 15-minute ordeal ends with _apnpc.girlname getting her face smeared with his manjuice. <</if>> <<if _ran2 is 25>>A drunken man, weighing 150 pounds more than _apnpc.girlname, takes the opportunity to molest the girl as she's walking home after her shift. <br><br> In order to avoid getting beaten half to death, _apnpc.girlname lets him have his way with her, which involves taking his dick deep down her throat and getting her pussy slammed for over 15 minutes inside a deserted alley. <</if>> <<if _ran2 is 26>>Two emkids, feeling they're too fancy to have to pay for pussy, catch _apnpc.girlname at an unguarded moment and use her body as a fuck-toy before she's able to push them away and run to safety.<</if>> <<if _ran2 is 27>>Two men asking for a quick blowjob, offering double pay, do the exact opposite. Without even paying a jot, they double penetrate _apnpc.girlname from both ends, howling and enjoying the satisfactorily feeling of her cramping body as they simultaneously bury their cocks down to the root with each thrust. <br><br>The ordeal is over in less than 20 minutes, but _apnpc.girlname feels like she's been riding a wild horse for weeks nonstop. <</if>> <br><br> Her ''Oral wear (+5)'' has increased!<br> Her ''Vaginal wear (+5)'' has increased!<br> Her ''Health (-10)'' has decreased! <<if _apnpc.likesadist lte 39>><br>Her ''Happiness (-5)'' and ''Affection (-4)'' toward you have decreased!<<set _apnpc.happiness-=5>><<set _apnpc.masterlove-=4>> <<if _apnpc.willpower gte 10 and $weatherroll gte 5>> <br><br> Her ''Willpower (-1)'' has also decreased! <<set _apnpc.willpower-=1>> <</if>> <</if>> <<set _apnpc.humiliation+=5>> <<set _apnpc.pain+=2>> <<set _apnpc.health-=10>> <<set _apnpc.oralwear+=5>> <<set _apnpc.pussywear+=5>> <<if _apnpc.virgin is true>><<set _apnpc.virgin to false>><</if>> <</if>> <<if _kidroll lte $kid>> <br><br> <div class="red"> <center>''UNPLEASANT EVENT!''</center> </div> <br> <<if _ran27 is 1>>During the late dog hours, two sadistic raiders snatch _apnpc.girlname at an unguarded moment and force her to endure several ghastly hours down in an abandoned basement, where they abuse all her holes before throwing her back out on the streets again. <</if>> <<if _ran27 is 2>>A depraved Spheremaster who was out looking for young flesh that could satisfy his dark desires, snatch _apnpc.girlname during an unguarded moment and force her through a sadistic session inside his horse-drawn cart. There's not one inch of her body that stays untouched by the century-old man's prodding fingers and huge manhood. <br><br> She's finally thrown into an alley, like a used condom, before he returns back to Crystal Heights.<</if>> <<if _ran27 is 3>>A group of hooded noblemen lure _apnpc.girlname into their cart at one occasion during the night and take her out to an abandoned industrial complex. There, hogtied and gagged, your poor slave is forced to endure several hours of depraved sex, while the young men explore her flesh with sadistic thoroughness.<</if>> <<if _ran27 is 4>>A psychotic wannabe slave trainer who wants to practice his techniques snatches _apnpc.girlname off the street and takes her to his makeshift dungeon. He spends about two hours abusing her with whips, spanking implements, and other various devices to see what causes the most pain and the least damage. He also takes the time to enjoy the pleasures of her flesh, putting a ring gag on her and brutally raping her throat. <br><br> When she’s finally released, _apnpc.girlname is heavily bruised and limps away, whimpering in pain with every step.<</if>> <<if _ran27 is 4>>During the late dog hours, two sadistic raiders snatch _apnpc.girlname at an unguarded moment and force her to endure several ghastly hours down in an abandoned basement, where they abuse all her holes before throwing her back out on the streets again. <</if>> <<if _ran27 is 5>>A depraved Spheremaster who was out looking for young flesh that could satisfy his dark desires, snatch _apnpc.girlname during an unguarded moment and force her through a sadistic session inside his horse-drawn cart. There's not one inch of her body that stays untouched by the century-old man's prodding fingers and huge manhood. <br><br> She's finally thrown into an alley, like a used condom, before he returns back to Crystal Heights.<</if>> <<if _ran27 is 6>>A group of hooded noblemen lure _apnpc.girlname into their cart at one occasion during the night and take her out to an abandoned industrial complex. There, hogtied and gagged, your poor slave is forced to endure several hours of depraved sex, while the young men explore her flesh with sadistic thoroughness.<</if>> <<if _ran27 is 7>>A psychotic wannabe slave trainer who wants to practice his techniques snatches _apnpc.girlname off the street and takes her to his makeshift dungeon. He spends about two hours abusing her with whips, spanking implements, and other various devices to see what causes the most pain and the least damage. He also takes the time to enjoy the pleasures of her flesh, putting a ring gag on her and brutally raping her throat. <br><br> When she’s finally released, _apnpc.girlname is heavily bruised and limps away, whimpering in pain with every step.<</if>> <<if _ran27 is 8>>A sadistic Spheremaster hosting a large party for the local nobility has _apnpc.girlname snatched off the street for use as “entertainment” for his guests as she's staggering back home during the later hours. Bound and gagged, the girl is unable to plead for help or convey her lack of consent to the guests, who happily spend hours using and abusing her holes without ever realizing they’re committing rape. <br><br> After the party, the girl is simply thrown out into a back alley, her body practically painted white with seed and copious amounts of cum slowly leaking out of her violated womb and down her thighs.<</if>> <<if _ran27 is 9>>A group of thugs lure _apnpc.girlname into an alleyway and forcibly abduct her as she's staggering home from tonight's exhausting deads. She’s dragged back to their hideout, where she spends the next four hours being treated as nothing more than a cumdump by the gang. She never goes more than a minute without at least one cock inside her, and often takes one in every hole at once. <<if _apnpc.likesadist lte 39>>Her cries and protests go unheeded as she’s treated to hours of rough use and abuse.<</if>><br><br> When the ordeal is finally over, her bruised body is dumped back in the alley where she was taken, left there to curl up and whimper while cum drips out of her holes and pools around her. <<if _apnpc.likesadist gte 40>><br><br>However, due to _apnpc.girlnames high Corruption, she's had at least 20 orgasms during her ordeal, and the suffers no Happiness loss despite the horrors she's had to endure.<</if>><</if>> <<if _ran27 is 10>>_apnpc.girlname is grabbed off the street by a couple of mercs working for a depraved nobleman. She’s blindfolded and taken to his home where he spends two hours slowly exploring every inch of her body. After enjoying each of her holes multiple times, the nobleman grows bored and graciously allows the two mercenaries to take their own turns with her before having them return her to the spot where she was taken.<</if>> <<if _ran27 is 11>>Three less than scrupulous mercenaries decide to snatch _apnpc.girlname from an alley and drag her into a nearby empty warehouse. With her arms tied behind her back and the mercs making it clear that screaming would be a bad idea, all the girl can do is beg, plead, and whimper as they take their pleasure from her flesh. Her face is forced against the cold stone floor as they brutally fuck her from behind one at a time. The two men who can’t actively fuck her draw entertainment from intimidating and abusing her, taking sadistic pleasure in her fear. <br><br> After they finish, she’s cut free and shoved out the door, disposed of like a worthless piece of meat. <</if>> <<if _ran27 is 12>>A passing patrol of corrupt Skyguard troopers kidnaps _apnpc.girlname, bringing her back to their barracks. They pass her around, ignoring her protests, taking her in every way imaginable. Sometimes one at a time, sometimes five or six at a time, and everything in between. <br><br> They cum in her, on her, and around her, and make her lick up what falls to the floor. The men of the Skyguard use _apnpc.girlnames body for hours before ignobly throwing her out the door and leaving her to find her own way back home, cum leaking from every orifice and her body spattered with evidence of what has been done to her.<</if>> <<if _ran27 is 13>>To _apnpc.girlnames great misfortune, a sadistic hunter with a predilection for pain grabs the poor girl off the street and drags her back to his home. He ties her up in a soundproofed room, her restraints forcing her to stand upright. The girl's next two hours are filled with suffering as the hunter abuses her, using a variety of toys to spank, whip, and hurt her. After a thorough exploration of the limits of her endurance, her bruised, barely conscious form is dumped out in the street again.<</if>> <<if _ran27 is 14>>Some spoiled young noblemen interested in a good time take offense to the idea of having to pay for sex, and decide to teach _apnpc.girlname a lesson. She’s dragged into their cart and taken to a remote warehouse. There, her screams and pleas are unheard as they violate her over and over again for hours on end. Only after she’s been abused into near-unconsciousness is she finally dumped out in the street. <br><br> She curls up in the fetal position, barely responsive. To add further to her humiliation and disgrace, she has the misfortune of a drunk beggar finding her and pawing at her body for a while before drunkenly stumbling away.<</if>> <<if _ran27 is 15>><<if $prosti[5] is 1>>Sometimes working in Crystal Heights and Hamilton Square isn’t the best choice. This night, a passing female slaveowner decides her male slaves deserve a reward for their service. _apnpc.girlname is abducted from the corner she was working and taken to the woman’s manor, that lies close by, where several sex-starved slaves don’t hesitate to rape her over and over again. She’s used as a living sex toy for a couple of hours while the men’s cruel mistress gets off watching the show. <br><br> Afterwards, she’s dumped back on the corner where she was found - with a large golden coin lying on her side as an extra tip. <<set $tips+=100>><<else>>_apnpc.girlname has the misfortune of working in an area that a gang of criminals are hiding out in. They kidnap her and take her to their hideout, where she is promptly bent over the nearest piece of dirty furniture and railed from behind. She spends an hour like that, with men taking turns fucking her in the pussy and ass. Then she spends another hour being forced to submissively serve her captors with her tongue before they finally grow bored and kick her out.<</if>><</if>> <<if _ran27 is 16>><<if _apnpc.age lte 19 and _apnpc.prostscore gte 5>>A man _apnpc.girlname recognizes as one of her regulars decides to abduct her while she's finishing her shift. He takes his prize back to his home, where he reveals with an insane giggle that he’s quite fond of her and wants her all to himself. Fearful of the obviously unstable man, she has no choice but to play along. She spends three hours forcing herself to smile as she worships his body. Only after swallowing a half dozen of the man’s loads and taking an equal amount in her womb does _apnpc.girlname convince him to let her go by confessing her love and promising to return after she retrieves her things – which she obviously doesn’t.<<else>>_apnpc.girlname is lured into an abandoned apartment building by a group of escaped slaves. They offer to take her with them when they try to escape the city, but she refuses. Angered by her apparent loyalty to her master, the slaves pin her down and use her as a target for their hatred of slaveowners. _apnpc.girlname is relentlessly fucked in every hole at once for several hours before the slaves run off to try and escape before dawn. Thick globs of cum slide down her skin as she shakily gets to her feet and starts heading home.<</if>><</if>> <<if _ran27 is 17>>_apnpc.girlname catches the eye of an eccentric Spheremaster as she's about to end her long shift. He has her bound, gagged, and taken to his mansion with the help of two muscular brutes who snatches her from an alley. He does not violate her, much to her relief, but instead has her placed among several other slaves restrained in similar ways as a sort of living art display. _apnpc.girlname spends three hours being ogled and occasionally fondled by the Spheremaster’s guests before he grows bored and decides to call off the party. <<set _spec to true>><</if>> <<if _ran27 is 18>>A group of several homeless beggars drag _apnpc.girlname off the street and into a nearby alleyway as she's ending her shift. Her cries for help go unanswered as the group repeatedly forces themselves on her. The experience is deeply unpleasant as men who clearly haven’t bathed in months force dirty, pungent cocks inside her mouth and pussy. <br><br> For two and a half hours, _apnpc.girlname is forced to endure the constant violation, the stench being almost as unbearable as the act itself. She sobs with relief when the men finally run off, leaving her soaked in their foul-smelling fluids.<</if>> <<if _ran27 is 19>>A couple of hunters in town to sell their spoils and get supplies grab and gag _apnpc.girlname on the way back to their apartment as the unfortunate girl happens to walk past them as she's going off her shift. <br><br> A gagged slave is a common sight so nobody bats an eye at the two men as they drag her into their abode. They lay her on an unassuming bed and take turns fucking her. They’re far from gentle, forcing their cocks into every opening the girl has to offer. After both men are satisfied, they return her to where they found her, her belly and groin still covered in their seed.<</if>> <<if _ran27 is 20>>The stars are certainly not guiding _apnpc.girlnames path tonight. A group of skulking raiders, heading back to their turf after a successful sweep through Ikaanos' richer areas, snatch _apnpc.girlname as she happens to walk past them in a dim-lit alley, taking her on a long tour of depravity and humiliation. <br><br> She spends the next three hours tied to the ceiling, arms stretched upward, where she takes raider cock up her ass, pussy and down her throat without even getting a breather. She's lucky to get out alive when they grow tier of her, and she's able to limp back home with cum covering the insides of her thighs. <<if _apnpc.likesadist gte 60>>The highly corrupted girl does it with a smile on her face, however. <<set _apnpc.happiness+=5>> <</if>> <</if>> <<if _ran27 is 21>>_apnpc.girlname makes the mistake to walk back home alone tonight, and is just a few hundred yards away from your household when she's pulled into a covered horse cart that takes the gagged and back tied girl down to Marston Swamps. <br><br> Her assailants are a group of unidentified embois who obviously love the popular snatch-and-rape games that are widely talked about in Ikaanos. They abuse the girl for over three hours, taking her in the ass, filling up her pussy and forcing their massive hardons down her throat. At least one of them has an EverCock implant and cums over a dozen times during the horrible ordeal. <</if>> <<if _ran27 is 22>>The stars are really not aligned for _apnpc.girlname tonight, who's snatched up by two marauders who're out looking for some fun. Obviously high on deenar resin and way too much booze, they take her to an abandoned warehouse close to Marston Swamps where they humiliate, abuse and explore your girl in every possible way – going on for almost two hours before they finally allow her limp back home. <</if>> <<if _ran27 is 23>><<if _apnpc.age lte 19>>Young teenagers shouldn't be walking home alone after their shift. Unfortunately, your girl gets to learn that lesson tonight as a depraved Spheremaster who's out looking for flesh snatch her up and take her to a basement in the finer parts of Ikaanos. There, together with _ran3 kidnapped other girls, _apnpc.girlname is the entertainment for the Spheremaster and his sadistic friends – almost until dawn, when the crowd of jizm-stained girls are finally set free.<<else>>_apnpc.girlname is really unlucky tonight – a gang of _ran3 raiders snatch her up during an unguarded moment and abuse her body in an abandoned cellar room for almost three hours, leaving the panting and almost unconscious girl alone around the break of dawn.<</if>><</if>> <<if _ran27 is 24>>As _apnpc.girlname heads home after her shift, exhausted and looking forward to a nice, hot shower, she's unaware of the sexual horrors that await her tonight. A group of upper-class gentlemen decide to make a move on the girl and pull her into a cart that drives their whimpering victim to a large warehouse. There, tied securely to the ceiling, with a leg spreader attached to her ancles, _apnpc.girlname experiences four hours of deep thrusts and splattering loads of man-juice. <br><br> Ironically, she also has an uncountable number of orgasms herself, as the men obviously take joy in making their kidnapped victims sexually satisfied as well. <<set _cor to true>><</if>> <<if _ran27 is 25>>A gang of punks decide to "invite" _apnpc.girlname to their party a couple of blocks away. There, with a 9mm gun pointed at her head, they force her to act as a fucktoy for over three hours, taking load after load in her mouth, while not offering her two holes.<</if>> <<if _ran27 is 26>>While stumbling out in an alleyway to take a long breather after her shift is over, a group of visiting raiders decide to snatch _apnpc.girlname and drag her into an abandoned industrial building. After tying the moaning girl to a hook in the celling, they start a three-hour long session of rough abuse that leaves no part of her body untouched. <br><br> After dumping their loads in her mouth and over her body, the group release her out on the streets and head back into the deep slums of Westside. <</if>> <<if _ran27 is 27>>_apnpc.girlname doesn’t have any luck today. After deciding to take a shortcut through a desolated block of old industrial buildings, a duo of middle-aged raiders snatch her up from the street and pull her down into a nearby basement which they use as a hidden city-base. Here, while strapped to the bedpoles, they use, fuck and taste her body in all sorts of depraved ways. <br><br> Adding to her humiliation, the sexually experienced raiders even make her orgasm several times while licking and fingering her pussy. <br><br> A tingling of arousal dwells inside _apnpc.girlname after they've set her free, despite her sore cavities and violated body, while she staggers back home to report about tonight's incomes. <</if>> <<if _ran27 is 28>>_apnpc.girlname doesn’t know that her evening is far from over as she staggers back home, exhausted, with the lingering feeling of cocks inside her body. <br><br> <<if _apnpc.girlid is 1 and _apnpc.prostloc lte 9>>A defamed Spheremaster, with a taste for blonde, Skandi girls, orders his hoodlums to snatch her up at an unguarded moment and take her to an abandoned cellar in a nearby industrial building.<</if>> <<if _apnpc.girlid is 1 and _apnpc.prostloc gte 10>>One of Lovisa's regular customers, who recently got rejected after suggesting something that was even too depraved for you to accept, snatches the petite girl at an unguarded moment and pulls her into a nearby building.<</if>> <<if _apnpc.girlid is 11>>An ex-space marine, who lost comrades during the rebel assault against the Mastersphere, takes his chance for revenge and snatches the unknowing girl from the streets. After pulling her into an abandoned building that lies nearby, he calls for three of his soldier friends to join the party, which is going to be an all-nighter.<</if>> <<if _apnpc.girlid isnot 1 and _apnpc.girlid isnot 11>>A group of partying middle-class men take their chances after spotting the girl walking alone through a deserted alleyway. They confront her forcefully and pulls her into a nearby cellar, where they throw her down on a dirty mattress that'll act as tonight's party plate.<</if>> <br><br> What follows is a three-hour long session of throbbing cocks, invasive hands and degrading comments that leave _apnpc.girlname with a gaping asshole and a sore throat. She should count herself lucky to still be alive. <</if>> <<if _ran27 is 29>>A serial-rapist who've been out looking for prey since the early morning hours snatches _apnpc.girlname as she's walking home from her shift. The depraved man drags her into a nearby building and ties her up before she's able to even understand what hit her. <br><br> The man's warmup is peculiar, however. _apnpc.girlnames muffled moans, as she's gagged with her own panties, sound both horrified and aroused as the rapist licks her pussy for well over an hour, summoning at least half a dozen orgasms that leave the girl's pussy dripping with its own juices. <br><br> The following three hours are like a haze. The man fucks the poor girl anally, vaginally and orally, sliding easily in and out of her cavities thanks to the strange warmup. _apnpc.girlname orgasms again, on several occasions, and finally leaves the building with shivering legs and a pussy that awkwardly begs for a second turn.<<set _nobad to true>><<set _cor to true>> <</if>> <<if _ran27 is 30>><<if _apnpc.girlid is 11>>Tough luck. A gang of drunken ex-marines stumble upon Aria as she's staggering home from tonight's grueling shift. Recognizing the girl's face, they decide to take vengeance on fallen comrades and snatch her up from the streets for some fun inside a nearby industrial complex. <br><br> The horrorstricken woman has to endure several hours of anal, vaginal and oral abuse, that leave her hanging almost unconscious when the men find the girl punished enough and throw her out on the street. What's really awkward is that Aria had several orgasms during her ordeal, despite the painful experience; almost as if her pussy welcomed getting relentlessly hammered. <<set _cor to true>> <<else>>As if tonight's ordeals weren’t enough, poor _apnpc.girlname happens to stumble into a roaming group of punks, almost a dozen men strong, as she's walking home alone. The gang decide they want some fun with the already warmed-up girl and pull her into a nearby industrial complex where they use every hole of her body for their own gratification. <br><br>She's finally released after a couple of hours, and can return home, with cavities more sore than ever before. <</if>><</if>> <<if _ran27 is 31>>A Skyguard captain looking for someone to satisfy his men decides _apnpc.girlname is an excellent woman for the job. After getting pulled into a Skyguard carriage that immediately heads up north, the girl finds herself at a barracks where over a dozen men play cards and drink strong liquor. They entertainment will now also be sprinkled with some fresh pussy. <br><br> _apnpc.girlname understands that resisting would only cause more pain and crawls obediently underneath the table to give out a couple of blowjobs. It doesn’t stop there, however. <br><br> Three hours later, a cum-soaked _apnpc.girlname staggers out from the barracks during the early morning hours, with every hole of her body violated. The men were at least kind enough to give two golden dollar coins as a tip. <<set $tips+=20>> <</if>> <br><br> <<set _ran66 to random(15, 25)>> <<set _ran3 to random(15, 25)>> <<set _ran4 to random(15, 25)>> Her ''Oral wear (+_ran66)'' has increased!<br> Her ''Vaginal wear (+_ran3)'' has increased!<br> Her ''Anal wear (+_ran4)'' has increased!<br> Her ''Health (-15)'' has decreased!<br> <<if _apnpc.likesadist lte 39>>Her ''Happiness (-12)'' and ''Affection (-10)'' toward you have decreased!<<set _apnpc.happiness-=12>><<set _apnpc.masterlove-=10>><</if>> <<if _apnpc.traitjaded lte 49>><br>Her ''WILLPOWER (-1)'' has also decreased!<<set _apnpc.willpower-=1>><</if>> <<set _apnpc.pain+=5>> <<set _apnpc.humiliation+=15>> <<set _apnpc.oralwear+=_ran66>> <<set _apnpc.pussywear+=_ran3>> <<set _apnpc.analwear+=_ran4>> <<if _apnpc.virgin is true>><<set _apnpc.virgin to false>><</if>> <<if _apnpc.analvirgin is true>><<set _apnpc.analvirgin to false>><</if>> <<set _apnpc.health-=15>> <<set _apnpc.tempstamina-=15>> <</if>> <<if _robroll lte $rob>> <br><br> <div class="red"> <center>''ROBBED!''</center> </div> <br> Unfortunately, _apnpc.girlname is stripped from all her earned cash after some hoodlums decide to rob her during an unguarded moment! <br><br> ''_robbed dollars removed from tonight's gains!'' <<set $totgain-=_robbed>> <</if>> /* END OF ROUND 2 */ <</if>> <<if $round is 3>> <<set _ran to random(1, 5)>> <<if $action is 0>> <<if $cracked isnot true>> Tonight's adventures are over and you round up your <<if _prostgirls gte 3>>troop<</if>><<if _prostgirls is 2>>girls<</if>> <<if _prostgirls is 1>>girl<</if>> to get a report on incomes and tips. <<else>> <center> Shoved away by the frantic patrol of Skyguard officers, you and your <<if _prostgirls gte 2>>girls<<else>>girl<</if>> call it for tonight and return home. </center> <</if>> <</if>> /* GREAT JOB */ <<if $action is 1>> <<set _charm to true>> <<include DiceRolls>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=10>> ''You:''// <<if _ran is 1>>This was great! I'm so pleased with you. And proud. Next time will feel much, much easier.<</if>> <<if _ran is 2>>Wow… I don’t know what to say. Good job! We owned the streets tonight. Haha!<</if>> <<if _ran is 3>>This was fantastic. You should be proud. Earning your upkeep like this. Increasing the wealth and reputation of our household. Thank you.<</if>> <<if _ran is 4>>You did great tonight. I'm very, very proud. Thank you.<</if>> <<if _ran is 5>>You're so special. Remember that. You have something that is in demand. The female body is the best opium – it's addictive, but also healthy and natural. Thanks for providing for us, and for providing to the citizens of Ikaanos (smile).<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your kind and comforting words strike at the heart of your <<if _prostgirls gte 2>>girls<<else>>obedient girl<</if>>. <br><br> All present girls have recovered some of their lost ''Happiness (+3)''! <<for _postpro range $npc>> <<if _postpro.donering is 1 and _postpro.prostring is 1>> <<set _postpro.happiness+=3>> <</if>> <</for>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words fail to affect your <<if _prostgirls gte 2>>girls<<else>>obedient girl<</if>> in any noticeable way. <</if>> <</if>> /* YOU CAN DO BETTER */ <<if $action is 2>> <<include DiceRolls>> <<set $chance=$manipulate>> <<set $chance-=$skillroll>> <<set $chance-=10>> <<set _mani to true>> ''You:''// <<if _ran is 1>>I'm not pleased with you. <<if _prostgirls gte 2>>You need to wiggle your tushies better. <<else>>You need to stick that butt out better, _name. Fucking deplorable. <</if>> I know you could've fished at least five more guys tonight. Come on. I invest a lot of money on you. Fuck…<</if>> <<if _ran is 2>> <<if _prostgirls gte 2>>You girls are fucking deplorable. A sorry bunch of whiners who're nothing more than petty whore. More men, more cum, more ass. You're not allowed to finish until you can't stand anymore. Don’t disappoint me again, okay?<<else>>_name… This night's far from over for you. I have yet to decide whether I should rack you up in my dungeon or fuck your ass senseless. Or both! I'm disappointed. Really, fucking disappointed.<</if>> <</if>> <<if _ran is 3>>This was absolutely deplorable. I'm so disappointed. You could've taken at least half a dozen more men. Improvement! <</if>> <<if _ran gte 4>><<if _prostgirls gte 2>>Girls. You've disappointed me. You're slacking. Chattering, resting and avoiding customers. You need to fucking improve, okay! Those who don't will spend the night in my dungeon while the rest of you take on her customers in addition to your own!<<else>>_name… I don’t know what to say. I'm so disappointed. If I don’t see improvement, I'll plan something special for you, that you won't like. Okay. Got it?<</if>> <</if>> // <br><br> <<if $chance gte 1>> <<for _talk range $npc>> <<set _rann to random(1, 3)>> <<if _talk.prostloc gte 1 and _talk.didring gte 1 and _rann is 1>> <<set _name to _talk.girlname>> <</if>> <</for>> <<include Success>> <br><br> Your terrifying words have their desired effect. <<if _name isnot undefined>> _name answers almost immediately: <br><br> // <<if _ran is 1>><<if $_prostgirls gte 2>>We… We will try to improve, Master.<<else>>(Faint sobbing) I… I'm sorry. I promise I'll make my ass more desirable next time.<</if>> <</if>> <<if _ran is 2>> <<if _prostgirls gte 2>>We… We will improve. I promise. I'll see to it myself!<<else>>No! Please. I will improve. I promise!<</if>> <</if>> <<if _ran is 3>>I'm so sorry you felt that way, Master. There will be improvement. I promise. <</if>> <<if _ran gte 4>><<if _prostgirls gte 2>>No! We will all improve. I promise. Please, don’t send us down there. <<else>>A… Alright. I understand. I'll improve. I don’t want that surprise you're talking about. You're gonna see a different _name. I promise!<</if>> <</if>>// <</if>> <<if $manipulate lte 99>> <<if $skillroll lte 3 or $skillroll is 69>> <br><br> Your ''Manipulate (+1)'' skill has increased! <<set $manipulate+=1>> <</if>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your words fail to affect your <<if _prostgirls gte 2>>girls<<else>>obedient girl<</if>> in any noticeable way. <</if>> <</if>> <<set $toti to $totgain>> <<set $toti+=$tips>> <div class="storybottom center future"> ''TOTAL INCOME:'' &#36;<<print setup.formatNumber($toti)>></div> <</if>> /* END OF ROUND 3 */ <<if $npc.av35.girlname is undefined>> <<set $npc.av35 = { state: 0, status: 1, sex: 0, actnpc: 34, combatid: 18, daysa: 0, agedays: 10, salary: 45, age: 20, body: 2, aw: 49, ah: 157, girlname: "Kelly", girlnames: "Kelly's", last: "McTierney", girlid: 35, willpower: 70, kind: 40, discipline: 30, int: 60, dex: 85, aca: 45, tech: 45, med: 30, melee: 45, ranged: 70, domestic: 10, dancing: 30, acro: 90, per: 20, garden: 10, survival: 60, admin: 20, happiness: 40, str: 45, maxstamina: 60, tempstamina: 60, health: 50, toughness: 50, beauty: 80, charisma: 80, person: 2, pregnant: 0, fertility: 40, seload: 0, devotion: random(1, 20), hygiene: 40, hunger: 40, stress: 5, scarefactor: 0, afraid: 2, humiliation: 0, defcount: 2, masterlove: 30, likeanal: 0, likepussy: 20, likeoral: 5, likesadist: 5, lesbian: 5, pain: 0, respect: 0, bondage: 0, analxp: 10, pussyxp: 35, oralxp: 30, kissingxp: 15, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: -5, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "pistol", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: either(0, 0, 0, 0, 100), traitshame: either(0, 0, 0, 0, 100), traitsub: 0, traitsize: either(0, 0, 0, 100), traitperv: 0, traitrel: 1, traitammo: 0, traitscav: either(0, 0, 0, 0, 100), traitfrigid: either(0, 0, 0, 0, 100), traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: either(0, 0, 100), traitperf: 50, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: 100, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: either(0, 100), traitwarrior: either(0, 0, 0, 100), traitwild: 0, traitcrack: 100, traitwork: either(0, 0, 0, 100), daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>> <<set _crawlers to 0>> <<for _crawl range $npc>> <<if _crawl.title is 5>><<set _crawlers+=1>><</if>> <</for>> <<set _blockbirth to true>> <<set _crawlload to 0>> <<set _femuse to 0>> <<set _menuse to 0>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1 and _testnpc.title isnot 5 and _testnpc.usecrawl gte 1 and _npc.age gte 18 and _npc.girlid isnot 353>> <<if _testnpc.likesadist gte 40 or _testnpc.traitperv gte 51 or _testnpc.traitnymfo gte 70 or (_testnpc.sex is 1 and _testnpc.likesadist gte 25)>> <<set _crawlload+=3>> <<if _testnpc.sex is 1>><<set _crawlload+=2>><<set _menuse+=1>><</if>> <<if _testnpc.sex is 0>><<set _femuse+=1>><</if>> <<if _crawlers gte 2>><<set _crawlload-=1>><</if>> <<if _crawlers gte 3>><<set _crawlload-=1>><</if>> <</if>> <</if>> <</for>> <<if _crawlload lte 3>> <<include GirlDoEngine>> <<set _noload to true>> <</if>> <<if _crawlload gte 4 and _crawlload lte 9>> _girlname is performing her normal daily chores, even if her assigned role as a floor crawler forces her to spend at least an hour spread throughout the day <<if _menuse gte _femuse>>blowing cocks and spreading her buttcheeks for the pleasure of your male servants<<else>>servicing your other girls' pussies<</if>>. <</if>> <<if _crawlload gte 10 and _crawlload lte 19>> _girlname's daily chores are constantly getting interrupted by other household occupants that are seeking to use her for their sexual gratification. <</if>> <<if _crawlload gte 20 and _crawlload lte 49>> _girlname is having trouble performing her assigned chores as she's forced to spend at least half-a-dozen hours spread throughout the day servicing other men and women in your household. <</if>> <<if _crawlload gte 5 and _crawlload lte 49>> <br><br> <<if _npc.likesadist lte 39>>Your servant also seems pretty uncomfortable while doing it. She's trying to view her title as a soulless duty that's hopefully over soon.<</if>> <<if _npc.likesadist gte 40 and _npc.likesadist lte 69>>While her task is of a very invasive nature, your _callit seems curious and not at all rejectful when someone grabs her and declares that she's about to perform her duties.<</if>> <<if _npc.likesadist gte 70>>While the task of a floor crawler is certainly invasive and degenerate, _girlname throws herself willingly at any man or woman who wants to taste her flesh. Your _callit receives a small ''Happiness bonus'' as long as she's assigned to this role.<</if>> <</if>> <<if _crawlload gte 50 and _crawlload lte 79>> _girlname is more or less constantly occupied providing your household with sexual services. She only gets a couple of breaks now and then before it's time to <<if _menuse gte _femuse>>spread her legs or blow another throbbing cock<<else>>bury her face in another wet pussy<</if>>. <</if>> <<if _crawlload gte 80>> Your _callit is constantly occupied with performing her task as a floor crawler.<br><br> There's no end to her abuse at the hands of the large group of corrupted men and women in your household. <</if>> <<if _crawlload gte 50>> <br><br> <<if _npc.likesadist lte 39>>As the girl herself isn't of a corrupted nature, the duty as a fuck-toy is a great burden that has severe negative effects on her ''Happiness'' and general well-being.<</if>> <<if _npc.likesadist gte 40 and _npc.likesadist lte 69>>While _girlname is pretty curious when it comes to getting dominated, even this burden seems like it's almost too heavy to bear for the poor girl.<</if>> <<if _npc.likesadist gte 70>> Despite the unhealthy amount of physical wear, _girlname seems to fully enjoy her position as everyone's fucktoy.<</if>> <</if>> <<if _noload isnot true>> <div class="storybottom uppernocut"> <div class="row"> <div class="resholderbig"> ''FEMALES SERVED''<br>_femuse </div> <div class="resholderbig"> ''Workload''<br> <<if _crawlload gte 50>> <div class="red">_crawlload/100</div> <<else>> _crawlload/100 <</if>> </div> <div class="resholderbig"> ''MALES SERVED''<br>_menuse </div> </div> </div> <</if>> <div class="resholdt"> <div class="tex2px"><br></div> <div class="row future"> <<if _steel gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/steel_s.png"]] <div class="tex12px"> <<if _steel lte $steel>><div class="green">_steel</div><<else>><div class="red">_steel</div><</if>> </div> </div> <</if>> <<if _wood gte 0 and _stopwood isnot true>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/wood_s.png"]] <div class="tex12px"> <<if _wood lte $wood>><div class="green">_wood</div><<else>><div class="red">_wood</div><</if>> </div> </div> <</if>> <<if _durasteel gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/durasteel_s.png"]] <div class="tex12px"> <<if _durasteel lte $durasteel>><div class="green">_durasteel</div><<else>><div class="red">_durasteel</div><</if>> </div> </div> <</if>> <<if _pcores gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/pcores_s.png"]] <div class="tex12px"> <<if _pcores lte $pcores>><div class="green">_pcores</div><<else>><div class="red">_pcores</div><</if>> </div> </div> <</if>> <<if _connect gte 0 and _nocon isnot true>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/connect_s.png"]] <div class="tex12px"> <<if _connect lte $connect>><div class="green">_connect</div><<else>><div class="red">_connect</div><</if>> </div> </div> <</if>> <<if _scrap gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/scrap_s.png"]] <div class="tex12px"> <<if _scrap lte $scrap>><div class="green">_scrap</div><<else>><div class="red">_scrap</div><</if>> </div> </div> <</if>> <<if _gpow gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/gpow_s.png"]] <div class="tex12px"> <<if _gpow lte $gpow>><div class="green">_gpow</div><<else>><div class="red">_gpow</div><</if>> </div> </div> <</if>> <<if _tendstims gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/tendstims_s.png"]] <div class="tex12px"> <<if _tendstims lte $ownstimb>><div class="green">_tendstims</div><<else>><div class="red">_tendstims</div><</if>> </div> </div> <</if>> <<if _injectors gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/injectors_s.png"]] <div class="tex12px"> <<if _injectors lte $injectors>><div class="green">_injectors</div><<else>><div class="red">_injectors</div><</if>> </div> </div> <</if>> <<if _nanites gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/nanites_s.png"]] <div class="tex12px"> <<if _nanites lte $nanites>><div class="green">_nanites</div><<else>><div class="red">_nanites</div><</if>> </div> </div> <</if>> <<if _aenergy gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/aenergy_s.png"]] <div class="tex12px"> <<if _aenergy lte $aenergy>><div class="green">_aenergy</div><<else>><div class="red">_aenergy</div><</if>> </div> </div> <</if>> </div> </div> <div class="resholdt"> <div class="row padd30left padd30right"> <<if _prod gte 1>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/prod_s.png"]] <div class="tex12px"> <<if _prod lte _active.other6>><div class="green"><<print setup.formatNumber(_prod)>></div><<else>><div class="red"><<print setup.formatNumber(_prod)>></div><</if>> </div> </div> <</if>> <<if _aprod gte 0>> <div class="resholder2"> [img[$imgpath + "Stuff/Materials/aprod_s.png"]] <div class="tex12px"> <<if _aprod lte _active.other7>><div class="green"><<print setup.formatNumber(_aprod)>></div><<else>><div class="red"><<print setup.formatNumber(_aprod)>></div><</if>> </div> </div> <</if>> </div> </div> <<set _durasteel to 0>> <<set _connect to 0>> <<set _pcores to 0>> <<set _leather to 0>> <<set _steel to 0>> <<set _leather to 0>> <<set _gpow to 0>> <<set _injector to 0>> <<set _wood to 0>> <<set _injectors to 0>> <<set _nanites to 0>> <<set _tendstims to 0>> <<set _scrap to 0>> <<if _houseshow is true>> <<set _income to _active.other2*10>> <<if _active.other1 gte 100>><<set _income*=2>><</if>> <<if _active.other3 gte 1>><<set _income*=3>><</if>> <<if _active.other4 gte 30>><<set _income*=1.5>><</if>> <<if _active.other4 gte 50>><<set _income*=1.5>><</if>> <<if _active.level is 1>><<set _income*=1.26>><</if>> <<if _active.level gte 2>><<set _income*=1.56>><</if>> <<if _active.level2 is 1>><<set _income*=1.56>><</if>> <<if _active.level2 is 2>><<set _income*=2.36>><</if>> <<if _active.level2 is 3>><<set _income*=3.9>><</if>> <<if _active.level2 gte 4>><<set _income*=6.95>><</if>> <<set _dic to _active.other5>> <<set _dic0 to _active.other2>> <<set _dic/=_dic0>> <<if _dic lte 39>><<set _income*=0.87>><</if>> <<if _dic gte 60>><<set _income*=1.08>><</if>> <<if _dic gte 80>><<set _income*=1.08>><</if>> <<set _income = Math.round(_income)>> <</if>> <<if _ecoshow is true>> <<set _totsweat to 0>> <<set _income to 0>> <<if $mch.yardslot1.type is 3 and $mch.yardslot1.task is 3>> <<set _active to $mch.yardslot1>> <<include SweatYield2>> <<set _checker1 to _totsweat>> <</if>> <<if $mch.yardslot2.type is 3 and $mch.yardslot2.task is 3>> <<set _active to $mch.yardslot2>> <<include SweatYield2>> <<set _checker2 to _totsweat>> <</if>> <<if $mch.yardslot3.type is 3 and $mch.yardslot3.task is 3>> <<set _active to $mch.yardslot3>> <<include SweatYield2>> <<set _checker3 to _totsweat>> <</if>> <<if $mch.yardslot4.type is 3 and $mch.yardslot4.task is 3>> <<set _active to $mch.yardslot4>> <<include SweatYield2>> <<set _checker4 to _totsweat>> <</if>> <<if $mch.yardslot7.type is 3 and $mch.yardslot7.task is 3>> <<set _active to $mch.yardslot7>> <<include SweatYield2>> <<set _checker7 to _totsweat>> <</if>> <<if $mch.yardslot8.type is 3 and $mch.yardslot8.task is 3>> <<set _active to $mch.yardslot8>> <<include SweatYield2>> <<set _checker8 to _totsweat>> <</if>> <<set _totsweat = Math.round(_totsweat)>> <<if _totsweat gte 1>><<set $cashtot+=_totsweat>><</if>> /* ECOSHOW ENDS */ <</if>> /* PROCESSING PLANT */ <<if _fact.type is 3 and _fact.task is 1>> <<set _fact.gold to 0>> <<set _fact.dura to 0>> <<set _fact.scrap to 0>> <<set _fact.cboards to 0>> <<set _fact.cloth to 0>> <<set _fact.connect to 0>> <<set _fact.swag to 0>> <<set _fact.steel to 0>> <<if _fact.other1 gte 100>> <<set _steel to 0>> /* how many merchs proccessed */ <<set _workload to _fact.other2>> <<set _dics=_fact.other5>> <<if _dics gte 1>><<set _dics/=_fact.other2>><</if>> <<set _workload*=_dics>> <<if _fact.other4 gte 50>><<set _workload*=1.1>><</if>> <<if _fact.level gte 2>><<set _workload*=1.05>><</if>> <<if _fact.level2 gte 2>><<set _workload*=1.05>><</if>> /* capped merch calculator */ <<if _workload gte _fact.other1>><<set _workload to _fact.other1>><</if>> <<set _dura to _workload>> <<set _dura*=0.03>> <<if _dura gte 1>><<set _dura+=either(-1, -2, 2, 3, 1, -1, 0, 0)>><</if>> <<set _connect to _workload>> <<set _connect*=0.6>> <<if _connect gte 1>><<set _connect+=either(-1, -8, 5, 10, -10, 0, 0, -10, -4)>><</if>> <<set _scrap to _workload>> <<set _scrap*=1.05>> <<if _scrap gte 1>><<set _scrap+=either(-1, -10, 20, 5, 10, -10, 0, 0, 30, 20)>><</if>> <<set _gold to _workload>> <<set _gold*=0.01>> <<if _gold gte 1>><<set _gold+=either(-1, -1, 5, 5, 0, 0, -2, -2, -2)>><</if>> <<set _cboards to _workload>> <<set _cboards*=0.1>> <<if _cboards gte 1>><<set _cboards+=either(-1, -10, 5, 10, -10, 0, 0, -10, -10)>><</if>> <<set _cloth to _workload>> <<set _cloth*=0.5>> <<if _cloth gte 1>><<set _cloth+=either(-1, -10, 5, 6, -10, 0, 0, -3, -4)>><</if>> /* foreman INT effects */ <<if _fact.other4 gte 60 and _fact.other lte 89>> <<set _gold*=1.005>> <<set _dura*=1.008>> <<set _scrap*=1.08>> <<set _connect*=1.04>> <<set _cloth*=1.05>> <<set _cboards*=1.02>> <</if>> <<if _fact.other4 gte 90 and _fact.other lte 119>> <<set _gold*=1.015>> <<set _dura*=1.015>> <<set _scrap*=1.12>> <<set _connect*=1.14>> <<set _cloth*=1.10>> <<set _cboards*=1.05>> <</if>> <<if _fact.other4 gte 90 and _fact.other lte 119>> <<set _gold*=1.02>> <<set _dura*=1.02>> <<set _scrap*=1.2>> <<set _connect*=1.2>> <<set _cloth*=1.15>> <<set _cboards*=1.1>> <</if>> <<set _dura = Math.round(_dura)>> <<set _connect = Math.round(_connect)>> <<set _scrap = Math.round(_scrap)>> <<set _gold = Math.round(_gold)>> <<set _cboards = Math.round(_cboards)>> <<set _cloth = Math.round(_cloth)>> <<set _workload = Math.round(_workload)>> /* process into steel */ <<if _fact.setting1 is 1 and _scrap gte 5>> <<set _steel to _scrap>> <<set _steel*=0.25>> <<set $repairfester+=2>> <<set _steel = Math.round(_steel)>> <<set _scrap to 0>> <</if>> /* process cboards into gold */ <<if _fact.setting2 is 1 and _cboards gte 10>> <<set _cboards*=0.1>> <<set _gold+=_cboards>> <<set $repairfester+=2>> <<set _gold = Math.round(_gold)>> <<set _cboards to 0>> <</if>> <<if _steel lt 0>><<set _steel to 0>><</if>> <<if _connect lt 0>><<set _connect to 0>><</if>> <<if _dura lt 0>><<set _dura to 0>><</if>> <<if _scrap lt 0>><<set _scrap to 0>><</if>> <<if _gold lt 0>><<set _gold to 0>><</if>> <<if _cboards lt 0>><<set _cboards to 0>><</if>> <<if _cloth lt 0>><<set _cloth to 0>><</if>> <<if _steel gte 0>><<set $steel+=_steel>><</if>> <<if _dura gte 0>><<set $durasteel+=_dura>><</if>> <<if _connect gte 0>><<set $connect+=_connect>><</if>> <<if _scrap gte 0>><<set $scrap+=_scrap>><</if>> <<if _gold gte 0>><<set $gold+=_gold>><</if>> <<if _cboards gte 0>><<set $cboards+=_cboards>><</if>> <<if _cloth gte 0>><<set $cloth+=_cloth>><</if>> /* Merch deduct */ <<set _fact.other1-=_workload>> /* must have 100 merch checker */ <</if>> <<if _workload gte 0>> <<set _fact.gold to _gold>> <<set _fact.dura to _dura>> <<set _fact.scrap to _scrap>> <<set _fact.cboards to _cboards>> <<set _fact.cloth to _cloth>> <<set _fact.connect to _connect>> <<set _fact.swag to _workload>> <<set _fact.steel to _steel>> <<set _fact.gold2+=_gold>> <<set _fact.dura2+=_dura>> <<set _fact.scrap2+=_scrap>> <<set _fact.cboards2+=_cboards>> <<set _fact.cloth2+=_cloth>> <<set _fact.connect2+=_connect>> <<set _fact.swag2+=_workload>> <<set _fact.steel2+=_steel>> <</if>> /* merch negative checker */ <<if _fact.other1 lt 0>><<set _fact.other1=0>><</if>> <</if>> /* ASSEMBLY PLANT */ <<if _fact.type is 3 and _fact.task is 2>> /* standard ass points */ <<if _fact.focus is 0>> <<set _finalass to _fact.other2>> <<set _finalass+=_fact.other2>> <<set _dic=_fact.other5>> <<set _dicver to _fact.other2>> <<set _dictest1 to _dic>> <<if _dic gte 1 and _dicver gte 1>> <<set _dic/=_dicver>> <</if>> <<set _finalass*=_dic>> /* hall effects */ <<if _fact.level is 1>><<set _finalass*=1.46>><</if>> <<if _fact.level is 2>><<set _finalass*=2.06>><</if>> <<if _fact.level is 3>><<set _finalass*=2.66>><</if>> /* tool effects */ <<if _fact.level2 is 1>><<set _finalass*=1.16>><</if>> <<if _fact.level2 is 2>><<set _finalass*=1.50>><</if>> <<if _fact.level2 is 3>><<set _finalass*=2.46>><</if>> /* foreman effects */ <<if _fact.other4 lte 19>><<set _finalass*=0.85>><</if>> <<if _fact.other4 gte 30>><<set _finalass+=_fact.other2>><</if>> <<if _fact.other4 gte 60>><<set _finalass*=1.05>><</if>> <<if _fact.other4 gte 90>><<set _finalass*=1.06>><</if>> <<if _fact.other4 gte 120>><<set _finalass*=1.07>><</if>> /* fusion reactor effect */ <<if $ownfusion gte 1 and _finalass gte 100>> <<set _finalass*=1.15>> <</if>> /* business comp */ <<if $back_bus gte 3 and _finalass gte 100>> <<set _finalass*=1.10>> <</if>> <<set _finalass = Math.round(_finalass)>> <<if _finalass lt 0>><<set _finalass to 0>><</if>> /* common points are added to workshop pool */ <<set _fact.other6+=_finalass>> /* advanced points */ <<if _fact.other4 gte 50 and _fact.level2 gte 2>> <<set _finalad to _finalass>> <<set _finalad/=10>> <<if _fact.level2 gte 3>><<set _finalad+=5>><</if>> <<if _fact.other4 gte 80>><<set _finalad*=1.02>><</if>> /* foreman */ <<set _finalad = Math.round(_finalad)>> /* advanced points are added to workshop pool */ <<set _fact.other7+=_finalad>> <</if>> /* merch negative checker */ <<if _fact.other1 lt 0>><<set _fact.other1=0>><</if>> <</if>> /* ASSEMBLY PLANT ENDS */ <</if>> /* SWEATSHOP */ <<if _fact.type is 3 and _fact.task is 3>> /* ONLY AFFECTS MERCH DEDUCT LOOK IN SWEATYIELD */ <<set _income2 to _fact.other2*10>> <<if _fact.other1 gte 1>><<set _income2*=3>><</if>> <<if _fact.other3 gte 1>><<set _income2*=3>><</if>> <<if _fact.other4 gte 50>><<set _income2*=2>><</if>> <<if _fact.level is 1>><<set _income2*=1.56>><</if>> <<if _fact.level gte 2>><<set _income2*=2.56>><</if>> <<if _fact.level2 is 1>><<set _income2*=1.56>><</if>> <<if _fact.level2 is 2>><<set _income2*=2.56>><</if>> <<if _fact.level2 is 3>><<set _income2*=3.9>><</if>> <<if _fact.level2 gte 4>><<set _income2*=6.95>><</if>> /* DEDUCT MERCH */ <<if _fact.other1 gte 1 and _fact.other2 gte 1>><<set _fact.other1-=either(20, 25, 25, 25, 11, 14, 20, 5, 10, 5, 5, 40, 12, 2, 2, 5, 1, 5, 20, 25, 25, 25, 70)>><</if>> <<if _income2 gte 50>> <<set _income2*=0.05>> <<set _fact.other1-=_income2>> <</if>> /* merch negative checker */ <<if _fact.other1 lt 0>><<set _fact.other1=0>><</if>> <<set _fact.other1 = Math.round(_fact.other1)>> /* SWEATSHOP ENDS */ <</if>> <<if _ecoshow isnot true>> /* horses */ <<if _stable.level2 gte 1>><<set $goodfester+=1>><<set $workfester+=1>><</if>> <<if _stable.level2 gte 2>><<set $workfester+=1>><</if>> <<if _stable.level2 gte 3>><<set $goodfester+=3>><<set $workfester+=1>><</if>> <<set $repairfester+=1>> <<else>> /* wagon */ <<if $mch.yardslot1.type is 5>> <<if $mch.yardslot1.level gte 1>><<set _ownstableinf+=2>><<set $credtot+=2>><</if>> <<if $mch.yardslot1.level gte 2>><<set _ownstableinf+=4>><<set $credtot+=4>><</if>> <<if $mch.yardslot1.level2 gte 1>><<set _ownstableinf+=2>><<set $credtot+=2>><</if>> <<if $mch.yardslot1.level2 gte 3>><<set _ownstableinf+=4>><<set $credtot+=4>><</if>> <</if>> <<if $mch.yardslot2.type is 5>> <<if $mch.yardslot2.level gte 1>><<set _ownstableinf+=2>><<set $credtot+=2>><</if>> <<if $mch.yardslot2.level gte 2>><<set _ownstableinf+=4>><<set $credtot+=4>><</if>> <<if $mch.yardslot2.level2 gte 1>><<set _ownstableinf+=2>><<set $credtot+=2>><</if>> <<if $mch.yardslot2.level2 gte 3>><<set _ownstableinf+=4>><<set $credtot+=4>><</if>> <</if>> <</if>> <<set _income to _active.other2*10>> <<if _active.other1 gte 100>><<set _income*=2>><</if>> /* foreman effects */ <<if _active.other4 gte 30>><<set _income*=1.05>><</if>> <<if _active.other4 gte 60>><<set _income*=1.08>><</if>> <<if _active.other4 gte 90>><<set _income*=1.1>><</if>> <<if _active.other4 gte 120>><<set _income*=1.12>><</if>> <<if _active.level is 1>><<set _income*=1.26>><</if>> <<if _active.level gte 2>><<set _income*=1.56>><</if>> <<if _active.level2 is 1>><<set _income*=1.56>><</if>> <<if _active.level2 is 2>><<set _income*=2.36>><</if>> <<if _active.level2 is 3>><<set _income*=3.9>><</if>> <<set _dic to _active.other5>> <<set _dic0 to _active.other2>> <<set _dic/=_dic0>> <<if _dic lte 39>><<set _income*=0.87>><</if>> <<if _dic gte 60 and _dic lte 79>><<set _income*=1.08>><</if>> <<if _dic gte 80>><<set _income*=1.08>><</if>> <<set _totsweat+=_income>> <<set _income to 0>><<set _yardfood to 0>> <<set $byards to 0>> <<if $mch.yardslot1.type is 9>> <<set _food to $mch.yardslot1>> <<include FoodEf>> <<set $byards+=1>> <</if>> <<if $mch.yardslot2.type is 9>> <<set _food to $mch.yardslot2>> <<include FoodEf>> <<set $byards+=1>> <</if>> <<if $mch.yardslot3.type is 9>> <<set _food to $mch.yardslot3>> <<include FoodEf>> <<set $byards+=1>> <</if>> <<if $mch.yardslot4.type is 9>> <<set _food to $mch.yardslot4>> <<include FoodEf>> <<set $byards+=1>> <</if>> <<if $mch.yardslot5.type is 12>> <<set _food to $mch.yardslot5>> <<include FoodEf>> <<set $byards+=1>> <</if>> /* LUSH GROVE */ <<if $mch.yardslot1.type is 1 and $mch.yardslot1.level gte 1>><<set _yardfood+=3>><</if>> /* ZAPIN FIELDS ADDED TO INVENTORY */ <<if $quest_ave gte 3 and $mch.yardslot9.level2 gte 1>> <<if $mch.yardslot9.type is 15>> <</if>> <</if>> <<if $ownpot gte 1>><<set _yardfood+=1>><</if>> <<if $gardenskill gte 25 and $gardenskill lte 49>><<set _yardfood*=1.25>><</if>> <<if $gardenskill gte 50 and $gardenskill lte 74>><<set _yardfood*=1.5>><</if>> <<if $gardenskill gte 75 and $gardenskill lte 129>><<set _yardfood*=2>><</if>> <<if $gardenskill gte 130>><<set _yardfood*=3>><</if>> <<if $gardenskill is undefined and $didgarden is undefined>><<set _yardfood*=0.75>><</if>> <<set _yardfood = Math.round(_yardfood)>> <<set _finalyard to _yardfood>> <<set $foodstuffadd+=_yardfood>> /* SIZE UPGRADE */ <<if _food.level is 0>> <<set _yardfood+=2>> <</if>> <<if _food.level is 1>> <<set _yardfood+=4>> <</if>> <<if _food.level is 2>> <<set _yardfood+=8>> <</if>> /* TOOLS */ <<if _food.level2 is 1>> <<set _yardfood+=4>> <</if>> <<if _food.level2 is 2>> <<set _yardfood+=6>> <</if>> <<if _food.level2 is 3>> <<set _yardfood+=8>> <</if>> <<for _mai range $npc>> <<if _mai.dayblock is 12 and _mai.girlid is 12>><<set _maigard to true>><</if>> <</for>> <<if _maigard is true>><<set _yardfood+=2>><</if>> <<set $melboost to -5>> <<set $trainboost to -5>> <<if $mch isnot undefined>> <<if $mch.yardslot1.type is 4>> <<if $mch.yardslot1.level gte 0>> <<set $trainboost+=5>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot1.level gte 1>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot1.level gte 2>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot1.level2 gte 1>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot1.level2 gte 3>> <<set $melboost+=5>> <</if>> <</if>> <<if $mch.yardslot2.type is 4>> <<if $mch.yardslot2.level gte 0>> <<set $trainboost+=5>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot2.level gte 1>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot2.level gte 2>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot2.level2 gte 1>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot2.level2 gte 3>> <<set $melboost+=5>> <</if>> <</if>> <<if $mch.yardslot3.type is 4>> <<if $mch.yardslot3.level gte 0>> <<set $trainboost+=5>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot3.level gte 1>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot3.level gte 2>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot3.level2 gte 1>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot3.level2 gte 3>> <<set $melboost+=5>> <</if>> <</if>> <<if $mch.yardslot4.type is 4>> <<if $mch.yardslot4.level gte 0>> <<set $trainboost+=5>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot4.level gte 1>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot4.level gte 2>> <<set $trainboost+=5>> <</if>> <<if $mch.yardslot4.level2 gte 1>> <<set $melboost+=5>> <</if>> <<if $mch.yardslot4.level2 gte 3>> <<set $melboost+=5>> <</if>> <</if>> <<if $melboost gte 10>><<set $melboost to 10>><</if>> <<if $trainboost gte 10>><<set $trainboost to 10>><</if>> <<if $chdo gte 3>><<set $melboost+=5>><</if>> <</if>>/* This passage controls maintenance for workshops */ <<if _faccy.level gte 1>> <<set _mainshow+=20>> <<set $cashtot-=20>> <</if>> <<if _faccy.level gte 2>> <<set _mainshow+=40>> <<set $cashtot-=40>> <</if>> <<if _faccy.level2 gte 1>> <<set _mainshow+=20>> <<set $cashtot-=20>> <</if>> <<if _faccy.level2 gte 2>> <<set _mainshow+=40>> <<set $cashtot-=40>> <</if>> <<if _faccy.level2 gte 3>> <<set _mainshow+=60>> <<set $cashtot-=60>> <</if>> <<if _faccy.other2 gte 1>> <<set _mainshow+=20>> <<set $cashtot-=20>> <</if>> <<if _faccy.other2 gte 3>> <<set _mainshow+=20>> <<set $cashtot-=20>> <</if>> <<if _faccy.other2 gte 6>> <<set _mainshow+=30>> <<set $cashtot-=30>> <</if>> <<if _faccy.other2 gte 10>> <<set _mainshow+=20>> <<set $cashtot-=20>> <</if>> <<if _faccy.setting1 gte 1 and $ownfusion is undefined>> <<set _mainshow+=30>> <<set $cashtot-=30>> <</if>> <<if _faccy.setting2 gte 1 and $ownfusion is undefined>> <<set _mainshow+=150>> <<set $cashtot-=150>> <</if>><div id="borderwrapem"> <div id="introwrapper"> <<if $inputname2 isnot true>> <<set $mch.dorms.type to 44>> <<if $mch.dorms.level gte 2>><<set $bigdorms to true>><</if>> <<if $mch.dorms.level gte 3>><<set $exhouse to true>><</if>> <<if $upaction gte 0>> <<addhours 1>> <<set $daycount+=10>> <<if $upaction lte 3>> <<set $upact-=1>> <</if>> <<unset $upaction>> <</if>> <<if $floor is undefined>><<set $floor to 1>><<set $housename to "My house">><<set $activeroom to 0>> <</if>> <<include HouseIni>> /* old world definers */ <<set $liveroom to $mch.liveroom.level>> <<if $mch.liveroom.level gte 2>><<set $liveroom to 3>><</if>> <<set $bathroom to $mch.bathroom.level>> <<if $mch.bathroom.level gte 2>><<set $bathroom to 3>><</if>> <<set $kitchen to $mch.kitchen.level>> <<if $mch.kitchen.level gte 2>><<set $kitchen to 3>><</if>> /* OVERLAY MAP */ <div class="row"> <div class="introleft"> <<if $activeroom is 1>> <<set _active to $mch.liveroom>> <<set _furn14ok to 1>> /* the twins */ <<set _furn12ok to true>> /* Sofas */ <<set _furn3ok to true>> /* armchair */ <<set _furn4ok to 3>> /* book shelf */ <<set _furn5ok to true>> /* dinner table */ <</if>> <<if $activeroom is 2>> <<set _active to $mch.bedroom>> <<set _furn14ok to 1>> /* the twins */ <<set _furn13ok to 1>> /* bed mega */ <<set _furn12ok to true>> /* Sofas */ <<set _furn3ok to true>> /* armchair */ <<set _furn4ok to 1>> /* book shelf */ <<set _furn6ok to 1>> /* bed single */ <<set _furn7ok to 1>> /* bed double */ <</if>> <<if $activeroom is 3>> <<set _active to $mch.office>> <<set _furn14ok to 1>> /* the twins */ <<set _furn12ok to true>> /* Sofas */ <<set _furn3ok to true>> /* armchair */ <<set _furn4ok to 4>> /* book shelf */ <<set _furn8ok to true>> /* desk */ <<set _furn9ok to true>> /* rare artifacts */ <</if>> <<if $activeroom is 4>> <<set _active to $mch.kitchen>> <<set _furn5ok to true>> /* dinner table */ <</if>> <<if $activeroom is 5>> <<set _active to $mch.bathroom>> <<set _furn3ok to true>> /* armchair */ <</if>> <<if $activeroom is 6>> <<set _active to $mch.bondroom>> <<set _furn3ok to 1>> /* armchair */ <</if>> <<if $activeroom is 7>> <<set _active to $mch.dorms>> <<set _furn12ok to true>> /* Sofas */ <<set _furn3ok to 10>> /* armchair */ <<set _furn4ok to 10>> /* book shelf */ <<set _furn9ok to true>> /* rare artifacts */ <</if>> <<if $activeroom is 11>> <<set _active to $mch.room1>> <</if>> <<if $activeroom is 12>> <<set _active to $mch.room2>> <</if>> <<if $activeroom is 13>> <<set _active to $mch.room3>> <</if>> <<if $activeroom is 14>> <<set _active to $mch.room4>> <</if>> <<if $activeroom is 15>> <<set _active to $mch.room5>> <</if>> <<if $activeroom is 16>> <<set _active to $mch.room6>> <</if>> <<if $activeroom is 17>> <<set _active to $mch.room7>> <</if>> <<if $activeroom is 18>> <<set _active to $mch.room8>> <</if>> <<if $activeroom is 19>> <<set _active to $mch.room9>> <</if>> <<if $activeroom is 20>> <<set _active to $mch.room10>> <</if>> <<if $activeroom is 21>> <<set _active to $mch.room11>> <</if>> <<if $activeroom is 22>> <<set _active to $mch.room12>> <</if>> <<if $activeroom is 23>> <<set _active to $mch.room13>> <</if>> <<if $demcom is true>> <<set _active.name to "Empty room">> <<set _active.type to 0>> <<set _active.level to 0>> <<set _active.level2 to 0>> <<set _active.furn1 to 0>> <<set _active.furn2 to 0>> <<set _active.furn3 to 0>> <<set _active.furn4 to 0>> <<set _active.furn5 to 0>> <<set _active.furn6 to 0>> <<set _active.furn7 to 0>> <<set _active.furn8 to 0>> <<set _active.furn9 to 0>> <<set _active.furn10 to 0>> <<set _active.furn11 to 0>> <<set _active.furn12 to 0>> <<set _active.furn13 to 0>> <<set _active.furn14 to 0>> <<set _active.setting1 to 0>> <<set _active.setting2 to 0>> <<set _active.occ to 0>> <<set $activeroom to 0>> <<unset $demcom>> <</if>> /* FURN IN PRIVATE ROOM */ <<if $activeroom gte 1 and $activeroom lte 90>> <<if _active.type is 40>> <<set _furn12ok to true>> /* Sofas */ <<set _furn3ok to true>> /* armchair */ <<set _furn4ok to 2>> /* book shelf */ <<set _furn6ok to 6>> /* bed single */ <<set _furn7ok to 1>> /* bed double */ <<set _active.occ to 0>> <<set _active.occ+=_active.furn6>> <<set _active.occ+=_active.furn7>> <<set _active.occ+=_active.furn7>> <<set _occ to _active.occ>> <<if _active.occ gte 5>><<set _crammed to true>><</if>> <</if>> <</if>> /* FURN IN LIBRARY */ <<if $activeroom gte 1 and $activeroom lte 90>> <<if _active.type is 42>> <<set _furn3ok to true>> /* armchair */ <<set _furn4ok to 8>> /* book shelf */ <</if>> <<if _active.type is 45>> <<set _furn6ok to 1>> /* bed single */ <</if>> /* active room checker */ <</if>> /* UPGRADE DEFINERS BELOW */ <<if $activeroom gte 1 and $activeroom lte 90>> /* LIVING ROOM BELOW */ <<if _active.type is 30>> <<if _active.level is 0>><<set _ucost to 600>><</if>> <<if _active.level is 1>><<set _ucost to 2500>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <</if>> /* BEDROOM MASTER BELOW */ <<if _active.type is 31>> <<if _active.level is 0>><<set _ucost to 1500>><</if>> <<if _active.level is 1>><<set _ucost to 2500>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 500>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 4500>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 7000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* OFFICE BELOW */ <<if _active.type is 32>> <<if _active.level is 0>><<set _ucost to 1500>><</if>> <<if _active.level is 1>><<set _ucost to 3500>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <</if>> /* KITCHEN BELOW */ <<if _active.type is 34>> <<if _active.level is 0>><<set _ucost to 2500>><</if>> <<if _active.level is 1>><<set _ucost to 25000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 500>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 3500>><</if>> <<if _active.level2 is 2>><<set _ucost2 to -99>><</if>> <</if>> /* BATHROOM BELOW */ <<if _active.type is 33>> <<if _active.level is 0>><<set _ucost to 1500>><</if>> <<if _active.level is 1>><<set _ucost to 5000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 800>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 4500>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 15000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* BONDROOM BELOW */ <<if _active.type is 35>> <<if _active.level is 0>><<set _ucost to 2000>><</if>> <<if _active.level is 1>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 800>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 4000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to -99>><</if>> <</if>> /* NEWS OFFICE BELOW */ <<if _active.type is 36>> <<if _active.level is 0>><<set _ucost to 7500>><</if>> <<if _active.level is 1>><<set _ucost to 10000>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 800>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 4500>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 25000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to 2000000>><</if>> <<if _active.level2 is 4>><<set _ucost2 to -99>><</if>> <</if>> /* PRIVATE ROOM BELOW */ <<if _active.type is 40>> <<if _active.level is 0>><<set _ucost to 500>><</if>> <<if _active.level is 1>><<set _ucost to 2500>><</if>> <<if _active.level is 2>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 600>><</if>> <<if _active.level2 is 1>><<set _ucost2 to -99>><</if>> <</if>> /* LIBRARY BELOW */ <<if _active.type is 42>> <<if _active.level is 0>><<set _ucost to 5000>><</if>> <<if _active.level is 1>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 800>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 4500>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 25000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to 100000>><</if>> <<if _active.level2 is 4>><<set _ucost2 to -99>><</if>> <</if>> /* sets max library level */ <<set _libcount to 0>> <<set $liblevel to 0>> <<for _libcheck range $mch>> <<if _libcheck.type is 42>> <<set _libcount+=1>> <<if _libcheck.level2 gte $liblevel>><<set $liblevel to _libcheck.level2>> <</if>> <</if>> <</for>> /* DORMS BELOW */ <<if _active.type is 44>> <<if _active.level is 0>><<set _ucost to 5000>><</if>> <<if _active.level is 1>><<set _ucost to 50000>><</if>> <<if _active.level is 2>><<set _ucost to 50000>><</if>> <<if _active.level is 3>><<set _ucost to -99>><</if>> <<if _active.level2 is 0>><<set _ucost2 to 1200>><</if>> <<if _active.level2 is 1>><<set _ucost2 to 4000>><</if>> <<if _active.level2 is 2>><<set _ucost2 to 5000>><</if>> <<if _active.level2 is 3>><<set _ucost2 to -99>><</if>> <</if>> /* HOLDING CELL BELOW */ <<if _active.type is 45>> <<if _active.level is 0>><<set _ucost to 500>><</if>> <<if _active.level is 1>><<set _ucost to -99>><</if>> <</if>> /* END OF COST DEFINERS */ <</if>> /* GEN HOUSEHOLD */ <<if $activeroom lte 90>> <div class="paddfuck"><div class="headsign"><<if $activeroom is 0>>Household info<<else>>_active.name<</if>></div></div> <<set _npcs to 0>> <<set _okadd to false>> <<for _testnpc range $npc>> <<if _testnpc.state gte 1>> <<set _npcs+=1>> <</if>> <</for>> <<if $activeroom gte 1>> <<include HouseSlot>> <<else>> // Your home is a well-built pre-Severance house that's been in your family since before you were born. <br><br> You've currently occupied this building for <<print setup.formatNumber($days)>> days. There are _npcs other people living here right now. <br><br> <<if $repairfester lte 19>>Your household is in a very good condition.<</if>> <<if $repairfester gte 20 and $repairfester lte 59>>There's some repair work that needs to be done but the state of your household is pretty good overall. <</if>> // <</if>> <div class="houseactions"> <div class="row"> <div class="vendorleft ulsmall"> <div class="signvendor">ACTIONS</div> <br> <<if $activeroom gte 1>> <<if $event is 0 and $event2 is 0 and $inputname isnot true and $furnadd isnot 1>> /* EMPTY ROOM BELOW */ <<if _active.type is 0>> <<if $action2 is 0>> <<if $activeroom lte 18>> [[Private room|House2][$action2 to 1]] <div class="tex9px"><br></div> <</if>> [[Library|House2][$action2 to 2]] <div class="tex9px"><br></div> <<if $activeroom gte 20 and $activeroom lte 22>> [[Holding cell|House2][$action2 to 3]] <div class="tex9px"><br></div> <</if>> <<if $officetime is true and $npc.av7.state gte 1 and $nicpower is undefined>> [[News office|House2][$action2 to 4]] <div class="tex9px"><br></div> <</if>> <<else>> <<if $action2 is 1>><<set _ucost to 500>><<set _newname to "Bedroom">><<set _type to 40>><</if>> <<if $action2 is 2>><<set _ucost to 15000>><<set _newname to "Library">><<set _type to 42>><</if>> <<if $action2 is 3>><<set _ucost to 1000>><<set _newname to "Holding cell">><<set _type to 45>><</if>> <<if $action2 is 4>><<set _ucost to 10000>><<set _newname to "News office">><<set _type to 36>><</if>> <<if $upact gte 1>> Are you sure you want to install <<if _type is 40>>''a Private room''<</if>> <<if _type is 42>>''a Library''<</if>> <<if _type is 45>>''a Holding cell''<</if>> <<if _type is 36>>''a News office''<</if>> in this room? <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost)>> <br><br> <<else>> ''You cannot upgrade your <br> home anymore today!'' <<set _nocon to true>> <</if>> <<set _newcom to true>> /* ACTION 2 ENDS */ <</if>> <</if>> /* END OF EMPTY ROOM */ /* LIVING ROOM ACTIONS BELOW */ <<if _active.type is 30>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF LIVING ROOM */ /* MASTER BEDROOM ACTIONS BELOW */ <<if _active.type is 31>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add appliances|House2][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF LIVING ROOM */ /* OFFICE ACTIONS BELOW */ <<if _active.type is 32>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <<if $npc.av45.dayblock is 32 and $npc.av45.state gte 1 and $quest_stacey gte 1 and $quest_stacey lte 99 and $helpstacey is undefined>> [[Help Stacey|House2][$helpstacey to 1]] <div class="tex9px"><br></div> <</if>> <</if>> /* END OF OFFICE */ /* BATHROOM ACTIONS BELOW */ <<if _active.type is 33>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add appliances|House2][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF BATHROOM */ /* KITCHEN ACTIONS BELOW */ <<if _active.type is 34>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add appliances|House2][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF KITCHEN */ /* BONDROOM ACTIONS BELOW */ <<if _active.type is 35>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add decor|House2][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF BONDROOM */ /* NEWS OFFICE ACTIONS BELOW */ <<if _active.type is 36>> <<if $adpos isnot 1>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[upgrade tech|House2][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <<if $adpos isnot 1 and _active.level2 gte 2>><div class="tex9px"><br></div> [[force politics|House2][$adpos to 1]]<</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <<else>> [[clear|House2][$forcepol to 0]] <<if $forcepol isnot 2>>[[Democratic|House2][$forcepol to 2]]<<else>><p class="ulsmallselect">Democratic</p><</if>> <<if $forcepol isnot 3>>[[Authoritarian|House2][$forcepol to 3]]<<else>><p class="ulsmallselect">Authoritarian</p><</if>> <<if $forcepol isnot 4>>[[Libertarian|House2][$forcepol to 4]]<<else>><p class="ulsmallselect">Libertarian</p><</if>> <<if $forcepol isnot 5>>[[Rebel|House2][$forcepol to 5]]<<else>><p class="ulsmallselect">Rebel</p><</if>> <<if $forcepol isnot 6>>[[Anarchist|House2][$forcepol to 6]]<<else>><p class="ulsmallselect">Anarchist</p><</if>> <div class="tex9px"><br></div> <br> [[back|House2][$adpos to 0]] <<set _noren to true>> <</if>> <</if>> /* END OF NEWS OFFICE */ /* PRIVATE ROOM ACTIONS BELOW */ <<if _active.type is 40>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> <<if _active.setting2 is 0>> [[relations (off)|House2][_active.setting2 to 1]] <<else>> [[relations (on)|House2][_active.setting2 to 0]] <</if>> <div class="tex9px"><br></div> <<if $viewocc is undefined>> [[view occupants|House2][$viewocc to true]] <<else>> [[hide occupants|House2]] <</if>> /* <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add locks|House2][$event2 to 1]] <<else>> <<if _active.setting1 is 0>>[[Lock room!|House2][_active.setting1 to 1, $lock to true]]<</if>> <<if _active.setting1 is 1>>[[unlock room|House2][_active.setting1 to 0, $lock to true]]<</if>> <</if>> */ <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF PRIVATE ROOM */ /* LIBRARY ACTIONS BELOW */ <<if _active.type is 42>> <<if _ucost isnot -99>>[[Decorate|House2][$event to 1]]<<else>><p class="ulsmallselect">Decorated!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add collection|House2][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF Library */ /* DORMS ACTIONS BELOW */ <<if _active.type is 44>> <<if _active.level is 0>>[[Renovate|House2][$event to 1]]<<else>><p class="ulsmallselect">Renovated!</p><</if>> <<if _active.level is 1>><div class="tex9px"><br></div> [[upgrade|House2][$event to 1, $bigdormscoming to true]]<</if>> <<if _active.level is 2>><div class="tex9px"><br></div> [[upgrade|House2][$event to 1, $bigdormscoming2 to true]]<</if>> <<if _active.level is 3>><div class="tex9px"><br></div> <p class="ulsmallselect">Upgraded!</p><</if>> <div class="tex9px"><br></div> <<if _ucost2 isnot -99>>[[add appliances|House2][$event2 to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF DORMS */ /* HOLDING CELL ACTIONS BELOW */ <<if _active.type is 45>> <<if _ucost isnot -99>>[[upgrade|House2][$event to 1]]<<else>><p class="ulsmallselect">Max!</p><</if>> <div class="tex9px"><br></div> [[add furniture|House2][$furnadd to 1]] <div class="tex9px"><br></div> <</if>> /* END OF HOLDINC CELL */ <<if _active.type gte 1>> <<set _occok to true>> <<for _checkoc range $npc>> <<if _checkoc.sleep is $activeroom>><<set _occok to false>><</if>> <</for>> <<if _active.type is 45 and _active.occ gte 1>><<set _occok to false>><</if>> <<if _active.type isnot 10 and $activeroom gte 11 and _occok is true and _active.type isnot 36>> [[clear|House2][$event to 99]] <div class="tex9px"><br></div> <</if>> <<if _noren isnot true>> [[Rename|House2][$inputname to true]] <</if>> <</if>> /* UPGRADE CHEKCER and FURNADD CHECKER ENDS */ <</if>> <<if $furnadd is 1>> <<if $ownsofa1 gte 1 and _furn12ok is true and _active.furn1 is 0 and _active.furn2 is 0>>[[Sofa|House2][$ownsofa1-=1, _active.furn1+=1]]<</if>> <<if _active.furn1 gte 1>><p class="ulsmallselect">Sofa</p><</if>> <<if _active.furn2 gte 1 and _active.furn1 is 0>><p class="ulsmallused">sofa</p><</if>> <<if $ownsofa2 gte 1 and _furn12ok is true and _active.furn2 is 0 and _active.furn1 is 0>>[[Luxury sofa|House2][$ownsofa2-=1, _active.furn2+=1]]<</if>> <<if _active.furn2 gte 1>><p class="ulsmallselect">Luxury sofa</p><</if>> <<if _active.furn1 gte 1 and _active.furn2 is 0>><p class="ulsmallused">Luxury sofa</p><</if>> <<if $owngchair gte 1 and _furn3ok gte 1 and _active.furn3 lte 2>>[[arm chair|House2][$owngchair-=1, _active.furn3+=1]]<</if>> <<if _active.furn3 gte 3>><p class="ulsmallselect">arm chair (max)</p><</if>> <<if $ownshelf gte 1 and _furn4ok gte 1 and _active.furn4 lt _furn4ok>>[[book Shelf|House2][$ownshelf-=1, _active.furn4+=1]]<</if>> <<if _active.furn4 gte _furn4ok>><p class="ulsmallselect">book s. (max)</p><</if>> <<if $owndinnerset gte 1 and _furn5ok is true and _active.furn5 lte 0>>[[dinner table|House2][$owndinnerset-=1, _active.furn5+=1]]<</if>> <<if _active.furn5 gte 1>><p class="ulsmallselect">dinner table</p><</if>> <<if $ownbed1 gte 1 and _furn6ok gte 1 and _active.furn6 lt _furn6ok and _active.furn13 lte 0>>[[single bed|House2][$ownbed1-=1, _active.furn6+=1]]<</if>> <<if _active.furn6 gte _furn6ok>><p class="ulsmallselect">beds (max)</p><</if>> <<if $ownbed2 gte 1 and _furn7ok gte 1 and _active.furn7 lt _furn7ok and _active.furn13 lte 0>>[[double bed|House2][$ownbed2-=1, _active.furn7+=1]]<</if>> <<if _active.furn7 gte 1>><p class="ulsmallselect">d. bed (max)</p><</if>> <<if $ownmegabed gte 1 and _furn13ok gte 1 and _active.furn13 lt _furn13ok and _active.furn7 lte 0 and _active.furn6 lte 0>>[[mega bed|House2][$ownmegabed-=1, _active.furn13+=1]]<</if>> <<if _active.furn13 gte 1>><p class="ulsmallselect">mega bed (max)</p><</if>> <<if $owntwins gte 1 and _furn14ok gte 1 and _active.furn14 lt _furn14ok>>[[the twins|House2][$owntwins-=1, _active.furn14+=1]]<</if>> <<if $owndesk gte 1 and _furn8ok is true and _active.furn8 lte 0>>[[work desk|House2][$owndesk-=1, _active.furn8+=1]]<</if>> <<if _active.furn8 gte 1>><p class="ulsmallselect">work desk</p><</if>> <<if $ownartifact3 gte 1 and _furn9ok is true and _active.furn9 lte 9>>[[Rare artifact|House2][$ownartifact3-=1, _active.furn9+=1]]<</if>> <<if _active.furn9 gte 10>><p class="ulsmallselect">rare artifact</p><</if>> <<if $ownart gte 1 and _active.furn10 lte 5>>[[Art|House2][$ownart-=1, _active.furn10+=1]]<</if>> <<if _active.furn10 gte 6>><p class="ulsmallselect">Art (max)</p><</if>> <</if>> /* UPGRADE LEVEL 1 BELOW */ <<if $event gte 1 and $event lte 98 and $event isnot 97>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost)>> <<if $bigdormscoming is true>> <br><br> ''NOTE!''<br> //'' This action will increase<br> your household's NPC cap<br> to 80! ''// <<unset $bigdormscoming>> <</if>> <<if $bigdormscoming2 is true>> <br><br> ''NOTE!''<br> //'' This action will increase<br> your household's NPC cap<br> to 96! ''// <<unset $bigdormscoming2>> <</if>> <<else>> ''You cannot upgrade your <br> home anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl1com to true>> <</if>> /* UPGRADE ENDS */ /* UPGRADE LEVEL 2 BELOW */ <<if $event2 gte 1>> <<if $upact gte 1>> ''Are you sure you want to <br>upgrade "_active.name"?'' <br><br> ''Cost:'' &#36;<<print setup.formatNumber(_ucost2)>> <<else>> ''You cannot upgrade your <br> home anymore today!'' <<set _nocon to true>> <</if>> <<set _lvl2com to true>> <</if>> /* UPGRADE 2 ENDS */ /* DEMOLISH BELOW */ <<if $event is 99>> ''Are you sure you want to <br>demolish "_active.name"?'' <br><br> <<if _active.type is 1>>''Yield:'' +145 Wood<</if>> <<set _demcom to true>> <</if>> /* DEMOLISH ENDS */ /* OFFICE CLUES BELOW */ <<if _active.type is 32 and $event is 0 and $event2 is 0 and $inputname isnot true and $furnadd isnot 1>> <br> <<if $quest_oldone is 1>> <center> ''CLUES'' <div class="center lighthover"> [[Mysterious book|House2][$quest_oldone to 2, $ownprowler to 1, $addingbook to 1]] </div> </center> <<set _clues to 1>> <</if>> <<if $ownblackstone is 1>> <center> <<if _clues is undefined>>''CLUES''<</if>> <div class="center lighthover"> [[raxior stone|House2][$viewraxior to true]] </div> </center> <<set _clues to 1>> <</if>> <<set _showboe to true>> <<include InHold>> /* OFFICE CLUES ENDS */ <</if>> <</if>> /* ALL ROOM ENDS */ /* GEN HOUSEHOLD BEGINS */ <<if $activeroom is 0>> [[modules|House2][$activeroom to 99]] <div class="tex9px"><br></div> [[statistics|House2][$activeroom to 98]] <div class="tex9px"><br></div> <<if $ownbrobook2 gte 2>> [[Rename|House2][$inputname2 to true]] <div class="tex9px"><br></div> <</if>> <<if $incense is 0>> <<if $cash gte 5>>[[incense ($5)|House2][$incense to 1, $cash-=5]]<<else>><p class="ulsmallused">incense ($5)</p><</if>> <<else>> <p class="ulsmallselect">incense (active!)</p> <</if>> <div class="tex9px"><br></div> /* GEN HOUSEHOLD ENDS */ <</if>> </div> <div class="vendorleft"> <div class="signvendor">EFFECTS</div> <<if $activeroom gte 1>> /* LIVING ROOM EFFECTS */ <<if _active.type is 30>> <br> <<set _good=_active.level>> <<set _influ to -2>> <<if _active.level gte 1>><<set _influ to 0>><</if>> <<if _active.level gte 2>><<set _influ to 1>><</if>> <<if _active.level gte 3>><<set _influ to 2>><</if>> <<if _active.furn10 gte 3>><<set _good+=1>><</if>> ''FROM ROOM'' <div class="left padd50left"> <li>''Contentment:'' +_good/day.</li> <li>''Influence:'' <<if _influ gte 0>>+<</if>>_influ/day.</li> </div> <br> <</if>> /* LIVING ROOM ENDS */ /* MASTER BEDROOM EFFECTS */ <<if _active.type is 31>> <br> <<set _stam to -2>> <<if _active.level gte 1>><<set _stam+=2>><</if>> <<if _active.level gte 2>><<set _stam+=1>><</if>> <<if _active.level2 gte 2>><<set _stam+=1>><</if>> <<if _active.level2 gte 2>><<set _stam+=2>><</if>> ''FROM ROOM'' <div class="left padd50left"> <li>''Stamina points:'' <<if _stam gte 0>>+<</if>>_stam/night.</li> <li>''Occupants:'' You<<for _occy range $npc>><<if _occy.sleep is 1 and _occy.state gte 1>>, _occy.girlname _occy.last<</if>><</for>>.</li> </div> <br> <</if>> /* MASTER BEDROOM ENDS */ /* OFFICE EFFECTS */ <<if _active.type is 32>> <br> <<set _edu to 0>> <<if _active.furn4 gte 2>><<set _edu+=1>><</if>> <<if _active.furn4 gte 4>><<set _edu+=1>><</if>> <<if _active.furn9 gte 2>><<set _edu+=1>><</if>> <<if _active.furn9 gte 4>><<set _edu+=1>><</if>> <<if _active.furn9 gte 6>><<set _edu+=1>><</if>> <<if _active.furn9 gte 8>><<set _edu+=1>><</if>> <<if _active.furn9 gte 10>><<set _edu+=1>><</if>> <<set _edu*=0.1>> <<set _edu to Number((_edu).toFixed(2))>> ''FROM ROOM'' <div class="left padd50left"> <li><<hovertip "The chance for household members <br>to score a +1 bonus to either<br> Academics, Administration or Science.">>''Education:''<</hovertip>> _edu%/day</li> </div> <br> <</if>> /* OFFICE ENDS */ /* BATHROOM */ <<if _active.type is 33>> <br> <<set _con to 0>> <<set _dep to 0>> <<set _influ to 0>> <<if _active.level lte 0>><<set _dep to 1>><<set _influ-=1>><</if>> <<if _active.level gte 2>><<set _con+=1>><</if>> <<if _active.level2 gte 2>><<set _con+=1>><</if>> <<if _active.level2 gte 3>><<set _influ+=1>><<set _con+=1>><</if>> ''FROM ROOM'' <div class="left padd50left"> <li>''Contentment:'' +_con/day.</li> <li>''Influence:'' <<if _influ gte 0>>+<</if>>_influ/day.</li> <li>''Depravity:'' <<if _dep gte 0>>+<</if>>_dep/day.</li> </div> <br> <</if>> /* BATHROOM ENDS */ /* KITCHEN */ <<if _active.type is 34>> <br> <<set _con to 0>> <<set _influ to 0>> <<if _active.level lte 0>><<set _influ to -1>><</if>> <<if _active.level gte 1>><<set _con+=1>><</if>> <<if _active.level gte 2>><<set _con+=1>><<set _influ+=1>><</if>> <<if _active.level2 gte 2>><<set _con+=1>><<set _influ+=1>><</if>> <<if _active.level2 gte 3>><<set _influ+=2>><</if>> ''FROM ROOM'' <div class="left padd50left"> <li>''Contentment:'' +_con/day.</li> <li>''Influence:'' <<if _influ gte 0>>+<</if>>_influ/day.</li> </div> <br> <</if>> /* KITCHEN ENDS */ /* BONDROOM */ <<if _active.type is 35>> <br> <<set _chanceb to 0>> <<set _corr to 0>> <<if _active.level gte 1>><<set _chanceb+=6>><</if>> <<if _active.level2 gte 1>><<set _chanceb+=1>><<set _corr+=2>><</if>> <<if _active.level2 gte 2>><<set _chanceb+=1>><<set _corr+=2>><</if>> ''FROM ROOM'' <div class="left padd50left"> <li><<hovertip "This bonus is applied <br>to all bondage rolls in <br>the training room.">>''Chance bonus:''<</hovertip>> +_chanceb/day.</li> <li><<hovertip "The chance for a bonded<br>NPC to score a +1 Corruption boost<br>while staying here overnight.">>''Night Corruption:''<</hovertip>> <<if _influ gte 0>>+<</if>>_corr%/day.</li> </div> <br> <</if>> /* BONDROOM ENDS */ /* NEWS OFFICE */ <<if _active.type is 36>> /* script checks Nicole's political view */ <<include NicPol>> <br> <<set _activeblock to true>> <<include Economy2>> <<set _power to 0>> <<set _influ to 0>> <<if $nicpower gte -200>><<set _power+=$nicpower>><</if>> <<if _active.level2 gte 1>><<set _power+=5>><</if>> <<if _active.level2 gte 2>><<set _power+=15>><</if>> <<if _active.level2 gte 3>><<set _power+=50>><</if>> <<if _active.level2 gte 4>><<set _power+=500>><<set _influ+=5>><</if>> <<if $npc.av7.dayblock is 8>><<set _oknews to true>><</if>> <<if $nicpower gte -100 and $npc.av7.dayblock is 999>><<set _oknews to true>><</if>> <center> <<if _oknews is true>> <<hovertip "''Neutral:'' Random.<br>''Anarchist:'' Control(-1), Corruption(+).<br>''Authoritarian:'' Control(+), Corruption(+).<br>''Democratic:'' Prosperity(+).<br>''Libertarian:'' Prosperity(+), Corruption(-).<br>''Rebel:'' Control(-1). ">><div class="red">''POLITICAL AFFILIATION''</div><</hovertip>><br> //''_poli''// <<else>> <div class="red">''NOTE!''</div><br>//Nicole is currently not assigned <br> to this location. All effects<br>are disabled!// <</if>> </center> <br> <<if _active.level2 gte 1 and $techmod gte 1>><<set _conn to true>><</if>> <div class="left padd50left"> <li>''Political power:'' _power.</li> <li>''Influence:'' <<if _influ gte 0>>+<</if>>_influ/day.</li> <li>''Income:'' +&#36;<<print setup.formatNumber(_newsincome)>>/day.</li> <li>''Grid connection:'' <<if _active.level2 lte 2 and _conn is undefined>>No<<else>><div class="green">Yes</div>.<</if>> </li> </div> <br> <</if>> /* NEWS OFFICE EFFECTS ENDS */ /* PRIVATE ROOM EFFECTS */ <<if _active.type is 40>> <br> <<set _good to 0>> <<set _edu to 0>> <<if _active.furn4 gte 1>><<set _edu+=1>><</if>> <<if _active.furn4 gte 2>><<set _edu+=1>><</if>> <<if _active.level gte 1>><<set _good to 1>><</if>> <<if _active.level gte 2>><<set _good to 2>><</if>> <<if _active.furn2 gte 1>><<set _good+=1>><</if>> <<if _crammed is true>><<set _good to 0>><</if>> <<if $viewocc is true>> ''OCCUPANTS'' <div class="left padd50left"> <<for _occy range $npc>><<if _occy.sleep is $activeroom and _occy.state gte 1>><li>_occy.girlname _occy.last</li><</if>><</for>> </div> <<else>> ''FROM ROOM'' <div class="left padd50left"> <li>''Happiness:'' <<if _good gte 0>>+<</if>>_good/day.</li> <li><<hovertip "The chance for an occupant <br>to score a +1 bonus to either<br> INT, Academics or Science.">>''Education:''<</hovertip>> _edu%/day.</li> <li>''Occupant limit:'' _occ.</li> <li><<hovertip "An active CRAMMED effect <br>negates all Happiness gains <br> from this location.">>''Crammed:''<</hovertip>> <<if _crammed isnot true>><div class="green">No.</div><<else>><div class="red">Yes!</div><</if>></li> <li>''Relationships:'' <<if _active.setting2 is 1>><<hovertip "<center>''- effects -''</center> <ul> <li>Male NPCs will interact sexually with female roommates if her Beauty is 65+ //or// if his Corruption is 25+ //or// if he has the Perverted trait.</li> <li>The male NPC's Status, Beauty, Charisma, Fame, Prestige and Kindness all weigh in if a female roommate will accept the relationship, as well as her Willpower, corruption, affection toward you and traits.</li> <li>Female NPCs will try to initiate a sexual relationship with female roommates if her Lesbian devotion is 50+ or if her Lesbian Devotion is 5+ //and// her Corruption is 80+. </li> <li>The female roommate's Lesbian Devotion and Corruption decide whether she'll accept the relationship or not, as well as her other attributes and traits (Willpower, perverted, etc.).</li> </ul> ">><div class="green">On.</div><</hovertip>><<else>>Off.<</if>></li> </div> <</if>> /* view occy is true */ <<unset $viewocc>> <br> <</if>> /* PRIVATE ROOM ENDS */ /* LIBRARY */ <<if _active.type is 42>> <br> <<set _aca to 0>> <<set _tech to 0>> <<set _occult to 0>> <<set _influ to 0>> <<set _tech+=_active.furn4>> <<set _aca+=_active.furn4>> <<if _active.furn4 gte 5>><<set _occult+=1>><</if>> <<if _active.furn4 gte 7>><<set _occult+=1>><</if>> <<if _active.furn9 gte 6>><<set _occult+=1>><</if>> <<if _active.furn9 gte 10>><<set _occult+=1>><</if>> <<if _active.level gte 1>><<set _aca+=1>><</if>> <<if _active.level2 gte 1>><<set _aca+=1>><</if>> <<if _active.level2 gte 2>><<set _aca+=1>><</if>> <<if _active.level2 gte 3>><<set _aca+=1>><<set _occult+=1>><</if>> <<if _active.level2 gte 4>><<set _aca+=1>><<set _occult+=1>><</if>> <<set _aca*=0.1>> <<set _tech*=0.1>> <<set _occult*=0.1>> <<set _aca to Number((_aca).toFixed(2))>> <<set _tech to Number((_tech).toFixed(2))>> <<set _occult to Number((_occult).toFixed(2))>> <div class="ulsmall"> [[View books|Library][$comesfromlibr to true]] <div class="tex9px"><br></div> <<if $spendlibtime isnot 2 and $libtot isnot 7>>[[Study books|House2][$spendlibtime to 1]]<<else>><p class="ulsmallused">Study books</p><</if>> </div> <br> ''FROM ROOM'' <div class="left padd50left"> <li><<hovertip "The chance for any non-bound <br>household member to score a <br>+1 bonus to Academics.">>''Academics:''<</hovertip>> _aca%/day.</li> <li><<hovertip "The chance for any non-bound <br>household member to score a <br>+1 bonus to Science.">>''Science:''<</hovertip>> _tech%/day.</li> /* <li><<hovertip "The chance for any non-bound <br>household member to score a <br>+1 bonus to Occultism (WIP).">>''Occultism:''<</hovertip>> _occult%/day.</li> */ </div> <br> <</if>> /* LIBRARY ENDS */ /* DORMS EFFECTS */ <<if _active.type is 44>> <br> <<set _good to -1>> <<set _edu to 0>> <<if _active.furn4 gte 3>><<set _edu+=1>><</if>> <<if _active.level gte 1>><<set _good to 0>><</if>> <<if _active.furn2 gte 1>><<set _good+=1>><</if>> <<if _active.level2 gte 3>><<set _good+=1>><</if>> <<if _crammed is true>><<set _good to 0>><</if>> ''FROM ROOM'' <div class="left padd50left"> <li>''Happiness:'' <<if _good gte 0>>+<</if>>_good/day</li> <li><<hovertip "The chance for an occupant <br>to score a +1 bonus to either<br> INT, Academics or Science.">>''Education:''<</hovertip>> _edu%/day</li> </div> <br> <</if>> /* PRIVATE ROOM ENDS */ /* HOLDING CELL EFFECTS */ <<if _active.type is 45>> <br> <<set _will to 20>> <<set _esc2 to 95>> <<if _active.level2 gte 1>><<set _esc2+=4>><</if>> <div class="ulsmall"> <<if _active.setting2 is 0>> [[Auto food: Off|House2][_active.setting2 to 1]] <<else>> [[Auto food: On|House2][_active.setting2 to 0]] <</if>> <div class="tex9px"><br></div> </div> <br> ''FROM ROOM'' <div class="left padd50left"> <li>''Willpower loss:'' _will%/day.</li> <li>''Escape risk:'' -_esc2%.</li> <li>''Prisoner is fed:'' <<if _active.setting2 is 0>><div class="red">No!</div><<else>>Yes.<</if>></li> </div> <br> <</if>> /* HOLDING CELL EFFECTS ENDS */ /* FURN GEN BELOW */ <<if _active.type gte 1>> ''FURNITURE'' <<if _active.type is 35>> /* <<if $owndildost gte 1>> <div class="row"> <div class="furnholder1 left"> <<if $owndildost gte 1>><li>Dildo stool<<if $owndildost gte 2>> (x$owndildost)<</if>>.</li><</if>> </div> <div class="furnholder2 opac"> [img[$imgpath + "Butt/cancel2.png"]] </div> </div> <</if>> */ <<if $ownrack gte 1>> <div class="row"> <div class="furnholder1 left"> <<if $ownrack gte 1>><li>Rack<<if $ownrack gte 2>> (x$ownrack)<</if>>.</li><</if>> </div> <div class="furnholder2 opac"> [img[$imgpath + "Butt/cancel2.png"]] </div> </div> <</if>> <</if>> <div class="row"> <div class="furnholder1 left"> <<if _active.furn1 gte 1>><li>Sofa (normal).</li><</if>> </div> <div class="furnholder2"> <<if _active.furn1 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn1-=1, $ownsofa1+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn2 gte 1>><li>Luxury sofa.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn2 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn2-=1, $ownsofa2+=1]]<</if>> </div> </div> <<if _active.type is 32>> <<if $articol.length is 0>><<else>> <div class="row"> <div class="furnholder1 left"> <li>Relic Collection.</li> </div> <div class="furnholder2"> <<hovertip "view relics">> <<link '[img[$imgpath + "Butt/infosmall.png"]] '>><<set $tutorial to 315>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> <</hovertip>> </div> </div> <</if>> <</if>> <div class="row"> <div class="furnholder1 left"> <<if _active.furn3 gte 1>><li>Arm chair<<if _active.furn3 gte 2>> (x_active.furn3)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn3 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn3-=1, $owngchair+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn4 gte 1>><li>Book shelf<<if _active.furn4 gte 2>> (x_active.furn4)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn4 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn4-=1, $ownshelf+=1]]<</if>> </div> </div> <<if _active.type is 44>> <div class="row"> <div class="furnholder1 left"> <li>Bunk beds (<<if _active.level is 2>>x40<<elseif _active.level is 3>>x50<<else>>x32<</if>>).</li> <li>Bathrooms (<<if _active.level is 2>>x4<<elseif _active.level is 3>>x8<<else>>x3<</if>>).</li> </div> <div class="furnholder2 opac"> [img[$imgpath + "Butt/cancel2.png"]] </div> </div> <</if>> <div class="row"> <div class="furnholder1 left"> <<if _active.furn5 gte 1>><li>Dinner table.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn5 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn5-=1, $owndinnerset+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn6 gte 1>><li>Single bed<<if _active.furn6 gte 2>> (x_active.furn6)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn6 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn6-=1, $ownbed1+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn7 gte 1>><li>Double bed<<if _active.furn7 gte 2>> (x_active.furn7)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn7 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn7-=1, $ownbed2+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn13 gte 1>><li>Mega bed<<if _active.furn13 gte 2>> (x_active.furn13)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn13 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn13-=1, $ownmegabed+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn14 gte 1>><li>The Twins<<if _active.furn14 gte 2>> (x_active.furn14)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn14 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn14-=1, $owntwins+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn8 gte 1>><li>Work desk.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn8 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn8-=1, $owndesk+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn9 gte 1>><li>Rare artifacts<<if _active.furn9 gte 2>> (x_active.furn9)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn9 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn9-=1, $ownartifact3+=1]]<</if>> </div> </div> <div class="row"> <div class="furnholder1 left"> <<if _active.furn10 gte 1>><li>Art<<if _active.furn10 gte 2>> (x_active.furn10)<</if>>.</li><</if>> </div> <div class="furnholder2"> <<if _active.furn10 gte 1>>[img[$imgpath + "Butt/cancel2.png"][House2][_active.furn10-=1, $ownart+=1]]<</if>> </div> </div> /* active type 1 gte ends */ <</if>> /* ROOM EFFECT ENDS BELOW */ <</if>> /* GEN HOUSEHOLD EFFECTS BELOW */ <<if $activeroom is 0>> <<set _con to 0>> <<set _dep to 0>> <<set _influ to 0>> <<if $mch.liveroom.level is 0>><<set _influ-=2>><</if>> <<if $mch.liveroom.level gte 1>><<set _con+=1>><</if>> <<if $mch.liveroom.level gte 2>><<set _con+=1>><<set _influ+=1>><</if>> <<if $mch.liveroom.furn10 gte 3>><<set _con+=1>><</if>> <<if $mch.kitchen.level is 0>><<set _influ-=1>><</if>> <<if $mch.kitchen.level gte 1>><<set _con+=1>><</if>> <<if $mch.kitchen.level gte 2>><<set _con+=1>><</if>> <<if $mch.kitchen.level2 gte 2>><<set _con+=1>><<set _influ+=1>><</if>> <<if $mch.kitchen.level2 gte 3>><<set _influ+=2>><</if>> <<if $mch.bathroom.level is 0>><<set _influ-=1>><<set _dep+=1>><</if>> <<if $mch.bathroom.level gte 2>><<set _con+=1>><</if>> <<if $mch.bathroom.level2 gte 2>><<set _con+=1>><</if>> <<if $mch.bathroom.level2 gte 3>><<set _influ+=1>><<set _con+=1>><</if>> <<set _actcont to 0>> <<if $incense is 1>><<set _actcont+=1>><</if>> <<if $mch.stats.wood gte 2 and $ownfusion isnot 1>><<set _actcont+=1>><</if>> <<if $ownfusion gte 1>><<set _actcont+=2>><</if>> <br> ''FROM ROOMS''<br> <div class="padd50left left"> <li>''Contentment:'' +_con/day.</li> <li>''Influence:'' <<if _influ gte 0>>+<</if>>_influ/day.</li> <li>''Depravity:'' <<if _dep gte 0>>+<</if>>_dep/day.</li> </div> <br> ''FROM ACTIONS''<br> <div class="padd50left left"> <li>''Contentment:'' +_actcont/day.</li> <li>''Depravity:'' +0/day.</li> </div> <br><br><div class="tex5px"><br></div> ''HEATING''<br> // <<if $ownfusion is undefined>> Wood-burning stove<br> (<<print setup.formatNumber($mch.stats.wood)>> units) <<else>> <div class="green">Fusion-powered</div> <</if>> // <div class="tex9px"><br></div> <<if $ownfusion is undefined>><<if $wood gte 10>><div class="ulsmall">[[Add 10w|House2][$wood-=10, $mch.stats.wood+=10]]</div><<else>><p class="ulsmallused">Add 10w</p><</if>><</if>> <</if>> /* GEN HOUSEHOLD EFFECTS END */ </div> </div> </div> <</if>> /* GRAND GEN HOUSEHOLD ENDS */ /* MODULES */ <<if $activeroom is 99>> <div class="paddfuck"><div class="headsign">Household modules</div></div> <div class="row"> <div class="fullslot ulsmall"> ''LOOM'' <<if $ownloom is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/loom2.png"]] </div> <<if $cash gte 900>>[[Build ($900)|House2][$ownloom to 1, $cash-=900, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Build ($900)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/loom2.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="fullslot ulsmall"> ''SMITHERY'' <<if $ownsmith is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/smith2.png"]] </div> <<if $cash gte 3500>>[[Build ($3,500)|House2][$ownsmith to 1, $cash-=3500, $ownbrack to 1, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Build ($3,500)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/smith2.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="fullslot ulsmall"> ''FOOD SILO'' <<if $ownsilo is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/silo2.png"]] </div> <<if $cash gte 1800>>[[Build ($1,800)|House2][$ownsilo to 1, $cash-=1800, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Build ($1,800)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/silo2.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> /* FIRST ROW ENDS */ </div> <br> <div class="row"> <div class="fullslot ulsmall"> ''POTTED PLANTS'' <<if $ownpot is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/pot.png"]] </div> <<if $cash gte 500>>[[Plant ($500)|House2][$ownpot to 1, $cash-=500, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Plant ($500)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/pot.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 6>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="fullslot ulsmall"> ''LABORATORY'' <<if $ownlab is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/lab2.png"]] </div> <<if $cash gte 5000>>[[Build ($5,000)|House2][$ownlab to 1, $cash-=5000, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Build ($5,000)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/lab2.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="fullslot ulsmall"> ''NANITE TUBES'' <<if $ownnanite is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/tube2.png"]] </div> <<if $cash gte 7500>>[[Build ($7,500)|House2][$ownnanite to 1, $cash-=7500, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Build ($7,500)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/tube2.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 5>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> /* SECOND ROW ENDS */ </div> <br> <div class="row"> <div class="fullslot ulsmall"> ''FUSION REACTOR (M5)'' <<if $ownfusion is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/fusion.png"]] </div> <<if $cash gte 350000 and $credit gte 50000>>[[Install ($350,000)|House2][$ownfusion to 1, $cash-=350000, $credit-=10000, $gateopen to true]]<<else>><p class="ulsmallused">Install ($350,000)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/fusion.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 7>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="fullslot ulsmall"> ''TECH MODULE'' <<if $techmod is 0>> <div class="opac"> [img[$imgpath + "Stuff/Materials/techmod.png"]] </div> <<if $cash gte 2000>>[[Install ($2,000)|House2][$techmod to 1, $cash-=2000, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Install ($2,000)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/techmod.png"]] <<if $techmod is 1>> <<if $cash gte 5000>>[[upgrade ($5,000)|House2][$techmod+=1, $cash-=5000, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">upgrade ($5,000)</p><</if>> <</if>> <<if $techmod is 2>> <<if $cash gte 15000>>[[upgrade ($15,000)|House2][$techmod+=1, $cash-=15000, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">upgrade ($15,000)</p><</if>> <</if>> <<if $techmod is 3>> <<if $cash gte 50000>>[[upgr. ($50,000)|House2][$techmod+=1, $cash-=50000, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">upgr. ($50,000)</p><</if>> <</if>> <<if $techmod gte 4>> <p class="ulsmallselect">Max!</p> <</if>> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 8>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="fullslot ulsmall"> ''ENSYS UNIT'' <<if $ownenter is undefined>> <div class="opac"> [img[$imgpath + "Stuff/Materials/ensys.png"]] </div> <<if $cash gte 3250>>[[Install ($3,250)|House2][$ownenter to true, $cash-=3250, $removebutt to true, $noclick to true]]<<else>><p class="ulsmallused">Install ($3,250)</p><</if>> <<else>> [img[$imgpath + "Stuff/Materials/ensys.png"]] <p class="ulsmallselect">Installed!</p> <</if>> <<link 'Info'>><<set $tutorial to 240>><<set $infostat to 9>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> /* LAST ROW ENDS */ </div> <div class="storybottom ulsmall"> [[Back|House2][$activeroom to 0]] </div> /* MODULES END */ <</if>> <<if $activeroom is 98>> <<set _pure to 0>> <<set _mal to 0>> <<set _warrior to 0>> <<set _npcs to 0>> <<set _ranged to 0>> <<set _melee to 0>> <<set _dis to 0>> <<set _int to 0>> <<set _likesadi to 0>> <<set _willy to 0>> <<set _bea to 0>> <<set _beamax2 to 0>> <<set _beamax to 0>> <<for _stat range $npc>> <<if _stat.state gte 1>> <<if _stat.traitpure gte 75>><<set _pure+=1>><</if>> <<if _stat.traitpure lte 24>><<set _mal+=1>><</if>> <<if _stat.traitwarrior gte 50>><<set _warrior+=1>><</if>> <<set _npcs+=1>> <<if _stat.beauty gt _beamax>><<set _beamax to _stat.beauty>><<set _beamax2 to _beamax +" ("+_stat.girlname +")">><</if>> <<set _ranged+=_stat.ranged>> <<set _melee+=_stat.melee>> <<set _dis+=_stat.discipline>> <<set _int+=_stat.int>> <<set _likesadi+=_stat.likesadist>> <<set _willy+=_stat.willpower>> <<set _bea+=_stat.beauty>> <</if>> <</for>> <<if _npcs gte 1>> <<set _ranged/=_npcs>> <<set _melee/=_npcs>> <<set _dis/=_npcs>> <<set _int/=_npcs>> <<set _likesadi/=_npcs>> <<set _willy/=_npcs>> <<set _bea/=_npcs>> <<set _ranged = Math.round(_ranged)>> <<set _melee = Math.round(_melee)>> <<set _dis = Math.round(_dis)>> <<set _int = Math.round(_int)>> <<set _willy = Math.round(_willy)>> <<set _likesadi = Math.round(_likesadi)>> <<set _bea = Math.round(_bea)>> <</if>> <div class="paddfuck"><div class="headsign">Household stats</div></div> <br> <div class="row"> <div class="resholderbig">''PURE NPCS''<br>_pure</div> <div class="resholderbig">''MALEVOLENT NPCS''<br>_mal</div> <div class="resholderbig">''WARRIORS''<br>_warrior</div> </div> <br><br> <div class="row"> <div class="resholderbig">''AVG. MELEE SKILL''<br>_ranged</div> <div class="resholderbig">''AVG. RANGED SKILL''<br>_melee</div> </div> <br><br> <div class="row"> <div class="resholderbig">''AVG. DISCIPLINE''<br>_dis</div> <div class="resholderbig">''AVG. INTELLIGENCE''<br>_int</div> </div> <br><br> <div class="row"> <div class="resholderbig">''AVG. CORRUPTION''<br>_likesadi</div> <div class="resholderbig">''AVG. WILLPOWER''<br>_willy</div> </div> <br><br> <div class="row"> <div class="resholderbig">''AVG. BEAUTY''<br>_bea</div> <div class="resholderbig">''HIGHEST BEAUTY''<br>_beamax2</div> </div> <div class="storybottom ulsmall"> [[Back|House2][$activeroom to 0]] </div> <</if>> <<if $event lte 0 and $event2 lte 0 and $action2 lte 0 and $inputname isnot true and $activeroom is 0>> <div class="housebottom ulsmall"> <<if $comesfromyard is true>> [[Exit|House][$action to 0, $event to 0, $event2 to 0]] <<else>> [[Exit|Home][$action to 0, $event to 0, $event2 to 0]] <</if>> </div> <</if>> <<if _newcom is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost>> <<link "Confirm">> <<goto House2>> <<set _active.type=_type>> <<set _active.name=_newname>> <<set $cash-=_ucost>> <<set $upaction to 0>> <<if _type is 40>><<set _active.furn6 to 2>><</if>> <<set $event to 0, $action2 to 0, $event2 to 0, $action to 0, $build to true>> <</link>> <<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House2][$action2 to 0]] </div> <</if>> <<if _lvl1com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost>>[[Confirm|House2][_active.level+=1, $cash-=_ucost, $event to 0, $upaction to 1]]<<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House2][$event to 0]] </div> <</if>> <<if _lvl2com is true>> <div class="housebottom ulsmall"> <<if _nocon isnot true>> <<if $cash gte _ucost2>> [[Confirm|House2][_active.level2+=1, $cash-=_ucost2, $event2 to 0, $upaction to 2]] <<else>><p class="ulsmallused">No cash!</p><</if>> <<else>> <p class="ulsmallused">Confirm</p> <</if>> [[Cancel|House2][$event2 to 0]] </div> <</if>> <<if _demcom is true>> <div class="housebottom ulsmall"> [[Confirm|House2][$action to 0, $demcom to true, $demolish to true, $event to 0, $upaction to 4]] [[Cancel|House2][$event to 0]] </div> <</if>> <<if $furnadd is 1>> <div class="housebottom ulsmall"> <<link "back">> <<goto House2>> <<unset $furnadd>> <</link>> </div> <</if>> <<if $event lte 0 and $event2 lte 0 and $action2 lte 0 and $inputname isnot true and $activeroom gte 1 and $activeroom lte 90 and $furnadd isnot 1>> <div class="housebottom ulsmall"> [[Exit|House2][$action to 0, $event to 0, $event2 to 0, $activeroom to 0]] </div> <</if>> </div> <div class="introleft"> <<if $activeroom gte 1 and $activeroom lte 90>> <br><div class="tex6px"><br></div> <div class="typepic"> <<if _active.type is 0>> [img[$imgpath + "Home/type0b.jpg"]] <</if>> /* living room */ <<if _active.type is 30>> <<if _active.level lte 0>> [img[$imgpath + "Home/type30.jpg"]] <</if>> <<if _active.level gte 1>> <<if _active.furn14 gte 1>> [img[$imgpath + "Home/type30_b_twins.jpg"]] <<else>> [img[$imgpath + "Home/type30_b.jpg"]] <</if>> <</if>> <</if>> <<if _active.type is 31>> <<if _active.furn6 lte 0 and _active.furn7 lte 0 and _active.furn13 lte 0>> [img[$imgpath + "Home/type31no.jpg"]] <<else>> <<if _active.level lte 0>> [img[$imgpath + "Home/type31.jpg"]] <<else>> <<if _active.furn3 gte 1 and _active.furn4 lte 0>> [img[$imgpath + "Home/type31c.jpg"]] <<elseif _active.furn3 gte 1 and _active.furn4 gte 1>> [img[$imgpath + "Home/type31d.jpg"]] <<else>> [img[$imgpath + "Home/type31b.jpg"]] <</if>> <</if>> <</if>> <</if>> <<if _active.type is 32>> <<if $viewraxior is true>> <div class="typepic"> [img[$imgpath + "Home/raxior.jpg"]] </div> <<else>> <<if _active.level lte 0>> [img[$imgpath + "Home/type32.jpg"]] <</if>> <<if _active.level gte 1>> [img[$imgpath + "Home/type32b.jpg"]] <</if>> <</if>> <</if>> <<if _active.type is 33>> <<if _active.level lte 0>> [img[$imgpath + "Home/type33.jpg"]] <</if>> <<if _active.level is 1>> [img[$imgpath + "Home/type33b.jpg"]] <</if>> <<if _active.level gte 2>> [img[$imgpath + "Home/type33_grand.jpg"]] <</if>> <</if>> <<if _active.type is 34>> <<if _active.level lte 0>> [img[$imgpath + "Home/type34.jpg"]] <</if>> <<if _active.level is 1 and _active.furn5 lte 0>> [img[$imgpath + "Home/type34b.jpg"]] <</if>> <<if _active.level is 1 and _active.furn5 gte 1>> [img[$imgpath + "Home/type34c.jpg"]] <</if>> <<if _active.level gte 2>> [img[$imgpath + "Home/type34_grand.jpg"]] <</if>> <</if>> <<if _active.type is 35>> <<if $owndildo lte 0>> [img[$imgpath + "Home/type35.jpg"]] <<else>> [img[$imgpath + "Home/type35b.jpg"]] <</if>> <</if>> <<if _active.type is 36>> <<if $npc.av7.wear is "undies">> [img[$imgpath + "Home/type36_undies.jpg"]] <<elseif $npc.av7.wear is "naked">> [img[$imgpath + "Home/type36_naked.jpg"]] <<elseif $npc.av7.wear is "harness2">> [img[$imgpath + "Home/type36_harness2.jpg"]] <<elseif $npc.av7.wear is "lake">> [img[$imgpath + "Home/type36_lake.jpg"]] <<else>> [img[$imgpath + "Home/type36_casual.jpg"]] <</if>> <</if>> <<if _active.type is 40>> <<if _active.level lte 1>> [img[$imgpath + "Home/type40.jpg"]] <</if>> <<if _active.level gte 2>> [img[$imgpath + "Home/type40_b.jpg"]] <</if>> <</if>> <<if _active.type is 42>> <<if _active.level lte 0>> [img[$imgpath + "Home/type42.jpg"]] <</if>> <<if _active.level gte 1>> [img[$imgpath + "Home/type42b.jpg"]] <</if>> <</if>> <<if _active.type is 44>> <<if $npc.av18.sleep is 0 and $npc.av19.sleep is 0 and $npc.av18.bondage lte 0>><<set _tribe to true>><</if>> <<if _active.level lte 0>> [img[$imgpath + "Home/type44.jpg"]] <</if>> <<if _active.level gte 1>> <<if _tribe isnot true>> [img[$imgpath + "Home/type44b.jpg"]] <<else>> [img[$imgpath + "Home/type44c.jpg"]] <</if>> <</if>> <</if>> <<if _active.type is 45>> <<if _active.level lte 0>> <<if _active.furn6 gte 1 or _active.furn7 gte 1>> [img[$imgpath + "Home/type45b.jpg"]] <<else>> [img[$imgpath + "Home/type45.jpg"]] <</if>> <</if>> <<if _active.level gte 1>> <<if _active.furn6 gte 1 or _active.furn7 gte 1>> [img[$imgpath + "Home/type45d.jpg"]] <<else>> [img[$imgpath + "Home/type45c.jpg"]] <</if>> <</if>> <</if>> </div> <<else>> <center> <div class="storytop"> <br> <div class="row"> <div class="resholder right"><div class="tex5px"><br></div><<if $floor gte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][House2][$floor-=1, $softstair to true]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $floor lte 1>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][House2][$floor+=1, $softstair to true]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> </div> </div> </center> <div class="headsign"><<if $ownbrobook2 gte 2>>$mchouse<<else>>My household<</if>> <br><div class="tex9px"><br></div> <div class="tex15px center bold"> // <<if $floor is 1>> Bottom floor <<elseif $floor is 2>> Top floor <<else>> Basement <</if>> // </div> </div> <br> <<if $floor is 1>> [img[$imgpath + "Home/house.png"]] <div class="room1 lighthover"> <<hovertip "$mch.liveroom.name">> [img[$imgpath + "Home/icon1.png"][House2][$activeroom to 1]] <</hovertip>> </div> <div class="room2 lighthover"> <<hovertip "$mch.office.name">> [img[$imgpath + "Home/icon_office.png"][House2][$activeroom to 3]] <</hovertip>> </div> <div class="room3 lighthover"> <<hovertip "$mch.kitchen.name">> [img[$imgpath + "Home/icon_kitchen.png"][House2][$activeroom to 4]] <</hovertip>> </div> <div class="room4 lighthover"> <<hovertip "$mch.room1.name">> [img[$imgpath + "Home/icon_" +$mch.room1.type+".png"][House2][$activeroom to 11, $action2 to 0]] <</hovertip>> </div> <div class="room5 lighthover"> <<hovertip "$mch.bathroom.name">> [img[$imgpath + "Home/icon_bath.png"][House2][$activeroom to 5]] <</hovertip>> </div> /* floor 1 ends */ <</if>> <<if $floor is 2>> [img[$imgpath + "Home/house2.png"]] <div class="room6 lighthover"> <<hovertip "$mch.bedroom.name">> [img[$imgpath + "Home/icon_master.png"][House2][$activeroom to 2]] <</hovertip>> </div> <div class="room7 lighthover"> <<hovertip "$mch.room2.name">> [img[$imgpath + "Home/icon_" +$mch.room2.type+".png"][House2][$activeroom to 12, $action2 to 0]] <</hovertip>> </div> <div class="room8 lighthover"> <<hovertip "$mch.room3.name">> [img[$imgpath + "Home/icon_" +$mch.room3.type+".png"][House2][$activeroom to 13, $action2 to 0]] <</hovertip>> </div> <div class="room2 lighthover"> <<hovertip "$mch.room4.name">> [img[$imgpath + "Home/icon_" +$mch.room4.type+".png"][House2][$activeroom to 14, $action2 to 0]] <</hovertip>> </div> <div class="room9 lighthover"> <<hovertip "$mch.room5.name">> [img[$imgpath + "Home/icon_" +$mch.room5.type+".png"][House2][$activeroom to 15, $action2 to 0]] <</hovertip>> </div> <div class="room10 lighthover"> <<hovertip "$mch.room6.name">> [img[$imgpath + "Home/icon_" +$mch.room6.type+".png"][House2][$activeroom to 16, $action2 to 0]] <</hovertip>> </div> <div class="room11 lighthover"> <<hovertip "$mch.room7.name">> [img[$imgpath + "Home/icon_" +$mch.room7.type+".png"][House2][$activeroom to 17, $action2 to 0]] <</hovertip>> </div> <div class="room12 lighthover"> <<hovertip "$mch.room8.name">> [img[$imgpath + "Home/icon_" +$mch.room8.type+".png"][House2][$activeroom to 18, $action2 to 0]] <</hovertip>> </div> /* floor 2 ends */ <</if>> <<if $floor is 0>> [img[$imgpath + "Home/house0.png"]] <<if $luitalk1 is 1>> <div class="blackg1 lighthover"> [img[$imgpath + "Maps/lui.png"][M3Scaving][$m3scaving to 37, $adpos to 0]] </div> <</if>> <div class="bondroom lighthover"> <<hovertip "$mch.bondroom.name">> [img[$imgpath + "Home/icon_bond.png"][House2][$activeroom to 6, $action2 to 0]] <</hovertip>> </div> <div class="dormshome lighthover"> <<hovertip "$mch.dorms.name">> [img[$imgpath + "Home/icon_dorms.png"][House2][$activeroom to 7, $action2 to 0]] <</hovertip>> </div> <div class="croom1 lighthover"> <<hovertip "$mch.room10.name">> [img[$imgpath + "Home/icon_" +$mch.room10.type+".png"][House2][$activeroom to 20, $action2 to 0]] <</hovertip>> </div> <div class="croom2 lighthover"> <<hovertip "$mch.room11.name">> [img[$imgpath + "Home/icon_" +$mch.room11.type+".png"][House2][$activeroom to 21, $action2 to 0]] <</hovertip>> </div> <div class="croom3 lighthover"> <<hovertip "$mch.room12.name">> [img[$imgpath + "Home/icon_" +$mch.room12.type+".png"][House2][$activeroom to 22, $action2 to 0]] <</hovertip>> </div> <</if>> /* MAP ENDS HELOW */ <</if>> </div> </div> <<else>> /* CHANGE NAME BELOW */ <br><br><br><br> <center> <<if $nopage is undefined>> ''WHAT SHALL YOUR HOUSE BE CALLED?''<br> <<textbox "$mchouse" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $mchouse to $mchouse.trim()>> <<unset $inputname2>> <<if $mchouse is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "House2">> <</if>> <</link>> </div>@@#input-error;@@ <</if>> <<if $nopage is 1>> ''CHANGE NAME (NICOLE'S NEWS PAPER)''<br> <<textbox "$nicpaper" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $nicpaper to $nicpaper.trim()>> <<unset $inputname>> <<unset $nopage>> <<if $nicpaper is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "House2">> <</if>> <</link>> </div>@@#input-error;@@ <</if>> </center> /* END OF CHANGE NAME */ <</if>> /* INPUT NAME ENDS */ <<unset $viewraxior>> <<include NewSounds>> <<set $removebutt to false>> </div> </div> <<if $mch is undefined>> <<set $mch = { yardslot1:{ name: "Lush grove", type: 1, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, scrap: 0, gold: 0, dura: 0, cloth: 0, textile: 0, steel: 0, connect: 0, cboards: 0, swag: 0, reserved1: 0, reserved2: 0, scrap2: 0, gold2: 0, dura2: 0, cloth2: 0, textile2: 0, steel2: 0, connect2: 0, cboards2: 0, swag2: 0, reserved12: 0, reserved22: 0, } , yardslot2:{ name: "Empty", type: 0, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, scrap: 0, gold: 0, dura: 0, cloth: 0, textile: 0, steel: 0, connect: 0, cboards: 0, swag: 0, reserved1: 0, reserved2: 0, scrap2: 0, gold2: 0, dura2: 0, cloth2: 0, textile2: 0, steel2: 0, connect2: 0, cboards2: 0, swag2: 0, reserved12: 0, reserved22: 0, } , yardslot3:{ name: "Scrap Heap", type: 2, level: 0, level2: 0, task: 0, focus: 0, other1: 30, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, scrap: 0, gold: 0, dura: 0, cloth: 0, textile: 0, steel: 0, connect: 0, cboards: 0, swag: 0, reserved1: 0, reserved2: 0, scrap2: 0, gold2: 0, dura2: 0, cloth2: 0, textile2: 0, steel2: 0, connect2: 0, cboards2: 0, swag2: 0, reserved12: 0, reserved22: 0, } , yardslot4:{ name: "Empty", type: 0, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, scrap: 0, gold: 0, dura: 0, cloth: 0, textile: 0, steel: 0, connect: 0, cboards: 0, swag: 0, reserved1: 0, reserved2: 0, scrap2: 0, gold2: 0, dura2: 0, cloth2: 0, textile2: 0, steel2: 0, connect2: 0, cboards2: 0, swag2: 0, reserved12: 0, reserved22: 0, } , yardslot5:{ name: "Podium", type: 0, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, } , }>> <</if>> <<if $mch.yardslot6 is undefined>> <<set $mch.yardslot6 = { name: "Guard tower", type: 10, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, }>> <</if>> <<if $mch.yardslot7 is undefined>> <<set $mch.yardslot7 = { name: "Old Baker's Lot", type: -1, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, scrap: 0, gold: 0, dura: 0, cloth: 0, textile: 0, steel: 0, connect: 0, cboards: 0, swag: 0, reserved1: 0, reserved2: 0, scrap2: 0, gold2: 0, dura2: 0, cloth2: 0, textile2: 0, steel2: 0, connect2: 0, cboards2: 0, swag2: 0, reserved12: 0, reserved22: 0, }>> <<set $mch.yardslot8 = { name: "Speaker's Square", type: -1, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, setting1: 0, setting2: 0, setting3: 0, scrap: 0, gold: 0, dura: 0, cloth: 0, textile: 0, steel: 0, connect: 0, cboards: 0, swag: 0, reserved1: 0, reserved2: 0, scrap2: 0, gold2: 0, dura2: 0, cloth2: 0, textile2: 0, steel2: 0, connect2: 0, cboards2: 0, swag2: 0, reserved12: 0, reserved22: 0, }>> <</if>> <<if $mch.yardslot9 is undefined>> /* FARMSTEAD ZAPIN */ <<set $mch.yardslot9 = { name: "Zapin Fields", type: 15, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 7, other6: 20, other7: 0, other8: 0, setting1: 0, setting2: 0, setting3: 0, foodstore: 156, reserved1: 0, reserved2: 0, }>> <</if>> /* YARDSLOT 10, 11 and 12 ARE INITIATED IN TOWN HALL - MINES */ <<if $mch.pro is undefined>> <<set $mch.pro = { scrap: 0, gold: 0, dura: 0, cloth: 0, textile: 0, steel: 0, connect: 0, cboards: 0, swag: 0, reserved1: 0, reserved2: 0, scrap2: 0, gold2: 0, dura2: 0, cloth2: 0, textile2: 0, steel2: 0, connect2: 0, cboards2: 0, swag2: 0, reserved12: 0, reserved22: 0, }>> <</if>> <<if $mch.stats is undefined>> <<set $mch.stats = { wood: 10, heating: 1, }>> <</if>> <<if $mch.shrine is undefined>> <<set $mch.shrine = { name: "Shrine", type: 13, level: 0, level2: 0, task: 0, focus: 0, other1: 0, setting1: 0, }>> <</if>> /* INTERIOR BELOW */ <<if $state gte 0>> <<if $mch.bathroom is undefined>> <<set $mch.liveroom = { name: "Living room", type: 30, level: 0, level2: 0, furn1: 1, furn2: 0, furn3: 1, furn4: 1, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, }>> <<set $mch.bedroom = { name: "Master bedroom", type: 31, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 1, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, }>> <<set $mch.office = { name: "The office", type: 32, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 1, furn4: 4, furn5: 0, furn6: 0, furn7: 0, furn8: 1, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, }>> <<set $mch.bathroom = { name: "Bathroom", type: 33, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, }>> <<set $mch.kitchen = { name: "Kitchen", type: 34, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, }>> <<set $mch.bondroom = { name: "Training room", type: 35, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, }>> <<set $mch.room1 = { name: "Room 1", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.dorms = { name: "The Dorms", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room2 = { name: "Room 2", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room3 = { name: "Room 3", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room4 = { name: "Room 4", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room5 = { name: "Room 5", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room6 = { name: "Room 6", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room7 = { name: "Room 7", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room8 = { name: "Room 8", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <<set $mch.room9 = { name: "Room 9", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <</if>> <</if>> <<if $mch.room10 is undefined>> <<set $mch.room10 = { name: "Jail cell", type: 45, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 1, occ: 0, }>> <<set $mch.room11 = { name: "Room 11", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 1, occ: 0, }>> <<set $mch.room12 = { name: "Room 12", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 1, occ: 0, }>> <<set $mch.room13 = { name: "Room 13", type: 0, level: 0, level2: 0, furn1: 0, furn2: 0, furn3: 0, furn4: 0, furn5: 0, furn6: 0, furn7: 0, furn8: 0, furn9: 0, furn10: 0, furn11: 0, furn12: 0, furn13: 0, furn14: 0, setting1: 0, setting2: 0, occ: 0, }>> <</if>> /* KAHILL MINE */ <<if $mch.yardslot10 is undefined>> <<set $mch.yardslot10 = { name: "Kahill Mine", type: 0, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, other8: 0, ironore: 0, goldoreav: random(135000, 165000), silveroreav: random(120000, 165000), goldore: 2, silverore: 13, iron: 0, copper: 0, gold: 0, silver: 0, emerald: 0, diamond: 0, embryl: 0, setting1: 0, setting2: 0, setting3: 0, reserved1: 0, reserved2: 0, }>> <</if>> /* SILFREN MINE */ <<if $mch.yardslot11 is undefined>> <<set $mch.yardslot11 = { name: "Silfren Mine", type: 16, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 5, other6: 0, other7: 0, other8: 0, copperoreav: random(380000,400000), ironoreav: random(280000,320000), ironore: 666, copperore: 512, iron: 0, copper: 0, emerald: 1, diamond: 0, embryl: 0, setting1: 0, setting2: 0, setting3: 0, reserved1: 0, reserved2: 0, }>> <<set $silfen1 to 1>> <<set $silfen2 to 1>> <<set $silfen3 to 1>> <<set $silfen4 to 1>> <<set $silfen5 to 1>> <</if>> /* canco mod starts */ /* DARKMERE MILL */ <<if $mch.yardslot20 is undefined>> <<set $mch.yardslot20 = { name: "Darkmere Mill", type: 0, level: 0, level2: 0, task: 0, focus: 0, other1: 0, other2: 0, other3: 0, other4: 0, other5: 0, other6: 0, other7: 0, other8: 0, other9: 0, lumberav: 800000, wood: 77, gunpowder: 0, setting1: 0, setting2: 0, setting3: 0, reserved1: 0, reserved2: 0, }>> <</if>> <<if $mch.yardslot20.other9 is undefined>> <<set $mch.yardslot20.other9 to 0>> <</if>> /* canco mod ends */<<if _npc.traitwork gte 60>><<set _npc.discipline+=15>><</if>> <<if _npc.traittech gte 60>><<set _npc.tech+=20>><</if>> <<if _npc.traitperf gte 90>><<set _npc.discipline+=10>><</if>> <<if _npc.traitaggro lte 24>><<set _npc.kind+=20>><</if>> <<if _npc.traitpure gte 51>><<set _npc.kind+=20>><</if>> <<if _npc.traitwild gte 75>><<set _npc.survival+=25>><</if>> <<if _npc.traitstarlet gte 75>><<set _npc.dancing+=10>><<set _npc.per+=10>><</if>> <<if _npc.traitnerd gte 100>> <<set _npc.charisma-=8>> <<set _npc.tech+=5>> <<set _npc.int+=5>> <<set _npc.aca+=5>> <</if>><<set _show to _weapon>> <<set _show3 to _armor>> <<unset _legend>> <<if _type is 57 or _type is 58 or _type is 61 or _type is 78>><<set _legend to 1>><</if>> <<if _type is 103>><<set _legend to 2>><</if>> <<if _show is "none">><<set _fshow to "None">><</if>> <<if _show is "crossbow">><<set _fshow to "Crossbow">><</if>> <<if _show is "rifle">><<set _fshow to "Rifle">><</if>> <<if _show is "pistol">><<set _fshow to "Pistol">><</if>> <<if _show is "revolver">><<set _fshow to ".45 revolver">><</if>> <<if _show is "shotgun">><<set _fshow to "Shotgun">><</if>> <<if _show is "automaticrifle">><<set _fshow to "Assault rifle">><</if>> <<if _show is "fists">><<set _fshow to "Fists">><</if>> <<if _show is "natural">><<set _fshow to "Natural">><</if>> <<if _show is "knife">><<set _fshow to "Knife">><</if>> <<if _show is "sword">><<set _fshow to "Sword">><</if>> <<if _show is "staff">><<set _fshow to "Combat staff">><</if>> <<if _show is "sledge">><<set _fshow to "Sledgehammer">><</if>> <<if _show is "coil">><<set _fshow to "Coilgun">><</if>> <<if _show is "plasma">><<set _fshow to "Plasma rifle">><</if>> <<if _show is "powerkatana">><<set _fshow to "Power katana">><</if>> <<if _show is "gsword">><<set _fshow to "Great Sword">><</if>> <<if _show is "rifle50">><<set _fshow to ".50 cal Rifle">><</if>> <<if _show is "prifle">><<set _fshow to "Pipe Gun">><</if>> <<if _show is "waki">><<set _fshow to "Wakizashi">><</if>> <<if _show is "spear">><<set _fshow to "Spear">><</if>> <<if _show is "cybercannon">><<set _fshow to "Cyber Cannon">><</if>> <<if _show is "machine40">><<set _fshow to "Bofors 40mm">><</if>> <<if _show is "tank100">><<set _fshow to "ZEIG 100mm">><</if>> <<if _show is "minigun">><<set _fshow to "Minigun">><</if>> <<if _show is "mal">><<set _fshow to "Sacred Mallet">><</if>> <<if _show is "psi">><<set _fshow to "Unknown">><</if>> <<if _show is "gaxe">><<set _fshow to "Great Axe">><</if>> <<if _show is "r55">><<set _fshow to "R-55 Revolver">><</if>> <<if _show is "azuk">><<set _fshow to "Sword of Azuk">><</if>> <<if _show3 is "none">><<set _ashow to "None">><</if>> <<if _show3 is "padded">><<set _ashow to "Padded">><</if>> <<if _show3 is "leather">><<set _ashow to "Leather">><</if>> <<if _show3 is "hleather">><<set _ashow to "H. Leather">><</if>> <<if _show3 is "combat">><<set _ashow to "Combat">><</if>> <<if _show3 is "duraplate">><<set _ashow to "DuraPlate">><</if>> <<if _show3 is "weave">><<set _ashow to "Weave">><</if>> <<if _show3 is "hulc">><<set _ashow to "H.U.L.C.">><</if>> <<if _show3 is "wega">><<set _ashow to "W.E.G.A.">><</if>> <<if _show3 is "natural">><<set _ashow to "Natural">><</if>> <<hovertip "<center>- _name -<<if _legend is 1>><br>(LEGENDARY NPC)<br><</if>><<if _legend is 2>><br>(LEGENDARY MONSTER)<br><</if>></center>''Skill:'' <<if _skill lte 19>>Idiot<</if>> <<if _skill gte 20 and _skill lte 49>>amateur<</if>> <<if _skill gte 50 and _skill lte 59>>Mediocre<</if>> <<if _skill gte 60 and _skill lte 79>>Experienced<</if>> <<if _skill gte 80 and _skill lte 99>>Veteran<</if>> <<if _skill gte 100 and _skill lte 119>>Master<</if>> <<if _skill gte 120>>Champion<</if>> <br>''Weapon:'' _fshow<br>''Armor:'' _ashow">> <<if _type lte 5 and _type isnot 2 and _type isnot 3 and _type isnot 0>> [img[$imgpath + "Combat/etribalist_box.png"]] <</if>> <<if _type is 2>> [img[$imgpath + "Combat/eknifer_box.png"]] <</if>> <<if _type is 3>> [img[$imgpath + "Combat/emelee_box.png"]] <</if>> <<if _type is 6>> [img[$imgpath + "Combat/e2swordsman_box.png"]] <</if>> <<if _type is 7>> [img[$imgpath + "Combat/esledger_box.png"]] <</if>> <<if _type is 8 or _type is 25 or _type is 26 or _type is 27>> [img[$imgpath + "Combat/ebrawler_box.png"]] <</if>> <<if _type is 9>> [img[$imgpath + "Combat/eknifehobo_box.png"]] <</if>> <<if _type is 10>> [img[$imgpath + "Combat/eyouth_box.png"]] <</if>> <<if _type is 11>> [img[$imgpath + "Combat/epistoleer_box.png"]] <</if>> <<if _type is 12 or _type is 13>> [img[$imgpath + "Combat/erifleman_box.png"]] <</if>> <<if _type is 14>> [img[$imgpath + "Combat/eauto_box.png"]] <</if>> <<if _type is 15>> [img[$imgpath + "Combat/eelite_box.png"]] <</if>> <<if _type is 16>> [img[$imgpath + "Combat/espacemarine_box.png"]] <</if>> <<if _type is 17>> [img[$imgpath + "Combat/ecyber_box.png"]] <</if>> <<if _type is 18>> [img[$imgpath + "Combat/ehulk_box.png"]] <</if>> <<if _type is 19>> [img[$imgpath + "Combat/espacemarine2_box.png"]] <</if>> <<if _type is 20>> [img[$imgpath + "Combat/ezomb_box.png"]] <</if>> <<if _type is 21>> [img[$imgpath + "Combat/ekatanagirl_box.png"]] <</if>> <<if _type is 22>> [img[$imgpath + "Combat/esexslave_box.png"]] <</if>> <<if _type is 23>> [img[$imgpath + "Combat/eblackguard_box.png"]] <</if>> <<if _type is 24>> [img[$imgpath + "Combat/brian_box.png"]] <</if>> <<if _type is 28>> [img[$imgpath + "Combat/ebrawler2_box.png"]] <</if>> <<if _type is 29>> [img[$imgpath + "Combat/ebrawler3_box.png"]] <</if>> <<if _type is 30>> [img[$imgpath + "Combat/eknifekid_box.png"]] <</if>> <<if _type is 31>> [img[$imgpath + "Combat/marius_box.png"]] <</if>> <<if _type is 32>> [img[$imgpath + "Combat/valiant_box.png"]] <</if>> <<if _type is 33>> [img[$imgpath + "Combat/katanaman_box.png"]] <</if>> <<if _type is 34>> [img[$imgpath + "Combat/auto3_box.png"]] <</if>> <<if _type is 36>> [img[$imgpath + "Combat/spheremaster_box.png"]] <</if>> <<if _type is 37>> [img[$imgpath + "Combat/redguard_box.png"]] <</if>> <<if _type is 38>> [img[$imgpath + "Combat/eriflegirl_box.png"]] <</if>> <<if _type is 39>> [img[$imgpath + "Combat/ehigh_box.png"]] <</if>> <<if _type is 40>> [img[$imgpath + "Combat/ehigh2_box.png"]] <</if>> <<if _type is 41>> [img[$imgpath + "Combat/erifleman2_box.png"]] <</if>> <<if _type is 42>> [img[$imgpath + "Combat/evikinggirl_box.png"]] <</if>> <<if _type is 43>> [img[$imgpath + "Combat/esword_box.png"]] <</if>> <<if _type is 44>> [img[$imgpath + "Combat/esword2_box.png"]] <</if>> <<if _type is 45>> [img[$imgpath + "Combat/esword3_box.png"]] <</if>> <<if _type is 46>> [img[$imgpath + "Combat/esamurai_box.png"]] <</if>> <<if _type is 47>> [img[$imgpath + "Combat/ebrawler3_box.png"]] <</if>> <<if _type is 48>> [img[$imgpath + "Combat/elightspear_box.png"]] <</if>> <<if _type is 49>> [img[$imgpath + "Combat/ewroolalpha_box.png"]] <</if>> <<if _type is 50>> [img[$imgpath + "Combat/ewrool_box.png"]] <</if>> <<if _type is 51>> [img[$imgpath + "Combat/ewrool2_box.png"]] <</if>> <<if _type is 52>> [img[$imgpath + "Combat/e211_box.png"]] <</if>> <<if _type is 53>> [img[$imgpath + "Combat/ehulk2_box.png"]] <</if>> <<if _type is 54>> [img[$imgpath + "Combat/spacemarine3_box.png"]] <</if>> <<if _type is 55>> [img[$imgpath + "Combat/emachine40_box.png"]] <</if>> <<if _type is 156>> [img[$imgpath + "Combat/ecrawler_box.png"]] <</if>> <<if _type is 57>> [img[$imgpath + "Combat/earizona_box.png"]] <</if>> <<if _type is 58>> [img[$imgpath + "Combat/emayor_box.png"]] <</if>> <<if _type is 59>> [img[$imgpath + "Combat/ewroolalpha2_box.png"]] <</if>> <<if _type is 60>> [img[$imgpath + "Combat/emini_box.png"]] <</if>> <<if _type is 61>> [img[$imgpath + "Combat/mord_box.png"]] <</if>> <<if _type is 62>> [img[$imgpath + "Combat/edengi1_box.png"]] <</if>> <<if _type is 63>> [img[$imgpath + "Combat/edengi2_box.png"]] <</if>> <<if _type is 64>> [img[$imgpath + "Combat/edengi3_box.png"]] <</if>> <<if _type is 65>> [img[$imgpath + "Combat/edengi4_box.png"]] <</if>> <<if _type is 66>> [img[$imgpath + "Combat/ecult1_box.png"]] <</if>> <<if _type is 67>> [img[$imgpath + "Combat/ecult2_box.png"]] <</if>> <<if _type is 68>> [img[$imgpath + "Combat/ecult3_box.png"]] <</if>> <<if _type is 69>> [img[$imgpath + "Combat/ewasp_box.png"]] <</if>> <<if _type is 70>> [img[$imgpath + "Combat/edengi5_box.png"]] <</if>> <<if _type is 71>> [img[$imgpath + "Combat/edengi7_box.png"]] <</if>> <<if _type is 72>> [img[$imgpath + "Combat/edengi8_box.png"]] <</if>> <<if _type is 73>> [img[$imgpath + "Combat/edengi9_box.png"]] <</if>> <<if _type is 74>> [img[$imgpath + "Combat/edengi6_box.png"]] <</if>> <<if _type is 75>> [img[$imgpath + "Combat/edengi10_box.png"]] <</if>> <<if _type is 76>> [img[$imgpath + "Combat/edengi11_box.png"]] <</if>> <<if _type is 77>> [img[$imgpath + "Combat/edengi12_box.png"]] <</if>> <<if _type is 78>> [img[$imgpath + "Combat/edengi99_box.png"]] <</if>> <<if _type is 81>> [img[$imgpath + "Combat/eape_box.png"]] <</if>> <<if _type is 85>> [img[$imgpath + "Combat/ewakigirl_box.png"]] <</if>> <<if _type is 86>> [img[$imgpath + "Combat/erifleman3_box.png"]] <</if>> <<if _type is 87>> [img[$imgpath + "Combat/epunkpistol_box.png"]] <</if>> <<if _type is 88>> [img[$imgpath + "Combat/eriflegirlnew_box.png"]] <</if>> <<if _type is 89>> [img[$imgpath + "Combat/efatrifle_box.png"]] <</if>> <<if _type is 90>> [img[$imgpath + "Combat/epistol55_box.png"]] <</if>> <<if _type is 91>> [img[$imgpath + "Combat/evikingar_box.png"]] <</if>> <<if _type is 92>> [img[$imgpath + "Combat/eteresto_box.png"]] <</if>> <<if _type is 93>> [img[$imgpath + "Combat/emech_box.png"]] <</if>> <<if _type is 94>> [img[$imgpath + "Combat/eaxe_box.png"]] <</if>> <<if _type is 100>> [img[$imgpath + "Combat/char_box.png"]] <</if>> <<if _type is 101>> [img[$imgpath + "Combat/claw_box.png"]] <</if>> <<if _type is 102>> [img[$imgpath + "Combat/claw2_box.png"]] <</if>> <<if _type is 103>> [img[$imgpath + "Combat/goran_box.png"]] <</if>> <<if _type is 170>> [img[$imgpath + "Combat/emonster5_box.png"]] <</if>> <</hovertip>><<if $inputname isnot true>> // /* EMPTY */ <<if _active.type is 0>> This room is currently empty. Please select an interior framework from the list below to proceed. <</if>> /* LIVE ROOM DESC */ <<if _active.type is 30>> <<if _active.level lte 0>> This dilapidated living room is in need of a serious makeover. The half-a-century old tapestry hangs loose in several places and the worn parquetry looks like the floor of an Assembly plant with countless scores and burn marks. <</if>> <<if _active.level is 1>> This is a modest living room with recently installed tapestry, painted cornices and fancy wall-hangings that keep the nightly cold away. <</if>> <<if _active.level is 2>> You own a luxurious living room with affluent tapestry, decorated cornices and a sturdy parquet made from solid haal wood. <</if>> <</if>> /* END OF LIVING ROOM */ /* MASTER BEDROOM */ <<if _active.type is 31>> <<if _active.level lte 0>> <<if _active.furn6 gte 1>> This dilapidated room consists of a single bed standing in a badly-lit corner. <<elseif _active.furn7 gte 1>> This dilapidated room consists of a double bed that occupies the northern wall. <<else>> This dilapidated room doesn’t even have bed – the household's master sleeps on a bed of old blankets in one of the corners. The ceiling has a dangerous, saggy curve that looks like it's about to cave in at any time. <</if>> <</if>> <<if _active.level is 1>> <<if _active.furn6 gte 1>> The master's bedchamber is an austere but relatively clean room with a single bed, newly-installed curtains and a rug that keeps the floor tidy. <<elseif _active.furn7 gte 1>> An austere but relatively clean room with simple decorations, a double bed and newly-installed curtains. <<elseif _active.furn13 gte 1>> An austere but relatively clean room with simple decorations, a massive bed and newly-installed curtains. <<else>> This austere but relatively clean bedchamber has everything a humble master needs – except a bed. There's a double rug in one of the corners, used for sleeping, decorated with pillows and a couple of old blankets. <</if>> <</if>> <<if _active.level gte 2>> <<if _active.furn6 gte 1>> While this room sports a luxurious carpet, silk curtains and expensive, French wallpapers, the sleeping arrangement is rather simple with a single 80 centimeter wide bed standing in one of the decorated corners. <<elseif _active.furn7 gte 1>> This room has everything an upper-class master needs – luxurious rugs, expensive decorations, French wallpapers and spacious storage compartments. <<elseif _active.furn13 gte 1>> This room has everything an upper-class master needs – luxurious rugs, expensive decorations, French wallpapers and spacious storage compartments. The room's centerpiece is a jaw-droppingly huge bed that looks like it can house almost a dozen people. <<else>> This room has everything an upper-class master needs – luxurious rugs, expensive decorations, French wallpapers and spacious storage compartments. Everything except a bed. <</if>> <</if>> <br><br> ''Appliances:'' <<if _active.level2 lte 0>><li>Extra blankets.</li><</if>> <<if _active.level2 gte 1>><li>Hakusan lights.</li><</if>> <<if _active.level2 gte 2>><li>Fragrance emitter <<if _active.level2 gte 3>>with sound system<</if>>.</li><</if>> <</if>> /* MASTER BEDROOM ENDS */ /* OFFICE */ <<if _active.type is 32>> <<if $addingbook is undefined and $helpstacey isnot 1 and $viewraxior is undefined>> <<if _active.level lte 0>> A worn but rather cozy office, decked with floorboards dating back to The Dark Ages. <</if>> <<if _active.level gte 1>> A decorated office worthy of a true gentleman. The blend between modern and pre-severance/Dark Age retro materials create a fresh mix of sumptuousness and history.<</if>> <</if>> <<if $helpstacey is 1>> <<set _ran to random(1, 3)>> <<set _prog to 1>> <<if $aca gte 60>><<set _prog+=1>><</if>> <<if $aca gte 80>><<set _prog+=1>><</if>> <<if $aca gte 120>><<set _prog+=1>><</if>> <<if $occult gte 20>><<set _prog+=1>><</if>> <<if $occult gte 60>><<set _prog+=1>><</if>> <<if $masterint gte 60>><<set _prog+=1>><</if>> <<if $masterint gte 80>><<set _prog+=1>><</if>> <<if $quest_stacey gte 98>><<set _prog to 0>><</if>> You spend two hours aiding Stacey in her investigations regarding "$quest_staceyname". <br><br> ''Progress:'' +_prog. <<if $quest_stacey gte 98>><div class="red">Cap reached!</div><</if>> <<if _ran is 1 and $aca lte 79>> <br><br> Your ''Academics skill (+1)'' has increased! <<set $aca+=1>> <</if>> <<if _prog gte 1>><<set $quest_stacey+=_prog>><</if>> <<set $helpstacey to 2>> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $addingbook is 1>> <<if $quest_oldone is 2>> <<set $closebook to true>> <center>'' Book (THE PROWLER) added to Library! <br><br> <div class="blink_me">Journal updated!</div> <<set $quest_oldone to 3>> <<include NewSounds>> ''</center> <</if>> <</if>> <<if $addingbook is 1>> <<if $quest_oldone is 2>> <<set $closebook to true>> <center>'' Book (THE PROWLER) added to Library! <br><br> <div class="blink_me">Journal updated!</div> <<set $quest_oldone to 3>> <<include NewSounds>> ''</center> <</if>> <</if>> <<if $addingbook is 2>> <<set $closebook to true>> <center>'' Book (BROTHER'S NOTES) added to Library! <br><br> <div class="blink_me">Journal updated!</div> <<set $quest_bro to 2>> <<set $lidhealth to 100>> <<unset $tookbro>> <<include NewSounds>> ''</center> <</if>> <<if $viewraxior is true>> <div class="tex14px"> The Raxior Stone is a disturbing geological relic. It looks like a large piece of amber encapsulating an entity with forms and colors that are utterly alien. It's hard to tell if the small creature is a biological being or a machine, or an unholy symbiosis. <<if $studyraxior is undefined>>Studying the thing leaves you noticeably shaken but also full of new knowledge and understanding of the unknown universe.<</if>> </div> <<if $studyraxior is undefined>> <div class="tex10px"><br></div> Your ''WILLPOWER (-2)'' and ''Occult skill (+2)'' have been modified!<br> <div class="blink_me">New entry added (Town Hall).</div> <<set $studyraxior to true>> <<set $masterwill-=2>> <<set $occult+=2>> <<set $missiontake to true>> <</if>> <</if>> <<unset $addingbook>> <</if>> /* OFFICE */ /* BATH */ <<if _active.type is 33>> <<if _active.level lte 0>> Squalor and decay. Your bathroom is a stinking piss-pit that will turn off anyone who enters it. <</if>> <<if _active.level is 1>> A sturdy bathroom equipped with running water, a working shower and simple necessities. <</if>> <<if _active.level gte 2>> A luxurious bathroom suite with a steel tub, heated floors and spacious storage cabinets. <</if>> <br><br> ''Appliances:'' <<if _active.level2 is 0>>Nothing worth mentioning.<</if>> <<if _active.level2 gte 1>><li>Newly installed plumbing.</li><</if>> <<if _active.level2 gte 2>><li>Luxurious decorations.</li><</if>> <<if _active.level2 gte 3>><li>Gold-plated faucets.</li><</if>> <</if>> /* BATH */ /* KITCHEN */ <<if _active.type is 34>> <<if _active.level lte 0>> A grimy and mildew-infested room that's at least 30 years past its expiration date. Broken dressers, cracked floorboards and a brownish hue coating all surfaces create a dilapidated atmosphere that can turn off even the hardiest maid. <</if>> <<if _active.level is 1>> A basic, well-functioning kitchen. Contains no special luxury but is at least well-maintained and good enough for the Ikaanian middle class. <</if>> <<if _active.level gte 2>> A gleaming, elegant kitchen suited for the upper classes. Newly-laid floorboards, painted tiles and a myriad of luxurious decorations create an atmosphere of wealth and general well-being that'll impress most visitors. <</if>> <br><br> ''Appliances:'' <<if _active.level2 lte 1>><li>Wood-burning kitchen stove.</li><</if>> <<if _active.level2 gte 1>><li>Café-latte maker.</li><</if>> <<if _active.level2 gte 2>><li>Electric stove.</li><</if>> <<if _active.level2 gte 3>><li>Refrigerator (x2).</li><</if>> <</if>> /* KITCHEN ENDS */ /* BONDROOM */ <<if _active.type is 35>> <<if _active.level lte 0>> An old food-storage room that your brother transformed into a bondage chamber. You know that he trained some of his female slaves here. <</if>> <<if _active.level is 1>> An upgraded bondage room with new floorboards, mechanical ventilation and a reinforced door. <</if>> <<if _active.level2 gte 1>> This <<if _active.level gte 1>>chamber<<else>>room<</if>> is also decorated with a set of obscene paintings depicting "the submissive six" – a group of slaves that endured four years of constant bondage under the rule of countess Molly Paine. <</if>> <br><br> <<if _active.level2 gte 2>> ''Installations:'' <<if _active.level2 gte 2>><li>Sound system.</li><</if>> <</if>> <</if>> /* BONDROOM ENDS */ /* NEWS OFFICE */ <<if _active.type is 36>> <<if _active.level lte 0>> <<if $nicpower is undefined>><<set $nicpower to 0>><</if>> A simple but well-functioning news office. <</if>> <<if _active.level is 1>> A well-functioning news office with active ventilation and modest decorations. <</if>> <<if _active.level is 2>> A well-functioning news office with active ventilation, heated floors and an expensive café latte machine. <</if>> <br><br> There's also a TYO-355 home printing press installed in this room. <br><br> ''Primary workstation:'' <<if _active.level2 is 0>><li>Typewriter.</li><</if>> <<if _active.level2 is 1>><li>ACORNE 360 Dual Core.</li><</if>> <<if _active.level2 is 2>><li> AMGL Deca Core.</li><</if>> <<if _active.level2 is 3>><li> FLM Hydra Core.</li><</if>> <<if _active.level2 is 4>><li> FLM Hydra Core (+ active GRID server).</li><</if>> <<set $nicup to _active.level2>> <</if>> /* NEWS OFFICE ENDS */ /* PRIVATE ROOM */ <<if _active.type is 40>> <<if _active.level lte 0>> A simple but cozy private room with newly painted walls and a warm carpet. <</if>> <<if _active.level is 1>> A cozy room with new floorboards, expensive tapestry and enough storage area to satisfy even your most materialistic friend. <</if>> <<if _active.level is 2>> A decorated room that breathes luxury. Any occupant assigned to this chamber will live a life of affluence that few Ikaanians can match. <</if>> <<if _active.level gte 1>><br><br>Placing convicts, slaves or servant NPCs in this room provides a +1 Affection boost (up to Friendly) if their ''Anger'' is below 2 and the number of occupants are less than five people.<</if>> /* <br><br> <<hovertip "<<set _ocey to 0>><<for _occy range $npc>> <<if _occy.sleep is $activeroom and _occy.state gte 1>> <li>_occy.girlname _occy.last</li> <<set _ocey+=1>> <</if>> <</for>> <<if _ocey is 0>>None.<</if>> ">>''<div class="red">View occupants</div>''<</hovertip>><br> */ <</if>> /* END OF PRIVATE */ /* LIBRARY */ <<if _active.type is 42>> <<if $spendlibtime is 1>> <<set $booktrain to true>> <<if $libtime is undefined>> <<set $libtime to 0>> <<set $libtot to 0>> <</if>> <<set $libtime+=1>> <<set _ran to random(1, 10)>> <<if _active.level gte 1>><<set $libtime+=2>><</if>> <<if _active.level2 gte 1>><<set $libtime+=1>><</if>> <<if _active.level2 gte 2>><<set $libtime+=2>><</if>> <<if _active.level2 gte 3>><<set $libtime+=3>><</if>> <<if _active.level2 gte 4>><<set $libtime+=3>><</if>> <div class="tex14px"> <<if _ran is 1>> You spend roughly three hours reading about the colonial history of Ikaanos – those marvelous first five years that defined everything you take for granted today; names, locations, borders and political structures. <</if>> <<if _ran is 2>> You place yourself in your comfortable armchair and spend roughly three hours reading about the mysteries of Raana's unexplored continents, especially the fabled Gandaria landmass that lies across the vast Irendorian sea. <</if>> <<if _ran is 3>> After placing yourself next to one of the windows, you spend almost three hours indulged with a book that details the Hirnosso sightings and the mysterious explorer's disappearance in 2410. What were those mysterious lights that ascended to the skies over the Irendorian sea almost one hundred years ago? <</if>> <<if _ran is 4>> You spend over three hours completely mesmerized by an old, pre-severance book that details the odd political customs and traditions common among dignitaries that lived back in the 23rd century. The Bunsen dance. Binding trade agreements with blood. Space venting capital punishments. And so on. <</if>> <<if _ran is 5>> You spend almost three hours reading about the mysterious Illarians, talked about by old Gandarian colonists who were certain they shared the continent with a sentient and intelligent humanoid race that had built large cities in deep caverns underneath the ground. Fascinating. <</if>> <<if _ran is 6>> After placing yourself next to one of the big windows, you spend almost three hours reading about the Haalu plateau – a densely forested highland to the west, supposedly filled with oil and other valuable minerals. Gaining control over this dangerous area would grant much wealth to the humans on Raana. <</if>> <<if _ran is 7>> You spend almost three hours reading about the vast North that lies beyond The Kingdom of David. Rugged plains, dense haal wood pine forests and treacherous mountain passes have so far only been visited by a few brave pelt hunters. <</if>> <<if _ran is 8>> You spend roughly three hours diving into several interesting books that detail the theoretical revere-engineering of circuit boards. So far, no scientist or factory on post-Severance Raana has been able to produce something that can match the nano-tech devices of old Earth. They are instead doomed to use century-old devices that are prone to failure. <</if>> <<if _ran is 9>> You spend almost three hours diving into several different mathematical "problems" that not only widen your scientific knowledge, but also sharpen your intellect. One unsolved mystery, The Gaius theory, is of particular interest today. <</if>> <<if _ran is 10>> You spend over three hours reading about Raanic history – from the century old turmoil that followed The Severance to the somewhat less unstable days after the rise of The Second Republic under Chancellor Mordecai Adler. <</if>> </div> <<if $libtot is 0 and $libtime gte 100>> <div class="tex8px"><br></div> ''INTELLIGENCE:'' +1.<br> ''Academics:'' +2.<br> <<set $aca+=2>> <<set $masterint+=1>> <<set _comp to true>> <</if>> <<if $libtot is 1 and $libtime gte 100>> <div class="tex8px"><br></div> ''INTELLIGENCE:'' +2.<br> <<set $masterint+=2>> <<set _comp to true>> <</if>> <<if $libtot is 2 and $libtime gte 100>> <div class="tex8px"><br></div> ''Science:'' +2.<br> ''Academics:'' +1.<br> <<set $tech+=2>> <<set $aca+=1>> <<set _comp to true>> <</if>> <<if $libtot is 3 and $libtime gte 100>> <div class="tex8px"><br></div> ''Occult:'' +1.<br> ''Academics:'' +1.<br> <<set $occult+=1>> <<set $aca+=1>> <<set _comp to true>> <</if>> <<if $libtot is 4 and $libtime gte 100>> <div class="tex8px"><br></div> ''Gambling:'' +2.<br> ''Academics:'' +1.<br> <<set $gambling+=2>> <<set $aca+=1>> <<set _comp to true>> <</if>> <<if $libtot is 5 and $libtime gte 100>> <div class="tex8px"><br></div> ''Academics:'' +3.<br> ''Occult:'' +1<br> <<set $occult+=1>> <<set $aca+=3>> <<set _comp to true>> <</if>> <<if $libtot is 6 and $libtime gte 100>> <div class="tex8px"><br></div> ''Science:'' +1.<br> ''Academics:'' +2.<br> <<set $tech+=1>> <<set $aca+=2>> <<set _comp to true>> <</if>> <<if $libtot is 7 and $libtime gte 100>> <div class="tex8px"><br></div> ''INTELLIGENCE:'' +2.<br> ''Academics:'' +1.<br> <<set $masterint+=2>> <<set $aca+=1>> <<set _comp to true>> <</if>> <div class="sessionlow"> <center> <<if _comp is true>><div class="blink_me green">''SESSION COMPLETED!''</div><<else>> <progress @value="$libtime" max="100"></progress><br> ''COMPLETED SESSIONS:'' $libtot/7. <</if>> </center> </div> <<addhours 3>> <<set $daycount+=30>> <<if $libtime gte 100>><<set $libtot+=1>><<set $libtime to 0>><</if>> <<set $spendlibtime to 2>> <<if $state is 0>><<unset $spendlibtime>><</if>> <<else>> <<if _active.level lte 0>> A newly installed library. The chamber itself is pretty austere but not lacking in functionality. <</if>> <<if _active.level is 1 and _active.level2 lte 2>> A cozy library with new wallpaper, an antique Earth globe and many eye-pleasing decorations. <</if>> <<if _active.level is 1 and _active.level2 gte 3>> A luxurious Alexandrian library with new wallpaper, an antique Earth globe and many rare books that hold the local scholarly world in awe. <</if>> <br><br> ''Noteworthy collections:'' <<if _active.level2 lte 0>><li>None.</li><</if>> <<if _active.level2 gte 1>><li>Encyclopædia Brittanica.</li><</if>> <<if _active.level2 gte 2>><li>Encyclopædia Raanica.</li><</if>> <<if _active.level2 gte 3>><li>Lost manuscripts of Hirnosso.</li> <<if $occu3 is undefined>><<set $occu3 to true>><<set $occult+=2>><</if>> <</if>> <<if _active.level2 gte 4>><li>Forbidden books of Awalei.</li> <<if $occu4 is undefined>><<set $occu4 to true>><<set $occult+=5>><</if>> <</if>> /* SPEND TIME EHNDS */ <</if>> <</if>> /* LIBRARY ENDS */ /* DORMS */ <<if _active.type is 44>> "The Dorms" is a <<if $measure is 2>>2,200 square feet<<else>>200 square meter<</if>> room used as a sweatshop by whomever lived here before your family moved in. <<if _active.level lte 0>> Your brother turned this into a sleeping room for his planned slave empire. It is currently a dilapidated mess that smells of mold and rotten furniture. <</if>> <<if _active.level gte 1>> After an extensive renovation, this room now offers <<if _active.level gte 2>>over 70<<else>>three dozen<</if>> comfortable beds and private storage facilities. <</if>> <br><br> ''Installed appliances:''<br> <<if _active.level2 is 0>><li>None.</li><</if>> <<if _active.level2 gte 1>><li>Cooking facilities.</li><</if>> <<if _active.level2 gte 2>><li>Sound system<<if _active.level2 gte 3>> with a dedicated ENSYS unit<</if>>.</li><</if>> <</if>> /* DORMS ENDS */ /* HOLDING CELL */ <<if _active.type is 45>> <<if $prisact is undefined>> <<if _active.level lte 0>> A very simple prison cell with a bucket, a <<if _active.furn6 gte 1>>single bed<<else>>wall bunk<</if>> and a wooden bowl. <</if>> <<if _active.level is 1>> A decorated prison cell with a <<if _active.furn6 gte 1>>single bed<<else>>wall bunk<</if>>, a chair and a simple table for eating and doing recreational activities. <</if>> <<set _activeroome to $activeroom>> <<set _activeroome-=10>> <<for _priso range $npc>> <<if _priso.bondage is _activeroome>><br><br>''_priso.girlname is currently held in this cell.''<</if>> <</for>> <<else>> PRISON ACT. <<unset $prisact>> <</if>> <br><br> <</if>> /* PRISON ENDS */ // /* INPUT NAME ENDS BELOW */ <</if>> /* CHANGE NAME BELOW */ <<if $inputname is true>> <center> ''NEW NAME''<br> <<textbox "_active.name" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set _active.name to _active.name.trim()>> <<unset $inputname>> <<if _active.name is "">> <<replace "#input-error">><center>Please enter at least one character.</center><</replace>> <<else>> <<goto "House2">> <</if>> <</link>> </div>@@#input-error;@@ </center> <</if>> /* END OF CHANGE NAME */ <<set _wisroll to random(1, 100)>> <<set _wisroll2 to random(1, 780)>> /* PRIVATE CHAMBER */ <<if _npc.traitnerd gte 75>><<set _wisroll to random(1, 50)>><</if>> <<unset _roomsexok>> <<if _npc.sleep gte 11 and _npc.sleep lte 19>><<set _roomsexok to true>><</if>> <<unset _indorms>> <<if _npc.sleep is 0>><<set _indorms to true>><</if>> <<if _npc.sleep is 11>><<set _room to $mch.room1>><</if>> <<if _npc.sleep is 12>><<set _room to $mch.room2>><</if>> <<if _npc.sleep is 13>><<set _room to $mch.room3>><</if>> <<if _npc.sleep is 14>><<set _room to $mch.room4>><</if>> <<if _npc.sleep is 15>><<set _room to $mch.room5>><</if>> <<if _npc.sleep is 16>><<set _room to $mch.room6>><</if>> <<if _npc.sleep is 17>><<set _room to $mch.room7>><</if>> <<if _npc.sleep is 18>><<set _room to $mch.room8>><</if>> <<if _npc.sleep is 19>><<set _room to $mch.room9>><</if>> /* paragon nobility in dorms checker */ <<if _npc.status is 5 and _npc.traitnobi gte 75 and _indorms is true>> <<if _npc.masterlove gte 24>><<set _npc.masterlove-=5>><</if>> <<if _npc.scarefactor lte 14>><<set _npc.scarefactor+=1>><</if>> <</if>> <<if _room isnot undefined and _npc.bondage lte 0 and _npc.state gte 1>> /* paragon nobility checker for rooms */ <<if _npc.status is 5 and _npc.traitnobi gte 75>> <<if _room.level lte 1 and _npc.masterlove gte 23>> <<set _npc.masterlove-=2>> <</if>> <<else>> <<if $diff lte 2>> <<if _room.level gte 1>><<set _npc.happiness+=1>><</if>> <<if _room.level gte 2>><<set _npc.happiness+=1>><</if>> <<if _room.furn2 gte 1>><<set _npc.happiness+=1>><</if>> <<else>> <<if _npc.happiness lte 59>> <<if _room.level gte 1>><<set _npc.happiness+=1>><</if>> <<if _room.level gte 2>><<set _npc.happiness+=1>><</if>> <<if _room.furn2 gte 1>><<set _npc.happiness+=1>><</if>> <</if>> <</if>> <</if>> /* paragon nobilty checker ends */ /* bookshelf in private room */ <<if _room.furn4 gte 1>> <<if _room.furn4 gte 2>><<set _wisroll/=2>><</if>> <<if _npc.traittrad gte 51>><<set _wisroll/=5>><</if>> <<if _wisroll lte 1>> <<set _eduroll to random(1,4)>> <<if _eduroll is 1 and _npc.int lte 99>><<set _npc.int+=1>><</if>> <<if _eduroll is 2 and _npc.aca lte 99>><<set _npc.aca+=1>><</if>> <<if _eduroll is 3 and _npc.tech lte 99>><<set _npc.tech+=1>><</if>> <<if _eduroll is 4 and _npc.admin lte 99>><<set _npc.admin+=1>><</if>> <</if>> <</if>> /* end of bookshelf */ /* affection checker */ <<if _room.level gte 1 and _npc.status lte 3 and _npc.masterlove lte 49 and _npc.scarefactor lte 1 and _room.occ lte 4 and _npc.ostatus isnot 5 and _npc.traitnobility isnot 100 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26>><<set _npc.masterlove+=1>><</if>> /* SEXUAL RELATIONSHIPS IN PRIVATE ROOMS */ <<unset $useonce>> <<unset _inisex>> <<unset _lesbsex>> <<if _npc.sex is 0 and _npc.lesbian gte 50>><<set _lesbsex to true>><</if>> <<if _npc.sex is 0 and _npc.lesbian gte 5 and _npc.likesadist gte 80>><<set _lesbsex to true>><</if>> <<if _npc.sex is 1 or _lesbsex is true>><<set _inisex to true>><</if>> <<if _lesbsex is true and _npc.girlid is 2>><<set _chhh to _npc.girlname>><</if>> <<if _room.setting2 gte 0>> <<for _roomsex range $npc>> /* Farah and Aisha share room script */ <<if _npc.girlid is 17>> <<if _roomsex.sleep is _npc.sleep and _roomsex.girlid is 209>> <<set _roomsex.happiness+=1>> <<set _npc.happiness+=1>> <<if _roomsex.masterlove gt _npc.masterlove+20>><<set _npc.masterlove+=1>><</if>> <<if _npc.masterlove gt _roomsex.masterlove+20>><<set _roomsex.masterlove+=1>><</if>> <</if>> <</if>> /* bratty npcs suffer - this script is unrelated to room relationships */ <<if _npc.traitbrat gte 51 and _roomsex.traitbrat gte 1 and _npc.sleep is _roomsex.sleep and _npc.actnpc isnot _roomsex.actnpc>> <<set _testy1 to _npc.girlname>> <<set _testy2 to _roomsex.girlname>> <<if _npc.tempstamina gte 5>><<set _npc.tempstamina-=2>><</if>> <<if _roomsex.tempstamina gte 5>><<set _roomsex.tempstamina-=2>><</if>> <</if>> /* npc initiates relationship */ <<if _inisex is true and _roomsexok is true and _npc.sleep is _roomsex.sleep and _roomsex.sex is 0 and $useonce is undefined and _roomsex.beauty gte 30 and _room.setting2 is 1 and _npc.actnpc isnot _roomsex.actnpc and _npc.girlname isnot _roomsex.mother and _npc.age gte 18 and _roomsex.age gte 18 and _npc.mother isnot _roomsex.girlname and (_npc.traitrela lte 0 or _npc.traitrela is undefined or _npc.likesadist gte 80) and (_npc.likesadist gte 25 or _roomsex.beauty gte 65 or _npc.traitnymfo gte 51 or _npc.traitperv gte 51)>> <<if _npc.girlid is 2>><<set _chhh3 to _roomsex.girlname>><</if>> <<set _sexgo to 0>> <<set _goodsex to 0>> /* girl sexgo variables */ <<if _roomsex.status gt _npc.status>><<set _sexgo-=(_roomsex.status-_npc.status)*5>><</if>> <<if _npc.status lte 1>><<set _sexgo-=3>><<set _goodsex-=3>><</if>> <<if _npc.status lte 2>><<set _sexgo-=3>><<set _goodsex-=3>><</if>> <<if _npc.status is 4 and _npc.salary gte 250>><<set _sexgo+=2>><</if>> <<if _npc.status gte 5>><<set _sexgo+=5>><</if>> <<if _npc.traitdom gte 51 and _npc.willpower gt _roomsex.willpower>><<set _sexgo+=5>><</if>> <<if _roomsex.traitsub gte 50 and _npc.willpower gt _roomsex.willpower>><<set _sexgo+=5>><</if>> <<if _npc.warfame gte 300>><<set _sexgo+=1>><</if>> <<if _npc.warfame gte 800>><<set _sexgo+=3>><</if>> <<if _npc.prest gte 200>><<set _sexgo+=1>><</if>> <<if _npc.prest gte 500>><<set _sexgo+=3>><</if>> <<if _roomsex.willpower lte 0>><<set _sexgo+=50>><</if>> <<if _roomsex.willpower lte 9>><<set _sexgo+=5>><</if>> <<if _roomsex.willpower lte 19>><<set _sexgo+=2>><</if>> <<if _roomsex.likesadist lte 9>><<set _sexgo-=4>><</if>> <<if _roomsex.likesadist lte 19>><<set _sexgo-=2>><</if>> <<if _roomsex.likesadist gte 25>><<set _sexgo+=1>><</if>> <<if _roomsex.likesadist gte 40>><<set _sexgo+=3>><<set _goodsex+=3>><</if>> <<if _roomsex.likesadist gte 60>><<set _sexgo+=4>><<set _goodsex+=3>><</if>> <<if _roomsex.likesadist gte 90>><<set _sexgo+=5>><<set _goodsex+=3>><</if>> <<if _roomsex.girlid is 100>><<set _checc2 to _goodsex>><</if>> <<if _roomsex.age gte _npc.age-10 and _roomsex.age lte _npc.age+10 and _roomsex.traitdaddy lte 0>><<set _sexgo+=3>><</if>> <<if _roomsex.age gte _npc.age+20 and _roomsex.traitdaddy gte 1 and _lesbsex is undefined>><<set _sexgo+=3>><<set _goodsex+=3>><</if>> <<if _roomsex.traitrela gte 1>><<set _sexgo-=25>><</if>> <<if _roomsex.traitpure gte 75>><<set _sexgo-=2>><<set _goodsex-=2>><</if>> <<if _roomsex.traitnymfo gte 51 and _lesbsex is undefined>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _roomsex.traitperv gte 51>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _npc.kind lte 29>><<set _sexgo-=3>><<set _goodsex-=3>><</if>> <<if _roomsex.kind gte 80>><<set _sexgo+=2>><</if>> <<if _roomsex.kind gte _npc.kind-10 and _roomsex.kind lte _npc.kind+10>><<set _sexgo+=3>><<set _goodsex+=3>><</if>> <<if _npc.likesadist gte 50 and _roomsex.likesadist lte 39>><<set _sexgo-=3>><<set _goodsex-=3>><</if>> <<if _npc.traitmental gte 75>><<set _sexgo-=5>><<set _goodsex-=5>><</if>> <<if _npc.beauty lte 20>><<set _sexgo-=3>><<set _goodsex-=3>><</if>> <<if _npc.beauty lte 30>><<set _sexgo-=2>><<set _goodsex-=2>><</if>> <<if _npc.beauty gte 60>><<set _sexgo+=2>><<set _goodsex+=2>><</if>> <<if _npc.beauty gte 80>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _npc.beauty lte 39 and _roomsex.traitsu gte 75>><<set _sexgo-=5>><<set _goodsex-=5>><</if>> <<if _npc.beauty gte 70 and _roomsex.traitsu gte 75>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _npc.charisma lte 30>><<set _sexgo-=2>><<set _goodsex-=2>><</if>> <<if _npc.charisma gte 60>><<set _sexgo+=2>><<set _goodsex+=2>><</if>> <<if _npc.charisma gte 80>><<set _sexgo+=2>><<set _goodsex+=2>><</if>> <<if _roomsex.masterlove gte 75 and _roomsex.likesadist lte 79>><<set _sexgo-=3>><<set _goodsex-=3>><</if>> <<if _roomsex.masterlove gte 110 and _roomsex.likesadist lte 79>><<set _sexgo-=5>><<set _goodsex-=5>><</if>> /* kind NPCs will not advance toward roommates that are not willing */ <<if _npc.kind gte 60 and _goodsex lte -4>><<set _sexgo-=60>><</if>> /* npc girl tries to start lesbian sex */ <<if _lesbsex is true>> <<if _roomsex.traitpure gte 75 and _roomsex.lesbian lte 4>><<set _sexgo-=5>><<set _goodsex-=5>><</if>> <<if _roomsex.lesbian lte 9>><<set _sexgo-=10>><<set _goodsex-=10>><</if>> <<if _roomsex.lesbian lte 19>><<set _sexgo-=10>><<set _goodsex-=5>><</if>> <<if _roomsex.lesbian lte 29>><<set _sexgo-=3>><</if>> <<if _roomsex.lesbian gte 40>><<set _sexgo+=1>><<set _goodsex+=1>><</if>> <<if _roomsex.lesbian gte 60>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _roomsex.lesbian gte 80>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _roomsex.lesbian gte 100>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _roomsex.traitfem gte 1>><<set _sexgo+=5>><</if>> <<if _roomsex.traitfem gte 50>><<set _sexgo+=5>><<set _goodsex+=5>><</if>> <<if _roomsex.traitfem gte 90>><<set _sexgo+=3>><<set _goodsex+=3>><</if>> <</if>> /* Lesbian sex checker ends */ /* various blockers */ <<if _npc.girlid is 48 and _roomsex.girlname is "Arizona">><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 360 and _roomsex.girlid is 213>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 23 and _roomsex.girlid is 218>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 19 and _roomsex.girlid is 18>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 362 and (_roomsex.girlid is 1 or _roomsex.girlid is 42)>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 214 and (_roomsex.girlid is 1 or _roomsex.girlid is 42)>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 42 or _npc.girlid is 1 and (_roomsex.girlid is 214)>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 217 and _roomsex.girlid is 218>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 218 and _roomsex.girlid is 217>><<set _sexgo-=9999>><</if>> <<if _npc.mychild is true and _roomsex.mychild is true>><<set _sexgo-=9999>><</if>> /* situation related blockers */ <<if _roomsex.bondage gte 1 or _roomsex.dayblock is 25 or _roomsex.dayblock is 26 or (_roomsex.dayblock gte 300 and _roomsex.dayblock lte 650)>><<set _sexgo-=9999>><</if>> <<if _npc.bondage gte 1 or _npc.dayblock is 25 or _npc.dayblock is 26 or (_npc.dayblock gte 300 and _npc.dayblock lte 650)>><<set _sexgo-=9999>><</if>> /* already "relationshipped" */ <<if _roomsex.relonce is true>><<set _sexgo-=9999>><</if>> <<if _npc.girlid is 31 and _roomsex.girlid is 212>><<set _kylead to true>><<set _sexc to _sexgo>><<set _sexc2 to _roomsex.relonce>><</if>> <<if _roomsex.girlid is 35>><<set _sexc3 to _sexgo>><<set _sexc4 to _roomsex.relonce>><</if>> <<if _npc.girlid is 204 and _roomsex.girlid is 13>><<set _chhh3 to _sexgo>><</if>> <<if _npc.girlid is 2 and _roomsex.girlname is "Rosita">><<set _chhh4 to _sexgo>><</if>> /* roomate accepts relationship */ <<if _sexgo gte 1>> <<set _roomsex.relonce to true>> /* ugly npc penalty for female */ <<if _npc.beauty lte 29>><<set _roomsex.happiness-=1>><</if>> <<if _npc.beauty lte 39 and _roomsex.traitsu gte 75>><<set _roomsex.happiness-=2>><<if _roomsex.likesadist lte 39>><<set _roomsex.masterlove-=2>><</if>><</if>> /* girl happiness loss */ <<if _goodsex lte -1>><<set _roomsex.happiness-=2>><</if>> <<if _goodsex lte -6>><<set _roomsex.happiness-=2>><</if>> <<if _goodsex lte -15>><<set _roomsex.happiness-=2>><<if _roomsex.masterlove gte 20>><<set _roomsex.masterlove-=1>><</if>><</if>> /* girl happiness increase */ <<if _lesbsex is undefined>> <<if _goodsex gte 1>><<set _roomsex.happiness+=1>><</if>> <<if _goodsex gte 6>><<set _roomsex.happiness+=1>><</if>> <<if _goodsex gte 10>><<set _roomsex.happiness+=1>><</if>> <<if _goodsex gte 15>><<set _roomsex.happiness+=2>><<if _roomsex.masterlove gte 90>><<set _roomsex.masterlove-=1>><</if>><</if>> <<else>> <<if _goodsex gte 1>><<set _roomsex.happiness+=either(0,1)>><</if>> <<if _goodsex gte 6>><<set _roomsex.happiness+=either(0,1)>><</if>> <<if _goodsex gte 10>><<set _roomsex.happiness+=either(0,1)>><</if>> <<if _goodsex gte 15>><<set _roomsex.happiness+=1>><<if _roomsex.masterlove gte 90>><<set _roomsex.masterlove-=1>><</if>><</if>> <</if>> /* increased lesbian */ <<if _lesbsex is true>> <<if $lossroll lte 2 and _goodsex gte 4 and _roomsex.lesbian lte 69>><<set _roomsex.lesbian+=1>><</if>> <<if $lossroll gte 5 and _goodsex gte 4 and _npc.lesbian lte 69>><<set _npc.lesbian+=1>><</if>> /* small chance to increase lesbian regardless of traits */ <<if $lossroll lte 1 and $weatherroll lte 1 and _roomsex.lesbian lte 29>><<set _roomsex.lesbian+=1>><</if>> <</if>> /* wear and sex xp for guy - female */ <<if _lesbsex is undefined>> <<if $lossroll lte 3>><<set _roomsex.oralwear+=random(1,14)>><<if _roomsex.oralxp lte 79>><<set _roomsex.oralxp+=either(0,1)>><</if>><<if _roomsex.stamina gte 10>><<set _roomsex.tempstamina-=random(1,7)>><</if>><</if>> <<if $lossroll gte 4>><<set _roomsex.pussywear+=random(1,14)>><<set _roomsex.virgin to false>><<if _roomsex.pussyxp lte 79>><<set _roomsex.pussyxp+=1>><</if>><<if _roomsex.stamina gte 10>><<set _roomsex.tempstamina-=random(1,8)>><</if>><</if>> <<if _npc.traitpure lte 24 and _roomsex.willpower lt _npc.willpower>><<set _roomsex.health-=random(1,10)>><</if>> <<if _npc.traitperv gte 51>><<set _roomsex.health-=4>><</if>> <<else>> /* wear and sex xp for female - female */ <<if $lossroll lte 3>><<set _roomsex.oralwear+=random(1,6)>><<if _roomsex.oralxp lte 79>><<set _roomsex.oralxp+=either(0,0,1)>><</if>><<if _roomsex.tempstamina gte 10>><<set _roomsex.tempstamina-=random(1,5)>><</if>><</if>> <<if $lossroll gte 4 and $lossroll lte 6 and _roomsex.kissingxp lte 69 and _lesbsex is true>><<set _roomsex.kissingxp+=either(0,0,1)>><</if>> <<if $lossroll gte 4>><<set _roomsex.pussywear+=random(1,6)>><<if _roomsex.pussyxp lte 79>><<set _roomsex.pussyxp+=either(0,1)>><</if>><<if _roomsex.tempstamina gte 10>><<set _roomsex.tempstamina-=random(1,6)>><</if>><</if>> <</if>> /* willpower loss for roommate */ <<if _npc.willpower gte 40 and _npc.willpower gt _roomsex.willpower and $lossroll lte 3 and (_npc.traitdom gte 51 or _npc.kind lte 19 or _npc.traitpure lte 24)>><<set _roomsex.willpower-=1>><</if>> /* corruption increase for roommate */ <<if _goodsex gte 3 and $lossroll lte 3 and _roomsex.likesadist lte 79 and (_npc.likesadist gte 60 or _npc.traitperv gte 51)>><<set _roomsex.likesadist+=1>><</if>> /* npc is happy */ <<if _lesbsex is undefined>> <<set _npc.happiness+=1>> <<if _npc.masterlove lte 74>><<set _npc.masterlove+=1>><</if>> <<if _roomsex.beauty gte 60>><<set _npc.happiness+=1>><<if _npc.masterlove lte 74>><<set _npc.masterlove+=1>><</if>><</if>> <<if _roomsex.beauty gte 80>><<set _npc.happiness+=1>><<if _npc.masterlove lte 74>><<set _npc.masterlove+=1>><</if>><</if>> <<if _roomsex.beauty gte 60 and _roomsex.age lte 25>><<set _npc.happiness+=1>><<if _npc.masterlove lte 74>><<set _npc.masterlove+=1>><</if>><</if>> <<else>> <<set _npc.happiness+=either(0,1)>> <<if _npc.masterlove lte 74>><<set _npc.masterlove+=either(0,1)>><</if>> <<if _roomsex.beauty gte 60>><<set _npc.happiness+=either(0,1)>><<if _npc.masterlove lte 74>><<set _npc.masterlove+=either(0,1)>><</if>><</if>> <<if _roomsex.beauty gte 80>><<set _npc.happiness+=either(0,1)>><<if _npc.masterlove lte 74>><<set _npc.masterlove+=either(0,1)>><</if>><</if>> <<if _roomsex.beauty gte 60 and _roomsex.age lte 25>><<set _npc.happiness+=either(0,1)>><<if _npc.masterlove lte 74>><<set _npc.masterlove+=either(0,1)>><</if>><</if>> <</if>> /* attention whore decrease */ <<if _npc.traitatt gte 97>><<set _npc.traitatt-=1>><</if>> /* relationship display setters */ <<unset _stoprel>> <<if $relat1 is undefined>> <<set $relat1 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat2 is undefined and _stoprel isnot true>> <<set $relat2 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat3 is undefined and _stoprel isnot true>> <<set $relat3 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat4 is undefined and _stoprel isnot true>> <<set $relat4 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat5 is undefined and _stoprel isnot true>> <<set $relat5 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat6 is undefined and _stoprel isnot true>> <<set $relat6 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat7 is undefined and _stoprel isnot true>> <<set $relat7 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat8 is undefined and _stoprel isnot true>> <<set $relat8 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat9 is undefined and _stoprel isnot true>> <<set $relat9 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat10 is undefined and _stoprel isnot true>> <<set $relat10 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat11 is undefined and _stoprel isnot true>> <<set $relat11 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<if $relat12 is undefined and _stoprel isnot true>> <<set $relat12 to _npc.girlname + " interacted sexually with " + _roomsex.girlname + " (amorous level: " + _goodsex +").">> <<set _stoprel to true>> <</if>> <<set $useonce to true>> <</if>> /* roommate accepts sex ENDS */ <</if>> /* main npc initiate sex ENDS */ <</for>> <</if>> /* ROOM SETTING2 is 1 ENDS */ /* siblings share room */ <<if _npc.girlid is 18 and $npc.av19.sleep is _npc.sleep and $npc.av19.state gte 1 and $npc.av18.state gte 1>> <<set _npc.happiness+=1>> <<set $npc.av19.happiness+=1>> <</if>> <<if _npc.girlid is 1 and $npc.av42.sleep is _npc.sleep and $npc.av1.state gte 1 and $npc.av42.state gte 1>> <<set _torlovroom to true>> <<set _npc.happiness+=1>> <<set $npc.av42.happiness+=1>> <</if>> <</if>> /* END OF PRIVATE */ /* DORMS */ <<if _npc.sleep is 0>> <<if $mch.dorms.level lte 0 and _npc.happiness gte 40>><<set _npc.happiness-=1>><</if>> <<if $mch.dorms.furn2 gte 1 and _npc.happiness lte 59>><<set _npc.happiness+=1>><</if>> <<if $mch.dorms.furn4 gte 3 and _npc.tech lte 59 and _wisroll is 1>><<set _npc.tech+=1>><</if>> <<if $mch.dorms.furn4 gte 3 and _npc.aca lte 59 and _wisroll is 2>><<set _npc.aca+=1>><</if>> <<if $mch.dorms.furn4 gte 3 and _npc.int lte 59 and _wisroll is 3>><<set _npc.int+=1>><</if>> <<if $mch.dorms.level2 gte 2 and _npc.happiness lte 69>><<set _npc.happiness+=1>><</if>> <</if>> /* END OF DORMS */ /* SLEEPING I MASTERS BED */ <<if _npc.sleep is 1>> <<if _npc.masterlove gte 75 and _npc.scarefactor lte 0>><<set _npc.happiness+=1>><</if>> <<if _npc.masterlove gte 90 and _npc.scarefactor lte 0>><<set _npc.happiness+=1>><</if>> <<if _npc.masterlove gte 60 and _npc.likesadist gte 10>><<set _npc.arousal+=2>><</if>> <<if _npc.masterlove lte 10>><<set _npc.tempstamina-=7>><<set _npc.stress+=3>><</if>> <</if>> /* SLEEPING ON MASTERS FLOOR */ <<if _npc.sleep is 3>> <<if _npc.masterlove gte 40 and _npc.likesadist lte 9 and $lossroll lte 3>><<set _npc.masterlove-=1>><</if>> <<if _npc.defcount gte 1>><<set _npc.defcount-=1>><</if>> <<set _npc.tempstamina-=2>> <<if _npc.willpower lte 39 and $lossroll is 1 and _npc.traitsub lte 99>><<set _npc.traitsub+=1>><</if>> <<if _npc.likesadist gte 30>><<set _npc.arousal+=2>><</if>> <</if>> /* SLEEPING IN ANNEX */ /* ANNEX - ANNEX AFFECT SETTERS CAN BE FOUND IN YARDSLOT */ <<if _npc.sleep is 66>> <<if $annex1 gte 1 and _npc.happiness lte 69>><<set _npc.happiness+=1>><</if>> <<if $annex1 gte 2 and _npc.happiness lte 69>><<set _npc.happiness+=1>><<if _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>><</if>> <<if $annex2 gte 1 and _npc.happiness lte 69>><<set _npc.happiness+=1>><</if>> <<if $annex2 gte 3 and _npc.happiness lte 69>><<set _npc.happiness+=1>><</if>> <<if $annex2 gte 3 and _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> <</if>> /* LIBRARY EFFECTS - ALL */ <<if $mch.room1.type is 42>><<set _lib to $mch.room1>><</if>> <<if $mch.room2.type is 42>><<set _lib to $mch.room2>><</if>> <<if $mch.room3.type is 42>><<set _lib to $mch.room3>><</if>> <<if $mch.room4.type is 42>><<set _lib to $mch.room4>><</if>> <<if $mch.room5.type is 42>><<set _lib to $mch.room5>><</if>> <<if $mch.room6.type is 42>><<set _lib to $mch.room6>><</if>> <<if $mch.room7.type is 42>><<set _lib to $mch.room7>><</if>> <<if $mch.room8.type is 42>><<set _lib to $mch.room8>><</if>> <<if $mch.room9.type is 42>><<set _lib to $mch.room9>><</if>> <<if $mch.room10.type is 42>><<set _lib to $mch.room10>><</if>> <<if $mch.room11.type is 42>><<set _lib to $mch.room11>><</if>> <<if $mch.room12.type is 42>><<set _lib to $mch.room12>><</if>> <<if _lib isnot undefined>> <<set _acalib to 0>> <<set _techlib to 0>> <<set _occultlib to 0>> <<set _techlib+=_lib.furn4>> <<set _acalib+=_lib.furn4>> <<if _lib.furn4 gte 5>><<set _occult+=1>><</if>> <<if _lib.furn4 gte 7>><<set _occult+=1>><</if>> <<if _lib.furn9 gte 6>><<set _occult+=1>><</if>> <<if _lib.furn9 gte 10>><<set _occult+=1>><</if>> <<if _lib.level gte 1>><<set _acalib+=1>><</if>> <<if _lib.level2 gte 1>><<set _acalib+=1>><</if>> <<if _lib.level2 gte 2>><<set _acalib+=1>><<set $ownrare to true>><</if>> <<if _lib.level2 gte 3>><<set _acalib+=1>><<set _occult+=1>><<set $ownrare to true>><</if>> <<if _lib.level2 gte 4>><<set _acalib+=1>><<set _occult+=1>><<set $ownrare to true>><</if>> <<if _npc.traitmental gte 60>><<set _wisroll2+=100>><</if>> <<if _npc.aca lte 99 and _acalib gte _wisroll2>><<set _npc.aca+=1>><</if>> <<if _npc.tech lte 99 and _techlib gte _wisroll2>><<set _npc.tech+=1>><</if>> <</if>> /* END OF LIB */ /* OFFICE */ <<set _edu to 0>> <<if $mch.office.furn4 gte 2>><<set _edu+=1>><</if>> <<if $mch.office.furn4 gte 4>><<set _edu+=1>><</if>> <<if $mch.office.furn9 gte 2>><<set _edu+=1>><</if>> <<if $mch.office.furn9 gte 4>><<set _edu+=1>><</if>> <<if $mch.office.furn9 gte 6>><<set _edu+=1>><</if>> <<if $mch.office.furn9 gte 8>><<set _edu+=1>><</if>> <<if $mch.office.furn9 gte 10>><<set _edu+=1>><</if>> <<if _npc.sleep is 66>><<set _wisroll2+=100>><</if>> <<if _npc.traitmental gte 60>><<set _wisroll2+=100>><</if>> <<if _npc.aca lte 99 and _edu gte _wisroll2>><<set _npc.aca+=1>><</if>> <<if _npc.tech lte 99 and _edu gte _wisroll2>><<set _npc.tech+=1>><</if>> <<if _npc.admin lte 99 and _edu gte _wisroll2>><<set _npc.admin+=1>><</if>> /* EFFECT FROM PRISON CELL */ <<if _npc.bondage gte 10>> <<set _willroll to random(1, 100)>> <<if _npc.bondage is 10>><<set _prisroom to $mch.room10>><</if>> <<if _npc.bondage is 11>><<set _prisroom to $mch.room11>><</if>> <<if _npc.bondage is 12>><<set _prisroom to $mch.room12>><</if>> <<set _willc to 20>> <<if _npc.traitjaded gte 60>><<set _willc-=5>><</if>> <<if _npc.status is 5 or _npc.ostatus is 5>><<set _willc-=10>><</if>> <<if _npc.traitmat gte 70>><<set _willc+=5>><</if>> <<if _npc.warfame lte 4>><<set _willc+=5>><</if>> <<set _willc-=_willroll>> <<if _willc gte 0>><<set _npc.willpower-=1>><</if>> <<if _prisroom.level gte 1>> <<if _npc.likesadist lte 79 and _npc.masterlove gte 20>><<set _npc.masterlove-=1>><</if>> <<else>> <<if _npc.likesadist lte 79 and _npc.masterlove gte 10>><<set _npc.masterlove-=1>><</if>> <</if>> <<if _npc.likesadist lte 79 and _npc.scarefactor lte 9>><<set _npc.scarefactor+=1>><</if>> <<if _npc.defcount gte 1>><<set _npc.defcount-=1>><</if>> <<if _npc.afraid lte 10 and $lossroll lte 2>><<set _npc.afraid+=1>><</if>> <<if _npc.likesadist lte 19 and _npc.happiness gte 10>><<set _npc.happiness-=2>><</if>> <<if _npc.likesadist lte 29 and _npc.happiness gte 20>><<set _npc.happiness-=2>><</if>> <<if _npc.likesadist lte 69 and _npc.happiness gte 30>><<set _npc.happiness-=2>><</if>> <<if $foodstuff gte 2 and _prisroom.setting2 gte 1>><<set _npc.hunger to 39>><<if $foodget gte 1>><<set $cash-=6>><<else>><<set $foodstuff-=2>><</if>><</if>> <<set _npc.prisdays+=1>> <</if>> /* ADRIENNE AND MICHELLE SAME ROOM */ <<if $npc.av6.state gte 1 and $npc.av28.state gte 1 and $npc.av6.bondage lte 0 and $npc.av28.bondage lte 0>> <<if $npc.av6.sleep is $npc.av28.sleep>> <<if $npc.av6.happiness lt 96>><<set $npc.av6.happiness+=5>><</if>> <<if $npc.av28.happiness lt 96>><<set $npc.av28.happiness+=5>><</if>> <</if>> <</if>> <<if $npc.av36.girlname is undefined>> <<set $npc.av36 = { state: 1, status: 9, sex: 0, actnpc: 35, /* av30 -1 */ combatid: 11, daysa: 4300, salary: 0, salarynow: 0, agedays: 43, age: 12, body: 1, aw: 37, ah: 146, girlname: $dauname, girlnames: $daunames, last: "$pcLastName", girlid: 36, willpower: 35, kind: 55, discipline: random(20, 45), int: random(40, 55), dex: 70, aca: 5, tech: 5, med: 5, melee: 10, ranged: 20, domestic: 20, dancing: 55, admin: 5, acro: 70, per: 60, garden: 5, survival: 12, happiness: 60, str: 20, maxstamina: 50, tempstamina: 50, health: 25, toughness: 25, beauty: 70, charisma: 70, person: 5, pregnant: 0, fertility: 90, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 80, likeanal: 10, likepussy: 10, likeoral: 10, likesadist: 0, lesbian: random(0, 45), pain: 0, respect: 10, bondage: 0, analxp: 0, pussyxp: 0, oralxp: 0, kissingxp: 35, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: true, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Daddy", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, warfame: 0, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: either(0, 100), traitdaddy: either(0, 100), traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 1, traitammo: 0, traitscav: 100, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 80, /* 50 is default */ traitcrack: 0, traitadvoc: either(0, 0, 0, 0, 100), traitbrawler: 0, traitdom: 0, traitextro: 90, /* 30 is default */ traitfem: either(0, 0, 0, 0, 100), traitperf: 50, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: 100, traitaggro: 50, /* 50 is default */ traitmat: either(0,0,100), traitstarlet: either(0,0,100), traitsweet: 50, /* 50 is default */ traittech: either(0,0,100), traitwarrior: 0, traitwild: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, mychild: true, }>> <<set $npc.av36.mother to $wifename>> <<if $back_hunt gte 3>><<set $npc.av36.traitwild to 100>><</if>> <<if $back_sold gte 3>><<set $npc.av36.traitwarrior to 100>><</if>> <<if $masterage lte 29>><<set $npc.av36.mychild to false>><</if>> <</if>><<if $npc.av37.girlname is undefined>> <<set $npc.av37 = { state: 1, status: 9, sex: 1, actnpc: 36, /* av30 -1 */ combatid: 18, daysa: 5820, salary: 0, salarynow: 0, agedays: 8, age: 16, body: 6, aw: 70, ah: 178, girlname: $sonname, girlnames: $sonnames, last: "$pcLastName", girlid: 37, willpower: 40, kind: 45, discipline: random(30,60), int: 75, dex: 40, aca: 15, tech: 30, med: 15, melee: 40, ranged: 40, domestic: 10, dancing: 5, acro: 10, per: 5, garden: 10, survival: 10, admin: 20, happiness: 40, str: 45, maxstamina: 100, tempstamina: 100, health: 50, toughness: 50, beauty: 40, charisma: 40, person: 1, pregnant: 0, fertility: 100, seload: 0, devotion: random(5, 15), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, warfame: 0, masterlove: 90, likeanal: 0, likepussy: 50, likeoral: 0, likesadist: 20, lesbian: 0, pain: 0, respect: 10, bondage: 0, analxp: 0, pussyxp: 30, oralxp: 0, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Dad", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "leather", weapon: "pistol", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 1, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 100, /* 50 is default */ traitjaded: either(0, 0, 0, 0, 100), traitnerd: either(0, 0, 0, 0, 100), traitcrack: 0, traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 100, traitwarrior: 0, traitwild: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, mychild: true, }>> <<set $npc.av37.mother to $wifename>> <<if $back_hunt gte 3>><<set $npc.av37.traitwild to 100>><</if>> <<if $back_sold gte 3>><<set $npc.av37.traitwarrior to 100>><</if>> <<if $masterage lte 29>><<set $npc.av37.mychild to false>><</if>> <</if>><<set _strength to true>> <<set _ran1 to random(1, 3)>> <<set _strug to random(4, 15)>> <<set _guards to 0>> <<include DiceRolls>> <<set _chance to $masterstrength>> <<if $melee gte 70>><<set _chance+=10>><</if>> <<if $melee gte 90>><<set _chance+=10>><</if>> <<if _npc.status gte 3>><<set _chance-=10>><</if>> <<set _chance-=_npc.str>> <<if _npc.likesadist gte 80>><<set _chance+=20>><</if>> <<if _npc.body lte 2>><<set _chance+=20>><</if>> <<if _npc.body lte 3>><<set _chance+=20>><</if>> <<if _npc.traitwarrior gte 80>><<set _chance-=10>><</if>> <<if _npc.traitbrawler gte 80>><<set _chance-=10>><</if>> <<if _npc.body gte 7>><<set _chance-=10>><</if>> <<if _npc.girlid is 353 or _npc.transformed gte 1>><<set _chance+=500>><</if>> <<for _guard range $npc>> <<if _guard.actnpc isnot _npc.actnpc and (_guard.dayblock is 16 or _guard.dayblock is 17 or _guard.dayblock is 999)>> <<if _guard.masterlove gte 75 or _guard.likesadist gte 80 or _npc.status lte 2>> <<set _chance+=_guard.str>> <<set _guards+=1>> <</if>> <</if>> <</for>> <<set _chance-=$skillroll>> <<set $chance=_chance>> <<if _npc.girlid is 39>><<set $vallaspris to true>><</if>> <<if _chance gte 1>> <<include Success>> <<set $prison to true>> <br><br> You successfully imprison _npc.girlname! <<if _chance lte 14 and _npc.likesadist lte 79>> <br><br> The vicious struggle has unfortunately left you bruised (''HEALTH -_strug'')! <<set $masterhealth-=_strug>> <</if>> <br><br> ''_npc.girlname:'' // <<if _npc.girlid isnot 353>> <<if _npc.status lte 2>> <<if _npc.likesadist lte 79>> <<if _ran1 is 1>>What are you doing?<</if>> <<if _ran1 is 2>>What's this supposed to mean?<</if>> <<if _ran1 is 3>>Ex... What... What have I done?<</if>> <<else>> <<if _ran1 is 1>>Mmh... I love a good dungeon.<</if>> <<if _ran1 is 2>>You're so tough, Master. I love the feeling of your hands around my shoulders.<</if>> <<if _ran1 is 3>>Okay. I can play this game.<</if>> <</if>> <</if>> <<if _npc.status is 3>> <<if _npc.likesadist lte 79>> <<if _ran1 is 1>>No! I'm a free person!<</if>> <<if _ran1 is 2>>What are you doing? This is illegal!<</if>> <<if _ran1 is 3>>Do you know who I am? What is this??<</if>> <<else>> <<if _ran1 is 1>>Okay. Okay. I yield. This is a bit... sexy, after all.<</if>> <<if _ran1 gte 2>>(Laughter) Alright. Advanced dungeon games. I like it.<</if>> <</if>> <</if>> <<if _npc.status gte 4 and _npc.status lte 8>> <<if _npc.likesadist lte 79>> <<if _ran1 is 1>>What the hell! I'm gonna kill you for this!<</if>> <<if _ran1 is 2>>You're dead, asshole! Let me go!<</if>> <<if _ran1 is 3>>What the fuck?! Who do you think you are?<</if>> <<else>> <<if _ran1 is 1>>Dungeons have a special place in my heart (smile).<</if>> <<if _ran1 gte 2>>Mmh... This is a game I can play.<</if>> <</if>> <</if>> <<if _npc.status is 9>> <<if _ran1 is 1>>What are you doing, dad?<</if>> <<if _ran1 is 2>>Hey, dad. Come on! What did I do?<</if>> <<if _ran1 is 3>>Are you fucking serious? Come on, dad!<</if>> <</if>> <<if _npc.status is 10>> <<if _ran1 is 1>>Do you think your wife really deserves this?<</if>> <<if _ran1 is 2>>Eh... Please. Why are you doing this?<</if>> <<if _ran1 is 3>>I... I... I don't know what to say, husband.<</if>> <</if>> // <<else>> //Uuuugh....// <</if>> <</if>> <<if _chance lte 0>> <<include Fail>> <br><br> You fail to imprison _npc.girlname! <<if _sex is 0>>She's<<else>>He's<</if>> too powerful for you <<if _guards gte 1>>and your guards<</if>> to handle! <<if _chance gte -49 and _chance lte -20>> <<set _strug+=5>> <br><br> The vicious struggle has also left you injured (''HEALTH -_strug'')! <<set $masterhealth-=_strug>> <</if>> <<if _chance lte -50>> <<set _strug+=15>> <br><br> The vicious struggle has unfortunately left you severely injured (''HEALTH -_strug'')! <<set $masterhealth-=_strug>> <</if>> <br><br> ''_npc.girlname:'' // <<if _npc.status lte 2>> <<if _ran1 is 1>>I refuse to go in there! I'm not your cattle.<</if>> <<if _ran1 is 2>>That's a no! I refuse!<</if>> <<if _ran1 is 3>>What the hell? No way!<</if>> <</if>> <<if _npc.status is 3>> <<if _ran1 is 1>>You can't do that to me!<</if>> <<if _ran1 is 2>>I'm a servant, not a slave. I refuse to go in there.<</if>> <<if _ran1 is 3>>Are you serious? No way, Sir. I'm a free person.<</if>> <</if>> <<if _npc.status gte 4 and _npc.status lte 8>> <<if _ran1 is 1>>This will fucking cost you, asshole!<</if>> <<if _ran1 is 2>>I'm not sleeping in there. Fucking asshole. I'm this close to blowing your brains out.<</if>> <<if _ran1 is 3>>What the hell are you trying to pull?<</if>> <</if>> <<if _npc.status is 9>> <<if _ran1 is 1>>Stop it, dad! I refuse!<</if>> <<if _ran1 is 2>>No, dad, I will not go in there!<</if>> <<if _ran1 is 3>>You're the worst father ever! Why do you want to lock me up in there?<</if>> <</if>> <<if _npc.status is 10>> <<if _ran1 is 1>>No, husband. I refuse!<</if>> <<if _ran1 gte 2>>I'm never going in there! You're a... terrible husband.<</if>> <</if>> // <<if _npc.bondage is 10>><<set $mch.room10.occ to 0>><</if>> <<if _npc.bondage is 11>><<set $mch.room11.occ to 0>><</if>> <<if _npc.bondage is 12>><<set $mch.room12.occ to 0>><</if>> <<set $bondage to 0>> <<set _npc.bondage to 0>> <<set _npc.busy to 0>> <<set $busy to 0>> <</if>> <<if _npc.likesadist lte 79 and _npc.girlid isnot 353>> <br><br> $girlnames ''Affection (-10)'' and ''Anger (+4)'' have been modified! <<set $masterlove-=10>><<set $scarefactor+=4>> <<set _npc.masterlove-=10>><<set _npc.scarefactor+=4>> <<if _npc.status is 4 and $guardpool gte 5>> <br><br> Your unlawful act has also negatively affected your ''Influence (-250)''! <<set $credit-=250>> <</if>> <<if _npc.status is 5 and $guardpool gte 5>> <br><br> This unlawful act has also negatively affected your ''Influence (-500)''! <<set $credit-=500>> <<set _npc.masterlove-=10>> <</if>> <</if>> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _nointer to true>> <<if $lectures is undefined>><<set $lectures to 3>><</if>> /* NEW BUSY CHECKER */ <<include GenBusy>> /* busy chekcer <<for _che range $npc>> <<if _che.state is 1>> <<if _che.dayblock gte 1 and _che.dayblock isnot 8 and _che.dayblock isnot 5 and _che.dayblock isnot 12 and _che.dayblock isnot 15 and _che.dayblock isnot 16 and _che.dayblock isnot 19 and $daycount gte 80 and $daycount lte 159 and _che.dayblock isnot 999>><<set _che.busy to 1>><<else>><<set _che.busy to 0>><</if>> <</if>> <</for>> */ <<set _shrinebonus to $mch.shrine.level>> <<set _shrinebonus+=$mch.shrine.level2>> <<set _shrinebonus+=$mch.shrine.level2>> <<if $swamploot2 gte 2 and $mcrel.faith is 5>><<set _shrinebonus+=5>><</if>> <<if $masterstamina lte 3>><<set $masterstamina to 3>><</if>> <div class="headsign">Sermons & lectures</div> <<if $adpos5 is undefined>><<set $adpos5 to 0>><</if>> <<if $adpos is 0>> <<if $daycount lte 200 and $daycount gte 80>> <<include LoadFollow>><center> A lecture takes roughly one hour. You have $lectures lecture sessions left. </center> <<else>> <center> ''It's too <<if $daycount gte 240 or $daycount lte 30>>late<<else>>early<</if>> to start a sermon right now!'' </center> <<set _notraining to true>> <</if>> <br><br> <<if $lectures gte 1>> <<if $adpos2 is 0>> <div class="row ulvendor padd30right"> <div class="resholderbig">[[Anti Decadence|Lecture][$adpos2 to 1]]</div> <div class="resholderbig">[[Anti Willpower|Lecture][$adpos2 to 2]]</div> <div class="resholderbig"><<if $mcrel.faith gte 2>>[[Devotion|Lecture][$adpos2 to 3]]<<else>><p class="ulvendorown">Unavailable</p><</if>></div> </div> <div class="row ulvendor padd30right"> <div class="resholderbig">[[Pro Decadence|Lecture][$adpos2 to 4]]</div> <div class="resholderbig">[[Pro Willpower|Lecture][$adpos2 to 5]]</div> <div class="resholderbig"><p class="ulvendorown">Unavailable</p></div> </div> <</if>> <<else>> <br><br> <div class="tex16px"> <center>''You can only arrange three lectures per day!''</center> </div> <</if>> <<if $adpos2 gte 1>> <div class="row ulvendor padd30right"> <<if $adpos2 is 3 or $adpos2 is 5>> <div class="resholderbig"><<if $adpos3 is 0>><<if $stampoints gte 15 and $adpos2 isnot 5>>[[Use Fury!|Lecture][$adpos3 to 1]]<<else>><p class="ulvendorown">Fury!</p><</if>><</if>><<if $adpos3 is 1>><p class="ulvendoriown">Using Fury!</p><</if>>''//(-10 Stamina points)//''</div> <div class="resholderbig"> <<if $mcrel.devotion gte 10 and $adpos2 isnot 5>> <<if $adpos4 is 0>>[[Religious Zeal|Lecture][$adpos4 to 1]]<<else>><p class="ulvendoriown">Religions zeal!</p><</if>> <<else>> <p class="ulvendorown">Religious zeal</p> <</if>> ''//(-10 Devotion points)//''</div> <div class="resholderbig"><<if $adpos5 is 0>><<if $cash gte 250>>[[Enhance|Lecture][$adpos5 to 1]]<<else>><p class="ulvendorown">Enhance</p><</if>><</if>><<if $adpos5 is 1>><p class="ulvendoriown">Enhanced!</p><</if>>''//(-$250)//''</div> <<else>> <div class="resholderbig"><p class="ulvendorown">Use fury!</p></div> <div class="resholderbig"><p class="ulvendorown">Religious zeal!</p></div> <div class="resholderbig"><p class="ulvendorown">Enhance</p></div> <</if>> </div> <</if>> <</if>> <<if $adpos gte 1>> <<if $repeatcom is true>> <<addhours 1>> <<set $daycount+=10>> <<if $adpos3 is 1>><<set $stampoints-=10>><</if>> <<if $adpos4 is 1>><<set $mcrel.devotion-=10>><</if>> <<if $adpos5 is 1>><<set $cash-=250>><</if>> <<set $lectures-=1>> <<unset $repeatcom>> <</if>> <<set _sermon to true>> <<include RanTexts>> <</if>> <<set _npcs to 0>> <<for _np range $npc>> <<if _np.bondage lte 0 and _np.busy is 0 and _np.health gte 1 and _np.state gte 1>> <<set _npcs+=1>> <</if>> <</for>> <<if _hiderep isnot true>> <div class="storybottom padd40left padd40right"> <div class="row"><div class="resholderbig tex16px">''SHRINE BONUS''<br><<if _shrinebonus gte 0>>+<</if>>_shrinebonus</div><div class="resholderbig ulsmall"><center><<if $lectures gte 1>><<if $adpos2 gte 1>><<if $adpos gte 1>>[[Repeat|Lecture][$repeatcom to true]]<<else>><<if _notraining isnot true>>[[Start!|Lecture][$adpos to 1, $repeatcom to true]]<<else>><p class="ulsmallused">Start!</p><</if>><</if>><</if>><<else>><br><div class="tex4px"><br></div><</if>>[[Reset|Lecture][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0]]</center></div><div class="resholderbig tex16px">''WINDS OF FAITH''<br><<if $relwinds gte 0>>+<</if>>$relwinds</div></div> </div> <</if>> </div> <div class="pic"> <<if $adpos3 is 1>> [img[$imgpath + "Home/type13_99.jpg"]] <<else>> [img[$imgpath + "Home/type13_99b.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _hiderep is true>> <<if $lectures gte 1>>[[Repeat|Lecture][$repeatcom to true]]<<else>> <p class="usedpass">Repeat</p><</if>> [[Reset|Lecture][$adpos to 0, $adpos2 to 0, $adpos3 to 0, $adpos4 to 0, $adpos5 to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $mch isnot undefined and $comesfromyard is true>>[[Back (Shrine)|House][$action to 1, $adpos to 0, $adpos2 to 0]]<</if>> [[Back (Home)|Home]] </div> <div class="alt3"> <div class="interactbox"> ''- ACTIVE PARTICIPANTS -''<br> <div class="written tex16px left padd70left"> $pcFirstName ''(Preacher)''<br> <<if $classe is 1>> <<if $cslot1 gte 1>>$cs1_name<br><</if>> <<if $cslot2 gte 1>>$cs2_name<br><</if>> <<if $cslot3 gte 1>>$cs3_name<br><</if>> <<if $cslot4 gte 1>>$cs4_name<br><</if>> <<else>> _npcs household members. <</if>> </div> </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set _poli to "Neutral">> <<set _poli2 to 1>> <<if $npc.av7.kind gte 60 and $npc.av7.willpower gte 5 and $npc.av7.willpower lte 59 and $npc.av7.likesadist lte 74>><<set _poli to "Democratic">><<set _poli2 to 2>><</if>> <<if $npc.av7.likesadist gte 75 and $npc.av7.willpower lte 25>><<set _poli to "Authoritarian">><<set _poli2 to 3>><</if>> <<if $npc.av7.willpower gte 60 and $npc.av7.likesadist lte 49>><<set _poli to "Libertarian">><<set _poli2 to 4>><</if>> <<if $npc.av7.willpower gte 60 and $npc.av7.likesadist lte 39 and $freedomfester gte 50>><<set _poli to "Rebel">><<set _poli2 to 5>><</if>> <<if $npc.av7.willpower gte 60 and $npc.av7.likesadist gte 40 and $freedomfester gte 50>><<set _poli to "Anarchist">><<set _poli2 to 6>><</if>> <<if $npc.av7.willpower lte 4>><<set _poli to "Authoritarian">><</if>> <<if $forcepol is 2 and _poli2 isnot 2>><<set _poli to "Democratic (forced)">><</if>> <<if $forcepol is 3 and _poli2 isnot 3>><<set _poli to "Authoritarian (forced)">><</if>> <<if $forcepol is 4 and _poli2 isnot 4>><<set _poli to "Libertarian (forced)">><</if>> <<if $forcepol is 5 and _poli2 isnot 5>><<set _poli to "Rebel (forced)">><</if>> <<if $forcepol is 6 and _poli2 isnot 6>><<set _poli to "Anarchist (forced)">><</if>> <<if _endday is true and $nicsu is undefined>> <<set $nicsu to 0>> <<set _nicroll to random(45, 3500)>> <<set _nicchance to $nicpower>> <<set _nicchance+=$npc.av7.discipline>> <<set _nicchance+=$npc.av7.int>> <<set _nicchance-=_nicroll>> <<if $npc.av7.prest gte 100>><<set _nicchance+=5>><</if>> <<if $npc.av7.prest gte 500>><<set _nicchance+=5>><</if>> <<if $npc.av7.prest gte 1000>><<set _nicchance+=5>><</if>> <<if $npc.av7.warfame gte 100>><<set _nicchance+=5>><</if>> <<if $npc.av7.bondage gte 1>><<set _nicchance-=10000>><</if>> <<if $forcepol gte 1 and $forcepol isnot _poli2 and $npc.av7.willpower gte 5>><<set _nicchance-=75>><<if $npc.av7.happiness gte 51>><<set $npc.av7.happiness-=2>><</if>><<set _poli2 to $forcepol>><</if>> <<if $forcepol gte 1>><<set _poli2 to $forcepol>><</if>> <<if _nicchance gte 1>> <<if _poli2 is 1>> <<if $lossroll is 1>><<set $faction.ikaanos.control-=1>><<set _aria to -4>><<set $nicsu to 1>><</if>> <<if $lossroll is 2>><<set $faction.ikaanos.control+=1>><<set _aria to 3>><<set $nicsu to 2>><</if>> <<if $lossroll is 3>><<set $faction.ikaanos.prosp+=1>><<set _aria to 3>><<set $nicsu to 3>><</if>> <<if $lossroll is 4>><<set $faction.ikaanos.prosp-=1>><<set $nicsu to 4>><<set _aria to -4>><</if>> <<if $lossroll is 5>><<set $faction.ikaanos.corruption-=1>><<set $nicsu to 6>><</if>> <<if $lossroll is 6>><<set $faction.ikaanos.corruption+=1>><<set $nicsu to 7>><</if>> <</if>> <<if _poli2 is 2>> <<if $faction.ikaanos.prosp lte 89>><<set $faction.ikaanos.prosp+=1>><<set $nicsu to 3>><<set _aria to 3>><</if>> <</if>> <<if _poli2 is 3>> <<if $faction.ikaanos.control lte 89>><<set $faction.ikaanos.control+=1>><<set $nicsu to 2>><<set _aria to 3>><</if>> <</if>> <<if _poli2 is 4>> <<if $faction.ikaanos.prosp lte 89>><<set $faction.ikaanos.prosp+=1>><<set $nicsu to 3>><<set _aria to 3>><</if>> <<if $faction.ikaanos.corruption gte 20>><<set $faction.ikaanos.corruption-=1>><<set $nicsu2 to 6>><</if>> <</if>> <<if _poli2 is 5>> <<if $faction.ikaanos.state is 1>> <<set $faction.ikaanos.control-=1>><<set $nicsu to 1>> <<else>> <<set $faction.ikaanos.control+=1>><<set $nicsu to 2>><<set _aria to 3>> <</if>> <</if>> <<if _poli2 is 6>> <<set $faction.ikaanos.control-=1>><<set $nicsu to 1>><<set _aria to -4>> <<if $faction.ikaanos.corruption lte 89>><<set $nicsu2 to 7>><<set $faction.ikaanos.corruption+=1>><</if>> <</if>> <<if $faction.ikaanos.state is 2 and _aria isnot undefined>> <<set $npc.av11.masterlove+=_aria>> <</if>> <</if>> /* GTE 1 ENDS */ <</if>> /* END DAY CHECKER ENDS */<<set _ranamb to random(1, 20)>> <<if $mcpower gte 15>><<set _ranamb+=1>><</if>> <<if $mcpower gte 25>><<set _ranamb+=1>><</if>> <<if $npc.av27.state gte 1>><<if $npc.av27.dayblock is 999>><<set _ranamb+=1>><</if>><</if>> <<if $npc.av34.state gte 1>><<if $npc.av34.dayblock is 999>><<set _ranamb+=1>><</if>><</if>> <<if $justgotamb is true>><<set _ranamb+=99>><</if>> <<if $faction.bandit.standing gte 70>><<set _ranamb+=2>><</if>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<if $quest_bud is 2>> <<set $npc.av30.masterlove+=30>> <<set $quest_bud to 3>> <</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 25>> <<if $redsen0 is undefined>> <<set $redsen1 to 1>> <<set $redsen2 to 1>> <<set $redsen3 to 1>> <<set $redspoi to 1>> <<set $redsen0 to 1>> <<set $quest_reds to 0>> <</if>> <<set $pic to 0>> <<set $mpic to 0>> <<include ResetAllValues>> <<include Checker>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <<if $mctraitlimp gte 75 and _travel is undefined>><<set $daycount+=1>><<addmins 6>><</if>> <</if>> <<unset $wasino>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/reds.jpg"]] <<else>> [img[$imgpath + "Maps/reds_night.jpg"]] <</if>> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_redup.png"][Red]] </div> <div class="leftdown lighthover"> [img[$imgpath + "Maps/waysign_ishirleft.png"][Maps][$wopos to 29, $music to 13, $break to true]] </div> <<if $quest_reds lte 5>> <div class="underworld opac"> [img[$imgpath + "Maps/burned.png"]] </div> <</if>> <<include FacEn>> <div class="kai"> <<if $daycount gte 80 and $daycount lte 220>> <div class="lighthover"> [img[$imgpath + "Maps/butt_kai.png"][Carp][$bell to true, $noclick to true]] </div> <<else>> [img[$imgpath + "Maps/closed.png"]] <</if>> </div> <<if $redsen1 is 1>> <div class="enpos4 lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 162]] </div> <</if>> <<if $redsen2 is 1>> <div class="brian lighthover"> [img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 163]] </div> <</if>> <<if $bwalk is undefined>><<set $bwalk to 1>><<set $bdone to 0>><</if>> <<if $bdone is 0 and $bwalk lt 11 and $daycount gte 60 and $daycount lte 200 and $weatherroll gte 4>> <<set _left to $bwalk>> <<set _left-=1>> <div class="enpos3 lighthover"> <<hovertip "The boardwalks (_left/10)">> [img[$imgpath + "Maps/poiicon.png"][MScaving][$mscaving to 34]] <</hovertip>> </div> <</if>> <<if $quest_bud is 1 and _budhere is true>> <div class="leftup lighthover"> <<hovertip "Bud's bullies">> [img[$imgpath + "Maps/poiicon.png"][CombatRoom][$combat to 166]] <</hovertip>> </div> <</if>> <<if $oldone4 is 18>> <div class="wolfbunker lighthover"> [img[$imgpath + "Maps/wolfbunker.png"][MScaving][$mscaving to 77, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <<if $quest_reds gte 0>> <div class="enpos8 lighthover"> [img[$imgpath + "Maps/magistrate.png"][MScaving][$mscaving to 35, $adpos to 0, $adpos2 to 0, $inside to true]] </div> <</if>> <<if $quest_reds is 3>> <div class="scrapper lighthover"> [img[$imgpath + "Maps/scrappertom.png"][MScaving][$mscaving to 36, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $scrapplace is 1>> <div class="scrapper2 lighthover"> [img[$imgpath + "Maps/pikers.png"][MScaving][$mscaving to 37, $adpos to 0, $adpos2 to 0]] </div> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">SOUTH REDHAVEN <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 26>> <<set $inside to true>> <div class="headsign">CARPENTER</div> <<if $action is 1>> You're standing in the workshop of <<if $days gte 2000>>Feltor Kai<<else>>Lombar Kai<</if>>. <</if>> <<if $action is 0>> You enter the workshop of <<if $days gte 2000>>Lombar Kai's son, Feltor Kai, who's recently taken over after his deceased father who specialized<<else>>Lombar Kai - an old carpenter who specializies<</if>> in many different fields of woodworking and metal craftsmanship: furniture, household appliances, vehicles and art. <br><br> The smell of fresh haal wood hangs like a cloud of incense in here. <<set $action to 1>> <</if>> <<if $action is 2 or $action is 3>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/armchairbutt.png"]]>> <<goto Carp>> <<set $event to 165>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/sofabutt.png"]]>> <<goto Carp>> <<set $event to 166>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/luxsofabutt.png"]]>> <<goto Carp>> <<set $event to 167>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/bookshelfbutt.png"]]>> <<goto Carp>> <<set $event to 168>> <<set $action to 3>> <</link>> </div> /* first row ends */ </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/bedsinglebutt.png"]]>> <<goto Carp>> <<set $event to 169>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/beddoublebutt.png"]]>> <<goto Carp>> <<set $event to 170>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/dinnersetbutt.png"]]>> <<goto Carp>> <<set $event to 171>> <<set $action to 3>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/deskbutt.png"]]>> <<goto Carp>> <<set $event to 172>> <<set $action to 3>> <</link>> </div> </div> <br><br> <div class="row"> <div class="resholder lighthover"> <<link [img[$imgpath + "Stuff/bedmegabutt.png"]]>> <<goto Carp>> <<set $event to 193>> <<set $action to 3>> <</link>> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> <div class="resholder"> <div class="opac"> [img[$imgpath + "Weapons/buttempty.png"]] </div> </div> </div> </div> /* END OF FURNITURE BUTTS */ <</if>> <<if $action is 99>> You approach <<if $days gte 2000>>Feltor<<else>>old Lombar<</if>> Kai in one of the work rooms.<br><br> He stops what he's doing and looks up at you. <br><br> ''<<if $days gte 2000>>Feltor<<else>>Lombar<</if>>:'' //<<if $mcpower gte 30>>Mr. $pcLastName. I didn't notice you. Terribly sorry. How can I be of assistance?<<else>>Yes, how can I help you?<</if>>// <</if>> <<if $action is 4>> ''You:'' //How's business around here? Anyone giving you a hard time?// <br><br> ''<<if $days gte 2000>>Feltor<<else>>Lombar<</if>>:'' //<<if $carpbus is undefined>>Yeah, all is pretty good I'd dare to say, even if the magistrate's givin' me some trouble when he's sober. But it's nothing I can't handle.<<else>>Oh, no, Sir. Since you stepped in, everything's been calm and quiet.<</if>>// <br><br> ''You:'' //That's good to hear.// <<set $action2 to true>> <</if>> <<if $action is 5>> ''You:'' //<<if $action2 is true>>Anyway. I have another question. <<else>>Hello. I just wanted to ask.<</if>> You're in need of workers? I happen to specialize in that type of business.// <br><br> ''<<if $days gte 2000>>Feltor<<else>>Lombar<</if>>:'' //Yeah. I can use a set of helping hands around here. Mostly carrying stuff around, especially when Skyguard need their crawlers fixed. Will be tough work, but it pays good.// <div class="storybottom"> <div class="row"> <div class="vendorleft"> <center> <div class="introchofilled lefttex"> <div class="tex6px"><br></div> <center>''WORK DETAILS'' </center> <div class="vsmalltex"><hr color="black"></div> <div class="tex6px"><br></div> ''Income: '' $40/day<br> ''Risks:'' <div class="green">Low</div><br> ''Age:'' 12 or older<br> </div> </center> </div> <div class="vendorright"> <<if $workcarp is undefined>> <<include VendDisc>> <<set $workcarp to 0>> <</if>> </div> </div> </div> <</if>> </div> <div class="pic"> <<if $action is 3>> <<include GenBuy>> <<elseif $intalk is true>> <<if $days gte 2000>> [img[$imgpath + "Interiors/carp3.jpg"]] <<else>> [img[$imgpath + "Interiors/carp2.jpg"]] <</if>> <<else>> [img[$imgpath + "Interiors/carp.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action lte 1>>[[Browse wares|Carp][$action to 2]]<</if>> <<if $intalk is true>> <<if $action isnot 4>>[[How's business?|Carp][$action to 4]]<<else>><p class="usedpass">How's business?</p><</if>> <<if $workcarp is undefined>> <<if $action isnot 5>>[[Need workers?|Carp][$action to 5]]<</if>> <</if>> /* <<if $action isnot 6>>[[Looking for investors?|Carp][$action to 6]]<<else>><p class="usedpass">Looking for investors?</p><</if>> */ <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $intalk isnot true>> [[Talk to owner|Carp][$action to 99, $intalk to true]] <<else>> [[End conversation|Carp][$action to 1, $intalk to false]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrapem"><div id="introwrapper"> <<set _newcre to true>> <<if $ranna is true>> <<include RanMale>> <<set $pcFirstName to _name>> <<set $pcLastName to _surname>> <<unset $changename>> <<unset $ranna>> <</if>> <<if $enhfix is true>> <<else>> <<if $enhanced is true>><<set $crepoints to -999>><<set _opaci to 00>><</if>> <</if>> <<if $action5 isnot true>> <<set $missiontake to true>> <<set $action5 to true>> <</if>> <<if $mctraitspage is undefined>><<set $mctraitspage to 1>><</if>> <<include Chini>> <div class="chcorr"> <center><h2>- <<if $crepage is 3>>TRAITS (PAGE $mctraitspage)<<elseif $crepage is 2>>ATTRIBUTES AND SKILLS<<elseif $crepage is 1>>SKILL CLASSES<<elseif $crepage is 4>>BIOGRAPHY <div class="uppernocut">($pcFirstName $pcLastName)</div><<else>>GAME SETTINGS<</if>> - </h2></center> </div> <div class="tex5px"><br></div> <div class="row"> <div class="introbox padd40right"> <<if $crepage is 3>> <center> <div class="traitz"> <div class="row"> <div class="resholder right"><div class="tex5px"><br></div><<if $mctraitspage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][Ntrait][$mctraitspage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholder left"><div class="tex5px"><br></div><<if $mctraitspage lte 3>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][Ntrait][$mctraitspage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> </div> </div> </center> <</if>> <div class="tex5px"><br></div> <<if $crepage is 1>> <<include Social>> <</if>> <<if $crepage is 2>> <<include Attri>> <</if>> <<if $crepage is 4>> <<include Bio>> <</if>> <<if $crepage is 5>> <<include Gset>> <</if>> /* TRAITS */ <<if $crepage is 3>> <<if $mctraitspage is 1>> <<set _enhanced to true>> <div class="row"> <<set _traitname to "attractive">> <<set _trait to 1>> <<set _traitid to $traits.t1>> <<set _cost to 30>> <<set _beauty to 65>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "brainy">> <<set _traitid to $traits.t2>> <<set _trait to 2>> <<set _cost to 20>> <<set _masterint to 40>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "crackshot">> <<set _traitid to $traits.t3>> <<set _trait to 3>> <<set _ranged to 40>> <<set _cost to 50>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "crafter">> <<set _traitid to $traits.t4>> <<set _trait to 4>> <<set _artisan to 20>> <<set _cost to 10>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "deadly strike">> <<set _traitid to $traits.t5>> <<set _trait to 5>> <<set _cost to 50>> <<set _melee to 40>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> </div> /* FIRST ROW ENDS */ <div class="tex5px"><br></div> <div class="row"> <<set _traitname to "disciplined">> <<set _trait to 6>> <<set _traitid to $traits.t6>> <<set _cost to 30>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "engineer">> <<set _traitid to $traits.t7>> <<set _trait to 7>> <<set _cost to 10>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "gunslinger">> <<set _traitid to $traits.t8>> <<set _trait to 8>> <<set _cost to 10>> <<set _ranged to 35>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "well-hung">> <<set _traitid to $traits.t9>> <<set _trait to 9>> <<set _cost to 5>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "massive load">> <<set _traitid to $traits.t10>> <<set _trait to 10>> <<set _cost to 0>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> </div> /* SECOND ROW ENDS */ <div class="tex5px"><br></div> <div class="row"> <<set _traitname to "techie">> <<set _traitid to $traits.t11>> <<set _trait to 11>> <<set _cost to 10>> <<set _tech to 30>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "tough">> <<set _traitid to $traits.t12>> <<set _trait to 12>> <<set _cost to 30>> <<set _masterstamina to 30>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "Preacher">> <<set _traitid to $traits.t13>> <<set _trait to 13>> <<set _cost to 15>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "sharpshooter">> <<set _traitid to $traits.t14>> <<set _trait to 14>> <<set _cost to 10>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "manhunter">> <<set _traitid to $traits.t15>> <<set _trait to 15>> <<set _cost to 15>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> </div> /* THIRD ROW ENDS */ <div class="tex5px"><br></div> <div class="row"> <<set _traitname to "teen subduer">> <<set _trait to 16>> <<set _traitid to $traits.t16>> <<set _cost to 20>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "wealthy">> <<set _traitid to $traits.t17>> <<set _trait to 17>> <<set _cost to 25>> <<set _lvl2 to 1>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "wildborn">> <<set _traitid to $traits.t18>> <<set _trait to 18>> <<set _cost to 10>> <<set _survival to 20>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <<include skillres>> <</capture>> <<set _traitname to "party animal">> <<set _traitid to $traits.t19>> <<set _trait to 19>> <<set _cost to 15>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "Z-mark">> <<set _traitid to $traits.t20>> <<set _trait to 20>> <<set _cost to 50>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> </div> /* FOURTH ROW ENDS */ <</if>> /* FIRST TRAIT PAGE ENDS */ <<if $mctraitspage is 2>> <<set _enhanced to true>> /* new 0836 traits */ <div class="row"> <<set _traitname to "adora sanor">> <<set _traitid to $traits.t41>> <<set _trait to 41>> <<set _cost to 50>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "mountain man">> <<set _traitid to $traits.t42>> <<set _trait to 42>> <<set _cost to 50>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "tavern owner">> <<set _traitid to $traits.t43>> <<set _trait to 43>> <<set _cost to 45>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "educator">> <<set _traitid to $traits.t44>> <<set _trait to 44>> <<set _cost to 50>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "Occultist">> <<set _traitid to $traits.t45>> <<set _trait to 45>> <<set _cost to 15>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> </div> /* SECOND ROW BELOW */ <div class="tex5px"><br></div> <div class="row"> <<set _traitname to "taskmaster">> <<set _traitid to $traits.t46>> <<set _trait to 46>> <<set _cost to 20>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "kingpin">> <<set _traitid to $traits.t47>> <<set _trait to 47>> <<set _cost to 50>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "Pharmacist">> <<set _traitid to $traits.t48>> <<set _trait to 48>> <<set _cost to 20>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "God's chosen">> <<set _traitid to $traits.t49>> <<set _trait to 49>> <<set _cost to 30>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> <<set _traitname to "Oathsworn">> <<set _traitid to $traits.t50>> <<set _trait to 50>> <<set _cost to 30>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> </div> <</if>> <<if $mctraitspage is 3>> <<set _enhanced to true>> <div class="row"> <<set _traitname to "body odor">> <<set _trait to 21>> <<set _traitid to $traits.t21>> <<set _points to 10>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "near-sighted">> <<set _traitid to $traits.t22>> <<set _trait to 22>> <<set _points to 15>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "debt">> <<set _traitid to $traits.t23>> <<set _trait to 23>> <<set _points to 15>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "gluttonous">> <<set _traitid to $traits.t24>> <<set _trait to 24>> <<set _points to 20>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "limp">> <<set _traitid to $traits.t25>> <<set _trait to 25>> <<set _points to 15>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> </div> /* FIRST ROW ENDS */ <div class="tex5px"><br></div> <div class="row"> <<set _traitname to "pacifist">> <<set _trait to 26>> <<set _traitid to $traits.t26>> <<set _points to 120>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "stiffness">> <<set _traitid to $traits.t27>> <<set _trait to 27>> <<set _points to 25>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "unlucky">> <<set _traitid to $traits.t28>> <<set _trait to 28>> <<set _points to 25>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "weak-boned">> <<set _traitid to $traits.t29>> <<set _trait to 29>> <<set _points to 25>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "weak-willed">> <<set _traitid to $traits.t30>> <<set _trait to 30>> <<set _points to 25>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> </div> /* SECOND ROW ENDS */ <div class="tex5px"><br></div> /* THIRD NEW ROW BEINGS */ <div class="row"> <<set _traitname to "lawful">> <<set _trait to 60>> <<set _traitid to $traits.t60>> <<set _points to 30>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "stim allergy">> <<set _traitid to $traits.t61>> <<set _trait to 61>> <<set _points to 70>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "sex addict">> <<set _traitid to $traits.t62>> <<set _trait to 62>> <<set _points to 25>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "haunted">> <<set _traitid to $traits.t63>> <<set _trait to 63>> <<set _points to 5>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> <<set _traitname to "lone wolf">> <<set _traitid to $traits.t64>> <<set _trait to 64>> <<set _points to 20>> <<capture _traitid _trait _traitname _points>> <<include ntraitlook>> <</capture>> </div> <</if>> /* THIRD TRAIT PAGE ENDS */ <<if $mctraitspage is 4>> <div class="row"> <<set _traitname to "Adonis">> <<set _trait to 31>> <<set _traitid to $traits.t31>> <<set _enh to 25>> <<set _cost to 40>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "Superb">> <<set _traitid to $traits.t32>> <<set _trait to 32>> <<set _cost to 50>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "Stryker V3">> <<set _traitid to $traits.t33>> <<set _trait to 33>> <<set _cost to 75>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "inheritance">> <<set _traitid to $traits.t34>> <<set _trait to 34>> <<set _cost to 30>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "$750,000">> <<set _traitid to $traits.t35>> <<set _trait to 35>> <<set _cost to 60>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost>> <<include ntraitlook>> <</capture>> </div> /* FIRST ROW ENDS */ <div class="tex5px"><br></div> <div class="row"> <<set _traitname to "Coilgun">> <<set _trait to 36>> <<set _traitid to $traits.t36>> <<set _enh to 25>> <<set _cost to 5>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "great sword">> <<set _traitid to $traits.t37>> <<set _trait to 37>> <<set _cost to 5>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "skillbooks">> <<set _traitid to $traits.t38>> <<set _trait to 38>> <<set _cost to 10>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "Duraplate">> <<set _traitid to $traits.t39>> <<set _trait to 39>> <<set _cost to 10>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "25k Influence">> <<set _traitid to $traits.t40>> <<set _trait to 40>> <<set _cost to 20>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> </div> /* SECOND ROW ENDS */ <div class="tex5px"><br></div> <<set _test1 to _enhanced>> <div class="row"> <<set _traitname to "Family man">> <<set _trait to 55>> <<set _traitid to $traits.t55>> <<set _enh to 25>> <<set _enhanced to true>> <<set _cost to 90>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _enhanced to $enhanced>> <<set _traitname to "Old stash">> <<set _traitid to $traits.t56>> <<set _trait to 56>> <<set _cost to 70>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "master sniper">> <<set _traitid to $traits.t57>> <<set _trait to 57>> <<set _cost to 75>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "H.U.L.C. armor">> <<set _traitid to $traits.t58>> <<set _trait to 58>> <<set _cost to 100>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> <<set _traitname to "$5,000,000">> <<set _traitid to $traits.t59>> <<set _trait to 59>> <<set _cost to 200>> <<set _enh to 25>> <<capture _traitid _trait _traitname _cost _enh>> <<include ntraitlook>> <</capture>> </div> /* THIRD ROW ENDS */ <</if>> /* ENHANCED TRAIT PAGE ENDS */ <</if>> /* TRAIT MAIN PAGE ENDS */ </div> /* INTRO BOX */ <div class="pholder center tex17px"> <div class="tex12px">''REMAINING POINTS''</div> $crepoints </div> <div class ="vendorleft"> <div class ="tinfoholder"> <div class="tex3px"><br></div> <div class="signvendor"><<if $shownum isnot true>>character stats<<else>>Traits<</if>></div> <div class="shownum3 lighthover"> <<hovertip "<<if $shownum isnot true>>Show traits<<else>>Show skills<</if>>">> <<if $shownum isnot true>> [img[$imgpath + "Butt/changer.png"][Ntrait][$shownum to true]] <<else>> [img[$imgpath + "Butt/changer2.png"][Ntrait][$shownum to false]] <</if>> <</hovertip>> </div> <div class="tex1px"><br></div> <<if $shownum isnot true>> <div class="left padd10left"> <<if $masterstrength_cr gte -40>> <div class="row left"> <div class="nameholder2"> ''STRENGTH:'' </div> <div class="valueholder2"> <<if $masterstrength gte _atricap>><<hovertip "cap reached!">><div class="red">$masterstrength</div><</hovertip>><<else>> $masterstrength<</if>> <<if $masterstrength_cr gte 1>><div class="green">(+$masterstrength_cr)</div><<elseif $masterstrength_cr lte -1>><div class="red">($masterstrength_cr)</div><</if>> </div> </div> <</if>> <<if $masterdex_cr gte -40>> <div class="row left"> <div class="nameholder2"> ''DEXTERITY:'' </div> <div class="valueholder2"> <<if $masterdex gte _atricapdex>><<hovertip "cap reached!">><div class="red">$masterdex</div><</hovertip>><<else>> $masterdex<</if>> <<if $masterdex_cr gte 1>><div class="green">(+$masterdex_cr)</div><<elseif $masterdex_cr lte -1>><div class="red">($masterdex_cr)</div><</if>> </div> </div> <</if>> <<if $masterstamina_cr gte -40>> <div class="row left"> <div class="nameholder2"> ''STAMINA:'' </div> <div class="valueholder2"> <<if $masterstamina gte _atricap>><<hovertip "cap reached!">><div class="red">$masterstamina</div><</hovertip>><<else>> $masterstamina<</if>> <<if $masterstamina_cr gte 1>><div class="green">(+$masterstamina_cr)</div><<elseif $masterstamina_cr lte -1>><div class="red">($masterstamina_cr)</div><</if>> </div> </div> <</if>> <<if $masterint_cr gte -40>> <div class="row"> <div class="nameholder2"> ''INTELLIGENCE:'' </div> <div class="valueholder2 "> <<if $masterint gte _atricap>><<hovertip "cap reached!">><div class="red">$masterint</div><</hovertip>><<else>> $masterint<</if>> <<if $masterint_cr gte 1>><div class="green">(+$masterint_cr)</div><<elseif $masterint_cr lte -1>><div class="red">($masterint_cr)</div><</if>> </div> </div> <</if>> <<if $masterwill_cr gte -40>> <div class="row"> <div class="nameholder2"> ''WILLPOWER:'' </div> <div class="valueholder2"> <<if $masterwill gte _atricap>><<hovertip "cap reached!">><div class="red">$masterwill</div><</hovertip>><<else>> $masterwill<</if>> <<if $masterwill_cr gte 1>><div class="green">(+$masterwill_cr)</div><<elseif $masterwill_cr lte -1>><div class="red">($masterwill_cr)</div><</if>> </div> </div> <</if>> <<if $mastercharm_cr gte -40>> <div class="row"> <div class="nameholder2"> <<hovertip "Your Charm and personal appeal <br>when interacting with others.">>''CHARISMA:'' <</hovertip>> </div> <div class="valueholder2"> <<if $mastercharm gte _atricap>><<hovertip "cap reached!">><div class="red">$mastercharm</div><</hovertip>><<else>> $mastercharm<</if>> <<if $mastercharm_cr gte 1>><div class="green">(+$mastercharm_cr)</div><<elseif $mastercharm_cr lte -1>><div class="red">($mastercharm_cr)</div><</if>> </div> </div> <</if>> <<if $masterbeauty_cr gte -40>> <div class="row"> <div class="nameholder2"> <<hovertip "Your physical appearance and <br> attractiveness.">>''BEAUTY:'' <</hovertip>> </div> <div class="valueholder2"> <<if $masterbeauty gte _atricap>><<hovertip "cap reached!">><div class="red">$masterbeauty</div><</hovertip>><<else>> $masterbeauty<</if>> <<if $masterbeauty_cr gte 1>><div class="green">(+$masterbeauty_cr)</div><<elseif $masterbeauty_cr lte -1>><div class="red">($masterbeauty_cr)</div><</if>> </div> </div> <</if>> <div class="tex13px"> <<if $aca_cr gte -40>> <div class="row"> <div class="nameholder2"> <<hovertip "History, demography and geography.">>''Academics:'' <</hovertip>> </div> <div class="valueholder2"> $aca <<if $aca_cr gte 1>><div class="green">(+$aca_cr)</div><<elseif $aca_cr lte -1>><div class="red">($aca_cr)</div><</if>> </div> </div> <</if>> <<if $medicine_cr gte -40>> <div class="row"> <div class="nameholder2"> <<hovertip "Healing, recovery and<br> curing diseases.">>''Medicine:'' <</hovertip>> </div> <div class="valueholder2"> $medicine <<if $medicine_cr gte 1>><div class="green">(+$medicine_cr)</div><<elseif $medicine_cr lte -1>><div class="red">($medicine_cr)</div><</if>> </div> </div> <</if>> <<if $tech_cr gte -40>> <div class="row"> <div class="nameholder2"> <<hovertip "Physics, computer knowledge<br> and technology.">>''Science:'' <</hovertip>> </div> <div class="valueholder2"> $tech <<if $tech_cr gte 1>><div class="green">(+$tech_cr)</div><<elseif $tech_cr lte -1>><div class="red">($tech_cr)</div><</if>> </div> </div> <</if>> <<if $melee_cr gte -40>> <div class="row"> <div class="nameholder2"> <<hovertip "Fighting unarmed or with<br> close combat weapons.">>''Melee combat:'' <</hovertip>> </div> <div class="valueholder2"> $melee <<if $melee_cr gte 1>><div class="green">(+$melee_cr)</div><<elseif $melee_cr lte -1>><div class="red">($melee_cr)</div><</if>> </div> </div> <</if>> <<if $ranged_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Ranged combat:'' </div> <div class="valueholder2"> $ranged <<if $ranged_cr gte 1>><div class="green">(+$ranged_cr)</div><<elseif $ranged_cr lte -1>><div class="red">($ranged_cr)</div><</if>> </div> </div> <</if>> <<if $masterstealth_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Stealth:'' </div> <div class="valueholder2"> $masterstealth <<if $masterstealth_cr gte 1>><div class="green">(+$masterstealth_cr)</div><<elseif $masterstealth_cr lte -1>><div class="red">($masterstealth_cr)</div><</if>> </div> </div> <</if>> <<if $survival_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Survival:'' </div> <div class="valueholder2"> $survival <<if $survival_cr gte 1>><div class="green">(+$survival_cr)</div><<elseif $survival_cr lte -1>><div class="red">($survival_cr)</div><</if>> </div> </div> <</if>> <<if $gambling_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Gambling:'' </div> <div class="valueholder2"> <<if $gambling gte _atricap>><<hovertip "cap reached!">><div class="red">$gambling</div><</hovertip>><<else>> $gambling<</if>> <<if $gambling_cr gte 1>><div class="green">(+$gambling_cr)</div><<elseif $gambling_cr lte -1>><div class="red">($gambling_cr)</div><</if>> </div> </div> <</if>> <<if $artisan_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Artisan:'' </div> <div class="valueholder2"> $artisan <<if $artisan_cr gte 1>><div class="green">(+$artisan_cr)</div><<elseif $artisan_cr lte -1>><div class="red">($artisan_cr)</div><</if>> </div> </div> <</if>> <<if $blacksmith_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Blacksmithing:'' </div> <div class="valueholder2"> $blacksmith <<if $blacksmith_cr gte 1>><div class="green">(+$blacksmith_cr)</div><<elseif $blacksmith_cr lte -1>><div class="red">($blacksmith_cr)</div><</if>> </div> </div> <</if>> <<if $manipulate_cr gte -40>> <div class="row"> <div class="nameholder2"> <<hovertip "The skill of persuading NPCs<br>and make slaves more obedient.">>''Manipulate:''<</hovertip>> </div> <div class="valueholder2"> <<if $manipulate gte _atricap>><<hovertip "cap reached!">><div class="red">$manipulate</div><</hovertip>><<else>> $manipulate<</if>> <<if $manipulate_cr gte 1>><div class="green">(+$manipulate_cr)</div><<elseif $manipulate_cr lte -1>><div class="red">($manipulate_cr)</div><</if>> </div> </div> <</if>> <<if $fuckskill_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Copulation:'' </div> <div class="valueholder2"> <<if $fuckskill gte _atricap>><<hovertip "cap reached!">><div class="red">$fuckskill</div><</hovertip>><<else>> $fuckskill<</if>> <<if $fuckskill_cr gte 1>><div class="green">(+$fuckskill_cr)</div><<elseif $fuckskill_cr lte -1>><div class="red">($fuckskill_cr)</div><</if>> </div> </div> <</if>> <<if $bondskill_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Bondage:'' </div> <div class="valueholder2"> $bondskill <<if $bondskill_cr gte 1>><div class="green">(+$bondskill_cr)</div><<elseif $bondskill_cr lte -1>><div class="red">($bondskill_cr)</div><</if>> </div> </div> <</if>> <<if $whipskill_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Flagellation:'' </div> <div class="valueholder2"> $whipskill <<if $whipskill_cr gte 1>><div class="green">(+$whipskill_cr)</div><<elseif $whipskill_cr lte -1>><div class="red">($whipskill_cr)</div><</if>> </div> </div> <</if>> <<if $lickskill_cr gte -40>> <div class="row"> <div class="nameholder2"> ''Kissing:'' </div> <div class="valueholder2"> <<if $kisskill gte _atricap>><<hovertip "cap reached!">><div class="red">$kisskill</div><</hovertip>><<else>> $kisskill<</if>> <<if $kisskill_cr gte 1>><div class="green">(+$kisskill_cr)</div><<elseif $kisskill_cr lte -1>><div class="red">($kisskill_cr)</div><</if>> </div> </div> <</if>> </div> </div> <<else>> /* TRAIT SHOW BEGINDS */ <div class="left padd50left"> <div class="left tex17px bold uppernocut"> <<if $traits.t1.state is 1>>Attractive<br><</if>> <<if $traits.t2.state is 1>>Brainy<br><</if>> <<if $traits.t3.state is 1>>Crackshot<br><</if>> <<if $traits.t4.state is 1>>Crafter<br><</if>> <<if $traits.t5.state is 1>>Deadly strike<br><</if>> <<if $traits.t6.state is 1>>Disciplined<br><</if>> <<if $traits.t7.state is 1>>Engineer<br><</if>> <<if $traits.t8.state is 1>>Gunslinger<br><</if>> <<if $traits.t9.state is 1>>Well-hung<br><</if>> <<if $traits.t10.state is 1>>Massive load<br><</if>> <<if $traits.t11.state is 1>>Techie<br><</if>> <<if $traits.t12.state is 1>>Tough<br><</if>> <<if $traits.t13.state is 1>>Preacher<br><</if>> <<if $traits.t14.state is 1>>Sharpshooter<br><</if>> <<if $traits.t15.state is 1>>Manhunter<br><</if>> <<if $traits.t16.state is 1>>Teen subduer<br><</if>> <<if $traits.t17.state is 1>>Wealthy<br><</if>> <<if $traits.t18.state is 1>>Wildborn<br><</if>> <<if $traits.t19.state is 1>>Party Animal<br><</if>> <<if $traits.t20.state is 1>>Z-mark<br><</if>> <<if $traits.t42.state is 1>>Mountain man<br><</if>> <<if $traits.t43.state is 1>>Tavern owner<br><</if>> <<if $traits.t44.state is 1>>Educator<br><</if>> <<if $traits.t45.state is 1>>Occultist<br><</if>> <<if $traits.t46.state is 1>>Taskmaster<br><</if>> <<if $traits.t47.state is 1>>Kingpin<br><</if>> <<if $traits.t48.state is 1>>Pharmacist<br><</if>> <<if $traits.t49.state is 1>>God's Chosen<br><</if>> <<if $traits.t50.state is 1>>Oathsworn<br><</if>> <<if $traits.t21.state is 1>>Body odor<br><</if>> <<if $traits.t22.state is 1>>Near-sighted<br><</if>> <<if $traits.t23.state is 1>>Debt<br><</if>> <<if $traits.t24.state is 1>>Gluttonous<br><</if>> <<if $traits.t25.state is 1>>Limp<br><</if>> <<if $traits.t26.state is 1>>Pacifist<br><</if>> <<if $traits.t27.state is 1>>Stiffness<br><</if>> <<if $traits.t28.state is 1>>Unlucky<br><</if>> <<if $traits.t29.state is 1>>Weak-boned<br><</if>> <<if $traits.t30.state is 1>>Weak-willed<br><</if>> <<if $traits.t60.state is 1>>Lawful<br><</if>> <<if $traits.t61.state is 1>>Stimpack allergy<br><</if>> <<if $traits.t62.state is 1>>Sex addict<br><</if>> <<if $traits.t63.state is 1>>Haunted<br><</if>> <<if $traits.t64.state is 1>>Lone wolf<br><</if>> </div> </div> <</if>> <br><br> </div> </div> </div> /* BIG ROW ENDS */ <div class="traitbot"> <div class="row ulvendor"> <div class="resholder"> <<if $crepage isnot 4 and $postcre is undefined>>[[biography|Ntrait][$crepage to 4]]<<else>><p class="ulvendoriown">biography</p><</if>> </div> <div class="resholder"> <<if $crepage isnot 1 and $postcre is undefined>>[[Skill classes|Ntrait][$crepage to 1]]<<else>><p class="ulvendoriown">skill classes</p><</if>> </div> <div class="resholder"> <<if $crepage isnot 2 and $postcre is undefined>>[[Attributes|Ntrait][$crepage to 2]]<<else>><p class="ulvendoriown">Attributes</p><</if>> </div> <div class="resholder"> <<if $crepage isnot 3>>[[Traits|Ntrait][$crepage to 3]]<<else>><p class="ulvendoriown">Traits</p><</if>> </div> <div class="resholder"> <<if $crepage isnot 5 and $postcre is undefined>>[[game settings|Ntrait][$crepage to 5]]<<else>><p class="ulvendoriown">game settings</p><</if>> </div> </div> </div> <div class="traitbot2"> <div class="ulvendor"> <<if $changename isnot true>> <<if $postcre is undefined>> [[Start game!|Creation4][$postcre to 1]] <<else>> <<link "start game!">> <<goto Home>> <<set $masterstamina+=$masterstamina_cr>> <<set $masterstrength+=$masterstrength_cr>> <<set $masterdex+=$masterdex_cr>> <<set $masterint+=$masterint_cr>> <<set $masterwill+=$masterwill_cr>> <<set $aca+=$aca_cr>> <<set $medicine+=$medicine_cr>> <<set $tech+=$tech_cr>> <<set $melee+=$melee_cr>> <<set $ranged+=$ranged_cr>> <<set $masterstealth+=$masterstealth_cr>> <<set $survival+=$survival_cr>> <<set $gambling+=$gambling_cr>> <<set $performance+=$performance_cr>> <<set $artisan+=$artisan_cr>> <<set $blacksmith+=$blacksmith_cr>> <<set $manipulcre+=$manipulcre_cr>> <<set $mastercharm+=$mastercharm_cr>> <<set $fuckskill+=$fuckskill_cr>> <<set $kisskill+=$kisskill_cr>> <<set $lickskill+=$lickskill_cr>> <<set $bondskill+=$bondskill_cr>> <<set $whipskill+=$whipskill_cr>> <</link>> <</if>> <<else>> <p class="ulvendorown">Start game!</p> <</if>> </div></div> <<if $changename is true>> <div class="contholder"> //''ENTER YOUR NAME TO CONTINUE!''// </div> <</if>> /* <<if $saycont is undefined>> <div class="blink_me"> <div class="contholder"> ''ENTER YOUR NAME TO CONTINUE!'' </div> </div> <<set $saycont to true>> <</if>> */ <<include NewSounds>> </div></div><div class="ntraitholder"> <<if _traitid.state is 0>> <div class="ntrait"> <center> <div class="uppernocut tex13px">''_traitname (<<if _points gte 1>>+_points<<set _cost to 0>><<else>>_cost<</if>>)''</div> <div class="tex8px"><hr></div> <div class="tex3px"><br></div> <div class="ulsmall scale80"><<link "info">> <<set $tutorial to 243>><<set _read to _traitid>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>></div> <<if $blacksmith lt _artisan>> <p class="ulsmallused">Artisan (_artisan+)</p> <<elseif $ranged lt _ranged>> <p class="ulsmallused">Ranged (_ranged+)</p> <<elseif $melee lt _melee>> <p class="ulsmallused">Melee (_melee+)</p> <<elseif $tech lt _tech>> <p class="ulsmallused">Science (_tech+)</p> <<elseif $survival lt _survival>> <p class="ulsmallused">Survival (_survival+)</p> <<elseif $masterbeauty lt _beauty>> <p class="ulsmallused">beauty (_beauty+)</p> <<elseif $masterint lt _masterint>> <p class="ulsmallused">INT (_masterint+)</p> <<elseif $invhold lt _enh or _enhanced is undefined>> <p class="ulsmallused">MoR Enhanced!</p> <<elseif $masterstamina lt _masterstamina>> <p class="ulsmallused">Stamina (_masterstamina+)</p> <<elseif _soon is true>> <p class="ulsmallused">Coming soon!</p> <<elseif $mctraitgod gte 99 and _trait is 50>> <p class="ulsmallused">Unavailable</p> <<elseif $mctraitmountain gte 99 and _trait is 29>> <p class="ulsmallused">Unavailable</p> <<elseif $mctraitwb gte 99 and _trait is 42>> <p class="ulsmallused">Unavailable</p> <<elseif $mctraitviking gte 99 and _trait is 49>> <p class="ulsmallused">Unavailable</p> <<elseif $mctraitpin gte 99 and _trait is 60>> <p class="ulsmallused">Unavailable</p> <<elseif $mctraitlaw gte 99 and _trait is 47>> <p class="ulsmallused">Unavailable</p> <<else>> <<if _points gte 1>> <div class="ulsmall">[[Select|Ntrait][$crepoints+=_points, _traitid.state to 1]]</div> <<else>> <<if $crepoints gte _cost>><div class="ulsmall">[[Select|Ntrait][$crepoints-=_cost, _traitid.state to 1]]</div><<else>><p class="ulsmallused">No points!</p><</if>> <</if>> <</if>> </center> </div> <<else>> <div class="ntrait2"> <center> <div class="uppernocut tex13px">''_traitname (<<if _points gte 1>>+_points<<set _cost to 0>><<else>>_cost<</if>>)''</div> <div class="tex8px"><hr></div> <div class="tex3px"><br></div> <div class="ulsmall scale80"><<link "info">> <<set $tutorial to 243>><<set _read to _traitid>> <<script>> Dialog.setup(''); Dialog.wiki(Story.get('QuestTexts').processText()); Dialog.open(); <</script>> <</link>></div> <<if _points gte 1>> <<if $crepoints gte _points>><div class="ulsmall">[[remove|Ntrait][$crepoints-=_points, _traitid.state to 0]]</div><<else>><p class="ulsmallused">No points!</p><</if>> <<else>> <div class="ulsmall">[[remove|Ntrait][$crepoints+=_cost, _traitid.state to 0]]</div> <</if>> </center> </div> <</if>> </div> <div class="row padd80right padd80left"> <<set _sh to "+5">> <div class="ntraitholder ntrait"> ''- STRENGTH -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$masterstrength</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $masterstrength_at gte 1>>[[-5|Ntrait][$masterstrength_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $masterstrength_at gte 0 and $masterstrength_at lte _atricap and $crepoints gte 5 and $masterstrength lte _atricap2>>[[_sh|Ntrait][$masterstrength_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> <div class="ntraitholder ntrait"> ''- DEXTERITY -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$masterdex</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $masterdex_at gte 1>>[[-5|Ntrait][$masterdex_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $masterdex_at gte 0 and $masterdex_at lte _atricapdex and $crepoints gte 5 and $masterdex lte _atricap2dex>>[[_sh|Ntrait][$masterdex_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> <<if $mctraitbrain gte 100>><<set _intcap to 55>><<else>><<set _intcap to 30>><</if>> <div class="ntraitholder ntrait"> ''- INTELLIGENCE -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$masterint</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $masterint_at gte 1 and $masterint gte _intcap>>[[-5|Ntrait][$masterint_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $masterint_at gte 0 and $masterint_at lte _atricap and $crepoints gte 5 and $masterint lte _atricap2>>[[_sh|Ntrait][$masterint_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> <div class="ntraitholder ntrait"> ''- WILLPOWER -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$masterwill</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $masterwill_at gte 1>>[[-5|Ntrait][$masterwill_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $masterwill_at gte 0 and $masterwill_at lte _atricap and $crepoints gte 5 and $masterwill lte _atricap2>>[[_sh|Ntrait][$masterwill_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> /* FIRST ROW ENDS */ </div> <br><br> <div class="row padd80left padd80right"> <div class="ntraitholder ntrait"> ''- CHARISMA -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$mastercharm</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $mastercharm_at gte 1 and $mastercharm lte _atricap>>[[-5|Ntrait][$mastercharm_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $mastercharm_at gte 0 and $mastercharm_at lte _atricap and $crepoints gte 5 and $mastercharm lte _atricap2>>[[_sh|Ntrait][$mastercharm_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> /* <<if $mctraitat gte 100>><<set _beautycap to 100>><<else>><<set _beautycap to 85>><</if>> */ <<set _beautycap to 0>> <<if $mctraitat gte 100>><<set _beautycap to 70>><</if>> <div class="ntraitholder ntrait"> ''- BEAUTY -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$masterbeauty</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $masterbeauty gte 10 and $masterbeauty gte _beautycap>>[[-5|Ntrait][$masterbeauty_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $masterbeauty_at gte -50 and $masterbeauty_at lte _atricap and $crepoints gte 5 and $masterbeauty lte _atricap2>>[[_sh|Ntrait][$masterbeauty_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> <<if $mctraittough gte 100>><<set _stamcap to 35>><<else>><<set _stamcap to 30>><</if>> <div class="ntraitholder ntrait"> ''- STAMINA -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$masterstamina</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $masterstamina_at gte 1 and $masterstamina gte _stamcap>>[[-5|Ntrait][$masterstamina_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $masterstamina_at gte 0 and $masterstamina_at lte _atricap and $crepoints gte 5 and $masterstamina lte _atricap2>>[[_sh|Ntrait][$masterstamina_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> /* MC MAX HEALTH UPDATE SCRIPT */ <<set $mastermaxhealth to $masterstrength>> <<set $mastermaxhealth+=$masterstamina>> <<set $mastermaxhealth+=100>> <<set $mastermaxhealth/=2>> <<set $mastermaxhealth = Math.round($mastermaxhealth)>> /* <<if $plimp[1] gte 1>><<set $mastermaxhealth+=25>><</if>> <<if $plimp[1] gte 2>><<set $mastermaxhealth+=50>><</if>> <<if $plimp[1] gte 3>><<set $mastermaxhealth+=50>><</if>> */ <div class="ntraitholder ntrait"> ''- HEALTH -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$mastermaxhealth</div> <div class="tex2px"><br></div> <div class="row ulsmall"> <<link 'info'>><<set $tutorial to 320>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> </div> /* SEC ROW ENDS */ </div> <br><br><br><div class="tex5px"><br></div> <center> <div class="tex18px"> ''- COMMON SKILLS -'' </div> </center> <br> <div class="row padd80left padd80right"> <<set _sh to "+5">> <div class="ntraitholder ntrait"> ''- Gambling -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$gambling</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $gambling_at gte 1>>[[-5|Ntrait][$gambling_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $gambling_at gte 0 and $gambling_at lte _atricap and $crepoints gte 5 and $gambling lte _atricap2>>[[_sh|Ntrait][$gambling_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> <div class="ntraitholder ntrait"> ''- Manipulate -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$manipulate</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $manipulate_at gte 1>>[[-5|Ntrait][$manipulate_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $manipulate_at gte 0 and $manipulate_at lte _atricap and $crepoints gte 5 and $manipulate lte _atricap2>>[[_sh|Ntrait][$manipulate_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> /* <div class="ntraitholder ntrait"> ''- Charm -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$mastercharm</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $mastercharm_at gte 1 and $mastercharm gte _charmcap>>[[-5|Ntrait][$mastercharm_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $mastercharm_at gte 0 and $mastercharm_at lte _atricap and $crepoints gte 5 and $mastercharm lte _atricap2>>[[_sh|Ntrait][$mastercharm_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> */ <div class="ntraitholder ntrait"> ''- Copulation -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$fuckskill</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $fuckskill_at gte 1>>[[-5|Ntrait][$fuckskill_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $fuckskill_at gte 0 and $fuckskill_at lte _atricap and $crepoints gte 5 and $fuckskill lte _atricap2>>[[_sh|Ntrait][$fuckskill_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> <div class="ntraitholder ntrait"> ''- Kissing -'' <div class="tex8px"><hr></div> <div class="tex2px"><br></div> <div class="tex18px">$kisskill</div> <div class="tex2px"><br></div> <div class="row ulexsmall"> <<if $kisskill_at gte 1>>[[-5|Ntrait][$kisskill_at-=5, $crepoints+=5]]<<else>><p class="ulexsmallused">-5</p><</if>> <<if $kisskill_at gte 0 and $kisskill_at lte _atricap and $crepoints gte 5 and $kisskill lte _atricap2>>[[_sh|Ntrait][$kisskill_at+=5, $crepoints-=5]]<<else>><p class="ulexsmallused">+5</p><</if>> </div> </div> /* SECOND ROW ENDS */ </div><<if $postcre is 1>><<set $crepoints to 100>><<set $postcre to 2>><</if>> <<set _enhanced to $enhanced>> <<if $traits is undefined>> <<if $crepoints is undefined and $postcre is undefined>><<set $crepoints to 280>><</if>> <<set $mastertitle to 0>> <<if $postcre is undefined>> <<set $masterage = 30>> <<set $cash to 300>> <<set $credit to 100>> <</if>> <<set $back_doc to 0>> <<set $back_aca to 0>> <<set $back_hunt to 0>> <<set $back_sold to 0>> <<set $back_jack to 0>> <<set $back_slave to 0>> <<set $back_bus to 0>> /* Doctor Academic Soldier - skyguard Warrior - mercenary */ <<set $masterstrength_at = 0>> <<set $masterdex_at = 0>> <<set $manipulate_at = 0>> <<set $masterstamina_at = 0>> <<set $masterwill_at = 0>> <<set $masterhealth_at = 0>> <<set $mastermaxhealth_at = 0>> <<set $mastercharm_at = 0>> <<set $masterint_at = 0>> <<set $masterage_at = 0>> <<set $aca_at to 0>> <<set $tech_at to 0>> <<set $melee_at to 0>> <<set $ranged_at to 0>> <<set $survival_at to 0>> <<set $medicine_at to 0>> <<set $performance_at to 0>> <<set $masterstealth_at = 0>> <<set $occult_at to 0>> <<set $gambling_at = 0>> <<set $fuckskill_at = 0>> <<set $kisskill_at = 0>> <<set $lickskill_at = 0>> <<set $bondskill_at = 0>> <<set $whipskill_at = 0>> <<set $blacksmith_at to 0>> <<set $artisan_at to 0>> <<set $masterstealth_at to 0>> <<set $occult_at to 0>> <<set $masterbeauty_at to 0>> <<set $traits = { t1:{ state: 0, } , t2:{ state: 0, } , t3:{ state: 0, } , t4:{ state: 0, } , t5:{ state: 0, } , t6:{ state: 0, } , t7:{ state: 0, } , t8:{ state: 0, } , t9:{ state: 0, } , t10:{ state: 0, } , t11:{ state: 0, } , t12:{ state: 0, } , t13:{ state: 0, } , t14:{ state: 0, } , t15:{ state: 0, } , t16:{ state: 0, } , t17:{ state: 0, } , t18:{ state: 0, } , t19:{ state: 0, } , t20:{ state: 0, } , t21:{ state: 0, } , t22:{ state: 0, } , t23:{ state: 0, } , t24:{ state: 0, } , t25:{ state: 0, } , t26:{ state: 0, } , t27:{ state: 0, } , t28:{ state: 0, } , t29:{ state: 0, } , t30:{ state: 0, } , t31:{ state: 0, } , t32:{ state: 0, } , t33:{ state: 0, } , t34:{ state: 0, } , t35:{ state: 0, } , t36:{ state: 0, } , t37:{ state: 0, } , t38:{ state: 0, } , t39:{ state: 0, } , t40:{ state: 0, } , t41:{ state: 0, } , t42:{ state: 0, } , t43:{ state: 0, } , t44:{ state: 0, } , t45:{ state: 0, } , t46:{ state: 0, } , t47:{ state: 0, } , t48:{ state: 0, } , t49:{ state: 0, } , t50:{ state: 0, } , t51:{ state: 0, } , t52:{ state: 0, } , t53:{ state: 0, } , t54:{ state: 0, } , t55:{ state: 0, } , t56:{ state: 0, } , t57:{ state: 0, } , t58:{ state: 0, } , t59:{ state: 0, } , t60:{ state: 0, } , t61:{ state: 0, } , t62:{ state: 0, } , t63:{ state: 0, } , t64:{ state: 0, } , t65:{ state: 0, } , t66:{ state: 0, } , t100:{ state: 0, } , t101:{ state: 0, } , t102:{ state: 0, } , t103:{ state: 0, } , t104:{ state: 0, } , t105:{ state: 0, } , t106:{ state: 0, } , t107:{ state: 0, } , t108:{ state: 0, } }>> <</if>> /* QUICK START VETERAN */ <<if $creastart is 1>> <<set $back_sold to 3>> <<set $traits.t3.state to 1>> <<set $masterdex_at to 10>> <<set $manipulate_at to 10>> <<set $masterwill_at to 10>> <</if>> /* QUICK START ADVENTURER */ <<if $creastart is 2>> <<set $back_sold to 2>> <<set $back_hunt to 2>> <<set $traits.t12.state to 1>> <<set $manipulate_at to 20>> <<set $masterint_at to 15>> <<set $masterwill_at to 10>> <</if>> /* QUICK START JACK */ <<if $creastart is 3>> <<set $back_sold to 1>> <<set $back_hunt to 1>> <<set $back_aca to 2>> <<set $traits.t7.state to 1>> <<set $traits.t14.state to 1>> <<set $traits.t17.state to 1>> <<set $masterstrength_at to 10>> <<set $masterstamina_at to 15>> <<set $masterdex_at to 5>> <<set $manipulate_at to 20>> <<set $mastercharm_at to 25>> <<set $masterint_at to 20>> <<set $masterwill_at to 20>> <</if>> /* ACADEMIST */ <<if $creastart is 4>> <<set $back_doc to 1>> <<set $back_aca to 3>> <<set $traits.t2.state to 1>> <<set $traits.t14.state to 1>> <<set $masterint_at to 20>> <<set $masterwill_at to 5>> <<set $manipulate_at to 5>> <</if>> /* crafter */ <<if $creastart is 5>> <<set $back_bus to 3>> <<set $traits.t7.state to 1>> <<set $traits.t3.state to 1>> <<set $traits.t17.state to 1>> <<set $traits.t24.state to 1>> <<set $masterint_at to 20>> <<set $manipulate_at to 15>> <<set $gambling_at to 10>> <<set $mastercharm_at to 10>> <</if>> /* slaver */ <<if $creastart is 6>> <<set $back_slave to 3>> <<set $back_sold to 1>> <<set $traits.t16.state to 1>> <<set $traits.t9.state to 1>> <<set $traits.t10.state to 1>> <<set $traits.t15.state to 1>> <<set $mastewill_at to 15>> <<set $masterint_at to 5>> <</if>> <<if $creastart gte 1>> <<set $crepage to 4>> <<set $changename to true>> <<unset $creastart>> <<set $crepoints to 0>> <</if>> <<if $cheatt is true and $state is 0>> <<set $crepoints to 2000>> <<unset $cheatt>> <</if>> <<set _lvl1 to 0>> <<set _lvl2 to 0>> <<set _lvl3 to 0>> <<if $back_doc is 1>><<set _lvl1+=20>><</if>> <<if $back_aca is 1>><<set _lvl1+=20>><</if>> <<if $back_hunt is 1>><<set _lvl1+=20>><</if>> <<if $back_sold is 1>><<set _lvl1+=20>><</if>> <<if $back_jack is 1>><<set _lvl1+=20>><</if>> <<if $back_slave is 1>><<set _lvl1+=20>><</if>> <<if $back_bus is 1>><<set _lvl1+=20>><</if>> <<if $back_doc is 2>><<set _lvl2+=80>><</if>> <<if $back_aca is 2>><<set _lvl2+=80>><</if>> <<if $back_hunt is 2>><<set _lvl2+=80>><</if>> <<if $back_sold is 2>><<set _lvl2+=80>><</if>> <<if $back_jack is 2>><<set _lvl2+=80>><</if>> <<if $back_slave is 2>><<set _lvl2+=80>><</if>> <<if $back_bus is 2>><<set _lvl2+=80>><</if>> <<if $back_doc is 3>><<set _lvl3+=200>><</if>> <<if $back_aca is 3>><<set _lvl3+=200>><</if>> <<if $back_hunt is 3>><<set _lvl3+=200>><</if>> <<if $back_sold is 3>><<set _lvl3+=200>><</if>> <<if $back_jack is 3>><<set _lvl3+=200>><</if>> <<if $back_slave is 3>><<set _lvl3+=200>><</if>> <<if $back_bus is 3>><<set _lvl3+=200>><</if>> <<if $clearallclass is true>> <<set $crepoints+=_lvl1>> <<set $crepoints+=_lvl2>> <<set $crepoints+=_lvl3>> <<set $cash_cr to 0>> <<set $credit_cr to 0>> <<set $mastertitle to 0>> <<set $back_doc to 0>> <<set $back_aca to 0>> <<set $back_hunt to 0>> <<set $back_sold to 0>> <<set $back_jack to 0>> <<set $back_slave to 0>> <<set $back_bus to 0>> <<unset $clearallclass>> <</if>> /* BASE ATTRI INITIATION */ <<unset $backsold>> <<unset $backdoc>> <<unset $backslave>> <<if $masterbeauty is undefined>><<set $masterbeauty to 35>><</if>> <<if $postcre is undefined>> <<set $cash to 300>> <<set $credit to 100>> <<set $aca_work to 0>> <<set $aca_disp to 0>> <<set $masterstrength = 25>> <<set $masterdex = 25>> <<set $manipulate = 15>> <<set $masterstamina = 25>> <<set $masterwill = 25>> <<set $masterhealth = 100>> <<set $mastermaxhealth = 100>> <<set $mastercharm = 25>> <<set $masterint = 25>> <<set $masterbeauty = 35>> <<set $masterbeautycap = 90>> <<set $aca to 10>> <<set $tech to 10>> <<set $melee to 10>> <<set $ranged to 25>> <<set $survival to 10>> <<set $medicine to 10>> <<set $performance to 10>> <<set $masterstealth = 10>> <<set $gambling = 10>> <<set $fuckskill = 20>> <<set $kisskill = 10>> <<set $lickskill = 10>> <<set $bondskill = 10>> <<set $whipskill = 10>> <<set $blacksmith to 10>> <<set $artisan to 10>> <<set $stealth to 10>> <<set $occult to 0>> <</if>> <<set $ownrifle_cr to 0>> <<set $a306_cr to 0>> <<set $a556_cr to 0>> <<set $ownautorifle_cr to 0>> <<set $owncombat_cr to false>> <<set $ownslcombat_cr to 0>> <<set $ownstimb_cr to 0>> <<set $owndoctor_cr to 0>> <<set $masterstamina_cr to 0>> <<set $masterbeauty_cr to 0>> <<set $masterstrength_cr to 0>> <<set $masterdex_cr to 0>> <<set $masterint_cr to 0>> <<set $masterwill_cr to 0>> <<set $aca_cr to 0>> <<set $medicine_cr to 0>> <<set $tech_cr to 0>> <<set $occult_cr to 0>> <<set $melee_cr to 0>> <<set $ranged_cr to 0>> <<set $masterstealth_cr to 0>> <<set $survival_cr to 0>> <<set $gambling_cr to 0>> <<set $performance_cr to 0>> <<set $artisan_cr to 0>> <<set $blacksmith_cr to 0>> <<set $manipulate_cr to 0>> <<set $mastercharm_cr to 0>> <<set $fuckskill_cr = 0>> <<set $kisskill_cr = 0>> <<set $lickskill_cr = 0>> <<set $bondskill_cr = 0>> <<set $whipskill_cr = 0>> <<set $credit_cr = 0>> <<set $cash_cr = 0>> /* INC ATTRI MODIFIERS */ <<set $masterstamina_cr+=$masterstamina_at>> <<set $masterstrength_cr+=$masterstrength_at>> <<set $masterdex_cr+=$masterdex_at>> <<set $masterint_cr+=$masterint_at>> <<set $masterwill_cr+=$masterwill_at>> <<set $masterbeauty_cr+=$masterbeauty_at>> <<set $aca_cr+=$aca_at>> <<set $medicine_cr+=$medicine_at>> <<set $tech_cr+=$tech_at>> <<set $occult_cr+=$occult_at>> <<set $melee_cr+=$melee_at>> <<set $ranged_cr+=$ranged_at>> <<set $masterstealth_cr+=$masterstealth_at>> <<set $survival_cr+=$survival_at>> <<set $gambling_cr+=$gambling_at>> <<set $performance_cr+=$performance_at>> <<set $artisan_cr+=$artisan_at>> <<set $blacksmith_cr+=$blacksmith_at>> <<set $manipulate_cr+=$manipulate_at>> <<set $mastercharm_cr+=$mastercharm_at>> <<set $fuckskill_cr+=$fuckskill_at>> <<set $kisskill_cr+=$kisskill_at>> <<set $lickskill_cr+=$lickskill_at>> <<set $bondskill_cr+=$bondskill_at>> <<set $whipskill_cr+=$whipskill_at>> /* FROM TRAITS */ <<set _traitat to 0>> <<if $traits.t1.state gte 1>><<set $mctraitat to 100>><<set $masterbeautycap = 120>><<else>><<unset $mctraitat>><<set $masterbeautycap = 90>><</if>> /* attractive */ <<if $traits.t2.state gte 1>><<set $masterint_cr+=10>><<set $mctraitbrain to 100>><<set _traitat+=1>><<set _traitint to true>><<else>><<unset $mctraitbrain>><</if>> <<if $traits.t3.state gte 1>><<set $mctraitcrack to 100>><<set _traitat+=1>><<set _traitranged+=1>><<else>><<unset $mctraitcrack>><</if>> <<if $traits.t4.state gte 1>><<set $mctraitcraft to 99>><<set $blacksmith_cr+=10>><<set $artisan_cr+=10>><<else>><<unset $mctraitcraft>><</if>> <<if $traits.t5.state gte 1>><<set $mctraitdead to 100>><<set _traitat+=1>><<set _traitmelee to true>><<else>><<unset $mctraitdead>><</if>> <<if $traits.t6.state gte 1>><<set $mctraitdis to 100>><<else>><<unset $mctraitdis>><</if>> <<if $traits.t7.state gte 1>><<set $mctraiten to 100>><<set $upact to 4>> <<else>><<unset $mctraiten>><</if>> <<if $traits.t8.state gte 1>><<set $mctraitgun to 100>><<else>><<unset $mctraitgun>><</if>> <<if $traits.t9.state gte 1>><<set $cock to 3>><<else>><<set $cock to 1>><</if>> <<if $traits.t10.state gte 1>><<set $load to 3>><<else>><<set $load to 1>><</if>> <<if $traits.t11.state gte 1>><<set $mctraittech to 100>><<set $ownhandcomp2 to 1>><<set _traitat+=1>><<else>><<unset $mctraittech>><<set $ownhandcomp2 to 0>><</if>> <<if $traits.t12.state gte 1>><<set $mctraittough to 100>><<else>><<unset $mctraittough>><</if>> <<if $traits.t13.state gte 1>><<set $mctraitpreach to 100>><<else>><<unset $mctraitpreach>><</if>> <<if $traits.t14.state gte 1>><<set $ranged_cr+=10>><<set $ownrifle_cr to 1>><<set $a306_cr to 50>><</if>> <<if $traits.t15.state gte 1>><<set $mctraitman to 100>><<else>><<unset $mctraitman>><</if>> <<if $traits.t16.state gte 1>><<set $teeny to 1>><<else>><<unset $teeny>><</if>> <<if $traits.t17.state gte 1>><<set $retainer to 1>><<set $cash_cr+=5000>><<else>><<set $retainer to 0>><</if>> <<if $traits.t18.state gte 1>><<set $mctraitwild to 100>><<else>><<unset $mctraitwild>><</if>> <<if $traits.t19.state gte 1>><<set $mctraitparty to 100>><<set $kisskill_cr+=15>><<else>><<unset $mctraitparty>><</if>> <<if $traits.t20.state gte 1>><<set $masterstamina_cr+=10>><<set $masterstrength_cr+=5>><<set $masterdex_cr+=5>><<set $melee_cr+=5>><<set $mctraitz to 100>><<else>><<unset $mctraitz>><</if>> <<if $traits.t21.state gte 1>><<set $mctraitfilth to 100>><<else>><<unset $mctraitfilth>><</if>> <<if $traits.t22.state gte 1>><<set $mctraitsight to 100>><<else>><<unset $mctraitsight>><</if>> <<if $traits.t23.state gte 1>><<set $mctraitdebt to 25000>><<else>><<unset $mctraitdebt>><</if>> <<if $traits.t24.state gte 1>><<set $mctraitglut to 100>><<else>><<unset $mctraitglut>><</if>> <<if $traits.t25.state gte 1>><<set $mctraitlimp to 100>><<set $masterdex_cr-=5>><<else>><<unset $mctraitlimp>><</if>> <<if $traits.t26.state gte 1>><<set $mctraitpac to 100>><<else>><<unset $mctraitpac>><</if>> <<if $traits.t27.state gte 1>><<set $mctraitstiff to 100>><<else>><<unset $mctraitstiff>><</if>> <<if $traits.t28.state gte 1>><<set $mctraitjinx to 100>><<else>><<unset $mctraitjinx>><</if>> <<if $traits.t29.state gte 1>><<set $mctraitwb to 100>><<else>><<unset $mctraitwb>><</if>> <<if $traits.t30.state gte 1>><<set $mctraitww to 100>><<else>><<unset $mctraitww>><</if>> <<if $traits.t31.state gte 1>><<set $masterstamina_cr+=30>><<set $masterstrength_cr+=30>><<set $masterdex_cr+=30>><<set $melee_cr+=15>><</if>> <<if $traits.t32.state gte 1>><<set $masterstamina_cr+=10>><<set $masterstrength_cr+=10>><<set $masterdex_cr+=10>><<set $melee_cr+=10>><<set $ranged_cr+=10>><<set $masterint_cr+=10>><<set $masterwill_cr+=10>><<set $melee_cr+=10>><<set $manipulate_cr+=10>><<set $gambling_cr+=10>><<set $aca_cr+=10>><<set $medicine_cr+=10>><<set $tech_cr+=10>><<set $mastercharm_cr+=10>><</if>> <<if $traits.t33.state gte 1>><<set $s3 to 1>><<else>><<unset $s3>><</if>> <<if $traits.t34.state gte 1>><<set $enstart to 2>><<else>><<unset $enstart>><</if>> <<if $traits.t35.state gte 1>><<set $cash_cr+=750000>><</if>> <<if $traits.t36.state gte 1>><<set $owcoil to 1>><<else>><<unset $owcoil>><</if>> <<if $traits.t37.state gte 1>><<set $owgs to 1>><<else>><<unset $owgs>><</if>> <<if $traits.t38.state gte 1>><<set $owbooks to 1>><<else>><<unset $owbooks>><</if>> <<if $traits.t39.state gte 1>><<set $owdur to 1>><<else>><<unset $owdur>><</if>> <<if $traits.t40.state gte 1>><<set $credit_cr+=25000>><</if>> <<if $traits.t41.state gte 1>><<set $backslave to 1>><<else>><<unset $backslave>><</if>> <<if $traits.t42.state gte 1>><<set $mctraitmountain to 100>><<else>><<unset $mctraitmountain>><</if>> <<if $traits.t43.state gte 1>><<set $owntav to 100>><<else>><<unset $owntav>><</if>> <<if $traits.t44.state gte 1>><<set $mctraitmentor to 100>><<else>><<unset $mctraitmentor>><</if>> <<if $traits.t45.state gte 1>><<set $occult_cr+=10>><</if>> <<if $traits.t46.state gte 1>><<set $mctraittask to 100>><<else>><<unset $mctraittask>><</if>> <<if $traits.t47.state gte 1>><<set $mctraitpin to 100>><<set $kingpin to true>><<else>><<unset $mctraitpin>><<unset $kingpin>><</if>> <<if $traits.t48.state gte 1>><<set $ownchems to 100>><<else>><<unset $ownchems>><</if>> <<if $traits.t49.state gte 1>><<set $mctraitgod to 99>><<else>><<unset $mctraitgod>><</if>> <<if $traits.t50.state gte 1>><<set $mctraitviking to 99>><<else>><<unset $mctraitviking>><</if>> <<if $traits.t55.state gte 1>><<set $mcfam to 100>><<else>><<unset $mcfam>><</if>> <<if $traits.t56.state gte 1>><<set $ownold to 100>><<else>><<unset $ownold>><</if>> <<if $traits.t57.state gte 1>><<set $mctraitsniper to 100>><<else>><<unset $mctraitsniper>><</if>> <<if $traits.t58.state gte 1>><<set $hulco to 100>><<else>><<unset $hulco>><</if>> <<if $traits.t59.state gte 1>><<set $cash_cr+=5000000>><<else>><<unset $ownfive>><</if>> <<if $traits.t60.state gte 1>><<set $mctraitlaw to 100>><<else>><<unset $mctraitlaw>><</if>> <<if $traits.t61.state gte 1>><<set $mctraitstima to 100>><<else>><<unset $mctraitstima>><</if>> <<if $traits.t62.state gte 1>><<set $mctraitsex to 100>><<else>><<unset $mctraitsex>><</if>> <<if $traits.t63.state gte 1>><<set $masterwill_cr-=10>><<set $mctraithaunt to 100>><<else>><<unset $mctraithaunt>><</if>> <<if $traits.t64.state gte 1>><<set $mctraitwolf to 100>><<else>><<unset $mctraitwolf>><</if>> /* expert traits */ <<if $back_sold gte 3>><<set $starep to true>><<else>><<unset $starep>><</if>> /* FROM AGE */ <<if $postcre is undefined>> <<if $masterage lte 19>><<set $aca_cr-=3>><<set $tech_cr-=3>><<set $masterdex_cr+=3>><<set $masterbeauty_cr+=3>><<set $masterwill_cr-=1>><<set $masterin_cr-=1>><</if>> <<if $masterage lte 21>><<set $aca_cr-=1>><<set $tech_cr-=1>><<set $masterdex_cr+=2>><<set $masterbeauty_cr+=2>><<set $masterstrength_cr+=1>><</if>> <<if $masterage lte 24>><<set $aca_cr-=1>><<set $tech_cr-=1>><<set $masterdex_cr+=1>><<set $masterstrength_cr+=1>><<set $masterbeauty_cr+=1>><</if>> <<if $masterage gte 38>><<set $aca_cr+=1>><<set $tech_cr+=1>><<set $masterdex_cr-=1>><<set $masterstrength_cr-=1>><<set $masterbeauty_cr-=1>><</if>> <<if $masterage gte 45>><<set $aca_cr+=2>><<set $tech_cr+=2>><<set $masterdex_cr-=2>><<set $masterint_cr+=1>><<set $masterwill_cr+=2>><<set $masterstrength_cr-=2>><<set $masterbeauty_cr-=1>><</if>> <<if $masterage gte 55>><<set $aca_cr+=3>><<set $tech_cr+=3>><<set $masterint_cr+=3>><<set $masterdex_cr-=2>><<set $masterstrength_cr-=2>><<set $masterbeauty_cr-=5>><<set $masterwill_cr+=3>><</if>> <<if $masterage gte 65>><<set $aca_cr+=4>><<set $tech_cr+=4>><<set $masterint_cr+=2>><<set $masterdex_cr-=5>><<set $masterstrength_cr-=5>><<set $masterbeauty_cr-=5>><<set $masterwill_cr+=3>><</if>> <</if>> /* post cre ends */ /* FROM SKILL CLASSES */ <<if $back_doc gte 1>><<set $medicine_cr+=20>><<set $credit_cr+=200>><</if>> <<if $back_doc gte 2>><<set $medicine_cr+=20>><<set $masterint_cr+=10>><<set $masterwill_cr+=5>><<set $cash_cr+=1000>><<set $credit_cr+=400>><</if>> <<if $back_doc gte 3>><<set $medicine_cr+=20>><<set $aca_cr+=10>><<set $bondskill_cr+=15>><<set $masterint_cr+=10>><<set $manipulate_cr+=10>><<set $tech_cr+=20>><<set $credit_cr+=1000>><<set $cash_cr+=2000>><<set $backdoc to 1>><</if>> <<if $back_sold gte 1>><<set $ranged_cr+=10>><<set $melee_cr+=15>><<set $masterstrength_cr+=10>><</if>> <<if $back_sold gte 2>><<set $gambling_cr+=15>><<set $kisskill_cr+=5>><<set $medicine_cr+=5>><<set $ranged_cr+=15>><<set $melee_cr+=15>><<set $survival_cr+=10>><<set $masterstrength_cr+=10>><<set $masterdex_cr+=10>><<set $masterstamina_cr+=5>><</if>> <<if $back_sold gte 3>><<set $ranged_cr+=20>><<set $medicine_cr+=5>><<set $credit_cr+=60>><<set $melee_cr+=20>><<set $masterstrength_cr+=10>><<set $masterstamina_cr+=15>><<set $cash_cr+=800>><<set $backsold to 1>><</if>> <<if $back_aca gte 1>><<set $aca_cr+=10>><<set $tech_cr+=15>><</if>> <<if $back_aca gte 2>><<set $aca_cr+=15>><<set $tech_cr+=5>><<set $masterint_cr+=5>><<set $credit_cr+=500>><<set $manipulate_cr+=5>><<set $masterwill_cr+=5>><</if>> <<if $back_aca gte 3>><<set $aca_cr+=45>><<set $credit_cr+=1000>><<set $tech_cr+=10>><<set $masterint_cr+=20>><<set $cash_cr+=1000>><<set $manipulate_cr+=25>><<set $mastercharm_cr+=15>><<set $masterwill_cr+=15>><<set $aca_work to 1>> <<set $aca_disp to 800>><</if>> <<if $back_hunt gte 1>><<set $survival_cr+=15>><<set $masterstealth_cr+=5>> <<set $masterdex_cr+=10>><</if>> <<if $back_hunt gte 2>><<set $ranged_cr+=15>><<set $melee_cr+=5>><<set $survival_cr+=20>><<set $masterstrength_cr+=5>><<set $masterdex_cr+=5>><<set $masterstamina_cr+=15>><</if>> <<if $back_hunt gte 3>><<set $ranged_cr+=20>><<set $credit_cr+=60>><<set $melee_cr+=10>><<set $masterstrength_cr+=10>><<set $masterstamina_cr+=15>><<set $survival_cr+=25>><<set $cash_cr+=800>><<set $masterstealth_cr+=15>><</if>> <<if $back_bus gte 1>><<set $blacksmith_cr+=10>><<set $artisan_cr+=15>><</if>> <<if $back_bus gte 2>><<set $blacksmith_cr+=15>><<set $artisan_cr+=15>><<set $tech_cr+=5>><<set $masterint_cr+=5>><<set $credit_cr+=800>><</if>> <<if $back_bus gte 3>><<set $blacksmith_cr+=30>><<set $manipulate_cr+=25>><<set $artisan_cr+=15>><<set $tech_cr+=15>><<set $masterint_cr+=15>><<set $gambling_cr+=15>><<set $credit_cr+=1000>><<set $cash_cr+=1500>><</if>> <<if $back_slave gte 1>><<set $kisskill_cr+=5>><<set $bondskill_cr+=10>><<set $manipulate_cr+=10>><</if>> <<if $back_slave gte 2>><<set $manipulate_cr+=15>><<set $mastercharm_cr+=15>><<set $masterint_cr+=5>><<set $bondskill_cr+=15>><<set $whipskill_cr+=15>><<set $credit_cr+=500>><</if>> <<if $back_slave gte 3>><<set $manipulate_cr+=25>><<set $mastercharm_cr+=10>><<set $masterint_cr+=10>><<set $masterwill_cr+=10>><<set $bondskill_cr+=25>><<set $whipskill_cr+=15>><<set $fuckskill_cr+=15>><<set $credit_cr+=900>><<set $backslave to 1>><<set $kisskill_cr+=5>><</if>> /* FROM DIFF */ <<if $diff is 1>><<set $cash_cr+=10000>><</if>> /* FINAL ATTRI MODIFIERS APPLIED TO TOTAL */ <<if $postcre is undefined>> <<set $cash+=$cash_cr>> <<set $credit+=$credit_cr>> <<set $masterstamina+=$masterstamina_cr>> <<set $masterstrength+=$masterstrength_cr>> <<set $masterdex+=$masterdex_cr>> <<set $masterint+=$masterint_cr>> <<set $masterwill+=$masterwill_cr>> <<set $masterbeauty+=$masterbeauty_cr>> <<set $aca+=$aca_cr>> <<set $occult+=$occult_cr>> <<set $medicine+=$medicine_cr>> <<set $tech+=$tech_cr>> <<set $melee+=$melee_cr>> <<set $ranged+=$ranged_cr>> <<set $masterstealth+=$masterstealth_cr>> <<set $survival+=$survival_cr>> <<set $gambling+=$gambling_cr>> <<set $performance+=$performance_cr>> <<set $artisan+=$artisan_cr>> <<set $blacksmith+=$blacksmith_cr>> <<set $manipulate+=$manipulate_cr>> <<set $mastercharm+=$mastercharm_cr>> <<set $fuckskill+=$fuckskill_cr>> <<set $lickskill+=$lickskill_cr>> <<set $kisskill+=$kisskill_cr>> <<set $whipskill+=$whipskill_cr>> <<set $bondskill+=$bondskill_cr>> <<set $ownrifle to $ownrifle_cr>> <<set $ownslcombat to $ownslcombat_cr>> <<set $owncombat to $owncombat_cr>> <<set $combatsoak to $combatsoak_cr>> <<set $a306 to $a306_cr>> <<set $a556 to $a556_cr>> <<set $ownstimb to $ownstimb_cr>> <<set $owndoctor to $owndoctor_cr>> <<else>> /* POST CRE ADD SCRIPTS */ <</if>> /* CAPS BELOW */ <<if $enhanced isnot true and $postcre is undefined>> <<set _atricap to 90>> <<set _atricap2 to 85>> <<set _atricapdex to 90>> <<set _atricap2dex to 85>> <<if $mctraitmountain gte 100>> <<set _atricapdex to 60>> <<set _atricap2dex to 55>> <</if>> <<if $masterstrength gt 90>><<set $masterstrength to 90>><</if>> <<if $masterdex gt 90>><<set $masterdex to 90>><</if>> <<if $masterint gt 90>><<set $masterint to 90>><</if>> <<if $masterwill gt 90>><<set $masterwill to 90>><</if>> <<if $masterstamina gt 90>><<set $masterstamina to 90>><</if>> <<if $gambling gt 90>><<set $gambling to 90>><</if>> <<if $mastercharm gt 90>><<set $mastercharm to 90>><</if>> <<if $manipulate gt 90>><<set $manipulate to 90>><</if>> <<if $fuckskill gt 90>><<set $fuckskill to 90>><</if>> <<if $lickskill gt 90>><<set $lickskill to 90>><</if>> <<if $kisskill gt 90>><<set $kisskill to 90>><</if>> <<if $masterdex gt 60 and $mctraitmountain gte 100>><<set $masterdex to 60>><</if>> <<else>> <<set _atricap to 130>> <<set _atricap2 to 125>> <<set _atricapdex to 130>> <<set _atricap2dex to 125>> <</if>> <div class="socialholder"> [img[$imgpath + "social.png"]] </div> <div class="socialholder4 higher"> <div class="row"> <div class="resholderbig padd20left">''INFLUENCE:'' <<print setup.formatNumber($credit)>></div> <div class="resholder"> <<if _traitat lte 0>> <<hovertip "clear all classes">> [img[$imgpath + "Butt/cancel.png"][Ntrait][$clearallclass to true]] <</hovertip>> <<else>> <<hovertip "<center>you have active skill traits!<br>remove those before clearing classes!</center>">> <div class="opac">[img[$imgpath + "Butt/cancel.png"]]</div> <</hovertip>> <</if>> </div> <div class="resholderbig padd20right">''CASH:'' &#36;<<print setup.formatNumber($cash)>></div> </div> </div> <div class="socialholder2"> <<set _out to true>> <<set _nuso to 0>> <<if $back_doc gte 1>><<set _out to false>><<set _nuso+=1>><</if>> <<if $back_aca gte 1>><<set _out to false>><<set _nuso+=1>><</if>> <<if $back_hunt gte 1>><<set _out to false>><<set _nuso+=1>><</if>> <<if $back_sold gte 1>><<set _out to false>><<set _nuso+=1>><</if>> <<if $back_jack gte 1>><<set _out to false>><<set _nuso+=1>><</if>> <<if $back_slave gte 1>><<set _out to false>><<set _nuso+=1>><</if>> <<if $back_bus gte 1>><<set _out to false>><<set _nuso+=1>><</if>> <<if $bookname is undefined>><<set $bookname to "Gandorian History">><</if>> <<set _social to true>> <<if $changebookname isnot true>> <<if _nuso gte 3>> <div class="tex13px"> <<include RanTexts>> </div> <<else>> <<include RanTexts>> <</if>> <<else>> /* CHANGE NAME BELOW */ <center> ''NEW NAME (BOOK)''<br> <<textbox "$bookname" "">> <br><br> <div class="ulvendor"> <<link "Continue">> <<set $bookname to $bookname.trim()>> <<unset $changebookname>> <<if $bookname is "">> <<replace "#input-error">><center>Enter at least one character.</center><</replace>> <<else>> <<goto "Ntrait">> <</if>> <</link>> </div>@@#input-error;@@ </center> <</if>> </div> <div class="socialholder3"> <br> <div class="padd60left tex17px"> <center>''- DOCTOR -''</center> </div> <div class="row ulsmall"> <div class="resholder"> <<if $crepoints gte 20 and $back_doc lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_doc to 1]]<</if>> <<if $back_doc lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>> <<if $back_doc gte 1>><p class="ulsmallselect">Novice (20)</p><</if>> <<if $back_doc lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 60 and $back_doc is 1>>[[Adept (60)|Ntrait][$crepoints-=60, $back_doc to 2]]<</if>> <<if $back_doc gte 2>><p class="ulsmallselect">Adept (60)</p><</if>> <<if $back_doc lte 0>><p class="ulsmallused">Adept (60)</p><</if>> <<if $back_doc is 1 and $crepoints lte 59>><p class="ulsmallused">Adept (60)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 120 and $back_doc is 2 and $mastertitle is 0 and _masterblock isnot true>>[[expert (120)|Ntrait][$crepoints-=120, $back_doc to 3, $mastertitle to 1]]<</if>> <<if $back_doc gte 3>><p class="ulsmallselect">expert (120)</p><</if>> <<if $back_doc is 2 and $crepoints lte 119>><p class="ulsmallused">expert (120)</p><</if>> <<if $back_doc lte 1>><p class="ulsmallused">expert (120)</p><</if>> </div> </div> /* first row ends */ <div class="padd60left tex17px"> <center>''- SCHOLAR -''</center> </div> <div class="row ulsmall"> <div class="resholder"> <<if $crepoints gte 20 and $back_aca lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_aca to 1]]<</if>> <<if $back_aca lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>> <<if $back_aca gte 1>><p class="ulsmallselect">Novice (20)</p><</if>> <<if $back_aca lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 60 and $back_aca is 1>>[[Adept (60)|Ntrait][$crepoints-=60, $back_aca to 2]]<</if>> <<if $back_aca gte 2>><p class="ulsmallselect">Adept (60)</p><</if>> <<if $back_aca lte 0>><p class="ulsmallused">Adept (60)</p><</if>> <<if $back_aca is 1 and $crepoints lte 59>><p class="ulsmallused">Adept (60)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 120 and $back_aca is 2 and $mastertitle is 0 and _masterblock isnot true>>[[expert (120)|Ntrait][$crepoints-=120, $back_aca to 3, $mastertitle to 1]]<</if>> <<if $back_aca gte 3>><p class="ulsmallselect">expert (120)</p><</if>> <<if $back_aca is 2 and $crepoints lte 119>><p class="ulsmallused">expert (120)</p><</if>> <<if $back_aca lte 1>><p class="ulsmallused">expert (120)</p><</if>> </div> </div> /* second row ends */ <div class="padd60left tex17px"> <center>''- HUNTER -''</center> </div> <div class="row ulsmall"> <div class="resholder"> <<if $crepoints gte 20 and $back_hunt lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_hunt to 1]]<</if>> <<if $back_hunt lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>> <<if $back_hunt gte 1>><p class="ulsmallselect">Novice (20)</p><</if>> <<if $back_hunt lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 60 and $back_hunt is 1>>[[Adept (60)|Ntrait][$crepoints-=60, $back_hunt to 2]]<</if>> <<if $back_hunt gte 2>><p class="ulsmallselect">Adept (60)</p><</if>> <<if $back_hunt lte 0>><p class="ulsmallused">Adept (60)</p><</if>> <<if $back_hunt is 1 and $crepoints lte 59>><p class="ulsmallused">Adept (60)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 120 and $back_hunt is 2 and $mastertitle is 0 and _masterblock isnot true>>[[expert (120)|Ntrait][$crepoints-=120, $back_hunt to 3, $mastertitle to 1]]<</if>> <<if $back_hunt gte 3>><p class="ulsmallselect">expert (120)</p><</if>> <<if $back_hunt is 2 and $crepoints lte 119>><p class="ulsmallused">expert (120)</p><</if>> <<if $back_hunt lte 1>><p class="ulsmallused">expert (120)</p><</if>> </div> </div> /* third row ends */ <div class="padd60left tex17px"> <center>''- SOLDIER -''</center> </div> <div class="row ulsmall"> <div class="resholder"> <<if $crepoints gte 20 and $back_sold lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_sold to 1]]<</if>> <<if $back_sold lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>> <<if $back_sold gte 1>><p class="ulsmallselect">Novice (20)</p><</if>> <<if $back_sold lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 60 and $back_sold is 1>>[[Adept (60)|Ntrait][$crepoints-=60, $back_sold to 2]]<</if>> <<if $back_sold gte 2>><p class="ulsmallselect">Adept (60)</p><</if>> <<if $back_sold lte 0>><p class="ulsmallused">Adept (60)</p><</if>> <<if $back_sold is 1 and $crepoints lte 59>><p class="ulsmallused">Adept (60)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 120 and $back_sold is 2 and $mastertitle is 0 and _masterblock isnot true>>[[expert (120)|Ntrait][$crepoints-=120, $back_sold to 3, $mastertitle to 1]]<</if>> <<if $back_sold gte 3>><p class="ulsmallselect">expert (120)</p><</if>> <<if $back_sold is 2 and $crepoints lte 119>><p class="ulsmallused">expert (120)</p><</if>> <<if $back_sold lte 1>><p class="ulsmallused">expert (120)</p><</if>> </div> </div> /* third row ends */ <div class="padd60left tex17px"> <center>''- BUSINESSMAN -''</center> </div> <div class="row ulsmall"> <div class="resholder"> <<if $crepoints gte 20 and $back_bus lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_bus to 1]]<</if>> <<if $back_bus lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>> <<if $back_bus gte 1>><p class="ulsmallselect">Novice (20)</p><</if>> <<if $back_bus lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 60 and $back_bus is 1>>[[Adept (60)|Ntrait][$crepoints-=60, $back_bus to 2]]<</if>> <<if $back_bus gte 2>><p class="ulsmallselect">Adept (60)</p><</if>> <<if $back_bus lte 0>><p class="ulsmallused">Adept (60)</p><</if>> <<if $back_bus is 1 and $crepoints lte 59>><p class="ulsmallused">Adept (60)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 120 and $back_bus is 2 and $mastertitle is 0 and _masterblock isnot true>>[[expert (120)|Ntrait][$crepoints-=120, $back_bus to 3, $mastertitle to 1]]<</if>> <<if $back_bus gte 3>><p class="ulsmallselect">expert (120)</p><</if>> <<if $back_bus is 2 and $crepoints lte 119>><p class="ulsmallused">expert (120)</p><</if>> <<if $back_bus lte 1>><p class="ulsmallused">expert (120)</p><</if>> </div> </div> /* fourth row ends */ <div class="padd60left tex17px"> <center>''- SLAVER -''</center> </div> <div class="row ulsmall"> <div class="resholder"> <<if $crepoints gte 20 and $back_slave lte 0 and _nuso lte 2>>[[Novice (20)|Ntrait][$crepoints-=20, $back_slave to 1]]<</if>> <<if $back_slave lte 0 and _nuso gte 3>><p class="ulsmallused">Novice (20)</p><</if>> <<if $back_slave gte 1>><p class="ulsmallselect">Novice (20)</p><</if>> <<if $back_slave lte 0 and $crepoints lte 19 and _nuso lte 2>><p class="ulsmallused">Novice (20)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 60 and $back_slave is 1>>[[Adept (60)|Ntrait][$crepoints-=60, $back_slave to 2]]<</if>> <<if $back_slave gte 2>><p class="ulsmallselect">Adept (60)</p><</if>> <<if $back_slave lte 0>><p class="ulsmallused">Adept (60)</p><</if>> <<if $back_slave is 1 and $crepoints lte 59>><p class="ulsmallused">Adept (60)</p><</if>> </div> <div class="classbar"> [img[$imgpath + "Butt/classarrow.png"]] </div> <div class="resholder"> <<if $crepoints gte 120 and $back_slave is 2 and $mastertitle is 0 and _masterblock isnot true>>[[expert (120)|Ntrait][$crepoints-=120, $back_slave to 3, $mastertitle to 1]]<</if>> <<if $back_slave gte 3>><p class="ulsmallselect">expert (120)</p><</if>> <<if $back_slave is 2 and $crepoints lte 119>><p class="ulsmallused">expert (120)</p><</if>> <<if $back_slave lte 1>><p class="ulsmallused">expert (120)</p><</if>> </div> </div> /* fifth row ends */ </div> /* SOCIAL HOLDER 3 ENDS */<div class="socialholder"> [img[$imgpath + "social.png"]] </div> <<set _title to "None">> <<if $back_doc gte 3>><<set _title to "Doctor">><</if>> <<if $back_aca gte 3>><<set _title to "Professor">><</if>> <<if $back_hunt gte 3>><<set _title to "Huntmaster">><</if>> <<if $back_sold gte 3>><<set _title to "Captain">><</if>> <<if $back_slave gte 3>><<set _title to "Slave Owner">><</if>> <<if $back_bus gte 3>><<set _title to "Entrepreneur">><</if>> <div class="socialholder2"> <<if $changename isnot true>> <div class="padd20right"> <center> <div class="tex17px uppernocut">''- $pcFirstName $pcLastName -''</div> <div class="padd80left padd80right"><hr></div> </center> <<if $mcfam gte 100>> <<if $wifename is undefined>><<set $wifename to "Belle">><</if>> <<if $dauname is undefined>><<set $dauname to "Holly">><</if>> <<if $sonname is undefined>><<set $sonname to "John">><</if>> <</if>> <div class="padd80left"> ''AGE:'' $masterage.<br> ''TITLE:'' _title.<br> ''FAMILY:'' <<if $mcfam gte 100>>$wifename (wife, aged 35), $dauname (daughter, aged 12) and $sonname (son, aged 16)<<else>>None<</if>>. </div> </div> <<else>> /* CHANGE NAME BELOW */ <center> ''FIRST NAME''<br> <<textbox "$pcFirstName" "">> <br><br> ''LAST NAME''<br> <<textbox "$pcLastName" "">> <br><br><br> <div class="ulsmall"> <<link "set name!">> <<set $pcFirstName to $pcFirstName.trim()>> <<set $pcLastName to $pcLastName.trim()>> <<if $pcFirstName is "">> <<replace "#input-error">><center>Please enter a first name.</center><</replace>> <<elseif $pcLastName is "">> <<replace "#input-error">><center>Please enter a last name.</center><</replace>> <<else>> <<goto "Ntrait">> <<unset $changename>> <</if>> <</link>> </div>@@#input-error;@@ <br> // <div class="ulsmall">[[Random|Ntrait][$ranna to true]]</div> // </center> <</if>> </div> <<if $changename isnot true>> <div class="ranna"> <<hovertip "randomize new name">> [img[$imgpath + "Butt/changer2.png"][Ntrait][$ranna to true]] <</hovertip>> </div> <div class="socialholder5"> <div class="row"> <div class="resholder ulvsmall"><<if $masterage gte 21>>[[Younger|Ntrait][$masterage-=3]]<<else>><p class="ulvsmallused">younger</p><</if>></div> <div class="resholder ulvsmall">[[rename|Ntrait][$changename to true]]</div> <div class="resholder ulvsmall"><<if $masterage lte 64>>[[older|Ntrait][$masterage+=3]]<<else>><p class="ulvsmallused">older</p><</if>></div> </div> </div> <<else>> <</if>> <div class="socialholder3 padd36left"> <<if $charpage is undefined>><<set $charpage to 1>><</if>> <center> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex7px"><br></div><br><<if $charpage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][Ntrait][$charpage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholder padd10top"><br>''PAGE $charpage''</div> <div class="resholder left"><div class="tex7px"><br></div><br><<if $charpage lte 3>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][Ntrait][$charpage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </center> <br> <<if $charpage is 1>> <div class="row"><<set _charid to 1>><<include AgeChoBox>><<set _charid to 2>><<include AgeChoBox>></div> <br> <div class="tex8px"><br></div> <div class="row"><<set _charid to 3>><<include AgeChoBox>><<set _charid to 4>><<include AgeChoBox>></div> <</if>> <<if $charpage is 2>> <div class="row"><<set _charid to 5>><<include AgeChoBox>><<set _charid to 6>><<include AgeChoBox>></div> <br> <div class="tex8px"><br></div> <div class="row"><<set _charid to 7>><<include AgeChoBox>><<set _charid to 8>><<include AgeChoBox>></div> <</if>> <<if $charpage is 3>> <div class="row"><<set _charid to 9>><<include AgeChoBox>><<set _charid to 10>><<include AgeChoBox>></div> <br> <div class="tex8px"><br></div> <div class="row"><<set _charid to 11>><<include AgeChoBox>><<set _charid to 12>><<include AgeChoBox>></div> <</if>> <<if $charpage is 4>> <div class="row"><<set _charid to 13>><<include AgeChoBox>><<set _charid to 14>><<include AgeChoBox>></div> <br> <div class="tex8px"><br></div> <div class="row"><<set _charid to 15>><<include AgeChoBox>><<set _charid to 16>><<include AgeChoBox>></div> <</if>> </div><<unset _blacksmith>> <<unset _artisan>> <<unset _ranged>> <<unset _melee>> <<unset _tech>> <<unset _masterstamina>> <<unset _survival>> <<unset _charm>> <<unset _masterint>> <<unset _soon>> <<unset _beauty>><div class="socialholder"> [img[$imgpath + "social.png"]] </div> <div class="socialholder2"> <div class="padd20right"> <center> <div class="tex17px uppernocut">''- THE WORLD -''</div> <div class="padd80left padd80right"><hr></div> </center> <div class="padd20left"> <<if $diff is 1 or $diff is 3>> <<if $worldstart gte 1>> <div class="tex13px"> <<include Difftexts>> </div> <<else>> <<include Difftexts>> <</if>> <<else>> <<include Difftexts>> <</if>> </div> </div> </div> <div class="socialholder3 padd40left"> <br> <div class="row"> <div class="introrightchoice"> <div class="ulsmall"> <div class="signvendor">DIFFICULTY</div> <div class="tex12px"><br></div> <<if $diff isnot 1>>[[Sandbox|Ntrait][$diff to 1]]<<else>><p class="ulsmallselect">Sandbox</p><</if>> <div class="tex5px"><br></div> <<if $diff isnot 2>>[[Normal|Ntrait][$diff to 2]]<<else>><p class="ulsmallselect">Normal</p><</if>> <div class="tex5px"><br></div> <<if $diff isnot 3>>[[Grimdark|Ntrait][$diff to 3]]<<else>><p class="ulsmallselect">Grimdark</p><</if>> </div> <br><br> <div class="signvendor">WORLD SETTINGS</div> /* <<if $worldstart isnot 1>>[[A dying world|Ntrait][$worldstart to 1]]<<else>><p class="ulsmallselect">A dying world</p><div class="scale70">[[reset|Ntrait][$worldstart to 0]]</div><</if>> */ <div class="tex8px"><br></div> ''A Dying World''<br> <div class="padd20left padd20right"> <<if $worldstart isnot 1>> <div class="row ulexsmall"> <<link "on">> <<goto Ntrait>> <<set $worldstart to 1>> <</link>> <p class="ulexsmallselect">off</p> </div> <</if>> <<if $worldstart is 1>> <div class="row ulexsmall"> <p class="ulexsmallselect">on</p> <<link "off">> <<goto Ntrait>> <<unset $worldstart>> <</link>> </div> <</if>> </div> <br> ''Ironman''<br> <div class="padd20left padd20right"> <<if $ironman isnot 1>> <div class="row ulexsmall"> <<link "on">> <<goto Ntrait>> <<set $ironman to 1>> <</link>> <p class="ulexsmallselect">off</p> </div> <</if>> <<if $ironman is 1>> <div class="row ulexsmall"> <p class="ulexsmallselect">on</p> <<link "off">> <<goto Ntrait>> <<unset $ironman>> <</link>> </div> <</if>> </div> <br> ''<<if $dengi_days gte 1>><<link 'Dengi invasion'>> <<set $tutorial to 301>> <<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>><<else>>Dengi invasion<</if>> ''<br> <div class="padd20left padd20right"> <<if $dengi_days is undefined>> <div class="row ulexsmall"> <<link "on">> <<goto Ntrait>> <<set $dengi_days to 1000>> <</link>> <p class="ulexsmallselect">off</p> </div> <</if>> <<if $dengi_days gte 1>> <div class="row ulexsmall"> <p class="ulexsmallselect">on</p> <<link "off">> <<goto Ntrait>> <<unset $dengi_days>> <</link>> </div> <</if>> </div> </div> <div class="introrightchoice padd50left"> <div class="signvendor">Dice rolls</div> <div class="ulsmall"> <div class="tex12px"><br></div> <<if $dice isnot 1>>[[1D100|Ntrait][$dice to 1]]<<else>><p class="ulsmallselect">1D100</p><</if>> <div class="tex5px"><br></div> <<if $dice isnot 2>>[[2D50|Ntrait][$dice to 2]]<<else>><p class="ulsmallselect">2D50</p><</if>> <div class="tex5px"><br></div> <<if $dice isnot 3>>[[5D20|Ntrait][$dice to 3]]<<else>><p class="ulsmallselect">5D20</p><</if>> </div> <br><br> <div class="signvendor">OTHER SETTINGS</div> <div class="tex8px"><br></div> ''NSFW pics''<br> <div class="padd20left padd20right"> <<if $nsfw is 1>> <div class="row ulexsmall"> <<link "on">> <<goto Ntrait>> <<unset $nsfw>> <</link>> <p class="ulexsmallselect">off</p> </div> <</if>> <<if $nsfw is undefined>> <div class="row ulexsmall"> <p class="ulexsmallselect">on</p> <<link "off">> <<goto Ntrait>> <<set $nsfw to 1>> <</link>> </div> <</if>> </div> </div> </div> </div> <<if $diff is 1>> ''SANDBOX DIFFICULTY''<br> A casual playthrough. Good for beginners or for those who don't want a challenge. <br> <ul> <li>Retainer (+$150/day).</li> <li>+$10,000 starting cash.</li> <li>Easier combat rolls.</li> <li>Reduced enemy damage (-20%).</li> <<if $ironman gte 1>><li>''Ironman:'' NPC are killed if they reach -10 HP.</li><</if>> </ul> <</if>> <<if $diff is 2>> ''NORMAL DIFFICULTY'' <br> No active effects. Raana can be relatively forgiving but offers a decent challenge for beginners or intermediate players. <<if $ironman gte 1>><br><li>''Ironman:'' NPC are killed if they reach -10 HP.</li><</if>> <br> <</if>> <<if $diff is 3>> ''GRIMDARK DIFFICULTY''<br> A grittier experience that provides a nice challenge without increasing the grind. <br> <ul> <li>Vendor prices and incomes are more realistic, adding additional strategy to economy management.</li> <li>A batch of "tough" Political Events that could have a noticeable impact on Ikaanos' Control and Prosperity.</li> <li>Slightly increased spawn rate for certain bandit groups.</li> <<if $ironman gte 1>><li>''Ironman:'' NPC are killed if they reach -10 HP.</li><</if>> </ul> <</if>> <div class="tex10px"><br></div> <<if $worldstart is 1>> ''Active effect:'' //A Dying World.//<br> The Ikaaian Republic is on the brink of collapse, experiencing its second Dark Age. <ul> <li>City Control and Prosperity start at 5.</li> <li>Energy cell, durasteel and most other materials have their market supply decreased by up to 80% and only three ultra-tier HULC armors remain at The Transit Department.</li> <li>Food market replenish rate reduced by 50%.</li> </ul> <</if>> <<if $npc.av38.girlname is undefined>> <<set $npc.av38 = { state: 0, status: 4, sex: 1, actnpc: 37, /* av30 -1 */ combatid: 19, daysa: 0, salary: 395, agedays: 7, age: 36, body: 8, aw: 96, ah: 189, girlname: "Einar", girlnames: "Einar's", last: "Corso", girlid: 38, willpower: 70, kind: 35, discipline: 50, int: 55, dex: 40, aca: 15, tech: 25, med: 40, melee: 75, ranged: 75, domestic: 5, dancing: 5, acro: 40, per: 5, garden: 10, survival: 70, admin: 10, happiness: 60, str: 90, maxstamina: 100, tempstamina: 100, health: 150, toughness: 150, beauty: 30, charisma: 30, person: 14, pregnant: 0, fertility: 30, seload: 0, devotion: 90, hygiene: 50, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 40, likeanal: 0, likepussy: 100, likeoral: 0, likesadist: 20, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 70, oralxp: 0, kissingxp: 5, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Buddy", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 3, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "combat", weapon: "automaticrifle", meleeweapon: "sword", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 4, traitammo: 100, traitscav: 100, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 100, traitnerd: 0, traitaggro: 100, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av39.girlname is undefined or $secclea is undefined>> <<set $npc.av39 = { state: 0, status: 5, sex: 0, actnpc: 38, combatid: 18, daysa: 0, agedays: 10, salary: 480, age: 26, body: 4, aw: 61, ah: 175, girlname: "Clea", girlnames: "Clea's", last: "Vallas", girlid: 39, willpower: 100, kind: 8, discipline: 50, int: 80, dex: 80, aca: 75, tech: 75, med: 50, melee: 80, ranged: 110, domestic: 15, dancing: 50, acro: 80, per: 75, garden: 20, survival: 60, admin: 50, prest: 50, happiness: 40, str: 75, maxstamina: 100, tempstamina: 100, health: 50, toughness: 100, beauty: 85, charisma: 90, person: 2, pregnant: 0, fertility: 70, seload: 0, devotion: random(70, 80), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 5, likepussy: 10, likeoral: 15, likesadist: 5, lesbian: 25, pain: 0, respect: 0, bondage: 0, analxp: 5, pussyxp: 15, oralxp: 20, kissingxp: 45, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "aet", weapon: "neme", meleeweapon: "iceblade", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 12, traitammo: 100, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitdistrust: 0, traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 90, /* 30 is default */ traitfem: 0, traitperf: 100, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 90, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 100, traitwild: 0, traitcrack: 100, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <<set $secclea to true>> <</if>> /* standard bedroom */ <<set _room to 1>> /* living room */ <<if $girlid is 4 or $girlid is 15 or $girlid is 10 or $girlid is 18 or $girlid is 40 or $girlid is 41 or $girlid is 47 or $girlid is 126 or $girlid is 133 or $girlid is 129 or $girlid is 215>> <<set _room to 2>> <</if>> /*the office - DONT FORGET TO ADD IN FINISHDESCS */ <<if $girlid is 7 or $girlid is 9 or $girlid is 17 or $girlid is 35 or $girlid is 43 or $girlid is 44 or $girlid is 105 or $girlid is 211 or $girlid is 212 or $girlid is 213>> <<set _room to 3>> <</if>> /* Library */ <<if $girlid is 42>> <<set _room to 4>> <</if>> <<if $ignorethis is undefined>> <<include RoomGo2>> <<else>> <<if _oralgo is true>> <<if _room is 1>>[[The bedroom|Oralmaster][$sexscene=1, $action12 to true]] <</if>> <<if _room is 2>>[[The living room|Oralmaster][$sexscene=2, $action12 to true, $jumpup to 2]]<</if>> <<if _room is 3>>[[The office|Oralmaster][$sexscene=5, $action12 to true, $jumpup to 2, $goingtooff to true]]<</if>> <<if _room is 4>>[[The library|Oralmaster][$sexscene=4, $action12 to true, $jumpup to 2, $goingtolib to true]]<</if>> <<elseif _analgo is true>> <<if _room is 1>> [[The bedroom|Analini][$sexscene=1, $action12 to true]] <</if>> <<if _room is 2>> [[The livingroom|Analini][$sexscene=2, $action12 to true]] <</if>> <<if _room is 3>> [[The office|Analini][$sexscene=5, $action12 to true, $goingtooff to true]] <</if>> <<if _room is 4>>[[The library|Analini][$sexscene=4, $action12 to true, $jumpup to 2, $goingtolib to true]]<</if>> <<else>> <<if _room is 1>> [[The bedroom|Pussymaster][$sexscene=1, $action12 to true]] <</if>> <<if _room is 2>> [[The livingroom|Pussymaster][$sexscene=2, $action12 to true]] <</if>> <<if _room is 3>> [[The office|Pussymaster][$sexscene=5, $action12 to true, $goingtooff to true]] <</if>> <<if _room is 4>>[[The library|Pussymaster][$sexscene=4, $action12 to true, $jumpup to 2, $goingtolib to true]]<</if>> <</if>> <</if>> /* STATE is 0 ENDS */<<if $mctraitcraft is 99>><<set _goodies to true>><<unset $mctraitcraft>><</if>> <<if _goodies is true>> <<set $take to 1>> /* '' Crafting materials added to Inventory! '' */ <<set $textile+=100>> <<set $wood+=200>> <<set $steel+=200>> <<set $swag+=150>> <</if>> <<if $backsold is 1>> <br> <<set $take to 1>> /* '' Combat armor added to Inventory!<br> x2 Combat armors (NPC) added to Inventory!<br> Automatic rifle added to Inventory!<br> x200 rounds of 7.62 ammo added to Inventory!<br> '' */ <<set $a556+=200>> <<set $ownautorifle+=1>> <<set $ownslcombat+=2>> <<set $owncombat to true>> <<set $combatsoak to 21>> <<unset $backsold>> <</if>> <<if $backdoc is 1>> <<set $take to 1>> /* '' x40 tendstims added to Inventory!<br> x10 doctor's kits added to Inventory!<br> '' */ <<set $ownstimb+=40>> <<set $owndoctor+=10>> <<unset $backdoc>> <</if>> <<if $backslave is 1>> <br><br> <<set _outadd to 212>> <<include IncludeSlave>> <<set $ownadora to true>> <<set $take to 1>> <<unset $backslave>> <</if>> <<if $ownclea is 1>> <br><br> <<set _outadd to 39>> <<include IncludeSlave>> <<set $take to 1>> <<set $ownclea to 2>> <</if>> <<if $owcoil gte 1>> <<set $take to 1>> <<set $owncoil+=1>> <<set $acoil+=100>> <<unset $owcoil>> /* '' Coilgun added to Inventory!<br> 100 MAG ammo added to Inventory! '' */ <</if>> <<if $owgs gte 1>> <<set $take to 1>> /* '' Great sword added to Inventory!<br> '' */ <<set $owngsword+=1>> <<unset $owgs>> <</if>> <<if $owdur gte 1>> <<set $take to 1>> /* '' DuraPlate armor suit added to Inventory!<br> '' */ <<set $ownduraplate to true>> <<set $durasoak to 35>> <<unset $owdur>> <</if>> <<if $owbooks gte 1>> <<set $take to 1>> <<set $acabook1=1>> <<set $chembook1=1>> <<set $techbook1=1>> <<set $manibook1=1>> <<set $bondbook1=1>> <<set $craftbook1=1>> <<set $acabook2=1>> <<set $chembook2=1>> <<set $techbook2=1>> <<set $manibook2=1>> <<set $bondbook2=1>> <<set $craftbook2=1>> <<set $acabook3=1>> <<set $chembook3=1>> <<set $techbook3=1>> <<set $manibook3=1>> <<set $bondbook3=1>> <<unset $owbooks>> <</if>> <<if $starep is true>> <<set $faction.ikaanos.standing+=5>> <<unset $starep>> <</if>> <<if $mctraitmentor gte 60 and $mencheck is undefined>> <<set $trained to -1>> <<set $lessons to -1>> <<set $mencheck to true>> <</if>> <<if $owntav gte 100>> <<set $mch.yardslot7.type to 14>> <<unset $owntav>> <</if>> <<if $kingpin is true>> <<set $faction.bandit.standing to 15>> <<set $faction.mob.standing to 4>> <<set $knowunder to true>> <<unset $kingpin>> <</if>> <<if $ownold gte 100>> <<set $aenergy+=5000>> <<unset $ownold>> <</if>> <<if $hulco gte 100>> <<set $ownhulc to true>> <<set $hulcsoak to 50>> <<unset $hulco>> <</if>> <<if $ownchems gte 100>> <<set $ownstimb+=15>> <<set $ownstima+=5>> <<set $owndoctor+=3>> <<set $ownbreaker+=1>> <<set $ownneura+=1>> <<unset $ownchems>> <</if>> <<if $mctraitgod is 99>> <<set $ownmal+=1>> <<set $mctraitgod to 100>> <<set $mcrel.faith to 5>> <<set $mcrel.faithn to "Catholic">> <<set $mcrel.devotion to 110>> <<set $faction.christian.standing to 5>> <</if>> <<if $mctraitviking is 99>> <<set $mctraitviking to 100>> <<set $mcrel.faith to 4>> <<set $mcrel.faithn to "Aesir">> <<set $mcrel.devotion to 110>> <<set $faction.viking.standing to 7>> <<set $ownhaxe+=1>> <</if>> <<if $mcfam is 100>> <<if $wifename is undefined>><<set $wifename to "Belle">><</if>> <<if $dauname is undefined>><<set $dauname to "Holly">><</if>> <<if $sonname is undefined>><<set $sonname to "John">><</if>> <<set $addfam to true>> <<set $daunames to $dauname +"'s">> <<set $sonnames to $sonname +"'s">> <<set _testadd to $addfam>> /* wife */ <<set _outadd to 134>> <<include IncludeSlave>> <<include Boy>> <<include Girl>> <<if $mctraitgod gte 100>><<set $npc.av36.traitrel to 5>><<set $npc.av37.traitrel to 5>><</if>> <<if $mctraitviking gte 100>><<set $npc.av36.traitrel to 4>><<set $npc.av37.traitrel to 4>><</if>> <<set $addnpc to 36>> <<set _npc to $npc.av36>> <<include AddNpc>> <<set $addnpc to 37>> <<set _npc to $npc.av37>> <<include AddNpc>> <<unset $addnpc>> <<unset $wifename>> <<unset $dauname>> <<unset $sonname>> <<unset $daunames>> <<unset $sonnames>> <<unset $addfam>> <<unset $mcfam>> <</if>><<if $round is 1>> <<addmins 30>> <<set $daycount+=5>> <<if $pfocus is 1>> <<addhours 1>> <<set $daycount+=10>> <</if>> <</if>> <<if $round is 2>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $round is 3>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $guests gte 2>><<set _dineid to 1>><</if>> <<if $guests gte 9>><<set _dineid to 2>><</if>> <<if $round is 1>> <<if $guests gte 2 and $guests lte 8>> <<if _ran lte 2>> You invite <<if $guests gte 2>>some friends<<else>>one of your acquaintances<</if>> to a sophisticated dinner at your household. There are a couple of lit candles burning on <<if $mch.liveroom.level lte 0>>a deplorable excuse of a <<else>>an old<</if>> table cloth and you've decided to use the fanciest plates from your brother's old stash of utensils to make this occasion special. <</if>> <<if _ran gte 3>> You decide to throw a <<if $pfocus is 1>>fancy<<else>>casual<</if>> dinner at your place and call on a select group of friends to join you. <br><br> Someone's brought in <<if $mch.liveroom.level lte 1>>an old vase and placed it at the center, with some newly picked flowers from your garden. <<else>>a decorated vase and placed it at the center of the dinner table, with some newly purchased roses from the market.<</if>> <<if $pfocus is 1>>There's also two lit candles that add to tonight's cozy atmosphere.<</if>><</if>> <br><br> <<set _bigcrowd to true>> <<include PartySay>> <<elseif $guests gte 9>> <<if _ran is 1>>You fill up your living room with a large crowd of friends and associates whom you've invited to a grand dinner feast at the heart of your household.<</if>> <<if _ran is 2>>You declare a feast – inviting a large crowd of people to your living room where you intend to spend a couple of hours in good friendship. <</if>> <<if _ran is 3>>You decide to invite more or less your entire household to a grand feast that'll hopefully leave a lasting mark on your comrades.<</if>> <<if _ran is 4>>You prepare a great feast for your many friends and associates, whom you invite to your living room where you've prepared tonight's food.<</if>> <<if _ran is 5>>You declare to your household that a grand feast will be held in the great hall – your living room – and invite everyone available<<if _fcs gte 1>>, even if some will spend their time down on their knees,<</if>> to sit and enjoy tonight's entertainment and food.<</if>> <br><br> <<set _bigcrowd to true>> <<include PartySay>> <<else>> <<if _ran is 1>>You decide to invite _girlname to a single one on one dinner, hoping that some time together can help strengthen your relationship.<</if>> <<if _ran is 2>>You invite _girlname to a <<if $pfocus is 1>>candle-lit<<else>>casual<</if>> dinner for just the two of you, hoping that the private atmosphere can help building <<if _masterlove gte 89>>an even<<else>>a<</if>> stronger relationship.<</if>> <<if _ran is 3>>You tell _girlname to come join you in the living room <<if _sex is 0>>and eat a nice dinner<<else>>for some good chow and bro time<</if>>. You've prepared everything so _girlname just needs to sit down and enjoy tonight's "festivities".<</if>> <<if _ran gte 4>><<if _sex is 0>>You invite one of your girls to a nice dinner for just the two of you. Everything has already been prepared in the living room, where you sit down at one of the tables.<<else>>You decide to invite one of your brothers to a nice dinner in your living room, hoping that the two of you can catch up on each other's business and have a fun time together.<</if>><</if>> <<set _onedinner to true>> <br><br> <<include PartySay>> <br><br> //''Personal interaction option unlocked!''// <</if>> /* END OF ROUND 1 */ <</if>> <<if $round is 2>> <div class="tex5px"><br></div> <center> <div class="menufood"> <div class="tex19px"> <center> <div class="tex6px"><br></div> <<if $pfocus is 1>><div class="written">''MENU''</div><</if>> <<if $pfocus is 2>><div class="future">''MENU''</div><</if>> </center> </div> <div class="tex6px"><br></div> <div class="padd30left"> <<if $pfocus is 1>> /* SOPH MENU*/ <<if $action1 is true>> <li> <<if _ran2 is 1>>Roast Mutton<</if>> <<if _ran2 is 2>>Tokyo Ribs<</if>> <<if _ran2 is 3>>Black and White<</if>> <<if _ran2 gte 4>>Beef tenderloin<</if>> </li> <</if>> <<if $action2 is true>> <li> <<if _ran2 is 1>>Grilled Fawn fish<</if>> <<if _ran2 is 2>>Salmon á Dragoon<</if>> <<if _ran2 is 3>>Swordfish<</if>> <<if _ran2 gte 4>>Grilled dragon eel<</if>> </li> <</if>> <<if $action3 is true>> /* BEER*/ <li> <<if _ran4 is 1>>Smithcole's Red Ale<</if>> <<if _ran4 is 2>>Red Haven Ale<</if>> <<if _ran4 is 3>>Whitehaven IPA<</if>> <<if _ran4 gte 4>>Sundsvallic Ale<</if>> </li> <<else>> <li>//No beer (skipped)//</li> <</if>> <<if $action4 is true>> /* STANDARD WINE*/ <li> <<if _ran6 is 1>>Côtes-de-Rouge, 13.5%, (Vintage 2487) <</if>> <<if _ran6 is 2>>New Tokyo Zinfandel, 14% (Vintage 2488)<</if>> <<if _ran6 is 3>>Black Red, 13% (Vintage 2488)<</if>> <<if _ran6 gte 4>>New Eden Zinfandel, 14% (Vintage 2486)<</if>> </li> <</if>> <<if $action5 is true>> /*EXPENSIVE WINE*/ <li> <<if _ran6 is 1>>Armand du Pôn, 15% (Vintage 2481)<</if>> <<if _ran6 is 2>>Beneventi Merlot, 15% (Vintage 2478)<</if>> <<if _ran6 is 3>>Dark Matter, 14.5% (Vintage 2485)<</if>> <<if _ran6 gte 4>>Haven Merlot, 15% (Vintage 2469)<</if>> </li> <</if>> <<if $action4 isnot true and $action5 isnot true>> <li>//No wine (skipped)//</li> <</if>> <<if $action6 is true>> /* DESSERT*/ <li> <<if _ran7 is 1>>Crème brûlée<</if>> <<if _ran7 is 2>>Tokyo Ice cream, with chocolate sauce<</if>> <<if _ran7 is 3>>Licorice bomb, with ice cream<</if>> <<if _ran7 gte 4>>Orange cluster, with vanilla sauce<</if>> </li> <<else>> <li>//No dessert (skipped)//</li> <</if>> /* END SOPHY*/ <</if>> <<if $pfocus is 2>> /* CASUAL MENU*/ <<if $action1 is true>> <li> <<if _ran2 is 1>>Ribs and mashed potatoes<</if>> <<if _ran2 is 2>>Beef and vegetable soup<</if>> <<if _ran2 is 3>>Grilled steak<</if>> <<if _ran2 gte 4>>Beef tenderloin<</if>> </li> <</if>> <<if $action2 is true>> <li> <<if _ran2 is 1>>Grilled Fawn fish<</if>> <<if _ran2 is 2>>Boiled swordfish<</if>> <<if _ran2 is 3>>Takala shrimp<</if>> <<if _ran2 gte 4>>Boiled dragon eel<</if>> </li> <</if>> <<if $action3 is true>> /* BEER*/ <li> <<if _ran4 is 1>>Whitehaven Draught<</if>> <<if _ran4 is 2>>Red Haven Ale<</if>> <<if _ran4 is 3>>Whitehaven IPA<</if>> <<if _ran4 gte 4>>Thornball Ale<</if>> </li> <<else>> <li>//No beer (skipped)//</li> <</if>> <<if $action4 is true>> /* STANDARD WINE*/ <li> <<if _ran6 is 1>>Red Monkey, 8%, (Vintage 2487) <</if>> <<if _ran6 is 2>>Roo's house wine, 12% (Vintage 2488)<</if>> <<if _ran6 is 3>>Black Red Merlot, 10% (Vintage 2488)<</if>> <<if _ran6 gte 4>>New Eden Red, 10% (Vintage 2487)<</if>> </li> <</if>> <<if $action5 is true>> /*EXPENSIVE WINE*/ <li> <<if _ran6 is 1>>Armand du Pôn, 15% (Vintage 2481)<</if>> <<if _ran6 is 2>>Beneventi Merlot, 15% (Vintage 2478)<</if>> <<if _ran6 is 3>>Dark Matter, 14.5% (Vintage 2485)<</if>> <<if _ran6 gte 4>>Haven Merlot, 15% (Vintage 2469)<</if>> </li> <</if>> <<if $action4 isnot true and $action5 isnot true>> <li>//No wine (skipped)//</li> <</if>> <<if $action6 is true>> /* DESSERT*/ <li> <<if _ran7 is 1>>Ice cream, with brownies<</if>> <<if _ran7 is 2>>Cinnamon buns and cookies<</if>> <<if _ran7 is 3>>Licorice ice cream<</if>> <<if _ran7 gte 4>>Bowl of candy<</if>> </li> <<else>> <li>//No dessert (skipped)//</li> <</if>> /* END CASUAL*/ <</if>> </div> </div> </center> <br> <<if _serve is 1>>Your assigned servant enter the living room and starts serving your much-awaited dinner.<<elseif _serve gte 2>>Tonight's assigned maids enter the living room and start serving the dinner.<<else>>You have to bring in the dinner from the kitchen yourself as you haven't assigned any maids for tonight's occasion. <<if _guests gte 7>>The task of acting like a butler is rather strenuous due to the amount of guests you're serving ''(Stamina points: -5)''.<<set $stampoints-=5>><</if>><</if>> <</if>> /* ROUND 2 ENDS */ <<if $round is 3>> <<if $guests gte 2 and $guests lte 5>> You and your small group of guests dine and <<if $action4 or $action5 is true>>wine<<else>>drink<</if>> cheerfully together, enjoying <<if $action1 is true>>tonight's meat dish<<else>>the light but saturating fish dish of tonight<</if>> with great pleasure. <<elseif $guests gte 6>> You and your large group of guests devour an entire crate of food and <<if $action4 or $action5 is true>>leave almost a dozen empty wine bottles<<else>>leave many empty pitchers<</if>> on the table, fully enjoying each other's company. <<else>> <<if _masterlove gte 50 and _scarefactor lte 1>> There's a cheerful atmosphere around the table as you and _girlname consume <<if $action1 is true>>the filling meal<<else>>the aquarius meal<</if>>, talking and laughing causally together. <<if _np.masterlove gte 75 and _np.sex is 0>><br><br>There's no question that <<if _title is 10>>your wife<<else>>_girlname<</if>> is fond of you – backed up by her suggestive body language.<</if>> <<else>> You and _girlname consume the <<if $action1 is true>>the filling meal<<else>>the aquarius meal<</if>>, <<if $action5 is true or $action4 is true>>also sharing a large bottle of fine wine together<<else>>washing it down with a cold beverage.<</if>> <br><br> There's a small hint of tension between the two of you, however. Either from _girlname being upset or the fact that you're still only on an "acquaintance" level. <<if _willpower lte 14>> <br><br> Her natural state of compliance serves you many polite smiles and chuckles, however, even if some don’t seem fully genuine. <</if>> <</if>> <</if>> <<set _ran to random(1, 5)>> <<if $timparty is 1>> <br><br> ''Mr. Walton:'' // <<if _ran is 1>>Good food, Mr. $pcLastName. A bit overcooked but still. Fills my belly.<</if>> <<if _ran is 2>>I'll have another round. Got some business at the shop to attend to though so I can't stay for long.<</if>> <<if _ran is 3>>Hmm… I think your chefs forgot the salt, Mr. $pcLastName. Still okay, though.<</if>> <<if _ran is 4>>What's this? Oh. Potatoes. I usually eat rice. That's why I'm not fat, like Abbot<<if $rooparty is 1>> (gleams sarcastically at his neighbor)<</if>>.<</if>> <<if _ran is 5>>This was okay, I guess. We're not at the Golden Dragon, but still.<</if>> // <</if>> <<if $rooparty is 1>> <br><br> ''Mr. Roo:'' // <<if $timparty is 1>> <<if _ran is 1>>Well it was all fine and dandy for me.<</if>> <<if _ran is 2>>Don't worry, Mr. $pcLastName. I'm here for an all-nighter. <<if _adorahere is true>>(Looks at Adora) So, what was your name again, sugar?<</if>><</if>> <<if _ran is 3>>Salt is a spice from the Moon Heavens. I was raised on salt! Can't live without it.<</if>> <<if _ran is 4>> Fuck you too, Walton (smile).<</if>> <<if _ran is 5>>Golden Dragon is overrated. Thanks, Mr. $pcLastName.<</if>> <<else>> <<if _ran is 1>>I am so happy for the invitation. It gets a little lonely down at the store sometimes. <</if>> <<if _ran is 2>>This was delicious, good neighbor. Thanks a bunch.<</if>> <<if _ran is 3>>Hey, thanks, neighbor. Here's a token of my appreciation. <<set _stim to true>><</if>> <<if _ran is 4>> You made this place really nice, neigbor. It was in a ghastly condition during the reign of your brother. No offence!<</if>> <<if _ran is 5>>Thank you for inviting this old hound. I'll never say no to a great feast like this.<</if>> // <</if>> <</if>> <<if _stim is true>> <br><br> ''x1 Tendstim added to Inventory.''<<set $ownstimb+=1>> <</if>> <br><br> <<for _gue range $npc>> <<if _lux gte 3 and _lux lte 7>> <<if _gue.atparty is 1 and _gue.traitjaded lte 50>>_gue.girlnames ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased!<br><<set _gue.happiness+=2>><<set _gue.masterlove+=1>><<set _gue.hunger+=20>> <</if>> <<if _gue.atparty is 1 and _gue.traitjaded gte 51>>_gue.girlnames ''Affection (+1)'' toward you has increased!<br><<set _gue.masterlove+=1>><<set _gue.hunger+=20>> <</if>> <</if>> <<if _lux gte 8 and _lux lte 9>> <<if _gue.atparty is 1 and _gue.traitjaded lte 50>>_gue.girlnames ''Happiness (+3)'' and ''Affection (+1)'' toward you have increased!<br><<set _gue.happiness+=2>><<set _gue.masterlove+=1>><<set _gue.hunger+=30>> <</if>> <<if _gue.atparty is 1 and _gue.traitjaded gte 51>>_gue.girlnames ''Affection (+1)'' toward you has increased!<br><<set _gue.masterlove+=1>><<set _gue.hunger+=30>> <</if>> <</if>> <<if _lux gte 10>> <<if _gue.atparty is 1 and _gue.traitjaded lte 50>>_gue.girlnames ''Happiness (+3)'' and ''Affection (+2)'' toward you have increased!<br><<set _gue.happiness+=2>><<set _gue.masterlove+=2>><<set _gue.hunger+=50>> <</if>> <<if _gue.atparty is 1 and _gue.traitjaded gte 51>>_gue.girlnames ''Affection (+2)'' toward you has increased!<br><<set _gue.masterlove+=2>><<set _gue.hunger+=50>> <</if>> <</if>> <</for>> <<if $guests lte 9 and _lux gte 5>> <<if $hwalton_disp is undefined>><<set $hwalton_disp to 0>><<set $hroo_disp to 0>><</if>> <br> <<if $timparty is 1>>Your ''Standing (+1)'' with House Walton has increased!<<set $hwalton_disp+=1>><br><</if>> <<if $rooparty is 1>>Your ''Standing (+1)'' with Abbot Roo has increased!<<set $hroo_disp+=1>><br><</if>> <</if>> <</if>> /* END OF ROUND 3 */ <<if $round is 4>> /* ASK PERSONAL QUESTION AT DINNER */ <<if $sayevent is 5>> You lean over to your dinner <<if _sex is 0>>companion<<else>>buddy<</if>> and ask: <br><div class="tex8px"><br></div> // <<if _ran3 is 1>>So, tell me something exciting about your past. A small anecdote. I'm thrilled about you! <<if _daysa lte 3 and _sex is 0>>You're all new to me. An unopened book. <</if>><</if>> <<if _ran3 is 2>>What is the worst thing you know? What scares you the most? <<if _days lte 3>>We need to get to know each other better.<</if>><</if>> <<if _ran3 is 3>><<if _days lte 4>>Okay. Phase one. Get to know each other.<</if>> So… What are your interests? … What are you most excited about? I find you a very interesting person. <<if _days lte 4>>Even if it's too early to call us real friends.<</if>><</if>> // <br><br> /* non anecdote exe */ <<if _masterlove lte 29 or _scarefactor gte 2>> <<if _sex is 0>>The girl<<else>>Your friend<</if>> responds after a moment of silence: <br><br> // <<if _willpower gte 10>> <<if _ran3 is 1>> <<if _ran2 is 1>>Ehm… I rather not. Not right now. I just wanna eat this, okay? <<if _scarefactor gte 3>>How do you believe I want to talk with you after what you've done?<</if>> <</if>> <<if _ran2 is 2>>Ehm… There's not much to tell really. Nothing you'd find interesting. <<if _scarefactor gte 3>>(Whisper) Asshole…<</if>> <</if>> <<if _ran2 is 3>><<if _will gte 30 and _malove lte 9>>Sorry, I don’t want to speak with you, asshole.<<else>>There's nothing interesting to tell. Sorry to disappoint you. And please, don’t be thrilled about me.<</if>><</if>> <<if _ran2 gte 4>>Why do you ask? There's nothing to be thrilled about. Sorry to disappoint you.<</if>> <</if>> <<if _ran3 is 2>>I don’t know. A lizard maybe. Or a deadly bug perhaps? I don’t know how to answer that question.<</if>> <<if _ran3 is 3>>Just the basics. I think I've told you already first time we talked. I don’t feel like going into any details right now, though. I'm feeling a bit dizzy.<</if>> <</if>> /* BAD WILLPOWER 10+ ENDS */ // <</if>> /* BAD ENDS */ <<if _masterlove gte 30 and _scarefactor lte 1>> <<if _willpower gte 1 or _sex is 1>> <<set _partysay to true>> <<if _sex is 0>>Her<<else>>His<</if>> Affection toward you is high enough to provide an honest and detailed answer: <br><div class="tex8px"><br></div> <<include SlaveSay>> <<else>> _girlname looks at you submissively and responds: <br><div class="tex8px"><br></div> // <<set _ran to random(1, 5)>> <<if _ran3 is 1>> Oh. There's nothing interesting about me. I'm just a simple servant, My Lord. <</if>> <<if _ran3 is 2>> Worst thing? To… To not be able to serve you, My Lord. <</if>> <<if _ran3 is 3>> <<if _ran is 1>>Ehm… Serving you of course. What else? That's all that matters.<</if>> <<if _ran is 2>>Serving you. <<if _blocksex isnot true and _sex is 0>>Sexually.<</if>> Domestically. You are my… everything.<</if>> <<if _ran is 3>>Well, Mr. $pcLastName. It's… It's you, of course. And to please you in every possible way.<</if>> <<if _ran is 4>>My… My interests are… serving you. <<if _blocksex isnot true>>Offering my body, sexually, and with domestic work.<</if>> That's all that matters really.<</if>> <<if _ran is 5>>To serve you and this household in every possible way. I have very little interests besides that.<</if>> <</if>> // <</if>> <</if>> <<set $sayevent to 99>> <</if>> /* SAYEVENT 5 ENDS */ /* GENERAL SOCIALIZATION */ <<if $partsoc is 1>> <<addmins 30>> <<set $daycount+=5>> You spend some time socializing with <<if $guests gte 2>> your guests, hoping they'll appreciate you more as a person. <<else>> _girlname, hoping it'll strengthen the bond between the two of you. <</if>> <br><br> ''You:'' // <<if _ran6 lte 2>>… and that's the story of my life. <<if $back_sold gte 3>> A whole lot of killing and shooting. <<elseif $back_hunt gte 3>> I've spent more time in the forest than in Ikaanos. <<elseif $back_doc gte 3>> Helping people prolong their meeting with the Gods (smile). <<elseif $back_aca gte 3>> Books, books and more books. But I absolutely love them! And I love writing them. You've probably heard about $bookname? That's my personal magnum opus. <<elseif $back_slave gte 3>> <<if _girlid is 212>> <<if _ran3 is 1>>Tell you what. I am so happy we moved here, Adora. That deplorable basement I rented from Mr. Tillingast. No place to call home.<</if>> <<if _ran3 is 2>>But of course, you know everything already. Our story began in that basement underneath The Tillingast house. Quite an upgrade, right?<</if>> <<if _ran3 is 3>>I know we were together a year before moving here but I really want you to learn about the person I was before.<</if>> <<else>> "Helping" slaves get the right attitude. I mean… I want them to be successful in whatever tragic endeavor fate has decided for them. <</if>> <<elseif $back_bus gte 3>> Money, money and more money. It's the worst kind of drug. They should prohibit gold! Haha. Just kidding. I'd kill myself. <<else>> I've been around in all crevasses of Ikaanos – a sort of jack-of-all-trades. I love that lifestyle. <</if>> <</if>> <<if _ran6 is 3>>So that's what you get if you decide to live in Redhaven. Man… (laughter)<</if>> <<if _ran6 is 4>>…and that's really all I know about my parents. I've had them around during my entire childhood but they're still a mystery to me.<</if>> // <br><br> <<set _charm to true>> <<include DiceRolls>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=$guests>> <<set $chance-=$guests>> <<set $chance+=_lux>> <<set $chance+=_lux>> <<if $chance gte 1>> <<include Success>> <br><br> Your great manners and polite attitude add a shimmer of pleasantness around the dinner table. <br><br> <<for _gue range $npc>> <<if _gue.atparty is 1>>_gue.girlnames ''Affection (+1)'' toward you has increased!<br><<set _gue.masterlove+=1>><</if>> <</for>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> You're either too awkward, too tired or cursed with an impossible audience. In either way, you're unsuccessful in your attempts to increase tonight's pleasantness. <</if>> <<set $partsoc to 99>> <</if>> /* END OF SOCIALIZATION */ <<if $fcevent is 1>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<if _femonly is undefined>> <<if _fcs gte 2>> Your assigned floor crawlers do their best to satisfy you and your <<if $guests gte 2>>guests<<else>>guest<</if>> from underneath the table. <<else>> Your assigned floor crawler, _mainatt_girlname, <<if _mainatt_likesadist gte 40>>throws herself willingly at the task<<else>>does her best<</if>> to satisfy you and your guest<<if $guests gte 2>>s<</if>> from underneath the table. <<if _mainatt_oralxp gte 60>> <br><br> Her superb oral skills have further increased your <<if $guests lte 1>>guest's<<else>>guests'<</if>> satisfaction. <</if>> <</if>> <</if>> <<if _femonly is true>> <<if _fcs lte 1>> <<if _mainatt_lesbian gte 40 or _mainatt_likesadist gte 50>> _mainatt_girlname plunges herself willingly in between the legs of your female companions, serving them with an aroused devotion that quickly leaves her face drenched in pussy juices. <<if _mainatt_lesbian gte 60 and _pussies gte 1>><br><br>Your floor crawler's ''Lesbian Devotion'' adds a surge of additional ecstasy to the women she serves.<<set _superlesb to true>><</if>> <<if _pussies lte 0>> <br><br> Unfortunately, none of your guests are interested in using tonight's floor crawler. <<set $badnight to true>> <</if>> <<else>> _mainatt_girlname does her best to serve your female companions with her tongue<<if _pussies gte 1>> and it doesn’t take long before her entire face is drenched in pussy juices<</if>>. <<if _pussies lte 0>> <br><br> Unfortunately, none of your female guests are interested in using tonight's floor crawler. <<set $badnight to true>> <</if>> <</if>> <<else>> You watch as your assigned floor crawlers serve all the guests around the table, which are only female except for yourself. <<if _pussies lte 0>> <br><br> Unfortunately, none of your female guests are interested in letting your floor crawlers serve them orally. <<set $badnight to true>> <</if>> <</if>> <</if>> <br><br> <<set _wear to $guests>> <<if _femonly is true and _pussies gte 0>><<set _wear to _pussies>><</if>> <<set _wear+=1>> <<set _wear/=_fcs>> <<set _wear = Math.round(_wear)>> <<for _crawl range $npc>> <<if _crawl.atparty is 3>> _crawl.girlnames ''Oral wear (+_wear)''<<if _crawl.oralxp lte 49 and _golesb isnot true>> and ''Oral Skill (+1)'' have increased! <<set _crawl.oralxp+=1>><<else>> has increased!<</if>><br> <<set _crawl.oralwear+=_wear>> <<if _crawl.likesadist gte 50 or _crawl.traitperv gte 90 or _crawl.traitnymfo gte 90>>_crawl.girlnames ''Happiness (+1)'' and ''Arousal (+3)'' have also increased. <<set _crawl.happiness+=1>><<set _crawl.arousal+=3>><br><</if>> <</if>> <</for>> <br> <<for _crawlget range $npc>> <<if _crawlget.atparty is 1>> <<if _crawlget.likesadist lte 14 and _crawlget.sex is 1>>_crawlget.girlname is negatively affected by the presence of such depravity ''(Affection -3)''. <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 25 and _crawlget.sex is 1>>_crawlget.girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=1>> <</if>> <<if _femonly is true>> <<set _lesbhap to 1>> <<if _superlesb is true>><<set _lesbhap+=2>><</if>> <<if _crawlget.likesadist lte 24 and _crawlget.sex is 0>>_crawlget.girlname is negatively affected by having to watch another female perform such a depraved act ''(Affection -3)''! <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 25 and _crawlget.lesbian lte 39 and _crawlget.likesadist lte 39>>_crawlget.girlname takes no initiative to use tonight's entertainment but she doesn’t seem negatively affected by it.<br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 40 or _crawlget.lesbian gte 40>>_crawlget.girlnames ''Happiness (+_lesbhap)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=_lesbhap>> <</if>> <<else>> <<if _crawlget.likesadist lte 24 and _crawlget.sex is 0>>_crawlget.girlname is negatively affected by having to watch another female perform such a depraved act ''(Affection -3)''! <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 40 and _crawlget.sex is 0 and _crawlget.traitvanilla lte 50>>_crawlget.girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=1>> <</if>> <</if>> <</if>> <</for>> <</if>> <</if>> /* END OF ROUND 4 */ <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <div class="headsign"><<if $event is 1>><<if $pfocus is 1>>GAMING NIGHT<</if>><<if $pfocus is 2>>TV-NIGHT<</if>><<if $pfocus is 5>>RPG NIGHT<</if>><</if>><<if $event is 2>>DINNER NIGHT<<set $masterhunger to 75>><</if>><<if $event is 3>> <<if $pfocus is 1>>PARTY! (Country)<</if>> <<if $pfocus is 2>>PARTY! (Pop Music)<</if>> <<if $pfocus is 3>>EIGHTIES PARTY!<</if>> <<if $pfocus is 4>>ROCK PARTY!<</if>> <<if $pfocus is 5>>TRANCE PARTY!<</if>> <</if>></div> <<set $wopos to 9999>> <<set _noint to true>> <<set _nogo to true>> /* GEN LUX FOR DISHES */ <<set _lux to 0>> <<set _chfactor to 0>> /* DINNERS */ <<if $event is 2>> <<if $action3 is true>><<set _lux+=1>><</if>> <<if $action4 is true>><<set _lux+=2>><</if>> <<if $action5 is true>><<set _lux+=5>><</if>> <<if $action6 is true>><<set _lux+=2>><</if>> <<if $action7 is true>><<set _lux+=2>><</if>> <</if>> /* CHILL */ <<if $event is 1>> <<if $action1 is true>><<set _lux+=3>><</if>> <<if $action2 is true>><<set _lux+=5>><</if>> <<if $action3 is true>><<set _lux+=5>><</if>> <<if $action4 is true>><<set _lux+=3>><</if>> <</if>> /* PARTIES */ <<if $event is 3>> <<if $action1 is true>><<set _chfactor+=2>><<set _lux+=2>><<else>><<set _lux-=2>><</if>> <<if $action2 is true>><<set _chfactor-=2>><<set _lux+=1>><<else>><<set _lux-=2>><</if>> <<if $action4 is true>><<set _chfactor-=2>><<set _lux+=3>><<else>><<set _lux-=2>><</if>> <<if $action5 is true>><<set _chfactor+=15>><<set _lux+=15>><<else>><<set _lux-=2>><</if>> <<if $action6 is true>><<set _chfactor+=15>><<set _lux+=10>><<else>><<set _lux-=4>><</if>> <<if $guests gte 6>><<set _chfactor+=3>><</if>> <<if $guests gte 15>><<set _chfactor+=5>><</if>> <<if $guests gte 25>><<set _chfactor+=5>><</if>> <</if>> <<if _lux lte 0>><<set _lux to 0>><</if>> <<if $badnight is true>><<set _lux-=10>><</if>> <<set $infgain to 0>> <<if $event gte 2>> <<if $guests gte 3>> <<set $infgain+=_lux>> <</if>> <<if $guests gte 15>> <<set $infgain+=_lux>> <</if>> <<if $guests gte 20>> <<set $infgain+=_lux>> <</if>> <<if $guests gte 30>> <<set $infgain+=_lux>> <</if>> <</if>> <<set _fcs to 0>> <<set _serve to 0>> <<set _guests to 0>> <<set _fems to 0>> <<set _guys to 0>> <<for _che range $npc>> <<if _che.atparty is 1>><<set _guests+=1>> <<if _che.girlid is 1>><<set _lovhere to true>><</if>> <<if _che.girlid is 6>><<set _michhere to true>><</if>> <<if _che.girlid is 7>><<set _nichere to true>><</if>> <<if _che.girlid is 11>><<set _ariahere to true>><</if>> <<if _che.girlid is 25>><<set _spacehere to true>><</if>> <<if _che.girlid is 26>><<set _anselhere to true>><</if>> <<if _che.girlid is 28>><<set _adrihere to true>><</if>> <<if _che.girlid is 30>><<set _budhere to true>><<if $event is 3>><<set _chfactor+=5>><</if>><</if>> <<if _che.girlid is 31>><<set _riflehere to true>><</if>> <<if _che.girlid is 212>><<set _adorahere to true>><</if>> <<if _che.girlid is 27>><<set _aydenhere to true>><</if>> /* Floor crawler block if underage guests are present */ <<if _che.age lte 17>><<set _blocksex to true>><</if>> <</if>> <<if _che.atparty is 2>><<set _serve+=1>><</if>> <<if _che.atparty is 3>><<set _fcs+=1>><</if>> <<if _che.sex is 0 and _che.atparty is 1>><<set _fems+=1>><</if>> <<if _che.sex is 1 and _che.atparty is 1>><<set _guys+=1>><</if>> <</for>> <<set _lux+=_serve>> /* adding maids to chance bonus */ <<if _serve gte 3>> <<set $infgain+=_serve>> /* adding maids to inf bonus */ <</if>> /* MAIN ATTRACTION VARIABLE SETTER */ <<for _main range $npc>> <<if _main.busy is 0 and _main.mainatt gte 1 and _main.atparty is 3>> <<set _mainatt to _main.girlid>> <<set _mainatt_girlname to _main.girlname>> <<set _mainatt_likesadist to _main.likesadist>> <<set _mainatt_oralxp to _main.oralxp>> <<set _mainatt_lesbian to _main.lesbian>> <</if>> <<if _main.atparty is 3 and _fcs lte 1>> <<set _mainatt to _main.girlid>> <<set _mainatt_girlname to _main.girlname>> <<set _mainatt_likesadist to _main.likesadist>> <<set _mainatt_oralxp to _main.oralxp>> <<set _mainatt_lesbian to _main.lesbian>> <</if>> <</for>> /* SET NAME AND SKILLS FOR SINGLE DINNER or CHILL PARTICIPANT */ <<if $guests is 1>> <<for _np range $npc>> <<if _np.atparty is 1>> <<set _girlname to _np.girlname>> <<set _willpower to _np.willpower>> <<set _likesadist to _np.likesadist>> <<set _age to _np.age>> <<set _days to _np.daysa>> <<set _masterlove to _np.masterlove>> <<set _scarefactor to _np.scarefactor>> <<set _girlids to _np.girlid>> <<set _girlid to _np.girlid>> <<set _mychild to _np.mychild>> <<set $sandman to _np.sandman>> <<set _sex to _np.sex>> <<set _daysa to _np.daysa>> <<set _wear to _np.wear>> <<set _aca to _np.aca>> <<set _tech to _np.tech>> <<set _back1 to _np.back1>> <<set _back3 to _np.back3>> <<set _back1 to _np.back1>> <<set _back3 to _np.back3>> <</if>> <</for>> <<if $timparty gte 1 or $rooparty gte 1>> <<if $timparty gte 1>> <<set _girlname to "Tim Walton">> <<else>> <<set _girlname to "Abbot Roo">> <</if>> <<set _willpower to 60>> <<set _likesadist to 5>> <<set _age to 50>> <<set _days to 60>> <<set _masterlove to 20>> <<set _scarefactor to 0>> <<set _girlids to 399>> <<set _girlid to 9999>> <<set _sex to 1>> <<set _daysa to 0>> <</if>> <</if>> <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> <<set _ran3 to random(1, 3)>> <<set _ran4 to random(1, 4)>> <<set _ran5 to random(1, 3)>> <<set _chroll to random(1, 90)>> <<set _ran6 to random(1, 4)>> <<set _ran7 to random(1, 4)>> <<set _ran8 to random(1, 4)>> <<if $state is 0>> /* GRIMS DEBUG. IGNORE */ <<set _lor to $npc.av20.atparty>> <<set _space to $npc.av25.atparty>> <</if>> /* LESBIAN SCENES */ <<if _guys lte 0 and _fems gte 2>> <<set _femonly to true>> <<set _pussies to 0>> <<for _lesb range $npc>> <<if _lesb.atparty is 1 and _lesb.likesadist gte 40>> <<set _golesb to true>> <<set _pussies+=1>> <</if>> <<if _lesb.atparty is 1 and _lesb.likesadist lte 39 and _lesb.lesbian gte 40>> <<set _golesb to true>> <<set _pussies+=1>> <</if>> <</for>> <</if>> <<if $event is 1>><<include ChillTexts>><</if>> <<if $event is 2>><<include DinnerTexts>><</if>> <<if $event is 3>><<include PartyTexts2>><</if>> <<if $sayevent is 3>><<include JokeTexts>><<unset $sayevent>><<addmins 6>><<set $daycount+=1>><</if>> </div> <div class="pic"> /* completed orgy scenes single non lesbian */ <<if $fcevent is 1>> /* chill */ <<if _mainatt is 1 or _mainatt is 32>><<set _orgchillcomp to true>><</if>> /* dinner */ <<if _mainatt is 1 or _mainatt is 2 or _mainatt is 32>><<set _orgdinecomp to true>><</if>> /* party */ <<if _mainatt is 1 or _mainatt is 2 or _mainatt is 16 or _mainatt is 32>><<set _orgpartycomp to true>><</if>> <</if>> /* completed lesbian orgy scenes single */ <<if _golesb is true>> <<if _mainatt is 28 or _mainatt is 40>><<set _main to true>><</if>> <</if>> <<if $pic lte 0 or $pic is undefined>> <<if $fcevent isnot 1>> /* CHILL SCENES */ <<if $event is 1>> <<if $pfocus is 1>> [img[$imgpath + "Home/ensys2.jpg"]] <</if>> <<if $pfocus is 2>> [img[$imgpath + "Home/ensys.jpg"]] <</if>> <<if $pfocus is 5>> <<if $rpgnight lte 2>> [img[$imgpath + "Home/rpg.jpg"]] <<elseif $rpgnight is 3>> [img[$imgpath + "Home/rpg2.jpg"]] <<else>> [img[$imgpath + "Home/rpg3.jpg"]] <</if>> <</if>> <</if>> /* LONESOME DINNER PIC */ <<if $event is 2 and $guests is 1>> <<if _sex is 0 or _girlid is 19 or _girlid is 23 or _girlid is 27 or _girlid is 29 or _girlid is 30 or _girlid is 26 or _girlid is 31 or _girlid is 33 or _girlid is 34>> <<if $sandman gte 1>> <<set _img to "C:/Telsior/Mods/Sandman/Pics/">> <<else>> <<set _img to "C:/Telsior/Pics/">> <</if>> <<if _girlid lte 99>> <<if $sandman gte 1>> [img[_img + "Av"+_girlid+"/dine.jpg"]] <<else>> [img[$imgpath + "Av"+_girlid+"/dine.jpg"]] <</if>> <<elseif _girlid is 212>> [img[$imgpath + "AvRan/Av212/dine.jpg"]] <<elseif _girlid is 128>> <<if _wear is "naked">> [img[$imgpath + "AvRan/Av128/dinenude.jpg"]] <<else>> [img[$imgpath + "AvRan/Av128/dine.jpg"]] <</if>> <<else>> <<if $weatherroll lte 3>> [img[$imgpath + "AvGen/dine.jpg"]] <<elseif $weatherroll gte 4 and $weatherroll lte 6>> [img[$imgpath + "AvGen/dine2.jpg"]] <<else>> [img[$imgpath + "Home/dinner.jpg"]] <</if>> <</if>> <<else>> [img[$imgpath + "AvGen/genmaledine.jpg"]] <</if>> <</if>> /* GROUP DINNER */ <<if $event is 2 and $guests gte 2>> <<if $timparty is 1 and $rooparty is 1 and $guests lte 9>> <<if _adorahere is true>> [img[$imgpath + "AvGen/granddine_ad.jpg"]] <<else>> [img[$imgpath + "AvGen/granddine.jpg"]] <</if>> <<else>> [img[$imgpath + "AvGen/" +_dineid +"_dine.jpg"]] <</if>> <</if>> /* PARTY SCENES */ <<if $event is 3>> <<if $pfocus gte 1>> <<if _partsoc is undefined>> [img[$imgpath + "Home/rave.jpg"]] <<else>> [img[$imgpath + "Home/partsoc.jpg"]] <</if>> <</if>> <</if>> /* NO FLOOR CRAWLER EVENT CHECKER */ <</if>> /* FC FOR CHILL */ <<if $event is 1>> <<if $fcevent is 1 and _femonly isnot true>> <<set $fcevent to 99>> <<if _mainatt gte 1>> <<if _orgchillcomp is true>> [img[$imgpath + "Av" +_mainatt +"/chillorgy.jpg"]] /* comp dineorgy scene */ <<else>> [img[$imgpath + "AvGen/fc_chillsmall.jpg"]] /* generic main att orgy scene */ <</if>> <<else>> <<if $guests gte 2>> [img[$imgpath + "AvGen/fc_chill.jpg"]] /* no main att - lots of guests */ <<else>> [img[$imgpath + "AvGen/fc_chillsmall.jpg"]] /* no main att - one guest */ <</if>> <</if>> <<set $fcevent to 99>> <</if>> <<if $fcevent is 1 and _femonly is true>> <<set $fcevent to 99>> <<if _golesb is true>> <<if _main is true>> [img[$imgpath + "Av" +_mainatt +"/lesbchillorgy.jpg"]] <<else>> <<if _fcs gte 2>> [img[$imgpath + "AvGen/fc_lesbchill.jpg"]] <<else>> [img[$imgpath + "AvGen/fc_lesbchillsingle.jpg"]] <</if>> <</if>> <<else>> [img[$imgpath + "Home/ensys.jpg"]] <</if>> <</if>> <</if>> /* FC AT DINNERS */ <<if $event is 2>> <<if $fcevent is 1 and _femonly isnot true>> <<set $fcevent to 99>> <<if _mainatt gte 1>> <<if _orgdinecomp is true>> [img[$imgpath + "Av" +_mainatt +"/dineorgy.jpg"]] /* comp dineorgy scene */ <<else>> [img[$imgpath + "AvGen/fc_dinesmall.jpg"]] /* generic main att dineorgy scene */ <</if>> <<else>> <<if $guests gte 2>> [img[$imgpath + "AvGen/fc_dine.jpg"]] /* no main att - lots of guests */ <<else>> [img[$imgpath + "AvGen/fc_dinesmall.jpg"]] /* no main att - one guest */ <</if>> <</if>> <</if>> <<if $fcevent is 1 and _femonly is true>> <<set $fcevent to 99>> <<if _golesb is true>> <<if _main is true>> [img[$imgpath + "Av" +_mainatt +"/lesbdineorgy.jpg"]] <<else>> <<if _fcs gte 2>> [img[$imgpath + "AvGen/fc_lesbdine.jpg"]] <<else>> [img[$imgpath + "AvGen/fc_lesbdinesingle.jpg"]] <</if>> <</if>> <<else>> [img[$imgpath + "AvGen/dinebad.jpg"]] <</if>> <</if>> <</if>> /* FC FOR PARTY */ <<if $event is 3>> <<if $fcevent is 1 and _femonly isnot true>> <<set $fcevent to 99>> <<if _mainatt gte 1>> <<if _orgpartycomp is true>> [img[$imgpath + "Av" +_mainatt +"/partyorgy.jpg"]] /* comp partyorgy scene */ <<else>> [img[$imgpath + "AvGen/fc_party.jpg"]] /* generic main att orgy scene */ <</if>> <<else>> <<if $guests gte 2>> [img[$imgpath + "AvGen/fc_party.jpg"]] /* no main att - lots of guests */ <<else>> /* NOT POSSIBLE */ <</if>> <</if>> <<set $fcevent to 99>> <</if>> <<if $fcevent is 1 and _femonly is true>> <<set $fcevent to 99>> <<if _golesb is true>> <<if _main is true>> [img[$imgpath + "Av" +_mainatt +"/lesbpartyorgy.jpg"]] <<else>> [img[$imgpath + "AvGen/fc_lesbparty.jpg"]] <</if>> <<else>> [img[$imgpath + "Home/rave.jpg"]] <</if>> <</if>> <</if>> <</if>> /* PIC checker ends */ /* MEMORIES BELOW */ <<if $pic gte 100>><<set _nocut to true>><</if>> <<if $pic is 101>>[img[$imgpath + "Av1/mem1.jpg"]]<</if>> <<if $pic is 102>>[img[$imgpath + "Av1/mem2.jpg"]]<</if>> <<if $pic is 109>>[img[$imgpath + "Av1/mem3.jpg"]]<</if>> <<if $pic is 106 and $nsfw is undefined>>[img[$imgpath + "Av6/mem2.jpg"]]<</if>> <<if $pic is 108 and $nsfw is undefined>>[img[$imgpath + "Av11/mem2.jpg"]]<</if>> <<if $pic is 107 and $nsfw is undefined>>[img[$imgpath + "Av11/mem1.jpg"]]<</if>> <<if $pic is 110 and $nsfw is undefined>>[img[$imgpath + "Av13/mem1.jpg"]]<</if>> <<if $pic is 120>>[img[$imgpath + "Av42/mem1.jpg"]]<</if>> <<if $pic is 121>>[img[$imgpath + "Av42/mem2.jpg"]]<</if>> /* PARTY BAR BEGINS */ <<if _nocut isnot true>> <div class="sexcutter"> [img[$imgpath + "Butt/sexcutter.png"]] </div> <div class="activestats"> <div class="row"> <div class="stat1"> <div class="vsmalltex"><br></div> ''GUESTS'' <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext">$guests</div> </div> <div class="stat2"> <div class="vsmalltex"><br></div> ''MAIDS'' <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext">_serve</div> </div> <div class="stat3"> <div class="vsmalltex"><br></div> ''CRAWLERS'' <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext">_fcs</div> </div> <div class="stat4"> <div class="vsmalltex"><br></div> ''INF. GAIN'' <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext"><<if $infgain gte 0>>+<</if>>$infgain</div> </div> <div class="stat4-5"> <div class="vsmalltex"><br></div> ''CHAOS MOD'' <div class="vsmalltex"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext"><<if _chfactor lte 5>>_chfactor%<<else>><div class="red">_chfactor%</div><</if>></div> </div> <div class="stat5"> <div class="vsmalltex"><br></div> ''TOTAL MOD'' <div class="vsmalltex padd5right"><hr color="black"></div> <div class="vsmalltex"><br></div> <div class="stattext"><<if _lux gte 0>>+<</if>>_lux</div> </div> </div> </div> <</if>> /* PARTY BAR ENDS */ </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if _blockall isnot true>> <<if $round lte 2>>[[Continue|PEngine2][$round+=1]] <<else>> <<if $round is 4>> <<link "End event">> <<goto Home>> <<include PartyUnsetter>> <<if $cashtot gte 1>><<set $cash-=$cashtot>><</if>> <<if $infgain gte -100>><<set $credit+=$infgain>><</if>> <</link>> <</if>> <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> /* CHILL OPTION BEGINS */ <<if $event is 1 and _blockall isnot true>> <<if $round gte 3>> <<if $pfocus is 1>> /* can only be social during games */ <<if $partsoc is undefined>>[[Socialize|PEngine2][$partsoc to 1, $round to 4]]<<else>><p class="usedpass">Socialize (guests)</p><</if>> <</if>> <<if $joke is undefined>>[[Tell joke|PEngine2][$sayevent to 3, $joke to 1, $round to 4]]<<else>><p class="usedpass">Tell joke</p><</if>> <<if $pfocus isnot 5>> /* NO FCs at RPG night */ <<if _fcs gte 1 and _blocksex isnot true and $fcs gte 1>> <<if $fcevent is undefined>>[[use crawlers|PEngine2][$fcevent to 1, $round to 4]]<<else>><p class="usedpass">use floor crawler</p><</if>><</if>> <</if>> <</if>> /* CHILL ENDS */ <</if>> /* DINNER OPTIONS BEGIN */ <<if $event is 2>> <<if $round gte 3>> <<if $partsoc is undefined>>[[Socialize|PEngine2][$partsoc to 1, $round to 4]]<<else>><p class="usedpass">Socialize (guests)</p><</if>> <<if $joke is undefined>>[[Tell joke|PEngine2][$sayevent to 3, $joke to 1, $round to 4]]<<else>><p class="usedpass">Tell joke</p><</if>> <<if $guests lte 1 and $sayevent is undefined>>[[Ask about background|PEngine2][$sayevent to 5, $round to 4]]<<else>><p class="usedpass">ask about background</p><</if>> <<if _fcs gte 1 and _blocksex isnot true and $fcs gte 1>> <<if $fcevent is undefined>>[[use crawlers|PEngine2][$fcevent to 1, $round to 4]]<<else>><p class="usedpass">use floor crawler</p><</if>><</if>> <</if>> /* round setter ends */ /* DINNER ENDS */ <</if>> /* PARTY OPTIONS BEGIN */ <<if $event is 3>> <<if $round is 2>> <<if $partsoc is undefined>>[[Socialize|PEngine2][$partsoc to 1]]<<else>><p class="usedpass">Socialize (guests)</p><</if>> <<if _fcs gte 1 and _blocksex isnot true and $fcs gte 1>> <<if $fcevent is undefined>>[[use crawlers|PEngine2][$fcevent to 1]]<<else>><p class="usedpass">use floor crawler</p><</if>><</if>> <</if>> /* round setter ends */ /* PARTY ENDS */ <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> <<unset $pic>> </div> </div> </div> /* PEOPLE SAY SOMETHING FIRST ROUND DINNER */ <<if _bigcrowd is true>> <<set _ranbig to random(1,5)>> <<if _lovhere is true and _ranbig lte 2>> ''Lovisa:'' // <<if $npc.av1.masterlove gte 20 and $npc.av1.scarefactor lte 2>> <<if _ran3 is 1>>Oh. How very nice to invite us here, Sir. Feels almost like one of Mr. Robert's dinners. In a miniature scale, of course.<</if>> <<if _ran3 is 2>>Wow. What's all this? Thank you.<</if>> <<if _ran3 is 3>>Thanks for inviting me. I hope I won't be a disappointment. Mr. Robert always said I was a small eater.<</if>> <<if $guests gte 9>> Ehm. It's gonna be a bit crowded, though. <</if>> <<else>> Oh. Okay. Yeah, is this your way of saying you're sorry? <</if>> // <<elseif _budhere is true and _ranbig lte 4>> ''Bud:'' // <<if _ran3 is 1>>Yo, smokin' nice bro. This is just what the budman needs.<</if>> <<if _ran3 is 2>>Wow, rad, dude. Rad! <<if $action5 is true>>And you picked my favorite wine. It's called Ex-pensive (laughter). <</if>><</if>> <<if _ran3 is 3>><<if $action1 is true>>Oh, yo, dude. Real men eat meat. Good choice. Will make The Bud gang strong.<<else>>This is all good for The Budman. I love fish! Not fishy stuff, though (laughter).<</if>><</if>> <<if $guests gte 9>> And look at all these people. We're gonna have the most awesomest party tonight. <</if>> // <<if $npc.av30.traitatt gte 96>><<set $npc.av30.traitatt-=1>><</if>> <<elseif _anselhere is true and _ranbig lte 2>> ''Ansel:'' // <<if _ran3 is 1>>Wow. Party time. Good friends do this, man. Thanks.<</if>> <<if _ran3 is 2>>Thanks for inviting me, brother. This is just what I need.<</if>> <<if _ran3 is 3>>Yeah. Just what I needed. <<if _fcs gte 1>>And the entertainment is ready down below I see (snickering).<</if>><</if>> // <<elseif _spacehere is true>> ''Space Marine:'' // <<if _ran3 is 1>>Thanks, Sir. This is… way better than what they serve in the barracks.<</if>> <<if _ran3 is 2>>Oh, you're spoiling this old soldier. Thanks, <<if $back_sold gte 3>>Captain<<else>>Sir<</if>>.<</if>> <<if _ran3 is 3>><<if $back_sold gte 3>>Captain. What a nice surprise. You're really spoiling your crew, Sir.<<else>>Thank you, Sir. This is way more than what I'm used to.<</if>><</if>> // <<elseif _ariahere is true and _ranbig gte 3>> ''Aria:'' // <<if _ran3 is 1>>Another Ikaanian feast. While the poor people starve. <<if $npc.av11.willpower lte 9>>Sorry, Master. What are my manners.<</if>> <</if>> <<if _ran3 is 2>><<if $npc.av11.willpower lte 9>>Thank you, Master. Thank you for arranging this.<<else>>Wow. Ehm… Don’t get me wrong. This is all fine and everything but I've grown really tired of... Eh, never mind. Let's eat.<</if>> <</if>> <<if _ran3 is 3>>You didn’t have to do this, Sir.<</if>> // <<elseif _michhere is true>> ''Michelle:'' // <<if _ran3 is 1>>Oh. Wow. I like to get spoiled. <<if $guests gte 5>>And we're quite a few people. This will be so fun!<</if>><</if>> <<if _ran3 is 2>>Oh, I'm starving. <<if $action2 is true>>Ah. Fish. My favorite!<</if>><</if>> <<if _ran3 is 3>><<if $action2 is true>>Oh, I really love fish. This will be so good.<<else>>Mmmh… Is that… meat? Well. Thanks, I guess.<</if>><</if>> // <<elseif _dakhere is true and _ranbig lte 2>> ''Dakota:'' // <<if _ran3 is 1>>Wow. I wish Aimee could see this. A real dinner. She can eat her gruel all for herself.<</if>> <<if _ran3 is 2>>I've really moved up in society. From drafty rooms in Stokke Hills to a fine mansion in Redhaven (satisfied smile).<</if>> <<if _ran3 is 3>>Wow… Thanks for inviting me. This looks really good.<</if>> // <<else>> /* GENERIC */ ''Guest:'' // <<if _ran3 is 1>>Hmm… What are you serving tonight? <<if $action2 is true>>Fish? Mmmh. With chili? Nice.<<else>>A meat. Just what I wanted.<</if>><</if>> <<if _ran3 is 2>>Oh, $pcFirstName, you've really outdone yourself.<</if>> <<if _ran3 is 3>>This will be delicious. I'm starving.<</if>> // <</if>> <</if>> /* BIG PARTY DINNER ENDS */ /* LONELY DINNER BEGINS */ <<if _onedinner is true>> <<set _ranbig to random(1,5)>> <<if _lovhere is true>> ''Lovisa:'' // <<if $npc.av1.daysa lte 3>> <<if _ran3 is 1>>Oh. Thanks… Mr. $pcLastName. I got the name right this time, I hope? (blush)<</if>> <<if _ran3 is 2>>You really try to spoil your new girls, Mr. Rob… Mr. $pcLastName. Sorry about that. I'm still used to my old life.<</if>> <<if _ran3 is 3>>Mr. Robert! I'm so… Oh, sorry, I mean Mr. $pcLastName. Terribly sorry, Sir. Thank you. Thanks for all this.<</if>> <<else>> <<if _ran3 is 1>>Wow. You did all this? Why? Thank you, I guess.<</if>> <<if _ran3 is 2>>Now I'm starting to feel like a princess again. Thank you, Sir.<</if>> <<if _ran3 is 3>>This is too much, $npc.av1.callname. Thanks! <<if $action2 is true>>And I love fish!<</if>><</if>> <</if>> // <<elseif _budhere is true>> ''Bud:'' // <<if $npc.av30.daysa lte 3>> <<if _ran3 is 1>>You bro. I have so many plans for our new empire. Let's sit.<</if>> <<if _ran3 is 2>>Bro, you're so Rad. Thanks, man. So… Let's get this show on the road. With that, I mean the bro crew. How we gonna conquer Ikaanos together (laughter).<</if>> <<if _ran3 is 3>>I'm so happy you wanted my expertise, man. I feel really welcome here. You got The Budman now, dude.<</if>> <<else>> <<if _ran3 is 1>>Yo, dude. Rad. Just the two of us. Great!<</if>> <<if _ran3 is 2>>Wow. Some much-needed bro time. Thanks, dude.<</if>> <<if _ran3 is 3>>You fucking rock, my man. <<if $npc.av30.traitatt gte 99>>We fucking need this. You've been so busy lately.<</if>><</if>> <</if>>// <<elseif _anselhere is true>> ''Ansel:'' // <<if _ran3 is 1>>Cool man. Just what I needed. Some food. <<if $action2 is true>>Fish? Eh. I'm too used to that. You know I live next to a river, right? Haha, only kidding. Anything goes down Ansel's throat. Oh, fuck. That didn’t sound right.<</if>> <</if>> <<if _ran3 is 2>><<if _fcs gte 1>>Eating food while I feed someone else with my cock is the best fucking way to spend your night (laughter)<<else>>Okay. This is nice. Although where's tonight's company? (wink) Just kidding. I know I'm not entitled to always taste the goods. <</if>> <</if>> <<if _ran3 is 3>><<if _fcs gte 1>>Thanks for this. You sure know how to serve your brothers, man. <<else>>Ah, nice. I'm starving. Almost, anyway. Thanks, brother.<</if>><</if>> // <<elseif _spacehere is true>> ''Space Marine:'' // <<if $back_sold gte 3>> Captain? What is this? Am I getting a promotion? <<if _fcs gte 1>>(Looks at crawler underneath the table) I'll take the treats in either case (smile).<</if>> <<else>> <<if _ran3 is 1>>What's this? Oh. Nice. You wanted to discuss something special?<</if>> <<if _ran3 is 2>>Ah. Food. Thanks. Why all this? You want to discuss some strategies?<</if>> <<if _ran3 is 3>>Is this a strategy meeting? I'll take the food in either case.<</if>> <</if>> // <<elseif _ariahere is true>> ''Aria:'' // <<if $npc.av11.daysa lte 3>> <<if _ran3 is 1>>What are you trying to do? Seriously?<</if>> <<if _ran3 is 2>>What's all this? What are your intentions?<</if>> <<if _ran3 is 3>>Ehm. Okay. What does all this mean?<</if>> <<else>> <<if $npc.av11.masterlove gte 50>> <<if _ran3 is 1>>This is. Great. Thanks.<</if>> <<if _ran3 is 2>>I would lie if I said I wasn't hungry.<</if>> <<if _ran3 is 3>>Are we celebrating something? <</if>> <<else>> <<if _ran3 is 1>>I… I don’t see why we have to do this?<</if>> <<if _ran3 is 2>>Ehm. Okay. I can sit through this. No worries.<</if>> <<if _ran3 is 3>>Ehm. Alright. Thanks, I guess.<</if>> <</if>> <</if>>// <<elseif _adorahere is true>> ''Adora:'' // <<if $back_slave gte 3 and _daysa lte 3>> <<if _ran3 is 1>>This is very nice, Master. We have to properly inaugurate the dinner table in our new home.<</if>> <<if _ran3 is 2>>I just finished the laundry, Sir. This is indeed a welcoming treat. So much to do at this new place of ours.<</if>> <<if _ran3 is 3>>What a nice initiative, Master. I'm still getting used to this place. It's so big.<</if>> <<else>> <<if _ran3 is 1>>Thank you, Sir. Much… Much appreciated.<</if>> <<if _ran3 is 2>>Thanks for inviting me, Master. This is great.<</if>> <<if _ran3 is 3>><<if _willpower lte 49>>Are you sure you don’t want me to serve you instead? Thanks anyway, Master.<<else>>This will be so good. I deserve this. Adora really deserved this (smile).<</if>><</if>> <</if>> // <<elseif _michhere is true>> ''Michelle:'' // <<if $npc.av6.daysa lte 3>> <<if _ran3 is 1>>Wow. Spoiling the new girl? I love it!<</if>> <<if _ran3 is 2>>Laundry gruel or feast? I pick the second. Thanks!<</if>> <<if _ran3 is 3>>This is wonderful. Thank you! I need all the niceness I can get after what I went through.<</if>> <<else>> <<if _ran3 is 1>>You're very generous! Thanks.<</if>> <<if _ran3 is 2>>Wow. Another dinner? Nice. <</if>> <<if _ran3 is 3>>Just the two of us? Alright. Let's see what this leads.<</if>> <</if>>// <<elseif _dakhere is true>> ''Dakota:'' // <<if $npc.av16.daysa lte 3>> <<if _ran3 is 1>>Haha. Wonderful. I bet Aimee's sitting all alone moping in her derelict house tonight. <</if>> <<if _ran3 is 2>>Aimee should see this. Wow. I'm getting spoiled.<</if>> <<if _ran3 is 3>>You like spoiling your new sweethearts like this (smile)?<</if>> <<else>> <<if _ran3 is 1>>I'll get fat. But it's okay. We can do some workout tomorrow.<</if>> <<if _ran3 is 2>>Oh, you wanna fatten me up? Haha. Okay!<</if>> <<if _ran3 is 3>>Wow, you really do like to spoil me!<</if>> <</if>> // <<elseif _girlid is 51>> ''Louisiana:'' // <<if _ran3 is 1>>This room. It carries so many memories. Some feel like distant dreams.<</if>> <<if _ran3 is 2>>Ah. Your family has produced a long lineage of gentlemen.<</if>> <<if _ran3 is 3>>I like dinners at home. They're so relaxed. Far from the buzz of The Orient or The Golden Dragon.<</if>> // <<else>> /* GENERIC */ ''_girlname:'' // <<if _ran3 is 1>>Ah. Nice initiative. This was well-needed!<</if>> <<if _ran3 is 2>>Oh, what's all this? <</if>> <<if _ran3 is 3>>Interesting. <<if $action2 is true>>What's that? Fish?<<else>>Ah. Meat. Did you read my mind?<</if>><</if>> // <</if>> <</if>> /* LONELY DINNER ENDS */ <<if _inigame is true>> /* RESPOND TO GAME CHOICE */ <<set _ranbig to random(1,5)>> <<if _lovhere is true and _ranbig lte 2>> ''Lovisa:'' // <<if _ran3 is 1>>Ah. This one. I think Tori talked about it when we were younger. She was all into games! Or is. Sorry.<</if>> <<if _ran3 is 2>>I remember this one. Mr. Robert also had an ENSYS unit but he didn’t want us kids to play it too much. He said it would make our eyes square-shaped.<</if>> <<if _ran3 is 3>>Oh… This one's really scary. <</if>> // <<elseif _budhere is true and _ranbig lte 4>> ''Bud:'' // <<if _ran2 is 1>>Yo, bro. This one's sweet! <</if>> <<if _ran2 is 2>>Shiiiit… This is better than eating mushrooms, dude.<</if>> <<if _ran2 is 3>>Now watch the Budman fly. I rule at this game. Too bad my stupid uncle won't invest in a piece like this. <</if>> <<if _ran2 is 4>>Buckle up for The Budman. Here comes the reaper.<</if>> <<if _ran2 is 5>>I'll rule tonight, bros!<</if>> // <<elseif _anselhere is true and _ranbig lte 2>> ''Ansel:'' // <<if _ran3 is 1>>This is really wild, brother. Look at the graphics.<</if>> <<if _ran3 is 2>>I'll pick this one. Lewding up the game is never wrong.<</if>> <<if _ran3 is 3>>I could spend days with a machine like this. Wow.<</if>> // <<elseif _spacehere is true>> ''Space Marine:'' // <<if _ran3 is 1>>All systems ready. Locked on target!<</if>> <<if _ran2 is 2>>Haha. Wow. Wish we had one of these in our barracks.<</if>> <<if _ran2 is 3>>I dunno what to say. This is wild!<</if>> <<if _ran2 is 4>>This will be a great evening. Ha. Simulate life. Interesting.<</if>> <<if _ran2 is 5>>Wow. Shit. This is really cool.<</if>> // <<elseif _ariahere is true and _ranbig gte 3>> ''Aria:'' // <<if _ran3 is 1>><<if $npc.av11.willpower gte 20>>This is one of the crystals defining our city's complete decadence. Who even makes machines like these?<<else>>Wow. Look at that guy!<</if>><</if>> <<if _ran3 is 2>>This is intense. Almost too intense. But I can't keep my eyes away.<</if>> <<if _ran3 is 3>>That guy. In the game. He looks exactly like one of my old rebel friends.<</if>> // <<elseif _michhere is true>> ''Michelle:'' // <<if _ran3 is 1>>I didn’t know these machines still existed. The kids at The Academy always talked about them like they were ancient lost artifacts or something.<</if>> <<if _ran3 is 2>>Wow. This is so rad! <</if>> <<if _ran3 is 3>>Oh, Rad! Look at the graphics!<</if>> // <<elseif _dakhere is true and _ranbig lte 2>> ''Dakota:'' // <<if _ran3 is 1>>Wow. Aimee should see this. Too bad she's the most un-Rad person in Ikaanos.<</if>> <<if _ran3 is 2>>Aimee would've spanked my ass if I'd ever suggest getting one of these. She doesn’t like distractions.<</if>> <<if _ran3 is 3>>Rad! This game looks really cool.<</if>> // <<else>> /* GENERIC */ ''Guest:'' // <<if _ran3 is 1>><<if $gamez is 3>>Shit. Space Ball. This is supposed to be THE game.<<else>>Wow. Looks cool! What is this?<</if>><</if>> <<if _ran3 is 2>><<if $gamez is 5>>Adventure games. I absolutely love it.<<else>>Cool. I'm gonna enjoy this.<</if>><</if>> <<if _ran3 is 3>><<if $gamez is 1>>I'm gonna beat your ass, $pcFirstName. Be so sure.<<else>>Wow. This is a really cool game.<</if>><</if>> // <</if>> /* MALL ENDS */ <</if>> /* PARTY INI BEGINDS */ <<if _partyini is true>> <<set _ranbig to random(1,5)>> <<if _lovhere is true and _ranbig lte 1>> ''Lovisa:'' // <<if _ran3 is 1>>Oh. Parties. They always make me so nervous.<</if>> <<if _ran3 is 2>>Wow. Exciting! I'll be sitting in the couch if you don’t mind.<</if>> <<if _ran3 is 3>>Thank you for inviting me. Sorry if I appear distracted at times. I've never been able to act… natural during parties. <</if>> // <<elseif _budhere is true and _ranbig lte 4>> ''Bud:'' // <<if _ran3 is 1>>$pcFirstName! You're my kind of dude, man! Now let's kick some party ass! <<if _anselhere is true>>We got the bro gang here. Yo, Ansie! Party time!<<set _anselres to true>><</if>><</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<if _anselres is true>> <br><br> ''Ansel:'' // <<if _ran4 is 1>>Chill the fuck down, boy!<</if>> <<if _ran4 is 2>>Yeah, yeah, whatever, Bud. Thanks for inviting me, $pcFirstName. I'll never forget it!<</if>> <<if _ran4 gte 3>>Eh, yeah. I fucking know you fucking dork. I'm fucking here, right?<</if>> // <</if>> <<elseif _anselhere is true and _ranbig lte 2>> ''Ansel:'' // <<if _ran3 is 1>>You must come to my tent one day. I owe you a party session for this, $pcFirstName!<</if>> <<if _ran3 is 2>> <<if $broway gte 30>>Thank you for inviting me. Man, this brings back memories. I joined your brother a couple of time, for his "slave sessions". Right here in the living room. Young women, maybe half-a-dozen, chained to the ceiling, gagged, blindfolded. He told his guests "treat these girls like any other snack." Man, that was fun. <<else>>Thanks for inviting me, brother. <</if>> <</if>> <<if _ran3 is 3>><<if $broway gte 30>>Thanks, my friend. Man, this is all fine and everything but you should've seen your brother's parties. They were wild. FUCK-ing wild. His party slaves took weeks to recover after an "all-nighter". (Laughter) Your brother was seriously fucked-up. But also a very good friend. Very… Ehm, generous with his goods.<<else>>Oh man, I'm gonna suckle this party boob until I pass out.<</if>> <</if>> // <<elseif _spacehere is true>> ''Space Marine:'' // <<if _ran3 is 1>>Fancy! Thanks for inviting a simple soldier like myself.<</if>> <<if _ran3 is 2>>From the humid jungles of Hamah Bay to this. Wow. I do feel I have to say thank you (smile).<</if>> <<if _ran3 is 3>>The city sure beats the jungles, I can tell you that. In so many different ways.<</if>> // <<elseif _riflehere is true and _ranbig gte 3>> ''Rifle Savant:'' // <<if _ran3 is 1>>Thank you daddy-Sir for inviting me. I'm very proud to be your friend.<</if>> <<if _ran3 is 2>>D… Does this mean we're friends? Woho!<</if>> <<if _ran3 is 3>>Wow, wait 'til daddy hears about this. Kylie partying with the princes of Emerald City.<</if>> // <<elseif _michhere is true>> ''Michelle:'' // <<if _ran3 is 1>>Let's get this party started girls! Woho!<</if>> <<if _ran3 is 2>>Yo, $pcFirstName, you're the best!<</if>> <<if _ran3 is 3>><<if _adrihere is true>>Hey, Adri, come, let's sit over here.<<else>>(Cute, girlish voice) Party time! Woho!<</if>><</if>> // <<elseif _dakhere is true and _ranbig lte 2>> ''Dakota:'' // <<if _ran3 is 1>>I don’t mind this. Not at all!<</if>> <<if _ran3 is 2>>(Smile) Promise you won't do an Amiee now, okay? A "go to your room, young lady" action? Just kidding. This will be so fun!<</if>> <<if _ran3 is 3>>Wow, I'm gonna enjoy this. Payback for my awesome 18th birthday (wink)?<</if>> // <<else>> /* GENERIC */ ''Guest:'' // <<if _ran3 is 1>>Let's party, guys!<</if>> <<if _ran3 is 2>>Nice. So, where are the drinks?<</if>> <<if _ran3 is 3>>Woho! Let's get this party started!<</if>> // <</if>> <</if>> /* PARTY INI ENDS */ /* MALL BEGINDS */ <<if _xxx is true>> <<set _ranbig to random(1,5)>> <<if _lovhere is true and _ranbig lte 2>> ''Lovisa:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<elseif _budhere is true and _ranbig lte 4>> ''Bud:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<elseif _anselhere is true and _ranbig lte 2>> ''Ansel:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<elseif _spacehere is true>> ''Space Marine:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<elseif _ariahere is true and _ranbig gte 3>> ''Aria:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<elseif _michhere is true>> ''Michelle:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<elseif _dakhere is true and _ranbig lte 2>> ''Dakota:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <<else>> /* GENERIC */ ''Guest:'' // <<if _ran3 is 1>>xx<</if>> <<if _ran3 is 2>>xx<</if>> <<if _ran3 is 3>>xx<</if>> // <</if>> <</if>> /* MALL ENDS */ <<if $event is 1 and $pfocus is 5>><<if $round is 1>>While placing your GM screen and sorting out the dice from your brother's old collection of RPG rarities, you decide to pull a nerdy joke that you hope'll be welcomed in a situation like this:<<else>>To top this evening, you decide to pull a nerdy joke:<</if>><<else>>You decide to say something smart and funny, hoping it'll create a few laughs:<</if>> <br><div class="tex8px"><br></div> // /* JOKES DURING CHILL NIGHTS */ <<if $event is 1>> <<if $pfocus lte 2>> /* ENTERTAINMENT*/ <<if _ran is 1>>Looking at this screen is very good and all, but there's something <<if $sexfocus gte 1>>spec… Yes… There we go, _fuckgirl. Take it deeper… Oh, sorry, where was I? Oh!<<else>>special going on tonight.<</if>> Did I tell you about my neighbor? I saw him again the other night. He does the strangest things. One day, he…<</if>> <<if _ran is 2>><<if $sexfocus is 2>>MMh… That's it _fuckgirl. Take it all the way down your throat… Mmh… Sorry, okay, let me tell you something funny, guys. Shit, I'm blown away here. Haha… That's almost a better joke! Anyway, one day when I was walking in The Docks…<<else>>Did I tell you about the time I was out walking through the Docks? I was younger back then. Not as well-trained as I am today. Anyway, this guy comes up to me and asks…<</if>><</if>> <<if _ran is 3>><<if _servants gte 1>>_servegirl, one more of these. Quick. Okay, let me tell you a funny joke. I heard this one recently. Where do planets and stars go to study? At The University! Haha! <<else>>Okay let me tell you a funny joke. I got this from an ex-doctor at the implant's facility up in Crystal Heights. Why can’t two Doctors be together? That would be a time pair-o-docs! (Laughter)<</if>><</if>> <<if _ran is 4>><<if $sexfocus is 1>>That's it, _fuckgirl. Crawl over to $name1. Make me proud. Go deep…<<else>>Ah, this night is fantastic. Spending some quality time on the sofa with you<<if $outguests gte 2>> guys<</if>>!<</if>> Okay, let me tell you a funny joke. This is a nerdy one. And you only get it if you've watched House Teresto's 100 best classic Sci-fi's. Okay. What do you call someone who doesn’t like the dark side? Darth Hater. Haha, I laughed so hard when I heard that.<</if>> <<if _ran is 5>>Okay, this is a funny joke I've heard recently. Did you know that, in most video games, it’s better to lose your health during the summer and winter seasons? That way you don’t have to worry about fall damage. Haha!<</if>> <<set _answer to 1>> <</if>> <<if $pfocus is 5>> /* RPG JOKE*/ <<if _ran is 1>>Hey, by the way, I know this funny joke. Why Can't You Trust Atoms? Because they make up everything. Haha!<</if>> <<if _ran is 2>>All this talk about dice and math got me thinking. I know a good joke I heard from this other player once. Okay? Ready? Parallel Lines Have So Much in Common… Too bad they never get a chance to meet. Haha!<</if>> <<if _ran is 3>>What does Dwarf have in common with 1D20? They never stop once you start rolling them. Haha!<</if>> <<if _ran is 4>><<if _aydenhere is true>>Hey, Ayden,<<else>>Hey, guys,<</if>> why do rogues and thieves in RPGs usually wear medium armor? … Because it's literally made out of 'hide'. (Laughter)<</if>> <<if _ran is 5>>Rogues do it from behind. Bards do it with rhythm. Catching! Yeah, baby.<</if>> <<set _answer to 3>> <</if>> /* EVENT 1 ENDS BELOW*/ <</if>> /* DINNER JOKES */ <<if $event is 2>> <<if $pfocus is 1>> /* SOPHISTICATED */ <<if $round is 1>> <<if _ran is 1>>Before we start… You'll <<if $guests gte 2>>all<</if>> enjoy this witty comment I overheard a couple of days ago. Why did the tomato blush? Because it saw the salad dressing! Haha! Quite…. Quite funny…<</if>> <<if _ran is 2>>Oh, I know this fitting joke I read in one of my brother's old magazines. Where do beef burgers go dancing? The meatball. HA!<</if>> <<if _ran is 3>>Let me tell you something hilarious. This was a long time ago, when I visited The Great Cinematic House once. One of the humorists told the crowd a food related joke that's very fitting tonight; Why do comedians love eggs? No one knows? … They’re easy to crack up.<</if>> <<if _ran gte 4>>Oh. I want to share this quaint joke I heard the other day. What do you get when you pour root beer into a square cup? Beer. HA! It's quite nerdy, I know. <<if $aca_work gte 1>>But I am a professor! Just deal with it (smile).<</if>><</if>> <<else>> <<if _ran is 1>>MM… This was delicious. I love this mushy salad. Oh. Have you heard about Murphy's Law by the way? Yes. Anything that can go wrong will go wrong. How about Cole's Law? No. It's just cabbage in a creamy dressing. Haha!<</if>> <<if _ran is 2>>Yes. Can't get enough of this. The sea is full of ripe fruit. Isn't that true? Oh, this joke is quite funny. What did one ocean say to the other ocean?... Nothing, it just waved!<</if>> <<if _ran is 3>>Oh… I think I've eaten too much. Just one more bread and then I'm done. Hey, you heard the rumor going around about butter? Never mind, I shouldn’t spread it. (chuckle)<</if>> <<if _ran gte 4>>Good Moons I'm stuffed! Jikes… Hey, how did the emkid burn his mouth? He ate his pizza before it was cool (laughter).<</if>> <</if>> <<set _answer to 4>> <</if>> <<if $pfocus is 2>> /* CASUAL*/ <<if _ran is 1>>Mmh… I'm stuffed… Nice chow. You wanna hear a funny joke? … What do you call a smiling Arena champion with a piece of hair stuck between his front teeth?... A glad-he-ate-her. HAHA!<</if>> <<if _ran is 2>>This was great… I'm so stuffed. Hey, have you heard this one? Two men meet on opposite sides of Red River. One shouts to the other, "I need you to help me get to the other side!" The other guy replies, "You're on the other side!" Hehe… Funny…<</if>> <<if _ran is 3>>Great. Now I don’t have to eat for days. So stuffed… Hey, heard this one? I know I'm a sucker for good jokes. How do you make holy Moon water? You boil the hell out of it. Hah!<</if>> <<if _ran gte 4>>Jikes… I'm so full… This was better than the Golden Dragon. … Hey, did you hear about the new restaurant up in Whitehaven called Karma? There's no menu—you get what you deserve. Hehe…<</if>> <<set _answer to 4>> <</if>> <</if>> /* DINNER JOKES END */ /* PARTY JOKES */ <<if $event is 3>> <<if $pfocus isnot 3 and $pfocus isnot 5>> /* MINGLE */ <<if _ran is 1>>Hey! Ever heard about that guy who used to play the violin at a rock party? Well, here it goes…<</if>> <<if _ran is 2>>Oh, <<if _fems gte 1>>This might be a little lewd when there's girls around. Anyway, what did the pussy say to the cock when he came knocking at the door?<<else>>Hey, guys, listen to this. What happens when a cock gets declined too many times? He takes the backdoor! Haha! <<set _bad to true>> <</if>> <</if>> <<if _ran is 3>>Hey, how's everybody doin'? Wanna hit the roof later? … No, I mean the ceiling! Haha! Because we're gonna bounce around so much. <<set _bad to true>><</if>> <<if _ran is 4>><<if _fems gte 2>>Hey, girls… I think I saw that Awkward Cat again today. Little wroolie. Oh, I have a great cat joke. Cover your ears if you're too prudent. … What do you do when your cat's dead? Play with the neighbor's pussy instead. Haha!<<else>>Haha… I hope you're having a great time. Hey. What do you call the lesbian version of a cock block? A beaver dam! Haha!<</if>> <</if>> <<if _ran is 5>>Okay, who farted? Who's the guilty one? Okay… You had this one coming… What did one butt cheek say to the other? Together, we can stop this crap. Haha!<</if>> <<set _answer to 6>> <</if>> <<if $pfocus is 5>> /* TRANCE*/ <<if _ran is 1>><<if _fcs gte 2>>Hey, girls crawling on all fours! You're in for a rough ride tonight. I have a joke for ya! What comes after 69? Mouthwash. Haha. Enjoy.<<else>>Hey, everybody! What does one saggy boob say to the other saggy boob? "If we don't get some support, people will think we're nuts." Haha… So funny…<</if>><</if>> <<if _ran is 2>>Okay. Are you feeling the bass? Woho! This party's gonna rock. Okay. Listen to this. I was wondering, why does a sledgehammer appear larger the closer it gets? Then, it hit me. … Haha… Sorry. Just me trying to be funny.<</if>> <<if _ran is 3>>Wow. Listen to this. 190 bpm! Fuuuck! Do you know what BPM stands for? Big Pussy Magnet. Yeaaah! <</if>> <<if _ran is 4>><<if _fems gte 2>>Hey girls, cover your eyes if you don’t want to laugh. And if you're too prudent. What does the old rent lady at Divine Juices say as clients leave? "Thanks for coming!" Haha!<<else>>Hey, $name1. The discussion we had about girls being so fucking spoiled? Listen to this joke. Women only call me ugly until they find out how much money I make. Then they call me ugly and poor. And it doesn’t matter if I have 4000 dollars saved. It's still the same.<</if>> <</if>> <<if _ran is 5>>Hey. I heard this one the other day. <<if _fems gte 2>>Cover your ears ladies.<</if>> What do the Sphere Intelligence Ministry and pussies have in common?... One slip of the tongue, and you’re in deep shit. Haha!<</if>> <<set _answer to 7>> <</if>> <<if $pfocus is 3>> /* EIGHTIES*/ <<if _ran is 1>><<if _fems gte 2>>Okay, ladies, this is a dirty one so cover your ears if you're too fancy. What's the difference between a pussy and an asshole? One doesn’t take shit! Haha! <<set _bad to true>><<else>>Hey, guys… guys… Do you know why The Moons give men penises? So they’d have at least one way to shut a woman up. Haha!<</if>> <</if>> <<if _ran is 2>>Oh listen to this… The sounds are so fucking awesome. Hey, by the way… What do a woman and a bar have in common? Liquor in the front, poker in the back. Haha!<</if>> <<if _ran is 3>>Okay, everyone. Cheers! AND! May I be in moonheaven half an hour before the devil knows I’m dead! Let's party!<</if>> <<if _ran gte 4>>You like this? The music? Well, it's fun. But not as fun as your host! … Did you hear about the actor who fell through the floorboards? He was just going through a stage. Hah! <<set _bad to true>><</if>> <<set _answer to 8>> <</if>> /* PARTY JOKE ENDS */ <</if>> // <br><div class="tex8px"><br></div> <<set _charm to true>> <<set $skillroll to random(1, 100)>> <<set $chance=$mastercharm>> <<set $chance-=$skillroll>> <<if $skillroll lte 5>><<set $chance+=20>><</if>> <<if $manipulate lte 69>><<set $chance-=10>><</if>> <<set $chance-=5>> <<if _bad is true>><<set $chance-=25>><</if>> <<set $chance+=$chance2>> <<if $chance gte 1>> <<include Success>> <br><div class="tex8px"><br></div> Your jovial initiative gets a positive response. <<if $guests gte 2>>One of your guests says<<else>>_girlname says with a smile<</if>>: <br><div class="tex8px"><br></div> // <<if _answer is 1>> <<if _ran2 is 1>>Haha… Stop it… I need to focus on the screen here, okay?<</if>> <<if _ran2 is 2>>Haha, you're so funny.<</if>> <<if _ran2 is 3>>You're a real class act! Haha, so funny.<</if>> <<if _ran2 is 4>>Stop it, I'm gonna pee my pants… You're so funny.<</if>> <<if _ran2 is 5>>Aww… Stop it… Shit, you're so funny. <<if $action3 is true>>I need another beer!<<else>>Too bad we're missing out on beer. I want one! And I guess Roo's closed.<</if>><</if>> <</if>> <<if _answer is 2>> <<if _ran2 is 1>>xx<</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> <<if _ran2 is 4>>xx<</if>> <<if _ran2 is 5>>xx<</if>> <</if>> <<if _answer is 3>> <<if _ran2 is 1>>Haha… So funny… We nerds will inherit Raana. One day! Haha…<</if>> <<if _ran2 is 2>>That was really funny… I almost peed my pants.<</if>> <<if _ran2 is 3>>Haha… So funny. Man… This is a fun, fucking night, $pcFirstName…<</if>> <<if _ran2 is 4>>Haha, you have to stop it… Okay. Serious. We need to focus.<</if>> <<if _ran2 is 5>>Haha, insane… So funny…<</if>> <</if>> <<if _answer is 4>> <<if $round is 1>> <<if _ran is 1>>Haha, funny!<</if>> <<if _ran is 2>>Haha, stop it, okay… That's good one.<</if>> <<if _ran is 3>>You're hilarious! Haha!<</if>> <<if _ran gte 4>>Haha, stop it… Good thing I haven’t eaten anything yet.<</if>> <<else>> <<if _ran is 1>>Stop it, haha… I'm gonna throw up. From laughing too hard… Hah!<</if>> <<if _ran is 2>>No please, I'm too stuffed for good jokes right now. You're too funny! Haha…<</if>> <<if _ran is 3>>Haha, no please, stop. The food's coming up my ears…<</if>> <<if _ran gte 4>>Haha, damn, that was a good one! You're funny…<</if>> <</if>> <</if>> <<if _answer is 5>> <<if _ran2 is 1>>xx<</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> <<if _ran2 is 4>>xx<</if>> <<if _ran2 is 5>>xx<</if>> <</if>> <<if _answer is 6>> <<if _ran2 is 1>>Haha… You're pretty funny…<</if>> <<if _ran2 is 2>>Haha, stop it. That one was actually quite good.<</if>> <<if _ran2 is 3>>Haha! I'll remember that.<</if>> <<if _ran2 is 4>>You're actually quite funny. We should do this more often!<</if>> <<if _ran2 is 5>>Haha, stop it! That was funny…<</if>> <</if>> <<if _answer gte 7>> <<if _ran2 is 1>>Haha… You're so bad that you're good!<</if>> <<if _ran2 is 2>>Haha, that was such a bad joke, but you tell it so well!<</if>> <<if _ran2 is 3>>Oh gosh… Haha… That was funny!<</if>> <<if _ran2 is 4>>Stop it, you're killing me! Stop being such a good host!<</if>> <<if _ran2 is 5>>Haha, stop it, please! I wanna focus on the party. Haha!<</if>> <</if>> // <br><div class="tex8px"><br></div> <<for _gue range $npc>> <<if _gue.atparty is 1 and _gue.traitjaded lte 50>>_gue.girlnames ''Happiness (+2)'' and ''Affection (+1)'' toward you have increased!<br><<set _gue.happiness+=2>><<set _gue.masterlove+=1>><</if>> <</for>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><div class="tex8px"><br></div> You're unsuccessful in rousing your company. <<if $guests gte 2>>One of your guests says after a short moment of awkwardness:<<else>>_girlname says while trying to avoid eye contact:<<set _girlsay to true>><</if>> <br><div class="tex8px"><br></div> // <<if _answer is 1>> <<if _ran2 is 1>>Haha! (Whisper) Soo… Dorky…<</if>> <<if _ran2 is 2>>Ehm… Hehe… Th… That was funny…<</if>> <<if _ran2 is 3>>Haha, very funny…<</if>> <<if _ran2 is 4>>Haha, that… was great! (Whisper) Dork…<</if>> <<if _ran2 is 5>>Wow… That was…I don’t know what to say.<</if>> <</if>> <<if _answer is 2>> <<if _ran2 is 1>>xx<</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> <<if _ran2 is 4>>xx<</if>> <<if _ran2 is 5>>xx<</if>> <</if>> <<if _answer is 3>> <<if _ran2 is 1>>(Whisper) So fucking dorky…<</if>> <<if _ran2 is 2>>Ehm… Okay… Yeah. Never heard that one before.<</if>> <<if _ran2 is 3>>Ha. Ha… Funny…<</if>> <<if _ran2 is 4>>Okay, let's continue this show now, okay? <</if>> <<if _ran2 is 5>>Ehm… Haha… Funny…<</if>> <</if>> <<if _answer is 4>> <<if _ran2 is 1>>Ehm, hahah… So funny…<</if>> <<if _ran2 is 2>>Sorry, I didn’t catch the last words there…<</if>> <<if _ran2 is 3>>Oh. He. He… Nice one.<</if>> <<if _ran2 is 4>>Sorry, that was too advanced for me…<</if>> <<if _ran2 is 5>>Sorry, I have something stuck in my ear…<</if>> <</if>> <<if _answer is 5>> <<if _ran2 is 1>>xx<</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> <<if _ran2 is 4>>xx<</if>> <<if _ran2 is 5>>xx<</if>> <</if>> <<if _answer is 6>> <<if _girlsay isnot true>> <<if _ran2 is 1>>Ehm. Okay, brother.<</if>> <<if _ran2 is 2>>Brother, you're not made out for being a comedian. At least you know how to throw a party! Cheers!<</if>> <<if _ran2 is 3>>Haha. You're so fucking lame.<</if>> <<if _ran2 is 4>>Haha. Lame. But that's funny too in away. Hey, don’t look sad, $pcFirstName.<</if>> <<if _ran2 is 5>>Haha, you're pathetic! Cheers to that.<</if>> <<else>> <<if _will lte 4>> <<if _ran2 is 1>>Ha. Ha. You are such a funny man, Master (fake smile).<</if>> <<if _ran2 is 2>>Wow. Haha. You. Are the funniest man in Ikaanos.<</if>> <<if _ran2 is 3>>Wow, Master! Please, please start as a comedian at The Golden Dragon. You're the funniest guy on the planet (fake smile).<</if>> <<if _ran2 is 4>>You rule, Master! You're best! And funniest!<</if>> <<if _ran2 is 5>>Wow. Master, your humor is divine. The Moons must've special plans for you (fake smile).<</if>> <<else>> <<if _ran2 is 1>>Very… quirky. Nice. Ehm… I'm gonna fetch me a glass of water. Be right back.<</if>> <<if _ran2 is 2>>Sorry, what was that? The music is a bit too loud.<</if>> <<if _ran2 is 3>>Sorry, I didn’t get that last one. Music is too loud.<</if>> <<if _ran2 is 4>>What was that? Oh… Ah… Yeah… Me too.<</if>> <<if _ran2 is 5>>I didn’t catch that. Are we discussing the weather? It's SO LOUD IN HERE!<</if>> <</if>> <</if>> <</if>> <<if _answer gte 7>> <<if _girlsay isnot true>> <<if _ran2 is 1>>Wow. That was…. Very special.<</if>> <<if _ran2 is 2>> <<if _bad is true>>Seriously? Haha, your joke was so bad it deserves a joke of its own. Oh, wait. You were serious? Sorry.<<else>>Wow… Haha… (Whisper) Shit…<</if>> <</if>> <<if _ran2 is 3>><<if _bad is true>>Haha, that was the worst joke I've ever heard… Ehm… You were serious?<<else>>Wow. Nice joke… Haha… (Fake smile)<</if>> <</if>> <<if _ran2 is 4>>Haha. Very. Funny. (Fake smile)<</if>> <<if _ran2 is 5>>OH. Haha… (Fake smile)<</if>> <<else>> <<if _willpower gte 5>> <<if _ran2 is 1>>Wow… Hey… Chill…<</if>> <<if _ran2 is 2>>Ehm… Okay (troubled sigh)…<</if>> <<if _ran2 is 3>>Ehm… That was… Funny.<</if>> <<if _ran2 is 4>>Okay. Ehm, sorry, didn’t hear that last word?<</if>> <<if _ran2 is 5>>Sorry, what was that, Sir?<</if>> <<else>> <<if _ran2 is 1>>Ha. Ha. You are a funny man, Master (fake smile).<</if>> <<if _ran2 is 2>>Wow. Haha. You. Are the funniest man in Ikaanos.<</if>> <<if _ran2 is 3>>Wow, Master! Please, please start as a comedian at The Golden Dragon. You're the funniest guy on the planet (fake smile).<</if>> <<if _ran2 is 4>>You rule, Master! You're best! And funniest!<</if>> <<if _ran2 is 5>>Wow. Master, your humor is divine. The Moons must've special plans for you (fake smile).<</if>> <</if>> <</if>> <</if>> // <</if>> <<if $gamez gte 1 and $round is 1>><<set $round to 2>><</if>> <<if $moviez gte 1 and $round is 1>><<set $round to 2>><</if>> <<if $round is 2>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $round is 3>> <<addhours 2>> <<set $daycount+=20>> <</if>> <<if $round is 1>> <<if $pfocus is 1>> <<set _blockall to true>> <center>''SELECT GAME''</center> <br><br> <div class="row ulsmall"> [[Lethal combat|PEngine2][$gamez to 1]] [[Shelter|PEngine2][$gamez to 2]] [[Space ball|PEngine2][$gamez to 3]] </div> <br> <div class="row ulsmall"> [[TC Racing|PEngine2][$gamez to 4]] [[Underbelly|PEngine2][$gamez to 5]] [[SC 3,000|PEngine2][$gamez to 6]] </div> <</if>> <<if $pfocus is 2>> <<set _blockall to true>> <center>''SELECT GENRE''</center> <br><br> <div class="row ulsmall"> [[Action|PEngine2][$moviez to 1]] [[TV-series|PEngine2][$moviez to 2]] [[AI random|PEngine2][$moviez to 3]] </div> <br> <div class="row ulsmall"> [[Documentary|PEngine2][$moviez to 4]] <p class="ulsmallused">vacant</p> <p class="ulsmallused">vacant</p> </div> <</if>> <<if $pfocus is 5>> <<if $rpgnight is undefined>><<set $rpgnight to 1>><</if>> <<if $rpgnight is 1>> You've recently found a trove of old RPG books in your brother's library. Years ago, you and Joseph, along with a few other local kids, set out on grand adventures in the world of //Forgotten Kingdoms// - a magical realm full with bustling cities, deep forests and orc-infested wastelands. <br><br> Roleplaying games are a very popular activity in Ikaanos and it's not hard to find people who'd appreciate one of the many classic campaigns. <br><br> ''Player 1:'' //Oh… Lord of The Pyramids. I've never played that one. I'll create a rogue. We're gonna need him when we head into those swamps.// <br><br> ''Player 2:'' //And I'll do a classic warrior. A mercenary from the village of Kaldamar.// <<if _aydenhere is true>><br><br>''Ayden:'' //Thanks for inviting me, $pcLastName. Always nice experiencing the world from the other side of the GM screen.//<</if>> <<if _lovhere is true>><br><br>''Lovisa:'' //I saw this adventure in Mr. Robert's bookshelf. I remember him as an avid player. How fun! We girls were never allowed to look in his books. //<</if>> <</if>> /* RPG night 1 */ <<if $rpgnight is 2>> You gather a crew for a second round of Forgotten Kingdoms. <<if $weatherroll lte 3>>It's a rather cozy evening with burning candles, hammering rain against the windows and the smell of coffee shimmering like a haze in the room you've prepared.<<else>>The sun is setting outside and the coffee pot stands ready on the table in front of you. This will be an interesting night.<</if>> <<if _serve gte 1>> <br><br> ''Maid:'' //More coffee, Sir? Sugar? I'll be right outside if you guys need anything.// <</if>> <br><br> ''Player 1:'' //We need a strategy guys. How do we defeat that lich king? Go to Twalborn and buy more potions perhaps? Or take that healer with us?// <br><br> ''Player 2:'' //I would say buy potions. What if the healer dies when we climb that mountain?// /* RPG NIGHT 2 ENDS BELOW*/ <</if>> <<if $rpgnight is 3>> It is your third night with Lord of the Pyramids, and a trustworthy gang of either wannabe or involuntary nerds have gathered once again around your gaming table. <br><br> The talk is rather quiet today and you're able to launch them into a grand adventure right away that takes them over the Gray Mountains. <br><br> ''Player 1:'' //Okay… Sword gone… Hidden dagger. Check… Strength potion… still lodged up my ass… (giggle)// <<if _anselhere is true>> <br><br> ''Ansel:'' //Haha, good thing this group has its own bitch!// <</if>> /* RPG NIGHT 3 ENDS BELOW*/ <</if>> <<if $rpgnight is 4>> It's the last evening for the Lord of the Pyramids campaign and your gang looks eagerly at their worn character sheets, going through every skill and equipment item, while talking about how they'll escape from their imprisonment. <br><br> ''Player 1:'' //Okay. Are you ready guys? No weapons left. Just our wits! We can do this!// <<if _aydenhere is true>> <br><br> ''Ayden:'' //We sure can! I've never felt this excited before. I'm mostly a game master myself so this has been a refreshing experience. <br><br> (Deep character voice) Alright, my fellow adventurers. We've been imprisoned here for days. We're running out of water. It's time to act! // <</if>> <</if>> <</if>> /* RPG ENDS PFOCUS 5 */ <</if>> /* ROUND 1 ends */ <<if $round is 2>> <<if $pfocus is 1>> You decide to throw a nice little ENSYS night together with <<if $guests is 1>>just one of your special friends<</if>><<if $guests gte 2 and $guests lte 3>>a small crew of your closest friends<</if>><<if $guests gte 4>>a larger group of friends<</if>>. <br><br> <<if $gamez is 1>>Tonight is "fight-night" - you set up a scoring chart to see who wins after a couple of rounds of classic arcade fighting games like Lethal Combat and Street Mauler II.<</if>> <<if $gamez is 2>>You put on one of the many popular adventure games with split screens <<if $guests gte 3>>and let the controllers pass every 30 minutes so everyone get a chance to enjoy themselves.<<else>>so you and your company can enjoy the great saga together.<</if>> Tonight's journey goes through <<if _ran is 1>>the desolate wastelands of Las Vegas in the post-apocalyptic world of //Shelter//.<</if>> <<if _ran is 2>>the wastelands of Eastern Europe after the Third World War, in a classic game called Fury Night II.<</if>> <<if _ran is 3>>the great jungles of Saron Scaar, that dominates the main continent on the neighboring planet of Atlantica. This very popular game was released in 2250 and became an instant classic on Earth.<</if>> <<if _ran is 4>>the towns and forests of New England during the 1920s, in the old classic //Call of Cthulhu//.<</if>> <<if _ran gte 5>>the Appalachian Mountains in the 2030 classic //Call of Cthulhu//, which was considered the most powerful genre changing game on Earth when it was released. <</if>> <</if>> <<if $gamez is 3>>Space Ball, established in 2133 and an Olympic game since 2145, was one of Earth's most popular sports around the time of The Severance. House Teresto managed to program a very popular 3D version of Space Ball in 2401, which is played in every noble home in Ikaanos today. And it's on for tonight!<</if>> <<if $gamez is 4>>It's racing night tonight, and you have prepared a couple of classic games that will act as the centerpiece of this casual gathering of friends. After the last racing games from Earth perished during The Great Chaos, House Teresto managed to construct a series of off-road and speedway racers that utilize the ENSYS' 24 GB of VRAM to its max. They are very popular today and thousands of upper-class kids have played them since their release 18 years ago.<</if>> <<if $gamez is 5>>You've pulled out a true classic for tonight – //The Underbelly//. It's one of the very few remaining games from Earth, released in the late 2030s, featuring a scary adventure through a dark Appalachian Forest. Each new adventure is procedurally generated by a smart AI algorithm, guaranteeing a unique experience every time you decide to play it again.<</if>> <<if $gamez is 6>>It's time for Simulated Cities 3,000 tonight - an old classic from the late 2090s. In this game, you generate a city from scratch by adding a list of settings and conditions. The ENSYS' powerful CPU then renders an entire island-based city state that you travel (or fight your way) through based on set conditions. <</if>> <br><br> <<set _inigame to true>> <<include PartySay>> <</if>> /* TV NIGHT */ <<if $pfocus is 2>> <<if $moviez is 1>>You decide to go all in-action today and bring out a classic – <<if _ran is 1>>//Playing Dangerous III (2026)//, where you'll follow two adolescent twins that fight off a gang of mercenaries threatening their family. PDIII was a huge success when it came out, winning several awards and made the twin actors instant megastars. <</if>> <<if _ran is 2>>//Red Lotus (2066)//, where a team of mercenaries try to survive the radioactive wastelands of Belarus after WW3.<</if>> <<if _ran is 3>>//Arzogan's Folly (2226)//, which is the last known Earth movies made before The Severance in 2230. It stars Buck Holsey, who plays a mercenary space traveler, and his stout crew of drifters, musicians and whores. <</if>> <<if _ran is 4>>//The Godfather HTE (1970s)//. This mash of three movies were meticulously restored from a broken hard drive after a devastating fire in 2271. It's a four hour long epic journey from the three original Godfather movies.<</if>> <<if _ran is 5>>//Cultes des Ghoules (2090)//; a horror sci-fi movie featuring a cosmic conspiracy that predates the creation of Earth. A very popular creation that played an important role in the New Spiritual Wave of the late 2090s.<</if>> <br><br> <</if>> <<if $moviez is 2>> You roam your library of movies but decide on <<if _ran lte 3>>an old<<else>>a popular<</if>> TV-series instead. <br><br>Tonight, you'll watch <<if _ran is 1>>//Terraria Lost (2105)// that takes the viewer on a three-season journey to the mysterious underworld of Terraria, where the mythos of Humanity is still very much alive – and a growing threat to humans living on the surface.<</if>> <<if _ran is 2>>one of "The Old Classics" – more specifically an almost 500 year old comedy series about a paper company and its odd crew of workers. <<set $officetv to true>><</if>> <<if _ran is 3>>one of "The Old Classics", as people call three completely intact collections from Earth's golden years. You pull out a case containing a delicate memory card that'll take the viewers to a prison for female inmates.<</if>> <<if _ran is 4>>//Beckson's Alley (2480)// - which is one of the very few high-quality Ikaanian productions that exists. This drama/action series follows the inhabitants of a fictious street in Northern Docks and entertains the viewer with a modern quirkiness and many contemporary jokes. The "vibe" of Beckson's Alley is hard to find in old Earth productions and feels therefore tremendously fresh.<</if>> <<if _ran is 5>>//Lords of The Sphere (2471)// - a Mastersphere-produced propaganda series that completely fails to deliver its message by overdoing everything and exposing almost every existing prejudice common people have about the Spheremasters. It's extremely entertaining, and also completely legal to own as the Chancellor's censorship committee still sees the series as a good and healthy show to watch.<</if>> <</if>> <<if $moviez is 3>>You decide to randomize tonight's entertainment by allowing the built-in AI to have full control over your ENSYS. It'll usually take the viewers on a journey through comedy acts, fabulous sights, funny movie clips and other types of entertainment that the AI picks depending on mood shifts, the room's light and whether or not the viewers are talking to each other.<</if>> <<if $moviez gte 4>>You put on a randomized documentary card that uses your ENSYS unit's AI to pick a subject for tonight. The AI is usually good at this, and you expect nothing else than to be awarded by a trove of knowledge and interesting "AHAs!"<</if>> <</if>> /* TV ENDS */ /* RPG NIGHR */ <<if $pfocus is 5>> <<if _lovhere is true>><<set _name to "Lovisa">><<elseif _dakhere is true>><<set _name to "Dakota">><<elseif _budhere is true>><<set _name to "Bud">><<elseif _anselhere is true>><<set _name to "Ansel">><<elseif _spacehere is true>><<set _name to "Space Marine">><<else>><<set _name to "Player 2">><</if>> <<if $rpgnight is 1>> After creating a group of adventurers, with _name playing an oversized dwarf, you set out on your first quest in the murky waters surrounding the Southern Woods and Gray Mountains. The group gets to experience a fantastic session as you head into the water-infested burrows of an old lich and fight your way through a horde of skeletons. <br><br> The evening ends at a tavern, where the adventurers can rest for a while and stock up on supplies in time for the next session. <br><br> ''Player 2:'' //I'll put two points in STRENGTH. I really want to carry that plate armor without penalties.// <</if>> <<if $rpgnight is 2>> After resupplying in a nearby town, the adventurers head out into the deep forest of Lamanior and search through a labyrinth crammed with undead horrors. One party member dies and the rest barely make it out alive. They succeeded in stealing the Emerald of Laman, however, which they'll need to counter the lich king's powerful magic. <br><br> ''Player 1:'' //Damn. And I really loved that character. Okay. I'll make a new rogue. With an archery specialty this time.// <</if>> <<if $rpgnight is 3>> And it's another night of deep caverns, dangerous enemies and powerful magic as the group of $guests daring adventurers fight their way toward the lich king. <br><br> They stumble upon another much-needed artifact, level their skills and find priceless potions and scrolls that'll hopefully help them against the main protagonist. Unfortunately, the session ends after the entire group becomes imprisoned by an undead general. <br><br> ''Player 2:'' //Wow. I'm not gonna be able to sleep tonight. Thanks, $pcLastName.// <</if>> <<if $rpgnight is 4>> Good thing the group have a few spare characters – the breakout is a complete failure leaving two persons dead, including the healer, who's considered the backbone of the entire adventure party. <br><br> Beaten and humiliated, the meager group eventually reaches the surface and continue through The Forest of the Damned before finally standing outside the Lich King's tower. A two-hour scurry through a maze of corridors ends at the Lich King's grand hall where a final battle takes place between the forces of good and evil. The lich wipes out almost the entire party before being dealt a fatal blow by <<if _aydenhere is true>>Ayden<<else>>_name<</if>>, whose magical sword devours the lich's soul and saves Gray Mountains from a century of pestilence. <br><br> ''Player 1:'' //We did it, guys! Even if I died. Again (laughter).// <<if _aydenhere is true>><br><br>''Ayden:'' //Well played, everyone. And thank you $pcFirstName. I am very well familiar with the mental energy required to be a game master. Hats off to you, Sir.//<</if>> <</if>> <</if>> /* RPG p focus 5 ends */ <</if>> /* round 2 ends */ <<if $round is 3>> <<if $pfocus is 1>> /* <<if _ran is 1>>You spend a couple of hours in front of the 42" PLB-LED screen, completely devoured in tonight's entertainment.<</if>> <<if _ran is 2>>You and your <<if $guests lte 1>>friend<<else>>companions<</if>> spend rougly two hours more or less completely mezmerised by tonight's choosen game.<</if>> <<if _ran gte 3>>You spend roughly two hours gaming away, laughing, talking and commenting what's going on in front of you in a relaxed and cheerful manner. <<if $guests is 1 and _masterlove lte 19>>Even if _girlname's distrust toward you puts a damper on the mood.<</if>><</if>> <br><br> */ <<if $gamez is 1>> <<if _ran lte 3>>You spend many hours fighting your way through tournaments and street brawls while mashing all the cool special attacks that you know will determine who's the final winner. <<if $action3 is true>>The beer is not a wise strategic choice, however, as it considerably blunts your quickness and distracts your focus. It's fortunate it makes everything ten times more pleasant.<</if>><</if>> <<if _ran gte 4>>There are many laughs, shouts and disappointed cries coming from the living room tonight as you battle against both human opponents and the game's cheaty AI. <<if _malove lte 19 and $outguests lte 1 and $slave1party is 1>>The laughs are mostly on you, however, as _girl is mostly rigid and silent in your presence, even if she seems to appreciate this activity.<<else>><<if $action3 is true>>It's all good, though, and you chug down several beers that give that perfect edge of relaxation and pleasure a night like this should provide. <<if $sexfocus gte 1>>Having a naked sex slave crawling around on all fours is also a very nice addition to the scene.<</if>><<else>>It's all good, however, as the night provides your party with enough pleasurable sensations to last for the remainder of the week.<</if>><</if>> <</if>> <</if>> <<if $gamez is 2>> <<if _ran lte 3>>And the adventure goes on for many hours as you thread in and out from dark caverns, walk through wild forests dotted with interesting sights and fight terrifying enemies.<</if>> <<if _ran gte 4>>And it's a fantastic adventure in all possible ways as the game's cinematography and great graphics enthrall you completely. You sit silently, fully focused, for several hours straight, not even noticing the usual ambient outside sounds of smattering gunfire down from Westside or the yawning shriek from nightly wrool cats. <</if>> <</if>> <<if $gamez is 3>> <<if _ran lte 3>>And it's a night of quick shots, even scores and blasting special effects as you shoot the AI controlled ball over the field, hoping to manipulate its course and pull home the victory for you and your allies.<</if>> <<if _ran gte 4>>Being the first real-life Human vs AI sport, Spaceball is all about manipulating your shots enough to overthrow the computer's three guardians and two center field players. It's a quick and mind-numbing sport that drills the human intelligence to its limits. <<set _inca to true>><<set _ro to random(1, 4)>><</if>> <<if _inca is true and $masterint lte 69 and _ro lte 2>> <br><div class="tex8px"><br></div> Your ''INTELLIGENCE (+1)'' has increased! <<set $masterint+=1>> <</if>> <</if>> <<if $gamez is 4>> <<if _ran lte 3>>And the roar of engines fills the night as you blast off in speedy competitions against both the AI and <<if $guests gte 2>>the other guests<<else>>your companion<</if>>. It's a thrill, in all possible ways, providing you with an excellent way to let off some steam and relax in your <<if $liveroom lte 1>>dilapidated<<else>>comfortable<</if>> couch. <<set _stamevent to true>><</if>> <<if _ran gte 4>>The thrill, combined with the roar of old combustion engines, is just what you and your <<if $guests gte 2>>friends<<else>>companion<</if>> needed. <<if $action3 is true>>The ice-cold beer adds a further layer of relaxation and joy, that considerably boosts your confidence. <<set _willevent to true>><</if>> <</if>> <<if _stamevent is true and $stampoints lte 28>> <br><div class="tex8px"><br></div> ''You have regained two Stamina Points!'' <<set $stampoints+=2>> <</if>> <<if _willevent is true and $masterwill lte 39 and _ran2 lte 2>> <br><div class="tex8px"><br></div> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <</if>> <<if $gamez is 5>> <<if _ran lte 3>>Today's generated adventure is more sinister than the last one as you have to deal with degenerate tribesmen, fishy police officers and a hidden mine that holds untold secrets. It's a fantastic experience, as always, with a uniqueness that'll leave you talking about it for days.<</if>> <<if _ran gte 4>>Today's procedurally generated adventure <<if _ran2 is 1>>takes place in a forgotten valley<</if>> <<if _ran2 is 2>>takes place in a strange county in Virginia<</if>> <<if _ran2 is 3>>takes place on a desolated island<</if>> <<if _ran2 is 4>>takes place in a deserted town<</if>> <<if _ran2 is 5>>takes place in a vast East Coast forest<</if>> <<if _ran4 is 1>>that throws a myriad of tentacle monsters your way.<</if>> <<if _ran4 is 2>>that's been occupied by a dangerous cult of devil worshippers.<</if>> <<if _ran4 is 3>>that acts as a front to a secret military base that performs paranormal experiments.<</if>> <<if _ran4 gte 4>>that sees the first outbreaks of a zombie apocalypse that only you and your buddies can stop.<</if>> <br><div class="tex8px"><br></div> What follows is a fantastic couple of hours that leave you yearning for more – and you know that you'll get it next time you play The Underbelly. <</if>> <</if>> /* gamez 5 ends */ <<if $gamez is 6>> <<set _na to either("Am", "Em", "Ba", "Cha", "Er", "Sta", "Mo", "De", "Old", "Pok", "Del", "Fam", "Ika", "Chi", "New", "Vet", "Par")>> <<set _n2 to either("nam", "bor", "stad", "burg", "lie", "grange", "landa", "tamar", "ling", "ing", "mar", "amar", "orb", "ree", "york", "palto", "dem")>> <<set _na3 to either("Amel", "Vem", "Hua", "Empa", "Roor", "Göte", "Stock", "Malm", "Hemb", "Pokk", "Luser", "Mei", "Ika", "Bos", "New", "Hum", "Pec")>> <<set _n4 to either("lar", "bora", "stade", "burg", "liem", "gool", "landa", "toki", "abing", "ing", "lore", "danare", "orbital", "rees", "vik", "viik", "holm")>> <<set _name1 to _na+_n2>> <<set _name2 to _na3+_n4>> <<include RanMale>> <<set _age to random(18, 99)>> ''<center>The city of <br><div class="uppernocut">_name1</div></center>'' <br> <<set _ran44 to random(1, 10)>> <<set _ran9 to random(1, 6)>> <<set _ran10 to random(1, 100)>> <<set _ran11 to random(1, 6)>> <<set _ran12 to random(1, 7)>> <<set _ran13 to random(1, 7)>> This <<if _ran is 1>>post-apocalyptic wasteland<</if>> <<if _ran is 2>>epic city<</if>> <<if _ran is 3>>medieval town<</if>> <<if _ran is 4>>historical city<</if>> <<if _ran is 5>>modern city<</if>> is run by major _name _surname, age _age, who is a <<if _ran2 is 1>>misunderstood<</if>> <<if _ran2 is 2>>acclaimed<</if>> <<if _ran2 is 3>>renown<</if>> <<if _ran2 is 4>>famous<</if>> <<if _ran2 is 5>>hated<</if>> <<if _ran4 is 1>>rapist<</if>> <<if _ran4 is 2>>university professor<</if>> <<if _ran4 is 3>>ex-marine<</if>> <<if _ran4 is 4>>veteran politician<</if>> <<if _ran4 is 5>>ex-convict<</if>> <<if _ran4 is 6>>union leader<</if>> <<if _ran4 is 7>>prisoner of war<</if>> <<if _ran4 is 8>>alien hybrid<</if>> <<if _ran4 is 9>>cylon agent<</if>> <<if _ran4 is 10>>ex-farmer<</if>> from the lands of _name2. <br><br> _name1 lies <<if _ran9 is 1>>on an island,<</if>> <<if _ran9 is 2>>in a valley,<</if>> <<if _ran9 is 3>>on the top of a giant plateau,<</if>> <<if _ran9 is 4>>on a rocky island,<</if>> <<if _ran9 is 5>>on a group of islands,<</if>> <<if _ran9 is 6>>in a huge crevasse,<</if>> covered by _ran10% forest. <br><br> ''Fun fact:'' _name1 <<if _ran12 is 1>>has banned<</if>> <<if _ran12 is 2>>endorses<</if>> <<if _ran12 is 3>>holds a large attraction towards<</if>> <<if _ran12 is 4>>hasn't experienced any<<set _or to true>><</if>> <<if _ran12 is 5>>is ripe with<</if>> <<if _ran12 is 6>>has culturally accepted<</if>> <<if _ran12 is 7>>has outlawed<</if>> <<if _ran13 is 1>>rape <<if _or is true>>or<<else>>and<</if>> other depraved acts.<</if>> <<if _ran13 is 2>>everything that's digital.<</if>> <<if _ran13 is 3>>arena fights <<if _or is true>>or<<else>>and<</if>> other deadly shows.<</if>> <<if _ran13 is 4>>hunting, wilderness survival <<if _or is true>>or<<else>>and<</if>> firearms.<</if>> <<if _ran13 is 5>>war <<if _or is true>>or<<else>>and<</if>> all sorts of fighting.<</if>> <<if _ran13 is 6>>senior citizens.<</if>> <<if _ran13 is 7>>people of the male sex.<</if>> <<if _ran13 lte 4>> <<if _budhere is true>> <br><br> ''Bud:'' // <<if _ran8 is 1>>Yo, fucking sick dude.<</if>> <<if _ran8 is 2>>What a sick world. I could live there.<</if>> <<if _ran8 is 3>>This sounds like a place for The Budman.<</if>> <<if _ran8 is 4>>The Budman would thrive in _name. Rad!<</if>> // <<elseif _anselhere is true>> <br><br> ''Ansel:'' // <<if _ran8 is 1>>And I thought I had depraved thoughts. Moons!<</if>> <<if _ran8 is 2>>Sick. But also strangely arousing.<</if>> <<if _ran8 is 3>>Fuck. I'm getting a hardon from watching this.<</if>> <<if _ran8 is 4>>We don't need any fucking drugs tonight!<</if>> // <<else>> <</if>> <</if>> <</if>> <br><br> <<for _gue range $npc>> <<if _gue.traitatt gte 94 and _gue.atparty is 1>><<set _gue.traitatt-=1>><</if>> <<if _gue.atparty is 1 and _gue.traittech lte 0 and _gue.traitnerd lte 0>>_gue.girlnames ''Happiness (+2)'' has increased!<br><<set _gue.happiness+=2>><</if>> <<if _gue.atparty is 1 and _gue.traittech lte 0 and _gue.traitnerd gte 75>>_gue.girlnames ''Happiness (+3)'' has increased!<br><<set _gue.happiness+=3>><</if>> <<if _gue.atparty is 1 and _gue.traittech gte 1 and _gue.traitnerd lte 0>>_gue.girlnames ''Happiness (+4)'' has increased!<br><<set _gue.happiness+=4>><</if>> <<if _gue.atparty is 1 and _gue.traittech gte 1 and _gue.traitnerd gte 75>>_gue.girlnames ''Happiness (+6)'' has increased!<br><<set _gue.happiness+=6>><</if>> <</for>> <</if>> /* GAMES DESCS END */ /* TV NIGHT */ <<if $pfocus is 2>> <<if $moviez is 1>> <<if _ran lte 3>>What follows is a <<if $action3 is true>>rather loud session of talks and shouts, especially after the fifth round of beers. The action movie is a nice addition to the overall atmosphere and you feel like a real upper-class household, being able to offer such advanced features to your companions.<<else>>rather quite session of analytics and small talk about the movie and about life in general. The entertainment takes you away on a thrilling journey that provides a pleasurable mix of both relaxation and inspiration.<</if>><</if>> <<if _ran gte 4>>The action movie is just what you needed and you and your <<if $guests gte 2>>companions<<else>>partner<</if>> discuss the events, the plot and who's the sexiest actor. It's a nice couple of hours that leaves a refreshing feeling and a chance to let out some steam and just relax.<</if>> <br><br> <<for _gue range $npc>> <<if _gue.atparty is 1 and _gue.traitwarrior gte 70>>_gue.girlnames ''Happiness (+2)'' has increased!<br><<set _gue.happiness+=2>><</if>> <<if _gue.atparty is 1 and _gue.traitwarrior lte 50>>_gue.girlnames ''Happiness (+1)'' has increased!<br><<set _gue.happiness+=4>><</if>> <<if _gue.atparty is 1 and _gue.traitpure gte 60 and _gue.likesadist lte 4>>_gue.girlnames ''Happiness (-1)'' has decreased (uncorrupted Pure trait effect)!<br><<set _gue.happiness-=1>><</if>> <</for>> <</if>> <<if $moviez is 2>> <<if _ran lte 3>>The binge watching enthralls you and your <<if $guests gte 2>>companions<<else>>companion<</if>> completely and you spend an unhealthy number of hours going through episode after episode of tonight's choice. But all in all, it's a very pleasurable moment that'll hopefully leave a lasting mark of inspiration.<</if>> <<if _ran gte 4>>You spend well over five hours watching episode after episode, and feel how you've almost merged with the couch's pillows before thinking about calling it for tonight. It's really hard to stop, though, and you decide to take one more episode before ending this pleasurable moment.<</if>> <br><br> <<for _gue range $npc>> <<if _gue.atparty is 1>>_gue.girlnames ''Happiness (+1)'' has increased!<br><<set _gue.happiness+=1>><</if>> <</for>> <</if>> <<if $moviez is 3>> <<if _ran lte 3>>The AI takes you through a suspiciously lewd night of naked female bodies, naughty jokes and sceneries of oceans with bathing girls. You suspect it was something someone said, and the general air of sexual focus that usually haunts this room during daytime. Impressive indeed. <br><br> <<for _gue range $npc>> <<if _gue.traitatt gte 95 and _gue.atparty is 1>><<set _gue.traitatt-=1>><</if>> <<if _gue.atparty is 1 and _gue.likesadist gte 70>>_gue.girlnames ''Happiness (+2)'' and ''Arousal (+5)'' have increased!<br><<set _gue.happiness+=2>><<set _gue.arousal+=5>><</if>> <<if _gue.atparty is 1 and _gue.likesadist lte 14>>_gue.girlnames ''Happiness (-2)'' has decreased (uncorrupted effect)!<br><<set _gue.happiness-=2>><</if>> <</for>> <</if>> <<if _ran gte 4>>The AI executes the usual mix of comedy acts, 400-year-old funny movie clips and an episode or two from a well-known TV-series. It's very entertaining and relaxing, but also without any real content that'll leave a mark or teach you something new. <br><br> <<for _gue range $npc>> <<if _gue.traitatt gte 94 and _gue.atparty is 1>><<set _gue.traitatt-=1>><</if>> <<if _gue.atparty is 1>>_gue.girlnames ''Happiness (+1)'' has increased!<br><<set _gue.happiness+=1>><</if>> <</for>> <</if>> <</if>> <<if $moviez gte 4>> <<if _ran lte 3>> The AI picks <<if _ran2 is 1>>an interesting mix of medieval history documentaries, its parallels to strong political pro-feudal parties on Earth in the 22nd century and how these entities helped with expanding space exploration.<</if>> <<if _ran2 is 2>>a long documentary about the buildup to World War 3. It starts with the Ukraine-Russia crisis, the invasion of Taiwan in 2025 and the downed North Korean ICBM outside Los Angeles in 2028. "The dark 30ies" was a cold war that everyone knew could only end with a massive conventional military conflict. That conflict erupted in the 2040s and shaped the world for the next 200 years.<</if>> <<if _ran2 is 3>>a popular documentary about the demographic recovery Earth experienced between 2070-2130, right after WW3 and The Great Famine that left billions dead. In one generation, Earth went from a destitute darkness to an age of fusion power, space exploration and quantum gates. <</if>> <<if _ran2 is 4>>an interesting documentary about the 2098 discovery of the quantum gate behind Mars. USS Govinda, a fusion-powered anti-gravity dreadnought-class ship, equipped for deep space travel, was busy mapping the Cassini crater when it stumbled upon a cloaked structure that somehow appeared when the ship got within close range. <</if>> <<if _ran2 is 5>>a strange mix of documentaries, and you first believe that it must've screwed with its parameters somehow. However, an hour into the jumble of oddness, you understand that the AI is screwing with your mind and that all you have to do is to relax and watch it till the end in order to understand what the computer wants to teach you. The end result is strangely marvelous and you feel that you've been injected with a library of small knowledge bits that might come in handy one day.<</if>> <</if>> <<if _ran gte 4>> The AI starts <<if _ran2 is 1>>a couple of really interesting documentaries made by the IFI (Ikaanian Film Institute) detailing the incredible flora of Raana. It is unfortunately very susceptible to invasive species, and by the year 2450, plants and trees domestic to Earth had managed to eradicate over 80% of Raanic plants in a 1000 square miles area surrounding the Ikaanos Colony. The scientists speaking in the documentary suggest that the entire Irendorian continent will be assimilated by Earthly species in less than 5,000 years.<</if>> <<if _ran2 is 2>>an interesting documentary on combustion engines, made by the IFI (Ikaanian Film Institute). The documentary is fairly new (2475) and brings up the costs, difficulties and lack of lubricants that keep back the development of propellant engines. Horse carts transport 97% of all goods in Ikaanos today, and the number is probably going to increase when the great fusion crawlers at Westside Assembly Plant seize to function.<</if>> <<if _ran2 is 3>>two interesting documentaries about the neighboring continent of Gandaria. The first documentary focuses on the initial settlers and their difficulties taming the wild jungles around them, which forced the hardy communities to build their fortifications on cliffs close to the sea. <br><div class="tex8px"><br></div> The second part details the findings of //The Schneider Expedition// and //The Third Mayer Expedition// during the 2250ies. There exist many indications pointing to that an advanced civilization once occupied Gandaria and these expeditions mapped an intricate network of tunnels and rock formations that they said proved the existence of an ancient great city. Pro-spheremaster Academists in Ikaanos dismiss this theory by either calling it lies orchestrated to get more funding from The ISA, or the possibility of a landing station for the quantum gate builders. The thought on alien intelligent life on Raana is still ridiculed by the established faculty. <<set _noway to true>> <</if>> <<if _ran2 is 4>>a very special documentary about //The Great Chaos// (2290-2310), produced by the IFI (Ikaanian Film Institute). This dark moment in Raanic history, right after The Severance from Earth, erupted after failed negotiations between several factions in Ikaanos City, factions that've seen hostilities between them long before getting cut off from Earth. The documentary points to how a couple of tragic events lead to the following 20 years of terror and lawlessness, but also in humanity's resilience and ability to adapt itself to a new reality. <br><div class="tex8px"><br></div> The Great Chaos eventually led the way to Ikaanos acceptance of slavery, the feudal-like society we're seeing today and the absolute power of the Spherematers. The IFI's pro-sphere alignment becomes obvious when the documentary ends by praising the Mayor's work and how Skyguard keeps enemies and monsters at bay outside the city. ''Power to IC! Long live the Sphere!'' <<set _noway to true>> <</if>> <<if _ran2 is 5>>a documentary about the great years of 2230-2289, when Earth and its colonies experienced an unprecedented prosperity after harnessing the powers of fusion and gaining an endless supply of rare minerals and food from its many planetary colonies. <br><div class="tex8px"><br></div> Earth was united under one government and all its inhabitants could choose whether to live a careless life sustained by a generous citizen income, or by edging their existence with a voluntary job assignment. It was truly a state of bliss and stability, once only read about in science fiction stories. It was this prosperity that Raana left after The Severance, almost 300 years ago. <br><div class="tex8px"><br></div> The documentary, filmed by the government-funded ICI, ends with the line: //''"Trust in the Sphere, and we can once again live in the wealth of our ancestors! Power to IC!"''// <<set _noway to true>> <</if>> <</if>> <br><br> <<for _gue range $npc>> <<if _gue.girlid isnot 11 or _noway isnot true>> <<if _gue.traitatt gte 95 and _gue.atparty is 1>><<set _gue.traitatt-=1>><</if>> <<if _gue.atparty is 1 and _gue.traitnerd gte 75>>_gue.girlnames ''Happiness (+2)'' has increased!<br><<set _gue.happiness+=2>><</if>> <<if _gue.atparty is 1 and _gue.traitnerd gte 75 and _gue.aca lte 49>>_gue.girlnames ''Academics (+1)'' has also increased!<br><<set _gue.aca+=1>><</if>> <<if _gue.atparty is 1 and _gue.traitnerd lte 50>>_gue.girlnames ''Happiness (+1)'' has increased!<br><<set _gue.happiness+=1>><</if>> <</if>> <<if _gue.girlid is 11 and _noway is true>> <<if _gue.atparty is 1>>_gue.girlnames ''Happiness (-5)'' has decreased!<br><<set _gue.happiness-=5>><</if>> <</if>> <</for>> <</if>> /* last movie ends */ <</if>> /* TV NIGHT ENDS */ <<if $pfocus is 5>> <<set $rpgnight+=1>> <<set $round to 4>> <<if $rpgnight lte 4>> You fold your GM screen and collect your dice, concluding tonight's RPG session. <<else>> <center>''CAMPAIGN COMPLETED!''</center> <br> Your ''Academics skill (+2)'' has increased!<br> Your ''Science skill (+1)'' has increased!<br> Your ''Manipulate skill (+1)'' has increased!<br> Your ''INTELLIGENCE (+2)'' has increased!<br> <<set $aca+=2>> <<set $tech+=1>> <<set $manipulate+=1>> <<set $masterint+=2>> <</if>> <br><br> <<for _gue range $npc>> <<if _gue.atparty is 1 and _gue.traitnerd lte 0>>_gue.girlnames ''Happiness (+2)'' has increased!<br><<set _gue.happiness+=2>><</if>> <<if _gue.atparty is 1 and _gue.traitnerd gte 75>>_gue.girlnames ''Happiness (+5)'' and ''Affection (+3)'' toward you have increased!<br> <<set _gue.happiness+=5>> <<set _gue.masterlove+=3>> <</if>> <<if _gue.atparty is 1 and _gue.traitnerd lte 0 and _gue.girlid lte 6 and $rpgnight gte 4>>_gue.girlname has gained the ''Nerd trait''!<br><<set _gue.traitnerd to 100>><</if>> <</for>> <</if>> /* P FOCUS 5 RPG ENDS */ <</if>> <<if $round is 4>> <<if $partsoc is 1>> You try your best to be a "great guy", balancing carefully between not disturbing the game while still being social. <br><br> <<set _charm to true>> <<include DiceRolls>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=15>> /* harder to socialize with distractions */ <<set $chance-=$guests>> <<set $chance-=$guests>> <<set $chance+=_lux>> <<set $chance+=_lux>> <<if $chance gte 1>> <<include Success>> <br><br> You enhance tonight's gaming session with your coolness, which seems to be appreciated by <<if $guests is 1>>your companion _girlname<<else>>your companions<</if>>. <br><br> <<for _gue range $npc>> <<if _gue.atparty is 1>>_gue.girlnames ''Affection (+1)'' toward you has increased!<br><<set _gue.masterlove+=1>><</if>> <</for>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> You're a little "too much", acting more like a bad distraction than a good host. There are no negative effects associated with your failure, however. <</if>> <<set $partsoc to 99>> <</if>> /* SOCIALISE CHILL ENDS */ <<if $fcevent is 1>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<if _femonly is undefined>> <<if _fcs gte 2>> Your assigned floor crawlers do their best to satisfy you and your <<if $guests gte 2>>followers<<else>>follower<</if>> as the entertainment continues to stream out from the screen. <<else>> Your assigned floor crawler, _mainatt_girlname, <<if _mainatt_likesadist gte 40>>throws herself willingly at the task<<else>>does her best<</if>> to satisfy you and your guest<<if $guests gte 2>>s<</if>>, while bending her ass submissively. <<if _mainatt_oralxp gte 60>> <br><br> Her superb oral skills have further increased your <<if $guests lte 1>>guest's<<else>>guests'<</if>> satisfaction. <</if>> <</if>> <</if>> <<if _femonly is true>> <<if _fcs lte 1>> <<if _mainatt_lesbian gte 40 or _mainatt_likesadist gte 50>> _mainatt_girlname kneels down beside the couch and plunges herself willingly in between the legs of your female companions, serving them with an aroused devotion that quickly leaves her face drenched in pussy juices. <<if _mainatt_lesbian gte 60 and _pussies gte 1>><br><br>Your floor crawler's ''Lesbian Devotion'' adds a surge of additional ecstasy to the women she serves.<<set _superlesb to true>><</if>> <<if _pussies lte 0>> <br><br> Unfortunately, none of your followers are interested in using tonight's floor crawler. <<set $badnight to true>> <</if>> <<else>> _mainatt_girlname does her best to serve your female companions with her tongue<<if _pussies gte 1>> and it doesn’t take long before her entire face is drenched in pussy juices<</if>>. <<if _pussies lte 0>> <br><br> Unfortunately, none of your female follower are interested in using tonight's floor crawler. <<set $badnight to true>> <</if>> <</if>> <<else>> You command your assigned floor crawlers to service your female followers in the couch as they continue to enjoy <<if $pfocus is 1>>the game<<else>>the show<</if>> in front of them. <<if _pussies lte 0>> <br><br> Unfortunately, none of your followers are interested in letting your floor crawlers serve them orally. <<set $badnight to true>> <</if>> <</if>> <</if>> <br><br> <<set _wear to $guests>> <<if _femonly is true and _pussies gte 0>><<set _wear to _pussies>><</if>> <<set _wear+=1>> <<set _wear/=_fcs>> <<set _wear = Math.round(_wear)>> <<for _crawl range $npc>> <<if _crawl.atparty is 3>> _crawl.girlnames ''Oral wear (+_wear)''<<if _crawl.oralxp lte 49 and _golesb isnot true>> and ''Oral Skill (+1)'' have increased! <<set _crawl.oralxp+=1>><<else>> has increased!<</if>><br> <<set _crawl.oralwear+=_wear>> <<if _crawl.likesadist gte 50 or _crawl.traitperv gte 90 or _crawl.traitnymfo gte 90>>_crawl.girlnames ''Happiness (+1)'' and ''Arousal (+3)'' have also increased. <<set _crawl.happiness+=1>><<set _crawl.arousal+=3>><br><</if>> <</if>> <</for>> <br> <<for _crawlget range $npc>> <<if _crawlget.atparty is 1>> <<if _crawlget.likesadist lte 14 and _crawlget.sex is 1>>_crawlget.girlname is negatively affected by the presence of such depravity ''(Affection -3)''. <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 25 and _crawlget.sex is 1>>_crawlget.girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=1>> <</if>> <<if _femonly is true>> <<set _lesbhap to 1>> <<if _superlesb is true>><<set _lesbhap+=2>><</if>> <<if _crawlget.likesadist lte 24 and _crawlget.sex is 0>>_crawlget.girlname is negatively affected by having to watch another female perform such a depraved act ''(Affection -3)''! <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 25 and _crawlget.lesbian lte 39 and _crawlget.likesadist lte 39>>_crawlget.girlname takes no initiative to use tonight's entertainment but she doesn’t seem negatively affected by it.<br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 40 or _crawlget.lesbian gte 40>>_crawlget.girlnames ''Happiness (+_lesbhap)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=_lesbhap>> <</if>> <<else>> <<if _crawlget.likesadist lte 24 and _crawlget.sex is 0>>_crawlget.girlname is negatively affected by having to watch another female perform such a depraved act ''(Affection -3)''! <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 40 and _crawlget.sex is 0 and _crawlget.traitvanilla lte 50>>_crawlget.girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=1>> <</if>> <</if>> <</if>> <</for>> <</if>> /* FC EVENT ENDS */ <</if>> /* END OF ROUND 4 */ <<script src="mod/js/setup.js">><</script>> <<if $round is 1>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $round is 2>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<if $round is 3>> <<addmins 30>> <<set $daycount+=5>> <<set $round to 4>> <</if>> <<if $round is 4>> <<addhours 1>> <<set $daycount+=10>> <</if>> <<set _jestereff to 0>> <<set _jestereff2 to 0>> <<for _jester range $npc>> <<if _jester.atparty is 1 and _jester.state gte 1 and _jester.traitjester gte 51>> <<set _jestereff+=2>> <<if _jester.masterlove gte 60>><<set _jestereff2+=1>><</if>> <</if>> <</for>> <<if $round is 1>> <<if _guys lte 0>> <<if $pfocus is 1>> You decide to throw a girls-only party tonight, and have invited your household's inhabitants to enjoy this special occasion. <</if>> <<if $pfocus is 2>>You have decided to arrange a girls-only feast for tonight – at least if you're not counting the Master himself, who'll act as a party guide and, hopefully, an entertaining host. <</if>> <<if $pfocus is 3>>You decide to arrange a party together with your female slaves, excluding any possible mercenaries or other people from outside your household. <</if>> <<if $pfocus is 4>>You decide to arrange a party for your household only and set up the necessary preparations to make this a joyous occasion. At least for you. <</if>> <<if $pfocus is 5>>You decide to arrange a colorful psytrance party together with your girls and spend some time decorating your living room with wall-hangings and psychedelic handicrafts your brother left lying around in his house. <</if>> /* GIRLS ONLY ENDS BELOW*/ <<else>> <<if $pfocus is 1>>You decide to throw a grand feast for a select crew of friends and invite them over to your household as the sun is setting over Ikaanos.<</if>> <<if $pfocus is 2>>You have arranged a special party for a few select friends that you call on as the sun begins to set over the metropolis of Ikaanos.<</if>> <<if $pfocus is 3>>You have decided to arrange a special party for a few select friends and invite them over just as the sun is setting over Ikaanos.<</if>> <<if $pfocus is 4>>This will hopefully be a fantastic night – you decide to invite some friends over to a special party that'll show your hospitality and generosity. <</if>> <<if $pfocus is 5>>You decide to arrange a colorful psytrance party for a select group of guests and spend an hour decorating your living room with various psychedelic handicrafts that you've found in your brother's old basement. <</if>> /* GUEST CHEKER ENDS */ <</if>> <br><br> <<if $pfocus is 1>> The music theme is old country songs, preferably from the new wave in the 2050s that pulls a lot of inspiration from American Folk music during the 1900s.<</if>> <<if $pfocus is 2>> The <<if _guys gte 1>>guests<<else>>girls<</if>> will hopefully enjoy your pick of songs for tonight – Embel Bleu: a mix of earthly 23rd century pop songs, with a sprinkle of new Ikaanian hits. <</if>> <<if $pfocus is 3>> The music theme for tonight brings back an old Earth era called "The Eighties". This immensely popular, and very short time-period (1979-1991), had a tremendous revival during the early 23rd century and stayed in Ikaanos after The Severance. <</if>> <<if $pfocus is 4>>The music theme for this gathering will be a mix of rock, counting both creations from Earth and modern 25th-century ballads from Ikaanos' surprisingly large rock scene. <</if>> <<if $pfocus is 5>> <<if _ran is 1>>Tonight's mix will return to a group of mid-21st century artists that dominated the post-WW3 Goa trance scene in India and New St. Petersburg. <</if>> <<if _ran is 2>>Tonight's trance mix is a blend of late 21st century hits and electronic techno, featuring cult artists like Foobar, Extrawelt, Transnistrian Nights and Barkhäxan.<</if>> <<if _ran is 3>>Your <<if _guys gte 1>>guests<<else>>female companions<</if>> will enjoy a mix of old and new trance artists tonight, featuring classics like Rishi and Digicult, but also more contemporary, and still-alive, music groups from the New Tokyo scene.<</if>> <<if _ran gte 4>>Tonight's mix will return to the roots of psytrance – particularly touching on the creations of Israeli and German based artists from the 20th century. <</if>> <<set $trance to true>> <</if>> <br><br> <<set _partyini to true>> <<include PartySay>> /* END OF ROUND 1 */ <</if>> <<if $round is 2>> <<if $partsoc is undefined and $fcevent is undefined>> /* Second round. Can socialize and use crawlers. */ <<if _guys lte 0>> <<if $pfocus is 1>>The country night continues for a couple of hours and you and your girls dance, laugh and try to have a jovial occasion while listening to the tunes from ancient times.<</if>> <<if $pfocus is 2>>You hope that the tunes of modern pop songs and other quirky hits played on the Ikaanian radio bring a feeling of belonging and satisfaction to your female clientele, as the night moves on into later hours.<</if>> <<if $pfocus is 3>>It's hard not to succeed when you're doing an Eighties Night, and the tunes of ultra-popular artists like Back Bag, Silent Circle and My Mine almost make the beams of your brother's old mansion shake in their foundations.<</if>> <<if $pfocus is 4>>The mix of rock ballads, speedy metal hits and old classics encase the room in a "guyish" vibe that you hope will excite your female crowd and make them feel comfortable.<</if>> <<if $pfocus is 5>>The hours pass quickly as the throbbing bass from your trance records vibrate through the beams of your brother's old mansion. The girls walk around like colorful wraiths and you hope the enjoy this occasion as much as you do.<</if>> <</if>> <<if _guys gte 1>> <<if $pfocus is 1>>You walk around casually, making sure your guests, especially those coming from outside your household, feel at ease and are enjoying themselves. <br><br> The country music is loud but still adds a relaxing atmosphere to your party.<</if>> <<if $pfocus is 2>>The hours pass as the party moves further into the night, while modern pop songs stream out from your open windows and onto the streets outside.<</if>> <<if $pfocus is 3>>The songs from The Eighties bless Raana's sunless skies tonight, with a mix that touches on every inch of Italo Disco and the tunes from old America. It's hopefully as delightful for your guests as it is for you. <<if $action6 isnot true and $action3 isnot true>>The lack of alcohol does not help, however, and you've spotted many unwanted yawns and tired eyes as you move through the crowd of your friends.<</if>> <</if>> <<if $pfocus is 4>>The hours pass quickly as the rock tunes blast out from your speakers, creating a stimulating and energizing vibe of freshness that you hope will affect your guests positively.<</if>> <<if $pfocus is 5>>The trance party moves into later hours, blasting out its throbbing sound onto Redhaven's otherwise quiet streets. You hope that your guests appreciate this occasion, and make sure everything is set up to ensure their enjoyment. <br><br> <<if $action6 isnot true and $action1 isnot true>>The lack of alcohol does not help, however, and you've spotted a growing number of unwanted yawns and tired eyes as the hours pass.<<else>>They're at least quick on emptying the table where you've placed the alcohol!<</if>> <</if>> <</if>> <<if $action5 is true and $action6 is true>> <br><br> <<if $pfocus isnot 5>> There's also plenty of alcohol for everyone<<if _blocksex is true>> of mature age<</if>>, and you've designated a small table that people can use for partaking in heavier drugs. <<else>> Apart from colorful drinks, there's also a decorated box with a vial – for people wanting to take a hit of acid. <</if>> <</if>> <<if $action5 isnot true and $action6 is true>> <br><br> <<if $pfocus isnot 5>> There's also a designated table for people to snort cocaine, score denaar resin and take a shot of raxin speed. <<else>> There's also enough lysergic acid in a special vial on top of your mantlepiece, for people who want a "complete experience" tonight. <</if>> <</if>> <<if $action6 isnot true and $action5 is true>> <br><br> You've also made sure there's plenty of heavy alcohol for everyone to drink their brains out. <<if _blocksex is true>>At least for the mature participants of this party.<</if>> <</if>> /* <<if $mctraitparty gte 75>><<set _hap+=1>><<set _aff+=1>> <</if>> */ <br><br> <<for _gue range $npc>> <<set _hap to 1>> <<set _aff to 1>> <<if $mctraitparty gte 75>> <<set _hap to 2>> <<set _aff to 2>> <</if>> <<set _hap+=_jestereff>> <<set _aff+=_jestereff2>> <<if _gue.traitatt gte 95 and _gue.atparty is 1>><<set _gue.traitatt-=1>><</if>> <<if _jestereff gte 1 and _gue.atparty is 1 and _gue.traitjester gte 51>><<set _hap to 1>><<set _aff to 1>><</if>> <<if _gue.atparty is 1 and _gue.traitjaded gte 50>><<set _aff to 1>><<set _hap to 1>><</if>> <<if _gue.atparty is 1 and _gue.masterlove gte 75 and _jestereff gte 1>> <<set _aff to 1>> <<set _hap to 1>> <<if $mctraitparty gte 75>> <<set _hap to 2>> <<set _aff to 2>> <</if>> <</if>> <<if _gue.atparty is 1>>_gue.girlnames ''Happiness (+_hap)'' and ''Affection (+_aff)'' toward you have increased!<br> <<set _gue.masterlove+=_aff>> <<set _gue.happiness+=_hap>> <</if>> <<if _gue.atparty is 1 and _jestereff gte 1 and _gue.scarefactor gte 1>>_gue.girlnames ''Anger (-1)'' has decreased!<br> <<set _gue.scarefactor-=1>><</if>> <</for>> <</if>> <<if $partsoc is 1>> <<addmins 30>> <<set $daycount+=5>> <<set _partsoc to true>> You spend some time socializing with your guests, hoping that your action will make them appreciate tonight's party even more. <br><br> You round it up by saying: <br><br> ''You:'' // <<if _ran6 lte 2>> <<if $back_sold gte 3>> Yeah, those parties over at the barracks were wild. Damn. I miss my days before I was promoted to captain. The officer's mess was such a drab. <<elseif $back_hunt gte 3>> So… If you ever decide to start a party in the forest, light the fire before you start drinking the booze. Take it as good advice from an outdoors man! <<elseif $back_doc gte 3>> … the rumors are true. Effects from alcohol can actually be cured by tendstims. Of course, you could also spike your drink with pure 77H-nanites if you wanna skip the needle. I remember we did that back at med school in Emerald City. We partied all night, took a couple of billion 77s and then surfed through a five-hour exam the next day feeling refreshed. Yeah. Crazy times. <<elseif $back_aca gte 3>> Yeah. So, we're actually still doing stuff as they did back in the 2120s. The holy Age of Corruption. Everyone fucked everyone. Earth couldn't get out of its bed (laughter). No, but seriously, the inheritance from that area still lives on in the subspace acceptance many humans have about sex. Alright. perhaps another round of drinks, my friends? <<elseif $back_slave gte 3>> Speaking of big parties, this client of mine, he wanted six slaves trained to be party groupies. It was very odd request; I'd have to get them to actually appreciate partying and teach them everything from how to talk and act to making discrete blowjobs in the couch. <br><br>The academical aspect was purely teaching them about old movies, music styles, music artists and how to mix drinks. (Laughter). The pay was good, though. Gave me enough cash to purchase my Adora-ble treasure.<<if _adorahere is true>><br><br>Hey, Adora! You're having a good time?<</if>> <<elseif $back_bus gte 3>> Yeah, a party is only a party if it passes the 3k mark. Emkids talk about 3k parties like it's a trip to the coffee house. It's become a pretty odd phenomenon in this decadent culture that we all secretly love. Alright! More drinks! <<else>> Yeah, everyone needs to let out some steam on a regular basis. Have fun, guys, and don't hold back on anything! <</if>> <</if>> <<if _ran6 is 3>>I fucking love you guys! Alright, more drinks to everyone! <</if>> <<if _ran6 is 4>> We're the fucking kings of Redhaven! Turn up the volume and pour some more drinks! Everything's on the house!<</if>> // <br><br> <<set _hap to 0>> <<set _aff to 1>> <<if $mctraitparty gte 100>><<set _aff+=1>><</if>> <<set _charm to true>> <<include DiceRolls>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=$guests>> <<set $chance-=$guests>> <<set $chance+=_lux>> <<set $chance+=_lux>> <<if $mctraitparty gte 75>><<set $chance+=15>><<set _aff+=1>><</if>> <<if $chance gte 1>> <<include Success>> <br><br> You're perceived as a cool and likeable guy. <br><br> <<for _gue range $npc>> <<if $guests gte 5>><<set _rand to random(1, 3)>><<else>><<set _rand to 1>><</if>> <<if _gue.atparty is 1 and _rand is 1>>_gue.girlnames ''Affection (+_aff)'' toward you has increased!<br><<set _gue.masterlove+=_aff>><</if>> <</for>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Your attempt at socializing is gone unnoticed. It could be the loud music, over-intoxication or just plain awkwardness. <</if>> <<set $partsoc to 99>> <</if>> <<if $fcevent is 1>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<if _femonly is undefined>> <<if _fcs gte 2>> Your assigned floor crawlers do their best to satisfy you and your <<if $guests gte 2>>followers<<else>>follower<</if>> as the party continues, handing out blowjobs in dark corners or offering fuck-sessions in adjacent rooms. <<else>> Your assigned floor crawler, _mainatt_girlname, <<if _mainatt_likesadist gte 40>>doesn’t hesitate<<else>>does her best<</if>> to satisfy you and your guest<<if $guests gte 2>>s<</if>>, gulping down loads of cum and bending her ass submissively when commanded to do so. <</if>> <</if>> <<if _femonly is true>> <<if _fcs lte 1>> <<if _mainatt_lesbian gte 40 or _mainatt_likesadist gte 50>> <<set _ranl to random(1, 3)>> <<if _ranl is 1>> _mainatt_girlname plunges herself willingly in between the legs of your female party guests, serving them with an aroused devotion that quickly leaves her face drenched in pussy juices. <</if>> <<if _ranl is 2>> _mainatt_girlname plunges her tongue into the slick folds of your female guests, causing them to shift uncomfortably beneath the table to give her better access. They obviously find your floor crawler’s ministrations too pleasurable or too distracting to stay focused. <</if>> <<if _ranl is 3>> Unprompted, your corrupted floor crawler slides her tongue across a female guest's anus after planting a kiss on her perineum. This is met with a gasp, but she shifts to allow your floor crawler better access. <</if>> <<if _mainatt_lesbian gte 60 and _pussies gte 1>><br><br>Your floor crawler's ''Lesbian Devotion'' adds a surge of additional ecstasy to the women she serves.<<set _superlesb to true>><</if>> <<if _pussies lte 0>> <br><br> Unfortunately, none of your followers seem interested in using tonight's floor crawler. <<set $badnight to true>> <</if>> <<else>> <<if _pussies gte 2 and $weatherroll gte 6>> Some of your guests began undressing, waiting for their turn to be serviced by your floor crawler. It was an arousing sight to see your female guests in various stages of undress and their faces contorted in pleasure. You feel the urge to look under the table but remember that you had to display some amount of decorum as a host. <<else>> _mainatt_girlname does her best to serve your female companions with her tongue<<if _pussies gte 1>> and it doesn’t take long before her entire face is drenched in pussy juices<</if>>. <</if>> <<if _pussies lte 0>> <br><br> Unfortunately, none of your female followers are interested in using tonight's floor crawler. <<set $badnight to true>> <</if>> <</if>> <<else>> You command your assigned floor crawlers to service your female followers as they continue to enjoy the party. <<if _pussies lte 0>> <br><br> Unfortunately, none of your followers are interested in letting your floor crawlers serve them orally. <<set $badnight to true>> <</if>> <</if>> <</if>> <br><br> <<set _wear to $guests>> <<set _wear2 to $guests>> <<if _femonly is true and _pussies gte 0>><<set _wear to _pussies>><</if>> <<set _wear+=1>> <<set _wear/=_fcs>> <<set _wear2+=1>> <<set _wear2/=_fcs>> <<set _wear = Math.round(_wear)>> <<set _wear2 = Math.round(_wear2)>> <<if _wear lt 1>><<set _wear to 1>><</if>> <<for _crawl range $npc>> <<if _crawl.atparty is 3>> _crawl.girlnames ''Oral wear (+_wear)''<<if _golesb isnot true>> and ''Vaginal wear (+_wear2)'' have increased! <<set _crawl.pussywear+=_wear2>><<else>> has increased!<</if>><br> <<set _crawl.oralwear+=_wear>> <<if _crawl.likesadist gte 50 or _crawl.traitperv gte 90 or _crawl.traitnymfo gte 90>>_crawl.girlnames ''Happiness (+1)'' and ''Arousal (+3)'' have also increased. <<set _crawl.happiness+=1>><<set _crawl.arousal+=3>><br><</if>> <</if>> <</for>> <br> <<for _crawlget range $npc>> <<if _crawlget.atparty is 1>> <<if _crawlget.likesadist lte 14 and _crawlget.sex is 1>>_crawlget.girlname is negatively affected by the presence of such depravity ''(Affection -3)''. <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 25 and _crawlget.sex is 1>>_crawlget.girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=1>> <</if>> <<if _femonly is true>> <<set _lesbhap to 1>> <<if _superlesb is true>><<set _lesbhap+=2>><</if>> <<if _crawlget.likesadist lte 24 and _crawlget.sex is 0>>_crawlget.girlname is negatively affected by having to watch another female perform such a depraved act ''(Affection -3)''! <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 25 and _crawlget.lesbian lte 39 and _crawlget.likesadist lte 39>>_crawlget.girlname takes no initiative to use tonight's entertainment but she doesn’t seem negatively affected by it.<br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 40 or _crawlget.lesbian gte 40>>_crawlget.girlnames ''Happiness (+_lesbhap)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=_lesbhap>> <</if>> <<else>> <<if _crawlget.likesadist lte 24 and _crawlget.sex is 0>>_crawlget.girlname is negatively affected by having to watch another female perform such a depraved act ''(Affection -3)''! <br><<set _crawlget.masterlove-=3>><</if>> <<if _crawlget.likesadist gte 40 and _crawlget.sex is 0 and _crawlget.traitvanilla lte 50>>_crawlget.girlnames ''Happiness (+1)'' and ''Affection (+2)'' toward you have increased! <br><<set _crawlget.masterlove+=3>> <<set _crawlget.happiness+=1>> <</if>> <</if>> <</if>> <</for>> <</if>> /* FC EVENT ENDS */ <</if>> /* END OF ROUND 3 */ <<if $round is 4>> <<include DiceRolls>> <<set _event to true>> <<set $chance to either(30, 20, 80, 30, 50, 50)>> <<set $chance-=$skillroll>> <<set $chance+=_lux>> <<if $mcpower gte 30>><<set $chance+=15>><</if>> <<if $mastercharm gte 70>><<set $chance+=15>><</if>> <<set $descroll to random(1, 8)>> <<set $descroll2 to random(1, 6)>> <<if $chance gte 1>> <<include Success>> <br><br> <<if $descroll is 1>> The evening ends satisfactorily and you feel a really good vibe right before calling it for tonight. <br><br> And there's been some serious talks, laughs and other joyful moments tonight that've considerably strengthened the feelings you have about yourself. <</if>> <<if $descroll is 2>> <<if _guys gte 1>> The party has been fantastic in almost every way and you notice how your <<if $guests gte 2>>guests have fully enjoyed themselves<<else>>guest has enjoyed this wholeheartedly<</if>>. <<if $fcevent is 99>>The touch of adding sex slaves to the event has further fueled the sense of status and satisfaction for everyone involved. At least for some.<</if>> <<else>> Most of your female participants seem to have enjoyed themselves and you're feeling extremely satisfied while talking and moving around in the mist of girly perfumes and their snickering laughter. <</if>> /* DESCROLL 2 ENDS */ <</if>> <<if $descroll is 3>> What a night! <br><br> <<if _fcs is 1 and _guys gte 3>>_mainatt_girlname is forced to spend the last hour bent over a table, again, and fucked viciously by your male guests as they try to squeeze the last drops of manjuice from their ball-sacks before the host calls it for tonight. <<if $action5 is true>>But an influx of drugs, an unhealthy number of orgasms, and a primal submissive force that causes her legs to shiver, somehow manage to stimulate her immensely and pull her deeper down the well of depravity. <<else>>The final bout leaves her severely exhausted, but you're almost certain that she's had at least one orgasm during the ordeal. This might've affected her Corruption to a smaller degree.<</if>> <<else>> <<if _anselhere is true>>The evening turned out to be a fantastic event that'll leave a mark on several of your guests. <br><br> Particularly one of your tent dwelling friends. <br><br> ''Ansel:'' //Man… I consider myself lucky. (Incoherent mumblings) And… We Mottes have this… ehm, tradition. You leave a little something as a token of your appreciation. Here, $pcFirstName. Take this.// <br><br> ''x1 Merchandise added to Inventory!'' <<set $swag+=1>> <<else>> You've managed to pull together a fantastic evening that'll leave your household's name considerably more gilded than before. <br><br> You also discover that the expenditure calculations don’t really add up. In a positive way. Or maybe one of your guests dropped or deliberately left some cash before leaving your house. <br><br> <<set _ran to random(5, 80)>> <<set $cash+=_ran>> ''_ran dollars has been returned to your Inventory!'' <</if>> <</if>> <</if>> <<if $descroll is 4>> You've managed to create a wholesome <<if $action5 is true>>(despite the drugs)<</if>> and pleasant party that'll leave a lasting effect on all attendees. <</if>> <<if $descroll is 5>> <<if _budhere is true>> You've arranged a perfect evening for your friends and there's no question that it'll leave a permanent mark in their affection toward you. There's especially one person who've appreciated your initiative. <br><br> <<set _ptalk to 43>> <<include PartyTalk>> <br><br> Bud's ''Affection (+5)'' toward you has increased! <<set $npc.av30.masterlove+=5>> <<else>> There's no question that your party has been appreciated by the attendants and you move through the debris and empty glasses with a smile of satisfaction as the last guest leaves your living room. <br><br> You don’t know where it comes from, but you manage to pull together some left-behind stuff that you might be able to recycle. <br><br> ''4 units of Merchandise added to Inventory!'' <<set $swag+=4>> <</if>> <</if>> <<if $descroll is 6>> <<if _guys gte 1>> This has been a great evening that you know will leave a lasting mark on your influence over Redhaven. There's a new guy in town and people are becoming more and more aware of it. <<else>> Holding this girl-only party was very much a success and it'll leave your female participants feeling considerably more affectionate toward you in the future. <</if>> <</if>> <<if $descroll is 7>> <<if _nichere is true>> This was a fantastic party in every possible way and you hope it'll leave a satisfying mark on all attendees. <br><br> But the best thing from tonight was when you shared a very special moment together with one particular attendants. The two of you ended up cuddling and making out in your kitchen and outside in the yard for some reason, which has considerably boosted the girl's feelings for her Master. <<if $action6 is true>>It's probably the booze!<</if>> <br><br> Nicole's ''Affection (+6)'' toward you has increased! <<set $npc.av7.masterlove+=6>> <<else>> You enjoy a perfectly executed night together with your friends and there's no question that the party has increased your standing in Ikaanos. <</if>> <</if>> <<if $descroll is 8>> <<if _lovhere is true>> What a great party! <br><br> And it's even better for you, as you get to spend some alone time together with Lovisa, of all girls, who you bond with in ways you didn’t think was possible earlier tonight. <br><br> Her ''Affection (+4)'' toward you has increased! <<set $npc.av1.masterlove+=4>> <<else>> What an evening! <br><br> The people attending your party will most certainly spread the word about your generosity and how great a host you are. <</if>> /* descroll 8 ends */ <</if>> /* chance gte 1 ends */ <</if>> <<if _chroll lte _chfactor and $chance lte 0>> <<set $chance to 1>> <center><div class="red"><<include Fail>><br><br>CHAOS ERUPTS!</div></center><br> <<if $descroll is 1>> <<if _fcs is 1 and _guys gte 2>> Allowing your guests to use your <<if _fcs gte 2>>slaves as toys<<else>>poor slave as a fuck-toy<</if>> wasn’t the best idea after all. One of your male attendants is all over her and use the girl as a cum dumpster, when not viciously fucking her with his massive hardon. <br><br> Anal wear (+15), Oral wear (+20), Vaginal wear (+15), Pain (+8), Health (-20), Humiliation (+6) and Happiness (-6) have been modified! <<if _riflehere is true>> <br><br> ''Rifle Savant:'' //I'm sorry, Mister, but she was so soft.// <</if>> <<else>> Your place is absolutely trashed! Damaged windows, spoiled cushions and destroyed wine glasses will cost a fortune to replace. <br><div class="tex8px"><br></div> ''300 dollars removed from Inventory!'' <<set $cash-=300>> <</if>> <</if>> <<if $descroll is 2>> This party will go down in history as one of the craziest happenings in Redhaven ever. You don’t know if it was the loud cries up on the roof, the wrestling match on your yard or the peeing on the streets outside – or a combination of everything. <br><div class="tex8px"><br></div> Your ''Influence (-40)'' has decreased! <<set $infgain-=40>> <</if>> <<if $descroll is 3>> <<if _partyslaves gte 1>> There was a really unpleasant scene between you and _girl at the end of tonight's feast. She had some ideas that you didn’t like, and ended up throwing a wine glass that shattered in a thousand pieces. A couple of slaps, curses and cries later, everything settled, but the scene will unfortunately leave a lasting mark in your relationship. <br><div class="tex8px"><br></div> Her ''Affection (-6)'' toward you has decreased!<br> ''2 dollars removed from your Inventory!'' <<set $cash-=2>> <<if $party1slave is 1>><<set $masterlove-=6>><<set $scarefactor+=2>> <<else>><<set $avIn_masterlove-=6>><<set $avIn_scarefactor+=2>> <</if>> <<else>> You didn’t know what caused it, but you ended up fighting another participant over something trivial. The two of you pushed each other, broke some wine glasses and made loud noises out on the yard. <br><div class="tex8px"><br></div> Everything settled in the end and you hugged each other, but you'll still have to pay the consequences of your drunken behavior. <br><div class="tex8px"><br></div> <<set $infgain-=20>> <<set $cash-=20>> <<set $masterhealth-=8>> Your ''Influence (-20)'' has decreased!<br> <div class="red">Your ''Health (-8)'' has decreased!</div><br> ''20 dollars removed from Inventory!'' <</if>> <</if>> <<if $descroll is 4>> <<if _girlids is 9 and _will gte 30>><<set _ok to true>><</if>> <<if _girl2ids is 9 and _will2 gte 30>><<set _ok to true>><</if>> <<if $outguests gte 1 and _ok is true and _nosex isnot true>> Of course! Your fiery Latina does it again. She runs away with $name1 at one occasion and makes out with your guest in another room somewhere. You catch $name1 with her lipstick all over his face and conclude that she's been cheating with another man. <br><div class="tex8px"><br></div> Sofia's ''WILLPOWER (+4)'' has increased! <<if $girlid is 9>><<set $willpower+=4>><<else>><<set $avIn_willpower+=4>><</if>> <<else>> It's a deplorable mess – in every possible way. The party spirals into depravity half way through the show and you manage to anger several of your attendees that are either too high or too drunk to act respectfully. <br><div class="tex8px"><br></div> The failure will leave a lasting mark in your feelings toward yourself. <br><div class="tex8px"><br></div> Your ''WILLPOWER (-1)'' has decreased! <<set $masterwill-=1>> <</if>> <</if>> <<if $descroll gte 5>> <<if $action5 is true>> The drugs are just too much. <<if $pfocus is 5>>You get a really bad trip after scoring too much acid and stumble into the bathroom, beset by anxiety and panic attacks. You feel better after a couple of hours<<if $masterlove gte 60 and $busy is 0>>, especially with the help of $girlname, who tends to your with sincere affection,<<set _good to true>><</if>> and can return to the living room just when people are about to retire.<<else>>After scoring two lines of bad cocaine, you get some serious panic attacks and migraines that'll leave a lasting phycological mark in your mind.<</if>> <br><div class="tex8px"><br></div> <<set _down to -3>> <<if _good is true>><<set _down to -1>><</if>> <<set $masterwill+=_down>> Your ''WILLPOWER (_down)'' has decreased! <<else>> The alcohol is just too much and your party quickly spirals out of control; brawls, loud cries and broken furniture leaves a noticeable hole in your economy, as well as in your social standing. <<set _do to random(60, 400)>> <<set _do2 to random(6, 60)>> <br><div class="tex8px"><br></div> Your ''Influence (_do2)'' has decreased!<br> ''_do dollars removed from Inventory!'' <<set $cash-=_do>> <<set $infgain-=_do2>> <</if>> <</if>> <</if>> /* CHAOS ENDS */ <<if $chance lte 0>> <<include Fail>> <br><br> <<if $descroll is 1>> Your party eventually ebbs out and turns dull and quiet. Some attendants retire early and you get no positive feedback at all during the last couple of hours. <br><br> Damn! <<if _budhere is true>> <br><br> ''Bud:'' //You try too hard, bro. But I thought it was great!// <</if>> <</if>> <<if $descroll is 2>> You did some loud jokes earlier that people didn’t really appreciate. Your clumsy behavior slowly kills the party and most attendees retire early. <br><br> This will, unfortunately, also leave a mark in your social standing, when the word gets out tomorrow. Your ''Influence (-$guests)'' has decreased! <<set $credit-=$guests>> <<if _anselhere is true>> <br><br> ''Ansel:'' //I guess it's just you and me left $pcFirstName. Wanna score some denaar and go find us some willing, or unwilling, girls? Hehe. I know this great hunting place!// <</if>> <</if>> <<if $descroll is 3>> Maybe it's your choice of guests or your own inability to host a proper party. Anyway, nothing good comes out from tonight and you retire way earlier than you thought you would. <br><br> There are no negative long-term consequences, however. <</if>> <<if $descroll is 4>> <<if _guys gte 3>> There are some unpleasant scenes playing out between your guests, <<if _anselhere is true>>especially involving Ansel,<<else>>involving one of your male guests in particular,<</if>> and it effectively kills the party after an hour has passed. <br><br> It was completely out of your control, however, and you suffer no negative consequences except the bad ending. <<else>> A fight breaks out between two of the female attendants and the marred mood quickly kills the party after another hour has passed. <br><br> It was completely out of your control, however, and you suffer no negative consequences except the bad ending. <</if>> <</if>> <<if $descroll gte 5>> The party was alright, but nothing out of the ordinary, and it will not leave any lasting marks on your standing in Ikaanos. <br><br> <<if _ran lte 3>>Unfortunately, some glass utensils broke during an aroused moment between your attendees. <br><br> ''15 dollars removed from Inventory!'' <<set $cash-=15>> <</if>> <<if _ran is 4>>You get at least some comfort after finding a golden dollar lying tucked between the cushions in your sofa. <br><br> ''10 dollars added to Inventory!'' <<set $cash+=10>> <</if>> <<if _ran gte 5>> Unfortunately, one of your cushions needs to be replaced after an unattentive guest spoiled it with his or her drink. <br><br> ''5 dollars removed from Inventory!'' <<set $cash-=5>> <</if>> /* DESCROLL GTE5 ENDS */ <</if>> /* CHANCE 0 ENDS BELOW */ <</if>> <</if>> <<if _cap2 lte 150>> Extreme (x1.5)! <<elseif _cap2 lte 1500>> Very High (x1.3). <<elseif _cap2 lte 4999>> High (x1.2). <<elseif _cap2 lte 14999>> Normal. <<elseif _cap2 lte 24999>> Low (x0.7). <<elseif _cap2 lte 49999>> Very low (x0.6). <<else>> Unwanted (x0.45). <</if>> /* MASTER CAP PRICE <<if _cap2 lte 149>><<set _off*=1.5>><</if>> <<if _cap2 lte 1499 and _cap2 gte 150>><<set _off*=1.3>><</if>> <<if _cap2 lte 4999 and _cap2 gte 1500>><<set _off*=1.2>><</if>> <<if _cap2 gte 15000 and _cap2 lte 24999>><<set _off*=0.7>><</if>> <<if _cap2 gte 25000 and _cap2 lte 49999>><<set _off*=0.6>><</if>> <<if _cap2 gte 50000>><<set _off*=0.45>><</if>> <<set _off = Math.round(_off)>> */<div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 9>> <<if $state is 0>><<set $gambling to 90>><</if>> <<include GirlCheck>> <<if $tavactions is undefined>><<set $tavactions to 3>><</if>> <<if $activehslot is 7>><<set _active to $mch.yardslot7>><<set _day to 37>><</if>> <<if $activehslot is 8>><<set _active to $mch.yardslot8>><<set _day to 38>><</if>> <<unset $comesfrommytav>> <div class="padd5right"><div class="headsign">_active.name</div></div> <<if $action is 1>> You're standing inside _active.name. <</if>> <<if $action is 0>> You enter _active.name, one of your public establishments in Redhaven. <br><br> <<if _active.other3 isnot 0>>_active.other3 is currently running the show in here. <<else>> This tavern doesn't have a barkeeper! <<set _nott to true>> <</if>> <<set $action to 1>> <</if>> <<if $action lte 1>> <br><br> ''ACTIVE WORKERS''<br> <<for _tavi range $npc>> <<if _tavi.dayblock is _day>> <li>''_tavi.girlname'' (<<if _tavi.reserved1 is 0>><<if _tavi.sex is 0>>Waitress<<else>>Waiter<</if>><</if>><<if _tavi.reserved1 is 3>><<if _tavi.sex is 0>>Busgirl<<else>>Busboy<</if>><</if>><<if _tavi.reserved1 is 1>>Bouncer<</if>><<if _tavi.reserved1 is 2>>Performer<</if>>).</li> <</if>> <</for>> <<if _active.setting1 gte 1>> <br> ''GOLD WALKERS''<br> <<for _gold range $npc>> <<if _gold.dayblock is 20 and _gold.bondage lte 0 and _gold.health gte 5>> <li>_gold.girlname.</li> <</if>> <</for>> <</if>> <</if>> /* WORKER GOLD SHOW ENDS */ <<if $action is 2>> <<if $round is 1>> <br> <center>''SELECT GAME''</center> <div class="tex10px"><br></div> <div class="row ulsmall"> [[Juggernaut|MyTav][$round to 2, $tavactions-=1]] [[Poker|MyTav][$round to 3, $tavactions-=1]] <p class="ulsmallused">Vacant</p> <p class="ulsmallused">Vacant</p> </div> <br><br><br> <center>''SELECT BET''</center> <div class="tex10px"><br></div> <div class="row ulsmall"> <<if $bet isnot 20>>[[$20|MyTav][$bet to 20]]<<else>><p class="ulsmallselect">$20</p><</if>> <<if $bet isnot 50>>[[$50|MyTav][$bet to 50]]<<else>><p class="ulsmallselect">$50</p><</if>> <<if _active.other6 gte 150>> <<if $bet isnot 500>>[[$500|MyTav][$bet to 500]]<<else>><p class="ulsmallselect">$500</p><</if>> <<else>> <p class="ulsmallused">Rep 150+!</p> <</if>> <<if _active.other6 gte 500>> <<if $bet isnot 1500>>[[$1,500|MyTav][$bet to 1500]]<<else>><p class="ulsmallselect">$1,500</p><</if>> <<else>> <p class="ulsmallused">Rep 500+!</p> <</if>> </div> <</if>> <<if $round gte 2>> <<set _mytavgamb to true>> <<include RanTexts>> <</if>> <</if>> <<if $action is 3>> <<set _mytavcar to true>> <<include RanTexts>> <</if>> </div> <div class="pic"> [img[$imgpath + "Home/bar1.jpg"]] </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $tavactions gt 0 and _nott is undefined>> [[Gambling|MyTav][$action to 2, $round to 1, $bet to 20]] [[Carousing|MyTav][$action to 3, $tavactions-=1]] <<else>> <p class="usedpass">Gambling</p> <p class="usedpass">Carousing</p> <</if>> </div> <div class="alt2"> <<include OptionsOther>> [[Manage|House][$comesfrommytav to true, $action to 1, $event2 to 0]] </div> <div class="alt3"> <<if _active.other6 gte 1000>><<set _active.other6 to 1000>><</if>> <br> <<if _active.other6 lt 0>><<set _active.other6 to 0>><</if>> <br> <div class="interactbox tex17px"> ''REPUTATION''<br> <<print setup.formatNumber(_active.other6)>>/1,000 <br><div class="tex10px"><br></div> /* ''CHAOS FACTOR''<br> 12% */ </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> /* TAVERN checker */ <<if _tav.other4 gte 1>> <<unset $pokeri>> <<set _taverns to 0>> <<if $mch.yardslot7.type is 14>><<set _taverns+=1>><</if>> <<if $mch.yardslot8.type is 14>><<set _taverns+=1>><</if>> <<if _slot7 is true>><<set _tavday to 37>><<set _barkeepday to 370>><</if>> <<if _slot8 is true>><<set _tavday to 38>><<set _barkeepday to 380>><</if>> <<set _chroll to random(1, 100)>> <<set _spoolroll to random(1, 110)>> <<set _spool to 0>> /* generic money maker variable */ <<set _tavvies to 0>> /* number of total workers */ <<set _taviprosti to 0>> /* number of total whores */ <<set _taviscore to 0>> /* score for whores */ <<set _ch to 0>> /* chaos */ <<set _bouncers to 0>> <<for _tavi range $npc>> /* TAVERN WORKER CHECKER BEGINS */ <<if _tavi.dayblock is _tavday and _tavi.health gte 1 and _tavi.bondage lte 0 and _tavi.health gte 1>> <<set _tavvies+=1>> <<set _tavvieroll to random(1, 7)>> <<set _taviroll to random(1, 6)>> /* bouncer */ <<if _tavi.reserved1 is 1>> <<set _bouncers+=1>> <<set _tavscore to _tavi.str>> <<set _tavscore+=_tavi.melee>> <<set _tavscore/=2>> <<if _tavi.discipline gte 80>><<set _tavscore+=10>><</if>> <<if _tavi.traitbrawler gte 51>><<set _tavscore+=10>><</if>> <<if _tavi.warfame gte 300>><<set _tavscore+=20>><</if>> <<if _tavi.discipline lte 24>><<set _tavscore-=20>><</if>> <<if _tavscore gte 40>><<set _ch-=2>><</if>> <<if _tavscore gte 60>><<set _ch-=3>><</if>> <<if _tavscore gte 80>><<set _ch-=3>><</if>> <<if _taviroll is 1 and _tavi.melee lte 79>><<set _tavi.melee+=1>><</if>> <<if _taviroll is 2 and _tavi.discipline lte 59>><<set _tavi.discipline+=1>><</if>> /* bouncers get in trouble */ <<set _hpdown to _tavscore>> <<if $faction.ikaanos.control lte 4>><<set _hpdown-=25>><</if>> <<if $faction.ikaanos.control lte 19>><<set _hpdown-=25>><</if>> <<if $faction.ikaanos.control gte 75>><<set _hpdown+=25>><</if>> <<if $faction.ikaanos.control gte 90>><<set _hpdown+=25>><</if>> <<if _lossroll100 gte _hpdown>> <<set _tavi.health-=random(10,40)>> <<set _tavi.tempstamina-=5>> <</if>> <</if>> /* worker */ <<if _tavi.reserved1 is 0>> <<set _tavscore to _tavi.charisma>> <<set _tavscore+=_tavi.domestic>> <<set _tavscore/=2>> <<if _tavi.traitpure lte 24>><<set _tavscore-=20>><</if>> <<if _tavi.discipline lte 19>><<set _tavscore-=20>><</if>> <<if _tavi.discipline gte 80>><<set _tavscore+=10>><</if>> <<if _tavscore gte 40>><<set _ch-=2>><</if>> <<if _tavi.willpower lte 0>><<set _ch+=1>><</if>> <<if _tavi.beauty gte 80 and _tavi.sex is 0>><<set _ch+=1>><<set _tavscore+=20>><</if>> <<if _tavi.wear is "formal" or _tavi.wear is "formal2" or _tavi.wear is "eden" or _tavi.wear is "templin">><<set _tavscore+=5>><</if>> <<if _taviroll is 1 and _tavi.domestic lte 79>><<set _tavi.domestic+=1>><</if>> <<if _taviroll is 2 and _tavi.discipline lte 59>><<set _tavi.discipline+=1>><</if>> <<if _bouncers lte 0 and $faction.ikaanos.control lte 29 and _taviroll is 4>> <<set _tavi.health-=random(1,25)>> <</if>> <</if>> /* performer */ <<if _tavi.reserved1 is 2>> <<set _tavscore to _tavi.per>> <<set _tavscore+=_tavi.charisma>> <<set _tavscore/=2>> <<set _ch+=5>> <<if _tavi.beauty gte 85>><<set _tavscore+=25>><<set _ch+=10>><</if>> <<if _tavi.beauty gte 95>><<set _tavscore+=25>><<set _ch+=10>><</if>> <<if _tavi.dancing gte 80 and _tavi.sex is 0>><<set _tavscore+=25>><<set _ch+=10>><</if>> <<if _tavi.prest gte 75>><<set _tavscore+=25>><<set _ch+=10>><</if>> <<if _tavi.prest gte 95>><<set _tavscore+=25>><<set _ch+=10>><</if>> <<if _taviroll is 2 and _tavi.traitextro lte 99>><<set _tavi.traitextro+=1>><</if>> <<if _taviroll is 1 and _tavi.per lte 99>><<set _tavi.per+=1>><</if>> <<if _taviroll is 3 and _tavi.prest lte 499 and _tavi.per gte 75>><<set _tavi.prest+=1>><</if>> <<if _tavi.wear is "formal" or _tavi.wear is "formal2" or _tavi.wear is "eden" or _tavi.wear is "templin">><<set _tavscore+=5>><</if>> <</if>> /* assigned NPC adds his success to the main tavern score */ <<set _tavscore = Math.round(_tavscore)>> <<set _spool += _tavscore>> <</if>> /* END OF TAVERN WORKER CHECKER */ /* BARKEEPER EFFECTS */ <<if _tavi.dayblock is _barkeepday and _tavi.health gte 1 and _tavi.bondage lte 0>> <<set _spool+=_tavi.charisma>> <<set _spool+=_tavi.int>> <<set _spool+=_tavi.traitextro>> <<if _tavi.girlid is 29>><<set _spool+=35>><</if>> <<if _tavi.girlid is 26>><<set _spool+=35>><<set _ch+=20>><</if>> <<if _tavi.girlid is 39 and _tavi.masterlove gte 60 and _tavi.willpower gte 1 and _tavi.likesadist lte 89 and (_tavi.status is 5 or _tavi.status is 10)>><<set _spool+=35>><<set _ch-=10>><</if>> <<if _tavi.age gte 30>><<set _spool+=15>><</if>> <<if _tavi.age gte 50>><<set _spool+=15>><</if>> <<if _tavi.discipline gte 80>><<set _spool+=10>><</if>> <<if _tavi.discipline lte 19>><<set _spool+=10>><</if>> <<if _tavi.warfame gte 50>><<set _spool+=5>><</if>> <<if _tavi.warfame gte 150>><<set _spool+=5>><</if>> <<if _tavi.warfame gte 500>><<set _spool+=15>><</if>> <<if _taviroll is 2 and _tavi.discipline lte 99>><<set _tavi.discipline+=1>><</if>> <<if _taviroll is 1 and _tavi.charisma lte 89>><<set _tavi.charisma+=1>><</if>> /* barkeeper takes money for himself */ <<if _taviroll is 3 and _tavi.masterlove lte 59 and (_tavi.kind lte 39 or _tavi.traitmat gte 75)>> <<set _spool-=40>> <</if>> <</if>> <</for>> /* Prostitutes */ <<for _taviprost range $npc>> <<if _taviprost.dayblock is 20 and _taviprost.health gte 1 and _taviprost.bondage lte 0>> <<set _taviprosti+=1>> <<set _taviscore+=_taviprost.charisma>> <<set _taviscore+=_taviprost.beauty>> <<set _taviscore+=_taviprost.oralxp>> <<set _taviscore+=_taviprost.pussyxp>> <<if _taviprost.traitfem gte 60>><<set _taviscore-=20>><</if>> <<if _taviprost.traitextro gte 60>><<set _taviscore+=10>><</if>> <<if _taviprost.age lte 25>><<set _taviscore+=10>><</if>> <<if _taviprost.prostscore gte 50>><<set _taviscore+=10>><</if>> <<if _taviprost.prostscore gte 150>><<set _taviscore+=10>><</if>> <<if _taviprost.prostscore gte 500>><<set _taviscore+=20>><</if>> <<if _taviprost.girlid is 198 or _taviprost.age gte 40>><<set _taviscore-=20>><</if>> <</if>> <</for>> <<if _taviprosti gte 1>> <<set _taviscore/=4>> <</if>> /* WHORING AND GAMBLING ADD TO CHAOS */ <<if _tav.setting1 gte 1>><<set _ch+=12>><</if>> <<if _tav.setting2 gte 1>><<set _ch+=10>><</if>> /* CHAOS FACTORS */ <<if _tav.level gte 1>><<set _ch-=2>><</if>> <<if _tav.level gte 2>><<set _ch-=2>><</if>> /* GUARD POOL DEPLETES CHAOS */ <<if $guardpool gte 20>><<set _ch-=1>><</if>> <<if $guardpool gte 40>><<set _ch-=2>><</if>> <<if $guardpool gte 60>><<set _ch-=3>><</if>> /* HIGH REP LOW WORKER PENALTY */ <<if _tav.other6 gte 100 and _tavvies lte 3>> <<set _spool-=20>> <<set _ch+=10>> <</if>> <<if _tav.other6 gte 200 and _tavvies lte 1>> <<set _spool-=20>> <<set _ch+=10>> <</if>> <<if _tav.other6 gte 600 and _tavvies lte 2>> <<set _spool-=30>> <<set _ch+=20>> <</if>> <<if _tav.other6 gte 500 and _tavvies lte 0>> <<set _spool-=40>> <<set _ch+=20>> <</if>> /* REP MODIFIERS */ <<if _tav.other6 lt 100>><<set _spool+=20>><</if>> <<if _tav.other6 gte 800>><<set _spool-=25>><</if>> <<if _tav.other6 gte 900>><<set _spool-=35>><</if>> <<set _spool/=2>> <<if _tavvies gte 2>><<set _spool/=_tavvies>><</if>> <<set _spool+=_tavvies>> <<if _tavvies lte 0>><<set _spool-=15>><<set _ch+=10>><</if>> <<if _tavvies lte 2>><<set _spool-=15>><<set _ch+=5>><</if>> <<if _tavvies lte 3>><<set _spool-=15>><<set _ch+=5>><</if>> <<if _tavvies gte 8>><<set _spool+=5>><<set _ch-=5>><</if>> <<if _tavvies gte 10>><<set _ch-=5>><</if>> <<if _taviprosti gte 1>> <<set _taviscore/=_taviprosti>> <<if _taverns gte 2>><<set _taviscore/=2>><</if>> <<set _spool+=_taviscore>> /* adding prost score */ <</if>> /* modifier to decrease income */ <<if $diff gte 3 and $notavpenalty is undefined>> <<set _spool*=0.85>> <</if>> /* Prosperity adjustments */ <<if $faction.ikaanos.prosp lte 4>> <<set _spool*=0.65>> <<elseif $faction.ikaanos.prosp lte 9>> <<set _spool*=0.75>> <<elseif $faction.ikaanos.prosp lte 14>> <<set _spool*=0.8>> <<elseif $faction.ikaanos.prosp lte 24>> <<set _spool*=0.9>> <</if>> <<set _spool = Math.round(_spool)>> /* REPUTATION INCREASE */ <<if _spool gte _spoolroll>> <<set _tav.other6+=either(10, 20, 5, 5, 5, 1, 5, 4, 3, 2, 12, 6, 9, 10, 2, 2, 30)>> <</if>> <<if _tav.other6 lt 0>><<set _tav.other6 to 0>><</if>> <<if _tav.other6 gt 1000>><<set _tav.other6 to 1000>><</if>> /* CHAOS */ <<if $faction.ikaanos.control gte 75>><<set _ch-=5>><</if>> <<if $faction.ikaanos.control gte 90>><<set _ch-=10>><</if>> <<if $faction.ikaanos.control lte 19>><<set _ch+=5>><</if>> <<if $faction.ikaanos.control lte 4>><<set _ch+=15>><</if>> <<if $mcpower gte 50>> <<set _chb to $mcpower>> <<set _chb*=0.1>> <<set _ch-=_chb>> <</if>> <<if _ch gte _chroll>> <<set _tav.other6-=either(10, 20, 5, 15, 5, 10, 5, 4, 3, 2, 12, 6, 9, 10, 2, 2, 6, 10)>> <</if>> /* GREAT MONEY CALCULATOR ("yesterdays income") */ <<set _tavcashs to either(-10, 20, 5, 5, 5, 1, 5, 4, 3, 2, 12, 6, 9, 10, 2, 2, 0, 0, 0, -60, 60, 50)>> <<set _tavcashs+=_tav.other6>> /* REP IS ADDED TO CASH */ <<set _tavcashs+=_spool>> <<if _tavvies gte 3>> <<if _tav.other6 gte 500>><<set _tavcashs+=either(200, 250, 280, 220, 300, 300, 200)>><</if>> <<if _tav.other6 gte 900>><<set _tavcashs+=either(200, 250, 280, 220, 300, 300, 200)>><</if>> <</if>> /* WHORES ARE ADDED TO CASH */ <<if _tav.setting1 gte 1 and _taviprosti gte 1>> <<set _baseprost to _taviscore>> <<set _baseprost*=_taviprosti>> <<set _tavcashs+=_baseprost>> <<if $faction.ikaanos.corruption lte 74>> <<set _tavcashs-=150>> <</if>> <</if>> /* GAMBLING IS ADDED TO CASH */ <<if _tav.setting2 gte 1 and _tav.other4 gte 1>><<set _tavcashs+=either(10, 20, 5, 5, 5, 1, 5, 4, 3, 2, 12, 6, 9, 10, 2, 2, 50, 50, 60, -40, 120, -100, 50, 40, 20, 10, -5, -15, 200, -50, 60)>><</if>> /* FINAL CASH ADDER */ <<set _tavcashs = Math.round(_tavcashs)>> <<set _tav.other7 to _tavcashs>> /* FINAL CASH ADDER */ /* END OF BARKEEPER CHECKER */ <</if>> /* CLOSED TAVERN */ <<if _tav.other4 lte 0>> <<set _tav.other7 to 0>> <</if>> /* FOR EXECUTORS AFTER ECONOMY AND ALL OTHER SCRIPTS */ <<if $mch isnot undefined>> <<if $mch.yardslot7.type is 14>> <<set _tav to $mch.yardslot7>> <<set _slot7 to true>> <<include TavEff>> <<unset _slot7>> <</if>> <<if $mch.yardslot8.type is 14>> <<set _tav to $mch.yardslot8>> <<set _slot8 to true>> <<include TavEff>> <<unset _slot8>> <</if>> <</if>> /* MCH UNDEFINED */<<for _del range $npc>> <<if _del.dayblock is 999>> <<set _rey to _del.actnpc>><<set _rey+=1>> <<set $delfollowcommand to "av" +_rey>> <<unset _ok>> <<include MasterChange>> <</if>> <</for>> <<set $followers to 0>> <<unset $cslot1>> <<unset $cs1_id>> <<unset $cs1_girlid>> <<unset $cs1_name>> <<unset $cs1_age>> <<unset $cs1_health>> <<unset $cs1_maxhealth>> <<unset $cs1_ranged>> <<unset $cs1_melee>> <<unset $cs1_dex>> <<unset $cs1_str>> <<unset $cs1_sex>> <<unset $cs1_aff>> <<unset $cs1_will>> <<unset $cs1_happiness>> <<unset $cs1_title>> <<unset $cs1_armor>> <<unset $cs1_rweapon>> <<unset $cs1_mweapon>> <<unset $cs1_stamina>> <<unset $cs1_pos>> <<unset $cs1_warrior>> <<unset $cs1_pure>> <<unset $cs1_brawler>> <<unset $cs1_wildborn>> <<unset $cs1_survival>> <<unset $cs1_traitammo>> <<unset $cs1_tempstamina>> <<unset $cs1_respect>> <<unset $cs1_happiness>> <<unset $cs1_afraid>> <<unset $cs1_traitstealth>> <<unset $cs1_actnpc>> <<unset $cs1_transformed>> <<unset $cs1_dis>> <<unset $cs1_wear>> <<unset $cslot2>> <<unset $cs2_id>> <<unset $cs2_girlid>> <<unset $cs2_name>> <<unset $cs2_age>> <<unset $cs2_health>> <<unset $cs2_maxhealth>> <<unset $cs2_ranged>> <<unset $cs2_melee>> <<unset $cs2_dex>> <<unset $cs2_str>> <<unset $cs2_sex>> <<unset $cs2_aff>> <<unset $cs2_will>> <<unset $cs2_title>> <<unset $cs2_happiness>> <<unset $cs2_armor>> <<unset $cs2_rweapon>> <<unset $cs2_mweapon>> <<unset $cs2_stamina>> <<unset $cs2_pos>> <<unset $cs2_warrior>> <<unset $cs2_pure>> <<unset $cs2_brawler>> <<unset $cs2_wildborn>> <<unset $cs2_survival>> <<unset $cs2_traitammo>> <<unset $cs2_tempstamina>> <<unset $cs2_respect>> <<unset $cs2_happiness>> <<unset $cs2_afraid>> <<unset $cs2_traitstealth>> <<unset $cs2_actnpc>> <<unset $cs2_transformed>> <<unset $cs2_dis>> <<unset $cs2_wear>> <<unset $cslot3>> <<unset $cs3_id>> <<unset $cs3_girlid>> <<unset $cs3_name>> <<unset $cs3_age>> <<unset $cs3_health>> <<unset $cs3_maxhealth>> <<unset $cs3_ranged>> <<unset $cs3_melee>> <<unset $cs3_dex>> <<unset $cs3_str>> <<unset $cs3_sex>> <<unset $cs3_aff>> <<unset $cs3_will>> <<unset $cs3_happiness>> <<unset $cs3_title>> <<unset $cs3_armor>> <<unset $cs3_rweapon>> <<unset $cs3_mweapon>> <<unset $cs3_stamina>> <<unset $cs3_pos>> <<unset $cs3_warrior>> <<unset $cs3_pure>> <<unset $cs3_brawler>> <<unset $cs3_wildborn>> <<unset $cs3_survival>> <<unset $cs3_traitammo>> <<unset $cs3_tempstamina>> <<unset $cs3_respect>> <<unset $cs3_happiness>> <<unset $cs3_afraid>> <<unset $cs3_traitstealth>> <<unset $cs3_actnpc>> <<unset $cs3_transformed>> <<unset $cs3_dis>> <<unset $cs3_wear>> <<unset $cslot4>> <<unset $cs4_id>> <<unset $cs4_girlid>> <<unset $cs4_name>> <<unset $cs4_age>> <<unset $cs4_health>> <<unset $cs4_maxhealth>> <<unset $cs4_ranged>> <<unset $cs4_melee>> <<unset $cs4_happiness>> <<unset $cs4_dex>> <<unset $cs4_str>> <<unset $cs4_sex>> <<unset $cs4_aff>> <<unset $cs4_will>> <<unset $cs4_title>> <<unset $cs4_armor>> <<unset $cs4_rweapon>> <<unset $cs4_mweapon>> <<unset $cs4_stamina>> <<unset $cs4_pos>> <<unset $cs4_warrior>> <<unset $cs4_pure>> <<unset $cs4_brawler>> <<unset $cs4_wildborn>> <<unset $cs4_survival>> <<unset $cs4_traitammo>> <<unset $cs4_tempstamina>> <<unset $cs4_respect>> <<unset $cs4_happiness>> <<unset $cs4_afraid>> <<unset $cs4_traitstealth>> <<unset $cs4_actnpc>> <<unset $cs4_transformed>> <<unset $cs4_dis>> <<unset $cs4_wear>> <<unset $cs1_age>> <<unset $cs2_age>> <<unset $cs3_age>> <<unset $cs4_age>><<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> <<if _girlid is 353>> _girlname is idling in a corner, looking like he's completely unaware of his surroundings. <br><br> ''Prowler:'' // <<if _ran is 1>>(Low, grumbling sound)<</if>> <<if _ran is 2>>Uuhh..<</if>> <<if _ran is 3>>Uuuuuuuuuuu...<</if>> <<if _ran is 4>>Grrahh...<</if>> <<if _ran is 5>>Uuuuuuggghhh...<</if>> // <<set _imprisononly to true>> <<set _nointer to true>> <br><br> ''//NOTE! The presence of _girlname negatively affects all living household NPC's Happiness (-2/day) down to a minimum of 50 - if their WILLPOWER is 39 or less!//'' /* YOUTH DO */ <<elseif _age lte 17>> _girlname is currently <<if _npc.discipline lte 29>> <<if $girlroll3 is 1>>occupying the sofa inside your living room.<</if>> <<if $girlroll3 is 2>>moving randomly between the living room and your kitchen.<</if>> <<if $girlroll3 is 3>>trying to start a project of an unknown nature outside in your yard.<</if>> <<if $girlroll3 is 4>>taking a short rest inside one of your guest rooms.<</if>> <<elseif _npc.discipline lte 59>> <<if $girlroll3 is 1>>performing <<if _sex is 0>>her<<else>>his<</if>> expected chores outside in the yard.<</if>> <<if $girlroll3 is 2>>cleaning the hallway with a broomstick.<</if>> <<if $girlroll3 is 3>>watering some plants in one of your many rooms.<</if>> <<if $girlroll3 is 4>>taking a short rest inside your living room.<</if>> <<else>> <<if $girlroll3 is 1>>performing <<if _sex is 0>>her<<else>>his<</if>> her duty as your servant by wiping the floor spotless in one of your many rooms.<</if>> <<if $girlroll3 is 2>>going through an old supply chest, sorting and throwing away things that are broken or out of use.<</if>> <<if $girlroll3 is 3>>showing <<if _sex is 0>>her<<else>>his<</if>> diligence by cleaning one of your many rooms.<</if>> <<if $girlroll3 is 4>>outside in your yard, diligently performing a randomly chosen maintenance task. <</if>> <</if>> <<else>> /* Male slave texts. */ <<if _npc.willpower gte 10>> <<if _npc.scarefactor gte 4 or _npc.masterlove lte 9 or _npc.defcount gte 20>><<set _badboy to true>><</if>> <</if>> <<if _girldo is -99>> You've just merged _girlname to your household and he's currently busy accepting and assimilating to his new position. /* MR HELM WELCOME TEXT */ <<if $girlid is 362 and $helm1say is true and _npc.daysa lte 2>> <br><br> <<if $techmod gte 2>>You catch Mr. Helm admiring your tremendously expensive tech module that's set up close to your office. The man is almost twitching from excitement, as if he's fighting an urge to throw himself over it like a hungry wrool cat being offered food.<<else>>You catch Gregory outside on your walls where he's looking out over Ikaanos with an longing, almost depressed look on his face.<</if>> <br><br> ''Gregory:'' //<<if $techmod gte 2>>A magnificent piece, Sir. Do you know how to use it? I can help you – not only with navigating The Grid but also if you need assistance out on the field. <<else>>Oh, Sorry, $callname. (Long pause) So much has changed since I was a free man, before the Robárt household. This city is not moving in the right direction.<</if>>// <<set _nospells to true>> <<if $techmod gte 2>> <br><br> Gregory's ''Respect (+3)'' and ''Happiness (+4)'' have increased! <<set $respect+=3>> <<set $happiness+=4>> <<set _npc.respect+=3>> <<set _npc.happiness+=4>> <</if>> <<unset $helm1say>> <</if>> /* FOR VERY UNAFFECTIVE NPCS */ <<elseif _girldo gte -4 and _badboy is true>> <<if $girlroll3 is 1>>_girlname is walking around with a confident smile on his face, like he's planning something. <<set _rant to random(1,8)>> <br><br> ''_girlname:''// <<if _rant is 1>>What the fuck do you want?<</if>> <<if _rant is 2>>What?<</if>> <<if _rant is 3>>What!?<</if>> <<if _rant is 4>>Fuck you, okay. I won't be staying long.<</if>> <<if _rant is 5>>Get lost. You can't persuade me.<</if>> <<if _rant is 6>>What do you want, fuck-face?<</if>> <<if _rant is 7>>You won't get me next time, asshole.<</if>> <<if _rant is 8>>What do you want? I'm not your fucking slave, asshole.<</if>> // <</if>> <<if $girlroll3 is 2>>You catch _girlname idling in the foyer, like he's waiting for something. <<set _rant to random(1,8)>> <br><br> ''_girlname:''// <<if _rant is 1>>(Whisper) Bitch…<</if>> <<if _rant is 2>>Oh, hello. What?<</if>> <<if _rant is 3>>What?<</if>> <<if _rant is 4>>You want something, assh… Master?<</if>> <<if _rant is 5>>Yeah, what is it?<</if>> <<if _rant is 6>>What do you want, asshole?<</if>> <<if _rant is 7>>I won't be staying long. Rest assured.<</if>> <<if _rant is 8>>Don’t think you own me. I'll escape when the time is right.<</if>> // <</if>> <<if $girlroll3 gte 3>> _girlname is currently idling in your yard, underneath the old oak tree, sporting a wry, suspicious smile. <<set _rant to random(1,8)>> <br><br> ''_girlname:''// <<if _rant is 1>>What's with the face, asshole?<</if>> <<if _rant is 2>>Yeah? Can't a guy take a short fiver?<</if>> <<if _rant is 3>>What do you want?<</if>> <<if _rant is 4>>What the fuck is it?<</if>> <<if _rant is 5>>Yeah? What is it?<</if>> <<if _rant is 6>>(Laughter) You better stay the fuck away from me, asshole.<</if>> <<if _rant is 7>>I'm not your fucking _callit. Got it?<</if>> <<if _rant is 8>>What the fuck do you want?<</if>> // <</if>> <<elseif _girldo lte 1>> <<if $girlroll3 is 1>>_girlname isn't doing very much right now, just idling in your living room where he's reading some old magazines.<</if>> <<if $girlroll3 is 2>>_girlname seems to be pretty occupied with himself right now – fixing his gear, mending his clothes and watching dreamily out through one of the windows.<</if>> <<if $girlroll3 gte 3>>You catch _girlname in your living room where he's sitting <<if $mch.liveroom.furn3 gte 1>>in one of the armchairs<<else>>comfortably in the sofa<</if>> <<if $girlroll2 is 1>>reading one of your brother's old books.<</if>> <<if $girlroll2 is 2>>fiddling with some empty cartridges.<<if _masterlove lte 19 or _scarefactor gte 3>> He gives you a wry smile while inspecting a 7.62 case. <</if>><</if>> <<if $girlroll2 is 3>>reading through some old magazines.<</if>> <<if $girlroll2 gte 4>>reading an old history compendium.<</if>> <<if $girlroll2 gte 3 and _npc.traitnerd gte 80 and $firstsay is true>> <br><br> <<set _ranbook to random(1, 6)>> ''_girlname:'' // <<if _ranbook is 1>>Wow. This article here says WW3 actually "started" in the Middle East! <</if>> <<if _ranbook is 2>>Yikes. Did you know they used AI-controlled robot crawlers during the invasion of Belarus back in the late 2020s?<</if>> <<if _ranbook is 3>>(Faint mumblings) Shit… The PAC had 83,000 tanks…! Ah, Sir. What is it?<</if>> <<if _ranbook is 4>>Oh, sorry, Sir, I was just reading about The Empress Wars here. How can I help you?<</if>> <<if _ranbook is 5>>Oh. Hey, $callname. You should really read this article about WW3. Very interesting theories. <</if>> <<if _ranbook is 6>>Hello, Sir. How can I help you?<</if>> // <</if>> <</if>> <<elseif _girldo lte 2>> <<if $girlroll3 is 1>>You catch _girlname outside in your yard, where he's performing some casual cleaning chores. His strokes with the broomstick are heavy, however, suggesting he's not particularly amused about his current position. <</if>> <<if $girlroll3 is 2>>_girlname is currently outside in your yard, doing some minor maintenance chores. <<if _masterlove lte 19>>His eyes sometimes wander between his tasks and the top of your walls, like he's planning something. <</if>><</if>> <<if $girlroll3 gte 3>>Your slave is currently inside one of your sheds, where he's trying to perform or trying to look like he's performing something important.<</if>> <<if $girlroll3 gte 3 and $firstsay is true>> <<if _npc.traittech gte 80 or _npc.traitnerd gte 80>> <br><br> <<set _ranbook to random(1, 6)>> ''_girlname:'' // <<if _ranbook is 1>>Oh, hello. I'm just trying to rewire the connector here. Must've been dead for centuries. Look at all this verdigris.<</if>> <<if _ranbook is 2>>Hello, $callname. I just fixed this wall-hanger here. Yepp!<</if>> <<if _ranbook is 3>>(Startled voice) Oh, $callname. Just getting some tools!<</if>> <<if _ranbook is 4>>Greetings, my Lord! These tools here weren’t properly arranged. Fixed now. <<if $npc.av30.state gte 1 and $girlid isnot 30>>Bud's probably been keeping himself busy in here (nervous laughter).<</if>> <</if>> <<if _ranbook is 5>>Hey, my Lord. I'm just admiring the beams supporting the roof here. They're made from Renner Haal wood. That means they were cut down before The Severance. You got a quarter-of-a-millennia old structure here. Quite impressive!<</if>> <<if _ranbook is 6>>Greetings. I'm just trying to remove these <<if $npc.av30.state gte 1 and $girlid isnot 30>>poorly written scribblings here… "Budmaster outpost". "Bud's Crib"… I think we all know who's to blame.<<else>>old scribblings here. They're really offensive. Gets into my personal sphere a little too much.<</if>><</if>> // <</if>> <</if>> <<elseif _girldo lte 3>> <<if $girlroll3 is 1>>_girlname is currently performing some maintenance chores outside in your yard. He's working with a surprising diligence that leaves a satisfying smile on your face. <br><br> ''_girlname:'' // <<if $girlroll2 is 1>>This roof would've collapsed within five years. Better fix it now.<</if>> <<if $girlroll2 is 2>>Sooner is better than too late. Right, $callname?<</if>> <<if $girlroll2 is 3>>We might have to demolish this shed. I'm doin' my best to salvage it. The roof's most important.<</if>> <<if $girlroll2 is 4>>I'll finish decking this roof before my coffee-break, $callname.<</if>> // <</if>> <<if $girlroll3 is 2>>You catch _girlname outside in your yard, where he's performing some heavier cleaning chores.<</if>> <<if $girlroll3 gte 3>>_girlname is currently inside your house, looking for anything that needs fixing or his attention in any way.<</if>> <<elseif _girldo lte 5>> <<if $girlroll3 is 1>>_girlname is close at hand, ready to act on any command you might issue him. <br><br> ''_girlname:'' // <<if $girlroll2 is 1>>Yeah? How can I help?<</if>> <<if $girlroll2 is 2>>You need something, $callname?<</if>> <<if $girlroll2 gte 3>>Yes, $callname? <</if>> // <</if>> <<if $girlroll3 is 2>>You catch _girlname performing some cleaning chores inside your house. He's doing them with uttermost diligence, leaving no spot untouched. <</if>> <<if $girlroll3 gte 3>>Right now, _girlname is busy going in and out of your house, either occupying himself with yard-based chores or other tasks inside one of your rooms.<</if>> <<else>> /* highest */ <<if $girlroll3 is 1>>You find _girlname close by, ready to heed any command you might throw at him. <br><br> ''_girlname:'' // <<if $girlroll2 is 1>>Sir! Yes, Sir!<</if>> <<if $girlroll2 is 2>>$callname? <<if _npc.lesbian gte 80>>You want my bodily services?<</if>> <</if>> <<if $girlroll2 is 3>>How may I serve you? <<if _npc.lesbian gte 80>>Know that I am ready, both with body and mind.<</if>><</if>> <<if $girlroll2 is 4>>Please, let me know what you need and I'll get it, $callname.<</if>> // <</if>> <<if $girlroll3 is 2>>You catch _girlname jogging between chores outside in your yard. His diligence is almost too much.<</if>> <<if $girlroll3 gte 3>>_girlname is currently performing one of his many self-assigned chores, which he's doing with uttermost diligence. <br><br> ''_girlname:'' // <<if $girlroll2 is 1>>Sir!<</if>> <<if $girlroll2 is 2>>$callname? <</if>> <<if $girlroll2 is 3>>I like to do everything twice, even if the first attempt was done with perfection.<</if>> <<if $girlroll2 is 4>>How may I serve you, $callname?<</if>> // <</if>> <</if>> <</if>> <<if $npc.av44.girlname is undefined>> <<set $npc.av44 = { state: 0, status: 1, sex: 0, actnpc: 43, combatid: 18, daysa: 0, agedays: 99, salary: 0, age: 26, body: 2, aw: 54, ah: 170, girlname: "Iona", girlnames: "Iona's", last: "Farley", girlid: 44, willpower: 60, kind: 10, discipline: 50, int: 60, dex: 40, aca: 15, tech: 5, med: 10, melee: 80, ranged: 75, domestic: 20, dancing: 50, acro: 55, per: 10, garden: 10, survival: 75, admin: 20, happiness: 30, str: 50, maxstamina: 80, tempstamina: 80, health: 80, toughness: 80, beauty: 65, charisma: 65, person: 2, pregnant: 0, fertility: 40, seload: 0, devotion: random(5, 70), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 10, defcount: 0, masterlove: 30, likeanal: 0, likepussy: 15, likeoral: 25, likesadist: 5, lesbian: 5, pain: 0, respect: 5, bondage: 0, analxp: 60, pussyxp: 50, oralxp: 80, kissingxp: 25, hastasted: 0, wear: "undies", analwear: 0, pussywear: 20, oralwear: 20, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Master", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 100, traitshame: 100, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 5, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 50, /* 50 is default */ traitadvoc: 100, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 0, /* 50 is default */ traitjaded: 100, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 0, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 100, traitcrack: 100, traitemo: 100, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set _nointer to true>> <<set _nomenu to true>> <<set _atms to true>> <<set _nonpc to true>> <<include TellCrew>> <<set $wopos to 999>> <div class="headsign"> <<if $msloc lte 3>>shuttle station<</if>> <<if $msloc is 5>>shuttle hangar<</if>> <<if $msloc is 6>>Elevator room<</if>> <<if $msloc is 50>>Med bay<</if>> <<if $msloc is 51>>Rec rooms<</if>> <<if $msloc is 52>>armory<</if>> <<if $msloc is 53>>the harem<</if>> </div> <<if $shuttleh is undefined>> <<set $shuttleh to random(12,34)>> <</if>> <<if $msloc lte 3>> <<set _price1 to 15000>> <<set _price2 to 50000>> <<if $quest_aria gte 20>> <<if $npc.av11.willpower lte 14 or $npc.av11.masterlove gte 90>> <<set _price1 to 7500>> <<set _price2 to 25000>> <</if>> <</if>> <<if $quest_smr is 8>> <<set _price1 to 0>> <<set _price2 to 0>> <</if>> <br> <center><div class="uppernocut">''SELECT SHUTTLE Accommodations''</div> <<unset _atms>> <br> (//Prices include return trip.//) <br><br> ''Next shuttle departure:'' <<if $daycount gte 90 and $daycount lte 110>><p class="green">Imminent!</p><<else>>Daily, around 9:30 a.m.<<set _blockdep to true>><</if>> </center> <br><br><br><br><br><br> <div class="ulvendor"><div class="row"> <div class="resholderbig"> <<if $msloc isnot 2>> <<if $cash gte _price1>>[[Cargo hold|MS][$msloc to 2, $jor to 1]]<<else>><p class="ulvendorown">Cargo (no funds!)</p><</if>> <<else>> <p class="ulvendoriown">Cargo hold</p> <</if>> <div class="padd10left">''Cost:'' &#36;<<print setup.formatNumber(_price1)>>/ticket</div><br> </div> <div class="resholderbig"> <<if $msloc isnot 3>> <<if $cash gte _price2>>[[First class|MS][$msloc to 3, $jor to 2]]<<else>><p class="ulvendorown">First class (no funds!)</p><</if>> <<else>> <p class="ulvendoriown">First class</p> <</if>> <div class="padd10left">''Cost:'' &#36;<<print setup.formatNumber(_price2)>>/ticket</div><br> </div> </div></div> <</if>> <<if $msloc is 5>> <<if $ariaass is 4>> You enter the newly secured hangar bay of USS Seneca. The enormous room is still covered in smoke, with flashlights and laser beams running like stroboscopes from patrolling rebel fighters further below. <br><br> ''Aria:'' //We need to get going. There's a four hour ride ahead of us. Lt. Skye, is Zephyr ready?// <br><br> ''Lt. Skye:'' //More than ever, my Swallow. I actually think she likes flying. Just like you (wink). // <</if>> <<if $ariaass is 3 and $adpos is 99>> ''Aria:'' //Icarus, Dorothea, secure the lower decks and move on toward the engine room. $pcFirstName's squad and I will head up to the upper decks and take out Mordecai.// <br><br> ''Ezra:'' //Alright, Swallow! Icarus squad, after me! Move!// <<set $msg1 to 1>> <<set $msg2 to 1>> <<set $msg3 to 1>> <<set $msg4 to 1>> <<set $msg5 to 1>> <<set $msg6 to 1>> <<set $msg7 to 1>> <<set $msg8 to 1>> <<set $msg9 to 1>> <<set $msg10 to 1>> <<set $pallen9 to 1>> <<set $pallen10 to 1>> <</if>> <<if $rebf is undefined>> <<set $adpos to 0>> <<set $rebf to 252>> <<set $repf to 250>> <<if $ariasus gte 2>><<set $repf+=20>><</if>> <<if $ariasus gte 4>><<set $repf+=20>><</if>> <<if $faction.ikaanos.control gte 30>><<set $repf+=20>><</if>> <<if $faction.ikaanos.men gte 10000>><<set $repf+=20>><</if>> <</if>> <<set _repskill to 50>> <<set _rebskill to 0>> /* rebel power calc */ <<set _rebskill to $faction.rebel.power>> <<set _rebskill*=0.1>> <<set _rebskill/=3>> <<if $mcpower gte 100>><<set _rebskill+=10>><</if>> <<if $comzep is true and $tech lte 49>><<set _rebskill-=5>><</if>> <<if $comzep is true and $tech gte 75>><<set _rebskill+=5>><</if>> <<if $comzep is true and $tech gte 100>><<set _rebskill+=5>><</if>> <<if $ranged gte 130 or $melee gte 130>><<set _rebskill+=2>><</if>> <<set _rebskill = Math.round(_rebskill)>> <<set _repskill = Math.round(_repskill)>> <<set $skillroll to random(1, 50)>> <<set $chance to _rebskill>> <<set $chance-=_repskill>> <<set $chance-=$skillroll>> <<set _event to true>> <<if $ariaass gte 1>> <<if $adpos is 0>> ''Lt. Skye:'' //Alright, bring her in carefully! Punching codes. <br><br> YES! They seem to be a good fit. Hangar doors are opening.// <<set $goodhack to true>> <br><br> As the monstrous space ship of USS Seneca fills out the entire front windshield of ICS Zephyr, Lt. Skye begins a bumpy deacceleration that causes the ship to shake worrisomely hard. At the same time, Aria opens the comms and speaks out to everyone on board: <br><br> //Soldiers of The Third Republic, make yourselves ready! This is the moment we've been waiting for. A New World Order for mankind. We owe this to our race. To set everything straight. This is the final battle and I know we will win. This last obstacle will cement The Third Republic's power for generations. To glory!// <br><br> A muffled sound of outcries and shouts can be heard from the cargo hold when Aria's speech is over. The Swallow then looks at you, and your closest crew that've gathered on the command bridge: <br><br> //Alright, <<if $npc.av11.willpower lte 14>>Master<<else>>$pcFirstName<</if>>. This is it. We'll be fighting together, side by side, all the way up to Mordecai's domains. There, I MUST kill him. For the greater good. Are you ready?// <br><br> <li>''Assault skill (Rebels):'' _rebskill.</li> <li>''Defence skill (Ikaanos):'' _repskill.</li> <</if>> <<if $adpos is 1>> <<set $music to 21>> <<set $break to true>> ICS Zephyr is immediately subjected to a swarm of armor-piercing 40mm projectiles as she enters the hangar. The ship's armor deflects them like raindrops on a stone wall, however, and the rebels can disembark without suffering any catastrophic losses //before// the actual combat has started. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> And the rebels score a devastating first blow to the Space Marines of USS Seneca, which have gathered en masse in the hangar. <br><br> <li>''Soldiers (Rebels):'' <div class="red">-10.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-70.</div></li> <<set $rebf-=10>> <<set $repf-=70>> <<set $faction.rebel.men-=10>> <<else>> <<include Fail>> <br><br> Unfortunately, one of the rebel commanders makes a devastating tactical mistake, causing massive losses in the ranks of Aria's army. <br><br> <li>''Soldiers (Rebels):'' <div class="red">-40.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-20.</div></li> <<set $rebf-=40>> <<set $repf-=20>> <<set $faction.rebel.men-=40>> <</if>> <</if>> <<if $adpos is 2>> <<set $fullfight to true>> Another group of Space Marines emerge from a large gate as the rebels try to take command of the lower hangar room. <br><br> ''Rebel commander:'' //For The Swallow!// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The rebels succeed in securing one of the hangar control rooms as well as taking out most of the newly arrived Space Marines. <br><br> <li>''Soldiers (Rebels):'' <div class="red">-9.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-40.</div></li> <<set $rebf-=9>> <<set $repf-=40>> <<set $faction.rebel.men-=9>> <<else>> <<include Fail>> <br><br> Unfortunately, the rebels are pushed back by a surprisingly strong opponent. <br><br> <li>''Soldiers (Rebels):'' <div class="red">-30.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-4.</div></li> <<set $rebf-=30>> <<set $repf-=4>> <<set $faction.rebel.men-=30>> <</if>> <</if>> <<if $adpos is 3>> One of the commanders, Ezra Waylen, takes command of a group of veteran soldiers and wedges them into the ranks of the space marines. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Commander Waylen succeeds in his brave but foolish attack, killing a swarm of enemy soldiers. <br><br> <li>''Soldiers (Rebels):'' <div class="red">-15.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-60.</div></li> <<set $rebf-=15>> <<set $repf-=60>> <<set $faction.rebel.men-=15>> <<else>> <<include Fail>> <br><br> Unfortunately, commander Waylen is wounded and forced to pull back! <br><br> <li>''Soldiers (Rebels):'' <div class="red">-35.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-2.</div></li> <<set $rebf-=35>> <<set $repf-=2>> <<set $faction.rebel.men-=35>> <</if>> <</if>> <<if $adpos is 4>> The rebels have scattered across most of the main hangar room by now, much thanks to their strength in numbers. One final push is needed to break into the elevator room, however. <<set $explo3 to true>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The rebel commanders move forward relentlessly, killing many Space Marines. After a brutal close-combat encounter near the main hangar control room, the rest of the republic army flees into the closest airlock or surrender. <div class="green">Victory!</div> <br><br> <li>''Soldiers (Rebels):'' <div class="red">-20.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-65.</div></li> <<set $rebf-=20>> <<set $repf-=65>> <<set $faction.rebel.men-=20>> <<else>> <<include Fail>> <br><br> Unfortunately, the rebel army lose a good number of men during their assault. <br><br> <li>''Soldiers (Rebels):'' <div class="red">-45.</div></li> <li>''Soldiers (Ikaanos):'' <div class="red">-20.</div></li> <<set $rebf-=45>> <<set $repf-=20>> <<set $faction.rebel.men-=45>> <<if $rebf gte 1>><br>Thankfully, it's still enough to secure the hangar bay, despite the rebels' catastrophic losses.<<set _securedaria to true>><</if>> <</if>> <<if $rebf gte 1>><<set _securedaria to true>><</if>> <<set $ariaass to 2>> <</if>> <<if $rebf lte 0>><<goto Lost>><<set $ariadeath to true>><</if>> <<if $adpos gte 1>> <div class="storybottom"> <div class="row center"> <div class="resholderbig"> ''REBEL FIGHTERS''<br> ''$rebf''<br> </div> <div class="resholderbig"> ''REPUBLIC FIGHTERS''<br> ''$repf''<br> </div> </div> </div> <</if>> <<else>> You're standing in the enormous shuttle hangar of U.S.S. Seneca. <br><br> The 2,000-feet long expanse in front of you looks like a steel cathedral belonging to gods that left many centuries ago. <br><br> <<if $jor is 1>> The bumpy ride in the cargo hold has cost you ''5 Stamina points!'' <<set $stampoints-=5>> <</if>> <<if $jor is 2>> <<set _ran to random(1, 5)>> You've enjoyed a rather comfortable ride together with the crew - who've shown you around and answered any questions you might've had about the shuttle or the U.S.S. Seneca in general. You've been given a royal treatment, fit for Ikaanos' finest Spheremasters. <br><br> ''Captain:'' //Alright, Sir. Just head back to the shuttle hangar when you've finished your business here.// <br><br> Your ''Palace Rating (+75)'' has increased! <<set $palcred+=75>> <<if _ran is 1 and $tech lte 99>> <br><br> The ride has also improved your ''Science (+1)'' skill! <<set $tech+=1>> <</if>> <<if _ran is 2 and $masterint lte 89>> The experience of going off-planet has expanded your mind in completely new ways. Your ''INTELLIGENCE (+1)'' has increased! <<set $masterint+=1>> <</if>> <</if>> <</if>> /* ariaass ends */ <<unset $jor>> <</if>> <<if $msloc is 6464>> You're standing in the visitor elevator room - a relatively well-maintained steel chamber that also houses a large durasteel gate to the north. <</if>> <<if $msloc is 50>> <<if $action is 0>> You enter the legendary Medical facility aboard U.S.S. Seneca. <br><br> This facility offers various forms of legendary tech, treatments and implants to whomever can afford them. <<set $action to 1>> <</if>> /* BUYING BELOW */ <<if $action gte 2>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<if $plimp[1] is 2>> <<link [img[$imgpath + "/Stuff/health3butt.png"]]>> <<goto MS>> <<set $event to 100>> <<set $action to 22>> <</link>> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/health3butt.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<if $s3 is undefined>> <<link [img[$imgpath + "/Stuff/strykerbutt.png"]]>> <<goto MS>> <<set $event to 101>> <<set $action to 22>> <</link>> <<else>> <div class="opac"> [img[$imgpath + "/Stuff/strykerbutt.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/tendstimabutt.png"]]>> <<goto MS>> <<set $event to 9>> <<set $action to 22>> <</link>> </div> <div class="resholder lighthover"> <<link [img[$imgpath + "/Stuff/comp3butt.png"]]>> <<goto MS>> <<set $event to 53>> <<set $action to 22>> <</link>> </div> </div> </div> <</if>> <</if>> /* MED BAY ENDS */ <<if $msloc is 51>> <<if $action is 0>> You enter U.S.S. Seneca's recreational area - at least the part that's open for visitors. This deck contains many smaller bars, discussion rooms and training facilities. <br><br> You also spot several shady characters that huddle in narrow booths, waiting to serve newcomers with their dodgy business suggestions. This is definitely the place to procure stuff or persons that are not officially "okay" to trade with outsiders. <<set $action to 1>> <</if>> <<if $action is 2 or $action is 22>> <div class="row ulvendor"> <div class="vendorleft"> <<if $owncort is undefined>><<if $event isnot 200>>[[Courtier's batch|MS][$event to 200, $action to 22]]<<else>><p class="ulvendorown">Courtier's batch</p><</if>><<else>><p class="ulvendoriown">Courtier's batch</p><</if>> <br> <<if $ownicea is undefined>><<if $event isnot 201>>[[The Angel of ice|MS][$event to 201, $action to 22]]<<else>><p class="ulvendorown">The angel of ice</p><</if>><<else>><p class="ulvendoriown">The angel of ice</p><</if>> </div> <div class="vendorright"> </div> </div> <</if>> <<if $mssleep2 is 2>> You wake up after a deep, dreamless slumber, caused by the monotonous sound of U.S.S. Seneca's engines. <br><br> Your back is aching from the incommodious bunk but you feel relatively refreshed despite this. <<if $mscomp is 1>> <br><br> Sometime during the night, you've also paid to be served by a group of Masterspherian escorts. <</if>> <</if>> <<if $mssleep2 is 3>> You wake up feeling immensely refreshed and spend a good 30 minutes just staring down on the densly forested planet that is supposedly humanity's last home. <br><br> You're served a freshly brewed cup of coffee from one of the servants, who also brings in a complimentary breakfast. <<if $masterwill lte 49 or $state is 0>> <br><br> Staying in one of The Mastersphere's most luxurious rooms has injected you with an unprecedented boost of self-confidence. <br><br> Your ''WILLPOWER (+1)'' has increased! <<set $masterwill+=1>> <</if>> <<if $mscomp is 1>> <br><br> You've also had unlimited access to a group of sphere escorts during the night. <</if>> <</if>> <<if $mscomp is 2>> Spending time together with The Mastersphere's famous escorts is an experience worthy of its own novel. <br><br> You're served by a pair of girls who work in unison to propel you into a state of unearthly ecstasy with a willingness that contains anything - orally, vaginally and anally. They're even ready to satisfy each other in front of you, or while one of them is serving you with their mouth. <<set _ranms to random(1, 2)>> <<if $fuckskill lte 79 and $weatherroll lte 6>> <br><br> Your ''Copulation (+1)'' skill has increased! <<set $fuckskill+=1>> <</if>> <<addhours 1>> <<set $daycount+=10>> <<set $hascummed to true>> <<set $cumbuild to 0>> <<set _blockroom to true>> <</if>> /* RENT ROOM AT REC */ <<if $action is 7>> <<set _guests to 1>> <<set _guests+=$followers>> <<set _price=200>> <<set _price2=5000>> <<set _fow to 1>> <<set _fow+=$followers>> <<if $followers gte 1>><<set _price*=_fow>><<set _price2*=_fow>><</if>> <<if $mscomp gte 1>> <<set _price2+=400>> <<set _price+=400>> <</if>> <<if $action2 is 1>><<set $mspricesl to _price>><</if>> <<if $action2 is 2>><<set $mspricesl to _price2>><</if>> You're able to rent either a simple bunk chamber or a suite with a world-class view over Raana. Prices are astronomically different, however. <br><br> <br><br> <div class="row ulvendor"> <div class="vendorleft"> <<if $action2 isnot 1>> <<if $cash gte _price>>[[Standard|MS][$action2 to 1, $mssleep to 2]]<<else>><p class="ulvendorown">standard</p><</if>> <<else>> <p class="ulvendoriown">standard</p> <</if>> ''Total price:'' &#36;<<print setup.formatNumber(_price)>> </div> <div class="vendorleft"> <<if $action2 isnot 2>> <<if $cash gte _price>>[[Imperial|MS][$action2 to 2, $mssleep to 3]]<<else>><p class="ulvendorown">Imperial </p><</if>> <<else>> <p class="ulvendoriown">Imperial</p> <</if>> ''Total price:'' &#36;<<print setup.formatNumber(_price2)>> </div> </div> <div class="storybottom"> <center> <<if $mscomp is undefined and $cash gte 7000>><div class="ulsmall">[[escorts ($400)|MS][$mscomp to 1]]</div><<else>><p class="ulsmallselect">escorts ($400)</p><</if>> <div class="tex18px"> ''GUESTS''<br> _guests </div> </center> </div> /* RENT ROOM ENDS BELOW */ <</if>> <</if>> /* REC ENDS */ /* ARMORY */ <<if $msloc is 52>> <<if $action is 0>> You enter USS Seneca's armory. <br><br> This facility offers unique weaponry and ammo to whomever can afford them. <<set $action to 1>> <</if>> /* BUYING BELOW */ <<if $action gte 2>> <div class="storybox"> <div class="row"> <div class="resholder lighthover"> <<if $owndefiler is undefined>> <<link [img[$imgpath + "/Weapons/minigunbutt.png"]]>> <<goto MS>> <<set $event to 205>> <<set $action to 22>> <</link>> <<else>> <div class="opac"> [img[$imgpath + "/Weapons/minigunbutt.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder lighthover"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> <div class="resholder lighthover"> <div class="opac"> [img[$imgpath + "/Stuff/buttempty.png"]] </div> </div> </div> </div> <</if>> <</if>> /* armory ENDS */ /* HAREM */ <<if $msloc is 53>> <<set _inharem to true>> <<include RanTexts>> <</if>> /* HAREM ENDS */ </div> <div class="pic"> <<if $msloc is 2>> <<set $ticket to 15000*$crew>> <<set $ticket+=15000>> <<if $quest_aria gte 20>> <<if $npc.av11.willpower lte 14 or $npc.av11.masterlove gte 90>> <<set $ticket to 7500*$crew>> <<set $ticket+=7500>> <</if>> <</if>> <<if $quest_smr is 8>> <<set $ticket to 0>> <</if>> <</if>> <<if $msloc is 3>> <<set $ticket to 50000*$crew>> <<set $ticket+=50000>> <<if $quest_aria gte 20>> <<if $npc.av11.willpower lte 14 or $npc.av11.masterlove gte 90>> <<set $ticket to 25000*$crew>> <<set $ticket+=25000>> <</if>> <</if>> <<if $quest_smr is 8>> <<set $ticket to 0>> <</if>> <</if>> <<if $msloc gte 2 and $msloc lte 4>> <div class="vendorpicwalton"> <center><div class="vsmalltex"><br></div>''<div class="bigtex">DESTINATION: RAANA-2</div>''</center><br> [img[$imgpath + "Stuff/shuttle1.png"]] </div> <div class="row"> <div class="vendorinfonew"> // <<set _pass2 to $crew>> <<set _pass to $crew>> <<set _pass+=1>> <<set _pass2+=1>> <<set _pass+=$weatherroll>> <<set $pass+=$lossroll>> <<set _crew to 2>> <<set _crew+=$lossroll>> ''Ship:'' <<if $weatherroll is 1>> HMS Clarke <</if>> <<if $weatherroll is 2>> Defilon <</if>> <<if $weatherroll is 3>> USS Govinda (shuttle 35L) <</if>> <<if $weatherroll is 4>> USS Govinda (shuttle 36L) "rebuilt" <</if>> <<if $weatherroll is 5>> ICR Beryllia <</if>> <<if $weatherroll is 6>> ICR Irendoria <</if>> <<if $weatherroll gte 7>> ICR Achala <</if>> <br> ''Crew:'' _crew<br> <<unset $skyhere>> ''Captain:'' <<if $weatherroll is 1>> Lt. Jack Adama <</if>> <<if $weatherroll is 2>> Lt. Robert Faar <</if>> <<if $weatherroll is 3>> Lt. Daniel Tooe <</if>> <<if $weatherroll is 4>> Cpt. Rorik Malmqvist <</if>> <<if $weatherroll is 5>> Cpt. Frederic Holmes <</if>> <<if $weatherroll gte 6>> Lt. Milou Skye <<set $skyehere to true>> <</if>> <br> ''Passengers (my crew):'' _pass2<br> ''Passengers (total):'' _pass<br> // </div> <div class="vendorbuynew"> <<if $cash gte $ticket>><center>''TICKET PRICE:'' &#36;<<print setup.formatNumber($ticket)>></center><<else>><center>''Insufficient funds (&#36;<<print setup.formatNumber($ticket)>>)''</center><</if>> <br><br> <<if $cash gte $ticket and _blockdep isnot true>><div class="ulvendor"> [[DEPART!|MSz][$cash-=$ticket, $break to true, $music to 19, $ticket to 0, $ship to true]] </div><<else>><p class="ulvendorown">DEPART!</p><</if>> <</if>> <<if $msloc is 5 and $ariaass is undefined>> <<if $weatherroll gte 6>> [img[$imgpath + "Exterior/hangar.jpg"]] <<elseif $weatherroll is 3>> [img[$imgpath + "Exterior/hangar3.jpg"]] <<elseif $weatherroll is 2>> [img[$imgpath + "Exterior/hangar4.jpg"]] <<else>> [img[$imgpath + "Exterior/hangar2.jpg"]] <</if>> <</if>> <<if $ariaass is 4 and $msloc is 5>> [img[$imgpath + "Exterior/hangar3.jpg"]] <</if>> <<if $ariaass is 1 or $ariaass is 2 or $ariaass is 3>> <<if $adpos is 0>> [img[$imgpath + "qpics/aria16.jpg"]] <</if>> <<if $adpos gte 1 and $adpos isnot 3 and $adpos isnot 99>> [img[$imgpath + "qpics/aria16b.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "qpics/aria16c.jpg"]] <</if>> <<if $adpos is 99>> [img[$imgpath + "qpics/aria16d.jpg"]] <</if>> <</if>> <<if $msloc is 50 or $msloc is 51>> <<if $action lte 2 and $mssleep is undefined and _blockroom isnot true>> <<if $msloc is 50>> [img[$imgpath + "Exterior/medbay.jpg"]] <</if>> <<if $msloc is 51>> [img[$imgpath + "Exterior/msrec.jpg"]] <</if>> <</if>> <<if $msloc is 51 and $action is 7>> [img[$imgpath + "Interiors/mssleep1.jpg"]] <</if>> <<if $mscomp isnot 2>> <<if $msloc is 51 and $mssleep2 is 2>> [img[$imgpath + "Interiors/mssleep2.jpg"]] <<unset $mssleep2>> <<unset $mssleep>> <</if>> <<if $msloc is 51 and $mssleep2 is 3>> [img[$imgpath + "Interiors/mssleep3.jpg"]] <<unset $mssleep2>> <<unset $mssleep>> <</if>> <<else>> <<if _ranms is 1>> [img[$imgpath + "Interiors/mssleep4.jpg"]] <<unset $mscomp>> <</if>> <<if _ranms is 2>> [img[$imgpath + "Interiors/mssleep5.jpg"]] <<unset $mscomp>> <</if>> <</if>> <<if $action is 22>> <<include GenBuy>> <</if>> <</if>> <<if $action lte 2 and $msloc is 52>> [img[$imgpath + "Interiors/armory.jpg"]] <</if>> <<if $action is 22 and $msloc is 52>> <<include GenBuy>> <</if>> /* HAREM PICS */ <<if $msloc is 53>> <<if $adpos lte 0>> [img[$imgpath + "Interiors/mordharem1.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "Interiors/mordharem_event" + $haremlec +".jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "Interiors/mordharem2.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $msloc is 5>> <<if $ariaass is 3>> <p class="usedpass">Push forward!</p> [[Onwards|MSmap][$msloc to 6]] <<set _securedaria to true>> <<set _dumblock to true>> <</if>> <<if $ariaass is 1>> <<if $adpos is 0>>[[Land!|MS][$adpos to 1]]<</if>> <<if $adpos is 1>> <p class="usedpass">Land!</p> [[Continue|MS][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Push forward!|MS][$adpos to 3]] <</if>> <<if $adpos is 3>> <p class="usedpass">Push forward!</p> [[Continue|MS][$adpos to 4]] <</if>> <<else>> <<if _securedaria isnot true>> [[Enter elevator room|MSmap][$msloc to 6, $gateopen to true]] <<else>> <<if _dumblock isnot true>> [[Continue|MS][$ariaass to 3, $adpos to 99]] <</if>> <</if>> <</if>> <</if>> <<if $msloc is 50 or $msloc is 52>> [[browse wares|MS][$action to 2]] <</if>> <<if $msloc is 51 and $mscomp isnot 1>> <<if $action isnot 2>> [[offers & tasks|MS][$action to 2]] <<else>> <p class="usedpass">offers & tasks</p> <</if>> <<if $action2 isnot 1 and $action2 isnot 2>> <<if $action isnot 7>> [[rent room|MS][$action to 7, $comesfromms to false]] <<else>> <p class="usedpass">rent room</p> <</if>> <</if>> <</if>> /* HAREM OPTIONS */ <<if $msloc is 53>> /* number of available harem "lectures" */ <<if $haremlec gte 4>><<set _blocker to true>><</if>> <<if $adpos isnot 1 and $harempart is undefined and _blocker is undefined>>[[participate|MS][$adpos to 1]]<<else>><p class="usedpass">participate</p><</if>> <<if $adpos isnot 2 and $haremaria is undefined and $smraria is undefined>>[[talk to aria|MS][$adpos to 2]]<<else>><p class="usedpass">talk to Aria</p><</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $msloc is 52>> [[Leave|MSmap][$msloc to 23]] <</if>> <<if $msloc lte 3>> [[Leave|Palace]] <</if>> <<if $msloc is 5 and $ariaass isnot 1 and $ariaass isnot 2 and _securedaria isnot true>> [[Return to Raana|Palace][$break to true, $music to 1, $spaceland to true, $retfromms to true]] <<set _skyeok to true>> <<if $quest_skye gte 2>><<set _skyeok to false>><</if>> <<if $skyehere is true and _skyeok is true>> [[Interact with Lt. Skye|MScaving][$mscaving to 39, $adpos to 0, $adpos2 to 0]] <</if>> <</if>> <<if $msloc is 50 or $msloc is 51>> <<if $mscomp is 1 and $comesfromms is true>> [[Use escorts|MS][$mscomp to 2, $comesfromms to false]] <<else>> [[Leave|MSmap][$msloc to 22]] <</if>> <<if $msloc is 51 and $action2 gte 1>> <<set _mssleepy to true>> <<include Conclude>> <<set $tavernroom to 3>> <</if>> <</if>> <<if $msloc is 53>> [[Leave|MSmap][$msloc to 30]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="firstwrapper"> <br><br><br> <center> <div class="zoomer3 lighthover"> [img[$imgpath + "Exterior/msz.png"][MS][$msloc to 5, $music to 18, $break to true, $spaceland to true]] </div> </center> </div> <<set $noshow to true>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<addhours 2>> <<set $daycount+=20>> <<include WeatherTimeEffect>> <<timed 25s>> <<goto MS>> <<set $msloc to 5, $music to 18, $break to true, $spaceland to true>> <</timed>> <<include NewSounds>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set _atsphere to true>> <<set _atms to true>> <<set $wopos to 999>> <<include GirlCheck>> <<unset $mscomp>> <<unset $mssleep>> <<unset $skyehere>> <<unset $comesfromms>> <<if $msg is undefined>> <<set $msg1 to 1>> <<set $msg2 to 1>> <<set $msg3 to 1>> <<set $msg4 to 1>> <<set $msg5 to 1>> <<set $msg6 to 1>> <<set $msg7 to 1>> <<set $msg8 to 1>> <<set $msg9 to 1>> <<set $msg10 to 1>> <<set $msg11 to 1>> <<set $msg12 to 1>> <<set $msg13 to 1>> <<set $msg to true>> <</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<if $wasino isnot true>> <<set $daycount+=3>> <<addmins 18>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> /* ELEVATOR */ <<if $msloc is 6>> [img[$imgpath + "Maps/ms0.jpg"]] /* <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_deck1.png"][MSmap][$msloc to 10, $metalstair to true, $noclick to true]] </div> */ <<if $ariaass is 3>> <<if $msg1 is undefined and $msg2 is undefined>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_deck2.png"][MSmap][$msloc to 21, $metalstair to true, $noclick to true]] </div> <<else>> <div class="downmiddle opac"> [img[$imgpath + "Maps/waysign_deck2.png"]] </div> <</if>> <</if>> <<if $ariaass isnot 3>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_deck2.png"][MSmap][$msloc to 21, $metalstair to true, $noclick to true]] </div> <div class="leftmiddle lighthover"> [img[$imgpath + "Maps/waysign_hangar.png"][MS][$msloc to 5]] </div> <</if>> <<if $ariaass is 3>> <<if $msg1 gte 1>> <div class="kaseyband2 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 170, $msfight to 1]]</div> <</if>> <<if $msg2 gte 1>> <div class="kaseyband4 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 170, $msfight to 2]]</div> <</if>> <<else>> <<if $msg1 gte 1>> <div class="kaseyband2 lighthover">[img[$imgpath + "Maps/enemyblue.png"][CombatRoom][$combat to 170]]</div> <</if>> <<if $msg2 gte 1>> <div class="kaseyband4 lighthover">[img[$imgpath + "Maps/enemyblue.png"][CombatRoom][$combat to 170]]</div> <</if>> <</if>> <</if>> /* SECTION 1 */ <<if $msloc is 21>> [img[$imgpath + "Maps/ms1.jpg"]] <div class="leftmiddle2 lighthover"> [img[$imgpath + "Maps/waysign_elevator.png"][MSmap][$msloc to 6]] </div> <div class="rightmiddle lighthover"> [img[$imgpath + "Maps/waysign_s2.png"][MSmap][$msloc to 22]] </div> <</if>> /* Section 2 */ <<if $msloc is 22>> [img[$imgpath + "Maps/ms2.jpg"]] <<if $ariaass isnot 3>> <div class="upmiddleleft lighthover"> <div class="nudge20right"> [img[$imgpath + "Maps/waysign_medbay.png"][MS][$msloc to 50]] </div> </div> <div class="downleft lighthover"> <div class="nudge20left"> [img[$imgpath + "Maps/waysign_rec.png"][MS][$msloc to 51]] </div> </div> <</if>> <<if $quest_smr gte 8>> <<if $npc.av48.state is 0>> <div class="enpos8"> <<hovertip "Kansas Adler">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av48", $adpos to 0]] <</hovertip>> </div> <</if>> <</if>> <<if $quest_skye is 2 and $didskye is undefined>> <div class="dextercolt lighthover"> [img[$imgpath + "Maps/skye.png"][MScaving][$mscaving to 40, $adpos to 0, $adpos2 to 0]] </div> <</if>> <<if $npc.av40.state is 0>> <div class="dextercolt lighthover"> <<hovertip "Lt. Skye">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av40"]] <</hovertip>> </div> <</if>> <div class="leftmiddle2 lighthover"> [img[$imgpath + "Maps/waysign_s1.png"][MSmap][$msloc to 21]] </div> <<if $ariaass is 3>> <<if $msg3 gte 1>> <div class="kaseyband1 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 170, $msfight to 3]]</div> <<set _block3 to true>> <</if>> <<else>> <<if $msg3 gte 1>> <div class="kaseyband1 lighthover">[img[$imgpath + "Maps/enemyblue.png"][CombatRoom][$combat to 170]]</div> <</if>> <</if>> <div class="rightmiddle lighthover"> <<if _block3 isnot true>> [img[$imgpath + "Maps/waysign_sec3.png"][MSmap][$msloc to 23]] <<else>> <div class="opac"> [img[$imgpath + "Maps/waysign_sec3.png"]] </div> <</if>> </div> <</if>> /* Section 3 */ <<if $msloc is 23>> [img[$imgpath + "Maps/ms3.jpg"]] <<if $quest_smr gte 10>> <div class="downmiddle lighthover"> [img[$imgpath + "Maps/waysign_armory.png"][MS][$msloc to 52]] </div> <</if>> <div class="leftdown lighthover"> [img[$imgpath + "Maps/waysign_sec2left.png"][MSmap][$msloc to 22]] </div> <<if $ariaass is 3>> <<if $msg9 is 1>> <div class="peas lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 175, $pallen to 9]]</div> <div class="uprightmax opac"> [img[$imgpath + "Maps/waysign_upperdeck.png"]] </div> <<set $msg10 to 1>> <<else>> <div class="uprightmax lighthover"> [img[$imgpath + "Maps/waysign_upperdeck.png"][MScaving][$msloc to 30, $mscaving to 60, $adpos to 0, $adpos2 to 0]] </div> <</if>> <</if>> <<if $quest_aria gte 19>> <div class="uprightmax lighthover"> [img[$imgpath + "Maps/waysign_upperdeck.png"][MSmap][$msloc to 30]] </div> <</if>> <<if $state is 0 and $gagagag is true>> /* after aria done */ <div class="uprightmax lighthover"> [img[$imgpath + "Maps/waysign_upperdeck.png"][MSmap][$msloc to 30]] </div> <div class="kaseyspec1 lighthover">[img[$imgpath + "Maps/artmodule.png"][MScaving][$mscaving to 999]]</div> <</if>> /* state 0 ends */ <<if $quest_aria2 gte 2 and $quest_aria4 is 0>> <div class="nudge24right"> <div class="losthouse lighthover"> [img[$imgpath + "Maps/hangarcontrol.png"][MScaving][$mscaving to 49, $adpos to 0, $adpos2 to 0]] </div> </div> <</if>> <</if>> /* Upper deck */ <<if $msloc is 30>> [img[$imgpath + "Maps/ms4.jpg"]] <div class="downmiddle lighthover"> <div class="nudge20left"> [img[$imgpath + "Maps/waysign_downsec3.png"][MSmap][$msloc to 23]] </div> </div> <<if $quest_smr is 8>> <div class="enpos12 lighthover"> [img[$imgpath + "Maps/meeting.png"][M3Scaving][$m3scaving to 2, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <<if $haremlec gte 4>> <<if $quest_smr is 10>> <div class="enpos12 lighthover"> [img[$imgpath + "Maps/mord.png"][M3Scaving][$m3scaving to 12, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <<elseif $quest_smr is 11>> <div class="enpos12 lighthover"> [img[$imgpath + "Maps/mord.png"][M3Scaving][$m3scaving to 12, $adpos to 4]] </div> <</if>> <</if>> <<if $quest_smr is 41>> <div class="enpos12 lighthover"> [img[$imgpath + "Maps/mord.png"][M3Scaving][$m3scaving to 36, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <<if $quest_smr gte 10>> <div class="upmiddle lighthover"> [img[$imgpath + "Maps/waysign_upharem.png"][MS][$msloc to 53, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] </div> <</if>> <<if $owneve gte 0>> <<include Eve>> <<if $npc.av43.state is 0>> <div class="enpos14 lighthover"> <<hovertip "Eve">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av43", $adpos to 0, $pic to 0]] <</hovertip>> </div> <</if>> <</if>> <<if $ionafirst is 25>><<set _noion to true>><</if>> <<if $ionafirst gte 4 and $ionafirst lte 24>><<set _noion to true>><</if>> <<if $owniona gte 0 and _noion isnot true>> <<include Iona>> <<if $npc.av44.state is 0>> <div class="enpos12 lighthover"> <<hovertip "Iona">> [img[$imgpath + "Maps/mercicon.png"][RoamAdd][$c_npc to "av44", $adpos to 0, $pic to 0]] <</hovertip>> </div> <</if>> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik"> <<if $msloc is 6>>ELEVATOR CENTRAL<</if>> <<if $msloc is 21>>SECTION 1 (DECK II)<</if>> <<if $msloc is 22>>SECTION 2 (DECK II)<</if>> <<if $msloc is 23>>SECTION 3 (DECK II)<</if>> <<if $msloc is 30>>UPPER DECK (CONTROL ROOM)<</if>> <div class="tex5px"><hr color="black"></div></div> <br><br> <<if $msloc is 6>> There's a faint humming sound coming from a distant gravity engine. <<elseif $msloc is 22>> The sound of ventilation drums mix with the atmosphere from nearby domestic and recreational facilities. <<elseif $msloc is 23>> It's eerily quiet here - except for a faint humming sound coming from a nearby computer terminal. <<elseif $msloc is 30>> It's very quiet up here. <<else>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<unset $loiter>><<if $debugg isnot true>> <div class="linemodholder"> <div class="row"> <div class="resholder lighthover"> <<hovertip "Economy & Influence">> [img[$imgpath + "Butt/manbuttman.png"][EcoList]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Bathroom">> [img[$imgpath + "Butt/manbuttbath.png"][Bathroom][$pic to 85]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Crafting">> [img[$imgpath + "Butt/manbuttcraft.png"][Crafting][$craftstage to 0]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Training">> <<if $trained lte 1>>[img[$imgpath + "Butt/manbutttrain.png"][EduMaster]]<<else>><div class="opac">[img[$imgpath + "Butt/manbutttrain.png"]]</div><</if>> <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Library">> [img[$imgpath + "Butt/sidebuttlib.png"][Library]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Prostitution ring">> [img[$imgpath + "Butt/manbuttprosti.png"][ProstEngine]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Followers">> [img[$imgpath + "Butt/manbuttparty.png"][Followers][$comesfromhouse to true]] <</hovertip>> </div> <div class="resholder lighthover"> <<if $ver gte 10830>> <<hovertip "NPCs">> <div class="lighthover">[img[$imgpath + "Butt/manbuttannex.png"][SMenu2]]</div> <</hovertip>> <<else>> <<hovertip "household">> <div class="lighthover">[img[$imgpath + "Butt/manbuttannex.png"][Issid][$activeissid to 0]]</div> <</hovertip>> <</if>> </div> /* top row ends */ </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> <<hovertip "Manage house">> [img[$imgpath + "Butt/manbutthouse.png"][House2][$activehouse to 1, $event2 to 0, $event to 0]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Manage yard">> [img[$imgpath + "Butt/manbuttyard.png"][House][$activehouse to 1, $event2 to 0, $event to 0]] <</hovertip>> </div> <div class="resholder lighthover"> <<if $ver gte 10830>> <<hovertip "Nursery">> [img[$imgpath + "Butt/manbuttnurse.png"][Nursery2]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttnurse.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<hovertip "Arrange event">> <<unset $mainactive>> [img[$imgpath + "Butt/manbuttevent.png"][Party][$guests to 0, $outguests to 0]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "Religion">> [img[$imgpath + "Butt/manbuttrel.png"][Religion]] <</hovertip>> </div> <div class="resholder lighthover"> <<hovertip "debug">> [img[$imgpath + "Butt/debugg.png"][Home1][$debugg to true]] <</hovertip>> </div> <<if $techmod gte 1>> <div class="resholder lighthover"> <<hovertip "Tech Module">> [img[$imgpath + "Butt/manbuttgrid.png"][Grid][$opencomp to true]] <</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttgrid.png"]] </div> <</if>> <<if $ownbooster gte 1>> <div class="resholder lighthover"> <<hovertip "Take DX">> [img[$imgpath + "Butt/manbuttneedle.png"][Home][$boosting to true]] <</hovertip>> </div> <<else>> <div class="resholder lighthover"> <<hovertip "City Map">> [img[$imgpath + "Butt/manbuttmap.png"][Ikaanos]] <</hovertip>> </div> <</if>> /* lsat row */ </div> <div class="row ul"> <<if $stampoints gte 1>>[[Spend time|Home][$addtime to true]]<</if>> <<include Conclude>> </div> </div> <</if>> /* debug ends */ /* MAIN MAX HEALTH CALCULATOR FOR NPCS */ <<for _testh range $npc>> <<if _testh.state gte 0>> <<if _testh.himp is undefined>> <<set _testh.himp to 0>> <<if _testh.girlid is 29>><<set _testh.himp to 1>><</if>> <<set _chep to true>> <<set _idcom to _testh.girlid>> <</if>> <<set _testh.toughness to _testh.maxstamina>> <<set _testh.toughness+=_testh.str>> <<if _testh.body lte 1>><<set _bod to 0>><</if>> <<if _testh.body is 2>><<set _bod to 10>><</if>> <<if _testh.body is 3>><<set _bod to 35>><</if>> <<if _testh.body is 4>><<set _bod to 70>><</if>> <<if _testh.body is 5>><<set _bod to 100>><</if>> <<if _testh.body is 6>><<set _bod to 90>><</if>> <<if _testh.body is 7>><<set _bod to 110>><</if>> <<if _testh.body is 8>><<set _bod to 125>><</if>> <<if _testh.body is 9>><<set _bod to 150>><</if>> <<set _testh.toughness+=_bod>> <<set _testh.toughness/=2>> <<if _testh.girlid is 31>><<set _testh.toughness*=0.7>><</if>> /* frail males */ /* health implant */ <<if _testh.himp gte 1>><<set _testh.toughness+=25>><</if>> <<if _testh.himp gte 2>><<set _testh.toughness+=50>><</if>> <<if _testh.himp gte 3>><<set _testh.toughness+=50>><</if>> <<if _testh.himp gte 4>><<set _testh.toughness+=50>><</if>> <<if _testh.himp gte 5>><<set _testh.toughness+=50>><</if>> <<set _testh.toughness = Math.round(_testh.toughness)>> <<if _chep is true and _idcom is _testh.girlid>> <<set _testh.health to _testh.toughness>> <</if>> <</if>> <</for>><<if $npc.av40.girlname is undefined>> <<set $npc.av40 = { state: 0, status: 5, sex: 0, actnpc: 39, combatid: 18, daysa: 0, agedays: 10, salary: 350, /* also add to Jobs - salary demands */ age: 25, body: 3, aw: 53, ah: 165, girlname: "Milou", girlnames: "Milou's", last: "Skye", girlid: 40, willpower: 90, kind: 40, discipline: 80, int: 70, dex: 100, aca: 35, tech: 75, med: 50, melee: 50, ranged: 85, domestic: 15, dancing: 40, acro: 85, per: 30, garden: 0, survival: 5, admin: 20, prest: 40, happiness: 40, str: 50, maxstamina: 70, tempstamina: 70, health: 70, toughness: 70, beauty: 75, charisma: 75, person: 2, pregnant: 0, fertility: 40, seload: 0, devotion: random(5, 7), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 40, likeanal: 0, likepussy: 25, likeoral: 65, likesadist: 15, lesbian: 8, pain: 0, respect: 2, bondage: 0, analxp: 10, pussyxp: 35, oralxp: 60, kissingxp: 25, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Captain", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "padded", weapon: "pistol", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 100, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 1, traitammo: 100, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 100, /* 30 is default */ traitfem: 0, traitperf: 100, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 100, traitwarrior: 100, traitwild: 0, traitcrack: 100, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>>/* ASSIGN TO GROUP TEMPLATE */ <<if $groadd gte 1>> <<if $groadd is 1>><<set $gr1.state to 1>><</if>> <<if $groadd is 2>><<set $gr2.state to 1>><</if>> <<if $groadd is 3>><<set $gr3.state to 1>><</if>> <<if $groadd is 4>><<set $gr4.state to 1>><</if>> <<if $groadd is 5>><<set $gr5.state to 1>><</if>> <<if $groadd is 6>><<set $gr6.state to 1>><</if>> <<for _add range $npc>> <<if _add.dayblock is 999 and $groadd is 1>><<set _add.group1 to 1>><</if>> <<if _add.dayblock is 999 and $groadd is 2>><<set _add.group2 to 1>><</if>> <<if _add.dayblock is 999 and $groadd is 3>><<set _add.group3 to 1>><</if>> <<if _add.dayblock is 999 and $groadd is 4>><<set _add.group4 to 1>><</if>> <<if _add.dayblock is 999 and $groadd is 5>><<set _add.group5 to 1>><</if>> <<if _add.dayblock is 999 and $groadd is 6>><<set _add.group6 to 1>><</if>> <</for>> <<unset $groadd>> <</if>> /* ASSIGN A GROUP AS FOLLOWERS */ <<if $groass gte 1>> /* remove temp combat prowess */ <<unset $cs1_combatprow>> <<unset $cs2_combatprow>> <<unset $cs3_combatprow>> <<unset $cs4_combatprow>> /* unassign old */ <<include DelAll>> /* assign new */ /* gr 1 */ <<if $groass is 1>> <<for _ass range $npc>> <<unset _dayblocked>> <<if $diff gte 3 and $daycount gte 70 and $daycount lte 160>> <<if _ass.dayblock is 1 or _ass.dayblock is 2 or _ass.dayblock is 3 or _ass.dayblock is 4 or _ass.dayblock is 7 or _ass.dayblock is 6 or _ass.dayblock is 9 or _ass.dayblock is 10 or _ass.dayblock is 13 or _ass.dayblock is 11 or _ass.dayblock is 30 or _ass.dayblock is 31 or _ass.dayblock is 18 or _ass.dayblock is 34>><<set _dayblocked to true>><</if>> <</if>> /* cat checker */ <<unset _catbusy2>> <<if $quest_cat gte 15 and $quest_cat lte 18 and _ass.girlid is 13>><<set _catbusy2 to true>><</if>> <<if _ass.group1 is 1 and _ass.bondage lte 0 and _ass.dayblock isnot 25 and _ass.dayblock isnot 26 and _ass.dayblock isnot 409 and _ass.dayblock isnot 410 and _ass.dayblock isnot 411 and _ass.dayblock isnot 412 and _ass.dayblock isnot 413 and _ass.dayblock isnot 414 and _ass.dayblock isnot 415 and _dayblocked isnot true and _ass.dayblock isnot 600 and _ass.dayoff isnot 1 and _catbusy2 isnot true>><<set _asse to _ass.actnpc>><<set _asse+=1>><<set $followcommand to "av"+_asse>><<set _followcommand2 = $npc[$followcommand]>><<include MasterChange>><<set $followers+=1>><<unset _stop>><</if>> <</for>> <<set _assigned1 to true>> <</if>> /* gr 1 ends */ /* gr 2 */ <<if $groass is 2>> <<for _ass range $npc>> <<unset _dayblocked>> <<if $diff gte 3 and $daycount gte 70 and $daycount lte 160>> <<if _ass.dayblock is 1 or _ass.dayblock is 2 or _ass.dayblock is 3 or _ass.dayblock is 4 or _ass.dayblock is 7 or _ass.dayblock is 6 or _ass.dayblock is 9 or _ass.dayblock is 10 or _ass.dayblock is 13 or _ass.dayblock is 11 or _ass.dayblock is 30 or _ass.dayblock is 31 or _ass.dayblock is 18 or _ass.dayblock is 34>><<set _dayblocked to true>><</if>> <</if>> /* cat checker */ <<unset _catbusy2>> <<if $quest_cat gte 15 and $quest_cat lte 18 and _ass.girlid is 13>><<set _catbusy2 to true>><</if>> <<if _ass.group2 is 1 and _ass.bondage lte 0 and _ass.dayblock isnot 25 and _ass.dayblock isnot 26 and _ass.dayblock isnot 409 and _ass.dayblock isnot 410 and _ass.dayblock isnot 411 and _ass.dayblock isnot 412 and _ass.dayblock isnot 413 and _ass.dayblock isnot 414 and _ass.dayblock isnot 415 and _dayblocked isnot true and _ass.dayblock isnot 600 and _ass.dayoff isnot 1 and _catbusy2 isnot true>><<set _asse to _ass.actnpc>><<set _asse+=1>><<set $followcommand to "av"+_asse>><<set _followcommand2 = $npc[$followcommand]>><<include MasterChange>><<set $followers+=1>><<unset _stop>><</if>> <</for>> <<set _assigned2 to true>> <</if>> /* gr 2 ends */ /* gr 3 */ <<if $groass is 3>> <<for _ass range $npc>> <<unset _dayblocked>> <<if $diff gte 3 and $daycount gte 70 and $daycount lte 160>> <<if _ass.dayblock is 1 or _ass.dayblock is 2 or _ass.dayblock is 3 or _ass.dayblock is 4 or _ass.dayblock is 7 or _ass.dayblock is 6 or _ass.dayblock is 9 or _ass.dayblock is 10 or _ass.dayblock is 13 or _ass.dayblock is 11 or _ass.dayblock is 30 or _ass.dayblock is 31 or _ass.dayblock is 18 or _ass.dayblock is 34>><<set _dayblocked to true>><</if>> <</if>> /* cat checker */ <<unset _catbusy2>> <<if $quest_cat gte 15 and $quest_cat lte 18 and _ass.girlid is 13>><<set _catbusy2 to true>><</if>> <<if _ass.group3 is 1 and _ass.bondage lte 0 and _ass.dayblock isnot 25 and _ass.dayblock isnot 26 and _ass.dayblock isnot 409 and _ass.dayblock isnot 410 and _ass.dayblock isnot 411 and _ass.dayblock isnot 412 and _ass.dayblock isnot 413 and _ass.dayblock isnot 414 and _ass.dayblock isnot 415 and _dayblocked isnot true and _ass.dayblock isnot 600 and _ass.dayoff isnot 1 and _catbusy2 isnot true>><<set _asse to _ass.actnpc>><<set _asse+=1>><<set $followcommand to "av"+_asse>><<set _followcommand2 = $npc[$followcommand]>><<include MasterChange>><<set $followers+=1>><<unset _stop>><</if>> <</for>> <<set _assigned3 to true>> <</if>> /* gr 3 ends */ /* gr 4 */ <<if $groass is 4>> <<for _ass range $npc>> <<unset _dayblocked>> <<if $diff gte 3 and $daycount gte 70 and $daycount lte 160>> <<if _ass.dayblock is 1 or _ass.dayblock is 2 or _ass.dayblock is 3 or _ass.dayblock is 4 or _ass.dayblock is 7 or _ass.dayblock is 6 or _ass.dayblock is 9 or _ass.dayblock is 10 or _ass.dayblock is 13 or _ass.dayblock is 11 or _ass.dayblock is 30 or _ass.dayblock is 31 or _ass.dayblock is 18 or _ass.dayblock is 34>><<set _dayblocked to true>><</if>> <</if>> /* cat checker */ <<unset _catbusy2>> <<if $quest_cat gte 15 and $quest_cat lte 18 and _ass.girlid is 13>><<set _catbusy2 to true>><</if>> <<if _ass.group4 is 1 and _ass.bondage lte 0 and _ass.dayblock isnot 25 and _ass.dayblock isnot 26 and _ass.dayblock isnot 409 and _ass.dayblock isnot 410 and _ass.dayblock isnot 411 and _ass.dayblock isnot 412 and _ass.dayblock isnot 413 and _ass.dayblock isnot 414 and _ass.dayblock isnot 415 and _dayblocked is undefined and _ass.dayblock isnot 600 and _ass.dayoff isnot 1 and _catbusy2 isnot true>><<set _asse to _ass.actnpc>><<set _asse+=1>><<set $followcommand to "av"+_asse>><<set _followcommand2 = $npc[$followcommand]>><<include MasterChange>><<set $followers+=1>><<unset _stop>><</if>> <</for>> <<set _assigned4 to true>> <</if>> /* gr 4 ends */ /* gr 5 */ <<if $groass is 5>> <<for _ass range $npc>> <<unset _dayblocked>> <<if $diff gte 3 and $daycount gte 70 and $daycount lte 160>> <<if _ass.dayblock is 1 or _ass.dayblock is 2 or _ass.dayblock is 3 or _ass.dayblock is 4 or _ass.dayblock is 7 or _ass.dayblock is 6 or _ass.dayblock is 9 or _ass.dayblock is 10 or _ass.dayblock is 13 or _ass.dayblock is 11 or _ass.dayblock is 30 or _ass.dayblock is 31 or _ass.dayblock is 18 or _ass.dayblock is 34>><<set _dayblocked to true>><</if>> <</if>> /* cat checker */ <<unset _catbusy2>> <<if $quest_cat gte 15 and $quest_cat lte 18 and _ass.girlid is 13>><<set _catbusy2 to true>><</if>> <<if _ass.group5 is 1 and _ass.bondage lte 0 and _ass.dayblock isnot 25 and _ass.dayblock isnot 26 and _ass.dayblock isnot 409 and _ass.dayblock isnot 410 and _ass.dayblock isnot 411 and _ass.dayblock isnot 412 and _ass.dayblock isnot 413 and _ass.dayblock isnot 414 and _ass.dayblock isnot 415 and _dayblocked is undefined and _ass.dayblock isnot 600 and _ass.dayoff isnot 1 and _catbusy2 isnot true>><<set _asse to _ass.actnpc>><<set _asse+=1>><<set $followcommand to "av"+_asse>><<set _followcommand2 = $npc[$followcommand]>><<include MasterChange>><<set $followers+=1>><<unset _stop>><</if>> <</for>> <<set _assigned5 to true>> <</if>> /* gr 5 ends */ /* gr 6 */ <<if $groass is 6>> <<for _ass range $npc>> <<unset _dayblocked>> <<if $diff gte 3 and $daycount gte 70 and $daycount lte 160>> <<if _ass.dayblock is 1 or _ass.dayblock is 2 or _ass.dayblock is 3 or _ass.dayblock is 4 or _ass.dayblock is 7 or _ass.dayblock is 6 or _ass.dayblock is 9 or _ass.dayblock is 10 or _ass.dayblock is 13 or _ass.dayblock is 11 or _ass.dayblock is 30 or _ass.dayblock is 31 or _ass.dayblock is 18 or _ass.dayblock is 34>><<set _dayblocked to true>><</if>> <</if>> /* cat checker */ <<unset _catbusy2>> <<if $quest_cat gte 15 and $quest_cat lte 18 and _ass.girlid is 13>><<set _catbusy2 to true>><</if>> <<if _ass.group6 is 1 and _ass.bondage lte 0 and _ass.dayblock isnot 25 and _ass.dayblock isnot 26 and _ass.dayblock isnot 409 and _ass.dayblock isnot 410 and _ass.dayblock isnot 411 and _ass.dayblock isnot 412 and _ass.dayblock isnot 413 and _ass.dayblock isnot 414 and _ass.dayblock isnot 415 and _dayblocked is undefined and _ass.dayblock isnot 600 and _ass.dayoff isnot 1 and _catbusy2 isnot true>><<set _asse to _ass.actnpc>><<set _asse+=1>><<set $followcommand to "av"+_asse>><<set _followcommand2 = $npc[$followcommand]>><<include MasterChange>><<set $followers+=1>><<unset _stop>><</if>> <</for>> <<set _assigned6 to true>> <</if>> /* gr 6 ends */ <<include LoadFollow>> <<unset $groass>> <</if>> <<if $cleargroup is 1>> <<set _holder to $gr1.name>> <<set $gr1 = { name: _holder, state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <</if>> <<if $cleargroup is 2>> <<set _holder to $gr2.name>> <<set $gr2 = { name: _holder, state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <</if>> <<if $cleargroup is 3>> <<set _holder to $gr3.name>> <<set $gr3 = { name: _holder, state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <</if>> <<if $cleargroup is 4>> <<set _holder to $gr4.name>> <<set $gr4 = { name: _holder, state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <</if>> <<if $cleargroup is 5>> <<set _holder to $gr5.name>> <<set $gr5 = { name: _holder, state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <</if>> <<if $cleargroup is 6>> <<set _holder to $gr6.name>> <<set $gr6 = { name: _holder, state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <</if>> <<if $cleargroup gte 1>> <<if $cleargroup is 1>> <<for _clear range $npc>> <<if _clear.group1 is 1>><<set _clear.group1 to 0>><</if>> <</for>> <</if>> <<if $cleargroup is 2>> <<for _clear range $npc>> <<if _clear.group2 is 1>><<set _clear.group2 to 0>><</if>> <</for>> <</if>> <<if $cleargroup is 3>> <<for _clear range $npc>> <<if _clear.group3 is 1>><<set _clear.group3 to 0>><</if>> <</for>> <</if>> <<if $cleargroup is 4>> <<for _clear range $npc>> <<if _clear.group4 is 1>><<set _clear.group4 to 0>><</if>> <</for>> <</if>> <<if $cleargroup is 5>> <<for _clear range $npc>> <<if _clear.group5 is 1>><<set _clear.group5 to 0>><</if>> <</for>> <</if>> <<if $cleargroup is 6>> <<for _clear range $npc>> <<if _clear.group6 is 1>><<set _clear.group6 to 0>><</if>> <</for>> <</if>> <<unset $cleargroup>> <</if>> <div class="row"> /* GROUP 1 BEGINS */ <div class="tellbox3"> <<if $changegr1 is true>> <center> <div class="tex18px"> <br> ''ENTER GROUP NAME''<br> </div> <br> <div class="nudge40right"> <<textbox "$newcall" "">> </div> <br><br> <div class="ulsmall"> <<link "Continue">> <<set $gr1.name to $newcall.trim()>> <<if $newcall is "">> <<replace "#input-error">><center>Please enter at least <br>one character.</center><</replace>> <<else>> <<goto "Followers">> <<unset $changegr1>> <<unset $newcall>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <<else>> <<set _num1 to 0>> <div class="tex8px"><br></div> <center> <div class="tex19px uppernocut"><<hovertip "rename group">>- [[""+$gr1.name|Followers][$changegr1 to true]] -<</hovertip>></div> </center> <div class="tex5px"><br></div> <<for _gr1 range $npc>> <<if _gr1.group1 is 1>><li><<hovertip "_gr1.health/_gr1.toughness">>''_gr1.girlname _gr1.last''<</hovertip>></li><<set _num1+=1>> <</if>> <</for>> <<if _num1 is 0>><<set $gr1.state to 0>><</if>> <div class="grbot"> <div class="row"> <div class="resholdersmall"> <<if $gr1.state is 0 and $followers gte 1>><<hovertip "assign current followers">>[img[$imgpath + "Butt/gr1butt.png"][Followers][$groadd to 1]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr1butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num1 gte 1>><<hovertip "assign group as followers">>[img[$imgpath + "Butt/gr2butt.png"][Followers][$groass to 1, $followers to 0]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr2butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num1 gte 1>><<hovertip "clear group">>[img[$imgpath + "Butt/gr3butt.png"][Followers][$cleargroup to 1]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr3butt.png"]]</div><</if>> </div> </div> </div> <</if>> /* change name ends */ </div> /* box 1 ends */ /* GROUP 2 BEGINS */ <div class="tellbox3"> <<if $changegr2 is true>> <center> <div class="tex18px"> <br> ''ENTER GROUP NAME''<br> </div> <br> <div class="nudge40right"> <<textbox "$newcall2" "">> </div> <br><br> <div class="ulsmall"> <<link "Continue">> <<set $gr2.name to $newcall2.trim()>> <<if $newcall2 is "">> <<replace "#input-error">><center>Please enter at least <br>one character.</center><</replace>> <<else>> <<goto "Followers">> <<unset $changegr2>> <<unset $newcall2>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <<else>> <<set _num2 to 0>> <div class="tex8px"><br></div> <center> <div class="tex19px uppernocut"><<hovertip "rename group">>- [[""+$gr2.name|Followers][$changegr2 to true]] -<</hovertip>></div> </center> <div class="tex5px"><br></div> <<for _gr2 range $npc>> <<if _gr2.group2 is 1>><li><<hovertip "_gr2.health/_gr2.toughness">>''_gr2.girlname _gr2.last''<</hovertip>></li><<set _num2+=1>><</if>> <</for>> <<if _num2 is 0>><<set $gr2.state to 0>><</if>> <div class="grbot"> <div class="row"> <div class="resholdersmall"> <<if $gr2.state is 0 and $followers gte 1>><<hovertip "assign current followers">>[img[$imgpath + "Butt/gr1butt.png"][Followers][$groadd to 2]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr1butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num2 gte 1>><<hovertip "assign group as followers">>[img[$imgpath + "Butt/gr2butt.png"][Followers][$groass to 2, $followers to 0]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr2butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num2 gte 1>><<hovertip "clear group">>[img[$imgpath + "Butt/gr3butt.png"][Followers][$cleargroup to 2]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr3butt.png"]]</div><</if>> </div> </div> </div> <</if>> /* change name ends */ </div> /* box 1 ends */ /* GROUP 3 BEGINS */ <div class="tellbox3"> <<if $changegr3 is true>> <center> <div class="tex18px"> <br> ''ENTER GROUP NAME''<br> </div> <br> <div class="nudge40right"> <<textbox "$newcall3" "">> </div> <br><br> <div class="ulsmall"> <<link "Continue">> <<set $gr3.name to $newcall3.trim()>> <<if $newcall3 is "">> <<replace "#input-error">><center>Please enter at least <br>one character.</center><</replace>> <<else>> <<goto "Followers">> <<unset $changegr3>> <<unset $newcall3>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <<else>> <<set _num3 to 0>> <div class="tex8px"><br></div> <center> <div class="tex19px uppernocut"><<hovertip "rename group">>- [[""+$gr3.name|Followers][$changegr3 to true]] -<</hovertip>></div> </center> <div class="tex5px"><br></div> <<for _gr3 range $npc>> <<if _gr3.group3 is 1>><li><<hovertip "_gr3.health/_gr3.toughness">>''_gr3.girlname _gr3.last''<</hovertip>></li><<set _num3+=1>><</if>> <</for>> <<if _num3 is 0>><<set $gr3.state to 0>><</if>> <div class="grbot"> <div class="row"> <div class="resholdersmall"> <<if $gr3.state is 0 and $followers gte 1>><<hovertip "assign current followers">>[img[$imgpath + "Butt/gr1butt.png"][Followers][$groadd to 3]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr1butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num3 gte 1>><<hovertip "assign group as followers">>[img[$imgpath + "Butt/gr2butt.png"][Followers][$groass to 3, $followers to 0]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr2butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num3 gte 1>><<hovertip "clear group">>[img[$imgpath + "Butt/gr3butt.png"][Followers][$cleargroup to 3]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr3butt.png"]]</div><</if>> </div> </div> </div> <</if>> /* change name ends */ </div> /* box 3 ends */ </div> /* first row ends */ <br><br> <div class="row"> /* GROUP 4 BEGINS */ <div class="tellbox3"> <<if $changegr4 is true>> <center> <div class="tex18px"> <br> ''ENTER GROUP NAME''<br> </div> <br> <div class="nudge40right"> <<textbox "$newcall4" "">> </div> <br><br> <div class="ulsmall"> <<link "Continue">> <<set $gr4.name to $newcall4.trim()>> <<if $newcall4 is "">> <<replace "#input-error">><center>Please enter at least <br>one character.</center><</replace>> <<else>> <<goto "Followers">> <<unset $changegr4>> <<unset $newcall4>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <<else>> <<set _num4 to 0>> <div class="tex8px"><br></div> <center> <div class="tex19px uppernocut"><<hovertip "rename group">>- [[""+$gr4.name|Followers][$changegr4 to true]] -<</hovertip>></div> </center> <div class="tex5px"><br></div> <<for _gr4 range $npc>> <<if _gr4.group4 is 1>><li><<hovertip "_gr4.health/_gr4.toughness">>''_gr4.girlname _gr4.last''<</hovertip>></li><<set _num4+=1>> <</if>> <</for>> <<if _num4 is 0>><<set $gr4.state to 0>><</if>> <div class="grbot"> <div class="row"> <div class="resholdersmall"> <<if $gr4.state is 0 and $followers gte 1>><<hovertip "assign current followers">>[img[$imgpath + "Butt/gr1butt.png"][Followers][$groadd to 4]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr1butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num4 gte 1>><<hovertip "assign group as followers">>[img[$imgpath + "Butt/gr2butt.png"][Followers][$groass to 4, $followers to 0]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr2butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num4 gte 1>><<hovertip "clear group">>[img[$imgpath + "Butt/gr3butt.png"][Followers][$cleargroup to 4]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr3butt.png"]]</div><</if>> </div> </div> </div> <</if>> /* change name ends */ </div> /* box 4 ends */ /* GROUP 5 BEGINS */ <div class="tellbox3"> <<if $changegr5 is true>> <center> <div class="tex18px"> <br> ''ENTER GROUP NAME''<br> </div> <br> <div class="nudge40right"> <<textbox "$newcall5" "">> </div> <br><br> <div class="ulsmall"> <<link "Continue">> <<set $gr5.name to $newcall5.trim()>> <<if $newcall5 is "">> <<replace "#input-error">><center>Please enter at least <br>one character.</center><</replace>> <<else>> <<goto "Followers">> <<unset $changegr5>> <<unset $newcall5>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <<else>> <<set _num5 to 0>> <div class="tex8px"><br></div> <center> <div class="tex19px uppernocut"><<hovertip "rename group">>- [[""+$gr5.name|Followers][$changegr5 to true]] -<</hovertip>></div> </center> <div class="tex5px"><br></div> <<for _gr5 range $npc>> <<if _gr5.group5 is 1>><li><<hovertip "_gr5.health/_gr5.toughness">>''_gr5.girlname _gr5.last''<</hovertip>></li><<set _num5+=1>><</if>> <</for>> <<if _num5 is 0>><<set $gr5.state to 0>><</if>> <div class="grbot"> <div class="row"> <div class="resholdersmall"> <<if $gr5.state is 0 and $followers gte 1>><<hovertip "assign current followers">>[img[$imgpath + "Butt/gr1butt.png"][Followers][$groadd to 5]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr1butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num5 gte 1>><<hovertip "assign group as followers">>[img[$imgpath + "Butt/gr2butt.png"][Followers][$groass to 5, $followers to 0]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr2butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num5 gte 1>><<hovertip "clear group">>[img[$imgpath + "Butt/gr3butt.png"][Followers][$cleargroup to 5]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr3butt.png"]]</div><</if>> </div> </div> </div> <</if>> /* change name ends */ </div> /* box 5 ends */ /* GROUP 6 BEGINS */ <div class="tellbox3"> <<if $changegr6 is true>> <center> <div class="tex18px"> <br> ''ENTER GROUP NAME''<br> </div> <br> <div class="nudge40right"> <<textbox "$newcall6" "">> </div> <br><br> <div class="ulsmall"> <<link "Continue">> <<set $gr6.name to $newcall6.trim()>> <<if $newcall6 is "">> <<replace "#input-error">><center>Please enter at least <br>one character.</center><</replace>> <<else>> <<goto "Followers">> <<unset $changegr6>> <<unset $newcall6>> <</if>> <</link>> </div>@@#input-error;@@ /* INPUT ENDS BELOW*/ </center> <<else>> <<set _num6 to 0>> <div class="tex8px"><br></div> <center> <div class="tex19px uppernocut"><<hovertip "rename group">>- [[""+$gr6.name|Followers][$changegr6 to true]] -<</hovertip>></div> </center> <div class="tex5px"><br></div> <<for _gr6 range $npc>> <<if _gr6.group6 is 1>><li><<hovertip "_gr6.health/_gr6.toughness">>''_gr6.girlname _gr6.last''<</hovertip>></li><<set _num6+=1>><</if>> <</for>> <<if _num6 is 0>><<set $gr6.state to 0>><</if>> <div class="grbot"> <div class="row"> <div class="resholdersmall"> <<if $gr6.state is 0 and $followers gte 1>><<hovertip "assign current followers">>[img[$imgpath + "Butt/gr1butt.png"][Followers][$groadd to 6]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr1butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num6 gte 1>><<hovertip "assign group as followers">>[img[$imgpath + "Butt/gr2butt.png"][Followers][$groass to 6, $followers to 0]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr2butt.png"]]</div><</if>> </div> <div class="resholdersmall"> <<if _num6 gte 1>><<hovertip "clear group">>[img[$imgpath + "Butt/gr3butt.png"][Followers][$cleargroup to 6]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/gr3butt.png"]]</div><</if>> </div> </div> </div> <</if>> /* change name ends */ </div> /* box 6 ends */ </div> /* second row ends */ /* <br> ''GROUP 1''<br> <<set _num1 to 0>> <<for _gr1 range $npc>> <<if _gr1.group1 is 1>>''_gr1.girlname _gr1.last''<br><<set _num1+=1>><</if>> <</for>> <<if $gr1.state is 0 and $followers gte 1>> [[Assign current followers|Followers][$groadd to 1]] <</if>> <<if _num1 gte 1>> [[Assign as followers|Followers][$groass to 1, $followers to 0]]<br> [[clear group|Followers][$cleargroup to 1]]<br> <</if>> <br> ''GROUP 2''<br> <<set _num2 to 0>> <<for _gr2 range $npc>> <<if _gr2.group2 is 1>>''_gr2.girlname _gr2.last''<br><<set _num2+=1>><</if>> <</for>> <<if $gr2.state is 0 and $followers gte 1>> [[Assign current followers|Followers][$groadd to 2]] <</if>> <<if _num2 gte 1>> [[Assign as followers|Followers][$groass to 2, $followers to 0]]<br> [[clear group|Followers][$cleargroup to 2]]<br> <</if>> */<div id="wrapper2"> <<set _npcs to 0>> <<for _che range $npc>> <<if _che.state is 1>><<set _npcs+=1>> (no: _npcs) _che.girlname, state: _che.state, dblock: _che.dayblock, actnpc: _che.actnpc, girlid: _che.girlid, health: _che.health busy: _che.busy salarynow: _che.salarynow salary: _che.salary <br><</if>> <</for>> <br><br> _npcs </div><div class="tellbox3"> <li>_name1</li> <li>_name2</li> <li>_name3</li> <li>_name4</li> </div><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 99>> <<include GirlCheck>> <div class="headsign">REPUBLIC PALACE</div> <<if $ohioreward is 1>> '' $5,000 added to Inventory!<br> 7.62 ammo (x200) added to Inventory!<br> Energy cell (x10) added to Inventory!<br> Tendstim (x10) added to Inventory!<br> Combat tendstim (x2) added to Inventory! '' <<set $cash+=5000>> <<set $a556+=200>> <<set $aenergy+=10>> <<set $ownstimb+=10>> <<set $ownstima+=2>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Is that it? Is this really the cost of saving Arizona Adler's life? I would've thought Ohio valued his sister a bit more than that.// <</if>> <<set $take to 1>> <<unset $ohioreward>> <</if>> <<if $quest_aria is 15>> <<if $adpos isnot 1>> You and your troop enter through the main gates, advancing carefully into the foyer of the great palace building. <br><br> You immediately spot a group of heavily armed men, most of them carrying swords. Some of them seem to belong to the Hakusan wazi guard you faced off against outside. <br><br> ''WARMASTER:'' //You cannot pass! In the name of The Republic - leave this building immediately!// <<set _nogo to true>> <<set _palpic to 1>> <<set $break to true>> <<set $music to 5>> <</if>> <<if $adpos is 1>> <<set _nogo to true>> <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<if $mcpower gte 40>><<set $chance+=10>><</if>> <<if $mcpower gte 100>><<set $chance+=10>><</if>> <<if $mcpower gte 250>><<set $chance+=10>><</if>> <<set $chance-=$skillroll>> <<set $chance-=40>> ''You:'' //Lay down your weapons and you'll not get hurt. You have my word. The Palace district is now under the control of The Third Republic. Resistance is futile.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your booming voice and the obvious problematic situation are enough to persuade the guards, who're forcefully, yet respectfully apprehended by three newly arrived rebel fighters. <br><br> ''WARMASTER:'' //I will remember you, Sir. This city will bounce back. It always has. You just wait!// <<set _succ to true>> <<else>> <<include Fail>> <br><br> Your words are not enough to persuade the group of loyalists. <br><br> ''WARMASTER:'' //For The Chancellor! Fight to the death!// <</if>> <<set _palpic to 1>> <</if>> <<set _nob to true>> <</if>> <<if $action is 0 and _nob isnot true>> You enter the public welcoming hall of the great republic palace. This grand building, honoring the current senate's admiration for Georgian architecture, was erected over 50 years ago during <<if $quest_aria gte 20 and $quest_aria lte 98>>the former<</if>> Mordecai Adler's first years as Chancellor. <<if $quest_aria gte 25 and $questaria lte 98>> <br><br> Today, all the paintings and statues of Mr. Adler have either been defamed or destroyed. <</if>> <<set $action to 1>> <</if>> </div> <div class="pic"> <<if _palpic is undefined>> [img[$imgpath + "Interiors/rpalace.jpg"]] <<elseif _palpic is 1>> [img[$imgpath + "qpics/aria13.jpg"]] <<elseif _palpic is 2>> [img[$imgpath + "qpics/aria13.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $quest_aria is 15>> <<set _nobofors to true>> <<if $adpos isnot 1>> [[Lay down your weapons!|Rpalace][$adpos to 1]] <</if>> <<if _succ isnot true>> [[Attack guards!|CombatRoom][$combat to 175, $pallen to 7]] <</if>> <</if>> <<if _succ is true>> <p class="usedpass">Lay down your weapons!</p> [[Continue|MScaving][$mscaving to 54, $adpos to 5, $break to true, $music to 1, $adpos2 to 0]] <<set _nobofors to true>> <</if>> <<if $quest_aria is 19>> [[The Red Guards' Hall|MScaving][$mscaving to 62, $adpos to 0, $break to true, $music to 14]] <<set _nobofors to true>> <</if>> <<if $ohioreward is true>> [[Claim reward (Ohio)|Rpalace][$ohioreward to 1]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $quest_smr gte 10>> [[Enter republic library|M3Scaving][$m3scaving to 3, $adpos to 0, $adpos2 to 0, $dooropen1 to true]] <</if>> <<if $quest_smr is 12>> [[Arizona adler|M3Scaving][$m3scaving to 13, $adpos to 0, $adpos2 to 0, $dooropen1 to true, $break to true, $music to 1]] <</if>> <<if $quest_smr is 28 and $smraria is undefined>> [[Arizona adler|M3Scaving][$m3scaving to 25, $adpos to 0, $adpos2 to 0, $dooropen1 to true, $music to 1, $break to true]] <</if>> <<if $quest_smr is 15 and $daycount gte 99 and $daycount lte 190>> [[Sword of Edaren|M3Scaving][$m3scaving to 16, $adpos to 0, $adpos2 to 0, $music to 1, $break to true]] <</if>> <<if $quest_smr is 29 and _kansashere is true>> [[Report to Arizona|M3Scaving][$m3scaving to 29, $adpos to 0, $adpos2 to 0, $music to 1, $break to true]] <</if>> <<if $quest_smr is 37>> [[hand in research material|M3Scaving][$m3scaving to 34, $adpos to 0, $adpos2 to 0, $music to 1, $break to true]] <</if>> <<if $quest_aria2 is 0>> [[Enter closed gardens|MScaving][$mscaving to 48, $adpos to 0, $adpos2 to 0, $music to 1, $break to true, $dooropen1 to true]] <<set _nobofors to true>> <</if>> <<include Art>> <<if $npc.av49.state is 0 and $courtxp gte 300>> [[hire bofors gun|RoamAdd][$c_npc to "av49"]] <</if>> <<if $npc.av51.state is 0 and $quest_smr gte 41>> [[Louisiana (interact)|RoamAdd][$c_npc to "av51"]] <</if>> <<if $quest_aria gte 35 and $quest_aria lte 98>> <<if $npc.av11.state is 0>> [[Aria (Interact)|RoamAdd][$c_npc to "av11"]] <</if>> <</if>> <<if $smraria is true>> <<if $npc.av11.state is 0 or $npc.av11.state is -3>> [[Aria (Interact)|RoamAdd][$c_npc to "av11"]] <</if>> <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> /* CHECKER FOR SANDMAN READY NPCS */ <<unset _npcok>> <<if _sex is 0>> <<set _npcok to true>> <</if>> <<if $npc.av41.girlname is undefined>> <<set $npc.av41 = { state: 0, status: 2, sex: 0, actnpc: 40, combatid: 18, daysa: 0, agedays: 1, salary: 0, age: 23, body: 3, aw: 50, ah: 168, girlname: "Valerie", girlnames: "Valerie's", last: "Borsow", girlid: 41, willpower: 20, kind: 30, discipline: 10, int: 35, dex: 100, aca: 15, tech: 5, med: 50, melee: 40, ranged: 25, domestic: 25, dancing: 100, acro: 85, per: 75, garden: 0, survival: 5, admin: 0, happiness: 40, str: 40, maxstamina: 50, tempstamina: 50, health: 50, toughness: 50, beauty: 75, charisma: 80, person: 2, pregnant: 0, fertility: 90, seload: 0, devotion: random(5, 7), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 0, likepussy: 15, likeoral: 15, likesadist: 15, lesbian: 8, pain: 0, respect: 2, bondage: 0, analxp: 10, pussyxp: 25, oralxp: 60, kissingxp: 25, hastasted: 0, wear: "undies", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Master", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 0, traitfrigid: 100, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 100, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 100, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitcrack: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $captivee to true>> <div class="headsign">Random captives</div> <<if $wopos is 21>> Kymanto Hall collaborates with Hamilton Court and a wide variety of slavers who provide the great house with captives that haven't yet entered slavery. The syndicate also harbor a large dorm for transit slaves bound for other destinations. <</if>> <<if $wopos is 62>> You're able to hire able-bodied Scandinavians at Warrior Hall. These hardnened colonists accept most types of labor. <</if>> <div class="row"> <div class="vendorleft"> <br> <center><b>MALES</b></center> <br><div class="tex10px"><br></div> <<if $ownaar is undefined and $wopos is 21>> <div class="ulvendor">[[Brawler|SlaveHall][$event to 4, $action to 3, $action1 to true, $capttype to 1]]</div> <br> <</if>> <<if $quest_tori gte 11 and $wopos is 21>> <<if $helm1 is true>> <div class="ulvendor">[[Mr. Helm|SlaveHall][$event to 4, $action to 3, $action1 to true, $capttype to 2]]</div> <br> <</if>> <</if>> <<if $wopos is 62>> <div class="ulvendor">[[Scandie male|SlaveHall][$event to 4, $action to 3, $action1 to true, $capttype to 2]]</div> <br> <</if>> </div> <div class="vendorright"> <br> <center><b>FEMALES</b></center> <br><div class="tex10px"><br></div> <<if $quest_tori gte 11 and $wopos is 21>> <<if $helm2 is true>> <div class="ulvendor">[[Mrs. Helm|SlaveHall][$event to 4, $action to 3, $action1 to true, $capttype to 3]]</div> <br> <</if>> <</if>> </div> </div> </div> <div class="pic"> <<if $wopos is 21>> [img[$imgpath + "Interiors/kymcapt.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> </div> <div class="alt2"> <<include OptionsOther>> <<if $wopos is 21>> [[Back|Kymanto]] <</if>> <<if $wopos is 62>> [[Back|WarHall]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set $enemy1_id to 12>> <<set $enemy2_id to 12>> <<set $enemy3_id to 12>> <<set $enemy4_id to 12>> <<if $pallen is 1>> /* GATE GUARDS */ You decide to attack the gates! <<set $enemy1_type = 14>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 13>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 175>> <<set $enemy2_htype = 175>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =34>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =55>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "BOFORS GUN">> <<set $enemy4_weapon = "machine40">> <<set $enemy4_health = 500>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 0>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy4_id = 400>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "RIFLEMAN">> <<set $enemy5_weapon = "rifle">> <<set $enemy5_health = 75>> <<set $enemy5_htype = 75>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 30>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <<set $loot to 400>> <</if>> <<if $pallen is 2>> /* GUARDS palen1 */ You attack a company of palace guards! <<set $enemy1_type = 54>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 13>> <<set $enemy2_type = 41>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 255>> <<set $enemy2_htype = 255>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =34>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "plasma">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 36>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =53>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE MARINE">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 80>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy4_id = 16>> <<set $enemy5_type = 53>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE MARINE">> <<set $enemy5_weapon = "cybercannon">> <<set $enemy5_health = 120>> <<set $enemy5_htype = 120>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "hulc">> <<set $enemy5_soak = 50>> <<set $enemy5_sex = "her">> <<set $enemy5_level = 16>> <<set $speloot to 18>> <<set $loot to 500>> <</if>> <<if $pallen is 3>> /* GUARDS palen2 */ You attack a company of palace guards! <<set $enemy1_type = 53>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MASTER XI">> <<set $enemy1_weapon = "cybercannon">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "hulc">> <<set $enemy1_soak = 55>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_level = 15>> <<set $enemy2_type = 41>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 255>> <<set $enemy2_htype = 255>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 15>> <<set $enemy3_type =34>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "plasma">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 36>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 15>> <<set $enemy4_type =44>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWORDMASTER">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 80>> <<set $enemy4_strength = 150>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 35>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $enemy4_id = 16>> <<set $enemy5_type = 53>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE MARINE">> <<set $enemy5_weapon = "cybercannon">> <<set $enemy5_health = 120>> <<set $enemy5_htype = 120>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "hulc">> <<set $enemy5_soak = 50>> <<set $enemy5_sex = "her">> <<set $enemy5_level = 15>> <<set $speloot to 18>> <<set $loot to 500>> <</if>> <<if $pallen is 4>> /* GUARDS palen3 */ <<set $amb to true>> While moving carefully through the streets of the palace, you're suddenly jumped by the famous Wazi Guards - Hakusan swordsmen hired as the elite guardians of "palace affairs". <<set $enemy1_type = 3>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MASTER VAM">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 1600>> <<set $enemy1_level = 13>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MASTER XA">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 255>> <<set $enemy2_htype = 255>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 60>> <<set $enemy2_strength = 150>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 15>> <<set $enemy3_type =33>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SWORDMASTER">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 125>> <<set $enemy3_dex = 110>> <<set $enemy3_strength = 150>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 14>> <<set $enemy4_type =44>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWORDMASTER">> <<set $enemy4_weapon = "powerkatana">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 195>> <<set $enemy4_dex = 80>> <<set $enemy4_strength = 150>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $enemy4_id = 16>> <<set $enemy5_type = 45>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "CHAMPION">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 120>> <<set $enemy5_htype = 120>> <<set $enemy5_wpskill = 125>> <<set $enemy5_dex = 110>> <<set $enemy5_strength = 150>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 15>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 16>> <<set $loot to 500>> <</if>> <<if $pallen is 6>> /* LAST palen5 */ You launch a final assault against the palace assigned AC-42 crawler. The vehicle is backed by two ground-mounted Bofors guns! <<set $enemy1_type =55>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "BOFORS GUN">> <<set $enemy1_weapon = "machine40">> <<set $enemy1_health = 500>> <<set $enemy1_htype = 500>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 0>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy1_id = 400>> <<if $state gte 1>> <<set $enemy2_type = 156>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "AC-42 APC">> <<set $enemy2_weapon = "tank100">> <<set $enemy2_health = 700>> <<if $diff gte 3>><<set $enemy2_health = 1000>><</if>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 0>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 70>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy2_id = 156>> <<set $enemy4_type =55>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "BOFORS GUN">> <<set $enemy4_weapon = "machine40">> <<set $enemy4_health = 500>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 75>> <<set $enemy4_dex = 0>> <<set $enemy4_armor= "none">> <<set $enemy4_soak = 0>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy4_id = 400>> <<set $enemy5_type = 37>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "RED GUARD">> <<if $days gte 2000 or $ariasus gte 5 or $diff gte 3>> <<set $enemy5_weapon = "cybercannon">> <<set $enemy5_health = 250>> <<set $enemy5_htype = 250>> <<else>> <<set $enemy5_weapon = "coil">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <</if>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 80>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 16>> <</if>> <<set $loot to 400>> <</if>> <<if $pallen is 7>> /* GUARDS INSIDE inpalen1 */ <<set $enemy1_type = 46>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WARMASTER">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 2600>> <<set $enemy1_level = 13>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SWORDMASTER">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 255>> <<set $enemy2_htype = 255>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 60>> <<set $enemy2_strength = 150>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 11>> <<set $enemy3_type =6>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SWORDMASTER">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 125>> <<set $enemy3_dex = 110>> <<set $enemy3_strength = 150>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =53>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "CYBER ELITE">> <<set $enemy4_weapon = "cybercannon">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 195>> <<set $enemy4_dex = 80>> <<set $enemy4_strength = 100>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy4_id = 16>> <<set $enemy5_type = 40>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "CAPTAIN">> <<set $enemy5_weapon = "coil">> <<set $enemy5_health = 220>> <<set $enemy5_htype = 220>> <<set $enemy5_wpskill = 125>> <<set $enemy5_dex = 110>> <<set $enemy5_strength = 150>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 16>> <<set $speloot to 18>> <<set $loot to 500>> <</if>> <<if $pallen is 8>> /* Mayor */ <<set $enemy1_type = 58>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "Mr. Lancour">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 60>> <<set $enemy1_id = 359>> <<set $enemy2_type = 57>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "Arizona">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 60>> <<set $enemy2_strength = 100>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "her">> <<set $enemy2_level = 11>> <<set $enemy2_id = 213>> <<set $enemy3_type =34>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "MARINE">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 125>> <<set $enemy3_dex = 110>> <<set $enemy3_strength = 150>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =34>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "MARINE">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 125>> <<set $enemy4_dex = 110>> <<set $enemy4_strength = 150>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 100>> <<set $enemy4_level = 11>> <<set $loot to 5000>> <<if $action8b is true>><<set $amb to true>><</if>> <</if>> <<if $pallen is 9>> /* MORDECAI'S CAPTAINS */ A crew of exceptionally well-armored soldiers have gathered in front of the elevator door that leads up to the control deck. <br><br> ''Marshal of Ikaanos:'' //Your little adventure ends here, Miss Bianchi.// <br><br> A renowned hunter-survivalist, known as The Honorable Ohio Adler, points a fear-inducing minigun at you and exclaims, while smiling confidently: <br><br> //Anyone who captures that bitch will get a statue raised in his name.// <<set $enemy1_type = 46>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WARMASTER">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 260>> <<set $enemy1_level = 13>> <<set $enemy2_type = 18>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "THE MARSHAL">> <<set $enemy2_weapon = "cybercannon">> <<set $enemy2_health = 255>> <<set $enemy2_htype = 255>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 60>> <<set $enemy2_strength = 150>> <<set $enemy2_armor= "hulc">> <<set $enemy2_soak = 50>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 150>> <<set $enemy2_level = 14>> <<set $enemy3_type = 60>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "OHIO ADLER">> <<set $enemy3_weapon = "minigun">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 125>> <<set $enemy3_dex = 110>> <<set $enemy3_strength = 150>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 40>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_id = 360>> <<set $enemy4_type =53>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "CYBER KING">> <<set $enemy4_weapon = "cybercannon">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 195>> <<set $enemy4_dex = 80>> <<set $enemy4_strength = 100>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy4_id = 16>> <<set $enemy5_type = 40>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "CYBER ELITE">> <<if $diff gte 3>> <<set $enemy5_weapon = "cybercannon">> <<else>> <<set $enemy5_weapon = "plasma">> <</if>> <<set $enemy5_health = 220>> <<set $enemy5_htype = 220>> <<set $enemy5_wpskill = 125>> <<set $enemy5_dex = 110>> <<set $enemy5_strength = 150>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 16>> <<set $speloot to 20>> <<set $loot to 5000>> <</if>> <<if $pallen is 10>> /* MORDECAI'S */ You decide to attack Mordecai and his personal guard! <<set $enemy1_type =18>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "CYBER KING">> <<set $enemy1_weapon = "cybercannon">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 195>> <<set $enemy1_dex = 80>> <<set $enemy1_strength = 120>> <<set $enemy1_armor= "hulc">> <<set $enemy1_soak = 50>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy1_id = 16>> <<set $enemy2_type = 61>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MORDECAI">> <<set $enemy2_weapon = "psi">> <<set $enemy2_health = 300>> <<set $enemy2_htype = 300>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 80>> <<set $enemy2_strength = 100>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <<set $enemy2_level = 14>> <<set $enemy2_id = 361>> <<set $enemy3_type = 18>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "CYBER KING">> <<set $enemy3_weapon = "minigun">> <<set $enemy3_health = 350>> <<set $enemy3_htype = 350>> <<set $enemy3_wpskill = 125>> <<set $enemy3_dex = 110>> <<set $enemy3_strength = 150>> <<set $enemy3_armor= "hulc">> <<set $enemy3_soak = 50>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy4_type = 18>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "CYBER KING">> <<set $enemy4_weapon = "plasma">> <<set $enemy4_health = 350>> <<set $enemy4_htype = 350>> <<set $enemy4_wpskill = 125>> <<set $enemy4_dex = 110>> <<set $enemy4_strength = 150>> <<set $enemy4_armor= "hulc">> <<set $enemy4_soak = 50>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 100>> <<set $enemy5_type = 40>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "CYBER ELITE">> <<if $diff gte 3>> <<set $enemy5_weapon = "cybercannon">> <<else>> <<set $enemy5_weapon = "plasma">> <</if>> <<set $enemy5_health = 220>> <<set $enemy5_htype = 220>> <<set $enemy5_wpskill = 125>> <<set $enemy5_dex = 110>> <<set $enemy5_strength = 150>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 16>> <<set $speloot to 20>> <<set $loot to 5000>> <</if>> <div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<set _nomap to true>> <<set _noexopt to true>> <<set $pic to 0>> <<include TellCrew>> <<set $interacting to false>> <<set $intalk to false>> <<set $noshow to true>> <<include ResetAllValues>> <<include Checker>> <<if $pallevel isnot 2>> [img[$imgpath + "Maps/pal1.jpg"]] <<if $inpalen1 gte 1>> <div class="enpos7 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 175, $pallen to 7]]</div> <</if>> <<if $inpalen2 gte 1>> <div class="enpos8 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 175, $pallen to 8]]</div> <</if>> <<if $inpalen3 gte 1>> <div class="blackg1 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 175, $pallen to 9]]</div> <</if>> <<if $inpalen4 gte 1>> <div class="enpos12 lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 175, $pallen to 10]]</div> <</if>> <<if $inpalen1 is undefined and $inpalen2 is undefined and $inpalen3 is undefined and $inpalen4 is undefined>> <div class="upright lighthover"> [img[$imgpath + "Maps/waysign_nextfloorup.png"][Palin][$carolevel to 2]] </div> <<else>> <div class="upright opac"> [img[$imgpath + "Maps/waysign_nextfloorup.png"]] </div> <</if>> <<else>> [img[$imgpath + "Maps/pal2.jpg"]] <<if $inpalen6 is undefined>> <div class="upright lighthover"> [img[$imgpath + "Maps/waysign_bottomfloordown.png"][Carozza][$carolevel to 1]] </div> <<else>> <div class="upright opac"> [img[$imgpath + "Maps/waysign_bottomfloordown.png"]] </div> <</if>> <<if $inpalen5 gte 1>> <div class="barrowcamp lighthover">[img[$imgpath + "Maps/enemy.png"][CombatRoom][$combat to 175, $pallen to 11]]</div> <</if>> <<if $inpalen6 gte 1>> <<if $inpalen1 is undefined and $inpalen2 is undefined and $inpalen3 is undefined and $inpalen4 is undefined and $inpalen5 is undefined>> <div class="enpos12 lighthover">[img[$imgpath + "Maps/enemyboss.png"][CombatRoom][$combat to 175, $pallen to 12]]</div> <<else>> <div class="enpos12 opac">[img[$imgpath + "Maps/enemyboss.png"]]</div> <</if>> <</if>> <</if>> <<if $pallevel is 1>> <<if $inpalen6 gte 1>> <div class="downmiddle2 opac"> [img[$imgpath + "Maps/waysign_exitdown.png"]] </div> <<else>> <div class="downmiddle2 lighthover"> [img[$imgpath + "Maps/waysign_exitdown.png"][Palace][$break to true, $music to 1]] </div> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">THE REPUBLIC PALACE <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> <<if $invhold gte 50>> <<if $carolevel isnot 2>> <<link "kill all lvl1">> <<goto Carozza>> <<unset $moben1>> <<unset $moben2>> <<unset $moben3>> <<unset $moben4>> <<unset $moben5>> <</link>> <</if>> <<if $carolevel is 2 and $moben9 gte 1 and $allde isnot true>> <<link "kill all except boss">> <<set $allde to true>> <<goto Carozza>> <<unset $moben6>> <<unset $moben7>> <<unset $moben8>> <</link>> <</if>> <<if $allde is true>> <<link "kill boss no revard">> <<goto Carozza>> <<unset $allde>> <<unset $moben9>> <<set $firstmob to 2>> <<set $faction.mob.state to 0>> <</link>> <</if>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<if $npc.av42.girlname is undefined>> <<set $npc.av42 = { state: 0, status: 2, sex: 0, actnpc: 41, combatid: 18, daysa: 0, agedays: $npc.av1.agedays, salary: 0, age: $npc.av1.age, body: 2, aw: 50, ah: 162, girlname: "Tori", girlnames: "Tori's", last: "Helm", girlid: 42, willpower: 65, kind: 35, discipline: 50, int: 65, dex: 70, aca: 15, tech: 50, med: 20, melee: 20, ranged: 25, domestic: 20, dancing: 70, acro: 65, per: 30, garden: 40, survival: 50, admin: 20, happiness: 40, str: 45, maxstamina: 70, tempstamina: 70, health: 50, toughness: 50, beauty: 85, charisma: 65, person: 2, pregnant: 0, fertility: 80, seload: 0, devotion: random(5, 7), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 30, likeanal: 0, likepussy: 15, likeoral: 15, likesadist: 15, lesbian: 8, pain: 0, respect: 2, bondage: 0, analxp: 0, pussyxp: 25, oralxp: 60, kissingxp: 25, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Master", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 0, traitsib: 100, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 100, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 100, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 100, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitcrack: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <<if $npc.av42.agedays is undefined>><<set $npc.av42.agedays to 0>><</if>> <<if $npc.av42.age is undefined>><<set $npc.av42.age to 18>><</if>> <</if>><<if $npc.av43.girlname is undefined>> <<set $npc.av43 = { state: 0, status: 1, sex: 0, actnpc: 42, combatid: 18, daysa: 0, agedays: 4, salary: 0, age: 19, body: 2, aw: 45, ah: 167, girlname: "Eve", girlnames: "Eve's", last: "Seneca", girlid: 43, willpower: 10, kind: 30, discipline: 90, int: 65, dex: 90, aca: 85, tech: 50, med: 80, melee: 10, ranged: 5, domestic: 80, dancing: 100, acro: 85, per: 80, garden: 70, survival: 5, admin: 80, happiness: 20, str: 30, maxstamina: 50, tempstamina: 50, health: 50, toughness: 50, beauty: 85, charisma: 85, person: 2, pregnant: 0, fertility: 70, seload: 0, devotion: random(5, 70), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 10, defcount: 0, masterlove: 60, likeanal: 70, likepussy: 75, likeoral: 75, likesadist: 70, lesbian: 5, pain: 0, respect: 5, bondage: 0, analxp: 10, pussyxp: 15, oralxp: 120, kissingxp: 25, hastasted: 0, wear: "undies", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Master", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 100, traitsize: 0, traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 100, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 100, traitsweet: 100, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitcrack: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $removeall is true>> <<include DelAll>> <<unset $removeall>> <</if>> <<include GrIni>> <<if $followers gte 1>> <div class="row"> <div class="resholder3"> </div> <div class="resholder3"> <<hovertip "clear all followers">> [img[$imgpath + "Butt/grclear.png"][Home1][$removeall to true]] <</hovertip>> </div> <div class="resholder3"> </div> </div> <</if>> <div class="row"> <div class="resholder3"> <<if $gr1.state gte 1>> <<hovertip "<center>- $gr1.name -</center><<for _gr1 range $npc>><<if _gr1.group1 gte 1>><li>_gr1.girlname _gr1.last</li><</if>><</for>>">> [img[$imgpath + "Butt/gr1s.png"][Home1][$groass to 1, $followers to 0, $hire to true]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr1s.png"]] </div> <</if>> </div> <div class="resholder3"> <<if $gr2.state gte 1>> <<hovertip "<center>- $gr2.name -</center><<for _gr2 range $npc>><<if _gr2.group2 gte 1>><li>_gr2.girlname _gr2.last</li><</if>><</for>>">> [img[$imgpath + "Butt/gr2s.png"][Home1][$groass to 2, $followers to 0, $hire to true]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr2s.png"]] </div> <</if>> </div> <div class="resholder3"> <<if $gr3.state gte 1>> <<hovertip "<center>- $gr3.name -</center><<for _gr3 range $npc>><<if _gr3.group3 gte 1>><li>_gr3.girlname _gr3.last</li><</if>><</for>>">> [img[$imgpath + "Butt/gr3s.png"][Home1][$groass to 3, $followers to 0, $hire to true]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr3s.png"]] </div> <</if>> </div> </div> <div class="tex5px"><br></div> <div class="row"> <div class="resholder3"> <<if $gr4.state gte 1>> <<hovertip "<center>- $gr4.name -</center><<for _gr4 range $npc>><<if _gr4.group4 gte 1>><li>_gr4.girlname _gr4.last</li><</if>><</for>>">> [img[$imgpath + "Butt/gr4s.png"][Home1][$groass to 4, $followers to 0, $hire to true]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr4s.png"]] </div> <</if>> </div> <div class="resholder3"> <<if $gr5.state gte 1>> <<hovertip "<center>- $gr5.name -</center><<for _gr5 range $npc>><<if _gr5.group5 gte 1>><li>_gr5.girlname _gr5.last</li><</if>><</for>>">> [img[$imgpath + "Butt/gr5s.png"][Home1][$groass to 5, $followers to 0, $hire to true]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr5s.png"]] </div> <</if>> </div> <div class="resholder3"> <<if $gr6.state gte 1>> <<hovertip "<center>- $gr6.name -</center><<for _gr6 range $npc>><<if _gr6.group6 gte 1>><li>_gr6.girlname _gr6.last</li><</if>><</for>>">> [img[$imgpath + "Butt/gr6s.png"][Home1][$groass to 6, $followers to 0, $hire to true]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr6s.png"]] </div> <</if>> </div> </div><<if $chdo is undefined>><<set $chdo to 0>><</if>> <<if $chdo is 0>> It's a strange feeling having Aria back at your household, the<<if $willpower lte 14>>so-called<</if>> leader of humanity, walking around like any other servant in the halls of The Great House $pcLastName. <br><br> <<if _npc.status is 10>> ''Aria:'' // Oh, $pcFirstName. There's something we have to discuss. // /* terminate marriage */ <<if _npc.masterlove lte 79 and _npc.willpower gte 15>> // I know I agreed to marry you and it has been a... pleasant experience (long pause) but I hope you understand we can't keep being husband and wife now that I'm The Chancellor. I am the eternal Swallow. A lonely bird flying high above Ikaanos, watching over her people. <br><br> This won't stop us from seeing each other, though. It doesn't change a thing other than some scribbles on a paper. // <br><br> <center> <div class="blink_me">''ARIA HAS TERMINATED YOUR MARRIAGE!''</div> </center> <<set _npc.status to 5>> <<set $wives-=1>> <</if>> /* keep marriage */ <<if _npc.masterlove gte 80>> // Our marriage. I know there's been some rumors circulating that it was just a formal, non-valid thing but I want you to know that I'm still your wife, even if we won't see each other very often. I… Love you and people should know that. // <br><br> Your ''Influence (+10,000)'' has increased! <<set $credit+=10000>> <</if>> /* keep marriage formally */ <<if _npc.masterlove lte 79 and _npc.willpower lte 14>> //And… That is, us being married. I know I agreed to becoming your wife, Master, and that will continue. At least on a formal level. I owe it to you – being a loyal housewife that honors her husband. All those rumors circulating that our marriage wasn't valid are false. I thought you should know that.// <br><br> Your ''Influence (+5,000)'' has increased! <<set $credit+=5000>> <</if>> <<else>> ''Aria:'' //Hello, Mr. $pcLastName. I hope things are well. You have any plans for us today? Why did you summon me<<if $willpower lte 14>>, Master<</if>>?// <br><br> Aria's gold-crested carriage and personal marine guards, placed just outside your gates, have not gone unnoticed among your neighbors. <br><br> Your ''Influence (+2,500)'' has increased! <<set $credit+=2500>> <</if>> <<set $chdo to 1>> <<set _stopch to true>> <</if>> <<if $chdo is 2>> You catch Aria outside in your yard, where she's just received a large wooden box from an ethanol-driven industrial cart. You're able to see the noisy vehicle as it leaves your household and heads back towards Westside Heights. <br><br> ''Aria:'' //<<if $willpower lte 14>>Master. It is nice to see you.<<else>>Oh, $pcFirstName. You're a bit early. I hoped to get this one up and ready before you'd notice anything.<</if>> I ordered this especially for you, as a token of my appreciation. I hope it'll blend well with all the other projects inside <<if $npc.av11.masterlove gte 90>>our<<else>>your<</if>> yard. // <br><br> ''Legendary statue added (Heroes of Ikaanos)!'' <br><br> The "Heroes of Ikaanos" statue provides +15 Influence/day and adds a +5 training bonus to Melee combat sessions (Dojo). <<set $chdo to 3>> <<set _stopch to true>> <</if>> <<if $chdo is 4>> You find Aria in a makeshift office inside one of your guest rooms. <br><br> ''Aria:'' //<<if $willpower gte 15>>Oh. Hello, $pcFirstName. I really should get back to the palace. <<else>>Oh, Master! I was about to ask. Would it be alright if I head back to the palace later today?<</if>> There's a senate hearing this evening, regarding the Candor Church. It's an old pre-Severance cult if you haven’t heard about it. If I miss this hearing, the senate will take my absence as a sign to reinstate the church. I know I promised to stay through the night… It's up to you, though. Liberty for all, right?// <br><br> Dismissing Aria before bedtime will <div class="red">decrease (-2)</div> Ikaanos' Corruption. Keeping her overnight will instead <div class="green">increase (+2)</div> City Corruption. <br><br> The corruption increase event also initiates a new sub-faction that might cause trouble for The Church of The Two Moons. <<set $chdo to 5>> <<set _stopch to true>> <</if>> <<if $chdo is 6>> Aria is currently in your kitchen drinking a hot cup of coffee. She's sitting at the dinner table going through some government documents. <br><br> ''Aria:'' //<<if $willpower lte 14>>Master.<<else>>Hey!<</if>> Alright, I've prepared an official Skyguard document for you. As long as you continue fighting for my cause ''(Aria's Affection Amiable+)'', you're able to grab five combat tendstims per week from The Transit Department. Maybe <<if _npc.masterlove lte 89>>you'll<<else>>we'll<</if>> need them if anything wild happens in the future (wink).// <br><br> <div class="blink_me"> ''New harvest location unlocked (Transit Department)!'' </div> <<set $cstims to 1>> <<set $chdo to 7>> <<set _stopch to true>> <</if>> <<if $chdo is 8>> You catch Aria in the tower room – a currently empty compartment in your mansion that was frequently used by you and your older brother for RPG-sessions, philosophical discussions and discrete parties when your parents were at home. <br><br> Aria is currently talking to a Skyguard commander through a radio unit. <br><br> ''Commander:'' //(static) Two units have deployed at the Westside gate. I'm heading there now. Horse is saddled and ready. over.// <br><br> ''Aria:'' //Alright, Jefferson, keep me posted. Over and out. <br><br> <<if $quest_dengi is 4>> Sorry. My plate is really full with this ongoing dengi invasion. I thought we'd be able to live peacefully now that Mordecai's gone but no… The gods have other plans for Ikaanos. <br><br> Anyway… How's your day going? <<else>> Oh. Hello, $pcFirstName. Sorry. Just some problems at the border. We've seen a gang of <<link 'Dengi Marauders'>><<set $tutorial to 263>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> moving through Corazon. We need to keep our eyes on those evil bastards. They're usually not this far south. <br><br> Anyway, nothing to worry about. How's your day so far? <</if>> // <<set $chdo to 9>> <<set _stopch to true>> <</if>> <<if $chdo is 10>> Just like yesterday, you find Aria walking back and forth up in your tower room. You overhear her sending another message on the radio unit. She looks unusually nervous. <br><br> ''Aria:'' // Captain. You have to pull your reinforcements back. We can't get to them. They'll just use us as target practice. Over. // <br><br> ''Static radio voice:'' //Affirmative. We lost another three soldiers leaving the Corazon gorge. I don’t have enough manpower to strike back. Over.// <br><br> ''Aria:'' //Understood. Retreat to Westside immediately. Over and out. <br><br> <<if $quest_dengi is 4>> Oh, $pcFirstName. I have a problem. There's a dengi captain who's a major player in the ongoing invasion. We need to take him out ASAP. He's the brain behind the attacks on Feeder's Canyon. His death could save thousands of lives. <br><br> Hey, would you be interested in heading out there? With a powerful squad. To Corazon Gorge. That's where he's hiding out at the moment. You can take me with you if you want but it's not necessary. Those bastards are exceptionally tough, as we all know, so you'll need really heavy guns. <<else>> Oh, $pcFirstName. Damn. We got a real fucking problem. It's the dengis. They've looted two villages in Feeder's Canyon. They decapitated all the men and raped their women. Only a handful survived. And they're obviously too tough for the Skyguard militia, soaking bullets and cutting through their armor like it was paper. I can't call in the Space Marines. We need them at the palace to protect us if the Mordecai loyalists make a move. <br><br> Hey, would you be interested in heading out there? With a powerful squad. Like the old times when we were rebels? You can take me with you if you want but it's not necessary. Those bastards are exceptionally tough, most males are over seven feet tall. Yeah, I call them "males" because they're not… really human. <</if>> // <br><br> ''New Enemy locations added (Corazon Gorge)!'' <br><br> As long as the Dengi Marauders persist in Corazon, there's a 10% risk of decreasing Ikaanos' Control by one point (down to a minimum of 20). <br><br> <li>''Soldiers (Ikaanos):'' <div class="red">-34</div></li> <<set $missiontake to true>> <<set $dengi1 to 1>> <<set $dengi2 to 1>> <<set $dengi3 to 1>> <<set $faction.ikaanos.men-=34>> <<set $chdo to 11>> <<set _stopch to true>> <</if>> <<if $chdo is 12>> You find Aria inside your office, where she's looking at some maps over Ikaanos. <br><br> ''Aria:'' //<<if $willpower gte 15>>Hey!<<else>>Oh, Master.<</if>> I just received an urgent radio message! <br><br> There has been a coup attempt while I was here. Just an hour ago. It failed miserably; some goons trying to take over the palace and the launch control room in the hangar bay. Another group, with the coup leader, a Mordecai Loyalist, has taken over the industrial complex in Procoms. He's controlling one of our APC tanks and at least one Bofors gun. They were there for repairs. <br><br> I can't order an orbital strike against the factory. That would look bad. I need your help. You are experts in taking down those tanks. And I must come with you. It would look GOOD if I'm present when we destroy that tank. <br><br> Let's hurry! Gear up, commander! // <br><br> <div class="blink_me"> ''New enemy location added (Procoms)!'' </div> <br> ''NOTE!'' You must have Aria as your Follower for the enemy location to appear. <<set $loyalist1 to 1>> <<set $loyalist2 to 1>> <<set $chdo to 13>> <<set _stopch to true>> <</if>> <<if _stopch isnot true>> <<if $chdo gte 13 and $loyalist1 gte 1>> Aria is currently waiting down in your hallway. <br><br> ''Aria:'' //We really need to go. Is our squad ready? Bring combat tendstims. If we don't have any, let's head by the transit department first.// <<set _speariastop to true>> <</if>> <<if $chdo gte 13 and $loyalist1 is undefined and $loyalist2 gte 1>> Aria is currently sitting at a bench underneath the old oak tree, tending to her stim satchel. <br><br> ''Aria:'' //Oh, Lords. Thanks for helping me thwart that rebellion before it had time to fester. I owe you one, <<if $willpower gte 15>>$pcFirstName.<<else>>Master.<</if>> Unfortunately, I don’t think that'll be the last we see of them. I overheard some senators talking about Mordecai. A rumor's circulating that he's actually not dead and that people have seen him somewhere. We vented his corpse out into open space. You remember. But those rumors will continue to feed the rogue republic as long as people believe in them. <br><br> Anyway… (long pause) How about that movie night? // <<unset $loyalist2>> <<set _speariastop to true>> <</if>> /* COMMON CHANCELLOR EVENTS BELOW */ <<if _speariastop isnot true>> <<if _npc.girldo lte 2>> <<if $girlroll is 1>>Aria is currently in your living room, discussing political topics with a group of other household residents.<</if>> <<if $girlroll is 2>>Aria is currently relaxing inside the master bedroom.<</if>> <<if $girlroll gte 3>>You catch Aria outside in your yard, doing nothing that's overly-advanced.<</if>> <</if>> <<if _npc.girldo gte 3>> <<if $girlroll is 1>>You find Aria inside your office, where she's going through a palace ledger.<</if>> <<if $girlroll is 2>>Aria is currently inside your kitchen.<</if>> <<if $girlroll gte 3>>Aria is currently outside, looking out over Ikaanos from the walls that surround your house.<</if>> <</if>> <</if>> <</if>> <<if $dengic is 1>> You decide to attack a gang of Dengi Marauders! <<set $enemy1_type = 62>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MARAUDER">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 300>> <<set $enemy1_htype = 300>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 400>> <<set $enemy1_level = 13>> <<set $enemy2_type = 63>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MARAUDER">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 300>> <<set $enemy2_htype = 300>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 400>> <<set $enemy2_level = 11>> <<set $enemy3_type =64>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "DENGI ELITE">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 500>> <<set $enemy3_htype = 500>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 10>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 700>> <<set $enemy3_level = 11>> <<set $enemy4_type =64>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI ELITE">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 500>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 10>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "MARAUDER">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 275>> <<set $enemy5_htype = 275>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 15>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <<set $loot to 4000>> <</if>> <<if $dengic is 2>> You decide to attack a gang of Dengi Marauders! <<set $enemy1_type = 62>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MARAUDER">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 300>> <<set $enemy1_htype = 300>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 400>> <<set $enemy1_level = 13>> <<set $enemy2_type = 63>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MARAUDER">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 300>> <<set $enemy2_htype = 300>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 400>> <<set $enemy2_level = 11>> <<set $enemy3_type =64>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "DENGI ELITE">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 500>> <<set $enemy3_htype = 500>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 10>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 700>> <<set $enemy3_level = 11>> <<set $enemy4_type =64>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI ELITE">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 500>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 10>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 63>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "MARAUDER">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 300>> <<set $enemy5_htype = 300>> <<set $enemy5_wpskill = 80>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 14>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 500>> <<set $enemy5_level = 11>> <<set $loot to 4000>> <</if>> <<if $dengic is 3>> You decide to attack The Dengi Thunder King! <<set $enemy1_type = 64>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "DENGI ELITE">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 300>> <<set $enemy1_htype = 300>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 500>> <<set $enemy1_level = 13>> <<set $enemy2_type = 62>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MARAUDER">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 300>> <<set $enemy2_htype = 300>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 500>> <<set $enemy2_level = 11>> <<set $enemy3_type =65>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "DENGI KING">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 600>> <<set $enemy3_htype = 600>> <<set $enemy3_wpskill = 125>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 18>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 700>> <<set $enemy3_level = 11>> <<set $enemy4_type =64>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI ELITE">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 500>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 10>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 63>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "MARAUDER">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 300>> <<set $enemy5_htype = 300>> <<set $enemy5_wpskill = 80>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 14>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 500>> <<set $enemy5_level = 11>> <<set $loot to 4000>> <</if>><<if $debugg isnot true>> <div class="linemodholder"> <div class="row"> <<set _step to 0>> <<if $tut is 2 and $action is 0>><<set _step to 1>><</if>> <<if $tut is 2 and $action is 2>><<set _step to 2>><</if>> <<if $tut is 2 and $action is 3>><<set _step to 3>><</if>> <div class="resholder lighthover"> <<if _step is 1>> <<hovertip "Economy & Influence">> [img[$imgpath + "Butt/manbuttman.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttman.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<if _step is 2>> <<hovertip "Bathroom">> [img[$imgpath + "Butt/manbuttbath.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttbath.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<if _step is 2>> <<hovertip "Crafting">> [img[$imgpath + "Butt/manbuttcraft.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttcraft.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<if _step is 3>> <<hovertip "Training">> <div class="blink_once"> [img[$imgpath + "Butt/manbutttrain.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbutttrain.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<if _step is 2>> <<hovertip "Library">> [img[$imgpath + "Butt/sidebuttlib.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/sidebuttlib.png"]] </div> <</if>> </div> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttprosti.png"]] </div> <div class="resholder lighthover"> <<if _step is 1>> <<hovertip "Followers">> [img[$imgpath + "Butt/manbuttparty.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttparty.png"]] </div> <</if>> </div> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttannex.png"]] </div> /* top row ends */ </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> <<if _step is 1>> <<hovertip "Manage house">> [img[$imgpath + "Butt/manbutthouse.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbutthouse.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <<if _step is 1>> <<hovertip "Manage yard">> [img[$imgpath + "Butt/manbuttyard.png"]] <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/manbuttyard.png"]] </div> <</if>> </div> <div class="resholder lighthover"> <div class="opac"> [img[$imgpath + "Butt/manbuttnurse.png"]] </div> </div> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttevent.png"]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttrel.png"]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/debugg.png"]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/manbuttgrid.png"]] </div> <<if $ownbooster gte 1>> <div class="resholder lighthover"> <<hovertip "Take DX">> [img[$imgpath + "Butt/manbuttneedle.png"]] <</hovertip>> </div> <<else>> <div class="resholder opac"> [img[$imgpath + "Butt/manbutt.png"]] </div> <</if>> /* lsat row */ </div> <div class="row ul"> <p class="usedpass">Spend time</p> <p class="usedpass">conclude day</p> </div> </div> <</if>> /* debug ends */ <<if _fyield is 9>><<set _farm to $mch.yardslot9>><</if>> <<if _fyield is 21>><<set _farm to $mch.yardslot20>><</if>> <<set _farmfood to 2>> <<set _farmmain to 3>> <<if _farm.level gte 1>><<set _farmfood+=1>><<set _farmmain+=3>><</if>> <<if _farm.level gte 2>><<set _farmfood+=2>><<set _farmmain+=1>><</if>> <<if _farm.level gte 3>><<set _farmfood+=2>><<set _farmmain+=2>><</if>> <<if _farm.other1 gte 0>><<set _farmfood+=0.5>><</if>> <<if _farm.other2 gte 0>><<set _farmfood+=0.5>><</if>> <<if _farm.other3 gte 0>><<set _farmfood+=0.5>><</if>> <<if _farm.other4 gte 0>><<set _farmfood+=0.5>><</if>> <<if _farm.other1 gte 1>><<set _farmfood+=_farm.other1>><</if>> <<if _farm.other2 gte 1>><<set _farmfood+=_farm.other2>><</if>> <<if _farm.other3 gte 1>><<set _farmfood+=_farm.other3>><</if>> <<if _farm.other4 gte 1>><<set _farmfood+=_farm.other4>><</if>> <<if _farm.other1 gte 1>><<set _farmfood*=_farm.other1>><</if>> <<if _farm.other2 gte 1>><<set _farmfood*=_farm.other2>><</if>> <<if _farm.other3 gte 1>><<set _farmfood*=_farm.other3>><</if>> <<if _farm.other4 gte 1>><<set _farmfood*=_farm.other4>><</if>> <<set _workers to _farm.other5>> <<set _fored to _farm.other7>> /* foremans skill */ <<set _fored*=0.5>> <<set _fored = Math.round(_fored)>> /* maintanence calc */ <<if _fored gte 15>><<set _farmmain-=1>><</if>> <<if _fored gte 25>><<set _farmmain-=1>><</if>> <<if _fored gte 50>><<set _farmmain-=3>><</if>> <<if _fored gte 1>><<set _farmfood+=_fored>><</if>> <<set _farmfood*=_workers>> <<set _farmmain*=_workers>> <<set _farmfood*=0.053>> /* use to modify final output */ /* area effect*/ <<if _fyield is 21>><<set _farmfood*=$mch.yardslot20.farmterrain>><</if>> <<set _farmmain+=70>> /* base main added */ <<if _farm.setting1 is 1>><<set _farmfood to 0>><<set _farmmain to 0>><</if>> <<set _farmmain = Math.round(_farmmain)>> <<set _farmfood = Math.round(_farmfood)>> <<if _mind is true>> <<if $occult lte 29>><<set _cost to 3>><<set _eff to 5>><</if>> <<if $occult gte 30 and $occult lte 74>><<set _cost to 1>><<set _eff to 5>><</if>> <<if $occult gte 75>><<set _cost to 1>><<set _eff to 6>><</if>> <</if>> <<if _aff is true>> <<if $occult lte 29>><<set _cost2 to 3>><<set _eff2 to 20>><</if>> <<if $occult gte 30 and $occult lte 74>><<set _cost2 to 2>><<set _eff2 to 25>><</if>> <<if $occult gte 75>><<set _cost2 to 1>><<set _eff2 to 25>><</if>> <</if>> <<if _combaty is true>> <<if $occult lte 29>><<set _hpcost to 3>><<set _mchp to 75>><</if>> <<if $occult gte 30 and $occult lte 74>><<set _hpcost to 2>><<set _mchp to 100>><</if>> <<if $occult gte 75>><<set _hpcost to 1>><<set _mchp to 125>><</if>> <</if>><div id="borderwrapex"><div id="explorewrapper"> <div class="row"> <div class="explorepic2"> <<unset $mercsay>> <<if $mcrel.faith is 6 and $wopos isnot 110>><<set $stampoints+=1>><</if>> <<include TellCrew>> <<set $interacting to false>> <<set $inside to false>> <<set $intalk to false>> <<set $noshow to false>> <<set $wopos to 38>> <<set $pic to 0>> <<if $weatherroll lte 3 and $masterfilth lte 20>><<set $masterfilth+=1>><</if>> <<if $wasino isnot true>> <<set $daycount+=1>> <<addmins 6>> <</if>> <<unset $wasino>> <<include ResetAllValues>> <<include Checker>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "Maps/raven.jpg"]] <<else>> [img[$imgpath + "Maps/raven_night.jpg"]] <</if>> <div class="sentinel lighthover"> <<hovertip "sentinel hill">> [img[$imgpath + "Maps/poiicon.png"][MScaving][$mscaving to 78, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</hovertip>> </div> <div class="ravenhouse lighthover"> <<hovertip "Cob's homestead">> [img[$imgpath + "Maps/poiicon.png"][MScaving][$mscaving to 79, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</hovertip>> </div> <div class="leftmiddle lighthover"> [img[$imgpath + "Maps/waysign_crowsleft.png"][Crows]] </div> <div class="rightmiddle lighthover"> [img[$imgpath + "Maps/waysign_whitehavenright.png"][Whitehaven]] </div> </div> </div> <div class="row"> <div class="acts"> <div class="altexploreright"> <<include ExOpt>> </div> <div class="altexplore"> <div class="utforskar_rubrik">RAVEN WOODS <div class="tex5px"><hr color="black"></div></div> <br><br> <<include WeatherTimeEffect>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> /* NOT USED ATM! */ <div class="headsign">NPC Menu pages</div> <div class="padd10right"> <<set _cactnpc to $activenpc>> <<set _cactnpc+=1>> <div class="row"> <div class="resholdermed"> <center>''[[$npcpage.name1|SMenu2][$npcpage.number to 1]]''</center> <div class="row ulexsmall"> <<if $slot[1] isnot 0>>[[1|Interact][$c_npc to "av" +$slot[1]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[2] isnot 0>>[[2|Interact][$c_npc to "av" +$slot[2]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[3] isnot 0>>[[3|Interact][$c_npc to "av" +$slot[3]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[4] isnot 0>>[[4|Interact][$c_npc to "av" +$slot[4]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[5] isnot 0>>[[5|Interact][$c_npc to "av" +$slot[5]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[6] isnot 0>>[[6|Interact][$c_npc to "av" +$slot[6]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[7] isnot 0>>[[7|Interact][$c_npc to "av" +$slot[7]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[8] isnot 0>>[[8|Interact][$c_npc to "av" +$slot[8]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name2|SMenu2][$npcpage.number to 2]]''</center> <div class="row ulexsmall"> <<if $slot[9] isnot 0>>[[9|Interact][$c_npc to "av" +$slot[9]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[10] isnot 0>>[[10|Interact][$c_npc to "av" +$slot[10]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[11] isnot 0>>[[11|Interact][$c_npc to "av" +$slot[11]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[12] isnot 0>>[[12|Interact][$c_npc to "av" +$slot[12]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[13] isnot 0>>[[13|Interact][$c_npc to "av" +$slot[13]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[14] isnot 0>>[[14|Interact][$c_npc to "av" +$slot[14]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[15] isnot 0>>[[15|Interact][$c_npc to "av" +$slot[15]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[16] isnot 0>>[[16|Interact][$c_npc to "av" +$slot[16]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name3|SMenu2][$npcpage.number to 3]]''</center> <div class="row ulexsmall"> <<if $slot[17] isnot 0>>[[17|Interact][$c_npc to "av" +$slot[17]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[18] isnot 0>>[[18|Interact][$c_npc to "av" +$slot[18]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[19] isnot 0>>[[19|Interact][$c_npc to "av" +$slot[19]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[20] isnot 0>>[[20|Interact][$c_npc to "av" +$slot[20]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[21] isnot 0>>[[21|Interact][$c_npc to "av" +$slot[21]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[22] isnot 0>>[[22|Interact][$c_npc to "av" +$slot[22]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[23] isnot 0>>[[23|Interact][$c_npc to "av" +$slot[23]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[24] isnot 0>>[[24|Interact][$c_npc to "av" +$slot[24]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name4|SMenu2][$npcpage.number to 4]]''</center> <div class="row ulexsmall"> <<if $slot[25] isnot 0>>[[25|Interact][$c_npc to "av" +$slot[25]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[26] isnot 0>>[[26|Interact][$c_npc to "av" +$slot[26]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[27] isnot 0>>[[27|Interact][$c_npc to "av" +$slot[27]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[28] isnot 0>>[[28|Interact][$c_npc to "av" +$slot[28]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[29] isnot 0>>[[29|Interact][$c_npc to "av" +$slot[29]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[30] isnot 0>>[[30|Interact][$c_npc to "av" +$slot[30]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[31] isnot 0>>[[31|Interact][$c_npc to "av" +$slot[31]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[32] isnot 0>>[[32|Interact][$c_npc to "av" +$slot[32]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> </div> </div> <br><br><br><br><br> /* SECOND ROW BELOW */ <div class="row"> <div class="resholdermed"> <center>''[[$npcpage.name5|SMenu2][$npcpage.number to 5]]''</center> <div class="row ulexsmall"> <<if $slot[33] isnot 0>>[[33|Interact][$c_npc to "av" +$slot[33]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[34] isnot 0>>[[34|Interact][$c_npc to "av" +$slot[34]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[35] isnot 0>>[[35|Interact][$c_npc to "av" +$slot[35]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[36] isnot 0>>[[36|Interact][$c_npc to "av" +$slot[36]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[37] isnot 0>>[[37|Interact][$c_npc to "av" +$slot[37]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[38] isnot 0>>[[38|Interact][$c_npc to "av" +$slot[38]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[39] isnot 0>>[[39|Interact][$c_npc to "av" +$slot[39]]]<<else>><p class="ulexsmallused">(E)</p><</if>> <<if $slot[40] isnot 0>>[[40|Interact][$c_npc to "av" +$slot[40]]]<<else>><p class="ulexsmallused">(E)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name6|SMenu2][$npcpage.number to 6]]''</center> <div class="row ulexsmall"> <<if $slot[41] is 0>>[[41|SMenu2][$slot[41] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 41]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[42] is 0>>[[42|SMenu2][$slot[42] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 42]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[43] is 0>>[[43|SMenu2][$slot[43] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 43]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[44] is 0>>[[44|SMenu2][$slot[44] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 44]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[45] is 0>>[[45|SMenu2][$slot[45] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 45]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[46] is 0>>[[46|SMenu2][$slot[46] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 46]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[47] is 0>>[[47|SMenu2][$slot[47] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 47]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[48] is 0>>[[48|SMenu2][$slot[48] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 48]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name7|SMenu2][$npcpage.number to 7]]''</center> <div class="row ulexsmall"> <<if $slot[49] is 0>>[[49|SMenu2][$slot[49] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 49]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[50] is 0>>[[50|SMenu2][$slot[50] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 50]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[51] is 0>>[[51|SMenu2][$slot[51] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 51]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[52] is 0>>[[52|SMenu2][$slot[52] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 52]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[53] is 0>>[[53|SMenu2][$slot[53] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 53]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[54] is 0>>[[54|SMenu2][$slot[54] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 54]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[55] is 0>>[[55|SMenu2][$slot[55] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 55]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[56] is 0>>[[56|SMenu2][$slot[56] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 56]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name8|SMenu2][$npcpage.number to 8]]''</center> <div class="row ulexsmall"> <<if $slot[57] is 0>>[[57|SMenu2][$slot[57] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 57]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[58] is 0>>[[58|SMenu2][$slot[58] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 58]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[59] is 0>>[[59|SMenu2][$slot[59] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 59]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[60] is 0>>[[60|SMenu2][$slot[60] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 60]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[61] is 0>>[[61|SMenu2][$slot[61] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 61]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[62] is 0>>[[62|SMenu2][$slot[62] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 62]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[63] is 0>>[[63|SMenu2][$slot[63] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 63]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[64] is 0>>[[64|SMenu2][$slot[64] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 64]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> </div> <br><br><br><br><br> /* THIRD ROW BELOW */ <<if $bigdorms is true>> <div class="row"> <div class="resholdermed"> <center>''[[$npcpage.name9|SMenu2][$npcpage.number to 9]]''</center> <div class="row ulexsmall"> <<if $slot[65] is 0>>[[65|SMenu2][$slot[65] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 65]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[66] is 0>>[[66|SMenu2][$slot[66] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 66]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[67] is 0>>[[67|SMenu2][$slot[67] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 67]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[68] is 0>>[[68|SMenu2][$slot[68] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 68]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[69] is 0>>[[69|SMenu2][$slot[69] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 69]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[70] is 0>>[[70|SMenu2][$slot[70] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 70]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[71] is 0>>[[71|SMenu2][$slot[71] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 71]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[72] is 0>>[[72|SMenu2][$slot[72] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 72]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name10|SMenu2][$npcpage.number to 10]]''</center> <div class="row ulexsmall"> <<if $slot[73] is 0>>[[73|SMenu2][$slot[73] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 73]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[74] is 0>>[[74|SMenu2][$slot[74] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 74]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[75] is 0>>[[75|SMenu2][$slot[75] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 75]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[76] is 0>>[[76|SMenu2][$slot[76] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 76]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[77] is 0>>[[77|SMenu2][$slot[77] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 77]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[78] is 0>>[[78|SMenu2][$slot[78] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 78]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[79] is 0>>[[79|SMenu2][$slot[79] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 79]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[80] is 0>>[[80|SMenu2][$slot[80] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 80]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> /* <div class="resholdermed"> </div> <div class="resholdermed"> </div> */ <<if $exhouse is true>> <div class="resholdermed"> <center>''[[$npcpage.name11|SMenu2][$npcpage.number to 11]]''</center> <div class="row ulexsmall"> <<if $slot[81] is 0>>[[81|SMenu2][$slot[81] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 81]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[82] is 0>>[[82|SMenu2][$slot[82] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 82]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[83] is 0>>[[83|SMenu2][$slot[83] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 83]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[84] is 0>>[[84|SMenu2][$slot[84] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 84]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[85] is 0>>[[85|SMenu2][$slot[85] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 85]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[86] is 0>>[[86|SMenu2][$slot[86] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 86]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[87] is 0>>[[87|SMenu2][$slot[87] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 87]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[88] is 0>>[[88|SMenu2][$slot[88] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 88]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <div class="resholdermed"> <center>''[[$npcpage.name12|SMenu2][$npcpage.number to 12]]''</center> <div class="row ulexsmall"> <<if $slot[89] is 0>>[[89|SMenu2][$slot[89] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 89]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[90] is 0>>[[90|SMenu2][$slot[90] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 90]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[91] is 0>>[[91|SMenu2][$slot[91] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 91]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[92] is 0>>[[92|SMenu2][$slot[92] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 92]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[93] is 0>>[[93|SMenu2][$slot[93] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 93]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[94] is 0>>[[94|SMenu2][$slot[94] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 94]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> <div class="row ulexsmall"> <<if $slot[95] is 0>>[[95|SMenu2][$slot[95] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 95]]<<else>><p class="ulexsmallselect">(F)</p><</if>> <<if $slot[96] is 0>>[[96|SMenu2][$slot[96] to _cactnpc, $slot[$activeslot] to 0, $activeslot to 96]]<<else>><p class="ulexsmallselect">(F)</p><</if>> </div> </div> <<else>> <div class="resholdermed"> </div> <div class="resholdermed"> </div> <</if>> </div> /* row ? */ /* BIG DORMS and EX HOUSE ENDS */ <</if>> /* PADD BELOW */ </div>/* VARIOUS GAME START SETTERS WARNING! DO NOT USE FOR FIXES! ONLY SET IN NEW GAMES. */ <<if $raistate is undefined>> <<set $raien1 to 1>> <<set $raien2 to 1>> <<set $raien3 to 1>> <<set $raien4 to 1>> <<set $raien5 to 1>> <<set $raien6 to 1>> <<set $raistate to 1>> <</if>> <<set $nogroups to true>> <<set $watertravel to true>> <<set $setsalary to true>> <<if $owngsword is undefined>> <<set $owngsword to 0>> <<set $ownprifle to 0>> <<set $own50c to 0>> <<set $owngrenade to 0>> <<set $ownhaxe to 0>> <</if>> <<if $osbal is undefined>> <<set $osbal to 0>> <<set $osinf to 0>> <</if>> <<if $budman is undefined>><<set $budman to 5>><</if>> <<if $ownbreaker is undefined or $ownbreaker is null>><<set $ownbreaker to 0>><</if>> <<if $ownstealth is undefined>> <<set $ownstealth to false>> <<set $stealthsoak to 0>> <<set $ownslstealth to 0>> <</if>> <<if $foodprice is undefined>><<set $foodprice to 4>><</if>> <<if $pq is undefined>><<set $pq = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]>><</if>> <<if $hunt_avon is undefined>><<set $hunt_avon to 5>><</if>> <<if $darkhigh is undefined>><<set $darkhigh to 1>><</if>> <<if $fearpoints is undefined>><<set $fearpoints to 5>><</if>> <<if $hunt_cora is undefined>><<set $hunt_cora to 8>><</if>> <<if $foodlimit is undefined>><<set $foodlimit = [1000, 1000, 1000, 5000]>><</if>> <<if $followers is undefined>><<set $followers to 0>><</if>> <<if $nanites is undefined>> <<set $nanites to 0>> <<set $gpow to 0>> <<set $injectors to 0>> <<set $pcores to 0>> <</if>> <<if $ownbanedung is undefined>> <<set $ownbanedung to 0>> <<set $ownwaki to 0>> <<set $ownspear to 0>> <<set $wroolpack1 to 1>> <<set $wroolpack2 to 1>> <</if>> <<if $a50 is undefined>><<set $a50 to 0>><</if>> <<if $back is undefined>><<set $back = [0, 0, 0, 0, 0, 0, 0, 0, 0]>><</if>> <<if $pq is undefined>><<set $pq = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1]>><</if>> <<if $hunt_avon is undefined>><<set $hunt_avon to 5>><</if>> <<if $darkhigh is undefined>><<set $darkhigh to 1>><</if>> <<if $craftbook1 is undefined>><<set $craftbook1 to 0>><<set $craftbook2 to 0>><<set $craftbook3 to 0>><<set $craftbook4 to 0>><</if>> <<if $craftbook5 is undefined>><<set $acabook5 to 0>><<set $chembook5 to 0>><<set $techbook5 to 0>><<set $manibook5 to 0>><<set $bondbook5 to 0>><<set $craftbook5 to 0>><</if>> <<if $ownaplug1 is undefined>><<set $ownaplug1 to 0>><<set $ownaplug2 to 0>><<set $ownaplug3 to 0>><</if>> <<if $owneden is undefined>><<set $owneden to 0>><</if>> <<if $ownlake is undefined>><<set $ownlake to 0>><</if>> <<if $ownhulc is undefined>> <<set $ownhulc to 0>> <<set $hulcsoak to 0>> <<set $ownslhulc to 0>> <<set $ownhulcparts to 0>> <<set $hulcmaxsoak to 50>> <<set $remhulc to 32>> <<set $ownneura to 0>> <<set $owngateart to 0>> <<set $ownhaze to 0>> <</if>> <<if $owngl is undefined>> <<set $owngl to 0>> <<set $owngrenade to 0>> <<set $agl to 0>> <</if>> <<if $spherehp is undefined>><<set $spherehp to 920>><</if>> <<if $ownfelani is undefined>><<set $ownfelani to 0>><</if>> <<if $partiesheld is undefined>><<set $partiesheld to 0>><</if>> <<if $ownmal is undefined>><<set $ownmal to 0>><<set $ownminigun to 0>><</if>> <<if $owndoctor is undefined>><<set $owndoctor to 0>><</if>> <<if $ownshrine is undefined>><<set $ownshrine to 0>><</if>> <<if $prayers is undefined>><<set $prayers to 0>><</if>> <<if $pcores is undefined>><<set $pcores to 0>><</if>> <<if $plimp is undefined>><<set $plimp = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]>><<if $himplant gte 1>><<set $plimp[0] to $himplant>><</if>><</if>> <<if $velve is undefined>><<set $velve to [0, 0, 15, 0, 15, 0, 25, 5, 12, 0, 0, 0, 0, 0, 0, 0]>><</if>> <<if $nanny is undefined>><<set $nanny to 0>><</if>> <<if $satslaves is undefined>> <<set $satslaves to 25>> <<set $sats = { male: 25, fem: 25, crystal: 25, watery: 25, global: 25 }>> <</if>> <<if $anta1 is undefined>> <<set $anta1 = { state: 0, power: 50, loc: 3, gold: 213, } >> <</if>> <<if $taken is undefined>> <<set $taken = { slot1:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot2:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot3:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot4:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot5:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } , slot6:{ state: 0, name: "Lovisa", age: 18, will: 50, comb: 45, wear: 5, body: 1, } }>> <</if>> <<if $mcrel is undefined>> <<set $mcrel = { faith: 0, devotion: 20, extra: 0, faithn: "Atheism", }>> <</if>> <<if $ownsofa1 is undefined>> <<set $ownsofa1 to 0>> <<set $ownsofa2 to 0>> <<set $ownbed1 to 0>> <<set $ownbed2 to 0>> <<set $ownshelf to 0>> <<set $owngchair to 0>> <<set $owndinnerset to 0>> <<set $ownaeryn to 0>> <<set $ownprerug to 0>> <<set $owndesk to 0>> <</if>> <<if $graveyard is undefined>> <<set $graveyard to []>> <</if>> <<if $gr1 is undefined>> <<for _chg range $npc>> <<if _chg.state gte 0>> <<if _chg.group1 is undefined>><<set _chg.group1 to 0>><</if>> <<if _chg.group2 is undefined>><<set _chg.group2 to 0>><</if>> <<if _chg.group3 is undefined>><<set _chg.group3 to 0>><</if>> <<if _chg.group4 is undefined>><<set _chg.group4 to 0>><</if>> <<if _chg.group5 is undefined>><<set _chg.group5 to 0>><</if>> <<if _chg.group6 is undefined>><<set _chg.group6 to 0>><</if>> <</if>> <</for>> <<set $gr1 = { name: "Group 1", state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <<set $gr2 = { name: "Group 2", state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <<set $gr3 = { name: "Group 3", state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <<set $gr4 = { name: "Group 4", state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <<set $gr5 = { name: "Group 5", state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <<set $gr6 = { name: "Group 6", state: 0, p1: -1, p2: -1, p3: -1, p4: -1, }>> <</if>> <<if $gswordcap is undefined>><<set $gswordcap to 2200>><</if>> <<if $stimcapb is undefined>><<set $stimcapb to 42050>><</if>> <<if $stimcapa is undefined>><<set $stimcapa to 22320>><</if>> <<if $autoriflecap is undefined>> <<set $knifecap to 6502>> <<set $swordcap to 5000>> <<set $wakicap to 4300>> <<set $gswordcap to 2000>> <<set $katanacap to 3000>> <<set $spearcap to 4000>> <<set $crossbowcap to 4000>> <<set $pistolcap to 7400>> <<set $shotguncap to 6000>> <<set $priflecap to 8600>> <<set $riflecap to 9800>> <<set $autoriflecap to 6050>> <<set $coilcap to 3400>> <<set $plasmacap to 4600>> <<set $rifle50cap to 4700>> <<set $glcap to 3000>> <</if>> <<if $badfester is undefined and $ver gte 10830>> <<set $badfester to 0>> /* Decreases Happiness and Pure traits */ <<set $purefester to 0>> /* Raises Happiness and removes Corruption and malevolent */ <<set $freedomfester to 0>> /* Raises Willpower */ <<set $corfester to 0>> /* Increases Corruption, Perverted, Nymfo traits */ <<set $workfester to 0>> /* Increases Discipline, might decrease Happiness, raises Stress */ <<set $hardfester to 0>> /* decreases willpower */ <<set $goodfester to 0>> /* increases Happiness */ <<set $repairfester to 20>> /* decreases influence */ <</if>> <<if $nursery is undefined and $ver gte 10830>> <<set $nursery = { slot1:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot2:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot3:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot4:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot5:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot6:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot7:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot8:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot9:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot10:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot11:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot12:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot13:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot14:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot15:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot16:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot17:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } , slot18:{ state: 0, name: "Child", sex: 0, smart: 50, phys: 50, beauty: 50, nimble: 50, dis: 0, mother: "Girl", father: "Someone", } } >> <</if>> <<if $faction is undefined>> <<set $faction = { mc:{ state: 1, men: 5, civil: 5, power: 15, focus: 1, money: $cash, leader: "$pcLastName", other: 1, standing: 100, buspow: 0, } , viking:{ state: 1, men: 550, power: 150, focus: 1, money: 600000, leader: "Jarl Hjalmarsson", other: 1, standing: 0, standfill: 0, } , kymanto:{ state: 1, men: 461, power: 350, focus: 4, money: 54326000, leader: "Mr. Kiduro", other: 2, standing: $disp_kym, standfill: 0, } , cyker:{ state: 1, men: 1259, power: 900, focus: 2, money: 691240000, leader: "Kalmani Cyker", other: 3, standing: 0, standfill: 0, } , bel:{ state: 1, men: 2201, power: 1200, focus: 0, money: 124006000, leader: "The Baron", other: 4, standing: 0, standfill: 0, } , ter:{ state: 1, men: 219, power: 427, focus: 7, other: 5, money: 789229000, leader: "The council", standing: 0, standfill: 0, } , preacher:{ state: 1, men: 49, power: 42, focus: 0, other: 3, money: 60000, leader: "The Preacher", standing: 5, standfill: 0, } , bandit:{ state: 1, men: 12050, power: 2200, focus: 5, other: 3, money: 0, leader: "Anarchy", standing: 0, standfill: 0, } , muslim:{ state: 1, men: 650, power: 400, focus: 3, other: 3, money: 6012000, leader: "Amir al-Balawi", standing: 0, standfill: 0, } , christian:{ state: 1, men: 112, power: 179, focus: 2, other: 3, money: 1245000, leader: "The three wise", standing: 0, standfill: 0, } , elder:{ state: 1, men: 22050, power: 8200, focus: 0, other: 3, money: 67931800, leader: "King David VIII", standing: 0, standfill: 0, } , moon:{ state: 1, men: 950, power: 10200, focus: 3, other: 3, money: 601250000, leader: "H.P. Swanson", standing: 0, standfill: 0, } , ikaanos:{ state: 1, control: 40, corruption: 40, prosp: 40, men: 13400, marines: 900, blackies: 150, power: 22000, focus: 3, other: 3, money: 5504453000, leader: "The Chancellor", standing: 2, standfill: 0, } , rebel:{ state: 1, men: 1200, power: 1200, focus: 1, other: 3, money: 7900, leader: "The Swallow", standing: 5, standfill: 0, } , warlord1:{ state: 1, men: 10, power: 25, focus: 1, other: 3, money: 600, leader: "Major Valkess", standing: 0, standfill: 0, } , warlord2:{ state: 1, men: 400, power: 277, focus: 1, other: 3, money: 116000, leader: "Grim Lazarus", standing: 0, standfill: 0, } , warlord3:{ state: 1, men: 160, power: 96, focus: 1, other: 3, money: 55000, leader: "Ugund Beria", standing: 0, standfill: 0, } , russian:{ state: 1, men: 350, power: 127, focus: 2, other: 5, money: 82900, leader: "Ivan Volkov", standing: 0, standfill: 0, } , raikan:{ state: 1, men: 65, power: 47, focus: 2, other: 5, money: 78420, leader: "Nippon-koku", standing: 0, standfill: 0, } , mob:{ state: 1, men: 265, power: 347, focus: 5, other: 5, money: 76784200, leader: "Don Carozza", standing: 0, standfill: 0, } , redtide:{ state: 1, men: 1265, power: 447, focus: 4, other: 5, money: 674200, leader: "Randy Courger", standing: 0, standfill: 0, } }>> <</if>> <<if $faction.his is undefined>> <<set $faction.his ={ state: 1, men: 145, power: 1500, focus: 8, money: 14778540, leader: "The Grandmaster", other: 1, standing: 0, standfill: 0, }>> <<set $libuse to 0>> <<set $ciguse to 0>> <<set $hisactions to 0>> <</if>> <<if $faction.red is undefined>> <<set $faction.red ={ state: 1, men: 14, power: 1520, focus: 9, money: 48540, leader: "Mr. Earnshaw", other: 0, standing: 0, standfill: 0, }>> <</if>> <<if $facen is undefined>> <<set $facen ={ e1:0 , e2:0 , e3:0 , e4:0 , e5:0 , e6:0 , e7:0 , e8:0 , e9:0 , e10:0 , e11:0 , e12:0 , e13:0 , e14:0 , e15:0 , e16:0 , e17:0 }>> <</if>> <<if $inve is undefined>> <<set $inve= { orph: { money: 0, main: 0, sec: 0, three: 0, four: 0, standing: 0, yield: 0, }, harg: { money: 0, main: 0, sec: 0, three: 0, four: 0, standing: 0, yield: 0, } }>> <</if>> <<if $inve.bura is undefined>> <<set $inve.bura ={ money: 0, main: 0, sec: 0, three: 0, four: 0, storage: 0, standing: 0, yield: 0, soldiers: 0, }>> <</if>> <<if $inve.kira is undefined>> <<set $inve.kira ={ money: 0, main: 0, sec: 0, three: 0, four: 0, storage: 0, standing: 0, yield: 0, soldiers: 0, }>> <</if>> <<if $worldstart is 1>> <<set $faction.ikaanos.control to 5>> <<set $faction.ikaanos.prosp to 5>> <<set $connectcap to 554312>> <<set $woodcap to 1095094>> <<set $steelcap to 950011>> <<set $duracap to 9501>> <<set $pcorescap to 950>> <<set $remhulc to 3>> <<set $remfusion to 4>> <<set $plstock to random(600, 1500)>> <<set $worldstart to 2>> <</if>> <div class="row padd20left padd20right"> /* canco npc mod starts */ <div class="resholdermed2"> <div class="row ulexsmall2"> <div class="resholder5"> <<if $npcpage.number isnot 1>> [img[$imgpath + "Butt/gr1s.png"][SMenu2][$npcpage.number to 1]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr1s.png"]] </div> <</if>> </div> <div class="resholder5"> <<if $npcpage.number isnot 2>> [img[$imgpath + "Butt/gr2s.png"][SMenu2][$npcpage.number to 2]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr2s.png"]] </div> <</if>> </div> <div class="resholder5"> <<if $npcpage.number isnot 3>> [img[$imgpath + "Butt/gr3s.png"][SMenu2][$npcpage.number to 3]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr3s.png"]] </div> <</if>> </div> <div class="resholder5"> <<if $npcpage.number isnot 4>> [img[$imgpath + "Butt/gr4s.png"][SMenu2][$npcpage.number to 4]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr4s.png"]] </div> <</if>> </div> </div> <div class="row ulexsmall2"> <div class="resholder6"> <<if $npcpage.number isnot 5>> [img[$imgpath + "Butt/gr5s.png"][SMenu2][$npcpage.number to 5]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr5s.png"]] </div> <</if>> </div> <div class="resholder6"> <<if $npcpage.number isnot 6>> [img[$imgpath + "Butt/gr6s.png"][SMenu2][$npcpage.number to 6]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr6s.png"]] </div> <</if>> </div> <div class="resholder6"> <<if $npcpage.number isnot 7>> [img[$imgpath + "Butt/gr7s.png"][SMenu2][$npcpage.number to 7]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr7s.png"]] </div> <</if>> </div> <div class="resholder6"> <<if $npcpage.number isnot 8>> [img[$imgpath + "Butt/gr8s.png"][SMenu2][$npcpage.number to 8]] <<else>> <div class="opac"> [img[$imgpath + "Butt/gr8s.png"]] </div> <</if>> </div> </div> </div> <div class="resholderbig padd40right"> <div class="signvendor"> [[_pagename|SMenu2][$inputname to true]] </div> </div> <div class="resholdermed2 padd20right"> <div class="row ulexsmall2"> <div class="resholder5"> <<if $npcpage.number isnot 9 and $bigdorms is true>> [img[$imgpath + "Butt/gr9s.png"][SMenu2][$npcpage.number to 9]] <<else>> <<if $bigdorms isnot true>> <<hovertip "Upgrade dorms!">> <div class="opac"> [img[$imgpath + "Butt/gr9s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr9s.png"]] </div> <</if>> <</if>> </div> <div class="resholder5"> <<if $npcpage.number isnot 10 and $bigdorms is true>> [img[$imgpath + "Butt/gr10s.png"][SMenu2][$npcpage.number to 10]] <<else>> <<if $bigdorms isnot true>> <<hovertip "Upgrade dorms!">> <div class="opac"> [img[$imgpath + "Butt/gr10s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr10s.png"]] </div> <</if>> <</if>> </div> <div class="resholder5"> <<if $npcpage.number isnot 11 and $exhouse is true>> [img[$imgpath + "Butt/gr11s.png"][SMenu2][$npcpage.number to 11]] <<else>> <<if $exhouse isnot true>> <<hovertip "Upgrade dorms!">> <div class="opac"> [img[$imgpath + "Butt/gr11s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr11s.png"]] </div> <</if>> <</if>> </div> <div class="resholder5"> <<if $npcpage.number isnot 12 and $exhouse is true>> [img[$imgpath + "Butt/gr12s.png"][SMenu2][$npcpage.number to 12]] <<else>> <<if $exhouse isnot true>> <<hovertip "Upgrade dorms!">> <div class="opac"> [img[$imgpath + "Butt/gr12s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr12s.png"]] </div> <</if>> <</if>> </div> </div> <div class="row ulexsmall2"> <div class="resholder6"> <<if $npcpage.number isnot 13 and $ownannex2 is true>> [img[$imgpath + "Butt/gr13s.png"][SMenu2][$npcpage.number to 13]] <<else>> <<if $ownannex2 isnot true>> <<hovertip "Build the annex!">> <div class="opac"> [img[$imgpath + "Butt/gr13s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr13s.png"]] </div> <</if>> <</if>> </div> <div class="resholder6"> <<if $npcpage.number isnot 14 and $ownannex2 is true>> [img[$imgpath + "Butt/gr14s.png"][SMenu2][$npcpage.number to 14]] <<else>> <<if $ownannex2 isnot true>> <<hovertip "Build the annex!">> <div class="opac"> [img[$imgpath + "Butt/gr14s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr14s.png"]] </div> <</if>> <</if>> </div> <div class="resholder6"> <<if $npcpage.number isnot 15 and $ownannex2 is true>> [img[$imgpath + "Butt/gr15s.png"][SMenu2][$npcpage.number to 15]] <<else>> <<if $ownannex2 isnot true>> <<hovertip "Build the annex!">> <div class="opac"> [img[$imgpath + "Butt/gr15s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr15s.png"]] </div> <</if>> <</if>> </div> <div class="resholder6"> <<if $npcpage.number isnot 16 and $ownannex2 is true>> [img[$imgpath + "Butt/gr16s.png"][SMenu2][$npcpage.number to 16]] <<else>> <<if $ownannex2 isnot true>> <<hovertip "Build the annex!">> <div class="opac"> [img[$imgpath + "Butt/gr16s.png"]] </div> <</hovertip>> <<else>> <div class="opac"> [img[$imgpath + "Butt/gr16s.png"]] </div> <</if>> <</if>> </div> </div> </div> /* canco npc mod ends */ </div><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> /* use for if Aria is follower and chancellor */ <<if _ariahere is true and $quest_aria gte 30 and $quest_aria lte 98>> <<set _ariach to true>> <</if>> <div class="headsign"> <<set _nogo to true>> <<set _nomenu to true>> <<set _nointer to true>> <<if $m2scaving is 1>>virax springs<</if>> <<if $m2scaving is 2 or $m2scaving is 8 or $m2scaving is 13 or $m2scaving is 19 or $m2scaving is 24 or $m2scaving is 31>>town hall <<if $m2scaving is 19>><div class="tex6px"><br></div><div class="tex13px">''CURRENT SOLDIERS:'' <<print setup.formatNumber($faction.ikaanos.men)>></div><</if>><</if>> <<if $m2scaving is 3 or $m2scaving is 15 or $m2scaving is 32>>the yard<</if>> <<if $m2scaving is 4>>the academy<</if>> <<if $m2scaving is 5>><<include NewLoad>>interrogation<<set _secret to true>><</if>> <<if $m2scaving is 6>>darkmere woods<</if>> <<if $m2scaving is 7>>Imogen's barrow<</if>> <<if $m2scaving is 9>>Westside Smelter<</if>> <<if $m2scaving is 10 or $m2scaving is 11>>redhaven<</if>> <<if $m2scaving is 12>>the orient<</if>> <<if $m2scaving is 14>>templin house<</if>> <<if $m2scaving is 16>><<if $quest_guard gte 5>>Guard tower I (Sera)<<else>>old watchtower<</if>><</if>> <<if $m2scaving is 17>>Lamar Brooks<</if>> <<if $m2scaving is 18>>stokke hills<</if>> <<if $m2scaving is 20>>Westside downs<</if>> <<if $m2scaving is 21 or $m2scaving is 22>>whitehaven<</if>> <<if $m2scaving is 23>>the secret garden<</if>> <<if $m2scaving is 25 or $m2scaving is 28 or $m2scaving is 41>>The magistrate<</if>> <<if $m2scaving is 26>>The uwlak monument<</if>> <<if $m2scaving is 27 or $m2scaving is 29>>The cave<</if>> <<if $m2scaving is 30>>House McClung<</if>> <<if $m2scaving is 33>>the office<</if>> <<if $m2scaving is 34 or $m2scaving is 36>>relic hunting<</if>> <<if $m2scaving is 35>>process relic<</if>> <<if $m2scaving is 37>>hamah market<</if>> <<if $m2scaving is 38>>hunter's oasis<</if>> <<if $m2scaving is 39>>Kenji Gardens<</if>> <<if $m2scaving is 40>>Raider's den<</if>> <<if $m2scaving is 42 or $m2scaving is 43 or $m2scaving is 44>>General store<</if>> <<if $m2scaving is 45>>Headkiller's HQ<</if>> <<if $m2scaving is 46>>Fälth Brothers<</if>> <<if $m2scaving is 47>>The office<</if>> <<if $m2scaving is 48 or $m2scaving is 51>>The bank of Ikaanos<</if>> <<if $m2scaving is 49>>Rumors at the tavern<</if>> <<if $m2scaving is 50>>Red River Basin<</if>> </div> <<include M2ScavingTexts>> </div> <div class="pic"> <<if $m2scaving is 1>> <<if $adpos is 0>> <<if $npc.av1.wear is "naked" and $npc.av1.armorwear is "none">> [img[$imgpath + "Av42/torilov_nude.jpg"]] <<else>> [img[$imgpath + "Av42/torilov.jpg"]] <</if>> <</if>> <<if $adpos is 1>> [img[$imgpath + "Av42/torilov2.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "Interiors/virax_greet.jpg"]] <</if>> <</if>> <<if $m2scaving is 2 and $adpos is 0 and _okask isnot true>> [img[$imgpath + "Interiors/townmagistrate.jpg"]] <</if>> <<if $m2scaving is 2>> <<if $adpos gte 1 or _okask is true>> [img[$imgpath + "qpics/tori.jpg"]] <</if>> <</if>> <<if $m2scaving is 3>> <<if $adpos is 0>> [img[$imgpath + "qpics/tori2.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/tori3.jpg"]] <</if>> <<if $adpos gte 2>> [img[$imgpath + "qpics/tori4.jpg"]] <</if>> <</if>> <<if $m2scaving is 4>> [img[$imgpath + "qpics/seve.jpg"]] <</if>> <<if $m2scaving is 5>> <<include Actives>> <</if>> <<if $m2scaving is 6>> [img[$imgpath + "qpics/interro1.jpg"]] <</if>> <<if $m2scaving is 7>> [img[$imgpath + "qpics/interro2.jpg"]] <</if>> <<if $m2scaving is 8 or $m2scaving is 13 or $m2scaving is 19 or $m2scaving is 24 or $m2scaving is 31>> [img[$imgpath + "Interiors/townmagistrate.jpg"]] <</if>> <<if $m2scaving is 9>> <<include GenSell>> <</if>> <<if $m2scaving is 10>> [img[$imgpath + "qpics/clea1.jpg"]] <</if>> <<if $m2scaving is 11>> [img[$imgpath + "qpics/clea2.jpg"]] <</if>> <<if $m2scaving is 12>> [img[$imgpath + "qpics/clea3.jpg"]] <</if>> <<if $m2scaving is 14>> <<if $adpos is 0>> [img[$imgpath + "qpics/black1.jpg"]] <</if>> <<if $adpos gte 1 and $adpos lte 4>> [img[$imgpath + "qpics/black2.jpg"]] <</if>> <<if $adpos gte 5>> [img[$imgpath + "qpics/black3.jpg"]] <</if>> <</if>> <<if $m2scaving is 15>> <<if $adpos isnot 1>> [img[$imgpath + "qpics/black4.jpg"]] <<else>> [img[$imgpath + "qpics/black5.jpg"]] <</if>> <</if>> <<if $m2scaving is 16>> <<if $adpos is 0>> /* WET TOWER */ [img[$imgpath + "qpics/wetto1.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/watch1.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/watch2.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "qpics/watch3.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/watch4.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath + "qpics/watch5.jpg"]] <</if>> <<if $adpos is 6 or $adpos is 7>> [img[$imgpath + "qpics/watchdoor.jpg"]] <</if>> <<if $adpos is 8>> [img[$imgpath + "qpics/watchdoor2.jpg"]] <</if>> <<if $adpos is 9>> [img[$imgpath + "qpics/watch9.jpg"]] <</if>> <<if $adpos is 10 or $adpos is 14>> <<if $quest_guard is 1>> [img[$imgpath + "qpics/watch10.jpg"]] <<elseif $quest_guard gte 2 and _watchgirl is 1>> [img[$imgpath + "qpics/watch10b.jpg"]] <<elseif $quest_guard gte 2 and _watchgirl is 2>> [img[$imgpath + "qpics/watch10d.jpg"]] <<else>> [img[$imgpath + "qpics/watch10c.jpg"]] <</if>> <</if>> <<if $adpos is 66>> [img[$imgpath + "qpics/watch10d.jpg"]] <</if>> <<if $adpos is 80 or $adpos is 81>> [img[$imgpath + "qpics/watch80.jpg"]] <</if>> <<if $adpos is 11>> [img[$imgpath + "qpics/watch11.jpg"]] <</if>> <<if $adpos is 12>> [img[$imgpath + "qpics/watch12.jpg"]] <</if>> <<if $adpos is 13>> [img[$imgpath + "qpics/watch13.jpg"]] <</if>> <<if $adpos is 20>> [img[$imgpath + "qpics/watch20.jpg"]] <</if>> <<if $adpos is 21>> [img[$imgpath + "qpics/watch21.jpg"]] <</if>> <<if $adpos is 22>> [img[$imgpath + "qpics/watch22.jpg"]] <</if>> <<if $adpos is 23>> [img[$imgpath + "qpics/watch23.jpg"]] <</if>> <<if $adpos is 24>> [img[$imgpath + "qpics/watch24.jpg"]] <</if>> <<if $adpos is 25>> [img[$imgpath + "qpics/watch25.jpg"]] <</if>> <<if $adpos is 26>> [img[$imgpath + "qpics/watch26.jpg"]] <</if>> <<if $adpos is 27>> [img[$imgpath + "qpics/watch27.jpg"]] <</if>> <<if $adpos is 28>> <<if _postcave2 is true>> [img[$imgpath + "qpics/watch28b.jpg"]] <<else>> [img[$imgpath + "qpics/watch28.jpg"]] <</if>> <</if>> <<if $adpos is 29>> [img[$imgpath + "qpics/watch29.jpg"]] <</if>> <<if $adpos is 77>> [img[$imgpath + "qpics/watch1.jpg"]] <</if>> <<if $adpos is 88 or $adpos is 78>> [img[$imgpath + "qpics/watch88.jpg"]] <</if>> <</if>> <<if $m2scaving is 17>> <<if $adpos is 0>> [img[$imgpath + "qpics/swg.jpg"]] <</if>> <<if $adpos gte 1>> [img[$imgpath + "qpics/swg2.jpg"]] <</if>> <</if>> <<if $m2scaving is 18>> <<if $adpos is 0>> <<if $swgbull gte 1>> [img[$imgpath + "qpics/swg3.jpg"]] <<else>> [img[$imgpath + "qpics/swg4.jpg"]] <</if>> <</if>> /* reserved */ <<if $adpos gte 1 and $adpos lte 4>> [img[$imgpath + "qpics/swg5.jpg"]] <</if>> <<if $adpos is 6>> /* door */ [img[$imgpath + "qpics/swg6.jpg"]] <</if>> <<if $adpos is 7>> <<include KeyPadAll>> <</if>> <<if $adpos is 8>> [img[$imgpath + "qpics/swg8.jpg"]] <</if>> <<if $adpos is 9>> /* corridor */ [img[$imgpath + "qpics/swg9.jpg"]] <</if>> <<if $adpos is 10>> /* hallway */ [img[$imgpath + "qpics/swg10.jpg"]] <</if>> <<if $adpos is 11>> /* big computer room */ [img[$imgpath + "qpics/swg11.jpg"]] <</if>> <<if $adpos is 12>> /* small lab room */ [img[$imgpath + "qpics/swg12.jpg"]] <</if>> <<if $adpos is 13>> /* office room */ [img[$imgpath + "qpics/swg13.jpg"]] <</if>> <</if>> <<if $m2scaving is 20>> <<if $adpos is 0>> /* outside elsa house */ [img[$imgpath + "qpics/book1.jpg"]] <</if>> <<if $adpos is 2 or $adpos is 1>> /* old man opens */ [img[$imgpath + "qpics/book2.jpg"]] <</if>> <<if $adpos is 3 or $adpos is 4>> /* elsa 1 */ <<if $adpos2 is 0>> [img[$imgpath + "qpics/book3.jpg"]] <</if>> <<if $adpos2 is 1>> [img[$imgpath + "qpics/book4.jpg"]] <</if>> <</if>> <<if $adpos is 5>> /* elsa 3 */ [img[$imgpath + "qpics/book5.jpg"]] <</if>> <<if $adpos is 6>> /* elsa persuade */ [img[$imgpath + "qpics/book5.jpg"]] <</if>> <<if $adpos is 7>> /* elsa threat */ [img[$imgpath + "qpics/book6.jpg"]] <</if>> <<if $adpos is 9>> /* elsa potion */ [img[$imgpath + "qpics/book7.jpg"]] <</if>> <<if $adpos gte 10>> /* folcroe */ [img[$imgpath + "qpics/book8.jpg"]] <</if>> <</if>> <<if $m2scaving is 21>> <<if $adpos is 0>> [img[$imgpath + "qpics/book9.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/book10.jpg"]] <</if>> <<if $adpos is 9>> [img[$imgpath + "qpics/book11.jpg"]] <</if>> <</if>> <<if $m2scaving is 22>> <<if $action12 is true>> [img[$imgpath + "qpics/book13.jpg"]] <<else>> [img[$imgpath + "qpics/book12.jpg"]] <</if>> <</if>> <<if $m2scaving is 23>> [img[$imgpath + "Interiors/book2.jpg"]] <</if>> /* MAGISTRATE */ <<if $m2scaving is 25 or $m2scaving is 28>> [img[$imgpath + "Interiors/redsmagtalk2.jpg"]] <</if>> <<if $m2scaving is 26>> [img[$imgpath + "Exterior/uwlak.jpg"]] <</if>> <<if $m2scaving is 27>> [img[$imgpath + "qpics/wrool.jpg"]] <</if>> <<if $m2scaving is 29>> <<if $adpos is 0>> [img[$imgpath + "qpics/ishir1.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/ishir2.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/ishir3.jpg"]] <</if>> <</if>> <<if $m2scaving is 30>> <<if $adpos is 0>> <<if _ariahere is true>> [img[$imgpath + "qpics/bro13b.jpg"]] <<else>> [img[$imgpath + "qpics/bro13.jpg"]] <</if>> <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/bro14.jpg"]] <</if>> <<if $adpos gte 2>> [img[$imgpath + "qpics/bro15.jpg"]] <</if>> <</if>> <<if $m2scaving is 32>> <<if $adpos is 0>> [img[$imgpath + "qpics/bro16.jpg"]] <</if>> <<if $adpos is 1 or $adpos is 3>> [img[$imgpath + "qpics/bro17.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/bro18.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/bro19.jpg"]] <</if>> <</if>> /* ask stacey about mission */ <<if $m2scaving is 33 or $m2scaving is 35>> <<if $npc.av45.wear is "naked">> [img[$imgpath + "qpics/qstacey_naked.jpg"]] <<elseif $npc.av45.wear is "harness2">> [img[$imgpath + "qpics/qstacey_naked.jpg"]] <<elseif $npc.av45.wear is "undies">> [img[$imgpath + "qpics/qstacey_undies.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_normal.jpg"]] <</if>> <</if>> /* GREAT RELIC HUNTER ENGINE */ <<if $m2scaving is 34>> /* randomized town locations - use same randomizor for wild areas */ <<set _loctown to random(1,6)>> /* normal or armor clothes */ <<set _staceycloth to either (10, 11, 12)>> /* LEWD SCENES: CURRENTLY NOT IN USE! <<if $npc.av45.wear is "naked">> <<set _staceycloth to 1>> <</if>> <<if $npc.av45.wear is "undies">> <<set _staceycloth to 2>> <</if>> <<if $npc.av45.wear is "harness" or $npc.av45.wear is "harness2">> <<set _staceycloth to 3>> <</if>> */ /* armor overrides clothes */ <<if $npc.av45.armorwear isnot "none">> <<set _staceycloth to either (10, 11, 12)>> <</if>> /* first scene, at place */ <<if $adpos is 0>> <<if _lakka is true>> [img[$imgpath + "qpics/qstacey_loclakka.jpg"]] <<elseif $quest_staceyloc is 29>> [img[$imgpath + "qpics/qstacey_locishir.jpg"]] <<elseif $quest_staceyloc is 58>> [img[$imgpath + "qpics/qstacey_locswamp.jpg"]] <<elseif $quest_staceyloc lte 90>> [img[$imgpath + "qpics/qstacey_townloc"+_loctown+".jpg"]] <<elseif $quest_staceyloc gte 100>> [img[$imgpath + "qpics/qstacey_wildloc"+_loctown+".jpg"]] <</if>> /* stacey display overlay */ <div class="staceyloc"> [img[$imgpath + "Av45/cloth"+_staceycloth+".png"]] </div> <</if>> /* first scene ends */ <<if $takeloot isnot true>> /* second scene - entering area */ <<if $adpos is 1 and $adpos3 isnot 6>> /* gates */ <<if $adpos2 is 0>> <<if $staceysec is undefined>> <<set $staceysec to random(1,4)>> <</if>> <<if $wopos lte 99 and $wopos isnot 29 and $wopos isnot 58>> [img[$imgpath + "qpics/qstacey_townsec"+$staceysec+".jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_wildsec"+$staceysec+".jpg"]] <</if>> <</if>> /* end of gates */ <<if $adpos2 is 2>> <<if $rifleshot is true>> [img[$imgpath + "qpics/qstacey_rifleshot.jpg"]] <<elseif $crossbowshot is true>> [img[$imgpath + "qpics/qstacey_crossbowshot.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_trap.jpg"]] <</if>> <</if>> <<if $adpos2 is 3>> <<if _wrool is true>> [img[$imgpath + "qpics/qstacey_wrool.jpg"]] <<elseif _abomi is true>> [img[$imgpath + "qpics/qstacey_abomi.jpg"]] <<else>> <<if $action11 is true>> [img[$imgpath + "qpics/qstacey_genmonstercave.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_genmonster.jpg"]] <</if>> <</if>> <</if>> <<if $adpos2 is 4>> /* GUARDIAN ATTACK SCENES WIP. */ <<if $action11 is true>> [img[$imgpath + "qpics/qstacey_genmonstercave.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_genmonster.jpg"]] <</if>> <</if>> <</if>> /* second scene - entering area ends */ <<if $adpos is 3 and $adpos3 isnot 6>> <<if $action11 is true>> [img[$imgpath + "qpics/qstacey_takeartcave.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_takeart.jpg"]] <</if>> <</if>> /* return after fight */ <<if $adpos is 1 and $adpos2 is 6>> <<if $action11 is true>> [img[$imgpath + "qpics/qstacey_afterfightcave.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_afterfight.jpg"]] <</if>> <</if>> /* generic area scene */ <<if $adpos3 isnot 6 and $adpos gte 1 and $adpos isnot 3 and _defeated is undefined and ($adpos2 is 1 or $adpos is 2 or $adpos2 is 5)>> <<set _loc2 to random(1,3)>> <<if $action11 isnot true>><<set _loc2 to random(1,6)>><</if>> <<if $action11 is true>> [img[$imgpath + "qpics/qstacey_cave"+_loc2+".jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_building"+_loc2+".jpg"]] <</if>> <</if>> /* end of generic area scene */ <</if>> /* take loot checker ends */ /* take loot scene */ <<if $takeloot is true>> <<if $action11 is true>> [img[$imgpath + "qpics/qstacey_lootcave.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_loot.jpg"]] <</if>> <</if>> /* stacey hurt defeat scene */ <<if _defeated is true is true>> <<if $action11 is true>> [img[$imgpath + "qpics/qstacey_defeatcave.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_defeat.jpg"]] <</if>> <</if>> /* key pad */ <<if $adpos is 10>><<include KeyPadAll>><</if>> <</if>> /* end of relic hunter engine */ /* exit scene relic hunting */ <<if $m2scaving is 36 and $adpos4 lte 3 and $adpos is 0>> <<if $adpos4 is 1>> <<if _rancomb is 11 or _rancomb is 13 or _rancomb is 10>> [img[$imgpath + "qpics/qstacey_exitcombat.jpg"]] <</if>> <<if _rancomb is 12>> [img[$imgpath + "qpics/qstacey_exitbuy.jpg"]] <</if>> <<if _rancomb is 14>> [img[$imgpath + "qpics/qstacey_exithunter.jpg"]] <</if>> <<if _rancomb is 15>> [img[$imgpath + "qpics/qstacey_exitwarlock.jpg"]] <</if>> <</if>> <<if $adpos4 is 2>> [img[$imgpath + "qpics/qstacey_exitcombat.jpg"]] /* <<if _rancomb is 16>>WROOL CAT<</if>> <<if _rancomb is 17>>WASPS<</if>> <<if _rancomb is 18>>GROUP OF WROOL CATS<</if>> <<if _rancomb is 19>>MONSTER<</if>> <<if _rancomb is 20>>TRIBALISTS<</if>> */ <</if>> /* gen */ <<if $adpos4 gte 3>> <<if $daycount gte 50 and $daycount lte 200>> [img[$imgpath + "qpics/qstacey_exit.jpg"]] <<else>> [img[$imgpath + "qpics/qstacey_exitnight.jpg"]] <</if>> <</if>> <</if>> <<if $m2scaving is 37>> <<if $adpos is 0>> [img[$imgpath + "qpics/space1.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/space2.jpg"]] <</if>> <</if>> <<if $m2scaving is 38>> <<if $adpos lte 2>> [img[$imgpath + "qpics/space3.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "qpics/space4.jpg"]] <</if>> <</if>> /* EXPEDITION TO SM FURY */ <<if $m2scaving is 39>> /* start */ <<if $adpos is 0>> [img[$imgpath + "qpics/space5.jpg"]] <</if>> /* choice - big hill */ <<if $adpos is 1>> [img[$imgpath + "qpics/space6.jpg"]] <</if>> /* follow path */ <<if $adpos is 2>> [img[$imgpath + "qpics/space7.jpg"]] <</if>> /* follow creek */ <<if $adpos is 3>> <<if $adpos2 is 0>> /* creek scene */ [img[$imgpath + "qpics/space8.jpg"]] <<else>> /* loot camp */ [img[$imgpath + "qpics/space8.jpg"]] <</if>> <</if>> /* see camp in distance with soldiers */ <<if $adpos is 4>> [img[$imgpath + "qpics/space10.jpg"]] <</if>> <</if>> <<if $m2scaving is 40>> /* captain and other men in cage */ <<if $adpos lte 1>> [img[$imgpath + "qpics/space11.jpg"]] <</if>> /* captain outside cage */ <<if $adpos gte 2>> [img[$imgpath + "qpics/space12.jpg"]] <</if>> <</if>> <<if $m2scaving is 41>> [img[$imgpath + "Interiors/townmagistrate.jpg"]] <</if>> <<if $m2scaving is 42 or $m2scaving is 44>> [img[$imgpath + "qpics/head.jpg"]] <</if>> <<if $m2scaving is 43>> <<if $adpos is 0>> [img[$imgpath + "qpics/head2.jpg"]] <<else>> [img[$imgpath + "qpics/head3.jpg"]] <</if>> <</if>> <<if $m2scaving is 45>> [img[$imgpath + "qpics/head4.jpg"]] <</if>> <<if $m2scaving is 46>> [img[$imgpath + "qpics/falth.jpg"]] <</if>> <<if $m2scaving is 47>> [img[$imgpath + "qpics/armand.jpg"]] <</if>> <<if $m2scaving is 48>> <<if $adpos is 0>> [img[$imgpath + "qpics/armand2.jpg"]] <<else>> [img[$imgpath + "qpics/armand3.jpg"]] <</if>> <</if>> <<if $m2scaving is 49>> <<if $wopos is 61>> [img[$imgpath + "Interiors/tavask2.jpg"]] <<elseif $wopos is 6>> [img[$imgpath + "Interiors/tavask1.jpg"]] <<elseif $wopos is 51>> [img[$imgpath + "qpics/armand4.jpg"]] <</if>> <</if>> <<if $m2scaving is 50>> /* looking over red river */ <<if $adpos is 0>> [img[$imgpath + "qpics/armand5.jpg"]] <</if>> /* gorge */ <<if $adpos is 1>> [img[$imgpath + "qpics/armand6.jpg"]] <</if>> /* over hill */ <<if $adpos is 2>> [img[$imgpath + "qpics/armand7.jpg"]] <</if>> /* camp scene */ <<if $adpos is 3>> [img[$imgpath + "qpics/armand8.jpg"]] <</if>> /* masters scene */ <<if $adpos gte 4>> [img[$imgpath + "qpics/armand9.jpg"]] <</if>> <</if>> <<if $m2scaving is 51>> [img[$imgpath + "qpics/armand10.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $m2scaving is 1 and $adpos is 0>>[[Tell me about your skills|M2Scaving][$adpos to 1]]<</if>> <<if $m2scaving is 2 and $adpos is 0 and _okask is true>>[[Looking for Mr. and Mrs. Helm|M2Scaving][$adpos to 1]]<</if>> <<if $m2scaving is 2 and $adpos is 1>>[[Transfer to household|M2Scaving][$adpos to 2]]<</if>> <<if $m2scaving is 2 and _slavego is true>> <p class="usedpass">Transfer to household</p> <<if $cash gte 10000>>[[Start the transfer (-$10,000)|M2Scaving][$adpos to 3, $cash-=10000]]<<else>><p class="usedpass">start the transfer (-$10,000)</p><</if>> <</if>> <<if $m2scaving is 3 and $adpos is 0>> [[Greet (kindly)|M2Scaving][$adpos to 1]] [[Greet (dominantly)|M2Scaving][$adpos to 2]] [[Greet (dominantly+)|M2Scaving][$adpos to 3]] <</if>> <<if $m2scaving is 4>> <<if $adpos is 0>>[[Let me hear it|M2Scaving][$adpos to 1]]<</if>> <<if $adpos is 1>> <p class="usedpass">Let me hear it</p> <<if _okadd is true>><<if $cash gte 6530>>[[I can take you in right away (-$6,530)|M2Scaving][$adpos to 2, $cash-=6530]]<<else>><p class="usedpass">Insuffcient funds ($6,530)!</p><</if>><<else>><p class="usedpass">House full!</p><</if>> [[I'll have to think about it|M2Scaving][$adpos to 3]] <</if>> <</if>> <<if $m2scaving is 5>> <<if _info isnot true>> <<if $stampoints gte 4>>[[Persuade|M2Scaving][$adpos to 1]]<<else>><p class="usedpass">persuade</p><</if>> <<if $stampoints gte 4>>[[threaten|M2Scaving][$adpos to 2]]<<else>><p class="usedpass">threaten</p><</if>> <<if _npc.sex is 0>> <<if _npc.wear isnot "naked" and $nakedinterro isnot true>>[[Strip!|M2Scaving][$adpos to 99, $nakedinterro to true]]<<else>><p class="usedpass">strip!</p><</if>> <</if>> <</if>> <</if>> <<if $m2scaving is 6 and $adpos is 0>>[[take content|M2Scaving][$adpos to 1]]<</if>> <<if $m2scaving is 7 and $adpos is 0>>[[add girl|M2Scaving][$adpos to 1, $quest_interro2 to 0]]<</if>> <<if $m2scaving is 10 and $adpos is 0>> <p class="usedpass">Engage!</p> [[Continue|CombatRoom]] <</if>> <<if $m2scaving is 11>> <<if $adpos2 is 1 and $adpos3 is 1>><<set $adpos to 3>><</if>> <<if $adpos2 isnot 1>>[[Who were those guys?|M2Scaving][$adpos2 to 1, $adpos to 1]]<<else>><p class="usedpass">who were those guys?</p><</if>> <<if $adpos3 isnot 1>>[[Who are you?|M2Scaving][$adpos3 to 1, $adpos to 2]]<<else>><p class="usedpass">who are you?</p><</if>> <</if>> <<if $m2scaving is 12>> <<if $adpos is 0>> [[I believe in their cause|M2Scaving][$adpos to 1]] [[Honestly? I want more power|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 1 or $adpos is 2>> [[Reward them for servitude|M2Scaving][$adpos to 3]] [[Use for sex and hard labor|M2Scaving][$adpos to 4]] <</if>> <<if $adpos is 3 or $adpos is 4>> [[Are your services for hire?|M2Scaving][$adpos to 5]] <</if>> <</if>> <<if $m2scaving is 13 and $adpos isnot 1>> [[Need to locate Mrs. Sunderland|M2Scaving][$adpos to 1]] <</if>> <<if $m2scaving is 14>> <<if $quest_black lte 2>> <<if $adpos is 0>> [[Enter household|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[About the Sunderlands|M2Scaving][$adpos to 2]] <</if>> <</if>> <<if $quest_black is 3>> <<if $ownautorifle gte 30>>[[Give rifles|M2Scaving][$adpos to 4, $ownautorifle-=30, $quest_black to 4]]<<else>><p class="usedpass">Give rifles</p><</if>> <</if>> <<if $quest_black is 4>> <<if $adpos lte 4>> [[Interact (Sunderlands)|M2Scaving][$adpos to 5]] <<else>> <<if $ownerica is 1 and _okadd is true>>[[Add Mrs. Sunderland|M2Scaving][$adpos to 6]]<</if>> <<if $ownceleste is 1 and _okadd is true>>[[Add Celeste Sunderland|M2Scaving][$adpos to 7]]<</if>> <</if>> <</if>> <</if>> <<if $m2scaving is 15>> <<if $adpos is 0>> [[Not going to happen|M2Scaving][$adpos to 1]] [[Of course|M2Scaving][$adpos to 2]] <</if>> <</if>> <<if $m2scaving is 16>> <<if $quest_guard is undefined>> <<set $quest_guard to 0>> <<set $guardloot1 to 1>> <<set $guardloot2 to 1>> <<set $guardloot3 to 1>> <<set $guardloot4 to 1>> <<set $guardloot5 to 1>> <<set $guardloot6 to 1>> <<set $guardloot7 to 1>> <<set $guardloot8 to 1>> <<set $guardloot9 to 1>> <<set $guardbelow to 1>> <<set $guardbelow2 to 1>> <<set $guardsay1 to 1>> <<set $guardsay2 to 1>> <<set $guardsay3 to 1>> <<set $guardsay4 to 1>> <<set $guardsay5 to 1>> <<set $guardsay6 to 1>> <<set $guardsay7 to 1>> <</if>> <<if $adpos is 0>> <<if $quest_guard is 0>> [[attack raiders!|CombatRoom][$combat to 188]] <<else>> <<if $quest_guard lte 4>>[[enter tower|M2Scaving][$adpos to 1, $music to 5, $break to true, $dooropen2 to true]]<</if>> <</if>> <</if>> <<if $adpos is 0 or $adpos is 77>> <<if $quest_guard is 4 and $guardbelow is undefined and $faction.warlord1.state gte 1 and $faction.warlord1.standing gte 100 and $faction.warlord1.men gte 85 and $faction.warlord1.money gte 250000>> <<if $adpos isnot 77>> [[claim tower (Fort Sera)|M2Scaving][$adpos to 77]] <<else>> [[cancel|M2Scaving][$adpos to 0]] [[confirm!|M2Scaving][$adpos to 78]] <</if>> <</if>> <</if>> <<if $adpos is 1>> [[go west|M2Scaving][$adpos to 2]] /* D End */ [[go east|M2Scaving][$adpos to 3]] /* D End */ [[climb ladder|M2Scaving][$adpos to 80, $metalstair to true]] /* D End */ [[enter corridor|M2Scaving][$adpos to 4]] /* corridor with locked door */ <</if>> <<if $adpos is 80>> <<if $guardloot1 is 1>>[[take loot|M2Scaving][$adpos to 81]]<</if>> <</if>> <<if $adpos is 3>> <<if $guardloot2 is 1>>[[take loot|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 4>> [[continue east|M2Scaving][$adpos to 5]] [[investigate door|M2Scaving][$adpos to 6]] <</if>> <<if $adpos is 5>> [[search room|M2Scaving][$adpos to 20]] /* dead end */ [[continue through corridor|M2Scaving][$adpos to 21]] <</if>> <<if $adpos is 6 or $adpos is 7>> <<if $quest_guard gte 3 or $watchdooro is true>> [[enter door|M2Scaving][$adpos to 9]] <<else>> [[door (pick lock)|M2Scaving][$adpos to 7]] <<if $stampoints gte 10>>[[door (use force!)|M2Scaving][$adpos to 7, $action9 to true, $watchdooro to true]]<<else>><p class="usedpass">door (use force!)</p><</if>> <</if>> <</if>> <<if $adpos is 8>> [[enter|M2Scaving][$adpos to 9, $dooropen2 to true]] <</if>> <<if $adpos is 9>> /* HELL */ [[enter private room|M2Scaving][$adpos to 10]] [[search dorms|M2Scaving][$adpos to 11]] [[search kitchen|M2Scaving][$adpos to 12]] [[search storage|M2Scaving][$adpos to 13]] <</if>> <<if $adpos is 10>> <<if $quest_guard is 1>> [[fight!|CombatRoom][$combat to 188, $watchfinal to true]] <<else>> <<if $quest_guard is 2>> [[who are you?|M2Scaving][$adpos to 14, $quest_guard to 3]] <</if>> <</if>> <</if>> <<if $adpos is 10 and $quest_guard gte 3>> <<if $guardloot5 is 1>>[[take loot|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 10 and $quest_guard is 3>> <<if _okadd is true>>[[add slave to household|M2Scaving][$quest_guard to 4, $adpos to 66]]<</if>> <</if>> <<if $adpos is 11>> <<if $guardloot6 is 1>>[[take loot|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 12>> <<if $guardloot9 is 1>>[[take food|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 13>> <<if $guardloot7 is 1>>[[take loot|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 20>> <<if $guardloot3 is 1 and $tech gte 50>>[[take power cores|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 23>> <<if $guardloot4 is 1>>[[take loot|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 24>> <<if $guardloot8 is 1 and $ranged lte 59>>[[study posters|M2Scaving][$guardloot8 to 2]]<</if>> <</if>> <<if $adpos is 21>> [[continue|M2Scaving][$adpos to 22]] <</if>> <<if $adpos is 22>> [[search garbage room|M2Scaving][$adpos to 23]] [[search room (left)|M2Scaving][$adpos to 24]] [[search room (right)|M2Scaving][$adpos to 25]] <</if>> <<if $adpos is 25>> [[open door|M2Scaving][$adpos to 26, $dooropen2 to true]] <</if>> <<if $adpos is 26>> <<if $ownrope gte 2>>[[climb down shaft|M2Scaving][$adpos to 27, $music to 6, $break to true]]<<else>><p class="usedpass">climb down shaft</p><</if>> <</if>> <<if $adpos is 27>> <p class="usedpass">climb down shaft</p> [[continue|M2Scaving][$adpos to 28]] <</if>> <<if $adpos is 28>> <<if $guardbelow2 is undefined>> [[return to surface!|Swamps][$break to true, $music to 1, $wopos to 59]] <<else>> [[attack!|CombatRoom][$combat to 189]] <</if>> <</if>> <<if $adpos is 29>> <<unset $guardbelow2>> [[return to surface!|Swamps][$break to true, $music to 1, $wopos to 59]] <</if>> <<if $quest_guard gte 5 and $adpos is 0>> [[manage tower|M2Scaving][$adpos to 88]] <</if>> <<if $quest_guard gte 5 and $adpos is 88>> [[leave|Swamps]] <</if>> <</if>> /* END OF GUARD TOWER QUEST */ <<if $m2scaving is 17>> <<if $adpos is 0>>[[knock door|M2Scaving][$adpos to 1]]<</if>> <<if $adpos is 1>> <p class="usedpass">knock door</p> [[present yourself|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[about the SWG investigations|M2Scaving][$adpos to 3]] <</if>> <<if $adpos gte 3>> <<if $chance gte 1 or $adpos2 is 1>> [[Thank you! (exit)|West]] <<else>> <<if $adpos2 is 0 and $cash gte 100>>[[bribe (-$200)|M2Scaving][$adpos to 4, $adpos2 to 1]]<<else>><p class="usedpass">bribe -$200)</p><</if>> <<if $adpos3 is 0>>[[threaten (manipulate)|M2Scaving][$adpos to 5, $adpos3 to 1]]<<else>><p class="usedpass">threaten (manipulate)</p><</if>> <</if>> <</if>> <</if>> <<if $m2scaving is 18>> <<if $adpos lte 1 and $swgbull gte 1 and _totalis gte 1000>>[[remove machine|M2Scaving][$adpos to 2, $noclick to true, $action4 to true, $swgbull to 0, $quest_swg to 5, $missiontake to true]]<</if>> <<if $adpos lte 1 and $swgbull gte 1>>[[scrap machine|M2Scaving][$adpos2 to 1, $noclick to true, $action4 to true]]<</if>> <<if $quest_swg gte 5>> <<if $adpos lte 2>> <<if $action4 is true>><p class="usedpass">scrap machine</p><</if>> [[Inspect door|M2Scaving][$adpos to 6, $metalstair to true]] <</if>> <</if>> /* GTE 5 ends */ <<if $adpos is 6>> [[Use keypad|M2Scaving][$adpos to 7]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 5, $hacking to 0, $string1b to 8, $string2b to 6, $string3b to 4, $string4b to 4, $returnpas to 6]]<</if>> <</if>> <<if $adpos is 7 and $open is true>> [[open door|M2Scaving][$adpos to 8]] <</if>> <<if $adpos is 8>> <p class="usedpass">open door</p> [[enter laboratory|M2Scaving][$adpos to 9, $break to true, $music to 23]] <</if>> <<if $adpos is 9>> [[continue|M2Scaving][$adpos to 10]] <</if>> <<if $adpos is 10>> [[go forward|M2Scaving][$adpos to 11, $dooropen2 to true]] [[go left|M2Scaving][$adpos to 12]] [[go right|M2Scaving][$adpos to 13]] <</if>> <<if $adpos is 11 and $swgloot3 is 1 and $tech gte 70>> [[take computer|M2Scaving][$swgloot3 to 2]] <</if>> <<if $adpos is 12 and $swgloot1 is 1>> [[take loot|M2Scaving][$swgloot1 to 2]] <</if>> <<if $adpos is 13 and $swgloot2 is 1>> [[take loot|M2Scaving][$swgloot2 to 2]] <</if>> <<set $action4 to false>> <</if>> <<if $m2scaving is 20>> <<if $adpos is 0>> [[knock on door|M2Scaving][$adpos to 1, $knock to true]] <</if>> <<if $adpos is 1>> [[Elsa Wender?|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">elsa wender?</p> <<if $adpos2 is 0>>[[What can you tell me about her?|M2Scaving][$adpos2 to 1]]<<else>><p class="usedpass">what can you tell me about her?</p> <</if>> [[Show me the way|M2Scaving][$adpos to 3, $adpos2 to 0, $break to true, $music to 5]] <</if>> <<if $adpos is 3>> [[present yourself|M2Scaving][$adpos to 4, $adpos3 to 0]] <</if>> <<if $adpos is 4>> <p class="usedpass">present yourself</p> <<if $adpos2 isnot 1>>[[about secret garden assignment|M2Scaving][$adpos2 to 1]]<<else>><p class="usedpass">about secret garden assignment</p><</if>> <<if $adpos2 is 1>> [[see anything suspicious?|M2Scaving][$adpos to 5]] <</if>> <</if>> /* adpos 4 ends */ <<if $adpos is 5 or $adpos is 6>> <<if $adpos4 isnot 1>> <<if $adpos3 isnot 1>>[[I know something's going on (Persuade)|M2Scaving][$adpos to 6, $adpos3 to 1]]<<else>><p class="usedpass">I know something's going on (Persuade)</p><</if>> [[Talk or else! (Threaten)|M2Scaving][$adpos to 7]] <</if>> <</if>> <<if $adpos4 is 1 and $action5 isnot true>> [[take potion|M2Scaving][$adpos to 9, $action5 to true]] <</if>> <<if $adpos is 10>> [[cute girl you have here|M2Scaving][$adpos to 11]] <</if>> <<if $adpos is 11>> <p class="usedpass">cute girl you got here</p> [[you know mrs. Bouchard?|M2Scaving][$adpos to 12]] <</if>> <<if $adpos is 12>> [[Does Mrs. Bouchard allow... any privileges with Miss Wender?|M2Scaving][$adpos to 13]] <</if>> <</if>> <<if $m2scaving is 21>> <<if $adpos is 0>> [[Follow woman|M2Scaving][$adpos to 1]] <</if>> <<if $adpos isnot 9>>[[confront!|M2Scaving][$adpos to 9]]<</if>> <<if $adpos is 9>> <p class="usedpass">confront!</p> [[fight!|CombatRoom][$combat to 191, $newen to 2, $passae to "Whitehaven"]] <</if>> <</if>> <<if $m2scaving is 22>> <<if $adpos is 0>> [[present yourself|M2Scaving][$adpos to 1]] <</if>> <</if>> <<if $m2scaving is 23>> <<if $adpos is 0>> [[go on|M2Scaving][$adpos to 1]] <</if>> <</if>> <<if $m2scaving is 25>> <<if $adpos is 0>> [[Continue|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">confront!</p> [[Let me hear it|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Got it|M2Scaving][$adpos to 3]] <</if>> <</if>> <<if $m2scaving is 26 and $uwlakstudy is undefined and _occ is true>> [[Study stones|M2Scaving][$adpos to 1]] <</if>> <<if $m2scaving is 27>> <<if $adpos is 0>> [[Continue|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">continue</p> [[Fight!|CombatRoom][$adpos to 1, $combat to 191, $newen to 3]] <</if>> <</if>> <<if $m2scaving is 29>> <<if $adpos is 0>> [[enter cave|M2Scaving][$adpos to 1, $break to true, $music to 5]] <</if>> <<if $adpos is 1>> <p class="usedpass">enter cave</p> [[search inner room|M2Scaving][$adpos to 2]] <<if $ishirloot1 is 1 and _looto is true>>[[take loot|M2Scaving][$ishirloot1 to 2]]<</if>> <</if>> <<if $adpos is 2>> [[return to outer room|M2Scaving][$adpos to 1]] <<if $ishirloot2 is 1>>[[investigate room|M2Scaving][$ishirloot2 to 2]]<</if>> <</if>> <</if>> <<if $m2scaving is 30>> <<if $adpos is 0>> [[knock again|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">knock again</p> [[What?|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Noticed anything strange lately?|M2Scaving][$adpos to 3]] <</if>> <</if>> <<if $m2scaving is 31>> <<if $adpos is 0>> [[About Stacey McClung|M2Scaving][$adpos to 1]] <</if>> <</if>> <<if $m2scaving is 32>> <<if $adpos is 0>> [[What happens now?|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[You stay as a slave|M2Scaving][$adpos to 2]] [[I'll free you right away|M2Scaving][$adpos to 3]] <</if>> <<if $adpos gte 2 and $adpos lte 3>> [[Hey, we got this under control!|M2Scaving][$adpos to 4]] <</if>> <</if>> <<if $m2scaving is 33>> <</if>> /* GRAND RELIC HUNTER ENGINE */ <<if $m2scaving is 34>> <<if $adpos is 0>> <<set _ranm to either(5,14,15,23)>> <<if $action11 is true>><<set _ranm to either(5,6,6)>><</if>> [[Continue|M2Scaving][$adpos to 1, $break to true, $music to _ranm]] <</if>> /* inside artifact area */ <<if $adpos is 1>> /* artifact is here, guarded by gate. Reset adpos2 to higher point when open */ <<if $adpos2 is 0>> [[Use keypad|M2Scaving][$adpos to 10]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 5, $hacking to 0, $string1b to $staceykey1, $string2b to $staceykey2, $string3b to $staceykey3, $string4b to $staceykey4, $returnpas to 6]]<</if>> <</if>> /* artifact is here, place abandoned, investigate and take */ <<if $adpos2 is 1>> <p class="usedpass">continue</p> [[Investigate area|M2Scaving][$adpos to 2]] <</if>> /* artifact is here, trap! */ <<if $adpos2 is 2>> <p class="usedpass">continue</p> [[Investigate area|M2Scaving][$adpos to 2]] <</if>> /* artifact is here, have to fight monsters! */ <<if $adpos2 is 3>> <p class="usedpass">continue</p> [[Fight!|CombatRoom][$combat to 191, $newen to 4, $rempass to $return]] <</if>> /* artifact is here, have to guardians! */ <<if $adpos2 is 4>> <p class="usedpass">continue</p> [[Fight!|CombatRoom][$combat to 191, $newen to 5, $rempass to $return]] <</if>> /* artifact is not here, see tracks to other location */ <<if $adpos2 is 5>> <p class="usedpass">continue</p> [[Investigate clues|M2Scaving][$adpos to 4]] <</if>> /* return from victory fight */ <<if $adpos2 is 6>> <p class="usedpass">continue</p> <<if $action7 is 1>> [[Investigate area|M2Scaving][$adpos2 to 5]] <<else>> [[Investigate area|M2Scaving][$adpos to 2]] <</if>> <</if>> <</if>> /* end of artifact area */ <<if $adpos is 2>> <<if $quest_stacey is 200>>[[take relic|M2Scaving][$adpos to 3]]<</if>> <</if>> <<if $adpos gte 2 and $adpos3 gte 3 and $adpos lte 9>> <<if $adpos3 lte 5>>[[take loot|M2Scaving][$adpos3 to 6, $takeloot to true]]<</if>> <</if>> <<if $open is true and $adpos is 10>>[[Continue|M2Scaving][$adpos2 to random(1,5), $adpos to 1, $enterdoor to true]]<</if>> <</if>> /* END OF GRAND RELIC HUNTER ENGINE */ /* surprise relic engine */ <<if $m2scaving is 36>> <<if $adpos4 lte 2>> <<if _rancomb isnot 12>>[[Fight!|CombatRoom][$combat to 191, $newen to _rancomb, $rempass to $return]]<</if>> <<if _rancomb is 11>><<if $cash gte _pay>>[[pay|RanEngine][$cash-=_pay, $removebutt to true]]<<else>><p class="usedpass">no cash!</p><</if>><</if>> <<if _rancomb is 12>>[[accept|RanEngine][$cash+=_off, $removebutt to true, $killstacey to true]]<</if>> <<if _rancomb is 14 or _rancomb is 15>>[[alright, here, take it|RanEngine][$removebutt to true, $killstacey to true, $lostcombat to true]]<</if>> <</if>> <<if _rand lte 4 and $event is 0 and $adpos4 is 3>>[[take loot|M2Scaving][$event to _rand, $take to 1]]<</if>> <</if>> <<if $m2scaving is 37 and $adpos is 0>> [[confront merchant|M2Scaving][$adpos to 1]] <</if>> <<if $m2scaving is 38>> <<if $quest_space is 2>> <<if $action1 isnot true and $action2 isnot true>>[[ask about helmet|M2Scaving][$adpos to 1]]<<else>><p class="usedpass">ask about helmet</p><</if>> <<if $action2 isnot true>>[[threaten|M2Scaving][$adpos to 2]]<<else>><p class="usedpass">threaten</p><</if>> [[give Samuel free hands|M2Scaving][$adpos to 3]] <</if>> <</if>> <<if $m2scaving is 39>> <<if $adpos is 0>> [[continue|M2Scaving][$adpos to 1, $spaceloot1 to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">continue</p> [[The path|M2Scaving][$adpos to 2]] [[Follow creek|M2Scaving][$adpos to 3]] <</if>> <<if $adpos is 2>> [[continue|M2Scaving][$adpos to 4]] <</if>> /* creek event */ <<if $adpos is 3>> [[continue|M2Scaving][$adpos to 4, $spaceloot1 to 1]] <<if $adpos is 3 and $spaceloot1 is 1>>[[forage tobacco|M2Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 4>> [[attack!|CombatRoom][$combat to 192]] <</if>> <</if>> <<if $m2scaving is 40>> <<if $adpos is 0>> [[search camp|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[free captain|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">search camp</p> <</if>> <<if $adpos2 is 0 and $spaceloot2 is 1 and $adpos gte 1>>[[take loot|M2Scaving][$adpos2 to 1]] <</if>> <</if>> <<if $m2scaving is 41>> <<if $adpos is 0>> [[Reinstate Spartan Company|M2Scaving][$adpos to 1]] <</if>> <</if>> <<if $m2scaving is 42>> <<if $adpos is 0>> <p class="usedpass">About missing sister</p> [[You know where she is?|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[I need to know (Manipulate)|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 2 and $chance gte 1>> [[Go on. Tell me more about the girl|M2Scaving][$adpos to 3]] <</if>> <<if $adpos is 3>> <p class="usedpass">Go on. Tell me more about the girl</p> [[Where is she now?|M2Scaving][$adpos to 4]] <</if>> <</if>> <<if $m2scaving is 43>> <<if $adpos is 0>> [[Greet girl|M2Scaving][$adpos to 1]] <</if>> <<if $adpos gte 1 and $adpos lte 3>> <<if $adpos2 isnot 1>>[[Did Abbot Roo take you?|M2Scaving][$adpos to 2, $adpos2 to 1]]<<else>><p class="usedpass">did Abbot Roo take you?</p><</if>> <<if $adpos3 isnot 1>>[[Are you a Headkiller?|M2Scaving][$adpos to 3, $adpos3 to 1]]<<else>><p class="usedpass">Are you a Headkiller?</p><</if>> <</if>> <<if $adpos2 is 1 and $adpos3 is 1 and $adpos isnot 4>> [[Maybe I could save you?|M2Scaving][$adpos to 4]] <</if>> <</if>> <<if $m2scaving is 45>> <<if $adpos is 0>> [[She's with me now|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">She's with me now</p> [[attack!|CombatRoom][$combat to 41]] <</if>> <</if>> <<if $m2scaving is 46>> <<if $adpos is 0>> <<if $cash gte 1200>>[[Pay ($1,200)|M2Scaving][$adpos to 1]]<<else>><p class="usedpass">Pay ($1,200)</p><</if>> [[Cancel business venture|M2Scaving][$adpos to 2]] <</if>> <</if>> <<if $m2scaving is 47>> <<if $adpos is 0>> [[Go on|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">go on</p> [[what was stolen?|M2Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">go on</p> [[i'll help|M2Scaving][$adpos to 3]] [[not interested|M2Scaving][$adpos to 4]] <</if>> <</if>> <<if $m2scaving is 48>> <<if $adpos is 0>> [[enter vault|M2Scaving][$adpos to 1]] <</if>> <<if $quest_armand lte 9 and $stampoints gte 5 and $adpos gte 1>> [[search for clues|M2Scaving][$adpos to 1, $adpos2 to 1]] <</if>> <</if>> <<if $m2scaving is 50>> <<if $adpos is 0>> [[the gorge|M2Scaving][$adpos to 1]] [[the forest-covered hill|M2Scaving][$adpos to 2]] <<elseif $adpos gte 1 and $adpos lte 2>> <p class="usedpass">the gorge</p> <p class="usedpass">the forest-covered hill</p> [[approach camp|M2Scaving][$adpos to 3]] <</if>> <<if $adpos is 3>> [[looking for Mr. Masters|M2Scaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <p class="usedpass">looking for mr. masters</p> [[hand over what you stole|M2Scaving][$adpos to 5]] <</if>> <<if $adpos is 5>> [[threaten|M2Scaving][$adpos to 6]] <</if>> <<if $adpos is 6 and $mcpower gte 1000>><<set _blockattack to true>><</if>> <<if $adpos gte 5 and _blockattack isnot true>> [[attack!|CombatRoom][$combat to 193]] <</if>> <</if>> <<if $m2scaving is 51>> <<if $adpos is 0>> <<if $cash gte 53500 and $gold gte 167>>[[everything|M2Scaving][$adpos to 1]]<<else>><p class="usedpass">everything</p><</if>> <<if $cash gte 53500>>[[everything except the gold|M2Scaving][$adpos to 2]]<<else>><p class="usedpass">everything except the gold</p><</if>> <<if $gold gte 167>>[[everything except the money|M2Scaving][$adpos to 3]]<<else>><p class="usedpass">everything except the money</p><</if>> [[only the raxior stone|M2Scaving][$adpos to 4]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $m2scaving is 16>> <<if $adpos is 80 or $adpos is 81>> [[climb down|M2Scaving][$adpos to 1, $metalstair to true]] <</if>> <<if $adpos lte 1 or $adpos is 78>> [[leave tower|Swamps][$break to true, $music to 1]] <</if>> <<if $adpos is 4>> [[return upstairs|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 9>> [[back|M2Scaving][$adpos to 4]] <</if>> <<if $adpos is 2 or $adpos is 3>> [[back|M2Scaving][$adpos to 1]] <</if>> <<if $adpos is 11 or $adpos is 12 or $adpos is 13>> [[back|M2Scaving][$adpos to 9]] <</if>> <<if $adpos is 14 and $quest_guard gte 3>> [[back|M2Scaving][$adpos to 10]] <</if>> <<if $adpos is 66>> [[back|M2Scaving][$adpos to 10]] <</if>> <<if $adpos is 10 and $quest_guard gte 3>> [[back|M2Scaving][$adpos to 9]] <</if>> <<if $adpos is 20>> [[back|M2Scaving][$adpos to 5]] <</if>> <<if $adpos is 22>> [[return|M2Scaving][$adpos to 4]] <</if>> <<if $adpos gte 23 and $adpos lte 26>> [[back|M2Scaving][$adpos to 22]] <</if>> <</if>> <<if $m2scaving is 1>>[[Return|Virax]]<</if>> <<if $m2scaving is 2 or $m2scaving is 8 or $m2scaving is 13 or $m2scaving is 24 or $m2scaving is 31>>[[Return|TownHall]]<</if>> <<if $m2scaving is 3 and $adpos gte 1>>[[Leave|Home]]<</if>> <<if $m2scaving is 4 and $adpos gte 2>>[[Leave|Academy]]<</if>> <<if $m2scaving is 5>>[[Back|Interact][$adpos to 0, $adpos2 to 0, $adpos3 to 0]]<</if>> <<if $m2scaving is 6 and $adpos gte 1>>[[Back|Darkmere]]<</if>> <<if $m2scaving is 7 and $adpos gte 1>>[[Back|Barrow]]<</if>> <<if $m2scaving is 9>>[[Back|ThePlant]]<</if>> <<if $m2scaving is 11 and $adpos gte 3>>[[Exit|Red]]<</if>> <<if $m2scaving is 12 and $adpos gte 5>>[[Exit|Orient]]<</if>> <<if $m2scaving is 14>>[[Back|Crystal]]<</if>> <<if $m2scaving is 15 and $adpos gte 1>>[[Return|Home]]<</if>> <<if $m2scaving is 18 and $adpos lte 8>>[[Leave|Stokke]]<</if>> <<if $m2scaving is 18 and $adpos is 9>>[[Leave|M2Scaving][$adpos to 0, $break to true, $music to 1]]<</if>> <<if $m2scaving is 18 and $adpos is 10>>[[Back|M2Scaving][$adpos to 9]]<</if>> <<if $m2scaving is 18 and $adpos gte 11>>[[Back|M2Scaving][$adpos to 10]]<</if>> <<if $m2scaving is 19>> [[Return|TownHall][$adpos to 0, $adpos2 to 0]] <</if>> <<if $m2scaving is 20>> <<if $adpos is 9>> [[leave|M2Scaving][$adpos to 10]] <</if>> <<if $adpos gte 10>> <p class="usedpass">leave</p> [[Exit|West][$break to true, $music to 1]] <</if>> <</if>> <<if $m2scaving is 22 and $adpos gte 1>> [[leave|Whitehaven]] <</if>> <<if $m2scaving is 23 and $adpos gte 1>> [[leave|Whitehaven]] <</if>> <<if $m2scaving is 25 and $adpos gte 3>> [[leave|Reds]] <</if>> <<if $m2scaving is 26 or $m2scaving is 29>> [[leave|Maps]] <</if>> <<if $m2scaving is 28>> [[leave|Reds]] <</if>> <<if $m2scaving is 30 and $adpos gte 2>> [[leave|Crows]] <</if>> <<if $m2scaving is 32 and $adpos gte 2>> [[return|Home]] <</if>> <<if $m2scaving is 33>> [[Let's go!|Home][$quest_stacey to 200]] <</if>> /* grand relic hunter engine return */ <<if $m2scaving is 34 and $adpos gte 3 and $adpos isnot 10>> <<if $adpos4 lte 3>> /* surprise thing happens */ [[Return|M2Scaving][$m2scaving to 36, $adpos to 0, $adpos2 to 0, $music to 1, $break to true]] <<else>> [[Return|RanEngine][$music to 1, $break to true]] <</if>> <</if>> <<if $m2scaving is 34 and $adpos is 10>> [[Return|M2Scaving][$adpos to 1]] <</if>> <<if $m2scaving is 35>> [[Return|Interact]] <</if>> <<if $m2scaving is 36 and $adpos4 gte 3>> <p class="usedpass">Back</p> [[Return|RanEngine]] <</if>> <<if $m2scaving is 36 and _okgo is true>> [[Return|RanEngine]] <</if>> <<if $m2scaving is 37 and $adpos is 1>> [[leave|Maps]] <</if>> <<if $m2scaving is 38 and $quest_space is 3>> [[leave|Oasis]] <</if>> <<if $adpos is 2 and $m2scaving is 40>> <p class="usedpass">search camp</p> <<link "return to Bela's marsh">> <<goto Maps>> <<addhours 3>> <<set $daycount+=30>> <</link>> <</if>> <<if $m2scaving is 41>> [[leave|TownHall]] <</if>> <<if $m2scaving is 42>> <<if $adpos gte 4 or ($adpos is 2 and $chance lte 0)>> <<link "leave">> <<goto Roos>> <<unset $adpos>> <</link>> <</if>> <</if>> <<if $m2scaving is 43 and $adpos gte 4>> [[leave|Roos][$adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <<if $m2scaving is 44>> [[leave|Roos][$adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <<if $m2scaving is 45 and $adpos gte 1 and $mcpower gte 75>> [[leave|West][$break to true, $music to 1]] <</if>> <<if $m2scaving is 46 and $adpos gte 1>> [[leave|Red]] <</if>> <<if $m2scaving is 47 and $adpos gte 2>> [[leave|Home]] <</if>> <<if $m2scaving is 48>> [[leave|Heights]] <</if>> <<if $m2scaving is 49>> <<if $wopos is 6>> [[back|Furrys]] <</if>> <<if $wopos is 51>> [[back|Dockgrave]] <</if>> <<if $wopos is 61>> [[back|Juices]] <</if>> <</if>> <<if $adpos gte 6 and $mcpower gte 1000 and $m2scaving is 50>> [[return to Hamah Bay|Maps]] <</if>> <<if $adpos gte 1 and $m2scaving is 51>> [[return|Scaving]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<unset $takeloot>><<if $m2scaving is 1>> <<if $adpos is 0>> As you enter Virax Springs and head down the corridors to search for a Ryzan brother that can help you, one of the young masseuses, dressed in nothing but a slim bikini, suddenly starts running toward you. Her eyes seem to be locked on one of your followers. <br><br> ''Young girl:'' //Lovisa! It's you!// <br><br> The masseuse throws herself over Lovisa and the two girls continue to embrace each other for almost a minute. <br><br> ''Lovisa:'' //Tori! By The Moons! I'm so happy to see you. Sorry, this is Tori, my twin sister. Tori, this is Mr. $pcLastName.// <br><br> ''Tori:'' // <<if $npc.av42.masterlove lte 28>>Oh. I know very well who this is, Lovisa. Mr. $pcLastName. Welcome… back.<<else>>Oh. (Long pause) Welcome Mr. $pcLastName.<</if>> <br><br> <<if $npc.av1.wear is "naked" and $npc.av1.armorwear is "none">> Lovisa… Why… Why are you naked? <<set _nake to true>> <<else>> Lovisa. How have you been? I've been thinking about you every night since we got separated by those Kymanto brutes. Is everything okay with you? <</if>> // <br><br> ''Lovisa:'' //<<if _nake is true>>Because… It's my Master's wish. Anyway… (Long pause)<</if>> <<if $npc.av1.masterlove lte 14>>(Whisper) It's complicated. Tori. Stay away from this man. He's not good! <<set _bad to true>><<elseif $npc.av1.masterlove lte 49>>Things are going pretty well. I live over at Mr. $pcFirstName's home in Redhaven. Oh, it would be like a dream if you could come stay with us.<<elseif $npc.av1.masterlove lte 69>>Things are… good. Yes. They really are. I'm living a happy life over at Mr. $pcLastName's household. You should really come and stay with us!<<else>>Things are like… like a dream! I'm very happy with Mr. $pcLastName here. You should come live with us. <</if>> <<if $npc.av1.status is 10 and $npc.av1.masterlove gte 15>>We are also married by the way! Nothing I'd expect happen to a simple girl like me.<<set _mar to true>><</if>>// <br><br> ''Tori:'' <<if _bad is true>> //(Whisper) Ehm. Okay? What's going on?? Maybe I can help?// <br><br> Tori clears her throat and returns to a normal voice. She gives you a professional smile, even if her general expression is filled with distaste and scheming calculation: <br><br>//If you ever need another assistant or maid, talk to the brotherhood, Mr. $pcLastName. They're always shuffling their human merchandise. I'd prove my worth. I guarantee it.// <<else>> // <<if _mar is true>>You've earned it, Lovisa. You're a very special woman. Be proud!<br><br><</if>> Well, ehm, Mr. $pcLastName, if you're ever looking for a new assistant or maid, I'm happy to be of service. The Brotherhood like shuffling their human merchandise so an opportunity might arise soon. I think that would make little Lovisa here very happy. // <</if>> <br><br> ''NEW INTERACTION UNLOCKED (Virax Springs!)'' <<set $quest_tori to 1>> <</if>> <<if $adpos is 1>> ''You:'' //Tell me about your skills. What are your qualities – except for that cute face (smile).// <br><br> ''Tori:'' // <<if $npc.av1.masterlove lte 14>> (Fake smile) Oh, you're so funny, Sir. I'm a "quality"-servant to the bones. I know my way around a household, a garden and can even suffice in the outskirts. <br><br> I do a little bit of everything. I won't let you fuck me, of course. But you probably knew that already (wink). <<else>> Well, Sir, except for my face (laughter), I'm really servant material. I know my way around a household, a garden and can even cater to myself and a camp in the outskirts. <br><br> I do a little bit of everything. I won't let you fuck me, of course. I'm not a whore. <</if>> <br><br> Let me prove my worth. As I said, you won't be disappointed. // <</if>> <<if $adpos is 3>> You inquire about the young masseuse known as Tori Helm, and the possibility to change ownership over to your household. <br><br> <<if $mcpower gte 5>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/5)!</div></center> <br> ''Brother:'' //Ehm. (Long Pause). The thing is, all slaves bound to the brotherhood are under our care. For life. <br><br> This particular girl, however, she could benefit from getting a… different view on things. To tell you the truth, she's an obstinate little wrix that does more harm than good. We could transfer her to your household but if you ever want to get rid of her, which I know you eventually will, she's going back here. Deal? // <br><br> ''You:'' //Sounds good to me.// <br><br> ''ROAMING NPC LOCATION UNLOCKED (Tori Helm)! '' <<set $quest_tori to 2>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/5)!</div></center> <br> ''Caretaker:'' //(Laughter) If the Brotherhood would receive a golden dollar each time someone asked about our girls, we'd be able to build a cathedral by now. No, sorry, Sir. Can't help you there. Besides, all slaves bound to the Brotherhood are here for life. We never get rid of them. They're under our divine care.// <</if>> <</if>> <</if>> <<if $m2scaving is 2>> <<if $adpos is 0>> <<addmins 6>> <<set $daycount+=1>> Since slave transfer protocols are not publicly available, you ask one of the clerks about arranging a meeting with the high-magistrate of justice, who deals with seized land assets and other colony-related affairs. <br><br> <<if $mcpower gte 20>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/20)!</div></center> <br> ''Clerk:'' //Oh, $mctitle. Of course, he's a busy man but I'm sure he could spare a minute or two. This way, Sir. // <br><br> You follow the clerk through a brightly-lit corridor, decked with paintings and pre-Severance photography that display a long-gone city with clean streets, automobiles and other technological wonders. <br><br> In the end of the corridor, you're shown into a more era-aligned office with a worn haal-wood desk, Hakusan wall-hangings and shelves heavy with administration books. <br><br> Mr. Ranci, the justiciar of Hamilton Square, and a respected member of The Senate, gets up from behind the desk and greets you with a handshake. <br><br> ''High-magistrate Ranci:'' //Ah. Yes, how can I help you?// <<set _okask to true>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/20)!</div></center> <br> ''Clerk:'' //(Fake smile) I'm sorry, Sir, but magistrate Ranci is a very busy man and he doesn’t attend common public matters. You're free to use the archives if you're looking for something.// <</if>> <</if>> <<if $adpos is 1>> ''You:'' //Greetings, high-magistrate. I'll get right to the point. I'm looking for a married couple, Mr. Gregory Helm and Mrs. Valeria Helm. They were seized by the IC government after their former owner, Mr. Charles Robárt's estate was liquidated. // <br><br> ''High-magistrate:'' //Hmm. Mr. Robárt. I remember that case. Not exactly the brightest land owner in Ikaanos. His demise was mostly self-inflicted. // <br><br> Mr. Ranci walks over to a huge cabinet where he spends almost ten minutes eyeing through folders and old ledgers. <br><br> // Let me see… Ah, yes. Here it is. Mr. Robárt's household kept eleven slaves in total. Two girls aged 17, one woman aged 40, one man aged 42 and three girls aged 10, 16 and 18, and… Oh, and another batch of young girls… So, the woman and the middle-aged man must be the ones you're searching for. (Incoherent mumblings) Oh, and yes, the names match… Mr. and Mrs. Helm. <br><br> They're currently stationed at the Groover Ranch up in Feeder's Canyon. Mr. Helm has a mechanics assignment, Mrs. Helm is in the kitchen. Low-tier, both of them. <br><br> You want to relay a message? // <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $adpos is 2>> ''You:'' //Would it be possible to transfer these two slaves, Mr. and Mrs. Helm, over to my household? For your information, I'm a fully licensed slave trader, working with Kymanto Hall, so all documents are in order.// <br><br> <<set $quest_tori to 4>> <<if $mcpower gte 25>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/25)!</div></center> <br> ''High-magistrate Ranci:'' //I… I don’t see why we couldn’t arrange something. It's rather odd a slave handler of your caliber is interested in middle-age cattle with no apparent qualities but who am I to judge (chuckle). I can start the transfer – for a small fee, of course. The slaves should arrive in roughly one week's time if we go ahead with this.// <<set _slavego to true>> <<set $missiontake to true>> <<if $cash lte 9999>> <br><br> ''Insufficient funds to begin transfer!'' <</if>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/25)!</div></center> <br> ''High-magistrate Ranci:'' //(Chuckle) $mctitle. Not only do I find this interest of yours peculiar, it's also impossible unless I want to break the IC state protocol. Too much of a hassle, sorry. I'd advice you to seek what you're looking for at the slave auctions in Crystal Heights. <<if $faction.ikaanos.lib gte 90>>Oh, I forgot. The slave halls were recently closed.<</if>>// <</if>> <br><br> <div class="blink_me">''Journal updated!''</div> <</if>> <<if $adpos is 3>> ''You:'' //Yes, you can start the transfer, magistrate.// <br><br> ''High-magistrate:'' //Alright, I'll prepare a message for the local sheriff. I'll send them directly to the Kymanto slave holding facility at Kymanto Hall. Have a good day, $mctitle.// <br><br> <<set $missiontake to true>> <div class="blink_me"> ''Journal updated!'' </div> <<set $quest_tori to 5>> <<set $helm1 to true>> <<set $helm2 to true>> <</if>> <</if>> <<if $m2scaving is 3>> <<if $adpos is 0>> <<set $quest_tori to 13>> The Helm family is now finally together again after years of hardship at the hands of various slave owners. The sight of the two parents hugging their daughters is a tear-inducing experience that stirs at least a small emotional reaction inside your body. <<if $npc.av1.masterlove lte 14 or $npc.av1.happiness lte 9>><br><br> Gregory and Valeria are somewhat disturbed by Lovisa's state of mind, however. It's obvious that she's had to endure some form of unpleasantness in your household. <<set _othersay to true>> <br><br> Their ''Happiness (-4)'' and ''Affection (-3)'' toward you have decreased! <<for _chp range $npc>> <<if _chp.girlid is 214 or _chp.girlid is 362>><<set _chp.masterlove-=3>><<set _chp.happiness-=4>><</if>> <</for>> <br><br> ''Valeria:'' //You look awfully tired, Lovisa.// <br><br> ''Lovisa:'' //No… I'm… I'm fine, mom (fake smile).// <<set _both to true>> <<set $action11 to true>> <</if>> <<if $npc.av1.masterlove gte 65 and $npc.av1.happiness gte 65>> <br><br> Both Gregory and Valeria are pleasantly surprised by Lovisa's cheerful state of mind. It's obvious that she's very fond of her new home. <<set _othersay to true>> <br><br> Their ''Happiness (+4)'' and ''Respect (+3)'' toward you have increased! <<for _chp range $npc>> <<if _chp.girlid is 214 or _chp.girlid is 362>><<set _chp.respect+=3>><<set _chp.happiness+=4>><</if>> <</for>> <br><br> ''Lovisa:'' //Oh I have so much to show you! <<if $techmod gte 2>>And dad, you should see Mr. $pcLastName's HUGE computer. You'll love it.<</if>>// <<set _lovlove to true>> <</if>> <<if $npc.av42.masterlove lte 14 or $npc.av42.happiness lte 9>> <br><br> <<if _both is true>> Their other daughter, Tori, is also expressing signs of distress, which further solidifies their worries over the actual state of your household. <<else>> Gregory and Valeria are somewhat disturbed by Tori's state of mind, however. It's obvious that she's had to endure some form of unpleasantness in your household. <</if>> <br><br> Their ''Happiness (-4)'' and ''Affection (-3)'' toward you have decreased! <<for _chp range $npc>> <<if _chp.girlid is 214 or _chp.girlid is 362>><<set _chp.masterlove-=3>><<set _chp.happiness-=4>><</if>> <</for>> <<set _othersay to true>> <br><br> ''Gregory:'' //Tori, what's that mark on your leg? You look almost sick.// <<set $action11 to true>> <br><br> ''Tori:'' //That's… That's nothing, dad. I fell down the walls. They don’t have any railings at this place (fake smile). It would look too modern or something.// <</if>> <<if $npc.av42.masterlove gte 65 and $npc.av42.happiness gte 65 and _both isnot true>> <br><br><<set _othersay to true>> <<if _lovlove is true>> Their other daughter Tori seems genuinely happy as well, which further propels Gregory's and Valeria's affection toward their new household. <<else>> Both Gregory and Valeria are pleasantly surprised by Tori's cheerful state of mind. It's obvious that she's very fond of her new home. <</if>> <br><br> Their ''Happiness (+4)'' and ''Respect (+3)'' toward you have increased! <<for _chp range $npc>> <<if _chp.girlid is 214 or _chp.girlid is 362>><<set _chp.respect+=3>><<set _chp.happiness+=4>><</if>> <</for>> <br><br> ''Tori:'' //This place is great! You'll love it here.// <br><br> ''Valeria:'' //(Sobbing) I've missed you both so much. Oh my little girls! I'm so sorry we couldn’t protect you. But we're here now. Nothing bad will ever happen, I promise!// <br><br> ''Tori:'' //It's good, mom. We know you couldn't. Raana is a hard, depraved world. Your hands were tied.// <br><br> Gregory remains silent but pats his daughter in a bleak attempt at comforting her. <</if>> <<if _othersay isnot true>> <br><br> ''Valeria:'' //(Sobbing) I've missed you both so much. Oh my little girls! I'm so sorry we couldn’t protect you. But we're here now. Nothing bad will ever happen, I promise!// <br><br> ''Tori:'' //It's good, mom. We know you couldn't. Raana is a hard, depraved world. Your hands were tied.// <br><br> Gregory remains silent but pats his daughter in a bleak attempt at comforting her. <</if>> <br><br> Lovisa's and Tori's ''Happiness (+15)'' and ''Affection (+5)'' toward you have increased! <<set $npc.av1.happiness+=15>> <<set $npc.av1.masterlove+=5>> <<set $npc.av42.happiness+=15>> <<set $npc.av5.masterlove+=5>> <</if>> <<if $adpos is 1>> ''You:'' //Welcome, Mr. and Mrs. Helm, to the $pcLastName household. I believe you'll fit right in here with us. Tori and Lovisa have been really excited about your return (smile).// <br><br> Gregory's and Valeria's ''Affection (+3)'' and ''Respect (+10)'' toward you have increased! <<for _chp range $npc>> <<if _chp.girlid is 214 or _chp.girlid is 362>><<set _chp.respect+=10>><<set _chp.masterlove+=3>><</if>> <</for>> <br><br> ''Valeria:'' //Thank you. We are grateful for what you've done for our family. <<if $action11 is true>>I think I have to go and tend for my daughters now, if you excuse me (worried smile).<<else>>Just putting Tori and Lovisa back together again was… a priceless Moon-gift (bows). I am at your command, my Lord.<</if>>// <br><br> ''Gregory:'' //(Clears throat) Name's Gregory, if you didn’t already knew that. You probably did. Anyway, I'm a great mechanic and computer hardware specialist, if you need any help with that. Or anything else that requires a mind that's wired toward the technical.// <</if>> <<if $adpos is 2>> ''You:'' //Alright. Now that the hugging's over, you all have chores to do. This is not a place for procrastination. It's a tough world out there. Any forms of sloppiness will be punished.// <br><br> Gregory's and Valeria's ''Happiness (-3)'' and ''Respect (+3)'' toward you have been modified! <<for _chp range $npc>> <<if _chp.girlid is 214 or _chp.girlid is 362>><<set _chp.respect+=3>><<set _chp.happiness+=4>><</if>> <</for>> <br><br> ''Gregory:'' //Absolutely, Sir! We're on our way. Just show us to our quarters. <<if $action11 is true>><<else>><</if>>// <br><br> ''Valeria:'' //Yes. Understood. I do hope you'll let us stay together as a family. I'm not asking for a suite, just a simple room will do. For now.// <</if>> <<if $adpos is 3>> ''You:'' //Alright, slaves! Line up. Don’t think this is an old pre-Severance family TV-series. You're going to get put to work – just like your daughters have been. Hard labor. Also, all female slaves in this household should always stand ready to serve their master or any of his mercenaries, if I'd give that command. Understood?// <br><br> Gregory's and Valeria's ''Happiness (-3)'', ''WILLPOWER (-5)'' and ''Affection (-6)'' toward you have decreased! <<for _chp range $npc>> <<if _chp.girlid is 214 or _chp.girlid is 362>><<set _chp.happiness-=3>><<set _chp.masterlove-=6>> <<set _chp.willpower-=5>> <</if>> <</for>> <br><br> Gregory nods in silence. His wife isn't as quiet, however: <br><br> //<<if $action11 is true>>So that is what you've been doing to our daughters? You're a sick man! Just like the rest of all perverted slave masters in Ikaanos. Alright, I'll offer myself. But never touch Lovisa and Tori again. Got it?<<else>>Don’t you touch my daughters! You'll be sorry if you do! I can offer myself but not them. Okay?<</if>>// <br><br> <div class="blink_me"> <center> ''Permanent effect added (Valeria Helm)''<br> +50 acceptance chance bonus if asking for sex (Demanding tone) </center> </div> <<set $valperv to true>> <<set $missiontake to true>> <</if>> <<if $adpos gte 1>> <br><br> <<include MissionComp>> <</if>> <</if>> <<if $m2scaving is 4>> <<if $adpos is 0>> While making your way through the crowded corridors of The Academy, you're suddenly approached by a young lecturer that you've bumped into before – Seve Pásztor, stationed under Professor Nadarian Wolf in the anthropology department. <br><br> ''Seve:'' //Sorry to disturb you professor. Mind if we have a word? It won't take long.// <br><br> Seve's desperation is almost palpable; she pulls you into one of the alcoves before you're able to respond and looks at you with distressed, almost pleading eyes: <br><br> //You're one of the most powerful persons working at The Academy so I… I figured you'd be the one to talk to. The thing is, I've come under a rather distressful situation and played all the cards The Lord has given me.// <br><br> Seve turns silent for a couple of seconds, obviously having trouble keeping her tears away. <br><br> //I have a proposition for you. Regarding me and… something that might benefit your household.// <</if>> <<if $adpos is 1>> ''You:'' //Alright. Let's hear it, Miss Pásztor.// <br><br> Seve takes a deep breath, obviously trying to gather herself, like she's speaking in front of a magistrate that holds her fate in his hands. <br><br> ''Seve:'' //I'm about to get fired from my assignment. Don’t ask me why. I have no family to lean back on and I'm heavily in debt. <br><br> (Long pause) We both know what that means. I'll be forced to sign myself over to my creditors who'll eventually sell me as a slave. I've been a fool – naïve and trusting in that The Lord's paved a straight path for me. Now, I stand at the door of yet another maze HE wants me to navigate through. <br><br> I was just wondering if there's a spot open in your household. If you clear my debts, I'm willing to sign a permanent slave contract and work for House $pcLastName. Any assignment you see fit. <br><br> My last alternative is to be put on sale at Crystal Hills. Only God knows where I'll end up. Probably to some gruesome slave master who'll abuse me. I'm still a virgin and they would throw themselves over me like wolves and… Sorry (faint sob). I'm talking too much. <br><br> Anyway. That's what I wanted to discuss. I kneel at your feet, Professor. Please, help me! // <<set $sevefirstask to true>> <</if>> <<if $adpos is 2>> ''You:'' //<<if $sevefirstask is true>>Now we can't have that, can we. I happen to have a room open for you. And enough work to keep you occupied. (Long pause) So… Welcome to House $pcLastName!<<else>>Alright, welcome to House $pcLastName!<</if>> I'll sign a check to clear your debts later after we return home.// <br><br> The girl has trouble keeping her tears away as she responds: <br><br> //Thank you, Professor. You are most kind and I am at your service. I knew there were still goodness in this world. This time, I will not act foolish, God is my witness.// <br> <br><br> <<set _blockadd to 1>> <<unset $sevefirstask>> <<set $missiontake to true>> <<set _outadd to 215>> <<set _call to 215>> <<include IncludeSlave>> <<set $quest_seve to 2>> <</if>> <<if $adpos is 3>> <<unset $sevefirstask>> ''You:'' //Hmm. Interesting proposition. We'll have to see about that though. I'll let you know in a while.// <br><br> ''Seve:'' //Alright, I understand if you need some time to think about it. I'll be here at The Academy. At least for a couple of weeks.// <br><br> <div class="blink_me"> ''NEW ROAMING LOCATION ADDED (Whitehaven Academy)!'' </div> <<set $missiontake to true>> <<set $quest_seve to 1>> <</if>> <</if>> /* INTERROGATION ENGINE */ <<if $m2scaving is 5>> <<include DiceRolls>> <<set _ran to random(1, 3)>> <<set _ran2 to random(1, 3)>> <<if $adpos is 0>> You move down to one of your basement rooms and make yourself ready to interrogate _girlname. <br><br> <<if $followers is 1>>Your Follower is standing close by, adding a small bonus to all persuasion attempts. <</if>> <<if $followers gte 2>>Your crew of Followers are standing close by. Their presence will boost all attempts at persuading your target.<</if>> <<set $pic to 1>> <</if>> <<if $adpos is 1>> <<addmins 18>> <<set $daycount+=3>> <<set _mani to true>> <<set $chance=$manipulate>> <<set $chance-=_npc.willpower>> <<if _npc.kind gte 40>><<set $chance+=10>><</if>> <<if _npc.kind gte 50>><<set $chance+=10>><</if>> <<if _npc.kind gte 60>><<set $chance+=10>><</if>> <<if $followers gte 1>><<set $chance+=5>><</if>> <<if $followers gte 2>><<set $chance+=10>><</if>> <<if $followers gte 3>><<set $chance+=10>><</if>> <<if $followers gte 4>><<set $chance+=15>><</if>> <<if $mcpower gte 10>><<set $chance+=10>><</if>> <<if $mcpower gte 30>><<set $chance+=10>><</if>> <<if $credit gte 10000>><<set $chance+=10>><</if>> <<set $chance-=$skillroll>> <<set _foc to 0>> <<for _fol range $npc>> <<if _fol.dayblock is 999 and _fol.sex is 0 and _npc.sex is 1 and _fol.beauty gte 60 and (_fol.wear is "naked" or _fol.wear is "harness" or _fol.wear is "harness2" or _fol.wear is "reveal")>> <<set $chance+=10>> <<set _foc+=10>> <<set _nakedfo to true>> <</if>> <</for>> You decide to use a more friendly approach while trying to interrogate _girlname about what <<if _npc.sex is 0>>she's<<else>>he's<</if>> hiding. <<if _nakedfo is true>><br><br>''Nude/Revealing Follower bonus (+_foc) active!''<</if>> <br><br> ''You:'' // <<if _ran is 1>>Come on. Talk to me. I know you're hiding information. It would benefit both of us if you just spilled it out. Is it something personal? <<if $weatherroll gte 7>>It's warm outside. Here's a glass of water.<</if>> <</if>> <<if _ran is 2>>Whatever it is, maybe I can help somehow. Give me the details! <<if _nakedfo is true>>(Points at one of your female followers) You see what we can offer if you cooperate?<</if>> <</if>> <<if _ran is 3>>Hiding stuff from me won't benefit anyone. You'd better off just telling me what it is.<</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if _npc.traitsecret gte 13>> <<if _ran2 is 1>>Your unusually calming words manage to ease your target to a least some extent, even if <<if _sex is 0>>she's<<else>>he's<</if>> not ready to reveal any information just yet.<</if>> <<if _ran2 is 2>>After another thirty minutes of interrogating _girlname, you successfully unlock parts of <<if _sex is 0>>her<<else>>his<</if>> story, even if it's not enough to make any use of it yet. <<if $masterlove lte 39>>You do it in a surprisingly friendly manner that manages to increase _girlnames ''Affection (+2)'' toward you.<<set $masterlove+=2>><</if>><</if>> <<if _ran2 is 3>>After spending another thirty minutes interrogating your _callit, you're able to deduce small parts of what <<if _sex is 0>>she's<<else>>he's<</if>> concealing. It's progress, but not enough to make any major revelations.<</if>> <br><br> _girlnames ''Secretive Trait Value (-12)'' has decreased! <<if _npc.scarefactor gte 5>> <br><br> <<if _sex is 0>>Her<<else>>His<</if>> ''Anger (-2)'' toward you has also decreased. <<set _npc.scarefactor-=2>> <<set $scarefactor-=2>> <</if>> <<set _npc.traitsecret-=12>> <<else>> <<set _info to true>> <<set _npc.traitsecret to 0>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Despite spending almost thirty minutes talking methodically to your captive, you're unable to deduce any useful information. <</if>> <<set $stampoints-=2>> <</if>> /* THREATEN */ <<if $adpos is 2>> <<addmins 18>> <<set $daycount+=3>> <<set _mani to true>> <<set $chance=$manipulate>> <<set $chance-=_npc.willpower>> <<set $chance-=$skillroll>> <<set $chance-=20>> <<if $mcpower gte 100>><<set $chance+=10>><</if>> <<if $mcpower gte 500>><<set $chance+=10>><</if>> <<if $mcpower gte 1100>><<set $chance+=15>><</if>> <<if $nakedinterro is true>><<set $chance+=20>><</if>> <<if $followers gte 1>><<set $chance+=5>><</if>> <<if $followers gte 2>><<set $chance+=10>><</if>> <<if $followers gte 3>><<set $chance+=10>><</if>> <<if $followers gte 4>><<set $chance+=15>><</if>> <<if $credit gte 10000>><<set $chance+=10>><</if>> <<if $masterbeauty lte 29>><<set $chance+=5>><</if>> <<if $masterbeauty lte 19>><<set $chance+=5>><</if>> <<if $masterbeauty lte 9>><<set $chance+=15>><</if>> <<if $state is 0>><<set $chance+=100>><</if>> You decide to outright threaten _girlname about what might happen if <<if _npc.sex is 0>>she<<else>>he<</if>> doesn’t tell you what <<if _npc.sex is 0>>she's<<else>>he's<</if>> hiding. <br><br> ''You:'' // <<if _ran is 1>>There are so many things I could do to you. I can make your life a living hell. SPEAK OUT! <</if>> <<if _ran is 2>>If you don’t give me any details, I promise I'll make your life a living, fucking hell! <<if _sex is 0>>There's a rack waiting in the other room that I'll start using if you don’t tell me what I want.<</if>><</if>> <<if _ran is 3>>SPEAK! You are nothing, you have no value. No allies. <<if _sex is 0>>We can stop and take this to the dungeon if you want to? I'll fuck your brains out for five hours before we make another attempt.<<else>>This can turn very unpleasant unless you tell me what I want to know.<</if>><</if>> // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if _npc.traitsecret gte 21>> <<if _ran2 is 1>>Your degrading words manage to scare your target to a least some extent, even if <<if _sex is 0>>she's<<else>>he's<</if>> not ready to reveal any information just yet.<</if>> <<if _ran2 is 2>>Your harsh approach startles _girlname, who budges, at least to some extent, but still not enough to make any sense about the information <<if _sex is 0>>she's<<else>>he's<</if>> withholding from you.<</if>> <<if _ran2 is 3>>After spending another thirty agonizing minutes of interrogating your victim, you're able to frighten _girlname into a state of less secrecy, even if it's not enough to give you any real information. <<if $willpower gte 20>>Your manners also manages to decrease _girlnames ''WILLPOWER (-1)''!<<set $willpower-=1>><</if>><</if>> <br><br> _girlnames ''Secretive Trait Value (-20)'' and ''Affection (-5)'' toward you have decreased! <<set _npc.traitsecret-=20>> <<set _npc.masterlove-=5>> <<set _npc.scarefactor+=1>> <<set $masterlove-=5>> <<set $scarefactor-=5>> <<else>> <<set _info to true>> <<set _npc.traitsecret to 0>> <</if>> <</if>> <<if $chance lte 0>> <<include Fail>> <br><br> Despite spending almost thirty minutes terrorizing your captive, you're unable to deduce any useful information. <</if>> <<set $stampoints-=4>> <</if>> <<if _info is true>> <<set $missiontake to true>> <<if $quest_interro is undefined>><<set $quest_interro to 0>><<set $quest_interro2 to 0>><</if>> <<set $quest_interro+=1>> <div class="blink_me"> ''SECRET REVEALED!'' <br><br> </div> /* SENSITIVE INFO – AUTO CLEARS – NEXT MISSION AVAILABLE */ <<if $quest_interro is 1>> _girlname is apparently sitting on some sensitive government information that could get <<if _sex is 0>>her<<else>>him<</if>> killed! In the hands of a person like yourself, however, that information may instead be used to receive benefits within Ikaanos' ruling elite ''(+1,000 Influence)''! <<set $credit+=1000>> <</if>> <<if $quest_interro is 2>> ''_girlname:'' //Alright. Alright… I have this stash of weapons and other stuff that my comrades and I stole from The Skyguard some time ago. The thing is that our stash contains stuff that would point directly toward me. If The Skyguard eventually finds it, because I know they're looking, both of us will be in serious trouble! Yeah, that's you and me, <<if _npc.sex is 0>>Sir<<else>>buddy<</if>>!// <br><br> <div class="blink_me"> ''New POI added (Imogen's Barrow)!'' <br> ''Journal updated!'' </div> <<set $quest_interro2 to 1>> <</if>> <<if $quest_interro is 3>> ''_girlname:'' //(Long pause). Okay. I might as well tell you what I'm sitting on. … It's this cache of black gold that I once stole from a Carozza representative. They're after my head, which they'll take after taking my kneecaps and fingers. It's yours if you want it. As long as you promise to protect me. I'm safe here, at House $pcLastName. Deal? Here are the coordinates.// <br><br> <div class="blink_me"> ''New POI added (Kasey's Park)!'' <br> ''Journal updated!'' </div> <<set $quest_interro2 to 2>> <</if>> <<if $quest_interro is 4>> ''_girlname:'' //Alright. Here's the thing. Me and three other comrades were able to rob a cash transport heading to Fort Vishnu. We spent most of it partyin' and <<if _sex is 0>>the guys in my party, well, to be honest, me too, screwed luxury prostitutes until there were no more mouths and holes to use<<else>>screwing luxury prostitutes<</if>>. We hid the rest, intending to stay low until the dust cleared. We have to grab it before the others. I hope you'll give me a nice salary if we manage to find it?// <br><br> <div class="blink_me"> ''New POI added (Watery Eyes)!'' <br> ''Journal updated!'' </div> <<set $quest_interro2 to 3>> <<set $interro_spec to _npc.girlname>> <</if>> <<if $quest_interro is 5>> ''_girlname:'' // Fuck… Okay. I… I just happen to've seen some stuff that were not meant for human eyes. I feel like there's something "powerful" out there that knows what I know and wants me dead. Maybe telling that information to you will lift the curse from my shoulders… // <br><br> For the next 30 minutes, _girlname tells a harrowing story about how <<if _sex is 0>>she<<else>>he<</if>> stumbled upon a group of twisted beings, looking like animated corpses, participating in a ritualistic dance in a remote part of the greater Westside slums area. They were led by some sort of high-priest, also with the same undead appearance. But that priest was able to talk, unlike his subjects, and what he said, recounted by _girlname, fills you with both wonder and absolute horror. <br><br> Your ''Occult skill (+1)'' has increased!<br> _girlnames ''WILLPOWER (-5)'' has decreased! <<addmins 30>> <<set $daycount+=5>> <<set $occult+=1>> <<set $willpower-=5>> <<set $quest_interro2 to 0>> <</if>> <<if $quest_interro is 6>> ''_girlname:'' //I guess I'll never get you out of my hair unless I tell you, right? Okay… I did this perfect heist just before you got your hands on me and hid my, ehm, reward, in a tree trunk out in the wilds. It's something extremely valuable. I'm afraid someone else will find it unless I hurry. I understand that… never mind. It's yours. I give up!// <br><br> <div class="blink_me"> ''New POI added (Darkmere)!'' <br> ''Journal updated!'' </div> <<set $quest_interro2 to 6>> <<set $interro_spec to _npc.girlname>> <</if>> <<if $quest_interro is 7>> ''_girlname:'' //Alright, alright. Enough! <<if _sex is 0>>(Faint sobbing) I… have a friend, okay, and she's wanted by the Skyguard for things we've done together. She's a young girl and she's hiding out in the wilds right now, extremely scared. And I'm very worried about her.<<else>>I have this… young girl that I've been "taking care of" for the past years. She's part of my old crew and I'm terribly worried about her. She's hiding out in the woods, probably terrified. We need to get to her ASAP before some raider gang captures her and turns her into their camp slut.<</if>> Can you go and rescue her? Maybe she can come and stay with us?// <br><br> <div class="blink_me"> ''New POI added (Imogen's Barrow)!'' <br> ''Journal updated!'' </div> <<set $quest_interro2 to 7>> <<set $interro_spec to _npc.girlname>> <</if>> <</if>> /* INFO ENDS */ <<if $adpos is 99>> You strip the clothes of your female captive, hoping that the embarrassment will make things easier – at least for you. <br><br> <<if $likesadist lte 39>> Her ''Humiliation (+4)'' and ''Affection (-5)'' toward you have been modified! <<set $masterlove-=5>> <<set $humiliation+=4>> <br><br> "Threaten" attempts receive a +20 chance bonus from now on. <<elseif $likesadist lte 69>> _girlname's high Corruption negates any effects on her current situation, however. <<else>> _girlname's ''Arousal (+3)'' has increased! <<set $arousal+=3>> <</if>> <<set $tear to true>> <<set $pic to 45>> <</if>> <</if>> <<if $m2scaving is 6>> <<if $adpos is 0>> You've arrived at the tree trunk pointed out by $interro_spec. <br><br> The birds are chirping unusually loud around you<<if $weatherroll lte 3>>, despite the bad weather<</if>>. <</if>> <<if $adpos is 1>> You remove a large piece of cloth from the trunk, containing a dozen strange-looking canisters. They look like some form of ammunition. <br><br> ''x12 WEGA cannisters added to Inventory!'' <<set $take to 1>> <<set $awega+=12>> <</if>> <</if>> <<if $m2scaving is 7>> <<if $adpos is 0>> After arriving at the location given by $interro_spec, you call out for the young girl that's supposedly hidden somewhere in the thick undergrowth around Duster's Pond. <br><br> It only takes five minutes before you're hailed by what is indeed a young girl, tired and dirty after spending days, if not weeks, out here all alone. <br><br> ''Girl:'' //Oh thank heavens you're here (panting). Are you part of our new crew? Only $interro_spec knows I'm here. Did my friend send you to fetch me? <br><br> Anyway, I need help. Help to get out of here. There's a gang of really bad people just a stone-throw away and they'll do horrible things to me if they find out where I'm hiding. <br><br> I throw myself at your mercy. Please, let's go. // <<if $cs1_name is $interro_spec or $cs2_name is $interro_spec or $cs3_name is $interro_spec or $cs4_name is $interro_spec>> <br><br> ''$interro_spec:'' //I'm here, Julie. You're with us now. Come, tell me all about your adventure. We got a new place to stay at.// <br><br> ''Julie:'' //Oh thank The Moons… I never thought anyone would show up. Yeah, I'm ready.// <</if>> <br><br> You're able to add this girl to your household as a slave, considering her affiliation with $interro_spec. <</if>> <<if $adpos is 1>> ''You:'' //Come with me if you want to live.// <br><br> ''Girl:'' //Alright. Show the way!// <br><br><br> <<set _outadd to 216>> <<include IncludeSlave>> <</if>> <</if>> <<if $m2scaving is 8>> <<if $adpos is 0>> You're able to purchase mining rights and other property documents at the Town Hall. <br><br> <center>''AVAILABLE PROPERTIES''</center> <br><br> <div class="row"> <div class="vendorleft ulvendor">[[Kahill mine|M2Scaving][$adpos to 1]]</div> /* canco mod starts */ <div class="vendorleft ulvendor">[[Darkmere Lumber|M2Scaving][$adpos to 2]]</div> /* canco mod ends */ </div> <</if>> <<if $adpos is 1>> <br> <<set $write to true>> <div class="padd80left ulvendor"> ''Contract owner:'' <<if $mch.yardslot10.type is 16>>$pcFirstName $pcLastName<<else>>Vladimir Teresto<</if>>.<br> ''Location:'' Kahill outpost.<br> ''Minerals found:'' Gold, silver.<br> ''Rights:'' Full.<br> ''Buildings:'' None.<br> ''Price:'' $350,000.<br> </div> <br><br> <div class="storybottom ulvendor"> <<if $adpos2 is 0>> <<if $cash gte 350000 and $mch.yardslot10.type is 0>>[[Purchase|M2Scaving][$adpos2 to 1, $cash-=350000]]<<else>><p class="ulvendorown">Purchase</p><</if>> <<else>> <center> ''Contract transferred!''<br><br> <div class="blink_me">''NEW POI ADDED (Kahill outpost)!''</div> <<set $removebutt to true>> /* MINE becomes active */ <<set $mch.yardslot10.type to 16>> </center> <</if>> </div> <</if>> /* canco mod starts */ <<if $adpos is 2>> <br> <<set $write to true>> <div class="padd80left ulvendor"> ''Contract owner:'' <<if $mch.yardslot20.type is 17>>$pcFirstName $pcLastName<<else>> Cyker Holdings (peripheral branch)<</if>>.<br> ''Location:'' Darkmere.<br> ''Production:'' Lumber.<br> ''Rights:'' Full.<br> ''Buildings:'' None.<br> ''Price:'' $30,000.<br> </div> <br><br> <div class="storybottom ulvendor"> <<if $adpos2 is 0>> <<if $cash gte 30000 and $mch.yardslot20.type is 0>>[[Purchase|M2Scaving][$adpos2 to 1, $cash-=30000]]<<else>><p class="ulvendorown">Purchase</p><</if>> <<else>> <center> ''Contract transferred!''<br><br> <div class="blink_me">''NEW POI ADDED (Darkmere)!''</div> <<set $removebutt to true>> /* MILL becomes active */ <<set $mch.yardslot20.type to 17>> </center> <</if>> </div> <</if>> /* canco mod ends */ <</if>> <<if $m2scaving is 9>> The foreman of the great smelter of Westside Assembly Plant is willing to purchase any type of metal ore from Ikaanian mine owners. <</if>> <<if $m2scaving is 10>> <<if $adpos is 0>> <<if $effect is true>> <<audio "neme" play>> <<audio "enemydie2" volume 0.7 play>> <</if>> <<include Clea>> Suddenly, a group of three soldiers, led by a young woman wearing a high-tech armor, emerge from a nearby alley and joins the fight! <br><br> The head assassin is instantly killed by a well-placed shot to the head by the woman's rifle. You also notice how the assassin's sword-wielding accomplices are injured by shots from the other two soldiers. <br><br> ''Woman:'' //Aurora, cover us! More rats are coming from the west!// <br><br> While the newly arrived soldiers occupy themselves with another group of assassins that rushes out from an alley further up the streets, the remaining assassins moves forward to engage you! <<set $quest_clea to 1>> <</if>> <</if>> <<if $m2scaving is 11>> <<if $adpos is 0>> <<set $npc.av39.traitdistrust to 0>> The smoke has barely settled before the woman and her crew have secured the desolate street's other exits. <br><br> ''Woman:'' //Alright. That was the last of them. We have roughly three minutes before a patrol moves in. Smattering carbines this far to the east is a little too close to Em City for Skyguard to ignore it.// <br><br> <<if _aydenhere is true>> ''Ayden:'' //You're Clea Vallas, right? I thought you were up north?// <br><br> ''Clea:'' //Correct. … Nah. The hunting season in Lake City is over.// <<elseif _skyhere is true>> ''Lt. Skye:'' //Vallas? My Gods. I thought you were still up on The Sphere?// <br><br> ''Clea:'' //(Laughter) I don’t want to spend any more time than absolutely necessary up there. It's too crammed. Anyway. You should get going.// <<elseif _spacehere is true>> ''Space marine:'' //(Whisper) That's Clea Vallas, Sir. A bounty hunter. I dunno what the fuck she's doing here.// <<elseif _blackiehere is true>> ''Connor:'' //(Whisper) Sir. That's Clea Vallas. She's a high-tier bounty hunter. Stay close to me. There's something fishy going on here.// <<else>> ''Guard:'' //Captain Vallas, we should move before the smoke clears. We don’t want more witnesses.// <</if>> <<if _ariahere is true>> <br><br> <<if $npc.av11.willpower lte 14>> Vallas suddenly fixes her eyes on Aria. The bounty huntress gives her, and you, a distasteful look when she notices your servant's obvious timidness. <<else>> Vallas suddenly fixes her eyes on Aria Bianchi and gives the girl a respectful nod. <br><br> ''Vallas:'' //Ah. The Swallow. Not really a surprise seeing you with Mr. $pcLastName.// <br><br> ''Aria:'' //Well, well… Clea Vallas. Thanks for saving us. Although I believe we'd been able to fend these guys off by ourselves.// <br><br> ''Vallas:'' //(Laughter) You're welcome.// <</if>> <</if>> <</if>> <<if $adpos is 1>> ''You:'' //Who were those guys? Why did they attack us?// <br><br> <<if $quest_aria gte 25 and $quest_aria lte 98>> ''Vallas:'' //Even if Chancellor Bianchi is currently in charge, Mordecai's loyalists are still active. <<if _ariahere is true>>They were probably targeting her.<</if>>// <<if _ariahere is true>> <br><br> ''Aria:'' //They said something about The Red Robe. That roused my suspicions.// <br><br> ''Vallas:'' //The Red Robe is the spirit of Mordecai. Those who still believe he's alive.// <br><br> ''Aria:'' //Trust me. He's not alive.// <br><br> ''Vallas:'' //A man can live on in many ways, my dear. Anyway. Get moving!// <<else>> //Ready to clean up all the loose ends that lead to their demise. Anyway. Enough with the questions. We need to move!// <</if>> <<else>> ''Vallas:'' //<<if _ariahere is true>>You walk with The Swallow. Do I have to say anything else. Enough with the questions. We have to move! Skyguard's here any minute!<<else>>You're playing in dangerous territory. Those guys are after The Swallow and all her accomplices. No more questions. We have to move.<</if>>// <</if>> <</if>> <<if $adpos is 2>> ''You:'' //What's your role in all this? I think I know who you are but why did you help us?// <br><br> ''Vallas:'' //We don’t have time to discuss that now. (Long pause) Alright. Meet me at The Orient tomorrow and we'll have a sit-down. I'm there most days between 5pm and 8pm. NOW MOVE!// <br><br> <div class="blink_me"> ''Journal updated!'' </div> <<set $missiontake to true>> <<set $quest_clea to 2>> <</if>> <</if>> <<if $m2scaving is 12>> <<if $adpos is 0>> You find Clea Vallas sitting alone at a large table in the furthest corner of The Orient, where she's just about to order in some food. The woman seems to be alone. <br><br> ''Clea:'' //Mr. $pcLastName. Please, sit. <br><br> Tonight's on me. I'll order the faun fish for the both of us. Will keep us light on our feet. If anything would happen. Swarms of assassins are obviously looking for you so… (laughter) I'm just kidding. They'll probably take it easy for a couple of weeks after that decisive defeat.// <br><br> You place yourself on a chair next to Miss Vallas. The woman emanates a faint smell of sandalwood and she's obviously dressed herself for this occasion, wearing a gold-laced dress that reveals just enough to exhibit her beauty, while also maintaining a sophisticated air of mystery. <br><br> The two of you indulge in various conversations while the food is prepared, exchanging stories about adventures, bounties and other accomplished feats. <br><br> After 30 minutes, the food is served by a waiter, who also fills your glasses with a dark red wine. Clea takes a sip from her glass and says: <br><br> //Ah. I love this. The taste of currant is just perfect. So… $pcFirstName. You've obviously thrown your lot in with the rebels, yet here you sit, a man of wealth and power under the current regime. What's driving a slave owner like yourself to side with those looking to upend everything you benefit from? // <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $adpos is 1>> ''You:'' //I honestly believe in the rebel cause. Yes, I am a licensed slave trainer. (Laughter) Even if I didn’t choose it freely. I inherited the family business from my brother, who in turn inherited it from my father. <br><br> I am not your typical kind of… "will-breaking-slut-training" slave owner – even if I've seen the business from within and know about the enormous profits a trainer can make from going down that route. // <br><br> <<if $npc.av11.willpower lte 14>> ''Clea:'' //(Suspicious voice) Hmm… I see.// <<set $npc.av39.traitdistrust+=2>> <<else>> ''Clea:'' //Perfectly understandable (sips wine). Very brave of you to risk all that.// <</if>> <br><br> Clea takes another sip of wine and remains silent for a minute before saying: <</if>> <<if $adpos is 2>> ''You:'' //You're a woman who can see through lies. I'm gonna be honest with you. I'm in it for the power. It's a business transaction. I give them guns, ammo and cash. They give me lenience and influence.// <br><br> ''Clea:'' //Understandable. Greed, lust and vanity. Why ignore the forces that fuel most men (wry smile).// <br><br> Clea takes another sip of wine and remains silent for a minute before saying: <<set $npc.av39.traitdistrust+=1>> <</if>> <<if $adpos is 1 or $adpos is 2>> <br><br> //Given your stake in the status quo, I'm a little curious about your views on slavery - the very foundation of our current society. What are your true feelings about this institution, where you indenture servants by forcing them to sign up their rights?// <</if>> <<if $adpos is 3>> ''You:'' //I care for them, without interfering with their hopes and dreams. In return, they give me loyalty. An exchange of services. An exchange I try to do as respectfully as possible.// <<set _slavemercs to 0>> <<for _sm range $npc>> <<if _sm.status lte 2 and _sm.girlid lte 99 and (_sm.ostatus is 5 or _sm.ostatus is 4)>> <<set _slavemercs+=1>> <</if>> <</for>> <br><br> <<if _slavemercs gte 3>> <<set $npc.av39.traitdistrust+=2>> ''Clea:'' //Oh. I see. That involves persuading mercenaries and freeborns into slavery? I don’t really understand how but I acknowledge there are different paths to… solve people's problems. <br><br> Ahh. Anyway. This fish was lovely. I like it how they hold back on the carbs. I get so stuffed. Who knows, I might have to take on an assignment tonight. A woman of my nature must always be ready (ironic smile). // <<else>> ''Clea:'' //Hmm. You seem like an unusually bright guy – for being… a licensed slave master. I'll drink to that. <br><br> Anyway. This was great. The food, I mean. I really like their faun fish. Especially how they hold back on the carbs. I get so stuffed. Who knows, I might have to take on an assignment tonight. A woman of my nature must always be ready (smile). // <</if>> <</if>> <<if $adpos is 4>> ''You:'' //Slaves are slaves for a reason and I shouldn’t be held into account on why they've either chosen or been convicted into their… indentured status. That gives me the right to use them as I please; sex toys, scavvies or for hard labor.// <br><br> There's a fain notion of distaste in Clea's eyes but she nods calmly in response to your words. After taking her last bite of fish, the woman empties her wine glass and says: <br><br> // You walk a strange path, Mr. $pcLastName. Siding with the rebels while also maintaining an idea that goes against the very nature of The Swallow's original cause. <br><br> Anyway. This was great. The food, I mean. I really like their faun fish. Especially how they hold back on the carbs. I get so stuffed. Who knows, I might have to take on an assignment tonight. A woman of my nature must always be ready. I think we're finished here? // <<set $npc.av39.traitdistrust+=1>> <</if>> <<if $adpos is 5>> ''You:'' //About that. You're a gun for hire right? <<if $quest_aria lte 17>>There's a storm coming. Maybe you want to take part in it? I think you know what I'm talking about.<<else>>I could have use for a woman with your skills.<</if>>// <br><br> ''Clea:'' //<<if $quest_aria lte 17>>You really want me on board for that? I am for hire, that's true and I take on any task with the uttermost professionalism. As long as you can afford it (smile). You know where to find me – I'm always here at The Orient in the afternoon. Anyway, I'll retire to my room for the night. It was… nice talking to you, Mr. $pcLastName.<<else>>That is true. But I'm not cheap. If you'd ever need my services, you know where to find me. I'm here at The Orient most afternoons. <br><br>Anyway. I'm going to retire to my room for the night. It was… nice talking to you, Mr. $pcLastName. <</if>>// <br><br><br> <<set $missiontake to true>> <<set $quest_clea to 4>> <center> <div class="blink_me tex18px"> '' New Roaming NPC location added (The Orient)! '' </div> </center> <<if $npc.av39.traitdistrust lte 0>> <<set $npc.av39.masterlove+=10>><</if>> <<if $npc.av39.traitdistrust gte 1>><<set $npc.av39.salary+=30>><</if>> <<if $npc.av39.traitdistrust gte 2>> <<set $npc.av39.masterlove-=5>> <<set $npc.av39.salary+=30>><</if>> <<if $npc.av39.traitdistrust gte 3>> <<set $npc.av39.masterlove-=5>> <<set $npc.av39.salary+=30>><</if>> <<if $npc.av39.traitdistrust gte 4>><<set $npc.av39.salary+=30>> <<set $npc.av39.respect-=5>> <</if>> <</if>> <</if>> /* quest 12 ends */ <<if $m2scaving is 13>> <<set _mcreq to 15>> <<if _blackiehere is true>><<set _mcreq to 40>><</if>> <<if $adpos isnot 1>> After asking for information about a state transfer, you're led into the office of one of the magistrate's trusted clerks, Mrs. Waybill, who looks up at you from a ledger that she's currently filling with numbers and odd-looking equations. <br><br> ''Clerk:'' //How can I help you<<if $mcpower gte 40>>, $mctitle<</if>>?// <<if _blackiehere is true>> <br><br> You can feel The Black Guard's teeming anger, even if he's standing behind you. The clerk is also noticeably worried about the man's peculiar behavior. <br><br> Bringing him here probably wasn't a very good idea. <</if>> <</if>> <<if $adpos is 1>> ''You:'' //I'm just here on an administrative errand, Mrs. Waybill. We have an inheritance issue within our family and I need to locate a certain Mrs. Erica Sunderland and her daughter. Your excellent skills in finding people can probably solve this matter for me.// <br><br> <<if $mcpower gte _mcreq>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/_mcreq)!</div></center> <br> ''Clerk:'' //Of course, $mctitle. Happy to be of service. I'll be right back. Just let me check the citizen archives.// <br><br> The clerk leaves you alone in her office, returning after roughly ten minutes, holding a large scroll in her hands. <br><br> ''Clerk:'' //So… Mr. $pcLastName. I'm sorry to inform you that Mrs. Sunderland has been sentenced for Asset Violations. That means her civic status has been annulled. She's a slave. Same goes for her daughter Celeste. … I'm not really allowed to tell you their whereabouts but if an inheritance is on the way, maybe that could help them somehow. <br><br> Erica and Celeste Sunderland are currently the property of Johnny Templin, living in his household at Main Street in Crystal Heights. You didn’t hear it from me, though. // <br><br> ''You:'' //Ah. Thank you very much for your help, Mrs. Waybill. I owe you one.// <br><br> ''Clerk:'' //(Blush) Oh, not at all, $mctitle. Happy to be of service (smile).// <<if _blackiehere is true>> <br><br> ''Connor:'' //Templin. (Whisper) That fucking bastard. He's a retired Skyguard major. Always had an eye for my wife when he was still in duty. I never liked him.// <</if>> <br><br> <div class="blink_me"> <center> ''Journal updated!'' </center> </div> <<set $quest_black to 2>> <<set $missiontake to true>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/_mcreq)!</div></center> <br> ''Clerk:'' //Hmm… Let me check the transfer archives. One moment, Sir. You can wait here. Don’t touch anything.// <br><br> The clerk leaves her office, returning after what feels like forever. She looks up at you with a tired, almost irritated gaze: <br><br> ''Clerk:'' //So, $mctitle. Seems like your "family" is meddling with criminals. I cannot give you any information about their whereabouts, other than that they've been moved to a location where they'll be paying for their sins, whatever it might be.// <<if _blackiehere is true>> <br><br> ''Connor:'' //What the fuck did you just say? They've done fucking nothing!// <br><br> The clerk's gaze turns from irritated to outright scared and you have to pull your mercenary out from the room before he does any more damage – or before the clerk calls on security. <br><br> ''You:'' //I'm terribly sorry, Mrs. Waybill. We'll leave.// <br><br> ''Clerk:'' //You will! Or I'll have you thrown out! This behavior is not tolerated!// <<if $faction.ikaanos.standing gte 5>> <br><br> Your ''Standing: Ikaanos (-1)'' has decreased! <<set $faction.ikaanos.standing-=1>> <</if>> <</if>> <</if>> <<addmins 30>> <<set $daycount+=5>> <</if>> /*adpos 1 ends */ <</if>> <<if $m2scaving is 14>> <<if $quest_aria gte 25 and $quest_aria lte 98>><<set _ariadone to true>><</if>> <<if $adpos is 0>> You're standing outside Templin House – a teeming workshop supplying Westside Assembly Plant with fine-mechanics and other advanced instruments used in the factory's production lines. <br><br> Templin House is run by the influential Major Johnny Templin, who served in the IC military up until The Border Wars. Major Templin is also known as one of Ikaanos' greatest wine connoisseurs, sporting his own 2,000-acre vineyard outside Lake City. <</if>> <<if $adpos is 1>> <<set $ownerica to 1>> <<set $ownceleste to 1>> You're escorted by two guards to one of Mr. Templin's workshops where the aging but still energetic man greets you with a professional smile. His almost luminescent skin bears the obvious signs of a newly injected Revital dose. <br><br> The man's slick suit, well-trimmed hair and unscarred features don’t reflect his many military feats, however; he looks more like a civilian entrepreneur than one of Ikaanos' most renowned commanders. <br><br> ''Major Templin:'' // <<if $quest_aria gte 25 and $quest_aria lte 98>> $mctitle. What an honor. Chancellor Aria's lapdo… top commander. How can I serve you? <<elseif $credit gte 15000>> Ah, $mctitle. What brings me the honor (smile)? <<elseif $mcpower gte 50>> Well, well, look who just walked into my humble abode. The so-called king of Redhaven, $mctitle. An honor (fake smile). What brings you this side of the river? <<else>> How can I help you? Sorry, I didn’t get your name. Did Mr. Cyker JR send you? <<set $adpos2 to 1>> <</if>> // <</if>> <<if $adpos is 2>> ''You:'' //Ah. Mr. Templin. <<if $adpos2 is 1>>My name's $pcFirstName $pcLastName.<<else>>An honor to see you too.<</if>> I shall make my business short. I'm here for pair of slaves I wish to purchase. A Mrs. Erica Sunderland and her daughter. They're just what I'm looking for. I want to release them from your household and bring them back with me. I hope that can be arranged? <<if $quest_aria gte 25 and $quest_aria lte 98>> <<set _ari to 1>><</if>>// <<if _ari is 1 and _ariahere is true>> <br><br> ''Chancellor Aria:'' //I don’t think I need to stress the importance of this matter. Right, major?// <</if>> <br><br> <<if _ariadone is true or $credit gte 15000 or $mcpower gte 50>> <div class="green">Successful event checker!</div> <<set $missiontake to true>> <<set $quest_black to 3>> <<else>> <div class="red">Failed event checker!</div> <br><br> You need to have either an Influence of 15,000+, a Power Value of 50+ or completed "New World Order" to sway things in your favor with Mr. Templin. <</if>> <br><br> ''Major Templin:'' // <<if _ariadone is true>> (Long pause) <<if _ari is 2>>Of course not, Chancellor.<</if>> I got those two from an asset transfer not very long ago, in a very legal way, of course, but… but if something's changed in the way of ownerships, I really want to… stand by the law. My heart is with the Second Republic. I mean, the Third Republic. Sorry. There has been quite a few republics lately! I'll make sure to arrange the transfer right away.<br><br> Erica and Celeste have performed well at my household. I'm very sorry to have to let them go (strange smile). <br><br> But they're all yours! <<if _ariahere is true>>And Chancellor Bianchi, I hope you resieved that batch of Hakusani wine I sent you?<<else>>And send my regards to Chancellor Bianchi. I hope she received that batch of Hakusani wine I sent her the other week.<</if>> <<if _ariahere is true>> <br><br> ''Aria:'' //I actually believe I did. We'll enjoy that as soon as possible, Major Templin (professional smile).// <</if>> <<set _go to true>> <<set $quest_black to 4>> <<elseif $credit gte 15000>> Ah. Well. Erica and Celeste have performed well at my household. They're also a very beautiful "addition", if you know what I mean. I happen to know about your family's long history of slave ownership, Mr. $pcLastName. <<if $back_slave gte 3>>And you're no exception, Sir. I've seen you at the marksets on many occasions.<</if>> I hope you'll be able to mold them into something better (wry smile). <br><br> I'll tell you what, from one businessman to another. You actually caught me in just the right time. I'm in imminent need of weaponry. I'm equipping an expedition that's setting off toward Haalu and I need some high-tech carbines. I know your reputation and I know you're the man to talk to if you want quick deliveries of that sort. I'll trade you these two girls for… eh, say, 30 automatic rifles. That's my price. I believe that won't be any problems for a man of your caliber. <<set $quest_black to 3>> <<elseif $mcpower gte 50>> Ah. Well. Erica and Celeste have performed well at my household. They're also a very beautiful addition, if you know what I mean (smile). I happen to know about your long history of molding slaves, Mr. $pcLastName. I knew Joseph $pcLastName myself. I hope you'll be able to mold them into something better (strange smile). <br><br> I'll tell you what, from one businessman to another. You actually caught me in just the right time. I'm in imminent need of weaponry. I'm equipping an expedition that's setting off toward Haalu and I need some high-tech carbines. I know your reputation and I know you're the man to talk to if you want quick deliveries of that sort. I'll trade you these two girls for, eh, say 30 automatic rifles. That's my price. <<set $quest_black to 3>> <<else>> No. Those are staying with me. I'm not interested in transferring any of my human goods right now. I'm waiting for a better opportunity (strange smile). I'm a very busy man so I need to go. The guards will escort you to the door. Good day, Mr. $pcLastName. <</if>> // <<if $quest_black is 3>> <br><br> ''You:'' //Alright. Seems fair. I'll see what I can do.// <</if>> <<if $quest_black gte 3>> <br><br> <div class="blink_me">''Journal updated!''</div> <</if>> <</if>> <<if $adpos is 4>> ''You:'' //Rifles delivered, Mr. Templin. I hope you'll stay true to your end of the agreement.// <br><br> ''Mr Templin:'' //Of course, I'm not a Davidian (laughter). Here are their contracts. You can find them in the backyard, inside the old brewery. I have to tell you one thing, however. These two women are not of the most disciplined type. They need to be molded, and molded hard, into servitude. <<if $broway gte 20>>I know the ways of your brother. That's just the right "way" for Mrs. and Miss Sunderland.<</if>>// <br><br> <div class="blink_me"> ''Journal updated!'' </div> <<set $missiontake to true>> <<set $quest_black to 4>> <</if>> <<if $adpos is 5>> With the help of the directions from one of Mr. Templin's guards, you're able find Mrs. Sunderland and her 18-year-old daughter Celeste in an old Pre-Severance building they share with two other families. <br><br> ''Mrs. Sunderland:'' //I… I heard we were being transferred? Who are you?// <br><br> ''You:'' //(Smile) It's a surprise.// <<if _okadd isnot true>><br><center>''MAXIMUM NUMBER OF NPCS REACHED!''</center><</if>> <</if>> <<if $adpos is 6>> <<unset $ownerica>> <<set $missiontake to true>> <<set _outadd to 217>> <<set _call to 217>> <<include IncludeSlave>> <<if $ownceleste is undefined>><<set $quest_black to 5>><</if>> <</if>> <<if $adpos is 7>> <<set $missiontake to true>> <<set _outadd to 218>> <<set _call to 218>> <<include IncludeSlave>> <<unset $ownceleste>> <<if $ownerica is undefined>><<set $quest_black to 5>><</if>> <</if>> <</if>> <<if $m2scaving is 15>> <<if $adpos is 0>> Connor runs out to meet his newly arrived wife and daughter – who cling themselves to their long-lost patriarch. <br><br> They kiss and hug each other for over a minute before Mr. Sunderland turns toward you. <br><br> ''Connor:'' //I don’t know what to say, $pcFirstName. Thank you! I owe you my life and my eternal gratitude. What you have done cannot be repaid with worldly means.// <br><br> Connor bows at you and gives his daughter a kiss on the forehead. <br><br> ''Connor:'' //By the way. What's this dress you're wearing, Celeste? I… don’t like it.// <br><br> ''Celeste:'' //It's something Mr. Templin gave me. I actually like it!// <br><br> Mr. Sunderland's smile vanishes, replaced by the stone-cold face you're more familiar with: <br><br> //You're not wearing that thing in Mr. $pcLastName's household, understood?// <br><br> ''Celeste:'' //Alright, alright. Whatever. Nice to see you too, dad.// <br><br> ''Special Inventory item added (Celeste)!'' <br><br> .''Connor:'' //Anyway. Even if this has been a costly endeavor for you, I hope you'll grant me one last favor, Mr. $pcLastName. That is to absolve my family's status as slaves. Allow them to live here as your servants; as free citizens of Ikaanos. You have that power. I know they got into this mess because of what I did. I'll repay you with my undying loyalty.// <<set $take to 1>> <</if>> <<if $adpos is 1>> ''You:'' //I'm sorry, Connor, but that will not happen. I don’t intend to keep them as hostages but they're still my property – freeing them would make me look weak. They remain here, bound to house $pcLastName as indentured servants.// <br><br> ''Connor:'' //(Long silence) I see. I guess I misunderstood how this would play out. Guess it's fair, in a way. I will not allow you to hurt or abuse them in any way, however. Consider that as a… friendly warning. <br><br> Celeste. Darling. Come, I'll show you to your new quarters. // <br><br> Celeste's and Erica's ''WILLPOWER (-10)'' have decreased! <<for _sund range $npc>> <<if _sund.girlid is 218 or _sund.girlid is 217>> <<set _sund.willpower-=10>> <</if>> <</for>> <</if>> <<if $adpos is 2>> ''You:'' //Please, Connor. You don’t have to ask me. <br><br> I, $pcFirstName $pcLastName, hereby declare Celeste Sunderland and Erica Sunderland as freeborns - by the power invested in me by the state of Ikaanos and house Kymanto. They are from this moment fully absolved from indentured servanthood. // <br><br> Connor gives you a gratifying smile. <br><br> ''Connor:'' //The words of a true Master of Ikaanos. Thank you.// <br><br> ''Erica Sunderland:'' //Oh honey (sobbing). Now everything is like it was before. Thank you, Mr. $pcLastName. Thank you for rescuing us.// <br><br> Connor's ''Happiness (+10), Affection (+20)'' and ''Respect (+10)'' toward you have increased! <br><br> <div class="blink_me">''New trait gained (Connor):'' Undying loyalty.</div> <br> ''New status (Celeste, Erica):'' Servant. <br><br> Celeste's and Erica's ''WILLPOWER (+5)'' has increased! <<for _sund range $npc>> <<if _sund.girlid is 218 or _sund.girlid is 217>> <<set _sund.willpower+=5>> <<set _sund.status to 3>> <</if>> <</for>> <br><br> <<include MissionComp>> <br><br> <<set $npc.av23.happiness+=10>> <<set $npc.av23.masterlove+=20>> <<set $npc.av23.respect+=10>> <<set $npc.av23.traitloyal=100>> <</if>> <</if>> <<if $m2scaving is 16>> <<if $adpos is 0>> <<if $quest_guard gte 5>> The pre-Severance watchtower of Marston Swamps is currently under your command. <<if $guardsera_men lte 9>> <br><br> <div class="red">NOTE!</div> This watchtower currently lacks enough soldiers to have an active effect! <</if>> <<if $faction.warlord1.men lte 70>> <br><br> ''FORT SERA IS CURRENTLY UNDERSTAFFED! <br> This outpost cannot be reinforced. Fort Sera needs at least 71 soldiers at its HQ in order to fill outskirt positions. <</if>> <<else>> You're looking up at an old pre-severance watchtower, occasionally maintained by Skyguard troops when they're performing "clean-ups" in these areas. <br><br> <</if>> <<if $quest_guard is 4 and $guardbelow is undefined and $faction.warlord1.state gte 1 and $faction.warlord1.standing gte 100>> This location has been ''cleared'' and can now be claimed by the neighboring Fort Sera, which is currently under your command. <br><br> Fort Sera needs a total of at least <<if $faction.warlord1.men gte 85>> <div class="green">85 men</div> <<else>><div class="red">85 men</div> <</if>> and <<if $faction.warlord1.money gte 250000>> <div class="green"> $250,000 (Treasury) </div> <<else>><div class="red">$250,000 (Treasury)</div> <</if>> in order to secure Marston Watch Tower. <</if>> <<if $quest_guard is undefined or $quest_guard is 0>> Right now, the tower is guarded by four tough-looking raiders, suggesting that it has recently been overtaken by an IC-hostile faction. <</if>> <<if $quest_guard is 1>> You've cleared the entrance from raiders and now have an undisturbed access to the front gates. <</if>> <</if>> <<if $adpos is 1>> <<set $action4 to true>> <<addmins 6>> <<set $daycount+=1>> You're standing in the tower's main entrance chamber – large enough to house wagons and other field army equipment. Unfortunately, this room seems to have been scavenged long ago and the raiders you've just defeated obviously didn’t use it for any tactical or domestic purposes. <br><br> There are two passageways to the west and east, and a steel ladder that goes up to the tower's overwatch. <br><br> There's also a large staircase that leads down to a subterranean floor. This building is obviously larger than what it appears to be from the outside. <<if _genmerc isnot undefined and $guardsay1 is 1>> <br><br> ''_genmerc:'' //<<if _genmerc is "Laika">>Only Tuwas would ever choose to live in a place like this.<<else>>Look over here, Captain. These rusty old tubes belong to a Westside howitzer. The IC army must've stored some really important stuff in here before they abandoned this place. <<if _genmerc is "Loden">>Yeah, I might be young but I've studied everything there is to know about The Great War, Sir.<</if>><</if>>// <<unset $guardsay1>> <</if>> <</if>> <<if $adpos is 80>> You're standing on the tower's overwatch floor, with an excellent view over most of Ikaanos – past the lush forests of Marston Swamps. <br><br> The ceiling is a patch-work of steel plates that look like they're about to give in any second. <br><br> <<if $guardloot1 is 1>> You see two rifles and a box of .30-06 ammunition right next to one of the windows. The raiders obviously forgot to keep an active lookout up here. <</if>> <</if>> <<if $adpos is 81>> <<addmins 6>> <<set $daycount+=1>> ''x2 Rifles added to Inventory!<br> 76 rounds of .30-06 ammo added to Inventory! '' <<set $ownrifle+=2>> <<set $a306+=76>> <<set $take to 1>> <<unset $guardloot1>> <</if>> <<if $adpos is 2>> The passageway ends in what appears to be a small corridor with three restrooms. The toilets are either shattered to pieces or filled to the brim with human excrements. <<if _genmerc isnot undefined and $guardsay2 is 1>> <br><br> ''_genmerc:'' //Oh. … Nice. The luxury knows no limits.// <<unset $guardsay2>> <</if>> <</if>> <<if $adpos is 3>> <<if $adpos2 isnot 1>> You enter a small hallway with an open door that leads into what must've been a cleaning closet. <</if>> <<if $adpos2 is 1>> ''x12 units of Merchandise added to Inventory!<br> x2 units of Copper added to Inventory! '' <<set $swag+=12>> <<set $copper+=2>> <<set $adpos2 to 0>> <<set $take to 1>> <<unset $guardloot2>> <</if>> <<if $guardloot2 is 1>> While both the hallway and the cleaning closet are obviously scavenged, there are a few parts of equipment, including a large copper pipe, that you might be able to use or sell at the market. <</if>> <</if>> <<if $adpos is 4>> <<if $action4 is true>> <<set $metalstair to true>> You walk down the large staircase and reach an impressive underground chamber, still illuminated by a handful of nanite-lamps, which must've burned down here for centuries. <<set $action4 to false>> <<else>> You're standing in a large underground chamber. <</if>> <br><br> There's a surprisingly intact steel door to the west. <br><br> A large tunnel continues to the east. <</if>> <<if $adpos is 5>> You head east, through a very long corridor that's illuminated by a rosary of bright nanite lamps. <br><br> You observe at least half a dozen empty alcoves but there's one larger room to the west<<if $guardloot3 is 1>> that might contain something of interest<<else>> - a room that you've recently scavenged<</if>>. <br><br> At the end of the corridor, there's another set of stairs that lead down even deeper into the underground. <</if>> <<if $adpos is 6>> You're viewing a battered but still intact door, coated in what appears to be a durasteel alloy. <<if $watchdooro is undefined>><br><br>The door is locked.<</if>> <<if _genmerc isnot undefined and $guardsay3 is 1>> <<if $cs1_girlid gte 18>><<if $cs1_girlid isnot 353>><<set _genmerc to $cs1_name>><</if>><</if>> <br><br> ''_genmerc:'' //<<if _genmerc is "Connor">>Those doors were built to withstand small arms fire. But look; the<<else>>Look! The<</if>> hinges are almost broken. We could probably push through this door, Captain. If we don’t care about making noise.// <<if _genmerc isnot "Ansel" and _anselhere is true>> <br><br> ''Ansel:'' //(Laughter). Noise? We don’t have to skulk around<<if _genmerc is "Loren" or _genmerc is "Enya" or _genmerc is "Laika">>. You girls are always so afraid (wry smile)<</if>>. We're the fucking kings of Redhaven.// <</if>> <<unset $guardsay3>> <</if>> <</if>> <<if $adpos is 7>> <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> <<set _lock to true>> <<if $action9 isnot true>> <<addmins 6>> <<set $daycount+=1>> You decide to be more discrete by trying to pick the lock. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The locking mechanism moves into the door. You've gained access to the southern parts of the tower. <<set $lock to true>> <<set $watchdooro to true>> <<set $adpos to 8>> <<else>> <<include Fail>> <br><br> The locking mechanism is unfortunately of a rather advanced nature. <</if>> <<else>> You push through the door using brute force! <br><br> You've lost ''5 Stamina points''! <<set $stampoints-=5>> <<set $crash to true>> <<set $adpos to 8>> <</if>> <</if>> <<if $adpos is 9>> <<addmins 6>> <<set $daycount+=1>> You're standing in a large room that must've been used as a mess hall back when this tower was occupied by a real IC platoon. <br><br> There's a door to the left, newly painted in red, that looks like an old Captain's room. <br><br> There are also three other openings leading to a kitchen, a storage chamber and what appears to be a dorm room. <<if _genmerc isnot undefined and $guardsay4 is 1>> <br><br> ''_genmerc:'' //I think I heard something…// <<unset $guardsay4>> <</if>> <</if>> <<if $adpos is 10>> <<if $quest_guard gte 2 and $watchfinal isnot true>> <<if $adpos2 isnot 1>> You're standing in the Captain's quarters of Marston Watch Tower. <br><br> <</if>> <<if $guardloot5 is 1 and $adpos2 isnot 1>> You observe a pair of ammo crates and other items of interest in here. <</if>> <<if $adpos2 is 1>> '' x5 Stimpacks added to Inventory!<br> x50 units of 7.62 ammunition added to Inventory!<br> x1 Butt plug (large) added to Inventory! '' <<set $ownstimb+=5>> <<set $a556+=50>> <<set $ownaplug2+=1>> <<set $take to 1>> <<unset $adpos2>> <<unset $guardloot5>> <</if>> <<set _postfight to true>> <</if>> <<if _postfight isnot true>> <<if $quest_guard is 1>> <<set $scare to true>> <<set $break to true>> As you walk through the red-painted door, you're greeted by the barrel of an automatic rifle! <br><br> Your approaching footsteps have obviously warned the man standing in front of you and he doesn’t look to be the talkative type. <br><br> ''RAIDER KING:'' //It's your unlucky day, scavvie!// <<else>> After defeating the raider leader, you're able to observe, through a vail of gun smoke, how a girl, huddling just a few yards away, suddenly stands up, looking at you with an exhausted gaze. <br><br> ''Girl:'' //Please…!// <<unset $watchfinal>> <<set _watchgirl to 1>> <</if>> <</if>> <</if>> <<if $adpos is 11>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos2 isnot 1>> You enter a small dormitory with two bunk beds and a larger double bed. <</if>> <<if $guardloot6 is 1 and $adpos2 isnot 1>> <br><br> Among the debris lying on the floor and inside an intact storage locker, you observe several items of interest. <</if>> <<if $adpos2 is 1>> '' x2 Stimpacks added to Inventory!<br> x25 units of Textile added to Inventory!<br> $252 added to Inventory! '' <<set $ownstimb+=2>> <<set $textile+=25>> <<set $cash+=252>> <<set $take to 1>> <<unset $adpos2>> <<unset $guardloot6>> <</if>> <</if>> <<if $adpos is 12>> <<addmins 6>> <<set $daycount+=1>> You're standing inside a standard-issue IC kitchen. While it's dilapidated beyond repair, the room's plumbing still seems to be working. <br><br> <<if $guardloot9 is 1 and $adpos2 isnot 1>> You also spot two crates filled to the brim with canned food, sausages and sacks of dried fruit. <</if>> <<if $adpos2 is 1>> ''x105 Food Rations added to Inventory!'' <<set $foodstuff+=105>> <<set $take to 1>> <<unset $adpos2>> <<unset $guardloot9>> <</if>> <</if>> <<if $adpos is 13>> The mess hall's storage chamber still houses a relatively intact row of shelves, filled with various equipment. <br><br> <<if $guardloot7 is 1 and $adpos2 isnot 1>> Some of that equipment seems rather interesting – ammunition, crafting materials and a complete heavy leather armor set. <</if>> <<if $adpos2 is 1>> ''x55 units of 9mm ammunition added to Inventory!''<br> ''x16 units of .50 cal ammunition added to Inventory!''<br> ''x12 units of Copper added to Inventory!''<br> ''x24 units of Steel added to Inventory!''<br> ''x1 Heavy Leather armor (NPCs only) added to Inventory!''<br> <<set $a9mm+=55>> <<set $a50+=55>> <<set $copper+=12>> <<set $steel+=24>> <<set $ownslhleather+=1>> <<set $take to 1>> <<unset $adpos2>> <<unset $guardloot7>> <</if>> <</if>> <<if $adpos is 14>> <<set _watchgirl to 2>> ''You:'' //Who are you? You don’t look like a raider girl… And those clothes seem awfully thin for a damp place like this. <<if $mcrel.faith is 4 and $mcrel.devotion gte 60>>Hmm… And those tattoos. They're Aesir. I should know, I belong to the true faith myself. What clan are you? <<set _as to true>><</if>>// <br><br> ''Girl:'' // <<if _as is true>> Oh… Ehm, I belong to the Vetlandirs, in Watery Eyes. My father was Olof Denner, one of the warriors of Halmrullarna. … These men, they captured me a month ago. I've been their gritter slave, the personal property of the man you've just slain. I am yours now, my Lord. Please. You look like a kinder man than anyone in Duncan's crew and… I have nowhere else to go. You are bound by the Oath to take me in. I am of your faith! I beg you. <<else>> I… I never got to chose what to wear. These men. They captured me almost a month ago. I was just a simple rice farmer, employed at Burakumin village. An Aesir orphan. I've been their gritter slave, the personal property of the man you've just slain. I am yours now, warlord. Please. You look like a kinder man than anyone of Duncan's crew and… I have nowhere else to go. <</if>> // <br><br> ''You:'' //I'll see what I can do.// <br><br> ''Girl:'' //(Shivering voice) Thank you. I'll be waiting in here, my Lord. Let me know when you're ready to leave. <<if $guardloot4 is undefined>>Oh. It looks like you found my dress. And my father's gold necklace. That piece of jewelry is actually from Earth. It's ancient. I hope I can get it back if I serve you diligently.<</if>>// <br><br> <div class="blink_me"><center>''NEW NPC LOCATION ADDED!<br>(Marston Tower > Private Room)''</center></div> <</if>> <<if $adpos is 20>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos2 isnot 1>> You enter an almost-empty room that must've been used as a control station to power the tower's advanced machinery frameworks. <</if>> <<if $adpos2 is 1>> ''x3 Power Cores added to Inventory!<br> x5 C-boards added to Inventory! '' <<set $pcores+=3>> <<set $cboards+=5>> <<set $adpos2 to 0>> <<set $take to 1>> <<unset $guardloot3>> <</if>> <<if $guardloot3 is 1>> <br><br> There's one remaining control panel in here, with what appears to be a functional set of Power Cores. <<if $tech gte 50>>Your <div class="green">Science skill</div> meets the required level to safely harvest these Power Cores, including some integrated c-boards that might be sold at the market or used for other projects.<<else>>Unfortunately, you <div class="red">lack the required Science skill (50+)</div> to harvest those Power Cores, including some integrated circuits that could be sold or melted down to gold.<</if>> <</if>> <</if>> <<if $adpos is 21>> <<addmins 6>> <<set $daycount+=1>> The corridor makes a 180 degree turn toward the west as you carefully advance forward. You must be below the actual hill by now, having descended at least 40 yards since entering the watch tower's ground level. <<if _genmerc isnot undefined and $guardsay6 is 1>> <br><br> ''_genmerc:'' //This place is huge! We could house an army down here.// <<unset $guardsay6>> <</if>> <</if>> <<if $adpos is 22>> After what feels like forever, the corridor finally ends in a broad hallway with three adjacent rooms. <br><br> The cold dampness is very noticeable down here – it feels like you're almost under the sea level. <</if>> <<if $adpos is 23>> <<if $adpos2 isnot 1>> You enter what first appears to be a garbage room, filled with scavenged materials and other items. <</if>> <<if $adpos2 is 1>> <<addmins 30>> <<set $daycount+=5>> ''x1 Gold Necklace added to Inventory!<br> x102 units of Merchandise added to Inventory! <br> x24 units of Scrap Metal added to Inventory! <br> x10 units of Copper added to Inventory! <br> x1 Eden Dress (dirty) added to Inventory! <br> '' <<set $ownnecklace3+=1>> <<set $owneden+=1>> <<set $swag+=102>> <<set $scrap+=24>> <<set $copper+=10>> <<set $adpos2 to 0>> <<set $take to 1>> <<unset $guardloot4>> <</if>> <<if $guardloot4 is 1>> <br><br> Everything is in complete disarray but you should be able to harvest some useful stuff from this pile of trash if you give it enough time. <</if>> <</if>> <<if $adpos is 24>> You're standing in what appears to be a scavenged armory, with empty weapon holders and pre-Severance metal posters that provide details about loading coil guns and other combat tactics. <br><br> <<if $guardloot8 is 1>> <<if $ranged lte 59>>Your mediocre skills in <div class="green">Ranged combat</div> would be noticeably enhanced if you'd spend an hour studying these posters.<<else>>The posters don't share any new Ranged combat knowledge, however, as you're already a skilled marksman.<</if>> <</if>> <<if $guardloot8 is 2>> <<addhours 1>> <<set $daycount+=10>> <<set $ranged+=1>> Your ''Ranged combat (+1)'' skill has increased! <<unset $guardloot8>> <</if>> <<if _genmerc isnot undefined and $guardsay7 is 1>> <br><br> ''_genmerc:'' //Oh, look I found some bullets. I'll add them to our ammo satchel.// <br><br> ''12 units of 7.62 ammunition added to Inventory!'' <<set $a556+=12>> <<unset $guardsay7>> <</if>> <</if>> <<if $adpos is 25>> You're standing inside a small room that seems to be reinforced – feeling more like a real bunker than the rest of the facility. <br><br> There's a vault door to your right, unfortunately pried open and emptied, and a massive elevator door to your left. <</if>> <<if $adpos is 26>> The metal door leads into a small chamber, just 3x3 yards wide, completely taken up by a large shaft that leads down to an unknown depth. <br><br> You could descend the shaft with the help of <<if $ownrope gte 2>><div class="green">two units of Rope</div><<else>><div class="red"> two units of Rope</div><</if>>. <<if _genmerc isnot undefined and $guardsay4 is 1 and $ownrope gte 2>> <br><br> ''_genmerc:'' //Are you serious? We're going down there?// <<if _genmerc isnot "Bud" and _budhere is true>> <br><br> ''Bud:'' //You're crazy bro, for even considering it!// <</if>> <<unset $guardsay4>> <</if>> <</if>> <<if $adpos is 27>> <<set $jump to true>> After carefully climbing down, the shaft, which is well over 20 yards deep, abruptly ends in large cave. <br><br> <<if $daycount gte 50 and $daycount lte 200>>A glimmer of daylight flows down from above, through holes in the cave's ceiling. You're able to observe how the massive chamber continues north, like a natural corridor through the vast underworld of Raana.<<else>>Your nanite lamp barely illuminates the massive chamber in front of you, which continues forward toward the north.<</if>> <<if _genmerc isnot undefined and $guardsay5 is 1>> <br><br> ''_genmerc:'' //Wow. I didn’t expect this. Alright. I'll cover our backs. Let's move!// <<if _genmerc isnot "Bud" and _budhere is true>> <br><br> ''Bud:'' //Wow, this is so rad, bro!// <</if>> <<unset $guardsay5>> <</if>> <</if>> <<if $adpos is 28>> You pass several smaller exits from the main cave corridor, exits that seem to burrow themselves even deeper into the core of the planet. They are however either too narrow or have an abysmal depth that makes all attempts of prospecting seem bleak. <br><br> <<if $guardbelow is 1>> Suddenly, your exploration of Raana's natural wonders is interrupted by loud voices coming from up ahead! You barely have time to throw yourselves behind a natural alcove, from where you're able to observe two heavily armed men guarding a set of stone stairs leading up toward what seems to be the cave's exit. <br><br> ''RAIDER:'' //Alright, let's go get the stuff before Duncan starts jabbering again. And where the hell's your chestplate, dude?// <br><br> ''BANDIT:'' //What? You're not my mother. I'm burning up! It's this Lake City deenar we scored yesterday. Strong shit.// <br><br> ''RAIDER:'' //You're crazy! We have a fucking mission. … Alright. Let's move. To the shaft. Rebbie will have the rope ready. Gotta haul this goods and sell it ASAP.// <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //We have to attack now before they step right on our toes!// <</if>> <<unset $guardbelow>> <<else>> There's a set of stairs up ahead, leading to the surface. <<set _postcave2 to true>> <</if>> <</if>> <<if $adpos is 29>> The cave turns silent again. <br><br> Up ahead lies an exit that seems to be covered by branches. You're not able to hear any other guards on the outside. <</if>> <<if $adpos is 66>> <<set _blockadd to 1>> <<set $missiontake to true>> <<set _outadd to 107>> <<set _call to 107>> <<include IncludeSlave>> <<unset $guardslave>> <</if>> <<if $adpos is 77>> ''Claiming Marston Watch Tower for Fort Sera will have the following effects:'' <br> <ul> <li>''Soldiers (Fort Sera):'' <div class="red">-15.</div></li> <li>''Treasury (Fort Sera):'' <div class="red">-$75,000.</div></li> <li>''Soldiers (Marston Watch Tower):'' <div class="green">+15.</div></li> <li>''Power Value (Fort Sera):'' <div class="green">+150.</div></li> <li>A daily 15% risk of losing one guard due to raider attacks if ''City Control'' is below 40.</li> </ul> <div class="tex10px"><br></div> ''These Effects are permanently active if there are at least 10 men at Marston Watch Tower:'' <br> <ul> <li>''Patrols:'' The //TOLL raider event// at Cole's Canyon will be permanently removed.</li> <li>''Patrols:'' A 1% chance per every 10 men (max: 40%) to increase City Control by one point per day, up to a maximum of 60. </li> <li>''Treasury (Fort Sera):'' <div class="red">-$100/day</div> (Freebooters holding).</li> <li>''Treasury (Fort Sera):'' <div class="red">-$50/day</div> (Maintenance).</li> <li>''Fort Sera toll incomes (You):'' <div class="green">+$50-250/day</div> (based on City Control/Prosperity).</li> <li>''Influence (You):'' <div class="green">+50/day.</div></li> </ul> <br> You won't be able to scavenge Marston Watchtower after claiming it. Do you wish to continue? <</if>> <<if $adpos is 78>> <<addhours 1>> <<set $daycount+=1>> <<set $epic to true>> <br> <div class="blink_me tex18px"> <center> ''MARSTON WATCH TOWER HAS BEEN CLAIMED!'' </center> </div> <<set $faction.warlord1.money-=75000>> <<set $faction.warlord1.men-=15>> <<set $faction.warlord1.power+=150>> <<set $guardsera_men to 15>> <<set $guardsera_capt to 1>> <<set $guardsera_cont to 1>> <<set $quest_guard to 5>> <</if>> <<if $adpos is 88>> <center><div class="tex18px">''CONTROL MENU''</div></center> <br><br> <div class="row"> <div class="vendorleft"> <div class="center tex17px"> ''GARRISON''<br> $guardsera_men <br> </div> <<if $guardsera_capt is 1>> <<set _main to 50>> <<set _esca to 15>> <<elseif $guardsera_capt is 2>> <<set _main to 20>> <<set _esca to 20>> <<elseif $guardsera_capt is 3>> <<set _main to 100>> <<set _esca to 10>> <</if>> <<if $guardsera_cont is 1>><<set _esca+=5>><</if>> <br> <div class="left padd80left"> ''Maintenance:'' -&#36;_main/day.<br> ''Garrison depletion risk:'' _esca%.<br> </div> <br> <div class="ulsmall"> <<if $faction.warlord1.men gte 71>> [[+1 soldier|M2Scaving][$faction.warlord1.men-=1, $guardsera_men+=1]] <<else>> <p class="ulsmallused">+1 soldier</p> <</if>> <div class="tex8px"><br></div> <<link "rotate captain">> <<goto M2Scaving>> <<if $guardsera_capt is 1>><<set $guardsera_capt to 2>> <<set _stop to true>><</if>> <<if $guardsera_capt is 2 and _stop isnot true>><<set $guardsera_capt to 3>><<set _stop to true>><</if>> <<if $guardsera_capt is 3 and _stop isnot true>><<set $guardsera_capt to 1>><<set _stop to true>><</if>> <</link>> <div class="tex8px"><br></div> <<if $guardsera_men gte 10 and $guardsera_cont is 1>> [[Patrols (on)|M2Scaving][$guardsera_cont to 0]] <<else>> [[Patrols (off!)|M2Scaving][$guardsera_cont to 1]] <</if>> </div> </div> <div class="vendorleft center tex17px"> ''CAPTAIN''<br> <<if $guardsera_capt is 1>> Lt. Underwood <<set _main to 50>> <<set _esca to 15>> <<elseif $guardsera_capt is 2>> Lt. Chesterfield <<set _main to 20>> <<set _esca to 20>> <<elseif $guardsera_capt is 3>> Major Washington <<set _main to 100>> <<set _esca to 10>> <</if>> <br><div class="tex8px"><br></div> ''SWAMP RAIDERS''<br> <<if $guardsera_men gte 10 and $guardsera_cont is 1>> <div class="green">Under control</div> <<else>> <div class="red">Active! </div> <</if>> <br><div class="tex8px"><br></div> ''FREEBOOTER'S HOLDING''<br> <<if $faction.warlord1.money gte 150>> <div class="green">Paid</div> <<else>> <div class="red">Insufficient funds (Fort Sera)!</div> <</if>> <br><div class="tex8px"><br></div> ''TOLL''<br> <<if $faction.warlord1.money gte 150 and $guardsera_men gte 10>> <div class="green">Active</div> <<else>> <div class="red">Inactive!</div> <</if>> </div> </div> <</if>> <</if>> <<if $m2scaving is 17>> <<if $adpos is 0>> You're standing outside the address of Lt. Lamar Brooks. <br><br> The pensions of an ex-military officer can't be very impressive – these parts of Westside are mostly occupied by Assembly Plant workers and impoverished merchants. <</if>> <<if $adpos is 1>> <<set $knock to true>> After giving the door a good knock, it takes less than ten seconds before you're greeted by a black man in his late 50s. <br><br> The person who opens the door is dressed in simple workshop attire and still carries a posture that tells he's far from actually settling down in a chair on some off-city porch. <br><br> ''Man:'' //Yes? How may I help you? I was just heading out. <<if $daycount gte 180>>The night<<else>>My<</if>> shift's about to start so I'm in a bit of a hurry.// <</if>> <<if $adpos is 2>> ''You:'' //Sorry to bother you. I won't be long. My name's Mr. $pcLastName and I just have a few questions If you don’t mind? Ehm. You are Lt. Lamar Brooks, right?// <br><br> ''Lamar:'' //That's right. I'm Lt. Brooks. Or was. Haven't been associated with Skyguard for well over a decade. My son has taken over – he's a crawler driver actually. But I guess it's not him you seek. <<if $mcpower gte 50 or $credit gte 15000>>Hmm… Mr. $pcLastName. That name does ring a bell. What's a man of your status do walking around here, in Westside Downs?<<else>>So… how can I help you?<</if>>// <</if>> <<if $adpos is 3>> <<set _charm to true>> <<include DiceRolls>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<if $mcpower gte 50>><<set $chance+=20>><</if>> <<if $credit gte 15000>><<set $chance+=20>><</if>> ''You:'' //I'll get right to the point. I've read your protocol about the SWG installations in Ikaanos. I just need to know some additional details about the SWG-R22 tech lab in Stokke Hills. The entrance… Dangers… And so fourth. Can you help me with that?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Lamar:'' //Heh. Why on Raana would you want to visit that place? It's still teeming with radiation from one of the broken… machines or computers down there. I didn’t get a proper look but you're bound to find nothing of interest. I even requisitioned a full HULC armor suit from the Space Marines in order to avoid getting cooked. We used that armor to give the place a swift look before closing it down. Permanently. <br><br> There's an entrance underneath a large slab of concrete covered by an enormous pre-Severance truck. The entrance itself is a durasteel gate. Locked with an encrypted code. You'll never be able to reach that place. And I strongly suggest that you don’t even attempt it. There are raiders living in a fortress just a block away. They'll put your head on a pike if you go anywhere near their "territory". <br><br> Are you on a scientific mission or something? Are you from The Academy? They've asked about it before. // <br><br> ''You:'' //Yes. That's correct. Thank you for the warning, Sir. And have a good day.// <br><br> ''Lamar:'' //Oh. Okay. Well, glad I could help.// <br><br> <<set $quest_swg to 4>> <<set $missiontake to true>> <div class="blink_me">''New POI added (Stokke Hills)!''</div> <<else>> <<include Fail>> <br><br> ''Lamar:'' //I dunno. That would probably do more harm than good, telling people about that place. It should remain buried. So… I have a shift, as I said. Can you move? You're standing in the way.// <</if>> <</if>> <<if $adpos is 5>> <<set _mani to true>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<if $mcpower gte 50>><<set $chance+=20>><</if>> <<if $credit gte 15000>><<set $chance+=20>><</if>> ''You:'' //Listen, Lieutenant. I have contacts within the military. We can do this the easy way or the hard way. Are you for or against the republic? (long pause) Your son, Camaro, was it? He could probably benefit from a raise. Wouldn’t that be a good thing for your family? I'd also say it's better to drive a crawler than ending up underneath it…?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Lamar:'' //Where the hell are you suggesting? (Long pause) Alright. I dunno why on Raana anyone would want to visit that place? It's still teeming with radiation from one of the broken machines down there. I didn’t get a proper look but you're bound to find nothing of interest. I even requisitioned a full HULC armor suit from the Space Marines in order to avoid getting cooked. We used that armor to give the place a swift look before closing it down. Permanently. It should remain closed. <br><br> There's an entrance underneath a large slab of concrete covered by an enormous pre-Severance truck. The entrance itself is a durasteel gate. Locked with an encrypted code. You'll never be able to reach that lab. If you did, there are raiders living in a fortress just a block away. They'll put your head on a pike if you go anywhere near their "territory". Let's really "hope" that doesn’t happen, Sir (wry smile). // <br><br> ''You:'' //Thank you for the warning, Sir. And have a good day.// <br><br> ''Lamar:'' //Not my pleasure. Please, leave.// <br><br> <div class="blink_me">''New POI added (Stokke Hills)!''</div> <<set $quest_swg to 4>> <<set $missiontake to true>> <<else>> <<include Fail>> <br><br> ''Lamar:'' //You come here, threatening my son?? Get out before I GET mad!// <</if>> <</if>> <<if $adpos is 4>> ''You:'' //<<if $adpos3 is 1>>What if I gave you a nice raise as well (smile)? Here. Maybe these golden coins might persuade you to give humanity's science a good boost? I never meant to threaten anyone.<<else>> Maybe these golden coins might persuade you to give humanity's science a good boost? I assure you. We're doing this for Science's sake. Nothing else. It'll benefit Ikaanos in ways you cannot imagine.<</if>>// <br><br> <<set $cash-=200>> ''Lamar:'' //Well… If you put it that way. (long pause) I'm actually about to lose my lease contract. This would be enough to get me back on my feet.// <br><br> ''Lamar:'' //Anyway. Why on Raana would you event want to visit that place? It's still teeming with radiation from one of the broken… machines or computers down there. I didn’t get a proper look but you're bound to find nothing of interest for your "scientific gains'" sake. I even requisitioned a full HULC armor suit from the Space Marines in order to avoid getting cooked. We used that armor to give the place a swift look before closing it down. Permanently. <br><br> There's an entrance underneath a large slab of concrete covered by an enormous pre-Severance truck. The entrance itself is a durasteel gate. Locked with an encrypted code. You'll never be able to reach that place. And I strongly suggest that you don’t even attempt it. There are raiders living in a fortress just a block away. They'll put your head on a pike if you go anywhere near their "territory". <br><br> Are you from The Academy? They've asked about it before. // <br><br> ''You:'' //Yes. That's correct. Thank you for the warning, Sir. And have a good day.// <br><br> ''Lamar:'' //Oh. Okay. Well, glad I could help.// <br><br> <div class="blink_me">''New POI added (Stokke Hills)!''</div> <<set $quest_swg to 4>> <<set $missiontake to true>> <</if>> <</if>> <<if $m2scaving is 18>> <<if $adpos is 0>> <<if $quest_swg is 4>> <<set $swgloot1 to 1>> <<set $swgloot2 to 1>> <<set $swgloot3 to 1>> <<set $swgloot4 to 1>> <<if $mch.yardslot1.type is 5 and $mch.yardslot1.level2 gte 2>><<set _travel to 1>><</if>> <<if $mch.yardslot2.type is 5 and $mch.yardslot2.level2 gte 2>><<set _travel to 1>><</if>> <<if $swgbull is undefined>><<set $swgbull to 995>><</if>> <<if $adpos2 is 1>> You spend an hour <<if $followers gte 1>>together with your Followers<<else>>alone<</if>> dismantling the large machine covering the entrance to the SWG-R22 laboratory. <<set $build to true>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=1>> <<set _ran to random(1, 10)>> <<if _ran is 1>> <br><br> ''x1 unit of Scrap metal added to Inventory!'' <<set $scrap+=1>> <</if>> <<if _ran is 2>> <br><br> ''x1 unit of Copper added to Inventory!'' <<set $copper+=1>> <</if>> <<if _ran is 3>> <br><br> ''x1 unit of Merchandise added to Inventory!'' <<set $swag+=1>> <</if>> <br><br> <<set _away to $masterstrength>> <<if $cs1_str gte 1>><<set _away+=$cs1_str>><</if>> <<if $cs2_str gte 1>><<set _away+=$cs2_str>><</if>> <<if $cs3_str gte 1>><<set _away+=$cs3_str>><</if>> <<if $cs4_str gte 1>><<set _away+=$cs4_str>><</if>> <<set _away*=0.2>> <<set _away = Math.round(_away)>> <<set $swgbull-=_away>> <<if $swgbull lte 0>><<set $quest_swg to 5>><<set $missiontake to true>><<set $swgbull to 0>><</if>> <<set $adpos2 to 0>> <<else>> You're standing in front of a large riot truck of the type Skyguard built right after The Severance, from old combustion engine schematics. The vehicle is scrapped from valuables long ago but still act as a heavy obstacle. <br><br> You can either ''scrap the machine'' into smaller bits or use horses and the combined strength of your Followers to move it out of the way. <br><br> <<set _strength to $masterstrength>> <<set _horse to 0>> <<if _travel gte 1>> <<set _horse to 200>> <<if $followers gte 1>><<set _horse+=200>><</if>> <<if $followers gte 2>><<set _horse+=200>><</if>> <<if $followers gte 3>><<set _horse+=200>><</if>> <<if $followers gte 4>><<set _horse+=200>><</if>> <</if>> <<if $cs1_str gte 1>><<set _strength+=$cs1_str>><</if>> <<if $cs2_str gte 1>><<set _strength+=$cs2_str>><</if>> <<if $cs3_str gte 1>><<set _strength+=$cs3_str>><</if>> <<if $cs4_str gte 1>><<set _strength+=$cs4_str>><</if>> <<set _totalis to (_strength+_horse)>> ''Combined STRENGTH:'' _strength.<br> ''Combined STRENGTH (Horses):'' _horse.<br> ''Required STRENGTH:'' 1,000. <</if>> <div class="storybottom"> <center>''HEALTH (TRUCK)'' <br><<if $swgbull gte 150>><div class="green">$swgbull/1,000</div><<else>><div class="red">$swgbull/1,000</div><</if>></center> </div> <</if>> <<if $quest_swg is 5>> After removing the final parts of the truck, including a large layer of pulverized concrete beneath it, you now have access to a set of stairs that leads down to a high-tech durasteel door. <</if>> <</if>> <<if $adpos is 2>> You successfully tow the truck away, revealing a set of stairs that descend into the ground – down to a high-tech durasteel door. <</if>> <<if $adpos is 6>> After descending down a set of old stairs, now accessible after removing the truck, you're standing in front of the pre-Severance security hatch, with a glowing access panel on a nearby wall. <</if>> <<if $adpos is 7>> /* START OF DOOR SWG */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 8 and $string2 is 6 and $string3 is 4 and $string4 is 4 >> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF DOOR */ <</if>> <<if $adpos is 8>> <center> <div class="red blink_me">WARNING!</div><br>High levels of radiation detected! </center> <br><br> Anyone entering the SWG-R22 facility without <<hovertip "HULC or WEGA armor">><div class="red">protective suits</div><</hovertip>> equipped with anti-radiation layers suffers ''severe radiation'' damage (-1 STAMINA/turn). <<set $scare to true>> <<if $followers gte 1>> <br><br> ''You:'' //I better go in alone.// <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Alright. We'll cover the entrance. Hurry, Captain.// <</if>> <</if>> <</if>> <<if $adpos is 9>> <<if $action5 isnot true>><<set $action5 to true>><<set $radiation to true>><</if>> You're standing in a brightly lit corridor. <br><br> The bunker is illuminated by an unusually large amount of <<link 'nanite lamps'>><<set $tutorial to 296>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> that must've been lit down here for centuries. <br><br> There are several unused alcoves along the corridor, which seem to end in a T-shaped passageway further up ahead. <</if>> <<if $adpos is 10>> <<addmins 6>> <<set $daycount+=1>> You enter a hallway with two doors, leading left and right. <br><br> There's also another passageway to the north that goes into another large room. <</if>> <<if $adpos is 11>> <<addmins 6>> <<set $daycount+=1>> You're standing inside a large operating room. There are several computer racks in here with hardware that seems to have almost melted – either from age or from the strong radiation. <<if $swgloot3 is 1>> <br><br> There's however one mainframe computer installed in this room – placed in an anti-radiation C2R carcass equipped with relays and a full communication array. <<if $tech gte 70>>Your <div class="green">Science skill</div> is sufficient to safely remove the module and use it as a processing enhancer at home.<<else>>Unfortunately, you lack the required <div class="red">Science skill (70+)</div> to safely dismantle its core module, which could be used at home as a processing enhancer.<</if>> <</if>> <<if $swgloot3 is 2>> <br><br> ''SWG Module added to Inventory!''<br> ''SWG Transmitter added to Inventory!'' <<set $take to 1>> <<set $goodhack to true>> <<set $ownswg to 1>> <<unset $swgloot3>> <</if>> <</if>> <<if $adpos is 12>> You're standing inside what you suspect was the main radionics room – with strange-looking machinery and other gadgets that only a pre-Severance scientist would be able to recognize. <<if $swgloot1 is 1>> <br><br> This room is also equipped with two RX44 transistors made out of 99.9% pure gold. Those would be easy to sell at the market, as soon as any residue radiation wears off. <</if>> <<if $swgloot1 is 2>> <br><br> ''x12 units of Gold added to Inventory!'' <<set $gold+=12>> <<set $take to 1>> <<unset $swgloot1>> <</if>> <</if>> <<if $adpos is 13>> You're standing inside what must've been the laboratory's office. <<if $swgloot2 is 1>> <br><br> In an anti-radiation safe, that's fortunately unlocked, you also spot some interesting papers and books that you could study when the time isn’t as pressing as it is now. <</if>> <<if $swgloot2 is 2>> <br><br> ''"The Beyond" added to Skill books!'' <<set $techbook5 to 1>> <<set $take to 1>> <<unset $swgloot2>> <</if>> <</if>> /* GEN RADIATION DAMAGE */ <<if $adpos gte 9 and $armorwear isnot "wega" and $armorwear isnot "hulc">> <<if $masterstamina gte 2>><<set $masterstamina-=1>><<set $stampoints-=1>> <br><br> Your ''STAMINA (-1)'' has decreased!<br> You've lost ''1 Stamina point''! <</if>> <</if>> <</if>> <<if $m2scaving is 19>> <<if $adpos is 0>><<set $write to true>><<set $adpos to 1>><</if>> <<if $soldreg_1 is undefined>> <<set $soldreg_1 to 0>> <<set $soldreg_2 to 0>> <<set $soldreg_3 to 0>> <<set $soldreg_4 to 0>> <</if>> <<if $regest is undefined>> The current state of The Republic grants you the possibility to donate money for the deployment of military regiments that'll be immediately added to Ikaanos' soldier pool. <<else>> <center>''You can only establish one army group per day!''</center> <</if>> <br><div class="tex9px"><br></div> <div class="row"> <div class="vendorleft"> <div class="ntrait"> <center><div class="tex14px">''- PLATOON (50) -''</div></center> <div class="tex2px"><br></div> <div class="center"> ($100,000)<br> <<link 'EFFECTS'>><<set $tutorial to 303>><<set _reg to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="tex3px"><br></div> <<if $cash gte 100000 and $regest is undefined and $faction.ikaanos.men lte 14999>><div class="ulsmall">[[Deploy!|M2Scaving][$soldreg_1+=1, $removebutt to true, $cash-=100000, $faction.ikaanos.men+=50, $faction.ikaanos.power+=50, $credit+=2000, $regest to 1]] </div><<else>><p class="ulsmallused">Deploy!</p><</if>> </div> <br> <div class="ntrait"> <center><div class="tex14px">''- BATTALION (500) -''</div></center> <div class="tex2px"><br></div> <div class="center"> ($1,200,000)<br> <<link 'EFFECTS'>><<set $tutorial to 303>><<set _reg to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="tex3px"><br></div> <<if $cash gte 1200000 and $regest is undefined and $faction.ikaanos.men lte 14999>><div class="ulsmall">[[Deploy!|M2Scaving][$soldreg_3+=1, $removebutt to true, $cash-=1200000, $faction.ikaanos.men+=500, $faction.ikaanos.power+=600, $credit+=50000, $regest to 1]] </div><<else>><p class="ulsmallused">Deploy!</p><</if>> </div> </div> <div class="vendorleft"> <div class="ntrait"> <center><div class="tex14px">''- COMPANY (150) -''</div></center> <div class="tex2px"><br></div> <div class="center"> ($300,000)<br> <<link 'EFFECTS'>><<set $tutorial to 303>><<set _reg to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="tex3px"><br></div> <<if $cash gte 300000 and $regest is undefined and $faction.ikaanos.men lte 14999>><div class="ulsmall">[[Deploy!|M2Scaving][$soldreg_2+=1, $removebutt to true, $cash-=300000, $faction.ikaanos.men+=150, $faction.ikaanos.power+=150, $credit+=10000, $regest to 1]] </div><<else>><p class="ulsmallused">Deploy!</p><</if>> </div> <br> <div class="ntrait"> <center><div class="tex14px">''- REGIMENT (1,000) -''</div></center> <div class="tex2px"><br></div> <div class="center"> ($2,700,000)<br> <<link 'EFFECTS'>><<set $tutorial to 303>><<set _reg to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> </div> <div class="tex3px"><br></div> <<if $cash gte 2700000 and $regest is undefined and $faction.ikaanos.men lte 14999>><div class="ulsmall">[[Deploy!|M2Scaving][$soldreg_4+=1, $removebutt to true, $cash-=2700000, $faction.ikaanos.men+=1000, $faction.ikaanos.power+=2000, $credit+=120000, $regest to 1]] </div><<else>><p class="ulsmallused">Deploy!</p><</if>> </div> </div> </div> <</if>> <<if $m2scaving is 20>> <<if $adpos is 0>> You have reached the address pointed out by $bookclue1.girlname – a row of pre-Severance brick buildings, erected just a decade before Raana lost all connection with Earth. Elsa should live in the second house to the left. <br><br> These houses <<if $faction.christian.state is 1>>are under the administration of The Catholic Church in Westside, who hands out apartments to less-fortunate congregation members.<<else>>were under the administration of The Catholic Church, before it collapsed. They're still harboring Christian families of the less-fortunate kind.<</if>> <br><br> Judging from their dilapidated state, accelerated by the corrosive fumes from Westside Assembly Plant, these buildings are most likely beyond a state of repair. <<if _amelhere is true>> <br><br> ''Amelia:'' //I have an aunt living here. She's unfortunately more sour than the things coming out from the chimneys over at the factory.// <</if>> <<if _ariahere is true and $faction.ikaanos.state is 2>> <br><br> ''Aria:'' //This neighborhood really needs to be refurbished. I should add it to the list. Wouldn’t bother if it'd be south of Marston Avenue; but this close to the heart of Ikaanos? Doesn’t look good.// <</if>> <</if>> <<if $adpos is 1>> After knocking on a cracked wooden door for almost a minute, your calls are answered by a stout, middle-aged man. He's panting, and his face and sweat-covered body suggest that you caught him while he was performing a stamina-draining task. <br><br> ''Middle-aged man:'' //Yes, how can I help you? <<if _ariahere is true and $faction.ikaanos.state gte 2>>Oh! The Chancellor! What an honor. Really, please, how… how can I be of service?<<set _ar to true>><<set $action11 to true>><</if>>// <<if _ar is true>><br><br>''Aria:'' //Don’t mind me, good Sir. Just answer any questions this man here might have.// <br><br> ''Middle-aged man:'' //Certainly, certainly. Of course, mam.// <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos is 2>> <<if $adpos2 is 0>>''You:'' //I'm looking for a young woman who's supposed to be living here. Elsa Wender. And who are you by the way?// <br><br> ''Middle-aged man:'' //<<if $action11 isnot true and $faction.christian.standing gte 70>><<set $action11 to true>> Wait… It's you! $mctitle. The great benefactor of the Catholic Church. Sorry, I didn’t recognize you at first. <</if>><<if $action11 is true>>Oh, I'm just the caretaker of this building. A simple man doing God's work. And to answer your question, Sir (smile), yes, Miss Wender is one of my children. Not… that we are related in any way. I just take care of her, and all the others who're staying here. You can call them tenants. I can lead you to her room if you want to see the girl?<<else>>I should ask you the same question? I'm Mr. Folcroe, I'm the caretaker of this building. Doing God's work. Miss Wender is currently one of my tenants, yes. I can show you to her room if you want to see her? Do make it quick. We generally don’t allow guests.<</if>>// <</if>> <<if $adpos2 is 1>> ''You:'' //What can you tell me about her? How long has she been under your care?// <br><br> ''Middle-aged man:'' //<<if $action11 is true>>(Big smile) Oh, what do you want to know? I'm at your service.<<else>>(Suspicious stare) That's a lot of questions. (long pause)<</if>> Miss Wender has been a member of our congregation since she was a child. An orphan. Did a tour in Westside Abbey but she's more fit for… manual and worldly tasks. <<if $action11 is true>>A bit of a rebel. And things have turned for the worse when she started working up at Whitehaven. (shakes head) Those academy emkids are not the best influence if you know what I mean.<<else>>I'm a busy man so maybe we could get this visit over with?<</if>>// <</if>> <</if>> /* adpos 1 ends */ <<if $adpos is 3>> <<set $softstair to true>> The caretaker leads you down a narrow corridor with four simple doors. He shows you to a room on the left, which he enters without giving the door a knock. <br><br> ''Middle-aged man:'' //Elsa. You got a visitor. <<if $action11 is true>>Behave. It's not the type of visitor you'll see every day.<</if>> <<if $action11 is true>>Take all the time you need, Sir (smile).<<else>>Alright, Sir. You have ten minutes.<</if>> // <br><br> Inside a small apartment room, measuring less than 5x5 yards, you find a young woman, who hurries up from a single bed standing in one of the corners. She looks exhausted. <br><br> ''Elsa:'' //Oh, hello. I… I wasn't expecting anyone. How… How can I help you?// <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos is 4>> <<if $adpos2 is 0>> ''You:'' //Hello Miss Wender. I'm… a friend's friend. I just have some questions. This won't take long.// <br><br> <<for _che range $npc>> <<if $bookclue3.girlid is _che.girlid and _che.dayblock is 999>> <<set $action9 to true>> <</if>> <</for>> ''Elsa:'' <<if $action9 is true>>//$bookclue3.girlname? What are you doing here? Did Diana send you?// <br><br> ''$bookclue3.girlname:'' //No. Just listen to Mr. $pcLastName. He's going to ask you some very important questions, okay?// <br><br> ''Elsa:'' //Oh. Okay. How can I help?// <<else>>//Okay. (long pause) What do you want? What questions?//<</if>> <</if>> <<if $adpos2 is 1>> ''You:'' //Ah nothing special, really. I'm here to ask about The Secret Garden Bookstore. You're one of Mrs. Bouchard's girls, right?// <br><br> The young woman walks over to a cupboard filled with cans and herbs. She puts some basic utensils away and fiddles nervously with a strange-looking durasteel device. <br><br> ''Elsa:'' //(Long pause) That's right. I've been working there for three years. What about it?// <</if>> <</if>> <<if $adpos is 5>> ''You:'' //Have you seen anything… suspicious going on? I think Diana Bouchard is up to something that might not be very, ehm, healthy, especially not for her girl helpers.// <br><br> ''Elsa:'' //Eh, no, not really. We… have our share of eccentric customers every now and then but… nothing more exciting than that. And Mrs. Bouchard is a fine woman who only wants what's best for us girls. <<if $action9 is true>>Right, $bookclue3.girlname? You've worked there. You'd know (strange stare).<<set _an to true>><</if>>// <<if _an is true>> <br><br> ''$bookclue3.girlname:'' //Come on, Elsa. We just want to help.// <</if>> <</if>> <<if $adpos is 6>> <<include DiceRolls>> <<set $chance to $mastercharm>> <<if $action9 is true>><<set $chance+=50>><</if>> <<set $chance-=$skillroll>> <<set $chance-=5>> <<set _charm to true>> ''You:'' //For your own sake, Elsa, I know something's going on. Please, think about all the other girls. And Mrs. Bouchard's ''future'' girls if not for yourself and your friends. I know everything. The Lesano Dance. The seances… It's not going to end well.// <br><br> <<if $chance gte 1>> <<include Success>> <<set $ownelsa to 0>> <br><br> The girl turns away and starts sobbing. It doesn’t take long before tears are streaming down her face; you've obviously touched on a very sensitive matter. <<if $action9 is true>>$bookclue1.girlname puts her arms around her shoulders and speak with a soft voice. <br><br> ''$bookclue1.girlname:'' //We'll protect you. Okay? No need to worry about anything.// <</if>> <br><br> ''Elsa:'' //I never… I never intended to (sobbing continues) to be part of anything… She forced me. I had no choice. I don’t really know what's going on but she has powerful friends, up north, and they're preparing something. They call it… I don’t know what they mean but they say they're preparing for "the return of The Yellow Queen". The ones involved are a group of fanatics, worshipping a personification of… of something inhuman (sobbing continues).<br><br>They use my herbal skills to prepare powerful extracts that're meant to sway people over to their cause. That'll turn them into… crazed servants. They intend to use it here, in Ikaanos. I don’t know exactly how, or when, but it's all building up very fast. Someone has to act. I'm too much of a coward. Mrs. Bouchard she… she's paying that fat caretaker outside to keep an eye on me. To keep me "in check". He's just like her, a perverted creep! <br><br> That's all I know. I can give you a prepared vial of the potions she's forcing me to make. That'll show you I'm telling the truth. // <<set $quest_book4 to 2>> <<set $adpos4 to 1>> <<set $missiontake to true>> <br><br> ''JOURNAL UPDATED!'' <br> <<else>> <<include Fail>> <br><br> The girl's face turns cold as she looks up at you with tear-bulging eyes: <br><br> //As I said. There's nothing going on, okay? Now, please, leave me alone. I got chores to attend to. Mr. Folcroe will get mad if I don’t do his laundry before bedtime.// <</if>> <</if>> <<if $adpos is 7>> You tower yourself over the nervous-looking woman, using all your masculine dominance to sway her into start talking. <br><br> ''You:'' //If you don’t tell me the truth, I'll make sure that you end up as a floor crawler in a dilapidated tavern. Trust me, I have the power. You're nothing but a scared, young girl, an orphan, with no influence or valuable assets other than that pretty mouth of yours. A mouth we could put to good use if it's disobedient.// <br><br> The young woman starts sobbing uncontrollably as you push her up against the cupboard. She shakes her head in despair and says: <br><br> //Please! I beg you! I never… I never intended to (sobbing continues) to be part of anything… Mrs. Bouchard forced me. I had no choice. You have to trust me. I don’t really know what's going on but she has powerful friends, up north, and they're preparing something. They call it… I don’t know what they mean but they say they're preparing for "the return of The Yellow Queen". It's… a group of fanatics, worshipping a personification of… of something inhuman. Or I don’t know. I'm just a simple girl. A pawn in their game. <br><br> They use my herbal skills to prepare powerful extracts that're meant to corrupt people and sway them over to their "sacred cause". That'll turn them into sex-crazed servants. They intend to use it here, in Ikaanos. I don’t know exactly how, or when, but it's all building up very fast. Mrs. Bouchard she… she's paying that fat caretaker outside to keep an eye on me. To keep me "in check". Their eyes are everywhere. <br><br> That's all I know. I promise you. I can give you a prepared vial of the potions she's forcing me to make. That'll show you I'm telling the truth. // <<set $quest_book4 to 3>> <<set $adpos4 to 1>> <<set $missiontake to true>> <br><br> ''JOURNAL UPDATED!'' <br> <</if>> <<if $adpos is 9>> ''Elsa:''// I got a couple of these ready. Here's one of them. Don’t give it to anyone you care about. They'll think of nothing but… chasing their next orgasm. It's… Sickening. I won't tell anyone you were here, okay? Please, don’t hurt me. I know I'm part of this but my hands were forced. They're using me.// <br><br> ''Elixir of Lesano added to Inventory!'' <<set $take to 1>> <<set $ownlesano+=1>> <br><br> ''You:'' //You did the right thing, Elsa. I won't forget this. Now lay low and I'll take care of everything. No need to worry.// <br><br> ''Elsa:'' //Thank you for believing me. Alright, I should prepare for bed. Even if my nights contain anything but sleep.// <</if>> <<if $adpos is 10>> As you help yourself out through the corridor and past the common kitchen, Mr. Folcroe, the caretaker, moves out from an adjacent room. <br><br> ''Mr. Folcroe:'' //<<if $action11 is true>>Hey good Sir. Got what you came for?<<else>>How did it go? I was about to check on you.<</if>>// <</if>> <<if $adpos is 11>> ''You:'' //That's a really cute girl you have under your care. I hope she's not too much trouble.// <br><br> ''Mr. Folcroe:'' //<<if $action11 is true>>Oh that's very true, Sir. She's a fine young lady (snickering). No husband. No kids. An easy… thing to take care of if you know what I mean.<<else>>Hmm, no. Don’t get any ideas though. Are you courting her? I'd advise you to stay away. She's not on the "available list", just so you know.<</if>>// <</if>> <<if $adpos is 12>> ''You:'' //<<if $action11 isnot true>>Is that so? I guess Mrs. Bouchard is keeping her in a tight noose. She's working for her, right? Up at Whitehaven?<<else>>I certainly do (smile). She's working for Mrs. Bouchard up at Whitehaven, correct?<</if>>// <br><br> ''Mr. Folcroe:'' //That's correct. She's paying for her upkeep and… care, at my house. I only allow pious women to live here. They don't have the same wear-and-tear as men and usually keep things clean and tidy. To tell you the truth, this house has seen better days. // <</if>> <<if $adpos is 13>> <<include DiceRolls>> <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<if $mcpower gte 40>><<set $chance+=15>><</if>> <<set $chance-=25>> ''You:'' //And do… ehm, Mrs. Bouchard allow you to use Miss Wender in other ways as a tenant, if you know what I mean?// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The man is startled by your question but responds with a surprising honesty: <br><br> //<<if $action11 is true>>Eh, My Lord… I… (Whispers) She… Mrs. Bouchard has made certain promises. That's all I can say. A promise that Elsa will be willing to allow me to take her as my lawfully wedded wife. You can't blame a man in my situation. Old wife left me over ten years ago. Got nothing else. It was an offer I couldn’t refuse. Regardless of what Miss Wender told you, everything is according to the rules here.<<else>>What kind of question is that? I don’t know what Miss Wender has told you but all I can say is that Mrs. Bouchard has made certain promises. That Miss Wender is going to be willing to take… No. I don’t want to have this conversation with you. Who gave you this information? Get out. Now! I'm gonna have a really good talk with Miss Wender.<</if>>// <br><br> ''You:'' //Alright. Thank you. Have a good day.// <<else>> <<include Fail>> <br><br> The man is startled by your question and responds in a hostile tone: <br><br> //I don’t know what Miss Wender has told you but this conversation is over. You're leaving, NOW, or I'll have Father Perelli's guards over here in a heartbeat.// <</if>> <</if>> <</if>> <<if $m2scaving is 21>> <<if $adpos is 0>> You're in luck. After keeping an eye on The Secret Garden Bookstore for almost 30 minutes, you catch a very strange-looking woman leaving the shop, matching $bookclue2.girlname's description. She's not hard to miss – the woman's unusually tall, measuring <<if $measure is 1>>almost 190 cm in height<<else>>at least 6'5" in height<</if>>, dressed like a horse rider from the Elidirian plains up north. <br><br> She's carrying a sword and a small satchel. <br><br> You can either intercept her right away, and risk getting into trouble with nearby guards, or follow her and hope for a better opportunity to make your strike. <br><br> You have to catch her before she's able to disappear into the masses in Hamilton Square – as she seems to be walking in that direction. <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $adpos is 1>> <<include DiceRolls>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set $chance-=$followers*4>> You continue to follow the woman for another hundred yards or so, as she enters the less crowded alleys between Whitehaven and Hamilton square. Except for some densely occupied cafes where students discuss today's events over a hot cup of coffee, the streets are almost empty. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You've managed to move up very close behind the woman, who still seems to be walking casually, not suspecting that she's being followed. <<if _budhere is true>> <br><br> ''Bud:'' //(Whisper) Dude, look at that sweet, bony ass!// <</if>> <br><br> Your ''Stealth skill (+1)'' has increased! <<set $masterstealth+=1>> <<else>> <<include Fail>> <br><br> The woman repeatedly looks back, like she knows she's being followed. <br><br> ''"Suspicious" effect added!'' <<set $adpos4 to 1>> <br><br> Your ''Stealth skill (+1)'' has increased, despite your failed attempt at stalking the target! <<set $masterstealth+=1>> <</if>> <</if>> <<if $adpos is 9>> You decide to make your move! <br><br> <<if $adpos4 is 1>> ''You:'' //Halt! I w....// <br><br> Your words are cut short as the woman unsheathes her sword and launches out in a surprise attack. She's screaming like a mad wrool cat, disregarding the fact that you're walking on a civilized street. <<else>> ''You:'' //Halt! I want to speak with you, lady.// <br><br> The woman spins around and looks at you with crazed eyes, looking more like a cornered wrool cat than a peaceful ruralist. She unsheathes her sword, disregarding the fact that you're in the middle of a civilized street. <br><br> ''Woman:'' //Back off or I'll gut you like a fish! I talk to no one!// <br><br> You understand that this encounter cannot be resolved without the use of force. <</if>> <</if>> /* Adpos 9 ends */ <</if>> <<if $m2scaving is 22>> <<if $adpos is 0>> Not less than 15 seconds after the fight has ended, three heavily armed Skyguard police offers come running out from a nearby alley. They've obviously heard or been notified about the fight taking place in this usually very peaceful neigborhood. <br><br> One of the guards carries an officer's insignia. His eyes are covered by expensive blast-protective shades. <br><br> ''Skyguard officer:'' //Stop right there! Put down your weapons and identify yourself!// <</if>> <<if $adpos is 1>> <<if _ariahere is true and $faction.ikaanos.state is 2>><<set $action12 to true>><</if>> <<if $action12 is true>> Aria immediately steps forward and confronts the men. <br><br> ''Aria:'' //No need, officer. Clean this mess up. We got more important things to attend to.// <br><br> The guards cannot hide their surprise when they notice the Chancellor of Ikaanos as one of the combatants. <br><br> ''Officer:'' //Madam Chancellor! Of course. As you command. A crazy raider, I assume?// <br><br> ''Aria:'' //That's right. You've been a bit lax on patrolling this neighborhood. Filth like this is not allowed past Hamilton Square. I thought I made that clear.// <br><br> ''Officer:'' //I'm very sorry, madam Chancellor. We'll review the patrol details.// <br><br> ''Aria:'' //Alright. Get to work.// <br><br> The soldiers immediately start hauling the woman away and you're all free to leave without any repercussions. <<else>> <<include DiceRolls>> <<set _inf to true>> <<set $chance to 20>> <<set $chance-=$skillroll>> <<if $mcpower gte 40>><<set $chance+=15>><</if>> <<if $mcpower gte 100>><<set $chance+=15>><</if>> <<if $mcpower gte 500>><<set $chance+=25>><</if>> <<if $credit gte 1500>><<set $chance+=15>><</if>> <<if $credit gte 4000>><<set $chance+=15>><</if>> <<if $credit gte 10000>><<set $chance+=25>><</if>> ''You:'' //This crazy raider just came out of nowhere and attacked us. I don’t know what she wanted. We're innocent. A matter of self-defense. I'm Mr. $pcLastName by the way. I'm a prominent landholder in Redhaven.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The guards review the situation and seem to believe your story. <br><br> ''Officer:'' //Alright. I think I know who you are. Sorry, Sir, these rabble usually takes the North Crow's End and Ravenwoods route into Whitehaven, looking for easy spoils. We'll take care of it. You're free to go.// <<else>> <<include Fail>> <br><br> The guards look suspiciously at you, even if the woman's twisted death mask and odd clothing help with collaborating your story. <br><br> ''Officer:'' //I'm going to note your name and look into this matter more closely. We don’t have time or resources to make any arrests but you'll definitely hear from me again. I'm watching you, Mr. $pcLastName.// <br><br> Your ''Influence (-1,000)'' has decreased! <<set $credit-=1000>> <br><br> You're free to go, even if the guards don't seem to fully believe your story. <</if>> <</if>> <</if>> <</if>> <<if $m2scaving is 23>> <<if $adpos is 0>> <<include DiceRolls>> <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=30>> <<if $mcpower gte 40>><<set $chance+=15>><</if>> <<if $mcpower gte 100>><<set $chance+=15>><</if>> <<if $mcpower gte 250>><<set $chance+=15>><</if>> <<if $mcpower gte 500>><<set $chance+=15>><</if>> <<if _ariahere is true and $quest_aria gte 30 and $quest_aria lte 98>><<set $chance+=25>><<set $action11 to true>><</if>> You pull out the collection of letters and notes you've been able to gather and show her one of the vials you've impounded during your investigation. <br><br> ''You:'' //Alright, Mrs. Bouchard! I know exactly what you're up to. I've collected enough evidence to throw you in jail for the rest of your life. (Laughter) No, jail would be too kind for what you're planning. The republic doesn’t appreciate activities that seek to upend their grasp over the colony. You probably know how serious this is. <br><br> Confess, and I might show a small strain of mercy! // <<if $action11 is true>> <br><br> ''Aria:'' //Mr. $pcLastName is right. I can have a legion of guards here in less than 30 seconds. Speak!// <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <<set $quest_book to 5>> <br><br> Mrs. Bouchard sighs. After a long moment of silence, she smiles back at you; but you're able to perceive a faint notion of fear in her face. The woman's calmness is still very impressive, considering the towering amount of evidence you've presented against her. <br><br> ''Mr. Bouchard:'' //Alright<<if $action11 is true>>, Chancellor<</if>>. You got me. I can beg for mercy and try to denounce whatever it is you've found out about me but I won't do that. I'm just one of The Yellow Queen's many servants. They'll manage without me. Everything is already set in motion. You're too late. Men will soon cease to be the Masters of Raana. The Empress, and the power vested in her by the avatar of The Yellow Queen is going to make sure of that. <br><br> BUT you can still be a part of everything! It's not too late for YOU. Showing obedience to The Yellow Queen could land your family a fine position, with power beyond your wildest imaginations. // <<else>> <<include Fail>> <<set $quest_book to 4>> <br><br> The old woman smiles back at you without even a strain of fear in her face. She looks at the evidence like they're just a set of common books. <br><br> ''Mr. Bouchard:'' //Alright<<if $action11 is true>>, Chancellor<</if>>. You got me. I can beg for mercy and try to denounce whatever it is you've found out about me but I won't do that. I'm just one of The Yellow Queen's many servants. Everything is already set in motion. You're too late. You, Sir, and all other Men will soon cease to be the Masters of Raana. The Empress and the power vested in her by the avatar of The Yellow Queen is going to make sure of that (laughter). The only useful thing you'll keep is your throbbing cock, while slaving under the yoke of the empress' followers. <br><br> Why not just let it happen? It's inevitable. If you act on this, you'll be an enemy of The Yellow Queen. If you let us be, I, and the queen, will reward you with treasures and powers beyond your wildest imagination. I'll not go anywhere. This bookstore is my sacred mission. // <</if>> <</if>> <<if $adpos is 1>> ''You:'' //What do you mean, Diana? You are in no position to make demands.// <br><br> ''Mrs. Bouchard:'' //Maybe I am? (smile). Well, for starters, if you choose to join the ever-growing army of the Yellow Queen, I'll deliver more of those vials you've collected. I think you'll find them quite useful. I can give you one each month, sent to your household with uttermost discretion. <br><br> Your girl may continue working here and I'll treat her like I treat my own daughters. Think about it.<<if $quest_book is 5>>I'll also send you a monetary compensation each day, as an additional token of appreciation from a servant of The Yellow Queen. And of course, all this will be our little secret. No one will know you're also a servant of Ikaanos', no, Raana's future lords (smile). Why don’t you think about it.<</if>>// <br><br> ''You:'' //(Laughter) You're really desperate to keep going, aren’t you? Okay, I've listened. It's up to me what happens next.// <br><br> ''Mrs. Bouchard:'' //Oh, it certainly is. But don’t be a fool.// <<if $action11 is true and $quest_aria lte 98>> <<set $ariabook to true>> <br><br> <<if $npc.av11.likesadist gte 60>> ''Aria:'' <div class="green">(Corruption check passed!)</div>// (Whisper) Do what you want with this… crone, $pcFirstName. I don’t think she's even remotely capable of "enacting" her sacred task. (Laughter) Although it doesn’t sound that bad, if you want my honest opinion.// <<else>> ''Aria:'' <div class="red">(Corruption check failed!)</div>// (Whisper) I know it's your mission, $pcFirstName, but I won't tolerate this cultist crone to continue her "sacred" task. Even if I doubt she's even remotely capable of overturning the society of Ikaanos. You know what to do.// <br><br> ''As long as Aria's Corruption is below 60, she'll decrease her Affection (-2/day) toward you (down to Uninterested) until you decide to turn in all the evidence to the authorities. <</if>> <</if>> <br><br><br> <center> <div class="blink_me"> ''JOURNAL UPDATED!'' <<set $missiontake to true>> </div> </center> <<unset $bookclue1>> <<unset $bookclue2>> <<unset $bookclue3>> <</if>> <</if>> <<if $m2scaving is 24>> <<if $adpos is 0>> <<addhours 1>> <<set $daycount+=10>> You decide to turn in the evidence against Diana Bouchard to one of the justice magistrate's helpers. <br><br> The woman reviews the evidence for almost an hour before saying: <br><br> //This is a solid case. Ikaanos is unfortunately plagued by cults and their unholy agendas – no wonder we've declared war against them. Your work will not go unnoticed, I promise you. Thanks, Mr. $pcLastName. We'll act on this immediately.// <br><br> <li>''Standing (Ikaanos):'' <div class="green">+1.</div></li> <li>''Location assignment (The Secret Garden) has been removed!''</li> <<for _book range $npc>> <<if _book.dayblock is 3>><<set _book.dayblock to 0>><</if>> <</for>> <<set $faction.ikaanos.standing+=1>> <<set $quest_book to 99>> <<set $workbook to 1>> <br><br> <<set _credgain to 5000>> <<include MissionComp>> <</if>> <</if>> /* MAGISTRATE SOUTH REDHAVEN ENGINE */ <<if $m2scaving is 25>> <<if $quest_reds is 8>> <<if $adpos is 0>> You ask one of the guards for an audience with the magistrate of South Redhaven. <br><br> ''Guard:'' //Ah. It's you again. Yeah, the magistrate's been talkin' about you. I'm happy you came, this problem is, ehm, a bit above our heads. Follow me.// <br><br> The guard takes you to the office further down the hallway, where you catch the magistrate talking to another member of the militia. <br><br> ''Magistrate:'' //…and then head back and report immediately after your patrol, right? We don’t want that drunkard causing any more trouble.// <br><br> ''Militia man:'' //Yes, my Lord!// <br><br> The soldier salutes and exits the room. Magistrate Earnshaw turns toward you with tired-looking eyes and says: <br><br> //Mr. $pcLastName. I'm happy you stopped by. I got something for you if you're interested?// <</if>> <<if $adpos is 1>> ''You:'' //Yeah. What was that? I'm ready if you need me.// <br><br> ''Magistrate:'' //Oh, nothing to worry about. Just the usual boatsman fishing for trouble. Nine out of ten calls we get here are about problems pouring in from the boardwalks. But we have that under control. I need you for something much more serious.// <<if _ariahere is true and $faction.ikaanos.state is 2>> <br><br> The magistrate suddenly notices the presence of Aria Bianchi. <br><br> ''Magistrate:'' //Oh. The Chancellor! What a surprise. I'm honored by your presence.// <<set $action11 to true>> <</if>> <</if>> <<if $adpos is 2>> ''You:'' //<<if $action11 is true>>Don’t mind her. She's on a field expedition (smile).<</if>> Alright, let's hear it.// <<if $action11 is true>>Aria chuckles without commenting your words.<</if>> <br><br> ''Magistrate:'' //<<if $action11 is true>>Alright (laughter). Understood. Okay.<</if>> These past two days, we've been terrorized by a huge wrool cat that's occupying a large cave in the tree-clad areas between South Redhaven and Raikan. The Raikan militia isn’t interested in dealing with this animal and I've discussed the matter with the captain at Hamilton Fort and they're occupied elsewhere, saying that it's our duty to put the beast down. As I've said before, we're quite limited on funds down here but I intend to show the captain that we're competent enough to deal with it. Can you help me with this problem?// <</if>> <<if $adpos is 2>> <br><br> ''You:'' //I'll see what I can do. Give me the location and I'll check it out.// <br><br> The Magistrate moves over to a large table and points out the location of his "problem" on a huge map over Ikaanos. <br><br> ''Magistrate:'' //I have to warn you, though. This is a wrool Alpha. It's a 600-pound beast that could easily shred a soldier to pieces. You have to amass a war party of mercenaries if you're even going to stand a chance against this monster. Report back here when you've dealt with it. There's a two-thousand-dollar reward waiting for you.// <br><br> <</if>> <<if $adpos is 3>> ''You:'' //Got it! Thanks, Magistrate.// <br><br> ''Magistrate:'' //(Smile) Good luck, Mr. $pcLastName.// <br><br> <<set _questname to "Redhaven Adventures II">> <<include QuestStart>> <<set $quest_reds to 9>> <</if>> <</if>> /* quest reds 8 ends */ <</if>> <<if $m2scaving is 26>> <<if $adpos is 0>> <<addmins 6>> <<set $daycount+=1>> <<set $stampoints-=1>> After a short walk down toward Bustler's creek, you're standing in front of three ancient pillars, known as "The Uwlak Tribal Stones". <br><br> <<if $aca gte 60>> <div class="green">Academics check passed (60+)!</div> The Uwlak tribe was a gathering of first-wave hunters that occupied these forests when USS Seneca arrived in 2230. While the official history books state that the tribe erected these stones in the mid-22nd century, other investigations claim that the monument is several thousand years old, similar to the famous Tancred Stone standing on the western banks of Red River. <br><br> The writings found on the monuments are also of a very peculiar nature. <<set _occ to true>> <<else>> <div class="red">Failed Academics check (60)!</div> You don’t know much about these stones other than what's mentioned in popular history books. <</if>> <br><br> There are also four sarcophaguses lying about twenty yards away from the uwlak pillars. These stone coffins are from a much later date but have been pillaged long ago and are now empty. <</if>> <<if $adpos is 1>> <<addhours 2>> <<set $daycount+=20>> You spend two hours studying the uwlak monument. The pillars are truly unique and you make sure to copy the texts for later studies. <br><br> Your ''Occult (+1)'' skill has increased! <<set $occult+=1>> <<set $missiontake to true>> <<set $uwlakstudy to true>> <</if>> <</if>> <<if $m2scaving is 27>> <<if $adpos is 0>> <<set $wroolgrowl to true>> It's not hard to spot the beast you've been tasked to take down. The gargantuan creature, its size comparable to fully grown bull, is standing proud in the clearing next to a nearby natural cave. <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //We can probably sneak up a little closer. We need the element of surprise.// <</if>> <</if>> <<if $adpos is 1>> <<set _stealth to true>> <<include DiceRolls>> <<set $chance to $masterstealth>> <<if $followers gte 2>><<set $chance-=10>><</if>> <<if $followers gte 4>><<set $chance-=20>><</if>> <<set $chance-=$skillroll>> You move through a thick bush of undergrowth and close in on the enormous animal. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Fortunately, the beast doesn’t notice that you're sneaking up on it. You'll get the first initiative if you choose to engage the creature. <<else>> <<include Fail>> <br><br> Unfortunately, the beast notices your presence and jumps at you with surprising speed! <<set $amb to true>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Fuck! Here it comes! I'll take the flank!// <</if>> <</if>> <</if>> <</if>> <<if $m2scaving is 28>> <<if $adpos is 0>> <<addmins 6>> <<set $daycount+=1>> It takes less than three minutes to get an audience with the magistrate of Redhaven when you proclaim your will to speak with him. <br><br> ''You:'' //All done. That wrool cat is now food for the lizards. Lizards of the smaller kind, I hope, otherwise you know who to talk to (smile).// <br><br> The magistrate smiles and lets out a sigh of relief.<br><br> //Thank you, Mr. $pcLastName. We got enough problems here on the streets. We're unfortunate to also have to deal with a wild jungle right on our doorstep. Good thing we Redhavenites can work together. <br><br> Here's your reward. Check back again anytime. I might have more work for you, my friend (WIP). // <br><br> <<set _reward to 2000>> <<set _credgain to 300>> <<set $quest_reds to 11>> <<include MissionComp>> <</if>> <</if>> <<if $m2scaving is 29>> <<if $ishirloot1 is undefined>> <<set $ishirloot1 to 1>> <<set $ishirloot2 to 1>> <</if>> <<if $adpos is 0>> You're standing at the entrance of one of Ishir valley's many natural caves. <br><br> Swaths of dungah moss cling to the cave's walls and you can feel a cold, damp wind coming out from the dark opening in front of you. <<if _anselhere is true>> <br><br> <<set _ran to random(1, 5)>> ''Ansel:'' // <<if _ran is 1>>Did I tell you I've visited this place before? It's shit-scary. There's a strange… thing inside. <</if>> <<if _ran is 2>>I used to live around here back when I was younger. Ishir is a pretty decent freebooter hangout when there's not a monsoon goin' on.<</if>> <<if _ran is 3>>I could tell you so many stories about this place, man.<</if>> <<if _ran is 4>>This place gives me the creeps.<</if>> <<if _ran is 5>>An old friend of mine, went by the name "Arri", used to live here back in the days. That was many years ago.<</if>> // <</if>> <</if>> <<if $adpos is 1>> You're standing in a narrow, naturally shaped cavern corridor that leads deeper into the underground. <br><br> <<if $daycount lte 200 and $daycount gte 50>>There's a faint light coming from a hole in the cave's ceiling.<<else>>The Moons provide a very faint light from a hole in the cave's ceiling.<</if>> <<set $action11 to true>> <br><br> <<if $ishirloot1 is 1 and $quest_reds gte 10>> There's a maimed corpse, severely decomposed, lying next to a big rock. The corpse is covered in huge bitemarks. <br><br> There's a satchel of relatively unscathed belongings lying next to the body. <<set _looto to true>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //I guess we found the cat's food storage.// <</if>> <</if>> <<if $ishirloot1 is 2>> ''x1 combat knife added to Inventory!<br> x24 gold ore added to Inventory!<br> x1 Sledgehammer added to Inventory! '' <<set $goldore+=24>> <<set $ownknife+=1>> <<set $ownsledge+=1>> <<set $take to true>> <<set $ishirloot1 to 3>> <</if>> <</if>> <<if $adpos is 2>> <<if $action11 is true>> After carefully navigating through the long, underground tunnel, you enter a naturally lit chamber that's obviously been worked by human hands long ago. Two pillars, cut from the bedrock, frame a primitive altar that doesn’t seem to be in use today. <<addmins 6>> <<set $daycount+=1>> <<set $action11 to false>> <<else>> You're standing in a naturally lit chamber with a primitive altar. <</if>> <br><br> <<if $ishirloot2 is 1>> You could spend some time searching through this room and study its architectural mysteries. <</if>> <<if $ishirloot2 is 2>> <<addhours 2>> <<set $daycount+=20>> <<set $missiontake to true>> The room is definitely man-made, probably constructed during the years right before <<link 'The Severance'>><<set $history to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>>. You spot several religious symbols relating to some form of Elder Cult worship – gleaming eyes, hieroglyphs similar to those found on the stargates and various paraphernalia that are common in elder sanctuaries. <<if $aca lte 59>><<else>><br><br><div class="green">Academics check passed (60)!</div> You suddenly recall reading about this place somewhere, probably at The Academy. This must be one of the half-a-dozen temples built by the Modesto Tribe, a <<link 'first-wave'>><<set $history to 13>><<script>>Dialog.setup('');Dialog.wiki(Story.get('History').processText());Dialog.open();<</script>><</link>> faction that were later assimilated by the Ikaanians.<</if>> <<if $aca lte 99>><br><br>Your ''Academics skill (+1)'' has increased! <<set $aca+=1>><</if>> <<set $write to true>> <<set $ishirloot2 to 3>> <</if>> <</if>> <</if>> <<if $m2scaving is 30>> <<if $adpos is 0>> You knock on the door of McClung House's main entrance. There's no response. <</if>> <<if $adpos is 1>> You knock again, harder this time, and wait for another couple of minutes. Unfortunately, your loud knocks remain unanswered. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //She's probably out on an errand. Maybe try again in a couple of hours?// <</if>> <br><br> Suddenly, a young man appears at the stairs leading up to the patio, seemingly coming from The Gymnasium's barracks. He's dressed in simple clothes. <<if $aca gte 50>><div class="green">Academics check passed!</div> - also carrying "Vanaar's thread" – the sign worn by novices of The Brotherhood of Ryzaan.<</if>> <br><br> ''Young man:'' //Sorry, Sir. I don’t think anyone will open. You're one of Stacey's customers?// <</if>> <<if $adpos is 2>> ''You:'' //What the hell do you mean? Yes, I know Stacey McClung. You have any idea where she is?// <br><br> ''Young man:'' //(Long pause) She was a troubled bird, Stacey, with a dangerous past. I guess… that past finally caught up with her.// <br><br> ''You:'' //Yes? Get to the point.// <br><br> ''Young man:'' //A group of soldiers came, not even a day ago, led by a state magistrate. They took her. And ransacked her belongings. They loaded a cart with various items and returned not once but two times, filling the cart with more objects.// <br><br> After a long pause, the man continues to speak in his slow, droning voice: <br><br> //I guess dabbling in the unknown has its price. But she was a lovely girl, Stacey, and I hope she'll be back soon. I knew… Or know, her well. I'm assigned as a caretaker here at The Gymnasium, making sure the girls are properly cared for. In some way, I also cared for Stacey, even if she was strong enough to take care of herself. Although I always told her that her profession was a dangerous path; a path that attracted evil powers – not only powers created by mankind, but also powers coming from eon-brooding forces that men should never dabble in// <<set $quest_bro to 21>> <br><br> <<include Journal>> <<addmins 6>> <<set $dayount+=1>> <</if>> <<if $adpos is 3>> <<addmins 6>> <<set $dayount+=1>> ''You:'' //Have you noticed anything strange lately? Odd… "men" skulking about? Strange visitors?// <br><br> ''Young man:'' //(Laughter) (Long pause) Sir, you are describing a common workday in the life of Stacey McClung. (Long pause) She did seem a bit… more troubled than usual lately. I and Stacey had this tradition – once every two weeks, we'd climb the tower of her estate and sit on the rooftops, looking out over Ikaanos, counting stars, talking about distant worlds. Our last session never happened, however, which had never happened before. I've seen her on and about, stressed, with a worrisome darkness In her eyes. Not the kind of sleep-deprived exhaustion you get from being involved in an exciting adventure. No, this was more like she was… afraid. I've never seen her like that before, looking more like a scared urchin than the powerful and independent woman she actually is. <br><br> I'm sorry I don’t have more to say. (Long pause) Stacey very rarely talked about her work.// <br><br> ''You:'' //Alright. Thank you.// <br><br> ''Young man:'' //No trouble at all. Happy to be of service. <<if _ariach is true>>OH! I didn’t notice. My mind must've been in other places. The Chancellor! An… honor to meet you.<</if>>// <<if _ariach is true>> <br><br> ''Aria:'' //The pleasure is mine. Alright, $pcLastName. I think that was all?// <</if>> <</if>> <</if>> <<if $m2scaving is 31>> <<if $adpos is 0>> <<addmins 30>> <<set $daycount+=5>> After a tiresome 30-minute wait, one of the magistrates receives you in her office. <br><br> ''Magistrate:''// <<if _ariach is true>> I'm so sorry to have kept you waiting, Chancellor. If the goons had told me it was you, I would've hurried (blushing face). So. How can I help you? <<else>> Yes, how can I help you<<if $mcpower gte 50>>, Mr. $pcLastName<</if>>? <</if>> // <</if>> <<if $adpos is 1>> <<addmins 6>> <<set $daycount+=1>> ''You:'' //I have some questions about a certain Stacey McClung. She was apprehended by the authorities a couple of days ago. I would like to know why and where she's currently… residing.// <br><br> ''Magistrate:''// <<if _ariach is true>> Oh. Of course, my Lord, and Chancellor. Let me get her papers. The name is familiar. I believe her record recently passed through my office. Hold on. And you won't have to wait long this time, honorable Chancellor. Again, I'm terribly sorry. <<set _info to true>> <<else>> <<if $mcpower gte 50>>Hmm… Well, I guess I could be of service, my Lord. I'll go get her papers. Wait here. Be right back (smile). <<set _info to true>><<else>>Miss Stacey McClung? Hmm. That name is familiar. I handled that case just the other day. I can't give out any information I'm afraid, that would be against the rules. All I can say is that she's been sentenced for asset violations. The cost involves… herself, and she's been transferred to the Slave Gallery in Crystal Hills. That's the official information, and unfortunately the only information I can give.<</if>> <</if>> // <<if _info is true>> <br><br> The magistrate returns after a couple of minutes, holding a thin paper folder. <br><br> ''Magistrate:'' //Alright. Let's see. Yes. Miss Stacey McClung. Asset violations. Her estate has been subjected to "additional debt", way past what she was able to pay. Claim number 33bc. Two million dollars. A hefty sum, indeed. That's a decade of carousing at The Orient (chuckle). Her estate has been transferred to her creditors and she's been put up for sale at The Slave Gallery in Crystal Hills. All the information is here.// <<if _ariach is true>> <br><br> ''Aria:'' //That's outrageous, Magistrate. Who filed this claim? And when was it filed?// <br><br> ''Magistrate:'' //(Nervous gaze) I… I don’t… It does seem a bit odd; I can admit that. If there's any foul play involved, the perpetrators hid their tracks well. The debt document is very clean. Like it was newly written. That is also strange. But… There's not much I can do. I only sign the enact papers. I didn’t have anything to do with this. She's under the "care" of another department and might get sold at any minute. I don’t even know if she's still at The Gallery or at the household of some Slave Lord in a far-away barony.// <</if>> <br><br> ''You:'' //Alright. Thank you. <<if _ariach is true>>I don’t think we should spend any more time here.<</if>>// <</if>> <br><br> <<set $quest_bro to 22>> <<include Journal>> <</if>> <</if>> <<if $m2scaving is 32>> <<if $adpos is 0>> As you enter into your domain and close the doors behind you, all of Stacey's built-up tension is immediately released. The girl lets out a loud sigh that's an odd mix of relief and despair. She's having a tough time keeping her tears away but manages to maintain a frail aura of self-control as she looks up at you. <br><br> ''Stacey:'' //Those fucking bastards. I can't… I can't believe it.// <br><br> ''You:'' //You know who did this?// <br><br> ''Stacey:'' //I guess it wouldn’t be too hard to deduce whoever's responsible for this absolute, fucking mess. Sorry about my language but I'm so mad right now. (Long pause). <br><br> Some really strange things started to happen when I began investigating the Atlow expedition and the sponsors of that "so called" failed little adventure. I got a visit from this really creepy guy that said he had some artifacts for sale. He gave me a warning, subtle but very clear, about my investigations. I also felt I was being followed while walking to the grocery store down at Hamilton Square. Shadows in the streets, cloak-clad figures in dark alleys. <br><br> Then suddenly, one early morning, five Skyguard police officers led by an old, laughing magistrate broke through my door and apprehended me. I didn’t even get a chance to put on my real clothes. I was thrown into a cart that drove me to a cell in the Hamilton Jail. Not 12 hours later, I was up for display, naked and still in shock, at that awful slave market in Crystal Heights. <br><br> (Faint sob) Fuck… It's over. It's all fucking over. // <</if>> <<if $adpos is 1>> <<set $staceyspec1 to 1>> <<set $staceyspec2 to 1>> <<set $staceyspec3 to 1>> ''You:'' //Okay. But what happens now? I still feel we should follow my brother's footsteps. This… quest isn’t over.// <br><br> Stacey pauses for a second before responding with a tone of resignation in her voice – a tone that is very unfamiliar with the Stacey you've come to know: <br><br> //I don’t know, $pcFirstName. That would be completely up to you. I… I feel I don’t want anything to do with this. Your brother… Damn… Whatever it was he was looking for… it has given us some very, very powerful enemies, powerful enough to completely eradicate my legacy – with the simple stroke of a pen. <br><br> I can still help you, of course. Maybe I have no choice now that I'm your property. But I'd advise you against it. <br><br> And about that property thing. Is there any chance you could resolve my bondage? I'll pay you back, not just with cash but with my undying loyalty in whatever path you chose to take. // <</if>> <<if $adpos is 2>> ''You:'' //You speak of these "powerful people" that "eradicated" your family's good name. You must've investigated leads that touched on some pretty serious matters. I think it's best for you to stay as my slave. If not for paying me back, at least for keeping yourself safe. It would probably look suspicions if I released you. We can talk about setting you free once everything has settled.// <br><br> Stacey nods, too tired to even run a case that could make you consider reinstating her freeborn status. <br><br> ''Stacey:'' //I understand. I'll continue to be your slave. Maybe it's best that way. Anyway. I'm dead-tired. You got a room somewhere I can sleep? Or a bunk? And I really need to get out of these awful clothes. If you could even call them "clothes".// <<set $npc.av45.status to 2>> <</if>> <<if $adpos is 3>> ''You:'' //Of course, you don’t even have to ask that, Stacey. I'll get the papers ready right away. You'll live under my household as a servant for as long as you want.// <br><br> ''Stacey:'' //Thank you. Again. You're the best, $pcFirstName. Just let me know if you need my help. In any way possible. Soo… I'm dead-tired. You got a room somewhere I can sleep? Or a bunk? And I really need to get out of these awful clothes. If you could even call them "clothes".// <br><br> Stacey's ''Affection (+5)'', ''Respect (+2)'' and ''Happiness (+5)'' have increased! <<set $npc.av45.masterlove+=5>> <<set $npc.av45.respect+=2>> <<set $npc.av45.happiness+=6>> <<set $npc.av45.status to 3>> <</if>> <<if $adpos is 1 or $adpos is 2>> <br><br> <<include Journal>> <</if>> <<if $adpos is 4>> ''You:'' //And Stacey. You don’t have to worry about anything. We got this under control. I'm protecting you now. These walls, my people, MY legacy, will keep you safe.// <br><br> ''Stacey:'' //You're right. I really want to sail through this storm as well and see what's on the other side. I promise, $pcFirstName. I will never, ever give up. I'm just feeling a bit down right now. I'll be back on my horse in a couple of days.// <br><br> Stacey's ''WILLPOWER (+3)'' and ''Affection (+3)'' toward you have increased! <<set $npc.av45.masterlove+=3>> <<set $npc.av45.willpower+=3>> <</if>> <</if>> <<if $m2scaving is 33>> <<set _ran to random(1, 4)>> <<set _ranloc to either("Hamilton Square", "Redhaven", "Dunner's Crust", "Ishir Valley", "Upper Westside", "Imogen's Barrow", "Darkmere", "Preacher's Pond", "Rutte", "Ashbury", "Feeder's Canyon", "Lake City", "Elden Downs", "Carrowdore", "Espen", "Wiltonshire", "Barony of Eledir", "Barony of Bellemme", "Hora", "Damper Hollows")>> You take Stacey over to your office where she presents her findings regarding $quest_staceyname. <<if $npc.av45.wear is "naked">> <br><br> <<if $npc.av45.likesadist lte 39>> The girl looks a bit uneasy, probably because she's currently not wearing any clothes. <<set _nude to 1>> <<else>> You're having trouble concentrating as the young woman is standing completely naked in front of you – a predicament she also seems to enjoy. <</if>> <</if>> <br><br> ''Stacey:'' // /* normal */ <<if $quest_stacey2 is 0>> <<set _ran22 to random(1, 8)>> <<if _nude is 1>>(Blushing) <</if>> <<if _ran22 is 1>>Alright, Mr. $pcLastName. I have it. This unique artifact, which was favored among its last owners, has been buried for at least one hundred years. Will be really exciting to finally "dig it up" (smile).<</if>> <<if _ran22 is 2>>I was just about to hand this over to you. Look, I've searched far and wide, in several different libraries. Someone wanted this "sacred" piece to remain hidden. I don’t know why but we'll probably be able to find out once we can lay our hands on it.<</if>> <<if _ran22 is 3>>This one took some time to track down. We should be careful. I don’t think its last… or current owners want it found. I got the last lead over at Town Hall and… I dunno, it felt as if I was being watched. Probably just my usual paranoia. <</if>> <<if _ran22 is 4>>I finally found it. In an old book detailing the wars between Hakusan and a lost tribe during The Dark Ages. We should be careful. Some things I found point to a… curse involving this object. If you believe in that sort of stuff. Probably nothing to worry about.<</if>> <<if _ran22 is 5>> <<if $faction.his.standing gte 10>>Okay. I think we have everything we need to start the expedition. I've spent most of my days up at The Historical Society. They're really helpful, providing me with books that are not part of the public library. I found some really interesting clues in one of those texts.<<else>>Alright. I think I know where to start. I uncovered some really interesting information up at the Historical Society. Unfortunately, we're not "good enough" to access their private libraries but this girl knows how to scramble a few eggs, if you know what I mean.<</if>> <</if>> <<if _ran22 is 6>> Okay. I think we have everything we need to start. <<if $faction.his.standing gte 10>>Mr. Barlow up at The Historical Society has been really helpful. And not in a creepy way for once. They like us… Or you, at least, so they've been really helpful.<<else>>I've uncovered some really interesting books related to the last owner of this specific relic and <<if $weatherroll lte 4>>her<<else>>his<</if>> doings right before it was officially lost.<</if>> <</if>> <<if _ran22 is 7>>After much investigations, I think we're mature enough to get this horse going. I uncovered some clues from an old colleague of mine that point to some interesting locations regarding this relic. We have everything set up for a really, really grand adventure.<</if>> <<if _ran22 is 8>>Alright. I've found what we need. At least I hope so. I put together some clues from The Historical Society and the public archives at Town Hall. It's very, very interesting. This relic has obviously had a pretty bumpy ride for the past century. <</if>> <</if>> /* lewd */ <<if $quest_stacey2 is 1>> <<if _ran is 1>>Well… You probably know how this artifact has been used. My guess is a depraved cult, whose name is lost in time. It's worth considerably more than the material used to craft it so the thing would probably bring us a hefty sum if we find the right buyer.<</if>> <<if _ran is 2>>So… This… interesting piece was apparently used by an old cult in extremely advanced sexual rituals. I think they were connected to Yidhra worship but I haven’t been able to fully understand its importance. Highly valuable, however. At least if we find the right buyer.<</if>> <<if _ran is 3>>This… Ehm, piece of "equipment" used to make women shake from fear – at least the women involved in whatever cult that produced it. Yes. $quest_staceyname was apparently the most sacred paraphernalia, for the use of a better word, of a sex cult that got dissolved by the second republic about 30 years ago.<</if>> <<if _ran is 4>>This… thing was once a cherished object up at The Mastersphere. We're talking over a century ago; used in wild orgies by a group whose name seems to have faded into obscurity. The size is… Wow. Unimaginable… So I guess it was more of a decorative piece than actually something that was "used", if you know what I mean. <<if $npc.av45.likesadist lte 39>>(blushing)<</if>><</if>> <</if>> /* war */ <<if $quest_stacey2 is 2>> <<include RanMale>> <<if _ran is 1>>Alright, $npc.av45.callname. This weapon I've been searching for was obviously used by a fabled hero of Ikaanos called _name _surname. He lived in what is now _ranloc, about a century ago, acting just like any other warlord during that dark age. What sets him apart from all the other neighboring warlords is this artifact, which has kept him from vanishing into obscurity. <</if>> <<if _ran is 2>>Alright. This weapon was used in a famous battle in _ranloc, wielded by a warlord named _name _surname. Just like most weapons of that time, yeah, we're talking at least two centuries ago, this one was also surrounded by an air of mystery; curses, Godly powers… You name it. Enough obscurity to bring us a hefty sum of cash or at least some proper acknowledgement.<</if>> <<if _ran is 3>>So… I finally manage to crack it. This weapon was used by a Spheremaster, Mr. _surname, who lived up at The Mastersphere about 50 years ago. It has an air of legendry around it, and could bring us a rather big sum of cash. Although I'd personally say it belongs in a museum. Down ON the surface of Raana.<</if>> <<if _ran is 4>>Alright. Here it goes. This sacred weapon was used by a long-dead cult that lived in Ikaanos some 150 years ago. Apparently for… ritual sacrifices. So it's bound to carry some souls to its steel, if you know what I mean. These types of weapons, which are surprisingly common, always have a buyer (wink).<</if>> <</if>> /* occult */ <<if $quest_stacey2 is 3>> <<if _ran is 1>>Okay. I've uncovered some strange legends related to this object. According to an old book, it's apparently imbued with dark forces tapped from the deep wells of Raana's interior. I dunno if you believe in all that but we should tread carefully if you decide to follow the last leads I found. If not for fear of "dark forces", at least take the possibility of dangerous cults into consideration.<</if>> <<if _ran is 2>>Alright. Finally. This one took some time. I've been all over Ikaanos searching for clues. We're dealing with a powerful artifact here, a legendary item that's been on many occultists' radars for at least half a century. Imagine the money it could bring us. (Short pause) Although I'd say it belongs in a museum and not in the hands of some ill-witted ritualist. <</if>> <<if _ran is 3>>(Sigh) You couldn't imagine what I've gone through to uncover the secrets of this relic. It was apparently the centerpiece of a large and well-known sect, at least well-known for people dabbling in the occult, and is said to contain powers harvested from the interior of Raana; something about a "well" that's now sealed in the Whitehaven area.<</if>> <<if _ran is 4>>Wow. Hunting for this relic has been a… thrilling experience. I've searched through libraries, travelled across Ikaanos and talked to at least a dozen people. (Whisper) And lately, I think I've been followed. Yeah. I have a bad feeling about this. But that's part of the chase, right? The thrill (smile)! <<if $npc.av45.likesadist lte 49>>It's like a denaar rush.<<else>>It's like that feeling of getting hammered by a large cock until you forget who you are.<</if>> <</if>> <</if>> /* location texts */ <br><br> <<if $quest_staceyloc is 20>>Anyway, it's not far away. The location should be somewhere in Hamilton Square. In the more desolated parts of that district. <br><br>Gear up. I'm ready anytime.<</if>> <<if $quest_staceyloc is 25>>Anyway, we won't be going on any long adventure to uncover it. The relic is close. Down in South Redhaven. <br><br> Gear up. I'm ready when you are.<</if>> <<if $quest_staceyloc is 29>>Soo… About its location. I've tracked it to somewhere down in Ishir Valley. It won't be a long journey. I'd still advice you to bring a good weapon. You never know, right?<</if>> <<if $quest_staceyloc is 30>>Anyway, I've tracked it down to the Academy streets of Whitehaven. Got a few addresses we can look at. I'll know where it is once we see it.<br><br><<if $daycount gte 200>>Let's go! Or do you wanna wait until tomorrow?<</if>><</if>> <<if $quest_staceyloc is 40>>I've tracked the item to a place in Crow's End, north from here. Should just be a short trek through the safer parts of Ikaanos. I cannot guarantee our safety once we get to the location, however, so bring a good rifle. Just in case.<</if>> <<if $quest_staceyloc is 45>>Anyway. It's said to still be inside the walls of Ikaanos. Up at Procoms, to be more exact. On the other side of the city. <br><br>I'm ready anytime, Sir.<</if>> <<if $quest_staceyloc is 58>>And the relic is supposedly pretty close – in The Wetlands of Marston Swamps. In this case, close doesn’t mean safe, so bring a good revolver. We might need it.<</if>> <<if $quest_staceyloc is 65>>It's pretty close – somewhere in Marston Avenue. Alright, I'm ready whenever you are. <br><br>Oh, and you'd better bring a good rifle.<</if>> <<if $quest_staceyloc is 80>>Anyway, the relic is hidden somewhere in Raikan – the Hakusan district of Ikaanos. That place is a labyrinth of old houses and temples so it might take a while to track down its exact location. But I'll know once we get there.<br><br> I'm ready when you are.<</if>> <<if $quest_staceyloc is 100>>In order to get to the location of where the relic is supposedly hidden, we need to leave the city and head for Imogen's Barrow. We should reach it in a few hours so it's not like it's far away or anything. <br><br>Always good to bring a good revolver, though. And don’t forget extra ammo this time.<</if>> <<if $quest_staceyloc is 105>>The relic is supposed to be somewhere in the forests east of Preacher's Pond. <<if $npc.av45.likesadist lte 39>>It's not related to that rapist warlord living there, but probably still somewhere on his estates.<</if>> I have an old map so we can probably track it down fairly easy. <br><br>Gear up, Sir, and don’t forget to bring your gun. <</if>> <<if $quest_staceyloc is 110>>We're going to Darkmere Hollows, that's where the last lead points to. We should be able to deduce its location fairly easy unless we run into trouble. <br><br>I'm ready. Just say when!<</if>> <<if $quest_staceyloc is 111>>Anyway, the last lead will take us out on a long expedition. We need to travel to the Corazon Jungles – preferably by boat. $quest_staceyname is supposedly hidden in an old bunker or cave about an hour's trek from an abandoned prison site that's close to the shores where we make land.<br><br>So… Gearing up right away? I'd advice you to bring some extra stims.<</if>> <<if $quest_staceyloc is 120>>Unfortunately, the relic is in a very remote location called Bela's Marsh. It's about a day's trek away, in the northern parts of The Red River Basin. We're talking about a big expedition here so bring some extra guards if you can spare them. <</if>> <<if $quest_staceyloc is 135>>Anyway, the relic is supposedly somewhere in Silfren Woods – a huge forest area that's part of the great Celior jungles. We can be away for days so make sure to bring a lot of supplies. And a few extra riflemen wouldn't hurt. No idea what we might encounter out there.<br><br> I'm ready when you are. But we should plan this well. No need to rush.<</if>> // <<set $quest_stacey to 200>> <br><br><br> <<include Journal>> <</if>> /* GRAND RELIC HUNTER ENGINE */ <<if $m2scaving is 34>> <<set _color to either("yellow", "brown", "pink", "black", "dark", "red", "blue", "violet", "maroon", "gray", "green")>> <<set _girlpro to either("whore", "goldwalker", "mistress", "maid", "floor crawler", "mercenary", "nurse", "nanny", "blow-job expert", "slaver", "merchant")>> <<set _malepro to either("mercenary", "male goldwalker", "slaver", "butler", "servant", "janitor", "guard", "warrior", "accountant", "librarian", "researcher")>> <<set _fampro to either("slave trainers", "warriors", "mercenaries", "whore-house owners", "cultists", "researchers", "florists", "luxury prostitutes", "academists", "politicians", "courtiers")>> <<set _liveplace to either("Ikaanos", "Ikaanos", "North Ikaanos", "The Northern Baronies", "Lake City", "Westside Heights", "Myrdalen", "Redhaven", "Whitehaven", "Emerald City", "Kingsport")>> <<set _raikname to either("Tanaka", "Sato", "Nakamura", "Kimura", "Ishii", "Fukuda", "Fujii", "Okamoto", "Fulito", "Eiwara", "Cumishi")>> <<set _oddhouse to either("crematorium", "pumping station", "mansion", "sod house", "temple", "control station", "guard house", "oratory", "museum", "travelling agency", "pleasure house", "mansion")>> <<set _offhouse to either("hunter's cottage", "pumping station", "cottage", "sod house", "temple", "guard tower", "bunker", "raider's den", "cave", "research station", "radio control station")>> <<set _offsite to either("small pond", "flower-filled clearing", "beautiful pond", "large cliff", "large haal tree", "babbling brook", "beautiful meadow", "lush grove of trees", "strange-looking rock", "wrool cat skeleton", "charuck skeleton")>> <<set _cavename to either("Burlow", "The Kidnapper", "Old Johnson", "Vetlanda", "Charcoal-Dave", "Misery", "Unsacred Hearts", "Pulmoor", "Kalamar", "Deepthrow", "Lost Cities", "Waterdeep", "Swords", "Sherwood", "Herne", "Baltimore", "Lost Friends")>> <<set _decor to either("paintings", "masks", "graffiti", "children drawings", "esoteric symbols", "Aesir symbols", "religious symbols", "gang symbols", "wall-hangings", "amateur art", "obscene art")>> <<set _room to either("dorm room", "hallway", "kitchen", "sleeping room", "foyer", "library", "primitive bedroom", "corridor", "passageway", "storage room", "training room")>> <<set _reli to either("The Aesir faith", "Jesus Christ", "The Two Moons", "The Two Moons", "The Red Tide", "The Elder", "The Elder", "spiritual worship", "Allah", "an unknown cult", "The Moon Church")>> <<set _thing to either("a broken table", "an old armchair", "an old box", "a whipping cane", "an old butt-plug", "a broken rifle", "a large painting", "a broken nanite lamp", "a used ammo mag", "a pile of used cartridges", "an old book", "a strange-looking chest", "an old cupboard", "a pile of books")>> <<set _smell to either("diesel", "old fish", "rotting flesh", "incense", "leather", "an unusual oily substance", "something burnt", "diesel", "chemical substances", "perfumes", "grease")>> <<set _enemy to either("a group of leather-clad warriors", "a group of cloaked men", "a group of armed men", "a group of odd-looking men, dressed in strange armor", "a large group of bearded men", "a group of sturdy men", "a group of cloaked men with scarred faces", "a group of pale-looking men", "a group of armed men", "a group of heavily-armed men", "a group of oddly-dressed men", "a group of strangely-dressed men")>> <<set _cavething to either("a pile of bones", "a large chasm", "a set of alien-looking cave paintings", "an old fireplace", "an old prospector's camp", "a huge pile of charuck bones", "a set of rusty melee weapons", "a natural well", "a caved-in passageway", "a pile of human bones", "a set of amateurish cave-paintings")>> <<set _script to either("a set of letters", "an old book", "several old books", "a notebook", "a letter", "a scroll", "an old script", "a book", "two books", "a set of notes")>> <<set _age to either("ten", "15", "25", "30", "eight", "twelve", "five", "15", "15", "20")>> <<set _direction to either("east", "west", "south", "north")>> <<set _number to either("two", "three", "five", "six", "seven", "eight", "three", "five")>> <<set _containers to either("chests", "vases", "amphoras", "sarcophaguses")>> <<set _container to either("chest", "vase", "amphora", "sarcophagus")>> <<set _wear to $npc.av45.wear>> <<if _wear is "naked" or _wear is "harness" or _wear is "harness2" or _wear is "undies" or _wear is "string" or _wear is "lace">><<set _staceynude to true>><</if>> /* enter area */ <<if $adpos is 0>> <<set _ran to random(1,3)>> <<set _ran2 to random(1,4)>> <<addmins 30>> <<set $daycount+=5>> <<if $stampoints gte 5>><<set $stampoints-=1>><</if>> /* MALL */ <<if $quest_staceyloc is 99999>> <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>xx<</if>> <<if _ran2 is 2>>xx<</if>> <<if _ran2 is 3>>xx<</if>> <<if _ran2 is 4>>xx<</if>> // <</if>> /* end of MALL */ /* hamilton square */ <<if $quest_staceyloc is 20>> <<if _ran is 1>>You adventure into the less-frequented areas between Hamilton Square and Crow's End, where tall skyscrapers, too derelict to house any respectable companies, stand like monoliths from a bygone era.<</if>> <<if _ran is 2>>Stacey leads you into a narrow passageway between two skyscrapers in the central parts of Hamilton Square. This alley seems deserted, despite the rather busy streets just a stone-throw away.<</if>> <<if _ran is 3>>You and Stacey track down a derelict house standing in a narrow alley lodged between Redhaven and Hamilton Square. It's of a Pre-Severance nature, all boarded up and empty.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>Alright, Sir. This should be it. Go inside that door. I'll keep a lookout.<</if>> <<if _ran2 is 2>>Hmm. This should be it. Not what I expected. Let's move inside once the streets outside are clear.<</if>> <<if _ran2 is 3>>That was easy. (Laughter) Imagine. $quest_staceyname has been under our noses all this time. Alright, let's move before a Skyguard patrol catches us. <<set _sky to true>><</if>> <<if _ran2 is 4>>Alright, $pcFirstName. We've arrived. It should be past that door according to the last rumors I heard. IF dear Mr. <<include RanMale>> _surname was right.<</if>> // <<if $quest_aria gte 40 and _ariahere is true and _sky is true>> <br><br> ''Aria:'' //Stacey… You don’t have to worry about the Skyguard. I'm with you. Although the excitement of skulking around in my own city is pretty cool (laughter).// <</if>> <</if>> /* end of hamilton */ /* S Redhaven */ <<if $quest_staceyloc is 25>> <<if _ran is 1>>You make it into the semi-abandoned parts of South Redhaven docks, walking past long rows of storage facilities built by large haalwood docks. It's eerily quiet here, despite the bustling boardwalks just a hundred yards to the east.<</if>> <<if _ran is 2>>You enter the Muslim-oriented parts of South Redhaven, just north of Red River Hill, and make your way into a large patchwork of derelict houses and abandoned storage facilities. <</if>> <<if _ran is 3>>After walking the famous boardwalks for a couple of minutes, Stacey heads into an abandoned alleyway that leads out to an old courtyard filled with barrels and various debris.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>><<if _ran is 2>>Most Muslims abandoned South Redhaven a couple of decades ago. The few remaining families down here are known to harbor secrets and strange valuables. Ah. Here it is. Through this door and then down a hatch of some sort. At least according to Mr. <<include RanMale>> _surname. The one who gave me this lead. <<else>>You smell that? Fish. I've never much cared for it. A veggie stew or some poultry would make a date with me much easier (smile). Anyway. We're here. This wooden door. After you, Mr. $pcLastName.<</if>><</if>> <<if _ran2 is 2>>We're here. <<if _ran is 3>>Behind these barrels. There should be a door somewhere. Ah. Look! It's hidden behind that curtain. Let's go.<<else>>Just need to find… Ah. There it is. See that hidden door behind those barrels? After you.<</if>><</if>> <<if _ran2 is 3>>Okay. We're here. According to my source, there should be a passageway somewhere that leads into a hidden chamber… Look, there, behind that curtain. Let's move!<</if>> <<if _ran2 is 4>>Alright, $pcFirstName. We've reached our destination. Through that door over there and then past a large corridor. You want me to go first (smile)?<</if>> // <</if>> /* end of S Redhaven */ /* Ishir */ <<if $quest_staceyloc is 29>> <<if _ran is 1>>Ishir valley is like a natural museum – filled with wonders created by men but also by the awesome powers of Raana itself. After a tedious, 30-minute walk through a densely forested area bordering the southern parts of Marston Swamps, your adventure party stops next to a large, man-made hill. <br><br> According to Stacey's last lead, given to her by a scavenger named <<include RanMale>> _name _surname, there should be an entrance on the mound's north side.<</if>> <<if _ran is 2>>You follow Stacey up north, past a large network of natural caves, and enter a small valley that runs like a culvert between Raikan and Redhaven. Here and there, small concrete blocks and other signs of long-gone human populations are sticking out through the valley's thick undergrowth. <br><br>After walking for another 15 minutes, Stacey suddenly stops at the entrance of a large bunker-like tunnel.<</if>> <<if _ran is 3>>After following a large creek for about 30 minutes, through dense thickets of trees and jagged stone-filled valleys, you stumble upon a strange-looking entrance that leads into a small, forest-covered hill. <<set $action11 to true>><</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>This should be it. Are you excited, <<if $npc.av45.status is 10>>husband<<else>>$pcFirstName<</if>>? You can do the honors (smile). Go first, that is. <</if>> <<if _ran2 is 2>>(Panting and sweating) Alright. This is it. <<include RanMale>> Mr. _surname wasn’t lying after all. This is one of the original leads.<</if>> <<if _ran2 is 3>>(Panting) That was one hell of a climb. Anyway. We're here. Let's head inside and see what marvels await us. <<if _ran is 1>>Just need to find an opening.<</if>><</if>> <<if _ran2 is 4>>Alright. This is it. Are you ready? Let's head inside.<</if>> // <</if>> /* end of Ishir */ /* Academy */ <<if $quest_staceyloc is 30>> <<if _ran is 1>><<if $dayblock gte 190 and $dayblock lte 210>>As the day turns to evening<<else>>With a distant church bell sounding in the background<</if>> Stacey leads to through a labyrinth or old cobble-stoned alleyways until she reaches a _color door inside an open courtyard.<</if>> <<if _ran is 2>>After checking a hand-drawn map two or three times, Stacey finally leads you to one of the houses in the East Whitehaven area – home to many professors and wealthy students. The Academy's impressive building throws its shadow over you <<if $dayblock lte 180>>while the sound of a distant church bell adds to the tense atmosphere.<<else>>creating an atmosphere like that of a gothic novel – aided by the eerie shrieks of a nearby crow. <</if>><</if>> <<if _ran is 3>>After reaching the Whitehaven Plaza, Stacey continues past the historical society, entering the cobble-stoned and garden-rich streets of North Whitehaven. Here, she needs another 15 minutes of searching before you're finally standing in front of a derelict building.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>Alright, $pcFirstName. This should be it. You have a nanite lamp on you? I lost all my gear when they confiscated my house. <<if $npc.av45.days lte 25>>(Long sigh) Sorry. Still a fresh wound. Wasn’t meant to bring it up.<<else>>But that's all history now.<</if>><</if>> <<if _ran2 is 2>>Here it is. You want me to go first, <<if $npc.av45.status is 10>>husband?<<else>>or should my knight in shiny armor take the first blow? (smiling)<</if>><</if>> <<if _ran2 is 3>>Alright. This is the place. The last known location of $quest_staceyname. Make that nanite lamp ready. According to <<include RanMale>> _name _surname, the one who gave us this lead, place's been deserted for over two decades. <</if>> <<if _ran2 is 4>>Oh, Whitehaven. What wonders do you have in store for us? This place… It's like an archeological site. Centuries of lost cults, eccentric collectors and wealthy professors who've decided to rather hide their artifacts than give it to a museum. <br><br> Anyway. Here it is. The last known location of $quest_staceyname. I'll go first.<</if>> // <</if>> /* end of Academy */ /* crows */ <<if $quest_staceyloc is 40>> <<if _ran is 1>>You walk past Stacey's old home on your way through Crow's End. The girl stops for a minute and observes the building in silence. Her body language makes it clear that she doesn’t want to discuss it, a wish that is respected by the rest of her party. <<if _budhere is true>><br><br>Except for one member.<br><br>''Bud:'' // <<if _ran2 is 1>>That was one Rad home, yo.<</if>><<if _ran2 is 2>>Damn, Stacey. I understand the loss, sis. Smoking place.<</if>> <<if _ran2 is 3>>What a smokin' place you had, Stacey. Damn unlucky.<</if>> <<if _ran2 is 4>>Oh, girl. I do understand why you're sad. I would've jumped if I lost this smoking place.<</if>> // <br><br>Stacey just sighs and shakes her head before continuing.<</if>><br><br>After another ten minutes of searching through the northern parts of Crow's End, you're finally standing in front of a _color colored house. It seems abandoned, with a thick grove of trees growing on the backside. <</if>> <<if _ran is 2>>You make your way towards the west and enter the famous avenues of Crow's End – dotted with long lines of mansions and towering townhouses. Stacey suddenly bolts into one of its many alleyways and continues through an overgrown park before stopping next to what looks like a deserted _oddhouse.<</if>> <<if _ran is 3>>Stacey moves away from the main streets of Crow's End and enters the apartment-dense neighborhoods that crest the lush Raven Woods. Here, she enters a large, overgrown park before stopping at a what looks to be a deserted _oddhouse.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>> <<if _ran is 1>>Alright. This has been deserted for a decade. There's a door on the other side. Let's go!<<else>>We've made it. Here it is. I know about the family who used to live here. The <<include RanMale>> _surname House. Let's move inside. There's a door over there. You see it?<</if>> <</if>> <<if _ran2 is 2>><<if _ran is 1>>Let's enter from the back. <<if _budhere is true>>Stop laughing, Bud!<</if>> There should be a door somewhere that leads down to the basement.<<else>>We made it. I know this location from when I used to live here. Creepy place. Through that alley and then into a door. If I remember correctly. Let's go!<</if>> <</if>> <<if _ran2 is 3>>We're here, Mr. $pcLastName. I'll go first. We have to hurry. <<if _ran is 3>>This _oddhouse still has some activity so be careful. <</if>><</if>> <<if _ran2 is 4>><<if _ran is 1>>This house has so many rumors tied to it. We have to be careful. The neighbors to the east are really nosy. <<else>>Alright. Through here and then down a hatch – if the lead is right. I hope it's not a trap or anything. Although, that would make things a bit more exciting (smile). <</if>> <</if>> // <</if>> /* end of crows */ /* procoms */ <<if $quest_staceyloc is 45>> <<if $state is 0>><<set _ran to 2>><<set _ran2 to 3>><</if>> <<if _ran is 1>>With the Great Mosque of Ikaanos towering above your heads, you make it into a desolated, sand-covered street that connects the modern Procoms with a half-forgotten world of old Pre-Severance houses, most of which have been abandoned for at least a century. <</if>> <<if _ran is 2>>The eerie calmness of Procoms completely engulfs you as you make your way past the district's famous water reservoirs and into the crumbling housing areas. Except for occasional prayer calls coming from the minarets of the nearby mosque, Procoms is home to sleepy neighborhoods populated by tired factory workers. <br><br>After another minute of walking, your party makes it into a narrow alleyway, following the map given to Stacey by a certain Mr. <<include RanMale>> _surname, //the last// clue needed to unearth the whereabouts of $quest_staceyname.<</if>> <<if _ran is 3>>Following Stacey's map, your adventure party makes a detour to the north, carefully walking between the oozing water reservoirs that make up a large part of the Procoms district. <br><br>After a good, 15-minute stretch, you finally arrive at an overgrown park, dotted with strange-looking buildings.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>><<if _ran is 1>>This is The Dowager District. Used to be run by a prominent widow in the early 22nd century. And there's her old and for some strange reason very famous _oddhouse. It's where we're heading. I'll go first.<<else>>We've made it. It's that strange-looking _oddhouse. There's a door somewhere. Hidden behind a large pile of debris. I'll go and clear it. Make that nanite lamp ready, $pcLastName.<</if>><</if>> <<if _ran2 is 2>>Alright. You see that _oddhouse? That's our target. Make yourself ready. I'll try to find an entrance.<</if>> <<if _ran2 is 3>>We made it. And there's the door standing in our way. You see it? The _color one? Make that nanite lamp of yours ready.<</if>> <<if _ran2 is 4>>Okay. This is it. That passage over there. The _color one. It's our goal according to the information I was given.<</if>> // <</if>> /* end of procoms */ /* wetlands */ <<if $quest_staceyloc is 58>> <<if _ran is 1>>After following one of the many creeks that burrows itself through the water-infested lands of Marston Swamps, your party ends up next to a derelict building, supposedly an old _oddhouse according to the leads provided by Stacey.<</if>> <<if _ran is 2>>It takes a good 30-minute walk before your party ends up in a thicket of trees that were pointed out by Stacey's contact <<include RanGirl>> _name, a _girlpro belonging to a Mr. _surname. Hidden inside the grove is a Pre-Severance _oddhouse, the last known location of $quest_staceyname.<</if>> <<if _ran is 3>>You make several detours before finally ending up at a moss-covered, pre-Severance _oddhouse, the last known location of $quest_staceyname. This is the place pointed out by <<include RanMale>> _name _surname, a famous _malepro, who's also an old friend of Stacey McClung.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>> <<if _ran is 3>><<include RanMale>> Here. Mr. _surname was right. I knew I could trust him. Let's move inside. I just need to adjust my holster here, hold on. One second.<<else>>Thank the Moons. We're here. Finally. Alright, let's move, guys!<</if>> <</if>> <<if _ran2 is 2>><<if _ran is 3>>Nice. Yeah, I gotta say, _name is a very trustworthy source. This is probably the sixth time he's successfully led me to a… location of interest. I wonder what went on in here before The Severance. <<else>>(Panting) You know that Marston Swamps was once a pretty crowded area? Lots of wooden houses and colonial, semi-permanent tents everywhere. They've all been eaten by the dungah-moss by now, though, leaving nothing except this quagmire intact. <br><br>Anyway. Here we are. Let's move inside! <<if _staceynude is true>>Hope it's not too cold. I'm freezing to death. Let me wear some proper clothes next time, please.<</if>><</if>> <</if>> <<if _ran2 is 3>>Finally. This should be it. I'll go first. <<if _staceynude is true>>I wish I had some proper clothes on, though. Fucking freezing to death.<</if>><</if>> <<if _ran2 is 4>><<if _staceynude is true>>(Shivering voice) I'm so fucking cold… Okay, here it is. Let's move inside. I need to get back ASAP and take a warm bath.<<else>>Alright. Let's move! I just need to prepare my gear. Got that nanite lamp ready?<</if>><</if>> // <</if>> /* end of wetlands */ /* Marston */ <<if $quest_staceyloc is 65>> <<if _ran is 1>>Following Stacey's map, you decide to head north, through the large patchwork of lakes separating Marston Avenue from Redhaven and Westside Heights. <br><br> After following a narrow path for 15 minutes, you enter a crumbled and deserted neighborhood consisting of old brick houses. There, in an abandoned alley, Stacey points to a Pre-Severance _oddhouse, which is supposedly the last known location of $quest_staceyname. <</if>> <<if _ran is 2>>Following a hand-drawn map made by <<include RanGirl>> _name, one of Stacey's old street urchin contacts, your party ends up at an abandoned house in one of the narrow streets in central Marston Avenue. The towering skyscrapers that were once the HQs of successful companies cast their shadow over this neighborhood, adding an eerie atmosphere of doom to the scenery.<</if>> <<if _ran is 3>>After passing Marston Avenue's once-famous karate school, and following the endless palisades of The Brotherhood of Ryzan's lush citrus orchards, you end up at Marston Downs, a semi-deserted neighborhood inhabited by poor factory workers and temporary squatters. <br><br>Stacey points to one of these houses, a wooden building, painted _color, standing among the other structures like a lost Pre-Severance monolith.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>> <<if _ran is 2>>This is the place. My girls are always right. Better than the entire library of the historical society. Alright. Let's move inside.<<set _walt to true>><<else>>This is it. Finally. I never thought we'd find it. Let's move!<</if>> <</if>> <<if _ran2 is 2>><<if _ran is 2>>(Mumbling voice) Thank you, _name. You're the best.<br><br>Alright, gang. Let's move inside! We have to make it quick. I have a bad feeling about this place.<<set _walt to true>><<else>>Alright. Wanna go first, $pcFirstName? I got your back covered.<</if>> <</if>> <<if _ran2 is 3>>Are you guys ready? Let's move!<<set _motte to true>><</if>> <<if _ran2 is 4>>That's the place right there. The color looks a bit misplaced. At least it was easy to find (chuckle).<<set _motte to true>><</if>> // <<if _walt is true and _budhere is true>> <br><br> ''Bud:'' //Good knowin' hoes can be helpful sometimes. In other ways than what they're born for. (Grinning and holding up a high-five hand) Right, my brother?// <</if>> <<if _motte is true and _anselhere is true>> <br><br> ''Ansel:'' // Oh. I have anecdote about this place. <<if _ran is 1>>There's an old whorehouse not far from here, where one could find unbelievably bad trash. Man, creatures you couldn't believe existed. At least it was cheap. There's nowhere else you'd get a $2 blowjob.<</if>> <<if _ran is 2>>See that house over there? I stayed there for two years back when I was younger. Worst time of my life. Second worst time at least. Before that Mae story.<</if>> <<if _ran is 3>>See that abandoned _oddhouse? Next to the orchard? I screwed a girl named <<include RanGirl>> _name there once. She was a really nice fuck (grin).<</if>> <<if _ran is 4>>Maybe I told you this already but that house over there was once a storage facility belonging to that dude down on Stokke Hills. You know, my pal Belial? He let me sleep in there from time to time. It was all those strange ammunition fumes that made me lose my hair. Fucking asshole. Well, at least I look like a real man now.<</if>> // <</if>> <</if>> /* end of marston */ /* Raikan */ <<if $quest_staceyloc is 80>> <<if _ran is 1>>With the sound of clattering wind chimes in the background, your party moves north, to the outskirts of Burakumin village, where Stacey points out an old, abandoned _oddhouse.<br><br> It's a surprisingly large building, painted in _color.<</if>> <<if _ran is 2>>After entering through the gates guarded by the keen-eyed militia of Raikan, your party heads north, past Toshi Gardens, into a quaint little neighborhood that is very well kept, but also eerily quiet. <br><br> Two minutes later, Stacey enters a narrow alleyway that ends in a set of stone stairs, leading down to some kind of metal door.<</if>> <<if _ran is 3>>After trotting the streets of Raikan for well over 20 minutes, walking in what feels like a zigzag pattern, you eventually end up at one of the district's many large mausoleums. This one belongs to the family of _raikname, who were once great _fampro, renowned for their services across the city of Ikaanos.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>><<if _ran is 3>>(Makes sacred sign) Okay. All these talks about a curse. We now know why. Alright, let's enter before the militia spots us. This building is supposedly MUCH larger than what one might expect. <<else>>This used to belong to the family of _raikname. They were famous _fampro, especially here in Raikan.<</if>> Okay, I'll do the honors. Let's go.<</if>> <<if _ran2 is 2>><<if _ran is 3>>Hmmm… So… These "_fampro"... I wonder what else they have hidden away. I bet $quest_staceyname is not the only artifact this family possess. Or possessed… Okay. Let's go!<<else>>Alright. Let's move, before we get in trouble. After you!<</if>><</if>> <<if _ran2 is 3>>Alright. Go! After you! Hurry.<</if>> <<if _ran2 is 4>>(Whisper) Alright, guys. Let's move! We have to make this quick.<</if>> // <</if>> /* end of raikan */ /* barrow */ <<if $quest_staceyloc is 100>> <<if _ran is 1>>You're forced to spend at least 30 minutes walking through the dense undergrowth of Imogen's Barrow, past the old barrow who's given this district its name, and along an irregular pattern of smaller man-made hills.<br><br>Suddenly, Stacey stops and turns toward you, her face covered in sweat.<</if>> <<if _ran is 2>>It only takes a brisk, 15-minute walk off the beaten tracks of Imogen's Barrow before you end up outside an abandoned _offhouse. This is supposed to be the last known location of the relic you're looking for.<</if>> <<if _ran is 3>><<set _lakka to true>>Your adventure party heads north and continue into the vast, abandoned estates belonging to the old Lakka Maar hotel, which covers almost an entire square mile of terrain, filled with old concrete walls, dilapidated houses and culverts leading down into unknown depths. The majestic hotel itself; the Lakka Maar main building, is hovering like a miniature city skyline in the horizon. <br><br> Your destination isn’t the crumbling, 50-story tall buildings that were once //the// place to stay for city-tired upper-class families; the last lead provided by Stacey's contact is a _oddhouse belonging to the hotel's garden area, which you're now standing in. <</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>><<if _ran is 3>>And here it is. Be careful. These gardens are home to some really aggressive chanoga wasps. Let's move quietly. There's the entrace! Let's go.<<else>>(Panting) It's here. That mound over there. You see it? Past the trees? That's the bunker pointed out by my contact. Let's find an opening.<</if>><</if>> <<if _ran2 is 2>> <<if _lakka is true>>My great-great grandfather loved staying at this hotel. Maybe I already told you that. Anyway, there's the entrance. Let's hope we won't be jumped by any ghosts.<<else>> I see the entrance. Let's move! <</if>> <</if>> <<if _ran2 is 3>>We're finally here (panting). Let's try and find a way inside. <<if _lakka is true>>This hotel holds all types of secrets. I've probably been here a dozen times.<</if>> <</if>> <<if _ran2 is 4>>I wonder what went on in here back in the old days. Anyway. Let's move inside. We better hurry. I thought I heard a chanoga wasp. <<set _chan to true>><</if>> // <<if _chan is true and _lovhere is true>> <br><br> ''Lovisa:'' //Ew… Moons. I hate those. Mr. Robert had a really big and old wasp locked inside an old aviary. I dunno why. Probably for "studying purposes".// <</if>> <<if _chan isnot true and _anselhere is true and _lakka is true>> <<set _ranbud to random(1,4)>> <br><br> ''Ansel:'' // <<if _ranbud is 1>>Oh, I've crashed here probably a hundred times in my life. There's this really nice suite up at the top floor. 50-50 chance you won't get stung by a chanoga or beaten up by the Lakka Maar gang. Still definitely worth it.<</if>> <<if _ranbud is 2>>Man, I love this place. Used to crash here back in my "bad days".<</if>> <<if _ranbud is 3>>Better watch it – the Lakka Maar gang is a violent bunch of assholes.<</if>> <<if _ranbud is 4>><</if>> // <</if>> <</if>> /* end of barrow */ /* preachers pond */ <<if $quest_staceyloc is 105>> <<if _ran is 1>>You can almost sense the watchful eyes of Lord Preacher's gladiatrix guard as you move through the water-sick meadows surrounding his estate. <br><br> You're able to reach the other side unscathed, however, except for having all your boots soaked by the brownish river-water. <br><br> After moving into the quagmire to the east, you eventually end up outside an abandoned _offhouse, the supposed last known location of $quest_staceyname. The _color building //looks// deserted, but there's no guarantee its innards will be safe from danger. <</if>> <<if _ran is 2>>After passing the towering building of Lord Preacher, the eccentric warlord who's currently governing these unfertile lands, you make it into the thick forests between Darkmere Hollows and Chrysler Woods. <br><br> After a 30-minute walk, a _offhouse suddenly appears between the trees. You've made it. This is the last known location of the relic you're looking for.<</if>> <<if _ran is 3>>You avoid walking into the premises of Lord Preacher, instead moving in an arch that lands your party just east of the warlord's estates. This is the location of the fabled Pit of Andvakaar, a patchwork of tunnels, caves and buildings that create a labyrinth consisting of over ten miles of burrowing tunnels. <br><br> Your goal is one of the many entrances leading into this obscure facility, which has recently been occupied on and off by local tribesmen. <</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>><<if _ran is 3>>Andvakaar is said to have been the first leader of the swamp tribes that dwell here, dating back to the First Wave. Almost 300 years ago.<br><br> This… "Pit" is partially created by those tribes, even if most of it consists of two dried-up underground rivers.<<else>>There's a bad atmosphere here. I always feel so strange when I'm close to the Preacher's Palace. Moons know I'm not a superstitious girl but if there's "occult forces" in the world, this is one of those places. <</if>>Anyway. Here's our goal. The entrance over there. Let's go!<</if>> <<if _ran2 is 2>>We made it! This is it. The second door over there. You see it?<</if>> <<if _ran2 is 3>>Alright. Let's move. We don’t have much time. I know The Preacher patrols these areas. Being a girl and getting caught by his militia..? Don’t think that'd be good.<</if>> <<if _ran2 is 4>>We made it. I'll ready my equipment. You fire up that nanite lamp of yours, $pcFirstName.<</if>> // <</if>> /* end of preacher */ /* darkmere */ <<if $quest_staceyloc is 110>> <<if _ran is 1>>You make it into Darkmere Hollows, a large canyon about 20 minutes away from the port. This wild area is a known hideout location for Highwaymen and other misfits that can't or don't want to live inside the slums of Ikaanos. <br><br> After making your way down a narrow path, you're finally standing outside a natural cave. Stacey points to the opening and says: <<set $action11 to true>> <</if>> <<if _ran is 2>>You walk past Darkmere Hollows, a large canyon rumored to house several gangs of misfits and feral raiders who're too wild to live inside the slums of Ikaanos. <br><br> Fortunately, your goal is a natural cave unrelated to the Hollows – lying next to a _offsite about 30 minutes away from Darkmere port. <<set $action11 to true>> <</if>> <<if _ran is 3>>While the deep forests of Darkmere contain very few man-made buildings, your goal is one of the few existing structures in this area. After walking for 20 minutes, through dense undergrowth in the shade of old haal-trees, you reach an abandoned _offhouse, even if an old campfire nearby suggests someone has recently been here. <<if _lorenhere is true>> <br><br> Loren squats over at the fire and eyes through some debris left by its last users. <br><br> ''Loren:'' // <<if _ran2 is 1>>Look. Broken crossbow bolts. I think this was a hunter's fire. About a week ago judging from the leaves on top of the charcoals.<</if>> <<if _ran2 is 2>>Hmm… Signs of small game being flayed. Look. This is just a hunter's fire. Hopefully nothing to worry about.<</if>> <<if _ran2 is 3>>This fire is still warm. Probably extinguished three or four hours ago. Better be careful.<</if>> <<if _ran2 is 4>>A lot of rain has fallen over this camp since it was last lit. We're talking about weeks. It's deserted.<</if>> //<<set _lore to true>> <</if>><</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>><<if _lore is true>>Alright. Good to know, Loren. <</if>> <<if _ran lte 2>>Look. The darkness is almost beckoning us. Let's go! Lamps ready!<<else>>Here's the place. The map was a bit off but I guess we got lucky. Gear up!<</if>> <</if>> <<if _ran2 is 2>><<if _ran lte 2>>Here it goes. Ready to explore some caves? <<if _staceynude is true>>I wish I had some clothes on. Looks cold in there.<</if>><<else>>This is the place, guys. Let's move!<</if>> <</if>> <<if _ran2 is 3>><<if _ran lte 2>>I've always loved caves. Let's go!<<else>>Very unexpected. This building must've been erected here for a special reason. It's Darkmere we're talking about, right.<</if>> <</if>> <<if _ran2 is 4>><<if _lore is true>>Alright. Good to know, Loren. <</if>>Everyone ready? Let's move.<</if>> // <</if>> /* end of darkmere */ /* Corazon */ <<if $quest_staceyloc is 111>> <<if _ran is 1>>After adjusting to the unusually damp atmosphere here in the native-jungles of Raana, your adventure party makes it across the Corazon river and into the marshy wetlands to the west. <br><br> After walking for another 30 minutes or so, you finally end up at the fabled _raikname cave, the supposed last known location of $quest_staceyname. <<set $action11 to true>> <</if>> <<if _ran is 2>>Following Stacey's map, provided by her hunter contact, <<include RanGirl>> _name _lastname, your party heads north, past the huge prison facility and further into the rocky jungles known as the Lexington Wastelands. It's a tremendously taxing hike, which leaves all of you exhausted ''(Stamina points: -5)''. <br><br> You reach your destination after 30 minutes – the fabled <<include RanMale>> _surname cave. The cave lies next to a _offsite. <<set $action11 to true>> <<set $cs1_stamina-=5>> <<set $cs2_stamina-=5>> <<set $cs3_stamina-=5>> <<set $cs4_stamina-=5>> <<set $stampoints-=5>> <</if>> <<if _ran is 3>>There are few places in the Red River Basin that are as taxing as the humid Corazon Jungles, which you press through with great effort ''(Stamina points: -5)'' before entering the Lexington Wastelands. <br><br> Another 30-minute walk awaits before you enter an abandoned village, where Stacey points out a half-crumbled _offhouse. <</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>That's the place. Just need to catch my breath. Ready anytime.<</if>> <<if _ran2 is 2>>(Panting) Wow. That was a good workout session. Anyway. We're here. Are you ready?<</if>> <<if _ran2 is 3>>Alright, let's head inside. Not good to linger in these woods for too long.<</if>> <<if _ran2 is 4>>Finally… Alright. Let's move inside. This is our goal.<</if>> // <</if>> /* end of corazon */ /* belas */ <<if $quest_staceyloc is 120>> <<if _ran is 1>>Bela's Marsh is home to many natural caves, most of them dotting the sides of the river-cut canyons about an hour's walk north of the old prison camp. <br><br> One of these caves, lying next to a _offsite, is your goal. <<set $action11 to true>><</if>> <<if _ran is 2>>You have to trek carefully through a thick patch of woods – the only route leading to your destination according to Stacey's map, provided by <<include RanGirl>> _name _lastname, the _girlpro that gave you the last clue needed to reveal $quest_staceyname's location. <br><br> There's no civilization in these parts, and there probably never was. After 30 minutes, you finally reach your goal, the cave of _cavename, which lies in a clearing, next to a _offsite. <<set $action11 to true>> <</if>> <<if _ran is 3>>You start your search for the last known location of $quest_staceyname, called The Cave of _cavename according to what Stacey was able to find out in an old book at the Academy Library. <br><br> You're able to reach your goal after a 45-minute long trek that takes you through godforsaken crevasses, through dense vegetation and across streaming brooks. <<set $action11 to true>> <</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>Yes! We're here. Let's go.<</if>> <<if _ran2 is 2>><<if _ran is 3>>I knew that book was right. Alright. Let's go!<<else>>Are you ready? Let's head inside.<</if>><</if>> <<if _ran2 is 3>>That's the place right there. Alright… Ready?<</if>> <<if _ran2 is 4>>Phew. Finally. Okay, let's gear up and head inside.<</if>> // <</if>> /* end of belas */ /* silfren */ <<if $quest_staceyloc is 135>> <<if _ran is 1>>Silfren Woods immediately engulfs you with its eerie atmosphere – the towering haal trees, the native alien flora and the vibrating sounds coming from a million insects. While the invasive species from Earth provide an occasional remembrance of the Ikaanian wildlife, like a chirping bird or a lonely pine tree, this area still act as a showcase of how things were before The Severance. <br><br> Your goal, the fabled cave of _cavename, lies in a desolate area about a 30 minute walk north of the large Silfren Mine. <<set $action11 to true>> <</if>> <<if _ran is 2>>After following a small brook for 30 minutes or so, you finally enter a large clearing next to a cliff; the supposed location of the relic you're looking for. There's an opening at the cliff's bottom – which must be the cave of _cavename – if Stacey's contacts were right.<<set $action11 to true>><</if>> <<if _ran is 3>>Following an old map Stacey "borrowed" from The Academy, you travel north, far past the Silfren Mine, and enter an area known as Buddlow's Crevasse – a large canyon that once housed a large village. There, in close proximity to the remnants of that village, lies _offsite – the goal of your quest and the supposed last known location of $quest_staceyname. <<set _budd to true>><</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>Looks like the clues were right. We're here. Everyone's ready?<</if>> <<if _ran2 is 2>>Hmm… Yes. This is it! Let's move!<</if>> <<if _ran2 is 3>>This is what I call an adventure. Alright, ready to head inside?<</if>> <<if _ran2 is 4>>This is the place. I just need to set up my gear and then I'm ready. <</if>> // <<if _budd is true and _budhere is true>> <br><br> ''Bud:'' // <<if _ran2 is 1>>The Budman has arrived in Buddlow! Woho!<</if>> <<if _ran2 is 2>>Buddlow? This is my place? Dunno, pretty far away from Furry's.<</if>> <<if _ran2 is 3>>Haha, cool name. The Budmesiter of Buddlow.<</if>> <<if _ran2 is 4>>Yo, bro. Good thing you brought the Budman to Buddlow (geeky laughter). I got this one!<</if>> // <<if _anselhere is true>> <br><br> ''Ansel:'' // <<if _ran2 is 1>>Maybe we should leave the Budman in Buddlow too.<</if>> <<if _ran2 is 2>>(Laughter) Let's leave you here. You need a white month, Bud-buddy.<</if>> <<if _ran2 is 3>>(Mumbling) More like the Geekmeister of Buddlow.<</if>> <<if _ran2 is 4>>Yeah, you go first. Take the bullets like a real man.<</if>> // <</if>> <</if>> <</if>> /* end of silfren */ <<if $adpos is 0 and _kansashere is true>> <br><br> Kansas' ''Happiness (+3)'' and ''Affection (+2)'' toward you have increased! <<set $npc.av48.happiness+=3>> <<set $npc.av48.masterlove+=2>> <</if>> /* removes mechanized units */ <<set _delmech to 1>> <<include DelMech>> /* this script sets the "surprise" outcome when entering the artifact area */ <<set $adpos2 to random(1,5)>> /* this script sets the "surprise" outcome when EXITING the artifact area (replaced RETURN button) – lte 3 is encounter, gte 4 leads out back without extra encounter */ <<set $adpos4 to random(1,8)>> /* this sets non-combat surprise for civilized districts */ <<if $adpos4 lte 3 and $quest_staceyloc lte 99 and $quest_staceyloc isnot 29 and $quest_staceyloc isnot 65 and $quest_staceyloc isnot 58>> <<set $adpos4 to 3>> <</if>> /* adpos2 0 is a locked gate */ <<if $quest_staceyloc lte 80 and $tech gte 70 and $ownhandcomp2 gte 1 and $weatherroll lte 4>><<set $adpos2-=1>><</if>> <<if $adpos2 is 0>> <<set $staceykey1 to random(1, 9)>> <<set $staceykey2 to random(1, 9)>> <<set $staceykey3 to random(1, 9)>> <<set $staceykey4 to random(1, 9)>> <</if>> /* this script sets extra loot */ <<set $adpos3 to random(1,5)>> <</if>> /* enter area ends */ /* ENTER ARTIFACT AREA EVENT */ <<if $adpos is 1>> <<set _ran to random(1,4)>> <<set _ran2 to random(1,8)>> <<if $adpos2 isnot 0>> <<addmins 30>> <<set $daycount+=5>> <<if $stampoints gte 5>><<set $stampoints-=1>><</if>> <</if>> /* artifact requires hacking gate */ <<if $adpos2 is 0>> /* note that adpos2 is randomized again (1-5) once entering the area "(OPEN) command" */ <<if $quest_staceyloc is 29 or $quest_staceyloc is 58>> <<if _ran is 1>>Considering you're in the middle of a wild area, it comes as a rather big surprise when you stumble upon a locked high-tech gate just after making your way inside the tunnel. <br><br> There seems to be no way around it.<</if>> <<if _ran is 2>>Stacey gasps in surprise as the way in front of you is suddenly blocked by a high-tech gate. <</if>> <<if _ran is 3>>You only make it ten yards in before your passage is blocked by a high-tech gate. This wild area is obviously hiding more secrets than what you first expected.<</if>> <<if _ran is 4>>After leaving the teeming forest behind you, your party heads into a narrow corridor that burrows itself deep into the underground. Unfortunately, the corridor suddenly ends when a large gate appears in front of you. There seems to be no way around it.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>Wooh… A gate. Out here? We've struck the motherload.<</if>> <<if _ran2 is 2>>Wow. This must be an old Skyguard bunker or something. Interesting. Can you hack it? I'm not much for computers.<</if>> <<if _ran2 is 3>>Damn. I hate these doors. You think you can hack it?<</if>> <<if _ran2 is 4>>A gate. Out here? Wow. Didn’t expect that. <<if $npc.av45.int gte 95>><div class="green">INTELLIGENCE check passed (Stacey)!</div> Wait! I think I have the code. It's hidden in this cipher that was part of the map. Try $staceykey1 - $staceykey2 - $staceykey3 - $staceykey4. Might be the right combination. <<else>>You know how to hack it?<</if>><</if>> <<if _ran2 is 5>>What a surprise. I have no ways to hack this. I'm a traditionalist. Computers are not my thing. <</if>> <<if _ran2 is 6>>Oh, Moons. A gate, out here? <<if $npc.av45.int gte 95>><div class="green">INTELLIGENCE check passed (Stacey)!</div> Wait a minute. I think I have the code. There's a four-digit number that I couldn't deduce while searching for clues. Try $staceykey1 - $staceykey2 - $staceykey3 - $staceykey4. <<else>>You know how to hack it? I'm at a loss.<</if>><</if>> <<if _ran2 is 7>>Damn! A gate? Didn’t expect that. We have to pass it somehow. Can you use that computer thing of yours?<</if>> <<if _ran2 is 8>>I didn’t expect this. You know how to use that computer you're carrying around?<</if>> // <<else>> <<if _ran is 1>>After walking through a narrow corridor, decorated with strange-looking _decor, you suddenly end up in front of a metal gate. It's locked and there's no way around it.<</if>> <<if _ran is 2>>You enter a large hallway, decked with _decor, and continue through a narrow corridor that leads out into a small room with a shining, durasteel gate. The gate is locked and there seems to be no way around it.<</if>> <<if _ran is 3>>After passing through a small room decorated with _decor, your party enters a hallway that abruptly ends at a locked durasteel gate. It's of the high-tech Pre-Severance sort and there's no way around it.<</if>> <<if _ran is 4>>After making your way through a _room, decorated with _decor, the way forward is suddenly blocked by a large, durasteel gate. There seems to be no way around it.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>Hmm. The book I read about this location did mention a locked door. Didn’t know it was of this majestic kind, however. <<if $npc.av45.int gte 90>><div class="green">INTELLIGENCE check passed (Stacey)!</div> Wait! I think I have the code. I went through some notes related to this place. Try $staceykey1 - $staceykey2 - $staceykey3 - $staceykey4. <<else>>You know how to hack it?<</if>><</if>> <<if _ran2 is 2>>Ah. The gate. These notes I have mention it. <<if $npc.av45.int gte 85>><div class="green">INTELLIGENCE check passed (Stacey)!</div> I have the code. Try $staceykey1 - $staceykey2 - $staceykey3 - $staceykey4. Might be the right combination. <<else>>Couldn’t find a code, though. Can you get through? With that computer of yours?<</if>><</if>> <<if _ran2 is 3>>Majestic. But also (laughter) a bad obstacle. Can you get through, $pcFirstName?<</if>> <<if _ran2 is 4>>Hmm… The notes never mentioned a gate. You have a way to get through, <<if $npc.av45.status is 10>>husband<<else>>Mr. $pcLastName?<</if>><</if>> <<if _ran2 is 5>>Ah. The gate. I forgot to tell you. The notes actually mentioned it. Damn. I hope there's a way through.<</if>> <<if _ran2 is 6>>Hmm… The notes mentioned a door but not a damn military-grade gate. Is there any way you can make it through? <</if>> <<if _ran2 is 7>>Oops. This isn’t good. Well, it //might// be good if there's a way to get through. What about that computer of yours?<</if>> <<if _ran2 is 8>>Ah…. Fuck… <<if $npc.av45.int gte 100>><div class="green">INTELLIGENCE check passed (Stacey)!</div> (Long pause) Hey, you see the scribblings on the wall? They're… numbers. Try $staceykey1 - $staceykey2 - $staceykey3 - $staceykey4. Might be the right combination! <<else>>Can you get through? I know you have the equipment for it.<</if>><</if>> // <</if>> /* end of else checker */ <</if>> /* end of hacking gate */ <<if $adpos2 is 1>> /* Abandoned place. Marvellous sights. */ <<set _ran to random(1,6)>> /* if entering through locked door */ <<if $enterdoor is true>> <<set _rand to random(1,4)>> ''Stacey:''// <<if _rand is 1>>You’re a star, $pcFirstName. Good work. Let's move. This way.<</if>> <<if _rand is 2>>I'm glad we're a team, $pcFirstName. I usually have to abandon the mission when there's a door like that blocking my way. Okay, let's go. Follow me.<</if>> <<if _rand is 3>>Good job! Let's move on. This way.<</if>> <<if _rand is 4>>(Smile) You're really useful $pcFirstName. I never understood how to hack those doors. Anyway. Let's move. I think it's this way.<</if>> // <br><br> <<unset $enterdoor>> <</if>> <<if $action11 is true>> /* cave */ <<if _ran is 1>>After passing a room with _cavething, you make your way through a large, natural passageway that leads out into a chamber filled with various items and other odd religious-looking paraphernalia. <</if>> <<if _ran is 2>>You make your way through a large, scary-looking cave room with _cavething and continue down a steep decent that leads further into the underground. After a tedious 5-minute walk, you enter a large chamber filled with small alcoves along the sides. It looks like an old temple.<</if>> <<if _ran is 3>>After walking through a labyrinth of small tunnels, your party enters a room dominated by _cavething. From here, you turn _direction and walk past a long corridor that ends in a natural chamber filled with stalagmites. <</if>> <<if _ran is 4>>You head _direction, following Stacey's map, and make it out into a cavern filled with stalagmites and stalactites. There's _cavething in the center of the room, next to a strange-looking _container. <br><br>A faint shimmer of <<if $daycount lte 210>>daylight<<else>>moonlight<</if>> flows down from a hole in the ceiling above you.<</if>> <<if _ran is 5>>You pass a large room with _cavething before turning _direction, heading into a much more crammed part of the cave. Here, Stacey follows her hand-drawn map through a labyrinth of tunnels, before you enter a rectangular chamber that seems to have been formed by human hands. It's of a rather austere nature, except for _number _containers standing along the sides of the room.<</if>> <<if _ran is 6>>You enter a large, natural labyrinth of tunnels, following Stacey's map closely, hoping you won't get lost in the endless underground of Raana.<<addmins 18>><<set $daycount+=3>> <br><br>After what feels like forever, you eventually end up in a large room that seems to have been dug out by human hands. It's dominated by _cavething, with _number _containers standing in the furthest end of the chamber.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>>The artifact should be here somewhere. Let's search for it.<</if>> <<if _ran2 is 2>>Alright. This is the chamber we're looking for. Another contact of mine mentioned it should be here somewhere. <</if>> <<if _ran2 is 3>>Alright. Let's see if we can find it. The treasure should be here somewhere.<</if>> <<if _ran2 is 4>>That was easy. The artifact should be around here somewhere. Damn, it's cold... The only bad thing about caves.<</if>> <<if _ran2 is 5>><<if _ran isnot 5>>Alright. We're here. The artifact should be in that _container over there. You see it? We better investigate the room properly, however.<<else>>We made it. This is the place. Let's take a look around. … Wait, what was that noise? Probably nothing.<</if>><</if>> <<if _ran2 is 6>>This is so exciting. We're here. The decade-old holding place of $quest_staceyname. It should be around here somewhere.<</if>> <<if _ran2 is 7>>We made it. Alright, let's have a look around.<</if>> <<if _ran2 is 8>>Alright, the relic should be around here somewhere. Let's have a look around. $pcLastName, check that _container over there, will you?<</if>> // <<if _torihere is true and $npc.av42.willpower gte 10>> <br><br> ''Tori:'' // <<if _ran is 1>>I used to hide in caves like these when I lived up at Prometheus. There's something about them that's so peaceful.<</if>> <<if _ran is 2>>Look at those beautiful rocks over there. Are they… diamonds? Hmm, no, seems to be mountain crystals.<</if>> <<if _ran is 3>>It's so beautiful in here…<</if>> <<if _ran gte 4>>You can almost hear the voice of Raana in here, can't you? So… peaceful.<</if>> // <</if>> <<else>> /* civ structure */ <<if $weatherroll lte 4>> <<set $dooropen1 to true>> <<elseif $weatherroll lte 6>> <<set $dooropen2 to true>> <<elseif $weatherroll lte 7>> <<set $metalstair to true>> <<else>> <<set $softstair to true>> <</if>> <<if _ran is 1>>You tread carefully through a _room, decorated with strange-looking _decor, before descending down through a large elevator shaft with the help of a rope. <br><br>After reaching a sub-terranean room, engulfed by a smell of _smell, Stacey looks at her map again and says:<</if>> <<if _ran is 2>>After entering the building, Stacey turns _direction into a larger chamber decorated with _decor. There's a smell of _smell in here and you notice how _number _containers are aligned in a pattern along the sides of the room. <</if>> <<if _ran is 3>>You immediately turn _direction and head through an old _room decorated with _decor. You can almost touch the strange atmosphere around you and Stacey remains quiet until you reach another room containing _number _containers. It looks like a storage room of some sort.<</if>> <<if _ran is 4>>Your party immediately heads _direction, into a _room that smells of _smell. From there, you continue through another passageway that ends in a rectangular room decorated with _decor. There are _number _containers in here, each carrying a strange religious symbol in it.<</if>> <<if _ran is 5>>After walking through a tunnel that spirals downwards, you eventually enter an antechamber covered in _decor. From there, Stacey heads into a _room drenched in a smell of _smell, with _number _containers pushed up against the _direction side of the room. <</if>> <<if _ran is 6>>You make your way _direction, through an old _room covered in _decor. From there, Stacey orders you down a steep shaft that exits into an underground culvert. There's no other way out from here, but you're able to observe _number interesting _containers in the farthest end of the room you're standing in.<</if>> <br><br> ''Stacey:'' // <<if _ran2 is 1>><<if _ran is 4>>Hmm… You smell that? It's in the entire building.<</if>> Alright. This is the place. The artifact should be around here somewhere.<</if>> <<if _ran2 is 2>><<if _ran is 4>>What a strange smell…<</if>> Alright, we're here. Look around. Quickly. I wanna get out of here ASAP.<</if>> <<if _ran2 is 3>>We made it! Okay, it should be around here somewhere.<</if>> <<if _ran2 is 4>>According to my contact, this is where the current, or former, owner stored the relic. Look around. It must be here!<</if>> <<if _ran2 is 5>>Take a quick look around. It's supposed to be here somewhere.<</if>> <<if _ran2 is 6>>Okay. According to this, we've reached our goal. This is the room. Look around.<</if>> <<if _ran2 is 7>>We're here. Take a look around… I can almost smell $quest_staceyname! (Laughter). This is so exciting. <</if>> <<if _ran2 is 8>>We're very close now. Take a good look around. It's here somewhere.<</if>> // <</if>> <</if>> /* end of abandoned place */ <<if $adpos2 is 2>> /* Trap or cave. Health loss. Can continue. */ <<set _ran to random(1,6)>> <<set _ran2 to random(1,6)>> <<set _ran3 to random(1,8)>> <<include DiceRolls>> <<set $chance to $masterdex>> <<set $chance+=$npc.av45.dex>> <<set $chance/=2>> <<set $chance-=$skillroll>> /* if entering through locked door */ <<if $enterdoor is true>> <<set _rand to random(1,6)>> ''Stacey:'' // <<if _rand is 1>>Alright, we're through. Let's move.<</if>> <<if _rand is 2>>(Laughter) Even if I had the code and everything, I wouldn't know how to enter it. Good thing I have you, $pcFirstName.<</if>> <<if _rand is 3>>Great. Let's hope it doesn’t lock us in now. Better hurry. I don’t trust high-tech doors.<</if>> <<if _rand is 4>>A locked door is at least a sign we won't run into any raiders. Right? <</if>> <<if _rand is 5>>Nice… Let's move forward.<</if>> <<if _rand is 6>>There we go. Easy as writing a first-term assay.<</if>> // <br><br> <<unset $enterdoor>> <</if>> <<if $action11 is true>> /* cave */ <<set _cavein to true>> <<if _ran is 1>>You turn _direction after heading into the cave and continue down a narrow tunnel. Then, after walking into a large, empty room, except for _cavething, you're suddenly bombarded by a swarm of loose rocks coming from the ceiling! <</if>> <<if _ran is 2>>After making your way past a large rock that blocks parts of the corridor leading forward, you're suddenly overwhelmed by a swarm of smaller rocks that pound down on your from the cave's ceiling!<</if>> <<if _ran is 3>>After making your way past _cavething in a strange room that smells of _smell, you descend down through a narrow tunnel that suddenly collapses!<<set _cavedone to true>><<set $crash to true>> <</if>> <<if _ran is 4>>You enter the cave and head down a burrowing tunnel that seems to have been formed by an ancient, underground river. Unfortunately, you're only able to walk a couple of yards before a large rock plummet down from the darkness above! <</if>> <<if _ran is 5>>After walking through a narrow corridor, the eerie quietness around you is suddenly interrupted by a loud ''"twang!"'' coming from a booby-trapped crossbow! <<set $crossbowshot to true>> <</if>> <<if _ran is 6>>After heading _direction, through a small room containing _cavething, the pitch-black silence is suddenly interrupted by a loud ''"BANG"'' coming from a booby-trapped rifle in an invisible alcove! <<set $rifleshot to true>> <</if>> <br><br> <<if $chance gte 1>><div class="green">Successful DEXTERITY check!</div><br><br>Fortunately, you're able to dodge the oncoming threat and avoid getting injured.<<else>><div class="red">Failed DEXTERITY check!</div> Your ''Health (-_ran3)'' and Stacey's ''Health (-_ran2)'' have decreased! <<set $masterhealth-=_ran3>><<set $npc.av45.health-=_ran2>><</if>> <br><br> ''Stacey:'' // <<if $chance gte 1>> <<if _ran3 is 1>>Damn! That was close. Are you alright? <<if _ran gte 5>>These traps are a good sign, though.<</if>> Let's be more careful.<</if>> <<if _ran3 is 2>>Frakk! I felt that. Just an inch away from my head. <<if _ran gte 5>>Damn traps. I hate them.<</if>> Have to be more careful.<</if>> <<if _ran3 is 3>>Shit! That was a close call. Are you alright, Sir? (Long pause) Let's be more careful from now on.<</if>> <<if _ran3 is 4>>Woha! Close one. Damn. We have to be careful. <<if _ran gte 5>>Could be more traps up ahead.<</if>> <</if>> <<if _ran3 is 5>>Moons! I could feel something gracing my head. Close call. <<if _ran gte 5>>We have to be careful. Could be more traps up ahead.<</if>> <</if>> <<if _ran3 is 6>>Moons that was close! Everyone alright? (Long pause) Let's move forward. Carefully.<</if>> <<if _ran3 is 7>>Damn that was close! You alright? (Long pause). Tread really carefully now. <<if _ran gte 5>>That might not be the only trap.<</if>> <</if>> <<if _ran3 is 8>>Jesus and The Moons! That was a close one. You alright? Better be more careful. <<if _ran gte 5>>Could be more traps up ahead.<</if>> <</if>> <<else>> <<if _ran3 is 1>>Ouch! I'm bleeding! <<if _ran gte 5>>That projectile almost hit me right in the face.<</if>> Eh. I'll be fine. Let's continue.<</if>> <<if _ran3 is 2>>Damn! That hurt. Guess we were lucky though. Could've been much worse. You care to go first instead, Sir? (smile)<</if>> <<if _ran3 is 3>>Awww! My arm! Damn, and it was my good arm. Everyone's okay? Let's be really careful while moving forward now.<</if>> <<if _ran3 is 4>>Crap! My leg. Damn… Well… Could've been worse, I guess. We have to be really careful. Understood? <<if _ran gte 5>>Probably more traps up ahead.<</if>> <</if>> <<if _ran3 is 5>>What the hell? <<if _ran gte 5>>I hate traps. Especially when they hurt. <<else>>This cave's obviously very unstable.<</if>> Let's be really careful now, okay? <</if>> <<if _ran3 is 6>>Ouch! I was an inch away from getting my brains blown out. Okay. Let's move forward, but be really damn careful.<</if>> <<if _ran3 is 7>>OOouh! Damn, my hand. It's bleeding. I think I broke my finger. <<if _ran gte 5>>Sniping a relic hunter's hand like that is just fucking mean.<</if>> Okay. Let's move forward… Carefully. <</if>> <<if _ran3 is 8>>Ouch! My foot. I've sprained my ankle<<if _ran gte 5>> dodging that projectile. Just my luck<</if>>. You alright? Let's be more careful moving forward now, okay? <</if>> <</if>> // <br><br> /* continue after fall into artifact room */ <<if _ran2 is 1>>After a minute of catching your breaths, your party continues forward, entering a very strange room after turning _direction past a _cavething. This new room is decorated with _decor – adding to the cave's eeriness. There are _numbers _containers standing along one of the walls. There's also a heavy smell of _smell lingering in here.<</if>> <<if _ran2 is 2>>After gathering yourselves and heading further into a long corridor, you enter a large room to the _direction dominated by _cavething. <br><br>Stacey heads into a narrow passageway from here, which leads into a sealed-off antechamber; empty, except for a large _container and some debris scattered across the floor.<</if>> <<if _ran2 is 3>>With the sound of danger still echoing inside your heads, you continue forward into a large cave room that catches your interest for a couple of minutes. It's filled with pictures and inscribed texts, detailing a long-gone Great House's past achievements – a common practice during the Dark Ages; building dedicated shrines like these, which also suggests this cave is a burial ground for the members of that shrouded House. <br><br>After reading the texts, you deduce that this particular chamber belongs to <<include RanMale>> House _surname, famous _fampro that used to live and work in _liveplace. <<if $aca lte 49>><br><br>Studying these texts has improved your ''Academics skill (+1)''!<<set $aca+=1>><</if>><br><br>You continue _direction after making a quick investigation of the burial chamber, and enter into a large corridor that ends in a room dominated by _cavething. <</if>> <<if _ran2 is 4>>After catching your breaths, you move forward, past a large room centered around _cavething. That room leads into a strangely-adorned antechamber filled with occult markings and other obscure texts that you spend a minute investigating. <<if $occult lte 29 and $weatherroll lte 4>> <br><br> Studying the texts has increased your ''Occult (+1)'' skill! <<set $occult+=1>> <</if>> <br><br> After moving her fingers across the markings and mumbling something unintelligible, Stacey suddenly discovers a secret door that opens with a light push against a hidden button. <br><br>The new room is even smaller than the antechamber, adorned with _decor, containing _number _containers perfectly placed against the wall opposite of from where you entered. <<if _ariahere is true>> <br><br> <<if _ran3 is 1>>If there's going to be more traps, this is probably where.<</if>> <<if _ran3 is 2>>Wow! Fantastic.<</if>> <<if _ran3 is 3>>This is really exciting.<</if>> <<if _ran3 is 4>><<if $quest_aria gte 25>>Wow. Why did I become a Chancellor? Relic hunting is much more exciting.<<else>>Wow. This is really high-tech, in a low-tech way.<</if>><</if>> <<if _ran3 gte 5>>Wow… The wonders of history.<</if>> <</if>> <</if>> <<if _ran2 is 5>>After catching your breaths, the relic hunting party continues _direction, through a large natural hallway that's empty except for _cavething.<br><br>From there, Stacey leads you further up north, where the corridor ends in a large room filled with strange scriptures and debris scattered across the floor.<</if>> <<if _ran2 is 6>>After making sure no one is in serious need of attention, your party continues _direction, where a large corridor takes you into a peculiar room that smells of _smell. The room contains _cavething and _number _containers that catch Stacey's attention.<</if>> <br><br> ''Stacey:'' // <<if _ran3 is 1>>This is the place suggested by one of our last leads. Let's see if we can find it.<</if>> <<if _ran3 is 2>>This should be the place. Alright. Exciting! Let's hope we don’t run into anymore dangers.<</if>> <<if _ran3 is 3>>Are you excited? Because this is the place. Let's search.<</if>> <<if _ran3 is 4>>Alright, we've made it. This is the only place in this cave that I think could hold the relic. Let's search, thoroughly, and pray to all the gods we don't run into anymore dangers.<</if>> <<if _ran3 is 5>>Alright. This is it. Help me search. The relic should be around here somewhere.<</if>> <<if _ran3 is 6>>We made it. At least I hope we did. Let's search through this room. The artifact should be around here somewhere.<</if>> <<if _ran3 is 7>>Hmm. It should be here according to Mr. <<include RanMale>> _surname. He's one of my leads up at The Historical Society. Never been wrong before. Help me search.<</if>> <<if _ran3 is 8>>Alright, help me search. This should be the place. And do watch out for traps!<</if>> // <<else>> /* civ structure */ <<if _ran is 1>>After making your way past a _room that's empty except for _thing, you enter a larger room where you're greeted by a loud ''twang!'' coming from a booby-trapped crossbow! <<set $crossbowshot to true>> <</if>> <<if _ran is 2>>After entering a small lobby, deteriorated and dilapidated, and moving into a narrow concrete corridor, you're only able to venture a couple of yards before a loud ''bang!'' echoes out from a booby-trapped rifle! <<set $rifleshot to true>> <</if>> <<if _ran is 3>>After walking down through a set of stairs, you enter a very dilapidated room which smells of _smell coming from a nearby orifice in the walls. Unfortunately, this room is able to hold the weight of your feet for a couple of seconds before collapsing into the foundation – a fall that's almost two yards long!<<set $crash to true>><</if>> <<if _ran is 4>>After heading _direction into a _room, Stacey stops for a second to investigate _thing that's lying on the ground in front of her. She's only able to eye the thing for a couple of seconds before the floor collapses underneath her – taking you with it down into a pitch-black hole! <<set $crash to true>> <<set _hole to true>><</if>> <<if _ran is 5>>After heading _direction into a _room, which leads further into another passageway, Stacey trips over an invisible wire that sets of a small explosion from a booby-trapped device! <<set $explo3 to true>> <</if>> <<if _ran is 6>>After walking past a _room that's empty except for _thing, your party heads down a descending tunnel that's able to hold your weight for only a couple of seconds before it collapses! <<set $crash to true>> <</if>> <br><br> <<if $chance gte 1>><div class="green">Successful DEXTERITY check! </div> Fortunately, you avoid getting injured.<<else>><div class="red">Failed DEXTERITY check!</div> Your ''Health (-_ran3)'' and Stacey's ''Health (-_ran2)'' have decreased! <<set $masterhealth-=_ran3>><<set $npc.av45.health-=_ran2>><</if>> <br><br> ''Stacey:'' // <<if $chance gte 1>> <<if _ran3 is 1>>Damn. That was close. <<if _ran is 5>>Those traps are meant to maim and not kill. Bastards. <</if>> <</if>> <<if _ran3 is 2>>Hoog! Close one. <<if _ran is 5>>I hate those traps. Leave you barely alive and feet-less, a slow and painful death for a lonely relic hunter.<</if>> <</if>> <<if _ran3 is 3>>Woha! I don’t like this place. Almost got ourselves killed.<</if>> <<if _ran3 is 4>>Shit! Close call there, <<if $npc.av45.status is 10>>husband<<else>>$npc.av45.callname<</if>>.<</if>> <<if _ran3 is 5>>Shit! I really don’t like this place.<</if>> <<if _ran3 is 6>>Wow. Close one.<</if>> <<if _ran3 is 7>>Moons. This place is more dangerous than I thought.<</if>> <<if _ran3 is 8>>Wow! The thrill is just building up (chuckle).<</if>> <<if _hole is true>>Can you help me up, $pcFirstName?<</if>> Okay, let's move forward! Be careful. <<else>> <<if _ran3 is 1>>Ouch! That hurt.<</if>> <<if _ran3 is 2>>Frakk! My arm. (Long pause) You all good?<</if>> <<if _ran3 is 3>>Ouff! That hurt. That. Really. Hurt. Argh… You guys alright?<</if>> <<if _ran3 is 4>>OUCH! Damn, my ankle. (Long pause) Everyone's good?<</if>> <<if _ran3 is 5>>Damn! How could I miss that? Ouch… Everyone's okay?<</if>> <<if _ran3 is 6>>Uff! That really hurt. Are you alright, $pcFirstName? You look injured.<</if>> <<if _ran3 is 7>>Woha! Close call there. Could've killed us. All good?<</if>> <<if _ran3 is 8>>Ouff! Fuck, that hurt. One inch away from getting killed. (Long pause) All good?<</if>> <<if _hole is true>>I probably need some help getting up from here. (Long pause)<</if>> Okay. Let's move forward. Carefully. <</if>> // /* reused for variety's sake */ <<set _thing to either("a broken table", "an old armchair", "an old box", "a whipping cane", "a set of old butt-plugs", "a broken rifle", "a large painting", "a broken nanite lamp", "a used ammo mag", "a pile of used cartridges", "a bag of marbles")>> <<set _room to either("set of stairs", "hallway", "kitchen", "sleeping chamber", "foyer", "library", "antechamber", "bondage room", "passageway", "storage room", "room")>> <br><br> /* continue after fall into artifact room */ <<if _ran2 is 1>>After catching your breath, you follow Stacey's advice and continue forward with uttermost care – through a _room decorated with _decor leading out into a strange-looking antechamber with walls covered in metal plates. There are _number _containers standing in here, as well as an old bookshelf that's empty except for _thing.<</if>> <<if _ran2 is 2>>After checking your gear, the party eventually heads _direction, where you enter a large _room decorated with _decor. There's a strange odor in here, which is really hard to place, like a mixture of _smell and an earthy smell. <br><br> Stacey continues forward into a smaller room filled with _containers. There's also a bookshelf in here, empty, except for _thing. <</if>> <<if _ran2 is 3>>You move through the dust and smoke left by your unfortunate debacle and head _direction, where you uncover a large room, almost as big as a church hall, filled with decorated _containers of a pre-Severance kind. There are at least _number dozen of them. <br><br>Stacey turns around with a smile on her face, her voice echoing out in the huge void around you:<</if>> <<if _ran2 is 4>>After retracting your steps, the party heads into a (hopefully) safer part of the building, through a large _room and into a gallery decorated with _decor. <br><br> Stacey stops for a second, investigating _thing, before continuing forward. After descending down another set of stairs, you enter a strange hallway covered in wooden plates – looking like sturdy chipboards. There's no way out of this room except from where you came. <</if>> <<if _ran2 is 5>>Stacey moves forward in a much more orderly fashion, through a _room situated _direction from where you first entered the building and them further into a large gallery filled with _containers.<</if>> <<if _ran2 is 6>>You only have to walk for another 20 seconds before Stacey stops in a _room with _number alcoves, each alcove containing its own _container.<br><br>After looking around for a minute, carefully examining her notes, the girl turns toward you and says:<</if>> <br><br> ''Stacey:'' // <<if _ran3 is 1>>I think we made it. The relic should be around here somewhere.<</if>> <<if _ran3 is 2>>Alright, let's start searching. It should be around here somewhere.<</if>> <<if _ran3 is 3>>(Smile) I can almost smell $quest_staceyname. It's here. Somewhere. Let's start looking.<</if>> <<if _ran3 is 4>>We're here. According to a deceased relic hunter, <<include RanGirl>> _name _lastname, Moons rest her soul, this is where $quest_staceyname should be. At least that's the last lead and the reason we're here. Let's start searching.<</if>> <<if _ran3 is 5>>Not the place you'd expect. Or maybe it is? Let's start searching. I think it's around here somewhere. The relic. <</if>> <<if _ran3 is 6>>I'm sure it's here somewhere. Let's start looking.<</if>> <<if _ran3 is 7>>We made it. Let's start looking. <</if>> <<if _ran3 is 8>>I hope that was all of it – hopefully no more traps or unstable floors. Anyway, this is where the relic is supposed to be. Let's start looking.<</if>> // <</if>> /* end of cave checker */ <</if>> /* end of traps */ /* is attacked by monster or frenzied men based on location – unrelated to artifact. If fail, reset all values. Mission restarts. Point to adpos 5 */ <<if $adpos2 is 3>> /* sets type of monster */ <<set $staceymonster to random(1,4)>> /* no monsters or wrools in civilized areas */ <<if $wopos lte 90 and $wopos isnot 29 and $wopos isnot 58>><<set $staceymonster to either(3,4)>><</if>> /* no tribalists in civilized areas */ <<if $wopos lte 90 and $wopos isnot 29 and $wopos isnot 58 and $staceymonster is 4 and $quest_stacey2 isnot 3>><<set $staceymonster to 3>><</if>> <<if $staceymonster is 1>><<set _monster to "a wrool cat">> <<set _typ to "has">> <<set _typ2 to 1>> <<set $staceyabom to true>> <<set _wrool to true>> <</if>> <<if $staceymonster is 2>><<set _monster to "a terrible monstrosity">><<set _typ to "has">><<set _typ2 to 1>> <<set $staceyabom to true>> <</if>> <<if $staceymonster is 3>><<set _monster to "a group of crazed denaar addicts">><<set _typ to "have">> <</if>> <<if $staceymonster is 4>><<if $quest_stacey2 is 3>><<set _monster to "an unspeakable abomination">><<set _abomi to true>><<set _typ to "has">><<set _typ2 to 1>> <<set $staceyabom to true>><<else>><<set _monster to "a group of frenzied tribalists">><<set _typ to "have">> <</if>><</if>> /* if entering through locked door */ <<if $enterdoor is true>> <<set _rand to random(1,4)>> ''Stacey:'' // <<if _rand is 1>>Great. You got these doors under control. Let's move… You feel that strange smell?<</if>> <<if _rand is 2>>Alright, let's move forward!<</if>> <<if _rand is 3>>Great! Let's move. Hmm… you see these claw marks on the inside of the door? What does that mean. Better be careful.<</if>> <<if _rand is 4>>Excellent! I got my own techie with me. I never understood those doors.<</if>> // <br><br> <<set _door to true>> <<unset $enterdoor>> <</if>> <<set _rand to random(1,6)>> <<set _ro to random(1,5)>> /* cave */ <<if $action11 is true>> <<if _rand is 1>>After entering the cave, you turn _direction, into a small, natural chamber with _cavething, before heading downwards through a narrow tunnel. <br><br> Suddenly, you're jumped by _monster, who _typ been hiding in a nearby alcove! <</if>> <<if _rand is 2>>After making your way _direction, your party stumbles upon a large, natural chamber dominated by a beautiful waterfall. Unfortunately, the babbling sound created by the water hides the danger that lurks up ahead. <br><br> After continuing through another corridor, you're suddenly and unexpectedly jumped by _monster! <<set $amb to true>> <</if>> <<if _rand is 3>>After getting your bearings and heading _direction, you're immediately jumped by _monster, who _typ been lurking in the shadows in a nearby cave room!<</if>> <<if _rand is 4>>You spend at least ten minutes moving through a maze of various tunnels that Stacey seems to have trouble navigating. Her rather simple map does very little to help. <br><br> Unfortunately, after turning _direction into a large antechamber, your disoriented party is suddenly jumped by _monster! <</if>> <<if _rand is 5>>After moving through a large corridor and passing _cavething that you spend some time investigating, your party is suddenly attacked by a _monster, who _typ been lurking in the shadows! <</if>> <<if _rand is 6>>You descend into the underground through a large, natural tunnel that twists to the _direction. It feels like you've been walking for miles before finally entering a chamber with old cave paintings and a set of _containers standing in a circle in the middle of the room. <br><br> Unfortunately, you only get ten seconds to investigate the place before _monster come<<if _typ2 is 1>>s<</if>> out of the shadows and attack<<if _typ2 is 1>>s<</if>> you! <</if>> <br><br> ''Stacey:'' // <<if _ro is 1>>Damn! Hold the line! Where did that come from?!<</if>> <<if _ro is 2>>What the hell's that? Defend yourselves!<</if>> <<if _ro is 3>>Noo!<</if>> <<if _ro is 4>>Fuck! Guys, don't run away in panic! We have to fight <<if _typ2 is 1>>it<<else>>them<</if>>!<</if>> <<if _ro is 5>>Ouch!!! Form a circle!<</if>> // <<else>> /* civic structure */ <<if $weatherroll lte 4>> <<set $dooropen1 to true>> <<elseif $weatherroll lte 6>> <<set $dooropen2 to true>> <<elseif $weatherroll lte 7>> <<set $metalstair to true>> <<else>> <<set $softstair to true>> <</if>> <<if _rand is 1>>After descending down a narrow corridor into the underground, built by professional masons long ago, you enter a large room, almost as large as a cathedral, filled with strange murals and _containers standing in circles. There are at least _number dozens of them, all covered with a thick layer of stone dust. <br><br> Suddenly, and unexpectedly, _monster emerge<<if _typ2 is 1>>s<</if>> from the shadows! <<if _typ2 is 1>>It<<else>>They<</if>> seem to have no other thought in mind than to rip you all to shreds! <</if>> <<if _rand is 2>>After moving through a _room, empty except for _thing, you enter a larger chamber filled with strange objects – like an old furniture and artifact collector has dumped all his belongings in here. <br><br> You and Stacey spend roughly ten minutes going through the objects before _monster suddenly jumps out from behind a pillar and attack<<if _typ2 is 1>>s<</if>> you! <<set $crash to true>> <</if>> <<if _rand is 3>>After walking past a _room, you enter a larger chamber that smells strange, like of _smell, and a nearby pile of odd debris is probably the source of the odor currently festering in here. <br><br> The chamber is filled with other stuff as well, that Stacey thinks might hold the relic, but you're only able to scavenge through the area for a minute or two before _monster jumps out from the dark and attacks you! <</if>> <<if _rand is 4>> ''Stacey:'' //Follow me. This way.// <br><br> You press yourself closely up against Stacey's back when you follow the girl through a crammed corridor that leads out into a smaller room that looks like an old assembly room, with metal parts and other debris scattered across the floor. <br><br> You're only able to catch your breath before _monster emerge<<if _typ2 is 1>>s<</if>> from an adjacent room and attacks you! <</if>> <<if _rand is 5>> You enter the building and try to get your bearings. It's unusually dusty in here for some reason. <br><br> ''Stacey:'' //I think it's this way.// <br><br> You follow Stacey into a _room that's empty except for _thing, and move on through a narrow corridor that turns _direction. The corridor smells of _smell, and you understand where that smell comes from as you enter a larger room filled with various equipment. <br><br>The room's walls are covered in metal plates and a lonely nanite lamp casts its eerie light over the objects in front of you. <br><br> Stacey is only able to utter a couple of words before _monster jump<<if _typ2 is 1>>s<</if>> out from behind a large container and attack<<if _typ2 is 1>>s<</if>> you! <</if>> <<if _rand is 6>>After entering the building, you immediately turn _direction, through a narrow passageway that leads out into a medium-sized room filled with debris. Stacey points toward a group or _containers leaning up against one of the walls in here. They look very misplaced. <br><br> Suddenly, out of nowhere, _monster jump<<if _typ2 is 1>>s<</if>> out and attack<<if _typ2 is 1>>s<</if>> you! <<set $crash to true>> <</if>> <br><br> ''Stacey:'' // <<if _ro is 1>>Oh mother! Frakk!<</if>> <<if _ro is 2>>Fuck! Okay, don’t panic! Form a circle!<</if>> <<if _ro is 3>>What the…!<</if>> <<if _ro is 4>>What the f…!<</if>> <<if _ro is 5>>Where did <<if _typ2 is 1>>that<<else>>they<</if>> come from?! Hold the line!<</if>> // <</if>> <</if>> /* is attacked by keepers of the artifact – leads to combat passage. If fail, reset all values. Mission restarts. Point to adpos 6 */ <<if $adpos2 is 4>> /* sets enemy types */ <<set $staceymonster to random(10,20)>> <<set _rand to random(1,6)>> <<set _ro to random(1,5)>> /* if entering through locked door */ <<if $enterdoor is true>> <<set _rand to random(1,4)>> <<if _rand is 1>>You're the man, $pcFirstName. I hate these doors.<</if>> <<if _rand is 2>>Oh. Those things were buttons? I would've grown old and died here while trying to understand that tech thing. Alright. Let's move forward!<</if>> <<if _rand is 3>>Good job! Let's move!<</if>> <<if _rand is 4>>Nice. We're in. Okay, let's head this way.<</if>> <br><br> <<unset $enterdoor>> <</if>> /* Guardians attack! Must fight! */ <<if $action11 is true>> <<if _rand is 1>>After turning _direction through a large passageway, you descend into a vast abyss that exposes you to such greatness that you're almost having trouble taking it all in, limited by the narrow scope of the human brain.<br><br> Cathedral-like cavern passages stretch out in all directions, leading to unknown depths that would take a lifetime to explore. <<if $wopos lte 99>>Knowing that hollows of this size exist under the city of Ikaanos makes all of you shudder – thoughts racing on what monstrosities and forces that might dwell down here.<</if>> <br><br>After what feels like forever, Stacey heads into a smaller corridor decorated with strange murals. There's a smell of _smell further up ahead, driven by winds that suggest this cavern has other entry points. <br><br> After entering a large chamber, dominated by _number of _containers, _enemy suddenly emerge from an adjacent passage! <</if>> /* 1 ends */ <<if _rand is 2>>The cave you enter is pretty small, with narrow passageways that almost seem to have ben dug by human hands long ago, like an old raider's den or a mine. <<if $quest_stacey2 is 3>>There are also strange murals decorating the walls, looking very alike the writings found while searching for your brother.<</if>><br><br> After making your way down a set of primitive stairs, you enter a large room filled with _containers and other bizarre equipment. In the middle of the room, you spot _enemy, standing eerily quiet in complete darkness. They turn toward you with confident smiles, almost like they've been expecting visitors. <</if>> <<if _rand is 3>>After entering the cave, you turn _direction, which leads to a small cavern dominated by <<if $quest_stacey2 is 3>>strange, alien-like murals<<else>>_cavething<</if>>. From there, you continue down a primitive set of stairs that exits into a rectangular room that seems to have been formed by human hands. <br><br> Unfortunately, you only get to investigate the room for ten seconds before _enemy launch out from an adjacent alcove! <</if>> <<if _rand is 4>>The complexity of the cave is more than what Stacey's primitive map suggests, forcing you to make several detours before you're able to grasp its layout.<br><br> There's a strange smell in here, like from a burnt torch or a campfire, suggesting that there's some form of activity further up ahead. <br><br> Your fears are justified when _enemy suddenly appears behind you. They seem to have been lying in ambush, waiting for the newly arrived party of intruders. <</if>> <<if _rand is 5>>You spend roughly ten minutes trying to find your way out of an irregular maze of passageways that were not mentioned in Stacey' map. <br><br> With one last combined effort, your party eventually reaches a large chamber that seems to have been dug out by human hands centuries ago. The room is dominated by _number _containers, each decorated <<if $quest_stacey2 is 3>>with a set of strange occult symbols<<else>>by bizarre murals<<if $quest_stacey2 is 1>> with insignias of a well-known sex-cult<<else>> with either tribal or some occult meaning<</if>><</if>>. <br><br> Unfortunately, you're not even able to catch your breath before _enemy emerge from a nearby corridor. One of them is carrying the markings of <<if $quest_stacey2 is 1>>The Rod of Adem – a vicious sex-cult<<elseif $quest_stacey2 is 2>>The Red Tide – a warmongering cult from Hakusan<<elseif $quest_stacey2 is 3>>The Dagosa Cult – a feared occult gathering of worshippers<<else>>a northern tribal group<</if>>. <</if>> <<if _rand is 6>>Following Stacey's map, your party heads _direction, into a vast underground cavern filled with stalagmites and stalactites. An eerie humming sound is coming from further below, judged to be an underground river or the pressure of a trapped thermal spring. <br><br> After descending down a spiraling passageway, either dug by human hands or created by the immense force of water in bygone eras, you enter a large chamber that is //definitely// of human creation. <br><br> You're only able to gaze through the room for ten seconds before _enemy appears from a side-passage! <<if $masterint gte 60>><div class="green">Passed INTELLIGENCE check!</div> On the men's clothes, you spot the signs of <<if $quest_stacey2 is 1>>The Blue Star – a notorious sex cult that's currently festering in Lake City.<<elseif $quest_stacey2 is 2>>the vicious "Group of Hope" – a lizard-worshipping cult that seeks to destroy the current republic of Ikaanos. <<elseif $quest_stacey2 is 3>>Hermes Mysteris – an occult gathering of eccentrics that've been outlawed ages ago.<<else>>a subsidiary group to House Teresto known as "The Seeker's Wing" – the only organized group of relic hunters in Ikaanos. This is obviously one of their hideouts<</if>><<else>><div class="red">Failed INTELLIGENCE check!</div> They carry strange markings that you're unable to make any sense of<</if>>. <</if>> <br><br> ''Guardian:'' // <<if _ro is 1>>Well, well… What are you doing down here? Never mind, trespassers are not welcome. Men! Take them! <</if>> <<if _ro is 2>>Ah (broad smile). Trespassers? You're not supposed to be down here. Take them! <<if $quest_stacey2 is 3>>For Adem!<</if>> <</if>> <<if _ro is 3>>(Laughter) What's this? An adventure party? A very unfortunate adventure party. We have more important tasks then to entertain guests. Take them!<</if>> <<if _ro is 4>>Men! Take them, leave no one alive!<</if>> <<if _ro is 5>>What do we have here? (Confident smile). <<if $quest_stacey2 is 3>>The Powers of Adem have sent us a test!<</if>> Trespassers. Take them!<</if>> // <br><br> <<if _ro is 1>>Stacey gasps in shock, having trouble deciding whether she should negotiate with the group or try to escape. She's not able to decide on a choice, however, when the men throw themselves over you!<</if>> <<if _ro is 2>>Stacey makes a small attempt at negotiating with the men – an attempt that is quickly thwarted when the group throw themselves over you with unusual viciousness.<</if>> <<if _ro is 3>>Stacey quickly understands that you have no option of escaping this fight. She pulls out her weapon and shouts: <</if>> <<if _ro is 4>>Stacey's half-hearted attempt at negotiating with the men in front of you is quickly thwarted when the group throws themselves over you!<</if>> <<if _ro is 5>>Stacey tries to plead with the men but is only able to utter a few syllables before she's muffled by the loud bangs of their rifles!<</if>> <br><br> ''Stacey:'' // <<if _ro is 1>>Oh… Fuck…<</if>> <<if _ro is 2>>We're only expl… Oh, fuck!<</if>> <<if _ro is 3>>Form a circle! We have to take them out!<</if>> <<if _ro is 4>>Please, we just… Fuck!<</if>> <<if _ro is 5>>Damn, take cover!<</if>> // <<else>> /* civic structure */ <<if _rand is 1>>You enter the building and quickly head _direction, through a _room and further into a large temple-like hall dominated by a circle of bizarre _containers. <br><br> Stacey starts investigating the _containers but is only able to study them for a minute before _enemy emerge from an adjacent room. They must've been waiting in silence, since you failed to notice them upon entering this location. <</if>> <<if _rand is 2>>The building is more or less completely empty, at least in the first couple of rooms that you're able to explore. After heading _direction, your party enters a large hallway with a stone shrine at the farthest end, flanked by _number bizarre _containers. <br><br> It takes less than 15 seconds before you notice that you're not alone as _enemy suddenly jump out from behind a large pillar. <</if>> <<if _rand is 3>>After entering the building, you descend down a narrow set of stairs that reach at least two floors below ground. The stairs exit out into a large chamber decorated with _decor – oddly placed on the walls and on a set of _containers that dominate the _direction part of the room. <br><br> Suddenly, _enemy emerge from an adjacent hallway, brandishing their pulled weapons with confidence. <</if>> <<if _rand is 4>>You only get to explore the building for a couple of minutes, focusing on an interesting room decorated with _decor, before _enemy jumps out behind you, obviously waiting for the right opportunity to confront the trespassers.<</if>> <<if _rand is 5>>You follow closely behind Stacey as she makes her way through an old corridor and out into a _room filled with _decor. She signals that this is the place where the relic should be and starts going through a set of _containers. <br><br> Unfortunately, you're only able to help her for a minute before _enemy rush in through an adjacent door! <<set $crash to true>> <</if>> <<if _rand is 6>>You enter a truly remarkable building, decorated with _decor and sporting a thick smell of oriental incense. There are countless of interesting items in here but you're only able to scour through a handful of them before _enemy suddenly rush out from an adjacent hallway, blocking your exit. <<set $adpos3 to 3>><</if>> <br><br> ''Guardian:'' // <<if _ro is 1>>Looks like you took a wrong turn, guys. This is our house. Men! Drive them out!<</if>> <<if _ro is 2>>Intruders! You're not welcome here, raider scum. Kill them!<</if>> <<if _ro is 3>>You're not supposed to be here. Explain yourselves!<</if>> <<if _ro is 4>>And who the fuck are you? Men, take them out!<</if>> <<if _ro is 5>>(Laughter) Another group of intruders. What are you after? Never mind. Men! Drive them out!<</if>> // <br><br> <<if _ro is 1>>Stacey tries to plead with the men by holding her arms out in a surrendering gesture but quickly realizes that there's only one way out of this mess.<</if>> <<if _ro is 2>>Stacey backs away, understanding that there's no way out of this hostile encounter.<</if>> <<if _ro is 3>>Stacey makes a half-hearted attempt at reasoning with the men but quickly understands that there's no other way out of this mess than to defend yourself. <</if>> <<if _ro is 4>>Stacey tries to plead with the men before pulling her weapon – quickly understanding that there's only one way out of this mess.<</if>> <<if _ro is 5>>Stacey makes an attempt at explaining herself but is cut short by the men's eagerness to take you out!<</if>> <br><br> ''Stacey:'' // <<if _ro is 1>>We were only looking for shel… Ooow Fuck!<</if>> <<if _ro is 2>>Alright guys, backs against each other! Take them out!<</if>> <<if _ro is 3>>We are looking for… Eh… Fuck! Take them out guys!<</if>> <<if _ro is 4>>We just made a wro… Shit! We can take them guys!<</if>> <<if _ro is 5>>Nothing, I… We… just… Aww, fuck!<</if>> // <</if>> <</if>> /* artifact is not here.*/ <<if $adpos2 is 5>> /* if entering through locked door */ <<if $enterdoor is true>> <<set _rand to random(1,4)>> ''Stacey:'' // <<if _rand is 1>>Phew. Glad that door was still working. Digging ourselves through a durasteel door would've taken forever. Alright, follow me.<</if>> <<if _rand is 2>>(Holds ears) Damn that door was loud. Some lubrication wouldn't hurt, whomever's living in here. <<set _lub to true>><</if>> <<if _rand is 3>>Alright. We're through. Follow me.<</if>> <<if _rand is 4>>Okay, I think it's this way. Follow me.<</if>> // <br><br> <<if _budhere is true and _lub is true>> ''Bud:'' // <<set _ro to random(1,4)>> <<if _ro is 1>>Yeah, it's better to keep everyone and everything lubed (laughter).<</if>> <<if _ro is 2>>(Laughter) Yeah, gotta keep everything lubed, yo.<</if>> <<if _ro is 3>>$pcFirstName, my bro, he has a lot of lube back home (laughter). <</if>> <<if _ro is 4>>Yo, sis, I have like ten jokes in store for when a girl says that.<</if>> // <br><br> ''Stacey:'' //You're really funny, Bud.// <br><br> <</if>> <<unset $enterdoor>> <</if>> <<set _ran to random(1,6)>> <<set _rand to random(1,6)>> <<addmins 30>> <<set $daycount+=5>> <<if $action7 is 1>> /* Artifact is not here after fighting guardians. Can investigate clues about where. */ <<if _ran is 1>>You search through the area with better confidence, now that you've defeated the guardians of this location. <br><br> Unfortunately, there's no sign of $quest_staceyname anywhere <</if>> <<if _ran is 2>>You give the area a thorough search, hoping that the guardians have the relic close by. <br><br> Unfortunately, there's no sign of it anywhere. Stacey says with resignation in her voice: <</if>> <<if _ran is 3>>You spend close to 30 minutes searching through the area, hoping that the guardians, or whatever they were, have placed the relic somewhere close. <br><br> Even if you thoroughly investigate another room filled with _containers and try to interpret some odd _decor hanging on the walls, there are no signs of $quest_staceyname anywhere. It's not here. <</if>> <<if _ran is 4>>You, and especially Stacey, spend over 30 minutes going through the entire area, focusing on the location you reached right before getting ambushed. <br><br>Your hopes are fading for each minute, until it's completely crushed when you conclude that the relic is nowhere to be found.<</if>> <<if _ran is 5>>With hasty thoroughness, you, and especially Stacey, search through the location, focusing on the room you entered right before getting ambushed by the guardians, or whatever they were. <br><br> Unfortunately, you fail to find what you were looking for and conclude that $quest_staceyname is not here. <</if>> <<if _ran is 6>> You help Stacey going through the entire location one more time, hoping that you'll quickly uncover the whereabouts of $quest_staceyname. It must be around here somewhere. <br><br> Unfortunately, after about thirty minutes of searching, you conclude that the relic is nowhere to be found. <</if>> <br><br> ''Stacey:'' // <<if _rand is 1>>Aww… Fuck. I suspected this. The relic is not here. They store it someplace else. Maybe there are some clues on those dead bodies, or elsewhere in this place. Let's investigate and see if we can find something.<</if>> <<if _rand is 2>><<if $followers gte 2>>Guys<<else>>$pcFirstName<</if>>… I don’t think it's here. They must've stored it someplace else. Let's go through the bodies and see if we can find any clues.<</if>> <<if _rand is 3>>Damn. I'm sorry, $pcFirstName. They probably didn’t keep it here. My leads were not… updated enough. Let's search through those bodies and see if we can find any clues.<</if>> <<if _rand is 4>>I hate to say this but… These guardians have probably placed the relic at another location. Let's search through those bodies and see if we can find any clues.<</if>> <<if _rand is 5>>Damn! All this for nothing. T… There must be some form of clues around here that can help us. Let's search through the bodies.<</if>> <<if _rand is 6>>Fuck. Don’t lose your hopes just yet. There have to be more clues around here that could shed some light over where the artifact is. Let's search through those bodies. I'll make another sweep in that room over there.<</if>> // <<else>> /* Artifact is not here. Can investigate clues about where. */ <<if $action11 is true>> /* cave */ <<if _ran is 1>>The cave is rather small – consisting of narrow passageways in a conformed pattern that are easily navigated. <br><br> Except for _cavething that Stacey studies for a couple of minutes, there are very few items of interest in here. It looks like you've either entered the wrong cave or that another relic hunter managed to snatch the item before you arrived. <</if>> <<if _ran is 2>>You're surprised, and disappointed, over the cave's size as you enter the area. It consists of two large rooms and a narrow passageway leading into a third room filled with _containers. There's also a strong smell of _smell in here. <br><br> After going through the cave three times, you conclude that there's no sign anywhere of $quest_staceyname. <</if>> <<if _ran is 3>>You're immediately disappointed upon entering the cave. "Cave" is probably the wrong word for it – this looks more like a small raider's den, only featuring _cavething. <br><br> Stacey quickly concludes that the relic is not here. You either got the wrong information or have been broadsided by another relic hunter who managed to steal the artifact before you arrived. <</if>> <<if _ran is 4>>You enter a large hallway that seems to have been worked by human hands. Stacey quickly leads your party _direction, into a narrow corridor that takes you to another big room filled with _containers and _cavething. <br><br> After going through both rooms thoroughly, you eventually conclude that $quest_staceyname is nowhere to be found. It's not here. <</if>> <<if _ran is 5>>You enter a large passageway that burrows to the _direction, leading into a large dome-shaped room. There's a set of _containers in here, shoved up against one of the walls, and a large hole in the middle that plummets down into an endless abyss. <br><br> Unfortunately, $quest_staceyname is nowhere to be found and you eventually conclude that the relic is not here. <</if>> <<if _ran is 6>>You make your way into a large cavern with _number descending passageways that slowly plummets into unknown depths. Stacey spends at least 30 minutes investigating these corridors without finding anything of importance. <br><br> The only place of interest is a small chamber that seems to have been worked by human hands. It contains _cavething, with _decor hanging, somewhat misplaced on the room's walls. <br><br> Eventually, you conclude that $quest_staceyname is nowhere to be found. It's probably not even in this cave anymore. <</if>> <br><br> ''Stacey:'' // <<if _rand is 1>>Aww, shit. Okay, Let's look around and see if we can find any clues to its whereabouts.<</if>> <<if _rand is 2>>Okay. Let's not give up just yet. Help me look through this place one more time. Maybe there are some clues around here that can lead us in the right way.<</if>> <<if _rand is 3>>Damn. I think the information I have is wrong. Let's look around and see if we can find any updated clues.<</if>> <<if _rand is 4>>Don’t give up just yet. Help me search through this cave one more time. Maybe we can find clues somewhere that sheds a light on where it is.<</if>> <<if _rand is 5>>Keep your spirits up. It's not lost yet. Let's search this place for clues. Help me!<</if>> <<if _rand is 6>>Damn. Okay… I have to go through my information again. Also help me search this cave one more time. Maybe we can find more clues somewhere.<</if>> // <<else>> /* civic structure */ <<if $weatherroll lte 4>> <<set $dooropen1 to true>> <<elseif $weatherroll lte 6>> <<set $dooropen2 to true>> <<elseif $weatherroll lte 7>> <<set $metalstair to true>> <<else>> <<set $softstair to true>> <</if>> <<if _ran is 1>>After entering the building, you quickly turn _direction, following closely behind Stacey. She concludes the first two rooms are of no interest before entering a large chamber that looks like an old congregational hall. <br><br> The room's walls are covered in strange-looking _decor, with _number _containers flanking a large shrine that you suspect is devoted to _reli. <br><br> After spending 30 minutes going through the congregational hall, you conclude that $quest_staceyname is nowhere to be found. It's probably not even here in the building anymore. <</if>> <<if _ran is 2>>After entering through the main door, Stacey enters a _room filled with _decor. The room leads out into a larger hallway that ends in an antechamber with a blocked passageway. <br><br> After investigating the area thoroughly, you conclude that the "blocked passageway" is a fake room and that the relic is nowhere to be found. You probably have the wrong information. <</if>> <<if _ran is 3>>You immediately head _direction, through a hallway with two large adjacent rooms. <br><br> The hallway ends in a third room, smaller than the rest but filled with _containers of various sizes. Stacey immediately starts searching through the _containers, urging you to help her. <br><br> Unfortunately, the relic is nowhere to be found and you eventually conclude that it's probably not around here at all. <</if>> <<if _ran is 4>>You're immediately engulfed by an eerie emptiness as you enter the building, or whatever you should call it, and make your way through the first hallway into a set of larger rooms. <br><br> Stacey mutters while investigating _thing lying on the floor in one of the rooms, before continuing into a _room decorated with _decor. <br><br> After thoroughly searching through this last room, you eventually conclude that the relic is nowhere to be found. <</if>> <<if _ran is 5>>After walking through an eerie hallway decorated with _decor, you enter a large room with no other exits, dominated by a large number of _containers. There's a faint smell of _smell coming from one of the _containers and Stacey quickly tries to deduce their contents. <br><br> After a brisk, 30-minute search, you eventually conclude that $quest_staceyname is not in this building. The information you have been given is either outdated or false. <</if>> <<if _ran is 6>>You immediately enter a strange hallway, decorated with strange-looking _decor that somehow details the life and work of a congregation of worshippers belonging to _reli. <br><br> <<if _reli is "an unknown cult" and $quest_stacey2 is 1>>The odd decorations continue into a larger hall, filled with benches and strange contraptions. You quickly realize that this is a sacred room of worship for a devious sex cult and you are astonished over the detailed paintings decorating the walls.<<if $bondskill lte 119>><br><br>Your ''Bondage skill (+1)'' has increased!<<set $bondskill+=1>><</if>><<else>>The hallway exits into a larger congregational hall filled with religious paraphernalia, statues and other items of worship.<</if>> <br><br> After a quick search through this last room, you conclude that the relic is not in this building, and probably never was. <</if>> <br><br> ''Stacey:'' // <<if _rand is 1>>Aww… Fuck. It's a dud. We have to look through everything again. Maybe there are some clues lying around.<</if>> <<if _rand is 2>>Hmm… Let's look through this room again and see if we can find any clues.<</if>> <<if _rand is 3>><<if $followers gte 2>>Guys<<else>>$pcFirstName<</if>>, help me look through this room again. There must be more clues lying around somewhere.<</if>> <<if _rand is 4>>Keep your hopes up. Let's search for other clues. There's gotta be something somewhere that can shed a light on where it is. Damn.<</if>> <<if _rand is 5>>Hmm… We've been given the wrong information. Let's look through everything one more time. Maybe we can find some clues.<</if>> <<if _rand is 6>>Help me look through this room again. Maybe we can find some clues.<</if>> // <<if _budhere is true>> <br><br> ''Bud:'' // <<if _rand is 1>>This really sucks, Stacey. It sucks more than a Redhaven whore.<</if>> <<if _rand is 2>>Bro… This is un-rad. Damn.<</if>> <<if _rand is 3>>Bro… Shit… Not fun.<</if>> <<if _rand is 4>>Alright, yo. I'll search through this, ehm, bathroom or whatever it is. Gotta take a leak anyway.<</if>> <<if _rand is 5>>Alright you guys do that. I'm taking a shitter in the first room we passed. Bro's gotta empty his bowl's.<</if>> <<if _rand is 6>>Fuck. Un-rad. Stupid fuckers who used to live here.<</if>> // <<elseif _lovhere is true>> <br><br> ''Lovisa:'' // <<if _rand is 1>>Let me help, Stacey. I've always been good at finding things.<</if>> <<if _rand is 2>>I'll help. I always used to find the treasure when Mr. Robert arranged scavenger hunts at his mansion.<</if>> <<if _rand is 3>>This place creeps me out. Better hurry guys.<</if>> <<if _rand is 4>>I'll follow you, Mr. $pcLastName.<</if>> <<if _rand is 5>>I'll be right behind you, Mr. $pcLastName. If you need help.<</if>> <<if _rand is 6>>I'll help. Just tell me what to do.<</if>> // <<elseif _nichere is true>> <br><br> ''Nicole:'' // <<if _rand is 1>>Okay, what about that parapet up there? We never searched through it. I'll head up right away.<</if>> <<if _rand is 2>>Hmm. I'll look through that first room again.<</if>> <<if _rand is 3>>Okay, I'll check that other room.<</if>> <<if _rand is 4>>I kinda suspected this when we entered.<</if>> <<if _rand is 5>>Alright, after you Stacey.<</if>> <<if _rand is 6>>Sure, I'll help you, Stacey. $pcFirstName, why don’t you look in that other room again?<</if>> // <</if>> <</if>> /* civic cave ends */ <</if>> /* action7 checker ends */ <<if $adpos3 gte 3 and $adpos3 lte 5>> <br><br> Despite the absence of the item you're looking for, there are a couple of other interesting items in here that could be of value. <</if>> <</if>> /* adpos2 is 5 ends */ <<if $adpos2 is 6>> <<if $justcombat is 4>> You spend a couple of minutes gathering yourself after the vicious fight. <br><br> <<if $staceymonster is 4 and $quest_stacey2 isnot 3>>Broken spearheads and dead tribalists lie scattered across the floor. It almost looks like the aftermath of a medieval skirmish. <br><br> <</if>> <<set _ro to random(1,7)>> ''Stacey:'' // <<if _ro is 1>>That was probably not related to what we're searching for. Damn. Dangers come in many forms. Alright, let's investigate this room. It should be here somewhere.<</if>> <<if _ro is 2>>Damn. Okay, everyone's alright? Let's search through this place and see if we can find the relic somewhere. I hope there's not any more of them. <</if>> <<if _ro is 3>>You okay? <<if $staceyabom is true and $action11 isnot true>>What the hell was that thing doing in here?<</if>> Let's look through this room and see if we can find it.<</if>> <<if _ro is 4>><<if $staceyabom is true and $action11 isnot true>>Shit. Was what that thing doing in here?<<else>>The scum of Ikaanos. Anyway…<</if>> Let's give this place a thorough investigation so we can get out of here. <</if>> <<if _ro is 5>><<if $staceyabom is true and $action11 isnot true>>What the hell was that thing? Hopefully not related to the relic.<<else>>Oww. That was crazy.<</if>> Everyone's okay? Now let's give this place a thorough search. Go! <</if>> <<if _ro is 6>><<if $staceyabom is true and $action11 isnot true>>Shit. I didn’t expect that. What the hell was that thing doing in here?<<else>>Close one.<</if>> Okay, if nobody is in need of stims, I suggest we start searching. The item should be here somewhere.<</if>> <<if _ro is 7>><<if $staceyabom is true and $action11 isnot true>>What was that thing doing here? I got a really bad feeling about this.<<else>>Phew. Good thing we could handle it.<</if>> Everyone's alright? We have to start searching through this place. Fast. There could be more of them.<</if>> // /* action7 is 1 will set the adventure to "artifact gone" – have to search again <<set $action7 to random(1,5)>> NOT ACTIVE FOR MONSTERS! <<if $action7 is 1>><<set $action7b to true>><</if>> */ <<unset $staceyabom>> <<set $return to $rempass>> <</if>> <<if $justcombat is 5>> <<set _ro to random(1,5)>> You're able to restore your bearings after about a minute, which also leaves enough time for the smoke to clear. <br><br> ''Stacey:'' // <<if $action11 is true>> <<if _ro is 1>>Shit. Let's hope there's not any more of them. Alright, let's find our relic and get the hell out of this Moon-forsaken cave.<</if>> <<if _ro is 2>>Okay. I hope that was the last of them. Let's hurry and search through this cave before anyone else shows up.<</if>> <<if _ro is 3>>Everyone's okay? Let's hurry and find that bloody artifact. <</if>> <<if _ro is 4>>Shit. I didn’t expect that. Or maybe I did. Anyway, let's find that damn artifact and get the hell out of here. There could be more of them – in this cave or outside.<</if>> <<if _ro is 5>>Okay… Phew… Let's hope no other threats are lurking in these caves. Hurry! We have to find it!<</if>> <<else>> <<if _ro is 1>>Finally… Damn. That was a close call. Well, maybe not, but still. Okay, let's find that relic and get the hell out of here.<</if>> <<if _ro is 2>>We don’t have time to linger in here. Let's find that relic and get out. Go!<</if>> <<if _ro is 3>>You okay? Anyway, we have to hurry. Find that artifact!<</if>> <<if _ro is 4>>Damn. Okay, let's find that relic and get out of here. There might be more of them coming.<</if>> <<if _ro is 5>>Okay, we don’t have time. Let's hurry and find that relic. There could be more of them. Either here or on the outside. Let's go!<</if>> <</if>> // /* action7 is 1 will set the adventure to "artifact gone" – have to search again */ <<set $action7 to random(1,4)>> <<set $return to $rempass>> <</if>> <br><br> <</if>> <</if>> /* ENTER artifact event ends */ /* can take the artifact. Extra loot, sights or revelations go here $justcombat can be used if fighting enemies */ <<if $adpos is 2 and $adpos3 isnot 6>> <<set _where to either("behind a plaque", "behind a concealed brick", "in a hidden vase", "behind a pile of rocks", "in a hidden hole in the wall", "inside a hidden sack", "in an old satchel", "in a container", "underneath a stone in the floor", "inside a large animal skull", "inside a worn leather cuirass")>> <<set _ran to random(1,6)>> <<if _ran lte 2>> <<addmins 6>> <<set $daycount+=1>> <<elseif _ran lte 4>> <<addmins 18>> <<set $daycount+=3>> <<else>> <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $action11 is true>> <<if _ran is 1>>With the help of your nanite lamp, you're able to quickly search through the room. You uncover the relic's location _where!<</if>> <<if _ran is 2>>It only takes a couple of minutes before your combined efforts manage to uncover the artifacts whereabouts!<</if>> <<if _ran is 3>>It takes some time before you're able to uncover the artifact's location _where.<</if>> <<if _ran is 4>>After a very long search, with water dripping above your heads, you're finally able to uncover the artifact _where!<</if>> <<if _ran is 5>>After much effort, you're finally able to find the artifact _where in an adjacent room. Stacey looks very happy when you call on her and reveal your discovery. <</if>> <<if _ran is 6>>You search through the entire cave before you're finally able to uncover the artifact _where. <</if>> <<else>> <<if _ran is 1>>You only have to search the room for a couple of minutes before you find the relic _where.<</if>> <<if _ran is 2>>You're in luck! The relic is hidden _where and it only took a couple of minutes for you to uncover it. Stacey shrieks in happiness when you show her the item.<</if>> <<if _ran is 3>>You let Stacey investigate the main room while you head into a smaller compartment decorated with _decor. There, you only need to spend ten minutes before uncovering the artifact _where! <br><br>Stacey becomes delighted when you head back and show her your discovery. <</if>> <<if _ran is 4>>It takes a good 15 minutes before you're able to finally uncover the artifact _where. Stacey becomes delighted when you show her the precious item.<</if>> <<if _ran is 5>>You spend over 30 minutes looking all over for the relic, which is finally found _where.<</if>> <<if _ran is 6>>You're about to give up before Stacey uncovers the artifact _where in an adjacent room. Her genuine, angelic shriek of happiness is something you'll remember for a very long time.<</if>> <</if>> <br><br> ''Stacey:'' // <<if _ran is 1>>Woho! Fantastic! Alright, grab it and lets go.<</if>> <<if _ran is 2>>There it is! Wow. I'm so happy I'm almost crying. Alright, take the relic and lets go!<</if>> <<if _ran is 3>>Fantastic! Alright, you can do the honors. Take it. I'll make another sweep over there. <</if>> <<if _ran is 4>>That's it. The $quest_staceyname! We found it!<</if>> <<if _ran is 5>>There of all places. Wow. Anyway, congratulations. We did it! Now we just have to get out of here.<</if>> <<if _ran is 6>>We found it! Finally, I'm so happy right now… Alright, take it and lets leave.<</if>> // <<if _ran gte 5>> <br><br> Your ''Stamina points (-1)'' have decreased! <<set $stampoints-=1>> <</if>> <<if $adpos3 gte 3 and $adpos3 lte 5>> <br><br> There are also some other interesting items in here that could be of value. <</if>> <<unset $justcombat>> <</if>> /* Artifact TAKEN. Mission completed. */ <<if $adpos is 3 and $adpos3 isnot 6>> '' $quest_staceyname added to Inventory! '' <br><br> You're now able to process this relic after returning home (Stacey McClung > Interact > Process Relic). <br><br> Stacey's ''Fame (+1)'' has increased! <<set $npc.av45.warfame+=1>> <br><br><br> <<include Journal>> <<set $quest_stacey to 201>> <</if>> /* ARTIFACT is not here. See clues. New location is randomized. */ <<if $adpos is 4 and $adpos3 isnot 6>> /* script sets new artifact location */ <<set $quest_staceyloc to either( 20, /* hamilton */ 25, 29, 30, 40, 45, 58, 65, 80, 100, 105, 110, 111, 120, 135 )>> /* locked Corazon checker */ <<if $quest_staceyloc is 111 and ($quest_aria gte 99 or $quest_aria lte 10)>><<set $quest_staceyloc to 110>><</if>> <<addmins 18>> <<set $daycount+=3>> <<set $stampoints-=1>> /* Clues about missing artifact investigated. New location is randomized. */ <<set _ran to random(1,6)>> <<set _rand to random(1,6)>> /* after fight */ <<if $action7 is 1>> <<if _ran is 1>>You're in luck! After searching through a satchel belonging to one of your assailants, you uncover a detailed map filled with inscriptions and side notes.<</if>> <<if _ran is 2>>After looking through a hidden satchel belonging to what you believe was one of your assailants, you discover an old scroll with notes, lists and other interesting information.<</if>> <<if _ran is 3>>After searching through a set of odd-looking alcoves, you uncover _script detailing various locations and other interesting information related to this place.<</if>> <<if _ran is 4>>You're in luck. After searching through the corpse of what you believe was the guardians' leader, you uncover _script filled with various details, lists and a hand-drawn map.<</if>> <<if _ran is 5>>You only have to search for 15 minutes before uncovering _script containing a large amount of interesting information, including what looks to be a map.<</if>> <<if _ran is 6>>After going through all the corpses belonging to your assailants, you're able to uncover _script that Stacey finds very interesting upon reviewing them.<</if>> <br><br> ''Stacey:'' // <<if _ran is 1>>Let me see that (Long pause). Ah, I think I got it! Alright, let's get out of here.<</if>> <<if _ran is 2>>Hmm. Open it. (Long pause). Ah… Yes. This lists some other hideouts. We've been wrong all the time. This was just one of their "safe rooms". Okay. Let's go!<</if>> <<if _ran is 3>>Ah. So that's where they hid their equipment. Okay. This is good. Look here. The map. I think it points to… Yes. I have it! Let's go! We have to hurry.<</if>> <<if _ran is 4>>Let me see. Oh. This is a better map. Much more updated. I believe we've been in one of their safehouses and not where they keep their precious items. <</if>> <<if _ran is 5>>Give that to me. Thanks. (Long pause) I think I got it. We've been fooled. This is just a safehouse. <<if $action11 is true>>Or "safe cave".<</if>> Their real location is somewhere else. <</if>> <<if _ran is 6>>Ah. Yes. We've been wrong all along. The information I was given while investigating everything back home was at least _age years old. We're updated now. Let's go!<</if>> // <<else>> <<if $action11 is true>> <<if _ran is 1>>You praise the gods when you stumble upon a very interesting _container that contains _script. Stacey moves over to you and eyes through what you just found.<</if>> <<if _ran is 2>>After investigating a small hole in one of the cave walls, you uncover _script inside an old satchel, its moisty texture suggesting it has been lying here for at least _age years.<br><br>After summoning Stacey, the girl takes a quick look at what you've just found.<</if>> <<if _ran is 3>>You exit the cavern you're currently occupying and head _direction, into another room that you didn’t see at first. There's _cavething in the middle of the room and inside a hidden _container, you manage to uncover something interesting – script! <br><br>After revealing your unexpected discovery to Stacey, the girl takes a quick look and says with a smile on her face:<</if>> <<if _ran is 4>>You're in luck. After moving a pair of old rocks, you uncover a hidden hole in the cave's floor where you find a satchel containing _script. Stacey throws herself over its contents right away and says, after a couple of minutes:<</if>> <<if _ran is 5>>After about 15 minutes, Stacey manages to uncover a hidden _container in an adjacent cave room. There, inside, she discovers _script, which she eyes through before exclaiming:<</if>> <<if _ran is 6>>While investigating a nearby chamber, you hear a shriek of happiness from Stacey, who's managed to uncover _script from a hidden hole in the cave's wall.<</if>> <<else>> /* civic structure */ <<if _ran is 1>>You decide to move into an adjacent alcove, large enough to hold a bed or a working desk, where you quickly discover a hidden safe in one of the walls. The safe is open and contains _script that catch Stacey's interest right away. She eyes through the content for a couple of minutes before saying:<</if>> <<if _ran is 2>>You head back to the first room you entered and make a thorough search. And you're in luck – there, you discover a hidden hole in the wall, behind a loose wooden board. Inside lies a satchel containing _script. <br><br> After revealing your findings to Stacey, the girl eyes them through thoroughly and exclaims with a broad smile on her face:<</if>> <<if _ran is 3>>You're in luck! After a couple of minutes, Stacey discovers a hidden vault, thankfully without any locks, containing _script among a set of other things. She eyes through her discovery before saying:<</if>> <<if _ran is 4>>After a couple of minutes, you're able to pull out _script from underneath two loose floorboards. Stacey quickly examines your findings and says with a smile on her face:<</if>> <<if _ran is 5>>The Gods are obviously with you this day. After investigating a set of _containers in a nearby alcove, Stacey uncovers _script that she investigates thoroughly before saying:<</if>> <<if _ran is 6>>You decide to head into an adjacent room where you quickly discover _script that Stacey throws herself over immediately.<br><br>She eyes through the content, humming and mumbling incoherent words, before finally breaking out in a broad smile: <</if>> <</if>> <br><br> ''Stacey:'' // <<if _rand is 1>>This is it! Look at this map. It's much more up to date than the one I was given and it mentions certain "items of interest". Okay, let's go!<</if>> <<if _rand is 2>>I found it. No, we found it! Look here. I knew it. That's where my first clues over at The Academy pointed to. Okay. Let's get out of here.<</if>> <<if _rand is 3>>(Laughter) This is very interesting. We got a new clue to investigate. This text here even mentions it. So… $quest_staceyname is hopefully there. It's up to you if you want to return home first or if we head out right away.<</if>> <<if _rand is 4>>Alright. These texts here are certainly of an interesting nature. We have a new clue. Okay, let's go.<</if>> <<if _rand is 5>>Yes! Finally. I think I know where it is. Interesting! If you feel we're geared up for another adventure, I'm ready.<</if>> <<if _rand is 6>>Great! I think I know where. Let's get out of here.<</if>> // <</if>> <br><br> ''Clues point to (location):'' <<if $quest_staceyloc is 20>>Hamilton Square.<</if>> <<if $quest_staceyloc is 25>>South Redhaven.<</if>> <<if $quest_staceyloc is 29>>Ishir Valley.<</if>> <<if $quest_staceyloc is 30>>Whitehaven.<</if>> <<if $quest_staceyloc is 40>>Crow's End.<</if>> <<if $quest_staceyloc is 45>>Procoms.<</if>> <<if $quest_staceyloc is 58>>The Wetlands.<</if>> <<if $quest_staceyloc is 65>>Marston Avenue.<</if>> <<if $quest_staceyloc is 80>>Streets of Raikan.<</if>> <<if $quest_staceyloc is 100>>Imogen's Barrow.<</if>> <<if $quest_staceyloc is 105>>Preacher's Pond.<</if>> <<if $quest_staceyloc is 110>>Darkmere.<</if>> <<if $quest_staceyloc is 111>>Corazon Jungles.<</if>> <<if $quest_staceyloc is 120>>Bela's Marsh.<</if>> <<if $quest_staceyloc is 135>>Silfren Woods.<</if>> <<if $adpos3 gte 3 and $adpos3 lte 5>> <br><br> You still have some valuable loot at this location that you can take. <</if>> <</if>> <<if $adpos3 is 6>> <<set _ran to random(1,40)>> <<set _ran2 to random(-1,4)>> <<set _ran3 to random(-1,4)>> <<set _ran4 to random(-2,3)>> <<set _ran5 to random(-10,3)>> <<set _ran6 to random(-1,4)>> <<set _ran7 to random(-1,4)>> <<set _ran8 to random(-9,1)>> <<set _ran9 to random(-6,1)>> <<set _ran10 to random(-1,4)>> '' <<if _ran gte 1>>x_ran units of Merchandise added to Inventory!<<set $swag+=_ran>><br><</if>> <<if _ran2 gte 1>>x_ran2 units of Gold added to Inventory!<<set $gold+=_ran2>><br><</if>> <<if _ran3 gte 1>>x_ran3 Artifacts (common) added to Inventory!<<set $ownartifact+=_ran3>><br><</if>> <<if _ran4 gte 1>>x_ran4 Artifacts (uncommon) added to Inventory!<<set $ownartifact2+=_ran4>><br><</if>> <<if _ran5 gte 1>>x_ran5 Artifacts (unique) added to Inventory!<<set $ownartifact3+=_ran5>><br><</if>> <<if _ran6 gte 1>>x_ran6 Rifles added to Inventory!<<set $ownrifle+=_ran6>><br><</if>> <<if _ran7 gte 1>>x_ran7 units of Silver added to Inventory!<<set $silver+=_ran7>><br><</if>> <<if _ran8 gte 1>>x1 Embryl stone added to Inventory!<<set $embryl+=_ran8>><br><</if>> <<if _ran9 gte 1>>x1 Diamond added to Inventory!<<set $diamond+=_ran9>><br><</if>> <<if _ran10 gte 1>>x_ran10 Golden necklaces added to Inventory!<<set $ownnecklace3+=_ran10>><br><</if>> '' <<set $take to 1>> <<set $adpos3 to 99>> <<set _blockdef to true>> <</if>> <<if $adpos is 5 and _blockdef is undefined>> <<set _defeated to true>> <<if $justcombat is 4>> Thankfully, your unorganized enemy fails to pursue you as you retreat away, bruised and bloodied, from the vicious fight. <br><br> Unfortunately, that same enemy has managed to either remove or destroy the relic that was your quest's objective. $quest_staceyname is now lost forever. <<set $return to $rempass>> <</if>> <<if $justcombat is 5>> Somehow, you and what remains of your party manage to retreat in an orderly fashion and escape the horrors of <<if $action11 is true>>the cave.<<else>> what you encountered inside that derelict building.<</if>> <br><br> Unfortunately, the guardians manage to secure their belongings and run away with the relic you were searching for. $quest_staceyname is lost forever. <<set $return to $rempass>> <</if>> <br><br> <center> <div class="red blink_me">MISSION FAILED!</div> </center> <<set $missiontake to true>> <<set $adpos3 to 0>> <<set $quest_stacey to 0>> <<unset $quest_staceyname>> <<unset $quest_staceyloc>> <</if>> <<if $adpos is 6>> Wake up after fight from guardians. Area deserted artifact has fled. <<set $quest_stacey to 0>> <<unset $quest_staceyname>> <<unset $quest_staceyloc>> <</if>> <<if $adpos is 10>> /* START OF GEN DOOR RELIC HUNTER ENGINE */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is $staceykey1 and $string2 is $staceykey2 and $string3 is $staceykey3 and $string4 is $staceykey4>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF GEN DOOR */ <</if>> <</if>> /* END OF GRAND RELIC HUNTER ENGINE */ /* PROCESS RELIC */ <<if $m2scaving is 35>> <<if $artpower is undefined>> <<set _r to random(1,4)>> <<set $artpower to random(1,4)>> <<if _r lte 2 and $artpower is 4>><<set $artpower to 3>><</if>> <</if>> <<if $artpower is 1>><<set _cashy to 10000>> <<set _infgain to 500>> <</if>> <<if $artpower is 2>><<set _cashy to 20000>><<set _infgain to 1500>> <</if>> <<if $artpower is 3>><<set _cashy to 40000>><<set _infgain to 3500>> <</if>> <<if $artpower is 4>><<set _cashy to 70000>><<set _infgain to 6000>> <</if>> <center> <div class="bigtex uppernocut"> "$quest_staceyname" </div> </center> <br> <<if $artpower is 1>> <<if $quest_stacey2 is 0>>While this relic is legendary, it's not of a nature that would in any way make you famous or obscenely rich.<</if>> <<if $quest_stacey2 is 1>>While this obscene artifact is of a lesser value compared to other legendary sex-cult affiliated relics, it's still many times more important than your average Redhaven Market trinket. <</if>> <<if $quest_stacey2 is 2>>While this relic is one of many legendary weapons found in Ikaanos, its value shouldn't be underestimated.<</if>> <<if $quest_stacey2 is 3>>This occult artifact isn't of a unique legendary nature but would still bring in a noticeable amount of cash if you'd decide to sell it.<</if>> <</if>> <<if $artpower is 2>> <<if $quest_stacey2 is 0>>This relic is of a unique kind and could bring in a sizeable amount of cash if sold – as long as Stacey can find the right buyer.<</if>> <<if $quest_stacey2 is 1>>This obscene relic has a very high value and would be easy to sell to a sex-oriented cult.<</if>> <<if $quest_stacey2 is 2>>This legendary weapon would bring in some serious cash if Stacey's able to find the right buyer.<</if>> <<if $quest_stacey2 is 3>>This legendary artifact is mentioned in several occult texts and would probably be of interest for many obscure cults and arcane research groups at The Academy.<</if>> <</if>> <<if $artpower is 3>> <<if $quest_stacey2 is 0>>The value of this relic shouldn’t be underestimated. It is of a very unique kind and would be one of the centerpieces in a museum.<</if>> <<if $quest_stacey2 is 1>>This obscene relic is highly sought-after by many sex cults in Ikaanos. Finding a buyer would be extremely easy.<</if>> <<if $quest_stacey2 is 2>>This legendary weapon is mentioned in many texts and would probably start a bidding war between warlords and other collectors.<</if>> <<if $quest_stacey2 is 3>>This legendary artifact is mentioned in many occult texts and would probably bring in a sizeable amount cash if Stacey finds the right buyer.<</if>> <</if>> <<if $artpower is 4>> <<if $quest_stacey2 is 0>>You have a unique legendary artifact in your possession that would be the centerpiece of any museum. It's value is close to priceless and great fame would follow anyone who possesses it.<</if>> <<if $quest_stacey2 is 1>>This unique item is one of the cornerstones in the legends of sex-worshipping cults throughout Ikaanos.<</if>> <<if $quest_stacey2 is 2>>This weapon is one of the most fabled items in existence and could potentially bring in a sum that would support a normal family for an entire lifetime.<</if>> <<if $quest_stacey2 is 3>>This item is a priceless occult artifact mentioned in countless obscure texts throughout the many libraries of Ikaanos.<</if>> <</if>> <<if $doart is undefined>> <br><br> ''EFFECTS''<br> <li>''Level:'' $artpower/4.</li> <li>''Sell:'' +&#36;<<print setup.formatNumber(_cashy)>>.</li> <li>''Donate:'' +$artpower Standing (historical society), +12 Affection (Stacey).</li> <li>''Keep:'' <<if $artpower is 1>> +<<print setup.formatNumber(_infgain)>> Influence. <</if>> <<if $artpower is 2>> +<<print setup.formatNumber(_infgain)>> Influence. <</if>> <<if $artpower is 3>> <<if $quest_stacey2 is 0>>+<<print setup.formatNumber(_infgain)>> Influence.<</if>> <<if $quest_stacey2 is 1>>+1 Household Corruption/day.<</if>> <<if $quest_stacey2 is 2>>Combat training bonus (+1).<</if>> <<if $quest_stacey2 is 3>>Occult skill (+1).<</if>> <</if>> <<if $artpower is 4>> <<if $quest_stacey2 is 0>>+<<print setup.formatNumber(_infgain)>> Influence.<</if>> <<if $quest_stacey2 is 1>>+1 Household Corruption/day.<</if>> <<if $quest_stacey2 is 2>>Combat training bonus (+1).<</if>> <<if $quest_stacey2 is 3>>Occult skill (+2).<</if>> <</if>> </li> <br><br> <div class="row ulvendor"> [[Sell|M2Scaving][$doart to 1]] [[Donate|M2Scaving][$doart to 2]] [[Keep|M2Scaving][$doart to 3]] </div> /* first row ends */ <</if>> /* Doart undefined ends */ <<if $doart gte 1>> <br><br> <</if>> /* sold */ <<if $doart is 1>> <<set _ra to random(1,4)>> <<include RanMale>> <<set _occy to either("seasoned Emkid", "prominent professor", "artifact collector", "whore-house owner", "warlord", "Academy Council member", "slave trainer", "famous Poker Player", "Bondage Fanatic", "Academy Professor", "Esteemed Scholar", "Broker", "Money-lender", "Despised Money-lender", "famous Usurer", "Con-artist", "Arena champion", "Property Magnate", "Industrial Magnate", "Lake City Magnate")>> <center> <div class="blink_me tex17px"> ''$quest_staceyname has been sold!'' </div> <br> ''Buyer:'' _name _surname (_occy). <<set $cash+=_cashy>> <<if $artpower gte 4 and $quest_stacey2 is 3>><br><br>''Control (Ikaanos):'' <div class="red">-_ra.</div><<set $faction.ikaanos.control-=_ra>><</if>> <<if $artpower gte 4 and $quest_stacey2 is 1>><br><br>''Corruption (Ikaanos):'' <div class="green">+_ra.</div><<set $faction.ikaanos.corruption+=_ra>><</if>> </center> <</if>> /* donate */ <<if $doart is 2>> <center> <div class="blink_me tex17px"> ''$quest_staceyname has been donated to The Historical Society!'' </div> <<if $faction.his.standing lte 69>><br><br>''Standing (Historical Society):'' <div class="green">+$artpower.</div><<set $faction.his.standing+=$artpower>><</if>> </center> <<set _ran to random(1,8)>> <br> ''Stacey:'' // <<if _ran is 1>>Good call, $pcFirstName. That's where it belongs. <<if $npc.av45.likesadist gte 60>>Now let's celebrate this with a good fuck, shall we (wink)?<</if>> <</if>> <<if _ran is 2>>You did the right choice. Thank you.<</if>> <<if _ran is 3>>Excellent. Now this item can be marveled upon by all prominent scholars of Ikaanos.<</if>> <<if _ran is 4>>Excellent. Thank you. It really belongs in a museum. <<if $npc.av45.likesadist gte 60>>Alright, want to celebrate? I mean… "celebrate", you and I, naked somewhere (wink)?<</if>> <</if>> <<if _ran is 5>>Perfect. I'll have it delivered to the Historical Society tomorrow.<</if>> <<if _ran is 6>>That's where it belongs. Thank you.<</if>> <<if _ran is 7>>Good. Now everyone in Ikaanos can enjoy what we found.<</if>> <<if _ran is 8>>Excellent. I'll have someone come get it right away. <<if $npc.av45.likesadist gte 60>>And I want to "get" laid. Let's celebrate this in <<if $npc.av45.status is 10>>our<<else>>your<</if>> bedroom shall we<<if $npc.av45.status is 10>>, husband<</if>>? (wink)<</if>> <</if>> // <br><br> Stacey's ''Affection (+12)'' toward you has increased! <<set $npc.av45.masterlove+=12>> <<set $masterlove+=12>> <<if $npc.av45.likesadist gte 60 and (_ran is 1 or _ran is 4 or _ran is 8)>><<set $npc.av45.specialsex to true>><br><br><b>//Special bonus activated!<br><br> Stacey is considerably easier to persuade into having sex for the rest of the day!//</b><</if>> <</if>> /* add to collection */ <<if $doart is 3>> <br> <center> <div class="blink_me tex17px"> ''Relic added to collection!'' </div> <br><br> Your ''Influence (+<<print setup.formatNumber(_infgain)>>)'' has increased! <<if $artnumber is undefined>><<set $artnumber to 0>><</if>> <<set $artnumber+=1>> <<set _name1 to $quest_staceyname +" (level: "+$artpower +").">> <<set $articol.push(_name1)>> <<if $artcorrupt is undefined>> <<set $artcorrupt to 0>> <<set $artcombat to 0>> <</if>> <<if $occult lte 84>> <<if $quest_stacey2 is 3 and $artpower is 3>><<set $occult+=1>><<set _oc to 1>><</if>> <<if $quest_stacey2 is 3 and $artpower is 4>><<set $occult+=2>><<set _oc to 2>><</if>> <<if _oc gte 1>> <br> Your ''Occult skill (+_oc)'' has increased! <</if>> <</if>> <<if $quest_stacey2 is 1 and $artpower gte 3>> <br> ''Household Corruption'' effect added (+1)! <<set $artcorrupt+=1>> <</if>> <<if $quest_stacey2 is 2 and $artpower gte 3>> <br> ''Household Training bonus'' effect added (+1)! <<set $artcombat+=1>> <</if>> </center> <<set $credit+=_infgain>> <</if>> <<if $doart gte 1>> <<unset $quest_staceyname>> <<unset $quest_stacey>> <<unset $quest_stacey2>> <<unset $quest_staceyloc>> <<unset $artpower>> <<set $complete to true>> <<unset $doart>> <</if>> <<unset $doart>> <</if>> /* PROCESS RELIC ENDS */ /* RELIC SURPRISE ENGINE */ <<if $m2scaving is 36>> <<if $action11 is true>><<set _pname to "cave">><<else>><<set _pname to "building">><</if>> <<set _pro to either("slave trainer", "warrior", "mercenary", "florist", "xeno-biologist", "amateur researcher", "card player", "factory worker", "academist", "adventurer", "courier")>> <<include RanMale>> <<set _rand to random(1,8)>> /* attacked by men */ <<if $adpos4 is 1>> <<set $rempass to $return>> <<set _rancomb to random(10,15)>> /* the professor, hostile relic hunter and occult man meetings wont execute if no artifact */ <<if $quest_stacey isnot 201 and (_rancomb is 12 or _rancomb is 14 or _rancomb is 15)>><<set _rancomb to 11>><</if>> /* the warlock event wont execute if searching for non-occult artifacts */ <<if $quest_stacey2 isnot 3 and _rancomb is 15>><<set _rancomb to 10>><</if>> Just when you're about to exit the area, <<if _rancomb is 10>>a group of strangely-dressed men, armed with exotic melee weapons, emerge from the woods and surround you. <br><br> ''Cult Leader:'' // <<if _rand is 1>>You've been trespassing. Unfortunately, doing so comes with a price. Your lives!<</if>> <<if _rand is 2>>There you are. Took forever before you came back out. Throw down your arms and we'll kill you as quickly as we possibly can. Minimal pain. <<if _budhere is true>>(Points at Bud) Save that loser, we'll interrogate him. (Laughter) He's the unlucky one. <</if>><</if>> <<if _rand is 3>>There they are! Leave no one alive!<</if>> <<if _rand is 4>>Oh, the search party. We've been expecting you. Stacey, is it? You've been asking one too many questions. <br><br>Kill them!<</if>> <<if _rand is 5>>Well, well, if it isn’t little Stacey and her degenerate mercenary. This will be quick. … Kill them!<</if>> <<if _rand is 6>> (Laughter) Stacey McClung. That thing you're carrying is not for mortal hands. Kill them all! <</if>> <<if _rand is 7>>Leave no one alive!<</if>> <<if _rand is 8>>(Laughter) There you are. Finally! Men! Kill them all!<</if>> // <</if>> <<if _rancomb is 11>>a group of rifle-armed bandits emerge from a nearby cave, eying you with suspicion. You spot at least four men, all dressed in heavy leather armor, with scarred faces that seem to have experienced many battles. <<set _pay to either(500, 750, 200, 250, 300)>> <br><br> ''Leader:'' // <<if _rand is 1>>Stop! You've been trespassing. This is our turf. Pay us – either with your life or a fine decided by us. <</if>> <<if _rand is 2>>What the hell are you doing here? This is our territory. Pay us, or prepare to be enslaved.<</if>> <<if _rand is 3>>STOP! (Points rifles at you). I don’t want any city-dwellers messing around in my territory. Pay us, or prepare to get killed.<</if>> <<if _rand is 4>>(Laughter) What are you people doing here? Hmm… You seem to be carryin' around pretty fancy equipment. There's a toll movin' through this woods. You better pay us or face the consequences.<</if>> <<if _rand is 5>>Well, well, if it isn’t a little group of busy-birds. I love when people like you pass through my turf. You better pay the toll, or face the consequences.<</if>> <<if _rand gte 6>>Well, look who we got here. A little adventure party it seems. There's a toll for city-asses like you. Better pay. Or face the consequences. <<if $weatherroll lte 5>>(Eyes Stacey) If we get an hour with that cute girl over there, we might cut the toll in half. What do you say boys? (Laughter)<</if>> <</if>> // <br><br> ''Required toll:'' &#36;_pay. <</if>> <<if _rancomb is 12>> <<set _okgo to true>> <<set _off to either(12000, 14000,25000,45000,40000,20000)>> <<set _sex to random(0,1)>> <<if _sex is 0>><<include RanGirl>><<else>><<include RanMale>><</if>> <<set _pro to either("a professor at The Academy", "a researcher at The Academy", "a member of The Historical Society", "an occultist from Whitehaven", "a lecturer at Coombe University in Lake City")>> <<if _sex is 0>>a middle-aged woman<<else>>an old man<</if>> emerges from the trees, looking wearily at Stacey. <<if _sex is 0>>She's<<else>>He's<</if>> dressed in adventure attire, obviously used to a life on foot. <br><br> ''Stacey:'' //What are you…? Ehm, $pcFirstName, this is _name _surname, _pro. We spoke not long ago. … Tell me, why are you… here?// <br><br> ''_name:'' // <<if _rand is 1>>Stacey. I cannot explain everything. Sorry. This goes beyond you. I need that artifact. I can't tell you why but I'm willing to pay you good money for it.<</if>> <<if _rand is 2>>Oh, Stacey. I never meant for things to go this far. I need that artifact, okay? I can't explain why. But I'm willing to pay good money for it. <</if>> <<if _rand is 3>>Look. I meant to tell you but… I have a client who's willing to pay good money for that artifact. No questions asked. And I could probably never answer any questions even if you had some. What do you say? It's a hefty sum he's offering.<</if>> <<if _rand is 4>>I can't explain, sorry. I've bought from you before and I need to buy from you again. I know you like… I know you need money. I REALLY need this relic. What do you say?<</if>> <<if _rand is 5>>(Panting) I'll keep it short, okay. I need that artifact. I can't say why but my clie… I'm willing to pay good money for it. Please consider my offer. You have other adventures in store and you'll need the funds.<</if>> <<if _rand is 6>>(Panting) I'm here… in a very delicate matter. I need that artifact. My life depends on it. Please, if you could give it to me, I'll be in debt to you forever. Of course I'll pay good money. I don’t have time to explain.<</if>> <<if _rand gte 7>>(Smile) I actually never thought you'd succeed in finding it. I'll keep it short. I have a client who's looking for that artifact. He's willing to pay good money. But I need it now. I've been tracking your steps, even if I had trouble tagging along in the end. <<if $wopos gte 110>>These woods are more terrifying than I remembered.<</if>> What do you say? <</if>> // <br><br> ''Stacey:'' //I think it belongs in a museum, but it's up to Mr. $pcLastName here.// <br><br> You can choose to accept _name's offer. Doing so will terminate your current mission. <br><br> ''Offer ($quest_staceyname):'' &#36;<<print setup.formatNumber(_off)>> <</if>> <<if _rancomb is 13>>a group of armed brigands suddenly appear out of nowhere, like they've been preparing an ambush! <<set $rifleshot to true>> <br><br> <<set $amb to true>> ''Leader:'' // <<if _rand is 1>>Only leave the women alive! Kill the rest! <</if>> <<if _rand is 2>>Leave no one alive except the woman!<</if>> <<if _rand is 3>>(Looks at Stacey) That girl's mine. Kill the rest!<</if>> <<if _rand is 4>>Kill them all!<</if>> <<if _rand is 5>><<if _lovhere is true>>(Eyes Lovisa with a familiar look in his face) Let that blond girl live, kill the rest!<<else>>Kill everyone except that woman!<</if>><</if>> <<if _rand gte 6>>Charge!<</if>> // <</if>> <<if _rancomb is 14>>a man, clad in heavy armor, carrying a high-tech rifle, suddenly appears out of nowhere. <br><br> ''Hostile Relic Hunter:'' // <<if _rand is 1>>Hand it over. Now. I promise I'll spare your lives. I'm a professional.<</if>> <<if _rand is 2>>Nice. You did all the work. Now hand it over.<</if>> <<if _rand is 3>>Okay, guys, I guess I'll be taking that thing you're carrying. Let's make this easy for the both of us, okay?<</if>> <<if _rand is 4>>Stacey McClung… Thank you for doing all the hard work. Now hand me that relic. We can both go home unscathed tonight if you're smart.<</if>> <<if _rand is 5>>Well, well, if it isn't my favorite crew. I'll be taking that artifact now, okay?<</if>> <<if _rand gte 6>>Alright, hand it over and I won't kill you. <</if>> // <br><br> ''Stacey:'' // <<if _rand is 1>>Damn… _name? You wanna do this again? You're a leech!<</if>> <<if _rand is 2>>What the hell are you doing here? Fuck.<</if>> <<if _rand is 3>>You scoundrel. I knew we were being followed. Sorry, $pcFirstName. (Looks at you with apologetic eyes).<</if>> <<if _rand is 4>>_name? So that's why you wanted to buy me a coffee. You snake! Mr. $pcFirstName, this is _name _surname, another famous relic hunter. <</if>> <<if _rand is 5>>What? You asshole! You can't do that!<</if>> <<if _rand gte 6>>You can't be serious? Fuck… Just my luck. Another relic hunter.<</if>> // <br><br> ''Note!'' Handing over $quest_staceyname will immediately terminate this mission. <</if>> <<if _rancomb is 15>>a strangely-dressed man with unusually pale skin jumps out from nowhere and eyes you with a confident gaze. <br><br> <<if $occult gte 50>> <div class="green">Occultism check passed!</div> Judging from the man's mutated skin, you suspect that your enemy possesses powers beyond what a normal human can summon. <<else>><div class="red">Occultism check failed!</div> (No information available). <</if>> <br><br> ''Strange man:'' // <<if _rand is 1>>I'll be taking that (smile). You've done your part.<</if>> <<if _rand is 2>>Soo… My little adventure party is finally out. I'll be taking that artifact, please. You have no idea about its powers. Better to leave it with someone who really understand the forces contained within its shell.<</if>> <<if _rand is 3>>Good job, Miss McClung. Now hand that thing over and you can all return to Redhaven with your hearts still beating inside your simple earthly vessels.<</if>> <<if _rand is 4>>Stacey McClung… Thank you. I'll be taking over from now. Give it to me and we'll spare your lives.<</if>> <<if _rand is 5>>(Laughter) You've done really good. Now hand over that artifact. It'll be the best thing you've ever done in your miserable, unimportant lives.<</if>> <<if _rand gte 6>>(Long pause) Hello Stacey. And $mctitle. I'll be taking that relic off your hands. It's not for mortal men. You want to do this the easy or the hard way? <</if>> // <br><br> ''Stacey:'' // <<if _rand is 1>>WHAT? Who the fuck are you?<</if>> <<if _rand is 2>>Who the fuck are you? Get out of our way.<</if>> <<if _rand is 3>>Mr. _surname? What are you doing here?<</if>> <<if _rand is 4>>You? Mr. _surname? Have you been following us? This belongs in a museum. Get out of our way.<</if>> <<if _rand is 5>>What? Who the hell are you? Get lost!<</if>> <<if _rand gte 6>>You can't be serious? Who are you?<</if>> // <br><br> ''Strange man:'' //No more questions. Do as I say. <<if $weatherroll lte 4>>Don’t be foolish<<else>>Your future depends on it.<</if>>.// <br><br> ''Note!'' Handing over $quest_staceyname will immediately terminate this mission. <</if>> <</if>> /* attacked by beasts */ <<if $adpos4 is 2>> <<set $rempass to $return>> <<set _rancomb to random(16,20)>> Just when you're about to exit the area, <<if _rancomb is 16>>a huge wrool cat, who's obviously calling this area his territory, jumps out from the undergrowth and attacks you!<</if>> <<if _rancomb is 17>>a swarm of fear-inducing, 3-feet wide chanoga wasps emerge from the undergrowth and attack you!<</if>> <<if _rancomb is 18>>a group of wrool cats, who's been hiding around the _pname waiting to grab an easy meal, suddenly bolts out from the undergrowth and attack you!<</if>> <<if _rancomb is 19>>a terrible monster, looking like something from a cosmic-horror compendium, launches out from behind a thick grove of trees and attacks you!<</if>> <<if _rancomb is 20>>a gang of deranged tribalists, who's obviously been waiting you out, emerge from where they were hiding and attacks you!<</if>> <br><br> ''Stacey:'' // <<if _rand is 1>>Watch out!<</if>> <<if _rand is 2>>At your right! Watch out!<</if>> <<if _rand is 3>>Noo! To arms!<</if>> <<if _rand is 4>>Damn! Hold the line!<</if>> <<if _rand is 5>>What the hell??<</if>> <<if _rand is 6>>Fuck! Ready yourselves!<</if>> <<if _rand is 7>>Watch out!<</if>> <<if _rand is 8>>Nooo! Grab your weapons!<</if>> // <<set $amb to true>> <</if>> <<if $adpos4 is 3>> /* civilized surprise */ <<if $event is 0>> <<if $action11 is true>> <<if _rand is 1>>When making your way back through the cave, you're able to observe a shining diamond sticking out from a slab of crystalized charcoal.<</if>> <<if _rand is 2>>You stop for a second before exiting the cave, only to discover a well-hidden and very old WEGA cannister stuck inside a hole in the wall.<</if>> <<if _rand is 3>>After stopping to adjust your shoelaces, you're able to discover a collection of energy cells hidden underneath a layer of debris and dust. Unfortunately, all but one energy cell are used up.<</if>> <<if _rand is 4>>While making your way out from the cave, you spot a number of smaller items that could bring some extra cash if sold at a market back home.<</if>> <<if _rand is 5>>Fuck! As you make your way out from the cave, a large stone suddenly plummets down from the ceiling above and hits you right in the head! <<set $crash to true>> <br><br> <<set _ro to random(2,8)>> <<if $armorwear is "wega" or $armorwear is "hulc">> Fortunately, your armor is strong enough to protect your from receiving any damage. <<else>> Your ''Health (-_ro)'' has decreased! <<set $masterhealth-=_ro>> <</if>> <</if>> <<if _rand is 6>>While making your way out of the cave, your party takes a wrong turn and have to spend another 30 valuable minutes finding your way out! <<addmins 30>> <<set $daycount+=5>> <br><br> Your ''Stamina points (-5)'' have decreased! <<set $stampoints-=5>> <<set $cs1_tempstamina-=5>> <<set $cs2_tempstamina-=5>> <<set $cs3_tempstamina-=5>> <<set $cs4_tempstamina-=5>> <</if>> <<if _rand gte 7>> Unfortunately, your party takes a wrong turn and gets lost in a labyrinth of unexplored tunnels. You're forced to spend two hours before finding your way out again. <<addhours 2>> <<set $daycount+=20>> <br><br> Your ''Stamina points (-7)'' have decreased! <<set $stampoints-=5>> <<set $cs1_tempstamina-=7>> <<set $cs2_tempstamina-=7>> <<set $cs3_tempstamina-=7>> <<set $cs4_tempstamina-=7>> <<if _genmerc isnot undefined>> <<set _ro to random(1,6)>> <br><br> ''_genmerc:'' // <<if _ro is 1>>Damn, I thought we would have to starve to death down there.<</if>> <<if _ro is 2>>Finally! That was scarier than anything else we found in that cave.<</if>> <<if _ro is 3>>Crap, that was scary. I've never enjoyed the free air of Raana more than I'm doing now.<</if>> <<if _ro is 4>>Moons! Finally.<</if>> <<if _ro is 5>>Oh, Gods. I thought we were lost forever.<</if>> <<if _ro is 6>>Damn. Never do that again, crew!<</if>> // <</if>> <</if>> <<else>> <<if _rand is 1>>After making your way out of the building, you're able to find some additional loot that could be sold at the market back home.<</if>> <<if _rand is 2>>After exiting the building, Stacey points out a large bag of goods that you obviously missed when first entering. <<set _ro to random(1,6)>> <br><br> ''Stacey:'' // <<if _ro is 1>>Check that out. Could be interesting.<</if>> <<if _ro is 2>>What's that?<</if>> <<if _ro is 3>>Was that bag there when we first came here? Strange. Be careful if you want to investigate it.<</if>> <<if _ro is 4>>Look. What's that?<</if>> <<if _ro is 5>>Did you leave that bag there, $pcFirstName? I never saw you carrying it.<</if>> <<if _ro is 6>>Hmm… Must've been dropped here recently.<</if>> // <</if>> <<if _rand is 5>>Upon exiting the premises, you stumble into an old acquaintance of yours, _name _surname, a locally well-known _pro. <br><br> ''_name:''// <<set _ro to random(1,6)>> <<if _ro is 1>>$pcFirstName! Happy to see you, bro. Long time ago.<</if>> <<if _ro is 2>>What's that you carrying? (Laughter) Anyway, happy to see you, man. What's up?<</if>> <<if _ro is 3>>Hey, brother! What's up? Just got back from a long tour in Lake City. Long time ago. What are you doing here in these neighborhoods? Looks like you're dressed for trouble.<</if>> <<if _ro is 4>>Well, well, if it isn’t $mctitle. I didn’t know you were still alive. <<if $arenascore gte 60>>Heard you've been busy at The Arena?<</if>> Anyway, how's things with you? What are you doing here?<</if>> <<if _ro is 5>>Hey! $pcFirstName. It's been a few years. How are things with you? <<if $quest_dengi gte 99>>I just got back from Lake City. Damn, those Dengis made travelling hard. Good thing they're gone now.<<else>>I just got back from Hakusan. There's some trouble at the borders up there. Dengi raids and other things. Better head for Ikaanos before all hell break loose. <</if>><</if>> <<if _ro is 6>>Ah, my dear friend $pcFirstName! How are things with you?<</if>> // <br><br> After talking about everything from your brother to the current state of affairs, _name eventually heads the other way, leaving you and your party alone. <br><br> Your ''Influence (+2)'' has increased! <<set $credit+=2>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if _rand is 3>>After exiting the building, you're able to see a really nice set of tools leaning next to the wall inside a crumbling shed.<</if>> <<if _rand is 4>>Upon exiting the building, you're able to observe a large pile of scrap metal that could be used for crafting. Hauling the stuff away would take some time, however.<</if>> <<if _rand is 6>>Fuck! Upon exiting the building, you accidentally bump your head into a large metal beam that you didn’t see. <br><br> <<set _ro to random(2,8)>> <<if $armorwear is "wega" or $armorwear is "hulc">> Fortunately, your armor is strong enough to protect your from receiving any damage. <<else>> Your ''Health (-_ro)'' has decreased! <<set $masterhealth-=_ro>> <</if>> <</if>> <<if _rand gte 7>>Just as you're about to exit the building, Stacey bumps into a sharp metal object that opens a small cut over her hand. <br><br> Stacey's ''Health (-2)'' has decreased! <<set _ro to random(1,6)>> <br><br> ''Stacey:'' // <<if _ro is 1>>Ouch! I'm always such an unlucky girl.<</if>> <<if _ro is 2>>Damn! I should start wearing my gloves.<</if>> <<if _ro is 3>>Ow! Crap… Eh, could've been worse.<</if>> <<if _ro is 4>>Ouch! Damn, why am I always so unlucky? <</if>> <<if _ro is 5>>Crap! (Laughter) We should report this building to the infrastructure department. If we even have one.<</if>> <<if _ro is 6>>Oow, fuck!<</if>> // <</if>> <</if>> <</if>> /* looting isnot true ends */ <<if $action11 is true>> <<if $event is 1>> ''Diamond added to Inventory!'' <<set $diamond+=1>> <<if $weatherroll lte 4>> <br><br> Unfortunately, you manage to hurt yourself ''(Health -2)'' while extracting the diamond! <<set $masterhealth-=2>> <</if>> <</if>> <<if $event is 2>> ''x1 WEGA cannister added to Inventory!'' <<set $awega+=1>> <<if _aydenhere is true>> <br><br> ''Ayden:'' //Lucky guy. Must've been hidden in here for centuries.// <</if>> <</if>> <<if $event is 3>> ''x1 Engery cell added to Inventory!'' <<set $aenergy+=1>> <</if>> <<if $event is 4>> <<set _ro to random(4,19)>> ''x_ro units of Merchandise added to Inventory!'' <<set $swag+=_ro>> <</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> /* cave loot ends */ <<if $action11 isnot true>> <<if $event is 1>> <<set _ro to random(4,19)>> ''x_ro units of Merchandise added to Inventory!'' <<set $swag+=_ro>> <</if>> <<if $event is 2>> <<set _ro to random(4,19)>> <<set _ro2 to random(4,19)>> <<set $missiontake to true>> ''x_ro units of Merchandise added to Inventory!''<br> ''x_ro Food rations added to Inventory!''<br> <<set $swag+=_ro>> <<set $foodstuff+=_ro2>> <</if>> <<if $event is 3>> ''Sledgehammer added to Inventory!'' <<set $ownsledge+=1>> <<if _peshere is true>> <br><br> ''Jack Peasant:'' //That's a might nice tool you found there.// <</if>> <</if>> <<if $event is 4>> ''x12 units of Scrap Metal added to Inventory!'' <<set $scrap+=12>> <<addmins 18>> <<set $daycount+=3>> <<if _ariahere is true and $quest_aria gte 25 and $npc.av11.willpower gte 15 and $quest_aria lte 98>> <br><br> ''Aria:'' //(Laughter) We practically own the Mastersphere and you still care about scrap? I have a new name for you, "Scrapper $pcFirstName".// <</if>> <</if>> <</if>> /* structure loot ends */ <</if>> /* civilized surprise adpos4 is 3 */ <</if>> /* surprise engine ends */ <<if $m2scaving is 37>> <<if $adpos is 0>> Samuel grabs the helmet from the merchant's hands before you're even able to pay him. <br><br> ''Samuel:'' //This helmet belonged to one of my comrades. Look! The red insignia here on the side. This is from a Spartan. Fuck… I don’t know if it's a good or a bad sign.// <</if>> <<if $adpos is 1>> You decide to confront the merchant, who's already grown cautious due to Samuel's obvious distress. <br><br> ''You:'' //Where did you get this helmet from? Did you "find" it? If not, who gave it to you?// <br><br> ''Merchant:'' // <<if $mcpower gte 50>><div class="green">Sufficient Power Value ($mcpower/50)!</div> Eh. Look, I don’t want any trouble, Sir. I… I… I bought it off a slaver's cart. His name's Thomas Decker, okay? I have nothing to do with it where ever it came from. Mr. Decker usually wheels his goods through Celior Forest after loading's caravan with tribalists. I thin' he was up at Elder's Head <div class="green">(Clue collected!)</div> when he returned last time. <br><br>He's here, at The Oasis, if you wanna speak to him. Please don’t mention I said anythin'. That guy's a real brute. <<set $spaceclue1 to 1>> <<else>> <div class="red">Insufficient Power Value ($mcpower/50)!</div> (Angry stare) What? You got a problem? I'm an honest tradesman. I didn’t steal anything. I got that piece in a fully rectitude way from Mr. Decker. He's one of the big slavers that usually hauls his goods through here. I believe he's down at The Oasis right now. (Confident smile) Why don’t you go and harass him instead? That would be a scene. <</if>> // <br><br> ''Space Marine:'' //<<if $mcpower gte 50>>Ah. Just the kind of trouble I'm good at dealing with. Whoever stole this is going to pay.<<else>>Yeah. I think it would.<</if>>// <br><br> ''Merchant:'' //<<if $mcpower lte 49>>(Laughter) <</if>>Well, good luck guys.// <<if _ariahere is true and $quest_aria gte 25 and $quest_aria lte 98>> <br><br> The Merchant suddenly notices the presence of The High Chancellor and quickly falls to his knees. <br><br> ''Merchant:'' //Chancellor Bianchi. I didn’t notice you. I'm terribly sorry. I really hope the information I've given will aid you in your search.// <br><br> ''Aria:'' //Well, we'll see about that.// <</if>> <br><br> <<set $quest_space to 2>> <<include Journal>> <</if>> <</if>> <<if $m2scaving is 38>> <<include DiceRolls>> <<if $adpos is 0>> After discretely asking the innkeeper about Mr. Decker, he points to a table in the middle of the great hall where you're able to find a man who's just finished a hearty vegetable stew. He's put his utensils back in perfect order and sports a well-trimmed chin and haircut that are unusual to find on dwellers this far from Ikaanos. <br><br> A young woman, adorned with tribalist tattoos, is standing right behind him. She's eyeing his empty food bowl with a hungry gaze. <br><br> ''Mr. Decker:'' //Yes? What do you want? I was just about to leave so make it quick.// <br><br> ''Samuel:'' //We have some questions and you won't be getting up from that chair until we've got the answers we want.// <</if>> <<if $adpos is 1>> <<set _charm to true>> <<set $action1 to true>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $chance-=random(10,49)>> ''You:'' //Ehm. Hello, good Sir. Yes, I see you're about to enjoy tonight's entertainment so I'll get right to the point. <br><br> I wanted to ask you about this helmet. It belonged to a friend of mine and I want to know where you found it. I'm told you sold off a shipment of goods to a group of traders here in Hamah Bay. // <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The man seems to be in good spirits and responds in a friendly tone after wiping his mouth with a cloth napkin. He fixes is eyes on you, completely ignoring Samuel. <br><br> ''Mr. Decker:'' //Oh, that thing. (Laughter) It was far from the only red-labeled armor piece I acquired. You want more of it? Oh. Yes. That friend thing. Well, I emptied the storage room of a raid… a mercenary group's holdout. They're supposed to be licensed slavers so I don't think they're ambushing Space Marines for a living (chuckle). No, there's a lot more gold in hunting down rebel tribalists like this one. (slaps the ass of the tattooed tribal girl). <br><br>Anyway, if you have a map, I can give you their coordinates. It's up at Meddler's Pond. It's a good waterhole they use for their horses. The coordinates are bit vague but you'll hopefully be able to find it if you're a good tracker.// <br><br> ''You:'' //Thank you for your cooperation.// <<set $quest_space to 3>> <<else>> <<include Fail>> <br><br> The man laughs while moving his eyes confidently between you and Samuel. <br><br> ''Mr. Decker:'' //You better put a leach on that dog of yours. Looks like he's about to start a fight he won't win. And no, I can't help you with that. I'm not dabbling in petty loot like that. I only trade in valuable goods (chuckles and slaps the ass of the tattooed tribal girl)<br><br>Now get lost before I summon my own dogs.// <</if>> <</if>> <<if $adpos is 2>> <<set $action2 to true>> <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=random(10,69)>> <<if $mcpower gte 40>><<set $chance+=10>><</if>> <<if $mcpower gte 500>><<set $chance+=50>><</if>> <<if _ariahere is true and $quest_aria gte 25 and $quest_aria lte 98 and $npc.av11.willpower gte 15>><<set $chance+=500>><<set _chan to true>><</if>> You tower over Mr. Decker and exclaim using your most dominant gaze: <br><br> ''You:'' //<<if $action1 is true>>Alright. I tried doing this the nice way.<<else>>My friend here is correct. We have a couple of questions and you're going to answer them if you want this evening to remain pleasant.<</if>> Where the fuck did you get this helmet? I want to know where, how and from whom. Got it?// <<if _chan is true>> <br><br> Aria suddently steps forward, revealing her presence. <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The man gulps, obviously taken off guard. He makes a quick evaluation of the situation and understands that the alternative to not answering your questions would probably end in a painful resolution. <br><br> ''Mr. Decker:'' //<<if _chan is true>>O… Eh… High Chancellor. I didn’t recognize you at first.<<else>>Eh… Well, alright, I am friends with the innkeeper and I don’t want his furnishings to be smeared with more city-folks blood.<</if>> Alright. I got this helmet from a group of mercenaries known as The Rowdy Five. They were selling off some of their goods. The guys take these off prisoners and other bandits they've hunted down. I've done business with them several times. They have a small camp up north – they usually stay at Meddler's Pond. A good waterhole for horses. I can mark it on your map (nervous smile).// <br><br> ''You:'' //Thank you for your cooperation, Sir. (confident smile)// <<set $quest_space to 3>> <<else>> <<include Fail>> <br><br> The man laughs and responds with a confident voice: <br><br> ''Mr. Decker:'' //You better get the hell out of here before my dogs smear your blood all over Mr. Saard's floor. I like the innkeeper so I'd rather not. But you're fucking asking for it.// <</if>> <</if>> <<if $adpos is 3>> You nod at Samuel, signaling that he's free to interrogate Mr. Decker. <br><br> The towering Space Marine immediately grabs Mr. Decker's neck and says: <br><br> ''Samuel:'' //<<if $action1 is true or $action2 is true>>Alright, listen you little maggot. We're done doing it the nice way.<<else>>You'll get one chance to answer my question, got it?<</if>> Where the fuck did you find this helmet?// <br><br> Mr. Decker utters a feminine yelp as his //tough// façade crumbles away. <br><br> ''Mr. Decker:'' //OUCH! Man, take it easy! Alright, alright! I got it from a group of raiders known as The Rowdy Five. They… eh… sell stuff from their captives. I've done business with them on a few occasions. This came from one of their male slaves that they're slowly grinding down until they're sent off to the mines. That's all I know. I swear. I'll give you their location. I have the coordinates. Now get your hands off me.// <br><br> Samuel loosens his grip and smiles back at Mr. Decker. <br><br> ''Samuel:'' //Now that wasn’t so hard? Good boy.// <br><br> The Space Marine looks at you with a confident smile and says:<br><br> //Alright. Let's go. We got what we came for.// <br><br> Samuel's ''WILLPOWER (+2)'' and ''Respect (+2)'' toward you have increased! <<set $npc.av25.willpower+=2>><<set $npc.av25.respect+=2>> <<set $quest_space to 3>> <</if>> <<if $quest_space is 3>> <br><br> <<include Journal>> <</if>> <</if>> <<if $m2scaving is 39>> <<if $adpos is 0>> You set out on an adventure that'll probably take an entire day to complete – if the map coordinates are right. <br><br> An enormous wetland opens up north of Bela's Marsh, with serpentine rivers that've formed an endless pattern of deep gorges with sharp cliffs, inaccessible to everyone except for the most wilderness-prone hunters. <br><br> ''Space Marine:'' //I've travelled through here before. There should be a small path further up north that leads to the Prometheus coast.// <</if>> <<if $adpos is 1>> After walking for well over two hours, first crossing the Kanji River over a steep and dangerously primitive suspension bridge, you continue through lush groves of native Raanic trees that are sporadically broken up by invasive Earth flora, before finally entering a forest-covered flatland with a narrow road leading to the north. <br><br> You're also able to observe the beautiful Kanji River Lake to the east. <br><br> You can either continue on the road or make a detour along the Kanji River. The detour is slower but you would probably not bump into any suspicious travelers or raider scouts. <br><br> ''Samuel:'' //It's up to you. This is the road I was talking about. It should lead us to Elder's Head.// <</if>> <<if $adpos is 2>> You decide to stay on the road and continue for another hour or two, trotting on the same track as the original First Wavers created several centuries ago. <<if $aca gte 60>><div class="green">Successful Academy check!</div> You've read that this was once the home of the powerful Kanji Tribe – a group of over 1,000 forest-dwellers who were mercilessly enslaved by armed raiders a couple of decades into The Dark Ages, right after The Severance. <<else>> <div class="red">Failed Academy check!</div> You've read somewhere that this was the original home of the now-extinct Kanji Tribe. You have no idea what happened to them, however.<</if>> <br><br> The old Kenji Road takes you through the forest flatlands before ascending a densely wooded hill covered in gigantic Haal trees. <br><br> ''Samuel:'' //These parts are usually infested by raiders. We've been lucky so far.// <<if _budhere is true>> <br><br> ''Bud:'' //Lucky? Nah, we are too powerful. They run away peeing their pants when they see our crew.// <<elseif _anselhere is true>> ''Ansel:'' //I don’t think they'd attack us. Would be more than they could chew on.// <<elseif _ariahere is true>> ''Aria:'' //I don’t think they have the guts to attack us.// <<elseif _blackiehere is true>> ''Black Guard:'' //Well, if they'd attack us, I got a nice present for them.// <<elseif _lorenhere is true>> ''Loren:'' //We should be really careful. Move quietly, guys.// <<else>> <</if>> <</if>> <<if $adpos is 3>> You decide to pick the detour along the Kanji River, following the riverside carefully. There are no signs of civilization here – no camps, no cut trees and no debris from old traveler parties. <<if $adpos2 is 0>> <br><br> You do however notice an abundance of wild tobacco plants grooving close to the water. Spending a couple of extra hours and forage those plants could yield a pretty good amount of tobacco that you could sell at the markets back home. <<else>> <<set $take to 1>> <br><br> <<set $tobacco+=159>> ''159 units of Tobacco added to Inventory!'' <br><br> ''Samuel:'' //We should celebrate this with a smoke (laughter). At least when they're dry enough.// <<if _budhere is true>> <br><br> ''Bud:'' //Yeah, dude. A bro-smoke!// <</if>> <<unset $spaceloot1>> <</if>> <</if>> <<if $adpos is 4>> You continue for another two merciless hours, spending most of that time trying to find a smaller path that supposedly leads to the waterhole mentioned by Mr. Decker. <br><br> <<if $spaceclue1 is 1>><div class="green">Clue activated!</div> Due to a lead found in Hamah Bay, you avoid taking any noticeable Stamina losses. <<else>>The trek is unusually painful, causing an extra ''Stamina Points (-4)'' drop for you and your Followers. <<set $masterstamina-=4>> <<for _st range $npc>> <<if _st.tempstamina gte 10 and _st.dayblock is 999>><<set _st.tempstamina-=4>><</if>> <</for>> <</if>> <br><br> After making your way over a steep ridge, you suddenly see a small camp next to a waterhole about 100 yards further down the north side of the hill. <br><br> A primitive prisoner wagon dominates the scene and there are at least four men outside the cage, patrolling the nearby grounds. <br><br> After taking cover behind an old tree log, Samuel moves over to you, obviously excited. <br><br> ''Samuel:'' //(Whisper) Look! Those men in the wagon. Wow. I… I can't believe my eyes. One of them is Captain Sharpe. Fuck! We gotta take these guys out and free him. Gods. He's alive!// <</if>> <<addhours 2>> <<set $daycount+=20>> <<set $noshow to true>> <<include WeatherTimeEffect>> <</if>> <<if $m2scaving is 40>> <<if $adpos2 is 0>> <<if $adpos is 0>> Samuel quickly runs over to the caged wagon and greets one of the prisoners, a muscular man of obvious Ikaanian decent, with a military salute. <br><br> ''Samuel:'' //Captain Sharpe! Are you injured?// <br><br> ''Cpt. Sharpe:'' //Lieutenant? Are the Gods playing games with me? (Laughter) It's really you!// <<set $spaceloot2 to 1>> <</if>> <<if $adpos is 1>> You spend a minute securing the camp as the two men continue their conversation. <br><br> You're able to observe a second man sitting inside the cart. <br><br> There are also several interesting items lying around in the camp. <</if>> <<if $adpos is 2>> Samuel has already opened the cage when you approach it, allowing the two men to step outside. <br><br> ''Samuel:'' //Captain, allow me to introduce Commander $pcLastName. He's the reason we're here. He agreed to help. Without his resources, we'd never be able to find you.// <br><br> ''Cpt. Sharpe:'' //Commander. I'm grateful. They were about to haul us off to Lake City. You came just in time.// <br><br> Captain Sharpe gestures toward the other man who shared the cage with him: <br><br> //This is Jiro of The Wind. He was captured about a week after they took me. He's a friend and has my protection. From what I understand, Jiro wishes to travel north, back to Hakusan and his family. Correct?// <br><br> ''Jiro:'' //My deepest gratitude, Commander (bows). Reece is correct, I must begin my journey immediately. I will however carry your name and crest it with uttermost respect amongst my kin. Thank you, again.// <br><br> ''Samuel:'' //Captain. Where are the others?// <br><br> ''Cpt. Sharpe:'' //(Long pause) You know that only eight of us made it out after our commander captured us for high treason. About a day after that, we all got separated, you headed your way and I traveled together with Lt. Monroe and Lt. Fury, but we lost each other when the raiders attacked and captured me. We had no guns. Nothing. I have no idea where they are right now, Lieutenant. Or if they're alive. Sorry. They probably got away from the raiders as I overheard them talking about tracking Lt. Monroe and Fury down.// <br><br> ''Samuel:'' //(Long pause) I understand, Captain. At least there's a possibility other Spartans are alive. Anyway. We should be heading back. Maybe they made it to Ikaanos? I'll do some research once we're home. Oh. And I believe Mr. $pcLastName here is open to let you work for him.// <br><br> ''Cpt. Sharpe:'' //That sounds good. I am no longer assigned to the Marine Corps so I'd be happy to lend him my services – if that would ever be enough to repay him. Let us discuss this in more detail when we're back in Ikaanos.// <<set $quest_space to 5>> <<include Fury>> <br><br> <div class="blink_me">''New Roaming NPC Location added (Redhaven)!''</div> <br> ''Samuel's Roaming Location changed (Redhaven)!'' <br><br><br> <<include MissionComp>> <</if>> <<else>> '' x2 Rifles added to Inventory!<br> x4 Slave Collars added to Inventory!<br> x4 units of Gold added to Inventory!<br> x1 Automatic Rifle added to Inventory!<br> x7 Ropes added to Inventory!<br> $763 added to Inventory! '' <<set $take to true>> <<set $ownrope+=7>> <<set $ownrifle+=2>> <<set $owncollar+=4>> <<set $gold+=4>> <<set $ownautorifle+=1>> <<set $cash+=763>> <<set $adpos2 to 0>> <<unset $spaceloot2>> <</if>> <</if>> <<if $m2scaving is 41>> <<if $adpos is 0>> Due to your immense influence at The Republic court, you're able to reinstate The Spartan Company and clear them from the crime of high-treason. <br><br> ''Magistrate:'' //Of course, $mctitle. There must've been an "error" somewhere. I can arrange the paperwork right away.// <</if>> <<if $adpos is 1>> <br><br> <center> ''SPARTAN COMPANY'' <br>has been reinstated (Colonial Act 54c). </center> <br><br> <<set $credit-=25000>> <<include MissionComp>> <<set $write to true>> <<set $quest_space to 7>> <</if>> <</if>> <<if $m2scaving is 42>> <<if $adpos is 0>> ''You:'' //Mr. Roo, one of the Headkillers mentioned something about a missing sister and a mission gone wrong in Celior. You have any information about that?// <br><br> Abbot Roo's smile fades away, replaced by a serious face that tells you there are more things to this story than what he's told you so far. <br><br> ''Abbot Roo:'' //No. They… never worked for me. Whatever those Freebooters told you isn’t true. You trust a gang of bandits over a Redhaven magnate?// <</if>> <<if $adpos is 1>> ''You:'' //You know where she is?// <br><br> ''Abbot Roo:'' //(Long pause) Maybe. But that doesn’t concern you, Mr. $pcLastName. <<if $mcpower gte 150>>I know you're THE warlord of Redhaven but the rest of us still need to be able to "do our business" without you interfering. Okay? <</if>>// <</if>> <<if $adpos is 2>> <<addmins 6>> <<set $daycount+=1>> <<include DiceRolls>> <<set _mani to true>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<set $chance-=40>> <<if $mcpower gte 10>><<set $chance+=10>><</if>> <<if $mcpower gte 50>><<set $chance+=10>><</if>> <<if $mcpower gte 100>><<set $chance+=10>><</if>> <<if $credit gte 5000>><<set $chance+=10>><</if>> <<if $credit gte 15000>><<set $chance+=10>><</if>> <<if $state is 0>><<set $chance+=65>><</if>> ''You:'' //I'd never distrust you, Mr, Roo, but I need to know what's going on in my own neighborhood. <<if $disp_hk gte 1>>Those freebooters could target my household or my associates next time.<</if>> I implore you to tell me the truth – I have a feeling I've only scratched the surface of your so called "dispute" with these men.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your authority is too strong for Abbot Roo, who says after a moment's silence: <br><br> //Alright. Yes, they used to work for me, doing mission runs and hauling goods on the Red River. Their lack of discipline and sloppiness eventually made me cut all ties with them. <br><br> (Long pause) They also had a girl in their gang. That's probably the "sister" they're talking about. <br><br> Ikaanos would be a better place without those hoodlums. Taking them out is the only sane action in this matter. <<if $disp_hk is undefined>>And I'm glad you did. One less problem to worry about.<</if>> // <<else>> <<include Fail>> <br><br> Abbot Roo's says with noticeable irritation in his voice: <br><br> //There's no dispute other than what those men have done trying to bring my business down. I think we're finished here.// <</if>> <</if>> <<if $adpos is 3>> ''You:'' //Alright. Tell me more about this girl.// <br><br> ''Abbot:'' //Well, for starters, she's not anyone's sister. They probably told you that just so you'd feel sorry for them. (Long pause) That girl was in need of protection so… I gave it to her. That's all I can say.// <</if>> <<if $adpos is 4>> ''You:'' //Where is she now?// <br><br> ''Abbot:'' //She's… hiding upstairs. In my apartment. If it matters, you can go talk to her, she'll confirm what I just said. But don’t get any ideas. She's mine. Got it? I can escort you to her chambers right away.// <br><br> ''You:'' //Alright. Maybe I will talk to her.// <br><br> <<set $quest_head to 2>> <<include Journal>> <</if>> <</if>> <<if $m2scaving is 43>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos is 0>> <<set $lock to true>> Abbot Roo follows you upstairs to his private apartment. It's a surprisingly large floor with three bedrooms, two living rooms and a fully equipped bathroom. <br><br> ''Abbot:'' //She's over here, let me unlock the door. I… ehm, keep her in a bolted room during the day time for her own safety's sake.// <br><br> You find a young woman sitting in an armchair inside the room. She seems to have been spending her time reading an old magazine but quickly gets up on her feet as you enter the crammed chamber. <br><br> Before you're able to present yourself, the doorbell rings from the ground floor. <br><br> ''Abbot:'' //Damn. Alright, Mr. $pcLastName, you got ten minutes. Make it quick.// <br><br> Abbot Roo hurries down to greet the newly arrived customers, leaving you alone with the girl. She looks confused and tired. <br><br> ''Girl:'' //Wh… What do you want?// <</if>> <<if $adpos is 1>> ''You:'' //Hello… Miss?// <br><br> ''Girl:'' //(Long pause) Oh… I'm Evelyn. Evelyn Whitlock.// <br><br> ''You:'' //I talked to your brother. I don’t know his name but he's looking for you. <<if $disp_hk is undefined>>Or, ehm, was.<</if>> Part of the Headkiller's Crew?// <br><br> ''Evelyn:'' //Oh. Yeah, what about him?// <</if>> <<if $adpos is 2>> ''You:'' //Your brother told me Abbot Roo sold you to a slave agent but it seems you're still around.// <br><br> The girl takes a deep breath and walks over to one of the windows. Her face fills up with a mix of distraught and agony when she looks out over the busy streets below. <br><br> ''Evelyn:'' //Yeah. I'm still here.// <br><br> ''You:'' //Please, you have to fill me in on whatever plots you're involved in. I'm totally confused here.// <br><br> The girl utters a long sigh before she starts talking. And it's hard to make her stop, it's like she's been holding something inside her for a very long time. <br><br> ''Evelyn:'' //Things never seem to work out for me. (Long pause) I… I made a deal with Mr. Roo. He picked me up when the others were out on a merch expedition, saying he could take care of me. I saw an opportunity to get out from the misery of being a low-life freebooter. I never enjoyed it and my brother had recently decided to marry me off to one of the other crew members, that bald guy with a beard. He's a real sadist and becoming his bed slave would be like living in the ninth grade of Moon hell. I just couldn’t accept that. And who would do such a thing to his own sister? <br><br> But Abbot lied. After signing a document, he told me I'd be his maid, fed and cared for, with my own room and everything. But… I soon understood he had other things in store for me. Now I'm caught between either becoming a mistress to a sadistic freebooter or a… sex slave to a smelly, old Redhaven merchant (faint sobbing). // <<if $disp_hk is undefined>> <br><br> ''You:'' //You don’t have to worry about that anymore. At least not the sadistic freebooter. They've been… driven away. Permanently.// <br><br> ''Evelyn:'' //Really? I don’t think I want to know what happened to them. Nor do I care.// <</if>> <<set $action11 to true>> <</if>> <<if $adpos is 3>> ''You:'' //You're a member of the Headkiller's Crew?// <br><br> ''Evelyn:'' //Eh, yeah, or I was. I never did anything… bad, I was a gritter girl; making food, buying supplies and keeping things tidy. That kind of stuff. My brother taught me how to fire a pistol but I rarely got to use those skills, thank the Moons.<<if $action11 is true>><br><br>I thought I was their equal, up until he decided I'd become a "wife" to one of his pals.<</if>>// <</if>> <<if $adpos is 4>> ''You:'' //Maybe I could convince Abbot Roo to sign you over to me? I can offer you much more than both your brother and Mr. Roo combined. // <br><br> <<if $masterbeauty gte 60>> <div class="green">Successful BEAUTY check!</div> Evelyn looks up at you, her weary face suddenly filled with hope. <br><br> ''Evelyn:'' //You'd do that? You'd do that for me? I need to get out of here and you… you actually look like a nice, trustworthy guy ''(Superficial Trait effect)''. I'd be in your debt forever.// <<else>> <div class="red">Failed BEAUTY check ($masterbeauty/60)!</div> <br><br> ''Evelyn:'' //I dunno. It's out of my control. I'm just a toy in the hands of powerful men. Why are the Moons doing this to me… (Long silence)// <br><br> The girl stops talking and you don’t think you'll be able to get any more information out from her. <</if>> <br><br> ''You:'' //I'll see if I can arrange something. You won't be disappointed.// <br><br> <<set $quest_head to 3>> <<include Journal>> <</if>> <</if>> <<if $m2scaving is 44>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos is 0>> ''You:'' //I've spoken to Evelyn Whitlock. (Long pause) Abbot… I think you've created a problem that'll cause you more trouble than pleasure, if you know what I mean. Let me take care of her for a reasonable price. You can get what you want down in Watery Eyes. <br><br> (Laughter) I can give you enough monetary compensation to fill each one of your bedrooms with a unique girl. What do you say?// <br><br> <<if $manipulate gte 60>> <div class="green">Successful Manipulation check! </div><br><br> ''Abbot:'' //Ah. So I guess the little snatch has told you about our secret deal. Good knowing she can't be trusted. You wanna buy her? Well, to tell you the truth, it has been more trouble than it's worth. I don’t know how to handle women of her caliber, to be honest; I like em all "broken in" before I put them to work. <br><br> Tell you what, I accept, as one Redhavenite to another. Give me $4,000 and she's yours. I'll even include her clothes in the purchase (snickering). // <<set $quest_head to 4>> <<else>><div class="red">Failed Manipulation check! </div> <br><br> ''Abbot:'' //(Laughter) I knew that little snatch couldn’t keep a secret. I'll make her pay for it. Oh, but you want to rob me of that pleasure by purchasing her? Heh, I rarely find girls that are so pretty. Age is just about right as well, and she does seem to be more intelligent than your ordinary street-girl. But I don’t have the time nor the skills to deal with young women of her caliber, even if I'd certainly enjoy "breaking" her in. <br><br> Tell you what. I'm gonna be really generous here. She's yours for $10,000. It's not negotiable. I'll do it "the hard way" unless I get what I want for her. She certainly deserves it. // <<set $quest_head to 5>> <</if>> <br><br> ''You:'' //Alright. I'll let you know my decision.// <br><br> <<include Journal>> <<include Evelyn>> <br> <div class="blink_me">''New Roaming NPC location added (Redhaven)!''</div> <br> ''NOTE!'' Evelyn has a small risk of receiving HEALTH, STAMINA, Wear and WILLPOWER penalties from Abbot Roo each day until you pick her up! <br> <</if>> <</if>> <<if $m2scaving is 45>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos is 0>> You enter the Headkiller's HQ accompanied by Evelyn. The girl looks almost terrified, despite the fact that this has been her home for the past couple of months. <br><br> The Sledger, whose real name is Alvin, greets you with a wry smile. <br><br> ''Alvin:'' //Evvy! Where the hell have you been? Why did you let that pig take you?// <br><br> ''Evelyn:'' //(Long Pause) I…. I'm sorry Alvin but… I decided to try my luck elsewhere. I will no longer be a part of your gang. // <br><br> ''Alvin:'' //What the fuck do you mean?// <br><br> Alvin turns toward you and says: <br><br> //Have you manipulated my sister or what the hell's going on?// <</if>> <<if $adpos is 1>> ''You:'' //She's with me now. Or… I own her. Yeah, she's my property. It's probably for the best, considering her brother wanted to turn her into a bed slave to one of his "bros".// <<if $npc.av47.masterlove gte 30>> <br><br> ''Evelyn:'' //H… He's right, Alvin. What you did to me… I can never forgive you. It's best you all leave Westside and never look back.// <</if>> <br><br> <<if $mcpower gte 75>> <div class="green">Successful POWER VALUE check!</div> <br><br> Alvin looks at you with furious eyes but understands that it's not a good idea to make enemies with The Great House of $pcLastName. <br><br> ''Alvin:'' //Fuck you, bitch. Fuck you all. … Guys, let's leave. This fucking city isn’t worth it.// <<set $quest_head to 99>> <<else>> <div class="red">Unsuccessful POWER VALUE check ($mcpower/75)!</div> <br><br> ''Alvin:'' //Now you listen, asshole. I'm gonna have my sister back. And you're gonna pay, Evelyn. You're gonna have to answer for everything once we've dealt with this asshole. Fucking cunt!<br><br> Kill them! // <<set $quest_head to 7>> <<set $npc.av47.happiness to 9>> <</if>> <</if>> <</if>> <<if $m2scaving is 46>> <<if $adpos is 0>> Just when you're about to exit your household, a man in his late 30s greets you at the gates. His face is familiar – it's one of the Fälth brothers who you're doing business with down in Watery Eyes. <br><br> ''Roger:'' // <<if $weatherroll lte 2>> Mr. $pcLastName. I'm happy I caught you. Awful storm, isn’t it? <<elseif $weatherroll lte 3>> Ah, Mr $pcLastName. Just the man I wanted to see. <<elseif $weatherroll lte 5>> Mr. $pcLastName! One moment if I can have your time? <<elseif $weatherroll lte 7>> Hey, $pcFirstName. How's things with you? <<else>> Oh, Mr. $pcLastName? Not wise to travel in this heatwave. Trust me, I barely made it up here alive myself. Good thing I had a horse. Not good for the horse, though (laughter). <</if>> <br><br> Anyway, I'm sorry to inform you that my older brother, Lennart, has decided our business venture isn’t viable. He'll need some additional investments from you if we are to keep this boat going. <br><br> We're looking at another $1,200. If your funds are too low at the moment, we can always pause the stream of revenue until you're back in the saddle. // <</if>> <<if $adpos is 1>> ''You:'' //That wasn’t what we agreed upon but alright, I'll give Lennart what he wants.// <br><br> ''Roger:'' //A pleasure doing business with you, Sir. I'll let him know that you're still part of the team.// <br><br> ''$1,200 removed from Inventory!'' <br><br> <center><div class="blink_me tex16px">''BUSINESS DEAL SIGNED!''</div></center> <<set $missiontake to true>> <<set $falthday to 100>> <<set $cash-=1200>> <</if>> <<if $adpos is 2>> ''You:'' //Are you trying to extort me? Screw this. We're done.// <br><br> ''Roger:'' //(Chuckle) Alright. I'll tell Lennart you're no longer part of our crew. Bad choice, Sir. You'll regret it.// <br><br> <center><div class="blink_me tex16px">''BUSINESS DEAL CANCELLED!''</div></center> <<set $wateryen3 to 1>> <</if>> <</if>> <<if $m2scaving is 47>> <<if $adpos is 0>> You take Armand into your office and close the door behind him. <br><br> ''You:'' //So, Mr. Blackford, what's going on? You seem rather stressed?// <br><br> ''Armand:'' //Thank you for seeing me on such a short notice, Sir. (Long pause) Yes, my boss, well, my old boss has reached out to me regarding a very delicate matter. <br><br> There's been an "incident" at the Bank of Ikaanos and I thought I'd bring it to your attention. The Bank Manager, Mr. Fisher, asked me to speak with you. He knows you're a man that can handle things discretely. This is definitely not something we'd want ending up in The White Herald.// <</if>> <<if $adpos is 1>> ''You:'' //Go on. Maybe I can help.// <br><br> ''Armand:'' //Yeah, I think you can. There's been a heist. Out vault got breached less than 24 hours ago by an unknown group of people using high-tech, fusion-powered burrower equipment they must've stolen from The Mastersphere. It's like something from an old Earth spy novel. <br><br> The Bank Manager wants to outsource this – it cannot be brought to the attention of the press or the Skyguard. And especially not to the owners of the things that were stolen. // <</if>> <<if $adpos is 2>> ''You:'' //What was stolen, exactly?// <br><br> ''Armand:'' //Cash, mostly, and gold, but also a priceless artifact known as The Raxior Stone. It's an amber-like rock containing a petrified entity, measuring maybe 2 by 1 feet. The entity is unclassified and a highly valuable geologic relic. It was traded from a New Eden merchant about 30 years ago, purchased by the late Professor Thomas Raxior. You'd be generously rewarded if you succeed in bringing the relic back to The Bank of Ikaanos.// <</if>> <<if $adpos is 3>> ''You:'' //Alright, I'll see what I can do.// <br><br> ''Armand:'' //I knew I could count on you. I'll let Mr. Fisher know immediately. You have full access to the vault and the tunnel they used to access it. Head over to The Bank in Crystal Heights and see if you can find any clues. Then use those clues and your contacts to track them down. <br><br> You won't be interacting personally with Mr. Fisher or any other high-ranking member of the bank. This must be done very discretely. A teller, Mr. Wilcox, will be your contact. He's been briefed about the situation. <br><br> It's best if you and I are NOT seen together as well – just act as a normal bank customer and a normal bounty hunter – completely unaware to any issues related to the bank. Good luck, Sir! <br><br> // <<set _questname to "A Delicate Matter">> <<include QuestStart>> <<set $quest_armand to 7>> <</if>> <<if $adpos is 4>> ''You:'' //Sorry, Mr. Blackford, this is not my cup of tea, running after robbers. You'll have to find someone else.// <br><br> ''Armand:'' //(Long pause) I see. Well, I'll tell Mr. Fisher you're not interested. That's very unfortunate – I actually believed you'd be the man for this job. Anyway, I should get back to my chores. Have a good day. (nod)// <br><br> Armand's ''Affection (-4)'' and ''Respect (-2)'' toward you have decreased! <<set $npc.av21.masterlove-=4>> <<set $npc.av21.respect-=2>> <<set $quest_armand to 99>> <</if>> <</if>> <<if $m2scaving is 48>> <<if $adpos is 0>> After asking discretely for Mr. Wilcox, the bank teller who's been informed about your arrival, you're immediately led down to the BOI's cellar. <br><br> ''Mr. Wilcox:'' //I've been informed by Mr. Blackford about you, $mctitle. I'm happy we found someone who could help us out. I can't stress enough how important it is to bring everything back. The bank's reputation is at stake. <br><br> Alright, Mr. $pcLastName, we're here. The Bank of Ikaanos has three vaults, two containing the republic's gold reserves. <br><br> The robbers targeted the third vault, where we keep valuables and gold belonging to our civilian customers. It's in here. <br><br> Please leave all bags and other containers with me. Mr. Blackford's trust weighs heavily but you'll have to comply with our general rules while you're down here. Good luck. // <br><br> The man leaves you alone and you're free to start searching for clues that could shed a light on who performed the heist. You can come back at any time if you need to head back home and rest. <</if>> <<if $adpos is 1>> <<if $adpos2 isnot 1>> You're standing inside one of BOI's great vaults. These vaults were built centuries ago, at the dawn of The First Republic in 2280, and had been considered impenetrable up until this day. <br><br> The room has been left more or less untouched since the heist. The most noticeable disturbance is a <<if $measure is 1>>1 meter x 1 meter<<else>>3 ft x 3 ft<</if>> big hole that exits into one of the antechambers to the west. <br><br> The robbers also left a huge energy cell unit that's still glowing red. <</if>> <<if $adpos2 is 1>> You start searching the vault for any clues that could provide information regarding the robbers. <br><br> <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance-$skillroll>> <<set $chance-=40>> <<if $mctraitbrain gte 100>><<set $chance+=10>><</if>> <<set _int to true>> <<if $chance gte 1>> <<include Success>> <br><br> You find a very interesting clue that could potentially shed a light on who performed the heist. <<set $quest_armand+=1>> <br><br> ''// <<if $quest_armand is 8>>The tunnel leads to a boarded-up clothing store about 50 yards east of The Bank of Ikaanos, owned by the late Tancred Masters. The house seems to have been the scene of a very destructive fight, with old bullet holes and explosions tearing through the inner walls.<<set $missiontake to true>> <</if>> <<if $quest_armand is 9>>The fusion powered energy cell unit has a faint inscription. It looks like a set of initials reading B.M. <<set $missiontake to true>> <</if>> <<if $quest_armand is 10>>There are several odd coincidences regarding the targeted holding boxes and the names associated with those compartments. This could probably be investigated further at Town Hall. <</if>> //'' <<else>> <<include Fail>> <br><br> You make a thorough search but fail to collect any clues. <</if>> <<addmins 30>> <<set $daycount+=5>> <<set $stampoints-=3>> <<if $quest_armand is 10>><br><br><<include Journal>><</if>> <</if>> <<if $quest_armand lte 9 and $stampoints lte 4>> <br><br> <center> <div class="red"> STAMINA POINTS DEPLETED! </div> <br>Try again after you've slept! </center> <</if>> <<if $quest_armand is 7>><<set _cl to 0>><</if>> <<if $quest_armand is 8>><<set _cl to 1>><</if>> <<if $quest_armand is 9>><<set _cl to 2>><</if>> <<if $quest_armand is 10>><<set _cl to 3>><</if>> <div class="storybottom"> <center>''CLUES COLLECTED: _cl/3.''</center> </div> <</if>> <</if>> <<if $m2scaving is 49>> <<if $adpos is 0>> <<addmins 30>> <<set $daycount+=5>> <<if $wopos is 6>> You spend around 30 minutes asking around for rumors involving a recent heist, a peculiar object and the Masters brothers. <br><br> While you're able to hear some brief stories about The Masters' dark past as slave lords and brutal warriors, there's nothing that can help you with any recent events involving the brothers. <</if>> <<if $wopos is 51>> You spend around 30 minutes talking to the shady clientele of Dockgrave, hoping you'll hear some rumors involving a recent heist, a peculiar object and the Masters brothers. <br><br> Even if a group of old fishermen tell you about how Stephen Masters, while working at The Orient, used to fool weary anglers of their valuable catch, there's no //recent// information of interest that could reveal their current location. <</if>> <<if $wopos is 61>> You spend almost 30 minutes talking to several groups of Aesir adventurers, who're able to tell you some very interesting information. One of them, Sven Holgersson, is a well-known tracker from Myrdalen. <br><br> ''Sven:'' //Bart Masters? Yeah, I know about him and his crew. They recently came into dispute with The Urban Titans and had to reallocate outside Ikaanos after living in the marshes south of Raikan for a couple of seasons. <br><br> One of them was spotted just a week ago down here in Watery Eyes. <br><br> I know where they are holding out at the moment. In an abandoned outpost on the jagged cliffs south of Kahill Outpost. They've been there for at least a year, going out with their boats at night, doing only Odin knows what. // <br><br> <<set $quest_armand to 12>> <<include Journal>> <</if>> <</if>> <</if>> <<if $m2scaving is 50>> <<if $adpos is 0>> <<addmins 30>> <<set $daycount+=5>> <<if $stampoints gte 10>><<set $stampoints-=4>><</if>> You climb the steep cliffs surrounding Hamah Bay and are soon standing on a peak overlooking the beautiful Red River Basin. You spot several merchant boats in the horizon, going to and coming from the Prometheus Lake further up north. <br><br> The tracker gave you two possible routes to The Masters Holdout, either through a narrow gorge or over a forest-covered hill. Both ways take roughly the same time according to Mr. Holgersson. <<if _genmerc isnot undefined>> <<set _ran to random(1,5)>> <br><br> ''_genmerc:'' // <<if _ran is 1>>Here's some water, $pcFirstName.<</if>> <<if _ran is 2>>Look at that view. This river is indeed the main artery of our "great" republic.<</if>> <<if _ran is 3>>Beautiful. I understand why some prefer living here.<</if>> <<if _ran is 4>>We should be careful. I know this place is supposed to be infected by fearless boars.<</if>> <<if _ran is 5>>I wonder where that big boat is going. Leaving Ikaanos has crossed my mind sometimes.<</if>> // <</if>> <</if>> <<if $adpos is 1>>You decide to follow a small path leading into a gorge that has been more or less swallowed by dungah moss. The invasive plant flows like green water down along the gorge's walls, drinking hungrily from a creek at the bottom. <br><br> You notice small swaths of flowers here and there that are still fighting against their mossy adversary. Unfortunately they seem to be losing the battle over fertile soil, just as in many other areas around Ikaanos. <br><br> <<addmins 30>> <<set $daycount+=5>> The trek is pretty taxing on you and your Follower's ''Stamina points (-3)'', but otherwise uneventful. <<if $stampoints gte 6>><<set $stampoints-=3>><</if>> <<set $cs1_tempstamina-=3>> <<set $cs2_tempstamina-=3>> <<set $cs3_tempstamina-=3>> <<set $cs4_tempstamina-=3>> <</if>> <<if $adpos is 2>> <<addmins 30>> <<set $daycount+=5>> You decide to climb the hills and take the scenic route across Kahill's flower-rich meadows. <br><br> The trek is a surprisingly refreshing experience; the views, the lush forests and the smell from blooming plants create a delightful atmosphere that counteracts the journey's physical exertion. <<if _genmerc isnot undefined>> <<set _ran to random(1,5)>> <br><br> ''_genmerc:'' // <<if _ran is 1>>Ah. It feels good to be back here.<</if>> <<if _ran is 2>>Hey, try the water from this spring. Tastes delightful.<</if>> <<if _ran is 3>>I could definitely live here.<</if>> <<if _ran is 4>>Wow. Raana is a beautiful place after all.<</if>> <<if _ran is 5>>This feels like being inside a painting.<</if>> // <</if>> <</if>> <<if $adpos is 1 or $adpos is 2>> <br><br> After another 15 minutes of walking, tediously following Mr. Holgersson's map, you arrive at a large clearing that has been recently created by human hands. There's a jagged cliff in the middle, with a rusty steel building at its base – probably an old militia outpost. <br><br> The building is obviously in use; you observe several people, as well as smoke coming from a small chimney. <br><br> There's no way you can approach the camp without getting spotted by its inhabitants. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Alright, we have to do this carefully.// <</if>> <</if>> <<if $adpos is 3>> As you approach the camp, you notice at least two heavily armed marine soldiers in full gear, carrying T6-RECON plasma rifles. They spot you almost immediately but look unusually casual, almost professional, and don't appear to take a hostile stance when you enter their camp grounds. <br><br> ''Space Marine:'' //Halt! Identify yourself.// <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //(Whisper) These guys are the real deal. Those rifles can tear a man apart with a single shot.// <</if>> <</if>> <<if $adpos is 4>> ''You:'' //Soldier. I'm here for Bartholomew Masters. Is he around?// <br><br> The Space Marine turns silent. It only takes five seconds before three other marines step out from the militia outpost and join their brothers. <br><br> You and your followers are still keeping a comfortable distance, should any hostilities suddenly break out. <br><br> One of the newly arrived men, a muscular guy with a shaved head, speaks out first: <br><br> ''Lt. Masters:'' //I'm Lt. Masters. Who're you? I have to inform you this is an IC outpost. You're not allowed to be here, scavenger. Leave the premises immediately.// <</if>> <<if $adpos is 5>> ''You:'' //I don’t think so, "Lieutenant" Masters. I doubt you're actually with the marines, since there's a price on your head. I'm here for what you stole from The Bank of Ikaanos. Hand it over and I MIGHT spare your life.// <br><br> ''Lt. Masters:'' //(Laughter) Oh, guys. Looks like we have a bounty hunter in our yard. (Long pause) I'm gonna give you one last chance to leave this place alive. You got three seconds! Run, pig!// <</if>> <<if $adpos is 6>> ''You:'' //(Laughter) You have no idea who you're dealing with. I'm $pcFirstName $pcLastName of Redhaven<<if $courtlevel gte 5>> - High Chancellor of Ikaanos<</if>>. You've probably heard my name before. Now hand it over, the gold, the stone and everything else you pulled out of that vault or you'll be food for the wrool cats!// <br><br> <<if $mcpower gte 1000>> <center><div class="green tex18px">Sufficient Power Value (<<print setup.formatNumber($mcpower)>>/1,000)!</div></center> <br><br> Your presence strikes the men like an orbital bombardment from USS Seneca and Lt. Masters' confident face melts away instantly when you declare your name. <br><br> ''Lt. Masters:'' //(Long pause) I see no need for bloodshed here. Alright. We only took it to make a statement. My House is still a power to be reckoned with – our adversaries should know that by now. <br><br> It's too big to haul around anyway and neither of us would benefit from getting our troops slaughtered. Jacobsen! Get the merch. // <br><br> ''Space Marine:'' //But Lieutenant, the stone, we're su…// <br><br> ''Lt. Masters:'' //Fuck Stephan. It's not worth it. Do as I say.// <br><br> ''Space Marine:'' //Yes, Sir!// <br><br> ''The Raxior Stone added to Inventory!<br> 167 units of Gold added to Inventory!<br> $53,500 added to Inventory! '' <<set $take to true>> <<set $quest_armand to 13>> <<set $ownblackstone to 1>> <<set $gold+=167>> <<set $cash+=53500>> <br><br> <<include Journal>> <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/1,000)!</div></center> <br> ''Lt. Masters:'' //(Laughter) You're messing with the wrong guys, Mr. $pcLastName. We're no scrap metal raiders from Marston Avenue. … Kill them!// <</if>> <</if>> <</if>> <<if $m2scaving is 51>> <<if $adpos is 0>> After expressing that you have a "package" for Mr. Wilcox, the teller quickly emerges from an adjacent room and tells you to meet him down in the vault. <br><br> ''Mr. Wilcox:'' //$mctitle. You caught the robbers? I can't express enough how much this means for the Bank of Ikaanos. You have our eternal gratitude. I assume you were able to find all that was stolen?// <br><br> ''Note!'' Lying to Mr. Wilcox //might// permanently damage your reputation. <</if>> <<if $adpos is 1>> ''You:'' //Of course. I'm a professional. Here's the stone, the gold and the relatively meager amount of cash that the robbers took.// <br><br> ''Mr. Wilcox:'' //Wonderful! I'll tell Mr. Fisher about this right away. Consider him and The Bank of Ikaanos as your ally from now on. I hope it wasn’t too much trouble tracking it down. It saddens me that raiders can reach this far into the civilized parts of our great city. What have become of the world? Anyway, I should get this counted and sorted out. Here's a finders' fee, by the way. It'll be more than enough to cover your expenses. // <br><br> ''167 units of Gold, $53,000 and The Raxior Stone have been removed from your Inventory!'' <br><br> <div class="blink_me">''New Trait added:'' Bank of Ikaanos Benefactor.</div> <br><br> <<set $cash-=53500>> <<set $gold-=167>> <<set $ownblackstone to 0>> <<set _credgain to 5000>> <<set _reward to 5000>> <<include MissionComp>> <<set $quest_armand to 16>> <</if>> <<if $adpos is 2>> ''You:'' //Ehm, yes. Here's the stone and the money. Unfortunately, I couldn’t find any gold. They must've spent them on whores and booze.// <br><br> ''Mr. Wilcox:'' //(Suspicious voice) Ah. Too bad. Well, at least we got the stone back. It's priceless in many ways, especially to its owner. Thank you again, Mr. $pcLastName. I'll tell Mr. Fisher that most of what was stolen has been returned. Here's a small finders' fee, by the way. I hope it'll cover your expenses.// <br><br> ''$53,500 and The Raxior Stone have been removed from your Inventory!'' <br><br> <<set $cash-=53500>> <<set $ownblackstone to 0>> <<set _credgain to 1500>> <<set _reward to 2000>> <<include MissionComp>> <<set $quest_armand to 15>> <</if>> <<if $adpos is 3>> ''You:'' //Ehm, yes. Here's the stone and the gold. Unfortunately, I couldn’t find any money. They must've spent them on whores and booze.// <br><br> ''Mr. Wilcox:'' //(Suspicious voice) Ah. Too bad. Well, at least we got the stone back. It's priceless in many ways, especially to its owner. Thank you again, Mr. $pcLastName. I'll tell Mr. Fisher that most of what was stolen has been returned. Here's a small finders' fee, by the way. I hope it'll cover your expenses.// <br><br> ''167 units of Gold and The Raxior Stone have been removed from your Inventory!'' <br><br> <<set $gold-=167>> <<set $ownblackstone to 0>> <<set _credgain to 1500>> <<set _reward to 2000>> <<include MissionComp>> <<set $quest_armand to 15>> <</if>> <<if $adpos is 4>> ''You:'' //Eh, sadly, the robbers must've hidden the valuables. I only managed to get the stone back. // <br><br> ''Mr. Wilcox:'' //(Suspicious voice) That's very unfortunate. The stone is priceless, at least to its owner, so good you were able to recover it. We'll have to reimburse the loss for our customers, however, which will not go down well with Mr. Fisher. I'll let him know about this partial failure right away. Here's a small finders' fee, I hope it'll cover some of your expenses. (Long pause) And I do hope that the gold and cash are immediately returned if someone would ever find them.// <br><br> ''The Raxior Stone has been removed from your Inventory!'' <br><br> ''Influence effect added (-3/day)!'' <br><br> <<set $ownblackstone to 0>> <<set _reward to 1000>> <<include MissionComp>> <<set $quest_armand to 14>> <</if>> <</if>> <<if $npc.av45.girlname is undefined>> <<set $npc.av45 = { state: 0, status: 2, ostatus: 4, sex: 0, actnpc: 44, combatid: 18, daysa: 0, agedays: 97, salary: 0, age: 26, body: 3, aw: 57, ah: 170, girlname: "Stacey", girlnames: "Stacey's", last: "McClung", girlid: 45, willpower: 80, kind: 50, discipline: 70, int: 85, dex: 70, aca: 90, tech: 25, med: 40, melee: 50, ranged: 65, domestic: 10, dancing: 20, acro: 45, per: 20, garden: 20, survival: 75, admin: 60, happiness: 12, str: 55, maxstamina: 80, tempstamina: 80, health: 80, toughness: 80, beauty: 75, charisma: 85, person: 2, pregnant: 0, fertility: 20, seload: 0, devotion: random(75, 95), hygiene: 0, hunger: 10, stress: 5, scarefactor: 0, afraid: 0, humiliation: 10, defcount: 0, masterlove: 65, likeanal: 10, likepussy: 45, likeoral: 15, likesadist: 5, lesbian: 9, pain: 0, respect: 10, bondage: 0, analxp: 10, pussyxp: 20, oralxp: 20, deepxp: 1, kissingxp: 15, hastasted: 0, wear: "undies", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 100, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 1, traitammo: 0, traitweapon: 1, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 100, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 100, traitperf: 100, /* 50 is default */ traitjaded: 0, traitnerd: 100, traitscav: 100, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 0, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitcrack: 100, traitemo: 0, traitwork: 100, traittrad: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if _genevent is 1>> Despite the girl's unfamiliarity with her new home, you catch _girlname inside your living room, comfortably slumped over a deck of tarot cards that she's brought from her old dorm room at The Academy. <br><br> ''_girlname:'' //(Faint mumblings) The chalice... The tower... Knight of swords... Hmm... Dire times.<br><br> Oh, sorry, Sir. I was just trying to interpret what the angels want from me now that my life has turned toward a new direction. These cards were my grandmother's. … Anyway. How may I be of service? You want me to tutor at The Academy? I can do… maidly duties as well. Anything, really!// <</if>> /* SECRETIVE TRAIT */ <<if _genevent is 2>> <<set _rans to random(1, 4)>> <<set _rans2 to random(1, 4)>> <<if _rans is 1>> _girlname is looking around nervously for a way out. It seems <<if _sex is 0>>she<<else>>he<</if>> has something to hide… <</if>> <<if _rans is 2>> You catch _girlname in the hallway, where <<if _sex is 0>>she<<else>>he<</if>>'s investigating the locks of the front entrance. It's obvious that your _callit is looking for a way out. <</if>> <<if _rans gte 3>> _girlname is looking for the quickest way out – investigating locks, windows and the layout of your household. It's obvious that <<if _sex is 0>>she<<else>>he<</if>>'s in some sort of serious predicament. <</if>> <br><br> ''_girlname:'' // <<if _sex is 0>> <<if _rans2 is 1>>Just let me out, okay?<</if>> <<if _rans2 is 2>>Please, Sir, I need to… I just have to leave. Okay? Unlock the doors.<</if>> <<if _rans2 is 3>>I got trouble written all over my ass. You're better off just letting me go, okay? I need to… Nevermind. Just open the door!<</if>> <<if _rans2 is 4>>Hey, I have someplace I need to… (Sigh) Just open the fucking door, okay?<</if>> <<else>> <<if _rans2 is 1>>Just let me out, okay?<</if>> <<if _rans2 is 2>>Hey, brother. I'm more trouble than I'm worth. Let me out. You're gonna regret keeping me around.<</if>> <<if _rans2 is 3>>I fucking need to go, okay. I have… Nevermind. Open the door. You'll be sorry if you keep me around.<</if>> <<if _rans2 is 4>>Listen – I need to get the fuck out of here. Okay? You're gonna regret keeping me around. I'm trouble. <</if>> <</if>> // <br><br> <div class="blink_me"> ''Special interaction option unlocked ("Interrogation")!'' </div> <</if>> <<if _genevent is 3>> You catch Aisha in your living room, looking out through one of the windows, with tears streaming down her face. She's obviously heard the news about her father's failed coup attempt. <br><br> ''Aisha:'' //I… I know he's at peace now. Dad always got himself too involved. He was a dreamer not meant for this world. I also guess this puts things between us in a different perspective. Please, please don't turn me in or use me to get a leverage. I beg you, <<if _npc.status is 10>>husband<<else>>Sir<</if>>! I know my place. Okay?// <br><br> Aisha's ''WILLPOWER (-3)'' and ''Respect (+3)'' toward you have been modified! <<set _npc.willpower-=3>><<set _npc.respect+=3>> <<set $willpower-=3>><<set $respect+=3>> <</if>> <<if _genevent is 4>> <<if $rachpos is 0>> <<set $quest_rach to 0>> You catch _girlname as she's setting up a worn poster of <<link 'Leslie Winnipeg'>><<set $tutorial to 289>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> in her designated sleeping chamber. <br><br> ''_girlname:'' //I hope this is okay? Lessie is my idol. I wanna become just like her one day.// <</if>> <<if $rachpos is 1>> ''You:'' //Yeah, I don’t mind. Good luck! I actually see great potential in you.// <br><br> ''_girlname:'' //Well, oh. Thank you (smile).// <br><br> _girlname's ''CHARISMA (+2)'', ''WILLPOWER (+3)'' and ''Affection (+1)'' toward you have increased! <<set $masterlove+=1>> <<set _npc.masterlove+=1>> <<set $charisma+=2>> <<set _npc.charisma+=2>> <<set $willpower+=3>> <<set _npc.willpower+=3>> <<set $missiontake to true>> <<set $quest_rach to 2>> <<unset $rachpos>> <</if>> <<if $rachpos is 2>> ''You:'' //Take that down. You're an indentured servant, not a pop-star. Consider this a warning! Don’t let me catch you decorating my house with this trash again. Understood?// <br><br> ''_girlname:'' //Alright... <<if _willpower gte 30>>Fuck you too.<<else>>(faint sobbing) I'm… terribly sorry, Sir.<</if>>// <br><br> _girlname's ''WILLPOWER (-3)'' and ''Affection (-5)'' toward you have decreased! <<set $tear to true>> <<set $masterlove-=5>> <<set _npc.masterlove-=5>> <<set $willpower-=3>> <<set _npc.willpower-=3>> <<set $scarefactor+=2>> <<set _npc.scarefactor+=2>> <<set $quest_rach to 1>> <<unset $rachpos>> <</if>> <</if>> <<if _genevent is 5>> <<if $staceyspec1 is 1>> You catch Stacey in her designated sleeping chamber, which she's equipped with a collection of books taken from one of your brother's old bookshelves. <br><br> ''Stacey:'' //Oh. Hello, $pcFirstName. I hope you don’t mind if I borrow some literature from the house? I really need to get my mind of things. (Long pause) And about my servitude to this household. I know my way around The Academy, but my skills would be better utilized if you appointed me as a relic hunter. That way, we can go on expeditions together. Just let me know where you want me. // <</if>> <<if $staceyspec1 is 2>> ''You:'' //Sounds good. You should also know that as my servant, I expect you to serve me sexually whenever I want it. <<if _npc.status gte 3>>Even if I've set you free, you owe me your body to do with as I want.<<else>>That liberty comes with your slave contract<</if>>. I'll let you know when (wry smile).// <br><br> You can almost see how Stacey's confidence shrinks away in front of you. She stutters, at first unable to respond, until she manages to regain her mental fortitude after a couple of seconds: <br><br> //W…What? I thought more highly of you, Mr. $pcLastName. Know that I'll REFUSE you that liberty. I'll do anything, b… but never that. Now, please, go. Leave me alone!// <br><br> Stacey's ''WILLPOWER (-8)'', ''Happiness (-3)'' and ''Affection (-20)'' toward you have decreased! <<set $willpower-=8>> <<set $happiness-=3>> <<set $masterlove-=20>> <<set $scarefactor+=3>> <<set _npc.willpower-=8>> <<set _npc.masterlove-=20>> <<set _npc.happiness-=3>> <<unset $staceyspec1>> <</if>> <<if $staceyspec1 is 3>> ''You:'' //Oh, no worries. Help yourself, Stacey. And I'll set you up with something. For now, just relax. Okay?// <br><br> ''Stacey:'' //Yeah, I will. Thanks. I'm glad to have you as my friend.// <br><br> Her ''Happiness (+3)'' and ''Affection (+4)'' toward you have increased! <<set $happiness+=3>> <<set $masterlove+=4>> <<set _npc.masterlove+=4>> <<set _npc.happiness+=3>> <<unset $staceyspec1>> <</if>> <</if>> /* LOW HEALTH ENGINE */ <<if _genevent is 6>> <<set _ran to random(1,3)>> <<set _ran2 to random(1,6)>> <<if $girlrollhp is 1>>_girlname is currently sitting on a chair in the kitchen, obviously affected by <<if _sex is 0>>her<<else>>his<</if>> current state.<</if>> <<if $girlrollhp is 2>>You catch _girlname in the living room, where <<if _sex is 0>>she's<<else>>he's<</if>> currently lying motionless on the sofa.<</if>> <<if $girlrollhp is 3>>_girlname is currently inside your bathroom, where <<if _sex is 0>>she's<<else>>he's<</if>> tending to <<if _sex is 0>>her<<else>>his<</if>> wounds.<</if>> <<if $girlrollhp is 4>>_girlname is lying in <<if _sex is 1>>his<<else>>her<</if>> designated room, moving in and out of consciousness.<</if>> <<if $girlrollhp is 5>>You're able to find _girlname inside the kitchen, where <<if _sex is 0>>she's<<else>>he's<</if>> occupied a chair. <<if _sex is 0>>The girl<<else>>The guy<</if>> is obviously hurt, seemingly drifting in and out of consciousness. <</if>> <<if $firstsay isnot undefined>> <br><br> ''_girlname:'' // <<if _willpower lte 4>> <<if _ran2 is 1>>I… I'll be right back, $callname. I just need to… rest.<</if>> <<if _ran2 is 2>>I'm sorry, $callname. I'll be back on my feet in no time.<</if>> <<if _ran2 is 3>>Oh… $callname… I think I need help.<</if>> <<if _ran2 is 4>>I'm hurting really bad, $callname. Could you… help me?<</if>> <<if _ran2 is 5>>I'm so sorry, $callname. I just… can't stand up right now.<</if>> <<if _ran2 is 6>>I just need a couple of hours, $callname. I'll be ready for you soon.<</if>> <<elseif _willpower lte 19>> <<if _ran2 is 1>>I think I need the day off, $callname. <</if>> <<if _ran2 is 2>>I'm really not fit for any more… chores today, $callname. I hope you understand that.<</if>> <<if _ran2 is 3>>I think I'll stay here for the rest of today if you don’t mind.<</if>> <<if _ran2 is 4>>Ooow…. (incoherent mumblings)…<</if>> <<if _ran2 is 5>>(Incoherent mumblings)<</if>> <<if _ran2 is 6>>I… Need… help. Can you spare a stim, $callname?<</if>> <<elseif _willpower lte 49>> <<if _ran2 is 1>>(Incoherent mumblings)<</if>> <<if _ran2 is 2>>Can you help me? I'm hurting really bad.<</if>> <<if _ran2 is 3>>Aww…. Fuck…<</if>> <<if _ran2 is 4>>This is just… too much…<</if>> <<if _ran2 is 5>>Ooow…. Fuck…<</if>> <<if _ran2 is 6>>Damn… I… I can't stand up.<</if>> <<else>> <<if _ran2 is 1>><<if _masterlove gte 30>>This soldier won't be getting up anytime soon I'm afraid.<<else>>Aww… Leave me alone…<</if>><</if>> <<if _ran2 is 2>>(Incoherent mumblings)<</if>> <<if _ran2 is 3>>(Silence)<</if>> <<if _ran2 is 4>>You…. You don’t happen to have a stim to spare?<</if>> <<if _ran2 is 5>><<if _sex is 1>>Oow… That last bulletI took is still lodged inside my body. <<if _masterlove gte 40>>You got a stim to spare, brother?<</if>><<else>>Ooow… Fuck…<</if>><</if>> <<if _ran2 is 6>>I need help… Can barely keep my eyes open.<</if>> <</if>> // <</if>> <br><br><b>//$girlnames ''HEALTH'' is low! <<if _sex is 0>>The girl<<else>>He<</if>> remains conscious but <<if _sex is 0>>her<<else>>his<</if>> current physical state will impair <<if _sex is 0>>her<<else>>his<</if>> aptitude and alertness throughout the day. //</b> <<set _stimcheck to 1>> <</if>> /* END OF LOW HEALTH ENGINE – event 6 */ <<if _genevent is 7>> <<set _ran2 to random(1,6)>> <<addmins 6>> <<set $daycount+=1>> You apply a tendstim to _girlname, hoping that it'll be enough for <<if _sex is 0>>her<<else>>him<</if>> to recover. <br><br> ''_girlname:'' // <<if _npc.masterlove gte 30 and _npc.scarefactor lte 1>> <<if _ran2 is 1>>Thank you. I should be okay now. Back to my duties.<</if>> <<if _ran2 is 2>>Wow. Feeling much better now. Those things are really marvelous. <</if>> <<if _ran2 is 3>>Thanks. Feeling better already.<</if>> <<if _ran2 is 4>>Just what I needed. Thank you.<</if>> <<if _ran2 is 5>>Wow. I'm all good now! Thank you.<</if>> <<if _ran2 is 6>>Yikes. What a rush. I feel better already. Thank you.<</if>> <<else>> <<if _npc.willpower lte 4>> <<if _ran2 is 1>>Thank… you. You're really kind, $callname.<</if>> <<if _ran2 is 2>>You are the kindest person in Ikaanos. Thank you (fake smile).<</if>> <<if _ran2 is 3>>Oww… I feel better now.<</if>> <<if _ran2 is 4>>Thank… You… Sir. What… Where do you want me now?<</if>> <<if _ran2 is 5>>Oh. Thank you.<</if>> <<if _ran2 is 6>>Oh. That was unexpected. Thank you, $callname.<</if>> <<else>> <<if _ran2 is 1>>Yikes. Generous of you (fake smile).<</if>> <<if _ran2 is 2>>Well, thank you. Unexpected kindness. Nothing wrong with that.<</if>> <<if _ran2 is 3>>Ooow… Didn’t expect that.<</if>> <<if _ran2 is 4>>Ouch. Well, thanks I guess (fake smile).<</if>> <<if _ran2 is 5>>(Long pause) Well… Thank you. Feeling better already.<</if>> <<if _ran2 is 6>>I didn’t expect that. Thanks, I guess.<</if>> <</if>> <</if>> // <</if>> <<if _genevent is 8>> You catch Armand outside your office. He's looking unusually stressed and greets you with a discrete nod. <br><br> ''Armand:'' //Got a minute? I have an important matter to discuss. I'm sorry it can't wait.// <</if>> <<if _genevent is 9>> <<set _ran to random(1,5)>> <<set _ran2 to random(1,5)>> <<if _ran is 1>>_girlname is currently going through a wardrobe closet in her designated sleeping chamber.<</if>> <<if _ran is 2>>You catch _girlname outside in your yard, discussing something with a local peddler who's just arrived at your gates.<</if>> <<if _ran is 3>>You catch _girlname sitting in your living room reading a magazine.<</if>> <<if _ran is 4>>You stumble upon _girlname outside in your yard, where she's talking to another local girl living a few houses down the street.<</if>> <<if _ran is 5>>You catch _girlname speaking to one of your other household members inside the kitchen.<</if>> <br><br> ''_girlname:'' // <<if _ran is 1>> <<if _ran2 is 1>>There's nothing here I can wear. So stupid.<</if>> <<if _ran2 is 2>>This piece must be a decade old. Definitely not something I can wear.<</if>> <<if _ran2 is 3>>(Mumbles) Too old… Too dark… Makes me look fat… Yikes. There's nothing here I can wear.<</if>> <<if _ran2 is 4>>Fuck. This wardrobe smells like piss. (Mumbles) We really need better maids.<</if>> <<if _ran2 is 5>>(Talking to herself) What's this? Who put this filth inside my wardrobe?<</if>> <</if>> <<if _ran is 2>> <<if _ran2 is 1>>Next time, bring back something we can actually use. Got it?<</if>> <<if _ran2 is 2>>Oh, and by the way. That other guy, your… brother? He smells really bad. Maybe it's best if you do the deliveries from now on.<</if>> <<if _ran2 is 3>>This dress looks too cheap. There's nothing here for me. We're not a Westside assembly crew, you realize that? Have a nice day.<</if>> <<if _ran2 is 4>>Oh. I like these. Why don’t you come back with more next time? <</if>> <<if _ran2 is 5>>Only a handful of women look good enough to wear these. I'll take two. <<set $take to 3>><<set _cashev to either(50,150,200)>><</if>> <</if>> <<if _ran is 3>> <<if _ran2 is 1>>(Muttering) Leslie Winnipeg is so full of it…<</if>> <<if _ran2 is 2>>(Low voice) Girl, you can't look good even if try…<</if>> <<if _ran2 is 3>>(Low voice) Damn. They really need a better photographer. Or better models.<</if>> <<if _ran2 is 4>>(Laughter, looks down at magazine) Stupid cunt. You can never survive the intrigues at the palace.<</if>> <<if _ran2 is 5>>(Mumbles) Hmm… I like this hairstyle…<</if>> <</if>> <<if _ran is 4>> <<if _ran2 is 1>>(Laughter) I know! She's so fucking ugly. And still got that attitude.<</if>> <<if _ran2 is 2>>Yeah, she definitely looks like a pig in that new dress. Can't believe she wants to wear it.<</if>> <<if _ran2 is 3>>You should come to one of our parties. We're always having such a blast. Better than those assembly guys you're hanging with.<</if>> <<if _ran2 is 4>>That new dress you have looks…. Really nice (fake smile). <</if>> <<if _ran2 is 5>>(Gasps) Did she really? That fucking cunt. I swear I'll stick her eyes out if she ever tries that with me.<</if>> <</if>> <<if _ran is 5>> <<if _ran2 is 1>>You really have to skip that attitude. Doesn’t work with me.<</if>> <<if _ran2 is 2>>I know… I know… He makes me feel really special (smile). You got someone?<</if>> <<if _ran2 is 3>>Yeah, it takes a special girl to accomplish that. I can teach you if you want. We can become really good friends.<</if>> <<if _ran2 is 4>>She did what? That fucking bitch! I can't believe it.<</if>> <<if _ran2 is 5>>No, you can't be serious? What a fucking attitude. <</if>> <</if>> // <<if _cashev gte 1>> <br><br> ''_cashev dollars removed from Inventory!'' <<set $cash-=_cashev>> <br><br> _girlnames ''Defiance (+1)'' has increased! <<set $defcount+=1>> <</if>> <br><br> She spends another minute doing what she was doing before returning to her previous tasks. <br><br> ''_girlname:'' // <<if _ran2 is 1>>Ah, $pcFirstName. You wanted something… dear?<</if>> <<if _ran2 is 2>>Oh, hello. You wanted me for something?<</if>> <<if _ran2 is 3>><<if _npc.masterlove lte 50>>(Looks at you) Please, move.<<else>>(Looks at you) Ah, hello. What did you want?<</if>><</if>> <<if _ran2 is 4>>(Looks at you) Oh. Mr. $pcLastName. Can I help you?<</if>> <<if _ran2 is 5>>Oh, $pcFirstName. Did you want me for something?<</if>> // <</if>> /* KANSAS */ <<if _genevent is 10>> Kansas Adler is currently inspecting his new home, walking around confidently in the hallways, greeting every (beautiful enough) girl he meets with an ingratiating smile. <br><br> ''Kansas Adler:'' //Hey, brother. <br><br> Alright, I've gotten my bearings. Not what I'm used to but it'll do just fine. Happy to be here. <br><br> I got a small list of demands, if you don’t mind hearing them. <br><br> I'd prefer a private bedroom shared with a willing girl. Young and with the average Golden Dragon beauty. I don’t want any other roommates except my bed warmer. Undisturbed sleep is vital for a man's health. The room should also contain the standard comfort one could expect. Nothing imperial but maybe a hakusan-bolstered mattress, a quilted cover and a soft, pre-Severance rug. You get the idea. It'll make me feel at home (friendly smile). <br><br> I'd also appreciate a daily, hearty meal. Again, nothing fancy; I like seasoned salmon, grown in Lake City ponds. We can alternate that with peppered venison and honey-soaked ribs. (Laughter) I know you got chefs who do all that, not my intention to treat you like a waiter. Pass that on to him, will you. <br><br> I ALSO like to work. I'd be an excellent captain when we're not out on adventures, or a herald, travelling between courts, enjoying their hospitality, or I could pass my wisdom on to others as an educator. That's up to you, my friend. <br><br> I don’t enjoy being out too early in the morning. Anything "good" should happen after 10 pm. I hope you can respect that too. <br><br> Anyway, that should be all. Again, I'm really intrigued to be here and I'm looking forward to our first adventure together. <br><br> Alright, I'll continue my tour. // <<unset $kansasfirst>> <</if>> /* END OF KANSAS 10 */ /* DENGI */ <<if _genevent is 11>> <<set _ran to random(1,5)>> <<set _ran2 to random(1,5)>> <<if $dengihome is undefined>> <<if _ran is 1>>You find _girlname staring out the windows on the second floor, looking noticeably frightened.<</if>> <<if _ran is 2>>You find _girlname in your living room sitting with her head behind her knees, obviously scared about something.<</if>> <<if _ran is 3>>You catch _girlname out in your yard where she's moving back and forth underneath the old oak tree. She looks frightened, probably due to the ongoing siege of Ikaanos.<</if>> <<if _ran is 4>>You find _girlname inside her designated sleeping chamber, where she going through her stuff. You notice how she's trembling, obviously feeling terribly frightened.<</if>> <<if _ran is 5>>_girlname is currently inside one of the upper rooms where she's looking out through a window. She seems noticeably frightened, her gaze fixed at the billowing smoke climbing over the horizon further down south.<</if>> <br><br> ''_girlname:'' // <<if _ran is 1>>Oh. Hello. Sorry, I'm just so scared. Do you think they'll reach us? The dengis I mean. I know the last wave was pushed back but people say their numbers are… like the sand.<</if>> <<if _ran is 2>>Oh, $callname. Sorry. I just can't focus. I'm scared. W… Will we survive? People are saying the dengis can't be defeated. That they're… like… like prowlers, but worse.<</if>> <<if _ran is 3>>(Long pause) Sorry, I'll get back to my chores. I'm just so… scared. I've heard stories about what the dengis do to us and… and that… that we're doomed.<</if>> <<if _ran is 4>>(Faint sobbing) Hi. Oh, $callname. Sorry, I'm just… really scared. You think the dengis will reach Redhaven? I've heard what they're doing to their captives. Sounds so… unreal. <<if $courtlevel gte 4 and _npc.status is 10>><br><br> Isn't there something I can do? I feel so helpless, even as a Senator's wife. <</if>><</if>> <<if _ran is 5>>Oh… Hello, $callname. (Long pause) What do you think the dengis will do to us if they reach Redhaven? I'm so scared. <<if $courtlevel gte 5>>I don't see many republic soldiers around. Isn't there something you can do? I mean, you are a senator after all. <</if>><</if>> // <<set _endok to false>> <br><br> _girlnames ''Happiness (-3)'' has decreased! <<set _npc.happiness-=3>> <<set $happiness-=3>> <</if>> <<if $dengihome is 2>> <<unset $checkdengihome>> <<set _ran to random(1,5)>> <<set _ran2 to random(1,5)>> ''You:'' // <<if _ran is 1>>You don’t have to worry. Humanity is strong. We've survived greater calamities than this. Trust me, _girlname. Everything will be well.<</if>> <<if _ran is 2>>No need to worry. You got me as your protector. I will not let anything happen to House $pcLastName. Rest assured.<</if>> <<if _ran is 3>>_girlname, I understand if you're afraid. But we are strong. Ikaanos has many able-bodied men who'll defend our great city. This is not the first time we've lived through a dark age. <</if>> <<if _ran is 4>>I will never let anything happen to you. Rest assured. Not only is Ikaanos a powerful city, I will also personally make sure that the dengis stay out of Redhaven. I'm preparing a party as we speak. A death squad that'll crush their deformed skulls against the tarmac in Kasey's Park.<</if>> <<if _ran is 5>>(Laughter) You don’t have to worry. I'll protect you and this household. No dengi is getting through these gates. Rest assured.<</if>> // <<include DiceRolls>> <<set _charm to true>> <<set $chance to $mastercharm>> <<set $chance-=$skillroll>> <<set $chance+=_npc.respect>> <<set $chance-=15>> <<if $dengi_men gte 5000>><<set $chance-=15>><</if>> <<if $dengi_men gte 4000>><<set $chance-=5>><</if>> <<if $dengi_men gte 3000>><<set $chance-=5>><</if>> <<if $dengi_men lte 1000>><<set $chance+=10>><</if>> <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Your words comfort _girlname, who's feeling a little less scared than before. <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Thank you. I feel a bit better already.<</if>> <<if _ran is 2>>I'm glad to be part of your household, Mr. $pcLastName. I truly am. Thank you. I feel better already.<</if>> <<if _ran is 3>>(Sigh) I guess you're right. We can prevail. We all have to chip in. I'll do my part. I promise. (Long pause) Alright. I can't just linger here all day. Thank you for making me feel better.<</if>> <<if _ran is 4>>Thank you. I really needed to hear that. I'm happy I have you, $callname. I don’t know what I'd do otherwise.<</if>> <<if _ran is 5>>(Sigh) I know you're right. Thank you. I don’t know what I'd do without you, $callname. I'm so glad I'm living in this household. I feel safe.<</if>> // <br><br> Her ''Happiness (+2)'' and ''Affection (+2)'' toward you have increased! <<set $happiness+=2>> <<set $masterlove+=2>> <<else>> <<include Fail>> <br><br> Your words fail to comfort _npc.girlname, who mumbles something incomprehensive in return. <</if>> <br><br> She's eventually able to pull out from her distress and continue with whatever chores she was doing before. <<unset _stopall>> <<unset _nointer>> <<unset _genevent>> <<set $dengihome to 4>> <</if>> <<if $dengihome is 3>> <<unset $checkdengihome>> You ignore _girlname and let your _callit dwell in her fears alone. <br><br> She's back doing her regular duties after a couple of minutes. <<set _jad to random(1,15)>> <<if _jad lte 5 and _npc.traitjaded lte 99>> <br><br> Her ''Jaded Trait value (+1)'' has increased! <<set _npc.traitjaded+=1>> <</if>> <<unset _stopall>> <<unset _nointer>> <<unset _genevent>> <<set $dengihome to 4>> <</if>> <</if>> /* END OF DENGI – 11 */ /* SKY EVENT */ <<if _genevent is 12>> <<set _ran to random(1,4)>> <<set _ran2 to random(1,8)>> <<if _ran is 1>>_girlname is currently tending to her official SGPD-issued 9mm pistol.<</if>> <<if _ran is 2>>_girlname is helping herself to some water. She looks pretty beat.<</if>> <<if _ran is 3>>_girlname looks exhausted, having recently returned from her duties over at the SGPD headquarters.<</if>> <<if _ran is 4>>_girlname seems exhausted but still tries to get some late-hour chores done.<</if>> <br><br> <<set _group to either("raiders", "child molesters", "bandits", "bootleggers", "mercenaries", "rapists", "hoodlums", "cultists", "death cult members", "Lesano cultists", "rogue space marines")>> <<set _place to either("Marston Swamps", "Marston Avenue", "Westside Slums", "Kasey's Park", "The Docks", "Ishir Valley", "Lower Raikan", "Myrdalen", "The Vereno District", "Stokke Hills", "Westside")>> ''_girlname:'' // <<if _ran2 is 1>>Hey! How's things? Damn. We chased some _group today, I've spent several hours running all over _place. I'm beat. Wanna go grab something to eat? <<set _stamup to true>> <</if>> <<if _ran2 is 2>>$callname. I didn’t see you coming. It's been a busy day today. You wouldn't imagine what I've been through.<</if>> <<if _ran2 is 3>>Hey! Guess what I did today. We helped the space marines take down a group of _group in _place. I saw some real action. <<set _rangedup to true>> <</if>> <<if _ran2 is 4>>Hey. What's up? Something happening tonight? I've been chasing a group of _group all day so I could use some diversion.<</if>> <<if _ran2 is 5>>Hey, $callname. What's up?<</if>> <<if _ran2 is 6>>Well, hello. How have your day been? I've tracked a group of _group today, hiding out somewhere in _place. I can't feel my feet anymore. <<set _stamup to true>> <</if>> <<if _ran2 is 7>>Hey! Did you hear? I think they mentioned it on the radio. SGPD took down a group of _group today. They were hiding out in _place, of all places. Anyway. What's up with you?<</if>> <<if _ran2 is 8>>Oh, hello, Sir. I think I need a distraction. Awful day at work. Wanna do something?<</if>> // <<unset $serfsay>> <<if _rangedup is true and _npc.ranged lte 99>> <br><br> _girlnames ''Ranged skill (+1)'' has increased! <<set _npc.ranged+=1>> <</if>> <<if _stamup is true and _npc.maxstamina lte 89>> <br><br> _girlnames ''STAMINA (+1)'' has increased! <<if $tempstamina gte 15>> <<set $tempstamina-=10>> <<set _npc.tempstamina-=10>> <</if>> <<set _npc.maxstamina+=1>> <<set $maxstamina+=1>> <</if>> <</if>> /* END OF SKY 12 */ /* ARIA SAY */ <<if _genevent is 13>> <<if $smrariasay1 is 1>> ''Aria:'' //It’s good to be back, Master. Things were… different on USS Seneca. Structured, distant. Here, it feels more real. I understand my place and I’m ready to resume my role - if that’s still what you want from me.// <br><br> Aria kneels briefly in front of you, like a quiet gesture of respect. <br><br> ''Aria:'' //I’m happy to begin where I left off. Know that I am truly yours and that every part of my body and mind are here to serve you.// <</if>> <<unset $smrariasay1>> <<set _showsmraria to true>> <</if>> /* END OF ARIA EVENT 13 */ /* LUI SAY */ <<if _genevent is 14>> You catch Louisiana walking around in the main hallway, stroking her hands across the old wooden boards with dignity and reverence. <br><br> ''Louisiana:'' //My memories of this house are clearer than I thought they would be. Such a long time ago – still feels like yesterday. <br><br> Oh, and if you wouldn't mind, there's a place in the basement I'd like to investigate. If it's okay with you. Might require an… invasive action, so I thought it would be best to ask first. // <br><br> <div class="blink_me"> ''New POI added (Manage House > Basement)!'' </div> <<set $missiontake to true>> <<set $luitalk1 to 1>> <</if>> /* END OF LUI EVENT 14 */ <<if _fyield is 10>><<set _mine to $mch.yardslot10>><</if>> <<if _fyield is 11>><<set _mine to $mch.yardslot11>><</if>> <<if _fyield is 20>><<set _mine to $mch.yardslot20>><</if>> <<set _minemain to 4>> <<set _mineyield to 0>> /* acco */ <<if _mine.level gte 1>><<set _minemain+=3>><</if>> <<if _mine.level gte 2>><<set _minemain+=1>><<set _mineyield+=1>><</if>> <<if _mine.level gte 3>><<set _minemain+=2>><<set _mineyield+=1>><</if>> /* tunnels lvl 1 */ <<if _mine.other1 gte 0>><<set _mineyield+=1>><</if>> <<if _mine.other2 gte 0>><<set _mineyield+=1>><</if>> <<if _mine.other3 gte 0>><<set _mineyield+=1>><</if>> /* tunnel 2 */ <<if _mine.other1 gte 1>><<set _mineyield+=_mine.other1>><</if>> <<if _mine.other2 gte 1>><<set _mineyield+=_mine.other2>><</if>> <<if _mine.other3 gte 1>><<set _mineyield+=_mine.other3>><</if>> <<set _workers to _mine.other5>> <<set _mineguards to _mine.other8>> <<set _fored to _mine.other7>> /* foremans skill */ <<set _fored/=2>> <<set _fored = Math.round(_fored)>> /* maintanence calc */ <<if _fored gte 15>><<set _minemain-=1>><</if>> <<if _fored gte 25>><<set _minemain-=1>><</if>> <<if _fored gte 50>><<set _minemain-=3>><</if>> <<if _fored gte 1>><<set _mineyield+=_fored>><</if>> <<set _minemain*=_workers>> <<set _mineyield*=_workers>> <<set _mineguards*=15>> <<if _mineguards gte 1>> <<set _minemain+=_mineguards>> <</if>> <<set _mineyield*=0.14>> /* use to modify final output */ <<set _prod to _mineyield>> <<set _prod2 to _mineyield>> <<if _prod2 gte 1>><<set _prod2*=10>><</if>> /* ore mined */ <<set _minemain+=80>> /* base main added */ /* smelter adds production penalty and maint. */ <<if _mine.level2 gte 1>><<set _minemain+=120>><<set _mineyield*=0.85>><</if>> <<set _prod = Math.round(_prod)>> <<set _prod2 = Math.round(_prod2)>> <<set _minemain = Math.round(_minemain)>> <<set _mineyield = Math.round(_mineyield)>> <<set _emroll to random(1, 70)>> <<set _diroll to random(1, 180)>> <<set _embroll to random(1, 400)>> <<set _emyield to 0>> <<set _diyield to 0>> <<set _embyield to 0>> <<if _emroll is 1>><<set _emyield+=random(1,3)>><</if>> <<if _diroll is 1>><<set _diyield+=random(1,3)>><</if>> <<if _embroll is 1>><<set _embyield+=random(1,3)>><</if>> /* ESCAPE */ <<set _escchance to 8>> <<set _escaroll to random(-4, 90)>> <<if _mine.level lte 0>><<set _escaroll-=2>><<set _escchance+=2>><</if>> /* horrible conditions */ <<if _mine.level gte 2>><<set _escaroll+=2>><<set _escchance-=2>><</if>> /* good conditions */ <<if _mine.other8 gte 5>><<set _escaroll+=2>><<set _escchance-=2>><</if>> <<if _mine.other8 gte 25>><<set _escaroll+=2>><<set _escchance-=2>><</if>> /* PAUSED */ <<if _mine.setting1 is 1>> <<set _mineyield to 0>> <<set _minemain to 0>> <<set _emyield to 0>> <<set _diyield to 0>> <<set _embyield to 0>> <</if>> <<if $silfgo is 1>> You decide to attack one of the squads guarding Silfren mine! <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 26>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MASTER RUY">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SHARPSHOOTER">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <<set $loot to 400>> <</if>> <<if $silfgo is 2>> You attack one of the group of soldiers guarding Silfren mine! <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 34>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SHARPSHOOTER">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SHARPSHOOTER">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <<set $loot to 400>> <</if>> <<if $silfgo is 3>> You attack the infamous Silfren mine barrier squad whose main duty is to make sure no workers escape from their duty. <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "GUARD">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =7>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "ELITE SLEDGER">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 115>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_strength = 170>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 14>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "GUARD">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 85>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <<set $loot to 400>> <</if>> <<if $silfgo is 4>> The Silfren mine lookout is guarded by five snipers. Storming this hill will be very costly! <<set $amb to true>> <<set $enemy1_type = 24>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MASTER SNIPER">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 14>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SHARPSHOOTER">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =24>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SHARPSHOOTER">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 24>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "rifle50">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <<set $loot to 400>> <</if>> <<if $silfgo is 5>> You approach the foreman of Silfren mine, Dolcaar Vesren, who's a pure-blood hazorian renowned for his combat prowess. <br><br> ''Dolcaar:'' //There is no mercy for vermin like you. Kill them all!// <<set $enemy1_type = 24>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "MASTER SNIPER">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 31>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "DOLCAAR">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 300>> <<set $enemy2_htype = 300>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 36>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy2_id = 363>> <<set $enemy3_type =24>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 36>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HIGHWAYMAN">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 36>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $enemy5_type = 24>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "coil">> <<set $enemy5_health = 275>> <<set $enemy5_htype = 275>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 14>> <<set $loot to 400>> <</if>> <div id="borderwrapem"><div id="introwrapper"> <div class="headsign">achievements</div> <br> <div class="row"> <div class="resholderbig"> <<if $ach1 is true>> <<hovertip "Has accumulated $10,000+">> [img[$imgpath + "Player/ach1.png"]] <</hovertip>> <br> <div class="bigtex">COFFER HUGGER</div> <<else>> <<hovertip "Has accumulated $10,000+">> <div class="opac"> [img[$imgpath + "Player/ach1.png"]] </div> <</hovertip>> <div class="bigtex opac">COFFER HUGGER</div> <</if>> </div> <div class="resholderbig"> <<if $ach2 is true>> <<hovertip "Has accumulated $25,000+">> [img[$imgpath + "Player/ach2.png"]] <</hovertip>> <br> <div class="bigtex">COFFER FILLER</div> <<else>> <<hovertip "Has accumulated $25,000+">> <div class="opac"> [img[$imgpath + "Player/ach2.png"]] </div> <</hovertip>> <div class="bigtex opac">COFFER FILLER</div> <</if>> </div> <div class="resholderbig"> <<if $ach3 is true>> <<hovertip "Has accumulated $100,000+">> [img[$imgpath + "Player/ach3.png"]] <</hovertip>> <br> <div class="bigtex">MASTER OF COINS</div> <<else>> <<hovertip "Has accumulated $100,000+">> <div class="opac"> [img[$imgpath + "Player/ach3.png"]] </div> <</hovertip>> <div class="bigtex opac">MASTER OF COINS</div> <</if>> </div> <div class="resholderbig"> <<if $ach4 is true>> <<hovertip "Has accumulated $1,000,000+">> [img[$imgpath + "Player/ach4.png"]] <</hovertip>> <br> <div class="bigtex">AFFLUENT</div> <<else>> <<hovertip "Has accumulated $1,000,000+">> <div class="opac"> [img[$imgpath + "Player/ach4.png"]] </div> <</hovertip>> <div class="bigtex opac">AFFLUENT</div> <</if>> </div> <div class="resholderbig"> <<if $ach5 is true>> <<hovertip "Has accumulated $25,000,000+">> [img[$imgpath + "Player/ach5.png"]] <</hovertip>> <br> <div class="bigtex">PLUTOCRAT</div> <<else>> <<hovertip "Has accumulated $25,000,000+">> <div class="opac"> [img[$imgpath + "Player/ach5.png"]] </div> <</hovertip>> <div class="bigtex opac">PLUTOCRAT</div> <</if>> </div> <div class="resholderbig"> <<if $ach6 is true>> <<hovertip "Has earned 10,000+ Influence">> [img[$imgpath + "Player/ach6.png"]] <</hovertip>> <br> <div class="bigtex">LESSER NOBILITY</div> <<else>> <<hovertip "Has earned 10,000+ Influence">> <div class="opac"> [img[$imgpath + "Player/ach6.png"]] </div> <</hovertip>> <div class="bigtex opac">LESSER NOBILITY</div> <</if>> </div> <div class="resholderbig"> <<if $ach7 is true>> <<hovertip "Has earned 50,000+ Influence">> [img[$imgpath + "Player/ach7.png"]] <</hovertip>> <br> <div class="bigtex">HIGH NOBILITY</div> <<else>> <<hovertip "Has earned 50,000+ Influence">> <div class="opac"> [img[$imgpath + "Player/ach7.png"]] </div> <</hovertip>> <div class="bigtex opac">HIGH NOBILITY</div> <</if>> </div> <div class="resholderbig"> <<if $ach8 is true>> <<hovertip "Has earned 100,000+ Influence">> [img[$imgpath + "Player/ach8.png"]] <</hovertip>> <br> <div class="bigtex">SPHEREMASTER</div> <<else>> <<hovertip "Has earned 100,000+ Influence">> <div class="opac"> [img[$imgpath + "Player/ach8.png"]] </div> <</hovertip>> <div class="bigtex opac">SPHEREMASTER</div> <</if>> </div> </div> /* FIRST ROW ENDS */ <br><br><br> <div class="row"> <div class="resholderbig"> <<if $ach13 is true>> <<hovertip "Has reached 90+ in all Attributes">> [img[$imgpath + "Player/ach9.png"]] <</hovertip>> <br> <div class="bigtex">MASTER</div> <<else>> <<hovertip "Has reached 90+ in all Attributes">> <div class="opac"> [img[$imgpath + "Player/ach9.png"]] </div> <</hovertip>> <div class="bigtex opac">MASTER</div> <</if>> </div> <div class="resholderbig"> <<if $ach9 is true>> <<hovertip "Has reached 130+ in all Attributes">> [img[$imgpath + "Player/ach13.png"]] <</hovertip>> <br> <div class="bigtex">UBERMENSCH</div> <<else>> <<hovertip "Has reached 130+ in all Attributes">> <div class="opac"> [img[$imgpath + "Player/ach13.png"]] </div> <</hovertip>> <div class="bigtex opac">UBERMENSCH</div> <</if>> </div> <div class="resholderbig"> <<if $ach10 is true>> <<hovertip "Has reached 75+ in Occult">> [img[$imgpath + "Player/ach10.png"]] <</hovertip>> <br> <div class="bigtex">MAGUS</div> <<else>> <<hovertip "Has reached 75+ in Occult">> <div class="opac"> [img[$imgpath + "Player/ach10.png"]] </div> <</hovertip>> <div class="bigtex opac">MAGUS</div> <</if>> </div> <div class="resholderbig"> <<if $ach15 is true>> <<hovertip "Has reached 150+ in Ranged combat">> [img[$imgpath + "Player/ach15.png"]] <</hovertip>> <br> <div class="bigtex">MARKSMAN</div> <<else>> <<hovertip "Has reached 150+ in Ranged combat">> <div class="opac"> [img[$imgpath + "Player/ach15.png"]] </div> <</hovertip>> <div class="bigtex opac">MARKSMAN</div> <</if>> </div> <div class="resholderbig"> <<if $ach16 is true>> <<hovertip "Has reached 150+ in Melee combat">> [img[$imgpath + "Player/ach16.png"]] <</hovertip>> <br> <div class="bigtex">MARTIAL ARTIST</div> <<else>> <<hovertip "Has reached 150+ in Melee combat">> <div class="opac"> [img[$imgpath + "Player/ach16.png"]] </div> <</hovertip>> <div class="bigtex opac">MARTIAL ARTIST</div> <</if>> </div> <div class="resholderbig"> <<if $ach11 is true>> <<hovertip "Has reached 500+ Power value">> [img[$imgpath + "Player/ach11.png"]] <</hovertip>> <br> <div class="bigtex">KNIGHT OF IKAANOS</div> <<else>> <<hovertip "Has reached 500+ Power value">> <div class="opac"> [img[$imgpath + "Player/ach11.png"]] </div> <</hovertip>> <div class="bigtex opac">KNIGHT OF IKAANOS</div> <</if>> </div> <div class="resholderbig"> <<if $ach12 is true>> <<hovertip "Has reached 2,000+ Power value">> [img[$imgpath + "Player/ach12.png"]] <</hovertip>> <br> <div class="bigtex">WARLORD</div> <<else>> <<hovertip "Has reached 2,000+ Power value">> <div class="opac"> [img[$imgpath + "Player/ach12.png"]] </div> <</hovertip>> <div class="bigtex opac">WARLORD</div> <</if>> </div> <div class="resholderbig"> <<if $ach14 is true>> <<hovertip "Has reached 10,000+ Power value">> [img[$imgpath + "Player/ach14.png"]] <</hovertip>> <br> <div class="bigtex">MASTER OF RAANA</div> <<else>> <<hovertip "Has reached 10,000+ Power value">> <div class="opac"> [img[$imgpath + "Player/ach14.png"]] </div> <</hovertip>> <div class="bigtex opac">MASTER OF RAANA</div> <</if>> </div> </div> /* SECOND ROW ENDS */ <br><br><br> <div class="row"> <div class="resholderbig"> <<if $ach40 is true>> <<hovertip "Has 4+ active factories">> [img[$imgpath + "Player/ach40.png"]] <</hovertip>> <br> <div class="bigtex">INDUSTRY LORD</div> <<else>> <<hovertip "Has 4+ active factories">> <div class="opac"> [img[$imgpath + "Player/ach40.png"]] </div> <</hovertip>> <div class="bigtex opac">INDUSTRY LORD</div> <</if>> </div> <div class="resholderbig"> <<if $ach20 is true>> <<hovertip "Has defeated The Terror From The Deep">> [img[$imgpath + "Player/ach20.png"]] <</hovertip>> <br> <div class="bigtex">MONSTER SLAYER</div> <<else>> <<hovertip "Has defeated The Terror From The Deep">> <div class="opac"> [img[$imgpath + "Player/ach20.png"]] </div> <</hovertip>> <div class="bigtex opac">MONSTER SLAYER</div> <</if>> </div> <div class="resholderbig"> <<if $ach21 is true>> <<hovertip "Has defeated The Void Beast">> [img[$imgpath + "Player/ach21.png"]] <</hovertip>> <br> <div class="bigtex">VOID GUARDIAN</div> <<else>> <<hovertip "Has defeated The Void Beast">> <div class="opac"> [img[$imgpath + "Player/ach21.png"]] </div> <</hovertip>> <div class="bigtex opac">VOID GUARDIAN</div> <</if>> </div> <div class="resholderbig"> <<if $ach39 is true>> <<hovertip "Has defeated the Urban titans">> [img[$imgpath + "Player/ach39.png"]] <</hovertip>> <br> <div class="bigtex">ENFORCER</div> <<else>> <<hovertip "Has defeated the Urban titans">> <div class="opac"> [img[$imgpath + "Player/ach39.png"]] </div> <</hovertip>> <div class="bigtex opac">ENFORCER</div> <</if>> </div> <div class="resholderbig"> <<if $ach32 is true>> <<hovertip "Has defeated the HULK in Kasey's park">> [img[$imgpath + "Player/ach32.png"]] <</hovertip>> <br> <div class="bigtex">HULK DESTROYER</div> <<else>> <<hovertip "Has defeated the HULK in Kasey's park">> <div class="opac"> [img[$imgpath + "Player/ach32.png"]] </div> <</hovertip>> <div class="bigtex opac">HULK DESTROYER</div> <</if>> </div> <div class="resholderbig"> <<if $ach41 is true>> <<hovertip "Has defeated the dengi king Azuk">> [img[$imgpath + "Player/ach41.png"]] <</hovertip>> <br> <div class="bigtex">KINGSLAYER</div> <<else>> <<hovertip "Has defeated the dengi king Azuk">> <div class="opac"> [img[$imgpath + "Player/ach41.png"]] </div> <</hovertip>> <div class="bigtex opac">KINGSLAYER</div> <</if>> </div> </div> /* THIRD ROW ENDS */ <br><br><br> <div class="row"> <div class="resholderbig"> <<if $ach33 is true>> <<hovertip "has 50+ household NPCs">> [img[$imgpath + "Player/ach33.png"]] <</hovertip>> <br> <div class="bigtex">PEOPLE PERSON</div> <<else>> <<hovertip "has 50+ household NPCs">> <div class="opac"> [img[$imgpath + "Player/ach33.png"]] </div> <</hovertip>> <div class="bigtex opac">PEOPLE PERSON</div> <</if>> </div> <div class="resholderbig"> <<if $ach34 is true>> <<hovertip "Has completed 250+ bounties">> [img[$imgpath + "Player/ach34.png"]] <</hovertip>> <br> <div class="bigtex">BOUNTY HUNTER</div> <<else>> <<hovertip "Has completed 250+ bounties">> <div class="opac"> [img[$imgpath + "Player/ach34.png"]] </div> <</hovertip>> <div class="bigtex opac">BOUNTY HUNTER</div> <</if>> </div> <div class="resholderbig"> <<if $ach35 is true>> <<hovertip "Has 10+ wives">> [img[$imgpath + "Player/ach35.png"]] <</hovertip>> <br> <div class="bigtex">WIFE COLLECTOR</div> <<else>> <<hovertip "Has 10+ wives">> <div class="opac"> [img[$imgpath + "Player/ach35.png"]] </div> <</hovertip>> <div class="bigtex opac">WIFE COLLECTOR</div> <</if>> </div> <div class="resholderbig"> <<if $ach36 is true>> <<hovertip "Has reached 100+ in Copulation">> [img[$imgpath + "Player/ach36.png"]] <</hovertip>> <br> <div class="bigtex">COPULATOR</div> <<else>> <<hovertip "Has reached 100+ in Copulation">> <div class="opac"> [img[$imgpath + "Player/ach36.png"]] </div> <</hovertip>> <div class="bigtex opac">COPULATOR</div> <</if>> </div> <div class="resholderbig"> <<if $ach38 is true>> <<hovertip "Has 10+ NPCs with Corruption 100+">> [img[$imgpath + "Player/ach38.png"]] <</hovertip>> <br> <div class="bigtex">CORRUPTOR</div> <<else>> <<hovertip "Has 10+ NPCs with Corruption 100+">> <div class="opac"> [img[$imgpath + "Player/ach38.png"]] </div> <</hovertip>> <div class="bigtex opac">CORRUPTOR</div> <</if>> </div> <div class="resholderbig"> <<if $ach37 is true>> <<hovertip "<center>At least One NPC has swallowed <br>10+ liters (338+ ounces) of semen</center>">> [img[$imgpath + "Player/ach37.png"]] <</hovertip>> <br> <div class="bigtex">WELL-FILLED</div> <<else>> <<hovertip "<center>At least One NPC has swallowed <br> 10+ liters (338+ ounces) of semen</center>">> <div class="opac"> [img[$imgpath + "Player/ach37.png"]] </div> <</hovertip>> <div class="bigtex opac">WELL-FILLED</div> <</if>> </div> <div class="resholderbig"> <<if $ach31 is true>> <<hovertip "Invested in Walton and Abbot Roo">> [img[$imgpath + "Player/ach31.png"]] <</hovertip>> <br> <div class="bigtex">KING OF REDHAVEN</div> <<else>> <<hovertip "Invested in Walton and Abbot Roo">> <div class="opac"> [img[$imgpath + "Player/ach31.png"]] </div> <</hovertip>> <div class="bigtex opac">KING OF REDHAVEN</div> <</if>> </div> <div class="resholderbig"> <<if $ach30 is true>> <<hovertip "Has completed New World Order">> [img[$imgpath + "Player/ach30.png"]] <</hovertip>> <br> <div class="bigtex">THE SWALLOW</div> <<else>> <<hovertip "Has completed New World Order">> <div class="opac"> [img[$imgpath + "Player/ach30.png"]] </div> <</hovertip>> <div class="bigtex opac">THE SWALLOW</div> <</if>> </div> </div> /* last row ends */ <div class="storybottomlow ulsmall"> [[Return|EcoList]] </div> </div> </div><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<if $action gte 1>> <<set _inthree to true>> /* EVERCOCK REGENERATION */ <<set _cumreg to random(1, 3)>> <<if _cumreg is 1>> <<if $plimp[2] gte 1 and $cumbuild lte 0 and $stampoints gte 5 and $masterhealth gte 10>><<set $cumbuild+=2>><<set $fuckcount to 7>><<set $hascummed to false>><</if>> <</if>> <</if>> <<unset _nostats>> <div class="headsign">Threesome</div> <<include Libido>> <<if $action is 0>> /* new busy engine test */ <<include GenBusy>> <<include NewLoad>> <</if>> /* threesome initatior start */ <<if $action gte 1>> /* main girl initiator */ <<set _npc = $npc[$c_npc]>> <<set $nodel to true>> /* other girl initiatior */ <<for _other2 range $npc>> <<if _other2.actnpc is $othergirl>> <<set _other to _other2>> <</if>> <</for>> /* LOREN AND LOVISA SCENES */ <<if _npc.girlid is 1 and _other.girlid is 20>> <<set _three to "three1">> <</if>> <<if _npc.girlid is 20 and _other.girlid is 1>> <<set _three to "three1">> <<set _pos to "b">> <</if>> /* ADRIENNE AND MICHELLE SCENES */ <<if _npc.girlid is 6 and _other.girlid is 28>> <<set _three to "three2">> <<set _michad to true>> <</if>> <<if _npc.girlid is 28 and _other.girlid is 6>> <<set _three to "three2">> <<set _pos to "b">> <<set _michad to true>> <</if>> /* LOVISA AND DAKOTA SCENES */ <<if _npc.girlid is 1 and _other.girlid is 16>> <<set _three to "three3">> <<set _lovdak to true>> <</if>> <<if _npc.girlid is 16 and _other.girlid is 1>> <<set _three to "three3">> <<set _pos to "b">> <<set _lovdak to true>> <</if>> /* ARIA AND ARIZONA SCENES */ <<if _npc.girlid is 11 and _other.girlid is 213>> <<set _three to "three4">> <<set _ariari to true>> <</if>> <<if _npc.girlid is 213 and _other.girlid is 11>> <<set _three to "three4">> <<set _pos to "b">> <<set _ariari to true>> <</if>> /* DONT forget "OTHERS" CHECKERS BELOW */ <</if>> /* threesome initators end */ <<if $action is 0>> <<set $kissround to 0>> <<set $lickround to 0>> <<set $lickround2 to 0>> <<set _fromaff to 0>> <<set _fromthres to 0>> /* MAIN THREESOME WILLINGNESS CHECKER */ <<set $chance to _npc.likesadist>> <<set $chance-=_npc.willpower>> <<set $chance+=_npc.lesbian>> <<if _npc.masterlove gte 75>><<set $chance+=20>><<set _fromaff+=20>><</if>> <<if _npc.masterlove lte 19>><<set $chance-=20>><<set _fromaff-=20>><</if>> <<if _npc.masterlove lte 4>><<set $chance-=30>><<set _fromaff-=30>><</if>> <<if _npc.willpower lte 4 or _npc.likesadist gte 60>><<set $chance+=80>><<set _fromthres+=80>><</if>> <<if _npc.traitperv gte 60>><<set $chance+=20>><</if>> <<set $chance-=60>> <<if $chance gte 1>> <center> ''$girlnames willingness:'' <div class="green"> <<if $chance gte 90>> Ecstatic! <<elseif $chance gte 70>> Eager! <<elseif $chance gte 40>> Accepting! <<elseif $chance gte 10>> Accepting but hesitant! <<else>> Accepting but very hesitant! <</if>> </div> <br><br> Select one additional participant below. <br><br> </center> <div class="row"> <div class="vendorleft"> <<for _other range $npc>> <<if _other.girlid lte 99 and _other.state is 1 and _other.sex is 0 and _other.age gte 18 and _other.girlid isnot _npc.girlid>> <<unset _unav>> <<if _other.busy gte 1>><<set _unav to 1>><</if>> <<if _other.busy is 4>><<set _unav to 2>><</if>> <<set $chance2 to _other.likesadist>> <<set $chance2-=_other.willpower>> <<set $chance2+=_other.lesbian>> <<if _other.masterlove gte 75>><<set $chance2+=20>><</if>> <<if _other.masterlove lte 19>><<set $chance2-=20>><</if>> <<if _other.masterlove lte 4>><<set $chance2-=30>><</if>> <<if _other.willpower lte 4 or _other.likesadist gte 60>><<set $chance2+=80>><</if>> <<if _other.traitperv gte 60>><<set $chance2+=20>><</if>> <<if _npc.girlid is 6 and _other.girlid is 28>><<set $chance+=50>><</if>> <<if _npc.girlid is 28 and _other.girlid is 6>><<set $chance+=50>><</if>> <<set $chance2-=60>> /* INCEST BLOCKERS */ /* Helm family */ <<if _npc.girlid is 1 or _npc.girlid is 42 or _npc.girlid is 214>> <<if _other.girlid is 42 or _other.girlid is 214 or _other.girlid is 1>> <<set $chance2-=10000>> <</if>> <</if>> /* sunderlands */ <<if _npc.girlid is 217 or _npc.girlid is 218>> <<if _other.girlid is 218 or _other.girlid is 217>> <<set $chance2-=10000>> <</if>> <</if>> /* generic */ <<if _other.mychild is true>><<set $chance2-=10000>> <</if>> <<capture _other.actnpc>> <<if $chance2 gte 1 and _unav is undefined>> <div class="abholder"> <div class="row ulsmall"> /* has scenes checker */ <<set $others to []>> <<if _npc.girlid is 1>><<set $others.push(16)>><</if>> <<if _npc.girlid is 16>><<set $others.push(1)>><</if>> <<if _npc.girlid is 1>><<set $others.push(20)>><</if>> <<if _npc.girlid is 20>><<set $others.push(1)>><</if>> <<if _npc.girlid is 28>><<set $others.push(6)>><</if>> <<if _npc.girlid is 6>><<set $others.push(28)>><</if>> <<if _npc.girlid is 213>><<set $others.push(11)>><</if>> <<if _npc.girlid is 11>><<set $others.push(213)>><</if>> <div class="ab1 lighthover"> <<if $others.includes(_other.girlid)>><<hovertip "available scenes!">>[img[$imgpath + "Butt/lesb.png"]] <</hovertip>><</if>> <<set $others to []>> </div> <div class="ab2 ulsmall"> [[_other.girlname|ThreeEngine][$action to 1, $othergirl to _other.actnpc]] </div> <div class="ab3"></div> </div> /* row ends */ </div> /* ab holder ends */ <div class="green">Accepts!</div> <div class="tex4px"><br></div> <<else>> <p class="ulsmallused padd5right">_other.girlname</p><<capture $chance2>><<hovertip "''Chance:'' $chance2.">><div class="red"><<if _unav is undefined>>Refuses!<<elseif _unav is 1>>Away!<<else>>Sleeping!<</if>></div><</hovertip>><</capture>><div class="tex4px"><br></div> <</if>> <</capture>> <</if>> <</for>> </div> <div class="vendorleft"> <<for _other range $npc>> <<if _other.girlid gte 100 and _other.state is 1 and _other.sex is 0 and _other.age gte 18 and _other.girlid isnot _npc.girlid>> <<set $chance2 to _other.likesadist>> <<set $chance2-=_other.willpower>> <<set $chance2+=_other.lesbian>> <<if _other.masterlove gte 75>><<set $chance2+=20>><</if>> <<if _other.masterlove lte 19>><<set $chance2-=20>><</if>> <<if _other.masterlove lte 4>><<set $chance2-=30>><</if>> <<if _other.willpower lte 4 or _other.likesadist gte 60>><<set $chance2+=80>><</if>> <<if _other.traitperv gte 60>><<set $chance2+=20>><</if>> <<if _npc.girlid is 6 and _other.girlid is 28>><<set $chance2+=50>><</if>> <<if _npc.girlid is 28 and _other.girlid is 6>><<set $chance2+=50>><</if>> <<set $chance2-=60>> <<unset _unav>> <<if _other.busy gte 1>><<set _unav to 1>><</if>> <<if _other.busy is 4>><<set _unav to 2>><</if>> /* INCEST BLOCKERS */ /* Helm family */ <<if _npc.girlid is 1 or _npc.girlid is 42 or _npc.girlid is 214>> <<if _other.girlid is 42 or _other.girlid is 214 or _other.girlid is 1>> <<set $chance2-=10000>> <</if>> <</if>> /* sunderlands */ <<if _npc.girlid is 217 or _npc.girlid is 218>> <<if _other.girlid is 218 or _other.girlid is 217>> <<set $chance2-=10000>> <</if>> <</if>> /* generic */ <<if _other.mychild is true>><<set $chance2-=10000>> <</if>> <<capture _other.actnpc>> <<if $chance2 gte 1>> <div class="abholder"> <div class="row ulsmall"> /* has scenes checker */ <<set $others to []>> <<if _npc.girlid is 1>><<set $others.push(16)>><</if>> <<if _npc.girlid is 16>><<set $others.push(1)>><</if>> <<if _npc.girlid is 1>><<set $others.push(20)>><</if>> <<if _npc.girlid is 20>><<set $others.push(1)>><</if>> <<if _npc.girlid is 28>><<set $others.push(6)>><</if>> <<if _npc.girlid is 6>><<set $others.push(28)>><</if>> <<if _npc.girlid is 213>><<set $others.push(11)>><</if>> <<if _npc.girlid is 11>><<set $others.push(213)>><</if>> <div class="ab1 lighthover"> <<if $others.includes(_other.girlid)>><<hovertip "available scenes!">>[img[$imgpath + "Butt/lesb.png"]] <</hovertip>><</if>> <<set $others to []>> </div> <div class="ab2 ulsmall"> [[_other.girlname|ThreeEngine][$action to 1, $othergirl to _other.actnpc]] </div> <div class="ab3"></div> </div> /* row ends */ </div> /* ab holder ends */ <div class="green">Accepts!</div> <div class="tex4px"><br></div> <<else>> <p class="ulsmallused padd5right">_other.girlname</p><<capture $chance2>><<hovertip "''Chance:'' $chance2.">><div class="red"><<if _unav is undefined>>Refuses!<<elseif _unav is 1>>Away!<<else>>Sleeping!<</if>></div><</hovertip>><</capture>><div class="tex4px"><br></div> <</if>> <</capture>> <</if>> <</for>> </div> </div> <<else>> <center> <br> ''_npc.girlname <<link 'refuses'>><<set $tutorial to 349>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>> to participate in a threesome with another woman!'' </center> <</if>> /* no accept is true */ <</if>> /* action 0 checker ends */ /* MAIN SCRIPTS */ <<if $action gte 1>> /* each action advance time by six minutes */ <<set _timeup to random(1,2)>> <<if _timeup is 1>> <<addmins 6>> <<set $daycount+=1>> <</if>> /* this script ends sexual interactions for the MC */ <<if $hascummed is true or $fuckcount lte 0 or $stampoints lte 2>><<set _mcsexend to true>><</if>> /* if either girl is low on Stamina, sex ends */ <<if _npc.tempstamina lte 2 or _other.tempstamina lte 2>><<set _sexend to true>><</if>> <</if>> <<if _sexend is true>> <<if _npc.tempstamina lte 2>>_npc.girlname is too ''exhausted!'' You cannot continue! <br><br><</if>> <<if _other.tempstamina lte 2>>_other.girlname is <<if _npc.tempstamina lte 2>>also <<else>>too<</if>> ''exhausted!'' <<if _npc.tempstamina gte 3>>You cannot continue!<</if>> <</if>> <</if>> <<set $noshow to true>> <<include WeatherTimeEffect2>> /* MAIN TEXT PASSAGE */ <<if _sexend isnot true and $action gte 1>> <<include ThreeTexts>> <</if>> </div> <div class="pic"> /* asking main girl scene */ <<if $action is 0 and $nsfw is undefined>> <<set $pic to 1>> <<include Actives>> <</if>> /* THREESOME SEX SCENES START */ <<if $action gte 1 and $nsfw is undefined>> <<set $pic to 99999>> <<if _three isnot undefined>> <<if _type is undefined>> [img[$imgpath + "AvGen/" +_three+"/sex" +$action +".jpg"]] <<else>> [img[$imgpath + "AvGen/" +_three+"/sex" +_type +"_" +_acti +".jpg"]] <</if>> <<else>> [img[$imgpath + "AvGen/genwip.jpg"]] <</if>> <<include Actives>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> /* SEX ACTS */ <<if $action gte 1 and _sexend isnot true and _needcum isnot true>> <<if $kissround lte 1>>[[Kiss each other!|ThreeEngine][$action to 2, $kissround+=1, $round to 0]]<<else>><p class="usedpass">kiss each other</p><</if>> <<if $lickround lte 2 and _npc.tempstamina gte 2>>[[_npc.girlname +" (lick " +_other.girlnames +" pussy)!"|ThreeEngine][$action to 3, $lickround+=1, $round to 0]]<<else>><p class="usedpass">lick pussy</p><</if>> <<if $lickround2 lte 2 and _other.tempstamina gte 2>>[[_other.girlname +" (lick " +_npc.girlnames +" pussy)!"|ThreeEngine][$action to 4, $lickround2+=1, $round to 0]]<<else>><p class="usedpass">lick pussy</p><</if>> <<if _mcsexend isnot true>>[[double blowjob|ThreeEngine][$action to 9, $round to 0]]<<else>><p class="usedpass">double blowjob</p><</if>> <</if>> /* CUM OPTIONS */ <<if _needcum is true>> <<if $readymouth is undefined>> <<if $action is 5>>[[_npc.girlname +" (in pussy)"|ThreeEngine][$action to 20, $hascummed to true]]<</if>> <<if $action is 6>>[[_npc.girlname +" (in ass)"|ThreeEngine][$action to 21, $hascummed to true]]<</if>> <<if $action is 7>>[[_other.girlname +" (in pussy)"|ThreeEngine][$action to 22, $hascummed to true]]<</if>> <<if $action is 8>>[[_other.girlname +" (in ass)"|ThreeEngine][$action to 23, $hascummed to true]]<</if>> <</if>> <<if $action gte 1 and $mouthready is undefined>>[[Ready mouths!|ThreeEngine][$action to 24, $mouthready to 1]]<</if>> <<if $mouthready is 1>> [[_npc.girlnames +""|ThreeEngine][$mouthready to 2]] [[_other.girlnames +""|ThreeEngine][$mouthready to 3]] <</if>> <<if $mouthready is 2 or $mouthready is 3>> [[Swallow!|ThreeEngine][$cumcom to 1]] [[cum-swap|ThreeEngine][$action to 25]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> /* here goes (mostly) post act sex scenes */ <<if _sexend isnot true and _needcum isnot true>> <<if $action is 3 or $action is 5 or $action is 6>> <<if _mcsexend isnot true>>[[_npc.girlname +" (doggy)"|ThreeEngine][$action to 5, $fuckcount-=1]]<<else>><p class="usedpass">_npc.girlname (doggy)</p><</if>> <<if $cock gte 3 and _npc.analxp lte 5>> <p class="usedpass">too tight (anal)!</p> <<else>> <<if _mcsexend isnot true>>[[_npc.girlname +" (anal)"|ThreeEngine][$action to 6, $fuckcount-=1]]<<else>><p class="usedpass">_npc.girlname (anal)</p><</if>> <</if>> <</if>> /* in position checker ends */ <<if $action is 4 or $action is 7 or $action is 8>> <<if _mcsexend isnot true>>[[_other.girlname +" (doggy)"|ThreeEngine][$action to 7, $fuckcount-=1]]<<else>><p class="usedpass">_other.girlname (doggy)</p><</if>> <<if $cock gte 3 and _other.analxp lte 5>> <p class="usedpass">too tight (anal)!</p> <<else>> <<if _mcsexend isnot true>>[[_other.girlname +" (anal)"|ThreeEngine][$action to 8, $fuckcount-=1]]<<else>><p class="usedpass">_other.girlname (anal)</p><</if>> <</if>> <</if>> /* in position checker ends */ <</if>> /* sexend and cum checker ends */ <<if $action is 0>> [[Cancel|Interact][$returned to 17]] <</if>> </div> <div class="alt3"> <div class="padd20left"> <<if $action gte 1 and _needcum isnot true>> <br> ''OTHER OPTIONS'' <br><br> <div class="ul">[[Cancel|Interact][$returned to 17]]</div> <</if>> </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<if $gym1 is undefined>> <<set $gym1 to 1>> <<set $gym2 to 26>> <</if>> <div class="headsign">THE GYMNASIUM</div> <<if $action is 0>> <<if $gympart is undefined>> <<set $gympart = { g1:{ name: "Pussie", age: 18, points: 2, skill: 90, score: 0, } , g2:{ name: "Moleste", age: 26, points: 5, skill: 97, score: 0, } , g3:{ name: "Modice", age: 16, points: 5, skill: 77, score: 0, } , g4:{ name: "Runka", age: 15, points: 6, skill: 87, score: 0, } , g5:{ name: "Raven", age: 25, points: 12, skill: 112, score: 0, } , g6:{ name: "Elin", age: 12, points: 1, skill: 90, score: 0, } , g7:{ name: "Taylor", age: 20, points: 15, skill: 110, } , g8:{ name: "Franica", age: 18, points: 10, skill: 97, score: 0, } , g9:{ name: "Erica", age: 16, points: 4, skill: 90, score: 0, } , g10:{ name: "Donvesa", age: 22, points: 6, skill: 90, score: 0, } , g11:{ name: "Anna", age: 20, points: 2, skill: 90, score: 0, } , g12:{ name: "Telegia", age: 20, points: 0, skill: 75, score: 0, } , g13:{ name: "Mey", age: 22, points: 0, skill: 80, score: 0, } , g14:{ name: "Moria", age: 19, points:5, skill: 69, score: 0, } } >> <</if>> You enter the halls of Ikaanos' old gymnasium. This was once a distinguished school for younger pupils, now it's best known of hosting The Great Gymnastics Competition, which brings honor, influence and wealth to the winner - and her manager. <br><br> ''Days until semi finals:'' <<if $gym1 lte 0 and $gym2 gte 1>><div class="green">Imminent!</div><<else>>$gym1.<</if>><br> ''Days until grand finals:'' <<if $gym2 lte 0>><div class="green">Imminent!</div><<else>>$gym2.<</if>><br> <br> //One// assigned ''female'' Follower with'' Acrobatics 60+'' can participate in the games as long as your Influence is 1,000+. Signing up a participant costs $500. <<set $action to 1>> <</if>> <<if $action gte 2 and $action lte 10>> /* main setter */ <<for _acros range $npc>> <<if $acronpc is _acros.actnpc>> <<set _npc to _acros>> <</if>> <</for>> <<if _npc.prest is undefined>><<set _npc.prest to 0>><</if>> /* has gym pics */ <<if _npc.girlid is 218 or _npc.girlid is 1>> <<set _gymgo to true>> <</if>> <</if>> /* quarter finals */ <<if $action gte 2 and $action lte 5>> <<if $adpos is 0>> You decide to sign up _npc.girlname (age _npc.age) to the semi finals! <br> <<set _ran to random(1, 5)>> <br><br> ''_npc.girlname:'' // <<if _npc.masterlove gte 60>> <<if _ran is 1>>I will win this! I promise!<</if>> <<if _ran is 2>>This will be a piece of cake.<</if>> <<if _ran is 3>>Alright. Bring it on!<</if>> <<if _ran is 4>>I'm so excited. <<if _npc.girlid is 1>>Mr. Robert and I used to watch these competitions when I was younger. I never imagined I'd be participating myself.<</if>><</if>> <<if _ran is 5>>I'm sooo ready! This will be fun!<</if>> <<elseif _npc.willpower lte 4>> <<if _ran is 1>>I... will do my best, Master (fake smile).<</if>> <<if _ran is 2>>I hope you won't be disappointed, Master.<</if>> <<if _ran is 3>>Oh, _npc.callname. Thank you for signing me up. I will not disappoint you (fake smile).<</if>> <<if _ran is 4>>(Long silence) I hope you won't punish me if I fail, _npc.callname.<</if>> <<if _ran is 5>>I hope not to fail you, Master.<</if>> <<else>> <<if _ran is 1>>Alright. Let's hope I don't sprain my ankle again.<</if>> <<if _ran is 2>>Looks like tough competition, Sir.<</if>> <<if _ran is 3>>(Nervous sigh) I wonder what the competition is.<</if>> <<if _ran is 4>>Alright. Wish me luck.<</if>> <<if _ran is 5>>I'm gonna need a lot of luck today.<</if>> <</if>> // <</if>> <<if $adpos is 1>> Other participants: <br><br> '' <<if $weatherroll lte 4>> <<set $gympart.g1.gymhere to 1>> <<set $gympart.g2.gymhere to 1>> <<set $gympart.g3.gymhere to 1>> <<set $gympart.g4.gymhere to 1>> <<set $gympart.g5.gymhere to 1>> <<set $gympart.g6.gymhere to 1>> <<set $gympart.g7.gymhere to 1>> <<set $gympart.g8.gymhere to 0>> <<set $gympart.g9.gymhere to 0>> <<set $gympart.g10.gymhere to 0>> <<set $gympart.g11.gymhere to 0>> <<set $gympart.g12.gymhere to 0>> <<set $gympart.g13.gymhere to 0>> <<set $gympart.g14.gymhere to 0>> <<for _here range $gympart>> <<if _here.gymhere is 1>><li>_here.name (skill: _here.skill)</li><</if>> <</for>> <<elseif $weatherroll gte 5>> <<set $gympart.g1.gymhere to 0>> <<set $gympart.g2.gymhere to 0>> <<set $gympart.g3.gymhere to 0>> <<set $gympart.g4.gymhere to 0>> <<set $gympart.g5.gymhere to 0>> <<set $gympart.g6.gymhere to 0>> <<set $gympart.g7.gymhere to 0>> <<set $gympart.g8.gymhere to 1>> <<set $gympart.g9.gymhere to 1>> <<set $gympart.g10.gymhere to 1>> <<set $gympart.g11.gymhere to 1>> <<set $gympart.g12.gymhere to 1>> <<set $gympart.g13.gymhere to 1>> <<set $gympart.g14.gymhere to 1>> <<for _here range $gympart>> <<if _here.gymhere is 1>><li>_here.name (skill: _here.skill)</li><</if>> <</for>> <</if>> '' <<set $action to 3>> <</if>> <<if $action is 4>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=2>> <<include DiceRolls>> <<set $chance to _npc.acro>> <<set $chance+=_npc.dex>> <<set $chance/=2>> <<set $chance = Math.round($chance)>> <<set $chance-=$skillroll>> <<if _npc.masterlove gte 60>><<set $chance+=5>><</if>> <<if _npc.masterlove gte 90>><<set $chance+=5>><</if>> <<if _npc.masterlove gte 110>><<set $chance+=5>><</if>> <<if _npc.traitperf gte 51>><<set $chance+=15>><</if>> <<if _npc.body lte 2>><<set $chance+=15>><</if>> <<if _npc.body lte 2 and _npc.str gte 65>><<set $chance+=15>><</if>> <<if _npc.body gte 4>><<set $chance-=15>><</if>> <<if _npc.girlid is 218>><<set $chance+=15>><</if>> <<if _npc.discipline gte 60>><<set $chance+=10>><</if>> <<if _npc.discipline gte 80>><<set $chance+=20>><</if>> <<if _npc.dancing gte 60>><<set $chance+=10>><</if>> <<if _npc.dancing gte 80>><<set $chance+=20>><</if>> <<if _npc.wear is "riding">><<set $chance+=5>><</if>> <<if _npc.pregnant gte 100>><<set $chance-=20>><</if>> <<if _npc.pregnant gte 220>><<set $chance-=20>><</if>> <<if _npc.aw gte 60>><<set $chance-=10>><</if>> <<if _npc.aw gte 70>><<set $chance-=20>><</if>> <<if _npc.aw gte 80>><<set $chance-=20>><</if>> <<if _npc.age lte 19>><<set $chance+=3>><</if>> <<if _npc.age gte 25>><<set $chance-=3>><</if>> <<if _npc.age gte 30>><<set $chance-=6>><</if>> <<if _npc.age gte 35>><<set $chance-=6>><</if>> <<if _npc.age gte 40>><<set $chance-=6>><</if>> <<if _npc.age gte 45>><<set $chance-=6>><</if>> <<if _npc.maxstamina gte 80>><<set $chance+=5>><</if>> <<if _npc.maxstamina gte 100>><<set $chance+=5>><</if>> <<if _npc.maxstamina gte 120>><<set $chance+=15>><</if>> <<set _acro to true>> <<if $chance gte 1>><<include Success>><br><br><</if>> <<if $chance gte 90>> The judges are VERY impressed with _npc.girlnames performance. She'll move to the final rounds with a big advantage over her other participants. <<elseif $chance gte 70>> The judges are impressed with _npc.girlnames performance. She'll move to the final rounds with a noticeable advantage over her other participants. <<elseif $chance gte 40>> _npc.girlname performs well. It's nothing that "wows" the crowd, but still well enough to give her a slight advantage over the other //intermediate// participants in the final rounds. <<elseif $chance gte 1>> _npc.girlnames performance is mediocre. She doesn't botch or perform any serious flaws but she's not done anything that'll help her during the final round. <<else>> <<include Fail>> <br><br> Unfortunately, _npc.girlname doesn't impress the judges due to several flaws when performing advanced techniques. She receives a small penalty in the final round. <</if>> <</if>> <<if $action is 5>> <<set $gym1 to 25>> <<set $chance*=1.5>> <<set $chance = Math.round($chance)>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=2>> <<if $weatherroll lte 4>> <<set $gympart.g1.score to $gympart.g1.skill+random(1,70)>> <<set $gympart.g2.score to $gympart.g2.skill+random(1,77)>> <<set $gympart.g3.score to $gympart.g3.skill+random(1,76)>> <<set $gympart.g4.score to $gympart.g4.skill+random(1,70)>> <<set $gympart.g5.score to $gympart.g5.skill+random(1,70)>> <<set $gympart.g6.score to $gympart.g6.skill+random(1,100)>> <<set $gympart.g7.score to $gympart.g7.skill+random(1,100)>> <<else>> <<set $gympart.g8.score to $gympart.g8.skill+random(1,100)>> <<set $gympart.g9.score to $gympart.g9.skill+random(1,100)>> <<set $gympart.g10.score to $gympart.g10.skill+random(1,70)>> <<set $gympart.g11.score to $gympart.g11.skill+random(1,80)>> <<set $gympart.g12.score to $gympart.g12.skill+random(1,70)>> <<set $gympart.g13.score to $gympart.g13.skill+random(1,100)>> <<set $gympart.g14.score to $gympart.g14.skill+random(1,80)>> <</if>> <<set _score to 0>> <<set _scoremax to 0>> <<for _gym range $gympart>> <<set _rand to random(1, 5)>> <<if _gym.score gt _scoremax and _gym.gymhere is 1>><<set _scoremax to _gym.score>><<set _scorename to _gym.name + " (Chance: +"+_scoremax+")">><</if>> /* lvl up for NPCs */ <<if _rand is 1>><<set _gym.skill+=1>><</if>> <</for>> After another round of tight, sweaty performances, the judges declare <<if $chance gte _scoremax>><div class="green">_npc.girlname (Chance: +$chance)</div><<else>><div class="red">_scorename</div><</if>> as the winner of today's semi finals! <br><br> <<if $chance lt _scoremax>>''_npc.girlnames final chance score:'' <<if $chance gte 0>>+<</if>>$chance.<br><br><</if>> <<if $chance gte _scoremax>> <<set _pay to 16000>> <<if $chance gte 100>><<set _pay+=2000>><<set _plus to 1>><</if>> <<if $chance gte 180>><<set _pay+=2000>><<set _plus to 2>><</if>> Your ''Influence (+700)'' has increased! <br><br> <<set $credit+=700>> <<set $cash+=_pay>> _npc.girlnames ''Happiness (+5)'', ''Prestige (+1)'' and ''WILLPOWER (+1)'' have increased! <<set _npc.happiness+=5>> <<set _npc.willpower+=1>> <<set _npc.prest+=1>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<set $applaud to true>> <<if $chance gte 100 and _npc.acro lte 119>> <br> Her ''Acrobatics (+1)'' skill has also increased! <<set _npc.acro+=1>> <</if>> <<if $chance gte 180 and _npc.dex lte 119>> <br> Her ''DEXTERITY (+1)'' has also increased! <<set _npc.dex+=1>> <</if>> <div class="storybottom"> <center> <div class="tex18px">''PRIZE MONEY''<br> &#36;<<print setup.formatNumber(_pay)>><<if _pay gte 1>><<hovertip "Excellence bonus!">><div class="green"><<if _plus is 1>>+<<elseif _plus is 2>>++<</if>></div><</hovertip>><</if>> </div> </center> <br><br> </div> <<else>> _npc.girlname finished in '' <<if $chance gte 140>> 2nd <<elseif $chance gte 115>> 3rd <<elseif $chance gte 95>> 4th <<elseif $chance gte 65>> 5th <<elseif $chance gte 45>> 6th <<else>> last <</if>> place! '' <br><br> _npc.girlnames ''Happiness (-5)'' has decreased! <<set _npc.happiness-=5>> <<if $chance gte 1 and _npc.acro lte 99>> <br><br> Her ''Acrobatics (+1)'' skill has increased! <<set _npc.acro+=1>> <</if>> <br><br> <<set _ran to random(1, 5)>> ''_npc.girlname:'' // <<if _npc.willpower lte 9>> <<if _ran is 1>>I'm so, so sorry, _npc.callname.<</if>> <<if _ran is 2>>It was impossible to win, Sir. I'm so sorry.<</if>> <<if _ran is 3>>I have disappointed you. Punish me in anyway you seem fit, _npc.callname.<</if>> <<if _ran is 4>>I'm terribly sorry. I'm such a sloppy girl... (sobbing)<</if>> <<if _ran is 5>>(Sobbing) Am I in trouble now, Master?<</if>> <<else>> <<if _ran is 1>>Damn. That girl was too tough to beat.<</if>> <<if _ran is 2>>I didn't stand a chance. Sorry to disappoint you, _npc.callname.<</if>> <<if _ran is 3>>(Nervous eyes) I hope I'm not in trouble now, Sir?<</if>> <<if _ran is 4>>No luck today. Damn it.<</if>> <<if _ran is 5>>Someone must've cheated. <<if _npc.willpower gte 40>>That bitch. I don't trust her at all.<</if>><</if>> <</if>> // <</if>> <</if>> <</if>> /* end of quarter finals */ /* GRAND finals */ <<if $action gte 6 and $action lte 10>> <<if $adpos is 0>> You decide to sign up _npc.girlname (age _npc.age) to the grand finals! <<set _ran to random(1, 5)>> <br><br> ''_npc.girlname:'' // <<if _npc.masterlove gte 60>> <<if _ran is 1>>Fuck. I'm so nervous. But I will win this! I promise!<</if>> <<if _ran is 2>>Here we go...<</if>> <<if _ran is 3>>Alright. The finals are here. I'm ready!<</if>> <<if _ran is 4>>I'm so excited. And nervous. <<if _npc.girlid is 1>>Promise me we'll take a long walk around Red River after we're done here?<</if>> <</if>> <<if _ran is 5>>COME ON! For House $pcLastName!<</if>> <<elseif _npc.willpower lte 4>> <<if _ran is 1>>This is it. I won't let you down, _npc.callname.<</if>> <<if _ran is 2>>I... I'm so nervous, _npc.callname.<</if>> <<if _ran is 3>>I hope I'll win this. For you, Master.<</if>> <<if _ran is 4>>(Shivering voice) Nothing bad will happen if I lose this, right, _npc.callname?<</if>> <<if _ran is 5>>I... I think I'm ready.<</if>> <<else>> <<if _ran is 1>>Alright. Let's get this over with. Grand finals...<</if>> <<if _ran is 2>>I'm so ready for this! Let's bring the great throphy home!<</if>> <<if _ran is 3>>Woho! Let's do this!<</if>> <<if _ran is 4>>I thought I'd be more nervous. We got this!<</if>> <<if _ran is 5>>I'm gonna need a lot of luck today.<</if>> <</if>> // <</if>> <<if $adpos is 1>> Other participants: <br><br> '' <<set $gympart.g1.gymhere to 1>> <<set $gympart.g2.gymhere to 1>> <<set $gympart.g3.gymhere to 1>> <<set $gympart.g4.gymhere to 1>> <<set $gympart.g5.gymhere to 1>> <<set $gympart.g6.gymhere to 1>> <<set $gympart.g7.gymhere to 1>> <<set $gympart.g8.gymhere to 1>> <<set $gympart.g9.gymhere to 1>> <<set $gympart.g10.gymhere to 1>> <<set $gympart.g11.gymhere to 1>> <<set $gympart.g12.gymhere to 1>> <<set $gympart.g13.gymhere to 1>> <<set $gympart.g14.gymhere to 1>> <<for _here range $gympart>> <<if _here.gymhere is 1>><li>_here.name (skill: _here.skill)</li><</if>> <</for>> '' <<set $action to 8>> <</if>> <<if $action is 9>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=2>> <<include DiceRolls>> <<set $chance to _npc.acro>> <<set $chance+=_npc.dex>> <<set $chance/=2>> <<set $chance = Math.round($chance)>> <<set $chance-=$skillroll>> <<if _npc.masterlove gte 60>><<set $chance+=5>><</if>> <<if _npc.masterlove gte 90>><<set $chance+=5>><</if>> <<if _npc.masterlove gte 110>><<set $chance+=5>><</if>> <<if _npc.traitperf gte 51>><<set $chance+=15>><</if>> <<if _npc.body lte 2>><<set $chance+=15>><</if>> <<if _npc.body lte 2 and _npc.str gte 65>><<set $chance+=15>><</if>> <<if _npc.body gte 4>><<set $chance-=15>><</if>> <<if _npc.girlid is 218>><<set $chance+=15>><</if>> <<if _npc.discipline gte 60>><<set $chance+=10>><</if>> <<if _npc.discipline gte 80>><<set $chance+=20>><</if>> <<if _npc.dancing gte 60>><<set $chance+=10>><</if>> <<if _npc.dancing gte 80>><<set $chance+=20>><</if>> <<if _npc.wear is "riding">><<set $chance+=5>><</if>> <<if _npc.aw gte 60>><<set $chance-=10>><</if>> <<if _npc.aw gte 70>><<set $chance-=20>><</if>> <<if _npc.aw gte 80>><<set $chance-=20>><</if>> <<if _npc.age lte 19>><<set $chance+=3>><</if>> <<if _npc.age gte 25>><<set $chance-=3>><</if>> <<if _npc.age gte 30>><<set $chance-=6>><</if>> <<if _npc.age gte 35>><<set $chance-=6>><</if>> <<if _npc.age gte 40>><<set $chance-=6>><</if>> <<if _npc.age gte 45>><<set $chance-=6>><</if>> <<if _npc.maxstamina gte 80>><<set $chance+=5>><</if>> <<if _npc.maxstamina gte 100>><<set $chance+=5>><</if>> <<if _npc.maxstamina gte 120>><<set $chance+=15>><</if>> <<if _npc.pregnant gte 100>><<set $chance-=20>><</if>> <<if _npc.pregnant gte 220>><<set $chance-=20>><</if>> <<set _acro to true>> <<if $chance gte 1>><<include Success>><br><br><</if>> <<if $chance gte 90>> The finale judges are thoroughly impressed with _npc.girlnames performance. She'll move to the final rounds with a big advantage over her other participants. <<elseif $chance gte 70>> The judges are relatively impressed with _npc.girlnames performance. She'll move to the final rounds with a noticeable advantage over her other participants. <<elseif $chance gte 40>> _npc.girlname performs well. It's nothing that "wows" the crowd, but still well enough to give her a slight advantage over the other //intermediate// participants in the final rounds. <<elseif $chance gte 1>> _npc.girlnames performance is mediocre to poor. She doesn't botch or perform any serious flaws but she's not done anything that'll help her during the final round. <<else>> <<include Fail>> <br><br> Unfortunately, _npc.girlname doesn't impress the judges due to several flaws when performing advanced techniques. She receives a small penalty in the final round. <</if>> <</if>> <<if $action is 10>> <<set $gym2 to 50>> <<set $chance*=1.5>> <<set $chance = Math.round($chance)>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=3>> <<set $gympart.g1.score to $gympart.g1.skill+random(1,100)>> <<set $gympart.g2.score to $gympart.g2.skill+random(1,77)>> <<set $gympart.g3.score to $gympart.g3.skill+random(1,86)>> <<set $gympart.g4.score to $gympart.g4.skill+random(1,70)>> <<set $gympart.g5.score to $gympart.g5.skill+random(1,80)>> <<set $gympart.g6.score to $gympart.g6.skill+random(1,100)>> <<set $gympart.g7.score to $gympart.g7.skill+random(1,100)>> <<set $gympart.g8.score to $gympart.g8.skill+random(1,100)>> <<set $gympart.g9.score to $gympart.g9.skill+random(1,100)>> <<set $gympart.g10.score to $gympart.g10.skill+random(1,90)>> <<set $gympart.g11.score to $gympart.g11.skill+random(1,90)>> <<set $gympart.g12.score to $gympart.g12.skill+random(1,90)>> <<set $gympart.g13.score to $gympart.g13.skill+random(1,105)>> <<set $gympart.g14.score to $gympart.g14.skill+random(1,80)>> <<set _score to 0>> <<set _scoremax to 0>> <<for _gym range $gympart>> <<set _rand to random(1, 5)>> <<if _gym.score gt _scoremax and _gym.gymhere is 1>><<set _scoremax to _gym.score>><<set _scorename to _gym.name + " (Chance: +"+_scoremax+")">><</if>> /* lvl up for NPCs */ <<if _rand is 1>><<set _gym.skill+=1>><</if>> <</for>> After another round of extremely well-rehearsed performances, the judges declare <<if $chance gte _scoremax>><div class="green">_npc.girlname (Chance: +$chance)</div><<else>><div class="red">_scorename</div><</if>> as the winner of Crow's End's grand Gymnastics finals! <br><br> <<if $chance lt _scoremax>>''_npc.girlnames final chance score:'' <<if $chance gte 0>>+<</if>>$chance.<br><br><</if>> <<if $chance gte _scoremax>> <<set _pay to 30000>> <<if $chance gte 100>><<set _pay+=5000>><<set _plus to 1>><</if>> <<if $chance gte 180>><<set _pay+=5000>><<set _plus to 2>><</if>> Your ''Influence (+2,000)'' has increased! <br><br> <<set $credit+=2000>> <<set $cash+=_pay>> _npc.girlnames ''Happiness (+8)'', ''Prestige (+4)'' and ''WILLPOWER (+5)'' have increased! <<set _npc.happiness+=8>> <<set _npc.willpower+=5>> <<set _npc.prest+=4>> <<if $effect is true>> <<audio "complete" volume 0.8 play>> <</if>> <<set $applaud to true>> <<if $chance gte 100 and _npc.acro lte 119>> <br> Her ''Acrobatics skill (+1)'' has also increased! <<set _npc.acro+=1>> <</if>> <<if $chance gte 150 and _npc.acro gte 120 and _npc.acro lte 129>> <br> Her ''Acrobatics skill (+1)'' has also increased! <<set _npc.acro+=1>> <</if>> <<if $chance gte 100 and _npc.dancing lte 119>> <br> Her ''Dancing skill (+1)'' has also increased! <<set _npc.dancing+=1>> <</if>> <<if $chance gte 180 and _npc.dex lte 118>> <br> Her ''DEXTERITY (+2)'' has also increased! <<set _npc.dex+=2>> <</if>> <<if _npc.traitperf lte 99>> <br> Her ''Perfectionist trait value (+2)'' has also increased! <<set _npc.traitperf+=2>> <</if>> <div class="storybottom"> <center> <div class="tex18px">''PRIZE MONEY''<br> &#36;<<print setup.formatNumber(_pay)>><<if _pay gte 1>><<hovertip "Excellence bonus!">><div class="green"><<if _plus is 1>>+<<elseif _plus is 2>>++<</if>></div><</hovertip>><</if>> </div> </center> <br><br> </div> <<else>> _npc.girlname finished in '' <<if $chance gte 150>> 2nd <<elseif $chance gte 135>> 3rd <<elseif $chance gte 120>> 4th <<elseif $chance gte 110>> 5th <<elseif $chance gte 85>> 6th <<elseif $chance gte 70>> 7th <<elseif $chance gte 60>> 8th <<elseif $chance gte 50>> 9th <<elseif $chance gte 40>> 10th <<elseif $chance gte 20>> 11th <<else>> last <</if>> place! '' <br><br> _npc.girlnames ''Happiness (-10)'' and ''WILLPOWER (-2)'' have decreased! <<set _npc.happiness-=10>> <<set _npc.willpower-=2>> <<if _npc.acro lte 99>> <br><br> Her ''Acrobatics (+1)'' skill has increased! <<set _npc.acro+=1>> <</if>> <br><br> <<set _ran to random(1, 5)>> ''_npc.girlname:'' // <<if _npc.willpower lte 9>> <<if _ran is 1>>I'm so, so sorry, _npc.callname.<</if>> <<if _ran is 2>>It was impossible to win, Sir. I'm so sorry.<</if>> <<if _ran is 3>>I have disappointed you. Punish me in anyway you seem fit, _npc.callname.<</if>> <<if _ran is 4>>I'm terribly sorry. I'm such a sloppy girl... (sobbing)<</if>> <<if _ran is 5>>(Sobbing) Am I in trouble now, Master?<</if>> <<else>> <<if _ran is 1>>Damn. That girl was too tough to beat.<</if>> <<if _ran is 2>>I didn't stand a chance. Sorry to disappoint you, _npc.callname.<</if>> <<if _ran is 3>>(Nervous eyes) I hope I'm not in trouble now, Sir?<</if>> <<if _ran is 4>>No luck today. Damn it.<</if>> <<if _ran is 5>>Someone must've cheated. <<if _npc.willpower gte 40>>That bitch. I don't trust her at all.<</if>><</if>> <</if>> // <</if>> <</if>> <</if>> /* end of GRAND finals */ </div> <div class="pic"> <<if $scoreview is true>> <<set _combatants to Object.keys($gympart)>> <<run _combatants.sort((a, b) => $gympart[b].points - $gympart[a].points)>> <<unset $scoreview>> <<else>> <<if $action lte 2>> [img[$imgpath + "Interiors/gym.jpg"]] <<elseif $action gte 6 and $action lte 7>> [img[$imgpath + "Interiors/gym2.jpg"]] <<else>> /* has gym pics */ <<if _gymgo is true>> <<if _npc.girlid gte 100>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/AvRan/Av"+_npc.girlid+"/">> <<else>> <<set _img to "Pics/AvRan/Av"+_npc.girlid+"/">> <</if>> <<else>> <<if $state is 0>> <<set _img to "C:/Telsior/Pics/Av"+_npc.girlid+"/">> <<else>> <<set _img to "Pics/Av"+_npc.girlid+"/">> <</if>> <</if>> [img[_img + "gym.jpg"]] <<else>> [img[$imgpath + "Interiors/gym.jpg"]] <</if>> <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action is 1>> <<if $gym1 lte 0 and $gym2 gte 1>> <<for _acros range $npc>> <<if _acros.dayblock is 999 and _acros.acro gte 60 and $cash gte 500 and $credit gte 1000 and _acros.sex is 0>> <<capture _acros.actnpc>>[["Assign " +_acros.girlname|Gym][$action to 2, $acronpc to _acros.actnpc, $adpos to 0, $adpos2 to 0, $cash-=500]]<</capture>> <</if>> <</for>> <</if>> /* finals assign */ <<if $gym2 lte 0>> <<for _acros range $npc>> <<if _acros.dayblock is 999 and _acros.acro gte 60 and $cash gte 500 and $credit gte 1000 and _acros.sex is 0>> <<capture _acros.actnpc>>[["Assign " +_acros.girlname|Gym][$action to 6, $acronpc to _acros.actnpc, $adpos to 0, $adpos2 to 0, $cash-=500]]<</capture>> <</if>> <</for>> <</if>> <</if>> /* action 1 ends */ /* quarter finals */ <<if $action is 2>> [[Continue|Gym][$adpos+=1]] <</if>> <<if $action is 3>> <p class="usedpass">continue</p> [[Start|Gym][$action to 4, $adpos to 2]] <</if>> <<if $action is 4>> [[Conclude|Gym][$action to 5]] <</if>> /* grand finals */ <<if $action is 6>> [[Continue|Gym][$adpos+=1]] <</if>> <<if $action is 8>> <p class="usedpass">continue</p> [[Start|Gym][$action to 9, $adpos to 2]] <</if>> <<if $action is 9>> [[Conclude|Gym][$action to 10]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action is 1 or $action is 5 or $action is 10>> /* [[View scores (household)|Gym][$scoreview to true]] */ [[Exit|Crows]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> /* BUSY CHECKER */ <<include GenBusy>> /* <<for _che range $npc>> <<if _che.state is 1>> <<if _che.dayblock gte 1 and _che.dayblock isnot 8 and _che.dayblock isnot 5 and _che.dayblock isnot 12 and _che.dayblock isnot 15 and _che.dayblock isnot 16 and _che.dayblock isnot 19 and $daycount gte 80 and $daycount lte 159 and _che.dayblock isnot 999 and _che.dayblock isnot 25 and _che.dayblock isnot 26 and _che.dayblock lte 420>><<set _che.busy to 1>><<else>><<set _che.busy to 0>><</if>> <</if>> <</for>> */ <<set $passa to passage()>> <<set $noclick to true>> [img[$imgpath + "Butt/term.jpg"]] <div class="keypadholder"> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/1.png"][$passa][$key to 1, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/2.png"][$passa][$key to 2, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/3.png"][$passa][$key to 3, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/4.png"][$passa][$key to 4, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/5.png"][$passa][$key to 5, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/6.png"][$passa][$key to 6, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/7.png"][$passa][$key to 7, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/8.png"][$passa][$key to 8, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/9.png"][$passa][$key to 9, $keypadbutt to true]] </div> </div> <div class="tex8px"><br></div> <div class="row"> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/0.png"][$passa][$key to 0, $keypadbutt to true]] </div> <div class="resholder opac"> [img[$imgpath + "Butt/keynull.png"]] </div> </div> </div> <div class="enterholder"> [img[$imgpath + "Butt/padtext.png"]] <br> <div class="row"> <div class="resholder lighthover"> [img[$imgpath + "Butt/enter.png"][$passa][$key to 99, $keypadbutt to true]] </div> <div class="resholder lighthover"> [img[$imgpath + "Butt/esc.png"][$passa][$key to -2, $keypadbutt to true]] </div> <div> </div> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 17>> <div class="headsign">WESTSIDE ABBEY</div> <<if $action is 0>> You enter the sacred grounds of Westside Abbey. This is one of Ikaanos' oldest nunneries, built especially for women that are searching for spiritual guidance. <br><br> The Abbey also houses a convent where girls of all ages can learn important skills - under a strict code of conduct that doesn't deviate an inch away from the holy faith. <<set $action to 1>> <</if>> <<if $action is 2>> Westside Abbey is part of the Catholic Church of Ikaanos. The abbey's prosperity, maintained by the venerable abbess Juventia, is directly affected by the state of the Cathedral of The Holy Virgin. Girls placed under Abbess Juventia's protection can also be affected by their lord's ''Standing'' with the Catholic Church. <br><br> <div class="row"> <div class="vendorleft"> ''SEAL OF VIRTUE''<br> <<if $faction.christian.standing gte 30>> <div class="green"> ''Active'' </div> <br> //+25% chance modifier <br>(skills/attributes)// <<else>> <div class="red"> ''Inactive!'' </div> <br> ''Required Standing:'' 30+ <br> //+25% chance modifier <br>(skills/attributes)// <</if>> <br><br> ''THE ORDER OF THE SACRED CROSS''<br> <<if $faction.christian.standing gte 30>> <div class="green"> ''Available'' </div> <br> //+25% chance to increase <br>Pure and Vanilla traits// <div class="row ulexsmall padd50left padd50right"><<if $mona_cross isnot 1>>[[On|Abbey][$mona_cross to 1]]<<else>><p class="ulexsmallselect">On</p><</if>><<if $mona_cross is 1>>[[Off|Abbey][$mona_cross to 0]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> <<else>> <div class="red"> ''Unavailable!'' </div> <br> ''Required standing:'' 30+ <br> //+25% chance to increase <br>Pure and Vanilla traits// <</if>> </div> <div class="vendorleft"> ''GREAT BENEFACTOR''<br> <<if $faction.christian.standing gte 60>> <div class="green"> ''Active'' </div> <br> //+50% chance modification <br>(skills/attributes)// <<else>> <div class="red"> ''Inactive!'' </div> <br> ''Required Standing:'' 60+ <br> //+50% chance modification <br>(skills/attributes)// <</if>> <br><br> ''THE ORDER OF THE VIRTUOUS HERALD''<br> <<if $faction.christian.standing gte 60>> <div class="green"> ''Available'' </div> <br> //+15% chance to increase Christian <br> Devotion and Administration// <div class="row ulexsmall padd50left padd50right"><<if $mona_herald isnot 1>>[[On|Abbey][$mona_herald to 1]]<<else>><p class="ulexsmallselect">On</p><</if>><<if $mona_herald is 1>>[[Off|Abbey][$mona_herald to 0]]<<else>><p class="ulexsmallselect">Off</p><</if>></div> <<else>> <div class="red"> ''Unavailable!'' </div> <br> ''Required standing:'' 60+ <br> //+15% chance to increase Christian <br> Devotion and Administration// <</if>> </div> </div> <</if>> <<if $sawmona is undefined>> <br><br><br> <div class="blink_me"> <center>''The Abbey added to "Jobs & Titles" (NPC Menu)!''</center> </div> <<set $missiontake to true>> <<set $sawmona to 1>> <</if>> </div> <div class="pic"> <<if $action lte 2>> [img[$imgpath + "Interiors/holyvirgin.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action isnot 2>>[[Settings|Abbey][$action to 2]]<<else>><p class="usedpass">Settings</p><</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> /* MAIN ENGINES */ <<set _ran to random(1, 5)>> <<set _ran2 to random(1, 5)>> <<set _ran3 to random(1, 3)>> <<set _ran4 to random(1, 3)>> <<set _skillroll2 to random(1, 100)>> <<include DiceRolls>> /* GENERIC LIKE */ /* main girl */ <<set _chance to _npc.lesbian>> <<set _chance-=$skillroll>> <<set _chance+=_npc.likesadist/2>> <<if _npc.traitvanilla gte 51>><<set _chance-=20>><</if>> <<if _npc.traitpure gte 75 and _npc.lesbian lte 29>><<set _chance-=20>><</if>> <<if _npc.lesbian lte 9 and _npc.willpower gte 20>><<set _chance-=10>><</if>> /* sec girl */ <<set _chance2 to _other.lesbian>> <<set _chance2-=$skillroll>> <<set _chance2+=_other.likesadist/2>> <<if _other.traitvanilla gte 51>><<set _chance2-=20>><</if>> <<if _other.traitpure gte 75 and _other.lesbian lte 29>><<set _chance2-=20>><</if>> <<if _other.lesbian lte 9 and _other.willpower gte 20>><<set _chance2-=10>><</if>> /* ORAL SITUATIONS */ <<if $action is 25 or $action is 9 or $action is 24>> /* main girl */ <<set _chance1 to _npc.likeoral>> <<set _chance1+=_npc.likesadist>> <<set _chance1+=_npc.masterlove>> <<set _chance1/=3>> <<if _npc.masterlove lte 4>><<set _chance1-=40>><</if>> <<if _npc.traitvanilla gte 51>><<set _chance1-=20>><</if>> <<if _npc.traitpure gte 75>><<set _chance1-=20>><</if>> <<if _npc.traitperv gte 51>><<set _chance1+=30>><</if>> <<if _npc.traitoralfix gte 51>><<set _chance1+=30>><</if>> <<if _npc.lesbian gte 75 and _npc.willpower gte 20>><<set _chance1-=10>><</if>> <<if _npc.lesbian gte 90 and _npc.willpower gte 20>><<set _chance1-=10>><</if>> /* sec girl */ <<set _chance2 to _other.likeoral>> <<set _chance2+= _other.likesadist>> <<set _chance2+= _other.masterlove>> <<set _chance2/=3>> <<if _other.masterlove lte 4>><<set _chance2-=40>><</if>> <<if _other.traitvanilla gte 51>><<set _chance2-=20>><</if>> <<if _other.traitpure gte 75>><<set _chance2-=20>><</if>> <<if _other.traitperv gte 51>><<set _chance2+=30>><</if>> <<if _other.traitoralfix gte 51>><<set _chance2+=30>><</if>> <<if _other.lesbian gte 75 and _other.willpower gte 20>><<set _chance2-=10>><</if>> <<if _other.lesbian gte 90 and _other.willpower gte 20>><<set _chance2-=10>><</if>> <</if>> /* orals situations – end */ <<set _chance = Math.round(_chance)>> <<set _chance1 = Math.round(_chance1)>> <<set _chance2 = Math.round(_chance2)>> /* MCs FUCK SKILL */ <<set _fchance to $fuckskill>> <<set _fchance-=_skillroll2>> <<if $tired is true>><<set _fchance-=10>><</if>> <<if $stampoints lte 5>><<set _fchance-=10>><</if>> <<if $masterhealth lte 15>><<set _fchance-=10>><</if>> /* VAROUS UNSETTERS */ <<if $action isnot 9>><<set $dblowround to 0>><</if>> <<if $action is 1>> <<if _ran is 1>>You move _npc.girlname and _other.girlname into your bedroom and tell them to undress.<</if>> <<if _ran is 2>>_npc.girlname and _other.girlname start to undress after the three of you make it into your bedroom.<</if>> <<if _ran is 3>>The girls start to undress after you've moved into your bedroom.<</if>> <<if _ran is 4>>You tell the girls to follow you into the bedroom, where they start to undress.<</if>> <<if _ran is 5>>You command _npc.girlname and _other.girlname to undress, which they do, slowly; almost hesitantly.<</if>> <br><br> <<if _michad is true>> ''Michelle:'' // <<if _ran2 is 1>>This will be so good. And Mr. $pcLastName. It's okay if you just want to watch.<</if>> <<if _ran2 is 2>>Hey, Adri, I hope you won't faint this time (smile).<</if>> <<if _ran2 is 3>>So, Adri, we're gonna take Mr. $pcLastName here on a ride or not?<</if>> <<if _ran2 is 4>>You want us girls to start with each other? I'll make Adri really juiced up and ready.<</if>> <<if _ran2 is 5>>Sir, I know exactly how to warm up Adri. I'll make her wet and ready if you allow us to start on each other?<</if>> // <br><br> ''Adrienne:'' // <<if _ran2 is 1>>(Laughter) I would advice him to use ear protection though.<</if>> <<if _ran2 is 2>>Oh, I can't control myself once you're all over me. You know that, dear.<</if>> <<if _ran2 is 3>><<if $npc.av28.willpower lte 14 or $npc.av28.likesadist gte 50>>Mmh… I dunno. I hope $npc.av28.callname will ravage us (smile).<<else>>Yeah. Let's give him a something he'll remember!<</if>><</if>> <<if _ran2 is 4>>Yeah. That would be so hot. Please $npc.av28.callname!<</if>> <<if _ran2 is 5>>Please, Sir. I've been craving Michelle's tongue all day (smile).<</if>> // <<elseif _ariari is true>> <<if _other.girlid is 213>><<set _will to _other.willpower>><<set _cor to _other.likesadist>><<else>><<set _will to _npc.willpower>><<set _cor to _npc.likesadist>><</if>> ''Aria:'' // <<if _ran2 is 1>>Are you ready to taste some rebel pussy, Arizona?<</if>> <<if _ran2 is 2>>Now let's show Arizona how it feels like to ''give'' and not receive.<</if>> <<if _ran2 is 3>>Let's put Miss Adler's mouth to use. It's been blabbering over at The Palace for way too long. Need to find other uses for it.<</if>> <<if _ran2 is 4>>We're gonna stuff your holes really good, Arizona. Now you'll know how your dad's sex slaves felt like up at The Mastersphere.<</if>> <<if _ran2 is 5>>Time to screw a real princess, $pcFirstName. Let's put her on the bed, fully accessible.<</if>> // <br><br> ''Arizona:'' // <<if _will lte 24 and _cor lte 59>> <<if _ran2 is 1>>I… I'm ready, Miss Bianchi. (submissive gaze)<</if>> <<if _ran2 is 2>>I never… (Long pause) Alright. I'm ready.<</if>> <<if _ran2 is 3>>H… Have I offended you in any way? (Long pause) Alright. I'm ready, Sir. And… Miss.<</if>> <<if _ran2 is 4>>I never had anything to do with that. Please, you can't hold me accountable. Alright, I'm ready.<</if>> <<if _ran2 is 5>>(Gasp) Aw… Fuck…<</if>> <<elseif _cor gte 60>> <<if _ran2 is 1>>Yes, I am, Mistress Bianchi. Just tell me how you want me.<</if>> <<if _ran2 is 2>>I'm ready to give. With my pussy, ass and mouth.<</if>> <<if _ran2 is 3>>I am nothing but your pussy-licking slave, Miss Bianchi.<</if>> <<if _ran2 is 4>>(Submissive gaze) I humbly take on the role as your sex slave, Mistress Bianchi.<</if>> <<if _ran2 is 5>>I hope I'll serve you really good, Mistress Bianchi, and Master $pcLastName.<</if>> <<else>> <<if _ran2 is 1>>(Laughter) Fuck you.<</if>> <<if _ran2 is 2>>(Mumbling) You wish… Bitch…<</if>> <<if _ran2 is 3>>You're really funny, Aria.<</if>> <<if _ran2 is 4>>Well you should know, right?<</if>> <<if _ran2 is 5>>Don’t try anything. You're gonna regret it. Alright, let's get this over with.<</if>> <</if>> // <<else>> <<if _npc.likesadist gte 50 or _npc.traitperv gte 70 or _npc.traitnymfo gte 70 or _npc.lesbian gte 75>> <<set _aro to true>> <<if _ran3 is 1>>_npc.girlname looks very excited, almost shaking from nervousness and arousal. <<set _npc.arousal+=1>><</if>> <<if _ran3 is 2>>The thought of what's about to happen has increased _npc.girlnames ''Arousal (+2)''. She looks very eager, almost shaking from excitement. <<set _npc.arousal+=2>><</if>> <<if _ran3 is 3>>_npc.girlname wiggles her naked body in front of _other.girlname and says:<</if>> <<if _ran3 is 3>> <br><br> ''_npc.girlname:'' // <<if _ran4 is 1>>You want to taste my pussy, _other.girlname? I know you want to! Come on (smile).<</if>> <<if _ran4 is 2>>You like what you see, _other.girlname?<</if>> <<if _ran4 is 3>>My pussy is so wet already and you haven’t even touched me yet (smile).<</if>> // <<set _arousedsay to true>> <</if>> <<elseif _npc.willpower lte 19>> <<set _nerv to true>> <<if _ran3 is 1>>_npc.girlname looks a bit nervous, obviously having mixed emotions about what's going to happen.<</if>> <<if _ran3 is 2>>_npc.girlname looks pretty nervous, her eyes wandering between you and _other.girlname.<</if>> <<if _ran3 is 3>>_npc.girlname takes a deep breath and closes her eyes. She's obviously having mixed emotions regarding what's about to happen.<</if>> <<if _npc.lesbian lte 9>> <br><br> ''_npc.girlname:'' // <<if _ran2 is 1>>(Whisper), please, _npc.callname, I don’t feel like going down on _other.girlname. Can we do something that doesn’t involve that?<</if>> <<if _ran2 is 2>>I hope this'll end soon, _npc.callname. I have other chores to do.<</if>> <<if _ran2 is 3>>(Whisper) Please don’t force me to taste _other.girlnames pussy. I… I'm not really a lesbian.<</if>> <<if _ran2 is 4>>H… How long will this take?<</if>> <<if _ran2 is 5>>Please, _npc.callname. Can we hurry this up?<</if>> // <</if>> <<else>> <<if _ran3 is 1>>It's hard to deduce _npc.girlnames mindset. <<if _other.likesadist gte 70 or _other.lesbian gte 75>>_other.girlnames aroused moans and suggestive body-wiggling does however help with enticing _npc.girlname by a small degree ''Arousal +1)''.<<set _npc.arousal+=1>><</if>><</if>> <<if _ran3 is 2>>_npc.girlname smiles at you but it's hard to deduce her true mindstate regarding what's about to happen.<</if>> <<if _ran3 is 3>>_npc.girlname is standing ready, her eyes closed, face expressionless.<</if>> <</if>> <br><br> <<if _other.likesadist gte 50 or _other.traitperv gte 70 or _other.traitnymfo gte 70 or _other.lesbian gte 75>> <<if _aro is true>> <<if _ran3 is 1>>_other.girlname shares her friend's excitement, caressing her body suggestively. <br><br> ''_other.girlname:'' // <<if _ran4 is 1>>You want to go first (smile)?<</if>> <<if _ran4 is 2>>You're so beautiful, _npc.girlname.<</if>> <<if _ran4 is 3>>(Whispers to _npc.girlname) You want me to make you wet?<</if>> // <br><br> ''_npc.girlname:'' // <<if _ran4 is 1>>Sure, honey.<</if>> <<if _ran4 is 2>>Thank you. You too. And you're really hot!<</if>> <<if _ran4 is 3>>(Whispers back) Yes, please! (smile)<</if>> // <</if>> <<if _ran3 is 2>>_other.girlname smiles back at _npc.girlname, obviously sharing her friend's excitement.<</if>> <<else>> <<if _ran3 is 1>>_other.girlname looks really excited, almost shaking from arousal.<</if>> <<if _ran3 is 2>>There's no question about _other.girlnames arousal, however, as she's almost shaking from excitement and eagerness.<</if>> <</if>> <<if _ran3 is 3>><<if _arousedsay is true>>_other.girlname smiles at _npc.girlname and responds:<<else>>_other.girlname takes the initiative and places herself on the bed, wriggling her body suggestively.<</if>><</if>> <<if _ran3 is 3 and _arousedsay is true>> <br><br> ''_other.girlname:'' // <<if _npc.beauty gte 40 and _npc.age lte 35>> <<if _ran4 is 1>>You want to go first (smile)?<</if>> <<if _ran4 is 2>>I do. And I'm so looking forward fucking you.<</if>> <<if _ran4 is 3>>Oh (laughter).That pussy will be like a river when I'm done with it (smile). Trust me.<</if>> <<elseif _npc.beauty lte 39>> <<if _ran4 is 1>>Sure, honey. But you go first.<</if>> <<if _ran4 is 2>>Well, sure. As long as you put that ugl… that... face of yours between my legs.<</if>> <<if _ran4 is 3>>I can imagine (smile). Considering my hot, sexy body.<</if>> <<else>> <<if _ran4 is 1>>I like older women. They're so experienced.<</if>> <<if _ran4 is 2>>I'd prefer to start with you, honey.<</if>> <<if _ran4 is 3>>I can imagine. <<if _other.age lte 27>>I guess you're into younger girls? (smile)<</if>><</if>> <</if>> // <</if>> <<elseif _other.willpower lte 19>> <<if _ran3 is 1>>_other.girlname is fiddling nervously with her fingers. Her mind seems to be miles away right now.<</if>> <<if _ran3 is 2>>There's no question about _other.girlnames nervousness – she's fiddling with her fingers, trying to focus on something else that isn't related to what is about to happen.<</if>> <<if _ran3 is 3>>_other.girlname is obviously nervous<<if _nerv is true>> too<</if>>, trying to focus on something unrelated to what she and _npc.girlname are about to experience together. <</if>> <<if _ran3 is 3 and _arousedsay is true>> <br><br> ''_other.girlname:'' // <<if _ran4 is 1>>Ehm… I… I don’t know…<</if>> <<if _ran4 is 2>>Well… I guess so.<</if>> <<if _ran4 is 3>>Oh… Okay…<</if>> // <</if>> <<else>> It's really hard to tell what _other.girlname feels about the carnal voyage she and _npc.girlname is about to venture out on together. <<if _ran3 is 3 and _arousedsay is true>> <br><br> ''_other.girlname:'' // <<if _ran4 is 1>>Ehm. Oh. Well, it's really… nice-looking.<</if>> <<if _ran4 is 2>>I do. You're a beautiful woman, _npc.girlname.<</if>> <<if _ran4 is 3>>(Nervous laughter) I guess you don’t need me then?<</if>> // <</if>> <</if>> <</if>> /* michad checker ends */ <</if>> /* undress ends */ /* KISSING */ <<if $action is 2>> <<if $kissround is 1>> ''You:'' // <<if _ran is 1>>I want to see the two of you kiss. Get those lips really wet and warm now.<</if>> <<if _ran is 2>>_npc.girlname. Kiss _other.girlname. I want to see some real love between the two of you (smile).<</if>> <<if _ran is 3>>Alright, girls. I want you to kiss. With real passion! Come on. _other.girlname, you go first!<</if>> <<if _ran is 4>>I want the two of you to play with each other's tongues. Kiss. Come on, _npc.girlname. Show _other.girlname that you really mean it.<</if>> <<if _ran is 5>>Alright, get those two tongues of you connected. I love watching two women doing some heated, wholesome romance. Come on!<</if>> // <br><br> The girls do as you command them and start to kiss each other. <</if>> <<if $kissround is 2>> <<if _ran is 1>>The girls continue to kiss, pressing their bodies tightly against each other.<</if>> <<if _ran is 2>>The girls press their bodies tightly against each other and continue to kiss.<</if>> <<if _ran gte 3>> ''You:'' // <<if _ran2 is 1>>Mmmh… You're so hot together (smile).<</if>> <<if _ran2 is 2>>You two would make a good painting. Wow, you're gorgeous!<</if>> <<if _ran2 is 3>>That's it. Continue!<</if>> <<if _ran2 is 4>>Go on. You're enjoying each other?<</if>> <<if _ran2 is 5>>Wow. You're absolutely… breathtaking. I could watch this all day.<</if>> // <</if>> <<if _ran3 lte 1>><<set _npc.tempstamina-=1>><<set _other.tempstamina-=1>><</if>> <<set $lickround to 0>> <<set $lickround2 to 0>> <</if>> /* kissing descs below – all rounds */ <br><br> <<if _chance lte -30>> _npc.girlname seems appalled by the situation ''(Arousal: -2)'' and does everything in her power to avoid getting too deep into _other.girlnames mouth. <<set _npc.arousal-=2>> /* sec girl response */ <br><br> <<if _chance2 lte -30>>The same goes for _other.girlname ''(Arousal: -2)'', who's at least somewhat relieved by her friend's unwillingness to kiss back thoroughly.<<set _other.arousal-=2>><</if>> <<if _chance2 lte -10 and _chance2 gte -29>>_other.girlname shares _npc.girlnames unwillingness ''(Arousal: -1)'' and does everything to keep things from going overboard.<<set _other.arousal-=1>><</if>> <<if _chance2 gte -9 and _chance2 lte 0>>And _npc.girlname doesn’t get much back in response - _other.girlname seems rather stiff and reluctant.<</if>> <<if _chance2 gte 1 and _chance2 lte 29>>Her friend seems rather turned on, however, and tries to arouse _npc.girlname by touching her breasts and caressing her body.<</if>> <<if _chance2 gte 30>>The opposite is true for _other.girlname <<if _other.arousal lte 7>>(''Arousal: +1)'' <<set _other.arousal+=1>><</if>> who moans suggestively and does everything in her power to arouse _npc.girlname by touching her <<if _npc.age lte 21>>young<</if>> body and squeezing her breasts.<<if _ran lte 2 and _npc.arousal lte 7>>You notice that _other.girlnames attempt actually succeeds ''(Arousal (_npc.girlname): +1)''<<set _npc.arousal+=1>> when _npc.girlname utters a moan of excitement.<</if>><</if>> <</if>> /* main girl chance lte -30 ends */ <<if _chance lte -10 and _chance gte -29>> Unfortunately, _npc.girlname isn't very excited about having to kiss _other.girlname (''Arousal: -1)''. She performs what you asked of her, although with a noticeable reluctance. <<set _npc.arousal-=1>> /* sec girl response */ <br><br> <<if _chance2 lte -30>>_other.girlname seems even more reluctant (''Arousal: -1)'' and tries her best to avoid getting too deep into _npc.girlnames mouth.<<set _other.arousal-=1>><</if>> <<if _chance2 lte -10 and _chance2 gte -29>>_other.girlname shares her friend's reluctance (''Arousal: -1)'' and answers back with the same soulless affection as _npc.girlname. <<set _other.arousal-=1>><</if>> <<if _chance2 gte -9 and _chance2 lte 0>>It's hard to tell whether _other.girlname is excited or not. She displays a little less reluctance than her friend but doesn’t do anything to further entice the situation. <</if>> <<if _chance2 gte 1 and _chance2 lte 29>>_other.girlname seems to actually be enjoying herself <<if _other.arousal lte 7>>(''Arousal: +1)'' <<set _other.arousal+=1>><</if>> and answers back with a passion that far outmatches her friend's. <</if>> <<if _chance2 gte 30>>_other.girlname seems very aroused, however, <<if _other.arousal lte 7>>(''Arousal: +1)'' <<set _other.arousal+=1>><</if>> and answers back with a passion that almost startles her friend.<</if>> <</if>> <<if _chance gte -9 and _chance lte 0>> It's hard to tell what _npc.girlname feels about having to kiss _other.girlname. She's not obviously disgusted but seems rather distant while digging around inside her friend's mouth with her tongue. /* sec girl response */ <br><br> <<if _chance2 lte -30>>And she's not getting much positive response back from _other.girlname, who seems rather appalled ''(Arousal: -2)'' by the situation. <<if _other.willpower gte 20>> <br><br> ''_other.girlname:'' // <<if _ran is 1>>Mmphf… Not there…<</if>> <<if _ran is 2>>(Disgusted moans)…<</if>> <<if _ran is 3>>N… Not there…<</if>> <<if _ran is 4>>P… Please… don’t overdo it.<</if>> <<if _ran is 5>>Ummpf… C… Can we move this on?<</if>> // <</if>> <</if>> <<if _chance2 lte -10 and _chance2 gte -29>>The same goes for _other.girlname, who looks like she'd appreciate if everything could move on.<</if>> <<if _chance2 gte -9 and _chance2 lte 0>>_other.girlname seems to share _npc.girlnames soulless affection and does very little to help further entice the scene playing out in front of you.<</if>> <<if _chance2 gte 1 and _chance2 lte 29>>_other.girlname //is not// distant, however. On the contrary, she seems rather aroused <<if _other.arousal lte 7>>(''Arousal: +1)'' <<set _other.arousal+=1>><</if>> and moans suggestively while touching herself and _npc.girlnames body. <<if _npc.arousal lte 7 and _npc.lesbian gte 10>> And it actually works – her friend utters a faint shriek of excitement (''Arousal (_npc.girlname): +1)'' when _other.girlname gently gropes her pussy.<<set _npc.arousal+=1>><</if>><</if>> <<if _chance2 gte 30>>_other.girlname seems more excited, however, and even tries to excite _npc.girlname by touching her body and squeezing her <<if _npc.age lte 20>>young<</if>> breasts. <<if _npc.arousal lte 7 and _npc.lesbian gte 10>>And her attempts are actually successful (''Arousal (_npc.girlname): +1)''! <<set _npc.arousal+=1>><</if>> <</if>> <</if>> <<if _chance gte 1 and _chance lte 29>> _npc.girlname seems genuinely excited <<if _npc.arousal lte 7>>(''Arousal: +1)'' <<set _npc.arousal+=1>><</if>> and moans suggestively as she's swirling her tongue inside _other.girlnames mouth. /* sec girl response */ <br><br> <<if _chance2 lte -30>>Unfortunately, _other.girlname doesn’t share her friend's excitement ''(Arousal: -2)'' – she does everything to avoid _npc.girlnames attempts at arousing the situation.<<set _other.arousal-=2>><</if>> <<if _chance2 lte -10 and _chance2 gte -29>>The same cannot be said for _other.girlname ''(Arousal: -1)'', who remains stiff and unresponsive as _npc.girlname tries to enliven their passionate(lacking) session.<<set _other.arousal-=1>><</if>> <<if _chance2 gte -9 and _chance2 lte 0>>Her friend doesn’t respond back but also doesn’t seem too disgusted by the situation.<</if>> <<if _chance2 gte 1 and _chance2 lte 29>>Her friend responds back with the same heated passion <<if _other.arousal lte 7>> (''Arousal: +1)''<<set _other.arousal+=1>><</if>>, while moaning and groping _npc.girlnames private parts.<</if>> <<if _chance2 gte 30>>Her friend is even more excited <<if _other.arousal lte 7>> (''Arousal: +1)''<<set _other.arousal+=1>><</if>> and responds back with passionate arousal. <br><br> ''_other.girlname:''// <<if _ran is 1>>You taste so good, _npc.girlname.<</if>> <<if _ran is 2>>Mmmh… Touch me…<</if>> <<if _ran is 3>>Mmmh… Yeah, that's it… Touch me!<</if>> <<if _ran is 4>>I want to feel your body. Mmmh… yes!<</if>> <<if _ran is 5>>You're such a sweet, sexy girl, _npc.girlname. <<if _npc.age gte 35 and _other.age lte 27>>A mature girl! Oh, I love older women!<</if>><</if>> // <</if>> <</if>> <<if _chance gte 30>> <<if _ran3 is 1>> _npc.girlname seems very excited <<if _npc.arousal lte 7>>''(Arousal: +2)''<<set _npc.arousal+=2>><</if>> and presses her naked body against _other.girlname, while her swirling tongue digs deeper and deeper into her friend's mouth. <</if>> <<if _ran3 is 2>> _npc.girlnames arousal cannot be questioned. She moves around inside _other.girlnames mouth like a hurricane, almost eating her friend's face while doing it<<if _npc.arousal lte 7>> ''(Arousal: +2)''<<set _npc.arousal+=2>><</if>>. <</if>> <<if _ran3 is 3>> There's no question about _npc.girlnames arousal. She's almost overly-excited, eating _other.girlnames mouth like a dessert, while suggestively caressing her own and _other.girlnames body<<if _npc.arousal lte 7>> ''(Arousal: +2)''<<set _npc.arousal+=2>><</if>>. <</if>> /* sec girl response */ <br><br> <<if _chance2 lte -30>>The opposite is unfortunately true for _other.girlname, who's fighting hard to keep _npc.girlname from getting too deep into her almost-abused mouth.<</if>> <<if _chance2 lte -10 and _chance2 gte -29>>_other.girlname doesn’t share _npc.girlnames passion, however, and she has to fight hard to keep herself from choking on her partner's tongue.<</if>> <<if _chance2 gte -9 and _chance2 lte 0>>_other.girlname remains unresponsive to _npc.girlnames overly-excited actions. She kisses back and tries to match her friend's lustful gestures but doesn’t share the same spark. At least not right now.<</if>> <<if _chance2 gte 1 and _chance2 lte 29>> <<if _ran3 is 1>>While _other.girlname doesn’t match her partner's passion, she responds back with a genuine arousal, kissing and touching all over _npc.girlnames body.<</if>> <<if _ran3 is 2>>_other.girlname responds back with the same passion <<if _other.arousal lte 7>>''(Arousal: +1)''<<set _other.arousal+=1>><</if>> and enjoys her partner's body to the fullest with her wet lips and groping hands.<</if>> <<if _ran3 is 3>>And _other.girlname responds back with a matching excitement <<if _other.arousal lte 7>>''(Arousal: +2)''<<set _other.arousal+=2>><</if>> that propels both of them into a state of sexual ecstasy <<if _npc.arousal lte 12>>''(Arousal (_npc.girlname): +2)''<<set _npc.arousal+=2>><</if>>.<</if>> <</if>> <<if _chance2 gte 30>> <<if _ran3 is 1>>And _other.girlname looks like she's genuinely enjoying it<<if _other.arousal lte 7>> ''(Arousal: +2)''<<set _other.arousal+=2>><</if>>, answering back with a heated passion that matches _npc.girlnames. They seem to be completely taken away by the ecstasy, almost forgetting that you're present in the room.<</if>> <<if _ran3 is 2>>And _other.girlname doesn’t mind <<if _other.arousal lte 7>>''(Arousal: +1)''<<set _other.arousal+=2>><</if>>. She responds back with the same sexual hunger, their tongues looking like they're fighting each other to the death.<</if>> <<if _ran3 is 3>>_other.girlname excitement matches her friend's <<if _other.arousal lte 7>>''(Arousal: +2)''<<set _other.arousal+=2>><</if>> and both girls are immediately propelled into a state of pure, sexual ecstasy <<if _npc.arousal lte 12>>''(Arousal (_npc.girlname): +2)''<<set _npc.arousal+=2>><</if>>.<</if>> <</if>> <</if>> <</if>> /* KISSING ENDS */ /* LICK MAIN */ <<if $action is 3>> <<set _acti to _npc.girlid>> <<set _type to 3>> <<if $lickround is 1>> <<if _npc.lesbian lte 4>> _npc.girlname moves down and places her face right over _other.girlnames pussy. She does it with a strong notion of hesitation, however, due to her lacking lesbian devotion. <<elseif _npc.lesbian lte 24>> _npc.girlname moves down and places her face right over _other.girlnames pussy, which she dives into with a small notion of hesitation. <<elseif _npc.lesbian lte 74>> _npc.girlname moves down and places her face right over _other.girlnames pussy, which she begins working on with a mild notion of eagerness. <<else>> _npc.girlname moves down and places her face right over _other.girlnames pussy, which she begins working on with eager passion. <</if>> <</if>> <<if $lickround is 2>> ''You:'' // <<if _ran is 1>>Man, this is really hot. Fuck… (big smile)<</if>> <<if _ran is 2>>Go on ladies! I think you're really enjoying this.<</if>> <<if _ran is 3>>Don’t stop, please (smile).<</if>> <<if _ran is 4>><<if _other.arousal gte 5>>I think _other.girlname is really close now, Go on, _npc.girlname. You're doing a good job.<<else>>Work her harder, _npc.girlname. Move that tongue into _other.girlnames pussy. Deeper!<</if>><</if>> <<if _ran is 5>>Mmh... So, this is how The Moon Heaven looks like. <<if $mcrel.faith is 4>>At least after being overtaken by the daughters of Frey (laughter).<</if>><</if>> // <</if>> <<if $lickround is 3>> ''You:'' // <<if _ran is 1>>Go on. _other.girlname is begging for it. Make her cum!<</if>> <<if _ran is 2>>That's it. Go on!<</if>> <<if _ran is 3>>I could listen to that slurping sound all day. Continue, _npc.girlname. I know _other.girlname wants more of it!<</if>> <<if _ran is 4>>Wow. This is so hot. Go on, _npc.girlname!<</if>> <<if _ran is 5>>Mmh... Continue!<</if>> // <</if>> /* END OF LICKROUND */ <<if $lickround is 3>> <<set $lickround2 to 0>> <<set $kissround to 0>> <</if>> <<if _ran3 lte 2>><<set _npc.tempstamina-=1>><<set _npc.oralwear+=1>> <<if _npc.girlid is 213>><<set _npc.humilation+=1>><</if>> <</if>> <</if>> /* LICK MAIN ENDS */ /* LICK OTHER */ <<if $action is 4>> <<set _acti to _other.girlid>> <<set _type to 3>> <<if $lickround2 is 1>> <<if _other.lesbian lte 4>> _other.girlname moves down and places her face right over _npc.girlnames pussy. She does it with a strong notion of hesitation, however, due to her lacking lesbian devotion. <<elseif _other.lesbian lte 24>> _other.girlname moves down and places her face right over _npc.girlnames pussy, which she dives into with a small notion of hesitation. <<elseif _other.lesbian lte 74>> _other.girlname moves down and places her face over _npc.girlnames pussy, which she begins working with a mild notion of eagerness. <<else>> _other.girlname moves down and places her face right over _npc.girlnames pussy, which she begins working with eager passion. <</if>> <</if>> <<if $lickround2 is 2>> ''You:'' // <<if _ran is 1>>Go on! I like what I see!<</if>> <<if _ran is 2>>This is so fucking hot. Please, continue.<</if>> <<if _ran is 3>>That's it, _other.girlname, you're doing good! Continue.<</if>> <<if _ran is 4>>I love watching you two girls play. I can't have enough of this!<</if>> <<if _ran is 5>>Please, continue. This is so hot!<</if>> // <</if>> <<if $lickround2 is 3>> ''You:'' // <<if _ran is 1>>I know your tongue's aching, _other.girlname. Just a little more!<</if>> <<if _ran is 2>>Come on, _other.girlname. Make her cum!<</if>> <<if _ran is 3>>Okay a quick breather, 30 seconds, then dive back in, _other.girlname. I know your jaws are aching. Just a little more.<</if>> <<if _ran is 4>>More! Work her really good, _other.girlname. I know you can make her cum.<</if>> <<if _ran is 5>>Continue!<</if>> // <</if>> <<if _ran3 lte 2>><<set _other.tempstamina-=1>><<set _other.oralwear+=1>><<if _other.girlid is 213>><<set _other.humilation+=1>><</if>> <</if>> <</if>> /* LICK MAIN ENDS */ /* MC FUCKS LICKING GIRL MAIN PUSSY */ <<if $action is 5>> <<set _acti to _npc.girlid>> <<set $hadpussy to true>> <<set _type to 5>> <<if $hadanal is true>><<set $round to 0>><<unset $hadanal>><</if>> <<if _npc.lesbian gte 75>><<set _fchance-=10>><</if>> <<if _npc.lesbian gte 90>><<set _fchance-=10>><</if>> <<if $masterfilth lte 19>><<set _fchance-=10>><</if>> <<if _npc.arousal lte -1>><<set _fchance-=10>><</if>> <<if _npc.arousal gte 2>><<set _fchance+=10>><</if>> <<if _npc.arousal gte 4>><<set _fchance+=10>><</if>> <<if _npc.arousal gte 8>><<set _fchance+=10>><</if>> <<if _npc.likepussy lte 9>><<set _fchance-=10>><</if>> <<if _npc.likepussy gte 75>><<set _fchance+=10>><</if>> <<if _npc.masterlove gte 75>><<set _fchance+=10>><</if>> <<if _npc.traitnymfo gte 80>><<set _fchance+=10>><</if>> <<if _npc.traitperv gte 80>><<set _fchance+=10>><</if>> <<if _npc.likesadist gte 60>><<set _fchance+=10>><</if>> <<if _fchance gte 1>><<set _npc.arousal+=1>><</if>> <<if _fchance lte -15>><<set _npc.arousal-=1>><</if>> <<if $round is 0>> /* MC starts fucking _npc.girlname doggy style. */ <<if _ran3 is 1>>You place yourself behind _npc.girlname and plow your cock deep into her pussy.<</if>> <<if _ran3 is 2>>You place yourself on the bed and start fucking _npc.girlname from behind after lifting her hips into position.<</if>> <<if _ran3 is 3>>You move up behind _npc.girlname and plow your cock deep into her pussy.<</if>> <<if _npc.virgin is true>> <br><br> ''You have taken _npc.girlnames virginity!'' <<set _npc.likepussy+=_npc.arousal>> <<if _npc.arousal gte 5>><<set _npc.likepussy+=5>><</if>> <<if _npc.arousal gte 8>><<set _npc.likepussy+=25>><<set _npc.traitperv+=5>><</if>> <<set $missiontake to true>> <<set _npc.virgin to false>> <<set _npc.pussyxp+=1>> <<set _virginspec to true>> <br><br> ''_npc.girlname:'' // <<if _npc.girlid is 1>> Nooo! Aww… Mr. Ro…. Fuuuuck…. <<elseif _npc.willpower lte 9>> <<if _ran is 1>>Oh, _npc.callname.., I… I love your cock! <<if _npc.likesadist lte 19>>(sobbing)<</if>><</if>> <<if _ran is 2>>Noooo! Awww…. Master…<</if>> <<if _ran is 3>>Ahhh. Please be careful!<</if>> <<if _ran is 4>>Ouch! Noo… Please, be careful!<</if>> <<if _ran is 5>>Woooow…. <<set _npc.arousal+=5>><</if>> <<else>> <<if _ran is 1>>YES! Please! Fuck me harder! <<set _npc.arousal+=6>><</if>> <<if _ran is 2>>Woooooow!!<</if>> <<if _ran is 3>>Ouch! Fuck!<</if>> <<if _ran is 4>>Ah, Ah… Be careful!<</if>> <<if _ran is 5>>By the Moons! Fuuuuck!<</if>> <</if>> // <</if>> <<else>> <<if _ran is 1>>You continue to fuck _npc.girlname from behind, moving slowly but firmly in and out of her pussy with thrusts that park themselves over her cervix.<</if>> <<if _ran is 2>>You shift your position and manage to thrust even deeper inside _npc.girlnames pussy. The girl's shrieking and moaning from the sensation of having your <<if $cock gte 3>>massive<</if>> manhood plowing through her snatch over and over again.<</if>> <<if _ran is 3>>The notion of time fades away as you continue to fuck _npc.girlname from behind, plowing deep inside her groin with your <<if $cock gte 3>>massive<</if>> cock, which is throbbing violently from the scene playing out in front of you.<</if>> <<if _ran is 4>>Your thrusts continue to plant themselves in _npc.girlname, whose bobbing head transfers the kinetic energy into _other.girlname. The three of you are like one organism, moving like a sailing ship through a sea of lust.<</if>> <<if _ran is 5>>You moan out loud as you continue to fuck _npc.girlname from behind, your thrusts and pulls causing her to jolt back and forward into _other.girlnames groin.<</if>> <</if>> <<set _npc.tempstamina-=1>> /* main cums while being fucked from behind */ <<if _npc.arousal gte 12>> <br><br> ''Suddenly, _npc.girlname screams out loud as she's ridden by an orgasm!'' <<if _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> <<set _npc.happiness+=1>> <<if _npc.likepussy lte 99 and _ran lte 2>><<set _npc.likepussy+=1>><</if>> <<set _npc.arousal to 3>> <</if>> <<set $round+=1>> <</if>> /* MC FUCKS LICKING GIRL MAIN ANAL */ <<if $action is 6>> <<set _acti to _npc.girlid>> <<set _type to 6>> <<set $hadanal to true>> <<if $hadpussy is true>><<set $round to 0>><<unset $hadpussy>><</if>> <<if _npc.lesbian gte 75>><<set _fchance-=15>><</if>> <<if _npc.lesbian gte 90>><<set _fchance-=15>><</if>> <<if $masterfilth lte 19>><<set _fchance-=10>><</if>> <<if _npc.arousal lte -5>><<set _fchance-=20>><</if>> <<if _npc.arousal lte -1>><<set _fchance-=20>><</if>> <<if _npc.arousal gte 2>><<set _fchance+=10>><</if>> <<if _npc.arousal gte 4>><<set _fchance+=10>><</if>> <<if _npc.arousal gte 8>><<set _fchance+=10>><</if>> <<if _npc.likeanal lte 9>><<set _fchance-=20>><</if>> <<if _npc.likeanal gte 75>><<set _fchance+=10>><</if>> <<if _npc.masterlove gte 75>><<set _fchance+=10>><</if>> <<if _npc.traitnymfo gte 80>><<set _fchance+=10>><</if>> <<if _npc.traitperv gte 80>><<set _fchance+=10>><</if>> <<if _npc.likesadist gte 60>><<set _fchance+=20>><</if>> <<if _fchance gte 10>><<set _npc.arousal+=1>><</if>> <<if _fchance lte -5>><<set _npc.arousal-=1>><</if>> <<if $round is 0>> <<if _ran3 is 1>>You place yourself behind _npc.girlname and warm up her ass by pressing your thumb slowly in and out of her rectal cavity. Then, after a minute or two, you surprise _npc.girlname by pushing your cock into her ass in one hard thrust.<</if>> <<if _ran3 is 2>>You place yourself behind _npc.girlname and slowly start to churn your <<if $cock gte 3>>massive<</if>> cock into her ass.<</if>> <<if _ran3 is 3>>You move up behind _npc.girlname and start to move your cock up and down between her ass-cheeks. After 30 seconds or so, you shift your angle and press your manhood through her tight anus.<</if>> <<if _npc.analvirgin is true>> <br><br> ''You have taken _npc.girlnames anal virginity!'' <<set _npc.likeanal+=_npc.arousal>> <<if _npc.arousal gte 5>><<set _npc.likeanal+=5>><</if>> <<if _npc.arousal gte 8>><<set _npc.likeanal+=25>><<set _npc.traitperv+=5>><</if>> <<set $missiontake to true>> <<set _npc.analvirgin to false>> <<set _npc.analxp+=2>> <<set _analvirginspec to true>> <br><br> ''_npc.girlname:'' // <<if _npc.girlid is 1>> Ooouch! Not th…. Awww! <<elseif _npc.willpower lte 9>> <<if _ran is 1>>Oh, _npc.callname.., You're so fucking big! <<if _npc.likesadist lte 19>>(sobbing)<</if>><</if>> <<if _ran is 2>>Noooo! Awww….<</if>> <<if _ran is 3>>Aww… Pleae be careful!<</if>> <<if _ran is 4>>Shiiit! (scared eyes)<</if>> <<if _ran is 5>>Nooo! Oww! <<set _npc.arousal+=1>><</if>> <<else>> <<if _ran is 1>>Fuuuck! <<set _npc.arousal-=2>><</if>> <<if _ran is 2>>Moons! Je….aww!<</if>> <<if _ran is 3>>Ouch! Fuck!<</if>> <<if _ran is 4>>Ah, noo! Be fucking careful now, okay!<</if>> <<if _ran is 5>>By the Moons! Ouch! Fuuuuck!<</if>> <</if>> // <</if>> <<else>> <<if _ran is 1>>You continue to fuck _npc.girlnames ass with deep thrusts while holding her hips in an up bent position. <<if _npc.analxp lte 19>>Her ass is deliciously tight and you make sure to savor every part of this special moment.<</if>><</if>> <<if _ran is 2>>You shift position and impale _npc.girlnames ass from a completely different angle, causing her to moan out loud as new parts of her rectal cavity are getting expanded by your <<if $cock gte 3>>massive<</if>> hardon.<</if>> <<if _ran is 3>>You spread _npc.girlnames legs apart, causing her hips to move down a couple of inches. This gives you a better angle to impale her ass from above - and the next 100 thrusts or so hit her even deeper than before, flushing her with a new set of depraved, corruption-inducing sensations. <<set _cor to true>><</if>> <<if _ran is 4>>You continue to penetrate _npc.girlnames ass, playing with her convulsing anus by pulling out your cock and inserting it again, just to make her //feel it// as much as possible.<</if>> <<if _ran is 5>>You continue to fuck _npc.girlname with determined thrusts that park your manhood deep inside her intestines. <br><br> ''You:'' // <<if _ran is 1>>_npc.girlname! Your ass is so fucking nice!<</if>> <<if _ran is 2>>Bend your hips up. You can do better! I want to be inside you!<</if>> <<if _ran is 3>>Fuuck! What a nice piece of ass!<</if>> <<if _ran is 4>>You're suck a lucky girl today, _npc.girlname. Getting your ass rammed like this. You love it, don’t you??<</if>> <<if _ran is 5>>Wooow! Fucking Moons I love this ass!<</if>> // <</if>> <</if>> <<if _cor is true and _ran2 lte 2 and _npc.likesadist lte 39 and _npc.arousal gte -2>> <br><br> _npc.girlnames ''Corruption (+1)'' has increased! <<set _npc.likesadist+=1>> <</if>> /* main cums while being fucked from behind anally */ <<if _npc.arousal gte 13>> <br><br> ''Suddenly, _npc.girlname screams out loud as she's ridden by an orgasm!'' <<if _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> <<set _npc.happiness+=1>> <<if _npc.likeanal lte 99 and _ran lte 2>><<set _npc.likeanal+=1>><</if>> <<set _npc.arousal to 3>> <</if>> <<set _npc.tempstamina-=1>> <<set $round+=1>> <</if>> /* MC FUCKS LICKING GIRL OTHER PUSSY */ <<if $action is 7>> <<set _acti to _other.girlid>> <<set _type to 5>> <<if $hadanal is true>><<set $round to 0>><<unset $hadanal>><</if>> <<if _other.lesbian gte 75>><<set _fchance-=10>><</if>> <<if _other.lesbian gte 90>><<set _fchance-=10>><</if>> <<if $masterfilth lte 19>><<set _fchance-=10>><</if>> <<if _other.arousal lte -1>><<set _fchance-=10>><</if>> <<if _other.arousal gte 2>><<set _fchance+=10>><</if>> <<if _other.arousal gte 4>><<set _fchance+=10>><</if>> <<if _other.arousal gte 8>><<set _fchance+=10>><</if>> <<if _other.likepussy lte 9>><<set _fchance-=10>><</if>> <<if _other.likepussy gte 75>><<set _fchance+=10>><</if>> <<if _other.masterlove gte 75>><<set _fchance+=10>><</if>> <<if _other.traitnymfo gte 80>><<set _fchance+=10>><</if>> <<if _other.traitperv gte 80>><<set _fchance+=10>><</if>> <<if _other.likesadist gte 60>><<set _fchance+=10>><</if>> <<if _fchance gte 1>><<set _other.arousal+=1>><</if>> <<if _fchance lte -15>><<set _other.arousal-=1>><</if>> <<if $round is 0>> <<if _ran3 is 1>>You place yourself behind _other.girlname and plow your cock deep into her pussy.<</if>> <<if _ran3 is 2>>You climb up behind _other.girlname, rub your cock between her ass-cheeks for a couple of seconds and then push the <<if $cock gte 3>>huge<</if>> thing deep into her womb.<</if>> <<if _ran3 is 3>>_other.girlname utters a surprised moan as you sneak up behind the two girls and press your cock deep into her womb, without giving any heads up.<</if>> <<if _other.virgin is true>> <br><br> ''You have just taken _other.girlnames virginity!'' <<set _other.likepussy+=_npc.arousal>> <<if _other.arousal gte 5>><<set _other.likepussy+=5>><</if>> <<if _other.arousal gte 8>><<set _other.likepussy+=25>><<set _other.traitperv+=5>><</if>> <<set $missiontake to true>> <<set _other.virgin to false>> <<set _other.pussyxp+=1>> <<set _virginspec to true>> <br><br> ''_other.girlname:'' // <<if _other.girlid is 1>> Mooooons! Nooo! Fu…. <<elseif _other.willpower lte 9>> <<if _ran is 1>>Awww!!! _other.callname! <<if _other.likesadist lte 39>>What are you doing?<</if>><</if>> <<if _ran is 2>>Aw, please! Please, be careful!<</if>> <<if _ran is 3>>Fuuuu! Please _other.callname, be careful.<</if>> <<if _ran is 4>>OUCH! Oh… _other.callname, I… I love your cock!<</if>> <<if _ran is 5>>Awwww!<</if>> <<else>> <<if _ran is 1>>What the f….!<</if>> <<if _ran is 2>>Ouch! Please, be careful now, okay? Aww…<</if>> <<if _ran is 3>>(Loud shriek) Fuuuuck!<</if>> <<if _ran is 4>>Wh…. Nooo! Fuck!<</if>> <<if _ran is 5>>OUCH! Be fucking careful now, okay?<</if>> <</if>> // <</if>> <<else>> <<if _ran is 1>>You continue to fuck _other.girlname from behind, using deep and thorough thrusts that leave every part of her womb filled with throbbing man-flesh.<</if>> <<if _ran is 2>>You continue to move in and out of _other.girlnames pussy, appreciating every fiber of her warm body as it embraces your shaft.<</if>> <<if _ran is 3>>Another ten minutes or so pass quickly as you continue to fuck _other.girlname from behind.<</if>> <<if _ran is 4>>It's hard to keep yourself quiet as you continue to move in and out of _other.girlnames pussy, which embraces your shaft with an irresistible warmth that's beckoning you to fill her up with manjuice. <<set $fuckcount-=1>><</if>> <<if _ran is 5>>You can't keep yourself from increasing the intensity while pounding _other.girlnames sweat-covered body – it's too damn sexy and every fiber of your body wants to fill it with manjuice - as quickly as possible. <<set _npc.pussywear+=1>> <br><br> ''You:'' // <<if _ran2 is 1>>You like when I fuck you this hard, _other.girlname?<</if>> <<if _ran2 is 2>>I'm gonna pound you so hard, _other.girlname! This pussy is mine!<</if>> <<if _ran2 is 3>>Your fucking pussy is mine!<</if>> <<if _ran2 is 4>>Oh yeah! Feel my hardon! I'm gonna pound you senseless!<</if>> <<if _ran2 is 5>>You like this? You like it when I fuck you like a sex slave? I know you do!<</if>> // <</if>> <</if>> /* other cums while being fucked from behind */ <<if _other.arousal gte 12>> <br><br> ''Suddenly, _other.girlname screams out loud as she's ridden by an orgasm!'' <<if _other.masterlove lte 59>><<set _other.masterlove+=1>><</if>> <<set _other.happiness+=1>> <<if _other.likepussy lte 99 and _ran lte 2>><<set _other.likepussy+=1>><</if>> <<set _other.arousal to 3>> <</if>> <<if _ran2 lte 2>><<set _other.pussywear+=1>><</if>> /* action 7 ends below */ <<if _ran3 lte 2>><<set _other.tempstamina-=1>> <<set _other.pussywear+=1>> <</if>> <<set $round+=1>> <</if>> /* MC FUCKS LICKING GIRL OTHER ANAL */ <<if $action is 8>> <<set _acti to _other.girlid>> <<set _type to 6>> <<if $round is 0>> <<if _ran3 is 1>>You climb up behind _other.girlname, grab her hips firmly and push your manhood in between her ass-cheeks. Her butt swallows the <<if $cock gte 3>>massive<</if>> shaft with a surprising hunger, but the action sends a shiver through the girl's body, a shiver strong enough for even _npc.girlname to feel it.<</if>> <<if _ran3 is 2>>You place yourself behind _other.girlname and press your cock slowly in between her outstretched ass-cheeks. She utters a shriek of surprise due to being fully focused on pleasuring _npc.girlname.<</if>> <<if _ran3 is 3>>You warm up _other.girlnames ass with your thumb for a minute or two before piercing it with your throbbing shaft in one quick, thorough push.<</if>> <<if _other.analvirgin is true>> <br><br> ''_other.girlname has just lost her anal virginity!'' <<set $missiontake to true>> <<set _analvirginspec to true>> <<set _other.analvirgin to false>> <<set _other.analxp+=1>> <br><br> ''_other.girlname:'' // <<if _other.girlid is 1>> Nooo!!! That hurts! <<elseif _other.willpower lte 9>> <<if _ran is 1>>Please, _other.callname! <<if _other.likesadist lte 39>>Take it easy!<</if>><</if>> <<if _ran is 2>>Oooooh! Fuu….<</if>> <<if _ran is 3>>(Panting and sobbing) Y… You like my ass, _other.callname? It's… It's yours!<</if>> <<if _ran is 4>>OUCH!<</if>> <<if _ran is 5>>(Loud shriek)<</if>> <<else>> <<if _ran is 1>>What the! Fuck!<</if>> <<if _ran is 2>>Ouch! Please, be careful now, okay?<</if>> <<if _ran is 3>>(Loud shriek) That fucking hurts!<</if>> <<if _ran is 4>>Wh…. Nooo!<</if>> <<if _ran is 5>>OUCH! <<if _other.likesadist lte 29>>Not there!!<</if>><</if>> <</if>> // <</if>> <<else>> <<if _ran is 1>>You continue pushing your cock in and out of _other.girlnames ass using slow, careful motions – partly to spare her from pain but mostly to savor this moment for as long as you possibly can.<</if>> <<if _ran is 2>>You continue fucking _other.girlname with careful thrusts. Your thrusts are deep, however, and you get to experience her ass' every part as you move in and out of her in a slow, monotonous spree that lasts for at least ten minutes.<</if>> <<if _ran is 3>>You lose yourself in the steaming, hot union between you, _other.girlname and _npc.girlname. It's like time doesn’t exist – it's just three naked bodies floating around in an endless space, held together by the squeezing sensation of _other.girlnames tight rectal cavity.<</if>> <<if _ran is 4>>You continue moving your cock in and out of _other.girlnames ass with determined thrusts, greatly enjoying how her <<if _other.age lte 19>>young<</if>> anus squeezes your shaft.<</if>> <<if _ran is 5>>You ramp up your intensity as you continue to fuck _other.girlname, your hips slamming loudly against the girl's ass with each thrust, that also pushes your shaft unnaturally deep inside her. <br><br> ''_other.girlname:'' // <<if _other.likesadist lte 39 and _npc.analxp lte 79>> <<if _ran2 is 1>>Ouch! That hurts!<</if>> <<if _ran2 is 2>>Ouff!<</if>> <<if _ran2 is 3>>(Painful shriek)<</if>> <<if _ran2 is 4>>IIeee!<</if>> <<if _ran2 is 5>>OUCH!<</if>> <<else>> <<if _ran2 is 1>>(Moaning)<</if>> <<if _ran2 is 2>>oooh!<</if>> <<if _ran2 is 3>>Oooh, wow!!<</if>> <<if _ran2 is 4>>Ouch…<</if>> <<if _ran2 is 5>>Mmmmh!<</if>> <</if>> // <</if>> <</if>> /* other cums while being fucked from behind */ <<if _other.arousal gte 13>> <br><br> ''Suddenly, _other.girlname screams out loud as she's ridden by an orgasm!'' <<if _other.masterlove lte 59>><<set _other.masterlove+=1>><</if>> <<set _other.happiness+=1>> <<if _other.likeanal lte 99 and _ran lte 2>><<set _other.likeanal+=1>><</if>> <<set _other.arousal to 3>> <</if>> <<if _ran gte 4>><<set _other.analwear+=1>><</if>> <<set _other.tempstamina-=1>> <<set $round+=1>> <</if>> /* DOUBLE BLOWJOB */ <<if $action is 9>> <<if _skillroll2 lte 50>> <<set _acti to _npc.girlid>> <<set _type to 9>> <<else>> <<set _acti to _other.girlid>> <<set _type to 9>> <</if>> <<set _chance1-=random(1,60)>> <<set _chance2-=random(1,60)>> <<if _chance1 gte 30 and _npc.arousal lte 9 and _ran gte 3>><<set _npc.arousal+=1>><</if>> <<if _chance1 lte -5>><<set _npc.arousal-=1>><</if>> <<if _chance2 gte 30 and _other.arousal lte 9 and _ran lte 3>><<set _other.arousal+=1>><</if>> <<if _chance2 lte -5>><<set _other.arousal-=1>><</if>> <<if $dblowround is 0>> ''You:'' // <<if _ran is 1>> <<if $cock gte 3>>Alright ladies. Time to focus on "the monster" – he wants some attention!<<else>>Alright! I want a blowjob, from the both of you. Get over here.<</if>> <</if>> <<if _ran is 2>>Time to give me a blowjob! Get over here.<</if>> <<if _ran is 3>>Alright! Now you ladies are gonna blow my cock. And I want you to mean it! <<if _npc.lesbian gte 70 and _other.lesbian gte 70>>I know you're real cunt-lickers. I want you to show me that passion!<</if>><</if>> <<if _ran is 4>>Alright, time for a blowjob! Get over here, please.<</if>> <<if _ran is 5>><<if $cock gte 3>>Okay, time to give my shaft some attention. See if you can deepthroat it (laughter). Who'll do it first?<<else>>I think the both of you need some cock right now. Get over here and open those pretty mouths!<</if>> <</if>> // <br><br> The two girls position themselves on the floor right next to your bed. <br><br> <<if _npc.arousal gte 8>> And _npc.girlname dives straight into the musky softness of your groin, obviously eager to share this special moment with _other.girlname. In fact, she's almost trembling from arousal. <<elseif _npc.arousal gte 4>> _npc.girlname goes down on her knees and looks up at your with eager eyes. <br><br> ''_npc.girlname:'' // <<if _ran is 1>> <<if $cock gte 3 and _npc.masterlove gte 75>>Mmh… I love the monster. He's my sweetheart.<<else>>(Smiles) Okay! We'll not let you down, Sir.<</if>> <</if>> <<if _ran is 2>>Sure thing! (Smiles) (Whisper) _other.girlname. Focus on his ball-sack. I'll start at the top. <<set _answer to 1>><</if>> <<if _ran is 3>>_other.girlname, you wanna start with his ball-sack?<</if>> <<if _ran is 4>> <<if _michad is true>>(Whisper) _other.girlname. Let's do that swirling tongue thing the witch mother taught us!<<set _answer to 2>> <<else>>Oh, you're saying please? What a gentleman you are (smiles).<</if>> <</if>> <<if _ran is 5>>Alright, _other.girlname. (Faint voice) I'll start with his manhood. Lick his balls. He'll cum in no time.<<set _answer to 3>><</if>> // <<elseif _npc.arousal gte 1>> _npc.girlname closes her eyes and starts rubbing your ball-sack, smiling faintly at _other.girlname as her friend joins her from the other side. <<elseif _npc.arousal gte -2>> _npc.girlname goes down without hesitation but has her eyes shut. The girl's mind is obviously somewhere else right now. <<else>> _npc.girlname grabs your ball-sack with trembling hands. She doesn’t look particularly aroused right now. <</if>> <br><br> <<if _other.arousal gte 8>> <<if _answer gte 1>> ''_other.girlname:'' // <<if _answer is 1>>(Aroused voice) Sure. But leave something for me, honey.<</if>> <<if _answer is 2>>(Aroused voice) But that'll make him cum in like two seconds? <<if _other.willpower gte 1>>(Whipser) Maybe that's a good thing, haha!<</if>><</if>> <<if _answer is 3>>(Suggestive smile) Sounds good, honey.<</if>> // <<else>> <<if _npc.arousal gte 4>>_other.girlname is also looking very excited, throwing herself over your manhood like there's no tomorrow.<<else>>_other.girlname on the other hand dives wholeheartedly into the warmness of your groin and wraps her lips around your throbbing shaft.<</if>> <</if>> <<elseif _other.arousal gte 4>> <<if _answer gte 1>> ''_other.girlname:'' // <<if _answer is 1>>Sounds good, honey. Make that tongue of yours swirl.<</if>> <<if _answer is 2>>Alright. (Whisper) I hope he's ready for it.<</if>> <<if _answer is 3>>I like the sound of that. Tell me when you wanna shift.<</if>> // <<else>> <<if _npc.arousal gte 4>>_other.girlname is also looking very aroused, either from the thought of blowing your cock or from doing this together with her friend.<<else>>_other.girlname is definitely looking more eager than her friend, almost throwing herself over your shaft just seconds after you've commanded them to kneel in front of you.<</if>> <</if>> <<elseif _other.arousal gte 1>> _other.girlname looks up at you with a smile on her face and starts swirling her tongue all over your throbbing manhood. <<elseif _other.arousal gte -2>> <<if _npc.arousal gte 4>>_other.girlname is not looking very aroused, however, seeming relieved that her friend is willing to do most of the //hard// work.<<else>>_other.girlname sighs out loud, obviously not very excited about what's about to happen<<if _npc.arousal lte 0>> - a feeling she shares with her friend<</if>>.<</if>> <<else>> <<if _answer gte 1>> ''_other.girlname:'' // <<if _answer is 1>>(Sigh) Yeah, please. You can do all the hard work. <</if>> <<if _answer is 2>>(Whisper) Good. We have to make him cum right away so we can dive back into… better stuff.<</if>> <<if _answer is 3>>Sounds good. <<if _other.willpower gte 5>>(Whisper) Do me a favor and make him cum as quickly as possible<<else>>We have to… satisfy our Master and make him fill our mouths… As quickly as possible<</if>>.<</if>> // <<else>> <<if _npc.arousal gte 4>>_other.girlname seems to be on the other side of the spectrum – looking neither aroused nor excited about what is about to happen.<<else>>_other.girlname sights out loud, looking very unexcited about having to blow your hardon. <</if>><<if _other.willpower lte 4>>Her obedient words tell a completely different story, however:<</if>> <br><br> ''_other.girlname:'' // <<if _other.willpower gte 5>> <<if _ran3 is 1>>You want us to make you cum? I really hope so!<</if>> <<if _ran3 is 2>>Alright, let's get this show over with.<</if>> <<if _ran3 is 3>>Almost there, _npc.girlname. Just a few more minutes.<</if>> <<else>> <<if _ran3 is 1>>I love your manhood, _other.callname.<</if>> <<if _ran3 is 2>>I… I hope you'll be satisfied by my mouth, _other.callname. I love… blowing your cock.<</if>> <<if _ran3 is 3>>We're gonna make you cum. And… Please, _other.callname… C… Can I have your cum when you're finished? You know I wanna be a good girl.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if $dblowround gte 1>> /* Double bj continues. */ <<if _ran is 1>>The girls continue working your hardon for another five minutes, slurping and kissing it gently as your arousal grows.<</if>> <<if _ran is 2>>The two girls continue their chore – working your manhood with their mouths, hands and tongues, while you try your best to steer them away from causing any discomfort.<</if>> <<if _ran is 3>>The girls continue working your cock with their mouths. The scene has quickly turned sloppy, with spit and other bodily fluids clinging from your shaft and spilling over their breasts. <<set _npc.hygiene-=1>><<set _other.hygiene-=1>><</if>> <<if _ran gte 4>>Another five minutes pass as the two girls continue working your cock with their mouths and tongues.<</if>> <br><br> <<if _npc.arousal gte 8>> <<if _ran3 is 1>>_npc.girlname does it with a pleasant eagerness, obviously enjoying herself.<</if>> <<if _ran3 is 2>>There's no question _npc.girlname enjoys this moment – her eyes are constantly fixed at yours, while her tongue and lips do their magic on your manhood<<if _npc.oralxp lte 19>> - even if her oral skills still leave some things to be desired<</if>>. <</if>> <<if _ran3 is 3>><<if _npc.oralxp gte 60>> The combination of _npc.girlnames arousal and oral skills are almost too much – she throws herself over your shaft's head whenever the moment appears, pushing you dangerously close to an uncontrolled ejaculation. <<set $fuckcount-=1>><<else>>_npc.girlname throws herself over your shaft's head whenever she gets the chance, pushing you dangerously close to an uncontrolled ejaculation.<</if>><</if>> <<elseif _npc.arousal gte 4>> <<if _ran3 is 1>>_npc.girlname smiles at you while shifting between your ball-sack and your shaft, looking very pleased and aroused. <</if>> <<if _ran3 gte 2>><<if _npc.oralxp gte 60>>_npc.girlname oral skills are almost dangerously close to bring you to ejaculation, and you have to hold her head back several times in order to avoid an end to this very pleasant moment. <<set $fuckcount-=1>><<else>>_npc.girlnames focus shifts between your cock's underside and your ball-sack, which she works with genuine devotion, even if she's pretty far from a personal climax at the moment.<</if>><</if>> <<elseif _npc.arousal gte 0>> <<if _ran3 is 1>>_npc.girlname does a relatively good performance but lacks the //spirit// to make it truly magical.<</if>> <<if _ran3 is 2>>_npc.girlname performs well, even if her mind sometimes seems to be drifting away elsewhere.<</if>> <<if _ran3 is 3>>_npc.girlname does a decent performance, slurping and licking your shaft with a devotion that swings between being truly aroused to more chore-like. <</if>> <<else>> <<if _npc.oralxp gte 60>>Even if _npc.girlname seems to occasionally enjoy herself, the girl's oral skills make up for any lack in devotion she might show as she's slurping and licking your manhood, shifting positions casually with _other.girlname.<<else>>Even if _npc.girlname throws you an occasional smile and utters a moan of excitement, she seems to be a bit distant as she works your manhood, mostly preferring licking its sides while _other.girlname has it inside her mouth.<</if>> <</if>> <br><br> <<if _other.arousal gte 8>> <<if _ran3 is 1>> _other.girlname <<if _npc.arousal gte 4>>also<</if>> looks tremendously aroused by the situation and does her best to please you, working in unison with her friend. <</if>> <<if _ran3 is 2>>_other.girlname moves her lips diligently up and down your shaft, <<if _npc.arousal gte 4>>also<</if>> being very excited over the situation. <</if>> <<if _ran3 is 3>>_other.girlname, who's <<if _npc.arousal gte 4>>also<</if>> looking very excited, seems to be enjoying working your manhood from below by sucking your ball-sack and moving her lips around the root of your penis. <</if>> <<elseif _other.arousal gte 4>> <<if _ran3 is 1>>_other.girlname works your penis with sincere diligence, doing her best to give you a satisfying experience. <</if>> <<if _ran3 is 2>>There's no question _other.girlname is <<if _npc.arousal gte 4>>also<</if>> enjoying herself, uttering loud moans and touching her friend's pussy, breasts and belly with one of her hands.<</if>> <<if _ran3 is 3>><<if _other.oralxp gte 70>>_other.girlname works your penishead with a skill that's almost too good – you have to hold the girl's head back in order not to cum prematurely. In either case, it's a very nice experience.<<else>>_other.girlnames main focus is on your cock-head, which she works with an uttermost diligence and craving appetite.<</if>><</if>> <<elseif _other.arousal gte 0>> <<if _ran3 is 1>>_other.girlname seems a bit distant but does a pretty good job at maintaining your hardon, her wet lips stroking the sides of your penis like a soft brush.<</if>> <<if _ran3 gte 2>>While _other.girlname throws you an occasional aroused glance, she seems far away from a personal climax right now. <</if>> <<else>> <<if _other.oralxp gte 60>>It's clear that _other.girlname isn’t enjoying herself. The girls skills are however more than enough to make up for that lacking excitement as she gobbles your penis and strokes her soft tongue along the sides of its head.<<else>>_other.girlname is not enjoying herself very much and has to //really// concentrate on pushing through this rather unpleasant moment.<</if>> <</if>> /* main helps other */ <<if _npc.arousal gte 5 and _other.arousal lte 1 and _ran gte 4 and _npc.likesadist gte 20 and (_other.lesbian gte 10 or _other.likesadist gte 10)>> <br><br> ''(Corruption/Lesbian effect)'' <<if _ran4 is 1>>_npc.girlname uses her hands to stimulate _other.girlnames pussy, which succeeds in increasing her ''Arousal (+1)!''<</if>> <<if _ran4 gte 2>>_npc.girlname moves her hand down in between _other.girlnames legs, which succeeds in increasing her ''Arousal (+1)''.<</if>> <<set _other.arousal+=1>> <</if>> /* other helps main */ <<if _other.arousal gte 5 and _npc.arousal lte 1 and _ran lte 2 and _other.likesadist gte 20 and (_npc.lesbian gte 10 or _npc.likesadist gte 10)>> <br><br> ''(Corruption/Lesbian effect)'' <<if _ran4 is 1>>_other.girlname notices _npc.girlnames lacking excitement and moves her hand down in between her legs, which successfully increases her friend's ''Arousal (+1)''.<</if>> <<if _ran4 gte 2>>_other.girlname tries her best, and succeeds, to stimulate ''(Arousal +1)'' _npc.girlname with her hands.<</if>> <<set _npc.arousal+=1>> <</if>> <</if>> /* round 1+ double bj ends */ <<if $dblowround gte 1>> <<if _ran is 1 and _npc.oralxp lte 99 and _chance1 gte 5 and _ran3 is 1>><br><br>_npc.girlnames ''Oral skill (+1)'' has increased!<<set _npc.oralxp+=1>><</if>> <<if _ran is 3 and _npc.likesadist lte 49 and _chance1 gte 5 and _ran3 is 1>><br><br>_npc.girlnames ''Corruption (+1)'' has increased!<<set _npc.likesadist+=1>><</if>> <<if _ran is 2 and _other.oralxp lte 99 and _chance2 gte 5 and _ran3 is 1>><br><br>_other.girlnames ''Oral skill (+1)'' has increased!<<set _other.oralxp+=1>><</if>> <<if _ran is 4 and _other.likesadist lte 49 and _chance2 gte 5 and _ran3 is 2>><br><br>_other.girlnames ''Corruption (+1)'' has increased!<<set _other.likesadist+=1>><</if>> <</if>> <<set $dblowround+=1>> <<set $fuckcount-=1>> <<if $fuckcount lte 0>><<set $dblowactive to true>><</if>> <<addmins 6>> <<set $daycount+=1>> <</if>> /* CUM SCENES BELOW */ <<if $action is 20>> <<set _type to 5>> <<set _acti to _npc.girlid>> /* Cum in _npc.girlnames pussy. */ <<if _ran3 is 1>><<if $load gte 2>>You drop a massive load inside _npc.girlnames womb. The sheer amount of jizm is quickly expelled and paints her inner thighs in a wet carpet of manjuices.<<else>>You grab hold of _npc.girlnames hips and place your load deep inside her womb.<</if>><</if>> <<if _ran3 is 2>><<if $load gte 2>>You eject a huge load of spunk inside _npc.girlnames womb, which isn't large enough to hold it all. As you pull out, a curtain of glistering semen starts to trickle down her inner thighs, soiling the bedsheets below. <<else>>You lean over _npc.girlname and hold her in a firm grip as your spunk is ejected into her womb in three consecutive squirts.<</if>><</if>> <<if _ran3 is 3>><<if $load gte 2>>You park your manhood deep inside _npc.girlnames womb and fill it to the brim with seven large squirts. The moment you pull out, the semen starts to flow down between her pussy lips and onto the bedsheets beneath her. <<else>>You utter a loud cry of relief as your throbbing manhood starts to fill _npc.girlnames womb with hot manjuice. You pull out after a couple of seconds and lean against the foot of the bed with sweat streaming down your face.<</if>><</if>> <br><br> <<if _npc.arousal gte 3 and _npc.lesbian lte 79>> <<if _ran4 is 1>>The girl responds with a tirade of lustful moans, obviously enjoying taking your jizm.<</if>> <<if _ran4 is 2>>The girl looks up at you with a smile, her face covered in _other.girlnames pussy-juices. She obviously enjoyed getting creampied. <</if>> <<if _ran4 is 3>>The girl laughs and utters a lustful moan, obviously enjoying getting filled by you. <</if>> <<else>> <<if _ran4 is 1>>The girl continues working _other.girlnames pussy without commenting what just happened.<</if>> <<if _ran4 is 2>>The girl is more focused on _other.girlname and doesn’t react to what just happened.<</if>> <<if _ran4 is 3>>The girl makes no notion of what just happened, being obviously more focused on _other.girlname.<</if>> <<if _npc.arousal lte -2>>Although you suspect she's probably glad that part of the threesome is over.<</if>> <</if>> <<if $load gte 2>><<set _npc.hygiene-=5>><</if>> <<set _npc.cumpussy+=1>> <<set _npc.seload+=1>> <<if $load gte 3>><<set _npc.seload+=1>><</if>> <</if>> <<if $action is 21>> <<set _type to 6>> <<set _acti to _npc.girlid>> <<if _ran3 is 1>><<if $load gte 2>>You dump a massive load inside _npc.girlnames ass, which is not big enough to hold all of it – as you pull out, a stream of oozing jizm streams down over her pussy-lips, also soiling the bedsheets below her.<<else>>You utter a loud cry of relief and dump your load inside _npc.girlnames ass in three large squirts.<</if>><</if>> <<if _ran3 gte 2>><<if $load gte 2>>You dump a huge load inside _npc.girlnames ass, which is quickly filled with an unnatural amount of hot manjuice. As you pull out a few second later, the oozing jizm begins to stream down her thighs, soiling everything – the girl, her pussy and your bedsheets.<<else>>You push yourself inside _npc.girlname one last time and dump your load deep inside her intestines. It takes almost a minute before you pull out, leaving a small string of bodily fluids over her asscheeks.<</if>><</if>> <br><br> <<if _npc.arousal gte 3>> <<set _npc.arousal+=1>> <<if _ran4 is 1>>The girl wiggles her hips suggestively, obviously enjoying getting her //behind// stuffed with a man's semen.<</if>> <<if _ran4 is 2>>The girl moans suggestively, signaling that she thoroughly enjoyed getting filled up like this.<</if>> <<if _ran4 is 3>>The girl utters a loud moan and takes a second to look up at you with a smile – her lips reddish from working _other.girlnames pussy.<</if>> <<else>> <<if _ran4 is 1>>The girl moans out loud<<if _npc.arousal lte -2>>, probably from relief that you're no longer hammering her ass,<</if>> but makes no other comments or notions about what just happened.<</if>> <<if _ran4 is 2>><<if _npc.lesbian gte 80>>The girl sighs from relief, happy that she's now able to focus solely on _other.girlnames pussy.<<else>>The girl seems oblivious to what just happened – making no comments or sounds about having her intestines filled with spunk.<</if>><</if>> <<if _ran4 is 3>><<if _npc.lesbian gte 90>>The girl, who you know is a stout lesbian, utters a sigh of relief as your shaft leaves her ass, obviously happy that she's now able to focus solely on _other.girlname.<<else>>The girl seems relieved that she's now able to rest her hips and focus on the task //ahead//, expressing to satisfaction that you've just cummed inside her.<</if>><</if>> <</if>> <<if $load gte 2>><<set _npc.hygiene-=5>><</if>> <<set _npc.cumass+=1>> <</if>> <<if $action is 22>> <<set _type to 5>> <<set _acti to _other.girlid>> <<if _ran3 is 1>><<if $load gte 2>>You pull up _other.girlnames hips one last time and dump an unnaturally large load inside her womb. At least <<if $measure is 1>>half a deciliter of spunk streams<<else>>two fl. ounces of spunk stream<</if>> out from her gaping pussy before you've even pulled out, soiling the bedsheets below.<<else>>You utter a loud cry of relief as you spray _other.girlnames womb with hot, sticky semen. You're able to enjoy another dozen thrusts before finally pulling out, now with a better view of the two girls performing their intimate act in front of you.<<set _rela to true>><</if>><</if>> <<if _ran3 is 2>><<if $load gte 2>>You dump a sizeable load inside _other.girlnames womb and enjoy another dozen thrusts or so before pulling out. The spunk is quickly expelled, however, hanging like a tangle of whiteish tentacles from her pussy.<<else>>You ramp up your intensity even further as you begin to fill _other.girlnames womb with manjuice, providing her another 50 or so hard thrusts before your cock finally turns flaccid. <<set _other.pussywear+=1>><</if>><</if>> <<if _ran3 is 3>><<if $load gte 2>>You utter a cry of satisfaction as you begin to spray _other.girlnames womb with sizeable load of spunk. The mess is everywhere after you pull out; semen streaming down along her thighs, soiling the bedsheets and even smudging your own legs. Having a radiation-enhanced prostate is not always an easy thing.<<else>> ''You:'' // <<if _ran4 is 1>>I'm about to cum!<</if>> <<if _ran4 is 2>>Ohh… Fuck, I love your tight pussy!<</if>> <<if _ran4 is 3>>Fuuuck yeah!<</if>> // <br><br> After another dozen thrusts, you grab firmly around _other.girlnames waist, park your cock deep inside her womb and fill it with a large load of spunk in four consecutive squirts. It takes almost a minute before you turn flaccid and have to pull out from her pussy, which is still pulsating from the intense intercourse. <</if>><</if>> <br><br> <<if _other.arousal gte 3 and _other.lesbian lte 74>> <<if _ran4 is 1>>The girl gives you a satisfying smile before diving back into _npc.girlnames pussy.<</if>> <<if _ran4 gte 2>>The girl looks up at you for a second, her smiling face almost completely covered with _npc.girlnames pussy-juices: <br><br> // <<if _ran is 1>>Mmmh… That felt great, _other.callname.<</if>> <<if _ran is 2>>Ohh… Please… Don’t stop.<</if>> <<if _ran is 3>>I love your cock, _other.callname!<</if>> <<if _ran is 4>>My pussy is ready anytime if you want to fuck me again!<</if>> <<if _ran is 5>>Mmmh… I love it when you fuck me, _other.callname.<</if>> // <</if>> <<else>> <<if _ran4 is 1>>The girl sighs, obviously <<if _rela is true>>also<</if>> from relief, happy that she's now able to focus on making _npc.girlname have an orgasm instead.<</if>> <<if _ran4 is 2>> <<if _other.lesbian gte 75>>The girl seems relieved that the ordeal is over. She's now able to fully focus on pleasuring her friend without being distracted by a large cock. <br><br> ''_npc.girlname:'' // <<if _michad is true>> <<if _ran is 1>>Mmmh… Now there's just you and me, _other.girlname.<</if>> <<if _ran is 2>>You're such a good girl, _other.girlname. I love you.<</if>> <<if _ran is 3>>Go on, don’t stop, honey. Do that thing with your tongue that you're so good at. The "witch hands". Yeah, that's it. Mmmh…<</if>> <<if _ran is 4>>Mmmmh… Honey… Do the "witch hands". Mmh… You're so good, _other.girlname.<</if>> <<if _ran is 5>>Fuuuck… Go on, don’t stop!<</if>> <<elseif _npc.likesadist gte 60>> <<if _ran is 1>>Lick harder! I wanna cum too!<</if>> <<if _ran is 2>>Go on, bitch! Deeper!<</if>> <<if _ran is 3>>Mmmh… I love getting licked by girls that's dripping with cum juices!<</if>> <<if _ran is 4>>Harder! That's it, get your little tongue in there.<</if>> <<if _ran is 5>>Mmmh… Don’t fucking stop! Yeeeah…<</if>> <<else>> <<if _ran is 1>>Mmmh…<</if>> <<if _ran is 2>>Ooh…<</if>> <<if _ran is 3>>(Faint moans)<</if>> <<if _ran is 4>>Mmmh… <<if _npc.arousal gte 4>>Yes!<</if>> <</if>> <<if _ran is 5>>Mmmh… <<if _npc.arousal gte 4>>That’s a good girl! Lick me harder!<</if>> <</if>> <</if>> // <<else>>The girl seems happy that she's now able to rest her hips – making no positive comments or sounds regarding what just happened.<</if>> <</if>> <<if _ran4 is 3>><<if _other.lesbian gte 85>>The girl utters a liberating sigh as she's now able to focus solely on her friend's pussy. At least until you've recovered your libido. <<else>>The girl seems more pleased that she's now able to relax her hips, making no positive remarks about what just happened.<</if>> <</if>> <</if>> <<if $load gte 2>><<set _other.hygiene-=5>><</if>> <<set _other.cumpussy+=1>> <<set _other.seload+=1>> <<if $load gte 3>><<set _other.seload+=1>><</if>> <</if>> <<if $action is 23>> <<set _type to 6>> <<set _acti to _other.girlid>> <<if _ran3 is 1>><<if $load gte 2>>You increase your intensity when the first squirts leave your cock, filling up _other.girlnames ass like a water hose, cum splattering all over her buttchecks and streaming down in between her pussy lips. It's a messy but glorious sight as you lean back, panting from exertion. <<else>>You park your cock deep inside _other.girlnames intestines one last time and fill it up with hot manjuice in three large squirts, pulling out long after your cock turns flaccid.<</if>><</if>> <<if _ran3 is 2>><<if $load gte 2>>You scream out in relief and begin to fill _other.girlnames ass with a sickening amount of load, causing a never-ending stream of sticky goo coming out from her cramping sphincter for well over a minute after you've finished. What a mess.<<else>>You lean over _other.girlname and grab her by the neck as you fill her ass with three large squirts of semen. It takes over two minutes before your cock turns flaccid, almost as if her cramping sphincter used "life support" to keep it going.<</if>><</if>> <<if _ran3 is 3>><<if $load gte 2>>You bend down over _other.girlname, almost pushing her head into _npc.girlnames womb, and fill her ass with ten large loads of spunk. You're able to feel how the juices are gushing out from her cramping sphincter as your cock turns flaccid. What a mess.<<else>>You look _npc.girlname straight in the eyes as you fill up her friend's ass with cum. The two of you are in full control of _other.girlname, who can only offer her holes and not do much else to affect the situation.<</if>><</if>> <br><br> <<if _other.arousal gte 3 and _other.lesbian lte 74>> <<set _other.arousal+=1>> <<if _ran4 is 1>>The girl utters a satisfying moan when she feels how she's filled up – it was obviously appreciated.<<set _other.arousal+=1>><</if>> <<if _ran4 is 2>>The girl moves her hips suggestively as she takes your jizm – she's obviously finding it very arousing.<</if>> <<if _ran4 is 3>>The girl utters a loud sigh of arousal, moving her hips suggestively, almost begging you for more. Hopefully, the wait won't be that long.<</if>> <<else>> <<if _ran4 is 1>>The girl doesn't say or do anything that would tell you she enjoyed getting her intestines sprayed – she only lets out a loud sigh of relief and lowers her shivering hips into a more comfortable position.<</if>> <<if _ran4 is 2>>The girl utters a sigh of relief and lowers her hips into a more comfortable position. She's obviously happy about no longer having to take a <<if $cock gte 3>>large<</if>> cock up her ass.<</if>> <<if _ran4 is 3>>The girl seems invigorated – not by actually //having// your oozing jizm inside her, more because the ordeal of being anally exploited by a large cock is finally over. <</if>> <</if>> <<if $load gte 2>><<set _other.hygiene-=5>><</if>> <<set _other.cumass+=1>> <</if>> /* CUM BUILDUP */ <<if $action gte 2 and $action lte 4 and $fuckcount lte 9>> <<if _ran is 1>><<set $fuckcount+=1>><</if>> <</if>> /* Generic CUM */ <<if $action gte 5 and $action lte 9>> <<if $fuckcount is 1 or $fuckcount is 2>> <br><br> ''You're about to cum!'' <</if>> <<if $fuckcount lte 0 and $hascummed isnot true and $mouthready is undefined>> <br><br> <div class="red">''You need to cum right now!''</div> <<set _needcum to true>> <<set $cumbuild to 0>> <</if>> <</if>> <<if $action is 24>> <<if $mouthready is 1>> <<if $dblowactive is true>> ''You:'' //Girls! I'm about to cum! Get up on the bed and ready your mouths for me!// <<unset $dblowactive>> <<else>> You stop what you were doing and place yourself in front of the two girls, who somehow understand what's coming up. <</if>> <br><br> <<if _npc.likesadist gte 50 or _npc.traitperv gte 51 or _npc.likeoral gte 100 or _npc.traitnymfo gte 60>> ''_npc.girlname:'' // <<if _ran is 1>>Me! Me! Please!<</if>> <<if _ran is 2>>Please let me take your spunk, _npc.callname!<</if>> <<if _ran is 3>>My mouth is ready! Let me!<</if>> <<if _ran is 4>>Pick me, please!<</if>> <<if _ran is 5>>Me! Please! (Opens her mouth willingly)<</if>> // <<set _willy to true>> <<elseif _npc.likesadist gte 25 and _npc.lesbian lte 74>> _npc.girlname looks expressionless. She'd probably want to pass but wouldn't be completely repusled if you choose her for the task of taking your jizm. <<else>> It's obvious that _npc.girlname hopes you won't choose her for the unpleasant task of having to take your jizm orally. <</if>> <br><br> <<if _other.likesadist gte 50 or _other.traitperv gte 51 or _other.likeoral gte 100 or _other.traitnymfo gte 60>> ''_other.girlname:'' // <<if _willy is true>> <<if _ran2 is 1>>I'm also ready, Sir!<</if>> <<if _ran2 is 2>>I'm craving your manjuices! Please, choose me!<</if>> <<if _ran2 is 3>><<if _ran is 4>>No, please, Sir, take me instead!<<else>>Choose me, I'm so hungry!<</if>><</if>> <<if _ran2 is 4>>I want it too! Please!<</if>> <<if _ran2 is 5>>I'm also soo ready for your manjuices, _other.callname!<</if>> <<else>> <<if _ran is 1>>Let me do the honor, Sir!<</if>> <<if _ran is 2>>This mouth is ready, _other.callname.<</if>> <<if _ran is 3>>My mouth is so ready, Sir!<</if>> <<if _ran is 4>>Pick me! I want it!<</if>> <<if _ran is 5>>You want me to take your load, Sir? (smile) I'll do it!<</if>> <</if>> // <<elseif _other.likesadist gte 25 and _other.lesbian lte 74>> ''_other.girlname:'' // <<if _ran is 1>>(Incoherent mumblings)…<</if>> <<if _ran is 2>>Mmmmh… (opens mouth)<</if>> <<if _ran is 3>>(Opens mouth) Aaahh…<</if>> <<if _ran is 4>>This girl is ready! (opens mouth)<</if>> <<if _ran is 5>>(Opens mouth)<</if>> // <<else>> ''_other.girlname:'' // (Opens mouth silently) // <</if>> <br><br> In which girl's mouth do you place your load? <<set _needcum to true>> <</if>> <<if $mouthready is 2 and $cumcom is undefined>> <<set _needcum to true>> <<set _type to 12>> <<set _acti to _npc.girlid>> <<include DiceRolls>> <<set $chance to _npc.likeoral>> <<set $chance+=_npc.oralxp/2>> <<set $chance-=$skillroll>> <<if _npc.traitvanilla gte 1>><<set $chance-=15>><</if>> <<if $masterfilth lte 9>><<set $chance-=15>><</if>> <<if $load gte 3>><<set $chance-=15>><</if>> <<if _npc.likesadist gte 40>><<set $chance+=25>><</if>> <<set _oral to true>> ''You:'' // <<if _ran is 1>>_npc.girlname. Open up!<</if>> <<if _ran is 2>>You're the lucky girl today, _npc.girlname. Open that <<if _npc.age lte 21>>young<<else>>sweet<</if>> mouth of yours!<</if>> <<if _ran is 3>>Alright, _npc.girlname. It's your turn. Open up!<</if>> <<if _ran is 4>>_npc.girlname. Open your cute lips! You're the lucky girl today.<</if>> <<if _ran is 5>>_npc.girlname. You're the lucky girl today!<</if>> // <br><br> You grab _npc.girlnames head and push your cock deep into her mouth, which you start to fill with <<if $load gte 3>>a massive load<<else>>a sticky load<</if>> of hot semen. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $chance gte 30>> The girl takes your cum in her mouth without even a flinch. <<else>> The girl's able to take your cum without any noticeable signs of hesitation. <</if>> <<else>> <<include Fail>> <br><br> Unfortunately, the girl can't take your jizm and spits it out almost instantly. <<unset $mouthready>> <<set $hascummed to true>> <<unset _needcum>> <</if>> <</if>> <<if $mouthready is 3 and $cumcom is undefined>> <<set _needcum to true>> <<set _type to 12>> <<set _acti to _other.girlid>> <<include DiceRolls>> <<set $chance to _other.likeoral>> <<set $chance+=_other.oralxp/2>> <<set $chance-=$skillroll>> <<if _other.traitvanilla gte 1>><<set $chance-=15>><</if>> <<if $masterfilth lte 9>><<set $chance-=15>><</if>> <<if $load gte 3>><<set $chance-=15>><</if>> <<if _other.likesadist gte 40>><<set $chance+=25>><</if>> <<set _oral to true>> ''You:'' // <<if _ran is 1>>_other.girlname. Open up!<</if>> <<if _ran is 2>>You're the lucky girl today, _other.girlname. Open that <<if _other.age lte 21>>young<<else>>sweet<</if>> mouth of yours!<</if>> <<if _ran is 3>>Alright, _other.girlname. It's your turn. Open up!<</if>> <<if _ran is 4>>_other.girlname. Open your cute lips! You're the lucky girl today.<</if>> <<if _ran is 5>>_other.girlname. You're the lucky girl today!<</if>> // <br><br> You take a firm hold around _other.girlnames head and guide it toward your cock, which you push deep into her mouth. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> <<if $chance gte 30>> The girl takes your cum in her mouth without even a flinch. <<else>> The girl's able to take your cum without any noticeable signs of hesitation. <</if>> <<else>> <<include Fail>> <br><br> Unfortunately, the girl can't take your jizm and spits it out almost instantly. <<unset $mouthready>> <<set $hascummed to true>> <<unset _needcum>> <</if>> <</if>> <<if $cumcom is 1 and $mouthready gte 2>> <<if $mouthready is 2>> <<unset $mouthready>> <<unset $cumcom>> <<if $load gte 3>><<set _chance1-=15>><</if>> <<if _npc.likesadist gte 60>><<set _chance1+=20>><</if>> <<if _chance1 gte 50>> _npc.girlname swallows your entire load with a broad smile on her face, obviously enjoying every protein molecule that you dumped in her mouth. <br><br> ''_npc.girlname:'' // <<if _ran is 1>>Thank you, _npc.callname. You taste so good (smile).<</if>> <<if _ran is 2>>Mmmh… I love how you taste, _npc.callname.<</if>> <<if _ran is 3>>(Smile) Thank you, Sir.<</if>> <<if _ran is 4>>Ooh… You taste so good!<</if>> <<if _ran is 5>>Mmmh… Tell us when you're ready again (smile).<</if>> // <<set _npc.arousal+=2>> <<elseif _chance1 gte 30>> _npc.girlname eagerly swallows your load when you command her. She seems to enjoy every moment of it, smiling genuinely at you when the spunk has reached her stomach. <<set _npc.arousal+=1>> <<elseif _chance1 gte 10>> _npc.girlname swallows your load and smiles up at you after it's reached her stomach. <<elseif _chance1 gte 1>> _npc.girlname swallows your load – showing neither appreciation or disgust. <<elseif _chance1 gte -15>> _npc.girlname swallows the entire load but looks both nauseous and exhausted by the ordeal. It obviously took a toll on her – both physically and mentally. <<set _npc.arousal-=2>> <<set _npc.tempstamina-=2>> <<else>> _npc.girlname is able to swallow it all down, although with a noticeable sign of disgust on her face. <br><br> ''_npc.girlname:'' // <<if _npc.willpower lte 4>> <<if _ran is 1>>(Faint sobbing) Thank you, _npc.callname. Thank you so much!<</if>> <<if _ran is 2>>(Fake smile) T… Thank you!<</if>> <<if _ran is 3>>(Fake smile) I love… your cum, _npc.callname.<</if>> <<if _ran is 4>>Mmmmhh… (fake smile).<</if>> <<if _ran is 5>>I… I'm thankful for getting fed, _npc.callname.<</if>> <<else>> <<if _ran is 1>>Yeew… Fuck…<</if>> <<if _ran is 2>>Awww. Gods… A towel, please, _other.girlname.<</if>> <<if _ran is 3>>Craaap! Fuck that was… Awful!<</if>> <<if _ran is 4>>(Fake smile) Fuck the Moons. I think I'm done!<</if>> <<if _ran is 5>>Ewww… Fuck…<</if>> <</if>> // <<set _npc.arousal-=3>> <<set _npc.tempstamina-=2>> <</if>> <<include SwallowNew>> <<set _npc.cummouth+=1>> <</if>> <<if $mouthready is 3>> <<unset $mouthready>> <<unset $cumcom>> <<if $load gte 3>><<set _chance2-=15>><</if>> <<if _other.likesadist gte 60>><<set _chance2+=20>><</if>> <<if _chance2 gte 50>> _other.girlname swallows your load with aroused hunger, making sure to enjoy every last swimmer before they reach her stomach. <br><br> ''_other.girlname:'' // <<if _ran is 1>>Mmmh… That was really tasty.<</if>> <<if _ran is 2>>Mmmh… Thank you for choosing me, Sir (smile).<</if>> <<if _ran is 3>>(Smile) Thank you, Sir.<</if>> <<if _ran is 4>>Ooh… You taste so good!<</if>> <<if _ran is 5>>Mmh… That'll give me a lot of energy for when you're ready again, Sir.<</if>> // <<elseif _chance2 gte 30>> _other.girlname instantly swallows your load, gulping down every last drop of it before smiling up at you. <br><br> ''_other.girlname:'' // Thank you, Sir. // <<elseif _chance2 gte 10>> _other.girlname smiles as she gulps down your semen. She's obviously enjoying herself. <<elseif _chance2 gte 1>> _other.girlname looks emotionless as she swallows your <<if $load gte 3>>massive<</if>> load, neither smiling or showing signs of disgust. <<elseif _chance2 gte -15>> _other.girlname has to struggle to gulp it all down. She's looking slightly nauseous after finishing her task, which has drained her both physically and emotionally. <<set _other.tempstamina-=2>> <<set _other.arousal-=2>> <<else>> _other.girlname almost fails in her task to swallow your <<if $load gte 3>>massive<</if>> load, looking extremely nauseous and exhausted. After completing the ordeal, she looks up at you with tired eyes. <<set _other.tempstamina-=2>> <<set _other.arousal-=3>> <</if>> <<if $load is 3>><<set _other.semenswallowed+=70>><<set _other.hunger+=10>><<else>><<set _other.semenswallowed+=3>><<set _other.hunger+=1>><</if>> <<set _other.cummouth+=1>> <</if>> <<set $hascummed to true>> <</if>> <</if>> /* CUM SWAP */ <<if $action is 25>> <<set _bad to 0>> <<unset $mouthready>> <<if _ran is 1>>The girls spend several minutes slurping each other's mouths, orally exchanging the <<if $load gte 3>>sickening amount of<</if>> fluid you've just ejaculated after fucking them. <</if>> <<if _ran is 2>>The girls perform a dangerously sexy make out scene in front of you – swirling their tongues as they bathe in the oozing whiteness of your cum. Bodily fluids quickly stream out from their mouths and onto their naked breasts, looking like expanding tentacles that finally trail down between their legs.<</if>> <<if _ran is 3>>The girls take turns gobbling your <<if $load gte 3>>enormous<</if>> load, exchanging it between their mouths while bathing their tongues as it becomes more and more bubbly. After another three minutes, the mess is all over their naked breasts, and several small streams have even trailed down to their pussies. <</if>> <<if _ran gte 4>><<if $load gte 3>>The sheer amount of cum the two girls need to handle makes for a messy, although tremendously sexy scene playing out in front of you. They swirl their tongues, exchange fluids and press tightly against each other as the whiteish mess soils their breasts, stomachs and even streams down to their pussies and onto the bedsheets.<<else>>The girls start right away, kissing, swirling their tongues, with bodies pressed tightly against each other, all while they exchange your load between their mouths. The whiteish mess goes back and forth between _npc.girlname and _other.girlname, with an increasing amount trailing down their naked bodies. <br><br>It's a marvelously sexy scene playing out in front of you.<</if>><</if>> <br><br> <<if _chance1 lte -30>> _npc.girlname seems disgusted – she's not liking this at all, shivering from discomfort while fighting her nausea. <<set _bad to 1>> <<elseif _chance1 lte -10>> _npc.girlname seems very uncomfortable, definitely not enjoying having to do what you've asked of her. <<set _bad to 1>> <<elseif _chance1 lte 0>> _npc.girlname has her eyes closed, obviously trying to withstand the onset of nausea, which she does, although with great effort. <<elseif _chance1 lte 10>> _npc.girlname makes an occasional smile, obviously enjoying the moment. <<else>> _npc.girlname seems very aroused by the situation, glancing and smiling at her friend<<if _chance2 lte 0>>, who's obviously not sharing _npc.girlnames appreciation<</if>>, while appreciating the taste of your jizm as it moves around inside her mouth. <</if>> <br><br> <<if _chance1 lte -30>> <<if _bad is 1>>_other.girlname is also appalled, trying her best to make _npc.girlname take the largest //burden//, causing even more of the juices to spill out over their bodies. <<set _npc.hygiene-=2>><<set _other.hygiene-=2>> <<else>>_other.girlname looks very disgusted, however, trying her best to keep most of the spunk inside _npc.girlnames mouth<<if _chance1 gte 20>> - which she definitely doesn’t mind<</if>>. <</if>> <<set _bad+=1>> <<elseif _chance1 lte -10>> <<if _bad is 1>>_other.girlname shares her friend's revulsion and the situation quickly turns into a match where both girls try to keep the spunk out of each other's mouths.<<else>>_other.girlname seems appalled, however, trying her best to expel the spunk rather than taking it in her mouth. <<set _other.hygiene-=2>><</if>> <<set _bad+=1>> <<elseif _chance1 lte 0>> <<if _bad is 1>>Fortunately, _other.girlname doesn’t share her friend's repugnance. She doesn’t seem to like it, but is able to handle your junk without throwing up.<<else>>_other.girlname has her eyes elsewhere, trying her best to focus on getting through the moment while also not displeasing you by spitting it out.<</if>> <<elseif _chance1 lte 10>> <<if _bad is 1>>_other.girlname is however a lot more aroused than her friend, gladly taking the biggest burden. She uses her hand to smear whatever spills on her body, while moaning passionately as she's spitting the load back into _npc.girlnames mouth.<<else>>_other.girlname enjoys herself, moaning and smiling passionately as the bubbling fluids goes from mouth to mouth. <<if _other.arousal gte 5 or _other.likesadist gte 60>> <br><br> ''_other.girlname:'' // <<if _ran is 1>>Mmmh… I(blob) love y(blob)our spunk, _other.callname. <</if>> <<if _ran is 2>>(faint mumblings) Yo(blob)ur turn, _npc.girlname.<</if>> <<if _ran is 3>>I(blob) love c(blob)um…<</if>> <<if _ran is 4>>(almost incoherent mumblings) Mmmh… Touch my breasts, _npc.girlname.<</if>> <<if _ran is 5>>(almost incoherent mumblings) Touch my pussy, _npc.girlname.<</if>> // <</if>> <</if>> <<else>> <<if _bad is 1>>_other.girlname on the other hand is moaning suggestively, obviously appreciating this perverted moment. She's gladly holding your load while smearing whatever streams out over her own and _npc.girlnames shivering body.<<else>>_other.girlname smiles passionately at _npc.girlname, <<if _chance1 gte 20>>also <</if>>enjoying every second of this very perverted moment.<</if>> <</if>> <br><br> <<if _chance1 gt _chance2>> <<if _chance1 lt 0>>Despite her obvious distaste for the whole thing, _npc.girlname has swallowed most (75%) of your load when there's nothing more for the girls to share.<<else>>In the end, it turns out that _npc.girlname has taken most of your load (75%) when there's nothing left to swap.<</if>> <<set _sw to 1>> <<elseif _chance2 gt _chance1>> <<if _chance2 lt 0>>Even if _other.girlname doesn’t enjoy herself that much, it turns out she's swallowed the majority of your load (75%) when the two girls have finished.<<else>>When your girls have finished, it turns out _other.girlname took most of the load (75%) – as she was obviously more aroused than her friend<<if _chance1 gte 30>>, even if _npc.girlname also displayed a ravenous hunger to taste your spunk<</if>>.<</if>> <<set _sw to 2>> <<else>> _npc.girlname and _other.girlname have shared the load equally between each other when there's no more spunk to swap. <<set _sw to 3>> <</if>> <<if _chance1 gte 30 and _npc.traitperv lte 99 and _ran3 is 1>> <br><br> _npc.girlnames ''Perverted trait value (+1)'' has increased! <<set _npc.traitperv+=1>> <</if>> <<if _chance2 gte 30 and _other.traitperv lte 99 and _ran3 is 1>> <br><br> _other.girlnames ''Perverted trait value (+1)'' has increased! <<set _other.traitperv+=1>> <</if>> <br><br> /* note that some spillage occurs if load is 3 */ <<if _sw is 1>><<set _npc.cummouth+=1>> <<if $load is 1>> <<set _npc.semenswallowed+=2>><<set _other.semenswallowed+=1>> <<else>><<set _npc.semenswallowed+=40>><<set _other.semenswallowed+=10>> <</if>><</if>> <<if _sw is 2>><<set _other.cummouth+=1>> <<if $load is 1>> <<set _other.semenswallowed+=2>><<set _npc.semenswallowed+=1>> <<else>><<set _other.semenswallowed+=40>><<set _npc.semenswallowed+=10>> <</if>><</if>> <<if _sw is 3>><<set _npc.cummouth+=1>><<set _other.cummouth+=1>> <<if $load is 1>> <<set _npc.semenswallowed+=1>><<set _other.semenswallowed+=1>> <<else>><<set _npc.semenswallowed+=30>><<set _other.semenswallowed+=30>> <</if>><</if>> <<set _npc.hygiene-=6>><<set _other.hygiene-=6>> /* large loads cause more filth */ <<if $load gte 3>><<set _npc.hygiene-=6>><<set _other.hygiene-=6>><</if>> <</if>> /* MAIN ROLLS FOR LICKING GIRLS! */ /* main licks other */ <<if $action is 3 or $action is 5 or $action is 6>> <br><br> <<set $chance to _npc.oralxp>> <<set $chance+=_npc.kissingxp>> <<set $chance/=2>> <<if _npc.lesbian gte 25>><<set $chance+=10>><</if>> <<if _npc.lesbian gte 75>><<set $chance+=10>><</if>> <<if _npc.lesbian gte 90>><<set $chance+=10>><</if>> <<if _npc.traitsmr gte 1>><<set $chance+=50>><</if>> <<set $chance+=_npc.arousal>> <<if _npc.arousal gte 8>><<set $chance+=20>><</if>> <<if _npc.girlid is 6 and _other.girlid is 28>><<set $chance+=30>> <<if _other.happiness lte 99 and _ran lte 2>><<set _other.happiness+=1>><</if>><</if>> <<if _other.lesbian lte 14>><<set $chance-=10>><</if>> <<if _other.lesbian lte 4>><<set $chance-=30>><</if>> <<if _other.hygiene lte 9>><<set $chance-=10>><</if>> <<if _other.hygiene lte 19>><<set $chance-=5>><</if>> <<set $chance+=_other.arousal>> <<if _other.arousal gte 8>><<set $chance+=10>><</if>> <<if _other.lesbian lte 14>> <<if _other.traitvanilla gte 1>><<set $chance-=25>><</if>> <<if _other.traitvanilla gte 80>><<set $chance-=25>><</if>> <</if>> <<set $chance = Math.round($chance)>> <<set _lick to true>> /* main descs for main licking other */ /* virgin special texts */ <<if _virginspec is true>> <<if _chance lte -30>> Having her virginity taken by your cock while also being pushed down between _other.girlnames legs, create a ripple that runs through her body, caused by an odd mix of confusion, humiliation and arousal. <<elseif _chance lte -10>> _npc.girlname screams out loud as your cock plows through her virgin pussy, even if her cries are mostly muffled by _other.girlnames pussy-lips. <<elseif _chance lte 0>> _npc.girlname fails to hold her composure as your <<if $cock gte 3>>massive<</if>> cock plows into her virgin pussy. She's shaking from nervousness and the surge of new emotions that run through her <<if _npc.age lte 20>>young<</if>> body. <<elseif _chance lte 10>> _npc.girlnames experiences a strong, tingling sensation inside her belly that she's never felt before. The feeling grows into a surge of ecstasy that forces her to expel a slur of aroused moans and cries. <<set _npc.arousal+=3>> <<set _npc.likepussy+=15>><<set _npc.lesbian+=5>> <<else>> A few seconds after having her virginity taken, _npc.girlname utters a primal cry that gives away her obvious arousal – the girl's hips are almost begging you to fuck her harder, while her sweat-covered face quickly returns to its duty between _other.girlnames legs. <<set _npc.arousal+=5>> <<set _npc.likepussy+=25>><<set _npc.lesbian+=8>> <</if>> <br><br> <<if _chance2 lte -15>> _other.girlname isn't particularly aroused by the situation playing out in front of her. She's looking almost afraid _npc.girlname will accidentally bite her. <<elseif _chance2 lte 0>> _other.girlname closes her eyes, neither embracing or repelling the magical moment that's playing out in front of her. The moment fades just a few seconds later, however, and _other.girlname grabs hold of _npc.girlnames head, pressing the newly deflowered girl deeper into her pussy. <<elseif _chance2 lte 15>> _other.girlname seems tremendously ''Aroused (+2)'' by the situation, being part of a traditional Hakusan sex rite – a virgin who loses her virginity while licking another girl's pussy. <<set _other.arousal+=2>> <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> Mmmh… You're such a good little slave, aren’t you, _npc.girlname? You like this? I know you do. <<else>> What a good girl you are, _npc.girlname. Don’t stop… We're not finished. <</if>> // <<else>> _other.girlname is deeply ''Aroused (+3)'' by this magical moment – having a virgin girl licking her pussy in the same //moment// she actually loses her virginity. <<set _other.arousal+=3>> <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>That's it, _npc.girlname. Don’t stop licking. You're my slave. Go on!<</if>> <<if _ran3 is 2>>Oh, you like it, don’t you? You like your Master's cock? Don’t stop licking! We'll be doing this for hours.<</if>> <<if _ran3 is 3>>Mmmh… Open your mouth. Take your Master's cock. Mmmh… That's it! Move it faster!<</if>> <<else>> <<if _ran3 is 1>>I'm so proud of you, honey. You're doing really good.<</if>> <<if _ran3 is 2>>Oh yeah… Don’t stop working my cunt. Mmh… You're such a good girl.<</if>> <<if _ran3 is 3>>You're doing really good, honey. That's it. Now you're ours (Smile).<</if>> <</if>> // <</if>> <br><br> <<elseif _analvirginspec is true>> /* special anal virgin taken texts below */ <<if _chance lte -30>> _npc.girlname continues to moan and yelp for at least a couple of minutes. Having her anal virginity taken while working _other.girlnames pussy seems to have completely struck her off balance and she doesn’t seem know how to handle the situation. . _npc.girlnames ''Submissive Trait Value (+10)'' and ''WILLPOWER (-2)'' have been modified. <<set _npc.traitsub+=10>><<set _npc.willpower-=2>> <<elseif _chance lte -10>> _npc.girlname continues to shiver for at least a couple of minutes. The odd sensation of having her anal virginity taken while also licking _other.girlnames pussy is something that'll leave permanent psychological marks. _npc.girlnames ''Submissive Trait Value (+20)''<<if _npc.arousal gte 1>>, ''Perverted Trait Value (+5)''<<set _npc.traitperv+=5>><</if>> and ''WILLPOWER (-3)'' have been modified. <<set _npc.traitsub+=20>><<set _npc.willpower-=3>> <<elseif _chance lte 0>> _npc.girlname twitches and moans from an odd mix of humiliation and excitement. Having to experience anal sex for the very first time when licking another girl is obviously not very common. <br><br> _npc.girlnames ''Submissive Trait Value (+20)''<<if _npc.arousal gte 1>>, ''Perverted Trait Value (+10)''<<set _npc.traitperv+=10>><</if>> and ''WILLPOWER (-3)'' have been modified. <<set _npc.traitsub+=20>><<set _npc.willpower-=3>> <<elseif _chance lte 10>> After a minute of nervous discomfort, _npc.girlnames works up a surprisingly strong excitement that causes shivers of lust to run through her <<if _npc.age lte 20>>young<<else>>sweat-covered<</if>> body. <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>Ooh… Oh… _npc.callname… Fuck me…<</if>> <<if _ran3 is 2>>Oooh… yeees….<</if>> <<if _ran3 is 3>>Mmmh… Ouch! Yes…<</if>> <<else>> <<if _ran3 is 1>>Mmmh… Please, be careful. That's it. Slowly.<</if>> <<if _ran3 is 2>>Oh… you're so big, _npc.callname.<</if>> <<if _ran3 is 3>>Fuuuck… I didn't… Mmm… <</if>> <</if>> // <<set _npc.arousal+=5>> <<else>> _npc.girlname screams out loud in response to the expanding sensation in her anus. It's partly because of the pain, but mostly due to her rumbling excitement that builds up to an uncontrollable force that causes her to shake from ecstasy. <<set _npc.masterlove+=10>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>YES! Please, _npc.callname, fuck my harder! I'm your anal princess! I love you!<</if>> <<if _ran3 is 2>>Oh, YES! Please! Fuck me!<</if>> <<if _ran3 is 3>>Mmmmh! FUCK ME! YES!<</if>> <<else>> <<if _ran3 is 1>>OH Moons. Fuuuck!<</if>> <<if _ran3 is 2>>Yes, Yes! YES! That's it! Fuck me, _npc.callname.<</if>> <<if _ran3 is 3>>Ooh… Ooh… Oh… Yes… Mmmh…!<</if>> <</if>> // <br><br> _npc.girlnames ''Submissive Trait Value (+20)''<<if _npc.arousal gte 1>>, ''Perverted Trait Value (+5)''<<set _npc.traitperv+=5>><</if>> and ''WILLPOWER (-1)'' have been modified. <<set _npc.traitsub+=20>><<set _npc.willpower-=1>> <<set _npc.arousal+=5>> <<set _npc.likeanal+=25>><<set _npc.lesbian+=8>> <</if>> <br><br> <<if _chance2 lte -15>> _other.girlname doesn’t look particularly aroused by the situation playing out in front of her. She's keeping _npc.girlnames head at a distance, afraid she'll accidentally get scraped by her friend's teeth. <<elseif _chance2 lte 0>> _other.girlname closes her eyes, neither embracing or repelling the special situation playing out in front of her. The moment fades just a few seconds later, however, and _other.girlname grabs hold of _npc.girlnames head, pressing her friend deeper into her pussy. <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> Don’t forget your chores up here, _npc.girlname. That's it. Go deeper with your tongue! <<else>> You're such a good girl, _npc.girlname. <</if>> // <<elseif _chance2 lte 15>> _other.girlname seems tremendously ''Aroused (+2)'' by the situation and almost suffocates _npc.girlname by pressing her friend's head unnaturally deep into her pussy. <<set _other.arousal+=2>> ''_other.girlname:'' // <<if _other.likesadist gte 60>> Mmmh… You like getting pounded in the ass while licking my cunt? I know you do. <<else>> What a good girl you are, _npc.girlname. Don’t stop… We're far from finished. <</if>> // <<else>> _other.girlname is extremely ''Aroused (+4)'' by the moment and presses her friend's face unnaturally deep into her pussy. A few seconds later, she bends forward and utters into the shivering girl's ear: <<set _other.arousal+=3>> <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>That's it, _npc.girlname. Don’t stop licking. You're our slave. Go on!<</if>> <<if _ran3 is 2>>I hope you're really feeling that cock in your ass. Lick harder!<</if>> <<if _ran3 is 3>>Mmmh… Don’t stop! You still have to perform your duty up here even if _other.callname is pounding your ass.<</if>> <<else>> <<if _ran3 is 1>>I'm so proud of you, honey. You're doing really good.<</if>> <<if _ran3 is 2>>Oh yeah… Don’t stop working my cunt!<</if>> <<if _ran3 is 3>>You're doing really good, honey. Keep going!<</if>> <</if>> // <</if>> <br><br> <<elseif $lickround gte 2 or $action gte 5>> <<if _chance lte -30>> <<set _npc.arousal-=1>> <<if _ran3 is 1>>_npc.girlname seems appalled when she continues to lick _other.girlnames pussy, which she does with a painful slowness<<if $action gte 5>> - even if your hammering thrusts more or less force her to mouthfuck her friend's groin<</if>>.<</if>> <<if _ran3 is 2>>_npc.girlname bites her tongue while licking _other.girlnames pussy, holding it like a piece of meat with her teeth to distance herself from the unavoidable intimacy shared with her female friend. <<if $action gte 5>>You hammering her from behind helps somewhat in shifting her focus away from the act she's obviously not very keen on performing.<</if>> <</if>> <<if _ran3 is 3>><<if $action gte 5>>With your cock hammer her body, _npc.girlname<<else>>_npc.girlname<</if>> has her face buried deep //into// her female friend as she continues the act, although with an expression of //distance// that's very noticeable. <<if _ran2 lte 2>><br><br>''_npc.girlname:'' //(Troubled moans)//<</if>><</if>> <</if>> <<if _chance lte -10 and _chance gte -29>> <<set _npc.arousal-=1>> /* _npc.girlname is somewhat disgusted. */ <<if $action gte 5>> <<if _ran3 is 1>>With your manhood throbbing deep inside her, _npc.girlname continues to lick _other.girlnames pussy – it looks sloppy and animalistic, with very little loving intimacy.<</if>> <<if _ran3 is 2>>It's hard to tell how _npc.girlname is faring while her tongue goes in and out of _other.girlnames pussy. She doesn’t look particularly aroused, however.<</if>> <<if _ran3 is 3>>_npc.girlname shrieks and moans while her head moves up and down _other.girlnames pussy. Your thrusts cause her to lose focus and it becomes more of a chore than a loving display of intimacy between her and her female friend.<</if>> <<else>> <<if _ran3 is 1>>_npc.girlname doesn’t look particularily comfortable in her position and continues to work _other.girlnames pussy more like a chore than with real intimacy.<</if>> <<if _ran3 is 2>>_npc.girlnames moans and stiffness reveal that she's probably a bit uncomfortable while licking _other.girlnames pussy. She's biting her tongue to distance herself.<</if>> <<if _ran3 is 3>>_npc.girlname is pretty expressionless while working _other.girlnames pussy. Looking at her outstretched ass is more than enough to entice you, however. <<if $cumbuild gte 3>><<set $cumbuild-=1>><</if>><</if>> <</if>> <</if>> <<if _chance gte -9 and _chance lte 0>> <<if $action gte 5>> <<if _ran3 is 1>>_npc.girlname looks like a fuck toy, moving back and forth into _other.girlnames pussy while you're thrusting her from behind. It's hard to tell how she's feeling about all this – she doesn’t look overly aroused, however.<</if>> <<if _ran3 is 2>>_npc.girlname works _other.girlnames pussy with expressionless devotion, focusing on either pleasuring her female friend or taking your thrusts from behind. It's hard to tell whether she's enjoying herself or not, however.<</if>> <<if _ran3 is 3>>_npc.girlname seems to be too busy parrying your incoming thrusts than actually enjoying herself. She licks _other.girlnames pussy but does it more like a chore than an intimate action.<</if>> <<else>> <<if _ran3 is 1>>_npc.girlname moves her head further down, trying to snake herself deeper into _other.girlnames pussy. You don’t know if it's because she's enjoying herself or just want the session to end with her friend's orgasm. <</if>> <<if _ran3 is 2>>_npc.girlname continues to lick _other.girlnames pussy, rather expressionless but still with a firm determination to make her friend cum.<</if>> <<if _ran3 is 3>>_npc.girlname moves her tongue up and down between _other.girlnames pussy lips, using thorough strokes that she hopes will make her friend orgasm as soon as possible.<</if>> <</if>> <</if>> /* no mention of pussy or tongue below */ <<if _chance gte 1 and _chance lte 29>> <<if $action gte 5>> <<if _ran3 is 1>>While you're thrusting yourself in and out of _npc.girlnames body, she's keeping herself busy licking _other.girlname with genuine devotion – trying her best to entice her friend and make her orgasm. <</if>> <<if _ran3 is 2>>_npc.girlname tries her best to focus on pleasuring _other.girlname, even if your constant thrusting and pulling make it hard for her to perform any advanced techniques. <</if>> <<if _ran3 is 3>>_npc.girlname grabs _other.girlname firmly around her hips so she can focus on pleasuring her friend when you're simultaneously thrusting and pulling her body from behind.<</if>> <<else>> <<if _ran3 is 1>>_npc.girlname devotes herself eagerly on pleasuring _other.girlname, whom she's holding firmly around the hips<<if _other.likesadist gte 60 or _other.arousal gte 3>> - while _other.girlnames busy pushing her friend's face deeper and deeper inside her groin.<</if>><</if>> <<if _ran3 is 2>>_npc.girlname seems to genuinely enjoy herself while pleasuring _other.girlname, <<if _chance2 lte 0>>who unfortunately remains a bit distant.<<else>>who also throws herself into the fray of sloppy mouths, moans and bodily fluids.<</if>><</if>> <<if _ran3 is 3>>_npc.girlname smiles and slurps her mouth over _other.girlnames groin, obviously enjoying herself.<</if>> <</if>> <</if>> <<if _chance gte 30>> <<if $action gte 5>> <<if _ran3 is 1>>_npc.girlname is moaning, almost screaming, from pleasure as you hammer her from behind while pushing her face deeper and deeper into _other.girlnames groin.<</if>> <<if _ran3 is 2>>_npc.girlnames wriggling her <<if _npc.age lte 20>>young<</if>> body while you're hammering it from behind. She's obviously enjoying herself and having to lick _other.girlname only seems to make her more enticed. <</if>> <<if _ran3 is 3>>You're able to feel how _npc.girlname is shaking from arousal as you're holding firmly around her hips. There's no question she's enjoying herself, a joy that she does her best to pass on to _other.girlname.<</if>> <<else>> <<if _ran3 is 1>>_npc.girlname smiles and moans from pleasure as she continues to lick _other.girlname. She also does her best to keep eye contact with her friend, using her best submissive gaze to show _other.girlname that //she's// serving her right now.<</if>> <<if _ran3 is 2>>There's no question _npc.girlname is enjoying herself while slurping and wetting _other.girlname with her mouth. She also tries her best to act submissively, pushing her hips up and allowing _other.girlname to control her head.<</if>> <<if _ran3 is 3>>_npc.girlname eats _other.girlname like she's a dish, moaning suggestively and touching her friend's belly and clitoris with her hands while making sure her mouth doesn’t leave _other.girlnames groin for even a second. There's no question _npc.girlname is enjoying herself.<</if>> <</if>> <</if>> <br><br> <</if>> <<if _virginspec isnot true and _analvirginspec isnot true>> /* this block belows from executing if virginity is taken */ <<if $chance gte 1>> <<if _other.arousal gte 9 and _ran2 lte 2>><<set _other.arousal+=1>><<set _up to true>><</if>> <<if _other.arousal lte 8>><<set _other.arousal+=1>><<set _up to true>><</if>> <<include Success>> <br><br> <<if _chance lte -16>> <<if _ran is 1>>Despite her obvious disgust, _npc.girlname actually manages to arouse _other.girlname with her tongue! <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>You're gonna learn to enjoy this, _npc.girlname. <<if _npc.age lte 19>>You're still young. Easily molded (wry smile).<</if>><</if>> <<if _ran3 is 2>>Lick it! Harder! We'll be doing this a lot. Your mind will only be thinking about pussy in a couple of weeks.<</if>> <<if _ran3 is 3>>Mmmh… I'll teach you to appreciate this. Trust me.<</if>> <<else>> <<if _ran3 is 1>>Wooow….<</if>> <<if _ran3 is 2>>Mmmh… (pleasurable moans)<</if>> <<if _ran3 is 3>>Oh… Oh… Easy. That's it.<</if>> <</if>> // <</if>> <<if _ran is 2>>It might be the forced situation that turns _other.girlname on, or just her love for lesbian sex, but _npc.girlname actually manages to entice her partner!<</if>> <<if _ran is 3>>Despite her disgust, _npc.girlnames tongue actually manages to entice _other.girlname, who moans out loud from pleasure<<if _other.lesbian lte 9>> - despite her general unwillingness to participate in anything that isn’t heterosexual<</if>>.<</if>> <<if _ran is 4>>Even if _npc.girlname doesn’t seem particularily aroused, she actually manages to perform a good job on _other.girlname, who soaks the lustful situation<<if _other.lesbian gte 15>> wholeheartedly<<else>> - at least for a second<</if>>.<</if>> <<if _ran is 5>>You don’t know if it's the depraved situation playing out in front of her or if it's purely _npc.girlnames tongue, but _other.girlname seems to have been enticed - moaning out loud while carefully pressing _npc.girlnames head deeper into her pussy. <<if _other.arousal gte 3 or _other.lesbian gte 40 or _other.likesadist gte 60>> <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>That's it, _npc.girlname. You're my little slave (smile). Work it harder. Yeees!<</if>> <<if _ran3 is 2>>Lick it! Harder! Yes, you're my filthy little slave!<</if>> <<if _ran3 is 3>>Mmmh… Open your mouth. Wider! Take it all in. Eat my crotch!<</if>> <<else>> <<if _ran3 is 1>>That's it honey, you're doing good. Sooo good!<</if>> <<if _ran3 is 2>>Work your little tongue. Yes. That's it.<</if>> <<if _ran3 is 3>>Mmmh… Honey… I love it… Open wider. Move your tongue up a bit. Yes, that's it.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _chance lte 0 and _chance gte -15>> <<if _ran is 1>>Despite her motionless expression, _npc.girlname manages to entice _other.girlname, who cannot hide her arousal!<</if>> <<if _ran is 2>>The scene playing out in front of _other.girlname – a submissive girl performing oral sex with her naked ass-cheeks up in the air, is enough to entice her. She moans from pleasure as _npc.girlname moves her tongue up and down between her pussy lips<<if _other.lesbian lte 9>>, even if she doesn’t want to admit it.<<else>> and she can't keep herself from pushing her friend's face deeper into her warm and juice-soaked groin. <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>That's it, _npc.girlname. Work it harder. Yeees!<</if>> <<if _ran3 is 2>>Lick it! Harder!<</if>> <<if _ran3 is 3>>Mmmh… That's it. Open your mouth. Eat my pussy!<</if>> <<else>> <<if _ran3 is 1>>You're doing good, baby.<</if>> <<if _ran3 is 2>>Mmmh… Work my pussy… Yes… That’s it.<</if>> <<if _ran3 is 3>>Ohhh… Yes… You're so good.<</if>> <</if>> // <</if>><</if>> <<if _ran is 3>>_npc.girlname succeeds in her attempt to arouse _other.girlname, although she doesn’t express much arousal herself. <</if>> <<if _ran is 4>>Despite _npc.girlnames lackluster performance, she actually manages to arouse her friend, who's moaning and shaking from excitement<<if _other.lesbian lte 9>> - even if she tries to hide her emotions.<</if>><</if>> <<if _ran is 5>>_npc.girlname actually manages to arouse her female friend, despite her rather mediocre attempt. <<if _other.arousal gte 4>> <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>You're doing good. But you can do better. Move that tongue deeper inside my pussy. Mmh…<</if>> <<if _ran3 is 2>>What's that? You're not comfortable? Dig deeper!<</if>> <<if _ran3 is 3>>Mmmh… That's it. Eat my pussy! Lick my clit. <<if _other.clitpir gte 1>>Move that metal with your tongue.<</if>><</if>> <<else>> <<if _ran3 is 1>>Mh… You're such a good girl, _npc.girlname.<</if>> <<if _ran3 is 2>>I love that tongue of yours. Yeees!<</if>> <<if _ran3 is 3>>Ohhh… Yes… You're doing so good.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _chance gte 1>> <<if _ran is 1>>_npc.girlnames tongue is actually doing wonders while working _other.girlnames pussy.<</if>> <<if _ran is 2>>_npc.girlnames tongue touches on just the rights spots - moving like a feather over _other.girlnames pussy.<</if>> <<if _ran is 3>>_npc.girlname focuses on _other.girlnames clitoris by pressing gently along its sides with her tongue. Every other minute, she shifts her focus by either sucking it or moving down a few inches so she can press her tongue deeper into _other.girlnames pussy. <</if>> <<if _ran is 4>>_npc.girlname touches on just the rights spots; sucking, licking and working _other.girlname with her tongue<<if $action gte 5>> - while you're busy hammering her from behind<</if>>.<</if>> <<if _ran is 5>>_npc.girlname <<if $action gte 5>>also<</if>> manages to entice her partner's arousal by touching on just the right spots with her tongue.<</if>> <<if _other.arousal gte 3>> <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>Yeah baby. Oooh… I love your cute little mouth.<</if>> <<if _ran3 is 2>>Lick it! Harder!<</if>> <<if _ran3 is 3>>Mmmh… You're such a good girl, _npc.girlname.<</if>> <<else>> <<if _ran3 is 1>>Mmmh… Move your tongue up a bit. Yes. That's it.<</if>> <<if _ran3 is 2>>Mmmh... You're really good.<</if>> <<if _ran3 is 3>>Ahh… Yes, baby. That's it.<</if>> <</if>> // <</if>> <<if _up is true and _other.arousal lte 10>> <br><br> _other.girlnames ''Arousal (+1)'' has increased! <</if>> <</if>> /* _chance gte 1 ends */ /* other girl response below */ <<if _other.arousal gte 11>> <br><br> ''Suddenly, _other.girlname bursts out in a loud cry as she's taken by an orgasm!'' <<set _other.happiness+=1>> <<if _other.lesbian lte 73 and _ran2 lte 2>> <br><br> Her ''Lesbian Devotion (+1)'' has increased! <<set _other.lesbian+=1>> <<set _stop to true>> <</if>> /* shift to homosexuality when main girl licks secondary */ <<if _other.lesbian lte 99 and _ran2 lte 1 and _stop isnot true and _other.masterlove lte 74 and _other.traitvanilla lte 0 and (_other.traitperv gte 51 or _other.traitnymfo gte 51)>> <br><br> Her ''Lesbian Devotion (+1)'' has increased! <<set _other.lesbian+=1>> <</if>> <<set _other.tempstamina-=1>> <<set _other.arousal to 3>> <</if>> <<else>> <<include Fail>> <<if _other.lesbian lte 9>><<set _ran2+=1>><</if>> <br><br> <<if _ran2 lte 1>>_other.girlname seems relaxed but isn't noticeably aroused by _npc.girlnames tongue.<</if>> <<if _ran2 is 2>>_other.girlname remains expressionless, her eyes shut.<</if>> <<if _ran2 gte 3>>_other.girlname seems very uncomfortable. It's either something _npc.girlname does or just a lacking feeling of arousal.<</if>> <<if _other.arousal gte -6 and _ran2 gte 3>><<set _other.arousal-=1>><</if>> <</if>> /* main chance gte 1 ends */ <</if>> /* virgin spec checker ends */ /* END OF MAIN LICKS OTHER */ <<if _npc.arousal lte -3>><<set _npc.tempstamina-=1>><</if>> <</if>> /* Unique kissing cum event */ <<if $action is 2>> <<if _npc.arousal gte 11>> <br><br> ''Suddenly, _npc.girlname bursts out in a loud cry as _other.girlnames hands make her orgasm!'' <<if _npc.lesbian lte 73 and _ran4 lte 2>> <br><br> Her ''Lesbian Devotion (+1)'' has increased! <<set _npc.lesbian+=1>> <<set _stop to true>> <</if>> <<set _npc.arousal to 3>> <<set _npc.happiness+=1>> <<set _npc.tempstamina-=1>> <</if>> <</if>> /* OTHER LICKS MAIN */ <<if $action is 4 or $action is 7 or $action is 8>> <br><br> <<set $chance to _other.oralxp>> <<set $chance+=_other.kissingxp>> <<set $chance/=2>> <<if _other.lesbian gte 25>><<set $chance+=10>><</if>> <<if _other.lesbian gte 75>><<set $chance+=10>><</if>> <<if _other.lesbian gte 90>><<set $chance+=10>><</if>> <<if _other.traitsmr gte 1>><<set $chance+=50>><</if>> <<set $chance+=_other.arousal>> <<if _other.arousal gte 8>><<set $chance+=20>><</if>> <<if _other.girlid is 6 and _npc.girlid is 28>><<set $chance+=30>> <<if _npc.happiness lte 99 and _ran lte 2>><<set _npc.happiness+=1>><</if>> <</if>> <<if _npc.lesbian lte 14>><<set $chance-=10>><</if>> <<if _npc.lesbian lte 4>><<set $chance-=30>><</if>> <<if _npc.hygiene lte 9>><<set $chance-=10>><</if>> <<if _npc.hygiene lte 19>><<set $chance-=5>><</if>> <<set $chance+=_npc.arousal>> <<if _npc.arousal gte 8>><<set $chance+=10>><</if>> <<if _npc.lesbian lte 14>> <<if _npc.traitvanilla gte 1>><<set $chance-=25>><</if>> <<if _npc.traitvanilla gte 80>><<set $chance-=25>><</if>> <</if>> <<set $chance = Math.round($chance)>> <<set _lick to true>> /* main descs for other licking main */ /* virgin special texts */ <<if _virginspec is true>> <<if _chance lte -30>> Having her virginity taken by your cock while also being pushed down between _npc.girlnames legs, create a ripple that runs through her body, caused by an odd mix of confusion, humiliation and arousal. <<elseif _chance lte -10>> _other.girlname screams out loud as your cock plows through her virgin pussy, even if her cries are mostly muffled by _npc.girlnames pussy-lips. <<elseif _chance lte 0>> _other.girlname fails to hold her composure as your <<if $cock gte 3>>massive<</if>> cock plows into her virgin pussy. She's shaking from nervousness and the surge of new emotions that run through her <<if _other.age lte 20>>young<</if>> body. <<elseif _chance lte 10>> _other.girlnames experiences a strong, tingling sensation inside her belly that she's never felt before. The feeling grows into a surge of ecstasy that forces her to expel a slur of aroused moans and cries. <<set _other.arousal+=3>> <<set _other.likepussy+=15>><<set _other.lesbian+=5>> <<else>> A few seconds after having her virginity taken, _other.girlname utters a primal cry that gives away her obvious arousal – the girl's hips are almost begging you to fuck her harder, while her sweat-covered face quickly returns to its duty between _npc.girlnames legs. <<set _other.arousal+=5>> <<set _other.likepussy+=25>><<set _other.lesbian+=8>> <</if>> <br><br> <<if _chance2 lte -15>> _npc.girlname isn't particularly aroused by the situation playing out in front of her. She's looking almost afraid _other.girlname will accidentally bite her. <<elseif _chance2 lte 0>> _npc.girlname closes her eyes, neither embracing or repelling the magical moment that's playing out in front of her. The moment fades just a few seconds later, however, and _npc.girlname grabs hold of _other.girlnames head, pressing the newly deflowered girl deeper into her pussy. <<elseif _chance2 lte 15>> _npc.girlname seems tremendously ''Aroused (+2)'' by the situation, being part of a traditional Hakusan sex rite – a virgin who loses her virginity while licking another girl's pussy. <<set _npc.arousal+=2>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> That's it, _other.girlname. Dig deeper with that little tongue of yours! <<else>> Oh… Honey… Please… Don’t stop. <</if>> // <<else>> _npc.girlname is deeply ''Aroused (+3)'' by this magical moment – having a virgin girl licking her pussy in the same //moment// she actually loses her virginity. <<set _npc.arousal+=3>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>Better get used to this, bitch. All you'll ever do from now on is working like the sex slave you are!<</if>> <<if _ran3 is 2>>I won't accept a second's sloppiness even with a cock up your behind! Continue! That's it! Lick harder!<</if>> <<if _ran3 gte 3>>Mmmh, that's it, slave. Lick me wet!<</if>> <<else>> <<if _ran3 is 1>>Mmmh… That's it.<</if>> <<if _ran3 is 2>>You're such a good <<if _other.age lte 19>>little<</if>> girl, _other.girlname!<</if>> <<if _ran3 gte 3>>You're doing really good, honey. Mmmh… open wider. Taste my pussy!<</if>> <</if>> // <</if>> <br><br> <<elseif _analvirginspec is true>> /* special anal virgin taken texts below */ /* start replace here */ <<if _chance2 lte -30>> _other.girlname continues to moan and yelp for at least a couple of minutes. Having her anal virginity taken while working _npc.girlnames pussy seems to have completely struck her off balance and she doesn’t seem know how to handle the situation. _other.girlnames ''Submissive Trait Value (+10)'' and ''WILLPOWER (-2)'' have been modified. <<set _other.traitsub+=10>><<set _other.willpower-=2>> <<elseif _chance2 lte -10>> _other.girlname continues to shiver for at least a couple of minutes. The odd sensation of having her anal virginity taken while also licking _npc.girlnames pussy is something that'll leave permanent psychological marks. _other.girlnames ''Submissive Trait Value (+20)''<<if _other.arousal gte 1>>, ''Perverted Trait Value (+5)''<<set _other.traitperv+=5>><</if>> and ''WILLPOWER (-3)'' have been modified. <<set _other.traitsub+=20>><<set _other.willpower-=3>> <<elseif _chance2 lte 0>> _other.girlname twitches and moans from an odd mix of humiliation and excitement. Having to experience anal sex for the very first time when licking another girl is obviously not very common. <br><br> _other.girlnames ''Submissive Trait Value (+20)''<<if _other.arousal gte 1>>, ''Perverted Trait Value (+10)''<<set _other.traitperv+=10>><</if>> and ''WILLPOWER (-3)'' have been modified. <<set _other.traitsub+=20>><<set _other.willpower-=3>> <<elseif _chance2 lte 10>> After a minute of nervous discomfort, _other.girlnames works up a surprisingly strong excitement that causes shivers of lust to run through her <<if _other.age lte 20>>young<<else>>sweat-covered<</if>> body. <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>Ooh… Oh… _other.callname… Fuck me…<</if>> <<if _ran3 is 2>>Oooh… yeees….<</if>> <<if _ran3 is 3>>Mmmh… Ouch! Yes…<</if>> <<else>> <<if _ran3 is 1>>Mmmh… Please, be careful. That's it. Slowly.<</if>> <<if _ran3 is 2>>Oh… you're so big, _other.callname.<</if>> <<if _ran3 is 3>>Fuuuck… I didn't… Mmm… <</if>> <</if>> // <<set _other.arousal+=5>> <<else>> _other.girlname screams out loud in response to the expanding sensation in her anus. It's partly because of the pain, but mostly due to her rumbling excitement that builds up to an uncontrollable force that causes her to shake from ecstasy. <<set _other.masterlove+=10>> <br><br> ''_other.girlname:'' // <<if _other.likesadist gte 60>> <<if _ran3 is 1>>YES! Please, _other.callname, fuck my harder! I'm your anal princess! I love you!<</if>> <<if _ran3 is 2>>Oh, YES! Please! Fuck me!<</if>> <<if _ran3 is 3>>Mmmmh! FUCK ME! YES!<</if>> <<else>> <<if _ran3 is 1>>OH Moons. Fuuuck!<</if>> <<if _ran3 is 2>>Yes, Yes! YES! That's it! Fuck me, _other.callname.<</if>> <<if _ran3 is 3>>Ooh… Ooh… Oh… Yes… Mmmh…!<</if>> <</if>> // <br><br> _other.girlnames ''Submissive Trait Value (+20)''<<if _other.arousal gte 1>>, ''Perverted Trait Value (+5)''<<set _other.traitperv+=5>><</if>> and ''WILLPOWER (-1)'' have been modified. <<set _other.traitsub+=20>><<set _other.willpower-=1>> <<set _other.arousal+=5>> <<set _other.likeanal+=25>><<set _other.lesbian+=8>> <</if>> <br><br> <<if _chance2 lte -15>> _npc.girlname doesn’t look particularly aroused by the situation playing out in front of her. She's keeping _other.girlnames head at a distance, afraid she'll accidentally get scraped by her friend's teeth. <<elseif _chance2 lte 0>> _npc.girlname closes her eyes, neither embracing or repelling the special situation playing out in front of her. The moment fades just a few seconds later, however, and _npc.girlname grabs hold of _other.girlnames head, pressing her friend deeper into her pussy. <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> Don’t forget your chores up here, _other.girlname. That's it. Go deeper with your tongue! <<else>> You're such a good girl, _other.girlname. <</if>> // <<elseif _chance2 lte 15>> _npc.girlname seems tremendously ''Aroused (+2)'' by the situation and almost suffocates _other.girlname by pressing her friend's head unnaturally deep into her pussy. <<set _npc.arousal+=2>> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> Mmmh… You like getting pounded in the ass while licking my cunt? I know you do. <<else>> What a good girl you are, _other.girlname. Don’t stop… We're far from finished. <</if>> // <<else>> _npc.girlname is extremely ''Aroused (+4)'' by the moment and presses her friend's face unnaturally deep into her pussy. A few seconds later, she bends forward and utters into the shivering girl's ear: <<set _npc.arousal+=3>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>That's it, _other.girlname. Don’t stop licking. You're our slave. Go on!<</if>> <<if _ran3 is 2>>I hope you're really feeling that cock in your ass. Lick harder!<</if>> <<if _ran3 is 3>>Mmmh… Don’t stop! Even if _npc.girlname is pounding your sweet, little ass, you still have to perform your duty up here.<</if>> <<else>> <<if _ran3 is 1>>I'm so proud of you, honey. You're doing really good.<</if>> <<if _ran3 is 2>>Oh yeah… Don’t stop working my cunt!<</if>> <<if _ran3 is 3>>You're doing really good, honey. Keep going!<</if>> <</if>> // <</if>> <br><br> <<elseif $lickround2 gte 2 or $action gte 7>> <<if _chance2 lte -30>> <<set _other.arousal-=1>> <<if _ran3 is 1>>_other.girlname seems appalled when she continues to lick _npc.girlnames pussy, which she does with a painful slowness<<if $action gte 5>> - even if your hammering thrusts more or less force her to mouthfuck her friend's groin<</if>>.<</if>> <<if _ran3 is 2>>_other.girlname bites her tongue while licking _npc.girlname pussy, holding it like a piece of meat with her teeth to distance herself from the unavoidable intimacy shared with her female friend. <<if $action gte 5>>You hammering her from behind helps somewhat in shifting her focus away from the act she's obviously not very keen on performing.<</if>> <</if>> <<if _ran3 is 3>><<if $action gte 5>>With your cock hammering her body, _other.girlname<<else>>_other.girlname<</if>> has her face buried deep //into// her female friend as she continues the act, although with an expression of //distance// that's very noticeable. <<if _ran2 lte 2>><br><br>''_other.girlname:'' //(Troubled moans)//<</if>><</if>> <</if>> <<if _chance2 lte -10 and _chance2 gte -29>> <<set _other.arousal-=1>> <<if $action gte 7>> <<if _ran3 is 1>>With your manhood throbbing deep inside her, _other.girlname continues to lick _npc.girlnames pussy – it looks sloppy and animalistic, with very little loving intimacy.<</if>> <<if _ran3 is 2>>It's hard to tell how _other.girlname is faring while her tongue goes in and out of _npc.girlnames pussy. She doesn’t look particularly aroused, however.<</if>> <<if _ran3 is 3>>_other.girlname shrieks and moans while her head moves up and down _npc.girlnames pussy. Your thrusts cause her to lose focus and it becomes more of a chore than a loving display of intimacy between her and her female friend.<</if>> <<else>> <<if _ran3 is 1>>_other.girlname doesn’t look particularly comfortable in her position and continues to work _npc.girlnames pussy more like a chore than with real intimacy.<</if>> <<if _ran3 is 2>>_other.girlnames moans and stiffness reveal that she's probably a bit uncomfortable while licking _npc.girlnames pussy. She's biting her tongue to distance herself.<</if>> <<if _ran3 is 3>>_other.girlname is pretty expressionless while working _npc.girlnames pussy. Looking at her outstretched ass is more than enough to entice you, however. <<if $cumbuild gte 3>><<set $cumbuild-=1>><</if>><</if>> <</if>> <</if>> <<if _chance2 gte -9 and _chance2 lte 0>> <<if $action gte 7>> <<if _ran3 is 1>>_other.girlname looks like a fuck toy, moving back and forth into _npc.girlnames pussy while you're thrusting her from behind. It's hard to tell how she's feeling about all this – she doesn’t look overly aroused, however.<</if>> <<if _ran3 is 2>>_other.girlname works _npc.girlnames pussy with expressionless devotion, focusing on either pleasuring her female friend or taking your thrusts from behind. It's hard to tell whether she's enjoying herself or not, however.<</if>> <<if _ran3 is 3>>_other.girlname seems to be too busy parrying your incoming thrusts than actually enjoying herself. She licks _npc.girlnames pussy but does it more like a chore than an intimate action.<</if>> <<else>> <<if _ran3 is 1>>_other.girlname moves her head further down, trying to snake herself deeper into _npc.girlnames pussy. You don’t know if it's because she's enjoying herself or just want the session to end with her friend's orgasm. <</if>> <<if _ran3 is 2>>_other.girlname continues to lick _npc.girlnames pussy, rather expressionless but still with a firm determination to make her friend cum.<</if>> <<if _ran3 is 3>>_other.girlname moves her tongue up and down between _npc.girlnames pussy lips, using thorough strokes that she hopes will make her friend orgasm as soon as possible.<</if>> <</if>> <</if>> /* no mention of pussy or tongue below */ <<if _chance2 gte 1 and _chance2 lte 29>> <<if $action gte 7>> <<if _ran3 is 1>>While you're pushing yourself in and out of _other.girlnames body, she keeps herself busy licking _npc.girlname with genuine devotion – trying her best to entice her friend and make her orgasm. <</if>> <<if _ran3 is 2>>_other.girlname tries her best to focus on pleasuring _npc.girlname, even if your constant thrusting and pulling make it hard for her to perform any advanced techniques. <</if>> <<if _ran3 is 3>>_other.girlname grabs _npc.girlname firmly around her hips so she can focus on pleasuring her friend when you're simultaneously thrusting and pulling her body from behind.<</if>> <<else>> <<if _ran3 is 1>>_other.girlname devotes herself eagerly on pleasuring _npc.girlname, whom she's holding firmly around the hips<<if _npc.likesadist gte 60 or _npc.arousal gte 3>> - while _npc.girlnames busy pushing her friend's face deeper and deeper inside her wet groin<</if>>.<</if>> <<if _ran3 is 2>>_other.girlname seems to genuinely enjoying herself while pleasuring _npc.girlname, <<if _chance2 lte 0>>who unfortunately remains a bit distant.<<else>>who also throws herself into the fray of sloppy mouths, moans and bodily fluids.<</if>><</if>> <<if _ran3 is 3>>_other.girlname smiles and slurps her mouth over _npc.girlnames groin, obviously enjoying herself.<</if>> <</if>> <</if>> <<if _chance2 gte 30>> <<if $action gte 7>> <<if _ran3 is 1>>_other.girlname is moaning, almost screaming, from pleasure as you hammering her from behind while pushing her face deeper and deeper into _npc.girlnames groin.<</if>> <<if _ran3 is 2>>_other.girlnames wriggling her <<if _other.age lte 20>>young<</if>> body while you're hammering it from behind. She's obviously enjoying herself and having to lick _npc.girlname only seems to make her more enticed. <</if>> <<if _ran3 is 3>>You're able to feel how _other.girlname is shaking from arousal as you're holding firmly around her hips. There's no question she's enjoying herself, a joy that she does her best to pass on to _npc.girlname.<</if>> <<else>> <<if _ran3 is 1>>_other.girlname smiles and moans from pleasure as she continues to lick _npc.girlname. She also does her best to keep her eyes on her friend, using a submissive gaze that signals she has her //full attention// right now.<</if>> <<if _ran3 is 2>>There's no question _other.girlname is enjoying herself while slurping and wetting _npc.girlname with her mouth. She also tries her best to act submissively, pushing her hips up and allowing _npc.girlname to control her head.<</if>> <<if _ran3 is 3>>_other.girlname eats _npc.girlname like she's a dish, moaning suggestively and touching her friend's belly and clitoris with her hands while making sure her mouth doesn’t leave _npc.girlnames groin for even a second. There's no question _other.girlname is enjoying herself.<</if>> <</if>> <</if>> <br><br> <</if>> <<if _virginspec isnot true and _analvirginspec isnot true>> /* this block belows from executing if virginity is taken */ <<if $chance gte 1>> <<if _npc.arousal gte 9 and _ran2 lte 2>><<set _npc.arousal+=1>><<set _up to true>><</if>> <<if _npc.arousal lte 8>><<set _npc.arousal+=1>><<set _up to true>><</if>> <<include Success>> <br><br> <<if _chance lte -16>> <<if _ran is 1>>Despite her obvious disgust, _other.girlname actually manages to arouse _npc.girlname with her tongue! <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>You're gonna learn to enjoy this, _other.girlname. <<if _other.age lte 19>>You're still young. So much to learn.<</if>><</if>> <<if _ran3 is 2>>Lick it! Harder! We'll be doing this a lot. Your mind will only be thinking about pussy in a couple of weeks.<</if>> <<if _ran3 is 3>>Mmmh… I'll teach you to appreciate this. Trust me.<</if>> <<else>> <<if _ran3 is 1>>Wooow….<</if>> <<if _ran3 is 2>>Mmmh… (pleasurable moans)<</if>> <<if _ran3 is 3>>Oh… Oh… Easy. That's it.<</if>> <</if>> // <</if>> <<if _ran is 2>>It might be the forced situation that turns _npc.girlname on, or just her love for lesbian sex, but _other.girlname actually manages to entice her partner!<</if>> <<if _ran is 3>>Despite her disgust, _other.girlnames tongue actually manages to entice _npc.girlname, who moans out loud from pleasure<<if _npc.lesbian lte 9>> - despite her general unwillingness to participate in anything that isn’t heterosexual<</if>>.<</if>> <<if _ran is 4>>Even if _other.girlname doesn’t seem particularly aroused, she actually manages to perform a good job on _npc.girlname, who soaks the lustful situation<<if _npc.lesbian gte 15>>wholeheartedly<<else>> - at least for a second<</if>>.<</if>> <<if _ran is 5>>You don’t know if it's the depraved situation playing out in front of her or if it's purely _other.girlnames tongue, but _npc.girlname seems to have been enticed - moaning out loud while carefully pressing _other.girlnames head deeper into her pussy. <<if _npc.arousal gte 3 or _npc.lesbian gte 40 or _npc.likesadist gte 60>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>That's it, _other.girlname. You're my little slave (smile). Work it harder. Yeees!<</if>> <<if _ran3 is 2>>Lick it! That's it. Slither that tongue all the way inside.<</if>> <<if _ran3 is 3>>Mmmh… Deeper. I wanna fell that tongue of yours all the way inside me.<</if>> <<else>> <<if _ran3 is 1>>That's it honey, you're doing good. Sooo good!<</if>> <<if _ran3 is 2>>Work your little tongue. Yes. That's it.<</if>> <<if _ran3 is 3>>Mmmh…. Honey… I love it… Open wider. Move your tongue up a bit. Yes, that's it.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _chance lte 0 and _chance gte -15>> <<if _ran is 1>>Despite her motionless expression, _other.girlname manages to entice _npc.girlname, who cannot hide her arousal!<</if>> <<if _ran is 2>>The scene playing out in front of _npc.girlname – a submissive girl performing oral sex with her naked ass-cheeks up in the air, is enough to entice her. She moans from pleasure as _other.girlname moves her tongue up and down between her pussy lips<<if _npc.lesbian lte 9>>, even if she doesn’t want to admit it.<<else>> and she can't keep herself from pushing her friend's face deeper into her warm and juice-soaked groin. <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>That's it, _other.girlname. Work it harder. Yeees!<</if>> <<if _ran3 is 2>>Lick it! Harder!<</if>> <<if _ran3 is 3>>Mmmh… That's it. Open your mouth. Eat my pussy!<</if>> <<else>> <<if _ran3 is 1>>You're doing good, baby.<</if>> <<if _ran3 is 2>>Mmmh… Work my pussy… Yes… That’s it.<</if>> <<if _ran3 is 3>>Ohhh… Yes… You're so good.<</if>> <</if>> // <</if>><</if>> <<if _ran is 3>>_other.girlname succeeds in her attempt to arouse _npc.girlname, although she doesn’t express much arousal herself. <</if>> <<if _ran is 4>>Despite _other.girlnames lackluster performance, she actually manages to arouse her friend, who's moaning and shaking from excitement<<if _npc.lesbian lte 9>> - even if she tries to hide her emotions.<</if>><</if>> <<if _ran is 5>>_other.girlname actually manages to arouse her female friend, despite her rather mediocre attempt. <<if _npc.arousal gte 4>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>You're doing good. But you can do better. Move that tongue deeper inside my pussy. Mmh…<</if>> <<if _ran3 is 2>>What's that? You're not comfortable? Dig deeper!<</if>> <<if _ran3 is 3>>Mmmh… That's it. Eat my pussy! Lick my clit. <<if _npc.clitpir gte 1>>Move that metal with your tongue.<</if>><</if>> <<else>> <<if _ran3 is 1>>Mh… You're such a good girl, _other.girlname.<</if>> <<if _ran3 is 2>>I love that tongue of yours. Yeees!<</if>> <<if _ran3 is 3>>Ohhh… Yes… You're doing so good.<</if>> <</if>> // <</if>> <</if>> <</if>> <<if _chance gte 1>> <<if _ran is 1>>_other.girlnames tongue is doing wonders while working _npc.girlnames pussy.<</if>> <<if _ran is 2>>_other.girlnames tongue touches on just the rights spots - moving like a feather over _npc.girlnames pussy.<</if>> <<if _ran is 3>>_other.girlname focuses on _npc.girlnames clitoris by pressing gently along its sides with her tongue. Every other minute, she shifts her focus by either sucking it or moving down a few inches so she can press her tongue deeper into _npc.girlnames pussy. <</if>> <<if _ran is 4>>_other.girlname touches on just the rights spots; sucking, licking and working _npc.girlname with her tongue<<if $action gte 5>> - while you're busy hammering her from behind<</if>>.<</if>> <<if _ran is 5>>_other.girlname <<if $action gte 5>>also<</if>> manages to entice her partner by touching on just the right spots with her tongue.<</if>> <<if _npc.arousal gte 3>> <br><br> ''_npc.girlname:'' // <<if _npc.likesadist gte 60>> <<if _ran3 is 1>>Deeper! Mmmh, yeah!<</if>> <<if _ran3 is 2>>Good girl. Go on!<</if>> <<if _ran3 is 3>>Open up! Stuff your mouth full with my pussy lips!<</if>> <<else>> <<if _ran3 is 1>>Oh… Honey…<</if>> <<if _ran3 is 2>>Yeah… That's it!<</if>> <<if _ran3 is 3>>MMmh… Honey…<</if>> <</if>> // <</if>> <<if _up is true and _npc.arousal lte 10>> <br><br> _npc.girlnames ''Arousal (+1)'' has increased! <</if>> <</if>> /* _chance gte 1 ends */ /* other girl response below */ <<if _npc.arousal gte 11>> <br><br> ''Suddenly, _npc.girlname bursts out in a loud cry as she's taken by an orgasm!'' <<set _npc.happiness+=1>> <<if _npc.lesbian lte 73 and _ran2 lte 2>> <br><br> Her ''Lesbian Devotion (+1)'' has increased! <<set _npc.lesbian+=1>> <<set _stop to true>> <</if>> /* shift to homosexuality when main girl licks secondary */ <<if _npc.lesbian lte 99 and _ran2 lte 1 and _stop isnot true and _npc.masterlove lte 74 and _npc.traitvanilla lte 0 and (_npc.traitperv gte 51 or _npc.traitnymfo gte 51)>> <br><br> Her ''Lesbian Devotion (+1)'' has increased! <<set _npc.lesbian+=1>> <</if>> <<set _npc.tempstamina-=1>> <<set _npc.arousal to 3>> <</if>> <<else>> <<include Fail>> <<if _npc.lesbian lte 9>><<set _ran2+=1>><</if>> <br><br> <<if _ran2 lte 1>>_npc.girlname seems relaxed but isn't noticeably aroused by _other.girlnames tongue.<</if>> <<if _ran2 is 2>>_npc.girlname remains expressionless, her eyes shut.<</if>> <<if _ran2 gte 3>>_npc.girlname seems very uncomfortable. It's either something _other.girlname does or just a lacking feeling of arousal.<</if>> <<if _npc.arousal gte -6 and _ran2 gte 3>><<set _npc.arousal-=1>><</if>> <</if>> /* main chance gte 1 ends */ <</if>> /* virgin spec checker ends */ <<if _other.arousal lte -3>><<set _other.tempstamina-=1>><</if>> <</if>> /* END OF OTHER LICKS MAIN */ /* same as Swallow - used for new frameworks */ <<if $load is 1>> <<if _onlyhalf isnot true>> <<set _npc.semenswallowed+=3>> <<if $cumbuild gte 19>><<set _npc.semenswallowed+=1>><</if>> <<set _npc.hunger+=1>> <<if $plimp[4] gte 1 and _npc.happiness lte 89>><<set _npc.happiness+=2>><</if>> <<if $plimp[4] gte 1 and _npc.traitoralfix lte 99 and _fixran is 1>><<set _npc.traitoralfix+=1>><</if>> <<else>> <<set _npc.semenswallowed+=1>> <</if>> <</if>> <<if $load is 2>> <<if _onlyhalf isnot true>> <<set _npc.semenswallowed+=15>> <<if $cumbuild gte 19>><<set _npc.semenswallowed+=3>><</if>> <<set _npc.hunger+=3>> <<if $plimp[4] gte 1 and _npc.happiness lte 89>><<set _npc.happiness+=2>><</if>> <<if $plimp[4] gte 1 and _npc.traitoralfix lte 99 and _fixran is 1>><<set _npc.traitoralfix+=1>><</if>> <<else>> <<set _npc.semenswallowed+=7>> <<if $cumbuild gte 19>><<set _npc.semenswallowed+=1>><</if>> <<set _npc.hunger+=1>> <</if>> <</if>> <<if $load is 3>> <<if _onlyhalf isnot true>> <<set _npc.semenswallowed+=70>> <<if $cumbuild gte 19>><<set _npc.semenswallowed+=15>><</if>> <<set _npc.hunger+=10>> <<if $plimp[4] gte 1 and _npc.happiness lte 89>><<set _npc.happiness+=2>><</if>> <<if $plimp[4] gte 1 and _npc.traitoralfix lte 99 and _fixran is 1>><<set _npc.traitoralfix+=1>><</if>> <<else>> <<set _npc.semenswallowed+=30>> <<if $cumbuild gte 19>><<set _npc.semenswallowed+=6>><</if>> <<set _npc.hunger+=4>> <</if>> <</if>> /* MILLS START */ <<if _fyield is 20>><<set _mill to $mch.yardslot20>><</if>> <<set _millmain to 4>> <<set _woodyield to 2>> /* acco */ <<if _mill.level gte 1>><<set _millmain+=2>><</if>> <<if _mill.level gte 2>><<set _millmain+=1>><<set _woodyield+=1>><</if>> <<if _mill.level gte 3>><<set _millmain+=1>><<set _woodyield+=1>><</if>> /* yard lvl 1 */ <<if _mill.other1 gte 0>><<set _woodyield+=1>><</if>> <<if _mill.other2 gte 0>><<set _woodyield+=1>><</if>> <<if _mill.other3 gte 0>><<set _woodyield+=1>><</if>> /* yard 2 */ <<if _mill.other1 gte 1>><<set _woodyield+=_mill.other1>><</if>> <<if _mill.other2 gte 1>><<set _woodyield+=_mill.other2>><</if>> <<if _mill.other3 gte 1>><<set _woodyield+=_mill.other3>><</if>> /* yard 3 */ <<if _mill.other1 is 0>><<set _woodyield*=1.34>><</if>> <<if _mill.other2 is 0>><<set _woodyield*=1.34>><</if>> <<if _mill.other3 is 0>><<set _woodyield*=1.34>><</if>> <<if _mill.other1 is 1>><<set _woodyield*=1.47>><</if>> <<if _mill.other2 is 1>><<set _woodyield*=1.47>><</if>> <<if _mill.other3 is 1>><<set _woodyield*=1.47>><</if>> <<if _mill.other1 is 2>><<set _woodyield*=1.87>><</if>> <<if _mill.other2 is 2>><<set _woodyield*=1.87>><</if>> <<if _mill.other3 is 2>><<set _woodyield*=1.87>><</if>> <<if _mill.other1 gte 3>><<set _woodyield*=1.99>><</if>> <<if _mill.other2 gte 3>><<set _woodyield*=1.99>><</if>> <<if _mill.other3 gte 3>><<set _woodyield*=1.99>><</if>> <<set _workers to _mill.other5>> <<set _millguards to _mill.other8>> <<set _fored to _mill.other7>> /* foremans skill */ <<set _fored = Math.round(_fored)>> /* maintanence calc */ <<if _fored gte 15>><<set _millmain-=1>><</if>> <<if _fored gte 25>><<set _millmain-=1>><</if>> <<if _fored gte 50>><<set _millmain-=3>><</if>> <<set _fored2 to _fored>> /* foremans effect */ <<set _fored2*=0.2>> /* foremans effect */ <<set _fored2 = Math.round(_fored2)>> /* foremans effect */ <<if _fored2 gte 1>><<set _woodyield+=_fored2>><</if>> <<set _millmain*=_workers>> <<set _woodyield*=_workers>> <<set _millguards*=15>> <<if _millguards gte 1>> <<set _millmain+=_millguards>> <</if>> <<set _woodyield*=0.45>> /* use to modify final output */ <<set _prod to _woodyield>> <<if _mill.level2 is 1>><<set _prod/=5>><</if>> <<if _mill.level2 gte 2>><<set _prod/=2>><</if>> <<set _prod2 to _woodyield>> <<set _prod3 to _woodyield>> <<set _millmain+=20>> /* base main added */ /* burner adds production penalty and maint. */ <<if _mill.level2 is 1>><<set _millmain+=80>><<set _woodyield*=0.8>><<set _prod2*=0.8>><</if>> <<if _mill.level2 gte 2>><<set _millmain+=140>><<set _woodyield*=0.6>><<set _prod2*=0.6>><</if>> <<set _prod = Math.round(_prod)>> <<set _prod2 = Math.round(_prod2)>> <<set _prod3 = Math.round(_prod3)>> <<set _millmain = Math.round(_millmain)>> <<set _woodyield = Math.round(_woodyield)>> <<if _mill.lumberav lte 0>><<set _woodyield to 0>><<set _prod to 0>><<set _prod2 to 0>><</if>> /* ESCAPE */ <<set _escchance to 8>> <<set _escaroll to random(-4, 90)>> <<if _mill.level lte 0>><<set _escaroll-=2>><<set _escchance+=2>><</if>> /* horrible conditions */ <<if _mill.level gte 2>><<set _escaroll+=2>><<set _escchance-=2>><</if>> /* good conditions */ <<if _mill.other8 gte 5>><<set _escaroll+=2>><<set _escchance-=2>><</if>> <<if _mill.other8 gte 25>><<set _escaroll+=2>><<set _escchance-=2>><</if>> /* PAUSED ARBO BELOW */ <<if _mill.setting1 is 1>> <<set _woodyield to 0>> <<set _millmain to 0>> <<set _woodrecover to 2>> <<set _milldung to 0>> /* <<if _mill.other9 gte 0>><<set _millmain+=1>><<set _woodrecover+=2>><</if>> */ <<if _mill.other9 gte 1>><<set _millmain+=1>><<set _woodrecover+=3>><</if>> <<if _mill.other9 gte 2>><<set _millmain+=1>><<set _woodrecover+=5>><</if>> <<if _mill.other9 gte 3>><<set _millmain+=2>><<set _woodrecover+=10>><</if>> <<if $darkdung gte 1>><<set _woodrecover+=1>><<set _milldung+=1>><</if>> <<if $darkdung gte 10>><<set _woodrecover+=2>><<set _milldung+=2>><</if>> <<if $darkdung gte 20>><<set _woodrecover+=3>><<set _milldung+=3>><</if>> <<if $darkdung gte 30>><<set _woodrecover+=2>><<set _milldung+=2>><</if>> <<if $darkdung gte 40>><<set _woodrecover+=3>><<set _milldung+=3>><</if>> <<if _millmain gte 1>> <<set _millmain*=_workers>> <</if>> <<if _millmain gte 1>> <<set _millmain+=40>> /* base main added */ <</if>> <<set _fored3 to _mill.other7>> /* foremans skill */ <<set _fored3/=2>> <<set _fored3 = Math.round(_fored3)>> <<if _fored3 gte 1 and _woodrecover gte 3>><<set _woodrecover+=_fored3>><</if>> <<if _woodrecover gte 3>> <<set _woodrecover*=_workers>> <</if>> <<set _woodrecover*=1.3>> /* use to modify final output */ <<set _woodrecover = Math.round(_woodrecover)>> <<set _milldung*=_workers>> <<set _milldung*=0.3>> /* use to modify final output */ <<set _milldung = Math.round(_milldung)>> <<if _millmain gte 1>> <<if _millguards gte 1>> <<set _millmain+=_millguards>> <</if>> <<if _millmain gte 1>> <<set _millmain*=0.5>> <</if>> <<if _millmain gte 1>> <<if _fored gte 15>><<set _millmain/=1.5>><</if>> <<if _fored gte 25>><<set _millmain/=2>><</if>> <<if _fored gte 50>><<set _millmain/=3>><</if>> <</if>> <<if _millmain isnot 0>> <<set _millmain = Math.round(_millmain)>> <</if>> <</if>> /* canco mod ends */ <</if>> <<if $dengidiff isnot 3>> You're looking at a group of dengi marauders. These groups are constantly changing as they swarm the surrounding area. They might have a different setup if viewed during later or earlier hours throughout the day. <br><br> <</if>> <<if $dengidiff is 1>> The group you're observing right now seems to consist of //medium tier// warriors and scouts. /* BELOW ARE MEDIUM TIER DENGIS */ <<if $dengiran1 is 1>> <<set $enemy1_type = 74>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MARAUDER">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 300>> <<set $enemy1_htype = 300>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 300>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran1 is 2>> <<set $enemy1_type = 71>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ARMORED DENGI">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran1 is 3>> <<set $enemy1_type = 72>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "DENGI SCOUT">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran1 is 4>> <<set $enemy1_type = 70>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "DENGI GRUNT">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 8>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran2 is 1>> <<set $enemy2_type = 72>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "DENGI SCOUT">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <</if>> <<if $dengiran2 is 2>> <<set $enemy2_type = 63>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DENGI PUNK">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 180>> <<set $enemy2_level = 13>> <</if>> <<if $dengiran2 is 3>> <<set $enemy2_type = 71>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "ARMORED DENGI">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 230>> <<set $enemy2_level = 13>> <</if>> <<if $dengiran2 is 4>> <<set $enemy2_type = 73>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DENGI ATUL">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 900>> <<set $enemy2_wpskill = 140>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "natural">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 800>> <<set $enemy2_level = 13>> <</if>> <<if $dengiran3 is 1>> <<set $enemy3_type = 74>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "MARAUDER">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 140>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 300>> <<set $enemy3_level = 13>> <</if>> <<if $dengiran3 is 2>> <<set $enemy3_type = 63>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "MARAUDER">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 140>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 300>> <<set $enemy3_level = 13>> <</if>> <<if $dengiran3 is 3>> <<set $enemy3_type = 64>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "OLD DENGI">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 140>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 200>> <<set $enemy3_level = 13>> <</if>> <<if $dengiran3 is 4>> <<set $enemy3_type = 72>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "DENGI SCOUT">> <<set $enemy3_weapon = "prifle">> <<set $enemy3_health = 200>> <<set $enemy3_htype = 200>> <<set $enemy3_wpskill = 80>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 200>> <<set $enemy3_level = 13>> <</if>> <<if $dengiran4 is 1>> <<set $enemy4_type = 70>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI GRUNT">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 300>> <<set $enemy4_htype = 300>> <<set $enemy4_wpskill = 140>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "natural">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 200>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran4 is 2>> <<set $enemy4_type = 74>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI PUNK">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "natural">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 200>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran4 is 3>> <<set $enemy4_type = 70>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "MARAUDER">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 140>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 13>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 300>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran4 is 4>> <<set $enemy4_type = 73>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI ATUL">> <<set $enemy4_weapon = "natural">> <<set $enemy4_health = 300>> <<set $enemy4_htype = 900>> <<set $enemy4_wpskill = 140>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "natural">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 800>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran5 is 1>> <<set $enemy5_type = 12>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "FERAL RAIDER">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 100>> <<set $enemy5_htype = 100>> <<set $enemy5_wpskill = 80>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 15>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 100>> <<set $enemy5_level = 13>> <</if>> <<if $dengiran5 is 2>> <<set $enemy5_type = 59>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "DOMESTIC CAT">> <<set $enemy5_weapon = "natural">> <<set $enemy5_health = 150>> <<set $enemy5_htype = 150>> <<set $enemy5_wpskill = 110>> <<set $enemy5_dex = 120>> <<set $enemy5_armor= "natural">> <<set $enemy5_soak = 2>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 180>> <<set $enemy5_level = 13>> <</if>> <<if $dengiran5 is 3>> <<set $enemy5_type = 69>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "DOM. WASP">> <<set $enemy5_weapon = "natural">> <<set $enemy5_health = 50>> <<set $enemy5_htype = 50>> <<set $enemy5_wpskill = 110>> <<set $enemy5_dex = 100>> <<set $enemy5_armor= "natural">> <<set $enemy5_soak = 2>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 80>> <<set $enemy5_level = 13>> <</if>> <<if $dengiran5 is 4>> <<set $enemy5_type = 63>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "YOUNG DENGI">> <<set $enemy5_weapon = "sword">> <<set $enemy5_health = 250>> <<set $enemy5_htype = 250>> <<set $enemy5_wpskill = 110>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 15>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 180>> <<set $enemy5_level = 13>> <</if>> <<set $loot to 4000>> <</if>> /* DENGIDIFF 1 ENDS MEDIUM TIER */ /* HIGH TIER DIFF */ <<if $dengidiff is 2>> The group you're observing right now seems to consist of //high tier// warriors and feral beasts. <<set $loot to 4000>> <<if $dengiran1 is 1>> <<set $enemy1_type = 71>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "DENGI CAPTAIN">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 400>> <<set $enemy1_htype = 400>> <<set $enemy1_wpskill = 150>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 400>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran1 is 2>> <<set $enemy1_type = 76>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "DENGI ELITE">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 140>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 400>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran1 is 3>> <<set $enemy1_type = 72>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "HARROWER">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran1 is 4>> <<set $enemy1_type = 74>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "FERAL DENGI">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 350>> <<set $enemy1_htype = 350>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 400>> <<set $enemy1_level = 13>> <</if>> <<if $dengiran2 is 1>> <<set $enemy2_type = 76>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DENGI ELITE">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 350>> <<set $enemy2_htype = 350>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 400>> <<set $enemy2_level = 13>> <</if>> <<if $dengiran2 is 2>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "OPPORTUNIST">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 150>> <<set $enemy2_htype = 150>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 35>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy2_level = 13>> <<set $dengibook to true>> <</if>> <<if $dengiran2 is 3>> <<set $enemy2_type = 70>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DENGI RAIDER">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 350>> <<set $enemy2_htype = 350>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 50>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 300>> <<set $enemy2_level = 13>> <</if>> <<if $dengiran2 is 4>> <<set $enemy2_type = 73>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DENGI AZUL">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 800>> <<set $enemy2_htype = 800>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "natural">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 700>> <<set $enemy2_level = 13>> <</if>> <<if $dengiran3 is 1>> <<set $enemy3_type = 64>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CHAMPION">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 350>> <<set $enemy3_htype = 350>> <<set $enemy3_wpskill = 140>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 300>> <<set $enemy3_level = 13>> <</if>> <<if $dengiran3 is 2>> <<set $enemy3_type = 59>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "WROOL ALPHA">> <<set $enemy3_weapon = "natural">> <<set $enemy3_health = 350>> <<set $enemy3_htype = 350>> <<set $enemy3_wpskill = 140>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "natural">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 300>> <<set $enemy3_level = 13>> <</if>> <<if $dengiran3 is 3>> <<if $dengibook2 isnot 2>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "OPPORTUNIST">> <<set $enemy3_weapon = "plasma">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 35>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 13>> <<set $dengibook to true>> <<else>> <<set $enemy3_type = 62>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "MARAUDER">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 250>> <<set $enemy3_htype = 250>> <<set $enemy3_wpskill = 140>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 300>> <<set $enemy3_level = 13>> <</if>> <</if>> <<if $dengiran3 is 4>> <<set $enemy3_type = 75>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PLAGUE DENGI">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 350>> <<set $enemy3_htype = 350>> <<set $enemy3_wpskill = 200>> <<set $enemy3_dex = 50>> <<set $enemy3_armor= "natural">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 400>> <<set $enemy3_level = 13>> <</if>> <<if $dengiran4 is 1>> <<set $enemy4_type = 75>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PLAGUE DENGI">> <<set $enemy4_weapon = "natural">> <<set $enemy4_health = 500>> <<set $enemy4_htype = 500>> <<set $enemy4_wpskill = 200>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "natural">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 500>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran4 is 2>> <<set $enemy4_type = 76>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "WARLORD">> <<set $enemy4_weapon = "gaxe">> <<set $enemy4_health = 400>> <<set $enemy4_htype = 400>> <<set $enemy4_wpskill = 140>> <<set $enemy4_dex = 20>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 400>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran4 is 3>> <<set $enemy4_type = 72>> <<set $enemy4_pos = 2>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HARROWER">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 20>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 200>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran4 is 4>> <<set $enemy4_type = 73>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI ATUL">> <<set $enemy4_weapon = "natural">> <<set $enemy4_health = 900>> <<set $enemy4_htype = 900>> <<set $enemy4_wpskill = 140>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "natural">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 800>> <<set $enemy4_level = 13>> <</if>> <<if $dengiran5 is 1>> <<set $enemy5_type = 64>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "MARAUDER">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 300>> <<set $enemy5_htype = 300>> <<set $enemy5_wpskill = 120>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 14>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 300>> <<set $enemy5_level = 13>> <</if>> <<if $dengiran5 is 2>> <<set $enemy5_type = 71>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "ARMORED DENGI">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 300>> <<set $enemy5_htype = 300>> <<set $enemy5_wpskill = 120>> <<set $enemy5_dex = 30>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 300>> <<set $enemy5_level = 13>> <</if>> <<if $dengiran5 is 3>> <<set $enemy5_type = 76>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "DENGI ELITE">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 300>> <<set $enemy5_htype = 300>> <<set $enemy5_wpskill = 120>> <<set $enemy5_dex = 30>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 14>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 300>> <<set $enemy5_level = 13>> <</if>> <<if $dengiran5 is 4>> <<set $enemy5_type = 75>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "PLAGUE DENGI">> <<set $enemy5_weapon = "fists">> <<set $enemy5_health = 400>> <<set $enemy5_htype = 400>> <<set $enemy5_wpskill = 200>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "natural">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 500>> <<set $enemy5_level = 13>> <</if>> <</if>> /* HIGH TIER ENDS */ /* DENGI KING */ <<if $dengidiff is 3>> You've spotted Azuk and his monstrous crew of followers. He's currently set up a surprisingly well-protected camp between two narrow cliffs. You'll be at a disadvantage if you decide to attack him. <<set $amb to true>> <<set $enemy1_type = 71>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "DENGI PRINCE">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 590>> <<set $enemy1_htype = 590>> <<set $enemy1_wpskill = 170>> <<set $enemy1_dex = 30>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 40>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 300>> <<set $enemy1_level = 13>> <<set $enemy2_type = 73>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DENGI ARAK">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 999>> <<set $enemy2_htype = 999>> <<set $enemy2_wpskill = 140>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "natural">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 1500>> <<set $enemy2_level = 13>> <<set $enemy3_type = 78>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "KING AZUK">> <<set $enemy3_weapon = "azuk">> <<set $enemy3_health = 690>> <<set $enemy3_htype = 690>> <<set $enemy3_wpskill = 290>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "duraplate">> <<set $enemy3_soak = 48>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 500>> <<set $enemy3_level = 13>> <<set $enemy4_type = 73>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI ARAK">> <<set $enemy4_weapon = "natural">> <<set $enemy4_health = 999>> <<set $enemy4_htype = 999>> <<set $enemy4_wpskill = 160>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "natural">> <<set $enemy4_soak = 20>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 1500>> <<set $enemy4_level = 13>> <<set $enemy5_type = 77>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "Garak-Ab-Atul">> <<set $enemy5_weapon = "psi">> <<set $enemy5_health = 460>> <<set $enemy5_htype = 460>> <<set $enemy5_wpskill = 160>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "natural">> <<set $enemy5_soak = 5>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 200>> <<set $enemy5_level = 13>> <<set $loot to 10000>> <</if>> /* MONSTERS */ <<if $dengidiff is 4>> <<set $loot to 0>> <<set $enemy1_type = 73>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "DENGI ARAK">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 999>> <<set $enemy1_htype = 999>> <<set $enemy1_wpskill = 140>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "natural">> <<set $enemy1_soak = 20>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 1500>> <<set $enemy1_level = 13>> <<set $enemy2_type = 73>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DENGI ARAK">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 999>> <<set $enemy2_htype = 999>> <<set $enemy2_wpskill = 140>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "natural">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 1500>> <<set $enemy2_level = 13>> <<set $enemy3_type = 75>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "BEASTMASTER">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 600>> <<set $enemy3_htype = 600>> <<set $enemy3_wpskill = 160>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "natural">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 500>> <<set $enemy3_level = 13>> <<set $enemy4_type = 73>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DENGI ARAK">> <<set $enemy4_weapon = "natural">> <<set $enemy4_health = 999>> <<set $enemy4_htype = 999>> <<set $enemy4_wpskill = 200>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "natural">> <<set $enemy4_soak = 20>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 1500>> <<set $enemy4_level = 13>> <<set $enemy5_type = 75>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "PLAGUE DENGI">> <<set $enemy5_weapon = "fists">> <<set $enemy5_health = 400>> <<set $enemy5_htype = 400>> <<set $enemy5_wpskill = 200>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "natural">> <<set $enemy5_soak = 5>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 600>> <<set $enemy5_level = 13>> <</if>><<if _enemytype gte 70 and _enemytype lte 83>><div class="tex7px"><br></div> <<if _enemystate is 0>><div class="tex11px"><br></div><</if>> <</if>> /* COMBAT IS 191 CAN BE USED FOR ANY ENEMY - JUST SET NEWEN XX and $passae to passage() */ <<if $newen is 1>> Coiban and his crew are wanted fugitives who're rumored to pay a hefty Freebooter's holding to the local militia. <br><br> They occupy a small camp in the forested regions between Raikan and The Great South Wall of Ikaanos. <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "COIBAN">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 114>> <<set $enemy1_htype = 114>> <<set $enemy1_wpskill = 80>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy2_type = 1>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SWORDSMAN">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 23>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 21>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SWORDGIRL">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 70>> <<set $enemy3_htype = 70>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 80>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "her">> <<set $enemy3_id = 14>> <<set $enemy4_type = 26>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "BRAWLER">> <<set $enemy4_weapon = "fists">> <<set $enemy4_health = 125>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 80>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 3>> <<set $enemy4_sex = "him">> <<set $loot to 800>> <</if>> <<if $newen is 2>> <<if $adpos4 is 1>> <<set $amb to true>> <<else>> <<unset $amb>> <</if>> <br><br> <center> ''NOTE! Losing this fight means game over!'' </center> <<set $enemy1_type =21>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WOMAN">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 150>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "her">> <<set $enemy1_level = 11>> <<set $speloot to 24>> <<set $loot to 80>> <</if>> <<if $newen is 3>> You engage the wrool cat alpha that's currently pestering South Redhaven! <<set $enemy1_type =59>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WROOL ALPHA">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<if $followers gte 4>> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <</if>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 150>> <<set $enemy1_armor= "natural">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy1_strength = 500>> <<set $peltgive to 10>> <<set $speloot to 23>> <<set $loot to 0>> <</if>> <<if $newen is 4>> /* Relic enemy init */ <<if $staceymonster is 1>> <<set $enemy1_type =59>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WROOL ALPHA">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<if $followers gte 4>> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <</if>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 150>> <<set $enemy1_armor= "natural">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy1_strength = 500>> <<set $peltgive to 10>> <<set $speloot to 23>> <<set $loot to 0>> <</if>> <<if $staceymonster is 2>> <<set $enemy2_type = 101>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANECLAW">> <<set $enemy2_weapon = "natural">> <<if $days gte 500 and $diff gte 3>> <<set $enemy2_health = 800>> <<else>> <<set $enemy2_health = 180>> <</if>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 10>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 600>> <<set $enemy2_id = 101>> <<set $loot to 0>> <</if>> <<if $staceymonster is 3>> <<set $enemy1_type = 28>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ADDICT">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 105>> <<set $enemy1_htype = 175>> <<set $enemy1_wpskill = 95>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 4>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 190>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DEGENERATE">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 120>> <<set $enemy2_id = 4>> <<if $weatherroll lte 6>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "DEGENERATE">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<else>> <<set $enemy3_type = 28>> <<set $enemy3_pos = 2>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "ADDICT">> <<set $enemy3_weapon = "fists">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 3>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 120>> <<set $enemy3_id = 4>> <</if>> <<if $weatherroll lte 4>> <<set $enemy4_type = 1>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DEGENERATE">> <<set $enemy4_weapon = "waki">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 70>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <<else>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RIFLEMAN">> <<set $enemy4_weapon = "prifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 79>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <</if>> <<set $loot to 50>> <</if>> <<if $staceymonster is 4 and $quest_stacey2 is 3>> <<set $enemy1_type = 20>> <<set $enemy1_pos = 2>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "ABOMINATION">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 300>> <<set $enemy1_htype = 300>> <<if $followers gte 4>> <<set $enemy1_health = 500>> <<set $enemy1_htype = 500>> <</if>> <<set $enemy1_wpskill = 55>> <<set $enemy1_dex = 50>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 400>> <<set $enemy1_id = 353>> <</if>> <<if $staceymonster is 4 and $quest_stacey2 isnot 3>> <<set $enemy1_type = 48>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TRIBALIST">> <<set $enemy1_weapon = "spear">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<set $enemy2_type = 48>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "TRIBALIST">> <<set $enemy2_weapon = "spear">> <<set $enemy2_health = 175>> <<set $enemy2_htype = 175>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<set $enemy3_type = 48>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "TRIBALIST">> <<set $enemy3_weapon = "spear">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<set $enemy4_type = 48>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "TRIBALIST">> <<set $enemy4_weapon = "spear">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <<set $enemy5_type = 48>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "TRIBALIST">> <<set $enemy5_weapon = "spear">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "hleather">> <<set $enemy5_soak = 14>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 90>> <</if>> <</if>> /* 4 */ <<if $newen is 5>> <<if $staceymonster lte 11>> <<set $enemy1_type = 48>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TRIBALIST">> <<set $enemy1_weapon = "spear">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<elseif $staceymonster lte 13>> <<set $enemy1_type = 46>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CULTIST MONK">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 125>> <<set $enemy1_htype = 125>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<elseif $staceymonster lte 16>> <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ELITE GUARD">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 125>> <<set $enemy1_htype = 125>> <<set $enemy1_wpskill = 99>> <<set $enemy1_dex = 70>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<elseif $staceymonster lte 18>> <<set $enemy1_type = 19>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "GUN MAN">> <<set $enemy1_weapon = "revolver">> <<set $enemy1_health = 125>> <<set $enemy1_htype = 125>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<else>> <<set $enemy1_type = 6>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SWORDSMAN">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 125>> <<set $enemy1_htype = 125>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <</if>> <<if $staceymonster lte 11>> <<set $enemy2_type = 17>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "SOARER">> <<set $enemy2_weapon = "revolver">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<elseif $staceymonster lte 13>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "CULTIST GUARD">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<elseif $staceymonster lte 16>> <<set $enemy2_type = 1>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GUARD">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 99>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<elseif $staceymonster lte 18>> <<set $enemy2_type = 24>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GUNNER">> <<set $enemy2_weapon = "coil">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 120>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<else>> <<set $enemy2_type = 25>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant =3>> <<set $enemy2 = "CULTIST">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <</if>> <<if $staceymonster lte 11>> <<set $enemy3_type = 43>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "TRIBALIST">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 120>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<elseif $staceymonster lte 13>> <<set $enemy3_type = 44>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST MONK">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 125>> <<set $enemy3_htype = 125>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<elseif $staceymonster lte 16>> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "ELITE GUARD">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 125>> <<set $enemy3_htype = 125>> <<set $enemy3_wpskill = 99>> <<set $enemy3_dex = 70>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 14>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<elseif $staceymonster lte 18>> <<set $enemy3_type = 32>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "GUARD">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 125>> <<set $enemy3_htype = 125>> <<set $enemy3_wpskill = 120>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<else>> <<set $enemy3_type = 33>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "MARTIAL ARTIST">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 125>> <<set $enemy3_htype = 125>> <<set $enemy3_wpskill = 90>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <</if>> <<if $staceymonster lte 11>> <<set $enemy4_type = 48>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "TRIBALIST">> <<set $enemy4_weapon = "spear">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <<elseif $staceymonster lte 12>> <<set $enemy4_type = 46>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "CULTIST MONK">> <<set $enemy4_weapon = "powerkatana">> <<set $enemy4_health = 125>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 100>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <<elseif $staceymonster lte 14>> <<set $enemy4_type = 15>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 125>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 99>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 14>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <<elseif $staceymonster lte 16>> <<set $enemy4_type = 19>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "GUN MAN">> <<set $enemy4_weapon = "revolver">> <<set $enemy4_health = 125>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 120>> <<set $enemy4_dex = 90>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <<else>> <<set $enemy4_type = 6>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWORDSMAN">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 125>> <<set $enemy4_htype = 125>> <<set $enemy4_wpskill = 90>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_strength = 90>> <</if>> <<if $staceymonster lte 11>> <<set $enemy5_type = 41>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "ELITE GUARD">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 75>> <<set $enemy5_htype = 75>> <<set $enemy5_wpskill = 90>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 90>> <<elseif $staceymonster lte 13>> <<set $enemy5_type = 46>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "CULTIST MONK">> <<set $enemy5_weapon = "powerkatana">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 100>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 90>> <<elseif $staceymonster lte 16>> <<set $enemy5_type = 69>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "DOM. WASP">> <<set $enemy5_weapon = "natural">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 99>> <<set $enemy5_dex = 70>> <<set $enemy5_armor= "natural">> <<set $enemy5_soak = 4>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 90>> <<elseif $staceymonster lte 18>> <<set $enemy5_type = 74>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "DENGI">> <<set $enemy5_weapon = "sledge">> <<set $enemy5_health = 325>> <<set $enemy5_htype = 325>> <<set $enemy5_wpskill = 100>> <<set $enemy5_dex = 9>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 290>> <<else>> <<set $enemy5_type = 68>> <<set $enemy5_pos = 1>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "WARLOCK">> <<set $enemy5_weapon = "psi">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 290>> <<set $enemy5_dex = 60>> <<set $enemy5_armor= "leather">> <<set $enemy5_soak = 10>> <<set $enemy5_sex = "him">> <<set $enemy5_strength = 90>> <</if>> <<set $loot to 250>> <</if>> /* 5 ends */ /* relic surprise fights */ <<if $newen gte 10 and $newen lte 20>> You engage the enemy! <<if $newen is 10>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "CULTIST">> <<set $enemy1_weapon = "powerkatana">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 120>> <<set $enemy1_id = 9>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CULTIST">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 180>> <<set $enemy2_htype = 180>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 5>> <<set $enemy3_type = 4>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "CULTIST">> <<set $enemy3_weapon = "knife">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 5>> <<set $enemy4_type = 39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "GUARD">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 79>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<set $loot to 1500>> <</if>> <<if $newen is 11 or $newen is 13>> <<if $newen is 11>> <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "HIGHWAYMAN">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 14>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 9>> <<else>> <<set $enemy1_type = 10>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "HUNTER">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <</if>> <<set $enemy2_type = 39>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "HIGHWAYMAN">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 60>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 5>> <<set $enemy3_type = 39>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "HIGHWAYMAN">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 60>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy3_id = 5>> <<set $enemy4_type = 39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "HIGHWAYMAN">> <<set $enemy4_weapon = "automaticrifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 79>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 16>> <<set $enemy4_sex = "him">> <<set $enemy4_id = 4>> <<set $loot to 1500>> <</if>> <<if $newen is 14>> <<set $enemy1_type = 34>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "RELIC HUNTER">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 90>> <<set $enemy1_dex = 60>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $loot to 2000>> <</if>> <<if $newen is 15>> <<set $enemy2_type = 68>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "CULTIST">> <<set $enemy2_weapon = "psi">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 250>> <<set $enemy2_dex = 80>> <<set $enemy2_strength = 100>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 20>> <<set $enemy2_sex = "him">> <<set $enemy2_level = 14>> <<set $loot to 1000>> <</if>> <<if $newen is 16>> <<set $enemy1_type =59>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WROOL ALPHA">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<if $followers gte 4>> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <</if>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 150>> <<set $enemy1_armor= "natural">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_level = 11>> <<set $enemy1_strength = 500>> <<set $peltgive to 10>> <<set $speloot to 23>> <<set $loot to 0>> <</if>> /* 16 */ <<if $newen is 17>> <<set $enemy1_type = 69>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "C. WASP">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy2_type = 69>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "C. WASP">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 50>> <<set $enemy2_htype = 50>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy3_type = 69>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "C. WASP">> <<set $enemy3_weapon = "natural">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 100>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $loot to 0>> <</if>> /* 17 */ <<if $newen is 19>> <<set $enemy2_type = 101>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BANECLAW">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 120>> <<set $enemy2_htype = 1000>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 10>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 600>> <<set $enemy2_id = 101>> <<set $loot to 0>> <</if>> /* 18 */ <<if $newen is 18>> <<set $enemy1_type = 49>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "WROOL ALPHA">> <<set $enemy1_weapon = "natural">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 90>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 200>> <<set $enemy2_type = 50>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "WROOL CAT">> <<set $enemy2_weapon = "natural">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "none">> <<set $enemy2_soak = 0>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy3_type = 51>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "WROOL CAT">> <<set $enemy3_weapon = "natural">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 67>> <<set $enemy3_dex = 90>> <<set $enemy3_armor= "none">> <<set $enemy3_soak = 0>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $peltgive to 20>> <<set $speloot to 23>> <<set $loot to 0>> <</if>> /* 19 */ <<if $newen is 20>> <<set _ran to random(1,3)>> <<set _ran2 to random(1,3)>> <<if _ran is 1>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "ROAMER">> <<set $enemy1_weapon = "prifle">> <<set $enemy1_health = 75>> <<set $enemy1_htype = 75>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 4>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <</if>> <<if _ran is 2>> <<set $enemy1_type = 10>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "HUNTER">> <<set $enemy1_weapon = "crossbow">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 65>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <</if>> <<if _ran is 3>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TRIBALIST">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "none">> <<set $enemy1_soak = 0>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 90>> <<set $enemy1_id = 4>> <</if>> <<if _ran2 is 1>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DEGENERATE">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<set $enemy2_id = 4>> <</if>> <<if _ran2 is 2>> <<set $enemy2_type = 28>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "DEGENERATE">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 100>> <<set $enemy2_dex = 90>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <</if>> <<if _ran2 is 3>> <<set $enemy2_type = 2>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "HUNTER">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 75>> <<set $enemy2_htype = 75>> <<set $enemy2_wpskill = 70>> <<set $enemy2_dex = 70>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 3>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 90>> <<set $enemy2_id = 4>> <</if>> <<set $enemy3_type = 1>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "HUFFER">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 75>> <<set $enemy3_htype = 75>> <<set $enemy3_wpskill = 70>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 90>> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PELTER">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 75>> <<set $enemy4_htype = 75>> <<set $enemy4_wpskill = 60>> <<set $enemy4_dex = 60>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 8>> <<set $enemy4_sex = "him">> <<set _pausemusic to true>> <<set $loot to 25>> <</if>> /* 20 */ <</if>> /* relic surprise fights end */<<if _traitrel lte 1>><<set _rel to "Atheist">><</if>> <<if _traitrel is 2 or _traitrel is 3>><<set _rel to "CTM">><</if>> <<if _traitrel is 4>><<set _rel to "Aesir">><</if>> <<if _traitrel is 5>><<set _rel to "Christian">><</if>> <<if _traitrel is 6>><<set _rel to "Elder Cult">><</if>> <<if _traitrel is 7>><<set _rel to "Buddhist">><</if>> <<if _traitrel is 8>><<set _rel to "Muslim">><</if>> <<if _traitrel is 9>><<set _rel to "Red Tide">><</if>> <<if _traitrel is 10>><<set _rel to "Hindu">><</if>> <<if _traitrel is 11>><<set _rel to "Adem">><</if>> <<if _traitrel is 12>><<set _rel to "Hellenist">><</if>> <<if $measure is 1>> <<set _showw="_aw kg">> <<set _showh="_ah cm">> <<else>> <<set _showlbs1 to _aw>> <<set _showlbs2 to _showlbs1*=2.2>> <<set _showw=_showlbs2>> <<set _showh=Math.round(_ah*0.3937)>> <</if>> <<if $debugpage is undefined>><<set $debugpage to 1>><</if>> <center> <div class="storytop"> <br> <div class="row"> <div class="resholder"></div> <div class="resholder right"><div class="tex5px"><br></div><<if $debugpage gte 2>><div class="lighthover">[img[$imgpath + "Butt/carrowleft.png"][SMenu2][$debugpage-=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowleft.png"]]</div><</if>></div> <div class="resholderbig"></div><div class="resholderbig"></div> <div class="resholder left"><div class="tex5px"><br></div><<if $debugpage lte 6>><div class="lighthover">[img[$imgpath + "Butt/carrowright.png"][SMenu2][$debugpage+=1]]</div><<else>><div class="opac">[img[$imgpath + "Butt/carrowright.png"]]</div><</if>></div> <div class="resholder"></div> </div> </div> </center> <div class="headsign"><div class="uppernocut"><<if $debugpage gte 1 and $debugpage lte 4>>_npc.girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>><<elseif $debugpage is 5>>MC<<elseif $debugpage is 6>>MC<<elseif $debugpage is 7>>World settings<</if>></div><br><div class="tex15px"><div class="tex5px"><br></div>- DEBUG MENU -</div></div> <div class="shownum3 lighthover"> <br> <<hovertip "Close debug menu">> [img[$imgpath + "Butt/cancel.png"][SMenu2][$debug to false]] <</hovertip>> </div> <<if $debugpage is 1>> <div class="row"> <div class="vendorleft"> <div class="signvendor">ATTRIBUTES</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.str-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''STRENGTH''</div>_npc.str</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.str+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.dex-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''DEXTERITY''</div>_npc.dex</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.dex+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.maxstamina-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''STAMINA''</div>_npc.maxstamina</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.maxstamina+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.int-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''INTELLIGENCE''</div>_npc.int</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.int+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.willpower-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''WILLPOWER''</div>_npc.willpower</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.willpower+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.discipline-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''DISCIPLINE''</div>_npc.discipline</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.discipline+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.kind-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''KINDNESS''</div>_npc.kind</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.kind+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.beauty-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''BEAUTY''</div>_npc.beauty</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.beauty+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.charisma-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''CHARISMA''</div>_npc.charisma</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.charisma+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.likesadist-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''CORRUPTION''</div>_npc.likesadist</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.likesadist+=5>><</link>></div></div> </div> <div class="vendorleft"> <div class="signvendor">STATES</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.masterlove-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''AFFECTION''</div>_npc.masterlove</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.masterlove+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.happiness-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''HAPPINESS''</div>_npc.happiness</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.happiness+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.respect-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''RESPECT''</div>_npc.respect</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.respect+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.arousal-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''AROUSAL''</div>_npc.arousal</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.arousal+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.scarefactor-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''ANGER''</div>_npc.scarefactor</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.scarefactor+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.humiliation-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''HUMILIATION''</div>_npc.humiliation</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.humiliation+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.defcount-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''DEFIANCE''</div>_npc.defcount</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.defcount+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.afraid-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''FEAR''</div>_npc.afraid</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.afraid+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "<-">><<goto SMenu2>><<set _npc.traitrel+=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''RELIGION''</div>_rel</div><div class="resholder3"><div class="tex4px"><br></div><<link "->">><<goto SMenu2>><<set _npc.traitrel-=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.devotion-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''DEVOTION''</div>_npc.devotion</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.devotion+=5>><</link>></div></div> </div> </div> <</if>> <<if $debugpage is 2>> <div class="row"> <div class="vendorleft"> <div class="signvendor">SKILLS</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.aca-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Academics''</div>_npc.aca</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.aca+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.admin-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Administration''</div>_npc.admin</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.admin+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.med-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Medicine''</div>_npc.med</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.med+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.tech-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Science''</div>_npc.tech</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.tech+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.ranged-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''R. combat''</div>_npc.ranged</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.ranged+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.melee-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''M. combat''</div>_npc.melee</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.melee+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.domestic-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Domestic''</div>_npc.domestic</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.domestic+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.acro-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Acrobatics''</div>_npc.acro</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.acro+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.dancing-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Dancing''</div>_npc.dancing</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.dancing+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.per-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Performance''</div>_npc.per</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.per+=5>><</link>></div></div> </div> <div class="vendorleft"> <div class="signvendor">SKILLS (II)</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.garden-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Gardening''</div>_npc.garden</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.garden+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.survival-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Survival''</div>_npc.survival</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.survival+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.pussyxp-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Vag. skill''</div>_npc.pussyxp</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.pussyxp+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.oralxp-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Oral skill''</div>_npc.oralxp</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.oralxp+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.analxp-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Anal Pro.''</div>_npc.analxp</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.analxp+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.kissingxp-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Kissing''</div>_npc.kissingxp</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.kissingxp+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.lesbian-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''<<if _npc.sex is 0>>Lesbian<<else>>Homosexual<</if>>''</div>_npc.lesbian</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.lesbian+=5>><</link>></div></div> </div> </div> <</if>> /* debug 2 ends */ <<if $debugpage is 3>> <div class="row"> <div class="vendorleft"> <div class="signvendor">BIO</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.age-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''AGE''</div>_npc.age</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.age+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<if _npc.mychild isnot true and _npc.status isnot 10>><<link "Yes">><<goto SMenu2>><<set _npc.mychild to true>><<set _npc.ostatus to _npc.status>><<set _npc.status to 9>><</link>><</if>></div> <div class="resholder2 center"><div class="tex12px">''<<if _sex is 0>>Daughter<<else>>Son<</if>>''</div>_npc.mychild</div><div class="resholder3"><div class="tex4px"><br></div><<if _npc.mychild is true>>[[ No|SMenu2][_npc.mychild to false, _npc.status to _npc.ostatus, _npc.callname to "Sir"]]<</if>></div></div> <<if _npc.sex is 0>> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<if _npc.status lte 8>><<link "Yes">><<goto SMenu2>><<set _npc.ostatus to _npc.status>><<set _npc.status to 10>><<set $wives+=1>><<set _npc.mychild to false>><</link>><</if>></div> <div class="resholder2 center"><div class="tex12px">''<<if _sex is 0>>Wife<</if>>''</div><<if _npc.status is 10>>Yes<<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<if _npc.status is 10>>[[No|SMenu2][$wives-=1, _npc.status to _npc.ostatus]]<</if>></div></div> <</if>> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.daysa-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''House days''</div>_npc.daysa</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.daysa+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.warfame-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Fame''</div>_npc.warfame</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.warfame+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.prest-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Prestige''</div>_npc.prest</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.prest+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.prostscore-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Notoriety''</div>_npc.prostscore</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.prostscore+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.taint-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Taint''</div>_npc.taint</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.taint+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<if _npc.virgin isnot true>><<link "Yes">><<goto SMenu2>><<set _npc.virgin to true>><<set _npc.pussyxp to 0>><<set _npc.cumpussy to 0>><</link>><</if>></div> <div class="resholder2 center"><div class="tex12px">''Virgin''</div>_npc.virgin</div><div class="resholder3"><div class="tex4px"><br></div><<if _npc.virgin is true>>[[No|SMenu2][_npc.virgin to false, _npc.pussyxp to 15]]<</if>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<if _npc.analvirgin isnot true>><<link "Yes">><<goto SMenu2>><<set _npc.analvirgin to true>><<set _npc.analxp to 0>><<set _npc.cumass to 0>><</link>><</if>></div> <div class="resholder2 center"><div class="tex12px">''Anal virgin''</div>_npc.analvirgin</div><div class="resholder3"><div class="tex4px"><br></div><<if _npc.analvirgin is true>>[[No|SMenu2][_npc.analvirgin to false, _npc.analxp to 15]]<</if>></div></div> </div> <div class="vendorleft"> <div class="signvendor">Body</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "<-">><<goto SMenu2>><<set _npc.body-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Type''</div><<if _body lte 0>><div class="red">Dead!</div><</if>><<if _body is 1>>Very petite<</if>><<if _body is 2>>Petite<</if>><<if _body is 3>>Normal<</if>><<if _body is 4>><<if _npc.str gte 70>>Well-built<<else>>Curvy<</if>><</if>><<if _body is 5>><<if _npc.str gte 70>>Muscular<<else>>Plump<</if>><</if>><<if _body is 6>>Normal<</if>><<if _body is 7>>Muscular<</if>><<if _body is 8>>Herculean<</if>><<if _body is 9>>Titan<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<if _body lte 8>><<link "->">><<goto SMenu2>><<set _npc.body+=1>><</link>><</if>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.ah-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Height''</div><<if $measure is 1>>_showh<<else>> <<print Math.floor(_showh / 12)>>′<<print _showh % 12>>″ <</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.ah+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.aw-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Weight''</div><<if $measure is 2>><<= _showw.toFixed(0)>> lbs<<else>>_showw<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.aw+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.health-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''HEALTH''</div>_npc.health</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.health+=5>><</link>></div></div> <<if _sex is 0>> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.pregnant-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Pregnant''</div><<if _npc.pregnant is 0>>No<<else>>_npc.pregnant days<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.pregnant+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.cumpussy-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Loads (vag)''</div>_npc.cumpussy</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.cumpussy+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.cumass-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Loads (anal)''</div>_npc.cumass</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.cumass+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.cummouth-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Loads (mouth)''</div>_npc.cummouth</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.cummouth+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set _npc.cumthroat-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Loads (throat)''</div>_npc.cumthroat</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set _npc.cumthroat+=1>><</link>></div></div> /* <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.health-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''HEALTH''</div>_npc.health</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.health+=5>><</link>></div></div> */ <br> <div class="ul"> [[Clear sexual wear|SMenu2][_npc.analwear to 0, _npc.oralwear to 0, _npc.pussywear to 0, _npc.nipplewear to 0]] </div> <</if>> </div> </div> <</if>> /* debug 3 ends */ <<if $debugpage is 4>> <div class="row"> <div class="vendorleft"> <div class="signvendor">traits</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitdaddy-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Daddy issues''</div>_npc.traitdaddy</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitdaddy+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitdelicate-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Delicate''</div>_npc.traitdelicate</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitdelicate+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitperv-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Perverted''</div>_npc.traitperv</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitperv+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitsize-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Size queen''</div>_npc.traitsize</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitsize+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitvanilla-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Vanilla''</div>_npc.traitvanilla</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitvanilla+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitdom-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Dominant''</div>_npc.traitdom</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitdom+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitfem-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Feminist''</div>_npc.traitfem</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitfem+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitmat-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Materialistic''</div>_npc.traitmat</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitmat+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitpure-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''<<if _npc.traitpure lte 24>>Malevolent<<elseif _npc.traitpure gte 75>>Pure<<else>>Mal/Pure<</if>>''</div>_npc.traitpure</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitpure+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitjaded-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Jaded''</div>_npc.traitjaded</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitjaded+=5>><</link>></div></div> <br> </div> <div class="vendorleft"> <div class="signvendor">traits (II)</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitnerd-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Nerd''</div>_npc.traitnerd</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitnerd+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitperf-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''<<if _npc.traitperf lte 24>>Sloppy<<elseif _npc.traitperf gte 90>>Perfectionist<<else>>Sloppy/Perf<</if>>''</div>_npc.traitperf</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitperf+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitextro-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''<<if _npc.traitextro lte 24>>Shy<<elseif _npc.traitextro gte 75>>Extrovert<<else>>Shy/Extro<</if>>''</div>_npc.traitextro</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitextro+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitstarlet-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Starlet''</div>_npc.traitstarlet</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitstarlet+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitsub-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Submissive''</div>_npc.traitsub</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitsub+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traittech-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Techie''</div>_npc.traittech</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traittech+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitwork-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Workaholic''</div>_npc.traitwork</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitwork+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitbrawler-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Brawler''</div>_npc.traitbrawler</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitbrawler+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitcrack-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Crackshot''</div>_npc.traitcrack</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitcrack+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set _npc.traitwarrior-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Warrior''</div>_npc.traitwarrior</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set _npc.traitwarrior+=5>><</link>></div></div> </div> </div> <</if>> /* debug 4 ends */ <<if $debugpage is 5>> <div class="row"> <div class="vendorleft"> <div class="signvendor">Attributes</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $masterstrength-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''STRENGTH''</div>$masterstrength</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $masterstrength+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $masterdex-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''DEXTERITY''</div>$masterdex</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $masterdex+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $masterstamina-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''STAMINA''</div>$masterstamina</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $masterstamina+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $masterint-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''INTELLIGENCE''</div>$masterint</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $masterint+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $mastercharm-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''CHARISMA''</div>$mastercharm</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $mastercharm+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $masterbeauty-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''BEAUTY''</div>$masterbeauty</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $masterbeauty+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $masterwill-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''WILLPOWER''</div>$masterwill</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $masterwill+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-50">><<goto SMenu2>><<set $credit-=50>><</link>></div> <div class="resholder2 center"><div class="tex12px">''INFLUENCE''</div><<print setup.formatNumber($credit)>></div><div class="resholder3"><div class="tex4px"><br></div><<link "+50">><<goto SMenu2>><<set $credit+=50>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<if $cock gte 2>><<link "-1">><<goto SMenu2>><<set $cock-=1>><</link>><</if>></div> <div class="resholder2 center"><div class="tex12px">''COCK''</div><<if $cock is 1>>Normal<<elseif $cock is 2>>Large<<elseif $cock is 3>>Massive<<else>>Titan<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<if $cock lte 3>><<link "+1">><<goto SMenu2>><<set $cock+=1>><</link>><</if>></div></div> <br> <div class="ul"> /* [[Max stamina pts|SMenu2][$stampoints to 100000]] */ <div class="tex5px"><br></div> [[+$100,000|SMenu2][$cash+=100000]] </div> </div> <div class="vendorleft"> <div class="signvendor">Skills</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $aca-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Academics''</div>$aca</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $aca+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $medicine-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Medicine''</div>$medicine</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $medicine+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $tech-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Science''</div>$tech</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $tech+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $melee-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Melee''</div>$melee</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $melee+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $ranged-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Ranged''</div>$ranged</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $ranged+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $survival-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Survival''</div>$survival</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $survival+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $blacksmith-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Blacksmithing''</div>$blacksmith</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $blacksmith+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $manipulate-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Manipulate''</div>$manipulate</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $manipulate+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $fuckskill-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Copulation''</div>$fuckskill</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $fuckskill+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $bondskill-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Bondage''</div>$bondskill</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $bondskill+=5>><</link>></div></div> <br> </div> </div> <</if>> /* debug 5 ends */ <<if $debugpage is 6>> <div class="row"> <div class="vendorleft"> <div class="signvendor">skills</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $artisan-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Artisan''</div>$artisan</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $artisan+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $masterstealth-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Stealth''</div>$masterstealth</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $masterstealth+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $gambling-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Gambling''</div>$gambling</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $gambling+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $whipskill-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Flagellation''</div>$whipskill</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $whipskill+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $bondskill-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Bondage''</div>$bondskill</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $bl+=5>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-5">><<goto SMenu2>><<set $kisskill-=5>><</link>></div> <div class="resholder2 center"><div class="tex12px">''Kissing''</div>$kisskill</div><div class="resholder3"><div class="tex4px"><br></div><<link "+5">><<goto SMenu2>><<set $kisskill+=5>><</link>></div></div> <br> <div class="ul"> [[Max stamina pts|SMenu2][$stampoints to 100000]] <div class="tex5px"><br></div> [[+10,000 Influence|SMenu2][$credit+=10000]] <div class="tex5px"><br></div> [[+1,000 rations|SMenu2][$foodstuff+=1000]] <div class="tex5px"><br></div> [[+100 c. tendstims|SMenu2][$ownstima+=100]] <div class="tex5px"><br></div> [[+5 kills|SMenu2][$mckilled+=5]] </div> </div> <div class="vendorleft"> <div class="signvendor">traits</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraitat to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''ATTRACTIVE''</div><<if $mctraitat is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraitat to 100>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraitbrain to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''BRAINY''</div><<if $mctraitbrain is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraitbrain to 100>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraitcrack to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''CRACKSHOT''</div><<if $mctraitcrack is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraitcrack to 100>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraitdead to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''D. STRIKE''</div><<if $mctraitdead is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraitdead to 100>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraiten to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''ENGINEER''</div><<if $mctraiten is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraiten to 100>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $load to 1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''M. LOAD''</div><<if $load is 3>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $load to 3>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraitman to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''MANHUNTER''</div><<if $mctraitman is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraitman to 100>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraittech to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''TECHIE''</div><<if $mctraittech is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraittech to 100>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $teeny to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''T. SUBDUER''</div><<if $teeny is 1>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $teeny to 1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "off">><<goto SMenu2>><<set $mctraitwild to 0>><</link>></div> <div class="resholder2 center"><div class="tex12px">''WILDBORN''</div><<if $mctraitwild is 100>><div class="green">Yes</div><<else>>No<</if>></div><div class="resholder3"><div class="tex4px"><br></div><<link "on">><<goto SMenu2>><<set $mctraitwild to 100>><</link>></div></div> <br> </div> </div> <</if>> /* debug 6 ends */ <<if $debugpage is 7>> <div class="row"> <div class="vendorleft"> <div class="signvendor">ikaanos</div> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set $faction.ikaanos.control-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''CONTROL''</div>$faction.ikaanos.control</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set $faction.ikaanos.control+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set $faction.ikaanos.prosp-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''PROSPERITY''</div>$faction.ikaanos.prosp</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set $faction.ikaanos.prosp+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set $faction.ikaanos.corruption-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''CORRUPTION''</div>$faction.ikaanos.corruption</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set $faction.ikaanos.corruption+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-1">><<goto SMenu2>><<set $faction.ikaanos.lib-=1>><</link>></div> <div class="resholder2 center"><div class="tex12px">''LIBERTY''</div>$faction.ikaanos.lib</div><div class="resholder3"><div class="tex4px"><br></div><<link "+1">><<goto SMenu2>><<set $faction.ikaanos.lib+=1>><</link>></div></div> <br> <div class="row ulexsmall padd40left padd40right"><div class="resholder3"><div class="tex4px"><br></div><<link "-500">><<goto SMenu2>><<set $faction.ikaanos.men-=500>><</link>></div> <div class="resholder2 center"><div class="tex12px">''SOLDIERS''</div><<print setup.formatNumber($faction.ikaanos.men)>></div><div class="resholder3"><div class="tex4px"><br></div><<link "+500">><<goto SMenu2>><<set $faction.ikaanos.men+=500>><</link>></div></div> <br> </div> <div class="vendorleft"> <div class="signvendor">Other</div> <div class="ulsmall"> <<if $permdeb isnot 1>> <div class="tex8px"><br></div> [[permanently disable|SMenu2][$permdeb to 1]] <<else>> ''//Do you want to <br>permanently disable<br>DEBUG menu?//'' [[Confirm|SMenu2][$permdeb to 2, $debug to false]] [[Cancel|SMenu2][$permdeb to 0]] <</if>> </div> </div> </div> <</if>> /* debug 5 ends */ <div class="row"> <div class="resholdersmall"> <<if $occult3 gte 100>> <<set _mind to true>> <<include OccultSkill>> <<unset _mind>> <<hovertip "<center>- Mind Melt -</center> Effect: -_eff WILL<br> Cost: -_cost WILL">> <div class="resholdersmall lighthover"> [img[$imgpath + "Butt/slbutt45.png"][Interact][$willpower-=_eff, _npc.willpower-=_eff, $masterwill-=_cost, $mindmelt to true]] </div> <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1b.png"]]</div> <</if>> </div> <div class="resholdersmall"> <<if $occult6 gte 100>> <<set _aff to true>> <<include OccultSkill>> <<unset _aff>> <<hovertip "<center>- Affinity -</center> Effect: +_eff2 Aff.<br> Cost: -_cost2 WILL">> <div class="resholdersmall lighthover"> [img[$imgpath + "Butt/slbutt46.png"][Interact][$masterlove+=_eff2, _npc.masterlove+=_eff2, $masterwill-=_cost2, $mindmelt to true]] </div> <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1b.png"]]</div> <</if>> </div> <div class="resholdersmall"> <div class="opac">[img[$imgpath + "Butt/slbutt1b.png"]]</div> </div> <div class="resholdersmall"> <<if _npc isnot undefined>> <<hovertip "Arousal (_npc.arousal)">> <<if _npc.arousal lte -5>> [img[$imgpath + "Butt/ar_neg.png"]] <<elseif _npc.arousal lte 2>> [img[$imgpath + "Butt/ar_0.png"]] <<elseif _npc.arousal lte 4>> [img[$imgpath + "Butt/ar_1.png"]] <<elseif _npc.arousal lte 7>> [img[$imgpath + "Butt/ar_2.png"]] <<elseif _npc.arousal lte 9>> [img[$imgpath + "Butt/ar_3.png"]] <<elseif _npc.arousal lte 12>> [img[$imgpath + "Butt/ar_4.png"]] <<else>> [img[$imgpath + "Butt/ar_5.png"]] <</if>> <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1b.png"]]</div> <</if>> </div> <div class="resholdersmall"> <<if _npc isnot undefined and _sex is 0>> <<hovertip "<center>Semen (_npc.seload/10) <<if _npc.seload gte 1 and _npc.lube is true>><br>Pregnancy disabled <br>(totalube = on)!<</if>></center>">> <<if _npc.seload lte 0>> [img[$imgpath + "Butt/womb2_0.png"]] <<elseif _npc.seload lte 2>> [img[$imgpath + "Butt/womb2_1.png"]] <<elseif _npc.seload lte 4>> [img[$imgpath + "Butt/womb2_2.png"]] <<elseif _npc.seload lte 5>> [img[$imgpath + "Butt/womb2_3.png"]] <<elseif _npc.seload lte 7>> [img[$imgpath + "Butt/womb2_4.png"]] <<elseif _npc.seload lte 8>> [img[$imgpath + "Butt/womb2_5.png"]] <<else>> [img[$imgpath + "Butt/womb2_6.png"]] <</if>> <</hovertip>> <<else>> <div class="opac">[img[$imgpath + "Butt/slbutt1b.png"]]</div> <</if>> </div> </div> /* row ends */ /* use this engine for a universal busy setter busy 1 = work busy 2 = stables busy 3 = vacant busy 4 = sleep busy 5 = day off busy 10 = bondage and jail busy 55 and 56 = caitlin quest currently testing this at Home, pool parties(yardSlot), party engine. Lextures and Threesome engine. */ <<for _checkbusy range $npc>> <<if _checkbusy.busy isnot 55 and _checkbusy.busy isnot 56 and _checkbusy.dayblock isnot 25 and _checkbusy.dayblock isnot 26 and _checkbusy.dayblock lte 408 or (_checkbusy.dayblock is 999)>> /* just woke up */ <<if $daycount gte 65 and $daycount lte 88>> <<set _checkbusy.busy to 0>> <</if>> /* generic jobs - busy unsetter for home based work */ <<if $daycount gte 89 and $daycount lte 159>> <<if _checkbusy.dayblock gte 1 and _checkbusy.dayblock isnot 5 and _checkbusy.dayblock isnot 12 and _checkbusy.dayblock isnot 999 and _checkbusy.dayblock isnot 14 and _checkbusy.dayblock isnot 15 and _checkbusy.dayblock isnot 16 and _checkbusy.dayblock isnot 17 and _checkbusy.dayblock isnot 19>> /* standard jobs sets npcs to busy */ <<set _checkbusy.busy to 1>> <<else>> /* this sets unemployed, home based jobs and followers to not busy */ <<set _checkbusy.busy to 0>> <</if>> <</if>> /* got home from work checker */ <<if $daycount gte 161 and $daycount lte 179>> <<set _checkbusy.busy to 0>> <</if>> /* stables */ <<if $daycount gte 180 and $daycount lte 200>> <<if _checkbusy.activityblock gte 1>><<set _checkbusy.busy to 2>><<else>><<set _checkbusy.busy to 0>><</if>> <</if>> /* extra at home checker to clear stables */ <<if $daycount gte 201>> <<set _checkbusy.busy to 0>> <</if>> /* NPCs are sleeping */ <<if $daycount gte 230 or $daycount lte 64>> <<set _checkbusy.busy to 4>> <</if>> /* day off */ <<if _checkbusy.dayoff gte 1>> <<set _checkbusy.busy to 4>> <</if>> /* bondage or jail cell - overrides all */ <<if _checkbusy.bondage gte 1>> <<set _checkbusy.busy to 10>> <</if>> <<else>> /* away job initiator */ <<set _checkbusy.busy to 1>> <</if>> <</for>> Footman texts./* CHILD CHARACTER CREATION PROCESS */ <div id="borderwrapeco"><div id="wrapper"> <div class="row"> <div class="introleft"> <div class="headsign">ATTRIBUTES & Skills</div> <<if $addingnpc is undefined>> <<set $missiontake to true>> <<set $pt_war to $nurq.war>> <<set $pt_war*=1.2>> <<set $pt_phys to $nurq.phys>> <<set $pt_phys*=1.5>> <<set $pt_cor to $nurq.cor>> <<set $pt_will to $nurq.will>> <<set $pt_dis to $nurq.dis>> <<set $pt_int to $nurq.int>> <<set $pt_edu to $nurq.edu>> <<set $pt_edu*=1.5>> <<set $pt_sur to $nurq.sur>> /* low nursery gives base points */ <<if $pt_war lte 9>><<set $pt_war to 10>><</if>> <<if $pt_phys lte 9>><<set $pt_phys to 10>><</if>> <<if $pt_will lte 9>><<set $pt_will to 10>><</if>> <<if $pt_dis lte 9>><<set $pt_dis to 10>><</if>> <<if $pt_int lte 9>><<set $pt_int to 10>><</if>> <<if $pt_edu lte 9>><<set $pt_edu to 10>><</if>> <<if $pt_sur lte 9>><<set $pt_sur to 10>><</if>> <<set $pt_war = Math.round($pt_war)>> <<set $pt_phys = Math.round($pt_phys)>> <<set $pt_edu = Math.round($pt_edu)>> <<set _ranstart to true>> <<set _noshow to true>> <<set _cccp to true>> <<include CCCPBase>> <<include IncludeSlave>> <<set _lastn to _npc.actnpc>> <<set _lastn+=1>> <<set $c_npc to "av" +_lastn>> /* number of allowed traits */ <<set $avatraits to 6>> <<set $cccpskillpage to 1>> <<set $cccptraitpage to 1>> <<set $addingnpc to 1>> <<set $nurserystat to 1>> <</if>> <<if $addingnpc is 1>> <<set $nodel to true>> <<include IniTop>> /* INHERIT executors */ <<if $inherit is undefined>> <<set _npc.beauty to _inherit_beauty>> <<set _npc.int to _temp.smart>> <<set $cccpintcap to _temp.smart>> <<set _npc.mother to _temp.mother>> <<set $cccpintcap+=(5, 5, 10, 0, 5, -5)>> <<if $mctraitbrain gte 100 or $masterint gte 130>><<set $cccpintcap+=5>><</if>> <<if $mctraitbrain gte 100>><<set $cccpintcap+=5>><</if>> /* beauty inherit */ <<set _npc.beauty to _temp.beauty>> <<set _npc.beauty+=random(-5, 5, 5, 10, 0, 0, 0, 0, 6, -10)>> <<if $mctraitat gte 100>><<set _npc.beauty+=random(5, 5, 10, 0, 0, 0, 0, 6)>><</if>> /* save game compatibility - old 0839 kids */ <<if _temp.phys gte 10 and _temp.sex is 0>><<set _inherit_body to 3>><</if>> /* BODY INHERIT */ /* females inherit mother's body type */ <<if _temp.sex is 0>> <<set _inherit_body to _temp.phys>> <</if>> /* males future body are affected by father */ <<if _temp.sex is 1>> <<set _inherit_body to either(6, 6, 7)>> <<if $mctraitmountain gte 100>><<set _inherit_body+=1>><</if>> <<if $masterstrength gte 130>><<set _inherit_body+=1>><</if>> <</if>> /* setter below memories the inherited body above */ <<set _npc.orgbody to _inherit_body>> /* below sets body to "child" - kid inherits orgbody at age 15 in MID passage */ /* girls */ <<if _npc.sex is 0>> <<set _npc.body to 1>> <<set _npc.aw to random(29,35)>> <<set _npc.ah to random(130,145)>> <</if>> /* boys */ <<if _npc.sex is 1>> <<set _npc.body to 1>> <<set _npc.aw to random(32,40)>> <<set _npc.ah to random(132,150)>> <</if>> /* END OF BODY INHERIT */ <<set _npc.likesadist to $nurq.cor/2>> <<set _npc.likesadist = Math.round(_npc.likesadist)>> <<if _npc.likesadist lt 0>><<set _npc.likesadist to 0>><</if>> /* chance of inheriting lewd traits as adult */ <<if $nurq.cor gte 40>> <<set _npc.traitperv to either(0, 0, 50, 100)>> <<if _npc.sex is 0>> <<set _npc.traitnymfo to either(0, 0, 50, 100)>> <<set _npc.traitoralfix to either(0, 0, 50, 100)>> <<set _npc.traitdaddy to either(0, 0, 50, 100)>> <</if>> <</if>> <<set _npc.admin to 1>> /* religion setter */ <<set _npc.traitrel to $mcrel.faith>> <<set _npc.devotion to random(1, 15)>> <<set _npc.status to 9>> <<set _npc.mychild to true>> <<set _npc.arousal to 0>> <<set _npc.masterlove to 70>> <<set $inherit to 1>> <</if>> /* CAPS */ <<set _strcap to 45>> <<set _meleecap to 60>> <<set _rangedcap to 50>> <<set _dexcap to 75>> <<set _stamcap to 45>> <<set _willcap to 45>> <<set _admincap to 25>> <<set _charcap to 50>> <<set _intcap to $cccpintcap>> <<set _discap to $nurq.dis>> <<if _discap gte 80>><<set _discap to 80>><</if>> /* generic skill cap */ <<set _skillcap to 60>> <<if $mctraitz gte 100>><<set _skillcap to 70>><</if>> <<if _npc.traitmental gte 100>><<set _intcap-=10>><</if>> /* female decreased caps */ <<if _npc.sex is 0>><<set _strcap to 35>><<set _meleecap to 50>><</if>> <<if $mctraitmountain gte 100>><<set _strcap+=25>><<set _meleecap+=15>><<set _stamcap+=10>><<set _dexcap-=15>><</if>> <<if $mctraitsniper gte 100>><<set _rangedcap+=15>><</if>> /* REFUND SCRIPTS */ <<if _npc.int gt _intcap>> <<set _temprefund to _npc.int>> <<set _temprefund-=_intcap>> <<set _npc.int-=_temprefund>> <<set $pt_int+=_temprefund>> <</if>> <<if _npc.str gt _strcap>> <<set _temprefund to _npc.str>> <<set _temprefund-=_strcap>> <<set _npc.str-=_temprefund>> <<set $pt_phys+=_temprefund>> <</if>> <<if _npc.dex gt _dexcap>> <<set _temprefund to _npc.dex>> <<set _temprefund-=_dexcap>> <<set _npc.dex-=_temprefund>> <<set $pt_phys+=_temprefund>> <</if>> <<if _npc.charisma gt _charcap>> <<set _temprefund to _npc.charisma>> <<set _temprefund-=_charcap>> <<set _npc.charisma-=_temprefund>> <<set $pt_will+=_temprefund>> <</if>> <<if _npc.maxstamina gt _stamcap>> <<set _temprefund to _npc.maxstamina>> <<set _temprefund-=_stamcap>> <<set _npc.maxstamina-=_temprefund>> <<set $pt_phys+=_temprefund>> <</if>> <<if _npc.melee gt _meleecap>> <<set _temprefund to _npc.melee>> <<set _temprefund-=_meleecap>> <<set _npc.melee-=_temprefund>> <<set $pt_war+=_temprefund>> <</if>> <<if _npc.ranged gt _rangedcap>> <<set _temprefund to _npc.ranged>> <<set _temprefund-=_rangedcap>> <<set _npc.ranged-=_temprefund>> <<set $pt_war+=_temprefund>> <</if>> <<if _npc.aca gt _skillcap>> <<set _temprefund to _npc.aca>> <<set _temprefund-=_skillcap>> <<set _npc.aca-=_temprefund>> <<set $pt_edu+=_temprefund>> <</if>> <<if _npc.tech gt _skillcap>> <<set _temprefund to _npc.tech>> <<set _temprefund-=_skillcap>> <<set _npc.tech-=_temprefund>> <<set $pt_edu+=_temprefund>> <</if>> <<if _npc.med gt _skillcap>> <<set _temprefund to _npc.med>> <<set _temprefund-=_skillcap>> <<set _npc.med-=_temprefund>> <<set $pt_edu+=_temprefund>> <</if>> <<if _npc.admin gt _admincap>> <<set _temprefund to _npc.admin>> <<set _temprefund-=_admincap>> <<set _npc.admin-=_temprefund>> <<set $pt_edu+=_temprefund>> <</if>> <<if _npc.acro gt _npc.dex>> <<set _temprefund to _npc.acro>> <<set _temprefund-=_npc.dex>> <<set _npc.acro-=_temprefund>> <<set $pt_phys+=_temprefund>> <</if>> <<if _npc.dancing gt _npc.dex>> <<set _temprefund to _npc.dancing>> <<set _temprefund-=_npc.dex>> <<set _npc.dancing-=_temprefund>> <<set $pt_phys+=_temprefund>> <</if>> <<if _npc.per gt _skillcap>> <<set _temprefund to _npc.per>> <<set _temprefund-=_skillcap>> <<set _npc.per-=_temprefund>> <<set $pt_will+=_temprefund>> <</if>> <<if _npc.garden gt _skillcap>> <<set _temprefund to _npc.garden>> <<set _temprefund-=_skillcap>> <<set _npc.garden-=_temprefund>> <<set $pt_sur+=_temprefund>> <</if>> <<if _npc.domestic gt _skillcap>> <<set _temprefund to _npc.domestic>> <<set _temprefund-=_skillcap>> <<set _npc.domestic-=_temprefund>> <<set $pt_dis+=_temprefund>> <</if>> <<if _npc.survival gt _skillcap>> <<set _temprefund to _npc.survival>> <<set _temprefund-=_skillcap>> <<set _npc.survival-=_temprefund>> <<set $pt_sur+=_temprefund>> <</if>> <</if>> <div class="row center"> <div class="resholderbig tex13px">''COMBAT''<br>$pt_war</div> <div class="resholderbig tex13px">''PHYSICAL''<br>$pt_phys</div> <div class="resholderbig tex13px">''DISCIPLINE''<br>$pt_dis</div> <div class="resholderbig tex13px">''FREE THINKING''<br>$pt_will</div> </div> <div class="row center"> <div class="resholderbig tex13px">''MENTAL''<br>$pt_int</div> <div class="resholderbig tex13px">''EDUCATION''<br>$pt_edu</div> <div class="resholderbig tex13px">''ADVENTURE''<br>$pt_sur</div> <div class="resholderbig tex13px">''VIEW CAPS''<br><<hovertip "<center>- SKILL & ATTRIBUTE CAPS -</center><br> ''strength:'' _strcap.<br> ''dexterity:'' _dexcap.<br> ''stamina:'' _stamcap.<br> ''intelligence:'' _intcap.<br> ''willpower:'' _willcap.<br> ''discipline:'' _discap.<br> <br> ''kindness:'' None.<br> ''charisma:'' _charcap.<br> ''respect:'' None.<br> ''academics:'' _skillcap.<br> ''science:'' _skillcap.<br> ''medicine:'' _skillcap.<br> ''melee combat:'' _meleecap.<br> ''ranged combat:'' _rangedcap.<br> ''administration:'' _admincap.<br> ''acrobatics:'' _npc.dex (DEX).<br> ''dancing:'' _npc.dex (DEX).<br> ''performance:'' _skillcap.<br> ''gardening:'' _skillcap.<br> ''domestic:'' _skillcap.<br> ''survival:'' _skillcap.<br> ">>[img[$imgpath + "Butt/questionsmall.png"]]<</hovertip>></div> </div> <br> <<if $cccpskillpage is 1>> /* canco a2 mod starts */ <<if $nurserystat is undefined>> <<set $nurserystat to 1>> <</if>> /* first row */ <div class="row nudge30right"> <div class="resholderverybig"> <center>''STRENGTH''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.str gte 11>><<link "-$nurserystat">><<goto CCCP>><<set _npc.str-=$nurserystat>><<set $pt_phys+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.str''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_phys gte $nurserystat and _npc.str lt _strcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.str+=$nurserystat>><<set $pt_phys-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''DEXTERITY''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.dex gte 21>><<link "-$nurserystat">><<goto CCCP>><<set _npc.dex-=$nurserystat>><<set $pt_phys+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.dex''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_phys gte $nurserystat and _npc.dex lt _dexcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.dex+=$nurserystat>><<set $pt_phys-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''STAMINA''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.maxstamina gte 11>><<link "-$nurserystat">><<goto CCCP>><<set _npc.maxstamina-=$nurserystat>><<set $pt_phys+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.maxstamina''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_phys gte $nurserystat and _npc.maxstamina lt _stamcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.maxstamina+=$nurserystat>><<set $pt_phys-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> </div> /* first row ends */ <br> <div class="row nudge30right"> <div class="resholderverybig"> <center>''INTELLIGENCE''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.int gte 16>><<link "-$nurserystat">><<goto CCCP>><<set _npc.int-=$nurserystat>><<set $pt_int+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.int''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_int gte $nurserystat and _npc.int lt _intcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.int+=$nurserystat>><<set $pt_int-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''WILLPOWER''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.willpower gte 11>><<link "-$nurserystat">><<goto CCCP>><<set _npc.willpower-=$nurserystat>><<set $pt_will+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.willpower''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_will gte $nurserystat and _npc.willpower lt _willcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.willpower+=$nurserystat>><<set $pt_will-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''DISCIPLINE''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.discipline gte 11>><<link "-$nurserystat">><<goto CCCP>><<set _npc.discipline-=$nurserystat>><<set $pt_dis+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.discipline''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_dis gte $nurserystat and _npc.discipline lt _discap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.discipline+=$nurserystat>><<set $pt_dis-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> </div> /* second row ends */ <br> <div class="row nudge30right"> <div class="resholderverybig"> <center>''KINDNESS''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.kind gte 41>><<link "-$nurserystat">><<goto CCCP>><<set _npc.kind-=$nurserystat>><<set $pt_will+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.kind''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_will gte $nurserystat>><<link "+$nurserystat">><<goto CCCP>><<set _npc.kind+=$nurserystat>><<set $pt_will-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''CHARISMA''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.charisma gte 11>><<link "-$nurserystat">><<goto CCCP>><<set _npc.charisma-=$nurserystat>><<set $pt_will+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.charisma''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_will gte $nurserystat and _npc.charisma lt _charcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.charisma+=$nurserystat>><<set $pt_will-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''RESPECT''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.respect gte $nurserystat>><<link "-$nurserystat">><<goto CCCP>><<set _npc.respect-=$nurserystat>><<set $pt_will+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.respect''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_will gte $nurserystat>><<link "+$nurserystat">><<goto CCCP>><<set _npc.respect+=$nurserystat>><<set $pt_will-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> </div> /* third row ends */ <br> <div class="row nudge30right"> <div class="resholderverybig"> <center>''ACADEMICS''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.aca gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.aca-=$nurserystat>><<set $pt_edu+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.aca''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_edu gte $nurserystat and _npc.aca lt _skillcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.aca+=$nurserystat>><<set $pt_edu-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> <br> </div> <div class="resholderverybig"> <center>''SCIENCE''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.tech gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.tech-=$nurserystat>><<set $pt_edu+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.tech''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_edu gte $nurserystat and _npc.tech lt _skillcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.tech+=$nurserystat>><<set $pt_edu-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''MEDICINE''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.med gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.med-=$nurserystat>><<set $pt_edu+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.med''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_edu gte $nurserystat and _npc.med lt _skillcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.med+=$nurserystat>><<set $pt_edu-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> <br> </div> </div> /* fourth row ends */ <</if>> /* first page ends */ <<if $cccpskillpage is 2>> /* <<set _meleecap2 to _meleecap>> <<if $nurserystat is 5>><</if>> */ <div class="row nudge30right"> <div class="resholderverybig"> <center>''MELEE COMBAT''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.melee gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.melee-=$nurserystat>><<set $pt_war+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.melee''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_war gte $nurserystat and _npc.melee lt _meleecap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.melee+=$nurserystat>><<set $pt_war-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''RANGED COMBAT''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.ranged gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.ranged-=$nurserystat>><<set $pt_war+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.ranged''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_war gte $nurserystat and _npc.ranged lt _rangedcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.ranged+=$nurserystat>><<set $pt_war-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''ADMINISTRATION''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.admin gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.admin-=$nurserystat>><<set $pt_edu+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.admin''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_edu gte $nurserystat and _npc.admin lt _admincap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.admin+=$nurserystat>><<set $pt_edu-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> </div> /* first row ends */ <br> <div class="row nudge30right"> <div class="resholderverybig"> <center>''ACROBATICS''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.acro gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.acro-=$nurserystat>><<set $pt_phys+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.acro''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_phys gte $nurserystat and _npc.acro lt _npc.dex>><<link "+$nurserystat">><<goto CCCP>><<set _npc.acro+=$nurserystat>><<set $pt_phys-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''DANCING''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.dancing gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.dancing-=$nurserystat>><<set $pt_phys+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.dancing''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_phys gte $nurserystat and _npc.dancing lt _npc.dex>><<link "+$nurserystat">><<goto CCCP>><<set _npc.dancing+=$nurserystat>><<set $pt_phys-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''PERFORMANCE''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.per gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.per-=$nurserystat>><<set $pt_will+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.per''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_will gte $nurserystat and _npc.per lt _skillcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.per+=$nurserystat>><<set $pt_will-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> </div> /* sec row ends */ <br> <div class="row nudge30right"> <div class="resholderverybig"> <center>''GARDENING''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.garden gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.garden-=$nurserystat>><<set $pt_sur+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.garden''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_sur gte $nurserystat and _npc.garden lt _skillcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.garden+=$nurserystat>><<set $pt_sur-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> <br> </div> <div class="resholderverybig"> <center>''DOMESTIC''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.domestic gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.domestic-=$nurserystat>><<set $pt_dis+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.domestic''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_dis gte $nurserystat and _npc.domestic lt _skillcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.domestic+=$nurserystat>><<set $pt_dis-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> </div> <div class="resholderverybig"> <center>''SURVIVAL''</center> <div class="row ulexsmall padd20left padd20right"> <div class="resholder3"><div class="tex4px"><br></div><<if _npc.survival gte 2>><<link "-$nurserystat">><<goto CCCP>><<set _npc.survival-=$nurserystat>><<set $pt_sur+=$nurserystat>><</link>><<else>><p class="ulexsmallused">-$nurserystat</p><</if>></div> <div class="resholder3 center"><div class="tex6px"><br></div>''_npc.survival''</div> <div class="resholder3"><div class="tex4px"><br></div><<if $pt_sur gte $nurserystat and _npc.survival lt _skillcap>><<link "+$nurserystat">><<goto CCCP>><<set _npc.survival+=$nurserystat>><<set $pt_sur-=$nurserystat>><</link>><<else>><p class="ulexsmallused">+$nurserystat</p><</if>></div> </div> <br> </div> </div> /* third row ends */ /* canco a2 mod ends */ <br> <div class="row nudge30right"> <div class="resholderverybig"> /* EMPTY */ </div> </div> <</if>> /* skillpage 2 ends */ <br><br> <div class="row"> <div class="resholderbig"> <div class="ulsmall"><<if $nurserystat gte 2>><<link "+1 (stats)">><<goto CCCP>><<set $nurserystat to 1>><</link>><<else>><p class="ulsmallused">+1 (stats)</p><</if>></div> </div> <div class="resholderbig"> <div class="ulsmall"><<link "next page">><<goto CCCP>><<if $cccpskillpage is 1>><<set $cccpskillpage to 2>><<else>><<set $cccpskillpage to 1>><</if>><</link>></div> </div> <div class="resholderbig"> <div class="ulsmall"><<if $nurserystat lte 1>><<link "+5 (stats)">><<goto CCCP>><<set $nurserystat to 5>><</link>><<else>><p class="ulsmallused">+5 (stats)</p><</if>></div> </div> </div> /* EXIT */ <div class="storybottom ul"> <<link "confirm and exit">> <<goto Nursery2>> <<unset $addingnpc>> <<unset $inherit>> <<unset $cccptraitpage>> <<unset $cccpskillpage>> <</link>> </div> </div> <div class="introleft"> <div class="headsign">BIO</div> <div class="row"> <div class="vendorleft"> <div class="left tex15px"> ''Name:'' _npc.girlname _npc.last<br> ''Age:'' _npc.age<br> <<set _body to _npc.orgbody>> ''Adult Body:'' <<if _body is 1>>Very petite<</if>><<if _body is 2>>Petite<</if>><<if _body is 3>>Normal<</if>><<if _body is 4>><<if _npc.str gte 70>>Well-built<<else>>Curvy<</if>><</if>><<if _body is 5>><<if _npc.str gte 70>>Muscular<<else>>Plump<</if>><</if>><<if _body is 6>>Normal<</if>><<if _body is 7>>Muscular<</if>><<if _body is 8>>Herculean<</if>><<if _body is 9>>Titan<</if>> <br> <br> ''INHERITED STATS''<br> ''Beauty:'' _npc.beauty<br> ''Corruption:'' _npc.likesadist </div> <br><div class="tex5px"><br></div> <div class="nudge30right"> <div class="signvendor"><<hovertip "next page">><<link "available traits">><<goto CCCP>><<if $cccptraitpage is 1>><<set $cccptraitpage to 2>><<else>><<set $cccptraitpage to 1>><</if>><</link>><</hovertip>><br><div class="tex5px"><br></div> $avatraits/6</div> <div class="tex5px"><br></div> <div class="ulsmall"> <<if $cccptraitpage is 1>> <<if _npc.traitvanilla lte 0 and $avatraits gte 1>><div class="tex2px"><br></div><<hovertip "''Cost:'' 0.">>[[vanilla|CCCP][_npc.traitvanilla to 100, $avatraits-=1]]<</hovertip>><</if>> <<if _npc.traitdom lte 0 and $avatraits gte 1>><div class="tex2px"><br></div> <<hovertip "''Cost:'' 0.">>[[dominant|CCCP][_npc.traitdom to 100, $avatraits-=1]]<</hovertip>><</if>> <<if _npc.traitextro lte 30 and $avatraits gte 1 and $pt_will gte 10>><div class="tex2px"><br></div><<hovertip "''Cost:'' 10 (Free thinking).">>[[extrovert|CCCP][_npc.traitextro to 100, $avatraits-=1, $pt_will-=10]]<</hovertip>><</if>> <<if _npc.traitfem lte 30 and $avatraits gte 1 and _npc.sex is 0>><div class="tex2px"><br></div><<hovertip "''Bonus:'' +10 (Free thinking).">>[[feminist|CCCP][_npc.traitfem to 100, $avatraits-=1, $pt_will+=10]]<</hovertip>><</if>> <<if _npc.traitnerd lte 30 and $avatraits gte 1 and $pt_edu gte 15>><div class="tex2px"><br></div><<hovertip "''Cost:'' 15 (Education).">>[[nerd|CCCP][_npc.traitnerd to 100, $avatraits-=1, $pt_edu-=15]]<</hovertip>><</if>> <<if _npc.traitperf lte 50 and $avatraits gte 1 and $pt_int gte 25>><div class="tex2px"><br></div><<hovertip "''Cost:'' 25 (Mental).">>[[perfectionist|CCCP][_npc.traitperf to 100, $avatraits-=1, $pt_int-=25]]<</hovertip>><</if>> <<if _npc.traitstarlet lte 50 and $avatraits gte 1 and $pt_will gte 25>><div class="tex2px"><br></div><<hovertip "''Cost:'' 25 (Free thinking).">>[[starlet |CCCP][_npc.traitstarlet to 100, $avatraits-=1, $pt_will-=25]]<</hovertip>><</if>> <<if _npc.traitmental lte 0 and $avatraits gte 1 and _npc.int lte 39 and _npc.aca lte 39 and _npc.tech lte 39>><div class="tex2px"><br></div><<hovertip "''Bonus:'' +40 (Physical).">>[[mentally cha.|CCCP][_npc.traitmental to 100, $avatraits-=1, $pt_phys+=40]]<</hovertip>><</if>> <<if _npc.traitscav lte 50 and $avatraits gte 1 and $pt_sur gte 30>><div class="tex2px"><br></div><<hovertip "''Cost:'' 30 (Adventure).">>[[scavenger|CCCP][_npc.traitscav to 100, $avatraits-=1, $pt_sur-=30]]<</hovertip>><</if>> <<else>> /* PAGE 2 */ <<if _npc.traitbrat lte 0 and $avatraits gte 1>><div class="tex2px"><br></div><<hovertip "''Cost:'' 0.">>[[bratty|CCCP][_npc.traitbrat to 100, $avatraits-=1]]<</hovertip>><</if>> <<if _npc.traittech lte 50 and $avatraits gte 1 and $pt_edu gte 25>><div class="tex2px"><br></div><<hovertip "''Cost:'' 25 (Education).">>[[techie|CCCP][_npc.traittech to 100, $avatraits-=1, $pt_edu-=25]]<</hovertip>><</if>> <<if _npc.traitwild lte 50 and $avatraits gte 1 and $pt_sur gte 20>><div class="tex2px"><br></div><<hovertip "''Cost:'' 20 (Adventure).">>[[wild born|CCCP][_npc.traitwild to 100, $avatraits-=1, $pt_sur-=20]]<</hovertip>><</if>> <<if _npc.traitwork lte 50 and $avatraits gte 1 and $pt_dis gte 35>><div class="tex2px"><br></div><<hovertip "''Cost:'' 35 (Discipline).">>[[workaholic|CCCP][_npc.traitwork to 100, $avatraits-=1, $pt_dis-=35]]<</hovertip>><</if>> <<if $avatraits gte 1 and $pt_will gte 10 and _npc.traitpure is 50>><div class="tex2px"><br></div><<hovertip "''Cost:'' 10 (Free thinking).">>[[Malevolent|CCCP][_npc.traitpure to 0, $avatraits-=1, $pt_will-=10]]<</hovertip>><</if>> <<if $avatraits gte 1 and _npc.traitpure is 50>><div class="tex2px"><br></div><<hovertip "''Cost:'' 0.">>[[Pure|CCCP][_npc.traitpure to 100, $avatraits-=1]]<</hovertip>><</if>> <<if $avatraits gte 1 and $pt_war gte 50 and (_npc.traitber is undefined or _npc.traitber is 0)>><div class="tex2px"><br></div><<hovertip "''Cost:'' 50 (Combat).">>[[berserker|CCCP][_npc.traitber to 100, $avatraits-=1, $pt_war-=50, $kidber to true]]<</hovertip>><</if>> <<if _npc.traitaggro lte 50 and $avatraits gte 1 and $pt_war gte 30>><div class="tex2px"><br></div><<hovertip "''Cost:'' 30 (Combat).">>[[bloodthirsty|CCCP][_npc.traitaggro to 100, $avatraits-=1, $pt_war-=30]]<</hovertip>><</if>> <<if _npc.traitbrawler lte 50 and $avatraits gte 1 and $pt_war gte 30>><div class="tex2px"><br></div><<hovertip "''Cost:'' 30 (Combat).">>[[brawler|CCCP][_npc.traitbrawler to 100, $avatraits-=1, $pt_war-=30]]<</hovertip>><</if>> <<if _npc.traitcrack lte 0 and $avatraits gte 1 and $pt_war gte 60>><div class="tex2px"><br></div><<hovertip "''Cost:'' 60 (Combat).">>[[crackshot|CCCP][_npc.traitcrack to 100, $avatraits-=1, $pt_war-=60]]<</hovertip>><</if>> <<if _npc.traitwarrior lte 50 and $avatraits gte 1 and $pt_war gte 35>><div class="tex2px"><br></div><<hovertip "''Cost:'' 35 (Combat).">>[[warrior|CCCP][_npc.traitwarrior to 100, $avatraits-=1, $pt_war-=35]]<</hovertip>><</if>> <</if>> </div> /* ulsmall ends */ </div> /* nudge ends */ <div class="bottomsmall ulsmall"> <<link "next page">><<goto CCCP>><<if $cccptraitpage is 1>><<set $cccptraitpage to 2>><<else>><<set $cccptraitpage to 1>><</if>><</link>> </div> </div> <div class="vendorleft"> <div class="boxholder"> <<set _dir to "Av" +_npc.girlid>> <<if _npc.girlid gte 100>><<set _dir to "AvRan/Av"+_npc.girlid>><</if>> [img[$imgpath + ""+_dir+"/troop_kid.png"]] </div> <div class="ulsmall"> <<link "change">> /* canco a2 mod starts */ <<set $kidresult to _npc.girlid>> <<if $kidarray is undefined or $kidarray lt 9>> <<set $kidarray to []>> <<set $kidarray.push(102)>> <<set $kidarray.push(103)>> <<set $kidarray.push(107)>> <<set $kidarray.push(110)>> <<set $kidarray.push(124)>> <<set $kidarray.push(126)>> <<set $kidarray.push(132)>> <<set $kidarray.push(136)>> <<set $kidarray.push(137)>> <<set $kidarray.push(166)>> <<set $kidarray.push(170)>> <<set $kidlength to $kidarray.length>> <<set $kidlength-=1>> <</if>> <<set $kidnum to $kidarray.indexOf($kidresult)>> /* also change in CCCPBase */ <<if _npc.sex is 0>> <<set $kidnum+=1>> <<if $kidnum gt $kidlength>> <<set $kidnum to 0>> <</if>> <<set $kidresult to $kidarray[$kidnum]>> <<set _npc.girlid to $kidresult>> /*<<set _npc.girlid to either(102, 110, 132, 136, 137, 166)>>*/ <<else>> <<if _npc.girlid is 309>> <<set _npc.girlid to 300>> <<else>> <<set _npc.girlid+=1>> <</if>> <</if>> <<goto CCCP>> /* canco a2 mod ends */ <</link>> </div> <br> <div class="tex6px"><br></div> <div class="signvendor">traits</div> <div class="tex5px"><br></div> <div class="ulsmall"> <<if _npc.traitvanilla gte 100>><div class="tex2px"><br></div>[[vanilla|CCCP][_npc.traitvanilla to 0, $avatraits+=1]]<</if>> <<if _npc.traitber gte 100>><div class="tex2px"><br></div>[[berserker|CCCP][_npc.traitber to 0, $avatraits+=1, $pt_war+=50, $kidber to false]]<</if>> <<if _npc.traitaggro gte 100>><div class="tex2px"><br></div>[[bloodthirsty|CCCP][_npc.traitaggro to 50, $avatraits+=1, $pt_war+=30]]<</if>> <<if _npc.traitbrat gte 100>><div class="tex2px"><br></div>[[bratty|CCCP][_npc.traitbrat to 0, $avatraits+=1]]<</if>> <<if _npc.traitbrawler gte 100>><div class="tex2px"><br></div>[[brawler|CCCP][_npc.traitbrawler to 0, $avatraits+=1, $pt_war+=30]]<</if>> <<if _npc.traitcrack gte 100>><div class="tex2px"><br></div>[[crackshot|CCCP][_npc.traitcrack to 0, $avatraits+=1, $pt_war+=60]]<</if>> <<if _npc.traitdom gte 100>><div class="tex2px"><br></div>[[dominant|CCCP][_npc.traitdom to 0, $avatraits+=1]]<</if>> <<if _npc.traitextro gte 100>><div class="tex2px"><br></div>[[extrovert|CCCP][_npc.traitextro to 30, $avatraits+=1, $pt_will+=10]]<</if>> <<if _npc.traitfem gte 100 and $pt_will gte 10>><div class="tex2px"><br></div>[[feminist|CCCP][_npc.traitfem to 0, $avatraits+=1, $pt_will-=10]]<</if>> <<if _npc.traitfem gte 100 and $pt_will lte 9>><div class="tex2px"><br></div><p class="ulsmallused">feminist</p><</if>> <<if _npc.traitpure is 0>><div class="tex2px"><br></div>[[malevolent|CCCP][_npc.traitpure to 50, $avatraits+=1, $pt_will+=10]]<</if>> <<if _npc.traitmental gte 100 and $pt_phys gte 40>><div class="tex2px"><br></div>[[mentally cha.|CCCP][_npc.traitmental to 0, $avatraits+=1, $pt_phys-=40]]<</if>> <<if _npc.traitmental gte 100 and $pt_phys lte 39>><div class="tex2px"><br></div><p class="ulsmallused">mentally cha.</p><</if>> <<if _npc.traitnerd gte 100>><div class="tex2px"><br></div>[[nerd|CCCP][_npc.traitnerd to 0, $avatraits+=1, $pt_edu+=15]]<</if>> <<if _npc.traitperf gte 100>><div class="tex2px"><br></div>[[perfectionist|CCCP][_npc.traitperf to 50, $avatraits+=1, $pt_int+=25]]<</if>> <<if _npc.traitpure gte 100>><div class="tex2px"><br></div>[[pure|CCCP][_npc.traitpure to 50, $avatraits+=1]]<</if>> <<if _npc.traitstarlet gte 100>><div class="tex2px"><br></div>[[starlet|CCCP][_npc.traitstarlet to 0, $avatraits+=1, $pt_will+=25]]<</if>> <<if _npc.traitscav gte 100>><div class="tex2px"><br></div>[[scavenger|CCCP][_npc.traitscav to 0, $avatraits+=1, $pt_sur+=30]]<</if>> <<if _npc.traittech gte 100>><div class="tex2px"><br></div>[[techie|CCCP][_npc.traittech to 0, $avatraits+=1, $pt_edu+=25]]<</if>> <<if _npc.traitwork gte 100>><div class="tex2px"><br></div>[[workaholic|CCCP][_npc.traitwork to 0, $avatraits+=1, $pt_dis+=35]]<</if>> <<if _npc.traitwarrior gte 100>><div class="tex2px"><br></div>[[warrior|CCCP][_npc.traitwarrior to 0, $avatraits+=1, $pt_war+=35]]<</if>> <<if _npc.traitwild gte 100>><div class="tex2px"><br></div>[[wild born|CCCP][_npc.traitwild to 0, $avatraits+=1, $pt_sur+=20]]<</if>> </div> /* ulsmall ends */ </div> </div> /* row ends */ </div> </div> <<include NewSounds>> </div> </div>/* inheritance stats */ <<set _temp to $nursery[$childslot]>> <<set $girlname to _temp.name>> <<set $girlnames to _temp.name+"'s">> <<set $last to $pcLastName>> <<set $aage to 10>> <<set _temp.state to 0>> /* also change in CCCP changer! */ <<if _temp.sex is 0>> <<set $adisplay to either(102, 110, 132, 136, 137, 166)>> <<else>> <<set $adisplay to random(300, 309)>> <</if>> <<set $girlid to $adisplay>> <<set $daysa to 0>> <<set $agedays to 0>> <<set $age to 10>> <<set $willpower = 10>> <<set $kind = 40>> <<set $discipline = 10>> <<set $av_int = 15>> <<set $av_dex = 20>> <<set $av_aca = 5>> <<set $av_tech = 5>> <<set $av_med = 5>> <<set $av_melee = 5>> <<set $av_ranged = 5>> <<set $av_domestic = 10>> <<set $av_dancing = 5>> <<set $av_per = 5>> <<set $av_acro = 5>> <<set $av_garden = 5>> <<set $av_survival = 5>> <<set $happiness = 40>> <<set $av_str = 10>> <<set $maxstamina = 10>> <<set $tempstamina = 10>> <<set $health = 25>> <<set $beauty = 10>> <<set $charisma = 20>> <<set $hygiene = 50>> <<set $hunger = 30>> <<set $stress = 0>> <<set $masterlove = 70>> <<set $likeanal = 0>> <<set $likepussy = 0>> <<set $likeoral = 0>> <<set $likesadist = 0>> <<set $body = 1>> <<set $kissingxp = 0>> <<set $hastasted = 0>> <<set $analwear = 0>> <<set $pussywear = 0>> <<set $oralwear = 0>> <<set $nipplewear = 0>> <<set $pain = 0>> <<set $respect = 0>> <<set $nipir to 0>> <<set $bellpir to 0>> <<set $clitpir to 0>> <<set $collared to 0>> <<set $whipmarks = 0>> <<set $spankmarks = 0>> <<set $analvirgin = true>> <<set $virgin = true>> <<set $analxp = 0>> <<set $pussyxp = 0>> <<set $oralxp = 0>> <<set $semenswallowed = 0>> <<set $specialsex to false>> <<set $noanalday to false>> <<set $nopussyday to false>> <<set $nooralday to false>> <<set $callname to "Master">> <<set $shave to 2>> <<set $morningblow to false>> <<set $maid to false>> <<set $sleep to 2>> <<set $foods to 2>> <<set $avatarunc to false>> <<set $focus to 0>> <<set $sl_starving to false>> <<set $arousal = 0>> <<set $afraid = 0>> <<set $scarefactor to 0>> <<set $lube to true>> <<set $tied to false>> <<set $gagged to false>> <<set $ballgag to false>> <<set $oralgag to false>> <<set $analhook to false>> <<set $bonded to false>> <<set $clamped to false>> <<set $nipplerounds to 0>> <<set $tempsadist to false>> <<set $firstclean to true>> <<set $poutlearn to 0>> <<set $refusedanalvirgin to false>> <<set $refusedvirgin to false>> <<set $av_armorwear to "none">> <<set $av_soak to 0>> <<set $av_weapon to "none">> <<set $av_meleeweapon to "fists">> <<set $focus to 0>> <<set $girldo to -99>> <<set $domass to false>> <<set $tendmaster to true>> <<set $bra to 1>> <<set $ubody to 1>> <<set $panties to 1>> <<set $pants to 1>> <<set $av_wear to "casual">> <<set $av_per1 to 0>> <<set $av_per2 to 0>> <<set $busy to 0>> <<set $dayblock to 0>> <<set $activityblock to 0>> <<set $nightblock to 0>> <<set $stable = 0>> <<set $ownhorse to 0>> <<set $program to 0>> <<set $teacher to 0>> <<set $bondage to 0>> <<set $dildoin to 0>> <<set $adildoin to 0>> <<set $daysabond to 0>> <<set $okanswer to false>> <<set $hopesanswer to false>> <<set $talkchores to false>> <<set $talksex to false>> <<set $compliment to 0>> <<set $encour to false>> <<set $title to 0>> <<set $defcount to 0>> <<set $allow to 0>> <<set $prostloc to 0>> <<set $prostdays to 0>> <<set $prostscore to 0>> <<set $traitnymfo to 0>> <<set $traitdaddy to 0>> <<set $traitoralfix to 0>> <<set $traitvanilla to 0>> <<set $traitshame to 0>> <<set $traitsub to 0>> <<set $traitsize to 0>> <<set $traitperv to 0>> <<set $traitfrigid to 0>> <<set $traitpure to 50>> <<set $traitdelicate to 0>> <<set $traitadvoc to 0>> <<set $traitbrawler to 0>> <<set $traitdom to 0>> <<set $traitextro to 30>> <<set $traitfem to 0>> <<set $traitperf to 50>> <<set $traitjaded to 0>> <<set $traitnerd to 0>> <<set $traitaggro to 50>> <<set $traitmat to 0>> <<set $traitstarlet to 0>> <<set $traitsweet to 50>> <<set $traittech to 0>> <<set $traittough to 50>> <<set $traitwarrior to 0>> <<set $traitwild to 0>> <<set $traitwork to 0>> <<set $traitatt to 0>> <<set $traitscav to 0>> <<set $traitammo to 0>> <<set $traitmental to 0>> <<set $traitcrack to 0>><div class="headsign"><div class="uppernocut">_girlname (Educator)</div></div> <<set _temp to 0>> <<if _npc.template1 is true>><<set _temp+=1>><</if>> <<if _npc.template2 is true>><<set _temp+=1>><</if>> <<if _npc.template3 is true>><<set _temp+=1>><</if>> <<if _npc.template4 is true>><<set _temp+=1>><</if>> <<if _npc.template5 is true>><<set _temp+=1>><</if>> <<if _npc.template6 is true>><<set _temp+=1>><</if>> <<if _npc.template7 is true>><<set _temp+=1>><</if>> <<if _npc.template8 is true>><<set _temp+=1>><</if>> <<if _npc.template9 is true>><<set _temp+=1>><</if>> <<if _npc.template10 is true>><<set _temp+=1>><</if>> <<if _npc.template11 is true>><<set _temp+=1>><</if>> <<if _traitrel lte 1>><<set _rel to "Atheist">><</if>> <<if _traitrel is 2 or _traitrel is 3>><<set _rel to "CTM">><</if>> <<if _traitrel is 4>><<set _rel to "Aesir">><</if>> <<if _traitrel is 5>><<set _rel to "Christian">><</if>> <<if _traitrel is 6>><<set _rel to "Elder Cult">><</if>> <<if _traitrel is 7>><<set _rel to "Buddhist">><</if>> <<if _traitrel is 8>><<set _rel to "Muslim">><</if>> <<if _traitrel is 9>><<set _rel to "Red Tide">><</if>> <<if _traitrel is 10>><<set _rel to "Hindu">><</if>> <<if _traitrel is 11>><<set _rel to "Adem">><</if>> <<if _traitrel is 12>><<set _rel to "Hellenist">><</if>> <div class="shownum3"> <div class="row"> <div class="lighthover"> <<hovertip "Close educator menu">> [img[$imgpath + "Butt/cancel.png"][SMenu2][$eduset to false]] <</hovertip>> </div> </div> </div> <div class="row"> <div class="vendorleft"> <div class="signvendor">templates</div> /* COMBAT */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED SKILLS & ATTRIBUTES -''</center><br> Melee combat (Cap: <<if _npc.melee gte 131>>130<<else>>_npc.melee<</if>>).<br> Ranged combat (Cap: <<if _npc.ranged gte 131>>130<<else>>_npc.ranged<</if>>).<br> <br> ''Brawler'' (if educator has the brawler trait. Also Requires Physical school).<br> ''Warrior'' (if educator has the warrior trait. also Requires Physical school).<br> ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template1 isnot true>> [[combat|SMenu2][_npc.template1 to true]] <<else>> <p class="ulsmallselect">combat</p> <</if>> </div> <div class="ab3"> <<if _npc.template1 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template1 to false]] <</if>> </div> </div>/* row ends */ </div> /* COMBAT ends */ <div class="tex3px"><br></div> /* PHYS */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED SKILLS & ATTRIBUTES -''</center><br> DEXTERITY (Cap: 130).<br> STRENGTH (Cap: 130).<br> STAMINA (Cap: 120).<br> Acrobatics: (Cap: <<if _npc.acro gte 131>>130<<else>>_npc.acro<</if>>)<br> <br> Note that individual caps based to age, body type and traits might apply for some NPCs. ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template2 isnot true>> [[physical|SMenu2][_npc.template2 to true]] <<else>> <p class="ulsmallselect">physical</p> <</if>> </div> <div class="ab3"> <<if _npc.template2 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template2 to false]] <</if>> </div> </div>/* row ends */ </div> /* PHYSICAL ends */ <div class="tex3px"><br></div> /* FREE THINK */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED ATTRIBUTES & TRAITS -''</center><br> WILLPOWER (Cap: <<if _npc.willpower gte 131>>130<<else>>_npc.willpower<</if>>).<br> <br> ''Extrovert'' (if educator has the Extrovert trait and assigned NPC is not Shy).<br> ''Pure'' (if educator has the Pure trait and assigned NPC is not Malevolent). ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template3 isnot true>> [[free thinking|SMenu2][_npc.template3 to true]] <<else>> <p class="ulsmallselect">free thinking</p> <</if>> </div> <div class="ab3"> <<if _npc.template3 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template3 to false]] <</if>> </div> </div>/* row ends */ </div> /* FREE THINKING ends */ <div class="tex3px"><br></div> /* MENTAL */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED ATTRIBUTES -''</center><br> INTELLIGENCE (Cap: <<if _npc.int gte 101>>100<<else>>_npc.int<</if>>).<br> ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template4 isnot true>> [[mental|SMenu2][_npc.template4 to true]] <<else>> <p class="ulsmallselect">mental</p> <</if>> </div> <div class="ab3"> <<if _npc.template4 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template4 to false]] <</if>> </div> </div>/* row ends */ </div> /* MENTAL ends */ <div class="tex3px"><br></div> /* EDU */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED SKILLS & TRAITS -''</center><br> Academics (Cap: <<if _npc.aca gte 131>>130<<else>>_npc.aca<</if>>).<br> Science (Cap: <<if _npc.tech gte 131>>130<<else>>_npc.tech<</if>>).<br> Administration (Cap: <<if _npc.admin gte 101>>100<<else>>_npc.admin<</if>>).<br><br> ''Nerd'' (if educator has the nerd trait and assigned NPC has 80+ in Academics and Science). ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template5 isnot true>> [[education|SMenu2][_npc.template5 to true]] <<else>> <p class="ulsmallselect">education</p> <</if>> </div> <div class="ab3"> <<if _npc.template5 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template5 to false]] <</if>> </div> </div>/* row ends */ </div> /* EDU ends */ <div class="tex3px"><br></div> /* MEDICINE */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED SKILLS -''</center><br> Medicine (Cap: <<if _npc.med gte 131>>130<<else>>_npc.med)<</if>>.<br> ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template6 isnot true>> [[medicine|SMenu2][_npc.template6 to true]] <<else>> <p class="ulsmallselect">medicine</p> <</if>> </div> <div class="ab3"> <<if _npc.template6 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template6 to false]] <</if>> </div> </div>/* row ends */ </div> /* MED ends */ <div class="tex3px"><br></div> /* PERFORMANCE */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED SKILLS & TRAITS -''</center><br> Performance (Cap: <<if _npc.per gte 101>>100<<else>>_npc.per<</if>>).<br> Dancing (Cap: <<if _npc.dancing gte 131>>130<<else>>_npc.dancing<</if>>).<br> Charisma (cap: <<if _npc.charisma gte 101>>100<<else>>_npc.charisma<</if>>).<<if _npc.girlid isnot 352>> Requires Free thinking, pupil Happiness 60+ and that the educator has Extrovert trait.<</if>><br> <br> ''Starlet trait'' <<if _npc.girlid isnot 352>>(if educator has the Starlet and Extrovert trait and assigned NPC has the Extrovert trait)<</if>>. ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template7 isnot true>> [[performance|SMenu2][_npc.template7 to true]] <<else>> <p class="ulsmallselect">performance</p> <</if>> </div> <div class="ab3"> <<if _npc.template7 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template7 to false]] <</if>> </div> </div>/* row ends */ </div> /* PER ends */ <div class="tex3px"><br></div> /* SPIRITUAL */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED STATES -''</center><br> ''Kindness (cap 80)''. If Educator has either the Pure trait or Kindness 80+.<br><br> <<if _npc.traitrel isnot 12>> ''Target religion:'' _rel.<br> Devotion (Cap: _npc.devotion).<br> <<else>> _npc.girlname won't try to convert others to Hellinism! <</if>> ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template8 isnot true>> [[spiritual|SMenu2][_npc.template8 to true]] <<else>> <p class="ulsmallselect">spiritual</p> <</if>> </div> <div class="ab3"> <<if _npc.template8 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template8 to false]] <</if>> </div> </div>/* row ends */ </div> /* SPIRIT ends */ <div class="tex3px"><br></div> /* ADVENTURE */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED SKILLS & TRAITS -''</center><br> Has a small daily chance to bring back Merchandise (loot). <br><br> Survival (cap: <<if _npc.survival gte 101>>100<<else>>_npc.survival<</if>>).<br><br> ''Scavenger'' (if educator has the Scavenger trait and assigned npc has Survival 60+).<br> ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template9 isnot true>> [[adventures|SMenu2][_npc.template9 to true]] <<else>> <p class="ulsmallselect">adventures</p> <</if>> </div> <div class="ab3"> <<if _npc.template9 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template9 to false]] <</if>> </div> </div>/* row ends */ </div> /* ADVENTURE ends */ <div class="tex3px"><br></div> /* DOMESTIC */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "<center>''- AFFECTED SKILLS -''</center><br> Domestic (Cap: <<if _npc.domestic gte 131>>130<<else>>_npc.domestic<</if>>).<br> Gardening (Cap: <<if _npc.garden gte 131>>130<<else>>_npc.garden<</if>>).<br><br> ''Perfectionist'' (if educator has the perfectionist trait. also Requires Mental school and Discipline 80+ for assigned NPCs).<br> ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.template10 isnot true>> [[domestic|SMenu2][_npc.template10 to true]] <<else>> <p class="ulsmallselect">domestic</p> <</if>> </div> <div class="ab3"> <<if _npc.template10 is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.template10 to false]] <</if>> </div> </div>/* row ends */ </div> /* DOMESTIC ends */ <div class="clearnpc"> <div class="ulsmall">[[close menu|SMenu2][$eduset to false]]</div> </div> </div> <<set _pstress to 0>> <<set _pstam to 0>> <<set _pstam+=_temp>> <<set _pstam+=_temp>> <<if _temp gte 5>><<set _pstress+=1>><</if>> <<if _temp gte 6>><<set _pstress+=1>><</if>> <<if _temp gte 7>><<set _pstress+=1>><</if>> <<if _temp gte 8>><<set _pstress+=1>><</if>> <<if _npc.traitpure lte 24>><<set _pstress+=2>><<set _pstam+=2>><</if>> <<if _npc.edudom is true>><<set _pstress+=1>><<set _pstam+=2>><</if>> <<if _npc.edusex is true>><<set _pstress+=1>><<set _pstam+=2>><</if>> <<if _npc.traitwork gte 75>><<set _pstam+=3>><</if>> <<if _npc.template1 is true>><<set _pstam+=5>><</if>> <<if _npc.template2 is true>><<set _pstam+=5>><</if>> <<if _npc.template7 is true>><<set _pstam+=2>><</if>> <<if _npc.template9 is true>><<set _pstam+=2>><</if>> <<set _skill to _npc.int>> <<set _skill+=_npc.discipline>> <<set _skill/=2>> /* <<if _npc.traitwork gte 80>><<set _skill+=10>><</if>> <<if _npc.traitdom gte 55>><<set _skill+=10>><</if>> */ <<set _famemod to 0>> <<if _npc.warfame gte 50>><<set _famemod+=1>><</if>> <<if _npc.warfame gte 150>><<set _famemod+=5>><</if>> <<if _npc.warfame gte 500>><<set _famemod+=4>><</if>> <<if _npc.warfame gte 1000>><<set _famemod+=10>><</if>> /* <<if _npc.age gte 35>><<set _skill+=10>><</if>> <<if _npc.age lte 20>><<set _skill-=5>><</if>> */ <<set _skill = Math.round(_skill)>> <div class="vendorleft"> <div class="signvendor">Effects</div> <div class="row left padd40left"> <div class="nameholder1"> ''Base chance:'' </div> <div class="valueholder right"> <<hovertip "(Intelligence+Discipline)/2">>_skill<</hovertip>> </div> </div> <<set _pen to 0>> <<if _temp gte 3>><<set _pen+=10>><</if>> <<if _temp gte 4>><<set _pen+=15>><</if>> <<if _temp gte 5>><<set _pen+=15>><</if>> <<if _temp gte 6>><<set _pen+=15>><</if>> <<if _temp gte 7>><<set _pen+=15>><</if>> <<if _temp gte 8>><<set _pen+=15>><</if>> <<if _temp gte 9>><<set _pen+=15>><</if>> <<if _temp gte 10>><<set _pen+=15>><</if>> <div class="row left padd40left"> <div class="nameholder1"> ''Templates:'' </div> <div class="valueholder right"> _temp <<if _temp is 1>><div class="green">(+5)</div><<elseif _temp gte 3>><div class="red">(-_pen)</div><</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''Dominant trait:'' </div> <div class="valueholder right"> <<if _npc.traitdom gte 51>>Yes<<set _yes to true>><<set _pstress+=1>><<else>>No<</if>> <<if _yes is true>><div class="green">(+10)</div><</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''Workaholic trait:'' </div> <div class="valueholder right"> <<if _npc.traitwork gte 75>>Yes<<set _yes2 to true>><<set _pstress+=2>><<else>>No<</if>> <<if _yes2 is true>><div class="green">(+10)</div><</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''Pure trait:'' </div> <div class="valueholder right"> <<if _npc.traitpure gte 75>><<hovertip"<center>Reduces Corruption<br> (-1/day, 15% chance, if _npc.girlnames WILLPOWER is greater than the assigned pupil's.)</center>">><div class="red">Yes</div><</hovertip>><<else>>No<</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''Age modifier:'' </div> <div class="valueholder right"> <<if _npc.age gte 35>><<hovertip "_npc.girlnames age is 35+">><div class="green">+10</div><</hovertip>><<elseif _npc.age lte 20>><<hovertip "_npc.girlnames age is 20 or less">><div class="red">-5</div><</hovertip>><<else>>+0<</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''Fame modifier:'' </div> <div class="valueholder right"> <<if _famemod gte 1>><<hovertip "_npc.girlname has many adventures under <<if _npc.sex is 0>>her<<else>>his<</if>> belt and others tend to listen when <<if _npc.sex is 0>>she<<else>>he<</if>> is giving orders.">><div class="green">+_famemod</div><</hovertip>><<else>>+0<</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''Affection modifier:'' </div> <div class="valueholder right"> <<if _npc.masterlove gte 90>><div class="green">+5</div><<elseif _npc.masterlove lte 39>><div class="red">-5</div><<elseif _npc.masterlove lte 19>><div class="red">-25</div><<else>>+0<</if>> </div> </div> <<if _npc.traitsky gte -1000 or _npc.girlid is 50>> <div class="row left padd40left"> <div class="nameholder1"> ''Police Academy:'' </div> <div class="valueholder right"> <<hovertip "<center>''- Professional specialization (_npc.girlname) -''</center><br> ''Strength increase chance:'' +5.<br> ''stamina increase chance:'' +5.<br> ''Discipline increase chance:'' +5.<br> ">><div class="green">+5</div><</hovertip>> </div> </div> <</if>> <br> <div class="row left padd40left"> <div class="nameholder1"> ''Target Discipline:'' </div> <div class="valueholder right"> <<if _npc.discipline gte 101>>100<<else>>_npc.discipline<</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''Stress (pupils):'' </div> <div class="valueholder right"> <<if _pstress lte 0>><div class="green">+0/day</div><<else>><<hovertip "''Accumulated Stress modifiers:''<br> ''Stress (5+):'' -20.<br> ''Stress (8+):'' -20.<br> ">><div class="red">+_pstress/day</div><</hovertip>><</if>> </div> </div> <div class="row left padd40left"> <div class="nameholder1"> ''STAMINA (pupils):'' </div> <div class="valueholder right"> <<if _pstam lte 0>><div class="green">+0/day</div><<else>><<hovertip "''Low Stamina modifiers:''<br> ''Stamina (9 or less):'' -20.<br> ''Stamina (4 or less):'' -20.<br> ">><div class="red">-_pstam/day</div><</hovertip>><</if>> </div> </div> <br> <div class="signvendor">Settings</div> <<if _npc.likesadist gte 60 or _npc.traitdom gte 51 or _npc.traitpure lte 24 or _npc.kind lte 24>> <<set _domok to true>> <</if>> <<if _npc.sex is 1 and _npc.likesadist gte 25>><<set _sexok to true>> <</if>> <<if _npc.sex is 0 and _npc.likesadist gte 60>><<set _sexok to true>> <</if>> <<if _npc.traitnymfo gte 51 or _npc.traitperv gte 51>><<set _sexok to true>> <</if>> /* DOMINATE */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip " Instruct your educator to use drastic disciplinary actions when interacting with <<if _npc.sex is 1>>his<<else>>her<</if>> assigned NPCs. <br><br> ''Available:'' <<if _npc.likesadist gte 60 or _npc.traitdom gte 51 or _npc.traitpure lte 24 or _npc.kind lte 24>> Yes. <<else>> No (requires Corruption 60+, Dominant trait or Malevolent trait). <</if>><br> ''Target WILLPOWER:'' 0.<br> ''(Increase) Submissive trait.'' <br> <<if _npc.traitpure lte 24>>''(Decrease) Pure trait.''<</if>> ''Might decrease Happiness!'' ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.edudom isnot true and _domok is true>> [[Dominate!|SMenu2][_npc.edudom to true]] <<elseif _domok isnot true>> <p class="ulsmallused">Dominate!</p> <<else>> <p class="ulsmallselect">Dominate!</p> <</if>> </div> <div class="ab3"> <<if _npc.edudom is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.edudom to false]] <</if>> </div> </div>/* row ends */ </div> /* DOMINATE ends */ <div class="tex3px"><br></div> /* USE SEXUALLY */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover highest"> <<hovertip " Allow an educator to have sexual relationships with his or her non-blocked assigned NPCs.<br><br> ''Available:'' <<if _npc.sex is 1 and _npc.likesadist gte 25>><<set _yess to true>><</if>> <<if _npc.sex is 0 and _npc.likesadist gte 60>><<set _yess to true>><</if>> <<if _yess is true or _npc.traitnymfo gte 51 or _npc.traitperv gte 51>> Yes. <<else>> No (requires Corruption <<if _npc.sex is 1>>25<<else>>60<</if>>+, Nymphomaniac trait or Perverted trait). <</if>><br> ''Vaginal skill'' (cap: 100 for male and cap: 70 for female educators).<br> ''Oral skill'' (cap: 100).<br> ''Anal skill'' (cap: 100, if male educator has Corruption 90+).<br> ''Kissing skill'' (cap: 100).<br> ''Corruption:'' <<if _npc.likesadist lte 69>>No (requires Educator Corruption 70+)<<else>>+1/day (15% chance)<</if>>.<br> ''Vanilla trait:'' -1/day (33% chance) if educator has Corruption 60+.<br> ''Happiness (educator):'' +2/day.<br> ''Affection (educator):'' +2/day (Amiable).<br><br> Assigned NPCs that are Servants+ will block sexual interactions if their WILLPOWER is 5+ and Corruption is below 40 //unless// the educator is a female with Beauty 40+ //and// the assigned NPC is either a male or has Lesbian Devotion 40+. <br><br> Female educators ''will not'' use female pupils sexually unless their Corruption is 80+ or their Lesbian devotion is 40+, in addition to the normal prerequisities. ">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.edusex isnot true and _sexok is true>> [[allow sex|SMenu2][_npc.edusex to true]] <<elseif _sexok isnot true>> <p class="ulsmallused">allow sex</p> <<else>> <p class="ulsmallselect">sex allowed!</p> <</if>> </div> <div class="ab3"> <<if _npc.edusex is true>> [img[$imgpath + "Butt/cancel.png"][SMenu2][_npc.edusex to false]] <</if>> </div> </div>/* row ends */ </div> /* USE SEXUALLY ends */ </div> </div> /* THIS PASSAGE IS PART OF THE JOBS SECTION >>> NPC DAYBLOCK IS 19 */ <<set _slaveroll to random(1, 100)>> <<set _slaveroll2 to random(1, 100)>> <<set _templates to 0>> <<set _pstress to 0>> <<set _pstam to 0>> <<if _npc.template1 is true>><<set _templates+=1>><</if>> <<if _npc.template2 is true>><<set _templates+=1>><</if>> <<if _npc.template3 is true>><<set _templates+=1>><</if>> <<if _npc.template4 is true>><<set _templates+=1>><</if>> <<if _npc.template5 is true>><<set _templates+=1>><</if>> <<if _npc.template6 is true>><<set _templates+=1>><</if>> <<if _npc.template7 is true>><<set _templates+=1>><</if>> <<if _npc.template8 is true>><<set _templates+=1>><</if>> <<if _npc.template9 is true>><<set _templates+=1>><</if>> <<if _npc.template10 is true>><<set _templates+=1>><</if>> <<if _npc.template11 is true>><<set _templates+=1>><</if>> <<set _pstam+=_templates>> <<set _pstam+=_templates>> <<if _npc.traitpure lte 24>><<set _pstress+=2>><<set _pstam+=2>><</if>> <<if _npc.edudom is true>><<set _pstress+=1>><<set _pstam+=2>><</if>> <<if _npc.edusex is true>><<set _pstress+=1>><<set _pstam+=2>><</if>> <<if _templates gte 5>><<set _pstress+=1>><</if>> <<if _templates gte 6>><<set _pstress+=1>><</if>> <<if _templates gte 7>><<set _pstress+=1>><</if>> <<if _templates gte 8>><<set _pstress+=1>><</if>> <<if _npc.traitwork gte 75>><<set _pstam+=3>><</if>> <<if _npc.template1 is true>><<set _pstam+=5>><</if>> <<if _npc.template2 is true>><<set _pstam+=5>><</if>> <<if _npc.template7 is true>><<set _pstam+=2>><</if>> <<if _npc.template9 is true>><<set _pstam+=2>><</if>> <<set _skill to _npc.int>> <<set _skill+=_npc.discipline>> <<set _skill/=2>> <<if _npc.traitwork gte 80>><<set _skill+=10>><</if>> <<if _npc.traitdom gte 55>><<set _skill+=10>><</if>> <<if _npc.warfame gte 50>><<set _skill+=1>><</if>> <<if _npc.warfame gte 150>><<set _skill+=5>><</if>> <<if _npc.warfame gte 500>><<set _skill+=4>><</if>> <<if _npc.warfame gte 1000>><<set _skill+=10>><</if>> <<if _npc.age gte 35>><<set _skill+=10>><</if>> <<if _npc.age lte 20>><<set _skill-=5>><</if>> /* affection mod */ <<if _npc.masterlove gte 90>><<set _skill+=5>><<elseif _npc.masterlove lte 39>><<set _skill-=5>><<elseif _npc.masterlove lte 19>><<set _skill-=25>><</if>> <<set _skill-=_slaveroll>> <<set _assigned to -6>> /* educator away */ /* Educator stamina drain */ <<set _npc.tempstamina-=_templates*2>> /* GREAT FOR LOOP BEGINS */ <<for _slave range $npc>> /* assigned NPCs checker */ <<if _slave.assigned is _npc.actnpc and _slave.bondage lte 0 and _slave.health gte 1 and _slave.dayblock isnot 25 and _slave.dayblock isnot 26 and _slave.state gte 1 and _slave.girlid isnot 353 and _slave.busy isnot 5>> <<set _assigned+=2>> <<set _away to 0>> <<unset _kinblock>> <<unset _edusexblock>> /* The Helms will not use each other sexually */ <<if _npc.girlid is 214 or _npc.girlid is 362 or _npc.girlid is 1 or _npc.girlid is 42>> <<if _slave.girlid is 1 or _slave.girlid is 42 or _slave.girlid is 362 or _slave.girlid is 214>><<set _kinblock to true>> <</if>> <</if>> /* The sunderlands will not use each other sexually */ <<if _npc.girlid is 217 or _npc.girlid is 218 or _npc.girlid is 23>> <<if _slave.girlid is 217 or _slave.girlid is 23 or _slave.girlid is 218>><<set _kinblock to true>><</if>> <</if>> /* Wrix will not use each other sexually */ <<if _slave.girlid is 18 and _npc.girlid is 19 or (_npc.girlid is 18 and _slave.girlid is 19)>><<set _kinblock to true>><</if>> /* servants block sex if not willing */ <<if _slave.status gte 3 and _slave.willpower gte 5 and _slave.likesadist lte 39>><<set _edusexblock to true>> <</if>> /* male servants+ allow sex with female educator if Beauty is high */ <<if _slave.status gte 3 and _slave.sex is 1 and _slave.traitrela isnot 100 and _npc.sex is 0 and _npc.beauty gte 40>> <<unset _edusexblock>> <</if>> /* lesbian (female) servants+ allow sex with female educator if Beauty is high */ <<if _slave.status gte 3 and _slave.sex is 0 and _slave.traitrela isnot 100 and _npc.sex is 0 and _npc.beauty gte 40 and _slave.lesbian gte 40>> <<unset _edusexblock>> <</if>> /* disable female educators using female pupils due to low attributes */ <<if _slave.sex is 0 and _npc.sex is 0 and _npc.likesadist lte 79 and _npc.lesbian lte 39>> <<set _edusexblock to true>> <</if>> /* age blocker for educator using NPC sexually */ <<if _slave.age lte 17>> <<set _kinblock to true>> <</if>> /* male + male generic sex blocker */ <<if _slave.sex is 1 and _npc.sex is 1>> <<set _edusexblock to true>> <</if>> /* away modifiers */ <<if _slave.dayblock gte 1 and _slave.dayblock isnot 999>> <<set _away to 20>> <</if>> <<if _slave.dayblock is 25 or _slave.dayblock is 26 or (_slave.dayblock gte 390 and _slave.dayblock lte 650)>> <<set _away to 999>> <<set _edusexblock to true>> <</if>> /* chance for an educator to use pupil sexually */ <<set _ransex to random(1, 6)>> <<if _npc.likesadist gte 80>><<set _ransex-=1>><</if>> <<if _slave.beauty lte 9>><<set _ransex+=1>><</if>> <<if _slave.beauty lte 19>><<set _ransex+=1>><</if>> <<if _slave.beauty lte 29>><<set _ransex+=1>><</if>> <<if _slave.beauty gte 65>><<set _ransex-=1>><</if>> <<if _slave.beauty gte 75>><<set _ransex-=1>><</if>> <<if _slave.beauty gte 100>><<set _ransex-=1>><</if>> /* using SEXUALLY begins below */ <<if _kinblock isnot true and _npc.edusex is true and _edusexblock isnot true and _ransex lte 3>> /* female pupils increase oral xp from male educators */ <<if _npc.sex is 1 and _slave.sex is 0>> <<if _slave.oralxp lte 99>><<set _slave.oralxp+=1>><</if>> <<set _slave.oralwear+=either(5, 15, 2, 6)>> <<if _slave.beauty gte 100>><<set _slave.oralwear+=3>><</if>> <</if>> /* female pupils increase vag xp from male educators */ <<if _npc.sex is 1 and _slave.sex is 0>> <<if _slave.pussyxp lte 99>><<set _slave.pussyxp+=1>><</if>> <<set _slave.virgin to false>><<set _slave.pussywear+=either(15, 20, 9, 5, 5, 6)>><<if _slave.beauty gte 100>><<set _slave.pussywear+=5>><</if>> <</if>> /* female pupils increase anal xp from male educators */ <<if _npc.sex is 1 and _slave.sex is 0 and _npc.likesadist gte 90 and _lossroll lte 4>> <<if _slave.analxp lte 99>><<set _slave.analxp+=1>><</if>> <<set _slave.analvirgin to false>> <<set _slave.analwear+=either(15, 25, 9, 5, 5, 6)>> <</if>> /* female pupils increase oral xp from female educators */ <<if _npc.sex is 0 and _slave.sex is 0>> <<if _slave.oralxp lte 99>><<set _slave.oralxp+=1>><</if>> <<set _slave.oralwear+=either(15, 20, 9, 5, 5, 6)>> <</if>> /* female pupils increase pussy xp from female educators */ <<if _npc.sex is 0 and _slave.sex is 0 and _ransex is 3>> <<if _slave.pussyxp lte 69>><<set _slave.pussyxp+=1>><</if>> <<set _slave.pussywear+=either(5, 10, 9, 5, 5, 6)>> <</if>> /* female pupils increase kissing xp from all educators */ <<if _slave.sex is 0 and _slave.kissingxp lte 99 and _lossroll lte 2>> <<set _slave.kissingxp+=1>> <</if>> /* effects to low corruption female pupils used sexually by educator */ <<if _slave.likesadist lte 39 and _slave.sex is 0>> <<if _slave.happiness gte 10>><<set _slave.happiness-=2>><</if>> <<if _slave.scarefactor lte 9>><<set _slave.scarefactor+=1>><</if>> <<if _slave.masterlove gte 10>><<set _slave.masterlove-=1>><</if>> <<set _slave.humiliation+=3>> <<if _slave.traitvanilla gte 1>><<set _slave.happiness-=2>><<set _slave.masterlove-=1>><</if>> <<if _slave.traitshame gte 1>><<set _slave.happiness-=2>><<set _slave.masterlove-=1>><</if>> <</if>> /* effects to males getting sexually used by female educators with high beauty */ <<if _slave.likesadist gte 10 and _slave.sex is 1 and _npc.sex is 0 and _npc.beauty gte 40>><<if _slave.pussyxp lte 89>><<set _slave.pussyxp+=1>><</if>><<if _slave.happiness lt 80>><<set _slave.happiness+=1>><</if>><</if>> /* Bud attention whore special */ <<if _slave.sex is 0 and _slave.beauty gte 60 and _npc.sex is 1 and _npc.traitatt gte 96>> <<set _npc.traitatt-=1>> <</if>> /* generic corruption inc to assigned NPCs */ <<if _slave.likesadist lte 59 and _lossroll lte 2 and _npc.likesadist gte 70>> <<set _slave.likesadist+=1>> <</if>> /* decrease vanilla trait from sex */ <<if _slave.traitvanilla gte 1 and _lossroll lte 2 and _npc.traitvanilla lte 0 and _npc.likesadist gte 60>> <<set _slave.traitvanilla-=1>> <</if>> /* happiness and aff increase for educator due to allowed sex */ <<if _npc.happiness lte 79>><<set _npc.happiness+=1>><</if>> <<if _npc.masterlove lte 59>><<set _npc.masterlove+=1>><</if>> <<if _npc.masterlove lte 69 and _npc.likesadist gte 40>><<set _npc.masterlove+=1>><</if>> <</if>> /* kinblock ends */ /* assigned number of NPCs penalty */ <<if _assigned gte 2>> <<set _skill-=_assigned>> <</if>> /* dominate */ <<if _npc.edudom is true>> <<if _slave.status gte 4>><<set _slaveroll+=7>><</if>> <<if _slave.willpower gte 80>><<set _slaveroll+=3>><</if>> <<if _npc.traitbrat gte 51 and _npc.willpower gt _slave.willpower>><<set _slaveroll-=3>><</if>> <<if _slave.traitun gte 1>><<set _slaveroll-=_slave.traitun>><</if>> <<if _npc.willpower gt _slave.willpower and _slaveroll lte 13>> <<set _slave.willpower-=1>> <<if _slaveroll lte 5 and _slave.traitsub lte 99>><<set _slave.traitsub+=1>><</if>><</if>> <</if>> /* dominate ends */ /* discipline increase */ <<if _slave.discipline lt _npc.discipline and _slave.discipline lt 100>> <<set _di to _npc.discipline>> <<set _di-=_slave.discipline>> <<set _di-=_slaveroll2>> /* sgpd special */ <<if _npc.traitsky gte -1000 or _npc.girlid is 50>><<set _di+=5>><</if>> <<if _di gte 1>><<set _slave.discipline+=1>><</if>> <</if>> /* Discipline increase ends */ /* educator has pure trait */ <<if _npc.traitpure gte 100 and _slave.willpower lt _npc.willpower and _lossroll is 3 and _slave.likesadist gte 1>> <<set _slave.likesadist-=1>> <</if>> /* end of edu pure */ /* stress added to assigned NPC */ <<set _slave.stress+=_pstress>> /* stamina depletion for assigned NPC */ <<set _slave.tempstamina-=_pstam>> /* INCREASING SKILLS */ <<if _templates lte 1>><<set _skill+=10>><</if>> <<if _templates gte 3>><<set _skill-=10>><</if>> <<if _templates gte 4>><<set _skill-=15>><</if>> <<if _templates gte 5>><<set _skill-=15>><</if>> <<if _templates gte 6>><<set _skill-=15>><</if>> <<if _templates gte 7>><<set _skill-=15>><</if>> <<if _templates gte 8>><<set _skill-=15>><</if>> <<if _templates gte 9>><<set _skill-=15>><</if>> <<if _templates gte 10>><<set _skill-=15>><</if>> /* stamina low penalties */ <<if _slave.tempstamina lte 9>><<set _skill-=20>><</if>> <<if _slave.tempstamina lte 4>><<set _skill-=20>><</if>> <<if _npc.tempstamina lte 9>><<set _skill-=20>><</if>> <<if _npc.tempstamina lte 4>><<set _skill-=20>><</if>> /* stress penalties */ <<if _slave.stress gte 5>><<set _skill-=20>><</if>> <<if _slave.stress gte 8>><<set _skill-=20>><</if>> <<unset _charok>> /* away modifiers */ <<if _away gte 1>> <<set _skill-=_away>> <</if>> /* indisposed setters */ <<if _slave.bondage gte 1 or _slave.health lte 0 or _slave.tempstamina lte 0>> <<set _skill-=1000>> <</if>> /* if roll is successful for educator */ <<if _skill gte 1>> /* combat */ <<if _npc.template1 is true>> <<set _rangedroll to random(1, 130)>> <<set _meleeroll to random(1, 130)>> <<set _rangedroll-=_slave.ranged>> <<set _meleeroll-=_slave.melee>> <<if _npc.traitaggro lte 24>><<set _rangedroll-=20>><<set _meleeroll-=20>><</if>> <<if _slave.melee lt _npc.melee and _meleeroll gte 1 and _slave.melee lte 129>><<set _slave.melee+=1>><</if>> <<if _slave.ranged lt _npc.ranged and _rangedroll gte 1 and _slave.ranged lte 129>><<set _slave.ranged+=1>><</if>> <</if>> /* phys */ <<if _npc.template2 is true>> <<set _strroll to random(1, 100)>> <<set _dexroll to random(1, 100)>> <<set _stamroll to random(1, 130)>> <<set _acroroll to random(1, 130)>> <<set _strroll-=_slave.str>> <<set _dexroll-=_slave.dex>> <<set _stamroll-=_slave.maxstamina>> <<set _acroroll-=_slave.acro>> /* sgpd special */ <<if _npc.traitsky gte -1000 or _npc.girlid is 50>> <<if _slave.str lte 99>><<set _strroll+=5>><</if>> <<if _slave.maxstamina lte 99>><<set _stamroll+=5>><</if>> <</if>> /* body modifiers STRENGTH */ <<if _slave.str gte 90 and _slave.body lte 3>><<set _strroll-=20>><</if>> <<if _slave.str gte 90 and _slave.body lte 2>><<set _strroll-=20>><</if>> <<if _slave.body lte 2>><<set _strroll-=20>><</if>> <<if _slave.body lte 4>><<set _strroll-=10>><</if>> <<if _slave.body gte 7>><<set _strroll+=10>><</if>> <<if _slave.body gte 8>><<set _strroll+=20>><</if>> /* body modifiers DEX */ <<if _slave.dex gte 90 and _slave.body gte 4>><<set _dexroll-=20>><<set _acroroll-=20>><</if>> <<if _slave.body lte 2>><<set _dexroll+=20>><</if>> <<if _slave.body gte 4>><<set _dexroll-=10>><</if>> <<if _slave.body gte 7>><<set _dexroll-=15>><</if>> <<if _slave.body gte 8>><<set _dexroll-=30>><<set _acroroll-=30>><</if>> <<if _slave.str lt 130 and _strroll gte 1>><<set _slave.str+=1>><</if>> <<if _slave.dex lt 130 and _dexroll gte 1>><<set _slave.dex+=1>><</if>> <<if _slave.maxstamina lt 120 and _stamroll gte 1>><<set _slave.maxstamina+=1>><</if>> <<if _slave.acro lt _npc.acro and _acroroll gte 1>><<set _slave.acro+=1>><</if>> /* brawler chance */ <<if _npc.template1 is true>> <<if _npc.traitbrawler gte 100 and _slave.traitbrawler lte 99 and _lossroll lte 2 and _slave.traitaggro gte 25>><<set _slave.traitbrawler+=1>><</if>> <</if>> /* warrior chance */ <<if _npc.template1 is true>> <<if _npc.traitwarrior gte 100 and _slave.traitwarrior lte 99 and _lossroll lte 1 and _slave.traitaggro gte 25>><<set _slave.traitwarrior+=1>><</if>> <</if>> <</if>> /* template2 ends */ /* free thinking */ <<if _npc.template3 is true>> <<set _willroll to random(1, 130)>> <<set _willroll-=_slave.willpower>> <<if _slave.willpower lt _npc.willpower and _willroll gte 1>><<set _slave.willpower+=1>><</if>> /* extro chance */ <<if _slave.traitextro lte 99 and _lossroll is 2 and _slave.traitextro gte 25 and _npc.traitextro gte 75>><<set _slave.traitextro+=1>><</if>> /* pure chance */ <<if _npc.traitpure gte 75 and _lossroll is 1 and _slave.traitpure gte 25 and _slave.traitpure lte 99>><<set _slave.traitpure+=1>><</if>> <</if>> /* mental */ <<if _npc.template4 is true>> <<set _introll to random(1, 130)>> <<set _introll-=_slave.int>> <<if _slave.int lt _npc.int and _introll gte 1 and _slave.int lte 99>><<set _slave.int+=1>><</if>> <</if>> /* edu */ <<if _npc.template5 is true>> <<set _acaroll to random(1, 130)>> <<set _techroll to random(1, 130)>> <<set _adminroll to random(1, 130)>> <<set _acaroll-=_slave.aca>> <<set _techroll-=_slave.tech>> <<set _adminroll-=_slave.admin>> <<if _npc.traitold gte 1>><<set _acaroll+=25>><</if>> /* earth lineage */ <<if _slave.aca lt _npc.aca and _acaroll gte 1 and _slave.aca lte 129>><<set _slave.aca+=1>><</if>> <<if _slave.tech lt _npc.tech and _techroll gte 1 and _slave.tech lte 129>><<set _slave.tech+=1>><</if>> <<if _slave.admin lt _npc.admin and _adminroll gte 1 and _slave.admin lte 99>><<set _slave.admin+=1>><</if>> /* nerd chance */ <<if _npc.traitnerd gte 100 and _slave.traitnerd lte 99 and _slave.aca gte 80 and _slave.tech gte 80 and _lossroll lte 2 and _skill gte 30>><<set _slave.traitnerd+=1>><</if>> <</if>> /* medicine */ <<if _npc.template6 is true>> <<set _medroll to random(1, 130)>> <<set _medroll-=_slave.med>> <<if _slave.med lt _npc.med and _medroll gte 1 and _slave.med lte 129>><<set _slave.med+=1>><</if>> <</if>> /* performance */ <<if _npc.template7 is true>> <<set _perroll to random(1, 130)>> <<set _dancingroll to random(1, 130)>> <<set _charroll to random(1, 130)>> <<set _perroll-=_slave.per>> <<set _dancingroll-=_slave.dancing>> <<set _charroll-=_slave.charisma>> <<if _slave.per lt _npc.per and _perroll gte 1 and _slave.per lte 99>><<set _slave.per+=1>><</if>> <<if _slave.dancing lt _npc.dancing and _dancingroll gte 1>><<set _slave.dancing+=1>><</if>> /* charisma checkers */ <<if _npc.traitextro gte 75 and _slave.happiness gte 60 and _npc.template3 is true>><<set _charok to true>><</if>> <<if _npc.girlid is 352>><<set _charok to true>><</if>> /* tuner */ <<if _slave.charisma lt _npc.charisma and _charroll gte 1 and _slave.charisma lte 99 and _charok is true>><<set _slave.charisma+=1>><</if>> /* starlet chance */ <<if _npc.traitextro gte 75 and _npc.traitstarlet gte 100 and _lossroll lte 1 and _slave.traitextro gte 75 and _npc.girlid isnot 352 and _slave.traitstarlet lte 99>><<set _slave.traitstarlet+=1>><</if>> <<if _npc.girlid is 352 and _lossroll lte 1 and _slave.starlet lte 99>><<set _slave.traitstarlet+=1>><</if>> /* tuner */ <</if>> /* spirit */ <<if _npc.template8 is true>> <<set _relroll to random(1, 130)>> <<set _devroll to random(1, 130)>> <<set _relroll-=_slave.devotion>> <<set _relroll-=_slave.willpower>> <<set _relroll+=_npc.devotion>> <<set _devroll-=_slave.devotion>> /* increase kindness */ <<if _slave.kindness lte 79 and _relroll lte 8 and (_npc.traitpure gte 75 or _npc.kindness gte 80)>><<set _slave.kindness+=1>><</if>> /* decrease devotion */ <<if _slave.traitrel isnot _npc.traitrel and _relroll gte 1 and _slave.devotion gte 15 and _npc.traitrel isnot 12>><<set _slave.devotion-=1>><</if>> /* convert */ <<if _slave.traitrel isnot _npc.traitrel and _relroll gte 1 and _slave.devotion lte 14 and _npc.traitrel isnot 12>><<set _slave.traitrel to _npc.traitrel>><</if>> /* increase devotion */ <<if _slave.traitrel is _npc.traitrel and _devroll gte 1 and _slave.devotion lt _npc.devotion>><<set _slave.devotion+=1>><</if>> <</if>> /* adventure */ <<if _npc.template9 is true>> <<set _surroll to random(1, 130)>> <<set _surroll-=_slave.survival>> <<set _swaggy to either(3, 4, 1, 1, 2, 4, 3, 0, 0)>> <<if _slave.survival lt _npc.survival and _surroll gte 1 and _slave.survival lte 99>><<set _slave.survival+=1>><</if>> /* scavenger chance */ <<if _npc.traitscav gte 100 and _slave.traitscav lte 99 and _lossroll lte 1 and _slave.survival gte 60>><<set _slave.traitscav+=1>><</if>> /* loot added to report */ <<if _swaggy gte 1>><<set $swag+=_swaggy>><<set $totswagin+=_swaggy>><</if>> <</if>> /* domestic */ <<if _npc.template10 is true>> <<set _domroll to random(1, 130)>> <<set _gardenroll to random(1, 130)>> <<set _domroll-=_slave.domestic>> <<set _gardenroll-=_slave.garden>> <<if _slave.domestic lt _npc.domestic and _domroll gte 1 and _slave.domestic lte 129>><<set _slave.domestic+=1>><</if>> <<if _slave.garden lt _npc.garden and _gardenroll gte 1 and _slave.garden lte 129>><<set _slave.garden+=1>><</if>> <<if _npc.template4 is true and _npc.traitperf gte 75 and _slave.discipline gte 80 and _slave.traitperf lte 99 and _lossroll lte 2>><<set _slave.traitperf+=1>><</if>><</if>> <</if>> /* skill roll gte 1 ends */ <</if>> /* assigned NPCs checker ends */ <</for>> /* FOR LOOP ENDS */ <<if $jobpage is undefined>><<set $jobpage to 1>><</if>> <<if $jobpage is 3 and $mch is undefined>><<set $jobpage to 2>><</if>> <<set _wscap to 9>> <<if $oldworkshop is undefined>><<set _wscap to 6>><</if>> <<set _test to _dayblock>> <<if _girlid is 2 and _masterlove gte 50 and $rebbus gte 1>><<set _rebbusok to true>><</if>> /* use "_block" to block certain jobs from unique setters or statues */ <<if _chancellor is true or _npc.girlid is 49>> <<set _block to true>> <<set _guardblock to 1>> <</if>> /* BOFORS GUN */ <<if _npc.girlid is 49>><<set _guardblock to 2>><<set _blocktitles to true>><<set _blockherald to true>><<set $jobpage to 1>><</if>> /* CHECKER FOR DEVIOUS TOOLS */ <<if _npc.willpower lte 9 or _npc.likesadist gte 50>><<set _okdevi to true>><</if>> <<if _npc.sex is 1>><<set _okdevi to false>><</if>> <<if _npc.age lte 17>><<set _okdevi to false>><</if>> <<if _npc.age gte 27 and _npc.beauty lte 79>><<set _okdevi to false>><</if>> /* CHECKER FOR NIKAS CLOSED */ <<if $faction.ikaanos.control lte 19 and $facen.e9 gte 1>><<set _nikaclosed to true>><</if>> /* CHECKER FOR GOLDEN DRAGON */ <<if _beauty gte 60 and _charisma gte 60 and _traitextro gte 25 and (_npc.per gte 70 or _npc.dancing gte 70)>><<set _okdragon to true>><</if>> /* CHECKER FOR EDUCATORS */ <<if $maxmasters lte 3>><<set _slavemasterok to true>><<else>><<set _slavemasterok to false>><</if>> /* CHECKER AND SETTERS FOR HOUSE MAID AND FOOTMAN */ <<set _statre to 3>> /* main status req for maid and footmen */ <<if _npc.sex is 0>><<set _sertit to "house maid">><<else>><<set _sertit to "footman">><</if>> <<if _npc.sex is 1>><<set _statre to 4>><</if>> /* CHECKERS FOR ARENA ASSIGNMENT */ <<set _arenaok to false>> <<if _npc.age lte 59 and _npc.age gte 13 and _npc.sex is 0 and _npc.bondage lte 0>><<set _arenaok to 1>><</if>> <<if _npc.age lte 59 and _npc.age gte 13 and _npc.sex is 0 and _npc.bondage lte 0>><<set _arenaok to 1>><</if>> <<if $arenanpcs lt $maxarenanpcs and _arenablock isnot true>><<set _arenaok to 1>><<else>><<set _arenaok to 2>><</if>> <<if _sex is 1 or _age lt 13>><<set _arenaok to 2>><</if>> /* blocked from arena */ <<if _npc.girlid is 39>><<set _arenaok to 3>><</if>> /* CHECKER FOR ABBEY */ <<if _npc.sex is 0 and _npc.status gte 4 and _npc.traitrel is 5 and _npc.devotion gte 60>><<set _devote to true>><</if>> <<if _npc.sex is 0 and _npc.bondage is 0 and _block isnot true and (_npc.status lte 3 or _npc.willpower lte 19 or _npc.status gte 9 or _devote is true)>><<set _monaok to true>><</if>> /* SETTER FOR MAX WORKERS IN WORKSHOP */ <<set _wscap to 7>> /* SETTER FOR SENDING OFF */ <<set _tasksok to true>> <<if _npc.busy gte 1>><<unset _tasksok>><</if>> <<if _npc.bondage gte 1>><<unset _tasksok>><</if>> <<if _npc.dayblock is 999 and _npc.bondage is 0>><<set _tasksok to true>><</if>> <<if _npc.dayblock is 25 or _npc.dayblock is 26>><<unset _tasksok>><</if>> <<if _block is true>><<unset _tasksok>><</if>> /* FOR TITLE SETTERS - LOOK AT TITLE HEAD BELOW */ <div class="headsign"><div class="uppernocut">_girlname <<if _npc.status is 10>>$pcLastName<<else>>_npc.last<</if>> </div></div> <<set _day to _npc.dayblock>> <<unset _intit>> <div class="row"> <div class="vendorleft"> <div class="signvendor"> /* JOB ASSIGNMENT HEADER */ <<if _chancellor isnot true>> <<if $jobpage is 1>>House jobs<</if>> <<if $jobpage is 2>>Stores<</if>> <<if $jobpage is 3>>city assignments<</if>> <<if $jobpage is 4>>city properties<</if>> <<if $jobpage is 5>>colonial<</if>> /* <<if _dayblock is 1>>General store<</if>> <<if _dayblock is 2>>Fuck Toy<</if>> <<if _dayblock is 3>>Secret garden<</if>> <<if _dayblock is 4>>The Weaponstore<</if>> <<if _dayblock is 5>><<if _npc.sex is 0>>House maid<<else>>Footman<</if>><</if>> <<if _dayblock is 6>>Student<<set _noe to 1>><</if>> <<if _dayblock is 7>><<if _teacher lte 2>>Teacher<<else>>Professor<</if>><<set _noe to 2>><</if>> <<if _dayblock is 8>>News reporter <<set _noe to 3>><</if>> <<if _dayblock is 9>>Nika's Clothes<</if>> <<if _dayblock is 10>>Performer<</if>> <<if _dayblock is 12>>Gardener<</if>> <<if _dayblock is 13>>Scavenger<</if>> <<if _dayblock is 14>>Janitor<</if>> <<if _dayblock is 15>>Accountant<</if>> <<if _dayblock is 16>>Guard<</if>> <<if _dayblock is 17>>Captain<</if>> <<if _dayblock is 18>>Herald<</if>> <<if _dayblock is 19>>Educator<</if>> <<if _dayblock is 20 or $dayblock is 11>>Goldwalker<</if>> <<if _dayblock gte 21 and _dayblock lte 24>>Workshop<</if>> <<if _dayblock gte 27 and _dayblock lte 28>>Workshop (out)<</if>> <<if _dayblock gte 210 and _dayblock lte 280>>Foreman<</if>> <<if _dayblock gte 37 and _dayblock lte 39>> <<if _npc.reserved1 is 0>>Tavern worker<</if>> <<if _npc.reserved1 is 1>>Bouncer<</if>> <<if _npc.reserved1 is 2>>Tavern performer<</if>> <</if>> <<if _dayblock gte 370 and _dayblock lte 380>>Barkeeper<</if>> <<if _dayblock gte 409 and _dayblock lte 412>>Ranch Master<</if>> <<if _dayblock gte 413 and _dayblock lte 415>>Foreman<</if>> <<if _dayblock is 600>>Mill foreman<</if>> <<if _dayblock is 610>>Ranch Master<</if>> <<if _dayblock is 25>>Gladiatrix<</if>> <<if _dayblock is 26>>Convent girl<</if>> <<if _dayblock is 30>>Carpenter's helper<</if>> <<if _dayblock is 31>>Hunter<</if>> <<if _dayblock is 32>>Adventurer<</if>> <<if _day is 55>>Duties<</if>> <<if _dayblock is 999>>Follower<</if>> */ <<else>> Chancellor <</if>> /* END OF JOB ASSIGNMENT HEADER BELOW */ </div> /* JOB BUTTONS START BELOW */ <div class="abholder"> <div class="row"> <div class="resholdersmall"></div> <div class="resholdersmall"><<if $jobpage isnot 1>><<hovertip "House jobs">>[img[$imgpath + "Butt/job1.png"][SMenu2][$jobpage to 1]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/job1.png"]]</div><</if>></div> <div class="resholdersmall"><<if $jobpage isnot 2>><<hovertip "stores">>[img[$imgpath + "Butt/job2.png"][SMenu2][$jobpage to 2]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/job2.png"]]</div><</if>></div> <div class="resholdersmall"><<if $jobpage isnot 3>><<hovertip "city assignments">>[img[$imgpath + "Butt/job3.png"][SMenu2][$jobpage to 3]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/job3.png"]]</div><</if>></div> <div class="resholdersmall"><<if $jobpage isnot 4>><<hovertip "city properties">>[img[$imgpath + "Butt/job4.png"][SMenu2][$jobpage to 4]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/job4.png"]]</div><</if>></div> <div class="resholdersmall"><<if $jobpage isnot 5>><<hovertip "colonial properties">>[img[$imgpath + "Butt/job5.png"][SMenu2][$jobpage to 5]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Butt/job5.png"]]</div><</if>></div> <div class="resholdersmall"></div> </div> </div> <div class="tex5px"><br></div> /* HOME ASSIGNMENTS */ <<if $jobpage is 1>> /* MAID AND FOOTMAN */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 5>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 52>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _block isnot true and _npc.dayblock is 0 and (_npc.status lte _statre or _npc.status is 9 or _npc.status is 10)>> [[_sertit|SMenu2][$workchange to 5]] <<else>> <<if _npc.dayblock is 5>> <p class="ulsmallselect">_sertit</p> <<else>> <p class="ulsmallused">_sertit</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* MAID AND FOOTMAN ENDS */ /* GARDENER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 12>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 53>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $gardenskill is undefined and _npc.dayblock is 0 and _block isnot true>> [[gardener|SMenu2][$workchange to 12]] <<else>> <<if _npc.dayblock is 12>> <p class="ulsmallselect">gardener</p> <<else>> <p class="ulsmallused">gardener</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* GARDENER ENDS */ /* JANITOR */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 14>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 55>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true>> [[janitor|SMenu2][$workchange to 14]] <<else>> <<if _npc.dayblock is 14>> <p class="ulsmallselect">janitor</p> <<else>> <p class="ulsmallused">janitor</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* JANITOR ENDS */ /* ACCOUNTANT */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 15>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 56>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $accountskill is undefined and _npc.masterlove gte 15>> [[accountant|SMenu2][$workchange to 15]] <<else>> <<if _npc.dayblock is 15>> <p class="ulsmallselect">accountant</p> <<else>> <p class="ulsmallused">accountant</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* ACCOUNTANT ENDS */ /* GUARD */ <<if _npc.masterlove gte 20>><<set _gok to true>><</if>> <<if _npc.willpower lte 4>><<set _gok to true>><</if>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 16>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 57>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.status gte 1 and _gok is true and _npc.dayblock is 0 and _guardblock isnot 1>> [[guard|SMenu2][$workchange to 16]] <<else>> <<if _npc.dayblock is 16>> <p class="ulsmallselect">guard</p> <<else>> <p class="ulsmallused">guard</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* GUARD ENDS */ /* CAPTAIN */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 17>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 58>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.status gte 1 and $captainskill is undefined and _npc.masterlove gte 20 and _npc.dayblock is 0 and _block isnot true>> [[captain|SMenu2][$workchange to 17]] <<else>> <<if _npc.dayblock is 17>> <p class="ulsmallselect">captain</p> <<else>> <p class="ulsmallused">captain</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* CAPTAIN ENDS */ /* HERALD */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 18>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 115>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.status gte 1 and $heraldskill is undefined and _npc.masterlove gte 20 and _npc.dayblock is 0 and _blockherald isnot true>> [[herald|SMenu2][$workchange to 18]] <<else>> <<if _npc.dayblock is 18>> <p class="ulsmallselect">herald</p> <<else>> <p class="ulsmallused">herald</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* HERALD ENDS */ /* SCAVENGER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 13>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 54>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and _npc.masterlove gte 20 and (_npc.status lte 4 or _npc.willpower lte 4 or _npc.status gte 9)>> [[scavenger|SMenu2][$workchange to 13]] <<else>> <<if _npc.dayblock is 13>> <p class="ulsmallselect">scavenger</p> <<else>> <p class="ulsmallused">scavenger</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* SCAVENGER ENDS */ /* HUNTER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 31>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 338>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and _npc.masterlove gte 20 and (_npc.status lte 4 or _npc.willpower lte 4 or _npc.status gte 9)>> [[hunter|SMenu2][$workchange to 31]] <<else>> <<if _npc.dayblock is 31>> <p class="ulsmallselect">hunter</p> <<else>> <p class="ulsmallused">hunter</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* HUNTER ENDS */ /* SERVANT <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 18>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 115>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and (_npc.status lte 3 or _npc.willpower lte 4 or _npc.likesadist gte 80)>> [[servant|SMenu2][$workchange to 33]] <<else>> <<if _npc.dayblock is 33>> <p class="ulsmallselect">servant</p> <<else>> <p class="ulsmallused">servant</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> SERVANT ENDS */ /* EDUCATOR */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 19>> <<hovertip "<<if _npc.age lte 17>><center>Assignment unavailable!<br> (Required age 18+)</center><<else>>enter educator menu<</if>>">> <<if _npc.age gte 18>> <<link [img[$imgpath + "Butt/info.png"]]>> <<goto SMenu2>> <<set $eduset to true>> <</link>> <<else>> <div class="opac">[img[$imgpath + "Butt/info.png"]]</div> <</if>> <</hovertip>> </div> <div class="ab2 ulsmall"> <<if _block isnot true and _npc.dayblock is 0 and _slavemasterok is true and _npc.age gte 18>> [[educator|SMenu2][$workchange to 19]] <<else>> <<if _npc.dayblock is 19>> <p class="ulsmallselect">educator</p> <<else>> <p class="ulsmallused">educator</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* EDUCATOR ENDS */ /* NEWS REPORTER */ <<if _npc.girlid is 7>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 8>> </div> <div class="ab2 ulsmall"> <<if _npc.girlid is 7 and $officetime is true and _npc.masterlove gte 60 and $nicpower gte -2000 and _npc.dayblock is 0>> [[news reporter|SMenu2][$workchange to 8]] <<else>> <<if _npc.dayblock is 8>> <p class="ulsmallselect">news reporter</p> <<else>> <p class="ulsmallused">news reporter</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <</if>> /* NEWS REPORTER ENDS */ /* STACEY JOB */ <<if _npc.girlid is 45>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 32>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 313>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0>> [[relic hunter|SMenu2][$workchange to 32]] <<else>> <<if _npc.dayblock is 32>> <p class="ulsmallselect">relic hunter</p> <<else>> <p class="ulsmallused">relic hunter</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <</if>> /* STACEY ENDS */ <</if>> /* HOME ASSIGNMENTS END */ /* STORES */ <<if $jobpage is 2>> /* ROOS GENERAL STORE */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 1>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 45>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.sex is 0 and _npc.age gte 18 and _npc.age lte 19 and $workroo is 0 and _npc.dayblock is 0 and _npc.status lte 3 and _block isnot true>> [[general store|SMenu2][$workchange to 1]] <<else>> <<if _npc.dayblock is 1>> <p class="ulsmallselect">general store</p> <<else>> <p class="ulsmallused">general store</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* ROOS ENDS */ /* DEVIOUS TOOLS */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 2>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 46>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _okdevi is true and $workdevi is 0 and _npc.dayblock is 0 and _block isnot true>> [[devious tools|SMenu2][$workchange to 2]] <<else>> <<if _npc.dayblock is 2>> <p class="ulsmallselect">devious tools</p> <<else>> <p class="ulsmallused">devious tools</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* DEVIOUS ENDS */ /* BOOK STORE */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 3>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 47>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $workbook is 0 and _npc.dayblock is 0 and _block isnot true and _npc.age gte 18 and _npc.sex is 0>> [[book store|SMenu2][$workchange to 3]] <<else>> <<if _npc.dayblock is 3>> <p class="ulsmallselect">book store</p> <<else>> <p class="ulsmallused">book store</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* BOOK STORE ENDS */ /* WEAPON STORE */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 4>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 48>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $workwalton is 0 and $walthire gte 2 and _npc.dayblock is 0 and _block isnot true>> [[weapon store|SMenu2][$workchange to 4]] <<else>> <<if _npc.dayblock is 4>> <p class="ulsmallselect">weapon store</p> <<else>> <p class="ulsmallused">weapon store</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* WEAPON STORE ENDS */ /* NIKAS STORE */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 9>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 49>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $worknika is 0 and _npc.dayblock is 0 and _block isnot true and _npc.sex is 0 and _nikaclosed isnot true>> [[Nika's Clothes|SMenu2][$workchange to 9]] <<else>> <<if _npc.dayblock is 9>> <p class="ulsmallselect">Nika's Clothes</p> <<elseif _nikaclosed is true>> <p class="ulsmallused">Closed!</p> <<else>> <p class="ulsmallused">Nika's Clothes</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* NIKAS ENDS */ /* CARPENTER STORE */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 30>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1063>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $workcarp is 0 and _npc.dayblock is 0 and _block isnot true and _npc.age gte 12>> [[carpenter|SMenu2][$workchange to 30]] <<else>> <<if _npc.dayblock is 30>> <p class="ulsmallselect">carpenter</p> <<else>> <p class="ulsmallused">carpenter</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* CARPENTER STORE ENDS */ /* GOLDEN DRAGON */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 10>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 50>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $workgolden is 0 and _npc.dayblock is 0 and _block isnot true and _npc.age gte 16 and _okdragon is true>> [[golden dragon|SMenu2][$workchange to 10]] <<else>> <<if _npc.dayblock is 10>> <p class="ulsmallselect">golden dragon</p> <<else>> <p class="ulsmallused">golden dragon</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* GOLDEN DRAGON ENDS */ <</if>> /* STORES (2) ENDS */ /* OFF SITE BEGINS */ <<if $jobpage is 3>> <<if $showstudy is undefined and $showteach is undefined>> /* ARENA */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 25>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 59>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $sawarena gte 1 and _arenaok is 1 and $cash gte 125 and _npc.dayblock is 0 and _block isnot true>> [[the arena ($125)|SMenu2][$workchange to 25, $cash-=125, $removebutt to true, $arenanpcs+=1]] <<else>> <<if _npc.dayblock is 25>> <p class="ulsmallselect">the arena</p> <<elseif _arenaok is 3>> <p class="ulsmallused">banned!</p> <<elseif _arenaok is 2>> <p class="ulsmallused">unavailable</p> <<else>> <p class="ulsmallused">the arena ($125)</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* ARENA ENDS */ /* THE ABBEY */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 298>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $sawmona gte 1 and _monaok is true and $cash gte 95 and _npc.dayblock is 0 and _block isnot true>> [[the abbey ($95)|SMenu2][$workchange to 26, $cash-=95, $removebutt to true]] <<else>> <<if _npc.dayblock is 26>> <p class="ulsmallselect">the abbey</p> <<else>> <p class="ulsmallused">the abbey ($95)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* ABBEY ENDS */ <<if _npc.traitsky gte 1>> /* SGPD */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 345>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 345>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0>> [[SGPD officer|SMenu2][$workchange to 34]] <<else>> <<if _npc.dayblock is 34>> <p class="ulsmallselect">SGPD officer</p> <<else>> <p class="ulsmallused">SGPD officer</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* SGPD ENDS */ <</if>> <</if>> /* showers are undefined */ /* NEW STUDENT FRAMEWORK */ <<include AcaSlots>> <</if>> /* OFFSITE (3) ENDS */ /* WORKSHOPS */ <<if $jobpage is 4>> <<if $workchange2 is undefined>> ''- THE YARD -'' /* WORKER WORKSHOP SLOT 1 */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 21>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 1>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot1.type is 3 and ($mch.yardslot1.other2 lt _wscap or $mch.yardslot1.other3 is 0)>> [[workshop (I)|SMenu2][$workchange2 to 21]] <<else>> <<if _npc.dayblock is 21 or _npc.dayblock is 210>> <p class="ulsmallselect">workshop (I)</p> <<else>> <p class="ulsmallused">workshop (I)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* WORKER WORKSHOP 1 ENDS */ /* WORKER WORKSHOP SLOT 2 */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 22>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 2>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot2.type is 3 and ($mch.yardslot2.other2 lt _wscap or $mch.yardslot2.other3 is 0)>> [[workshop (II)|SMenu2][$workchange2 to 22]] <<else>> <<if _npc.dayblock is 22 or _npc.dayblock is 220>> <p class="ulsmallselect">workshop (II)</p> <<else>> <p class="ulsmallused">workshop (II)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* WORKER WORKSHOP 2 ENDS */ /* WORKER WORKSHOP SLOT 3 */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 23>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 3>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot3.type is 3 and ($mch.yardslot3.other2 lt _wscap or $mch.yardslot3.other3 is 0)>> [[workshop (III)|SMenu2][$workchange2 to 23]] <<else>> <<if _npc.dayblock is 23 or _npc.dayblock is 230>> <p class="ulsmallselect">workshop (III)</p> <<else>> <p class="ulsmallused">workshop (III)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* WORKER WORKSHOP 3 ENDS */ /* WORKER WORKSHOP SLOT 4 */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 24>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 4>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot4.type is 3 and ($mch.yardslot4.other2 lt _wscap or $mch.yardslot4.other3 is 0)>> [[workshop (IV)|SMenu2][$workchange2 to 24]] <<else>> <<if _npc.dayblock is 24 or _npc.dayblock is 240>> <p class="ulsmallselect">workshop (IV)</p> <<else>> <p class="ulsmallused">workshop (IV)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* WORKER WORKSHOP 4 ENDS */ <br>''- REDHAVEN -'' /* WORKER WORKSHOP SLOT 7 OUT */ <<if $mch.yardslot7.type is 3>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 27>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 7>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot7.type is 3 and ($mch.yardslot7.other2 lt _wscap or $mch.yardslot7.other3 is 0)>> [[workshop (V)|SMenu2][$workchange2 to 27]] <<else>> <<if _npc.dayblock is 27 or _npc.dayblock is 270>> <p class="ulsmallselect">workshop (V)</p> <<else>> <p class="ulsmallused">workshop (V)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <<else>> <</if>> /* WORKER WORKSHOP SLOT 7 ENDS */ /* WORKER WORKSHOP SLOT 8 OUT */ <<if $mch.yardslot8.type is 3>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 28>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 8>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot8.type is 3 and ($mch.yardslot8.other2 lt _wscap or $mch.yardslot8.other3 is 0)>> [[workshop (VI)|SMenu2][$workchange2 to 28]] <<else>> <<if _npc.dayblock is 28 or _npc.dayblock is 280>> <p class="ulsmallselect">workshop (VI)</p> <<else>> <p class="ulsmallused">workshop (VI)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <<else>> <</if>> /* WORKER WORKSHOP SLOT 7 ENDS */ <<if $mch.yardslot7.type is 14>> <div class="tex3px"><br></div> /* TAVERN SLOT 1 */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 37>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 7>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot7.type is 14 and ($mch.yardslot7.other2 lt _wscap or $mch.yardslot7.other3 is 0)>> [[tavern (I)|SMenu2][$workchange2 to 37]] <<else>> <<if _npc.dayblock is 37 or _npc.dayblock is 370>> <p class="ulsmallselect">tavern (I)</p> <<else>> <p class="ulsmallused">tavern (I)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <</if>> /* TAVERN 1 ENDS */ <<if $mch.yardslot8.type is 14>> <div class="tex3px"><br></div> /* TAVERN SLOT 2 */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 38>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 8>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _block isnot true and $mch.yardslot8.type is 14 and ($mch.yardslot8.other2 lt _wscap or $mch.yardslot8.other3 is 0)>> [[tavern (II)|SMenu2][$workchange2 to 38]] <<else>> <<if _npc.dayblock is 38 or _npc.dayblock is 380>> <p class="ulsmallselect">tavern (II)</p> <<else>> <p class="ulsmallused">tavern (II)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <</if>> /* TAVERN 2 ENDS */ /* NO LOTS FILLED */ <<if $mch.yardslot7.type lte 0>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> </div> <div class="ab2 ulsmall"> <p class="ulsmallused">Baker's lot.</p> </div> <div class="ab3"> <<include JobEX>> </div> </div> <</if>> <<if $mch.yardslot8.type lte 0>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> </div> <div class="ab2 ulsmall"> <p class="ulsmallused">Speaker's sq.</p> </div> <div class="ab3"> <<include JobEX>> </div> </div> <</if>> <</if>> /* Workchange2 ends */ <<if $workchange2 gte 1>> <br> <<if $workchange2 lte 28>> /* WORKER OR FOREMAN ASSIGNMENT OPTION */ <<if $workchange2 is 21>><<set _checkwork to $mch.yardslot1.other2>><<set _checkforeman to $mch.yardslot1.other3>><</if>> <<if $workchange2 is 22>><<set _checkwork to $mch.yardslot2.other2>><<set _checkforeman to $mch.yardslot2.other3>><</if>> <<if $workchange2 is 23>><<set _checkwork to $mch.yardslot3.other2>><<set _checkforeman to $mch.yardslot3.other3>><</if>> <<if $workchange2 is 24>><<set _checkwork to $mch.yardslot4.other2>><<set _checkforeman to $mch.yardslot4.other3>><</if>> <<if $workchange2 is 27>><<set _checkwork to $mch.yardslot7.other2>><<set _checkforeman to $mch.yardslot7.other3>><</if>> <<if $workchange2 is 28>><<set _checkwork to $mch.yardslot8.other2>><<set _checkforeman to $mch.yardslot8.other3>><</if>> <div class="ulsmall"> <<if _checkwork lt _wscap>> <<link "worker">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<unset $workchange2>> <</link>> <<else>> <p class="ulsmallused">worker</p> <</if>> <div class="tex3px"><br></div> <<if _checkforeman is 0>> <<link "foreman">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<set $workchange*=10>> <<unset $workchange2>> <</link>> <<else>> <p class="ulsmallused">foreman</p> <</if>> <div class="tex3px"><br></div> <<link "cancel">> <<goto SMenu2>> <<unset $workchange2>> <</link>> </div> <</if>> /* workchange workshops end */ /* WORKER OR BARKEEPER OPTIONS */ <<if $workchange2 gte 37>> <<if $workchange2 is 37>><<set _checkwork to $mch.yardslot7.other2>><<set _checkforeman to $mch.yardslot7.other3>><</if>> <<if $workchange2 is 38>><<set _checkwork to $mch.yardslot8.other2>><<set _checkforeman to $mch.yardslot8.other3>><</if>> /* TAVERN WORKER */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 37>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 308>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _checkwork lt _wscap and _npc.age gte 12 and _npc.status lte 3>> <<link "worker">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<unset $workchange2>> <<set _npc.reserved1 to 0>> <</link>> <<else>> <<if _npc.reserved1 is 0 and (_npc.dayblock is 37 or _npc.dayblock is 38)>> <p class="ulsmallselect">worker</p> <<else>> <p class="ulsmallused">worker</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* TAVERN WORKER ENDS */ /* TAVERN BOUNCER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 37>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 309>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _checkwork lt _wscap and _npc.age gte 16 and _block isnot true and (_npc.status lte 4 or _npc.status gte 9)>> <<link "bouncer">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<unset $workchange2>> <<set _npc.reserved1 to 1>> <</link>> <<else>> <<if _npc.reserved1 is 1 and (_npc.dayblock is 37 or _npc.dayblock is 38)>> <p class="ulsmallselect">bouncer</p> <<else>> <p class="ulsmallused">bouncer</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* TAVERN BOUNCER ENDS */ /* TAVERN PERFORMER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 37>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 310>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _checkwork lt _wscap and _npc.age gte 16>> <<link "performer">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<unset $workchange2>> <<set _npc.reserved1 to 2>> <</link>> <<else>> <<if _npc.reserved1 is 2 and (_npc.dayblock is 37 or _npc.dayblock is 38)>> <p class="ulsmallselect">performer</p> <<else>> <p class="ulsmallused">performer</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* TAVERN PERFOMER ENDS */ /* BARKEEPR TAVERR */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 37>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 311>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _checkforeman is 0 and _npc.age gte 18>> <<link "barkeeper">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<set $workchange*=10>> <<unset $workchange2>> <</link>> <<else>> <<if _npc.dayblock is 370 or _npc.dayblock is 380>> <p class="ulsmallselect">barkeeper</p> <<else>> <p class="ulsmallused">barkeeper</p> <</if>><</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* TAVERN BARKEEPER ENDS */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> </div> <div class="ab2 ulsmall"> <<link "cancel">> <<goto SMenu2>> <<unset $workchange2>> <</link>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* <div class="ulsmall"> <<if _checkwork lt _wscap>> <<link "worker">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<unset $workchange2>> <<set _npc.reserved1 to 0>> <</link>> <div class="tex3px"><br></div> <<link "performer">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<unset $workchange2>> <<set _npc.reserved1 to 2>> <</link>> <div class="tex3px"><br></div> <<link "bouncer">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<unset $workchange2>> <<set _npc.reserved1 to 1>> <</link>> <<else>> <p class="ulsmallused">worker</p> <div class="tex3px"><br></div> <p class="ulsmallused">performer</p> <div class="tex3px"><br></div> <p class="ulsmallused">bouncer</p> <</if>> <div class="tex3px"><br></div> <<if _checkforeman is 0>> <<link "barkeeper">> <<goto SMenu2>> <<set $workchange to $workchange2>> <<set $workchange*=10>> <<unset $workchange2>> <</link>> <<else>> <p class="ulsmallused">barkeeper</p> <</if>> </div> */ <</if>> /* tavern workchange ends */ <</if>> /* FULL workchange checker ends */ <</if>> /* TAVERN and WORKSHOPS END (4) */ /* MINES, FARMS AND MILLS AND OTHER */ <<if $jobpage is 5>> /* ZAPIN FIELDS */ <<if $quest_ave gte 3>> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 409>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 9>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $mch.yardslot9.other7 is 0 and _block isnot true and _npc.dayblock is 0 and _npc.age gte 18>> [[foreman (Zap)|SMenu2][$workchange to 409]] <<else>> <<if _npc.dayblock is 409>> <p class="ulsmallselect">foreman (zap)</p> <<else>> <p class="ulsmallused">foreman (zap)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "Send _npc.girlname off to work at Zapin Fields.<br><br>Note! This will permanently remove <<if _npc.sex is 0>>her<<else>>him<</if>> from the game!<br><br>''Required status:'' Servant or less.">>[img[$imgpath + "Butt/info.png"]]<</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and $quest_ave gte 3 and _tasksok is true>> <<if $mch.yardslot9.other5 lte 49>> [[send off! (Zap)|MScaving][$mscaving to 1004, $adpos to 0]] <<else>> <p class="ulsmallused">Zapin (full!)</p> <</if>> <<else>> <p class="ulsmallused">Send off! (Zap)</p> <</if>> </div> <div class="ab3"> <<set _jobb to 4090>> <<include JobEX>> </div> </div> <<else>> <</if>> /* Zapin ends */ /* KAHIL MINE */ <<if $mch.yardslot10.type is 16>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 413>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 10>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $mch.yardslot10.other7 is 0 and _block isnot true and _npc.dayblock is 0 and _npc.age gte 18>> [[foreman (Kah)|SMenu2][$workchange to 413]] <<else>> <<if _npc.dayblock is 413>> <p class="ulsmallselect">foreman (kah)</p> <<else>> <p class="ulsmallused">foreman (kah)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "Send _npc.girlname off to work at the Kahill mines.<br><br>Note! This will permanently remove <<if _npc.sex is 0>>her<<else>>him<</if>> from the game!<br><br>''Required status:'' Servant or less.">>[img[$imgpath + "Butt/info.png"]]<</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and _tasksok is true>> <<if $mch.yardslot10.other5 lte 740>> [[send off! (kah)|MScaving][$mscaving to 1005, $adpos to 0]] <<else>> <p class="ulsmallused">kahill (full!)</p> <</if>> <<else>> <p class="ulsmallused">Send off! (kah)</p> <</if>> </div> <div class="ab3"> <<set _jobb to 4130>> <<include JobEX>> </div> </div> <<else>> <</if>> /* Kahill ends */ /* SILFREN MINE */ <<if $mch.yardslot11.type is 16 and $silfen5 is undefined>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 414>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 11>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $mch.yardslot11.other7 is 0 and _block isnot true and _npc.dayblock is 0 and _npc.age gte 18>> [[foreman (silf)|SMenu2][$workchange to 414]] <<else>> <<if _npc.dayblock is 414>> <p class="ulsmallselect">foreman (silf)</p> <<else>> <p class="ulsmallused">foreman (silf)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "Send _npc.girlname off to work at silfren mine.<br><br>Note! This will permanently remove <<if _npc.sex is 0>>her<<else>>him<</if>> from the game!<br><br>''Required status:'' Servant or less.">>[img[$imgpath + "Butt/info.png"]]<</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and _tasksok is true>> <<if $mch.yardslot11.other5 lte 740>> [[send off! (silf)|MScaving][$mscaving to 1006, $adpos to 0]] <<else>> <p class="ulsmallused">silfren (full!)</p> <</if>> <<else>> <p class="ulsmallused">Send off! (silf)</p> <</if>> </div> <div class="ab3"> <<set _jobb to 4140>> <<include JobEX>> </div> </div> <<else>> <</if>> /* SILFREN ends */ /* DARKMERE */ <<if $mch.yardslot20.type is 17 or $mch.yardslot20.type is 15>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 600>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 1061>><<set $slote to 20>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if $mch.yardslot20.other7 is 0 and _block isnot true and _npc.dayblock is 0 and _npc.age gte 18>> <<if $mch.yardslot20.type is 17>> <<set _workdark to 600>> <</if>> <<if $mch.yardslot20.type is 15>> <<set _workdark to 610>> <</if>> [[foreman (dar)|SMenu2][$workchange to _workdark]] <<else>> <<if _npc.dayblock is 600 or _npc.dayblock is 610>> <p class="ulsmallselect">foreman (dar)</p> <<else>> <p class="ulsmallused">foreman (dar)</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<hovertip "Send _npc.girlname off to work at Darkmere.<br><br>Note! This will permanently remove <<if _npc.sex is 0>>her<<else>>him<</if>> from the game!<br><br>''Required status:'' Servant or less.">>[img[$imgpath + "Butt/info.png"]]<</hovertip>> </div> <div class="ab2 ulsmall"> <<if _npc.status lte 3 and _npc.bondage lte 0 and _npc.girlid isnot 353 and _tasksok is true>> <<if $mch.yardslot20.other5 lte 7400>> [[send off! (dar)|MScaving][$mscaving to 1007, $adpos to 0]] <<else>> <p class="ulsmallused">dark (full!)</p> <</if>> <<else>> <p class="ulsmallused">Send off! (dar)</p> <</if>> </div> <div class="ab3"> <<set _jobb to 6000>> <<include JobEX>> </div> </div> <<else>> <</if>> /* DARKMERE ends */ <</if>> /* MINES AND MILLS (5) END */ <div class="clearnpc"> <<if $diff gte 3 and $daycount gte 80 and $daycount lte 160>> <<if _dayblock is 1 or _dayblock is 2 or _dayblock is 3 or _dayblock is 4 or _dayblock is 7 or _dayblock is 6 or _dayblock is 9 or _dayblock is 10 or _dayblock is 11 or _dayblock is 13 or _dayblock is 18 or _dayblock is 30>><<set _dayblocked2 to true>><</if>> <</if>> <<if _dayblock is 5 and _npc.title is 1>><<set _dayblocked5 to true>><</if>> <<if _dayblock isnot 0 and _dayblock isnot 999>> <<if _dayblocked2 is true>> <p class="ulsmallused">At work!</p> <<elseif _dayblocked5 is true>> <p class="ulsmallused">Title locked!</p> <<else>> <div class="ulsmall">[[Clear|SMenu2][$workchange to 99, $checkbef to 1]]</div> <</if>> <</if>> </div> /* END OF JOB BUTTONS */ </div> /* TITLES BELOW */ <div class="vendorleft"> <<unset _jobb>> <<set _intit to true>> /* TITLE HEADER SCRIPTS */ <<if _title is 0>><<set _titled to "No title">><</if>> <<if _title is 1>><<set _titled to "<<if _sex is 0>>Head maid<<else>>Butler<</if>>">><</if>> <<if _title is 2>><<set _titled to "Pantry girl">><</if>> <<if _title is 3>><<set _titled to "Quartermaster">><</if>> <<if _title is 4>><<set _titled to "Nanny">><</if>> <<if _title is 5>><<set _titled to "Floor crawler">><</if>> <<if _title is 6>><<set _titled to "Skulduggerist">><</if>> <<if _title is 7>><<set _titled to "Head chef">><</if>> <<if _title is 8>><<set _titled to "Nurse">><</if>> <<if _title is 10>><<set _titled to "Slave mistress">><</if>> <<if _title is 11>><<set _titled to "Herald">><</if>> <<if _title is 12>><<set _titled to "Stewardess">><</if>> <<if _title is 13>><<set _titled to "Skulduggerist">><</if>> <div class="signvendor">_titled</div> <div class="row"><div class="resholdersmall"></div></div> <div class="tex5px"><br></div> /* END OF TITLE HEADER */ /* SETTER FOR FLOOR CRAWLERS */ <<if _npc.likesadist gte 40 or _npc.willpower lte 24>><<set _crawlok to true>><</if>> <<if _npc.title is 5>> <<if _npc.likesadist gte 80 or _npc.willpower lte 0>><<set _crawlok to true>><<else>><<set _crawlok to false>><</if>> <</if>> <<if _blocksex is true>><<set _crawlok to false>><</if>> <<if _sex is 1>><<set _crawlok to false>><</if>> /* SETTER FOR MAIDS */ <<if _npc.status gte 9 or _npc.status lte 4>><<set _duties1 to true>><</if>> <<if _npc.status gte 9 or _npc.status lte 3>><<set _duties2 to true>><</if>> <<set _tit to "Head Maid">> <<if _npc.sex is 1>><<set _tit to "Butler">><</if>> /* CHECKERS FOR BED SLAVE */ <<set _bedcheck to true>> <<if _npc.scarefactor gte 3 and _npc.willpower gte 20>><<unset _bedcheck>><</if>> <<if _npc.masterlove lte 19 and _npc.willpower gte 20>><<unset _bedcheck>><</if>> <<if _blocktitles isnot true>> /* HEAD MAID BUTLER */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 1>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 111>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.title is 0 and _npc.dayblock is 5 and _duties1 is true>> <<if _npc.sex is 0>> <<if $headmaid is 0>>[[_tit|SMenu2][$titlechange to 1]]<<else>><p class="ulsmallused">_tit</p> <</if>> <<else>> <<if $butler is 0>>[[_tit|SMenu2][$titlechange to 1]]<<else>><p class="ulsmallused">_tit</p> <</if>> <</if>> <<elseif _npc.title is 1>> [[Revoke title|SMenu2][$titlechange to 0]] <<else>> <p class="ulsmallused">_tit</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* HEAD MAID BUTLER ENDS */ /* PANTRY GIRL */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 2>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 112>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _title is 0 and $pantry is 0 and _npc.sex is 0 and _duties2 is true>> [[Pantry girl|SMenu2][$titlechange to 2]] <<elseif _title is 2>> [[Revoke title|SMenu2][$titlechange to 0]] <<else>> <p class="ulsmallused">pantry girl</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* PANTRY ENDS */ /* QUARTER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 3>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 113>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _title is 0 and $quarter is 0>> [[Quartermaster|SMenu2][$titlechange to 3]] <<elseif _title is 3>> [[Revoke title|SMenu2][$titlechange to 0]] <<else>> <p class="ulsmallused">Quartermaster</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* QUARTER ENDS */ <<set _statusok to false>> <<if _npc.status lte 3>><<set _statusok to true>><</if>> <<if _npc.status gte 8>><<set _statusok to true>><</if>> <<if _npc.girlid is 51>><<set _statusok to true>><</if>> /* NANNY */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 4>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 117>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _title is 0 and _npc.sex is 0 and _statusok is true>> [[nanny|SMenu2][$titlechange to 4]] <<elseif _title is 4>> [[Revoke title|SMenu2][$titlechange to 0]] <<else>> <p class="ulsmallused">nanny</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* NANNY ENDS */ /* HEAD CHEF */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 7>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 249>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _title is 0 and $headchef is undefined>> [[head chef|SMenu2][$titlechange to 7]] <<elseif _title is 7>> [[Revoke title|SMenu2][$titlechange to 0]] <<else>> <p class="ulsmallused">head chef</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* HEAD CHEF ENDS */ /* NURSE */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 8>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 248>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _title is 0 and _npc.med gte 25>> [[nurse|SMenu2][$titlechange to 8]] <<elseif _title is 8>> [[Revoke title|SMenu2][$titlechange to 0]] <<else>> <p class="ulsmallused">nurse</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* NURSE ENDS */ /* FLOOR CRAWLER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 4>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 118>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _title is 0 and _crawlok is true>> [[floor crawler|SMenu2][$titlechange to 5]] <<elseif _title is 5>> [[Revoke title|SMenu2][$titlechange to 0]] <<else>> <p class="ulsmallused">floor crawler</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* FLOOR CRAWLER ENDS */ /* SKULLDUGGERIST */ <<if _rebbusok is true>> <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 6>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 119>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _title is 0>> [[skulduggerist|SMenu2][$titlechange to 6, $rebbus2 to 1]] <<elseif _title is 6>> [[Revoke title|SMenu2][$titlechange to 0, $rebbus2 to 0]] <<else>> <p class="ulsmallused">skulduggerist</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* SKULLDUGGERIST ENDS */ <</if>> <br><div class="tex8px"><br></div> <div class="signvendor">unique titles</div> /* FIRST WIFE */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 20>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 306>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.status is 10 and $firstwife is undefined>> [[first wife|SMenu2][$firstwife to _npc.actnpc]] <<elseif $firstwife is _npc.actnpc>> <<link "first wife [del]">> <<goto SMenu2>> <<unset $firstwife>> <<if $broway isnot 12 and _npc.girlid isnot 14>> <<set _npc.traitloyal to 0>> <</if>> <<set _npc.salary to 0>> <<set _npc.salarynow to 0>> <</link>> <<else>> <p class="ulsmallused">first wife</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* FIRST WIFE ENDS */ /* BED WARMER */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _title2 to 21>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 307>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _blocksex isnot true and $bedslave is undefined and _bedcheck is true and _npc.sex is 0 and _mychild isnot true and (_npc.masterlove gte 90 or _npc.likesadist gte 70 or _npc.traitnymfo gte 51 or _npc.willpower lte 4 or (_npc.masterlove gte 60 and _npc.likesadist gte 60))>> [[bed partner|SMenu2][$bedslave to _npc.actnpc]] <<elseif $bedslave is _npc.actnpc>> <<link "bed part. [del]">> <<goto SMenu2>> <<unset $bedslave>> <</link>> <<else>> <p class="ulsmallused">bed partner</p> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* BED WARMER */ <</if>> /* END OF BLOCK TITLES CHECKER */ /* END OF TITLES */ </div> </div> /* ROW ENDS - END OF JOBS AND TITLES PAGE */ /* FOR FUTURE USE */ <<capture "_jobb _title2">> <<if _jobb isnot 5 and _jobb isnot 13 and _jobb isnot 14 and _jobb isnot 16 and _jobb isnot 19 and _jobb lte 20 and _intit isnot true or (_jobb gte 409 or _jobb is 30)>> /* removes multi person assignments */ <<for _jobba range $npc>> <<if _jobba.dayblock is _jobb>> <<hovertip "<center>Task Occupied!<br>(_jobba.girlname)</center>">> [img[$imgpath + "Butt/occ.png"]] <</hovertip>> <</if>> <</for>> <</if>> <<if _intit is true and _title2 isnot 4 and _title2 isnot 8>> <<for _titti range $npc>> <<if _titti.title is _title2 and _title2 isnot 1>> <<hovertip "<center>title Occupied!<br>(_titti.girlname)</center>">> [img[$imgpath + "Butt/occt.png"]] <</hovertip>> <<elseif _title2 is 1 and _npc.sex is 1 and _titti.title is 1 and _titti.sex is 1>> <<hovertip "<center>title Occupied!<br>(_titti.girlname)</center>">> [img[$imgpath + "Butt/occt.png"]] <</hovertip>> <<elseif _title2 is 1 and _npc.sex is 0 and _titti.title is 1 and _titti.sex is 0>> <<hovertip "<center>title Occupied!<br>(_titti.girlname)</center>">> [img[$imgpath + "Butt/occt.png"]] <</hovertip>> <<elseif _title2 is 20 and _titti.actnpc is $firstwife>> <<hovertip "<center>title Occupied!<br>(_titti.girlname)</center>">> [img[$imgpath + "Butt/occt.png"]] <</hovertip>> <<elseif _title2 is 21 and _titti.actnpc is $bedslave>> <<hovertip "<center>title Occupied!<br>(_titti.girlname)</center>">> [img[$imgpath + "Butt/occt.png"]] <</hovertip>> <</if>> <</for>> <</if>> /* COLONIAL OCCUPANCY */ /* zap */ <<if _jobb is 4090>> <<hovertip "''Workers:'' $mch.yardslot9.other5/50.<br>''Stability:'' $mch.yardslot9.other6.">> [img[$imgpath + "Butt/occli.png"]] <</hovertip>> <</if>> /* kah */ <<if _jobb is 4130>> <<hovertip "''Workers:'' $mch.yardslot10.other5/75.">> [img[$imgpath + "Butt/occli.png"]] <</hovertip>> <</if>> /* silf */ <<if _jobb is 4140>> <<hovertip "''Workers:'' $mch.yardslot11.other5/75.">> [img[$imgpath + "Butt/occli.png"]] <</hovertip>> <</if>> /* dark */ <<if _jobb is 6000>> <<hovertip "''Workers:'' $mch.yardslot20.other5/75.">> [img[$imgpath + "Butt/occli.png"]] <</hovertip>> <</if>> /* teachers */ <<if _jobb is 666>> <<hovertip "<center>''- STUDENTS -''</center> <<for _te range $npc>> <<if _te.dayblock is 6>><li>_te.girlname _te.last (<<if _te.program is 1>>Science program<<elseif _te.program is 2>>History program<<elseif _te.program is 3>>Domestic program<<else>>Gymnastics program<</if>>).</li><</if>> <</for>> ">> [img[$imgpath + "Butt/occli.png"]] <</hovertip>> <</if>> /* teachers */ <<if _jobb is 777>> <<set _slott to 8>> <<set _slott-=$maxpro>> <<hovertip "<center>''- TEACHERS (_slott/8) -''</center> <<for _te range $npc>> <<if _te.dayblock is 7>><li>_te.girlname _te.last (<<if _te.teacher is 1>>Aca Lecturer<<elseif _te.teacher is 2>>Science Lecturer<<elseif _te.teacher is 3>>Aca Professor<<else>>Science Professor<</if>>).</li><</if>> <</for>> ">> [img[$imgpath + "Butt/occli.png"]] <</hovertip>> <</if>> /* edus */ <<if _jobb is 9991>> <<hovertip "<center>''- TEMPLATES -''</center> <<for _te range $npc>> <<if _te.dayblock is 19 and _te.actnpc is _masttemp>> <<if _te.template1 is true>><li>Combat school</li><</if>> <<if _te.template2 is true>><li>Physical school</li><</if>> <<if _te.template3 is true>><li>Free thinking</li><</if>> <<if _te.template4 is true>><li>Mental</li><</if>> <<if _te.template5 is true>><li>Education</li><</if>> <<if _te.template6 is true>><li>Medicine</li><</if>> <<if _te.template7 is true>><li>Performance</li><</if>> <<if _te.template8 is true>><li>Spiritual lectures</li><</if>> <<if _te.template9 is true>><li>Adventures</li><</if>> <<if _te.template10 is true>><li>Domestic school</li><</if>> <<if _te.edudom is true>><li>Dominate!</li><</if>> <<if _te.edusex is true>><li>Sexual use allowed</li><</if>> <</if>> <</for>> ">> [img[$imgpath + "Butt/occli.png"]] <</hovertip>> <</if>> <</capture>> /* <<if _npc.template1 is true>><</if>> <<if _npc.template2 is true>><<set _templates+=1>><</if>> <<if _npc.template3 is true>><<set _templates+=1>><</if>> <<if _npc.template4 is true>><<set _templates+=1>><</if>> <<if _npc.template5 is true>><<set _templates+=1>><</if>> <<if _npc.template6 is true>><<set _templates+=1>><</if>> <<if _npc.template7 is true>><<set _templates+=1>><</if>> <<if _npc.template8 is true>><<set _templates+=1>><</if>> <<if _npc.template9 is true>><<set _templates+=1>><</if>> <<if _npc.template10 is true>><<set _templates+=1>><</if>> <<if _npc.template11 is true>><<set _templates+=1>><</if>> <<if _program is 1>>Science and Hardware<</if>> <<if _program is 2>>History and Anthropology<</if>> <<if _program is 3>>Administration and Domestic art<</if>> <<if _program is 4>>Gymnastics and Performance<</if>> <<if _teacher is 1>>Academics Lecturer<</if>> <<if _teacher is 2>>Science Lecturer<</if>> <<if _teacher is 3>>Academics Professor<</if>> <<if _teacher is 4>>Science Professor<</if>> */ <<if _mutejor is undefined>><<set $missiontake to true>><</if>> <center> <div class="blink_me"> ''JOURNAL UPDATED!'' </div> </center> /* THIS PASSAGE TRACKS VARIOUS STATES FOR NPCS. EXECUTES AT TOP OF MID */ <<unset _isaway>> <<if _npc.dayblock is 25 or _npc.dayblock is 26 or (_npc.dayblock gte 409 and _npc.dayblock lte 650)>><<set _isaway to true>><</if>> /* EATING, WEIGHT, FOOD NOTE! FOR MC SEE "OTHERSTUFF" PASSAGE */ <<if _npc.state gte 1>> <<if $foodprice is undefined>><<set $foodprice to 3>><</if>> <<set _rations to 0>> <<if $onlyonce is undefined>><<set $testprice to 0>><</if>> /* over-weight and over-eating effects */ <<if _npc.hunger gte 85 and _lossroll lte 2>> <<set _npc.aw+=1>> <</if>> <<if _npc.aw gte 85 and _lossroll is 1 and _npc.dex gte 60 and _npc.sex is 0>> <<set _npc.dex-=1>><<set _ow to _npc.actnpc>> <</if>> /* under-eating effects */ <<if _npc.hunger lte 10 and $lossroll lte 3>> /* starve to death and starving effects */ <<if _lossroll lte 3 and _npc.hunger lte 0>><<set _npc.health-=15>><</if>> <<if _npc.hunger lte 0>><<set _npc.health-=8>><</if>> <<if _npc.aw gte 40>><<set _npc.aw-=1>><</if>> <<if _npc.aw gte 60 and $lossroll is 1>><<set _npc.aw-=1>><</if>> <<if _npc.happiness gte 41 and _lossroll is 1>><<set _npc.happiness-=1>><</if>> <</if>> /* end of undereating effects */ /* poor ration effects */ <<if _npc.hunger lte 25 and _npc.hunger gte 11 and $lossroll lte 1>> <<if _npc.aw gte 45>><<set _npc.aw-=1>><</if>> <<if _npc.aw gte 69 and _lossroll is 1>><<set _npc.aw-=1>><</if>> <</if>> /* end of poor ration effects */ /* starvation can lower ATTRIBUTES */ <<if _npc.hunger lte 0 and _lossroll100 lte 10 and $diff gte 3 and _npc.girlid isnot 49>> <<if _npc.maxstamina gte 15>><<set _npc.maxstamina-=1>><</if>> <</if>> /* small girls that are overweight can lose weight faster */ <<if _npc.body lte 2 and _npc.aw gte 81 and _lossroll lte 4>><<set _npc.aw-=1>><</if>> /* herculean bodies need more food */ <<if _npc.body gte 8 and _npc.foods lte 2>> <<if _npc.happiness gte 20>><<set _npc.happiness-=1>><</if>> <<if _npc.masterlove gte 30>><<set _npc.masterlove-=1>><</if>> <<if _npc.aw gte 80 and _lossroll lte 1>><<set _npc.aw-=1>><</if>> <</if>> <<if _npc.body gte 2>> <<set _npc.hunger-=12>> <<else>> <<set _npc.hunger-=10>> <</if>> <<if _npc.hunger lt 0>><<set _npc.hunger to 0>><</if>> <<if $foodget gte 1>> /* AUTO BUY RATIONS BELOW */ <<if _npc.bondage lte 0 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26>> <<if _npc.foods is 1>><<set _rations+=1>><</if>> <<if _npc.foods is 2>><<set _rations+=3>><</if>> <<if _npc.foods is 3>><<set _rations+=5>><</if>> /* <<if $lux gte 2>><<set _rations+=1>><</if>> <<if $lux gte 3>><<set _rations+=1>><</if>> */ <</if>> <<if $pantryskill gte 80 and _rations gte 2>><<set _rations-=1>><</if>> <<if $wrool gte 6 and $wrooleat is undefined>><<set _rations-=3>><<set $wrooleat to true>><<if $foodlimit[0] gte 3>><<set $foodlimit[0]-=3>><</if>><</if>> <<set _foodcost to $foodprice>> <<set _totalcost to _foodcost*_rations>> <<if $cash gte _totalcost>> <<set _feedall to true>> <<set $cash-=_totalcost>> <<if _npc.foods is 1 and _npc.bondage lte 0 and _npc.avatarunc isnot true>><<set _npc.hunger to 20>><<if _npc.happiness gte 50>><<set _npc.happiness-=1>><</if>><<if $foodlimit[0] gte 1>><<set $foodlimit[0]-=1>><</if>><</if>> <<if _npc.foods is 2 and _npc.bondage lte 0 and _npc.avatarunc isnot true>><<set _npc.hunger to 50>><<if $foodlimit[0] gte 3>><<set $foodlimit[0]-=3>><</if>><</if>> <<if _npc.foods is 3 and _npc.bondage lte 0 and _npc.avatarunc isnot true>><<set _npc.hunger to 85>><<if $foodlimit[0] gte 5>><<set $foodlimit[0]-=5>><</if>><</if>> <<if _npc.foods is 3 and _npc.bondage lte 0 and _npc.avatarunc isnot true and _npc.body lte 3>><<set _npc.hunger to 90>><<if $foodlimit[0] gte 5>><<set $foodlimit[0]-=5>><</if>><</if>> <<if _npc.foods is 3 and _npc.bondage lte 0 and _npc.avatarunc isnot true and _npc.body lte 2>><<set _npc.hunger to 95>><<if $foodlimit[0] gte 5>><<set $foodlimit[0]-=5>><</if>><</if>> <<if _npc.body gte 8>><<set _npc.hunger-=17>><</if>> <</if>> <<else>> /* MANUAL EAT BELOW */ <<if $wrool gte 6 and $wrooleat is undefined>><<set $foodstuff-=3>><<set $wrooleat to true>><</if>> <<if _npc.foods is 1 and $foodstuff gte 1 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.bondage lte 0>><<set _npc.hunger to 20>><<set $foodstuff-=1>><<if _npc.happiness gte 50>><<set _npc.happiness-=1>><</if>><</if>> <<if _npc.foods is 2 and $foodstuff gte 2 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.bondage lte 0>><<set _npc.hunger to 50>><<set $foodstuff-=3>><<if $pantryskill gte 80>><<set $foodstuff+=1>><</if>><</if>> <<if _npc.foods is 3 and $foodstuff gte 4 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.bondage lte 0>><<set _npc.hunger to 85>><<set $foodstuff-=5>><<if $pantryskill gte 80>><<set $foodstuff+=1>><</if>><</if>> <<if _npc.foods is 3 and $foodstuff gte 4 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.bondage lte 0 and _npc.body lte 3>><<set _npc.hunger to 90>><<set $foodstuff-=5>><<if $pantryskill gte 80>><<set $foodstuff+=1>><</if>><</if>> <<if _npc.foods is 3 and $foodstuff gte 4 and _npc.dayblock isnot 25 and _npc.dayblock isnot 26 and _npc.bondage lte 0 and _npc.body lte 2>><<set _npc.hunger to 95>><<set $foodstuff-=5>><<if $pantryskill gte 80>><<set $foodstuff+=1>><</if>><</if>> <<if _npc.foods gte 1 and $foodstuff lte 0>><<set $foodlow to true>><</if>> <<if _npc.body gte 8>><<set _npc.hunger-=17>><</if>> <</if>> /* NPC STATE ENDS BELOW */ <</if>> <<if _npc.status is 9>> <<set _bld to true>> <</if>><<set _nervewill to 5>> <<if $diff gte 3>><<set _nervewill to 25>><</if>> <<for _gencomb range $npc>> <<if _gencomb.state gte 1 and _gencomb.actnpc is _actnpc>> <<set _cch to 0>> /* generic */ <<set _cch_trad to 0>> /* traditionalist */ <<set _cch_aff to 0>> /* affection */ <<set _cch_preg to 0>> /* pregnant ranged */ <<set _cch_whip to 0>> /* whipmarks */ <<set _cch_wear to 0>> /* sexual wear */ <<set _cch_stamina to 0>> /* stamina */ <<set _cch_wrongweapon to 0>> /* speciality */ <<set _cch_convict to 0>> /* convict low aff */ <<set _cch_crip to 0>> /* crippled */ <<set _cch_nerve to 0>> /* nervous */ <<set _cch_happiness to 0>> /* happiness */ <<set _inco to true>> /* debug checker - ignore */ <<if _gencomb.traitweapon gte 0>><<set _traitweapon to _gencomb.traitweapon>><</if>> /* traditionalist penalty */ <<if _gencomb.traittrad gte 75 and ($equipped is "plasma" or $equipped is "cybercannon")>><<set $chance-=20>><<set _cch_trad-=20>><</if>> /* pregnancy penalty */ <<if _gencomb.pregnant gte 180>> <<set $chance-=25>><<set _cch_preg-=25>> <</if>> /* whipmarks penalty */ <<if _gencomb.whipmarks gte 45>> <<set $chance-=15>> <<set _cch_whip-=15>> <</if>> <<if _gencomb.whipmarks gte 100>> <<set $chance-=15>> <<set _cch_whip-=15>> <</if>> /* FOR TRAITWEAPON DAMAGE BONUS - SEE COMBAT ROLL */ /* pistoleer penalty */ <<if _traitweapon is 1 and $equipped isnot "revolver" and $equipped isnot "pistol" and $equipped isnot "r55">> <<set $chance-=25>> <<set _cch_wrongweapon-=25>> <</if>> /* machine gun penalty */ <<if _traitweapon is 4 and $equipped isnot "automaticrifle" and $equipped isnot "minigun">> <<set $chance-=25>> <<set _cch_wrongweapon-=25>> <</if>> /* rifleer penalty */ <<if _traitweapon is 2 and $equipped isnot "rifle" and $equipped isnot "rifle50" and $equipped isnot "prifle" and $equipped isnot "shotgun">> <<set $chance-=25>> <<set _cch_wrongweapon-=25>> <</if>> /* tech penalty */ <<if _traitweapon is 3 and $equipped isnot "coil" and $equipped isnot "plasma" and $equipped isnot "cybercannon" and $equipped isnot "neme">> <<set $chance-=25>> <<set _cch_wrongweapon-=25>> <</if>> /* depressed penalty */ <<if _gencomb.happiness lte 14>> <<set $chance-=20>> <<set _cch_happiness-=20>> <</if>> /* these are checked elsewhere in the combat engine and only applies to the Combat Modifier (Effects) */ <<if _gencomb.tempstamina lte 5 and $diff gte 3>> <<set _cch_stamina-=15>> <</if>> <<if _gencomb.willpower lte _nervewill and _gencomb.ranged lte 79 and _gencomb.melee lte 79>><<set _cch_nerve-=10>><</if>> <<if _gencomb.masterlove gte 90>><<set _cch_aff+=10>><</if>> <<if _gencomb.status lte 1 and _gencomb.masterlove lte 49 and _gencomb.health gte 15>><<set _cch_convict-=10>><</if>> <<if _gencomb.dex lte 9 or _gencomb.str lte 9>><<set _cch_crip-=60>><</if>> <<set _cch to 0>> /* generic */ <<set _cch+=_cch_trad>> /* traditionalist */ <<set _cch+=_cch_preg>> <<set _cch+=_cch_aff>> <<set _cch+=_cch_whip>> <<set _cch+=_cch_wear>> <<set _cch+=_cch_stamina>> <<set _cch+=_cch_nerve>> <<set _cch+=_cch_wrongweapon>> <<set _cch+=_cch_convict>> <<set _cch+=_cch_crip>> <<set _cch+=_cch_happiness>> <</if>> <</for>> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $inside to true>> <<set $wopos to 113>> <<include GirlCheck>> <<set _drink to 2>> <<if $followers gte 1>><<set _drink+=2>><</if>> <<if $followers gte 2>><<set _drink+=2>><</if>> <<if $followers gte 3>><<set _drink+=2>><</if>> <<if $followers gte 4>><<set _drink+=2>><</if>> <div class="headsign">HUNTER'S OASIS</div> <<if $action is 0>> <<set $dooropen to true>> The smell of leather and gunpowder hangs heavy in the air as you enter the small tavern known as "Hunter's Oasis". <br><br> The walls are draped with old rifles and knives, while the bar is adorned with rustic wood and worn leather seats. <br><br> The air inside is also thick with the sound of voices, laughter, and the clink of glasses as hunters gather to share stories from their recent expeditions. Despite Hamah Bay's remote location, this establishment is unusually crowded. <br><br> The bartender, a <<if $days lte 2000>>tall man with a greying beard known as Michael Saard<<else>> a young man with a thinning scalp, known as Horace Saard<</if>>, nods at you <<if $followers gte 1>>and your party<</if>> in acknowledgment as the door closes behind you. <<set $action to 1>> <</if>> <<if $action is 2>> You decide to buy some locally produced <<if $weatherroll lte 4>>wine<<else>>ale<</if>> <<if $followers gte 1>>for you and your followers<</if>>. <br><br> Your ''Stamina points (+1)'' has increased! <<set $stampoints+=1>> <br> <<for _st range $npc>> <<if _st.dayblock is 999>> _st.girlnames ''Stamina points (+1)'' has also increased!<br> <<set _st.tempstamina+=1>> <</if>> <</for>> <<if _genmerc isnot undefined>> <br> <<set _ran to random(1,10)>> ''_genmerc:'' // <<if _ran is 1>>Bottoms up!<</if>> <<if _ran is 2>>Shit. This was strong.<</if>> <<if _ran is 3>>(Laughter) River it down, $pcFirstName.<</if>> <<if _ran is 4>>Mmh... Taste is... interesting.<</if>> <<if _ran is 5>>Oow... Almost too strong.<</if>> <<if _ran is 6>>This tastes like water. Ehh...<</if>> <<if _ran is 7>>Mmmh... I needed that.<</if>> <<if _ran is 8>>Oh. I liked the sweetness of this one.<</if>> <<if _ran is 9>>Oww.. Almost too sweet. What did they put in this?<</if>> <<if _ran is 10>>Oouch. Like melted iron down your throat.<</if>> // <</if>> <br><br> ''Cost:'' &#36;_drink. <<set $cash-=_drink>> <<set $removebutt to true>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $action is 3>> <<if $oasiscash is undefined>><<set $oasiscash to either(1000,2000,2500,3000,3500,4000)>><</if>> <<if $action3b isnot true>> <<if $weatherroll lte 1>> A local peddler is willing to sell some of his supplies. <<elseif $weatherroll is 2>> A peddler from Lake City is willing to sell off some of his wares. <<elseif $weatherroll is 4>> A Hakusan-based peddler is willing to offer you a deal on some of his wares. <<elseif $weatherroll is 5>> A Hakusani merchant is willing to give you a deal on a batch from his boat. <<elseif $weatherroll is 6>> A traveling peddler is willing to offer you some cheap wares from New Eden and Lake City. <<else>> A peddler from Prometheus is willing to sell some of his wares. <</if>> <<set _ran to random(1,10)>> <br><br> ''Peddler:'' // <<if _ran is 1>>What do you say? Pulled this outta an abandoned camp up north.<</if>> <<if _ran is 2>>Nice and shiny. Almost as new.<</if>> <<if _ran is 3>>Got these up river. Best offer avaliable.<</if>> <<if _ran is 4>>You won't be dissapointed, Sir.<</if>> <<if _ran is 5>>Come on. This is the best deal you'll ever make.<</if>> <<if _ran is 6>>I'm being too kind today, Sir. <</if>> <<if _ran is 7>>Better hurry, got other buyers in line.<</if>> <<if _ran is 8>>Best deal of yer life! <<if $weatherroll is 5>>Straight from the emperor's trade docks.<</if>><</if>> <<if _ran is 9>>No hagglin' with this one. Too good of a deal. <<if $weatherroll is 5>>I can sell Hakusan goods for three times this down in Ikaanos.<</if>><</if>> <<if _ran is 10>>Yeah, the price is a shock, I know. What do you say?<</if>> // <center> '' <br><br> TRADE OFFER<br> <<if $weatherroll lte 2>> <<if $lossroll is 1>>50 tendstims for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 1>><</if>> <<if $lossroll is 2>>240 units of Pelts for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 2>><</if>> <<if $lossroll is 3>>30 Energy cells for a mere &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 3>><</if>> <<if $lossroll is 4>>1,500 units of 7.62 ammo for just &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 4>><</if>> <<if $lossroll gte 5>>Ten Eden Gowns for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 5>><</if>> <<elseif $weatherroll lte 4>> <<if $lossroll is 1>>60 tendstims for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 6>><</if>> <<if $lossroll is 2>>200 units of Pelts for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 7>><</if>> <<if $lossroll is 3>>15 rifles for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 8>><</if>> <<if $lossroll is 4>>30 swords for the small sum of &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 9>><</if>> <<if $lossroll gte 5>>50 slave collars for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 10>><</if>> <<elseif $weatherroll lte 5>> <<if $lossroll is 1>>Three unusual artifacts for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 11>><</if>> <<if $lossroll is 2>>200 knives for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 12>><</if>> <<if $lossroll is 3>>150 units of Leather for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 13>><</if>> <<if $lossroll is 4>>180 .50 cal rounds for a mere &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 14>><</if>> <<if $lossroll gte 5>>260 units of Gold Ore for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 15>><</if>> <<elseif $weatherroll lte 7>> <<if $lossroll is 1>> 1,000 units of Tobacco for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 16>><</if>> <<if $lossroll is 2>>15 lake bikinis for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 17>><</if>> <<if $lossroll is 3>>450 units of Skins for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 18>><</if>> <<if $lossroll is 4>>600 shotgun rounds for a mere &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 19>><</if>> <<if $lossroll gte 5>>500 units of Silver Ore for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 20>><</if>> <<else>> <<if $lossroll is 1>> 350 Food rations for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 21>><</if>> <<if $lossroll is 2>>120 units of Copper for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 22>><</if>> <<if $lossroll is 3>>5,000 units of Gunpowder for only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 23>><</if>> <<if $lossroll is 4>>15 Power Cores for a mere &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 24>><</if>> <<if $lossroll gte 5>>15 Doctor's kits only &#36;<<print setup.formatNumber($oasiscash)>>!<<set _off to 25>><</if>> /* end of deals */ <</if>> '' </center> <div class="storybottom ulsmall"> <center> <<if $cash gte $oasiscash>> <<link "purchase">> <<goto Oasis>> <<set $action to 4>> <<set $oasisday to true>> <<set $removebutt to true>> <<if _off is 1>><<set $ownstimb+=50>><</if>> <<if _off is 2>><<set $pelts+=240>><</if>> <<if _off is 3>><<set $aenergy+=30>><</if>> <<if _off is 4>><<set $a556+=1500>><</if>> <<if _off is 5>><<set $owneden+=10>><</if>> <<if _off is 6>><<set $ownstimb+=60>><</if>> <<if _off is 7>><<set $pelts+=200>><</if>> <<if _off is 8>><<set $ownrifle+=15>><</if>> <<if _off is 9>><<set $ownsword+=30>><</if>> <<if _off is 10>><<set $owncollar+=50>><</if>> <<if _off is 11>><<set $ownartifact2+=3>><</if>> <<if _off is 12>><<set $ownknife+=200>><</if>> <<if _off is 13>><<set $leather+=150>><</if>> <<if _off is 14>><<set $a50+=180>><</if>> <<if _off is 15>><<set $goldore+=260>><</if>> <<if _off is 16>><<set $tobacco+=1000>><</if>> <<if _off is 17>><<set $ownlake+=15>><</if>> <<if _off is 18>><<set $skins+=450>><</if>> <<if _off is 19>><<set $a12g+=600>><</if>> <<if _off is 20>><<set $silverore+=500>><</if>> <<if _off is 21>><<set $foodstuff+=350>><</if>> <<if _off is 22>><<set $copper+=120>><</if>> <<if _off is 23>><<set $gpow+=5000>><</if>> <<if _off is 24>><<set $pcores+=15>><</if>> <<if _off is 25>><<set $owndoctor+=15>><</if>> <<set $cash-=$oasiscash>> <</link>> <<else>> <p class="ulsmallused">No cash!</p> <</if>> </center> </div> <<else>> <</if>> <</if>> <<if $action is 4>> <br> ''Item(s) added to Inventory!'' <<set _ran to random(1,10)>> <br><br> ''Peddler:'' // <<if _ran is 1>>A pleasure Mr. $pcFirstName.<</if>> <<if _ran is 2>>Gold for emeralds. You've just done a great deal my friend.<</if>> <<if _ran is 3>>(Laughter) I feel cheated already. Here you go.<</if>> <<if _ran is 4>>A pleasure doin' business with you.<</if>> <<if _ran is 5>>Damn. I've just made a banclawish deal. You're the winner here. A pleasure, Sir.<</if>> <<if _ran is 6>>Here's your stuff. A pleasure, Sir.<</if>> <<if _ran is 7>>Thank you, here's your stuff.<</if>> <<if _ran is 8>>Write this down cuz' you've just managed to swindle a famous Hamah tradesman. Here's your stuff.<</if>> <<if _ran is 9>>Here's your things. Enjoy.<</if>> <<if _ran is 10>>Thank you for your business (wry smile).<</if>> // <</if>> </div> <div class="pic"> <<if $action isnot 3 and $action isnot 4>> [img[$imgpath + "Interiors/oasis.jpg"]] <<else>> [img[$imgpath + "Interiors/oasistrade.jpg"]] <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $cash gte _drink and $round lte 2>>[[Buy drinks|Oasis][$action to 2, $round+=1]]<<else>><p class="usedpass">Buy drinks</p><</if>> <<if $quest_space is 2>> [[talk to decker|M2Scaving][$adpos to 0, $m2scaving to 38]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $action isnot 3 and $oasisday is undefined>>[[Unique trades|Oasis][$action to 3]]<<else>><p class="usedpass">Unique trades</p><</if>> <<if $npc.av25.state is 0 and $npc.av25.age lte 65 and $daycount gt 220 and ($quest_space is undefined or $quest_space lte 4)>> [[hire space marine|RoamAdd][$c_npc to "av25"]] <</if>> </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<if $npc.av46.girlname is undefined>> <<set $npc.av46 = { state: 0, status: 5, sex: 1, actnpc: 45, /* av30 -1 */ combatid: 8, daysa: 0, salary: 200, agedays: 55, age: 37, body: 8, aw: 97, ah: 196, girlname: "Reece", girlnames: "Reece's", last: "Sharpe", girlid: 46, willpower: 100, kind: 40, discipline: 80, int: 55, dex: 67, aca: 30, tech: 55, med: 65, melee: 90, ranged: 100, domestic: 5, dancing: 20, acro: 30, per: 20, garden: 15, survival: 65, admin: 40, happiness: 40, str: 90, maxstamina: 110, tempstamina: 110, health: 100, toughness: 100, beauty: 40, charisma: 40, person: 2, pregnant: 0, fertility: 60, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 55, likeanal: 0, likepussy: 100, likeoral: 5, likesadist: 25, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 75, oralxp: 0, kissingxp: 35, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 3, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "combat", weapon: "automaticrifle", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitammo: 0, traitscav: 100, traitrel: 1, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler:100, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitspart: 100, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: either(0, 0, 0, 100), traitwarrior: 100, traitwild: 0, traitweapon: 3, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>>/* THIS PASSAGE IS USED FOR NEW ENEMIES AT FORT STOKKE AND MARSTON FORT */ /* VETLANDA BEGINS */ <<if $stokkechar is 5>> /* stokke - normal */ <<if $combat is 70>> <<set $enemy1_type = 2>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "AESIR GRUNT">> <<set $enemy1_weapon = "knife">> <<set $enemy1_health = 50>> <<set $enemy1_htype = 50>> <<set $enemy1_wpskill = 45>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 45>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "AESIR">> <<set $enemy2_weapon = "gsword">> <<set $enemy2_health = 225>> <<set $enemy2_htype = 225>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 48>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SPEARMAN">> <<set $enemy3_weapon = "spear">> <<set $enemy3_health = 50>> <<set $enemy3_htype = 50>> <<set $enemy3_wpskill = 55>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 7>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 7>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "PUNK">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 70 */ /* stokke - normal */ <<if $combat is 71>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "VIKING">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 145>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "HAKUSAN MERC">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 225>> <<set $enemy2_htype = 225>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 21>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SHIELD MAIDEN">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 90>> <<set $enemy3_htype = 90>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 120>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "her">> <<set $enemy4_type = 43>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "VIKING">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 71 */ /* stokke - normal */ <<if $combat is 72>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 45>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "VIKING">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 145>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 45>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "VIKING">> <<set $enemy2_weapon = "sword">> <<set $enemy2_health = 225>> <<set $enemy2_htype = 225>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 43>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SWORDSMAN">> <<set $enemy3_weapon = "sword">> <<set $enemy3_health = 90>> <<set $enemy3_htype = 90>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 120>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 1>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "VIKING">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 72 */ /* stokke - BOSS */ <<if $combat is 73>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "AESIR VETERAN">> <<set $enemy1_weapon = "automaticrifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 14>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 165>> <<set $enemy2_htype = 165>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "VETERAN">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 120>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "TRIBE LORD">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 170>> <<set $enemy4_htype = 170>> <<set $enemy4_wpskill = 115>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $loot to 2000>> <</if>> /* end of stokke BOSS 73 */ <</if>> /* END OF VETLANDA */ /* STRYKER BEGINS */ <<if $stokkechar is 6>> /* stokke - normal */ <<if $combat is 70>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SCOUT">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 115>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy2_type = 15>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SCOUT">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 14>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SCOUT">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 15>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SCOUT">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 70 */ /* stokke - normal */ <<if $combat is 71>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "GUARD">> <<set $enemy1_weapon = "gsword">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 145>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 6>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "powerkatana">> <<set $enemy2_health = 225>> <<set $enemy2_htype = 225>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 45>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "VETERAN">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 43>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "GUARD">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 71 */ /* stokke - normal */ <<if $combat is 72>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SHARPSHOOTER">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 170>> <<set $enemy1_htype = 170>> <<set $enemy1_wpskill = 145>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 24>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "ELITE GUARD">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 205>> <<set $enemy2_htype = 205>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 12>> <<set $enemy3_type = 43>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "SWORDSMAN">> <<set $enemy3_weapon = "gsword">> <<set $enemy3_health = 190>> <<set $enemy3_htype = 190>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 120>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 45>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "ELITE GUARD">> <<set $enemy4_weapon = "gsword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 72 */ /* stokke - BOSS */ <<if $combat is 73>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 39>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "STRYKER KING">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 180>> <<set $enemy1_htype = 180>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 15>> <<set $enemy2_type = 40>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 165>> <<set $enemy2_htype = 165>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "combat">> <<set $enemy2_soak = 25>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 41>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "STRYKER BRUTE">> <<set $enemy3_weapon = "coil">> <<set $enemy3_health = 170>> <<set $enemy3_htype = 170>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "TECH GUNNER">> <<set $enemy4_weapon = "plasma">> <<set $enemy4_health = 170>> <<set $enemy4_htype = 170>> <<set $enemy4_wpskill = 115>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $loot to 4000>> <</if>> /* end of stokke BOSS 73 */ <</if>> /* END OF STRYKER */ /* TEMPEST BEGINS */ <<if $stokkechar is 7>> /* stokke - normal */ <<if $combat is 70>> <<set $enemy1_type = 26>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "BRAWLER ELITE">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 180>> <<set $enemy1_htype = 180>> <<set $enemy1_wpskill = 115>> <<set $enemy1_dex = 140>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy1_strength = 160>> <<set $enemy2_type = 27>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "BRAWLER">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 14>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SCOUT">> <<set $enemy3_weapon = "rifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RIFLEMAN">> <<set $enemy4_weapon = "prifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 70 */ /* stokke - normal */ <<if $combat is 71>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 1>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "GUARD">> <<set $enemy1_weapon = "sword">> <<set $enemy1_health = 150>> <<set $enemy1_htype = 150>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 39>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "VETERAN">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 9>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 43>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWORDSMAN">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 71 */ /* stokke - normal */ <<if $combat is 72>> <<set $enemy1_type = 17>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "GUNNER">> <<set $enemy1_weapon = "revolver">> <<set $enemy1_health = 170>> <<set $enemy1_htype = 170>> <<set $enemy1_wpskill = 145>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 19>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "GUARD">> <<set $enemy2_weapon = "revolver">> <<set $enemy2_health = 155>> <<set $enemy2_htype = 155>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 12>> <<set $enemy3_type = 11>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "PISTOLEER">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 120>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 19>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "GUNNER">> <<set $enemy4_weapon = "revolver">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 72 */ /* stokke - BOSS */ <<if $combat is 73>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 18>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "THE TEMPEST">> <<set $enemy1_weapon = "plasma">> <<set $enemy1_health = 180>> <<set $enemy1_htype = 180>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 15>> <<set $enemy2_type = 40>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 115>> <<set $enemy2_htype = 115>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 34>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "GUNNER">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 170>> <<set $enemy3_htype = 170>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RIFLEMAN">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 170>> <<set $enemy4_htype = 170>> <<set $enemy4_wpskill = 105>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $loot to 4000>> <</if>> /* end of stokke BOSS 73 */ <</if>> /* END OF TEMPEST */ /* SACRA BEGINS */ <<if $stokkechar is 8>> /* stokke - normal */ <<if $combat is 70>> <<set $enemy1_type = 7>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TORTURER">> <<set $enemy1_weapon = "sledge">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 75>> <<set $enemy1_dex = 40>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 2>> <<set $enemy1_strength = 160>> <<set $enemy2_type = 11>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "RAPIST">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 95>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "leather">> <<set $enemy2_soak = 10>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 17>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "PISTOLEER">> <<set $enemy3_weapon = "revolver">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 40>> <<set $enemy3_armor= "leather">> <<set $enemy3_soak = 10>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 12>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "RIFLEMAN">> <<set $enemy4_weapon = "rifle">> <<set $enemy4_health = 100>> <<set $enemy4_htype = 100>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "padded">> <<set $enemy4_soak = 5>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 70 */ /* stokke - normal */ <<if $combat is 71>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 7>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "MOLESTER">> <<set $enemy1_weapon = "sledge">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 39>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "rifle">> <<set $enemy2_health = 125>> <<set $enemy2_htype = 125>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 31>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "VETERAN">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 16>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 43>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SWORDSMAN">> <<set $enemy4_weapon = "sword">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "hleather">> <<set $enemy4_soak = 15>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 71 */ /* stokke - normal */ <<if $combat is 72>> <<set $enemy1_type = 17>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "SMUGGLER">> <<set $enemy1_weapon = "revolver">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 85>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "hleather">> <<set $enemy1_soak = 15>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 12>> <<set $enemy2_type = 19>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "RUINER">> <<set $enemy2_weapon = "pistol">> <<set $enemy2_health = 105>> <<set $enemy2_htype = 105>> <<set $enemy2_wpskill = 90>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "padded">> <<set $enemy2_soak = 5>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 12>> <<set $enemy3_type = 12>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "RAPIST">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 120>> <<set $enemy3_armor= "hleather">> <<set $enemy3_soak = 15>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 7>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "DEFILER">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 150>> <<set $enemy4_htype = 150>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <</if>> /* end of stokke normal 72 */ /* stokke - BOSS */ <<if $combat is 73>> <<set $enemy1_strength to 150>> <<set $enemy2_strength to 150>> <<set $enemy3_strength to 100>> <<set $enemy4_strength to 150>> <<set $enemy1_type = 26>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TORMENTER">> <<set $enemy1_weapon = "fists">> <<set $enemy1_health = 280>> <<set $enemy1_htype = 280>> <<set $enemy1_wpskill = 125>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "padded">> <<set $enemy1_soak = 5>> <<set $enemy1_sex = "him">> <<set $enemy1_id = 15>> <<set $enemy2_type = 40>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MERCENARY">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 115>> <<set $enemy2_htype = 115>> <<set $enemy2_wpskill = 85>> <<set $enemy2_dex = 40>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 15>> <<set $enemy2_sex = "him">> <<set $enemy2_id = 9>> <<set $enemy3_type = 34>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "HARASSER">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 120>> <<set $enemy3_htype = 120>> <<set $enemy3_wpskill = 85>> <<set $enemy3_dex = 100>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 25>> <<set $enemy3_sex = "him">> <<set $enemy4_type = 44>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "SCORNER">> <<set $enemy4_weapon = "powerkatana">> <<set $enemy4_health = 170>> <<set $enemy4_htype = 170>> <<set $enemy4_wpskill = 167>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "leather">> <<set $enemy4_soak = 10>> <<set $enemy4_sex = "him">> <<set $loot to 4000>> <</if>> /* end of stokke BOSS 73 */ <</if>> /* END OF SACRA */<<if $npc.av47.girlname is undefined>> <<set $npc.av47 = { state: 0, status: 2, sex: 0, actnpc: 46, combatid: 18, daysa: 0, agedays: 12, salary: 0, /* also add to Jobs - salary demands */ age: 19, body: 2, aw: 51, ah: 167, girlname: "Evelyn", girlnames: "Evelyn's", last: "Whitlock", girlid: 47, willpower: 25, kind: 40, discipline: 70, int: 60, dex: 60, aca: 25, tech: 15, med: 40, melee: 20, ranged: 55, domestic: 50, dancing: 80, acro: 25, per: 28, garden: 20, survival: 62, admin: 5, happiness: 20, str: 52, maxstamina: 80, tempstamina: 80, health: 80, toughness: 80, beauty: 70, charisma: 55, person: 2, pregnant: 0, fertility: 60, seload: 0, devotion: random(5, 70), hygiene: 40, hunger: 20, stress: 0, scarefactor: 0, afraid: 0, humiliation: 3, defcount: 0, masterlove: 40, likeanal: 0, likepussy: 25, likeoral: 25, likesadist: 9, lesbian: 2, pain: 0, respect: 2, bondage: 0, analxp: 20, pussyxp: 50, oralxp: 40, kissingxp: 28, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Master", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 100, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 100, traitsize: 0, traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 100, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 0, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 0, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 100, traitcrack: 0, traitemo: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>> /* standard bedroom */ <<set _room to 1>> <<set $action12 to true>> <<set $sexscene to 1>> /* living room */ <<if $girlid is 15 or $girlid is 10 or $girlid is 18 or $girlid is 40 or $girlid is 41 or $girlid is 47 or $girlid is 126 or $girlid is 133 or $girlid is 129 or $girlid is 215>> <<set _room to 2>> <<set $sexscene=2>> <<set $jumpup to 2>> <</if>> /*the office - DONT FORGET TO ADD IN FINISHDESCS */ <<if $girlid is 7 or $girlid is 9 or $girlid is 17 or $girlid is 35 or $girlid is 43 or $girlid is 44 or $girlid is 50 or $girlid is 105 or $girlid is 211 or $girlid is 212 or $girlid is 213>> <<set _room to 3>> <<set $sexscene=5>> <<set $jumpup to 2>> <<set $goingtooff to true>> <</if>> /* Library */ <<if $girlid is 42>> <<set _room to 4>> <<set $sexscene=4>> <<set $action12 to true>> <<set $jumpup to 2>> <<set $goingtolib to true>> <</if>> /* <<if _oralgo is true>> <<if _room is 1>>[[The bedroom|Oralmaster][$sexscene=1, $action12 to true]] <</if>> <<if _room is 2>>[[The living room|Oralmaster][$sexscene=2, $action12 to true, $jumpup to 2]]<</if>> <<if _room is 3>>[[The office|Oralmaster][$sexscene=5, $action12 to true, $jumpup to 2, $goingtooff to true]]<</if>> <<if _room is 4>>[[The library|Oralmaster][$sexscene=4, $action12 to true, $jumpup to 2, $goingtolib to true]]<</if>> <<elseif _analgo is true>> <<if _room is 1>> [[The bedroom|Analini][$sexscene=1, $action12 to true]] <</if>> <<if _room is 2>> [[The livingroom|Analini][$sexscene=2, $action12 to true]] <</if>> <<if _room is 3>> [[The office|Analini][$sexscene=5, $action12 to true, $goingtooff to true]] <</if>> <<if _room is 4>>[[The library|Analini][$sexscene=4, $action12 to true, $jumpup to 2, $goingtolib to true]]<</if>> <<else>> <<if _room is 1>> [[The bedroom|Pussymaster][$sexscene=1, $action12 to true]] <</if>> <<if _room is 2>> [[The livingroom|Pussymaster][$sexscene=2, $action12 to true]] <</if>> <<if _room is 3>> [[The office|Pussymaster][$sexscene=5, $action12 to true, $goingtooff to true]] <</if>> <<if _room is 4>>[[The library|Pussymaster][$sexscene=4, $action12 to true, $jumpup to 2, $goingtolib to true]]<</if>> <</if>> */ /* <<if _program is 1>>Science and Hardware<</if>> <<if _program is 2>>History and Anthropology<</if>> <<if _program is 3>>Administration and Domestic art<</if>> <<if _program is 4>>Gymnastics and Performance<</if>> <<if _teacher is 1>>Academics Lecturer<</if>> <<if _teacher is 2>>Science Lecturer<</if>> <<if _teacher is 3>>Academics Professor<</if>> <<if _teacher is 4>>Science Professor<</if>> */ <<if $showstudy is undefined and $showteach is undefined>> /* THE ACADEMY - STUDENT */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 666>> <<hovertip "Click 'Student' to select program!">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if $noacaslave is undefined>> [[student|SMenu2][$showstudy to true]] <<else>> <<if _npc.dayblock is 6>> <p class="ulsmallselect">student</p> <<else>> <p class="ulsmallused">undiscovered</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* THE ACADEMY - STUDENT */ /* THE ACADEMY - TEACH */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 777>> <<hovertip "Click 'Teacher' to select faculty!">> [img[$imgpath + "Butt/info.png"]] <</hovertip>> </div> <div class="ab2 ulsmall"> <<if $noacaslave is undefined>> [[teacher|SMenu2][$showteach to true]] <<else>> <<if _npc.dayblock is 7>> <p class="ulsmallselect">teacher</p> <<else>> <p class="ulsmallused">undiscovered</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* THE ACADEMY - TEACH */ <</if>> <<if $showstudy is true>> /* SCIENCE STUDENT */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 324>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0>> [[Science ($60)|SMenu2][_npc.dayblock to 6, _npc.program to 1]] <<else>> <<if _npc.program is 1>> <p class="ulsmallselect">Science</p> <<else>> <p class="ulsmallused">Science</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* SCIENCE STUDENT */ /* HISTORY STUDENT */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 325>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0>> [[History ($60)|SMenu2][_npc.dayblock to 6, _npc.program to 2]] <<else>> <<if _npc.program is 2>> <p class="ulsmallselect">history</p> <<else>> <p class="ulsmallused">history</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* HISTORY STUDENT */ /* DOMESTIC STUDENT */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 326>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0>> [[Domestic ($60)|SMenu2][_npc.dayblock to 6, _npc.program to 3]] <<else>> <<if _npc.program is 3>> <p class="ulsmallselect">domestic</p> <<else>> <p class="ulsmallused">domestic</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* DOMESTIC STUDENT */ /* GYMNASTIC STUDENT */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 327>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0>> [[gymnastics ($80)|SMenu2][_npc.dayblock to 6, _npc.program to 4]] <<else>> <<if _npc.program is 4>> <p class="ulsmallselect">gymnastics</p> <<else>> <p class="ulsmallused">gymnastics</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* GYMNASTIC STUDENT */ <</if>> <<if $showteach is true>> <<if _age gte 21>><<set _okage to true>><</if>> <<if $credit gte 6000>><<set _okage to true>><</if>> /* ACADEMICS */ ''- ACADEMICS - '' /* ACA LECTURER */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 328>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _npc.age gte 15 and _npc.aca gte 40 and $maxpro gte 1>> [[lecturer|SMenu2][_npc.dayblock to 7, _npc.teacher to 1, $maxpro-=1]] <<else>> <<if _npc.teacher is 1>> <p class="ulsmallselect">lecturer</p> <<else>> <p class="ulsmallused">lecturer</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* ACA PROFESSOR */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 329>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _okage is true and _npc.aca gte 70 and _npc.age gte 15 and $maxpro gte 1>> [[professor|SMenu2][_npc.dayblock to 7, _npc.teacher to 3, $maxpro-=1]] <<else>> <<if _npc.teacher is 3>> <p class="ulsmallselect">professor</p> <<else>> <p class="ulsmallused">professor</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <br> ''- SCIENCE - '' /* SCIENCE LECTURER */ <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 330>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _npc.age gte 15 and _npc.tech gte 40 and $maxpro gte 1>> [[lecturer|SMenu2][_npc.dayblock to 7, _npc.teacher to 2, $maxpro-=1]] <<else>> <<if _npc.teacher is 2>> <p class="ulsmallselect">lecturer</p> <<else>> <p class="ulsmallused">lecturer</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> /* SCIENCE PROFESSOR */ <div class="tex3px"><br></div> <div class="abholder"> <div class="row"> <div class="ab1 lighthover"> <<set _jobb to 26>> <<link [img[$imgpath + "Butt/info.png"]]>> <<set $tutorial to 331>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>> <</link>> </div> <div class="ab2 ulsmall"> <<if _npc.dayblock is 0 and _okage is true and _npc.tech gte 70 and _npc.age gte 15 and $maxpro gte 1>> [[professor|SMenu2][_npc.dayblock to 7, _npc.teacher to 4, $maxpro-=1]] <<else>> <<if _npc.teacher is 4>> <p class="ulsmallselect">professor</p> <<else>> <p class="ulsmallused">professor</p> <</if>> <</if>> </div> <div class="ab3"> <<include JobEX>> </div> </div> </div> <</if>> /* end of show teach */ <<if $showstudy is true or $showteach is true>> <br> <div class="ulsmall"> <<link "back">> <<unset $showstudy>> <<unset $showteach>> <<goto SMenu2>> <</link>> </div> <</if>> <div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> /* use for if Aria is follower and chancellor */ <<if _ariahere is true and $quest_aria gte 30 and $quest_aria lte 98>> <<set _ariach to true>> <</if>> <<if $courtday is undefined>><<set $courtday to 0>><</if>> <<if $courtlevel is undefined>><<set $courtlevel to 1>><</if>> <<if $courtxp is undefined>><<set $courtxp to 0>><</if>> <<if $senatedis is undefined>><<set $senatedis to 0>><</if>> <<if $hamtrade is undefined>><<set $hamtrade to 0>><</if>> /* Dissidence cap */ <<if $senatedis gt 50>><<set $senatedis to 50>><</if>> <<set _cost to 0>> <<set _inflcost to 0>> <<set _boost to 0>> <<set _bribe to 0>> <<set _pow to 0>> <<set _credy to 0>> <<set _palcredy to 0>> <<set _dis to 1>> <<set _rankeff to 3>> <<include MCClothes>> <<if $manipulate gte 100>><<set _dis+=1>><</if>> <<if $mctraitevil gte 100>><<set _dis+=1>><</if>> <<if _mastercharm gte 100>><<set _dis+=1>><</if>> <<set _base to $manipulate>> <<set _base+=$masterint>> <<set _base+=_mastercharm>> <<set _base/=3>> <<set _base = Math.round(_base)>> /* cheat or pre-08 stat checker */ <<if _base gte 130>><<set _base to 130>><</if>> /* adjust this number to make propositions harder or easier */ <<if $diff lte 1>> <<set _base-=50>> <<set _diffbase to 50>> <<elseif $diff lte 2>> <<set _base-=65>> <<set _diffbase to 65>> <<else>> <<set _base-=75>> <<set _diffbase to 75>> <</if>> <<if $mcpower lte 29>><<set _base-=25>><<set _pow-=25>><</if>> <<if $mcpower lte 49>><<set _base-=10>><<set _pow-=10>><</if>> <<if $mcpower lte 99>><<set _base-=5>><<set _pow+=5>><</if>> <<if $mcpower gte 150>><<set _base+=2>><<set _pow+=2>><</if>> <<if $mcpower gte 200>><<set _base+=3>><<set _pow+=3>><</if>> <<if $mcpower gte 500>><<set _base+=3>><<set _pow+=3>><</if>> <<if $mcpower gte 1000>><<set _base+=5>><<set _pow+=5>><</if>> <<if $mcpower gte 2000>><<set _base+=4>><<set _pow+=4>><</if>> <<if $mcpower gte 5000>><<set _base+=4>><<set _pow+=4>><</if>> <<if $mcpower gte 10000>><<set _base+=4>><<set _pow+=4>><</if>> <<if $mcpower gte 15000>><<set _base+=8>><<set _pow+=8>><</if>> <<if $quest_aria gte 25 and $quest_aria lte 98 and _ariahere is true>><<set _base+=10>><</if>> <<if $credit gte 25000>><<set _base+=2>><<set _credy+=2>><</if>> <<if $credit gte 100000>><<set _base+=5>><<set _credy+=5>><</if>> <<if $credit gte 250000>><<set _base+=5>><<set _credy+=5>><</if>> <<if $credit gte 1000000>><<set _base+=5>><<set _credy+=5>><</if>> <<if $palcred gte 1500>><<set _base+=4>><<set _palcredy+=4>><</if>> <<if $palcred gte 5000>><<set _base+=6>><<set _palcredy+=6>><</if>> <<if $palcred gte 7500>><<set _base+=6>><<set _palcredy+=6>><</if>> <<if $palcred gte 10000>><<set _base+=10>><<set _palcredy+=10>><</if>> /* quest boosters */ <<if $quest_aria gte 25 and $quest_aria lte 98>><<set _base+=10>><</if>> <<if $quest_aria gte 25 and $quest_aria lte 98 and $npc.av11.status is 10 and $npc.av11.masterlove gte 75>><<set _base+=10>><</if>> <<if $quest_aria gte 99>><<set _base+=5>><</if>> /* boosters - for influence, see below */ <<if $adpos3 is 1>><<set _bribe+=75000>><<set _boost+=15>><</if>> /* dissidence - ADDED in Senate engine. Look below */ <<if $senatedis gte 1>><</if>> /* climbing ranks */ <<if $courtxp lte 79>> <<set $courtlevel to 1>> <<elseif $courtxp lte 119>> <<set $courtlevel to 2>> <<elseif $courtxp lte 174>> <<set $courtlevel to 3>> <<elseif $courtxp lte 299>> <<set $courtlevel to 4>> <<else>> <<set $courtlevel to 5>> <</if>> /* ranking */ <<set _rankgive to 0>> <<if $courtlevel is 1>><<set _rank to "Orator">><<if $courtxp lte 19>><<set _base-=30>><<set _rankgive-=30>><<else>><<set _base-=20>><<set _rankgive-=20>><</if>> <<elseif $courtlevel is 2>><<set _rank to "Lawmaker">><<set _base-=15>><<set _rankgive-=15>> <<elseif $courtlevel is 3>><<set _rank to "Legislator">><<set _rankeff+=1>><<set _base+=5>><<set _rankgive+=5>> <<elseif $courtlevel is 4>><<set _rank to "Senator">><<set _base+=20>><<set _rankgive+=20>><<set _rankeff+=2>> <<elseif $courtlevel is 5>><<set _rank to "High Senator">><<set _base+=40>><<set _rankgive+=40>><<set _rankeff+=3>> <<elseif $courtlevel is 6>><<set _rank to "Hierophant">> /* religious type for HS */ <<set _base+=15>><<set _rankgive+=15>> <</if>> /* high senator */ <<if $courtlevel is 5>> <<set _highsenator to $pcFirstName +" " +$pcLastName>> <<elseif $faction.ikaanos.state is 2>> <<if $days lte 3991>> <<set _highsenator to "Ruby Witter">> <<elseif $days lte 10949>> <<set _highsenator to "Charles Danforth">> <<else>> <<set _highsenator to "Michael Esterhazy">> <</if>> <<elseif $faction.ikaanos.state is 1>> <<if $days lte 991>> <<set _highsenator to "Hawaii Adler">> <<elseif $days lte 12040>> <<set _highsenator to "Utah Adler">> <<else>> <<set _highsenator to "Ferenc Dambe">> <</if>> <</if>> /* hygiene */ <<if $masterfilth lte 49 and $masterfilth gte 25>><<set _base-=5>><<set _dirty to 1>><<set _dirtbase to -5>><</if>> <<if $masterfilth lte 24 and $masterfilth gte 5>><<set _base-=10>><<set _dirty to 2>><<set _dirtbase to -10>><</if>> <<if $masterfilth lte 4>><<set _base-=15>><<set _dirty to 3>><<set _dirtbase to -15>><</if>> /* anti control setters */ <<if $adpos2 is 1>> <<set _cost+=1000>> <<set _inflcost+=7500>> <<set _base-=5>> <<if $faction.ikaanos.control gte 60>><<set _base-=25>><</if>> <<if $faction.ikaanos.control gte 90>><<set _base-=25>><</if>> <<if $faction.ikaanos.control lte 19>><<set _cost*=2>><<set _inflcost*=2>><<set _base-=25>><</if>> <<if $mcsenatefocus is 2>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <</if>> /* pro control setters */ <<if $adpos2 is 2>> <<set _cost+=700>> <<set _inflcost+=3500>> <<set _base+=2>> <<if $faction.ikaanos.power lte 9999>><<set _base-=25>><</if>> <<if $mcsenatefocus is 2>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <<if $mcsenatefocus is 4>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <</if>> /* anti prosp setters */ <<if $adpos2 is 3>> <<set _cost+=1000>> <<set _inflcost+=7500>> <<set _base-=20>> <<if $faction.ikaanos.prosp lte 14>><<set _cost*=2>><<set _inflcost*=2>><<set _base-=25>><</if>> <<if $mcsenatefocus is 1>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <<if $mcsenatefocus is 2>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <</if>> /* pro prosp setters */ <<if $adpos2 is 4>> <<set _cost+=1000>> <<set _inflcost+=7500>> <<set _base-=5>> <<if $faction.ikaanos.prosp lte 24>><<set _cost-=200>><<set _inflcost-=1000>><<set _base+=25>><</if>> <<if $mcsenatefocus is 1>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <<if $mcsenatefocus is 2>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <</if>> /* anti lib setters */ <<if $adpos2 is 5>> <<set _cost+=500>> <<set _inflcost+=3500>> <<set _base+=25>> <<if $faction.ikaanos.corruption lte 24>><<set _base-=25>><</if>> <<if $faction.ikaanos.lib lte 24>><<set _cost*=2>><<set _inflcost*=2>><<set _base-=25>><</if>> <<if $mcsenatefocus is 3>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <</if>> /* pro lib setters */ <<if $adpos2 is 6>> <<set _cost+=3000>> <<set _inflcost+=12000>> <<set _base-=25>> <<if $faction.ikaanos.corruption gte 60>><<set _base-=25>><</if>> <<if $faction.ikaanos.lib gte 75>><<set _cost*=2>><<set _inflcost*=2>><<set _base-=25>><</if>> <<if $mcsenatefocus is 3>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <</if>> /* anti cor setters */ <<if $adpos2 is 7>> <<set _cost+=2000>> <<set _inflcost+=7000>> <<set _base-=25>> <<if $faction.ikaanos.corruption gte 60>><<set _base-=25>><</if>> <<if $faction.ikaanos.corruption gte 75>><<set _cost*=2>><<set _inflcost*=2>><<set _base-=25>><</if>> <<if $mcsenatefocus is 3>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <</if>> /* pro cor setters */ <<if $adpos2 is 8>> <<set _cost+=500>> <<set _inflcost+=4000>> <<set _base+=15>> <<if $faction.ikaanos.lib gte 60>><<set _base-=25>><</if>> <<if $faction.ikaanos.corruption lte 24>><<set _cost*=2>><<set _inflcost*=2>><<set _base-=25>><</if>> <<if $mcsenatefocus is 3>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <</if>> /* military + spending */ <<if $adpos2 is 9>> <<set _cost+=500>> <<set _inflcost+=2000>> <<set _base+=10>> <<if $faction.ikaanos.control lte 24>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=15>><</if>> <<if $faction.bandit.men gte 16000>><<set _cost*=0.8>><<set _inflcost*=0.8>><<set _base+=15>><</if>> <<if $faction.ikaanos.control gte 80>><<set _cost*=2>><<set _inflcost*=2>><<set _base-=25>><</if>> <<if $quest_dengi is 4>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=25>><</if>> <<if $mcsenatefocus is 2>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <<if $mcsenatefocus is 1>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <<if $mcsenatefocus is 4>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <</if>> /* military breakdown */ <<if $adpos2 is 10>> <<set _cost+=1500>> <<set _inflcost+=10000>> <<set _base-=10>> <<if $faction.ikaanos.control lte 24>><<set _cost*=2.5>><<set _inflcost*=2.5>><<set _base-=25>><</if>> <<if $faction.ikaanos.control gte 80>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=5>><</if>> <<if $faction.ikaanos.control gte 40 and $faction.ikaanos.men lte 7999>><<set _base-=25>><</if>> <<if $faction.ikaanos.control gte 20 and $faction.ikaanos.men lte 5999>><<set _base-=25>><</if>> <<if $quest_dengi is 4>><<set _inflcost*=3.5>><<set _base-=70>><</if>> <<if $mcsenatefocus is 1>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <<if $mcsenatefocus is 2>><<set _cost*=1.5>><<set _inflcost*=1.5>><</if>> <</if>> /* market */ <<if $adpos2 is 11>> <<set _cost+=500>> <<set _inflcost+=5000>> <<set _base-=10>> <<if $faction.ikaanos.prosp lte 24>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=15>><</if>> <<if $faction.ikaanos.prosp gte 80>><<set _cost*=1.5>><<set _inflcost*=1.5>><<set _base-=5>><</if>> <<if $mcsenatefocus is 1>><<set _cost*=0.8>><<set _inflcost*=0.8>><</if>> <</if>> /* diss */ <<if $adpos2 is 12>> <<set _cost+=1500>> <<set _inflcost+=50000>> <<set _base-=10>> <<if $faction.ikaanos.control gte 60>><<set _cost*=1.5>><<set _inflcost*=1.5>><<set _base-=15>><</if>> <<if $faction.ikaanos.control lte 24>><<set _cost*=0.5>><<set _inflcost*=0.9>><<set _base+=15>><</if>> <<if $faction.ikaanos.control lte 9>><<set _cost*=0.5>><<set _inflcost*=0.8>><<set _base+=15>><</if>> <<if $faction.ikaanos.prosp lte 24>><<set _cost*=0.5>><<set _inflcost*=0.7>><<set _base+=5>><</if>> <<if $faction.ikaanos.prosp lte 9>><<set _cost*=0.5>><<set _inflcost*=0.7>><<set _base+=5>><</if>> <</if>> /* pro ctm */ <<if $adpos2 is 13>> <<set _cost+=500>> <<set _inflcost+=10000>> <<set _base-=15>> <<if $faction.ikaanos.control lte 24>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=15>><</if>> <<if $faction.ikaanos.lib lte 24>><<set _cost*=1.5>><<set _inflcost*=1.5>><<set _base+=5>><</if>> <<if $faction.ikaanos.lib gte 50>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=5>><</if>> <</if>> /* anti ctm */ <<if $adpos2 is 14>> <<set _cost+=800>> <<set _inflcost+=25000>> <<set _base-=25>> <<if $faction.ikaanos.control lte 24>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=15>><</if>> <<if $faction.ikaanos.lib gte 50>><<set _cost*=1.5>><<set _inflcost*=1.5>><<set _base-=5>><</if>> <<if $faction.moon.power gte 10000>><<set _cost*=1.5>><<set _inflcost*=1.5>><<set _base-=5>><</if>> <</if>> /* ellen quest special */ <<if $adpos2 is 15>> <<set _cost+=200>> <<set _inflcost+=25000>> <<set _base+=15>> <<if $faction.ikaanos.control lte 24>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=15>><</if>> <<if $faction.ikaanos.lib gte 50>><<set _cost*=0.5>><<set _inflcost*=0.5>><<set _base+=25>><</if>> <<if $faction.cyker.power gte 10000>><<set _cost*=1.5>><<set _inflcost*=1.5>><<set _base-=5>><</if>> <</if>> /* booster for influence. Wont be affected by modifiers */ <<if $adpos is 1>><<set _inflcost+=10000>><<set _boost+=15>><</if>> /* use this script to modify Palace Rating point costs */ <<set _cost*=0.5>> <<set _cost = Math.round(_cost)>> <<set _inflcost = Math.round(_inflcost)>> <<set _base = Math.round(_base)>> /* QUEST SPECIALS */ <<set _questprop to "unavailable">> <<if $quest_ellen is 2 and $courtxp gte 10>> <<set _questprop to "forgers (-)">> <<set _stoppeth to true>> <</if>> <div class="headsign">THE SENATE<<if $mcsenatefocus gte 1>><br><div class="tex5px"><br></div><div class="tex15px"><<if $mcsenatefocus is 1>>focus: wealth<<elseif $mcsenatefocus is 2>>focus: control<<elseif $mcsenatefocus is 3>>focus: decadence<<elseif $mcsenatefocus is 4>>focus: feudal<<else>><</if>></div><</if>></div> <<if $action is 1>> With enough Influence and Palace Rating, you're able to directly affect the court and senate of Ikaanos. <br><br> <<if $credit lte 39999 or $palcred lte 1000>> <center><div class="red">''INSUFFICIENT POWER ATTRIBUTES!''</div><br> You need at least ''40,000 Influence points'' and a ''Palace Rating of 1,000+'' <br>to actively attend a Senate Meeting!<<set _blocked to true>> </center> <<else>> <center> ''You meet the prerequisites to attend a Senate Meeting.'' </center> <</if>> <br><br> <</if>> <<if $action is 2>> <div class="tex6px"><br></div> <div class="row ulsmall"> <<if $adpos2 isnot 1>>[[Anti Control|Court2][$adpos2 to 1]]<<else>><p class="ulsmallselect">anti control</p><</if>> <<if $adpos2 isnot 3>>[[Anti Prosperity|Court2][$adpos2 to 3]]<<else>><p class="ulsmallselect">anti prosperity</p><</if>> <<if $adpos2 isnot 5>>[[Anti Liberty|Court2][$adpos2 to 5]]<<else>><p class="ulsmallselect">anti liberty</p><</if>> <<if $adpos2 isnot 7>>[[Anti Corr.|Court2][$adpos2 to 7]]<<else>><p class="ulsmallselect">anti corr.</p><</if>> </div> <div class="tex5px"><br></div> <div class="row ulsmall"> <<if $adpos2 isnot 2>>[[Pro Control|Court2][$adpos2 to 2]]<<else>><p class="ulsmallselect">pro control</p><</if>> <<if $adpos2 isnot 4>>[[Pro Prosperity|Court2][$adpos2 to 4]]<<else>><p class="ulsmallselect">pro prosperity</p><</if>> <<if $adpos2 isnot 6>>[[Pro Liberty|Court2][$adpos2 to 6]]<<else>><p class="ulsmallselect">pro liberty</p><</if>> <<if $adpos2 isnot 8>>[[Pro Corr.|Court2][$adpos2 to 8]]<<else>><p class="ulsmallselect">pro corr.</p><</if>> </div> <div class="tex5px"><br></div> <div class="row ulsmall"> <<if $adpos2 isnot 9>>[[Military (+)|Court2][$adpos2 to 9]]<<else>><p class="ulsmallselect">military (+)</p><</if>> <<if $adpos2 isnot 10>>[[Military (-)|Court2][$adpos2 to 10]]<<else>><p class="ulsmallselect">military (-)</p><</if>> <<if $adpos2 isnot 11>>[[Market (+)|Court2][$adpos2 to 11]]<<else>><p class="ulsmallselect">market (+)</p><</if>> <<if $adpos2 isnot 12>>[[dissidence|Court2][$adpos2 to 12]]<<else>><p class="ulsmallselect">dissidence</p><</if>> </div> <div class="tex5px"><br></div> <div class="row ulsmall"> <<if $adpos2 isnot 13>>[[Pro CTM|Court2][$adpos2 to 13]]<<else>><p class="ulsmallselect">pro ctm</p><</if>> <<if $adpos2 isnot 14>>[[anti ctm|Court2][$adpos2 to 14]]<<else>><p class="ulsmallselect">anti ctm</p><</if>> <<if $adpos2 isnot 15 and _questprop isnot "unavailable">>[[""+_questprop|Court2][$adpos2 to 15]]<<else>><p class="ulsmallselect">_questprop</p><</if>> <<if $adpos2 isnot 16 and _gagga is true>>[[dissidence|Court2][$adpos2 to 16]]<<else>><p class="ulsmallselect">unavailable</p><</if>> </div> <div class="tex6px"><br></div> <div class="row"> <div class="vendorleft ulsmall"> ''- BOOSTERS -''<br><div class="tex5px"><br></div> <<if $adpos isnot 1 and $credit gte 30000>>[[influence (-10k)|Court2][$adpos to 1]]<<else>><p class="ulsmallselect">influence (-10k)</p><</if>> <div class="tex3px"><br></div> <<if $adpos3 isnot 1 and $cash gte 75000>>[[bribe (-$75k)|Court2][$adpos3 to 1]]<<elseif $adpos3 is 1>><p class="ulsmallselect">bribe (-$75k)</p><<elseif $cash lte 74999>><p class="ulsmallused">bribe (-$75k)</p><</if>> <div class="tex10px"><br></div> [[reset|Court2][$adpos3 to 0, $adpos to 0, $adpos4 to 0]] <div class="tex3px"><br></div> <<if _cost gt $palcred>> <div class="tex10px"><br></div> ''//Insufficient Palace Rating!//'' <<elseif _inflcost gt $credit>> <div class="tex10px"><br></div> ''//Insufficient Influence!//'' <<else>> <<if $adpos2 gte 1 and $palcred gte _cost>>[[BEGIN!|Court2][$action to 3]]<<else>><p class="ulsmallused">BEGIN!</p><</if>> <</if>> </div> <div class="vendorleft center"> <div class="row left"> <div class="nameholder1 padd20right"> ''PALACE RATING:'' <br> ''INFLUENCE:''<br> ''CASH:''<br> </div> <div class="valueholder padd40left"> <<if _cost gte 1>>-<</if>><<print setup.formatNumber(_cost)>>.<br> <<if _inflcost gte 1>>-<</if>><<print setup.formatNumber(_inflcost)>>.<br> <<if _bribe gte 1>><div class="red">-&#36;<<print setup.formatNumber(_bribe)>>.</div><<else>>$0.<</if>> </div> </div> <div class="left padd40left"> <div class="tex12px"><br></div> <li>''Current rank:'' _rank<<if _rankgive lt 0>> <div class="red"> (_rankgive).</div><<elseif _rankgive gte 1>> <div class="green">(+_rankgive).</div><<else>>.<</if>></li> <li>''<<link 'Base chance:'>><<set $tutorial to 346>><<script>>Dialog.setup('');Dialog.wiki(Story.get('QuestTexts').processText());Dialog.open();<</script>><</link>>'' _base<<if $senatedis gte 1>> <<hovertip "Dissidence">><div class="green"> (+$senatedis)</div><</hovertip>><</if>>.</li> <li>''From boosters:'' <<if _boost gte 1>><div class="green">+_boost.</div><<else>>_boost.<</if>></li> <<if $quest_aria gte 25 and $quest_aria lte 98>><li>''New World Order:'' <div class="green">+10.</div></li><</if>> <<if $quest_aria gte 99>><li>''Bane of The Swallow:'' <div class="green">+5.</div></li><</if>> </div> </div> </div> <</if>> <<set _ran to random(1,5)>> /* ''You:'' // <<if _ran is 1>>xx<</if>> <<if _ran is 2>>xx<</if>> <<if _ran is 3>>xx<</if>> <<if _ran is 4>>xx<</if>> <<if _ran is 5>>xx<</if>> // */ /* SENATE ENGINE STARTS */ <<if $action is 3 or $action is 4>> <<include DiceRolls>> <<set _event to true>> <<set $chance to _base>> <<set $chance+=_boost>> <<set $chance+=_rankgive>> <<set $chance+=$senatedis>> <<set $chance-=$skillroll>> /* only used in final hearing - failed or successful first hearing */ <<if $action11 is true>><<set $chance+=10>><</if>> <<if $action11b is true>><<set $chance-=10>><</if>> <</if>> /* END of action 3 or 4 checker */ /* first round */ <<if $action is 3>> <<set _nogo to true>> <<addhours 2>> <<set $daycount+=20>> <<set $stampoints-=10>> Before ratifying proposed edicts and other government contracts, The Ikaanian Senate holds an <<linkreplace " Audi Homines" t8n>> Audi Homines ''("Hear The Men" - a tradition that dates back to the dark ages)''<</linkreplace>> session where landowners and other persons meeting the qualifications of <<linkreplace " oratoris captionem" t8n>> oratoris captionem ''(SR-2b (2398) - A citizen of Ikaanos becomes a licensed Orator with access to the lower floors of The Senate if he owns enough land, factories or has a government-issued "declaration of great achievements")''<</linkreplace>> can sway support in the <<linkreplace " Court of The Legislators" t8n>> Court of The Legislators ''(Also called "The First Chamber". Appointed Legislators pass suggestions and bills from the audi homines session to The Senate)''<</linkreplace>>. <br><br> <<if $adpos2 is 1>> ''Your proposal'' involves a city-wide reformation of military and police assets, including the abolishment of border control and a wider focus on Ikaanos' Great Houses and local militias to handle //local// problems. <</if>> <<if $adpos2 is 2>> ''Your proposal'' involves an overhaul of military strategies that aims to strengthen border control, rebuild derelict fortifications and increase the SGPD's sphere of influence over colonial properties. <<if $courtlevel gte 5>> <<set _ran to random(1,5)>> <br><br> ''You:'' // <<if _ran is 1>>It's pretty obvious what we need to do. We have to turn Ikaanos into a fortress.<</if>> <<if _ran is 2>>Mr. Ranci, listen to me. Why do you oppose the will of The High Senator? I am The Senate!<<set _ranc to true>><</if>> <<if _ran is 3>>I know we have different opinions but you should adhere to the will of The High Senator. Especially when it comes to such grave matters. <<set _ranc to true>><</if>> <<if _ran is 4>>I'll throw my six votes on the ONE thing I believe in. I got The Chancellor's Ears and The Chancellor's blessing. You want to oppose us? Listen to me. I am The Senate and I'll do everything to push this matter into ratification.<</if>> <<if _ran is 5>>Reforming the army and empowering the government's control over fortresses IS the way. Trust me, I have first-hand experience of what the opposite means. Honorable Legislators of Ikaanos, I am The Republic's de facto Chancellor - turning this proposition down will not be to your advantage.<</if>> // <<if _ranc is true>> <br><br> ''Senator Ranci:'' //(Sigh) Here we go again. You know my stance in this matter. Give power to The Great Houses. Allow them to form their own armies. And I'm talking about REAL armies with heavy weaponry - not just coilguns and duraplate armor.// <</if>> <</if>> <</if>> <<if $adpos2 is 3>> ''Your proposal'' includes increased taxes, the cancellation of <<linkreplace " puer cibaria" t8n>> puer cibaria ''(a program started in 2460 that distributes food to widowed families and orphanages)''<</linkreplace>> and an overhaul of the gold reserve. <</if>> <<if $adpos2 is 4>> ''Your proposal'' involves a drastic increase to various programs that aim to distribute food to the poor and help the ICR licensed farmers to break new land in the northern outskirts. <<if _ariach is true>> <<set _ran to random(1,2)>> <br><br> ''Aria:'' // <<if _ran is 1>>Legislators. $mctitle has my blessing in this matter. I hope I don't have to declare a state of emergency to get his bill passed.<</if>> <<if _ran is 2>>Senator Ranci. <<if $npc.av11.status is 10>>My husband is right in this matter and he has my blessing. I hope we can get this bill passed in a 'democratic' way.<<else>>Lord $pcLastName has my blessing in this matter.<</if>> I hope we can get this bill passed in a 'democratic' way. Isn't that best for The Republic?<</if>> // <br><br> ''Senator Ranci:'' // <<if _ran is 1>>Please, Chancellor, let's solve this in a democratic way. It would be best for the integrity of our republic.<</if>> <<if _ran is 2>>I understand, Chancellor. Of course. (mumbles to a nearby senator) The nepotism is so thick I can almost feel it!<</if>> // <</if>> <</if>> <<if $adpos2 is 5>> ''Your proposal'' involves distributing more funds to ICR licensed slavers, decrease the democratic institutions of local magistrates and strengthen the powers of the oratoris captionem. <br><br> ''You:'' // <<if _ran is 1>>Let the weak be led! That is the only way we can break ourselves out of the misery that has tormented Ikaanos for the last three centuries. The masses is an asset, not a trading partner. We live in an age that requires hard measures. All Ikaanians realize that. They just can't accept it. <</if>> <<if _ran is 2>>Slaver institutions are not our enemy. They are the vanguard of humanity's fight against a planet that wants to eat us alive. Those brave leaders must be given more power. We won't survive another century unless we take up arms against the real enemy.<</if>> <<if _ran is 3>>I think everyone realize that there's only one way out of this hell we've been living in for the past centuries. A strong group of people must take control of the unorganized masses of our great city and lead them to victory. Our enemies are many and strong. There's no other way.<</if>> <<if _ran is 4>>The Houses of Kymanto, Bellemme, Charon... And the counts of Dovaria; they've all realized what must be done. A strong hand, leading the unorganized masses. We must provide more power to those hands if we want to survive another century on this planet. I know you understand what I'm saying.<</if>> <<if _ran is 5>>An enlightened emperor, controlling his people with a strong hand, using only a few trusted generals with complete control over the masses. That is the only way we can actually fight the enemy that is Raana. You all know it's the truth.<</if>> // <</if>> <<if $adpos2 is 6>> ''Your proposal'' involves a broad range of edicts and contracts containing anti-slavery, pro-people and pro-democratic measures striving for a more Pre-Severance, Earth-like society. <br><br> ''You:'' // <<if _ran is 1>>We were once The Great Race of Humanity. Now we're nothing but squabbling animals grabbing for anything that fulfills our basic needs; at the cost of our inherited greatness. I refuse to just stand here watching our society deteriorating into a primitive society that defiles our legacy. Hear me! Please!<</if>> <<if _ran is 2>>You all realize where we come from. People! We must stand true to our legacy - true to the greatness that once ruled the universe. We were starship builders. We explored the unknown. Earth was united. Why can't we use that same greatness here on Raana? We have it in us. Stop defiling our legacy!<</if>> <<if _ran gte 3>>It is only with Liberty that humanity can thrive. Each and every one of us has a latent gift, a spark of divinity, that can be awoken and used for the greatness that is our race. Slavery, feudalism, might above right? That's not the way. And you know it. <</if>> // <</if>> <<if $adpos2 is 7>> ''Your proposal'' involves a crackdown on a wide variety of unwholesome institutions and customs, ranging from the glorification of sexual slavery to the decadence of Ikaanos' yearly traditional festivals. <</if>> <<if $adpos2 is 8>> ''Your proposal'' seek to enhance many of the traditions grown from Ikaanos' dark age, while also strengthening the acceptance of sexual liberty, slavery and many other customs that are considered depraved by some of the republic's religious institutions. <br><br> ''You:'' // <<if _ran is 1>>Houses like Teresto, Bellemme and Kymanto need more free hands to supply our great city with a solid enough foundation to stand on. We won't survive without their help.<</if>> <<if _ran is 2>>Houses like the Great Kymanto Syndicate need more power. They are the catalysts of our city, believe it or not. Their daily supply to the republic mines, to off-city ranches and to our pleasure houses is vital for the survival of Ikaanos.<</if>> <<if _ran is 3>>Why not? It is what the people want. A happly populace is the key to harnessing this planet.<</if>> <<if _ran is 4>>We adapted back then and we survived. Now dawns a new era for humanity, with customs and traditions that have formed from natural evolution. Why fight that which holds us alive?<</if>> <<if _ran is 5>>What we harnessed back then, beneath darkened skies, cannot be ignored. We live in a new age where the customs of Ikaanos has transformed into something that is both good and natural - not to speak of how important those customs are to our survival.<</if>> // <</if>> <<if $adpos2 is 9>> ''Your proposal'' is pretty straightforward - use government funds to expand the military with more soldiers, better equipment and increased ammunition stocks. You also want to rebuild derelict fortifications and increase patrols in the slum areas of Ikaanos. <</if>> <<if $adpos2 is 10>> ''Your proposal'' aims to downgrade a bloated military and use those funds for more dire needs such as farming, science and educational institutions. <</if>> <<if $adpos2 is 11>> ''Your proposal'' involves a rather complex act of measures that aim to increase the trading power of Ikaanos vs. its neighbors, especially The Prometheus States and the township of Kingsport. <br><br> It includes tariffs, stock-piling resources and greater custom controls at Red River ports. <br><br> ''You:'' // <<if _ran is 1>>Listen, this proposition will benefit Ikaanian tradesmen - we need to prioritize them above The Prometheus Merchants Guild.<</if>> <<if _ran is 2>>Honorable legislators. The Prometheus Merchants Guild is way too powerful. Their goal is to empty our resources and establish advanced assembly plants. The IC Free Trade Organization needs new laws that benefit the republic economy. Tariffs will cut their ankles and restore our market dominance!<</if>> <<if _ran is 3>>The PMG punishes us with tariffs, why not respond with the same type of "weapon"?<</if>> <<if _ran is 4>>The Prometheus Guild fights us with tariffs and complicated laws, nuking prices and bloating our trade reserve. We need to respond!<</if>> <<if _ran is 5>>Imposing tariffs on The Prometheus Merchant Guild and their ships will positively affect our own production. That way, IC products will be more valuable - which means more money for the republic treasury.<</if>> // <</if>> <<if $adpos2 is 12>> You don't have any real proposals for today. Your time at the court is instead spent on sowing dissidence among the legislators, hoping that a divided First Chamber might improve your chances of pushing future proposals into law. <br><br> You ''also'' spend time rallying support for future propositions. <</if>> <<if $adpos2 is 13>> ''Your proposal'' involves handing over power to Ikaanos' state religion, The Church of The Two Moons, providing them with more influence, autonomy and strengthening the might of The Hierophant's Court; CTM's internal justice department. <br><br> ''You:'' // <<if _ran is 1>>The Church is our only beacon of hope in this Moon-forsaken world. Let it guide us through the apocalyptic wastelands that were once the cradle of human civilization in this part of our galaxy. We can once more become great, under the shadows of Govinda and Dravin.<</if>> <<if _ran is 2>>The mystic forces of Govinda and Dravin affect us in ways we cannot comprehend. Only under the guidance of The Sacred Church can be reach greatness again.<</if>> <<if _ran is 3>>The Great Moons of Govinda and Dravin should be our guiding lights, beneath the darkened skies of Raana. They have kept us in balance for centuries and by worshipping them, we humans can become great once more.<</if>> <<if _ran is 4>>The Church is not only an interpreter of The Great Moons, they are also a benevolent organization that seeks to guide humanity, through comfort, good deeds and by holding us from away from corruption.<</if>> <<if _ran is 5>>We humans have corrupted Raana beyond imagination. That is why we're having such difficulties harnessing the planet's resources. Only The Holy Church can guide us out of this vileness and teach us the ways of REALLY controlling the planet that is now our home.<</if>> // <</if>> <<if $adpos2 is 14>> ''Your proposal'' involves the dissolution of Church assets and the removal of CTM's government powers. <br><br> ''You:'' // <<if _ran is 1>>The Church will remain as a body within The Republic but The Republic should be the only entity that sways true power over Ikaanos. We don't live in a medieval age, Senators. We are enlightened beings that are able to keep faith and state matters separate.<</if>> <<if _ran is 2>>Senators. I think we all realize that a Post-Severance cult can't control Ikaanos. A cult that worships dead celestial bodies. We have a festering entity within our government that has to be dismantled.<</if>> <<if _ran is 3>>Senators. We have to dismantle the cultist influence that is currently festering inside our republic. It's the main entity that keeps us from evolving. Humans worshipped celestial bodies 10,000 years ago; but WE are enlightened beings that can't be controlled by a cult with neolithic beliefs.<</if>> <<if _ran is 4>>I am one of many enlightened people that just can't grasp the idea of having a neolithic cult controlling our state in the way it does today.<</if>> <<if _ran is 5>>Why do we let a Moon-worshipping cult control important republic affairs? It's completely irrational. <</if>> // <</if>> <<if $adpos2 is 15>> ''Your proposal'' involves a crackdown on a group of forgers working out of the Procoms area, stating that their unlawful actions are a threat to the free society of Ikaanos. <br><br> You've also included a list of names that were discharged from their services at SGPD and the Skyguard militia - "completely" unrelated to the takedown mentioned in the main proposition. <</if>> <br><br> <<if $chance gte 1>> <<include Success>> <<set $missiontake to true>> <<set $action11 to true>> <br><br> <<if $adpos2 is 12>> Your schemes have their desired effects, causing an air of ''Dissidence (+_dis)'' that'll boost real proposal attempts at The Senate. <<set $senatedis+=_dis>> <<else>> You spend two successful hours scheming, rallying support and talking to a wide variety of legislators. You'll recieve a ''+15 chance bonus'' for the final approval round. <</if>> <<if _dirty gte 1>> <br><br> You managed to push your case despite suffering a penalty due to your bad hygiene. <</if>> <<else>> <<include Fail>> <br><br> <<if $adpos2 is 12>> Your schemes fail to have any noticeable effect. <<else>> Your proposition is not widely appreciated and fails to reach the ears of several top legislators. <br><br> The inability to properly push your cause will add a ''-15 penalty'' to the concluding adjournment, significantly decreasing your chances of getting ratified. <</if>> <<if _dirty gte 1>> <br><br> Your bad hygiene adds an additional disadvantage to being taken seriously by the other participants. <</if>> <<set $action11b to true>> <</if>> <</if>> <<if $action is 4>> /* MAIN COST SCRIPT */ <<set $palcred-=_cost>> <<set $credit-=_inflcost>> <<set $cash-=_bribe>> <<addhours 1>> <<set $daycount+=10>> <<set $stampoints-=10>> After a quick adjournment, The Court of The Legislators brings today's topics in front of <<linkreplace " The Senate" t8n>> The Senate ''(Ruled by 24 appointed senators, consisting of Spheremasters, prominent landowners or leaders of Great Houses, either appointed by The Chancellor or through climbing the ranks at The Court of The Legislators. Each Senator has one vote.)''<</linkreplace>>, formally led by <<linkreplace " The High Senator" t8n>> The High Senator ''(currently The Honorable _highsenator, considered as one of Ikaanos' most powerful men, swaying a total of six votes in the final ratification round.)''<</linkreplace>> of Ikaanos. <br><br> <<if $chance gte 1>> <<set $hammerhit to true>> <<include Success>> <<if $chance lte 19>> <<set _vote1 to 16>><<set _vote2 to 14>> <<set _xp to 1>> <<elseif $chance lte 29>> <<set _vote1 to 17>><<set _vote2 to 13>> <<set _xp to 2>> <<elseif $chance lte 49>> <<set _vote1 to 19>><<set _vote2 to 11>> <<set _xp to 3>> <<elseif $chance lte 69>> <<set _vote1 to 21>><<set _vote2 to 9>> <<set _xp to 4>> <<elseif $chance lte 79>> <<set _vote1 to 23>><<set _vote2 to 7>> <<set _xp to 5>> <<elseif $chance lte 89>> <<set _vote1 to 24>><<set _vote2 to 6>> <<set _xp to 6>> <<elseif $chance lte 119>> <<set _vote1 to 26>><<set _vote2 to 4>> <<set _xp to 7>> <<elseif $chance lte 199>> <<set _vote1 to 29>><<set _vote2 to 1>> <<set _xp to 8>> <<else>> <<set _vote1 to 30>><<set _vote2 to 0>> <<set _xp to 12>> <</if>> <br><br> <<if $adpos2 is 12>> <<set $boo to true>> Your dissidence reaches all the way to The Senate, who fails to get anything ratified in today's session. <br><br> You've also gained enough support to recieve a ''noticeable boost'' for your next proposition. <<set _ran to random(1,7)>> <br><br> ''High Senator _highsenator:'' // <<if $courtlevel gte 5>> <<if _ran is 1>>(Smile) I am The Senate! Everyone attending should know that. Alright, people of the Republic, I call this meeting adjourned. Let's hope we can reach something that'll benefit our republic at The Court's next session.<</if>> <<if _ran is 2>>(Evil laughter) I call this meeting finished. See you again in three days.<</if>> <<if _ran is 3>>Great Legislators and Senators of Ikaanos! Thank you for your attendance (evil smile). This meeting is adjourned!<</if>> <<if _ran is 4>>(Evil smile) I call this meeting adjourned!<</if>> <<if _ran is 5>>(Wry smile) Thank you for your attendance, orators, lawmakers, legislators and honorable senators. I call this meeting adjourned. See you again in three days.<</if>> <<if _ran is 6>>Order! Order! (Smile) Seems we reached nothing of importance today. Thank you, great people of Ikaanos. See you again in three days.<</if>> <<if _ran is 7>>ORDER! This meeting is now adjourned. Thank you, people of The Republic, for your attendance.<</if>> <<else>> <<if _ran is 1>>Order! What is this?? Stop squabbling. You know better than this, senators! I call this meeting adjourned. Thank you for your attendance.<</if>> <<if _ran is 2>>ORDER! ORDER! I call this meeting adjourned. Thank you for your attendance!<</if>> <<if _ran is 3>>ORDER! I command you, people of The Republic. Keep your emotions in check. I call this meeting adjourned. Thank you for your... attendance.<</if>> <<if _ran is 4>>Please, great people of The Republic, I demand order. I hereby call this meeting adjourned. See you in three days.<</if>> <<if _ran gte 5>>Sadly, we reached nothing of importance today. I hereby call this meeting adjourned.<</if>> <</if>> // <<if $weatherroll lte 3 and $courtlevel gte 5 and $faction.ikaanos.control lte 19>> <br><br> ''Senator Ranci:'' //(Mumbling to other senators) This is what happens when we appoint a warlord as High Senator. Our Republic will fall with him.// <</if>> <br><br> <<set _dxp to _xp>> <<set _dxp+=2>> <<set $senatedis+=_dxp>> <li>''Dissidence:'' <div class="green">+_dxp.</div></li> <<else>> <<set $applaud to true>> ''Your proposition'' is one of the main topics of today. After a long session of debating and secondary hearings, it's eventually ratified by The Senate! <br><br> <li>''For:'' _vote1.</li> <li>''Against:'' _vote2.</li> <</if>> <<if $courtxp lte 299>><li>''Senate ranking points gained:'' <div class="green">+_xp.</div></li><</if>> <br> /* INITIATOR OF SENATOR EVENT */ <<if $courtxp+_xp gte 175 and $mclowsenate is undefined and $courtxp lte 174>> <<set $mclowsenate to true>> <</if>> /* INITIATOR OF HIGH SENATOR EVENT */ <<if $courtxp+_xp gte 300 and $mcsenate is undefined and $courtxp lte 299>> <<set $mcsenate to true>> <</if>> <<if _xp gte 1>> <<set $courtxp+=_xp>> <</if>> <<if $adpos2 isnot 12>> ''EFFECTS''<br> <</if>> /* anti control */ <<if $adpos2 is 1>> <li>''Control (Ikaanos):'' <div class="red">-_rankeff.</div></li> <li>''Money (Ikaanos):'' <div class="green">+&#36;250,000.</div></li> <li>''Power (Kymanto Syndicate):'' <div class="green">+<<print setup.formatNumber(_rankeff*25)>>.</div></li> <li>''Power (House Cyker):'' <div class="green">+<<print setup.formatNumber(_rankeff*20)>>.</div></li> <li>''Power (House Teresto):'' <div class="green">+<<print setup.formatNumber(_rankeff*18)>>.</div></li> <li>''Power (Aesir Tribe):'' <div class="green">+<<print setup.formatNumber(_rankeff*28)>>.</div></li> <<set $faction.kymanto.power+=_rankeff*25>> <<set $faction.cyker.power+=_rankeff*20>> <<set $faction.ter.power+=_rankeff*18>> <<set $faction.viking.power+=_rankeff*28>> <<set $faction.ikaanos.money+=250000>> <<set $faction.ikaanos.control-=_rankeff>> <</if>> /* pro control */ <<if $adpos2 is 2>> <li>''Control (Ikaanos):'' <div class="green">+_rankeff.</div></li> <li>''Money (Ikaanos):'' <div class="red">-&#36;250,000.</div></li> <<set $faction.ikaanos.money-=250000>> <<set $faction.ikaanos.control+=_rankeff>> <</if>> /* anti prosp */ <<if $adpos2 is 3>> <li>''Prosperity (Ikaanos):'' <div class="red">-_rankeff.</div></li> <li>''Money (Ikaanos):'' <div class="green">+&#36;350,000.</div></li> <li>''Gold price:'' <div class="green">+5.</div></li> <<set $goldprice+=5>> <<set $faction.ikaanos.prosp-=_rankeff>> <<set $faction.ikaanos.money+=350000>> <</if>> /* pro prosp */ <<if $adpos2 is 4>> <li>''Prosperity (Ikaanos):'' <div class="green">+_rankeff.</div></li> <li>''Money (Ikaanos):'' <div class="red">-&#36;800,000.</div></li> <<if $faction.ikaanos.control gte 90>><li>''Control (Ikaanos):'' <div class="red">-1.</div></li><<set $faction.ikaanos.control-=1>><</if>> <<set $faction.ikaanos.prosp+=_rankeff>> <<set $faction.ikaanos.money-=800000>> <</if>> /* anti lib */ <<if $adpos2 is 5>> <li>''Liberty (Ikaanos):'' <div class="red">-_rankeff.</div></li> <<if $faction.ikaanos.corruption lte 24>><li>''Corruption (Ikaanos):'' <div class="green">+1.</div></li><<set $faction.ikaanos.corruption+=1>><</if>> <<set $faction.ikaanos.lib-=_rankeff>> <</if>> /* pro lib */ <<if $adpos2 is 6>> <li>''Liberty (Ikaanos):'' <div class="green">+_rankeff.</div></li> <<if $faction.ikaanos.corruption gte 50>><li>''Corruption (Ikaanos):'' <div class="red">-1.</div></li><<set $faction.ikaanos.corruption-=1>><</if>> <li>''Power (CTM):'' <div class="green">+<<print setup.formatNumber(_rankeff*20)>>.</div></li> <<set $faction.moon.power+=_rankeff*20>> <<set $faction.ikaanos.lib+=_rankeff>> <</if>> /* anti corr */ <<if $adpos2 is 7>> <li>''Corruption (Ikaanos):'' <div class="red">-_rankeff.</div></li> <<if $faction.ikaanos.lib lte 24>><li>''Liberty (Ikaanos):'' <div class="green">+1.</div></li><<set $faction.ikaanos.lib+=1>><</if>> <<if $mcsenateask is 5 and $mcsenateask2 is true>> ''(SPECIAL TASK COMPLETED)'' <li>''Unique artifacts:'' <div class="green">+15.</div></li> <<unset $mcsenateask>> <<unset $mcsenateask2>> <<unset $mcsenateask3>> <<set $ownartifact3+=15>> <</if>> <<set $faction.ikaanos.corruption-=_rankeff>> <</if>> /* pro corr */ <<if $adpos2 is 8>> <li>''Corruption (Ikaanos):'' <div class="green">+_rankeff.</div></li> <<if $faction.ikaanos.lib gte 50>><li>''Liberty (Ikaanos):'' <div class="red">-1.</div></li><<set $faction.ikaanos.lib-=1>><</if>> <li>''Power (Kymanto Syndicate):'' <div class="green">+<<print setup.formatNumber(_rankeff*50)>>.</div></li> <li>''Power (House Teresto):'' <div class="green">+<<print setup.formatNumber(_rankeff*18)>>.</div></li> <<if $weatherroll lte 3>><li>''Power (Aesir Tribe):'' <div class="green">+<<print setup.formatNumber(_rankeff*20)>>.</div></li><<set $faction.viking.power+=_rankeff*20>><</if>> <<if $mcsenateask is 6 and $mcsenateask2 is true>> ''(SPECIAL TASK COMPLETED)'' <li>''Tendstims:'' <div class="green">+50.</div></li> <li>''Ointments:'' <div class="green">+200.</div></li> <<unset $mcsenateask>> <<unset $mcsenateask2>> <<unset $mcsenateask3>> <<set $ownstimb+=50>> <<set $ownointment+=200>> <</if>> <<set $faction.kymanto.power+=_rankeff*50>> <<set $faction.ter.power+=_rankeff*18>> <<set $faction.ikaanos.corruption+=_rankeff>> <</if>> /* military + */ <<if $adpos2 is 9>> <li>''Men (Ikaanos):'' <div class="green">+<<print setup.formatNumber(_rankeff*200)>>.</div></li> <li>''Power (Ikaanos):'' <div class="green">+<<print setup.formatNumber(_rankeff*90)>>.</div></li> <li>''Money (Ikaanos):'' <div class="red">-&#36;<<print setup.formatNumber(_rankeff*250000)>>.</div></li> <<if $faction.ikaanos.control lte 24>><li>''Control (Ikaanos):'' <div class="green">+1.</div></li><<set $faction.ikaanos.control+=1>><</if>> <<set $faction.ikaanos.power+=_rankeff*90>> <<set $faction.ikaanos.men+=_rankeff*200>> <<set $faction.ikaanos.money-=_rankeff*250000>> <</if>> /* military - */ <<if $adpos2 is 10>> <li>''Men (Ikaanos):'' <div class="red">-<<print setup.formatNumber(_rankeff*200)>>.</div></li> <li>''Power (Ikaanos):'' <div class="red">-<<print setup.formatNumber(_rankeff*90)>>.</div></li> <li>''Money (Ikaanos):'' <div class="green">+&#36;<<print setup.formatNumber(_rankeff*280000)>>.</div></li> <<if $faction.ikaanos.control gte 50>><li>''Control (Ikaanos):'' <div class="red">-1.</div></li><<set $faction.ikaanos.control-=1>><</if>> <<if $mcsenateask is 2 and $mcsenateask2 is true>> ''(SPECIAL TASK COMPLETED)'' <li>''Cash:'' <div class="green">+40,000.</div></li> <<unset $mcsenateask>> <<unset $mcsenateask2>> <<unset $mcsenateask3>> <<set $cash+=40000>> <</if>> <<set $faction.ikaanos.power-=_rankeff*90>> <<set $faction.ikaanos.men-=_rankeff*200>> <<set $faction.ikaanos.money+=_rankeff*280000>> <</if>> /* market + */ <<if $adpos2 is 11>> <li>''Money (Ikaanos):'' <div class="green">+&#36;<<print setup.formatNumber(_rankeff*380000)>>.</div></li> <<if $faction.ikaanos.prosp lte 24>><li>''Prosperity (Ikaanos):'' <div class="green">+1.</div></li><<set $faction.ikaanos.prosp+=1>><</if>> <<if $faction.ikaanos.prosp gte 40 and $weatherroll gte 5>><li>''Prosperity (Ikaanos):'' <div class="red">-1.</div></li><<set $faction.ikaanos.prosp-=1>><</if>> <<if $faction.bel.power lte 19999>><li>''Power (Bellemme):'' <div class="green">+100.</div></li><<set $faction.bel.power+=100>><</if>> <<if $faction.bel.standing lte 24>><li>''Standing (Bellemme):'' <div class="green">+1.</div></li><<set $faction.bel.standing+=1>><</if>> <<if $hamtrade lte 95>><li>''Prometheus Trade modifier:'' <div class="green">+5.</div></li><<set $hamtrade+=5>><</if>> <<if $mcsenateask is 3 and $mcsenateask2 is true>> ''(SPECIAL TASK COMPLETED)'' <lI>''Cash:'' <div class="green">+$20,000.</div></li> <<unset $mcsenateask>><<unset $mcsenateask2>><<unset $mcsenateask3>> <<set $cash+=20000>> <</if>> <<set $faction.ikaanos.money+=_rankeff*380000>> <</if>> /* pro ctm */ <<if $adpos2 is 13>> <li>''Control (Ikaanos):'' <div class="red">-2.</div></li> <<if $faction.ikaanos.corruption gte 50>><li>''Corruption (Ikaanos):'' <div class="red">-1.</div></li><<set $faction.ikaanos.corruption-=1>><</if>> <li>''Power (CTM):'' <div class="green">+<<print setup.formatNumber(_rankeff*1000)>>.</div></li> <li>''Standing (CTM):'' <div class="green">+<<print setup.formatNumber(_rankeff)>>.</div></li> <<if $faction.christian.power gte 150>><li>''Power (Catholic Church):'' <div class="red">-<<print setup.formatNumber(_rankeff*2)>>.</div></li><<set $faction.christian.power-=_rankeff*2>><</if>> <<if $faction.muslim.power gte 100>><li>''Power (Islam):'' <div class="red">-<<print setup.formatNumber(_rankeff*2)>>.</div></li><<set $faction.muslim.power-=_rankeff*2>><</if>> <<if $faction.elder.power gte 1000>><li>''Power (Cult of The Elder):'' <div class="red">-<<print setup.formatNumber(_rankeff*20)>>.</div></li><<set $faction.elder.power-=_rankeff*20>><</if>> <<if $mcsenateask is 1 and $mcsenateask2 is true>> ''(SPECIAL TASK COMPLETED)'' <li>''Gold:'' <div class="green">+250.</div></li> <li>''Standing (CTM):'' <div class="green">+2.</div></li> <<unset $mcsenateask>> <<unset $mcsenateask2>> <<unset $mcsenateask3>> <<set $gold+=250>> <<set $faction.moon.standing+=2>> <</if>> <<set $faction.moon.standing+=_rankeff>> <<set $faction.moon.power+=_rankeff*1000>> <<set $faction.ikaanos.control-=2>> <</if>> /* anti ctm */ <<if $adpos2 is 14>> <<if $faction.ikaanos.corruption lte 89>><li>''Corruption (Ikaanos):'' <div class="green">+1.</div></li><<set $faction.ikaanos.corruption+=1>><</if>> <<if $faction.moon.power gte 2500>><li>''Power (CTM):'' <div class="red">-<<print setup.formatNumber(_rankeff*300)>>.</div></li><<set $faction.moon.power-=_rankeff*300>><</if>> <li>''Standing (CTM):'' <div class="red">-<<print setup.formatNumber(_rankeff)>>.</div></li> <<if $faction.christian.power lte 8999>><li>''Power (Catholic Church):'' <div class="green">+<<print setup.formatNumber(_rankeff*3)>>.</div></li><<set $faction.christian.power+=_rankeff*3>><</if>> <<if $faction.muslim.power lte 7999>><li>''Power (Islam):'' <div class="green">+<<print setup.formatNumber(_rankeff*4)>>.</div></li><<set $faction.muslim.power+=_rankeff*4>><</if>> <<if $faction.elder.power lte 9999>><li>''Power (Cult of The Elder):'' <div class="green">+<<print setup.formatNumber(_rankeff*20)>>.</div></li><<set $faction.elder.power+=_rankeff*20>><</if>> <<if $mcsenateask is 4 and $mcsenateask2 is true>> ''(SPECIAL TASK COMPLETED)'' <li>''Embryl Stones:'' <div class="green">+3.</div></li> <li>''Standing (Cult of The Elder):'' <div class="green">+2.</div></li> <<unset $mcsenateask>> <<unset $mcsenateask2>> <<unset $mcsenateask3>> <<set $embryl+=3>> <<set $faction.elder.standing+=2>> <</if>> <<set $faction.moon.standing-=_rankeff>> <<if $faction.moon.standing lt 1>><<set $faction.moon.standing to 0>><</if>> <</if>> /* ellen special */ <<if $adpos2 is 15>> <li>''Liberty (Ikaanos):'' <div class="green">+1.</div></li> <<if $faction.cyker.power gte 500>><li>''Power (House Cyker):'' <div class="red">-<<print setup.formatNumber(_rankeff*20)>>.</div></li><<set $faction.elder.power-=_rankeff*20>><</if>> <br> ''(SPECIAL TASK COMPLETED)''<br> <li>''Journal updated!''</li> <<set $quest_ellen to 9>> <</if>> /* nepotism */ <<set _neproll to random(1,5)>> <<if $npc.av11.willpower lte 14>><<set _neproll-=1>><</if>> <<if $npc.av11.likesadist gte 80>><<set _neproll-=1>><</if>> <<if _ariach is true and _neproll lte 1>> <li>''Control (Ikaanos):'' <div class="red">-1.</div> //''(Nepotism effect!)''//</li> <<set $faction.ikaanos.control-=1>> <</if>> /* FAILED BELOW */ <<else>> <<include Fail>> <br><br> <<if $adpos2 is 12>> You fail to take your dissidence up to The Senate, who's able to conclude today's meeting in an orderly fashion. <<else>> ''Your proposal'' is either voted down or fail to reach the final ratification round. <</if>> <br><br> <<set _ran to random(1,8)>> ''High Senator _highsenator:'' // <<if _ran is 1>>That concludes today's session. Senators - thank you for your time. Next meeting is in three days.<</if>> <<if _ran is 2>>And that concludes today's session. Thank you Legislators and Senators for bringing in today's propositions.<</if>> <<if _ran is 3>>Order! (Long pause) We'll resume again in three days. Thank you, people of The Republic for your attendance.<</if>> <<if _ran is 4>><<include RanMale>> Legislator _name _surname's proposition has been ratified. Thank you, Mr. _surname. Alright, that's it for today, people of The Republic. Our next meeting is in three days. <</if>> <<if _ran is 5>>I hereby close Senate Meeting ICR-$days-random(4,16)>>. Thank you for your attendance, people of The Republic.<</if>> <<if _ran is 6>>I hereby conclude today's meeting. Senator Ranci's proposition has been approved and will be ratified immediately. People of The Republic - our next session is in three days. Thank you for your attendance. <<set _ranci to true>><</if>> <<if _ran is 7>>Senator Wisco's proposition has been approved. <<set _wisco to true>> Thank you for your attendance, people of The Republic.<</if>> <<if _ran is 8>>Order! Order! I hereby close this meeting. Next session is in three days. We ratified nothing of importance today, people of The Republic, but there will be more chances to present propositions to The Senate when we meet again.<</if>> // <br> <<if _ran is 4>> <br> <<if $weatherroll lte 2>> <li>''Control (Ikaanos):'' <div class="green">+1.</div></li> <<set $faction.ikaanos.control+=1>> <<elseif $weatherroll lte 4>> <li>''Control (Ikaanos):'' <div class="red">-1.</div></li> <li>''Money (Ikaanos):'' <div class="green">+500,000.</div></li> <<set $faction.ikaanos.money+=500000>> <<set $faction.ikaanos.control-=1>> <<elseif $weatherroll lte 6>> <li>''Control (Ikaanos):'' <div class="green">+1.</div></li> <li>''Liberty (Ikaanos):'' <div class="red">-1.</div></li> <li>''Power (CTM):'' <div class="green">+25.</div></li> <<set $faction.ikaanos.control+=1>> <<set $faction.ikaanos.lib-=1>> <<set $faction.moon.power+=25>> <<else>> <li>''Corruption (Ikaanos):'' <div class="green">+2.</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-1.</div></li> <<set $faction.ikaanos.corruption+=2>> <<set $faction.ikaanos.prosp-=1>> <</if>> <</if>> /* end of 4 */ <<if _ranci is true>> <br> <<if $weatherroll lte 2>> <li>''Control (Ikaanos):'' <div class="green">+1.</div></li> <<set $faction.ikaanos.control+=1>> <<elseif $weatherroll lte 4>> <li>''Prosperity (Ikaanos):'' <div class="red">-1.</div></li> <li>''Control (Ikaanos):'' <div class="green">+1.</div></li> <<set $faction.ikaanos.control+=1>> <<set $faction.ikaanos.prosp-=1>> <<elseif $weatherroll lte 6>> <li>''Control (Ikaanos):'' <div class="green">+1.</div></li> <li>''Power (Kymanto):'' <div class="red">-5.</div></li> <li>''Power (CTM):'' <div class="red">-25.</div></li> <li>''Power (Cyker):'' <div class="red">-20.</div></li> <<set $faction.ikaanos.control+=1>> <<set $faction.moon.power-=25>> <<set $faction.cyker.power-=20>> <<set $faction.kymanto.power-=5>> <<else>> <li>''Control (Ikaanos):'' <div class="green">+1.</div></li> <li>''Prosperity (Ikaanos):'' <div class="red">-1.</div></li> <li>''Power (Kymanto):'' <div class="red">-15.</div></li> <li>''Power (CTM):'' <div class="red">-35.</div></li> <<set $faction.ikaanos.control+=1>> <<set $faction.moon.power-=35>> <<set $faction.kymanto.power-=15>> <<set $faction.ikaanos.prosp-=1>> <</if>> <</if>> /* end of ranci */ <<if _wisco is true>> <br> <<if $weatherroll lte 2>> <li>''Liberty (Ikaanos):'' <div class="green">+1.</div></li> <<set $faction.ikaanos.lib+=1>> <<elseif $weatherroll lte 4>> <li>''Corruption (Ikaanos):'' <div class="red">-1.</div></li> <li>''Liberty (Ikaanos):'' <div class="green">+1.</div></li> <<set $faction.ikaanos.lib+=1>> <<set $faction.ikaanos.corr-=1>> <<elseif $weatherroll lte 6>> <li>''Liberty (Ikaanos):'' <div class="green">+1.</div></li> <li>''Money (Ikaanos):'' <div class="red">-500,000.</div></li> <li>''Power (Kymanto):'' <div class="red">-50.</div></li> <<set $faction.ikaanos.lib+=1>> <<set $faction.ikaanos.money-=500000>> <<set $faction.kymanto.power-=50>> <<else>> <li>''Control (Ikaanos):'' <div class="green">+1.</div></li> <li>''Corruption (Ikaanos):'' <div class="red">-1.</div></li> <li>''Power (Kymanto):'' <div class="red">-15.</div></li> <<set $faction.ikaanos.control+=1>> <<set $faction.ikaanos.corruption+=1>> <<set $faction.kymanto.power-=15>> <</if>> <</if>> /* end of wilco */ <<set _xpfail to random(1,6)>> <<if _xpfail gte 5 and $courtxp lte 298>> <br> <li>''Senate ranking points gained:'' <div class="green">+1.</div></li> <<set $courtxp+=1>> <</if>> <</if>> /* dissidence degrade */ <<if $senatedis gte 3 and $adpos2 isnot 12>> <<set $senatedis-=$senatedis*0.3>> <</if>> <<set $senatedis = Math.round($senatedis)>> <<if $senatedis lt 0>><<set $senatedis to 0>><</if>> /* sets days until next court day */ <<set $courtday to 3>> <<set $action to 99>> <</if>> /* SENATE ENGINE ENDS */ </div> <div class="pic"> <<if $action lte 2>> [img[$imgpath + "Interiors/court.jpg"]] <<elseif $action is 3>> <<if $quest_aria gte 25 and _ariach is true and $quest_aria lte 98>> [img[$imgpath + "Interiors/court2b.jpg"]] <<else>> [img[$imgpath + "Interiors/court2.jpg"]] <</if>> <<elseif $action is 99>> <<if $courtlevel lte 3>> [img[$imgpath + "Interiors/court3.jpg"]] <<elseif $courtlevel lte 4>> [img[$imgpath + "Interiors/court3b.jpg"]] <<else>> [img[$imgpath + "Interiors/court3c.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $action is 1 and $credit gte 40000 and $palcred gte 1000>> [[Attend meeting|Court2][$action to 2]] <</if>> <<if $action is 3>> [[continue|Court2][$action to 4]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $mclowsenate is true>> [[Back|M3Scaving][$m3scaving to 7, $adpos to 0, $adpos2 to 0]] <</if>> <<if $mcsenate is true>> [[Back|M3Scaving][$m3scaving to 5, $adpos to 0, $adpos2 to 0]] <</if>> <<if $action isnot 3 and $mcsenate isnot true and $mclowsenate isnot true>> [[Back|Court][$action to 0]] <</if>> </div> <div class="alt3"> <<if $courtxp gt 300>><<set $courtxp to 300>><</if>> <div class="interactbox tex16px"> ''PALACE RATING''<br> <<print setup.formatNumber($palcred)>>/10,000 <br><div class="tex5px"><br></div> ''INFLUENCE''<br> <<print setup.formatNumber($credit)>> <br><div class="tex5px"><br></div> <<hovertip "<center>''- RANKS -''</center><br> <li>''0-79:'' Orator.</li> <li>''80-119:'' Lawmaker.</li> <li>''120-174:'' Legislator.</li> <li>''175-299:'' Senator.</li> <li>''300+:'' High Senator.</li> ">>''SENATE RANKING''<</hovertip>><br> <<print setup.formatNumber($courtxp)>>/300 </div> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<set _happgain to 0>> <<set _affgain to 0>> <<set _angergain to 0>> <<set _paysal2 to $cash>> /* AFFECTION, HAPPINESS AND ANGER FROM SALARIES */ <<if _npc.salarynow lte 0 and _npc.status gte 3 and _npc.salary gte 100>> <<set _affgain-=4>> <<set _angergain+=2>> <<if _npc.traitmat gte 51>><<set _affgain-=3>><</if>> <</if>> <<if _npc.salarynow lte 0 and _npc.status gte 3 and _npc.salary gte 25>> <<set _affgain-=2>> <<set _angergain+=1>> <<if _npc.traitmat gte 51>><<set _affgain-=3>><</if>> <</if>> <<if _npc.salarynow lt _npc.salary*0.3 and _npc.salary gte 25>> <<set _affgain-=2>> <<set _angergain+=1>> <<if _npc.traitmat gte 51>><<set _affgain-=2>><</if>> <</if>> <<if _npc.salarynow lt _npc.salary*0.5>> <<set _happgain-=1>> <<if _npc.status gte 3>><<set _affgain-=2>><<else>><<set _affgain-=1>><</if>> <</if>> <<if _npc.salarynow lt _npc.salary*0.75 and _npc.status gte 3>> <<set _affgain-=2>> <<set _angergain+=1>> <</if>> <<if _npc.salarynow lt _npc.salary*0.7 and _npc.salary gte 25 and _npc.status gte 3>> <<set _affgain-=2>> <</if>> <<if _npc.salarynow lt _npc.salary*0.8 and _npc.salary gte 25>> <<if _npc.status gte 3>><<set _happgain-=1>><</if>> <<set _affgain-=1>> <<set _angergain+=1>> <</if>> <<if _npc.salarynow lt _npc.salary>> <<set _happgain-=1>> <<set _affgain-=1>> <</if>> <<if _npc.salarynow gt _npc.salary*1.15 and _paysal2 gte _npc.salarynow>> <<set _happgain+=1>> <<set _affgain+=1>> <<if _npc.traitmat gte 51>><<set _happgain+=1>><<set _affgain+=1>><</if>> <</if>> <<if _npc.salarynow gt _npc.salary*1.55 and _npc.salarynow gte 15 and _paysal2 gte _npc.salarynow>> <<set _happgain+=1>> <<set _affgain+=1>> <<if _npc.traitmat gte 51>><<set _happgain+=1>><<set _affgain+=1>><</if>> <</if>> <<if _npc.salarynow gt _npc.salary*2 and _npc.salarynow gte 35 and _paysal2 gte _npc.salarynow>> <<set _happgain+=1>> <<set _affgain+=1>> <<set _angergain-=1>> <<if _npc.traitmat gte 51>><<set _happgain+=1>><<set _affgain+=1>><</if>> <</if>> <<if _npc.salarynow gt _npc.salary*5 and _npc.salarynow gte 100 and _paysal2 gte _npc.salarynow>> <<set _happgain+=1>> <<set _affgain+=1>> <<set _angergain-=1>> <<if _npc.traitmat gte 51>><<set _happgain+=1>><<set _affgain+=1>><</if>> <</if>> <<if _npc.salarynow gt _npc.salary*3.5 and _npc.salarynow gte 300 and _paysal2 gte _npc.salarynow>> <<set _happgain+=1>> <<set _affgain+=1>> <<set _angergain-=1>> <<if _npc.traitmat gte 51>><<set _happgain+=1>><<set _affgain+=1>><</if>> <</if>> /* undying loyalty cap */ <<if _npc.salarynow lt _npc.salary and _npc.traitloyal gte 100>> <<set _happgain to 0>> <<set _angergain to 0>> <<if _affgain lt -2>><<set _affgain to -2>><</if>> <</if>> /* Removes first wife from salary demands */ <<if _npc.status is 10 and _npc.actnpc is $firstwife>> <<if _happgain lt 0>><<set _happgain to 0>><</if>> <<if _angergain gt 1>><<set _angergain to 0>><</if>> <<if _affgain lt 0>><<set _affgain to 0>><</if>> <</if>> /* engine checker */ <<if _salcheck is true>> <<if _npc.girlid is 27>><<set _testtti to _affgain>><</if>> <<if _npc.happiness gte 32 and _happgain lt 0>><<set _npc.happiness+=_happgain>><</if>> <<if _npc.happiness lte 79 and _happgain gt 0>><<set _npc.happiness+=_happgain>><</if>> <<if _affgain gte 1 and _npc.masterlove lte 74>><<set _npc.masterlove+=_affgain>><</if>> <<if _affgain lt 0 and _npc.masterlove gte 9>><<set _npc.masterlove+=_affgain>><</if>> <<if _npc.scarefactor lte 9>><<set _npc.scarefactor+=_angergain>><</if>> <<if _npc.salary gte 5 or _npc.notpaid gte 1>> <<set _npc.notpaid to 0>> <</if>> /* AFFECTION DETERIORATION FROM UNPAID SALARIES */ <<if _npc.traitmental lte 0 and _npc.traitloyal lte 50 and _npc.traitrel isnot 9 and _npc.actnpc isnot $firstwife>> <<if _paysal lt _npc.salary and _npc.willpower gte 15 and _npc.salary gte 5>> <<if _affgain gte -2>><<set _npc.masterlove-=2>><</if>> <<if _angergain lte 1>><<set _npc.scarefactor+=2>><</if>> <<set _npc.notpaid to 1>> <</if>> <<if _paysal lt _npc.salary and _npc.willpower gte 15 and _npc.salary gte 50 and _npc.status lte 8>> <<if _affgain gte -5>><<set _npc.masterlove-=3>><</if>> <<if _angergain lte 1>><<set _npc.scarefactor+=1>><</if>> <<set _npc.notpaid to 1>> <</if>> <<if _paysal lt _npc.salary and _npc.willpower gte 15 and _npc.salary gte 350 and _npc.status lte 8>> <<if _affgain gte -5>><<set _npc.masterlove-=2>><</if>> <<set _npc.notpaid to 1>> <</if>> <</if>> /* this script tracks remaining cash */ <<set _paysal-=_npc.salarynow>> <</if>> /* end of engine checker */<div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<include GirlCheck>> /* use for if Aria is follower and chancellor */ <<if _ariahere is true and $quest_aria gte 30 and $quest_aria lte 98>> <<set _ariach to true>> <</if>> <<if $m3scaving gte 23>><<set _nogo to true>><</if>> <div class="headsign"> <<if $m3scaving is 1>>the yard<</if>> <<if $m3scaving is 2>>upper deck<</if>> <<if $m3scaving is 3>>republic library<</if>> <<if $m3scaving is 4>>war supplies<</if>> <<if $m3scaving is 5>>The Eagle Seat<</if>> <<if $m3scaving is 6>>The envoy<</if>> <<if $m3scaving is 7>>The Eagle Seat<</if>> <<if $m3scaving is 8>>Bellemme Estate<</if>> <<if $m3scaving is 9>>SG Police department<</if>> <<if $m3scaving is 10>>Kymanto Hall<<set _nogo to true>> <</if>> <<if $m3scaving is 11>>The living room<<set _nogo to true>> <</if>> <<if $m3scaving is 12>>Mordecai adler<<set _nogo to true>> <</if>> <<if $m3scaving is 13 or $m3scaving is 16 or $m3scaving is 25>>republic gardens<<set _nogo to true>> <</if>> <<if $m3scaving is 14>>historical society<<set _nogo to true>> <</if>> <<if $m3scaving is 15>><<if $adpos lte 2>>Jungles of Celior<<else>>Edaren Temple<</if>><<set _nogo to true>> <</if>> <<if $m3scaving gte 17 and $m3scaving lte 22>>The Arizona Tour<<set _nogo to true>> <</if>> <<if $m3scaving is 23>>The Golden dragon<</if>> <<if $m3scaving is 24>>Blackwell's apartment<</if>> <<if $m3scaving is 26>>The Office <</if>> <<if $m3scaving is 27>>Kasey's crack<</if>> <<if $m3scaving is 28>>house weber<</if>> <<if $m3scaving is 29>>Republic Palace<</if>> <<if $m3scaving is 30>>the Palace district<</if>> <<if $m3scaving is 31>>the living room<</if>> <<if $m3scaving is 32>>teresto lab<</if>> <<if $m3scaving is 33>>the living room<</if>> <<if $m3scaving is 34>>ohio adler<</if>> <<if $m3scaving is 35>>the envoy<</if>> <<if $m3scaving is 36>>uss seneca<</if>> <<if $m3scaving is 37>>the secret<<set _nointer to true>><<set _nomenu to true>><</if>> </div> <<include M3ScavingTexts>> </div> <div class="pic"> <<if $m3scaving is 1>> [img[$imgpath + "qpics/smr1.jpg"]] <</if>> <<if $m3scaving is 2>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr2.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr3.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/smr4.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "qpics/smr5.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/smr6.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath + "qpics/smr7.jpg"]] <</if>> <<if $adpos gte 6>> [img[$imgpath + "qpics/smr8.jpg"]] <</if>> <</if>> <<if $m3scaving is 3>> <<if $event gte 1>> <<include GenBuy>> <<else>> [img[$imgpath + "Interiors/rlibrary.jpg"]] <</if>> <</if>> <<if $m3scaving is 4>> [img[$imgpath + "Interiors/townmagistrate.jpg"]] <</if>> <<if $m3scaving is 5>> <<if $adpos is 0>> [img[$imgpath + "Interiors/mcsenate1.jpg"]] <<else>> [img[$imgpath + "Interiors/mcsenate2.jpg"]] <</if>> <</if>> <<if $m3scaving is 6>> [img[$imgpath + "Interiors/mcsenate3.jpg"]] <</if>> <<if $m3scaving is 7>> [img[$imgpath + "Interiors/mcsenate4.jpg"]] <</if>> <<if $m3scaving is 8>> <<if $adpos is 0>> [img[$imgpath + "Av50/roaming.jpg"]] <<else>> [img[$imgpath + "Av50/roaming2.jpg"]] <</if>> <</if>> <<if $m3scaving is 9>> [img[$imgpath + "qpics/ellen1.jpg"]] <</if>> <<if $m3scaving is 10>> <<if $adpos is 0>> [img[$imgpath + "qpics/ellen2.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/ellen3.jpg"]] <</if>> <<if $adpos gte 2>> [img[$imgpath + "qpics/ellen4.jpg"]] <</if>> <</if>> <<if $m3scaving is 11>> [img[$imgpath + "qpics/ellen5.jpg"]] <</if>> <<if $m3scaving is 12>> <<if $adpos lte 3>> [img[$imgpath + "qpics/smr9.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/smr10.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath + "qpics/smr11.jpg"]] <</if>> <</if>> <<if $m3scaving is 13>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr12.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr13.jpg"]] <</if>> <<if $adpos gte 2>> [img[$imgpath + "qpics/smr13b.jpg"]] <</if>> <</if>> <<if $m3scaving is 14>> [img[$imgpath + "qpics/smr14.jpg"]] <</if>> <<if $m3scaving is 15>> <<if $adpos is 0>> <<if _staceyhere is true>> [img[$imgpath + "qpics/smr15b.jpg"]] <<else>> [img[$imgpath + "qpics/smr15.jpg"]] <</if>> <</if>> <<if $adpos is 1>> <<if _staceyhere is true>> <<if _staceybath is true>> [img[$imgpath + "qpics/smr16c.jpg"]] <<else>> [img[$imgpath + "qpics/smr16b.jpg"]] <</if>> <<else>> [img[$imgpath + "qpics/smr16.jpg"]] <</if>> <</if>> /* see temple */ <<if $adpos is 2 or $adpos is 4>> [img[$imgpath + "qpics/smr17.jpg"]] <</if>> /* hail ape */ <<if $adpos is 3>> [img[$imgpath + "qpics/smr18.jpg"]] <</if>> /* temple retrieve */ <<if $adpos gte 5>> <<if _showsword is true>> [img[$imgpath + "qpics/smr19c.jpg"]] <<elseif _staceyhere is true>> [img[$imgpath + "qpics/smr19b.jpg"]] <<else>> [img[$imgpath + "qpics/smr19.jpg"]] <</if>> <</if>> <</if>> <<if $m3scaving is 16>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr20.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr21.jpg"]] <</if>> <<if $adpos gte 2>> [img[$imgpath + "qpics/smr22.jpg"]] <</if>> <</if>> /* Arizona tour */ <<if $m3scaving is 17>> <<if $quest_smr is 16>> [img[$imgpath + "qpics/smr23.jpg"]] <</if>> /* redhaven */ <<if $quest_smr is 17>> <<if _showcafe is true>> [img[$imgpath + "qpics/smr24b.jpg"]] <<else>> [img[$imgpath + "qpics/smr24.jpg"]] <</if>> <</if>> /* end of redhaven */ /* whitehaven */ <<if $quest_smr is 18>> <<if _showtalk is true>> [img[$imgpath + "qpics/smr25b.jpg"]] <<else>> [img[$imgpath + "qpics/smr25.jpg"]] <</if>> <</if>> /* end of whitehaven */ /* west */ <<if $quest_smr is 19>> <<if $adpos is 3 or _blockbelow is true>> [img[$imgpath + "qpics/smr26c.jpg"]] <<elseif $adpos is 0>> [img[$imgpath + "qpics/smr26.jpg"]] <<else>> [img[$imgpath + "qpics/smr26b.jpg"]] <</if>> <</if>> /* end of west */ /* marston */ <<if $quest_smr is 20>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr27.jpg"]] <<elseif $adpos is 1>> <<if _kansashere is true>> [img[$imgpath + "qpics/smr27b.jpg"]] <<else>> [img[$imgpath + "qpics/smr27b.jpg"]] <</if>> <<elseif $adpos is 2>> [img[$imgpath + "qpics/smr27c.jpg"]] <<elseif $adpos is 3>> [img[$imgpath + "qpics/smr27weapon.jpg"]] <<elseif $adpos lte 4>> [img[$imgpath + "qpics/smr27d.jpg"]] <<else>> [img[$imgpath + "qpics/smr27e.jpg"]] <</if>> <</if>> /* end of west */ /* marston */ <<if $quest_smr gte 21>> [img[$imgpath + "qpics/smr28.jpg"]] <</if>> <</if>> /* end of arizona tour */ <<if $m3scaving is 23>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr29.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr30.jpg"]] <</if>> <<if $adpos is 2 or $adpos is 3>> [img[$imgpath + "qpics/smr31.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/smr32.jpg"]] <</if>> <<if $adpos is 5>> <<if $arizonasay gte 10>> [img[$imgpath + "qpics/smr33.jpg"]] <<else>> [img[$imgpath + "qpics/smr32.jpg"]] <</if>> <</if>> <</if>> <<if $m3scaving is 24>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr34.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr35.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/smr36.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "qpics/smr37.jpg"]] <</if>> <</if>> <<if $m3scaving is 25>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr39.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr40.jpg"]] <</if>> <<if $adpos is 2 or $adpos is 3>> [img[$imgpath + "qpics/smr41.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/smr42.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath + "qpics/smr43.jpg"]] <</if>> <<if $adpos is 6>> [img[$imgpath + "qpics/smr44.jpg"]] <</if>> <<if $adpos is 7>> [img[$imgpath + "qpics/smr45.jpg"]] <</if>> <<if $adpos is 8>> <<if $adpos2 is 0 and $adpos3 is 0>> [img[$imgpath + "qpics/smr45.jpg"]] <<else>> <<if _ass is true>> [img[$imgpath + "qpics/smr47.jpg"]] <<else>> [img[$imgpath + "qpics/smr46.jpg"]] <</if>> <</if>> <</if>> <<if $adpos is 9>> [img[$imgpath + "qpics/smr48.jpg"]] <</if>> <<if $adpos is 10 or $adpos is 11>> [img[$imgpath + "qpics/smr49.jpg"]] <</if>> <<if $adpos is 12>> [img[$imgpath + "qpics/smr50.jpg"]] <</if>> <<if $adpos gte 13>> [img[$imgpath + "qpics/smr51.jpg"]] <</if>> <</if>> <<if $m3scaving is 26>> [img[$imgpath + "qpics/smr38.jpg"]] <</if>> <<if $m3scaving is 27>> [img[$imgpath + "Exterior/crack.jpg"]] <</if>> <<if $m3scaving is 28>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr52.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr53.jpg"]] <</if>> <<if $adpos is 2>> <<if $adpos2 gte 1>> [img[$imgpath + "qpics/smr54b.jpg"]] <<else>> [img[$imgpath + "qpics/smr54.jpg"]] <</if>> <</if>> <<if $adpos gte 3>> [img[$imgpath + "qpics/smr55.jpg"]] <</if>> <</if>> <<if $m3scaving is 29>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr56.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr57.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/smr58.jpg"]] <</if>> <<if $adpos gte 3 and $adpos lte 5>> [img[$imgpath + "qpics/smr59.jpg"]] <</if>> <<if $adpos gte 6>> [img[$imgpath + "qpics/smr59b.jpg"]] <</if>> <</if>> <<if $m3scaving is 30>> <<if $adpos is 0 and $adpos2 is 0>> [img[$imgpath + "qpics/smr60.jpg"]] <</if>> <<if $adpos is 0 and $adpos2 gte 1>> [img[$imgpath + "qpics/smr61.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr62.jpg"]] <</if>> <</if>> <<if $m3scaving is 31>> [img[$imgpath + "qpics/smr63.jpg"]] <</if>> <<if $m3scaving is 32>> <<if $adpos is 0>> [img[$imgpath + "qpics/qstacey_townsec2.jpg"]] <</if>> <<if $adpos is 1>> <<include KeyPadAll>> <</if>> <<if $adpos is 2 or $adpos is 3>> [img[$imgpath + "qpics/smr66.jpg"]] <</if>> <<if $adpos is 4>> [img[$imgpath + "qpics/smr67.jpg"]] <</if>> <<if $adpos is 5>> [img[$imgpath + "qpics/smr68.jpg"]] <</if>> <<if $adpos is 6>> [img[$imgpath + "qpics/smr69.jpg"]] <</if>> <<if $adpos is 7>> [img[$imgpath + "qpics/smr70.jpg"]] <</if>> <<if $adpos is 8>> /* mecha */ [img[$imgpath + "qpics/smr71.jpg"]] <</if>> <<if $adpos is 9>> /* close mecha */ [img[$imgpath + "qpics/smr72.jpg"]] <</if>> <<if $adpos is 10>> /* mecha destroyed */ [img[$imgpath + "qpics/smr73.jpg"]] <</if>> <<if $adpos is 11>> [img[$imgpath + "qpics/smr74.jpg"]] <</if>> <<if $adpos is 12>> [img[$imgpath + "qpics/smr75.jpg"]] <</if>> <</if>> <<if $m3scaving is 33>> [img[$imgpath + "qpics/smr63.jpg"]] <</if>> <<if $m3scaving is 34>> [img[$imgpath + "qpics/smr76.jpg"]] <</if>> <<if $m3scaving is 35>> [img[$imgpath + "qpics/smr1.jpg"]] <</if>> <<if $m3scaving is 36>> <<if $adpos is 0>> [img[$imgpath + "qpics/smr77.jpg"]] <</if>> <<if $adpos is 1>> [img[$imgpath + "qpics/smr78.jpg"]] <</if>> <<if $adpos is 2>> [img[$imgpath + "qpics/smr79.jpg"]] <</if>> <<if $adpos is 3>> [img[$imgpath + "qpics/smr80.jpg"]] <</if>> <</if>> <<if $m3scaving is 37>> <<if $adpos isnot 1>> [img[$imgpath + "qpics/lui1.jpg"]] <<else>> [img[$imgpath + "qpics/lui2.jpg"]] <</if>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $m3scaving is 1>> <<if $adpos lte 0>> [[What does the chancellor want with me?|M3Scaving][$adpos to 1]] <</if>> <</if>> <<if $m3scaving is 2>> <<if $adpos is 0>> [[Oh, a scribe?|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1 or $adpos is 2>> <<if $adpos2 isnot 1>>[[35 years?|M3Scaving][$adpos to 2, $adpos2 to 1]] <<else>> <p class="usedpass">35 years?</p> <</if>> <</if>> <<if $adpos gte 0 and $adpos lte 2>> [[Wait for the chancellor|M3Scaving][$adpos to 3]] <</if>> <<if $adpos is 4>> [[Wait for the chancellor|M3Scaving][$adpos to 5]] <</if>> <<if $adpos is 5>> [[it was pleasant|M3Scaving][$adpos to 6]] [[i've had better rides|M3Scaving][$adpos to 7]] <</if>> <<if $adpos is 6 or $adpos is 7 or $adpos is 8>> <<if $adpos2 is 0>>[[Where is Aria now?|M3Scaving][$adpos to 8, $adpos2 to 1]]<<else>><p class="usedpass">where is aria now?</p><</if>> <<if $adpos3 is 0>>[[Why are you barefoot?|M3Scaving][$adpos to 8, $adpos3 to 1]]<<else>><p class="usedpass">why are you barefoot?</p><</if>> <<if $adpos4 is 0>>[[I am your humble servant|M3Scaving][$adpos to 8, $adpos4 to 1, $action11 to true]]<<else>><p class="usedpass">I am your humble servant</p><</if>> <<if $adpos4 is 0>>[[You need more help?|M3Scaving][$adpos to 8, $adpos4 to 1]]<<else>><p class="usedpass">You need more help?</p><</if>> <</if>> <</if>> <<if $m3scaving is 5>> <<if $adpos is 0>> [[assume throne|M3Scaving][$adpos to 1, $adpos2 to 0]] <</if>> <<if $adpos is 1 and $adpos2 is 0>> [[promise wealth|M3Scaving][$adpos2 to 1]] [[promise control|M3Scaving][$adpos2 to 2]] [[promise decadence|M3Scaving][$adpos2 to 3]] [[promise feudalism|M3Scaving][$adpos2 to 4]] [[generic speech (no focus)|M3Scaving][$adpos2 to 5]] <</if>> <</if>> <<if $m3scaving is 8>> <<if $adpos is 0>> [[What was that about?|M3Scaving][$adpos to 1, $adpos2 to 0]] <</if>> <<if $adpos is 1>> <p class="usedpass">what was that about</p> [[Who am I talking to?|M3Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Need a place to stay?|M3Scaving][$adpos to 3]] <</if>> <</if>> <<if $m3scaving is 9 and $adpos is 0>> <p class="usedpass">regarding forgers</p> [[She's under my protection|M3Scaving][$adpos to 1]] <</if>> <<if $m3scaving is 10>> <<if $adpos is 0>> <p class="usedpass">regarding forgers</p> [[Continue|M3Scaving][$adpos to 1, $adpos2 to 0]] <</if>> <<if $adpos is 1>> <p class="usedpass">continue</p> [[present case|M3Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[got it!|M3Scaving][$adpos to 3]] <</if>> <</if>> <<if $m3scaving is 11>> <<if $adpos is 0>> [[Of course!|M3Scaving][$adpos to 1]] [[We'll have to see about SGPD|M3Scaving][$adpos to 2]] [[Hardships await|M3Scaving][$adpos to 3]] <</if>> <</if>> <<if $m3scaving is 12>> <<if $quest_smr is 10>> [[I enjoyed it!|M3Scaving][$adpos to 1]] [[Interesting experience|M3Scaving][$adpos to 2]] <</if>> <<if $adpos gte 1 and $adpos lte 2>> [[what happens to aria?|M3Scaving][$adpos to 3]] <</if>> <<if $adpos is 3>> <p class="usedpass">what happens to Aria?</p> [[Of course|M3Scaving][$adpos to 4]] [[not right now|M3Scaving][$adpos to 5]] <</if>> <</if>> <<if $m3scaving is 13>> <<if $adpos is 0>> [[present yourself|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">present yourself</p> [[A gentleman|M3Scaving][$adpos to 2]] [[A scholar|M3Scaving][$adpos to 3]] [[An adventurer|M3Scaving][$adpos to 4]] <</if>> <<if $adpos gte 2 and $adpos lte 4>> [[I'm ready|M3Scaving][$adpos to 5]] <</if>> <</if>> <<if $m3scaving is 14>> <<if $adpos is 0>> [[present case|M3Scaving][$adpos to 1]] <</if>> <</if>> <<if $m3scaving is 15>> <<if $adpos is 0>> [[continue|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">continue</p> <<if $adpos2 isnot 1>>[[harvest tobacco|M3Scaving][$adpos2 to 1]] <<else>><p class="usedpass">harvest tobacco</p><</if>> <<if _staceyhere is true>> <<if $action11 isnot true>>[[join stacey|M3Scaving][$action11 to true]] <<else>><p class="usedpass">join stacey</p><</if>> <</if>> [[continue|M3Scaving][$adpos to 2, $break to true, $music to 5]] <</if>> <<if $adpos is 2>> [[attack!|CombatRoom][$combat to 195]] [[Try to communicate|M3Scaving][$adpos to 3]] <</if>> <<if $adpos is 3>> <<if $occult gte 35 or $mctraitmountain gte 100 or $mctraitwild gte 100>> [[continue|M3Scaving][$adpos to 5]] <<else>> [[defend yourselves!|CombatRoom][$combat to 195]] <</if>> <</if>> <<if $adpos is 5>> <<if $adpos3 is undefined>>[[open tomb|M3Scaving][$adpos3 to 1]]<<else>><p class="usedpass">open tomb</p><</if>> <<if $adpos4 is undefined>>[[study engravings|M3Scaving][$adpos4 to 1]]<<else>><p class="usedpass">study engravings</p><</if>> <</if>> <<if $adpos is 6>> [[continue|M3Scaving][$adpos to 5]] <</if>> <</if>> <<if $m3scaving is 16>> <<if $adpos is 0>> [[mission accomplished|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">mission accomplished</p> [[go on|M3Scaving][$adpos to 2]] <</if>> <</if>> /* Arizone tour */ <<if $m3scaving is 17>> /* crystal */ <<if $quest_smr is 16>> <<if $adpos is 0>> [[you'll blend right in|M3Scaving][$adpos to 1]] [[ehm, it's... quite unique|M3Scaving][$adpos to 2]] <</if>> <<if $adpos gte 1 and $adpos lte 2>> [[so, where do you want to go?|M3Scaving][$adpos to 3]] <</if>> <</if>> /* end of crystal */ /* red haven */ <<if $quest_smr is 17>> <<if $adpos is 0>> [[where to next?|M3Scaving][$adpos to 3]] <</if>> <</if>> /* redhaven */ /* whitehaven */ <<if $quest_smr is 18>> <<if $adpos is 0>> [[I agree|M3Scaving][$adpos to 1]] [[I disagree|M3Scaving][$adpos to 2]] <</if>> <<if $adpos gte 1 and $adpos lte 2>> [[where to next?|M3Scaving][$adpos to 3]] <</if>> <</if>> /* whitehaven */ /* westside */ <<if $quest_smr is 19>> <<if $adpos is 0>> [[Give cash ($20)|M3Scaving][$adpos to 1]] [[refuse|M3Scaving][$adpos to 2]] <</if>> <<if $adpos gte 1 and $adpos lte 2>> <p class="usedpass">give cash</p> <p class="usedpass">refuse</p> [[Ready for Marston Avenue?|M3Scaving][$adpos to 3]] <</if>> <</if>> /* westside */ /* marston */ <<if $quest_smr is 20>> <<if $adpos is 0>> [[continue|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">continue</p> [[Hail men|M3Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[Fight!|CombatRoom][$combat to 196]] <</if>> <<if $adpos is 3>> [[Everyone alright?|M3Scaving][$adpos to 4]] <</if>> <<if $adpos is 4 and _bro is true>> [[It was indeed!|M3Scaving][$adpos2 to 1]] <</if>> <</if>> /* westside */ /* end */ <<if $quest_smr gte 21>> [[Return|Heights]] <</if>> /* end */ <</if>> /* ARIZONA TOUR ENDS */ <<if $m3scaving is 23>> <<if $adpos is 0>> [[Bring in food|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">bring in food</p> [[Continue|M3Scaving][$adpos to 2]] <</if>> <<if $adpos is 2 and $adpos2 gte 3 and $adpos3 gte 1 and $adpos4 gte 1 and $adpos5 gte 1>> [[Continue|M3Scaving][$adpos to 3]] <</if>> <<if $adpos2 is 2>> [[you're still a virgin?|M3Scaving][$adpos2 to 3]] [[sounds terrible|M3Scaving][$adpos2 to 4]] <</if>> <<if $adpos is 3>> <p class="usedpass">continue</p> [[get up|M3Scaving][$adpos to 4]] <</if>> <<if $adpos is 4 and $arizonasay gte 10>> [[embrace arizona|M3Scaving][$adpos to 5]] <</if>> <</if>> <<if $m3scaving is 24>> <<if $adpos is 0>> [[knock|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">knock</p> [[present weapon|M3Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> [[continue|M3Scaving][$adpos to 3]] <<if _takeamir is true and $adpos2 is undefined>>[[steal paper (Stealth)|M3Scaving][$adpos2 to 1]]<</if>> <</if>> <<if $adpos is 3>> <p class="usedpass">continue</p> [[leave|Whitehaven]] <</if>> <</if>> <<if $m3scaving is 25>> <<if $adpos is 0>> [[follow arizona|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[take fruit|M3Scaving][$adpos to 2]] [[ignore fruit|M3Scaving][$adpos to 3]] <</if>> <<if $adpos is 2 or $adpos is 3>> [[continue|M3Scaving][$adpos to 4]] <</if>> <<if $adpos is 4>> <p class="usedpass">continue</p> [[can't wait|M3Scaving][$adpos to 5]] <</if>> <<if $adpos is 5>> [[greet aria|M3Scaving][$adpos to 6, $adpos3 to 0]] <</if>> <<if $adpos is 6>> [[continue|M3Scaving][$adpos to 7]] <</if>> <<if $adpos is 7>> <p class="usedpass">continue</p> [[Start!|M3Scaving][$adpos to 8]] <</if>> <<if $adpos is 8>> <<if $adpos2 is 0>>[[fuck ARia vaginally|M3Scaving][$adpos2 to 1]]<<else>><p class="usedpass">fuck aria vaginally</p><</if>> <<if $adpos3 is 0>>[[fuck ARia anally|M3Scaving][$adpos3 to 1]]<<else>><p class="usedpass">fuck aria anally</p><</if>> <<if $adpos2 is 2 and $adpos3 is 2>>[[cum!|M3Scaving][$adpos to 9]] <</if>> <</if>> <<if $adpos is 9>> [[continue|M3Scaving][$adpos to 10]] <</if>> <<if $adpos is 10>> [[I could do that|M3Scaving][$adpos to 11]] <</if>> <<if $adpos is 11>> <p class="usedpass">I could do that</p> [[continue|M3Scaving][$adpos to 12]] <</if>> <<if $adpos is 12>> [[exit with aria|M3Scaving][$adpos to 13]] <</if>> <<if $adpos is 13>> [[I will train you hard|M3Scaving][$adpos to 14]] [[I've missed you|M3Scaving][$adpos to 15]] <</if>> <</if>> <<if $m3scaving is 28>> <<if $adpos is 0>> [[continue|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">continue</p> [[present rifle|M3Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <<if $adpos2 is 0>>[[shame mr. weber|M3Scaving][$adpos2 to 1]]<<else>><p class="usedpass">shame mr. weber</p><</if>> [[leave|M3Scaving][$adpos to 3]] <</if>> <<if $adpos is 3>> [[tell me more about Louisiana|M3Scaving][$adpos to 4]] <</if>> <</if>> <<if $m3scaving is 29>> <<if $adpos is 0>> [[greet Ohio Adler|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[continue|M3Scaving][$adpos to 2]] <</if>> <<if $adpos is 2>> <p class="usedpass">continue</p> [[I agree|M3Scaving][$adpos to 3]] [[Fighting is necessary|M3Scaving][$adpos to 4]] <</if>> <<if $adpos is 3 or $adpos is 4>> [[continue|M3Scaving][$adpos to 5]] <</if>> <<if $adpos is 5 and $adpos2 is 0>> <p class="usedpass">continue</p> [[And the reward for all this?|M3Scaving][$adpos2 to 1]] <</if>> <<if $adpos is 6>> [[I can protect Arizona|M3Scaving][$adpos to 7]] [[Of course, my lady|M3Scaving][$adpos to 8]] <</if>> <</if>> <<if $m3scaving is 30>> <<if $adpos2 is 0>> [[So you're mordecai's sister?|M3Scaving][$adpos2 to 1]]<<else>><p class="usedpass">So you're mordecai's sister?</p><</if>> <<if $adpos is 0 and $adpos2 gte 1>> [[continue|M3Scaving][$adpos to 1]] <</if>> <</if>> <<if $m3scaving is 31>> <<if $adpos is 0>> [[we have to be careful|M3Scaving][$adpos to 1]] [[yeah, let's attack the place|M3Scaving][$adpos to 2]] <</if>> <</if>> <<if $m3scaving is 32>> <<if $adpos is 0 and $open isnot true>> [[Use keypad|M3Scaving][$adpos to 1]] <<if $complevel gte 1>>[[Attempt hacking|HackEngine][$termlevel to 7, $hacking to 0, $string1b to 1, $string2b to 4, $string3b to 5, $string4b to 3, $returnpas to 7]]<</if>> [[leave|Watery]] <</if>> <<if $adpos is 1 and $open is true>> [[enter door|M3Scaving][$adpos to 2, $music to 15, $break to true]] <</if>> <<if $adpos is 2 or $adpos is 3>> <<if $chance lte 0>> [[search room|M3Scaving][$adpos to 3]] <<else>> <p class="usedpass">search room</p> [[enter corridor|M3Scaving][$adpos to 4]] <</if>> <</if>> <<if $adpos is 4>> [[continue|M3Scaving][$adpos to 5]] <</if>> <<if $adpos is 5>> <p class="usedpass">continue</p> [[confront|M3Scaving][$adpos to 6]] <</if>> <<if $adpos is 6>> [[fight!|CombatRoom][$combat to 199, $neen to 1, $adpos to 7]] <</if>> <<if $adpos is 7>> [[go!|M3Scaving][$adpos to 8, $break to true, $music to 22]] <</if>> <<if $adpos is 8>> <p class="usedpass">go!</p> [[This ends now!|M3Scaving][$adpos to 9]] <</if>> <<if $adpos is 9>> [[fight!|CombatRoom][$combat to 199, $neen to 2, $adpos to 10]] <</if>> <<if $adpos is 10>> [[Investigate laboratory|M3Scaving][$adpos to 11]] <</if>> <<if $adpos is 11>> <p class="usedpass">investigate laboratory</p> [[take cylinder|M3Scaving][$adpos to 12]] <</if>> <<if $adpos gte 12>> <<if $adpos2 is 0>>[[take loot|M3Scaving][$adpos2 to 1]]<</if>> <</if>> <</if>> <<if $m3scaving is 36>> <<if $adpos is 0>> [[take glass|M3Scaving][$adpos to 1, $adpos2 to 1]] [[no thanks|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> [[continue|M3Scaving][$adpos to 2]] <</if>> <</if>> <<if $m3scaving is 37>> <<if $adpos is 0>> [[remove stone|M3Scaving][$adpos to 1]] <</if>> <<if $adpos is 1>> <p class="usedpass">continue</p> [[take content|M3Scaving][$adpos to 2]] <</if>> <</if>> </div> <div class="alt2"> <<include OptionsOther>> <<if $m3scaving is 1>> <<if $adpos gte 1>> [[Leave|Red]] <</if>> <</if>> <<if $m3scaving is 2>> <<if $adpos is 3>> [[enter bridge|M3Scaving][$adpos to 4]] <</if>> <<if $adpos is 8 and $adpos2 is 2 and $adpos4 is 2>> [[Leave|MSmap]] <</if>> <</if>> <<if $m3scaving is 3>> [[Leave|Rpalace]] <</if>> <<if $m3scaving is 4>> [[Leave|TownHall]] <</if>> <<if $m3scaving is 5 and $adpos2 gte 1>> [[Leave|Court][$adpos2 to 0]] <</if>> <<if $m3scaving is 6>> [[Leave|Red]] <</if>> <<if $m3scaving is 7>> <br> [[Leave|Palace]] <</if>> <<if $m3scaving is 8 and $adpos gte 3>> [[Leave|Hamilton]] <</if>> <<if $m3scaving is 9 and $adpos gte 1>> [[Leave|Hamilton]] <</if>> <<if $m3scaving is 10 and $adpos gte 3>> [[Leave|Hamilton][$break to true, $music to 1]] <</if>> <<if $m3scaving is 11 and $adpos gte 1>> [[return|Home]] <</if>> <<if $m3scaving is 12 and $adpos gte 4>> [[return|MSmap]] <</if>> <<if $m3scaving is 13 and $adpos gte 5>> [[return|Rpalace]] <</if>> <<if $m3scaving is 14 and $adpos gte 1>> [[return|Whitehaven]] <</if>> <<if $m3scaving is 15 and $adpos gte 5 and $adpos3 gte 1>> <<link "return to Sewos Bend">> <<goto Maps>> <<addmins 60>> <<set $daycount+=10>> <<set $break to true>> <<set $music to 13>> <</link>> <</if>> <<if $m3scaving is 16 and $adpos gte 2>> [[return|Palace]] <</if>> <<if $m3scaving is 17>> <<if $quest_smr is 16 and $adpos gte 3>> [[go!|M3Scaving][$quest_smr to 17, $adpos to 0]] <</if>> /* red */ <<if $quest_smr is 17>> <<if $adpos2 is undefined>>[[buy coffee|M3Scaving][$adpos2 to 1]]<<else>><p class="usedpass">buy coffee</p><</if>> <<if $adpos3 is undefined>>[[charm|M3Scaving][$adpos3 to 1]]<<else>><p class="usedpass">charm</p><</if>> <<if $adpos gte 3>> [[go!|M3Scaving][$quest_smr to 18, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</if>> /* red */ /* whitehaven */ <<if $quest_smr is 18>> <<if $adpos gte 1>> <<if $adpos2 is undefined>>[[talk about whitehaven|M3Scaving][$adpos2 to 1]]<<else>><p class="usedpass">talk about whitehaven</p><</if>> <<if $adpos3 is undefined>>[[charm|M3Scaving][$adpos3 to 1]]<<else>><p class="usedpass">charm</p><</if>> <</if>> <<if $adpos gte 3>> [[go!|M3Scaving][$quest_smr to 19, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</if>> /* whitehaven */ /* westside */ <<if $quest_smr is 19>> <<if $adpos gte 1>> <<if $adpos3 is undefined>>[[charm|M3Scaving][$adpos3 to 1]]<<else>><p class="usedpass">charm</p><</if>> <</if>> <<if $adpos gte 3>> [[go!|M3Scaving][$quest_smr to 20, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</if>> /* whitehaven */ /* marston */ <<if $quest_smr is 20>> <<if $adpos gte 4>> [[Return to Crystal Heights|M3Scaving][$quest_smr to 21, $adpos to 0, $adpos2 to 0, $adpos3 to 0]] <</if>> <</if>> /* marston */ /* END OF ARIZONA TOUR */ <</if>> <<if $m3scaving is 23>> <<if $adpos is 2 and $adpos2 isnot 2>> <<if $adpos2 is undefined>>[[ask about relationships|M3Scaving][$adpos2 to 1]]<<else>><p class="usedpass">ask about relationships</p><</if>> <<if $adpos3 is undefined>>[[ask about chima|M3Scaving][$adpos3 to 1]]<<else>><p class="usedpass">ask about chima</p><</if>> <<if $adpos4 is undefined>>[[ask about aria|M3Scaving][$adpos4 to 1]]<<else>><p class="usedpass">ask about aria</p><</if>> <<if $adpos5 is undefined>>[[ask about childhood|M3Scaving][$adpos5 to 1]]<<else>><p class="usedpass">ask about childhood</p><</if>> <</if>> <<if $adpos gte 4>> [[End dinner|Crystal][$break to true, $music to 1]] <</if>> <</if>> <<if $m3scaving is 25 and $adpos gte 13>> [[Back|Rpalace]] <</if>> <<if $m3scaving is 26>> [[Back|Interact]] <</if>> <<if $m3scaving is 27>> [[Back|Barrow]] <</if>> <<if $m3scaving is 28 and $adpos gte 3>> [[Leave|Palace]] <</if>> <<if $m3scaving is 29 and $adpos is 5>> [[Leave|M3Scaving][$adpos to 6]] <</if>> <<if $m3scaving is 29 and $adpos gte 7>> [[Leave|Palace]] <</if>> <<if $m3scaving is 30 and $adpos gte 1>> [[Leave|Palace]] <</if>> <<if $m3scaving is 31 and $adpos gte 1>> [[Return|Home]] <</if>> <<if $m3scaving is 32 and $adpos is 1 and $open isnot true>> [[Return|M3Scaving][$adpos to 0]] <</if>> <<if $m3scaving is 32 and $adpos gte 12>> [[Return|Watery]] <</if>> <<if $m3scaving is 33>> [[Return|Home]] <</if>> <<if $m3scaving is 34>> [[Leave|Palace]] <</if>> <<if $m3scaving is 35>> [[Leave|Home]] <</if>> <<if $m3scaving is 36>> <<if $adpos is 2>>[[Return|M3Scaving][$adpos to 3]]<</if>> <<if $adpos is 3>> <p class="usedpass">return</p> [[Leave|MSmap]] <</if>> <</if>> <<if $m3scaving is 37 and $adpos gte 2>> [[Leave|House2]] <</if>> </div> <div class="alt3"> <<if $m3scaving is 2 and $adpos gte 5>> <div class="interactbox"> <center> ''AFFECTION (Mordecai Adler)'' <br> <progress @value="$disp_mord" max="20"></progress> </center> </div> <<elseif $m3scaving gte 16 and $m3scaving lte 23 or ($m3scaving is 25)>> <div class="interactbox"> <center> ''AFFECTION (Arizona Adler)'' <br> <progress @value="$arizonasay" max="50"></progress> </center> </div> <<else>> <<include InteractStart>> <</if>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<if $m3scaving is 1>> <<if $adpos is 0>> Just as you're about to head out, one of your soldiers notifies you that an official senate envoy has arrived at the gates. <br><br> As you make your way to greet the courier, you notice that he's accompanied by two heavily-armored space marines carrying high-tech rifles. <br><br> ''Envoy:'' //Mr. $pcLastName?// <br><br> ''You:'' //Yes, that's me.// <br><br> ''Envoy:'' //I've come to inform you that our esteemed High Chancellor Mordecai Adler wants to see you up at USS Seneca. Your appointment is scheduled for tomorrow. There will be a shuttle waiting for you at The Palace Hangar around 9 o' clock. Don't be late. <br><br> Here's a signed summoning letter. Show it to the pilot and he'll know who you are.// <</if>> <<if $adpos is 1>> ''You:'' //Oh. Alright. You know what The Chancellor wants?// <br><br> ''Envoy:'' //No, I'm just a messenger. The personal doings of The High Chancellor is way above my rank. … Again, don't be late. Alright. That's all. Have a nice day.// <br><br> <<include Journal>> <</if>> <</if>> <<if $m3scaving is 2>> <<if $adpos is 0>> As you make your way through the brightly-lit corridors of USS Seneca's third deck, a young woman suddenly steps out from an alcove and greets you with a professional smile. <br><br> Her presence is almost glowing – much thanks to her unusually well-kept skin and a powerfully colored dress. <br><br> ''Woman:'' //Ah. Mr. $pcLastName. <<if $quest_smrlate is true>>We expected you here yesterday. You never showed up for the shuttle?<<else>>You're expected.<</if>>// <br><br> ''You:'' //<<if $quest_smrlate is true>>I'm really sorry about that, Miss…? I had an emergency. I hope The Chancellor isn’t too upset about my absence. He wanted to see me? You know why?<<else>>Yes, I came as fast as I could... Miss…? I've been informed that The Chancellor wants to see me? You know why?<</if>>// <br><br> ''Woman:'' //Oh, I'm Miss Eleonora Wayland, one of The Chancellor's personal scribes. <<if $quest_smrlate is true>>Well, he is a busy man too, so keeping appointments is vital for his schedule. He's ready for you soon, though, despite your emergency.<<else>><</if>> The Chancellor will inform you about why in a minute or two. Wait here with me and I'll escort you in when it's time.// <</if>> <<if $adpos is 1>> ''You:'' //A scribe you say? Must be an interesting job. You live and work up here on the USS Seneca?// <br><br> ''Miss Wayland:'' //(Smile) Yes, it's a very interesting occupation. I've been working with the Chancellor for the past 35 years. I know every bit of Ikaanos and even what lies beyond our great republic.// <</if>> <<if $adpos is 2>> <<addmins 12>> <<set $daycount+=2>> ''You:'' //35 years? You don’t look a day older than 25, Miss Wayland.// <br><br> Miss Wayland smiles and walks up to one of the windows, where she gazes out, eyes fixed on a distant star. <br><br> ''Miss Wayland:'' //USS Seneca offers many ways to keep the human body young and productive. We all stem from a civilization that could do marvels beyond our wildest imagination. Some of those marvels are still available if you prove yourself valuable in the fight against the forces that want to upend our society. I'm honored to be a part of that fight. // <br><br> Miss Wayland turns silent and continues to gaze out across the stars. The moment is suddenly interrupted by an electronic beep from a nearby door. <br><br> // Oh, I think the Chancellor is ready for you. Wait another minute and I'll tell the guards to open the blast doors. <br><br> A pleasure talking to you, Mr. $pcLastName. // <</if>> <<if $adpos is 3>> <<addmins 12>> <<set $daycount+=2>> You have to wait another ten minutes before you're given permission to enter the bridge of USS Seneca. <br><br> ''Miss Wayland:'' //<<if $quest_smrlate is true>>The High Chancellor's ready now. Sorry to have kept you waiting. Even if the Chancellor himself had to wait 24 hours for you, Mr. $pcLastName (wry smile).<<else>>Sorry to keep you waiting. The Chancellor is a busy man.<</if>> Follow me. Don’t touch anything.// <</if>> <<if $adpos is 4>> <<set $gateopen to true>> The bridge of USS Seneca, spoken of in legends as //the crown// of Raana's human civilization, is everything and more you've ever fantasized about. The low humming of high-tech machinery, the near-magic glow of the holographic planetary matrix and the view of Raana outside the windows create an atmosphere that not even your wildest dreams could match. <br><br> You spot two heavily armed guards wearing HULC armors and at least three men sitting at computers performing tasks that require refined skills passed on from the era of The Great Builders. <br><br> Your ''Science skill (+2)'' and ''WILLPOWER (+2)'' have increased! <<set $masterwill+=2>> <<set $tech+=2>> <br><br> Unfortunately, The Chancellor is nowhere to be found. <br><br> ''Miss Wayland:'' //Give it another five minutes and the Chancellor should be right with you.// <</if>> <<if $adpos is 5>> <<set $disp_mord to 5>> <<if $quest_smrlate is true>><<set $disp_mord to 3>><</if>> <<addmins 6>> <<set $daycount+=1>> You spend another five minutes taking in the scenery in front of you, while the two HULC-wearing guards monitor your every move. <br><br> Suddenly, a cloak-clad man that looks to be in his late 40s emerges from a nearby door. The face is very familiar, appearing on posters and books down in Ikaanos. It's the High Chancellor Mordecai Adler. <br><br> The man approaches you with a confident gaze, walking across the durasteel floor with naked feet, sporting a loose-fitting cloak of the same type worn by men who've just gotten out of bed. <br><br> ''Mordecai Adler:'' //<<if $quest_smrlate is true>>Well, well, well. Mr. $pcLastName himself. I was expecting you yesterday. I'm pleased you finally found time in your busy schedule to meet with me (smile).<<else>>Finally I'm able to meet you in person, Mr. $pcLastName. <</if>> I hope the ride up wasn't too uncomfortable?// <</if>> <<if $adpos is 6>> ''You:'' //It was most pleasant, My Lord. <<if $quest_smrlate is true>>I'm really sorry I didn’t make it in time. The shuttle had just left when I tried to board it the other day.<<else>>I even had a few words with one of the pilots. They knew I was a special kind of cargo (chuckle).<</if>>// <br><br> ''Mordecai Adler:'' //I'm glad you made it. And that they took care of The Chancellor's personal guest … Come here.// <</if>> <<if $adpos is 7>> ''You:'' //(Laughs) I did fear for my life a couple of times but it got me here, eventually. I should be grateful for that.<<if $quest_smrlate is true>> One of the reasons I didn’t make it in time. Those pilots really keep to their schedules.<<else>> At least you got some top-ace pilots in your payroll.<</if>>// <br><br> ''Mordecai Adler:'' //(Loud laughter) Oh, I know, Mr. $pcLastName. One of the reasons I seldom visit the surface anymore myself. That, and being way too busy for spending over three hours each day in a dilapidated shuttle. … Come here.// <<set $disp_mord+=1>> <</if>> <<if $adpos is 6 or $adpos is 7>> <br><br> The Chancellor motions for you to follow him up to the planetary matrix, where he gestures toward the holographic image that's supposedly a display over Raana – the same planet seen from the windows behind him. <br><br> ''Mordecai Adler:'' //Look how beautiful she is. So untouched. Brimming with forces and beauty unmatched by any other planet our ancestors discovered before The Great Severance.// <br><br> You're almost forced to hold back a gasp as Mordecai spins the hologram around with a slight hand gesture. <br><br> ''Mordecai Adler:'' //It's unbelievable some people want to destroy what we've built here, not knowing how vulnerable we are to the invisible energies of Raana. I wanted to thank you in person for your accomplishments with our latest enemy, The Swallow. You did great work with her, staying true to the refined techniques of the esteemed Kymanto Syndicate. Techniques developed over centuries.// <br><br> The Chancellor turns silent and spins the hologram again, landing on the faraway continent of Gandaria. <<set $adpos2 to 0>> <<set $adpos4 to 0>> <</if>> <<if $adpos is 8>> <<if $adpos2 is 1>> ''You:'' //Where is Aria now? (Smile) Crawling underneath your table? Warming your bed at night?// <br><br> ''Mordecai Adler:'' //(Laughs) Oh, no, I don’t indulge personally with The Swallow. She's part of my collection – but the collection keeps itself busy, if you know what I mean. I've moved beyond the carnal and animalistic powers we humans have been so attached since the dawn of our race. There are greater mysteries occupying my mind. <br><br> Aria is doing well, servicing my other girls, driving them to brief moments of bodily pleasure with her mouth, which she's become so great at using. Doing that is her sole purpose. … I enjoy watching her, sometimes I can observe the girl for hours but I'd never indulge myself physically with the body of my sworn enemy. <br><br> I'll give you access to my harem if you want to meet her again. You've earned yourself that. // <br><br> <<set $missiontake to true>> <center> ''NEW POI UNLOCKED!<br> (Harem of Mordecai Adler) '' </center> <<set $quest_smr to 10>> <<set $adpos2 to 2>> <</if>> <<if $adpos3 is 1>> ''You:'' //I hope you don’t mind me asking… Why are you barefoot? I've never seen you dressed in anything else than a loose robe.// <br><br> ''Mordecai Adler:'' //(Loud laughter) I love your frankness, Mr. $pcLastName. For me, the reason is obvious. A person becomes disconnected with his surroundings if wearing shoes. I like to ground myself. I want to CONNECT with the earth, or the cold durasteel of USS Seneca. It makes me one with whatever body I'm currently in. A pair of shoes dress the world in a hard veil of leather, obscuring that sacred connection.// <<set $adpos3 to 2>> <<set $disp_mord+=1>> <</if>> <<if $adpos4 is 1>> <<if $action11 is true>> ''You:'' //I'd like to extend my deepest gratitude for having been given the task of molding Aria into who she is today. If you need any other help, I'm here, ready to serve you, Chancellor (respectful nod).// <br><br> ''Mordecai Adler:'' //You've already earned my respect and I might have more use for you, Mr. $pcLastName. While I'm not short on servants, a "man of the people" might come in handy sometimes.// <<else>> ''You:'' //Let me know if you need any additional help, Chancellor. I'd also like to mention I have more qualities than just training slaves. Anything, really, just send and envoy and I'll respond. I might be a simple planet-dweller but I know my way around Ikaanos and I do have more connections that what you might think.// <br><br> ''Mordecai Adler:'' //Ah. <<if $adpos3 is 2>>More of that frankness. I love it.<<else>><</if>> (Grabs your shoulder) You do realize I already have a pretty good stable of servants standing ready to do anything I command them, even if they'd get killed doing it?// <br><br> ''You:'' //<<if $manipulate gte 80>><div class="green">Successful Manipulate check!</div> (Laughs) Well, I'm not ready to do that just yet, Chancellor. Although, now that the topic is on the table, I am quite familiar with actual killing, in all sorts of ways.<<set $disp_mord+=1>><<else>><div class="red">Failed Manipulate check ($manipulate/80)!</div> I… I… I do realize that, High Chancellor. I know I'm just another fly on the wall in your eyes but please, at least consider my offer. I'll heed your call if you summon me. <<if $quest_smrlate is true>>And I won't be late this time.<</if>><</if>>// <br><br> ''Mordecai Adler:'' // <<if $manipulate gte 80>>(Laughs) Ah. You're so rustic. I'm hard to entertain but your company is indeed a breath of fresh air. And yes, I might actually summon you again.<<else>>That's good to know. I might summon you again. Planet-dwelling warlords of your sort is in fact surprisingly useful.<</if>> // <<set $disp_mord+=1>> <</if>> // I don’t have anything I need you for at the moment. Today, I am the giver. Please, indulge yourself in whatever pleasantries that might suit you here aboard the USS Seneca. Girls, knowledge, weaponry… We have everything for a distinguished planet-dweller such as yourself. <br><br> Actually, I do have a favor to ask. One of my sons, Kansas, is back on USS Seneca after an unfortunate adventure down on the surface. He's still caught in this romantic idea that he wants to live the life of a free-roaming adventurer, ending up in all sorts of mishaps with mercenaries and other low-lives. If you'd take him in, as a soldier or anything that'd suit his tastes, I would be more than pleased. You're able to find him down in the rec-rooms. It's not extremely urgent but my wish is to get him off the ship as soon as possible. // <br><br> ''New POI Available (Armory)!<br> New NPC Location Available (Kansas Adler)! '' <<include Kansas>> <<set $quest_smr to 10>> <br><br> <<include Journal>> <<set $adpos4 to 2>> <</if>> <</if>> <</if>> /* m3scaving 2 ends */ <<if $m3scaving is 3>> The Republic Library is a treasure-trove of Pre-Severance books, odd collections and unique volumes not found elsewhere outside Em City. <br><br> Due to your unique connections with the governing body of The Second Republic, you're able to permanently //lend// books from this location, for a fee. <br><br> <div class="row"> <div class="vendorleft"> <<if $bondbook5 lte 0 and $event isnot 206>><div class="ulvendor"> [[The mare|M3Scaving][$event to 206, $action to 2]]</div><</if>> <<if $event is 206 and $bondbook5 lte 0>><p class="ulvendoriown">the mare</p><</if>> <<if $bondbook5 gte 1>><p class="ulvendorown">the mare</p><</if>> <br> <<if $manibook5 lte 0 and $event isnot 207>><div class="ulvendor"> [[sundering minds|M3Scaving][$event to 207, $action to 2]]</div><</if>> <<if $event is 207 and $manibook5 lte 0>><p class="ulvendoriown">sundering minds</p><</if>> <<if $manibook5 gte 1>><p class="ulvendorown">sundering minds</p><</if>> <br> </div> <div class="vendorleft"> </div> </div> <</if>> <<if $m3scaving is 4>> ''Town Magistrate:'' // <<if $warpoints gte 1>>Thank you for your war efforts, $mctitle. Let us know if you need anything.<<elseif $courtlevel gte 5>>High Senator! Let me know if there' anything you need in the fight against the enemies of The Republic.<<else>><<if $action3 isnot true>>How can I help you Mr. $mctitle? I don’t think I have anything for you at the moment.<<else>>Here you go, Sir, fresh from USS Seneca. Let us know if you need anything else.<</if>><</if>> // <div class="row"> <div class="vendorleft"> <center>''x10 TENDSTIMS''</center> <<if $warpoints gte 2>><div class="ulsmall">[[claim (-2)|M3Scaving][$action to 3, $warpoints-=2, $removebutt to true, $ownstimb+=10]] </div><<else>><p class="ulsmallused">claim (-2)</p><</if>> <div class="tex10px"><br></div> <center>''x10 COM. TENDSTIMS''</center> <<if $warpoints gte 10>><div class="ulsmall">[[claim (-10)|M3Scaving][$action to 3, $warpoints-=10, $removebutt to true, $ownstima+=10]] </div><<else>><p class="ulsmallused">claim (-10)</p><</if>> <div class="tex10px"><br></div> <center>''x10 DOCTOR'S KITS''</center> <<if $warpoints gte 10>><div class="ulsmall">[[claim (-10)|M3Scaving][$action to 3, $warpoints-=10, $removebutt to true, $owndoctor+=10]] </div><<else>><p class="ulsmallused">claim (-10)</p><</if>> <div class="tex10px"><br></div> <center>''x100 MAG PRO''</center> <<if $warpoints gte 4>><div class="ulsmall">[[claim (-4)|M3Scaving][$action to 3, $warpoints-=4, $removebutt to true, $acoil+=100]] </div><<else>><p class="ulsmallused">claim (-4)</p><</if>> </div> <div class="vendorleft"> <center>''x100 ENERGY CELLS''</center> <<if $warpoints gte 7>><div class="ulsmall">[[claim (-7)|M3Scaving][$action to 3, $warpoints-=7, $removebutt to true, $aenergy+=100]] </div><<else>><p class="ulsmallused">claim (-7)</p><</if>> <div class="tex10px"><br></div> <center>''x1,000 7.62 AMMO''</center> <<if $warpoints gte 15>><div class="ulsmall">[[claim (-15)|M3Scaving][$action to 3, $warpoints-=15, $removebutt to true, $a556+=1000]] </div><<else>><p class="ulsmallused">claim (-15)</p><</if>> <div class="tex10px"><br></div> <center>''x1,000 50. cal AMMO''</center> <<if $warpoints gte 18>><div class="ulsmall">[[claim (-18)|M3Scaving][$action to 3, $warpoints-=18, $removebutt to true, $a50+=1000]] </div><<else>><p class="ulsmallused">claim (-18)</p><</if>> <div class="tex10px"><br></div> <center>''x50 DURASTEEL''</center> <<if $warpoints gte 8>><div class="ulsmall">[[claim (-8)|M3Scaving][$action to 3, $warpoints-=8, $removebutt to true, $durasteel+=50]] </div><<else>><p class="ulsmallused">claim (-8)</p><</if>> </div> <div class="vendorleft"> <center>''x1 WEGA ARMOR (NPC)''</center> <<if $warpoints gte 25>><div class="ulsmall">[[claim (-25)|M3Scaving][$action to 3, $warpoints-=25, $removebutt to true, $ownslwega+=1]] </div><<else>><p class="ulsmallused">claim (-25)</p><</if>> <div class="tex10px"><br></div> <center>''x10 WEGA AMMO''</center> <<if $warpoints gte 17>><div class="ulsmall">[[claim (-17)|M3Scaving][$action to 3, $warpoints-=17, $removebutt to true, $awega+=10]] </div><<else>><p class="ulsmallused">claim (-17)</p><</if>> <div class="tex10px"><br></div> <<if $mctraitwarmedal is undefined>><<set $mctraitwarmedal to 0>><</if>> <center>''WAR MEDAL''</center> <<if $warpoints gte 5>><div class="ulsmall">[[claim (-5)|M3Scaving][$action to 3, $warpoints-=5, $removebutt to true, $mctraitwarmedal+=1, $missiontake to true, $applaud to true]] </div><<else>><p class="ulsmallused">claim (-5)</p><</if>> <div class="tex10px"><br></div> <<include Art>> <center>''BOFORS GUN''</center> <<if $warpoints gte 75 and $npc.av49.state isnot 1>><div class="ulsmall">[[claim (-75)|RoamAdd][$c_npc to "av49"]] </div><<else>><p class="ulsmallused">claim (-75)</p><</if>> </div> </div> <center> <div class="storybottom tex17px">''AVAILABLE WAR SUPPLIES:'' <<if $warpoints gte 1>><div class="green">$warpoints.</div><<else>>$warpoints<</if>></div> </center> <</if>> <<if $m3scaving is 5>> <<unset $mcsenate>> <<set _nogo to true>> <<if $adpos is 0>> Just when The Legislators of Ikaanos is about to leave the court, The High Senator calls on everyone's attention. <br><br> ''High Senator:'' //Legislators and Senators! I have another big announcement to make. <br><br> After thorough discussions with the other senators of our great court, I have come to the decision to formally leave my post as High Senator, since my presence is needed elsewhere. <br><br> Due to his diligence, experience and popularity within The High Court, I declare $pcFirstName $pcLastName as my successor. This proposition has been ratified by the other 23 senators and is active immediately. Let it also be known that we've been given Chancellor <<if $quest_aria gte 25 and $quest_aria lte 98>>Aria Bianchi's<<else>>Mordecai Adler's<</if>> blessing to enact this change. <br><br> I thank you for the honor of serving you, great people of Ikaanos. // <</if>> <<if $adpos is 1>> <<if $adpos2 is 0>> You nod at The High Senator, who steps away, allowing you to take his place at The Eagle Seat. Silently, he removes his crown, The Silver Circlet, and places the sanctified coronet on your head. <br><br> ''Former Head Senator:'' //All hail High Senator $pcLastName!// <</if>> <<if $adpos2 gte 1>> <<set $applaud to true>> ''You:'' //I thank the High Senator and The Court of The Legislators for this great honor. I will serve Ikaanos to the best of my ability and continue to guide our beloved state into prosperity. // <</if>> <br><br> <<if $adpos2 is 1>> You continue with a long speech that involves rationalizing and overhauling The Republic's ''economy'' with a civilian focus. <br><br> Palace Rating and Influence costs for ''Pro Prosperity, Market (+)'' and ''Military (-)'' receive a -20% modifier. <br><br> ''Anti Prosperity'' and ''Military (+)'' costs are increased by +50%. <<set $mcsenatefocus to 1>> <</if>> <<if $adpos2 is 2>> You continue with a long speech that involves strengthening Ikaanos' military forces, putting might before prosperity – if needed. <br><br> Palace Rating and Influence costs for ''Anti Prosperity, Pro Control'' and ''Military (+)'' receive a -20% modifier. <br><br> ''Pro Prosperity, Anti Control'' and ''Military (-)'' costs are increased by +50%. <<set $mcsenatefocus to 2>> <</if>> <<if $adpos2 is 3>> You continue with a long speech that involves a cultural overhaul, featuring topics such as sexual liberty and pro-decadent festivals, and a focus on expanding the slave caste of Ikaanos. <br><br> Palace Rating and Influence costs for ''Pro Corruption'' and ''Anti Liberty'' receive a -20% modifier. <br><br> ''Anti Corruption'' and ''Pro Liberty'' costs are increased by +50%. <<set $mcsenatefocus to 3>> <</if>> <<if $adpos2 is 4>> You continue with a long speech that involves decentralizing the government's power and handing over power to local authorities. <br><br> ''Pro Control'' and ''Military (+)'' costs are increased by +50%. <br><br> <li>''Power (House Cyker):'' <div class="green">+1,500.</div></li> <li>''Power (Kymanto Syndicate):'' <div class="green">+1,000.</div></li> <li>''Power (Aesir Tribe):'' <div class="green">+500.</div></li> <li>''Power (CTM):'' <div class="green">+1,000.</div></li> <li>''Power (Bellemme):'' <div class="green">+1,500.</div></li> <li>''Power (Bandits):'' <div class="green">+1,500.</div></li> <li>''Power (Teresto):'' <div class="green">+1,000.</div></li> <br> Your ''Standings (+2)'' with the factions above have increased! <<set $faction.bandit.standing+=2>> <<set $faction.moon.standing+=2>> <<set $faction.viking.standing+=2>> <<set $faction.cyker.standing+=2>> <<set $faction.bel.standing+=2>> <<set $faction.ter.standing+=2>> <<set $faction.kymanto.standing+=2>> <<set $faction.kymanto.power+=1000>> <<set $faction.bandit.power+=1500>> <<set $faction.moon.power+=1000>> <<set $faction.viking.power+=500>> <<set $faction.cyker.power+=1500>> <<set $faction.bel.power+=1500>> <<set $faction.ter.power+=1000>> <<set $mcsenatefocus to 4>> <</if>> <<if $adpos2 is 5>> You continue with a long speech that involves a lot of flattery and big words about the The Republic and its future. <br><br> No promises are made but this very unique event has increased your ''CHARISMA (+1)'' and ''WILLPOWER (+2)''! <<set $masterwill+=2>> <<set $mastercharm+=1>> <</if>> <<if $adpos2 gte 1>> <<unset _nogo>> <br><br> <div class="blink_me">''New Rank gained:'' High Senator of Ikaanos.</div> <<set $missiontake to true>> <</if>> <</if>> <</if>> <<if $m3scaving is 6>> <<if $mcsenateask is 1>> An envoy belonging to a monastic society tied to, but officially not affiliated with, the Church of The Two Moons asks for a short moment of your time. <br><br> ''Envoy:'' //Moons bless you, <<if $courtlevel gte 4>>Senator<<else>>Mr. $pcLastName<</if>>.// <br><br> After a short discussion, the envoy explains with careful words that it would be to everyone's best interest if you could push a ''Pro CTM'' cause in The Court of The Legislators and bring that up to The Senate. <br><br> A successful ''Pro CTM'' proposal will reward you with ''+2 Standing (CTM)'' and ''250 units of Gold''. <br><br> ''Envoy:'' //Thank you for your time, good Sir.// <<elseif $mcsenateask is 2>> <<include RanMale>> _name _surname, a Captain belonging to a glorified warlord in the outskirts asks for a short moment of your time. <br><br> ''_name:'' //Greetings, Sir. I have a proposition that would benefit both of our causes.// <br><br> A successful ''Military (-)'' proposal will reward you with $40,000. <br><br> ''_name:'' //By the way, I wasn’t here. But remember; my Commander is watching you. Do as he say and everyone will be happy and safe (wink).// <<elseif $mcsenateask is 3>> A merchant belonging to Ikaanos' Free Trade Organization approaches you with a suggestion. <br><br> ''Merchant:'' //We are many who want to speak but only a few ever reach the Court of The Legislators. Why not becoming our guardian? We would of course compensate you. Generously.// <br><br> A successful ''Market (+)'' proposal will reward you with $20,000. <br><br> ''Merchant:'' //A good day to you, Sir.// <<elseif $mcsenateask is 4>> A mysterious envoy, guarded by two sword-wearing females, asks for a short moment of your time. The man presents himself as "The Leaf", a carrier of //wishes// from one of The Elder Cult's mystic leaders. <br><br> ''Envoy:'' //The wind has sent me here on a sacred mission. You are a man of power, Mr. $pcLastName, a well-known figure at the worldly court of Ikaanos. My leader offers a trade – push for the right cause and we will make sure that you are rewarded. Let me explain everything in detail…// <br><br> A successful ''Anti CTM'' proposal will reward you with ''+2 Standing (Cult of The Elder)'' and ''3 Embryl Stones''. <br><br> ''Envoy:'' //One stone for each star in The Eye of The Elder. Thank you for your time, Sir.// <<elseif $mcsenateask is 5>> An envoy belonging to "The Society of Wholesomeness" approaches you and asks for a short moment of your time. <br><br> ''Envoy:'' //Our organization isn’t big but we have powerful friends. Not only within the Church, who strives for the same cause as us, but we also have friends among the people. You want to become our friend? Let me explain…// <br><br> A successful ''Anti Corruption'' proposal will reward you with ''15 unique artifacts''. <br><br> ''Envoy:'' //We are collectors of old-world memorabilia. It reminds us of a time when everything was decent.// <<elseif $mcsenateask is 6>> An incense-scented man wearing a Pre-Severance coat approaches you as you're about to make it into your yard. He asks for a short moment your time, saying he belongs to one of Ikaanos' many pro-decadence orientated organizations. <br><br> The surprisingly charismatic man concludes his statemen after a short discussion: <br><br> ''Envoy:'' //… So, what do you say? Want to become one of us?// <br><br> A successful ''Pro Corruption'' proposal will reward you with ''50 tendstims'' and ''200 ointment doses''. <</if>> <br><br> <div class="blink_me">''NEW TASK ADDED!''</div> <<set $mcsenateask2 to true>> <<set $missiontake to true>> <<set $mcsenateask3 to 14>> <br> ''Note!'' This Event will terminate if you don't push a successful proposition within 14 days! <</if>> <<if $m3scaving is 7>> <<unset $mclowsenate>> Just when you were about to leave The Court of The Legislators, the eminent High Senator suddenly calls on your attention. <br><br> ''High Senator:'' //Legislator $pcLastName. A word.// <br><br> ''You:'' //Of course, my Lord.// <br><br> ''High Senator:'' //The honorable Senator Budahas is retired as of tomorrow. I've spoken to the other senators and we have all, well, almost all of us, have agreed that you'd be the perfect man to fill his seat. Your activity at our great court has not gone unnoticed and we need men of your caliber here, at the heart of our republic, deciding on future propositions and edicts. // <br><br> ''You:'' //It would be an honor, High Senator.// <br><br> ''High Senator:'' //(Smile) Then by the power vested in me by the republic, I hereby declare you Senator of Ikaanos. May your new powers be used in ways that benefit the people of Ikaanos and the future of our great nation. We don't usually hold any ceremonies but you'll enjoy the respect and other boons that come with your new title. <br><br> Congratulations. See you in three days… Senator.// <br><br> Your ''WILLPOWER (+2)'' has increased! <<set $masterwill+=2>> <br><br> <div class="blink_me">''New Rank gained:'' Senator of Ikaanos.</div> <<set $missiontake to true>> <</if>> <<if $m3scaving is 8>> <<set _nogo to true>> <<if $adpos is 0>> <<include Ellen>> As you make it through the narrow streets between Hamilton's Moon Temple and the apartment-dense Bellemme Estate, your walk is suddenly interrupted by a heated argument between a young woman and a man in his late 30s. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //I wonder if the Baron ever comes for a visi…// <</if>> <br><br> ''Young woman:'' //…Yeah, I know, okay? I'm a few months behind but I'll sort it out. You can trust me.// <br><br> ''Man:'' //No. It's over, Miss $npc.av50.last. You've lost all credibility here. Sir Goodwind doesn't want you around. Pack your things and leave immediately.// <br><br> ''Young woman:'' //Please, just give me one more month, okay? I'll get the cash. I promise!// <br><br> ''Man:'' //Are you deaf? You're out. And since you refuse to pay in other ways, the door to this mansion is permanently closed. Don’t make me call the guards.// <br><br> ''Young woman:'' //Alright, bastard. Have it your way. This place's a dump anyway.// <br><br> The man laughs and leaves the woman alone out on the street, closing the door behind him with an amused headshake. <</if>> <<if $adpos is 1>> ''You:'' //What was that all about?// <br><br> The young woman, who's just about to pick up a duffle bag thrown out on the streets by the janitor, gives you a surprised gaze as you approach her. She looks both worried and exhausted. <br><br> ''Young woman:'' //Oh, hello, Sir. <<if $mcpower gte 500>> (Long pause) It's you, $mctitle. Of Redhaven. Sorry about that, my Lord. Just a disagreement regarding my rent.<<else>>Nothing you need to bother about. Just a disagreement regarding unpaid rents. You know how it is.<</if>> // <<if _ariach is true>> <br><br> //Wait… M… Miss Bianchi? The Chancellor? It's an honor to meet you. Not the place I'd expect bumping into the ruler of Ikaanos.// <br><br> ''Aria:'' //Oh, don't mind me. I'm just here doing an inspection run (smile).// <</if>> <</if>> <<if $adpos is 2>> ''You:'' //<<if _ariach is true>>Yeah. She's with me. Don’t mind her (smile). Anyway, yeah.<<else>>Oh.<</if>> Tell me about it. I know all too well how expensive living can be, especially around the Whitehaven-Hamilton area. <br><br> By the way, who are you? I don’t think I’ve seen you around here before. // <br><br> The girl swings her big duffle bag over her shoulder and gives you a confident smile: <br><br> // I'm Ellen. Ellen $npc.av50.last. I'm just your usual unlucky Ikaanian girl<<if $mcpower gte 500>>, $mctitle<</if>>. Homeless on top of everything. Well, what can you do… <br><br> ''You:'' //Yeah. Ikaanos can be a tough place.// <br><br> Oh, I know. Trust me. I'm planning to try my luck over in Westside, even though I’m not thrilled about the idea of working at The Assembly Plant. The conditions are awful, and on top of that, I get more than my share of "offers," if you catch my drift. And half of those so-called white knights don’t seem to understand what "no" means. <br><br> Anyway. Be safe, Sir. // <</if>> <<if $adpos is 3>> ''You:'' //Wait. Maybe you want to come and work for me? It's a lot better than getting your face burned off by acid. I manage a household just a few blocks south, and there might be an opening if you're interested. <<if $mcpower lte 499>>I'm $mctitle, by the way.<</if>>// <br><br> ''Ellen:'' //Oh. (Long pause) Well, sure, why not. I don’t want you to give it to me out of kindness, though. That often comes with "privileges". <br><br> I'm a former SGPD officer - pretty good with a handgun. I can work as a guard, a hunter, or whatever else you need, really. I don’t have many demands… or expectations, for that matter. // <br><br> ''You:'' //Well, alright, I'll see what I can do.// <br><br> The girl gives you a nod of appreciation, still surprised about the offer. Maybe her luck has finally turned. <br><br> ''Ellen:'' //Tell me when you're ready, $mctitle. I'll be over there, at The Historic Inn. The head maid is kind enough to let me stay in the main hall during opening hours.// <br><br> The girl points toward an adjacent building and nods at you one more time. <br><br> //Have a great day, Sir.// <br><br> <div class="blink_me"> <center>''NEW NPC POI ADDED!''<br>(Hamilton Square)</center> </div> <<set $missiontake to true>> <<set $quest_ellen to 0>> <</if>> <</if>> <<if $m3scaving is 9>> <<if $adpos is 0>> There's no question Ellen $npc.av50.last didn’t leave the department without stirring some commotion. Walking into the SGPD's headquarters feels like passing through a minefield, with confused and angry looks from her old associates. <br><br> After talking to a desk officer in the lobby about your intention to speak with Lt. Heyes, you're guided to the third floor, after handing over your weapons, where a muscular man in his early 40s meets you inside a decorated office after the desk clerk states your wish to speak with him. <br><br> ''Lt. Heyes:'' // <<if $quest_ai gte 10>> Oh. $mctitle. We meet again. The Amir incident left… <<else>> Yes? You wanted to see me? $mctitle was it? <<if $courtlevel gte 4>>It's an honor, Senator.<</if>> How can I… <</if>> // <br><br> The Detective suddenly notices Ellen standing behind you. <br><br> // Officer $npc.av50.last? What are you doing here? And why are you still in a uniform? You better hand that in our you'll be in even more trouble than before. // <br><br> ''Ellen:'' //Heyes! Come on. Are you part of the beat too now?// <br><br> ''Lt. Heyes:'' //No Ellen, I care for you. You know that. Your father was a dear friend of mine.// <br><br> ''Ellen:'' //That's why I need your help. $mctitle here is assisting me in putting things straight. I need an update about those forgers. I NEED to clear my name. It's killing me.// <br><br> ''Lt. Heyes:'' //Oh, Ellen. I'm really sorry about what happened but we discussed this. They belong to… call it "institutions", that are out of our reach. Your father knew that too but he insisted, just like you're doing now. And look what happened to him. I mean I'll crack down on any destabilizing factors in a heartbeat but this… no, this is way beyond our sphere of influence. I'm sorry, girl. // <</if>> <<if $adpos is 1>> ''You:'' //Detective. Ellen's with me and she's protected by House $pcLastName. It is my desire to look into this and purge the city from their operations. You'd do everyone a favor if you cooperated. I know you want what's best for Ikaanos.// <br><br> <<if $mcpower gte 50>> <center><div class="green tex18px">Sufficient Power Value ($mcpower/50)!</div></center> <br> ''Lt. Heyes:'' //(Long Pause). Well, as long as you can guarantee Ellen won't be in any MORE trouble than what she already is. I'll keep the lid on about this at the HQ. That should at least give you some time. I can't officially help you in any way, however. I'm doing this for Elijah. // <<else>> <center><div class="red tex18px">Insufficient Power Value ($mcpower/50)!</div></center> <br> ''Lt. Heyes:'' //(Shakes his head) Sure, I can give you the details but my hands are tied. I hope you understand. I can't be involved or help you in any way. I know I sound like a coward but getting killed because of this won't help the 100-or-so other cases I'm working my ass off to solve right now.// <</if>> // <br><br> Alright. Detective $npc.av50.last investigated a subsidiary group consisting of a union of expert forgers related to but not affiliated with House Cyker. They're still protected by the Cyker Umbrella but they work as an independent business. My guess is that their goal is to take out and weaken The Kymanto Syndicate by indenturing workers from their plants and manipulating the slave market. There's a war going on between those two titans, <<if $disp_kym lte 13>>not an open war, yet, but they're pushing each other's heads with assassinations, schemes and every other gun they have in their diplomatic arsenals<<else>>a war that just got worse after an incident down at The Docks<</if>>. <br><br> The ring of Cyker-protected forgers target innocent families from the lower classes, selling off young daughters to the pleasure houses and transferring honest-working husbands to Cyker mines in New Klamath. I've seen it myself. It's terrible. Breaking up families, destroying lives. <br><br> The chief of police is aware of it but he lacks evidence to properly shut it down. They also have powerful allies, Orators in the Senate. Even Lawmakers. They pull their strings as soon as they notice anyone nosing around. That's what happened to Detective $npc.av50.last. And eventually Ellen. // <br><br> ''Ellen:'' //Yeah. Someone fabricated lies about me, saying I was selling my body in exchange for denaar. I mean, what the fuck. Come on. That's not even a GOOD lie.// <br><br> ''Lt. Heyes:'' //I know. It's dirty. Everything surrounding this scheme is. Anyway. They have a new location in the Procoms. I can give you the address. You probably won't be able to secure any evidence without doing a proper investigation BEFORE taking them out. Do not go in with guns blazing – it won't do anyone any good, and it certainly won't help Ellen restore her family's honor. Do this carefully, guys. <br><br> There's a Skyguard patrol going through Procoms at 9 pm, just so you know, if you wanna do a stakeout. Be careful though; those SGPD officers are petty compared to the brutes guarding that place. <br><br> Again, my best advice is to stay out of this. But I admire you for even contemplating on removing their operation. We're talking about pure evil. // <br><br> <<set $quest_ellen to 2>> <<include Journal>> <</if>> <</if>> <<if $m3scaving is 10>> <<if $adpos is 0>> <<addmins 6>> <<set $daycount+=1>> You and Ellen decide to head into the lobby of House Kymanto. <br><br> ''Ellen:'' //(Whisper) Contacting House Kymanto was a great idea, $mctitle. Maybe they can assist us. We sure could use the extra help.// <br><br> After stating your business with the lobby guards, who eyes Ellen with suspicion considering her official SGPD attire, it takes about ten minutes before Mr. Derwin comes down through an old Pre-Severance elevator that stops with a suspicious metallic sound as it reaches the ground floor. <br><br> ''Mr. Derwin:'' //Welcome, $mctitle. How can I help you? You're lucky you caught me. We just had a meeting on the top floor and I'm about to head out. // <br><br> ''You:'' //Mr. Derwin (nod). I'm here about a very sensitive matter, regarding House Cyker. I need to discuss this with the Chairman of Kymanto.// <br><br> ''Mr. Derwin:'' //(Suspicious gaze) Okay. Hmm, but what's a police officer doing here?// <br><br> ''You:'' //Nothing you have to worry about. She's with me. We don’t have time for this. I have some evidence I need to present.// <br><br> ''Mr. Derwin:'' //(Scornful laugh) You have to tell me a little bit more than that. Mr. Kiduro is a busy man. I can probably hand this "matter" over to him. You can tell me, go on.// <br><br> ''You:'' //Mr. Derwin. If I say I want to talk to "the Chairman", I mean it. This is a matter of life and death, especially for House Kymanto. It's something that disrupts your livelihood – no, your very existence.// <br><br> Mr. Derwin sighs and looks at you with a condescending gaze<<if $senatexp gte 200>> - completely disregarding that he's talking to a powerful Senator<</if>>. <br><br> ''Mr. Derwin:'' //Well, alright, but I can't guarantee he'll see you. Wait here.// <</if>> <<if $adpos is 1>> <<addmins 12>> <<set $daycount+=2>> <<set $elevator to true>> Mr. Derwin heads back up through the elevator, leaving you alone down in the lobby for at least 15 minutes. <br><br> ''Ellen:'' //I see that the rot of bureaucracy has reached far, even into the great houses of Ikaanos. What's the matter with that guy? // <br><br> Mr. Derwin eventually returns down to the lobby and signals, with an irritating gaze, for you to step into the elevator, which takes you up to the eighth floor, but not before playing an orchestra of metallic soundscapes. <br><br> ''Mr. Derwin:'' //This better be good, $mctitle.// <br><br> After stepping out of the elevator, Derwin takes you through a long hallway before heading into a wide-open door that reveals a large office. <br><br> There's a man of Asian heritage in his late 50s standing behind an office table in the center of the room. The smell of expensive Prometheus tobacco hangs heavy in the air, hitting you like a choking mist as you enter the chamber. <br><br> You recognize the man behind the desk, Major Eiken Kiduro, a decorated war-hero of The Republic who fought in the Empress Wars before getting an honorary discharge when he assumed the throne of Kymanto. <<if $ranged gte 75 and $aca gte 90>><div class="green">Ranged weapon and Academic skill checks passed!</div> You notice a rare World War 2 relic lying on his office table – a 94 Shiki Kenju pistol. While it carries the signs of being over half-a-millennia old, the weapon seems to still be in working condition. It must be worth a fortune.<</if>> <br><br> ''Mr. Kiduro:'' //Derwin. Close the door and leave us. Welcome, $mctitle. Have a seat.// <br><br> ''Mr. Derwin:'' //Maybe it's best if I stay, Eiken, I can pr…// <br><br> ''Mr. Kiduro:'' //I said leave us, Derwin. I will speak to this man about his matter. And you address me as Mr. Kiduro (irritated gaze).// <br><br> ''Mr. Derwin:'' //Yes, Mr. Kiduro. I'll be right outside.// <br><br> ''Mr Kiduro:'' //$mctitle. Nice to meet you. I have important matters to handle so I would appreciate if we could skip the courtesy game this time. I see you brought a police officer with you. Am I under arrest?// <</if>> <<if $adpos is 2>> <<addmins 18>> <<set $daycount+=3>> ''You:'' //(Laughs) No, Mr. Kiduro. She's here to help. I'll let her do the talking.// <br><br> Ellen immediately steps in and presents the case regarding the Procoms forgers. She provides the full story to Mr. Kiduro, about her father's investigations, the many clues recovered during her own research and lastly the evidence provided by Detective Heyes. <br><br> ''Ellen:'' //So you see, honorable Chairman, this is something that aims to undermine your entire operation and take you out of business. And it's done in ways that'll spare no one. It's despicable. I know House Kymanto is a slaver guild but at least you play it by the book – you bring in REAL criminals who more or less deserve it. Cyker is fooling their own workers and oversaturating the slave markets with slaves that are in fact NOT slaves. They're innocent, hard-working people. <br><br> And on top of that, investigating this made me lose my job. Someone planted false evidence against me, resulting in a dishonorable termination from the force. That's probably why I'm talking so vividly about all this. // <br><br> Mr. Kiduro lets out a surprising sigh, waving away Ellen's excuse for sounding unprofessional. It's the first time you see flaring emotions in his otherwise stone-cold face. <br><br> ''Mr. Kiduro:'' //This is indeed troublesome. And it has happened right under our noses. Our revenue these last couple months proves it. It is hard fact that something is going on. This is the missing piece our economists haven’t taken into consideration.// <br><br> ''Ellen:'' //Can you help us in any way? Can you help the innocent people of Ikaanos? Can you help me clearing my family name?// <br><br> Mr. Kiduro slumps down on his chair and sits still for almost a minute before responding: <br><br> //That's a lot of asking, Miss Shaw. (Long pause) Yes. This calls for quick and decisive action. We must strike. The hard evidence is, as you say, not enough to involve Skyguard. And I wouldn't be surprised if Cyker had contacts that stopped this even if it reached the justiciars. <br><br> $mctitle. // <br><br> ''You:'' //Yes, Chairman?// <br><br> ''Mr. Kiduro:'' //<<if $disp_kym gte 14>>I know you are a man of power and you've done us great deeds of this nature before.<<else>>I know you've just started working for us but I also KNOW you're a man of many skills, that I think could help us.<</if>> It wouldn't be to Kymanto's advantage to get officially involved since the men working in Procoms are, according to Miss Shaw, an independent organization and there's no real evidence that could support a direct military action. There is an old law from the dark ages that gives certain institutions the right to use direct force if they're under threat. We cannot utilize that law in the matter we're discussing, however. <br><br> But our house has a raider contact in Marston Swamps. They are not powerful enough to launch an attack in the metro area but they could take the blame if we paid them. I will send an envoy to them right away, telling them what is about to happen. <br><br> You, $mctitle, and your team, including this young woman, will be the real raiders. Take them out, collect enough evidence and cover your tracks. <br><br> I have contacts within the para-military administration that have enough influence to clear Miss $npc.av50.last's name. If you take out the forgers, I will make sure your female friend here is back in the force within 24 hours. <br><br> Everything clear? // <</if>> <<if $adpos is 3>> ''You:'' //Understood, Chairman.// <br><br> ''Mr. Kiduro:'' //I know I can count on you. (Long pause) Your brother was a dear friend of mine. You seem to share his devotion in… doing a solid job, whatever job that might be. <<if $quest_aria gte 99>>The training of Aria Bianchi being one of your many feats (smile).<</if>> <br><br> Drop the evidence at your guard tower when you return home. I'll have an unmarked courier picking it up. <br><br> Oh, and leave no one alive. House Cyker must believe this was an unrelated raider attack. // <<set $quest_ellen to 3>> <br><br> <<include Journal>> <</if>> <</if>> <<if $m3scaving is 11>> <<if $adpos is 0>> <<set $missiontake to true>> Just when you're about to start your day after getting out of bed, Ellen approaches you in the living room, fully geared up in her police uniform. <br><br> ''Ellen:'' //Thanks again, $mctitle, for helping me. <<if $npc.av50.status is 10>>Or should I say husband. Sorry for being so formal (smile).<</if>> I can't express enough how grateful I am. I'm having trouble keeping my tears away here (nervous laugh). <br><br> I was just reached by the news that I'm welcome back at the force. I'd really like that but if you need me for anything else, I'm perfectly fine with that too. Having my name cleared is the most important accomplishment here. <br><br> And if you decide you'd no longer need my services, I'll be at The Historic Inn, resuming my job as an officer. <br><br> We should celebrate this somehow! Wow. It's unreal. // <</if>> <<if $adpos is 1>> ''You:'' //I'll make the arrangements. Of course you'll be able to live here and work as a police officer. I love having you around.// <br><br> ''Ellen:'' //Thanks. I appreciate it. I'll make myself ready. And as I said, we should really celebrate this when I get back home.// <br><br> Ellen's ''Respect (+10)'' and ''Affection (+5)'' toward you have increased! <<set $npc.av50.respect+=10>> <<set $npc.av50.masterlove+=5>> <</if>> <<if $adpos is 2>> ''You:'' //Yeah about that assignment. It might have to wait. You owe me a BIG one. I might need to make use of you elsewhere so I can't promise anything. At least not today.// <br><br> ''Ellen:'' //(Long pause) I understand. Just… let me know when and where you need me. Oh, and thanks again.// <br><br> Ellen's ''Respect (+2)'' and ''Affection (-5)'' toward you have been modified! <br><br> Her ''WILLPOWER (-5)'' has also decreased! <<set $npc.av50.respect+=2>> <<set $npc.av50.masterlove-=5>> <<set $npc.av50.willpower-=5>> <</if>> <<if $adpos is 3>> ''You:'' //Well, I got other plans for you, young lady. I can't have a servant running her cute little ass around the streets of Ikaanos pretending she's a white knight. At least your family name isn’t smeared anymore – that's enough. You owe me. Got it? // <br><br> ''Ellen:'' //(Long pause) W… What's all this? I… thought… Eh, never mind. Yeah, I owe you, but I'm not your slave. I hope we're clear about that. Anyway. I should go. I have some stuff to attend to.// <br><br> Ellen's ''Happiness (-10)'', ''Anger (+3)'' and ''Affection (-15)'' toward you have been modified! <br><br> Her ''WILLPOWER (-10)'' has also drastically decreased! <<set $npc.av50.scarefactor+=3>> <<set $npc.av50.happiness-=10>> <<set $npc.av50.masterlove-=15>> <<set $npc.av50.willpower-=10>> <</if>> <<if $adpos gte 1>> <br><br> <center> <div class="blink_me">''NEW CITY ASSIGNMENT AVAILABLE'' <br> //SGPD OFFICER (Ellen Shaw)//</div> </center> <br> <<include MissionComp>> <<set $npc.av50.traitsky to 100>> <br><br> <li>''Liberty (Ikaanos):'' <div class="green">+1.</div></li> <li>''Power (House Cyker):'' <div class="red">-150.</div></li> <br> <<set $faction.ikaanos.lib+=1>> <<set $faction.cyker.power-=150>> <<unset $tookellen>> <<unset $tookellen2>> <</if>> <</if>> <<if $m3scaving is 12>> <<if $adpos is 0>> You walk through the corridors of the upper deck as if you belonged to the crew controlling USS Seneca. <br><br> As you make it through to the main control room, you catch The Chancellor himself, standing at the main windows looking down on the lush planet Raana with reverence in his eyes. <br><br> ''Mordecai:'' //$mctitle. Have you enjoyed my hospitality? Did you learn anything while spending time on the observation deck?// <</if>> <<if $adpos is 1>> ''You:'' //Oh yeah. It was great. Those girls really know what they are doing. Great it not enough to describe it. I was in Heaven.// <br><br> ''Mordecai:'' //Hmm. That's good. The pleasure of the flesh is a strong power. Stronger than gold. Stronger than civic influence. Many men suffice with a harem of willing girls – viewing other worldly tasks as secondary. <br><br> So… Anything I can help you with, $mctitle? // <<set $quest_smr to 11>> <</if>> <<if $adpos is 2>> ''You:'' //Well, it was an interesting experience. I'm a sophisticated man that take pleasure in many other avenues than that of the carnal experience. I thank you for the invite, which I consider I've honored. The things I've seen and learned will not be forgotten.// <br><br> ''Mordecai:'' //(Laughs) I see you're hard to please. I like that in a man, $mctitle. Overcoming the power of the flesh is a great feat. It makes you strong, it makes you independent. There is so much a harem lord can control in others – it is stronger than 10,000 men. More valuable than all the gold found on Raana. <br><br> Anything I can help you with, my friend? As I've said before, you're my guest here on USS Seneca. That means I am your humble servant. // <<set $disp_mord+=1>> <<set $goodsay to true>> <<set $quest_smr to 11>> <</if>> <<if $adpos is 3>> ''You:'' //Maybe I'm stepping on a dangerous path asking this, Chancellor, but what are your REAL plans with Aria? <br><br> I enjoy visiting her. I can't help it but I have this voice inside me saying that we left some things unaccomplished, her and I.// <br><br> ''Mordecai:'' //(Long pause) I am not finished with Miss Bianchi. But that day will of course come, when I consider she's no longer constrained by the concept that made her my deadly enemy. <br><br> <<if $goodsay is true>>I do understand your yearning to delve deeper into her mind, $mctitle. Aria is a tangle of emotions; she has this fervor that I rarely see in young women. <<else>>I believe she still has you under her spell, $mctitle. I have to warn you – the power of the flesh can overcome everything. It will hold you prisoner; you can easily become a pawn in a more disciplined man's game.<</if>> <br><br> My intention is to gift Aria to one of my family members, just as I’ve done with all the other dwellers who have come and gone from the observation deck. Not as a mindless, sex-craving drone, but as a 'fulfilled' and devoted aide who can assist and crown their owner with servitude and pride. <br><br> Now, let's move this conversation to different topic. $mctitle, are you interested in helping me with some other tasks? I have a couple of pressing issues and I think you're just the man I need. // <<set $adpos2 to 1>> <<unset $goodsay>> <</if>> <<if $adpos is 4>> <<if $adpos2 isnot 1>> You approach Mordecai Adler again, who's idling in the control room of USS Seneca. <br><br> <</if>> ''You:'' //<<if $adpos2 is 1>>Of course.<</if>> Tell me what I must do, Chancellor. <<if $adpos2 isnot 1>>I'm ready to serve you again.<</if>>// <br><br> <<if $adpos2 isnot 1>> ''Mordecai:'' //(Laughs) I'm happy to hear you've found that potential you were looking for. I was almost worried we had another rebellion brewing down in Redhaven when you turned me down, $mctitle.// <br><br> <</if>> Mordecai takes a deep breath and scans Raana's surface with glaring eyes. <br><br> ''Mordecai:'' //(Long pause) This planet. It's so beautiful. But also unimaginably toxic. The things I've seen and experienced. The powers it contains. The powers we must learn to harness.// <br><br> // As you probably know, I have fathered many children. Some of them are more work than others. I guess that is a power I will truly never harness. Controlling a city is an easy task compared to keeping your children happy and… safe from each other. <br><br> I have one particular child that I'm very fond of. Miss Arizona Adler. She's one of my crown jewels, a feather in my cap that bestow me with great honor and pride. <br><br> She is currently in need of a trustworthy contact on the surface – a contact that can aid her in her many projects. I have pressing issues up here, on USS Seneca, so I'm rarely able to witness or analyze her work from a first-hand perspective. <br><br> Go talk to my daughter. She's residing in the Republic Palace. If Arizona likes you, maybe she'll involve you in her state affairs, which would be yet another accomplishment, $mctitle, that'll further cement my appreciation of your character. // <br><br> <<set $quest_smr to 12>> <<include Journal>> <</if>> <<if $adpos is 5>> ''You:'' //I think my time here is over, for now. I might be able to help you, Chancellor, but I have other pressing issues that keeps me from using my full potential.// <br><br> ''Mordecai:'' //(Laughs) You play a dangerous game, $mctitle. But that's what I like about you. Let me know when you've regained your "full potential" (wry smile). // <</if>> <</if>> <<if $m3scaving is 13>> <<if $adpos is 0>> After telling one of the chief guards of The Republic Palace about seeing Arizona Adler, the man nods and responds as if he's been waiting for you: <br><br> ''Chief of Guards:'' //$mctitle was it? Of course, this way. I've been radioed from USS Seneca about your meeting. <<if _kansashere is true>>Ah, and Mr. Kansas Adler. An honor, my Lord.<</if>> // <<if _kansashere is true>> <br><br> ''Kansas:'' //Yes. Yes. I'll be out in the hallway, $pcFirstName. You can meet my sister alone.// <</if>> <br><br> The guard escorts you out to the Republic Gardens where you're immediately enveloped by a serene atmosphere, with impressions that you've never experienced in Ikaanos before. Right now, many of its bushes are covered in sweet-smelling flowers that look like small porcelain figures, broken up by ponds with colorful koi-fish hiding under the shade of beautiful water lilies. <br><br> You finally reach a patio<<if $weatherroll lte 3>>, protected from the rain by a garden tent,<<else>><</if>> in the furthest end of the gardens, where you spot two young women sitting on ground. <br><br> One of them is involved in some type of mediation, while the other, a black woman, guides her friend through the session. <br><br> ''Black woman:'' //Hold it there. Focus. Walk further into the mist. Don’t let go.// <br><br> ''Arizona:'' //(Long pause) I just… can't… my mind gets clouded…// <br><br> ''Chief of Guards:'' //Ehrm… Miss Adler. Sorry for interrupting. Someone's here to see you.// <br><br> The young woman, who's obviously Arizona Adler, gives you an irritated gaze before responding: <br><br> //Alright. I'll take it from here. (Looks at the black woman) We'll have to continue this later, sister.// <br><br> ''Black woman:'' //Well, alright, Miss Adler. At least you're making some progress. I hope we can continue this session tomorrow.// <</if>> <<if $adpos is 1>> You step up on the patio and greets the woman with a respectful nod. <br><br> ''You:'' //Miss Adler. My name's $pcFirstName $pcLastName. Your father said you were in need of my services.// <br><br> The young woman raises from the ground and starts to stretch, obviously having been in a sitting position for a very long time. <br><br> ''Arizona:'' //(Grunts)… Ah. So, he found me a henchman. At last. <<if $courtxp gte 250>>And a Senator of all people. I should be honored.<<else>>You're that man who pacified Aria Bianchi.<</if>> I've heard your name being mentioned. <br><br> (Continues to stretch) So, tell me, $mctitle, what are your qualities? // <</if>> <<if $adpos is 2>> ''You:'' //Oh, I'm just a man who likes helping other people out. Don’t get me wrong, I'm not some grunt that'll fall on his knees when someone commands him, I just think friendliness is the best approach to most situations, unless the situation requires a more powerful approach, of course.// <br><br> ''Arizona:'' //I see. A man who likes to please everyone. <br><br> So, are you ready to get to work? // <<set $arizonasay to 1>> <</if>> <<if $adpos is 3>> ''You:'' //Oh. While people say I have many qualities; I'd SAY that my most defined quality is that of an educated man. You won't win any battles if you go in hot-headed or unprepared.// <br><br> ''Arizona:'' //(Smile) Ah. Wisdom is a valuable commodity. Better hold on and stay true to that. It only takes one mistake… <br><br> Anyway, are you ready to put those insights of yours to the test? // <<set $arizonasay to 2>> <</if>> <<if $adpos is 4>> ''You:'' //(Laughs) Well, I try to live a simple life, always expecting something new when I wake up. I'm an adventurer, a combatant, an entrepreneur, anything, really, that offers me a challenge. // <br><br> ''Arizona:'' //And challenges is something I can offer. Let's just hope you are man enough to solve them. So, are you ready to get to work?// <<set $arizonasay to 3>> <</if>> <<if $adpos is 5>> ''You:'' //I'm ready anytime..// <br><br> ''Arizona:'' //While I do understand you're here just to please my father, $mctitle, I require that you to put your soul into what you're doing. I've been looking for a dedicated helper for quite some time. <<if $courtxp gte 200>>Considering you're a high-ranking member of The Senate, I guess you already know that the Adler House members are perfectionists. <</if>> <br><br> Alright, let me give you the details. <br><br> // ''TASK ADDED!''<br> //My father gave me a very important task some time ago which involves the gathering of a number of unique items that he intends to use in one of his many projects. This mission is part of my training – father wants me to make connections and learn how to navigate the many layers of our city. There is unfortunately one piece I'm missing and it's rather difficult to get my hands on it without involving the republic military, which I'm currently barred from doing, don’t ask me why. <br><br> I believe it wouldn't be a problem for a man of your caliber to retrieve this item, $mctitle, perhaps with the help of a group of mercenaries, which I'm sure that house of yours can muster. <br><br> The item in question is an indigenous weapon of religious importance, called The Sword of Edaren, apparently forged by a highly developed group of beryll apes, eons ago. I don’t have much information about it but I need you to track it down and deliver it to me. All I know is that the item is somewhere outside Ikaanos, hidden inside a primitive ape tomb, so it would probably involve a boating trip through chanoga-infested marshlands, with everything else that comes with it. So… I'd rather use those "connections" my father wants me to sow in order to complete this mission. <br><br> You have to do the proper research yourself. The Republic Library attendants are either too drunk or too uninterested in aiding me in ways that could actually bring back the artifact. What I thought would be an easy task has actually become a nightmare. I just can't seem to get the boat floating, if you know what I mean. // <br><br> ''Arizona:'' //Anyway, this is one of several tasks I need your help with. You'll of course be reimbursed for your efforts, either monetary or in other ways. We'll discuss that later. // <br><br> <<include Journal>> <<set $quest_smr to 13>> <</if>> <</if>> <<if $m3scaving is 14>> <<if $adpos is 0>> After asking the caretaker for someone who's an expert in the field of beryll anthropology, he guides you through a dim, aging corridor, floorboards groaning underfoot, before opening the door to the famous //Cigar Room//. <br><br> ''Caretaker'' //Ah, $mctitle, you caught him just in time. Professor Hiroshi Sasaki over there is the man you should talk to. He's an expert when it comes to Raana's indigenous species, specializing in beryll history and migration paths.// <br><br> After making your way through a labyrinth of red-leather sofas and armchairs, you end up at a young man of Hakusan heritage, sitting casually on one of the sofas reading the latest version of The White Herald. The man seems to be in his early 30s; a fresh wind of youth compared to the otherwise mellowing group of middle-aged men that usually frequent these halls. <br><br> ''Caretaker:'' //Professor Sasaki? Pardon the interruption. This man here, $mctitle, would like to have a word with you regarding the beryll culture of Raana. You have time for him?// <br><br> ''Hiroshi:'' //<<if $faction.his.standing gte 10>>Oh, of course, David. I always have time for a fellow historican. Please, Mr. $pcLastName. Join me. <<elseif $aca gte 130>>Oh. I always have time for a distinguished academist. Please, Mr. $pcLastName. Have a seat.<<elseif $mcpower gte 1000>>Oh, I don’t see why not. It's a familiar name, even if I haven’t seen you around much at The Historical Society. Please, have a seat, Mr. $pcLastName.<<else>>Hello David. Oh, I'm a bit busy, but I don’t see why not. (Chuckle) You caught my interest regarding the subject of his visit. Please, sit, $mctitle.<</if>> Let me see if I can help you.// <br><br> The professor's accent doesn’t carry any traces of his Hakusan lineage. He rises to greet you before falling back down on the soft seat behind him. The caretaker nods before leaving the two of you alone. <br><br> ''Hiroshi:'' //So, tell me. You're working on an assay? Or are you here on a private matter?// <</if>> <<if $adpos is 1>> ''You:'' //I hope I won't disappoint you, even if I'd enjoy a lengthy conversation regarding the Beryll culture. It's a really interesting topic. <br><br> I'm actually here to locate a specific item that is supposedly a weapon of some sort, The Sword of Edaren. Have you heard of it? // <br><br> ''Hiroshi:'' //Well, of course. Not the sword perhaps but "the Edaren tribe" is very familiar to me and everyone who's studied the Berylls. Edaren, or "Tu-Gru'c", as the Berylls call them, was a highly advanced tribe of apes who lived over 2,000 years ago in the outskirts of Celior Forest. Three expeditions were undertaken during the Pre-Severance era, documenting strange carvings and pottery that far exceeded the intricacy of today's tribes, at least the ones we know about in South Irendoria. <br><br> I wouldn’t be surprised if they managed to actually forge swords out of metal. Some of the items brought back were quite exquisite. <br><br> The main site for this tribe is a gargantuan structure that shatters the perception of the berylls being a simpler life-form. It's awe-inspiring. Breathtaking, bearing many similarities to old Earth cultures from the bronze and iron ages. Unfortunately, the infective forces of Ikaanos' historical revisionism has deemed the temple to be of a First Wave construction but any REAL scientist knows that is false. <br><br> May I ask… Are you planning an expedition? You're a collector? // <br><br> ''You:'' //Yes. I intend to look for the sword, and perhaps other items of interest. A fourth expedition that would enhance our understanding of their culture. Can you help me, Professor?// <br><br> ''Hiroshi:'' //No, I cannot personally help you, and I don’t think I'd be interested in accompanying private expeditions that are not funded by The Academy. I could give you the location of the Edaren Temple. Although I believe the place has been cleared from anything that is of a historical interest. <br><br> And then there are of course the dangers involved. You'd have to navigate The Red River Basin, through Sewo's Bend and continue deep into lizard-infected jungles. Unless you're travelling with a powerful group of mercenaries, I'd advice you to reconsider such an expedition, especially since I suspect it wouldn't bring anything back. // <<if _staceyhere is true>> <br><br> ''Stacey:'' //Understandable. Even if dangers are sometimes part of an archologist's profession.// <br><br> ''Hiroshi:'' //I am very familiar with the McClung's stand on this matter. I've heard about your father and what happened to him. I'd say his demise proves my concern is valid.// <</if>> <br><br> ''You:'' //Thank you for the warning. I think we could handle it.// <br><br> ''Hiroshi:'' //Alright, you have been warned. Here are the coordinates. At least you'll get to see a spectacular building, if it's still standing that is. And please let me know if you actually manage to find something of interest that earlier expeditions have missed.// <br><br> <<set $write to true>> <<include Journal>> <<set $quest_smr to 14>> <</if>> <</if>> <<if $m3scaving is 15>> <<if $adpos is 0>> <<addhours 2>> <<set $daycount+=20>> You venture into the thick, teeming jungle that makes out the large and mostly unexplored area known as Outer Celior, following a narrow creek that, according to the map, skirts the supposed temple site by just a few hundred yards. <br><br> However, what should have been a straightforward walk eventually turns into a tedious two-hour trek, forcing you to carefully navigate through narrow, winding gorges and climb up steep ravines that really put your ''Stamina (-10)'' to the test. <<if _genmerc isnot undefined and _genmerc isnot "Stacey">> <br><br> ''_genmerc:'' //(Panting) This is worse than a day's training session in the dojo!// <</if>> <<if _staceyhere is true>> <br><br> ''Stacey:'' //There's a pond further up ahead. Look. Let's rest for a while.// <</if>> <<if $stampoints gte 15>> <<set $stampoints-=10>> <</if>> <</if>> <<if $adpos is 1>> <<if $action11 is true and $action11b isnot true>> <<addmins 30>> <<set $daycount+=5>> You decide to join Stacey for a bath in the tropical pool. After undressing, you sink down in the refreshing water and let the chill stream engulf you. <br><br> ''Stacey:'' // Mmmh… This feels amazing. I could stay in here forever.// <br><br> Your ''Stamina points (+3)'' have increased! <<set $action11b to true>> <<set $stampoints+=3>> <<set _staceybath to true>> <</if>> <<if _staceybath is undefined>> <<if $adpos2 isnot 1>> You set up a temporary lunch camp beside a tranquil pool of water, taking the opportunity to catch your breath and rest your aching muscles. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //This is quite an adventure. I thought I saw a dead chanoga wasp further downstream. We should keep our eyes open for a nest.// <</if>> <br><br> The creek is also rich with wild tobacco plants of the same type grown further up north in the Prometheus region. <<if _staceyhere is true>> <br><br> ''Stacey:'' //Hey, guys. I'm going for a swim. Scream if you see a water snake (smile).// <br><br> <<if _budhere is true>> ''Bud:'' //Oh. I'll watch. Trust me, sister.// <<elseif _anselhere is true>> ''Ansel:'' //Yeah, I'll come join you. For protection's sake.// <</if>> <</if>> <<else>> <<addhours 1>> <<set $daycount+=10>> You spend an extra hour harvesting a nearby field of tobacco plants. <br><br> ''x25 units of Tobbacco added to Inventory!'' <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //I'll save some for myself if you don’t mind (smile).// <</if>> <<set _blocktob to true>> <<set $owntobacco+=25>> <<set $take to true>> <<if $stampoints gte 10>> <br><br> You've lost ''2 Stamina points!'' <<set $stampoints-=2>> <</if>> <</if>> <</if>> <</if>> <<if $adpos is 2>> After trekking through the dense jungles of outer Celior for another hour, carefully following the coordinates provided by Professor Sasaki, you finally emerge into a large clearing that takes your breath away. <br><br> Massive columns and ancient structures rise before you, protruding up from the swamp-infested ground. Though crumbled by age, they still hold a dignity that leaves you awestruck. <<if _staceyhere is true>> <br><br> ''Stacey:'' //Wow. This is… I've never seen anything like it before. It's too old be of a human construction. I've read about this place in my library but I never realized it was so big. All the photographs from the 2251 expedition have been lost. Wait, what's that?<<set _sta to true>>// <</if>> <<if _genmerc isnot undefined and _genmerc isnot "Stacey">> <br><br> ''_genmerc:'' //<<if _sta is true>>It's a creature. Not a statue. And it's moving!<<else>>Sir… What's that thing moving around in there? I thought it was a statue but it's a living creature. Be careful! It must be at least eight feet tall.<</if>>// <</if>> <br><br> <<if _sta is true or _genmerc isnot undefined>> Your Follower is right – in the middle of the temple structure stands a magnificent being of a grand stature, idling, like its paying homage. <<else>> Suddenly, you notice that one of the temple statues is moving. The status is apparently a huge creature, standing at least eight feet tall, head bent down, like it's paying homage. <</if>> The bipedal animal isn’t dressed and doesn’t carry any items or weaponry. <<if _anselhere is true>> <br><br> ''Ansel:'' //We need to bag that thing. Right away.// <</if>> <</if>> <<if $adpos is 3>> You decide to approach the creature, holding your arm out in a careful greeting gesture. <br><br> <<if $occult gte 35 or $mctraitmountain gte 100 or $mctraitwild gte 100>> <div class="green">Successful Occult/Wildborn/Mountain Man Trait checker!</div> <br><br> The ape starts moving toward you, its eyes studying you with an intenseness that is both wild and intelligent. <br><br> Somehow, your connection to Raana's indigenous powers lets you glimpse the creature’s mindset. You manage a simple greeting - both of you nod - before it turns and bolts into the nearby undergrowth, vanishing from sight. <<if _staceyhere is true>> <br><br> ''Stacey:'' //Unbelievable. Did you see that? How intelligent it was? What a marvelous experience!// <<elseif _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Close call. I'm impressed. You managed to scare the creature away.// <</if>> <<if _torihere is true>> <br><br> ''Tori:'' //Wow. This brings back memories. I've been talking to these creatures before. They're so kind. So… one with everything.// <</if>> <br><br> The encounter has strengthened your ''WILLPOWER (+1)''!<<set $masterwill+=1>> <br><br> You don’t see any other dangers in the immediate area, and you believe you're free to investigate without being disturbed. <<set $missiontake to true>> <<else>> <div class="red">Failed Occult/Wildborn/Mountain Man Trait checker!</div> <br><br> You somehow manage to startle the animal - perhaps by moving too quickly or unintentionally making a threatening gesture. <br><br> When you're less than ten feet from the ape, the massive animal suddenly lunges and attacks!<</if>> <</if>> <<if $adpos is 4>> You decide to attack the animal! <br><br> The creature isn’t frightened by your hostile approach – the moment it sees you're pulling out your weapons, the animal launches out and attacks! <<if _staceyhere is true>> <br><br> ''Stacey:'' //I don’t think this is very wise!// <</if>> <</if>> <<if $adpos is 5>> <<if $adpos3 is undefined and $adpos4 is undefined>> <<addhours 1>> <<set $daycount+=1>> You spend an hour investigating the temple, which features several alcoves, small caves and intriguing engravings. <br><br> One alcove in particular catches your interest - it appears to have been recently unearthed by the collapse of a wall in the southern part of the temple <br><br> The alcove's interior is rather basic, but it holds a massive sarcophagus - its lid smashed into three large pieces by the cave-in. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //I see something inside. Metal. Perhaps a helmet or a large golden necklace.// <br><br> Your Follower tries to push the largest piece of the broken lid away from whatever it conceals, but it will likely take a joint effort to move it entirely. <</if>> <<if _staceyhere is true>> <br><br> ''Stacey:'' //This part must've collapsed less than 50 years ago, judging from the wear on these rocks. Guess we were lucky. Maybe this is the tomb Arizona mentioned?// <</if>> <</if>> <<if $adpos3 is 1>> You push the lid open and look down at the skeleton of a large anthropoid, covered in debris. <br><br> The creature exudes an air of majesty despite its deteriorated state; its hands wrapped around a strange-looking weapon forged from a grayish metal you've never seen before. <br><br> As you carefully pick up the weapon from the shallow grave, your fingers brushing away the dirt and roots that cling to its surface, you suddenly perceive a faint vibration emanating from it, subtle but unmistakable, as if the blade itself is charged with a low current of electricity, humming quietly beneath your touch. <<if _staceyhere is true>> <br><br> ''Stacey:'' //That's what I call a legendary relic. Too bad we can't add it to our own collection without getting the Republic Army camped outside our gates.// <<elseif _genmerc isnot undefined>> <br><br> ''_genmerc:'' //That sword must be worth a fortune. I didn’t know apes could craft items of such… intricacy.// <</if>> <<set _showsword to true>> <<set $manhole to true>> <<set $quest_smr to 15>> <br><br> <<set _mutejor to true>> <<include Journal>> <<set $adpos3 to 2>> <</if>> <<if $adpos4 is 1>> <<addhours 1>> <<set $daycount+=10>> You spend some time investigating the temple, moving slowly through the main chamber, your eyes tracing the intricate beryll engravings etched into the stone walls and moving over the primitive, towering statues whose otherworldly forms seem to watch your every move with silent intensity. <br><br> Professor Sasaki was right - the structure shares many similarities with ancient buildings found on Earth, yet it carries an air of mystery that old history books can’t explain. <br><br> Your ''Occult (+1)'' skill has increased from studying the ancient symbols! <<set $occult+=1>> <br><br> <<if _staceyhere is true>> ''Stacey:'' //I'm taking notes. Considering the last expedition was over 250 years ago, and obviously sabotaged, it's best to document everything again.// <</if>> <<set $write to true>> <<set $adpos4 to 2>> <</if>> <</if>> <<if $adpos is 6>> <<if $adpos5 is 1>> You groan as your consciousness returns, the damp stone floor pressing cold against your skin. The large ape that overpowered you and your followers stands at the edge of the temple, growling low but retreating, for now; its eyes wary, as if respecting the thin thread of life it left behind. <br><br> While the temple is now deserted, you better hurry investigating it before the creature returns. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Ooow… my fucking arm.// <</if>> <<set $adpos5 to 2>> <<else>> With the ape finally defeated, the eerie silence of the temple settles around you again, signaling that it’s now safe to explore the ancient ruins without fear of further dangers, at least for now. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //That was one tough son of a bitch.// <</if>> <</if>> <</if>> <</if>> <<if $m3scaving is 16>> <<if $adpos is 0>> After handing over your weapons, the Chief of Guards leads you out to Arizona's favorite spot, the patio, where the woman has just finished a yoga session with two female companions. <br><br> ''Arizona:'' //Oh, you're back. How's progress going? I hope you don’t want to ask any more questions. I told you everything I knew about the sword.// <</if>> <<if $adpos is 1>> ''You:'' //Mission completed. Here is the sword, Miss Adler.// <br><br> The young woman gasps as you present the weapon, its surface now gleaming from the careful restoration it received on your journey back from the temple. <br><br> Arizona runs her fingers along the blade's edge, tracing the worn markings with a mix of wonder and curiosity, before saying: <br><br> //I'm IMPRESSED, $mctitle. I spent months handing out orders and looking for clues about the whereabouts of this artifact. Never in my life did I think it would look and feel like this. And it's really heavy! <br><br> My father refused to help me, of course. For him, this was some form of twisted treasure hunt, treating me like I was a child. // <br><br> Arizona carefully places the blade on a nearby table and gestures to one of her companions to see that the relic is properly handled. <br><br> // You’ve proven yourself a skilled and resourceful seeker. Thank you. // <br><br> ''You:'' //My pleasure.// <br><br> Arizona watches as the blade is carried off by one of her servants, a young Hakusani girl, then turns back to you with a faint smile on her face. <br><br> ''Arizona:'' //So, are you ready for your next task?// <</if>> <<if $adpos is 2>> ''You:'' //Well, you can at least give me the details. Feels like I'm being that CHILD who's forced to go out on treasure hunts. Not that I don’t mind it. <<if $courtxp gte 200>>I am a respected Senator, however, so I hope you understand my schedule's a bit full.<</if>>// <br><br> Arizona sinks into one of the nearby armchairs and gestures toward you to join her. <br><br> The seats are quite small and uncomfortable but of an obvious pre-Severance design judging from their metallic finish and bright colors. <br><br> ''Arizona:'' //This next mission is of a completely different nature but still something I believe you'd appreciate. <br><br> (Smile) The task basically involves going out with me. (Playful laugh), no, not like that. I want to see the city of Ikaanos with my own eyes and I thought you could be my guide – and guardian. <br><br> My father seems to trust you, which is more than what he gives for the generic soldier found here in the palace. One of my friends will also be accompanying us. You can take one follower with you as well. It's always good to be on the safe side. But I don’t want a crowd. <br><br> I have this wonderful First-Wave Davidian armor that I'll put on. It's a perfect disguise. No one will notice it's me. <br><br> Meet me outside the gates of The Palace tomorrow after 9 am. // <br><br> ''You:'' //Alright. I've explored most of what Ikaanos can offer so you can't find a better guide than <<if $aca gte 60>>I<<else>>me<</if>>.// <br><br> ''Arizona:'' //(Smiles) Then I'm counting on a grand adventure, $mctitle.// <br><br> <<set $quest_smr to 16>> <<include Journal>> <</if>> <</if>> /* ARIZONA TOUR */ <<if $m3scaving is 17>> /* Crystal heights */ <<if $quest_smr is 16>> <<if $adpos is 0>> You spot Arizona and her party just outside the gates to the Palace District. She’s wearing an //unusually// distinctive set of light armor, unlike anything you’ve seen before. <br><br> At her side stands one of her followers, Chima Assiatou, watching the surroundings with a wary, mistrustful gaze. There's also a heavily armed guard just a few feet away, carrying a large shotgun. <br><br> ''Arizona:'' //$mctitle. You made it. So, what do you think of my outfit (smile)? // <</if>> <<if $adpos is 1>> ''You:'' //It's perfect. You'll blend right in, Miss Adler. And it looks very beautiful on you.// <br><br> ''Arizona:'' //(Smiles) Thank you, $pcFirstName. I was torn between this and a darker dress... glad I chose the brighter one.// <<set $arizonasay+=1>> <</if>> <<if $adpos is 2>> ''You:'' // I don’t mean to spoil the moment, but that dress is definitely going to turn some heads. You look incredible in it - but if the goal is to stay under the radar, well... it might not be helping.// <br><br> ''Arizona:'' //What do you mean? I look just like your average raider in this outfit. <<if $armorwear is "hulc" or $armorwear is "wega">>(Eyes your $armorwear armor) You on the other hand… Are you gonna walk around in that big chunk of metal all day? Speaking about "turning heads" (laughs).<<else>>I'll be fine!<</if>>// <</if>> <<if $adpos is 1 or $adpos is 2>><br><br> // In either case, Chima will be right behind us. She's armed with a 9mm handgun, so we won't have to worry about any ambushes or surprises. // <br><br> Arizona turns toward the shotgun-carrying guard and says: <br><br> //Captain, you can leave us here. I think I have enough protection to keep myself safe.// <br><br> ''Guard:'' //Eh, are you sure, Miss Adler? Ikaanos can be a pretty wild place.// <br><br> ''Arizona:'' //Yes, I'm sure, Captain. Return to your post.// <br><br> ''Guard:'' //Understood, Miss.// <<if _kansashere is true>> <br><br> Kansas Adler, your assigned Follower, eventually catches up with you and his sister - having been sidetracked by a pair of uptown girls he apparently found worthy of a conversation. <br><br> ''Arizona:'' //Wait. You brought my brother?!// <br><br> ''Kansas:'' //Surprise, sis! What? I was made for this kind of thing. With $mctitle at my side, we’ll show you the REAL world, no doubt about it. Oh, and nice dress by the way (laughs fainly).// <br><br> ''Arizona:'' //…Great…// <</if>> <</if>> <<if $adpos is 3>> ''You:'' //So, where do you want to go first?// <br><br> ''Arizona:'' //<<if _kansashere is true>>(Sighs)<</if>> Let's start with Redhaven. That's the place you're governing if I'm not mistaken? Lead the way. <<if _kansashere is true>>And it's best if you keep your distance, brother. You're a beacon of attention.<</if>> // <br><br> <<if _kansashere is true>> ''Kansas:'' //(Pretends to be sad) Ooh… I don’t want to steal this moment from you, Arizone (emphasizes the "e").// <br><br> <</if>> <<include Journal>> <</if>> <</if>> /* end of crystal heights */ /* red */ <<if $quest_smr is 17>> <<if $adpos2 is 1>> <<set $bell to true>> You decide to bring Arizona into one of Redhaven’s more well-known cafés, "The Red Couch", which lies roughly 200 yards away from the local market. <br><br> As you step inside, one of the waiters gives you an acknowledging nod, clearly recognizing you from past visits with other companions. <br><br> ''Waiter:'' //How can I help you, $mctitle?// <br><br> ''You:'' //Hello Jerry. (Turns toward Arizona) Have anything you want, Miss Adler. It's on me.// <br><br> ''Arizona:'' //What a gentleman. Well, you probably have to, since I didn’t bring any gold. Maybe I can use my influence to get this man to offer us free drinks. Wouldn't want to drain your resources, $mctitle, at the expense of Ikaanos' imperial family.// <br><br> ''Chima:'' //That's probably not wise, mistress.// <br><br> ''Arizona:'' //Eh. Maybe you're right. I'll let our gentleman handle this. I'll have a latte with caramel syrup.// <br><br> You place Arizona’s order and add a smooth latte for yourself. When you pass the cash to the waiter, his eyes widen slightly, just enough to let you know he’s already recognized Miss Adler. <br><br> ''Arizona:'' //Mmh… This was surprisingly good. (Laughs) For a non-Emerald City latte.// <<set $arizonacoffee to true>> <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //I'll have a black coffee. No milk. No sugar. <<if _genmerc is "Bud">>This bro needs to wake up, yo.<</if>>// <</if>> <<set $cash-=30>> <<set _showcafe to true>> <<set $action11 to true>> <br><br> <<set $arizonasay+=1>> <<set $adpos2 to 2>> <<set _blockbelow to true>> <</if>> <<if $adpos3 is 1>> <<include DiceRolls>> <<set _charm to true>> <<set $chance to $mastercharm>> <<set $chance+=$masterbeauty>> <<set $chance/=2>> <<set $chance = Math.round($chance)>> <<set $chance+=$arizonasay>> <<if $manipulate gte 60>><<set $chance+=10>><</if>> <<set $chance-=$skillroll>> <<set $chance-=30>> <<if $action11 is true>> You lead Arizona to a table and invite her to sit with you as part of the effort to create the full experience of being an ordinary Redhaven local enjoying a casual café visit. <br><br> Once seated, you start up a conversation using your best charm and courtship skill, hoping to capture a bit more of her interest. <<else>> As you make your way through the busy streets of Redhaven, you start up a conversation with Arizona, using your best charm in hope that it'll make the girl more //personally// intrigued by her escort. <</if>> <br><br> ''You:'' //…So you see? That's why everything has worked out so well for me…// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Arizona:'' //(Laughs) You're quite an interesting person, Mr. $pcLastName. And a very entertaining guide.// <br><br> Her ''Affection'' toward you has increased! <<set $arizonasay+=3>> <<else>> <<include Fail>> <br><br> You fail to get the girl's attention. She looks a bit uneasy, obviously keen on continuing your trip as soon as possible. <br><br> ''Arizona:'' //<<if $action11 is true>>I can't finish this. Too sweet.<<else>>Damn. It's getting chilly…<</if>>// <br><br> ''Chima:'' //We should probably get going, mistress. It's not wise to linger too long in the same location.// <</if>> <<if $action11 is true>><<set _showcafe to true>><</if>> <br><br> <<set $adpos3 to 2>> <<set _blockbelow to true>> <</if>> <<if _blockbelow isnot true>> <<if $adpos is 0>> <<addmins 30>> <<set $daycount+=5>> You choose the fastest route through Hamilton Square, heading directly into the northern part of Redhaven. The path takes you past The Bellemme Estate, where charming, narrow streets lined with coffee shops and small boutiques create an atmosphere unlike anywhere else in the city. <br><br> ''Arizona:'' //I like it here. That smell… is that incense? And look how crammed everything is. Feels like we're walking inside a doll house.// <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //<<if _genmerc is "Kansas">>You really haven't been around, sister. <<set _kan to true>><<else>>And $mctitle's house is right in the middle of it all. We couldn't live in a better place.<</if>>// <</if>> <<if _kan is true>> <br><br> ''Arizona:'' //Shut up, Kansas. I have. You're just being silly.// <</if>> <br><br> Arizona takes her time absorbing the atmosphere, letting the sights and sounds of north Redhaven wash over her. She pauses often, her eyes drifting from one storefront to the next, while not trying to catch the smells of newly grounded coffee beans and blossoming flowers. <</if>> <<if $adpos is 1>>cc<</if>> <<if $adpos is 2>>cc<</if>> <<if $adpos is 3>> ''You:'' // Where to next, Arizona? You said something about heading up north to Whitehaven? Might be nice to take that in before we make our way down to the more desolate parts of your beloved city. // <br><br> ''Arizona:'' //Sure. Yeah Whitehaven is definitely part of our tour.// <<if _kansashere is true>> <br><br> ''Kansas:'' //<<if $quest_dengi gte 99>> We're stopping at Marson later, right? I wouldn’t exactly call that place desolate, or dangerous, for that matter. Now, scaling the walls of Kasey’s Park during the Dengi invasion - that was real danger. Too bad they’re gone now. They made for excellent target practice. <<else>>Right behind you, sister.<</if>>// <br><br> ''Arizona:'' //Please. Why are you still here? Maybe you should crawl back to your Master's mansion now that we're in Redhaven?// <br><br> ''Kansas:'' //And miss this "adventure of a century"? No way, Arizone. // <br><br> ''Arizona:'' //(Irritated voice) Stop calling me that.// <</if>> <<set $missiontake to true>> <<set $action11 to false>> <</if>> <</if>> /* end of blow below */ <</if>> /* end of red */ /* white */ <<if $quest_smr is 18>> <<if $adpos2 is 1>> <<include DiceRolls>> <<set $chance to $masterint>> <<set $chance+=$aca>> <<set $chance-=50>> <<set $chance-=$skillroll>> <<set _int to true>> You decide to talk a little about Whitehaven, hoping that Arizona will learn something she didn’t know before. You paint a vivid picture of the district with a mix of personal anecdotes and intriguing historical stories about everything from witch covens to the ancient rituals of Academy professors. <br><br> You also tell Arizona about Whitehaven's famous, mist-covered mornings, the old stone buildings that still bear the scars of dark age uprisings and the quiet pride of the district's residents. You round it up by recounting local legends about the "Belows" and rumored cultist gatherings of lecturers. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> Arizona seems impressed – her ''Affection'' toward you and her ''Academics skill (+2)'' have increased! <br><br> ''Arizona:'' //What a place to live in! Sounds like a horror novel. In a good way, of course.// <<set $arizonasay+=1>> <<set $arizonaaca to 2>> <<else>> <<include Fail>> <br><br> You fail to arouse Arizona's interest. Instead of engaging with your stories, she keeps herself busy studying the colorful displays of bookstore windows and scrutinizing the "strange signs" hanging outside Devious Tools. <</if>> <<set _showtalk to true>> <<set _blockbelow to true>> <<set $adpos2 to 2>> <</if>> /* charm white */ <<if $adpos3 is 1>> <<include DiceRolls>> <<set _charm to true>> <<set _showtalk to true>> <<set $chance to $mastercharm>> <<set $chance+=$masterbeauty>> <<set $chance/=2>> <<set $chance = Math.round($chance)>> <<set $chance+=$arizonasay>> <<if $manipulate gte 60>><<set $chance+=10>><</if>> <<set $chance-=$skillroll>> <<set $chance-=30>> You decide to share a few personal anecdotes with Arizona; stories laced with just enough vulnerability to feel genuine. As you wrap them up, you throw in a couple of well-placed jokes, hoping they'll leave a lasting impression. <br><br> ''You:'' //…that's the only real thing I have in common with my brother!// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Arizona:'' // (Laughs) Oh, I’m so glad to be out of the Palace District. This trip was definitely the right move.// <br><br> Her ''Affection'' toward you has increased! <<set $arizonasay+=3>> <<else>> <<include Fail>> <br><br> You fail to get the girl's attention. She looks a bit uneasy, obviously keen on continuing your trip as soon as possible. <br><br> ''Arizona:'' //Hmmm… Where to next…// <</if>> <<set $adpos3 to 2>> <<set _blockbelow to true>> <</if>> /* end of charm white */ <<if $adpos is 0 and _blockbelow is undefined>> <<unset $adpos2>> <<unset $adpos3>> The four of you make your way through the lively streets of Hamilton Square, a neighborhood Arizona claims to know well, before entering Whitehaven via Bianchi Road, nicknamed "The White Gate", where the towering skyscrapers of Hamilton give way to grand Victorian stone houses, marking a noticeable change in the cityscape. <br><br> ''Arizona:'' // You know why some say Whitehaven is where the true seat of power lies? // <br><br> ''You:'' //<<if $aca gte 60>><div class="green">Successful Academics check!</div> I think that's an interesting question. And I believe they're partially right. The base of knowledge – the keepers of history – are the ones who need to educate our rulers. So, in theory, the educators of Whitehaven hold that "true power" as they can control what is taught to future generations. <<else>><div class="red">Failed Academics check!</div> (Long pause) Ehm… no…<</if>>// <br><br> ''Arizona:'' //I actually believe that 'we of Emerald City' must distance ourselves from the rest of Ikaanos city. We need to… purify ourselves from the old concepts of democracy. It's a dangerous idea, and it is very strong here in Whitehaven. <br><br> You know, ever since I was young, growing up in the shadow of my father, I’ve been taught, and I’ve come to truly believe, that strong rule is the foundation of any lasting society. It has been proven again and again throughout wars against our enemies. <br><br> // Arizona takes a deep breath and continues her speech, almost sounding like an agitated orator addressing The Senate: <br><br> // It’s not about wielding power or imposing will for its own sake. Rather it's about the necessity of strength to maintain order, to protect those who cannot protect themselves. Without a firm hand to guide and govern, the weak would be left vulnerable, exposed to chaos and destruction. Raped… Enslaved… It’s an unquestionable truth, but one I accept; STRENGTH is the pillar that holds everything together. And strength can only be kept with a firm and solid rule. <br><br> The Second Republic is still strong but it can be made stronger. That would require very special actions, however.// <br><br> You're taken away by Arizona's vivid description and her ability to put her ideas into words. It's very impressive for a woman who's only in her early twenties. <br><br> // Or what do you think, $mctitle? … <br><br>I have to admit, you fascinate me. You hold power, yet you’ve forged it entirely on your own. I’ve been more fortunate, or perhaps unfortunate, born into an imperial family. That means I’ll never truly understand what it's like to fight for every inch of what you have. I… almost envy you.// <<addmins 30>> <<set $daycount+=5>> <</if>> <<if $adpos is 1 and _blockbelow is undefined>> ''You:'' // YOU fascinate me, Arizona. It’s extraordinary to witness someone so young speak with such unwavering conviction. There's a fire in your voice that I think will be to your benefit once you take over Mordecai's mantle. <br><br> <<if $aca gte 70>><div class="green">Successful Academics check!</div> And I must admit I agree with you. The weak cannot be left to drift, not in a world as fractured and uncertain as ours. Order must be forged by the hands of those who understand power and are unafraid to wield it – just like you. I know our history and what happened after The Severance. We do not want another dark age. <<set $arizonasay+=1>><<else>><div class="red">Failed Academics check!</div> And I agree. A man should fight for his power. I started from scratch with an idea and I'm holding on to it.<</if>> // <br><br> ''Arizona:'' //That gladdens me, $mctitle. Ikaanos needs more men with your… call it belief. (Long pause) To be honest, this so-called 'Republic' is beyond healing. What it needs now isn’t a Chancellor, drowning in compromise and squabbling Great Houses. No, what we need is not a republic at all. We need authority. Unity. Resolve. We need an Emperor. Someone with the strength to restore order. <br><br> And I don’t know about "taking my father's mantle". There are others, several of my brothers, who're aiming for the throne. Mordecai and I share much in common but he's preparing me not for the Chancellor role but for that of a high-ranking Stateswoman. <br><br> (Low voice) But we'll see how things turn out in the end… // <br><br> ''Chima:'' //Are we done here? I think it's best to continue our trip, mistress.// <br><br> Arizona's ''Affection'' toward you has increased! <<set $arizonasay+=4>> <<if $mastercharm gte 75>> <br><br> ''High CHARISMA Bonus!'' Arizona's ''Affection'' toward you has increased! <<set $arizonasay+=2>> <</if>> <<set _showtalk to true>> <</if>> <<if $adpos is 2 and _blockbelow is undefined>> ''You:'' //That sounds... a bit ruthless.// <br><br> ''Arizona:'' //Perhaps. But look around you; order, stability, they all depend on strength. Without it, everything falls apart. It’s not cruelty; it’s survival.// <br><br> ''You:'' //And you think that justifies ruling with an iron fist?// <br><br> ''Arizona:''// Not an iron fist for its own "glory", but a steady hand to protect what matters – to protect our race. Sometimes the weak need to be guided, even if they don't realize it.// <br><br> ''You:'' //But we also have to trust in "the people". Having their trust is paramount if we want the republic of Ikaanos to endure another 1,000 years on this planet. Trust brings stability.// <br><br> ''Arizona:'' //That all sounds nice but I don’t believe it works in theory. Not when there are so many other factors in play.// <br><br> ''Chima:'' //Excuse me, mistress. I think we have to continue our trip. // <<set $arizonasay-=1>> <<set _showtalk to true>> <</if>> <<if $adpos is 3 and _blockbelow is undefined>> ''You:'' //Alright, where to next, Miss Adler?// <br><br> ''Arizona:'' //I'm ready to see the darker sides of Ikaanos. Let's head to Westside and Marston Avenue. Then I think we're done for today.// <<set _showtalk to true>> <br><br> <<include Journal>> <</if>> <</if>> /* end of white */ /* westside */ <<if $quest_smr is 19>> /* charm west */ <<if $adpos3 is 1>> <<include DiceRolls>> <<set _charm to true>> <<set _showtalk to true>> <<set $chance to $mastercharm>> <<set $chance+=$masterbeauty>> <<set $chance/=2>> <<set $chance = Math.round($chance)>> <<set $chance+=$arizonasay>> <<if $manipulate gte 60>><<set $chance+=10>><</if>> <<set $chance-=$skillroll>> <<set $chance-=30>> You decide to pull up some anecdotes about Westside, while throwing in your best charm, hoping it'll increase Arizona's affection toward you. <br><br> ''You:'' //…so yeah, I admit, I've actually tried the Assembly lines once.// <br><br> <<if $chance gte 1>> <<include Success>> <br><br> ''Arizona:'' // (Laughs) You have truly risen from the ashes, $mctitle. I am very, very impressed. You are the epitome of an Ikaanian citizen.// <br><br> Her ''Affection'' toward you has increased! <<set $arizonasay+=3>> <<else>> <<include Fail>> <br><br> You fail to get the girl's attention. She looks a bit uneasy, obviously keen on continuing your trip as soon as possible. <br><br> ''Arizona:'' //Impressive… Anyway… Where are we now?// <</if>> <<set $adpos3 to 2>> <<set _blockbelow to true>> <</if>> /* end of charm west */ <<if $adpos is 0 and _blockbelow is undefined>> <<unset $adpos2>> <<unset $adpos3>> <<addhours 1>> <<set $daycount+=10>> Your party makes a detour through Crow's End before finally ending up in the northern parts of Westside. <br><br> The change in atmosphere cannot be ignored as the quiet streets of Ikaanos' upper-class districts transform into dilapidated working-class blocks, filled with sot-covered children playing on puddle-filled alleyways and desperate peddlers trying to sell their wares. The most //physically// noticeable chance is however the shift from Crow's End's lilac-scented air to the sticky smell of chemicals coming from Westside's great Assembly Plant. <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //Look at those titanic chimneys. I'm happy we're not living under their shadow.// <</if>> <br><br> ''Arizona:'' //I have to admit I've never been here before. (Long pause) But I almost like it. The smell… It's the same as in the engine rooms of USS Seneca.// <br><br> After turning south into the crammed streets that form the border between Westside Heights and Marston Avenue, your path is abruptly blocked by a young girl who steps out from a shadowed alcove. She raises her hands in a pleading gesture, her face drawn and eyes wide with desperation: <br><br> ''Girl:'' //Mister, Missus, could you please spare a coin or two? My mother's sick and my two little brothers are very hungry. I haven’t eaten for days and our father died years ago. We need help! Please!// <br><br> <<if $masterint gte 70>><div class="green">Intelligence check passed!</div> You sense a slight overacting in the girl's behavior.<<else>> She carries herself with a kind of desperation that feels authentic. <</if>> <br><br> Arizona stops and looks up at you. <</if>> <<if $adpos is 1 and _blockbelow is undefined>> ''You:'' //Of course, here's a 20-dollar coin. Run back to your family before someone stronger gets their hands on it.// <br><br> ''Girl:'' //Thank you, Sir. You're the best. And you have a very beautiful wife. Moons bless you (smile)!// <br><br> Arizona chuckles at the girl's remarks. As the child slips back into the shadowy alcove, she glances up at you and shakes her head, a wry smile playing at her lips: <br><br> //Oh, you're too kind for this world, $mctitle. I believe she tricked you. Those clothes of hers? Not exactly the street-urchin standard. And she looked pretty well-fed in my opinion.// <<if _genmerc isnot undefined>> <br><br> ''_genmerc:'' //That's almost a day's work at The Assembly Plant. Someone's lucky.// <</if>> <br><br> ''20 dollars removed from Inventory!'' <<set $take to true>> <<set $cash-=20>> <<set $arizonasay-=1>> <</if>> <<if $adpos is 2 and _blockbelow is undefined>> ''You:'' //(Laughs) You looks fed enough, girl. Would be better if you found honest work than walking around on the streets asking for alms. Step aside!// <br><br> The girl gives you a hateful glare before darting back into the alcove she came from. <br><br> ''Arizona:'' //Good call, $mctitle. You earned that gold the hard way. Don't give it away like it's nothing.// <<if _aydenhere is true>> <br><br> ''Ayden:'' // (Long pause) I dunno, Miss Adler. You lose more than coin when you turn your heart off.// <br><br> ''Arizona:'' //Mr, Rhoades… Kindness is many times a sign of weakness. Gold has to be earned. That's my philosophy. // <</if>> <<if _kansashere is true>> <br><br> ''Kansas:'' //(Laughs) When it comes to money, my sister’s as tight as a virgin's asshole.// <br><br> ''Arizona:'' //(Sighs) May The Moons bleed you dry, Kansas.// <</if>> <<set $arizonasay+=1>> <</if>> <<if $adpos is 3 and _blockbelow is undefined >> ''You:'' //Shall we continue south, Miss Adler? Before concluding our trip?// <br><br> ''Arizona:'' //That sounds good. Lead the way! My feet are starting to ache.// <<if _kansashere is true>> <br><br> ''Kansas:'' //(Laughs) You want me to carry you? Or call for a six-wheel crawler?// <br><br> ''Arizona:'' //You'd like that, wouldn't you?// <</if>> <</if>> <</if>> /* end of west */ /* marston */ <<if $quest_smr is 20>> <<if $adpos2 is 1>> <<set $adpos2 to 2>> <<set $adpos to 5>> <</if>> <<if $adpos is 0>> <<addmins 30>> <<set $daycount+=5>> The smell of industrial fumes fades as you make your way south, replaced by a mix of burned wood and the sour stench of open sewers. The atmosphere around you turns darker with abandoned houses leaning at odd angles and makeshift fortifications rising from scavenged scrap, surrounded by cracked avenues and overgrown parks – a disheartening sight of what was once a proud corner of Pre-Severance Ikaanos. <br><br> ''Arizona:'' // So much potential. All wasted now. I don't think there's much left to salvage in these parts of our city. Might be better to tear it all down and start fresh. // <<if _kansashere is true>> <br><br> ''Kansas:'' //I think it's beautiful. There's something romantic about dilapidated cityscapes. I dunno what but it feels… genuine.// <<elseif _genmerc isnot undefined>> <br><br> ''_genmerc:'' //(Turns toward Arizona's follower, Chima) You seem really alert. Where did you get your training?// <br><br> Chima immediately answers back, quick and robotic, like an old-world chat bot: <br><br> //Military academy in the city of Hakusan. Tracking, recon, survival. The entire class. My lady Arizona expects precision, and I don’t intend to fail her. She doesn't keep fools at her side.// <</if>> <br><br> Chima suddenly stops, her posture stiffening as her eyes scan the city landscape. <br><br> ''Chima:'' //I think we're being followed. Stay alert.// <</if>> <<if $adpos is 1>> You make your way south, more quietly than before due to Chima's warning call, and head into one of Marston's smaller streets which runs parallel to the main avenue. <<if _dexterhere is true>> <br><br> ''Dexter:'' //Aye. This is my neighborhood. It's not that bad if you know the crowd living here.// <</if>> <br><br> Suddenly, out of nowhere, three armed men step out from an alleyway, blocking your way forward. Your heart sinks as you notice how they're brandishing heavy machine guns and coil rifles. <br><br> At a first glance, their patchwork armor and dusty clothes scream raider scum, but the way they move; disciplined and calculated, tells a different story. <br><br> These guys aren't raiders. But they want you to think they are. <br><br> ''Raider in DuraPlate armor:'' //Alright guys, this is Malak's territory. He demands a toll. Come closer. Lower your weapons.// <<if _kansashere is true>> <br><br> ''Kansas:'' //(Nods at you, smiling) I got your back bro. Whatever strategy you choose.// <</if>> <br><br> Three more men suddenly emerge from the alley behind you. Now there are six raiders in total, closing in from both sides. <br><br> Years of training kick in as Chima steps in front of Arizona, not just as a guard, but also a human shield. Her fingers close around her sidearm and she pulls it out with discretion. <br><br> ''Chima:'' //Mr. $pcLastName. Make sure to protect Mistress Adler if I'd fall. // <</if>> <<if $adpos is 2>> ''You:'' //Hey. I don't think that's necessary. We're just on a small tour, heading back up to Westside. No merch to sell. No gold in our pockets.// <br><br> ''Raider:'' //(Laughs) Too bad you didn't bring any gold. That means you'll have to pay with your bodies. Kill them!// <br><br> Without even looking at you, Chima pulls Arizona in between two charred barrels and places herself over her mistress, like a mother eagle guarding her eggs. <br><br> ''Arizona:'' //Fuck! I didn’t bring a weapon!// <br><br> ''Chima:'' //Take my gun if I'm killed, mistress!// <<if _kansashere is true>> <br><br> ''Kansas:'' //(Laughs) you're messing with the wrong people, guys!// <</if>> <</if>> <<if $adpos is 3>> Everything around you turn silent. The heavy smoke from the gunfight makes it look like a mist has just pulled in from The Red River, engulfing Marston Avenue in its eerie veil. <br><br> You notice how Chima has managed to kill two of the men from the adjacent alleyway, their bloodied corpses still clinging to smoldering handguns. <br><br> ''Chima:'' //One escaped. Other two are dead.// <br><br> <<if _genmerc isnot undefined>> ''_genmerc:'' //Maybe we should track him down?// <<else>> ''Arizona:'' //We must take out the last guy. These fuckers can't get away with it.// <</if>> <br><br> ''Chima:'' //No, we'd just go out on a dead hunt. He's too far.// <br><br> Chima suddenly walks over to one of the fallen raiders and picks up his weapon - a strange-looking coilgun, clearly disabled by a stray bullet. <br><br> ''Chima:'' //Look at this, $mctitle. I've never seen anything like it before. You recognize the energy cell holder? That old man in red clothes almost killed me with it.// <br><br> ''You:'' //<<if $ranged gte 120>><div class="green">Successful Ranged Weapon skill check!</div> The weapon is unknown to me but some of its structure is strikingly familiar. I'll carry it back to my house and take a look at it.<<else>><div class="red">Failed Ranged Weapon skill check!</div> I have no idea, Chima. Give it to me, maybe I can find someone who knows more about it.<</if>>// <br><br> Chima hands you the weapon, but only after glancing at Arizona, who gives a silent nod. <<if _aydenhere is true>> <br><br> ''Ayden:'' //Looks like a PDW durasteel barrel. The mechanism is completely new to me, though, and I've seen about every weapon there is.// <</if>> <br><br> <div class="blink_me"> ''Broken coilgun added to Inventory!'' </div> <</if>> <<if $adpos is 4>> ''You:'' //Is everyone okay? I think we'll have to make a tactical retreat. I found some interesting items on one of the raiders. I'll take a look at that when I return home.// <br><br> ''Chima:'' //Yes. We should immediately escort Miss Adler back to Crystal Heights. This tour is over.// <br><br> Arizona, who's still pumping with adrenaline, looks up at you with a smile on her face. <br><br> ''Arizona:'' //(Shaky voice) It… It was a very good tour, though. What a rush. But don't think I'm a lowly damsel in distress, $mctitle. I'd put up a good fight if I was armed.// <<if _kansashere is true>> <br><br> Kansas, who's made a quick search of the nearby area to make sure there are no remaining threats, returns to the scene, smiling broadly. <br><br> ''Kansas:'' //That was one hell of a battle, $pcFirstName. (Laughs) Did you see that muscular dude, how he almost went up in flames?// <<set _bro to true>> <</if>> <</if>> <<if $adpos is 5>> ''You:'' // Always an honor, brother. You held your ground like stone. Thanks for everything.// <br><br> ''Kansas:'' // Heh. You say that like we're done. I'm certain Raana's got more fights in store for us.// <br><br> Kansas reaches out and gives you a handshake, silent, but full of appreciation. <br><br> ''Chima:'' //$mctitle and Lord Adler. Are you ready to move?// <br><br> ''Kansas:'' //Yeah. Guess we should head back and raise our glasses. Tour finished. Victory accomplished. Calls for a celebration.// <</if>> <</if>> /* end of marston */ <<if $quest_smr is 21>> <<addhours 1>> <<set $daycount+=10>> You eventually make it back to Redhaven and follow the main road up to Emerald City. <br><br> While passing Hamilton Fort, Chima reveals your identities and instructs the gate captain to ready a detachment of twelve dragoons. The riders fall in without question, escorting your party up to the Emerald Gate, all the way to the palace district, where the security is sufficient enough for Chima to dismiss them. <br><br> ''Arizona:'' //Alright, $pcFirstName. Not the safest tour I’ve ever had but I learned more today than I have in months of council meetings. Thank you.// <br><br> ''You:'' //My pleasure, Lady Adler. Let me know if you need me again soon.// <br><br> ''Arizona:'' //Oh, I certainly will. I'm currently the one in debt here and I intend to honor your commitment in helping me. How about a dinner at The Golden Dragon in a couple of days? <<if $arizonasay gte 8>> We can talk about everything that happened and actually enjoy each other's company this time, without dodging bullets. And I may just have a few more things I'd like your help with.<<else>>A formal dinner. We need to discuss what happened and we can also talk about your next mission.<</if>>// <br><br> ''You:'' //Sounds good. Let me know when you're ready.// <br><br> Arizona nods before she and Chima enter the gates and disappear into the comfort of The Palace District. <<if _kansashere is true>> <br><br> ''Kansas:'' //Another adventure for the books. Thanks for looking out for my little sister, $pcFirstName. (Long pause) So… How about that drink? The Orient? I'd love a dinner and some wine.// <br><br> ''Special Kansas dialogue unlocked (The Orient - Dinner)!'' <<set $kansassay to true>> <<elseif _genmerc isnot undefined>> <br><br> ''_genmerc:'' //My feet are killing me. Should we head back to Redhaven, $mctitle?// <</if>> <br><br> <<set $quest_smr to 22>> <<include Journal>> <</if>> /* other */ <<if $quest_smr is 99>> <<if $adpos is 0>>cc<</if>> <<if $adpos is 1>>cc<</if>> <<if $adpos is 2>>cc<</if>> <<if $adpos is 3>>cc<</if>> <</if>> /* end of other */ <</if>> /* ARIZONA TOUR ENDS */ <<if $m3scaving is 23>> <<if $adpos2 is 1>> ''You:'' // I hope I'm not getting too personal asking this but you must have many admirers. Considering your beauty – as well as your title. I read about an engagement a couple of years ago, in The White Herald, you know, the newspaper for common folks. What happened with all that? // <br><br> ''Arizona:'' //Oh, I don't mind getting personal. This night would be terribly boring if we only discussed politics. <br><br> Yeah, I got engaged a couple of years ago - to Telmin Cyker. It was a political marriage, two powerful families trying to consolidate more power. My father and Kalmani Cyker arranged the whole thing. <br><br> Telmin was Kalmani's son. He was your typical emkid type - always surrounded by girlfriends, never shy about courting them. I didn't let it bother me. It's pretty common for lords to keep concubines. <br><br> What did bother me was his complete ignorance and selfishness - especially after one particular night that pushed it over the edge. <br><br> Telmin took me to this party - one of those extravagant, grotesque affairs, full of drunk emkids, sons of warlords and merchant kings, all doped up on moons-know-what, indulging in orgies with slaves. The kind of gathering that perfectly fits every stereotype about Ikaanos' corrupt Spheremasters. <br><br> Some of Telmin's friends wanted me to participate in one of their carnal "experiments". They more or less forced me, and Telmin was too coward to stop them. He just went into another room. That's when I met Chima. She was one of the servants at the party and single-handedly outmaneuvered my assailants, saving me from getting raped. <br><br> Later that night, Telmin went up to my room at the mansion where we were staying, eyes glowing from over a dozen drugs running through his system. He said The Moons had ordered him to take my virginity and demanded that I'd offer myself to him. <br><br> I didn't need Chima's help to take him out that night. I was so mad and knocked him out cold and tied him up, like a warrior enslaving his fallen enemy. <<if $ranged gte 90>>(Smile) I guess you're pretty familiar with how that works.<</if>> <br><br> Later, he woke up, disgraced and humiliated, realizing he'd been beaten and tied up by a teenage girl. I was still furious. But I kept my composure and struck a deal with him; I'd never speak a word about what happened that night, in exchange for him agreeing to annul the engagement. He didn't have much of a choice. <br><br> Of course, I lied. I've mentioned this to my father and several trusted friends, which now also includes you, $mctitle. <br><br> After that night, I made a decision - I was going to live as an independent woman. My father wasn't thrilled, of course. The marriage falling through disrupted some of his plans but he had other daughters in his stable for those kinds of deals. And the whole thing actually brought us closer together. He somehow accepted my decision. <br><br> Telmin ended up marrying Nevada a couple of years later. I wonder how she's doing today. // <<set $action11 to true>> <<set $adpos2 to 2>> <<set _blockbelow to true>> <</if>> <<if $adpos2 is 3>> ''You:'' //Wait, so you're still a virgin?// <br><br> Arizona chuckles and looks back at you with confident eyes. <br><br> ''Arizona:'' //That's a bold question. I guess the answer depends on how you define "a virgin". I haven't found any 'man' worthy yet, to give myself to, but that doesn't mean I lack experience.// <br><br> Arizona takes a sip of wine and looks at you with strange amusement. <<set _blockbelow to true>> <<set $adpos2 to 6>> <</if>> <<if $adpos2 is 4>> ''You:'' //Sounds terrible. Good thing you got him out of your way.// <br><br> ''Arizona:'' //Yeah. Good riddance. I've never found anyone worthy and I'm pretty fine living the life I do now. Freedom. Independence. Focused on setting my own goals. And help my father building a mightier… republic. // <<set $adpos2 to 6>> <<set _blockbelow to true>> <</if>> <<if $adpos3 is 1>> ''You:'' //So tell me more about your bodyguard friend, Chima. She seems very loyal.// <br><br> ''Arizona:'' //Oh. Chima. My better half (chuckles). We're really tight. She never lets me out of her sight. And she's saved me on many occasions. <<if $action11 is true>>First time was during that party I mentioned earlier. She stepped in, like a lioness, and rescued me from a terrible fate. <<else>>I met her during a party – she was a servant who, ehm, helped me with a problem, and she's been at my side ever since.<</if>> <br><br> Her father, Moussa Assiatou, I hope I got his name right, was a merchant lord who got himself into some trouble. After Chima became my friend, Mordecai dismissed all charges against him and he and his daughter are among the most loyal followers of The Adlers today. <br><br> (Long pause) It's a prime example of how to make people devoted to you. Kindness and forgiveness are very, very powerful tools. You don't actually have to be righteous to use those powers. // <<set $adpos3 to 2>> <<set _blockbelow to true>> <</if>> <<if $adpos4 is 1>> ''You:'' //By the way, got any updates about our beloved rebel? How's she doing? I guess your father's keeping her busy.// <br><br> Arizona chuckles and takes another slice of the charuck tail. <br><br> ''Arizona:'' //Yes. My dear father has some very special "techniques" that he applies to his subjects. I'd say they're part of an ongoing mind-altering experiment. I don't know exactly what his goals are but they're quite interesting on an academical level, at least. <br><br> You did most of the work breaking Aria, and there's barely a trace of that rebel spark left - if you ask me. And I would know, considering she's being transferred to my palace apartment in a few days. Yes, you heard that right. Mordecai's gifting Aria Bianchi to his favorite daughter… to use however she pleases. // <br><br> ''You:'' //Wow. That's an exciting turn of events. What are you going to do with her?// <br><br> ''Arizona:'' //(Laughs) I can't answer that. Too personal.// <br><br> Arizona winks at you and continues eating her tail meat. <br><br> ''Arizona:'' //At least she's back on the surface. Why do you ask? You miss her? You want her back?// <br><br> ''You:'' //Eh, Well. I… guess I'd at least enjoy seeing her again.// <br><br> ''Arizona:'' //(Laughs) She's mine now. Maybe I'll allow you to borrow her, if you play your cards right.// <<set $adpos4 to 2>> <<set _blockbelow to true>> <</if>> <<if $adpos5 is 1>> ''You:'' //How was it like growing up in the Adler family? // <br><br> Arizona gestures toward the host, making a slight tipping motion with her hand, signaling that Mr. Lembar should bring in a second bottle of wine. She responds after the host has filled your glasses and returned to his post: <br><br> ''Arizona:'' <<if $arizonasay gte 6>> // <div class="green">Successful Affection checker!</div> (Laughs faintly) … Growing up in the Adler family? It was… special to say the least. My father always called me his jewel, and we had a nice, honest relationship to each other. But I was never shaped or groomed into becoming a real power in The Adler House, even if I yearned for it, especially after <<if $adpos2 gte 2>>that incident with the Cyker kid.<<else>>a failed engagement that ended in a disaster. Although that's another story.<</if>> <br><br> I was always envious of my brothers. Ohio, Hawaii, Kentucky… I know this might sound silly but I actually wished I'd been born as a boy when I younger. Seeing them getting all the attention – and the freedom they had. At times, it made me furious. <br><br> Ohio was the smart one. Always punching perfect comments when my father talked to us. Hawaii is loyal – the High Senator, a perfectly aligned puppet doing Mordecai's business down on the surface. <<if $courtxp gte 300>>I should say former High Senator, now that you hold his post. Hawaii has joined our father's mystery cult, like a loyal acolyte, his focus turned to the inner forces of Raana instead of that of human doings.<</if>> <br><br> I like Ohio though. He's friendly. And Kansas. I have a very special relationship with him. Complicated but genuine. We've had many fun moments together. <br><br> // Arizona takes another sip of wine before continuing: // <br><br> Eventually I transformed all that envy into something else, accepting the Patriarchy of Ikaanos. I cannot beat Ohio, he's too smart, and I could never reach The Senate in a way that would change things. Ikaanos is meant to be ruled by powerful men. I accept that. And even if I believe 'worthy' women should be strong, I am far from a feminist; they live in a delusion, asking for a reality that cannot exist in another 500 years. <br><br> A woman can however be her husband's equal. And if that husband is strong, a wife will also become strong, ruling the world around them while empowering each other. <br><br> // Arizona laughs, almost surprised by her long speech. <br><br> ''Arizona:'' //Eh, sorry, I always derail and take over the conversation with my own stories. But that's what powerful women do.// <<else>> <div class="red">Failed Affection checker!</div> ''Arizona:'' // (Laughs) Are you gonna sell my story to The White Herald? I think that's a too heavy conversation for tonight. Maybe another time. It would take me hours to explain how complicated it was.// <</if>> <<set $adpos5 to 2>> <<set _blockbelow to true>> <</if>> <<if _blockbelow isnot true>> <<if $adpos is 0>> You find Arizona in one of the more secluded booths at The Golden Dragon. <br><br> <<if $masterint gte 60>><div class="green">Successful INTELLIGENCE check!</div> You also notice Chima seated on a bar stool about 20 yards away, partially concealed in the shadows but positioned with a clear view of the restaurant's entrances.<<else>><div class="red">Failed INTELLIGENCE check!</div> Arizona appears to be alone without any body guards. She really does like to play a dangerous game. <</if>> <br><br> ''Arizona:'' // $mctitle. You made it. Please, have a seat. <<if $arizonacoffee is true>>(Smiles) You bought me coffee last time we were out. This dinner is on me.<<else>>This dinner's on me.<</if>> I've ordered a 17th century buffet for us. I hope you like bread. // <br><br> ''You:'' //That's not necessary. I can pay for myself.// <br><br> ''Arizona:'' // Oh, stop it. The Adlers have a standing pass at this restaurant, even if we rarely come here. But I like it, even if it's far away from the safe haven of The Palace. (Laughs) We both know how dangerous and exciting Ikaanos can be, right? // <<unset $arizonacoffee>> <</if>> <<if $adpos is 1>> <<addmins 12>> <<set $daycount+=2>> A brief glance from Arizona is all it takes for an army of waiters and waitresses to emerge from the kitchen and serve you a specially-ordered setup of historically inspired meals. You're given two delicious pies, seasoned with expensive herbs, and the finest part of a charuk's tail with Hakusani apples on the side. <br><br> The main host of tonight, Derrick Lembar, personally decants a rare bottle of Côtes de Rogue, vintage 2470, and pours it into a pewter carafe. <br><br> ''Derrick:'' //Alright, Lady Adler, let me know if you need anything else. I'll be just a few yards away.// <br><br> ''Arizona:'' //Thanks, Mr. Lembar, was it? Prepare another bottle of wine for later. I don't think we need desert.// <br><br> ''Derrick:'' //Of course, my Lady.// <br><br> The host leaves the two of you alone in a haze of delicious smells and eye-pleasing dishes. <</if>> <<if $adpos is 2>> <<addmins 18>> <<set $daycount+=3>> You make an effort to converse with Arizona as you begin eating. <br><br> ''You:'' //So, have you recuperated from our last trip together? That was quite an eventful tour.// <br><br> Arizona looks up at you with a smile on her face. She responds, after swallowing a large chunk of bread: <br><br> //Mmmh… I love raisins in sourdough. … <br><br> And yes, our adventure was indeed eventful and very exciting. I haven't had that much fun in years. <br><br> I spoke with Kansas over the radio earlier today. He's a bit concerned the ambush wasn't just "random" - that it was actually targeting me. You believe that? // <br><br> ''You:'' // Well, I did find a note on one of the raiders - pretty sure I mentioned that before. The contents are troubling, to say the least. I'd definitely call it something worth being 'concerned' about.// <br><br> ''Arizona:'' //Yes, I'm aware of it. I haven't discussed the letter with anyone else but you and Kansas. I can't really understand why someone would go through all the trouble of finishing me off though. Unless this "Snake" has a personal grudge against me.// <br><br> Arizona turns silent and helps herself to some charuk tail. She takes a moment to savor the soft, salty meat before continuing: <br><br> // It is alarming, in either case, and that is one of the things I'd like to discuss with you. But let's enjoy this meal first – and each other's company.// <<if $mastercharm gte 70>><br><br> <div class="green">Successful CHARISMA check!</div> Arizona's ''Affection'' toward you has increased! <<set $arizonasay+=1>> <</if>> <<set $arizonasay+=1>> <</if>> <<if $adpos is 3>> ''You:'' //I hope I'm not spoiling the good mood or anything by steering our conversation into more grave matters but what do you think should be our next step in this whole debacle? You want me to investigate something? You have another task for me? // <br><br> ''Arizona:'' //You're not spoiling anything, $mctitle. (Smiles) Quite the opposite, actually. Anyway, yes, I'd really appreciate your continued help. We need to figure out who these raiders were, or who sent them to come after us. <br><br> Chima mentioned something about a strange rifle one of the raiders was carrying. She said it looked like it had been stashed somewhere down in Marston Avenue - like it was part of an arsenal intended for our bandit friends. Everything about it points to some kind of setup. <br><br> I have a contact, well, it's actually Kansas' contact, that I think could help us. Mr. Stephen Blackwell. He's a scientist living somewhere in Whitehaven, a former tech mogul that's a bit crazy but a real genius, especially when it comes to weapons, electronic devices and stuff like that. <br><br> Go talk to him, but you have to take my brother. Mr. Blackwell won't trust anyone else. // <br><br> ''You:'' //Alright, I'll see what I can do.// <br><br> <<include Journal>> <<addmins 18>> <<set $daycount+=3>> <<set $masterhunger to 80>> <<set $quest_smr to 27>> <</if>> <<if $adpos is 4>> You share a few interesting topics while finishing off the last dishes of food. <br><br> ''Arizona:'' //Oh, I'm stuffed. I should head back to The Palace. Chima's very adamant about our nightly meditation sessions and I can't be too tired. <br><br> But this was fun! Not every day I get to enjoy a meal with someone from outside Emerald City. // <br><br> ''You:'' // I had fun too. You're actually pretty interesting - for a Spheremistress.// <br><br> Arizona laughs before skittering out of the booth. <br><br> ''Arizona:'' //Oh. And my father sends his regards about the sword. He's very pleased. You might hear more from him about that. // <<addmins 6>> <<set $daycount+=1>> <</if>> <<if $adpos is 5>> You decide to give Arizona a warm, passionate embrace. <br><br> <<if $arizonasay gte 10>> <div class="green">Successful Affection checker!</div> <br><br> Arizona responds with a lovingness that catches her off guard. The young woman's face, smiling from the unexpected wave of emotions, looks up at you, and the kiss that follows feels both warm and natural. <br><br> ''Arizona:'' // You're really special, $pcFirstName. I've never met anyone who feels so… genuine. Thank you - for everything. I'm already looking forward to the next time we see each other.// <br><br> Arizona suddenly pulls back. The softness in her voice vanishes, replaced by her familiar, guarded tone. <br><br> ''Arizona:'' //Oh. Anyway. (Clears her throat) I'll be at the Republic Gardens. Let me know if you find any new information at Mr. Blackwell's place. And don’t forget to bring Kansas.// <<set $missiontake to true>> <<set $arizonasay+=2>> <<set $arizonakiss to true>> <<else>> <div class="red">Failed Affection checker!</div> <br><br> Arizona responds with a modest hug, her arms wrapping around you just enough to be polite – but still keeping a distance as wide as the Lesano Chasm. <br><br> ''Arizona:'' //Let me know how it goes at Mr. Blackwell. And don’t forget to bring Kansas. I'll be at the usual place at The Republic Gardens.// <</if>> <br><br> //Take care now. And good luck.// <</if>> <</if>> /* blockbelow ends */ <</if>> /* Arizona dinner ends */ <<if $m3scaving is 24>> <<if $adpos2 is 1>> <<include DiceRolls>> <<set _stealth to true>> <<set $chance to $masterstealth>> <<set $chance-=$skillroll>> <<set $chance+=10>> <<if $masterint gte 60>><<set $chance+=15>><</if>> <<if $masterint gte 80>><<set $chance+=15>><</if>> While Mr. Blackwell is focused on examining the unique weapon, you move a couple of feet to the left and try to slip the paper into your pocket. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> The old man doesn't notice anything and you're able to procure the document without being noticed. <br><br> ''Letter from Amir Hasan added to Library!'' <<set $take to true>> <<set $blackamir to 1>> <<else>> <<include Fail>> <br><br> The old man snaps out from his focus and looks at you with a furious gaze. <br><br> ''Mr. Blackwell:'' //Don't touch my papers you nosy bastard! I have a perfect order – don't move anything around.// <br><br> ''You:'' //Oh, it was about to fall down on the floor. Sorry, just trying to help.// <br><br> Kansas gives you an irritated look and shakes his head discretely. <</if>> <<set _blockbelow to true>> <<set $adpos2 to 2>> <</if>> <<if _blockbelow is undefined>> <<if $adpos is 0>> You make your way into a large, pre-Severance building occupied by Academy lecturers and students that come from families wealthy enough to harbor their offspring in actual apartments. <br><br> The narrow windows let in only a small amount of light from the outside, casting the building's interior in a shadowy vail. <br><br> ''Kansas:'' //Alright, it's up here, through the stairs. Watch your step. He lives at the top floor. And… Oh, hello!// <br><br> Kansas, who seems even more confident now when he's dressed in the latest emerald fashion, stops walking as he sees a pair of young, female students in one of the stair chambers. The girls are busy going through books and notes, probably preparing for an exam. Kansas presence is duly noted, however, enough for them to give him shy smiles in return. <br><br> ''Kansas:'' //Eh. Where are we. Ah, just one more floor. … Here it is. Oh, and let me do the talking. This guy's a bit odd, if you know what I mean. You have to "take" him in a special way. I've known him for at least ten years.// <br><br> You stop in front of a wooden door at the end of the top floor. The hallway is quiet, with only two other apartment doors nearby. <</if>> <<if $adpos is 1>> <<set $knock to true>> <<set $dooropen1 to true>> It only takes a couple of seconds before a scrawny-looking man in his late 60s opens the door, eyeing you with a suspicious gaze. Judging from his pale face and reddish eyes, the man probably hasn’t slept for days. <br><br> ''Mr. Blackwell:'' //What? Ah, young Mr. Adler. Finally, a familiar face. What brings you here?// <br><br> ''Kansas:'' //Oh, Stephen! I'm glad you answered our knocks. I hope you've gotten some help with those prostate problems you mentioned last time we met. I started to worry since I never heard back from you.// <br><br> ''Mr. Blackwell:'' //(Peculiar laughter) It's dreadful. But not the worst of my problems. Come in, come in!// <br><br> ''Kansas:'' //This is Mr. $pcLastName. He's a friend, a fellow adventurer. We're out on a grand quest, trying to uncover the many secrets and wonders Raana continuously throws at us.// <br><br> Mr. Blackwell looks like a walking skeleton as he steps into his apartment, he's really just skin and bones, like he's just a few weeks away from dying. There's an intensity to him that doesn't match the state of his body, however, like an electricity underneath the surface, alive and curious. <br><br> ''Mr. Blackwell:'' //I don't think I've heard that name before. Can he be trusted? I don't want any rats in here.// <br><br> ''Kansas:'' //<<if $courtxp gte 200>>Mr. $pcLastName here is a Senator. You really need to step up your politics, old man.<<else>>He's a trustworthy guy, yeah. A true aide-de-camp. My right hand.<</if>>// <br><br> The old man mutters something before changing the subject. <br><br> ''Mr. Blackwell:'' //I'm currently working on a very exciting project. That new type of cylinder you gave me last year. It's… of a marvelous design. I've managed to crack the waves it's emitting. At least I know how to collect the data – I still need to decipher it. The trea…// <br><br> ''Kansas:'' //You know we're just normal mortals. We can't wrap our heads around all that. You'll get a better response talking to those vats with charuck heads you have over there.// <br><br> ''Mr. Blackwell:'' //(Pitched laughter) Oh, they are more alive than one might think! So… You said you needed my assistance? I still owe you one… no, two favors. Having those hanging around messes with my brain tubes. Clearing up some space is good. Space inside. The inside is…// <br><br> ''Kansas:'' //(Interrupts Mr. Blackwell) YES. A favor. I need you to take a look at a weapon and identify its origin. … $pcFirstName!// <br><br> Kansas snaps with his fingers, motioning you to display the weapon to Mr. Blackwell. <</if>> <<if $adpos is 2>> You remove the rifle from a duffle bag and place it on the least crammed table in Mr. Blackwell's office. <br><br> The scientist starts caressing the weapon with his thin fingers, moving across it like he's just discovered a priceless artifact. <br><br> ''Mr. Blackwell:'' //…Interesting… (Long pause) See those three triangles to the right underneath the scope. That's a pre-Severance force-gravity launcher that slips the projectile into the PDW reinforced durasteel barrel over here. This is a reverse-engineered overcharged coilgun. House Teresto; you know, those bastards who I used to work for, they have a dozen of these in their arsenal. The only ones that're still in existence. <br><br> They were manufactured at the Boden plant in the former Scandinavian Union. Pretty advanced tech. Circa 2245 to 2250. // <<if $quest_ai gte 13>> <br><br> <div class="green">Successful Quest checker ("In The Name of God")!</div> <br> You spot a very familiar insignia on a paper that's thrown on the work bench, just a couple of feet away from the rifle. <<set _takeamir to true>> <</if>> <</if>> <<if $adpos is 3>> <<addmins 12>> <<set $daycount+=2>> Mr. Blackwell continues examining the weapon in silence for almost three minutes, crooked over it like a hag petting a lost child. <br><br> He eventually straightens his back and looks up at you: <br><br> //Too bad the disruptor array is busted. You need a new unit if you want to repair it. And those arrays are probably busy providing other SCA coilguns with their functionality. <br><br> May I ask where you acquired this weapon, Kansas? // <br><br> ''Kansas:'' //We… I got it from a peddler who found it on a raider down in Marston Avenue. A very bad deal. Cost me 750 bucks and it's not of any use considering the thing's broken. I need to talk with those who have these kinds of weapons in their arsenal. Can you help me?// <br><br> ''Mr. Blackwell:'' //Ehm… Ooh… You'd probably have to speak with Carl Weber, he's one of the chief engineers of House Teresto's weapons department. Not much of a department, though, mostly museums and laboratories with odd types that don't do much honest work if you tell me. I'm 99.99% certain this weapon came from one of their storage rooms. I've seen and studied them - before I became "too much" for House Teresto.// <br><br> ''Kansas:'' //I think I know that name. Palace guy. And yeah, you used to work for them, right? House Teresto?// <br><br> ''Mr. Blackwell:'' //That I did. Good riddance. I don't miss it. They wouldn't condone my ideas or take me seriously. // <br><br> Mr. Blackwell raises his arms and gestures toward the various contraptions and other scientific paraphernalia dotting his apartment. <br><br> //Here, I'm able to fully utilize my potential, even if the Academy pension doesn't leave much sway to start any grand experiments or investigations about the fabrics of Raana. // <br><br> The man takes a deep breath and starts walking toward one of the vats. <br><br> //Oh, Raana, my sweet planet, how I've come to love you. We live in a teeming world full of wonders; but most members of the scientific world just sit in their chairs, smoking cigars, reading those awful magazines that spew out government propaganda, talking about First Wavers and Earth's bleak historical periods. When there's a whole world around them brimming with exciting forces yet to be discovered. <br><br> We possess so little knowledge about the dirt we walk upon, we know so very little… // <br><br> Kansas picks up the weapon and places it back in the duffle bag, slowly walking backward towards the door, giving you a "he's crazy" look. <br><br> ''Kansas:'' //(Whispers) He can go on like this for hours.// <br><br> ''Mr. Blackwell:'' //But there are some who delve into the mysteries – people who dare to venture out into unknown abysses. I've come to know a few of them. They are seekers, yearning for the…// <br><br> ''Kansas:'' //Thank you for this, Mr. Blackwell, you no longer owe me any favors. Let me order up a really, really big Prometheus coffeepot as an extra bonus. The one you like. I'll get a runner at it right away. // <br><br> ''Mr. Blackwell:'' //No, you fool. I want Hakusani coffee. Not the Prometheus garbage. It's like tea. And yes, that would be very kind of you. I have a project I cannot leave – entering the haze of sleep would bring me out of my flow. It'll take weeks to get it back. So. Yes. Yes! That would be lovely. // <br><br> ''Kansas:'' //I'm on it, Sir. Have a good day!// <br><br> <<include Journal>> <<set $quest_smr to 28>> <</if>> <</if>> /* block below ends */ <</if>> <<if $m3scaving is 25>> <<if $adpos is 0>> <<set $missiontake to true>> <<addmins 12>> <<set $daycount+=2>> After making your way past the Republic Security Guards, who still demand that you hand over your weapons, you're escorted into the republic gardens, where you find Arizona meditating under the guidance of her servant Chima. <br><br> The servant gives you an irritated glare as you once again disturb one of their sessions. <br><br> ''Arizona:'' //<<if $arizonakiss isnot undefined>>Well if it isn't Ikaanos best kisser. I'm happy to see you again. <<else>>$mctitle. Welcome back.<</if>> How are things going?// <br><br> You spend ten minutes updating Arizona about your latest findings<<if $blackamir gte 2>> - including the letter from Amir Hasan<<else>> and the information you got from Mr. Blackwell.<</if>> <br><br> ''You:'' //So that's where we are at the moment. Still have to question that guy, Mr. Weber, and find out why one of Teresto's coilguns ended up in Marston Avenue.// <br><br> ''Arizona:'' //Carl Weber. I know who that is. A powerful man affiliated with House Teresto. He has a lovely wife - a very special woman that's extremely well-educated and who also happens to be my aunt. I heard our father arranged that marriage with House Teresto in exchange for tech upgrades for USS Seneca. (Laughs) He used his sister like simple commodity. That's my dad. <br><br> Anyway. Good luck with that. // <br><br> Arizona jumps up on her feet with an exciting look in her face. <br><br> ''Arizona:'' //I have something to show you. (Smiles) A surprise. <br><br> Chima, you can stay here. I'll be back in a couple of hours. // <br><br> Chima gives you a distrustful gaze before looking back at her mistress: <br><br> //(Strained voice) Of… Course, my Lady. We're not finished so I hope $mctitle won't take too long.// <br><br> ''Arizona:'' //I can't guarantee anything.// <br><br> Arizona gives you a playful wink before taking your hand, guiding you through a patchwork of blooming flower displays. The path leads to a sturdy wooden door, which she opens before saying: <br><br> //Follow me. We're heading to my bedroom.// <</if>> <<if $adpos is 1>> You follow Arizona up through a dwindling stairwell, one floor, two floors, all the way up to the eight floor, where you reach a large hallway with two double doors. <br><br> ''Arizona:'' //I live in the Saladin suite, this way.// <br><br> Arizona opens the door to the east, which leads into a miniature world full of exotic middle-eastern impressions, smells and decorations. You notice at least two adjacent rooms and an open patio with an impressive view over Ikaanos. <br><br> A maid, who's just finished bringing up a fresh plate of exotic fruits, smiles at Arizona as you enter the room. The smile is warm and genuine, almost affectionate. <br><br> ''Arizona:'' //You can leave us, Amber. Thanks.// <br><br> ''Maid:'' //Of course, mistress. I'll be right outside if you need me for anything.// <<if $fuckskill gte 100>> <br><br> <div class="green">Successful sexual experience checker!</div> There's something //more// than just a mistress-servant relationship between the maid and Arizona. You can't confirm anything but the rumors that noble girls in Emerald City perform sexual ventures with their chambermaids strengthens your feeling that something's going on. <</if>> <br><br> The maid exits through the same way you entered, closing the heavy doors behind her. <br><br> ''Arizona:'' //Please, have some daggah apples. I'm gonna slip into something more comfortable.// <br><br> While the suite looks like a 13th century relic, you notice how it's equipped with at least a couple of modernities, like an intelligent light emitter that fires up the moment Arizona enters the raised bedside platform. <</if>> <<if $adpos is 2>> The apples are soft and cold, with a sweetness that reminds of a ripe mango. <br><br> While enjoying the fruit, you watch how Arizona slips out of her training outfit and puts on an exotic silk suit. <<set $masterhunger+=4>> <<set $take to 1>> <<if $arizonasay gte 11>><br><br>At one occasion, while putting on her top, Arizona turns around and gives you a playful gaze.<</if>> <</if>> <<if $adpos is 3>> You decide to leave the fruits alone and focus on watching Arizona, who slips out of her training outfit and puts on an exotic silk suit. <<if $arizonasay gte 11>><br><br>At one occasion, while putting on her top, Arizona turns around and gives you a playful look.<</if>> <</if>> <<if $adpos is 4>> Fitted with her new, exotic attire, Arizona walks over to a divan where she slumps down, eying you: <br><br> //Are you ready for your surprise?// <</if>> <<if $adpos is 5>> ''You:'' //I can't wait.// <br><br> Arizona smiles at you and shouts out: <br><br> //Swallow! Come here.// <br><br> It takes less than five seconds before a very familiar woman steps out from one of the adjacent rooms. It's Aria Bianchi, the former rebel leader, whom you've spent so many days training and //exploring// back at your Redhaven mansion. <br><br> ''Aria:'' //Mistress. You wa…// <br><br> Aria turns silent when she notices you. Her face cannot hide the swarm of memories and experiences that light up in her head – all those days down in the dungeon, all the depraved and wild nights spent in your bed. <br><br> //Oh, $mctitle. It's… an honor to see you again.// <br><br> <<if $npc.av11.masterlove lte 49>> Aria continues to look at you with mixed emotions, trying her best to keep a calm composure while interacting with the person who sentenced her to her current fate. <<elseif $npc.av11.masterlove lte 89>> Aria slips into a more expressionless composure, trying her best to show no signs of emotions toward the person who made her end up at USS Seneca. <<else>> Aria regains her composure and tries hard to suppress her emotions toward you, the person who molded her into the new woman she is today – the person she also came to love, dearly. <</if>> <br><br> ''Arizona:'' //Here she is, $pcFirstName. Your little project. Miss Bianchi was transferred to me just a couple of days ago. Father has already grown tired of her, focusing on other tasks. It is as if the Bianchi rebellion never took place. Just the kind of 'victory' High Chancellor Mordecai Adler wants. Oblivion.// <</if>> <<if $adpos is 6>> ''You:'' //How's life back on the surface, Aria? That's a gorgeous dress by the way.// <br><br> ''Aria:'' //I am very happy to serve young Mistress Arizona. My new place is… almost like the Moon Heavens.// <br><br> ''Arizona:'' //Almost? You disappoint me, Swallow.// <br><br> ''Aria:'' //It was not my intention to dishonor you, Mistress Arizona, I can bend ov…// <br><br> ''Arizona:'' //I'm joking, Swallow. <br><br> Anyway. $pcLastName – I have a new task for you. // <br><br> ''You:'' //Yes, Miss Adler?// <br><br> You notice a shiver across Arizona's lips – a mix of excitement and eagerness, like she's about to announce something in front of The Senate. <br><br> ''Arizona:'' //I want you to demonstrate your training skills. I may never have had a sexual encounter directly with another man but I am quite experienced with copulation on a 'theoretical' level. I enjoy watching – I enjoy seeing a man controlling and dominating another woman. And watching you together with The Swallow would be an experience I'll carry with me for the rest of my life. <br><br> It's a direct, imperial order. // <br><br> ''You:'' //(Smiles) I'll do it gladly. You don't have to order me, Miss Adler.// <br><br> Arizona smiles back at you and moves over to a brightly colored divan next to the bed. <br><br> ''Arizona:'' //Alright. I'll just lean back and experience the show.// <</if>> <<if $adpos is 7>> Arizona motions Aria towards the bed. The girl complies immediately and removes her top, keeping the silk stockings and arm wraps. <br><br> ''Aria:'' //Make my Mistress proud, $mctitle. Use me in any way you desire. // <br><br> After undressing, you climb up onto the bed, which is surprisingly hard, even if you doubt the soft sheets wouldn't give anything //but// a good night's sleep. <</if>> <<if $adpos is 8>> <<if $adpos2 is 0 and $adpos3 is 0>> You move up next to Aria and feel her shivering breath touching your chest. Your naked bodies create an almost electric air in the room; there's so much energy, so much history, as the two of you once again partake in a bodily union. <br><br> ''Aria:'' //(Whispers) You want to take my pussy first? Or my tight asshole?// <</if>> <<if $adpos2 is 1>> You climb into the center of the bed and grab Aria around her waist, pulling her body up toward you. The girl answers by bending her waist upward, contorting her body with firm muscles that have been molded into perfection, muscles that can provide her Master with whatever position he desires. <br><br> The fuck that follows is a delightful experience. You can't ignore that you've missed Aria's soft, young body, and feel a welcoming warmth as you thrust your cock in and out of her pierced pussy. <br><br> <<if $fuckskill gte 90>> <div class="green">Successful Copulation checker!</div><<set $arizonasay+=1>> Arizona seems enticed, watching the two of you carefully as you perform your carnal exhibition.<<else>><div class="red">Successful Copulation checker!</div> Arizona watches the two of you, curious but otherwise expressionless. <</if>> <br><br> ''Aria:'' //Fuck my pussy, Master. Mmh… Fuck me hard.// <<if $cock gte 3 and $action11 isnot true>> <br><br> ''Arizona:'' //Wow, that thing is really huge. I'm impressed, $pcFirstName. You're certainly well-equipped.// <<set $action11 to true>> <</if>> <<addmins 18>> <<set $daycount+=3>> <<set $adpos2 to 2>> <</if>> <<if $adpos3 is 1>> <<set _ass to true>> You place yourself right in front of Arizona, who's kneeling on the floor a couple of yards away, and pull Aria up on your lap, signaling that you want her to offer her ass for the advanced //eagle spread//, hoping it'll impress Lady Adler. <br><br> Aria obeys immediately and pushes her hips backwards, offering her butthole for your <<if $cock gte 3>>large<</if>> manhood like she's done so many times before. You notice how the girl feels less heavy than the last time you handled her body – she's obviously lost a few pounds during her days onboard the USS Seneca. <br><br> Aria slides down onto your shaft, her ass eating it with a slippery hunger that's all too familiar, and she doesn't stop until her butt-cheeks land comfortably on your upper legs. <br><br> The following 20 minutes offers an eye-opening exhibition for Arizona, as you slowly move your hips up and down, fucking Aria's ass, while your hands are busy caressing her clitoris, which is already well-lubricated by her bodily fluids. <br><br> Aria is struck by at least three orgasms, the first after only 30 seconds, and their frantic pulls stimulate you greatly, forcing you to slow down your own thrusts in order to avoid a premature ejaculation – something that would most likely disappoint your noble observer. <<if $cock gte 3 and $action10 isnot true>> <br><br> ''Arizona:'' //Fuck her deep. Fuck her with that large monster of yours. Her ass can barely take it. … It's soo… sexy…// <<set $action10 to true>> <</if>> <<set $arizonasay+=1>> <<addmins 18>> <<set $daycount+=3>> <<set $adpos3 to 2>> <</if>> <</if>> <<if $adpos is 9>> Arizona wasn't kidding when she told you she had 'theoretical' knowledge in the field of copulation. A few seconds before you're about to cum, she notices a shift in your composure and shouts out: <br><br> //(Excited moan) Drop your load in her mouth. I want The Swallow to taste her former Master.// <br><br> You throw a glance at Arizona and see how she's slipped her pants off sometime during your session with Aria, using one of her hands to stimulate herself. <br><br> Not wanting to disobey a direct order from The Chancellor's daughter, you command Aria down on the floor. The girl opens her mouth willingly, pushes your throbbing hardon into her mouth and places its head right above her tongue. <br><br> After grabbing Aria's head, you drop <<if $load gte 3>>eight massive<<else>>four<</if>> loads in her mouth, crying out in a lustful moan as the last squirts leave your cock and fill her world with a very familiar essence. <br><br> Aria tilts her head sideways and displays the messy sludge to Arizona, who gives a silent, aroused nod, telling Aria it's okay for her to swallow. <br><br> ''Aria:'' //Thank you, Mistress. And thank you, Master. I've missed your taste.// <<set $npc.av11.cummouth+=1>> <br><br> Arizona tries to hide a squeak as she falls back over the divan behind her, obviously having reached some form of climax herself. <</if>> <<if $adpos is 10>> It takes another minute before you regain your senses, having been catapulted into a world that you thought you'd lost forever. <br><br> Arizona also seems temporarily engulfed by the powerful outburst of energy in the room. She eventually motions for you to sit down beside her on the divan. <br><br> ''Arizona:'' //That was amazing, $pcFirstName. It felt as if I was there, all those months ago when you worked with her, for REAL. Wow. Thank you. (Laughs) Task accomplished.// <br><br> ''You:'' //It was a flashback for me as well. A truly delightful one.// <br><br> Arizona smiles and picks up a daggah apple from a nearby table. <br><br> ''Arizona:'' //What we've done here and what I am about to suggest might border on high treason but we both like to live on the exciting side of life, right?// <br><br> ''You:'' //(Laughs) I wouldn't have it any other way, Miss Adler.// <br><br> ''Arizona:'' //I think The Swallow has more in store for us. I DON'T think she's reached her full potential. She's exciting but there's something missing. And I don't blame you for that – you were pressed, on a schedule to finish her training for the Chancellor. <br><br> How about taking her back to your household and continue your work? This would also be a token of my appreciation for showing me Ikaanos. And, of course, for saving my life. <br><br> She's still mine, so I can lend her out to anyone I see fit. And borrowing her from me would come with some requirements. What do you say? // <</if>> <<if $adpos is 11>> You savor Arizona's suggestion for a moment before responding: <br><br> // I agree - there are still aspects of Miss Bianchi's mind and body that warrant further attention. Yes. It would be an honor to continue my work.// <br><br> ''Arizona:'' //(Smiles) "My work". You sound like a true artist. That's what I like about you, $pcFirstName. <br><br> The requirements would of course keep you occupied to some extent. I want you to push her sexual boundaries beyond what they are today. Once that's done, I'd like the chance to enjoy her again… in one form or another. <br><br> Anyway, I think we're done here. This was indeed a pleasure. // <</if>> <<if $adpos is 12>> <<set $dooropen1 to true>> The door leading into the suite suddenly opens and you see how Chima enters the main hallway, carefully and politely, but still with an air of authority that wouldn't come from a normal servant. <br><br> Chima looks at you and Arizona sitting together on the couch. Her eyes narrow as she notices how you've partially undressed. They seep with an envy you wouldn't expect from a bodyguard. <br><br> ''Chima:'' //Is everything okay… Mistress? You were gone longer than I expected.// <br><br> Arizona smiles up at Chima and responds: <br><br> //You don't have to worry about me, Chima. Mr. $pcLastName here wouldn't do anything that requires you intervening.// <br><br> ''Chima:'' //I was just… making sure, Mistress.// <br><br> Arizona sighs and looks at you. <br><br> ''Arizona:'' //All this is probably a subtle way for my companion to say that I've not yet finished my meditation session. I should get back downstairs. Just need to have a quick word with Chima first. <br><br> Until we meet again, $pcLastName. // <</if>> <<if $adpos is 13>> ''You:'' //Always a pleasure serving you, my Lady.// <br><br> You start walking out of The Saladin suite together with Aria, who's shivering, either from nervousness or excitement, now that she's about to return to the place where it all started. <br><br> ''Aria:'' // <<if $npc.av11.masterlove lte 49>> (Nervous gaze) I… I'm honored to… have been given a new chance. <<elseif $npc.av11.masterlove lte 89>> It will be an honor to serve you again, $mctitle. <<else>> I've missed you dearly, Master. This is… something I never excepted. I can't wait to have your cock inside me again… I will serve you every day for the rest of my life. I promise. <</if>> // <div class="storybottom"> <center> <div class="tex16px blink_me"> ''NEW NPC LOCATION ADDED!<br> (Aria Bianchi, Republic Palace)'' </div> </center> </div> /* UNIQUE ARIA SMR SETTERS */ <<set $missiontake to true>> <<set $smraria to true>> <<set $smrariasay1 to 1>> <<set $smrariasay2 to 1>> <<set $smrariasay3 to 1>> <<set $npc.av11.traitsmr to 100>> <<set $npc.av11.traitsub to 100>> <<set $npc.av11.traitfem to 0>> <<set $npc.av11.traitun to 0>> <<set $npc.av11.wear to "unique">> <<set $npc.av11.status to 2>> <<set $npc.av11.maxstamina+=10>> <<set $npc.av11.aw-=5>> <<set $npc.av11.dex+=5>> <<set $npc.av11.prest+=20>> <<if $npc.av11.lesbian lte 29>><<set $npc.av11.lesbian to 30>><</if>> <</if>> <<if $adpos is 14>> ''You:'' //I will train you hard, Aria. I intend to honor Miss Adler's wish. And I except nothing but complete obedience while doing it.// <br><br> ''Aria:'' // <<if $npc.av11.masterlove lte 49>> I… am looking forward to that, Master. <<elseif $npc.av11.masterlove lte 89>> I will of course comply, Master. I hope you know I am fully devoted to whatever tasks or ventures you ask of me. <<else>> (Genuine smile) I will not disappoint you, Master. And I'm very much looking forward to it. <</if>> // <<set $npc.av11.likesadist+=5>> <</if>> <<if $adpos is 15>> <<set $npc.av11.masterlove+=10>> ''You:'' //I'm really glad to have you back, Aria. You have been missed by everyone. Alright, follow me. Let's return downstairs.// <br><br> ''Aria:'' // <<if $npc.av11.masterlove lte 49>> That sounds… Great, Master. <<elseif $npc.av11.masterlove lte 89>> Of course, Master. Lead the way. <<else>> I've missed everyone too. But you the most, of course. I can't express enough how grateful I am. <</if>> // <</if>> <</if>> <<if $m3scaving is 26>> <<if $adpos is 0>> You summon Kansas to your office and lock the door behind you. <br><br> ''Kansas:'' //What's the matter? (Laughs) You're gonna punish me?// <br><br> ''You:'' //Hah, I'll skip that for now, even if you surely deserve it. … No, it's about this letter I found in Mr. Blackwell's office. I took it without him noticing anything. // <br><br> ''Kansas:'' //You stole from Mr. Blackwell? Idiot! He'll notice that and ban us from ever entering his apartment again. He's a very valuable contact.// <br><br> ''You:'' //Nah. Just blame "Mr. $pcLastName" and say you've kicked 'that awful thief' from your adventure party. <br><br> Anyway, I'm glad I stole it. The letter mentions Amir Hasan, a guy I investigated some time ago, with the help of the SGPD. He speaks of "cylinders" and I overheard Mr. Blackwell talking to you about that too. Give me some information, Kansas. It might be valuable. // <br><br> ''Kansas:'' // Hasan. Yeah, that name's familiar. The one who plotted against my father? He wasn't the first, and definitely not the last with that kind of agenda. <br><br> Mr. Blackwell has used my connections with the Transit Department to procure Stargate Cylinders, those odd tubes or whatever it is that someone took from the Celassi Gate a long time ago. He once said they could control the "minds of animals" and that they were the… he used the word "passageway" to "The Being", whoever that is. I heard a rumor there are twelve of them in circulation but I only had access to the ones at TTD. <br><br> I'm a simpleton when it comes to all that, sorry. I can't give you any detailed information. // <br><br> ''You:'' //Maybe Amir is, or was, involved in all this somehow?// <br><br> ''Kansas:'' //It might be worth investigating. Probably a dead end – (Laughs) "dead" due to the fact that you destroyed his research.// <br><br> ''You:'' //That 'thing' I saw down in his laboratory… It would be very troublesome if there were more, and if someone still has the ability to control them. Worth noting, in either way.// <br><br> ''Kansas:'' // I'll leave the "noting" to you, $pcFirstName. Consider me your trusted companion, whatever you decide to do. Arizona can be an annoying bitch sometimes, but she's my sister - and I love her. If anyone wants her dead, they'll have to go through me first.// <<set $blackamir to 3>> <</if>> <</if>> <<if $m3scaving is 27>> You climb one of the many hills in Imogen's Barrow to get a better look at Kasey's Crack - a large passage that cuts through the pre-Severance, 100-foot-tall fortification surrounding the city of Ikaanos. While the wall remains mostly intact elsewhere, this breach is one of the city's weak spots, and repeated attempts to rebuild it have all failed. <br><br> Some rumors claim that nearby Skyguard Fort captains are paid handsomely by smugglers and other bandit lords to keep Kasey's Crack unrepaired. <</if>> <<if $m3scaving is 28>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos is 0>> <<set $knock to true>> After knocking on a massive wooden door, a male servant, who clearly recognizes Kansas Adler, admits you into a large foyer dominated by a sitting group that seems to be of a Pre-Severance origin judging from its intricate fabrics. <br><br> ''Servant:'' //Mr. Adler. Mr. $pcLastName. Master Weber will be with you in a minute.// <br><br> It actually takes less than a minute before a middle-aged man enters the room through a double-door. He's dressed in a sand-colored suit and greets you with a familiar smile. <br><br> ''Mr. Weber:'' //Kansas. Not the man I expected. I thought you were out on that grand tour heading towards New Eden?// <br><br> ''Kansas:'' //Mr. Weber. How are you, man? No, I had to attend a family emergency. You know how it is. (Chuckles) I 've got lots of sisters and brothers. // <br><br> ''Mr. Weber:'' //(Laughs) Oh. I couldn't even imagine. … So, what brings you here? OH! Wait just one second. <br><br> Louisiana? You can come out and greet our guests. // <</if>> <<if $adpos is 1>> A woman in her mid-20s suddenly steps out from an adjacent room, almost as if she'd been waiting for the order to join you. Her eyes immediately land on Kansas, whom she gives a friendly, warm smile. <br><br> ''Mr. Weber:'' //Meet Louisiana. My First Wife. I think you know her already, Kansas.// <br><br> ''Kansas:'' //Hello aunt. How are things?// <br><br> ''Louisiana:'' //(Short pause) Oh, I'm perfectly fine and happy, Kansas. Thank you for asking. How are you?// <br><br> ''Kansas:'' //Couldn't be better, I've ju…// <br><br> Mr. Weber interrupts Kansas and says: <br><br> //What do you think about her dress, guys? See how it matches her hair color. I'm so happy I found it. This little body of hers is hard to wrap in something that'll highlight its beauty. <br><br> Although we still need to shed a few pounds of that waist of yours, right, wife? // <br><br> You catch a slight twitch at the corner of Louisiana's mouth just before she replies: <br><br> //You say so? I think I'm the only one eating healthy food in this household.// <br><br> ''Mr. Weber:'' //Eh. We got that ball coming and everything. A wife should make her husband proud. Especially a First Wife.// <br><br> ''Louisiana:'' //Oh, I'm your First Wife? Didn't know that, husband.// <br><br> Mr Weber gives his wife a displeased look before turning back to you. <br><br> ''Mr. Weber:'' //Anyway. That's not a business these gentlemen are interested in. So, again, how can I help you?// <br><br> You notice how Louisiana reacts in a strange way after eyeing you for a couple of seconds, more like you remind her of someone than like she actually recognizes you. <</if>> <<if $adpos is 2>> <<if $adpos2 is 1>> You decide to turn around and face Mr. Weber before exiting his house. <br><br> ''You:'' //You really should treat your wife with more respect, Mr. Weber. Very few men are as lucky as you – she's beautiful and humble, two attributes you are sorely lacking yourself. Have a good day.// <br><br> Louisiana breaks out in a smile and fails to keep a chuckle away. Mr. Weber on the other hand looks at you with absolute rage. <br><br> ''Mr. Weber:'' //Who is this buffoon, Kansas? Coming here and insulting one of the most powerful men of Ikaanos. I'll make sure he never sets his foot inside The Palace again. LEAVE NOW!// <br><br> ''Kansas:'' //Oops. Sorry Mr. Weber. Won't happen again. I promise.// <<set $smugweber to true>> <br><br> Your ''Influence (-3,000)'' has decreased! <br><br> Louisiana's ''Affection (+5)'' and ''Respect (+5)'' toward you have increased! <<set $credit-=3000>> <<set _blocked to true>> <<set $adpos2 to 2>> <</if>> <<if _blocked is undefined>> ''Kansas:'' //So, we're just here to ask a couple of questions. My sister was recently involved in an… ambush while we toured Ikaanos with Mr. $pcLastName here. We could handle it, of course, but found a very unique weapon on one of the raiders. A weapon that was traced back to House Teresto, the guys you're working for. I… We need to find out why this rifle ended up trying to kill one of the Adlers. <br><br> I have it here, hold on. // <br><br> Kansas brings out the broken coilgun from his duffle bag and presents it to Mr. Weber. The man studies it silently for a couple of seconds before saying: <br><br> //Yes. I recognize it. Some of the guards on USS Seneca are equipped with the same type of armament – the booster on top of the XL sling here is… quite unique. Not many of these remain. <br><br> We had a… call it an "incident" at one of our labs a couple of weeks ago. Several items were stolen including a batch of coil rifles. We found evidence that this attack was orchestrated by Bianchi rebels, or what's left of them. <br><br> I guess that solves your mystery. Is Arizona okay? // <br><br> ''Kansas:'' //Yeah. She's fine. Survived without a scratch. // <br><br> Mr. Weber's wife takes a step forward and pats Kansas' shoulder. <br><br> ''Louisiana:'' //That's a relief. But I guess she was in good company. I should come visit her sometime. Catch up on things.// <br><br> Mr. Weber gives Louisiana a smug look and says: <br><br> //Are you still here? Don't you have a list of chores? (Chuckles) Won't look good with a house in disrepair while you're out chatting with relatives.// <br><br> Louisiana laughs and replies with the same smug look: <br><br> //You just bought two new whores from Crystal Heights. Put them to use.// <br><br> ''Mr. Weber:'' //Oh, they'll be put to use, trust me.// <br><br> Kansas interrupts Mr. Weber by clearing his throat: <br><br> //Guys, we'll leave you to your domestic concerns in a moment but we need to know if you got any clues or leads at all – I can't sleep until this thing is cleared.// <br><br> ''Mr. Weber:'' //No, I'm sorry Mr. Adler but I have no more information to give you. I wish I could be of more help. The only way you can handle this is by going on a murder spree through Celior Forest. That's probably were they're hanging out right now.// <br><br> ''Kansas:'' //Well, alright. Thanks.// <br><br> Kansas motions discretely at the door, whispering: <br><br> //$pcFirstName. We should get going.// <br><br> The two spouses start another argument when you begin heading out back through the foyer, closely followed by one of the footmen. <br><br> <<include Journal>> <<set $quest_smr to 29>> <</if>> <</if>> <<if $adpos is 3>> You make it out onto the streets of The Palace again. The breath of fresh air is surprisingly welcome, as if you've just stepped out of a stale dungeon that hasn't been weathered for years. <br><br> ''Kansas:'' //Wow. I feel reborn. It's just as I remembered last time I visited my auntie. I admire her strength – she's a strong woman having to take all that shit every single fucking day. <<if $adpos2 is 2>>(Laughs) And you really nailed him, bro. I've wanted to say that myself but I have to keep up my appearances for the sake of House Adler and all that shit. Damn, I really, really like you. You're so fucking cool.<</if>> <br><br> Alright. We should report back to Arizona. Looks like we'll be heading out to Celior and kick some rebel ass you and I. If I decide to bring you, that is. Just kidding. We're brothers! // <<if $adpos2 is 2>><br><br>Kansas' ''Affection (+3)'' and ''Respect (+3)'' toward you have increased! <<set $npc.av48.masterlove+=3>> <<set $npc.av48.respect+=3>> <</if>> <</if>> <<if $adpos is 4>> ''You:'' //(Laughs) Sounds good. And yeah, that Weber guy seems to have some issues. <<if $adpos2 gte 1>>I just couldn't keep my mouth shut.<</if>> Anyway, tell me more about your aunt. She's… about your age but I guess Revital is to blame for her youthful appearance. // <br><br> As Kansas starts walking toward the center of The Palace district, he begins speaking about Louisiana with surprising admiration. <br><br> ''Kansas:'' //(Laughs) We used to call her Lui when growing up. An extraordinary woman. She had a calmness and wisdom rarely seen in members of the royal court of Ikaanos, most being occupied with either amassing power or fucking their concubines. <br><br> She always had an answer to everything, she was more of a mother to us than our real mother, who doesn't even live in Ikaanos anymore, being a senior advisor to some cult leader in New Tokyo. Well, anyway, Lui is, in fact, and not surprisingly, very old and very intelligent. I'd say one of the oldest women alive on Ikaanos. She always held her lineage shrouded in a veil of mystery. Our aunt liked to do that and it added such flair to her character. You wouldn't believe all the rumors she spread about herself to us kids. <br><br> I'm still pissed my father decided to marry her off to House Teresto and that Weber guy. I don't know all the details but it had something to do with getting access to tech things on USS Seneca. Something about soft wears or software. Way over my head. <br><br> In either case, he traded her off like some simple commodity, but the strange thing is that she somehow accepted her faith. She "did it for the family". At least that's what I heard… Happened a very long time ago. <br><br> Oh, and a funny anecdote – I know you like those – Lui is the reason her brother, Mordecai, named all his children after US States. US was an old republic back on Earth if you didn't know. Kansas was one of those states. Arizona another, Ohio, et cetera. Also Texas, my twin brother, who's an even crazier nut than I am. // <</if>> <</if>> <<if $m3scaving is 29>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos is 0>> Kansas cracks a few jokes with the footman while you're escorted out to the republic gardens once again. <br><br> ''Kansas:'' //My sister practically lives here. You ever thought about putting up a roof so she can move into the gardens permanently?// <br><br> ''Footman:'' //That request has actually been discussed, my Lord.// <br><br> ''Kansas:'' //I can imagine. Oh! Look who's here.// <br><br> You spot Arizona and Chima at their usual hangout in the imperial patio, now in the company of a man with a very familiar face. <br><br> ''Kansas:'' //Ohio. I thought you were upside?// <br><br> The sandy-haired man addressed as Ohio leaves the chair he was sitting in and greets his brother in a polite manner, a quick handshake and eyes that peer between you and Kansas. <br><br> ''Ohio Adler:'' //Hello, brother. No, I just got back to the surface. Arizona updated me on everything. Tragic. I thought we'd dealt with that rebel menace for good. And this must be $mctitle.// <</if>> <<if $adpos is 1>> ''You:'' //That is correct, Sir. Happy to make your acquaintance. And yes, sadly the rebel hydra has many heads, cutting of one or two won't kill the beast.// <br><br> Ohio utters a slight chuckle and replies: <br><br> //Well spoken, Mr. $pcLastName. Arizona mentioned you are a very special man with a unique set of skills and insights. Although I wouldn't expect otherwise from the famous Bane of The Swallow. Allow me to personally thank you for helping my sister, and for saving her life.// <br><br> Ohio takes your hand and shakes it. <br><br> ''Ohio:'' //I'd like a word in private with $mctitle here. Could you entertain our sister for an hour or so, Kansas?// <br><br> Arizona chuckles and replies before Kansas' able to speak: <br><br> //Yes, please do, Kansas. I'm terribly bored. And Ohio here wants to permanently ban me from making new tours of Ikaanos. I'll become the dungah moss of The Palace before you know it.// <br><br> ''Kansas:'' //(Laughs) I'll revoke that ban, sis. No worries. Okay, let me update you on our latest findings.// <br><br> Ohio puts his arm over your shoulder, gently steering you away from the patio toward the main hall of The Palace. <br><br> ''Ohio:'' //(Smiles) This way, I'll give you a safer tour of our domains, Mr. $pcLastName, no rebels attacking from dark alleys, I promise.// <</if>> <<if $adpos is 2>> An elite guard opens the gates leading into The Red Hall, a huge ceremonial chamber used by The Chancellor on rare occasions when declaring new edicts and other Senate-overruling enactments. <br><br> Two rows of alabaster pillars lead up to The Red Seat, a gold-plated throne issued by Mordecai when he assumed power in the 2440s. Unfortunately, Mordecai Adler hasn't been down on the surface for over a decade, and the eerie silence in The Red Hall feels as thick as the morning mist that sweeps in over The Docks. <br><br> ''Ohio:'' //I feel ashamed I wasn't there myself, I would've really enjoyed thwarting does rebels or whatever they were. A blow against any Adler is a blow against the heart of The Republic. While I am trained in the imperial school of combat, I do consider myself a statesman first, however. <br><br> Unjustified violence is so primitive. We humans always tend to choose that option over everything else. A shame. The vision of Pax Ikaanica can barely be applied to The Palace District, a small island that holds just a few hundred citizens. It's almost comical. The situation we're in. // <</if>> <<if $adpos is 3>> ''You:'' // You're right, Lord Adler. The Severance reawakened long-dormant aspects of human nature that only made things worse. Sometimes I question if we even deserve to exist.// <br><br> ''Ohio:'' //I'm happy that we share the same outlook on things, $mctitle. // <</if>> <<if $adpos is 4>> ''You:'' //I actually believe violence is a necessary evil, Lord Adler. Sure, we humans could do a better job sticking together but we have it in our nature to always disagree. It is in our genes. It is in some way our destiny. There's also the constant onslaught from that which is not human. If it weren't for our brave and experienced soldiers, soldiers that grew up fighting for their lives, the monsters from the depths, charucks, dengis, would overrun this city and leave everything in ashes.// <br><br> ''Ohio:'' //(Laughs) You sound just like some of my other brothers, $mctitle. That could've been said by Kansas or Texas. I understand why you've become such good friends.// <</if>> <<if $adpos is 3 or $adpos is 4>> <br><br> Ohio stops about ten yards away from The Red Seat, which is covered in a thin coat of dust, like a relic in an abandoned museum. <br><br> ''Ohio:'' //My dream is that we raanians one day could restore Earth's level of development, even surpassing it. I've spoken with my father about this but he's… too distant, too unindulged in the matters of Raana. That fact is as sad as the violence which keeps humanity to thrive. <br><br> There's so much we could do. Improve the lives of slaves, making a serious effort to re-connect with Earth and even travel to other planets within the Celassi Star System. <br><br> Anyway, I love to discuss philosophical topics, but I believe we have more serious things to deal with first. Did Mr. Weber tell you anything? Got any leads? // <br><br> You retell what Weber said, about the rebels, the coil gun and the recent "incident" at the Teresto laboratory, as well as his rather oppressive attitude toward Ohio's aunt – a situation Ohio obviously seems aware of. <br><br> ''Ohio:'' //Yeah, I don't envy her. He's a first-class asshole. There's a saying going around, "Teresto pricks" – and he's the Master Prick. I also believe he's hiding something. I never trusted that guy and I've never actually trusted House Teresto either. They've been swaying for control ever since my father changed (long silence). <br><br> You have my blessing to continue searching for clues if you want to help House Adler in uncovering who's behind all this. Blaming it on rebels made me suspicious. They could never orchestrate an attack against a Teresto fortress. That would take at least a hundred men and light up the skies of Ikaanos. <br><br> Talking to Louisiana when he's not around could be a good start – if you want to continue helping House Adler. He's a real workaholic so I presume she's left alone at mornings and afternoons. I'll use my channels to tell her you're coming for a visit but wait until tomorrow before doing anything, alright? // <</if>> <<if $adpos is 5>> <<if $adpos2 is 1>> ''You:'' //I don't want to sound greedy here, helping House Adler has been an honor, but it has also been a costly endeavor. Will I get reimbursed in some way for all this?// <br><br> Ohio smiles at you, like he's been waiting for the question. <br><br> ''Ohio:'' //Of course, $mctitle, you don't have to worry about that. I'll arrange for some supplies to be put together that I hope can mitigate the economic damage our House's unforeseen debacles have cost you. // <br><br> <<set $ohioreward to true>> ''Supply option added (Imperial Palace)!'' <<set $adpos2 to 2>> <<set _blocked to true>> <</if>> <<if _blocked is undefined>> ''You:'' //Sure. I'll see what I can do.// <br><br> ''Ohio:'' //Excellent. I knew House Adler could count on you.// <br><br> Ohio shakes your hand one more time, sporting an almost diabolical smile. <br><br> ''Ohio:'' //I'm also a workaholic. There's lots to do, lots of things to accomplish. Take care, $mctitle. You better go fetch Kansas before he starts a shooting practice session in the republic gardens. Yes, that has actually happened. And not only once.// <<set $quest_smr to 30>> <br><br> <<include Journal>> <</if>> <</if>> <<if $adpos is 6>> You head back to Arizona and Kansas only to find that they're no longer in the republic gardens – only Chima is left, collecting some books and tiding up the place. <br><br> She stops what she's doing when you return and eyes you with a confident gaze. <br><br> ''Chima:'' //Welcome back, Sir. <br><br> Arizona was wanted elsewhere. Preparing for an upcoming ball. Kansas is waiting for you at the palace gates. <br><br> (Long pause) I guess it's also in order to thank you for helping my Mistress. It was a close call. Some bullets were just an inch away from penetrating her body. <br><br> I must however caution you, $mctitle. If you try anything funny, and if you attempt to hurt Arizona, you'll have to deal with me personally. I'd also advice you to stop interacting with her in any way that is not professional. // <br><br> There's a taint of jealousy in Chima's voice, that's she having trouble keeping under control. <br><br> ''Chima:'' //Are we clear?// <</if>> <<if $adpos is 7>> ''You:'' //You seem every overprotective about your mistress. Like you're almost her partner. (Laughs) Maybe I've stepped on someone's toes? Wasn't my intention, but I'm not going to hold back on any "interactions" just because you say so. <br><br> I can protect Arizona, and I will care for her whatever situations I find myself in. I could even care for you, if you'd need my protection. But I can't say I'm very happy with your attitude. // <br><br> Chima's expression turns even more sour as she responds: <br><br> //I am in no need of protection. Neither is Arizona. We have everything under control. I'll keep my eyes on you, trust me.// <br><br> Chima hurries away from the patio and disappears into the dense foliage of The Republic Gardens. <<set $chimabad to 1>> <</if>> <<if $adpos is 8>> ''You:'' //Understood, Chima. It was not my intention to come in and disturb anything. I'll think about what I say and do in the future. I value our friendship, even if it has just only begun.// <br><br> ''Chima:'' //Good. As I said, Kansas in waiting for you at the gates. You should leave The Palace and continue with whatever Ohio has tasked you for. Have a good day.// <br><br> ''You:'' //Same to you, miss.// <br><br> Chima hurries away from the patio and disappears into the dense foliage of The Republic Gardens. <</if>> <</if>> <<if $m3scaving is 30>> <<if $adpos2 is 1>> ''You:'' //The sister of Mordecai Adler. Yes, I'm not surprised that you knew my great grandfather. You must be older than him.// <br><br> Louisiana smiles and responds: <br><br> //Ah. You're clever. Seems I'm in good hands. (Long pause) I'm not immortal, mind you, just lucky so far, with still some time left before the Revital deterioration kicks in. My age is a blessing or a curse depending on your world views, but I guess especially depending on how much of humanity you can actually "take". It's been a long ride and I believe I'm in no way near the end of it.// <br><br> Louisiana speaks in a manner that feels almost //alien//. Her manners, her facial expressions, even the way she walks are like something out of an old Pre-Severance movie, both scary and intriguing. <br><br> ''You:'' //Some say Mordecai Adler was actually born on Earth. Is that true?// <br><br> ''Louisiana:'' //(Laughs) Oh, that mystery follows him like a cloak. We of the old world kind of like it that way, maybe it's hard for you to understand. I can say however that we were part of the colonization of Raana, even if the last colonization department was terminated 20 years after The Severance. I still hold memories of a different Raana, even if they are very faint, like a dream you're about to forget after waking up. But I remember the starships coming and going, the strange, ionized smell that fills a vessel as it passes through a stargate and the opportunistic world that once was.// <br><br> Louisiana takes a sharp turn into an alley as you approach The Old Court, walking up through The Imperial Street. She continues speaking with the same strange air of //something// that doesn't fit the timeline you share with her. <br><br> ''Louisiana:'' //I also remember another side of my brother, when we were both active SWG researchers – proud to be the forefront of investigating and incorporating alien technology, we were the vanguard of humanity as it spearheaded itself into the cosmic community shared by thousands of other intelligent lifeforms. <br><br> All that is gone now. What remains is just a faint conviction that once dictated a life you now know is impossible. // <<set $adpos2 to 2>> <<set _blocked to true>> <</if>> <<if $adpos3 is 1>> ''You:'' //xx// <<set $adpos3 to 2>> <<set _blocked to true>> <</if>> <<if _blocked isnot true>> <<if $adpos is 0>> Just as you're about to climb the stairs of House Weber, a familiar face emerges quietly from the door, shutting it carefully behind her. <br><br> ''Louisiana:'' //Hello $pcFirstName. I was alerted by a bird from the palace that you were coming. It's better we go for a walk and have our conversation on the streets. My husband's footmen and maids are way too loyal, and I know he's installed recording devices in his house. // <br><br> The woman motions you to follow her with a determination rarely seen among the noble wives of The Palace District. <br><br> //This way. Less eyes out here, believe it or not. Everyone's too busy plotting or screwing around, making The Palace streets as quiet as the back alleys in Westside during working hours. <br><br> You remind me of someone by the way. Of course, I know who you are, $mctitle, but you must be the child of Hansor $pcLastName. About three or four generations back? I'm afraid I didn't have time to study the census records. // <br><br> ''You:'' //Ehm, well, yes, that was my great grandfather.// <br><br> ''Louisiana:'' //Great Grandfather, of course. You look young for your age. … I knew him. Very dearly, in fact. Although to tell you the truth, I've made quite a few acquaintances in my life.// <</if>> <<if $adpos is 1>> ''You:'' //I guess, ehm, that bird from The Palace must've told you what I'm investigating. Maybe you can help me? There's someone or something that wants House Adler destroyed and I need all the information I can get my hands on. I and Kansas have been running around in circles with no real clues to go on.// <br><br> Louisiana stops close to an alcove and gives you a serious gaze. <br><br> ''Louisiana:'' //Okay, look. I've always been loyal to House Adler, marrying one of the top scientists at House Teresto was an expression of that loyalty. Maybe they're making a move, I don't know, but I have something for you that could shed a light on everything and help you and young Kansas to move forward. I have no true loyalty to my husband. He is just another obstacle I'll eventually overcome on my long, dreadful journey through the history of humankind. // <br><br> Louisiana hands you a small storage device, looking to be of pre-Severance origin. <br><br> ''Louisiana:'' //This device is encrypted but I know it contains all his personal files and projects. Maybe you can find something of importance if you manage to hack it. It's a copy so he won't miss it. I have access to his office because he believes I'm too dumb to cause any real damage. This device won't be missed. All tracks are covered.// <br><br> ''You:'' //Thank you, Lui. If I'm allowed to call you that.// <br><br> ''Louisiana:'' //(Laughs faintly) Oh, you're allowed to, dear. No worries. You're practically family (wink). Let's head different ways from here. And good luck.// <br><br> Louisiana walks away with a calm dignity, not waiting for you to say goodbye. <br><br> ''Encrypted storage device added to Inventory!'' <br><br> <<set $take to true>> <<include Journal>> <<set $quest_smr to 32>> <</if>> <</if>> /* blocked ends */ <</if>> <<if $m3scaving is 31>> <<if $adpos is 0>> You summon Kansas to your living room and ask him to sit down so you can talk about your next move. <br><br> ''Kansas:'' //No, I can't sit. This is too exciting. These papers, they're suggesting some sort of… experiments going on at a Watery Eyes facility? I think I know what they're talking about – there's an officially abandoned Teresto building in the industrial complex bordering Stokke Hills.// <br><br> ''You:'' // <<if $quest_ai gte 12>>Yes. And I have some "experience" regarding these experiments when I was investigating Amir Hasan. I told you about that. It's not good. I thought I shut all of it down after raiding the laboratory in Celior. <<else>>Yeah. This doesn't sound good. Experiments, test subjects… apes? Baneclaws? What the fuck's going on?<</if>> // <br><br> Kansas places himself next to the fireplace, eyeing its flames with a thoughtful gaze. <br><br> ''Kansas:'' //We need to take action. And that action has to be firm and resolute. I guarantee you a carte blanche, we don't have to worry about reprisals from Skyguard or The Palace if we strike it. Because strike it we must.// <</if>> <<if $adpos is 1>> ''You:'' //Well, we have to take action. I don't know about a strike – that's the last option if everything else fails. We can stake the place out and see if there's an opening to talk to whomever's running the place.// <br><br> ''Kansas:'' //Talk? Are you serious? Should we talk them out of it? I thought more of you, $pcFirstName. Well, alright, you're the commander in all of this. I'm gonna hold my finger on the trigger, in either case, ready to blast them away unless they fall on their knees and agree to be escorted to the palace holding cells. <br><br> Oh, and we shouldn't bring a full crew. It's too obvious. We need the surprise. Take me and ONE other comrade. // <br><br> Kansas' ''Respect (-1)'' and ''Affection (-3)'' toward you have decreased! <<set $npc.av48.respect-=1>> <<set $npc.av48.masterlove-=3>> <</if>> <<if $adpos is 2>> ''You:'' //Yes! They're gonna feel this. The ground will tremble all the way to Teresto HQ. Those bastards won't get away with this.// <br><br> ''Kansas:'' //(Smiles) I'll be happy to fight along your side, brother! Let's go! <br><br> Oh, by the way, I think it's best if we only bring a small crew. Take me and ONE other fighter. A good one. Make sure he or she is properly armed.// <br><br> Kansas' ''Respect (+3)'' toward you has increased! <<set $npc.av48.respect+=3>> <</if>> <<if $adpos gte 1>> <<set $quest_smr to 35>> <br><br> <<include Journal>> <</if>> <</if>> <<if $m3scaving is 32>> <<addmins 6>> <<set $daycount+=1>> <<if $adpos is 0>> <<set $chance to -5>> ''Kansas:'' //I had an errand here a couple of years ago, weapons-related. But that's before all this test-subject stuff. Back then, this place was just a usual Teresto holding facility with lots of lazy guards and crates filled with wholesome explosive content. <br><br> The entrance is right here, behind this alley. Follow me. // <br><br> Kansas darts into a smaller passageway, scaring off some squatters who were just about to make camp in a nearby alcove, and stops at a rough but seemingly intact high-tech durasteel gate. <br><br> ''Kansas:'' //No guards. Strange. (Laughs) Not even a footman to greet us.// <br><br> Kansas studies the door for a minute before turning back to you. <br><br> ''Kansas:'' //Looks like we'll need to hack it. Keypad's still intact. Door's bolted. You got a device for that? Blasting it open will draw too much attention.// <br><br> Your brother-in-arms seems right. After examining the door, you conclude that a hacking device or a 2 kiloton Stellaris missile are your only options to get through the obstacle in front of you. <<if _genmerc isnot undefined and _genmerc isnot "Kansas">> <br><br> ''_genmerc:'' //You two try and get through the door. I'll keep a lookout in the alley.// <</if>> <</if>> <<if $adpos is 1>> /* START OF DOOR TERESTO */ <<if $open isnot true>> <<set _inspectdoor to true>> <div class="future"> <<include Terminal>> <<if $execute is false>> <b><center>PLEASE ENTER ACCESS CODE.<br> PRESS ENTER TO EXECUTE.</center></b> <</if>> <<if $execute is true>> <<if $string1 isnot -1 and $string2 isnot -1 and $string3 isnot -1 and $string4 isnot -1>> /* Below is correct code for snippet. */ <<if $string1 is 1 and $string2 is 4 and $string3 is 5 and $string4 is 3>> <b><center>CODE ACCEPTED!<br> ACCESS GRANTED.</center></b> <<set $open to true>> <<set $gateopen to true>> <<else>> <b><center> ACCESS DENIED - RESETTING CODE. <br>PLEASE TRY AGAIN. </center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <<audio "denied" play>> <</if>> <</if>> <<if $execute is true>> <<if $string1 is -1 or $string2 is -1 or $string3 is -1 or $string4 is -1>> <b><center>ACCESS CODE TOO SHORT.<br> RESETTING.<br>PLEASE TRY AGAIN.</center></b> <<set $string1 to -1>> <<set $string2 to -1>> <<set $string3 to -1>> <<set $string4 to -1>> <<set $execute to false>> <</if>> <</if>> <</if>> <br><br><br><br> <center><h3><b> <<if $string1 gte 0>>$string1<<else>>_<</if>> - <<if $string2 gte 0>>$string2<<else>>_<</if>> - <<if $string3 gte 0>>$string3<<else>>_<</if>> - <<if $string4 gte 0>>$string4<<else>>_<</if>> </b></h3></center> </div> <</if>> /* END OF DOOR */ <</if>> <<if $adpos is 2>> ''Kansas:'' //You're a star, $pcFirstName. Follow me!// <br><br> Kansas heads into an eerily quiet hallway, filled with debris, graffiti and broken concrete. It is very similar to all the other deserted buildings found in Watery Eyes. <br><br> ''Kansas:'' //Are we even at the right location? Doesn't look like a laboratory. This place used to be a guard holding room last time I was here.// <<if $masterint gte 80>><br><br><div class="green">Successful INTELLIGENCE check!</div> You suspect the air of desolation is just a charade, judging from recent scrape marks on the floor, as well as the randomness and age of the graffiti covering the hallway's walls. Even the bricks of concrete seem oddly placed. <br><br> ''You:'' //Someone wanted to MAKE you think that, Kansas. Look. The graffiti was made just a year or two ago. By the same guy, obviously, judging from its style. And it doesn't mean anything – it's just random gibberish. And the scrape marks on the floor. See. Something heavy has recently been moved through here – heavier than what any scavenger would be able to pull with his hands. <br><br> We should take a look around. // <<if _genmerc isnot undefined and _genmerc isnot "Kansas">> <br><br> ''_genmerc:'' //Smart. I… kind of noticed that too.// <</if>> <<else>> <br><br> ''You:'' //You're right. Strange. Let's have a look around. Maybe we can find some clues about what happened. Guess you gave me the wrong address idiot (laughs).// <br><br> ''Kansas:'' //Yeah. This one's my fault. Sorry, bro.// <</if>> <</if>> <<if $adpos is 3>> <<addmins 6>> <<set $daycount+=1>> <<if $stampoints gte 5>><<set $stampoints-=1>><</if>> <<include DiceRolls>> <<set _int to true>> <<set $chance to $masterint>> <<set $chance-=$skillroll>> <<set $chance-=40>> You spend some time investigating the hallway. <br><br> <<if $chance gte 1>> <<include Success>> <br><br> You follow a set of scrape marks that end at a robust concrete wall. After studying the surface of the wall, you find that it's made of wooden planks, pained to make it look like concrete. <br><br> A firm nudge is all it takes to slide the wall to the side, uncovering a dark passageway that leads further into the building. <br><br> ''Kansas:'' //You're like Sherlock Holmes, $pcFirstName. I'm impressed. Let's go.// <<if _genmerc isnot undefined and _genmerc isnot "Kansas">> <br><br> ''_genmerc:'' //<<if _genmerc is "Bud">>Yeah. Who's the best bro. $pcFirstName fucking rocks.<<else>>I'll cover our backs.<</if>>// <</if>> <<set $missiontake to true>> <<else>> <<include Fail>> <br><br> You fail to find anything of interest. <</if>> <</if>> <<if $adpos is 4>> You step through the passage and head into a pitch-black corridor that looks as deserted as the main hall behind you. Faint scrape marks, identical to those seen outside, trail along the floor, leading deeper into the heart of the complex. <br><br> ''Kansas:'' //It's strange. Why go through all this trouble hiding it? I still believe we're in the wrong building.// <<if _genmerc isnot undefined and _genmerc isnot "Kansas">> <br><br> ''_genmerc:'' //(Whispers) <<if _genmerc is "Bud">>Doesn't matter. I love going on adventures with you guys. We're the fucking raddest team ever.<<else>>Well, something's going on here, and I don't think we're in a bootlegger's hideout. <</if>>// <</if>> <br><br> You walk about 20 yards before reaching a sturdy double door at the end of the corridor. <br><br> ''Kansas:'' //Can't see any locks. I'll open it. Carefully… // <</if>> <<if $adpos is 5>> The decaying atmosphere transforms abruptly as you step into the next room. Instead of broken concrete and scattered debris, the view in front of you is like something you'd usually only find up on USS Seneca – lights, computers and cables, with four strange-looking vats that resemble nanite-growing tubes, only that they're larger, large enough to fit a human being. <br><br> There are four men standing further inside the room, one of them is Mr. Weber, who's discussing something with two armor-clad security guards. <br><br> <<if $masterint gte 80>><div class="green">Successful INTELLIGENCE checker!</div> You're able to hear their conversation. <br><br> ''Mr. Weber:'' //Take the two remaining crates into the laboratory. I also need the SN Module up and running later tonight.// <br><br> One of the armored guards responds with an almost robotic voice: <br><br> //Yes, Master.// <br><br> ''Mr. Weber:'' //And do it now. I want to try it before the next test subject arrives.// <br><br> Weber then turns toward the third man, a civilian, by the looks of it, dressed in a blue lab suit: <br><br> //And what about that door glitch? Probably some squatters trying to punch the right combination again. I'll send S2 and S4 to check it out.// <br><br> The man eyes a terminal for a couple of seconds before responding: <br><br> //Are you expecting visitors, Doctor Weber? According to the log, the security door was open for a couple of seconds. Might of course be a glitch, as you say. We need to replace the keyframe with a new one.// <br><br> ''Mr. Weber:'' //Hmm. No, I'm not expecting anyone. I'll head back and sort it out.// <<else>><div class="red">Failed INTELLIGENCE checker!</div> Unfortunately, you're unable to hear what they're saying.<</if>> <br><br> ''Kansas:'' //(Whispers) Let's confront him. Before more muscle arrives. Or is this too much for you, $mctitle?// <</if>> <<if $adpos is 6>> You decide to step out into the room and confront the group, mustering as much confidence as you possibly can. <br><br> ''You:'' //Mr. Weber. Didn't expect to find you here. What's this place? I have some questions I need you to answer.// <br><br> The men react as if you've just caught them in a bank heist; the soldiers pull their high-tech rifles and point them at you, while Mr. Weber steps back, his face painted in shock and anger. <br><br> ''Mr. Weber:'' //$pcFirstName? Kansas? Oh. (Shakes head) You fools. Kill them!// <br><br> ''Kansas:'' //Weber! Wa…!// <br><br> Kansas is cut short by the deafening sound of a coil motor's discharge. <</if>> <<if $adpos is 7>> The scene turns eerily quiet, except the quiet hum of high-tech electrical devices. <br><br> ''Kansas:'' //Fuck. Weber escaped into the other room. We have to chase after him! Everyone's okay?// <<if _genmerc isnot "Kansas">> <br><br> ''_genmerc:'' //Yeah. I think so. Damn, those armors were hard to penetrate.// <</if>> <br><br> Suddenly, a loud clang of metal striking metal is heard from beyond the closed door. It's loud, sounding like something from a construction site. <br><br> ''Kansas:'' //Go, go!// <</if>> <<if $adpos is 8>> <<set $dooropen2 to true>> You push through the metal door and enter a large holding area – probably the main loading hall of the laboratory. <br><br> There, you see a terrifying sight, like something out of a pre-Severance movie. Standing in front of you is a colossal machine, worn and old but obviously still functional, judging from the loud squeaking sounds coming from its arms as it's powering up. <br><br> <<if $tech gte 60>> <div class="green">Successful Science checker!</div> The mechanical horror in front of you is a pre-Severance battle mech, once used to combat the wild monstrosities from Raana's jungles. Rumors say the last ones are no longer operational, stoved away in hidden armories, its secrets lost in time.<<else>><div class="red">Failed Science checker!</div> You've never experienced anything like it before.<</if>> <br><br> You're able to see how Mr. Weber has climbed into the machine's cockpit. <</if>> <<if $adpos is 9>> ''You:'' //<<if $masterwill lte 79>>(Shaking voice) <</if>>This ends now, Doctor Weber! Your schemes have been revealed. Step out of the machine and turn yourself in if you want to live.// <br><br> ''Kansas:'' //Yeah. This' what happens when you try to mess with my sister.// <br><br> Mr. Weber breaks out in a mad laugh before responding: <br><br> //Fools. You've no idea what you've gotten yourselves into. And I do have some plans for the lovely Miss Arizona Adler but killing her off on the streets was certainly not one of them. Doesn't matter. You're nothing but ants and I'll enjoy trampling you to death.// <br><br> Mr. Weber closes the hatch and starts powering up the mechanical monstrosity he's sitting in. The machine's whirring sounds are terribly loud and frightful. <br><br> <<if $masterwill gte 80>><div class="green">Successful WILLPOWER checker!</div> You are however focused enough to avoid a FRIGHT penalty.<<else>><div class="red">Failed WILLPOWER checker!</div> You'll have a ''FRIGHT penalty (-20)'' throughout this fight!<</if>> <</if>> <<if $adpos is 10>> The smoke coming from the broken machine is heavy, filled with a stinging chemical smell. <br><br> ''Kansas:'' //We did it. Damn! I've never fought anything like it before. What the hell was that? At least Mr. Weber is dead. (Long pause) Let's search this place and gather all the information we can before heading back. // <br><br> There's a large door that probably leads out of the building to the north. It's blocked, however, sealed with large metal beams, welded together to make sure the gate remains permanently sealed. <br><br> You also spot an adjacent laboratory to the west. <br><br> Your ''WILLPOWER (+3)'' and ''Science skill (+1)'' have increased! <<set $masterwill+=3>> <<set $tech+=1>> <</if>> <<if $adpos gte 11 and $adpos2 is 1>> <<set $take to 1>> '' Power cores (x10) added to Inventory!<br> Rare artifacts (x3) added to Inventory!<br> Durasteel (x6) added to Inventory! '' <br><br> While the monstrous mechanical assault robot is blasted beyond repair, you manage to salvage a unique computer module that could be of interest. <br><br> ''XT1-MECH control unit added to Inventory!'' <<set $pcores+=10>> <<set $ownartifact3+=3>> <<set $durasteel+=6>> <<set $mech1 to 1>> <<set $adpos2 to 2>> <<set _block to true>> <</if>> <<if _block isnot true>> <<if $adpos is 11>> You enter the main laboratory – a strange room filled with mostly reverse-engineered tech; powerful, pre-Severance computers hooked up to monochrome Westside Assembly plant manufactured screens. <br><br> ''Kansas:'' //Look. That's one of those strange stargate cylinders. I'm more than familiar with them. Ehm, for various reasons that ARE not related to "intentionally" helping House Teresto.// <br><br> There's also a treasure trove of notes, books and diagrams that seem related to the research going on at this facility. <br><br> You also see a couple of valuable items in here that could come to better use. <</if>> <<if $adpos is 12>> <<set $take to 1>> '' Stargate Cylinder added to Inventory!<br> Research material added to Inventory! '' <br><br> ''Kansas:'' //That should be it. Let's move before Teresto sends reinforcements.// <<if _genmerc isnot undefined and _genmerc isnot "Kansas">> <br><br> ''_genmerc:'' //If this research is actually endorsed by House Teresto. I have a feeling it's not.// <br><br> ''Kansas:'' //I believe it is. Those Teresto bastards are evil. Mind control… Experiments… It's obvious they want to take over and rule Ikaanos.// <</if>> <<set $owngateart+=1>> <<set $quest_smr to 36>> <br><br> <<include Journal>> <</if>> <</if>> <</if>> <<if $m3scaving is 33>> <<addhours 1>> <<set $daycount+=10>> You and Kansas spend some time going through the material found at House Teresto's Watery Eyes laboratory. The gathered documents and notes offer a troubling read about three researched projects called "Project Overlord", "Project Gilgamesh" and "Project Nexus" – supervised by a team of elite scientists using data collected from pre-Severance SWG radionic laboratories. <br><br> SWG, or the "Sangrin Wemara Group" came to Raana in 2251 through their proxies on Atlantica, where they quickly became one of the leading tech companies in the security and wireless transmission departments. The group was dissolved a couple of decades after The Severance in 2290, most of its research either destroyed or abandoned. <br><br> The Teresto research projects have apparently rebooted and enhanced the SWG studies using ''Stargate Cylinders'', whose radioactive waves offer an untapped potential that goes beyond the group's original goals. <br><br> Project Overlord, under the supervision of Amir Hasan and Dr. Weber, aimed to employ radionic waves to influence the minds of animals - both native species from Raana and those indigenous to Earth. The research eventually tapped into the human mind as well, with the goal to create "super soldiers" and obedient thralls. <br><br> Project Gilgamesh, supervised by the late Ferando Di Silvio, used Stargate Cylinders to enhance, and possibly replace Revital elixirs, with the goal to surpass the natural 320-year barrier where Revital starts to produce aggressive dementia-like symptoms. Project Gilgamesh was abandoned in 2280. <br><br> Project Nexus was supervised by a Mr. Blackwell, who did extensive research into how Stargate Cylinders could be used to reactivate the Celassi Gate and thus regain communications with Earth and other nearby star systems. He was also supervising an abandoned experiment in the 2470s that aimed to use Stargate Cylinders to create smaller portals. Blackwell was terminated from all projects for unknown reasons in the mid-80s. <br><br> ''Kansas:'' //This is… This is… Wow. Too much for my simple mind to take in. What the hell were they up to? My brother needs to see this right away. Let's head to The Palace. We should take some additional guns with us. Who knows if more Teresto raiders are waiting for us out there. <br><br> Oh, and could you please NOT mention anything about my affiliation with Mr. Blackwell? I did help him get a couple of Stargate Cylinders so I'm unintentionally a part of this whole fiasco. I mean, I'll say something if my brother brings it up but let's leave it unsaid when presenting what we found. // <br><br> <<set $quest_smr to 37>> <<include Journal>> <</if>> <<if $m3scaving is 34>> <<addmins 30>> <<set $daycount+=5>> You're now more or less a regular at The Palace and have no trouble walking through the three levels of security needed to get a personal appointment with a high-ranking member of The Adler family. <br><br> Ohio greets you at The Red Hall after finishing a conversation with his valet and guides you into the room's quieter alcoves. <br><br> ''Ohio:'' //Any updates, $mctitle?// <br><br> ''You.'' //Yes, and I don’t know where to start.// <<if _kansashere is true>> <br><br> ''Kansas:'' //This is much, much bigger than we thought, brother. Please, listen carefully. There's lots to take in.// <br><br> ''Ohio:'' //(Sighs) Of course, Kansas. Let Mr. $pcLastName talk.// <</if>> <br><br> You show Ohio the research material found in Teresto's Watery Eyes laboratory and describe, in detail, how you confronted a very hostile Mr. Weber, who tried to fight his way out using a monstrous pre-Severance war machine. <br><br> It takes some time for Ohio to soak the information you provide him and he spends several minutes in silence paging through the troublesome books and notes. Eventually, he closes the main ledger and looks at you with weary eyes: <br><br> //I'll present this to my father immediately. I'll arrange an emergency shuttle. Everything about this must be kept between us. Tell no one. Not even your first wife, $mctitle. I'll send an envoy to pick you up once we've discussed this in the Adler council. <br><br> <<if _kansashere is true>>And ehm, Kansas, you better stay down here on the surface keeping an eye on things. Okay? You can follow Mr. $pcLastName once we summon him.<</if>> // <<if _kansashere is true>> <br><br> Kansas looks almost relieved when he responds: <br><br> //Oh. Of course. You head up and do all the talking. We all know what needs to be done anyway.// <br><br> ''Ohio:'' //Well. We'll await our father's orders.// <</if>> <br><br> ''You:'' //Alright. I'll be in Redhaven.// <br><br> ''Ohio:'' //Very good. And thanks again. We're almost there, my friend. Ready to permanently close this chapter. … See you soon. Have a good day.// <br><br> Ohio hurries away toward an adjacent room and leaves you alone. <<if _kansashere is true>> <br><br> ''Kansas:'' //I don't know about you but I could use a drink.// <</if>> <br><br> <<include Journal>> <<set $quest_smr to 38>> <</if>> <<if $m3scaving is 35>> Just when you're about to leave your household, a familiar imperial enjoy appears from the streets outside. <br><br> ''Envoy:'' //$mctitle. Your presence is requested at USS Seneca as soon as possible. You and Lord Kansas Adler. Don't bring anyone else.// <br><br> ''You:'' //Alright. The Chancellor wants me?// <br><br> ''Envoy:'' //I cannot provide any additional details. … Have a good day, Sir. // <br><br> The envoy gives you a polite nod before stepping back out onto the streets. <br><br><br> <<include Journal>> <</if>> <<if $m3scaving is 36>> <<if $adpos is 0>> You're obviously expected. The moment you and Kansas enter the upper deck, a USS Seneca footman escorts you to the observation deck, where a familiar group of people are currently involved in a heated conversation. <br><br> ''Arizona:'' //Father, you have to believe me, I…// <br><br> Chancellor Mordecai Adler interrupts Arizona as he notices your presence: <br><br> //Ah! The Heroes of Ikaanos. Welcome. We've been waiting for you.// <br><br> ''Kansas:'' //Hello, dad. (Disappointed sigh) I hoped you'd finished your meeting by now. Looks like we'll be here for a while.// <br><br> ''Ohio:'' //(Low voice) Please, brother. Keep your jokes to yourself. It's a very serious matter.// <br><br> Kansas chuckles and responds: <br><br> //Oh. I know it's serious. I was there, getting shot at by a pre-Severance Mech.// <br><br> Mordecai cuts Ohio's response short: <br><br> //Children. Enough. … Sorry, $mctitle. … Kansas, sit. And help yourself with some drinks. This won't take long, I promise.// <br><br> Mordecai signals to the footman, who approaches with a tray of glasses brimming with an amber-colored liquid and presents one to Kansas. A glass is also offered to you.<</if>> <<if $adpos is 1>> <<if $adpos2 is 1>> You take one of the glasses and sip it carefully – it's an incredibly tasteful whiskey, smoky, with a long aftertaste of aged oak barrel. <<else>> ''You:'' //No thanks. I'm fine.// <<set $disp_mord+=1>> <</if>> <br><br> ''Mordecai:'' //I've been informed about what happened and I've taken action, including a personal meeting with Mr. Benowitz, the head of House Teresto. He has assured me that Mr. Weber and Mr. Hasan acted alone and that their research wasn't sanctified by the Teresto High Council. I therefore hope, and believe, that the main threat has been dealt with.// <br><br> ''Arizona:'' //I have a feeling this could be a much deeper conspiracy. It's too… big, to just be the work of a duo of crazy scientists.// <br><br> ''Mordecai:'' //There will always be conspiracies, Arizona. I'm sorry you had to be personally involved in this, in such a violent way.// <br><br> ''Ohio:'' //Father is right. We also have to think about our alliance with House Teresto. We cannot bring a flamethrower to a dry field of wheat. It would be disastrous.// <br><br> Mordecai smiles and responds: <br><br> //Well said, Ohio. I will of course continue looking into Mr. Weber's associates. An agent is currently… questioning Mr. Blackwell. And every stone in that Watery Eyes lab will be turned. Rest assured. <br><br> For now, I deem this debacle to be over. And I declare you, $mctitle, an official friend of The Adler family. I count you as an ally, and you can expect the same from us, The Adler hand will protect and help you if the need arises. // <br><br> ''You:'' //It has been an honor serving you, High Chancellor.// <br><br> Louisiana takes your hand and squeezes it gently. <br><br> ''Louisiana:'' //(Smiles) We do have another problem, however. $pcFirstName here has made me a widow. In a normal world, he'd be my greatest enemy. Fortunately, for him, the normal world died centuries ago. <br><br> I'd like your permission, brother, to join $mctitle's household. // <</if>> <<if $adpos is 2>> ''Mordecai:'' //Really? Why? I thought you'd wanted to take up your old research up here with me?// <br><br> ''Louisiana:'' //Oh, and I will do that, eventually. But Mr. $pcLastName happens to have a very interesting library, with some odd titles, that I'd love to delve into. It would be part of that research, in a way.// <br><br> Mordecai cannot hide his disappointment. He almost looks insulted. <br><br> ''Mordecai:'' //I cannot stop you, Lui, but… I'd arrange anything you'd need. The Republic Library can supply you with books beyond what any private collection in Ikaanos could.// <br><br> ''Louisiana:'' //I insist. We will have many decades to talk and catch up on things. Right now, I feel I need to do this. (Long pause) There are some things I need to investigate. You remember Hansor?// <br><br> ''Mordecai:'' //(Sighs, Long pause) Ah. I thought the $pcLastName family name was familiar. So $pcFirstName here is a relative?// <br><br> ''Louisiana:'' //Yes. Hansor was his great-grandfather.// <br><br> ''Mordecai:'' //I see. Now I understand the REAL reason you want to go back there. To court… the relative of Hansor $pcLastName. Feelings never die, do they.// <br><br> ''Louisiana:'' //Oh, come on, Mord. I'd expect more from you than jealousy.// <br><br> ''Mordecai:'' // Jealousy. (Laughs) I'd EXPECT MORE from you than accusing me of jelousy. Alright, you have my blessing. Go, live your life the way you want it. // <br><br> A shadow of dread settles over Mordecai’s face, and you can see the strain as he battles to keep his emotions in check. The others notice too, and a heavy silence fills the room. <br><br> ''Mordecai:'' //Alright everyone, you're dismissed! I need a final word with you, Louisiana Adler, before you depart.// <<include Lui>> <br><br> <div class="blink_me"> <center>''NEW NPC POI ADDED!''<br>(Republic Palace)</center> </div> <br><br> <<include Journal>> <<set $quest_smr to 42>> <</if>> <<if $adpos is 3>> Arizona walks out of the room together with you and Kansas. <br><br> ''Arizona:'' //What was that all about? … Those two… They have a very special bond. <br><br> Anyway, I'll summon you later, $pcFirstName. There's a ball coming up in a week and I'd love for you to participate, if you're up for it. You and Kansas. Lots of drinks and interesting people. It'll be a very special party considering what we've just uncovered. // <br><br> ''Kansas:'' //I've been waiting all year for that ball. I'll make sure $pcFirstName's there, Arizone, no worries (wink). … Oh, and you're back in leather? Geared up like a real warrior princess.// <br><br> ''Arizona:'' //Yeah. I don't think it's over. Better be safe than sorry.// <br><br> ''Kansas:'' //Good choice, sis. That armor will surely deflect a plasma flare if we're attacked again.// <</if>> <</if>> <<if $m3scaving is 37>> <<if $adpos is 0>> You and Louisiana head down to the basement and enter the dorm area. <br><br> ''Louisiana:'' //This place has really changed. I remember Hansor used it as a studio back when we were… friends. <br><br> Alright. I think it's over here. A concealed compartment. We need to remove this stone from the wall – the one with the circle in the bottom right corner. You see it? (Smiles) I'll let you do the honors.// <br><br> Louisiana keeps her hand on the stone for a couple of seconds, allowing herself to reconnect to her past. <</if>> <<if $adpos is 1>> <<set $manhole to true>> You grab a nearby crowbar and wiggle the stone a bit until it becomes loose. <br><br> Inside, you see a small alcove, less than a foot in width. Louisiana hurries forward and pushes her hand into the black hole, revealing a small box covered in old-Earth decorations. <br><br> ''Louisiana:'' //I can't believe it's still here. After all these years. After everything Ikaanos has suffered through. These items have persevered through the decades, waiting to be uncovered by its rightful owner. <br><br> That owner is of course you, $pcFirstName. These artifacts belonged to Hansor $pcLastName. I remember how he hid it here just a month before our last meeting – he was fearing for his life after making some bad choices with a group of… influential people. It was really sad, everything, and his fears were eventually justified. <br><br> // Louisiana opens the box, revealing a batch of gold bars, a ring and a large, beautiful necklace with the original insignia of House $pcLastName. <br><br> ''Louisiana:'' //Ooh… He always wore this around his neck (picks up the necklace). It's part of your legacy, maybe you want to carry on his tradition? He said this piece was forged in France during the 18th century, ordered by your ancestors. Since then, it has travelled through the stars all the way to Raana, where it still has the same purpose it was meant for – cresting the owner of House $pcLastName.// <</if>> <<if $adpos is 2>> '' Gold (x14) added to Inventory!<br> $pcLastName necklace added to Inventory!<br> Golden ring added to Inventory!<br> '' <<set $gold+=14>> <<set $take to 1>> <<set $luitalk1 to 2>> <</if>> <</if>> <<if $npc.av48.girlname is undefined>> <<set $kansasfirst to 1>> <<set $kansasfirst2 to 1>> <<set $npc.av48 = { state: 0, status: 5, sex: 1, actnpc: 47, /* av30 -1 */ combatid: 8, daysa: 0, salary: 750, /* also add to Jobs - salary demands */ agedays: 55, age: 32, body: 8, aw: 95, ah: 192, girlname: "Kansas", girlnames: "Kansas'", last: "Adler", girlid: 48, willpower: 150, kind: 35, discipline: 40, int: 50, dex: 45, aca: 50, tech: 35, med: 20, melee: 90, ranged: 100, domestic: 0, dancing: 20, acro: 10, per: 20, garden: 0, survival: 25, admin: 45, happiness: 40, str: 95, maxstamina: 110, tempstamina: 110, health: 100, toughness: 100, beauty: 65, charisma: 100, person: 2, pregnant: 0, fertility: 60, seload: 0, devotion: random(1, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 55, likeanal: 0, likepussy: 100, likeoral: 5, likesadist: 45, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 175, oralxp: 0, kissingxp: 95, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 3, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "duraplate", weapon: "minigun", meleeweapon: "powerkatana", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitammo: 100, traitscav: 0, traitrel: 1, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitcrack: 100, traitadvoc: 0, traitbrawler:100, traitdom: 100, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitspart: 0, traitaggro: 50, /* 50 is default */ traitmat: 100, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 100, traitwild: 0, traitweapon: 4, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>><<if $npc.av49.girlname is undefined>> <<set $npc.av49 = { state: 0, status: 5, sex: 1, actnpc: 48, /* av30 -1 */ combatid: 8, daysa: 0, salary: 1250, /* also add to Jobs - salary demands */ agedays: 100, age: 25, body: 9, aw: 785, ah: 312, girlname: "Bofors Gun", girlnames: "Bofors Gun's", last: "", girlid: 49, willpower: 150, kind: 0, discipline: 80, int: 65, dex: 25, aca: 0, tech: 70, med: 0, melee: 0, ranged: 100, domestic: 0, dancing: 0, acro: 0, per: 0, garden: 0, survival: 0, admin: 0, happiness: 40, str: 250, maxstamina: 400, tempstamina: 400, health: 100, toughness: 100, beauty: 50, charisma: 50, person: 2, pregnant: 0, fertility: 0, seload: 0, devotion: 0, hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 55, likeanal: 0, likepussy: 0, likeoral: 0, likesadist: 20, lesbian: 0, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 0, oralxp: 0, kissingxp: 0, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: false, morningblow: false, maid: false, sleep: 0, foods: 3, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "duraplate", weapon: "machine40", meleeweapon: "sword", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, mother: "The Republic", promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitammo: 100, traitscav: 0, traitrel: 1, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitcrack: 100, traitadvoc: 0, traitbrawler:0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 0, traitperf: 50, /* 50 is default */ traitjaded: 0, traitnerd: 0, traitspart: 0, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 50, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitweapon: 0, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>>/* <<if _delmech gte 1>> <<if $cs1_girlid is 49>> <<unset $cslot1>> <<unset $cs1_id>> <<unset $cs1_girlid>> <<unset $cs1_name>> <<set $followers-=1>> <<set _dis to true>> <<set $npc.av49.dayblock to 0>> <</if>> <<if $cs1_girlid is 49>> <<unset $cslot2>> <<unset $cs2_id>> <<unset $cs2_girlid>> <<unset $cs2_name>> <<set $followers-=1> <<set _dis to true>> <<set $npc.av49.dayblock to 0>> <</if>> <<if $cs3_girlid is 49>> <<unset $cslot3>> <<unset $cs3_id>> <<unset $cs3_girlid>> <<unset $cs3_name>> <<set $followers-=1>> <<set _dis to true>> <<set $npc.av49.dayblock to 0>> <</if>> <<if $cs4_girlid is 49>> <<unset $cslot4>> <<unset $cs4_id>> <<unset $cs4_girlid>> <<unset $cs4_name>> <<set $followers-=1>> <<set _dis to true>> <<set $npc.av49.dayblock to 0>> <</if>> <</if>> */<<if $mcwpslot1 is undefined>> <<set $mcwpslot1 to 0>> <<set $mcwpslot2 to 0>> <<set $mcwpslot3 to 0>> <<set $mcwpslot4 to 0>> <</if>> <<if $take is 1>> <<if $fisteq isnot true>> <<set $weaponadd to $activeweapon>> <</if>> <</if>> <<unset $fisteq>> <<if $mcwpslot1 is 0 and $mcwpslot1 isnot $activeweapon and $mcwpslot2 isnot $activeweapon and $mcwpslot3 isnot $activeweapon and $mcwpslot4 isnot $activeweapon and $weaponadd isnot undefined>><<set $mcwpslot1 to $weaponadd>><<set _adder to true>><</if>> <<if $mcwpslot2 is 0 and $mcwpslot1 isnot $activeweapon and $mcwpslot2 isnot $activeweapon and $mcwpslot3 isnot $activeweapon and $mcwpslot4 isnot $activeweapon and $weaponadd isnot undefined>><<set $mcwpslot2 to $weaponadd>><<set _adder to true>><</if>> <<if $mcwpslot3 is 0 and $mcwpslot1 isnot $activeweapon and $mcwpslot2 isnot $activeweapon and $mcwpslot3 isnot $activeweapon and $mcwpslot4 isnot $activeweapon and $weaponadd isnot undefined>><<set $mcwpslot3 to $weaponadd>><<set _adder to true>><</if>> <<if $mcwpslot4 is 0 and $mcwpslot1 isnot $activeweapon and $mcwpslot2 isnot $activeweapon and $mcwpslot3 isnot $activeweapon and $mcwpslot4 isnot $activeweapon and $weaponadd isnot undefined>><<set $mcwpslot4 to $weaponadd>><<set _adder to true>><</if>> <<if _adder is true>> <<if $weaponadd is "whipstick">><<set $ownwhipstick-=1>><</if>> <<if $weaponadd is "knife">><<set $ownknife-=1>><</if>> <<if $weaponadd is "staff">><<set $ownstaff-=1>><</if>> <<if $weaponadd is "sledge">><<set $ownsledge-=1>><</if>> <<if $weaponadd is "spear">><<set $ownspear-=1>><</if>> <<if $weaponadd is "waki">><<set $ownwaki-=1>><</if>> <<if $weaponadd is "sword">><<set $ownsword-=1>><</if>> <<if $weaponadd is "powerkatana">><<set $ownpowerkatana-=1>><</if>> <<if $weaponadd is "gaxe">><<set $owngaxe-=1>><</if>> <<if $weaponadd is "gsword">><<set $owngsword-=1>><</if>> <<if $weaponadd is "azuk">><<set $ownazuk-=1>><</if>> <<if $weaponadd is "mal">><<set $ownmal-=1>><</if>> <<if $weaponadd is "iceblade">><<set $owniceblade-=1>><</if>> <<if $weaponadd is "pistol">><<set $ownpistol-=1>><</if>> <<if $weaponadd is "crossbow">><<set $owncrossbow-=1>><</if>> <<if $weaponadd is "prifle">><<set $ownprifle-=1>><</if>> <<if $weaponadd is "rifle">><<set $ownrifle-=1>><</if>> <<if $weaponadd is "shotgun">><<set $ownshotgun-=1>><</if>> <<if $weaponadd is "revolver">><<set $ownrevolver-=1>><</if>> <<if $weaponadd is "automaticrifle">><<set $ownautorifle-=1>><</if>> <<if $weaponadd is "rifle50">><<set $own50c-=1>><</if>> <<if $weaponadd is "r55">><<set $ownr55-=1>><</if>> <<if $weaponadd is "gl">><<set $owngl-=1>><</if>> <<if $weaponadd is "minigun">><<set $ownminigun-=1>><</if>> <<if $weaponadd is "plasma">><<set $ownplasma-=1>><</if>> <<if $weaponadd is "coil">><<set $owncoil-=1>><</if>> <<if $weaponadd is "neme">><<set $ownneme-=1>><</if>> <<if $weaponadd is "cybercannon">><<set $owncyber-=1>><</if>> <</if>> <<unset _adder>> <<unset $weaponadd>> /* FOR DISPLAY */ <div class="tex10px"><br></div> <div class="row"> <div class="wpboxname">''EQUIPPED''</div> <div class="wpboxnr">''DAMAGE''</div> <div class="wpboxnr">''AP''</div> <div class="removewp"></div> </div> <div class="tex5px"><br></div> <<set _slot to $mcwpslot1>> <<set _pos to 1>> <<capture _slot _pos>> <<include DispWp>> <</capture>> <<set _slot to $mcwpslot2>> <<set _pos to 2>> <<capture _slot _pos>> <<include DispWp>> <</capture>> <<set _slot to $mcwpslot3>> <<set _pos to 3>> <<capture _slot _pos>> <<include DispWp>> <</capture>> <<set _slot to $mcwpslot4>> <<set _pos to 4>> <<capture _slot _pos>> <<include DispWp>> <</capture>> <<if _addback is "whipstick">><<set $ownwhipstick+=1>><</if>> <<if _addback is "knife">><<set $ownknife+=1>><</if>> <<if _addback is "staff">><<set $ownstaff+=1>><</if>> <<if _addback is "sledge">><<set $ownsledge+=1>><</if>> <<if _addback is "spear">><<set $ownspear+=1>><</if>> <<if _addback is "waki">><<set $ownwaki+=1>><</if>> <<if _addback is "sword">><<set $ownsword+=1>><</if>> <<if _addback is "powerkatana">><<set $ownpowerkatana+=1>><</if>> <<if _addback is "gaxe">><<set $owngaxe+=1>><</if>> <<if _addback is "gsword">><<set $owngsword+=1>><</if>> <<if _addback is "azuk">><<set $ownazuk+=1>><</if>> <<if _addback is "mal">><<set $ownmal+=1>><</if>> <<if _addback is "iceblade">><<set $owniceblade+=1>><</if>> <<if _addback is "pistol">><<set $ownpistol+=1>><</if>> <<if _addback is "crossbow">><<set $owncrossbow+=1>><</if>> <<if _addback is "prifle">><<set $ownprifle+=1>><</if>> <<if _addback is "rifle">><<set $ownrifle+=1>><</if>> <<if _addback is "shotgun">><<set $ownshotgun+=1>><</if>> <<if _addback is "revolver">><<set $ownrevolver+=1>><</if>> <<if _addback is "automaticrifle">><<set $ownautorifle+=1>><</if>> <<if _addback is "rifle50">><<set $own50c+=1>><</if>> <<if _addback is "r55">><<set $ownr55+=1>><</if>> <<if _addback is "gl">><<set $owngl+=1>><</if>> <<if _addback is "minigun">><<set $ownminigun+=1>><</if>> <<if _addback is "plasma">><<set $ownplasma+=1>><</if>> <<if _addback is "coil">><<set $owncoil+=1>><</if>> <<if _addback is "neme">><<set $ownneme+=1>><</if>> <<if _addback is "cybercannon">><<set $owncyber+=1>><</if>> <<unset _addback>><div class="wppadder"> <div class="nwmelee"><<if $activeweapon isnot "fists">><<hovertip "unarmed combat">>[img[$imgpath + "Weapons/nwmelee.png"][NewCombatSimulator][$activeweapon to "fists", $equipped to "fists"]]<</hovertip>><<else>><div class="opac">[img[$imgpath + "Weapons/nwmelee.png"]]</div> <</if>> </div> <div class="row"> <div class="resholder padd40left"> <<if $mcwpslot1 is 0>> <div class="opac">[img[$imgpath + "Weapons/empty.png"]]</div> <<else>> <<set _weapon to $mcwpslot1>> <<capture _weapon>> <<include WpSel>> <</capture>> <</if>> </div> <div class="resholder"> <<if $mcwpslot2 is 0>> <div class="opac">[img[$imgpath + "Weapons/empty.png"]]</div> <<else>> <<set _weapon to $mcwpslot2>> <<capture _weapon>> <<include WpSel>> <</capture>> <</if>> </div> </div> <div class="row"> <div class="resholder padd40left"> <<if $mcwpslot3 is 0>> <div class="opac">[img[$imgpath + "Weapons/empty.png"]]</div> <<else>> <<set _weapon to $mcwpslot3>> <<capture _weapon>> <<include WpSel>> <</capture>> <</if>> </div> <div class="resholder"> <<if $mcwpslot4 is 0>> <div class="opac">[img[$imgpath + "Weapons/empty.png"]]</div> <<else>> <<set _weapon to $mcwpslot4>> <<capture _weapon>> <<include WpSel>> <</capture>> <</if>> </div> </div> </div><div class="scale50"> <<if $activeweapon is _weapon>> <div class="opac">[img[$imgpath + "Weapons/" +_weapon +".png"]]</div> <<else>> [img[$imgpath + "Weapons/" +_weapon +".png"][NewCombatSimulator][$activeweapon to _weapon, $equipped to _weapon]] <</if>> </div> /* AMMO DISPLAY CONTROL <<unset _ammo>> <<if _weapon is "cybercannon">><<set _ammo to $awega>><</if>> <<if _weapon is "rifle50">><<set _ammo to $a50>><</if>> <<if _ammo isnot undefined>> <div class="nwammo"><<print setup.formatNumber(_ammo)>></div> <</if>> */ <<if $round is 1>> <<if $equipped isnot "crossbow" and $equipped isnot "pistol" and $equipped isnot "revolver" and $equipped isnot "shotgun" and $equipped isnot "rifle" and $equipped isnot "automaticrifle" and $equipped isnot "coil" and $equipped isnot "plasma" and $equipped isnot "prifle" and $equipped isnot "rifle50" and $equipped isnot "gl" and $equipped isnot "cybercannon" and $equipped isnot "machine40" and $equipped isnot "tank100" and $equipped isnot "minigun" and $equipped isnot "psi" and $equipped isnot "neme" and $equipped isnot "r55">><<set $meleeequip to true>><<set $rangedequip to false>><<else>><<set $rangedequip to true>><<set $meleeequip to false>><</if>> <</if>><<unset _damage>> <<unset _ap>> <<unset _name>> <<if _slot is "crossbow">> <<set _damage to "11/15">> <<set _ap to false>> <<set _name to "Crossbow">> <</if>> <<if _slot is "rifle">> <<set _damage to "30/20">> <<set _ap to true>> <<set _name to ".30-06 Rifle">> <</if>> <<if _slot is "pistol">> <<set _damage to "15/18">> <<set _ap to true>> <<set _name to "9mm Pistol">> <</if>> <<if _slot is "revolver">> <<set _damage to "20/32">> <<set _ap to true>> <<set _name to ".45 Revolver">> <</if>> <<if _slot is "r55">> <<set _damage to "35/45">> <<set _ap to true>> <<set _name to "R55 Revolver">> <</if>> <<if _slot is "prifle">> <<set _damage to "25/15">> <<set _ap to true>> <<set _name to "Pipe Gun">> <</if>> <<if _slot is "shotgun">> <<set _damage to "12/26">> <<set _ap to false>> <<set _name to "Shotgun">> <</if>> <<if _slot is "automaticrifle">> <<set _damage to "38">> <<set _ap to true>> <<set _name to "Automatic Rifle">> <</if>> <<if _slot is "rifle50">> <<set _damage to "45/30">> <<set _ap to true>> <<set _name to ".50 cal Rifle">> <</if>> <<if _slot is "coil">> <<set _damage to "45">> <<set _ap to true>> <<set _name to "Coilgun">> <</if>> <<if _slot is "plasma">> <<set _damage to "60">> <<set _ap to false>> <<set _name to "Plasma Rifle">> <</if>> <<if _slot is "gl">> <<set _damage to "62*">> <<set _ap to false>> <<set _name to "G. Launcher">> <</if>> <<if _slot is "minigun">> <<set _damage to "85*">> <<set _ap to true>> <<set _name to "Minigun">> <</if>> <<if _slot is "cybercannon">> <<set _damage to "96">> <<set _ap to true>> <<set _name to "Cyber Cannon">> <</if>> <<if _slot is "neme">> <<set _damage to "63">> <<set _ap to true>> <<set _name to "Nemesis SR-C">> <</if>> <<if _slot is "whipstick">> <<set _damage to "5">> <<set _ap to false>> <<set _name to "Whipping Cane">> <</if>> <<if _slot is "staff">> <<set _damage to "9">> <<set _ap to false>> <<set _name to "Combat Staff">> <</if>> <<if _slot is "knife">> <<set _damage to "7">> <<set _ap to false>> <<set _name to "Combat Knife">> <</if>> <<if _slot is "sword">> <<set _damage to "13">> <<set _ap to false>> <<set _name to "Sword">> <</if>> <<if _slot is "waki">> <<set _damage to "12">> <<set _ap to false>> <<set _name to "Wakizashi">> <</if>> <<if _slot is "spear">> <<set _damage to "11">> <<set _ap to false>> <<set _name to "Spear">> <</if>> <<if _slot is "sledge">> <<set _damage to "15">> <<set _ap to false>> <<set _name to "Sledgehammer">> <</if>> <<if _slot is "mal">> <<if $mcrel.faith is 5 and $mcrel.devotion gte 100>><<set _damage to "50">><<else>><<set _damage to "30">><</if>> <<set _ap to false>> <<set _name to "Sacred Mallet">> <</if>> <<if _slot is "powerkatana">> <<set _damage to "28">> <<set _ap to true>> <<set _name to "Power Katana">> <</if>> <<if _slot is "gsword">> <<set _damage to "38">> <<set _ap to true>> <<set _name to "Great Sword">> <</if>> <<if _slot is "gaxe">> <<set _damage to "40">> <<set _ap to false>> <<set _name to "Great Axe">> <</if>> <<if _slot is "azuk">> <<set _damage to "50">> <<set _ap to true>> <<set _name to "Sword of Azuk">> <</if>> <<if _slot is "iceblade">> <<set _damage to "30">> <<set _ap to true>> <<set _name to "Ice Dragon">> <</if>> <<if _slot is "fists">> <<set _damage to "0">> <<set _ap to false>> <<set _name to "Fists">> <</if>> <div class="row"> <div class="wpboxname"><<if _name isnot undefined>>_name<<else>><div class="opac">//Slot empty//</div><</if>></div> <div class="wpboxnr"><<if _damage isnot undefined>>_damage<<else>>-<</if>></div> <div class="wpboxnr"><<if _ap is true>>YES<<else>>-<</if>></div> <div class="removewp"><<if _name isnot undefined>> <<link 'X'>> <<if _pos is 1>> <<set _addback to $mcwpslot1>> <<set $mcwpslot1 to 0>> <<elseif _pos is 2>> <<set _addback to $mcwpslot2>> <<set $mcwpslot2 to 0>> <<elseif _pos is 3>> <<set _addback to $mcwpslot3>> <<set $mcwpslot3 to 0>> <<elseif _pos is 4>> <<set _addback to $mcwpslot4>> <<set $mcwpslot4 to 0>> <</if>><<script>>Dialog.setup('');Dialog.wiki(Story.get('ChrSheet').processText());Dialog.open();<</script>><</link>> <</if>></div> </div> /* USE THIS PASSAGE FOR VARIOUS MODS. IS INCLUDED IN MOST INTERACTION PLACES */ <<if $hatemod is true>> <<set _hatehere to $arousal>> <<if _npc.hate gte 2 and $arousal gte 2>><<set $arousal-=either(0,1,1,2,3)>><</if>> <<set _hatehere2 to $arousal>> <<set $arousal= Math.round($arousal)>> <</if>><<if $npc.av50.girlname is undefined>> <<set $npc.av50 = { state: 0, status: 3, sex: 0, actnpc: 49, combatid: 18, daysa: 0, agedays: 22, salary: 35, /* also add to Jobs - salary demands */ age: 20, body: 2, aw: 49, ah: 168, girlname: "Ellen", girlnames: "Ellen's", last: "Shaw", girlid: 50, willpower: 80, kind: 60, discipline: 70, int: 65, dex: 70, aca: 35, tech: 60, med: 45, melee: 60, ranged: 75, domestic: 10, dancing: 20, acro: 35, per: 10, garden: 35, survival: 60, admin: 25, happiness: 40, str: 60, maxstamina: 80, tempstamina: 80, health: 80, toughness: 80, beauty: 70, charisma: 65, person: 2, pregnant: 0, fertility: 20, seload: 0, devotion: random(45, 50), hygiene: 40, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 45, likeanal: 0, likepussy: 45, likeoral: 5, likesadist: 3, lesbian: 5, pain: 0, respect: 0, bondage: 0, analxp: 0, pussyxp: 40, oralxp: 30, kissingxp: 50, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: true, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "padded", weapon: "pistol", meleeweapon: "knife", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 100, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 2, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 50, /* 50 is default */ traitdelicate: 100, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 30, /* 30 is default */ traitfem: 100, traitperf: 100, /* 50 is default */ traitjaded: 100, traitnerd: 100, traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 0, traitsweet: 0, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitcrack: 100, traitemo: 0, traitweapon: 1, traitwork: 0, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <</if>>/* THIS PASSAGE CHECKS WEAPON SLOTS IS NO WEAPON IN INVENTORY */ <<if $newweapons is true>> OBSOLETE! DELETE WHEN NEW SYSTEM WORKS /* <<if $mcwpslot1 is "pistol" and $ownpistol lte 0>><<set $mcwpslot1 to 0>><</if>> <<if $mcwpslot2 is "pistol" and $ownpistol lte 0>><<set $mcwpslot2 to 0>><</if>> <<if $mcwpslot3 is "pistol" and $ownpistol lte 0>><<set $mcwpslot3 to 0>><</if>> <<if $mcwpslot4 is "pistol" and $ownpistol lte 0>><<set $mcwpslot4 to 0>><</if>> */ <<if $ownwhipstick lte 0>><<set _call to "whipstick">><</if>> <<include NWCheck2>> <<if $ownknife lte 0>><<set _call to "knife">><</if>> <<include NWCheck2>> <<if $ownpistol lte 0>><<set _call to "pistol">><</if>> <<include NWCheck2>> <<if $own50c lte 0>><<set _call to "rifle50">><</if>> <<include NWCheck2>> <</if>><div id="borderwrap"><div id="wrapper"> <div class="row"> <div class="story"> <<set $wopos to 23>> <<set $inside to true>> <<include GirlCheck>> <div class="headsign">SG Police Department</div> <<if $action is 0>> You're standing in front of the proud Pre-Severance building of Hamilton's SGPD – a semi-fortress that barely escaped getting ground into dust by orbital bombardment during The Battle of Crystal Bridge back in 2405. <<if _ellenhere is true and $quest_ellen is 1>> <br><br> ''Ellen:'' //Damn. I miss this place.// <</if>> <<elseif $action is 1>> <</if>> </div> <div class="pic"> <<if $action is 0>> [img[$imgpath + "Interiors/sgpd.jpg"]] <<set $action to 1>> <</if>> </div> </div> <div class="row"> <div class="acts"> <div class="alt1"> <<include OptionsMain>> <<if $quest_ai is 13 or $quest_ai is 12>> [[Regarding Amir|Scaving][$scaving to 79, $adpos to 0, $adpos2 to 0]] <</if>> <<if $quest_bro is 5>> [[Regarding slave|Scaving][$scaving to 20, $adpos to 0, $adpos2 to 0]] <</if>> <<if $quest_ellen is 1 and _ellenhere is true>> [[Regarding forgers|M3Scaving][$m3scaving to 9, $adpos to 0, $adpos2 to 0]] <</if>> </div> <div class="alt2"> <<include OptionsOther>> [[Leave|Hamilton]] </div> <div class="alt3"> <<include InteractStart>> </div> <div class="alt4"> <<include OptionsETC>> </div> </div> </div> <div class="acts2"> <div class="alt1b"> <<include HealthSystem>> </div> <div class="alt2b"> <<include StamSystem>> </div> <div class="alt3b"> <<include Time>> </div> <div class="alt4b"> <<include alt4>> </div> <div class="alt6b"> <<include HomeGo>> </div> </div> </div> </div> <<if $npc.av51.girlname is undefined>> <<set $npc.av51 = { state: 0, status: 5, sex: 0, actnpc: 50, combatid: 18, daysa: 0, agedays: 10, salary: 170, /* also add to Jobs - salary demands */ age: 29, realage: 230, realagedays: 55, revitaluses: 199, body: 4, aw: 65, ah: 172, girlname: "Louisiana", girlnames: "Louisiana's", last: "Adler", girlid: 51, willpower: 90, kind: 70, discipline: 100, int: 140, dex: 60, aca: 130, tech: 70, med: 85, melee: 30, ranged: 55, domestic: 80, dancing: 80, acro: 75, per: 90, garden: 85, survival: 80, admin: 95, happiness: 50, str: 63, maxstamina: 100, tempstamina: 100, health: 80, toughness: 80, beauty: 80, charisma: 95, person: 2, pregnant: 0, fertility: 10, seload: 0, devotion: random(15, 50), hygiene: 70, hunger: 40, stress: 0, scarefactor: 0, afraid: 0, humiliation: 0, defcount: 0, masterlove: 45, likeanal: 8, likepussy: 75, likeoral: 10, likesadist: 15, lesbian: 30, pain: 0, respect: 5, bondage: 0, analxp: 70, pussyxp: 80, oralxp: 100, kissingxp: 100, hastasted: 0, wear: "casual", analwear: 0, pussywear: 0, oralwear: 0, nipplewear: 0, whipmarks: 0, spankmarks: 0, pussystrikes: 0, analvirgin: false, virgin: false, semenswallowed: 0, noanalday: false, nopussyday: false, nooralday: false, callname: "Sir", shave: 1, lube: true, morningblow: false, maid: false, sleep: 0, foods: 2, avatarunc: false, starving: false, arousal: 0, cancelmakeout: false, daybef: 0, tied: false, gagged: false, ballgag: false, oralgag: false, analhook: false, clamped: false, nipplerounds: 0, tempsadist: false, refusestool: false, firstclean: true, poutlearn: 0, domass: false, tendmaster: false, prostdays: 0, prostloc: 0, prostscore: 0, refusedanalvirgin: false, refusedvirgin: false, okanswer: false, hopesanswer: false, talkchores: false, talksex: false, compliment: 0, encour: false, give: 0, hopessaidno: 0, hopesmean: false, hopesgoodfirst: false, improve: false, specialsex: false, spokensex: 0, refuseshower: false, girldo: 0, focus: 0, refuseclass: false, sleeps: false, girlphase: 2, busy: 0, dayblock: 0, activityblock: 0, nightblock: 0, dildoin: 0, adildoin: 0, wantgift: 0, latentgift: 0, gaveteddy: 0, refuseoral: false, teacher: 0, program: 0, title: 0, allow: 0, walk: 0, stargaze: 0, dinnertime: 0, stable: 0, ownhorse: 0, per1: 0, per2: 0, armorwear: "none", weapon: "none", meleeweapon: "fists", nipir: 0, bellpir: 0, clitpir: 0, collared: 0, nipchain: 0, /* if 1 = combine with collared = 1 */ /* random backgrounds leave blank */ back: 0, back1: 0, back2: 0, back3: 0, back4: 0, back5: 0, promisedoral: false, specialpussysex: false, /* traits */ traitnymfo: 0, traitdaddy: 0, traitoralfix: 0, traitvanilla: 0, traitshame: 0, traitsub: 0, traitsize: 0, traitperv: 0, traitrel: 5, traitammo: 0, traitscav: 0, traitfrigid: 0, traitpure: 100, /* 50 is default */ traitdelicate: 0, traitmind: 50, /* 50 is default */ traitadvoc: 0, traitbrawler: 0, traitdom: 0, traitextro: 100, /* 30 is default */ traitfem: 0, traitperf: 100, /* 50 is default */ traitjaded: 100, traitnerd: 100, traitbreed: 100, traitold: 100, /* traitold2: 359, */ traitaggro: 50, /* 50 is default */ traitmat: 0, traitstarlet: 100, traitsweet: 0, /* 50 is default */ traittech: 0, traitwarrior: 0, traitwild: 0, traitcrack: 0, traitemo: 0, traitweapon: 0, traitwork: 100, daysabond: 0, reserved1: 0, reserved2: 0, reserved3: 0, reserved4: 0, reserved5: 10, }>> <<set $luitalk1 to true>> <<set $luitalk2 to true>> <</if>>/* PASSAGE INCLUDED IN NEW COMBAT SIMULATOR - USE TO SET NON CAPTIVE COMBATS The _noc variable is sufficient to enable this in DarkDantes mod */ <<if $combat is 15 or $combat is 126 or $combat is 194 or $combat is 195 or $combat is 196 or $combat is 116 or $combat is 117 or $combat is 118>> <<set _noc to true>> <</if>> <<if $combat is 191 and $newen is 2>><<set _noc to true>><</if>> <<if $combat is 191 and $newen is 3>><<set _noc to true>><</if>> <<if $combat is 191 and ($newen is 4 or $newen is 5)>><<set _noc to true>><</if>> <<if $combat is 191 and $newen gte 14 and $newen lte 20>><<set _noc to true>><</if>> <<if $combat is 41 and $quest_head gte 6>><<set _noc to true>><</if>> <<if $combat is 199 and ($neen is 1 or $neen is 2)>><<set _noc to true>><</if>> <<if $combat gte 200 or $combat is 121 or $combat is 124 or $combat is 126 or $combat is 2 or $combat is 60 or $combat is 61 or $combat is 78 or $combat is 112 or $combat is 119 or $combat is 115 or $combat is 120 or $combat is 145 or $combat is 55 or $combat is 57 or $combat is 148 or $combat is 149 or $combat is 150 or $combat is 151 or $combat is 152 or $combat is 153 or $combat is 155 or $combat is 157 or $combat is 156 or $combat is 159 or $combat is 158 or $combat is 176 or $combat is 177 or $combat is 178 or $combat is 181 or $combat is 182 or $combat is 183 or $combat is 184 or $combat is 187 or $combat is 190 or _noc is true>><<set _nocaptives to true>><</if>> You're observing a ship of pirates. <<if $piratefight is 1>> <br><br> <<set _price to 15000>> <<set _gohamah to true>> <<set _ran to random(1,10)>> <<if $piratehaggle is undefined>> The Captain of the ship is willing to let your vessel through for ''&#36;<<print setup.formatNumber(_price)>>''. <br><br> ''Pirate captain:'' // <<if _ran is 1>>So what's it gonna be?<</if>> <<if _ran is 2>>You're better off payin' than dyin'.<</if>> <<if _ran is 3>>Come on. We haven't got all day.<</if>> <<if _ran is 4>><<if $courtxp gte 300>>Yer that senator from Ikaanos, right? Well, then payin' should be a problem.<<else>>Don't be a fool. Better to enjoy Hamah without bullet holes in your stomach.<</if>><</if>> <<if _ran is 5>>Don't try anything stupid.<</if>> <<if _ran is 6>><<if $npc.av39.dayblock is 999>>(Looks at Clea) Well, well, seems you got the famous Sharpshooter from Ikaanos onboard. I wouldn't mind trying her sea legs.<<else>>It's a small sum. Come on.<</if>><</if>> <<if _ran is 7>>Pay up!<</if>> <<if _ran is 8>>I'll even give ye free passage out from Hamah. All included in the price.<</if>> <<if _ran is 9>>That's a generous sum. I'm really of the kind type.<</if>> <<if _ran is 10>>How's it gonna be?<</if>> // <</if>> <<if $piratehaggle is 1>> <<include DiceRolls>> <<set $chance to $manipulate>> <<set $chance-=$skillroll>> <<if $mcpower gte 500>><<set $chance+=15>><</if>> <<if $mcpower gte 1000>><<set $chance+=15>><</if>> <<if $faction.bandit.standing gte 25>><<set $chance+=15>><</if>> <<set $chance-=50>> <<set _mani to true>> <<if $chance gte 1>> <<include Success>> <br><br> Through guile and negotiation, you manage to cut the passage fee by 50%. <br><br> ''Pirate captain:'' // <<if _ran is 1>>Alright, I'm in a decent mood. You’ve got yourself a deal.<</if>> <<if _ran is 2>>Fair enough. Half it is.<</if>> <<if _ran is 3>>Hmph. You make a solid case. I’ll take fifty percent.<</if>> <<if _ran is 4>>Not many talk like that to me and walk away. Half, then.<</if>> <<if _ran is 5>>ALRIGHT. I’ll settle for half.<</if>> <<if _ran is 6>>You're bold. I respect that. Alright, fifty percent.<</if>> <<if _ran is 7>>Fine. I’ll go with your offer.<</if>> <<if _ran is 8>>You’re not wrong. I can settle for half.<</if>> <<if _ran is 9>>We’ll take the deal. Fifty it is.<</if>> <<if _ran is 10>>Reasonable enough. I’ll accept half.<</if>> // <<set _price to 7500>> <<else>> <<include Fail>> <br><br> <<if $chance lte -40>> You manage to upset the pirate captain, who now demands ''$20,000'' for your safe passage to Hamah Bay. <<set _price to 20000>> <<else>> The Pirate captain refuses to negotiate about the price. <br><br> ''Pirate captain:'' //It's fifteen k's our your naked butt in a slave house!// <</if>> <</if>> <</if>> <</if>> <div class="storybottom"> <center> <<if $weatherroll lte 1>> <center> <div class="red">STORM EFFECT!</div> <br> ''All fighters receive a -40 chance penalty!'' </center> <</if>> <<if $weatherroll gte 2 and $weatherroll lte 3>> <center> <div class="red">BAD WEATHER EFFECT!</div> <br> ''All fighters receive a -20 chance penalty!'' </center> <</if>> </center> </div> <<if $piratego is 1>> <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "IVARDIN BRUTE">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 26>> <<set $enemy2_pos = 3>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "IVARDIN PIRATE">> <<set $enemy2_weapon = "fists">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "IVARDIN PIRATE">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PIRATE">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "PIRATE">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <</if>> <<if $piratego is 2>> <<set $enemy1_type = 15>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "IVARDIN CHIEF">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 200>> <<set $enemy1_htype = 200>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 34>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "BUSHWACKER">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 220>> <<set $enemy2_htype = 220>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =33>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "KAIZOKU">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 135>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 120>> <<set $enemy3_level = 14>> <<set $enemy4_type =24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "IVARDIN THUG">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "IVARDIN PIRATE">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <</if>> <<if $piratego is 3>> <<set $enemy1_type = 12>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SEA GUARD">> <<set $enemy1_weapon = "rifle">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "combat">> <<set $enemy1_soak = 25>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 12>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "SEA GUARD">> <<set $enemy2_weapon = "automaticrifle">> <<set $enemy2_health = 100>> <<set $enemy2_htype = 100>> <<set $enemy2_wpskill = 80>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =15>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SEA WACKER">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =7>> <<set $enemy4_pos = 3>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 3>> <<set $enemy4 = "IVARDIN THUG">> <<set $enemy4_weapon = "sledge">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 115>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_strength = 170>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 14>> <<set $enemy5_type = 34>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "PIRATE">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 125>> <<set $enemy5_htype = 125>> <<set $enemy5_wpskill = 85>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <</if>> <<if $piratego is 4>> <<set $enemy1_type = 24>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "IVARDIN CAPT.">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 120>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 38>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 14>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "MAST GUNNER">> <<set $enemy2_weapon = "rifle50">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =44>> <<set $enemy3_pos = 3>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 3>> <<set $enemy3 = "KAIZOKU">> <<set $enemy3_weapon = "powerkatana">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 135>> <<set $enemy3_dex = 110>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 120>> <<set $enemy3_level = 11>> <<set $enemy4_type =24>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PIRATE ELITE">> <<set $enemy4_weapon = "rifle50">> <<set $enemy4_health = 250>> <<set $enemy4_htype = 250>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<if $days gte 1000 and $armorwear is "hulc">> <<set $enemy5_type = 55>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "PIRATE GUN">> <<set $enemy5_weapon = "machine40">> <<set $enemy5_health = 575>> <<set $enemy5_htype = 575>> <<set $enemy5_wpskill = 115>> <<set $enemy5_dex = 10>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 15>> <<else>> <<set $enemy5_type = 24>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "IVARDIN ELITE">> <<set $enemy5_weapon = "rifle50">> <<set $enemy5_health = 275>> <<set $enemy5_htype = 275>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> <</if>> <</if>> <<if $piratego is 5>> <<set $enemy1_type = 38>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "SHIP LASSIE">> <<set $enemy1_weapon = "rifle50">> <<set $enemy1_health = 120>> <<set $enemy1_htype = 120>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "duraplate">> <<set $enemy1_soak = 35>> <<set $enemy1_sex = "her">> <<set $enemy1_strength = 70>> <<set $enemy1_level = 13>> <<set $enemy2_type = 31>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "IVARDIN CAPT.">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 300>> <<set $enemy2_htype = 300>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 100>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 36>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =24>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "IVARDIN PIRATE">> <<set $enemy3_weapon = "rifle50">> <<set $enemy3_health = 170>> <<set $enemy3_htype = 170>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =39>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "SEA REAVER">> <<set $enemy4_weapon = "coil">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "duraplate">> <<set $enemy4_soak = 36>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 15>> <<set $enemy5_type = 45>> <<set $enemy5_pos = 3>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 3>> <<set $enemy5 = "SEA RAIDER">> <<set $enemy5_weapon = "gsword">> <<set $enemy5_health = 275>> <<set $enemy5_htype = 275>> <<set $enemy5_wpskill = 125>> <<set $enemy5_dex = 90>> <<set $enemy5_armor= "duraplate">> <<set $enemy5_soak = 35>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 14>> <<set $enemy5_strength = 135>> <</if>> <<set _reqsteel to 0>> <<set _reqfasteners to 0>> <<set _reqgpow to 0>> <<set _reqdurasteel to 0>> <<set _reqwood to 0>> <<if $ammoamount is undefined>><<set $ammoamount to 0>><</if>> /* bolts */ <<if $ammotype is 1>> <<set _reqwood to 1>> <<set _reqfasteners to 1>> <</if>> /* 9mm */ <<if $ammotype is 2>> <<set _reqgpow to 1>> <<set _reqfasteners to 1>> <</if>> /* shotgun and rifle */ <<if $ammotype is 3 or $ammotype is 4>> <<set _reqgpow to 2>> <<set _reqfasteners to 1>> <</if>> /* 762 and .45 */ <<if $ammotype is 5 or $ammotype is 6>> <<set _reqgpow to 2>> <<set _reqsteel to 1>> <</if>> /* 50 cal */ <<if $ammotype is 7>> <<set _reqsteel to 1>> <<set _reqgpow to 3>> <</if>> /* MAG */ <<if $ammotype is 8>> <<set _reqdurasteel to 0.1>> <<set _reqsteel to 2>> <</if>> <<set _reqwood*=$ammoamount>> <<set _reqfasteners*=$ammoamount>> <<set _reqdurasteel*=$ammoamount>> <<set _reqsteel*=$ammoamount>> <<set _reqgpow*=$ammoamount>> <<if $ammocraftgo is true>> /* <<set $stampoints-=1>> <<addmins 6>> <<set $daycount+=1>> <<if $ammoamount is 50>> <<set $stampoints-=1>> <<addmins 12>> <<set $daycount+=2>> <</if>> <<if $ammoamount is 100>> <<set $stampoints-=2>> <<addmins 24>> <<set $daycount+=4>> <</if>> <<if $ammoamount is 250>> <<set $stampoints-=4>> <<addhours 1>> <<set $daycount+=10>> <</if>> */ <<if _reqwood gte 1>><<set $wood-=_reqwood>><</if>> <<if _reqfasteners gte 1>><<set $connect-=_reqfasteners>><</if>> <<if _reqsteel gte 1>><<set $steel-=_reqsteel>><</if>> <<if _reqdurasteel gte 1>><<set $durasteel-=_reqdurasteel>><</if>> <<if _reqgpow gte 1>><<set $gpow-=_reqgpow>><</if>> <<if $ammotype is 1>><<set $bolts+=$ammoamount>><<set _what to "Bolts">><</if>> <<if $ammotype is 2>><<set $a9mm+=$ammoamount>><<set _what to "9mm Ammo">><</if>> <<if $ammotype is 3>><<set $a12g+=$ammoamount>><<set _what to "Shotgun Shells">><</if>> <<if $ammotype is 4>><<set $a306+=$ammoamount>><<set _what to "30-06 Ammo">><</if>> <<if $ammotype is 5>><<set $a556+=$ammoamount>><<set _what to "7.62 Ammo">><</if>> <<if $ammotype is 6>><<set $a45+=$ammoamount>><<set _what to ".45 Ammo">><</if>> <<if $ammotype is 7>><<set $a50+=$ammoamount>><<set _what to ".50 cal Ammo">><</if>> <<if $ammotype is 8>><<set $acoil+=$ammoamount>><<set _what to "Coil Ammo">><</if>> <<unset $ammocraftgo>> <</if>> <<unset _allgood>> <<if $wood gte _reqwood and $connect gte _reqfasteners and $ammotype is 1>><<set _allgood to true>><</if>> <<if $connect gte _reqfasteners and $gpow gte _reqgpow and ($ammotype is 2 or $ammotype is 3 or $ammotype is 4)>><<set _allgood to true>><</if>> <<if $steel gte _reqsteel and $gpow gte _reqgpow and ($ammotype is 5 or $ammotype is 6 or $ammotype is 7) >><<set _allgood to true>><</if>> <<if $durasteel gte _reqdurasteel and $connect gte _reqfasteners and $ammotype is 8>><<set _allgood to true>><</if>> <div class="headsign"> Ammo crafting </div> <br> <div class="padd80right padd80left"> <div class="row ulvsmall"> <<if $ammotype isnot 1>>[[Bolts|CraftingStation][$ammotype to 1]]<<else>><p class="ulvsmallselect">Bolts</p><</if>> <<if $ammotype isnot 2>>[[9mm|CraftingStation][$ammotype to 2]]<<else>><p class="ulvsmallselect">9mm</p><</if>> <<if $ammotype isnot 3>>[[shells|CraftingStation][$ammotype to 3]]<<else>><p class="ulvsmallselect">shells</p><</if>> <<if $ammotype isnot 4>>[[30-06|CraftingStation][$ammotype to 4]]<<else>><p class="ulvsmallselect">30-06</p><</if>> </div> <br> <div class="row ulvsmall"> <<if $ammotype isnot 5>>[[7.62|CraftingStation][$ammotype to 5]]<<else>><p class="ulvsmallselect">7.62</p><</if>> <<if $ammotype isnot 6>>[[.45 cal|CraftingStation][$ammotype to 6]]<<else>><p class="ulvsmallselect">.45 cal</p><</if>> <<if $ammotype isnot 7>>[[.50 cal|CraftingStation][$ammotype to 7]]<<else>><p class="ulvsmallselect">.50 cal</p><</if>> <<if $ammotype isnot 8>>[[MAG|CraftingStation][$ammotype to 8]]<<else>><p class="ulvsmallselect">MAG</p><</if>> </div> </div> <br> <div class="tex18px"> <center>''AMOUNT''</center> </div> <div class="row ulvsmall padd80left padd80right"> <<if $ammoamount isnot 10>>[[x10|CraftingStation][$ammoamount to 10]]<<else>><p class="ulvsmallselect">x10</p><</if>> <<if $ammoamount isnot 50>>[[x50|CraftingStation][$ammoamount to 50]]<<else>><p class="ulvsmallselect">x50</p><</if>> <<if $ammoamount isnot 100>>[[x100|CraftingStation][$ammoamount to 100]]<<else>><p class="ulvsmallselect">x100</p><</if>> <<if $ammoamount isnot 250>>[[x250|CraftingStation][$ammoamount to 250]]<<else>><p class="ulvsmallselect">x250</p><</if>> </div> <br> <div class="tex18px"> <center>''REQUIRED RESOURCES''</center> </div> <br> <div class="row padd80left padd80right"> <<if _reqfasteners gte 1>> <div class="resholder"> [img[$imgpath + "Stuff/Materials/connect.png"]] <div class="tex12px future"> <center> ''FASTENERS''<br> <<if $connect lt _reqfasteners>><div class="red">_reqfasteners units</div><<else>>_reqfasteners units<</if>> </center> </div> </div> <</if>> <<if _reqsteel gte 1>> <div class="resholder"> [img[$imgpath + "Stuff/Materials/steel.png"]] <div class="tex12px future"> <center> ''STEEL''<br> <<if $steel lt _reqsteel>><div class="red">_reqsteel units</div><<else>>_reqsteel units<</if>> </center> </div> </div> <</if>> <<if _reqgpow gte 1>> <div class="resholder"> [img[$imgpath + "Stuff/Materials/gpow.png"]] <div class="tex12px future"> <center> ''GUNPOWDER''<br> <<if $gpow lt _reqgpow>><div class="red">_reqgpow units</div><<else>>_reqgpow units<</if>> </center> </div> </div> <</if>> <<if _reqwood gte 1>> <div class="resholder"> [img[$imgpath + "Stuff/Materials/wood.png"]] <div class="tex12px future"> <center> ''WOOD''<br> <<if $wood lt _reqwood>><div class="red">_reqwood units</div><<else>>_reqwood units<</if>> </center> </div> </div> <</if>> <<if _reqdurasteel gte 1>> <div class="resholder"> [img[$imgpath + "Stuff/Materials/durasteel.png"]] <div class="tex12px future"> <center> ''DURASTEEL''<br> <<if $durasteel lt _reqdurasteel>><div class="red">_reqdurasteel units</div><<else>>_reqdurasteel units<</if>> </center> </div> </div> <</if>> </div> /* material row ends */ <<if _what isnot undefined>> <br><br><br> '' _what (x$ammoamount) added to Inventory! '' <<set $take to 1>> <</if>> <div class="lowbottom2 ulvendor"> <<if _allgood is true and $stampoints gte 4 and $ammotype gte 1 and $ammoamount gte 1>>[[Begin!|CraftingStation][$ammocraftgo to true]]<<else>> <<if $ammotype is undefined or $ammotype is 0>> <div class="tex16px">''//NO SCHEMATIC SELECTED!//''</div> <<elseif _allgood isnot true>> <div class="tex16px">''//INSUFFICIENT RESOURCES!//''</div> <<elseif $stampoints lte 3>> <div class="red tex16px">STAMINA POINTS LOW!</div> <</if>> <<set _nores to true>><</if>> </div> /* LAB FIGHT 1 */ <<if $neen is 1>> ''Armored guard:'' //For House Teresto!// <<set $amb to true>> <<set $enemy1_type = 92>> <<set $enemy1_pos = 1>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 2>> <<set $enemy1 = "TERESTO GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 280>> <<set $enemy1_htype = 280>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "wega">> <<set $enemy1_soak = 43>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 92>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "TERESTO GUARD">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 250>> <<set $enemy2_htype = 250>> <<set $enemy2_wpskill = 110>> <<set $enemy2_dex = 80>> <<set $enemy2_armor= "wega">> <<set $enemy2_soak = 43>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 100>> <<set $enemy2_level = 13>> <<set $enemy3_type =47>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "SCIENTIST">> <<set $enemy3_weapon = "pistol">> <<set $enemy3_health = 100>> <<set $enemy3_htype = 100>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "padded">> <<set $enemy3_soak = 5>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $loot to 0>> <</if>> <<if $neen is 2>> You decide to engage Mr. Weber! <<set $enemy1_type = 92>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "TERESTO GUARD">> <<set $enemy1_weapon = "coil">> <<set $enemy1_health = 250>> <<set $enemy1_htype = 250>> <<set $enemy1_wpskill = 110>> <<set $enemy1_dex = 80>> <<set $enemy1_armor= "wega">> <<set $enemy1_soak = 43>> <<set $enemy1_sex = "him">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 93>> <<set $enemy2_pos = 2>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 2>> <<set $enemy2 = "XT1-MECH">> <<set $enemy2_weapon = "plasma">> <<set $enemy2_health = 1050>> <<set $enemy2_htype = 1050>> <<set $enemy2_wpskill = 2000>> <<set $enemy2_dex = 8>> <<set $enemy2_armor= "duraplate">> <<set $enemy2_soak = 45>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 1500>> <<set $enemy2_level = 13>> <<set $loot to 0>> <</if>> /* <<set $enemy1_type = 88>> <<set $enemy1_pos = 3>> <<set $enemy1_state to 2>> <<set $enemy1_poswant = 3>> <<set $enemy1 = "KUNOICHI">> <<set $enemy1_weapon = "waki">> <<set $enemy1_health = 100>> <<set $enemy1_htype = 100>> <<set $enemy1_wpskill = 100>> <<set $enemy1_dex = 110>> <<set $enemy1_armor= "leather">> <<set $enemy1_soak = 10>> <<set $enemy1_sex = "her">> <<set $enemy1_strength = 100>> <<set $enemy1_level = 13>> <<set $enemy2_type = 9>> <<set $enemy2_pos = 1>> <<set $enemy2_state to 2>> <<set $enemy2_poswant = 3>> <<set $enemy2 = "KNIFEMAN">> <<set $enemy2_weapon = "knife">> <<set $enemy2_health = 200>> <<set $enemy2_htype = 200>> <<set $enemy2_wpskill = 180>> <<set $enemy2_dex = 160>> <<set $enemy2_armor= "hleather">> <<set $enemy2_soak = 14>> <<set $enemy2_sex = "him">> <<set $enemy2_strength = 200>> <<set $enemy2_level = 13>> <<set $enemy3_type =86>> <<set $enemy3_pos = 1>> <<set $enemy3_state to 2>> <<set $enemy3_poswant = 2>> <<set $enemy3 = "IVARDIN PIRATE">> <<set $enemy3_weapon = "automaticrifle">> <<set $enemy3_health = 150>> <<set $enemy3_htype = 150>> <<set $enemy3_wpskill = 95>> <<set $enemy3_dex = 60>> <<set $enemy3_armor= "combat">> <<set $enemy3_soak = 26>> <<set $enemy3_sex = "him">> <<set $enemy3_strength = 100>> <<set $enemy3_level = 11>> <<set $enemy4_type =90>> <<set $enemy4_pos = 1>> <<set $enemy4_state to 2>> <<set $enemy4_poswant = 2>> <<set $enemy4 = "PIRATE">> <<set $enemy4_weapon = "pistol">> <<set $enemy4_health = 200>> <<set $enemy4_htype = 200>> <<set $enemy4_wpskill = 95>> <<set $enemy4_dex = 70>> <<set $enemy4_armor= "combat">> <<set $enemy4_soak = 25>> <<set $enemy4_sex = "him">> <<set $enemy4_level = 11>> <<set $enemy5_type = 91>> <<set $enemy5_pos = 2>> <<set $enemy5_state to 2>> <<set $enemy5_poswant = 2>> <<set $enemy5 = "PIRATE">> <<set $enemy5_weapon = "automaticrifle">> <<set $enemy5_health = 175>> <<set $enemy5_htype = 175>> <<set $enemy5_wpskill = 95>> <<set $enemy5_dex = 110>> <<set $enemy5_armor= "combat">> <<set $enemy5_soak = 25>> <<set $enemy5_sex = "him">> <<set $enemy5_level = 11>> */ <<set _mastercharm to $mastercharm>> <<set _masterbeauty to $masterbeauty>> <<if $mcwear is "robe">><<set _mastercharm+=1>><</if>> <<if $mcwear is "suit">><<set _mastercharm+=2>><<set _masterbeauty+=2>><</if>> <<if $mcjew is "necklace3">><<set _mastercharm+=1>><<set _masterbeauty+=2>><</if>> <<if $mcjew is "necklace4">><<set _mastercharm+=2>><<set _masterbeauty+=2>><</if>> <<if $mcjew is "necklace5">><<set _mastercharm+=3>><<set _masterbeauty+=3>><</if>> <<if $mcjew is "herald">><<set _mastercharm+=5>><<set _masterbeauty+=1>><</if>>